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/*<div class="changelog version">
A100
</div>
* Wrote and added eight new ballerina lesson scenes for Eve to the Margot Dance Studio in Pendleton. Lessons range from intermediate to expert. 1.2k words of content.
* Wrote and added five new ballerina scenes for Eve practicing at home to the dining room. .6k words of content.
* The usual assortment of spelling, grammar, and other minor fixes. Thank you to everyone who sent in reports, you're an amazing community and all of you help make this game what it is.
* Updated the Special Thanks area 10/18/24. If you think you belong on this list but your name isn't there, please let us know so we can get it fixed.
*/<div class="changelog version">
A99
</div>
* Made several minor changes to the game's intro, laying plot hooks for properly unlocking the laboratory. .1k words of content sponsored by TheTealDragon
* Wrote and added a new scene to the study that should play the first time you enter it. This scene includes several plot hooks as well as will set the laboratory access as it was originally intended. Even if you have accessed the lab before, this scene will need to trigger before you can resume access to the lab. 2k words of content sponsored by TheTealDragon.
* Wrote and added a small commercial for the television advertising the new dance studio in Pendleton. .2k words of content.
* Wrote and added a new scene that starts Eve's ballerina lessons. .5k words of content sponsored by TheTealDragon.
* Wrote and added three small scenes plus a "first time" scene for the dance studio when her dance skill is below 10. 1.2k words of content sponsored by TheTealDragon.
* Wrote and added a new bedtime scene related to Chloe that hints at some potential naughtyness to come. .9k words of content.
* Wrote and added "tabloids" for the supermarket in the game. Includes two core scenes with four silly/naughty/scary stories teased on the covers of the tabloids in the checkout isle. .7k words of content.
* Wrote and added a new St Andrew's Cross start for a Modest slave. .1k words of content.
* Wrote and added a new St Andrew's Cross start for a Shy slave. .1k words of content.
* Wrote and added the Margot Dance Studio to North Main in Pendleton. .8k words of content.
* Added a new scene for Claire (7) to her apartment. 1.6k words of content submitted by RageAgainstDaMachine.
* Added a new scene for Claire (8) to her apartment. 1k words of content submitted by RageAgainstDaMachine.
* Added a new scene for Claire (9) to her apartment. 5.9k words of content submitted by RageAgainstDaMachine.
* Added a new scene for Claire (10) to her apartment. .4k words of content submitted by RageAgainstDaMachine.
* Added a new scene for Claire (11) to her apartment. 4.6k words of content submitted by RageAgainstDaMachine.
* Added a new scene for Claire (6) to the park. 4.6k words of content submitted by RageAgainstDaMachine.
* Added a new scene for Claire (1) to west street. .8k words of content submitted by RageAgainstDaMachine.
* Added a new scene for Claire (2) to west street. .7k words of content submitted by RageAgainstDaMachine.
* Added a new scene for Claire (3) to west street. 1.2k words of content submitted by RageAgainstDaMachine.
* Added a new scene for Claire (4) to west street. 1.1k words of content submitted by RageAgainstDaMachine.
* Added a new scene for Claire (5) to west street. 1.1k words of content submitted by RageAgainstDaMachine.
* Added a new scene for Claire (6) to west street. 1.5k words of content submitted by RageAgainstDaMachine.
* Added the option to gift Anna and Eve a computer through their character gifting menus.
* Added new Ballet skill.
* Added Ballet skill to the cheat/npc menus.
* Added doll art for Jessie.
* Added art late night to Sharky's.
* Added art for Jessie's rescue scene.
* The usual assortment of spelling, grammar, and other minor fixes. Thank you to everyone who sent in reports, you're an amazing community and all of you help make this game what it is.
* Updated the Special Thanks area 10/18/24. If you think you belong on this list but your name isn't there, please let us know so we can get it fixed.
<div class="changelog version">
A98
</div>
* Wrote and added three intros for game generated slaves to the St Andrew's Cross. Two that can fit any kind of slave and one that can work with either a Modest or Shy slave. .6k words of content.
* Wrote and added two generic "whipping" intro for a slave on the St Andrew's Cross. .4k words of content.
* Wrote and added four core "whipping" scenes for slaves on the St Andrew's Cross. Three for all slave types and one death placeholder if you're a bit too rough. 1.3k words of content.
* Wrote and added one ending scenes for the St Andrews Cross for slaves. .7k words of content.
* Added a new park scene for Elodie where you can take her virginity. 4k words of content submitted by RageAgainstDaMachine.
* Added a new park scene for Elodie that acts as a followup to the previous scene. 2.7k words of content submitted by RageAgainstDaMachine.
* Added a new scene for Claire at the park. 5.3k words of content submitted by RageAgainstDaMachine.
* Added two new images related to the Kokobox. One is currently used as the startup screen and is an animated gif. The other is a closer up version and is currently unused.
* Added three new images related to the grill for barbecues. One related to a male MC, one for a female MC, and one with just the grill.
* Removed Patreon links from the game.
* Fixed an issue where passing Yami on the road between the mansion and town would result in you arriving at the mansion even if you were headed into town.
* The usual assortment of spelling, grammar, and other minor fixes. Thank you to everyone who sent in reports, you're an amazing community and all of you help make this game what it is.
* Updated the Special Thanks area 10/11/24. If you think you belong on this list but your name isn't there, please let us know so we can get it fixed.
<div class="changelog version">
A97
</div>
* Wrote and added a new scene for the master bathroom shower function for a "Shy" slave. 2k words of content.
* Wrote and added a new scene to the living room for a "Shy" slave. .8k words of content.
* Wrote and added a new scene to any room with a hard floor for a "Shy" slave. .3k words of content.
* Wrote and added a new cooking scene for a "Shy" slave. .1k words of content.
* Wrote and added a new scene to any room with carpeted floor. .1k words of content.
* Wrote and added a new yard work scene for a "Shy" slave. All four seasons represented in the scene depending on when it plays out. .2k words of content.
* Wrote and added a new scene to the bathing room for a "Shy" slave. .8k words of content.
* Wrote and added a new scene to the "Yard" locations on the mansion grounds that can play out for any slave type you own. .1k words of content.
* Wrote and added a new scene to the kitchen that can play out for any slave type you own. .1k words of content.
* Wrote and added a delivery job for Sharky's to the game. Interview scene can appear between 5pm and 7pm. .9k words of content.
* Wrote and added eleven delivery job scenes to the Sharky's delivery job. 2.6k words of content.
* Wrote and added four delivery job scenes involving Jessy for the Sharky's delivery job. Two are one time scenes with one of those being for a female MC only. 2.3k words of content.
* Wrote and added a "First call" scene involving Willy when working the Sharky's Delivery job. .5k words of content.
* Wrote and added a scene (several randomizers used within, making it a very versatile scene) where Willy places an order while working the Sharky's Delivery job. 1.5k words of content.
* Wrote and added a scene for players to finalize a decision on how to proceed with Willy when working the Sharky's Delivery job. .5k words of content.
* Wrote and added a "Sexual favors" scene for Willy while working the Sharky's Delivery Job. Can play out 5 different ways depending on the favor asked. .6k words of content.
* Wrote and added three "No sexual favor" scenes for Willy while working the Sharky's Delivery job. .3k words of content.
* Wrote and added the second episode of the "Guardian" TV series on the television. .7k words of content.
* Created work assignments for purchasable slaves.
* Built a system to allow NPCs to order random meals from Sharky's.
* Added a new NPC named Jessy to the Sharky's Delivery job.
* Added a new generic NPC "Manager" to the game. (Currently unused.)
* Added a new generic NPC "Female Manager" to the game.
* Told the game to progenerate some slaves for sale to prevent a blank screen the first time you go to look at your options.
* Added the Sharky's job to the cheat menu.
* Added a cheat for Jessy to track how many times you have a soda with her after work.
* Fixed an issue where if you clicked out of a slave arrival scene too quickly it would cause some problems with those characters.
* Fixed an issue where Elodie wasn't behaving deaf.
* The usual assortment of spelling, grammar, and other minor fixes. Thank you to everyone who sent in reports, you're an amazing community and all of you help make this game what it is.
* Updated the Special Thanks area 08/02/24. If you think you belong on this list but your name isn't there, please let us know so we can get it fixed.
<div class="changelog version">
A96
</div>
* Wrote and added a new scene where Anna brings you to the study to receive a new slave. .1k words of content.
* Wrote and added a new scene in the study where you finalize the acquisition of a new "Modest" slave. 1.1k words of content
* Wrote and added a new scene to any room with a hard floor for a "Modest" slave. .3k words of content.
* Wrote and added a new scene for the yard locations at the mansion for any generic slave type. .2k words of content.
* Wrote and added a new scene to the bathing room for either a Modest or Shy slave. .3k words of content.
* Wrote and added a leisure time scene for the living room, lounge, and library for a "Modest" slave. .8k words of content.
* Wrote and added a leisure time scene for the living room for a "Modest" slave. .7k words of content.
* Wrote and added three new scenes for a Modest partner where they share a bed with you. One of these can lead to sex. 2.1k words of content.
* Wrote and added two small scenes for going to sleep with a Modest partner sharing your bed.
* Wrote and added two sex starters for Modest partners. 3.9k words of content.
* Wrote and added three missionary sex starts for Modest characters. One is dependent on virginity while the other two are repeatable for non-virgin Modest partners. 2.5k words of content.
* Wrote and added eight core missionary scenes. Four specific to a Modest slave and four that can play out for any slave type. 2.8k words of content.
* Wrote and added two creampie scenes for a Modest slave for bed sex. 2.8k words of content.
* Wrote and added two pullout scenes for a Modest slave for bed sex. 1.3k words of content.
* Wrote and added four bed sex endings. Two Modest endings for waking hours, one Modest ending for bed time hours, and one Generic ending that can play out for any slave type for bed time hours. 1.5k words of content.
* Wrote and added one small scene for a game generated slave that sleeps in your bed. Is available when you wake up and they are still sleeping. .1k words of content.
* Added an image for Eve's wedding.
* Added a new image for Umi kissing the male MC.
* Reworked existing buyable slaves to match the game generated ones.
* Updated the slaves information screens to show more information. This includes: Cosmetic overhaul, personality traits, physical characteristics, tracking status effects, and expanded skills list,
* Added the framework for randomly generated slaves. Will need some tweaks and/or revisions as new personality types are added to this code.
* Added the ability to unlock Bruce in the Cheat menu.
* Added a new chat to the Cheat menu that will allow you to receive a game generated slave.
* Added a group of 500 random last names to the game for use with the randomly generated Slaves.
* Locked the under table naughtyness so it only appears for Male characters until content can be written for female characters.
* Locked out a naughty bathing room scene with Anna so it only appears for Male characters. (Not sure if an alternate version of this one will be written, more likely it will be something different for female MCs when the time comes.)
* New pronoun set added to the game: lad/lady.
* New pronoun set added to the game: husband/wife.
* New pronoun set added to the game: househusband/housewife.
* Added a new function that will allow for the "possessive" of a game generated character's last name.
* The usual assortment of spelling, grammar, and other minor fixes. Thank you to everyone who sent in reports, you're an amazing community and all of you help make this game what it is.
* Updated the Special Thanks area 08/02/24. If you think you belong on this list but your name isn't there, please let us know so we can get it fixed.
NOTE: Modest slave added in this build. "Modest" and "Generic" scenes will appear for Modest slaves. Scenes that include mention of other slave types will become available for those personality types as they become available.
<div class="changelog version">
A95
</div>
* Wrote and added a double blowjob scene for Misaki and Eve to the kitchen. This scene will be what unlocks threesome content between the MC and the pair. 2.2k words of content.
* Wrote and added two intro scenes for Eve/Misaki threesome content in the master bedroom. .9k words of content between them.
* Wrote four oral sex intro for Eve/Misaki threesome content with the MC. Two for a male MC, two for a female MC. .9k words of content.
* Wrote and added nine oral sex scenes for Eve/Misaki threesome content with the MC. Five scenes for male MC, and four for a female MC. 1.6k words of content.
* Wrote and added seven oral cumshots for Eve/Misaki threesome content with the MC. Five scenes for male MC, four for female MC, one of each group being a bed time ending. 1.6k words of content.
* Wrote and added the next installment in the Willy storyline for female MC. Take a shower at the mansion and masturbate. 1.4k words of content.
* Wrote and added a masturbation mechanic for the female MC related to Willy to the master bathroom shower. Includes three intros, two core pieces and three endings. 3.1k words of content.
* Added a new scene to the back yard involving Yami and Gaia. .6k words of content submitted by Asura.
* Added a new scene for Maki if Yami is in your employ. 1.4k words of content submitted by Asura.
* Added a new scene to the Pendleton Park involving Elodie. Requires high sign language skill. 2.8k words of content.
* Fixed an issue with one of Mitsuko's kitchen scenes to rout you back to the kitchen instead of dropping the MC in the master bedroom.
* Fixed an issue where Rey's sex scenes where he has sex with Eve, weren't properly locked to a male only Rey.
* Fixed an issue in Yami's motorcycle riding scene, where the links were not properly running the code for selecting Yami's perceived gender.
* Fixed an issue in the scene where Anna and Eve are trying to chase a baby who doesn't want to sit still for a diaper change. The conditions for the scene did not match the code for selecting a name of a child, so sometime there was no valid name to select.
* Did some work on background images. In some places, we don't have the correct seasonal or weather art for a location and we pull on a different piece of art to fill that gap until we can add official art. In some cases the replacements were not good fits so we shuffled a few things about to make the changes less jarring where we noticed discrepancies.
* The usual assortment of spelling, grammar, and other minor fixes. Thank you to everyone who sent in reports, you're an amazing community and all of you help make this game what it is.
* Updated the Special Thanks area 07/18/24. If you think you belong on this list but your name isn't there, please let us know so we can get it fixed.
<div class="changelog version">
A94
</div>
* Wrote and added a new scene for Misaki and Eve where Misaki is teaching Eve the art of seduction. .2k words of content.
* Wrote and added a new sex scene for club hookups at the Joker for female MCs. .6k words of content.
* Wrote and added a new scene to the Joker for a male MC that can appear about eighteen years after cumming inside of a clubgoer. Yes, I know this one has a pretty long time window, but it fit with the theme this way. 1.5k words of content.
* Wrote and added a series of four news scenes that can trigger on the television after Yami takes out Big Jim. 1k words of content.
* Wrote and added a scene where the MC finally realizes that Gaia is pregnant. .3k words of content.
* Wrote and added a small scene for Gaia in the third trimester of pregnancy. .3k words of content.
* Wrote and added a birthing scene for Gaia. 1.8k words of content.
* Wrote and added two small scenes that take place shortly after Gaia gives birth. .7k words of content.
* Wrote and added seven small scenes related to Gaia's baby. 1.1k words of content.
* Added three new scenes for the drive to or from Pendleton Involving Yami and/or Vanni's gang. 1.2k words of content submitted by Asura.
* Added a scene to Vanni's warehouse where Yami passes you, while leaving if she has joined the gang. .2k words of content submitted by Asura.
* Added 2 scenes to the back yard that involve Yami teaching Gaia how to fight. 1.7k words of content submitted by Asura'
* Added a scene where you play frisbee with Claire at Pendleton park. 2.2k words of content submitted by Irish Major Tom.
* Added pronoun support for King/Queen and Prince/Princess.
* Added eight new images for driving in town. Including both male and female variants for casual drives, a car full of Vanni's gang members, and being chased by police.
* Added one image of Maki drinking tea.
* Added a way to increase your driving skill through experience. (Successful getaway driver jobs roll 1-100, if that random number is above your current driving skill, your skill goes up by one point.)
* Added the ability to view your children as a female player.
* Added fertility checks to get club goers pregnant and they can carry viable babies that are born into the game. Only one scene pulls on this information at this time but there is additional content planned eventually.
* Added a "Force pregnant" option to the cheat menu for the female MC. This option will impregnate the MC with random stranger's genetic code.
* Fixed an issue that was preventing Gaia from getting pregnant.
* Fixed an issue where some getaway driver scenes were not able to trigger.
* Fixed an issue where Gaia was getting her second trimester pregnancy ambients in her first trimester.
* The usual assortment of spelling, grammar, and other minor fixes. Thank you to everyone who sent in reports, you're an amazing community and all of you help make this game what it is.
* Updated the Special Thanks area 05/19/24. If you think you belong on this list but your name isn't there, please let us know so we can get it fixed.
<div class="changelog version">
A93
</div>
* Wrote and added one new scene to the child area involving a bit of mother-child bonding time between Misaki and any baby of hers between the age of 6 months and 2 years. .3k words of content.
* Wrote and added four new scenes involving the MC fucking Rey during the Eve and Rey BDSM play. Includes variants for both male and female versions of both MC and Rey. 3.4k words of content.
* Wrote and added one new scene involving Rey fucking a female MC during the Eve and Rey BDSM play. 1.6k words of content.
* Wrote and added one new scene involving Rey fucking a male MC during the Eve and Rey BDSM play. 1k words of content.
* Wrote and added three small vibe play scenes for Misaki. .4k words of content.
* Wrote and added one small scene for Eve wearing her new BDSM outfit. .2k words of content.
* Wrote and added two small scenes for Gaia related to the first trimester of pregnancy. .2k words of content.
* Wrote and added two small scenes for Gaia related to the second trimester of pregnancy. .2k words of content.
* Added a scene where Yami and Vanni meet for the first time in Vanni's warehouse. 8pm to midnight. 5.8k words of content submitted by Asura.
* Added seven small scenes to Vanni's warehouse if Yami is allowed to associate herself with the gang. .8k words of content.
* Added one scene involving Yami and Gaia. Triggers at the pond late in the evening. 1.1k words of content submitted by Asura.
* Added a new scene for Yami that is a direct continuation of her rescue scene on West Street. 2.8k words of content submitted by Asura.
* Added a new scene for Yami to the garage that only appears if she has a good relationship with Gaia. .4k words of content submitted by Asura.
* Added a scene for Mitsuko to the living room late in the evening. 1.7k words of content submitted by Irish Major Tom.
* Added 7 images to the Anna, and the Anna & Eve honeymoon where Eve gives Anna a world tour.
* Fixed an issue that was hanging up most of the Yami/Gaia relationship progression.
* Fixed an issue that would happen in the Yami West Street Rescue Scene 1 if you didn't have enough money to pay Yami.
* Fixed an issue where a popup error would appear when trying to gift Eve the mistress Eve costume.
* Fixed an issue in Submitted Yami West Street Rescue Scene 1 where if you tried to pay off the thugs with money, and had enough to pay Yami for rescuing you in your wallet, you would not get the difference between Yami's fee, and your original balance back.
* The usual assortment of spelling, grammar, and other minor fixes. Thank you to everyone who sent in reports, you're an amazing community and all of you help make this game what it is.
* Updated the Special Thanks area 05/19/24. If you think you belong on this list but your name isn't there, please let us know so we can get it fixed.
<div class="changelog version">
A92
</div>
* Wrote and added a new scene to gift the BDSM outfit to Eve (Outfit added in A91). .8k words of content.
* Wrote and added four small scenes for Eve wearing her new BDSM outfit. .9k words of content.
* Wrote and added a new scene can lock (Or prevent) BDSM play between Eve and Rey. 1.3k words of content.
* Wrote and added three small scenes for Eve and Rey engaged in some playful BDSM. 1.1k words of content.
* Wrote and added two intro scenes for Eve and Rey BDSM play (Allowing you to summon the pair to the master bedroom to watch their play.) .4k words of content.
* Wrote and added five oral sex scenes for Eve and Rey BDSM play with Eve receiving. Three scenes for female Eve and two for futa Eve. 2.5k words of content.
* Wrote and added four fucking scenes for Eve and Rey BDSM play with Rey receiving. One version each for Futa Eve on Male Rey, Futa Eve on Female Rey, Female (Strapon) Eve on Male Rey, and Female (Strapon) Eve on Female Rey. 1.6k words of content.
* Wrote and added two fucking scenes for Eve and Rey BDSM play with Eve receiving. One version each for female Eve with male Rey, and female Eve with female Rey using a strap on. 1.7k words of content.
* Wrote and added one new apples scene involving a pregnant Gaia, early pregnancy. .2k words of content.
* Wrote and added one new scene for Gaia to the mansion grounds, early pregnancy. .2k words of content.
* Wrote and added a new Olivia scene at the Garden of Eden flower shop. .2k words of content.
* Wrote and added a new scene for Eve in the living room. One time scene that appears between midnight and 3am. .3k words of content.
* Wrote and added one new late night Sidra scene. Requires Eve to be assigned to your bed and Sidra to not be. .7k words of content.
* Added a new scene for Yami at the swimming pool on the mansion grounds. 1.7k words of content submitted by Asura.
* Added one late night scene to the living room for Yami. .7k words of content submitted by Asura.
* Submitted Yami West Street Rescue Scene 1. 7.6k words of content submitted by Asura.
* Added a image to the scene where you dance with Anna during your wedding to her.
* Added 5 images to the Garden Of Eden Flower Shop on mid main. (Two that include Olivia in the art as the florist, and Three generic ones that account for lighting changes throughout the day.)
* Fixed an issue where there is no end button when you call "Doctor Z" to your house for a housecall in Bridgette's fertility restoration storyline.
* Fixed an issue where trying to pickup a guy as a female MC in the Joker would lead to popup errors for any option.
* The usual assortment of spelling, grammar, and other minor fixes. Thank you to everyone who sent in reports, you're an amazing community and all of you help make this game what it is.
* Updated the Special Thanks area 04/17/24. If you think you belong on this list but your name isn't there, please let us know so we can get it fixed.
<div class="changelog version">
A91
</div>
* Wrote and added three new unsuccessful pickup scenes for a female MC if trying to find companionship in the Joker. .3k words of content.
* Wrote and added a successful pickup scene for a female MC meeting a well groomed man at the Joker. .4k words of content.
* Wrote and added a successful pickup scene for a female MC meeting a slightly awkward man at the Joker. .3k words of content.
* Wrote and added a successful pickup scene for a female MC meeting a dancing man at the Joker. .6k words of content.
* Wrote and added two transition scenes related to successful pickups at the Joker. Moves female MC from dance club to somewhere a little more discrete. .3k words of content.
* Wrote and added two female MC sex scenes related to successful pickups at the Joker. Takes into account both Virginity and pregnancy chance, though there is no supporting content for female MC pregnancy yet. 1.1k words of content.
* Wrote and added two female MC blowjob scenes related to successful pickups at the Joker. 1.2k words of content.
* Wrote and added two scenes for a female MC where you can back out of a lewd encounter if you have second thoughts about it. .2k words of content.
* Wrote and added a intro scene for the Getaway driver job. .5k words of content.
* Wrote and added three pursuit starts for the Getaway driver job. .5k words of content.
* Wrote and added four core pursuit scenes to the Getaway driver job, including versions that take into account the driver skill of the main character. .7k words of content.
* Wrote and added one end scene to the Getaway driver job. .2k words of content.
* Wrote and added one new scene for if you reject a job as a Getaway driver. .2k words of content
* Wrote and added two scenes for Gaia to the back yard where she's more skittish than usual after the loss of her virginity. .2k words of content.
* Wrote and added two scenes for Gaia where you catch her masturbating in the back yard after the loss of her virginity. .2k words of content.
* Wrote and added a new one time sex scene for Gaia for once you've rebuilt her trust after the loss of her virginity. Pregnancy chance but no supporting content for Gaia pregnancies yet. 1.4k words of content.
* Wrote a new scene for Olivia at the Garden of Eden flower shop. Takes place after her intro storyline concludes. .3k words of content.
* Wrote and added a scene to the Love Shack where you can buy Eve a little BDSM themed costume. Will be used to trigger some dominatrix themed content in the future. .5k words of content.
* Added an image where you catch a glimpse of Eve's white panties as she is walking down the stairs.
* Added 3 background art images (Morning, Evening, Night) to the small church on west street.
* The usual assortment of spelling, grammar, and other minor fixes. Thank you to everyone who sent in reports, you're an amazing community and all of you help make this game what it is.
* Updated the Special Thanks area 03/22/24. If you think you belong on this list but your name isn't there, please let us know so we can get it fixed.
<div class="changelog version">
A90
</div>
* Wrote and added a "Slutty girl" to the night club when you're on the prowl. 2.2k words of content.
* Wrote and added three "Cowgirl sex" starter scenes for Eve. .7k words of content.
* Wrote and added six "Cowgirl sex" core scenes for Eve. .9k words of content.
* Wrote and added one "Daddy" cowgirl scene for Eve if you have asked her to call you Daddy. .2k words of content.
* Wrote and added two "Doggystyle sex" starter scenes for Olivia. .8k words of content.
* Wrote and added nine "Doggystyle sex" core scenes for Olivia. 4 that can play out rough or affectionate, 3 rough, and 2 affectionate. 1.1k words of content.
* Wrote and added two small scenes that can happen in the last week or two of winter in the yard around the mansion. .1k words of content.
* Wrote and added two small scenes in the yard around the mansion where you see birds building nests in the spring. .2k words of content.
* Wrote and added one small scene to the fountain in the front yard of the mansion. .1k words of content.
* Added three new scenes related to Bridgette's fertility story arc, as well as some minor rewrites for the first three scenes in that storyline. 5.2k words of content submitted by ManlyMann
* Added one image related to Umi's date.
* Added three new images for Gaia's virginity scene.
* Added four new images related to the farmer's market.
* Added twelve new images related to the parking lot the farmer's market appears in. Includes season and weather variants.
* The usual assortment of spelling, grammar, and other minor fixes. Thank you to everyone who sent in reports, you're an amazing community and all of you help make this game what it is.
* Updated the Special Thanks area 02/29/24. If you think you belong on this list but your name isn't there, please let us know so we can get it fixed.
<div class="changelog version">
A89
</div>
* Wrote and added Eve's wedding to the game, runs until you go to sleep that night. 9k words of content. NOTE: because of how we set up the wedding planning scene originally, it will require that the planning scene will need to trigger again. We have however set the game to trigger that scene almost immediately after loading your previous save if you've played the scene before. Wedding progression should trigger normally after..
* Added a new scene involving Yami in the kitchen. 2.2k words of content submitted by Asura.
* Added a new scene for Bridgette that should trigger about a month after she's given birth that will appear in the mansion's upper hallways. 1.8k words of content submitted by ManlyMann.
* Added a new scene involving Maki, Emiko, and Miyako to the Living Room, Nursery, and Child Play Area. .1k words of content submitted by ???.
* Added a small extension to two of Mitsuko's bathing room scenes to help the new art fit into the scene better.
* Revision to "Submitted Mitsuko and MC Chastity Scene 1". .3k words.
* Created a new NPC "priest" for use in weddings and the like.
* Added one new image for Gaia's first bath.
* Added a new bathing room image for Mitsuko. Appears in multiple scenes.
* Principle Chorus put together a new function to track when a character last had sex.
* Principle Chorus created a new function that tracks whether a child is the youngest child of a parent pairing.
* The usual assortment of spelling, grammar, and other minor fixes. Thank you to everyone who sent in reports, you're an amazing community and all of you help make this game what it is.
* Updated the Special Thanks area 01/19/24. If you think you belong on this list but your name isn't there, please let us know so we can get it fixed.
<div class="changelog version">
A88
</div>
* Wrote and added a bathing room scene for Anna with a female MC. 3.3k words of content.
* Wrote and added a new scene for Eve's wedding story arc involving the cake. 1.5k words of content.
* Wrote and added a new Christmas themed scene for Mully to the hallway locations. .3k words of content.
* Wrote and added three new Christmas themed scenes for Titch to the lounge. .4k words of content.
* Wrote and added a new scene for Eve's wedding story arc to the living room if you encouraged her to try making the cake again. .1k words of content.
* Wrote and added a new scene for Eve's wedding story arc to the kitchen if you encouraged her to try making the cake again. .1k words of content.
* Added a Bridgette brown hair dye tf reaction scene. .2k words of content submitted by ManlyMann.
* Added a Bridgette grey hair dye tf reaction scene. .1k words of content submitted by ManlyMann.
* Added a Bridgette fertility enhancer tf reaction scene. .2k words of content submitted by ManlyMann.
* Added a Bridgette birth control tf reaction scene. .3k words of content submitted by ManlyMann.
* Added the first installment of Bridgette's fertility storyline to the lab. Must try to enhance her fertility at least once before this storyline can trigger. .1k words of content submitted by ManlyMann.
* Added the second installment of Bridgette's fertility storyline to by calling Bruce. .2k words of content submitted by ManlyMann.
* Added the third installment of Bridgette's fertility storyline to the phone in the study. 1.3k words of content submitted by ManlyMann.
* Added one new image of Anna bathing to the game.
* Added one new image to the Love Shack for when Willy has a girl present.
* The usual assortment of spelling, grammar, and other minor fixes. Thank you to everyone who sent in reports, you're an amazing community and all of you help make this game what it is.
* Updated the Special Thanks area 12/03/23. If you think you belong on this list but your name isn't there, please let us know so we can get it fixed.
<div class="changelog version">
A87a
</div>
* Fixed an issue where choosing to watch Eve and Rey have sex led to a popup error.
* Fixed an instance in the new Rey and Eve sex scene where Eve makes a hasty retreat to the kitchens, and there was a placeholder for the code to move her and Rey to different locations.
* Fixed an issue where in select cases Mitsuko calling you by name sometimes displayed "Undefined".
* Fixed some excess code characters that would show up in the scene where you walk in the forest with Mitsuko.
* Updated the Special Thanks area 12/03/23. If you think you belong on this list but your name isn't there, please let us know so we can get it fixed.
<div class="changelog version">
A87
</div>
* Wrote and added one starter scene for Eve/Rey threesome sex. Three variants based on relationship levels. Accessible if both characters are in the master bedroom. .9k words of content.
* Wrote and added one starter scene for Eve/Rey (Non-threesome branch) sex. Three variants based on relationship levels. 1.2k words of content.
* Wrote and added two leadin scenes for allowing Eve and Rey choose their own position for sex. .1k words of content.
* Wrote and added two leadin scenes for Eve and Rey performing oral sex. .1k words of content.
* Wrote and added one oral sex scene for Eve and Rey. Three variants based on relationship levels, plus variants for MC gender and chastity options. 1.8k words of content.
* Wrote and added one oral cumshot scene for Eve and Rey. .4k words of content.
* Wrote and added two leadin scenes for Eve and Rey performing missionary sex. .1k words of content.
* Wrote and added one missionary sex scene for Eve and Rey. Includes three variants based on relationship levels and Eve's virginity status. 2.4k words of content.
* Wrote and added one creampie scene for Eve and Rey. Includes three variants based on relationship levels and Eve's virginity status. 1k words of content.
* Wrote and added one pullout scene for Eve and Rey. Includes three variants based on relationship and Eve's virginity status. 1k words of content.
* Wrote and added one scene for if Eve and/or Rey making an excuse to not be part of your bedroom shenanigans. .1k words of content.
* Wrote and added one ending segment for the Eve and Rey sex scene. Includes three versions based on relationship level. .3k words of content.
* Wrote and added two small scenes for if the MC busts during strip poker. .2k words of content.
* Wrote and added two small scenes for Anna when she wins a hand of poker during strip poker. .1k words of content.
* Wrote and added two small scenes for Eve when she wins a hand of poker during strip poker. .1k words of content.
* Added one new scene for the Living Room involving Titch. .5k words of content submitted by Asura.
* Added one new scene for Mitsuko in the Bathing Room that appears between 8pm and 10pm. 1k words of content submitted by Irish Major Tom.
* Added one new scene for Mitsuko to West Street in Pendleton. High affection and trust needed and somewhat rare. 2.4k words of content submitted by Irish Major Tom.
* Added one new sleepover related scene for Eve and Sidra. This one involves them talking about their last sleepover after having a bit of lewd fun while working around the mansion. .2k words of content submitted by Suprazord.
* Added one new scene for Tyler to Daddy's Diner in the early afternoon. 1.1k words of content submitted by The Exile.
* Added one new scene for Eve to the Front Yard of the mansion during the day. .7k words of content submitted by Scoots.
* Added one new image for Olivia for the scene where you find her cold outside at the mansion.
* Added one new image for the private rooms in Wet Willy's Titty Trap in Pendleton.
* The usual assortment of spelling, grammar, and other minor fixes. Thank you to everyone who sent in reports, you're an amazing community and all of you help make this game what it is.
* Updated the Special Thanks area 11/24/23. If you think you belong on this list but your name isn't there, please let us know so we can get it fixed.
<div class="changelog version">
A86
</div>
* Wrote and added a new scene for the Female MC and Willy Storyline. Involves you reliving the experience of the first scene in a masturbation fantasy. 3.3k words of content.
* Wrote and added another Eve trick or treat scene. .3k words of content.
* Wrote and added a Eve trick or treat scene that directly mentions her Cutethulhu costume. .2k words of content.
* Wrote and added another Eve and Sidra trick or treat scene. .5k words of content.
* Wrote and added a scene where Misaki is masturbating on your bed. .4k words of content.
* Wrote and added a scene where you can buy Eve ice cream if she is with you at the park. .3k words of content.
* Added a scene where you can encounter Yami in a vampire costume during October on West Street. 3.1k words of content submitted by Asura.
* Added a scene where you can can buy a grill. This scene triggers in the kitchen location. .8k words of content submitted by IdjitKicker.
* Blackjack added back to the game. Still broken as heck, but hoping to work on it next build.
* Reformatted how some sleeping events trigger.
* Added an image to the new Eve ice cream park scene.
* Added an image to the new Maki masturbation scene.
* The usual assortment of spelling, grammar, and other minor fixes. Thank you to everyone who sent in reports, you're an amazing community and all of you help make this game what it is.
* Updated the Special Thanks area 10/21/23. If you think you belong on this list but your name isn't there, please let us know so we can get it fixed.
<div class="changelog version">
A85
</div>
* Wrote and added four intros for a female MC giving private dances at Wet Willy's. .7k words of content.
* Wrote and added two private dance scenes for a "nice" patron if your female MC is giving private dances at Wet Willy's. 1.3k words of content.
* Wrote and added one small scene for if a "nice" patron rejects your offer of a private dance. .1k words of content.
* Wrote and added one private dance scene for a "sleezy" patron if your female MC is giving private dances at Wet Willy's. .7k words of content.
* Wrote and added one large private dance scene for a "sleezy" patron if your female MC is giving private dances at Wet Willy's. 1.5k words of content.
* Wrote and added two small scenes for if a "sleezy" patron rejects your offer of a private dance. .4k words of content.
* Wrote and added a new interactive scene for Eve's wedding story arc where she goes all bridezilla. .6k words of content.
* Wrote and added a new bed time scene related to Eve's wedding story arc. .4k words of content.
* Wrote and added two small bridezilla scene for Eve involving her wedding. .2k words of content.
* Wrote and added two small scenes for Eve involving her wedding. .3k words of content.
* Wrote and added a new scene for the female MC involving Willy in the Love Shack. 1k words of content.
* Wrote and added a Halloween themed stripper scene for female MC that will play in the October month in-game. .5k words of content.
* Added a scene where you find Claire at the drinking donkey. If you have high enough relationship levels, she will invite you to her apartment. .8k words of content submitted by Irish Major Tom.
* Added 7 scenes for entering Claire's apartment. .9k words of content submitted by Irish Major Tom.
* Added a scene where you can question Claire about a condom found in the bedroom of her apartment. 1.3k words of content submitted by Irish Major Tom.
* Added a scene where you visit Claire in her apartment, and she questions you about the nature of your relationship with her. .9k words of content submitted by Irish Major Tom.
* Added a scene where you discover that Claire owns a gaming console. You can either play games with her, or use it as an opportunity to flirt and have anal sex with her. 3.8k words of content submitted by Irish Major Tom.
* Added a scene where you can peep on a half naked Claire in her bedroom. 1.1k words of content submitted by Irish Major Tom.
* Added a scene where you can clean Claire's messy apartment. 1k words of content submitted by Irish Major Tom.
* Added a scene where you can clean Claire's bedroom, and choose to masturbate with her panties. 2.6k words of content submitted by Irish Major Tom.
* Added Submitted Claire Park Scene 1. 2.2k words of content submitted by Irish Major Tom.
* Added Submitted Claire Park Scene 2. 1.3k words of content submitted by Irish Major Tom.
* Added Submitted Claire Park Scene 3. 2.9k words of content submitted by Irish Major Tom.
* Added a scene to the park where you run into Yami. .7k words of content submitted by Asura.
* Added a scene to the park where you run into Cora and her dog Duke. 1.3k words of content submitted by Asura.
* Added the Claire's Living Room location, comes with two generic location scenes. .3k words of content submitted by Irish Major Tom.
* Added the Claire's Bedroom location, comes with two generic location scenes. .2k words of content submitted by Irish Major Tom.
* Added Claire's Apartment as a region in the game.
* Added an Olive skin tone variant of Misaki and Mitsuko's noses.
* Added Olive skin tone penises so genitalia are correct colors in the doll system.
* Added Olive skin tone vaginas so genitalia are correct colors in the doll system.
* Fixed Dark skin tone heads so they no longer have the light skin halo.
* Fixed Olive skin tone heads so they no longer have the light skin halo.
* Fixed an issue that was preventing the cowgirl stripper scene from appearing as intended.
* The usual assortment of spelling, grammar, and other minor fixes. Thank you to everyone who sent in reports, you're an amazing community and all of you help make this game what it is.
* Updated the Special Thanks area 09/25/23. If you think you belong on this list but your name isn't there, please let us know so we can get it fixed.
<div class="changelog version">
A84
</div>
* Wrote and added a bathing room scene for Eve and Futa Misaki. Player has a lot of control over where the scene heads. Can result in virginity loss for Eve if she is a virgin, and chance of impregnation. 4.5k words of content.
* Wrote and added a cowgirl stripper scene for a female MC working at Wet Willy's Titty Trap. .5k words of content.
* Wrote and added a new scene for Olivia to the hallways in the mansion. This is a pretty rare scene that can happen at any relationship level. .3k words of content.
* Added a scene where you can spy on Yami in the shower. Scene takes place in the Northhall and Southhall bath. 1k words of content submitted by Asura.
* Added a scene where you can walk in on Eve and Yami training together in the mansion gym. 1.1k words of content submitted by Asura.
* Added a driving image for a female MC to the game.
* Added a meal time image for a female MC to the game.
* Added a new portrait for a female MC.
* Added an image to the scene where the MC hugs Anna in the intro for female MC.
* Added an image to the scene where the MC receives the letter from Anna at the start of the game for the female MC.
* Fixed the Eve stairs image not showing up in some branches of the intro.
* Fixed the PC reading letter image not showing up in some branches of the intro.
* Fixed an issue that was allowing more than two NPCs to pigpile into your bed at once.
* Corrected some incorrect information in the A83 changelog that indicated all of the stripper scenes as first time scenes. Only one of the two "schoolgirl" scenes is a one time scene.
* The usual assortment of spelling, grammar, text box, and other minor fixes. Thank you to everyone who sent in reports, you're an amazing community and all of you help make this game what it is.
* Updated the Special Thanks area 08/22/23. If you think you belong on this list but your name isn't there, please let us know so we can get it fixed.
<div class="changelog version">
A83
</div>
* Wrote and added the next installment of Eve's wedding story arc. 2.3k words of content.
* Wrote and added the hiring scene for a female MC to work at Wet Willy's Titty Trap. .6k words of content.
* Wrote and added a one time stripper scene for a female MC working at Wet Willy's Titty Trap. This is your first dance working there. .6k words of content.
* Wrote and added a schoolgirl stripper scene for a female MC working at Wet Willy's Titty Trap. .5k words of content.
* Wrote and added a nun stripper scene for a female MC working at Wet Willy's Titty Trap. .4k words of content.
* Wrote and added a secretary stripper scene for a female MC working at Wet Willy's Titty Trap. .6k words of content.
* Wrote and added a police woman stripper scene for a female MC working at Wet Willy's Titty Trap. .6k words of content.
* Wrote and added a new scene for Olivia where you walk in on her and Eve talking. .8k words of content.
* Wrote and added a new one time scene (If you take a specific path through it) for Olivia and Misaki beside the pool any season except Winter. .9k words of content.
* Wrote and added a new scene for Olivia and Misaki beside the pool in any season except Winter. .2k words of content.
* Added a scene where you can walk in on Misaki joining Eve and Sidra for their sleepover. .5k words of content submitted by Suprazord.
* Added a scene where Yami and Eve are bathing together in the bathing pool. 1.7k words of content submitted by Asura.
* Added four pieces of art to the Rock Hard gym in Pendleton.
* The usual assortment of spelling, grammar, text box, and other minor fixes. Thank you to everyone who sent in reports, you're an amazing community and all of you help make this game what it is.
* Updated the Special Thanks area 08/02/23. If you think you belong on this list but your name isn't there, please let us know so we can get it fixed.
<div class="changelog version">
A82
</div>
* Wrote and added a female start for Inheritance. This does NOT mean there's a lot of supporting content yet, but that will be coming. This amounts to an 8k word expansion to the game's intro to account for a female MC.
* Wrote and added two new masturbation scenes for a female MC in the shower. .7k words of content.
* Wrote and added seven starting scenes for private dances at the Titty Twister. 1.4k words of content
* Wrote and added four lapdance scenes for the private dances at the Titty Twister. 1.9k words of content.
* Wrote and added three ending scenes for the private dances in the Titty Twister. .2k words of content.
* Wrote and added four scenes for rejecting a private dance in the Titty Twister. .3k words of content.
* Wrote and added Petti Chic (A high end clothing store) to North Main in Pendleton. Includes location description and four small scenes. .5k words of content.
* Wrote and added a new Misaki change to front massage transition .2k words of content.
* Added a scene where you watch Rebekkah try on clothes at the new Petti Chic store. Requires Rebekkah to have power over you. .2k words of content submitted by Suprazord.
* Added a scene where you watch Yami and Mitsuko sparring together in the gym. .7k words of content submitted by Asura.
* Added a scene that requires Anna to be a futa to the bathing room. .1k words of content submitted by Suprazord.
* Added a scene that requires Anna to be a futa to the mansion hallways. 1.1k words of content submitted by Suprazord.
* Added a scene where Maki and Jen are chatting together in the library. .7k words of content submitted by Asura.
* Added 5 new Eve Sidra sleepover ambients. .7k words of content submitted by Suprazord.
* Added 7 scenes to the Eve Sidra sleepover function that involve Maki and/or Bubbles joining in on the sleep over. 2.1k words of content submitted by Suprazord.
* Added a function that can automatically switch from master to mistress and vice versa depending on player gender.
* Fixed an issue with the massaging Misaki function that prevented you from ever getting the scenes where she is laying on her front half.
* The usual assortment of spelling, grammar, text box, and other minor fixes. Thank you to everyone who sent in reports, you're an amazing community and all of you help make this game what it is.
* Updated the Special Thanks area 06/28/23. If you think you belong on this list but your name isn't there, please let us know so we can get it fixed.
<div class="changelog version">
A81
</div>
* Wrote and added a new scene to the living room for Anna and Eve if both have low relationship stats with you. .4k words of content.
* Wrote and added a new scene to the living room for two or more children between the ages of 4-12. .5k words of content.
* Wrote and added three new doggystyle sex scene starters for Misaki to account for if she has a penis. .7k words of content.
* Wrote and added six new core doggystyle sex scenes for Misaki that takes into account if she has a penis. .6k words of content.
* Wrote and added two new cumshot scenes for if you creampie Misaki when she has a penis. .4k words of content.
* Wrote and added two new cumshot scenes for if you pull out of Misaki when she has a penis. .4k words of content.
* Wrote and added four oral sex starts for Misaki. Two that can trigger regardless of her genitalia, one for if she has a vagina, and one for if she has a penis. .7k words of content.
* Wrote and added nine core scenes for Misaki's oral sex. Five can play regardless of her current gender configuration, two can only play if she has a penis, and two can only play if she has a vagina. 1k words of content.
* Wrote and added four new orgasm scenes for oral sex received from Misaki. Two can play regardless of gender configuration, one can play if she has a penis, and one can play if she has a vagina. .8k words of content.
* Wrote and added a scene involving Anna and Eve near the stables on the mansion grounds. .2k words of content.
* Wrote and added a scene involving Eve near the stables on the mansion grounds. .1k words of content.
* Wrote and added a scene involving Misaki and Eve near the stables on the mansion grounds. .4k words of content. Co-written with Asura.
* Added a scene where Anna is reading in the library. 1.2k words of content submitted by Suprazord.
* Added some scenes for various characters having bigger busts after lab transformations (1 Ambient Anna, 2 Ambients Eve, 1 Interactive Misaki). 1.3k words of content submitted by Suprazord.
* Added 8 Elodie movie theater date starts to her dating function. 4.8k words of content submitted by Irish Major Tom.
* Added 36 Elodie movie theater date middles to her dating function. 5.2k words of content submitted by Irish Major Tom.
* Added 4 Elodie movie theater date ends to her dating function. 2.5k words of content submitted by Irish Major Tom.
* Added content for detaching from Submitted Mitsuko scene 46. .2k words of content submitted by Irish Major Tom.
* Added a piece of art to the Anna Maki threesome scene.
* Added revised art to the strip pubic hair doll part to fix stray pixels in the images.
* The usual assortment of spelling, grammar, text box, and other minor fixes. Thank you to everyone who sent in reports, you're an amazing community and all of you help make this game what it is.
* Updated the Special Thanks area 05/16/23. If you think you belong on this list but your name isn't there, please let us know so we can get it fixed.
<div class="changelog version">
A80
</div>
* Wrote and added a scene where you can gift water balloons to Eve .3k words of content.
* Wrote and added 7 scenes where Eve gets into water balloon fights with other residents of the mansion in the back and side yards. 1.3k words of content.
* Wrote and added a new scene involving Lance the cat to the Doggy Style Pet Store. .4k words of content.
* Wrote and added a new scene involving Anna and Eve for if Anna has low relationship stats with you and both girls sleep in the servant's quarters. .3k words of content.
* Wrote and added six new doggystyle core scenes for Eve's sex mechanic that take into account her vaginal sex skill. 1k words of content.
* Wrote and added three new doggystyle intros for Eve's sex mechanic that take into account if she has a penis. .9k words of content.
* Wrote and added twelve new doggystyle core scenes for Eve's sex mechanic that takes into account if she has a penis. Six of these also are affected by her vaginal sex skill. 1.8k words of content.
* Wrote and added two new vaginal cumshot scenes to Eve's sex mechanic that takes into account if she has a penis. .4k words of content.
* Wrote and added a small but rare scene to Needle Point. .2k words of content.
* Added one new scene to the entry hall involving Yami and Eve. .6k words of content submitted by Asura.
* Added one new scene to the entry hall for Eve. .2k words of content submitted by Asura.
* Added a new scene to the living room involving Mitsuko if you have a good relationship with her. Can trigger if she is NOT in the room at the time you enter. 1.4k words of content submitted by Irish Major Tom.
* Added a new scene to the kitchen for Mitsuko during the day. 2.9k words of content submitted by Irish Major Tom.
* Added a new scene to the hallway for Mitsuko. 2.7k words of content submitted by Irish Major Tom.
* Added a new scene for Mitsuko for when the MC wakes up in the mornings. 2.7k words of content submitted by Irish Major Tom.
* Added a new scene to the hallways for Mitsuko. 1.1k words of content submitted by Irish Major Tom.
* Added a new function to go on dates with Elodie
* Added 4 date starts to the Elodie dating function. 5.2k words of content submitted by Irish Major Tom.
* Added 8 park date starts to the Elodie dating function. 1k words of content submitted by Irish Major Tom.
* Added 32 park date middle pieces to the Elodie dating function. 7.3k words of content submitted by Irish Major Tom.
* Added 5 park date end pieces to the Elodie dating function. 1k words of content submitted by Irish Major Tom.
* Added one new image to Olivia's intro scene.
* Added store functionality to the Quickiemart.
* Made a pack of water balloons available for purchase at the Quickiemart.
* Updated Eve's Doggystyle sex content to include stat improvements. You can now increase her vaginal sex skill through doggystyle position sex.
* Fixed an issue that was preventing some of Anna's anal sex variants from triggering properly if she has a penis.
* The usual assortment of spelling, grammar, text box, and other minor fixes. Thank you to everyone who sent in reports, you're an amazing community and all of you help make this game what it is.
* Updated the Special Thanks area 05/12/23. If you think you belong on this list but your name isn't there, please let us know so we can get it fixed.
<div class="changelog version">
A79
</div>
* Wrote and added a small scene with Eve watching tadpoles at the pond. Appears early summer. Written per request. .1k words of content.
* Wrote and added a small scene with Eve playing with a frog near the pond. Appears spring to fall. Written per request. .2k words of content.
* Wrote and added a small scene with Eve to the back yard involving a frog. Appears from spring to fall. Written per request. .2k words of content.
* Wrote and added a new orgasm scene for Eve involving missionary sex. Written per request. .2k words of content.
* Wrote and added a new orgasm scene for Sidra that includes Eve in a guest appearance during missionary sex. Written per request. .4k words of content.
* Wrote and added six skill dependent doggystyle sex scenes for Anna. .5k words of content.
* Wrote and added three new doggystyle sex intros for Anna to account for if she has a penis. .4k words of content.
* Wrote and added seven new doggystyle sex core scenes for Anna to account for if she has a penis. .6k words of content.
* Wrote and added two new vaginal cumshot scenes for Anna to account for if she has a penis. .3k words of content.
* Wrote and added four new doggystyle anal sex intros. Two for if she has a penis and a vagina, and two for if she has only a penis. .6k words of content.
* Wrote and added seven new doggystyle anal sex core scenes. Two for if she only has a penis, two for if she has both a penis and vagina, and three that could appear for either of those options. .6k words of content.
* Wrote and added two new pullout scenes for cumming across Anna's back that account for if she has a penis. .4k words of content.
* Added a nightmare scene where you have horror dreams of red stealing the mansion from you. 2.2k words of content submitted by Asura.
* Added 8 scenes related to Eve and Anna having white hair, and red eyes and comparing themselves to vampires. Scenes occurs in varying parts of the mansion. 1.6k words of content submitted by Suprazord.
* Added a scene to the living room where Eve impersonates Anna if she shares her blue eyes, maroon hair characteristics. 2k words of content submitted by Suprazord.
* Added a scene to the hallways where Anna expresses concern for her appearance if she shares Eve's green eyes, dishwater hair characteristics. .5k words of content submitted by Suprazord.
* Added a scene where Eve expresses her distaste for being made to look like her sister, if they share the same characteristics. .3k words of content submitted by Suprazord.
* Added 5 scenes that involve sleeping with various characters in your bed. 2.5k words of content submitted by Suprazord.
* Added 3 scenes that involve waking up with various characters in your bed. .7k words of content submitted by Suprazord.
* Added two scenes where you can find Anna enjoying her E-reader in her currently assigned bedroom. .3k Words Submitted by Suprazord.
* Added a scene where Anna is using her E-reader to look up recipes and cook in the Kitchen. .1k Words Submitted by Suprazord.
* Added a scene where Anna is playing on her tablet in the library. .3k Words Submitted by Suprazord.
* Added a scene where you meet Elodie's sister Riley at the park. 1.9k words of content submitted by Irish Major Tom.
* Added a scene where you meet Elodie's sister Riley at the library to discuss starting sign language lessons. .8k words of content submitted by Irish Major Tom.
* Added a function to ask Riley to hangout from the Pendleton Library.
* Added 4 hangout starts. 1.9k words of content submitted by Irish Major Tom.
* Added 3 park hangout starts. .9k words of content submitted by Irish Major Tom.
* Added 24 park hangout middles. 3.5k words of content submitted by Irish Major Tom.
* Added 3 park hangout ends. .5k words of content submitted by Irish Major Tom.
* Added 3 diner hangout starts. 1.4k words of content submitted by Irish Major Tom.
* Added 24 diner hangout middles. 3.5k words of content submitted by Irish Major Tom.
* Added 3 diner hangout ends. .8k words of content submitted by Irish Major Tom.
* Added 3 GamePop! hangout starts. 1k words of content submitted by Irish Major Tom.
* Added 24 GamePop! hangout middles. 4.5k words of content submitted by Irish Major Tom.
* Added 3 GamePop! hangout ends. .5k words of content submitted by Irish Major Tom.
* Added 3 movie hangout starts. 2.1k words of content submitted by Irish Major Tom.
* Added 14 movie hangout middles. 1.8k words of content submitted by Irish Major Tom.
* Added 3 movie hangout ends. .8k words of content submitted by Irish Major Tom.
* Added a function to learn sign language from Riley at the Pendleton Library.
* Added 4 sign language lesson starts. 1k words of content submitted by Irish Major Tom.
* Added 4 beginner sign language lesson starts. .7k words of content submitted by Irish Major Tom.
* Added 12 beginner sign language lesson middles. 1.4k words of content submitted by Irish Major Tom.
* Added 3 beginner sign language lesson ends. .3k words of content submitted by Irish Major Tom.
* Added 4 intermediate sign language lesson starts. .8k words of content submitted by Irish Major Tom.
* Added 12 intermediate sign language lesson middles. 1.4k words of content submitted by Irish Major Tom.
* Added 3 intermediate sign language lesson ends. .3k words of content submitted by Irish Major Tom.
* Added 4 advanced sign language lesson starts. .9k words of content submitted by Irish Major Tom.
* Added 12 advanced sign language lesson middles. 1.2k words of content submitted by Irish Major Tom.
* Added 3 advanced sign language lesson ends. .3k words of content submitted by Irish Major Tom.
* Added 3 expert sign language lesson starts. .7k words of content submitted by Irish Major Tom.
* Added 11 expert sign language lesson middles. 1.2k words of content submitted by Irish Major Tom.
* Added 3 expert sign language lesson ends. .3k words of content submitted by Irish Major Tom.
* Added 4 post sign lesson segments that link to the Riley hangout function. .7k words of content submitted by Irish Major Tom.
* Added a scene where the main characters older brother Zach flirts with Mitsuko, and inquires about her origins in the Kitchen. .2k words of content submitted by Irish Major Tom.
* Added a scene where Zach chats with Mitsuko in the mansion. .1k words of content submitted by Irish Major Tom.
* Added 3 scenes where Zach tries to flirt with Mitsuko as she works around the mansion. .3k words of content submitted by Irish Major Tom.
* Added a scene where Mitsuko is cleaning in non carpeted rooms in the mansion, and you can either compliment her work or insult it. 1.4k words of content submitted by Irish Major Tom.
* Added a scene where Mitsuko is cleaning in the entry hall. 1.2k words of content submitted by Irish Major Tom.
* Added a scene where you can greet Mitsuko when you walk into her while roaming around the mansion. .3k words of content submitted by Irish Major Tom.
* Added a scene where Mitsuko distantly looks out a window, enjoying the sunset. .6k words of content submitted by Irish Major Tom.
* Added a scene where you crash into the Mitsuko while walking around the mansion, and can choose to forgive, scold or punish her. 1.3k words of content submitted by Irish Major Tom.
* Added a scene where Mitsuko is cooking in the kitchen, and you can tease her, or watch her cook. 1.1k words of content submitted by Irish Major Tom.
* Added a scene where Mitsuko is relaxing in the bathing room pool before or after work hours. .8k words of content submitted by Irish Major Tom.
* Added a scene where you walk in Mitsuko bathing in one of the alcoves in the bathing room, and can choose to join her. .7k words of content submitted by Irish Major Tom.
* Added a scene where you walk in Mitsuko sitting on a stool, bathing in one of the alcoves in the bathing room, and can choose to join her. 1.4k words of content submitted by Irish Major Tom.
* Added a scene where Mitsuko is doing yoga, and you can choose to join her. .9k words of content submitted by Irish Major Tom.
* Added a scene where Mitsuko is doing origami at the table in the library. You can choose to either join. or watch her. 1.1k words of content submitted by Irish Major Tom.
* Added a scene where you stumble upon Mitsuko who is lost in thought. You can choose to surprise her, check on her, or ignore her. 1.3k words of content submitted by Irish Major Tom.
* Added a scene where Mitsuko shows signs of being sick while making dango in the kitchen. You can choose to check on her, or order her out of the kitchen. .6k words of content submitted by Irish Major Tom.
* Added a scene where Mitsuko is mopping the floor, and trips over the mop. You can try to catch her, catch her, or watch her fall. .8k words of content submitted by Irish Major Tom.
* Added a scene where Mitsuko is bent over trying to clean something, and you can choose to slap her butt, or fuck her. 1.9k words of content submitted by Irish Major Tom.
* Added a scene where you walk in on Mitsuko using the toilet. You can watch, tell her to hurry up, or apologize. .7k words of content submitted by Irish Major Tom.
* Added a scene where Mitsuko comes up behind you, and playfully tells you to guess who, pressing her breasts into your back. You can choose to respond seriously or playfully back. Requires high trust and affection. .7k words of content submitted by Irish Major Tom.
* Replaced the Umi birth control toggle with a scene that allows you to ask her to start and stop taking birth control. 1k words of content submitted by Irish Major Tom.
* Added an image to the scene where Anna rubs sunscreen on Yami.
* Added an image to the scene where Eve is wearing a strap-on in the servants area.
* Added doll art for the gray hair color and pubic hair.
* Added doll art for the orange hair color and pubic hair.
* Added doll art for the pink hair color and pubic hair.
* Added doll art for the purple hair color and pubic hair.
* Added doll art for the white hair color and pubic hair.
* Converted the Back Yard to the NPC movement system. This should help to make character driven scenes more common when they are present.
* Converted the Boat House to the NPC movement system. This should help to make character driven scenes more common when they are present.
* Converted the Driveway to the NPC movement system. This should help to make character driven scenes more common when they are present.
* Converted the East Grounds to the NPC movement system. This should help to make character driven scenes more common when they are present.
* Converted the Front Yard to the NPC movement system. This should help to make character driven scenes more common when they are present.
* Converted the Garage to the NPC movement system. This should help to make character driven scenes more common when they are present.
* Converted the Gate to the NPC movement system. This should help to make character driven scenes more common when they are present.
* Converted the Greenhouse to the NPC movement system. This should help to make character driven scenes more common when they are present.
* Converted the Kennels to the NPC movement system. This should help to make character driven scenes more common when they are present.
* Converted the Mansion Forest to the NPC movement system. This should help to make character driven scenes more common when they are present.
* Converted the Orchard to the NPC movement system. This should help to make character driven scenes more common when they are present.
* Converted the Pond to the NPC movement system. This should help to make character driven scenes more common when they are present.
* Converted the Pool to the NPC movement system. This should help to make character driven scenes more common when they are present.
* Converted the Shed to the NPC movement system. This should help to make character driven scenes more common when they are present.
* Converted the Stables to the NPC movement system. This should help to make character driven scenes more common when they are present.
* Converted the West Grounds to the NPC movement system. This should help to make character driven scenes more common when they are present.
* We have started implementing skill checks into sex scenes. This is handled in a way where people with low skills will increase rapidly while higher skills will increase more slowly, creating a sliding scale where it's easy to learn the basics, but hard to master skills.
* Anna can now increase her vaginal sex skill by having Doggystyle sex.
* Anna can now increase her vaginal sex skill by having Mating Press sex.
* Anna can now increase her vaginal sex skill by having Missionary sex.
* Anna can now increase her anal sex skill by having Doggystyle Anal sex.
* Anna can now increase her oral sex skill by having Oral Sex.
* Fixed several pieces of doll art where the game was either looking for the wrong piece of art or the game was looking in the wrong place.
* Did some major work on skin tones related to the laboratory. In the case of Misaki and Mitsuko, they didn't have all of their parts in every skin tone, so until those parts can be commissioned we will be using alternate art (Mostly this affects the mouth and nose pieces.)
* The usual assortment of spelling, grammar, text box, and other minor fixes. Thank you to everyone who sent in reports, you're an amazing community and all of you help make this game what it is.
* Updated the Special Thanks area 04/19/23. If you think you belong on this list but your name isn't there, please let us know so we can get it fixed.
<div class="changelog version">
A78a
</div>
* Stripper job should now properly place Anna at the correct locations in the game if she's assigned to it.
* Fixed an issue that was preventing Anna from appearing in the Entry Hall before work at the strip club.
* Hopefully have the Umi and Venus pregnancy stuff fixed at long last.
* A hand full of smaller stuff.
* Updated the Special Thanks area 03/19/23. If you think you belong on this list but your name isn't there, please let us know so we can get it fixed.
<div class="changelog version">
A78
</div>
* Wrote and added the "Playful Spanking" option to Eve's Punishments. Currently includes two scenes. .2k words of content.
* Wrote and added Anna's breast growth TF to the laboratory. 1k words of content.
* Wrote and added Anna's breast shrink TF to the laboratory. 1k words of content.
* Wrote and added Anna's nail growth TF to the laboratory. .3k words of content.
* Wrote and added Anna's small nipple TF to the laboratory. .7k words of content.
* Wrote and added Anna's medium nipple TF to the laboratory. .7k words of content.
* Wrote and added Anna's large nipple TF to the laboratory. .7k words of content.
* Wrote and added a scene to make Anna trim her nails. .1k words of content accessible through her interactions menu.
* Wrote and added Eve's breast growth TF to the laboratory. .8k words of content.
* Wrote and added Eve's breast shrink TF to the laboratory. 1k words of content.
* Wrote and added Eve's small nipple TF to the laboratory. .6k words of content.
* Wrote and added Eve's medium nipple TF to the laboratory. .6k words of content.
* Wrote and added Eve's large nipple TF to the laboratory. .6k words of content.
* Wrote and added Eve's nail growth TF to the laboratory. .3k words of content.
* Wrote and added a scene to make Eve trim her nails. .2k words of content accessible through her interactions menu.
* Wrote and added Misaki's breast growth TF to the laboratory. .6k words of content.
* Wrote and added Misaki's breast shrink TF to the laboratory. .6k words of content.
* Wrote and added Misaki's small nipple TF to the laboratory. .6k words of content.
* Wrote and added Misaki's medium nipple TF to the laboratory. .6k words of content.
* Wrote and added Misaki's large nipple TF to the laboratory. .6k words of content.
* Wrote and added Misaki's nail growth TF to the laboratory. .2k words of content.
* Wrote and added a scene to make Misaki trim her nails. .1k words of content accessible through her interactions menu.
* Wrote and added a filler scene for the child areas for if a character is present but there are no scenes available for that character. This will ensure that at least one scene is available no matter if anyone is present or not. .1k words of content.
* Wrote and added four small scenes that can appear in any location in the mansion. Two for work hours and two for non-work hours. These are for when someone is present but there are no eligible scenes to display. .2k words of content.
* Added one new Personal Talk scene for Anna. Requires that the MC be married to Eve. .3k words of content submitted by Suprazord.
* Added one new Casual Talk scene for Eve. Requires that the MC be married to Eve. .2k words of content submitted by Suprazord.
* Added a new scene for Elodie to the Drinking Donkey. .6k words of content submitted by Irish Major Tom.
* Added a new scene for Elodie to the Drinking Donkey. 1.1k words of content submitted by Irish Major Tom.
* Added the ability to take Mitsuko for walks on the Mansion Grounds. Accessible through her interactions menu. 1.1k words of content submitted by Irish Major Tom.
* Added the ability to take Mitsuko for walks in the field. Six scene starts, twenty middle segments, and three ending pieces. 3.5k words of content submitted by Irish Major Tom.
* Added the ability to take Mitsuko for walks in the forest. Six scene starts, twenty middle segments, and three ending pieces. 4.2k words of content submitted by Irish Major Tom.
* Added the ability to take Mitsuko for walks near the pond. Six scene starts, ten middle segments, and three ending pieces. 2.1k words of content submitted by Irish Major Tom.
* Added the ability to go for a swim with Mitsuko when talking with her. Six scene starts, ten middle segments, and three ending pieces. 3.1k words of content.
* Added the ability to rest in a clearing while on a walk with Mitsuko. Four scene starts, twenty middle segments, and four ending pieces. 4k words of content submitted by Irish Major Tom.
* Added three kissing scene starts for Mitsuko in the forest clearing when taking a walk with her. .4k words of content submitted by Irish Major Tom.
* Added six kissing scenes continuations for Mitsuko in the forest clearing when taking a walk with her. .7k words of content submitted by Irish Major Tom.
* Added three sex scene starts for Mitsuko in the forest clearing when taking a walk with her. .7k words of content submitted by Irish Major Tom.
* Added ten sex scene continuations for Mitsuko in the forest clearing when taking a walk with her. 1.6k words of content submitted by Irish Major Tom.
* Added three sex scene external cumshots for Mitsuko in the forest clearing when taking a walk with her. .7k words of content submitted by Irish Major Tom.
* Added three sex scene creampies for Mitsuko in the forest clearing when taking a walk with her. .7k words of content submitted by Irish Major Tom.
* Added three sex scene endings for Mitsuko in the forest clearing when taking a walk with her. .2k words of content submitted by Irish Major Tom.
* Added a Mitsuko and Zach scene to the kitchen. .2k words of content submitted by Irish Major Tom.
* Updated the Laboratory Book to include a list of items and what is needed to create them (Right now we only have a few items in the game for the TF stuff. These recipes will be updated as new ingredients are added to the game.)
* Added one image to the Anna and Eve wedding.
* Added one image to the Eve and Yami shower scene.
* Added the Jen billiards image to the Submitted Jen Lounge Scene 1.
* Added three background images to the large church, dependent on time of day.
* Added red eye art for blind characters. Currently only affects Misaki.
* Converted the Library to the NPC movement system. This should help to make character driven scenes more common when they are present.
* Converted the Living Room to the NPC movement system. This should help to make character driven scenes more common when they are present.
* Converted the Lounge to the NPC movement system. This should help to make character driven scenes more common when they are present.
* Converted the Master Bath to the NPC movement system. This should help to make character driven scenes more common when they are present.
* Converted the Master Bedroom to the NPC movement system. This should help to make character driven scenes more common when they are present.
* Converted the North Hall to the NPC movement system. This should help to make character driven scenes more common when they are present.
* Converted the North Hall Bathroom to the NPC movement system. This should help to make character driven scenes more common when they are present.
* Converted the North Hall SE Bedroom to the NPC movement system. This should help to make character driven scenes more common when they are present.
* Converted the North Hall SW Bedroom to the NPC movement system. This should help to make character driven scenes more common when they are present.
* Converted the North Hall Upper to the NPC movement system. This should help to make character driven scenes more common when they are present.
* Converted the Nursery to the NPC movement system. This should help to make character driven scenes more common when they are present.
* Converted the Pantry to the NPC movement system. This should help to make character driven scenes more common when they are present.
* Converted the Sauna to the NPC movement system. This should help to make character driven scenes more common when they are present.
* Converted the South Hall to the NPC movement system. This should help to make character driven scenes more common when they are present.
* Converted the South Hall Upper to the NPC movement system. This should help to make character driven scenes more common when they are present.
* Converted the Servants Area to the NPC movement system. This should help to make character driven scenes more common when they are present.
* Converted the Servants Bathroom to the NPC movement system. This should help to make character driven scenes more common when they are present.
* Converted the Servants NE Bedroom to the NPC movement system. This should help to make character driven scenes more common when they are present.
* Converted the Servants NW Bedroom to the NPC movement system. This should help to make character driven scenes more common when they are present.
* Converted the Servants SE Bedroom to the NPC movement system. This should help to make character driven scenes more common when they are present.
* Converted the Servants SW Bedroom to the NPC movement system. This should help to make character driven scenes more common when they are present.
* Converted the South Hall Bath to the NPC movement system. This should help to make character driven scenes more common when they are present.
* Converted the South Hall NE Bedroom to the NPC movement system. This should help to make character driven scenes more common when they are present.
* Converted the South Hall NW Bedroom to the NPC movement system. This should help to make character driven scenes more common when they are present.
* Converted the South Hall SE Bedroom to the NPC movement system. This should help to make character driven scenes more common when they are present.
* Converted the South Hall SW Bedroom to the NPC movement system. This should help to make character driven scenes more common when they are present.
* Converted the Storage Area to the NPC movement system. This should help to make character driven scenes more common when they are present.
* Converted the Study to the NPC movement system. This should help to make character driven scenes more common when they are present.
* Added NPC locations to their menus in the sidebar to more easily locate servants in the mansion.
* Hooked up a sidebar menu for Yami.
* Fixed an issue that was preventing Yami from using the NPC movement system as intended.
* Adjusted Venus' stat gains from conversations to make some of her content easier to reach.
* Added a contraceptive toggle to both Venus and Umi's talk options so there's a way to affect their pregnancy chance until a story driven option can be added to the game.
* Fixed an issue that was making it difficult to impregnate both Umi and Venus.
* Fixed an issue that was showing pregnant Umi scenes when Venus was pregnant.
* Fixed an issue with the Emporium where 16 of the new scenes were unreachable.
* Fixed an issue where Eve's "Add penis" scene was calling on Anna's relationship stats rather than Eve's, causing her to behave abnormally in some situations.
* Fixed an issue where two of Anna's scenes for preparing to leave to work at the Titty Twister were not appearing as intended in the entry hall.
* Added an additional ten scenes to the scene array in the Emporium.
* Updated NPC display in the lab to display gender, hair style, nail length/polish, physical build, skin tone, breast size, nipple size, height, penis size, vaginal looseness, ball size, and pubic hair color/style.
* Fixed an issue that was preventing one of Bubbles "smile" variants from playing in a scene involving Mitsuko.
* The usual assortment of spelling, grammar, text box, and other minor fixes. Thank you to everyone who sent in reports, you're an amazing community and all of you help make this game what it is.
* Updated the Special Thanks area 03/09/23. If you think you belong on this list but your name isn't there, please let us know so we can get it fixed.
<div class="changelog version">
A77
</div>
* Wrote and added a scene for Chloe and Zach to the Gym in Pendleton. .7k words of content sponsored by Irish Major Tom.
* Wrote and added a small extension to the Wet Willy's description. .1k words of content sponsored by Irish Major Tom.
* Wrote and added the ability to get Anna employed at Wet Willy's Titty Twister. Requires that you talk to Willy at the Love Shack after visiting Wet Willy's at least once. Accessed by talking with him. .6k words of content sponsored by Irish Major Tom.
* Wrote and added two scenes for Anna preparing for work at Wet Willy's One appears in the bathroom nearest her sleeping place and one appears in the entry hall. Both happen in the half hour before her shift starts. .1k words of content sponsored by Irish Major Tom.
* Wrote and added two scenes for Anna returning from work at Wet Willy's. One appears in the bathing room and the other in the entry hall. Both appear only in the half hour after her shift ends. .1k words of content sponsored by Irish Major Tom.
* Wrote and added 15 stripper scenes for Anna when working at Wet Willy's. 1k words of content sponsored by Irish Major Tom.
* Wrote and added two stripper scenes for Anna when working at Wet Willy's while Zach is visiting. .2k words of content sponsored by Irish Major Tom.
* Wrote and added two private dance scenes for Anna when working at Wet Willy's. .1k words of content sponsored by Irish Major Tom.
* Wrote and added two scenes for Zach visiting Wet Willy's. .2k words of content submitted by Irish Major Tom.
* Wrote and added Anna's Blue Eye TF to the laboratory. .5k words of content.
* Wrote and added Anna's Green Eye TF to the laboratory. .5k words of content.
* Wrote and added Anna's Hazel Eye TF to the laboratory. .5k words of content.
* Wrote and added Anna's Light Blue Eye TF to the laboratory. .5k words of content.
* Wrote and added Anna's Brown Eye TF to the laboratory. .5k words of content.
* Wrote and added Anna's Yellow Eye TF to the laboratory. .5k words of content.
* Wrote and added Anna's Black Eye TF to the laboratory. .5k words of content.
* Wrote and added Anna's Purple Eye TF to the laboratory. .5k words of content.
* Wrote and added Anna's Red Eye TF to the laboratory. .5k words of content.
* Wrote and added Anna's Fertility Enhancer drug to the laboratory. .3k words of content.
* Wrote and added Anna's Birth Control drug to the laboratory. .3k words of content.
* Wrote and added Anna's Add Vagina drug to the laboratory. .6k words of content.
* Wrote and added Anna's Remove Vagina drug to the laboratory. .6k words of content.
* Wrote and added Anna's Hymen Restore drug to the laboratory. .3k words of content.
* Wrote and added Eve's Blue Eye TF to the laboratory. .4k words of content.
* Wrote and added Eve's Green Eye TF to the laboratory. .4k words of content.
* Wrote and added Eve's Hazel Eye TF to the laboratory. .4k words of content.
* Wrote and added Eve's Light Blue Eye TF to the laboratory. .5k words of content.
* Wrote and added Eve's Brown Eye TF to the laboratory. .4k words of content.
* Wrote and added Eve's Yellow Eye TF to the laboratory. .5k words of content.
* Wrote and added Eve's Black Eye TF to the laboratory. .5k words of content.
* Wrote and added Eve's Purple Eye TF to the laboratory. .5k words of content.
* Wrote and added Eve's Red Eye TF to the laboratory. .5k words of content.
* Wrote and added Eve's Fertility Enhancer drug to the laboratory. .3k words of content.
* Wrote and added Eve's Birth Control drug to the laboratory. .3k words of content.
* Wrote and added Eve's Add Vagina drug to the laboratory. .5k words of content.
* Wrote and added Eve's Remove Vagina drug to the laboratory. .6k words of content.
* Wrote and added Eve's Hymen Restore drug to the laboratory. .3k words of content.
* Wrote and added Misaki's Blue Eye TF to the laboratory. .6k words of content.
* Wrote and added Misaki's Green Eye TF to the laboratory. .3k words of content.
* Wrote and added Misaki's Hazel Eye TF to the laboratory. .3k words of content.
* Wrote and added Misaki's Light Blue Eye TF to the laboratory. .6k words of content.
* Wrote and added Misaki's Brown Eye TF to the laboratory. .6k words of content.
* Wrote and added Misaki's Yellow Eye TF to the laboratory. .6k words of content.
* Wrote and added Misaki's Black Eye TF to the laboratory. .6k words of content.
* Wrote and added Misaki's Purple Eye TF to the laboratory. .6k words of content.
* Wrote and added Misaki's Red Eye TF to the laboratory. .6k words of content.
* Wrote and added Misaki's Fertility Enhancer drug to the laboratory. .3k words of content.
* Wrote and added Misaki's Birth Control drug to the laboratory. .2k words of content.
* Wrote and added Misaki's Add Vagina drug to the laboratory. .4k words of content.
* Wrote and added Misaki's Remove Vagina drug to the laboratory. .4k words of content.
* Wrote and added Misaki's Hymen Restore drug to the laboratory. .3k words of content.
* Added a Jen and Anna working scene to common cleaning areas of the mansion. .4k words of content submitted by Asura.
* Added a scene where you can gift Mitsuko a cookbook. .3k words of content submitted by Irish Major Tom.
* Added a Venus pregnancy announcement scene to the Youkai Emporium. .4k words of content submitted by Irish Major Tom.
* Added a Umi pregnancy announcement scene to the Youkai Emporium Backroom. .9k words of content submitted by Irish Major Tom.
* Added a revision to Venus Scene 7. 1k words submitted by Irish Major Tom.
* Added a set of 20 small scenes to the Youkai Emporium. Rebalanced scene weights to account for so many non-interactive scenes. 1.1k words of content submitted by Irish Major Tom.
* Added 10 small ambient scenes for a pregnant Venus to the Youkai Emporium. .5k words of content submitted by Irish Major Tom.
* Added 6 small ambient scenes for a pregnant Umi to the Youkai Emporium. .4k words of content submitted by Irish Major Tom.
* Added 6 small ambient scenes for a pregnant Umi and Venus to the Youkai Emporium. .4k words of content submitted by Irish Major Tom.
* Added a set of 20 small scenes to the Youkai Emporium Backroom. Rebalanced scene weights to account for so many non-interactive scenes. .9k words of content submitted by Irish Major Tom.
* Added a set of 20 small scenes for a pregnant Umi to the Youkai Emporium Backroom. 1.4k words of content submitted by Irish Major Tom.
* Added a scene to Pendleton Park where you can meet Elodie's dog Mana. 2.1k words of content submitted by Irish Major Tom.
* Added 9 small scenes for Elodie to the Pendleton Library. .7k words of content submitted by Irish Major Tom.
* Added 10 small summer and spring time scenes for Elodie to the Pendleton Park. .9k words of content submitted by Irish Major Tom.
* Added 2 small summer time scenes for Elodie to the Pendleton Park. .3k words of content submitted by Irish Major Tom.
* Added 6 small fall time scenes for Elodie to the Pendleton Park. .6k words of content submitted by Irish Major Tom.
* Added 6 small winter time scenes for Elodie to the Pendleton Park. .8k words of content submitted by Irish Major Tom.
* Added 8 small scenes for Elodie to the Muffin Top. .7k words of content submitted by Irish Major Tom.
* Added 6 small scenes for Elodie to the Bookworm. .6k words of content submitted by Irish Major Tom.
* Added 8 small scenes for Elodie to Daddy's Diner. .8k words of content submitted by Irish Major Tom.
* Added 6 small scenes for Elodie to the Neighbor's Closet. .7k words of content submitted by Irish Major Tom.
* Added 4 small scenes for Elodie to the Love Shack. .4 words of content submitted by Irish Major Tom.
* Added 5 small scenes for Elodie to the Pendleton Theaters. .6k words of content submitted by Irish Major Tom.
* Added 15 small scenes for Elodie to the street locations in Pendleton. 2.4k words of content submitted by Irish Major Tom.
* Added the Pendleton Church to North Main. Includes location description and 8 scenes. .7k words of content.
* Added Mana as a NPC.
* Added Sign Language skill to the game.
* Added Blue eye dye item to the game.
* Added Light Blue eye dye item to the game.
* Added Green eye dye item to the game.
* Added Hazel eye dye item to the game.
* Added Brown eye dye item to the game. (No art to go with scenes yet.)
* Added Yellow eye dye item to the game.
* Added Gray eye dye item to the game. (No scenes for this yet.)
* Added Purple eye dye item to the game. (No art to go with scenes yet.)
* Added Red eye dye item to the game. (No art to go with scenes yet.)
* Added Black eye dye item to the game. (No art to go with scenes yet.)
* Finished converting the Attic to the NPC movement system. This should help to make character driven scenes more common when they are present.
* Converted the Ballroom to the NPC movement system. This should help to make character driven scenes more common when they are present.
* Converted the Bathing Room to the NPC movement system. This should help to make character driven scenes more common when they are present.
* Converted the Children's Play Area to the NPC movement system. This should help to make character driven scenes more common when they are present.
* Converted the Dining Room to the NPC movement system. This should help to make character driven scenes more common when they are present.
* Converted the Entry Hall to the NPC movement system. This should help to make character driven scenes more common when they are present.
* Converted the Gym to the NPC movement system. This should help to make character driven scenes more common when they are present.
* Converted the Kitchen to the NPC movement system. This should help to make character driven scenes more common when they are present.
* Converted the Laundry Area to the NPC movement system. This should help to make character driven scenes more common when they are present.
* Most other mansion locations have had at least a partial conversion to the new system. We hope to finish the mansion for next build.
* The usual assortment of spelling, grammar, text box, and other minor fixes. Thank you to everyone who sent in reports, you're an amazing community and all of you help make this game what it is.
* Updated the Special Thanks area 01/08/23. If you think you belong on this list but your name isn't there, please let us know so we can get it fixed.
<div class="changelog version">
A76
</div>
* Wrote and added a scene for Chloe and Zach playing in the back yard, allowing you to join in. 1.8k words of content sponsored by Irish Major Tom.
* Wrote and added Anna's Add Penis TF to the laboratory. .5k words of content.
* Wrote and added Eve's Add Penis TF to the laboratory. .5k words of content.
* Wrote and added Misaki's Add Penis TF to the laboratory. 1.1k words of content.
* Wrote and added Anna's Remove Penis TF to the laboratory. .5k words of content.
* Wrote and added Eve's Remove Penis TF to the laboratory. .5k words of content.
* Wrote and added Misaki's Remove Penis TF to the laboratory. .5k words of content.
* Wrote and added Anna's Penis Growth TF to the laboratory. .4k words of content.
* Wrote and added Eve's Penis Growth TF to the laboratory. .4k words of content.
* Wrote and added Misaki's Penis Growth TF to the laboratory. .4k words of content.
* Wrote and added Anna's Penis Shrink TF to the laboratory. .4k words of content.
* Wrote and added Eve's Penis Shrink TF to the laboratory. .4k words of content.
* Wrote and added Misaki's Penis Shrink TF to the laboratory. .4k words of content.
* Wrote and added Anna's Testicle Growth TF to the laboratory. .4k words of content.
* Wrote and added Eve's Testicle Growth TF to the laboratory. .5k words of content.
* Wrote and added Misaki's Testicle Growth TF to the laboratory. .4k words of content.
* Wrote and added Anna's Testicle Shrink TF to the laboratory. .4k words of content.
* Wrote and added Eve's Testicle Shrink TF to the laboratory. .4k words of content.
* Wrote and added Misaki's Testicle Shrink TF to the laboratory. .4k words of content.
* Wrote and added Anna's Black Hair TF to the laboratory. .9k words of content.
* Wrote and added Eve's Black Hair TF to the laboratory. 1k words of content.
* Wrote and added Misaki's Black Hair TF to the laboratory. .6k words of content.
* Wrote and added Anna's Blond Hair TF to the laboratory. .9k words of content.
* Wrote and added Eve's Blond Hair TF to the laboratory. 1k words of content.
* Wrote and added Misaki's Blond Hair TF to the laboratory. .6k words of content.
* Wrote and added Anna's Brown Hair TF to the laboratory. .9k words of content.
* Wrote and added Eve's Brown Hair TF to the laboratory. 1k words of content.
* Wrote and added Misaki's Brown Hair TF to the laboratory. .6k words of content.
* Wrote and added Anna's Dishwater Hair TF to the laboratory. .9k words of content.
* Wrote and added Eve's Dishwater Hair TF to the laboratory. 1.1k words of content.
* Wrote and added Misaki's Dishwater Hair TF to the laboratory. .6k words of content.
* Wrote and added Anna's Gray Hair TF to the laboratory. .9k words of content.
* Wrote and added Eve's Gray Hair TF to the laboratory. 1k words of content.
* Wrote and added Misaki's Gray Hair TF to the laboratory. .6k words of content.
* Wrote and added Anna's Maroon Hair TF to the laboratory. .9k words of content.
* Wrote and added Eve's Maroon Hair TF to the laboratory. 1k words of content.
* Wrote and added Misaki's Maroon Hair TF to the laboratory. .6k words of content.
* Wrote and added Anna's Orange Hair TF to the laboratory. .8k words of content.
* Wrote and added Eve's Orange Hair TF to the laboratory. 1k words of content.
* Wrote and added Misaki's Orange Hair TF to the laboratory. .6k words of content.
* Wrote and added Anna's Pink Hair TF to the laboratory. .8k words of content.
* Wrote and added Eve's Pink Hair TF to the laboratory. 1k words of content.
* Wrote and added Misaki's Pink Hair TF to the laboratory. .6k words of content.
* Wrote and added Anna's Purple Hair TF to the laboratory. .8k words of content.
* Wrote and added Eve's Purple Hair TF to the laboratory. 1k words of content.
* Wrote and added Misaki's Purple Hair TF to the laboratory. .6k words of content.
* Wrote and added Anna's Red Hair TF to the laboratory. 1k words of content.
* Wrote and added Eve's Red Hair TF to the laboratory. 1k words of content.
* Wrote and added Misaki's Red Hair TF to the laboratory. .6k words of content.
* Wrote and added Anna's White Hair TF to the laboratory. .9k words of content.
* Wrote and added Eve's White Hair TF to the laboratory. 1k words of content.
* Wrote and added Misaki's White Hair TF to the laboratory. .6k words of content.
* Wrote and added Anna's Healing scene to the laboratory. .3k words of content.
* Wrote and added Eve's Healing scene TF to the laboratory. .3k words of content.
* Wrote and added Misaki's healing scene TF to the laboratory. .3k words of content.
* Added hugging content to Mistuko's interactions. 4 scene starts and 11 scene continuations. 1.8k words of content submitted by Irish Major Tom.
* Added seventeen small scenes for Emiko and Miyako between the ages of Newborn and 6 months to the nursery. Some involve Mully or Maki to trigger. 2.4k words of content submitted by Irish Major Tom.
* Added twelve small scenes for Emiko and Miyako between the ages of six months and 1 year to the nursery. Some involve Mully or Maki to trigger. 1.5k words of content submitted by Irish Major Tom.
* Added eleven small scenes for Emiko and Miyako between the ages of 1-3 years old to the children's area. Four require Maki and Bubbles to be visiting. 1k words of content submitted by Irish Major Tom.
* Added fourteen small scenes for Emiko and Miyako between the ages of 3-5 years old to the children's area. 1.6k words of content submitted by Irish Major Tom.
* Added twelve small scenes for Emiko and Miyako between the ages of 5-12 to the mansion. 2.8k words of content submitted by Irish Major Tom.
* Added code so the game can track testicle size.
* Added maroon as a doll hair color.
* Added gray as a doll hair color.
* Added white as a doll hair color.
* Added player cheat for testicles to the Cheat Menu.
* The usual assortment of spelling, grammar, text box, and other minor fixes. Thank you to everyone who sent in reports, you're an amazing community and all of you help make this game what it is.
* Updated the Special Thanks area 01/08/23. If you think you belong on this list but your name isn't there, please let us know so we can get it fixed.
<div class="changelog version">
A75
</div>
* Wrote and added the Anna & Eve wedding and the evening that follows. 17.2k words of content.
* Wrote and added three firefly scenes related to Eve in the evening. One appears in rooms overlooking the back yard while the other two take place in the backyard itself. .8k words of content sponsored by Irish Major Tom.
* Wrote and added three firefly scenes related to Eve and Chloe in the evening in the back yard. .6k words of content sponsored by Irish Major Tom.
* Wrote and added one firefly scene related to Eve and Sidra in the evening in the back yard. .4k words of content sponsored by Irish Major Tom.
* Wrote and added one firefly scene related to Misaki in the evening near the pool. .6k words of content sponsored by Irish Major Tom.
* Wrote and added two small firefly scenes for the back yard for dusk until dawn if no one is present. .1k words of content sponsored by Irish Major Tom.
* Wrote and added two small firefly scenes related to Anna's firefly scene. One of these only includes Eve while the other includes both Eve and Chloe. .2k words of content sponsored by Irish Major Tom.
* Wrote and added two small arrival scenes for Claire to come visit at the mansion. Random 3-8 day cooldown between visits. .3k words of content.
* Wrote and added two small exit scenes for Claire when she comes to visit at the mansion. .2k words of content.
* Wrote and added a new Christmas themed scene to all of Main Street. .1k words of content.
* Wrote and added a small Christmas themed scene to South Main that allows you to donate money to charity up until the 24th in the month of December. .2k words of content.
* Wrote and added a small news scene to the television that can appear from the 25th of December until the end of the year talking about the year's donations. .2k words of content.
* Added a new scene for Eve and Chloe to the living room in the evenings. .1k words of content submitted by Asura.
* Added a new scene for Eve to the bathing room. .9k words of content submitted by Asura.
* Added a collection of six new scenes involving Chloe, Anna, and Eve in the bathing room in the evenings. 2.1k words of content submitted by Asura.
* Added a scene for Eve and Chloe to the lounge where they're playing with the karaoke machine. .5k words of content submitted by Asura.
* Added a new scene for Chloe to the front yard of the mansion grounds during the day. Requires both Chloe and Zach to be visiting the mansion. Depending on choices Eve may appear in the scene. Most current mansion characters have flavor text in the scene. 2k words of content submitted by Asura.
* Added a new scene involving Yami and Maki to the gym. .4k words of content submitted by Asura.
* Added a new scene where Chloe walks in on you right as you're finishing your shower. .3k words of content submitted by Asura.
* Added a new scene with Yami and Misaki in the bathing room. Non-work waking hours. .6k words of content submitted by Asura.
* Added a new scene with Chloe and Zach to the gym. .6k words of content submitted by Asura.
* Added a new scene with Yami practicing with her sword to the gym and back yard. One time scene. Back yard depends on time of year and weather. .8k words of content submitted by Asura.
* Added a new scene with Yami practicing with her sword to the gym and back yard. Back yard depends on time of year and weather. 1.2k words of content submitted by Asura.
* Added four new scenes for Yami in Pendleton. Appears in most street locations in town and are more common in some places than others. All appear while it's dark outside and one is specific to the last few days of October. .7k words of content submitted by Asura.
* Added one new scene involving Chloe and Red to the Entry Hall of the mansion. 7k words of content submitted by Asura.
* Added a two scene set related to getting a Christmas cake for the household. First one is through the TV where you see an advertisement. The second one takes place at the Muffin Top. 1.2k words of content submitted by Suprazord.
* Added a scene where you have a Christmas Eve dinner with the household. 3.5k words of content submitted by Suprazord.
* Added five new scenes to the Pendleton Theater 5. .7k words of content submitted by Don_Diego.
* Added four new images related to the Misaki massage content. Currently only two in use.
* Added four new images related to the Umi massage content. None currently in use.
* Added a new image to the Pendleton Library.
* Added a new image related to Anna and Mitsuko reading in the library. Adjusted scene slightly to accommodate this change.
* Fixed Zach showing up to interrupt sex with Eve, when he isn't visiting.
* Fixed Cody's date scene throwing an error, and thus never happening.
* Fixed Submitted Yami and Anna Home Gym Scene 1 not having any link to it, and thus never triggering.
* Fixed Theater 8 not having any link to it, and thus never triggering.
* The usual assortment of spelling, grammar, text box, and other minor fixes. Thank you to everyone who sent in reports, you're an amazing community and all of you help make this game what it is.
* Updated the Special Thanks area 12/22/22. If you think you belong on this list but your name isn't there, please let us know so we can get it fixed.
<div class="changelog version">
A74
</div>
* Wrote and added a new scene involving a loving mother, Anna, and Eve to the dining room. 1k words of content sponsored by Irish Major Tom.
* Wrote and added a new scene to the grounds with Eve and Chloe playing. 1.1k words of content sponsored by Irish Major Tom.
* Wrote and added a new scene involving Misaki and Zach to the study. 1.1k words of content sponsored by Irish Major Tom.
* Wrote and added a new Eve Missionary Sex variant for mid or lower fear when Zach is visiting the mansion. .2k words of content sponsored by Irish Major Tom.
* Wrote and added a new scene for Eve and Chloe from any room overlooking the back yard of the mansion. .1k words of content sponsored by Irish Major Tom.
* Wrote and added your family's arrival for the Anna & Eve wedding storyline. 2k words of content.
* Wrote and added a scene involving Chloe to the guest rooms if you're engaged to both Anna and Eve. .2k words of content.
* Wrote and added a scene involving Kelly to most of the ground floor rooms if you're engaged to both Anna and Eve. .3k words of content.
** Wrote and added a scene involving Zach to the down stairs hallways for if you are engaged to both Anna and Eve. .2k words of content.
* Wrote and added a scene involving a friendly father to the living room if you are engaged to any of the girls in the mansion. .2k words of content.
* Wrote and added a scene involving Kelly and Chet for if you are engaged to any of the girls in the mansion. .1k words of content.
* Wrote and added a scene involving Chet and Mully that appears in the Living Room, Study, Lounge, and Library. .3k words of content.
* Wrote and added a scene involving a loving mother and Anna to the kitchen. Appears in the hour before any meal. .1k words of content.
* Wrote and added a scene involving Chloe, Mitsuko, and Eve to the kitchen. Appears in the hour before any meal. .3k words of content.
* Wrote and added a scene involving Zach and Yami to the gym. .2k words of content.
* Wrote and added the ability to remove your chastity cage (If you're locked in one) in the dungeon. .3k words of content.
* Wrote and added a gifting scene to give Anna a cookbook. Will only increase her cooking skill if it is currently under 40.
* Wrote and added a gifting scene to give Eve a cookbook. Will only increase her cooking skill if it is currently under 40.
* Added a scene involving Eve and Anna in the mansion hallways. .2k words of content submitted by Asura.
* Added a new scene to the garage for Yami. 1k words of content submitted by Asura.
* Added a new scene for Chloe and Eve to the hallway outside the guest rooms. 1k words of content submitted by Asura.
* Added a new scene for Zach and Yami to the gym. .2k words of content submitted by Asura.
* Added a new scene for Zach and Anna to the pool. .1k words of content submitted by Asura.
* Added a new scene for Zach to the pool. .1k words of content submitted by Asura.
* Added a new scene for Zach and Misaki to the pool. .4k words of content submitted by Asura.
* Added a new scene for Zach and Eve to the pool. .1k words of content submitted by Asura.
* Added a new scene for Misaki and Eve to the library. .4k words of content submitted by Asura.
* Added a new scene to the living room where Eve is watching the TV. .4k words of content submitted by Asura.
* Added two new scenes for Yami and Jen to the front yard on rainy days. .4k words of content submitted by Asura.
* Added a new scene for Zach and Jen to the pool. .6k words of content submitted by Asura and The Exile.
* Added a new scene for Zach, Chloe, and Mitsuko to the gym. Includes variant for if Bubbles and Maki are present at the mansion. .3k words of content submitted by Irish Major Tom.
* Added a new scene for Zach, Mitsuko, and Chloe to the gym. .4k words of content submitted by Irish Major Tom.
* Added 3 Venus talk starter scenes. .4k words of content submitted by Irish Major Tom.
* Added 22 core conversation pieces for Venus. 3.4k words of content submitted by Irish Major Tom.
* Added 3 date invites to Venus' talk options. .9k words of content submitted by Irish Major Tom.
* Added 10 flirt options to Venus' talk options. 1.7k words of content submitted by Irish Major Tom.
* Added 3 conversation endings to Venus' talk options. .2k words of content submitted by Irish Major Tom.
* Added 3 Venus sex starts. 1.2k words of content submitted by Irish Major Tom.
* Added 4 Venus pussy sex starts. .4k words of content submitted by Irish Major Tom.
* Added 19 Venus pussy sex core scenes. 3.6k words of content submitted by Irish Major Tom.
* Added 5 Venus butt sex starts. .5k words of content submitted by Irish Major Tom.
* Added 16 Venus butt sex core scenes. 2.5k words of content submitted by Irish Major Tom.
* Added 4 pussy creampies for Venus to her sex content. 1k words of content submitted by Irish Major Tom.
* Added 3 cum on bottom scenes for Venus. .6k words of content submitted by Irish Major Tom.
* Added 3 anal creampie scenes for Venus. .6k words of content submitted by Irish Major Tom.
* Added a new scene for Zach, Chloe, and Mitsuko to the gym. Includes variant for if Bubbles and Maki are present at the mansion. .3k words of content submitted by Irish Major Tom.
* Added a new scene for Zach, Mitsuko, and Chloe to the gym. .4k words of content submitted by Irish Major Tom.
* Added scene 1 of Umi's first story arc to the Youkai Emporium. .5k words of content submitted by Irish Major Tom.
* Added scene 2 of Umi's first story arc to the Youkai Emporium. 1.2k words of content submitted by Irish Major Tom.
* Added scene 3 of Umi's first story arc to the Youkai Emporium. .8k words of content submitted by Irish Major Tom.
* Added scene 4 of Umi's first story arc to the Youkai Emporium. 9.4k words of content submitted by Irish Major Tom.
* Added scene 5 of Umi's first story arc to the Youkai Emporium. 1k words of content submitted by Irish Major Tom.
* Added scene 6 of Umi's first story arc to the Youkai Emporium. 2.4k words of content submitted by Irish Major Tom.
* Added scene 7 of Umi's first story arc to the Youkai Emporium. .6k words of content submitted by Irish Major Tom.
* Added scene 8 of Umi's first story arc to the Youkai Emporium. 2.3k words of content submitted by Irish Major Tom.
* Added scene 9 of Umi's first story arc to the Youkai Emporium. 2.4k words of content submitted by Irish Major Tom.
* Added scene 10 of Umi's first story arc to the Youkai Emporium. 2.1k words of content submitted by Irish Major Tom.
* Added scene 11 of Umi's first story arc to the Youkai Emporium. 1.6k words of content submitted by Irish Major Tom.
* Added scene 12 of Umi's first story arc to the Youkai Emporium. 1.1k words of content submitted by Irish Major Tom.
* Added scene 1 of Venus's first story arc to the Youkai Emporium. .3k words of content submitted by Irish Major Tom.
* Added scene 2 of Venus's first story arc to the Youkai Emporium. .3k words of content submitted by Irish Major Tom.
* Added scene 3 of Venus's first story arc to the Youkai Emporium. 1.2k words of content submitted by Irish Major Tom.
* Added scene 4 of Venus's first story arc to the Youkai Emporium. .9k words of content submitted by Irish Major Tom.
* Added scene 5 of Venus's first story arc to the Youkai Emporium. 8.8k words of content submitted by Irish Major Tom.
* Added scene 6 of Venus's first story arc to the Youkai Emporium. .7k words of content submitted by Irish Major Tom.
* Added scene 7 of Venus's first story arc to the Youkai Emporium. .8k words of content submitted by Irish Major Tom.
* Added 3 Venus talk starter scenes. .4k words of content submitted by Irish Major Tom.
* Added 22 core conversation pieces for Venus. 3.4k words of content submitted by Irish Major Tom.
* Added 3 date invites to Venus' talk options. .9k words of content submitted by Irish Major Tom.
* Added 10 flirt options to Venus' talk options. 1.7k words of content submitted by Irish Major Tom.
* Added 3 conversation endings to Venus' talk options. .2k words of content submitted by Irish Major Tom.
* Added 3 scenes for waiting for Venus' shift to end at the Emporium. .6k words of content submitted by Irish Major Tom.
* Added 3 scenes to start hanging out with Venus at Daddy's Diner. .7k words of content submitted by Irish Major Tom.
* Added 15 core scenes for hanging out with Venus at Daddy's Diner. 1.3k words of content submitted by Irish Major Tom.
* Added 3 scenes for ending your Daddy's Diner date with Venus. .4k words of content submitted by Irish Major Tom.
* Added 3 scenes to start hanging out with Venus at Pendleton Park. .4k words of content submitted by Irish Major Tom.
* Added 10 core scenes for hanging out with Venus to Pendleton Park. 1k words of content submitted by Irish Major Tom.
* Added 3 scenes for ending your Pendleton Park date with Venus. .3k words of content submitted by Irish Major Tom.
* Added 3 scenes to start hanging out with Venus at the Occult store. .3k words of content submitted by Irish Major Tom.
* Added 12 core scenes for hanging out with Venus at the Occult store. 1.7k words of content submitted by Irish Major Tom.
* Added 3 scenes for ending your Occult store date with Venus. .5k words of content submitted by Irish Major Tom.
* Added 3 scenes for hanging out with Venus at the Love Shack. .6k words of content submitted by Irish Major Tom.
* Added 15 core scenes for hanging out with Venus at the Love Shack. 3.5k words of content submitted by Irish Major Tom.
* Added 3 scenes for ending your Love Shack date with Venus. .4k words of content submitted by Irish Major Tom.
* Added 1 new scene for backing out of your date with Venus. .1k words of content.
* Added 3 Venus sex starts. 1.2k words of content submitted by Irish Major Tom.
* Added 4 Venus pussy sex starts. .4k words of content submitted by Irish Major Tom.
* Added 19 Venus pussy sex core scenes. 3.6k words of content submitted by Irish Major Tom.
* Added 5 Venus butt sex starts. .5k words of content submitted by Irish Major Tom.
* Added 16 Venus butt sex core scenes. 2.5k words of content submitted by Irish Major Tom.
* Added 4 pussy creampies for Venus to her sex content. 1k words of content submitted by Irish Major Tom.
* Added 3 cum on bottom scenes for Venus. .6k words of content submitted by Irish Major Tom.
* Added 3 anal creampie scenes for Venus. .6k words of content submitted by Irish Major Tom.
* Added one new scene for Eve to the pool when weather is agreeable. 2.9k words of content submitted by Uschade.
* Added one new scene for Eve to the pond any time of year except winter. .7k words of content submitted by Uschade.
* Added a new NPC named Dawson related to the Youkai Emporium.
* Added the "Cookbook" item to the Bookworm.
* Added a single piece of art for the bridal shop to the game folders.
* Added a single piece of art for Eve to Eve's wedding dress buying scene.
* Added a single piece of art for Jen to her fourth plot driven scene.
* Added a single piece of art for Eve to the scene where she's peeping on Yami in the shower.
* Modified the shop enter scene for the Youkai Emporium to be more consistent.
* Modified the scene with Cora where you meet Duke to account for not having animals.
* Fixed an issue where logging into KNOT led to you being logged out to the cheap computer page, no matter which computer you have setup.
* Fixed an issue where Willy wasn't properly being assigned the met flag, thus locking out some content variations.
* Rebuilt the Bookworm shop system to match the other shops in the game.
* Fixed an issue where the travel book you could buy as a gift for Anna was repeating.
* Fixed an issue where the Daddy's Diner was only open for a few hours a day.
* Fixed a bug where your family remained at the mansion indefinitely after Anna's wedding.
* Fixed bug that led to the Anna wand torture scene not pulling a starting event in some instances.
* Fixed a bug that led to a scene at the drinking donkey showing up as only a writers credit.
* Fixed Mitsuko's futa scene not properly changing Mitsuko back to female if you choose to reverse the change right after it happens.
* The usual assortment of spelling, grammar, text box, and other minor fixes. Thank you to everyone who sent in reports, you're an amazing community and all of you help make this game what it is.
* Updated the Special Thanks area 11/22/22. If you think you belong on this list but your name isn't there, please let us know so we can get it fixed.
<div class="changelog version">
A73
</div>
* Wrote and added the family invite for the Anna & Eve wedding. This will play in place of the Anna wedding invite if you're engaged to both instead of just Anna. 6.9k words of content.
* Wrote and added a scene for Eve if Anna is pregnant. Starts in a hallway location during waking hours. 1.7k words of content.
* Wrote and added the ability to work from home. Requires at least one computer upgrade to access. 1k words of content.
* Wrote and added two small scenes involving Nuns in the park. .1k words of content.
* Wrote and added a scene that allows you to lock Futa-Misaki in chastity. Accessible in dungeon. .5k words of content.
* Wrote and added a scene that allows you to unlock Futa-Misaki from chastity. Accessible in dungeon. .7k words of content.
* Wrote and added three new scenes for working at the Joker involving Jacob. 1.1k words of content.
* Wrote and added a new scene involving Misaki and Olivia if both live at the mansion. Takes place in any season except winter in the front and back yards of the mansion. 1k words of content.
* Wrote and added a new intro when calling Bruce. 50/50 chance if you will see the new or old one when you call him. .1k words of content.
* Wrote and added the option to sell Misaki to Bruce. Accessed through the "Business" branch of his dialogue. .6k words of content.
* Added a scene where you can deflower Eve if she sleeps in the master bedroom with you. 3.3k words of content submitted by Uschade.
* Added a scene where you can find Anna in the dining room in the early evening. Requires cooking skill over 80. .6k words of content submitted by Uschade.
* Added a scene to the hallway locations during working hours for Anna. .6k words of content submitted by Uschade.
* Added 5 new Bridgette talk prompts. 3 related to Bridgette's life on the farm, 2 related to farm residents. 3.5k words of content submitted by Manlymann.
* Added a new scene for Mitsuko to de-futa her. .5k words of content submitted by Irish Major Tom.
* Expanded Mitsuko's Futa origin scene with an additional option. .4k words of content by Irish Major Tom.
* Added art for Bubbles playing the piano to relevant scenes.
* Added art of Eve kissing Bridgette in the living room.
* Added art of Jen air guitaring in the bath with her rubber ducky.
* Added art of Mitsuko giving you a blowjob in the morning.
* Fixed an issue that was preventing a scene involving Anna's baby from appearing.
* Fixed an issue that was throwing error boxes for any Mitsuko position but missionary on the missionary continuation.
* The usual assortment of spelling, grammar, text box, and other minor fixes. Thank you to everyone who sent in reports, you're an amazing community and all of you help make this game what it is.
* Updated the Special Thanks area 10/24/22. If you think you belong on this list but your name isn't there, please let us know so we can get it fixed.
<div class="changelog version">
A72
</div>
* Wrote and added the next scene in Eve's wedding storyline related to her wedding dress. Triggers when you wake up between 7am and 11am if you have progressed far enough in her storyline. 3.5k words of content.
* Wrote and added three small scenes involving Eve and a pregnant Anna. One appears in Servant's Area (Any time after announcing pregnancy. Evenings.), one in the downstairs hallways (Any time after announcing pregnancy. Work hours.), and one in the bathing room (Any time after about week 20. 5am hour or evenings.).
* Wrote and added four small scenes for Willy in the Love Shack. .5k words of content.
* Wrote and added a new scene involving Misaki and Willy in the Love Shack. This scene unlocks the gloryhole content for Misaki. 1k words of content.
* Wrote and added gloryhole content for Misaki in the Love Shack. Accessed through the sidebar. 2.4k words of content.
* Added five casual talk scenes for Bridgette. 1.3k words of content submitted by Manlymann.
* Added one story driven scene for Jen. This is the fourth and final scene in this series. Appears in the lounge. 1k words of content submitted by The Exile.
* Added a massage option for Umi in the back room of the Youkai Emporium. Extension of the Tea Time content and requires high affection. 8 Starter scenes, 4 head massage, 4 breast massage, 4 neck massage, 4 shoulder massage, 4 arms massage, 4 legs massage. 8k words of content submitted by Havrrics.
* Added two small scenes for Eve and Yami in the gym. .4k words of content submitted by Asura.
* Added one small scene for Claire and Yami in the gym. .1k words of content submitted by Asura.
* Added Cowgirl sex for Mitsuko's interactive sex content. Includes 5 starting pieces and 25 followups. 4k words of content submitted by Irish Major Tom.
* Added Doggystyle sex for Mitsulo's interacive sex content. Includes 5 starting pieces and 26 followups. 4.3k words of content submitted by Irish Major Tom.
* Added Mating Press sex for Mitsuko's interactive sex content. Includes 5 starters and 25 continuations. 4.6k words of content submitted by Irish Major Tom.
* Added Prone Bone sex for Mitsuko's interactive sex content. 3.7k words of content submitted by Irish Major Tom.
* Added 18 transitions for Mitsuko's interactive sex content. These are scenes that move you from one sex position to another. 2.1k words of content submitted by Irish Major Tom.
* Added Maki and Bubbles banter to the fourth Wanton Cove documentary. 1k words of content submitted by LFN Park.
* Updated the age code to better track the displayed age as well as to more accurately trigger child related scenes. Code was rounding to the nearest year for most things, which was throwing a few things off in game.
* Added the ability to toggle Eve back to her default clothes if you removed them.
* Fixed an issue that was preventing Elodie's fifth bar scene from triggering as intended.
* Fixed an issue where taking Red's calling card wouldn't always give you the item.
* Fixed an issue where cheating Olivia to the mansion would lead to the game trying to go through her storyline and pulling no valid events.
* The usual assortment of spelling, grammar, text box, and other minor fixes. Thank you to everyone who sent in reports, you're an amazing community and all of you help make this game what it is.
* Updated the Special Thanks area 09/28/22. If you think you belong on this list but your name isn't there, please let us know so we can get it fixed.
<div class="changelog version">
A71
</div>
* Wrote and added a scene to the backyard in the evening, where you can ask Eve to marry you if you have bought either the pink diamond, or rose gold wedding ring. 1.4k words of content.
* Wrote and added a scene to the kitchen where Eve is baking a cake. 2.9k words of content generously sponsored by Irish Major Tom.
* Wrote and added 5 scenes related to Eve carrying Mully around the house and the various other residents reacting. (One for Anna, One for Mitsuko, One for Gaia, One for Misaki, and One for Olivia). 1.2k words of content generously sponsored by Irish Major Tom.
* Wrote and added three sex starts for Olivia's interactive sex to the master bedroom. .6k words of content.
* Wrote and added missionary sex for Olivia's interactive sex. Two starters, nine followup pieces. 1.6k words of content.
* Wrote and added two pullout scenes for Olivia's interactive sex. .3k words of content.
* Wrote and added two creampie scenes for Olivia's interactive sex. .4k words of content.
* Wrote and added oral sex to Olivia's interactive sex. Three starters, six followup pieces. 1.3k words of content.
* Wrote and added three oral cumshots for Olivia's interactive sex. .6k words of content.
* Wrote and added four ending scenes for Olivia's interactive sex. Two for daytime, two for sleeping hours. .4k words of content.
* Added 5 New Mitsuko missionary starts (1 that requires her to be cum filled.), and 20 new missionary continuations. 2.4k words of content submitted by Irish Major Tom.
* Added 6 new Mitsuko standing sex starts. 1.7k words of content submitted by Irish Major Tom.
* Added three night time sex starts to Mitsuko's sex scenes. .5k words of content submitted by Irish Major Tom.
* Added five creampies to Mitsuko's sex scene content. 1.5k words of content submitted by Irish Major Tom.
* Added five sex ending scenes. Three for waking hours, two for sleeping hours. .7k words of content submitted by Irish Major Tom.
* Added a revision to Submitted Jen Plot 1. .1k words of content submitted by The Exile.
* Added a Jen dream scene that occurs when you go to sleep. .7k words of content submitted by The Exile.
* Added the second scene of Jen's Rickard plotline, which occurs in the hour before mealtimes. .9k words of content submitted by The Exile.
* Added the third scene of Jen's Rickard plotline, the scene occurs in many of the lower areas of the mansion, and hallways. 2.5k words of content submitted by The Exile.
* Added a scene where Eve asks permission to have a sleepover with Sidra. .8k words of content submitted by Suprazord.
* Added a scene where Anna confirms that Eve has permission to have a sleepover. .3k words of content submitted by Suprazord.
* Added a scene where Eve and Sidra have a sleepover without permission. 1.1k words of content submitted by Suprazord.
* Added eight small scenes for the new sleepover function involving Eve and Sidra. One includes Anna. 2k words of content submitted by Suprazord.
* Added a scene for the new sleepover function that can appear after Eve and Sidra have had at least one previous sleepover. 11.1k words of content submitted by Suprazord.
* Added a scene for the new sleepover function that can appear after Eve and Sidra have had at least three previous sleepovers. 2.7k words of content submitted by Suprazord.
* Added a scene for the new sleepover function that can appear after Eve and Sidra have had at least five previous sleepovers and that Eve is not a virgin. .7k words of content.
* Added a new Anna casual talk scene that requires you to be married to her. .2k words of content submitted by Suprazord.
* Added a new Eve personal talk scene that requires you to be married to Anna. .2k words of content submitted by Suprazord.
* Added a scene where Anna reacts to being taken to the public library while following you. .8k words of content submitted by Suprazord.
* Added 3 new drive home scenes. (One for Sidra, One for Anna, and One for Eve.) .9k words of content submitted by Suprazord.
* Added one new driving scene that can appear both ways involving Misaki. .3k words of content submitted by Suprazord.
* Added one new driving home scene for Olivia in the evenings. .2k words of content submitted by Suprazord.
* Added 7 new drive to town scenes. (Three for Eve, One for Rey, Two for Anna and Eve, and One for Eve and Sidra.) 1.4k words of content submitted by Suprazord.
* Added a new drive to town scene that occurs if Rebekkah is following you. 1k words of content submitted by Don Diego.
* Added Bridgette's sixth non work event. Happens in the back yard area during non work hours. .8k words of content submitted by Manlymann.
* Added a night and twilight image to Bust A Nut.
* Added an image to the scene where you sex Betty to get the Joker job.
* Added art for The Magician Cosplay.
* Added art for The Armored Leotard Cosplay.
* Replaced the art where you meet Misaki after you bought her from Claire, with a more accurate image that includes Claire.
* Fixed an issue where Red's alternative first meeting scene on West Street wasn't accessible.
* Fixed an issue where Submitted Yami Anna Pregnant 1 wasn't accessible.
* Fixed an issue where the Town Hall was open 24/7.
* Fixed an issue with the Anna wedding story where not accepting Mitsuko's offer to make the cake was hanging up the progression.
* Fixed an issue where Anna's wedding wasn't triggering if you didn't call your family (If you chose no family.).
* Fixed an issue where the GamePop store wasn't always paying you.
* Fixed an issue that was preventing Maki Arrival 2, 3, and 4 from triggering properly.
* The usual assortment of spelling, grammar, text box, and other minor fixes. Thank you to everyone who sent in reports, you're an amazing community and all of you help make this game what it is.
* Updated the Special Thanks area 09/01/22. If you think you belong on this list but your name isn't there, please let us know so we can get it fixed.
<div class="changelog version">
A70
</div>
* Wrote and added a scene where you can buy Eve a wedding ring. .9k words of content.
* Wrote and added three interactive sex scene intros for Misaki. Accessible through the master bedroom. .9k words of content.
* Wrote and added four doggystyle sex scene starters for Misaki's interactive sex content. One of these is related to pregnancy. .6k words of content.
* Wrote and added seven core doggystyle sex scenes for Misaki's interactive sex content. One of these is related to pregnancy. .8k words of content.
* Wrote and added three creampie scenes for Misaki's interactive sex content. .4k words of content.
* Wrote and added two pullout scenes for Misaki's interactive sex content. .4k words of content.
* Wrote and added five ending scenes for Misaki's interactive sex content. Three for waking hours, two for 10pm to 6am. .7k words of content.
* Wrote and added three new scenes for Gaia in the mansion kitchens when she's in the house. .6k words of content.
* Wrote and added three new scenes related to Anna and Eve wedding story arc. .6k words of content.
* Wrote and added nine small scenes for Olivia to the Garden of Eden flower shop. Two for before you met her, two that can play during her first story arc, and five that depend on your choices during that story arc. All three options in her first story arc have one or more scene related to it now. .9k words of content.
* Wrote and added four new scenes related to Olivia to the mansion. Two with her present, two just requiring that she lives with you. .3k words of content.
* Wrote and added the "Garden of Eden" flower shop to mid-main in Pendleton. .7k words of content between location description and four small scenes.
* Wrote and added the "Bijoux de famille" jewelry store to North Main in Pendleton. 1.4k words of content between location description and six small scenes.
* Added one new scene for Olivia on Mid-Main in Pendleton during her work hours. .3k words of content submitted by Suprazord.
* Added one new scene for Eve to the entry hall in the evenings. Mentions Yami, Jen, and Sidra. .2k words of content submitted by Suprazord.
* Added one new scene for Misaki to North Main in Pendleton if you take her with you into town. .2k words of content submitted by Suprazord.
* Added one new scene for Rebekkah to Mid Main in Pendleton if you take her with you into town. .2k words of content submitted by Suprazord.
* Added one new scene for Rey to the Doggy Style pet store if you take him with you into town. .2k words of content submitted by Suprazord.
* Added one new scene for Sidra to the mansion library. .2k words of content submitted by Suprazord.
* Added one new scene for Yami to the Youkai Emporium in Pendleton. .2k words of content submitted by Suprazord.
* Added one new scene for Anna to the small church in Pendleton if you take her into town with you. .5k words of content submitted by Suprazord.
* Added one new scene for Misaki to the small church in Pendleton if you take her into town with you. .5k words of content submitted by Suprazord.
* Added one new scene that can appear anywhere on main street in Pendleton if you take her into town with you. .2k words of content submitted by Suprazord.
* Added one new scene for Eve and Sidra to the Occult store if you take them into town with you. .4k words of content submitted by Suprazord.
* Added one new scene for Bridgette to the Occult store if you take her into town with you. .2k words of content submitted by Suprazord.
* Added one new scene for Eve to East Street in Pendleton if you bring her into town with you. .1k words of content submitted by Suprazord.
* Added one new scene for Bridgette to Pendleton. Can appear in the Main/East/West locations. .2k words of content submitted by Suprazord.
* Added three new scenes for Bridgette to the pantry. Requires that Mitsuko is teaching her how to cook. .5k words of content submitted by Suprazord.
* Added one new scene for Bridgette to the dining room. 2.1k words of content submitted by Suprazord.
* Added one new scene for Sidra to the street locations in Pendleton. .4k words of content submitted by Suprazord.
* Added five scenes to the mansion hallways involving girls with fresh creampies dripping. One scene each for Eve, Bridgette, Misaki, Mitsuko, and Sidra. .8k words of content submitted by Suprazord.
* Added one new scene for Anna to the Pendleton Theater. 4.1k words of content submitted by Suprazord.
* Added one new scene for Bridgette to the mansion library. 2k words of content submitted by Manlymann.
* Created two new items. "Rose Gold Ring" and "Pink Diamond Ring" to the game. They can be acquired through the jewelry store and are related to Eve's wedding story arc.
* Fixed an issue where the scene to upgrade Vanni's storefront to the pawnshop was inaccessible.
* Fixed an issue where the petty crime option in Vanni's warehouse was locked behind you having to become a stripper first.
* Fixed an issue where the scene Bridgette announces her pregnancy was inaccessible.
* Fixed an issue that was preventing some of the eavesdropping events from triggering.
* Fixed an issue that was preventing the Mully and Titch Christmas scenes from triggering.
* Fixed an issue that was preventing some players from meeting Katy.
* Fixed an issue that was preventing one of Katy's driveby ambients from triggering.
* Fixed an issue where Bridgette's doggystyle sex wasn't properly running a pregnancy check, or the cum filled status effect, leading to you always getting the end sex variant where you didn't cum inside.
* The usual assortment of spelling, grammar, text box, and other minor fixes. Thank you to everyone who sent in reports, you're an amazing community and all of you help make this game what it is.
* Updated the Special Thanks area 08/05/22. If you think you belong on this list but your name isn't there, please let us know so we can get it fixed.
<div class="changelog version">
A69
</div>
* Wrote and added forced orgasm torture to the dungeon for Eve. 2.6k words of content.
* Wrote and added a scene where you can let Anna set up a tire swing for the children in the mansion. .4k words of content.
* Wrote and added five small scenes related to the tire swing. Two involve Eve, three involve children. .4k words of content.
* Wrote and added a scene where you can teach Eve to fish. 1.3k words of content.
* Wrote and added a scene where Eve can join you fishing. .6k words of content.
* Wrote and added two small scenes with Eve fishing at the pond. .2k words of content.
* Wrote and added a small scene with Anna and Eve fishing together at the pond. .2k words of content.
* Wrote and added two scenes for Claire related to Eve fishing. One at the pond, one in the back yard of the mansion grounds. .3k words of content.
* Wrote and added one new scene for Olivia to the laundry area of the mansion. .7k words of content.
* Wrote and added a scene for Anna to the servant's area for if you gave her a computer. Can appear after work hours. .2k words of content.
* Wrote and added a small scene where Titch is napping with one of the babies in the mansion. .1k words of content.
* Wrote and added a scene for Claire and Cora to the Drinking Donkey in the evenings. .2k words of content.
* Wrote and added three new Vanni scenes. .5k words of content.
* Wrote and added a scene for Anna and Eve where they're arguing over the computer if you gave one to Eve. .5k words of content.
* Wrote and added a scene for Rey where they're getting a late night snack. .5k words of content.
* Wrote and added a scene for Maki and Bubbles in the forest surrounding the mansion. .4k words of content.
* Added one new scene to the Spitz for taking Anna and Eve out to a nice meal. 5.7k words of content submitted by Suprazord.
* Added one new scene for taking Eve bowling at Sharkys. 3.3k words of content submitted by Suprazord.
* Added one new scene for Sidra bowling at Skarkys. .3k words of content submitted by Suprazord.
* Added two new scenes for Misaki bowling at Sharkys. .6k words of content submitted by Suprazord.
* Added a new scene for Bridgette at the pond for if you've met Gaia. Any season but winter, sunny day. 3.9k words of content submitted by ManlyMann.
* Added two pullout and two creampie scenes for Bridgette's doggystyle sex. 1k words of content submitted by ManlyMann.
* Added a hiring scene to the GamePop store so you can work there. 2k words of content submitted by Irish Major Tom.
* Added the GamePop job to the game. Six starting scenes, twenty mid scenes, six lunch breaks, and six ending scenes. 11.6k words of content submitted by Irish Major Tom.
* Added an intro scene for Compensated Dating to North Main late at night. 11pm-3am. 5.7k words of content submitted by Irish Major Tom.
* Added compensated dating to the game. Accessible through the study if you've expressed an interest in the intro scene. One hub to access clients, twenty bakery dates, twenty park dates, and ten movie dates, that you can choose to go on. 34.1k words of content submitted by Irish Major Tom.
* Added a bunch of new arrival content for Maki. Can trigger from most places in the mansion. 6.1k words of content submitted by Irish Major Tom.
* Added an alternate purchase scene for Mitsuko at the Love Shack. 2.2k words of content submitted by Irish Major Tom.
* Added the new GamePop job to the existing job cheats.
* Added a new NPC; Vance to the GamePop store.
* Added a new NPC; Morgana to the GamePop store.
* Added a new NPC; Amy related to the compensated dating content.
* Added four new generic NPCs. Two "Waiter" and two "Waitress" characters for use in scenes that do not need a fully fleshed out long term NPC.
* Added a new business card item related to compensated dating.
* Added ten sleep images to the game. Rey, Sidra, Bridgette, Misaki, and Rebekkah all have sleep art now.
* Reworked the gender pronoun stuff to better handle physical changes of characters.
* Fixed an issue that was making all 6 of Mitsuko and Eve's backyard ambients inaccessible.
* Fixed an issue that might've been hanging up Submitted Anna and Eve Interactive Scene Grounds 1.
* Fixed an issue that might've been hanging up some of Katy's driveby ambients.
* Fixed a variety of instances where sex with Mitsuko in scenes wouldn't run a pregnancy check, or add the cum filled status effect.
* Fixed an issue preventing Cody's sixth gym scene from triggering.
* Fixed an issue where Submitted Cora College Interactive Scene 1 was inaccessible.
* Fixed an issue where Cody's first gym scene would rout the choices into another scene (potentially enabling you to obtain a second gym membership card.)
* Fixed an issue that was preventing several of Anna's engagement scenes from appearing as intended.
* Fixed an issue that was preventing a bit of Anna/Eve naughtyness from appearing in the game as intended. It's a sleep time scene.
* Fixed an issue that was preventing all of Misaki and Gaia's scenes from triggering.
* Fixed an issue that would prevent Bridgette's first suspicious activity letter scene in the Servant's Area (Assigned to sleep in the servant's area) from triggering if you have a save carried over from pre-A45.
* Fixed an issue where saves from pre-A55 would not be able to access Elodie's scene progressions.
* Fixed an issue where choosing to intervene when Red comes onto Elodie in the bar failed to prevent the Elodie Red scenes from occurring.
* Fixed an issue where the Yami and Eve winter yard ambient wasn't properly displaying text based on Yami and Eve's relationship.
* Fixed an issue where choosing to engage in friendly workout competition with Cody in the gym would always net you the lower fitness text variant.
* Fixed an issue where the Anna, Eve, and Jen lounge scene wasn't properly pulling the right text variant for if you have a high enough relationship between Anna and Jen.
* Fixed an issue where the second Yami, Eve Eavesdropping scene wasn't pulling the correct text variant for if Eve has a good relationship with Jen.
* Fixed an issue that would prevent the Maki, Mitsuko vibe play scenes from appearing unless you had loaded a save from pre-A31 into a build A31 or higher.
* Fixed an issue where Yami would scold you for kissing her again in her mistletoe kissing scene, even if you hadn't already kissed her yet.
* Fixed an issue where the Yami home gym sparring scene would always begin with her explaining what a shinai is, even if she had explained previously.
* Fixed an issue where you weren't always setting up your new beehive when you came home.
* Fixed an issue where dyeing a characters hair to pink or purple in the lab and then to other colors would keep displaying the pink or purple in scenes.
* Fixed an issue where one of the random phone call scenes was inaccessible.
* The usual assortment of spelling, grammar, text box, and other minor fixes. Thank you to everyone who sent in reports, you're an amazing community and all of you help make this game what it is.
* Updated the Special Thanks area 07/03/22. If you think you belong on this list but your name isn't there, please let us know so we can get it fixed.
<div class="changelog version">
A68
</div>
* Wrote and added Forced Orgasm to the St Andrew's Cross for Anna in the dungeon. 3.2k words of content.
* Wrote and added fingering to Eve's bed romance scene. 1.1k words of content.
* Wrote and added blowjob to Eve's bed romance scene. 1.2k words of content.
* Wrote and added sex to Eve's bed romance scene. 1.7k words of content.
* Wrote and added one new sleep scene for Sidra if she's already asleep in bed. This one presents access to sleepy sex content that was previously unreachable in the game. .2k words of content.
* Wrote and added a small scene to the library in the evenings for Anna. High relationship required. .6k words of content.
* Wrote and added a small scene for the living room involving Mitsuko, Misaki, and headpats. .2k words of content.
* Wrote and added a small scene for the servants area involving Bridgette and Misaki, and headpats. .2k words of content.
* Wrote and added a small scene for the living room involving Eve, Misaki, and headpats. .1k words of content.
* Wrote and added two small scenes related to the cheap computer if you give it to Eve. Appears in the Library or Servant's Area in the early evening. .1k words of content.
* Added an ambient scene to the entry hall that provides flavor text if you have received Eve's drawing after her damaging the painting of Belle. .2k words of content submitted by c4eye|noegnud.
* Added a new Anna, Eve, and Maki Ballroom scene to the game. 1.4k words of content submitted by ???. (Seriously, one of you wonderful people submitted this scene, only I can't figure out where it was originally posted. If you wrote it, message me and I'll get you properly credited.)
* Added a non work event scene to Bridgette that happens in the evening in the mansion forest. .8k words submitted by ManlyMann.
* Added the doggystyle sex option to Bridgette. 2.4k words submitted by ManlyMann.
* Added a scene to the nursery where you can grope Eve's boobs if you have a high relationship with her, which are sore from breastfeeding (leads to sexual times.) 2.4k words of content submitted by TheArmoredFish.
* Added a intro for setting up a cheap computer in the study. 2.2k words of content submitted by TheArmoredFish.
* Added one small scene related to the cheap computer if you give it to Eve to the Servant's Area. .1k words of content submitted by TheArmoredFish.
* Should now be able to assign jobs to and ask Bridgette, Rebekkah, Rey, and Sidra to follow you.
* Added an image to the eve "Boing" scene that happens in bed in the morning.
* Added an image to Eve's romance path scene in the branch where you kiss her in the living room.
* Added horse portraits to the stables.
* Updated the program we use to run the game because that framework has been updated to include new functionality that may affect text readers and mobile players.
* Reworked the text boxes to take pronouns into account rather than what's between their legs at any given time.
* Fixed an issue that was preventing a branch of Eve's sauna scene from being accessible.
* Fixed an issue that was preventing one of Misaki's wake up scenes from triggering.
* Fixed an issue where the Library wasn't accessible.
* Fixed an issue where the game wasn't properly tracking the annaMakiThreesome variable.
* Fixed a Claire lounge scene that was previously inaccessible.
* Fixed Sidra's bedtime sex scenes to use the correct time advancement.
* Fixed a host of issues with Eve's romance path that was hanging up much of its content.
* The usual assortment of spelling, grammar, text box, and other minor fixes. Thank you to everyone who sent in reports, you're an amazing community and all of you help make this game what it is.
* Updated the Special Thanks area 06/02/22. If you think you belong on this list but your name isn't there, please let us know so we can get it fixed.
<div class="changelog version">
A67
</div>
* Wrote and added beekeeping to the game. Can purchase from Little Sprouts and Seeds in the Farmer's Market and set up in the east yard. Purchase scene, setup scene, five ambient scenes, one scene for Gaia, one scene for Eve, and one scene for harvesting. 2k words of content.
* Wrote and added new bed time content for Misaki. One scene for going to bed and one for waking up with her. 1k words of content.
* Wrote and added new bed time content for Olivia. Two scenes for going to bed with her and two scenes for waking up with her. 1.1k words of content.
* Wrote and added one new Eve scene to the orchard when there are ripe cherries present. .7k words of content.
* Wrote and added one new Eve scene to the orchard for if there are mature trees present. Appears in any season except Winter. .4k words of content.
* Wrote and added one new Gaia scene to the orchard when there are ripe apples present. .3k words of content.
* Wrote and added the Orchard location into the back yard of the mansion. 34 small scenes depending on tree growth, type or tree, and season. 2.9k words of content
* Wrote and added a small catchall scene for the grounds. This is intended to display a scene if someone is present in the location but you meet none of the conditions to trigger their scene. This scene has been added to most grounds locations. Less than .1k words of content.
* Wrote and added a new Karaoke scene for Olivia to the game. .8k words of content.
* Wrote and added a new scene to the Love Shack for Lord Patrick Reon and Willy. .3k words of content.
* Wrote and added four new scenes to the Love Shack during the Noon and 6pm hours. Involves Willy ordering, receiving, or eating his meals depending on the time of hour. .5k words of content.
* Added three small bathing room scenes involving Anna and Yami in the evening hours. 1k words of content submitted by Asura.
* Added a new scene to the upper hallways that requires that you have low relationship with Anna and have Yami living in the mansion. .4k words of content submitted by Asura.
* Added the ability to Talk with Yami when she is present. Currently includes three scenes. .7k words of content submitted by Asura.
* Added a new scene to the dining room, lounge, and library on rainy days involving Anna, Eve, and Yami. .6k words of content submitted by Asura
* Added a new Bridgette scene to the master and hallway bathrooms. 1.3k words of content submitted by ManlyMann.
* Added a new Bridgette scene to most mansion rooms with a hard floor (No carpet). 1.2k words of content submitted by ManlyMann.
* Added four starting scenes to the Master Bedroom for Bridgette's sex mechanic for if you initiate sex there. 1.7k words of content submitted by ManlyMann.
* Added missionary sex to Bridgette's sex mechanic. Includes 5 starters and 8 followup scenes. 2.5k words of content submitted by ManlyMann.
* Added four orgasm scenes to Bridgette's sex mechanic. Two creampies and two pullout. 1.1k words of content submitted by ManlyMann.
* Added four ending scenes for Bridgette's sex mechanic. .9k words of content submitted by ManlyMann.
* Added a new Karaoke scene involving Mitsuko and Rey to the game. 1.3k words of content submitted by Scoots.
* Added five small ambient insert scenes to the Karaoke content related to Rey. .1k words of content submitted by Scoots.
* Added a new Karaoke scene for Anna. .5k words of content submitted by Irish Major Tom.
* Added a new scene to The OTHER Pendleton Arms. .2k words of content submitted by Braidborn.
* Added a new dream scene to the game. 2k words of content submitted by ???. (Seriously, one of you wonderful people submitted this scene, only I can't figure out where it was originally posted. If you wrote it, message me and I'll get you properly credited.)
* Made a small change to the Little Sprouts Seeds stand in the Farmer's Market. Flavor text to reflect that she sells what you need to start beekeeping.
* Set up the NPC movement system for the stables so scenes now track if an NPC is present or not and should now trigger scenes accordingly.
* Rewrote Sidra's Doggystyle intros to differentiate them from Anna's intro scenes.
* Rewrote Sidra's Doggystyle Anal intros to differentiate them from Anna's intro scenes.
* Rewrote Sidra's Mating Press intros to differentiate them from Anna's intro scenes.
* Rewrote Sidra's Missionary intros to differentiate them from Anna's intro scenes.
* Added Olivia to NPC sidebar.
* Added a variety of fruit tree seeds to the farmers market so you can plant your orchard.
* Added a variety of fruits to the farmer's market that you can now buy.
* Revised the Mitsuko magazine image.
* Fixed an issue that was causing Anna and Yami's relationship from progressing as intended. Had a variable that wasn't counting up like it should.
* Fixed an issue that was causing Eve and Yami's relationship from progressing as intended. The number ranges were setting wider than intended and resulting in more grind than intended.
* Fixed an issue that was causing Jen and Yami's relationship from progressing as intended. The number ranges were setting wider than intended and resulting in more grind than intended.
* Fixed an issue that was preventing Mitsuko's Valentines art from appearing everywhere it should.
* Fixed an issue that was effectively breaking the library by preventing entry.
* Fixed an issue that was causing Anna's mating press content to rout right into the deed rather than play through the intro sequence for the position.
* Fixed an issue that was causing Sidra's mating press content to rout right into the deed rather than play through the intro sequence for the position.
* The usual assortment of spelling, grammar, text box, and other minor fixes. Thank you to everyone who sent in reports, you're an amazing community and all of you help make this game what it is.
* Updated the Special Thanks area 05/11/22. If you think you belong on this list but your name isn't there, please let us know so we can get it fixed.
<div class="changelog version">
A66
</div>
* Wrote and added the ability to go mugging by yourself once you know Vanni. 2.3k words of content.
* Wrote and added five new scenes for Eve if she is assigned to work in the yard. .5k words of content.
* Wrote and added one new scene for Anna reading. .1k words of content.
* Wrote and added five new scenes for Anna if she is assigned to work in the yard. .2k words of content.
* Wrote and added one new scene for Anna and Eve if both are assigned to work in the yard. .1k words of content.
* Wrote and added three new scenes for Misaki if she is assigned to work in the yard. .5k words of content.
* Wrote and added one new scene for Anna and Gaia to the grounds if Anna is assigned to work in the yard. .1k words of content.
* Wrote and added two new scenes for Sidra to the grounds if you have her assigned to work in the yard. .1k words of content.
* Wrote and added one new scene for Eve and Sidra if both are assigned to work in the yard. .1k words of content.
* Wrote and added two new scenes for Eve and Gaia to the grounds if Eve is assigned to work in the yard. .4k words of content.
* Wrote and added two new "going to bed" scenes for Sidra for if she is assigned to sleep with you. .9k words of content.
* Wrote and added two new "waking up" scenes for Sidra for if she is assigned to sleep with you. .9k words of content.
* Wrote and added one new scene for Eve and Miranda (Loving variant). .1k words of content.
* Wrote and added one new scene for Roberta to the Drinking Donkey. .5k words of content.
* Wrote and added one new scene for Roberta for when she's renovating the mansion. .3k words of content.
* Wrote and added one new scene for Betty if you are working at The Joker. .9k words of content.
* Wrote and added one new Olivia scene for the living room. .4k words of content.
* Wrote and added two new scenes for Jen related to her favorite book. .5k words of content.
* Wrote and added one new scene involving Mully and Sidra. .3k words of content.
* Wrote and added one new scene for Mully to the entry hall. .2k words of content.
* Wrote and added four new scenes for Titch. .2k words of content.
* Wrote and added one new scene to the Pilfered Pawn. .2k words of content.
* Wrote and added one new scene for the Koko-Box that allows you to set it up in your living room. (Option can be found in your sidebar.) .2k words of content.
* Wrote and added one new intro and one new ending for using the Koko-Box. .2k words of content.
* Wrote and added one small groundskeeping scene as a catchall for if someone is assigned to work the yard but there is no scene for them. This should prevent any situation where no scene triggers. .1k words of content.
* Added "The Puppetmaster" in the form of a game disk for the Koko-Box. This allows you to play the entire Puppetmaster game INSIDE of Inheritance. This is a short game I wrote several years ago. SAVES DO NOT CURRENTLY WORK. 50.9k words of content.
* Added a new dream scene for when you wake up. Requires good affection and fear with Anna. 4.3k words of content submitted by Asura.
* Added a new scene to the South Hall in the evenings involving Anna, Eve, and Jen. 2.3k words of content submitted by Asura.
* Added two new scenes to the Pendleton Library for Cora. .6k words of content submitted by Asura.
* Added one new scene to the Pendleton Library for Red. .2k words of content submitted by Asura.
* Added the first time arrival scene for the library. 1k words of content submitted by The Exile.
* Added a new scene to the living room for Jen in the evenings when watching the TV. .8k words of content submitted by The Exile.
* Added seven small scenes for Elodie to the Pendleton Library in the early afternoons the last half of the week. .4k words of content submitted by Irish Major Tom.
* Added the new location "Pendleton Library" to the game on North Main. Includes basic description and twelve small scenes. Including one scene each for if Anna or Eve is with you, and one scene for Cora on Saturday mornings. 2.2k words of content.
* Added a new NPC named Tyler to the Pendleton Library.
* Converted the Back Yard to accommodate NPC movement. They should now come and go in the back yard as intended if assigned to work the grounds.
* Converted the East Yard to accommodate NPC movement. They should now come and go in the east yard as intended if assigned to work the grounds.
* Converted the Front Yard to accommodate NPC movement. They should now come and go in the front yard as intended if assigned to work the grounds.
* Converted the West Yard to accommodate NPC movement. They should now come and go in the west yard as intended if assigned to work the grounds.
* Converted the Pendleton Park to accommodate the doll art in the game. Characters summoned to the location should appear there as intended now.
* Converted the Drinking Donkey to accommodate the doll art in the game. Characters summoned to the location should appear there as intended now.
* Added the ability to buy and sell Lavender at the Herb shop at the Farmer's Market.
* Added the Library Card item to the game.
* Added one new image related to Anna's Wedding.
* Added one new image to the Bust A Nut gas station in Pendleton.
* Added four new images to the Front Yard.
* Added one new image related to the doll system for Sidra.
* Added one new image related to Titch to the doll system.
* Added a portrait for Mully for use with talk bubbles.
* Added a portrait for Titch for use with the talk bubble.
* Added item art for Letters.
* Added item art for Wolf Hair.
* Added item art for Mitsuko's remote control sex toy.
* Added item art for the gun you took from Vanni's thug.
* Rey's eye color has been fixed in all of his art.
* Red's eye color has been fixed in his art.
* Replaced eight images in the front yard. Weather effects had stars in the back ground and this has been corrected.
* Added code for randomized loot when mugging people. Added to both the group mugging and the new solo mugging content.
* Added the ability to choose, or re-choose your family to the Cheat Menu.
* Fixed an issue that was preventing job progression at the Quickiemart. Promotions should work properly now.
* Fixed an issue where Red would give you his calling card in the Drinking Donkey but you didn't actually receive the card in your inventory.
* Fixed an issue that was preventing the Yami/Anna sauna scene from triggering as intended.
* Fixed an issue where the player wasn't being charged properly for the construction of the nursery.
* The usual assortment of spelling, grammar, text box, and other minor fixes. Thank you to everyone who sent in reports, you're an amazing community and all of you help make this game what it is.
* Updated the Special Thanks area 04/14/22. If you think you belong on this list but your name isn't there, please let us know so we can get it fixed.
<div class="changelog version">
A65
</div>
* Wrote and added the Anna's wedding day to the game. March 25th. 13k words of content.
* Added a scene to the hallways that involve Eve and Yami. 14.6k words of content submitted by Asura.
* Added a scene for Yami to Anna's wedding day. .7k words of content submitted by Asura.
* Added a Futa variant for the start of the Mitsuko/Rey romance storyline. 1.7k words of content submitted by Irish Major Tom.
* Added ten small scenes to the main part of the Youkai Emporium. 1.2k words of content submitted by Irish Major Tom.
* Added six scenes allowing entry to the back room of the Youkai Emporium. 1.7k words of content submitted by Irish Major Tom.
* Added the back room to the Youkai Emporium. .7k words spanning the location description and ten small scenes. submitted by Irish Major Tom.
* Added Vanni's Office to the game. .5k words of content including room description and five small scenes.
* Added the Armored Leotard Cosplay costume as a proper item.
* Added the Magician Cosplay costume as a proper item.
* Added the Gym Membership Card as a proper item.
* Added Vanni's Thug's Pistol as a proper item.
* Added four new images for Claire in the Drinking Donkey. Currently only one of them is called inside the game.
* Added two new images for Cora to the park.
* Added two new images to the Pilfered Pawn.
* Added a new image for your first meeting with Vanni.
* Added two new doggystyle sex images for Vanni to the game. At present only one is being used.
* Added one new image with Vanni to the warehouse.
* Added two new images to Vanni's Office.
* Added one new image to the lab scene where Mitsuko can become a Futa.
* Added one new background variant to the Youkai Emporium.
* Replaced two background variants of the Youkai Emporium with revised art.
* Added the option to include Olivia in your home to the Cheat menu.
* Fixed some Jen/Yami scenes so they will advance their relationship as they weren't progressing their relationship as intended.
* Did some work to the NPCs so they will more accurately display gender related colors and portraits for text boxes.
* Fixed an issue with the first Eve Sidra hide and seek scene that was making it inaccessible.
* Fixed several minor errors with a living room scene that included Yami and Eve that was throwing a host of errors.
* Fixed an issue where the courtyard was not correctly displaying some rain/stormy art variants. There is still some wonkiness with it in the morning and evening which is being worked on.
* The usual assortment of spelling, grammar, text box, and other minor fixes. Thank you to everyone who sent in reports, you're an amazing community and all of you help make this game what it is.
* Updated the Special Thanks area 03/19/22. If you think you belong on this list but your name isn't there, please let us know so we can get it fixed.
<div class="changelog version">
A64
</div>
* Wrote and added a scene for the MC's family arriving at the mansion. 1.9k words of content.
* Wrote and added four small scenes for Miranda. (Mother) Two involve a Loving mother with one of the scenes in the kitchen and the other spread around the mansion. Two involving a more Serious mother with one in the Library and the other appearing in the North and South hallways. .7k words of content.
* Wrote and added four small scenes for Roger. (Father) Two for a stern father with one in the living room and the other in the garage. Two for a friendly father with one in the living room and the other in the lounge. .5k words of content.
* Wrote and added two small scenes for Chet to the mansion (Little Brother) First one appears in the South Upper Hall, the second appears in the living room. .2k words of content.
* Wrote and added two small scenes for Chloe to the mansion. (Little Sister) First one appears in most locations, second one only in the evenings in the living room. .6k words of content.
* Wrote and added two small scenes for Zach to the mansion. (Big Brother) One in the kitchens, one in the gym. .3k words of content.
* Wrote and added two small scenes for Kelly to the mansion. (Big Sister) One has a variant if you also chose Chloe as a sibling. .5k words of content.
* Wrote and added six family related scenes involving two family members. 1k words of content spanning the following:
Two scenes for your parents. One involving the South Upper Hallway, One involving any room with a window overlooking the Back Yard.
One scene involving both brothers. Appears in both the Livingroom and Lounge.
One scene involving both sisters. Appears in the South Upper Hallway.
One scene involving both older siblings. Appears in the bathing room.
One scene involving both younger siblings. Appears in the living room.
* Wrote and added two scenes related to Anna's wedding story arc involving family members. .5k words of content spanning the following:
One scene involving Miranda (Loving). Appears in the Dining Room.
One scene involving Chloe. Appears in any bedroom Anna is currently working in.
* Wrote and added a scene involving Chet and Misaki to the South Upper Hallway in the evenings. .4k words of content.
* Wrote and added a scene involving Zach and Rey to the gym in the evenings. .4k words of content.
* Wrote and added a scene involving Kelly and Mully to the South Upper Hallway in the afternoons/evenings. .1k words of content.
* Wrote and added a new scene involving Kelly and Gaia to the Pool. .1k words of content.
* Wrote and added a one time scene involving Roger and Olivia. Can be found in the lounge or living room. .2k words of content.
* Wrote and added the Koko-Box Entertainment System to the game. (Video game system) No content for it yet beyond purchase. .2k words of content.
* Wrote and added two starter pieces for the Mitsuko/Rey sex mechanic. .2k words of content.
* Added a new Karaoke scene for Jen that appears when it's rainy/stormy outside. .9k words of content submitted by Don_Diego.
* Added eight small scenes involving Mitsuko and Eve to the living room outside of working hours. .4k words of content submitted by Irish Major Tom.
* Added four small scenes to the dining room involving Mitsuko and Eve during meal times if you aren't eating. .2k words of content submitted by Irish Major Tom.
* Added six small scenes to the library involving Mitsuko and Eve outside of working hours. .3k words of content submitted by Irish Major Tom.
* Added six small scenes to the gym involving Mitsuko and Eve outside of working hours. .4k words of content submitted by Irish Major Tom.
* Added four small scenes to the hallway locations involving Mitsuko and Eve outside of working hours. .2k words of content submitted by Irish Major Tom.
* Added three small scenes involving Mitsuko and Eve outside of work hours. One is dining room only, one is dining room and ballroom, the third appears in a fairly wide range of the ground floor rooms. Winter only scenes. .3k words of content submitted by Irish Major Tom.
* Added six small scenes to the back yard involving Mitsuko and Eve outside of working hours. All require good weather, four require not winter. .3k words of content submitted by Irish Major Tom.
* Added five small scenes to the back yard involving Mitsuko and Eve outside of working hours. All requires winter. .3k words of content submitted by Irish Major Tom.
* Added a new scene for Mitsuko and Rey where you can either encourage a sexual relationship between them or stop it before it ever begins. 1.6k words of content submitted by Irish Major Tom.
* Added four small scenes to the hallway locations involving Mitsuko and Rey's budding romance. .3k words of content submitted by Irish Major Tom.
* Added five small scenes to the guest rooms for Mitsuko and Rey related to their romance. .4k words of content submitted by Irish Major Tom.
* Added three small scenes to the kitchens for Mitsuko and Rey related to their romance. .2k words of content submitted by Irish Major Tom.
* Added four small scenes to the library for Mitsuko and Rey related to their romance. .4k words of content submitted by Irish Major Tom.
* Added seven small scenes to the living room for Mitsuko and Rey related to their romance. .9k words of content submitted by Irish Major Tom.
* Added two Blowjob start scenes related to the new Mitsuko and Rey sex mechanic. .4k words of content submitted by Irish Major Tom.
* Added eight Blowjob Core scenes related to the new Mitsuko and Rey sex mechanic. .9k words of content submitted by Irish Major Tom.
* Added four Blowjob Ending scenes related to the new Mitsuko and Rey sex mechanic. .8k words of content submitted by Irish Major Tom.
* Added three Cowgirl start scenes related to the new Mitsuko and Rey sex mechanic. .7k words of content submitted by Irish Major Tom.
* Added twelve Cowgirl Core scenes related to the new Mitsuko and Rey sex mechanic. 1.6k words of content submitted by Irish Major Tom.
* Added four Cowgirl Ending scenes related to the new Mitsuko and Rey sex mechanic. .9k words of content submitted by Irish Major Tom.
* Added two Missionary start scenes related to the new Mitsuko and Rey sex mechanic. .5k words of content submitted by Irish Major Tom.
* Added sixteen Missionary Core scenes related to the new Mitsuko and Rey sex mechanic. 2.4k words of content submitted by Irish Major Tom.
* Added four Missionary Ending scenes related to the new Mitsuko and Rey sex mechanic. .9k words of content submitted by Irish Major Tom.
* Added a new scene to the library for Yami and Eve in the evenings. 1.6k words of content submitted by Asura.
* Added Pendleton Town Hall to the game. .6k words of content spanning location description and five small scenes.
* Added Mayor's Office to Pendleton Town Hall. .4k words of content.
* Added Data Entry Room to Pendleton Town Hall. .4k words of content.
* Added three new images for Yami to the gym involving her practicing with her sword.
* Turned the Bludwick Business Card into a proper item.
* Turned Red's Calling Card into a proper item.
* Turned the Bust A Nut into a proper vendor.
* Turned the GamePop into a proper vendor.
* Added family members to the Visiting tab on the sidebar.
* Love Shack stock page now displays the item photos.
* The Honey Pot has changed to the stock purchase display.
* Should be able to gift the Shamisen again.
* Set up Submitted Eve Jen Grounds 1 so it's a one time scene.
* Fixed a minor issue with Cody's portrait.
* Fixed an error where you would purchase chocolates and gummy worms and it wouldn't add them to your inventory.
* Fixed the distorted image on the Life Of A Fighter book.
* Fixed an issue where the Misaki Futa scene wouldn't allow you to fuck her if you had a chastity cage in your inventory, weather you were caged yourself or not.
* Fixed an issue that was breaking the Yami Eve Eavesdropping scene.
* Fixed an issue that was allowing you to visit Anna and Eve under the table during meal time when they're not seated at the table.
* The usual assortment of spelling, grammar, text box, and other minor fixes. Thank you to everyone who sent in reports, you're an amazing community and all of you help make this game what it is.
* Updated the Special Thanks area 02/15/22. If you think you belong on this list but your name isn't there, please let us know so we can get it fixed.
<div class="changelog version">
A63
</div>
* Wrote and added a new scene for Eve and Sidra to the kitchens. 2.7k words of content.
* Wrote and added a new Olivia scene to the hallway the master bedroom is on. .5k words of content.
* Wrote and added about 1.1k words of content to the first Christmas scene.
* Wrote and added two small healing scenes for the new healing option in the lab. .3k words of content.
* Wrote and added a new Vanni scene to her warehouse in the evening/early morning. .5k words of content.
* Wrote and added a collection of small scenes to fill rare situations where you meet no other conditions in certain areas (Will eventually do one of these for every location related to the mansion) Currently includes scenes that affect Attic, Ballroom, Dining Room, Entry Hall, Kitchens, Library, Living Room, Laundry area, Hallways, Servant Area, and Pantry. .3k words of content.
* Wrote and added two small scenes to the Youkai Emporium. .5k words of content.
* Added a new scene to the showers for Yami. 2.5k words of content submitted by Asura.
* Added a new scene involving Sidra and Yami to the north hall just a few minutes before Sidra's mid-day prayers. .3k words of content submitted by Asura.
* Added a new scene to the mansion involving Eve and Yami. Triggered from most of the ground floor hallway locations. 2.1k words of content submitted by Asura.
* Added a new scene to the Youkai Emporium involving Yami. 1.1k words of content submitted by Asura.
* Added a new scene to the back yard on snowy days involving Eve and Yami. 1.5k words of content submitted by Asura.
* Added three new scenes involving both Mully and Titch. Two in hallways, one in the children areas/servant area/laundry/lounge/living room. .4k words of content submitted by Asura.
* Added the option to have tea with Umi in the Youkai Emporium. Spans 28 scene segments. 3.9k words of content submitted by Irish Major Tom.
* Added a new scene for Cora to the Pendleton University. 2.2k words of content submitted by Asura.
* Added a new scene for Eve to the Master Bedroom during work hours. Requires non-virgin. 4k words of content submitted by Danniel Briggs, edited and expanded by TheArmoredFish.
* Added a new location to the city outskirts. Pendleton University. .6k words of content between location description and seven ambient scenes. One dependent on weather.
* Added the Devil Hunter Suki costume to the game as a proper item now. Including art.
* Added the Tanuki costume to the game as a proper item now. Including art.
* Added the Cutethulhu Halloween costume to the game as a proper item now. Including art.
* Added Mitsuko's dagger to the game as a proper item now. Including art.
* Added Mitsuko's photo to the game as a proper item now. Including art.
* Added Rickard's business card to the game as a proper item now. Including art.
* Added the 8th Wonder book to the game as a proper item now. Including art.
* Added the porn DVD from the Emporium as a proper item now. Including art.
* Added the Shamisen as a proper item now. Including art.
* Added the toy gun to the game as a proper item now. Including art.
* Added the e-reader to the game as a proper item now. Including art.
* Added the cherry blossom pendant to the game as a proper item now. Including art.
* Added image to a branch of Anna's birthing scene that was missing it.
* Added image to a branch of Eve's snow angel scene that was missing it.
* Added a portrait for Cody to the game.
* Minor addition and rework to Rebekkah's intro scene to account for if you aren't at the mansion when you get the call.
* Minor addition and rework to Cody's date scene to account for if you aren't at the mansion when you get prompted.
* Reworked the Schedule information to better track NPCs and tracks more characters. (Was uncredited in the A62a build. Thank you to Kwokyk over on F95 for sharing the code.)
* Reworked Cody's date content. This might result in needing to trigger the scene to unlock the date again, but dates should now trigger as intended.
* Reworked the scene where Claire delivers Misaki. Since the code was rebuilt, there was need for alternate endings in the scene for if you aren't at the mansion when the call comes in.
* Adding the dagger/photo items also most likely fixed the bug where the scenes would keep triggering when you give the photo/dagger back.
* Fixed a bug that made it so Yami wasn't starting as a virgin.
* The scene where you can sex Yami on the aphrodisiac now will properly take Yami's virginity if you penetrate her. The bug where she would leave in that scene, but still be in the mansion is now fixed also.
* Fixed an issue that was hanging up scenes in the pantry, attic, and ballroom. Should make a LOT of content available that many players were missing.
* Fixed the first Christmas scene. TheArmoredFish figured out what was hanging it up for most players so did a major rebuild of the whole thing. This was also hanging up nearly all of the toy gun scenes.
* Fixed an issue that was hanging up Mitsuko's ability to work at the dojo.
* Fixed a broken Hide and Seek scene involving Eve and Sidra. One entire branch was unreachable due to a broken link.
* Fixed an issue with Roberta's portrait so it will display properly.
* The usual assortment of spelling, grammar, text box, and other minor fixes. Thank you to everyone who sent in reports, you're an amazing community and all of you help make this game what it is.
* Updated the Special Thanks area 01/18/22. If you think you belong on this list but your name isn't there, please let me know so I can get it fixed.
<div class="changelog version">
A62a
</div>
* Fixed an issue that was causing Cody's date from throwing errors.
* Fixed an issue with Vanni's warehouse where a link wasn't working in a scene.
* Fixed an issue where Vanni's warehouse was available for players before you met her.
* Fixed an issue where Eve's kitchen virginity scene was missing part of the scene under some circumstances.
* Fixed an issue that was causing problems with several of the eavesdropping scenes.
* Fixed an issue that was breaking Eve's cosplay content in the Emporium.
* Fixed the Theater so you can gain job experience. This will affect pay, but doesn't currently have any unique scenes related to advancement.
* Survey work better takes your computer into account.
* Karen phone call is now less often.
* Mitsuko scene where she finds the Anna/Eve diary now takes into account where the book is.
* Quickiemart job should be unbroken.
* The usual assortment of spelling, grammar, text box, and other minor fixes. Thank you to everyone who sent in reports, you're an amazing community and all of you help make this game what it is.
* Updated the Special Thanks area 01/04/22. If you think you belong on this list but your name isn't there, please let me know so I can get it fixed.
<div class="changelog version">
A62
</div>
* Wrote and added Getaway Driver content for Vanni's gang. Can trigger at random in Vanni's Warehouse. 7.2k words of content sponsored by Fusing.inc
* Wrote and added a new scene related to Anna's wedding. Takes place in the attic in the evening hours. 1.5k words of content.
* Wrote and added a new Mully scene that appears in the lounge. .1k words of content.
* Wrote and added a new Mully Christmas scene that appears in the hallways during the last half of December. .2k words of content.
* Wrote and added a new Titch Christmas scene that appears in several rooms in the mansion during the last half of December. .1k words of content.
* Added a new Christmas show to the television. Bit of naughtiness. Available only in December. 1.5k words of content.
* Added a scene to the hallway and servant's bathrooms where Eve peeks on Yami in the shower. 5k words of content submitted by Asura
* Added an new scene where you can peek on Yami in the shower to the mansion's hallway bathrooms. 2.5k words of content submitted by Asura.
* Added an ambient scene with Red and Yami at Wet Willy's Titty Trap. .3k words of content submitted by Asura.
* Added an ambient scene with Red, Yami, and Jen to the mansion. .2k words of content submitted by Asura.
* Added three new eavesdropping scenes to the game. These include appearances from Bridgette, Bubbles, Jen, Misaki, Olivia, Rebekkah, Sidra and/or Yami. .9k words of content submitted by Don_Diego.
* Added a new small Christmas scene to the Master Bedroom. Requires Eve to not be a virgin and plays out any time after the 14th of the month. .1k words of content submitted by evilgenius97.
* Added a new scene for Cody to the game. If you've agreed to a date with him, then it should trigger naturally the next Saturday morning when you enter any of the mansion's hallway locations. 2.6k words of content submitted by Irish Major Tom.
* Added a new image with Anna in her wedding dress as she's fitted for the upcoming wedding.
* Added Driving, Fitness and Job Experience to the protagonist cheats.
* Added Cody to the cheat menu in the Town NPCs area.
* Added Roberta to the cheat menu in the Town NPCs area.
* Added the ability to add Mully to the mansion to the cheat menu.
* Added the ability to add Titch to the mansion to the cheat menu.
* Added a new Drive skill to the game and updated the cheat menu accordingly.
* Added job experience to the cheat menu.
* Fixed an issue where job experience wasn't saving.
* Fixed an issue that was preventing a large scene involving Yami and Eve from playing as intended in the living room.
* Fixed an issue where the Mitsuko wolf TF scene would happen without you having bought the wolf hair first.
* Some minor revision work to some of the eavesdropping content.
* The usual assortment of spelling, grammar, text box, and other minor fixes. Thank you to everyone who sent in reports, you're an amazing community and all of you help make this game what it is.
* Updated the Special Thanks area 12/25/21. If you think you belong on this list but your name isn't there, please let me know so I can get it fixed.
<div class="changelog version">
A61
</div>
* Wrote and added a new scene to Vanni's Warehouse. 1.9k words of content sponsored by Fusing.inc
* Wrote and added a new street crime scene to the bad part of town at night. Related to Vanni's gang. .5k words of content sponsored by Fusing.inc
* Wrote and added three new small scenes to Vanni's warehouse. .4k words of content sponsored by Fusing.inc
* Added the option to back out in Red's second mansion scene. .1k words of content.
* Added a new scene to the television. .3k words of content submitted by Asura.
* Added a new scene to the living room between 9pm and 11pm involving Yami and Eve. 15.3k words of content submitted by Asura.
* Added a new scene to the north and south halls involving Red and Yami. .2k words of content submitted by Asura.
* Major revision to one of Yami's town scenes. Submitted by Asura.
* Added a new scene to The Dojo in Pendleton to let Mitsuko work there. 1.1k words of content submitted by Irish Major Tom.
* Added a new shower scene for Olivia to the shower function in the game. 1k words of content submitted by Don-Diego.
* Added new survey work to the study. 5 new intros and three new work scenes. All of these are specific to the computer you currently own. .8k words of content submitted by Don_Diego.
* Added a new scene for the Quickiemart job, which displays if you quit, and go for a second or consecutive interview. .3k words of content submitted by Don Diego.
* Added seven new driving to town scenes that are dependent on someone being present with you at the time. 2.9k words of content submitted by Don-Diego.
* Added two new driving home scenes that are dependent on someone being present with you at the time. .1k words of content submitted by Don_Diego.
* Added an image to the scene where Eve gives you a blowjob under the desk in the study.
* Added 20 new Toddler images to the game. Not yet accessed within any scenes.
* The usual assortment of spelling, grammar, text box, and other minor fixes. Thank you to everyone who sent in reports, you're an amazing community and all of you help make this game what it is.
* Updated the Special Thanks area 11/20/21. If you think you belong on this list but your name isn't there, please let me know so I can get it fixed.
<div class="changelog version">
A60
</div>
* Wrote and added a new Vanni scene to Vanni's Warehouse. This one kickstarts the storefront renovation. 1.8k words of content sponsored by Fusing.inc.
* Wrote and added a new Vanni scene to Vanni's Warehouse. .8k words of content sponsored by Fusing.inc.
* Wrote and added some new Trick or Treating content to the game. Three new scenes involving Eve, seven new scenes involving Eve and Sidra. 3.8k words of content.
* Added a new scene related to Eve to the Youkai Emporium. 1.1k words of content submitted by Irish Major Tom.
* Added a new scene for Mistuko to the Pendleton Park. It's pretty rare and takes place during daylight hours. .5k words of content submitted by Irish Major Tom.
* Added a new scene for Mitsuko to My Neighbor's Closet. 5.7k words of content submitted by Irish Major Tom.
* Added a new scene for Cody to the Muffin Top in Pendleton. 1.4k words of content submitted by Irish Major Tom.
* Added a new scene involving Eve and Jen in the Entry Hall. 1k words of content submitted by The Exile.
* Added a new scene for Eve to the Attic in the mansion. 2.1k words of content submitted by Scoots.
* Added a new scene involving Anna, Eve, and Yami to the north and south hallways late in the evening. 9.1k words of content submitted by Asura.
* Added a new location to the game. Pilfered Pawn. Requires that you upgrade the storefront related to Vanni's gang. 1.6k words of content sponsored by Fusing.inc.
* Removed Blackjack from the game until we have a chance to properly unfuck it.
* Added an image for the short story The End in the Theater Mode (Cheat build version of game.)
* Added character art to the doll system for Cody.
* Added character art to the doll system for Roberta.
* Added character art to the doll system for Shanaya.
* Added item art for all four computers and the silver chastity cage.
* Fixed an issue that was preventing one of the scenes from Tricky Dick's from playing as intended.
* The usual assortment of spelling, grammar, text box, and other minor fixes. Thank you to everyone who sent in reports, you're an amazing community and all of you help make this game what it is.
* Updated the Special Thanks area 10/27/21. If you think you belong on this list but your name isn't there, please let me know so I can get it fixed.
<div class="changelog version">
A59
</div>
* Wrote and added a new scene in Anna's wedding storyline, allowing you to choose and invite your family to the wedding. Brief interactions with each family member. 6.7k words of content.
* Wrote and added a new stripping scene for Vanni's place. This one involves some interaction with Vanni herself including two different potential sex scenes depending on relationship. 2.2k words of content sponsored by Fusing.inc.
* Wrote and added a new warehouse scene for Vanni's place. 1.2k words of content sponsored by Fusing.inc.
* Wrote and added a new scene to the Child Play area for a child between the ages of 3 and 5 where you can read to your child. .4k words of content.
* Wrote and added two new phone call scenes. Am working on getting all of the phone calls into their own array for simplicity. This will help with scene distribution as we get the NPC movement system further implemented.
* Added a group of six small scenes for Elodie to the park. .4k words of content submitted by Irish Major Tom.
* Added a group of six small scenes for Elodie and Red to the park. .5k words of content submitted by Irish Major Tom.
* Added first meeting with a new character named Carmen to the RockHard Gym. .9k words of content submitted by Irish Major Tom.
* Added first meeting with a new character named Cody to the RockHard Gym. 1.2k words of content submitted by Irish Major Tom.
* Added a workout scene to the RockHard Gym involving Cody. .4k words of content submitted by Irish Major Tom.
* Added a workout scene to the RockHard Gym involving Cody. 1.6k words of content submitted by Irish Major Tom.
* Added a workout scene to the RockHard Gym involving Cody. .5k words of content submitted by Irish Major Tom.
* Added a workout scene to the RockHard Gym involving Cody. 2.9k words of content submitted by Irish Major Tom.
* Added a workout scene to the RockHard Gym involving Cody. 2k words of content submitted by Irish Major Tom.
* Added a workout scene to the RockHard Gym involving Cody. 1.1k words of content submitted by Irish Major Tom.
* Added a workout scene to the RockHard Gym involving Cody. .7k words of content submitted by Irish Major Tom.
* Added the RockHard Gym to South Main. Includes 8 small scenes. 1k words of content submitted by Irish Major Tom.
* Added a new scene to Isawu Cumming Occult shop. .3k words of content submitted by Irish Major Tom.
* Added a new scene for Mitsuko to the laboratory. This is a wolf transformation themed scene. Requires a very high Alchemy skill. 2.8k words of content submitted by Irish Major Tom.
* Added a new scene to the Pendleton Park for Cora. 8am-10am. 2.3k words of content submitted by Asura.
* Added a new scene to the back yard involving Rey and Bubbles if Rey has his bunny. .9k words of content submitted by Scoots
* Added new eavesdropping scenes to the game. This involves nearly every character who can come to the mansion, including pets. 4.7k words of content submitted by Don_Diego.
* Added a new NPC to the gym named Cody.
* Added a new NPC to the gym named Carmen.
* Revision work done to the code of the following NPCS: Daniella, Rey, and Mitsuko.
* Added MC's father Roger to the game.
* Added MC's mother Miranda to the game.
* Added MC's older brother Zach to the game.
* Added MC's older sister Kelly to the game.
* Added MC's younger brother Chet to the game.
* Added MC's younger sister Chloe to the game.
* Added an image to the Futa Misaki/Rey sex scene in the pantry.
* Added an image to Anna's birthing scene.
* Added an image to Eve's birthday party.
* Added "Wolf Hair" item to the Occult shop.
* Updated Troubleshooting Guide with how to reset broken variables.
* Revised Rebekkah's intro scene.
* Added SubscribeStar to the intro page of the game.
* Fixed an issue that was hanging up Maki's content if you didn't call her right away.
* Fixed an issue with Misaki's Futa TF scene so it would better account for MC chastity.
* Fixed an issue that was letting Christmas decorations to be set more than once. (Honest, it's really fixed this time!)
* The usual assortment of spelling, grammar, text box, and other minor fixes. Thank you to everyone who sent in reports, you're an amazing community and all of you help make this game what it is.
* Updated the Special Thanks area 09/28/21. If you think you belong on this list but your name isn't there, please let me know so I can get it fixed.
<div class="changelog version">
A58
</div>
* Wrote and added the ability to mug people to the game. Accessible by way of Vanni's gang. 3.4k words of content sponsored by Fusing.inc.
* Wrote and added a new scene involving Rey and Futa Misaki to the pantry. 4.2k words of content.
* Wrote and added the ability to spar in the gym. Anna only at this point in time and she must be in the room for it to be available. 3.5k words of content.
* Wrote and added a new scene for Eve to guest rooms. Low probability to trigger. .4k words of content because someone on F95 was a smartass and I smartassed back.
* Wrote and added two new scenes for the Bookworm in Pendleton. One is dependent on it rainy/stormy outside. .2k words of content.
* Wrote and added one new scene to the Muffin Top between 6am-10am. .1k words of content.
* Added a new scene where you can purchase a birthday gift for Anna. This scene was written long ago but was lost in my WIP folder. As I've been cleaning up that folder, I've been trying to get old WIP pieces of content added. Scene was sponsored by Matty as part of a bigger group of scenes at the time. .6k words of content.
* Added four small scenes for Jen to the mansion. All take place during daytime hours (Some variation) with one scene in the attic, two in the kitchen, and one in the living room. .3k words of content submitted by The Exile.
* Added a new scene for Eve in the lounge where you can drink with her. 3.9k words of content submitted by Mathias.
* Added one new image for Eve to the scene where she's making snow angels.
* Added nine new images to the Child Play Area. Three each for the two construction phases and three for the completed room.
* Added nine new images to the Nursery. Three each for the two construction phases and three for the completed room.
* Added Miyako and Emiko to the children's menu.
* Added age display to NPCs.
* Added a display to show baby ages within one month of age in the NPC menu.
* Did a little more revision work to Mitsuko's birthing content.
* Cleaned up a couple more instances of Rey's pronoun code having errors.
* Fixed an issue that was hanging up several of the phone calls capable of appearing in the game. This includes three of Red's scenes.
* Fixed an issue that was preventing children under 9 months of age from appearing (Age was being counted from conception instead of birth.) This single fix should more than double the amount of baby content you will be seeing in the mansion. This will not reset the ages of existing children, but new children should start at the correct age moving forward.
* Fixed a variety of issues in the baby play content such as code displaying rather a child's name or gender, and red error boxes appearing. Baby play and reading to children is now locked to waking hours. (5 am to 10 pm)
* Fixed an issue that was allowing you trick or treat with Eve every month and was locking it to the wrong region.
* Fixed an issue that was allowing the Christmas decorating scene to play more than once each year.
* Fixed an issue that was making Anna's Christmas trip into town repeatable.
* Fixed an issue that was hanging up really old saves with Trick or Treating with Eve.
* Fixed Misaki's living room sex so that it only plays for appropriate genitalia.
* The usual assortment of spelling, grammar, text box, and other minor fixes. Thank you to everyone who sent in reports, you're an amazing community and all of you help make this game what it is.
* Updated the Special Thanks area 08/29/21. If you think you belong on this list but your name isn't there, please let me know so I can get it fixed.
<div class="changelog version">
A57
</div>
* Wrote and added a new crime related scene to Vanni's warehouse late in the evening. 4.4k words of content sponsored by Fusing.inc.
* Wrote and added a new scene for Anna that triggers between 4:30 and 5:10 in the morning in the kitchen and ends in the master bedroom. Requires that your relationship is middling or higher and that Anna shares a bed with you. This scene can play out more than a dozen different ways depending on if you have children, the age of the children, or how many children you have. Child variants should start appearing between the ages of 2 and 8. 4.1k words of content.
* Wrote and added a new scene for Olivia in the mansion. Plays out in hallway locations with variants for all relationship ranges. 1.4k words of content.
* Wrote and added a scene to commission the construction of the Nursery in the mansion for Roberta. .6k words of content.
* Wrote and added the ability to read stories to the children in the mansion. At present we only have two stories. Two intro pieces .2k words of content between them. Note that only one story is available in the Nursery while two are available in the Children's area.
* Wrote nine small scenes for the Children's area. Anna, Eve, and Misaki all have content depending on age, quantity, and parentage of children present. .8k words of content.
* Wrote and added a new apples scene for Gaia that plays in the mid/high to high relationship range. .2k words of content.
* Wrote and added the Nursery to the mansion. This is much more involved than most locations as it has two construction phases. Primary construction phase has two room descriptions and four scenes. The final construction phase has two room descriptions and four scenes. And the completed location has two room descriptions, three generic scenes, three small Anna scenes, and three small Eve scenes. 3.4k words of content.
* Added the ability to play with your small children (Peek-a-boo, playing with blocks, etc) in the nursery. This includes three intro scenes, seven core scenes, and three ending scenes. 2.7k words of content co-written with TheArmoredFish.
* Added a new children's story to the game "The Butterfly and the Cat." .4k words of content submitted by TheArmoredFish.
* Added a new children's story to the game "Stories Penipei Forgot." .9k words of content submitted by Deadly_Knight.
* Added a new Mitsuko scene. She removes the chastity device in this one. 2.2k words of content submitted by Irish Major Tom.
* Added a version of Mitsuko's birthing where she actually gets to name the twins instead of the MC being able to override. Replaced old version with single child event for future births. Grows her birthing content by about 1k words. submitted by Irish Major Tom.
* Added a revision to Yami Ambient 3 that adds about .2k words of content to the scene.
* Added Pendleton Outskirts to Pendleton. Includes location description and five small ambient scenes. .6k words of content.
* Added Hospital Lobby to Outskirts in Pendleton. Includes location description and five small ambient scenes. .4k words of content.
* Added Maternity Ward to the Hospital in Pendleton. Includes location description and four small ambient scenes. .4k words of content.
* Added Room C14 to the Maternity Ward in the Hospital in Pendleton. Includes location description and four small ambient scenes. .4k words of content.
* Added one image to the Livingroom for when you watch the Television. Appears in several scenes.
* Added children to the NPC menu in the mansion.
* Updated Attic to use NPC movement system.
* Updated Ballroom to use NPC movement system. (This is the moment I realized just how big this project was going to be. :P )
* Updated Rebekkah's pantry content to make use of the NPC movement system.
* Fixed an issue that was preventing you from giving Mitsuko the Shamisen from the Youkai Emporium.
* Fixed an error that was breaking Elodie's force conception cheat in the cheat menu.
* Generic birthing scenes now use first name rather than nickname.
* Refined the cheat menu by removing redundant code, moving characters around, and making toggles for characters in a grey area category. (Olivia's name will now move from Town NPCs to Mansion Residents when she starts living with you.)
* Several portraits received revisions for the sake of consistency (Some had white backgrounds, some did not. They now all have white backgrounds.)
* Fixed an issue that broke the blackjack game when drawing a card.
* Fixed an issue preventing the stripping content from properly triggering at Vanni's.
* Fixed issue that allowed you to setup computers before you bought any.
* Removed placeholder for some of the unwritten Pet Play content. Should no longer receive "Not yet written" messages when playing that content.
* Adjusted travel times inside of town so not everything takes the same amount of time to travel it.
* Fixed an issue that was causing you to not be charged when purchasing the Shamisen from the Yokai Emporium.
* The usual assortment of spelling, grammar, text box, and other minor fixes. Thank you to everyone who sent in reports, you're an amazing community and all of you help make this game what it is.
* Updated the Special Thanks area 08/09/21. If you think you belong on this list but your name isn't there, please let me know so I can get it fixed.
<div class="changelog version">
A56
</div>
* Wrote and added the option to "Tickle" Anna to the Stocks in the dungeon. Three intro scenes and eight core pieces. 1.5k words of content sponsored by Fusing.inc.
* Wrote and added the option to "Edge" Anna to the Stocks in the dungeon. Two intros, seven core pieces, one denial ending, and one orgasm ending. 2.5k words of content sponsored by Fusing.inc.
* Wrote and added more stripping content for Vanni's warehouse. One new "Strip show" intro, and four interactive scenes to follow. 5.3k words of content sponsored by Fusing.inc.
* Wrote and added a new scene to the Love Shack in Pendleton. .3k words of content.
* Wrote a gifting scene for the Shamisen if you buy it for Mitsuko at the Youkai Emporium. .3k words of content.
* Wrote and added a new winter time scene for Gaia in the dining room. .5k words of content.
* Wrote and added a scene to contract the construction of the Child Play Area in the mansion. .6k words of content.
* Added an alternate version of Anna's birthing scene. 1.1k words of content.
* Added the Children's Play Area to the mansion. This is much more involved than most locations as it has two construction phases. Primary construction phase has two room descriptions and four scenes. The final construction phase has two room descriptions and four scenes. And the completed location has two room descriptions and thirteen scenes. Nine of these scenes are dependent on having one or more children in a specific age range. Age ranges cover kids up to 8 years old. 4.5k words of content co-written with TheArmoredFish.
* Wrote and added an average computer into the study (Unlocked through purchase.) .2k words of content.
* Wrote and added a good computer into the study (Unlocked through purchase.) .2k words of content.
* Wrote and added a high end computer into the study. (Unlocked through purchase.) .2k words of content.
* Wrote and added Roberta's intro scene. .4k words of content.
* Wrote and added Elmwood Lane to the game. This is a suburb area for NPC housing. Currently includes 33 unique ambient scenes depending on season, weather, whether you have met Katy, and time of day, but no interactive content yet. 1.2k words of content.
* Added a new scene for Gaia and Yami to the pond area late in the evening. 2k words of content submitted by Asura.
* Added a new scene for Katy to the Doggy Style Pet Store in Pendleton. This scene leads to a date scene that is not yet in the game. 1.9k words of content submitted by TheArmoredFish.
* Added a 2 new texting scenes to serve as a reminder for the amusement park date. One happens if you go to bed the night before. The other happens morning of, at 8 AM. The second text scene has a variant for if you missed the first text scene. .3k words of content submitted by TheArmoredFish.
* Added 26 new ambient scenes for Katy that happen on Elmwood Lane, after you have learned her address. A variety of scenes that include weather, seasonal, on off work, and holiday variants. 2k words of content submitted by TheArmoredFish.
* Added a new image of Eve stargazing with you to the Stargazing content.
* Added three new images for Mully where he's stealing panties.
* Added two new images to the GamePop store.
* Added a revised character portrait for Anna. Original one has been renamed so players who prefer that can rename. This was done to bring the art more in line with other art in the game.
* Added a revised character portrait for Eve. Original one has been renamed so players who prefer that can rename. This was done to bring the art more in line with other art in the game.
* Added a revised character portrait for the main character. Original one has been renamed so players who prefer that can rename. This was done to bring the art more in line with other art in the game.
* Revised Mitsuko art for the following: Shower Cunnilings, Eve Tickling her, Sauna with Anna, and her Intro scene.
* Added a new NPC by the name of Roberta. She is the owner of the construction crew you can hire to modify the mansion.
* Added remodel options, available through the study. This will allow you to remodel/upgrade rooms in the mansion. (Not much here yet, but we're working on it.)
* Added a way to remove the chastity device from the player character to the settings menu.
* You can now give Mitsuko gifts. Currently only the Shamisen.
* You can now access Mitsuko's closet and change her clothes.
* You can now access Misaki's closet and change her clothes.
* Have finished integrating hair styles into the game.
* Added alternate text for scenes related to Mitusko's Shamisen content.
* Added Misaki's talk menu. Currently this is only available if have bought and gifted the remote sex toy to Misaki, as it is used to control the put the sex toy in, and take it out content.
* Added the option to remotely control Misaki's sex toy to the side bar.
* Added new gift hints to the gifting menus to provide more of a hint of the current gifts available for each girl.
* Added back buttons to NPC menus to improve navigation.
* Added a "Custom Images" file to the game folder. This includes instructions for how to add custom images for your characters to the game.
* Fixed a continuity issue in Katy's park scene.
* Fixed an issue that was preventing one of Anna's baby scenes from appearing.
* Fixed an issue that was preventing generic child content from triggering properly.
* Fixed an issue where you could gift chocolates and gummy worms to Anna and Eve before you purchased any.
* Fixed some quirkiness in the pronoun code.
* Fixed an issue where the GamePop store was open for 24 hours a day. It is now open from 10 AM to Midnight.
* The usual assortment of spelling, grammar, text box, and other minor fixes. Thank you to everyone who sent in reports, you're an amazing community and all of you help make this game what it is.
* Updated the Special Thanks area 07/09/21. If you think you belong on this list but your name isn't there, please let me know so I can get it fixed.
<div class="changelog version">
A55
</div>
* Wrote and added a new Vanni scene to her warehouse in the evenings. .5k words of content sponsored by Fusing.inc.
* Wrote and added the ability for the MC to exotic dance in Vanni's warehouse. Shake your junk! Be oggled by the girls! Profit! This includes two intro scenes, two playful dance scenes, two short strip scenes, and two ending scenes at this time. 2.3k words of content sponsored by Fusing.inc.
* Wrote and added Edging to the dungeon for Misaki. 2.2k words of content sponsored by Fusing.inc.
* Wrote and added Tickle Torture to the dungeon for Misaki. 1.7k words of content sponsored by Fusing.inc.
* Wrote and added sex toy content for Misaki for if you buy the new remote toy at the Love Shack. 2.1k words of content.
* Wrote and added a new bed time scene for Olivia. .9k words of content.
* Wrote and added two new phone scenes for Olivia if you send her home after her intro. .8k words of content between them.
* Wrote and added a new scene to the Doggystyle Pet store including Lance the cat. .2k words of content.
* Wrote and added two new driving scenes. One going in to town, one coming home. This is to act as a catch-all for weather types that we currently don't have scenes for. About .1k words of content between them.
* Cheats added to cheat menu related to Chastity devices. Allows MC to add or remove the device from himself. There will eventually be scenes that let you remove it normally as well.
* Added Portrait art for Olivia.
* Added Portrait art for Vanni.
* Added Character art for Olivia.
* Added Character art for Vanni.
* Added a new piece of art to several of the RISK scenes with Eve.
* Added two new images to the GamePop store.
* Minor rewrite to the scene where you see Eve with a wheel burrow in the back yard.
* Added a new item to the Love Shack. You may now purchase a remote sex toy that can be given to NPCs (Currently only Misaki has content.)
* Fixed an issue that was affecting Elodie's content (Yes, another one. Honest, I think I have it now.)
* Fixed an issue with Bridgette's intro that was preventing much of her content from appearing properly.
* Made it possible to read Bridgette's notes as a separate command in her room.
* Fixed an issue that was making Gaia's virginity scene difficult to reach.
* Fixed an issue that was preventing Anna's Valentines scene from triggering.
* Fixed an issue that was preventing Red's mansion visit from appearing.
* Fixed some continuity issues for Katy's content. This will be most noticeable with the Park and Cookie scenes.
* Major overhaul to the hair portion of the Paper Doll code in preparation for adding the ability to change out hair styles and such.
* Fixed some incorrect hair code that was preventing hair colors from displaying in a hand full of scenes in the game.
* Full review of the paper doll code looking for missing/misnamed/incorrectly filed/etc bits. Many of these have been fixed, while we now have a much better understanding of what else needs to be done to get the paper doll working properly so it can be applied to more characters.
* The usual assortment of spelling, grammar, text box, and other minor fixes. Thank you to everyone who sent in reports, you're an amazing community and all of you help make this game what it is.
* Updated the Special Thanks area 06/08/21. If you think you belong on this list but your name isn't there, please let me know so I can get it fixed.
<div class="changelog version">
A54
</div>
* Wrote and added a scene for Vanni's Warehouse where the MC has the opportunity to earn a little money. This is the intro scene for a new way to earn money that will be added at a future date. 1k words of content sponsored by Fusing.inc.
* Wrote and added Edging content to the St Andrew's Cross for Eve. 2 intros, 6 middle segments, and 4 endings depending on the rout you choose through the scene. 2.4k words of content sponsored by Fusing.inc.
* Wrote and added Tickling content to the St Andrew's Cross for Eve. 3 intros and 11 middle segments. 2k words of content sponsored by Fusing.inc.
* Wrote and added two new scenes for playing RISK with Eve. One requires her to be pregnant. .2k words of content.
* Wrote and added a scene to allow players to buy one of four computers at the GamePop store (Scene is repeatable, allowing for the purchase of multiple computers). This will eventually lead to camgirl content, and the ability to work online. NOTE: At present, you can purchase these computers, but there is no followup scenes associated with them yet. 1.3k words of content.
* Added a new scene involving Mitsuko and Maki for if Mitsuko is pregnant. Appears in living room and lounge. .3k words of content submitted by Irish Major Tom.
* New location "Small Church" added to West Street. 1k words of content spanning the location and eleven small ambient scenes.
* Created and added the cheap computer to the GamePop store.
* Created and added the mid-grade computer to the GamePop store.
* Created and added the good computer to the GamePop store.
* Created and added the high end computer to the GamePop store.
* Created a female chastity device. Has been added to the game but does not currently have any content.
* Integrated art into Mitsuko's Love Shack scenes as appropriate.
* Added 1 new image for Anna to the library, appears in several scenes.
* Added 20 new images to the front yard of the mansion. Includes seasonal and weather art.
* Added 3 new images for Vanni's Storefront to the bad part of town.
* Added 1 new image for Vanni's warehouse to the bad part of town.
* Added 3 new images. One to cigarettes, cigars and playing cards at the gas station.
* Added 2 new images. One of gummy worms and one of chocolate to the candy store.
* Updated the Youkai Emporium art for time of day and to include Venus as appropriate.
* Added a highlighted gold bar in the changelog where each game version is listed. This is intended to break up the page so it's easier to find the changelogs for each version of the game. Has been implemented back to A50.
* Time sensitive sex endings in Master Bedroom related to Misaki should be triggering at the appropriate times now.
* Made a revision to the scene where you can lock futa-Misaki in chastity. Should now require you to own a chastity cage and the scene has been modified to reflect this.
* Added an option to back out of sex scenes with Anna, Misaki, and Rey.
* Anna's interactive sex content is now affected by Chastity Devices. Includes some rewrites and expanded content to reflect if you are caged or not.
* Eve's interactive sex content is now affected by Chastity Devices. Includes some rewrites and expanded content to reflect if you are caged or not.
* Misaki's interactive sex content is now affected by Chastity Devices. Includes some rewrites and expanded content to reflect if you are caged or not.
* Mitsuko's interactive sex content is now affected by Chastity Devices. Includes some rewrites and expanded content to reflect if you are caged or not.
* Rey's interactive sex content is now affected by Chastity Devices. Includes some rewrite and expanded content to reflect if you are caged or not.
* Sidra's interactive sex content is now affected by Chastity Devices. Includes some rewrite and expanded content to reflect if you are caged or not.
* NOTE: The interactive sex content noted above is the interactive sex that can be triggered on command. We are still working on converting other scenes.
* Fixed an issue that was preventing Anna's Valentines day date from triggering.
* Fixed an issue that was preventing much of Eve's Halloween content from triggering properly.
* Fixed an issue that was preventing futa-Misaki's Missionary sex content from appearing.
* Fixed an issue that was allowing period related content to appear at times it should not have. I might have missed a couple of scenes, but most of the period related content should now be limited to that time of month.
* Fixed an issue that was causing Rey's hair to display the wrong colors at times.
* Fixed a couple of issues that were causing Rey to appear in the mansion too soon in his intro scene.
* Fixed an issue that was breaking some of Mitsuko's sex content.
* Fixed an issue that was breaking some of Eve's feather play dungeon content.
* Fixed an issue that was breaking Sidra's doggystyle sex content.
* Fixed some issues with character pronouns. This will be most noticeable with Rey and will also fix an issue with his cheat menu.
* Fixed an issue that was preventing chastity cages from being used when you locked characters in it.
* Fixed an issue that was allowing you to purchase additional chastity devices, but was only taking your money instead of giving additional devices. This may require that you buy new devices.
* Fixed a host of errors in Rey & Yami's Gym scene that was hanging up some content.
* The usual assortment of spelling, grammar, text box, and other minor fixes. Thank you to everyone who sent in reports, you're an amazing community and all of you help make this game what it is.
* Updated the Special Thanks area 05/13/21. If you think you belong on this list but your name isn't there, please let me know so I can get it fixed.
<div class="changelog version">
A53
</div>
* Wrote and added the third and final scene in Vanni's intro story. 2.6k words of content sponsored by Fusing.inc.
* Wrote and added a new scene to Vanni's Warehouse in the evenings. .5k words of content sponsored by Fising.inc.
* Wrote and added a new scene for Vanni to her Warehouse from, mid morning to the wee-hours of the morning. 1.4k words of content sponsored by Fusing.inc.
* Added a new scene to the Honey Pot that allows you to buy candies for the girls. 1.2k words of content sponsored by Fusing.inc
* Added a rumor of Vanni's origins to Vanni's Warehouse. .2k words of content sponsored by Fising.inc.
* Wrote and added an interactive toy gun scene for Eve to the kitchens. .9k words of content sponsored by Fusing.inc.
* Wrote and added a new news scene to the TV. .2k words of content sponsored by Fusing.inc.
* Wrote and added an interactive toy gun scene for Eve to the TV options in the living room. .8k words of content sponsored by Fusing.inc.
* Wrote and added four ambient scenes related to the toy gun. One appears in the Entry Hall, one appears in all bathrooms except master bathroom, one that appears in rooms with windows, and one involves Mully in the hallway. .3k words of content sponsored by Fusing.Inc.
* Wrote and added eight gift giving scenes related to candy purchases. Four for Anna, four for Eve. 2.8k words of content sponsored by Fusing.inc.
* Wrote and added three new variants to the scene where you can help Anna make beds. .5k words of content.
* Added an option for you to choose to avoid Katy's future content during her intro in the Doggystyle Pet Store. .2k words submitted by TheArmoredFish.
* Added a revision to one of the Jen/Mully scenes at the Doggy Style pet store to reflect if you have met Katy yet or not. .2k words of content submitted by TheArmoredFish.
* Added 13 new Bridgette Karaoke Inserts. 2.6k words of content submitted by ManlyMann.
* Added a new scene related to Bridgette's notes to her bedroom. 1.3k words of content submitted by ManlyMann.
* Added a second scene related to Bridgette's notes to her bedroom. .1k words of content submitted by ManlyMann.
* Added nine notes that you can read that give hints about Bridgette's past. 1k words of content submitted by ManlyMann.
* Added a new scene for Maki and Bubbles to the Ballroom when they are visiting. 1.3k words of content by LFN Park.
* Added a new scene to the Drinking Donkey involving Claire and Red. .9k words of content submitted by Irish Major Tom.
* Added four small scenes involving Eve, Mitsuko and Mully to the grounds. Three to back yard, one to east and west yards. .3k words of content submitted by Irish Major Tom.
* Added 11 new small scenes to the GamePop store. .5k words of content submitted by Irish Major Tom.
* Added a new cuddle option for Mitsuko to the couch in the living room of the mansion. 3 starting scenes, 6 middle scenes, 3 ending scenes. 4.9k words of content submitted by Irish Major Tom.
* Added a late night scene related to Yami to the mansion. 1k words of content submitted by Don_Diego.
* Added a fairly extensive expansion to Eve's kitchen virginity scene to better account for relationship variants. Huge thanks to Don_Diego for the rework. 3.2k words of content submitted by Don_Diego.
* Added a new scene to West Street in Pendleton that plays rarely late at night. .2k words of content submitted by Principle Chorus.
* Added the ability to collect earnings from Vanni's organization if you take over. At present, it's not a huge amount of money right now, but you'll earn it if you work or not, and there will be exponential growth possible.
* New location "The OTHER Pendleton Arms" added to the bad part of town. 1.2k words of content spanning location description and six ambients.
* New location "Storefront" added to the bad part of town. Unlocks through Vanni's intro storyline. .3k words of content spanning location description and four small ambients.
* New location "Warehouse" added to the bad part of town. Unlocks through Vanni's intro storyline. .6k words of content spanning location description and eight small ambients.
* Added two new items to the Honey Pot. Chocolates and Gummy Worms.
* New NPC added to The OTHER Pendleton Arms named Matt.
* Added 20 new images to North Main to reflect weather and seasonal changes.
* Added 20 new images to Mid Main to reflect weather and seasonal changes.
* Added 20 new images to South Main to reflect weather and seasonal changes.
* Revised 6 of Mitsuko's images to fine tune her appearance.
* Fixed a bug that was causing players to receive either a pack of cigarettes or cigars when when only bought one or the other the first time they purchased one of those products.
* Fixed an issue that was only allowing Elodie's first scene to appear. ALL of her content should now be appearing in game.
* Fixed an issue that was allowing Elodie to appear at the Honey Pot as a known character before you've met her.
* Fixed an issue with the Youkai Emporium that was making all of its content unavailable.
* Fixed an issue that was preventing the day to progress when working as a bouncer at the club.
* Lots of little things. Special thanks to TheArmoredFish and Principle Chorus for all the amazing help they give.
* The usual assortment of spelling, grammar, text box, and other minor fixes. Thank you to everyone who sent in reports, you're an amazing community and all of you help make this game what it is.
* Updated the Special Thanks area 04/13/21. If you think you belong on this list but your name isn't there, please let me know so I can get it fixed.
<div class="changelog version">
A52
</div>
* First release of our game guide provided with the game. Check the same folder you opened the game from. Thanks to TheArmoredFish for doing the heavy lifting on this project.
* Wrote and added the second scene in Vanni's intro set. 3.3k words of content sponsored by Fusing.inc.
* Wrote and added a new interactive scene for Eve to the hallway locations during work hours. 1.8k words of content.
* Wrote and added a new interactive Hide and Seek event for Eve. .7k words of content sponsored by Fusing.inc.
* Wrote and added two new ambient Hide and Seek events .6k words of content between them sponsored by Fusing.inc.
* Wrote and added two new Vanni scenes that can happen late at night in most of Pendleton. Some areas are more frequent than others. 1.3k words of content sponsored by Fusing.inc.
* Wrote and added the first episode of a new TV show in the game simply called Guardian. .7k words of content.
* Added interactive sex for Sidra to the bedroom. Includes Doggystyle, Doggystyle Anal, Missionary Oral Receive, and Mating Press positions. Not an exact number, but somewhere in the neighborhood of 17k words of content submitted by hospoguy76.
* Added a set of nine new scenes to the bathing room. They take place before and/or after work hours. All include Mitsuko, three include Anna, three include Eve, and three include Rey. .9k words of content submitted by Irish Major Tom.
* Added a new scene to the Drinking Donkey that shows you Claire and Red meeting for the first time. 1.9k words of content submitted by Irish Major Tom.
* Added a followup scene to the Drinking Donkey related to Claire and Red's first meeting. .6k words of content submitted by Irish Major Tom.
* Added a new scene for Mitsuko to the Master Bedroom during work hours. 1.6k words of content submitted by Irish Major Tom.
* Added a new scene to the Yokai Emporium. Includes some additional content if you own Mitsuko. .4k words of content submitted by Irish Major Tom.
* Added a new scene to the Yokai Emporium that can trigger if you own Mitsuko. 1.8k words of content submitted by Irish Major Tom.
* Added a new scene involving Bridgette and Eve to the living room. Requires that they have kissed. 4.7k words of content submitted by ManlyMann.
* Added a new scene for Bridgette to the West and East yards in the early evenings. 3.5k words of content submitted by ManlyMann.
* Added a new scene for Bridgette to the hallway locations during work hours. .6k words of content submitted by ManlyMann.
* Added three small scenes involving Bridgette to the kennels. .2k words of content submitted by ManlyMann.
* Added a new piece to the Theater Mode in the Cheat Build of the game. Bridgette's Lost Diary has been added to the "Pre Game Events" section. 3.3k words of content submitted by ManlyMann.
* Added a new work time scene to the lounge involving Eve and Yami. 2.3k words of content submitted by Asura.
* Added a new location GamePop to South Main. Includes 5 small scenes. Nothing to do here yet, but you will eventually be able to buy new computers here. .6k words of content.
* Added cheat options for Elodie to the game.
* Added a single piece of art related to the jewelry store to the game. (Currently only appears in the scene you buy Anna's engagement ring.)
* Added a new piece of art related to Anna's proposal scene.
* Added a new piece of art related to Anna's wedding dress.
* Added a new piece of art for Mitsuko related to Anna's wedding story arc.
* Added a new piece of art for Katy to the Doggystyle Pet Store.
* Updated Katy's doll art and portrait.
* Added a fan made map to the Maps folder in the images folder. This includes a basic map of the entire game, not everything is exact, but it goes do a good job of creating an overall picture of the game's world.
* Fixed Rey's hair inconsistencies.
* Added Rey's paper doll.
* Added Rey's closet.
* Added black skirt variants for the scene where Anna is stuck in the window. 3 new images in total.
* Added long sleeve shirts to store.
* Paper doll system should now be correctly displaying genitalia.
* Fixed an issue that was preventing hermaphrodite characters from becoming pregnant (Too many penises involved, confused the code.)
* Fixed an issue that was causing ages to display with decimals in dialogue.
* Pushed back the time window for Anna's town date content to avoid potential conflicts between the time of day and the art related to the scene.
* Lots of little things. Special thanks to TheArmoredFish and Principle Chorus for all the amazing help they give.
* The usual assortment of spelling, grammar, text box, and other minor fixes. Thank you to everyone who sent in reports, you're an amazing community and all of you help make this game what it is.
* Updated the Special Thanks area 03/13/21. If you think you belong on this list but your name isn't there, please let me know so I can get it fixed.
<div class="changelog version">
A51c
</div>
* One more sleep time error was hanging things up only if you had met Gaia.
* Ran down two scenes related to Gaia and Yami that were appearing even if you had not met Yami yet.
* Removed broken links from the Stocks/Spanking content in the dungeon.
* Bunch of little spelling/grammar things.
* Updated the Special Thanks area 02/23/21. If you think you belong on this list but your name isn't there, please let me know so I can get it fixed.
<div class="changelog version">
A51b
</div>
* Fixed a series of issues that were hanging up snips of several scenes.
* Lots of little things. Special thanks to TheArmoredFish and Principle Chorus for all the amazing help they give.
* The usual assortment of spelling, grammar, text box, and other minor fixes. Thank you to everyone who sent in reports, you're an amazing community and all of you help make this game what it is.
* Updated the Special Thanks area 02/21/21. If you think you belong on this list but your name isn't there, please let me know so I can get it fixed.
<div class="changelog version">
A51a
</div>
* Fixed an issue with the clock that was causing problems for some people.
* Fixed an issue with one of the new news scenes that was actually causing troubles with Vanni's content.
* Hand full of spelling fixes and cleanup.
<div class="changelog version">
A51
</div>
* Extended Eve's morning "Boing!" scene (If you've found the scene, you know what I'm talking about. ;) ) by about 1.4k words.
* Wrote and added a bit of morning naughtness involving Anna and Eve to when you wake up. Requires that you've lewded Eve in the past and have good relationships with both girls. 1.6k words of content.
* Wrote and added three small scenes about Pendleton crime activity that occur when you watch TV randomly. .4k words of content sponsored by Fusing.inc.
* Wrote and added the intro scene for a new character named Vanni. Takes place late night on West Street in Pendleton. Requires that you have seen the first two TV scenes mentioned above. 3.6k words of content sponsored by Fusing.inc.
* Wrote and added a Scene where Katy gives you cookies and then you join her for ice cream. Can be accessed at Doggystyle during open hours. 5.5k content collaborated between TheArmoredFish and GateKeeper.
* Added a new scene to West Street in Pendleton late at night. Plays out differently depending on if you have met Claire, Red, and/or Willy. 3.2k words of content submitted by Asura.
* Added a new scene for Shanaya to Pendleton, can appear upon entering town in the evenings. 4.8k words of content submitted by The Mysterious Stranger.
* Added a Jen masturbation scene that occurs in the upper south hallway in the evening. .9k words of content submitted by The Exile.
* Added a revision to the Jen cuddle scene in the living room that occurs when you watch TV in the evening. 1.3k words of content submitted by The Exile.
* Added two scenes involving making Maki the godmother of Mitsuko's baby. One appears during work hours in the mansion, the other in the living room during after work hours. .6k between them submitted by Irish Major Tom.
* Added one piece of art for the Anna butterfly house Valentines date.
* Added one piece of Butterfly House art that is not currently being used in the game.
* Added one piece of art for the Eve Mitsuko tickle fight scene.
* Added three pieces of art to the scene where Anna gets stuck in the window.
* Added one piece of art for the scene where Mitsuko gets molested by Red in the alley in Pendleton.
* Added new NPC template for Vanni to the game.
* Added a display to the character stats to show how far along in a pregnancy an NPC is. Should appear just below the fertility's display
* Did some work to the paper doll content so it should now correctly display changes to breast size as well as state of pregnancy as intended.
* Did some work to the paper doll content so it should now correctly display changes to hair color as intended.
* Minor rewrite to one of Eve's bed time scenes to clarify things and make the scene fit the image better.
* Fixed an issue that was allowing the new Valentines date to trigger any day of the year if you met the other conditions.
* Fixed an issue that was preventing seven of the Gaia/Yami ambient scenes from triggering properly in the back yard and trail locations.
* Fixed an issue with a Gaia/Yami apple scene that was preventing it from appearing properly.
* Fixed an issue with the Haunted Trail content that was preventing some scenes from appearing.
* Fixed an issue that was allowing Anna to drink alcohol while pregnant in some circumstances.
* Fixed an issue that was preventing the fireflies image from appearing in its scene.
* Fixed an issue that was preventing the driving image from appearing when going to or from town.
* Fixed an issue that was preventing the letter image from appearing in the game's intro.
* Fixed an issue that was preventing the Mitsuko cunnilings art from appearing in the relevant shower scene.
* Fixed an issue that was preventing the art from appearing for Eve's kitchen sex scene at certain relationship levels.
* Fixed an issue that was preventing much of Elodie's content from appearing.
* Fixed an issue that was preventing job advancement in the supermarket job.
* Fixed an issue that was preventing a low relationship Apples scene from triggering.
* Fixed an issue where all fertilizer cost the same at the farmer's market.
* Fixed an issue where Bridgette and Rebekkah were appearing in the cheat menu before they should have been.
* Made a small change to one of Anna's date scenes to give you the option to not take her if you don't want.
* Lots of little things. Special thanks to TheArmoredFish and Principle Chorus for all the amazing help they give. On the code and bug report fronts, I wouldn't know what I'd do without either of them.
* The usual assortment of spelling, grammar, text box, and other minor fixes. Thank you to everyone who sent in reports, you're an amazing community and all of you help make this game what it is.
* Updated the Special Thanks area 02/17/21. If you think you belong on this list but your name isn't there, please let me know so I can get it fixed.
<div class="changelog version">
A50
</div>
* Wrote and added a new Valentines themed scene for Anna. Requires high relationship to trigger. 7.2k words of content sponsored by Fusing.inc.
* Wrote and added a new scene for Gaia to the back yard. 1.4k words of content.
* Wrote and added a scene for children between the age of 5 and 8 that takes place in the street locations of Pendleton. Has the potential to play out differently depending on the protagonist's fitness. 1.1k words of content.
* Wrote and added a new scene with Olivia and Eve talking about slavery. .2k words of content.
* Wrote a mid-relationship variant for the second scene in Rey's M2F transformation storyline. .5k words of content.
* Contributed to a scene that appears on East Street in Pendleton involving Eve and Elodie. 2.9k words of content collaborated between Irish Major Tom and GateKeeper
* Added a new Karaoke scene for Olivia to the game. .9k words of content submitted by Don_Diego.
* Added a new scene to the mansion's lounge for Claire that can stretch into the night. Yes, I know Claire is just letting herself into the mansion at this point but it will correct itself once we finish adding the NPC movement. .9k words of content submitted by Scoots.
* Added a new costume for cosplay for Anna to the Yokai Emporium. .7k words of content submitted by Irish Major Tom.
* Added a new scene for Claire to the Drinking Donkey in the evenings. 1.4k words of content submitted by Irish Major Tom.
* Added three bathing room scenes for Mitsuko and Eve, and two for Mitsuko and Rey. .6k words of content submitted by Irish Major Tom.
* Added a back room to the Love Shack. Includes location and twelve small ambient scenes. 1k words of content submitted by Irish Major Tom.
* Added a porn filming office to the back room to the Love Shack. Includes location and eight ambient scenes. .8k words of content submitted by Irish Major Tom.
*Added a porn filming bedroom to the back room to the Love Shack. Includes location and eight ambient scenes. .9k words of content submitted by Irish Major Tom.
* Added conversations to Katy in the Doggy Style Pet Store. Three small scenes spanning 1k words of content collaborated between TheArmoredFish and GateKeeper.
* Added character art to the paper doll system for Bridgette, Katy, Rebekkah, Cora, and Red.
* Added seven images to the bed time paper doll.
* Updated all art that includes Bubbles.
* Added updated book art to the game.
* Have given Bridgette's intro a rework.
* Updated the lab to finally offer the range of transformative items that I THOUGHT were already present. Changes made are NOT yet represented in the paper doll art. Our coder PC has really done some amazing work.
* Added a paper doll system for sleeping arrangements. This is very early and only includes art for the protagonist, Anna, Eve, and Mitsuko. Our coders truly are unsung heroes.
* The scene where Mitsuko is mopping, and trips and falls on you has had its chance reduced by half in all locations, and should now occur much less often.
* Fixed an error that was hanging up the smoking content.
* Lots of little things. Special thanks to TheArmoredFish and Principle Chorus for all the amazing help they give. On the code and bug report fronts, I wouldn't know what I'd do without either of them.
* The usual assortment of spelling, grammar, text box, and other minor fixes. Thank you to everyone who sent in reports, you're an amazing community and all of you help make this game what it is.
* Updated the Special Thanks area 01/19/21. If you think you belong on this list but your name isn't there, please let me know so I can get it fixed.
A49
* Wrote and added more pet play content for Anna. Some additional content for handling her yourself. Added the ability to let Eve take the leash, and added the ability to let Misaki take the leash. Includes content for Futa Misaki if you have chosen to change her. Also includes one scene with Male Rey and a couple of appearances by Gaia. 9k words of content sponsored by Fusing.inc.
* Wrote and added mistletoe content into the Lounge for Christmas. If the room is decorated for the holiday, the content should appear. Includes content for Anna, Eve, Misaki, Olivia, Sidra, Rey and Yami. 3.2k words of content.
* Wrote and added a new scene related to Anna and Eve's past. This is the second in a chain of events started by talking with Bruce. .7k words of content.
* Wrote and added a new scene for Anna to the library related to the travel book you can purchase for her. 1.9k words of content.
* Wrote and added a new bed time event for Anna. Requires high stats with Anna and middling or higher with Eve. Also requires that Anna is sharing a bed with you. 1.1k words of content.
* Wrote and added a high relationship scene for Anna to the library in the evenings. 1.1k words of content.
* Wrote and added the ability to put Eve in the stocks in the dungeon. Includes spanking, fucking, feather play, candles and fucking machine. 5.9k words of content.
* Wrote and added the ability to put Misaki in the stocks in the dungeon. Includes spanking, fucking, feather play, candles and fucking machine. Includes scenes for Futa Misaki. 6.8k words of content.
* Wrote and added a new scene for Olivia to the dining hall during the winter months. 1.2k words of content.
* Wrote and added a new scene for Olivia to the lounge if she is living in your home. .4k words of content.
* Wrote and added a new diary entry in Belle's diary. The Great Uncle writes it after her death. .3k words of content.
* Wrote and added a new diary entry in Belle's diary. Written by the Great Uncle shortly before his death. .6k words of content.
* Wrote and added a new baby scene to the master bedroom and servant's area. .1k words of content.
* Wrote and added a new scene for Willy to the Love Shack. Somewhat rare and includes a bit of naughtyness. 1.3k words of content.
* Wrote and added a small scene for Titch intended to unbreak her introduction. .1k words of content.
* Added a date scene for Elodie to the game. Can trigger on Saturdays. 4.4k words of content submitted by Irish Major Tom.
* Added a new scene for Mitsuko to the gym in the 5am hour and evenings. 1k words of content submitted by Irish Major Tom.
* Added a new scene for Eve and Mitsuko that can trigger in the lower north hall during waking hours. Requires mid or higher stats for both characters. 4.7k words of content submitted by Irish Major Tom.
* Added a new scene for Mitsuko after work hours in the living room. 4.3k words of content submitted by Irish Major Tom.
* Added a set of 12 scenes to the Pendleton Park involving Elodie and Red. They become available only if you've progressed their relationship to a certain point. .8k words of content submitted by Irish Major Tom.
* Added 17 new scenes for Mully around the mansion. Several are unique to the hallways, living room, kitchen, or the television content, but a couple appear in most of the mansion. Among them are guest appearances by both Anna and Eve. 1.2k words of content submitted by Irish Major Tom
* Added a new interactive scene for Mully to the living room. 1k words of content submitted by Irish Major Tom.
* Added four baby scenes for the twins Emiko and Miyako to the living room. Three of them can appear in the 5am hour, all can appear in the non-work hours of the evening. .3k words of content submitted by Irish Major Tom.
* Added 20 small scenes related to chastity (Completely optional, you not only have to purchase the device, but you also have to willingly allow her to put it on you.) involving Mitsuko. 1.5k words of content submitted by Irish Major Tom.
* Added a new scene involving Rebekkah to the servant's area. .4k words of content submitted by Irish Major Tom.
* Added a new scene involving Rebekkah to the mansion that can appear most everywhere. 1.5k words of content submitted by Irish Major Tom.
* Added a series of 10 small scenes around the mansion for Rebekkah during work hours. .5k words of content submitted by Irish Major Tom.
* Added a series of 10 small scenes around the mansion for Rebekkah during non-work hours. .7k words of content submitted by Irish Major Tom.
* Added a new scene involving Elodie to the Drinking Donkey. 1.1k words of content submitted by Irish Major Tom.
* Added a new scene involving Red to West Street in Pendleton late at night. This is an alternate scene for meeting him. 1.1k words of content submitted by Irish Major Tom.
* Added a new scene for Mitsuko for when you wake up in the morning. Requires high relationship stats. 1.1k words of content submitted by Irish Major Tom.
* Added a new scene involving both Mitsuko and Eve to the ballroom, kitchens, and gym. 2.9k words of content submitted by Scoots.
* Added a new scene involving both Claire and Rey to the dining hall. 1.7k words of content submitted by Scoots.
* Added a new scene to the Karaoke stuff for Anna and Eve that requires high relationship stats for both. .8k words of content submitted by Scoots.
* Added a new scene involving Rey and Yami to the gym outside of work hours. 4.5k words of content submitted by Scoots.
* Added a new scene involving Yami to the gym during waking hours. 1.3k words of content submitted by Scoots.
* Added a new scene involving Mitsuko and Rey during December. Happens after the mansion is decorated, and before Christmas day. Appears in Living Room, Lounge, Dining Room, and Library. 1.1k words of content submitted by Scoots.
* Added a new scene for Katy and Eve to the park in Pendleton. 18.7k words of content collaborated between TheArmoredFish and GateKeeper.
* Added five small scenes for Katy to the Doggy Style pet store. 2k words of content between them submitted by TheArmoredFish.
* Added one small scene in the evenings for Katy outside the Doggy Style pet store. Can appear during the five minutes after the store closes and is set as an override so it WILL trigger if you enter the street location during that time. .2k words of content submitted by TheArmoredFish.
* Added a revision to the third Mully scene in the pet store related to Katy. 1.3k words of content submitted by TheArmoredFish.
* Added a new book to the bookworm. .5k words of content submitted by TheArmoredFish.
* Added a new scene for Yami to the mistletoe content. 3.2k words of content submitted by Asura.
* Added a new scene for Yami to the lounge. 5.3k words of content submitted by Asura.
* Added a new scene for Anna and Jen to the library. Requires that they have middling relationship values (4-6). .8k words of content submitted by TheExile.
* Added a new scene for Anna to the lounge late at night for mid/high relationship levels. 1.2k words of content submitted by TheExile
* Added a new scene to the living room during down time hours for Jen and Rey. 1.3k words of content written in a collaborative effort between Scoots and TheExile.
* Added a new breakfast under-table scene with a focus on Misaki. Scene also requires ownership of Mitsuko and Sidra. 1.4k words of content submitted by Don Diego.
* Added a new breakfast under-table scene with a focus on Mitsuko. Scene also requires ownership of Misaki and Sidra. .9k words of content submitted by Don Diego.
* Added a revision of the work time scene 21 for Mitsuko. 1.2k words of content submitted by evilgenius97.
* Added a Christmas themed scene to the Titty Twister in Pendleton during December. 1.8k words of content submitted by evilgenius97.
* Wrote and added a new location, The Honey Pot" to East Street in Pendleton. Location and six scenes, including a second scene for Elizaveta that should give players some indication of her fate. 1.6k words of content.
* Added an alternate image for Sidra if she is praying in the servant's area. Thanks to Don_Diego for the help creating the image.
* Added character art for Rebekkah.
* Added character art for Cora.
* Added character portraits for the following characters: Betty, Bridgette, Cora, Elodie, Jen, Rebekkah, Shanaya, and Willy.
* Revised Cora's intro scene.
* Added genderbending options for Misaki, Mitsuko, and Rey to the cheat menu.
* Added cheats for Katy to the Cheat Menu.
* Principle Chorus added some item functionality too the game. You can now pick up, move around, and place items in certain places. At present this is limited to books.
* Did a bunch of work to saves to prevent save bloat, so saves should load much faster now.
* Fixed an issue preventing Olivia's first mansion scene from playing, the only scene that should have appeared in the last build.
* Reworked RISK with Eve so she only flirts with you if you have kissed her before and increased it's likelihood of appearing so long as you meet that condition.
* Fixed an issue what was preventing part of Maki/Bubbles and Mitsuko's storyline from working as intended.
* Fixed an issue that allowed you to meet Gaia before you go on the picnic where Eve takes an interest in the forest.
* Made an adjustment to the code so Anna doesn't get stuck in the window nearly as often.
* Fixed an issue where the bouncer job was routing into the theater job, . . . so, . . . uh, . . . that's all new.
* Fixed an issue where Misaki's pregnancy announcement scene wasn't triggering as intended.
* Fixed an error in the second Bruce Anna and Eve past scene. It should now stop triggering after you have seen it once as intended.
* A ton of other fixes and improvements that I'm likely forgetting in the chaos that has been this last month.
* The usual assortment of spelling, grammar, text box, and other minor fixes. Thank you to everyone who sent in reports, you're an amazing community and all of you help make this game what it is. TheArmoredFish has largely taken over in this area and is doing some truly amazing work. Combining that with a couple of our members going above and beyond to report a host of minor stuff, we've got a ton of improvements in this build.
* Updated the Special Thanks area 12/23/20. If you think you belong on this list but your name isn't there, please let me know so I can get it fixed.
A48
* Wrote and added a scene related to Anna's wedding to the game. Requires that you own Mitsuko and can appear in either the Living Room or Lounge. 1k words of content.
* Wrote and added the ability to lock Anna in the stocks in the dungeon. Spanking, fucking, feather play, candles, fucking machine, lots of ways to play! 5.5k words of content sponsored by Fusing.inc.
* Wrote and added a new scene involving both Eve and Misaki. Requires goodish relationship with Eve and that she be a virgin to trigger. Set it up so that if you avoid sex with her the scene won't trigger again for people who want to keep her pure. 3.1k words of content.
* Wrote and added a new scene for Eve and Sidra related to Stargazing. Requires moderately high relationship stats with Eve and middling or higher with Sidra. 1.1k words of content.
* Wrote and added a new scene for Eve and Sidra related to Hide and Seek. 1.4k words of content.
* Wrote and added a new bed time scene for Anna at high relationship ranges and that she be sharing a bed with you. .4k words of content
* Wrote and added a scene for Gaia for bed time. Requires very good relationship with Gaia, that Eve shares a bed with you, and that she has been in the mansion before. .5k words of content.
* Wrote and added a new bed time scene for Anna for high relationship ranges. .5k words of content.
* Wrote and added a scene for children between the ages of 2 and 8 if you are the father. The child comes to you for comfort after having a bad dream. .6k words of content.
* Wrote and added three new scenes to the kennels. Two for Eve, one for Gaia. .5k words of content between them.
* Wrote and added a new scene to the TV related to Lord Patrick Reon. Few giggles, much cringe. .4k words of content.
* Wrote and added a late night scene to the sleep function where someone calls with a wrong number. Very rare. .2k words of content.
* Wrote and added a new Personal Talk scene for Anna for if you are at very good relationship ranges and call her Angel. .3k words of content.
* Wrote and added a new scene involving both Jen and Gaia to the back yard. Requires good relationship with Gaia and for it not to be winter. .7k words of content.
* Wrote and added Olivia's intro scene. It appears on West Street in Pendleton between 10pm and 2am. 1.6k words of content.
* Wrote and added five smallish scenes on the phone related to Olivia. About 1.7k words of content between them.
* Wrote and added one scene on the phone related to Olivia. 4.5k words of content.
* Wrote and added one scene to the master bedroom for Olivia. Related to bed time content. .2k words of content.
* Wrote and added a new story about the Great Uncle to the Theater Mode menu. The story gives a glimpse into how Belle meets her end. .4k words of content.
* Wrote and added a new scene for Jen and Rey to the livingroom in the evenings. .3k words of content.
* Wrote and added a parking lot to South Main where a Farmer's Market can be found over the weekends during all but the coldest parts of the year. Thanks to Principle Chorus for doing the vast majority of the code for this (And the other Farmer's Marked locations), including the vendors who you can buy new items from. Includes location description and fifteen ambient scenes. 1.7k words of content.
* Wrote and added a fertilizer shop to the Farmer's Market. Includes location and three ambient scenes .7k words of content.
* Wrote and added Little Sprouts Seeds to the Farmer's Market. Includes location and three ambient scenes. .8k words of content.
* Wrote and added Herbs of Cthulhu stand to the Farmer's Market Includes location and three ambient scenes. 1.1k words of content.
* Wrote and added Peace Love and (re)Produce shop to the Farmer's Market. Includes location and three ambient scenes. .9k words of content.
* Wrote and added part two of Final Voyage for the TV in the mansion. 1k words of content.
* Wrote and added part three of Final Voyage for the TV in the mansion. 1k words of content.
* Wrote and added part four of Final Voyage for the TV in the mansion. .9k words of content.
* Wrote and added the fifth and final part of Final Voyage for the TV in the mansion. 1.3k words of content.
* Added a fortune telling scene (Pretty silly stuff) to the library between 7pm and 9pm for Eve. 7.4k words of content submitted by Mathias.
* Added a new variant of the first Mully scene to account for if you've met Katy or not in the Doggy Style pet store. .9k words of content submitted by TheArmoredFish.
* Added a new variant of the second Mully scene to account for if you've met Katy or not in the Doggy Style pet store. .9k words of content submitted by TheArmoredFish.
* Added a new variant of the third Mully scene to account for if you've met Katy or not in the Doggy Style pet store. 1k words of content submitted by TheArmoredFish.
* Added a new scene to the Drinking Donkey for Elodie. 4.2k words of content submitted by Irish Major Tom.
* Added a new scene to the Drinking Donkey involving both Elodie and Red. Requires that you've met Elodie and have talked with her a couple of times. 1.2k words of content submitted by Irish Major Tom.
* Added a series of ten small scenes to the Drinking Donkey involving both Elodie and Red. Requires that you've seen the scene with Elodie and Red above. .5k words of content between the scenes. submitted by Irish Major Tom.
* Added a new Mitsuko scene that can appear in the master bedroom at moderately high relationship stats. .9k words of content submitted by Irish Major Tom.
* Added a new scene to the Love Shack related to the purchase of one of the items for sale there. .4k words of content submitted by Irish Major Tom.
* Added a bed time scene related to Yami that introduces her mother. Somewhat rare. 19.7k words of content submitted by Asura.
* Added a new work time scene for Jen to the mansion. Appears at middling or higher stats in most any room with a floor that can be mopped. .8k words of content submitted by TheExile.
* Misaki now makes use of the paper doll system.
* Mitsuko now makes use of the paper doll system.
* Bubbles now makes use of the paper doll system.
* Claire now makes use of the paper doll system.
* Maki now makes use of the paper doll system.
* Improved art for Jen in paper doll system
* Improved art for Yami in paper doll system.
* Added cheats for Olivia to the Cheat Menu.
* Revised Gaia's introduction scene so it doesn't seem out of place if you've visited the pond previously.
* Added a new NPC template to the game for Ally. She makes an appearance in the game already, but this will allow us to access her information as needed.
* Added a new NPC template to the game for Olivia.
* Added a new NPC template to the game for Yashahime.
* Set up the Love Shack to function as a proper merchant. Not much content there just yet, but eventually we will be including a wide range of sex toys through the store.
* TheArmoredFish spent a bunch of time converting more of the dialogue in the game to the new dialogue box system. It SHOULD be all done now, so if you see any spoken text in the game that's not part of the dialogue box stuff, PLEASE report it along with the text from the scene so we can run it down.
* TheArmoredFish also did a lot of little fixes, cleaning up old residual code, editing content for consistency, and a bunch of other stuff.
* Did some ground work for future wedding content for Mitsuko.
* Fixed an issue that was preventing Sidra's bed time scene from last build from playing properly.
* Changed the notes in the dungeon content to more accurately reflect the content that is available.
* The usual assortment of spelling, grammar, text box, and other minor fixes. Thank you to everyone who sent in reports, you're an amazing community and all of you help make this game what it is.
* Updated the Special Thanks area 11/27/20. If you think you belong on this list but your name isn't there, please let me know so I can get it fixed.
A47
* Wrote and added the ability to smoke to the game (Completely optional!) You can now purchase both cigars and cigarettes from the Bust a Nut gas station on South Main in Pendleton. Once purchased, you can smoke in the following locations: Lounge, Study, Wet Willy's, Drinking Donkey, and exterior grounds locations. There are a total of 8 cigar scenes including one each related to Anna and Gaia. There are a total of 11 cigarette scenes including one related to Anna, two related to Eve, and two related to Gaia. 5.2k words of content sponsored by Fusing.inc.
* Wrote and added two Halloween themed scenes to the game. The first takes place in any of the hallway locations and triggers the second which can happen in the two hours that follow in the kitchen. 1.2k words of content.
* Wrote and added a small scene to the TV involving Anna and Eve if you helped them carve pumpkins. .6k words of content.
* Wrote and added a scene for Anna and Eve to the poll outside the mansion. Work hours, requires pretty good relationship with both girls. 3.6k words of content.
* Wrote and added a new scene for Anna's baby involving Anna (And in one variant Eve) Takes place during waking hours either in the Upper North Hall of the Servant Area depending on Anna's sleeping arrangements. .7k words of content.
* Wrote and added a new bed time scene for Sidra if she is sharing a bed with you. .7k words of content.
* Wrote and added a new location to South Main. Halloween Store (Name pending) Includes the location description and seven small scenes for the location. The store only appears during October. .9k words of content.
* Wrote and added a new location to South Main. Bust A Nut: Gas and Auto Repair. Includes the location and five small scenes for the location. .5k words of content.
* Wrote and added a new sleep scene. Requires that you own Yami. .3k words of content.
* Added a scene for a new character named Katy to the Doggy Style pet store. 1.3k words of content submitted by TheArmoredFish.
* Added character art for Jen to the game files. Is used with the paper doll system.
* Added two pieces of character art for Yami to the game files. Is used with the paper doll system.
* Added character art for Gaia to the game files. Not yet used.
* Added four new images to the Halloween Store in South Main.
* Created NPC sheet for Lord Patrick Reon and added it to the game.
* Added an NPC by the name of Alexander to the game, he is the owner of Doggy Style Pet and Supply in Pendleton.
* Added an NPC by the name of Katy, Alexander's daughter, who works at Doggy Style.
* Added Betty's NPC sheet to the game, she is the owner of The Joker.
* Added Jacob's NPC sheet to the game, he is a bouncer at The Joker.
* Added the documentary crew NPCs to the game. Includes Jim, Amanda, Dean, and Leroy.
* Added two members of Maki's household. Includes Aquamarine and Tom.
* Added generic NPCs for Bouncers, Clubbers, Janitor, Girlfriends, and Boyfriends.
* Added Cigarettes and Cigars to the game, may be purchased at the Bust A Nut gas station on South Main.
* Added a display to the sidebar to show visitors. Bruce, Bubbles, Claire, Maki and Red will all now indicate if they are in the mansion.
* Added the ability to change the weather in the Cheat Menu. so that it's easier to find weather dependent events.
* Did some serious rework to income from jobs. No "promotion" scenes yet, but you'll start earning more money with experience now. Keep in mind that even though some jobs have more content than others, each job have unique scenes, and eventually will have NPCs and content that will be worth exploring regardless of pay.
* Added dialogue boxes to some of the old scenes in the game that were missing them. Special thanks to TheArmoredFish for the staggering amount of time she invested into this for us.
* Moved the scene where you can buy Eve's Halloween costume from East Street to the new Halloween Store on South Main.
* Updated the How to Play page as well as character pages to include birth control information for those struggling to find it.
* Fixed an issue where a lot of the weather/season art wasn't displaying correctly.
* Potentially fixed an issue with Misaki's purchase. If anyone still has trouble with her, let me know and I'll look into it further.
* Did some work on Maki's visiting content. There was an issue where she wasn't leaving. I can't say for sure that it's been fixed, but it seems to be working now.
* Fixed an issue with aging that was preventing people from getting older, including babies. Many of the baby scenes in the game were unreachable because of this.
* Fixed an issue where people weren't getting beds assigned properly upon arrival at the mansion. (Default shows them in the master bedroom, but they aren't actually assigned anywhere.) You'll have to assign beds normally through the character menu to see their content.
* Fixed a mistake that was preventing any but the intro scene for Bridgette from playing out. If you purchase her, you should be able to access all of her content now.
* Fixed a mistake that was preventing all but the intro scene for Rebekkah from playing. If you purchase her, you should be able to access all of her content now.
* Fixed an issue where game regions weren't tracking properly.
* Our coder Principle Chorus put together an array of 100 boy names and 100 girl names for the game. Babies will receive a random name at birth and you will still be given the option to name them what you want. This is to help prevent "Unnamed" babies from happening if you navigate away from the naming page before naming the child.
* The usual assortment of spelling, grammar, text box, and other minor fixes. Thank you to everyone who sent in reports, you're an amazing community and all of you help make this game what it is.
* Updated the Special Thanks area 10/27/20. If you think you belong on this list but your name isn't there, please let me know so I can get it fixed.
A46a
* Fixed an issue that was causing pregnancies to not progress to birth in rare cases.
* Fixed an issue that was causing a bug when trying to train multiple animals at once.
* Fixed an issue that was throwing an error during the Haunted Trail content in the park.
* Couple of other minor things that weren't really breaking anything.
A46
* Wrote and added Puppy Play content for Anna in her Punishments options. Includes: 2 Intro scenes, 3 Pet Play scenes, 2 Kenneling scenes, 3 Degrading scenes, 4 Walking scenes, 3 Headpat scenes, 2 standard endings, and 2 kennel endings. 5.5k words of content generously hsponsored by Fusing.inc.
* Wrote and added a scene related to Anna's wedding to the game. Can happen in most ground floor rooms with a window in the mansion. .5k words of content.
* Wrote and added a new scene that starts in the kitchens during the 8pm hour and has the potential to end in the living room. Involves both Anna and Eve and requires high stats with Anna and middling or higher stats with Eve. 1.5k words of content.
* Wrote and added a new scene to the laundry area during work hours involving Eve Mitsuko and Rey. Requires having at least slightly good stats with Rey. 2.6k words of content.
* Wrote and added a late night scene to the Kitchen/ Requires that Anna be pregnant and showing. 2k words of content.
* Wrote and added a baby scene unique to Eve. Appears in whatever bedroom Eve is assigned to sleep and appears during waking hours and requires that you be the father. 1k words of content.
* Wrote and added a small scene to the pantry that requires for both Anna and Eve to be pregnant and showing. Somewhat rare and highish stats required. .4k words of content.
* Wrote and added the first scene (Or rather one of two scenes I plan to write) that starts Eve's wedding storyline. This scene is accessed from the master bedroom's sleep function if you have both sisters sharing your bed, eve is NOT a virgin, Anna's wedding path has reached a certain point, AND fairly decent stats with Eve. 1k words of content.
* Wrote and added a new scene to the Master Bedroom for Misaki during waking hours. 1.2k words of content.
* Wrote and added a new scene for Mitsuko to the Ballroom during working hours. 1k words of content.
* Wrote and added a new scene to the servant area including Eve and Sidra. Only triggers if you have owned Sidra for less than 2 months (We set up saves to that people who already own her should get a two month window for the scene as well so that they won't miss the scene.) Requires at least mid-high stats for Eve and middling or lower stats for Sidra. Sidra can now get pregnant. 3.9k words of content.
* Wrote and added one new scene in the evenings involving Anna, Eve, and Sidra to the Living room. .9k words of content.
* Wrote and added a new scene for Eve and Sidra to the entry hall. .4k words of content.
* Wrote and added a Mully scene to the Kitchens. .4k words of content.
* Wrote and added a Mully scene to the basement area. .5k words of content.
* Wrote and added a scene for Mully and Gaia around the mansion. Appears from several of the ground floor rooms. .3k words of content.
* Wrote and added two small scenes related to Lord Patrick Reon to the television. .2k words of content.
* Wrote and added a new Trick or Treat scene for Eve involving Lord Patrick Reon. .6k words of content.
* Wrote and added a virginity loss extension to existing missionary sex scenes for Eve. .1k words of content that appears with all variants of the bedroom sex mechanic.
* Wrote and added a virginity loss extension to existing doggystyle sex scenes for Eve. .1k words of content that appears with all variants of the bedroom sex mechanic.
* Made it so it costs money to buy Eve's Halloween costume on East Street, also extended business hours so the store is now open from 8am to midnight.
* Added an intro that will allow players to sell dogs that they raise and train. This can be reached through the Doggy Style Pet Store in town. .6k words of content submitted by Principle Chorus.
* Added the ability to sell dogs to the computer in the study. Thanks to Principle Chorus for setting all of the dog selling stuff up.
* Added one new scene for Jen to any ground floor room with a chair. 1.2k words of content submitted by Asura.
* Added one new image to the Quickie Mart.
* Fixed a set of broken images in the theater.
* The usual host of spelling, grammar, text box, and other minor fixes. Thank you to everyone who sent in reports, you're an amazing community and all of you help make this game what it is.
* Updated the Special Thanks area 10/02/20. If you think you belong on this list but your name isn't there, please let me know so I can get it fixed.
A45
* Wrote and added a new job to the game. You can now be hired at The Joker if the owner takes notice of you. Includes a hiring scene and five work events. One interactive. 4.4k words of content.
* Wrote and added two new apple scenes for highish relationship levels for Gaia. .7k words of content between them.
* Wrote and added a new apple scene for Gaia for if you took her virginity previously. Requires fairly high relationship stats. 3.8k words of content.
* Wrote and added a new option for meal times. Only affects Breakfast at present. You may now seek or give oral sex at the dinner table during meal times. Includes four intro segments and eight core segments. Characters represented include Anna and Eve. 19k words of content sponsored by Fusing.inc.
* Wrote and added two bed time events for Anna for her marriage storyline. 1k words of content sponsored by Braidborn.
* Wrote and added three new scenes related to Anna's marriage storyline around the mansion. One includes Anna and Eve. One includes Anna, Eve, and Gaia, and one includes Eve and Misaki. .9k words of content sponsored by Braidborn.
* Wrote and added a meal time scene related to Anna's marriage storyline. Currently only appears with breakfast and is a one time scene. Can appear after the proposal scene. 1.5k words of content sponsored by Braidborn.
* Wrote and added a meal time scene related to Anna's marriage storyline. This is a repeatable one and can appear any time after the one listed above. .6k words of content sponsored by Braidborn.
* Wrote and added three new insert scenes related to Anna's marriage storyline. .2k words of content between them.
* Wrote and added a new diary entry in Belle's diary. .5k words of content sponsored by Braidborn.
* Wrote and added a bed time scene for Anna related to the wedding. Requires that she be sleeping with you and is part of the wedding story progression. 1.8k words of content sponsored by Braidborn.
* Wrote and added a new bed time scene for Anna and Eve if they are both assigned to the servant's rooms. .1k words of content.
* Wrote and added two new bed time scenes for Misaki for if she's assigned to the servant's rooms. By default she is assigned to the SE servant's room. .3k words of content.
* Wrote a small scene that allows you to quit your job so you can take a job elsewhere. .1k words of content.
* Wrote and added seven small scenes related to dog breeding to the game. There still isn't much to do here, but at least you can see the animals. .3k words of content.
* Wrote and added seven small scenes related to horse breeding to the game. There still isn't much to do here but at least you can see the animals. .4k words of content.
* Added a new scene for Bridgette to the master bedroom or any of the guest rooms during work hours. 2.6k words of content submitted by ManlyMann.
* Added a new scene related to Bridgette to the room she is assigned to. .6k words of content submitted by ManlyMann.
* Added a small scene that leads to a second scene to the lounge for Jen. .2k words of content submitted by The Exile.
* Added a scene to follow the one mentioned immediately above. Should trigger from anywhere and lead you to the lounge for a followup scene with Jen. 1.1k words of content submitted by The Exile.
* Added a new scene to the gym for Mitsuko and Yami in the evenings. 1.2k words of content submitted buy Asura.
* Added a new scene to the kitchen for Mitsuko and Eve during the day. .5k words of content submitted by Irish Major Tom.
* Added a small apples scene for mid or higher relationship ranges. .5k words of content submitted by Braidborn.
* Added a scene for Maki, Bubbles, and Mitsuko to the lounge. This is a scene that was submitted forever ago, but apparently I forgot to code it into the game. Requires that Maki, Bubbles, and Mitusko have resolved their differences and get along. 2.6k words of content written in an collaborative effort between LFN Park and Irish Major Tom.
* Added the framework for playing strip poker into the game. No real content for it yet, but it's functional mechanically. Thanks to our coder Anenn for all the hard work he put into this and to our coder Principle Chorus for helping polish the rough edges.
* Added early clothing system functionality to the game. You can now purchase a limited number of things in town, then change the clothing of Anna and Eve. Thanks to our coder Principle Chorus for all their hard work on this.
* Added the ability to quit your job at all free current places you can get a job.
* Added cheats for Rebekkah to the cheat menu. Please note that after her initial meeting there is no content for her, so this doesn't affect anything yet.
* Added summons for Bridgette to the sidebar.
* Added summons for Jen to the sidebar.
* Added summons for Rebekkah to the sidebar.
* Added one image to the TV related to the Devil Hunter Suki show.
* Added one image to the Youkai Emporium related to Mitusko's Cosplay content.
* Added one image to the park related to Anna's date content.
* Added one image for Eve related to when she steals your shirt.
* Added 36 new images to the grounds. This includes season and weather art for the Forest Trail and the Back Yard locations.
* Fixed an issue that was preventing Gaia's virginity scene from playing properly.
* Fixed an issue that was causing Mitsuko to work in the Love Shack even if you own her.
* Fixed a bug that was preventing the Apple Bobbing content from appearing.
* Fixed an issue that was making Gaia's drinking content unreachable for anyone who started a game after that content was added.
* Fixed some inconsistencies in the driving content so that weather should now properly reflect the current weather pattern.
* Moved a bathing room scene to the bathing room that was appearing in the dining room. Shame on me.
* Found and fixed an issue that was preventing a small driving scene from appearing.
* Found and fixed some more misgendering of Rey.
* Removed one of Mitsuko's Karaoke scenes from the game as the author felt it did not fit the character quite right. May be revised and re-added in the future.
* Wrote two small extensions to the Haunted Forest content to account for a missing branch of that content.
* The usual host of spelling, grammar, text box, and other minor fixes. Thank you to everyone who sent in reports.
* Updated the Special Thanks area 9/28/20. If you think you belong on this list but your name isn't there, please let me know so I can get it fixed.
A44
* Wrote and added a new scene that requires Gaia have been in the mansion previously and have a good relationship with MC where Anna and Eve try to give her a bath. 3k words of content.
* Wrote and added a scene about Anna and Eve's history. This scene is obtained after meeting Bruce and asking him to look into their past. Should trigger 3 weeks or more after first meeting Bruce. .6k words of content.
* Wrote and added a new scene for Anna and Eve around bed time in the living room on the couch. Requires mid-high relationship range. 4.1k words of content sponsored by Fusing.inc.
* Wrote and added a scene for Eve and futa Misaki to the Livingroom and Servant's area. Requires work hours, non-virgin Eve, and either not pregnant or less than 12 weeks pregnant. 9.1k words of content sponsored by Braidborn.
* Wrote and added two new intros for futa Misaki related to the sex function. .6k words of content sponsored by Braidborn.
* Wrote and added blowjob content for futa Misaki. 1.9k words of content sponsored by Braidborn.
* Wrote and added missionary content for futa Misaki. 1.2k words of content sponsored by Braidborn.
* Wrote and added four cumshots for Misaki. .8k words of content sponsored by Braidborn.
* Wrote and added a bed time scene for if you own Misaki, you have a pretty good relationship with Anna, and neither share your bed at night. .2k words of content.
* Wrote and added a scene for Anna to the bathing room during the 5am hour. This is from my folder of shame where half written scenes go to be forgotten, . . . This one has been there for a long time. Anna 6. 5.7k words of content.
* Added a new scene with Mitsuko and Eve to the kitchen during the day. .5k words of content submitted by Irish Major Tom.
* Added a new scene involving Jen and Yami in the living room in the evening. 13.1k words of content submitted by Asura.
* Added a new ambient scene for Jen and Yami to the bathing room in the evenings. .3k words of content submitted by Asura.
* Added three new ambient scenes for Jen and Yami to the bathrooms in the evenings. .4k words of content between them submitted by Asura.
* Added a new scene to the Doggy Style pet store for Yami. 2k words of content submitted by Asura.
* Added a new scene to the gym involving Yami. 1.3k words of content submitted by Asura.
* Added two new ambient scenes for Jen and Yami to the pool area subject to warm weather. .4k words of content between them submitted by Asura.
* Added a new scene to the forest trail involving Jen and Yami that takes place about two months after you witness their first kiss in the library. 3.4k words of content submitted in a collaborative effort between Asura and The Exile.
* Added a new scene for Jen to the bathrooms in the evenings. 2k words of content submitted by The Exile.
* Added a new story driven scene for Jen to the ballroom. Requires that you have met Richard and takes place during daylight hours on rainy/stormy days. 1.4k words of content submitted by The Exile.
* Added a new scene to the gym during the day involving Jen and Yami. .2k words of content submitted by The Exile.
* Added a new scene for Eve and Sidra to the western Servant rooms. 3.7k words of content submitted by hospoguy76.
* Added a new scene for Bridgette to announce she's pregnant. Can appear in the entry hall or dining hall. 1.1k words of content submitted by hospoguy76.
* Added a new scene for Bridgette to the servant's area during work hours. 3.6k words of content submitted by manlymann.
* Added "School of Horror" to the movie theater in town. 1.3k words of content submitted by manlymann.
* Wrote and added an update to the SW Servant's room to reflect that Sidra is staying in that room.
* Added a merchant to My Neighbor's Closet in town. Stock should be randomized (Not a lot of items yet, but we're working on it) and refresh once a week. You should be able to purchase clothing items for the girls now and see them in your inventory. You will not be able to equip items just yet but we're working on it. Big thanks to Principle Chorus for taking the lead on this and all the time they've invested into making the code work.
* Added one image for Elodie to the Drinking Donkey. It appears in all three of her current scenes.
* Added one image related to Gaia's first time inside the mansion.
* Added one image related to Jen and Yami's first kiss.
* Our coder, Principle Chorus has been digging deep into the code recently, and writing a program that can actually search the game for potential bugs. Using this program, they were able to find a host of broken links (Why no one reposts problems?) that we have been working to fix. We have fixed a grand total of 82 broken links in the game, a number that horrifies me as much as it breaks my heart that they made it into the game without someone pointing them out.
* Fixed an issue that was preventing Jen's first plot driven scene from triggering.
* Maki's intro scene set has been rebuilt so they should now work the way they were originally intended.
* Added a link to the wiki to the sidebar.
* The usual host of spelling, grammar, text box, and other minor fixes. Thank you to everyone who sent in reports.
* Updated the Special Thanks area 8/07/20. If you think you belong on this list but your name isn't there, please let me know so I can get it fixed.
A43
* Wrote and added the second scene in the Anna Marriage storyline. Can be triggered in the Living Room or Lounge during the afternoon hours. 2.2k words of content.
* Wrote and added two ambient scenes for Eve to the gym. .4k words of content between them.
* Wrote and added a single "missed call" themed scene to the game. .1k words of content.
* Wrote and added a scene to the television function in the evenings that involves Anna and Jen. 1.5k words of content sponsored by The Exile.
* Wrote and added a substantial expansion to the Misaki Futa scene where you can summon Anna to the lab to help Misaki with her new urges. 7.1k words of content sponsored by Braidborn.
* Wrote and added a missing branch to one of Eve's existing sauna scenes. 1k words of content.
* Wrote and added a scene to the library function that involves Anna and Jen. 1k words of content sponsored by The Exile.
* Co-wrote and added a new scene to the lab that involves Anna, Eve, and Yami that can happen if Eve's fear is low enough and you have middling or higher alchemy skill. Scene can trigger while practicing your alchemy. 9.2k words of content. This scene was a collaborative effort between Asura and GateKeeper.
* Added a new scene with Yami to West Street in Pendleton for Yami late at night. Very rare. 2.9k words of content submitted by Asura.
* Added a new scene with Eve and Yami to the living room during work hours. Middling or better stats required for both girls. 1.8k words of content submitted by Asura.
* Added a new scene to Yami to the pool during warm months during the day. 3.5k words of content submitted by Asura.
* Added a new scene with Jen and Yami to the Ballroom. Requires that their relationship be middling. 1.5k words of content submitted by Asura.
* Added two new small scenes to the sauna involving Jen and Yami. .6k words of content between them submitted by Asura.
* Added a new sleep related scene for Yami. Very rare. 1.1k words of content submitted by Asura.
* Added 17 karaoke inserts for Yami (Some include other characters.) spanning 1k words of content. Submitted by Asura.
* Added three small scenes for Jen and Yami to the game. Two in the Sauna and one in the Living Room. 1.k words of content submitted by Asura.
* Added a new sleep related scene for Yami. Rare. 2.4k words of content submitted by Asura.
* Added a new scene to the bathing room in the evenings involving both Jen and Yami. 8.4k words of content submitted in a collaborative effort between Asura and The Exile.
* Added a new scene to the living room for Jen and Yami. 2k words of content submitted in a collaborative effort between Asura and The Exile.
* Added a new scene that for Bridgette and Eve. This scene requires mid/high relationship with Bridgette and that Eve not be a virgin. 9.7k words of content submitted by ManlyMann.
* Added a new scene for Anna, Eve, and Bridgette to the Ballroom. 3.9k words of content submitted by ManlyMann.
* Added a new scene to the kitchens involving Bridgette and Mitsuko. .2k words of content submitted by ManlyMann.
* Added a new scene to the kitchens involving Bridgette and Mitsuko. .9k words of content submitted by ManlyMann.
* Added a new small scene for Bridgette, can happen in many of the mansion locations. Can only appear if Bridgette is pregnant, but I'm pretty sure she can't get pregnant just yet. That means that while the scene is technically in the game, it can not yet be accessed. That will chance as soon as some proper sex content for her is added to the game. .5k words of content submitted by ManlyMann.
* Added work time inserts for Bridgette to the game. Between the scenes and the array that holds them, .9k words of content submitted by ManlyMann
* Added a day time scene for Bridgette to the dining hall. 6.8k words of content submitted by ManlyMann.
* Added a new small scene for Bridgette to the library. .2k words of content submitted by ManlyMann.
* Added a new scene with Jen and Yami to the Library. Requires that their relationship be highish and is a one time scene. .8k words of content submitted by The Exile.
* Added a new scene for Jen to the karaoke function. .4k words of content submissted by The Exile.
* Added a new sleep related scene for Jen. She needs highish stats for the scene to trigger and even then the scene is somewhat rare. .3k words of content submitted by The Exile.
* Added a new scene to the Kitchen for Jen in the evenings. .9k words of content submitted by The Exile.
* Added a new event at the Doggy Style pet store for Jen. .4k words of content submitted by The Exile.
* Added a new scene to the kitchen for Jen (Triggers from upstairs hallway). .3k words of content submitted by The Exile.
* Added a new scene for Jen and Eve to the kitchen. Requires that the previous scene trigger first before it can play. 2.1k words of content submitted by The Exile.
* Added one new sex ending for Mitsuko for if you own Mully. 1.4k words of content submitted by Scoots.
* Added a new scene for Rey and Mully to the Dining Hall. .9k words of content submitted by Scoots.
* Added a new karaoke scene for Yami that requires you have Jen in the mansion. 1k words of content submitted by Scoots.
* Added a small scene for Anna and Jen to the library. .4k words of content submitted by Scoots.
* Added a new scene for Claire late night on West Street in Pendleton. You have to have met her for the scene to trigger and the scene is somewhat rare. 2.7k words of content submitted by Irish Major Tom.
* Added a new scene to the Love Shack in Pendleton. Accessed in the Study. 1.4k words of content submitted by Irish Major Tom.
* Added a unique scene for the first time you call Red. 2.9k words of content submitted by Irish Major Tom.
* Added a transformation scene for Mitsuko where she can gain a permanent penis. The lab function can be used to remove it if you wish to do so. 1.5k words of content submitted by Irish Major Tom.
* Added a futa scene for Mitsuko for if you've given her a permanent penis. Can appear in most of the mansion. 1.5k words of content submitted by Irish Major Tom.
* Added a new scene for Red that in the future will allow you to send your girls to be trained by him. .7k words of content submitted by Irish Major Tom.
* Added a new scene where Red can call the mansion. .6k words of content submitted by Irish Major Tom.
* Added a new scene for Eve in the living room in the evenings. .6k words of content submitted by Irish Major Tom.
* Added a new scene where Red can call the mansion involving Mitsuko. 1.4k words of content submitted by Irish Major Tom.
* Added a new scene to the study for non-virgin Eve. 3.5k words of content submitted by Pervy Sage.
* Added one new scene for Anna and Eve to the upper hallway locations
* Added a new pet NPC to the Doggy Style pet store named Titch.
* Added Bridgette to the Cheat Menu.
* Added Jen to the Cheat Menu.
* Added insert scenes to Mitsuko's karaoke content.
* Added Bridgette, Jen, and Rebekkah to the meal time code. No written content for any of them related to meals yet, but this will give them stat bonuses for meals like any of the other characters who eat meals at the mansion.
* Added a new image to the Attic related to Rey's finger trap scene.
* Added a new image to the Bathing Room for Jen.
* Added a new image to the Library for the scene where Mitsuko is telling Eve a story.
* Added 17 new images to the mansion Gate. These images include seasonal and weather variants of the location.
* Added 17 new images to the pool outside the mansion. These images include seasonal and weather variants of the location.
* Added 20 new images to the greenhouse. These include original art for the location, plus both seasonal and weather art variants for the location.
* Major rework to the way images are handled in the game. This was started in the previous build and is continuing in this build.
* Edited Misaki's first scene so that it can work no matter how you go about purchasing her (Previously it was written with Claire specifically as the seller. It has been changed to not specify the seller so it works fluidly with either of the current sellers that you can get her from.)
* Fixed a broken variable in the Doggy Style pet store that was hanging up content here.
* The usual host of spelling, grammar, text box, and other minor fixes. Thank you to everyone who sent in reports.
* Updated the Special Thanks area 7/09/20. If you think you belong on this list but your name isn't there, please let me know so I can get it fixed.
A42
* Wrote and added a new pregnancy related scene for Eve to the bathing room. Requires advanced pregnancy to trigger and can appear in the evenings. 6.2k words of content.
* Wrote and added three new ambient scenes for The Joker. .3k words of content.
* Wrote and added a new scene for Misaki in the lab. Is associated with the research option and requires the player have an alchemy skill of 50 or higher. 8k words of content sponsored by Braidborn.
* Added a new pregnancy scene for Eve in the living room. Evenings at 27 weeks or more pregnant. .6k words of content.
* Added a new scene to the Drinking Donkey for Elodie. .8k words of content submitted by Irish Major Tom.
* Added a second new scene to the Drinking Donkey for Elodie. 1.2k words of content submitted by Irish Major Tom.
* Added a third new scene to the Drinking Donkey for Elodie. 1.2k words of content submitted by Irish Major Tom.
* Added a bundle of 11 small ambient scenes to the Drinking Donkey that involve Claire and/of Cora. .6k words of content by Irish Major Tom.
* Added a bundle of 5 small ambient scenes to The Dojo. .2k words of content submitted by Irish Major Tom.
* Added a bundle of 15 small scenes having to do with Mitsuko and Anna/Eve/Misaki around the mansion. 1.9k words of content submitted by Irish Major Tom.
* Added sixteen new ambient scenes to the Love Shack. Ten of them are related to Mitsuko if you don't take her home the first time you meet her, the rest are more general in nature. 1.7k words of content submitted by Irish Major Tom
* Mitsuko now has insert scenes during work hours. 25 inserts between periods and pregnancy in addition to making use of the generic insert scenes. .7k words of content submitted by Irish Major Tom.
* Added an expansion to Submitted Mitsuko Scene 12. .4k words of expansion by Irish Major Tom
* Added a new scene for Yami to The Dojo in Pendleton. .9k words of content submitted by Asura.
* Added a new scene for Yami to her bedroom. 1.8k words of content submitted by Asura.
* Added a new scene for Yami to the gym. 4.3k words of content submitted by Asura.
* Added a new scene to the gym that will allow you to throw Yami out of the mansion. Currently this is the only way to fire her. 3k words of content submitted by Asura.
* Added a new scene for Yami and Anna in the gym. 1.9k words of content submitted by Asura.
* Added the intro scenes for Bridgette. Two scenes. 5.5k words of content submitted by ManlyMann
* Added a series of four small scenes for Bridgette in and around the mansion. One requires that there be at least one baby under the age of 1 un the mansion. .4k words of content submitted by ManlyMann.
* Added a new scene for Bridgette to any of the hallways. Has a randomizer built into it that can diversify the scene a lot. 4.3k words of content submitted by ManlyMann.
* Added Quickiemart location to South Main in Pendleton. Location and seven ambient scenes. .7k words of content submitted by Mathias.
* New job at the Quickiemart in Pendleton. Interview for hiring plus sixteen scenes spanning 6.2k words of content submitted by Mathias.
* Added one special event to the Quickiemart in Pendleton. 2k words of content submitted by Mathias.
* Added a new scene for Eve to the greenhouse. 3.1k words of content submitted by Mathias.
* Added a new lunch event for Jen. Happens at mid/high relationship ranges. 1.2k words of content submitted by The Exile.
* Added a new scene for Jen and Anna to the living room in the evenings. Requires fairly high relationship stats with Anna. 1.9k words of content submitted by The Exile.
* Added a new scene for Jen in the ballroom in the afternoon/evening time range. 1.1k words of content submitted by The Exile.
* Added a new scene for Jen to the sleep function. Requires that Eve not be scared of you. .8k words of content submitted by The Exile.
* Added a new scene for Jen to the living room if you choose to watch the TV. 1.5k words of content submitted by The Exile.
* Added a new scene for Mully to the living room if you choose to watch the TV. .4k words of content submitted by Don Diego.
* Added a new Park Date scene for Anna that can trigger at random when you take her on a date and choose to go to the park. Right now it's a 50/50 chance to trigger, but will likely be adjusted down eventually. 2.2k words of content submitted by Don Diego.
* Added a host of NPCs to the game. Some are currently in the game, others are yet to be added but there are plans for them. It was simply easier to add them all at once. New NPCs include: Albert, Bridgette, Eric, Frida, Grigory, Keith, Lauren, Money, Ocean, Riley, Sarge, Shinryu, Tatts, and Winter.
* Added three new images to the movie theater.
* Added two new images to Jen's intro.
* Added a new image for Umi for the first time you meet her.
* Updated the Submission Guide to include the code for the main character's thoughts.
* A big shout out to everyone who helps out with this game. Seriously, you all know who you are. The number of submitted scenes and the amount of code work that's been done for this build is absolutely staggering.
* The usual host of spelling, grammar, text box, and other minor fixes. Thank you to everyone who sent in reports.
* Updated the Special Thanks area 6/06/20. If you think you belong on this list but your name isn't there, please let me know so I can get it fixed.
A41b
* Greatly increased the chance of Maki visiting after being met.
* Added exit from Anna's birthing scene.
* Fixed an issue where baby data wasn't displaying properly.
* Fixed an issue where Maki's arrival scene would sometimes repeat.
* Fixed a bit of broken code at the pool that was hanging up content there.
* Reworked some of the sauna content to more accurately match Anna and Eve's relationship levels at the time the scenes appear.
* The usual host of spelling, grammar, text box, and other minor fixes.
* Updated the Special Thanks area 5/17/19. If you think you belong on this list but your name isn't there, please let me know so I can get it fixed.
A41
* Wrote and added a new late night scene for the sleep function. Requires mid or higher stats for Eve. .9k words of content.
* Wrote and added a new late night scene for the sleep function. Requires good stats with Anna, middling or higher stats with Eve, both girls sleeping with you, and Eve can not be a virgin. 1.7k words of content.
* Wrote and added five smallish scenes for Gaia on the grounds. This should make her much more prevalent in the back yard, East and West grounds. 1k words of content.
* Wrote and added four starter scenes for the St Andrew's Cross in the dungeon for Misaki. 1k words of content.
* Wrote and added three starter scenes for the hot wax play in the dungeon for Misaki. .8k words of content.
* Wrote and added sixteen core scenes for the hot wax play in the dungeon for Misaki. 2.3k words of content.
* Wrote and added two ending scenes for the St Andrew's Cross. Each has three variants based on how badly she is hurt. 1.1k words of content
* Added a new scene for Claire that leads to a new slave. 2.3k words of content submitted by Irish Major Tom.
* Added a new scene for Mitsuko late at night in Pendleton. 12.8k words of content submitted by Irish Major Tom.
* Added a birthing scene for Mitsuko. One word: Twins. .9k words of content submitted by Irish Major Tom.
* Added three bed time pregnancy scenes for Mitsuko. .2k words of content submitted by Irish Major Tom.
* Added a new scene to The Dojo in town. Plays out differently depending on if you own Mitsuko or not. 1.7k words of content submitted by Irish Major Tom.
* Added thirteen, -yes you heard that right, thirteen, one three, bakers dozen- small pregnancy scenes for Mitsuko around the mansion. Most locations inside the mansion are affected as is the pool during warmer months. Some scenes appear in one or two locations while others happen most everywhere, different times of day, and different times during the pregnancy. 1k words of content submitted by Irish Major Tom.
* Added the intro scene for a new character by the name of Cora in the Drinking Donkey. 2.2k words of content submitted by Asura.
* Added three small scenes for Cora to the Drinking Donkey. .2k words of content submitted by Asura.
* Added a scene for Jen and Yami to the library during daylight hours. 1k words of content submitted by Asura.
* Added a scene for Yami Eve and Gaia to the grounds. .7k words of content submitted by Asura.
* Added a new scene for Yami and Claire to the Drinking Donkey. .7k words of content submitted by Asura.
* Added an evening scene to the couch for Anna and Yami that can play out when Anna has middling relationship stats. 1.6k words of content submitted by Asura.
* Added a new scene to the upper south hall for Eve and Yami. Very rare and happens during work hours. 1.7k words of content submitted by Asura.
* Added a new scene for Jen and Yami to the gym. .2k words of content submitted by Asura.
* Added a series of ten new ambient scenes for Yami in and around the mansion. About half of them include additional characters. 1.7k words of content submitted by Asura
* Added a new scene for Jen that allows you to bring her to the mansion. 2.6k words of content submitted by The Exile.
* Added a new scene related to Jen that takes place on West Street late at night. 1.6k words of content submitted by The Exile.
* Added a new scene to the attic in the afternoon and evenings for Jen. 1.8k words of content submitted by The Exile.
* Added five ambient work time events for Jen that take place inside of the mansion. Most appear in multiple locations and nearly every location in the mansion has at least one of these new scenes. .6k words of content by The Exile.
* Added a new scene for Jen and Misaki that takes place in the lounge in the evenings. 1.1k words of content submitted by The Exile.
* Added six insert scenes for Jen that should appear in all scenes that currently include work time inserts. .2k words of content submitted by The Exile.
* Added two insert scenes for Eve and Jen that should appear in all scenes that currently include work time inserts for Anna. .1k words of content submitted by The Exile.
* Added the song "Home" for Jen in the karaoke function. .4k words of content submitted by The Exile.
* Added the song "Red like Roses" for Jen in the karaoke function. .6k words of content submitted by The Exile.
* Added four small insert scenes for Jen to the karaoke content. .1k words of content submitted by The Exile.
* Added a scene for Eve and Jen that appears in the greenhouse during work hours. 1.1k words of content submitted by The Exile.
* Added a scene for Eve and Jen that appears in the East, West, and Back yards. 1.2k words of content submitted by The Exile.
* Added a scene for Jen to the Doggy Style pet store for players who have taken her home. .4k words of content submitted by The Exile.
* Added two new ambient scenes for Jen and Mitsuko. The first scene can happen in most of the mansion during work hours and the second can happen in the evenings in the living room. .3k words of content submitted by The Exile.
* Added one new scene for Misaki and Mitsuko that can appear in the servant area, living room, or lounge either during or shortly after work hours. .2k words of content submitted by evilgenius97.
* Added two unique babies that Mitsuko can give birth to.
* Added a new character to the Drinking Donkey named Cora.
* Added a new character to the game by the name of Daniella. She's an associate of Claire's.
* Added a new character that can be encountered in Pendleton if you take Mitsuko to town late at night by the name of Red.
* Added a new character to The Dojo by the name of Richard.
* Added a new character to The Dojo by the name of Walter.
* Added a new slave character that can be purchased through Claire named Rebekkah.
* Added four new images to the Youkai Empirium.
* Added 8 images to the Backyard Shed
* Added 8 images to Driveway
* Added 5 images to Kennels
* Added 5 images to Stables
* Added 4 image to Boat House
* Added 6 images to East Grounds
* Added 2 images to Pond
* Added 2 images to West Yard
* Added 13 images to Gaia Apples
* Added a portrait for Bruce to the game.
* Added a portrait for Claire to the game.
* Added a portrait for Sidra to the game.
* Added a portrait for Umi to the game.
* Added a portrait for Venus to the game.
* Added an image to the scene where you first meet both Bruce and Sidra.
* Added an image of Bruce to the game files that is not yet used in-game.
* Added an image to Sidra's prayer scene.
* Added eleven dog images to the game files.
* Major work being done in the background as we take steps toward adding the paper doll content.
* Fixed some broken images. If you see images that don't work, please report it so we can get it fixed.
* Fixed an issue that was making it difficult to impregnate both Misaki and Mitsuko.
* Fixed an issue that was preventing Anna & Misaki's threesome scene from triggering properly.
* Fixed an issue where Elizaveta's Intro scene was kicking you back to the mansion instead of into town.
* Fixed an issue that was causing her period scenes to continue through the entire month once they started.
* All of you are amazing. We had a lot of small stuff reported this last month, and every little bit helps make the game better. You all know who you are, and I love you for all the help. A special shout out to Anenn, PrincipleChorus, and The Mad Exile for helping run down and fix everything I struggled to find solutions for.
* Updated the Special Thanks area 5/15/20. If you think you belong on this list but your name isn't there, please let me know so I can get it fixed.
A40
* Wrote and added a new scene for Eve that can take place in the afternoons in her bedroom in the servant's area. Requires highish stats. 10.2k words of content Generously Sponsored by Braidborn
* Wrote and added a new scene including Anna, Eve, and Yami to the servant's area in the evenings. 2.4k words of content.
* Meal time content has started to see it's overhaul. Got a single meal done for breakfast. For the time being this has been added to the original breakfast content until that can be converted as well. This includes around 8.5k words of content.
* Wrote and added three "Feather Play" intros to the St Andrew's Cross. .3k words of content.
* Wrote and added eleven "Feather Play" scenes to the St Andrew's Cross. 1.5k words of content.
* Wrote and added a new pregnancy related scene for Anna to the sleep function. Requires 22 weeks pregnant or more, plus ok or higher stats.
* Wrote and added two new scenes for Anna when she's pregnant. One in the Bathing Room, the other appearing in most places with a couch or where you can assign her to sleep. .4k words of content.
* Wrote and added a scene to Mid Main where you can buy an engagement ring for Anna. Happens at very high relationship levels and between 8am and 8pm. .8k words of content.
* Added Casual Talk option to Sidra. Currently includes 13 small scenes and which scenes appear are subject to relationship stats. 1k words of content submitted by hospoguy76
* Added three new meal time events for Sidra to the lunch and dinner meals. These will later be worked into the new meal time content but for the time being they fire as their own events. All three require that you have Anna, Eve, and Sidra eating with you, the third requiring that you have middling or higher relationship values with both Eve and Sidra. 2.5k words of content submitted by hospoguy76
* Added a new scene to the Youkai Emporium for if you own Mitsuko. 8k words of content submitted by Irish Major Tom.
* Added a new karaoke scene for Mitsuko to the karaoke function in the game. 1.1k words of content submitted by Irish Major Tom.
* Added a new scene for Jenna (Jen) to the game that introduces the character. Takes place in the evening if you drive into town. This is a fairly rare event and requires that it be raining or storming. 2.6k words of content submitted by The Exile.
* Added a new conversation for Mitsuko to her Casual talk. .2k words of content submitted by Irish Major Tom.
* Added a new NPC, Jen, to the game.
* Added the framework for dog and horse breeding to the game. Mostly this is code and has little content at this point in time. Thanks to Anenn and Principle Chorus for all the work they've put into this.
* Added a ton of supporting code to the meal time content. EVERYONE should see either increases or decreases in stats according to whether or not they eat with you in every meal now even if the scene doesn't depict the character. Characters not yet in the mansion will not be affected by these stat changes. Meal time has officially become a way to grind for stats. In most cases, eating with you will will move every stat for the affected character one point in the positive direction, sometimes more. If you have lots of characters in the mansion, then it can be very effective in giving a small blanket increase to everyone. This probably accounts for about 10k words of raw code. It's proving to be a nightmare to set up, but it's going to be SO worth it when it's done! (NOTE: Anna doesn't mind serving table, especially if Eve has a place at it. But it's going to upset her if she's at the table and you make Eve wait table.)
* Added a cheat option to the Cheat Menu so you can increase or decrease the MCs Alchemy score.
* Added a cheat option to the Cheat Menu to allow players to change the name and gender of babies. This is in response to an earlier misfire situation with the birthing where babies were being created but you weren't given the option to name them.
* Added placeholders for three types of movie to the Theater. This includes art. Nine new images added to the game.
* Added five new images to the west grounds location. This includes the winter weather image set.
* Added five new images to the east grounds location. This includes the winter weather image set.
* Added six new images to the boathouse location. This includes the winter weather image set.
* Added six new images to the kennels location. This includes the winter image set.
* Added six new images to the pond location. This includes the winter image set.
* Added nine new weather themed images to Gaia's apples content. This includes both the winter and rain weather sets.
* Replaced Mistuko's intro image with a revised image.
* Minor revision to the Submission Guide.
* Fixed a missing link that was preventing Misaki's pregnancy announcement from appearing.
* Fixed an issue where Misaki's intro through Bruce wasn't actually purchasing her properly. She should be joining the household properly now.
* Fixed a lunch time scene involving Maki and Bubbles that wasn't displaying properly.
* A ton of small fixes. Dialogue box problems, spelling and grammar issues.
* Updated the Special Thanks area 4/17/20. If you think you belong on this list but your name isn't there, please let me know so I can get it fixed.
A39
* Wrote and added content for Anna related to the bathing pool. This includes 23 new pieces of content including four new intros for the function. This adds 4.3k words of content to that function.
* Wrote and added a new job into the game. You can now work in the Pendleton Theater. Between the interview and work scenes, there are about 1.1k words of content.
* Wrote and added a scene where you can potentially take Gaia's virginity. Scene takes place in the back yard during non-winter months, sunny days, and during daylight hours. 3.2k words of content.
* Wrote and added a new scene for Bruce. Accessed through the Study. This scene opens up a secondary way to acquire Misaki. Misaki intro requires that you have not started the acquisition process with Claire. .9k words of content.
* Wrote and added sex content for Misaki in the Master Bedroom. Just one position so far and pregnancy related content seeded into the arrays. Details to follow.
* Three starter scenes for Misaki sex spanning .6k words of content.
* Mating press position for Misaki sex spanning 1.4k words of content.
* Creampies for Misaki sex spanning .5k words of content
* Two day and two night time endings for Misaki sex spanning .4k words of content
* Wrote and added a baby scene for Anna that can play out with any child under two years old that she's given birth to. Can appear in the Living Room, Lounge, or Servant's area. .5k words of content.
* Wrote and added a baby scene for Anna that can play out late night in the Living Room. .4k words of content.
* Wrote and added a baby scene that can play out with any baby under 1 year of age in the mansion. .6k words of content.
* Wrote and added two ambient baby scenes that can play out for any baby under the age of 1. .1k words of content.
* Wrote and added fourteen rain related ambient scenes. About half of them are generic and work in most locations on the mansion grounds. The other half are specific to one location or one type of location. .7k words of content.
* Wrote and added a new location to east street in Pendleton. The Youkai Emporium. Location description and five small scenes. .6k words of content.
* Changed period scenes to check for pregnancy status. I'm sure I missed some, but this should fix MOST of the ones that are playing at the wrong time. If your girl of choice is pregnant and showing period symptoms, please report it so we can run down anything I missed the first time around.
* Added a new scene to the Youkai Emporium for the first time you visit the store. 1.3k words of content submitted by Irish Major Tom.
* Added a new scene involving Yami and Gaia. Requires non-winter months, averaging or higher stats with Yami, and for Gaia and Yami to have built a kinship with each other. 4.8k words of content submitted by Asura.
* Added a new scene involving Yami and Misaki to the pool. 1.8k words of content submitted by Asura.
* Added a new scene involving Yami in the evenings in the lounge. 2.4k words of content submitted by Asura.
* Added a monster or a scene involving both Anna and Eve. Requires work hours and that Eve is no longer a virgin. 8.2k words of content submitted by Mathias.
* Added a new scene for Mitsuko that starts in the entry hall during the daylight hours. 2.2k words of content by Irish Major Tom.
* Added a new casual conversation for Eve to the talk function. Requires fairly good relationship values and is somewhat rare. .2k words of content submitted by evilgenius97.
* Added a Sauna scene for Sidra to the game. This is largely a revised version of a piece of content by AbyssalEros so they have been partially credited with the scene. hospoguy76 revised the scene for their chracter Sidra. 4.7k words of content submitted by hospoguy76.
* Added baby and birth code for all characters who will eventually be able to have babies.
* Added an override for Misaki's arrival content to the South hallways. This will hopefully make that scene much easier to trigger while still maintaining a semi-random feel.
* Added a revision to Mitsuko's intro content. Irish Major Tom felt the need to go back over it. The revision does not impact any content that takes place after it, but adds about 300 words of content in addition to revision work to those scenes.
* Added a full birth scene for Anna when she has her first baby. .9k words of content submitted by Irish Major Tom.
* Added a new lab scene that can trigger at low skill levels (1-25) that involves a temporary transformation for the main character. Can be triggered through research .7k words of content submitted by The Exile.
* Added the greenhouse function to the game. This allows you to grow a small number of items in the planters. We're still streamlining this and would love feedback. These items in turn will be things you can use in the lab, sell at the local farmer's market, or consume yourself. Thanks to Anenn for the code that has gone into this so far.
* Added a new NPC to the Youkai Emporium by the name of Venus.
* Added a new NPC to the Youkai Emporium by the name of Umi.
* Added two "rain" images to the boathouse that will appear during the summer months.
* Added two "rain" images to the stables that will appear during summer months.
* Added two "rain" images to the Driveway that will appear during the summer months.
* Added two "rain" images to the East Yard that will appear during the summer months.
* Added two "rain" images to the Kennels that will appear during summer months.
* Added two "rain" images to the pond that will appear during summer months.
* Added two "rain" images to the shed that will appear during summer months.
* Added two "rain" images to the West Yard that will appear during summer months.
* Linked the bedroom sex to Misaki Interactive 1.
* Fixed an issue where Devil Hunter Suki TV show was not appearing on the TV as intended.
* Fixed an issue where one of the Muffin Top scenes wasn't appearing correctly. Also lowered the chance of the Mitsuko scene from appearing in the Muffin Top.
* Fixed a few places where the name was wrong in the new dialogue boxes. Thank you to all the fans who reported these, and thank you to everyone else for your patience while we find and fix any remaining places where we might have got the names mixed up.
* Fixed a variable with Shanaya's content that was preventing about half of her scenes from appearing.
* Fixed a snip of broken code that was preventing some of Sidra's content from appearing properly.
* A ton of small fixes. Mostly spelling and grammar stuff.
* Updated the Special Thanks area 3/18/20. If you think you belong on this list but your name isn't there, please let me know so I can get it fixed.
A38
* Wrote and added date content for Eve. Includes a single scene for each of the following: Intro, drive to town, meal, park visit, stopping for ice cream, driving home, date end, and sex intro. Can be started from Eve's interactions in the sidebar at any relationship level. 6.5k words of content.
* Wrote and added a scene for Eve in the front yard of the mansion. Daylight hours. 1k words of content.
* Wrote and added a new sex scene related to Anna in the doggystyle position. Requires mid to high level relationship with Anna and a bad relationship with Eve. .5k words of content.
* Wrote and added a new "Waking" scene for Misaki when she's sharing a bed with you. .9k words of content.
* Wrote and added a small scene for Mully. Takes place in most rooms in the mansion. .1k words of content.
* Wrote two, added three ambient scenes related to the travel book you can purchase for Anna. I'd forgotten to code the first one into the game when I'd initially written it, so I wrote two more shorts and added all three. .2k words of content.
* Wrote and added one new ambient scene for Eve when she's pregnant. Appears at any point during the pregnancy, has three variants, appears between 8 and 10 PM, and appears in the living room or servant's area. .2k words of content.
* Wrote and added a new scene for Anna to the kitchen that can appear at low relationship values in the afternoon. .8k words of content.
* Wrote and added a new scene for Misaki announcing that she's pregnant. Starts in bed after 6 weeks. 1.7k words of content.
* Wrote and added a new location to the game. The Pendleton Theater 5 to East Street in Pendleton. Open from 10am to 2am and includes eight small scenes. .8k words of content.
* Wrote and added a new entry for the diary the Great Uncle kept for Anna and Eve. In this piece, Anna loses her anal virginity. .6k words of content.
* Wrote and added a new scene for Gaia that takes place INSIDE of the mansion. Can trigger from Livingroom, Lounge, Library, or Study. Requires middling relationship or better with Eve, and fairly high relationship with Gaia. Daylight hours. 3.4k words of content Generously Sponsored by Braidborn
* Wrote and added a short story for Eve where she's all grown up. Appears in the "Theater Mode." (Not to be mistaken with the Movie Theater.) 1k words of content.
* Wrote and added a scene that introduces a new NPC by the name of Bruce. He's a slave trader and his intro can be triggered in the study. Happens in the PM hours. 1.6k words of content.
* Wrote and added a new scene to the servant area for Yami. Late at night and Anna must be sleeping in the servant's area. .9k words of content.
* Wrote and added episode one of Final Voyage to the television in the living room. .9k words of content.
* Added a new scene involving Bruce where he brings a new slave by the name of Sidra for you to purchase. This scene can trigger at any time after you tell Bruce he can show her to you. Can trigger late morning in the entry hall. 1.6k words of content submitted by hospoguy76.
* Added a new scene for Sidra in the Master Bedroom. This is a one time scene that should trigger the first time you enter the Master Bedroom after purchasing her. 1.9k words of content submitted by hospoguy76.
* Added one small scene for Sidra. Happens in the 20 minutes leading up to 6am in the Servant's area, or in the 20 minutes after 1pm in the ballroom. .3k words of content submitted by hospoguy76.
* Added three small ambient scenes for Sidra. One takes place in the hallways, the other two take place in most any room with a hard floor. .5k words of content submitted by hospoguy76.
* Added "Mully Journals" to the theater mode. This has been a collaborative effort with many contriburors. 1.4k words of content.
* Added a second version of the scene where Eve, Gaia and Rey are playing keep away to support Female Rey. 1.3k words of content by Matty.
* Added a new scene for Mitsuko where she announces she's pregnant. 1.1k words of content submitted by Irish Major Tom.
* Added a new TV series to the television in the living room of the mansion. Devil Hunter Suki. This is the ENTIRE first season. This content was submitted by Irish Major Tom.
* Added episode one to Devil Hunter Suki. 1.4k words of content submitted by Irish Major Tom.
* Added episode two to Devil Hunter Suki. 1.1k words of content submitted by Irish Major Tom.
* Added episode three to Devil Hunter Suki. 1.6k words of content submitted by Irish Major Tom.
* Added episode four to Devil Hunter Suki. 1.9k words of content submitted by Irish Major Tom.
* Added episode five of Devil Hunter Suki. 1.6k words of content submitted by Irish Major Tom.
* Added episode six of Devil Hunter Suki. 1.4k words of content submitted by Irish Major Tom.
* Added episode seven of Devil Hunter Suki. 1.2k words of content submitted by Irish Major Tom.
* Added episode eight of Devil Hunter Suki. 1.6k words of content submitted by Irish Major Tom.
* Added episode nine of Devil Hunter Suki. 1.6k words of content submitted by Irish Major Tom.
* Added episode ten of Devil Hunter Suki. 1.7k words of content submitted by Irish Major Tom.
* Added episode eleven of Devil Hunter Suki. 1.5k words of content submitted by Irish Major Tom.
* Added the movie "Island of the Primal" to the movie theater in Pendleton. 1.3k words of content submitted by Asura.
* Added a new scene to the Theater Mode to the "Side Story" that tells a bit of Sidra's backstory. 1.2k words of content submitted by hospoguy76.
* Added NPC options to the sidebar for Sidra.
* Added cheat options for the new NPC Sidra.
* Added a new NPC, Bruce. You come into contact with him through a scene that triggers in the Study in the mansion
* Added an override for Maki's arrival that should make it MUCH more likely she'll come visit.
* Added an override to the lounge to guarantee the Christmas Gifting scene will trigger as intended.
* Added an override for both Anna and Eve's pregnancy ansouncements. Should make them much more likely to appear once they realize they're pregnant.
* Added a piece of art related to Misaki's poolside content.
* Added a piece of art related to Anna's lactation scene added in the last build.
* Added three new pieces of art for the Movie Theater lobby in Pendleton.
* Added three new pieces of art to the Movie Theater in Pendleton
* Added a button to the Schedule that allows you to back out of it. The schedule still doesn't have any impact on game play, but at least you can get out of it now.
* Updated all of the rain events that take place inside the mansion so that they only play when the weather is rainy.
* Cleared up a small inconsistency in Belle's diary.
* Major overhaul to Rey's content. Nearly all of Rey's content has been converted to the new gender system to accommodate for that character's transformation. A big thanks to 6a for all the hard work they put into making the conversion.
* Made it so Anna and Misaki can't drink with you when pregnant (This is the core drinking content. Scenes outside of the drinking function won't be affected by these changes. If you see a scene where any character is pregnant and drinking, bring it to my attention so I can get it fixed.)
* Fixed a problem with the dialogue in the new Eve birthday scene.
* A ton of small fixes. Mostly spelling and grammar stuff.
* Updated the Special Thanks area 2/14/20. If you think you belong on this list but your name isn't there, please let me know so I can get it fixed.
A37
* Wrote and added the first of three birthday scenes for Eve. This is a followup to the birthday planning scene with Anna that's been in the game for a long time now. Takes place between 7am and 11am and requires that you have selected the party in the previous scene. (Party option is only available if you have $1000 to pay for the party.) Eve's birthday is on the 15th of April, and the scene that unlocks this one takes place on the 14th. 4.8k words of content.
* Wrote and added a new scene for Anna to the bathing room when she's heavily pregnant. 6.9k words of content.
* Wrote and added a new scene with Eve and Gaia at the pond. Requires warmer months, have to have met Gaia, good relationship with Eve, and daylight hours. 3.1k words of content.
* Wrote and added a new apples scene where Anna joins you to give apples to Gaia. .6k words of content.
* Wrote and added a new branch to the scene where Anna is dancing with the mop. .4k words of content.
* Wrote and added six small scenes in the evening hours for the servant's area. Three are for Anna and Eve, two involve Anna and Mitsuko, and the final one involves Anna and Misaki. .6k words of content between them.
* Wrote and added a new location to East Street in Pendleton. The Dojo includes five ambient scenes. .7k words of content between location description and early scenes.
* Added Money to the sidebar so players know how much money they have.
* Added a display to the Lab Book to show your current skill in labwork.
* Added a scene for Rey in the mansion forest. 5.2k words of content submitted by Ser Laz.
* Added a scene for Rey and Anna in the kitchen. Takes place in the hour leading to either lunch or dinner. Somewhat rare. 1.3k words of content submitted by Ser Laz.
* Added a scene for Rey and Eve to the entry hall. Takes place during working hours. 1.1k words of content submitted by Ser Laz.
* Added a Valentine scene for Yami the day before Valentines Day in the Kitchen. .2k words of content submitted by Asura.
* Added a Valentine scene for Yami on Valentines Day. Can appear in Living Room, Lounge, or Study. 2k words of content submitted by Asura.
* Added a new scene to the driving content late at night when you're driving to town. This introduces a new character to the game, Elizaveta. .7k words of content submitted by Joker.
* Added Claire to the Cheat Menu.
* Added some Sawhorse/Wedge content to the Dungeon in the mansion. This is somewhat bare bones at the moment and like everything in the game is intended to grow in time. This content was submitted by Mathias. Breakdown follows:
-Sawhorse includes 5 "Start" scenes spanning 1.7k words of content.
-Sawhorse includes 24 "Whip" scenes spanning 3.6k words of content.
-Sawhorse includes 11 "Wait" scenes spanning 2.7k words of content.
-Sawhorse includes 7 "End" scenes spanning 3k words of content.
* Added a display for pregnancy to the Cheat Menu to tell you whether or not Anna, Eve, Misaki, or Mitsuko are pregnant.
* Had added Bubbles' and Maki's cheats to the Cheat Menu a long time ago, forgot to include access to those cheats. You should now be able to access those cheats if you have met them.
* Added a LOT of new NPCs, most of which do not yet have content, but these will save us a lot of work moving forward. I don't have an exact number for now much content this is, but I think it's somewhere in the neighborhood of 7.5k (I glanced at a couple, they looked to be about 150-160 words each for the moment.)
* Added a new NPC, "Elizaveta" to the game.
* Added a new NPC, "Party Planner" to the game. Currently only appears in Eve's birthday party scene.
* Added a new NPC, "Clown" to the game. Currently only appears in Eve's birthday party scene.
* Added a new NPC, the owner of the Bookworm in Pendleton.
* Added the code for the "Slutty Clubber" NPC in Pendleton.
* Added the code for the "Shy Clubber" NPC in Pendleton.
* Added four new "Officer" NPCs. Two male and two female. These are filler NPCs for when we need random people in the game.
* Added two new "Baby" NPCs. One male, one female. These are filler NPCs for when we need random people in the game.
* Added three "Nun" NPCs to the game. These are filler NPCs for when we need random people in the game.
* Added six new "Biker" NPCs. Three male and three female. These are filler NPCs for when we need random people in the game.
* Added six new "Child" NPCs. Three male and three female. These are filler NPCs for when we need random people in the game.
* Added six new "Employee" NPCs. Three male and three female. These are filler NPCs for when we need random people in the game.
* Added six new "Stranger" NPCs. Three male and three female. These are filler NPCs for when we need random people in the game.
* Added six new "Thug" NPCs. Three male and three female. These are filler NPCs for when we need random people in the game.
* Added a new image for Mitsuko's shower scene.
* Added a new image for Mitsuko's valentines scene.
* Added three new images to The Dojo in Pendleton.
* Added one new image to the Bookworm in Pendleton.
* Added one new image to the Doggy Style pet store in Pendleton.
* Added portraits for the following characters: Bubbles, Gaia, Maki, Misaki, and Yami.
* Rebuilt the Park in Pendleton so that the Halloween themed content should trigger properly now.
* Fixed an issue that was preventing Yami's cheat options from appearing properly for people with the Cheat Build.
* Fixed a host of small errors. We've had a couple of fans recently who've been submitting reports the last month or two. Largely spelling and grammar stuff, but some bugs as well. Thank you to everyone who took the time to report these bugs so I could get them fixed. You know who you are, and I can't thank you enough for all the effort you invest in helping make the game better.
* Updated the Special Thanks area 1/22/20. If you think you belong on this list but your name isn't there, please let me know so I can get it fixed.
A36
* Wrote and added a new Christmas scene for everyone in the lounge on Christmas Morning. 7am to 11am. Requires that you have bought gifts for Anna and Eve and the scene takes into account most of the major characters currently in the game. A special thanks goes out to both asaucedev and Batman from our Discord server for the poetry submissions. Additionally, both Irish Major Tom and Asura contributed content to this scene for their respective characters. 8.7k words of content.
* Wrote and added a threesome scene with Anna and Misaki that takes place in the master bedroom. 7k words of content Sponsored by Matty.
* Wrote and added two small shower scenes to the Servant's baths (Actually trigger from the common area upstairs.) One for Anna, one for Eve. Anna's will trigger at high relationship values and Eve's should be available all the time. .2k words of content between them.
* Wrote and added a small scene for Mully and Mitsuko in the living room. Takes place only if you own Mully. .3k words of content.
* Wrote and added a scene for Mully and Misaki that tales place in any of the hallway locations. .6k words of content
* Wrote and added a new apples scene for Gaia at high relationship values. 1.3k words of content.
* Wrote and added one new entry for Belle's diary. .5k words of content.
* Wrote and added a new version of the Entry Hall for those who decorate that location for Christmas. Also includes new imagery. .3k words of new content.
* Wrote and added a new version of the Dining Hall for those who decorate that location for Christmas. Also includes new imagery. .3k words of new content.
* Wrote and added a new version of the Lounge for those who decorate that location for Christmas. Also includes new imagery. .3k words of new content.
* Expanded the current descriptive text for the Lounge. It felt,. . . . lacking, . . . .
* Added a new scene for Yami and Bubbles that can play out in the lounge. 1.1k words of content submitted by Asura.
* Added a new bed time scene for Yami. 3.7k words of content submitted by Asura.
* Added a new bed time scene for Yami. 2.3k words of content submitted by Asura.
* Added a new scene to the pond for Yami and Gaia for once they've built a good relationship. 4.1k words of content submitted by Asura.
* Added several ambient scenes related to Yami and Gaia to the mansion grounds. 7 scenes in total, details follow. 1k words of content submitted by Asura.
* Added two ambient scenes to the forest trail for Yami and Gaia.
* Added five ambient scenes to the back yard for Yami and Gaia.
* Added a host of swimming pool content related to Yami. 22 scenes in total, details to follow. 6k words of content between three core scenes and 2.9k words of content between nineteen insert scenes and their supporting code, all submitted by Asura.
* Added one interactive scene for Yami and Anna to the pool side.
* Added one interactive scene for Yami and Misaki to the pool side.
* Added one ambient scene with Yami and Mitsuko to the pool.
* Added three insert scenes with Yami entering the pool.
* Added three insert scenes with Yami exiting the pool.
* Added five insert scenes for Yami on the poolside.
* Added three swimming insert scenes for Yami.
* Added one insert scene for if both Yami and Anna are on the poolside.
* Added one insert scene for if both Yami and Eve are on the poolside.
* Added two insert scenes for both Yami and Eve in the pool.
* Added two insert scenes for both Yami and Misaki in the pool.
* Added a late night scene to the living room that includes both Yami and Eve. Requires highish relationship values for Yami. .6k words of content submitted by Asura.
* Added an alternate scene for Yami and Gaia's first meeting. Takes place in the back yard. 2k words of content submitted by Asura.
* Added one new image to the ballroom scene where you catch Anna dancing with a mop at high relationship levels.
* Added one new image to the sauna for the threesome scene with Anna and Mitsuko.
* Added three new images to the entry hall to reflect alternate holiday descriptions for that location.
* Added four new images to the dining hall to reflect alternate holiday descriptions for that location.
* Added eight new images to the lounge to reflect alternate holiday descriptions for that location.
* Added seven portraits for the new dialog box system. We currently have art for Anna, Eve, Mitsuko, Rei, the main character, and both a male and female placeholder that should appear if you encounter a character who we do not yet have art for.
* Added four new images to the lounge to reflect alternate holiday descriptions for that location.
* Some major code work by Anenn1. They've been busy implementing the dialog boxes the last few weeks. The dialog function isn't going to be working everywhere, it takes a lot of time to implement something like that to a game this size, but they're making great headway. They'll be plugging away at some other exciting stuff soon as well.
* Fixed a bit of broken code in one of Yami's bed time scenes.
* Fixed a host of minor issues that were reported.
* Fixed a ton of small spelling/grammar errors along with a host of minor code issues. Reports came from several sources, but a special thanks goes out to freodhoric for the massive bundle of reports along with details that helped make it easy to find everything. Everyone who reports something helps to make the game better for everyone, and I appreciate it more than words can say. But every once in a while someone goes above and beyond, and this is one of those times.
* Added code to handle gender pronouns related to gender swapped characters.
* Updated the Special Thanks area 12/27/19. If you think you belong on this list but your name isn't there, please let me know so I can get it fixed.
A35
* Wrote and added a new bed time scene to the sleep function. This scene triggers if both Misaki and Anna are sleeping with you and requires Misaki to have middling or higher relationship stats and Anna to have somewhat high relationship stats. 4k words of content sponsored by Braidborn.
* Wrote and added a new scene for Eve, Gaia, and Rey that takes place in the back yard. 1.6k words of content sponsored by Matty.
* Wrote and added a new scene to the mansion that can potentially include every character currently capable of staying in the mansion. This is a Christmas themed scene that can only appear in December. 5.2k words of content sponsored by Matty.
* Wrote and added a new scene to mid main in Pendleton. Requires that it be December and that you own Mitsuko. .4k words of content sponsored by Matty.
* Wrote and added the option to take surveys for money on the computer in the study. You can now earn money in the game! Very bare bones now but will be expanded in the future. Now I just have to make a way to spend it. .6k words of content.
* Added a new scene for Anna and Yami in the sauna Requires middling or higher relationship stats with Yami. 9.4k words of content submitted by Asura.
* Added a new scene for Yami to the library. 1.3k words of content submitted by Asura.
* Added another new scene for Yami to the library. 1.8k words of content submitted by Asura.
* Added a third new scene for Yami to the library. Late n ight and rare. 1.5k words of content submitted by Asura.
* Added a new scene for Yami and Misaki in the living room of the mansion. Appears in the evenings. 1.2k words of content submitted by Asura.
* Added a new scene for Shanaya to the Joker in Pendleton. 2.7k words of content submitted by The Mysterious Stranger.
* Added a new scene for Rey to the lounge. 1.4k words of content submitted by Ser Laz.
* Added eleven small ambient scenes for Rey. .6k words of content submitted by Ser Laz. (Details follow)
* Added two ambient scenes for Rey to the front yard.
* Added one ambient scene for Rey to the East yard.
* Added one ambient scene for Rey to the West yard.
* Added one ambient scene for Rey to the back yard.
* Added one ambient scene for Rey to the garage.
* Added one ambient scene for Rey to the greenhouse.
* Added one ambient scene for Rey to the Kennels.
* Added one ambient scene for Rey to the pool.
* Added one ambient scene for Rey to the shed.
* Added one ambient scene for Rey to the stables.
* Added an image of Yami to her intro scene.
* Added eight new images to the Joker in Pendleton. Four are related to Shanaya.
* Fixed an issue with "Misaki Mitsuko 1" where the options down the Misaki branch were switched.
* Fixed a broken image related to Mitsuko's Intro.
* Fixed (I hope) a bug that was causing Misaki's intro scenes to trigger out of order. WILL REQUIRE A FRESH SAVE TO FIX.
* Fixed an assortment of minor spelling/grammar errors.
* Added a "Troubleshooting" file to the game bundle for players. It's got likely solutions for some of the most common problems people have reported with the game. We will be trying to update this as needed.
* Updated the Special Thanks area 11/15/19. If you think you belong on this list but your name isn't there, please let me know so I can get it fixed.
A34a
* Expanded part of Yami's intro scene.
* Fixed an issue that was allowing players to go through Rey's transformation event chain without actually having met Rey before hand.
* Fixed Misaki's broken breast massage.
* Fixed a broken bed time scene, Eve Bed Scene 2.
* Fixed a broken scene that was not playing properly, Submitted Mitsuko Scene 4.
* Fixed an error in Submitted Yami Scene 4.
* Fixed a broken link in one of Submitted Mitsuko Scene 8.
* Fixed several reported spelling errors.
* Fixed a series of broken images in the Spitz.
* Updated the Special Thanks area 10/27/19. If you think you belong on this list but your name isn't there, please let me know so I can get it fixed.
A34
* Wrote and added a new function to the master bedroom for Misaki. You can now give her a massage. 15.1k words of content sponsored by Braidborn.
* Wrote and added a new function to The Joker in Pendleton. This allows you to mingle and pick up girls in the club. 5.7k words of content sponsored by He Who Remembers All.
* Wrote and added a new set of branches to Anna Interactive Scene 10 for players who own Misaki. 1k words of content sponsored by Matty.
* Wrote and added the Park location to North Main in Pendleton. .9k words of content spanning the description of the location and sight small scenes.
* Wrote and added the "Mating Press" sex position for Anna in the master bedroom. 3k words of content sponsored by Matty
* Wrote and added content to the Pendleton Park during the month of October for Halloween. 2.4k words of content between descriptions and twelve small scenes.
* Wrote and added a new scene to West Street in Pendleton during the month of October that allows you to purchase a costume for Eve. The costume is later used to allow you to take her Trick-or-Treating. .7k words of content.
* Wrote and added a new scene for Eve where you can give her the Halloween costume you buy in town. 1.5k words of content.
* Wrote and added a new function on Halloween that allows you to take Eve Trick or Treating in the Afternoon/Evening. 2.3k words of content.
* Wrote and added a small Halloween themed scene to Doggy Style Pets and Supplies in Pendleton during the month of October. .1k words of content.
* Wrote and added five ambient scenes to Pendleton. All five are available on West Street, three are available at the other street locations. .3k words of content.
* Added an "Apple Bobbing" function to the game. Can enjoy the activity in the park during the month of October. Includes scenes for Anna, Eve, Yami and Misaki. 3.8k words of content created by LFN Park, Asura, Irish Major Tom, and GateKeeper.
* Added a "Haunted Trail" function to the game. Can enjoy that activity in the park during the month of October. 6.7k words of content submitted by Irish Major Tom.
* Added a new scene for Yami and Gaia to the Apples function in the game. Requires highish relationship stats with Gaia to trigger. 1.5k words of content submitted by Asura.
* Added a new scene for Yami and Gaia at the pond. 1.1k words of content submitted by Asura.
* Added a new scene for Yami that can appear in any room overlooking the back yard. Submitted Yami Interactive 4. 1k words submitted by Asura.
* Added a new scene for Yami to the N/S hallway locations. Submitted Yami Interactive 5. 2.7k words of content submitted by Asura.
* Added a new scene to the sleep function related to Yami at low relationship levels. .2k words of content submitted by Asura.
* Added a bunch of new ambient scenes related to Yami to the game. 2k words of content submitted by Asura. (Details to follow)
* Added one Yami ambient to the pool that includes Yami and Eve.
* Added three Yami ambients to the living room in the evenings and late into the night.
* Added one Yami ambient to the living room that can appear anywhere from late morning to the wee-hours of the night. VERY rare appearance.
* Added one Yami ambient to the bathrooms. Uncommon appearance.
* Added one Yami ambient to the gym.
* Added one Yami ambient to the back yard that includes both Yami and Eve.
* Added a new scene for Gaia on the forest trail. .5k words of content from Braidborn.
* Added a new scene for Shanaya to The Joker. .8k words of content submitted by The Mysterious Stranger.
* Added three new pieces of art to the Park location in Pendleton.
* Added three new pieces of art to the Love Shack in Pendleton.
* Added three new pieces of art to My Neighbor's Closet in Pendleton.
* Added four new images to West Street in Pendleton.
* Added nine new images to East Street in Pendleton.
* Added one image to Eve's kitchen sex scene for when she loses her virginity.
* Added four new pieces of art to Eve's trick-or-treat content.
* Fixed an issue where Shanaya's initial scene wasn't triggering.
* Fixed a broken condition preventing Mitsuko 4 from playing as intended.
* Fixed a minor bug that was hanging up one of Yami's late night scenes. This one associated with the sleep function.
* Fixed a bug with one of Claire's early scenes that was hanging up much of her content.
* Fixed a hand full of minor spelling and grammar errors that were reported.
* Resized a bunch of too-large images.
* Updated the Special Thanks area 10/22/19. If you think you belong on this list but your name isn't there, please let me know so I can get it fixed.
A33
* Wrote and added a new location in town, "Spitz" is a high class restaurant in Pendleton on North Main. .9k words of content between the location description and eight small ambient scenes.
* Wrote and added a new location in town, "Udder Delights" is a fast food place that specializes in frozen treats. Can be found in Pendleton on East Street. .6k words of content between the location description and eight small ambient scenes.
* Wrote and added a new scene for Anna. Requires that you have bought the travel book at the Bookworm in Pendleton. .9k words of content.
* Wrote and added a new missionary position scene for Anna that requires that you have creampied her recently. .2k words of content.
* Wrote and added a new doggystyle position scene for Anna that requires that you have creampied her recently. .1k words of content.
* Wrote and added a new pregnancy themed scene for Eve in the Living Room and Servants Area. Third trimester. 1.2k words of content.
* Wrote and added a new pregnancy themed scene for Eve to most locations except bedrooms and bathrooms. Mid pregnancy on. .8k words of content.
* Wrote and added a new pregnancy themed scene for Eve to the "hall" locations. Third trimester on. .4k words of content.
* Wrote and added a new pregnancy themed scene for Eve to the "hall" locations. Mid pregnancy on. .3k words of content.
* Wrote and added a new pregnancy themed scene to the Living Room location for Eve. Under 18 weeks and she has to know she's pregnant. .8k words of content.
* Wrote and added a new conversation for Eve if you've asked her to call you "GateKeeper" .3k words of content.
* Wrote and added one new couch related scene for if Eve is having her period. .2k words of content.
* Wrote and added one new eavesdropping scene for if Eve is having her period. .2k words of content.
* Wrote and added the code for Eve's insert scenes. What this means is that like Anna, smaller scenes can appear inside of other scenes. So far it's just work time events, but it covers the whole range of characters and such. 1.3k words of new content before you factor in the scenes that can cross over from what was already written.
* Wrote and added two new insert scenes for Eve with the pool function. .2k words of content.
* Wrote and added a new Missionary position scene for Eve's bedroom sex content. 17 weeks pregnant or more to trigger. .2k words of content.
* Wrote and added a new Doggystyle position scene for Eve's bedroom sex content. 24 weeks pregnant or more to trigger. .1k words of content.
* Wrote and added two new bed time events for Eve that involve her being pregnant. They start appearing at 17 weeks and 24 weeks respectively. .9k words of content.
* Wrote and added a new conversation with Eve related to the book you can buy for Anna. .2k words of content.
* Wrote and added a new ambient scene to Anna & Eve's servant's bedroom related to the book you can buy for Anna. .1k words of content.
* Wrote and added a little short story to the Theater Mode in. This story explores the kind of relationship that might some day be possible with Yami. .8k words of content.
* Wrote and added a small ambient scene to the back yard involving both Eve and Gaia .4k words of content.
* Added a new scene for a freshly creampied Anna to the game. .8k words of content submitted by Astra
* Added a new scene to the grounds for Yami. 2.2k words of content submitted by Asura.
* Added a new scene to the back yard for Yami. Fairly rare and requires relatively high relationship stats. .7k words of content submitted by Asura
* Added a new scene to the grounds involving Yami, Gaia, and Eve. One time scene. 3.7k words of content submitted by Asura.
* Added a new bed time scene related to Yami. 3.1k words of content submitted by Asura.
* Added a new work time scene to the mansion for Anna and Yami. 4.1k words of content submitted by Asura.
* Added a new scene to the mansion for Anna and Yami. Takes place during waking hours, either before or after working hours. .6k words of content submitted by Asura.
* Added a new scene to the ball room for Anna and Yami. Takes place before noon. 4.3k words of content submitted by Asura.
* Added a new pregnancy themed scene to the mansion that includes Yami and a pregnant Anna. Third Trimester. .9k words of content submitted by Asura.
* Added a new scene to the back yard during daylight hours for Yami. 2.2k words of content submitted by Asura.
* Added a new scene for sleeping related to Yami. Requires very high relationship stats. 3.1k words of content submitted by Asura.
* Added a new scene in the gym for Yami during the day. 6.5k words of content submitted by Asura.
* Added a new scene to the gym that involves Yami and Anna during work hours. 4.1k words of content submitted by Asura.
* Addd a new scene to the back yard for Yami and Gaia. Requires very high relationship with Gaia, and Yami must have met Gaia before. 5.8k words of content submitted by Asura.
* Added a new scene for non-virgin Eve. Starts in the Master Bedroom. 4.4k words of content submitted by Mathias.
* Added a new scene to the Love Shack in Pendleton. .3k words of content submitted by evilgenius97.
* Added a new scene to The Joker in Pendleton for Shanaya. 3.9k words of content submitted by The Mysterious Stranger.
* Added nine new images to Udder Delights in Pendleton.
* Added three new images to West Street in Pendleton.
* Added nine new images to Spitz in Pendleton.
* Added twelve new baby pictures to the game for once babies are a thing.
* Added a new image to the Love Shack in Pendleton.
* Added a new image to Mitsuko's intro in the Love Shack in Pendleton.
* Created a new cheat option that allows you to completely reset the Maki/Bubbles content so that you have not met them yet.
* Fixed an issue where a scene in the kitchen wasn't appearing for non-virgin Eve.
* Fixed an error that was potentially locking out a very large portion of Yami's content.
* Fixed a bug that was preventing a big part of the Mitsuko and Anna Sauna content from playing.
* Fixed an issue where one of Mitsuko's scenes was not appearing in her conversations. This was actually preventing nearly all of the Mitsuko's content related to Maki and/or Bubbles from playing.
* Fixed a couple of broken links in one of Eve's sauna scenes.
* Fixed an issue with one of Misaki's scenes not appearing at the pool as intended.
* Fixed a snip of broken code in the second episode of the Wanton Cove documentary. It was causing an error to throw around the middle of the scene.
* Updated the Special Thanks area 9/27/19. If you think you belong on this list but your name isn't there, please let me know so I can get it fixed.
A32
* Wrote and added couch sex for Misaki to the game. Reachable through drinking with her or initiating sex in the living room at present. Two intros for non-drinking. Three followup pieces for penetration. Ten core scenes. Three pullout scenes. Three creampie scenes. Three scene ends. Pregnancy has been coded into the creampie scenes, but Misaki does not have any pregnancy content yet, so while the game will track any pregnancy caused, you won't be able to see it. 3.6k words of content sponsored by Matty.
* Wrote and added a new pregnancy themed scene to the game. It requires that Anna has entered the third trimester of her pregnancy, Eve can NOT be more than 12 weeks pregnant if she's pregnant at all, and it takes place on the couch in the living room. .6k words of content.
* Wrote and added a new scene for Gaia. This involves alcohol and starts in the dining room. .8k words of content sponsored by Matty.
* Wrote and added a new scene to the study for Eve. Eve Interactive Scene 22. .5k words of content.
* Wrote and added one new location into the game. The Joker, a night club to West Street in Pendleton. .6k words of content spanning the location and six small scenes.
* Wrote and added a new pregnancy themed scene to the game. It requires Eve to be pregnant and have mid/high relationship stats with you. This is an announcement scene where she tells you she is pregnant and is intended to play out only once. At this time, this is the only piece of pregnancy content for Eve in the game though I hope to change that in the coming builds. 1k words of content.
* Wrote and added drinking content with Gaia to the game. Yes, drunk Gaia is a thing now. 4.4k words of content sponsored by Matty.
* Wrote and added a really small scene for Claire in the Drinking Donkey just so we could say everyone got some content this build. Less than .1k words of content.
* Wrote and added a small ambient for Mully in the kitchen. Less than .1k words of content.
* Wrote and added one new eavesdropping scene. Requires pretty good relationship stats with both Anna and Eve to trigger and happens in the evenings. .3k words of content.
* Wrote and added a new ambient scene involving Willy to the Love Shack in Pendleton. .1k words of content.
* Wrote and added a new interactive scene to the Bookworm book store in Pendleton. This scene will be used to unlock additional content some time later in the game and is currently the first of what will become a two scene set. 1k words of content.
* Added a new NPC to the game, Shanaya. This character is introduced through The Joker night club.
* Added a new scene to The Joker in Pendleton. This scene introduces a new character to the game by the name of Shanaya. Submitted Shanaya Scene 1. This scene is slightly rare and is a one time scene. 1.9k words of content submitted by The Mysterious Stranger.
* Added a new scene to the Master Bedroom. Submitted Shanaya Scene 2. 4.4k words of content submitted by The Mysterious Stranger.
* Added a new reading function to the game. This is something I had intended to start eventually, but we received a submission that was almost perfect to use as a starting point. .7k words of content submitted by Mathias.
* Added one major scene for Anna to the reading function. 5k words of content submitted by Mathias.
* Added one major scene for Eve to the reading function. 8.4k words of content submitted by Mathias.
* Added one new scene for Eve on the grounds. Back/East/West yards during work hours. Submitted Eve Grounds 1. .6k words of content submitted by Mathias.
* Added a new dream scene to the game for if you are sleeping with Mitsuko and no one else. .2k words of content submitted by Irish Major Tom.
* Added one new scene for Mully in the living room. .1k words of content submitted by Irish Major Tom.
* Added three new small ambient scenes to the Master Bedroom early in the morning that involves Maki, Bubbles, and Mitsuko. .5k words submitted by LFN Park.
* Added one new "Arrival" scene for Maki and Bubbles that requires that their storyline with Mitsuko to progress to a certain point first. 1.6k words of content submitted by LFN Park.
* Added the first in a new series of scenes for Maki and Bubbles. Takes place upon their arrival at the mansion for their visits. Requires very high stats for both Maki and Bubbles. .7k words of content submitted by LFN Park.
* Added the second in a new series of scenes for Maki and Bubbles. Takes place in their guest room while visiting. .3k words of content submitted by LFN Park.
* Added a new NPC to the game. Yami. This character is introduced through Claire.
* Added the intro for a new character, Yami. This scene is a MASSIVE 15k words of content submitted by Asura.
* Added a new scene involving both Yami and Anna. Submitted Yami Mansion Interactive 1. .8k words of content submitted by Asura.
* Added a new scene in the Sauna for Yami. Submitted Yami Mansion Interactive 2. 1.4k words of content submitted by Asura.
* Added a new scene in the Study for Yami. Late night. Submitted Yami Mansion Interactive 3. 5.1k words of content submitted by Asura.
* Added two new insert scenes to the mansion for Yami. .1k words of content submitted by Asura.
* Added one new insert scene to the mansion for Yami and Mully. .1k words of content submitted by Asura.
* Added six new ambient events to the mansion for Yami. 1.2k words of content submitted by Asura
* Added one new ambient event to the grounds for Eve and Yami. .1k words of content submitted by Asura.
* Added one new ambient event to the grounds for Yami and Gaia. .4k words of content submitted by Asura.
* Added one new ambient scene to the bad side of town in Pendleton for Yami. .1k words of content submitted by Asura.
* Added a new scene for Eve on the Mansion Grounds. .6k words of content submitted by Mathias.
* Added a new scene to the front yard for Rey at all relationship levels. Submitted Rey Grounds 7. 4.1k words of content submitted by Ser Laz.
* Added a new scene to the lab that acts as a stepping stone toward Rey's transformation. 1k words of content submitted as a collaborative effort between Astra and Ser Laz.
* Added a new scene to the lab related to Rey's transformation. This is the second of four scenes in the set. Currently only includes versions for high and low relationship stats with a placeholder for middling stats. 1.3k words of content submitted as a collaborative effort between Astra and Ser Laz.
* Added a new scene to the lab related to Rey's transformation. This is the third of four scenes in the set. 1k words of content submitted as a collaborative effort between Astra and Ser Laz.
* Added the fourth and final scene in Rey's transformation set to the lab. As with the second scene in this set, this one is also missing the mid-relationship segment and has a placeholder in it's place. 6.4k words of content submitted in a collaborative effort between Astra and Ser Laz.
* Added a scene to Theater Mode. This scene was originally rejected because the characters behaved in a way that I simply couldn't picture being possible. That said, the author put a lot of love into the scene, and while it's not fit for the main portion of the game, I still felt it was worth sharing with the community. I hope you all enjoy Catharsis. 9.3k words of content submitted by LFN Park.
* Added the ability to change the nickname of the following characters: Anna, Eve, Misaki, Mitsuko, and Rey. (Most of the code was already there, I just needed to create a way to access it.) There is currently no content related to this, but it's in the game and fully functional, I just need to create some content that takes advantage of it. You can find this in the character information options when you summon them to your location.
* Added one new image to the master bedroom tied to a pregnancy related scene.
* Added three new images to My Neighbors Closet on Mid-Main in Pendleton.
* Added five new images in preparation for babies appearing in the setting. Images are stored in the images folder, but are not yet used in the game.
* Added a link to the Changelog through the Settings option in the sidebar.
* Added cheats for Yami in the Cheat Menu.
* Added the ability to track creampies between scenes. There is currently no content in the game that makes use of this, but we have one submitted scene to add that will make use of it and we have plans for other content as well. This will support vaginal, oral, and anal creampies.
* Fixed an issue with Eve's virginity not tracking properly in some of the sauna stuff.
* Resized a host of too-large images. If someone sees any images that seem too big still, please let me know so I can get them resized.
* Resolved a host of spelling/grammar errors reported in Theater Mode.
* Major rework to the event system in an effort to resolve a "Missing scene" issue we've had reported. In addition to improving the system, this also revealed several scenes that were simply not triggering which should be working correctly now.
* Updated the Special Thanks area 8/29/19. If you think you belong on this list but your name isn't there, please let me know so I can get it fixed.
A31
* Wrote and added the first of Rey's bedroom sex content. Includes one intro, two oral sex starts, five core scenes, two facials, and two oral cumshots. More will be coming in future updates. 1.7k words of content.
* Wrote and added a new Doggystyle sex scene for Anna. Requires that she be 12 weeks pregnant or more. .1k words of content.
* Wrote and added a new Missionary sex scene for Anna. Requires that she be 12 weeks pregnant or more. .1k words of content.
* Wrote and added a new sex scene that can appear in either Doggystyle OR Missionary sex for Anna. Requires 12 weeks pregnant of more. .1k words of content.
* Wrote and added the drinking function for Misaki into the game. 4.1k words of content in total.
* Wrote and added one Intro scene for Misaki's drinking content.
* Wrote and added two Start scenes for Misaki's drinking content.
* Wrote and added five Drinking scenes for Misaki's drinking content.
* Wrote and added two Reject scenes for Misaki's drinking content
* Wrote and added four Stop Drinking scenes for Misaki's drinking content.
* Wrote and added two Tucked Into Bed scenes for Misaki's drinking content.
* Wrote and added two Laid on Couch scenes for Misaki's drinking content.
* Wrote and added sixteen new "Business Advertisements" ads to the computer. .5k words of content.
* Wrote and added three new "Personals" ads to the computer. .2k words of content.
* Wrote and added two new "Help Wanted" ads to the computer. .1k words of content.
* Wrote and added six new "Other Ads" ads to the computer. .2k words of content.
* Wrote and added four new Apple scenes for Gaia. There was a gap in her scenes, and this should close it so that no matter your relationship stats with her, there's a chance she'll appear. 2.5k words of content.
* Wrote and added a new location into the game named the Pendleton Arms on East Street in Pendleton. .6k words of content spanning the location and six ambient scenes for it.
* Wrote and added seven small scenes for Willy at the Love Shack. You can now talk with him. .7k words of content.
* Added a new scene for Mitsuko that can play out most anywhere inside the mansion if Maki is visiting and Maki won the fight previously. Mitsuko and Maki Fun Scene 1. .8k words of content submitted by Irish Major Tom.
* Added a new scene for Mitsuko and Maki that can play out outside of Maki's guest room in the mansion if Maki is visiting and she won the fight previously. Mitsuko and Maki Fun Scene 2. 2.2k words of content submitted by Irish Major Tom.
* Added a new scene for Rey at the boathouse. Submitted Rey Grounds 6. 2.1k words of content submitted by Sir Laz.
* Added the ability to view Misaki's stats and summon her to locations.
* Added the ability to view Rey's stats and summon him to locations.
* Added two new images for "Gaia Submission 1" for the late night scene in the woods.
* Added nine new images to Daddy's Diner in East Street in Pendleton.
* Added three new images to Sharky's Billiards and Bowling on East Street in Pendleton.
* Added Pregnancy Cheats to the Cheat Menu. You may now adjust pregnancy speed to 10x, 5x, 2x, Normal, .5x, or Paused. That means instead of a 40 week pregnancy, you can actually speed it up to as little as 4 weeks, or slow it down so they forever remain pregnant at the state you pause the pregnancy at.
* Added a link to the Changelog in the sidebar since it seems a lot of people are not noticing it on the opening page of the game.
* Unbroke the oral sex option for Anna in the master bedroom.
* Unbroke some code related to Claire in the Drinking Donkey.
* Unbroke a ad on the computer that wasn't appearing before.
* Filled some gaps in Gaia's "Apple" content, there was a pretty big gap in a couple of places making it hard to trigger her content there at times. This is in addition to the new scenes.
* Fixed a small mountain of minor spelling/grammar/continuity issues. Largely thanks to Astra.
* Updated the Special Thanks area 8/01/19. If you think you belong on this list but your name isn't there, please let me know so I can get it fixed.
A30b
* Fixed a typo on most of the Pregnancy Insert scenes.
* Fixed an issue breaking part of Anna's drinking content.
* Fixed an issue that was preventing Anna from telling you she was pregnant.
A30a
* Wrote two new Rey scenes for the pool to fill a gap in his content.
* Fixed "Anna Missing Period 1" not displaying.
* Fixed the errors in Anna's Date. Was actually a chain of problems caused by a single typo in the code.
* Updated the Special Thanks area 7/06/19. If you think you belong on this list but your name isn't there, please let me know so I can get it fixed.
A30
* Wrote and Added the first of Anna's dating content. Can trigger during the late afternoon in the hallways, ball room, or gym. 6.9k words of content.
* Wrote and Added a drinking function for Anna. Can be found during the 8pm and 9pm hours in the evening at any relationship level. Yes, you can get her drunk now. 9.8k words of content.
* In the background, the drinking function required a bunch of code. What this means is that we also have the code to support drinking content for all other characters as well (Intoxication levels, hangovers, the long drawn out process of sobering back up, . . . )
* Wrote and Added one scene for Anna in the mansion bathrooms for when she realizes she missed her period. .2k words of content.
* Wrote and Added one scene to most of Anna's favorite rooms where she tells you she is pregnant. 2.6k words of content.
* Wrote and Added one pregnancy related scene at high relationship levels starting at the third trimester. .7k words of content.
* Wrote and Added 20 small insert scenes related to pregnancy. .7k words of content.
* Wrote and Added a poolside function into the game. Can be accessed from the sidebar in the Pool location on the Mansion Grounds. Five smallish scenes at this point, one of them associated with Anna being pregnant. 1.5k words of content.
* Wrote and added 86 small scenes in the form of mini-scenes that appear within larger scenes at the pool. 5.9k words of content between them. Written by LFN Park, Irish Major Tom, and myself.
* Added twenty two scenes in the form of mini-scenes that appear within larger scenes to the pool area. .9k words of content.
* Added eight small scenes related to Anna to the pool. One of these is related to her pregnancy content.
* Added eight small scenes related to Eve to the pool.
* Added seven small scenes related to Gaia to the pool.
* Added six small scenes related to Misaki to the pool.
* Added four small scenes related to Rey to the pool.
* Added three small scenes related to Maki to the pool.
* Added three small scenes related to Bubbles to the pool.
* Added eleven small scenes related to Mitsuko to the pool.
* Added two small scenes related to Mitsuko and Eve to the pool.
* Added nine small scenes related to Claire to the pool.
* Added one small scene related to Anna and Misaki to the pool.
* Added one small scene related to Anna and Eve to the pool.
* Added one small scene related to Eve and Claire to the pool.
* Added one small scene related to Eve and Mitsuko to the pool.
* Added three small scenes related to Eve and Bubbles to the pool.
* Added two small scenes related to Eve and Maki to the pool.
* Added one small scene related to Maki and Mitsuko to the pool.
* Added two small scenes related to Mully to the pool.
* Added three small generic scenes to the pool.
* Wrote and Added a new location to the East side of Pendleton. Daddy's Diner. At present there are a total of 6 small scenes that can play out in this location. .6k words of content.
* Added a new scene for Bubbles in the Ballroom during waking hours. 1.1k words of content submitted by LFN Park.
* Added a new scene for Bubbles and Mitsuko in the Ballroom in the afternoon/evening. .7k words of content submitted by LFN Park.
* Added a new branch to Submitted Anna Scene 8. .3k words of content submitted by LFN Park.
* Added a new sauna scene involving both Anna and Mitsuko. Submitted Mitsuko and Anna Sauna Scene 1. 5.2k words of content submitted by Irish Major Tom.
* Added a new scene in the front yard for Rey. 1.9k words of content submitted by Ser Laz.
* Added a new scene in the stables for Rey. 1.5k words of content submitted by Ser Laz.
* Added a new scene for Anna to the study. 1.6k words of content submitted by evilgenius97.
* Added a new scene for Mitsuko to any room that can be mopped. .5k words of content submitted by evilgenius97.
* Added the option to turn fertility on and off in Anna, Eve, and Mitsuko's character information under "Assignments" Only Anna currently has pregnancy related content at the moment though.
* Unbroke all of Misaki's content. Had forgotten to set a switch that was preventing her content from playing.
* Unbroke one of Rey's scenes at the pool. Wasn't plugged in so it wasn't appearing.
* Major rebuild of the game's character code.
* Added pregnancy code. This includes birthing that takes into account both parents' physical characteristics. This code will also be adapted for healing, plant growth, weather, intoxication, . . . . anything that involves something that happens over time rather than being contained within a single scene or short set of scenes.
* Updated the Special Thanks area 7/03/19. If you think you belong on this list but your name isn't there, please let me know so I can get it fixed.
A29
* Wrote and added a new scene for Misaki in the Master Bedroom during work hours. Available for all but very low relationship stats. Misaki Interactive Scene 8. 1.7k words of content.
* Wrote and added a new scene for Eve at middling or higher relationship in the kitchens during daylight hours. Eve Interactive Scene 21. 1.1k words of content.
* Wrote and added a new scene involving both Misaki and Mitsuko. Takes place in the evenings in the kitchens. 3.4k words of content. Sponsored by Matty.
* Wrote and added one new Missionary sex scene variant for Anna. Eve makes a guest appearance. .4k words of content.
* Wrote and added one small scene for Misaki and Mitsuko that takes place late in the evening in the Living Room. .3k words of content.
* Wrote and added two new Hide and Seek scenes for Eve to the game. .7k words of content between them.
* Wrote and added a new scene for Bubbles in the gym during waking hours. .5k words of content.
* Wrote and added five small scenes to Pendleton related to the Heritage Festival. .4k words of content.
* Five new small scenes added to Main Street in Pendleton.
* Three new small scenes in East Street in Pendleton.
* Three new small scenes in Mid Main in Pendleton.
* Three new small scenes in North Main in Pendleton.
* Three new small scenes in South Main in Pendleton.
* Three new small scenes in West Street in Pendleton.
* Added the Maki/Bubbles commentary to the third installment of the Wanton Cove Documentary. This appears when Maki and Bubbles are visiting and the scene plays out. .8k words of content.This is a collaborative effort between myself and LFN Park.
* Wrote and added the fourth and final installment in the Wanton Cove documentary series on the television. 2.3k words of content. This is a collaborative between myself and LFN Park.
* Added a new scene for Anna and Bubbles in the ball room during work hours. Submitted Anna Bubbles Ineractive 1. .5k words of content submitted by LFN Park.
* Added a scene for Gaia to the forest late in the evening. Submitted Gaia 1. 4.4k words of content submitted by Asura.
* Added a scene for Rey at the pool during work hours. Submitted Rey Grounds 2. 1.4k words of content submitted by Ser Laz.
* Added a scene for Rey at the Kennels during work hours. Submitted Rey Grounds 3. 2.7k words of content submitted by Ser Laz.
* Added a scene for Rey in mist non-hallway locations in the mansion. Submitted Rey Mansion 3. 1.2k words of content submitted by Ser Laz.
* Added a scene for Rey in the N/S hallways in the mansion during work hours. Submitted Rey Mansion 4. 3.3k words of content submitted by Ser Laz.
* Added a scene for Rey to the Attic in the Mansion during waking hours. Submitted Rey Mansion 5. 3.4k words of content submitted by Ser Laz.
* Reworked some code in Rey's intro to hopefully catch the bug that's been hanging up the later scenes.
* Fixed a bit of incorrect code that was hanging up a couple of the Maki/Bubbles scenes.
* Added five new images to Wet Willy's Titty Trap and extended the hours it is open.
* Added three new images to West Street in Pendleton.
* Added one new image to Needle Point Tattoo and Piercing in Pendleton.
* Added one new image to Isawu Cumming's Occult Shop in Pendleton.
* Updated the Special Thanks area 6/07/19. If you think you belong on this list but your name isn't there, please let me know so I can get it fixed.
A28
* Wrote and added one new bed time scene related to Anna. Anna Bed Scene 3. .4k words of content.
* Wrote and added a short story for Claire to Theater Mode. Claire Origins 1. While this scene is available for all supporters online, you will need the Cheat Build to access it in-game. 1.9k words of content.
* Wrote and added eight new scenes to the laboratory. These scenes are to allow players to start learning how to use the equipment in the lab in preparation for actually creating transformative items. 1.1k words of content.
* Wrote and added a series of seven ambient scenes with Misaki discussing her sex drive with other members of the household. Somewhat rare to trigger, but they appear in many of the rooms in the house which should help balance that. 1.5k words of content.
* Wrote and added a new function to the Bathing Room. You can now make use of that room. Currently includes three "Start" scenes, three "Core" scenes, and two "End" scenes. .9k words of content.
* Wrote and added a date scene for Anna. Triggered in the kitchen shortly before lunch or dinner. Down some paths, you can make a pretty big impact on her fear and trust stats so if you're grinding for those stats this is going to be a good place to do it. 8.4k words of content.
* Wrote and added a fairly large scene for Anna related to the new Bathing Room function. 8.8k words of content.
* Wrote and added a scene for Eve related to the new Bathing Room function. .7k words of content.
* Wrote the first of a mini-series for the television related to Wanton Cove. 1.9k words of content and there's an alternate version for if Maki is present. I wrote the primary portion of the scene and LFN Park wrote the content related to Maki and Bubbles reactions.
* Wrote and added the second of a four part Wanton Cove documentary. 3.8k words of content. This is a collaborative effort between myself and LFN Park. I wrote the primary portion of the scene and LFN Park wrote the content related to Maki and Bubbles' reactions.
* Wrote and added the third of a four part Wanton Cove documentary. 2k words of content. This is a collaborative effort between myself and LFN Park.
* Wrote and added a new bit of code for Anna's scenes that will allow us to work a wide range of content into existing scenes, this content currently includes periods, some little snips with Mully, some personalization for scenes based on who else might be present, and some weather related content. I refer to these scenes as "Insert Scenes" since they are micro-scenes that are inserted into larger scenes. I added these for Anna's work related scenes inside of the mansion for now, but once we've had a chance to properly test everything I'll start expanding into other places, characters, and times.
* Wrote and added two generic Insert Scenes to the game. .1k words of content.
* Wrote and added eight Insert Scenes for Anna related to her working. .2k words of content.
* Wrote and added two Insert Scenes for Anna and Eve related to work hours. .1k words of content.
* Wrote and added one Insert Event for Anna, Eve, and Mully related to work hours. .1k words of content.
* Wrote and added five Insert Events for Mully. .2k words of content.
* Wrote and added eight Insert Events related to weather, time of day, and seasons. .2k words of content.
* Wrote and added three small texting scenes for Claire. .5k words of content.
* Wrote and added a new bed time scene for Anna. Be nice during it and it's a cute little scene. Be cruel and you can utterly crush her opinion of you. 1.1k words of content. Generously Sponsored by Matty
* Added a new scene for Claire in the evenings at the bar. 3k words of content submitted by Irish Major Tom.
* Added a new scene for Claire where she texts you. This currently appears with an VERY small chance in EVERY location in the mansion and on the grounds. In the future this will be expanded to other locations. .2k words of content submitted by Irish Major Tom.
* Added a new scene for Maki/Bubbles for if you decide to fix Bubbles' smile. This one is the scene that actually makes that happen, and in turn opens up alternate versions of several other scenes already in the game. 1.6k words of content submitted by LFN Park.
* Added a new scene for Bubbles, Maki, and Mitsuko that can play out different depending on if you've used the lab to fix Bubbles' nerve damage. The ability to use the lab is still not in the game, but the alternate version of the scene will become available once it is. 2.7k words of content submitted by LFN Park.
* Added three small ambient scenes related to Maki and Bubbles. These scenes can appear in both the back yard and the pond areas on the estate. .4k words of content submitted by LFN Park.
* Added two text messages from Maki when she's not present at the house. This has been added to every location in the mansion and on the grounds. Will expand this into the town eventually. .2k words of content submitted by LFN Park.
* Added a transformation themed theme to the laboratory. Involves futa/fox transformation. 2.1k words of content submitted by Leob70.
* Added three new images to the Drinking Donkey.
* Added three new images to the Boathouse.
* Added three new images to the East Yard.
* Added one piece of character art for Rey.
* Had a huge number of spelling errors reported by a fan of the game. All reported issues have been addressed.
*Set Claire's intro scene up so it should only appear once now.
* Updated the Special Thanks area 5/09/19. If you think you belong on this list but your name isn't there, please let me know so I can get it fixed.
A27
* Wrote and added a new Master Bedroom scene for Eve. Requires middling or higher stats with Eve, and somewhat high stats with Anna to trigger. Appears in the evening hours and is a one time scene. Eve Interactive Scene 20. 1.1k words of content.
* Wrote and added a new scene for Anna that can play out in any room with a window during work hours. Requires very low relationship stats. Anna Interactive Scene 19. .4k words of content.
* Wrote and added a new scene for Misaki in the library. Misaki Interactive Scene 5. 2.2k words of content.
* Wrote and added a new scene to the Living Room for both Anna and Eve. Requires VERY high relationship stats. Anna and Eve Interactive Scene 5. 2.1k words of content.
* Wrote and added one new scene for Mitsuko related to the shower function. Requires mid/high to high stats. 2.3k words of content.
* Wrote and added one new scene for Eve related to the shower function. Requires mid/high to high stats. 4.9k words of content
* Wrote and added a new scene for Gaia at the pond on the mansion grounds. Can play out during daylight hours during the warmer months of the year. 4k words of content.
* Wrote and added a new scene for Anna that can appear in most rooms with a window during the afternoon hours. Anna Interactive Scene 20. 1.8k words of content.
* Wrote and added a new scene for Anna and Rey in the laundry area. Anna and Rey Interactive Scene 1. 2.1k words of content.
* Wrote and added one new scene for Misaki in the library for the afternoon/evening time range. Misaki Interactive Scene 6. This scene unlocks additional content. .7k words of content.
* Wrote and added one new scene for Misaki and Gaia at the pool during the afternoon/evening time range. Gaia and Misaki 1. This scene is unlocked by Misaki Interactive Scene 6 and in turn unlocks additional content. 1k words of content.
* Wrote and added a series of nine small scenes for Misaki near the pool on the mansion grounds. Most of these scenes include Gaia and are unlocked by Gaia and Misaki 1. There is a counter involved in tracking these, as Gaia and Misaki's friendship grows, which scenes you see will change. 1.6k words of content.
* Wrote and added one new scene for Misaki that takes place at the pool. Misaki Interactive Scene 7. 1.3k words of content.
* Wrote and added a fishing function for the pond on the mansion grounds. Includes three starter scenes, three casting scenes, fourteen core scenes (Three of these are related to if you have met Gaia or not, and which one plays is determined by your relationship stats with her.), and three endings that can all mix and match similarly to other functions in the game. You can access this function by entering the boat house where the fishing supplies are. 3.8k words of content.
* Wrote and added the Doggystyle Anal sex for Anna. First round of content. Six starters and ten core scenes, relationship determines which ones appear. 2.1k words of content.
* Wrote and added one new episode to the second season of Futa Apocalypse. 1k words of content.
* Added a scene involving Bubbles and Mitsuko. Takes place in the kitchen and is the third in a series of scenes. 2.6k words of content written in a collaborative effort between LFN Park and Irish Major Tom.
* Added a scene involving Bubbles and Mitruko to the gym. Forth in a series of scenes. 1.7k words of content written in a collaborative effort between LFN Park and Irish Major Tom.
* Added a scene involving Maki to the lounge. Fifth in a series of scenes. 1k word of content written in a collaborative effort between LFN Park and Irish Major Tom.
* Added a scene involving Maki and Mitsuko to the Upper North Hall. Related to a series of scenes but not part of the set. .9k word of content written in a collaborative effort between LFN Park and Irish Major Tom.
* Added a scene involving Maki and Misaki to the bathing room. Related to a series of scenes but not part of the set. .1k word of content written in a collaborative effort between LFN Park and Irish Major Tom.
* Added a scene involving Maki, Bubbles, and Mitsuko to the Kitchens. Final scene in a series of scenes. 1.4k words of content written in a collaborative effort between LFN Park and Irish Major Tom.
* Rewrote about 1.7k words of placeholder content for Eve's dungeon content. All seven sets of scenes should now have content unique to Eve.
* Added three new images to the Driveway location on the Mansion Grounds.
* Added three new images to the Pond location on the Mansion Grounds.
* Added two new images to the Shed location on the Mansion Grounds.
* Added three new images to the West Yard location on the Mansion Grounds.
* Added an image of Misaki to her intro scene.
* Added two images for Mully the fox.
* Fixed the 1st floor blueprint so that the pantry doesn't open up into the hallway.
* Resized a LOT of images to better fit the viewing area.
* Fixed an error with one of Mitsuko's scenes where it was triggering at the wrong time of day in the dining room.
* Fixed an error with one of Mitsuko's scenes where I had a typo in the code and most of the scene was throwing errors in the kitchen.
* Fixed an error in one of Gaia's scenes that would have been throwing an error.
* Fixed an issue where the wrong images were appearing for the Kennels.
* Updated the Special Thanks area 4/10/19. If you think you belong on this list but your name isn't there, please let me know so I can get it fixed.
A26
* Wrote and added a new entry to Belle's Diary. It's toward the middle of the entries and all have been renamed to make it fit. .7k words of content.
* Wrote and added one new scene to the Back Yard location on the mansion grounds. Takes place during work hours during the winter months. 1.4k words of content.
* Wrote and added a new scene for Misaki to the mansion. Takes place in the evenings. Misaki Interactive Scene 4. 1.1k words of content.
* Wrote and added a new Hide and Seek scene for players who own Mitsuko. .5k words of content.
* Wrote and added one new "Work Talk" scenes for Anna for if you tell her to call you "Slave." .1k words of content.
* Wrote and added six start scenes for Eve related to the St Andrew's Cross in the dungeon. 1.3k words of content.
* Wrote and added three "Whipping" scene starts for Eve related to the St Andrew's Cross in the dungeon. .3k words of content.
* Wrote and added twelve core "Whipping" scenes for Eve related to the St. Andrew's Cross in the dungeon. 1.8k words of content.
* Wrote and added three "Ending" scenes for the Whipping portion of the St Andrew's Cross related to Eve. Also have placeholder content in place for four more. 2.9k words of content.
* Wrote and added the ability to play RISK with Eve. This includes a scene to unlock the ability to play, two repeatable starter scenes, three scenes for if you accept her offer to play, two scenes for declining her offer to play, and eighteen scenes that are randomized related to the board game. 4k words of content in total. Generously Sponsored by Matty
* Added Season 2, Episode 1 of Futa Apocalypse to the TV in the living room. 1.2k words of content.
* Added Season 2, Episode 2 of Futa Apocalypse to the TV in the living room. 1k words of content.
* Added Season 2, Episode 3 of Futa Apocalypse to the TV in the living room. 1.2k words of content.
* Added Season 2, Episode 4 of Futa Apocalypse to the TV in the living room. 1.2k words of content.
* Added a new scene to the kitchen in the hour leading up to meal times involving both Anna and Mitsuko. Scene evolves based on Anna's cooking skill and is the first scene in the game that is capable of raising a character skill. .4k words of content submitted by Irish Major Tom.
* Added an extention to Mully's intro content to include his arrival at the mansion and to see some first reactions. .4k words of content by Irish Major Tom.
* Added a new scene for Mully in the Living Room. .6k words of content submitted by Irish Major Tom.
* Added a new scene for Mitsuko that starts in the Dining room and ends in the Kitchen. Submitted Mitsuko Scene 24. 2.2k words of content submitted by Irish Major Tom.
* Added a new scene for Mitsuko in the Back Yard during evening hours. Submitted Mitsuko Grounds Scene 2. 1k words of content submitted by Irish Major Tom.
* Added a new scene for the Laundry area for Anna. Requires middling or higher relationship. Submitted Anna Scene 8. 3.1k words of content submitted by LFN Park.
* Added a new interactive scene related to Bubbles in the library. Can trigger at any relationship level. .8k words of content submitted by LFN Park.
* Added a new scene for Misaki in the Kitchens. Plays out during work hours. Submitted Misaki Scene 1. .6k words of content submitted by (Unknown, trying to figure out who sent it in. If it's yours, say something so you can get properly credited for your work.)
* Added a new scene for Mitsuko in the guest bedrooms. Submitted Mitsuko Interactive Scene 23. 1.4k words of content submitted by phalicobject.
* Added a new scene for Anna in the laundry area. Requires fairly high relationship stats across the board. Submitted Anna Interactive Scene 9. 2.2k words of content submitted by phalicobject
* Added an ambient scene for Anna in her servant's bedroom. Appears late afternoon/early evening on warm months at any relationship level. .9k words of content submitted by phalicobject.
* Added a small interactive scene to the servant's bedroom. Can happen at any time during waking hours. .2k words of content submitted by phalicobject.
* Added an ambient scene for Eve in the entry hall. Can happen at any time during waking hours at mid or higher relationship. .3k words of content submitted by phalicobject.
* Added a new scene to the Sauna for Eve. Contest Eve Sauna Scene 2. 3.8k words of content submitted by AbyssalEros.
* Added a late night scene for Anna in the living room, Requires mid/high relationship level. Submitted Anna Scene 7. 1.4k words of content submitted by Gil Lionaire.
* Added an interactive scene for Mitsuko late at night with very good relationship stats. Submitted Mitsuko Grounds Scene 3. .7k words of content submitted by Gil Lionaire.
* Added a new lunch time scene to the game. Requires that you own Mitsuko and that both Anna and Eve are sharing meals with you. Submitted Lunch 2. .4k words of content submitted by Gil Lionaire.
* Added an ambient scene for Rey to the greenhouse during work hours. .1k words of content submitted by Gil Lionaire.
* Added six new images to the Apples content for Gaia.
* Added three new images to the Kennels location on the Mansion Grounds.
* Added three new images to the Stables location on the Mansion Grounds.
* Added one new image to the scene where you first meet Claire in Pendleton.
* Wrote and added the Pond location to the Mansion Grounds. Can reach it through the forest. Between the location and twelve small scenes for it, this location adds about 1k words of new content and will become the home of several new functions within the game.
* Wrote and added the House Boat location to the Mansion Grounds. Can reach it through the Pond location. Between the location and six small scenes for it, this location adds about .5k words of new content.
* Added a small alternate version for Rey's ad on the computer for if you've hired them.
* Did some rework to Rey's scenes, everything should be appearing when and where it's supposed to now.
* Had somehow locked out one of the four core Stargazing scenes. The fourth one should be appearing correctly now.
* Fixed a pair of errors in the scene where you confront Mitsuko over her bad behavior around Bubbles.
* Fixed a couple of misnamed links in Anna's Sauna content that was preventing players from reaching some of the content in that area of the game.
* Updated the Special Thanks area 3/13/19
A25 (This includes the quick fix notes for A24):
* Wrote and added a new Valentines Day themed scene for Anna in the Kitchen the evening before Valentines Day. Requires good relationship. 2.8k words of content.
* Wrote and added a new Valentines Day themed scene for Eve to the library. Good relationship and evening required. 1.8k words of content.
* Wrote and added a new location to East Street in Pendleton. Doggy Style Pets and Supply. between the location and seven ambient scenes, the location currently stands at 1.3k words of content.
* Wrote and added six new ambient scenes to Pendleton. .4k words of content. These are all Valentines Day themed scenes. About half of them play out between the 1st and 14th of Valentines Day. About half of them appear only on the 14th.
* Added two Valentines Day themed ambient scenes to West Street in Pendleton.
* Added four Valentines Day themed ambient scenes to East Street in Pendleton.
* Added three Valentines Day themed ambient scenes to North Main in Pendleton.
* Added three Valentines Day themed ambient scenes to Mid Main in Pendleton.
* Added three Valentines Day themed ambient scenes to South Main in Pendleton.
* Added two Valentines Day themed ambient scenes to the entering Pendleton hub.
* Wrote and added sight new smbient scenes to the mansion forest location on the mansion grounds. Eventually this location will lead to the pond you can find curing Gaia's intro. .4k words of content.
* Wrote and added one new interactive scene for Gaia Gaia Interactive Scene 3. Appears in the woods during daylight hours. .6k words of content.
* Wrote and added the ability to go Stargazing with Eve. Appears in Study and Library at high relationship values in the evenings. New function and all current content related to it is Generously Sponsored by Matty
* Added three intros for the Stargazing. One of them unique to the first time she asks you to stargaze with her. .6k words of content between them.
* Added four core scenes to the Stargazing. 2k words of content.
* Added thirteen small scenes that insert into the core Stargazing scenes. .7k words of content between them.
* Added two small "Decline" scenes related to the Stargazing content. .2k words of content between them.
* Added a short extension to Mitsuko's intro. .3k words of content submitted by Irish Major Tom.
* Added a new scene for Mitsuko at the Doggy Style Pets and Supply store in Pendleton. 1 of 3. .7k words of content submitted by Irish Major Tom.
* Added a new scene for Mitsuko at the Doggy Style Pets and Supply store in Pendleton. 2 of 3. .7k words of content submitted by Irish Major Tom.
* Added a new scene for Mitsuko at the Doggy Style Pets and Supply store in Pendleton. 3 of 3. 1.1k words of content submitted by Irish Major Tom.
* Added a Valentines Day themed event to the Kitchen in the morning hours in the Mansion. Involves Mitsuko at any relationship level. 1.5k words of content submitted by Irish Major Tom.
* Added one new intro and three more follow up scenes for Mitsuko's Missionary sex position. The first is to fill the current gap in the intros, the others add more mid-range sex scenes. .5k words of content submitted by Irish Major Tom.
* Added a scene to the Living Room in the evening for Mitsuko. All relationship levels. 1.8k words of content submitted by Irish Major Tom.
* Added a scene to the Muffin Top in the town of Pendleton with Mitsuko. Requires good relationship to trigger. (Eventually I'll lock this scene so it only appears if she is following you to town.) .7k words of content submitted by Irish Major Tom.
* Added an evening scene in the Library for Mitsuko. Requires fairly high stats to trigger. 1.7k words of content submitted by Irish Major Tom.
* Added a scene for Mitsuko in the gym. Can play out at any relationship level and appears either early morning or in the evening. 2.1k words of content submitted by Irish Major Tom.
* Added five more "Personal Talk" scenes for Mitsuko. This should fill the gaps that were triggering errors previously. .8k words of content submitted by Irish Major Tom.
* Added a new scene for Eve related to Bubbles in the Laboratory. Requires slightly good relationship with Eve to trigger. .8k words of content submitted by LFN Park.
* Added five new ambient scenes to the Bathing Room that require Maki and Bubbles to be visiting. .4k words of content submitted by LFN Park.
* Added one new ambient scene to the Library that requires Maki and Bubbles to be visiting. .2k words of content submitted by LFN Park.
* Added a new arrival scene for Maki for if you own Mitsuko. .7k words of content. Scene was a collaborative effort between LFN Park and Irish Major Tom.
* Added a new exit scene for Maki for if you own Mitsuko. .4k words of content. Scene was a collaborative effort between LFN Park and Irish Major Tom.
* Added the "Blowjob" branch to the Contest entry. .7k words of content by AbyssalEros.
* Added high relationship scene to the sauna. Part of the Contest Entry from our first writing contest. 1.9k words of content submitted by AbyssalEros.
* Hopefully fixed an issue with Eve's virginity not tracking properly.
* Had an extra line of code that was breaking some of the Maki/Bubbles content. Specifically the arrival scene.
* Moved a misplaced link in Anna/Eve sauna scene.
* Locked the first scene in Eve's birthday scene set so it now only appears the day before her birthday.
* Added a new NPC to the game. Mulder the pet fox. You can gain this pet through an event chain related to Mitsuko when you go into town. The only content for this character after purchasing it is a single short scene associated with stargazing. More content will appear in future builds of the game.
* Added one image to Mitsuko's intro in the Love Shack.
* Added one image to Maki & Bubbles' intro in the front yard of the mansion.
* Added one image to the Love Shack in Pendleton.
* Added three images to the pool area in the back yard of the mansion.
* Replaced the old Front Yard art with new images. Three new images.
* Fixed an error in Anna/Eve sauna scene that was throwing an error.
* Fixed two broken links down the handjob path of the Anna/Eve sauna scene that was preventing players from reaching a couple of small pieces of content.
* Fix for missing Misaki conversation.
* Fix for two of Mitsuko's night time sex endings.
* Bubbles and Maki visiting the mansion before you meet them should be fixed for future builds. You will need to either meet Bubbles and Maki, or start a new game in order to fix this issue.
* Fixed an assortment of spelling errors and other small non-game breaking issues.
* Added some information for people interested in contributing content to the game. Link can be found on the opening page of the game.
* Updated the Special Thanks area 2/11/19
A24
*Wrote and added a new scene that appears in the early evening if you're in your study and have mid to high range stats with both Anna and Eve. 7.1k words of content. Sponsored Scene 5. Generously Sponsored by Matty
*Wrote and added five new "decline" scenes for when Eve comes looking for sex. Somehow I had forgotten to write content for that when I created her new sex content (Seriously, who's going to tell her "No" anyway?) .5k words of content between them.
*Wrote and added a new scene for Misaki that appears during work hours in pretty much any room with a picture on it's walls. Misaki Interactive Scene 2. 2.5k words of content.
*Wrote and added a new scene for Misaki that appears during daylight hours. East side of the mansion in the AM, West side in the PM. Appears in every room with a window on the first two floors. Misaki Interactive Scene 3. 1.3k words of content.
*Wrote and added a new scene for Eve that appears late night through the Couch function at high relationship ranges. Eve Couch Scene 2. .7k words of content.
*Wrote and added two small "Casual Talk" scenes for Mitsuko in an effort to fill a gap in her scenes. .2k words of content.
*Added a new scene that involves both Mitsuko and Bubbles late at night in the kitchens. Mitsuko Kitchen Interactive Scene 1. 2.3k words of content. Written by LFN Park & Irish Major Tom
*Added two new "Casual Talk" scenes for Mitsuko that help fill a gap in her scenes. (This is in addition to the two I wrote above.) .2k words of content submitted by Irish Major Tom.
*Added a new scene for Mitsuko in the dining room at night. 9pm to midnight. Submitted Mitsuko Interactive Scene 8. 1.7k words of content submitted by Irish Major Tom.
*Added a new scene for Mitsuko in any of the hallway locations. Evening hours. Submitted Mitsuko Interactive Scene 12. 1.2k words of content submitted by Irish Major Tom.
*Added a new scene for Mitsuko in the kitchen during work hours. Submitted Mitsuko Scene 13. 1.1k words of content submitted by Irish Major Tom.
*Added a new scene for Mitsuko in the laundry area during work hours. Submitted Mitsuko Scene 14. .5k words of content submitted by Irish Major Tom.
*Added a new scene for Mitsuko in most of the mansion locations that include more than one exit. Submitted Mitsuko Scene 15. .2k words of content submitted by Irish Major Tom.
*Added a new scene for Mitsuko that appears in the guest rooms during work hours. Submitted Mitsuko Scene 16. .6k words of content submitted by Irish Major Tom.
*Added a new scene for Mitsuko that can appear in any room with a window during work hours. Includes a nice little bit of naughtyness. Submitted Mitsuko Scene 17. 1.4k words of content submitted by Irish Major Tom.
*Added two new scene sets to the sleeping function related to Mitsuko. Requires that you are sleeping only with her. These scenes open up the "Sleepy Sex" options that were coded into the the previous build. Includes 1.2k words of content for the full spectrum of relationship values. submitted by Irish Major Tom.
*Added a new karaoke scene for Mitsuko, "Asymmetry." .4k words of content submitted by Irish Major Tom.
*Added a new karaoke scene for Mitsuko, "Still Here." .4k words of content submitted by Irish Major Tom.
*Added "Mourning" to Theater Mode. .8k words of content by LFN Park.
*Added two new images to the Servant's Bath. Unless I'm forgetting something, we now have background art for every location inside the mansion now.
*Added two new images to the Garage on the mansion grounds.
*Had broken the new Eve sex scenes. Ended up having to create a little work around in the form of a mini scene that leads to the content so that it would work correctly. .1k words of content.
*Did some minor rewrite to Belle's 7th diary entry to fix some consistency issues.
*One of our blind players mentioned that their text reader doesn't always recognize dashes. Because of that, we have started replacing the dashes with asterisks in the changelog starting with the A24 testing phase. Short of this change somehow completely breaking the game for someone, this will be the new norm.
*Broke most of the Maki & Bubbles content from the previous build with a typo in the code. Has been fixed.
*Broken daylight image in Library has been fixed.
*Huge number of spelling fixes thanks to rogue886 from f95zone.
*Did a minor rewrite of "Submitted Anna 3" to clarify a little bit of content.
*Added a "Back" link to the "Special Thanks" passage to make it easier to return to the game.
*Updated the Special Thanks area 1/16/19
A23
-Wrote a new scene for bed time that involves both girls NOT sleeping with you and their relationship stats being middling or better. Happens late at night related to the sleep function during the last half of April and the first half of May. 4.5k words of content. Generously Sponsored by Matty
-Added a new scene related to a new slave named Misaki. Starts through the couch function in the living room. 1.5k words of content. Part one of three. submitted by Irish Major Tom
-Added a new scene related to a new slave named Misaki. Triggers after the first event in the chain and can trigger at any "Hallway" location. 1.1k words of content. Part two of three. submitted by Irish Major Tom
-Wrote a new scene introducing the new slave Misaki. Picks up from part two. 4.4k words of content. Part three of three.
-Wrote and added three ambient scenes related to Misaki. All take place during work hours in the mansion. .3k words of content.
-Wrote and added a new scene for Misaki in the Master Bedroom. Will eventually lead to her sex function in the next build. .4k words of content.
-Added one new ambient scene for Gaia to the back yard. Takes place during daylight hours. .3k words of content.
-Wrote a new sex function for Eve. Eve can now come to you looking for sex if she's not a virgin and doesn't hate you. Six intro pieces written so far that play out depending on relationship stats, and in one case what you have asked her to call her. Can play out in several places within the mansion and can either lead to a new sex position or you can alternately take her to bed where the current sex options can play out. .9k words of content. NOTE: Some of the content related to this sex function was adapted from other content already in the game.
-Wrote "Wall sex" for Eve. Two intros and ten followups. Much of the content depends on relationship values. 1.6k words of content.
-Wrote external cumshot scenes for the new sex function for Eve. Two scenes in total. .3k words of content.
-Wrote creampie scenes for the new sex function for Eve. Three scenes in total. .4k words of content.
-Wrote endings for the new sex function for Eve. Four scenes in total. .4k words of content.
-Wrote a new Missionary sex start for Anna for high relationship stats. .2k words of content.
-Wrote a new Missionary sex continuation for Anna at mid range relationship stats. .1k words of content.
-Added a new scene for Maki and Bubbles arriving to visit the mansion. If you agree to let her visit during your initial meeting, she will now show up on the second weekend of the month and stay until Sunday. .7k words of content. Submitted by LFN Park.
-Added one new interactive scene related to Maki's visits to the North Hall Upper. Requires ownership of Mitsuko. 1.4k words of content. Submitted by LFN Park.
-Added a new interactive scene for Maki at the Pool on the mansion grounds. Plays out in the early evening. 2.9k words of content. Submitted by LFN Park.
-Added a new interactive scene for Bubbles at the pool on the mansion grounds. Plays out in the early evening. One branch is inaccessible at this time as it deals with a piece of content not yet in the game. 1.9k words of content. Submitted by LFN Park.
-Added one new interactive scene related to Maki's visits to the Pantry. Requires Eve to have mid-high relationship stats. .3k words of content. Submitted by LFN Park.
-Added a new scene for Maki and Bubbles having dinner at the mansion. Can be found in the dining room among the usual meal time events. .6k words of content. Submitted by LFN Park.
-Added a new ambient scene involving Anna and Bubbles. .2k words of content. Submitted by LFN Park.
-Added three new ambient scenes to the Gym involving Eve and Bubbles in the evening. .4k words of content. Submitted by LFN Park
-Added a new ambient scene to the living room in the late evening. Involves Anna, Eve, Bubbles, and Maki. .2k words of content. Submitted by LFN Park.
-Added four ambient morning scenes to the Master Bedroom involving Maki and/or Bubbles. 1.2k words of content between them. Submitted by LFN Park.
-Added one ambient scene in the evening to the Sauna related to Maki and Bubbles. .2k words of content. Submitted by LFN Park.
-Added three new ambient scenes to the lounge in the evening related to Maki and Bubbles. .4k words of content between them. Submitted by LFN Park.
-Added a new ambient scene to the pool related to Maki and Bubbles. .1k words of content. Submitted by LFN Park.
-Added a new scene for Maki and Bubbles leaving the mansion. If they come to visit, they'll stick around until Sunday and leave then. .3k words of content. Submitted by LFN Park.
-Added a new scene for Mitsuko that takes place in the "hallway" locations during work hours. .7k words of content. submitted by Irish Major Tom.
-Added a new scene for Mitsuko and Eve that takes place during daylight hours in any of the "yard" locations. .8k words of content. submitted by Irish Major Tom.
-Added a new scene for Mitsuko that involves Eve at mid or higher relationship values (Yep, Mitsuko scene, Eve relationship stats.) 1k words of content. submitted by Irish Major Tom.
-Added a new scene for Claire where she comes to the mansion for a short visit. Requires mid to high affection and mid to low fear. .7k words of content. submitted by Irish Major Tom.
-Added a new scene for Mitsuko that is related to Maki and Bubbles' visits. .9k words of content. submitted by Irish Major Tom.
-Added the "Standing" start for Mitsuko's sex content. Includes four scenes that can trigger based on relationship stats. .9k words of content. submitted by Irish Major Tom.
-Added the "Bed" start for Mitsuko's sex content. Includes ten scenes that can trigger based on relationship stats. .8k words of content. submitted by Irish Major Tom. NOTE, There is currently no event to trigger these intro scenes, however this accesses the same content as the standing starts.
-Added "Missionary" position for Mitsuko's sex content. Three intros and eleven primary pieces based on relationship stats. 1.4k words of content. submitted by Irish Major Tom.
-Added "Cum Inside" option to Mitsuko's sex content. Three scenes in total, two of which depend on relationship stats. .5k words of content. submitted by Irish Major Tom.
-Added "End Sex" scenes to Mitsuko's sex content. Twelve scenes in total depending on both relationship and time of day. 1.4k words of content. submitted by Irish Major Tom.
-Added supporting code for new NPC Misaki.
-Added supporting code for NPC Claire.
-Added one new episode to the Futa Apocalypse TV show. 1.1k words of content.
-Wrote a new scene for Gaia that can take place at good relationship levels on the grounds. 1.3k words of content.
-Wrote a new "Waking Up" scene for the sleep function. This one involves Eve NOT being a virgin and having fairly positive relationship stats. .4k words of content.
-Wrote "Shine" for Anna singing karaoke. .7k words of content.
-Wrote "Never" for Anna singing karaoke. .6k words of content.
-Wrote "Isolated" for Eve singing karaoke. .7k words of content.
-Wrote "Mr Grinch" for Eve singing karaoke. .5k words of content.
-Added "Farethee Well" for Bubbles singing karaoke. .6k words of content. Submitted by LFN Park.
-Wrote and added a Christmas themed scene related to Eve. Takes place in the dining room, late at night on Christmas Eve 1.5k words of content.
-Wrote and added a Christmas scene for Anna. Takes place between the 17th and 22nd of December in the game. .5k words of content.
-Wrote and added a Christmas scene for Anna. Should trigger naturally some time after the event above. 3.9k words of content.
-Added a new scene for Mitsuko in the master bedroom in the evenings. .3k words of content. submitted by Irish Major Tom.
-Added a new scene for Rey related to the eavesdropping content. 1k words of content. Submitted by FeatheMaid.
-Wrote and added three "Rainy Day" ambient scenes for the mansion. Appear in most rooms with windows within the mansion. One of them appears in most rooms excluding the basement. .2k words if content.
-Wrote and added two "Windy Day" ambient scenes for the mansion. Appear in most rooms with windows within the mansion. .1k words of content.
-Wrote and added two "Snow Day" ambient scenes for the mansion. Appear in most rooms with windows within the mansion and plays out between the months of November and March. .1k words of content.
-Wrote and added two "Fall" ambient scenes for the mansion. Appear in most rooms with windows within the mansion. Appear in the last half of October through the first half of November. .1k words of content.
-Wrote and added one "Fireworks" ambient event that can play out on either New Years or the 4th of July. Appears on the "Yard" locations on the mansion grounds. .1k words of content.
-Wrote and added six "Christmas" ambient events to the town of Pendleton. All take place in December, through some of them have specific windows where they appear based on day or time. .4k words of content.
-Two new driving scenes involving weather. Both appear regardless of which way you are going. .1k words of content.
-Added two new background images to the Dungeon location inside of the mansion.
-Added two new background images for the Laboratory location inside the mansion.
-Added four new background images to the North Upper Hallway in the mansion.
-Added four new background images to the South Upper Hallway in the mansion.
-Added five new background images to the Back Yard location on the mansion grounds.
-Added "Smile" to the Theater Mode in the Cheat Menu. First of nine parts in a series by LFN Park. 2.2k words of content.
-Added "Plan" to the Theater Mode in the Cheat Menu. Second of nine parts in a series by LFN Park. 1.7k words of content.
-Added "Freak" to the Theater Mode in the Cheat Menu. Third of nine parts in a series by LFN Park. 1.8k words of content.
-Added "Quarrel" to the Theater Mode in the Cheat Menu. Fourth of nine parts in a series by LFN Park. 1.5k words of content.
-Added "Regret" to the Theater Mode in the Cheat Menu. Fifth of nine parts in a series by LFN Park. 2.6k words of content.
-Added "Reckoning" to the Theater Mode in the Cheat Menu. Sixth of nine parts in a series by LFN Park. 2.4k words of content.
-Added "Church to the Theater Mode in Cheat Menu. Seventh of nine parts in a series by LFN Park. 3.5k words of content.
-Added "Forgiven" to the Theater Mode in the Cheat Menu. Eighth of nine parts in a series by LFN Park. 1.9k words of content.
-Added "Apology" to the Theater Mode in the Cheat Menu. Ninth and final part in a series by LFN Park. 1.2k words of content.
-Added the new slave Misaki to the Cheat Menu. She doesn't have any content beyond her intro right now, so they don't really accomplish much, but they're in place for when content starts getting added.
-Added a new set of Cheats to the Cheat Menu. These will allow you to change the month and date in the game which should make finding date specific scenes much easier to find.
-Did some work on the time system to make the handling of days/months easier to use when dealing with events involving specific dates, holidays, or seasons.
-Fixed the issue where karaoke songs sometimes displayed messages indicating missing content. Content should all be displaying correctly now.
-Fixed an issue where the St Andrew's Cross wasn't letting you exit properly. This will make available a wide range of exit scenes that you weren't able to see previously.
-Updated the Special Thanks area 12/21/18
A22c
-Guest bedroom images were broken for most of the rooms. This has been fixed.
-Fixed Karaoke. Primary scenes working correctly, secondary scenes are working most of the time. Our coders are trying to figure out why they are working most the time but fail to work other times. Will hopefully have a fix in place before the next major release.
-Rebuilt Mitsuko's scenes so that they trigger so long as you own her. They should trigger much easier not, much like Anna and Eve's scenes currently do.
-Fixed a bit of broken code in the Anna & Eve sauna scene. Should no longer be throwing an error when you ask them to join you.
-Fixed a bug here numbers were appearing in a couple of scenes that instead should have been hidden code. Fixing these should allow for stats to change properly in those scenes instead of showing the broken code.
-Had an issue with old saves not working quite right. It was only reported once and we were not able to duplicate the issue on our end. We tinkered with a few things, but found no source for the problem. It's possible it was a quirk related to the testing phase.
-Resolved several other small issues that were reported.
A22:
-Fixed a host of typos in existing scenes as well as fixed a broken bed time scene.
-Added a scene for Eve in the bathing room in the evenings. Only appears 8pm-10pm in the evenings, at any relationship level. 3k words of content.
-Rebuilt the way some events work (Thank you HiEv for all the help. All credit for the rebuild goes to you!). Initially this will affect the karaoke content, but this same mechanic will be featured in the upcoming meal time rebuild, pregnancy, and had a lot of implications for other things as well.
-Added Cheat Menu options for Gaia, Mitsuko, and Rey.
-Wrote an intro scene for introducing a Karaoke machine to the lounge in the mansion. 1.4k words of content. Sponsored by Matty.
-Added karaoke option to the sidebar in the lounge. Have to trigger the intro event before it becomes available, and you'll want the girls present so their content can play. Sponsored by Matty.
-Wrote "Achy Breaky" for Anna singing karaoke. .5k words of content. Sponsored by Matty.
-Wrote "I will survive" for Anna singing karaoke. .8k words of content. Sponsored by Matty.
-Wrote "Like a Virgin" for Eve singing karaoke. .5k words of content. Sponsored by Matty.
-Wrote "Lollypop" for Eve singing karaoke. .7k words of content. Sponsored by Matty.
-Wrote "Wild Thing" for Eve singing karaoke. .4k words of content. Sponsored by Matty.
-Wrote "My Way" for the protagonist singing karaoke. .4k words of content. Sponsored by Matty.
-Wrote "My Girl" for the protagonist singing karaoke. .4k words of content. Sponsored by Matty.
-Wrote twenty four mini scenes for use with the karaoke system. .9k words of content. Sponsored by Matty.
-Updated saves information to hopefully avoid conflicts with old saves.
-Added a new diary from the Great Uncle. First two entries. 1.3k words of content.
-Added one interactive scene for Gaia in the forest. 1.1k words of content.
-Added three ambient scenes related to Gaia. 1.1k words of content.
-Added four more apple scenes for Gaia. Available at low relationship values. 1.2k words of content.
-Added Cheap Computer interface. .3k words of content.
-Added local advertisements to Computers. Includes six sections. .3k words of content.
-Added personals to Computers. Includes four ads. .2k words of content.
-Added help wanted ads to Computers. Includes one ad. .1k words of content.
-Added for sale ads to Computers. Includes four ads. .1k words of content.
-Added business advertisements to Computers. Includes four ads. .2k words of content.
-Added "Other" section to advertisements to Computers. Includes one ad. .1k words of content.
-Added new NPC to the game named Rey. NPC code in game.
-Added intro scene chain to game for Rey character. 2.7k words of content. Submitted by FaetheMaid
-Added a scene for Rey on the grounds. Can play out in several locations at any relationship level. .5k words of content. Submitted by FaetheMaid.
-Added a intro/followup scene for Rey in the entry hall. Can play out at any relationship level. 1k words of content. Submitted by FaetheMaid.
-Added cheat menu option to allow you to acquire Mitsuko and Rey for your home.
-Added two new images for the Attic.
-Added four new images for the hallway bathrooms.
-Added four new images to the gym.
-Added four new images to all of the servant's bedrooms.
-Added core cheat menu interface for Gaia and Rey.
-Updated the Special Thanks area 11/09/18
A21:
-Wrote and added a new Sponsored Scene that can take place at night related to the Sleep function. Requires that you have mid to high relationship with Eve, Anna must be sleeping with you and Eve is not. 4.9k words of content. Generously Sponsored by Matty
-Wrote one new set of ending scenes for the St Andrew's Cross since there's a gap in the scenes for certain stat ranges. This one should act as a catch all to prevent that. .4k words of content.
-Wrote one new Hide and Seek event. .4k words of content.
-Wrote and added two new Apple scenes for Gaia at fairly high relationship stats. .9k words of content.
-Wrote and added two new small scenes for the Shower for when you choose to wash yourself. .2k words of content.
-Wrote and added two new "Drive to town" scenes. .2k words of content.
-Wrote and added two new "Drive home" scenes. .2k words of content.
-Improved the Cheat Menu by adding return functions which should make it easier to navigate.
-Rebuilt the code for nearly all of the events involving Anna and/or Eve within the mansion (About 15 per location, across nearly forty locations. The mansion is going to feel pretty busy now.). Scenes involving Mitsuko and scenes outside the mansion will behave normally. You're still going to need to summon girls to various places to use some of the functions though (Sex, Dungeon stuff, talk with them, etc.)
-Fixed a bug with Mitsuko's Ballroom content that was throwing a trinary of errors when you tried to comfort her.
-Made some small adjustments to the Billiards code.
-One of our coders was finally able to run down the bug in the Billiards code. That should be working correctly now
-Other small adjustments and fixes.
-Added two images to the Kitchens.
-Added two images to the Laundry area.
-Added four images to the Lounge.
-Added two images to the Servant's Area.
-Added two images to the Storage area.
-Updated the Special Thanks area 10/23/18
A20:
-Added The Blowjob and Fingering branches to Eve's Sauna Scene. 1.9k words of content added in total. Contest entry from AbyssalEros. NOTE: I have NOT written additional relationship variants for this yet but hope to do so soon. The content is fairly cruel. You have been warned.
-Added a new bed time scene for Anna. This scene can appear at any relationship level and plays out late at night. Submitted by LFN Park. 1.6k words of content.
-Added a new Laundry Room scene for Anna and Eve. This one appears at mid to high relationship values and is a unique scene. Submitted by Nynx. 2.3k words of content.
-Hide and Seek with Eve. Three Intros written. Which ones play can depend on time of day. These scenes can be found in any of the "hall" locations. .5k words of content. Sponsored by Matty.
-Hide and Seek with Eve. Four Rejections written. Which ones play depend on time of day. .4k words of content. Sponsored by Matty.
-Hide and Seek with Eve. Eight Core scenes. 1.9k words of content. Sponsored by Matty.
-Hide and Seek with Eve. Four Endings written. .8k words of content. Sponsored by Matty.
-Wrote an interactive scene for Eve, it actually triggers during the Hide and Seek content that was just added. .7k words of content. Sponsored by Matty.
-Wrote fourteen early scenes for Gaia. There is a new function in the back yard of the estate that allows you to access these early interactions with her for the sake of relationship building. One of them is an interactive scene. 4.2k words of content.
-Added the St Andrew's Cross function to the Dungeon location.
-Added five Start scenes related to the St Andrew's Cross. 1.5k words of content.
-Added three Whipping start scenes related to the St Andrew's Cross. .4k words of content.
-Added eleven Whipping core scenes related to the St Andrew's Cross. 1.6k words of content.
-Wrote the first round of End scenes for the St Andrew's Cross. Twentyfour scenes in total reflecting a range of relationship values and health. 2.4k words of content.
-Added a new interactive scene to the ballroom for Mitsuko. Takes place at high relationship levels in the evening hours. .9k words of content. submitted by Irish Major Tom.
-Added two new conversations for Mitsuko through her "Casual Talk" option. .3k words of content between them. submitted by Irish Major Tom.
-Added two new ambient scenes to "Wet Willy's". .2k words of content between them.
-Added "Freakshow" Season 1, Episode 1 to the game. 1.3k words of content. Submitted by Pervy Sage.
-Added "Freakshow" Season 1, Episode 2 to the game. 1.5k words of content. Submitted by Pervy Sage.
-Added "Freakshow" Season 1, Episode 3 to the game. 1.5k words of content. Submitted by Pervy Sage.
-Added "Freakshow" Season 1, Episode 4 to the game. 1.7k words of content. Submitted by Pervy Sage.
-Added one new location to Pendleton. The Drinking donkey. This location includes six ambient scenes. .7k words of content.
-Added a new scene to the Bar in Pendleton that introduces a new NPC. 2.1k words of content. Only plays out late at night. submitted by Irish Major Tom.
-Added a Theater Mode to the CHEAT Menu. This will be used to display short stories and other content related to the game that happens off screen so to speak. This will also act as an incentive for pledges.
-Added "Fight" to Theater Mode. 2.2k words of content. Submitted by LFN Park.
-Added "Wounds" to Theater Mode. 2.5k words of content. Submitted by LFN Park.
-Added "Recover" to Theater Mode. 1.7k words of content. Submitted by LFN Park.
-Added "One Step" to Theater Mode. 1.7k words of content. Submitted by LFN Park.
-Added "Spar" to Theater Mode. 2.3k words of content. Submitted by LFN Park.
-Added "Discovery" to Theater Mode. 5.1k words of content. Submitted by LFN Park.
-Added "Peril" to Theater Mode. 2.6k words of content. Submitted by LFN Park.
-Added "Respite" to Theater Mode. 2.9k words of content. Submitted by LFN Park.
-Added "Cleanup" to Theater Mode. 1.4k words of content. Submitted by LFN Park.
-Added "Song" to Theater Mode. 2.3k words of content. Submitted by LFN Park.
-Added "Eve and the Candy Store" to Theater Mode. 2.2k words of content.
-Added "Interrogation" to Theater Mode. 2.3k words of content. Submitted by LFN Park.
-Added "Scarred" to Theater Mode. 1.7k words of content. Submitted by LFN Park.
-Added "Epilogue" to Theater Mode. .5k words of content. Submitted by LFN Park.
-There was a missing link leading to the bed time sex scenes for Eve. Has been plugged in so those two scenes can be reached now.
-Rebuilt the guest rooms. All six rooms have been been rewritten and now have unique descriptions for each room. This amounts to about 4k words of rewritten text and an overall growth of about 200 words across all six locations.
-Added new art to the guest bedrooms, 25 new images across those locations.
-Updated the last B&W image in the intro with the newly completed colored version.
-Added exits to several more scenes that didn't have proper exits as well as made several small improvements to the game's code. Thanks to Nynx.
-Updated the Special Thanks area for the project with Patrons who are pledged at appropriate levels. Also updated with writers, and others who have helped out along the way. Last updated 9/16/18
A19:
-Added a new scene that triggers in the Entry Hall some time after the picnic scene. 6.4k words of content. Generously Sponsored by Matty
-Added a new scene for Anna that can take place at any relationship level. Can appear in most rooms in the mansion. .7k words of content.
-Added a new scene for Eve that takes place at high relationship values late at night at the Greenhouse. 2k words of content. Submitted by Nynx.
-Added a new scene for Mitsuko to the Library. 1k words of content. submitted by Irish Major Tom.
-Added a new scene for Mitsuko to the Living Room (Actually triggers through sleeping). .8k words of content. submitted by Irish Major Tom
-Added a new scene for Mitsuko that appears in nearly every room in the mansion (Exceptions being: Attic, Dungeon, Laboratory, and Sauna). .7k words of content. submitted by Irish Major Tom.
-Added seven casual conversations for Mitsuko. .7k words of content between them, submitted by Irish Major Tom.
-Added six personal conversations for Mitsuko. 1.4k words of content between them. submitted by Irish Major Tom.
-Added the option to select a show to watch from the couch in addition to watching something at random. Right now there is only a single show to be watched.
-Added "Futa Apocalypse" Season 1, Episode 1 to the game. 1.1k words of content.
-Added "Futa Apocalypse" Season 1, Episode 2 to the game. 1.1k words of content.
-Added "Futa Apocalypse" Season 1, Episode 3 to the game. 1k words of content.
-Added Mitsuko to the mansion Schedule you can access in the the sidebar.
-Minor rewrites to the returning home drive scenes. Was describing the arrival in town rather than your arrival home. This has been resolved.
-Added background art to Ballroom. Four images.
-Added background art to Living Room. Four Images.
-Added background art to Sauna. Three images.
-Added background art to Study. Four images.
-Added background art to Bathing Room. Four images.
-Added background art to Guest Rooms. Four images.
-Added background art to Dining Room. Four images.
-Added background art to Library. Four images.
-Fixed an images issue with the entry hall.
-Fixed a couple of minor bugs in the code, nothing game breaking though.
-Added a mountain of exits for scenes that didn't have them before. Thanks to Nynx for helping out so much, they started helping out recently and they've been doing an amazing job.
-Fixed a host of spelling and grammar issues.
-Updated the Special Thanks area for the project with Patrons who are pledged at appropriate levels. Also updated with writers, and others who have helped out along the way. Last updated 8/31/18
A18:
-Added a new scene to the "Meeting Maki" story. Temporary shortcut to the scene from the previous scene. It's a big one, spanning 11.9k words of content in total. Submitted by LFNPark.
-Added a new scene to the "Meeting Maki" story. Temporary shortcut to the scene from the previous scene. 1.8k words of content. Submitted by LFNPark.
-Added the final scene of the "Meeting Maki" story to the game. Temporary shortcut to the scene from the previous scene in the set. 1.7k words of content. Submitted by LFNPark.
-Billiards Content. Began fleshing out this content quite a bit. Added new text for the portion of the scene where the main character breaks. Probably tripled the amount of content there. .8k words of new content.
-Eavesdropping Content. Wrote two new eavesdropping events. .5k words of content.
-Punishments Content. Added a new spanking scene for Anna, requires very positive relationship stats to appear. .4k words of content.
-Conversation Content. Added "Work Conversations" to Anna's conversation options. There are currently five small scenes, of which between 1-3 can play out at a time depending on your relationship stats with her. .6k words of content.
-Shower Content. Added two new small pieces to the Shower content. One for turning on the water, one for stepping beneath it. .2k words of content.
-Added the Anna and Eve sauna content. 8.9k words of content. Submitted as a contest entry by AbyssalEros.
-Added one new ambient scene that can take place in the back yard during daylight hours. .1k words of content.
-Added the "Forest" area to the Mansion Grounds. Includes six small ambient scenes. .6k words of content.
-Added "Isawu Cumming's Fortune Telling & Witchcraft" to the West Street in Pendleton. Includes four small ambient scenes. .6k words of content.
-Added "My Neighbor's Closet" to the Mid Main Street in Pendleton. Includes five small ambient scenes. .5k words of content.
-Added "Sharky's Bowling and Billiards" to the East Street in Pendleton. Includes seven small ambient events. .7k words of content.
-Added "Needle Point Tattoo & Piercing" to the West Street in Pendleton. Includes three small ambient events. .4k words of content
-Added "Wet Willy's Titty Trap" to the West Street in Pendleton. Includes ten small ambient events. 1.4k words of content.
-Added "The Muffin Top" to Mid Main in Pendleton. Includes four small ambient scenes. .4k words of content.
-Added "Tricky Dick's Pawn & Loan" to Mid Main in Pendleton. Includes four small ambient scenes. .3k words of content.
-Added "The Bookworm" to Mid Main in Pendleton. Includes three small ambient events. .3k words of content.
-Added a new slave named Mitsuko. This scene introduces her and makes it so you can add her to your household, but there is no followup content yet. 2k words of content. You can find the scene at The Love Shack in Pendleton. submitted by Irish Major Tom.
-Added a new scene for Mitsuko that can play out at middling relationship levels in the livingroom during the evenings. .6k words of content. submitted by Irish Major Tom.
-Added a new scene for Mitsuko that can play out at mid/lowish relationship levels in any room with a hard floor. .5k words of content. submitted by Irish Major Tom.
-Added the first set of punishments for Mitsuko. There are currently two possible scenes for each style of punishment. 1.3k words of content. Irish Major Tom revised my work for this content (Their character, so I felt it was important that they have a chance to make adjustments to the content as needed to fit their vision for the character.)
-Wrote and added the code for displaying Mitsuko's stats and to let you change her assignments.
-Added Cheat functions for Mitsuko.
-Couch content. .2k words of content for a single small scene for the interactive couch function. This is for the middle segment of that scene structure.
-Sex scene content for Eve. .6k words of content spanning ten small scenes for when you initiate sex while in bed.
-Sex scene content for Eve. .7k words of content spanning four small scenes for when you initiate sex while not in bed.
-Sex scene content for Eve. 1.7k words of content spanning fourteen small scenes for the missionary sex position.
-Sex scene content for Eve. 2.1k words of content spanning seventeen small scenes for the doggystyle sex position.
-Sex scene content for Eve. .7k words of content spanning four small scenes for cumming on her belly.
-Sex scene content for Eve. .3k words of content spanning two small scenes for cumming on her back.
-Sex scene content for Eve. .4k words of content spanning three small scenes for cumming in her pussy.
-Sex scene content for Eve. 1.2k words of content spanning ten small scenes that can end the interactive sex scene.
-Sex scene content for Eve. 2k words of content spanning twelve small scenes for oral sex.
-Sex scene content for Eve. 1.1k words of content spanning six small scenes for oral cumshots.
-Added the ability to initiate sex with Eve in the master bedroom.
-Added three background images to the Master Bedroom. The time of day will affect which image you see.
-Added three background images to the Entry Hall. The time of day will affect which image you see.
-Added the code for a new NPC. She won't be appearing in game for a couple of builds yet, but the ground work has been done so all we have to do to get her into the game is to add content.
-Rebuild of the name system.
-Fixed a bug that was preventing two of the Love Shack scenes from playing.
-Had a couple of images improperly named in the intro, have been fixed.
-Implemented a new system in the background that should help minimize the number of broken saves we have between builds. It's probably not going to catch everything, but it should be a big step in the right direction.
-One of our helpers did a rework of the Billiards code. Mostly it was a case of adjusting probabilities so it was much less likely that someone would run the table.
-Fixed a couple of minor bugs in the code, nothing game breaking though.
-Fixed a host of spelling and grammar issues.
-Updated the Special Thanks area for the project with Patrons who are pledged at appropriate levels. Also updated with writers, and others who have helped out along the way. Last updated 8/03/18
A17a:
-Fixed an error related to meals in the intro.
-Fixed a typo on some code related to one of Eve's new scenes.
-Error was reported related to the sleep function with "Bad Dream 1" Hoping it is fixed but has not been tested.
-KNOWN ISSUE: We have an image not displaying properly in the first meal during the intro.
A17:
-Added one new diary entry for the slave Nora. .3k words of content.
-Added a new scene to the back yard that only appears during the 10pm hour and involves mid/high relationship stats for Anna (Not high, not low.) Submitted by LFN Park. 2.2k words of content.
-Added the ability to drive in to town even though there's barely any content there yet. Started laying the groundwork for future content in that area.
-Added "The Love Shack" location to West Street in Pendleton. Room description and six small ambient events in total. .7k words of content.
-Added "North Main" location to Pendleton. Includes three ambient scenes unique to this location. .4k words of content.
-Added "Mid Main" location to Pendleton. Includes two ambient scenes unique to this location. .2k words of content.
-Added "West Street" location to Pendleton. Includes two ambient scenes unique to this location. .4k words of content.
-Added "East Street" location to Pendleton. Includes two ambient scenes unique to this location. .4k words of content.
-Added "South Main" location to Pendleton. Includes two ambient scenes unique to this location. .4k words of content.
-Added "Main Street" location to the town of Pendleton along with three simple ambient scenes, two of which can play out at any given time. These scenes are shared across all street locations. .5k words of content.
-Wrote and added a scene that begins in the Kitchens and can only trigger in the 10am hour. Scene plays out at mid/high to high relationship values with both girls. Scene sponsored by Matty. 4k words of content.
-Wrote and added four small scenes for driving into town. .3k words of content.
-Wrote and added four small scenes for driving home from town. .3k words of content.
-Added the "Gate" location to the mansion grounds.
-Added three small events to the Gate location. .3k words of content between all of the "Gate" content.
-Added a unique scene that can be triggered if you have high relationship levels with both girls. This will trigger an event chain. Submitted by LFNPark. .9k words of content.
-Added a unique scene that takes place in the front yard. This is the second scene in an event chain. Submitted by LFNPark. 1.7k words of content.
-Added a unique scene that takes place in the dining room. This is the third scene in an event chain. Submitted by LFNPark. 4k words of content.
-Added a unique scene that takes place at the pool. This is the fourth scene in an event chain. Submitted by LFNPark. 3.3k words of content.
-Completely rebuilt the meal mechanic behind the scenes.
-Wrote two new Breakfast scenes. One if only eating with Anna, one if only eating with Eve. .7k words of content.
-Wrote two new Lunch scenes. One if only eating with Anna, one if only eating with Eve. .6k words of content.
-Wrote two new Dinner scenes. One if only eating with Anna, one if only eating with Eve. .7k words of content.
-Wrote three new couch/television scenes. .2k words of content between them.
-Went through the meal scenes and updated them to include an exit.
-Went through the couch end scenes and added exits for them.
-Wrote two new eavesdropping scenes. Both are fairly small. In total, about .1k words of content between them.
-Went through the eavesdropping scenes and updated them to include an exit.
-Wrote a new sleep scene. Can play out if you are sleeping with Eve, she has very little fear of you, and very little affection. .6k words of content.
-Added a new scene for Anna that appears in any room with a hard floor. Can play out at any relationship level. .9k words of content.
-Added a new scene for Eve that appears in every East facing room with a window. Can play out at any relationship level. 1.5k words of content.
-Added a new scene for Eve that appears in every West facing room with a window. Can play out at any relationship level. 1.4k words of content.
-Added a new scene for Eve that requires high affection and low to middling fear and daylight hours. 1k words of content.
-Added twelve diary entries for the Great Uncle's first slave, Belle. You can find the notebook in the nightstand in the master bedroom. 7.2k words of content.
-Added a new Personal Conversation for Eve. Requires very good relationship stats with Eve, have not kissed Eve, and having sex with Anna. 1k words of content.
-Wrote two new NPCs into the code. These characters will be added in a future update.
-Added an exit from the Entry Hall to the Front Yard. Thought I'd done this previously, . . . guess I was wrong.
-Updated the mansion blueprints in the image folder with improved versions as well as added some WIP art to the folder.
-Fixed a minor bug preventing one of the "driveway" scenes from playing.
-Fixed a wide range of small bugs, spelling and grammar errors.
-Updated the Special Thanks area for the project with Patrons who are pledged at appropriate levels. Also updated with writers, and others who have helped out along the way. Last updated 7/05/18
A16a:
-Fixed a bug that was preventing Eve's sauna content from playing properly.
-Fixed a bunch of minor bugs.
-Some spelling/grammar fixes.
-Updated the Special Thanks area for the project with Patrons who are pledged at appropriate levels. Also updated with writers, and others who have helped out along the way. Last updated 6/20/18
A16:
-Added a new cumshot scene for Anna in the interactive sex in the master bedroom. Involves Anna having middling or better affection, and Eve to have middling or better affection and lowish fear. .4k words of content.
-Added a new scene for Anna in the lounge during work hours for low relationship values. submitted by Irish Major Tom. 1.4k words of content.
-Added a new scene for Eve that takes place during the day in the servant's area. Can play out at any relationship level. 3.8k words of content.
-Added the ability to play Billiards with both Anna and Eve in the lounge. My text editor tells me it's 2.5k words of content, but about half of that is code. Big thanks to Rfpnj for writing the code and sharing it with me, only took a couple of hours to modify it for Inheritance.
-Added a new scene for Eve at middling to high relationship levels in the Library in the evenings. 1.3k words of content.
-Added the first portion of Eve's Sauna scene that was submitted during our first contest (Seriously, I need to get my act together and finish putting all of that into the game.) Contest Entry by AbyssalEros. 2.5k words of content.
-Added a new interactive shower scene. Includes full content for Anna and some early content for the scene related to Eve. 3.5k words of content.
-Added a new scene for Anna that takes place in any of the guest rooms. Submitted by LFNPark. 2.1k words of content.
-Added a new bedtime scene for Anna. Submitted by LFNPark. 1.7k words of content.
-Added three diary entries for a new former slave named Valerie. 1.1k words of content.
-Added two diary entries for a new former slave named Nora. 1.9k words of content.
-Added three new diary entries by the Great Uncle for Katarina. .7k words of content.
-Added one new diary entry for Katarina, submitted by LFNPark. .9k words of content.
-Added the option in the assignments area of each girl that allows you to change what she calls you.
-Updated the "How to Play" area to include a note about changing what the girls call you in the game.
-Fixed the evening interactive sex with Anna so you wake up normally.
-Fixed a typo on the code that was preventing much of the poolside scene from playing properly.
-Fairly minor rewrite to the Kitchen sex scene that involves both girls.
-Fixed several print function errors in Anna's scene in the living room.
-Fixed a bit of broken code that was preventing one of the starting sex scenes from playing with the bed sex option.
-Fixed several minor errors that were reported.
-Updated Cheat Menu to include Billiards.
-Updated Character Menu with Billiards skill for both girls.
-Made a small change to how the player's name is handled.
-Fixed an issue where the pool scene was routing you through a different scene.
-Updated the Special Thanks area for the project with Patrons who are pledged at appropriate levels. Also updated with writers, and others who have helped out along the way. Last updated 6/13/18
A15:
-Added one new scene for Anna that appears in any East facing bedroom in the house during work hours. .7k words of content.
-Added a new scene submitted by LFNPark that takes place in the evening hours in the living room. The scene involves Anna only. 3.2k words of content.
-Added a new scene submitted by LFNPark that takes place late at night if the girls share a room in the servant's area. 1.9k words of content.
-Added a new scene submitted by LFNPark that takes place late at night at the pool outside. Requires fairly good relationship values with Anna to trigger. 4.7k words of content.
-Added a new scene submitted by Irish Major Tom that takes place in the late afternoon hours at the pool outside. Requires fairly good relationship values with both Anna and Eve. 2.9k words of content.
-Added a new scene for Eve submitted by LFNPark that can take place in any guest bedroom during daylight hours. Requires middling or better relationship to trigger. .5k words of content.
-Diary entries from a slave named Katarina were submitted by LFNPark. This diary can be found in the attic. .9k words of content.
-Diary entries that Great Uncle wrote related to Katarina have been added. The diary can be found in the study. 1.7k words of content.
-Did some more early work for the TF elements that will eventually appear in the game. .7k words of content.
-Spelling and grammar fixes.
A14a:
-Removed extra Library door.
-Added Living Room back to the game.
-Various spelling/grammar fixes.
A14:
-Added the first little bit of content related to TF items in the lab. .3k words of content.
-Added one new lunch time scene to the game. This scene requires middling to high relationship stats with both girls and was submitted by LFNPark. .8k words of content.
-Added the "Fingering" portion of the contest entry involving Anna in the Sauna. Submitted by AbyssalEros. 1.4k words of content.
-Added two new ambient scenes to the Stables. .1k words of content.
-Added two new ambient scenes to the Shed. .1k words of content.
-Added two new ambient scenes to the Pool. .1k words of content.
-Added three new ambient scenes to the Kennels. .1k words of content.
-Added two new ambient scenes to the Greenhouse. .1k words of content.
-Added three new ambient scenes to the Garage. .2k words of content.
-Added two new ambient scenes to the Easy Yard. .1k words of content.
-Added two new ambient scenes to the West Yard. .1k words of content.
-Added two new ambient scenes to the Front Yard. .1k words of content.
-Added one new image to the game and updated two others.
-Added one new ambient scene for the Driveway that plays out during daylight hours. .1k words of content.
-Added five new ambient scenes in the Back Yard. Three for days, two for nights. .3k words of content.
-Added a new scene for the Laundry area for Anna that can play out at any relationship level. This scene was submitted by CTCC42. 1.8k words of content.
-Added one new scene to the South Hall Bathroom for Anna at very high relationship levels. The scene was submitted by LFNPark. 2.7k words of content.
-Added one new dinner time scene to the game. This scene requires middling relationship stats with Anna and was submitted by LFNPark. 1.3k words of content.
-Added three new waking up events. All are fairly small. This should act as a catch all to ensure that there's always an event available to appear when waking up. .2k words of content.
-Added one new interactive scene that includes both Anna and Eve to the servant's area in the evenings. Only a one hour window to trigger it, so you're probably going to need to actively look for it. Scene can play out at any relationship level. 1.9k words of content.
-Added four new bed time events. 1k words of content.
-Added a new breakfast scene to the game. This scene requires middling to high relationship values and was submitted by LFNPark .7k words of content.
-Added a new segment to an existing Anna scene. .1k words of content.
-Fixed a host of spelling and grammar errors that were reported.
-Updated the Special Thanks area for the project with Patrons who are pledged at appropriate levels. Also updated with writers, and others who have helped out along the way. Last updated 5/15/18
A13:
-Added two new bed time scenes for when you choose to sleep. .5k words of content.
-Added new Personal conversation with Anna. It's an interactive scene. .3k words of content.
-Added two new Personal conversations with Eve that only trigger if you have her calling you very specific names. One is cute, the other pokes fun at myself. .4k words of content between them.
-Added a new scene for Anna that can play out at middling relationship levels in several rooms in the mansion during work hours. .4k words of content.
-Added a new scene for Anna that can play out at any relationship level in any room with a hard floor during work hours if she is assigned to house work. .6k words of content.
-Added a new scene for Anna that can play out at any relationship level in the Library in the wee hours of the night. 1.1k words of content.
-Added a new scene for Eve that was submitted by CTCC42. Scene plays out at very high affection and low fear during waking hours. 1k words of content.
-Added one new interactive sleep scene involving both girls that was submitted by CTCC42. 1.5k words of content.
-Added one new general interactive event that was submitted by CTCC42. Scene plays out during work hours in the laundry area. .2k words of content.
-Added a new ambient scene to the Library that plays out only at fairly high Affection with Eve. Submitted by CTCC42. .4k words of content.
-Added an extension to one of Anna's scenes that take place in the bedrooms. Adds one new option to an existing scene and about .2k words of content. Submitted by CTCC42.
-Added "Back Yard" location to the game. This location may be accessed through the Dining Room. .3k words of content. (This includes early ambient content for the location.)
-Added three small ambient events to the "Back Yard" location, two that play out at night, one that plays out during the day.
-Added "Stables" location to the game. .2k words of content. (This includes early ambient content for the location.)
-Added two small ambient events to the "Stables" location, one plays out at night, the other can play out any time.
-Added "Greenhouse" location to the game. .2k words of content (This includes early ambient content for this location.)
-Added two small ambient events to the "Greenhouse" location. One plays out during the night and the other can play out at any time.
-Added "Pool" location to the game. .3k words of content (This includes early ambient content for this location.)
-Added three small ambient events to the "Pool" location, one plays in daylight hours, one plays at night, and the other can play out at any time.
-Added "East Grounds" location to the game. .2k words of content (This includes early ambient content for this location.)
-Added three small ambient events to the "East Grounds" location, one for nights, one for days, and one that can play out at any time.
-Added "West Grounds" location to the game. .3k words of content (This includes early ambient content for this location.)
-Added three small ambient events to the "West Grounds" location, one for nights, one for days, and one that can play out at any time.
-Added "Front Yard" location to the game. This location may be accessed through the Entry Hall. .3k words of content (This includes early ambient content for this location.)
-Added two small ambient events to the "Front Yard" location, one for nights, and one that can play out at any time.
-Added "Shed" location to the game. .2k words of content (This includes early ambient content for this location.)
-Added two small ambient events to the "Shed" location, one for nights, and one that can play out at any time.
-Added "Garage" location to the game. .2k words of content (This includes early ambient content for this location.)
-Added two small ambient events to the "Garage" location, both of which can play out at any time.
-Added "Driveway" location to the game. .2k words of content (This includes early ambient content for this location.)
-Added two small ambient events to the "Driveway" location, both of which can play out at any time.
-Added two new images to the game. One is complete, the other is a sketch.
-Updated a sketch in the game with the colored version.
-Fixed a bit of code that was causing the wrong bed time scenes from playing out at the correct times. Most notably this was making the Eve Seduction event chain difficult to trigger as it was not always appearing in the correct time slot.
-Fixed a bug in one of Anna's interactive bed time scenes that was causing it to not apply relationship modifiers as the scene plays out.
-Worked my way through a fairly substantial pile of spelling/grammar/bug/error/improvement reports that have been piling up for months.
-Grim8P has been hard at work on updating the wiki with content, he's been working through things at a breakneck pace that's, . . . . impressive to say the least. At the same time they've been reporting any issues they find in the code or spelling/grammar stuff. Been working through their reports as they appear.
-Updated the Special Thanks area for the project with Patrons who are pledged at appropriate levels. Also updated with writers, and others who have helped out along the way. Last updated 5/02/18
A12:
-Added two new Diary entries. In total about .6k words of content.
-Added one new scene for Eve in the bathing room in the evenings that has options for any relationship values. 2.0k words of content.
-Added one new scene for Eve in the servants area in the evenings for middling relationship values. 1.2k words of content.
-Added one new scene for Eve in the lounge during work hours at middling relationship values. .7k words of content.
-Added a new scene for Eve that can play out in any of the hallways at middling relationship values. .4k words of content.
-Added a new scene for Eve in the Living Room that plays out in the evenings at positive relationship values. 1.6k words of content.
-Added the code for a broken bed time scene and it should trigger normally now. .3k words of content.
-Added a new personal conversation for Eve. Requires that you kissed her through the seduction scene chain and have a fairly high affection score with her. This one even includes a single branching point making it an interactive scene. A bit under .2k words of content.
-Wrote and added two new couch scene starts. .1k words of content.
-Wrote and added one new couch scene middle. .1k words of content.
-Made a small adjustment to Eve's bedroom seduction scene's conditions.
-Added the ability to invert the colors within the game for those who prefer a white background with black text.
-Updated the "How To Play" section after the intro.
-Updated the Special Thanks area for the project with Patrons who are pledged at appropriate levels. Last updated 4/12/18
A11:
-Fixed a broken image in the intro.
-Fixed several spelling, grammar, and spacing issues in the game.
-Wrote and coded a 5k word scene for Anna that can happen in most any room in the mansion that has a window during work hours.
-Wrote and coded a 1.1k word scene for Anna that takes place in the gym in the evenings.
-Wrote and coded a 2.4k word scene that takes place during bed time with Anna that only triggers at very positive relationship values.
-Wrote and coded a .3k word scene for Anna what can appear in any of the guest rooms in the mansion during work hours.
-Wrote .3k words of content for the next Diary entry related to Anna and Eve.
-Wrote .7k words of content in the form of a new Personal Conversation with Anna.
-Added time progression to a bunch of stuff that was missing it.
-Updated the Special Thanks area for the project with Patrons who are pledged at appropriate levels. Last updated 4/4/18
A10:
-Added new interactive scene for Anna.
-Added new interactive scene for Eve.
-Added to Eve's Seduction path in the form of extending Eve's master bedroom scene.
-Added a new option to NPCs that allow you to see their character stats (Eventually this will be modified to use descriptive text and have the option to switch between descriptive and number display.)
-Added a mansion Schedule to the sidebar so you can see the mansion routine as well as locate girls easier.
-Added new sleep scenes for when you wake up with Anna.
-Added new conversation for Eve.
-Added Anna handjob branch in sauna related to the winning contest entry from February.
-Fixed a bunch of old code that was hanging up many of the conversation scenes.
-Fixed some old code that was hanging up some of the Anne bed time content.
-Fixed some old code that was hanging up one of the bathing room events.
-Added five new images to the game.
-Resized some obnoxiously large images.
-Fixed a host of spelling errors.
-Fixed several small bugs.
-And I worked on enough stuff this build that odds are pretty good that I forgot a couple of small items as well.
-Updated the Special Thanks area for the project with Patrons who are pledged at appropriate levels. Last updated 3/20/18
A9:
-Added the next segment of Eve's seduction path to include feeling her up and giving hand jobs.
-Added a new interactive scene involving both girls that can play out in the kitchen in the hour before meals if you have middling or good relationship stats with both girls.
-Added a new scene for Eve that can play out at any relationship level in many of the rooms in the mansion so long as she is assigned to work inside of the house.
-Updated the Special Thanks area for the project with Patrons who are pledged at appropriate levels. Last updated 3/2/18
A8:
-Added Couch Mechanic. Includes thirteen scenes.
-Added Sauna Mechanic. Includes thirteen scenes.
-Added one new scene for Anna that appears in much of the house.
-Added one new scene for Eve specific to the Living Room.
-Added one new bed time scene for Eve.
-Unlocked the Attic. This location should NOT have been locked. This location includes four ambient events.
-Unlocked the Servant's Bathroom. This location should NOT have been locked. This location includes five ambient events.
-Unlocked the Laboratory. This location was intentionally locked but I wanted to have some content to show off, so it has been unlocked until story driven content is added that will allow for its unlock. This location includes four ambient events.
-Unlocked the Dungeon. This location was intentionally locked but I wanted to have some content to show off, so it has been unlocked until story driven content is added that will allow for its unlock. This location includes four ambient events.
-Added four new completed images.
-Added a link with some information and links concerning real live slavery for those who would like to know more on the subject.
-Updated the Special Thanks area for the project with Patrons who are pledged at appropriate levels. Last updated 2/20/18
A7:
-Updated the Special Thanks area for the project with Patrons who are pledged at appropriate levels. Last updated 2/03/18
-Added seven new "to bed" scenes.
-Added eight new "wake up" scenes.
-Added new interactive scene for Eve in the kitchen during daytime hours.
-Added a new interactive bed time scene for Anna.
-Rebuilt part of the sleep mechanic.
-Added four placeholder pieces of art.
-Completely redid the name mechanic so the girls will hopefully call you what you ask to be called.
A6:
-Updated the Special Thanks area for the project and added all current Patrons who are pledged at appropriate levels. Last updated 1/18/18
-Added Eve's initial set of conversation content.
-Added Punishments for Eve.
-Added one new interactive scene for Eve during work hours, can play out in most rooms on the first two floors of the mansion.
-Added one new interactive scene for Eve in the library in the evenings.
A5:
-Updated the Special Thanks area for the project and added all current Patrons who are pledged at appropriate levels. Last updated 12/19/17
-Three new interactive scenes for Eve.
-One new "Unique" interactive scene (Currently repeatable repeatably, but will be made non-repeatable once followup content is completed.)
-Added the first of the great uncle's diaries to the game along with the first entry within.
A4:
-Updated the Special Thanks area for the project and added all current Patrons who are pledged at appropriate levels. Last updated 12/11/17
-Some minor rewrite to anna_2 scene so the "nice" branch comes off a little kinder.
-Added first round of Conversations for Anna. Most of them are fairly small, but there's a couple with some substance.
-Added one new interactive scene that includes Anna & Eve.
-Added one new interactive scene for Anna.
-Added Shower content.
-Added one new variant to oral sex.
-Added one new variant to doggystyle sex.
-Added one new variant to missionary sex.
-Added three pieces of placeholder art to the game.
A3:
-Updated the Special Thanks area for the project and added all current Patrons who are pledged at appropriate levels. Last updated 11/30/17.
-Added sex mechanic to the game. Currently includes Oral (Receive), Missionary, and Doggystyle content. Sex can be initiated either from the master bedroom, or from bed if you go to bed at the correct time. Additional content will be added in time.
-Added meal time mechanic to the game. Currently has 12 scenes, two with the girls and two without for each meal.
-Ability to assign an eating arrangement for the girls has been added.
-Started cleaning up the sidebar.
-Added one new interactive scene that takes place during the work day in many locations in the mansion.
-Put some art back into the game.
A2:
-Added Sleep Mechanic
-Added Punishments
-Added Eavesdropping
-Added new interactive scenes.
-Fixed bug that was preventing some scenes from playing.
-Fixed reported spelling/bugs.
-Put together a detailed Special Thanks area for the project and added all current Patrons who are pledged at appropriate levels. Last updated 11/14/17.
A1:
-Added four interactive scenes to the game.
-Wait function has been added to the game.
-NPCs are coded into the game.
-As of this build, the game includes full navigation of the mansion as well as about 150 ambient events throughout the mansion.
Version Concept 2:
-Intro is complete, carrying through the first night.
-Open exploration starts on the second day. You can explore most of the house, but nothing happens anywhere yet.
Version Concept 1:
-Proof of Concept build.
-Start of game framework in place including naming of main character and core stats for both Anna and Eve.
-Game includes intro, up to first meeting with Anna.
<<back>><<setupClothing>><<set window.clothing = {
}>><<set setup.events.compensatedDatingBakeryDate to [
{
requires: 'true',
chance: 100,
link: "Bakery Date 1"
},
{
requires: 'true',
chance: 100,
link: "Bakery Date 2"
},
{
requires: 'true',
chance: 50,
link: "Bakery Date 3"
},
{
requires: 'true',
chance: 100,
link: "Bakery Date 4"
},
{
requires: 'true',
chance: 100,
link: "Bakery Date 5"
},
{
requires: 'true',
chance: 100,
link: "Bakery Date 6"
},
{
requires: 'true',
chance: 50,
link: "Bakery Date 7"
},
{
requires: 'true',
chance: 100,
link: "Bakery Date 8"
},
{
requires: 'true',
chance: 100,
link: "Bakery Date 9"
},
{
requires: 'true',
chance: 50,
link: "Bakery Date 10"
},
{
requires: 'true',
chance: 100,
link: "Bakery Date 11"
},
{
requires: 'true',
chance: 100,
link: "Bakery Date 12"
},
{
requires: 'true',
chance: 50,
link: "Bakery Date 13"
},
{
requires: 'true',
chance: 100,
link: "Bakery Date 14"
},
{
requires: 'true',
chance: 100,
link: "Bakery Date 15"
},
{
requires: 'true',
chance: 50,
link: "Bakery Date 16"
},
{
requires: 'true',
chance: 100,
link: "Bakery Date 17"
},
{
requires: 'true',
chance: 100,
link: "Bakery Date 18"
},
{
requires: 'true',
chance: 100,
link: "Bakery Date 19"
},
{
requires: 'true',
chance: 100,
link: "Bakery Date 20"
}
]>>You approach the front door to find the client waiting for you outside the bakery.
<<mook "Male Client" "male">>Hello, you must be Joy.<</mook>>\
The man greets you.
<<talk "player">>Yes, I am.<</talk>>\
You answer him, he reaches out and takes your hand in his.
<<mook "Male Client" "male">>It's a pleasure to meet you.<</mook>>\
<<talk "player">>Likewise.<</talk>>\
Remembering Amy's advice, you give him the best, //cute// smile you can. The client nods, then leads you inside the bakery and over to a table by the window.
<<mook "Male Client" "male">>Have a seat, please.<</mook>>\
He motions to the seat, so you sit down across from him.
<<mook "Male Client" "male">>Would you like some coffee, Joy?<</mook>>\
<<talk "player">>That would be lovely, thank you.<</talk>>\
The client stands up and walks over to the counter. He orders two cups of coffee, and two pastries. Once the server serves him the coffee and pastries, he sits back down.
<<talk "player">>Thank you.<</talk>>\
<<mook "Male Client" "male">>You're welcome.<</mook>>\
Taking a sip of your coffee, enjoying the flavorful richness and smoothness, you look up at the client and smile.
<<talk "player">>This is delicious.<</talk>>\
<<mook "Male Client" "male">>I'm glad you like it.<</mook>>\
You glance around the bakery, admiring the fresh baked goods and pastries on display.
<<talk "player">>So, what do you do for a living?<</talk>>\
The question seems to excite the client as he beams happily.
<<mook "Male Client" "male">>I'm a programmer.<</mook>>\
The client cheerfully answers.
<<talk "player">>Oh wow, how interesting!<</talk>>\
<<mook "Male Client" "male">>Yeah, I mean, not really, but I make a decent living at it.<</mook>>\
He shrugs, trying his best to be humble about it.
<<talk "player">>Well, that's good enough.<</talk>>\
Both of you fall silent, and you take another sip of your coffee.
<<mook "Male Client" "male">>So, tell me, what sort of work do you do? Outside of participating in what is basically an escort service, of course.<</mook>>\
The client suddenly asks, he looks to you with curiosity in his eyes.
<<talk "player">>Uh, I'm a. . . Student.<</talk>>\
Thinking back to what Amy said, you quickly lie.
<<mook "Male Client" "male">>Oh, so you're still in school?<</mook>>\
He continues to inquire about you.
<<talk "player">>Yeah, uh, I'm going on my second year.<</talk>>\
<<mook "Male Client" "male">>That's great, I wish you the best of luck with your studies.<</mook>>\
Unsure of what to say, you simply nod your head in response. The client chuckles and takes a sip of his coffee.
<<mook "Male Client" "male">>So, tell me, what sorts of things are you interested in? What sorts of hobbies do you have?<</mook>>\
Caught off guard by his sudden questions, you come up with some random hobbies.
<<talk "player">>Uh well, I enjoy reading, writing, and listening to music.<</talk>>\
<<mook "Male Client" "male">>Ah, I see.<</mook>>\
You glance up at him, wondering why he asked.
<<mook "Male Client" "male">>What kinds of things do you like to read?<</mook>>\
<<talk "player">>Oh, uh, well, I love fantasy novels, especially those set in a medieval setting.<</talk>>\
The client nods along as you speak, his eyes never leaving yours.
<<talk "player">>What about you?<</talk>>\
You ask, deciding to turn the topic of conversation towards him instead.
<<mook "Male Client" "male">>I enjoy romance novels.<</mook>>\
He answers.
<<talk "player">>Oh, really? What sort of romance books do you like to read?<</talk>>\
<<mook "Male Client" "male">>Oh, I prefer historical romances, usually ones set during the Victorian era.<</mook>>\
For the next few hours, you talk to each other over coffee and pastries. You tell him more about //your// interests, he tells you about his.
After a while, he stands up from his seat.
<<mook "Male Client" "male">>I'm afraid I must be going, I have another appointment to keep.<</mook>>\
<<talk "player">>Oh, okay, sure.<</talk>>\
You nod, getting up from your seat as he reaches out and takes your hand in his.
<<mook "Male Client" "male">>It was nice meeting you, Joy.<</mook>>\
<<talk "player">>Yeah, same to you, sir.<</talk>>\
You put on a cute act while he walks you back to the front door of the bakery.
<<mook "Male Client" "male">>Goodbye, Joy.<</mook>>\
The client shares one last farewell with you, and kisses your hand before letting go.
<<talk "player">>See you around.<</talk>>\
The client leaves the bakery, leaving you standing there alone. Sighing to yourself, you pull out your phone and text 'done' to the dating services number.
A few minutes later, you get a response.
//Very well, Miss. Joy. Your payment of $365 has been deposited into your account.//
Putting away your phone, you find a bathroom and change into your regular clothing. Once dressed, you quickly leave the store.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 240 }>>
<<set $Money += 365>>
<<set $playerGigoloJobExperience += 1>>Once you arrive at the bakery, you head inside. You see the client sitting at a table by himself, he notices you and waves when he sees you enter.
<<talk "player">>Hello, I'm Joy.<</talk>>\
Walking over to where the man is seated, you greet him. He stands from his seat and looks you up and down.
<<mook "Male Client" "male">>Nice to meet you, Joy. So you're my date for the afternoon, huh?<</mook>>\
<<talk "player">>Don't sound so disappointed.<</talk>>\
You jokingly remark.
<<mook "Male Client" "male">>Sorry, sorry, I just wasn't expecting someone as cute as you are.<</mook>>\
His compliment momentarily catches you off guard.
<<talk "player">>Oh, really? Flatterer.<</talk>>\
Not wanting to the client to see your faint blush, you look away. The man bursts out into laughter at your reaction.
<<mook "Male Client" "male">>I'm sorry, I couldn't resist.<</mook>>\
He apologizes to you.
<<talk "player">>It's alright, you're forgiven.<</talk>>\
You tease, then down across from him and look up at the man. He smiles and then places his hand on your knee.
<<mook "Male Client" "male">>So, how about some tea?<</mook>>\
The client asks.
<<talk "player">>That sounds wonderful.<</talk>>\
He stands and heads to the counter, returning with two cups of tea a few minutes later. The client hands you one and sits back down.
<<talk "player">>So, what do you do?<</talk>>\
You ask, feigning interest in your client.
<<mook "Male Client" "male">>I work in sales.<</mook>>\
He answers.
<<talk "player">>Really? That's pretty cool.<</talk>>\
<<mook "Male Client" "male">>Yeah, it is. It pays well too.<</mook>>\
The man adds.
For the next few hours, you make small talk with your client. You tell him about your hobbies and interests, but you don't mention your family or your past. You simply do your best to enjoy spending time with him.
After some time, the man stands and stretches.
<<mook "Male Client" "male">>Well, I need to get going. Thank you for the company, Joy.<</mook>>\
<<talk "player">>Of course, thank you for the tea.<</talk>>\
He takes your hand in his and kisses it.
<<mook "Male Client" "male">>It was wonderful meeting you, Joy.<</mook>>\
Placing on last kiss, this time on your cheek, the client leaves the bakery. You watch him disappear out the door before getting up and head out yourself.
Finding a place to change, you undress and put your regular clothes on while using your phone to text 'done' to the dating services number.
A few minutes later, you receive a reply.
//Of course, job well done, Miss. Joy. Your payment of $450 has been deposited into your account.//
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 240 }>>
<<set $Money += 450>>
<<set $playerGigoloJobExperience += 1>>The day is quite nice, the air thick with the smell of baking bread near the shop. You walk down the street towards the bakery, taking deep breaths of the fresh air.
As you approach the bakery, you notice a man waiting by the door. He looks up as you get closer, his eyes scanning over your body.
<<mook "Male Client" "male">>Hello, you must be Joy?<</mook>>\
He asks, you nod in response.
<<talk "player">>Yup, that's me!<</talk>>\
You give him your best, //cute// smile.
<<mook "Male Client" "male">>Come with me, please.<</mook>>\
The client nods the door, stepping aside. You follow him into the bakery, where you take a seat at a table near the window.
<<mook "Male Client" "male">>Pleased to meet you.<</mook>>\
Taking a seat opposite of you, he smiles.
<<talk "player">>Likewise!<</talk>>\
<<mook "Male Client" "male">>Would you like some tea or coffee, Joy?<</mook>>\
Once you're both seated, he looks to you, awaiting your answer.
<<talk "player">>Uh, coffee would be nice.<</talk>>\
He walks to the counter and, a moment later, returns with two cups of coffee. The man places one down in front of you, then sits back down and takes a sip of his coffee.
<<mook "Male Client" "male">>So, tell me about yourself, Joy.<</mook>>\
<<talk "player">>Uhm, well, I'm in my twenties and attending school right now. I'm studying to become a. . . A teacher!<</talk>>\
You lie, trying to sound interesting.
<<mook "Male Client" "male">>That's an admirable goal.<</mook>>\
Rather surprised at your answer, he nods.
<<talk "player">>Yeah, I just love kids. They're so innocent, and they always surprise you with how energetic they can be.<</talk>>\
A hint of nervousness seeps into your voice as you speak.
<<mook "Male Client" "male">>And how long have you been //dating//?<</mook>>\
<<talk "player">>Uh well, I've only just started recently so I'm still pretty knew to this whole thing.<</talk>>\
You hesitantly admit.
<<mook "Male Client" "male">>Oh, so you're new to the idea of compensated dating?<</mook>>\
His eyebrow raises, and curiosity fills the man's eyes at this revelation.
<<talk "player">>Yes, I am.<</talk>>\
<<mook "Male Client" "male">>Hm, hm. I see. . .<</mook>>\
The man mutters, taking another sip of his coffee. Not long after, the conversation eventually drifts to your clients life, his work and family. You spend the next few hours listening to him, somewhat bored yet you pretend to be interested.
After a while, he stands up and tells you it was nice meeting you. You stand up as well and follow him out of the bakery.
<<mook "Male Client" "male">>You know, I had a great time today.<</mook>>\
<<talk "player">>Me too.<</talk>>\
The client takes your hand in his and kisses the back of it, then lets go.
<<mook "Male Client" "male">>Take care, Joy, it was nice meeting you.<</mook>>\
He says, turning away from you.
<<talk "player">>Yes, you too.<</talk>>\
You watch as walks back to his car and drives off. You sigh to yourself, before finding a place to change back into your regular clothing.
Once dressed, you pull out your phone and text 'done' to the dating services number.
A few minutes later and a reply is sent to your phone.
//Excellent work, Miss. Joy. Your payment of $600 has been deposited into your account.//
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 240 }>>
<<set $Money += 600>>
<<set $playerGigoloJobExperience += 1>>The streets are bustling with people going about their business. You make your way towards the bakery, and spot a man waiting by the door.
<<talk "player">>Hello, I'm Joy.<</talk>>\
You greet him as you approach.
<<mook "Male Client" "male">>Oh, you're my date for the afternoon, right?<</mook>>\
<<talk "player">>Yep, I am.<</talk>>\
Nodding in confirmation, he takes your hand and kisses it softly.
<<mook "Male Client" "male">>Well, let's get started then.<</mook>>\
The client leads you into the bakery and orders some coffee, and pastries. The client sits down at a table, you sit across from him.
<<mook "Male Client" "male">>So, what do you do?<</mook>>\
He asks.
<<talk "player">>Well, I uh. . . I'm a student.<</talk>>\
You lie.
<<mook "Male Client" "male">>What's your major?<</mook>>\
The client continues to inquire.
<<talk "player">>I'm. . . Studying, psychology.<</talk>>\
After racking your brain for a moment, you answer.
<<mook "Male Client" "male">>Oh, psychology? You looking to become a therapist or something?<</mook>>\
<<talk "player">>Uh, no, I don't think so.<</talk>>\
An awkward silence fills the air until the client speaks up.
<<mook "Male Client" "male">>Do you have a boyfriend?<</mook>>\
The question catches you off guard.
<<talk "player">>No, I don't.<</talk>>\
You answer.
<<mook "Male Client" "male">>Hm, that's interesting. . .<</mook>>\
He mutters under his breath.
<<mook "Male Client" "male">>So you're going to school and you've got no boyfriend, that's surprising considering how cute you are.<</mook>>\
<<talk "player">>Uh, t-thanks.<</talk>>\
You stammer, unsure of how to respond to his sudden compliment.
For the next few hours, the client continues to pester you with all kinds of personal questions, and you answer each one while making things up as you go.
He buys you more coffee and pastries, and you keep drinking it, despite feeling slightly uncomfortable. You can feel your cheeks flush red with embarrassment at some of his questions. Eventually, the client stands up from his seat and looks at you.
<<mook "Male Client" "male">>Well, Joy, it's been a pleasure, but I should be getting back to work now.<</mook>>\
<<talk "player">>Oh, okay.<</talk>>\
You stand up and follow him out of the bakery, and he walks you to the door.
<<mook "Male Client" "male">>Thank you for a lovely afternoon.<</mook>>\
<<talk "player">>Y-yeah, it was nice.<</talk>>\
Rubbing the back of your neck, you nervously laugh. He suddenly kisses you on the cheek and leaves. You watch him leave, before finding a spot to change back into your regular clothes.
After having dressed yourself, you pull out your phone and text 'done' to the dating service number.
Your phone vibrates a moment later with a response.
//Perfect, Miss. Joy. Your payment of $400 has been deposited into your account.//
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 240 }>>
<<set $Money += 400>>
<<set $playerGigoloJobExperience += 1>>Walking up to the bakery, you see a man waiting near the entrance. He appears to be waiting patiently for someone.
<<talk "player">>Hello, I'm Joy.<</talk>>\
You say, approaching him, he turns around and smiles.
<<mook "Male Client" "male">>Hi, so you're my date?<</mook>>\
<<talk "player">>Yes, I am.<</talk>>\
<<mook "Male Client" "male">>Great, it's a pleasure to meet you. Shall we head inside?<</mook>>\
You follow him into the bakery, and he takes you to a table in the corner.
<<mook "Male Client" "male">>Before we begin, would you like something to drink? Perhaps a coffee, tea or cappuccino?<</mook>>\
The client asks.
<<talk "player">>Oh, I don't know, what do you recommend?<</talk>>\
<<mook "Male Client" "male">>Well, I'm partial to a coffee myself, but I've also heard good things about the cappuccinos here.<</mook>>\
He lists off several things while getting up from the table.
<<talk "player">>Alright, I'll have a cappuccino.<</talk>>\
The man orders a coffee for himself and a cappuccino for you. After ordering, he takes his seat across from you.
<<mook "Male Client" "male">>So, I'm guessing you're relatively new to being compensated for a date, right?<</mook>>\
<<talk "player">>Uh, yeah.<</talk>>\
<<mook "Male Client" "male">>Well, relax, there's nothing to be nervous about. I just want someone to talk to, and get to know you better.<</mook>>\
Your client tries to reassure you, his lips spread into a friendly smile.
<<talk "player">>Okay. . .<</talk>>\
You sip your cappuccino and look around the bakery. It's a nice place, with plenty of tables, a few large windows, and a wide selection of cakes, cookies, pies, breads, muffins, cupcakes, and other baked goods.
<<mook "Male Client" "male">>So, what do you do?<</mook>>\
<<talk "player">>I am. . . Uh, a student.<</talk>>\
You lie, the man's eyebrow raises in response.
<<mook "Male Client" "male">>Oh? What are you studying?<</mook>>\
His eyes fill with curiosity as he continues to question you.
<<talk "player">>Uh, I'm majoring in psychology.<</talk>>\
<<mook "Male Client" "male">>Psychology? Interesting, I thought most girls studying psychology were into sex therapy.<</mook>>\
<<talk "player">>No, no, I'm not. I just really like people, and, uh, I'm interested in how they think and why they act the way they do.<</talk>>\
You explain, hoping your answer is enough to satiate his curiosity.
<<mook "Male Client" "male">>That's an interesting answer. . .<</mook>>\
The man mutters, seemingly uninterested anymore.
<<talk "player">>Yeah, it is.<</talk>>\
Both of you are silent for a few minutes, simply enjoying your drinks until the client speaks up again.
<<mook "Male Client" "male">>So, tell me, what do you enjoy doing?<</mook>>\
He suddenly asks, taking an interest in your hobbies.
<<talk "player">>Uh, I like reading, and I like writing, and. . . I like playing video games, and watching movies and TV shows, and. . . Oh! I also really like art.<</talk>>\
You do your best to come up with some interesting sounding subjects.
<<mook "Male Client" "male">>Really? What kind of art?<</mook>>\
<<talk "player">>Well, I'm not an artist, but I like looking at pictures of things. I especially like pictures of food, or paintings of nature, or, uh, pretty much anything else that's pretty.<</talk>>\
Listening to you, he nods along.
<<mook "Male Client" "male">>Interesting. So, you're into food porn then?<</mook>>\
<<talk "player">>Yeah, I guess so. . .<</talk>>\
The conversation soon shifts to your clients life, he explains how his wife is stressing him out and that his children do not listen to him. He explains how he wishes to spend time with a woman who can take care of him, and give him the attention he deserves.
<<talk "player">>Wow, that sounds rough.<</talk>>\
You do your best to sound sympathetic, the client merely shrugs.
<<mook "Male Client" "male">>It's tough, but I try to stay positive. Especially when I have such cute ladies like yourself to keep me company on days like these.<</mook>>\
<<talk "player">>Well, thank you for the compliment. I'm glad I could help brighten your day.<</talk>>\
A faint blush colors your cheek and you have to look away for a moment to avoid him noticing.
<<mook "Male Client" "male">>Oh, don't worry, it's my pleasure.<</mook>>\
The client winks at you, then orders a slice of carrot cake, which he shares with you. It's sweet and moist, and has a nice flavor.
<<talk "player">>This is delicious.<</talk>>\
<<mook "Male Client" "male">>Thanks, it's one of my favorites.<</mook>>\
You and he then continue talking, and he tells you more about his life. He explains how he likes to travel, and that he's been to a few countries around the world. The man also explains how he likes to play golf, and some of his life achievements.
<<talk "player">>So, you're an avid golfer, huh?<</talk>>\
Keeping the conversation on him, you ask before taking a sip of your drink.
<<mook "Male Client" "male">>Oh, yes, I love golf. My dad taught me to play when I was young, and I've been playing ever since.<</mook>>\
<<talk "player">>That's nice. So, what do you like most about golf?<</talk>>\
You ask, he looks to you with a raised eyebrow.
<<mook "Male Client" "male">>I suppose the thing I enjoy most about golf is being able to relax and focus on myself. It's a great way to clear my mind, and get away from all of the stress that comes with work and family.<</mook>>\
He explains.
<<talk "player">>That sounds nice. Do you play often?<</talk>>\
<<mook "Male Client" "male">>Oh, yes, I try to play at least once a week, if not twice.<</mook>>\
<<talk "player">>That's awesome. So, do you have any favorite courses?<</talk>>\
<<mook "Male Client" "male">>Yes, I do. I really like the course in Taacsville. It's a challenging course, but it's also fun. There are several holes where you have to hit over water, and it's always a rush.<</mook>>\
The two of you then share another slice of carrot cake together, and talk more about your lives. After a few hours, you and the client finish the desserr and drinks. The man looks at his watch and sighs.
<<mook "Male Client" "male">>It's getting late, and I need to head back home. It was nice meeting you, Joy.<</mook>>\
The client takes your hand in his and kisses it.
<<talk "player">>It was nice meeting you, too.<</talk>>\
He then stands up from the table and heads towards the door, once he's out of sight, you head to the bathroom and change into your regular clothing before leaving the bakery.
Stepping out onto the sidewalk, you pull out your phone and text 'done' to the dating services number.
//Excellent work, Miss. Joy. Your payment of $550 has been deposited into your account.//
Sighing to yourself, you put your phone away.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 240 }>>
<<set $Money += 550>>
<<set $playerGigoloJobExperience += 1>>The place is bustling with people as you enter the front door. The large room is filled with a mix of young couples and older individuals. You spot your client sitting by himself at a table in the far corner of the room, his hands folded in front of him as he stares out into space.
<<talk "player">>Hello.<</talk>>\
You greet the man, walking up to him.
<<mook "Male Client" "male">>Hey, how are you doing?<</mook>>\
He asks, looking over at you.
<<talk "player">>I'm doing fine, thanks.<</talk>>\
You reply, he looks around then turns his attention back to you.
<<mook "Male Client" "male">>Do you have a name?<</mook>>\
The man asks.
<<talk "player">>Joy.<</talk>>\
As you answer, his eyes go wide from realizing who you are.
<<mook "Male Client" "male">>Oh! Nice to meet you, Joy.<</mook>>\
<<talk "player">>Likewise.<</talk>>\
You take a seat across from him at the table.
<<mook "Male Client" "male">>So, you're my date for this afternoon?<</mook>>\
<<talk "player">>Yes, I am.<</talk>>\
<<mook "Male Client" "male">>Very well, I have a request before you take a seat.<</mook>>\
His demeanor suddenly changes, making you suspicious.
<<talk "player">>Of course, what is your request?<</talk>>\
You ask, he nods and lowers his voice.
<<mook "Male Client" "male">>I want you to go to the washroom with this buttplug, and put it in, once you've done that you are to return and take a seat.<</mook>>\
The client quietly explains and looks around quickly then pulls out a buttplug, he discreetly holds it out for you to take.
<<talk "player">>Is there anything else I should know?<</talk>>\
<<mook "Male Client" "male">>No, just do as I asked.<</mook>>\
[[Do as the client says.|Bakery Date 6a]]
[[Refuse.|Bakery Date 6b]]Sighing, you take a quick glance around, then take the buttplug and enter the female washroom, locking the door behind you. Taking a deep breath, you lift your skirt up and spit on the buttplug before pressing it against your asshole.
<<talk "player">>Ugh, fuck, fuck. . .<</talk>>\
You groan, pushing the plug inside you.
The plug stretches your asshole, but you soon get used to its presence. You stand up and pull your skirt down, then head back to the table. With each step, the tip of the buttplug rubs up against your prostate, making you moan softly.
<<talk "player">>H-Here I am.<</talk>>\
Trying to keep yourself from moaning, you take a seat across from your client.
<<mook "Male Client" "male">>And the buttplug?<</mook>>\
The client asks, leaning closer to you.
<<talk "player">>It's. . . Ngh. I-In my ass. . .<</talk>>\
You hesitantly answer, keeping your voice low so other people can't hear you.
<<mook "Male Client" "male">>Aha, good, very good. . . Now, why don't we get some coffee?<</mook>>\
<<talk "player">>Y-Yes, please.<</talk>>\
The client looks to you and smirk.
<<mook "Male Client" "male">>Here's some change, why don't you go to the counter and get us some coffee, hm?<</mook>>\
He hands you some change.
<<talk "thought">>This man. . . First he has me insert a buttplug into my rear, now he wants me to walk over to the counter with it inside... Ugh, fuck it. I'll do it for him, just to keep his favor.<</talk>>\
<<talk "player">>A-Alright. . .<</talk>>\
Composing yourself, you do your best in sounding as casual as you can.
Taking a deep breath, you walk over to the counter, each step shifts the buttplug around inside your rectum which causes it to continuously press and rub up against your prostate. Thankfully, you reach the counter without incident and place your order, the man behind the counter looks at you curiously.
<<talk "player">>T-Two coffees please. . .<</talk>>\
You stammer, placing the money the client gave you on the counter.
<<talk "employee">>Right away, miss.<</talk>>\
The clerk says, taking your money.
As he walks away, you take a deep breath and bend over slightly to ease the pressure on the buttplug. But doing so only makes it worse, the plug pushes harder against your prostate. You close your eyes and take another deep breath, trying to focus on something else.
<<talk "employee">>Here you are miss.<</talk>>\
A gasp escapes from your lips from being startled by the clerk returning, he gives you a weird look while placing two cups of coffee on the counter in front of you.
<<talk "player">>Uh, thank you.<</talk>>\
You thank him, picking up both cups and quickly walking back over to the table.
<<talk "player">>Here you go.<</talk>>\
Before sitting back down, you shoot the client a brief glare, handing one cup to him.
Upon you sitting down, the pressure from the seat forces the buttplug deeper into your butt, causing it to press tighter against your make g-spot. You let out a soft moan, causing your client to look over at you.
<<mook "Male Client" "male">>Is everything alright, Joy?<</mook>>\
He asks teasingly.
<<talk "player">>Y-Yes, I'm fine.<</talk>>\
Not wanting to give him the satisfaction, you quickly return to your coffee.
<<mook "Male Client" "male">>So, what do you do for a living?<</mook>>\
The client suddenly asks.
<<talk "player">>I-I'm a, a student. . .<</talk>>\
You lie, your answer piques the man's interests.
<<mook "Male Client" "male">>Oh really? What's your major?<</mook>>\
<<talk "player">>Um, I'm a. . . I'm a. . .<</talk>>\
Stammering due to the faint, constant background pleasure from the buttplug, you search for a plausible excuse.
<<talk "player">>Ah, nnh. . .<</talk>>\
Another soft moan escapes from your lips, the buttplug rubbing up against your prostate with each subtle movement.
<<mook "Male Client" "male">>Do you like your studies?<</mook>>\
<<talk "player">>Uhm, yeah, I do. . .<</talk>>\
You take a sip of your drink, to avoid unintentionally moaning.
<<mook "Male Client" "male">>You seem pretty smart, so I'm sure you'll be able to get a good job once you graduate. Do you have any plans after that?<</mook>>\
He continues to inquire about you, purposefully teasing and egging you on.
<<talk "player">>I-I don't know yet. . .<</talk>>\
<<mook "Male Client" "male">>That's too bad, but we can worry about that later, right now, let's just enjoy our time together. What do you say?<</mook>>\
<<talk "player">>Y-Yes, of course.<</talk>>\
<<mook "Male Client" "male">>Good, I'm glad to hear that. So, how about we get some dessert?<</mook>>\
<<talk "player">>Huh? D-Dessert. . .? Uh, o-okay.<</talk>>\
Absentmindedly agreeing, you nod in response and stand up, you then head over to the counter, your client following behind you. As you walk, the buttplug rubs against your prostate again, making you moan softly.
<<talk "employee">>Are you okay, ma'am. . .?<</talk>>\
The man behind the counter asks.
<<mook "Male Client" "male">>She's fine, we'd like a slice of apple pie, please.<</mook>>\
Your client speaks up for you, wrapping an arm around your waist.
<<talk "employee">>Very well, I'll be right back with your order.<</talk>>\
When the clerk walks away, your client whispers into your ear.
<<mook "Male Client" "male">>Are you enjoying the buttplug?<</mook>>\
He quietly asks, his tone playful and teasing.
<<talk "player">>Mmhmm. . .<</talk>>\
Answering him with yet another soft moan, you briefly look over at the client.
<<mook "Male Client" "male">>I will take that as a yes, though do try not to cum in your panties, hm?<</mook>>\
<<talk "player">>M-Maybe I will, maybe I won't.<</talk>>\
You look back down at the counter as the clerk returns with a large slice of apple pie. He sets it down on the counter and your client pays for it.
<<talk "player">>Thank you.<</talk>>\
Taking the pie, you head back to the table with the man, he seats himself across from you once again and takes a bite of the pie slice.
<<mook "Male Client" "male">>It's delicious.<</mook>>\
The man comments, savoring the dessert.
<<talk "player">>Y-Yes, it is.<</talk>>\
For the next few hours, you and the client make small talk while picking away at the slice of pie. After a while, he looks at his watch.
<<mook "Male Client" "male">>Ah, what a shame. I was enjoying your company, but alas, I have other things I must do.<</mook>>\
<<talk "player">>Oh, I'm sorry to hear that, but thank you for the wonderful time.<</talk>>\
<<mook "Male Client" "male">>You're welcome, Joy. I hope you enjoyed yourself.<</mook>>\
He takes your hand and kisses the back of it, then gets up.
<<talk "player">>Yeah, uh, you could say I did. . .<</talk>>\
You mutter, standing up as well. He gives you a hug, and you return it, the client heads out the door. As he walks away, you remember the buttplug still firmly lodged in your butt.
<<talk "thought">>Ah, wait. . . He forgot about the buttplug, or is he trying to imply that I should keep it, as a gift maybe. . .<</talk>>\
Letting out a sigh, you head to the bathroom to remove the buttplug. Once you've done so, you take a deep breath and change back into your regular clothing before leaving the bakery.
You step outside and pull out your phone, and text 'done' to the dating services number.
A few minutes later, you receive a reply back.
//Very good, Miss. Joy. Your payment of $870 has been deposited into your account.//
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 240 }>>
<<set $Money += 870>>
<<set $playerGigoloJobExperience += 1>>You frown and shake your head.
<<talk "player">>No thanks I'd rather not have anything shoved up there.<</talk>>\
<<mook "Male Client" "male">>Well, if you don't like it, you can leave here now. But if you want to be paid for today's date, then you'll do as I asked.<</mook>>\
He stares at you, rolling the buttplug around in his hand. You look down at the buttplug. It doesn't seem so bad, but you aren't sure about putting something inside yourself, though you consider his offer, knowing that rejecting it will mean no money.
<<talk "player">>Again, no. I refuse to put anything up 'there', so you can keep your money.<</talk>>\
You decline his offer, he sighs and puts the buttplug back into his pocket.
<<mook "Male Client" "male">>Alright then, have a nice day Miss Joy.<</mook>>\
The client promptly stands up and walks away. You wait for him to leave before heading to the bathroom and changing into your regular clothing.
Once dressed, you exit the bakery and receive a text from the dating services number.
//The client was not happy with your performance and has made his displeasure known. I am afraid we will not be able to pay you for a failed date. Good day, Miss. Joy.//
Letting out a sigh, you put your phone away.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 60 }>>
<<set $playerGigoloJobExperience += 1>>As you walk up to the entrance, you spot who you believe to be your client. A lone man stands by the door, waiting.
<<mook "Male Client" "male">>Hello.<</mook>>\
The man greets you.
<<talk "player">>Hello.<</talk>>\
You nod, returning the greeting.
<<mook "Male Client" "male">>Are you-<</mook>>\
<<talk "player">>Joy? Yup! I'm your date for today.<</talk>>\
<<mook "Male Client" "male">>Alright, let's go.<</mook>>\
He nods to the shop, opening the door for you. You walk inside the bakery, and the scent of freshly baked bread and pastries tickles your nose.
<<talk "employee">>What would you like to order?<</talk>>\
The clerk asks.
<<talk "player">>Uh, a muffin and a cup of coffee.<</talk>>\
You order.
<<mook "Male Client" "male">>I'll have the same.<</mook>>\
After you've ordered, the clerk gives you each a cup of coffee as well as a plate of two muffins, the client pays for them.
<<talk "player">>Thank you.<</talk>>\
<<mook "Male Client" "male">>My pleasure.<</mook>>\
The clerk replies as your client leads you over to a table near the back of the bakery. You both sit down and start to eat your muffins.
<<mook "Male Client" "male">>So, what do you do for a living?<</mook>>\
He suddenly inquires.
<<talk "player">>I'm a student.<</talk>>\
You lie, remembering Amy's advice.
<<mook "Male Client" "male">>A student? What do you study?<</mook>>\
<<talk "player">>Sociology.<</talk>>\
His eyebrow raises at your answer, curiosity filling his eyes.
<<mook "Male Client" "male">>Really? That's interesting.<</mook>>\
Both of you fall silent for a while, simply enjoying the muffins and coffee. After a while, the man speaks up and slowly opens up about his life. You spend the next few hours engaging in conversation with him, you tell him about your childhood and life, while making sure to embellish on some things so as not to give away your real identity.
Time flies by and soon enough, the client looks to his phone and sighs.
<<mook "Male Client" "male">>Damn, I've got to go. It was nice meeting you, Joy. Thanks for the company.<</mook>>\
He takes your hand in his and kisses it.
<<mook "Male Client" "male">>No problem.<</mook>>\
Getting up from the table, the man walks out of the bakery. You finish up before heading to the bathroom and changing back into your regular clothing.
Once dressed, you leave the bakery, pulling your phone out upon stepping outside. You text 'done' to the dating services number.
A moment passes and a reply is sent back.
//Great work, Miss. Joy. Your payment of $430 has been deposited into your account.//
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 240 }>>
<<set $Money += 430>>
<<set $playerGigoloJobExperience += 1>>It's a sunny afternoon, and you're standing outside the bakery, looking around for the man who requested a date with you.
<<mook "Male Client" "male">>Joy?<</mook>>\
You hear a voice call out and look up to see a man approaching you.
<<talk "player">>Yes?<</talk>>\
<<mook "Male Client" "male">>Hello, I am your client for our date today.<</mook>>\
The man explains.
<<talk "player">>Oh, uh, hello.<</talk>>\
He smiles at you, his eyes occasionally wandering down your body.
<<mook "Male Client" "male">>A pleasure to meet you.<</mook>>\
<<talk "player">>It's nice to meet you too.<</talk>>\
For a moment, an awkward silence hangs in the air until the client breaks it.
<<mook "Male Client" "male">>Well, shall we go on our date?<</mook>>\
<<talk "player">>Of course.<</talk>>\
He leads you into the bakery, and you both walk towards the counter.
<<talk "femaleEmployee">>What can I get you two today?<</talk>>\
A woman behind the counter asks.
<<mook "Male Client" "male">>Just two muffins and tea for us, please.<</mook>>\
The client orders for both of you.
<<talk "femaleEmployee">>Coming right up.<</talk>>\
While you wait, the man looks at you, his eyes lingering on your chest. Remembering Amy's advice, you subtly puff out your chest while doing your best to act 'cutesy'.
<<talk "femaleEmployee">>Here you go.<</talk>>\
The woman behind the counter says, placing a plate with two muffins on it and two cups of tea down on the counter.
<<talk "femaleEmployee">>That'll be ten, please.<</talk>>\
She says, the client pulls out a ten dollar bill and hands it to her, he then grabs the plate and his tea and walks over to a table by the windows. You take the other cup of tea and follow him.
You sit across from him at the table, and he sits back in his chair.
<<mook "Male Client" "male">>So, what do you do for a living, Joy?<</mook>>\
The client suddenly asks.
<<talk "player">>I'm a, student.<</talk>>\
You lie, though your answer catches the clients interest.
<<mook "Male Client" "male">>Oh? Interesting. What are you studying?<</mook>>\
<<talk "player">>Uh, business management.<</talk>>\
Trying to come up with something, you blurt out the first thing that comes to mind, hoping it's enough to placate the client.
<<mook "Male Client" "male">>Business management? That's quite a, 'unique' choice. Why that particular field?<</mook>>\
He continues pressing you on that particular topic.
<<talk "player">>It seemed like the best option.<</talk>>\
<<mook "Male Client" "male">>Oh, really? Do you know what you want to do after you graduate?<</mook>>\
<<talk "player">>I haven't decided yet.<</talk>>\
<<mook "Male Client" "male">>Ah, well, I hope you find something that suits you.<</mook>>\
You take a sip of your tea, and the man watches as an awkward silence falls between you.
<<mook "Male Client" "male">>Well, this has been lovely. But I need to get going now.<</mook>>\
The client breaks the silence, taking your hand and kissing it.
<<talk "player">>Oh, alright.<</talk>>\
He stands up from his seat, and you stand up too.
<<mook "Male Client" "male">>Thank you for coming out with me today, Joy.<</mook>>\
<<talk "player">>You're welcome.<</talk>>\
The gives you a smile, and he walks out of the bakery. Once he is gone, you head to the bathroom and change into your regular clothing before leaving the bakery.
You pull your phone out and text 'done' to the dating services number.
A few seconds later, a response is sent back.
//Excellent work, Miss. Joy. Your payment of $350 has been deposited into your account, keep working hard.//
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 240 }>>
<<set $Money += 350>>
<<set $playerGigoloJobExperience += 1>>You step through the door to the bakery, and immediately feel like you've stepped into a different world.
The smell of freshly baked bread fills the air, and the warm, buttery aroma of fresh-baked cookies makes your mouth water. Looking around the store, you spot a man sitting all by his lonesome at one of the tables, looking as if he's waiting for someone.
<<talk "thought">>That must be my client.<</talk>>\
As you approach him, he looks up at you.
<<mook "Male Client" "male">>Hello.<</mook>>\
The man greets you.
<<talk "player">>Hi.<</talk>>\
You greet him in kind, bowing your head slightly.
<<mook "Male Client" "male">>Are you Joy?<</mook>>\
<<talk "player">>Yes, I am.<</talk>>\
The client's lips spread into a friendly smile.
<<mook "Male Client" "male">>Thank you for accepting my date request!<</mook>>\
<<talk "player">>It's no problem.<</talk>>\
<<mook "Male Client" "male">>Please, sit down.<</mook>>\
He gestures to the chair across from him. You nod and take a seat, feeling his eyes on you. Glancing over at him, you notice that he's got a look of lust in his eyes.
<<talk "player">>What do you want to talk about?<</talk>>\
You ask, unsure of what to say.
<<mook "Male Client" "male">>Well, I was thinking we could chat for a while, get to know each other, maybe get some coffee.<</mook>>\
<<talk "player">>Sure, sounds good.<</talk>>\
There is a moment of silence between you two before the client speaks up.
<<mook "Male Client" "male">>Okay, well, how about we start with what you like to do for fun, or what you enjoy doing during the day?<</mook>>\
For the next few hours, you talk to him about yourself, while making sure not to reveal too much so you don't give away your real identity.
Soon after, the conversation slowly shifts to the client explaining his life, work and other burdens he's stuck with.
<<talk "player">>I'm sorry to hear that.<</talk>>\
You do your best to sound sympathetic.
<<mook "Male Client" "male">>Oh, it's nothing. I'll be fine.<</mook>>\
After a few more minutes of chit-chatting, the client looks at his watch.
<<mook "Male Client" "male">>It's getting late, and I have to get ready for work soon.<</mook>>\
The man sighs, getting up from his seat.
<<mook "Male Client" "male">>Thank you for your company. I hope we can do this again sometime.<</mook>>\
<<talk "player">>Yeah, me too.<</talk>>\
He nods, then heads towards the door. As he walks out of the bakery, you make your way to the restroom and change into your regular clothing.
Once dressed, you leave the bakery and pulling out your phone, you text 'done' to the dating services number.
A few seconds later, you receive a response.
//Excellent work, Miss. Joy. Your payment of $510 has been deposited into your account, keep up the good work.//
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 240 }>>
<<set $Money += 510>>
<<set $playerGigoloJobExperience += 1>><<talk "player">>Hi there.<</talk>>\
You call out, approaching a man standing in front of the bakery.
<<mook "Male Client" "male">>Hello, Miss.<</mook>>\
He greets you, his voice deep and raspy.
<<talk "player">>I'm Joy, I've been asked to take you on a date by Mistress Ceci.<</talk>>\
<<mook "Male Client" "male">>Oh, yes, she told me about you. She said you were a very pretty girl and that you'd be a perfect companion for me today.<</mook>>\
He, not so subtly, compliments you, with a warm smile.
<<talk "player">>She was right, wasn't she?<</talk>>\
You ask, leaning in close to him.
<<mook "Male Client" "male">>Yes, she was.<</mook>>\
The client chuckles, kissing your cheek.
<<talk "player">>Come on, lets head inside.<</talk>>\
You take his hand and leading him into the bakery. Once inside, you lead him to a table in the far corner and sit him down. As you move away, the client grabs your hips and pulls you down onto his lap.
<<mook "Male Client" "male">>You're so cute.<</mook>>\
He says, running his hands up your thighs and over your ass.
<<talk "player">>Ah, w-wait. We're in public, the owner might kick us out. . .<</talk>>\
Gasping, you look around nervously.
<<mook "Male Client" "male">>That's okay, we can just get a little more comfortable here.<</mook>>\
He chuckles, pushing your skirt up and slide his hand to your butt.
<<talk "player">>O-oh no, we shouldn't be doing this. . .<</talk>>\
Not wanting other people in the bakery so see what's going on, you try to push his hands away from your butt.
<<mook "Male Client" "male">>I want to touch you.<</mook>>\
The man whispers, squeezing your ass cheek.
<<talk "player">>But-<</talk>>\
You start to say but he cuts you off.
<<mook "Male Client" "male">>No buts, you're going to let me touch you, or I'm leaving.<</mook>>\
With an authoritative tone, he demands while continuing to grope your butt.
[[Let him continue.|Bakery Date 10a]]
[[Push yourself off him.|Bakery Date 10b]]<<talk "player">>Mnh, ngh. . .<</talk>>\
You moan as he squeezes your ass cheeks. A few of the customers around give you weird looks as you squirm in his lap, but the few people in the shop mostly keep to themselves.
<<mook "Male Client" "male">>So, Joy, aside from compensated dating, what else do you do?<</mook>>\
The client asks.
<<talk "player">>Uh, w-well, I'm a college student... Nnh. . .<</talk>>\
Trying to stifle your moans, you do the best you can to answer him.
<<mook "Male Client" "male">>And what is your major?<</mook>>\
He continues, rubbing your ass cheeks again.
<<talk "player">>I-I'm in nursing school, and I work part time at a local hospital.<</talk>>\
You lie.
<<mook "Male Client" "male">>Mm, that's good. You'll be a great nurse, and a very pretty one too, I bet you'll suck your patients dicks instead of taking care of them.<</mook>>\
The man teases you, kissing your neck.
<<talk "player">>Mmph, gah, w-wait, mmmph. . .<</talk>>\
Soft moans unintentionally escape from your lips from the clients ministrations.
<<mook "Male Client" "male">>Now, tell me about your job.<</mook>>\
He says, pinching your butt cheeks.
<<talk "player">>N-no, not now! Ugh, why does it feel so good?<</talk>>\
Shaking your head, you whimper.
<<mook "Male Client" "male">>Because I'm going to make you cum soon, and then I'll be done with you.<</mook>>\
<<talk "player">>Ah, m-maybe I should go. . .<</talk>>\
You say, trying to move off his lap.
<<mook "Male Client" "male">>Nope, you're staying right here!<</mook>>\
The client growls, grabbing your hips and forcing you back onto his lap, you feel his erection poking against your butt through his pants.
<<talk "player">>A-ah, g-gaah! C-Cut that, out. . .<</talk>>\
You moan as he squeezes your cheeks once more.
<<mook "Male Client" "male">>So, tell me about your hospital job.<</mook>>\
He repeats.
<<talk "player">>W-What's there to tell, it's just a nursing job. . .<</talk>>\
Barely able to keep yourself composed from the embarrassment and pleasure, you do your best in trying to get out of answering so he doesn't realize you're lying.
<<mook "Male Client" "male">>Come on, I'm paying you to talk, and besides, if you don't like it, you can always tell me to stop.<</mook>>\
His hand gropes your butt, nearly eliciting a quiet moan from you.
<<talk "player">>I-I dunno, I uh, check vitals and assist doctors. . .<</talk>>\
You struggle to come up with an answer.
<<mook "Male Client" "male">>And how do you like your job?<</mook>>\
He asks, running his hands down your thighs and back over your ass.
<<talk "player">>U-Uh, well, it's fine. . .<</talk>>\
Shifting around uncomfortably on his lap, you answer him.
<<mook "Male Client" "male">>How many patients have you sucked off?<</mook>>\
The client suddenly asks, squeezing your ass cheeks again.
<<talk "player">>N-No, um, I haven't. . .<</talk>>\
You're caught off guard by the question and start to speak, but he presses his fingers into your butt crack, pushing his middle finger deep inside you.
<<talk "player">>Ohh, ngh, ahh!<</talk>>\
Unable to resist the new sensation, you moan as he finger fucks you.
<<mook "Male Client" "male">>Tell me about your job, or I'll make you cum right here in public.<</mook>>\
He commands, digging his fingers deeper to emphasize his point.
<<talk "player">>Mmph, mmph. . .<</talk>>\
You moan, subconsciously grinding your ass back against his finger.
<<mook "Male Client" "male">>Mm, I can tell you really enjoy this.<</mook>>\
The client whispers, pinching your ass cheek again.
<<talk "player">>A-Ah, n-noo. . .<</talk>>\
You whimper.
<<mook "Male Client" "male">>C'mon, tell me about your job, or I'll make you cum.<</mook>>\
Repeating himself, he continues to anally finger you.
<<talk "player">>B-But. . .<</talk>>\
In an attempt to not get caught, you try to push his hand away from your ass.
<<mook "Male Client" "male">>You know, I really want to fuck you right now.<</mook>>\
<<talk "player">>Th-That's not fair. . .<</talk>>\
<<mook "Male Client" "male">>I don't care, I'm going to make you cum.<</mook>>\
The client emphasize his words by curling his fingers inside your asshole, his knuckle presses against your prostate.
<<mook "Male Client" "male">>Huh, you have a cock? Wait, that makes you a male!<</mook>>\
He exclaims, finally realizing this fact upon his other hand brushing against your chastity cage locked penis.
<<talk "player">>Y-Yes, I am. . . Oh God, please stop. . .<</talk>>\
You beg, squirming as he continues fingering your asshole.
<<mook "Male Client" "male">>Just one more thing, and then we can get out of here. Do you like anal play?<</mook>>\
<<talk "player">>H-Huh?? What kind of question is tha-Hngh. . . Ah. . .<</talk>>\
A surprised gasp is forced from you as he repeatedly presses and rubs his finger against your prostate.
<<mook "Male Client" "male">>Tell me the truth, do you enjoy having something shoved up your tight little ass?<</mook>>\
The client asks, pressing harder on your prostate with each stroke.
<<talk "player">>W-Well... Uh, I, d-don't know... It feels weird. . . Ugh, s-sto-A-Ahh. . . Ahh. . . Uhhh. . .<</talk>>\
You try to stifle your moans as he forces another finger into your ass.
He starts working them both in and out of your asshole, twisting his fingers around inside you. Your cock throbs between your legs, but it doesn't seem like anyone can see under all these tables, so you just let him continue fucking your ass for a bit longer.
Eventually, he pulls his hands away from your butt, and stands up before helping pull down your skirt. You're left frustratingly on the edge of orgasm, and you can't help but feel a slight hint of disappointment by being denied an orgasm.
<<mook "Male Client" "male">>That was fun, babe. But I gotta go, see ya!<</mook>>\
The client says, standing up and leaving the bakery without paying any attention to your plight.
You grit your teeth and quickly walk to the bathroom, keeping your head down. Inside the restroom, you change back into your regular clothing before leaving the bakery.
Once outside, you pull out your phone and text 'done' to the dating services number.
A few minutes later and you receive a reply.
//Perfect, well done Miss. Joy. Your payment of $515 has been deposited into your account.//
Letting out a sigh, you put your phone away.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 240 }>>
<<set $Money += 515>>
<<set $playerGigoloJobExperience += 1>><<talk "player">>No, stop. Let me go.<</talk>>\
You push yourself off his lap, wrenching free from his grip.
<<mook "Male Client" "male">>Now, now, don't be like that. Our date has only just begun. Now, come back over here and sit on my lap.<</mook>>\
He commands, patting his thighs.
<<talk "player">>What? No, I won't do it.<</talk>>\
Refusing to do as he says, you back away from him.
<<mook "Male Client" "male">>Why not?<</mook>>\
The client asks, grabbing your wrist and pulling you closer.
<<mook "Male Client" "male">>You want to be my date, right? Then, you'll have to obey me.<</mook>>\
He pulls harder, trying to sit you back down on his lap.
<<talk "player">>I told you, I refuse. So please stop.<</talk>>\
<<mook "Male Client" "male">>Oh, you're really starting to piss me off. Fine, if you don't want to do as I say, this date is over!<</mook>>\
The man growls, letting you go and standing up.
<<talk "player">>Go ahead, I don't care but I am definitely not sitting on your lap.<</talk>>\
Hearing that, the client curses at you under his breath but quickly leaves the bakery. With a quick glance around, you head to the nearest bathroom and change back into your regular clothing before exiting the building.
Once outside, you check your phone to see a message from the dating services number.
//The client was not happy with your performance and has made his displeasure known. I am afraid we will not be able to pay you for a failed date. Good day, Miss. Joy.//
Letting out a sigh, you put your phone away.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 60 }>>
<<set $playerGigoloJobExperience += 1>>You approach the bakery and see a man standing outside, you walk up to him and introduce yourself.
<<talk "player">>Hello there sir!<</talk>>\
The man looks at you curiously for a moment until he realizes who you are.
<<mook "Male Client" "male">>Oh! Joy, right?<</mook>>\
He says excitedly, then embraces you tightly.
<<mook "Male Client" "male">>It's great to meet you.<</mook>>\
Your client lets go of you after giving you another quick hug.
<<talk "player">>Likewise!<</talk>>\
You both head into the bakery and to the counter, after a few seconds, a young woman comes over and asks if she can help you.
<<mook "Male Client" "male">>Yes, may I get two of those chocolate croissants please.<</mook>>\
The client requests politely. She nods her head as she takes his money and puts together the order, the clerk then places them onto a plate and hands it to your client.
<<mook "Male Client" "male">>Thank you.<</mook>>\
With that done, he leads you to a table near the window, to enjoy the view outside while you eat your food. As you sit down across from him, you notice the man is relatively good looking. His eyes sparkle brightly when he smiles, which makes you feel slightly flustered every time you look into his face.
<<mook "Male Client" "male">>So tell me, what do you think about Pendleton? How long have you lived here?" Your client asks cheerily.<</mook>>\
<<talk "player">>Well... I've been living in the area for some time now, though I moved here not that long ago.<</talk>>\
You do your best to answer him without giving away too much information with your //date.//
<<mook "Male Client" "male">>Really? That's interesting.<</mook>>\
<<talk "player">>What about you, what brought you to this town?<</talk>>\
Your client laughs heartily before replying.
<<mook "Male Client" "male">>A friend of mine, he was offered a job the town over and well, I couldn't resist an opportunity to help celebrate. I was browsing the different services in the area and was made aware of the dating one in particular, so I thought I'd give it a try.<</mook>>\
He then turns his attention back towards the dessert.
<<talk "player">>I see. . .<</talk>>\
You murmur quietly.
<<mook "Male Client" "male">>But enough about me, tell me more about yourself.<</mook>>\
The client suggests.
<<talk "player">>Uh, alright. . .<</talk>>\
Taking a deep breath, you begin telling your date all sorts of things; your childhood, where you grew up, even details on certain events from your life though you embellish and lie about most of it so as to keep your identity secret. When you finish talking, he looks at you curiously.
<<mook "Male Client" "male">>Wow, you sure are an interesting girl! What happened to make you move away from home?<</mook>>\
Your client asks with genuine interest.
<<talk "player">>Oh, uh... School.<</talk>>\
He nods understandingly.
<<mook "Male Client" "male">>That makes sense.<</mook>>\
The two of you talk for nearly an hour before he gets up from his seat.
<<mook "Male Client" "male">>Alright then, I should be going, thanks again Joy!<</mook>>\
With that said, your client leaves the bakery. Once he is gone, you finish up and head to the bathroom to change back into your regular clothing. Once dressed, you exit the bakery and step out onto the sidewalk.
You pull out your phone and text 'done' to the dating services number. A moment later, you receive a reply.
//Good work, Miss. Joy. Your payment of $500 has been deposited into your account, continue with the excellent work.//
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 240 }>>
<<set $Money += 500>>
<<set $playerGigoloJobExperience += 1>>As you walk towards the building, you can see a man sitting outside near one of the benches. As you approach him, he stands up from his seat.
<<mook "Male Client" "male">>Hello there.<</mook>>\
The man greets you, smiling widely.
<<mook "Male Client" "male">>You are Joy, yes?<</mook>>\
He extends a hand to shake yours, which you accept. You notice how large and strong his hands are compared to your own.
<<talk "player">>Nice to meet you.<</talk>>\
You respond to his greeting, the client smiles and leads the way into the bakery shop. Once inside, you follow behind him as he walks over to an empty table by the window and motions for you to sit down across from him.
The store is rather quiet today, only a few other customers occupy tables further away than where you're seated.
<<mook "Male Client" "male">>Would you like for some coffee or tea?<</mook>>\
Your client asks with a smile, looking over at the counter, you decide to get some coffee today.
<<talk "player">>Coffee would be nice.<</talk>>\
He nods and disappears off to the counter area while you wait patiently for him to return. A minute later, he returns carrying two cups of coffee. He places them both on the table.
<<mook "Male Client" "male">>Here we go.<</mook>>\
<<talk "player">>Thank you.<</talk>>\
Taking the mug him, you thank the client. You take a sip of it and softly sigh.
<<mook "Male Client" "male">>So, tell me about yourself, Miss. Joy<</mook>>\
Enjoying your drink, you ponder the question for a moment.
<<talk "player">>Well. . . Uh. . .<</talk>>\
You pause to think.
<<talk "player">>. . . Uh, I'm a college student who works part-time here because my parents don't have enough money to pay for everything.<</talk>>\
You finally answer, coming up with an elaborate lie.
<<mook "Male Client" "male">>That must suck.<</mook>>\
The client says sympathetically. His eyes shift towards the front door of the bakery as someone comes in.
<<mook "Male Client" "male">>What do they want you to study.<</mook>>\
He asks.
<<talk "player">>Uh, business management.<</talk>>\
After racking your brain, you come up with a random college course. The client chuckles.
<<mook "Male Client" "male">>I had no idea that was even offered. Do you enjoy it so far?<</mook>>\
<<talk "player">>It's alright.<</talk>>\
<<mook "Male Client" "male">>Are you involved in any clubs or sports teams at school? Or maybe something more... unique?<</mook>>\
The client continues with a grin.
<<talk "player">>Um, well yeah, there are a couple of things I'm interested in, but nothing really exciting.<</talk>>\
You lie again.
<<mook "Male Client" "male">>Like what?<</mook>>\
Staring back into his dark brown eyes, you feel yourself becoming somewhat aroused by this stranger.
<<talk "player">>Oh, uh. . . Well, um. . .<</talk>>\
The man reaches out and places one hand gently on your knee.
<<mook "Male Client" "male">>Do you mind if I touch you, Joy?<</mook>>\
At first, you're startled by the question, but you realize that the client is probably harmless and not some psycho serial killer or rapist. Still, you hesitate before answering.
<<talk "player">>No, I, uh, don't.<</talk>>\
He smiles widely again, moving his hand to your thigh.
<<mook "Male Client" "male">>Would you like me to kiss you then?<</mook>>\
[[Let him kiss you.|Bakery Date 12a]]
[[Reject it.|Bakery Date 12b]]You swallow hard and nod your head slowly.
With that, Your client leans forward across the table and kisses you tenderly. In the first few seconds, you stiffen up against him. But soon, you relax and melt under his gentle lips.
As he pulls away from the kiss, You can taste a hint of coffee on his tongue as well as the faint smell of fresh bread wafting off of him. His eyes look deep into yours once again.
<<mook "Male Client" "male">>Well, Miss Joy, do you find my company pleasing?<</mook>>\
<<talk "player">>Uh, yeah I do. . .<</talk>>\
<<mook "Male Client" "male">>Good girl.<</mook>>\
He says softly, still smiling down at you. After several minutes of just sitting and talking, Your client stands up from his seat.
<<mook "Male Client" "male">>Apologies, Joy but I am needed elsewhere. Thank you for the company.<</mook>>\
The client tells you, bowing slightly, he then leaves the bakery shop through the front door. Finishing up, you head to the bathroom and change into your regular clothing before leaving the bakery.
Stepping out onto the sidewalk, you pull out your phone and text 'done' to the dating services number.
A few seconds later, your cell vibrates and a new message appears on screen.
//Well done, Miss. Joy. Your payment of $760 has been deposited into your account.//
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 240 }>>
<<set $Money += 760>>
<<set $playerGigoloJobExperience += 1>><<mook "Male Client" "male">>Very well, Joy.<</mook>>\
He respects you decision and removes his hand from your thigh. After several minutes of just sitting and talking, Your client stands up from his seat.
<<mook "Male Client" "male">>Apologies, Joy but I am needed elsewhere. Thank you for the company.<</mook>>\
The client tells you, bowing slightly, he then leaves the bakery shop through the front door. Finishing up, you head to the bathroom and change into your regular clothing before leaving the bakery.
Stepping out onto the sidewalk, you pull out your phone and text 'done' to the dating services number.
A few seconds later, your cell vibrates and a new message appears on screen.
//Well done, Miss. Joy. Your payment of $760 has been deposited into your account.//
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 240 }>>
<<set $Money += 760>>
<<set $playerGigoloJobExperience += 1>>As you walk down the street towards the shop, you look up and see several men looking over your way. You notice some smirking as they pass by, others leering at your body. One of the men smacks your ass as you walk past him, a blush creeps across your cheeks, but you ignore it and continue walking until you reach the front door of the bakery.
<<mook "Male Client" "male">>You don't happen to be Joy, do you?<</mook>>\
A man asks, walking over to you.
<<talk "player">>Yes I am, and you are?<</talk>>\
<<mook "Male Client" "male">>I'm the client you're to meet for our little bakery date.<</mook>>\
He explains.
<<talk "player">>Ah, hello.<</talk>>\
<<mook "Male Client" "male">>Come along then, lets head inside.<</mook>>\
The client leads you into the store and walks straight for the counter, where he buys two coffee's and a slice of apple pie while you stand beside him, waiting.
Once he pays the clerk, the man guides you to a table near one of the windows. As soon as you sit down, he hands you one of the coffees and takes a seat opposite of you. You take the cup from him, smelling its rich aroma.
<<talk "player">>This smells delicious. . .<</talk>>\
You murmur.
<<mook "Male Client" "male">>It is.<</mook>>\
He nods and sits back in his chair, looking at you expectantly.
<<mook "Male Client" "male">>So, aside from compensated dating, what other things do you do?<</mook>>\
<<talk "player">>Well, uh, I'm a student.<</talk>>\
You lie, not wanting to give away any real information on yourself to a total stranger.
<<mook "Male Client" "male">>And how many hours a week do you study?<</mook>>\
Mentally sighing to yourself, you look down at your lap and continue with the ruse.
<<talk "player">>Uh, not enough, if you ask my father.<</talk>>\
His eyes narrow slightly as he waits for more. Finally, after a few moments of silence, you speak up again.
<<talk "player">>My mother passed away when I was young, and ever since then, all I've done is try to get good grades to make sure that my dad isn't disappointed in me.<</talk>>\
He lets out a breath, seeming to relax somewhat after taking everything in.
<<mook "Male Client" "male">>I think you should stop trying to please your father, Joy. Instead, you need to start pleasing yourself. It sounds like you're very intelligent, why not use those skills in some way that benefits you instead of others?<</mook>>\
<<talk "thought">>Uh oh, he actually fell for it. . . Need to be careful with that I say. . .<</talk>>\
You look up at him, surprised by his words.
<<talk "player">>Oh. . . Well I guess I never thought about it like that.<</talk>>\
For the next few hours, you chat with the client as you eat pie and drink coffee. He tells you stories about himself while you tell him bits and pieces of information regarding your life. Finally, once both of you have finished eating, he stands up from the table.
<<mook "Male Client" "male">>Thank you for having me here today Joy, it's been nice getting to know you better.<</mook>>\
<<talk "player">>Likewise, sir.<</talk>>\
The client walks off, leaving the bakery and you alone. You head to the bathroom and change into your regular clothes before exiting the store.
Upon stepping outside, you pull out your phone and text 'done' to the dating services number.
//Very well, Miss. Joy. Your payment of $560 has been deposited into your account, keep up the excellent work.//
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 240 }>>
<<set $Money += 560>>
<<set $playerGigoloJobExperience += 1>>The streets are crowded today, with people shopping for gifts or enjoying the mild weather outside. You walk along the sidewalk until you reach the front door of the bakery. A man steps beside you, dressed in business attire.
<<mook "Male Client" "male">>Hi there! Are you Joy?<</mook>>\
He asks, his voice cheerful and full of enthusiasm.
<<talk "player">>Yes, I am, sir.<</talk>>\
<<mook "Male Client" "male">>It's nice to meet you, Joy, shall we head inside?<</mook>>\
<<talk "player">>Of course, yes please.<</talk>>\
Inside the bakery, it smells like fresh bread, pastries, cakes, pies and other sweets. There are tables and chairs set up all over the place, a few of them are occupied by couples or groups of friends. The man leads you to the counter, where a woman stands behind the register.
<<talk "femaleEmployee">>Hello, how may I help you?<</talk>>\
She asks, glancing at your companion. He places takes your hand in his and kisses the back of it.
<<mook "Male Client" "male">>Yes, can we get two coffee's, one black, one white and some danishes to go with it?<</mook>>\
The woman nods her head as she writes down the order. After taking payment from him, she hands you both coffees and a two danishes.
Your companion pays for everything while kissing the top of your hand once again. Having finished paying, he takes your arm once more, leading you towards an empty table near the window.
You sit across from each other, sipping on your drinks.
<<mook "Male Client" "male">>So. . .<</mook>>\
He begins, looking at you expectantly.
<<mook "Male Client" "male">>Are you a student or do you work?<</mook>>\
<<talk "player">>Uh, yeah, I'm a student.<</talk>>\
Coming up with something quickly, you lie.
<<mook "Male Client" "male">>And what is it that you study?<</mook>>\
The client presses.
<<talk "player">>I uh, well. . .<</talk>>\
You stammer nervously, unsure of what to say. Your companion leans forward, placing his elbows on the table. His eyes lock onto yours.
<<mook "Male Client" "male">>Please don't be nervous around me.<</mook>>\
He gently reassures you.
<<mook "Male Client" "male">>I understand if you don't want to talk about yourself right now.<</mook>>\
<<talk "player">>Sorry. . .<</talk>>\
Breathing in deeply, you exhale and recompose yourself.
<<talk "player">>I study biology.<</talk>>\
You blurt out the first thing that comes to mind, the man smiles at this.
<<mook "Male Client" "male">>That sounds interesting!<</mook>>\
The client exclaims.
<<mook "Male Client" "male">>What exactly do you plan on doing when you graduate?<</mook>>\
<<talk "player">>Well, um, I really haven't thought too far ahead yet.<</talk>>\
You murmur softly, he chuckles and reaches over, taking your hand in his own.
<<mook "Male Client" "male">>It's alright, let's just enjoy our time together.<</mook>>\
He gently squeezes your hand, smiling warmly at you. As your coffee cools down, so does the conversation between you two. He watches you intently as you sip on your drink; his gaze lingering upon your lips before returning to look into your eyes again.
At last, after several hours of silence interspersed with small talk, the man stands up.
<<mook "Male Client" "male">>Thank you for coming Joy.<</mook>>\
The man places a kiss against your cheek.
<<mook "Male Client" "male">>You've been very sweet today.<</mook>>\
Pecking you on the cheek one more time, he turns away from you and leaves. As soon as he leaves, you finish up and enter the bathroom to change into your regular clothing.
Once finished dressing, you exit the bakery. Stepping outside you pull out your phone and text 'done' to the dating services number.
You receive a response a few minutes later.
//Good work, Miss. Joy. Your payment of $600 has been deposited into your account, continue working hard.//
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 240 }>>
<<set $Money += 600>>
<<set $playerGigoloJobExperience += 1>>Approaching the bakery, someone's hands suddenly roughly grab your arm and waist, and you find yourself being pulled into an alley, then shoved against the wall. The man who grabbed you growls angrily in your ear as he pins down both of your arms behind your back.
<<talk "player">>What are you doing? Stop! Please don't hurt me!<</talk>>\
You cry out, the man shoves his close to yours.
<<talk "thug">>Shhh. . .<</talk>>\
He whispers into your ear, pressing his body against yours. You can feel his thick hardon pressing against your stomach through his pants.
<<talk "thug">>Don't make a sound.<</talk>>\
Your attacker warns, grabbing one of your wrists with each hand and pinning it over your head before holding both in one hand, freeing up the other. He quickly undoes the buttons of his shirt and slides it off, revealing muscular bare chest underneath. It looks like this guy works out regularly.
Then, without warning, the man forcibly presses his lips against yours. His tongue immediately thrusts deep into your mouth, aggressively invading and exploring every inch. Your eyes widen in shock at first but soon your mind goes blank, and in hoping to have a chance at getting away, you begin to kiss him back passionately. You moan softly into his open mouth as the man kisses you harder.
Suddenly, the man pulls away from you slightly, staring intently into your wide-eyed gaze. Without hesitation, he grabs your hips and lifts them up onto the brick wall so that you're now straddling his waist.
<<mook "Male Client" "male">>What do you think you're doing to that young lady?!<</mook>>\
A voice calls out.
Looking up, you see another man standing at the opening of the alleyway. You're suddenly dropped and the guy assaulting you quickly makes a run for it further into the alley, disappearing around a corner.
The other person approaches you slowly, his eyes looking down upon you worriedly.
<<mook "Male Client" "male">>Are, are you okay?<</mook>>\
You look up at him.
<<talk "player">>. . .I am.<</talk>>\
<<mook "Male Client" "male">>What's your name, Miss?<</mook>>\
<<talk "player">>It's Joy.<</talk>>\
His expression softens at the mention of your //name//.
<<mook "Male Client" "male">>Oh, hello Joy. It's nice to meet you, I'm suppose to be your date for today, it's a good thing I came along when I did!<</mook>>\
A small smile appears on your face.
<<talk "player">>It is, thank you for helping me.<</talk>>\
<<mook "Male Client" "male">>No problem. Pleased to make your acquaintance.<</mook>>\
The man holds a hand out to you with a friendly grin, not wanting appear ungrateful, you take it and let him pull you back to your feet.
<<mook "Male Client" "male">>Ah, it's okay if you want to cancel our date because of what just happened, but if you'd like we can go on inside the bakery and I'll treat you to some tea and pastries?<</mook>>\
<<talk "player">>Yes, please.<</talk>>\
He nods before heading towards the entrance to the bakery shop while you follow behind him. The man holds the door open for you and you both step inside. After ordering a couple cups of tea from one of the employees, you sit across from him at an empty table.
<<mook "Male Client" "male">>Are you sure you're okay, Joy?<</mook>>\
<<talk "player">>Yes, I'm fine now, thanks to you.<</talk>>\
You assure him.
<<mook "Male Client" "male">>That's great, I was worried that thug ruined our date!<</mook>>\
<<talk "player">>Nah, he just startled me is all.<</talk>>\
Both of you share a laugh, you then talk and get better acquainted as time passes by. Over the next few hours, the client talks about himself, his work and achievements.
After a while, the man stretches and looks at his watch.
<<mook "Male Client" "male">>Well, it's getting late so I think I should head home soon.<</mook>>\
You nod in agreement.
<<mook "Male Client" "male">>It was nice meeting you, Joy. Take care.<</mook>>\
He stands up before leaning forward to kiss your cheek, your heart skips a beat and you blush slightly as he leaves the bakery, then heads back out into the street.
Sighing to yourself, you finish up and enter the bathroom, changing into your regular clothes. Once dressed, you leave the bathroom and you pull your phone out upon stepping onto the sidewalk.
You text 'done' to the dating services number and after a moment, a reply is sent.
//Glad to hear it, Miss. Joy. Your payment of $900 has been deposited into your account.//
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 240 }>>
<<set $Money += 900>>
<<set $playerGigoloJobExperience += 1>>Walking towards the bakery, you see a man standing near the doors who appears to be waiting for someone. You approach him and he turns around, smiling warmly at you.
<<mook "Male Client" "male">>Hello there! You must be Joy, how are ya?<</mook>>\
He asks cheerfully.
<<talk "player">>Hi, I'm good.<</talk>>\
You return his greeting in kind.
<<talk "player">>I'm looking forward to our date today!<</talk>>\
The client laughs loudly and claps his hands together happily.
<<mook "Male Client" "male">>That's great! Well then, let's head inside.<</mook>>\
Inside, the client walks over to the counter, and you follow him. He orders two cups of coffee from the clerk behind the register and pays her in cash.
When she returns with your drinks, you sit down across from one another at a table near the front window. The client picks up his cup and takes a sip.
<<mook "Male Client" "male">>So, what do you like to do when not working?<</mook>>\
You smile politely.
<<talk "player">>Well, I uh, I'm a student.<</talk>>\
The man nods slowly, buying into your lie.
<<mook "Male Client" "male">>What kind of work would you want to get into once you've graduated?<</mook>>\
<<talk "player">>Uh... I'd love to become an engineer.<</talk>>\
<<mook "Male Client" "male">>Aww that sounds wonderful! What college is it at?<</mook>>\
Your eyes widen slightly at his question.
<<talk "player">>Uh, the Pendleton College.<</talk>>\
His brow furrows briefly but quickly smooth out again.
<<mook "Male Client" "male">>Oh, really? That's awesome! Do you live nearby?<</mook>>\
<<talk "player">>You could say that, I live somewhere on the outskirts of town.<</talk>>\
This earns a chuckle from the man.
<<mook "Male Client" "male">>Wow, the nature around you must be pretty nice and calming, huh.<</mook>>\
<<talk "player">>Yes, very much so.<</talk>>\
For the next hour, you answer his questions with half-truths and lies, not wanting to give away your real identity.
The conversation eventually drifts to himself after a while, he talks about his childhood, family and work. Not long after, the man sighs after checking his phone.
<<mook "Male Client" "male">>Looks like time's up, I enjoyed our date. Thank your for the company, Joy.<</mook>>\
You nod as he stands up, the man places a kiss on your cheek before leaving the bakery.
Sighing to yourself, you finish up, then head to the bathroom to change into your regular clothing. Once dressed, you make your way out of the store.
Outside, you pull out your phone and text 'done' to the dating services number.
A moment later, you receive a reply.
//Good work, Miss. Joy. Your payment of $650 has been deposited into your account.//
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 240 }>>
<<set $Money += 650>>
<<set $playerGigoloJobExperience += 1>>As soon as you walk through the door, you see a man sitting in one corner, sipping from a cup of coffee. He looks up and waves you over.
<<talk "thought">>That must be the client, I hope. . .<</talk>>\
<<mook "Male Client" "male">>Hi there, young lady. You must be, Joy, correct?<</mook>>\
The man asks as you approach him.
<<talk "player">>Yep, that's me.<</talk>>\
You respond with a smile, he nods and motions for you to take a seat opposite him, beside another, more thuggish looking guy.
<<mook "Male Client" "male">>Well then, why don't we get started?<</mook>>\
The first man says, he then goes quiet and leans forward.
<<mook "Male Client" "male">>This is my associate, you see, I have a particular fetish I'd like for you to //entertain.//<</mook>>\
Your heart starts beating faster at his words, a small chill runs down your spine.
<<mook "Male Client" "male">>I'd like for you to let my friend here, grope and tease you while we, um, talk and enjoy our date. Please?<</mook>>\
[[Let it happen.|Bakery Date 17a]]
[[Refuse to be touched.|Bakery Date 17b]]You nod silently, unsure what else to do. Your eyes dart nervously towards the other man, who has taken this all in stride. He just nods and grins broadly.
<<mook "Male Client" "male">>Great! So, why don't you tell me a bit about yourself, Joy?<</mook>>\
The client asks.
<<talk "player">>Uh. . .<</talk>>\
For a moment, you hesitate, not sure how much information to give when you feel the guy sitting beside you, reach over and wrap an arm around your waist. His hand rests gently on your hip.
<<talk "player">>I uh, I'm a student.<</talk>>\
Deciding it is best to ignore the man sitting next to you, you lie to the client.
A faint gasp escapes your lips as you feel the second man's other hand find its way to your butt. It slides under your skirt and cups it firmly in his palm, squeezing lightly.
<<mook "Male Associate" "male">>You're really tight.<</mook>>\
He whispers to you.
<<mook "Male Associate" "male">>It would be such a shame if something happened to you.<</mook>>\
His fingers move slightly higher and start rubbing your ass cheek, sending shivers up your back. You glance over at the client, but he doesn't seem bothered by any of this. In fact, he seems amused; watching as the man fondles and squeezes your body.
<<mook "Male Client" "male">>What are you studying?<</mook>>\
The client continues his questions.
<<talk "player">>Uh. . . Well, I was thinking about becoming, uh, a teacher.<</talk>>\
You answer, he chuckles softly before speaking once more.
<<mook "Male Client" "male">>Teacher huh? Well that's wonderful. There aren't many good teachers these days.<</mook>>\
<<talk "player">>Thank you sir.<</talk>>\
The man beside you continues groping and fondling your body while the client asks you questions, you manage to mostly keep your composure through it all as you lie and embellish things about yourself.
After a few hours, the client signals for his friend to stop and stands up.
<<mook "Male Client" "male">>Thank you for entertaining us today, Joy.<</mook>>\
Both men nod to you and leave the bakery, you sigh to yourself before entering the bathroom to change into your regular clothing.
Once dressed, you leave the store and pull out your phone, texting 'done' to the dating services number.
You receive a reply a few minutes later.
//Excellent work, Miss. Joy. Your payment of $890 has been deposited into your account.//
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 240 }>>
<<set $Money += 890>>
<<set $playerGigoloJobExperience += 1>><<talk "player">>Uh, no thanks. I'd rather not have some stranger touch me.<</talk>>\
You shake your head, blushing as the two men laugh at your response.
<<mook "Male Client" "male">>Oh, come on Joy, you'll just have to endure it for a few hours, won't you? Just until we've had our fun.<</mook>>\
The first man tries his best to convince you.
<<talk "player">>No, really, I'd rather not. . .<</talk>>\
<<mook "Male Client" "male">>Alright, fine, but if you change your mind, just accept our request and we can get things going, alright?<</mook>>\
You nod, feeling relieved, he stands up and walks away. His companion follows him out, leaving you alone with your thoughts.
<<talk "thought">>That, was weird. . .<</talk>>\
Sighing to yourself, you find the nearest bathroom and change into your regular clothing before leaving the bakery.
Once outside, you receive a message from the dating services number.
//The client was not happy with your performance and has made his displeasure known. I am afraid we will not be able to pay you for a failed date. Good day, Miss. Joy.//
Letting out a sigh, you put your phone away.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 60 }>>
<<set $playerGigoloJobExperience += 1>>As soon as you arrive, there is an older man standing in front of the door with his hands behind him while he waits patiently. You walk up beside him and notice that his eyes are fixed upon your chest.
Your blouse was is tight enough to conform to your chest and your nipples are faintly visible through it without being too revealing, but now this guy seems intent on staring directly down your top.
<<talk "player">>Hello sir, I'm Joy. Are you my client for today?<</talk>>\
You politely ask.
<<mook "Male Client" "male">>It would appear that I am. It's nice to meet ya.<</mook>>\
The client responds warmly.
With a quick greeting, the man leads you into the bakery where he then orders two cups of tea. After getting the drinks, both of you find an empty table and sit across from one another.
<<mook "Male Client" "male">>So, what do you do outside of work?<</mook>>\
He asks.
<<talk "player">>Well, I'm uh, a student.<</talk>>\
You lie.
<<mook "Male Client" "male">>Oh really! What are you studying?<</mook>>\
The question catches you by surprise, momentarily, but you quickly come up with something.
<<talk "player">>Uh, Biology.<</talk>>\
<<mook "Male Client" "male">>That sounds interesting!<</mook>>\
<<talk "player">>Y-yeah, I guess it does. Why don't you tell me a bit about yourself?<</talk>>\
You say, changing the topic away from yourself and to him. He laughs heartily and spends the next few hours talking about himself, explaining the work he does and his hobbies.
After a while, he looks down at his watch after finishing his tea.
<<mook "Male Client" "male">>Well, it's been nice meeting you.<</mook>>\
He takes your hand in his and places a kiss on it, the lets go.
<<mook "Male Client" "male">>But I must be going now.<</mook>>\
You nod, watching him leave. With a sigh, you finish up then head to the bathroom to change into your regular clothing.
Once dressed, you exit the bakery and text 'done' to the dating services number.
//Great work, Miss. Joy. Your payment of $700 has been deposited into your account.//
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 240 }>>
<<set $Money += 700>>
<<set $playerGigoloJobExperience += 1>>You make your way to the bakery, looking around, there doesn't appear to be anyone waiting so you decide to stand near the door while keeping an eye out for today's client. After about ten minutes, a man approaches you.
<<mook "Male Client" "male">>Hello, you must be Joy.<</mook>>\
You look up from your phone upon hearing his greeting, smiling politely.
<<talk "player">>That's me, I take it that you're my client?<</talk>>\
<<mook "Male Client" "male">>Yes, yes! That's right, let's head inside.<</mook>>\
The client walks into the bakery and motions for you to follow him in. Stepping inside, the man leads you to the counter, where buys two cups of coffee.
<<talk "femaleEmployee">>Thank you, sir!<</talk>>\
The cashier chirps happily as she hands over the drinks. He pays her and then takes a cup of coffee from the counter, holding it out to you.
<<mook "Male Client" "male">>Here you go.<</mook>>\
He says with a smile, you take it from him and sip slowly, enjoying the rich taste. Once the man has finished sipping his drink, you follow him to an empty table. You and the client sit across from each other at the table, drinking your coffees. Your eyes meet, making you blush slightly.
<<mook "Male Client" "male">>So, what do you do in your free time?<</mook>>\
<<talk "player">>Uh, well, I'm. . . A student.<</talk>>\
You lie.
<<mook "Male Client" "male">>Oh really? Where are you studying?<</mook>>\
The client inquires.
<<talk "player">>The uh, college here in Pendleton.<</talk>>\
<<mook "Male Client" "male">>Pendleton College?! What subject is your major in?<</mook>>\
He presses, you stare down at the table in response to his sudden interest in your little fib, unsure how to respond.
<<talk "player">>Uh, psychology.<</talk>>\
You blurt out the first thing that comes to mind, the man smiles widely.
<<mook "Male Client" "male">>Ah, Psychology. Do you plan on working as a psychologist once you graduate?<</mook>>\
<<talk "player">>Uh, y-yeah, I've always been interested in that, field.<</talk>>\
Your client leans back against his chair, looking you over carefully and murmurs quietly.
<<mook "Male Client" "male">>I see.<</mook>>\
<<talk "player">>So, what about you? Do you have any hobbies or interests?<</talk>>\
Trying to steer the conversation away from you, you start asking him questions, he nods.
<<mook "Male Client" "male">>Well, I love cars; especially classic muscle cars. There's nothing like a hot car! But lately, all my money goes towards the gym so I can get bigger and stronger.<</mook>>\
His response gets a fake giggle from you.
<<talk "player">>Sounds very healthy, sir!<</talk>>\
The client's eyes gleam, and for the next few hours, the client talks about different workouts and the best plans for certain muscles groups as well he discusses diets.
After a while, the man stretches.
<<mook "Male Client" "male">>Well, Joy. Thank you for the company, it was nice meting you. Our date time is up and I still need to hit the gym, take care.<</mook>>\
He takes your hand in his for a brief moment, before standing up from his seat.
<<talk "player">>Thank you again sir, I enjoyed meeting you too.<</talk>>\
You reply politely as the man walks away, leaving the bakery. With a sigh, you enter the bathroom and change into your regular clothing.
Once dressed, you leave the bakery and text 'done' to the dating services number.
//Of course, Miss. Joy. Your payment of $400 has been deposited into your account, keep up the excellent work.//
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 240 }>>
<<set $Money += 400>>
<<set $playerGigoloJobExperience += 1>>As you walk down the sidewalk towards the bakery, there are several people sitting outside on benches, relaxing or having lunch. You spot two men eating sandwiches while reading magazines.
There is also a young couple who seem very happy together, a woman walks by wearing a long white dress that hugs her curvy body tightly. She smiles at you as she passes, causing your heart to flutter slightly.
Finally, you arrive at the front door of the bakery, to see a man standing there looking impatiently up into the sky. As you approach him, his eyes lock onto yours when you stop next to him.
<<talk "player">>Hello.<</talk>>\
You greet him, he takes a deep breath while looking you over, then sighs.
<<mook "Male Client" "male">>Ah. . . Hello, Joy, right?<</mook>>\
The man asks, you nod in response.
<<talk "player">>Yes, I'm Joy.<</talk>>\
He steps forward and gives you a firm handshake.
<<mook "Male Client" "male">>Well, let's get going, shall we?<</mook>>\
Together, you head through the shop doors, past all the baked goods on display until you reach the counter where they make everything fresh each day. The smell of freshly made bread fills your nostrils, making your stomach growl.
You look around, spotting a few tables set up near one wall with chairs along them. Most of these are taken, but there's a free table for you and the client to sit at.
<<mook "Male Client" "male">>Thank you.<</mook>>\
The client and you, both order some coffee before seating yourselves at the table. Then, you take a sip of your drink while the man begins to speak to you.
<<mook "Male Client" "male">>I have to admit; I wasn't expecting such a pretty girl.<</mook>>\
He chuckles, your cheeks flush red, as you blush.
<<talk "player">>Oh! Well thank you!<</talk>>\
His smile broadens.
<<mook "Male Client" "male">>So, Joy, what do you do in your free time?<</mook>>\
<<talk "player">>Uh, well, I'm a student.<</talk>>\
You lie, remembering Amy's advice, he looks at you curiously.
<<mook "Male Client" "male">>A student, huh? What kind of studies are you taking?<</mook>>\
<<talk "player">>Uhh. . . Psychology.<</talk>>\
<<mook "Male Client" "male">>Psychology?<</mook>>\
The man laughs.
<<mook "Male Client" "male">>That sounds interesting!<</mook>>\
<<talk "player">>And what about yourself, sir...?<</talk>>\
You quickly change the subject, he shrugs.
<<mook "Male Client" "male">>Not much to tell really. I work at my company out of state and travel home once or twice a month. My wife works there too, so it makes things easier that way.<</mook>>\
<<talk "player">>Have you ever been to Pendleton before?<</talk>>\
<<mook "Male Client" "male">>Not much. This is only one of the few times I've visited this town actually.<</mook>>\
The two of you make small talk for nearly an hour while enjoying your coffee, eventually the client stands up.
<<mook "Male Client" "male">>Thank you for the company today, Joy.<</mook>>\
He says with a smile.
<<mook "Male Client" "male">>It was nice meeting you.<</mook>>\
You stand as well and give him another firm handshake.
<<talk "player">>Yes, it was pleasant talking to you.<</talk>>\
After the man leaves, you head to the bathroom and change into your regular clothing.
Once dressed, you exit the bakery and text 'done' to the dating services number.
//Well done, Miss. Joy. Your payment of $300 has been deposited into your account.//
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 240 }>>
<<set $Money += 300>>
<<set $playerGigoloJobExperience += 1>>You dial the number to //Mistress Ceci's Dating Service//, the phone rings for a few seconds before someone picks up.
<<talk "player">>Hi, it's Joy. I'm looking to pick up a client.<</talk>>\
The line is silent for a few seconds and you can faintly hear a typing noise before a woman's voice finally speaks.
<<talk "femaleStranger">>Hello, Joy. Yes, we currently have three options for you. You may choose to go on a date with a client to the park, the bakery or movies.<</talk>>\
With three choices to pick from, you take a moment to decide.
<<link "Park Date">><<gotoevent setup.events.compensatedDatingParkDate>><<addtime { minute : 5 }>><</link>>
<<link "Movie Date">><<gotoevent setup.events.compensatedDatingMovieDate>><<addtime { minute : 5 }>><</link>>
<<link "Bakery Date">><<gotoevent setup.events.compensatedDatingBakeryDate>><<addtime { minute : 5 }>><</link>>
[[Put your phone away.|$location]]<<set setup.events.compensatedDatingMovieDate to [
{
requires: 'true',
chance: 100,
link: "Movie Theater Date 1"
},
{
requires: 'true',
chance: 100,
link: "Movie Theater Date 2"
},
{
requires: 'true',
chance: 50,
link: "Movie Theater Date 3"
},
{
requires: 'true',
chance: 100,
link: "Movie Theater Date 4"
},
{
requires: 'true',
chance: 100,
link: "Movie Theater Date 5"
},
{
requires: 'true',
chance: 100,
link: "Movie Theater Date 6"
},
{
requires: 'true',
chance: 50,
link: "Movie Theater Date 7"
},
{
requires: 'true',
chance: 100,
link: "Movie Theater Date 8"
},
{
requires: 'true',
chance: 100,
link: "Movie Theater Date 9"
},
{
requires: 'true',
chance: 50,
link: "Movie Theater Date 10"
},
]>>Approaching the movie theater, you notice a man sitting outside the main doors. You walk up beside him and he stands, taking his hat off as you approach.
<<mook "Male Client" "male">>Hello Miss.<</mook>>\
He greets you with a soft smile, you return it with a polite one of your own and a nod.
<<talk "player">>Hi, I'm Joy.<</talk>>\
The man looks over at you curiously.
<<mook "Male Client" "male">>So you're my date?<</mook>>\
<<talk "player">>Yes, sir I am!<</talk>>\
With a nod, he puts his hand gently on your shoulder.
<<mook "Male Client" "male">>It is very nice to meet you, Joy.<</mook>>\
<<talk "player">>Likewise.<</talk>>\
The client turns towards the door and leads you inside Once in the lobby, he buys two tickets for a film called 'Love Struck', which is playing now. He hands you one ticket and tells you to go sit down while he goes to get drinks from the concession stand.
As soon as you enter the movie theater, you look around for seats. Finding an empty seat near the middle, you slip into it and wait for the client. After about ten minutes, the man comes back with popcorn and soda and sits next to you.
<<talk "player">>Thank you.<</talk>>\
He hands you one of the drinks.
<<mook "Male Client" "male">>Not at all, my pleasure.<</mook>>\
The lights dim and the previews begin. As they do so, the man begins touching your thigh and stroking it softly under your skirt. His touch sends chills down your spine, causing you to shiver slightly.
A few trailers for other movies play, then the movie starts and you both watch together. During the first half of the film, the man continues rubbing your thighs, occasionally reaching underneath your skirt and giving your ass cheek a gentle squeeze. The movie itself isn't quite interesting, though there are moments where you find yourself drawn in by some part or another.
An hour and a half passes by quickly, and the credits roll signaling the end of the movie. The client leans forward and kisses you on the lips lightly before standing up quickly.
<<mook "Male Client" "male">>Well. . . That was certainly something.<</mook>>\
You stretch your arms and legs.
<<talk "player">>I agree.<</talk>>\
The client holds out his hand to help you rise. Once standing, he takes your arm in his own and leads you out of the theater and to the lobby.
<<mook "Male Client" "male">>Thank you for the company today, Joy.<</mook>>\
<<talk "player">>It was my pleasure, sir.<</talk>>\
He lets go of your arm and gives it a soft kiss before leaving, you let out a sigh and head to the nearest bathroom.
After changing into your regular clothes, you exit the movie theater and text 'done' to the dating services number.
//Well done, Miss. Joy. Your payment of $460 has been deposited into your account, keep up the excellent work.//
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 120 }>>
<<set $Money += 460>>
<<set $playerGigoloJobExperience += 1>>Walking to the movies, you notice a man standing outside the cinema is tall, as if waiting for someone.
<<talk "thought">>That must be my client. . .<</talk>>\
He looks over once you approach him.
<<mook "Male Client" "male">>Hello.<</mook>>\
The man greets you, wearing a friendly smile.
<<talk "player">>Hi there!<</talk>>\
<<mook "Male Client" "male">>Pleasure to meet you, Joy, right?<</mook>>\
With a raised eyebrow, he looks you up and down as if appraising you.
<<talk "player">>Yup, that's me! And like wise, sir.<</talk>>\
<<mook "Male Client" "male">>Come on then, we're here early enough that no one else has shown up yet. We can grab tickets and some food from the concession stand over yonder while we wait for our film to start.<</mook>>\
Motioning to the doors, he leads you into the movie theater, he then guides you to the counter and purchases two tickets for an upcoming comedy movie. Once inside the auditorium, you find seats in the middle row, and sit down next to each other.
A few minutes pass, and the lights dim and the previews begin playing. A couple of commercials come on first, then it was finally time for the main feature; 'Lankydude'.
The man puts his arm around you as soon as the movie starts, pulling you close against his body. He kisses your neck softly every once in a while during the movie, though you feel somewhat uncomfortable being so affectionate, he seems to like it when you return his affections.
After watching for nearly two hours straight, the credits started rolling across the screen.
<<mook "Male Client" "male">>Oh wow, that went by fast.<</mook>>\
The client gets up as the last credit finishes, he holds his hand out to you.
<<mook "Male Client" "male">>Thanks again for coming with me today, I had fun.<</mook>>\
You take his hand and get to your feet, he then leads you back into the lobby where he takes your hand in his and kisses it before walking off to leave the building.
Sighing to yourself, you head to the bathroom and change into your regular clothes. Having dressed yourself, you exit the movies and text 'done' to the dating services number.
//Excellent work, Miss. Joy. Your payment of $500 has been added to your account.//
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 240 }>>
<<set $Money += 500>>
<<set $playerGigoloJobExperience += 1>>Walking to the movie theater, you approach the doors to see a man standing around, waiting. As you approach, he smiles at you.
<<mook "Male Client" "male">>Hey! You must be, Joy, right?<</mook>>\
The man asks.
<<talk "player">>Yes sir, I am.<</talk>>\
You nod, returning the smile.
He chuckles and walks over to hold open one of the double doors for you. Entering the theater, the client leads you to the ticket booth. There, he pays for two tickets to the latest sci-fi flick playing in the theater.
The clerk scans his card, prints up the receipt and hands him both receipts.
<<mook "Male Client" "male">>Thank you.<</mook>>\
Finished paying, the man takes the tickets from the counter and gives one to you.
<<mook "Male Client" "male">>If you want to go find us some seats, I'll get us drinks and popcorn.<</mook>>\
You quickly make your way to the theater and find two empty seats near the back. As you sit down, the client comes back with two bags of popcorn and a couple cups of soda.
<<mook "Male Client" "male">>Here ya go.<</mook>>\
Your client hands you a popcorn and soda, then sits next to you as you begin eating your snacks.
After several minutes, the lights dim, and the previews begin. After seeing all the trailers, the movie finally starts, it is an action-packed science fiction film that keeps you on the edge of your seat throughout.
The movie goes on for nearly two hours until finally, the credits start rolling. Once the last of the credits has finished, the client gets up from his seat and holds his hand out to you.
<<mook "Male Client" "male">>Thanks for coming along today, I had a great time.<</mook>>\
You take his hand and let him pull you up from the seat.
<<talk "player">>It was my pleasure.<</talk>>\
With a nod, he turns and heads towards the exit. You follow after him, walking out into the lobby.
<<mook "Male Client" "male">>Well Joy, it was a pleasure meeting you, take care.<</mook>>\
Taking your hand in his, the man kisses before leaving the theater and you, alone once more. Looking around, you enter a bathroom and change into your regular clothes before exiting the movies.
Once outside, you text 'done' to the dating services number.
//Very well, Miss. Joy. Your payment of $630 has been deposited into your account, continue working hard.//
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 240 }>>
<<set $Money += 630>>
<<set $playerGigoloJobExperience += 1>>When you arrive at the front doors, you see a man standing outside, his head bent over reading a newspaper. As he finishes looking through it, he looks up towards you.
<<mook "Male Client" "male">>Hello, you must be Joy?<</mook>>\
He asks, you nod in response and smile back.
<<talk "player">>Yes sir, I am.<</talk>>\
The man tosses away the newspaper and nods.
<<mook "Male Client" "male">>It's very nice to meet you, would you like to go inside?<</mook>>\
<<talk "player">>Oh, yes please!<</talk>>\
He leads you into the building, and you enter it together before heading to the ticket booth. Once there, the man pays for both tickets to the latest buster film.
Your client buys a large popcorn and two drinks while you get some candy from the concession stand. When you're done, he leads you into the theater and sits down next to you.
The lights dim and the previews start playing. After several minutes, the main feature begins. It's an action flick with lots of explosions and car chases.
During one particularly intense scene, the client reaches over and holds your hand, his fingers entwine with yours as he squeezes tightly. His thumb rubs against the back of your hand gently, sending tingles through your body.
After an hour and a half, the movie ends with the credits beginning to roll. Your client stretches, then gets up and holds out his hand to you.
<<mook "Male Client" "male">>May I escort you outside, my fair lady?<</mook>>\
He asks, you blush and giggle.
<<talk "player">>Sure!<</talk>>\
Taking his hand, you allow him to lead you back to the lobby.
<<mook "Male Client" "male">>Thank you for the company today, Joy. Spending time with you was great.<</mook>>\
<<talk "player">>You too sir!<</talk>>\
The client smiles at you and places a small kiss on your cheek, he then walks away. You quickly make your way to the nearest bathroom and change into your regular clothing before heading outside.
Stepping out of the movie theater, you text 'done' to the dating services number.
//Excellent, Miss. Joy. Your payment of $580 has been deposited into your account.//
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 240 }>>
<<set $Money += 580>>
<<set $playerGigoloJobExperience += 1>>Arriving at the movie theater, you spot a man waiting near the doors. As you approach him, he smiles and holds out his hand.
<<mook "Male Client" "male">>Hello.<</mook>>\
He greets you, his lips spread into a friendly smile.
<<talk "player">>Hi, I'm Joy.<</talk>>\
You return his greeting as you shake hands with the man.
<<mook "Male Client" "male">>It's a pleasure to meet you Joy, shall we head on inside?<</mook>>\
He takes your arm in his own and leads you into the theater. The two of you go through the ticket line, pay for your tickets, then enter the theater where several other couples are already seated.
<<mook "Male Client" "male">>Here is our seat, this way please.<</mook>>\
Once you're settled in, the lights dim and the previews begin playing. After a minutes of watching the preview reel, the movie starts.
It's an action movie with lots of explosions, gun fights, car chases, and even some aliens thrown in for good measure. It's not really the best film, but it isn't terrible either.
Having sat through the entire movie, the credits start rolling across the screen. Once they finish, the client stands up.
<<mook "Male Client" "male">>Thank you for coming out today.<</mook>>\
The client extends his arm out, you take his hand and let him lead you back to the lobby. As soon as you exit the theater, the man pulls you close to him.
<<mook "Male Client" "male">>So, did you enjoy yourself?<</mook>>\
<<talk "player">>I did, thank you sir.<</talk>>\
<<mook "Male Client" "male">>Good, I enjoyed myself too.<</mook>>\
He leans forward, pressing his lips against yours briefly. The kiss only lasts for a second before he breaks away.
<<mook "Male Client" "male">>See you around, Joy.<</mook>>\
You smile at him and nod, and watch as he walks off towards the parking lot. With a quick glance around, you make your way to the nearest bathroom and change into your regular clothes before leaving the theater.
Once outside, you text 'done' to the dating services number.
//Good work, Miss. Joy. Your payment of $725 has been deposited into your account.//
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 120 }>>
<<set $Money += 725>>
<<set $playerGigoloJobExperience += 1>>Heading to the movie theater, you walk up to the doors and look around for the client you're suppose to meet.
After a minute or two of looking around, you spot the client walking towards you from across the street. The man stops several feet away from you and stands there watching you. You wait there, feeling awkward from his silent stare.
<<mook "Male Client" "male">>Hello? Are you Joy? I was told you'd be here.<</mook>>\
<<talk "player">>Yes sir, I am.<</talk>>\
<<mook "Male Client" "male">>Thank goodness! I've been waiting forever!<</mook>>\
He exclaims, crossing his arms.
<<talk "player">>Oh, uh, sorry. . .<</talk>>\
<<mook "Male Client" "male">>Don't worry about it, just get over here and let me see that pretty little body of yours.<</mook>>\
[[Follow the clients orders.|Movie Date 6a]]
[[Refuse the clients orders.|Movie Date 6b]]You move forward until you are standing directly in front of him, with only an inch or two separating the two of you.
His eyes scan down your body, lingering on each part as if trying to memorize every inch.
<<mook "Male Client" "male">>Now, turn around and show off those ass cheeks.<</mook>>\
He suddenly orders.
Slowly, you spin around so that the man can admire your backside. Your heart starts pounding faster than normal and you feel silly showing yourself to this man, but he's your client and therefore entitled to whatever view of you he wants.
<<mook "Male Client" "male">>Excellent, now come on, let's head inside the cinema.<</mook>>\
Nodding, you follow behind him into the lobby.
<<mook "Male Client" "male">>So, what's playing today?<</mook>>\
<<talk "player">>I believe they have //30 Tinctures Lighter.//<</talk>>\
You answer.
<<mook "Male Client" "male">>That sounds great!<</mook>>\
The client considers it fit a moment, but decides to see that movie, you wait while he pays for tickets, then walk through the door and sit down beside him. A few minutes later, the previews begin playing.
As you look out at the screen, you notice that your client has placed his hand on your thigh, his fingers rest against your skin, slowly tracing up your inner thigh. You try not to react to the touch, instead keeping your gaze focused on the screen. After a moment or two, the lights dim and the movie begins.
Not long after the movie starts, one of your client's hands slide under the hem of your skirt and cup your ass. His middle finger rubs along your butt-crack, teasing your asshole with the tip. Your cock throbs in response to the gentle caress, straining against the chastity cage imprisoning it beneath your lace thong. You bite your lip, trying to stifle any noises as you continue watching the movie.
The client continues fondling you throughout the first half of the film, occasionally sliding his finger between the cheeks of your ass. As the second act rolls around, however, he pulls away from you.
For an hour and a half, the movie continues before the ending credits begin rolling across the screen.
You're surprised when your client stands, looking towards the exit, he then extends his hand out to you.
You take his hand, letting him pull you up. His grip is strong and firm, making your body tingle all over. The client leads you back out to the lobby, where he heads for the exit.
He stops halfway and turns to face you.
<<mook "Male Client" "male">>It was nice, thank you for seeing a movie with me, Joy.<</mook>>\
<<talk "player">>Yes sir, it was my pleasure.<</talk>>\
You reply.
The man smiles and nods, then continues walking through the doors. As soon as he leaves, you make your way to the bathroom and change into your regular clothes before exiting the cinema.
Once outside, you text 'done' to the dating services number.
//Very good, Miss. Joy. Your payment of $370 has been deposited into your account.//
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 240 }>>
<<set $Money += 370>>
<<set $playerGigoloJobExperience += 1>>You shake your head.
<<talk "player">>No thank you, I'd rather not.<</talk>>\
<<mook "Male Client" "male">>What did you say, little bitch?<</mook>>\
He asks angrily, causing you to flinch at his tone.
<<talk "player">>I said, no thank you. Please don't make me do anything I'm uncomfortable with.<</talk>>\
The client lets out an angry huff, and suddenly grabs your arm, you gasp as he pulls you to him. He wraps one hand around the back of your neck, and places the other on your cheek, gently tilting your face up to look into his eyes.
<<mook "Male Client" "male">>Listen here, you little slut.<</mook>>\
He growls in a low voice.
<<mook "Male Client" "male">>Since you pissed me off, you're going to show me what you've got in those panties, or else I'll just have to take them off myself.<</mook>>\
His words send a shiver down your spine. Your heart begins pounding wildly as fear and excitement course through your body.
Taking a deep breath, you are about to push him away and defend yourself as necessary but a female voice calls out from further down the street.
<<talk "femaleStranger">>Stop that right now, you can't treat her like this.<</talk>>\
The man turns around and sees a beautiful woman standing nearby with her hands on her hips and a mean glint look in the woman's eyes.
<<talk "femaleStranger">>What the hell is going on here.<</talk>>\
She asks, he man looks at the you, then back at the woman.
<<mook "Male Client" "male">>This bitch was giving me attitude. I told her to show me some respect, and she refused. So, I'm just teaching her a lesson<</mook>>\
The woman glares at the man.
<<talk "femaleStranger">>Let her go, the cops are already on their way.<</talk>>\
She warns the man gripping your neck.
<<mook "Male Client" "male">>Fuck!<</mook>>\
After a few seconds of thinking things through, he releases you, and you stumble back, rubbing your sore neck. The man beats a hasty retreat, his back soon disappearing behind some buildings further up the street.
<<talk "femaleStranger">>Are you alright? Do you need me to call an ambulance?<</talk>>\
Worried about you, the woman looks you over but you shake your head.
<<talk "player">>No, I'm fine. Thank you for helping me.<</talk>>\
You say, offering her a shaky smile, she gives you a sympathetic look.
<<talk "femaleStranger">>Don't worry about it. He shouldn't have been treating you like that. What's your name?<</talk>>\
<<talk "player">>I'm Joy, ma'am.<</talk>>\
<<talk "femaleStranger">>Joy. You take care of yourself now, okay? And don't let anyone treat you like that again.<</talk>>\
After thanking her once more, you walk away. A few minutes pass before your phone vibrates. You check it to see a message from the dating services number.
//The client was not happy with your performance and has made his displeasure known. I am afraid we will not be able to pay you for a failed date. Good day, Miss. Joy.//
Letting out a sigh, you put your phone away.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 60 }>>
<<set $playerGigoloJobExperience += 1>>As you walk towards the entrance, you can see a man standing near the doors.
<<mook "Male Client" "male">>Hello.<</mook>>\
He nods as you approach him.
<<talk "player">>Hi, I'm Joy, your date for tonight.<</talk>>\
<<mook "Male Client" "male">>Oh, hello.<</mook>>\
The man smiles, taking your hand and kissing it gently.
<<mook "Male Client" "male">>Pleased to meet you.<</mook>>\
<<talk "player">>It's nice to meet you too.<</talk>>\
Your client leads you inside the theater and to the concession stand where he buys two tickets. Once you're seated in the dark theater, he takes your hand again and kisses it.
<<mook "Male Client" "Male">>Thank you for coming out with me today.<</mook>>\
He whispers, you smile at him.
<<talk "player">>Well, I didn't really have much else to do.<</talk>>\
You jokingly say, the client chuckles and wraps his arm around your shoulder.
<<mook "Male Client" "male">>I understand.<</mook>>\
A few minutes after sitting down, the lights dim and previews play for a few, then the film starts. The movie is a comedy, you find it funny at times, but it's not quite as good as the previews made it seem like.
After it ends, you and the client make small talk while walking back to the lobby.
<<mook "Male Client" "male">>So, how was the movie?<</mook>>\
<<talk "player">>It was alright, but it wasn't as funny as the previews made it look like.<</talk>>\
<<mook "Male Client" "male">>Really? I thought it was hilarious.<</mook>>\
Your companion chuckles, patting you on the shoulder.
<<talk "player">>Well, it had its moments I suppose.<</talk>>\
You admit with a shrug.
<<mook "Male Client" "male">>Of course, of course. Thank you for spending time with me, Joy, it was fun.<</mook>>\
<<talk "player">>I enjoyed myself too.<</talk>>\
The client quickly pecks you on the cheek, then walks away, leaving the theater. You let out a sigh, and head to the bathroom to change into your regular clothing.
Having dressed yourself, you exit the cinema and text 'done' to the dating services number.
//Great work, Miss. Joy. Your payment of $715 has been deposited into your account.//
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 120 }>>
<<set $Money += 715>>
<<set $playerGigoloJobExperience += 1>>You arrive a little early, so you lean your back against the wall of the theater. As you wait, you look around, taking in the various posters and movies displayed on the walls.
There are two men sitting nearby, they're talking quietly amongst themselves while they smoke cigarettes.
The man closest to you turns his head and looks at you. His eyes meet yours, a small smile spreading across his face as he gives you a quick nod. You blush and look away, staring down at the ground.
Beside him, the man stands up and walks over to you.
<<mook "Male Client" "male">>Hey there, beautiful.<</mook>>\
<<talk "player">>Uh, hello.<</talk>>\
You blink a few times, taken aback by his sudden compliment.
<<mook "Male Client" "male">>Are you Joy?<</mook>>\
<<talk "player">>Yes, I am.<</talk>>\
He takes your hand and leads you inside the lobby. You follow him into the theater where he gets a ticket for you. He hands it to you and tells you to go ahead and get seated.
You walk through the doors into the darkened cinema. It's an empty room, save for a couple sitting near the front of the auditorium.
Taking a deep breath, you sit down in one of the chairs, feeling a little nervous. The man enters shortly after and sits down next to you, he leans forward and kisses you on the cheek.
<<mook "Male Client" "male">>Thank you for accepting my request.<</mook>>\
He whispers in your ear, you blush and turn to look at him.
<<talk "player">>It was no problem, I'm happy to do this.<</talk>>\
You whisper back as his hand comes to rest on your thigh, gently stroking it while the lights dim. Previews begin playing, showing various trailers for different movies.
A few minutes later, the movie starts and the screen fills with bright colors and sounds. Your date continues to stroke your leg, his fingers slowly moving up towards your crotch, your cock throbs painfully against the chastity cage as he caresses your thighs, his fingertips lightly brushing against your panties.
<<mook "Male Client" "male">>I bet you're incredibly wet, aren't you.<</mook>>\
The man quietly whispers into your ear.
<<mook "Male Client" "male">>You want me to touch you, don't you?<</mook>>\
You blush and look away from him, instead trying to focus on the movie.
<<mook "Male Client" "male">>Hmm? What's this. . . You have a cock. . .? You're actually a male!<</mook>>\
Your date gasps, you glance at him nervously, he seems surprised by what he feels.
<<talk "player">>S-Sorry. . .<</talk>>\
He laughs from your reaction.
<<mook "Male Client" "male">>No need to be sorry. I'm just surprised is all.<</mook>>\
<<talk "player">>Oh, okay. . .<</talk>>\
The movie eventually ends, the lights come up and people start filing out of the theater. As you stand up, your date grabs your arm and pulls you close, kissing you deeply.
<<talk "player">>What are you doing?<</talk>>\
You gasp, but he quiets you with another, much more passionate kiss.
<<mook "Male Client" "male">>Shh.<</mook>>\
The whispers, leaning in closer to your ear.
<<mook "Male Client" "male">>I love surprises, especially ones like this.<</mook>>\
His lips move down to your neck, softly nibbling at your skin. His hands roam over your body, massaging your breasts and squeezing your ass cheeks.
A soft moan escapes from your lips as he pushes his hard cock between your legs, rubbing it against your panties.
<<talk "player">>W-Wait, we're in public. . . The theater staff will catch us. . .<</talk>>\
You mutter, but it does nothing to deter the client from lavishing both your mouth and neck with kisses.
<<mook "Male Client" "male">>If they do, I'll pay them off.<</mook>>\
He says huskily, you sigh and let him continue to kiss you. After a few moments, the client breaks away and leads you back out into the lobby. There, he briefly presses his lips against yours one last time.
<<mook "Male Client" "male">>Thank you for accepting my request, Joy, I had a lot of fun.<</mook>>\
The man whispers in your ear, he then gives you another quick peck on the cheek before leaving with a smile.
You watch him walk away, and once he's gone, you head to the bathroom and change into your regular clothes before exiting the movies.
Stepping outside, you text 'done' to the dating services number.
//Excellent work, Miss. Joy. Your payment of $890 has been deposited into your account, continue working hard.//
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 120 }>>
<<set $Money += 890>>
<<set $playerGigoloJobExperience += 1>>Approaching the movie theater, there are three men standing by the front door talking.
<<mook "Male Client" "male">>Hey there.<</mook>>\
The man in the middle greets you, stepping forward.
<<mook "Male Client" "male">>Are you Joy?<</mook>>\
He asks, you nod your head in response and smile at him.
<<mook "Male Client" "male">>Good, come this way.<</mook>>\
Motioning to the doors, he leads you inside and towards the counter.
<<talk "employee">>Hello.<</talk>>\
The clerk behind the counter greets you both.
<<talk "employee">>Can I help you?<</talk>>\
Your client nods.
<<mook "Male Client" "male">>Yes, two tickets please.<</mook>>\
Looking up from his computer, the clerk nods and smiles at the man.
<<talk "employee">>Two tickets it is sir.<</talk>>\
The client pays for the tickets and takes them from the clerk.
<<mook "Male Client" "male">>Come this way.<</mook>>\
He guides you into the theater, where only a handful of people are seated, near the middle of the room. The man leads you to a row near the back of the theater, and sits down next to you.
<<mook "Male Client" "male">>Thanks for coming with me.<</mook>>\
<<talk "player">>It's no problem.<</talk>>\
A few minutes after sitting, the lights dim and previews for other movies begin playing. You watch the trailers for a bit until the actual movie starts.
The movie itself isn't that great, but you don't mind much since you're getting paid to be here. A few times during the film, he rubs your thigh or shoulder, making sure you know he likes what he sees.
After the movie ends, the client stands up and holds out his hand to you. You take his hand and stand up, he kisses you on the cheek, then leads you back out into the lobby.
<<mook "Male Client" "male">>That was fun, thanks again for accompanying me to the movies, Joy.<</mook>>\
<<talk "player">>No problem.<</talk>>\
<<mook "Male Client" "male">>I'll see you around.<</mook>>\
Giving you one last kiss, this time his lips pressing against yours, he walks away, leaving you alone in the lobby.
With a quick stretch, you head to the bathroom and change into your regular clothing before exiting the cinema.
Once outside, you text 'done' to the dating services number.
//Of course, Miss. Joy. Your payment of $490 has been deposited into your account.//
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 120 }>>
<<set $Money += 490>>
<<set $playerGigoloJobExperience += 1>>The theater is filled with couples and groups of friends, waiting. There are also a handful of single people here and there, most of them teenagers and young adults. You stand off to the side by yourself as you wait for your date to arrive.
After ten minutes, you see a man walking towards you from down the hall. He walks up to you and smiles.
<<mook "Male Client" "male">>Hi.<</mook>>\
<<talk "player">>Hello, I'm Joy.<</talk>>\
The man reaches out and shakes your hand.
<<mook "Male Client" "male">>It's nice to meet you.<</mook>>\
<<talk "player">>Likewise.<</talk>>\
The two of you walk over to the concession stand together, and buy some popcorn and drinks. Afterward, you head into the movie theater.
Your date buys you a ticket to the movie, then sits down next to you. The two of you sit in silence through the previews, until the lights go dim and the movie begins.
The film is an action flick, one that has been highly advertised. It features many explosions, car chases, shootouts, and even a few heavily censored sex scenes. Your date keeps glancing at you while watching the movie, which makes you feel uncomfortable.
When the credits roll, your date stands up and offers his hand to you.
<<mook "Male Client" "male">>Thank you for coming out with me tonight, I had fun.<</mook>>\
<<talk "player">>Me too.<</talk>>\
Smiling at him, you take his hand. He leads you back out to the lobby, where he stops and pecks you on the cheek.
<<mook "Male Client" "male">>Good bye, Joy.<</mook>>\
You watch him leave, before heading to the bathroom and changing into your regular clothes. Once dressed, you exit the cinema and text 'done' to the dating services number.
//Keep up the good work, Miss. Joy. Your payment of $625 has been deposited into your account.//
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 120 }>>
<<set $Money += 625>>
<<set $playerGigoloJobExperience += 1>><<set setup.events.compensatedDatingParkDate to [
{
requires: 'true',
chance: 100,
link: "Park Date 1"
},
{
requires: 'true',
chance: 100,
link: "Park Date 2"
},
{
requires: 'true',
chance: 50,
link: "Park Date 3"
},
{
requires: 'true',
chance: 100,
link: "Park Date 4"
},
{
requires: 'true',
chance: 100,
link: "Park Date 5"
},
{
requires: 'true',
chance: 100,
link: "Park Date 6"
},
{
requires: 'true',
chance: 50,
link: "Park Date 7"
},
{
requires: 'true',
chance: 100,
link: "Park Date 8"
},
{
requires: 'true',
chance: 100,
link: "Park Date 9"
},
{
requires: 'true',
chance: 50,
link: "Park Date 10"
},
{
requires: 'true',
chance: 100,
link: "Park Date 11"
},
{
requires: 'true',
chance: 100,
link: "Park Date 12"
},
{
requires: 'true',
chance: 50,
link: "Park Date 13"
},
{
requires: 'true',
chance: 100,
link: "Park Date 14"
},
{
requires: 'true',
chance: 100,
link: "Park Date 15"
},
{
requires: 'true',
chance: 50,
link: "Park Date 16"
},
{
requires: 'true',
chance: 100,
link: "Park Date 17"
},
{
requires: 'true',
chance: 100,
link: "Park Date 18"
},
{
requires: 'true',
chance: 100,
link: "Park Date 19"
},
{
requires: 'true',
chance: 100,
link: "Park Date 20"
}
]>>You arrive at the park and head towards the bench where you were told to meet your client. As you approach, you notice a man sitting on the bench, his back turned towards you.
He turns around as you reach him.
<<mook "Male Client" "male">>Hello.<</mook>>\
<<talk "player">>Hello.<</talk>>\
<<mook "Male Client" "male">>You must be Joy, right?<</mook>>\
The man asks.
<<talk "player">>Yes, sir.<</talk>>\
You answer him with a friendly smile.
<<mook "Male Client" "male">>Pleasure to meet you.<</mook>>\
<<talk "player">>Pleasure's all mine.<</talk>>\
Your date stands up from the bench and extends his hand for you to shake, you take it and feel the firmness of his grip.
<<talk "player">>So, what do you like to do?<</talk>>\
<<mook "Male Client" "male">>Mostly walking. Come on, let us go for a nice walk through the park for a while.<</mook>>\
You walk together, holding hands as you stroll along the path. The air is cool but not cold, there are no clouds in the sky, only a few scattered wisps of white cloud in the distance.
As you walk, you ask him questions about his life and interests. He tells you about himself, how he was raised by his parents, how he attended college and got a job with the company he works for now, how he met his wife and fell in love.
He speaks of his hopes and dreams for the future, the things he wants to do with his wife and family. You listen intently, asking him questions and filling him in on your own life. You tell him half-truths and lies about yourself, exaggerating certain aspects of your life to make yourself seem more interesting. You describe a life that is exciting, adventurous, and full of passion.
The conversation flows easily between the two of you, neither of you feeling the need to rush or rush to fill in the gaps. The park is quiet, most people are inside watching television or enjoying the warm weather outside.
<<mook "Male Client" "male">>I love this place.<</mook>>\
<<talk "player">>Me too, it's nice.<</talk>>\
You hold his hand tightly as you walk, both of you lost in thought and enjoying each other's company. You continue walking with the client for a few hours, stopping at various points throughout the park to talk.
After a while, he looks at his watch and smiles.
<<mook "Male Client" "male">>It's getting late, I should be going.<</mook>>\
<<talk "player">>Oh, okay.<</talk>>\
<<mook "Male Client" "male">>I had a wonderful time today, thank you so much for meeting me.<</mook>>\
<<talk "player">>It's my pleasure, sir.<</talk>>\
He takes your hand in his and kisses it gently before turning around and walking away. With a sigh, you pull out your phone and text 'done' to dating services number.
//Thank you, Joy. The payment of $500 has been deposited to your account.//
You put your phone back into your pocket and find a place to change back into your regular clothing.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 240 }>>
<<run $Money += 500>>
<<run $playerGigoloJobExperience += 1>>You arrive at the park just after noon, and walk down the path towards the bench where the client is waiting. Approaching the bench, you see a man sitting there, he looks up as you approach the bench, his eyes lighting up when he sees you.
<<mook "Male Client" "male">>Hi! Joy, right?<</mook>>\
<<talk "player">>Yes, sir, that's me.<</talk>>\
The man looks you up and down, his eyes wandering over your body.
<<mook "Male Client" "male">>It's nice to meet you. How are you doing today, Joy?<</mook>>\
He asks, nodding in approval of you.
<<talk "player">>I'm fine, thank you, sir.<</talk>>\
<<mook "Male Client" "male">>Good, now, we're going to take a little stroll around the park, is that alright with you?<</mook>>\
Your client holds his hand out to you, with a nod you take it and follow him along the path, hand in hand, your fingers entwined. Your eyes meet and you smile at him, he smiles back before looking away.
<<mook "Male Client" "male">>You seem to be enjoying yourself.<</mook>>\
<<talk "player">>I am, this place is nice.<</talk>>\
The two of you walk along the path for several minutes, admiring the scenery and talking about the town. Eventually, you arrive at the entrance to the park where the man stops.
<<mook "Male Client" "male">>Well, I suppose we should end our date here. It was fun, thank you Joy.<</mook>>\
<<talk "player">>Thank you, sir.<</talk>>\
He takes your hand in his, kissing it gently before letting go.
<<mook "Male Client" "male">>You have a great day, Joy.<</mook>>\
<<talk "player">>Thanks, same to you.<</talk>>\
The client turns and walks off down the path, leaving you alone. You stand there for a moment, watching him until he disappears from view.
You pull out your phone and text 'done' to the dating services number.
//Thank you, Joy. The payment of $430 has been deposited to your account.//
Letting out a sigh, you find a place to change back into your regular clothing.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 120 }>>
<<set $Money += 430>>
<<set $playerGigoloJobExperience += 1>>It's a beautiful day outside. The sun is shining brightly, there are no clouds in the sky. A gentle breeze blows across the grass and trees as you walk down the path towards the park.
Sitting on a bench, if a man who you assume is your client for today's date. He's sitting with his arms crossed over his chest, leaning against the back of the bench.
<<talk "player">>Hey there.<</talk>>\
The man turns his head to look at you.
<<mook "Male Client" "male">>Hello, Miss.<</mook>>\
<<talk "player">>I'm Joy, the date you requested for today.<</talk>>\
His eyes widen and he smiles at you.
<<mook "Male Client" "male">>Oh, hello. It's nice to meet you.<</mook>>\
<<talk "player">>It's nice to meet you too.<</talk>>\
Your client stands up and holds out his hand.
<<mook "Male Client" "male">>Shall we?<</mook>>\
You take hold of his hand and allow him to lead you away from the bench. He walks around the park with you, passing by families and couples enjoying the weather.
As you walk, the man leads you towards a small pond. It's a peaceful spot, with lots of tall trees surrounding it.
<<talk "player">>This is a lovely place.<</talk>>\
<<mook "Male Client" "male">>I'm glad you think so.<</mook>>\
The two of you continue walking for nearly an hour, you ask him about his life and he asks you about yours, the conversation flows easily between him and yourself.
<<mook "Male Client" "male">>It's getting late, we should end things here. Thank you for the company, Joy.<</mook>>\
He suddenly announces, a hint of disappointment in his voice.
<<talk "player">>It was my pleasure.<</talk>>\
The client takes your hand and kisses it before walking off down the path leading back to town. You watch him go, feeling a strange sense of loss as he walks away.
You look for a place to change back into your regular clothing, and once changed, you pull out your phone and text 'done' to the dating services number.
A moment later, you receive a reply.
//Good work, Miss. Joy. The payment of $350 has been deposited into your account.//
Having completed your date, you put your phone back into your pocket.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 240 }>>
<<run $Money += 350>>
<<run $playerGigoloJobExperience += 1>>It's a nice day out today, warm with a light breeze blowing. You walk down the sidewalk towards the park, the grass and trees swaying gently in the wind. As you reach the entrance, you see a man sitting on a bench nearby.
<<mook "Male Client" "male">>Hello.<</mook>>\
He stands up to greet you.
<<talk "player">>Hi.<</talk>>\
You return his greeting with a friendly smile.
<<mook "Male Client" "male">>Joy, I take it?<</mook>>\
<<talk "player">>Yup, that's me.<</talk>>\
The man nods in response.
<<mook "Male Client" "male">>Pleasure to meet you.<</mook>>\
<<talk "player">>Pleasure's all mine.<</talk>>\
<<mook "Male Client" "male">>Well, come on then, let's go for a walk.<</mook>>\
He takes your hand and leads you off towards the park. As you walk, the man entwines his fingers with yours.
The two of you walk along the path, talking and getting to know each other. While traveling along the path, the sun shines brightly overhead as you enjoy the warm air.
<<talk "player">>So, what do you do?<</talk>>\
You ask, deciding to strike up a conversation with the client.
<<mook "Male Client" "male">>I'm a sales rep for a company.<</mook>>\
He answers.
<<talk "player">>Oh, that's nice.<</talk>>\
<<mook "Male Client" "male">>Yeah, it pays well.<</mook>>\
The man chuckles before speaking again.
<<mook "Male Client" "male">>And the best part is, I get to travel around the country, meeting new people and seeing new places.<</mook>>\
<<talk "player">>Sounds like fun.<</talk>>\
You continue walking along the path with him, holding hands as the two of you talk. After a few hours, the man stops walking and turns to face you.
<<mook "Male Client" "male">>Thank you for the company, Joy. I had a great time.<</mook>>\
<<talk "player">>Me too.<</talk>>\
He takes your hand again and leads you back to the entrance of the park, then lets go.
<<mook "Male Client" "male">>Good bye, Joy.<</mook>>\
<<talk "player">>See you later.<</talk>>\
The client turns and walks away, leaving you standing there alone. Taking a deep breath, you pull out your phone and text 'done' to the dating services number.
A few minutes later, you receive a text back.
//Well done, Miss. Joy. The payment of $460 has been deposited into your account.//
You put your phone back into your pocket and find a place to change back into your normal clothing.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 240 }>>
<<run $Money += 460>>
<<run $playerGigoloJobExperience += 1>>You walk along the path that leads through the park, looking around at the trees and flowers as you pass them.
<<mook "Male Client" "male">>Oh, hello there.<</mook>>\
A male's voice calls out from behind, you turn around and see a man sitting on a bench.
<<talk "player">>Hello.<</talk>>\
Startled for a second, you respond to him.
<<mook "Male Client" "male">>Would you like to sit with me?<</mook>>\
<<talk "player">>Sure.<</talk>>\
With a quick glance around, you walk over to the bench and seat yourself near him.
<<mook "Male Client" "male">>Thank you.<</mook>>\
He clears his throat and looks at you, taking a deep breath.
<<mook "Male Client" "male">>You're Joy, yes?<</mook>>\
<<talk "player">>Yes, I am.<</talk>>\
<<mook "Male Client" "male">>Good, good. I was worried I would have to wait long for my 'date' to get here. Shall we go for a walk, yes?<</mook>>\
You nod and the man offers his hand to you, which you graciously take hold of.
<<mook "Male Client" "male">>So, tell me, what do you like to do when you aren't working?<</mook>>\
<<talk "player">>I love to read books.<</talk>>\
Quickly thinking of something, you blurt out the first thing that comes to mind.
<<mook "Male Client" "male">>Books, yes, I can see that. So, what kind of books do you enjoy reading?<</mook>>\
<<talk "player">>Anything really, I don't have any preferences.<</talk>>\
<<mook "Male Client" "male">>Fair enough.<</mook>>\
The two of you walk along the path in silence for a few minutes.
<<talk "player">>Well, if you don't mind me asking, what kind of books do you read?<</talk>>\
The client goes into detail on his favorite kind of books, listing off several titles and their summaries.
<<talk "player">>Interesting, I haven't heard of some of those.<</talk>>\
You say, continuing to walk with him for a while longer.
<<mook "Male Client" "male">>Oh, well, that's fine.<</mook>>\
He says.
<<mook "Male Client" "male">>I'm sure you have your own preferences.<</mook>>\
After a few hours of walking, the client stops near the edge of the park, where you first met him.
<<mook "Male Client" "male">>Well, this is as far as we go.<</mook>>\
<<talk "player">>Alright.<</talk>>\
<<mook "Male Client" "male">>I hope you enjoyed your time with me, Miss Joy.<</mook>>\
He lifts your arm up and gently kisses the back of it.
<<talk "player">>Yes, I did.<</talk>>\
<<mook "Male Client" "male">>Good, I look forward to seeing you again.<</mook>>\
<<talk "player">>Me too.<</talk>>\
The client lightly pecks you on the cheek before walking away. You stand there, watching him until he is out of sight, and taking a deep breath, you find a place to discreetly change back into your regular clothes.
Once dressed, you pull out your phone and text 'done' to the dating services number.
A few seconds later, the number replies.
//Thank you, Miss Joy. Your payment of $675 has been deposited into your account.//
With a sigh, you put your phone back in your pocket.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 120 }>>
<<set $Money += 675>>
<<set $playerGigoloJobExperience += 1>>After arriving at the park, you sit down on a bench and wait. Within minutes, a man approaches and sits down next to you.
<<mook "Male Client" "male">>Hello.<</mook>>\
<<talk "player">>Hi.<</talk>>\
An awkward silence fills the air between you until he speaks again.
<<mook "Male Client" "male">>Are you, Joy?<</mook>>\
<<talk "player">>Yes, that is me.<</talk>>\
You answer him.
<<mook "Male Client" "male">>Hm, so you're my date for today. . .<</mook>>\
He murmurs, looking your body up and down.
<<mook "Male Client" "male">>You're cute.<</mook>>\
The man suddenly blurts out, grinning.
<<talk "player">>Uh, thank you.<</talk>>\
A faint blush colors your cheeks at the sudden compliment.
<<mook "Male Client" "male">>Well, let's go for a walk through the park.<</mook>>\
The client grabs your hand and stands up, pulling you to your feet, he then wraps an arm around your waist. You're taken by surprise as he pulls you tight against him, but you don't resist, letting the client lead you through the park.
His hand slowly travels down the small of your back and down to your butt. He cups it and squeezes it gently.
<<mook "Male Client" "male">>Mmm, you have a nice ass.<</mook>>\
He whispers into your ear, you look over at him, doing your best to smile.
<<talk "player">>I do?<</talk>>\
You ask through gritted teeth.
<<mook "Male Client" "male">>Yeah, you do.<</mook>>\
The client confirms, squeezing your ass again.
<<talk "player">>Thanks. . .<</talk>>\
You murmur as he leads you down a path that winds through the park, his hand never leaving your butt. While walking, he slips his fingers down your lace thong and feels your testicles. You feel a warmth in your stomach as he fondles them.
<<mook "Male Client" "male">>Woah, wait, you're a male??<</mook>>\
Giving you a bemused look, the man asks, his hand still fondling your nutsack.
<<talk "player">>Y-Yeah, I am. . .<</talk>>\
<<mook "Male Client" "male">>Well, you look feminine enough and I already paid so whatever.<</mook>>\
He shrugs, squeezing your balls again. You continue walking with the client, your face flushed with embarrassment and arousal.
<<talk "thought">>Oh god, I hope no one sees us walking like this. . .<</talk>>\
The thought both scares you, and yet somewhat arouses you.
You and the client walk for nearly an hour before reaching the edge of the park, thankful that no one noticed what client was doing.
<<mook "Male Client" "male">>Well, here we are.<</mook>>\
The client sighs, removing his hand from your thong.
<<mook "Male Client" "male">>Thanks for the 'company', Joy. I had a lot of fun.<</mook>>\
He says with a wink.
<<talk "player">>Oh, it was my pleasure.<</talk>>\
<<mook "Male Client" "male">>More than you know. . . Goodbye, Joy.<</mook>>\
The client teases, giving you a peck on the cheek. He walks away, disappearing onto the street as you look around for a secluded place to change back into your regular clothes, your cheeks red from embarrassment.
Calming yourself down, you take out your phone and text 'done' to the dating services number.
A few minutes later, a reply is sent.
//Job well done, Miss. Joy. Your payment of $790 has been deposited into your account.//
You sigh in relief, putting your phone back in your pocket.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 120 }>>
<<set $Money += 790>>
<<set $playerGigoloJobExperience += 1>>As you walk through the park, you spot a man sitting on a bench near the entrance. He is looking at his phone, so you decide to approach him.
<<talk "player">>Excuse me.<</talk>>\
You call out, walking over to the man. He looks up.
<<mook "Male Client" "male">>Yes?<</mook>>\
<<talk "player">>Hi, I'm Joy. Are you the client I'm suppose to meet?<</talk>>\
Putting on a friendly smile, you ask.
<<mook "Male Client" "male">>Yes, I am.<</mook>>\
The client looks you up and down, his eyebrow raised.
<<talk "player">>Okay, well, here I am.<</talk>>\
<<mook "Male Client" "male">>Great, it's nice to meet you Joy.<</mook>>\
He stretches and stands up from the bench.
<<talk "player">>Likewise, sir.<</talk>>\
<<mook "Male Client" "male">>Shall we begin our walk?<</mook>>\
The man asks, holding his hand out to you.
<<talk "player">>Of course.<</talk>>\
With a nod, you take his hand and the two of you walk together through the park, talking about the town, the weather, and your families. You walk in silence for a while, oddly enjoying the feel of his hand in yours.
<<talk "player">>This is a lovely place.<</talk>>\
Looking around, you comment on the environment.
<<mook "Male Client" "male">>Yes, it is. Come, let us rest for a moment. We can sit on this bench.<</mook>>\
He pulls you towards a bench. You sit down, he takes a seat next to you and wraps an arm around your shoulder.
<<mook "Male Client" "male">>Thank you for coming with me today, Joy.<</mook>>\
<<talk "player">>It's no problem, I'm glad you're enjoying the date.<</talk>>\
After some hesitation, you lean against him, and the two of you sit like that for an hour, mostly in silence but with the occasional random small talk.
Some time passes before the client looks at his watch and sighs.
<<mook "Male Client" "male">>I should be getting back to work now.<</mook>>\
<<talk "player">>Okay.<</talk>>\
Both him and yourself stand up, the client takes your hand in his for a brief moment and kisses the back of it.
<<mook "Male Client" "male">>It was nice meeting you, Joy.<</mook>>\
<<talk "player">>Likewise, sir.<</talk>>\
The man pats your head, then turns and walks away. You let out a sigh before pulling out your phone, you text 'done' to the dating services number.
A few seconds later, a message comes back.
//Very good, Miss. Joy. Your payment of $560 has been deposited into your account.//
Putting your phone away, you find a secluded place and change back into your regular clothes before continuing on your way.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 120 }>>
<<set $Money += 560>>
<<set $playerGigoloJobExperience += 1>>As you walk into the park, you spot a young man sitting on a bench at the edge of the park. He looks up as you approach and smiles.
<<mook "Male Client" "male">>Hi, Miss. . .?<</mook>>\
<<talk "player">>Joy.<</talk>>\
His eyes light up at the mention of your //'name'//.
<<mook "Male Client" "male">>Ah yes, my //date// for today. It is nice to finally meet you.<</mook>>\
<<talk "player">>Likewise, sir.<</talk>>\
You nod, putting on a friendly smile.
<<mook "Male Client" "male">>Alright, let us go for a walk through the park.<</mook>>\
The man stands up and extends his hand out to you.
<<talk "player">>Of course, I'd be glad to accompany you.<</talk>>\
Not wanting to disappoint your client, you take his hand. You and the man walk together through the park, he talks to you about random things like the weather, the birds flying overhead, the trees around you, and nature in general.
Unsure of what to say, you just nod along to whatever he talks about.
After a while, the man leads you over to a bench in the middle of the park. He sits down on the bench and motions for you to sit next to him.
<<mook "Male Client" "male">>I'm glad you decided to take me up on my offer.<</mook>>\
<<talk "player">>Yes, I am too.<</talk>>\
The man places a hand on your bare thigh and strokes it softly, you feel his fingers brush against the lace thong you are wearing underneath your skirt.
<<mook "Male Client" "male">>So, Joy, I must ask. Do you have a boyfriend?<</mook>>\
He suddenly asks, catching you off guard for a moment.
<<talk "player">>Uh, no, not currently.<</talk>>\
<<mook "Male Client" "male">>I see, I see. . .<</mook>>\
Your client sighs, though you notice his lips are curled into a smirk.
<<mook "Male Client" "male">>Well, then, perhaps we can have some fun, if you know what I mean?<</mook>>\
A blush colors your cheeks upon understanding his words.
<<talk "player">>Uh, yeah, I suppose so. . .<</talk>>\
You mutter, turning your attention to the ground.
<<mook "Male Client" "male">>Good, good.<</mook>>\
The man chuckles, he moves his hand up and rubs your lace thong. His eyes widen at feeling the bulge of your chastity cage-locked cock and testicles through the lace thong.
<<mook "Male Client" "male">>Ooh, what's this, you're not really a girl. . . Are you?<</mook>>\
<<talk "player">>No, uh, I'm not. . .<</talk>>\
A gasp escapes from your lips from being fondled so suddenly.
<<mook "Male Client" "male">>Oh, well, that explains a lot.<</mook>>\
He begin rubbing your balls through your thong, and in response to his touch, you feel your cock throbbing and twitching against the chastity cage, unable to become fully erect.
<<mook "Male Client" "male">>Wow, you are quite the naughty one, huh. Crossdressing as a girl and taking part of a Compensated Dating service.<</mook>>\
The client teases you.
<<talk "player">>I-I don't know what you're talking about. . .<</talk>>\
You stammer, unable to look at the man currently playing with your balls in public.
<<mook "Male Client" "male">>Of course you do.<</mook>>\
The man laughs at your reactions.
<<mook "Male Client" "male">>I'll bet you've been fantasizing about this all day, haven't you?<</mook>>\
<<talk "player">>I. . . I-<</talk>>\
<<mook "Male Client" "male">>Ah, looks like my time is up. Well, it's been fun, Joy but I must go now.<</mook>>\
He suddenly removes his hand from your underwear.
<<talk "player">>Oh, okay. . .<</talk>>\
You murmur, subconsciously disappointed at being teased like that. The man stands up and walks away, leaving you alone in the park.
Sighing to yourself, you find a secluded place and change into your regular clothes. You pull out your phone and text 'done' to the dating services number.
A few minutes later, you receive a text message.
//Job well done, your payment of $525 has been deposited into your account.//
With a faint feeling of satisfaction at having earned easy money, you put your phone away.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 120 }>>
<<set $Money += 525>>
<<set $playerGigoloJobExperience += 1>>Walking through the park, you see a man sitting on a bench near the entrance to the park. He has his hands clasped together in front of him as he sits on the bench.
The man looks up at you with a grin.
<<mook "Male Client" "male">>Yo, you must be Joy, yeah?<</mook>>\
<<talk "player">>Yeah, that's me.<</talk>>\
You confirm.
<<mook "Male Client" "male">>Nice to meet ya, Joy.<</mook>>\
The client gets up from the bench and reaches out to grasp your waist, pulling you against him You stand there, staring up at the man as you feel his hands travel down your hips and to your butt.
<<mook "Male Client" "male">>Wow, you're so cute.<</mook>>\
He compliments you, leaning in to kiss you on the lips. Not wanting to upset your client, you don't resist his advances. The man pulls you into a passionate kiss, his tongue pushing its way into your mouth.
You moan softly, pressing your body against his while you let him do as he. He lifts your skirt up, exposing your panties to him.
<<mook "Male Client" "male">>So cute.<</mook>>\
His fingers slowly slide under your panties.
<<talk "player">>A-Ah. . . Wait, we shouldn't do this. . . W-We're in public. . .<</talk>>\
Taken aback by his sudden advances, you stammer when trying to speak.
<<mook "Male Client" "male">>I don't care.<</mook>>\
He quietly chuckles, slipping his hand inside your panties and feeling your testicles.
<<mook "Male Client" "male">>Huh, so you're really a boy. . .<</mook>>\
The man mutters, pulling his hand out of your panties.
<<talk "player">>Y-Yes. . .<</talk>>\
Blushing, you hesitantly nod.
<<mook "Male Client" "male">>Well, that's good, I like em both.<</mook>>\
He says, reaching back and grabbing your ass once more.
<<talk "player">>W-Wait, you can't. . .!<</talk>>\
You complain, but it's too late. He grabs your ass in his large hands, squeezing your cheeks firmly.
<<talk "player">>Ow! Oh, s-stop that. . .<</talk>>\
<<mook "Male Client" "male">>Hey, c'mon now, you're cute.<</mook>>\
He leans forward, kissing you again. Realizing it's futile, you stop resisting, letting his tongue push its way into your mouth.
<<mook "Male Client" "male">>That's it, let's go somewhere more private.<</mook>>\
Wrapping an arm around your waist, he breaks the kiss and pulls you along with him.
<<talk "player">>Uh. . . Okay. . .<</talk>>\
Taking a deep breath and with a quick glance around, you quickly follow him as he leads you deeper into the park.
He takes you to a secluded area where there are no people around, and lightly pushes you back up against a tree.
<<talk "player">>Mmph!!<</talk>>\
You gasp when his lips find yours again, pulling you into a deep and passionate kiss. After a few seconds, he breaks the kiss, a string of saliva connecting your mouths.
<<mook "Male Client" "male">>Now that wasn't so hard, was it?<</mook>>\
The man asks, grinning at you.
<<talk "player">>No sir.<</talk>>\
You shake your head, looking down at your feet.
<<mook "Male Client" "male">>Good girl.<</mook>>\
The client reaches up to gently rest his thumb on your bottom lip, you look up at him. His eyes meet yours, and you feel yourself blush.
<<mook "Male Client" "male">>I love how you blush so easily.<</mook>>\
He says, leaning in for another kiss.
You take a deep breath before pressing your lips against his, the client pulls you close, holding you tightly against him while his hands roam over your body.
After several minutes of making out, he stands up straight and releases you.
<<mook "Male Client" "male">>As much as I would love to just, absolutely, ravage you right here and now.<</mook>>\
He says, stepping back.
<<mook "Male Client" "male">>I have other //affairs// I need to tend to, in a bit. So let's head back to the path before saying good bye to each other.<</mook>>\
You nod, smoothing out your clothes and following him along the path. Your looks over at you.
<<mook "Male Client" "male">>It's been fun, Joy, thanks for being such a sweetheart.<</mook>>\
He pats you on the head once again, while leading you back to the entrance of the park.
<<mook "Male Client" "male">>Thanks for the date, Joy.<</mook>>\
Thanking you, he slaps your ass playfully.
<<talk "player">>I-It was my pleasure.<</talk>>\
You mutter, blushing. He chuckles while walking off, and once he's gone, you pull out your phone and text 'done' to the dating services number.
A few seconds later, you receive a text message back.
//Job well done, Miss. Joy. Your payment of $890 has been deposited into your account.//
Letting out a sigh, you put your phone back into your pocket and find a place to discreetly change back into your regular clothing.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 120 }>>
<<set $Money += 890>>
<<set $playerGigoloJobExperience += 1>>As you walk down the path, you see a man sitting on a bench near the entrance of the park. He looks up as you approach him and smiles at you.
<<mook "Male Client" "male">>Hello.<</mook>>\
The client greets you.
<<talk "player">>Hi, my name is Joy<</talk>>\
You return his greeting, bowing slightly.
<<mook "Male Client" "male">>Nice to meet you, Joy.<</mook>>\
He gets up and suddenly pulls you into a tight hug for a moment before letting go.
<<mook "Male Client" "male">>Sorry about that, shall we go for a walk through the park now?<</mook>>\
<<talk "player">>Yeah, I'd love that.<</talk>>\
You walk with him down the path, the clients hand resting on your lower back.
<<mook "Male Client" "male">>So, what do you do?<</mook>>\
<<talk "player">>I'm uh, a student. . .<</talk>>\
Remembering Amy's advice, you quickly lie.
<<mook "Male Client" "male">>Oh, what are you studying?<</mook>>\
He asks.
<<talk "player">>Mm, I'm studying. . . Biomechanics.<</talk>>\
You answer.
<<mook "Male Client" "male">>Oh wow, well, that's wonderful!<</mook>>\
Wanting to rest for a moment, you both sit down on a bench and continue talking. After a while, the client stands up and holds your hand.
<<mook "Male Client" "male">>Ready to continue walking?<</mook>>\
<<talk "player">>I am.<</talk>>\
He takes your hand and leads you away from the bench. You follow him, hand in hand, along the path.
<<mook "Male Client" "male">>Are you hungry?<</mook>>\
<<talk "player">>I could use a quick bite, yeah.<</talk>>\
<<mook "Male Client" "male">>Lovely, there's a food stand over there, we can get something to eat there. It'll be my treat.<</mook>>\
With his hand holding yours, he leads you towards the food stand.
<<mook "Male Client" "male">>What would you like?<</mook>>\
The client looks to you and asks.
<<talk "player">>Uh, I don't know. . .<</talk>>\
<<mook "Male Client" "male">>How about a crepe?<</mook>>\
Liking his suggestion, you nod to him.
<<talk "player">>Ooh, that sounds good!<</talk>>\
<<mook "Male Client" "male">>Alright, that's what we'll have.<</mook>>\
Your client orders two crepes, one for you and another one for himself. You share them as you walk through the park.
<<talk "player">>Thank you for the crepe, sir.<</talk>>\
<<mook "Male Client" "male">>My pleasure, sweetheart.<</mook>>\
Finishing the food, the rest of the walk is done in silence with only the occasional small talk between you and him.
<<mook "Male Client" "male">>I had a wonderful time today, it was a pleasure to spend the day with you, Joy.<</mook>>\
<<talk "player">>Me too, thank you sir.<</talk>>\
Taking your hand in his, the man kisses the back, then gives you one last hug before bidding you farewell.
You find a place out of sight so as to change into your regular clothing, undisturbed. Once you're finished dressing, you pull out your phone and text 'done' to the dating service number.
A few minutes later and the number replies.
//You are doing great, Miss. Joy. Your payment of $460 has been deposited into your account.//
With nothing else to do, you put your phone back in your pocket.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 120 }>>
<<set $Money += 460>>
<<set $playerGigoloJobExperience += 1>>You walk through the park, the sun shining brightly overhead. You spot the bench where the client is supposed to be sitting and look around for him.
<<talk "player">>Hello.<</talk>>\
You call out, walking over to the man sitting on the bench.
<<mook "Male Client" "male">>Hello, Miss. Joy.<</mook>>\
He greets you, his voice deep and husky.
<<mook "Male Client" "male">>I'm so glad you decided to take me up on my offer, it's a pleasure to meet you.<</mook>>\
The client gets up
<<talk "player">>Likewise.<</talk>>\
The man walks up to you and puts his hands on your waist, he looks into your eyes as he leans in to kiss you, your lips part and his tongue slips inside.
Your body tingles as his tongue flicks against yours. You moan softly, wrapping your arms around his neck and pulling him closer to you. The man has his body pressed against your own, and you can feel his hard cock through his pants.
He pulls away from your lips and looks down at you, his hands still on your hips.
<<mook "Male Client" "male">>Would you like to go for a walk?<</mook>>\
He asks.
<<talk "player">>Sure.<</talk>>\
The client leads you away from the bench, his arm is wrapped around your waist as you walk. Your head rests on his shoulder as you feel his hand move down your back and squeeze your ass.
<<talk "player">>This, uh, feels nice. . .<</talk>>\
<<mook "Male Client" "male">>It does, doesn't it.<</mook>>\
You let out a fake giggle as he pulls you closer to him and kisses your neck. His hands slip under your skirt and he feels your ass again. You moan softly, pressing your chest against his.
<<mook "Male Client" "male">>Oh, I like this. Let's go somewhere more //private.//<</mook>>\
[[Let him lead you to a secluded area.|Park Date 11a]]
[[Go for a walk instead.|Park Date 11b]]He takes your hand and leads you towards a small secluded patch of grass near the park's entrance, and sits down, he pats the spot next to him.
As you sit down, the man lays back.
<<mook "Male Client" "male">>C'mon let's cloud watch together.<</mook>>\
<<talk "player">>Cloud watching sounds fun.<</talk>>\
You nod, lying down beside him.
The two of you lay there, looking up at the clouds as they drift by. The sun shines brightly overhead, and you find yourself basking in its warmth.
After a while, the man starts rubbing your thighs, moving closer until his lips are against yours. You gasp as he kisses you.
<<mook "Male Client" "male">>I've been wanting to do that for a bit now.<</mook>>\
He murmurs, nipping at your bottom lip with his teeth.
<<mook "Male Client" "male">>Do you like it?<</mook>>\
Nodding, you hesitantly kiss him back.
He continues to makeout with you, his hand sliding up your thigh and then slipping inside your panties. The clients fingers gently touch your testicles and he pulls away, suddenly breaking the kiss.
<<mook "Male Client" "male">>Wait, you're a boy?<</mook>>\
The man gasps, raising an eyebrow and looking at your face.
<<talk "player">>Uh, y-yeah. Sorry if that was a surprise.<</talk>>\
You stammer, he shakes his head in response and chuckles.
<<mook "Male Client" "male">>No, no, don't worry about it. It's just I wasn't expecting that. But still, you have an amazing body, you look so good!<</mook>>\
Blushing, you look away while murmuring your thanks at his compliment.
<<talk "player">>Thanks. . .<</talk>>\
He grabs your chin, lifting your head up to look into your eyes.
<<mook "Male Client" "male">>Don't be embarrassed. You're beautiful.<</mook>>\
Your cheeks burn as you stare back at him.
<<mook "Male Client" "male">>Hey, let me show you something.<</mook>>\
The man reaches out, grabbing your hand.
<<talk "player">>What is i-<</talk>>\
You ask but he pulls you close to him, kissing you deeply again and cutting you off. His tongue slips past your lips and into your mouth, your body tenses at first, but soon you begin kissing him back.
His hands slip down your back and under your skirt to grab your ass, squeezing and massaging your soft flesh.
<<mook "Male Client" "male">>Damn, you feel so good.<</mook>>\
He mutters in between kisses, you moan in response, pressing your chest against his.
<<mook "Male Client" "male">>Mmm, this is nice too.<</mook>>\
A gasp escapes from your lips at the sensation of having him touch you slide a hand down the front of your thong, feeling so exposed. He squeezes your ass again, then pulls away from you.
<<mook "Male Client" "male">>We should probably go back now.<</mook>>\
<<talk "player">>Okay. . .<</talk>>\
Taking a deep breath, you stand up and walk beside him as he leads you back towards the bench where you started.
Once you reach the bench, the two of you sit down, not speaking for a moment.
<<talk "player">>I, uh, had fun today.<</talk>>\
He smiles at you, kissing your cheek.
<<mook "Male Client" "male">>Me too.<</mook>>\
The client takes your hand and squeezes it, leaning over and giving you another kiss on the lips.
<<mook "Male Client" "male">>Well, I have to get going, goodbye Joy.<</mook>>\
<<talk "player">>Goodbye.<</talk>>\
After he leaves, you find a secluded spot to change into your regular clothes. Once dressed, you pull out your phone and text 'done' to the dating services number.
A moment later, you receive a reply.
//Very well, Miss. Joy. Your payment of $860 has been deposited into your account.//
With nothing else to do, you put your phone back in your pocket.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 120 }>>
<<set $Money += 860>>
<<set $playerGigoloJobExperience += 1>><<talk "player">>Uh, no thank you. I'd rather continue on our walk.<</talk>>\
You tell him, he smiles and kisses your cheek.
<<mook "Male Client" "male">>Okay then, I had hoped to cloud watch together with you, but we'll keep going.<</mook>>\
The two of you continue walking through the park for nearly an hour, holding hands with the client occasionally stopping to kiss you.
After a while, the client takes you back to the park entrance and shares one last kiss with you.
<<mook "Male Client" "male">>Thank you for the company, Joy.<</mook>>\
<<talk "player">>It was my pleasure.<</talk>>\
He gives you another kiss on the cheek before leaving. You quickly look around for a discreet place and change back into your regular clothing.
Once dressed, you text 'done' to the dating service number.
Not long after, you receive a reply.
//Excellent work, Miss. Joy. Your payment of $460 has been deposited into your account.//
Sighing to yourself, you put your phone away.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 120 }>>
<<set $Money += 460>>
<<set $playerGigoloJobExperience += 1>>The park is fairly large, it has a pond with a variety of small patches of flowers around and even a playground for children.You see a man sitting on a bench near the entrance.
<<talk "player">>Hello?<</talk>>\
You call out as you approach him, he looks up from his phone and sees you approaching.
<<mook "Male Client" "male">>Hi.<</mook>>\
<<talk "player">>My name is Joy, I'm here to meet with you for a date.<</talk>>\
The man's eyes widen and his lips spread into a smile upon hearing your explanation.
<<mook "Male Client" "male">>Oh, nice to meet you, Joy.<</mook>>\
<<talk "player">>It's nice to meet you too.<</talk>>\
Exchanging greetings, the man stands up from the bench and holds his hand out to you.
<<mook "Male Client" "male">>Come, lets go for a walk.<</mook>>\
You take his hand and follow him through park. The two of you stroll around the park, holding hands and talking.
<<talk "player">>So, what do you do?<</talk>>\
<<mook "Male Client" "male">>I work in the finance department of a company.<</mook>>\
An awkward silence fills the air between the client and yourself.
<<talk "player">>That's, uh, nice.<</talk>>\
<<mook "Male Client" "male">>Do you work?<</mook>>\
He suddenly asks, lifting the awkwardness.
<<talk "player">>Uh, no, I'm a student.<</talk>>\
You lie, remembering Amy's advice.
<<mook "Male Client" "male">>Oh, well, what do you study?<</mook>>\
<<talk "player">>Uh, I'm studying. . . Uh. . .<</talk>>\
Unsure of how to answer, you pause for a moment.
<<mook "Male Client" "male">>History?<</mook>>\
He guesses.
<<mook "Male Client" "male">>Yeah, history.<</mook>>\
The two of you continue walking as you mentally sigh to yourself, holding hands and talking. The client tells a few jokes which you fake laugh at, while pretending to be impressed at his stories.
After a few hours of walking and making small talk with the client, he stops walking to check his phone.
<<mook "Male Client" "male">>Ah, I'm afraid my attention is needed elsewhere. Thank you for the company today, Joy.<</mook>>\
Without hesitation, he pulls you close and kisses you. Your heart races as his lips touch yours, kissing him back passionately. His tongue pushes against your lips and you open them to allow his tongue inside. He moans softly as you kiss him back, feeling his hands on your ass.
You break the kiss, gasping for breath.
<<mook "Male Client" "male">>Thank you for a lovely afternoon. . . Oh, I'm sorry, I should have asked before I kissed you.<</mook>>\
<<talk "player">>Ah, it's fine, it was nice.<</talk>>\
<<mook "Male Client" "male">>Well, thank you again, and have a good evening.<</mook>>\
He turns around and walks away, leaving you standing in the middle of the park. You pull out your phone and text 'done' to the dating services number, and let out a sigh.
//Excellent job, Miss. Joy. Your payment of $675 has been deposited into your account.//
Taking a moment to stretch, you put your phone away before finding a place to discreetly change back into your regular clothing.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 120 }>>
<<set $Money += 675>>
<<set $playerGigoloJobExperience += 1>>You walk along the street, taking in the sights of the city. The sun is shining brightly and the temperature is pleasant. You decide to take a seat on a bench near the entrance of the park, sitting down and watching the people go by.
<<mook "Male Client" "male">>Hello, Miss.<</mook>>\
A man suddenly greets you, walking up to the bench.
<<talk "player">>Hi.<</talk>>\
<<mook "Male Client" "male">>Do you happen to be, Joy, by chance?<</mook>>\
He asks.
<<talk "player">>Yeah, that's me.<</talk>>\
<<mook "Male Client" "male">>Mmhm, so you're my //date// for today? Very nice. . .<</mook>>\
The man looks your body up and down, appraising it.
<<talk "player">>Yup, what would you like to do?<</talk>>\
You ask, putting on a fake girly and cutesy act.
<<mook "Male Client" "male">>Well, I was hoping we could just go for a walk and chat.<</mook>>\
He says.
<<talk "player">>That sounds lovely.<</talk>>\
<<mook "Male Client" "male">>Yes, very lovely.<</mook>>\
The man replies, smiling.
Taking a second to compose yourself, you stand up and take his hand, letting him lead you through the park. The two of you talk as you walk, chatting about nothing in particular.
<<talk "player">>So, what do you do for work?<</talk>>\
You ask.
<<mook "Male Client" "male">>I'm an accountant.<</mook>>\
He answers, his fingers entwined with yours.
<<talk "player">>Oh, that's nice.<</talk>>\
<<mook "Male Client" "male">>And you?<</mook>>\
<<talk "player">>I'm a student.<</talk>>\
His question takes you by surprise, and not wanting to give away your identity, you lie.
<<mook "Male Client" "male">>Ah, a student. How are your studies going?<</mook>>\
<<talk "player">>Not too bad, I suppose.<</talk>>\
An awkward silence fills the air while the two of you continue walking, eventually he speaks up.
<<mook "Male Client" "male">>Ah, well, I hope you continue to do well.<</mook>>\
<<talk "player">>Thanks.<</talk>>\
Both of you walk until you come upon a small bench. The man takes your hand and leads you over to the bench.
<<mook "Male Client" "male">>This is a lovely spot.<</mook>>\
He mentions, sitting down.
<<talk "player">>Yes, it is.<</talk>>\
Sitting down together, you look out across the park as the sun shines brightly overhead, a nice breeze blows gently through the trees.
For nearly an hour, you and the client sit there in silence, occasionally breaking it to make small talk. He is a rather nice guy, if a little boring.
<<mook "Male Client" "male">>It's been so nice to have someone to talk to.<</mook>>\
<<talk "player">>Yeah, I know what you mean.<</talk>>\
The man looks at his watch, and sighs.
<<mook "Male Client" "male">>Unfortunately, as much as I love spending time with you. I must go, thank you for the company today, Joy.<</mook>>\
<<talk "player">>Sure, no problem.<</talk>>\
He stands up and holds out his hand, helping you stand up.
<<mook "Male Client" "male">>Well, I'll see you around, Joy.<</mook>>\
<<talk "player">>Okay, yeah. See you around.<</talk>>\
With a gentle kiss placed on your knuckles, the man walks off, leaving you alone again. You pull out your phone and text 'done' to the dating services number.
A few minutes later, you receive a response.
//You are doing a fantastic job, Miss. Joy. Your payment of $350 has been deposited into your account.//
Sighing to yourself, you pocket your phone and find a secluded place to change back into your regular clothing.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 120 }>>
<<set $Money += 350>>
<<set $playerGigoloJobExperience += 1>>Arriving at the park, you take a look around. A young man sits on a bench near the entrance. Taking a deep breath, you walk over to him and smile.
<<talk "player">>Hi there.<</talk>>\
You greet him.
<<mook "Male Client" "male">>Hello.<</mook>>\
<<talk "player">>My name is Joy. I'm here for our date.<</talk>>\
Hearing your name, the man perks up and grins.
<<mook "Male Client" "male">>Great to finally meet ya, Joy. I'm glad to see a girl as cute as you has taken up my request.<</mook>>\
The client compliments you, chuckling.
<<talk "player">>Oh, uh, thanks?<</talk>>\
You awkwardly laugh, a faint blush coloring your cheeks.
<<mook "Male Client" "male">>Now, let's get going, shall we?<</mook>>\
With a quick nod, you follow him into the park, walking slowly along the path while chatting with the man.
<<talk "player">>So, what do you like to do for fun?<</talk>>\
<<mook "Male Client" "male">>Well, I really enjoy spending time outdoors, especially in the spring and summer. I also like to play video games, though I haven't had much time lately. I've been so busy working.<</mook>>\
He answers.
<<talk "player">>Oh, that sounds nice.<</talk>>\
<<mook "Male Client" "male">>What about you?<</mook>>\
The conversation soon shifts to you.
<<talk "player">>Uh, well, I love to read books, I enjoy hiking and camping. And I spend a lot of time with my friends.<</talk>>\
You list off similar things in an attempt to relate to him.
<<mook "Male Client" "male">>Sounds like we have a lot in common.<</mook>>\
His hand suddenly grasps yours, startling you.
<<talk "player">>Y-Yeah, we do.<</talk>>\
The two of you continue walking along the path, chatting and getting to know each other better, and before long, you realize it has been several hours.
After some time, he looks down at his phone.
<<mook "Male Client" "male">>Damn, it's gotten pretty late and there are things I need to do. I appreciate you spending some time with me today, Joy. Thank you.<</mook>>\
He places a kiss on the back of your hand before letting go.
<<talk "player">>No problem, it was a pleasure. . .<</talk>>\
<<mook "Male Client" "male">>It was nice meeting you, Joy.<</mook>>\
He suddenly pulls you into an embrace, hugging you for a moment.
<<talk "player">>Nice meeting you too.<</talk>>\
Your client turns and walks away, you wait for his figure to disappear to pull your phone out, you then text 'done' to the dating services number.
A few minutes later, a text message appears on the screen.
//Great job, Miss. Joy. Your payment of $550 has been deposited into your account.//
Feeling satisfied with the money you earned, you put your phone back into your pocket and find a place to change clothing.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 120 }>>
<<set $Money += 550>>
<<set $playerGigoloJobExperience += 1>>You walk down the path towards the park, stopping at the bench where the client is supposed to be waiting. Seated on the bench is who looks to be the man you're looking for, staring down at his phone. He looks up as you approach.
<<mook "Male Client" "male">>Hi.<</mook>>\
He greets you.
<<talk "player">>Hello, are you waiting for a //date//?<</talk>>\
You ask.
<<mook "Male Client" "male">>Why yes, I am.<</mook>>\
<<talk "player">>I'm Joy, I'll be your date today.<</talk>>\
Standing up from the bench, he extends his hand to you.
<<mook "Male Client" "male">>Nice to meet you, Joy.<</mook>>\
You shake his hand, smiling.
<<talk "player">>Likewise.<</talk>>\
The client leads you back down the path, chatting about his life as you walk.
<<mook "Male Client" "male">>So, what do you do?<</mook>>\
He suddenly asks, turning the conversation onto you.
<<talk "player">>Oh, uh, I'm a student.<</talk>>\
You lie.
<<mook "Male Client" "male">>Huh, how long have you been going to school?<</mook>>\
<<talk "player">>Uh, a couple years now.<</talk>>\
His questions continue, making you feel slightly uncomfortable.
<<mook "Male Client" "male">>That's cool, what do you study?<</mook>>\
<<talk "player">>Well, I'm in my last year of my Bachelors in Art History.<</talk>>\
There is a pause in the conversation, before he speaks once more.
<<mook "Male Client" "male">>I see, what are you hoping to do after you graduate?<</mook>>\
<<talk "player">>I'm not sure yet, probably something with museums or galleries.<</talk>>\
You answer with a shrug.
<<mook "Male Client" "male">>That sounds interesting.<</mook>>\
The two of you continue walking, talking about the weather, the town and other random topics as you walk.
<<mook "Male Client" "male">>Do you mind if I hold your hand, Joy?<</mook>>\
The client suddenly asks.
<<talk "player">>Uh, sure, I don't mind.<</talk>>\
He takes your hand, entwining his fingers with yours and you can't help but blush at the touch of his hand.
<<mook "Male Client" "male">>Thank you.<</mook>>\
For a while you continue walking, holding hands, and after a few hours, he stops walking and checks his watch.
<<mook "Male Client" "male">>Darn, I have to run. Thank you for the company, Joy, I had a lot of fun.<</mook>>\
<<talk "player">>Oh, yeah, it was nice meeting you.<</talk>>\
He kisses your cheek, then quickly walks off. You stand there, watching him go before pulling out your phone and texting, 'done' to the dating services number.
You wait for a few minutes until your phone vibrates.
//Of course, job well done, Miss. Joy. Your payment of $570 has been deposited into your account.//
Yawning, you put your phone away and quickly change into your regular clothing in a secluded area.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 120 }>>
<<set $Money += 570>>
<<set $playerGigoloJobExperience += 1>>There are a number of people milling around the park, most of them just taking a break from their daily activities.
One of those people is a man sitting on a bench near the entrance of the park.
The man has got his hands crossed over his lap as he looks around the park with a bored expression. You walk up to him and take a seat beside him, giving him a small smile.
<<talk "player">>Hi, I'm Joy.<</talk>>\
You greet him, putting on a fake smile.
<<mook "Male Client" "male">>Hello, Joy.<</mook>>\
He responds, returning your smile.
<<mook "Male Client" "male">>You must be my 'date', correct?<</mook>>\
The man asks.
<<talk "player">>Yes, I am.<</talk>>\
With a nod, you answer him.
<<mook "Male Client" "male">>Well, let's get started then.<</mook>>\
Suddenly, the man grabs your hand and gets up from the bench, pulling you with him.
<<talk "player">>Where are we going?<</talk>>\
You ask.
<<mook "Male Client" "male">>For a quaint little walk, of course.<</mook>>\
The two of you walk through the park, chatting lightly as you walk along the pathway.
<<talk "player">>So, what do you do for work?<</talk>>\
<<mook "Male Client" "male">>I'm an engineer, at a plant. I oversee my own crew.<</mook>>\
He answers.
<<talk "player">>Oh, I see.<</talk>>\
A few minutes pass before he turns the conversation to you.
<<mook "Male Client" "male">>What about you?<</mook>>\
<<talk "player">>I'm a student.<</talk>>\
You lie, not wanting to give away your real identity.
<<mook "Male Client" "male">>Ah, a young woman trying to find her way in the world.<</mook>>\
The man says, chuckling to himself.
<<talk "player">>Uh, yeah, you could say that, I guess.<</talk>>\
<<mook "Male Client" "male">>I'd love to hear more about you, if you don't mind.<</mook>>\
Feeling a bit awkward at having the spotlight put on you instead, you agree.
<<talk "player">>Uh, okay. . .<</talk>>\
<<mook "Male Client" "male">>When did you start compensated dating?<</mook>>\
<<talk "player">>Just recently.<</talk>>\
Your answers piques his interest.
<<mook "Male Client" "male">>Ooh, interesting. So what made you decide to participate in such activities?<</mook>>\
<<talk "player">>Well, I needed the money and a friend recommended I try out Compensated Dating. . .<</talk>>\
You answer.
<<mook "Male Client" "male">>A friend, huh? I wonder who that might have been. . .<</mook>>\
He ponders for a moment.
<<talk "player">>Um, well, it was a girl named Amy.<</talk>>\
<<mook "Male Client" "male">>Ah, I see, and how is she doing with her own dating experiences?<</mook>>\
Not sure how much you should say, you vaguely answer.
<<talk "player">>She's really good at it, I think.<</talk>>\
<<mook "Male Client" "male">>Really? I'm impressed.<</mook>>\
The man nods approvingly.
For the next few hours, you walk along the park with the client while chatting with him. He asks you about your childhood, your life experiences and any boyfriends. You embellish and lie to him at times, not wanting to reveal too much about your actual life to a stranger.
When the time comes to end the date, he gives you a hug before walking away, and you wait for him to leave before pulling out your phone and texting, 'done', to the dating service number.
Several minutes later, Mistress Ceci replies back.
//Good job, Miss. Joy. Your payment of $480 has been deposited to your account.//
You put your phone away and find a place to change back into your regular clothing.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 120 }>>
<<set $Money += 480>>
<<set $playerGigoloJobExperience += 1>>You arrive at the park and walk up to the bench that Mistress Ceci told you about. A young man sits on there, looking around nervously as he waits for you.
<<talk "player">>Hello, I'm Joy.<</talk>>\
Approaching the young man, you greet him.
<<mook "Male Client" "male">>H-Hey, nice to meet you.<</mook>>\
He responds nervously.
<<talk "player">>It's nice to meet you too.<</talk>>\
<<mook "Male Client" "male">>Are, you my //date// for today?<</mook>>\
The young man asks.
<<talk "player">>Yes, I am.<</talk>>\
<<mook "Male Client" "male">>Oh, uh, well, um. . .<</mook>>\
Your client stammers, unsure of what to do or say.
<<talk "player">>I know, it can be a little awkward, but I'll do my best to make it a good experience for us both.<</talk>>\
Speaking to him in a reassuring manner, he nods his head.
<<mook "Male Client" "male">>I'm, uh, really nervous right now so I don't think I can be much help.<</mook>>\
<<talk "player">>Don't worry, I'll help you.<</talk>>\
You say.
<<mook "Male Client" "male">>What can I do?<</mook>>\
He hesitantly asks.
<<talk "player">>Well, we're going to go for a walk, then sit down somewhere to chat. If you're feeling up to it, maybe you could hold my hand or something.<</talk>>\
You suggest.
<<mook "Male Client" "male">>Oh, okay.<</mook>>\
Taking his hand in yours, you lead him further into the park and along the path. You walk side by side, holding hands as you make your way through the park. The two of you spend a few minutes walking, talking.
<<talk "player">>So, what do you do for work?<</talk>>\
You ask, attempting to start a conversation.
<<mook "Male Client" "male">>I work for a company that is based out of a town called, Adamsville.<</mook>>\
<<talk "player">>Oh, that's cool. What do you do there?<</talk>>\
<<mook "Male Client" "male">>I. . . I'm an accountant. . .<</mook>>\
He softly answers.
<<talk "player">>That's cool, but must be pretty boring.<</talk>>\
<<mook "Male Client" "male">>Um, y-yeah. . . It can be at times, but I enjoy it.<</mook>>\
You nod and continue along the park path, the conversation soon turns to you and the clients nervousness eventually fades away.
Nearly an hour passes and he's opened up some more to you, but it comes to an end when he looks at his phone.
<<mook "Male Client" "male">>Ah, s-sorry but there's something I need to do for work i-in a bit. But thank you for the d-date, I had a lot of fun. . .<</mook>>\
<<talk "player">>Don't worry about it, you have a good evening.<</talk>>\
He smiles and shakes your hand before he walks off down the path. You watch him go, then pull out your phone and text 'done' to the dating service number.
A few seconds later, Mistress Ceci responds back.
//Good work, Miss. Joy. Your payment of $390 has been deposited into your account.//
You put your phone away and find a place to change back into your regular clothing.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 120 }>>
<<set $Money += 390>>
<<set $playerGigoloJobExperience += 1>>The park is well kept, with many mature trees providing shade throughout the day. There are a few benches spread around the park, and a few picnic tables.
Walking into the park, you take in the sights and sounds of the park. There are several families playing with their children, a few couples walking hand in hand, and even a small group of friends sitting on a bench laughing loudly.
You notice a man sitting on a bench near the entrance of the park.
<<talk "player">>Hello?<</talk>>\
Approaching the man, you call out to him. He looks up, turning his head.
<<mook "Male Client" "male">>You my fuckin' date?!<</mook>>\
His sudden outburst of anger startles you.
<<talk "player">>Yes, sir, I am.<</talk>>\
You confirm, looking down.
<<mook "Male Client" "male">>Took ya fuckin long enough!! Fuck!<</mook>>\
He yells angrily and you flinch as he stands up, towering over you. His arms are crossed, and he looks furious.
<<mook "Male Client" "male">>What's wrong, little bitch? Why you late?<</mook>>\
Grabbing your arm, he asks while dragging you over to a nearby bench.
<<mook "Male Client" "male">>Sit here, and shut the fuck up while I tell you what you're gonna do.<</mook>>\
Your client growls.
Gritting your teeth, you sit there nervously, biting your lip as he sits beside you.
<<mook "Male Client" "male">>Look, I got lots of shit to do today, so if ya ain't not gonna be a good girl for me, then you can just fuck off back to whatever whorehouse ya came from.<</mook>>\
He coldly states.
[[Do as he says.|Park Date 18a]]
[[Tell him to get lost and walk away.|Park Date 18b]]<<talk "player">>I will be a good girl, sir!<</talk>>\
You quickly say, trying to appease him.
<<mook "Male Client" "male">>Oh really? Then you won't mind showing me that pretty little body of yours?<</mook>>\
He asks, leaning in close to you, and begins kissing your neck softly. You feel disgusted and your heart begins racing again, a shiver runs up your spine as his lips move closer to your ear.
<<mook "Male Client" "male">>So, what are we gonna do first, huh? What do ya wanna show me?<</mook>>\
The client asks, licking your earlobe. Your hands clench into fists as he continues to lay kisses along your neck and cheek, leaving you feeling very hot all over. Your cock is already starting to swell in the chastity cage, leaking precum from the tip and making your panties wet. You whimper as he nibbles on your earlobe, his hand moves down your tight-fitting blouse, caressing your smooth skin.
<<mook "Male Client" "male">>You're so sexy.<</mook>>\
His soft breath tickles your ear, a gasp escapes from your lips as he squeezes your breast, and you moan softly as he gropes your tits through your shirt.
<<mook "Male Client" "male">>How about this?<</mook>>\
You're taken by surprise when he pushes your miniskirt up past your hips.
<<mook "Male Client" "male">>Let's see what kind of panties ya got in there.<</mook>>\
A blush colors your cheeks, your face heating up from embarrassment and excitement at the same time. You look away, unable to meet his eyes.
<<mook "Male Client" "male">>Look at me, you little slut.<</mook>>\
He commands. You glance up, meeting his gaze as he takes your chin in his hand, forcing you to look back at him. He leans in closer, pressing his lips against yours and his tongue slips into your mouth, tasting your saliva before you kiss him back. Your body trembles as you feel his fingers unbuttoning your blouse, revealing your chest to him.
His hand moves under your skirt, rubbing your ass cheeks through your thin lace panties. A soft moan slips out as his fingers slide inside your panties, cupping your bare butt and squeezing it gently. The bruttish man kisses you again, pulling away only long enough to further rip your blouse open. His hands grab your breasts, squeezing them roughly as he sucks on your nipples.
Suddenly his phone rings, interrupting him much to your relief.
<<mook "Male Client" "male">>What the fuck?!<</mook>>\
He shouts while pulling the device out of his pocket. Pushing himself off you, he looks at you with a sneer.
<<mook "Male Client" "male">>You got lucky today slut, I got other things to do. See ya around.<</mook>>\
Your client snorts, walking away from you and heading towards the exit. You watch him go, feeling confused, frustrated, and embarrassed by how quickly everything happened.
Taking a deep breath to calm your rapidly beating heart, you shakily button up your blouse once more before getting up and leaving.
As you're walking on wobbly legs, you check your phone to see a message from Mistress Ceci's dating service.
//Good work, Miss. Joy. Your payment of $390 has been deposited into your account.//
You put your phone away and find a place to change back into your regular clothing.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 120 }>>
<<set $Money += 390>>
<<set $playerGigoloJobExperience += 1>><<talk "player">>Fine, the date is canceled. I'm leaving.<</talk>>\
You state, standing up.
<<mook "Male Client" "male">>I told you to shut the fuck up and sit down, you stupid slut!!<</mook>>\
He yells, surprised that you would even consider leaving.
<<talk "player">>I-I said, the date is canceled! Please let go of my arm!<</talk>>\
Struggling against his grip, you shout at him.
<<mook "Male Client" "male">>You better learn some respect, or else I'll start fuckin' beating that sweet ass of yours, you hear me?<</mook>>\
He demands, and for a moment you consider your options when a local cop walks by.
<<talk "officer">>Something the matter?<</talk>>\
The officer asks, eyeing the man tightly gripping your arm.
<<mook "Male Client" "male">>Nah, we are good officer.<</mook>>\
Having calmed down somewhat, the client lets go of your arm and storms off, cursing under his breath.
<<talk "officer">>You okay, ma'am?<</talk>>\
<<talk "player">>Yes, thank you.<</talk>>\
You say, rubbing your sore arm. The officer nods.
<<talk "officer">>Okay then. Enjoy the rest of your day.<</talk>>\
He says before walking away.
With a sigh, you check your phone and find a message from Ceci's dating service.
//The client was not happy with your performance and has made his displeasure known. I am afraid we will not be able to pay you for a failed date. Good day, Miss. Joy.//
<<talk "thought">>Good for that asshole. . .<</talk>>\
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 120 }>>
<<set $playerGigoloJobExperience += 1>>On this particular day, the park is filled with people, some taking advantage of the warm weather to go for walks while others are simply enjoying the scenery.
You notice an old man sitting on a bench near the entrance of the park, waiting patiently. As you approach him, he stands up and gives you a polite smile.
<<mook "Male Client" "male">>Hello.<</mook>>\
<<talk "player">>Hi.<</talk>>\
Both of you share a greeting when he suddenly stares at your face, narrowing his eyes for a moment.
<<mook "Male Client" "male">>You must be, Joy, yes?<</mook>>\
<<talk "player">>Yep! That's me, I'm your date for today.<</talk>>\
You confirm.
<<mook "Male Client" "male">>Wonderful! It's nice to meet you.<</mook>>\
<<talk "player">>Likewise!<</talk>>\
Clearing his throat, the client motions to the park.
<<mook "Male Client" "male">>Let us go for a walk, yes?<</mook>>\
You nod and follow him down the path towards one of the park's few ponds.
<<mook "Male Client" "male">>So, how have you been?<</mook>>\
The client suddenly asks.
<<talk "player">>Good, I guess. I've been working a lot, and I've been thinking about going back to school.<</talk>>\
You answer, embellishing your life a bit.
<<mook "Male Client" "male">>I see. What do you want to study?<</mook>>\
<<talk "player">>I'm not sure. Something in the arts, maybe.<</talk>>\
He nods along, seemingly very interested in what you're saying.
<<mook "Male Client" "male">>That sounds lovely. Let's talk more about it as we walk.<</mook>>\
Nodding, you follow him further into the park. The pond ahead, is small, but pretty with several ducks swimming around. The water is clear and still, reflecting the trees and grasses surrounding it.
<<mook "Male Client" "male">>Do you like ducks?<</mook>>\
<<talk "player">>Yeah, they're cute.<</talk>>\
Your client pauses for a moment, enjoying the beautiful scenery before speaking again.
<<mook "Male Client" "male">>They are very cute indeed.<</mook>>\
You smile at him and continue walking.
<<mook "Male Client" "male">>My wife use to love ducks, and we use to stop and feed them. But sadly, she passed away and it has left a permanent hole of loneliness in my heart.<</mook>>\
<<talk "player">>I'm sorry to hear that.<</talk>>\
He softly chuckles at your awkwardness.
<<mook "Male Client" "male">>Thank you, Miss. It's nice to have someone to talk to.<</mook>>\
<<talk "player">>It's no problem.<</talk>>\
The two of you walk along the path for a few minutes before stopping near a bench. He takes your hand and leads you over to the bench.
<<mook "Male Client" "male">>Miss, would you like to sit here? These old bones can't handle long walks like they use to.<</mook>>\
<<talk "player">>Sure.<</talk>>\
He sits down on the bench and pats the space next to him. You sit down next to him and he wraps his arm around your shoulders.
<<mook "Male Client" "male">>Would you like to feed the ducks with me?<</mook>>\
<<talk "player">>Yeah, that sounds fun.<</talk>>\
You agree to feed the ducks with him, bringing a smile to the old man's face.
<<mook "Male Client" "male">>Here is some cracked corn, to feed the ducks.<</mook>>\
The client pulls out a small bag of cracked corn and opens it, he then pours some into your hand.
<<talk "player">>Thank you.<</talk>>\
You hold up the corn towards the ducks and they begin to dive in, each trying to get a piece. You watch them for a moment before the client squeezes your hand.
<<mook "Male Client" "male">>I'm glad you enjoy the ducks.<</mook>>\
<<talk "player">>Me too! They're so cute.<</talk>>\
The two of you continue to feed the ducks until the bag is empty. The client takes the bag and holds it up towards the ducks.
<<mook "Male Client" "male">>It's time for us to go now, yes?<</mook>>\
<<talk "player">>Yeah, I guess so.<</talk>>\
He stands up and gives you a hug, his arms wrap around your waist and his hands rest on your hips.
<<mook "Male Client" "male">>Thank you, Joy, for being my date today.<</mook>>\
<<talk "player">>You're welcome, I had fun.<</talk>>\
<<mook "Male Client" "male">>I'm glad to hear that.<</mook>>\
With one last squeeze, he breaks away from you and leads you back to the path before parting ways. You let out a sigh and pull out your phone to text 'done' to the dating services number.
A few seconds later, you receive a response.
//A job very well done, Miss. Joy. Your payment of $780 has been deposited into your account.//
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 120 }>>
<<set $Money += 780>>
<<set $playerGigoloJobExperience += 1>>The park's trees are tall and thick, providing shade to the grassy lawns. The lawns themselves are large and lush, filled with colorful flowers and greenery.
As you approach the park entrance, you notice a man sitting on a bench near the sidewalk. You approach him and he looks up from his phone to look at you.
<<talk "player">>Hello, I'm Joy.<</talk>>\
<<mook "Male Client" "male">>Hi?<</mook>>\
The man stares at you, confused as to why you would approach.
<<talk "player">>Are you here for the date?<</talk>>\
<<mook "Male Client" "male">>Oh! Yeah I am.<</mook>>\
The realization dawns on him and his eyes widen.
<<talk "player">>Do you know what to do?<</talk>>\
<<mook "Male Client" "male">>Not really, I just wanted to get out of the office for a bit and go for a walk with a pretty lady.<</mook>>\
His compliment momentarily catches you by surprise.
<<talk "player">>Uh, thanks. . . Well, let's go then.<</talk>>\
You say, leading him down the pathway. The two of you walk side by side, talking softly to each other.
<<talk "player">>So, what kind of work do you do?<</talk>>\
<<mook "Male Client" "male">>I'm an accountant for a small company.<</mook>>\
He says.
<<talk "player">>Oh, that's nice.<</talk>>\
The client shrugs.
<<mook "Male Client" "male">>It is, but I'd rather be out with a beautiful woman like you.<</mook>>\
<<talk "player">>T-Thank you.<</talk>>\
An awkward silence fills the air for a moment, until the client speaks up once more.
<<mook "Male Client" "male">>So, tell me more about yourself.<</mook>>\
<<talk "player">>I'm a student.<</talk>>\
You answer, embellishing things about your life.
<<mook "Male Client" "male">>What do you study?<</mook>>\
<<talk "player">>Uh. . . Business.<</talk>>\
<<mook "Male Client" "male">>That's cool.<</mook>>\
For a few minutes, you continue walking with the client before stopping at a bench in the shade of a tree. You sit down and the man sits next to you, placing his arm around your shoulder.
<<mook "Male Client" "male">>You're very pretty.<</mook>>\
<<talk "player">>Uh, thanks. . .<</talk>>\
Feeling creeped out, you're unsure of how to respond.
<<mook "Male Client" "male">>Your skin is so smooth and soft, and you smell nice too.<</mook>>\
He adds.
<<talk "player">>O-Okay?<</talk>>\
<<mook "Male Client" "male">>I've never been on a date with a girl before.<</mook>>\
The client casually mentions, leaning in to kiss you gently on the lips.
<<talk "thought">>Clearly. . .<</talk>>\
[[Accept the kiss.|Park Date 20a]]
[[Pull away.|Park Date 20b]]You return the kiss, feeling butterflies in your stomach as he presses his body against yours.
He pulls away from the kiss and you look at him, blushing lightly. You lean in for another kiss, but this time it's different. It's deeper and more passionate, he kisses you harder and you feel his tongue press into your mouth.
The kiss continues for several minutes until he breaks away from the kiss, looking into your eyes.
<<mook "Male Client" "male">>Wow, that was amazing.<</mook>>\
<<talk "player">>Yeah. . .<</talk>>\
Your client clears his throat.
<<mook "Male Client" "male">>Shall we continue our walk?<</mook>>\
<<talk "player">>Yes, I would<</talk>>\
<<mook "Male Client" "male">>Alright then, follow me.<</mook>>\
Standing up, you follow him as he leads you through the park. For the next little while, you engage in conversation with the man. You ask him about his job and his family, and he asks you about your life.
You tell him you are a student at the local college, majoring in business. He asks you if you have any plans after school and you tell him you hope to find a good job, maybe even own your own company one day.
<<mook "Male Client" "male">>That's awesome.<</mook>>\
After walking for a few more minutes, the man stops and turns to look at you.
<<mook "Male Client" "male">>Thanks for the company today! You're a lot of fun to hang around, but I gotta go. See ya.<</mook>>\
<<talk "player">>Bye.<</talk>>\
He walks off towards his car, leaving you alone in the park. You stand there for a moment before pulling out your phone and texting 'done' to the dating services number.
A few seconds later, a text message appears on the screen.
//As expected, well done, Miss. Joy. Your payment of $475 has been deposited into your account.//
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 120 }>>
<<set $Money += 475>>
<<set $playerGigoloJobExperience += 1>>You pull away, blushing slightly.
<<talk "player">>I'm sorry, I'd rather not.<</talk>>\
He lets out an angry huff.
<<mook "Male Client" "male">>Why the hell not?<</mook>>\
<<talk "player">>I told you already, I'm sorry. It's just, I really don't want to do anything like that.<</talk>>\
The client rolls his eyes but pushes himself away from you and gets up from the bench.
<<mook "Male Client" "male">>Whatever, fine. Thanks for the fun.<</mook>>\
Letting out a sigh, you watch the man leave before getting up and checking your phone to find a message from Ceci's dating service.
//The client was not happy with your performance and has made his displeasure known. I am afraid we will not be able to pay you for a failed date. Good day, Miss. Joy.//
<<talk "thought">>What the hell. . .<</talk>>\
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 120 }>>
<<set $playerGigoloJobExperience += 1>>The alleyway is dark and quiet, there are trash bins here, which are empty except for some old newspapers and an empty beer bottle.
A girl wearing a white blouse and pleated miniskirt, is standing in the shadows of the alley, waiting. She is soon greeted by an older looking man in a formal suit, he approaches her slowly.
She looks up at him, and sighs.
The man suddenly pushes her against the wall and grips her chin, grinning as he stares at her.
<<talk "thug">>Hello, darling.<</talk>>\
He quietly says, his voice assertive. The thug kisses her passionately, but she struggles against him for a moment.
[[Intervene.|Submitted Compensated Dating Discover Scene 1a]]
[[Quietly watch things unfold.|Submitted Compensated Dating Discover Scene 1b]]
[[Ignore it.|Submitted Compensated Dating Discover Scene 1c]]You step into the alleyway and call out.
<<talk "player">>Hey!<</talk>>\
The man stops and turns around, glaring at you.
<<talk "thug">>Who the fuck are you?!<</talk>>\
He demands, glaring at you.
<<talk "player">>A concerned citizen, what the hell do you think you're doing? The police are already on the way!<</talk>>\
His eyes slowly widen in surprise, the man then quickly takes off into the alley, running down the dimly lit path.
<<talk "player">>You okay?<</talk>>\
You ask the girl but she scowls.
<<talk "amy" "Young Woman">>Yo, what the hell man, why the fuck did you scare my client off like that?<</talk>>\
She asks angrily.
<<talk "player">>Your, client?<</talk>>\
Confused by her sudden outburst, you repeat her words.
<<talk "player">>Wait, you're a whore?<</talk>>\
<<talk "amy" "Young Woman">>Ugh, bro it's called //compensated dating//.<</talk>>\
The young woman scoffs, uninterested in talking to you further.
<<talk "player">>Compensated dating. . .?<</talk>>\
<<talk "amy" "Young Woman">>Yeah, it's where rich old men give you free shit and money for spending a bit of time with them. A lot of the time they want sex in return at the end of the //date// but considering I get a free dinner and a few thousand bucks for jerking some old dude off, it's whatever.<</talk>>\
She rolls her eyes, annoyed.
<<talk "thought">>A few thousand dollars just for a single date. . . What the hell. . .<</talk>>\
<<talk "player">>That. . . Sounds like you make a lot of money. . .<</talk>>\
<<talk "amy" "Young Woman">>Yeah, I do. And I only charge upfront. So no sleazeball tries to swindle me.<</talk>>\
A smirk spreads across her lips as she speaks.
<<talk "player">>So you don't have any trouble with clients?<</talk>>\
<<talk "amy" "Young Woman">>I'm careful. I don't go for the shady or sketchy ones, had to work my way up the reputation ladder though.<</talk>>\
The woman grumbles.
<<talk "player">>I see.<</talk>>\
<<talk "amy" "Young Woman">>You're curious, aren't you?<</talk>>\
Her eyes narrow at you and a grin replaces the previous smirk, you can't help but feel like prey cornered by a predator that's ready to pounce.
<<talk "player">>About what . . . ?<</talk>>\
<<talk "amy" "Young Woman">>About compensated dating, and how much you can make a day from it. I know that look in your eyes, I had it when I first heard about it too.<</talk>>\
You grit your teeth, already regretting asking your next question.
<<talk "player">>. . . How much do you make a day?<</talk>>\
<<talk "amy" "Young Woman">>Depends, but usually about twenty grand a night.<</talk>>\
Her answer takes you by surprise, you find it seemingly impossible to make that much in a single night.
<<talk "player">>Wow. . . That's. . .<</talk>>\
<<talk "amy" "Young Woman">>Yeah, well it pays all my immediate needs, like food and everything else.<</talk>>\
Taking a moment, you carefully consider your next few questions.
<<talk "player">>How hard is it?<</talk>>\
<<talk "amy" "Young Woman">>It's pretty easy, you call up a number and they give you a list of clients. You select one, they setup a //date// and you go to it, though if you're looking for the big paying clients, you have to increase your reputation by starting at the bottom and working your way up.<</talk>>\
The young woman explains.
<<talk "amy" "Young Woman">>Oh and the bottom can be tough to get out of, some clients try to get out of paying.<</talk>>\
She quickly adds.
<<talk "player">>Really? How?<</talk>>\
You ask.
<<talk "amy" "Young Woman">>They'll try to act like a victim if you refuse them even for the slightest thing. That's why I like the high paying ones, they have class and don't try to pull any shit.<</talk>>\
<<talk "player">>Do you have a favorite client?<</talk>>\
Intrigued, you continue questioning her.
<<talk "amy" "Young Woman">>Yeah, I mean, I've had a few, but the most recent one was a guy named Mr. Johnson. He's a CEO, owns a bunch of businesses, real successful guy. He gave me fifty grand for a night.<</talk>>\
With a smirk, she confidently states.
<<talk "player">>Wow. . .<</talk>>\
<<talk "amy" "Young Woman">>So, I know you wanna give it a try, how about it?<</talk>>\
A part of you is interested in the potential financial gains, but you remind yourself that you would need to date other men.
<<talk "amy" "Young Woman">>Oh, I should mention. You can sign up to date exclusively women, but that feature is currently in early access.<</talk>>\
[[Agree to begin compensated dating.|Submitted Compensated Dating Discovery Scene 1d]]
[[Tell her it's not for you.|Submitted Compensated Dating Discovery Scene 1e]]<<talk "player">>Uh. . . Yeah sure, why not?<</talk>>\
Hoping you don't regret your decision, you agree to start doing compensated dates.
<<talk "amy" "Young Woman">>Great, then let's head to the clothes store, My Neighbor's Closet, and find you the appropriate clothing.<</talk>>\
You follow her out of the alleyway and back onto the sidewalk.
After a bit of walking, you finally reach your destination.
<<talk "amy" "Young Woman">>Here we are, My Neighbor's Closet.<</talk>>\
She leads you into the store.
The interior of the clothing store, My Neighbor's Closet is large, with row after row of clothing racks, mannequins dressed in a wide range of fashions to create displays for potential customers.
It's clear that the store has a wide range of options available even at a glance, and if the sale signs and discount stickers are any indication, then the store likely boasts reasonable prices as well.
The young woman leads you to the //women's// section of the clothing store and picks out several white blouses and pleated miniskirts, the same as what she's wearing.
<<talk "amy" "Young Woman">>These should fit you perfectly.<</talk>>\
She says, handing them to you. You accept the items, holding onto them.
<<talk "amy" "Young Woman">>Alright, now let's go pick out some lingerie and shoes.<</talk>>\
Soon, you're walking in the direction of the lingerie section.
<<talk "player">>Uh, do we really have to pick some lingerie out for this?<</talk>>\
<<talk "amy" "Young Woman">>Well, yeah, it's part of compensated dating. Some will even pay extra if you're wearing a pair of sexy panties.<</talk>>\
Despite your protests, you look around with her.
<<talk "player">>Okay, so what kind of panties am I supposed to wear?<</talk>>\
<<talk "amy" "Young Woman">>Something nice and lacy, something that shows off your ass.<</talk>>\
She leads you to the area of the store where the lingerie is located, and points out several different kinds of panties.
<<talk "amy" "Young Woman">>I'd recommend these.<</talk>>\
Much to your dismay, she points to a set of black lace panties.
<<talk "amy" "Young Woman">>Oh and some thigh-high socks too, hm. . . Ah!<</talk>>\
You hear her exclaim, while grabbing a pair of black thigh-high socks.
<<talk "amy" "Young Woman">>Now, let's get you some shoes.<</talk>>\
Once you're both in the shoe isle, the young woman browses through several different kinds before pulling out a pair of Dans.
<<talk "amy" "Young Woman">>I think these will do nicely.<</talk>>\
She states, placing them in your arms.
<<talk "amy" "Young Woman">>Now go try the clothing I picked out for you in the changing room, to see if it fits, then show me.<</talk>>\
You walk to the changing room and taking a deep breath, you enter.
<<talk "amy" "Young Woman">>Alright, try them on.<</talk>>\
Hesitating for a moment, you slip into the white blouse and pleated miniskirt, finding they fit perfectly.
Next are the black lace thong and thigh-high socks. You put them on, and feel a little embarrassed as you do.
Taking another deep breath, you step out of the changing room and see that the woman is staring at you.
<<talk "amy" "Young Woman">>Those look great on you.<</talk>>\
<<talk "player">>Uh, thanks?<</talk>>\
Her face lights up and she quickly walks away.
<<talk "amy" "Young Woman">>Come on, let's go get some makeup and perfume.<</talk>>\
You follow her to the cosmetics section.
<<talk "amy" "Young Woman">>First things first, let's get you some foundation.<</talk>>\
She selects a small tube of foundation from a shelf and hands it to you.
<<talk "amy" "Young Woman">>Here, you're going to need this.<</talk>>\
<<talk "player">>What is it?<</talk>>\
<<talk "amy" "Young Woman">>It's foundation, it covers up your blemishes and makes you look flawless.<</talk>>\
Your companion then grabs a bottle of perfume and hands it to you.
<<talk "amy" "Young Woman">>This is a scent I personally love, it's called 'Crimson Seduction', it's a little strong at first, but once you get used to it, it becomes quite addictive.<</talk>>\
<<talk "player">>Thanks.<</talk>>\
The girl spends the next few minutes browsing through for some lipstick, eyeliner and mascara. After a bit of shopping, she walks you over to the counter.
<<talk "player">>Alright, so how much do I owe you?<</talk>>\
<<talk "amy" "Young Woman">>Nah, it's on the house. You're new to compensated dating, right? So you'll need some pointers, always remember to act girly and cutesy with clients.<</talk>>\
Before you can speak up, she quickly pays for the items. Afterwards, she leads you out of the store.
<<talk "amy" "Young Woman">>Alright,let's get some lunch, I know a great place.<</talk>>\
[[Continue.|Submitted Compensated Dating Discover Scene 1f]]You follow her out of the store and back onto the sidewalk.
<<talk "player">>You're doing all this for me, but I don't even know you're name.<</talk>>\
<<talk "amy">>Amy.<</talk>>\
Amy nonchalantly answers.
<<talk "player">>Amy... That's a pretty name.<</talk>>\
<<talk "amy">>Thanks, I got it from my mother.<</talk>>\
With nothing else to say, you simply nod.
<<talk "amy">>And you?<</talk>>\
<<talk "player">><<print $player.firstName>>.<</talk>>\
You both continue walking down the street to the cafe, Daddy's Diner.
<<talk "player">>So what made you decide to try compensated dating?<</talk>>\
<<talk "amy">>Well, I wanted to earn some extra cash, and I heard about it from a friend of mine. Also, I have crippling student debt for a shitty field no one wants anymore, so there's that.<</talk>>\
She says with a shrug.
<<talk "player">>That sucks, what did you study?<</talk>>\
<<talk "amy">>I studied Astrology.<</talk>>\
The young woman flatly answers.
<<talk "player">>Really? That's a pretty obscure subject.<</talk>>\
<<talk "amy">>Yeah, I guess it is.<</talk>>\
<<talk "player">>That must have been rough.<</talk>>\
As the conversation turns to an awkward silence, you arrive at Daddy's Diner.
<<talk "amy">>Eh, it's whatever. C'mon, let's head to Daddy's Diner, I'm fucking starving.<</talk>>\
Clearly uninterested in talking about it, she enters the cafe, you follow her inside.
Daddy's Diner is set up as a 60's themed diner known for its good food and exceptional service. The place is decorated in bright reds and chrome with a black and white checkered floor that is clean in spite of showing signs of many years of heavy traffic.
While the interior is filled with delicious smells, from malts to burgers and chicken sandwiches.
Members of the staff look happy. Waitresses smile and laugh as they serve tables and like every Daddy's you've ever been in, you see a middle aged man in a chef uniform behind the counter overseeing it all.
You and Amy take a seat at one of the tables near a window.
<<talk "player">>So, how does compensated dating work exactly again?<</talk>>\
<<talk "amy">>Like I said, it's pretty simple. You call up or text a number and they ask for some basic information, once that's complete you'll be assigned a 'nickname' and be given a list of clients to choose from. They'll tell you the time and location to meet the client, and the amount you earn depends on how much the client is willing to pay. Sometimes they'll tip extra depending on how good your //service// is.<</talk>>\
The young woman explains, looking to you for a moment before staring out the window.
<<talk "player">>So you don't actually have to have sex with them?<</talk>>\
<<talk "amy">>No, it's not mandatory, but the higher paying clients will sometimes expect it. You can also refuse if you don't want to, but they might not like that.<</talk>>\
Her answer surprises you, but you find yourself relieved that you wouldn't be forced into anything.
<<talk "player">>Why would someone pay you if you don't have to have sex with them?<</talk>>\
<<talk "amy">>Because many of them are paying for companionship. Sometimes they'll just want to talk, have dinner and maybe watch a movie, or if they're feeling frisky, they might ask you for a massage or something.<</talk>>\
<<talk "player">>But wouldn't they get that from their wife, if they have one?<</talk>>\
<<talk "amy">>Sure, but bro, sometimes people just want to relax and have a little fun. A lot of older men are tired of the same old routine and want to spice things up a bit.<</talk>>\
<<talk "player">>Oh, okay. . .<</talk>>\
<<talk "amy">>So, still wanna give it a try?<</talk>>\
<<talk "player">>Yeah, sure. Kinda committed now since you bought all that stuff for me.<</talk>>\
<<talk "amy">>Alright, cool.<</talk>>\
Not long after, the waitress arrive and you order a burger with fries, while Amy orders the same thing. You make small talk with Amy until the waitress brings your food out and you dig in.
<<talk "amy">>So, what's your story?<</talk>>\
She suddenly asks.
<<talk "player">>Well, uh, I'm from out of town. A relative of mine recently passed away and left me some of his inheritance.<</talk>>\
<<talk "amy">>Ah, sorry to hear that.<</talk>>\
<<talk "player">>Yeah, it was a real bummer. Anyway, I came here to start fresh.<</talk>>\
<<talk "amy">>Sounds like a good idea. It's always nice to change things up. . .<</talk>>\
You nod in between bites.
<<talk "player">>So, what about you?<</talk>>\
Amy turns her gaze to the window, lost in thought before looking down at her food.
<<talk "amy">>Well, I'm originally from Hoston, but I moved to a town nearby, for college.<</talk>>\
<<talk "player">>Oh, where do you go to school?<</talk>>\
<<talk "amy">>Well, I went to Hale for a year before dropping out.<</talk>>\
<<talk "player">>Oh, why'd you drop out?<</talk>>\
She pauses for a long second.
<<talk "amy">>I hated it. I mean, it's a good school, but it's so uptight. I couldn't stand it there. Plus, I had to move away after my mother died.<</talk>>\
<<talk "player">>Oh, I'm sorry to hear that.<</talk>>\
<<talk "amy">>Don't worry about it, I've moved on now.<</talk>>\
As you're about to speak, you feel something press up against your crotch.
<<talk "amy">>You all good?<</talk>>\
<<talk "player">>Huh? Oh yeah, I'm fine.<</talk>>\
You reply, looking down at your lap to notice that Amy is rubbing her thigh-high sock clad foot against your dick through your pants.
[[Let her continue.|Submitted Compensated Dating Discover Scene 1g]]
[[Put a stop to what she's doing.|Submitted Compensated Dating Discover Scene 1h]]<<talk "amy">>You seem a little //tense//.<</talk>>\
She says with a wink.
<<talk "player">>Oh, uh, sorry.<</talk>>\
Trying to hide your growing erection, you apologize.
<<talk "amy">>Pfft, you don't have to be embarrassed.<</talk>>\
Amy softly speaks, continuing to rub her foot against your cock. She suddenly uses her toes to undo your pants and she pulls your cock out, revealing it under the table.
<<talk "amy">>Mmm, that's a nice piece of meat.<</talk>>\
She begins stroking your dick, slowly at first, but then faster and harder until she is jerking your entire length. The waitress comes back to check up on you, while your companion stealthily gives you a footjob under the table, unbeknownst to the woman standing near the edge.
The waitress leaves, and Amy continues her footjob.
<<talk "amy">>Y'know, I'm glad you decided to give compensated dating a shot.<</talk>>\
<<talk "player">>Oh, uh, thanks.<</talk>>\
You reply.
Looking up, you see Amy grinning as she keeps jerking your cock with her foot while she eats her food.
<<talk "player">>So, do you think I'll be able to get any clients?<</talk>>\
A giggle escapes her lips and she rolls her eyes at your question.
<<talk "amy">>Oh don't worry, I'm sure you'll find some takers.<</talk>>\
Amy's foot continues rubbing up and down your dick, the soft fabric of her sock rubbing against the sensitive skin.
<<talk "player">>Hey, do you mind if I ask you something personal?<</talk>>\
Attempting to distract yourself, you continue asking her questions.
<<talk "amy">>Sure, ask away.<</talk>>\
One of her toes rubs a particularly sensitive spot and you grit your teeth, stifling a groan.
<<talk "player">>Do you have a boyfriend?<</talk>>\
<<talk "amy">>Nope.<</talk>>\
In her quest to tease you, she curls her toes around the head of your shaft, massaging it gently.
<<talk "player">>I'm s-suprised, someone as. . . Ngh, cute as you are.<</talk>>\
<<talk "amy">>I guess I just haven't found the right guy yet.<</talk>>\
You can't help but finally groan as Amy moves her foot up and down your length, teasingly circling the head of your cock with her toes after each motion.
<<talk "player">>Urkh. . . I hope you find him soon.<</talk>>\
You say.
Her eyebrow raises and a smirk crosses her lips.
<<talk "amy">>Maybe I will, maybe I won't.<</talk>>\
You try to eat your food, but the pleasure from Amy's footjob makes it difficult to concentrate. The waitress walks over to the table and notices you aren't eating.
<<talk "waitress">>Is everything alright?<</talk>>\
<<talk "player">>Uh, y-yeah. . . Nnh, e-everything's fine. . .<</talk>>\
<<talk "waitress">>Are you sure? I can bring you some more water if you need anything.<</talk>>\
The waitress offers, but you shake your head.
<<talk "player">>N-No... No, that's okay. . .<</talk>>\
Shrugging, the waitress walks away.
<<talk "player">>Guh, f-fuck. . . She almost, ah. . . Almost caught us.<</talk>>\
Amy giggles.
<<talk "amy">>That was close, and yet here you are, cock throbbing and leaking precum.<</talk>>\
She teases, her foot continuing to stroke your cock beneath the table.
<<talk "player">>Oh fuck, we're going to, gah. . . To get caught if you don't stop. . .<</talk>>\
<<talk "amy">>Mmmm, yes, I'm sure we will.<</talk>>\
She purrs, continuing to jerk your cock.
<<talk "player">>Fuck! I'm gonna cum. . .<</talk>>\
You grit your teeth, trying to keep your voice down.
<<talk "amy">>Good boy.<</talk>>\
Her foot rubs along your cock, and you feel your balls tighten, your cock twitches from the pleasure. A few more pumps and you're feeling your orgasm rapidly approaching.
<<talk "player">>Ahh, oh fuck!<</talk>>\
Hunching over the table, you shoot your load onto Amy's sock.
Amy continues to jack you off, milking every last drop of cum from your cock. Your breathing becomes ragged and labored as she strokes your cock, squeezing your base and stroking the underside.
<<talk "player">>Hah, haah. . .<</talk>>\
You pant, sweat dripping down your forehead.
Amy's foot stops moving and she releases your now flaccid cock.
<<talk "amy">>Damn bro, you really came hard.<</talk>>
She laughs while you wipe the sweat from your brow and sigh, taking your napkin and wiping your face clean.
<<talk "player">>T-Thanks for the meal.<</talk>>\
<<talk "amy">>Don't mention it.<</talk>>\
[[Continue.|Submitted Compensated Dating Discover Scene 1i]]Shaking your head at her, you reach down and remove her foot from your crotch.
Amy looks to you with an eyebrow raised but shrugs.
[[Continue.|Submitted Compensated Dating Discover Scene 1i]]You reach into your pocket and pull out your wallet to offer to pay half but she waves a hand at you.
<<talk "amy">>Nah, don't worry about it newbie, today's lunch is on me.<</talk>>\
<<talk "player">>Thank you.<</talk>>\
The two of you finish eating your food and Amy pays the bill for the meals, leaving a generous tip for the waitress.
You walk back out onto the sidewalk.
<<talk "player">>So, where do you live?<</talk>>\
<<talk "amy">>No where, I just spend a night or two with a client before moving onto the next. I don't really have a home at the moment.<</talk>>\
<<talk "player">>Oh, I see.<</talk>>\
After walking for a bit in silence, she looks to you.
<<talk "amy">>So, where do you live?<</talk>>\
<<talk "player">>Uh, outside of town. About a 15 minute drive away.<</talk>>\
<<talk "amy">>Cool. Oh right, here's a card with the number for you to call, to register yourself for Compensated Dating.<</talk>>\
Pulling something out of her skirt pocket, she hands you a business card.
<<talk "player">>Thank you.<</talk>>\
<<talk "amy">>Oh, right I almost forgot. Since you're a male, you should wear a chastity cage while taking part in Compensated Dating.<</talk>>\
<<talk "player">>What!? Why??<</talk>>\
You find yourself bewildered by her sudden suggestion, Amy shrugs in response.
<<talk "amy">>It's just common sense dude, most clients are only interested in females, so wearing a chastity cage will make you easier to market. That and most clients love a submissive date.<</talk>>\
<<talk "player">>Okay. . .<</talk>>\
Unable to fully argue with her logic, you give in yet are still unsure about the whole thing.
<<talk "amy">>C'mon, let's go get you a chastity cage from the Adult Shop.<</talk>>\
You follow Amy to the adult shop, //The Love Shack.//
A glowing neon sign reading //The Love Shack// is bright against the wall behind the counter at the front of the store. Each letter is a different color and the "v" is shaped like a heart. Beneath the sign, there are a small number of assorted sex toys and posters decorating the wall.
The counter itself is a glass display case. Within is a wide assortment of lubes, condoms, and other small items. Beside the counter is a curtain that leads to a back room with a sign over the opening that reads "Employees Only."
While the rest of the large room is filled with racks full of adult movies and magazines while along the walls are hangars holding nearly any adult toy imaginable.
At the far end of the room is an open archway leading to a hallway with doors lining both sides. Above the arch is a sign that reads "Booths and Theater."
<<talk "amy">>This way.<</talk>>\
Amy motions, guiding you towards the display of Chastity cages.
There are several rows of cages, each with their own unique design. Some are made of metal, others are made of plastic or silicone. They come in many colors and sizes.
<<talk "amy">>Hmm, which one do you like?<</talk>>\
<<talk "player">>I don't know. . .<</talk>>\
<<talk "amy">>Well, I think this one would look great on you.<</talk>>\
The young woman giggles, picking up a purple plastic cage with a red heart-shaped padlock on it.
<<talk "player">>Yeah, I guess it looks kinda cute. . .<</talk>>\
<<talk "amy">>Alright, let's go buy it for you.<</talk>>\
She places the cage back, then walks over to the checkout counter. Amy lets the clerk know which cage she wants to buy, he reaches under the counter to pull a wrapped package of the purple plastic cage that she had picked out.
The man behind the counter rings it up and she pays for it with cash.
<<talk "amy">>Alright, let's go.<</talk>>\
Taking the cage from the clerk, she hands it to you once you're both standing outside.
<<talk "amy">>Here you go.<</talk>>\
You take the cage from her and thank her, a faint blush on your cheeks.
<<talk "amy">>Now, if you'll excuse me, I have some shopping to do before a date tonight.<</talk>>\
<<talk "player">>Oh, okay.<</talk>>\
Amy walks off down the street, her hips swaying seductively. You stare after her, admiring her ass as she walks away.
You look at the business card in your hand. It reads;
//Compensated Dating Services"//
//"Phone: 555-1234"//
//"Fax: 555-1235"//
<<talk "thought">>I suppose I should give the number a call. . .<</talk>>\
Letting out a sigh, you dial the number and wait for someone to answer.
<<talk "femaleStranger">>Hello?<</talk>>\
A woman's voice answers.
<<talk "player">>Hi, I'm calling to register myself for Compensated Dating.<</talk>>\
<<talk "femaleStranger">>Client or are you looking to 'partake' in Compensated Dating?<</talk>>\
[[Take part in male Compensated Dating.|Submitted Compensated Dating Discover Scene 1j]]
(Additional options will be added at a later time.)/* [[Take part in female Compensated Dating.|Submitted Compensated Dating Discover Scene 1k]] */\
/* [[Become a client.|Submitted Compensated Dating Discover Scene 1l]] */\
[[On second thought, you don't want to.|Submitted Compensated Dating Discover Scene 1m]]
<<run $player.inventory.add('cecisDatingServiceBuisnessCard')>><<talk "player">>Oh, uh, I wish to partake. . .<</talk>>\
You hesitantly answer.
<<talk "femaleStranger">>Excellent, please hold for a moment.<</talk>>\
A light tune plays over the phone as you patiently wait, feeling a slight anxiety. After a few minutes, a woman's voice comes on the line.
<<talk "femaleStranger">>Hello, are you still there?<</talk>>\
<<talk "player">>Yes, ma'am.<</talk>>\
<<mook "Mistress Ceci" "female">>My name is Mistress Ceci, I'm the //director// of the Compensated Dating service, or as it is legally known, //Ceci's Dating Services// here in Pendleton. I am told you are looking to join our //services//, correct?<</mook>>\
The voice belonging to a woman named, Mistress Ceci, on the other line confirms.
<<talk "player">>Yes, ma'am.<</talk>>\
<<mook "Mistress Ceci" "female">>How did you hear about our services?<</mook>>\
<<talk "player">>A girl I met, Amy, recommended it to me.<</talk>>\
You answer honestly.
<<mook "Mistress Ceci" "female">>Oh, well then, welcome to Ceci's Dating Services.<</mook>>\
<<talk "player">>Thank you.<</talk>>\
A moment of silence passes, only broken by the occasional faint sound of typing until Mistress Ceci speaks again.
<<mook "Mistress Ceci" "female">>Now, we'll need a nickname.<</mook>>\
<<talk "player">>Uh, how about, //Joy.//<</talk>>\
Thinking of the first name that comes to mind, you suggest it to her.
<<mook "Mistress Ceci" "female">>Alright. . . Joy it is. . .<</mook>>\
The line goes silent once more, then Mistress Ceci speaks again.
<<mook "Mistress Ceci" "female">>Congratulations, Miss. //Joy//, you are now a //dating expert// with //Ceci's Dating Services//. From now on, you may send a text to this number to receive a client, we will then alert you to the time and location in which to meet with the client.<</mook>>\
<<talk "player">>Thank you.<</talk>>\
<<mook "Mistress Ceci" "female">>Excellent.<</mook>>\
Mistress Ceci hangs up, and with a sigh, you place your phone back in your pocket.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 240 }>>
<<set $player.addFlag("compensatedDating")>><<set $amy.addFlag("met")>><<set $amy.affection += 50>><<set $amy.trust += 50>>//Apologies, this route is still under construction, the all female dates will be completed and submitted soon. Routing you to the male route.//
[[Continue.|Submitted Compensated Dating Discover Scene 1j]]//Apologies, this route is still under construction, the ability to pay for dates will be completed and submitted soon. Routing you to the male route.//
[[Continue.|Submitted Compensated Dating Discover Scene 1j]]<<talk "player">>Ah, on second thought, I don't think I want to sign up for this service at the moment. Sorry.<</talk>>\
You turn down the offer, not wanting to partake in compensated dating right now.
<<talk "femaleStranger">>No worries, if you do, please feel free to call again.<</talk>>\
The line quickly goes dead as the woman on the other end hangs up, you put your phone away, sighing to yourself.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 240 }>>
<<set $amy.addFlag("met")>><<talk "player">>Sorry, that doesn't sound like something I'd be interested in.<</talk>>\
You shake your head, turning her offer down. The young woman shrugs.
<<talk "amy" "Young Woman">>Uh huh, that's what they all say dude.<</talk>>\
She begins walking away but turns to look at you.
<<talk "amy" "Young Woman">>I'll //probably// still be around if you change your mind.<</talk>>\
Having said that, the young woman disappears onto the street. You blink a few times, confused at what just happened, but after a moment, you step out of the alley.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 10 }>>You decide to simply watch from behind a dumpster.
The man holds onto the girl's head, pressing his lips to hers while running his hands down her body. He grabs her ass and gropes it, making the girl moan as they kiss.
Your cock begins to stir at the sight and you feel your heart begin to race as the man pulls back from the girl, gasping.
<<talk "thug">>Turn around and brace your hands against the wall, I'm gonna ravage that tight little body of yours, slut.<</talk>>\
Gasping from the rough treatment, the girl obeys, turning around and grabbing the brick wall of the alley as he comes towards her. His hand slaps across her ass.
<<talk "thug">>Goddamn, you're so fucking hot!<</talk>>\
Unable to tear yourself away from the scene, you stand there watching as he takes off his jacket, then his shirt, revealing his muscular chest and hairy arms. The girl moans softly.
He lifts her skirt and slips his hand underneath it, grasping her panties. He starts rubbing her mound through her underwear, making her squirm with pleasure.
<<talk "thug">>Mmmm, such a sweet little ass, baby.<</talk>>\
The man unbuttons his pants and slides them down, exposing his big, hard cock.
<<talk "amy" "Young Woman">>Fuck me, daddy, fuck my ass!<</talk>>\
<<talk "thug">>That's right, princess. You want daddy to fuck your ass?<</talk>>\
With a smirk, he smacks her ass.
<<talk "thug">>C'mon, tell daddy what you want.<</talk>>\
She moans softly, still holding onto the brick wall.
<<talk "amy" "Young Woman">>I want you to fuck me, daddy! I want you to make me cum all over your dick!<</talk>>\
Hearing the young woman cry out with lust, the man smiles and kisses her neck.
<<talk "thug">>That's a good girl, you're going to get fucked real good now.<</talk>>\
He yanks her panties and grips her hips before positioning himself behind her. He eases into her ass, causing a long moan from the girl. Her eyes roll up as her mouth hangs open.
<<talk "amy" "Young Woman">>Oh fuck yes!<</talk>>\
She whines, biting her lip. She reaches one arm forward, gripping the wall tighter as the man moves inside her, groaning with each thrust.
<<talk "amy" "Young Woman">>Yesss. . .<</talk>>\
The young woman squeals while man fucks her roughly, pounding deep and fast until finally, he groans loudly.
<<talk "thug">>Fuck yeah, take it you slut!<</talk>>\
You can see spurt after thick load of jizz pumping deep inside the girl's ass, coating her insides, filling every inch of her rectum.
They spend a few minutes just standing there, calming their breaths before the man finally slips his now flaccid cock from her stretched asshole and dresses himself.
<<talk "thug" "Thug?">>Uh, sorry for having you indulge in my weird kinks. I know I'm paying you, but still. . .<</talk>>\
He suddenly apologizes, his personality completely shifting, as if he were acting the entire time.
<<talk "amy" "Young Woman">>It's cool dude, just glad you aren't one of those weird freaks.<</talk>>\
The girl shrugs, not really bothered by it.
<<talk "thug" "Thug?">>Ah, thanks. Here's your payment, I'll see you around.<</talk>>\
Handing her a stack of bills, the man quickly disappears into the alleyway. The young woman sighs, pocketing the money before leaving.
You step back out onto the sidewalk, your erection making it uncomfortable to walk.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 20 }>>Not wanting to get involved with a potentially dangerous situation, nor embarrass yourself by misunderstanding things, you quietly back away and continue walking.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 5 }>>You press the answer button on your phone almost before you see the name.
<<talk "player">>Hello Bruce, to what do I owe this unexpected pleasure?<</talk>>\
There's a short pause before he replies, his voice lacking his usual joy.
<<talk "bruce">>I told you that I would look into a couple of your girls for you. I have, . . . . run into some complications on that front.<</talk>>\
Not liking the sound of that, you consider how to reply. You're saved from the need as Bruce continues.
<<talk "bruce">>I'll start by sharing what little I've been able to learn. First, they were brought to my predecessor to pay a debt. They were not slaves before then, and your Great Uncle was their first and only owner before you. Second, I was told that in spite of their appearances now, they were only a few years apart in age and if my source can be believed, they looked so much alike that they would easily be mistaken for twins.<</talk>>\
Your mind flashes to Anna and Eve, picturing them and you're struck by the realization that with the exception of their hair and their apparent age, they really do have a striking resemblance to one another.
<<talk "bruce">>The first bit of information was expensive to learn, the second was something that slipped during conversation. This is clearly a mystery that was not intended to be unraveled, but I can continue to see what I can learn. It will be expensive though, and that cost will fall on you if you want me to seek further answers.<</talk>>\
Sighing inwardly, you reply.
<<talk "player">>You are sure you can get this information if I pay? And how much is "expensive?"<</talk>>\
There's a long pause.
<<talk "bruce">>I've already started following my lead, but it's almost eight years old, and it's not like most people keep detailed records in my line of work, or care enough to keep tabs on the wares. We're talking one transaction in thousands and subject to the memory of people who are often paid to forget. I don't know what it will cost, but when I have a price, I'll let you know. If you want to pay it, I'll continue to follow any leads I have, if not then, . . .<</talk>>\
You can almost hear him shrug on the other end of the line.
<<talk "bruce">>I apologize that I wasn't able to provide you with more, but I wanted to let you know what I have learned. To be quite frank, I'm finding this to be rather exhilarating, it's not often that I get to seek out mysteries.<</talk>>\
<<talk "player">>Thank you, it might not be much, but I know more now than I did before.<</talk>>\
<<talk "bruce">>Unless there is anything else I can help you with, I should get back to some other, pressing matters.<</talk>>\
The two of you spend a couple more minutes talking before finally saying your goodbyes. As the phone goes dead, you take a deep breath, considering what you learned and wondering if you should discuss it with Anna and Eve.
<<talk "thought">>They deserve to know, but at the same time it may be better to wait until I know more.<</talk>>\
[[End.|$location]]
<<addtime { minute : 18 }>>
<<run $bruce.deleteFlag("annaEveHistory1")>>
<<run $player.addEvent(
"Add Flag to Bruce",
(function () {
var due = $clock.clone();
due.day += random(21, 28); /* Between 3–4 weeks... */
return due.toDate();
})(),
function () {
State.variables.bruce.addFlag("annaEveHistory2");
}
)>>When your phone buzzes in your pocket, you instinctively reach for it. You recognize the number as Bruce and click enter before you even stop to think about it.
<<talk "player">>Hello Bruce, to what do I owe this unexpected pleasure?<</talk>>\
You half smile at throwing the pleasantry at him.
<<talk "bruce">>My, I didn't expect such a chipper answer.<</talk>>\
Just the faintest hint of amusement is detectable in his voice.
<<talk "bruce">>I told you that I would let you know if I learned something new.<</talk>>\
Your mind turns instantly to how much money you have, then Bruce's somber tone finally registers.
<<talk "bruce">>I am going to do something that I have never done before. I'm going to give you the information in exchange for a promise.<</talk>>\
A cold feeling settles in the pit of your stomach.
<<talk "player">>What kind of promise?<</talk>>\
<<talk "bruce">>I give you the information I have, and should you choose to act on it in any way, even just to tell your girls, and you tell me every detail.<</talk>>\
There's a long pause before you can think of anything to say.
<<talk "player">>Why?<</talk>>\
Another long pause, this time from his end.
<<talk "bruce">>There are few mysteries in my life, and fewer still that I've seen someone bite their own tongue off to keep silent. I find myself curious and I am bound by my own personal sense of honor to allow you a chance to finish this before I do so without you.<</talk>>\
You remain silent as you weigh his words, trying to make sense of what he just said.
<<talk "bruce">>I shall take your silence as acceptance of my terms.<</talk>>\
A heartbeat longer while you try to find anything else to say.
<<talk "bruce">>Paper and pen, you'll want to write notes.<</talk>>\
He barely gives you time to find a notepad and pencil before he starts reading off an address, leaving you scrambling to catch up.
<<talk "bruce">>I know who their parents are. I had originally been lead to believe they were both dead but it turns out that they are very much still alive. For that matter, they only live about three hours from where you live. Apparently they are part of the intelligence community. Not sure who they work for, but they've got a lot of clout, and they don't like their secrets dug into. According to all official records, they have only a son, about two years of age. However I was able to dig up records showing that your Anna and Eve are indeed their children. Something about the whole thing is just //off// but I can't figure out what. Looking into this, one of my people was killed and two of the people we questioned had //accidents//. Whoever is running interference on this had been watching for anyone looking into your girls. And they seem //very// adamant that this not result in our finding answers.<</talk>>\
There's a pause, the sound of ice cubes clinking on a glass as Bruce presumably takes a drink from a glass on his end.
<<talk "bruce">>That address is to their parent's home. There is no phone number listed for the location. More importantly, I don't know what you will find there. Even satellite images don't show the place, it's just a little smear on the map. If you choose to go, you could find loving parents who miss their children dearly, or you might find something more nefarious. I simply do not know. I would recommend bringing someone with you who you can trust and can take care of themselves, just for the extra insurance. I confess though, if I were in your shoes, I would forget you ever learned a thing and remain in ignorance. Some secrets exist for a reason, and while I would love to unravel this riddle, some answers only create more questions. I tend to have a nose for these things, and I would bet my left nut that the answers you seek come with far more questions.<</talk>>\
Not even bothering to say goodbye for once, Bruce simply hangs up the phone.
[[End.|$location]]<<run $bruce.deleteFlag("annaEveHistory2")>><<run $bruce.addFlag("annaEveHistory3")>><<if random(1,2) is 1>><<talk "bruce">>An absolute pleasure to hear from you again! Did you call me about business? Pleasure? Or a bit of both?<</talk>>\
Bruce's tone is playful as he answers the phone.
<<else>><<talk "bruce">>What an absolute delight to hear from you! To what do I owe this pleasure?<</talk>>\
His voice sounds authentically happy to hear from you.
<</if>>[[Business.|Bruce Call 1a]]
[[Pleasure.|Bruce Call 1b]]
/* [[Business and Pleasure.|Bruce Call 1c]] */ \
<<if $player.hasFlag("bridgetteFertility1") and not $player.hasFlag("bridgetteFertility2")>>[[Ask Bruce If He Knows A Doctor For Bridgette's Fertility Issues.|Submitted Bridgette Fertility Restoration Part 2]]<</if>>\
<<addtime { minute : 2 }>><<talk "player">>Business.<</talk>>\
You tell him simply.
Bruce makes a pleased sound that gives you the impression he's flirting with you, then starts to tell you about a few of the slaves he currently has for sale.
Slaves for sale:
<<if not $bridgette.hasFlag("unlisted") and not $bridgette.hasFlag("arriving") and not $bridgette.hasFlag("owned")>>\
''Bridgette:''
Bridgette is distant.
Bridgette has a pregnancy fetish.
Bridgette has difficulty getting pregnant.
Gender: <<= $bridgette.gender.toUpperFirst()>>
Age: <<= $bridgette.agePretty>>
Personality: <<= $bridgette.natureDesc.toUpperFirst()>>
Physical Details:
Skin Tone: <<= $bridgette.skinTone.toUpperFirst()>>
Chest Size: <<= $bridgette.chestDesc>>
Eye Color: <<= $bridgette.eyeColorDesc.toUpperFirst()>>
Hair Color: <<= $bridgette.hairColor.toUpperFirst()>>
Virgin? <<if $bridgette.isVirgin>>Yes<<else>>No<</if>>
Price: $7,500
<<if $Money gte 7500>>[[Purchase.|Submitted Bridgette Intro Scene 1]]<<else>><span class='tooltip'><span class="inactive"><<link "Purchase.">><</link>><span class='tooltiptext'>You can not currently afford this slave.</span></span></span><</if>>\
<</if>>\
<<if not $misaki.hasFlag("arriving") and not $misaki.hasFlag("owned") and not $misaki.hasFlag("dead")>>\
''Misaki:''
Misaki is blind.
Misaki is a nymphomaniac.
Misaki is Far Eastern.
Gender: <<= $misaki.gender.toUpperFirst()>>
Age: <<= $misaki.agePretty>>
Personality: <<= $misaki.natureDesc.toUpperFirst()>>
Physical Details:
Skin Tone: <<= $misaki.skinTone.toUpperFirst()>>
Chest Size: <<= $misaki.chestDesc>>
Eye Color: <<= $misaki.eyeColorDesc.toUpperFirst()>>
Hair Color: <<= $misaki.hairColor.toUpperFirst()>>
Virgin? <<if $misaki.isVirgin>>Yes<<else>>No<</if>>
Price: $15,000
<<if $Money gte 15000>>[[Purchase.|Misaki Purchase 1]]<<else>><span class='tooltip'><span class="inactive"><<link "Purchase.">><</link>><span class='tooltiptext'>You can not currently afford this slave.</span></span></span><</if>>\
<</if>><<if $genericSlaves.filter(function (gs) { return not gs.hasFlag("owned"); }).length gt 0>>\
<<include "Bruce Generic Slaves Purchase">>\
<</if>><<if $genericSlaves.filter(function (gs) { return not gs.hasFlag("owned"); }).length lt 3>>\
<<set _gSlaveQuantity to (3 - ($genericSlaves.filter(function (gs) { return not gs.hasFlag("owned"); }).length))>>\
\
<<run setup.Character.createGSlaves(_gSlaveQuantity)>>\
<<unset _gSlaveQuantity>>\
<</if>>\
\
[[Actually, I have a slave I would like to sell.|Bruce Call 1e]]
[[End.|$location]]
<<addtime { minute : 6 }>><<talk "bruce">>Pleasure? I suppose I can spare a few minutes to converse with a friend.<</talk>>\
Bruce's tone is playful, on the verge of being flirtatious.
For several minutes, the two of you talk, skirting the topic of slavery and your uncle, but never straying far from it either.
You're just about ready to ask about your great uncle when Bruce abruptly stops mid-sentence.
<<talk "bruce">>I'm really sorry to cut this short, but it would seem I have a matter of business to attend. I hope we can do this again some time.<</talk>>\
You barely manage a 'goodbye' before the line goes dead.
[[End.|$location]]
<<addtime { minute : 7 }>>Placeholder. This scene group has not yet been written.
[[Business.|Bruce Call 1a]]
[[Pleasure.|Bruce Call 1b]]
[[Done.|Bruce Call 1d]]As the banter winds down, the two of you exchange pleasantries before ending the call.
[[End.|$location]]
<<addtime { minute : 3 }>><<talk "player">>Actually, I was thinking about selling today.<</talk>>\
You can hear Bruce's tone change slightly, as if there's anticipation, combined with something less identifiable in his voice.
<<talk "bruce">>Do tell me more?<</talk>>\
<<if $misaki.hasFlag("owned") and not $misaki.hasFlag("dead")>>[[Sell Misaki.|Bruce Call 1f]]
<</if>>[[Nevermind.|Bruce Call 1g]]
<<addtime { minute : 2 }>><<talk "player">>Misaki.<</talk>>\
The one word seems to hang in the air for several seconds before Bruce responds.
<<talk "bruce">>Too much woman for you?<</talk>>\
There's a playful tone to his voice, but you can't help but think he's fishing for information as well.
<<talk "player">>You might say that.<</talk>>\
The next half hour degenerates into a question and answer session with Bruce asking endless questions, many of which you're positive he already knows or has asked before.
Finally he sighs, the sound making you think he's collecting his thoughts.
<<talk "bruce">>Misaki is young, Far Eastern, and a hand full in bed. All positive traits that will make her easy to sell in most cases. The down side is that she's blind, which makes rehoming her difficult at best, and makes her less useful to anyone intending to make use of her outside of carnal situations.<</talk>>\
Bruce falls quiet for a few seconds before continuing.
<<talk "bruce">>I'm going to take a hit on this one because I like you. I'll give you ten thousand for her, not a penny more.<</talk>>\
[[Take his offer.|Bruce Call 1h]]
[[Decline his offer for now.|Bruce Call 1g]]
<<addtime { minute : 8 }>><<talk "player">>On second thought, I'll think on it a bit more first.<</talk>>\
There's a hint of disappointment in Bruce's voice that quickly vanishes.
<<talk "bruce">>A pity, you have such delightful offerings. I do so hope you'll call me first if you ever change your mind about selling. Perhaps we should shift our conversation to less pressing issues?<</talk>>\
For the next few minutes, the two of you talk about nothing in particular until the banter winds down.
By the time you hang up the phone, you feel like you've been talking with an old friend.
[[End.|$location]]
<<addtime { minute : 8 }>><<talk "player">>Deal.<</talk>>\
The next few minutes are spent discussing the exchange, and once he wires the money to you he announces that he'll have someone at your mansion to pick her up shortly.
You thank him, then say goodbye as you hang up the phone.
Calling for Misaki, she appears in the doorway faster than you thought possible.
<<talk "misaki">>My master wishes to use me?<</talk>>\
You let your eyes linger on her body for a second before speaking, admiring her gentle curves.
<<talk "player">>I need you to go to your room, gather your things and pack them. Then go wait just outside the front door of the mansion. Someone will be here shortly to pick you up.<</talk>>\
Misaki's sightless eyes widen slightly, filling with tears.
<<talk "misaki">>I've done something wrong?<</talk>>\
Her voice catches half way through saying the words, then she nods and starts to walk away.
You idly wonder if this is the last time you will ever see her before turning your attention back to other things.
[[End.|$location]]
<<addtime { minute : 11 }>><<run $Money += 10000>><<run $misaki.deleteFlag("owned")>><<set _genSlaves to $genericSlaves.filter(function (genSlave) { return not genSlave.hasFlag("arriving"); })>>\
<<for _j, _gSlave range _genSlaves>>\
<<capture _gSlave>>\
''<<= _gSlave.fullName>>:''
Gender: <<= _gSlave.gender.toUpperFirst()>>
Age: <<= _gSlave.agePretty>>
Personality: <<= _gSlave.natureDesc.toUpperFirst()>>
Physical Details:
Skin Tone: <<= _gSlave.skinTone.toUpperFirst()>>
Chest Size: <<= _gSlave.chestDesc.toUpperFirst()>>
Eye Color: <<= _gSlave.eyeColorDesc.toUpperFirst()>>
Hair Color: <<= _gSlave.hairColor.toUpperFirst()>>
Virgin? <<if _gSlave.isVirgin>>Yes<<else>>No<</if>>
Price: $10,000
<<if $Money gte 10000>>\
<<link "Purchase.">>\
<<run $Money -= 10000>>\
<<run _gSlave.addFlag("arriving")>>\
<<run $player.addEvent(
_gSlave.id + '_arrival',
(function () {
var due = $clock.clone();
due.day += 1;
due.hour = random(8, 16);
return due.toDate();
})(),
"newSlaveArrivalScene"
)>><<goto "Bruce Call 1a">><</link>><<else>><span class='tooltip'><span class="inactive"><<link "Purchase.">><</link>><span class='tooltiptext'>You can not currently afford this slave.</span></span></span>\
<</if>>\
<br>
\
<</capture>>\
<</for>>\
\
\
\
\Sitting at the desk in the study, you begin to thumb absently through your Great Uncle's phone book, not recognizing any of the names until you see one labeled with a simple //F//.
<<talk "thought">>Wasn't he the man who sold Anna and Eve to my Great Uncle?<</talk>>\
For a long time, you stare at the name and number, struggling with the decision as to whether you should call the number or ignore it.
<<talk "thought">>He's a slave trader. Do I really want to associate with a person like that? Would I be able to learn anything about Anna and Eve's past by talking with him?<</talk>>\
Your eyes move to the phone resting at one corner of the desk.
[[Make the call.|Bruce Introductions 1a]]
[[Don't make the call.|Bruce Introductions 1b]]
<<addtime { minute : 4 }>>Taking a deep breath, you reach for the phone and dial in the number. Each button you press is done so with care. When the last number is pressed, you raise the handset to your ear and listen to it ring.
On the second ring you hear someone pick up.
<<talk "bruce" "Stranger">>Oh my! What an unexpected pleasure! This is a number I never expected to see again. To whom might I be speaking with?<</talk>>\
The man's voice is smooth, like silk on silk, and instantly disarming. You find yourself replying even before you realize you've opened your mouth to do so.
<<talk "player">><<print $player.firstName>>. Are you F?<</talk>>\
The man lets out a brief but good natured laugh.
<<talk "bruce">>Heavens no! F was my mentor. You may call me Bruce. You must be the nephew Dave spoke of.<</talk>>\
Without even pausing, the man continues to speak, his tone that someone happy to hear from a long lost friend.
<<talk "bruce">>F //retired// a while back, and I've taken over all business dealings in his place. If he could have gotten you something, so can I. What can I help you with today?<</talk>>\
You consider for a moment whether or not to simply hang up the phone, but finally convince yourself to stay on and see what you can learn.
<<talk "player">>I have two girls in my care. Girls my Great Uncle purchased from F a few years back. Or at least that's what I've been able to piece together so far. I was actually hoping I could learn something about their background, their past.<</talk>>\
There's a long pause. When Bruce speaks, his tone is not less friendly, but far more professional.
<<talk "bruce">>I regretfully have to admit, that is one of the few things I am not in a position to help you with.<</talk>>\
Another pause as the man clearly gathers his thoughts.
<<talk "thought">>Why do I get the impression that I just stepped into a minefield?<</talk>>\
<<talk "bruce">>It's nothing personal. I haven't met either of those two, but I know of them. The contract involving those two involved a great deal of secrecy that I am not entirely privy to.<</talk>>\
There's another pause.
<<talk "bruce">>I tell you what. In the name of new friendships, I'll ask around a little. I can't promise anything will come of it, but if I'm able, I'll point you toward answers.<</talk>>\
<<talk "player">>That's actually more than I expected.<</talk>>\
You admit.
A shorter pause this time, accompanied by a sound from Bruce that makes you think he's smiling.
<<talk "bruce">>I'd be doing myself a disservice by not asking. Are you interested in the services I can provide?<</talk>>\
Both of you know it's unnecessary for him to say exactly what he is offering.
[[You're not interested.|Bruce Introductions 1c]]
[[You are interested.|Bruce Introductions 1d]]
<<addtime { minute : 6 }>>
<<run $bruce.addFlag("met")>>
<<run $player.addEvent(
"Add Flag to Bruce",
(function () {
var due = $clock.clone();
due.day += random(21, 28); /* Between 3–4 weeks... */
return due.toDate();
})(),
function () {
State.variables.bruce.addFlag("annaEveHistory1");
}
)>><<talk "thought">>Maybe another time.<</talk>>\
You think before thumbing past the entry and skimming the little personal phone book for a while longer.
Tiring of the exercise, you set the phone book back down.
[[End.|$location]]
<<addtime { minute : 1 }>><<talk "player">>I just want to learn more about Anna and Eve if I can.<</talk>>\
<<talk "bruce">>I can respect that. I'll see what I can learn and get back to you then. And if you ever change your mind about doing business, you have my number.<</talk>>\
Not knowing what else to say, you tell him 'goodbye.' He spends a moment telling you what a pleasure it was to receive your call, then utters a simple 'goodbye' to you before hanging the phone up.
<<talk "thought">>He's charismatic, that's for sure. Made me feel like I was talking with a friend instead of a stranger.<</talk>>\
Sighing, you lean back in the chair, considering what all was said and wondering if you made the right decisions.
[[End.|$location]]
<<addtime { minute : 2 }>><<talk "player">>Let's say I'm interested. This isn't something I have a lot of experience with.<</talk>>\
<<talk "bruce">>Few people do.<</talk>>\
Bruce retorts lightly, his tone friendly.
<<talk "bruce">>It's all quite simple from your side of things. You have the money, you inspect the property you wish to purchase, you sign a few papers for my own peace of mind, pay me a meager sum, and the property becomes yours to do with as you please.<</talk>>\
There's a short pause, its timing seeming calculated to give you exactly enough time to process what he just said.
<<talk "bruce">>As a matter of fact, I think I have something special you may enjoy. I have a girl, she's a bit on the shy side, but she's young, in good health, and competent when it comes to maid work. She's been introduced to the pleasures of the flesh, but she's relatively inexperienced. English isn't her first language, so she has an accent that quite frankly is adorable.<</talk>>\
You know that he's likely using a line he's used hundreds of times before, but the way he says it makes the girl sound special, enticing your interest.
<<talk "bruce">>She comes from the war torn east where females are naturally subservient to men, so slavery comes naturally to her and she understands her place.<</talk>>\
You're still weighing his words when he continues.
<<talk "bruce">>Normally, I'd ask somewhere between $50,000 and $100,000 for a girl like her, but in the name of new friendships, I'd ask the token sum of $5,000.<</talk>>\
<<talk "player">>That seems very cheap. Why would you give someone you've never met such a big discount?<</talk>>\
You ask skeptically. You can almost hear him smile on the other end of the line.
<<talk "bruce">>I find that the best relationships always start with the offering of an olive branch. Sure, I lose money on a single deal, but I gain favor in the eyes of those I do business with, and in turn, people are more likely to seek out my services again in the future. Your Great Uncle did a lot of business with my predecessor, just the knowledge that I'm doing business with his replacement grants me exceptional prestige. I earn my losses back in a few weeks at most if you never do business with me again, and if we find ourselves in a mutually beneficial arrangement, all the better!<</talk>>\
The well reasoned joy in his voice sweeps you along, nearly making you feel like a valued partner in crime.
<<talk "thought">>This man is dangerous.<</talk>>\
You realize.
<<talk "thought">>He's the kind of man who can hand you a gift with one hand while robbing you blind with the other.<</talk>>\
You grimace.
<<talk "thought">>But I can't help but like him.<</talk>>\
<<talk "bruce">>If you're interested, I should be in your part of the world some time in the next few days. I'll gladly bring her by the mansion, it would be good to see the place again-I always loved the murals in the entry hall-and it would give us a chance to meet in person.<</talk>>\
[[Decline.|Bruce Introductions 1e]]
[[Accept.|Bruce Introductions 1f]]
<<addtime { minute : 7 }>><<talk "player">>Maybe another time. I just want to learn more about Anna and Eve if I can right now.<</talk>>\
<<talk "bruce">>I can respect that. I'll see what I can learn and get back to you then. And if you ever change your mind about doing business, you have my number.<</talk>>\
Not knowing what else to say, you tell him 'goodbye.' He spends a moment telling you what a pleasure it was to receive your call, then utters a simple 'goodbye' to you before hanging the phone up.
<<talk "thought">>He's charismatic, that's for sure. Made me feel like I was talking with a friend instead of a stranger.<</talk>>\
Sighing, you lean back in the chair, considering what all was said and wondering if you made the right decisions.
[[End.|$location]]
<<addtime { minute : 4 }>><<talk "player">>I think I'd like that, and maybe you'll have learned something about Anna and Eve by then too.<</talk>>\
<<talk "bruce">>Wonderful! I'll have something to look forward to this week! I'll contact you when I'm in the area and let you know I'm coming.<</talk>>\
The two of you stay on the phone for a couple of minutes longer, exchanging pleasantries before finally telling each other 'goodbye.' After you have hung the phone up, you lean back in the chair, considering what all was said and wondering if you made the right decisions.
[[End.|$location]]
<<addtime { minute : 4 }>>
<<set $bruce.addFlag("contact")>>A loud cheer draws your attention to a small area to the left, a group of patrons are gathered around a familiar looking redhead.
Claire's standing in the middle, singing loudly. You can barely make out the words as the other people are laughing and joining in along side her.Claire's sitting at the counter, talking loudly with several fellow patrons. In front of her are a few empty pints, the occasional a round of laughter can be heard from them as they chat.You see Claire sitting alone at the bar, occasionally taking a drink from the pint of beer. She calls the bartender for a refill whenever she runs out.In her usual spot, you see Claire chatting with some guy. Your heart races as he leans in, whispering something into her ear, Claire laughs then says something back.
The man blushes and hangs his head, grabbing his drink, he walks away with a defeated look. You sigh in relief.The sound of fighting draws your attention to a corner of the bar, two men start throwing punches at each other.
Before their fists can connect, Claire suddenly intervenes, grabbing the arms and using their momentum to spin both men around.
<<talk "claire">>Ye wany fight, ya do it outside.<</talk>>\
Claire yells at them, shooing them outside.You spot Claire sitting at a table with several bikers that look to be passing through town, she says something to them and bursts out in laughter, but the men just stare at her.
You're worried for a moment when suddenly they join her in laughing, you can't help but sigh in relief.Claire's sitting in her usual spot, chatting with the bartender whenever they're not busy, occasionally pausing to take a sip of her drink.You spot a group of patrons sitting together in a group, cheering and laughing. In the middle, you see Claire singing a merry tune. The people around her occasionally joining in.
Behind the counter, Cora's cleaning an empty glass, smirking as the small crowd sing cheery tunes.Claire's sitting at the bar, occasionally sipping from her drink. She waves Cora down whenever her glass is empty, chatting with Cora while she refills the glass.You see Claire in her usual spot at the bar, chatting away with Cora whenever she's not busy tending to other customers, pausing occasionally to take a sip of her drink.Your attention is drawn to the middle of the bar where two men have begun fighting, they both attempt to throw their fists at each other when suddenly Claire steps in, grabbing the men's wrists and twisting them.
They both yelp in pain.
<<talk "claire">>Take it outside ya tools.<</talk>>\
Claire yells at the men, letting them go a second later then shoos them out. She takes her seat back at the bar, Cora thanks her.Pushing open the door, you step into the building. As you look around, there are several patrons seated with friends or by themselves, nursing their drinks listening to the soft music playing. It takes a moment for your eyes to adjust, you spot Claire sitting at the bar. Navigating your way between the tables, nearing Claire you can hear her speaking to someone, noticing a hand raised to her ear.
<<talk "claire">>Yeah, don't worry about it. I'm fine, really.<</talk>>\
Claire sighs, annoyed.
<<talk "claire">>Ok, ok. Yes, I've got a new employer, so relax. Ok later.<</talk>>\
Claire hangs up, sliding her phone into her sweater pocket.
<<talk "claire">>Oi bartender, the usual.<</talk>>\
You continue approaching her, taking a seat beside Claire.
<<if $claire.affection gte 700>>
<<talk "claire">>Look who decided to show up!<</talk>>\
She throws her arm around you, pulling you against her for a second before letting go.
<<talk "claire">>Would you like a drink?<</talk>>\
[[Accept the drink.|Submitted Claire Bar Scene 1a]]
[[Decline her offer.|Submitted Claire Bar Scene 1b]]
<<elseif $claire.affection gte 400 && $claire.affection lte 700>>
<<talk "claire">>Hey, there he is. Come to join me?<</talk>>\
[[Accept the drink.|Submitted Claire Bar Scene 1c]]
[[Decline her offer.|Submitted Claire Bar Scene 1d]]
<<elseif $claire.affection lte 400>>
<<talk "claire">>Did you need me for something, sir?<</talk>>\
Her tone is neutral as she speaks.
You shake your head.
<<talk "player">>Not tonight, just here to chat.<</talk>>\
You respond, Claire scoffs. The bartender returns placing a glass filled to the brim with alcohol, Claire grabs it, swallowing the liquid contents in a single gulp.
<<talk "claire">>//Ahhh!//<</talk>>\
She slams the glass down.
<<talk "claire">>Just to talk?<</talk>>\
Claire looks away.
<<talk "claire">>Well, sine you're here. What did you want to talk about?<</talk>>\
She looks back at you... Her eyes staring into yours, eyebrow raised.
<<talk "player">>Oh you know, things like //how you're doing// or //what's going on//.<</talk>>\
You raise your own eyebrow at her, waiting for a response. Claire sighs.
<<talk "claire">>Bloody great and just sitting here drinking away.<</talk>>\
She pauses, chugging down a second glass the bartender had placed down in front of her. You stare at Claire waiting for her to finish, she finishes the drink, wiping the corner of her mouth.
<<talk "claire">>What about you?<</talk>>\
<<talk "player">>I'm doing fine.<</talk>>\
You respond, the two of you sit in relative silence, Claire occasionally calling the bartender over for another drink. After a while you decide to leave.
<<talk "claire">>Take care Claire.<</talk>>\
You say your goodbye, she merely nods as you exit the building.
[[End.|eastStreetPendleton]]
<<set $claire.affection += 1>><<set $claire.fear -= 1>><<set $claire.trust += 1>>
<</if>>
Submitted by Irish Major Tom
<<addtime { minute : 5 }>><<talk "thought">>Why the hell not.<</talk>>\
<<talk "player">>I would, thank you.<</talk>>\
You accept her offer of a drink. Claire's eyes light up, she turns to yell at the bartender.
<<talk "claire">>Oi tender, make it a double!<</talk>>\
Claire giggles, spinning around to face you.
<<talk "claire">>So what brings you here love?<</talk>>\
Her accent is thick as she talks.
<<talk "player">>Figured you needed a bit of company.<</talk>>\
Claire laughs, the bartender places two huge glasses of alcohol down in front of you and your companion.
<<talk "claire">>Cheers babe, keep the tip.<</talk>>\
Claire slides the bartender a hundred-dollar bill. The woman behind the bar nods before someone yells for her.
<<talk "claire">>You cheeky runt.<</talk>>\
Claire picks up her glass, raising it to her lips as she tips it back, the liquid flowing straight down her gullet. You stare, shocked as she doesn't stop, until the last drop is gone.
<<talk "claire">>//Ahhhh!//<</talk>>\
She slams her glass down.
<<talk "claire">>That was good, you going to finish yours or did you want me to?<</talk>>\
Claire laughs, you roll your eyes before taking a sip of your own glass. The alcohol hits you immediately, burning your throat as it goes down, you nearly chock. Claire bursts out into a fit of laughter, wiping the tears away from her eyes she slaps you on the shoulder.
<<talk "claire">>Come on, drink up lad, there's more where that came from.<</talk>>\
She winks, waving to the bartender.
You and Claire spend several hours drinking and talking. A question comes to your mind, one you can't help but asking.
<<talk "player">>You know, my uncle had some //unique// hobbies, right?<</talk>>\
Claire places her glass down, with a chuckle she turns her eyes meeting yours.
<<talk "claire">>He did, didn't he?<</talk>>\
She takes another swig of her drink.
<<talk "claire">>Didn't bother me much, the bugger gave me a job to do. So I did it.<</talk>>\
Her speech is beginning to slur, the twelve glasses of alcohol finally hitting her. You can feel yourself being affected by the liquor as well.
<<talk "player">>What brought you to work under my uncle?<</talk>>\
You ask, Claire doesn't answer instead scoffing.
<<talk "claire">>He approached me, offered me a new life in return for keeping his //assets// safe.<</talk>>\
She knocks back another drink, bringing the number to thirteen, Claire tries to speak but it's a slurred mess. You roll your eyes, nodding to the bartender as you slip Claire's arm around your neck, supporting her as the two of you walk out of the place. Remembering where she lived from the last time you brought her back, it takes a while with Claire unable to fully support herself.
After some walking, you come upon her apartment, checking her sweater pocket you pull out her keys.
<<talk "thought">>Sorry Claire.<</talk>>\
You mentally apologize, entering the building you take her up the stairs. Claire nearly trips you both several times but you make it safely into her place. You look around the room.
<<talk "thought">>It's still as messy as it was last time.<</talk>>\
Random articles of clothing laying on the floor, wrappers and squashed beer cans liter the place. You take her over to the couch, gently sliding her arm off as you lay her down, a sudden movement catches your eye before realizing Claire has you sitting down as she kneels in front of you.
<<talk "player">>Claire, what are you doing?<</talk>>\
The liquor making your vision hazy.
She doesn't say a word, unbuckling the belt before unzipping your pants. Realizing her intentions, your cock grows hard, she spots the growing bulge.
<<talk "claire">>Oh, someone's happy to see me.<</talk>>\
Her speech is nearly unrecognizable, your own haziness making it even more difficult to understand. Your meaty rod springs free, fully erect, Claire eyes it lustfully. You meet her eyes, for a second she stares at you before going down on you. Claire begins licking the tip, her tongue swirling around, teasing your sensitive spots. You moan encouragingly, hearing this Claire takes your dick into her mouth, sucking the head. Her tongue continuing to stroke and lick the tip and part of your shaft. You enjoy her ministrations, seeing this Claire gets bolder and starts taking more and more of your erection, you can feel your penis bump against her throat. You try to pull back a little to avoid choking her but to your surprise she starts bobbing her head up and down faster and rougher, all the while sucking and licking, the stimulation is almost too much as the warmth fills you, the pleasure growing inside your balls as you prepare yourself for release.
You attempt to warn Claire of your impending climax, but all you can manage is a hollow groan. Feeling your cum pouring into her mouth, she swallows it all without skipping a beat. Several seconds later and your completely drained and she releases your cock with a wet //pop// noise.
Feeling weak, you lay yourself out on the couch, pulling Claire up from off the floor. Through her drunken state she manages to lay down with you, her body resting against yours as you both fall asleep.
The sun shines through the curtains of the window, you can hear the birds chirping away. With a yawn you blink several times, checking on Claire you find her fast asleep still.
<<talk "thought">>I shouldn't wake her.<</talk>>\
You carefully remove yourself from the couch, nearly waking Claire up several times. You manage to quietly step your way to the door, looking back once more before exiting the building. You step out into the street.
[[End.|eastStreetPendleton]]
Submitted by Irish Major Tom
<<set $claire.affection += 1>><<set $claire.fear -= 1>><<set $claire.trust += 1>><<addtime { minute : 571 }>><<talk "player">>No thank you.<</talk>>\
You politely refuse her offer. Claire shrugs, a moment later a glass of alcohol is placed in front of her. She grabs it, chugging its contents back in seconds, having swallowed the last few drops Claire slams the glass down.
<<talk "claire">>//Ahhh!// That's damn good stuff.<</talk>>\
She chuckles to herself. You give her an inquisitive look.
<<talk "claire">>It's nothing.<</talk>>\
Is the only reply you get from Claire.
A question comes to your mind, one you can't help but asking.
<<talk "player">>You know, my uncle had some //unique// hobbies, right?<</talk>>\
Claire places her glass down, with a chuckle she turns her eyes meeting yours.
<<talk "claire">>He did, didn't he?<</talk>>\
She takes another swig of her drink.
<<talk "claire">>Didn't bother me much, the bugger gave me a job to do. So I did it.<</talk>>\
Her speech is beginning to slur, the twelve glasses of alcohol finally hitting her.
<<talk "player">>What brought you to work under my uncle?<</talk>>\
You ask, Claire doesn't answer instead scoffing.
<<talk "claire">>He approached me, offered me a new life in return for keeping his //assets// safe.<</talk>>\
She knocks back another drink, bringing the number to thirteen, Claire tries to speak but it's a slurred mess. You roll your eyes, nodding to the bartender as you slip Claire's arm around your neck, supporting her as the two of you walk out of the place. Remembering where she lived from the last time you brought her back, it takes a while with Claire unable to fully support herself.
After some walking, you come upon her apartment, checking her sweater pocket you pull out her keys.
<<talk "thought">>Sorry Claire.<</talk>>\
You mentally apologize, entering the building you take her up the stairs. Claire nearly trips you both several times but you make it safely into her place. You look around the room.
<<talk "thought">>It's still as messy as it was last time.<</talk>>\
Random articles of clothing laying on the floor, wrappers and squashed beer cans liter the place. You take her over to the couch, gently sliding her arm off as you lay her down, a sudden movement catches your eye before realizing Claire has you sitting down as she kneels in front of you.
<<talk "player">>Claire, what are you doing?<</talk>>\
She doesn't say a word, instead she proceeds to unbuckle the belt before unzipping your pants. Realizing her intentions, your cock grows hard, she spots the growing bulge.
<<talk "claire">>Oh, someone's happy to see me.<</talk>>\
Her speech is nearly unrecognizable. Your meaty rod springs free, fully erect, Claire eyes it lustfully. You meet her eyes, for a second she stares at you before going down on you. Claire begins licking the tip, her tongue swirling around, teasing your sensitive spots. You moan encouragingly, hearing this Claire takes your dick into her mouth, sucking the head. Her tongue continuing to stroke and lick the tip and part of your shaft. You enjoy her ministrations, seeing this Claire gets bolder and starts taking more and more of your erection, you can feel your penis bump against her throat. You try to pull back a little to avoid choking her but to your surprise she starts bobbing her head up and down faster and rougher, all the while sucking and licking, the stimulation is almost too much as the warmth fills you, the pleasure growing inside your balls as you prepare yourself for release.
You attempt to warn Claire of your impending climax, but all you can manage is a hollow groan. Feeling your cum pouring into her mouth, she swallows it all without skipping a beat. Several seconds later and your completely drained and she releases your cock with a wet //pop// noise.
Feeling weak, you lay yourself out on the couch, pulling Claire up from off the floor. Through her drunken state she manages to lay down with you, her body resting against yours as you both fall asleep.
The sun shines through the curtains of the window, you can hear the birds chirping away. With a yawn you blink several times, checking on Claire you find her fast asleep still.
<<talk "thought">>I shouldn't wake her.<</talk>>\
You carefully remove yourself from the couch, nearly waking Claire up several times. You manage to quietly step your way to the door, looking back once more before leaving. You head down the stairs, you pull the door to the building open before exiting, stepping out onto the sidewalk. The morning sun shining bright.
[[End.|eastStreetPendleton]]
Submitted by Irish Major Tom
<<set $claire.affection += 1>><<set $claire.trust += 1>><<addtime { minute : 571 }>><<talk "player">>Yeah...<</talk>>\
You nod, Claire grins yelling to the bartender.
<<talk "claire">>Oi, make that a double! ... So, what's up?<</talk>>\
She turns back to face you.
<<talk "player">>Nothing, just checking up on you.<</talk>>\
You can't help but chuckle as she pouts. The bartender returns a moment later with two glasses of alcohol, placing them on the counter. Claire slips her some money.
<<talk "claire">>Keep the change, as a tip.<</talk>>\
The bartender nods, turning her attention to the other patrons. With a sigh Claire picks up the glass in front of her, raising it to her lips she tips the cup back, a few seconds later the liquid contents are emptied. You look down to your own before taking a sip, the alcohol burns going down. You hear Claire giggle.
<<talk "claire">>That's strong stuff you know.<</talk>>\
Your companion orders another as you spend several minutes nursing your drink.
<<talk "claire">>//Ahhh!//<</talk>>\
Claire finishes her third drink, slamming the glass down.
<<talk "player">>Do you drink like this often?<</talk>>\
You can't help but ask, Claire stares at you for a moment.
<<talk "claire">>Like what?<</talk>>\
She responds with her own question, eyebrow raised.
<<talk "player">>You know, drink non stop?<</talk>>\
You make your question clear, her expression changes for a second, a dark emotion spreading across her features until suddenly she sighs.
<<talk "claire">>It tastes good.<</talk>>\
Her voice suddenly goes quiet.
<<talk "claire">>And it helps relieve the pain.<</talk>>\
Before you can say anything Claire coughs loudly.
<<talk "claire">>How are things at the mansion?<</talk>>\
She steers the topic away from her drinking.
Realizing you have neglected your drink, you take a sip, grimacing at the taste.
<<talk "player">>Things are good, everyone's working hard as usual.<</talk>>\
You answer, a comfortable silence settling between the two of you. As the time goes by Claire orders several more drinks, she asks you about your childhood, giggling at times as you talk. Several hours pass by, most of the patrons have left already, noticing the time you excuse yourself.
<<talk "player">>Have a great night Claire.<</talk>>\
She nods in response.
<<talk "claire">>Good night lad.<</talk>>\
You turn to walk away.
<<talk "claire">>Oi, <<print $claire.callsPlayer>>...<</talk>>\
Claire calls out to you, spinning around you're suddenly surprised when you feel lips touch your cheek, a second later Claire backs away wearing an ear splitting grin.
<<talk "claire">>For keeping me company.<</talk>>\
She winks, sitting back down. You chuckle, shaking your head as you walk out of the bar, stepping out onto the sidewalk, a cool breeze of the nighttime sending shivers up your spine.
[[End.|eastStreetPendleton]]
Submitted by Irish Major Tom
<<set $claire.affection += 1>><<set $claire.fear -= 1>><<set $claire.trust += 1>><<addtime { minute : 233 }>>Claire shrugs.
<<talk "claire">>So, what's up?<</talk>>\
<<talk "player">>Nothing, just checking up on you.<</talk>>\
You can't help but chuckle as she pouts. The bartender returns a moment later with a glass of alcohol, placing it on the counter. Claire slips her some money.
<<talk "claire">>Keep the change, as a tip.<</talk>>\
The bartender nods, turning her attention to the other patrons. With a sigh Claire picks up the glass in front of her, raising it to her lips she tips the cup back, a few seconds later the liquid contents are emptied.
<<talk "claire">>//Ahhh!//<</talk>>\
Claire finishes her third drink, slamming the glass down.
<<talk "player">>Do you drink like this often?<</talk>>\
You can't help but ask, Claire stares at you for a moment.
<<talk "claire">>Like what?<</talk>>\
She responds with her own question, eyebrow raised.
<<talk "player">>You know, drink non stop?<</talk>>\
You make your question clear, her expression changes for a second, a dark emotion spreading across her features until suddenly she sighs.
<<talk "claire">>It tastes good.<</talk>>\
Her voice suddenly goes quiet.
<<talk "claire">>//And it helps relieve the pain.//<</talk>>\
Before you can say anything Claire coughs loudly.
<<talk "claire">>How are things at the mansion?<</talk>>\
She steers the topic towards the mansion.
<<talk "player">>Things are good, everyone's working hard as usual.<</talk>>\
You answer, an uncomfortable silence settles between the two of you. As the time goes by Claire orders several more drinks, suddenly asking you about your childhood, giggling at times as you talk. Several hours pass by, most of the patrons have left already, noticing the time you excuse yourself.
<<talk "player">>Have a great night Claire.<</talk>>\
She nods in response.
<<talk "claire">>Good night lad.<</talk>>\
You turn to walk away.
<<talk "claire">>Oi, <<print $player.firstName>>...<</talk>>\
Claire calls out to you, spinning around you're suddenly surprised when you feel lips touch your cheek, a second later Claire backs away wearing an ear-splitting grin.
<<talk "claire">>For keeping me company.<</talk>>\
She winks, sitting back down. You chuckle, shaking your head as you walk out of the bar, stepping out onto the sidewalk, a cool breeze of the nighttime sending shivers up your spine.
[[End.|eastStreetPendleton]]
Submitted by Irish Major Tom
<<set $claire.affection += 1>><<set $claire.fear -= 1>><<set $claire.trust += 1>><<addtime { minute : 233 }>>You're walking through the park, enjoying the fresh air when you come upon a wide open field.
In the distance, you see Claire, her fiery red hair unmistakable, playing frisbee with a group of children. She's laughing and running around, clearly having a great time.
You stand there for a moment, watching her.
[[Join them.|Submitted Claire Park Scene 4a]]
[[Watch them for a few minutes.|Submitted Claire Park Scene 4b]]
[[Continue walking.|Submitted Claire Park Scene 4c]]After a few minutes, you decide to join in the fun.
<<talk "player">>Hey Claire!<</talk>>\
You call out as you walk over.
<<talk "player">>Mind if I join the game?<</talk>>\
She looks over and grins.
<<talk "claire">><<print $claire.callsPlayer>>! Aye, the more the merrier!<</talk>>\
The kids cheer and make space for you in their circle, and the game continues.
You chase after the frisbee, diving and leaping to catch it, laughing along with everyone else.
Claire, on the other hand, is a natural at it, her small stature and quick reflexes make her a tough opponent at times.
Time flies as you play, and the frisbee flies back and forth between you, Claire, and the children when a kid throws the frisbee a bit too hard.
It arches its way between you and Claire.
[[Try to catch it.|Submitted Claire Park Scene 4d]]
[[Let Claire catch it.|Submitted Claire Park Scene 4e]]
<<run $claire.addFlag("parkScene4")>>\You reach out, eyes focused on the spinning disc.
Out of the corner of your eye, you see Claire leaping for it too, her determination clear. She's not paying attention to her surroundings, and before you can react, she barrels into you.
The impact knocks you both off your feet, and you tumble to the ground with Claire landing on top of you.
For a moment, the two of you just stare at each other.
[[Kiss her.|Submitted Claire Park Scene 4f]]
[[See what she does.|Submitted Claire Park Scene 4g]]
[[Push Claire off of you.|Submitted Claire Park Scene 4h]]The redhead woman's green eyes lock with yours, and you feel a sudden surge of emotion.
Without thinking, you gently pull her down and press your lips to hers. The kiss takes her by surprise, and for a second, she doesn't move. Then, she subconsciously reciprocates.
Around you, the kids burst into giggles and make all sorts of noises. Some laugh, some joke, and others groan.
Claire pulls away hastily, a look of shock on her face.
<<talk "claire">>What do ye think ye're doin', <<print $claire.callsPlayer>>?<</talk>>\
She scolds, though you can tell she's not really angry. There's a hint of a smile on her lips, and her cheeks are tinged with a light blush.
The young woman clears her throat and sits up, still holding the frisbee. As she does, her butt presses against your crotch, making you suck in a breath. She glances down at you and teasingly remarks.
<<talk "claire">>Ye know, it's rude to go around kissin' girls without askin' first.<</talk>>\
You laugh and shake your head.
<<talk "player">>Sorry, Claire. Couldn't help myself.<</talk>>\
Despite rolling her eyes, there's a playful glint in them.
<<talk "claire">>Aye, well, just don't make a habit of it.<</talk>>\
Claire gets up and offers you a hand, which you gratefully take. Once both of you get up, the game continues.
Time slips by unnoticed, you lose track of how many times the frisbee has changed hands, and how many times you've run to catch it, or dived to intercept a throw.
Eventually, a few parents start to arrive, calling their children over. And though they are reluctant to leave, they wave goodbye to you and Claire as they head off.
Claire crouches down to give a little girl a high-five and ruffles a boy's hair as they depart.
As the last child leaves, the redheaded woman straightens up and takes a deep breath, her hands on her hips.
<<talk "claire">>Well, that was a blast.<</talk>>\
She sighs, a bit out of breath but clearly happy.
You pat her on the back.
<<talk "player">>You handled them like a pro. Didn't know you had such frisbee skills.<</talk>>\
Wiping a bit of sweat from her brow, she chuckles.
<<talk "claire">>Aye, it's all in the wrist. And maybe a bit of luck.<</talk>>\
She stretches her arms over her head, the motion highlighting her athletic figure.
<<talk "claire">>Bah. I need to hit the shower after all that running around.<</talk>>\
<<talk "player">>Yeah, me too. Good game, Claire.<</talk>>\
Claire gives you a nod and a quick smile.
<<talk "claire">>Catch ye later, <<print $claire.callsPlayer>>.<</talk>>\
You wave goodbye as she heads off, leaving the field behind.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 120 }>>\
<<set $claire.affection += 25>><<set $claire.trust += 25>>\For a moment, the two of you just stare at each other, her green eyes wide with surprise.
She clears her throat, sitting up with the frisbee in hand. As she does, her butt presses against your crotch, and you feel a jolt of unexpected sensation.
Claire's usual teasing grin appears, but you notice a faint blush creeping across her cheeks.
<<talk "claire">>Gotcha good there, didn't I, <<print $claire.callsPlayer>>?<</talk>>\
She shifts slightly, not quite moving away, and the contact sends another spark through you.
<<talk "claire">>Ye better watch where ye're goin' next time.<</talk>>\
You laugh, trying to ignore the heat rising in your face.
<<talk "player">>Yeah, you definitely did. Nice catch, though.<</talk>>\
Claire stands up, offering you a hand.
<<talk "claire">>C'mon, let's get back to it.<</talk>>\
You take her hand and let her pull you to your feet.
With both of you continuing to play the game, the frisbee flies back and forth between you, Claire, and the kids.
At one point, a particularly high throw soars towards the edge of the field. One of the kids, a boy with curly hair, sprints after it, leaping and manages to catch it just before it hits the ground.
<<talk "claire">>Great catch, lad! Ye're learnin' quickly!<</talk>>\
Claire calls out, giving the boy a thumbs up.
The game continues with everyone giving their all, but eventually, you notice a few parents arriving at the edge of the field.
One by one, the children are called away. They wave goodbye, and some of them hug Claire, who kneels down to their level, ruffling their hair or giving them high-fives.
Once the last child has left, Claire straightens up, taking a moment to breathe. She puts her hands on her hips, a satisfied smile on her face.
You walk over and pat her on the shoulder.
<<talk "player">>You've got quite the fan club, Claire.<</talk>>\
She laughs, shaking her head.
<<talk "claire">>Aye, they're a good bunch. Full of energy, though. They keep me on my toes.<</talk>>\
You both share a laugh, and Claire does a quick stretch, raising her arms above her head and twisting her torso.
<<talk "claire">>Whew, that was a workout. I need to take a shower and clean up.<</talk>>\
<<talk "player">>Yeah, I could use a break too.<</talk>>\
The redhead grins, giving you a mock salute.
<<talk "claire">>See ye around, <<print $claire.callsPlayer>>. Thanks for joining in.<</talk>>\
<<talk "player">>Yeah. It was fun, thanks for letting me join.<</talk>>\
You watch Claire walk away before continuing on.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 120 }>>
<<set $claire.affection += 15>><<set $claire.trust += 15>>You quickly push her off, feeling a bit flustered.
<<talk "player">>Be careful, Claire. Maybe try a little less enthusiasm next time?<</talk>>\
She laughs as she stands up, brushing grass off her clothes.
<<talk "claire">>No promises!<</talk>>\
The redhead teases, extending a hand to help you up.
You accept her hand and get to your feet, the children around you giggling and whispering amongst themselves. Claire gives them a mock-serious look.
<<talk "claire">>Alright, who's next? Let's see those throws!<</talk>>\
The game resumes with you, Claire, and the children laughing and running around the field.
<<talk "claire">>Nice throw, lad! Keep it up!<</talk>>\
She shouts, catching the frisbee with a deft hand and sending it sailing back.
You dive for a low throw, managing to snag it just before it hits the ground. The kids cheer, and you can't help but grin as you toss it back.
After a while, you notice some of the parents arriving at the edge of the field, ready to take their children home. The kids begin to notice, too, and the game gradually winds down.
<<talk "claire">>Alright, off ye go, now.<</talk>>\
The young woman's voice rings out, and she gives each of them a friendly pat on the back.
<<talk "claire">>Ye all did great today!<</talk>>\
One by one, the children leave, waving goodbye and promising to play again soon. Claire watches them go, her hands on her hips, a satisfied look on her face.
Once the last child is gone, she lets out a deep breath.
You walk over and pat her on the back.
<<talk "player">>You handled them really well, like a big sister, Claire.<</talk>>\
She laughs, playfully punching you in the shoulder.
<<talk "claire">>Ah, they're good kids. Keep me on me toes, though.<</talk>>\
You both share a moment of quiet, the field now empty and calm. Claire stretches, her arms reaching high above her head.
<<talk "claire">>Well, <<print $claire.callsPlayer>>, I need a shower after all that.<</talk>>\
Claire remarks, letting her arms fall back to her sides.
<<talk "claire">>I'll catch ye later.<</talk>>\
<<talk "player">>Alright, see you around, Claire.<</talk>>\
You reply, she then turns around and walks away.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 120 }>>
<<set $claire.affection += 15>><<set $claire.trust += 15>>You decide to let Claire catch it.
She leaps up, her timing perfect, and snatches the frisbee out of the air.
<<talk "player">>Nice catch, Claire!<</talk>>\
Claire lands lightly on her feet, giving you a wide grin.
<<talk "claire">>Thanks, <<print $claire.callsPlayer>>. Ye gotta be quick to keep up with these little rascals.<</talk>>\
The game continues, with everyone throwing and catching, sometimes missing, but always laughing.
After a while, the children are starting to tire, their movements slower. Claire looks to you.
<<talk "claire">>That was a blast.<</talk>>\
She says, wiping a bit of sweat from her brow.
<<talk "claire">>Thanks for joining us, <<print $claire.callsPlayer>>.<</talk>>\
<<talk "player">>Of course, any time. You've certainly got yourself quite the fun little gang, huh?<</talk>>\
Claire nods, and you notice a surprisingly soft smile spread across her lips for a moment.
<<talk "claire">>Aye, they remind me of simpler times. And it's always good to let loose and have a bit of fun, don't ye think?<</talk>>\
You agree, and as the kids start to scatter and head home, you and Claire make your way to the park's entrance.
<<talk "claire">>Well, I think I need a shower after all that runnin' around.<</talk>>\
The young woman remarks with a laugh, pushing a strand of her fiery hair out of her face.
<<talk "player">>Yeah, we definitely worked up a sweat. I'll see you around, Claire.<</talk>>\
<<talk "claire">>Aye, see ye soon, <<print $claire.callsPlayer>>. Thanks for today.<</talk>>\
She replies, giving you a quick and playful punch to the shoulder before heading off towards her apartment.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 120 }>>
<<set $claire.affection += 15>><<set $claire.trust += 15>>You stand there for a few moments, watching them.
A boy makes a clumsy throw, and Claire catches the frisbee effortlessly.
<<talk "claire">>Good try, lad!<</talk>>\
She cheers, then gently tosses the frisbee back.
Not wanting to intrude on their fun, you decide to continue your walk. You take one last look at Claire, as she playfully ruffles a child's hair after he makes a particularly good catch.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 10 }>>Not wanting to stop, you continue walking.
Until a boisterous laugh causes you to glimpse over at Claire before her, and the children are out of sight.
You shake your head and chuckle to yourself before moving on.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 5 }>>You suddenly feel your phone vibrate, you grab it from your pocket and check.
<<talk "thought">>It's Claire, I wonder what she wants.<</talk>>\
[[Answer the phone.|Submitted Claire Slave Buying Scene 2a]]
[[Ignore the call.|Submitted Claire Slave Buying Scene 2b]]
Submitted by Irish Major Tom
<<addtime { minute : 1 }>>You tap //accept// and place the phone up to your ear.
<<talk "claire">>There ya are, listen, I've got something you should look at. I'm on my way, be there in two hours.<</talk>>\
Before you can respond, she hangs up.
<<talk "thought">>As forceful as ever, I suppose I should wait for her.<</talk>>\
You sigh, deciding to wait for Claire.
<<talk "thought">>I'm curious as to what it is...<</talk>>\
The thought of Claire's announcement has you anxious as you make your way to the living room.
For the next two hours, you watch the tv, flipping through random channels to pass the time. You realize it's been long enough, you leave the living room and head to the front door.
Just as you make it, you hear a knock.
<<talk "thought">>That must be Claire.<</talk>>\
Claire looks up from her phone as you open the door, smiling, she steps inside.
<<talk "claire">>About time, let's go somewhere more comfortable.<</talk>>\
Closing the door behind her, she practically drags you back to the living room. Seating both of you on the couch, Claire takes out a device and flips through it, tapping several times before handing it to you.
<<talk "claire">>Here, an opportunity to procure another //employee//, has landed in my lap. There have been several bids for her, //services// but since I'm under your employ, I'm presenting you with the offer instead.<</talk>>\
You take the device and look over the information.
<<talk "thought">>//Let's see, Rebekkah... She's tall, cup size, DD. Has a stubborn streak, price is pretty cheap, twenty-five hundred??<</talk>>\
Claire laughs at your reaction to the price.
<<talk "claire">>Yeah, I did a double take on the price tag. But it's genuine, at least, the seller checks out. So?<</talk>>\
She looks at you, expecting an answer.
<<talk "claire">>Ah right, it's a one time offer, if you don't accept then the seller's going to look elsewhere.<</talk>>\
Claire adds.
<<if $Money gte 2500>>\
[[Accept the offer.|Submitted Claire Slave Buying Scene 2c]]
<</if>>\
[[Decline the offer.|Submitted Claire Slave Buying Scene 2d]]
Submitted by Irish Major Tom
<<addtime { minute : 8 }>>
<<run $rebekkah.addFlag("start")>><<set $claireVisit to true>>Having more important things to do with your time, you send the call to voicemail and stuff the phone back into your pocket.
[[End.|$location]]
<<addtime { minute : 8 }>>You think on it for several minutes before deciding.
<<talk "player">>Alright, I accept.<</talk>>\
Claire takes the device back.
<<talk "claire">>Good, the seller wants to meet personally, but that's not a deal breaker I hope?<</talk>>\
You're surprised to hear the seller wanting to meet.
[[Tell her not a problem.|Submitted Claire Slave Buying Scene 2e]]
[[Reject the deal.|Submitted Claire Slave Buying Scene 2f]]
Submitted by Irish Major Tom
<<addtime { minute : 3 }>><<talk "player">>No, shouldn't be an issue.<</talk>>\
You reassure Claire, she nods.
<<talk "claire">>Ok, be ready to head out tomorrow. Eight o'clock on the dot.<</talk>>\
Claire hands you a slip of paper, getting up once you've taken it.
<<talk "thought">>I should see if she wants to stay for a bit.<</talk>>\
[[Ask Claire to stay.|Submitted Claire Slave Buying Scene 2g]]
[[Don't ask her.|Submitted Claire Slave Buying Scene 2h]]
Submitted by Irish Major Tom
<<run $player.addEvent(
"Rebekkah Intro",
(function () {
var due = $clock.clone();
due.day += 1; /* Tomorrow... */
due.hour = 20; /* Eight o'clock... */
due.minute = 0; /* on the... */
due.second = 0; /* dot.... */
return due.toDate();
})(),
"Rebekkah Introduction Scene 1 – 8:00 PM"
)>>\
<<addtime { minute : 3 }>><<talk "player">>Hey Claire, would you like to stay a while?<</talk>>\
Claire stops, eyebrow raised.
<<talk "claire">>Oh?<</talk>>\
You nod, getting up from the couch, you motion for her to follow you.
<<talk "player">>Come on, let's head to the lounge.<</talk>>\
She grins and laughs, following behind you as you lead her to the lounge. Entering the room, you make your way behind the bar while Claire seats herself at the counter.
<<talk "player">>What'll it be miss?<</talk>>\
You ask in your best bartender impression you can manage, Claire giggles.
<<talk "claire">>Gimme your strongest, bartender.<</talk>>\
Claire watches as you search among the many bottles of liquor, finally you find one with the highest percentage of alcohol. You grab it and two glasses, placing them on the counter, you then pour some into both cups.
Once they're full, you place the bottle of liquor down and pick up the glass. Claire does the same, she knocks back the liquid in one go, slamming the glass down a second later.
<<talk "claire">>Fill me up!<</talk>>\
She slides it over to you, sighing, you fill it back up and hand it over again.
<<talk "claire">>That's the good stuff, cheers lad.<</talk>>\
Claire laughs, raising her glass up then drinking it.
You spend the next while sharing drinks with Claire, you take another sip and things start to blur so you take a seat beside her.
<<talk "claire">>Starting to feel it?<</talk>>\
She bursts out in laughter again, you watch as she reaches over the counter and grabs the bottle, she pours herself another glass then drinks it.
<<talk "player">>So, how are things?<</talk>>\
Your voice is slurred from the alcohol, Claire giggles then downs another shot.
<<if $claire.affection gte 600 and $claire.trust gte 500>><<talk "claire">>Things are much better, been making some waves here and there but nothing worth mentioning.<</talk>>\
Her response has you curious but you decide to let it go for now. Claire looks at her phone, noticing the time.
<<talk "claire">>Ah feck, I gotta go.<</talk>>\
Claire jumps up from her seat.
<<talk "player">>Leaving already?<</talk>>\
You ask.
<<talk "claire">>Aye, told my driver I wouldn't be long. Must be livid. Thanks for the drinks, drop by the bar sometime eh?<</talk>>\
She turns around and heads out, you sigh, getting up from your seat. You nearly stumble over as you follow her.
A moment later, you catch up to Claire.
<<talk "claire">>Come to see me off?<</talk>>\
She grins, opening the door.
<<talk "player">>Something like that, take care Claire.<</talk>>\
Claire nods, she hesitates for a moment then smirks. You raise your eyebrow when suddenly she leans in and kisses you on the cheek.
<<talk "claire">>We'll have to hang out for real sometime.<</talk>>\
She winks, laughing as she walks down the stairs. In the driveway sits a black SUV. You watch as she gets in the passenger seat, the vehicle drives off as soon as she closes the door.
Once the SUV disappears into the distance, you head back inside, closing the door behind you.
[[End.|$location]]<<set $claire.affection += 1>> <<set $claire.trust += 1>><<set $claireVisit to false>>
Submitted by Irish Major Tom
<<elseif $claire.affection gte 300 and $claire.trust gte 250>><<talk "claire">>They're good, could be better but I'm not gonna complain.<</talk>>\
She sighs, pouring herself another drink. Claire suddenly pulls out her phone.
<<talk "claire">>Hell, wasn't suppose to stick around long.<</talk>>\
Claire gets up from her seat, taking one drink.
<<talk "player">>Leaving already?<</talk>>\
You ask.
<<talk "claire">>Yeah, forgot I had another meeting with an old contact scheduled right after coming here.<</talk>>\
She turns around and heads out, you sigh, getting up from your seat. You nearly stumble over as you follow her.
A moment later, you catch up to Claire.
<<talk "claire">>Come to see me off?<</talk>>\
She grins, opening the door.
<<talk "player">>Something like that, take care Claire.<</talk>>\
Claire nods, grinning.
<<talk "claire">>We'll have to hang out for real sometime.<</talk>>\
She makes her way down the stairs, to a black SUV sitting in the driveway. You watch as she gets in the passenger seat, the vehicle drives off as soon as she closes the door.
Once the SUV disappears into the distance, you head back inside, closing the door behind you.
[[End.|$location]]<<set $claire.affection += 1>> <<set $claire.trust += 1>>
Submitted by Irish Major Tom
<<elseif $claire.affection gte 100 and $claire.trust gte 50>><<talk "claire">>Good.<</talk>>\
She gives you a simple response then pours herself another drink. Claire looks at her phone.
<<talk "claire">>Damn, gotta get going.<</talk>>\
Claire jumps up from her seat, chugging her drink.
<<talk "player">>Leaving already?<</talk>>\
You ask.
<<talk "claire">>Yeah, gotta be somewhere.<</talk>>\
She turns around and heads out, you sigh, getting up from your seat. You nearly stumble over as you follow her.
A moment later, you catch up to Claire.
<<talk "claire">>Come to see me off?<</talk>>\
She grins, opening the door.
<<talk "player">>Something like that, take care Claire.<</talk>>\
Claire nods.
You notice a black SUV sitting in the driveway, Claire makes her way to it and You watch as she gets in the passenger seat, the vehicle drives off the moment the door closes.
Once the SUV disappears into the distance, you head back inside, closing the door behind you.
[[End.|$location]]<<set $claire.affection += 1>> <<set $claire.trust += 1>>
Submitted by Irish Major Tom
<<else>><<talk "claire">>Yep<</talk>>\
She replies, reaching over the counter, she grabs the bottle and takes a swig from it.
Claire looks at her phone.
<<talk "claire">>Well damn.<</talk>>\
Claire jumps up from her seat.
<<talk "player">>Leaving already?<</talk>>\
You ask.
<<talk "claire">>Yep, gotta go.<</talk>>\
She turns around and heads out, you sigh, getting up from your seat. You nearly stumble over as you follow her.
A moment later, you catch up to Claire.
<<talk "claire">>Come to see me off?<</talk>>\
She opens the door.
<<talk "player">>Something like that, take care Claire.<</talk>>\
Claire nods.
You notice a black SUV sitting in the driveway, Claire makes her way to it and You watch as she gets in the passenger seat, the vehicle drives off the moment the door closes.
Once the SUV disappears into the distance, you head back inside, closing the door behind you.
[[End.|$location]]<<set $claire.affection += 1>> <<set $claire.trust += 1>>
Submitted by Irish Major Tom<</if>>
<<addtime { minute : 16 }>><<set $claireVisit to false>><<talk "thought">>I'm sure she's got others things to do.<</talk>>\
You decide against it, instead you get up and follow Claire to the front door.
<<if $claire.affection gte 600 and $claire.trust gte 500>><<talk "claire">>Well, I've gotta hurry up and make sure everything's setup for tomorrow. Cya around lad.<</talk>>\
Claire opens the door then suddenly leans in and kisses you on the cheek. Giggling, she winks.
She walks down the stairs, in the driveway you notice a black SUV waiting. You watch as she gets in, the vehicle driving off the moment the door closes.
With a sigh, you close the front door.
[[End.|$location]]<<set $claire.affection += 1>> <<set $claire.trust += 1>>
Submitted by Irish Major Tom
<<elseif $claire.affection gte 300 and $claire.trust gte 250>><<talk "claire">>Gotta make sure everything's good for tomorrow, cya.<</talk>>\
She grins, winking. Claire walks down the stairs, in the driveway, you notice a black SUV waiting for her. She gets into the passenger seat and the vehicle drives off the moment the door closes.
With the SUV fading into the distance, you close the front door.
[[End.|$location]]<<set $claire.affection += 1>> <<set $claire.trust += 1>>
Submitted by Irish Major Tom
<<elseif $claire.affection gte 100 and $claire.trust 50>><<talk "claire">>I'll make sure everything's setup for tomorrow, be ready.<</talk>>\
Claire reminds you for tomorrow, you nod. She makes her way down the stairs, in the driveway you notice a black SUV.
You watch Claire get into the passenger seat, the vehicle drives off the moment the door closes.
As the SUV vanishes down the twisted driveway leading away from the mansion, you close the door.
[[End.|$location]]<<set $claire.affection += 1>> <<set $claire.trust += 1>>
Submitted by Irish Major Tom
<<else>><<talk "claire">>Cya.<</talk>>\
She opens the door, biding you farewell. You watch as Claire makes her way down the stairs to a black SUV waiting in the driveway. She gets in the passenger seat and the vehicle drives off the moment the door closes.
With the SUV fading into the distance, you close the front door.
[[End.|$location]]<<set $claire.affection += 1>> <<set $claire.trust += 1>>
Submitted by Irish Major Tom<</if>>
<<addtime { minute : 6 }>><<set $claireVisit to false>><<talk "player">>Yeah, I'm going to have to decline.<</talk>>\
You reject the offer, Claire looks at you, confused.
<<talk "claire">>That's a shame, ah well.<</talk>>\
She sighs in disappointment.
<<talk "claire">>I need to get going, gotta let the liaison know.<</talk>>\
Claire gets up, excusing herself.
<<talk "claire">>Cya around.<</talk>>\
She bids you farewell, you nod as she walks away.
[[End.|$location]]<<set $claire.affection -= 1>> <<set $claire.trust -= 1>>
Submitted by Irish Major Tom
<<addtime { minute : 2 }>><<set $claireVisit to false>><<talk "player">>No thank you, the price tag seems a bit too, //good to be true.//<</talk>>\
You decline the offer, suspicious of the cheap price. Claire nods, sighing in disappointment.
<<talk "claire">>Ah well, was worth a try.<</talk>>\
She gets up, taking the device back from you.
<<talk "claire">>I need to get going, gotta let the liaison know.<</talk>>\
Claire stretches.
<<talk "claire">>Cya around.<</talk>>\
She bids you farewell, you nod as she walks away.
[[End.|$location]]<<set $claire.affection -= 1>> <<set $claire.trust -= 1>>
Submitted by Irish Major Tom
<<addtime { minute : 3 }>><<set $claireVisit to false>>You're walking the streets when suddenly footsteps can be heard coming from behind you, as you turn to look back a fist connects with your face.
You find yourself knocked to the ground from the impact, vision hazy as your mind struggles to comprehend the situation. Through the haze you can hear male voices.
<<talk "thug">>Heh nice one, I wonder if this guy has any money.<</talk>>\
You barely make out the shape of someone moving closer to you. Your mind finally clues in and you try to wave off your attacker.
<<talk "thug">>This one's still got some fight in him.<</talk>>\
Another voice can be heard as the person gets closer.
<<talk "thug">>Don't worry buddy, we don't //want// to hurt you, but we'll be relieving you of your money.<</talk>>\
Laughter can be heard as your attacker stands over you.
<<talk "thug">>Hey look out!<</talk>>\
One of the man's friends calls out but is cut short as your attacker is suddenly thrown back.
<<talk "thug">>What the hell?!<</talk>>\
You hear them yelling. A moment later you can hear a familiar voice, your vision finally clears up. Standing in front of you is a familiar looking redhead.
<<talk "claire">>So what are ya boys doing here, nothing illegal I hope?<</talk>>\
You can hear a woman's voice, full of irritation. //Claire?// You try to call out to her but your voice is caught in your throat.
<<talk "thug">>Why don't you walk your drunk ass along back to the bar, you're outnumbered //lass//.<</talk>>\
The man sneers at the woman as he practically spits his words out. The redhead is quiet for a moment before she breaks out in laughter.
<<talk "claire">>Are you sure you really want to do this?<</talk>>\
She asks, you can hear the confidence in her voice. The man scoffs.
<<talk "thug">>Are you kidding me, it's five against one!<</talk>>\
You can hear the rest of the group laughing as they raise their fists. The redhead shrugs, shifting her body into a fighting stance.
<<talk "claire">>Remember, ye asked for this.<</talk>>\
The woman states, a moment later the man lunges at her but misses, Claire dodging under his jab and smashes her elbow into his face. The leader recoils, yelling out as blood gushes from his nose. He falls to the ground, Claire picks him up by his jacket, the moment he's on his feet the redhead kicks him between the legs, sending him falling forward as the man screams in agony.
Claire turns her attention to the other four attackers who hesitantly approach her, they look to one another then one of them moves to strike Claire, she blocks the second man's punch and jabs him in the throat with her fist. He falls to his knees clutching his throat, Claire pushes him aside as the third man rushes her. Claire turns her attention to him and before he can tackle her, she raises her elbow and smacks the man in the face, he stumbles back a few steps.
A fourth charges Claire as she's distracted, he goes to uppercut her but Claire throws her hands up in time to block the attack then using one hand, she grabs the man's arm and pulls it down before using her knee to break his arm. You can hear his bones snap, a sickening cracking noise, the attacker lets out a blood curdling scream.
Seeing Claire distracted, the man she elbowed charges and punches her in the side several times. The redhead recoils at the sudden attack, releasing the man with the broken arm. Before she can raise her arms up in defense, the man throws a punch and strikes Claire in the face. You can hear a slight crunching noise as she curses.
<<talk "claire">>Ye bloody bastard!<</talk>>\
Claire cries out, holding her nose. The man sneers, moving to strike her again. You try to call out to her, but you find your voice stuck in your throat. The opponent lunges forward but Claire grabs his fist and knees the attacker in the stomach, she repeats the motion four more times before slamming her fist into the side of the man's head. He slumps down, unconscious.
<<talk "claire">>Bloody bastards...<</talk>>\
Claire stops for a moment, looking at the slumped over bodies around her. The redhead gazes at you, her piercing green eyes staring into yours as blood drips from Claire's nose, she walks over and stretches out a hand.
[[Grab her hand.|Submitted Claire Town Scene 1a]]
[[Refuse her help.|Submitted Claire Town Scene 1b]]<<if $claire.affection gte 600 and $claire.trust gte 500>>You reach your arm out and grab her hand, Claire hoists you up off the ground and onto your feet. Your mind is still a bit hazy.
<<talk "claire">>You all good luv?<</talk>>\
You nod as Claire checks you out, examining your head and eyes for any serious injuries or concussions. A moment later, she pats you on the shoulder.
<<talk "claire">>Looks like you're all good, made it just in time.<</talk>>\
With a hand on her hip, she puffs her small chest out in a //heroic pose//. You sigh and try to step forward but the world suddenly spins, you fall, taking Claire down with you as you fall on top of her.
<<talk "claire">>Woah, bleeding hell. Someone's feeling a bit frisky after a good brawl.<</talk>>\
Claire laughs, but you notice a slight blush tinting her cheeks.
<<talk "thought">>She is usually pretty brash, but underneath that brazen attitude of hers, she's pretty cute.<</talk>>\
You're lost in thought as you ogle her lithe body, when Claire narrows her eyes at you and smirks.
<<talk "claire">>Tryna take advantage of me kindness eh, pinning a small, young lass such as meself under ye like that.<</talk>>\
She teases you as the bulge in your pants presses between her thighs, your erection straining against the fabric. You stare at Claire for a moment, her eyes widen as you press your lips against hers. She returns the kiss. Reluctantly, you pull away a moment later.
<<talk "claire">>What, tired already?<</talk>>\
Claire pouts, then giggles. Rolling your eyes. You get up off Claire and hold your hand out, she grabs it, you pull her up into your arms.
<<talk "claire">>Oh?<</talk>>\
Claire pushes herself away from you, small dribbles of blood leaking from her nose still.
<<talk "player">>You should get that checked out.<</talk>>\
You try to look at her nose but Claire laughs.
<<talk "claire">>It's fine, it's fine. I'll patch it up when I get home.<</talk>>\
She shrugs, with a wink, Claire bids you farewell and leaves. You watch her hips sway as she walks away.
[[End.|$location]]
<<elseif $claire.affection gte 400 and $claire.trust gte 300>>You grab her hand and she pulls you up. Your head still hurts where the thug punched you.
<<talk "claire">>Looking no worse for wear chief, came in the nick of time.<</talk>>\
Claire takes a quick look at you, patting your shoulder once she's finished. You try to take a step, but the world suddenly starts spinning and you lose your balance.
<<talk "claire">>Woah!<</talk>>\
You fall forward, surprising Claire and taking her down with you.
<<talk "claire">>I didn't take you for that kind of a man, chief.<</talk>>\
Claire ends up pinned under you, her eyebrow raised.
<<talk "player">>S-Sorry, he hit harder than I thought. Still a bit dizzy.<</talk>>\
She laughs, but you notice a hint of a blush on Claire's cheeks.
<<talk "thought">>Under all that brashness and brazen attitude of hers, she's pretty cute.<</talk>>\
You find yourself staring at Claire, her petite, toned body pinned under your own. You can feel the blood rushing to your growing erection.
<<talk "claire">>Someone's excited.<</talk>>\
Claire grins, noticing the bulge in your pants pressing against her thigh.
Seeing her lips only a few inches away from yours, you slowly lean forward, only to be interrupted by Claire clearing her throat.
Embarrassed, you move away from Claire, picking yourself up. You hold your hand out to the redhead, she looks at it for a second but then grabs it, letting you pull her up.
<<talk "claire">>Ye good?<</talk>>\
She asks, you nod. A small trickle of blood leaks down from her nose, several drops splashing on the ground.
<<talk "player">>You should get that checked out.<</talk>>\
You move closer to Claire but she waves you away.
<<talk "claire">>Ah sod it, it'll be fine. I'll patch it up at home.<</talk>>\
Sighing, you shrug.
<<talk "claire">>Careful walking the bloody streets at night, lotsa gobshite's looking for an easy score.<</talk>>\
Claire warns you, winking. She bids you a farewell then walks off.
[[End.|$location]]<<addtime { minute : 30 }>>
<<elseif $claire.affection gte 200 and $claire.trust gte 100>> You grab her hand and she pulls you up. Your head still hurts where the thug punched you.
<<talk "claire">>Ye look good to me.<</talk>>\
Claire gives you a quick once over, then pats your shoulder.
<<talk "claire">>Try to not make getting mugged a habit, yeah?<</talk>>\
She laughs, you blink a few times and try to take a step forward only to find the world suddenly start spinning. You fall forward, taking Claire down with you.
<<talk "claire">>Bloody hell ye scut.<</talk>>\
Blinking a few times, you realize your laying atop Claire, pinning her body to the ground under yours.
<<talk "claire">>Oh, what's this? Is that ye phone or are ya just that turned on by dominating a woman smaller than yourself?<</talk>>\
You roll your eyes, picking yourself up off her. You hold your hand out to her, Claire looks up at it for a moment but then grabs it, letting you pull the redhead up.
Blood trickles down from her nose, small droplets splashing on the ground.
<<talk "player">>You should get that checked out.<</talk>>\
Claire waves it off, putting her hand up to her nose.
<<talk "claire">>Bah, I'll be fine. Patch the thing up when I get home.<</talk>>\
You shrug. A moment later, she bids you a farewell before walking off.
[[End.|$location]]<<addtime { minute : 30 }>>
<<else>>She roughly pulls you up as you grab her hand, your head still a hazy mess from the man's punch.
<<talk "claire">>Ye'll be fine, walk it off.<</talk>>\
Claire pats you on the shoulder, blood trickling down from her nose. The pain finally hits her, she excuses herself, bidding you a farewell before walking off.
You're left standing there, world spinning. You blink a few times, letting your mind reorient itself.
[[End.|$location]]<<addtime { minute : 30 }>>
<</if>>\
Submitted by Irish Major Tom<<talk "player">>I don't need help, thanks.<</talk>>\
<<if $claire.affection gte 600 and $claire.trust gte 500>>Claire laughs.
<<talk "claire">>Ok, ok, suit yeself lad.<</talk>>\
After a moment, you pick yourself up off the ground and dust your clothes off, your mind still a hazy mess from the surprise punch.
<<talk "claire">>Ye good?<</talk>>\
She asks, a hint of worry in her voice.
<<talk "player">>Yeah, just hit harder than I thought.<</talk>>\
You nod, chuckling. Claire shrugs, stepping closer as she checks your head and eyes.
<<talk "claire">>Looks like I got here in the nick of time, ye don't look too hurt.<</talk>>\
Claire pats you on the shoulder, you try to focus on her but you're both taken by surprise when you suddenly fall forward, taking Claire down with you.
You land on top of her, pinning the redhead's body under yours.
<<talk "claire">>Bloody hell luv, save it fer the bedroom eh.<</talk>>\
She laughs, but you can see a faint blush on her cheeks.
<<talk "thought">>She's trying to play it off, but underneath that brash and brazen attitude of hers, she's pretty cute.<</talk>>\
With her petite, toned body pinned under you, you can't help but look it over. Drinking in the rare sight of a defenseless Claire, you can feel the blood rushing to your growing erection.
<<talk "claire">>Someone's getting' a bit frisky, ye little scut.<</talk>>\
She grins, narrowing her eyes at you while teasing you, feeling the bulge of your erection pressing against her thighs.
Your eyes are drawn to hers as she stares up at you, the blush on her cheeks growing a bit redder. Claire subconsciously bites her lip, unable to tear her gaze away from you.
Suddenly, you lean forward and press your lips against hers, kissing the petite redhead. She kisses you back, her hands wrapping around your neck.
A moment later, you break the kiss.
<<talk "claire">>Bloody tease...<</talk>>\
Claire pouts, giving you an unamused look.
You wink, pulling yourself off her. Standing up, you hold your hand out to Claire, she takes it.
With both of you standing again, she bids you a farewell, winking before walking off.
[[End.|$location]]
<<addtime { minute : 30 }>>
<<set $claire.affection += 1>><<set $claire.trust += 1>>
Submitted by Irish Major Tom
<<elseif $claire.affection gte 400 and $claire.trust gte 300>>Claire shrugs.
<<talk "claire">>If ye say so.<</talk>>\
You pick yourself up off the ground, wobbling around on shaky legs.
<<talk "claire">>Gobshite...<</talk>>\
Sighing, Claire steps up to you and gives you a quick look over, checking your head.
<<talk "claire">>Looking no worse for wear chief.<</talk>>\
She pats your shoulder once she's finished. You try to take a step, but the world suddenly starts spinning and you lose your balance.
<<talk "claire">>Woah!<</talk>>\
You stubmle forward, surprising Claire as you take her down with you.
<<talk "claire">>Ye bloody fecker...<</talk>>\
Claire ends up pinned under you, her eyebrow raised.
<<talk "player">>S-Sorry, he hit harder than I thought. Still a bit dizzy.<</talk>>\
She laughs, but you notice a hint of a blush on Claire's cheeks.
<<talk "thought">>Huh, under all that brashness and brazen attitude of hers, she's pretty cute.<</talk>>\
You find yourself staring at Claire, her petite, toned body pinned under your own. You can feel the blood rushing to your growing erection.
<<talk "claire">>Someone's excited.<</talk>>\
Claire grins, noticing the bulge in your pants pressing against her thigh.
Seeing her lips only a few inches away from yours, you slowly lean forward, only to be interrupted by Claire clearing her throat.
Embarrassed, you move away from Claire, picking yourself up. You hold your hand out to the redhead, she looks at it for a second but then grabs it, letting you pull her up.
<<talk "claire">>Ye good?<</talk>>\
She asks, you nod. A small trickle of blood leaks down from her nose, several drops splashing on the ground.
<<talk "player">>You should get that checked out.<</talk>>\
You move closer to Claire but she waves you away.
<<talk "claire">>Ah sod it, it'll be fine. I'll patch it up at home.<</talk>>\
Sighing, you shrug.
<<talk "claire">>Careful walking the bloody streets at night, lotsa gobshite's looking for an easy score.<</talk>>\
Claire warns you, winking. She bids you a farewell then walks off.
[[End.|$location]]<<addtime { minute : 30 }>>
<<else>>Claire snorts, shrugging.
<<talk "claire">>Yer funeral.<</talk>>\
After a moment, you pick yourself up off the ground, dusting your clothes off.
<<talk "claire">>Try to not make getting mugged a habit, yeah?<</talk>>\
She laughs, you blink a few times and try to take a step forward only to find the world suddenly start spinning. You nearly fall forward but Claire catches you.
<<talk "claire">>Careful there, ye might wanna take a minute.<</talk>>\
You nod.
Blood trickles down from her nose, small droplets splashing on the ground.
<<talk "player">>You should get that checked out.<</talk>>\
Claire waves it off, putting her hand up to her nose.
<<talk "claire">>Bah, I'll be fine. Patch the thing up when I get home.<</talk>>\
You shrug. A moment later, she bids you a farewell before walking off.
[[End.|$location]]<<addtime { minute : 30 }>>
<</if>>
Submitted by Irish Major TomYou suddenly hear a ringing coming from your pocket as your phone vibrates. You grab it, checking the screen, there's a message from Claire.
<<talk "thought">>I wonder what she wants now.<</talk>>\
[[Ignore the message.|Submitted Claire Message Scene 1a]]
[[See what Claire wants.|Submitted Claire Message Scene 1b]]
<<addtime { minute : 1 }>>
Submitted by Irish Major Tom<<talk "thought">>I doubt it's anything important, if so she would call.<</talk>>\
You sigh, shrugging before you pocket your phone again. With a quick look around, you continue on your way.
[[End.|$location]]
<<addtime { minute : 1 }>>
Submitted by Irish Major TomYou open the message.
<<talk "claire">>//Hey luv, if yer missin' me so much ya can fine me at the bar during the evenings, sometimes the strip club ;) Ooor can catch me at the game store. Cheers luv xoxo.//<</talk>>\
You finish reading Claire's text.
<<talk "thought">>Her texts are almost as bad as her accent.<</talk>>\
Chuckling to yourself before pocketing your phone once again.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 2 }>>As you're about to step into the bar, you hear a noise coming from the shady alley way that sits beside it. There's the sound of scuffing feet and frantic movement. Amongst the commotion you can hear someone yelling in a strange, feminine accent.
<<talk "claire">>Come on then ye bastards, I can take all of ye buggers on. Bring it!<</talk>>\
You can hear several grunts and yelps of pain.
[[Investigate the commotion.|Claire Intro a]]
[[Ignore it.|Claire Intro b]]
Submitted by Irish Major Tom
<<addtime { minute : 1 }>>You rush into the alley and come upon several men and a woman, both sides look to be quite drunk and aggressive. You come to halt a few feet away from them, neither party aware of your presence, as the group's sole focus is on a single person. It takes you a moment for your eyes to adjust to the low lighting, when they do you can make out their target.
<span class="pic">[img[images/backgrounds/pendleton/Alley.png]]</span>
A petite woman, small in stature and wearing what appears to be cut off sweat pants and a hoodie covered in stains. The moment you take your eyes off the others, the closest one to her rushes with a raised fist, as he takes a swing at her she pivots, dodging to the left. Grabbing his arm, she twists and drives her fist into his elbow with a sickening snap, he cries out in agony and drops to the ground.
<<talk "claire">>Aye, ye other slags want a go huh? I'll batter ya good.<</talk>>\
She begins taunting the others while making gestures, two more from the gang rush her at the same time, attempting to overpower her. She lunges at the man on the right, barely evading his punch, grabbing his shirt and twisting to use his momentum, tossing him to the ground. As he hits the ground, the other guy slams his fist into the side of her face, causing her to recoil from the impact, the shock forcing her to one knee. He raises his fist to strike again.
[[Intervene.|Claire Intro c]]
[[Leave.|Claire Intro d]]
Submitted by Irish Major Tom
<<addtime { minute : 2 }>>You decide you've seen enough and move to try and break up the fight, but the man with his fists raised moves too fast. You fear the worst, but the woman, now aware of your presence, seizes his fist in her hand. Her action startles him, giving her enough time to punch his kneecap with enough force to break it, you can hear it snap from where you are standing. The man lets out a blood curdling scream, falling to the ground, cradling the broken bone. You can't help but flinch, imagining the pain; having dealt with the one who punched her, she moves back to the one she tossed to the ground and before he can get back up, bashing him in the head. Knocking him out, turning to the other four with a grin, the leader of the group finally speaks up, displeased by the turn of events.
<<mook "Stranger" "male">>You may have won this time, but we will get you eventually, you hear me?<</mook>>\
His threats doing nothing to faze her, he turns to his comrades, motioning them to leave before beating a hasty retreat.
With the fight over, you approach her, careful not to show any hostility.
<<talk "player">>Are you okay?<</talk>>\
She looks at you, eyeing you up before nodding, gesturing for you to follow her as she walks out of the alley. You follow her, and as you step onto the sidewalk, an arm is flung around you, before you can react, the woman giggles.
<<talk "claire">>Am a bit knackered, don't suppose ye would be darlin' an' escort me home?<</talk>>\
[[Take her home.|Claire Intro e]]
[[Remove her arm.|Claire Intro f]]
Submitted by Irish Major Tom
<<addtime { minute : 4 }>>With a sigh, you nod, and with a huge grin she leads the both of you down the street. Every few steps she's stumbling, forcing you to take the lead before she sends both of you to the ground in a drunken mess.
<<talk "player">>So, where do you live?<</talk>>\
Not sure where to go, you ask her multiple times before she finally responds, in a slurred voice.
<<talk "claire">>Just this way luv, almost there.<</talk>>\
It takes you several hours to reach her apartment, giving you the wrong address several times before passing out outside of her building. Standing before the door, you realize you don't have the key to get in, reaching into her pocket you manage to find the keys and with some difficulty, unlock the door. Unsure of which floor she lives on, you check the board of names of those who currently live there, deciding to base your guess off the most foreign sounding name on the list.
<<talk "thought">>Claire O'Reilly huh, I really hope that's her room.<</talk>>\
With some difficulty, you manage to get Claire up the stairs and standing before her door. Using the other set of keys to unlock the door, she flails around, uttering something incoherent as you enter the dark room. Spotting a ragged couch by the far wall, you make your way over to it and as you're laying her down, she latches onto your shirt, twisting herself on top of you as she pulls you to the ground. You end up on your back, with her sitting on your pelvis. Bringing herself closer to your face as she whispers.
<<talk "claire">>Don't be worried, not going to hurt you or nothing. Just giving me mate a little reward for being such a cute and defenseless mot. Now sit still and enjoy it.<</talk>>\
With a giggle and some difficulty, she unfastens your belt, alarmed, you try to get up but she places a hand on your chest and pushes it back down. Placing her other hand directly on your underwear, rubbing back and forth, a satisfied grin on her face.
<<talk "claire">>Ye little friend's quite excited to see me huh.<</talk>>\
Her hand reaches into your underwear, coming into direct contact with your rapidly growing erection. At first surprised, a smirk replaces her surprise, followed by a giggle as she strokes your dick, in a slow teasing manner with her surprisingly soft hands, intending to drive you crazy. Several agonizing moments pass by, you can feel yourself gradually building up to release.
The lack of motion brings you back to your senses, looking up at her, as your eyes meet she bursts out laughing. Noticing your confused expression, she wipes the tears from her eyes.
<<talk "claire">>Am just messing with you, ain't that easy cheeky bugger.<</talk>>\
She winks at you before rolling off, managing to stumble around before finally standing up. Extending her left arm to you, you grab it and she pulls you up.
<<talk "claire">>You know, you remind me of someone, my old employer.<</talk>>\
Looking you up and down.
<<talk "claire">>Use to live in that old mansion a bit out of town, I'm surprised they haven't sold that thing off yet.<</talk>>\
Her words catch you by surprise, seeing your reaction, she giggles.
<<talk "player">>You knew my uncle?<</talk>>\
Curious as to her relations with your uncle, your expression hardens as you take a step toward her.
<<talk "claire">>Oh, that bloke was your uncle huh.<</talk>>\
She hesitates for a moment, thinking about what to say next.
<<talk "claire">>Of course I knew him, he found me on the streets, when I had nothing left. Nothing to live for, and no home to return to.<</talk>>\
Her expression remaining neutral, but you can sense a bit of loyalty as she speaks about your uncle.
<<talk "claire">>He employed me as his, private security, I guess you could say. That and I'd track down any of his slaves that got away.<</talk>>\
A sigh escapes from her lips.
<<talk "claire">>As bad as I felt for them, a job is a job and where I come from you follow the orders of your boss.<</talk>>\
You can almost see the light bulb light up over her head.
<<talk "claire">>You know, ever since he passed away I've been traveling, and just recently found my way back. My services aren't expensive, and I'm the best tracker you'll find around these parts, and I'm good company.<</talk>>\
Pausing mid sentence, winking at you.
<<talk "claire">>If you play your cards right.<</talk>>\
[[Agree to employ her.|Claire Intro g]]
[[Reject her proposal.|Claire Intro h]]
Submitted by Irish Major Tom
<<addtime { minute : 31 }>>
<<run $claire.addFlag("met")>><<talk "player">>Okay, pass along your contact information and we'll see about adding you to the staff.<</talk>>\
With a grin she reaches into her pants pocket, pulling out a tiny, worn out card. Handing it to you, upon closer inspection, the card has several scribbles on it, barely legible. Her name, address and what looks to be phone number.
<<talk "claire">>I look forward to our partnership, you won't be disappointed.<</talk>>\
You nod, pocketing the card she handed to you.
<<talk "claire">>Now if you don't mind, am going to sleep this killer hangover off for the next two days.<</talk>>\
As she's talking, she removes her belt and pants, drunkenly wiggling out of them. You can't help but laugh as she struggles to slide out of her pants, but she manages to get them off. Completely forgetting you're still there, raising her arms, Claire pulls the sweater off. With her baggy clothes out of the way, you get a good look at her body. She's a petite woman, at a guess, she stands at 4'9". A slim, athletic body with a hint of muscle, toned through intense training. You spot two similar looking scars on her abdomen.
<<talk "claire">>You know, it's rude to stare at a naked person in their own home.<</talk>>\
A serious tone to her voice, betrayed by the huge smirk. Arching her back slightly, pushing her butt out, she sways back and forth, staring at you.
<<talk "claire">>See something you like, huh?<</talk>>\
The seriousness replaced by a sultrier tone before being followed up by a burst of laughter.
<<talk "claire">>I'll see you around lad.<</talk>>\
You watch her enter what looks like her bedroom, sashaying along in her underwear as she does, closing the door behind her. Disappointed and left unsatisfied, you leave Claire's apartment, making your way back down the stairs and out of the building. Finding yourself back on the streets.
[[End.|westStreetPendleton]]
<<run $claire.addFlag("contact")>>
Submitted by Irish Major Tom
<<addtime { minute : 12 }>><<talk "thought">>Whatever the commotion is, it has nothing to do with me.<</talk>>\
You decide to ignore it, and instead continue on your way.
[[End.|westStreetPendleton]]
Submitted by Irish Major Tom
<<addtime { minute : 1 }>>The woman seizes his fist in her hand. Her action startles him, giving her enough time to punch his kneecap with enough force to snap it, the bone broken and protruding out from his leg. The pain forces a blood curdling scream from his lungs as he falls to the ground, cradling his leg, tears streaming down the mans face.
<<talk "thought">>She's fine on her own it seems, I should make myself scarce.<</talk>>\
Having decided you aren't needed, you leave, exiting the alley from the way you came with your head down as to not be noticed. You find yourself back out onto the sidewalk, thinking on your next course of action.
[[End.|westStreetPendleton]]
Submitted by Irish Major Tom
<<addtime { minute : 2 }>>Her breath reeks of alcohol and her clothes are dirty, disgusted, you forcibly remove her arm. Her expression turns serious, sobering up a bit with your action.
<<talk "player">>I think a taxi would be better, or perhaps you can find your own way home as you look sober enough for it.<</talk>>\
Your tone of voice neutral, but dominant.
<<talk "claire">>Ah fine, be a stick in the mud. But if ye ever change your mind, I'll be sticking around for a bit, so you'll know where to find me.<</talk>>\
With a dejected sigh, she walks away, you can't help but stare as she sways her butt back and forth in a sensual manner, disappearing around a corner.
[[End.|westStreetPendleton]]
Submitted by Irish Major Tom
<<addtime { minute : 2 }>>You shake your head.
<<talk "player">>I appreciate your offer, but I'm going to have to turn it down. I don't really have a need for your services.<</talk>>\
You apologize, letting her down gently.
<<talk "claire">>Ah fine, but I'll be here for wee bit longer so come find me if ye change your mind.<</talk>>\
Dejected, she plunks herself down on the couch, falling asleep the moment her head hits the armrest. With everything settled, you exit the apartment.
[[End.|westStreetPendleton]]
Submitted by Irish Major Tom
<<addtime { minute : 2 }>>-Renamed scene from "Submitted Bar Scene" to "Claire Intro"
-Line 86: Misnamed segment.
-It's mentioned early on that her voice sounds familiar, how so?
-Would like to see an option for her that involves employing her but as a security consultant rather than a hunter.
-Is this a character you intend to bring into the home in some capacity? What are your plans for her?
-Have a specific time slot in mind for when this scene would play out? I was picturing maybe 11pm to 1am.<<includeevent setup.events.claireTexting>><<set setup.events.claireTexting to [
{
requires: 'true',
chance: 65,
link: "Claire Text 2"
},
{
requires: 'true',
chance: 100,
link: "Claire Text 3"
},
{
requires: 'true',
chance: 100,
link: "Claire Text 4"
},
{
requires: 'true',
chance: 25,
link: "Submitted Claire Message Scene 1"
}
]>>The phone in your pocket buzzing prompts you to reach for it. As soon as you see the screen, you see Claire's name on the incoming text message.
<<talk "claire">>I am SO fuckin' horny right now. I'm touching myself while thinking of you.<</talk>>\
Your eyebrows go up slightly as you fail to suppress a smirk. Before you can even think to reply, it buzzes again with another message.
<<talk "claire">>Shite! Ignore that last message! I don't know how to delete these bloody things!<</talk>>\
A split second later it buzzes again.
<<talk "claire">>Shite! Shite!!<</talk>>\
By now, you're openly grinning. You're just starting to think about if you should reply, and if so what you should say when it buzzes a third time.
<<talk "claire">>Um, some bloke stole my phone and sent you those messages. That was NOT me. So let's just forget this ever happened, ok?<</talk>>\
<<talk "thought">>Sure it was.<</talk>>\
You think with amusement. Then you decide to put her out of her misery.
<<talk "player">>I hate it when someone steals my phone and sends messages to random people on my contacts list. Everything's alright now? You didn't have to kick their ass too hard did you?<</talk>>\
A few seconds later you receive one final message.
<<talk "claire">>Yeah, um, they got a right proper arse kicking for it. Thanks for understanding. I'm going to um get back to what I was doing before.<</talk>>\
Chuckling to yourself, you put the phone back in your pocket.
[[End.|$location]]
<<addtime { minute : 6 }>>Your phone buzzing in your pocket catches your attention. Reaching for it you see that you have a message from Claire.
Opening it, you aren't sure what you're looking at. A mass of jumbled letters and numbers fill the screen.
<<talk "thought">>Did she just butt text me? I think she did.<</talk>>\
Shaking your head, you close the message and drop the phone back in your pocket.
[[End.|$location]]<<addtime { minute : 3 }>>Your phone starts to ring, leaving you scrambling to pull it out of your pocket. You only glance at Claire's name before flipping it open.
<<talk "player">>Hello?<</talk>>\
You say into the phone.
You can hear sound on the other end of the phone, people talking, but the sound is muffled and you can't make out a single word of what is being said.
<<talk "player">>Claire? You there?<</talk>>\
The noise continues, but there's no acknowledgment from Claire.
You're just about to hang up when you hear Claire's voice, louder than the others.
<<talk "claire">>Bartender, another!<</talk>>\
<<talk "thought">>I think she butt dialed me from the bar.<</talk>>\
You think to yourself before talking into the phone.
<<talk "player">>I'm pretty sure you butt dialed me, so I'm going to hang up now. Bye Claire.<</talk>>\
With a little shrug, you end the call before slipping the phone back into your pocket.
[[End.|$location]]
<<addtime { minute : 5 }>>You're wandering the hallway, passing by the living room when your phone rings.
Pulling it out of your pocket, you check the screen.
<<talk "claire">>It's Claire.<</talk>>\
[[Answer the phone.|Claire Visit 1a]]
[[Ignore the call.|Claire Visit 1b]]
<<addtime { minute : 2 }>>
Submitted by Irish Major Tom<<set $claireVisit to true>>Tapping the green button, you answer the call.
<<talk "claire">>Hey, I'm dropping by in a bit, thought I'd give you a heads up. Cheers love!<</talk>>\
She doesn't give you a chance to reply before hanging up. You let out a sigh, preparing yourself mentally. Entering the living room, you seat yourself on the couch as you grab for the remote, flicking through the channels.
An hour later, Anna appears in the doorway.
<<talk "anna">>Excuse me, <<print $anna.callsPlayer>>, you have a visitor.<</talk>>\
She's cut off as Claire forces her way past her, striding towards the couch.
<<talk "claire">>Hello love, thanks for giving me some of your time.<</talk>>\
You look to a confused Anna, nodding at her. She takes the hint, excusing herself from the room.
Next to you, Claire falls back onto the couch, releasing an exhausted sigh as she relaxes.
<<talk "claire">>Nice place you got here huh.<</talk>>\
She looks around, admiring the grand scale of the room compared to her tiny apartment. Her eyes find themselves wandering over to you.
<<talk "claire">>So handsome, why don't you tell me a bit about yourself.<</talk>>\
A grin creeping to the corner of her lips.
You spend the next hour talking about your childhood, growing up with your family and your journey to the mansion. The topic eventually drifts to your uncle. You're curious as to what Claire's perception is of your late uncle.
<<talk "player">>In the past, my uncle made use of your services. What did you think about him and how he kept slaves around?<</talk>>\
The question takes her by surprise.
<<talk "claire">>Hmm, honestly speaking, I wasn't in his employ for too long but the time I did spend working under him wasn't too bad.<</talk>>\
She pauses, pulling a flask out from behind. As she unscrews the top, the smell of alcohol assaults your nose. Tipping the flask back, she takes a huge gulp before continuing.
<<talk "claire">>I was in a bit of a situation when he found me, he lent me his hand when no one else did. There's no point in worrying about petty things like slaves and all that, we're all slaves to someone or something at some point in our lives anyway.<</talk>>\
With the topic of your uncle drying up, the two of you turn to a conversation about news from across the seas, events happening in other places.
<<talk "claire">>Hey, have you ever heard the name, von Reichart?<</talk>>\
Her question coming from nowhere. You search your brain for any memory of that name, but you can't come up with anything. Shaking your head, you can see a faint look of disappointment.
<<talk "claire">>Well, it's the name of a family and a corporation. They were a big deal in the underworld, until a few years ago when the CEO died and his daughter took over.<</talk>>\
There's a pause as she takes another gulp from her flask.
<<talk "claire">>It seems she distanced the company from any form of slavery. But the real kicker is, just recently both the corporations she owned under her family's name went bankrupt. Apparently accruing a debt of several billion dollars, the authorities are searching for her.<</talk>>\
She finishes off the last of the alcohol.
The two of you sit on the couch in silence as the conversation dies down with nothing left to discuss. You and Claire watch the TV for several minutes, as the time ticks by, she gets up without a word. Stretching her body out, she turns to you.
<<talk "claire">>Thanks again for the visit, I'll see you again sometime love.<</talk>>\
You watch her saunter out into hallway, one last look back before disappearing with a wink.
[[End.|$location]]
<<set $claire.affection += 1>><<set $claire.fear -= 1>><<set $claire.trust += 1>><<addtime { minute : 108 }>>
Submitted by Irish Major Tom<<set $claireVisit to false>>You decide to ignore the call, seeing no reason to speak with Claire at the moment. You continue on your way.
[[End.|$location]]
<<set $claire.affection -= 1>><<set $claire.fear += 1>><<set $claire.trust -= 1>><<addtime { minute : 1 }>>
Submitted by Irish Major TomHearing a knock at the front door, you go to answer it.
On the other side you find Claire, grinning ear to eat and holding a six pack of beer in each hand.
<<talk "claire">>Let's get shit faced.<</talk>>\
Not waiting for your reply, and smelling like she might have already had a few, she slips into the mansion, takes just a few seconds to look around, then starts off in the direction of the lounge.
<<set $claireVisit to true>>
<<run $claire.addFlag("nextVisit")>>
<<run $player.addEvent(
"Add Flag to Claire",
(function () {
var due = $clock.clone();
due.day += random(3, 8); /* Between 3–8 days... */
return due.toDate();
})(),
function () {
State.variables.claire.deleteFlag("nextVisit");
}
)>>A firm knock draws you toward the front door of the mansion. A knock that repeats before you can reach the handle.
When you open the door, you see Claire standing there, a faint smile on her face.
<<talk "claire">>Thought you might like some company.<</talk>>\
She gives you a second to step out of the way, then in spite of that somehow manages to brush one breast against your arm as she steps into the entry hall.
Once inside, she pauses to take in the room before continuing into the mansion.
<<set $claireVisit to true>>
<<run $claire.addFlag("nextVisit")>>
<<run $player.addEvent(
"Add Flag to Claire",
(function () {
var due = $clock.clone();
due.day += random(3, 8); /* Between 3–8 days... */
return due.toDate();
})(),
function () {
State.variables.claire.deleteFlag("nextVisit");
}
)>><<set $random to random(1,2)>><<if $random is 1>>There's a faint knock on the doorframe right before Claire comes into view.
<<talk "claire">>It's been fun, but I think we're the only two left awake.<</talk>>\
She gives a meaningful look in the general direction of the mansion's front door.
<<talk "claire">>Thought I'd say a quick goodbye before leaving.<</talk>>\
With no more than a nod, she pushes off the doorframe she had started to lean against and you hear her footsteps retreat down the hallway until you hear the front door open and close behind her.
<<set $claireVisit to false>>
<<else>>The sound of someone stumbling about can be heard in the hallway, drawing your attention just in time to see Claire stumbling past the door.
<<talk "thought">>Looks like she found the good stuff.<</talk>>\
Claire looks toward you, blinks, squints, then blinks again.
<<talk "claire">>Thanks for having me over, I'll see myself out.<</talk>>\
Her words are followed by what sounds like her fighting the urge to be sick all over the floor before her irregular footsteps lead her away from where you are.
A couple of minutes later, you hear the front door of the mansion open and close again.
<<set $claireVisit to false>>
<</if>>\<<set setup.events.claireApartmentEnter to [
{
requires: '($clock.hour gt 21 or $clock.hour lt 1)',
chance: 100,
link: "Claire Apartment Enter 1"
},
{
requires: '($clock.hour gt 21 or $clock.hour lt 1)',
chance: 100,
link: "Claire Apartment Enter 2"
},
{
requires: '($clock.hour gt 21 or $clock.hour lt 1)',
chance: 100,
link: "Claire Apartment Enter 3"
},
{
requires: '($clock.hour gt 21 or $clock.hour lt 1)',
chance: 100,
link: "Claire Apartment Enter 4"
},
{
requires: '($clock.hour gt 21 or $clock.hour lt 1)',
chance: 100,
link: "Claire Apartment Enter 5"
},
{
requires: 'true',
chance: 100,
link: "Claire Apartment Enter 6"
},
{
requires: '($clock.hour gt 21 or $clock.hour lt 1)',
chance: 100,
link: "Claire Apartment Enter 7"
}
]>>Standing in front of the door that leads to Claire's apartment, you raise your hand and knock twice.
<<talk "claire">>One sec!<</talk>>\
Claire yells back from inside.
After waiting a moment, the door opens, revealing the redhead, wearing nothing but a pair of panties and a bra.
<<talk "claire">>Oi, what's up. Come on in while I get changed.<</talk>>\
She says cheerfully.
You enter the apartment, shutting the door behind yourself as Claire heads to her room. She reappears a few minutes later, wearing her usual clothing.
[[End.|clairesApartment]]
Submitted By Irish Major Tom
<<addtime { minute : 5 }>>\
<<set $claire.affection += 5>><<set $claire.trust += 5>>\You raise your hand and knock on the door to Claire's apartment, several times.
After no answer, you give it a final bang and open the door. As expected, you find Claire passed out naked on her couch. It takes a minute for her to stir awake.
<<talk "claire">>Ugh, huh?<</talk>>\
Her eyes open to see you standing there.
<<talk "claire">>Yo, what's up. . . Oh bollocks, right. Gimme a sec to change.<</talk>>\
She gets up and takes a moment to stretch, her athletic body on full display. The redhead then walks into her room, reappearing a few minutes later, dressed in her usual clothing.
[[End.|clairesApartment]]
Submitted By Irish Major Tom
<<addtime { minute : 5 }>>\
<<set $claire.affection += 5>><<set $claire.trust += 5>>\Taking a deep breath, you knock twice on Claire's door. As expected, no answer. You decide not to wait any longer and enter the apartment, closing the door gently behind you.
Claire is lying passed out naked across the couch with a bottle of liquor laying open on the table within reach. Her left hand holding onto the neck of the opened bottle while her right arm flung back against the leather cushions.
Sighing to yourself, you walk over to her and gently shake her shoulder, causing the redhead to stir awake.
<<talk "claire">>What?<</talk>>\
The redhead groggily mutters, blinking several times.
<<talk "player">>Hey there.<</talk>>\
You greet her.
<<talk "claire">>Yo. . .<</talk>>\
She absentmindedly responds, her eyes closing but suddenly open a moment later.
<<talk "claire">>Right, I'm gonna go get changed. Gimme a sec.<</talk>>\
Claire sits herself up into a seated position, then gets up and walks into her room before shutting the door.
You stand around for a few moments, waiting for her to get dressed, and after a couple of minutes pass, Claire comes strolling out of her bedroom wearing her usual clothing.
[[End.|clairesApartment]]
Submitted By Irish Major Tom
<<addtime { minute : 5 }>>\
<<set $claire.affection += 5>><<set $claire.trust += 5>>\You stand in front of Claire's door and knock on it twice. After a few moments the sound of footsteps coming towards the entrance can be heard.
The door swings open.
<<talk "claire">>Yo, what's up? Come on in.<</talk>>\
Claire moves aside and you step into her apartment, she then closes the door behind you.
<<talk "player">>Thought I'd stop by, see how you're doing.<</talk>>\
[[End.|clairesApartment]]
Submitted By Irish Major Tom
<<addtime { minute : 5 }>>\
<<set $claire.affection += 5>><<set $claire.trust += 5>>\You raise your hand and rap your knuckles on the door several times.
There is a moment of silence before a voice calls out from behind.
<<talk "claire">>Don't care who it is, go away.<</talk>>\
You knock a few more times but soon give up when she doesn't answer. Sighing to yourself, you walk away.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 5 }>>\
<<set $claire.affection += 1>><<set $claire.trust += 1>>\Standing in front of Claire's door, you knock on the weathered surface.
You're met with complete silence, and after a few more attempts, you give up and step away from the door.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 5 }>>\
<<set $claire.affection += 1>><<set $claire.trust += 1>>\Stepping up to the door for Claire's apartment, you knock on the worn surface, several times.
A few minutes of silence pass before a familiar voice calls out from inside.
<<talk "claire">>Ugh. Who the hell is it?<</talk>>\
<<talk "player">>It's me, <<print $player.firstName>>.<</talk>>\
You shout back in response.
<<talk "claire">>Go away.<</talk>>\
Surprised by her flat rejection, you refuse to leave and attempt to get her to open the door but it proves to be futile and you eventually give up.
With a sigh, you step away from the door.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 5 }>>\
<<set $claire.affection += 1>><<set $claire.trust += 1>>\- if $claire.hasFlag('girlfriend')You find yourself in her kitchen, wandering around. The clutter on the counter catches your attention; a half-eaten sandwich, a few empty beer bottles from last night, and a bottle of liquor.
But your eyes land on something else; a small bottle of pills lies next to the liquor, its cap off and a couple of pills spilled onto the counter top.
[[Investigate the bottle.|Submitted Claire Apartment Scene 9a]]
[[Ignore it.|Submitted Claire Apartment Scene 9b]]
<<run $player.addFlag("SubmittedClaireApartmentScene9")>>\Curiosity piqued, you step closer and pick up the bottle. You recognize the label immediately.
<<talk "thought">>Antidepressants, huh.<</talk>>\
Just as you're about to put the bottle back down, you hear the soft sound of footsteps behind you. You turn and see Claire standing in the doorway, her red hair slightly disheveled, her green eyes sharp and locked on you.
For a moment, there's silence. She glances from your face to the pills in your hand and then to the liquor bottle on the counter.
<<talk "claire">>What're ye doin'?<</talk>>\
She crosses her arms over her chest, leaning against the door frame.
[[You try to convince her to stop taking the pills.|Submitted Claire Apartment Scene 9c]]
[[Let it go.|Submitted Claire Apartment Scene 9d]]
[[Try to convince her to stop drinking.|Submitted Claire Apartment Scene 9e]]You hesitate, trying to gauge her mood, but it's clear from the way her eyes narrow that she's on edge.
<<talk "player">>Claire, you know these don't mix well with alcohol. I'm just—<</talk>>\
The fiery redhead cuts you off with a derisive laugh.
<<talk "claire">>Oh, here we go.<</talk>>\
Muttering, Claire pushes herself off the door frame and steps closer.
<<talk "claire">>Ye're gonna give me the same speech, aren't ye? Like I haven't heard it before.<</talk>>\
<<talk "player">>It's not a speech, Claire. I'm just worried.<</talk>>\
There is a moment of silence before she speaks.
<<talk "claire">>Worried? I'm fine, alright? It's nothin'! I've been dealin' with this shite for years, <<print $claire.callsPlayer>>! The pills. . .<</talk>>\
She gestures sharply toward the counter.
<<talk "claire">>They help. They dull the noise, make it easier to get through the day.<</talk>>\
You can hear bitterness in her tone, mixed with a hint of desperation.
<<talk "claire">>But it's never enough, is it? So, I drink. Because drinkin' helps me forget. Helps me feel somethin' else.<</talk>>\
Her green eyes flash as they meet yours, daring you to argue with her.
<<talk "player">>Claire. . .<</talk>>\
You start, but she cuts you off again.
<<talk "claire">>Don't. Just don't. Ye don't get it! I tried tellin' ya, didn't I?! I've got issues, alright? I've got shite in my head that never goes away! The pills, the drink, they're the only things that help me forget. The only things that make it bearable!<</talk>>\
Taking a deep breath, you keep yourself calm.
<<talk "player">>I'm not saying you don't have problems, Claire. I'm saying that mixing antidepressants and alcohol is dangerous.<</talk>>\
<<talk "claire">>Dangerous? Ye think I give a shite about dangerous? The only thing that matters is makin' the pain go away. If ye can't do that, then what's the bloody point?<</talk>>\
[[Kiss her.|Submitted Claire Apartment Scene 9f]]
[[Give up trying to convince her.|Submitted Claire Apartment Scene 9g]]You step forward, closing the distance between you, and her entire body tenses. But you don't back down. Instead, you reach out and gently cup her chin with your hand.
The contact startles her, and for a moment, she freezes, her eyes wide and uncertain.
<<talk "player">>Look. I can't make the pain go away, I know that. But I'm here for you, and I can at least be a shoulder for you to lean on.<</talk>>\
Claire simply stares at you, her eyes searching yours as if trying to find some lie behind your words. After a few minutes, she closes her eyes.
Without another word, you lean down and press your lips to hers, soft and gentle at first. She doesn't pull away but leans into the kiss, her hands coming up to grip the front of your shirt, holding on like you're her lifeline.
The kiss deepens, the tension in the room shifting from anger to something else—something more vulnerable, more intimate.
Upon finally pulling away, her eyes are half-lidded and her breathing is shallow.
For a moment, neither of you say anything. Then, without warning, Claire grabs your hand, her grip tight but not aggressive, and pulls you toward the bedroom.
<<talk "claire">>Come on, time to make good on ye promise.<</talk>>\
[[Let Claire pull you along.|Submitted Claire Apartment Scene 9h]]
[[Pull your hand away.|Submitted Claire Apartment Scene 9i]]Slumping your shoulders, you let out a sigh.
<<talk "player">>Fine. You're right. I can't make your pain go away.<</talk>>\
Claire glares at you for a moment and she grits her teeth, a brief flicker of disappointment appears in her eyes but she soon scoffs.
<<talk "claire">>Aye, so feck off with that shite.<</talk>>\
Turning on her heels, the young woman walks off.
[[End.|$location]]
Submitted By RageAgainstDaMachine
<<addtime { minute : 20 }>>\
<<set $claire.affection -= 2>><<set $claire.trust -= 2>>\You follow her without protest, her hand still gripping yours as she leads you into the dimly lit room.
The door closes behind you with a soft click.
Claire stands before you, her eyes holding yours for a long moment before she pulls her baggy gray sweater over her head. The sweater drops to the floor with a soft thud, and your eyes are immediately drawn to her now-bare chest.
Her breasts, medium-sized and perfectly shaped, rise and fall with her breathing. You can't help but notice freckles dotting her pale skin, even along the curves of her breasts and stomach.
She doesn't say anything right away, but you notice how she subtly shifts, drawing your attention down to her abdomen. To the two scars on her lower left side, just above her hip.
The young woman places her fingers gently on the scars, her eyes darkening slightly when she comments on them.
<<talk "claire">>These, are from a fight. Took two rounds. Didn't even feel it at first, adrenaline and all that. But it left these.<</talk>>\
Her fingers trace the lines of the scars absently.
<<talk "claire">>Some days they ache. Most days, I forget they're even there. But. . . They're always a reminder.<</talk>>\
You don't say anything, choosing to listen, your eyes following the path her fingers make over the scars.
After a moment, she glances up at you, catching the look in your eyes and her lips twist into a bitter smile.
<<talk "claire">>Don't go pityin' me, <<print $claire.callsPlayer>>. I'm not //broken//. Just. . . Scarred.<</talk>>\
She shrugs, trying to make it sound casual.
Before you can respond, Claire hooks her thumbs into the waistband of her black compression shorts, pulling them down in one smooth motion. The fabric slides down her toned thighs, revealing the rest of her body to you in full.
You take it all in, the firm lines of her legs, the strength in her calves and how the softness of her hips contrasts with the defined muscles of her abdomen. You mentally note how her thighs, like the rest of her, are marked with a smattering of freckles.
Frozen in place, you find yourself captivated by the sight of Claire naked but it's her eyes draw you back in. A flicker of uncertainty flickers behind them, as though she's still trying to gauge your reaction.
<<talk "claire">>I'm still a virgin, ye know.<</talk>>\
<<talk "player">>Really? With all the trouble you get into, I'm surprised you've managed to keep it all these years.<</talk>>\
Her eyes narrow, though you can tell she's not really angry, more annoyed at the teasing.
<<talk "claire">>Oi, watch it. Just ‘cause I can drink ye under the table and throw a mean punch doesn't mean I've been goin' around sleepin' with every fella who crosses me path, or whispers sweet words into me ear.<</talk>>\
Chuckling, you step closer to her.
<<talk "player">>I never said that. I'm just impressed, that's all. You're, well, //you.//<</talk>>\
<<talk "claire">>Hah. Ye sure know how to sweet talk a girl, <<print $claire.callsPlayer>>.<</talk>>\
You lean down, pressing your forehead gently against hers.
[[Let things continue.|Submitted Claire Apartment Scene 9j]]
[[Put a stop to things before either of you go too far.|Submitted Claire Apartment Scene 9k]]With a growl of frustration, she leaps at you, wrapping her strong arms around your neck and her legs around your waist.
You stumble back, struggling to keep your balance as Claire clings to you. She presses her lips to yours and her tongue roughly tangles with your own.
The back of your legs hit the bed, and before you can react, you're forced to fall back onto it with Claire laying on top of you.
Without hesitation, her hands are on you, rough and unrestrained as she begins stripping you of your clothes.
As she finally gets you down to nothing, Claire pulls back just long enough to shoot you a mischievous look. But you can see the faint tremble in her hands, the way her breath catches in her throat as her eyes flicker down to your now-erect shaft beneath her.
You help her slide her panties off, she tosses them aside. Now that both of you are naked, Claire just hovers above you, straddling your hips, her fiery hair cascading down over her shoulders.
At the feeling of your erection sliding between the soft folds of her mound, the young woman's body tenses and she bites her lip.
<<talk "player">>Don't think too much, we don't have to rush this.<</talk>>\
Claire's eyes meet yours, and for a brief moment, the bravado falters. But then, just as quickly, she snorts, her lips twisting into a crooked grin as she leans down, her breath hot against your neck.
<<talk "claire">>Dumbass. Who said I'm thinkin'?<</talk>>\
You let your hands glide gently along her sides, caressing the soft, freckled skin of her hips and waist.
The fiery redhead's breath hitches as she wraps a trembling hand around your length, her fingers tentative at first, then more assured as she guides you to her entrance. Then with a deep, shaky breath, Claire slowly lowers herself, the tip of your erection brushing against her entrance and it slides into her pussy.
After a few seconds, there's a brief moment of resistance, her body tensing as she pushes down. She grits her teeth, her lips parted as a soft, barely audible gasp escapes her.
<<talk "player">>Take your time, Claire.<</talk>>\
She lets out a low, breathless laugh, though you can hear the tension hidden within.
<<talk "claire">>Aye, I'm fine. . . ‘s just. . . First time for everythin', right?<</talk>>\
Though she tries to joke through it, forcing her usual cocky grin, you can see through her bravado. With a determined expression, Claire pushes past the initial resistance, her body slowly yielding as she lowers herself further.
You feel her inner muscles clench around your shaft.
Her hands grip your chest for balance, her fingers digging into your skin slightly as she steadies herself. But little by little, you feel her muscles slowly begin to relax.
<<talk "claire">>Ye really are patient, aren't ye?<</talk>>\
Claire forces a strained smile as she takes another breath, allowing her body to slowly adjust to your erection.
<<talk "claire">>Bet ye've never had a lass this much trouble before.<</talk>>\
<<talk "player">>Sure, but I'd say this was worth all the trouble.<</talk>>\
She rolls her eyes, but the tension in her face softens slightly. You can see that she's starting to let go of some of her discomfort as she continues to lower herself.
It takes time, but eventually, you see the shift in her expression; the pain slowly gives way to pleasure.
Claire soon starts to lose herself in the sensation. The tightness in her features softens, while her brow is no longer furrowed in concentration, and you can see the first hints of pleasure flicker behind her eyes.
<<talk "claire">>Feels. . . Better than I thought it would.<</talk>>\
Her hips roll slightly, experimenting with the movement, and she lets out a soft, breathy moan as her body begins to respond.
<<talk "claire">>Well, that's new. . .<</talk>>\
Lifting her hips with a sharp, determined breath, her freckled skin flushed with a mix of excitement and tension as she slides back down hard. A growl slips from her lips while her wild red hair falls into her face.
The sensation of her tight, slick heat enveloping you fully is almost overwhelming, sending a wave of pleasure rippling through your body.
She smirks down at you, her green eyes blazing with a mix of challenge and lust.
<<talk "claire">>This what ye wanted, eh?<</talk>>\
Her voice is rough, thick with her accent, but there's a teasing lilt to it. She lifts her hips again, slowly at first, drawing the moment out just long enough to make you want more before slamming them down again, harder this time.
Your hands grip her hips, trying to steady yourself, but Claire's not having it. She swats your hands away, a wicked grin on her face.
<<talk "claire">>None of that, <<print $claire.callsPlayer>>. Let me show ye how it's done.<</talk>>\
The fiery redhead soon begins to ride you with a fierce, almost frantic energy, her body moves in a rough, relentless rhythm. Every time she slams her hips down onto you, a guttural moan escapes her, growing louder and more raw.
Underneath you, the bed creaks from the force of her movements, but she doesn't care.
<<talk "claire">>Ngh. . . Hah, Fuck. . .<</talk>>\
Moaning through gritted teeth, her nails dig into your chest as she leans forward slightly, pressing her body down harder. Claire's eyes meet yours again, filled with a raw intensity that leaves no room for anything but this moment.
<<talk "claire">>Didn't think it'd feel this good.<</talk>>\
You can see her muscles tense and she lets out another sharp moan, her voice thick with need.
<<talk "claire">>Christ, <<print $claire.callsPlayer>>. . .<</talk>>\
Claire throws her head back, her fiery hair spilling over her shoulders as she moves faster, her hips grinding down with a rough, almost brutal intensity. Each thrust pushes you deeper inside her, the friction driving both of you closer to the edge.
She leans down again, her lips brushing against your ear as she growls.
<<talk "claire">>Don't think I'm stoppin' till I get what I want.<</talk>>\
Without warning she presses her mouth against yours. The kiss is rough, almost bruising and her lips are demanding. Her teeth graze your bottom lip, and you can taste the faint metallic tang as she bites down, pulling a groan from you. Claire pushes her tongue into your mouth, exploring you with the same reckless abandon she's using to ride you.
Every slam of her hips brings your cock deeper inside her, and you can feel every inch of her tight, slick and burning hot canal coiling around you.
<<talk "claire">>Fuck, <<print $claire.callsPlayer>>! I'm close. . . Jesus, ye feel so fucking good inside me.<</talk>>\
You can feel the tension building in her body, the way her muscles tighten around you with every thrust, her rhythm growing more erratic, more desperate. Each time she slams down, her inner walls contract around your shaft, squeezing you tight.
Claire breaks the kiss, her forehead pressing against yours as she rides you, her breath coming in hot, ragged bursts.
<<talk "claire">>Fuck, I'm not. . . Stoppin'<</talk>>\
She playfully bites down on your shoulder, a sharp sting of pain mixing with the intense pleasure coursing through you.
Without warning, the young woman kisses you once more. It's not gentle; it's wild and aggressive, her mouth moving against yours with the same intensity as her body. Her teeth graze your bottom lip as she bites down slightly, pulling back just enough to growl.
<<talk "claire">>Still with me?<</talk>>\
Before you can respond, she rolls her hips while riding you.
<<talk "claire">>Fuck. . . <<print $claire.callsPlayer>>!<</talk>>\
Her hips stutter for a split second, and then it happens. With a sharp, guttural cry, Claire throws her head back.
<<talk "claire">>Christ! Fuck!<</talk>>\
Every nerve in her body seems to be on fire, her hips buck wildly against you as she rides out the intense high.
But even in the throes of her climax, she doesn't stop. Despite the overwhelming pleasure, she keeps moving, her hips still slamming down onto you, though now it's less controlled, more frantic.
<<talk "claire">>God, it's not enough.<</talk>>\
The redheaded woman growls, even as her body is still shaking from the force of her climax.
<<talk "claire">>I need more. Don't ye dare stop now.<</talk>>\
Claire's pace picks up again.
<<talk "claire">>Come on, ye daft bastard.<</talk>>\
Leaning down, her breath is hot against your neck with her body pressing against yours.
<<talk "claire">>Ye're not done yet. Give me everything.<</talk>>\
Soon you can feel it too, your own release building deep within.
Suddenly, Claire slams her hips down one last time, and the sound that escapes her lips is raw and primal. Her muscles clamp down around you, tight and relentless as another orgasm crashes over her in powerful waves.
[[Cum inside her.|Submitted Claire Apartment Scene 9l]]
[[Cum outside.|Submitted Claire Apartment Scene 9m]]
<<run $claire.deleteFlag("virgin")>>\The pressure becomes too much; her body's tight grip, combined with the intensity of her climax, pushes you over the edge, and you feel your own orgasm burst forth.
You let out a groan as you cum.
Claire's body trembles upon feeling spurt after spurt of your jizz filling her.
Her body slowly relaxes and the tension in her muscles fades away as she lets out a long, content sigh. She stays still for a moment, her arms wrapped loosely around your neck.
After a while, the young woman pulls back slightly and gazes at you with her green eyes.
<<talk "claire">>Well, that was. . . Somethin'.<</talk>>\
<<talk "player">>Yeah, it was. . .<</talk>>\
For once, Claire doesn't immediately jump to a joke or try to laugh it off. Instead, she leans down and presses a soft, lingering kiss to your lips.
When she pulls back, she rests her forehead against yours.
Claire rolls off you and shifts onto her side, quietly lying beside you. But after a few moments of silence, she suddenly breaks it.
<<talk "claire">>So, are ye stayin' the night or headin' out?<</talk>>\
[[Stay the night at Claire's.|Submitted Claire Apartment Scene 9n]]
[[Leave.|Submitted Claire Apartment Scene 9o]]
<<run $claire.cumFilledAttempt("vaginal")>><<run $claire.sexAttempt($player)>>\You glance over at her, raising an eyebrow at the question.
Wanting to tease her a bit, you grin, playing along with her act.
<<talk "player">>Hmm, I don't know.<</talk>>\
Pretending to consider it, you keep your voice teasing as you stretch out on the bed.
<<talk "player">>I mean, I've got a pretty comfortable bed at home. . .<</talk>>\
Claire snorts, rolling her eyes.
<<talk "claire">>Aye, fine. If ye don't wanna stay, just say so.<</talk>>\
You chuckle softly and turn to your side, wrapping your arms around her from behind. She tenses for a second, her body instinctively reacting to the closeness, but then she relaxes into your embrace, her back fitting perfectly against your chest.
<<talk "player">>Hey, that's not fair. I'm just joking.<</talk>>\
<<talk "claire">>Alright, alright. Ya daft bastard.<</talk>>\
Having called your bluff, she mutters, her voice muffled from burying her face into the pillow.
<<talk "claire">>Ye win. Ye can stay. But don't get used to it.<</talk>>\
Claire suddenly turns over and playfully punches your shoulder with a weak tap, she then lets out a small sigh, closing her eyes.
Within moments, her breathing evens out, soft and slow, and you can tell she's already drifting off.
You watch her for a while, the faint rise and fall of her chest, the soft, content expression on her face as she slips deeper into sleep. You close your eyes, the warmth of her body against yours lulling you into your own sleep.
But after what feels like hours, you're jolted awake by sudden, jerking movements. Your heart pounds for a moment, disoriented by the darkness, but then you realize it's Claire.
Her body is tense again, her legs twitching under the sheets, and she's rolled away from you with her face turned towards you.
<<talk "thought">>It looks like she's having a nightmare.<</talk>>\
You hear her mutter something under her breath, incoherent but strained, her breathing fast and uneven.
Hesitating for a moment, you consider whether to comfort Claire but you worry about startling her and making things worse. After a few seconds, the need to support her overtakes your hesitation.
Carefully and quietly, you reach out and pull her back into your arms, wrapping them gently around her waist.
<<talk "player">>It's alright, I'm here. You're okay, Claire.<</talk>>\
Claire's skin feels cold and clammy to the touch, and her muscles are tight with tension. But as you hold her close, you can feel her body slowly start to relax.
Her breathing, which had been ragged and shallow, begins to even out as she nestles into your chest. The young woman's movements become less frantic, more subdued as she unconsciously relaxes.
Within moments, she's settled again, her body completely still as her breathing returns to the slow, steady rhythm of sleep.
You lay there for a while, holding her close, listening to the quiet sound of her breathing until it eventually lulls you back to sleep.
[[End.|$location]]
Submitted By RageAgainstDaMachine
<<addtime { minute : 120 }>>\
<<set $claire.affection += 15>><<set $claire.trust += 15>>\You want to be there for her, but something tells you that it might be better to give her space.
<<talk "thought">>I'm sure she wants her space, and I doubt she's keen on sharing the bed tonight.<</talk>>\
Shaking your head gently, you make your decision.
<<talk "player">>I should head out.<</talk>>\
A faint flicker of disappointment flashes across her freckled face, even though she tries to hide it. Her lips press into a thin line, and her eyes dart away, staring at the ceiling instead of at you.
<<talk "claire">>Aye, right.<</talk>>\
Claire mutters after a moment, her voice low and lacking its usual edge.
<<talk "claire">>Yeah. No worries.<</talk>>\
Without a word, you shift closer to her, slipping your arm around her waist and pulling her gently into your embrace.
She tenses for just a second, the surprise of the gesture catching her off guard, but then she relaxes into your arms.
Pressing your forehead gently against the back of her head, you can't help but breath in her scent. Her hair tickles your face, and you can feel the subtle rise and fall of her body as she breathes, her chest still heaving slightly from the intensity of everything that just transpired.
For a while, neither of you speak but after what feels like several hours, you gently loosen your hold on her.
The young woman lets out a small sigh, her breath warm against your arm, but doesn't protest as you slowly pull away.
You get up from the bed and put on your clothes in silence. As you slip your shirt back over your head and tug on your pants, you can still feel Claire's eyes on you, though she says nothing.
When you finally turn to look at her, she's still lying on her side with her head resting on the pillow.
<<talk "claire">>Next time, ye won't be gettin' off so easy.<</talk>>\
She mutters, her voice rough and low.
<<talk "claire">>I'll be expectin' ye to stay.<</talk>>\
You chuckle softly, walking over to the edge of the bed. Leaning down, you press a soft kiss to her forehead, your fingers brushing lightly over her cheek.
<<talk "player">>I'll hold you to that.<</talk>>\
With one last glance, you turn and head for the door, leaving the room.
[[End.|$location]]
Submitted By RageAgainstDaMachine
<<addtime { minute : 60 }>>\
<<set $claire.affection += 5>><<set $claire.trust += 5>>\The sudden tightness, the feel of her muscles clenching so intensely around you, is all it takes to push you over the edge.
You grit your teeth, trying to hold on for just a second longer, knowing you need to pull her off before you finish.
With all the willpower you can muster, you grip her hips tightly and lift her off of you, her trembling body resists for a moment before she gives way.
The instant you pull free, your release hits you with full force, your jizz shoots up and spills all over her toned stomach.
Her body shudders with the aftershocks of pleasure while her chest heaves as she tries to catch her breath. For a few moments, the room is filled with nothing but the sound of your ragged breathing, the both of you still trembling from the intensity of what just happened.
Claire's hands rest on your chest as she slowly comes back down from her climax. She glances down at the mess on her stomach and a breathless laugh escapes her lips.
<<talk "claire">>Christ, <<print $claire.callsPlayer>>. Not bad for a first time.<</talk>>\
After a few minutes, she rolls off you and shifts to her side, lying beside you. A peaceful silence fills the air between the two of you, until she suddenly breaks it.
<<talk "claire">>So, are ye stayin' the night or headin' out?<</talk>>\
[[Stay the night at Claire's.|Submitted Claire Apartment Scene 9n]]
[[Leave.|Submitted Claire Apartment Scene 9o]]The atmosphere in the bedroom is thick with tension as she leads you toward the bed, her grip firm and insistent, yet trembling with unspoken vulnerability.
A voice of reason, of care, cuts through the haze of the moment.
<<talk "thought">>This isn't right, she's clearly vulnerable and not thinking straight right now. I can't take advantage of her like this. . .<</talk>>\
You gently, but firmly stop her. The redheaded woman looks to you in confusion.
<<talk "player">>Claire, wait a minute. We shouldn't do this. Not right now.<</talk>>\
Her expression darkens immediately, the confusion quickly morphing into something sharper; anger.
She pulls away from you, her eyes narrowing upon stepping back.
<<talk "claire">>What d'ye mean, //'not right now'//?<</talk>>\
Snapping at you, her voice raises in pitch.
<<talk "claire">>Ye don't want me now, is that it?<</talk>>\
<<talk "player">>Hang on. It's not that.<</talk>>\
You quickly try and reassure her.
<<talk "player">>It's not that I don't want you. But this isn't about us right now. It's about you, Claire. You're hurting, and I don't want to take advantage of that.<</talk>>\
<<talk "claire">>Take advantage? Ye think that's what this is?<</talk>>\
Her voice is louder now, almost a shout, the frustration bubbling up as she struggles to hold back the tide of emotions threatening to overwhelm her.
<<talk "claire">>I'm not some fragile little thing ye need to protect! I'm here, and I'm telling ya what I want, but ye. . . Ye just push me away?<</talk>>\
<<talk "player">>I'm not pushing you away. I'm just. . . I'm trying to do what's right. For you. This isn't the time.<</talk>>\
Her eyes narrow and she fists clenched, but then suddenly bursts out into laughter and winks at you.
<<talk "claire">>Bah. Ye're too bloody easy, <<print $claire.callsPlayer>>!<</talk>>\
She grins, wiping at her eyes though no tears are there.
<<talk "claire">>God, look at ye, all serious and worried. Ye should see yer face right now.<</talk>>\
You stare at her, still trying to process the sudden shift in tone.
<<talk "player">>Wait. . . What?<</talk>>\
<<talk "claire">>I'm messin' with ye, ye daft bastard!<</talk>>\
Claire explains between fits of laughter, her hands resting on her hips as she tries to regain control of herself.
<<talk "claire">>Did ye really think I'd get all worked up over somethin' like that? Aye, I was just a wee bit frustrated at first but now, I was seein' how far I could push before ya'd start sweatin'.<</talk>>\
Shaking your head, you let out a breath of relief.
<<talk "player">>You really had me going there, Claire.<</talk>>\
<<talk "claire">>Aye, I know. And ye deserved it for all that talk about takin' things slow.<</talk>>\
The fiery woman leans in, her voice dropping to a playful whisper.
<<talk "claire">>But I suppose I can forgive ye. . . This time.<</talk>>\
Before you can respond, she presses a quick, teasing kiss to your lips, then pulls back just as fast, her grin still firmly in place.
<<talk "claire">>But don't go thinking yer not off the hook that easy, <<print $claire.callsPlayer>>. I'll remember this.<</talk>>\
<<talk "player">>Oh come on, cut me some slack. I just didn't want to take advantage of such a cute, defenseless woman.<</talk>>\
You teasingly retort, she gives you one last look, her eyes softening just slightly.
<<talk "claire">>Ye're a good lad, and I get what ye're tryin' to say. But next time, don't be so bloody serious, alright? Ye know I'm not made of glass.<</talk>>\
<<talk "player">>Alright, Claire. I'll remember that.<</talk>>\
With that, she turns on her heel and walks out of the bedroom.
[[End.|$location]]
Submitted By RageAgainstDaMachine
<<addtime { minute : 50 }>>\
<<set $claire.affection += 2>><<set $claire.trust += 2>>\Before she can pull you any further, you stop, gently tugging your hand out of her grasp.
<<talk "player">>Wait, Claire. This. . . This isn't right.<</talk>>\
She freezes, her back to you, her head bowed slightly.
An awkward silence fills the air, until eventually, Claire lets out a shaky breath, her hand falling to her side. She turns around slowly, her eyes no longer filled with anger, only melancholy.
<<talk "claire">>I don't know how to fix it, <<print $claire.callsPlayer>>. . .<</talk>>\
The young woman admits quietly, her voice trembling.
<<talk "claire">>I don't know how to make the pain go away.<</talk>>\
You step closer, your hand gently brushing against her cheek.
<<talk "player">>You don't have to fix it all at once, Claire. And you don't have to do it alone.<</talk>>\
Much to your surprise, she doesn't argue nor push you away. Instead, she leans into your touch, her eyes closing as if letting herself feel the comfort she's been denying for so long.
After a few minutes, she pulls away and chuckles.
<<talk "claire">>Alright, enough of the sappy shite. I'm gonna go find somethin' to drink.<</talk>>\
Claire lightly punches you in the shoulder and walks off. You can't help but sigh to yourself.
[[End.|$location]]
Submitted By RageAgainstDaMachine
<<addtime { minute : 40 }>>\
<<set $claire.affection += 2>><<set $claire.trust += 2>>\With a sigh, you shake your head. It dawns on you that trying to convince her to change, to stop, is useless. She's too far gone down this path, and no amount of pleading or reasoning will pull her out of it.
<<talk "player">>I just want you to be okay, Claire.<</talk>>\
She scoffs, turning away from you, her back to the counter as she crosses her arms over her chest.
<<talk "claire">>Yeah, well, we don't always get what we want, do we?<</talk>>\
You stand there in awkward silence for a while before finally Claire walks off.
[[End.|$location]]
Submitted By RageAgainstDaMachine
<<addtime { minute : 50 }>>\
<<set $claire.affection -= 2>><<set $claire.trust -= 2>>\You take a deep breath, choosing your words carefully.
<<talk "player">>I can't take the pain away, Claire. But you can't keep doing this to yourself. Please, at least stop drinking. Give yourself a chance to heal.<</talk>>\
Her eyes flash with rage, and she takes a step toward you, her hands trembling with barely contained fury.
<<talk "claire">>Don't ye dare tell me to stop drinkin'!<</talk>>\
She practically growls, her voice low and dangerous.
<<talk "player">>Drinking and taking antidepressants, mixing those two can kill you. I don't want to lose you, Claire!<</talk>>\
Scoffing, Claire shakes her head with a bitter laugh.
<<talk "claire">>Lose me? Ye think I'll just disappear if I have another drink? That's rich.<</talk>>\
The fiery redhead takes a step back, her arms dropping to her sides as her anger fizzles out, replaced by a deep, weary frustration.
<<talk "claire">>I can't stop. . . Not unless ye can make it all go away.<</talk>>\
You reach out, gently placing a hand on her arm.
She stares at you for a long moment, her green eyes filled with a myriad of emotions; anger, sadness, frustration, and something else. Finally, she jerks her arm away, her voice hard and final.
<<talk "claire">>I told ye. I'm not stoppin'. And if ye suggest that again, <<print $claire.callsPlayer>>. . .<</talk>>\
Claire looks you dead in the eye, her voice dropping to a dangerous whisper.
<<talk "claire">>I'll punch ye. Hard.<</talk>>\
<<talk "player">>Okay, Claire. I hear you.<</talk>>\
She watches you for a moment longer, her shoulders tense, before turning away, grabbing the bottle of whiskey and taking a long, defiant swig.
[[You try to convince her to stop taking the pills.|Submitted Claire Apartment Scene 9c]]
[[Let it go.|Submitted Claire Apartment Scene 9d]]For a moment, your gaze lingers on bottle, but you push it aside.
You know Claire well enough by now.
<<talk "thought">>She's an adult, she can take care of herself.<</talk>>\
With a quiet sigh, you turn away.
[[End.|$location]]
Submitted By RageAgainstDaMachine
<<addtime { minute : 5 }>>\Entering Claire's room, you're met with a disaster that is distinctly the redheads.
Against the far wall is her bed, a mess of sheets, tossed aside covers, and pillows that contain signs of long nights and restless mornings.
Beside it is a wooden nightstand, though worn and scuffed, still holds up under the weight of the various items on it; an old, chipped lamp, an alarm clock that seems to permanently flash twelve o'clock and a knocked-over bottle of sleeping pills.
Your gaze sweeps over the room, when you notice something unusual. Just a corner, peeping from one of the half-open drawers of the nightstand, a color that looks vaguely familiar.
[[Check out the small object in her drawer.|Submitted Claire Apartment Scene 1a]]
[[Ignore it.|Submitted Claire Apartment Scene 1b]]Taking a quick glance at the door, you bend down slightly, curiosity sparked as you pick it up. The texture of the object is smooth, plastic, and as you hold it up, realization dawns on you.
<<talk "thought">>It's a condom packet.<</talk>>\
[[Tease Claire about the condom.|Submitted Claire Apartment Scene 1c]]
[[Put it back.|Submitted Claire Apartment Scene 1d]]Turning the condom packet over in your hand one last time, you tuck it into your pocket and walk out of the messy room.
Claire is lounging on the worn-out couch, her green eyes reflecting a soft glow from the television screen, a can of beer is held in one hand while the other hand idly flicks through channels.
A mischievous smile slowly creeps onto your face as you step beside the couch.
<<talk "player">>Hey, Claire?<</talk>>\
You call out with a casual tone in your voice, her eyes shift from the television, meeting your gaze.
<<talk "claire">>Aye, what's up?<</talk>>\
<<talk "player">>I found something.<</talk>>\
An eyebrow arches on Claire's face.
<<talk "claire">>What. . . ?<</talk>>\
The redhead inquires, tilting her head.
With a dramatic flourish, you pull out the condom packet from your pocket, holding it up like a newly discovered treasure.
<<talk "player">>I found //this//, in your room.<</talk>>\
You can't help the smirk that spreads across your face, even as you try to stifle the chuckle threatening to escape.
<<talk "player">>Expecting //something// to happen with a certain //someone//, are we?<</talk>>\
Claire's expression is priceless, her eyes widen in surprise before her cheeks flush a bright shade of pink.
<<talk "claire">>Oi! Y-You. . .<</talk>>\
She sputters out, a mix of embarrassment and indignation on her face.
<<talk "claire">>Ah! Bugger!<</talk>>\
Letting out a disgruntled sigh, her gaze shifts to the side, unable to meet yours directly.
<<talk "claire">>. . . You caught me I guess, and no. I had it, //just in case something ever did occur.// Ya fecker.<</talk>>\
Like a dam bursting, your chuckle finally breaks through, the sight of Claire, flustered and off-guard, proving to be too much.
<<talk "player">>Wait, it hasn't yet?<</talk>>\
You question, curiosity getting the better of you.
<<if $claire.hasFlag('virgin')>>\
<<talk "claire">>No! Why would it?<</talk>>\
Claire quickly retorts.
<<talk "claire">>I haven't exactly had the time for a partner, nor to look for someone who isn't an absolute cockhole.<</talk>>\
<<else>>\
Claire goes quiet and she sinks into the couch.
<<talk "claire">>Ugh. Just put it back ya fecker!<</talk>>\
<</if>>\
The room fills with the sound of your laughter and Claire's protesting exclamations.
[[Tease her some more.|Submitted Claire Apartment Scene 1e]]
[[Let it go.|Submitted Claire Apartment Scene 1f]]<<if $claire.hasFlag('girlfriend')>>\
<<talk "player">>Aw, come on Claire. I think it's cute that you're prepared in case //something// does happen.<</talk>>\
<<talk "claire">>Cute?!<</talk>>\
Claire exclaims, her eyebrows knitting together in disbelief. She then huffs, shaking her head with a playful roll of her eyes and reclines back into the couch, taking another sip from the beer can.
<<talk "claire">>You're hopeless.<</talk>>\
She mutters under her breath, her tone light and teasing.
You can't help but chuckle.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 30 }>>\
<<set $claire.affection += 5>><<set $claire.trust += 5>>\
<<else>>\
<<talk "player">>Woah. hang on. What about me?<</talk>>\
You teasingly prod.
The redhead looks to you and rapidly blinks, confusion evident in her eyes.
<<talk "claire">>Huh? What about you?<</talk>>\
She mutters, her lips parting to argue, to rebuff, but she halts. There's an awkward silence between the two of you, with the sounds of the television filling the gap.
<<talk "claire">>Wha-Well you're my bloody boss. . .<</talk>>\
Claire stammers, her gaze focusing back on the television.
<<talk "player">>And?<</talk>>\
Huffing, the redhead scrunches up her nose in response to you, her lips pursing.
<<talk "claire">>It just wouldn't work, jeez.<</talk>>\
Her words come out exasperated, like she's explaining something obvious to a particularly stubborn or ignorant child. She continues channel flipping, a clear sign that she's done with the topic.
<<talk "player">>Alright, alright. Just teasing you.<</talk>>\
You relent, but she doesn't say anything for a moment, her pout slightly pronounced.
After a few minutes, the tension dissipates as Claire's pout morphs into a grin, a hearty laughter soon following.
With the earlier awkwardness forgotten, Claire resumes watching TV.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 30 }>>\
<<set $claire.affection += 5>><<set $claire.trust += 5>>\
<</if>>\<<talk "player">>I probably shouldn't go rooting around in her things. . .<</talk>>\
Not wanting to chance being caught rifling through Claire's personal belongings, you ignore it.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 10 }>>\
<<set $claire.affection += 5>><<set $claire.trust += 5>>\<<talk "player">>I should leave this alone, I'm sure Claire has her reasons. . . Whatever they are.<</talk>>\
Holding the condom packet in your hand, you can't help but feel somewhat anxious.
Sighing to yourself, you place it back, yet find yourself unable to shake the feeling away.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 10 }>>\
<<set $claire.affection += 5>><<set $claire.trust += 5>>\You place the condom packet down on the coffee table.
With the grin still tugging at the corners of your lips, you drop the subject entirely, instead opting to bring up a new topic.
<<talk "player">>So, about the new action flick you're watching. . .?<</talk>>\
You trail off, turning your attention towards the television.
Claire's initially bewildered expression is illuminated by the glow of the television as she follows your sudden change of topic. It takes her a moment to adjust, her emerald eyes flickering between you and the screen.
A soft //huff// leaves her lips, an acknowledgment, before she shifts in her seat to face you better.
<<talk "claire">>Well.<</talk>>\
She starts, the previously flustered tone now replaced by her normal, boisterous voice.
<<talk "claire">>I heard the stunts are supposed to be insane this time. Seriously, they apparently hired some top-notch stunt director from overseas.<</talk>>\
The redhead excitedly gestures to the TV.
<<talk "claire">>What do you think?<</talk>>\
<<talk "player">>I think that sounds interesting, is it any good?<</talk>>\
You ask.
<<talk "claire">>It's bloody amazing! And gory as feck too.<</talk>>\
Both of you share a laugh.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 10 }>>\
<<set $claire.affection += 5>><<set $claire.trust += 5>>\While hanging around in Claire's apartment, you suddenly hear soft footsteps approaching from down the hall.
Claire soon appears, her head slightly lowered.
You glance at her and catch a faint flicker of something on her face, but it quickly vanishes almost as quickly as it appears.
When she notices you, it looks as if she wants to say something, her green eyes dart in your direction and she opens her mouth. But then, just as quickly, she glances away, avoiding your gaze entirely. Her lips press into a tight, almost imperceptible line, and there's a tension in her posture.
[[Call out to her.|Submitted Claire Apartment Scene 10a]]
[[Ignore her.|Submitted Claire Apartment Scene 10b]]
<<run $player.addFlag("SubmittedClaireApartmentScene10")>>\<<talk "player">>Hey, Claire.<</talk>>\
She hesitates for a few seconds, her steps faltering slightly but she doesn't stop. Instead, she waves a hand dismissively over her shoulder, not even bothering to look back at you.
<<talk "claire">>Aye, I'm just headed out, <<print $claire.callsPlayer>>.<</talk>>\
Claire mutters, causing you to frown. You can't help but sense that something's off, as if she's hiding something.
<<talk "player">>You sure everything's alright?<</talk>>\
For a moment, she stands frozen in place with her back to you and her hand tightly gripping the doorknob. You can see the way her fingers flex and release against the doorknob as if she's debating something, struggling with whatever it is that's weighing her down.
Unfortunately, Claire merely shakes her head.
The fiery redhead finally twists the knob, pulling the door open with a sharp, almost forceful motion.
<<talk "claire">>Yeah, I'm fine. Just got stuff to do.<</talk>>\
Before you can say anything else, she steps out of the apartment and closes the door behind her.
You stand there for a moment, then let out a sigh.
[[End.|$location]]
Submitted By RageAgainstDaMachine
<<addtime { minute : 10 }>>\
<<set $claire.affection += 2>><<set $claire.trust += 2>>\Without a word, she continues on, her footsteps soft but hurried as she disappears around a corner.
<<talk "thought">>Whatever's on her mind, she's clearly not ready to talk about it yet.<</talk>>\
You watch her for a second, feeling that something's off but decide to ignore it instead.
[[End.|$location]]
Submitted By RageAgainstDaMachine
<<addtime { minute : 5 }>>\
<<set $claire.affection -= 1>><<set $claire.trust -= 1>>\- Requires Submitted Claire Apartment Scene 9
- Disable if Submitted Claire Apartment Scene 11 is viewed
- $claire.hasFlag('girlfriend')-if $claire.hasFlag('girlfriend')
- Requires Submitted Claire Apartment Scene 10
- Make the scene repeatable if the following branches are selected; 11c, 11b, 11e, 11f, 11hYou gaze around Claire's apartment, lost in thought when you hear footsteps.
Claire soon comes into view and you immediately feel something off about her.
She notices you standing there, and for a brief moment, her eyes meet yours. The young woman shakes her head and tries to walk past while avoiding eye contact as if hoping you wouldn't notice.
[[Stop Claire by grabbing her arm and asking her what's going on.|Submitted Claire Apartment Scene 11a]]
[[Keep quiet and let her go.|Submitted Claire Apartment Scene 11b]]
[[Get angry and shout at her.|Submitted Claire Apartment Scene 11c]]
<<run $player.addFlag("SubmittedClaireApartmentScene11")>>\Growing tired of the evasiveness, you reach out and grab her arm.
<<talk "player">>Claire. What's going on? You've been avoiding me, and I can't keep pretending I don't notice.<</talk>>\
She stops in her tracks, her body going rigid under your touch.
There's a moment of tense silence, the air between you thick with unspoken words. Her green eyes flicker down to where your hand rests on her arm, and for a long, heavy moment, she says nothing.
You can almost feel her wrestling with herself.
Finally, after what feels like an eternity, she lets out a shaky breath.
<<talk "claire">>I-I'm afraid. . .<</talk>>\
Letting out a sigh, you don't let go of her arm and instead, guide her over to the couch without a word. She follows, her steps hesitant, the usual brashness is absent.
When you sit down, Claire looks like she's going to bolt, before slowly lowering herself onto the couch beside you. Her hands fidget in her lap, her posture stiff.
Eventually, she breaks the silence, her voice low and unsteady.
<<talk "claire">>I'm afraid to tell ye, <<print $claire.callsPlayer>>.<</talk>>\
Claire admits, her words barely more than a whisper.
<<talk "claire">>Afraid of what ye'll think. . . Afraid of how ye'll react. Afraid of myself, really.<</talk>>\
[[Let her continue.|Submitted Claire Apartment Scene 11d]]
[[Let Claire go.|Submitted Claire Apartment Scene 11e]]
[[You've had enough, get angry and leave.|Submitted Claire Apartment Scene 11f]]You say nothing, letting her continue. Her hands clench into fists in her lap, her knuckles white as she stares down at the floor.
<<talk "claire">>I was in the service.<</talk>>\
She finally says, her voice thick with an emotion she's trying so hard to hide.
<<talk "claire">>Served for a few years, part of a regiment stationed overseas.<</talk>>\
Claire pauses, taking a breath as if steadying herself for what comes next.
<<talk "claire">>I had a squad. We were a team, spent every bloody day together. I thought of them as family.<</talk>>\
Her voice cracks slightly on the word family, and you can hear the pain hidden beneath it.
<<talk "claire">>We were on a mission.<</talk>>\
You notice her green eyes grow distant, staring into some far-off memory as she continues.
<<talk "claire">>Routine, or at least it was supposed to be. But it wasn't. We got ambushed. Heavy fire—too much, too fast. They cut us down, one by one. I. . .<</talk>>\
Swallowing hard, Claire's fingers dig into her thighs.
<<talk "claire">>I got hit twice. Thought I was done for. . .<</talk>>\
With a trembling voice, she pushes on.
<<talk "claire">>Only reason I made it out was because. . . The only other one left alive dragged me out. Bloody bastard saved me. Pulled me to the transport, threw me in the back. But just as he was getting in, he was hit. But the stubborn eejit still drove us back. Drove the whole way with a bullet in his back, and he. . .<</talk>>\
The redheaded woman's voice trails off and for a moment, she can't speak.
You can feel the tension, the barely-contained grief that she's kept bottled up for so long. Despite the feeling of needing to say something, you keep quiet.
<<talk "claire">>He got us to base, but the rest of the team didn't make it. After that. . . I spent months recuperating, explainin' the whole thing to some government spooks who acted like it was just another day on the job.<</talk>>\
She lets out a bitter laugh.
<<talk "claire">>And all I could think about was why. Why them and not me?<</talk>>\
Claire's words hang in the air between you, but before you can say anything, she resumes speaking, her voice harder now.
<<talk "claire">>After I got out, I couldn't let it go. Couldn't let it rest. I started diggin', and I found out that our mission had been compromised. Intel had been leaked, and I knew who did it.<</talk>>\
Her eyes flick up to meet yours, her gaze intense and filled with a quiet fury.
<<talk "claire">>My superior officer. She was a traitor, sellin' us out for money.<</talk>>\
Your eyes widen surprise at the revelation, and Claire's fists tighten in her lap, her knuckles white.
<<talk "claire">>I confronted her, and nearly killed her. I wanted to. I beat her bloody, would've finished the job too. . .<</talk>>\
She pauses for a moment, then continues.
<<talk "claire">>If Daniella, hadn't pulled me off her. I was court-martialed, stripped of my rank. But in the end, they found out I was right. She was sellin' Intel to the enemy. So instead of prison or firing squad, I got a dishonorable discharge.<</talk>>\
<<if $daniella.hasFlag('met')>>\
Remembering who Danielle is, and how loyal to Claire she is, you find yourself surprised.
<<talk "thought">>I'm surprised Daniella didn't just join in. . .<</talk>>\
<<else>>\
<<talk "thought">>Daniella? Must be a close friend or something.<</talk>>\
You spend a moment and try to imagine who this Daniella person but quickly put them out of your mind, and focus on Claire.
<</if>>\
A long, heavy silence pervades the air after she finishes, Claire sits there, her shoulders hunched. For the first time, she looks small. Vulnerable.
Taking a deep breath, you let her story sink in.
[[Comfort her.|Submitted Claire Apartment Scene 11g]]
[[Recoil in disgust and leave.|Submitted Claire Apartment Scene 11h]]
[[Tell her she's right, it should have been her.|Submitted Claire Apartment Scene 11i]]You reach over, placing a hand gently on hers.
<<talk "player">>Claire. . . I'm so sorry you went through that. But none of that changes how I feel about you. You're still you, no matter what happened.<</talk>>\
She glances at you, her green eyes wide and uncertain.
[[Pull her onto your lap and kiss her.|Submitted Claire Apartment Scene 11j]]
[[Continue consoling Claire.|Submitted Claire Apartment Scene 11k]]
[[You keep quiet, unsure of what to say.|Submitted Claire Apartment Scene 11l]]Without thinking, you pull Claire onto your lap, your arms wrapping around her small, athletic frame as you lean in.
You press your lips softly against hers. At first, she stiffens in surprise, her green eyes wide, but then she relaxes into the kiss, her body slowly melting into yours.
Claire presses herself closer to you and her fiery red hair brushes against your face.
But just as you feel her fully giving in, the fiery redhead suddenly pulls back. With a chuckle, she pushes herself off your lap and stands up, running a hand through her hair.
<<talk "claire">>Alright, <<print $claire.callsPlayer>>. That's enough of the sappy shite.<</talk>>\
She stretches, raising her arms in the air, then stands in front of you, hands resting on her hips.
<<talk "claire">>I appreciate it, ye know? Gettin' that off me chest. . . It's been weighin' on me for too long. But I feel better now.<</talk>>\
Claire flashes you a grin.
<<talk "claire">>Ye're a good listener. Maybe too good, but don't go thinkin' ye're gonna get me all soft and emotional all the time, alright?<</talk>>\
You roll your eyes and chuckle.
<<talk "player">>Wouldn't dream of it, I'm just happy to see you back to your normal self again.<</talk>>\
<<talk "claire">>Aye, well. I'll be seein' ye around.<</talk>>\
The young woman nods to you and turns to leave, but as she's walking away, Claire calls out over her shoulder.
<<talk "claire">>Thanks, <<print $claire.callsPlayer>>.<</talk>>\
With those words, she exits the room. You let out a sigh and get up from the couch.
[[End.|$location]]
Submitted By RageAgainstDaMachine
<<addtime { minute : 30 }>>\
<<set $claire.affection += 25>><<set $claire.trust += 25>>\You let the silence stretch for a while, giving Claire the space she needs to. Her hand is still in yours, and you can occasionally feel a slight tremor in them.
<<talk "player">>I can't imagine what that must have been like. To go through all that, to lose people you cared about like that. . . I'm so sorry, Claire.<</talk>>\
She snorts, but it's a weak sound.
<<talk "claire">>Yeah, well. . . Life's a cunt, ain't it?<</talk>>\
Despite her best efforts to sound flippant, there is a tightness in her voice that she can't quite hide.
You squeeze her hand again, just a little, letting her know you're there.
<<talk "player">>It is. But you're not alone in this, you know? You've got people who care about you. I care about you. And I'm here, whatever you need.<</talk>>\
Claire doesn't respond right away, but her grip on your hand tightens slightly. She's staring at the floor, her eyes unfocused, lost in thought.
<<talk "player">>You don't have to carry this all by yourself.<</talk>>\
Keeping your voice gentle and with a soothing tone, you continue.
<<talk "player">>You've been through hell, Claire. It's okay to need help sometimes. It's okay to let people in.<</talk>>\
For a moment, her eyes still fixed on the floor. Then, slowly, she looks up at you, her gaze meeting yours.
<<talk "claire">>Yeah. . .<</talk>>\
She mutters, her voice barely more than a whisper.
<<talk "claire">>I know. It's just. . . It's hard, ye know? I've been on me own for so long. Feels like I've been fightin' forever.<</talk>>\
You nod, giving her a small, understanding smile.
<<talk "player">>I know. But like I said, you're not alone anymore. You don't have to fight by yourself.<</talk>>\
There's a pause, a long, quiet moment where neither of you speak. Then, after some time, she takes a deep breath.
<<talk "claire">>Alright, alright, enough of this sappy shite.<</talk>>\
Claire remarks, shaking her head as if to clear it.
<<talk "claire">>I'm not one for gettin' all weepy, ye know? Bad for me image.<</talk>>\
Her tone sounds lighter now, more like the Claire you're used to, though you can still see a hint of pain lingering in her eyes.
She pulls her hand from yours and stands up, stretching her arms over her head with a groan. Her baggy sweater lifts slightly, exposing the pale skin of her abdomen, and you catch a glimpse of the two scars.
<<talk "claire">>I've spent long enough bitchin' an' whinin', but there's stuff to do. So I'll see ye around, <<print $claire.callsPlayer>>.<</talk>>\
<<talk "player">>Sure, take care of yourself, Claire.<</talk>>\
The redheaded woman flashes you a quick grin before walking away.
[[End.|$location]]
Submitted By RageAgainstDaMachine
<<addtime { minute : 30 }>>\
<<set $claire.affection += 10>><<set $claire.trust += 10>>\The silence stretches between you, thick and heavy.
You sit beside Claire, still processing the whole story she's laid out. And for a long while, neither of you make a sound or move, you find yourself unsure of what to say.
Eventually, Claire lets out a long, exaggerated sigh, breaking the silence. She stretches her arms above her head, the baggy sweater lifts slightly, exposing the pale skin of her abdomen. You catch a glimpse of the two scars.
<<talk "claire">>Well, bloody hell.<</talk>>\
She mutters, stretching a bit harder before letting her arms fall to her side.
<<talk "claire">>Feels good to finally get that off me chest. Don't get used to all this touchy-feely shite though.<</talk>>\
Claire flashes you a smirk and leans back against the couch, causing the tension from earlier to quickly fade.
You chuckle softly, shaking your head.
<<talk "player">>Yeah, being all mopey and depressed doesn't suit you.<</talk>>\
Rolling her eyes, she lets out an overly dramatic groan.
<<talk "claire">>Nah, not me at all. This whole //'openin'// up' crap? Bah. Not sure how ye got me to do it, but here we are.<</talk>>\
The young woman pauses for a moment before continuing.
<<talk "claire">>But don't go expectin' any more of it, alright? I've filled me quota for the next decade.<</talk>>\
Suddenly, Claire pushes herself off the couch with a huff.
<<talk "claire">>Right, enough of this sentimental bollocks. I'm gonna go take a walk, clear me head. Ye know, get some fresh air before I drown in all this emotional shite.<</talk>>\
Without another word, Claire walks away. You watch her until she disappears, before getting up from the couch with a sigh.
[[End.|$location]]
Submitted By RageAgainstDaMachine
<<addtime { minute : 30 }>>\
<<set $claire.affection += 5>><<set $claire.trust += 5>>\You open your mouth to say something, anything to comfort her, but the words die on your lips.
Without thinking, you stand up, your body moving on instinct.
Claire watches you with wide, pained eyes, her expression shifts into something desperate, almost pleading. But you can't stay. You can't face her, not right now.
You leave the apartment without a word, the door closing behind you with a soft click.
[[End.|$location]]
Submitted By RageAgainstDaMachine
<<addtime { minute : 20 }>>\
<<set $claire.affection = 0>><<set $claire.trust = 0>>\
<<run $player.deleteFlag("SubmittedClaireApartmentScene11")>>\You sit there for a moment, processing everything she's said.
Claire stares straight ahead, her expression unreadable. You notice the way her lips tremble ever so slightly, and how her fists are clenched tightly in her lap.
Finally, you speak, your voice quiet but firm.
<<talk "player">>You're right.<</talk>>\
You remark, meeting her gaze.
<<talk "player">>It should have been you.<</talk>>\
For a split second, there's silence. Then, she lets out a harsh, bitter laugh and diverts her eyes to the floor.
<<talk "claire">>Aye, that's the truth, isn't it?<</talk>>\
The laugh dies quickly, replaced by a cold, almost mechanical shift in her demeanor. Something in her breaks, something you can't quite place, her movements become stiff and robotic, as if she's on autopilot.
You can practically see her green eyes drain of all life, becoming dull, almost vacant.
<<talk "claire">>I'm sorry, <<print $claire.callsPlayer>>. . .<</talk>>\
She mutters, her voice flat, hollow.
<<talk "claire">>I'm sorry for bein' such a failure. For not dyin' when I should have.<</talk>>\
Before you can respond, she stands up abruptly, her movements jerky and her gaze distant. She mutters another apology under her breath, almost as if she's forgotten you're there, and starts walking toward her bedroom. Her steps are slow, absent-minded, as if she's moving through a fog.
You can't help but sigh as you get up from the couch.
[[End.|$location]]
Submitted By RageAgainstDaMachine
<<addtime { minute : 20 }>>\
<<set $claire.affection -= 10>><<set $claire.trust -= 10>>\
<<set $claire.addFlag('claireguilt')>>\You let out a soft sigh, loosening your grip on her arm but not letting go entirely. You want to say something, to reassure her.
But the words feel hollow in your throat, like they aren't enough for what she's going through. So instead, you simply let her go.
Noticing that she's free of your grip, Claire hesitates but only for a moment. She hurriedly walks off without another word.
[[End.|$location]]
Submitted By RageAgainstDaMachine
<<addtime { minute : 10 }>>\
<<set $claire.affection -= 5>><<set $claire.trust -= 5>>\
<<run $player.deleteFlag("SubmittedClaireApartmentScene11")>>\You've been patient, waiting for her to open up, waiting for her to trust you, and all she can muster is half-muttered confession.
Taking a deep breath, you feel your patience finally snap.
<<talk "player">>Afraid?!<</talk>>\
Raising your voice, you shout at her as the anger takes hold of you.
<<talk "player">>Afraid of what? Of talking? Of me? For fuck's sake, Claire, you can't keep running from this. You can't keep running from me. Am I just supposed to wait around while you figure out how to deal with whatever's going on in your head?<</talk>>\
Claire's head snaps up, and the fire in her eyes is instant. Her body tenses like she's preparing for a fight, and in that moment, you know you've struck a nerve.
<<talk "claire">>Ye think this is easy?<</talk>>\
She retorts back, her voice sharp and biting, full of venom.
<<talk "claire">>Ya think I want to feel like this? Ye think I want to be afraid all the bloody time?<</talk>>\
The young woman steps toward you, her hands clenched into fists at her sides and her freckled face flushed with anger.
<<talk "claire">>I've been tryin' to keep it together, ya boody eejit, but it's not that simple! Ye don't know what it's like to carry this. . . This shit from the past. You don't know what it's like to live with it, to feel like ye're drownin' every fuckin' day!<</talk>>\
You open your mouth to argue, but she cuts you off before you can get a word in.
<<talk "claire">>And don't ye dare try to fix it. Don't ye dare try to act like ye can make it better. I don't need that from ye. I don't need ye coddling me, treating me like some broken thing that needs mendin'!<</talk>>\
Her voice cracks on the last word, but the anger is still there, sharp and cutting.
The two of you stand there, inches apart, the tension between you so thick it feels like it could snap at any moment. Your chest heaves with frustration while her eyes blaze with fury.
<<talk "thought">>Godamnit, this is getting us nowhere. But I can't just leave things the way they are. . .<</talk>>\
But instead of backing down, or trying to comfort her or calm her down, you press forward.
<<talk "player">>Well, what the hell do you want from me, Claire?!<</talk>>\
Clenching your fists as tightly as hers, you continue yelling.
<<talk "player">>You want me to walk away? Is that it? You want me to just stand here and do nothing while you tear yourself apart?<</talk>>\
She glares at you, her jaw clenched so tightly you can see the muscles working beneath her skin.
<<talk "claire">>Maybe I do.<</talk>>\
Those three words hit you like a punch in the gut.
[[Push her against the wall and kiss her.|Submitted Claire Apartment Scene 11m]]
[[Angrily leave the apartment.|Submitted Claire Apartment Scene 11n]]
<<run $player.deleteFlag("SubmittedClaireApartmentScene11")>>\The frustration in you surges, and before you can even think about it, you close the distance between the two of you.
In one swift movement, you grab Claire by the shoulders and push her back, her small body hitting the wall behind her with a soft thud.
Her green eyes widen in surprise for just a second and she stares up at you with a burning gaze.
<<talk "claire">>What the hell do ye think ye're doin'?!<</talk>>\
She growls, her voice low and dangerous.
You can feel how tense her body is. It is quite clear she's angry, pissed off even, but there's something else in her eyes now; A darker, more complicated look, like she's waiting to see what you'll do next.
With your mind clouded in a mixture of anger and arousal, you lean down, closing the distance and press your lips to hers.
The kiss is rough, urgent, fueled by the heat of the moment. For a split second, Claire freezes, her body stiffens with surprise.
Much to your surprise, her hands come up to grip your shirt as she kisses you back with equal intensity. There's nothing soft about it, nothing gentle—it's all fire and frustration, both of you pouring every unsaid word, every unresolved emotion into the kiss.
The fiery redheads mouth moves against yours with a wild desperation as her tongue explores and tangles with your own.
When you finally pull back, both of you are left breathless.
Claire is still pinned against the wall when slowly, a smirk tugs at the corner of her lips.
<<talk "claire">>Well, that's one way to shut me up.<</talk>>\
You let out a shaky breath, your hands still resting on her shoulders as you meet her gaze.
<<talk "player">>I wasn't trying to shut you up, I just. . . I needed you to hear me.<</talk>>\
The young woman's smirk falters for a moment, her eyes searching yours. She lets out a soft sigh, her hands loosening their grip on your shirt as she shakes her head slightly.
<<talk "claire">>I-I'm afraid. . .<</talk>>\
You take hold of her arm and guide her over to the couch without a word.
Upon sitting down, Claire looks like she's going to bolt, before slowly lowering herself onto the couch beside you. Her hands fidget in her lap, her posture stiff.
Eventually, she breaks the silence, her voice low and unsteady.
<<talk "claire">>I'm afraid to tell ye, <<print $claire.callsPlayer>>.<</talk>>\
Claire admits, her words barely more than a whisper.
<<talk "claire">>Afraid of what ye'll think. . . Afraid of how ye'll react. Afraid of myself, really.<</talk>>\
[[Let her continue.|Submitted Claire Apartment Scene 11d]]
[[Let Claire go.|Submitted Claire Apartment Scene 11e]]
[[You've had enough, get angry and leave.|Submitted Claire Apartment Scene 11f]]You can feel the sting her words, the coldness behind them, and something inside you crumbles.
<<talk "player">>Fine. If that's how you feel, good bye.<</talk>>\
Instead of trying to push through it, you turn and walk away.
You don't look back as you leave the apartment, slamming the door shut behind you. The last thing you hear is Claire's soft, frustrated voice under her breath.
<<talk "claire">>. . . Please don't leave me alone. . .<</talk>>\
[[End.|$location]]
Submitted By RageAgainstDaMachine
<<addtime { minute : 20 }>>\
<<set $claire.affection -= 20>><<set $claire.trust -= 20>>\You take a step forward, wanting to say something, anything to stop her from walking away. But you don't.
Claire walks off without another word, wearing a pained expression on her face.
[[End.|$location]]
Submitted By RageAgainstDaMachine
<<addtime { minute : 5 }>>\
<<set $claire.affection -= 2>><<set $claire.trust -= 2>>\
<<run $player.deleteFlag("SubmittedClaireApartmentScene11")>>\You feel your blood boiling, anger swelling up inside you. The frustration, the constant evasiveness, her refusal to confide in you.
Without thinking, you snap.
<<talk "player">>Goddamn it, Claire!<</talk>>\
Your voice is loud and filled with rage.
<<talk "player">>Stop fucking walking away every time things get hard!<</talk>>\
She freezes after taking a few steps, her entire body tensing at the sound of your shout. The fiery redhead doesn't turn around, but you know she's listening.
Unable to stop, you continue letting the anger pouring out now that it's been unleashed.
<<talk "player">>All you ever do is run! Every damn time I try to talk to you, you shut down or walk off like none of it fucking matters! What the hell are you so afraid of, Claire?!<</talk>>\
Claire stands there, her back to you, but you notice her fists clench at her sides.
<<talk "player">>You think you're so damn tough, don't you?<</talk>>\
You continue, merciless with your words.
<<talk "player">>But you're nothing but a fucking coward! You sit there, hiding behind your stupid jokes and your drinking, pretending like nothing fucking touches you, but it does, doesn't it? That's why you keep running!<</talk>>\
You see her body flinch at your words, just the slightest twitch in her shoulders, but she still doesn't turn around. Her silence only fuels your anger.
<<talk "player">>You want to keep drowning yourself in alcohol and pretending everything's fine? Go ahead! But don't expect me to sit here and watch you tear yourself apart while you keep shutting me out!<</talk>>\
A thick, suffocating silence follows once you're finished, the air between the two of you is filled with tension. For a long moment, neither of you makes a move.
Finally, after what feels like an eternity, Claire turns around, her green eyes blazing with a fury. Her jaw is clenched, her fists still tight at her sides, and you can see the battle going on inside her.
Her lips curl into a bitter smile, her voice low, shaking with barely restrained anger.
<<talk "claire">>Ye think I'm afraid? Ya think I don't fucking know what's wrong with me, <<print $claire.callsPlayer>>?!<</talk>>\
She takes a step forward, her small frame practically trembling with fury.
<<talk "claire">>I know I'm a mess, alright? I fucking know that. But don't ye dare call me a coward. You don't know a goddamn thing about what it's like.<</talk>>\
Taking another step, she glares at you as if daring you to keep pushing, to keep provoking her.
<<talk "claire">>Ya wanna talk about running? How about ye stop pretending ye can fix me with your words and just fuckin' accept that I'm not like ye? That I'm broken, and there's no fixing it?<</talk>>\
Unwilling to back down, you hold your ground.
<<talk "player">>Then stop acting like you don't need anyone.<</talk>>\
You snap back in a cold tone.
<<talk "player">>Stop pretending you're invincible, because you're not. You're just too fucking scared to let anyone help you.<</talk>>\
Her eyes flare with rage, but there's something else there too. She opens her mouth to respond, but no words come out. For once, she's at a loss, caught between her anger and the truth of what you've said.
With a frustrated growl, she turns sharply on her heel, yanking the door open and storming out without another word.
You let out a frustrated sigh.
[[End.|$location]]
Submitted By RageAgainstDaMachine
<<addtime { minute : 20 }>>\
<<set $claire.affection -= 10>><<set $claire.trust -= 10>>\
<<run $player.deleteFlag("SubmittedClaireApartmentScene11")>>\You stand in Claire's apartment, surrounded by the usual signs of her chaotic yet familiar living style, aimlessly gazing around when the redheads voice pulls your attention toward her.
<<talk "claire">>Hey.<</talk>>\
Her tone is a mix of casual and a hint of unusual seriousness.
<<talk "player">>What's up, Claire?<</talk>>\
You inquire, eyebrow raised at her odd behavior.
<<talk "claire">>We're good friends, yeah?<</talk>>\
She suddenly asks, not looking directly at you, instead, her gaze wanders to some unfocused spot in the room, her fingers fidgeting with the hem of her sweater.
[[Answer her yes.|Submitted Claire Apartment Scene 2a]]
[[Tell her that no, you aren't.|Submitted Claire Apartment Scene 2b]]
[[Give her a teasing answer.|Submitted Claire Apartment Scene 2c]]<<talk "player">>Yeah? I'd say we are, why?<</talk>>\
The question takes you by surprise and your heart starts to rapidly beat.
<<talk "claire">>Really good friends?<</talk>>\
She pushes, her tone almost wistful.
<<talk "player">>Yes, the bestest. Where are you going with this?<</talk>>\
You ask, half teasingly and half out of nervous curiosity.
Claire takes a deep breath and falls silent for a few moments, a look of contemplation in her eyes.
<<talk "claire">>Well, what is your opinion on someone who has grown up with another person as childhood friends, and develops, I dunno, a crush or something on that person? What do you think they should do?<</talk>>\
Caught further off guard, you blink at her line of questioning while also feeling somewhat disappointed.
<<talk "player">>I'd say they should confess to that person. Why?<</talk>>\
Your heart skips a beat, your mind racing with the implications of her words.
<<talk "player">>Do you have feelings for a certain someone?<</talk>>\
Unable to resist, you continue to tease her.
<<talk "player">>Perhaps //me//, Claire. . . ?<</talk>>\
<<talk "claire">>Yeah right, yer my bloody boss!<</talk>>\
Her response echoes through the room, the sound of her boisterous laughter cutting through the lingering awkwardness and strange atmosphere as she walks away.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 15 }>>\
<<set $claire.affection += 25>><<set $claire.trust += 25>>\<<talk "player">>No, I'm your boss Claire. Not your friend.<</talk>>\
Your response is swift, despite the times you've seen her at the bar or around town, it doesn't change the nature of your relationship, and it's a distinction that you feel needs to be clarified.
The silence in the room between the two of you is deafening, amplifying the hum of the old refrigerator and the occasional creaking of the worn floorboards.
Claire stares at the floor, an unusual feeling clings to her words as she speaks.
<<talk "claire">>I see.<</talk>>\
Her voice is stripped of its usual energetic tone, replaced by a quiet somberness. The corners of her mouth twitch upwards, yet the smile doesn't reach her eyes. A rarity for Claire, the woman who always wears her emotions on her sleeve.
<<talk "claire">>You're right.<</talk>>\
She continues, her voice is steady, but there's a strain of disappointment hidden within.
<<talk "claire">>I suppose, it's better that way. . .<</talk>>\
Her fingers absentmindedly trace the hem of her sweater.
<<talk "player">>Why, what's on your mind?<</talk>>\
The redhead shakes her head at your question, forcing a friendly smile.
<<talk "claire">>Nah, it's nothing.<</talk>>\
With a quick nod, Claire walks away.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 10 }>>\
<<set $claire.affection -= 100>><<set $claire.trust -= 100>>\<<talk "player">>No, I wouldn't say that at all.<</talk>>\
A flicker of hurt crosses her face, one which quickly fills you with guilt.
<<talk "player">>We're the bestest of friends.<</talk>>\
A few minutes of silence follows before Claire’s expression morphs from hurt to surprise and then to indignation.
<<talk "claire">>Oi! You cock!<</talk>>\
She places one hand on her hips and lifts her other arm to point a finger at you.
<<talk "claire">>Ye had me goin' there!<</talk>>\
Her voice echoes in the room, her thick accent more prominent than before, dissipating the earlier tension.
<<talk "player">>Joking aside, why? What's on your mind, Claire?<</talk>>\
Claire takes a deep breath and falls silent for a few moments, a look of contemplation in her eyes.
<<talk "claire">>Well, what is your opinion on someone who has grown up with another person as childhood friends, and develops, I dunno, a crush or something on that person? What do you think they should do?<</talk>>\
Caught further off guard, you blink at her line of questioning while also feeling somewhat disappointed.
<<talk "player">>I'd say they should confess to that person. Why?<</talk>>\
Your heart skips a beat, your mind racing with the implications of her words.
<<talk "player">>Do you have feelings for a certain someone?<</talk>>\
Unable to resist, you continue to tease her.
<<talk "player">>Perhaps me, Claire. . . ?<</talk>>\
<<talk "claire">>Yeah right, yer my bloody boss!<</talk>>\
Her response echoes through the room, the sound of her boisterous laughter cutting through the lingering awkwardness and strange atmosphere as she walks away.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 10 }>>\
<<set $claire.affection += 30>><<set $claire.trust += 30>>\Looking around, your eyes sweep across the stained coffee table and over the many faint rings left behind from beer bottles.
Nestled next to the TV, however, is something that catches your eye. A gaming console, there appear to be a few knicks and scratches along its surface, but otherwise it looks to be functioning.
The apartment door opens and your gaze is drawn to Claire, her green eyes hold a playful glint, a hint of mischief in her bright gaze.
<<talk "player">>Got yourself a console, huh?<</talk>>\
You ask, nodding towards the television.
<<talk "claire">>Ye, wanna give it a go with me?<</talk>>\
A wide grin spreads across her lips, creasing the freckles that playfully dot her cheeks. There's a childish delight in her tone, and what sounds like a hint of challenge in her tone.
[[Play games with Claire.|Submitted Claire Apartment Scene 3a]]
[[You don't really feel like it right now.|Submitted Claire Apartment Scene 3b]]
[[Flirt with Claire instead.|Submitted Claire Apartment Scene 3c]]<<talk "player">>Sure, why not.<</talk>>\
You respond.
She swivels around with deft agility, her fiery hair cascading over her shoulders as she reaches for the two controllers beside the console.
As she turns the device on, the television springs to life and Claire quickly changes the channel.
<<talk "claire">>It's got simple games, but it's really fun.<</talk>>\
The redhead explains, her gaze focused on the television.
Both of you seat yourselves on the edges of the couch, controllers firmly in hand as the game starts with an electronic tune.
<<talk "claire">>Ha! Take that!<</talk>>\
Claire triumphantly shouts when she scores a point, a victory she celebrates with an impromptu dance, her body shaking in gleeful abandon on the couch.
You retaliate soon after, taking advantage of her momentary distraction.
<<talk "player">>Your turn to eat dust!<</talk>>\
Resuming the game, you respond with a lighthearted taunt.
<<talk "claire">>All right, boss. You're on!<</talk>>\
She dives back into the game, her fingers moving with a mastery that was born from many spent hours with a controller in hand.
Time passes quickly, blurring together as you trade challenges and laughter, the room fills with the frenzied button-pressing and playful banter.
As the last of the game's final level fades off the screen, Claire flings her hands up in victorious celebration, a cheer escaping her lips.
<<talk "claire">>Yeaaaah, Champion of the universe, right here!<</talk>>\
Settling back down onto the couch, Claire lets out a content sigh.
<<talk "claire">>Hah! That was fun, we should play together more often.<</talk>>\
Her head tilts slightly to the side as she looks at you with a curious gaze.
[[Sure, agree to play games with Claire.|Submitted Claire Apartment Scene 3d]]
[[She's too good, tell her never again.|Submitted Claire Apartment Scene 3e]]
<<run $claire.addFlag("videoGames")>>\<<talk "player">>Yeah, I wouldn't mind that.<</talk>>\
You offer her a nod, the redheads response is immediate, filled with unrestrained energy.
<<talk "claire">>Well, next time ya wanna play, just lemme know.<</talk>>\
She places the controller onto the coffee table, her fingers lingering over it for a moment.
With a quick stretch, you put down the controller and get up from the couch.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 30 }>>\
<<set $claire.affection += 25>><<set $claire.trust += 25>>\<<talk "player">>Sorry, I don't really feel like it right now.<</talk>>\
With a shake of your head, you decline her offer.
Claire looks to you for a moment, her eyebrow raised but merely shrugs.
<<talk "claire">>Alright, suit yourself.<</talk>>\
She continues walking through her apartment and into her bedroom.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 5 }>>\
<<set $claire.affection -= 5>><<set $claire.trust -= 5>>\Choosing to shake things up, you cross your arms and raise an eyebrow. A flirty grin crosses your lips.
<<talk "player">>Nah, I'd rather give //you// a go.<</talk>>\
You teasingly respond.
A second of silence ensues, as the statement sinks in, it fills the space before Claire’s face contorts into an amused smirk. She looks you up and down, a hint of arousal behind her emerald eyes.
Then, like a sudden clap of thunder, she bursts into laughter, the sound echoing off the walls.
<<talk "claire">>Good one ya cheeky fecker.<</talk>>\
She retorts between bouts of laughter.
Undeterred, you shift closer towards her, the teasing banter reflected in your voice.
<<talk "player">>What, afraid of a little intimacy?<</talk>>\
You watch as the corner of her mouth twitches, the twinkle in her eyes betraying her amusement at your boldness.
<<talk "claire">>Bah! Yeah right, yer limp dick probably couldn't even pleasure me.<</talk>>\
The redhead quips back, her laughter subsiding into a smirk. Without missing a beat, you respond to her jest with a challenge of your own.
<<talk "player">>Wanna bet? How about we find out.<</talk>>\
You advance towards Claire, closing the distance between the two of you.
Her eyes widen in mock surprise, a playful sparkle dancing in them.
<<talk "claire">>Oi! Ya horndog, pipe it down or I'll give ya some //intimacy// ye'll never forget.<</talk>>\
She chuckles, tossing the challenge right back at you, her words straddling the line between jest and promise.
Merely shrugging in response, you continue.
<<talk "player">>Is that a challenge? I'd love to see that.<</talk>>\
While silence fills the air once more, you wrap your arms around her, pulling her closer. There's no resistance as your hands find their way to the small of her back and then to her hips, your fingers sliding along the curve of her rear.
Despite her words and the bravado in her voice, she doesn't entirely resist. Her breathing comes in short, punctuated breaths, her body seeming to naturally lean against you.
With an edge of defiance filling her gaze, she finally relents.
<<talk "claire">>Fine.<</talk>>\
Hearing that word, you grope at her butt, but Claire quickly speaks up once more.
<<talk "claire">>Butt stuff only though.<</talk>>\
She asserts, her voice firm but teasing.
<<if $claire.hasFlag('virgin')>>\
<<talk "claire">>I ain't about to let you take my virginity in such a shite way.<</talk>>\
The admission catches you by surprise.
<<else>>\
<<talk "claire">>Butt-stuff only, I ain't about to let you pump an' dump.<</talk>>\
<</if>>\
<<talk "player">>That's fine with me.<</talk>>\
Without another word, your hands slide around Claire's waist, guiding her towards the worn-out couch that has seen years of use.
She doesn't resist your touch, merely casting a glance over her shoulder that is a mix of hesitation and excitement.
You discard your pants, letting them fall to the stained carpet, revealing your erection, throbbing in anticipation.
Claire's gaze flickers downwards, and for a moment, she appears taken aback. She then looks up at you, a grin playing on her lips.
Helping her with her black bike shorts, you assist in pulling the fabric away from her body, revealing her bare mound to your gaze.
She shifts onto her hands and knees on the couch, sticking her butt out at you.
You position yourself behind her, your heart pounding in your chest. The air between you both is laden with a strange mix of tension and lust.
The feeling of your shaft against Claire's soft folds sends a shiver down your spine, your hands steady on her hips as you gently tease her entrance. The warmth, the anticipation, the slight brush of skin against skin elicits a gasp from her.
<<talk "claire">>O-Oi!<</talk>>\
Her voice cuts through the thick air, carrying a hint of anger that brings you back to reality.
<<talk "claire">>What did I say?!<</talk>>\
<<talk "player">>Sorry, sorry.<</talk>>\
You respond quickly, your gaze meeting hers.
<<talk "player">>But I'd rather not go in dry and hurt you. I'm just using your body's natural lube.<</talk>>\
A silent understanding passes between you both at your reassuring words, her face softens, and she nods her acceptance.
With each slow and deliberate pass along her intimate folds, your shaft becomes slick with the the redheads juices. Claire's body feels wonderfully responsive beneath your touch, each rubbing motion causes her body to shiver from the pleasure.
Then, with her natural lubrication aiding your efforts, you pull back. Her body instinctively tenses and then relaxes, the shifting of her hips a sign of anticipation.
You take the time to appreciate the sight of her bare butt, before guiding the tip of your cock between her rosy cheeks.
Guided by your hand, you gently prod her entrance, and slowly, you coax your way forward, the tip of your meaty length meeting little resistance as it pushes past her anus. There's a split second of resistance, but then your shaft is enveloped in a warmth that sends a ripple of pleasure coursing through your body.
The yielding velvety softness of her anal passage, combined with the welcoming heat and easy stretching of Claire's muscles, hints at her experience in butt-sex.
Claire's body readily accommodates your intrusion, the fleshy walls of her butt apply a pressure that makes the feelings more pleasurable.
You slowly slide forward, unhurried in your thrusts, while each inch of progress is met with a gasp, a lustful sigh, or a soft murmur. Her butt meets your hips in a rhythmic beat, your movements are measured and deliberate, in order to draw out the pleasure of the experience.
The tight muscles of her anal canal envelop your cock, and her breath hitches at every deliberate thrust. Claire's body shifts in time with your slow movements, her breath hitching as soft moans escape her lips.
<<talk "player">>Fuck, your asshole is tight!<</talk>>\
You continue to thrust into her asshole, your hands on her hips guiding the rhythm. Each tender crease, every little texture of Claire's insides etches itself into your senses as your manhood dives deeper within her passage.
<<talk "claire">>Oh! Feck! God that feels good! Ahh!!<</talk>>\
Her internal muscles clench and relax around your member in a heavenly flow, teasing and caressing your length with each stroke by tantalizing stroke. With every thrust, you can feel her muscles contract, the velvet grip of her insides is amazing, every pulse, every squeeze drawing out a intense spikes of pleasure.
The air in the apartment becomes heavy, the scent of arousal mixing with the muted musk of Claire's natural perfume, creating an intoxicating cocktail that only further fuels your arousal. The aroma acts as a potent aphrodisiac, spurring your senses into overdrive, each subsequent thrust deeper and more impassioned than the last.
Your hands roam over the small of her back, tracing invisible lines over her skin, marking her as yours in this moment of shared intimacy while each squeeze of her butt sends a jolt of ecstasy coursing through your body.
In response to your careful exploration, Claire lets out soft whimpers, her voice adding to the sounds of your bodies meeting.
It isn't long before you can sense the imminent climax building within both of you, each thrust, each squeeze pushing you both towards the precipice of pleasure.
In the middle of your tender, intimate dance, her husky voice grates against the silence.
<<talk "claire">>Bloody hell, you're feckin' big. . .<</talk>>\
Her body tenses beneath you, back arching as a shudder rolls through her. She clenches around you, her passage tightening, the sensation, coupled with the sultry sound of her voice, sends your nerves into overdrive.
Suddenly, a sharp gasp can be heard from Claire.
<<talk "claire">>Oh feck!<</talk>>\
Her hands grip the fabric of the couch, to steady herself, her red curls bobbing with the motion. The sight of her, hair mussed, body trembling, you can't help but commit it to memory.
A smirk graces your lips, heart pounding in your chest as you can feel your pride swell. Her praise iss music to your ears.
In the midst of the blissful, pleasure-filled intimacy, a gasp escapes your lips.
<<talk "player">>Your asshole feels good, fuck. . .<</talk>>\
You voice your pleasure to her, your fingers digging into the supple flesh of her hips. You can feel her pulse throb against your invading length, the velvety walls of her backdoor convulsing around you in an intimate squeeze that serves to inflame your lust.
A groan escapes you, raw and guttural, as you lean in close to her, your breath tickling her ear with each panting word.
<<talk "player">>How many guys have you pleasured with this asshole, damn!<</talk>>\
Claire trembles under the intensity of your words, the carnal implication sending a thrill down her spine.
<<talk "claire">>F-Fe. . . Oh! Feck you! Ah!<</talk>>\
Claire's retort is punctuated by moans, and despite her best attempts, she's unable to say much more.
In your dance of desire, you also introduce variations. A slow, languid thrust is soon followed by a series of rapid, shallow ones. Then, in order to really tease her, you switch to an undulating rhythm, a deep, slow grind against her before pulling out almost completely, only to slam back in again.
<<talk "claire">>O-Oh! Feck!<</talk>>\
The moans fly from her mouth and through the air, her firm, high-pitched voice bouncing off the walls of the apartment.
<<talk "claire">>C-Cumming. . .!!!<</talk>>\
She stammers out in between gasps as her body shudders and trembles in orgasm, her emerald eyes are half-lidded, a blissful surrender to the pleasure washing over her.
<<talk "claire">>Ooh! Nnahh!!! Feck! Cumming again. . . Ahh!!<</talk>>\
Each time she reaches her peak, her body tenses, a tight coil that releases in an explosive burst of pleasure. Her athletic, lithe form shudders against you, breath hitching in a sharp intake before being released in a lust-filled moan.
As you continue to move within her depths, the heat of her body is all consuming, pulling you in deeper into the blissful abyss of pleasure. The texture of her interior, a complex canal of ridges and soft muscles, provides a mind-blowing experience, and very thrust allows you to feel the intricate pattern of her anal passage, a labyrinth of pleasure that threatens to push you over the edge if you aren't careful.
Her muscles add another layer of sensation, they rhythmically squeeze and release, each contraction and relaxation of her muscles sends jolts of ecstasy through you.
But eventually, your climax soon approaches. You can feel your arousal building when her muscles clamp down around you one last time, tighter than ever, and that’s the final push you need.
A powerful wave of pleasure crashes over you, the sensation is intense, every nerve ending in your body seemingly alight with the pleasure of your release.
<<talk "thought">>Her butt feels so good. . .<</talk>>\
[[Cum inside her butt.|Submitted Claire Apartment Scene 3f]]
[[Cum on her butt.|Submitted Claire Apartment Scene 3g]]Your body reacts in tandem with yet another orgasm that rocks Claire's body, seeking to join in her culmination of bliss. Your heart pounds in your chest like a drum, the rhythm hastening as you thrust into Claire's tight passage one last time, plunging to the hilt.
You feel every inch of your throbbing erection engulfed by the heat of her asshole, the head of your shaft presses against the end of her convulsing passage.
The sensation of release is an intense burst of pleasure, you feel it first in your lower belly, the pressure building until it shoots up through your arousal, demanding an exit.
And then, it happens. You feel your cock twitch inside her, the first spurt of your climax shoots out from your body with a force that leaves you breathless. Then, more follow, rope after rope of your semen flows into Claire, coating the intricate ridges and crevices of her interior with pearly seed.
<<talk "claire">>Oh god! Nngh, ah!<</talk>>\
Each release is accompanied by a gasp.
<<talk "player">>Guh. . . Haah, hah. . .<</talk>>\
Your climax seems to go on forever, the aftermath of each pulse only leading to the start of the next. Each spurt leaves you feeling more drained, yet more satisfied.
<<talk "player">>Fuuuuck. . .<</talk>>\
Finally, as the last of your climax leaves your body, you slump against Claire, the exertion of your shared activity catching up with you.
In the immediate aftermath of your shared climax, you both lie still on the couch, your body slumped atop Claire's.
As the minutes tick by, the pleasure from before slowly recedes to a warm glow and you loosen your hold on Claire, your arms feeling heavy, tired but satisfyingly so.
Eventually, Claire stirs beneath you, breaking the comfortable silence. She wriggles her way out from under your weight with a soft grunt, her movements as effortless as a seasoned gymnast.
Sitting up on the couch, she stretches her body, her back arching gracefully, causing her baggy sweater to lift and expose a sliver of her toned midriff.
With another sigh, she reaches down and grabs the waistband of her discarded black bike shorts, re-dressing herself with a sense of casual ease.
<<talk "claire">>Ugh, feck.<</talk>>\
Turning her head over her shoulder, her piercing green eyes meet yours, a mixture of amusement and exasperation in their depths.
<<talk "claire">>Ya goddamn fecker.<</talk>>\
She begins, her thick Isle accent stronger now, colored by a slight breathlessness. Claire continues, rolling her eyes with faux-annoyance.
<<talk "claire">>I can't believe ya came inside my butt.<</talk>>\
<<talk "player">>I couldn't help myself, your asshole felt too good.<</talk>>\
You reply, observing a faint blush that colors her cheeks, her facial features still retaining some heat from the intense lovemaking you just partook in.
Rolling her eyes in response to your bold claim, she offers you a huff of indignation. But even in her feigned irritation, you can spot a faint shimmer of amusement in her emerald eyes.
Claire pivots on her heel, her fiery, wavy hair swaying with the momentum as she walks away, the black bike shorts hugging her figure and accentuating the curve of her rear.
Left alone, you gradually push yourself up from the couch, a sheen of sweat coats your skin from the intense exertion. With a quick stretch, you retrieve your discarded pants and put them back on.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 120 }>>\
<<set $claire.cumFilledAttempt("anal")>><<set $claire.affection += 5>><<set $claire.trust += 5>>\The room is heavy with the scent of sex and sweat, driving you closer and closer to your own orgasm. You continue to thrust your cock in and out of Claire's well-used backdoor a few more times.
<<talk "claire">>Nngh, feck!<</talk>>\
Her muscles contract around your length one last time as you withdraw, the sensation sending a delicious shiver down your spine.
Finally, you liberate your length from the intimate depths of her body, your shaft, slick with her juices, glistens under the soft lighting.
Your hand wraps around the rigid length instinctively, stroking and coaxing out your climax. Unintentionally, your fingers press against the sensitive underside, tracing the engorged vein running down the length, which coupled with the sight of Claire's twitching anus is all it takes.
<<talk "player">>Guh, ugh fuck!<</talk>>\
With a shudder that ripples through your body, you feel the familiar rush. The built up seed within you surges forth, spilling from your tip in powerful jets of white.
The pearly liquid arcs through the air, landing across the expanse of Claire's buttock.
Each spurt paints her pale skin with streaks of white, the droplets trickle down, tracing a tantalizing path down the curves of her buttocks and thighs.
The sight of her, smeared with the evidence of your climax, is impossibly erotic.
<<talk "claire">>Haah, hah. . . Fecker. . .<</talk>>\
In the aftermath of your shared climax, both of you are left a panting, tangled mess atop the worn-out couch. Claire's body is lax beneath you, her breath hitching in her chest as the aftershocks continue to course through her.
Her muscles, tight with exertion, slowly unwind as she collapses onto the cushions, you soon follow her, your body nestling comfortably atop hers in the shared afterglow.
You stay like this for a while, the ticking of a clock somewhere lulling you both into a relaxed state.
<<talk "claire">>Ye heavy bugger. . .<</talk>>\
Eventually, the energetic redhead beneath you stirs, her muscles stretching beneath your touch.
As if sensing your attention, Claire twists her head back to look at you, her green eyes sparkling with a sense of mischief despite the state of her body.
<<talk "claire">>Oi, I can't believe you came on me. Ugh.<</talk>>\
She remarks, a playful pout pulling at the corners of her mouth.
You respond with a soft chuckle.
<<talk "player">>Sorry, I couldn't help it.<</talk>>\
Claire rolls her eyes at your response, a grin breaking through her feigned annoyance. With a huff, she wriggles free from under you and pushes herself up.
With one last lingering look, Claire saunters off to the bathroom, her partially nude form disappearing through the doorway.
You hoist yourself off the couch, muscles protesting the sudden movement. With a quick stretch, you pull your pants back on.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 120 }>>
<<set $claire.affection += 5>>
<<set $claire.trust += 5>><<talk "player">>Absolutely not, no way. You're too good at these games!<</talk>>\
You respond in exasperation, flat out refusing.
Claire chuckles at your reaction.
<<talk "claire">>Aw come on! Don't be such a spoilsport!<</talk>>\
She protests, her voice a carrying a teasing scolding, the redhead then tosses a cushion at you in playful indignation, a mischievous smile on her face.
You catch it and throw it back at her.
<<talk "claire">>Well, next time ya wanna play, just lemme know.<</talk>>\
Once the playful banter is over, she places the controller onto the coffee table, her fingers lingering over it for a moment.
With a quick stretch, you put down your controller and get up from the couch.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 30 }>>
<<set $claire.affection += 5>>
<<set $claire.trust += 5>>The air in the bedroom has a strange atmosphere to it when you stand at the doorway, a distinct intimacy that seems to settle like a delicate blanket as you peer inside.
You notice that Claire is standing by the worn-out bed, her attention fixed on the grey sweater clutched in her hands.
Her figure, clad only in simple black panties and a matching bra, is lit up by the muted glow seeping in from the cracked window.
From where you're standing, the angles of her petite frame, the curves and contours of her form are nearly picture perfect. The defined line of her shoulders, the toned curve of Claire's waist, the subtle strength in the slope of her back are all clear marks of her athleticism.
[[Continue watching Claire.|Submitted Claire Apartment Scene 4a]]
[[Give her some privacy.|Submitted Claire Apartment Scene 4b]]Claire's back is turned to you, giving you a full view of her lean, athletic physique and much to your viewing pleasure, the muscles of her back ripple subtly as she shifts, holding the sweater up to the light.
The redhead woman's hands move delicately over the fabric of the sweater, her fingers tracing the well-worn stitches and seams.
Suddenly, the silence within the room is abruptly pierced by Claire's teasing voice, her distinct accent curving around each syllable as it floats through the air to reach you.
<<talk "claire">>Y'know, it's illegal to peep on a woman like that, an' some would call ye a //pervert// for it.<</talk>>\
[[Quickly apologize.|Submitted Claire Apartment Scene 4c]]
[[Playfully respond back.|Submitted Claire Apartment Scene 4d]]
[[Flirt with her.|Submitted Claire Apartment Scene 4e]]Caught off guard, you stumble over a hasty response, your voice sounding suddenly louder in the quiet room.
<<talk "player">>Oh, uh, sorry. I was just. . .<</talk>>\
You pause, formulating the right words as you meet her mirrored amusement.
<<talk "player">>Admiring at how amazingly fit and beautiful you are.<</talk>>\
Claire's laughter echoes through the room, she dismisses your words with a snort, clearly not falling for the flattery.
<<talk "claire">>Ah feck off, I bet you say that to any ol' //Doxie// that comes along.<</talk>>\
She turns around then, pulling the familiar, worn grey sweater over her head.
<<talk "claire">>Alright, c'mon ya fecker.<</talk>>\
<<if $claire.hasFlag('girlfriend')>>\
The redhead pecks you on the lips, she then leads you out of the room.
<<else>>\
The redhead woman leads you out of her room.
<</if>>\
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 10 }>>\
<<set $claire.affection += 10>><<set $claire.trust += 10>>\<<talk "player">>You know...<</talk>>\
You begin as you walk into the room.
<<talk "player">>Where I come from, it's considered a crime to be so captivating that it distracts innocent bystanders.<</talk>>\
Claire quirks an eyebrow, a grin playing on her lips, her green eyes sparkle with mischief.
<<talk "claire">>Oh, is it now?<</talk>>\
She playfully retorts.
<<talk "claire">>Guess I'm a repeat offender then. Better watch out.<</talk>>\
You chuckle.
<<talk "player">>Well, in that case, maybe I should consider hiring additional security. Someone who's an expert at handling. . . //Distractions//.<</talk>>\
The young woman lets out a hearty laugh, her voice echoing off the walls.
<<talk "claire">>Think you can afford my rates?<</talk>>\
Claire teases, her hands settling confidently on her hips.
<<talk "player">>Guess we'll have to negotiate.<</talk>>\
She turns around, pulling the familiar worn grey sweater over her head.
<<talk "claire">>Alright, c'mon ya fecker.<</talk>>\
<<if $claire.hasFlag('girlfriend')>>\
The redhead pecks you on the lips, she then leads you out of the room.
<<else>>\
The redhead woman leads you out of her room.
<</if>>\
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 10 }>>\
<<set $claire.affection += 15>><<set $claire.trust += 15>>\You draw in a deep breath, your racing heart now fueled by a mixture of adrenaline and mischief.
<<talk "thought">>Might as well see where this goes, I could play my cards right. . .<</talk>>\
<<talk "player">>Well, Claire,<</talk>>\
You begin, shifting your stance to a more confident posture.
<<talk "player">>If appreciating a work of art is being a //pervert//, then guilty as charged.<</talk>>\
Claire, momentarily caught off guard, raises an eyebrow, her green eyes, which previously held a gleam of playful mischief, now seem to narrow with intrigue.
She places the sweater on the bed and turns fully to face you, her posture relaxed yet exuding an undeniable allure.
<<talk "claire">>Oh, a work of art, am I?<</talk>>\
She grins, taking a step closer.
<<talk "claire">>Never took you for the flirty type, especially not with a //loud, boisterous// woman like me.<</talk>>\
You move closer, bridging the gap and gently cup her chin.
<<talk "player">>That's fine, I like my women //loud and boisterous,// and I've heard redheads can be quite //loud//.<</talk>>\
Claire's boisterous laughter fills the room, breaking the intimate air. She playfully pushes you, her strength evident even in such a casual gesture.
<<talk "claire">>You've got some nerve, flirt.<</talk>>\
She chuckles, but you notice her gaze subtly softening.
<<talk "claire">>But I'll give you points for creativity.<</talk>>\
The young woman turns around, pulling the familiar, worn grey sweater over her head.
<<talk "claire">>Alright, c'mon ya fecker.<</talk>>\
<<if $claire.hasFlag('girlfriend')>>\
Claire pecks you on the lips, she then leads you out of her room.
<<else>>\
Claire leads you out of her room and back to the living room.
<</if>>\
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 10 }>>\
<<set $claire.affection += 25>><<set $claire.trust += 25>>\She suddenly murmurs to herself, a soft stream of words you can't quite catch. The fabric rustles in her hands as she turns it this way and that, scrutinizing it with an unusually intense focus.
The sweater, though plain and unremarkable at first glance, must hold a special place in her life.
You've seen her wear it countless times, the worn threads a clear indication of its age and frequent use.
Taking a step away from the bedroom door, the image of her silhouette against the warm light lingers in your mind as you quietly walk away.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 30 }>>\
<<set $claire.affection += 5>><<set $claire.trust += 5>>\Your eyes can't help but flit from one corner of the apartment to the next, taking in the chaos of Claire's //lifestyle//.
Beer cans of various brands and sizes litter the worn-out carpeted floor, while tossed haphazardly amongst the cans, piles of clothing, add to the disarray.
Pizza boxes, their greasy residue still visible, are stacked precariously on a corner of the coffee table, amidst them, beer and liquor bottles take up the remaining space on the table, making a checkered pattern with the dark stains of spilled liquid.
You let out an involuntary sigh, you can't help but survey the disorderly apartment once more, your brows knit together in mild displeasure.
<<talk "player">>The fact that Claire seems perfectly content to live in such disarray is baffling. . .<</talk>>\
However, despite the utter mess, you find yourself unwilling to simply ignore the issue.
<<talk "thought">>Someone needs to clean this place up, I'm surprised there aren't any cockroaches yet.<</talk>>\
[[Clean up Claire's apartment.|Submitted Claire Apartment Scene 5a]]
[[Leave it be, she'll only make it worse next time.|Submitted Claire Apartment Scene 5b]]<<talk "thought">>Do I really want to clean her place up. . . ? She's just going to make it dirty again. . .<</talk>>\
Internally debating your decision, a mental image of Claire, with her bright green eyes gleaming and fiery red hair tossed carelessly around, brings a smile to your lips. You can almost hear her energetic voice arguing against the need for any form of tidiness, a thought that solidifies your resolve.
With a resolute nod, you make your way towards the kitchen, your feet navigating the minefield of strewn items with practiced ease. As you make your way through the chaos that is her living room, the sight of the kitchen greets you. It's not much better, with unwashed dishes stacked haphazardly in the sink and more empty bottles populate the counter.
Beneath the sink, you find an unopened box of garbage bags and grab one.
<<talk "player">>On second thought, I'm going to need the entire box.<</talk>>\
After a brief moment of realization, you decide one is hardly going to suffice for the task at hand. Swiftly, you pull several more from the box, the bags rustling in your hand while you prepare to tackle the herculean task ahead; cleaning up Claire's apartment.
With a sigh, you begin the daunting task.
The once unseen floor begins to emerge, you kneel down to gather the stray clothing items – jeans, shirts, socks, and other odds and ends. Each piece you make sure to shake free of any dust or grime before being sorted into distinct piles according to their type.
The once chaotic pile of fabric soon becomes orderly towers that significantly improve the appearance of the space.
With the clothing dealt with, you move on to the random array of beer cans, bottles, and old pizza boxes that are strewn about. The scent of stale beer and old pizza makes your nose wrinkle in mild disgust.
Methodically, you make your way around the apartment, bag in hand, collecting each discarded item.
Despite your best efforts, you find more trash hidden in the nooks and crannies of the apartment.
The sound of crumpling cardboard and clinking glass fills the room as you deposit the old pizza boxes and empty bottles into the bag.
Slowly, as each piece of trash is removed, you begin to notice quite a difference in the room, the chaos gradually transforms into some semblance of order. The haphazardly scattered beer cans eventually find their way into the bag, the metallic clatter is a satisfying sound to your ears.
After what feels like several hours, the last pizza box is disposed of into a garbage bag, and one final beer bottle meets the same fate.
With one last sweep of the room, you confirm that the bulk of the litter has been dealt with.
You tie the bags off, ensuring that the collected mess won't spill out. Despite the tedium of the task, there's a certain sense of satisfaction that fills you while surveying the improved state of the apartment.
<<talk "player">>Never thought I'd see the day this place looked somewhat clean.<</talk>>\
Garbage bags in hand, you walk through Claire's apartment towards the door, the heavy, trash-filled bags sway with each step. You make your way towards the trash chute at the end of the hallway.
Finally, you reach the trash chute, a nondescript metal door fixed into the wall. You pull the handle, opening it, and one by one, you hoist the bags into the chute, the sound of each bag tumbling down into the basement echoes in the silent hallway.
When the last bag disappears down the chute, you close the door with a satisfying clang, then return to the apartment. Upon reentering the now tidy living space, your gaze is drawn to the assorted pile of Claire's clothes. A handful are clean, but the majority bear the signs of prolonged use, which are quickly tossed into a hamper for washing.
The soft fabric of Claire's shirts, the sturdy denim of her jeans – each item is meticulously folded and placed on the table, separated by type and color.
Soon, the last piece of clean clothing is folded neatly on the pile. You look at the now empty floor, the neatly stacked clothes, and the bag of laundry awaiting washing. The transformation is remarkable, and a wave of triumph washes over you.
<<talk "player">>All in a day's work.<</talk>>\
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 120 }>>\
<<set $claire.affection += 5>><<set $claire.trust += 5>>\<<talk "player">>She'll just make it far worse, I shouldn't even bother. . .<</talk>>\
Letting out a sigh, you shake your head and decide to ignore the mess instead.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 120 }>>\
<<set $claire.affection += 5>><<set $claire.trust += 5>>\You can't help but peer around Claire's room, which is extremely messy and disorganized.
The room itself, by default, is a generous space with a large window which the afternoon sun pours through, casting an inviting glow over the room. However, this warmth is immediately overshadowed by the chaos that thrives within.
Piles of clothing are strewn across the room with a reckless abandon, a chaotic jumble of colors and textures spread across the wooden floor.
The clothes are a mix of clean and dirty, the former neatly folded in rare instances on the dresser, while the latter forms the majority - untidy heaps of cotton, denim, and silk strewn about.
As for the room's floor, there lie empty beer cans along with crinkled, discarded snack wrappers and empty pill bottles, their labels faded to anonymity.
You survey the room, and let out a sigh. There's a certain charm to the chaos, reflective of the woman who inhabits it, but the room is crying out for some order.
<<talk "player">>Seriously, Claire. . .<</talk>>\
Shaking your head, you mutter to yourself.
[[Clean her bedroom.|Submitted Claire Apartment Scene 6a]]
[[Ignore her messy bedroom.|Submitted Claire Apartment Scene 6b]]A pang of bewilderment - mixed with a hint of dismay - lingers as your gaze sweeps across the room again. With another shake of your head, you decide something must be done about it.
You turn on your heel, heading out of the room and into the small kitchen. Your hand reaches out, pulling open the wooden door of a cabinet under the sink to reveal a stash of supplies; detergents, scrubbing brushes, and most importantly, a box of heavy-duty garbage bags.
Pulling out a couple of the large black bags, you shake them open.
Equipped with the bags, you head back towards Claire's bedroom.
The first order of business is the beer cans and snack wrappers littering the floor. Bending down, you start picking them up, placing them into the garbage bag with an echoing clink.
Not long after, the floor begins to reappear from underneath the clutter, next, the clothing. Sorting through them proves to be a task and a half; each piece has to be scrutinized, a quick sniff test or brief inspection determining if it is destined for the laundry hamper or if it can be neatly folded and placed away.
The process is slow but steady, and slowly the room starts to regain some semblance of order.
You make your way around the room methodically, working with a sense of purpose and focus.
<<talk "player">>This goes here, and that can go there for now. . .<</talk>>\
Your hands work automatically, reaching out to grab a discarded t-shirt here, a wrinkled pair of jeans there, systematically shifting through Claire's careless untidiness.
<<talk "player">>Almost done. . . //I hope//.<</talk>>\
A sense of satisfaction grows with every item of clothing folded, and every piece of garbage tucked away into a garbage bag.
Your eyes, now used to sifting through the mess, catches a glimpse of something unexpected; a pair of cute white panties lie nestled amidst the clothing. They seem almost out of place here, with their innocent charm and youthful design.
<<talk "player">>Huh, that's surprisingly cute.<</talk>>\
You reach out, picking up the soft fabric with a mixture of amusement and surprise.
The panties are adorable, bright white fabric, soft and clean, stretched out in your hands. They are small, their trim fitting snugly into the cup of your palm. A playful teddy bear design smiles at you from the front, its cartoonish eyes twinkling. A soft, innocent pink blush adorns the teddy's cheeks, giving it a childishly cute appeal that seems quite unlike the fiery and energetic Claire you're familiar with.
With a small chuckle, you can almost picture her; bright green eyes, laughing as she prances around in these, her wild red hair bouncing with every step.
Shaking your head in amusement, you carefully fold the pair of panties, setting them aside on the now mostly clear dresser.
You return to your task, yet while you continue to clean the room, your eyes keep straying back to the neatly folded white panties resting on the dresser. Each passing glance causes a spark of curiosity, one coupled with an undeniable arousal through your system, one that seems to grow more intense with every passing moment.
The innocent, playful design, coupled with the thought of it hugging the intimate curves of Claire, stirs a certain desire within you.
As you reach out and collect more of Claire's discarded clothing, a small pile of crumpled jeans and wrinkled t-shirts grows at your side, but your attention keeps flitting back to the petite, white garment resting innocently on the dresser.
[[Sniff her panties.|Submitted Claire Apartment Scene 6c]]
[[Ignore the panties, continue cleaning.|Submitted Claire Apartment Scene 6d]]Eventually, the tension and curiosity becomes too potent, too much, to ignore. You find yourself reaching out, fingers carefully clasping the soft fabric.
For a moment, you look around, ensuring that you're indeed alone. Then, lifting the delicate garment up to your face, you inhale deeply.
The scent is light, a soft feminine fragrance laced with the distinct hint of Claire. It fills your senses, causing your heart to thud heavily in your chest and your arousal to spike.
Your eyes close and take another breath, filling your nose with her scent, yet with a final sniff, you carefully fold the panties and place them back on the dresser, your thoughts filled with the tomboyish redhead.
[[Masturbate using her panties.|Submitted Claire Apartment Scene 6e]]
[[Place the panties away and continue cleaning.|Submitted Claire Apartment Scene 6f]]Taking a deep breath, you find yourself unable to resist any longer, and so pull down your pants.
You quickly pull out your manhood, fully erect in the cool air.
The soft fabric of Claire's panties finds its way back into your hand, the innocent teddy bear pattern now taking on a whole new level of allure. With another deep breath, you wrap the panties around your manhood, feeling the soft fabric caress your sensitive skin.
With a shuddering sigh, your hand begins to move, gliding the fabric-covered palm over the length of your arousal. Each stroke sends delicious sensations shooting up your spine, the friction of the fabric against your skin ignites your senses.
A soft groan escapes your lips as you continue your ministrations, each stroke bringing you closer to the edge of bliss.
<<talk "thought">>I shouldn't be doing this, but. . .<</talk>>\
There's something undeniably illicit about the act, yet that only serves to fan the flames of your arousal.
<<talk "player">>It's your fault for leaving such cute, adorable panties lying around. . .<</talk>>\
Each time you guide the fabric over your length, a fresh wave of pleasure crashes over you. And soon the material is stains with your precum, adding an intoxicating warmth to the delicious friction.
<<talk "thought">>Damn, her panties feel so good.<</talk>>\
Every stroke is slow, deliberate, dragging the edge of climax closer with every heartbeat. The pleasure is so intense it's almost unbearable, pushing you further and further.
Despite the urgent need pulsating through your veins, a part of you fights to delay the inevitable climax.
But even as you attempt to stretch the sweet torture, the surge of pleasure within is impossible to hold back. With a few final, fervent strokes, your body reacts and you climax, your thick semen coats the delicate fabric. Each spasm sends another wave of your seed into the panties, the tactile reminder of your orgasm.
Looking down, you can see thick globs of your jizz slowly seep into the fabric, staining the innocent teddy bear print.
You hold the cum-soaked panties in your hand, coming down from the pleasure, the reality of what you've done dawns on you. Fetching a damp cloth from the bathroom, you scrub away the evidence, the faint musky scent disappearing with each wipe.
Next, you tuck yourself back into your pants, the fabric chafing slightly against your sensitive skin.
Then, your attention returns to the sweet symbol of your unbridled lust - the cum-soaked panties. You turn them over in your hand, the cum glistening against the soft fabric under the dim light. The thought of what to do next floods your mind.
<<talk "thought">>Leaving them out in the open is out of the question. I could just tuck them away, and hope she doesn't notice. . . Or place them in the hamper, hide them away among the other dirty clothes.<</talk>>\
The room around you grows oddly silent as your mind deliberates between the drawer or the hamper.
[[Place the soiled panties away.|Submitted Claire Apartment Scene 6g]]
[[Put the soiled panties in the hamper.|Submitted Claire Apartment Scene 6h]]An audacious streak flares up within you, the heat of the moment refusing to completely dissipate.
You gingerly pull open the second drawer, a slight creak sounding out in the room as it slides open. The sight of neatly folded panties in various colors and designs greets you - satins, cottons, and laces in pastel hues and vibrant prints.
Lowering the sullied underwear into the drawer, you place it delicately between a pair of black lace and pink cotton ones.
For a fleeting moment, you let your fingers trace the soft fabric once more, remembering the pleasure it had given you before you slowly retract your hand, closing the drawer with a soft click.
With that done, you straighten up and return to the task at hand, you step over to the scattered clothes, picking up a shirt from the floor. As you resume folding and sorting, the room slowly begins to regain a semblance of order
The last of Claire's clothes now sorted into distinct piles, the room begins to look noticeably less chaotic. The clean ones are neatly folded, their fabrics smooth and colors bright against the white of her bedsheet.
The dirty ones, however, are tossed into the hamper until it is full.
Next to the hamper, several full garbage bags sit.
You stride towards them, picking them up with some effort before navigating through the narrow hallway of the apartment, until you find the grimy waste chute.
The heavy, metallic door creaks open, and without a second thought, you hoist the garbage bags one by one, tossing them in.
After all the bags have been disposed of, you turn on your heels, retracing your steps back to her apartment.
As you step back into Claire's bedroom, the air feels lighter, the room cleaner, and for a brief moment, you allow yourself a small smile of accomplishment.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 120 }>>\
<<set $claire.affection += 5>><<set $claire.trust += 5>>\Not wanting to risk Claire finding out, and her subsequent wrath, you quickly place the semen-stained panties in the hamper.
For a fleeting moment, you let your fingers trace the soft fabric once more, remembering the pleasure it had given you before you slowly pull away your hand.
With that done, you straighten up and return to the task at hand, you step over to the scattered clothes, picking up a shirt from the floor. As you resume folding and sorting, the room slowly begins to regain a semblance of order
The last of Claire's clothes are slowly sorted into distinct piles, the room begins to look noticeably less chaotic. The clean ones are neatly folded, their fabrics smooth and colors bright against the white of her bedsheet.
The dirty ones, however, you toss into the hamper until it is full.
Next to the hamper, several full garbage bags sit.
You stride towards them, picking them up with some effort before navigating through the narrow hallway of the apartment, until you find the grimy waste chute.
The heavy, metallic door creaks open, and without a second thought, you hoist the garbage bags one by one, tossing them in.
After all the bags have been disposed of, you turn on your heels, retracing your steps back to her apartment.
As you step back into Claire's bedroom, the air feels lighter, the room cleaner, and for a brief moment, you allow yourself a small smile of accomplishment.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 120 }>>\
<<set $claire.affection += 5>><<set $claire.trust += 5>>\<<talk "player">>No way, Claire would kill me if she ever found out. . .<</talk>>\
You shake your head then neatly place the panties away, before stepping back over to the scattered clothes, picking up a shirt from the floor. As you resume folding and sorting, the room slowly begins to regain a semblance of order
The last of Claire's clothes are slowly sorted into distinct piles, the room begins to look noticeably less chaotic. The clean ones are neatly folded, their fabrics smooth and colors bright against the white of her bedsheet.
The dirty ones, however, you toss into the hamper until it is full.
Next to the hamper, several full garbage bags sit.
You stride towards them, picking them up with some effort before navigating through the narrow hallway of the apartment, until you find the grimy waste chute.
The heavy, metallic door creaks open, and without a second thought, you hoist the garbage bags one by one, tossing them in.
After all the bags have been disposed of, you turn on your heels, retracing your steps back to her apartment.
As you step back into Claire's bedroom, the air feels lighter, the room cleaner, and for a brief moment, you allow yourself a small smile of accomplishment.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 120 }>>\
<<set $claire.affection += 5>><<set $claire.trust += 5>>\It takes considerable willpower, but you distract yourself with random thoughts and even focus on cleaning.
You resume folding and sorting, the room slowly begins to regain a semblance of order
The last of Claire's clothes are slowly sorted into distinct piles, the room begins to look noticeably less chaotic. The clean ones are neatly folded, their fabrics smooth and colors bright against the white of her bedsheet.
The dirty ones, however, you toss into the hamper until it is full.
Next to the hamper, several full garbage bags sit.
You stride towards them, picking them up with some effort before navigating through the narrow hallway of the apartment, until you find the grimy waste chute.
The heavy, metallic door creaks open, and without a second thought, you hoist the garbage bags one by one, tossing them in.
After all the bags have been disposed of, you turn on your heels, retracing your steps back to her apartment.
As you step back into Claire's bedroom, the air feels lighter, the room cleaner, and for a brief moment, you allow yourself a small smile of accomplishment.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 120 }>>\
<<set $claire.affection += 5>><<set $claire.trust += 5>>\<<talk "player">>No, I shouldn't. . . There's no point.<</talk>>\
You briefly glance around her chaotic, messy room and shake your head.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 10 }>>-if $claire.hasFlag('girlfriend')You look around Claire's apartment, not at all surprised by the chaotic mess it's usually in, when you hear a sudden faint thud.
It's not loud, just a muffled noise from Claire's room, but it's enough to pull you from your thoughts.
[[Go to Claire's room to investigate the noise.|Submitted Claire Apartment Scene 7a]]
[[Ignore it.|Submitted Claire Apartment Scene 7b]]Instinctively, you head toward her bedroom.
When you peer inside, you freeze for a second. Claire is collapsed against her dresser, her head slightly bowed, and her breathing is coming in uneven, shallow rhythms. Her hand is braced against the edge of the dresser, propping her upper body up, but her grip looks weak.
<<talk "player">>Claire?<</talk>>\
She barely reacts to your voice, but after a moment she slowly raises her head to look at you with a faint, tired smile.
<<talk "claire">>Ah, ye're just. . . In time.<</talk>>\
When she speaks, her voice is slightly slurred.
<<talk "claire">>Just. . . Got a bit dizzy, that's all. I'm fine.<</talk>>\
You can't help but give her a dubious look, which she waves off weakly, but her arm drops heavily to her side.
Out if the corner if your eye you notice a small orange bottle partially hidden beneath the dresser. Though the label gives just enough of a glimpse to see that it's a bottle of antidepressants.
[[Carry Claire to the living room.|Submitted Claire Apartment Scene 7c]]
[[Leave her alone.|Submitted Claire Apartment Scene 7d]]
[[Lay Claire on her bed.|Submitted Claire Apartment Scene 7e]]<<talk "player">>Dizzy, huh?<</talk>>\
You crouch down next to her, studying her face, which is a little paler than usual. She's doing her best to look nonchalant, but the tension in her jaw and the slight tremor in her hands betray her.
With a resigned sigh, you gently hook one arm under her knees and another behind her shoulders, lifting her from the floor. Her weight feels light in your arms, her petite frame fitting easily as you carry her out to the living room.
<<talk "claire">>Oi, the hell ye doin'??<</talk>>\
She gives a half-hearted protest, but you ignore it, adjusting her comfortably against your chest as you move. Her head rests lightly against your shoulder, and you feel her breathe, slow and steady.
Entering the living room, you lay her down on the couch.
<<talk "claire">>Alright, ye got me here. But, I could do with somethin' a bit stronger than yer worried expressions, ye know.<</talk>>\
Claire motions in the direction of the kitchen.
<<talk "claire">>Could go for a drink.<</talk>>\
You make your way into the kitchen and grab a glass, you fill it with water before heading back. When you return, you offer her the glass.
She scowls, half-joking, half-annoyed.
<<talk "claire">>Water? Ye really know how to ruin a girl's night, <<print $claire.callsPlayer>>.<</talk>>\
Despite her grumbling, she takes the glass from you, tilting her head back and gulping it down.
[[Convince Claire to go see a doctor.|Submitted Claire Apartment Scene 7f]]
[[Let it go.|Submitted Claire Apartment Scene 7g]]Watching her, you see just how worn she looks, her tough facade barely holding up. You place a hand on her shoulder as she sets the empty glass down on the table.
<<talk "player">>Claire, you need to go to the hospital.<</talk>>\
The redheaded woman snorts, brushing off your concern with a weak wave of her hand.
<<talk "claire">>Aye, hospital. . . Yer sweet for worryin', but it's just a spell. Just a bit of the dizzy blues, yeah?<</talk>>\
<<talk "player">>Claire. This isn't just a little //'dizzy spell.'// You don't look okay, and I'm not going to sit here and just ignore it.<</talk>>\
For a moment, she looks ready to argue and opens her mouth to speak, but then, she sighs, letting her shoulders slump as she looks away.
<<talk "claire">>Fine. If it'll get ye off me back, I'll go.<</talk>>\
You give her a reassuring nod.
[[End.|$location]]
Submitted By RageAgainstDaMachine
<<addtime { minute : 20 }>>\
<<set $claire.affection += 2>><<set $claire.trust += 2>>\When she finishes, Claire places the glass on the coffee table with a sigh, leaning her head back against the couch cushions. Her eyes close, and for a moment, she looks peaceful.
Before you can say anything else, she speaks, her voice barely above a whisper.
<<talk "claire">>Ye know, I'm not always this helpless. It's just a bit of dizziness, like I said.<</talk>>\
You reach out to gently rest a hand on her shoulder.
<<talk "player">>Claire, you don't have to explain anything. I'm here for you, okay? Whatever you need.<</talk>>\
She opens her eyes, meeting your gaze and simply nods.
<<talk "claire">>Aye. I know.<</talk>>\
The two of you sit there in silence for a while, until eventually, you step away to give Claire some space.
[[End.|$location]]
Submitted By RageAgainstDaMachine
<<addtime { minute : 10 }>>\
<<set $claire.affection += 1>><<set $claire.trust += 1>>\You sigh, watching her struggle to regain her composure. Not wanting to piss her off, you decide to leave.
<<talk "player">>Alright. But if you need anything, let me know.<</talk>>\
She gives you a short nod, the corners of her mouth lifting in a faint smirk.
<<talk "claire">>Aye, <<print $claire.callsPlayer>>. Thanks. But I'm good, really.<</talk>>\
You hesitate for a moment, wanting to say more. Instead, you turn and make your way out of her room.
[[End.|$location]]
Submitted By RageAgainstDaMachine
<<addtime { minute : 10 }>>\
<<set $claire.affection += 1>><<set $claire.trust += 1>>\<<talk "player">>Dizzy, huh? You don't look like you're in any shape to stand, let alone wave it off.<</talk>>\
She scoffs, brushing you off with a lazy wave of her hand.
<<talk "claire">>Ah, ye're fussin' too much, lad. I'm fine. Just had a rough mornin', that's all.<</talk>>\
But there's a tremor in her voice, a subtle shake that betrays her words, and you can see she's struggling to keep up her usual facade.
Without another word, you step closer, leaning down to slip an arm around her shoulders. And before she can protest, you scoop her up, lifting her petite frame effortlessly.
The fiery redhead lets out a sharp complaint, but there's no real fight in her.
<<talk "claire">>Oi! Put me down, ya daft bastard!<</talk>>\
<<talk "player">>Sure, right after I get you settled.<</talk>>\
Not giving her the satisfaction of a debate, you carry her over to the bed, gently laying her down. The softness of the mattress seems to take her by surprise, and she sinks into it, her body relaxing even as her face remains set in a stubborn scowl.
<<talk "claire">>Ye know, if yer gonna be so pushy, the least ye could do is get me a drink.<</talk>>\
You sigh, rolling your eyes at the meaning of her request.
<<talk "player">>Not a drink, but I'll get you some water.<</talk>>\
She groans, but doesn't argue, settling back against the pillow as you head to the kitchen. You grab a glass, fill it with cold water, and make your way back to her room.
When you return, she takes the glass without a word, drinking deeply. As she finishes, Claire places the glass on the end table and looks up at you with a resigned sigh.
[[Convince her to go see a doctor.|Submitted Claire Apartment Scene 7h]]
[[Leave her alone.|Submitted Claire Apartment Scene 7i]]<<talk "claire">>Alright, alright, ye've got that look.<</talk>>\
She mutters, her voice barely above a whisper.
<<talk "claire">>I know what yer gonna say. Hospital, yeah? Ye're not gonna let this one go, are ye?<</talk>>\
You let out a sigh of relief, though you try to hide it.
<<talk "player">>You know me well, Claire. Just a quick visit, just to be safe.<</talk>>\
Claire rolls her eyes, groaning as she pulls herself up to sit, her face settling into a reluctant frown.
<<talk "claire">>Fine. But only 'cause ye're so damn stubborn.<</talk>>\
Satisfied that she'll listen and go see a doctor, you stay with her for a few minutes longer before stepping away.
[[End.|$location]]
Submitted By RageAgainstDaMachine
<<addtime { minute : 20 }>>\
<<set $claire.affection += 2>><<set $claire.trust += 2>>\When she finishes, she sets the glass aside, her green eyes meeting yours.
<<talk "claire">>See? Told ya, I'm fine. Just. . . Had a moment.<</talk>>\
You hesitate, studying her face, trying to gauge if she really means it or if it's just another deflection. But before you can say anything, she gives you a tired smile, reaching out to pat your shoulder.
<<talk "claire">>Thanks, though. Ye're a good lad, <<print $claire.callsPlayer>>. Not many would stick around to make sure I'm alright.<</talk>>\
You nod, though not entirely convinced. With a sigh, you step away, leaving her alone.
[[End.|$location]]
Submitted By RageAgainstDaMachine
<<addtime { minute : 10 }>>\
<<set $claire.affection += 1>><<set $claire.trust += 1>>\You decide to brush it off.
<<talk "thought">>With how chaotic this place can get, I'm sure it's nothing.<</talk>>\
Sighing to yourself, you ignore the noise and continue looking around.
[[End.|$location]]
Submitted By RageAgainstDaMachine
<<addtime { minute : 5 }>>\While wandering around Claire's apartment, you hear the sound of running water from the bathroom.
At first, you pay it no mind, assuming Claire is just taking her time.
<<talk "thought">>Maybe she's nursing a hangover.<</talk>>\
But as the minutes go by, you find yourself occasionally checking the time. Fifteen minutes. Twenty. Nearly an hour passes and the water's still running.
<<talk "player">>You still in there, Claire?<</talk>>\
You try calling out, but there's no response.
[[Go to the bathroom and check on Claire.|Submitted Claire Apartment Scene 8a]]
[[Leave her alone.|Submitted Claire Apartment Scene 8b]]Letting out a sigh, you stand up and move toward the bathroom door.
You open the door to find Claire sitting on the floor of the shower, huddled in on herself, her knees drawn up tightly against her chest. Her fiery red hair is plastered to her head in damp, bedraggled strands.
The water from the shower is cascading down over her, and appears to be freezing cold. Claire's body shivers, yet she's silent, staring blankly at the floor.
You step into the bathroom and feel a faint chill in the air.
[[Help her.|Submitted Claire Apartment Scene 8c]]
[[Shake your head and leave.|Submitted Claire Apartment Scene 8d]]You rush forward, crossing the small bathroom in a few quick strides and turn the water off.
Kneeling beside her, you gently place a hand on her shoulder. Her skin is freezing, like ice, and you can feel the faint tremors coursing through her.
<<talk "player">>Claire, c'mon, we need to get you out of here.<</talk>>\
<<if $claire.affection gte 400 and $claire.trust gte 300>>\
For a moment, there's no response. Her breathing is shallow, but after a few minutes, she blinks, her unfocused green eyes slowly lifting to meet yours. She looks through you at first, like she's somewhere far away, lost in a place you can't reach. But then recognition flickers in her gaze, and her lips part slightly, though no words come out.
You gently wrap an arm around her shoulders, trying to help her up, but she remains stiff, her body uncooperative.
<<talk "player">>Let's get you out of the cold. Come on, I've got you.<</talk>>\
Eventually, with slow, deliberate movements, she allows herself to be helped out of the shower.
Once she's out, you make your way out into the hallway, quickly locating a couple of towels and a few blankets from a nearby closet. When you return, Claire is standing awkwardly by the sink, dripping wet and shivering.
You immediately start drying her off.
She stays quiet, her body pliant in your care, though you can feel the faint tremble still coursing through her. And when she's dry enough, you wrap one of the thick blankets around her shoulders.
Claire forces a weak smile now that she's warmed enough.
<<talk "claire">>Aye, I could really use a drink right now.<</talk>>\
<<talk "player">>You need something warm first.<</talk>>\
You guide her out of the bathroom and into the living room where you have her sit down on the couch, still bundled in the blankets, before heading to the kitchen. As you pour a glass of warm water, you can hear Claire muttering from the other room.
<<talk "thought">>She's probably grumbling about the lack of alcohol.<</talk>>\
The young woman looks up at you, her green eyes still dull but slightly more present. She groans dramatically when she sees the glass.
<<talk "claire">>Water, <<print $claire.callsPlayer>>? Really?<</talk>>\
<<talk "player">>Yes. You'll drink it and you'll like it.<</talk>>\
Claire rolls her eyes but takes the glass with both hands, her fingers still trembling slightly as she lifts it to her lips. She takes a tentative sip and her nose wrinkles in distaste.
<<talk "claire">>Geh. Warm water's for old women and sick children.<</talk>>\
You sit down beside her, watching quietly as she finishes the glass. Claire rolls her head to the side, and she gives you a crooked grin.
<<talk "claire">>Guess I gave ye a bit of a scare, eh?<</talk>>\
<<talk "player">>Yeah, well, you've got a talent for that.<</talk>>\
She chuckles in response.
<<talk "claire">>What, you're tellin' me ye don't enjoy taking care of a helpless woman?<</talk>>\
A sigh escapes from your lips and the two of you sit in silence for a while, the soft rustle of the blankets being the only sound in the room. After some time passes, you glance over at her before getting up.
<<else>>\
Claire suddenly shoves you away and shouts at you.
<<talk "claire">>The hell do ye think yer doin'in here?! Get out!<</talk>>\
Surprised by her outburst, you stand up and leave. But you first make sure to gather up some towels and warm blankets, placing them on the sink counter before leaving.
<</if>>\
[[End.|$location]]
Submitted By RageAgainstDaMachine
<<addtime { minute : 20 }>>\
<<set $claire.affection += 2>><<set $claire.trust += 2>>\For a long moment, you just stand there, watching her in the freezing shower.
Her head doesn't lift, and she doesn't acknowledge your presence, but you know she's aware you're there.
You let out a sigh, and without a word, you turn and leave, quietly shutting the door behind you.
<<talk "thought">>Yup. Probably just a hangover.<</talk>>\
[[End.|$location]]
Submitted By RageAgainstDaMachine
<<addtime { minute : 10 }>>\
<<set $claire.affection -= 2>><<set $claire.trust -= 2>>\You shift in place and consider checking on her, but you stop yourself.
<<talk "thought">>She's fine, I'm sure.<</talk>>\
Deciding not to bother her, you continue wandering around the apartment.
[[End.|$location]]
Submitted By RageAgainstDaMachine
<<addtime { minute : 5 }>>\<<set $claireVisit to true>>Sitting on the couch in the living room, with the remote in hand, you flip through several channels before landing on a random show detailing the life of a feudal duchess. Before the show gets too far, you can hear Anna's voice behind you.
<<talk "anna">>Excuse me, <<print $anna.callsPlayer>>, there's a visitor here to see you.<</talk>>\
Switching the TV off, you get up from the couch, turning your attention to Anna.
<<talk "player">>A visitor?<</talk>>\
<<talk "anna">>Yes, I believe it's Claire. She said she wanted to talk about something important with you.<</talk>>\
You nod, following Anna as she leads you to the entry hall. Walking along the hallway your mind runs over the main possible reasons why Claire would visit the mansion without calling ahead. Your thoughts are set aside as you enter the main hall, in the middle of the marbled white floor, stands a petite woman with short red hair. Her eye are filled with amazement as she inspects the place, looking around before they fall upon yours. Staring straight at you, the corners of her mouth slid upwards into a grin.
Striding towards Anna and you, speaking in a thick accent.
<<talk "claire">>Ah, finally, I was wondering when you were going to show up. Come on, let's get cozy shall we?<</talk>>\
Slapping you on the shoulder as she heads in the direction of the dining hall. Anna looks at you, confusion clear in her eyes. You simply sigh, hanging your head for moment. You look to your companion.
<<talk "player">>I suppose I should see what she wants, can you fetch us some refreshments please?<</talk>>\
Anna nods, scurrying off in the same direction as Claire.
As you enter the dining room, you spot Claire sitting down at the table, again admiring the spacious room, her eyes hesitating at the erotic art. Clearing your throat, you take the seat beside her.
<<talk "player">>So, what is it you wanted to discuss with me Claire?<</talk>>\
Curious as to the nature of her visit. Her reply is a simple.
<<talk "claire">>Hmm...<</talk>>\
You and Claire stay like this for several moments, a tense silence hanging between you two. Wanting to press her, you're about to speak when she cuts in.
<<talk "claire">>I still can't get over this place you know, even in the employ of your uncle I've only ever set foot on this property once and it was very brief.<</talk>>\
Her eyes finally meeting yours.
<<talk "claire">>Kind of makes you feel like a Disney princess, doesn't it?<</talk>>\
She giggles.
<<talk "claire">>Let's wait for the tea, I'm thirsty.<</talk>>\
The silence feels like it lasts forever, Claire still admiring the room as you stare at her. Until Anna enters the room, a tray of tea and cups in hand, she walks up between you and Claire, placing the tray in front of you before placing a cup for each of you. She leans forward, grabbing the tea pot. Lifting it, she pours the content of the pot into your cup, filling it to just before the rim. The sweet aroma tickling your senses, she does the same for Claire. You thank her, waving her off. Anna nods, taking her leave. Next to you, your visitor is pouring a flask of liquid into her tea, the smell of alcohol plugging your nose. You can't help but notice that the already full cup is now precariously close to overflowing.
<<talk "claire">>What, it gives it taste. You should really try it sometime. You won't regret it.<</talk>>\
You look back at Claire, your expression unimpressed. She mimics you, lasting only a second before bursting out laughing. Wiping the tears from her eyes.
<<talk "claire">>You looked almost exactly like my brother there for a moment.<</talk>>\
Her expression turns sour for a split second before returning to normal.
<<talk "claire">>Anyway, I came here to discuss something super important.<</talk>>\
Reaching behind her, she pulls out a tablet. Placing it on the table, she slides it over to you. Inspecting it, you pick it up, the touch screen lighting up.
<<talk "claire">>I've been doing some wet work since you hired me, I'll admit I wasn't expecting to find any for quite a while but. . .<</talk>>\
Drawing out the end of her sentence before pausing, taking a sip of her tea.
<<talk "claire">>It seems quite the proposal has landed in my lap, a once in a lifetime kind of deal. All I need is your signature at the bottom of that page. You can read it if you'd like.<</talk>>\
Nodding, you stare at the screen, reading the words on the document she's presented.
<<talk "claire">>You see, I've managed to snag the interest of a seller. And considering the company you keep. . . .<</talk>>\
She pauses again, sipping from the cup of tea in her hand before continuing.
<<talk "claire">>Misaki Aoki, a <<print Math.floor($misaki.ageReal)>>-year-old girl from the east. Black hair, blue eyes as cold as the ice itself, you might consider her petite by all definitions but she's certainly fit. Her weight is what you'd expect of a young lady in that age group and her measurements are fairly decent.<</talk>>\
Her spiel finished, she takes another sip of her tea, finishing it off. With a sigh, she places the cup on the table.
<<talk "claire">>There's one thing about her though.<</talk>>\
Her expression and tone serious. You gulp, unable to tear your gaze away from her. Hesitantly you ask.
<<talk "player">>And what is that?<</talk>>\
The tense silence returns, Claire unmoving, unresponsive to your question.
<<talk "claire">>She lacks the abilities you and I possess to see, meaning that she is blind. Which is why no one else wants her and the price is cheap. If you're willing, I can have the paperwork sent off and delivered within the week. If not, just slide that thing back to me and we'll forget this conversation ever happened.<</talk>>\
Your mind still processing the information Claire has just given you.
<<talk "thought">>Do I want a servant who lacks sight?<</talk>>\
The question turning over and over again in your mind, unable to find the answer, you stare up at the ceiling.
<<talk "thought">>How would I get her adjusted to life in the mansion? I wonder how the others would react, Eve would be excited regardless, and Anna would most likely go about herself. I think. And what happens to her if I don't make this purchase if no one else takes her?<</talk>>\
[[Accept the offer.|Claire Slave 1a]]
[[Decline the proposal.|$location][$misaki.addFlag("declined")]]
Submitted by Irish Major TomYou agree to purchase the new slave, and say your goodbyes to Claire as she heads for the door. In the doorway she turns, lingering for a split second to shoot you a cheeky grin before closing the front door behind herself.
[[End.|$location]]
<<run $misaki.addFlag("arriving")>><<set $claireVisit to false>>
<<run $player.addEvent(
"Misaki Arrival",
(function () {
var due = $clock.clone();
due.day += random(1, 3); /* 1 to 3 Days Later... */
return due.toDate();
})(),
"Claire Slave 2"
)>>\Starts through a Couch `setup.events.couch` event or a `northHall` passage event.<<set $claireVisit to true>>You're going about your business when your phone rings. Pulling the phone out, you check who the caller is. On screen reads the name "Claire".
<<talk "thought">>It's her.<</talk>>\
Feelings of dread and anticipation swirl around in your mind. Your anxiety increasing as you tap the green button on the screen, connecting the call. On the other side is a girlish, low sounding voice.
<<talk "claire">>Hey daaarling!<</talk>>\
Dragging out darling for a second. All you can do is let out a sigh towards the person on the other end.
<<talk "player">>What is it Claire?<</talk>>\
<<talk "claire">>No need to sound so disappointed, I thought I'd give you a ring, let you know that I'm an hour out at most. I'll be arriving shortly with the package, see you soon.<</talk>>\
The call ends abruptly, leaving you without the chance to respond.
<<talk "thought">>Well that was, good news, she sounded overly excited about this. I wonder what that's about.<</talk>>\
Shaking your head, you put the thought away and start planning for her arrival.
Later you find yourself in the living room. Flipping through several of the channels, none of them catching your interest.
<<talk "thought">>I'm anxious to see what this new girl is like, Claire mentioned she was in her early twenties. Hopefully she'll fit in well around here.<</talk>>\
Before long, drowsiness begins to settle over you. You blink several times until finally, you blink one final time before the sweet embrace of slumber takes you.
A light shaking wakes you up, eyes still groggy, you look around. In front of you stands Eve.
<<talk "eve">>Oh, <<print $eve.callsPlayer>> your phone rang several times, so I checked it for you. Claire sent you a couple of messages, I didn't read them or anything.<</talk>>\
A sheepish grin spreads across her features, her head tilted downwards. Rubbing your eyes with your hand, you sit up.
<<talk "player">>It's fine, thank you Eve.<</talk>>\
She nods, stepping back as you stand up.
<<talk "eve">>Are you expecting visitors?<</talk>>\
Her expression changing to that of an excited child expecting a friend to visit them. Her enthusiasm is infectious, forcing a grin from you as you kneel to face her. Playfully tapping her on the head with your knuckles.
<<talk "player">>You went through my messages, didn't you?<</talk>>\
A mock expression of shock replaces her excited look.
<<talk "eve">>No way!<</talk>>\
For a moment the two of you stare at one another, unwilling to move. Until you burst out laughing, Eve unable to hold herself back anymore, joins you. After the laughing fit calms down, Eve happily runs off. For a moment you forget all about Claire and the messages, you curse under your breath as reality comes crashing down, in the form of a rough sound playing from the phone in your hand. You read the text.
<<talk "claire">>We're pulling up now, be ready, I think you'll enjoy this one. Wish you'd let me train 'em!<</talk>>\
<<talk "thought">>Oh no, I must have dozed off, I better hurry!<</talk>>\
You rush out of the living room, your legs carrying you towards the entry hall, stopping right before the large doors. Pausing you can hear the car pulling up the driveway. You push the doors open, eager to greet the newest addition to your home. Standing at the top of the stairs leading into the mansion, you wait, staring at the car sitting in front of you. The whole world seems to stop as the passenger door opens, Claire stepping out and circling around to the back door, behind the driver's seat. Opening the door, she offers a hand to the occupant who, after a moment, graciously accepts it. The two of them standing at the bottom of the stairs. The new slave Claire mentioned just a few feet away from you. You inspect her from head to toe, her hair pulled into a neat bun at the back of her head, fluttering with the wind, adding to her beautiful appearance. Her icy blue eyes lending a sense of serenity to her demeanor. As you inspect the girl, Claire steps forward.
<<talk "claire">>Like what you see?<</talk>>\
<span class="pic">[img[images/scenes/misakiMeet.png]]</span>
[[Accept Misaki.|Claire Slave 2a]]
[[Tell Claire you've changed your mind.|Claire Slave 2b]]
Submitted by Irish Major Tom<<addtime { minute : 11 }>><<run $misaki.deleteFlag("arriving")>><<run $misaki.addFlag("met")>>Unable to tear your eyes from the girl, you respond to Claire.
<<talk "player">>I am, thank you Claire, is there any other business you need of me?<</talk>>\
For a moment she looks as if she's going to say something but refrains from doing so.
<<talk "claire">>No, all the paperwork's been handled, courtesy of me. Obviously, but I'll let you two get acquainted with one another, so long partner. Oh, and don't worry about paying me, I swiped a bottle from your wine cellar last time I was here.<</talk>>\
She waves goodbye to you as she enters the car before what she said fully sinks in. You watch as it slowly disappears behind the trees that line the driveway. With Claire gone, you turn your attention back to the new girl. Deciding what to do now.
[[Continue.|Misaki Intro 1]]
<<run $misaki.addFlag("owned")>>
<<set $misaki.home to setup.Character.Home.Mansion>>
Submitted by Irish Major Tom
<<addtime { minute : 4 }>><<set $claire.affection += 10>><<set $claire.fear -= 10>><<set $claire.trust += 10>><<set $claireVisit to false>><<talk "player">>As much as I would love to say yes, I can't.<</talk>>\
With a pause, you take a deep breath before continuing.
<<talk "player">>I'm sorry Claire but I don't think I'm ready, nor willing to take in another servant. Please, return her.<</talk>>\
Claire simply nods her head, turning to the girl next to her.
<<talk "claire">>Well, that could have gone better, I guess my darling partner isn't in need of a new addition to his collection.<</talk>>\
The girl simply nods, letting Claire guide her back into the car. As Claire closes the door, she looks up at you.
<<talk "claire">>You sure you don't want her?<</talk>>\
You nod in response.
<<talk "player">>How bad will this be financially?<</talk>>\
You ask, a feeling of worry taking hold. Claire simply shrugs.
<<talk "claire">>It won't affect operations too much, On the Grind should take her for around the same price I bought her for. And since it was made using money you lent me.<</talk>>\
There's a slight pause in her sentence.
<<talk "claire">>Let's just say, you'll get the money back, I've got it covered. I had something planned in case you decided you did not want her at the last minute.<</talk>>\
<<if setup.locations[$location].region is "Mansion" or setup.locations[$location].region is "Grounds">>A sigh of relief leaves your mouth as your body relaxes. With everything taken care of, you bode Claire farewell as the car pulls out. Disappearing behind the many trees that stand alongside the driveway.<</else>>Sighing with relief, you head for your car, intent on returning to what you had been doing earlier.<</if>>
<<returnfromevent "End.">><<run $misaki.addFlag("declined")>>
Submitted by Irish Major Tom
<<addtime { minute : 4 }>><<set $claire.affection -= 100>><<set $claire.fear += 50>><<set $claire.trust -= 100>><<set $claireVisit to false>>Hallway Locations<<talk "player">>Welcome to your new home.<</talk>>\
You say as you step to the edge of the top step.
Turning, you notice Misaki still standing at the foot of the steps. Her expression is pinched and you can see her shuffling her feet.
She pauses with one hand outstretched, reaching to her side like she is looking for a hand rail that isn't there.
Misaki closes her ice blue eyes, takes a deep breath, then lets it out. There's a patient look on her face as she starts to reach for her pocket.
[[See what she is going to do.|Misaki Intro 1a]]
[[Offer to help her up the stairs.|Misaki Intro 1b]]
<<addtime { minute : 2 }>>When her hand reappears from her pocket, Misaki produces something that looks like a radio antenna, only white with the last segment colored red.
Once fully extended, it's about three feet long and as thick as your thumb. She reaches out and waves the cane in front of herself. Using it like a feeler, she finds the steps in front of herself, then carefully takes a step.
As you watch, she climbs the steps one at a time, carefully taking each one until she reaches the top.
<<talk "player">>Door's right here.<</talk>>\
You say, trying to be helpful.
She adjusts her facing slightly to face the sound of your voice then sweeps the cane to find the edge of the door frame. Her cane finds one side of the door, then the other before she steps over the threshold.
<<talk "misaki">>Forgive me, it may take me a while to learn my surroundings properly, until then it might take me a moment to get up and down stairs, and finding rooms.<</talk>>\
<<talk "player">>Not surprising.<</talk>>\
You admit out loud.
<<talk "player">>I'm not really sure how I'm supposed to do all of this.<</talk>>\
You admit.
<<talk "player">>Is it considered bad manners to bring up your being blind? How do I show you around the mansion? I have a lot of questions.<</talk>>\
She smiles.
<<talk "misaki">>Do you think less of me because I am blind? As a person, does my life have less value in your eyes?<</talk>>\
<<talk "player">>Not at all.<</talk>>\
You state.
<<talk "misaki">>Do you mention my blindness out of curiosity, fact, or cruelty?<</talk>>\
She continues, her tone mildly amused.
You think about it for a second.
<<talk "player">>Curiosity and fact.<</talk>>\
You finally reply.
<<talk "misaki">>Then if your speaking of my blindness is not said with the intention to harm, then it is not insensitive.<</talk>>\
Her coy smile seems to grow slightly and she turns her sightless eyes toward you.
You study her ice blue eyes for several seconds.
<<talk "thought">>She has pretty eyes, but the way she isn't quite looking at me is a little unsettling too.<</talk>>\
Her smile grows suddenly.
<<talk "misaki">>You're looking at my eyes aren't you?<</talk>>\
You can tell from her tone that she already knows the answer.
<<talk "misaki">>I have to guess where a person is, so I don't always look directly at them.<</talk>>\
She explains.
<<talk "misaki">>Some people find it troubling.<</talk>>\
<<talk "player">>It's going to take a little while to get used to it.<</talk>>\
You admit.
<<talk "misaki">>At least you're honest about it.<</talk>>\
Misaki says lightly.
You can't help but laugh softly as you try to think of a response.
She saves you from the need to reply.
<<talk "misaki">>May I see you?<</talk>>\
As she speaks, she slips a little strap attached to her cane around her wrist so it hangs freely without the need to hold it.
Confused, you say the first thing that pops into your mind.
<<talk "player">>I thought you were blind?<</talk>>\
<<talk "misaki">>I am, but eyes are not the only way a person can see.<</talk>>\
She pauses.
<<talk "misaki">>Instead of seeing with my eyes, I see through touch, and sound. I can hear my voice echoing in this room, I can tell that it's a large room even if I can't see the details.<</talk>>\
She gestures vaguely at the entry hall.
<<talk "misaki">>And I can see through touch.<</talk>>\
There's a longer pause, she raises her hands in front of you.
<<talk "misaki">>May I?<</talk>>\
<<talk "player">>Sure.<</talk>>\
You reply, not quite sure what to expect.
She only hesitates for a second before reaching out, her hands finding your chest then working their way up over your collar and to your neck. At that point she slows her movements, her fingers playing over your skin carefully.
You remain still, feeling a little awkward, but at the same time curious to see the situation out.
For about a minute, she touches your face, her fingers drifting lightly over your features as if she is tracing the contours of your face. The whole time her features hold a thoughtful expression.
<<talk "misaki">>You are quite handsome, aren't you.<</talk>>\
She says, her earlier smile returning. Her hands leave your face, but rather than pulling them back to herself, she allows them to drift down to rest on your chest.
[[Continue.|Misaki Intro 1c]]
<<addtime { minute : 7 }>>You quickly step down to her side.
<<talk "player">>Let me help.<</talk>>\
You say as you reach out and touch her arm.
<<talk "misaki">>Thank you.<</talk>>\
She says softly.
With you to hold on to, she seems to gain some confidence on the stairs.
<<talk "thought">>I suppose that without anything to hold on to, she had to be careful with her footing.<</talk>>\
<<talk "misaki">>Sorry to be a burden, it will take a little while to learn my way around, but I'll work hard to make up for it.<</talk>>\
Keeping one hand free, she moves her other hand to your arm, taking hold of your arm just above your elbow in a firm but not uncomfortable grip.
Even with your arm to help guide her, she ascends the stairs carefully.
Once at the top of the steps, you guide her through the door.
<<talk "player">>I'm not really sure how to do all of this.<</talk>>\
You admit.
<<talk "player">>Is it insensitive to bring up you being blind? How do I show you around the mansion? I have a lot of questions.<</talk>>\
She smiles.
<<talk "misaki">>Do you think less of me because I am blind? As a person, does my life have less value in your eyes?<</talk>>\
<<talk "player">>Not at all, every life is precious.<</talk>>\
You say, meaning every word.
<<talk "misaki">>Do you mention my blindness out of curiosity, fact, or cruelty?<</talk>>\
She continues, her tone mildly amused.
You think about it for a second.
<<talk "player">>Curiosity and fact.<</talk>>\
You finally reply.
<<talk "misaki">>Then if your speaking of my blindness is not said with the intention to harm, then it is not insensitive.<</talk>>\
Her coy smile seems to grow slightly and she turns her sightless eyes toward you.
You study her ice blue eyes for several seconds.
<<talk "thought">>She has pretty eyes, but the way she isn't quite looking at me is a little unsettling too.<</talk>>\
Her smile grows suddenly.
<<talk "misaki">>You're looking at my eyes aren't you?<</talk>>\
You can tell from her tone that she already knows the answer.
<<talk "misaki">>I have to guess where a person is, so I don't always look directly at them.<</talk>>\
She explains.
<<talk "misaki">>Some people find it troubling.<</talk>>\
<<talk "player">>It's going to take a little while to get used to it.<</talk>>\
You admit.
<<talk "player">>But I was also thinking that you have pretty eyes.<</talk>>\
<<talk "misaki">>Flatterer.<</talk>>\
She purrs happily.
<<talk "misaki">>Talk like that might make a girl think you like her.<</talk>>\
You can't help but laugh softly as you try to think of a response.
She saves you from the need to reply.
<<talk "misaki">>May I see you?<</talk>>\
Confused, you say the first thing that pops into your mind.
<<talk "player">>I thought you were blind?<</talk>>\
<<talk "misaki">>I am, but eyes are not the only way a person can see.<</talk>>\
She pauses.
<<talk "misaki">>Instead of seeing with my eyes, I see through touch, and sound. I can hear my voice echoing in this room, I can tell that it's a large room even if I can't see the details.<</talk>>\
She gestures vaguely at the entry hall.
<<talk "misaki">>And I can see through touch.<</talk>>\
There's a longer pause, she raises her hands in front of you.
<<talk "misaki">>May I?<</talk>>\
<<talk "player">>Sure.<</talk>>\
You reply, not quite sure what to expect.
She only hesitates for a second before reaching out, her hands finding your chest then working their way up over your collar and to your neck. At that point she slows her movements, her fingers playing over your skin carefully.
You remain still, feeling a little awkward, but at the same time curious to see the situation out.
For about a minute, she touches your face, her fingers drifting lightly over your features as if she is tracing the contours of your face. The whole time her features hold a thoughtful expression.
<<talk "misaki">>You are quite handsome, aren't you.<</talk>>\
She says, her earlier smile returning. Her hands leave your face, but rather than pulling them back to herself, she allows them to drift down to rest on your chest.
[[Continue.|Misaki Intro 1c]]
<<addtime { minute : 7 }>>
<<set $misaki.affection += 25>>
<<set $misaki.fear -= 10>>
<<set $misaki.trust += 25>><<talk "player">>Would you like me to show you around now?<</talk>>\
You feel a little awkward, wondering momentarily if you should be careful about how you phrase things around her, if phrases that imply sight are something you should avoid.
<<talk "thought">>She said if my words don't intend harm, that it's ok.<</talk>>\
You think to yourself, deciding to say what comes naturally and trusting that she'll correct you if needed.
She takes a half step forward. You feel one of her feet bump yours as she does so. Suddenly she's standing intimately close, her hands still on your chest, but you can feel her body pressing against you now as well. Her breath smells faintly of mint when she turns her face up toward yours and speaks.
<<talk "misaki">>I would like that very much. Maybe you'd like to show me your bedroom?<</talk>>\
You feel your heart race.
<<talk "player">>You are very.<</talk>>\
You consider the next word for a moment before adding.
<<talk "player">>Forward.<</talk>>\
Misaki's smile falters slightly and she takes a step back, her hands leave your chest and she clutches them in front of her breasts instead.
<<talk "misaki">>Forgive me, I thought.<</talk>>\
Her head droops and her shoulders sag slightly. Her expression is serious when she tilts her head up again.
<<talk "misaki">>I can clean, and help in the kitchen, but primarily my last master used me as a bed slave.<</talk>>\
A wistful smile touches her lips.
<<talk "misaki">>It was a task that I enjoy performing very much.<</talk>>\
She fidgets.
<<talk "misaki">>I had assumed that my task here would be the same.<</talk>>\
For several seconds, you struggle to find the right words to reply.
[[Kiss her.|Misaki Intro 1d]]
[[Explain that things work differently here.|Misaki Intro 1e]]
[[Explain that's not why you purchased her.|Misaki Intro 1f]]
<<addtime { minute : 6 }>>Stepping forward, you lean down and kiss her. Her lips taste of mint and are possibly the softest you have ever kissed.
Misaki tenses for just a split second before you feel her arms encircle you. Then she's meeting your kiss, allowing you to lead yet clearly an active participant.
You're breathless as you break the kiss, and you hear her breathe in deeply.
<<talk "misaki">>I take it that means you'll be putting my talents to good use?<</talk>>\
The coy smile on her lips brings a smile to your own lips.
<<talk "player">>No sense in letting your talents go to waste.<</talk>>\
You reply.
A large smile blossoms on her face, touching her eyes and exposing her white teeth for a split second before she is able to compose it into something a bit more restrained.
<<talk "misaki">>Then I believe that I will be very happy in this new home.<</talk>>\
[[Show her around the mansion.|Misaki Intro 1g]]
[[Show her your bedroom.| Misaki Intro 1h]]
<<addtime { minute : 3 }>>
<<set $misaki.affection += 25>>
<<set $misaki.fear -= 10>>
<<set $misaki.trust += 25>><<talk "player">>I'm not that kind of master.<</talk>>\
You tell her.
<<talk "player">>Yes, I expect everyone to help out with the chores, but I have no intention to force myself on you. If our relationship ever becomes physical, then I want it to be because it's something we both want, not something that you're obligated to do.<</talk>>\
Misaki looks thoughtful for a moment.
<<talk "misaki">>So, if I ask you nice to take me upstairs, //then// it would be ok?<</talk>>\
You aren't sure how best to respond to her words.
<<talk "player">>If I wanted it too, then yes.<</talk>>\
Her smile is genuine as she steps closer to you once more.
<<talk "misaki">>Then, if you find me attractive, and you desire me, then it is something I would enjoy very much.<</talk>>\
Misaki's hand finds your chest again, then trails upward until she reaches your neck, then further until she is cupping your cheek before sliding it around the back of your neck. With only a gentle pull, you lean forward until your face is very close to yours.
<<talk "misaki">>I was trained as a bed slave.<</talk>>\
Her forehead touches yours.
<<talk "misaki">>And it is a task I take great pleasure in. You are my new master, and you may do with me as you please, but if you are concerned with how I feel as you suggest, then being your bed slave is what will make me happiest.<</talk>>\
Her lips brush yours, impossibly soft and you can taste the mint on them. You aren't even aware of your erection until the front of her body presses up against yours in an incredibly intimate way.
<<talk "misaki">>Will you allow me to put my talents to good use?<</talk>>\
Her lips meet yours fully in a kiss, then she breaks it.
<<talk "misaki">>I want to kiss you, I want to touch you, I want to taste you, and I want to feel you inside of me. I want you to satisfy yourself with my body. I crave to be touched, I crave to touch.<</talk>>\
To emphasize her words, one of her hands slides lightly across your jawline. Her lips brush yours again, not quite a kiss, yet somehow much more intimate.
You swallow hard, not used to anyone coming on to you with so much enthusiasm. It takes a conscious effort to think about anything beyond how good she feels pressed against you.
<<talk "thought">>She's a nymphomaniac.<</talk>>\
You realize, both amused and just a little intimidated by the sudden understanding.
[[Show her around the mansion.|Misaki Intro 1g]]
[[Show her your bedroom.| Misaki Intro 1h]]
<<addtime { minute : 7 }>>
<<set $misaki.affection += 5>>
<<set $misaki.fear -= 5>>
<<set $misaki.trust += 5>><<talk "player">>I didn't purchase you for sex.<</talk>>\
You state.
Misaki's expression turns suddenly upset.
<<talk "misaki">>If you did not purchase me for what I have to offer, is it because I am a charity case? You felt sorry for me?<</talk>>\
The sudden heat in her voice is a little surprising, and you find yourself feeling defensive.
<<talk "player">>Not at all, I was told that you needed a good home, and that you were skilled in tasks that would be helpful in taking care of my home. I was led to believe you were a bargain for what you had to offer and I haven't seen anything to suggest otherwise yet.<</talk>>\
You take a deep breath, trying to gather your thoughts before you continue.
<<talk "misaki">>Sorry.<</talk>>\
Her voice comes out softly.
<<talk "misaki">>I sometimes worry too much about others' perception of me, I am thankful for this new home and the place you have made for me within it. I will serve you to the best of my abilities in whatever manner you wish.<</talk>>\
You reach out, intending to place your hand on her shoulder, but she adjusts her stance and you touch her cheek instead. The moment you do so her eyes half close and she leans into the palm of your hand, a faint smile playing at her lips.
<<talk "thought">>She likes to be touched.<</talk>>\
You realize.
<<talk "player">>You are in my home to help take care of the place.<</talk>>\
You reach up with your other hand, cupping her other cheek. The moment you do so she stops leaning into the one hand and instead gains a content look on her face.
<<talk "player">>I am not sure what all I will ask of you, but for the moment it will be helping out with the cleaning and cooking.<</talk>>\
<<talk "misaki">>Master?<</talk>>\
She says softly.
<<talk "misaki">>May I ask something of you?<</talk>>\
<<talk "player">>You may ask.<</talk>>\
You reply.
<<talk "misaki">>I like to be touched.<</talk>>\
She leans into one of your hands.
<<talk "misaki">>But if you will not touch me, may I touch myself?<</talk>>\
<<talk "thought">>Is she asking permission, . . .<</talk>>\
<<talk "misaki">>My last master allowed me to cum whenever I wanted in bed, but only allowed me to touch myself with his permission. If you do not want me in your bed, . . .<</talk>>\
<<talk "player">>I guess that would be ok.<</talk>>\
You reply, too surprised to really think about the answer before you reply.
Misaki lets out a sigh of relief.
<<talk "misaki">>Thank you.<</talk>>\
<<talk "player">>I suppose I should show you around just a little bit?<</talk>>\
You finally ask.
<<talk "misaki">>If that is what you wish.<</talk>>\
She says, just a little sadness in her tone.
[[Show her around the mansion.|Misaki Intro 1g]]
<<addtime { minute : 7 }>>
<<set $misaki.affection -= 150>>
<<set $misaki.fear += 100>>
<<set $misaki.trust -= 25>>You hold out your arm for her, then when she doesn't immediately reach for it you feel silly.
<<talk "thought">>This is going to take a little getting used to.<</talk>>\
Reaching out, you take her hand and guide it to yours. She repositions her hand so that she's holding your arm just above the elbow.
Taking your time, you lead her around the mansion. She takes particular interest in the gym, but otherwise, you simply hear her occasionally say a number under her breath.
Finally, your curiosity gets the best of you and you have to ask;
<<talk "player">>What's with the numbers? You say a number every time we reach a new room.<</talk>>\
<<talk "misaki">>Counting steps.<</talk>>\
She says as if it's the most natural thing in the world.
<<talk "misaki">>Eighty six steps to the gym once you reach the hallway. I walk that far and I know that the door is close.<</talk>>\
<<talk "player">>That makes sense.<</talk>>\
You say, a little surprised.
She just smiles seemingly to herself and allows you to continue the tour.
When you reach your bedroom, her interest seems to be piqued. You remember how she came on to you earlier and you have little doubt of the kinds of thoughts that must be going through her mind.
After walking her through the room and explaining about where everything is, you finally lead her upstairs to the servant's area where you encounter Anna and Eve.
<<talk "player">>Girls, please help her get settled in and make sure she feels welcome.<</talk>>\
You say. Eve is out of her chair in excitement almost as quick as the words leave your mouth. At the same time Anna nods in understanding.
<<talk "player">>I'm going to leave you with Anna and Eve for now, I'll see you a little later.<</talk>>\
You assure her.
Misaki turns and embraces you, her hug lingering as she takes a deep breath. When she finally releases you, there's a faint smile on her lips.
Excusing yourself, you make your way to the stairs. Turning back toward the room, you look at the scene unfolding. Anna standing before Misaki, talking to the little Oriental woman. Meanwhile, Eve is already holding Misaki's hand and is talking excitedly over her sister.
<<if setup.locations[$location].region is "Mansion" or setup.locations[$location].region is "Grounds">>Turning back to the stairs, you make your exit.<<else>><<talk "player">>You two get her settled in. I need to get back to what I was doing earlier.<</talk>>\
Not waiting for a reply, you head for the car.<</if>>
<<returnfromevent "End.">>
<<addtime { minute : 44 }>>
<<set $misaki.affection += 25>>
<<set $misaki.location = "servant area">>The second she steps into your bedroom, Misaki takes a deep breath. You see the corner of her mouth tug up, then she turns and slips her arms around you. She has to stand on her tip toes to get her face near yours, but it's clear she is looking to kiss you.
You lean your own head forward, letting your lips touch her oh so soft lips. She moans happily into the kiss.
Her hands quickly slide under your shirt, brushing over your chest.
<<talk "misaki">>Please.<</talk>>\
She says breathlessly as she breaks the kiss.
<<talk "misaki">>Lead me to the bed.<</talk>>\
Rather than leading her to the bed, you instead sweep her off her feet. She lets out a surprised squeal as you pick her up so suddenly. You can feel her heart racing as you hold her to your chest.
<<talk "misaki">>Warn me!<</talk>>\
She says, her voice too highly pitched.
You only manage to get half way to the bed before you feel your pants fall around your ankles.
<<talk "thought">>What the?<</talk>>\
Misaki's giggle is a clear sign of guilt on her part.
When you reach the bed, you lay her down with significantly more care than you had picked her up. She lays back, sprawling her arms and legs as she savors the feel of the soft bed beneath her.
Standing at the side of the bed, you begin to undress yourself. After a moment, she begins to do the same, quickly discarding her clothes so quickly you wonder how she got out of them. The moment her panties come off, the smell of her arousal becomes evident.
She reaches out toward you, her hand finding your chest. Quickly, she pulls you toward her, every motion has a primal hunger to it.
Misaki kisses you, her lips pressed against yours tightly as her tongue thrusts into your mouth. You can feel her legs encircle your hips as she pulls you on top of her.
Her chest thrusts up, her breasts pressing against your chest. Her legs tighten around your hips in an effort to pull you closer.
One of her hands reaches down, taking hold of your manhood. She makes an appreciative moan as soon as she touches your appendage. She strokes it once, then angles it downward. You can feel how wet she is against the tip of your cock.
<<talk "thought">>She's soaked!<</talk>>\
The moment you feel the tip of your cock against her opening, she thrusts her hips up, driving you deep inside of her in a single movement. She breaks your kiss as a wanton moan fills the air. Her hips keep thrusting upward, intent on fucking herself with your tool even if you aren't going to take the initiative.
You have to take hold of her hips to stop her, and once you do, you begin to thrust in turn.
You're amazed at how wet she is, every thrust eliciting a wet squelch. Her pussy is tight, rippling around your penis in a way that can only come from practice. All the while, her body tenses and trembles time and again as she experiences one orgasm after another.
For several minutes you fuck her like that, then change positions and fuck her some more. You manage to hold off your impending orgasm for nearly half an hour before her legs clamp down around you, holding you deep inside of her as you spill your seed within her depths. The simple act of cumming inside of her pussy is enough to push her over the edge to yet another orgasm of her own.
You hold yourself like that for several seconds before she pushes you off of her. You're about to protest the action when she quickly moves downward, her hands trailing along your body until she finds your cock. In that moment she leans forward and takes you into her mouth.
Her tongue twirls around your crown, cleaning you of fluids as she coats you with her saliva. It's not long before her head is bobbing up and down your length, coaxing you back to full hardness.
Misaki's mouth comes free with an audible pop. Then still holding your member with one hand, she crawls on top of you and impales herself on your rigid rod. Both of her hands come to rest on your chest as her hips begin to rise and fall. Her fucking still holds an urgency to it, but nowhere near as intense as when you started.
<<talk "thought">>She seems to want to take her time this time.<</talk>>\
Even so, with the way her pussy moves around your cock, it's not long before you can feel the first tell tale signs of an approaching orgasm.
Seeming to sense the same thing, Misaki's movements become more intense, her ass slamming down with each stroke as she rides you cowgirl style.
Looking up at her, you can see a look of pure bliss on her face. An involuntary smile teasing the corners of her lips every so often as she continues.
It's not long after that when you begin to cum a second time.
This time when you cum, she slows her movements, grinding her hips against you as you soften inside of her.
<<talk "player">>I'm spent.<</talk>>\
You say breathlessly.
<<talk "misaki">>Just give it a minute, you can go one more time.<</talk>>\
She purrs.
You don't voice your doubt, but a couple of minutes later you're hard as a rock once more.
[[Continue.|Misaki Intro 1i]]
<<addtime { minute : 28 }>>
<<set $misaki.affection += 50>>
<<set $misaki.fear -= 25>>
<<set $misaki.trust += 25>>Prying your eyes open, you look toward the clock and see that just over four hours have passed since the last time you looked at the clock.
<<talk "thought">>That was both amazing and utterly terrifying.<</talk>>\
You think to yourself. Your penis feels so over worked that you wonder how long it will be before you can even get it up again, and your balls ache to the point of throbbing.
<<talk "thought">>Nine times.<</talk>>\
You look around, seeing that the room is empty with the exception of yourself.
<<talk "thought">>How long was I out for?<</talk>>\
<<talk "player">>That was amazing.<</talk>>\
You mumble to yourself, feeling more sexually satisfied than you have ever before in your life.
It takes you a couple of minutes to sit up, and even then you aren't entirely sure your legs are going to hold you when you try to stand.
A few minutes later, you're fully dressed again, and moving slowly toward the bedroom door on legs that feel as if they are made of rubber.
<<if not setup.locations[$location].region is "Mansion" and not setup.locations[$location].region is "Grounds">>Jingling the car keys in your hand, you make your way toward your car. All the while your thoughts are on what you were doing before Claire's call.
<</if>><<returnfromevent "End.">>
<<addtime { minute : 247 }>>
<<set $misaki.location = "ball room">>Starts in the front yard.Looking around the bar, you spot Claire sitting in her usual seat at the counter.
<<mook "Bartender" "male">>Another round, lass?<</mook>>\
The bartender asks, a friendly grin spreading across his face as he sets a glass full of alcohol down down on the counter.
<<talk "claire">>Ye bet your sweet arse I do!<</talk>>\
She exclaims, her accent coming in thick and strong while she returns the bartender's grin with one of her own.
After the initial exchange, the bartender occasionally stops moving behind the bar to refill the redheads empty glass.
[[Go see Claire.|Submitted Claire Bar Scene 2a]]
[[Keep looking.|Submitted Claire Bar Scene 2b]]You walk over to the counter and seat yourself next to Claire, she looks at you, <<if $claire.affection gte 750 and $claire.trust gte 650>>then raises her glass.
<<talk "claire">>Cheers lad!<</talk>>\
<<elseif $claire.affection gte 450 and $claire.trust gte 350>>and nods.
<<talk "claire">>Oi, lad.<</talk>>\
<<elseif $claire.affection gte 250 and $claire.trust gte 150>>and stares for a brief moment.
<<talk "claire">>Oi.<</talk>>\
<<else>>and glares for a moment before looking away.
<<talk "claire">>The hell do you want?<</talk>>\
<</if>>\
She brings the glass to her mouth and quickly gulps down its liquid content.
You wave over the bartender, deciding to join in and order a drink for yourself.
The bartender's hand pours an expertly measured amount of amber liquid into a glass, he then places it down in front of you.
A noncommittal grunt escapes him as he caps the bottle and moves on, his attention already shifting to another patron demanding his attention at the other end of the bar.
<<if $claire.affection gte 250 and $claire.trust gte 150>>\
Claire picks up the glass and tips it towards you, an invitation to join in.
<<talk "claire">>To life's surprising turns, eh?<</talk>>\
She offers, a hint of mischief twinkling in her eyes.
With a clink of your glasses, you reciprocate the toast.
<<talk "player">>And to the friends we meet along the way.<</talk>>\
The two of you take a sip of your drinks almost in sync, the strong burn of the alcohol going nearly makes you choke.
You continue drinking with Claire, and all the while, the conversation flows just as smoothly as the alcohol does.
The redhead, with her lively spirit and boisterous laughter is a captivating storyteller. It feels like hours are slipping away in the warmth of the bar, yet the conversations ebb and flow when suddenly, the soft buzzing of a phone interrupts.
Claire sighs, a momentary cloud crossing her otherwise radiant features when she pulls her phone out of her pocket. Her slender fingers slide across the screen and her lips form a frown as she reads whatever message had just arrived.
<<talk "claire">>Ack. Business calls.<</talk>>\
She huffs, her free hand reaches for her drink, swirling the ice inside before downing the remaining liquid.
<<talk "claire">>Hey, why don't you stop by my apartment sometime? We can hangout and play games or somethin'.<</talk>>\
With a playful wink, she rises from her seat, her fingers lingering on the bar-top for a moment before she walks away, leaving you to finish your drink alone.
A minute later your phone buzzes as she texts you her address.
<<talk "thought">>The Pendleton Arms on East Street. I'll have to visit when I have time.<</talk>>\
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 60 }>>\
<<set $player.addFlag("clairesApartment")>>\
<<set $claire.affection += 5>><<set $claire.trust += 5>>\
<<else>>\
Claire glares at you and scoffs.
<<talk "claire">>And? What do ya want?<</talk>>\
<<talk "player">>What?<</talk>>\
You pick up the glass, raising your eyebrow at Claire and taking a sip before responding.
<<talk "player">>Just seeing how you're doing.<</talk>>\
The redhead rolls her eyes.
<<talk "claire">>Uh huh.<</talk>>\
An awkward silence soon falls over the two of you, and eventually, she pulls out her phone.
<<talk "claire">>Ah, would ye look at the time.<</talk>>\
Hoping off the barstool, Claire reaches for her drink, swirling the ice inside before downing the remaining liquid.
<<talk "claire">>Later. //Boss.//<</talk>>\
She quickly walks out, leaving you to finish your drink, alone.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 30 }>>\
<<set $claire.affection += 5>><<set $claire.trust += 5>>\
<</if>>\Not wanting to bother Claire, you continue looking around.
Your gaze occasionally catches on a patron or two caught up in a heated argument or passionately discussing something, while others drink and laugh together.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 5 }>>Strolling through the park, your gaze is drawn to a nearby open field.
Amidst the flurry of activity, a familiar figure captures your attention; it's Claire. Adorned in her signature attire - a well-worn grey sweater, form-fitting spats, and reliable sneakers, she's an image of carefree vigor in the midst of the playful chaos.
Her light auburn hair, usually worn loose, is let tied into a ponytail, bouncing freely with her every move and glistening under the sun like a cascade of liquid copper.
Claire, ever the sportswoman, is thoroughly engaged in a game of soccer with a group of children. Her Isle' lilt is evident as she shouts words of encouragement, instruction, and good-hearted banter across the field.
<<talk "claire">>Over here, Timmy!<</talk>>\
A boy kicks a ball over to her, she then passes it on to a girl who kicks it between two makeshift posts.
<<talk "claire">>Nice kick, Lily!<</talk>>\
Her words are imbued with an infectious enthusiasm.
She skillfully maneuvers the ball away from a daring child, only to deliberately lose it again to an audacious interception.
The kids erupt into laughter at the feigned shock on Claire's face.
Suddenly, her bright green eyes meet yours across the field. A wide grin lights up her face, her hand shooting up to wave you over as she yells out to you.
<<talk "claire">>Hey, boss! Up for a game?<</talk>>\
Claire's voice echoes across the lively field, inviting you to partake in their games.
[[Join them|Submitted Claire Park Scene 1a]]
[[Not today.|$location]]You casually make your way over to the group.
<<talk "player">>Yeah, if it's alright with the kids, I'd love to.<</talk>>\
Your words earn an enthusiastic response from Claire. The corners of her mouth lift into an even wider grin, revealing an almost mischievous sparkle in her vivid green eyes.
<<talk "claire">>I'm sure they wouldn't mind having some help, right ya lil' tykes?<</talk>>\
She asks them, and like a well-rehearsed chorus, the children respond, their gleeful shouts echoing across the open field.
<<mook "Child" "male">>Come join us!<</mook>>\
<<mook "Child" "female">>Help us kick her butt!<</mook>>\
Their voices, innocent and energetic, fill the air with a contagious joy.
Guided by the enthusiasm of the children, you find yourself striding over to the edge of the open field.
<<talk "claire">>Alright, looks like <<print $claire.callsPlayer>> is joining us. So it'll be all of you versus myself!<</talk>>\
Opposite to your location, Claire takes her position. With a flick of her wrist, she sets the black and white ball at the center of the field.
You can feel your heart drumming in your chest, the air is thick with anticipation as both sides square off, a bunch of enthusiastic children plus you versus the single, vivacious Isle' woman.
The sudden shrill blow of a whistle pierces through the air, and instantaneously, you find your body reacting to the sound, propelling you forward.
However, the world seems to blur momentarily as a streak of fiery red, and grey, darts past you.
Before you could even process her swift motion, Claire has already maneuvered around you, her lithe figure spinning with an impressive nimbleness that leaves you momentarily stunned.
She kicks the ball as she moves, reacting to the redhead woman's movements, two of the children from your team bolt towards her, their eyes are focused on the ball.
They attempt to predict Claire's next move, however, she proves to be a formidable opponent. With a grace that nearly rivals professional players, she swerves her body, avoiding the children's attempts to snatch the ball away.
Her footwork is light and fluid, like a ballet dancer's, as she leaps over an oncoming tackle, lands, and continues her journey towards the makeshift goal posts.
Despite the ongoing challenge, laughter echoes around the field.
A child, barely reaching your hip in height, positions himself as the last line of defense.
He lunges, youthful energy channeling itself into this single act of defence against Claire's power-packed shot. But alas, the ball slips past his outstretched hands, its momentum too great to be halted.
Collective gasps can be heard from the children as the ball lands with a bounce of triumph between the two makeshift goalposts. Cheers of celebration and good-natured groans of defeat split the air as Claire's score is acknowledged.
Undeterred by the goal, the game carries on.
The games of soccer continue, you along with the kiss are focused on a singular mission; to challenge Claire, the reigning queen of the field.
With each passing minute, you become more invested, and more determined to intercept her fluidic run.
[[Intercept her.|Submitted Claire Park Scene 1c]]
<<set $claire.addFlag("parkScene1")>>\In one such decisive moment, you predict Claire's path and position yourself strategically, waiting for the perfect opportunity. She charges towards you, a fierce and determined look in her eyes, yet you dart forward as she nears, your foot extended to rob the ball from her command.
But in a dramatic twist of fate, your foot lands on an unseen rock, causing you to stumble forward.
Suddenly, time seems to slow as you tumble atop her, your body instinctively forming a protective shell over hers. As the dust settles, you find your face inches away from hers, a proximity that would have been enough to fluster anyone. Her eyes stare up at you.
In the midst of the awkwardness, Claire's melodious laugh erupts, rippling through the quiet park.
The game comes to a sudden halt, the innocent amusement on the children's faces replaced with wide-eyed curiosity.
A few giggles can be heard, and the youngest amongst them, a freckled-faced boy with rosy cheeks, breaks the bashful silence.
<<mook "Child" "male">>They're gonna kiss!<</mook>>\
He shouts, the proclamation earns a wave of //eww's// from his peers, accompanied by some impish //oooh's.//
Not to be outdone by the youngest, one of the older girls pipes up. She has a rough, tomboyish look, her braided hair is caught under a worn-out baseball cap, with a mischievous glint in her eyes.
<<mook "Child" "female">>Oooh, Miss. Claire and Mr. sitting in a tree. //K.I.S.S.I.N.G//!<</mook>>\
She sing-songs, her chant sparks a wave of laughter among the other children, the familiar rhyme drawing out more giggles and playful shouts.
[[Get off Claire and help her up.|Submitted Claire Park Scene 1e]]
[[Kiss her.|Submitted Claire Park Scene 1f]]Beneath you, Claire's slender figure quakes with suppressed laughter.
You can't help but admire how the sunlight plays across her freckled cheeks, coupled with the sparkle of her green eyes which are filled with playfulness.
Her full lips twist into a coy smirk.
<<talk "claire">>Well, ye heard the smug lil' tykes.<</talk>>\
The redhead teasingly remarks.
<<talk "claire">>Ye gonna kiss me or what?<</talk>>\
Rolling your eyes at her, you push yourself, disentangling yourself from her with a chuckle. You extend a hand towards her. Claire reaches out, accepting your assistance.
The shared laughter of the children fills the air.
<<talk "claire">>Ah quiet down! Lets get back to the game ye buggers!<</talk>>\
Her tone is a compelling mix of laughter and gentle reprimand, though the comment has its desired effect: the lingering giggles soon give way to the familiar sounds of play.
The field soon becomes a flurry of activity once more, with Claire's energetic form a blur of motion.
[[Continue.|Submitted Claire Park Scene 1g]]The giggles and whispers of the children still linger in the air when Claire breaks the silence, her voice a cascade of amusement.
<<talk "claire">>Well, ye heard the smug lil' tykes.<</talk>>\
Her Isle accent stands out, and her sparkling green eyes twinkle with mischief. A playful smirk tugs at the corner of the redhead's mouth, lending her an irresistible charm.
<<talk "claire">>Ye gonna kiss me or what?<</talk>>\
Claire's rhetorical question has the unintended side effect of egging you on.
An exaggerated roll of your eyes is your only response, your face still a breath away from hers. But without another word, you close the small distance between you two, capturing her lips with yours in a sudden kiss.
The contact is gentle, a whisper of a kiss that lasts no more than a moment, but it's enough to send an audible gasp through the crowd of young onlookers.
Their reactions vary, some of the children gasp, their eyes round as saucers and mouths open in surprise. A few others, more precocious and less reserved, burst out laughing.
<<mook "Child" "male">>Woah, he actually kissed her!<</mook>>\
Exclaims one of the older boys, his tone carrying a mix of disbelief and admiration.
<<mook "Child" "male">>No fair! Me next!<</mook>>\
Another cries out in exasperation.
The brief kiss ends as quickly as it began, leaving you both in close proximity under the curious gaze of a dozen pairs of young eyes.
Claire, her vibrant green eyes slightly wide in surprise, stares up at you with a playful pout tugging at her lips.
<<talk "claire">>Oi. You weren't suppose to actually kiss me!<</talk>>\
She chides, her voice tinged with a feigned annoyance that does nothing to hide the amusement in her eyes.
You shrug, unable to suppress a chuckle.
<<talk "player">>Sorry, sorry. I just couldn't help wanting to tease you.<</talk>>\
Claire scoffs, lightly knocking your shoulder in a mock reprimand.
<<talk "claire">>Tch. Bugger.<</talk>>\
[[Continue.|Submitted Claire Park Scene 1g]]As the afternoon wanes, so too does the intensity of the soccer games, culminating in a victory for the energetic woman from the Emerald Isle.
Regardless of the score, the group of children appear to be having fun.
Claire's commanding tone cuts through their joyful chatter.
<<talk "claire">>Alright ye tykes, I'm sure ya parents are desperately searching for ya!<</talk>>\
Her voice is firm yet friendly, like an older sister talking to her younger siblings.
<<talk "claire">>Time ta go home.<</talk>>\
A chorus of collective groans fills the air, youthful disappointment at its purest. Their faces drop in a comedic display of dissatisfaction, each child voicing their own personal protest.
However, Claire is quick to reassure them, a playful grin taking place on her face.
<<talk "claire">>Oi, I didn't say we couldn't do this again. Next time we'll have even more fun!<</talk>>\
Her words have the intended effect, their gloomy faces slowly morph into smiles of anticipation.
One by one, the children slowly disperse.
However, one girl remains. The tomboyish girl from before, she stays behind, her still stance sets her apart from the departing groups. Claire turns to her, eyebrow raised.
<<talk "claire">>Time to head home, lass.<</talk>>\
The girl's response comes out in a grumbled whisper, her face etched with reluctance.
<<mook "Child" "female">>Do I have to. . .<</mook>>\
Claire's response is surprisingly motherly-like, her tone soft yet firm.
<<talk "claire">>Your mom an' pops are probably worried sick about you.<</talk>>\
Reluctantly, the girl nods.
<<mook "Child" "female">>. . . Okay.<</mook>>\
The field, once alive with the high-pitched laughter and shrill cheers of the children, is now quiet. Until a soft voice pierces through, calling out to Claire.
<<mook "Child" "female">>Miss. Claire?<</mook>>\
<<talk "claire">>Yeah?<</talk>>\
The redhead looks to the girl with a wide smile.
<<mook "Child" "female">>I wanna be just like you when I grow up!<</mook>>\
The earnestness in her voice takes both of you by surprise, yet her words are a testament to the powerful impression Claire has clearly left on her. With a giggle, the girl is off, scampering away to join the fading figures of the boys walking away.
Claire stands still for a moment, a soft chuckle escaping her lips.
<<talk "claire">>Bah. . .<</talk>>\
As she shakes her head, she turns to you.
<<talk "claire">>Ah, right. Thanks for joining us today, <<print $claire.callsPlayer>>. The little buggers had a lot of fun.<</talk>>\
<<talk "player">>It was my pleasure, Claire. They seem to really like you.<</talk>>\
A knowing grin graces Claire’s features at your comment.
<<talk "claire">>Yeah. Well, I'll catch you around, lad.<</talk>>\
<<talk "player">>Sure, see you later, Claire.<</talk>>\
You watch Claire walk away, taking a moment to glance at her butt before moving on.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 120 }>>\
<<set $claire.affection += 5>><<set $claire.trust += 5>>\Walking through the park, you soon find yourself approaching a field, the one you stumbled upon Claire playing soccer with a group of children.
You spot them sitting on the grass, the small groups attention fully on Claire, her laughter rings out, merging with the children's giggles.
[[Approach the group.|Submitted Claire Park Scene 2a]]
[[Continue walking.|Submitted Claire Park Scene 2b]]You begin making your way over to the group, and your approach is quickly noticed, one by one, pairs of curious eyes turn to regard you.
Yet, Claire continues to weave her tale, unaware of your presence.
The closer you draw to the circle, the more audible Claire's words become. Her tone is playful, light, and the redhead's fingers fly through the air as she narrates,
<<talk "claire">>And there we were!<</talk>>\
Claire exclaims.
<<talk "claire">>Face-to-face with the big baddie! <<print $claire.callsPlayer>> was cowering behind me while I stood tall. Unafraid.<</talk>>\
A chorus of giggles erupts from the children.
<<talk "thought">>Unafraid?<</talk>>\
You can't help but raise an eyebrow, though you stay silent, not wanting to ruin her story.
<<talk "claire">>I looked to <<print $claire.callsPlayer>> and reassured him everything was fine, then strode forward and beat the big bad villain down.<</talk>>\
Claire continues dramatically embellishing the tale.
<<talk "player">>Wait, you forgot the part where we kissed!<</talk>>\
You can't resist anymore, the children erupt into laughter.
Claire spins around at your voice, her green eyes sparkling with surprise.
<<talk "claire">>That ca-Ah!<</talk>>\
She gasps, a light flush creeping up her cheeks.
<<talk "claire">>Uh, <<print $claire.callsPlayer>>, what are you doing here?<</talk>>\
<<talk "player">>Oh, I just figured I'd stop by and see what's up.<</talk>>\
You reply nonchalantly, though your lips form a lopsided grin.
<<talk "player">>What is up, huh?<</talk>>\
<<talk "claire">>Oh, I was just telling the lil' tykes of our heroic adventures.<</talk>>\
The redhead replies, her face regaining its previous confidence.
<<mook "Child" "female">>She was telling us of the times she saved your butt!<</mook>>\
A child speaks up.
<<mook "Child" "male">>Yeah!<</mook>>\
The rest of them join in.
Claire lets out a hearty laugh, her voice ooudly echoes across the field.
<<talk "claire">>You traitors!<</talk>>\
[[Join them.|Submitted Claire Park Scene 2c]]
[[Get mad at her.|Submitted Claire Park Scene 2d]]
[[Leave.|Submitted Claire Park Scene 2e]]
<<set $claire.addFlag("parkScene2")>>\Finding yourself drawn in by the laughter and playful atmosphere, you decide to join them.
<<talk "player">>Mind if I join in?<</talk>>\
You ask, but you begin to lower yourself onto the grass without waiting for an answer, careful not to disturb the children huddled around Claire.
Claire grins at you, her emerald eyes lighting up with mischief.
<<talk "claire">>Aye, you can join us, <<print $claire.callsPlayer>>.<</talk>>\
She looks to the children, then back to you.
<<talk "claire">>But only if you're willing to admit that I'm the true hero here.<</talk>>\
The children giggle, and you can't help but chuckle.
<<talk "player">>All right, all right.<</talk>>\
You concede, throwing your hands up in mock surrender.
<<talk "player">>I'll admit, you are the hero.<</talk>>\
It isn't long before the storytelling session continues, now with your own spin added into the mix. The children hang onto every word, their eyes wide and sparkling with anticipation, their laughter and gasps filling the air at every twist and turn.
Eventually, the two of you wrap up the last tale.
<<talk "claire">>Alright, ye wee buggers.<</talk>>\
She exclaims, grinning from ear to ear.
<<talk "claire">>Time for ye all to head home. Don't want yer folks worried sick now, do we?<</talk>>\
A chorus of disappointed groans and reluctant nods greet her words. But the children start to rise, scattering in various directions as they say their goodbyes.
The field gradually empties, leaving you and Claire, she turns to you.
<<talk "claire">>Thank ya, lad!<</talk>>\
She says with a stretch, you catch a glimpse of her toned stomach when her sweater raises up.
<<talk "claire">>Ye made the wee ones' day.<</talk>>\
<<talk "player">>It was my pleasure, Claire. They're a good bunch.<</talk>>\
A wide smile tugs at the corners of her lips.
<<talk "claire">>Aye, they are.<</talk>>\
The fiery redhead places her hands on her hips and points a finger at you with a toothy grin.
<<talk "claire">>Catch ye later, chief.<</talk>>\
<<talk "player">>See you, Claire.<</talk>>\
You call out after her as Claire is walking away, your eyes glance at her butt before she disappears.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 120 }>>\
<<set $claire.affection += 5>><<set $claire.trust += 5>>\The fact that she's lying to the children, making you look like a fool, has your blood boiling, qnd causes your anger to rise until you can no longer contain it.
<<talk "player">>What the hell, Claire?!<</talk>>\
The children's faces drop at hearing your raised voice, even Claire's usual grin falters for a moment.
Claire cocks her head to the side and breaks into a cheeky smile, her Isle accent more pronounced as she retorts.
<<talk "claire">>Ah, sure now, don't be gettin' yer knickers in a twist. Just givin' these wee lads 'n lasses a tale worth rememberin'.<</talk>>\
She let's out a hearty laugh before continuing.
<<talk "claire">>An' who wouldn't want to be saved by someone as charm'n as meself?<</talk>>\
Her answer, full of energy and charm, leaves you momentarily speechless. You can't help but feel your anger slowly dissipate from the sight of Claire's tomboyish charm.
<<talk "player">>Fine just. . . Don't embellish so much, it makes me look like a bumbling idiot.<</talk>>\
<<talk "claire">>No promises!<</talk>>\
The redhead playfully sticks her tongue out at you, to which you roll your eyes in response. The group of children giggle at the interaction, the tense atmosphere having been broken.
You take one last look at Claire and the kids before walking away.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 20 }>>\
<<set $claire.affection -= 10>><<set $claire.trust -= 10>>\You shake your head and chuckle.
<<talk "player">>Sounds like you're having fun, so I won't disturb you much longer.<</talk>>\
<<talk "claire">>Aww, c'mon, ya don't even wanna join us?<</talk>>\
The children chime in, excitedly urging you to join them, but you decline.
<<talk "player">>Maybe some other time, I've got to go.<</talk>>\
<<talk "claire">>Alright, but the lil' one's are gonna miss ya!<</talk>>\
You bid the group one last goodbye before walking away, the sound of laughter soon fades.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 10 }>>\
<<set $claire.affection += 5>><<set $claire.trust += 5>>\You watch them from afar, choosing to merely observe instead of approaching them.
From the distance you're standing at, you can barely make out what Claire is saying, but it earns the giggles and laughter of the children, and even a few loud gasps every so often.
Taking one last look at the group and Claire, you turn away and continue walking.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 10 }>>\You find yourself suddenly thinking of Claire, her lithe, athletic figure, her tomboyish charm and her unforgettable, energetic smile fill your mind.
<<talk "thought">>We've really gotten to know each other. . .<</talk>>\
Letting your mind wander, you can't help but consider asking Claire on a date.
Your hand subconsciously slides into your pocket, fingers idly tracing the edge of your phone.
The idea of suddenly calling her causes a stir of anticipation to flutter in your chest, a sense of excitement mingling with a touch of nervousness.
[[Call Claire.|Submitted Claire Park Scene 3a]]
[[Don't call her.|Submitted Claire Park Scene 3b]]The time is ripe, and you pull your phone out of your pocket, you then find her name in your contacts.
As you tap on her name, your thumb pauses for an instant over the call button, a fleeting moment of hesitation that soon gives way to anticipation.
Taking a deep breath, you hit //call// and the phone rings.
After a few moments, Claire answers.
<<talk "claire">>What's up, lad?<</talk>>\
Her voice rings out, the playful tone easing your nerves.
<<talk "player">>Hey, Claire!<</talk>>\
Your words are warm, cheerful even.
<<talk "player">>I was wondering if you wanted to go out somewhere today?<</talk>>\
Her silence is brief, but enough to get your heart skipping a beat.
<<talk "claire">>Huh? As in hangout?<</talk>>\
She finally speaks up.
<<talk "claire">>Yeah, totally can. . .<</talk>>\
Claire then pauses, before continuing.
<<talk "claire">>Ah wait! I got something going on with the kids, but how about you come join us?<</talk>>\
[[Join them at the park.|Submitted Claire Park Scene 3c]]
[[Decline the offer.|Submitted Claire Park Scene 3d]]The invitation takes you by surprise, but you eagerly accept it nonetheless.
<<talk "player">>Uh, yeah sure.<</talk>>\
You answer.
<<talk "player">>I'd be down for that, meet you guys at the park?<</talk>>\
<<talk "claire">>Aye! You know it, lad!<</talk>>\
The phone call ends, you lower the phone from your ear and place it back in your pocket before heading outside.
Getting into your car, you turn the engine on, and once the car purrs to life, you drive down the driveway.
The drive itself is as peaceful as it is scenic, the country road stretches out, on either side are lush green fields occasionally broken up by a cluster of trees, shrubbery or even forests.
An hour passes by, and soon the countryside slowly transitions into the quaint layout of Pendleton, you maneuver your car into a parking space near the park.
You get out of the car and head into the park, making your way to the field, and there, amidst the laughter and yelling, you spot the familiar figure of Claire.
As you approach, there's a collective gasp, followed by an eruption of delighted exclamations.
<<talk "player">>Hey kids, what's up?<</talk>>\
The children eagerly grab hold of your hands, they pull you toward Claire, giggling.
<<talk "claire">>Oi, <<print $claire.callsPlayer>>! Glad you could join us, the kids were super excited when I told them you'd be coming.<</talk>>\
Claire greets you, her statement is echoed by the chorus of young voices around you.
You respond with a warm smile, chuckling.
<<talk "player">>As if I'd turn down an invitation to spend time with you and these children.<</talk>>\
<<talk "claire">>Heh. Good, cause we're about to get started with some games!<</talk>>\
The redhead responds, clasping her hands together as she turns to survey the children who have begun to form a makeshift circle around the two of you.
<<talk "claire">>Well, then! What do we want to do first?<</talk>>\
One by one, the children start throwing out suggestions, their voices yelling over one another in their excitement.
<<talk "player">>Alright, kiddos, why don't you decide among yourselves?<</talk>>\
You suggest, stepping in.
<<talk "claire">>Aye! Take a minute and decide which game we'll start with.<</talk>>\
They huddle together in a little group on the grass.
After a few minutes, the huddle breaks apart, their decision reached. Their faces, shining with anticipation, turn towards Claire and you, the self-appointed //leader// announces the game they want to play.
<<mook "Child" "male">>We've decided to start with Tag!<</mook>>\
Claire's face lights up with an enthusiastic grin.
<<talk "claire">>Tag it is then! And no cheating.<</talk>>\
She points out, eyes narrowing playfully at a couple of them, eliciting giggles from the group.
And so begins an afternoon of laughter and joy, Claire darts around the grassy field, her red hair tied into a ponytail, streams behind her, occasionally gets caught and //tagged// by the children.
The game goes on, with the game of Tag in full swing, you, Claire, and the children run around, laughing and shouting.
Eventually, the game winds down, even the boundless energy of kids and a lively woman like Claire has its limits. With a warm and enthusiastic tone, Claire calls for a breather.
<<talk "claire">>Alright, team! Let's take a five!<</talk>>\
In response to Claire's call, the group take a seat on the grass, chatting and laughing among themselves.
The redhead then walks over to a large, colorful bag she had brought along. From it, she procures several handfuld of snacks.
<<talk "claire">>Here you go, everyone.<</talk>>\
Claire calls out, distributing the bottles and snacks to the children, who take them with thankful smiles. You too are handed a water bottle and a pack of snacks, which you receive gratefully.
Once everyone is satiated, the games begin again, the children, after intense discussions, vote for hide and seek - an enduring classic.
They disperse across the field while Claire assumes the role of //seeker//, scurrying behind bushes, climbing into the crevices of play structures, and tucking themselves into whatever corners they can find.
After several rounds of hide and seek, followed by other favorites like Simon Says and Duck-Duck-Goose, the energy starts to wane.
<<talk "claire">>Last call, team!<</talk>>\
Claire announces, the children gather around her.
<<talk "claire">>Alright, time for ya to head home, it's gettin' late!<</talk>>\
Despite their groans and grumbling, the children, spent from their day of play, start to depart.
The redhead begins to clean up, you can't help but watch as her slender, toned figure moves gracefully around the field, picking up discarded water bottles and snack wrappers, packing away the remaining items.
[[Offer to help.|Submitted Claire Park Scene 3e]]
[[Leave the park.|Submitted Claire Park Scene 3f]]
<<run $claire.addFlag("parkScene3")>>\While Claire busies herself with tidying up the remnants of the day's activities, you feel an urge to contribute.
<<talk "player">>Hey, Claire, need a hand?<</talk>>\
You offer, stepping towards her.
Before Claire can respond, a familiar voice pipes up behind you. Turning around, you spot the tomboyish girl who'd been so active in the day's games.
<<mook "Child" "female">>I can help too!<</mook>>\
Claire, ever so pragmatic and nurturing, glances between the two of you and smiles.
<<talk "claire">>You know, I've got things covered here. But <<print $claire.callsPlayer>>,<</talk>>\
She says, nodding towards you.
<<talk "claire">>Could probably use your help.<</talk>>\
With a bounce in her step, the girl eagerly trots over to you. And with an easygoing silence, you both go about your task, collecting the remnants of the day.
<<talk "thought">>This girl. . . She almost never wants to go home and spends as much time here as possible, I wonder what's up. . .<</talk>>\
Letting your thoughts wander, you can't help but imagine a few scenarios, like her parents never being around, or neglecting her, or maybe she's living with relatives.
It isn't long before your curiosity gets the best of you.
<<talk "player">>Hey,<</talk>>\
You begin, hesitating a bit before continuing.
<<talk "player">>I was wondering. . . Why aren't you heading home like the rest? Aren't your parents worried sick about you?<</talk>>\
There's an abrupt and awkward silence that follows your words, and the atmosphere abruptly shifts from calm to an unnerving tenseness. She stops her cleaning, her face scrunching up slightly, brows knitting together in a contemplative frown.
After a moment of quietness that stretches out, she finally looks up at you, her eyes holding a serious look that you didn't expect.
<<mook "Child" "female">>My dad. . .<</mook>>\
The takes a deep breath, then resumes speaking.
<<mook "Child" "female">>He doesn't come home all that often anymore.<</mook>>\
She confesses, her voice just above a whisper.
<<mook "Child" "female">>And my mom, she's. . . She's always bringing in new //dads//. It's not. . . It's just not comfortable at home anymore.<</mook>>\
[[Mention staying at Claire's place.|Submitted Claire Park Scene 3g]]
[[Offer sympathies.|Submitted Claire Park Scene 3h]]
[[Stay quiet.|Submitted Claire Park Scene 3i]]Feeling a deep sense of sympathy for the girl's predicament, you shake your head.
<<talk "player">>That's, terrible. No child should feel uncomfortable, I'm sure Claire wouldn't mind giving you a place to stay. Even if it's just for a few days here and there.<</talk>>\
You suggest to her, watching her eyes widen a touch at the proposition.
The idea seems to take a moment to fully register in her mind, her previously downtrodden eyes sparking with a glimmer of hope.
Seeking to steer the conversation away from the melancholy, you move onto lighter territory.
<<talk "player">>So, tell me about yourself. Any hobbies? Something you like? Any sports you're into?<</talk>>\
You question.
It works, as the corners of her mouth quirk up into a small smile, and the conversation takes a turn for the better, you find yourself invested in her answers, eager to learn more.
Having completed your respective tasks, you and the girl stroll over to where Claire has been working.
<<talk "player">>Claire!<</talk>>\
You call out, causing Claire to turn around.
<<talk "player">>Claire, we need to talk. It's about our young friend here.<</talk>>\
Claire's brows furrow slightly in confusion before she nods, and you share with Claire the predicament the girl is in and suggest that she might need a place to stay for a few days.
The redhead takes a moment, her eyes flicking between you and the girl, before a wide grin spreads across her face.
<<talk "claire">>Of course!<</talk>>\
She responds.
<<talk "claire">>I'd be happy to help, you're always welcome at my place!<</talk>>\
With that settled, Claire and the girl exchange a few words, the girl thanks Claire profusely.
<<talk "claire">>Alright, I'm gonna get this lil' tyke settled into my place, we'll see you around, lad!<</talk>>\
Both Claire and the girl say goodbye, but she then suddenly runs up and tightly hugs you.
<<mook "Child" "female">>Thank you so much!<</mook>>\
<<talk "player">>It's no problem, Claire has my number so if there are any issues, don't hesitate to call me.<</talk>>\
You gently pat her head a few times before she lets go and the two head off, leaving the park.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 120 }>>
<<set $claire.affection += 5>>
<<set $claire.trust += 5>>Feeling a deep sense of sympathy for the girl's predicament, you shake your head.
<<talk "player">>That's, terrible. No child should feel uncomfortable, I'm sure things will get better, you're strong and resilient.<</talk>>\
The tense atmosphere lightens somewhat, yet there is still some tension that remains as the two of you continue cleaning.
Seeking to steer the conversation away from the melancholy, you move onto lighter territory.
<<talk "player">>So, tell me about yourself. Any hobbies? Something you like? Any sports you're into?<</talk>>\
You question.
It works, as the corners of her mouth quirk up into a small smile, and the conversation takes a turn for the better, you find yourself invested in her answers, eager to learn more.
Having completed your respective tasks, you and the girl stroll over to where Claire has been working.
<<talk "player">>Claire!<</talk>>\
You call out, causing Claire to turn around.
<<talk "player">>We've finished back there, how about over here?<</talk>>\
The redhead takes a moment, her eyes flicking between you and the girl, before a wide grin spreads across her face.
<<talk "claire">>Good job!<</talk>>\
She responds.
<<talk "claire">>I'm all done over here as well<</talk>>\
The three of you take one last look around, ensuring nothing has been left behind.
<<talk "claire">>Alright, I'm gonna get this lil' tyke back home, we'll see you around, lad!<</talk>>\
Both Claire and the girl say goodbye, they then head off, leaving the park.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 120 }>>
<<set $claire.affection += 5>>
<<set $claire.trust += 5>>Not wanting to dig deeper, you decide to keep quiet.
The girl notices and goes silent, she continues cleaning up alongside you but there is now an awkward silence filling the air.
Eventually, having completed your respective tasks, you and the girl stroll over to where Claire has been working.
<<talk "player">>Claire!<</talk>>\
You call out, causing Claire to turn around.
<<talk "player">>We've finished back there, how about over here?<</talk>>\
The redhead takes a moment, her eyes flicking between you and the girl, before a wide grin spreads across her face.
<<talk "claire">>Good job!<</talk>>\
She responds.
<<talk "claire">>I'm all done over here as well<</talk>>\
The three of you take one last look around, ensuring nothing has been left behind.
<<talk "claire">>Alright, I'm gonna get this lil' tyke back home, we'll see you around, lad!<</talk>>\
Both Claire and the girl say goodbye, they then head off, leaving the park.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 120 }>>
<<set $claire.affection += 5>>
<<set $claire.trust += 5>><<talk "player">>That was fun, thank you for letting me join.<</talk>>\
Claire stops for a moment and looks up at you.
<<talk "claire">>Yeah, cheers. You heading out now?<</talk>>\
She asks, continuing to clean up.
<<talk "player">>Yeah, it's getting late.<</talk>>\
There's a moment of silence before Claire speaks up.
<<talk "claire">>Alright, I'll see ya around lad.<</talk>>\
<<talk "player">>Good bye, Claire.<</talk>>\
You bid her good bye and walk away.
Having completed your respective tasks, you and the girl stroll over to where Claire has been working.
<<talk "player">>Claire!<</talk>>\
You call out, causing Claire to turn around.
<<talk "player">>We've finished back there, how about over here?<</talk>>\
The redhead takes a moment, her eyes flicking between you and the girl, before a wide grin spreads across her face.
<<talk "claire">>Good job!<</talk>>\
She responds.
<<talk "claire">>I'm all done over here as well<</talk>>\
The three of you take one last look around, ensuring nothing has been left behind.
<<talk "claire">>Alright, I'm gonna get this lil' tyke back home, we'll see you around, lad!<</talk>>\
Both Claire and the girl say goodbye, they then head off, leaving the park.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 120 }>>
<<set $claire.affection += 5>>
<<set $claire.trust += 5>><<talk "player">>Oh, okay. Nah, sorry, I just remembered I've got something.<</talk>>\
You turn her offer down.
<<talk "claire">>Alright, yer loss! We'll be at the park if ya decide ye wanna join!<</talk>>\
Claire hangs up, you let out a sigh and put your phone away.
<<talk "thought">>Damnit. . .<</talk>>\
Having completed your respective tasks, you and the girl stroll over to where Claire has been working.
<<talk "player">>Claire!<</talk>>\
You call out, causing Claire to turn around.
<<talk "player">>We've finished back there, how about over here?<</talk>>\
The redhead takes a moment, her eyes flicking between you and the girl, before a wide grin spreads across her face.
<<talk "claire">>Good job!<</talk>>\
She responds.
<<talk "claire">>I'm all done over here as well<</talk>>\
The three of you take one last look around, ensuring nothing has been left behind.
<<talk "claire">>Alright, I'm gonna get this lil' tyke back home, we'll see you around, lad!<</talk>>\
Both Claire and the girl say goodbye, they then head off, leaving the park.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 5 }>>
<<set $claire.affection -= 5>>
<<set $claire.trust -= 5>><<talk "thought">>On second thought, she's probably busy right now.<</talk>>\
Letting out a sigh, you let go of your phone.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 5 }>>$claire.affection gte 700 and $claire.trust gte 600
Make the scene if the player selects the following branches; 5b, 5d, 5e, 5g, 5h, 5j, 5k, 5pYou continue down the path, and while walking along you spot a lone figure off in the distance.
Claire, with her fiery red hair unmistakable even from afar, is lying in the grass, her small frame sprawled out. Her arms are tucked behind her head, elbows pointed outward.
[[Approach Claire.|Submitted Claire Park Scene 5a]]
[[Continue walking.|Submitted Claire Park Scene 5b]]
Submitted By RageAgainstDaMachine
<<addtime { minute : 1 }>>\You decide to approach. As you draw closer, the sound of your footsteps on the grass causes her to shift slightly, and one green eye lazily opens, peeking up at you from beneath her mess of red hair.
<<talk "claire">>Oi, <<print $claire.callsPlayer>>.<</talk>>\
She greets you, her voice low and relaxed, more like a contented cat than the usual bundle of energy you're used to.
<<talk "claire">>Fancy seein' ye here. What brings ye to me little slice of heaven?<</talk>>\
You chuckle and stop just a few feet away from her.
<<talk "player">>I could ask you the same thing, Claire. Didn't expect to find you lounging around like this.<</talk>>\
With a dramatic roll of her eyes, she tilts her head just enough to face you more fully.
<<talk "claire">>Eh, even I gotta take a breather every once in a while. Ye wanna join, or ye just gonna stand there and gawk?<</talk>>\
[[Join her.|Submitted Claire Park Scene 5c]]
[[Tell her you're just here to chat for a few minutes.|Submitted Claire Park Scene 5d]]
[[Explain you just stopped by for a moment, then leave.|Submitted Claire Park Scene 5e]]
Submitted By RageAgainstDaMachine
<<addtime { minute : 2 }>>\You nod and drop down beside her, settling into the grass with a content sigh. You lay back, folding your arms behind your head, mimicking her position as you stare up at the sky.
For a few minutes, neither of you break the silence, instead choosing to simply bask in the peace of the moment. Though you can't help but steal a glance at Claire every now and then.
After a while, you break the silence with small talk, the conversation light and easy as you talk about nothing in particular—the weather, a funny story you overheard, the randomness of everyday life. Claire responds with her usual sharp wit.
Eventually, though, the conversation fades, and a comfortable silence takes over again.
Time passes by, yet slowly but surely, a thought crosses your mind, one that you can't help but voice. You turn your head slightly, glancing over at Claire, who's still gazing up at the sky.
<<talk "player">>I'm surprised to see you laying here like this.<</talk>>\
Claire chuckles, though there's something a little forced about it at first, like she's still trying to keep up her usual tough exterior.
<<talk "claire">>Aye, well, even I gotta sit still now and then.<</talk>>\
The redhead shrugs her shoulders and continues.
<<talk "claire">>Can't be runnin' around all the time, eh? Gotta pretend I'm normal for at least a few hours.<</talk>>\
You roll your eyes playfully, shooting her a teasing look.
<<talk "player">>What, you have too much to drink last night? Finally had to give your liver a break, huh?<</talk>>\
There's a brief pause after you say it and a silence hangs in the air for just a beat too long. You expect her to come back with some sharp retort or sarcastic jab, but instead, she just stays quiet, her eyes still focused on the sky.
For a moment, you wonder if you've hit a nerve, but then, before you can dwell on it too long, Claire lifts her hand and playfully shoves your shoulder, a small huff of laughter escaping her lips.
<<talk "claire">>Shut up, ya cheeky bugger.<</talk>>\
The push isn't hard, but it's enough to make you shift in the grass, and her grin is back, more genuine now, though there's a slight edge to it.
You laugh, rubbing your shoulder in mock offense.
<<talk "player">>Alright, alright. Just checking.<</talk>>\
She shakes her head, her wild red hair tumbling across her face as she does and the young woman lets out a soft mutter.
<<talk "claire">>Feckin' eejit. . .<</talk>>\
[[Let your thoughts drift to Claire.|Submitted Claire Park Scene 5f]]
[[Simply enjoy the moment.|Submitted Claire Park Scene 5g]]
[[Get up and leave.|Submitted Claire Park Scene 5h]]
Submitted By RageAgainstDaMachine
<<addtime { minute : 6 }>>\While lying there beside Claire, your thoughts begin to drift. It's hard not to think about her—her fiery personality, the way she seems to take up so much space even though she's small in stature, and the way she can turn a quiet moment into chaos with just a few words or a laugh.
Your mind starts to wander further, drifting toward her athletic, toned body. Then, almost without meaning to, your thoughts turn to her lips. You find yourself glancing at her, taking in the way her mouth curves when she grins—wide and full of life, but sometimes hiding something more.
[[Kiss Claire, and confess your feelings.|Submitted Claire Park Scene 5i]]
[[Leave things as they are.|Submitted Claire Park Scene 5j]]
[[Put a stop to your thoughts and get up.|Submitted Claire Park Scene 5k]]
Submitted By RageAgainstDaMachine
<<addtime { minute : 2 }>>\As you lay beside Claire, your mind still drifting over the thought of her, you feel a sudden and overwhelming urge. The thought creeps in slowly at first, but it builds until it's impossible to ignore; You want to kiss her.
Before you can stop yourself, you sit up and shift your weight, moving closer until you're leaning over her. Your face is inches from hers, and you can feel your heart hammering in your chest.
Claire, sensing your movement, opens one eye. She doesn't flinch, doesn't move away—instead, she just stares at you, her green eyes sharp and challenging, like she's daring you to do something.
<<talk "claire">>What's up, <<print $claire.callsPlayer>>?<</talk>>\
Your heart skips a beat, but the pull is too strong now. Without saying a word, you lean down and press your lips against hers.
The moment feels surreal, almost like it's happening in slow motion. Claire doesn't resist—her lips are warm, soft, and surprisingly welcoming. For a few brief moments, the world around you fades away, and it's just the two of you.
When you finally pull away, your heart still racing, Claire doesn't react immediately. She just blinks up at you, her face a mixture of surprise and frustration, though not in a way that makes you think she's actually angry.
<<talk "claire">>Cheeky bastard. . .<</talk>>\
She murmurs, her voice low and edged with a mix of annoyance and something else. Then, louder and with a hint of frustration, she speaks up.
<<talk "claire">>I didn't think ye'd actually feckin' do it.<</talk>>\
You shrug, giving her a playful smile.
<<talk "player">>I couldn't help it. I love you.<</talk>>\
For a brief moment, something flashes in her eyes, but just as quickly as it appears, it's gone, replaced by a roll of her eyes.
<<talk "player">>Yeah, yeah. Ye probably say that to every walkin' gash ye meet.<</talk>>\
Her words are sharp, but her voice is softer than you expected, and there's a hint of a smile on her lips.
You shoot her an unimpressed look, your eyes meeting hers. Without saying a word, you lean down again, your lips finding hers once more.
Upon pulling away, Claire doesn't say anything at first. She just stares at you with both eyes fully open, her green eyes still sharp. Yet she doesn't push you away, doesn't crack a joke to deflect the moment. Instead, she just exhales softly, her lips twitching into a small, reluctant smile.
<<talk "claire">>Well, ya sure know how to make a mess of things, don't ye?<</talk>>\
Claire shifts around under you, her usually sharp and confident demeanor giving way to uncertainty. For a moment, she doesn't say anything. Her body tenses slightly, and then she does something completely unexpected—she turns her head to the side, avoiding your gaze, her fiery red hair falling to cover part of her face. You can see a faint blush creeping up her neck and over her cheeks, the redness stark against her pale skin.
You sit there, unsure of what to say but then, in a voice so low it almost doesn't reach you, Claire starts mumbling.
<<talk "claire">>Look, <<print $claire.callsPlayer>>. . .<</talk>>\
She begins, her words stilted, forced.
<<talk "claire">>I probably. . . I dunno. I probably have feelings for ye too.<</talk>>\
Exhaling, she says it quickly, like she's ripping off a band-aid, her words stumbling over one another.
Claire pauses, and you can see her jaw clench slightly as she stares at the grass in front of her, still refusing to look at you. Her hands, usually so animated and expressive, are now resting tensely in her lap, fingers twitching as if she doesn't quite know what to do with them.
There's a long, heavy silence as she tries to gather her thoughts.
Clearly frustrated with herself, she lets out a long breath but she forces herself to continue.
<<talk "claire">>I've. . . I've never been in a romantic relationship before. Never really. . . Thought about it, ye know? I'm not good with that kinda shite.<</talk>>\
She laughs, but it's a hollow sound, almost bitter.
<<talk "claire">>I mean, look at me—I'm a mess.<</talk>>\
Her hand moves to the back of her neck, rubbing it awkwardly and lifting her knees up.
<<talk "claire">>There's. . . There's a ton of problems with my head, <<print $claire.callsPlayer>>. I'm not like other people. I've got. . . Stuff, baggage, ye know? Stuff I don't talk about. Stuff that makes me, uh, difficult.<</talk>>\
You notice her gritting her teeth as she struggles to find the right words.
<<talk "claire">>I wouldn't be good for ye. I wouldn't be a good 'girlfriend.' I wouldn't know how.<</talk>>\
The young woman's voice trails off, and the awkward silence returns. She keeps her head turned away, her eyes fixed on something far off in the distance, as if she's afraid to look at you, afraid to see your reaction.
[[Reaffirm your feelings for her, kiss Claire again.|Submitted Claire Park Scene 5l]]
[[Shrug and tell her you're fine with just being friends.|Submitted Claire Park Scene 5m]]
[[Ask her to be Friends With Benefits instead.|Submitted Claire Park Scene 5n]]
[[Get angry and yell at her.|Submitted Claire Park Scene 5o]]
[[Get up and leave.|Submitted Claire Park Scene 5p]]
Submitted By RageAgainstDaMachine
<<addtime { minute : 9 }>>\You mentally sigh, unsure of what to say. So you decide to let your actions speak for you; you gently cup her chin and turn her face towards you, and lean in again.
At first, she's still beneath you, as if surprised by the gesture, but then she relaxes into it, her lips softening as she kisses you back and the redhead closes her eyes.
When you finally pull back, Claire's eyes are still closed, her cheeks flushed. Her lips are slightly parted. But then, as if realizing what just happened, she lets out a soft, frustrated groan even as a small smile tugs at the corners of her mouth.
<<talk "claire">>Yer a real piece of work, ye know that?<</talk>>\
She mutters, though her tone lacks any real bite.
You can't help but grin, shrugging in response.
<<talk "player">>I couldn't help it, I meant what I said. I love you, Claire.<</talk>>\
Claire opens her eyes, rolling them dramatically but not without a trace of amusement.
<<talk "claire">>Aye, ye do, don't ye? Ye stubborn bastard. . .<</talk>>\
She shifts in the grass, sitting up slightly as she shakes her head. You move back to give her room.
<<talk "claire">>Ye know, <<print $claire.callsPlayer>>, I'm not easy. I'm a handful. But. . . I'll try, if ye're stupid enough to stick around.<</talk>>\
Letting out a sigh, you give her a reassuring smile.
<<talk "player">>Trust me, Claire. I'm not going anywhere.<</talk>>\
Claire gives you a long, searching look, and for once, she doesn't try to brush it off. Instead, she just nods.
Not wanting the awkwardness to linger between the two of you, you lean forward. Your lips find hers once more and you find yourself pushing her back down onto the soft grass. You feel her respond, the redheaded woman's hands find their way to your shoulders, gripping you lightly, and for a few blissful minutes, everything else disappears.
When you finally pull away, you open your eyes to find Claire staring at you with a mixture of amusement and mock irritation. Her green eyes flicker with that familiar fiery spark, but before you can say anything, she lets out a loud snort, shaking her head as though exasperated.
<<talk "claire">>Ye kissed me again, ye cheeky bastard.<</talk>>\
Her eyebrows raise in exaggerated disbelief, but you can see the smile tugging at her lips even as she tries to maintain the act.
<<talk "claire">>No more kisses for ye. Yer done. That's it.<</talk>>\
You can't help but chuckle at her response.
<<talk "player">>Aw, come on. That's unfair!<</talk>>\
Before you can say anything more, Claire punches you in the shoulder—not too hard, but with enough force to get her point across.
<<talk "claire">>Shut up, yer lucky I'm even lettin' ya kiss me in the first place.<</talk>>\
You rub your shoulder in mock protest, still grinning.
<<talk "player">>Alright, alright, I get it. No more kisses, //''for now''//.<</talk>>\
Claire rolls her eyes, letting out a huff, but her expression softens. She opens her mouth as if to say something else, but then she clears her throat, shifting slightly as if remembering the time or feeling the need to escape the intensity of the moment. She pushes herself up onto her elbows, looking away from you briefly before glancing back.
<<talk "claire">>Anyway, I've gotta get goin'. Things t'do, ye know.<</talk>>\
There's an awkward pause as she sits up fully, brushing the grass from her clothes.
<<talk "player">>Yeah, sure. I get it.<</talk>>\
Nodding, you sit back so she can stand up.
Claire pushes herself to her feet, brushing off her spats and stretches. She doesn't say anything for a moment, and for just a second, you think you see a hint of reluctance in her eyes. But then she straightens up, her hands on her hips, and shoots you a grin that's half mischief, half deflection.
<<talk "claire">>Don't think this means ye get t'kiss me every time ye see me, <<print $claire.callsPlayer>>!<</talk>>\
She pauses for effect, then continues.
<<talk "claire">>Ye're still not off the hook.<</talk>>\
You chuckle, pushing yourself up off the ground and dusting off your pants.
<<talk "player">>I'll try to behave.<</talk>>\
<<talk "claire">>Yeah, right. I'll see around, <<print $claire.callsPlayer">>.<</talk>>\
The young woman glances at you one last time, her expression softening again for just a brief second, and then she turns on her heel, already walking away.
You watch her go, unable to resist gazing at the sway of her hips with each step. Once Claire is out of sight, you continue walking.
[[End.|$location]]
Submitted By RageAgainstDaMachine
<<addtime { minute : 27 }>>\
<<set $claire.affection += 50>><<set $claire.trust += 50>>\
<<set $claire.addFlag('boyfriend')>><<run $claire.addFlag("parkScene5")>>\You take a moment, the disappointment settling in despite yourself. You'd wanted to believe that maybe, just maybe, there was a chance for something more between you. So you shrug, trying to hide the sting of rejection with a casual gesture.
<<talk "player">>That's alright, I'm fine with just being friends.<</talk>>\
For a brief moment, there's a flicker of something on Claire's face; disappointment, frustration, maybe even hurt. But it's gone as quickly as it appeared.
She scowls, her lips pressing into a thin line, as if your answer wasn't what she expected or wanted to hear. But true to her nature, she covers it up fast, replacing the scowl with a nonchalant expression, her eyes narrowing slightly as she gives a half-hearted shrug of her own.
<<talk "claire">>Yeah, sure. Friends. Sounds good.<</talk>>\
But even as she agrees, there's an edge to her words, a bitterness she can't quite hide. You can tell the idea of just being friends isn't sitting as well with her as she's trying to make it seem.
The two of you lie there for a bit longer, but the atmosphere has shifted, the easy calm from earlier replaced by an awkward tension that neither of you can shake.
You can feel Claire fidgeting beside you, her hands restless as she picks at the grass, her body language screaming that she's uncomfortable with the way things have gone.
Finally, Claire sits up, brushing off her spats with quick, jerky movements.
<<talk "claire">>Well, I should probably get goin'. Got. . . Things to do.<</talk>>\
She doesn't look at you as she speaks.
You sit up as well, nodding, though there's not much else to say.
<<talk "player">>Yeah, sure. I'll see you around, then.<</talk>>\
Claire gives you a quick, almost dismissive nod before standing up, she glances at you one last time, before she turns and walks away. You get up once she's gone, sighing to yourself.
[[End.|$location]]
Submitted By RageAgainstDaMachine
<<addtime { minute : 6 }>>\
<<set $claire.affection -= 25>><<set $claire.trust -= 25>>\
<<set $claire.addFlag('rejected')>><<run $claire.addFlag("parkScene5")>>\After a few minutes of silence, a thought crosses your mind, and though you hesitate for a second, you decide to speak.
<<talk "player">>Well, if you're not sure about a relationship. . . We could just keep things casual. You know, friends with benefits.<</talk>>\
As soon as the words leave your mouth, you can see the shift in Claire's expression. Her head turns slightly, just enough for you to catch the brief flash of disappointment in her eyes before she quickly masks it with a scowl. She looks away again, the tension in her body tightening as she clenches her fists in the grass. For a second, you wonder if you've just made a huge mistake.
Then, just as quickly, the scowl fades, replaced by a smirk. Claire lets out a short, sharp snort, as if trying to laugh it off, though there's a bitterness behind it.
<<talk "claire">>Fuck buddies, huh. . . Sure, why not.<</talk>>\
She remarks, her voice carrying a sarcastic edge.
<<talk "claire">>Ain't that what men usually want anyway?<</talk>>\
Claire attempts to sound nonchalant, but you can hear the undercurrent of frustration.
After what feels like an eternity, Claire finally sits up, her movements slow and lazy. She doesn't look at you as she brushes the grass off her clothes upon standing, her expression neutral.
<<talk "claire">>Well, this has been, fun, I'd //fool around// with ye right now. But I've got things t'do.<</talk>>\
You sit up too, watching her as she turns to leave.
Before she walks away, she glances back at you, her eyes briefly meeting yours.
<<talk "claire">>Catch ye later.<</talk>>\
She winks at you and without another word, she turns and walks off, her small frame quickly disappearing down the path.
You stand up once she's gone and continue walking.
[[End.|$location]]
Submitted By RageAgainstDaMachine
<<addtime { minute : 6 }>>\
<<set $claire.affection -=50>><<set $claire.trust -= 50>>\
<<set $claire.addFlag('fuckbuddies')>><<run $claire.addFlag("parkScene5")>>\Hearing her talk like that sparks something inside you. Anger. Not at her, but at the idea that she believes these things about herself. The fact that she's standing there, listing reasons why she's not good enough, not worthy of something more. It makes your blood boil.
<<talk "player">>Claire, stop!<</talk>>\
You snap, your voice louder than you intended, and her head jerks slightly, her body flinching at the sudden intensity in your tone.
<<talk "player">>You're wrong.<</talk>>\
She blinks, startled by the force of your words, her eyes finally meeting yours.
<<talk "player">>You think you've got problems? So what? Everyone's got problems, Claire. You think you're not good enough for something real? That's bullshit.<</talk>>\
Claire opens her mouth, probably to throw up some kind of defense, but you don't let her.
<<talk "player">>I love you, Claire, I don't care about what you think is wrong with you. I don't care that you've never been in a relationship before. None of that matters to me. I know who you are. I know the real you, and I wouldn't be here, saying this, if I didn't believe in you.<</talk>>\
The young woman stares at you, her expression a mixture of shock and a hint of annoyance. Thankfully though, you can see the cracks forming in her defenses, the way she's struggling to process what you're saying.
<<talk "player">>You say you wouldn't be a good girlfriend?<</talk>>\
You shake your head, your frustration softening somewhat.
<<talk "player">>That's not your decision to make, Claire. It's mine. And I'm telling you right now, you're more than good enough for me.<</talk>>\
There's a long silence after you finish speaking, the words hanging between you like a fragile thread. Claire looks away, her face partially obscured by her hair again, but you can see her shoulders trembling ever so slightly. She bites her lip, her brow furrowed as if she's fighting an internal battle.
Finally, she lets out a shaky breath and mutters to herself.
<<talk "claire">>Ye're a damn idiot, <<print $claire.callsPlayer>>. Ye know that?<</talk>>\
But her voice is softer now, lacking the sharpness of before. She shifts slightly, glancing back up at you, and there's a faint smile tugging at the corner of her lips, though her eyes are still clouded with uncertainty.
<<talk "player">>Maybe, but I'm an idiot who loves you.<</talk>>\
She rolls her eyes dramatically, trying to regain some of her usual bravado, but the effort feels half-hearted.
<<talk "claire">>Ah, feck off.<</talk>>\
The redhead woman mutters, though there's no real bite in her words.
<<talk "claire">>Guess I'll have to put up with ye, then.<</talk>>\
[[Continue.|Submitted Claire Park Scene 5l]]
Submitted By RageAgainstDaMachine
<<addtime { minute : 8 }>>\You sit there for a moment, processing her words.
The silence stretches on, and you find yourself letting out a quiet sigh, unable to find something to say. Instead, you slowly get to your feet, brushing the grass from your pants. Claire doesn't move; she just stays there, her body tense, her hands still fidgeting with the grass.
You stand there for a moment longer, staring down at her before walking away.
<<talk "claire">>Cunt. . .<</talk>>\
[[End.|$location]]
Submitted By RageAgainstDaMachine
<<addtime { minute : 4 }>>\
<<set $claire.affection -= 50>><<set $claire.trust -= 50>>\You let your thoughts linger on Claire for a while, but you stop them from going too far and simply enjoy your time with her.
Regardless of your best attempts, you find yourself thinking of Claire; her body is petite but honed, her athletic and toned frame is built not just for show but for action.
You glance at her again, your eyes catching on her face—the freckles scattered across her cheeks, the sharpness of her green eyes, and the fullness of her lips.
But you keep all of this to yourself, staying silent, letting the thoughts swirl in your head as you lie there beside her.
Time passes by quickly, and eventually, though, you feel her shift beside you. You turn your head just in time to see her sit up, brushing a few stray blades of grass from her clothes.
<<talk "claire">>Ah, well. Time for me t'get movin'. Can't be sittin' around like this forever, eh? The world won't take care of itself.<</talk>>\
You nod, getting up and watching as she stretches her arms out over her head. Her baggy sweater rides up, exposing a hint of her toned stomach briefly.
<<talk "player">>Gotta keep busy, right?<</talk>>\
<<talk "claire">>Aye. Too much quiet drives me mad, ye know?<</talk>>\
There's a pause, just a heartbeat of hesitation, before she gets to her feet.
<<talk "claire">>I'll catch ye later, <<print $claire.callsPlayer">><</talk>>\
Once she's gone, you take a moment to stretch.
[[End.|$location]]
Submitted By RageAgainstDaMachine
<<addtime { minute : 40 }>>\
<<set $claire.affection += 10>><<set $claire.trust += 10>>\As your thoughts begin to drift toward something more, you catch yourself. A sharp tug of realization pulls you back, and you mentally put the brakes on before those thoughts can spiral any further.
You close your eyes for a brief second, shaking your head slightly to clear it.
Taking a deep breath, you shift on the grass, pushing yourself up slowly. Claire, still lying beside you with her arms lazily tucked behind her head, doesn't notice at first.
You glance at her one more time before speaking up.
<<talk "player">>I should get going.<</talk>>\
Claire opens an eye and looks to you, and raises an eyebrow, a playful smirk tugging at her lips.
<<talk "claire">>Aye? Leavin' me here all on me own?<</talk>>\
You chuckle, standing up fully and brushing off the bits of grass from yourself.
<<talk "player">>Yeah, well, I'm sure you'll survive.<</talk>>\
<<talk "claire">>Feck off, then. I'll just enjoy me peace and quiet without ye.<</talk>>\
The young woman gives you a wink and playfully sticks her tongue out.
<<talk "player">>Alright, see you later.<</talk>>\
Without waiting for a response, you turn and walk away.
[[End.|$location]]
Submitted By RageAgainstDaMachine
<<addtime { minute : 5 }>>\
<<set $claire.affection += 10>><<set $claire.trust += 10>>\Beside you, Claire remains still, her breathing slow and even while you continue laying back.
After what feels like an hour, Claire shifts beside you. At first, it's just a small movement, but then she pushes herself up to a sitting position, brushing bits of grass from her clothes as she does.
She stretches her arms overhead, letting out a small groan as her muscles flex, then glances over at you.
<<talk "claire">>Well, <<print $claire.callsPlayer>>, as nice as this lil' rest has been, I gotta go.<</talk>>\
<<talk "player">>Alright, Claire. I'll see you later.<</talk>>\
Claire gets up and gives a quick wave. She then turns and walks away. You let out a sigh and stand up once she's gone.
[[End.|$location]]
Submitted By RageAgainstDaMachine
<<addtime { minute : 4 }>>\
<<set $claire.affection += 10>><<set $claire.trust += 10>>\After a while, you let out a casual yawn and stretch your arms up over your head as you feel the tension leave your body.
<<talk "claire">>Looks like ye're ready for a nap yerself.<</talk>>\
Comments Claire, glancing at you with a teasing smirk.
You chuckle, shaking your head.
<<talk "player">>Yeah, I suppose I should head out.<</talk>>\
As you prepare to leave, you glance down at her one last time.
<<talk "player">>Take care of yourself, Claire.<</talk>>\
She waves you off with a lazy flick of her hand, not even bothering to open her eyes.
<<talk "claire">>Aye, I will. Don't ye go worryin' yer pretty little head about me.<</talk>>\
<<talk "player">>Alright, see you around.<</talk>>\
You turn and walk away.
[[End.|$location]]
Submitted By RageAgainstDaMachine
<<addtime { minute : 4 }>>\
<<set $claire.affection += 10>><<set $claire.trust += 10>>\You chuckle, shaking your head.
<<talk "player">>I think I'll pass on the laying down. Just stopped by to chat for a few minutes.<</talk>>\
She raises an eyebrow, her smirk turning into a full grin, but there's a playful glint in her green eyes.
<<talk "claire">>Suit yerself, ye big eejit. Missin' out on all this free relaxation, though. Yer loss.<</talk>>\
With a shrug, Claire continues staring up at the sky as if the conversation is already over. You settle for standing nearby.
The two of you slip into easy small talk, Claire talks about a dog she saw earlier that almost knocked over a jogger, the kind of story that has her chuckling halfway through the telling. You throw in some banter, asking if she jumped in to help the jogger or if she just watched the chaos unfold, to which she laughs louder.
You continue chatting with Claire for a while, but eventually you decide to move on.
<<talk "player">>Well, I should get going. Got a few things to take care of.<</talk>>\
Claire doesn't move right away. She lets out a long, exaggerated sigh before speaking.
<<talk "claire">>Ah, sure ye do, Mr. Busy. Don't let those big, important errands ruin yer day, <<print $claire.callsPlayer>>. Try an' relax a bit, eh?<</talk>>\
<<talk "player">>I'll try. You take care of yourself, Claire.<</talk>>\
She flashes you a grin.
<<talk "claire">>Ye know I will. See ye around, then.<</talk>>\
You take one last glance at Claire before walking away.
[[End.|$location]]
Submitted By RageAgainstDaMachine
<<addtime { minute : 10 }>>\
<<set $claire.affection += 5>><<set $claire.trust += 5>>\You shake your head gently, offering her a small smile.
<<talk "player">>Nah, not today. I just came by to check on you.<</talk>>\
Claire raises an eyebrow, her smirk widening.
<<talk "claire">>Checkin' on me, are ye? What, do I look like I need a babysitter, <<print $claire.callsPlayer>>.<</talk>>\
<<talk "player">>You? Definitely not. But still, I figured it wouldn't hurt to see how you're doing.<</talk>>\
She lets out a sigh, and stretches her arms out wide on the grass.
<<talk "claire">>Oh, I'm doin' just fine, thank ye very much. Just takin' in the sun, watchin' the clouds, ye know. . . The usual.<</talk>>\
The young woman glances up at the sky, squinting at a passing cloud as if she's studying it.
<<talk "claire">>Reckon that one looks like a sheep.<</talk>>\
<<talk "player">>Take care, Claire.<</talk>>\
As you turn to leave, she calls after you.
<<talk "claire">>Don't get lost, eh? Wouldn't want ye wanderin' around without a clue. I'm not comin' to rescue yer sorry arse.<</talk>>\
You glance back with a grin, waving her words off before continuing on your way.
[[End.|$location]]
Submitted By RageAgainstDaMachine
<<addtime { minute : 5 }>>\
<<set $claire.affection += 5>><<set $claire.trust += 5>>\You stand there for a minute, debating whether to go over to her. But after a moment, you shrug to yourself and continue walking.
[[End.|$location]]
Submitted By RageAgainstDaMachine
<<addtime { minute : 5 }>>\-if $claire.hasFlag('girlfriend')You find yourself walking through the park when you spot a familiar figure standing near a pond; Claire.
She's alone, her fiery red hair catching the light as she tosses small stones across the water's surface, each one skipping several times before sinking.
[[Approach Claire.|Submitted Claire Park Scene 6a]]
[[Watch her for a moment.|Submitted Claire Park Scene 6b]]
[[Continue walking.|Submitted Claire Park Scene 6c]]You decide to approach Claire, and when you're just a few feet away, you greet her.
<<talk "player">>Hey, Claire.<</talk>>\
At the sound of your voice, Claire tenses up visibly, her shoulders stiffening for a brief second before she turns around to face you. But it's not her usual playful smirk or casual grin that greets you. Instead, she's wearing the most unnatural, forced smile you've ever seen. Her lips are pulled tight, and there's a weird stiffness in her posture.
<<talk "claire">>Hey. . . //Babe//.<</talk>>\
The combination of her stiff body language, the forced smile, and the overly sweet //babe// completely catches you off guard. You can't help but burst into laughter.
Claire's face twists in frustration as she groans loudly, clearly annoyed at your reaction.
<<talk "claire">>Ah, for feck's sake, <<print $claire.callsPlayer>>!<</talk>>\
She shouts, stomping her foot in mock anger.
<<talk "claire">>It's not funny!<</talk>>\
You manage to calm down enough to ask her what's wrong.
<<talk "player">>Alright, alright, what's wrong, Claire?<</talk>>\
The fiery redhead snorts, crossing her arms over her chest and scrunches her face up in frustration.
<<talk "claire">>I dunno what I'm s'posed to do! Or how I'm s'posed to act! I don't know how this whole 'relationship' shite works, okay? The whole boyfriend and girlfriend thing. . . It's weird!<</talk>>\
The admission takes you by surprise, and for a moment, you simply stand there unsure of what to say.
[[Reassure her.|Submitted Claire Park Scene 6d]]
[[Tease her.|Submitted Claire Park Scene 6e]]
[[Break up with her.|Submitted Claire Park Scene 6f]]You let out a sigh.
<<talk "player">>Claire, you don't need to force yourself to act any differently. Just be yourself.<</talk>>\
Claire's frustration doesn't quite fade, though. She narrows her eyes at you, clearly still irritated.
<<talk "claire">>What's the point of bein' in a relationship, then? If we're just gonna act like we always do, what's the difference between us bein' //boyfriend and girlfriend// and just bein' regular friends, huh?<</talk>>\
You let out another sigh, this one a bit heavier.
<<talk "thought">>She wasn't kidding, It's clear how inexperienced she is with this sort of thing, with how much she's overthinking it. . .<</talk>>\
Before you can respond, she shoots you a sharp look, as if daring you to give her some kind of cliché answer. But instead, you simply grin, a mischievous spark in your eyes.
<<talk "player">>Well.<</talk>>\
You begin, stepping even closer until you're standing right in front of her.
<<talk "player">>There is one major difference between regular friends and people in a relationship.<</talk>>\
Claire raises an eyebrow, clearly skeptical.
<<talk "claire">>Oh yeah? And what's that?<</talk>>\
Without a word, you wrap your arms around her waist, pulling her against you. She lets out a surprised gasp, her body stiffening for a moment. Before she has a chance to protest, you lean in and press your lips to hers, kissing her deeply.
The warmth of the kiss catches her off guard, but after a second, you feel her relax into it, her hands coming up to grip the front of your shirt as she responds.
For a few moments, nothing else exists. The sounds of the park fade away, the breeze, the pond, everything—it's just you and Claire. Her grip on your shirt tightens, pulling you closer.
When you finally pull away, breathless, Claire doesn't immediately say anything. She just stares up at you, her green eyes narrowed. Her lips are slightly parted, still glistening from the kiss, and for a second, you wonder if she's going to shove you away.
But then, she snorts, her lips curving into a small, amused smirk.
<<talk "claire">>Ye know what? This might not be so bad after all.<</talk>>\
Suddenly Claire's grip on your shirt tightens even more, and with surprising force, she yanks you back down toward her. The kiss that follows is rougher, more passionate, her lips press against yours with an intensity that leaves you dizzy.
She finally pulls away after a few minutes and you're left breathless, your heart racing as you try to catch your breath. Claire steps back, a wide, triumphant grin on her face.
<<talk "claire">>Alright, ye fecker. That's enough kisses for ya.<</talk>>\
You open your mouth to speak but Claire interrupts.
<<talk "claire">>So, ye wanna skip rocks for a bit?<</talk>>\
[[Agree but make a bet.|Submitted Claire Park Scene 6g]]
[[Agree to skip stones.|Submitted Claire Park Scene 6h]]
[[Decline her offer.|Submitted Claire Park Scene 6i]]You nod at her suggestion when an idea pops into your head, and you can't resist adding a little twist to the game.
<<talk "player">>Alright, I'm in.<</talk>>\
Bending down to pick up a small, flat stone from the edge of the pond, you pause before continuing.
<<talk "player">>But let's make it interesting; whoever skips the most with their rock, gets a kiss.<</talk>>\
Claire immediately lets out an exasperated groan, rolling her eyes as she picks up a stone of her own.
<<talk "claire">>Ye cheeky bastard, doesn't matter who wins, ye're the one that gets what ye want either way.<</talk>>\
<<talk "player">>Maybe, but it's a fair game, right? You could win. Or are you too scared?<</talk>>\
The young woman shakes her head, but you can see a fire in her eyes.
<<talk "claire">>Aye, I know you're just saying that to rile me up. But damn ya, it's working.<</talk>>\
With that, she steps up to the edge of the pond, eyeing the surface of the water with focus. You watch as she grips the stone in her hand, sizing up the distance.
<<if $player.fitness gte 60>>\
She flicks her wrist with practiced precision, sending the stone skimming across the water. It hops once, twice, three times before sinking beneath the surface with a soft plop.
<<talk "claire">>Three skips, top that.<</talk>>\
<<talk "player">>Not bad, but I think I can do better.<</talk>>\
Taking a deep breath, you step up to the edge of the pond, narrowing your focus. You send the stone flying across the water. It skips once, twice, then a third and fourth time before finally sinking beneath the surface.
<<talk "player">>Four skips, looks like I win.<</talk>>\
Claire huffs, rolling her eyes.
<<talk "claire">>Of course ye do. Bloody figures. Ye always have the feckin' luck.<</talk>>\
You chuckle, stepping closer to her as she tosses another rock into the pond without even trying to skip it this time, watching it sink lazily beneath the surface.
<<talk "player">>Well, a deal's a deal.<</talk>>\
She tilts her head up to meet your eyes, her green eyes sparkling with mischief.
<<talk "claire">>Fine. But don't get used to it, ye hear?<</talk>>\
Reaching up to cup the back of your neck, she stands on the tips of her toes and pulls you down toward her. Her lips meet yours in a soft, lingering kiss, one that takes you by surprise with its tenderness.
When she pulls away, she doesn't immediately let go, her fingers still resting at the nape of your neck. Claire looks at you for a long moment, her face close to yours, her breath warm against your skin.
<<talk "claire">>Ye got yer kiss, now stop grinnin' like an idiot.<</talk>>\
You laugh, unable to help yourself.
<<talk "player">>Can't help it, it's hard not to grin when you're around.<</talk>>\
Letting out a soft snort, Claire shakes her head.
<<talk "claire">>Ye're impossible, <<print $claire.callsPlayer>>.<</talk>>\
She steps back slightly, folding her arms across her chest again.
After a moment, she sighs and her gaze turns back to the pond.
<<talk "claire">>Right. Enough of this sappy shite. Let's skip some more rocks, yeah? Maybe I'll actually beat ye this time.<</talk>>\
You smile, bending down to pick up another stone at the same time she does.
<<talk "player">>Sure, but you've got to admit, even if you lose, it's not such a bad deal.<</talk>>\
Claire smirks, tossing a rock in her hand as she eyes you out of the corner of her eye. The two of you continue skipping rocks for a while. Eventually, Claire excuses herself.
<<elseif $player.fitness lte 59>>\
She's the first to throw, her arm snapping forward with surprising precision. The stone skips across the surface of the water with effortless grace, bouncing five times before sinking into the pond with a soft plop.
<<talk "claire">>Five skips, top that, lover boy.<</talk>>\
With a flick of your wrist, you send the rock skipping across the water. It skips three times before dipping under the surface.
<<talk "thought">>Damn. Not bad, but nowhere near Claire's five skips. . .<</talk>>\
She smirks, her arms crossing over her chest as she watches your stone disappear beneath the water.
<<talk "claire">>Three skips? Yer gonna have to do better than that if ye want that kiss.<</talk>>\
<<talk "player">>We'll see. I'm just getting warmed up.<</talk>>\
Undeterred, you shrug but, much to your chagrin, the next few rounds don't go much better. Almost each of her throws manage four or five skips, while yours hover around three or four.
The competitive banter continues, each of you poking fun at the other with every throw, but it's clear early on that Claire's winning this one.
As you near the final round, you feel a familiar sense of defeat creeping in, though you're not too bothered.
When Claire lines up her final throw, she glances over at you with a mischievous grin, clearly reveling in her impending victory. She launches the stone with perfect form, and it skips six times across the water.
<<talk "claire">>Six skips!<</talk>>\
Placing her hands on her hips, she announces triumphantly.
<<talk "claire">>Beat that, <<print $claire.callsPlayer>>. Go on, I dare ye.<</talk>>\
You stare at the pond, shaking your head in fake disbelief.
<<talk "player">>Alright, alright, you win. Looks like that kiss is yours.<</talk>>\
Claire smirks, raising an eyebrow in amusement as she steps closer to you.
<<talk "claire">>Told ya, ye never stood a chance.<</talk>>\
Fully expecting her to brush off the kiss part, you let out a sigh. But much to your surprise, Claire steps close. Her green eyes glint with mischief as she looks up at you, her lips curving into a slow, teasing smile.
<<talk "claire">>Well, since I won fair and square. . .<</talk>>\
Before you can respond, Claire reaches up, grabbing the front of your shirt and pulls you down toward her. There's no hesitation this time. She presses her lips to yours in a rough, passionate kiss, her grip on your shirt tightening as if to make sure you're not going anywhere.
When she finally pulls away, you're left a little dizzy, your heart racing as you try to catch your breath. Claire steps back, watching your reaction.
<<talk "claire">>So, how'd I do?<</talk>>\
<<talk "player">>You definitely know how to make a victory sweet.<</talk>>\
Claire snorts, crossing her arms over her chest with a smug grin.
<<talk "claire">>Damn right I do, now let's skip some more rocks.<</talk>>\
The two of you continue skipping rocks for a while. Eventually, Claire excuses herself.
<</if>>\
<<talk "claire">>This has been fun, but I gotta go. I'll see ya around, <<print $claire.callsPlayer>>.<</talk>>\
<<talk "player">>Yeah, see you around. Take care, Claire.<</talk>>\
She hesitates for a moment but then suddenly presses her lips to yours. She pulls away after a moment and walks off.
[[End.|$location]]
Submitted By RageAgainstDaMachine
<<addtime { minute : 60 }>>\
<<set $claire.affection += 5>><<set $claire.trust += 5>>\You nod in agreement.
<<talk "player">>Alright, let's see what you've got.<</talk>>\
Claire smirks and immediately bends down to grab a flat, smooth rock from the grass near her feet. She eyes it critically, turning it over in her hand.
She steps closer to the water, cocks her arm back, and with a swift flick of her wrist, she sends the rock skimming across the surface. It skips once, twice, three times before finally sinking with a satisfying plop into the calm water.
<<talk "claire">>Ha. Beat that, <<print $claire.callsPlayer>>!<</talk>>\
<<if $player.fitness gte 60>>\
<<talk "player">>That was alright.<</talk>>\
You respond, teasing as you scan the ground for the perfect skipping stone. You find one that looks just right. Giving it a quick glance, you step forward to the edge of the water.
Taking a deep breath, you send the stone sailing low across the pond, your eyes track its path. One skip. Two skips. Three, four and then, to your delight, it skips a fifth time before finally sinking beneath the surface with a soft splash.
Claire's eyes widen slightly, her jaw dropping in exaggerated disbelief. She scoffs, pushing a hand through her wild red hair as she gives you an incredulous look.
<<talk "claire">>Oh, come on!<</talk>>\
She exclaims, throwing her arms up in the air.
<<talk "claire">>Five skips? Ye've gotta be pullin' my leg, <<print $claire.callsPlayer>>. No way ye did that on yer first try!<</talk>>\
You can't help the grin that spreads across your face as you give her a small, mocking bow.
<<talk "player">>What can I say? I've been practicing.<</talk>>\
The redhead glares at you, though the fire in her eyes is playful, not angry. She bends down to grab another rock.
<<talk "claire">>Alright, alright, let's see if ye can do it again. One-time fluke, I'm bettin'.<</talk>>\
She whips the stone across the water, but it only skips twice before sinking.
You reach down, grab another rock, and look over at Claire, her eyes watch you carefully. You give her a wink, and with another flick of your wrist, you send the rock skimming across the pond.
This time, it skips six times.
The moment the sixth skip hits the water, Claire lets out an exaggerated groan and throws her hands up.
<<talk "claire">>Ah, for feck's sake! Ye're killin' me, <<print $claire.callsPlayer>>! What are ye, some kind of stone-skippin' prodigy?<</talk>>\
<<talk "player">>I guess I just have hidden talents. Maybe you should stick to fighting drunks in bars instead.<</talk>>\
Claire narrows her eyes at you, though her lips twitch into a smile she can't quite suppress.
<<talk "claire">>Ye better watch it, or I'll be skippin' ye across the pond next.<</talk>>\
The both of you settle into a comfortable rhythm after that, skipping rocks in turn, trading barbs and jokes as time passes. Every time you get a better skip, Claire throws her head back and groans, but you can tell she's enjoying herself despite the banter.
After a while, though, it becomes clear that you've won this little competition. Claire's last few throws haven't been able to beat your six skips, and she's finally run out of rocks that meet her high standards.
<<talk "claire">>Alright, alright. I'll give it to ye, <<print $claire.callsPlayer>>. Ye've got the better arm today. But don't think ye're gettin' away with that for long.<</talk>>\
Brushing some dust off your hands, you look at her with a smirk.
The two of you continue skipping rocks for a while. Eventually, Claire excuses herself.
<<elseif $player.fitness lte 59>>\
You weigh the stone in your hand for a moment, feeling its smooth, rounded edges, and then, with a flick of your wrist, you send it skimming across the pond. It skips once, twice—almost a third time—but sinks just before it can make that final leap.
Claire snorts, clearly enjoying your near miss.
<<talk "claire">>Not bad, but not good enough.<</talk>>\
She nudges you with her elbow as she bends down to grab another rock.
<<talk "claire">>Ye gotta put yer back into it, <<print $claire.callsPlayer>>.<</talk>>\
You roll your eyes and bend down to select another stone.
Her rocks skip across the water with ease, each throw more controlled and precise than the last. While you manage a few good throws yourself, Claire's stones seem to dance over the water, skipping four, five, sometimes even six times before finally sinking.
At one point, you throw a rock that skips just once before sinking, and Claire bursts into laughter, doubling over as if she's genuinely amused by your misfortune.
<<talk "player">>Oh, come on!<</talk>>\
You groan, unable to keep a straight face as you watch her laugh at your expense.
<<talk "claire">>Yer hopeless! How'd ye ever make it this far in life without knowin' how t'skip a proper stone?<</talk>>\
Claire steps up again, her grin wide as she winds up for what you can tell is going to be her winning throw. She takes a deep breath, her green eyes narrowing with focus, and then she tosses the stone. It skips across the water, once, twice, three times—four, five, six—and seven before finally sinking with a soft splash far out on the pond.
<<talk "claire">>Seven skips!<</talk>>\
She shouts, throwing her arms up in victory.
<<talk "claire">>That's gotta be a record!<</talk>>
You shake your head, chuckling as you watch her practically bounce with excitement.
<<talk "player">>Damn, you win. I concede.<</talk>>\
<<talk "claire">>Ye should've known better than to challenge me, <<print $claire.callsPlayer>>. I'm unbeatable.<</talk>>\
Rolling your eyes playfully, you respond with a teasing remark.
<<talk "player">>Yes, you are the champion of rock-skipping.<</talk>>\
The young woman turns to you, her hands on her hips, her grin still wide and full of mischief.
<<talk "claire">>Don't think this lets ye off the hook for the kissin' from before.<</talk>>\
You raise an eyebrow, stepping closer to her, your smile matching hers.
<<talk "player">>Oh? And here I thought you enjoyed it.<</talk>>\
Her cheeks flush slightly, but she snorts in response.
<<talk "claire">>Don't push yer luck, <<print $claire.callsPlayer>>.<</talk>>\
The two of you stand there for a moment, silence filling the air until Claire raises her arms above her head and stretches. You can't help but notice a hint of her toned stomach briefly being exposed.
<<talk "claire">>Alright, ye wanna go again?<</talk>>\
You nod, unable to resist.
<<talk "player">>Sure, but don't expect to win every time.<</talk>>\
The two of you continue skipping rocks for a while. Eventually, Claire excuses herself.
<</if>>\
<<talk "claire">>This has been fun, but I gotta go. I'll see ya around, <<print $claire.callsPlayer>>.<</talk>>\
<<talk "player">>Yeah, see you around. Take care, Claire.<</talk>>\
She hesitates for a moment but then suddenly presses her lips to yours. She pulls away after a moment and walks off.
[[End.|$location]]
Submitted By RageAgainstDaMachine
<<addtime { minute : 60 }>>\
<<set $claire.affection += 5>><<set $claire.trust += 5>>\You shake your head.
<<talk "player">>Nah, not today, I think I'm good.<</talk>>\
Claire glances over at you, her sharp green eyes studying you for a moment. For a split second, there's a flicker of something in her gaze, but it's gone as quickly as it appeared. She lets out a small huff and shrugs.
<<talk "claire">>Fair enough.<</talk>>\
The fiery redhead gives the rock in her hand a halfhearted toss, watching it skip once before sinking into the water with a quiet plop. She then runs a hand through her messy red hair.
<<talk "claire">>Well, I guess I'd better get goin'. Got stuff t'do, people t'see. Ye know how it is.<</talk>>\
For a moment, she stands there, almost as if she's expecting you to stop her, to say something that will keep her here, but you don't.
<<talk "claire">>See ye around, <<print $claire.callsPlayer>>.<</talk>>\
She turns on her heel, her steps slow at first, as if reluctant to leave. Then, with a quick shake of her head, she regains her usual stride.
You watch her for a moment, your eyes following her small figure until she disappears beyond the trees.
[[End.|$location]]
Submitted By RageAgainstDaMachine
<<addtime { minute : 20 }>>\
<<set $claire.affection -= 1>><<set $claire.trust -= 1>>\You raise an eyebrow, intrigued.
<<talk "player">>Wait, wait. Are you seriously trying to act all. . . Girlfriend-y? Is that what this is?<</talk>>\
Claire scowls at you, but you can see the way her shoulders sag slightly, as if she's letting go of whatever performance she was trying to put on.
<<talk "claire">>Yeah, well. . . Kinda.<</talk>>\
She mutters, rubbing the back of her neck in an awkward gesture.
<<talk "claire">>I dunno what the hell I'm doin', alright? I'm not like those other girls who can just. . . Be all cute and perfect and shite. I feel like an idiot.<</talk>>\
You can't help but laugh again, earning a half-hearted glare from the fiery redhead.
<<talk "player">>Claire, you don't need to do that. You don't have to pretend to be someone you're not. I like you the way you are.<</talk>>\
The young woman snorts, rolling her eyes.
<<talk "claire">>Yeah, yeah, ye say that now, but how long till ye get sick of me? I mean, look at me. I can't even say somethin' simple like //babe// without wantin' to vomit.<</talk>>\
With a teasing grin, you decide to take full advantage of the situation and tease her.
<<talk "player">>Oh, I don't know. I thought it was pretty cute. I mean, //Hey, babe//. . .<</talk>>\
You lower your voice in an exaggerated, teasing tone, mimicking her earlier attempt.
<<talk "player">>That was smooth.<</talk>>\
Claire's face immediately turns a deeper shade of red, and she punches you lightly in the shoulder, her frustration more playful than serious.
<<talk "claire">>Shut up, <<print $claire.callsPlayer>>! I'm serious! I'm tryin' here!<</talk>>\
Rubbing your shoulder where she hit you, you chuckle.
<<talk "player">>Woah, okay, okay. I'll stop. But seriously, Claire, you don't have to try so hard. Just. . . Be yourself. That's all I want.<</talk>>\
She narrows her eyes at you, clearly still a little flustered.
<<talk "claire">>Yeah, well. . . I'm a feckin' disaster, ye know that, right? I'm no good at this kind of stuff.<</talk>>\
You shrug, giving her a playful smile.
<<talk "player">>Yeah, I know. But I kind of like that about you.<</talk>>\
Claire huffs, kicking another pebble into the pond and watching it sink with a quiet splash.
<<talk "claire">>Yer a feckin' sap, <<print $claire.callsPlayer>>. A right softie.<</talk>>\
<<talk "player">>Come on, you know you love it.<</talk>>\
Shaking her head, Claire snorts once more but doesn't denying it.
<<talk "claire">>Shut up.<</talk>>\
Letting out a sigh, she turns to face the pond again, picking up another small stone and tossing it across the water. It skips twice before sinking, and she watches it go with a thoughtful expression.
For a moment, the two of you stand there in comfortable silence, watching the ripples spread across the surface of the pond. Eventually, Claire runs a hand through her messy red hair.
<<talk "claire">>I'm serious, though, <<print $claire.callsPlayer>>. I don't know how to do this. . . Whatever this is between us. I feel like I'm just gonna screw it up.<</talk>>\
You step closer, your tone gentle but firm.
<<talk "player">>You're not going to screw it up. But, even if you do, I'll still love you.<</talk>>\
Claire lets out a bark of laughter, shaking her head again.
<<talk "claire">>Feckin' hell, ya cheeky bugger. Ye better be careful, or I might actually start likin' this relationship shite.<</talk>>\
With a grin, you reach out to ruffle her hair playfully.
<<talk "player">>You already do. Admit it.<</talk>>\
She swats your hand away, muttering under her breath.
<<talk "claire">>This has been fun, but I gotta go. I'll see ya around, <<print $claire.callsPlayer>>.<</talk>>\
<<talk "player">>Yeah, see you around. Take care, Claire.<</talk>>\
The two of you share a quick goodbye and Claire walks off.
[[End.|$location]]
Submitted By RageAgainstDaMachine
<<addtime { minute : 40 }>>\
<<set $claire.affection += 2>><<set $claire.trust += 2>>\Taking a deep breath, you realize that maybe this relationship won't work out in the end, especially if she's this insistent on pushing you away.
<<talk "player">>Claire.<</talk>>\
She glances up at you, still scowling but listening.
<<talk "player">>Maybe this isn't working out. If it's making you feel like this, maybe it's better if we just, end it here.<</talk>>\
There's a beat of silence, and Claire's scowl deepens. For a moment, you're not sure how she's going to react. Then, without warning, she punches you—hard—right in the stomach.
<<talk "claire">>Ye feckin' eejit!<</talk>>\
The punch isn't playful like her usual jabs; it has real weight behind it, and you double over slightly, gasping at the sudden hit.
<<talk "claire">>Ye're just gonna end it? Like that?!<</talk>>\
Still hunched over, you manage to cough out a response.
<<talk "player">>Well. . . I didn't, think you. . . Wanted—<</talk>>\
Claire doesn't let you finish.
<<talk "claire">>Ye daft bastard, just because I dunno what I'm doin' doesn't mean I want ye to just walk away!<</talk>>\
The redheaded woman turns on her heel, her fists clenched at her sides, and storms off before you can even get another word in.
You take a deep breath and rub the area she punched, massaging the pain away before moving on.
[[End.|$location]]
Submitted By RageAgainstDaMachine
<<addtime { minute : 20 }>>\
<<set $claire.affection -= 10>><<set $claire.trust -= 10>>\
<<set $claire.addFlag('rejected')>>\You stop walking, and decide to watch her for a moment.
Claire is completely absorbed in her task, her body still except for the gentle motion of her arm as she tosses another rock across the water.
The stone skips once, twice, before sinking with a soft plunk. She barely reacts, just picks up another stone from the small pile at her feet and repeats the motion.
For a few minutes, you watch but then decide to continue walking.
[[End.|$location]]
Submitted By RageAgainstDaMachine
<<addtime { minute : 10 }>>\You watch her for a moment, the quiet concentration on her movements strikingly different from her usual boisterous energy.
With a quiet sigh, you continue walking.
[[End.|$location]]
Submitted By RageAgainstDaMachine
<<addtime { minute : 5 }>>\You're walking down a street when up ahead, a flash of red catches your eye, unmistakable even from a distance; Claire.
She's a good distance away, her small frame standing out as she weaves through the crowd, her wild red hair bouncing slightly with each step.
[[Call out to Claire.|Submitted Claire Street Scene 1a]]
[[Leave her be.|Submitted Claire Street Scene 1b]]Before you can call out to her, something changes. Claire's step slows for a moment and her head turns as if she's spotted someone in the crowd. You notice her posture shifts, the usual casual slouch straightening into something more deliberate.
The young woman's expression lights up with recognition upon gazing at someone in the crowd.
You watch as she pushes through the throng of people.
<<talk "claire">>Oi! Hey! Thought that was ye, been a while!<</talk>>\
She calls out, her thick Isle accent unmistakable and her grin is wide as she steps toward a man who's walking just a few feet ahead of her.
For a split second, the man stops, turning slightly to face her. He's tall, dressed sharply in a dark suit, with an air of cold professionalism about him. His expression is one of brief confusion, as if trying to place who she is. Claire, never one to shy away, steps closer, clearly expecting a friendly greeting.
But the man's face hardens, his brow knits together as he looks at her with a mixture of dismissal and irritation. He shakes his head curtly.
<<mook "Stranger" "male">>You're mistaken young lady. I don't know you.<</mook>>\
Claire's wide grin falters and she drops her hand slowly to her side. For a heartbeat, she looks frozen, the shock in her eyes clear as she tries to process the rejection. You can see the confusion written across her face, followed quickly by frustration, then a flicker of something deeper that she quickly tries to mask.
The man doesn't wait for a response. He turns on his heel, brushing past her and disappearing into the crowd.
[[Check on her.|Submitted Claire Street Scene 1c]]
[[Ignore it and walk away.|Submitted Claire Street Scene 1b]]Without thinking, you start walking toward her.
<<talk "player">>Claire?<</talk>>\
At the sound of your voice, her head snaps around.
<<if $claire.affection gte 400 and $claire.trust gte 300>>\
<<talk "claire">>Ah, <<print $claire.callsPlayer>>, didn't see ye there!<</talk>>\
She responds to you, but notices the look you're giving her and waves a hand dismissively as if what just happened didn't sting as much as it clearly did.
<<talk "claire">>Don't mind that, just some feckin' idiot. Must've thought I was someone else.<</talk>>\
Her words come out fast, too fast.
<<talk "claire">>Anyway, what brings ye out here, eh? Didn't expect to see yer ugly mug today.<</talk>>\
The young woman forces a laugh, but it's strained, and you can see how her hands are still clenched into fists at her sides.
<<talk "player">>Hey, I was just walking around. You okay, Clai- <</talk>>\
Before you can finish, she cuts you off.
<<talk "claire">>I'm grand. Like I said, just some random bastard. Nothin' to lose sleep over.<</talk>>\
<<talk "player">>Alright, but if there is something bothering you and it becomes too much, don't hesitate to talk to me.<</talk>>\
There's a brief moment of silence between you, the noise of the street filling the gap. Claire's eyes meet yours for a fleeting second, and you can see the weariness there, the exhaustion she's trying so hard to hide. But then she looks away, her grin returning as she takes a step back.
<<talk "claire">>Aye. Well, I'd best be goin'. Got things to do, people to see, ye know how it is.<</talk>>\
<<elseif $claire.affection 200 and $claire.trust gte 100>>\
<<talk "claire">>Hey, you need something?<</talk>>\
She responds to you with a neutral voice, but you notice a faint edge to it.
<<talk "player">>I was walking by and thought I'd stop and say hello.<</talk>>\
<<talk "claire">>Well, ye said hello. Now, g'day.<</talk>>\
<<else>>\
<<talk "claire">>Piss off.<</talk>>\
<</if>>\
Turning on her heels, Claire walks off without another word.
[[End.|$location]]
Submitted By RageAgainstDaMachine
<<addtime { minute : 10 }>>\
<<set $claire.affection += 1>><<set $claire.trust += 1>>\You look away and continue walking, leaving her to her own business.
Out of the corner of your eye, you see Claire glance at you.
[[End.|$location]]
Submitted By RageAgainstDaMachine
<<addtime { minute : 5 }>>\As you continue down the sidewalk, something catches your eye; a familiar flash of red hair standing out from the crowd of people passing by.
You slow your pace to get a better look, and find yourself looking at Claire.
She's standing completely still, right now, she looks frozen. Her eyes, usually so sharp and full of life, are distant, clouded over as if she's not entirely there. Oddly enough, the fiery redhead's body is rigid, her shoulders hunched slightly, and hands are clenched into tight fists at her sides.
Every so often, her eyes flick toward the people passing by, her gaze is sharp, almost predatory.
[[See if Claire is okay.|Submitted Claire Street Scene 2a]]
[[Ignore her and continue walking.|Submitted Claire Street Scene 2b]]Unable to standby, you approach Claire and call out to her.
<<talk "player">>Hey, Claire.<</talk>>\
The moment your voice hits her ears, she jerks violently, spinning around to face you with a speed that startles you. For a brief second, her eyes are wild, her expression hard and dangerous, like she's about to tear into you or worse.
Claire's body shifts, tense like she's ready to strike.
<<if $claire.affection gte 400 and $claire.trust gte 300>>\
But then, just as quickly, her expression changes. Recognition floods her eyes, and the hardness in her face softens, though only slightly. She blinks rapidly, her breath coming in quick, shallow bursts as she forces herself to relax, though it's painfully obvious that she's struggling to pull herself back to the present.
She lets out a shaky laugh.
<<talk "claire">>Bloody hell, <<print $claire.callsPlayer>>!<</talk>>\
Putting on a fake display, she presses a hand to her chest as if trying to steady her pounding heart.
<<talk "claire">>Ye nearly scared me half to death, sneakin' up on me like that.<</talk>>\
You stare at her for a moment, taking in the tightness of her jaw, even though she's trying to play it off. Her eyes dart around nervously, scanning the street as if looking for threats, even though there's nothing but a few pedestrians going about their business.
<<talk "player">>Sorry about that, I wasn't trying to sneak up on you. Just calling out to you.<</talk>>\
<<talk "claire">>Aye, well. . . Ye caught me off guard, is all.<</talk>>\
She waves a hand dismissively and continues speaking.
<<talk "claire">>Had a lot on me mind, ye know? Just. . . Thinkin' `bout stuff.<</talk>>\
<<talk "player">>Is everything okay, Claire?<</talk>>\
Claire stiffens at your words, her smile faltering just enough for you to notice. Her shoulders tense, and for a moment, you think she's going to snap at you, tell you to mind your own business. But instead, she just lets out a heavy sigh, her gaze dropping to the ground as if she's too tired to keep up the act.
<<talk "claire">>Nothin's goin' on. Just, sometimes I get a bit lost in me head, ye know? It's nothin'. I'm fine.<</talk>>\
Letting out a sigh of your own, you decide to let it go for now.
<<talk "player">>Alright, if you say so.<</talk>>\
With a cheeky grin, Claire nods at you and turns on her heels, she then walks away.
<<else>>\
Every fiber in your being screams danger, and a voice in the back of your head tells you to run.
But thankfully, Claire simply snorts and walks away without a word.
<</if>>\
[[End.|$location]]
Submitted By RageAgainstDaMachine
<<addtime { minute : 10 }>>\
<<set $claire.affection += 1>><<set $claire.trust += 1>>\<<talk "thought">>I have a feeling something bad might happen if I call out to her. . .<</talk>>\
Mentally sighing to yourself, you decide to ignore Claire and continue walking.
[[End.|$location]]
Submitted By RageAgainstDaMachine
<<addtime { minute : 5 }>>\While making your way along the street, you occasionally pass by a few people, but as you stroll past an alleyway, something catches the corner of your eye; something bright, a flash of red, vivid against the dim lighting.
[[Stop and look down the alley.|Submitted Claire Street Scene 3a]]
[[Ignore it and continue walking.|Submitted Claire Street Scene 3b]]You stop and peer into the alley.
Further in, half-shrouded by shadows, is Claire.
<<talk "thought">>Her fiery red hair is certainly unmistakable.<</talk>>\
Taking a step closer, you make sure to stay out of sight but still close enough to hear fragments of their conversation.
Claire's voice is low, her thick Isle accent coming through in sharp whispers.
<<talk "claire">>Aye, I told ye before, I'm done with that shite. Don't try to pull me back in now, alright?<</talk>>\
The figure she's speaking to shifts slightly, leaning in toward her. You catch a glimpse of a man's silhouette; he's tall, broad-shouldered, with his hands shoved deep into the pockets of a worn leather jacket. He says something in return, but the voice is too low for you to make out.
The young woman's body tenses at whatever he says next, and you notice her stance becoming defensive.
<<talk "claire">>Don't ye think for a second I owe ye anything. Not a feckin' thing.<</talk>>\
Despite some hesitation, the man takes a step closer to her.
[[Approach and see if Claire is okay.|Submitted Claire Street Scene 3c]]
[[Watch and listen.|Submitted Claire Street Scene 3d]]
[[Decide it isn't worth listening in and walk away.|Submitted Claire Street Scene 3e]]Without thinking, you step forward and call out to Claire.
<<talk "player">>Claire.<</talk>>\
For a brief second, you see something flicker in her gaze; relief, maybe, or annoyance. It's hard to tell.
<<if $claire.affection gte 400 and $claire.trust gte 300>>\
<<talk "claire">><<print $claire.callsPlayer>>? Didn't expect t'see ye here.<</talk>>\
The man she's talking to turns slightly, enough for you to catch a glimpse of his face. He appears rough, unshaven, his eyes cold and calculating as they size you up.
<<talk "player">>Everything alright?<</talk>>\
She lets out a forced laugh.
<<talk "claire">>Aye, nothin' to worry about. Just catchin' up with an ol'. . . //Acquaintance.//<</talk>>\
Her eyes flicker back to the man for a split second before she shrugs, trying to brush the moment off like it's nothing.
<<talk "claire">>Ye can go on ahead, <<print $claire.callsPlayer>>, I'll catch up with ye in a bit, aye?<</talk>>\
You take another step forward, ignoring the way the man shifts slightly as you do.
<<talk "player">>It's fine, I'll wait,<</talk>>\
Claire's eyes meet yours again, and for a split second, you see something—gratitude, maybe, or annoyance. But she doesn't push you away. Instead, she turns back to the man, her voice lowering again.
<<talk "claire">>Like I said, I ain't interested. Scram.<</talk>>\
The man's lips curl into a small, cold smile, but he says nothing. He looks at you once more, sizing you up like you're an obstacle in his way before turning on his heel and walking deeper into the alley, disappearing into the shadows.
<<talk "player">>What was that about?<</talk>>\
<<talk "claire">>Ah, nothin'. Just some eejit who thought he could come ‘round here and stir up trouble. Nothin' I can't handle.<</talk>>\
She responds and shrugs, but you narrow your eyes at her, not buying it.
<<talk "player">>Claire, that didn't look like nothing.<</talk>>\
<<talk "claire">>Yer worryin' too much, <<print $claire.callsPlayer>>. Ye know me—I can handle meself. I've dealt with worse.<</talk>>\
The redhead throws you a grin, trying to lighten the mood, but it doesn't reach her eyes.
<<talk "player">>Claire. . .<</talk>>\
You start, but she cuts you off, waving her hand dismissively.
<<talk "claire">>I said it's nothin'. Drop it, alright? Anyways, I gotta go. I'll see ye around.<</talk>>\
Claire walks past you and continues up the street. You step out from the alley and watch as she disappears around a corner.
<<else>>\
<<talk "claire">>The hell are ye doin' here?!<</talk>>\
The sudden intensity in her voice catches you by surprise and she narrows her eyes at you.
<<talk "player">>Huh? what do you mean, I heard voices and decided to check it out.<</talk>>\
<<talk "claire">>Ya best be movin' on, or ye won't be leavin' this alley unharmed.<</talk>>\
Sensing a lot of hostilities from her voice, you shake your head and quickly turn to leave. Just as you're walking away, you hear Claire let out a sigh.
<</if>>\
[[End.|$location]]
Submitted By RageAgainstDaMachine
<<addtime { minute : 10 }>>\
<<set $claire.affection += 1>><<set $claire.trust += 1>>\<<talk "claire">>No, listen, mate.<</talk>>\
She responds to the man, her thick Isle accent unmistakable, even in the hushed tone.
<<talk "claire">>I already told ye, I don't want any part of this shite. Ye think I'm daft enough to get involved again? Forget it.<</talk>>\
You lean a little closer, careful to stay out of sight, listening.
The man she's talking to says something, but his voice is too low for you to make out the words. Whatever he says, though, it clearly rubs Claire the wrong way. She pushes off the wall, stepping closer to him, her body language shifting from casual to defensive in an instant.
<<talk "claire">>I don't owe ye nothin', ye're lucky I'm even talkin' t'ye at all. Now, ye best get that through yer thick skull before I make sure ye regret pushin' me.<</talk>>\
For a moment, the alley falls silent, the tension between them thick enough to cut through. Claire stands in front of the man with her arms crossed over her chest.
After a few minutes, the man finally relents. You hear him mutter something under his breath—something sharp and dismissive—but then his footsteps fade as he walks away, further into the alley and out of sight.
You take a step back, careful not to make any noise, and leave the alley.
[[End.|$location]]
Submitted By RageAgainstDaMachine
<<addtime { minute : 10 }>>\
<<set $claire.affection += 1>><<set $claire.trust += 1>>\You narrow your eyes, straining to catch more details, but the figure she's speaking with is just out of view, obscured by the shadows of the alley.
There is a brief exchange, Claire's voice rising slightly, but still too soft for you to make out the words. The other person responds, their voice low, barely a whisper.
After a few more seconds, you leave, having decided it's not worth getting involved with.
[[End.|$location]]
Submitted By RageAgainstDaMachine
<<addtime { minute : 5 }>>\You realize that it's probably Claire, but you decide to continue walking, not wanting to interrupt whatever it is she's doing.
[[End.|$location]]
Submitted By RageAgainstDaMachine
<<addtime { minute : 5 }>>\You're walking along the street when something catches your eye as you through a small crowd of people; a flash of fiery red hair, unmistakable even from a distance. It's Claire, making her way down the sidewalk, her steps unhurried but a little too stiff.
She hasn't noticed you yet, her head down, her gaze distant and unfocused, as though she's somewhere else entirely.
As you get closer, you spot a faint, purplish bruise around her left eye.
[[Stop and see if she's alright.|Submitted Claire Street Scene 4a]]
[[Continue walking.|Submitted Claire Street Scene 4b]]You feel a surge of concern, and decide to step toward her.
<<talk "player">>Claire.<</talk>>\
She startles slightly, her head snapping up as her green eyes lock onto yours.
<<if $claire.affection gte 400 and $claire.trust gte 300>>\
For a brief moment, there's a flicker of something in her expression but the fiery redhead quickly pulls herself together, flashing you her a lopsided grin.
<<talk "claire">>Oi! Didn't expect t'see ye here. What're ye doin' out and about on this fine day?<</talk>>\
Her attempt at casualness is painfully obvious, and as she approaches, you can see the bruise more clearly. It's not huge, but it's unmistakable.
<<talk "player">>Just taking a walk. What about you? What happened to your eye?<</talk>>\
The moment the question leaves your mouth, you see the shift in her expression. Claire's grin falters for a brief second, but she lets out a short, dismissive laugh, waving a hand as if brushing the concern aside.
<<talk "claire">>Oh, this?<</talk>>\
Claire answers you in a nonchalant voice, pointing to the bruise with a careless flick of her finger.
<<talk "claire">>Nothin'. Just took a bit of a tumble, ye know? Slipped on some wet stairs—wasn't watchin' where I was goin'. Ye know me, always in a rush, aye?<</talk>>\
<<talk "player">>Claire. . . Are you sure? You don't look-<</talk>>\
Keeping your voice low, you take a step closer but Claire cuts you off.
<<talk "claire">>I said it's nothin', <<print $claire.callsPlayer>>. Don't go fussin' over me like I'm some helpless lass. I can take care o' meself, alright?<</talk>>\
[[Let it go for now.|Submitted Claire Street Scene 4c]]
[[Refuse to let it go.|Submitted Claire Street Scene 4d]]
<<else>>\
<<talk "claire">>The hell do ye want?<</talk>>\
<<talk "player">>What do you mean? I saw the mark on your eye and just wanted to make sure everything was okay.<</talk>>\
The young woman scoffs, and when she speaks, her voice is full of venom.
<<talk "claire">>Oh aye, //now// ye care. Huh.<</talk>>\
Without another word, Claire glares at you for a moment and continues walking. You let out a sigh as you watch her disappear beyond a crowd of people.
[[End.|$location]]
<</if>>\
Submitted By RageAgainstDaMachine
<<addtime { minute : 10 }>>\
<<set $claire.affection += 1>><<set $claire.trust += 1>>\You hold up your hands, wanting to push her too hard.
<<talk "player">>I'm not fussing, Claire, I'm just worried about you. That's all.<</talk>>\
She looks at you for a long moment, and runs a hand through her messy red hair while letting out a long, frustrated sigh.
<<talk "claire">>Ye don't need t'worry ‘bout me, <<print $claire.callsPlayer">>I've been takin' care o' meself long before ye came along, and I'll keep doin' it, alright?<</talk>>\
Claire shifts on her feet, her eyes darting to the ground for a moment before she forces another grin, though this one is even weaker than before.
<<talk "claire">>Besides, what kind o' fun would I be if I didn't get into a scrape now and then, eh? Just part o' the charm.<</talk>>\
For a moment, the two of you just stand there in the middle of the sidewalk. But after a few minutes, you let out a reluctant sigh.
<<talk "player">>Alright. I'll drop it.<</talk>>\
The young woman's shoulders relax slightly, and she nods in return.
<<talk "claire">>Good, I appreciate the concern though. I'll see ye around, lad.<</talk>>\
<<talk "player">>Sure thing Claire, see you later.<</talk>>\
With a quick wave of her hand, Claire continues walking. You watch her until she disappears beyond a crowd of people.
[[End.|$location]]
Submitted By RageAgainstDaMachine
<<addtime { minute : 10 }>>\
<<set $claire.affection += 1>><<set $claire.trust += 1>>\You frown, not buying her deflection for a second.
<<talk "player">>Claire, that's not just //nothing//. Did someone-<</talk>>\
<<talk "claire">>Oi! Ye daft bastard, I said it's nothin'!<</talk>>\
She snaps suddenly, her voice sharp, cutting through the street noise. Her green eyes flare with anger, and the force of her reaction takes you off guard.
<<talk "claire">>I don't need ye pryin' into me business, <<print $claire.callsPlayer>>. Drop it, will ye?<</talk>>\
<<talk "player">>Claire, I'm just worried about you.<</talk>>\
Claire scoffs at your words.
<<talk "claire">>Worried about me, huh? Well, don't be. I've been takin' care of meself long before ye came around. I don't need some lad playin' hero, alright?<</talk>>\
<<talk "player">>I'm not trying to be a hero. I just want to help. Let me-<</talk>>\
Raising her voice, she snaps again and steps toward you, closing the distance in an instant.
<<talk "claire">>Ye wanna help, <<print $claire.callsPlayer>>? Then stop askin' questions ye don't want the answers to!<</talk>>\
<<talk "player">>If there is something going on, I can't just stand back and do nothing.<</talk>>\
The fiery redhead rolls her eyes and lets out a harsh laugh.
<<talk "claire">>Ah, yer a good lad, but ye really don't know when t'quit, do ye?<</talk>>\
Her voice drips with sarcasm, but there's an edge of desperation beneath it. She takes a step back, shaking her head.
<<talk "claire">>I told ye, it's nothin'. Ye think ye can fix everything, but ye can't. Not this. So do us both a favor and back off.<</talk>>\
For a moment, you consider pushing further, but the look in her eyes stops you. And before you can say anything further, she scoffs, turning away from you and continues walking.
[[End.|$location]]
Submitted By RageAgainstDaMachine
<<addtime { minute : 10 }>>\
<<set $claire.affection -= 1>><<set $claire.trust -= 1>>\<<talk "thought">>I'm sure she's fine, she's a tough girl.<</talk>>\
Not wanting to get mixed up in whatever she has going on, you ignore her and continue walking.
[[End.|$location]]
Submitted By RageAgainstDaMachine
<<addtime { minute : 5 }>>\- if $claire.hasFlag('girlfriend')
- Requires Submitted Claire Apartment Scene 9
- Disable if Submitted Claire Apartment Scene 11 is viewedWhile walking along the street, you spot Claire out of the corner of your eye.
At first, she doesn't notice you, her green eyes scanning the crowd with a distant expression, like she's lost in her own thoughts.
You watch her, noting the slight slouch in her shoulders and the way she chews on her lower lip. But then, as if sensing your presence, she looks up, her eyes locking with yours from across the street.
[[Greet her.|Submitted Claire Street Scene 5a]]
[[Leave Claire be.|Submitted Claire Street Scene 5b]]You raise a hand in greeting, a small smile tugging at your lips as you call out to her.
<<talk "player">>Hey Claire!<</talk>>\
She blinks, startled out of her reverie, but walks across the street. Her steps are casual and unhurried.
When Claire reaches you, she greets you with a strained smile.
<<talk "claire">>Oi, <<print $claire.callsPlayer>>.Fancy seein' you here.<</talk>>\
You return her greeting, stepping a little closer.
<<talk "player">>Yeah, wasn't expecting to run into you. What's up?<</talk>>\
Claire's eyes meet yours, and for just a second, you see a flicker of hesitation. She shifts her weight from one foot to the other, her hands hidden in the pocket of sweater, and she opens her mouth as if she's about to say something.
But she catches herself and stops, letting the moment pass. The young woman lets out a small, forced laugh instead.
<<talk "claire">>Ah, nothin' much. Just out for a stroll, ye know? Clearin' me head.<</talk>>\
[[Ask her if something's up.|Submitted Claire Street Scene 5c]]
[[Leave it alone.|Submitted Claire Street Scene 5d]]You narrow your eyes slightly, curiosity piqued.
<<talk "player">>Are you sure? You looked like you wanted to say something.<</talk>>\
Claire shakes her head, her jaw tightening just a little.
<<talk "claire">>Nah, it's nothin', <<print $clairecallsPlayer>>. Really.<</talk>>\
Her response is vague, too vague, and that only makes you more certain that something is going on.
[[Try and press her on it.|Submitted Claire Street Scene 5e]]
[[You decide to drop it.|Submitted Claire Street Scene 5f]]You take a step closer, your voice low but insistent.
<<talk "player">>Claire, if something's bothering you, you can tell me. What's up?<</talk>>\
An awkward silence fills the air between the two of you. Claire's body tenses when you press her, and she glances away while crossing her arms over her chest.
<<talk "claire">>Drop it, I said it's nothin', alright? Just leave it.<</talk>>\
You take a step closer, your brow furrowing.
<<talk "player">>Claire, come on. What's really going on? You can talk to me.<</talk>>\
<<talk "claire">>I said drop it, ya daft bastard.<</talk>>\
She snaps, her tone leaving no room for argument.
<<talk "claire">>Why do ye always have to push?!<</talk>>\
Initially surprised by Claire raising her voice in anger, you refuse to back down.
<<talk "player">>Because I care about you, I know something's up, Claire. Just talk to me.<</talk>>\
Her face tightens, and for a moment, you think she might explode. Claire's eyes narrow, and her lips press into a thin line.
<<talk "claire">>Ye think ye can just. . . Fix me, huh?<</talk>>\
Taking a step back, she clenches fists.
<<talk "claire">>Is that what this is? Ye keep pressin', 'cause ye think ye can solve all me problems with yer sweet talk and concern?<</talk>>\
<<talk "player">>That's not what I'm trying to do, I just don't want you to feel like you have to go through whatever this is alone.<</talk>>\
Claire scoffs, her laughter harsh and bitter. She throws her hands up in frustration.
<<talk "claire">>Alone? That's what I am, <<print $claire.callsPlayer>>! That's what I've always been, alright? I don't need ye diggin' into my shit when I didn't ask for yer help!<</talk>>\
The young woman's words hit you harder than you expect, and for a moment, you stand there, unsure of how to respond.
<<talk "player">>Claire. . .<</talk>>\
<<talk "claire">>For fuck sake! Drop it!<</talk>>\
She shouts, causing a few heads on the street to look your way.
<<talk "claire">>I don't need yer fuckin' sympathy or yer questions! I'm fine!<</talk>>\
Before you can say anything else, she turns on her heel and storms off and disappears into the crowd.
[[End.|$location]]
Submitted By RageAgainstDaMachine
<<addtime { minute : 20 }>>\
<<set $claire.affection -= 2>><<set $claire.trust -= 2>>\You open your mouth to press further, but quickly stop yourself.
<<talk "player">>Alright, if you say so.<</talk>>\
Her shoulders relax a little at that, and she lets out a small sigh.
<<talk "claire">>Aye, I do.<</talk>>\
She glances down the street as if looking for an escape route, before turning back to you.
<<talk "claire">>Well, I've got some stuff to take care of. Catch ye later, <<print $claire.callsPlayer>>?<</talk>>\
You nod, offering her a casual smile.
<<talk "player">>Yeah, sure. Take care, Claire.<</talk>>\
She gives you a quick nod in return, then turns and starts walking back down the street. You watch her until she disappears around a corner.
[[End.|$location]]
Submitted By RageAgainstDaMachine
<<addtime { minute : 10 }>>\
<<set $claire.affection += 2>><<set $claire.trust += 2>>\You want to press her on what she's hiding, to ask her what's going on, but you realize it won't work.
<<talk "player">>Well, don't let me keep you from clearing your head.<</talk>>\
Claire glances at you again, her smirk faltering for just a heartbeat before she shrugs.
<<talk "claire">>Aye, well. . . I'll catch ye later, yeah?<</talk>>\
Before you can respond, she's already turning away, her hands still tucked into her pocket as she starts walking down the street.
<<talk "thought">>Eventually she'll tell me what's bothering her. . .<</talk>>\
You can't help but let out a sigh as you continue walking.
[[End.|$location]]
Submitted By RageAgainstDaMachine
<<addtime { minute : 10 }>>\
<<set $claire.affection += 2>><<set $claire.trust += 2>>\You pause for a moment and watch her. There's a part of you that wants to call out to her, but you decide not to.
<<talk "thought">>She's probably waiting for someone, best not bother her.<</talk>>\
Taking one last look at her, you continue walking.
[[End.|$location]]
Submitted By RageAgainstDaMachine
<<addtime { minute : 5 }>>\- if $claire.hasFlag('girlfriend')
- Requires Claire Apartment Scene 9
- Disable if Submitted Claire Apartment Scene 11 is viewedWhile walking along the street, you find yourself distracted by the flow of people and buildings.
Continuing on, you suddenly collide with someone, the sudden impact jarring you from your thoughts. There's a soft //'guh'// as the other person stumbles back.
Startled, you blink several times only to see a flash of familiar red hair as Claire lands with a soft thud on the concrete, right on her butt.
She groans, more out of annoyance than pain, her freckled face scrunching up as she sits there for a moment, looking dazed.
[[Apologize and offer her a hand.|Submitted Claire Street Scene 6a]]
[[Get angry and shout at her for bumping into you.|Submitted Claire Street Scene 6b]]
[[Ignore her and continue walking.|Submitted Claire Street Scene 6c]]You step forward and instinctively reach out a hand to help her up.
<<talk "player">>Sorry about that, Claire. Are you alright?<</talk>>\
For a second, she reaches out, her slender fingers almost touching yours. Her green eyes stare at your hand, and for the briefest moment, it looks like she's going to accept the help.
Claire hesitates, her fingers hovering just above yours before pulling her hand back with a low chuckle.
<<talk "claire">>Nah, I'm good.<</talk>>\
She mutters, trying to keep her voice rough and casual.
<<talk "claire">>Ain't the first time I've been knocked on me arse.<</talk>>\
There's a playful glint in her eyes as she dismisses the whole situation with a wave of her hand. She then gets up and brushes off her shorts, the slightest hint of a smirk tugging at her lips as she glances back at you.
<<talk "claire">>See? No harm done.<</talk>>\
Adjusting the hem of her baggy sweater, she plays it off as if nothing had happened.
<<talk "claire">>Ye gotta watch where ye're goin', though, <<print $claire.callsPlayer>>. Yer liable to knock someone out with that hard head of yers.<</talk>>\
<<talk "player">>I'll keep that in mind.<</talk>>\
You let out a sigh and respond.
<<talk "claire">>Well, I'm off. Try not to knock anyone else down, alright?<</talk>>\
But before you can say anything else, Claire flashes you one last grin and walks away.
[[End.|$location]]
Submitted By RageAgainstDaMachine
<<addtime { minute : 10 }>>\
<<set $claire.affection += 2>><<set $claire.trust += 2>>\Your heart skips a beat, but instead of offering a hand, you shout at her.
<<talk "player">>What the hell, Claire?! Watch where you're going!<</talk>>\
Her eyes widen, and for a brief moment, clearly not expecting you to lash out like that.
Claire's green eyes narrow as she pushes herself up from the ground and she grits her teeth, brushing off the dirt from her shorts.
<<talk "claire">>Oh, I'm sorry, am I? Didn't realize it was my bloody fault ye weren't paying attention!<</talk>>\
She shoots back, her thick Isle accent cutting through the air like a knife. Her voice is loud, drawing a few curious glances.
You glare at her, the irritation grows worse and you step closer, your frustration getting the better of you.
<<talk "player">>Maybe if you weren't always in such a rush, you wouldn't be running into people!<</talk>>\
Claire's eyes flash with indignation, and she takes a step forward to match your intensity.
<<talk "claire">>Oh, so it's all me, yeah? Ye're the one stompin' around like ye own the street, but I'm the problem? Gimme a break, ye gobshite!<</talk>>\
She throws her hands up in frustration and you can see her fists clench, the knuckles white.
The tension between the two of you continues growing.
Claire takes another step toward you, her eyes blazing.
<<talk "claire">>Ye think ye can just shout at me like that? Who the hell do ye think ye are?<</talk>>\
[[Take the opportunity to kiss her.|Submitted Claire Street Scene 6d]]
[[Continue arguing.|Submitted Claire Street Scene 6e]]You feel your frustrations fade away as she steps closer, her red hair catching the afternoon light. Something inside you shifts.
Suddenly and without a word, you reach out and grab her by the waist, pulling her toward you in one swift motion. Claire's eyes widen in surprise, her mouth opening to protest, but before she can, you lean in and kiss her.
Much to your surprise, instead of shoving you away, she stands still. But, as quickly as she had accepted it, Claire snaps out of her daze.
Her eyes widen, and before you can even react, she pulls her arm back just enough to throw a punch at your side, aiming for your ribs.
<<if $player.fitness gte 60>>\
You catch her wrist easily, your fingers wrapping around her small, tense hand before the blow can land.
She glares at you with green eyes blazing with a mixture of frustration and a hint of pride.
<<talk "claire">>Ye absolute bastard!<</talk>>\
Claire shouts, her voice is loud enough to draw the attention of a few passersby. She tries to pull her hand away, but you don't let go, not yet. Her body remains taut, her muscles coiled with energy, but after a moment, she relaxes just enough for you to feel the shift.
The tension between you eases and the heat of the argument seems to dissolve.
With a loud, exasperated sigh, her lips curve into a reluctant smirk.
<<talk "claire">>God, I hate that I can't stay mad at ye after that.<</talk>>\
Before you can say anything, she pulls her hand free and takes a step back. A glint of mischief is noticeable in her eyes.
<<talk "claire">>Next time, ye won't be so lucky.<</talk>>\
The fiery redhead teases, though there's no real bite to her words.
You watch Claire turn and walk away, breathing a sigh once she's out of sight.
<<talk "thought">>That could have gone worse. . .<</talk>>\
<<else>>\
Claire's fist connects with your abdomen, not hard enough to knock the wind out of you, but enough to make you grunt and pull away.
She stares up at you, her chest rising and falling quickly, her eyes blazing with a mixture of shock and frustration.
<<talk "claire">>What the hell, <<print $claire.callsPlayer>>? Ye can't just. . .<</talk>>\
A myriad of emotions flicker through Claire's eyes, and she eventually throws her hands up in the air.
<<talk "claire">>Ugh! God damn ye!<</talk>>\
You rub your stomach, trying to catch your breath, but you can't help the small smirk that tugs at your lips.
<<talk "player">>Well, you didn't exactly stop me.<</talk>>\
Claire glares at you, her fists still clenched at her sides. For a moment, it looks like she's about to throw another punch, her body tensed and ready. But then, she lets out a long, exasperated sigh, running a hand through her messy red hair.
<<talk "claire">>I swear, ye're lucky I can't stay mad at ye after somethin' like that.<</talk>>\
There's a hint of a smile on her lips now, though she tries to hide it.
You raise an eyebrow and open your mouth to speak, but she scoffs and takes a step back, still shaking her head.
<<talk "claire">>Ye bloody eejit.<</talk>>\
Without another word, the fiery redhead walks away.
<<talk "thought">>Well, that could've gone worse. . .<</talk>>\
[[End.|$location]]
<</if>>\
Submitted By RageAgainstDaMachine
<<addtime { minute : 20 }>>\
<<set $claire.affection += 5>><<set $claire.trust += 5>>\You open your mouth to retort, but before you can, she steps back and scoffs.
<<talk "claire">>Ye know what? Forget it.<</talk>>\
She spits, shaking her head as she turns on her heel.
<<talk "player">>Hey, wait, Claire. . .<</talk>>\
You start, but she cuts you off, not even bothering to turn around as she throws a hand up in dismissal.
<<talk "claire">>Don't, <<print $claire.callsPlayer>>. I don't have time for this shite today.<</talk>>\
Without another word the fiery redhead walks off.
[[End.|$location]]
Submitted By RageAgainstDaMachine
<<addtime { minute : 10 }>>\
<<set $claire.affection -= 2>><<set $claire.trust -= 2>>\For a brief moment, your eyes meet, but without a word, you keep walking.
Claire's mutters a string of curses as she gets up, but you ignore them.
[[End.|$location]]
Submitted By RageAgainstDaMachine
<<addtime { minute : 5 }>>\
<<set $claire.affection -= 1>><<set $claire.trust -= 1>>\In the early morning, you stretch your arms into the air, yawning. Looking at the time, you're reminded of your date with Cody today.
<<talk "thought">>He said morning but didn't specify. . . I could always cancel it, but he sounded pretty happy when he agreed. . .<</talk>>\
[[Meet Cody at the park.|Submitted Cody Town Date Scene 1a]]
[[Cancel the date.|Submitted Cody Town Date Scene 1b]]
Submitted by Irish Major Tom
<<addtime { minute : 3 }>><<talk "thought">>I shouldn't stand him up like that.<</talk>>\
<<if setup.locations[$location].region is "Mansion" or setup.locations[$location].region is "Grounds">>Deciding to go, you spend the next half hour showering and dressing yourself in clean clothes before leaving the mansion. You walk over to the garage, enter the car, start it up and begin driving down the driveway, once on the main road, you make your way to the town.
The landscape goes by, the trees eventually giving way to open fields, which then give way to buildings as you approach Pendleton. Entering the town, you find a parking space and park the car, getting out once the vehicle is turned off.
<<talk "thought">>He mentioned meeting at the park.<</talk>>\
You hurry to the park, not wanting to keep Cody waiting.
<<else>>Already being in town, you message him to let him know you're on your way. Then you navigate your vehicle towards the park, shutting off the car and stepping out when you reach your destination.<</if>>\
Entering the park, you spot Cody sitting on a bench, wearing a white sleeveless button-up shirt that tightly clings to his body, a pair of grey, tight jeans that cling to his bubble butt and thick thighs, and a pair of converse shoes. Covering his lower face is a white face mask.
Upon getting closer, you also notice a cute - .
<<talk "player">>Hey Cody, you weren't waiting long I hope?<</talk>>\
He looks up upon hearing you call out to him.
<<talk "cody">>Nope, I just got here a few minutes ago bro. So, where did you wanna go?<</talk>>\
Cody asks, getting up from the bench. He happily strides over to you and wraps his arm around yours, you raise your eyebrow but the feminine, young man just winks at you.
<<talk "thought">>So he's leaving it up to me huh.<</talk>>\
[[Go to the Muffin Top.|Submitted Cody Town Date Scene 1c]]
[[Take Cody to the Bookworm.|Submitted Cody Town Date Scene 1d]]
[[Head over to Daddy's Diner.|Submitted Cody Town Date Scene 1e]]
[[Hang out in the park.|Submitted Cody Town Date Scene 1f]]
Submitted by Irish Major Tom
<<run $player.addFlag("codyTownDate1")>>
<<addtime { minute : 35 }>><<talk "player">>Let's head over to the bakery.<</talk>>\
With the bakery in mind, you walk over to the Muffin Top with Cody at your side. It takes a few minutes, but you find yourself standing in front of the store after some walking.
Cody removes his arm from yours, letting you open the door unhindered. He follows you into the bakery and stands beside you while you wait in line. Several people are ahead of you but the line gets smaller as time goes by and eventually, it is your turn to order.
You look to Cody, waiting for him to order.
<<talk "cody">>Hm, I'll take a cannoli please!<</talk>>\
After he places his order, you ask for a simple croissant. The cashier notes down your order once you've paid for them, then presents it to the baker and after a few minutes, you're handed the food you ordered.
Taking the food to a free table, you sit down, Cody takes the seat on the opposite side. He notices your surprise at his choice.
<<talk "cody">>What? It's my cheat day.<</talk>>\
You playfully roll your eyes in response.
<<talk "cody">>I looooove these things, the taste of the fried dough mixed with the creamy filling and powdered sugar. Mmm.<</talk>>\
He savors the cannoli, a look of pure bliss on his face. You can't help but chuckle at the sight while eating your own food.
While eating, you make small talk with Cody. Even after you've finished your food, you continue to engage in random conversation with him. The time flies by and you notice how late it's gotten.
<<talk "player">>What do you say we get out of here since we're finished?<</talk>>\
You ask, Cody nods. Both of you get up from the table and as you're leaving, he walks beside you, wrapping his arm around yours again.
Exiting the bakery, you spend the rest of the day walking through town, enjoying the time you're spending with him. Day eventually turns to dusk and you find yourself back at the park with Cody.
<<talk "cody">>That was fun bro, we should do that again!<</talk>>\
He laughs, hugging himself closer against you as you walk through the park.
<<talk "player">>yeah, I had a lot of fun as well.<</talk>>\
Cody lets go of your arm as the two of you come to a stop.
<<talk "cody">>It's gotten pretty late, so uh, I'll see you at the gym sometime bro?<</talk>>\
You can see a faint blush on his cheeks, he notices you staring and looks away.
<<talk "player">>Yeah, of course. I'll catch you around, //bro.//<</talk>>\
Both you and Cody burst out into a laughter, once you've calmed down, he bids you goodbye then leaves.
<<returnfromevent "End.">>
Submitted by Irish Major Tom
<<addtime { minute : 780 }>>
<<set $cody.affection += 50>><<set $cody.trust += 50>><<talk "player">>Let's head over to the bookstore.<</talk>>\
With Cody by your side, you walk to the Bookworm. After a minutes of walking, you enter the store. Once you're inside, he lets go of your arm and looks around.
<<talk "cody">>Ahh, that musty book //smell// these bookstores are well known for.<</talk>>\
He giggles to himself.
<<talk "cody">>Say, mind if we hit the sci-fi isles bro? There's a dystopian sci-fi novel I've been meaning to check out. It's a real thriller of a mystery.<</talk>>\
Cody grabs hold of your arm and excitedly drags you to the isle containing the sci-fi novels, he browses through the shelf, looking for a specific book.
You busy yourself with looking at random novels until Cody finally finds what he's looking for.
<<talk "cody">>Aha! Here we are.<</talk>>\
Grabbing the book from the shelf, he holds it out for you to look at.
//Gateside Fall//
The cover of the novel features a large, barren planet in the bottom right corner with a circular structure of some kind floating above it. On the left side of the book is what looks to be several broken ships, in a debris field.
<<talk "cody">>I've read the other novels in the authors series, he's got a total of three, well four plus this one but it was just recently published. Come on, let's go bro.<</talk>>\
He walks to the counter with a bounce to his step, happily humming to himself. You follow close behind while Cody first pays for the book, then leaves the bookstore. Once you're outside, he wraps his arm around yours once again.
You spend the rest of the day walking through town, enjoying the time you're spending with him. Day eventually turns to night and you find yourself back at the park with Cody.
<<talk "cody">>That was fun bro, we should do that again!<</talk>>\
He laughs, hugging himself closer against you as you walk through the park.
<<talk "player">>yeah, I had a lot of fun as well.<</talk>>\
Cody lets go of your arm as the two of you come to a stop.
<<talk "cody">>It's gotten pretty late, so uh, I'll see you at the gym sometime bro?<</talk>>\
You can see a faint blush on his cheeks, he notices you staring and looks away.
<<talk "player">>Yeah, of course. I'll catch you around, //bro.//<</talk>>\
Both you and Cody burst out into a laughter, once you've calmed down, he bids you goodbye then leaves.
<<returnfromevent "End.">>
Submitted by Irish Major Tom
<<addtime { minute : 780 }>>
<<set $cody.affection += 50>><<set $cody.trust += 50>><<talk "player">>Let's head over to Daddy's Diner.<</talk>>\
You walk to Daddy's Diner with Cody at your side. As you approach the cafe, your companions attention is drawn to the pet store, he strides over to the window.
<<talk "cody">>Aww, look at the cute kittens bro! Oh, that one has lilac fur.<</talk>>\
He looks to you.
<<talk "cody">>It's a rare coat of fur, that also happens to actually be a diluted chocolate color.<</talk>>\
Cody explains, his voice giddy and full of excitement.
<<talk "player">>You know a lot about cats I take it?<</talk>>\
You say. He nods in response, then turns his attention back to the kittens on display in the window.
<<talk "cody">>Yeah, they're incredibly cute. And they tend to have independent personalities.<</talk>>\
He looks up at you and playfully sticks his tongue out.
<<talk "player">>Did you wanna go inside?<</talk>>\
Cody shakes his head at your question.
<<talk "cody">>Nah, it's cool bro. We were heading to Daddy's Diner, so we should get going.<</talk>>\
Tearing his attention away from the kittens, he returns to your side, wrapping his arm around yours again.
With Cody at your side again, you continue walking to the cafe. Once you're standing in front of the door, you push it open, letting Cody head inside first before entering yourself.
The interior is brightly lit, with crisp colors and a checkered floor. An old jukebox in one corner of the diner fills the establishment with music from the time period. A serving girl approaches you, she's a young brunette with a light dusting of freckles and an easy smile. Most striking about her is the unmistakable bulge of pregnancy straining at the belly of her uniform. You notice Cody staring at her bulging stomach, a hint of envy in his eyes.
<<talk "femaleEmployee">>Just the two of you today?<</talk>>\
She asks, her voice is friendly and melodious. You nod in confirmation, so she continues.
<<talk "femaleEmployee">>Very well, if you'll follow me, we'll get you seated in a nice booth seat.<</talk>>\
A moment later and you're both seated while the serving girl lists off today's special, directing your attention to their place on the menu as she sets two menus in front of you.
Quickly choosing your meal, Cody takes a little bit longer in deciding. His eyes light up upon noticing a certain item and he orders a large meal.
<<talk "femaleEmployee">>So six eggs, four smoked sausages, four breakfast sausage patties, three pancakes, six bacon strips, a black coffee and two slices of apple pie?<</talk>>\
She repeats his order, you can hear the bewilderment in her voice. Cody nods in affirmation.
The serving girl heads to the kitchen with your orders. While waiting for your food, you look to Cody with a raised eyebrow.
<<talk "player">>I'm surprised you didn't order the waffles and a milkshake.<</talk>>\
Cody rolls his eyes at your sarcasm.
<<talk "cody">>What, it's a cheat day today.<</talk>>\
He playfully sticks his tongue out, then chuckles. The conversation dies down as the serving girl arrives with your food.
Once your own plate of food is placed in front of you, you begin eating. Opposite of you, Cody does the same, practically shoveling the food into his mouth.
<<talk "femaleEmployee">>If you need anything else, let me know. Enjoy.<</talk>>\
The serving girl walks away, moving on to another set of customers.
While the two of you eat, you engage in small talk, occasionally chatting about some of the locations in Pendleton. When the meal is finally finished, the serving girl returns again, picking up your plates and asking if either you or Cody would like anything else.
<<talk "player">>No thank you.<</talk>>\
<<talk "cody">>No thanks.<</talk>>\
Both of you answer at the same time, surprising the serving girl. She giggles and nods in response, thanking you for coming then heads for the kitchens.
Slipping out from the booth seats, Cody slips his arm through yours as you pay the bill. After paying, you exit the diner. You spend the rest of the day walking through town, enjoying the time you're spending with him. Day eventually turns to dusk and you find yourself back at the park with Cody.
<<talk "cody">>That was fun bro, we should do that again!<</talk>>\
He laughs, hugging himself closer against you as you walk through the park.
<<talk "player">>Yeah, I had a lot of fun as well.<</talk>>\
Cody lets go of your arm as the two of you come to a stop.
<<talk "cody">>It's gotten pretty late, so uh, I'll see you at the gym sometime bro?<</talk>>\
You can see a faint blush on his cheeks, he notices you staring and looks away.
<<talk "player">>Yeah, of course. I'll catch you around, //bro.//<</talk>>\
Both you and Cody burst out into laughter, once you've calmed down, he bids you goodbye then leaves.
<<returnfromevent "End.">>
Submitted by Irish Major Tom
<<addtime { minute : 780 }>>
<<run $player.addFlag("codyDate1Kitten")>><<set $cody.affection += 50>><<set $cody.trust += 50>><<talk "player">>Let's hang around the park.<</talk>>\
Cody nods.
<<talk "cody">>Yeah, alright.<</talk>>\
He slips his arm through yours as you walk through the park. For a while, you and Cody walk along the wide trails that lead through the park, enjoying the relative and peaceful quiet, punctuated by the occasional small animal and sounds of other people out on the trail.
After walking for some time, you pass by a pond, several ducks approach but quickly lose interest upon realizing neither of you have any food.
<<talk "cody">>The ducks around here are way too use to Human's now, not even the ducklings aren't afraid.<</talk>>\
Your companion chuckles, watching the ducks waddle around the edge of the pond, waiting for a Human to come along and feed them.
<<talk "cody">>Sometimes it's nice to come out here and just, relax. Especially after a particularly intense workout.<</talk>>\
Cody says suddenly.
<<talk "cody">>Sorry bro, didn't mean to get all sappy on you there.<</talk>>\
You shake your head, telling him it's fine. For the next little while, you walk through the park, making small talk and occasionally stopping to watch the ducks swim around in the pond. After some time, Cody notices the time.
<<talk "cody">>Well, that was fun. Thanks bro, we should hang out again. I'll catch you later.<</talk>>\
Bidding you goodbye, Cody turns around and walks away.
<<returnfromevent "End.">>
Submitted Irish Major Tom
<<addtime { minute : 360 }>>
<<set $cody.affection += 50>><<set $cody.trust += 50>>You pull out your phone and send Cody a text, having decided to cancel the //date.//
Player: Hey Cody, sorry I won't be able to make it today.
Having sent the message, Cody responds a moment later.
Cody: Oh ok, that sucks bro. Maybe another time. Catch you later.
With your time today freed up, you place your phone back into your pocket.
<<returnfromevent "End.">>
Submitted by Irish Major Tom
<<addtime { minute : 5 }>>
<<set $cody.affection -= 50>><<set $cody.trust -= 50>>The phone rings only twice before a woman's voice answers.
<<talk "roberta">>Rob's Construction and Remodeling. Roberta speaking, my friends call me Rob. What can I do for you friend?<</talk>>\
Your eyes flicker to the business card with Rob's Construction embroidered on one side, and the address and phone number.
<<talk "player">>I'd like to convert an empty space in my home into a children's play area.<</talk>>\
You hear clicking sounds.
<<talk "roberta">>Ah! You're the big place up on the hill outside town. We've worked up there before, got blueprints for the place and all, and we know how to be discreet.<</talk>>\
Her words make you wonder what she knows about the place, and if she knew the kinds of things your great uncle did.
<<talk "roberta">>Kids area? I'm going to guess you want to convert a chunk of that colossal attic of yours? We can set up a big play area, even decorate it for you. 5k, no questions asked.<</talk>>\
[[Accept.|Children Play Area Construction Start 1a]]
[[Decline.|Children Play Area Construction Start 1b]]
<<addtime { minute : 4 }>><<talk "player">>I can do that. When can you start?<</talk>>\
You can almost hear her grin.
<<talk "roberta">>Depends, when can you pay me? Give me your email and I'll send you an invoice.<</talk>>\
Reaching for your computer, you press the power button even as you tell her your email address. As the computer loads, she starts asking you questions about what you want , a short discussion about skylights and cribs, then you look over and see that her invoice has already arrived.
<<talk "player">>Hold on a second while I read your invoice.<</talk>>\
Roberta falls quiet, clearly used to people doing this to her.
The invoice is what you'd expect, a list of materials and projected work hours, somehow managing to come out to exactly $5,000. It takes you a moment to send payment for services, within a couple of seconds, Roberta speaks up again.
<<talk "roberta">>And there it is! Payment cleared. I'll see you in the morning! Be sure to unlock that big gate so my crew can get in when we get there.<</talk>>\
[[End.|$location]]
<<addtime { minute : 7 }>>
<<run $Money -= 5000>>
/* Construction Child Play Area Triggers */
<<run $player.addFlag("Construction_in_progress")>>
<<run $player.addEvent(
"Trigger for Child Play Area phase 1",
(function () {
var due = $clock.clone();
due.day += 1; /* The following day at 7:00am */
due.hour = 7;
due.minute = 0;
return due.toDate();
})(),
function () {
State.variables.CounterContainer.childPlayArea = 1;
}
)>>
<<run $player.addEvent(
"Trigger for Child Play Area phase 2",
(function () {
var due = $clock.clone();
due.day += 4; /* 4 days (from the call) later at 7:00am */
due.hour = 7;
due.minute = 0;
return due.toDate();
})(),
function () {
State.variables.CounterContainer.childPlayArea = 2;
}
)>>
<<run $player.addEvent(
"Trigger for Child Play Area phase 3",
(function () {
var due = $clock.clone();
due.day += 5; /* 5 days (from the call) later at 7:00am */
due.hour = 7;
due.minute = 0;
return due.toDate();
})(),
function () {
State.variables.CounterContainer.childPlayArea = 3;
State.variables.player.deleteFlag("Construction_in_progress");
}
)>><<talk "player">>Let me think about it a bit more. Thank you for the quote.<</talk>>\
There's barely a heartbeat pause before she replies.
<<talk "roberta">>You do that. You know how to reach me when you're ready. Have yourself a nice day.<</talk>>\
Without another word, she hangs up the phone, leaving you listening to silence.
[[End.|$location]]
<<addtime { minute : 1 }>>The phone barely starts its first ring before a woman's voice answers.
<<talk "roberta">>Rob's Construction and Remodeling. Roberta speaking, my friends call me Rob. What can I do for you friend?<</talk>>\
You feel the corner of your mouth tick upward at the cheerful but husky voice.
<<talk "player">>Hello Roberta.<</talk>>\
You've barely spoken when you hear her reply, her tone going from warm to outright friendly.
<<talk "roberta">><<print $roberta.callsPlayer>>! Good to hear from you again! What can little ol me do for you today?<</talk>>\
<<talk "player">>I was thinking about getting a nursery added to the mansion.<</talk>>\
She makes a thoughtful sound before speaking.
<<talk "roberta">>Nursery? I'm going to guess you want it attached to the play area? We can do that, even decorate it for you. 3k, no questions asked.<</talk>>\
[[Accept.|nurseryConstruction Start 1a]]
[[Decline.|nurseryConstruction Start 1b]]
<<addtime { minute : 4 }>><<talk "player">>I can do that. When can you start?<</talk>>\
You can almost hear her grin.
<<talk "roberta">>Depends, when can you pay me? Give me your email and I'll send you an invoice.<</talk>>\
Reaching for your computer, you press the power button even as you tell her your email address. As the computer loads, she starts asking you questions about what you want , a short discussion about skylights and cribs, then you look over and see that her invoice has already arrived.
<<talk "player">>Hold on a second while I read your invoice.<</talk>>\
Roberta falls quiet, clearly used to people doing this to her.
The invoice is what you'd expect, a list of materials and projected work hours, somehow managing to come out to exactly $3,000. It takes you a moment to send payment for services, within a couple of seconds, Roberta speaks up again.
<<talk "roberta">>And there it is! Payment cleared. I'll see you in the morning! Be sure to unlock that big gate so my crew can get in when we get there.<</talk>>\
[[End.|$location]]<<set $Money -= 3000>>
/* Code to set the triggers for nursery construction */
<<run $player.addFlag("Construction_in_progress")>>
<<run $player.addEvent(
"Trigger for Nursery phase 1",
(function () {
var due = $clock.clone();
due.day += 1; /* The following day at 7:00am */
due.hour = 7;
due.minute = 0;
return due.toDate();
})(),
function () {
State.variables.CounterContainer.nursery = 1;
}
)>>
<<run $player.addEvent(
"Trigger for Nursery phase 2",
(function () {
var due = $clock.clone();
due.day += 3; /* 3 days (from the call) later at 7:00am */
due.hour = 7;
due.minute = 0;
return due.toDate();
})(),
function () {
State.variables.CounterContainer.nursery = 2;
}
)>>
<<run $player.addEvent(
"Trigger for Nursery phase 3",
(function () {
var due = $clock.clone();
due.day += 4; /* 4 days (from the call) later at 7:00am */
due.hour = 7;
due.minute = 0;
return due.toDate();
})(),
function () {
State.variables.CounterContainer.nursery = 3;
State.variables.player.deleteFlag("Construction_in_progress");
}
)>><<talk "player">>Let me think about it a bit more. Thank you for the quote.<</talk>>\
There's barely a heartbeat pause before she replies.
<<talk "roberta">>You do that. You know how to reach me when you're ready. Have yourself a nice day, and don't start filling those cribs until you have a place to put the little monsters.<</talk>>\
Without another word, she hangs up the phone, leaving you listening to silence.
[[End.|$location]]
<<addtime { minute : 1 }>><<set $kid to $kids.filter(function (k) { return (k.ageReal >= 2 && k.ageReal <= 5); }).random()>>\
<<set $kid2 to $kids.filter(function (k) { return (k.ageReal >= 2 && k.ageReal <= 5 && State.variables.kid.id !== k.id); }).random()>>
You hear $kid.nickOrName call out from inside of the construction area. Your first instinct is to retrieve $kid.him because $kid.he's likely in the way, but then you hear a second little voice, causing you to pause and size up the situation.
<<mook $kid2.nickOrName $kid2.gender>>Right?<</mook>>\
Sitting on the floor, you see $kid.nickOrName and $kid2.nickOrName sitting cross legged, across from them is Roberta sitting in the same pose facing them.
<<talk "roberta">>You're sure? That's the longest one?<</talk>>\
Roberta asks the two children, one of which is holding a tape measure. Both children nod almost in unison.
<<talk "roberta">>Thank you, you're a big help.<</talk>>\
She holds up the piece of trim, slightly longer than the other two sitting on the floor. Behind her, one of her workers takes the piece and moves to the wall where he slides it into place.
Roberta looks at the man as he starts to fasten the piece of trim to the wall where it belongs, giving a sage nod.
When she turns her attention back to the kids, she notices you and grins sheepishly.
<<talk "roberta">>What? They work for cookies, and this is a lot easier than trying to keep them out of the way.<</talk>>\
Among a small chorus of "we're helping!" you nod in understanding.
For a couple more minutes, you remain and watch as Roberta has the children measuring bits of wood and counting small hands full of nails, before you step away.
<<addtime { minute : 5 }>>
<<unset $kid>><<unset $kid2>><<set setup.events.AnnaPicnicStart to [
{
requires: 'true',
chance: 100,
link: "Anna Picnic Start 1"
}
]>><<talk "thought">>I bet Anna would enjoy a little picnic.<</talk>>\
You think to yourself. Over the next few seconds the thought settles into your mind and starts to take shape. Almost on autopilot, you turn to the refrigerator and start to pull a few items out.
Once you have everything you need to make the sandwiches, you get started, making a small assortment of sandwiches, washing some fruits, and even packaging some left over pastries all into a simple basket.
With the picnic basket in hand, you leave the kitchen in search of Anna. It doesn't take long before you find her busy cleaning one of the mansion's many rooms.
<<talk "player">>Anna, the cleaning can wait. How about you put away your cleaning supplies and come with me, I thought we could have a little picnic.<</talk>>\
<<if $anna.affection gte 900 and $anna.fear lte 50>>
You can see Anna's eyes go from surprise to joy in a single heartbeat.
<<talk "anna">>I would enjoy that very much.<</talk>>\
Her words seem carefully chosen, but her excitement is clear.
<<elseif $anna.affection gte 700 and $anna.fear lte 350>>
You see Anna's eyes go from surprise to a cautious sort of joy over the course of several seconds.
<<talk "anna">>I think I would like that.<</talk>>\
She replies softly, a hint of excitement in her expression.
<<elseif $anna.affection gte 500 and $anna.fear lte 450>>
There's some uncertainty in her eyes, but a glimmer of something hopeful rests right behind it. She seems unable to find the words she is looking for, then nods and says.
<<talk "anna">>Ok.<</talk>>\
<<elseif $anna.affection gte 500 or $anna.fear lte 250>>
You see Anna take a deep breath, her expression carefully guarded.
<<talk "anna">>Yes sir.<</talk>>\
<<else>>
Her expression stills, like a mask falling over Anna's features.
<<talk "anna">>Y-yes sir.<</talk>>\
Her voice is strained as if she has to force the words past her lips.
<</if>>
As soon as the words leave her mouth, you offer her your arm and once she takes it you begin to walk.
<<talk "player">>I packed a few things and thought we could go out to the pond, maybe eat on the beach?<</talk>>\
<<link "Next.">><<gotoevent setup.events.AnnaPicnicWalk>><<addtime { minute : 15 }>>
<</link>><<set $anna.affection += 1>><<set $anna.fear -= 1>><<set $anna.trust += 1>><<set setup.events.AnnaPicnicWalk to [
{
requires: 'true',
chance: 100,
link: "Anna Picnic Walk 1"
}
]>><<if $anna.affection gte 850 and $anna.fear lte 100>>
With her arm looped through yours, Anna has a expression of happiness on her features. She doesn't say much, but you can feel her leaning against you affectionately the whole time that you walk.
<<elseif $anna.affection gte 600 and $anna.fear lte 350>>
With her arm looped through yours, Anna walks at your side. Occasionally she will glance at you, but otherwise seems content to simply be near you.
<<elseif $anna.affection gte 500 or $anna.fear lte 250>>
Anna walks in silence at your side, her expression difficult to read as she seems lost in her thoughts.
<<else>>
Even though Anna has her arm looped through yours, she seems to be walking as far from you as she is able to without actually making it abundantly obvious that she isn't comfortable in your presence. The few times you glance toward her, you see her watching directly ahead, her gaze never straying from the path the two of you are walking.
<</if>>
When you finally enter the clearing where the pond lies, you let go of Anna's arm and lead her toward the dock where you walk to the end and sit down the basket.
<<if $anna.affection gte 950 and $anna.fear lte 50>>
Looking across the picnic basket at Anna, you can see a content expression on her face, a faint smile tugging at her lips. When she meets your eyes, you see that smile grow as color creeps into her cheeks.
<<talk "player">>You look happy.<</talk>>\
Anna looks thoughtful, her smile growing ever so slightly.
<<talk "anna">>I am.<</talk>>\
She finally says.
<<elseif $anna.affection gte 400 or $anna.fear lte 400>>
Looking across the picnic basket at Anna, you can see that a bit of her usual tension is not present, though there is sill a bit of hesitation in her actions.
<<talk "thought">>She's almost behaving like this is a meal she's preparing to serve to someone else.<</talk>>\
You reflect before commenting.
<<talk "player">>I'm not great at packing picnics, but hopefully you'll still be able to enjoy it.<</talk>>\
You wink to ensure she knows you're just being playful with the comment.
Her returning smile is hesitant but genuine.
<<else>>
Even though you try to help sit out the food, Anna moves quickly and precisely, as if she's setting the picnic out for an important guest.
When the last item has been laid out and adjusted ever so slightly to be positioned perfectly, Anna gives an absent nod before assuming a stiff position like she's waiting for orders.
<<talk "player">>Anna... Relax a little.<</talk>>\
Her eyes snap to you expectantly at the sound of your voice. There's a hint of panic in her eyes as she tries and fails to do as you said.
Sighing inwardly.
<<talk "player">>Hey... This is for you.<</talk>>\
Your voice is soft and friendly, you gesture at the picnic laid out between the two of you.
<<talk "player">>I wanted to do this because I wanted to do something nice for you.<</talk>>\
From her expression, it's like she's trying to make sense of your words. Finally she nods and utters a soft.
<<talk "anna">>Thank you.<</talk>>\
You close your eyes for a second, gathering your thoughts.
<<talk "thought">>Maybe she'll relax a bit once we start eating?<</talk>>\
<</if>>
<<link "Next.">><<gotoevent setup.events.AnnaPicnicMeal>><<addtime { minute : 11 }>>
<</link>><<set $anna.affection += 1>><<set $anna.fear -= 1>><<set $anna.trust += 1>><<set setup.events.AnnaPicnicMeal to [
{
requires: 'true',
chance: 100,
link: "Anna Picnic Meal 1"
}
]>><<if $anna.affection gte 900 and $anna.fear lte 100>>
The two of you settle into a comfortable silence as you eat your meals. You can see Anna's eyes stray to you occasionally, each time a little smile plays at her lips that looks poised to burst into a grin.
You can't help but smile back whenever she blushes and quickly looks away.
All around you the sounds of nature fill the air with a gentle ambiance. The sun glittering off the surface of the pond while birds sing in the nearby trees.
After a little while, you catch her eyes and manage to hold her gaze.
Anna opens her mouth, looking like she's being compelled to say something to fill the silence.
<<talk "anna">><<print $anna.callsPlayer>>.<</talk>>\
She pauses, her smile becoming just a little shy.
<<talk "anna">>Thank you. Thank you for everything.<</talk>>\
<<talk "player">>No need to thank me, this little trip is a little bit selfish on my part.<</talk>>\
You manage to hide your grin as confusion enters her eyes.
<<talk "player">>See, sometimes I just want to treat myself, and how better to treat myself than to a picnic with one of the most amazing women I've ever had the privilege of meeting.<</talk>>\
You're unable to hide your smile as her confusion turns to a sort of shocked joy.
Your eyes are inevitably drawn to her lips.
And that is when you see it, just a little crumb at the corner of her mouth from the food she just enjoyed.
<<elseif $anna.affection gte 700 and $anna.fear lte 250>>
The two of you settle into silence as you eat your meals. You can see Anna's eyes stray to you occasionally, a cautious sort of happiness in her eyes.
You can't help but smile at the way she quickly looks away any time you catch her looking at you.
All around you the sounds of nature fill the air with a gentle ambiance. The sun glittering off the surface of the pond while birds sing in the nearby trees.
After a little while, you catch her eyes and manage to hold her gaze.
Anna opens her mouth, looking like she's being compelled to say something to fill the silence.
<<talk "anna">><<print $anna.callsPlayer>>...<</talk>>\
She pauses, seeming just a little uncertain as she speaks.
<<talk "anna">>Thank you for the nice lunch.<</talk>>\
<<talk "player">>No need to thank me, this little trip is a little bit selfish on my part.<</talk>>\
You manage to hide your grin as confusion enters her eyes.
<<talk "player">>See, sometimes I just want to treat myself, and how better to treat myself than to a picnic with one of the most amazing women I've ever had the privilege of meeting.<</talk>>\
You're unable to hide your smile as her confusion turns to surprised. A cautious smile forms on her lips.
Your eyes are inevitably drawn to her lips.
And that is when you see it, just a little crumb at the corner of her mouth from the food she just enjoyed.
<<elseif $anna.affection gte 500 and $anna.fear lte 450>>
The two of you settle into an awkward silence as you eat your meals. You can see Anna's eyes stray to you occasionally, a wariness in her eyes.
You can't help but smile at the way she quickly looks away any time you catch her looking at you.
All around you the sounds of nature fill the air with a gentle ambiance. The sun glittering off the surface of the pond while birds sing in the nearby trees.
After a little while, you catch her eyes and manage to hold her gaze.
Anna opens her mouth, looking like she's being compelled to say something to fill the silence.
<<talk "anna">><<print $anna.callsPlayer>>...<</talk>>\
She pauses, seeming just a little uncertain as she speaks.
<<talk "anna">>Thank you for all of this.<</talk>>\
You can't help but think she sounds a hint worried.
<<talk "player">>No need to thank me, this little trip is a little bit selfish on my part.<</talk>>\
You manage to hide your grin as confusion enters her eyes.
<<talk "player">>See, sometimes I just want to treat myself, and how better to treat myself than to a picnic with one of the most amazing women I've ever had the privilege of meeting.<</talk>>\
You're unable to hide your smile as her confusion turns to stunned surprise. You watch her lips, wondering if she's going to smile, the corner of her lips twitching like she's not quite sure if that's the correct response to your words.
And that is when you see it, just a little crumb at the corner of her mouth from the food she just enjoyed.
<<elseif $anna.affection gte 200 or $anna.fear lte 750>>
The two of you settle into an uneasy silence as you eat your meals. You can see Anna's eyes stray to you occasionally, worry in her eyes.
You can't help but smile at the way she quickly looks away any time you catch her looking at you.
<<talk "thought">>She's scared that this isn't what it seems, that I have some ulterior motives. She doesn't know how cute she looks when she's self conscious like this.<</talk>>\
All around you the sounds of nature fill the air with a gentle ambiance. The sun glittering off the surface of the pond while birds sing in the nearby trees.
After a little while, you catch her eyes and manage to hold her gaze.
Anna opens her mouth, looking like she's being compelled to say something to fill the silence.
<<talk "anna">><<print $anna.callsPlayer>>...<</talk>>\
She pauses, you can detect just a hint of a tremor in her voice as she speaks.
<<talk "anna">>Thank you sir.<</talk>>\
<<talk "player">>No need to thank me, this little trip is a little bit selfish on my part.<</talk>>\
You see a sudden panic in her eyes.
<<talk "player">>See, sometimes I just want to treat myself, and how better to treat myself than to a picnic with one of the most amazing women I've ever had the privilege of meeting.<</talk>>\
You're unable to hide your smile as her eyes widen, panic turning to confusion as she tries to make sense of your words.
And that is when you see it, just a little crumb at the corner of her mouth from the food she just enjoyed.
<<else>>
The two of you settle into a tense silence as you eat your meals. You can see Anna's eyes stray to you occasionally, fear in her eyes.
A visible tremor goes through her every time that you catch her eyes before she is able to quickly look away.
<<talk "thought">>She looks more worried than usual. It's probably because I took her out of the mansion and did something like this unexpectedly. She thinks I have ulterior motives.<</talk>>\
All around you the sounds of nature fill the air with a gentle ambiance. The sun glittering off the surface of the pond while birds sing in the nearby trees.
After a little while, you catch her eyes and manage to hold her gaze.
Anna opens her mouth, looking like she's being compelled to say something to fill the silence.
<<talk "anna">>Master...<</talk>>\
Her tone is formal and forced.
<<talk "anna">>T-thank you sir.<</talk>>\
<<talk "player">>No need to thank me, this little trip is a little bit selfish on my part.<</talk>>\
You see a sudden terror in her eyes, a sudden mewling sound coming from her lips.
<<talk "player">>See, sometimes I just want to treat myself, and how better to treat myself than to a picnic with one of the most amazing women I've ever had the privilege of meeting.<</talk>>\
You put a reassuring smile on your face as you look at her, her eyes damp as she tries to force back the terror going through her. Your words seem to only have a slight calming effect on her.
A slight tremor in her lips draws your attention there. Her lips compress as she swallows hard. Then you see it, just a little crumb at the corner of her mouth from the food she just enjoyed.
<</if>>
[[Be sweet and brush the crumb away.|Anna Picnic Meal 1a]]
[[Let her know she has a crumb at the corner of her mouth.|Anna Picnic Meal 1b]]
[[Belittle her for being messy.|Anna Picnic Meal 1c]]
<<addtime { minute : 12 }>><<if $anna.affection gte 880 and $anna.fear lte 150>>
You lean forward, one hand reaching up to brush the crumb away under the guise of cradling her cheek.
None the wiser, she smiles, leaning her cheek into your palm as you lean in to kiss her lightly on the lips.
To your surprise, you feel her tongue lightly probe your lips. You part them, your own tongue meeting hers where they begin to dance together.
Anna lets out a soft moan, leaning into you so that her body presses against your front.
<<talk "thought">>She's not usually this assertive.<</talk>>\
You think to yourself, pleased that you've gotten such a strong reaction from her.
You allow the kiss to linger a few seconds longer, then break it. Anna lets out a small gasp for breath that nearly drowns out your own.
<<elseif $anna.affection gte 500 and $anna.fear lte 350>>
You lean forward, one hand reaching up to brush the crumb away under the guise of cradling her cheek.
None the wiser, a hesitant smile forms on her lips before leaning her cheek ever so slightly into your palm. A second later your lips lightly touch hers.
To your surprise, she meets your kiss. Hesitantly at first, but with a growing passion as the seconds pass.
Seemingly lost in the moment, Anna lets out a soft moan, leaning into you so that her body presses against your front.
<<talk "thought">>She's not usually this assertive.<</talk>>\
You think to yourself, pleased that you've gotten such a strong reaction from her.
You allow the kiss to linger a few seconds longer, then break it. Anna lets out a small gasp for breath that nearly drowns out your own. Her expectant eyes lock on yours.
<<elseif $anna.affection gte 350 or $anna.fear lte 650>>
You lean forward, one hand reaching up to brush the crumb away under the guise of cradling her cheek.
She tenses slightly at your touch, but does not protest in any way. A second later your lips lightly touch hers.
She's slow to respond, but after a few seconds, you can feel her own lips begin to move as she finally meets your kiss. There is a hesitation in her kiss, but she makes no move to break it.
You allow the kiss to linger a few seconds longer, then break it. Anna lets out a small gasp for breath that nearly drowns out your own. Her expectant eyes lock on yours.
<<else>>
You lean forward, one hand reaching up to brush the crumb away under the guise of cradling her cheek.
Her whole body goes tense at the simple touch. Even so you let your lips touch hers in a tender kiss.
Anna remains tense, her response feeling mechanical rather than impassioned.
You allow the kiss to linger a few seconds longer, then break it. As you pull slightly away, you can see her expectant eyes lock on yours.
<</if>>
<<if not $player.hasFlag("caged")>>[[Make love to her.|Anna Picnic Meal 1d]]
<</if>>[[Take a walk with her.|Anna Picnic Meal 1e]]
[[Pack up to head home.|Anna Picnic Meal 1f]]
<<addtime { minute : 11 }>><<set $anna.affection += 10>><<set $anna.fear -= 10>><<set $anna.trust += 10>>You raise your hand, brushing the corner of your mouth.
<<talk "player">>You've got a little something.<</talk>>\
Then you point toward her.
<<if $anna.affection gte 650 and $anna.fear lte 340>>
A look of surprise crosses her features and she quickly brushes away the crumb while her cheeks flush from embarrassment. She looks at a loss for how to respond and can't quite look you in the eyes.
<<talk "player">>You got it.<</talk>>\
You say casually before returning to your food as if nothing of importance happened.
It takes Anna a few seconds to recover from embarrassment, but once she does the two of you settle back into a comfortable silence while you finish your meals.
<<elseif $anna.affection gte 500 or $anna.fear lte 250>>
She jerks slightly in surprise, quickly reaching to brush it away. Her expression is intensely serious as she blushes.
<<talk "player">>You got it.<</talk>>\
You say casually before returning to your food as if nothing of importance happened.
It takes Anna a few seconds to recover from embarrassment, but once she does the two of you settle back into a comfortable silence while you finish your meals.
<<else>>
She tenses visibly, color floods her cheeks. It takes her a few seconds before she has the presence of mind to reach up and brush the crumb away.
<<talk "player">>You got it.<</talk>>\
You say casually, hoping your words might put her at ease.
With eyes downcast, Anna returns to her meal, eating very slowly until done.
It takes Anna a few seconds to recover from embarrassment, but once she does the two of you settle back into a comfortable silence while you finish your meals.
<</if>>
[[Take a walk with her.|Anna Picnic Meal 1e]]
[[Pack up to head home.|Anna Picnic Meal 1f]]
<<addtime { minute : 5 }>><<set $anna.affection += 3>><<set $anna.fear -= 3>><<set $anna.trust += 3>><<talk "player">>You look like a slob with food all over your face like that.<</talk>>\
You say, continuing your own meal without even bothering to look at her.
<<if $anna.affection gte 850 and $anna.fear lte 100>>
Anna smiles self consciously, brushing at her face in an effort to wipe away whatever bit of food you see.
<<elseif $anna.affection gte 600 and $anna.fear lte 350>>
Anna smiles self consciously, but the smile quickly falters as she brushes at her face in an effort to wipe away whatever bit of food you see.
<<elseif $anna.affection gte 500 or $anna.fear lte 250>>
Anna's expression turns somewhat troubled as she brushes at her face in an effort to wipe away whatever bit of food you see.
<<else>>
Anna seems to draw in on herself, somehow looking smaller for having done so. She seems intently interested on the spot directly in front of her as she brushes at her face in an effort to wipe away whatever bit of food you see.
<</if>>
The rest of the meal continues in relative silence, Anna taking special care not to make any further mess of herself.
[[Take a walk with her.|Anna Picnic Meal 1e]]
[[Pack up to head home.|Anna Picnic Meal 1f]]
<<addtime { minute : 4 }>><<set $anna.affection -= 10>><<set $anna.fear += 10>><<set $anna.trust -= 10>>Feeling the lust in your loins beginning to build, your hands go to her clothes, fumbling to free her body from its artificial prison.
<<if $anna.affection gte 950 and $anna.fear lte 50>>
In an instant, your kiss intensifies, Anna's tongue darting into your mouth.
Her hands paw at your clothes, every bit as desperate to undress you as you are to expose her flesh.
Within a minute, both of you are naked, clothing scattered casually all around you.
Anna offers no resistance when you lower her to the wooden planks of the dock, her legs spreading to allow you access to her most intimate place. You kneel, bending low over her to kiss her just above the knee. A second kiss is a few inches higher but on the other leg. Your third kiss touches the inner thigh half way up. The fourth fills your nostrils with the heady scent of her arousal, and the next brings your lips in contact with her hot nether lips.
She moans softly as your tongue slides along her slit, parting her folds as you taste the honey sweet juices flowing freely from her pussy.
You do not linger for long however, your own need driving you up her body, leaving a trail of little kisses across her belly before kissing and sucking at her breasts. Moving up, you see the affection in her eyes right before your lips find hers, her legs wrap around your hips and pull you forward.
Your cock slides across her slit, causing her to moan breathlessly into your mouth. Adjusting your aim, you have little trouble finding your mark the second time and your rigid member slides easily into her sweltering sex.
Anna breaks the kiss, her moan hot against your cheek as she clings to you.
Her hips buck subtly against you, prompting you to action. You begin with slow but deep strokes, pulling out until barely the tip remains inside, then sliding forward until you are pressed firmly against her cervix. Each time you push deep she makes a little whimpering sound and you feel her legs tighten to hold you in place for just a second longer.
Your lust increasingly controls your actions however, your movements increase in speed until the sound of your hips meeting hers sounds like a clap echoing out over the water. Even the gentle lapping of the water around the dock is lost in the sound of your love making.
<<talk "anna">>Oooohhh!<</talk>>\
Anna cries out, her arms and legs tightening around you so that you couldn't pull out if you wanted to. You feel her body trembling against you, her pussy pulsating around you as her body instinctively tries to coax you to completion.
You groan, rocking your hips as you feel your balls starting to pull up, your cock swelling and jerking as you prepare to cum. Her hips shift, pressing her hips tightly against your own. You can see her eyes snap wide as you feel her cervix give slightly, the head of your cock settling just a little deeper inside of her.
The exquisite feeling of her cervix trying to swallow your cock is more than you can take, with a loud groan you lose your battle against the inevitable and begin to cum. The moment your seed hits her cervix in a thick blast, Anna's moan joins your own.
Long past the time you are spent, you remain like that, savoring the sticky wetness around your manhood as your erection starts to wane. You can actually feel the tip of your cock slip free of her cervix, like it wants to give your penis one last kiss before releasing it.
Anna sighs in that moment, a glazed expression on her face. When her eyes move to you, a lazy sort of smile forms on her lips.
You can feel your softening cock preparing to slip free of her, so you roll over onto your side, pulling her into an embrace as you do so.
For several minutes you lay like that, taking comfort in each other's arms. It's with reluctance that you finally sit up and reach for the closest clothes. Within seconds, Anna joins you, each of you helping the other find missing clothing before dressing yourselves.
<<set $anna.affection += 1>><<set $anna.fear -= 1>><<set $anna.trust += 1>>
<<elseif $anna.affection gte 600 and $anna.fear lte 350>>
In an instant, your kiss intensifies, Anna meeting your kiss with only a hint of hesitation.
Her hands reach for your clothes, working to undress you as you nearly tear at her clothes to remove them.
Within a minute, both of you are naked, clothing scattered casually all around you.
Anna offers no resistance when you lower her to the wooden planks of the dock, her legs slowly spreading to allow you access to her most intimate place. You kneel, bending low over her to kiss her just above the knee. A second kiss is a few inches higher but on the other leg. Your third kiss touches the inner thigh half way up. The fourth fills your nostrils with the heady scent of her arousal, and the next brings your lips in contact with her hot nether lips.
She moans softly as your tongue slides along her slit, parting her folds as you taste the honey sweet juices flowing freely from her pussy.
You do not linger for long however, your own need driving you up her body, leaving a trail of little kisses across her belly before kissing and sucking at her breasts. Moving up, you see the affection and vulnerability in her eyes right before your lips find hers, after a second her legs wrap around your hips and pull you forward.
Your cock slides across her slit, causing her to moan softly into your mouth. Adjusting your aim, you have little trouble finding your mark the second time and your rigid member slides easily into her sweltering sex.
Anna breaks the kiss, her moan hot against your cheek as she clings to you.
Rocking your hips, you begin to fuck her. You begin with slow but deep strokes, pulling out until barely the tip remains inside, then sliding forward until you are pressed firmly against her cervix. Each time you push deep she makes a little whimpering sound and you feel her legs tighten to hold you in place for just a second longer.
Your lust increasingly controls your actions however, your movements increase in speed until the sound of your hips meeting hers sounds like a clap echoing out over the water. Even the gentle lapping of the water around the dock is lost in the sound of your love making.
<<talk "anna">>Oooohhh!<</talk>>\
Anna cries out in surprise, her arms and legs tightening around you so that you couldn't pull out if you wanted to. You feel her body trembling against you, her pussy pulsating around you as her body instinctively tries to coax you to completion.
You groan, rocking your hips as you feel your balls starting to pull up, your cock swelling and jerking as you prepare to cum. Her hips shift, pressing her hips tightly against your own. You can see her eyes snap wide as you feel her cervix give slightly, the head of your cock settling just a little deeper inside of her.
The exquisite feeling of her cervix trying to swallow your cock is more than you can take, with a loud groan you lose your battle against the inevitable and begin to cum. The moment your seed hits her cervix in a thick blast, Anna's surprised moan joins your own.
Long past the time you are spent, you remain like that, savoring the sticky wetness around your manhood as your erection starts to wane. You can actually feel the tip of your cock slip free of her cervix, like it wants to give your penis one last kiss before releasing it.
Anna sighs in that moment, staring into the sky as she tries to catch her breath. When her eyes move to you, a lazy sort of smile forms on her lips.
You can feel your softening cock preparing to slip free of her, so you roll over onto your side, pulling her into an embrace as you do so.
For several minutes you lay like that, taking comfort in each other's arms. It's with reluctance that you finally sit up and reach for the closest clothes. Within seconds, Anna joins you, each of you helping the other find missing clothing before dressing yourselves.
<<set $anna.affection += 1>><<set $anna.fear -= 1>><<set $anna.trust += 1>>
<<elseif $anna.affection gte 500 or $anna.fear lte 250>>
In an instant, your kiss intensifies, Anna reluctantly meeting your kiss.
Almost as an afterthought, she starts to free you from your own clothes as you paw at hers.
Within a minute, both of you are naked, clothing scattered casually all around you.
Anna offers no resistance when you lower her to the wooden planks of the dock, with a gentle grip, you spread her legs, revealing her most intimate place. You kneel, bending low over her to kiss her just above the knee. A second kiss is a few inches higher but on the other leg. Your third kiss touches the inner thigh half way up. The forth fills your nostrils with the growing scent of her arousal, and the next brings your lips in contact with her hot nether lips.
She makes a soft sound that might be a moan as your tongue slides along her slit, parting her folds as you taste her honey sweet pussy.
You do not linger for long however, your own need driving you up her body, leaving a trail of little kisses across her belly before kissing and sucking at her breasts. Moving up, you see the curiosity in her eyes right before your lips find hers. A few seconds later you feel her legs slip around your hips and gently urge you forward.
Your cock slides across her slit, causing her to moan softly into your mouth. Adjusting your aim, you have little trouble finding your mark the second time and your rigid member slides into her moist sex.
Anna breaks the kiss, her soft groan from your penetration hot against your cheek as she clings to you.
Rocking your hips, you begin to fuck her. You begin with slow but deep strokes, pulling out until barely the tip remains inside, then sliding forward until you are pressed firmly against her cervix. Each time you push deep she makes a little whimpering sound and you feel her legs tighten to hold you in place for just a second longer.
Your lust increasingly controls your actions however, your movements increase in speed until the sound of your hips meeting hers sounds like a clap echoing out over the water. Even the gentle lapping of the water around the dock is lost in the sound of your love making.
Anna lays beneath you, her hips moving to meet yours but lacking any real passion to her movements even though you can feel her pussy pulsating around you as her body tries to coax you to completion.
You groan, rocking your hips as you feel your balls starting to pull up, your cock swelling and jerking as you prepare to cum. Her hips shift, pressing her hips tightly against your own.
The exquisite feeling of her pussy around your cock is more than you can take, with a loud groan you lose your battle against the inevitable and begin to cum. The moment your seed hits her cervix in a thick blast, Anna makes a little sound of her own.
Long past the time you are spent, you remain like that, savoring the sticky wetness around your manhood as your erection starts to wane.
Anna simply lays there, a glazed expression on her face. When her eyes move to you, she sighs and watches you, her expression both thoughtful and concerned.
You can feel your softening cock preparing to slip free of her, so you roll over onto your side, pulling her into an embrace as you do so. She stiffens ever so slightly, but after a moment accepts the embrace.
For several minutes you lay like that, remaining in each other's arms. It's with reluctance that you finally sit up and reach for the closest clothes. Within seconds, Anna joins you, each of you looking for your missing clothing before dressing yourselves.
<<set $anna.affection -= 1>><<set $anna.fear += 1>>
<<else>>
In an instant, your kiss intensifies, Anna's lips not really moving but not resisting the kiss either.
Almost as an afterthought, she starts to free you from your own clothes as you paw at hers. Her movements feel stiff, but efficient.
Within a minute, both of you are naked, clothing scattered casually all around you.
Anna offers no resistance when you lower her to the wooden planks of the dock, with a gentle grip, you spread her legs, revealing her most intimate place. You kneel, bending low over her to kiss her just above the knee. A second kiss is a few inches higher but on the other leg. Your third kiss touches the inner thigh half way up. The forth fills your nostrils with the faint scent of her arousal, and the next brings your lips in contact with her hot nether lips.
She makes a soft sound that might be a moan as your tongue slides along her slit, parting her folds as you taste her honey sweet pussy.
You do not linger for long however, your own need driving you up her body, leaving a trail of little kisses across her belly before kissing and sucking at her breasts. Moving up, you see the troubled look in her eyes right before your lips find hers.
Your cock slides across her slit, causing her to make a little sound. Adjusting your aim, you have little trouble finding your mark the second time and your rigid member slides into her waiting sex.
Anna breaks the kiss, her soft grunt from your penetration hot against your cheek is a clear indication that she wasn't quite wet enough yet.
Unable to hold back you begin rocking your hips, Thrusting into her until you finally feel her fully accept your manhood. You begin with slow but deep strokes, pulling out until barely the tip remains inside, then sliding forward until you are pressed firmly against her cervix. Each time you push deep she makes a little whimpering sound and her body tenses just a little
Your lust increasingly controls your actions however, your movements increase in speed until the sound of your hips meeting hers sounds like a clap echoing out over the water. Even the gentle lapping of the water around the dock is lost in the sound of your love making.
Anna lays beneath you, her legs spread to accept your thrusts even though her eyes seem to be focused on the pond beside her. Even so, you can feel her pussy pulsating around you as her body tries to perform its biological duty.
You groan, rocking your hips as you feel your balls starting to pull up, your cock swelling and jerking as you prepare to cum.
The exquisite feeling of her pussy around your cock is more than you can take, with a loud groan you lose your battle against the inevitable and begin to cum. The moment your seed hits her cervix in a thick blast, Anna makes a little sound of displeasure, sort of a cross between a whimper and a moan.
Long past the time you are spent, you remain like that, savoring the sticky wetness around your manhood as your erection starts to wane.
Anna simply lays there, a glazed expression on her face while her eyes remain fixed on the pond.
You can feel your softening cock preparing to slip free of her, so you roll over onto your side, pulling her into an embrace as you do so. She stiffens ever so slightly in your arms but offers no other protest.
For several minutes you lay like that, enjoying the feel of her warmth in your arms. It's with reluctance that you finally sit up and reach for the closest clothes. Within seconds, Anna joins you, each of you looking for your missing clothing before dressing yourselves.
<<set $anna.affection -= 5>><<set $anna.fear += 5>><<set $anna.trust -= 5>>
<</if>>
[[Time to head home.|Anna Picnic Meal 1f]]
<<addtime { minute : 20 }>><<talk "player">>I was thinking we can take a walk around the pond together before heading home.<</talk>>\
You say to Anna, watching for her reaction.
<<if $anna.affection gte 950 and $anna.fear lte 50>>
A smile tugs at Anna's lips as she looks out over the pond.
<<talk "anna">>I would like that.<</talk>>\
Standing up, you offer her your hand. She looks at it for a second, smiles broadly, then takes it so you can pull her to her feet.
Without even stopping to think about it, you take her hand and begin to walk.
<<talk "anna">>This is nice.<</talk>>\
She says, stepping close enough to you that her arm brushes against you.
<<talk "player">>It is, and I couldn't think of anyone I'd rather be with at this moment.<</talk>>\
Anna misses a step and when you turn to look at her, her cheeks are crimson and a massive smile splits her face. You give her hand an affectionate squeeze before starting to walk again.
She moves a bit closer to you, pinning your arm between your bodies. You end up letting go of her hand, slipping your arm around her as you hug her gently to your side.
The sound of her happy sigh is almost lost among the sound of the gentle breeze moving through the trees around the pond.
It takes you a little while to walk around the pond, your time largely split between comfortable silence and casual conversation.
When you reach the other side of the pond again, you make your way toward where you had your picnic, turning toward Anna, you reach up with your free hand and tilt her head toward yours before kissing her gently on the lips. The kiss lingers for several seconds before you finally break it.
<<elseif $anna.affection gte 650 and $anna.fear lte 300>>
A hint of surprise gives way to a pleased expression as Anna looks out over the pond.
<<talk "anna">>I think I would like that.<</talk>>\
Standing up, you offer her your hand. She looks at it for a second, smiles faintly, then takes it so you can pull her to her feet.
Without even stopping to think about it, you take her hand and begin to walk.
<<talk "anna">>This is nice.<</talk>>\
She says softly, stepping close enough to you that her arm almost brushes against yours.
<<talk "player">>It is, and the company is pretty good too.<</talk>>\
Anna misses a step and when you turn to look at her, her cheeks are crimson and a hesitant smile splits her face. You give her hand an affectionate squeeze before starting to walk again.
She moves a bit closer to you, her shoulder brushing against your arm as you walk.
As you continue to walk around the pond, you can see her casting subtle glances toward you.
<<talk "thought">>She looks happy.<</talk>>\
It takes you a little while to walk around the pond, your time largely split between stretches of silence and casual conversation.
When you reach the other side of the pond again, you make your way toward where you had your picnic, turning toward Anna, you reach up with your free hand and tilt her head toward yours before kissing her gently on the lips. The kiss lingers for several seconds before you finally break it.
<<elseif $anna.affection gte 500 or $anna.fear lte 250>>
A hint of surprise gives way to a cautious expression as Anna looks out over the pond.
<<talk "anna">>I think I would like that.<</talk>>\
Standing up, you offer her your hand. She looks at it for a second, her eyes flickering between your hand and your face, then takes it so you can pull her to her feet.
Without even stopping to think about it, you take her hand and begin to walk.
Your walk is largely quiet, the two of you only sharing an occasional word as you make your way around the pond.
Her hand feels sweaty against your own and you notice her hands flickering to it from time to time.
<<talk "player">>This is nice. Pleasant scenery and a beautiful woman at my side.<</talk>>\
Anna falters, missing a step. Out of the corner of your eye you can see some color darkening her cheeks as you continue to walk.
It takes you a little while to walk around the pond, your time largely split between stretches of silence and casual conversation.
When you reach the other side of the pond again, you make your way toward where you had your picnic, turning toward Anna, you reach up with your free hand and tilt her head toward yours before kissing her gently on the lips. Her body tenses noticeably but after a second seems to relax again even though she doesn't quite return the kiss. The kiss lingers for several seconds before you finally break it.
<<else>>
Her expression becomes very still, like a mask falling over her features.
<<talk "anna">>I would be honored to join you.<</talk>>\
Standing up, you offer her your hand. She looks at it for a second, her eyes flickering between your hand and your face, then takes it so you can pull her to her feet. You think you feel her tremble slightly as she stands.
Gesturing in the direction you intend to walk, you start to move, having to say something before she stops trying to walk a step behind you to the side rather than right at your side.
Your walk is largely quiet, the two of you only sharing an occasional word as you make your way around the pond. Even most of that is you talking with Anna replying very briefly when prompted.
<<talk "player">>This is nice... Pleasant scenery and a beautiful woman at my side.<</talk>>\
Anna falters, missing a step. Out of the corner of your eye you can see fear and uncertainty in her expression as you continue to walk.
When you reach the other side of the pond again, you make your way toward where you had your picnic, turning toward Anna, you reach up with your free hand and tilt her head toward yours before kissing her gently on the lips. Her body tenses noticeably, a slight tremor going through her body. The kiss lingers for several seconds before you finally break it.
<</if>>
[[Make love to her.|Anna Picnic Meal 1d]]
[[Time to head home.|Anna Picnic Meal 1f]]
<<addtime { minute : 18 }>><<set $anna.affection += 5>><<set $anna.fear -= 5>><<set $anna.trust += 5>><<talk "player">>We should probably head home...<</talk>>\
<<if $anna.affection gte 900 and $anna.fear lte 100>>
Anna smiles when you start to help her clean up and prepare to leave. She picks up the basket in both hands, showing no intention of letting you take it.
<<talk "player">>Ready to go then?<</talk>>\
She nods, the content smile still firmly on her face.
Both of you start to walk, engulfed in a comfortable silence. Anna remains very close to your side, her shoulder lightly brushing your arm nearly every step. After a couple of minutes of this, you reach out and put your arm around her, hugging her to your side as you continue to walk.
<<talk "anna">><<print $anna.callsPlayer>>?<</talk>>\
Anna says from your side, your eyes shifting to her, seeing the happy expression on her face.
<<talk "anna">>Thank you for taking me out. I imagine this is what a date is like.<</talk>>\
<<talk "player">>Who says it wasn't one?<</talk>>\
Anna blushes, surprise flashing across her features before a huge smile forms on her lips before she can look away to hide it.
You settle back into silence, Anna snuggled against your side making it difficult to walk very fast, but you really don't mind.
All too soon, the mansion comes into view through a break in the trees and moments later you enter the back yard of the estate.
<<elseif $anna.affection gte 600 and $anna.fear lte 350>>
Anna looks surprised then smiles when you start to help her clean up and prepare to leave. She picks up the basket in both hands, showing no intention of letting you take it.
<<talk "player">>Ready to go then?<</talk>>\
She nods, the content smile still firmly on her face.
Both of you start to walk, engulfed in a comfortable silence. Anna remains very close to your side, her shoulder lightly brushing your arm nearly every step. After a couple of minutes of this, you reach out and put your arm around her, hugging her to your side as you continue to walk. You feel her tense for just a split second in surprise before allowing herself to lean against you.
<<talk "anna">><<print $anna.callsPlayer>>?<</talk>>\
Anna says from your side, your eyes shifting to her, seeing the happy expression on her face.
<<talk "anna">>Thank you for taking me out.<</talk>>\
<<talk "player">>It was my pleasure.<</talk>>\
Anna blushes, a smile forms on her lips before she can look away to hide it.
You settle back into silence, Anna snuggled against your side making it difficult to walk very fast, but you really don't mind.
All too soon, the mansion comes into view through a break in the trees and moments later you enter the back yard of the estate.
<<elseif $anna.affection gte 500 or $anna.fear lte 250>>
Anna looks surprised when you start to help her clean up and prepare to leave. When finished, she picks up the basket in both hands and holds it directly in front of herself.
<<talk "player">>Ready to go then?<</talk>>\
She nods, a thoughtful expression on her face.
Both of you start to walk, only half a pace separating the two of you. Every so often you will see her glancing at you, looking at you as if you are some riddle that she does not quite understand.
<<talk "anna">><<print $anna.callsPlayer>>?<</talk>>\
There's a bit of uncertainty in Anna's voice, your eyes shifting to her to find her looking at you.
<<talk "anna">>Thank you for taking me out.<</talk>>\
<<talk "player">>It was my pleasure.<</talk>>\
Anna blushes, a faint smile forms on her lips before she can look away to hide it.
You settle back into silence, Anna walking just a tiny bit closer to you than before.
All too soon, the mansion comes into view through a break in the trees and moments later you enter the back yard of the estate.
<<else>>
Anna looks startled when you start to help her clean up and prepare to leave. Her eyes remaining warily on you the entire time. When finished, she picks up the basket in both hands and holds it directly in front of herself like it might somehow act as a shield.
<<talk "player">>Ready to go then?<</talk>>\
She nods, her wary expression remaining.
Both of you start to walk, a full pace separating the two of you. You watch her out of the corner of your eye, but not once do you see her gance at you, instead her eyes seem more interested in the ground at her feet.
<<talk "anna">><<print $anna.callsPlayer>>?<</talk>>\
There's a bit of uncertainty in Anna's voice as she finally looks at you.
<<talk "anna">>Thank you for the honor o-of accompanying you.<</talk>>\
<<talk "player">>It was my pleasure.<</talk>>\
Her eyes remain on yours for a second longer before fear seems to overwhelm her resolve. She shudders slightly, then looks away.
You settle back into silence, Anna maintaining about a pace between you and her eyes filled with fear and confusion.
All too soon, the mansion comes into view through a break in the trees and moments later you enter the back yard of the estate.
<</if>>
<<talk "player">>I wanted to take you to the picnic, so I'll clean up after us.<</talk>>\
You say, taking the picnic basket from her before she can protest.
<<talk "player">>I hope you enjoyed it as much as I did.<</talk>>\
She nods and smiles faintly before excusing herself. Not long after, you find yourself standing in the kitchen, putting things away.
[[End.|$location]]<<addtime { minute : 14 }>>Starts in Kitchen on nice days. Moves to Pond.There are few people enjoying the park. It makes sense, given the time of the day. Both of you walk slowly, arm in arm, without talking.
Anna<<if $anna.trust gte 700>> takes this silence as an opportunity to focus her attention in hearing your breath and sensing your warmth. <<elseif $anna.trust gte 400>> hesitates and opens her lips, trying to start a conversation.
<<else>> looks intently, somewhat anxious, and asks
<<talk "anna">>Are you bored, <<print $anna.callsPlayer>>?<</talk>>\
<</if>>
You give her your most reassuring smile, softly lift her chin with your index finger and try your best to silence her words or even thoughts with a peck and a whisper.
<<talk "player">>Enjoy the scenery, it's late and we'll soon return home.<</talk>>\
Some time later, upon verifying you are the only ones there, you turn toward a hidden bench, encouraging your lover to remain at your side, and you both have a seat. At this point, her serenity gives way to a blend of curiosity and insecurity.
Reaching into your left pocket, you procure a hard candy, whispering as you ask:
<<talk "player">>Interested in sucking on something hard?<</talk>>\
<<if $anna.fear lte 150 and $anna.affection gte 800>>Her eyes flicker to your crotch as a hint of blush touches her cheeks. Only then does she notice the candy in your hand.
<<talk "anna">>If that is what you wish.<</talk>>\
<<elseif $anna.affection gte 600 or $anna.fear lte 400>>There's a flash of uncertainty in her eyes before she sees the candy in your hand. When she speaks, it's in a soft tone.
<<talk "anna">>Ok.<</talk>>\
<<else>>Anna is a bit puzzled, and after a brief moment she seems to find her voice:
<<talk "anna">>I do... but... don't you prefer I have it on our way home? It's late.<</talk>>\
<</if>>
You unwrap the candy. Timely, stealthily, you slide it inside her mouth, which have gotten just ajar in a moment of curiosity.
Those <<print $anna.eyeColor>> eyes brighten as soon as she anticipates your next move.
[[Next.| Submitted Anna Park Scene 1A]]You lean your lips to hers, quickly sneak your tongue into her mouth and, once having a taste of orange, you French kiss her, enjoying making the candy surf in her tongue.
With her eyes closed, she seems to savor the flavor for several long seconds.
<<talk "anna">>W...wow...<</talk>>\
Taking that interjection into account, she also doesn't intend to divide her sensations with efforts towards emitting words.
<<if random(1,10) lte 3>>[[Next.| Submitted Anna Park Scene 1B]]
<<else>>[[Next.| Submitted Anna Park Scene 1D]]
<</if>>
<<addtime { minute : 5 }>>Sill without opening her eyes, Anna focuses on what she feels right now, nothing else. Although you don't neglect neither your own satisfaction nor hers, the goal here is to kiss this acid drop candy out of its existence. It's a game. A romantic and very sensual one, but still a game.
An stealth-action game in an arborean terrain, featuring two adventures against a sweet but hard area boss. They need to co-op nicely.
They gotta be strong.
And they gotta be fast.
And they gotta be fresh from the fight.
<<mook "Night Guard" "male">>Hey!<</mook>>\
The couple kiss each other deeply, fervently, barely restraining themselves. Which results in noises that exceeds by far a very low, remote voice.
<<mook "Night Guard" "male">>HEY!<</mook>>\
They don't relent, let alone take heed of what happens away of them. Their hair are a mess, all because the intense action happening on that old bench.
<<mook "Night Guard" "male">>HEY! Stop!<</mook>>\
The candy is completely surrounded, taking attack after attack, unable to counter, block or even dodge. Slowly but surely, its HP drops. It's holding out for a hero.
He's gotta be sure
And it's gotta be soon
And he's gotta be larger than life.
His nightstick finds its way to your currently unshielded solar plexus.
IT IS SUPER EFFECTIVE.
<<mook "Night Guard" "male">>PLEASE, don't wander around here so much late at night.<</mook>>\
As per his duties, the night guard deems adequate to say.
<<talk "thought">>I've never heard a so sarcastic "PLEASE".<</talk>>\
Your body hurts just a little bit; he employed the exact amount of strength to only disrupt the fiery interaction he was seeing and failing to talk you out of making out.
<<talk "player">>We are just kissing a little... PLEASE, let us stay!<</talk>>\
<<talk "thought">>That was a proper "PLEASE".<</talk>>\
<<mook "Night Guard" "male">>Kissing a little? You both went too far, too late at night, in a too public area, giving too little attention to your surroundings.<</mook>>\
Anna has her own face buried in your chest, and by touch you'd say she's feverish. But you know better than this.
<<mook "Night Guard" "male">>Listen, I do my rounds, try to stay alert, but we never know if a robber, of maybe a worse kind of offender lurks in the shadows, or behind a tree, like this one behind you two. So it's better you restless little doves to keep your cool and go home. Or try and find a motel or something.<</mook>>\
After saying that, he points his baton to the entry and counts on you to catch the drift.
<<talk "player">>Yes, sir. Let's go, Anna<</talk>>\
<<talk "anna">>Yes, Master.<</talk>>\
<<talk "thought">>Oops.<</talk>>\
<<mook "Night Guard" "male">>What?<</mook>>\
<<talk "player">>Nothing! Nothing, sir! Have a good night!<</talk>>\
Game Over.
You hurriedly make your way out, escorted by a shadow, a curious mix of lust, disappointment, embarrassment and mischievous disposition.
[[Next.| Submitted Anna Park Scene 1C]]
<<addtime { minute : 5 }>>One minute after leaving Pendleton Park, you let out a question you were keeping to yourself.
<<talk "player">>Say, Anna...<</talk>>\
<<talk "anna">>I had just finished it.<</talk>>\
She says, blushing intensely but playfully cutting your sentence.
<<talk "player">>Did you like it?<</talk>>\
<<talk "anna">>Yes.<</talk>>\
<<if $anna.trust gte 1000>>Gracefully, she rubs against your side.
<</if>>You smile to yourself as you glance at her.
<<talk "player">> We can try again.<</talk>>\
She makes a little surprised sound before speaking.
<<talk "anna">>Oh! Please, Master!<</talk>>\
The playful tone in her voice catches you off guard.
<<talk "player">> You made me sweat ice-cold when you called me "Master" way in front of that night guard, you know?<</talk>>\
Anna smiles, a faint sound that might be a giggle escaping her lips.
<<talk "anna">>I can tease too, //Master//.<</talk>>\
That last word had the power of turning your walk into a much clumsier act, and she knows it.
With your arm around her middle, you pull her a little closer to your side.
[[End.|$location ]]
Submitted by Don Diego
<<addtime { minute : 30 }>>You hold the candy with your lips, approach Anna's lips and caress them using the candy as a mockup lipstick.
Amused and aroused, she refrains from snatch it and gives herself in this new stimulus.
Making no haste, you make sure to coat every bit of her lips, twice, maybe thrice, only to retract it again and proceed to kiss her slowly and softly.
<<if random(1,10) lte 3>>[[Next.| Submitted Anna Park Scene 1B]]
<<else>>[[Next.| Submitted Anna Park Scene 1E]]
<</if>>
<<addtime { minute : 5 }>>You dare yourself to keep your hands away as you savor her tongue. And the candy.
Better yet, you decided to touch your partner using only your lips.
This orange flavor blends exquisitely with her loving taste and arousing scent. Her muffled panting sends citric blows into your own mouth.
Still close-eyed, Anna needed just to feel the vibe to comprehend and adopt this unspoken new rule. Which brought the couple a need to deal with the increasing sexual tension.
<<if random(1,10) lte 3>>[[Next.| Submitted Anna Park Scene 1B]]
<<else>>
[[Next.| Submitted Anna Park Scene 1F]]
<</if>>
<<addtime { minute : 5 }>>Anna learns. Now, she hides it in her curled tongue, stirring you up even more. While your tongue performs a left approach, her lips close slightly between yours and reopen them.
As she parts her lips this way, she breaches your mouth. Her tongue moves the candy several times inside your cheeks. In return, the blonde girl receives subtle and loving gasps.
The oncoming breaths are seasoned with sweetness and, above all, affection from a caring, loving man.
So much satisfaction does a fair job at obfuscating recollections. Well, maybe not so much, since the girl staggered at them.
You don't need to open your eyes to realize the slight change in the air. A brief pause occurs. It's not clear whether you know or just guess why, but you let your heart take control as you slide the sweet back and whisper against her lips:
<<talk "player">>I am right here.<</talk>>\
There's another brief pause.
And silently she resumes kissing you.
Ah...so much sweetness, so little time to enjoy it...
<<if random(1,10) lte 3>>[[Next.| Submitted Anna Park Scene 1B]]
<<else>>
[[Next.| Submitted Anna Park Scene 1G]]
<</if>>
<<addtime { minute : 10 }>>This candy is now a picture of a ship in disastrous waters. It can't stay put in a place. It can't even stay put in one single mouth. Tidal waves erode it, shaken it, roll it over, press it against one another, curl over it...
How many sweets can drown in a see of passion?
<<if random(1,10) lte 3>>[[Next.| Submitted Anna Park Scene 1B]]
<<else>>
[[Next.| Submitted Anna Park Scene 1H]]
<</if>>
<<addtime { minute : 5 }>>Despite her best efforts, her desire takes over. Without opening eyes, not breaking the kiss for even a second, Anna puts her right hand over your left shoulder, gives it a somewhat firm grip and approaches you even more, inclining your body on the edge of the bench, crossing her right leg over your lap and slowly sitting.
The curious thing is that your lovely partner doesn't do it immediately. As if doing a rehearsal, she oscillates between mounting and unmounting, taking her time before completely sitting you. This act is so suggestive that you almost give up your game and take her here and now.
But you stand still, even if your lips don't. Although you won't stop her, your kisses will hopefully convey an important message.
That romance can manifest itself in many, so many ways... and that she deserves to be loved, without links to sex, if she so desires it won't.
Apparently your unspoken words were delivered, as she stood still over you and started to kiss less fiercely, more seductively, but still holding both your shoulders.
Some time after, both of you noticed the candy is no more.
[[ Next.| Submitted Anna Park Scene 1I]]
<<addtime { minute : 5 }>>One minute after leaving Pendleton park, still drunk with love, you let out a question.
<<talk "player">>Say, Anna...<</talk>>\
She just looks at you, smiling.
<<talk "player">>Did you like it?<</talk>>\
<<if $anna.trust gte 1000>>
<<talk "anna">>If you wish to know...<</talk>>\
<<talk "anna">>I need to say I prefer apple-flavored candies.<</talk>>\
She finds in your love the courage to make a mischievous pause and this way make fun of her own master, smirking all the time.
<<talk "thought">>To think she would ever dare to make fun of someone and receive smiles in return...<</talk>>\
Is what her giggle leads you to think
<<talk "player">>Erm... here's not what I meant, my little dove.<</talk>>\
You say, keeping your composure while containing a little bit of anxiety and expectance about her reaction.
Anna triumphantly savors her speck of boldness, bit by bit lets it fades and returns to her shy demeanor.
<</if>>
<<talk "anna">>Yes.<</talk>>\
You subtly sigh in relief and, giving again room to your playing mood, tease:
<<talk "player">> We can try again.<</talk>>\
She refrains from using words, but makes sure you take her Duchenne smile as an vehement "YES".
[[ Next.| Submitted Anna Park Scene 1J]]
<<addtime { minute : 1 }>>Once arriving at your home, you tease her a last time:
<<talk "player">>Now you will brag to Eve about our little adventure, huh?<</talk>>\
<<if $anna.trust gte 1000>>
<<talk "anna">>I'd rather not. I want to have something exclusive to us two.<</talk>>\
Those words, whispered in your hear, put again your little soldier standing at attention.
Which, in turn, got HER attention. Very timidly she looks at your pelvis and says:
<<talk "anna">> Soldier, rest.<</talk>>\
<<talk "thought">>OhMyGod!<</talk>>\
<<talk "thought">>She presses all my buttons... in a way I can't even be sure if she knows it.<</talk>>\
Even so, you won't let go of your goofy mood.
<<talk "player">> It's TOO HARD to follow that command.<</talk>>\
You try your best to be funny whilst managing your arousal. Her shyness doesn't help you a single bit in this matter.
<<else>> The blond woman blushes intensely.
<</if>>
You prepare to say your goodnights.
<<if $anna.bed is setup.Character.Bed.ServantsQuarters>>
Anna hugs you, gives a long kiss in your cheek.
<<talk "anna">>Good night.<</talk>>\
She says softly, before going to bed.
<<elseif $anna.bed is setup.Character.Bed.MasterBedroom>>
Anna runs from you, walks up the stairs and disappears in the upper north hall.
One second after, you see only her head, body in hiding, and hear some very inviting words:
<<talk "anna">>See you in bed.<</talk>>\
Life is awesome.
<</if>>
[[End.|entryHall]]
Submitted by Don Diego
<<addtime { minute : 30 }>>(Conditions for this scene to trigger, aside the usual probability: Pendleton park, late night, humongous affection, some aditional probability checks)
Pendleton park 11:30PM~1:30AM
$anna.affection gte 1000
This scene, in 1A, breaches a SUCESS and a FAIL route, detailed this way:
-------------Sequence-------------
(?)%
v
1 > 1A > 30% > 1B > 1C > END
v
70%
v
1D > 30% > 1B > 1C > END
v
70%
v
1E > 30% > 1B > 1C > END
v
70%
v
1F > 30% > 1B > 1C > END
v
70%
v
1G > 30% > 1B > 1C > END
v
70%
v
1H > 1I > 1J > END
----------------------------------
I chose values that made sense to me. But, obviously, change them as you see fit.Seeing Anna, you idly wonder if she'd like to go out with you, have a date. To take her out for an evening on the town.
[[Ask her on a date.|Anna Date Start 1a1]]
[[Nevermind.|$location]]<<if $anna.affection gte 900 and $anna.fear lte 50>>
<<talk "player">>Anna... Would you like to go out with me this evening?<</talk>>\
You begin, your friendly tone putting a smile on her lips even before she can turn fully toward you.
She pauses, her eyes widening just a hint as her smile turns cautious.
<<talk "anna">>Like...<</talk>>\
Realizing that she's having difficulty coming straight out and asking, you finish for her.
<<talk "player">>Like a date.<</talk>>\
For a second, it looks like she stops breathing, then very slowly she nods.
<<talk "anna">>I think I would like that very much.<</talk>>\
<<talk "player">>How about you go take care of anything you need to do before leaving, let your sister know that we're headed into town and all that, then meet me out front in a few minutes. I'll go get the car.<</talk>>\
Your words are barely out of your mouth before Anna is in motion, her stride somehow conveying her usual grace while at the same time holding a degree of energy you more commonly associate with her sister.
You watch her go for just a few seconds, admiring the sight of her walking away, then you head off to get the car from the garage.
You're just putting the car into park in front of the mansion when Anna exits through the front door to join you.
<<elseif $anna.affection gte 750 and $anna.fear lte 250>>
<<talk "player">>Anna... Would you like to go out with me this evening?<</talk>>\
You begin, a curious expression on her face as she turns fully toward you.
She pauses, her eyes widening just a hint as a cautious smile forms on her lip.
<<talk "anna">>Like...<</talk>>\
She seems to be looking for the right words to say, so you save her the trouble by completing the thought for her.
<<talk "player">>Like a date.<</talk>>\
For a second she remains very still, clearly uncertain of how to respond. Then very slowly she nods.
<<talk "anna">>I think I would like that very much.<</talk>>\
<<talk "player">>How about you go take care of anything you need to do before leaving, let your sister know that we're headed into town and all that, then meet me out front in a few minutes. I'll go get the car.<</talk>>\
She remains still for a full heartbeat before she is in motion again, her graceful stride somehow possessing just a little more energy than usual.
You watch her go for just a few seconds, admiring the sight of her walking away, then you head off to get the car from the garage.
You're just putting the car into park in front of the mansion when Anna exits through the front door to join you.
<<elseif $anna.affection gte 400 or $anna.fear lte 400>>
<<talk "player">>Anna... Would you like to go out with me this evening?<</talk>>\
You begin, a curious expression on her face as she turns fully toward you.
Her expression becomes very still, uncertainty forming in her eyes.
<<talk "anna">>Like?<</talk>>\
<<talk "player">>Like a date...<</talk>>\
You say lightly.
<<talk "anna">>May I have a moment to let my sister know where we're going?<</talk>>\
Everything in her body language and tone of voice is cautious.
<<talk "player">>That sounds like a good idea. Take care of anything you need to and I'll meet you out front with the car in a few minutes.<</talk>>\
Anna nods, the motion a short jerk, then she turns and strides away. She makes it perhaps a dozen paces before you see her glance back at you, her expression a mix of emotions.
When she turns her head back toward where she is going, you head off to get the car from the garage.
You're just putting the car into park in front of the mansion when Anna exits through the front door to join you.
<<else>>
<<talk "player">>Anna... Would you like to go out with me this evening?<</talk>>\
You begin, she turns toward you with just a hint of alarm in her eyes.
She stands there, looking like she wants to say something, but is unable to decide the right thing to say.
<<talk "player">>Would you like to go on a date this evening?<</talk>>\
She swallows, her eyes darting to the floor as if there is something tremendously important to look upon there.
<<talk "anna">>Ok.<</talk>>\
Her tone makes it sound like she's resigned to her fate rather than looking forward to a chance to go out.
<<talk "player">>Hey, I just want to share a nice evening with you.<</talk>>\
You say softly, her eyes hesitantly move to yours. Her lips are a thin line as she nods.
<<talk "player">>Go let your sister know we're going out for dinner, I'll meet you out front in a few minutes.<</talk>>\
She nods again, then turns to hurry away. You can't help but stand and watch her for a moment, enjoying the view before you head off to get the car from the garage.
You're just putting the car into park in front of the mansion when Anna exits through the front door to join you.
<</if>>
[[Drive into town.|Anna Date Drive 1]]
<<addtime { minute : 3 }>><<if $anna.affection gte 850 and $anna.fear lte 150>>
Anna gets into the car, seeming just a little reluctant to join you in the front seat. Once inside, she smiles at you, then turns her attention to buckling herself in.
For the next few minutes, you drive, both of you enjoying a comfortable silence. You can't help but smile just a little bit whenever you glance over and see how excited she clearly is about this trip.
All too soon, you see Pendleton ahead and start to consider where you might want to eat.
<<elseif $anna.affection gte 450 and $anna.fear lte 400>>
Anna slips into the car, clearly hesitant to sit in the seat beside you.
<<talk "thought">>I wonder what that's about? Maybe just a byproduct of the slavery?<</talk>>\
You push the thought aside, intent on enjoying your time with the attractive woman.
When you pull away from the mansion, you half watch her and half watch the road. As you drive, you can see her trying to look at everything at once, her eyes just a little wide as she takes in the trees along the road before they start to thin until you can see Pendleton in the distance.
Your thoughts begin to turn to where you'd like to take her to eat.
<<else>>
Anna gets into the car, her movements stiff and her expression pinched with worry. You think you can see her hands tremble slightly as she buckles herself in.
Occasionally as you drive, you glance over at her and see her head still downcast, but her eyes are raised, the muscles around her eyes loosening slightly as she looks at the trees along the road.
Once, as you are approaching the town of Pendleton, you catch her looking at you, her expression uncertain.
<<talk "thought">>I wonder where she'd like to eat?<</talk>>\
The question feels awkward in your mind as you begin to slow the car.
<</if>>
[[Daddy's Home Cooking.|Anna Daddy Home Cooking Date 1]]
<<set $anna.affection += 2>><<addtime { minute : 26 }>><<talk "thought">>They had a Daddy's back home, little classier than I usually ate, but I always liked the food when I went. I bet Anna would enjoy it too.<</talk>>\
Driving down main street, you're about half way across town when you see the large sign reading 'Daddy's Diner!' comes into view. You navigate the vehicle to an empty parking spot.
As soon as you are parked, you quickly exit the vehicle and dart around it to open the door for Anna on the other side.
<<if $anna.affection gte 900 and $anna.fear lte 50>>
Her eyes flicker up toward yours, a faint smile playing across her lips as she starts to get out of the vehicle.
As she exits the vehicle, she instinctively reaches for your hand, taking comfort in your closeness as all of the activity around her threatens to overwhelm her.
You close the door with your free hand, then give her hand an affectionate squeeze before starting toward the 60s themed diner.
The interior is brightly lit, with crisp colors and a checkered floor. An old jukebox in one corner of the diner fills the establishment with music from the time period.
Just inside the door, you let your eyes drift over the interior. Through the portal into the kitchen you can see a fatherly looking man hard at work making food. Even as you watch one of the serving girls, young enough to be his daughter, walks by and he gives her a playful swat on the bottom.
Meanwhile, you don't notice another serving girl approach until she's nearly standing in front of you. She's a young brunette with a light dusting of freckles and an easy smile. Most striking about her is the unmistakable bulge of pregnancy straining at the belly of her uniform.
<<talk "femaleEmployee">>Just two of you this evening?<</talk>>\
The serving girl's voice is melodious and friendly.
When you nod, she continues.
<<talk "femaleEmployee">>If you'll just follow me, we'll find you a nice booth seat.<</talk>>\
A minute later, you're both seated and the serving girl is listing off the day's specials and directing your attention to the menu she places in front of each of you.
You quickly make your selection, and a moment later Anna orders the same thing as you.
While you wait for your food, you watch Anna. Meanwhile Anna's eyes drift over the diner's interior, a look of almost child like wonder in her eyes.
<<talk "player">>That's one of the things I adore about you.<</talk>>\
Your words catch Anna's attention.
<<talk "player">>I come into a place like this and I just see a nice place to eat. You come into a place like this and you see something amazing.<</talk>>\
A coy smile forms on Anna's lips as her eyes turn downward self consciously.
You're saved from having to say anything further by the serving girl arriving with your food.
Anna's eyes widen slightly at the sight of the platter of food placed in front of her.
As soon as your own plate is placed before you, your attention shifts to it.
<<talk "femaleEmployee">>Anything else I can get either of you?<</talk>>\
The serving girl asks.
<<talk "anna">>No thank you.<</talk>>\
Anna says softly.
You shake your head.
<<talk "player">>I think we're good for now.<</talk>>\
<<talk "femaleEmployee">>Sounds good, I'll let you enjoy your meal then.<</talk>>\
Without another word she drifts away from your table to other guests.
When you look back at Anna, she's already eating her meal. She's clearly enjoying the food, even if she looks a little self conscious while eating it.
Returning your attention to your own food, you dig in, enjoying every savory bite.
As the two of you eat, you engage in some small talk, but nothing of importance. Instead it's comments about the food, or the diner's decor, or even the fact that you're on a date. The mere mention of the last item fills Anna with visible joy.
When the meal is finally complete, the serving girl returns again, taking your plates and asking if either of you would like some dessert. Anna politely declines and you do the same.
Before leaving the table, the serving girl thanks you for coming then heads for the kitchens.
Slipping from the booth seat, Anna slips her arm through yours. It's clear that she wants to be close to you, but just as much it seems to make her feel safe with so many people around.
After paying your bill, you exit the diner and walk with Anna toward the car.
<<set $anna.affection += 3>><<set $anna.fear -= 2>><<set $anna.trust += 2>><<addtime { minute : 44 }>>
<<elseif $anna.affection gte 750 and $anna.fear lte 250>>
Her eyes drift toward yours, the hint of surprise in her expression quickly turns to a faint smile as she exits the vehicle.
As she exits the vehicle, she hesitantly reaches for your hand, taking some small comfort in your closeness as all of the activity around her threatens to overwhelm her.
You close the door with your free hand, then give her hand an affectionate squeeze before starting toward the 60s themed diner.
The interior is brightly lit, with crisp colors and a checkered floor. An old jukebox in one corner of the diner fills the establishment with music from the time period.
Just inside the door, you let your eyes drift over the interior. Through the portal into the kitchen you can see a fatherly looking man hard at work making food. Even as you watch one of the serving girls, young enough to be his daughter, walks by and he gives her a playful swat on the bottom.
Meanwhile, you don't notice another serving girl approach until she's nearly standing in front of you. She's a young brunette with a light dusting of freckles and an easy smile. Most striking about her is the unmistakable bulge of pregnancy straining at the belly of her uniform.
<<talk "femaleEmployee">>Just two of you this evening?<</talk>>\
The serving girl's voice is melodious and friendly.
When you nod, she continues.
<<talk "femaleEmployee">>If you'll just follow me, we'll find you a nice booth seat.<</talk>>\
A minute later, you're both seated and the serving girl is listing off the day's specials and directing your attention to the menu she places in front of each of you.
You quickly make your selection, and after a short hesitation Anna orders the same thing as you.
While you wait for your food, you watch Anna. Meanwhile Anna's eyes drift over the diner's interior, a look of almost child like wonder in her eyes. Occasionally she looks at you, appraising, as if trying to read your thoughts.
<<talk "player">>That's one of the things I adore about you.<</talk>>\
Your words catch Anna's attention.
<<talk "player">>I come into a place like this and I just see a nice place to eat. You come into a place like this and you see something amazing.<</talk>>\
Anna looks surprised for a fraction of a second before she can hide it, a coy smile forming on her lips as her eyes turn downward self consciously.
You're saved from having to say anything further by the serving girl arriving with your food.
Anna's eyes widen slightly at the sight of the platter of food placed in front of her.
As soon as your own plate is place before you, your attention shifts to it.
<<talk "femaleEmployee">>Anything else I can get either of you?<</talk>>\
The serving girl asks.
<<talk "anna">>No thank you.<</talk>>\
Anna says softly after glancing at you.
You shake your head.
<<talk "player">>I think we're good for now.<</talk>>\
<<talk "femaleEmployee">>Sounds good, I'll let you enjoy your meal then.<</talk>>\
Without another word she drifts away from your table to other guests.
When you look back at Anna, she looks at you.
<<talk "player">>Don't wait on my account.<</talk>>\
She still hesitates before taking a bite, her eyes partially closing as she savors the flavors. She's clearly enjoying the food, even if she looks a little self conscious while eating it.
Returning your attention to your own food, you dig in, enjoying every savory bite.
As the two of you eat, you engage in some small talk, though you seem to be doing most of the talking. Comments about the food, or the diner's decor, or even the fact that you're on a date drift back and forth over the table. The mention of the last item bringing a smile to Anna's lips.
When the meal is finally complete, the serving girl returns again, taking your plates and asking if either of you would like some desert. Anna politely declines after another quick glance at you and you do the same.
Before leaving the table, the serving girl thanks you for coming then heads for the kitchens.
Slipping from the booth seat, you offer her your arm. She looks at it for a second then slips her arm through yours. It's clear that she doesn't mind being close to you, but just as much it seems to make her feel safe with so many people around.
After paying your bill, you exit the diner and walk with Anna toward the car.
<<set $anna.affection += 2>><<set $anna.fear -= 2>><<set $anna.trust += 2>><<addtime { minute : 44 }>>
<<elseif $anna.affection gte 450 or $anna.fear lte 400>>
As she exits the vehicle, her brow creases with concern before she hesitantly reaches for your hand, taking some small comfort in your closeness as all of the activity around her threatens to overwhelm her.
You close the door with your free hand, then give her hand a gentle squeeze before starting toward the 60s themed diner.
The interior is brightly lit, with crisp colors and a checkered floor. An old jukebox in one corner of the diner fills the establishment with music from the time period.
Just inside the door, you let your eyes drift over the interior. Through the portal into the kitchen you can see a fatherly looking man hard at work making food. Even as you watch one of the serving girls, young enough to be his daughter, walks by and he gives her a playful swat on the bottom.
Meanwhile, you don't notice another serving girl approach until she's nearly standing in front of you. She's a young brunette with a light dusting of freckles and an easy smile. Most striking about her is the unmistakable bulge of pregnancy straining at the belly of her uniform.
<<talk "femaleEmployee">>Just two of you this evening?<</talk>>\
The serving girl's voice is melodious and friendly.
When you nod, she continues.
<<talk "femaleEmployee">>If you'll just follow me, we'll find you a nice booth seat.<</talk>>\
A minute later, you're both seated and the serving girl is listing off the day's specials and directing your attention to the menu she places in front of each of you.
You quickly make your selection, and after Anna spends a couple of minutes fretting over the menu, each second seeming to make her a little more uncertain, you speak up.
<<talk "player">>She'll have what I'm having.<</talk>>\
You almost instantly see the relief in Anna's eyes.
The serving girl gives both of you an odd look, shrugs almost imperceptibly, then heads for the kitchen.
While you wait for your food, you watch Anna. Meanwhile Anna's eyes drift over the diner's interior, a look of almost child like wonder in her eyes. Every few seconds the spell seems to break however, her eyes turn to you as her features pinch with worry.
<<talk "player">>That's one of the things I adore about you.<</talk>>\
Your words grab Anna's attention.
<<talk "player">>I come into a place like this and I just see a nice place to eat. You come into a place like this and you see something amazing.<</talk>>\
Anna looks surprised for a fraction of a second before she can hide it, her eyes turning downward self consciously.
You're saved from having to say anything further by the serving girl arriving with your food.
Anna's eyes widen slightly at the sight of the platter of food placed in front of her. She looks at the woman, then at you, then back to the platter again.
As soon as your own plate is place before you, your attention shifts to it.
<<talk "femaleEmployee">>Anything else I can get either of you?<</talk>>\
The serving girl asks.
Anna looks at you, then shakes her head no.
You shake your head.
<<talk "player">>I think we're good for now, thank you.<</talk>>\
<<talk "femaleEmployee">>Sounds good, I'll let you enjoy your meal then.<</talk>>\
With one last odd look at Anna, she drifts away from your table to other guests.
When you look back at Anna, she looks at you.
<<talk "player">>Don't wait on my account.<</talk>>\
She still hesitates before taking a careful bite, her eyes partially closing as she savors the flavors. She's clearly enjoying the food, even if she glances at you with worry nearly every bite.
Returning your attention to your own food, you dig in, enjoying every savory bite.
As the two of you eat, you engage in some small talk, though you do nearly all of the talking. Comments about the food, or the diner's decor, or even the fact that you're on a date drift back and forth over the table. The mention of the last item making Anna look even more self conscious than she did already.
When the meal is finally complete, the serving girl returns again, taking your plates and asking if either of you would like some desert. Anna politely declines after another quick glance at you and you do the same.
Before leaving the table, the serving girl thanks you for coming then heads for the kitchens.
Slipping from the booth seat, you offer her your arm. She looks at it for a second then reluctantly slips her arm through yours. It's clear that she isn't wild about being so close to you, but that it's far preferable to the insecurity she feels with so many strangers around her.
After paying your bill, you exit the diner and walk with Anna toward the car.
<<set $anna.affection += 1>><<set $anna.fear -= 1>><<set $anna.trust += 1>><<addtime { minute : 44 }>>
<<else>>
As she exits the vehicle, her brow creased with near panic as her eyes dart everywhere at once. You quickly slip an arm around her middle. She stiffens in your grip, but leans against you hard enough that you can tell she finds your presence preferable to being surrounded by so many strangers.
You close the door with your free hand, then give her a little squeeze before starting toward the 60s themed diner.
The interior is brightly lit, with crisp colors and a checkered floor. An old jukebox in one corner of the diner fills the establishment with music from the time period.
Just inside the door, you let your eyes drift over the interior. Through the portal into the kitchen you can see a fatherly looking man hard at work making food. Even as you watch one of the serving girls, young enough to be his daughter, walks by and he gives her a playful swat on the bottom.
Meanwhile, you don't notice another serving girl approach until she's nearly standing in front of you. She's a young brunette with a light dusting of freckles and an easy smile. Most striking about her is the unmistakable bulge of pregnancy straining at the belly of her uniform.
<<talk "femaleEmployee">>Just two of you this evening?<</talk>>\
The serving girl's voice is melodious and friendly.
When you nod, she continues.
<<talk "femaleEmployee">>If you'll just follow me, we'll find you a nice booth seat.<</talk>>\
A minute later, you're both seated and the serving girl is listing off the day's specials and directing your attention to the menu she places in front of each of you.
You quickly make your selection, and after Anna spends a couple of minutes fretting over the menu, each second seeming to make her a little more uncertain, she orders something cheap off of the menu.
<<talk "thought">>Did she just order the cheapest thing on the menu?<</talk>>\
The serving girl gives both of you an odd look, then asks Anna.
<<talk "femaleEmployee">>Ma'am, are you ok?<</talk>>\
Anna fidgets for a second, then replies.
<<talk "anna">>I'm f-fine.<</talk>>\
Another lingering look from the serving girl, then she shrugs and makes her way toward the kitchen.
While you wait for your food, you watch Anna. Meanwhile Anna's eyes seem to ponder the table before her, barely even seeming to notice her surroundings.
You're saved from the uncomfortable silence by the serving girl arriving with your food.
Anna's eyes widen slightly at the sight of the platter of food placed in front of her, seemingly unable to look away from it.
As soon as your own plate is place before you, your attention shifts to it.
<<talk "femaleEmployee">>Anything else I can get either of you?<</talk>>\
The serving girl asks.
Anna slowly shakes her head no.
You shake your head.
<<talk "player">>I think we're good for now, thank you.<</talk>>\
<<talk "femaleEmployee">>Sounds good, I'll let you enjoy your meal then.<</talk>>\
With one last concerned look at Anna, she drifts away from your table to other guests.
When you look back at Anna, she looks at you.
<<talk "player">>Don't wait on my account.<</talk>>\
She still hesitates before taking a careful bite, nibbling at her food even though she doesn't seem to be tasting it. Occasionally as she eats, she'll risk a glance at you.
Returning your attention to your own food, you dig in, enjoying every savory bite.
As the two of you eat, you try to engage in small talk, but it's entirely one sided with you doing all of the talk. Comments about the food, or the diner's decor, or even the fact that you're on a date seem to have no real affect on her as she almost mechanically eats her meal.
When the meal is finally complete, the serving girl returns again, taking your plates and asking if either of you would like some desert. Anna declines with a small shake of her head after another quick glance at you and you do the same.
Before leaving the table, the serving girl thanks you for coming then heads for the kitchens.
Slipping from the booth seat, you slip your arm protectively around her middle again. She stiffens at the touch, but doesn't pull away. It's clear that she is unhappy about being so close to you, but that it's still somewhat preferable to the insecurity she feels with so many strangers around her.
After paying your bill, you exit the diner and walk with Anna toward the car.
<<set $anna.fear += 1>><<set $anna.trust += 1>><<addtime { minute : 44 }>>
<</if>>
<<link "Go to the park.">><<gotoevent setup.events.annaParkDate>><</link>><<set setup.events.annaParkDate to [
{
requires: 'true',
chance: 100,
link: "Anna Park Date 1"
},
{
requires: 'true',
chance: 100,
link: "Submitted Anna Park Scene 1"
}
]>><<if $anna.affection gte 900 and $anna.fear lte 100>>
<<talk "player">>I was thinking we could take a walk in the park.<</talk>>\
Anna nods, smiling as she does so.
<<talk "anna">>I would like that.<</talk>>\
The words are soft as they leave her mouth.
Taking her hand, you start to walk down the street toward the park.
When you start to enter the park, long shadows stretching across the ground at this time of evening, you look over at Anna. She looks on the verge of tears.
<<talk "player">>What's wrong?<</talk>>\
You ask softly, slowing to a stop.
She smiles.
<<talk "anna">>Nothing. Right now, in this moment, nothing.<</talk>>\
Letting go of her hand, you slip your arm around her middle, hugging her to your side as you start to walk again.
For a while, the two of you walk along the wide trails that lead through the park, enjoying the relative quiet punctuated by the occasional sounds of other people out for an evening stroll. But not once do you actually pass another person on the trail.
You've nearly reached the exit of the park when you notice Anna's footsteps slowing.
When you pause to look at her, she meets your eyes right before a sheepish grin forms on her lips.
<<talk "anna">>In the books I've read, this is where the boy turns to the girl and kisses her.<</talk>>\
<<talk "player">>My, aren't you forward this evening.<</talk>>\
Anna blushes almost crimson, unable to hold your gaze any longer.
You turn toward her, using your free hand to touch her jawline and draw her face up toward yours.
<<talk "player">>Maybe someone will write something about us some day too.<</talk>>\
And with that you kiss her, your lips lightly brushing hers until you feel hers part, then a hunger rises up within you and the kiss becomes passionate, even fierce until you break the kiss, both of you breathless in its wake.
<span class="pic">\
[img[images/scenes/parkkiss.png]]
</span>\
Afterward, both of you fall into a comfortable silence as your footsteps draw you inevitably back toward the car.
<<set $anna.affection += 2>><<set $anna.fear -= 2>><<set $anna.trust += 4>><<addtime { minute : 33 }>><<elseif $anna.affection gte 650 and $anna.fear lte 300>><<talk "player">>I was thinking we could take a walk in the park.<</talk>>\
Anna nods thoughtfully.
<<talk "anna">>I think I would like that.<</talk>>\
The words are soft as they leave her mouth.
Taking her hand, you start to walk down the street toward the park.
When you start to enter the park, long shadows stretching across the ground at this time of evening, you look over at Anna.
Letting go of her hand, you slip your arm around her middle, hugging her to your side as you start to walk again. For just a split second she seems tense in surprise.
For a while, the two of you walk along the wide trails that lead through the park, enjoying the relative quiet punctuated by the occasional sounds of other people out for an evening stroll. But not once do they actually pass another person on the trail.
You've nearly reached the exit of the park when you notice Anna's footsteps slowing.
When you pause to look at her, she meets your eyes right before a sheepish grin forms on her lips.
<<talk "anna">>Thank you, this was nice.<</talk>>\
<<talk "player">>It was.<</talk>>\
You admit with a smile of your own.
And with that you kiss her, your lips lightly brushing hers until you feel hers part, then a hunger rises up within you and the kiss becomes passionate, even fierce until you break the kiss, both of you breathless in its wake.
<span class="pic">\
[img[images/scenes/parkkiss.png]]
</span>\
Afterward, both of you fall into a comfortable silence as your footsteps draw you inevitably back toward the car.
<<set $anna.affection += 2>><<set $anna.fear -= 2>><<set $anna.trust += 2>><<addtime { minute : 33 }>><<elseif $anna.affection gte 450 or $anna.fear lte 400>><<talk "player">>I was thinking we could take a walk in the park.<</talk>>\
Anna nods.
<<talk "anna">>Ok...<</talk>>\
The words are soft and timid as they leave her mouth.
Taking her hand, you start to walk down the street toward the park.
When you start to enter the park, long shadows stretching across the ground at this time of evening, you look over at Anna.
Letting go of her hand, you slip your arm around her middle, hugging her to your side as you start to walk again. She tenses slightly at such an intimate touch, but every so slowly she seems to relax again.
For a while, the two of you walk along the wide trails that lead through the park, enjoying the relative quiet punctuated by the occasional sounds of other people out for an evening stroll. But not once do they actually pass another person on the trail. All the while Anna's eyes are on your surroundings, clearly enjoying the park.
You've nearly reached the exit of the park when you notice Anna's footsteps slowing.
When you pause to look at her, she meets your eyes right before a small smile tugs lightly at the corner of her lips.
<<talk "anna">>Thank you, this was... nice.<</talk>>\
<<talk "player">>It was.<</talk>>\
You admit with a smile of your own.
You hug her lightly to your side before continuing toward the exit of the park, then down the sidewalk toward where you had earlier parked the car.
Afterward, both of you fall into a comfortable silence as your footsteps draw you inevitably back toward the car.
<<set $anna.affection += 1>><<set $anna.fear -= 1>><<set $anna.trust += 1>><<addtime { minute : 33 }>><<else>><<talk "player">>I was thinking we could take a walk in the park.<</talk>>\
Anna nods almost imperceptibly.
<<talk "anna">>Yes sir.<</talk>>\
Taking her hand, you start to walk down the street toward the park. At your side, she seems stiff, her eyes downcast as she moves mechanically along with you.
When you start to enter the park, long shadows stretching across the ground at this time of evening, you look over at Anna.
As you start down the trail leading into the park, you let go of Anna's hand. She continues to walk along with you, but both of her hands are clasped protectively in front of herself.
The sounds of insects and other night time visitors of the park can be heard all around you, but when you glance over at Anna, she seems largely oblivious to any of it.
Absently, you slip your arm around her middle, hugging her to your side as you start to walk again. She tenses slightly at such an intimate touch, but ever so slowly she seems to relax again.
When you reach the edge of the park, you lead Anna out and down the sidewalk toward where you parked the car.
<<addtime { minute : 33 }>><</if>>
[[Head home.|Anna Drive Home Date 1]]Once both of you are back into the car, you begin the drive home. With the sun set, the world is cloaked in the shroud of night.
<<if $anna.affection gte 800 and $anna.fear lte 150>>
You ride in a comfortable silence part of the way home, then as you are approaching the mansion, Anna speaks.
<<talk "anna">>Thank you. This was... nice.<</talk>>\
<<talk "player">>I had fun too.<</talk>>\
Pulling up to the garage, you put the vehicle in park before exiting the vehicle and turning your attention back to Anna.
She looks at you with expectant eyes, clearly not wanting your time together to end.
<<elseif $anna.affection gte 650 and $anna.fear lte 350>>
As you drive toward home, you can occasionally see Anna look toward you, a thoughtful expression on her face.
<<talk "anna">>Thank you...<</talk>>\
She says softly.
<<talk "player">>For?<</talk>>\
<<talk "anna">>For taking me out like this.<</talk>>\
You can tell from her expression that she's feeling a bit awkward.
You allow a small smile to form on your lips.
<<talk "player">>Thank //you// for being such a wonderful date.<</talk>>\
Anna's expression turns a little sheepish as she turns her attention back to the darkness that surrounds the car.
Not long after, you are pulling into the mansion grounds, driving the car up to the garage and putting it in park. Once the engine falls silent, you slip from the car.
<<elseif $anna.affection gte 350 or $anna.fear lte 500>>
As you drive, you can see Anna occasionally casting glances your way. While her expression seems thoughtful, it also seems guarded, as if she enjoyed herself but is trying to determine what your motives for the trip might have been.
Very hesitantly she says.
<<talk "anna">>Thank you for this evening.<</talk>>\
<<talk "player">>You're welcome.<</talk>>\
You reply, just turning onto the long drive that leads up to the mansion.
A couple of minutes later, you park the car in front of the garage and start to get out. Across from you, Anna does the same on her side of the vehicle.
<<else>>
The ride back to the mansion is done in an awkward silence. Anna remains silent, her eyes fixed on the darkness outside of the car. You on the other hand remain quiet simply because you aren't sure if what to say.
When you finally start down the long driveway that leads to the mansion, you can't help but reflect that the ride back felt longer than it should have.
<<talk "player">>Anna...<</talk>>\
You say softly. Her head turns toward you and she doesn't quite meet your eyes.
<<talk "player">>I know you didn't seem to enjoy yourself much.<</talk>>\
You grimace, wondering how to continue.
<<talk "player">>But I want you to know that I really did like having you with me this evening.<</talk>>\
Anna's eyes finally meet yours, flickering between them as if seeking some revelation. After a few seconds she looks away again with the same troubled look on her face.
<</if>>
[[Say your good nights.|Anna Date End 1]]
[[Take her to bed.|Anna Date Bed 1]]
<<set $anna.affection += 1>><<set $anna.fear -= 1>><<set $anna.trust += 1>><<addtime { minute : 23 }>><<if $anna.affection gte 850 and $anna.fear lte 50>>
Stepping up to Anna, you let your hands come to rest on her hips.
She looks at you, a faint smile on her lips as you lean in and kiss her tenderly. You allow the kiss to linger for several seconds, then pull back.
<<talk "player">>Thank you for allowing me to take you out this evening.<</talk>>\
You can see her smile suddenly, her forehead coming to rest against yours for a moment before she pulls back enough to look you in the eyes. She looks like she wants to say something, but instead she looks away, a hint of color darkening her cheeks.
Taking a half step toward her, your hands drift from her hips to her ass to give it a quick but affectionate squeeze. She makes a little startled sound. The surprised expression on her face is a poor mask for the grin tugging at her lips.
Leaning in quickly, you kiss her again, then pull back and tell her.
<<talk "player">>Should probably let your sister know we're home. She's probably got her hand in a cookie jar somewhere.<</talk>>\
Anna's expression turns serious and she half turns before stopping. You can see the affection, maybe even love, in her eyes as she looks at you.
<<talk "anna">>I'll go find out what mischief she's gotten herself into.<</talk>>\
Standing there, you watch her move, the sway of her hips is almost hypnotic as you watch her go.
<<elseif $anna.affection gte 600 and $anna.fear lte 300>>
Stepping up to Anna, your hands reach out to take hold of her hips, pulling her slightly toward you.
Her eyes widen slightly as a small smile forms on her lips.
<<talk "player">>I can not think of a better way to have spent my evening.<</talk>>\
You tell her, pulling her into a tender kiss.
When you break the kiss, her eyes remain closed for a second longer as if expecting your lips to return at any moment.
<<talk "player">>I'll let you to check in with your sister. Who knows if we even have any cookies left after being gone for so long.<</talk>>\
Anna nods first, then blushes slightly before turning and striding toward the mansion.
Your eyes linger on her form, tracing her shape from the top of her head down to her perfect ass where they remain glued to the sight as she walks.
<<elseif $anna.affection gte 300 or $anna.fear lte 600>>
Reaching out toward her, you see uncertainty in her eyes.
One of your hands comes to rest on her hip while the other comes up to lightly touch her cheek.
<<talk "player">>I wanted to do something nice for you.<</talk>>\
You look into her eyes, her own meeting yours. You struggle to find the right words to continue.
<<talk "player">>There's no way I'd have rather spent my evening.<</talk>>\
Anna's eyes seem to search yours, seeking the truth of your words. Eventually she nods, her eyes no longer able to meet yours.
<<talk "anna">>I...<</talk>>\
She pauses as if uncertain of whether or not she should say what she is thinking.
<<talk "anna">>I enjoyed going out with you.<</talk>>\
You smile, your thumb brushing lightly across her cheek before you finally release her.
<<talk "player">>I'll let you go check up on your sister.<</talk>>\
Anna nods, then turns and walks away. The whole while she walks toward the mansion's front door, you can't help but watch her shapely hips swing side to side as she walks.
<<else>>
Anna looks scared as you step close to her. Reaching out, you lightly take hold of her chin, tilting her head gently upward until she meets your eyes.
<<talk "player">>I'm glad I got to spend the evening with you. I enjoy your company, and with everything you do around here, you more than earned a chance to get out for a little while.<</talk>>\
The two of you stand in silence, feeling just a little awkward.
<<talk "player">>I'll let you go check in with your sister.<</talk>>\
You say by way of dismissal.
<<talk "anna">>Thank you.<</talk>>\
Anna says just a little too quickly, then turns to stride toward the mansion.
For just a couple of seconds, you watch her go, admiring the graceful way she moves as she walks away from you.
<</if>>
[[End.|frontYard]]
<<set $anna.affection += 1>><<set $anna.fear -= 1>><<set $anna.trust += 1>><<addtime { minute : 5 }>>Reaching out, you take Anna by the hand. Giving it an affectionate squeeze, you walk toward the mansion. Not releasing her hand, you lead her into your home, up the stairs and to your bedroom. The entire time your thoughts are filled with the things you plan to do with her.
<<link "Continue">>
<<gotoevent setup.events.annaStandingSexStart>>
<</link>><<addtime { minute : 1 }>>Ball Room
Gym
HallwaysSequence of events:
Offer date
Drive to destination
Meal
Activity
Drive home
Parting
<<if $anna.affection gte 900 and $anna.fear lte 50>>
<<elseif $anna.affection gte 750 or $anna.fear lte 250>>
<<elseif $anna.affection gte 450 or $anna.fear lte 400>>
<<else>>
<</if>><<talk "player">>How would you like to get out of your chores for a little while?<</talk>>\
<<if $eve.affection gte 750 and $eve.fear lte 250>><<talk "eve">>That's a silly question.<</talk>>\
Her voice is full of humor as a mischievous smile spreads across her face.
<<talk "eve">>What are we doing?<</talk>>\
<<talk "player">>I thought we could go into town together, maybe grab a bite to eat?<</talk>>\
If she looked mischievous before, she grins like an imp now, her eyes lighting up as she nearly vibrates with excitement.
<<talk "eve">>Meet you at the car!<</talk>>\
She's half way to the door before you shout after her.
<<talk "player">>We aren't going anywhere until you tell your sister where we're going!<</talk>>\
Eve doesn't even break stride, she simply changes direction and keeps running.
You can't help but smile a little as you head for the car, planning to pull it up in front of the mansion to pick her up.
<<elseif $eve.affection gte 450 and $eve.fear lte 500>><<talk "eve">>Ok.<</talk>>\
Her voice carries excitement and curiosity.
<<talk "eve">>What are we doing?<</talk>>\
<<talk "player">>I thought we could go into town together, maybe grab a bite to eat?<</talk>>\
Eve's face lights up with pure unadulterated excitement, a broad grin forming on her lips.
<<talk "eve">>Lets go!<</talk>>\
She's half way to the door before you shout after her.
<<talk "player">>We aren't going anywhere until you tell your sister where we're going!<</talk>>\
Eve doesn't even break stride, she simply changes direction and keeps running.
You can't help but smile a little as you head for the car, planning to pull it up in front of the mansion to pick her up.
<<elseif $eve.affection gte 350 or $eve.fear lte 700>><<talk "eve">>Ok?<</talk>>\
Her voice carries a hint of excitement though her gaze is a little wary.
<<talk "eve">>What are we doing?<</talk>>\
<<talk "player">>I thought we could go into town together, maybe grab a bite to eat?<</talk>>\
Eve's face lights up, excitement threatening to burst forth at the prospect of getting out of the mansion.
She looks between you and the door as if unsure of what to do next.
<<talk "player">>Go let your sister know we're going out.<</talk>>\
Eve nods, then hurries off to find her sister.
You can't help but smile a little as you head for the car, planning to pull it up in front of the mansion to pick her up.
<<else>>There's a flicker of uncertainty in Eve's eyes.
<<talk "eve">>I should probably go let my sister know that I'm going and say goodbye.<</talk>>\
There's a finality in her voice that makes you wonder what horrors she is imagining in response to your offer to take her out.
<<talk "player">>Go ahead then. I'll go pull the car around.<</talk>>\
You watch her go for a moment, then head for the garage so you can pull the car up in front of the mansion and pick Eve up.
<</if>>[[Next.|Eve Date Drive 1]]
<<addtime { minute : 4 }>><<if $eve.affection gte 500 and $eve.fear lte 350>>As you pull away from the mansion, Eve is a bundle of energy in the seat beside you. It's clear that she's excited, though you realize that she's showing an amazing amount of restraint by not talking constantly.
You're barely past the gate house before her restraint gives out and she starts talking, asking where you're going, what you're going to be doing, asking if this is a proper date or not. All the while she talks, she doesn't even slow long enough for you to get a word in edge wise.
It's not until you reach the outskirts of town that Eve finally falls silent again, her eyes seemingly intent to take in everything at once.
Out of the corner of your eye, you can see her eyes widen slightly as your destination comes into view.
<<elseif $eve.affection gte 450 or $eve.fear lte 500>>As you pull away from the mansion, Eve is a bundle of nervous energy in the seat beside you. It's clear that she's excited, though for the moment her nervousness seems to be winning out over the energy building inside of her.
You're barely past the gate house before her restraint gives out and she starts talking, asking where you're going, what you're going to be doing, asking if this is a proper date or not. All the while she talks, she doesn't even slow long enough for you to get a word in edge wise.
It's not until you reach the outskirts of town that Eve finally falls silent again, her eyes seemingly intent to take in everything at once.
Out of the corner of your eye, you can see her eyes widen slightly as your destination comes into view.
<<else>><<talk "eve">>Where are we going?<</talk>>\
Eve asks, her tone more reserved than usual.
You can't quite hold back the small smile as you reply.
<<talk "player">>It wouldn't be much of a surprise if I told you now, would it?<</talk>>\
Eve scowls visibly, but you can see that she's trying hard to restrain her excitement, excitement that threatens to bubble over as you reach the outskirts of town.
You can see her leaning toward the window, her eyes trying to take in everything at once as you find yourself surrounded by buildings.
As your destination comes into view, Eve's eyes seem to flicker between you and where you plan to take her.
<</if>>[[Take her to Daddy's Home Cooking.|Eve Date Daddy Home Cooking 1]]
<<set $eve.affection += 3>><<addtime { minute : 23 }>><<if $eve.affection gte 650 and $eve.fear lte 350>>Eve's eyes are as big as saucers as she steps out of the car. You haven't even finished getting out of your side of the car when Eve is at your side, taking you by the hand and nearly pulling you out of the car in her excitement.
Closing the door behind yourself, you allow her to lead you into the Daddy's Home Cooking diner. Even before the door is open, you can smell the scent of hamburgers and French fries, the door opening makes those delicious scents.
A peppy song is playing from the jukebox, barely audible over the babble of the patrons within the establishment.
You're barely through the door when a young woman approaches, straws sticking out of a pouch in her skirt and an order pad in her hand.
<<talk "femaleEmployee">>Just the two of you today? Please follow me.<</talk>>\
The employee says before turning to lead you further into the diner. She motions you into a booth and leaves you both a menu before promising to return in a few minutes.
It only takes you a moment to choose one of your favorites from the menu, but Eve struggles with her choice, seeming to want to try everything. Ultimately she decides on a simple cheeseburger and fries.
True to her word, the serving girl returns within seconds of Eve making her decision and takes your order.
For the next few minutes, you watch Eve, talking with her occasionally, but mostly just watching her trying to look at everything at once.
<<talk "thought">>I've never known anyone who can express such a sense of wonder for everything around them.<</talk>>\
Eve's wonder turns into a face splitting grin as the serving girl finally returns with your food, placing Eve's food in front of her first, then serving yours.
After asking if you need anything more, then promising to return in a little while to check on you, the woman slips away to serve other customers.
You're just turning back to your food when you look at Eve. You can't help but grin as you see her squirting too much ketchup on her burger and more on her fries. She then reaches for the mustard and adds just a few drops to the burger before shoving the top bun back on the burger and making half of what she just added ooze down the sides.
<<talk "thought">>Did she even add enough mustard to taste it?<</talk>>\
You wonder.
Your thoughts are derailed as you watch her take a big bite of the cheeseburger, leaving you in awe at the sheer amount of mess she makes of her face in a single bite.
<<talk "eve">>Oh my God, this tastes SO good.<</talk>>\
Smiling, you manage to resist the urge to laugh at her antics as you start to eat your own meal.
Through the meal, Eve is nearly constantly talking, alternating between taking one or two bites of her burger and stuffing her mouth full of fries, washing it all down with a drink of soda.
Meanwhile, you make the occasional comment or answer questions. Eve's sheer joy proving infectious and leaving you feeling happy and just a bit silly by the end of the meal.
Once both of you are done eating, you point Eve toward the bathroom, telling her she'd better clean herself up or both of you will be in trouble with Anna when you get home.
With a giggle, she leaves to do as instructed. While she's gone, you pay the bill and prepare to leave. A few seconds later Eve rejoins you.
<<talk "eve">>Thank you.<</talk>>\
You haven't even reached the door before she speaks again.
<<talk "eve">>My sister told me I had to say that, but I mean it too.<</talk>>\
Eve takes your hand again as you leave the diner, walking at your side as you walk the short distance to the car.
<<set $eve.affection += 6>><<set $eve.fear -= 5>><<set $eve.trust += 5>><<addtime { minute : 44 }>><<elseif $eve.affection gte 450 and $eve.fear lte 500>>Eve's eyes are wide, trying to look everywhere at once. She hesitates, glances at you, then gets out of the car and hurries to your side of the car.
You have just enough time to close the door behind yourself before Eve takes your hand.
Walking side by side toward Daddy's Home Cooking diner. Even before the door is open, you can smell the scent of hamburgers and French fries, the door opening makes those delicious scents.
A peppy song is playing from the jukebox, barely audible over the babble of the patrons within the establishment.
You're barely through the door when a young woman approaches, straws sticking out of a pouch in her skirt and an order pad in her hand.
<<talk "femaleEmployee">>Just the two of you today? Please follow me.<</talk>>\
The employee says before turning to lead you further into the diner. She motions you into a booth and leaves you both a menu before promising to return in a few minutes.
It only takes you a moment to choose one of your favorites from the menu, but Eve struggles with her choice, seeming to want to try everything. Ultimately she decides on a simple cheeseburger and fries.
True to her word, the serving girl returns within seconds of Eve making her decision and takes your order.
For the next few minutes, you watch Eve, talking with her occasionally, but mostly just watching her trying to look at everything at once.
<<talk "thought">>I've never known anyone who can express such a sense of wonder for everything around them.<</talk>>\
Eve's wonder turns into a face splitting grin as the serving girl finally returns with your food, placing Eve's food in front of her first, then serving yours.
After asking if you need anything more, then promising to return in a little while to check on you, the woman slips away to serve other customers.
You're just turning back to your food when you look at Eve. You can't help but grin as you see her squirting too much ketchup on her burger and more on her fries. She then reaches for the mustard and adds just a few drops to the burger before shoving the top bun back on the burger and making half of what she just added ooze down the sides.
<<talk "thought">>Did she even add enough mustard to taste it?<</talk>>\
You wonder.
Your thoughts are derailed as you watch her take a big bite of the cheeseburger, leaving you in awe at the sheer amount of mess she makes of her face in a single bite.
<<talk "eve">>Oh my God, this tastes SO good.<</talk>>\
Smiling, you manage to resist the urge to laugh at her antics as you start to eat your own meal.
Through the meal, Eve is spends nearly as much time talking as she does eating, alternating between taking one or two bites of her burger and stuffing her mouth full of fries, washing it all down with a drink of soda.
Meanwhile, you make the occasional comment or answer questions. At some point during the meal, Eve's excitement gives way to joy, joy that proves infectious and puts you in an even better mood than you were in before.
Once both of you are done eating, you point Eve toward the bathroom, telling her she'd better clean herself up or both of you will be in trouble with Anna when you get home.
With a little giggle, she leaves to do as instructed. While she's gone, you pay the bill and prepare to leave. A moment later Eve rejoins you.
<<talk "eve">>Thank you.<</talk>>\
You haven't even reached the door before she speaks again.
<<talk "eve">>My sister told me I had to say that, but I mean it too.<</talk>>\
Eve takes your hand again as you leave the diner, walking at your side as you walk the short distance to the car.
<<set $eve.affection += 5>><<set $eve.fear -= 5>><<set $eve.trust += 5>><<addtime { minute : 44 }>><<elseif $eve.affection gte 450 or $eve.fear lte 500>>Eve's eyes are wide, trying to look everywhere at once. She hesitates, glances at you, then gets out of the car and moves to your side of the vehicle.
You have just enough time to close the door behind yourself before Eve raises her hand. It takes you only a second to realize that she's hoping you'll take her hand and she smiles when you do so.
Walking side by side toward Daddy's Home Cooking diner. Even before the door is open, you can smell the scent of hamburgers and french fries, the door opening makes those delicious scents.
A peppy song is playing from the jukebox, barely audible over the babble of the patrons within the establishment.
You're barely through the door when a young woman approaches, straws sticking out of a pouch in her skirt and an order pad in her hand.
<<talk "femaleEmployee">>Just the two of you today? Please follow me.<</talk>>\
The employee says before turning to lead you further into the diner. She motions you into a booth and leaves you both a menu before promising to return in a few minutes.
It only takes you a moment to choose one of your favorites from the menu, but Eve struggles with her choice, her eyes darting over the items offered indecisively. Ultimately she decides on a simple cheeseburger and fries.
True to her word, the serving girl returns within seconds of Eve making her decision and takes your order.
For the next few minutes, you watch Eve, talking with her occasionally, but mostly just watching her trying to look at everything at once.
<<talk "thought">>She seems just a little out of her element, like she's not quite sure what is expected of her.<</talk>>\
Eve's wonder turns into a grin as the serving girl finally returns with your food, placing Eve's food in front of her first, then serving yours.
After asking if you need anything more, then promising to return in a little while to check on you, the woman slips away to serve other customers.
You're just turning back to your food when you look at Eve. Her focus is focused completely on the plate before her. You can't help but grin as you see her squirting too much cachup on her burger and more on her fries. She then reaches for the mustard and adds just a few drops to the burger before shoving the top bun back on the burger and making half of what she just added ooze down the sides.
<<talk "thought">>Did she even add enough mustard to taste it?<</talk>>\
You wonder.
Your thoughts are derailed as you watch her take a big bite of the cheeseburger, leaving you in awe at the sheer amount of mess she makes of her face in a single bite.
<<talk "eve">>Oh my God, this tastes SO good.<</talk>>\
Her cheeks darken slightly as she looks up and meets your eyes. Smiling, you manage to resist the urge to laugh at her antics as you start to eat your own meal.
Through the meal, Eve is spends nearly as much time talking around her food as she does eating it, alternating between taking one or two bites of her burger and stuffing her mouth full of fries, washing it all down with a drink of soda.
Meanwhile, you make the occasional comment or answer questions. At some point during the meal, Eve's somewhat reserved attitude gives way to excitement, then joy. Joy that proves infectious and puts you in an even better mood than you were in before.
Once both of you are done eating, you point Eve toward the bathroom, telling her she'd better clean herself up or both of you will be in trouble with Anna when you get home.
With a little giggle, she leaves to do as instructed. While she's gone, you pay the bill and prepare to leave. A moment later Eve rejoins you.
<<talk "eve">>Thank you.<</talk>>\
Eve hesitates then takes your hand again as you leave the diner, walking at your side as you walk the short distance to the car.
<<set $eve.affection += 2>><<set $eve.fear -= 2>><<set $eve.trust += 2>><<addtime { minute : 44 }>><<else>>Eve's eyes are wide, trying to look everywhere at once. She hesitates in the car as if unsure of what she should do. When she gets out of the car, she moves around it while only half watching her surroundings, half watching you. Finally, she comes to stand close to you.
Walking side by side toward Daddy's Home Cooking diner. Even before the door is open, you can smell the scent of hamburgers and French fries, the door opening makes those delicious scents
A peppy song is playing from the jukebox, barely audible over the babble of the patrons within the establishment.
You're barely through the door when a young woman approaches, straws sticking out of a pouch in her skirt and an order pad in her hand.
<<talk "femaleEmployee">>Just the two of you today? Please follow me.<</talk>>\
The employee says before turning to lead you further into the diner. She motions you into a booth and leaves you both a menu before promising to return in a few minutes.
It only takes you a moment to choose one of your favorites from the menu, but Eve struggles with her choice.
<<talk "eve">>What should I order?<</talk>>\
She asks, clearly uncertain of what is expected of her.
<<talk "player">>Whatever you want.<</talk>>\
You tell her lightly.
Her eyes darting over the items again indecisively. Ultimately she decides on a simple cheeseburger and fries.
True to her word, the serving girl returns within seconds of Eve making her decision and takes your order.
For the next few minutes, you watch Eve, trying to strike up conversation even though she seems unsure of what to say.
<<talk "thought">>Hard to tell if she's uncomfortable being out in public, or if it's just the fact that she doesn't like me much.<</talk>>\
Eve looks surprised as the serving girl finally returns with your food, placing Eve's food in front of her first, then serving yours.
After asking if you need anything more, then promising to return in a little while to check on you, the woman slips away to serve other customers.
You're just turning back to your food when you look at Eve. Her focus is focused completely on the plate before her. You can't help but grin as you see her squirting too much ketchup on her burger and more on her fries. She then reaches for the mustard and adds just a few drops to the burger before shoving the top bun back on the burger and making half of what she just added ooze down the sides.
<<talk "thought">>Did she even add enough mustard to taste it?<</talk>>\
You wonder.
Your thoughts are derailed as you watch her take a big bite of the cheeseburger, stopping mid bite to look at you. There's skepticism in her features as she meets your eye, then she looks away to continue the bite
leaving you in awe at the sheer amount of mess she makes of her face in a single bite.
<<talk "eve">>Oh my God, this tastes SO good.<</talk>>\
Her cheeks darken slightly as she looks up and meets your eyes again, clearly self conscious. Smiling, you manage to resist the urge to laugh at her antics as you start to eat your own meal.
Through the meal, Eve is mostly quiet, mostly focused on eating her meal and only speaking when spoken to.
At some point during the meal, Eve's reserved attitude gives way and she seems to start enjoying herself.
Once both of you are done eating, you point Eve toward the bathroom, telling her she'd better clean herself up or both of you will be in trouble with Anna when you get home.
With a little giggle, she leaves to do as instructed. While she's gone, you pay the bill and prepare to leave. A moment later Eve rejoins you.
<<talk "eve">>Thank you.<</talk>>\
You haven't even reached the door before she speaks again.
<<talk "eve">>My sister made me say that.<</talk>>\
Falling in beside you, she walks at your side as you return to the car.
<<set $eve.fear += 1>><<set $eve.trust += 1>><<addtime { minute : 44 }>><</if>>[[Go to the park.|Eve Date Park 1]]
[[Head home.|Eve Date Drive Home 1]]As you near the park, you can see Eve growing increasingly energetic. Her eyes on the rolling hills and playing children. When you turn down the trail leading into the park, Eve glances up at you with wide eyes.
<<if $eve.affection gte 750 and $eve.fear lte 300>><<talk "player">>You want to play?<</talk>>\
Eve grins, nodding enthusiastically.
<<talk "player">>Go play then.<</talk>>\
You say, then find a bench to sit on as Eve rushes off into the playground area.
Eve rushes to the first group of kids she sees, clearly wanting to make new friends and be part of the group.
For a little while, she runs around playing with the others, talking animatedly, and laughing. But as the minutes pass, you start to notice that while she's playing with the others, she's still treated like an outsider.
After perhaps half an hour, Eve comes back to you, clearly exhausted from so much running around, and a big smile on her face, even though there's a little sadness in her eyes.
<<talk "player">>Have fun?<</talk>>\
You ask her, watching her reaction.
<<talk "eve">>I think the other kids could tell that I'm not quite like the rest of them. But I still had a lot of fun.<</talk>>\
Reaching out, you give her a little hug that she eagerly returns. Then you take her hand and head toward the exit to the park.
<<set $eve.affection += 5>><<set $eve.fear += 1>><<set $eve.trust += 2>><<addtime { minute : 33 }>><<elseif $eve.affection gte 450 or $eve.fear lte 500>><<talk "player">>You want to play?<</talk>>\
Eve smiles, nodding enthusiastically.
<<talk "player">>Go play then.<</talk>>\
You say, then find a bench to sit on as Eve rushes off into the playground area.
Eve rushes to the first group of kids she sees, clearly wanting to make new friends and be part of the group.
For a little while, she runs around playing with the others, talking animatedly, and laughing. But as the minutes pass, you start to notice that while she's playing with the others, she's still treated like an outsider.
After perhaps half an hour, Eve comes back to you, clearly exhausted from so much running around, and a smile on her face, even though there's a little sadness in her eyes.
<<talk "player">>Have fun?<</talk>>\
You ask her, watching her reaction.
<<talk "eve">>The other kids could tell I was different than them. I still had fun though.<</talk>>\
Reaching out, you give her a little hug, a hug that she returns after a seconds hesitation. Letting go of her, she takes your hand as you lead her toward the exit to the park.
<<set $eve.affection += 3>><<set $eve.fear += 1>><<set $eve.trust += 1>><<addtime { minute : 33 }>><<else>><<talk "player">>You want to play?<</talk>>\
Eve smiles, giving a little nod.
<<talk "player">>Go play then.<</talk>>\
You say, then find a bench to sit on as Eve rushes off into the playground area.
Eve rushes to the first group of kids she sees, clearly wanting to make new friends and be part of the group.
For a little while, she runs around playing with the others, talking animatedly, and laughing. But as the minutes pass, you start to notice that while she's playing with the others, she's still treated like an outsider.
After perhaps half an hour, Eve comes back to you, clearly exhausted from so much running around, and a faltering smile on her face, even though there's a clear sadness in her eyes.
<<talk "player">>Have fun?<</talk>>\
You ask her, watching her reaction.
<<talk "eve">>I had fun.<</talk>>\
She says simply.
Standing up, you tell her it's time to go. She quickly falls in beside you as the two of you wander toward the exit to the park.
<<set $eve.affection += 2>><<set $eve.fear += 3>><<addtime { minute : 33 }>><</if>>A minute later, you're in the car and driving down the street.
[[Take her out for ice cream.|Eve Date Ice Cream 1]]
[[Head home.|Eve Date Drive Home 1]]<<talk "player">>I was wondering, maybe you'd like to stop at Udder Delights for an ice cream before heading home?<</talk>>\
You ask, already suspecting the answer you will receive.
<<if $eve.affection gte 600 and $eve.fear lte 350>>Eve's eyes light up.
<<talk "eve">>Yes!<</talk>>\
Somehow she makes the single word express both excitement and a complete disbelief that you would even have to ask.
You chuckle to yourself as you turn the vehicle down another street and the local Udder Delight comes into view.
Taking the drive-thru, you order both of you an ice cream cone and a minute later you're driving down the road once more.
You carefully lick your ice cream, preventing it from melting and making a mess as you enjoy your treat.
Beside you, Eve absolutely devours hers, eating her ice cream a massive mouth full at a time. She's nearly half way through the ice cream cone when she suddenly stops, her mouth still full of creamy white ice cream, and a pained whine escaping her lips. Her free hand moves to touch her head as she winces.
<<talk "thought">>Brain freeze.<</talk>>\
You think with a little amusement. Then as if to echo your thoughts, Eve whines.
<<talk "eve">>Brain freeze!<</talk>>\
Chuckling, you continue to eat your cone, taking a bite from the cone itself as you reach it.
A moment later, Eve starts to eat her ice cream again, considerably slower than before.
You're just leaving town when you finish eating your ice cream, Eve having finished hers a couple of blocks before you finished yours.
<<elseif $eve.affection gte 450 or $eve.fear lte 500>>Eve's eyes light up.
<<talk "eve">>Yes!<</talk>>\
She nods eagerly as she says the word.
You chuckle to yourself as you turn the vehicle down another street and the local Udder Delight comes into view.
Taking the drive-thru, you order both of you an ice cream cone and a minute later you're driving down the road once more.
You carefully lick your ice cream, preventing it from melting and making a mess as you enjoy your treat.
Beside you, Eve absolutely devours hers, eating her ice cream a massive mouth full at a time. She's nearly half way through the ice cream cone when she suddenly stops, her mouth still full of creamy white ice cream, and a pained whine escaping her lips. Her free hand moves to touch her head as she winces.
<<talk "thought">>Brain freeze.<</talk>>\
You think with a little amusement. Then as if to echo your thoughts, Eve whines.
<<talk "eve">>Brain freeze!<</talk>>\
Chuckling, you continue to eat your cone, taking a bite from the cone itself as you reach it.
A moment later, Eve starts to eat her ice cream again, considerably slower than before.
You're just leaving town when you finish eating your ice cream, Eve having finished hers a couple of blocks before you finished yours.
<<else>>Eve's eyes light up as her head pivots toward you. Rather than answering outright she just nods eagerly.
You chuckle to yourself as you turn the vehicle down another street and the local Udder Delight comes into view.
Taking the drive-thru, you order both of you an ice cream cone and a minute later you're driving down the road once more.
You carefully lick your ice cream, preventing it from melting and making a mess as you enjoy your treat.
Beside you, Eve absolutely devours hers, eating her ice cream a massive mouth full at a time. She's nearly half way through the ice cream cone when she suddenly stops, her mouth still full of creamy white ice cream, and a pained whine escaping her lips. Her free hand moves to touch her head as she winces.
<<talk "thought">>Brain freeze.<</talk>>\
You think with a little amusement. Then as if to echo your thoughts, Eve makes a little whining sound.
Chuckling, you continue to eat your cone, taking a bite from the cone itself as you reach it.
A moment later, Eve starts to eat her ice cream again, considerably slower than before.
You're just leaving town when you finish eating your ice cream, Eve having finished hers a couple of blocks before you finished yours.
<</if>>[[Head home.|Eve Date Drive Home 1]]
<<set $eve.affection += 10>><<set $eve.fear -= 1>><<set $eve.trust += 1>><<addtime { minute : 14 }>><<if $eve.affection gte 650 and $eve.fear lte 350>>As you drive home, Eve talks excitedly in the seat beside you, going on and on about the things you did while out. Every once in a while she glances your direction to make sure you are paying attention, her expression excited and her face split in a grin that stretches nearly ear to ear.
The whole while, you listen, adding a few words when you feel the need, but mostly just allowing her to relive the day's events out loud.
When the gate house comes into view, Eve sighs happily, finally falling silent beside you as you start up the drive toward your mansion.
<<elseif $eve.affection gte 400 and $eve.fear lte 550>>As you drive home, Eve talks happily in the seat beside you, going on and on about the things you did while out. Every once in a while she glances your direction to make sure you are paying attention, her expression excited and a large grin on her lips.
The whole while, you listen, adding a few words when you feel the need, but mostly just allowing her to relive the day's events out loud.
When the gate house comes into view, Eve sighs happily, finally falling silent beside you as you start up the drive toward your mansion.
<<elseif $eve.affection gte 350 or $eve.fear lte 550>>As you drive, Eve occasionally makes comments about your time out. You can tell that she's excited, but it's equally as clear that she's trying to be reserved in how she behaves.
Out of the corner of your eye, you'll see her grin suddenly, glance your direction, sometimes she makes a comment while other times she keeps her thoughts to herself.
When the gate house comes into view, Eve seems to deflate just a little, as if she's just now realizing that the date is reaching its end. The drive up the driveway is nearly silent.
<<else>>In the seat beside you, Eve alternates between reserved and flashes of excitement as she thinks about your time out. Every once in a while she says a few words to you as she reminisces about the date.
Occasionally she grins, a twinkle entering her eye, but each time it quickly finishes as she glances at you, each time her expression turning thoughtful.
When the gate house comes into view, Eve's expression seems to sober, as if she's just now realizing that the date is reaching its end. The drive up the driveway is nearly silent.
<</if>>As you pull up in front of the mansion, you put the vehicle in park and extract the keys from the ignition.
[[Send her off to tell her sister about the date.|Eve Date End 1]]
[[Take her to bed.|Eve Date Bed 1]]
<<set $eve.affection += 1>><<set $eve.fear -= 1>><<set $eve.trust += 1>><<addtime { minute : 22 }>><<if $eve.affection gte 700 and $eve.fear lte 300>>Eve stops right in front of you, her eyes meeting yours.
<<talk "eve">>Thank you <<print $eve.callsPlayer>>, I liked this, a lot.<</talk>>\
As soon as the words leave her mouth, she embraces you, her head pressed firmly against your chest while she holds you close.
Returning the hug, you allow the moment to linger for far longer than a simple hug should, though somehow it doesn't make things weird.
<<talk "player">>And thank you for being such a charming date.<</talk>>\
You reply as you finally release her.
Reaching out, you playfully swat her on the bottom as she starts to step back. The surprise in her eyes quickly vanishes behind a mischievous grin.
<<talk "player">>Now go let your sister know we're back so she doesn't worry.<</talk>>\
With a little twirl and a grin, Eve rushes off to do exactly that.
<<elseif $eve.affection gte 400 and $eve.fear lte 500>>Eve stops right in front of you, her eyes meeting yours.
<<talk "eve">>Thank you <<print $eve.callsPlayer>>, I liked going out with you.<</talk>>\
She hesitates, then embraces you, her head pressed firmly against your chest while she holds you close.
Returning the hug, you allow the moment to linger for far longer than a simple hug should, though somehow it doesn't make things weird.
<<talk "player">>And thank you for being such a charming date.<</talk>>\
You reply as you finally release her.
Reaching out, you playfully swat her on the bottom as she starts to step back. The surprise in her eyes quickly vanishes behind a toothy grin.
<<talk "player">>Now go let your sister know we're back so she doesn't worry.<</talk>>\
With a little twirl and a grin, Eve rushes off to do exactly that.
<<elseif $eve.affection gte 350 or $eve.fear lte 650>>Eve stops right in front of you, her eyes meeting yours.
<<talk "eve">>Thank you for taking me out. That was nice of you.<</talk>>\
She hesitates in front of you, clearly uncertain of what to do. Instead, you reach out and pull her into a quick hug, a hug that she quickly returns.
<<talk "player">>And thank you for being such a charming date.<</talk>>\
You reply as you finally release her.
Reaching out, you playfully swat her on the bottom as she starts to step back. The surprise in her eyes slowly vanishes behind a smirk.
<<talk "player">>Now go let your sister know we're back so she doesn't worry.<</talk>>\
With a little twirl and a twinkle in her eye, Eve rushes off to do exactly that.
<<else>>Eve wanders over toward you, clearly uncertain of what is expected of her now.
<<talk "eve">>Thank you, . . . for everything.<</talk>>\
She says softly.
<<talk "player">>And thank you for being such a charming date.<</talk>>\
You quickly retort.
Not wanting to make her any more uncomfortable than she already is, you meet her gaze.
<<talk "player">>How about you go let your sister know that we're home. I'm sure she's worried.<</talk>>\
You see relief flash across her features. In the blink of an eye, she spins on her heel, causing her skirt to flare up as she does so.
<</if>>Without another word, Eve hurries off toward the mansion.
[[End.|frontYard]]
<<set $eve.affection += 1>><<set $eve.fear -= 2>><<set $eve.trust += 2>><<addtime { minute : 5 }>>Reaching out, you take Eve by the hand. Giving it an affectionate squeeze, you walk toward the mansion. Not releasing her hand, you lead her into your home, up the stairs and to your bedroom. The entire time your thoughts are filled with the things you plan to do with her.
<<link "Continue">>
<<gotoevent setup.events.eveStandingSexStart>>
<</link>><<addtime { minute : 1 }>>Out for ice cream
<<if $eve.affection gte 750 and $eve.fear lte 300>>
<<elseif $eve.affection gte 450 and $eve.fear lte 500>>
<<elseif $eve.affection gte 450 or $eve.fear lte 500>>
<<else>>
<</if>>While walking the halls of the mansion, you see Anna. Her footsteps drawing her toward you though her tired features show no sign of having noticed you yet.
<<talk "thought">>She looks like she could use a way to relax a bit.<</talk>>\
<<if $anna.isPregnant>>\
<<talk "thought">>Something tells me I shouldn't be drinking with her right now.<</talk>>\
<<else>>\
<<link "Ask Anna to join you for a drink.">><<gotoevent setup.events.AnnaDrinkingStart>><</link>>
<</if>>\
<<link "Leave her be.">><<gotoevent setup.events.AnnaDrinkingSkip>><</link>><<addtime { minute : 3 }>>
Scene Generously Sponsored by Matty<<set setup.events.AnnaDrinkingStart to [
{
requires: '$anna.affection lte 400 or $anna.fear gte 550',
chance: 100,
link: "AnnaDrinkingStart 1"
},
{
requires: 'true',
chance: 100,
link: "AnnaDrinkingStart 2"
}
]>><<talk "player">>Anna.<</talk>>\
Your voice is enough to grab her attention, her footsteps faltering as her eyes move to you.
<<talk "anna">>Yes?<</talk>>\
Her tone is just a little weary after her day.
<<talk "player">>Would you run down to the wine cellar, grab a bottle of something fruity then meet me in the lounge?<</talk>>\
You ask.
Anna nods quickly, her eyes suddenly filled with a sense of purpose as she strides off to do as you asked.
As soon as she's out of sight, you head toward the lounge. Upon entering you walk over to the bar and take two glasses before sitting in the couch facing the door leading into the room.
You don't have to wait long before Anna enters, bottle carefully cradled in her hands as she approaches. She stops just short of you, presenting the bottle. The moment she notices the two glasses in your hands her expression pinches momentarily with concern and her eyes flicker around the room as if seeking another person.
<<talk "player">>Sit with me.<</talk>>\
You tell her, trying to keep your tone non-threatening.
She does so hesitantly, sitting with several inches space between you.
<<talk "player">>You work hard around here, and I thought it might be nice to do something to show my appreciation.<</talk>>\
You say, popping the cork and pouring a bit of the bottle's content into each glass before handing her one.
<<talk "anna">>Thank you.<</talk>>\
She says softly, looking at the glass in her hand as if it is completely alien to her. As you watch, you see her breathe in, her eyes half closing at the scent, then raising the glass to her lips and tilting it. You see the fluid reach her lips for the tiniest sip before the glass lowers again. The very tip of her tongue slides out, tasting her lips before vanishing into her mouth again.
It's only then that she seems to realize that you are watching, her demeanor becoming instantly self conscious.
You manage to hide your smile behind your glass as you take a sip as well. The taste just shy of being too sweet but not unpleasant.
<<talk "thought">>Can't quite place the flavor, maybe plum or something similar?<</talk>>\
<<link "Pour Anna another glass.">><<gotoevent setup.events.AnnaAnotherGlass>><</link>>
<<link "Finish drinking.">><<gotoevent setup.events.AnnaDrinkingEnd>><</link>>
Scene Generously Sponsored by Matty<<addtime { minute : 3 }>><<if not $anna.drinkingRoll(16)>><<run $anna.intoxicatedAttempt(1)>><</if>><<talk "player">>Anna.<</talk>>\
You say as you near her.
<<talk "player">>Would you run down to the wine cellar and grab a bottle of wine. Something fruity. I'll be in the lounge.<</talk>>\
Anna nods quickly, already in motion while she strides off to perform the task.
As soon as she's out of sight, you head toward the lounge. Upon entering you walk over to the bar and take two glasses before sitting in the couch facing the door leading into the room.
You don't have to wait long before Anna enters, bottle carefully cradled in her hands as she approaches. She stops just short of you, presenting the bottle. The moment she notices the two glasses in your hands her eyes quickly scan the room in search of anyone else. <<if $anna.affection gte 900 and $anna.fear lte 50>>Seeing no one, she looks at you.
From the little smile that forms on her lips and the way she glances quickly at the space beside you on the couch you can tell that she already knows the second glass is for her.
Patting the space beside you with your free hand, you see Anna bite her lip to hide her smile then she quickly slips into the offered space. Beside you, you can feel her sit close enough that her side brushes against yours.
Sitting the two glasses down, you take the bottle from her.
The cork comes free with a soft pop, then you pour a bit of the fluid into each glass before offering one to her.
Picking up the second glass, you watch Anna from the corner of your eye. She raises her glass almost to her lips and you can see her breathe deeply of the sweet smelling fluid within. After a brief hesitation, she brings her lips to the glass and tilts it back until the liquid touches her lips, barely enough for a small sip before she lowers the glass again.
You can tell from the pleased expression on her features that she likes it. It's only then that she seems to notice you watching her. Her cheeks darken as a shy sort of smile forms on her lips.
<<talk "anna">>Thank you, this is very nice.<</talk>>\
<<talk "player">>You're welcome.<</talk>>\
You reply before taking a small sip from your own glass.
<<talk "thought">>Sort of sweet, but I can't place the flavor.<</talk>>\
You muse.
For the next couple of minutes, each of you sip at your wine, not saying much but simply enjoying being in each others' presence.
<<elseif $anna.affection gte 650 or $anna.fear lte 300>>Seeing no one, she looks at you. You can see confusion quickly become realization in her eyes. A small smile forms on her lips and her eyes flicker to the space on the couch beside you.
You pat the space.
<<talk "player">>Join me, I'd love to have your company.<</talk>>\
Anna's smile is hesitant but seems genuine as she sits in the space, just a little space separating the two of you.
Sitting the two glasses down, you take the bottle from her.
The cork comes free with a soft pop, then you pour a bit of the fluid into each glass before offering one to her.
Picking up the second glass, you watch Anna from the corner of your eye. She raises her glass almost to her lips and you can see her breathe deeply of the sweet smelling fluid within. After a brief hesitation, she brings her lips to the glass and tilts it back until the liquid touches her lips, barely enough for a small sip before she lowers the glass again.
You can tell from the pleased expression on her features that she likes it. It's only then that she seems to notice you watching her. Her cheeks darken and she suddenly looks self conscious.
<<talk "anna">>Thank you, this is very kind of you.<</talk>>\
<<talk "player">>You're welcome.<</talk>>\
You reply before taking a small sip from your own glass.
<<talk "thought">>Sort of sweet, but I can't place the flavor.<</talk>>\
You muse.
For the next couple of minutes, each of you sip at your wine, not saying much but even so Anna seems to start relaxing in your presence.
<<else>>When Anna sees no one else in the room, her expression pinches, concern in her eyes.
<<talk "player">>I just wanted to let you know that I appreciate everything you do around here.<</talk>>\
You pat the space beside you.
<<talk "player">>Sit with me for a little bit.<</talk>>\
She hesitates for a second, then does as you instructed.
Sitting the two glasses down, you take the bottle from her.
The cork comes free with a soft pop, then you pour a bit of the fluid into each glass before offering one to her. She seems uncertain as to whether or not she should take it, but then does so with an expression that is carefully unreadable.
Picking up the second glass, you watch Anna from the corner of your eye. She raises her glass almost to her lips and you can see her breathe deeply of the sweet smelling fluid within. After a long hesitation, she brings her lips to the glass and tilts it back until the liquid touches her lips, barely enough for a small sip before she lowers the glass again. You can see her tongue part her lips, tasting the fluid on her lips.
<<talk "thought">>Did she actually take a sip, or just let it touch her lips?<</talk>>\
Slowly you see her expression change, her facial features softening into a pleased expression. It's only then that she seems to notice you watching her. Her cheeks darken and she suddenly looks self conscious.
<<talk "anna">>T-thank you, this is very kind of you.<</talk>>\
<<talk "player">>You're very welcome.<</talk>>\
You reply before taking a small sip from your own glass.
<<talk "thought">>Sort of sweet, but I can't place the flavor.<</talk>>\
You muse.
For the next couple of minutes, each of you sip at your wine, not saying much. From time to time, you see Anna glance toward you, her expression somewhat worried.
<<talk "thought">>Looks like it's going to take a lot more than a glass of wine to win her over.<</talk>>\
<</if>><<link "Pour Anna another glass.">><<gotoevent setup.events.AnnaAnotherGlass>><</link>>
<<link "Finish drinking.">><<gotoevent setup.events.AnnaDrinkingEnd>><</link>>
Scene Generously Sponsored by Matty<<addtime { minute : 10 }>><<if not $anna.drinkingRoll(16)>><<run $anna.intoxicatedAttempt(1)>><</if>><<set setup.events.AnnaAnotherGlass to [
{
requires: '$anna.intoxicatedLevel lte 9 and $anna.affection lte 200 or $anna.fear gte 700',
chance: 100,
link: "AnnaAnotherGlass 1"
},
{
requires: '$anna.intoxicatedLevel lte 9',
chance: 100,
link: "AnnaAnotherGlass 2"
},
{
requires: '$anna.intoxicatedLevel lte 9 and $anna.affection gte 950 and $anna.fear lte 50',
chance: 75,
link: "AnnaAnotherGlass 3"
},
{
requires: '$anna.intoxicatedLevel lte 9',
chance: 100,
link: "AnnaAnotherGlass 4"
},
{
requires: '$anna.intoxicatedLevel lte 9',
chance: 60,
link: "AnnaAnotherGlass 5"
},
{
requires: '$anna.intoxicatedLevel gte 10',
chance: 100,
link: "AnnaPassedOut 1"
},
{
requires: '$anna.intoxicatedLevel gte 10',
chance: 15,
link: "AnnaPassedOut 2"
}
]>>Anna watches as you refill her glass, her expression carefully guarded. As soon as the glass if filled, her eyes lock on it, seemingly entranced by the liquid within.
Her eyes flicker to you, then she raises the glass again and drinks its entire contents before lowering it again. Her eyes return to the glass in her hands as she seems to ponder it.
<<link "Pour Anna another glass.">><<gotoevent setup.events.AnnaAnotherGlass>><</link>>
<<link "Finish drinking.">><<gotoevent setup.events.AnnaDrinkingEnd>><</link>>
Scene Generously Sponsored by Matty<<addtime { minute : 1 }>>
<<if not $anna.drinkingRoll(16)>><<run $anna.intoxicatedAttempt(1)>><</if>>Anna seems focused on the glass in her hands as you pour some more wine into it. As you watch her, she closes her eyes for a couple of seconds, then when she opens them again she sips at the glass in her hand.
For several minutes, she sips at the glass with an absent expression on her face as she is lost in her own thoughts.
<<link "Pour Anna another glass.">><<gotoevent setup.events.AnnaAnotherGlass>><</link>>
<<link "Finish drinking.">><<gotoevent setup.events.AnnaDrinkingEnd>><</link>>
Scene Generously Sponsored by Matty<<addtime { minute : 9 }>>
<<if not $anna.drinkingRoll(16)>><<run $anna.intoxicatedAttempt(1)>><</if>>Anna holds out her glass as you offer to fill it once more, her cheeks flushed as the rich fluid pours into the glass.
Cradling the glass in both hands, she sips at it.
<<talk "thought">>I wonder what she's thinking?<</talk>>\
You wonder as you watch her, the minutes stretching onward as she sips at her glass.
<<if $anna.intoxicatedLevel gte 9>>You feel Anna rub up against you. Her arms wrapped around herself tightly.
Smiling to yourself, you hug her to your side.
A little whimper escapes Anna's lips and for a split second you worry that you might have hurt her, but then you see her legs move. She is clearly squeezing her legs together, shifting them back and forth as she squirms in the space beside you.
<<talk "anna">>I love you <<print $anna.callsPlayer>>.<</talk>>\
She mumbles under her breath, a slight shudder going through her body.
<<talk "thought">>Is she aroused?<</talk>>\
You wonder.
<<talk "player">>I love you too.<</talk>>\
You reply, your tone playful.
Anna stiffens suddenly, nearly spilling her drink as her eyes snap wide.
<<talk "anna">>I, uh, for a moment I forgot where I was.<</talk>>\
She blurts defensively. As soon as the words leave her mouth, she raises her glass to her lips and downs the remainder of its contents.
You can see that she's blushing nearly crimson, her eyes on the bottle sitting nearby like she somehow expects that to save her from the situation she has created for herself.
Giving her a reassuring little hug, you lean over and kiss her lightly on the forehead. Her head tilts upward as your lips leave her skin.
<<talk "thought">>She looks so vulnerable, so trusting right now.<</talk>>\
You lean back in and this time your lips touch hers.
When you break the kiss this time, her eyes remain closed and her lips puckered as if expecting the kiss to continue at any moment. Her eyes finally open and meet yours, very slowly she snuggles beside you, trying to move closer to you even though she's already firmly pressed against your side.
<<elseif $anna.intoxicatedLevel gte 7>>You feel Anna rub up against you. Her arms wrapped around herself tightly.
Smiling to yourself, you hug her to your side.
A little whimper escapes Anna's lips and for a split second you worry that you might have hurt her, but then you see her legs move. She is clearly squeezing her legs together, shifting them back and forth as she squirms in the space beside you.
<<talk "anna">>I love you <<print $anna.callsPlayer>>.<</talk>>\
She mumbles under her breath, a slight shudder going through her body. As soon as it happens, her entire body stiffens and her eyes shoot wide. Slowly she turns her head toward you as if just realizing that you're right there beside her.
<<talk "thought">>Is she aroused?<</talk>>\
You wonder.
<<talk "player">>I love you too.<</talk>>\
You reply, your tone playful.
With worry in her eyes, she speaks.
<<talk "anna">>I, uh, for a moment I forgot where I was.<</talk>>\
She mumbles defensively. As soon as the words leave her mouth, she raises her glass to her lips and downs the remainder of its contents.
You can see that she's blushing nearly crimson, her eyes on the bottle sitting nearby like she somehow expects that to save her from the situation she has created for herself.
Giving her a reassuring little hug, you lean over and kiss her lightly on the forehead. Her head tilts upward as your lips leave her skin.
<<talk "thought">>She looks so vulnerable, so trusting right now.<</talk>>\
You lean back in and this time your lips touch hers.
When you break the kiss this time, her eyes remain closed and her lips puckered as if expecting the kiss to continue at any moment. Her eyes finally open and meet yours, very slowly she snuggles beside you, trying to move closer to you even though she's already firmly pressed against your side.
<<elseif $anna.intoxicatedLevel gte 5>>You can feel Anna try to scoot just a little closer to you. When you glance toward her, you can see the self conscious expression on her face as she pointedly looks at the glass in her hand.
As you watch, she leans subtly into your side.
<<talk "thought">>Is she trying to flirt with me?<</talk>>\
A hint of amusement goes through you at the realization.
You gently hug her to your side, Anna letting out a happy sigh as you do so. Tilting her head, she rests it lightly on your shoulder.
A few seconds pass, then she looks up at you, her expression vulnerable. When she sees you looking back at her affectionately, she smiles faintly and looks away again, sipping at her drink again as she leans into you a little more.
<<else>>Glancing over at Anna, you can see her sitting somewhat rigidly, but at the same time there's a pleased expression on her face as she casts occasional sidelong glances your way.
You scoot just a little closer to her playfully and are rewarded by a huge smile blossoming on her lips as she tries to hide it behind another sip from her glass.
<</if>><<link "Pour Anna another glass.">><<gotoevent setup.events.AnnaAnotherGlass>><</link>>
<<link "Take her to bed.">><<gotoevent setup.events.AnnaDrinkingBed>><</link>>
<<link "Finish drinking.">><<gotoevent setup.events.AnnaDrinkingEnd>><</link>>
Scene Generously Sponsored by Matty<<addtime { minute : 12 }>>
<<if not $anna.drinkingRoll(16)>><<run $anna.intoxicatedAttempt(1)>><</if>><<if $anna.affection gte 900 and $anna.fear lte 50>><<if $anna.intoxicatedLevel gte 9>>You can see Anna's face creased with a sad but distant look. For just a second you see her lip tremble and her eyes well up with tears that don't quite fall.
Where she is sitting so close to you, she sways slightly in her seat, a clear indication of just how intoxicated she is. Then in the next moment she leans into you as if seeking comfort in your presence.
She quickly raises her glass for another sip, though it is difficult to tell if it's intended to hide her reaction or if she merely wants another sip.
<<elseif $anna.intoxicatedLevel gte 7>>You can see Anna's face creased with a sad but distant look. For just a second you see her lip tremble and her eyes well up with tears that don't quite fall.
Where she is sitting so close to you, she sways slightly in her seat, making you suspicious that she's already drunk. Ever so slightly she eases closer to you as if seeking comfort in your presence.
She quickly raises her glass for another sip, though it is difficult to tell if it's intended to hide her reaction or if she merely wants another sip.
<<elseif $anna.intoxicatedLevel gte 5>>You can see Anna's face creased with a sad but distant look. For just a second you see that sadness threaten to overwhelm her before her expression stills into something unreadable.
Where she is sitting so close to you, she sways ever so slightly in her seat.
<<talk "thought">>Looks like the alcohol is starting to have an effect on her.<</talk>>\
She quickly raises her glass for another sip, though it is difficult to tell if it's intended to hide her reaction or if she merely wants another sip.
<<else>>You can see Anna's face creased with a sad but distant look. For just a second you think you can see some sort of grief in her eyes but she quickly hides it.
Sitting so close to you, you can feel her warmth against your side.
She quickly raises her glass for another sip, though it is difficult to tell if it's intended to hide her reaction or if she merely wants another sip.
<</if>><<elseif $anna.affection gte 700 and $anna.fear lte 300>><<if $anna.intoxicatedLevel gte 9>>You can see Anna's face creased with a sad but distant look. For just a second you see her lip tremble and her eyes well up with tears that don't quite fall.
Where she is sitting close to you, she sways slightly in her seat, a clear indication of just how intoxicated she is. Then she leans lightly into your side as if uncertain if the act will bring her comfort.
She quickly raises her glass for another sip, though it is difficult to tell if it's intended to hide her reaction or if she merely wants another sip.
<<elseif $anna.intoxicatedLevel gte 7>>You can see Anna's face creased with a sad but distant look. For just a second you see her lip tremble and her eyes well up with tears that don't quite fall.
Where she is sitting close to you, she sways slightly in her seat, making you suspicious that she's already drunk. Ever so slightly she eases closer to you before stopping suddenly.
She quickly raises her glass for another sip, though it is difficult to tell if it's intended to hide her reaction or if she merely wants another sip.
<<elseif $anna.intoxicatedLevel gte 5>>You can see Anna's face creased with a sad but distant look. For just a second you see that sadness threaten to overwhelm her before her expression stills into something unreadable.
Where she is sitting close to you, she sways ever so slightly in her seat.
<<talk "thought">>Looks like the alcohol is starting to have an effect on her.<</talk>>\
She quickly raises her glass for another sip, though it is difficult to tell if it's intended to hide her reaction or if she merely wants another sip.
<<else>>You can see Anna's face creased with a sad but distant look. For just a second you think you can see some sort of grief in her eyes but she quickly hides it.
She quickly raises her glass for another sip, though it is difficult to tell if it's intended to hide her reaction or if she merely wants another sip.
<</if>><<elseif $anna.affection gte 450 or $anna.fear lte 400>><<if $anna.intoxicatedLevel gte 9>>You can see Anna's face creased with a sad but distant look. For just a second you see her lip tremble and her eyes well up with tears that don't quite fall.
She seems intent on keeping just a little distance from you even as she sways in her seat. You can see her watching you uncertainly out of the corner of her eye.
She quickly raises her glass for another sip, though it is difficult to tell if it's intended to hide her reaction or if she merely wants another sip.
<<elseif $anna.intoxicatedLevel gte 7>>You can see Anna's face creased with a sad but distant look. For just a second you see her lip tremble and her eyes well up with tears that don't quite fall.
Swaying in her seat, you can see her watching you out of the corner of her eye with a concerned expression on her face.
She quickly raises her glass for another sip, though it is difficult to tell if it's intended to hide her reaction or if she merely wants another sip.
<<elseif $anna.intoxicatedLevel gte 5>>You can see Anna's face creased with a sad but distant look. For just a second you see that sadness threaten to overwhelm her before her expression stills into something unreadable.
She sways slightly in her seat, pointedly not looking at you as she seems lost in her own dark thoughts.
<<talk "thought">>Looks like the alcohol is starting to have an effect on her.<</talk>>\
She quickly raises her glass for another sip, though it is difficult to tell if it's intended to hide her reaction or if she merely wants another sip.
<<else>>You can see Anna's face creased with a sad but distant look. For just a second you think you can see some sort of grief in her eyes but she quickly hides it.
She quickly raises her glass for another sip, though it is difficult to tell if it's intended to hide her reaction or if she merely wants another sip.
<</if>><<else>><<if $anna.intoxicatedLevel gte 9>>You can see Anna's face creased with a sad but distant look. For just a second you see her lip tremble and her eyes well up with tears that don't quite fall.
She sways in her seat, seemingly on the verge of passing out. Even as you look at her, she seems to shy slightly away from you.
She quickly raises her glass for another sip, though it is difficult to tell if it's intended to hide her reaction or if she merely wants another sip.
<<elseif $anna.intoxicatedLevel gte 7>>You can see Anna's face creased with a sad but distant look. For just a second you see her lip tremble and her eyes well up with tears that don't quite fall.
Swaying in her seat, you can see her watching you out of the corner of her eye with a concerned expression on her face. Ever so slightly, you see her shift away from you, attempting to put just a little more distance between you.
She quickly raises her glass for another sip, though it is difficult to tell if it's intended to hide her reaction or if she merely wants another sip.
<<elseif $anna.intoxicatedLevel gte 5>>You can see Anna's face creased with a sad but distant look. For just a second you see that sadness threaten to overwhelm her before her expression stills into something unreadable.
She sways slightly in her seat, pointedly not looking at you as she seems lost in her own dark thoughts.
<<talk "thought">>Looks like the alcohol is starting to have an effect on her.<</talk>>\
As if sensing your attention, she shies subtly away from you.
She quickly raises her glass for another sip, though it is difficult to tell if it's intended to hide her reaction or if she merely wants another sip.
<<else>>You can see Anna's face creased with a sad but distant look. For just a second you think you can see some sort of grief in her eyes but she quickly hides it.
As you watch her, you realize that she's leaning ever so subtly away from you.
She quickly raises her glass for another sip, though it is difficult to tell if it's intended to hide her reaction or if she merely wants another sip.
<</if>><</if>><<link "Pour Anna another glass.">><<gotoevent setup.events.AnnaAnotherGlass>><</link>>
<<link "Take her to bed.">><<gotoevent setup.events.AnnaDrinkingBed>><</link>>
<<link "Finish drinking.">><<gotoevent setup.events.AnnaDrinkingEnd>><</link>>
Scene Generously Sponsored by Matty<<addtime { minute : 12 }>>
<<if not $anna.drinkingRoll(16)>><<run $anna.intoxicatedAttempt(1)>><</if>><<if $anna.affection gte 900 and $anna.fear lte 50>><<if $anna.intoxicatedLevel gte 9>>Anna falls silent for a long time, then takes a long sip of her wine, nearly emptying the glass as she does so.
When she turns her head toward you, you can see tears streaming down her cheeks, her bottom lip quivering slightly.
<<talk "anna">>I'd have done it.<</talk>>\
She slurs the words so hard that you can barely make out what she is saying.
<<talk "anna">>He wanted me to help him hurt,-<</talk>>\
She breaks down, gripping your arm. You can see anguish in her eyes, some horror from her past threatening to consume her.
You pull her into a tight hug and holding her while she weeps. She's still trying to say something, but you can only make out an occasional word as she talks. You make out her sister's name, and your uncle's among her incoherent ramblings, but not enough to piece together the full story of what she is trying to say. Eventually she seems to wind down, settling into a rhythm of soft words over and over again.
<<talk "anna">>Please don't hate me.<</talk>>\
The words are mumbled into your chest repeatedly until you finally piece together those few words.
For a long time you simply hold her. Eventually she settles back down and extracts herself from your arms, her attention becoming fixated on the glass in her hands. She seems to tremble ever so slightly as she raises the glass to her lips to drain the last of its contents.
<<addtime { minute : 5 }>><<elseif $anna.intoxicatedLevel gte 7>>Sipping at the wine, you see Anna glance toward you. You can see something in her eyes, like she wants to say something but simply does not have the courage to do so.
When she looks away again she scoots a little closer to you, seeming to take comfort in your closeness. For a moment, she seems to overcompensate her movement and leans hard against you for a few seconds.
Clearly troubled by her thoughts, she sips absently at her drink.
<<elseif $anna.intoxicatedLevel gte 5>>Sipping at the wine, you see Anna glance toward you. You can see something in her eyes, like she wants to say something but simply does not have the courage to do so.
When she looks away again she scoots a little closer to you, seeming to take comfort in your closeness.
Clearly troubled by her thoughts, she sips absently at her drink.
<<else>>As Anna sips at her drink, you can see a serious expression on her face. Absently, she moves just a little closer to you, clearly taking some comfort in your presence.
<</if>><<elseif $anna.affection gte 750 and $anna.fear lte 250>><<if $anna.intoxicatedLevel gte 9>>As you watch her, Anna raises the glass to her lips and drinks nearly all of the wine. When she lowers it again there is a troubled expression on her face.
She looks over at you, you can see the sadness, but she doesn't say anything. Instead, she sighs and looks back at her nearly empty glass as she sways in her seat.
<<elseif $anna.intoxicatedLevel gte 7>>You can see in her body language that Anna is getting drunk, her movements are just a little exaggerated as she raises her glass to her lips.
<<talk "thought">>Something is bothering her.<</talk>>\
You realize as you notice the haunted look in her eyes.
Before you can think of how to ask her about it, she raises her glass and takes another sip, the glass lingering at her lips before she lowers it again.
<<elseif $anna.intoxicatedLevel gte 5>>There's a distant look in Anna's eyes as she sips at her glass. She's close enough to you that you can feel the warmth of her body against your side.
Taking a sip of your own, you watch her out of the corner of your eye.
<<talk "thought">>Looks like something is on her mind, I wonder what she's thinking?<</talk>>\
<<else>>Anna sips at her drink, then lowers it to cradle it in both hands right in front of herself.
You can see that her expression is a little sad, but when she notices you looking at her she smiles and brushes her shoulder against your side.
After doing so, she takes another sip from her drink as you do the same.
<</if>><<elseif $anna.affection gte 450 or $anna.fear lte 400>><<if $anna.intoxicatedLevel gte 9>>Anna sways in her seat as she sips at her glass of wine. As she lowers it again she glances at you. She half smiles, but you can't help but notice that there's something haunted in her eyes.
Looking away again, she raises the glass to her lips again.
As she does so, you sip at your own glass.
<<elseif $anna.intoxicatedLevel gte 7>>Slowly and deliberately, Anna raises the glass of wine in her hands to her lips. As she lowers it again she glances at you. She half smiles, but you can't help but notice that there's something haunted in her eyes.
Looking away again, she raises the glass to her lips again.
As she does so, you sip at your own glass.
<<elseif $anna.intoxicatedLevel gte 5>>Anna's expression is troubled as she ponders the glass in her hand.
<<talk "thought">>I wonder what's on her mind?<</talk>>\
You wonder to yourself.
Sighing inwardly, you take a long sip from your own glass.
<<else>>Anna's expression is carefully composed as she sips slowly at her glass. When she sees you looking at her she gives you a weak smile, then takes another quick sip from her glass to hide her reaction.
<<talk "thought">>I wonder what's on her mind?<</talk>>\
You wonder to yourself.
Sighing inwardly, you take a long sip from your own glass.
<</if>><<else>><<if $anna.intoxicatedLevel gte 9>>Anna sways in her seat, catching herself as she starts to pitch forward. Somehow she manages to //not// spill any of her drink.
As you watch, her expression pinches, tears welling up in her eyes as she trembles. Her eyes close tightly and you see her take a deep breath before letting it out slowly. You can't help but notice how carefully composed her expression is by the time she opens her eyes again.
<<elseif $anna.intoxicatedLevel gte 7>>Anna leans away from you slightly, one hand resting on the arm of the couch to steady herself.
As you watch, her expression pinches, tears welling up in her eyes as she trembles. Her eyes close tightly and you see her take a deep breath before letting it out slowly. You can't help but notice how carefully composed her expression is by the time she opens her eyes again.
<<elseif $anna.intoxicatedLevel gte 5>>Subtly, you see Anna scoot away from you, putting another inch between the two of you. She looks self conscious as she sips at her glass.
As you watch, every sip she takes seems to leave her expression looking a bit more troubled than the last.
Not sure what to do, you take a sip from your drink.
<<else>>Anna sits very stiffly at your side, her motions deliberate as she sips at her glass.
As you watch, every sip she takes seems to leave her expression looking a bit more troubled than the last.
You sip at your own drink, wondering what is going through her mind.
<</if>><</if>><<link "Pour Anna another glass.">><<gotoevent setup.events.AnnaAnotherGlass>><</link>>
<<link "Take her to bed.">><<gotoevent setup.events.AnnaDrinkingBed>><</link>>
<<link "Finish drinking.">><<gotoevent setup.events.AnnaDrinkingEnd>><</link>>
Scene Generously Sponsored by Matty<<addtime { minute : 8 }>>
<<if not $anna.drinkingRoll(16)>><<run $anna.intoxicatedAttempt(1)>><</if>><<if $anna.affection gte 900 and $anna.fear lte 50>><<if $anna.intoxicatedLevel gte 9>>
<<elseif $anna.intoxicatedLevel gte 7>>
<<elseif $anna.intoxicatedLevel gte 5>>
<<else>>
<</if>>
<<elseif $anna.affection gte 750 and $anna.fear lte 250>><<if $anna.intoxicatedLevel gte 9>>
<<elseif $anna.intoxicatedLevel gte 7>>
<<elseif $anna.intoxicatedLevel gte 5>>
<<else>>
<</if>>
<<elseif $anna.affection gte 450 or $anna.fear lte 400>><<if $anna.intoxicatedLevel gte 9>>
<<elseif $anna.intoxicatedLevel gte 7>>
<<elseif $anna.intoxicatedLevel gte 5>>
<<else>>
<</if>>
<<else>><<if $anna.intoxicatedLevel gte 9>>
<<elseif $anna.intoxicatedLevel gte 7>>
<<elseif $anna.intoxicatedLevel gte 5>>
<<else>>
<</if>>
<</if>>You can feel Anna's body press subtly against you. When you look over, you can see the glass in her hands just starting to slip from her fingers. Moving quickly, you catch the glass before it can fall and sit it down safely.
<<talk "player">>Anna?<</talk>>\
You call her name and watch for a response. She mumbles something in return, but you can make no sense of it.
<<talk "player">>I think you've had enough for one night.<</talk>>\
You muse out loud.
<<link "Put her to bed.">><<gotoevent setup.events.AnnaDrinkingBedSleep>><</link>>
<<link "Lay her out on the couch.">><<gotoevent setup.events.AnnaDrinkingCouchSleep>><</link>>
Scene Generously Sponsored by Matty<<addtime { minute : 3 }>>
<<if not $anna.drinkingRoll(16)>><<run $anna.intoxicatedAttempt(1)>><</if>>From beside you, Anna tries to say something, but what she slurs is completely unintelligible. You see her head sort of wobble while trying to look at you. Her face is pinched with concentration, but then her eyes roll back in her head and she pitches forward with almost no warning.
You're barely able to catch her before she falls right out of the couch. With one arm cradling her to your side, you consider what to do.
<<link "Put her to bed.">><<gotoevent setup.events.AnnaDrinkingBedSleep>><</link>>
<<link "Lay her out on the couch.">><<gotoevent setup.events.AnnaDrinkingCouchSleep>><</link>>
Scene Generously Sponsored by Matty<<addtime { minute : 3 }>>
<<if not $anna.drinkingRoll(16)>><<run $anna.intoxicatedAttempt(1)>><</if>><<set setup.events.AnnaDrinkingSkip to [
{
requires: 'true',
chance: 100,
link: "AnnaDrinkingSkip 1"
},
{
requires: 'true',
chance: 100,
link: "AnnaDrinkingSkip 2"
}
]>>You nod in greeting to Anna as she nears you, a gesture that she returns. She slows for a second, perhaps anticipating that you may need something but when you continue on your way she quickly does the same.
[[End.|$location]]<<addtime { minute : 1 }>>
Scene Generously Sponsored by Matty<<if $anna.affection gte 900 and $anna.fear lte 150>>As your paths cross, Anna gives you a warm little smile that touches her eyes. She straightens almost imperceptibly, but in doing so manages to thrust her chest out just a little further.
You can feel your own smile in return as you allow her to continue on her way.
<<elseif $anna.affection gte 750 and $anna.fear lte 300>>When Anna sees you, she smiles faintly and nods in greeting, a gesture you instinctively return.
As your paths cross, you notice that she seems to hold herself just a little straighter as she continues on her way.
<<elseif $anna.affection gte 350 and $anna.fear lte 600>>When Anna sees you, she slows slightly, looking at you as if expecting you to ask for something. Instead you simply smile and nod in greeting as you pass her.
Out of the corner of your eye you see her turn back to her own concerns in your wake.
<<else>>Anna's pace falters as your paths cross, her expression pinching slightly as she looks at you, her expression suggesting that she is awaiting some command from you. Instead, you give a small smile and a subtle nod in greeting as you pass.
In your wake, Anna watches you for a second longer, then returns her attention to her own concerns.
<</if>>[[End.|$location]]
Scene Generously Sponsored by Matty<<addtime { minute : 2 }>><<set setup.events.AnnaDrinkingEnd to [
{
requires: '$anna.intoxicatedLevel lte 5',
chance: 100,
link: "AnnaDrinkingEnd 1"
},
{
requires: '$anna.intoxicatedLevel gte 6',
chance: 100,
link: "AnnaDrinkingEnd 2"
},
{
requires: '$anna.intoxicatedLevel gte 9',
chance: 100,
link: "AnnaDrinkingEnd 3"
}
]>>Pushing the cork back into the wine bottle, you toss back the last little bit of wine in your own cup.
<<if $anna.affection gte 850 and $anna.fear lte 150>>Beside you, you can see Anna ponder the dregs of her own cup before rising it to her lips for the last few drops contained within.
<<talk "anna">>This was.<</talk>>\
Anna seems to consider her next words for a fraction of a second before speaking them.
<<talk "anna">>Very nice.<</talk>>\
<<talk "player">>It was.<</talk>>\
You admit, allowing her to take your glass.
<<talk "anna">>I'll clean up here.<</talk>>\
She says, taking the glasses and the bottle before you have a chance to protest. Stepping behind the little bar, she slips the bottle into the little cooler there and washes the glasses in the small sink for that purpose.
As you watch her work, you can't help but notice the little smile that lingers on her lips.
<<elseif $anna.affection gte 550 and $anna.fear lte 350>>Beside you, you can see Anna ponder the dregs of her own cup before rising it to her lips for the last few drops contained within.
<<talk "anna">>This was.<</talk>>\
Anna seems to consider what to say next for a fraction of a second before speaking again.
<<talk "anna">>Nice.<</talk>>\
<<talk "player">>It was.<</talk>>\
You admit, allowing her to take your glass.
<<talk "anna">>I'll clean up here.<</talk>>\
She says, taking the glasses and the bottle before you have a chance to protest. Stepping behind the little bar, she slips the bottle into the little cooler there and washes the glasses in the small sink for that purpose.
As she works, you can see a content look on her face.
<<elseif $anna.affection gte 450 or $anna.fear lte 400>>Beside you, Anna seems to watch the glass in her hands for a second longer before rising it to her lips for the last few drips lingering within.
<<talk "anna">>Thank you.<</talk>>\
She says softly before reaching out to take the glass from your hand.
<<talk "player">>You're welcome.<</talk>>\
You reply, watching her pick up the bottle and move toward the little bar in the room.
Her expression is just a little distant as she puts the wine bottle into the cooler under the counter and turns to wash the glasses in the small sink intended for that purpose.
<<else>>Beside you, Anna seems to watch the glass in her hands for a second longer before rising it to her lips for the last few drips lingering within.
<<talk "anna">>Thank you, this was very generous of you.<</talk>>\
She says softly before reaching out to take the glass from your hand.
<<talk "player">>You're welcome.<</talk>>\
You reply, watching her pick up the bottle and move toward the little bar in the room.
Her expression is unreadable as she puts the wine bottle into the cooler under the counter and turns to wash the glasses in the small sink intended for that purpose.
<</if>>[[End.|$location]]
Scene Generously Sponsored by Matty<<addtime { minute : 5 }>>Picking up the cork, you force it back down the neck of the bottle to seal it again.
<<if $anna.affection gte 850 and $anna.fear lte 150>>Beside you, Anna seems to notice your action, reaching for the glass in your hand carefully.
<<talk "anna">>This was.<</talk>>\
Anna says the words slowly, slurring ever so slightly as she speaks.
<<talk "anna">>Very nice.<</talk>>\
<<talk "player">>It was.<</talk>>\
You admit, allowing her to take your glass.
<<talk "anna">>I'll clean up here.<</talk>>\
She says in that same slow way, taking the glasses and the bottle before you have a chance to protest. Her path isn't quite straight as she makes her way to the little bar where she slips the bottle into the little cooler there and washes the glasses in the small sink for that purpose.
As you watch her work, you can't help but notice the little smile that lingers on her lips.
<<elseif $anna.affection gte 550 and $anna.fear lte 350>>Beside you, Anna seems to notice your action, reaching for the glass in your hand carefully.
<<talk "anna">>This was.<</talk>>\
Anna says the words slowly, slurring ever so slightly as she speaks.
<<talk "anna">>Nice.<</talk>>\
<<talk "player">>It was.<</talk>>\
You admit, allowing her to take your glass.
<<talk "anna">>I'll clean up here.<</talk>>\
She says in that same slow way, taking the glasses and the bottle before you have a chance to protest. Her path isn't quite straight as she makes her way to the little bar where she slips the bottle into the little cooler there and washes the glasses in the small sink for that purpose.
As you watch her work, you can see a content look on her face.
<<elseif $anna.affection gte 450 or $anna.fear lte 400>>Beside you Anna watches, then with a slight look of concentration she reaches out to take the glass from your hand.
<<talk "anna">>Thank you.<</talk>>\
She slurs slightly.
<<talk "player">>You're welcome.<</talk>>\
You reply, watching her pick up the bottle and move toward the little bar in the room. Her rout seems to stray slightly as she walks, causing her to walk in a sort of crescent to reach her destination.
Her expression is just a little distant as she puts the wine bottle into the cooler under the counter and turns to wash the glasses in the small sink intended for that purpose.
<<else>>Beside you Anna watches, then with a very serious look on her face, she takes the glass carefully from your hand.
<<talk "anna">>Thank you.<</talk>>\
She slurs.
<<talk "anna">>This was very generous of you.<</talk>>\
<<talk "player">>You're welcome.<</talk>>\
You reply, watching her pick up the bottle and move toward the little bar in the room. Her rout seems to stray slightly as she walks, causing her to walk in a sort of crescent to reach her destination.
Her expression is unreadable as she puts the wine bottle into the cooler under the counter and turns to wash the glasses in the small sink intended for that purpose.
<</if>>[[End.|$location]]
Scene Generously Sponsored by Matty<<addtime { minute : 6 }>><<talk "player">>I think we've both had enough to drink this evening.<</talk>>\
You comment.
Anna nods drunkenly, then nearly drops her glass as she tries to sit it down. A second later she starts to stand, falls back into the chair, then tries again.
<<talk "player">>Go to bed.<</talk>>\
You tell her.
<<talk "player">>I'll clean up here.<</talk>>\
Again she nods, then starts toward the door. You watch her go, her stride a little uneven, but mostly steady.
Once she's out the door of the lounge, you turn your attention to cleaning up, corking the bottle and picking up the glasses. Carrying them to the bar, you place the bottle into the cooler under the counter then turn to the little sink to wash the glasses.
[[End.|$location]]
Scene Generously Sponsored by Matty<<addtime { minute : 5 }>><<link "Take her to bed.">><<gotoevent setup.events.AnnaDrinkingBed>><</link>>
<<set setup.events.AnnaDrinkingBed to [
{
requires: '$anna.intoxicatedLevel lte 5',
chance: 100,
link: "AnnaDrinkingBed 1"
},
{
requires: '$anna.intoxicatedLevel gte 6',
chance: 100,
link: "AnnaDrinkingBed 2"
},
{
requires: '$anna.intoxicatedLevel gte 9',
chance: 100,
link: "AnnaDrinkingBed 3"
}
]>><<if $anna.affection gte 900 and $anna.fear lte 100>>Taking the glass from her hand, you sit it down. Anna's eyes turn to you, more curious than anything else.
With one hand, you reach out, cradling her cheek and drawing her face to yours where your lips meet hers. She meets your kiss eagerly, her tongue joining yours as it slips past her lips.
When you break the kiss, you are both breathless.
<<talk "player">>Let's take this upstairs.<</talk>>\
You say. She eagerly nods, blushing slightly as she does so.
You take her hand in yours, feeling the warmth of her fingers as they intertwine with your own. Then you lead the way toward the master bedroom.
Upon entering the master bedroom, you don't even bother turning on the lights or closing the door behind yourselves. Instead you turn toward her, pressing your body against hers in a fierce kiss. Anna gasps as you break the kiss, taking a half step back from her as you do so. The vulnerable anticipation in her eyes is enough to start hardening your manhood in your pants.
<<elseif $anna.affection gte 450 and $anna.fear lte 400>>Taking the glass from her hand, you sit it down. Anna's eyes turn to you with a hint of concern, as if worried that she did something wrong.
With one hand, you reach out, cradling her cheek and drawing her face to yours where your lips meet hers. She meets your kiss hesitantly, but within seconds she matches your passion.
When you break the kiss, you are both breathless.
<<talk "player">>Let's take this upstairs.<</talk>>\
You say. She nods, blushing slightly as she does so.
You take her hand in yours, feeling the warmth of her fingers as yours intertwine with her own. Then you lead the way toward the master bedroom.
Upon entering the master bedroom, you don't even bother turning on the lights or closing the door behind yourselves. Instead you turn toward her, pressing your body against hers in a fierce kiss. Anna gasps as you break the kiss, taking a half step back from her as you do so. The vulnerable uncertainty in her eyes is enough to start hardening your manhood in your pants.
<<else>>Taking the glass from her hand, you sit it down. Anna's eyes turn to you, her brow creased with concern.
With one hand, you reach out, cradling her cheek and drawing her face to yours where your lips meet hers. She hesitates, only returning the kiss after a long pause.
When you break the kiss, you are both breathless.
<<talk "player">>Let's take this upstairs.<</talk>>\
You say. She nods solemnly in response.
You take her hand in yours, feeling the warmth of her fingers as yours intertwine with her own. Then you lead the way toward the master bedroom.
Upon entering the master bedroom, you don't even bother turning on the lights or closing the door behind yourselves. Instead you turn toward her, pressing your body against hers in a fierce kiss. Anna gasps for air as you break the kiss, taking a half step back from her as you do so. You can see concern mixed with what might be a hint of arousal in her features.
<</if>><<link "Continue.">><<gotoevent setup.events.annaStandingSexStart>><</link>>
Scene Generously Sponsored by Matty<<addtime { minute : 3 }>><<if $anna.affection gte 900 and $anna.fear lte 100>>Taking the glass from her hand, you sit it down. Anna's eyes turn to you, more curious than anything else.
With one hand, you reach out, cradling her cheek and drawing her face to yours where your lips meet hers. She meets your kiss eagerly, her tongue joining yours as it slips past her lips. You can taste the alcohol on her lips.
When you break the kiss, you are both breathless.
<<talk "player">>Let's take this upstairs.<</talk>>\
You say. She eagerly nods, blushing slightly as she does so.
You take her hand in yours, feeling the warmth of her fingers as they intertwine with your own. Then you lead the way toward the master bedroom. Anna leans heavily on you the entire way, letting you support her for much of the way.
Upon entering the master bedroom, you don't even bother turning on the lights or closing the door behind yourselves. Instead you turn toward her, pressing your body against hers in a fierce kiss. Anna gasps as you break the kiss, taking a half step back from her as you do so. For a second, her lips remain puckered, seeking your lips before for a moment longer before finally opening her eyes and realizing that you've moved subtly away. The vulnerable anticipation in her eyes is enough to start hardening your manhood in your pants.
<<elseif $anna.affection gte 450 and $anna.fear lte 400>>Taking the glass from her hand, you sit it down. Anna's eyes turn to you with a hint of concern, as if worried that she did something wrong.
With one hand, you reach out, cradling her cheek and drawing her face to yours where your lips meet hers. She meets your kiss hesitantly, but within seconds she matches your passion. The alcohol is heavy on her breath and her lips taste sweet from its flavor.
When you break the kiss, you are both breathless.
<<talk "player">>Let's take this upstairs.<</talk>>\
You say. She nods, blushing slightly as she does so.
You take her hand in yours, feeling the warmth of her fingers as yours intertwine with her own. Then you lead the way toward the master bedroom. The whole way there, she holds onto your hand with hers while the other holds your shoulder to steady herself.
Upon entering the master bedroom, you don't even bother turning on the lights or closing the door behind yourselves. Instead you turn toward her, pressing your body against hers in a fierce kiss. Anna gasps as you break the kiss, taking a half step back from her as you do so. She takes a half step toward you, her lips still puckered as she catches herself by placing both hands on your chest. The vulnerable uncertainty in her eyes is enough to start hardening your manhood in your pants.
<<else>>Taking the glass from her hand, you sit it down. Anna's eyes turn to you, her brow creased with concern.
With one hand, you reach out, cradling her cheek and drawing her face to yours where your lips meet hers. She hesitates, only returning the kiss after a long pause. The taste of the alcohol on her lips is sweet and heady.
When you break the kiss, you are both breathless.
<<talk "player">>Let's take this upstairs.<</talk>>\
You say. She nods solemnly in response.
You take her hand in yours, feeling the warmth of her fingers as yours intertwine with her own. Then you lead the way toward the master bedroom. The whole way she walks beside you, occasionally her footsteps straying as she tries to walk in a straight line beside you.
Upon entering the master bedroom, you don't even bother turning on the lights or closing the door behind yourselves. Instead you turn toward her, pressing your body against hers in a fierce kiss. Anna gasps for air as you break the kiss, taking a half step back from her as you do so. Her lips remain puckered for a second before the expression creases with concern.
<</if>><<link "Continue.">><<gotoevent setup.events.annaStandingSexStart>><</link>>
Scene Generously Sponsored by Matty<<addtime { minute : 5 }>>As Anna drops her glass, you quickly reach out to try catching it. Instead you fumble it and it hits the floor. Remarkably it doesn't break.
Looking at it a moment longer, you reach out and draw Anna to her feet, slipping one arm around her as you start guiding her toward the lounge door. She clings drunkenly to your side, relying on you to stay upright.
Both of you are drunk enough that you more stumble than walk to the master bedroom, each of you depending on each other for support and somehow managing to stumble into the master bedroom without falling.
<<link "Continue.">><<gotoevent setup.events.annaStandingSexStart>><</link>>
Scene Generously Sponsored by Matty<<addtime { minute : 8 }>><<set setup.events.AnnaDrinkingBedSleep to [
{
requires: 'true',
chance: 100,
link: "AnnaDrinkingBedSleep 1"
},
{
requires: 'true',
chance: 100,
link: "AnnaDrinkingBedSleep 2"
}
]>>Sitting down your glass and making sure everything is out of the way, you carefully pick Anna up off of the couch. You can tell that you're fairly unsteady, but you are pretty sure you can get her to bed safely.
Occasionally as you walk, you'll stumble slightly, partially from Anna's weight and partly from your own level of intoxication, but the closest she comes to waking is when she mumbles something unintelligible into your chest.
When you finally reach your destination, you have to shift her into an awkward one handed grip so you can pull the covers back, then you lay her in the bed and tuck her in.
For several seconds, you look at her, taking in the peaceful expression on her face, then you turn and return to the lounge to clean up.
[[End.|$location]]
Scene Generously Sponsored by Matty<<addtime { minute : 11 }>>You remain like that for a couple of minutes, feeling the warmth of her body pressed against your side. Eventually though, you decide that you should at least get her to bed.
Shifting, you lay her down on the couch while you move the glasses and bottle of wine out of the way. You're just drunk enough to feel unsteady, but not so much that you expect to have troubles getting her to bed.
Gingerly, you slip your arms under her and pick her up, cradling her in your arms as you turn toward the door just a little too quickly. You stumble half a step before you catch yourself. Meanwhile, she curls up, her head coming to rest on our shoulder but showing no sign of waking.
More carefully, you start to walk, your footsteps straying in spite of your best attentions at times. But eventually you reach your destination.
Then you find yourself presented with another problem, how to pull the covers back without dropping her.
You shift her to one side, hoisting her into a fireman's carry just long enough to pull back the covers, then you half lay her, half drop her, onto the bed.
Anna murmurs something as you pull the covers over her, but you can't make out anything intelligible in the sounds that she makes.
Quietly wishing her a goodnight, you turn and head back to the lounge where you proceed to put away the bottle and wash the glasses.
[[End.|$location]]
Scene Generously Sponsored by Matty<<addtime { minute : 13 }>><<set setup.events.AnnaDrinkingCouchSleep to [
{
requires: 'true',
chance: 100,
link: "AnnaDrinkingCouchSleep 1"
},
{
requires: 'true',
chance: 35,
link: "AnnaDrinkingCouchSleep 2"
}
]>>Not wanting to wake her, you slip carefully from the couch and arrange her comfortably across the cushions. Meanwhile, you pick up the glasses and the bottle of whine and walk over to the little bar.
You make sure the cork is secure in the bottle, then put it into the small cooler. Once that is done, you turn to the sink and wash both glasses, carefully drying them before putting them away again.
Turning back toward Anna, you momentarily debate on what to do with her, then decide to simply leave her where she is.
[[End.|$location]]
Scene Generously Sponsored by Matty<<addtime { minute : 6 }>>Carefully, you slip off of the couch and lay Anna across the cushions, making sure that she's laying in a comfortable position before stepping away from the couch. Leaning down, you pick up the two wine glasses and the bottle then walk to the bar on one side of the room.
You have just enough time to put the bottle into the little cooler under the counter before you see Anna sit up clumsily, a glazed look on her face. She doesn't even seem to notice you as she gets to her feet on wobbly legs and starts to stagger toward the lounge door.
As she moves, you watch her in case she falls, but when each footstep seems to be a little more sure than the last, you instead wash the glasses, expecting that she will get to bed just fine without assistance.
[[End.|$location]]
Scene Generously Sponsored by Matty<<addtime { minute : 6 }>>What I want to complete for this (Initial set, to be expanded in the future.):
-Two or more intros. One currently complete.
-Two or more drinking starts. Two currently complete.
-10 or more core drinking scenes (About half of which I want versions related to how drunk or relationship related variants. Counting variants, this will be +20 scenes.) Three currently complete (Six if you count variants.)
-Two or more "Passed out" scenes. One currently complete.
-Two or more rejection scenes. Two currently complete.
-Three or more drinking Ends. Three currently complete.
-Two or more "Take her to bed for sex" scenes. Two currently complete.
-Two or more Tuck her into bed scenes. Two currently complete.
-Two or more Leave her on the couch to sleep scenes. Two currently complete.
<<if $anna.affection gte 900 and $anna.fear lte 50>><<if $anna.intoxicatedLevel gte 9>>
<<elseif $anna.intoxicatedLevel gte 7>>
<<elseif $anna.intoxicatedLevel gte 5>>
<<else>>
<</if>>
<<elseif $anna.affection gte 750 or $anna.fear lte 250>><<if $anna.intoxicatedLevel gte 9>>
<<elseif $anna.intoxicatedLevel gte 7>>
<<elseif $anna.intoxicatedLevel gte 5>>
<<else>>
<</if>>
<<elseif $anna.affection gte 450 or $anna.fear lte 400>><<if $anna.intoxicatedLevel gte 9>>
<<elseif $anna.intoxicatedLevel gte 7>>
<<elseif $anna.intoxicatedLevel gte 5>>
<<else>>
<</if>>
<<else>><<if $anna.intoxicatedLevel gte 9>>
<<elseif $anna.intoxicatedLevel gte 7>>
<<elseif $anna.intoxicatedLevel gte 5>>
<<else>>
<</if>>
<</if>>As you walk into the lounge you spot Eve standing on her toes, trying to reach a bottle of white wine from behind the bar.
She starts to wobble from side to side, but her fingers near the bottle.
[[Help her.|Eve Drinking 1a]]
[[Let her.|Eve Drinking 1b]]
[[Stop her.|Eve Drinking 1c]]
Submitted by Mathias
<<addtime { minute : 1 }>>You walk up to Eve to stop the impending accident, which she is lining up for. As you stand behind her, you pick up the bottle she is reaching for. You bring it down onto the counter top and look Eve in the eyes.
<<talk "player">>What do you need this for?<</talk>>\
Eve smirks at you and answers.
<<talk "eve">>You could stay with me and find out.<</talk>>\
Eve shoots you a very exaggerated wink alongside a small laugh.
<<talk "eve">>We could share this.<</talk>>\
She picks up and softly shakes the bottle of white wine.
[[Accept.|Eve Drinking 1i]]
[[Reject.|Eve Drinking 1o]]
Submitted by Mathias
<<addtime { minute : 2 }>>
<<set $eve.affection += 1>><<set $eve.fear -= 1>><<set $eve.trust += 1>>As Eve leans towards the shelf of bottles, she loses her balance and falls backwards with the bottle she was reaching for in her hands.
As she falls, she hits her <<print $eve.build>> ass flat onto the floor, dropping the bottle on the way down.
She looks down at the busted bottle lying on the wet floor. She looks around in a panic and spots you standing in the doorway.
<<talk "eve">>Ehhh... Somebody spilled your alcohol here <<print $eve.callsPlayer>>.<</talk>>\
[[Help her clean.|Eve Drinking 1e]]
[[Punish Eve|Eve's Punishments]]
[[Leave her.|Eve Drinking 1d]]
Submitted by Mathias
<<addtime { minute : 2 }>>You know that this will not end in a positive way. In order to stop Eve from wasting the alcohol and to stop her from dirtying the room, you call out to her.
<<talk "player">>Stop that. You're going to hurt yourself<<if $eve.affection lte 500>>, or even worse, spill the alcohol.<<else>>.<</if>><</talk>>\
Eve looks at you and nods<<if $eve.affection lte 500>> solemnly<</if>> before walking away from the alcohol.
Satisfied with her not fucking up, you go on with your day.
[[Continue.|$location]]
Submitted by Mathias
<<addtime { minute : 3 }>>
<<set $eve.affection -= 1>><<set $eve.fear += 1>>With a deep sigh you look down on the spilled liquid and back up at Eve.
<<talk "player">>Clean that up. Don't leave anything on the floor, or...<</talk>>\
Eve nods, acknowledging that you are angry about the shattered bottle.
You leave out the door, looking back once to check that Eve is actually cleaning up after herself.
[[Continue.|$location]]
Submitted by Mathias
<<addtime { minute : 3 }>>
<<set $eve.affection -= 1>><<set $eve.fear += 1>>You look at Eve and smile, to assure her that nothing is wrong.
<<talk "player">>Well, no matter who spilled it, it needs to be cleaned up. I'll help you.<</talk>>\
Eve smiles and turns around.
<<talk "eve">>I will go get the mops.<</talk>>\
Eve runs off to get the mops for the two of you. In the meantime you go down on your knees and pick up the large shards.
You have nearly gotten all the shards off the floor when Eve comes running into the room with two mops and a towel in her hands.
Trying to help you, she gets down on her knees to pick up the remaining shards with you.
After picking up one of the larger shards her face winces in pain. You look towards her and notice her bleeding from her finger.
[[Help her with the cut.|Eve Drinking 1h]]
[[Continue cleaning.|Eve Drinking 1f]]
Submitted by Mathias
<<addtime { minute : 3 }>>
<<set $eve.affection += 1>><<set $eve.fear -= 1>><<set $eve.trust += 1>>Glancing at Eve, you see that while she's bleeding, it isn't bad.
<<talk "player">>You might want to get a bandaid on that.<</talk>>\
Eve nods, holding her finger with her other hand as she starts to rush from the room.
Meanwhile, you finish cleaning up the mess.
[[End.|$location]]
<<addtime { minute : 4 }>>
<<set $eve.fear -= 1>><<set $eve.trust += 1>>You ignore her mild pain and continue cleaning up. It doesn't take long for the two of you to get rid of the bottle.
After cleaning the floor you look Eve in the eyes and tell her.
<<talk "thought">>Luckily it was white wine. Red would have left a stain.<</talk>>\
<<talk "player">>You can tell me the truth. I will only get angry if you lie to me.<</talk>>\
Looking down at the floor she wobbles a little, but answers you.
<<if $eve.trust gte 700>>\
<<talk "eve">>I dropped the bottle. I am sorry <<print $eve.callsPlayer>>.<</talk>>\
<<else>>\
<<talk "eve">>Do you promise not to get angry?<</talk>>\
<</if>>\
You nod while looking her in the eyes.
<<talk "eve">>It was me... I am sorry.<</talk>>\
<<talk "player">>It is okay. I am not angry. Just be careful next time.<</talk>>\
<<talk "eve">>I promise to be careful next time.<</talk>>\
She picks up the cleaning materials and runs off again, leaving you alone in the room.
[[Continue.|$location]]
Submitted by Mathias
<<addtime { minute : 7 }>>
<<set $eve.affection += 1>><<set $eve.trust += 1>>You walk over to the table and place the shards in your hand onto the counter.
After getting rid of the glass shards, you walk over to Eve and grab her hand. You bring it up to your face and blow on it.
<<talk "player">>Is it getting better.<</talk>>\
Eve looks at you and smiles. She gives you a cute nod.
<<talk "eve">>It is. Thank you.<</talk>>\
You grab her other hand and walk her to the bathroom. In there you bring Eve's hurt finger under the faucet and start the water.
You rub her sore finger under the water for some time before pulling it out and kissing it.
<<talk "eve">>Wow! The pain is gone. You must be some sort of wizard!
Shoot lightning out of your fingers! Do it!<</talk>>\
You look her in the eyes, keeping yourself from laughing as much as possible.
<<talk "eve">>I know you can not do magic. Don't be silly.<</talk>>\
With that said, she walks out the door and returns to cleaning the floor.
You help her with what is left.
<<talk "eve">>Thank you.<<if $eve.affection gte 800>> I love you <<print $eve.callsPlayer>>.<</if>><</talk>>\
[[Continue.|$location]]
Submitted by Mathias
<<addtime { minute : 8 }>>
<<set $eve.affection += 2>><<set $eve.fear -= 1>><<set $eve.trust += 1>><<talk "player">>That might not be that bad of an idea. Let us share a drink.<</talk>>\
<<talk "eve">>Yay! I'll get us something to drink from.<</talk>>\
Eve runs to to a cupboard and gets two glasses for you. She places them on the counter and grabs the bottle.
She pours the wine into the two glasses and grab hers. She then looks at you and smiles.
<<talk "eve">>Cheers!<</talk>>\
<<talk "player">>Cheers.<</talk>>\
The two of you clink your glasses together and bring the wine up to your mouths and take a sip.
Eve's face grimaces as she tastes the wine.
<<talk "player">>You don't like it?<</talk>>\
With her face still in grimaces, she looks you in the eyes and tries to smile.
<<talk "eve">>It's really good.<</talk>>\
You walk into the bar looking for something not as bitter. You find a lot of different types of alcohol. The bottles you bring back are composed of more fruity alcohol.
After grabbing the bottles you walk back and sit yourself next to Eve.
<<talk "player">>These might be better. They are not as bitter.<</talk>>\
She pours herself a glass of berry mead and tastes it carefully.
<<talk "eve">>This is actually sweet.<</talk>>\
She grabs her glass and drinks it all in one quick movement.
<<talk "eve">>You chicken. Drink like a man.<</talk>>\
She says as she pours herself another glass.
You empty your glass into yourself.
[[Drink another one.|Eve Drinking 1p]]
[[Stop drinking.|Eve Drinking 1j]]
Submitted by Mathias
<<if not $eve.drinkingRoll(16)>><<run $eve.intoxicatedAttempt(1)>><</if>>
<<if not $player.drinkingRoll(16)>><<run $player.intoxicatedAttempt(1)>><</if>>
<<addtime { minute : 5 }>>
<<set $eve.affection += 1>><<set $eve.fear -= 1>><<set $eve.trust += 1>><<if $eve.intoxicatedLevel gte 0 and $eve.intoxicatedLevel lte 3>>\
<<talk "player">>I think we are done for today. We should not get so drunk, that Anna has to drag us back to our rooms.<</talk>>\
You grab the bottle of alcohol, still half full, and place it back where you found it. Looking back at Eve, you notice that she has also started cleaning up, by getting the glasses washed.
While you return to the table, Eve has gotten the glasses off the table and is waiting for you.
<<talk "eve">>Let us do this again sometime. //And next time we won't stop this early.//<</talk>>\
She leaves the room, walking in a nearly straight line.
[[Leave the bar.|$location]]
<<elseif $eve.intoxicatedLevel gte 4 and $eve.intoxicatedLevel lte 6>>\
Eve extends her arm, trying to grab the bottle, but you grab it first.
<<talk "player">>We have had enough now.<</talk>>\
Eve tilts her head and looks you in the eyes.
<<talk "eve">>Just one more glass, please?<</talk>>\
You shake your head and answer her.
<<talk "player">>You have had enough already.<</talk>>\
She looks at you and smirks.
<<talk "eve">>You know, that might be better than having you take advantage of little drunk me.<</talk>>\
She leans in over your hand, which is still placed on the bottle.
<<talk "eve">>Are you sure that I can't have one more tiny glass //<<print $eve.callsPlayer>>?//<</talk>>\
[[One last glass.|Eve Drinking 1n]]
[[No more.|Eve Drinking 1k]]
<<elseif $eve.intoxicatedLevel gte 7 and $eve.intoxicatedLevel lte 9>>\
As you try to take the bottle away from her, she tries grabbing it. After completely missing the bottle, which is now in your hand, she gives up on the bottle and leans onto you instead.
<<if $eve.affection gte 600>>\
<<talk "eve">>You know. I am just a little, defenseless, drunk girl. You are a big, strong master. I am just yours to do with as you want.<</talk>>\
<<else>>Eve locks eyes with you, looking prepared to say something that never materializes. Instead she sort of fidgets in her seat.
<</if>>\
You grab the girl and lift her over to her own chair.
<<talk "player">>Wait here for a while.<</talk>>\
With the bottle in hand, you <<if $player.intoxicatedLevel lte 3>>walk<<else>>stumble<</if>> behind the bar and clean up the mess you made.
After getting everything clean you walk back to Eve.
<<if $eve.affection gte 700>>\
<<talk "eve">>My offer still stands. Come here //master.//<</talk>>\
She keeps her voice as sexy as she can, but some of her words come out slurred.
Eve opens her arms and looks at you.
<<else>>\
Eve bites her lip, looking away as she squeezes her legs together. Something about how she does it makes you suspect that she doesn't even realize how alluring a sight she creates.
There is no doubt in your mind that little Eve is horny.
<</if>>[[Make love to Eve.|Eve Drinking 1r]]
[[Take her to bed.|Eve Drinking 1l]]
<<else>>\
She is sleeping soundly on the chair, leaning in over the bar.
[[Take her to bed.|Eve Drinking 1l]]
[[Call for Anna.|Eve Drinking 1m]]
<</if>>\
Submitted by Mathias
<<addtime { minute : 6 }>>You really don't feel that she should have anymore, so you pull the bottle away from her.
<<talk "player">>You are drunk enough already.<</talk>>\
<<if $eve.affection gte 600>>\
<<talk "eve">>Now I won't give you any action.<</talk>>\
Her face changes into a pout.
<<talk "eve">>Okaaaay. No more.<</talk>>\
<<else>>Eve scowls, her eyes shifting between you, the bottle, and the space between you before half shuffling, half flopping a few inches further from you.
Then her arms flail for just a second like she's falling before she catches herself.
<</if>>A moment later, she gets up off the chair and zig-zags her way to the door, which she grabs standing still for a while.
<<talk "eve">>I'm alright. See you <<print $eve.callsPlayer>>.<</talk>>\
[[Clean up.|$location]]
Submitted by Mathias
<<addtime { minute : 4 }>>
<<set $eve.affection -= 1>><<set $eve.fear += 1>>You walk over to Eve and pick her <<print $eve.build>> frame up. Carrying her in your arms, you walk Eve up to her room and place her on her bed.
As you sneak out of the room, you get noticed by Anna, who is <<if $clock.hour gte 22 or $clock.hour lte 5>>also getting ready for bed.<<else>>cleaning the hallway.<</if>>
<<talk "player">>I just placed a drunk Eve on her bed. Keep a watch on her, okay?<</talk>>\
<<talk "anna">>Yes <<print $anna.callsPlayer>>.<</talk>>\
You <<if $player.intoxicatedLevel gte 5>>drunkenly stumble<<else>>walk<</if>> back to the bar and clean up after the two of you.
[[Clean up.|$location]]
Submitted by Mathias
<<addtime { minute : 7 }>>
<<set $eve.trust += 1>>You walk over to the door, open it and stick your head out.
<<talk "player">>Anna! Come get your sister.<</talk>>\
You can instantly hear rapid footsteps approaching you. Anna turns around the corner and slows down to a fast walking pace, as she sees your face.
She reaches you shortly after and asks.
<<if $anna.fear lte 500>>\
<<talk "anna">>Where is she, is she okay?<</talk>>\
<<else>>\
<<talk "anna">>What did Eve do?<</talk>>\
<</if>>\
<<if $anna.fear lte 500>>\
<<talk "player">>She is okay, just a little drunk.<</talk>>\
<<else>>\
<<talk "player">>Nothing she is not allowed to. We were just drinking together, and she got a little drunk.<</talk>>\
<</if>>\
Anna lets out a relieved sigh and walks past you into the room.
<<talk "player">>Take care of her. I'll clean up here.<</talk>>\
[[Clean up and leave.|$location]]
Submitted by Mathias
<<addtime { minute : 6 }>>
<<set $eve.trust += 1>>
<<set $anna.affection -= 1>><<set $anna.trust +=1>><<talk "player">> Only one more, then we both stop.<</talk>>\
You pour the both of you another drink<<if $eve.intoxicatedLevel gte 4>> spilling more on the table, then you get in the glasses<</if>>. The two of you bring your glasses up to your mouths and drink.
The two of you drink the glass of mead and place it back on the table.
<<talk "eve">>One more?<</talk>>\
<<talk "player">>We agreed to one more. Not two.<</talk>>\
She grabs the bottle with a pout and tries to fill her glass again, but nothing leaves the bottle.
<<talk "eve">>You win this time!<</talk>>\
She leaves her chair and stumbles towards the door.
You clean up the mess, but is interrupted by a loud thud. Looking behind you, you see Eve sitting on the floor.
<<talk "player">>Did you just walk into the door?<</talk>>\
<<talk "eve">>No! You didn't see anything.<</talk>>\
She shouts as she leaves the room.
[[Clean up.|$location]]
Submitted by Mathias
<<if not $eve.drinkingRoll(16)>><<run $eve.intoxicatedAttempt(1)>><</if>>\
<<if not $player.drinkingRoll(16)>><<run $player.intoxicatedAttempt(1)>><</if>>\
<<addtime { minute : 4 }>>
<<set $eve.trust += 1>><<talk "player">>Not right now. I have other things to do.<</talk>>\
Eve sighs.
<<talk "eve">>You are so boooring. I'm going to drink alone then.<</talk>>\
She looks a little betrayed at your rejection.
<<talk "player">>Knock yourself out. Just clean up after yourself.<</talk>>\
[[End.|$location]]
Submitted by Mathias
<<addtime { minute : 1 }>>
<<set $eve.affection -= 1>><<set $eve.trust -= 1>><<talk "player">>Pour me one more.<</talk>>\
Eve smiles and pours you another glass.
<<talk "player">>Just drink it a little slower okay? Enjoy the taste a little more.<</talk>>\
She brings the glass up to her lips.
As she drinks the alcohol, her face scrounges up.
<<talk "eve">>Not as bitter... It is still bad.<</talk>>\
<<talk "player">>You get used to it.<</talk>>\
The two of you slowly finish your drinks.
[[Another one!|Eve Drinking 1q]]
[[Stop drinking.|Eve Drinking 1j]]
Submitted by Mathias
<<addtime { minute : 2 }>>
<<set $eve.affection += 1>><<set _random to random(1,6)>>
<<if _random is 1 && $eve.intoxicatedLevel lte 4>>\
Eve pours another drink for the two of you. She spills a little on the table but you ignore it.
<<talk "player">>Cheers!<</talk>>\
She lifts her glass into the air.
<<talk "eve">>Cheers!<</talk>>\
You both lift the glasses to your lips.
The rest of the glass disappears just as fast.
[[Another one!|Eve Drinking 1q]]
[[Stop drinking.|Eve Drinking 1j]]
<<if not $eve.drinkingRoll(16)>><<run $eve.intoxicatedAttempt(1)>><</if>>\
<<if not $player.drinkingRoll(16)>><<run $player.intoxicatedAttempt(1)>><</if>>\
<<elseif _random is 2 && $eve.intoxicatedLevel lte 4>>\
Eve gets up from her chair.
<<talk "player">>Where are you going?<</talk>>\
She looks back at you.
<<talk "eve">>I'm just getting something else to drink.<</talk>>\
Eve picks another flavor of fruity alcohol and sits down next to you again.
She pours the new flavor into your glasses.
The new alcohol tastes a little less bitter and Eve seems to enjoy it more than the last.
[[Another one!|Eve Drinking 1q]]
[[Stop drinking.|Eve Drinking 1j]]
<<if not $eve.drinkingRoll(16)>><<run $eve.intoxicatedAttempt(1)>><</if>>\
<<if not $player.drinkingRoll(16)>><<run $player.intoxicatedAttempt(1)>><</if>>\
<<elseif _random is 3 && $eve.intoxicatedLevel lte 4>>\
Eve pours another glass for herself. As you take the bottle you notice that there is less than a glass left.
You get up from your chair and fetch another liquor.
<<talk "eve">>Are you coming back soon?<</talk>>\
Eve sarcastically asks.
You pour the new liquor into the half-filled glass.
As you sip it one thought hits you.
<<talk "thought">>This tastes horrible.<</talk>>\
To escape the flavor of the horrid mixture, you down it in one go. Eve takes this as a challenge and does so as well.
[[Another one!|Eve Drinking 1q]]
[[Stop drinking.|Eve Drinking 1j]]
<<if not $eve.drinkingRoll(16)>><<run $eve.intoxicatedAttempt(1)>><</if>>\
<<if not $player.drinkingRoll(16)>><<run $player.intoxicatedAttempt(1)>><</if>>\
<<elseif _random is 4 && $eve.intoxicatedLevel lte 4>>\
You grab the bottle and pour another glass for each of you.
<<talk "eve">>You'll go down before me.<</talk>>\
<<talk "player">>Is that a challenge?<</talk>>\
Filled with fighting spirit the two of you drink your glasses.
<<talk "eve">>Another one, weakling!<</talk>>\
[[Another one!|Eve Drinking 1q]]
[[Stop drinking.|Eve Drinking 1j]]
<<if not $eve.drinkingRoll(16)>><<run $eve.intoxicatedAttempt(1)>><</if>>\
<<if not $player.drinkingRoll(16)>><<run $player.intoxicatedAttempt(1)>><</if>>\
<<elseif _random is 5 && $eve.intoxicatedLevel lte 4>>\
Eve looks at you.
<<talk "eve">>You know. This doesn't taste as bad as it did at first.<</talk>>\
She smiles at you.
<<talk "eve">>But you are probably too young to enjoy the refined tastes.<</talk>>\
You consider bringing out some of the more bitter stuff, but stop yourself.
The two of you enjoy your drinks.
[[Another one!|Eve Drinking 1q]]
[[Stop drinking.|Eve Drinking 1j]]
<<if not $eve.drinkingRoll(16)>><<run $eve.intoxicatedAttempt(1)>><</if>>\
<<if not $player.drinkingRoll(16)>><<run $player.intoxicatedAttempt(1)>><</if>>\
<<elseif _random is 6 && $eve.intoxicatedLevel lte 4>>\
Eve walks behind the counter.
<<talk "eve">>I saw something back here once. Can we try it?<</talk>>\
Considering that she probably is talking about some drink you answer.
<<talk "eve">>It is riiiight... Here!<</talk>>\
She comes walking back around the corner with two very pink bottles, one for each of you.
You take a look at the side of the bottle.
<<talk "thought">>5% Alcohol! That seems pretty strong.<</talk>>\
You open the two bottles with a nearby bottle opener. Eve grabs her drink enthusiastically and brings it up to her lips.
<<talk "eve">>This is good.<</talk>>\
You take a sip from your bottle.
<<talk "thought">>This is bad... It's way too sweet.<</talk>>\
The two of you finish off your bottles.
[[Another one!|Eve Drinking 1q]]
[[Stop drinking.|Eve Drinking 1j]]
<<if not $eve.drinkingRoll(16)>><<run $eve.intoxicatedAttempt(1)>><</if>>\
<<if not $player.drinkingRoll(16)>><<run $player.intoxicatedAttempt(1)>><</if>>\
<<elseif $eve.intoxicatedLevel lte 8>>Looking at Eve, you can see in her features that she's drunk, her eyes slightly out of focus as she sips at her drink. Occasionally she giggles or smiles for no apparent reason.
When she finishes her glass, she stares at the bottom of it as if expecting more liquid to materialize by will alone.
[[Another one!|Eve Drinking 1q]]
[[Stop drinking.|Eve Drinking 1j]]
<<if not $eve.drinkingRoll(16)>><<run $eve.intoxicatedAttempt(1)>><</if>>\
<<if not $player.drinkingRoll(16)>><<run $player.intoxicatedAttempt(1)>><</if>>\
<<elseif $eve.intoxicatedLevel lte 9>>Eve sways dangerously in her seat, the expression of concern on her face suggesting that she's not quite sure why the world keeps tilting.
With a look of supreme concentration, she raises her glass to her lips for another sip, then another before lowering the glass.
A sheepish grin threatens to split her face as she looks at you, then she raises the glass again, only to discover that it's already empty.
[[Another one!|Eve Drinking 1q]]
[[Stop drinking.|Eve Drinking 1j]]
<<if not $eve.drinkingRoll(16)>><<run $eve.intoxicatedAttempt(1)>><</if>>\
<<if not $player.drinkingRoll(16)>><<run $player.intoxicatedAttempt(1)>><</if>>\
<<else>>Across from you, you see Eve blink. Or you think it's a blink at first until she doesn't open her eyes again.
Reaching out toward her, you take the glass from her hand before she can drop it and sit it aside.
[[Take her to bed.|Eve Drinking 1l]]
<</if>>
Submitted by Mathias
<<addtime { minute : 5 }>>
<<set $eve.affection += 1>><<set $eve.fear -= 1>><<set $eve.trust += 1>>Taking Eve's hand, you lead her to your bedroom. She clings to your side, sometimes walking, sometimes stumbling along with you.
As the door closes behind the two of you, there's a hungry look in her eyes and with almost no hesitation she pulls her dress up and over her head.
At the same time, you work to free yourself from your pants.
Within seconds, both of you are naked.
Giggling, Eve jumps onto the bed, bouncing once before landing on her back.
Eve's eyes lock on yours, anticipation hanging in the air like a physical thing as she waits for whatever you will do next.
<<link "Oral Receive">><<gotoevent setup.events.eveSexOralReceiveStart>><</link>>
<<link "Doggystyle">><<gotoevent setup.events.eveSexDoggystyleStart>><</link>>
<<link "Missionary">><<gotoevent setup.events.eveSexMissionaryStart>><</link>><<addtime { minute : 6 }>>About spanking:
Can you redirect the player to the spanking punishment?When you see Gaia playing in the back yard of the estate, your mind returns to your experience with trying to get her to drink a little wine.
<<talk "thought">>Maybe I should try again, something fruity and sweet?<</talk>>\
Seeing that Gaia is acting carefree and showing no signs of leaving, you figure you probably have time to go find something in the wine cellar.
<<link "Try to have a drink with Gaia.">><<gotoevent setup.events.GaiaDrinkingStart>><</link>>
<<link "Not right now.">><<gotoevent setup.events.GaiaDrinkingSkip>><</link>><<addtime { minute : 3 }>>
Scene Generously Sponsored by Matty<<set setup.events.GaiaDrinkingStart to [
{
requires: 'true',
chance: 100,
link: "GaiaDrinkingStart 1"
},
{
requires: 'true',
chance: 100,
link: "GaiaDrinkingStart 2"
}
]>><<talk "player">>Gaia!<</talk>>\
You call out as you leave the mansion, glasses in one hand and the bottle in the other.
She pivots toward you, a smile flashing across her features. Then she sees the bottle in your hand and her expression turns skeptical.
Holding up the bottle, you point at the label with a picture of apples around the lettering.
Gaia squints and leans forward, but doesn't take even a single step toward.
Instead, you walk to her, coming to stand just a little over arm's reach from her.
<<talk "thought">>It's amazing, she was so terrified of me when we first met, and now she seems curious and generally friendly.<</talk>>\
<<talk "player">>I brought this, I wanted to share it with you.<</talk>>\
You say, showing her the bottle again.
She looks at the label skeptically, then turns her gaze on you.
<<talk "player">>Sit with me?<</talk>>\
You ask as you sit down on the grass.
After a brief hesitation, she sits across from you.
It takes you a moment, but you pop the cork, then pour a little bit of the golden fluid into each of the glasses. Stuffing the cork back in the bottle, you pick up the glasses, then raise one to your nose, making a show of sniffing at the sweet smelling fluid before handing her the glass.
When she takes the glass, she holds it in both hands and raises it to her nose to smell it. Then she raises the glass and takes a tiny sip. Her eyes narrow as she looks at you, then she takes another tiny sip.
<<talk "player">>Seems you don't mind this one?<</talk>>\
You try to make conversation, not really expecting anything in return.
For the next few minutes, the two of you sip at your glasses, Gaia seeming a little less hesitant to drink with every sip she takes.
<<link "Pour Gaia another glass.">><<gotoevent setup.events.GaiaAnotherGlass>><</link>>
<<link "That's enough for now.">><<gotoevent setup.events.GaiaDrinkingSkip>><</link>><<addtime { minute : 5 }>>
Scene Generously Sponsored by Matty<<if not $gaia.drinkingRoll(16)>><<run $gaia.intoxicatedAttempt(1)>><</if>><<set $gaia.affection += 1>><<set $gaia.fear -= 1>><<set $gaia.trust += 1>>Gaia sees you almost as soon as you exit the dining room door leading into the back yard of the estate.
In an instant, she begins to jog in your direction, only slowing when she sees the bottle in your hand. At first, her expression is curious, then it creases with skepticism.
<<talk "player">>It's fruity, sweet.<</talk>>\
You try to explain, holding up the bottle and pointing at the basket of plums at one corner of the label.
She tilts her head to one side, approaching slower now, but still approaching.
You take that as your cue to sit down, opening the bottle and pouring two glasses. You've barely started to lift the first glass when Gaia snatches it from your hand, splashing a little bit onto her fingers as she does so.
As you watch, she sniffs the fluid, then her tongue darts out to taste the fluid. She's about half way through licking her fingers clean when she notices you watching her. Her eyes narrow slightly as she looks at you, her expression suggesting that she thinks you somehow just tricked her.
Finally raising your own glass, you take a little sip.
<<talk "player">>It's really sweet, isn't it?<</talk>>\
You offer.
Her eyes never leave yours as she raises her glass to her lips, taking a long drink that empties it before lowering it again. You can see her face scrunch up just a little bit, but it doesn't deter her from returning to licking the fluid from her fingers again.
<<link "Pour Gaia another glass.">><<gotoevent setup.events.GaiaAnotherGlass>><</link>>
<<link "That's enough for now.">><<gotoevent setup.events.GaiaDrinkingSkip>><</link>><<addtime { minute : 3 }>>
Scene Generously Sponsored by Matty<<if not $gaia.drinkingRoll(16)>><<run $gaia.intoxicatedAttempt(1)>><</if>><<set $gaia.affection += 1>><<set $gaia.fear -= 1>><<set $gaia.trust += 1>><<set setup.events.GaiaAnotherGlass to [
{
requires: '($gaia.intoxicatedLevel gte 6 and $gaia.intoxicatedLevel lte 9)',
chance: 20,
link: "GaiaAnotherGlass 1"
},
{
requires: '$gaia.intoxicatedLevel lte 9',
chance: 100,
link: "GaiaAnotherGlass 2"
},
{
requires: '$gaia.intoxicatedLevel lte 9',
chance: 100,
link: "GaiaAnotherGlass 3"
},
{
requires: '$gaia.intoxicatedLevel lte 9',
chance: 100,
link: "GaiaAnotherGlass 4"
},
{
requires: '$gaia.intoxicatedLevel lte 9',
chance: 50,
link: "GaiaAnotherGlass 5"
},
{
requires: '$gaia.affection gte 900 and $gaia.fear lte 200 and $gaia.trust gte 750 and $gaia.intoxicatedLevel gte 10',
chance: 20,
link: "GaiaPassedOut 1"
},
{
requires: '$gaia.intoxicatedLevel gte 10',
chance: 100,
link: "GaiaPassedOut 2"
},
{
requires: '$gaia.intoxicatedLevel gte 10',
chance: 100,
link: "GaiaPassedOut 3"
}
]>>Gaia's eyes keep moving to the bottle at your side. If it wasn't clear that her glass was still half full, you would think she wants another drink.
She sips absently at her glass again, then suddenly reaches out to snatch the bottle. You see her fumble with it, a clear indication that she's getting drunk, but she doesn't quite drop it. Instead, she raises it to her lips and bares her teeth. You hear a solid 'Clink!' as her teeth come in contact with the glass.
<<talk "player">>You don't eat the bottle.<</talk>>\
You quickly say, reaching for the bottle.
Gaia growls at you, a deep sound that reverberates from her naked chest.
It's then that you see her tongue lapping at the side of the bottle, licking the label. Still holding the glass in her hand, you see her spilling a little bit at a time as she focuses her attention on the bottle.
<<talk "player">>Gaia, it's just a picture of fruit on the label, it's not real, it's just meant to give you an idea of what the wine is supposed to taste like.<</talk>>\
You fight back a chuckle as she licks the label one last time, the motion taking several seconds as she draws her tongue slowly across the label before reluctantly handing the bottle back to you.
She looks unhappy as you take the bottle, as if the whole incident is somehow your fault.
Making a little huffing sound, she raises her glass back to her lips and drinks what little remains before lowering it again.
<<link "Pour Gaia another glass.">><<gotoevent setup.events.GaiaAnotherGlass>><</link>>
<<link "That's enough for now.">><<gotoevent setup.events.GaiaDrinkingEnd>><</link>><<addtime { minute : 5 }>>
Scene Generously Sponsored by Matty<<if not $gaia.drinkingRoll(16)>><<run $gaia.intoxicatedAttempt(1)>><</if>><<set $gaia.affection += 1>><<set $gaia.fear -= 1>><<set $gaia.trust += 1>>With glass in hand, Gaia raises it to her lips. Her tongue darts out, flicking at the fluid like an animal drinking from a bowl.
Ever so slowly, she tilts the glass back, draining it one scoop of the tongue at a time until only a little bit remains. At that point she changes strategies, thrusting her tongue into the glass with surprising depth and agility as she tries to lick the last few drops from the interior of the glass.
She lets out a small sound of displeasure as she finally finishes and lowers her glass once more.
<<link "Pour Gaia another glass.">><<gotoevent setup.events.GaiaAnotherGlass>><</link>>
<<link "That's enough for now.">><<gotoevent setup.events.GaiaDrinkingEnd>><</link>><<addtime { minute : 5 }>>
Scene Generously Sponsored by Matty<<if not $gaia.drinkingRoll(16)>><<run $gaia.intoxicatedAttempt(1)>><</if>><<set $gaia.affection += 1>><<set $gaia.fear -= 1>><<set $gaia.trust += 1>>Gaia watches you carefully as you raise your glass to your lips. Her own hands moving, mirroring your movements as she tries to match what you are doing with considerably less grace.
<<talk "thought">>It's funny, she's one of the most graceful people I've ever met, but things I take for granted she struggles with.<</talk>>\
When she finishes drinking the contents of her glass, she lowers it to her lap. It only takes you a second to realize that you had already done the same.
<<link "Pour Gaia another glass.">><<gotoevent setup.events.GaiaAnotherGlass>><</link>>
<<link "That's enough for now.">><<gotoevent setup.events.GaiaDrinkingEnd>><</link>><<addtime { minute : 4 }>>
Scene Generously Sponsored by Matty<<if not $gaia.drinkingRoll(16)>><<run $gaia.intoxicatedAttempt(1)>><</if>><<set $gaia.affection += 1>><<set $gaia.fear -= 1>><<set $gaia.trust += 1>>Watching Gaia, she fumbles with the glass, trying to match your grip but nearly dropping her drink in the process. She growls softly, casting a sour expression at the rebellious wine glass in her hand before tilting the glass up and downing it in one go.
You see her face scrunch up, contort, then finally pucker in the wake of swallowing the alcohol, but she offers no other protest.
<<link "Pour Gaia another glass.">><<gotoevent setup.events.GaiaAnotherGlass>><</link>>
<<link "That's enough for now.">><<gotoevent setup.events.GaiaDrinkingEnd>><</link>><<addtime { minute : 3 }>>
Scene Generously Sponsored by Matty<<if not $gaia.drinkingRoll(16)>><<run $gaia.intoxicatedAttempt(1)>><</if>><<set $gaia.affection += 1>><<set $gaia.fear -= 1>><<set $gaia.trust += 1>>You notice an uncharacteristically thoughtful expression on Gaia's dusky features. Her eyes bore into yours as if seeking some answer that is eluding her.
<<talk "player">>You ok?<</talk>>\
You ask after a moment.
She snorts, then looks away, her eyes drifting towards the forest nearby.
For the next few minutes, the two of you sit in relative silence, you sipping at your glass, and her making little slurping sounds every time she takes a drink.
<<link "Pour Gaia another glass.">><<gotoevent setup.events.GaiaAnotherGlass>><</link>>
<<link "That's enough for now.">><<gotoevent setup.events.GaiaDrinkingEnd>><</link>><<addtime { minute : 8 }>>
Scene Generously Sponsored by Matty<<if not $gaia.drinkingRoll(16)>><<run $gaia.intoxicatedAttempt(1)>><</if>><<set $gaia.affection += 1>><<set $gaia.fear -= 1>><<set $gaia.trust += 1>>You're just getting ready to pour her another glass when she makes a sort of mewling sound.
<<talk "player">>Gaia? You ok? You're not going to be sick are you?<</talk>>\
You ask, concern in your tone.
She looks at you, her expression holding a deep sadness that makes you want to reach out to her.
Dropping her glass, she crawls toward you on her hands and knees. When she reaches you, she looks into your eyes for a long moment, then slower than before she slips into your lap.
You feel a hint of amusement, her tall frame fitting awkwardly into your lap and you have to put your arms around her to keep her from falling out of your lap.
Taking a deep breath, you're assailed by her heady scent, thick earthy smells nearly overpowered by her own scent.
<<talk "thought">>She //really// needs a bath.<</talk>>\
When you meet her eyes again, you can see something new in her eyes. Behind the sadness, there's fear that seems ready to overwhelm her.
You hum softly, hoping that the sound might somehow comfort her.
And then it happens, her body begins to tremble as she starts to cry, her face held against your chest as you cradle her shaking form close.
Not knowing what else to do, you begin to rock her gently.
<<talk "player">>I wish I knew what was troubling you. I wish I could make you feel better.<</talk>>\
You say softly, hoping that even if she doesn't understand the words that she'll still find comfort in their intent.
<<talk "gaia">>Mommy.<</talk>>\
At first you think the word was unintentional, but she repeats it over and over again, the sound nearly lost in her sobs.
Some part of you feels nearly overwhelmed, knowing that some small part of her remembers her mother, or perhaps just remembers the comfort her mother brought to her in times of need when she was little.
It's not long before her sounds die down and are replaced by the gentle sound of her breathing.
<<talk "thought">>She's fallen asleep.<</talk>>\
You realize, continuing to rock her.
You aren't sure how long you hold her like that, but one second to the next, she goes from sleeping to nearly flying out of your arms to land in a three pointed stance just out of arm's reach. Even before her bleary eyes focus on you, she hisses in momentary panic.
She fumbles for her spear, bringing it to bear on you as she shies away, then she pauses, seeming to really see you for the first time since waking. She makes a sound, like a wounded animal. Her eyes darting between you and the forest. She takes a step toward the forest, stops and leans toward you, then turns and runs for the forest edge.
For several minutes, you remain where you are, not sure if she'll come back or not.
When you resign yourself to the fact that she's not likely to return, you finally get up, picking up the wine bottle and glasses before heading back toward the mansion. The whole way, your thoughts are on Gaia, wondering what must be going through her mind.
[[End.|$location]]<<addtime { minute : 18 }>>
Scene Generously Sponsored by Matty<<if not $gaia.drinkingRoll(16)>><<run $gaia.intoxicatedAttempt(1)>><</if>><<set $gaia.affection -= 1>><<set $gaia.fear += 3>><<set $gaia.trust -= 1>>Gaia looks at the bottle beside you, then at the glass in your hand. Her brow creases for a heartbeat, then she tries to stand suddenly. She staggers, but manages to stay on her feet.
Seeing that the glass is still in her hand, she drops it on the lawn, then begins to walk toward the forest, her footsteps leading her in a zig-zag pattern as she goes.
Not once does she look back your way, though occasionally she seems to use the spear to steady herself.
You watch her go, enjoying the view her naked body affords you until she vanishes into the trees.
[[End.|$location]]<<addtime { minute : 18 }>>
Scene Generously Sponsored by Matty<<if not $gaia.drinkingRoll(16)>><<run $gaia.intoxicatedAttempt(1)>><</if>><<set $gaia.affection -= 1>><<set $gaia.fear += 3>><<set $gaia.trust -= 1>>Across from you, Gaia starts to make noise. It reminds you of a baby babbling, sound without rhyme, reason, or pattern, nothing even vaguely sounding like words.
Then her eyes lock with yours and the noise stops. There's a long second that passes, and you can see her struggling to stay upright.
<<talk "thought">>Looks like she's had enough.<</talk>>\
You think.
Only because you're watching her do you react in time. When she starts to pitch forward, you reach out quickly and catch her in your arms. For several heartbeats you cradle her awkwardly, then when you realize that she's not moving, you shift her weight so that you can see her face.
<<talk "thought">>She looks like she's out cold.<</talk>>\
<<talk "player">>Gaia?<</talk>>\
You call softly to her, then when she doesn't respond, you try again.
<<talk "player">>Gaia?<</talk>>\
You consider your options, realizing that with Gaia, the simple solutions might not be the right ones.
<<talk "thought">>If I take her inside and put her in a bed, she's going to freak out and not know where she is, and I can't just leave her laying in the lawn.<</talk>>\
Carefully getting to your feet, you scoop her up in your arms, your own intoxication making you unsteady, then start to walk toward the mansion.
Once inside, you look around the dining hall, leaving the door open behind you as you move toward the fireplace where a low burning fire radiates warmth into the room.
Very carefully, you lay her down on the floor. She rolls part way over and makes a murmuring sound, but shows no sign of waking up.
<<talk "player">>Ok.<</talk>>\
You say to yourself.
<<talk "player">>Let's find her a blanket and pillow, then I'll go get her spear for her.<</talk>>\
Your eyes move over Gaia's naked form, following the curves of her athletic body.
<<talk "player">>If you wake up, the door is open. So please don't destroy anything on the way out.<</talk>>\
You say, only half joking as you slip away to collect a blanket and pillow for her. When you get back, she's curled in the fetal position in front of the fire, her face turned toward the warmth. It takes a minute, but you get the blanket wrapped around her, and with less trouble than you expect; the pillow under her head.
With a sigh, you slip back into the yard to collect her spear. When you pick it up, it feels heavy in your hand, but at the same time it's surprisingly well balanced. Once you are back in the dining hall, you place the spear close to her hand, hoping that she'll find some comfort in its presence when she wakes.
<<talk "player">>I'm going to slip into the kitchen, find some water, maybe something to eat for the both of us when you wake up.<</talk>>\
You say to her sleeping form before putting action to your words.
Once in the kitchen, you grab a couple pieces of fruit and a pair of water bottles from the refrigerator. When you step back into the dining hall, you discover the place in front of the fireplace empty. You quickly search the area for her, but you see no sign of Gaia, her spear, the blanket you had her wrapped in, or the pillow.
When you glance out at the back yard, you see Gaia walking unsteadily toward the trees, blanket and pillow under one arm, and using her spear to steady herself with the other.
[[End.|$location]]<<addtime { minute : 21 }>>
Scene Generously Sponsored by Matty<<if not $gaia.drinkingRoll(16)>><<run $gaia.intoxicatedAttempt(1)>><</if>><<set $gaia.affection -= 1>><<set $gaia.fear += 3>><<set $gaia.trust -= 1>><<set setup.events.GaiaDrinkingSkip to [
{
requires: 'true',
chance: 100,
link: "GaiaDrinkingSkip 1"
},
{
requires: 'true',
chance: 100,
link: "GaiaDrinkingSkip 2"
}
]>>You realize that you're hesitating.
<<talk "thought">>Maybe not today.<</talk>>\
You think, watching Gaia for a few minutes longer.
[[End.|$location]]
Scene Generously Sponsored by Matty<<addtime { minute : 5 }>>Before you can seriously consider going to get something from the wine cellar, you see Gaia pivot quickly, clearly startled by something. Her eyes dart about for a moment, alternating between the sky, the mansion, and the treeline.
Then with an impressive burst of speed, she bolts toward the treeline as if the hounds of hell are hot on her heels.
You watch her go, wondering what might have startled her as she vanishes into the trees.
[[End.|$location]]
Scene Generously Sponsored by Matty<<addtime { minute : 3 }>><<set setup.events.GaiaDrinkingEnd to [
{
requires: '$gaia.intoxicatedLevel lte 5',
chance: 100,
link: "GaiaDrinkingEnd 1"
},
{
requires: 'true',
chance: 100,
link: "GaiaDrinkingEnd 2"
},
{
requires: '$gaia.intoxicatedLevel gte 6 and $gaia.affection gte 850 and $gaia.fear lte 200',
chance: 100,
link: "GaiaDrinkingEnd 3"
},
{
requires: '$gaia.intoxicatedLevel gte 9',
chance: 100,
link: "GaiaDrinkingEnd 4"
}
]>>Gaia looking meaningfully at the bottle beside you once her glass is empty, then thrusts it out toward you in a two handed grip.
<<talk "player">>I think we've both had enough for the moment.<</talk>>\
You tell her even though the bottle is at least half full still.
Gaia's eyes narrow slightly, her lips pushing out in a slight pout at the same time. She makes a little huffing sound, then drops the glass in her hands before standing up.
The way she turns, you're afforded an incredible view of her body. Her arms flex as she pushes off from the ground, her torso twisting to give you a perfect side profile of her breasts. As she continues to turn, her muscular ass comes into view so close in front of you that you could simply reach out and grab it if you wanted to.
She casts one final look at you, her expression pleading as if asking for just one more glass of the sweet and fruity fluid, then turns to walk away.
You can't help but watch her go, the way her body moves stirring your lust. Then she's gone, vanishing into the trees.
Sighing, you collect the items you brought with you and start to walk back toward the mansion.
[[End.|$location]]<<addtime { minute : 6 }>>
Scene Generously Sponsored by Matty<<set $gaia.affection -= 1>><<set $gaia.trust -= 1>>When you don't offer her anything further to drink, Gaia scowls then grunts while looking meaningfully at the bottle.
<<talk "player">>No more right now.<</talk>>\
You reply, hoping that she'll understand.
She sighs, then plops down on the lawn, her breasts jiggling as she lands on her back. Then she draws her legs up and parts her knees as she looks to the sky.
You doubt she intends anything more than to be comfortable while looking at the sky, but your eyes are inevitably drawn to the curly bush of black hair between her legs and the way that her labia part to show the pink interior.
After a little while, you look back at her face, only to discover that she's already looking back. There's a confused look on her face as she studies your features, then as if it doesn't really matter she returns her eyes to the sky.
Not long after that Gaia rolls to her feet, picking up her spear as she does so. Looking at you one last time, she walks toward the trees, her footsteps chosen perhaps a little more carefully than usual.
[[End.|$location]]<<addtime { minute : 13 }>>
Scene Generously Sponsored by MattyWhen you don't immediately refill her glass, Gaia reaches for the bottle.
You have to move quickly to keep it out of her reach. Holding it above your head, she lunges at you, knocking you onto your back and the bottle from your hands in the process.
Your attempt to stay upright results in one of your legs coming up off the ground, your knee raising into the air and pressing into her crotch.
Gaia's eyes widen as she makes a little gasping sound.
Right before your eyes, you can see her eyes dilate, her nipples hardening as she shudders slightly. When her eyes meet yours, there's an innocent sort of vulnerability in her gaze.
Very slowly, you try to lower your leg, to break the contact, but as soon as you do so she clamps her powerful legs around your leg, pinning it in place as she presses herself against your knee.
She pants softly, her legs flexing rhythmically as she presses herself against you. It's not long before she makes a soft but high pitched sound, her body shuddering as she does so. At the same time you feel your knee become wet from her vaginal juices. She half falls against you, and not knowing what else to do, you put your arms around her to hold her.
For a long time, she just lays on top of you, her breath coming in heavy gasps. You can even feel her heart beating against your chest.
Turning your head toward her, you try to look her in the eyes, but there's still a sort of glazed expression on her face. Her breath however is another matter entirely. You blanch, quickly turning your head away.
<<talk "thought">>We really need to find some way to brush her teeth, or at least find her a tic-tac.<</talk>>\
Then you grin as you picture the chaos that would ensue in any attempt to force her to brush her teeth.
You're only aware that Gaia has started returning to her senses after her orgasm when she pushes herself away from you. She crouches barely a pace away, uncertainty in her eyes. Then she reaches between her legs, her fingers becoming slick with her juices before she holds her fingers up to her nose to sniff them.
As if that's what breaks the tableau, she quickly snatches her spear from the ground and after a long look at your knee, she heads toward the trees.
[[End.|$location]]<<addtime { minute : 7 }>>
Scene Generously Sponsored by MattyWhen you do not immediately fill her glass again, she grunts unhappily, then reaches for her spear. When her hand comes back empty, she tilts her head and looks first at her hand, then at the spear still on the ground.
Awkwardly, she paws at the spear again, clearly making a conscious effort to grasp the item before finally lifting it from the ground.
Looking at you as if her drunken clumsiness is your fault, she starts to stand, only to fall on her bottom before trying again. Every awkward movement making her expression sour even more.
She starts to growl, but her features suddenly pale. For a second you think she's about to be sick, but then the moment passes. When she tries to growl again, the sound is much softer than the first time.
Turning, she starts to walk toward the trees, sort of wandering to one side as she goes, pausing to correct her path, then straying to the same side again. You see her correct her path several times before she reaches the nearest tree.
Leaning heavily on the tree, she doubles over and wretches. You don't watch, but it sounds like she manages to expel much of what she just drank with you.
When you look toward the trees again, you can still hear her moving through the brush, but you can see no sign of her.
[[End.|$location]]<<addtime { minute : 6 }>>
Scene Generously Sponsored by Matty<<set $gaia.affection -= 1>><<set $gaia.trust -= 1>><<talk "misaki">>Oh Master?<</talk>>\
Misaki's voice calls from somewhere deep in the house.
<<talk "misaki">>Master? Where are you?<</talk>>\
The playful tone in her voice leaves you wondering how she's planning to entice you this time.
<<talk "misaki">>Oh Master?<</talk>>\
Her voice is considerably closer, then you see her come into view.
<<talk "misaki">>Master?<</talk>>\
There's a bottle of wine and two glasses in one of her hands while she uses the cane in the other to guide her way.
<<talk "misaki">>Is that you Master?<</talk>>\
Her voice purrs.
You realize that you're suddenly holding your breath to avoid detection, and realizing what you're doing you let it out.
Misaki's head swivels toward you, her mischievous smile growing.
<<talk "misaki">>Master, I thought we might have a drink together? A way to relax after you worked so //hard// all day? After all, my only purpose in life is to attend to your //physical// needs.<</talk>>\
<<if $misaki.isPregnant>>\
<<talk "thought">>Some small part of you nags at your mind, telling you that it may not be a good time to drink with Misaki right now.<</talk>>\
<<talk "player">>Go put the bottle back. You don't need to be drinking right now.<</talk>>\
<<else>>\
<<link "Have a drink with Misaki.">><<gotoevent setup.events.MisakiDrinkingStart>><</link>>
<</if>><<link "Decline her offer.">><<gotoevent setup.events.MisakiDrinkingSkip>><</link>><<addtime { minute : 3 }>>
Scene Generously Sponsored by Matty<<set setup.events.MisakiDrinkingStart to [
{
requires: 'true',
chance: 100,
link: "MisakiDrinkingStart 1"
},
{
requires: 'true',
chance: 100,
link: "MisakiDrinkingStart 2"
}
]>><<talk "player">>Let me take the glasses at least.<</talk>>\
You say before doing exactly that, leaving her with just the bottle. Then you use your free hand to guide her hand holding the cane to your arm. She lets go quickly, but only to retract her cane and stow it away again before taking hold of your arm right behind the elbow.
The two of you walk to the lounge where you take her to the couch and let her sit down. Meanwhile, you put the glasses on the table, then take the bottle. The cork comes free with a loud pop that sends it flying several feet before bouncing along the ground.
Paying the cork little mind, you pour a bit of fluid into each glass before handing one to Misaki.
She raises the glass nearly to her lips, her nose flaring as she takes a deep breath of the heady scent. Tilting the glass back, she lets the liquid touch her lips before lowering it again. As you watch, you can see her lips part and her tongue slip out just far enough to taste her lips. A moment later she raises the glass a second time.
Turning your attention to your own glass, you raise it to your lips and sip at the liquid, your mouth filling with a faint warmth from the spices in it in spite of the liquid's chill.
You drink it slowly, savoring the rich flavor until the glass is empty.
Misaki, moving closer to your side, makes you aware of her presence once more. Her chest is thrust out, straining at her top and even as you watch, her hand slides toward your thigh.
<<link "Pour Misaki another glass.">><<gotoevent setup.events.MisakiAnotherGlass>><</link>>
<<link "Let her continue.">><<gotoevent setup.events.MisakiCouchFuck>><</link>>
<<link "Finish drinking.">><<gotoevent setup.events.MisakiDrinkingEnd>><</link>>
Scene Generously Sponsored by Matty<<addtime { minute : 10 }>><<set $misaki.affection += 1>><<set $misaki.fear -= 1>><<set $misaki.trust += 1>><<if not $misaki.drinkingRoll(16)>><<run $misaki.intoxicatedAttempt(1)>><</if>><<talk "player">>Let me help you with that.<</talk>>\
You say, taking the glasses and the bottle from her, then allow her to take hold of your arm.
<<talk "misaki">>Master?<</talk>>\
Misaki calls near your ear, a mischievous smile on her lips.
<<talk "misaki">>You wouldn't get me drunk and take advantage of me now, would you?<</talk>>\
You almost laugh.
<<talk "player">>Would I do a thing like that?<</talk>>\
Her smile only seems to grow.
The rest of the way to the lounge, the two of you walk in silence, Misaki none-too-subtly brushing her breasts against your arm every chance she gets. Once in the lounge, you lead her to the couch, then sit down the glasses.
Turning the cork, it comes loose with a soft 'pop' before you sit it on the table and pour both of you a glass of the amber fluid.
You nearly stop dead in your tracks when you turn and see Misaki on the couch. She's sitting with her feet together, her legs spread wide. You have difficulty looking away when you see the way her skirt has ridden up to reveal the fact that she isn't wearing any panties. Even from where you're standing, you can smell the scent of her arousal.
After a short pause to gather your wits again, you guide her hand to one of the glasses.
<<talk "player">>For you.<</talk>>\
You say as you sit beside her.
A faint pout forms on her lips when she realizes she has not enticed you into taking her right this moment.
Instead, she sips thirstily from her glass while leaning lightly against your side.
Raising your own glass, you sip at it, finding the liquid to be sweet and spicy like a cider that is followed by a gentle burn as you swallow.
It's not until you've finished the glass that Misaki leans close, her breath hot on your ear as her lips brush your lobe.
<<talk "misaki">>I like this.<</talk>>\
She purrs, her hand sliding across your thigh toward your crotch.
<<link "Pour Misaki another glass.">><<gotoevent setup.events.MisakiAnotherGlass>><</link>>
<<link "Coax her into your lap for a quickie.">><<gotoevent setup.events.MisakiCouchFuck>><</link>>
<<link "Finish drinking.">><<gotoevent setup.events.MisakiDrinkingEnd>><</link>>
Scene Generously Sponsored by Matty<<addtime { minute : 10 }>><<set $misaki.affection += 1>><<set $misaki.fear -= 1>><<set $misaki.trust += 1>><<if not $misaki.drinkingRoll(16)>><<run $misaki.intoxicatedAttempt(1)>><</if>><<set setup.events.MisakiAnotherGlass to [
{
requires: '$misaki.intoxicatedLevel lte 9',
chance: 100,
link: "MisakiAnotherGlass 1"
},
{
requires: '$misaki.intoxicatedLevel lte 9',
chance: 75,
link: "MisakiAnotherGlass 2"
},
{
requires: '$misaki.intoxicatedLevel lte 9',
chance: 100,
link: "MisakiAnotherGlass 3"
},
{
requires: '$misaki.intoxicatedLevel gte 10',
chance: 100,
link: "MisakiPassedOut 1"
},
{
requires: '$misaki.intoxicatedLevel gte 10',
chance: 15,
link: "MisakiPassedOut 2"
}
]>><<if $misaki.intoxicatedLevel gte 9>>\
<<talk "misaki">>zz mashhha wmisaki.<</talk>>\
She slurs as her fingers fumble unsuccessfully at your zipper.
<<talk "misaki">>FUCK me?<</talk>>\
She grins, then her expression turns concerned as she realizes that your pants haven't magically unbuckled themselves.
<<talk "misaki">>Pweeeeesssseeeee?<</talk>>\
She pleads while looking into your eyes. All you can see is naked lust looking back.
<<elseif $misaki.intoxicatedLevel gte 7>>\
<<talk "misaki">>Master.<</talk>>\
Misaki's words are spoken carefully, nearly slurring but not quite.
<<talk "misaki">>I feel horny.<</talk>>\
A surge of amusement overtakes you.
<<talk "player">>But you're always horny.<</talk>>\
You point out.
<<talk "misaki">>But I'm hornier than usual.<</talk>>\
Her tone implores.
<<talk "misaki">>Please, use me, fuck me, touch me in any way you wish.<</talk>>\
Beside you, she presses herself close to you, her face moving close to yours so that you can smell the alcohol on her breath.
<<talk "misaki">>I brought the bottle because I thought getting you drunk would make you horny too.<</talk>>\
She giggles at her own confession.
<<talk "misaki">>Are you horny master?<</talk>>\
<<elseif $misaki.intoxicatedLevel gte 5>>\
There's a rosy shade to Misaki's cheeks as she sips at her drink. As you watch, you can see her moving her thighs together, squirming in her own arousal.
She rubs against you, momentarily distracting you from your own drink.
<<talk "thought">>Wow, she looks like she could jump me at any moment.<</talk>>\
As if to put your thoughts to action, you feel one of her hands gently cup your crotch, giving it a playful squeeze.
<<else>>\
You can see a coy little smile on Misaki's lips as she sips at the offered glass. All the while she presses herself seductively against your side, leaving no doubt as to what her ultimate goal is.
<</if>>\
<<link "Pour Misaki another glass.">><<gotoevent setup.events.MisakiAnotherGlass>><</link>>
<<link "Coax her into your lap for a quickie.">><<gotoevent setup.events.MisakiCouchFuck>><</link>>
<<link "Finish drinking.">><<gotoevent setup.events.MisakiDrinkingEnd>><</link>>
Scene Generously Sponsored by Matty<<addtime { minute : 4 }>>
<<if not $misaki.drinkingRoll(16)>><<run $misaki.intoxicatedAttempt(1)>><</if>><<set $misaki.affection += 1>><<set $misaki.fear -= 1>><<if $misaki.intoxicatedLevel gte 9>>\
<<talk "misaki">>You're a good master.<</talk>>\
Misaki slurs softly.
<<talk "misaki">>You make time for me.<</talk>>\
She presses against your side, you can feel the way her breast molds around your arm as she does so.
Half smiling to yourself, you enjoy her closeness as you sip at your own drink.
<<elseif $misaki.intoxicatedLevel gte 7>>\
With her eyes half lidded, Misaki sways from side to side, seemingly dancing to music that only she can hear. All the while, there's a content look on her face and a faint smile on her lips. Every time she sways in your direction, she doesn't stop until she bumps against your side.
As she moves, you time your sips so that she doesn't hit you when you are trying to take a drink of the amber fluid in your glass.
<<elseif $misaki.intoxicatedLevel gte 5>>\
In just a few quick sips, Misaki empties her glass, then smiling to herself she leans against you, her body conforming around your side.
As you take a sip of your drink, her hand strays across your belly, then up to your chest until her hand rests over your heart. A happy little sigh escapes her lips.
Absently, you swallow the last of your own glass as you watch her.
<<else>>\
Looking as pleased as can be, Misaki sips daintily from her glass.
Beside her, you do the same, but almost as if she can sense when you glance her way, you can see just a hint of mischief enter her expression every time your eyes fall on her.
<</if>>\
<<link "Pour Misaki another glass.">><<gotoevent setup.events.MisakiAnotherGlass>><</link>>
<<link "Coax her into your lap for a quickie.">><<gotoevent setup.events.MisakiCouchFuck>><</link>>
<<link "Finish drinking.">><<gotoevent setup.events.MisakiDrinkingEnd>><</link>>
Scene Generously Sponsored by Matty<<addtime { minute : 4 }>>
<<if not $misaki.drinkingRoll(16)>><<run $misaki.intoxicatedAttempt(1)>><</if>><<set $misaki.affection += 1>><<set $misaki.fear -= 1>><<if $misaki.intoxicatedLevel gte 9>>\
Beside you, Misaki rubs against you a bit harder. Then when she doesn't get a reaction from you, she rubs against you a bit harder, nearly spilling what little remains of her drink as she does so.
Looking at her, you begin to wonder if she's bumping into you on purpose or not, from her rosy cheeks and unfocused eyes, it's pretty clear that she's very drunk.
<<elseif $misaki.intoxicatedLevel gte 7>>\
Turning half toward you, she somehow manages to drape one leg over your own before taking a long sip from her glass. You can see the sly smile on her lips as she does so.
You have to move your glass to your other hand in order to take a sip from it, but the whole while your eyes are drawn to the way Misaki pushes her chest out, making her breasts look like they could pop out of her top at any moment.
<<elseif $misaki.intoxicatedLevel gte 5>>\
Between sips, you see Misaki reach to the hem of her skirts and pull up. Inch by inch, you see her thighs begin to come into view.
A minute later, with exaggerated slowness, she smooths her skirts back down again. The whole time there's a mischievous smile on her full lips.
Realizing that you haven't taken a sip for a little while, you toss back the remnants of your drink.
<<else>>\
Sipping at your drink, you see Misaki do the same right before she reaches for her collar, pulling out her top presumably to cool herself, but the angle at which she does it gives you a nearly perfect view down her top.
You admire the view for a few seconds, then when she lets go of her top again, you return your attention to your drink.
<</if>>\
<<link "Pour Misaki another glass.">><<gotoevent setup.events.MisakiAnotherGlass>><</link>>
<<link "Coax her into your lap for a quickie.">><<gotoevent setup.events.MisakiCouchFuck>><</link>>
<<link "Finish drinking.">><<gotoevent setup.events.MisakiDrinkingEnd>><</link>>
Scene Generously Sponsored by Matty<<addtime { minute : 4 }>>
<<if not $misaki.drinkingRoll(16)>><<run $misaki.intoxicatedAttempt(1)>><</if>><<set $misaki.affection += 1>><<set $misaki.fear -= 1>><<if $misaki.affection gte 750 and $misaki.fear lte 200>>\
<<if $misaki.intoxicatedLevel gte 9>>\
<<elseif $misaki.intoxicatedLevel gte 7>>\
<<elseif $misaki.intoxicatedLevel gte 5>>\
<<else>>\
<</if>>\
<<elseif $misaki.affection gte 350 or $misaki.fear lte 550>>\
<<if $misaki.intoxicatedLevel gte 9>>\
<<elseif $misaki.intoxicatedLevel gte 7>>\
<<elseif $misaki.intoxicatedLevel gte 5>>\
<<else>>\
<</if>>\
<<else>>\
<<if $misaki.intoxicatedLevel gte 9>>\
<<elseif $misaki.intoxicatedLevel gte 7>>\
<<elseif $misaki.intoxicatedLevel gte 5>>\
<<else>>\
<</if>>\
<</if>>\
<<link "Pour Misaki another glass.">><<gotoevent setup.events.MisakiAnotherGlass>><</link>>
<<link "Finish drinking.">><<gotoevent setup.events.MisakiDrinkingEnd>><</link>>
Scene Generously Sponsored by Matty<<addtime { minute : 4 }>>
<<if not $misaki.drinkingRoll(16)>><<run $misaki.intoxicatedAttempt(1)>><</if>><<if $misaki.affection gte 750 and $misaki.fear lte 200>>\
<<if $misaki.intoxicatedLevel gte 9>>\
<<elseif $misaki.intoxicatedLevel gte 7>>\
<<elseif $misaki.intoxicatedLevel gte 5>>\
<<else>>\
<</if>>\
<<elseif $misaki.affection gte 350 or $misaki.fear lte 550>>\
<<if $misaki.intoxicatedLevel gte 9>>\
<<elseif $misaki.intoxicatedLevel gte 7>>\
<<elseif $misaki.intoxicatedLevel gte 5>>\
<<else>>\
<</if>>\
<<else>>\
<<if $misaki.intoxicatedLevel gte 9>>\
<<elseif $misaki.intoxicatedLevel gte 7>>\
<<elseif $misaki.intoxicatedLevel gte 5>>\
<<else>>\
<</if>>\
<</if>>\
<<link "Pour Misaki another glass.">><<gotoevent setup.events.MisakiAnotherGlass>><</link>>
<<link "Finish drinking.">><<gotoevent setup.events.MisakiDrinkingEnd>><</link>>
Scene Generously Sponsored by Matty<<addtime { minute : 4 }>>
<<if not $misaki.drinkingRoll(16)>><<run $misaki.intoxicatedAttempt(1)>><</if>>A soft snoring sound from beside you is the first real indication that something is amiss. When you look over, it's just in time to see Misaki's empty glass slip from her fingers and fall to the cushion by her side.
She must feel the shift of your body when you look at her, because she turns toward you, her arm draping over you and somehow managing to place her hand directly on your crotch as she does so.
Misaki mumbles something. From her voice, it's clear that she's trying to be sexy, though you can't make out what she's trying to say.
<<talk "player">>You awake enough to get to bed?<</talk>>\
You ask softly.
Her answer is a soft snore accompanied by her trying to roll just a little closer to you in spite of how she's already pressed against your side.
<<link "Put her to bed.">><<gotoevent setup.events.MisakiDrinkingBedSleep>><</link>>
<<link "Lay her out on the couch.">><<gotoevent setup.events.MisakiDrinkingCouchSleep>><</link>>
Scene Generously Sponsored by Matty<<addtime { minute : 3 }>>
<<if not $misaki.drinkingRoll(16)>><<run $misaki.intoxicatedAttempt(1)>><</if>><<talk "misaki">>Fuck me?<</talk>>\
Misaki slurs drunkenly beside you. You turn your head to look at her right as she pivots, trying to swing herself into your lap.
Only she misses, half missing, half sliding off your lap. Her hands flail at you, trying to gain purchase. At the same time, you try to catch her, but only manage to help control her fall until she lands, kneeling between your legs.
Seeming to sense where she's at, she grins, her hands both moving along the inside of your thighs to your crotch where she cups your manhood.
For a few seconds, she fumbles with your zipper, then seems to lose her enthusiasm.
Unsure of what is happening, you look at her, seeing her eyes closed and her cheek pressed against the inside of your thigh and her nose pressed against the side of your crotch.
<<talk "thought">>Is she smelling me?<</talk>>\
You momentarily wonder until you hear the a soft feminine snore from her.
<<link "Put her to bed.">><<gotoevent setup.events.MisakiDrinkingBedSleep>><</link>>
<<link "Lay her out on the couch.">><<gotoevent setup.events.MisakiDrinkingCouchSleep>><</link>>
Scene Generously Sponsored by Matty<<addtime { minute : 3 }>>
<<if not $misaki.drinkingRoll(16)>><<run $misaki.intoxicatedAttempt(1)>><</if>><<set setup.events.MisakiDrinkingSkip to [
{
requires: 'true',
chance: 100,
link: "MisakiDrinkingSkip 1"
},
{
requires: 'true',
chance: 100,
link: "MisakiDrinkingSkip 2"
}
]>><<talk "player">>Maybe another time.<</talk>>\
You reply.
Misaki pouts, then sighs.
<<talk "misaki">>Very well, I'll put these away then.<</talk>>\
There's a genuine sadness in her voice that makes you want to call out after her, but you resist the urge. Instead, you admire the way she moves as she turns and begins to walk away.
[[End.|$location]]<<addtime { minute : 2 }>>
Scene Generously Sponsored by Matty<<set $misaki.affection -= 1>><<set $misaki.fear += 1>><<talk "player">>Not right now.<</talk>>\
You reply, knowing that you have other things on your mind at the moment.
With a little smirk, she retorts.
<<talk "misaki">>That's too bad. But perhaps later you'll ravage me instead?<</talk>>\
Not waiting for your reply, she turns, her cane leading the way as she begins to walk.
It's impossible to miss the fact that her hips seem to sway a bit more than usual as she walks away.
[[End.|$location]]<<addtime { minute : 5 }>>
Scene Generously Sponsored by Matty<<set $misaki.affection -= 1>><<set $misaki.fear += 1>><<set setup.events.MisakiDrinkingEnd to [
{
requires: '$misaki.intoxicatedLevel lte 5',
chance: 100,
link: "MisakiDrinkingEnd 1"
},
{
requires: '$misaki.intoxicatedLevel gte 6',
chance: 100,
link: "MisakiDrinkingEnd 2"
},
{
requires: '$misaki.intoxicatedLevel gte 6 and $misaki.affection gte 750 and $misaki.fear lte 500',
chance: 100,
link: "MisakiDrinkingEnd 3"
},
{
requires: '$misaki.intoxicatedLevel gte 9',
chance: 100,
link: "MisakiDrinkingEnd 4"
}
]>><<talk "player">>I think we've both had enough to drink.<</talk>>\
You say, sitting your glass down then taking hers and doing the same.
Misaki's expression is ripe with anticipation as you start to stand, you can see her chest thrust slightly forward, and her knees part invitingly. As you watch, her tongue even darts out to wet her lips.
<<talk "player">>How about I help you clean up.<</talk>>\
You add.
Disappointment flashes across her features, then her shoulders slump perceptibly. Reluctantly, she sits up , her hands reaching out until they find the little end table in front of her.
The next couple of minutes pass in near silence as the two of you put everything away again. When you're done, Misaki excuses herself and leaves, still looking disappointed.
[[End.|$location]]<<addtime { minute : 5 }>>
Scene Generously Sponsored by Matty<<talk "player">>That's enough for me. How about we clean things up and call it a night.<</talk>>\
You tell her.
Misaki's cheerful expression falters for just a second before she recovers.
<<talk "misaki">>Let me take the bottle and I'll put it away, if you'd be willing to wash and put away the glasses?<</talk>>\
You notice a slight wobble to her as she gets to her feet, but then she seems fine again.
<<talk "player">>Sure.<</talk>>\
You say, taking the glass from her hand and heading for the sink to wash the glasses.
By the time you're done, Misaki is already gone with the bottle.
[[End.|$location]]<<addtime { minute : 4 }>>
Scene Generously Sponsored by Matty<<talk "player">>Thank you for a good time, but I think I'm done for the night.<</talk>>\
You tell her. Then you lean in and kiss her lightly on the lips before taking her glass.
As you stand, you can see the big grin on Misaki's face.
<<talk "player">>We should do something like this again some time.<</talk>>\
Misaki nods.
<<talk "misaki">>I'll keep it in mind the next time I wander through the wine cellar.<</talk>>\
She says lightly.
It takes the two of you a few minutes to clean up after yourselves, when the last glass has been dried and put away, you find Misaki standing very close to you. Without even pausing to think about it, you slip an arm around her middle and give her an affectionate squeeze before letting her go.
[[End.|$location]]<<addtime { minute : 5 }>>
Scene Generously Sponsored by Matty<<talk "player">>Looks like you've had enough.<</talk>>\
You say when you see the way her eyes droop and how she sways in the seat beside you.
<<talk "misaki">>Oshhh kaaaaa.<</talk>>\
Misaki says with a heavy slur before trying to stand.
You have to act quick to keep her from falling. Holding her arm for a moment, you make sure she's steady before letting go again
<<talk "player">>You ok?<</talk>>\
Misaki grins.
<<talk "misaki">>Ish I fall, you ust climb right on, tear mah close off.<</talk>>\
You can tell that she's trying to be seductive, but her usual allure has been replaced with something far more awkward.
<<talk "player">>I'll keep that in mind.<</talk>>\
You jest in return, earning a giggle from her.
Not even offering to help clean up, Misaki starts to swing her cane about, seeming to search for her bearings before starting in the general direction of the lounge door.
[[End.|$location]]<<addtime { minute : 5 }>>
Scene Generously Sponsored by Matty<<set setup.events.MisakiDrinkingBedSleep to [
{
requires: 'true',
chance: 100,
link: "MisakiDrinkingBedSleep 1"
},
{
requires: 'true',
chance: 100,
link: "MisakiDrinkingBedSleep 2"
}
]>>Realizing that she's completely out, you sit your glass down then ever so carefully pick her up.
The contact seems to rouse her slightly and Misaki nuzzles against you, one arm even snaking part way around your shoulder.
Her breath is hot on your neck as you start to carry her out of the room, her lips gently brushing against your skin.
You take the stairs slowly, not wanting to take a tumble as you carry the unconscious woman to bed. Once there, you awkwardly shift her weight to one arm as you attempt to pull back the covers with the other. When they're pulled far enough out of the way, you half lay, half roll Misaki into the spot then pull the covers over her, tucking her into bed.
Misaki makes a happy little sound, then slips her arms around her pillow in something akin to an embrace.
<<talk "player">>Goodnight.<</talk>>\
You say softly.
Turning back toward the door, you're almost over the threshold when you hear her sleepily say.
<<talk "misaki">>Goodnight.<</talk>>\
From behind you.
When you glance back toward her, she shows no sign of being awake, so you make your exit and return to the lounge to put things away.
[[End.|$location]]<<addtime { minute : 5 }>>
Scene Generously Sponsored by Matty<<set $misaki.affection += 1>><<set $misaki.fear -= 1>><<talk "player">>You out?<</talk>>\
You ask softly.
Misaki gives no sign that she heard, a soft snoring sound the only response you get.
<<talk "player">>Guess this means I should tuck you into bed.<</talk>>\
You say to yourself, but her little murmur accompanied by a faint smile casts doubt on whether or not she really is passed out.
Nevertheless, you scoop her up in your arms.
She snuggles against your chest, seemingly content on pressing as much of herself against you as possible. Smiling faintly to yourself, you begin to carry her to bed. The whole way you half expect her to come on to you when you lay her down, but to your mild surprise she begins to snore softly, a little feminine sound, as you start to arrange her on the bed.
<<talk "player">>Goodnight.<</talk>>\
You say softly.
Seeing no response from her, you turn back to the exit of the room and return to the lounge to clean up after yourself.
[[End.|$location]]<<addtime { minute : 5 }>>
Scene Generously Sponsored by Matty<<set $misaki.affection += 1>><<set $misaki.fear -= 1>><<set setup.events.MisakiDrinkingCouchSleep to [
{
requires: 'true',
chance: 100,
link: "MisakiDrinkingCouchSleep 1"
},
{
requires: 'true',
chance: 35,
link: "MisakiDrinkingCouchSleep 2"
}
]>>Realizing that she's out, you slip off the couch, then very carefully arrange her on the couch so she can sleep it off.
For a second, you just look at her, noting just how cute she looks when sleeping like this. Then you reach out to carefully brush a stray strand of hair from her face.
She might not be awake, but the casual touch is still enough to cause a ghost of a smile on her features that quickly fades to a look of contentment.
<<talk "player">>Rest well.<</talk>>\
You say softly before turning and starting to clean up after your little drinking session.
[[End.|$location]]<<addtime { minute : 5 }>>
Scene Generously Sponsored by Matty<<set $misaki.affection -= 1>><<set $misaki.fear += 2>><<set $misaki.trust -= 2>>Careful not to wake her, you disentangle yourself from Misaki before gently picking her up and laying her on the couch.
She murmurs something drunkenly in her sleep, but you can't make out the words.
When you try to adjust her arms into more comfortable positions, one of her hands grasps your arm weakly. You place your other hand over hers, then move her hand off of your arm and back to her side.
There's a soft cooing sound that comes from her, but she shows no other signs of waking.
Content that she's asleep, you turn to the rest of the room and take a couple of minutes putting everything away.
[[End.|$location]]<<addtime { minute : 5 }>>
Scene Generously Sponsored by Matty<<set $misaki.affection -= 1>><<set $misaki.fear += 2>><<set $misaki.trust -= 2>><<set setup.events.driveHome to [
{
requires: "$weather.today is 'sunny' and ($clock.hour gte 7 and $clock.hour lt 20)",
chance: 100,
link: "Drive Home 1"
},
{
requires: "$weather.today is 'sunny' and ($clock.hour gte 7 and $clock.hour lt 20)",
chance: 100,
link: "Drive Home 2"
},
{
requires: "($clock.hour gte 6 and $clock.hour lt 7) or ($clock.hour gte 19 and $clock.hour lt 20)",
chance: 100,
link: "Drive Home 3"
},
{
requires: "($clock.hour gte 20 or $clock.hour lt 6)",
chance: 100,
link: "Drive Home 4"
},
{
requires: "($clock.hour gte 5 and $clock.hour lt 7) or ($clock.hour gte 17 and $clock.hour lt 22)",
chance: 100,
link: "Drive Home 5"
},
{
requires: "($clock.hour gte 20 or $clock.hour lt 6)",
chance: 100,
link: "Drive Home 6"
},
{
requires: "$weather.today is 'rainy' or $weather.today is 'stormy'",
chance: 100,
link: "Rainy Drive 1"
},
{
requires: "$weather.today is 'rainy' or $weather.today is 'stormy'",
chance: 100,
link: "Rainy Drive 2"
},
{
requires: "$weather.today is 'cloudy'",
chance: 100,
link: "Drive Home 7"
},
{
requires: "setup.Util.nobodyHere()",
chance: 100,
link: "Drive Home 8"
},
{
requires: "setup.Util.anybodyHere()",
chance: 100,
link: "Submitted Drive Home 8 Accompanied"
},
{
requires: "setup.Util.anybodyHere()",
chance: 100,
link: "Submitted Drive Home 9 Accompanied"
},
{
requires: '$anna.hasFlag("followPlayer") and ($clock.hour gte 22 or $clock.hour lte 1)',
chance: 100,
link: "Submitted Drive Home 10 Anna"
},
{
requires: '$eve.hasFlag("followPlayer") and $eve.affection gte 650',
chance: 100,
link: "Submitted Drive Home 11 Eve"
},
{
requires: '$olivia.hasFlag("yourHome") and $olivia.affection gte 500 and $olivia.fear lte 450 and $clock.hour is 18',
chance: 100,
link: "Submitted Drive Home Olivia 12"
},
{
requires: '$sidra.hasFlag("followPlayer") and ($sidra.affection gte 650 and $sidra.trust gte 750)',
chance: 100,
link: "Submitted Drive Home Sidra 13"
},
{
requires: '$misaki.hasFlag("followPlayer")',
chance: 100,
link: "Submitted Drive with Misaki 1"
},
{
requires: 'not $player.hasFlag("beehiveSetup") and $player.hasFlag("beekeeping")',
override: true,
link: "Beehive Drive"
},
{
requires: "setup.Util.nobodyHere()",
chance: 25,
link: "Submitted Yami Motorcycle Scene 1"
},
{
requires: "setup.Util.nobodyHere()",
chance: 25,
link: "Submitted Yami Motorcycle Scene 2"
},
{
requires: "$vanni.hasFlag('GangBoss')",
chance: 1,
link: "Submitted Yami Motorcycle Scene 3"
}
]>><<if $player.gender is setup.Character.Gender.Male>>\
<span class="pic">\
[img[images/scenes/pc_driving_car.png]]
</span>\
<<else>>\
<span class="pic">\
[img[images/scenes/pc_driving_carFEM.png]]
</span>\
<</if>>\
The interior of the car feels warm from the sun streaming in through the windows.
You can't help but enjoy the scenery, the trees and hills that fill the space between your estate and the little town.
There's a break in the trees where the gate to your home is. You turn up the drive and head up to the mansion.
[[Continue.|garage]]<<addtime { minute : 16 }>><<if $player.gender is setup.Character.Gender.Male>>\
<span class="pic">\
[img[images/scenes/pc_driving_car.png]]
</span>\
<<else>>\
<span class="pic">\
[img[images/scenes/pc_driving_carFEM.png]]
</span>\
<</if>>\
There are clouds overhead shrouding the sun, occasional patches of sunlight shine through brightly.
Trees cover the hills that sprawl the distance between your home and the neighboring town.
The trees finally give way right before you reach the gate to your mansion. You turn the wheel toward the mansion, riding up the long drive toward the mansion and garage.
[[Continue.|garage]]<<addtime { minute : 16 }>>The sun rests on the horizon as you drive the distance between your mansion and the nearby town. Shadows cast by the trees lining the road stretch long along the road.
It's not long before you can see your home through the trees.
[[Continue.|garage]]<<addtime { minute : 16 }>>Driving down the road, your headlights illuminate the road beneath a star-speckled sky.
The trees along the roadside flank your route in a shroud of blackness.
Not far in the distance you can see the mansion up the long drive leading to your mansion.
[[Continue.|garage]]
<<addtime { minute : 16 }>>The drive home is quiet, with almost no traffic. It's easy to simply zone out as you drive, becoming less aware of your surroundings.
Your body reacts even before your mind registers the danger. Slamming on the breaks, the car slides with a shriek of rubber dragging across pavement.
In front of you, the deer you barely missed hitting doesn't even break stride on its headlong rush across the street where it vanishes into the trees on the other side.
Taking a deep breath, you try to still your racing heart. After a few seconds you begin to drive again, much more of your attention on your surroundings now. It's not long before you are pulling up to the gates outside of your estate.
[[Continue.|garage]]
<<addtime { minute : 16 }>>As you drive home, you occasionally glance toward the deep shadows to either side of the road, absently wondering what secrets the night might hold.
After a little while, you find yourself smiling at your own whimsical thoughts.
Those thoughts are soon forgotten however as your estate comes into sight ahead.
[[Continue.|garage]]
<<addtime { minute : 16 }>><<if $player.gender is setup.Character.Gender.Male>>\
<span class="pic">\
[img[images/scenes/pc_driving_car.png]]
</span>\
<<else>>\
<span class="pic">\
[img[images/scenes/pc_driving_carFEM.png]]
</span>\
<</if>>\
There are clouds overhead shrouding the sun, occasional patches of sunlight shine through brightly.
Trees cover the hills that sprawl the distance between your home and the neighboring town.
The trees finally give way right before you reach the gate to your mansion. You turn the wheel toward the mansion, riding up the long drive toward the mansion and garage.
[[Continue.|garage]]<<addtime { minute : 16 }>>The drive home is an uneventful one. You barely notice as the road flashes by until you reach the front gate of the mansion. A minute later, you're pulling the car into the garage and putting it in park.
[[Continue.|garage]]<<addtime { minute : 16 }>>The drive home is relatively quiet as your thoughts linger on your companion.
<<talk "thought">>I should take someone with me into town more often.<</talk>>\
You think as your estate comes into sight ahead.
[[Continue.|garage]]
<<addtime { minute : 16 }>>All the visited places visited in Pendleton serve as subjects for conversation, so the return is less quiet and there is no need to turn on the car radio for the next twenty minutes or so.
[[Continue.|garage]]
<<addtime { minute : 16 }>>You drive back to your home with an exhausted Anna next to you.
If the space between you wasn't so wide, she would have put her head on your shoulder to rest. Instead, she has to settle on the car seat only.
She appears to be so open and vulnerable in this current situation. If you were at home you'd have a hard time holding back.
<<talk "thought">>She looks really cute looking like this.<</talk>>\
Once you arrive at your domain, you wake up an embarrassed Anna who quickly apologizes for taking a nap inside the car and enter the mansion with her.
[[Continue.|garage]]
<<addtime { minute : 16 }>>\Eve seems satisfied to have visited Pendleton with you. On the way back, she talks mostly about things she wanted to try but also activities that would be exclusive to you two.
After a few more minutes, Eve has nothing more to say and pays more attention to the road until you reach the mansion.
Upon exiting your car, Eve reaches you and kisses you on the cheek as thanks for the day she has spent with you.
[[Continue.|garage]]
<<addtime { minute : 16 }>>\You let Olivia know that you want to hang out with her and you pick her to go to your destination.
But it seems Olivia is more ecstatic to the idea of sitting next to you than the idea of driving her to anyplace she wants or needs to be.
She tells you about her job as a florist in a flower shop and seems happy that you ask her questions about her tasks and best memories.
She wonders if you would check her when she works and you tell her that if you have time, you can spend some time at her workplace.
Upon hearing this, she was ready to jump on you. However, she remembers that you are the one driving and she doesn't want you to have any accident because of her.
Once you arrive at your destination, she exits the car and waits expectantly to see where you plan to take her.
[[Continue.|garage]]
<<addtime { minute : 16 }>>\Sidra seems satisfied by the promenade you had with her and doesn't hide it at all.
She talks about various stuff she has never seen before in her life and how delightful the whole experience was.
You were afraid that she would be overwhelmed by everything Pendleton has to offer but instead you earn the joyous expression of a girl who has successful first date in a town she has barely visited.
Once arrived in the mansion, you both exit the vehicle.
Sidra thanks you again for her wonderful day and kisses you on your lips, embarrassing herself in the process. She leaves you to join Eve and probably talk to her about what she has experienced.
[[Continue.|garage]]
<<addtime { minute : 16 }>>\<<set setup.events.driveToTown to [
{
requires: "$weather.today is 'sunny' and ($clock.hour gte 7 and $clock.hour lt 20)",
chance: 100,
link: "Drive to town 1"
},
{
requires: "$weather.today is 'sunny' and ($clock.hour gte 7 and $clock.hour lt 20)",
chance: 100,
link: "Drive to town 2"
},
{
requires: "($clock.hour gte 6 and $clock.hour lt 7) or ($clock.hour gte 19 and $clock.hour lt 20)",
chance: 100,
link: "Drive to town 3"
},
{
requires: "($clock.hour gte 20 or $clock.hour lt 6)",
chance: 100,
link: "Drive to town 4"
},
{
requires: "($clock.hour gte 21 or $clock.hour lt 6)",
chance: 100,
link: "Drive to town 5"
},
{
requires: "($clock.hour gte 7 and $clock.hour lt 20)",
chance: 100,
link: "Drive to town 6"
},
{
requires: "setup.Util.nobodyHere()",
chance: 100,
link: "Drive to town 7"
},
{
requires: "setup.Util.anybodyHere() and $anna.hasFlag('followPlayer')",
chance: 100,
link: "Submitted Drive to town 7 Anna"
},
{
requires: "setup.Util.anybodyHere() and $anna.hasFlag('followPlayer') and $anna.trust gte 800 and $anna.affection gte 800 and $anna.fear lte 200",
chance: 90,
link: "Submitted Drive to town 8 Anna"
},
{
requires: "$sidra.hasFlag('owned') and setup.Util.anybodyHere() and $sidra.hasFlag('followPlayer')",
chance: 100,
link: "Submitted Drive to town 9 Sidra"
},
{
requires: "$sidra.hasFlag('owned') and setup.Util.anybodyHere() and $sidra.hasFlag('followPlayer') and $sidra.trust gte 1000 and $sidra.affection gte 800 and $sidra.fear lte 200",
chance: 90,
link: "Submitted Drive to town 10 Sidra"
},
{
requires: "$rebekkah.hasFlag('owned') and setup.Util.anybodyHere() and $rebekkah.hasFlag('followPlayer')",
chance: 100,
link: "Submitted Drive to town 11 Rebekkah"
},
{
requires: "$rebekkah.hasFlag('owned') and setup.Util.anybodyHere() and $rebekkah.hasFlag('followPlayer') and ($rebekkah.affection gte 500 and $rebekkah.fear lte 500 and $rebekkah.trust gte 500)",
chance: 75,
link: "Submitted Drive to town 12 Rebekkah"
},
{
requires: "$mitsuko.hasFlag('owned') and setup.Util.anybodyHere() and $misaki.hasFlag('followPlayer') and $mitsuko.affection gte 500 and $mitsuko.fear lte 300 and $mitsuko.trust lte 500",
chance: 100,
link: "Submitted Drive to town 13 Mitsuko"
},
{
requires: "$mitsuko.hasFlag('owned') and setup.Util.anybodyHere() and $mitsuko.hasFlag('followPlayer') and $mitsuko.fear lte 300",
chance: 100,
link: "Submitted Drive to town 14 Mitsuko"
},
{
requires: '$eve.hasFlag("followPlayer")',
chance: 100,
link: "Submitted Drive to town Eve 15"
},
{
requires: '$eve.hasFlag("followPlayer") and ($eve.affection lte 250 and $eve.fear gte 750)',
chance: 100,
link: "Submitted Drive to town Eve 16"
},
{
requires: '$eve.hasFlag("followPlayer") and ($clock.hour gte 22 or $clock.hour lte 1)',
chance: 100,
link: "Submitted Drive to town Eve 17"
},
{
requires: '$rey.hasFlag("followPlayer")',
chance: 100,
link: "Submitted Drive to town Rey 18"
},
{
requires: '$eve.hasFlag("followPlayer") and $anna.hasFlag("followPlayer")',
chance: 100,
link: "Submitted Drive to town Anna Eve 19"
},
{
requires: '$eve.hasFlag("followPlayer") and $anna.hasFlag("followPlayer") and ($eve.affection gte 650 and $eve.trust gte 650) and ($anna.affection gte 800 and $anna.trust gte 900)',
chance: 100,
link: "Submitted Drive to town Anna Eve 20"
},
{
requires: '$eve.hasFlag("followPlayer") and $sidra.hasFlag("followPlayer") and ($sidra.affection gte 650 and $sidra.trust gte 750) and ($eve.affection gte 650 and $eve.trust gte 650)',
chance: 100,
link: "Submitted Drive to town Eve Sidra 21"
},
{
requires: "$weather.today is 'rainy' or $weather.today is 'stormy'",
chance: 100,
link: "Rainy Drive 1"
},
{
requires: "$weather.today is 'rainy' or $weather.today is 'stormy'",
chance: 100,
link: "Rainy Drive 2"
},
{
requires: "not $elizaveta.hasFlag('met') and ($clock.hour gte 20 and $clock.hour lte 23)",
chance: 20,
link: "Submitted Elizaveta Intro 1"
},
{
requires: "not $jen.hasFlag('met') and ($weather.today is 'rainy' or $weather.today is 'stormy') and ($clock.hour gte 20 and $clock.hour lte 23)",
chance: 100,
link: "Submitted Jen Scene 1"
},
{
requires: "$mitsuko.hasFlag('owned') and not $red.hasFlag('met') and ($clock.hour gte 22 or $clock.hour lt 3)",
chance: 100,
link: "Submitted Mitsuko Town Scene 1"
},
{
requires: '$misaki.hasFlag("followPlayer")',
chance: 100,
link: "Submitted Drive with Misaki 1"
},
{
requires: 'not $vanni.hasFlag("GangStarting") and $vanni.hasFlag("GangStart") and ($clock.hour gte 10 and $clock.hour lt 16)',
override: true,
link: "Sponsored Vanni Intro 2"
},
{
requires: 'not $vanni.hasFlag("GangBoss") and $vanni.hasFlag("GangStarting") and ($clock.hour gte 10 and $clock.hour lt 16)',
override: true,
link: "Sponsored Vanni Intro 3"
},
{
requires: "setup.Util.nobodyHere()",
chance: 25,
link: "Submitted Yami Motorcycle Scene 1"
},
{
requires: "setup.Util.nobodyHere()",
chance: 25,
link: "Submitted Yami Motorcycle Scene 2"
},
{
requires: "$vanni.hasFlag('GangBoss')",
chance: 1,
link: "Submitted Yami Motorcycle Scene 3"
}
]>><<if $player.gender is setup.Character.Gender.Male>>\
<span class="pic">\
[img[images/scenes/pc_driving_car.png]]
</span>\
<<else>>\
<span class="pic">\
[img[images/scenes/pc_driving_carFEM.png]]
</span>\
<</if>>\
The interior of the car feels warm from the sun streaming in through the windows.
You can't help but enjoy the scenery, the trees and hills that fill the space between your estate and the little town.
As you enter the town, the trees that have lined your path so far are replaced by picket fences and buildings.
[[Continue.|main street]]<<addtime { minute : 16 }>><<if $player.gender is setup.Character.Gender.Male>>\
<span class="pic">\
[img[images/scenes/pc_driving_car.png]]
</span>\
<<else>>\
<span class="pic">\
[img[images/scenes/pc_driving_carFEM.png]]
</span>\
<</if>>\
There are clouds overhead shrouding the sun, occasional patches of sunlight shine through brightly.
Trees cover the hills that sprawl the distance between your home and the neighboring town.
The trees finally give way right before you enter the town, replaced by houses and buildings.
[[Continue.|main street]]<<addtime { minute : 16 }>>The sun rests on the horizon as you drive the distance between your mansion and the nearby town. Shadows cast by the trees lining the road stretch long along the road.
It's not long before you can see the street lights of town ahead.
[[Continue.|main street]]<<addtime { minute : 16 }>>Driving down the road, your headlights illuminate the road beneath a star-speckled sky.
The trees along the roadside flank your route in a shroud of blackness.
Not far in the distance you can see the sky illuminated where the small town you are headed to lies.
[[Continue.|main street]]<<addtime { minute : 16 }>>During the drive in to town, the headlights cast a narrow corridor of light across the road.
Only once during the trip is there another vehicle on the road. Its bright headlights nearly blinding in contrast to the cloak of darkness that shrouds everything in deep shadow.
For just a second after the other vehicle is gone, it's hard to see the road in front of the car. Once the moment is passed, you can see the soft glow in the distance of Pendleton's lights.
[[Continue.|main street]]<<addtime { minute : 17 }>>There is not another vehicle in sight as you drive toward town. You're just barely beginning to drive the distance when you see a streak of brown run across the road. You slam on the breaks to avoid hitting whatever kind of critter it is. Glancing to the side as you pass, you see a squirrel looking back at you from the side of the road before it rushes to the nearest tree. By then, you're already past and speeding back up to the speed limit to continue your trip.
The remainder of your trip is uneventful and the squirrel is nearly forgotten by the time you start to roll into town.
[[Continue.|main street]]<<addtime { minute : 16 }>>The drive to town is an uneventful one. You barely notice as the road flashes by until you reach the outskirts of town. A minute later, you're pulling on to the main street cutting through town.
[[Continue.|main street]]<<addtime { minute : 16 }>>You pay less attention to <<if $weather.today is 'stormy'>>the intense sound from the heavy rain<<elseif $weather.today is 'rainy'>>the raindrops falling on the windshield, and quickly being pushed aside,<<elseif $weather.today is 'sunny' and ($clock.hour gte 19 and $clock.hour lt 7)>>the pleasant weather<<else>>the clear sky and nice feeling of the sun rays on your skin<</if>> this time because Anna is with you.
And in less than half an hour you get to the town.
<<if $anna.fear lte 300 and $anna.trust gte 700>>
<<if $anna.affection gte 900>>\
There was less conversation in the meantime than you expected, which doesn't mean your partner disliked being in your company. Her smiles and <<if _random lte 2>>constant eye contact<<else>>a fair bit of skinship<</if>> made clear that Anna was in a good mood.
<<else>>\
With no one else around, Anna felt more confident and you both talked a lot in the meantime, mostly about her <<if $anna.inventory.includes('anna_travel_book') and _random lte 3>>travel book and the places she has read about recently<<else>>currently favorite preferred songs and TV shows<</if>>.
<</if>>\
<<elseif $anna.fear lte 500 and $anna.trust gte 500>>\
She didn't felt comfortable enough to sit at the front seat<<if $anna.affection gte 600>>, but that didn't prevent her from talking with you in the meantime. A bit of work-related stuff, a bit of small talk, and even remarks about every song played on the car radio<<else>> nor was she that much open to dialogue. Even so, you could feel Anna was grateful for the trip and tried her best to dispel any uncomfortable silence, so you could at least talk about her chores at the mansion and similar topics in the meantime<</if>>.
<<else>>
<<if $anna.affection gte 600>>\
Aside some timid remarks about <<if _random lte 2>>which provisions need to be bought<<elseif _random is 3>>the places you plan to visit in the town<<else>>the <<print $weather.today>> day<</if>>, the car radio talked the most. Even so, Anna paid attention on you all the time, from her passenger seat, and made some attempts to smile; you did your best to put her at ease, whether to talk or be silent. Someday she will open up to you, or at least that's what you think.
<<else>>\
Anna didn't utter a single word, having been <<if $anna.inventory.includes('anna_travel_book') and _random lte 3>>remained silent all the time in the rear seat, perusing her travel book. You wonder if she'd rather be in the mansion<<else>>looking through the rear door window all the time. It is clear that she'd rather not to keep you company<</if>>.
<</if>>\
<</if>>
[[Continue.|main street]]<<addtime { minute : 16 }>>On the way between garage and gate, <<if $anna.trust gte 900 and _random lte 3>>Anna turns on the car radio and navigates<<else>>you turn on the car radio and navigate<</if>> among stations until a s<<if $anna.affection gte 900 and _random lte 2>>e<<else>>a<</if>>x-focused song plays. You pay little attention to weather and any buildings between the mansion and Pendleton because, although you both talk just a bit this time, your <<print $anna.eyeColor>>-eyed companion gets touchier than usual<<if $anna.affection gte 900 and _random is 1>>You wished she messed her to mess with //your// gearshift a little, but thought twice about asking<</if>>.
Anna and you try to accompany every song until getting to the town; sometimes singing, sometimes whistling.
[[Continue.|main street]]<<addtime { minute : 16 }>>Sidra was around and you invited her to go along. You guess that <<if $weather.today is 'stormy'>>even amid this intense, hailing rain,<<elseif $weather.today is 'rainy'>>this gentle rain makes everybody lazy so<<elseif $weather.today is 'sunny' and ($clock.hour gte 19 and $clock.hour lt 7)>>the night is very pleasant and the moon shines beautifully today, so obviously<<else>>it's very hot today, so<</if>> she would like this opportunity to get a break in her routine.
In twenty minutes or so, you are just and barely avoiding an irregular parking close to Pendleton's main street.
<<if $sidra.fear lte 300 and $sidra.trust gte 900>>
<<if $sidra.affection gte 900>>\
There wasn't a lot of talking between you both in the meantime, which doesn't mean your partner disliked your company. She often smiled and paid full attention to everything you had to say, making it clear that <<if _random lte 2>>bringing Sidra was a good call<<else>>your decision was wise<</if>>.\
<<else>>\
Even with no one else around, your companion was still hesitant, at first, about sitting at your side. After a few minutes she felt more at ease and you both talked a lot until reaching the destination: you took the change of routine as an opportunity to ask Sidra about her homeland and <<if _random lte 2>>favorite dishes from there<<elseif _random is 3>>a bit about its music<<else>>child games from there<</if>>.
<</if>>\
<<elseif $sidra.fear lte 500 and $sidra.trust gte 700>>\
She didn't felt comfortably enough to sit at the passenger seat<<if $sidra.affection gte 700>>, but that didn't prevent her from maintaining a conversation the meantime. A bit of work-related stuff, a bit of small talk, and even remarks about some songs played on the car radio. She expressed to miss some music of her homeland and you took a mental note to do something about it<<else>> nor was she that much open to dialogue. Even so, you could see Sidra was grateful for the trip and tried not to let silence lingering so much, so you both could at least talk about her chores at the mansion and similar topics in the meantime<</if>>.
<<else>>
<<if $sidra.affection gte 600>>\
She paid attention on you all the time, but hardly spoke anything, so the car radio was a good relief for the short trip in this <<print $weather.today>> day. Whether you would give her permission to play with a rope she saw Eve using yesterday was the only thing she mustered the courage to ask.
<<else>>\
Sidra didn't utter a single word. Those <<print $sidra.eyeColor>> eyes were glued to the rear door window all the time. It's clear that she'd rather to stay in another place.
<</if>>\
<</if>>
[[Continue.|main street]]<<addtime { minute : 16 }>>As you drive, you observe the influence of the wind on the trees, flags, and clothes of people you see in the way to Pendleton. And you look to your side.
Those <<print $sidra.eyeColor>> eyes don't hide a fascination with all the animals both of you see in this brief interval: some of them fly without a care in the world, and those unable to leave the ground show varying degrees of awareness when crossing the roads you drive through.
You would love to see her <<print $sidra.hairColor>> hair and how the wind would dishevel it, but can't bring yourself to ask Sidra to take out her hijab. It is a serious matter for her so there is place only for a hope she would show it on her own accord someday.
[[Continue.|main street]]<<addtime { minute : 16 }>><<talk "thought">>Why not let her too?<</talk>>\
After all, she is just at your side. With this in mind, you enter the car and call Rebekkah over.
For a change, you make a different route, take deep notice of all the different shops and buildings <<if $weather.today is 'stormy'>>and, just to yourself, compare the current weather with her moody, heavy temper<<elseif $weather.today is 'rainy'>>in order to have topic changers if she decides to match the weather and start raining complaints<<elseif $weather.today is 'sunny' and ($clock.hour gte 19 and $clock.hour lt 5)>>, expecting the pleasant night to lift her spirits<<else>>... just for the first minutes, though. After all, today even the sun isn't so hot as this lady today and you opt to check her out more than usual, instead<</if>>.
As you reach the main street of Pendleton, you cannot help but verify that it is <<if _random is 1>>much busier<<elseif _random is 2>>busier<<else>>less busy<</if>> than expected. <<if _random gte 2>>You point a parking stop and review<<else>>Rebekkah points a parking stop and you recall<</if>> the past minutes in her company while putting the car in there.
<<if $rebekkah.fear lte 300 and $rebekkah.trust gte 700>>
<<if $rebekkah.affection gte 600>>\
There was enough trust between you both for Rebekkah to let her tongue run annoyingly loose from the passenger seat, but she started to show also her otherwise hidden, good side and a fair amount of affection towards you. This unusual display seems to be a response to your interest in her previous experience as an executive. Your questions about her prime time were sincere, devoid of malice or sneer, and she appeared to be feeling valued - even if simultaneously sad - with the chance of talking about her past successes. In order to show your appreciation for her company, you took a longer route, let her choose places for you to drive her to before the original goal<<if $rebekkahPower lte 9>> and even boss you around in the last couple of minutes. //Just this time//, you assured her<</if>>.
<<addtime { minute : 93 }>>
<<else>>\
You could not bring down the wall of her pride. Rebekkah felt that sitting at your side would be beneath her, but talked to you honestly and cordially from the back seat. She showed appreciation over your interest in her professional past, and couldn't help but get closer after you heard her out earnestly, without mocking her past failures.
<<addtime { minute : 33 }>>
<</if>>\
<<elseif $rebekkah.fear lte 500 and $rebekkah.trust gte 500>>\
<<if $rebekkah.affection gte 700>>\
From the back seat, Rebekkah and you passed the time speaking, that mostly being your attempts to bypass her habitual contumely. You chastised her lightly because of her unwillingness to do what she are to. In order to prevent the mood to get sour, though, both chatted about some currently successful companies and you promised to give your companion some kind of pricey reward someday, provided she obeyed you through and through as of now.
<<addtime { minute : 13 }>>
<<else>>\
Rebekkah wasn't very open to dialogue, but getting out of the mansion, even if just momentarily, may have improved her mood since she at least exchanged some words with you on the way to the town.<</if>>
<<else>>
<<if $rebekkah.affection gte 600>>\
She was not so brave as to //truly// annoy you during the ride, but you figured out that she wanted attention, one way or another, since she was glancing intermittently to you through the rearview and tapping the <<if _random let 2>>right<<else>>left<</if>> back door with her fingers the whole time.
<<else>>\
Rebekkah covered her face with one hand the whole time, as if <<if _random is 1>>trying not to see anything potentially unpleasant<<else>>the mere chance of being recognized by someone else was the biggest threat<</if>>. It's clear that she disliked being in your company, specially in a public area.
<</if>>\
<</if>>
[[Continue.|main street]]<<addtime { minute : 15 }>>A glance to the car trunk refreshes your memory about what is inside and you ponder whether to use them right now. It would be a way to make the ride somewhat more eventful, at the least.
[[Just call her and enter the car.|Submitted Drive to town 11 Rebekkah]]
[[Wear the outfit.|Submitted Drive to town 12a Rebekkah]]
Submitted by Don Diego
<<addtime { minute : 1 }>>\<<talk "player">>Rebekkah, before we go, let Anna know that we are going to return later then I planned.<</talk>>\
<<talk "rebekkah">>I'd rather not! Why do we have to account for what we do?<</talk>>\
Before her talking back gets upsetting, you react.
<<if $rebekkahPower gte 10>>\
<<talk "player">>I thought you would like to rub in their faces that their master is about to give you a exclusive tour of Pendleton.<</talk>>\
She goes to your car, sits over the bonnet and stare to you as a noblewoman would do to a peasant. It's undeniable that her arrogant smile brings you a surge of lust.
<<talk "rebekkah">>I allow you to grant me the best experience you can. It goes without saying that the passenger seat must be utterly clean when I am back.<</talk>>\
<<elseif $rebekkahPower lte 1>>\
After a brief glance to her, you shrug.
<<talk "player">>And here I was thinking of giving you some extra attention on a small tour of Pendleton. I'm sure the others would go in your place in a heartbeat.<</talk>>\
You reply, pointing to the mansion, turn back and start walking to there. Until her hand stops you.
<<talk "rebekkah">><<if $rebekkah.trust gte 700>>Finally you took a baby step towards treating me properly. <</if>>I shall reward you this time. Wait for me.<</talk>>\
And she leaves the garage as you planned.
<<else>>\
You stare at her eyes in a calm, nonetheless strong manner. So much that your interlocutor loses her train of thought, as if hit by a frisson of excitement, but maintains eye contact<<if $rebekkah.affection gte 600>>. Your soon-to-be-passenger plays with her <<print $rebekkah.headHairColorDesc>> hair a bit, looks down<</if>> for just a moment before complying and turning back to mansion.
<<talk "rebekkah">>Hmpf!<</talk>>\
You wonder if grumbling turned into a reflex action of hers at this point.
<</if>>\
Finally alone in the garage, you open the trunk and proceed to change out from your current clothes. After two minutes your hardly recognize yourself mirrored in the front door window: wearing black trousers and suit, a pair of luxury goatskin driving gloves and, last but not least, a vintage black chauffeur hat rests over your head.
When Rebekkah returns and catches you fully dressed as a chauffeur, she <<if $rebekkahPower gte 10>>gives a "not bad" look but scoffs at you when she notices your footwear<<elseif $rebekkah.affection gte 700>>smiles proudly, even if completely unable to conceal a glimpse of happiness<<elseif $rebekkah.trust gte 700>>nods to you, in a display of acknowledgment and thankfulness, and smiles briefly<<else>>frowns at you, confused. You can tell she liked it, but seems to be suspicious, on the defensive<</if>>.
<<talk "player">>I'm at you service, Madam.<</talk>>\
<<if random(1,3) lte 3>>No matter how many times you roleplay this way, she always seems taken by surprise at first, at least until you<<else>>You<</if>> open the <<if random(1,3) is 1>>right<<else>>left<</if>> rear door and wait. In response, the blonde woman gets closer, takes off her apron and <<if $rebekkahPower gte 10>>throws it to your face, takes her seat and cross legs, all of this without saying a word.<<elseif $rebekkah.affection gte 700>>extends her hand, waiting for you to kiss it. Only then, joyful, she takes her seat.<<elseif $rebekkah.trust gte 700>>talks.
<<talk "rebekkah">>I would rather have a ride on a Limousine, but that's a good start.<</talk>>\
<<talk "player">>You could give me a nice ride and call me Limousine, but that's also a good start.<</talk>>\
<<talk "rebekkah">>I have no use for a jalopy eager to smash every woman around.<</talk>>\
<<talk "player">>Only if they drive me wild.<</talk>>\
No one takes offense. On the contrary, both chortle. It's refreshing to know that your relationship grew up to this level.
<<else>>, still suspicious, folds it neatly and enter the vehicle.<</if>>
You take your own seat, turn the key, turn on the car radio. Browsing between stations, you stop in one that plays a classical piece. A glance to the rearview reveals your passenger nodding in approval. Is that Bach or Mahler?
The doubt will stay unanswered, since you don't intend to disturb. And for the next two hours, your guest <<if $rebekkahPower gte 10>>haughtily<<elseif $rebekkah.affection gte 700>>kindly<<elseif $rebekkah.trust gte 700>>cordially<<else>>timidly<</if>> speaks only to let you know her points of interest, according to which you drive with the utmost care, avoiding any holes and bypassing streets known to have speed bumps.
Once satisfied, Rebekkah starts talking about casual topics again, which you take as a cue that you can drive wherever you want from now on.
[[Continue.|main street]]
Submitted by Don Diego
<<addtime { minute : 120 }>>\,
{
requires: "$rebekkah.hasFlag('owned') and $setup.Util.anybodyHere() and $rebekkah.hasFlag('followPlayer') and $rebekkah.affection gte 500 and $rebekkah.fear lte 500 and $rebekkah.trust gte 500",
chance: 75,
link: "Submitted Drive to town 12 Rebekkah"
}<<if $mitsuko.inventory.includes('shamisen') and _random lte 3>>\
You don't say a word nor refrain a curious smile, the reason being Mitsuko carrying her musical instrument along. Just a moment after leaving your gate behind, she finally notices your reaction.
<<if $weather.today is 'sunny'>>\
<<talk "mitsuko">>I was wondering if we could go the the park today. I'd appreciate to be able to practice there even if just a little.<</talk>>\
<<if $mitsuko.affection gte 800>>\
<<talk "player">>Sure, why not? But try not to captivate too many people out here; I'm your nยบ1 fanboy and I get jealous.<</talk>>\
Satisfied, Mitsuko nods and, in a very ladylike manner, started the show inside the car, in a pre-event exclusive for her driving VIP.
<<else>>\
<<talk "player">>Very good idea, why not? Let's just hope people doesn't start dropping bills like crazy when you start.<</talk>>\
You lift eyebrows to one another, in agreement.
<</if>>\
<<else>>\
<<talk "mitsuko">>I'm glad to accompany you. Nonetheless, I was wondering if you would allow me to practice here until we get to the town<<if $mitsuko.fear lte 100>>. I'm a little rusty, maybe a bit more than my current free time does the trick<</if>>.<</talk>>\
<<talk "player">>I don't see why not, but don't underestimate yourself; I really like to hear you playing. If only it wasn't raining today...<</talk>>\
Her mirth is a refreshing answer and you, willing to let her practice, opt to make a longer route, let her undisturbed and listen calmly to each note, nicely blended with the raindrops.
<</if>>\
<<else>>\
<<if _random is 1>>Last time she complained about the crepes you both ate at the Muffin Top, and you said she could voice, to the employees or even the baker, how she felt about such pastries. But you don't remember if you ever let her. That's why you unconsciously starts chuckling<<else>>You start giggling for some reason<</if>> and your constant refusal to answer why just let your <<print $mitsuko.eyeColor>>-eyed partner more and more restless.
During a red signal stop, just when her mood is about to get sour, you <<if $mitsuko.affection gte 800 and _random lte 3>>expose yout thoughts in a teasing but affectionate way<<else>>ask whether she would like to go to Muffin Top. Her pouting lips are a signal that she have just figured out the reason for your chuckles<</if>>.
<</if>>\
And before long you arrive to the town.
[[Continue.|main street]]<<addtime { minute : 18 }>><<if $weather.today is 'stormy'>>It rains intensely, loudly, as if the pouring outside was competing with the engine of your car. And for each time the vehicle turns small waves are born, some of which hit unsuspecting passersby<<elseif $weather.today is 'rainy'>>The raindrops that fall on the windshield are quickly pushed aside, in order to make way for the next ones<<elseif $weather.today is 'sunny' and ($clock.hour gte 19 and $clock.hour lt 4)>>The moon is more yellowish than usual, which enhances the already great beauty of the moonlight
<<else>>It's hot and dry today, but at least it's windy too, so the weather isn't quite bothersome<</if>>.
The truth is you don't care one bit about that.
All your thoughts are on her; more specifically, on several costumes she would be trying on at that store. Some <<if _random is 1>>sexier<<elseif _random is 2>>classier<<elseif _random is 3>>skimpier<<else>>more flamboyant<</if>> than others. The subject of your daydream, utterly unaware of why you grin so much, occasionally gives confused glances from <<if $mitsuko.fear lte 400>>your side<<else>>behind<</if>> until you finally remember that you are not alone.
In order not to creep her out some more, you decide on //thinking less// about and //talking more// to Mitsuko during the remaining time until Pendleton.
[[Continue.|main street]]<<addtime { minute : 18 }>>1) I wrote these scenes in case MC instructed Anna, Sidra, Rebekkah, Mitsuko (in a future occasion, Jen and Misaki) to follow him around and drive to Pendleton. And followed the "Drive to town" numbering according the SRC files whose copy you give me roughly on the time for A52 built, so if you made more of such scenes, change these names or let me know and I do it.
2) Conditions suggested to be added in "drive_to_town.twee":Next to you, Eve seems to have a hard time staying in place. Despite having her eyes glued to the car window, even the belt can't maintain her on her seat.
She talks about several things she has seen on television and that she wants to experience. After all she didn't have a lot of occasions to leave the mansion except when you're with her.
You talk about what you experienced yourself while hanging out in the city before meeting Eve and after a few minutes, you finally reach your destination.
[[Continue.|main street]]
<<addtime { minute : 16 }>>\You thought that bring Eve with you would help her to be more open to you, however it has the opposite effect.
She stays on the backseat, looking at the window and avoids purposely your glances at her.
<<talk "eve">>What are you looking at? Focus on the road.<</talk>>\
Not wanting to fight her over her attitude, you silently drive to Pendleton, ignoring her. You don't expect her to be nice to you despite bringing her with you but it is kinda annoying to have a passenger acting like a brat on the back.
[[Continue.|main street]]
<<addtime { minute : 16 }>>\Eve seems completely exhausted inside the car and the noises of the engine plus the shaking of the car are more than enough to put her to sleep.
You realize that despite being full of energy most of the time, she can't fight fatigue and needs rest just as much as anybody.
<<talk "thought">>I doubt she'll be able to do much in that state in the town. Maybe I should have let her sleep.<</talk>>\
Before you find an answer to your question, you arrive in Pendleton with Eve sleeping in the car.
[[Continue.|main street]]
<<addtime { minute : 16 }>>\Rey seems delighted to sit in the car with you. During the entire ride from the mansion, $rey.he shoots a few glances at you, not knowing how to engage the conversation.
In order not to let $rey.his_ efforts be in vain, you ask him about conditions at the mansion. Rey having the opportunity to talk starts to mention how things are going right now. $rey.He then mentions some tools $rey.he'd like to have to take care of your yard better.
The conversation keeps on going until you reach the town. Even Rey is aware of $rey.his_ long discussion about gardening but still thanks you for the time you have given $rey.him.
[[Continue.|main street]]
<<addtime { minute : 16 }>>\On the backseat, Anna and Eve seem to be talking about your trip to Pendleton but it's mostly Anna giving instructions to her sister on how to behave.
Eve halfheartedly listens to most of it and prefers to look at the window. Sometimes she points something at the window for her sister to see so she won't have to hear her talk anymore.
Sometimes it works, sometimes it doesn't, especially when Anna is talking about you.
Not wanting to bother them and finding their interaction quite funny, you drive into Pendleton amused by how different those two girls are.
[[Continue.|main street]]
<<addtime { minute : 16 }>>\Before you all drive to Pendleton, both girls debate on who would take the seat next to you.
Not wanting to choose between either of them, you propose to settle this on Rock-Paper-Scissors.
<<set $random to random(1,2)>><<if $random is 1>>\
Anna wins and is now next to you while Eve stays on the backseat.
Taking advantage of her victory over her sister, she engages in some conversation with you, mostly about various things she would like to see and landscapes she wants to observe with you at her side.
It appears to being in the car with you must have opened her to a lot of possibilities in the future. Now that she is a bit more confident, she'll able to make more meaningful discoveries.
Eve joins the conversation from time to time, clearly wanting to talk about what she wants to do with you and Anna as well but her sister has more presence during your ride.
As a consequence, she feels a bit left out but it doesn't put her in a bad mood at all. It reassures her to see Anna smiling next to you and be able to propose things she'd never have been able to ask.
You finally reach your destination and decides to open the door to Eve as a gallant effort to make her know you haven't forgotten her. With both girls satisfied, it's time to visit the town.
<<elseif $random is 2>>\
Eve wins and is now next to you while Anna stays on the backseat.
Unlike her sister, Eve doesn't hold her thoughts and gives you a list of places she wants to visit with you such as eating in a fast-food restaurant or visiting Sharky to play games. It seems shopping is also on her mind but you're a bit afraid of the clothes she may pick.
Her enthusiasm makes you happy to have brought her alongside you. However, you're a bit scared that her excitement would make lose control of your car. Thankfully she does her best not to distract you from what is on the road.
Anna stays silent for most of the ride, only mentioning to Eve that you are driving and that she shouldn't talk this much. But also, she also shares the same desire to visit a clothing shop, probably to find something that suit your tastes.
You finally reach your destination and decides to open the door to Anna as a gallant effort to make her know you haven't forgotten her. With both girls satisfied, it's time to visit the town.
<</if>>\
[[Continue.|main street]]
<<addtime { minute : 16 }>>\Eve and Sidra are discussing at the back of the car about things they want to experience in the town.
Eve having more knowledge on various activities teenagers and young adults can do in the group, proposes a large catalog of ideas to Sidra. Eating, shopping, playing, reading, taking a stroll in the park and much more activities are mentioned to her friend next to her.
The shy girl is overwhelmed by the amount of information but seems to settle on suggestions which include you, and Eve also appreciates the idea.
You butt in from time to time to give your own ideas, some of which Eve has never thought of experiencing like dancing in the Joker or doing some karting, although you aren't aware of a place where you can all race.
When you arrive in town, you all exit the car, and look for something you want to together.
[[Continue.|main street]]
<<addtime { minute : 16 }>>\You believed that your ride to your destination would be without incident but it's not long before Misaki is subtly leaning closer to you.
It comes as no surprise when she finds your legs and lets her hands drift toward the front of your pants.
[[Allow her to continue.|Submitted Drive with Misaki 1a]]
[[Stop her.|Submitted Drive with Misaki 1b]]Sighing, you feel her delicate fingers curl around your shaft, her hand starting to slide up and down your length.
And if it wasn't enough, she starts masturbating as well, her moans filling the car and drives your arousal to a higher level.
Numerous contradictory thoughts go through your head such as the fear and excitement of being found out, but you'd rather let your desires take the best of you.
A few minutes before you reach your destination, you both cum at the same time, letting cries of pleasure and staining the inside of the car.
<<talk "thought">>I'll clean this later.<</talk>>\
Once you arrive, you exit the car and help Misaki leave the car. She acts as if nothing happened and waits for your directions.
[[Continue.|main street]]
<<addtime { minute : 16 }>>\<<talk "player">>That's not a good idea. I need to focus on the road.<</talk>>\
You tell her, but it hardly slows her. It's not until you slap her hand that she finally withdraws it, her lip jutting out in a pout as she sits silently in her seat the rest of the trip.
Once you arrive, you exit the car and help Misaki leave the car. She acts as if nothing happened and waits for your directions.
[[Continue.|main street]]
<<addtime { minute : 16 }>>\The windshield wipers swish softly across the windshield as they push aside the rain. It's a lazy rain, but just enough to require the wipers to be set at the slow setting to maintain your view of the road.
It's not long before your destination comes into view.
<<if $location is "garage">>[[Continue.|main street]]<<else>>[[Continue.|garage]]<</if>><<addtime { minute : 16 }>>The rain is falling hard, the windshield wipers struggling to keep the windshield clear enough to see out of even at their highest setting.
You find yourself slowing down as you drive as you struggle to see what is ahead of you.
You let out a sigh of relief when you see your destination come into view.
<<if $location is "garage">>[[Continue.|main street]]<<else>>[[Continue.|garage]]<</if>><<addtime { minute : 16 }>><<if $yami.hasFlag("met")>><<set _yamiGenderTemp to "Her">><<else>><<set _yamiGenderTemp to "Him">><</if>>\
\
As you drive down the road, you hear the sound of a revving motorcycle engine in the distance. Checking your rear-view mirror, you watch as a black motorcycle accelerates towards you, definitely going faster than the speed limit. <<if $yami.hasFlag("met")>>You recognize Yami in an instant, her ponytail blown back behind her in the slipstream and a wild grin on her face. She accelerates to pass alongside you and then makes eye contact, driving alongside you in the opposite lane<<else>>Astride it is a young person--too androgynous to tell if they're a man or a woman--dressed in a black leather jacket, a wild grin on their face as they accelerate to pass you<</if>>.
<<talk "thought">><<if $yami.hasFlag("met")>>She's<<else>>He's<</if>> asking for a speeding ticket. And no helmet...?<</talk>>\
[["Honk at " + _yamiGenderTemp + "."|Submitted Yami Motorcycle Scene 1a]]
[["Ignore " + _yamiGenderTemp + "."|Submitted Yami Motorcycle Scene 1b]]
Submitted by Asura
<<addtime { minute : 6 }>><<unset _yamiGenderTemp>>Leaning on the horn, you wave to get <<if $yami.hasFlag("met")>>Yami<<else>>the motorcyclist<</if>>'s attention and roll down the window.
<<talk "player">>Slow down!<</talk>>\
<<if $yami.hasFlag("met")>>Yami<<else>>The motorcyclist<</if>> frowns, probably unable to hear you over the engine and the rush of the slipstream. <<if $yami.hasFlag("met")>>She<<else>>He<</if>> reads you lips, however, and flips you the bird before accelerating and passing you.
<<if $location is "garage">>[[Continue.|main street]]<<else>>[[Continue.|garage]]<</if>>
Submitted by Asura
<<addtime { minute : 9 }>>Focusing on your own driving, you ignore <<if $yami.hasFlag("met")>>Yami<<else>>the motorcyclist<</if>> as <<if $yami.hasFlag("met")>>she<<else>>he<</if>> passes you, going at least 20 over the speed limit.
<<talk "thought">><<if $yami.hasFlag("met")>>Yami's crazier than I thought...<<else>>If that guy gets into an accident at that speed... ouch. Forget road rash, that's a closed-casket funeral right there...<</if>><</talk>>\
<<if $location is "garage">>[[Continue.|main street]]<<else>>[[Continue.|garage]]<</if>>
Submitted by Asura
<<addtime { minute : 10 }>>Hearing the wail of oncoming sirens, you pull over to the side of the road and watch as a black motorcycle roars past with several police cars in hot pursuit.
<<talk "thought">><<if $yami.hasFlag("met")>>Wasn't that Yami...?<<else>>Whoa...<</if>><</talk>>\
<<if $location is "garage">>[[Continue.|main street]]<<else>>[[Continue.|garage]]<</if>>
Submitted by Asura
<<addtime { minute : 16 }>>As you drive down the road, a jet-black SUV with tinted windows pulls alongside you. At first you don't pay it any mind, but then the rear window rolls down and you see a balaclava-clad man aiming a submachine gun right at your face.
<<talk "player">>Oh shit!<</talk>>\
[[Floor it!|Submitted Yami Motorcycle Scene 3a]]
[[Hit the brakes!|Submitted Yami Motorcycle Scene 3b]]
Submitted by Asura
<<addtime { minute : 8 }>>You slam your foot down on the gas pedal as hard as you can, your engine revving as your car accelerates sharply. The spray of bullets narrowly misses, but the gunman leans out the window to compensate. In your rearview mirrors you can see him pointing the gun right at you...
And then you hear the roar of an oncoming motorcycle. The gunman hesitates for just a moment, and in that moment <<if $yami.hasFlag("met")>>Yami<<else>>a black motorcycle<</if>> accelerates towards the <<if $yami.hasFlag("met")>>SUV on her motorcycle,<<else>>SUV,<</if>> <<if $yami.hasFlag("met")>>her sword drawn and extended in one hand, a look of cold fury on her face<<else>>the motorcyclist brandishing a black-bladed sword with a stony expression<</if>>. The gunman swivels to aim at <<if $yami.hasFlag("met")>>her<<else>>the motorcyclist<</if>>, but it's too late. The bike's momentum causes the sword to cleave through the aluminum side of the SUV like a hot knife through butter, and the gunman vomits blood before collapsing back into the vehicle.
The SUV -- its passenger side doors damaged beyond repair, peels away, <<if $yami.hasFlag("met")>>but Yami doesn't follow, instead circling around your vehicle to make sure it and you are in one piece. Once satisfied that you're OK, she turns her gaze in the direction the SUV disappeared and accelerates after them with her sword in a reverse grip<<else>>the motorcyclist shooting a brief glance at you before taking off in pursuit with their sword held in a reverse grip<</if>>.
<<if $location is "garage">>[[Continue.|main street]]
<<else>>[[Continue.|garage]]
<</if>>
Submitted by Asura
<<addtime { minute : 12 }>>You hit the brakes just in time, bullets spraying the other side of the road. As the SUV swerves, makes a hard turn, and then accelerates towards you for another drive-by, you hear the roar of an oncoming motorcycle engine and watch as <<if $yami.hasFlag("met")>>Yami<<else>>a black motorcycle<</if>> accelerates towards the <<if $yami.hasFlag("met")>>SUV on her motorcycle,<<else>>SUV,<</if>> <<if $yami.hasFlag("met")>>her sword drawn and extended in one hand, a look of cold fury on her face<<else>>the motorcyclist brandishing a black-bladed sword with a stony expression<</if>>.
As <<if $yami.hasFlag("met")>>Yami<<else>>the motorcyclist<</if>> shoots past the SUV, the sword bites deep into the metal of the driver's side door and carves through the aluminum and wiring inside. As the sword is withdrawn, you see that it's coated in a dark liquid. <<if $yami.hasFlag("met")>>Yami<<else>>The motorcyclist<</if>> breaks hard and uses <<if $yami.hasFlag("met")>>her<<else>>their<</if>> momentum to spin the motorcycle 360 degrees, weaving through the spray of bullets as the gunman leans out the window and opens fire. The driver accelerates, throwing the gunman's aim off, and in that moment <<if $yami.hasFlag("met")>>Yami<<else>>the motorcyclist<</if>> guns the acceleration and narrowly misses decapitating him, flipping the sword around and slashing the submachine-gun instead.
<<talk "thug">>Shit! Shit! Fucking shit! Let's get outta here!!<</talk>>\
The gunman screams as <<if $yami.hasFlag("met")>>Yami<<else>>the motorcyclist<</if>> narrowly misses a third slash, scrambling to pull himself back inside before <<if $yami.hasFlag("met")>>she<<else>>the sword-wielding motorcyclist<</if>> can bisect him. The SUV -- its passenger side doors damaged beyond repair, peels away, <<if $yami.hasFlag("met")>>but Yami doesn't follow, instead circling around your vehicle to make sure it and you are in one piece. Once satisfied that you're OK, she turns her gaze in the direction the SUV disappeared and accelerates after them with her sword in a reverse grip<<else>>the motorcyclist shooting a brief glance at you before taking off in pursuit with their sword held in a reverse grip<</if>>.
<<if $location is "garage">>[[Continue.|main street]]
<<else>>[[Continue.|garage]]
<</if>>
Submitted by Asura
<<addtime { minute : 13 }>><<if $elodie.affection gte 800 and $elodie.trust gte 700>>Your phone suddenly vibrates, prompting you to pull it from your pocket.
[[Check your phone.|Submitted Elodie Date Scene 1a]]
[[Ignore it.|Submitted Elodie Date Scene 1b]]
<<else>><<talk "thought">>I've been hanging out with Elodie quite often lately, perhaps I should see if she wants to go on a date.<</talk>>\
[[Text Elodie about a date.|Submitted Elodie Date Scene 1c]]
[[Don't ask her on a date.|Submitted Elodie Date Scene 1d]]
<</if>>
Submitted by Irish Major Tom
<<addtime { minute : 1}>>You pull your phone out, checking it.
<<talk "thought">>A text from Elodie.<</talk>>\
Opening the message, you read it.
//Hey! I was wondering if you would like to maybe, grab a coffee or something?//
Her message takes you by surprise.
<<talk "thought">>Is she, asking me on a date?<</talk>>\
[[Agree to go out.|Submitted Elodie Date Scene 1e]]
[[Tell her you can't.|Submitted Elodie Date Scene 1f]]
Submitted by Irish Major Tom
<<addtime { minute : 1 }>>//I would love to, see you in a few?//
You send a text back, agreeing to meet up with her.
//Great! Yep, I'll meet at the park in a few hours!//
She replies back.
With the time and location set, you start preparing. An hour passes by as you take a shower and grab a clean pair of clothes to wear.
<<talk "thought">>Not much time is left, I should head out now.<</talk>>\
You grab your keys, then head out to the car. Entering the vehicle, you pull out of the mansion grounds, leaving the estate behind as you travel down the driveway.
Once on the main road, you spend the drive listening to the radio.
After nearly an hour, you finally reach the town. You park the car in parking lot before making your way over to the park.
<<talk "thought">>Made it, and with ten minutes to spare.<</talk>>\
Walking into the park, you spot a young brunette already sitting on one of the benches.
<<talk "thought">>Damn, looks like she beat me here. Hope she hasn't been waiting long.<</talk>>\
You approach her.
<<talk "player">>Kept you waiting?<</talk>>\
Hearing your voice, Elodie gets up from the bench, smiling at you. She shakes her head, then suddenly lunges forward, wrapping her arms around you.
<<talk "player">>It's good to see you too.<</talk>>\
She let's go after a moment, pulling out her notepad to write something before showing it to you.
//I'm glad you could make it, where would you like to go?//
Elodie winks.
<<talk "player">>Leaving the choice up to me huh.<</talk>>\
You think about where to go with Elodie, several places come to mind.
<<talk "thought">>Could always take her to the diner, or the bakery, or maybe the bookstore. She mentioned she was writing a novel. Hmm.<</talk>>\
[[Take her to the Cafe.|Submitted Elodie Date Scene 1g]]
[[Take her to the Bakery.|Submitted Elodie Date Scene 1h]]
[[Take her to the Bookstore.|Submitted Elodie Date Scene 1i]]
Submitted by Irish Major Tom
<<addtime { minute : 59 }>><<talk "player">>C'mon, let's head over to //Daddy's.//<</talk>>\
Elodie nods, wrapping her arm around yours, smiling as you lead her to the Diner.
Opening the door, you let Elodie enter first, following right behind her. The interior of the place is brightly lit, with a checkered floor and crisp colors. You can see an old, worn jukebox in one corner of the diner, blasting music that fills the establishment with music from that time period.
Standing just inside the door, a serving girl approaches you. A young brunette with a light dusting of freckles and an easy smile. You recognize the unmistakable bulge of pregnancy at the belly of her uniform.
<<talk "femaleEmployee">>Hey there, just the two of you?<</talk>>\
Her voice is sweet and friendly.
You nod, the waitress pulls out a pen and notepad.
<<talk "femaleEmployee">>Right this way, we'll find you a nice booth seat.<</talk>>\
The serving girl leads you and Elodie through the diner, a moment later, you're both seated. The girl then lists off the day's specials, directing your attention to the menu she places down in front of each of you.
Looking at the menu, you eventually give her your order, Elodie gives hers right after you do. The waitress nods, writing them down before leaving the table, she disappears into the kitchen.
While waiting for your food to arrive, you look over to Elodie. She catches you looking at her and silently giggles.
<<talk "player">>You come here often?<</talk>>\
She shakes her head at your question.
Elodie looks down and a few seconds later, your phone vibrates. Checking it, you see she's sent you a message.
//No, not often. Not anymore, my mother use to take my sister and I here for breakfast on Sundays, but we stopped doing that a long time ago.//
Even without hearing the words, you can sense something deeper in her text.
<<talk "player">>Did something, happen?<</talk>>\
You ask, Elodie looks away for a moment. You're about to apologize when she looks back down at her phone.
A second later, your phone buzzes again.
//When I was born, and they discovered I couldn't speak. My father blamed my mother not long after that, and they had had a huge argument, he eventually left her.//
She sends another text.
//It, devastated my mother. We stopped doing things together, and when my sister was born, our mother was already too busy working. Trying to feed us.//
Tears form in the corner of her eyes but she wipes them away, shaking her head.
<<talk "player">>I'm so sorry, I didn't mean to bring up bad memories.<</talk>>\
Elodie just smiles at your apology, you phone buzzing again.
//It's ok! It was a long time ago, and things have gotten better. I have a job now so my mother doesn't have to work as hard, though neither my sister nor I can break the shell of isolation she's put around her heart.//
Unsure of what to say, you're saved by the arrival of the waitress, carrying a tray of the food and drinks you ordered. She places a platter of food in front of you and Elodie, then sets down a cup of coffee for the brunette sitting across from you.
You shift your attention to the food before you.
<<talk "femaleEmployee">>Is there anything else I can get for either of you?<</talk>>\
The waitress asks.
Elodie smiles and shakes her head.
<<talk "player">>No, I think we're fine for the moment, thank you.<</talk>>\
<<talk "femaleEmployee">>I'll let you enjoy your meal, if you need anything, let me know.<</talk>>\
Without another word, the waitress moves away from your table, moving on to serve other guests.
Your companion digs in, enjoying the food, you do the same.
While the two of you eat, you make small talk with Elodie. You talk about nothing of importance besides mentioning the food, things that go on around town or the people living in Pendleton. All the while, Elodie smiles, replying to you using her phone or at times, the notepad she always carries on her.
The conversation continues long after you and Elodie finish your meals, the waitress eventually drops b.
<<talk "femaleEmployee">>All done?<</talk>>\
She asks.
Both you and Elodie nod your heads at the same time.
<<talk "femaleEmployee">>Would the lovebirds like some dessert<</talk>>\
Elodie blushes at the serving girls lovebirds comment.
<<talk "player">>No thank you.<</talk>>\
The waitress nods, thanking you for your patronage before heading to the kitchens.
You slip out of the booth seat, Elodie follows, slipping her arms through yours. Paying for the bill, you exit the diner with Elodie.
The brunette suddenly lets go of your arm and steps out in front of you. She types something on her phone then shows it to you.
//Thank you, I had lot of fun! I need to go now, but let's do this again, ok?//
A wide smile spreads across her face as you nod.
<<talk "player">>I'd love to do thi-<</talk>>\
You're taken by surprise as Elodie leans forward, her lips connecting with yours. Her arms wrap around the back of your neck as she pulls you further into the kiss.
The two of you stay connected like that for a few minutes, you try to savor the moment but she pulls away.
She silently giggles, winking at you before walking away.
[[End.|$location]]
<<set $elodie.affection += 6>><<set $elodie.trust += 6>><<addtime { minute : 300 }>>
Submitted by Irish Major Tom<<talk "player">>C'mon, let's head over to the bakery.<</talk>>\
Elodie nods as you mention the bakery, slipping her arm through yours as you head over to the bakery.
The scent of fresh bread and sugary pastries wafts passed you as you open the door, you let Elodie enter first.
Standing just inside the door, a small line has already formed in front of the counter, with several people ahead of you. Elodie stands behind the last person in the row, you move beside her, both of you waiting.
As you wait, you engage in small talk with Elodie, the topic eventually turns to your childhood and you regale her with stories of when you were a kid.
After a while, the line finally diminishes until it's just you and Elodie standing at the counter. A young blonde woman stands behind it.
<<talk "femaleEmployee">>What can I get for you?<</talk>>\
She asks, her voice kind and friendly.
<<talk "player">>I'll take a pastry and a coffee.<</talk>>\
Elodie writes what she wants then shows it to you.
<<talk "player">>And she'll have the same.<</talk>>\
The woman nods, dipping under the counter to grab the pastries. She places them in a bag then prepares your order of coffee, a moment later she hands the bag and two cups of coffee to you and Elodie.
With your order in hand, you move to one of the unoccupied tables, you offer a seat to Elodie before taking a seat opposite of her.
<<talk "player">>Shall we?<</talk>>\
You place the pastries you ordered in front of yourself and Elodie, she nods, taking a sip of coffee.
<<talk "player">>So how're things going at your job? You said you're a, //Data Technician,// right?<</talk>>\
The brunette nods, she pulls out her pen and notepad. Elodie writes on it then shows it to you.
//Yup! Things are ok, the Mayor's increasing the workload though, since we've just recently upgraded our systems and there's still a lot of old records still on paper that he wants put into the new system.//
<<talk "player">>I see, and you're the only one they have doing that?<</talk>>\
Elodie nods at your question, you raise your eyebrow in surprise.
<<talk "player">>Must be hard work, doing it by yourself<</talk>>\
She shrugs, writing on her notepad before showing it to you.
//It can be, but I don't mind it. The overtime goes straight to helping my family.//
Understanding, you nod.
While the two of you eat, you make small talk with Elodie. The conversation goes from topic to topic, commenting on the people of the town, Pendleton itself and a variety of other things.
Finishing your meals, you gather up your garbage and get up from the table. Elodie slips her arm through yours again, following you to the door. You toss the trash into the labelled bin before leaving.
Stepping out onto the sidewalk, Elodie suddenly lets go of your arm, she steps out in front of you. The brunette shows you her phone screen.
//I had a lot of fun, thank you! I have to head out now, but we'll have to do this again, ok?//
A wide smile spreads across Elodie's lips as you nod.
<<talk "player">>I would love to do thi-<</talk>>\
You're taken by surprise when Elodie leans forward, her lips connecting with yours. She wraps her arms around the back of your neck, pulling you deeper into the kiss.
Both of you stay like that for a moment, you savor the sweet taste and softness of her warm, pink lips.
It ends too soon, you're left wanting for more as Elodie pulls away. She silently giggles, winking at you before walking away.
[[End.|$location]]
<<set $elodie.affection += 6>><<set $elodie.trust += 6>><<addtime { minute : 300 }>>
Submitted by Irish Major Tom<<talk "player">>C'mon, let's go to the bookstore.<</talk>>\
Nodding, Elodie slips her arm through yours as you head towards the bookstore.
The moment you enter the shop, Elodie's eyes light up, she looks around in wonder and awe.
<<talk "thought">>She looks like a kid in a candy shop.<</talk>>\
You mentally chuckle as the sight of Eve lost in a store full of candy pops into your mind.
Elodie lets go of your arm, suddenly moving down an aisle. You follow behind as she browses the wide selection of books. She picks up a book, flips through a few pages then places it back before grabbing another one.
<<talk "player">>Say, you mentioned you were working on a novel of your own, mind if I ask what the story is?<</talk>>\
The brunette nearly drops the book in her hands, startled by your sudden question on her novel. She hesitates before grabbing her phone and sending you a text.
//Ah yeah, I did mention that didn't I. I was hoping you would have forgot about that.//
Chuckling at her reaction, your phone buzzes as she sends another message.
//I'll tell you if you promise not to laugh.//
You nod.
Elodie takes a deep breath, she takes out her notepad and writes on it. A moment later, she holds it up for you to see.
//It's about a high elf priestess, her father forces her into an arranged marriage but she runs away and joins this hero and his adventuring party.//
She crouches down in embarrassment, covering her head with her hands.
<<talk "player">>Sounds interesting, how many chapters do have you finished?<</talk>>\
You ask, placing a hand on Elodie's shoulder in reassurance.
The brunette looks up at you.
<<talk "player">>Any plans to publish it?<</talk>>\
Elodie gets up, shaking her head. She writes on the notepad again, then shows it to you.
//I only have the first few chapters done, and no, I would not dare publish it. No one would like it.//
Your companion looks away in shame.
<<talk "player">>You don't know that, I'm sure people will like it.<</talk>>\
Doing your best to encourage Elodie, she shakes her head.
<<talk "player">>That aside, lets enjoy ourselves.<</talk>>\
Grabbing Elodie's hand, you drag her to another aisle. For the next few hours, the both of you look at the many different genres of books, discussing the authors and stories behind them.
<<talk "thought">>She certainly has quite a lot of intimate knowledge of all these authors.<</talk>>\
After a while, you and Elodie decide to leave. She slips her arm through yours again as you exit the store. Stepping out onto the sidewalk, your companion suddenly lets go and steps in front of you.
Writing something on her notepad, she shows it to you.
//I had a lot of fun, thank you for today! I have to go now though, but we should do this again some time, ok?//
You nod, a smile spreads across Elodie's lips.
She leans forward, her lips connecting with yours, the sudden motion catches you by surprise. . She wraps her arms around the back of your neck, pulling you deeper into the kiss.
Both of you stay like that for a moment, you savor the sweet taste and softness of her warm, pink lips.
It ends too soon, you're left wanting for more as Elodie pulls away. She silently giggles, winking at you before walking away.
[[End.|$location]]
<<set $elodie.affection += 6>><<set $elodie.trust += 6>><<addtime { minute : 300 }>>
Submitted by Irish Major Tom<<talk "thought">>It's probably nothing.<</talk>>\
You decide to ignore the vibrating phone in your pocket, after a minute it stops.
<<talk "thought">>If it's important, they'll call again.<</talk>>\
[[End.|$location]]
<<set $elodie.affection -= 3>><<set $elodie.trust -= 3>><<addtime { minute : 1 }>>
Submitted by Irish Major Tom<<talk "thought">>Don't really feel like doing that right now, and she's probably busy.<</talk>>\
You decide to not text Elodie. With a shrug, you continue on your way.
[[End.|$location]]
Submitted by Irish Major Tom<<addtime { minute : 5 }>>//I can't today, sorry.//
You text her back.
A moment later, your phone buzzes again.
//Ok, another time then!//
With nothing else to say, you put your phone back into your pocket.
[[End.|$location]]
<<set $elodie.affection -= 3>><<set $elodie.trust -= 3>><<addtime { minute : 5 }>>
Submitted by Irish Major TomYou pull out your phone and send Elodie a text.
//Hey!//
A moment later she replies.
//Hey, <<print $elodie.callsPlayer>>, what's up?//
Taking a moment to think about how to ask her, you come up with something.
//I was wondering if you would like to go out somewhere today? Maybe a coffee or pastries?//
Sending the message, you anxiously wait for her reply. It takes a few minutes but she finally texts back.
//I would love to! I'll meet you at the park in a few hours ok?//
She messages you, agreeing to meet up at the park.
//Great, see you in a few hours.//
You send one last message before putting your phone away.
For the next few hours, you prepare by taking a shower and washing your clothes. Once everything is done, you get yourself dressed then head out to the car.
The drive to Pendleton is uneventful, you listen to the radio. Eventually the trees start to grow thinner as you approach the town. Driving down the main road, you find an empty parking spot. Once parked, you exit the vehicle.
Exiting the car, you make your way to the park with only a few minutes to spare.
<<talk "thought">>Made it on time, hope she didn't arrive early herself.<</talk>>\
Arriving at the park you see Elodie already sitting on one of the benches.
<<talk "player">>Keep you waiting long?<</talk>>\
Making your way over, you call out to her.
Hearing your voice, Elodie jumps up from where she's sitting. The brunette walks over to you, taking out her notepad to write something on it before showing you.
//Hey! No, just got here myself. Shall we go?//
<<talk "player">>Leaving the choice up to me huh.<</talk>>\
Elodie silently giggles.
[[Take her to the Diner.|Submitted Elodie Date Scene 1j]]
[[Take her to the Bakery.|Submitted Elodie Date Scene 1k]]
[[Take her to the Bookstore.|Submitted Elodie Date Scene 1l]]
Submitted by Irish Major Tom<<addtime { minute : 225 }>><<talk "player">>Let's head over to Daddy's Diner.<</talk>>\
You suggest the diner, Elodie nods, following beside you. Both of you head over to the sixties themed diner.
Entering the building, you're met with a brightly lit interior, set with a checkered floor and crisp colors. You spot an old, worn jukebox in one corner of the room, playing music from the era.
Standing just inside the door, a serving girl approaches you.
<<talk "femaleEmployee">>Is it just the two of you?<</talk>>\
The waitresses voice is friendly and sweet.
She continues when you nod.
<<talk "femaleEmployee">>We'll find you a nice booth seat, please follow me.<</talk>>\
A minute later, you're both seated and the waitress has placed down two menus for you to look through as she lists off the day's specials.
Quickly, you make your order while Elodie points to what she wants.
<<talk "femaleEmployee">>I'll be back with your food.<</talk>>\
The waitress excuses herself, disappearing into the kitchens.
While you wait for the food, you turn your attention to Elodie.
<<talk "player">>I haven't been to one of these places in a long time.<</talk>>\
Elodie giggles. She takes out her notepad and writes on it before showing it to you.
//I've only ever been here once, a few years after I was born. I can't really remember it though.//
She puts the notepad away, you notice a look of sadness in her eyes. You're about to say something to change the topic but she shakes her head, the normal joyful smile she usually has, returns.
The serving girl arrives with your food, saving you from having to say anything more. Elodie perks up as the waitress places down her order and a cup of coffee down, the woman then serves your food.
Once your orders placed on the table, you shift your attention to it.
<<talk "femaleEmployee">>Is there anything else I can get for you?<</talk>>\
The waitress asks.
Elodie shakes her head.
<<talk "player">>We're good for now, thanks.<</talk>>\
<<talk "femaleEmployee">>Very well, I'll let you enjoy your meals.<</talk>>\
Excusing herself, the serving girl walks away from your table to serve other guests. Turning your attention back to your food, you and Elodie dig in.
While the both of you eat, you make small talk with her, discussing nothing important. Elodie responds in between bites, commenting on Pendleton, events going on around town or some random gossip.
Finally finishing your meals, the waitress returns again to grab your plates.
<<talk "femaleEmployee">>Would you like some dessert?<</talk>>\
She asks.
Both you and Elodie shake your heads.
<<talk "femaleEmployee">>Ok, thank you for coming.<</talk>>\
The serving girl thanks you for coming before leaving.
Slipping out from the booth seat, Elodie follows beside you as you pay for the bills. After paying for the meals, you exit the diner. Stepping onto the street, Elodie suddenly steps in front of you, she pulls out her notepad and writes something.
//I had a lot of fun today, we should do it again sometime, ok?//
<<talk "player">>Yeah, I'd love to.<</talk>>\
Elodie smiles.
She leans forward suddenly and kisses you on the cheek before turning around, you watch her walk off.
[[End.|$location]]
<<set $elodie.affection += 3>><<set $elodie.trust += 3>><<addtime { minute 200 }>>
Submitted by Irish Major Tom<<talk "player">>Let's head over to the bakery.<</talk>>\
You suggest the bakery and start heading towards it, Elodie nods, walking beside you.
The scent of fresh baked bread and sugary pastries assaults your nose as you open the door, you let Elodie enter first.
Standing in the door, a small line has already formed in front of the counter, a young blonde woman serves the customers.
Ahead of you Elodie has already taken the spot behind the last person in the line, you step behind her. Eventually the line grows thinner until it's just you and Elodie, the girl behind the counter greets you.
<<talk "femaleEmployee">>Hi, what can I get for you?<</talk>>\
She asks.
<<talk "player">>I'll just have a muffin, please.<</talk>>\
The employee looks to Elodie who points to what she wants, you look to where she's pointing and order it for her.
<<talk "player">>She'll have a muffin and a coffee.<</talk>>\
Nodding, the clerk opens the display, pulling out two muffins before putting them into paper bags. She then makes the coffee, a moment later she hands over the items you and Elodie ordered.
With your orders in hand, you find an empty table. Elodie sits down across from you, pulling out her baked product. Doing the same, you dig in, savoring the sweet taste of the food.
You engage in small talk with your brunette companion while eating, gossiping about random things or commenting on Pendleton and its people.
After a while, both of you finish your meals. Picking up the trash, you throw it into the garbage bin on your way out, Elodie follows behind as you exit the bakery.
She suddenly steps out in front of you, holding up her notepad.
//I had a lot of fun today, thanks! I have to go but we should do this again sometime.//
You nod, agreeing. Seeing this, Elodie smiles, she then leans forward and kisses you on the cheek. You watch her walk away, mildly surprised.
[[End.|$location]]
<<set $elodie.affection += 3>><<set $elodie.trust += 3>><<addtime { minute : 200 }>>
Submitted by Irish Major Tom<<talk "player">>How about the bookstore?<</talk>>\
Elodie nods at your mentioning of the bookstore, she walks beside you as you head toward the bookstore.
You let your companion enter the store first, seeing the narrow aisles, she immediately bounds down one of them. You hurry after her.
The brunette comes to a halt in front of the fantasy section and spends the next while browsing the wide selection of books. You make small talk with Elodie, discussing the many different books and their authors.
<<talk "thought">>She has quite a bit of intimate knowledge on all these authors.<</talk>>\
After several hours of browsing through the different aisles, you notice how late it's gotten, Elodie notices the time as well so both of you decide to leave.
She follows behind as you exit the store, suddenly stepping in front of you the moment you're outside. Elodie holds up her notepad for you to see.
//Today was fun, I had a great time. We should do this again some time!//
<<talk "player">>It was, and yeah we definitely should.<</talk>>\
Hearing you agree, a smile spreads across the brunettes lips. She suddenly leans forward, giving you a light peck on the cheek before turning around and walking away.
[[End.|$location]]
<<set $elodie.affection += 3>><<set $elodie.trust += 3>><<addtime { minute : 200 }>>
Submitted by Irish Major TomWhile in the library, you look around and find Elodie sitting down, sprawled out over a table. Several large stack of books surround her.
<<talk "thought">>She looks exhausted.<</talk>>\<<if $riley.hasFlag('met')>>At one of the tables in the library, you spot Elodie sitting down with her younger sister, Riley. Both are engaged in a silent conversation.
<<else>>At one of the tables in the library, you spot Elodie sitting down beside a young girl. They both appear to be engaged in a silent conversation.
<</if>>\You catch sight of Elodie walking to a shelf full of books. She spends a few minutes looking around, then picks out several hands full before heading over to a table, the stacks wobble around but the young woman manages to balance them until placing them down.Elodie stretches in her chair, letting out a silent yawn. She quietly looks around before hunching back over the table to work on some paperwork.Over at the many shelves lined with books, you see Elodie.
<<if $riley.hasFlag('met')>>She is accompanied by her sister, Riley. The pair of sisters browse through the books, most likely looking for a particular one.
<<else>>She looks through the many selections of books, most likely looking for a particular title.
<</if>>\<<if $elodie.affection gte 600>>Looking around, you notice Elodie sitting at a table. Your eyes meet with hers and she enthusiastically waves to you while smiling, before turning back to her book.
<<elseif $elodie.affection gte 400>>Glancing around, you find Elodie sitting at a table. Your eyes meet with hers, and she waves to you with a friendly smile before turning back to a book laid out in front of her.
<<else>>You spot Elodie sitting at a table, reading a book. She looks up and your eyes meet hers, the young brunette quickly turns her attention back to the book laid out in front of her.
<</if>>\In a corner of the large space, seated at a table is Elodie with a small group of children huddled around her.
The young woman has a book opened and she occasionally points to something on a page before turning it. The children quietly absorb whatever it is they're reading, but sometimes you hear a faint, //Ooh//.You spot Elodie sitting at a table with a small group of children, she makes several gestures with her hands then holds up flashcards and occasionally points to one of the kids.You notice Elodie sitting at one of the tables with a small group of children, she gestures to them with her hands and has them repeat different signs.Walking by the park, you notice Elodie sitting on a bench, smiling as she enjoys the afternoon sun.
The brunette looks down at her phone for moment before lifting it up, pointing it at the ducks currently swimming in the pond.
<<talk "thought">>Huh, she's taking pictures of the ducks.<</talk>>\In the park, you spot Elodie looking down at a phone in her hands while she's sitting on a bench.
Every once in a while, she places a hand over her mouth, silently giggling to herself.Looking around the park, you see Elodie ahead of you, walking. She has her hands clasped together in front of her as she looks around.
<<talk "thought">>Elodie must be taking a walk through the park.<</talk>>\
You contemplate joining her but decide to leave her alone.<<if $riley.hasFlag('met')>>You see Elodie sitting on a park bench with her younger sister, Riley. The pair's attention appears to be focused on a camera in the young teens hands.
Elodie occasionally silently giggles and points to the screen.
<<else>>You see Elodie sitting on a park bench with what looks to be a boy, who bears a vague semblance to her. The pair's attention appears to be focused on a camera in the young teens hands.
Elodie occasionally silently giggles and points to the screen.
<</if>>\<<if $riley.hasFlag('met')>>Walking through the park, you find Elodie and Riley standing near an ice cream stand. The younger sister orders two of the cold desserts and Elodie pays for them.
<<else>>Walking through the park, you find Elodie standing beside a boy, near an ice cream stand. The young teen orders two of the cold desserts and Elodie pays for them.
<</if>>
They spend a few minutes enjoying the frozen treats.<<if $riley.hasFlag('met')>>Standing near a bench, you see Elodie and Riley, the two sisters engaged in a silent conversation using visual hand gestures and signs.
<<else>>Standing near a bench, you see Elodie and a teen boy, the two appear to be engaged in a silent conversation using visual hand gestures and signs.
<</if>>\Further down the pathway, you spot Elodie casually walking along. She stops for a moment when a small bird lands on a tree near her and watches it until the little animal flies off once more.Near a pond, Elodie kneels down and holds out her hand. In her palm is a small pile of corn mixed with oats, a few ducks notice and cautiously waddle over.
They look at her for a moment, before hungrily pecking and gobbling down the food in Elodie's hand.
After having their fill, they return to the water and the young woman stands up. Her lips spread into a smile.Elodie walks along the path, beside her is an old lady that uses a cane as she hobbles beside the younger woman.
They continue, stopping occasionally to let the old lady rest for a few moments.You spot Elodie sitting on a patch of grass, in front of a small group of children. She gestures at them with her hands, then picks up several cards and holds them up.
<<talk "thought">>She must be teaching them sign language.<</talk>>\Further up the path, you see Elodie standing still, a contemplative look in her eyes. She watches several orange colored leaves fall from a tree, before continuing to walk.You spot Elodie casually walking through the park, wearing a black, spring jacket. Her brunette hair flutters from a light breeze, giving her face a healthy glow. Her brown eyes look out over her surroundings with each step she takes, enjoying the weather and scenery.<<if $mana.hasFlag('met')>>In a field in between some trees, Mana suddenly jumps up, catching a ball from the air that Elodie had thrown.
<<else>>A dog covered in red and white fur runs across a field in the park, it suddenly jumps, catching a ball from the air that Elodie had thrown.
<</if>>\
It proudly trots over to her, letting the young woman take the small round toy from its mouth, she pets the dog on the head a few times before gently throwing the ball again.<<if $mana.hasFlag('met')>>Elodie walks along the path that runs through the park, her dog Mana trots alongside her.
<<else>>Elodie walks along the path that runs through the park, a dog with red and white fur trots alongside her.
<</if>>\
The dog stops for a moment to sniff something before resuming walking.<<if $mana.hasFlag('met')>>Looking across a field in the park, you see the dog Mana pick up a stick and start running back to Elodie.
<<else>>Looking across a field in the park, you see a medium-sized dog with red and white fur pick up a stick and start running back to Elodie.
The animal drops it in front of her and she picks it up with a silent giggle, then throws it a few feet away.
<</if>>\<<if $riley.hasFlag('met')>>\
<<if $mana.hasFlag('met')>>\
You see Elodie standing in a field, while Riley plays with Mana, her pet dog.
Her younger sister runs around with a pole in hand, a plush toy tied to the end of it, while Mana excitedly chases her.
<<elseif $riley.hasFlag('met')>>\
You see Elodie standing in a field, while Riley plays with a dog.
The younger sister runs around with a pole in hand, a plush toy is tied to the end of it, while the dog excitedly chases her.
<</if>>\
<<elseif $mana.hasFlag('met')>>\
You see Elodie standing in a field, while a young teen boy runs around nearby, in his hands is a stick with plush toy attached to it.
Mana the dog playfully chases him around.
<<else>>\
You see Elodie standing in a field, a teen boy runs around with a pole, a plush toy tied to the end of it while a dog excitedly chases him.
<</if>>\<<if $mana.hasFlag('met')>>\
Elodie passes by you while walking her dog, Mana, wearing a cozy winter jacket. <<if $elodie.affection gte 700 and $elodie.trust gte 600>>She looks to you with a wide, friendly smile and waves. <<elseif $elodie.affection gte 500 and $elodie.trust gte 450>>She looks to you with a polite smile and tilts her head for a second. <<elseif $elodie.affection gte 300 and $elodie.trust gte 250>>She looks in your direction and acknowledges you for a brief moment with a quick nod, but then hastily walks away. <<else>>She ignores your presence, increasing her pace until she is further away from you. Her dog Mana, briefly growls at you.<</if>>\
<<else>>\
Elodie passes by you while walking a dog, wearing a cozy winter jacket. <<if $elodie.affection gte 700 and $elodie.trust gte 600>>She looks to you with a wide, friendly smile and waves. <<elseif $elodie.affection gte 500 and $elodie.trust gte 450>>She looks to you with a polite smile and tilts her head for a second. <<elseif $elodie.affection gte 300 and $elodie.trust gte 250>>She looks in your direction and acknowledges you for a brief moment with a quick nod, but then hastily walks away. <<else>>She ignores your presence, increasing her pace until she is further away from you, the dog briefly growls at you.<</if>>
<</if>><<if $riley.hasFlag('met')>>\
<<if $mana.hasFlag('met')>>\
You look over to one of the parks many snow-covered fields to see Elodie and Riley playing with their dog, Mana.
The younger sister stands off to the side recording the elder sibling tossing a toy a few feet away and the dog running to retrieve it.
<<elseif $riley.hasFlag('met')>>\
You look over to one of the parks many snow-coveted fields to see Elodie and Riley playing with a dog.
The younger sister stands off to the side recording the elder sibling tossing a toy a few feet away and the dog running to retrieve it.
<</if>>\
<<elseif $mana.hasFlag('met')>>\
You look over to one of the parks many snow-coveted fields to see Elodie and a young teen boy playing with her dog, Mana.
The boy stands off to the side recording the young woman tossing a toy a few feet away and the dog running to retrieve it.
<<else>>\
You look over to one of the parks many snow-coveted fields to see Elodie and a young teen boy playing with a dog.
The boy stands off to the side recording the young woman tossing a toy a few feet away and the dog running to retrieve it.
<</if>>\Elodie walks along the path, stopping by a pond where a few ducks still linger, for a brief moment.
The young woman's gaze follows the water fowl as they huddle together while swimming in the cold water.
After a few minutes pass, she continues walking.<<if $riley.hasFlag('met')>>\
You look to one of the snow-covered fields to see Elodie and Riley building a snowman.
The young woman rolls a ball of snow into a large sphere, beside her, Riley struggles to make a smaller ball but she eventually manages to pack enough snow together.
<<else>>\
You look to one of the snow-covered fields to see Elodie and a boyish looking teen building a snowman.
The young woman rolls a ball of snow into a large sphere, beside her, he struggles to make a smaller ball but eventually he is able to pack enough snow together.
<</if>>\A few feet from the path lies a small playground for children, your attention is drawn to Elodie, who stands close to it, watching several kids play around on the equipment.
<<if $player.signLanguage gte 10>>\
One of the children stops for a brief moment to sign, //thank you.//
<<else>>\
One of the children stops for a brief moment to sign something to the young woman.
<</if>>\You look around to see a small group of children playing in the snow, a few are casually throwing snowballs at one another and laughing.
A few feet away, Elodie quietly tends to one of the kids.As you are walking through the park, you pass by Elodie. You find yourself stunned by her outfit, the young woman is wearing nothing but an oversized, baggy hoodie and a pair of Danvers
<<if $elodie.affection gte 600>>\
Her gaze meets yours and she winks at you, Elodie suddenly lifts up the hoodie, showing off a pair of black dolphin shorts. Much to your disappointment.
She silently giggles and continues walking, though you notice a faint blush coloring her cheeks.
<<elseif $elodie.affection gte 400>>\
Her gaze meets yours and she waves to you with a bright smile before continuing her walk.
<<elseif $elodie.affection gte 200>>\
Her gaze meets yours and she looks away, Elodie quickly continues walking.
<<else>>\
She continues walking, your presence going unnoticed. A few men that she walks past stop for a moment to admire her clothing and bare legs.
<</if>>\You look ahead to see Elodie wearing nothing but an oversized, baggy hoodie and a pair of Danvers, her bare legs on full display.
A strong gust of wind suddenly blows through the park, lifting the hem of her hoodie up but much to your disappointment, she is wearing a pair of black dolphin shorts underneath.
<<if $elodie.affection gte 600>>\
She looks back to see you staring and winks, a soft blush creeping onto her rosy cheeks.
<<elseif $elodie.affection gte 400>>\
She looks back to see you staring, her lips curl into a shy smile and you notice a soft blush tainting her rosy cheeks.
<<elseif $elodie.affection gte 200>>\
She looks back to see you staring and blushes, the young woman quickly looks away but continues walking.
<<else>>\
She looks back to see you staring and her eyes widen, the young woman straightens out her hoodie, then quickly walks away.
<</if>>\In the bakery, you spot Elodie sitting at a table, a cup of coffee and a laptop setup in front of her. She busily taps away at the keys, occasionally stopping to take a sip of the warm liquid.You look around the bakery and find Elodie sitting at a table, she has a cup of coffee and a plate with a muffin on it, in front of her.Entering the bakery, you see Elodie at the counter. The person behind the cash grabs a fresh loaf of bread, they then place it in a paper bag and hand it over to Elodie.
She nods, handing over a bill before leaving.In the bakery, you look around. Several of the tables have one or two people sitting at them, enjoying their baked goods while others chat amongst themselves.
You notice Elodie sitting alone, eating a sweet roll. Every once in a while, she checks her phone.<<if $riley.hasFlag('met')>>Looking around the bakery, you notice Elodie sitting at a window table with Riley. The two sisters share the occasional laugh after gesturing something to one another.
<<else>>Looking around the bakery, you notice Elodie sitting at a window table with a teen boy. The two gesture something to one another and share in the occasional laugh.
<</if>><<if $riley.hasFlag('met')>>Elodie sits at one of the tables, on its surface are several photos; each one is of a different building in the town.
The young woman points to a particular one and silently giggles, next to her, Riley lets out huff.
<<else>>Elodie sits at one of the tables, on its surface are several photos; each one is of a different building in the town.
The young woman points to a particular one and silently giggles, next to her, a boy lets out a huff.
<</if>>\A ringing phone draws your attention to a table, you look over to see Elodie, phone to her ear.
You can hear a faint voice coming from the other line.
<<mook "Woman" "female">>The mayor needs those reports before tomorrow.<</mook>>\
The woman quickly hangs up, Elodie lets out a silent sigh and gets up from the table to leave.Upon entering the bakery, you spot Elodie sitting at a table with a book in hand and a cup of coffee on surface.
She occasionally takes a sip after turning a few pages.You're surprised to see Elodie, despite her wearing a baggy, oversized hoodie and a mask in what you can assume to be a //disguise,// browsing through some of the displays of sex toys.Inside the adult shop, your wandering gaze catches sight of a familiar looking figure.
<<talk "thought">>Is that, Elodie. . .?<</talk>>\
You notice the long brown hair tied into a single braid and facial features despite her wearing a mask and an oversized, baggy hoodie.While browsing through the many displays if sex toys and other pornographic material, you catch sight of someone familiar from the corner of your eye.
You look up to see Elodie, wearing a mask and an oversized, baggy hoodie.
<<if $elodie.affection gte 600>>\
Her eyes meet your gaze and she gives you a cute little wave, a faint blush coloring her cheeks.
<<elseif $elodie.affection gte 400>>\
Her eyes meet your gaze and she raises her arm up to give a cute little wave.
<<elseif $elodie.affection gte 200>>\
Her eyes meet your gaze and she quickly looks away.
<<else>>\
She refuses to look at you, instead choosing to quickly move away.
<</if>>\A familiar figure walks past you, quickly making their way to the counter.
<<talk "thought">>Huh, that's Elodie. . .<</talk>>\
You recognize the person as Elodie, the young woman you've met before. She's wearing a mask and an oversized, baggy hoodie in an attempt to disguise herself.
Elodie walks up to the cash register and buys several items, once she's paid, the young woman hastily exits the store.You catch sight of Elodie browsing through the many shelves of books, she occasionally picks one up to inspect its cover and selects a random page, reading from it before placing the book back.In the bookstore, you look to the small round table and spot Elodie sitting on one of the chairs, a book in hand.
On the cover is the image of several starships floating through space along with three humanoid characters in armor surrounding a Human near the bottom left edge.You spot Elodie walking to the counter with an armful of books.
She gently places them down for the clerk to scan them, and once he's done, the young woman pays for the reading materials before leaving the store with her new purchases.<<if $riley.hasFlag('met')>><<talk "riley">>These ones looking interesting, I guess.<</talk>>\
You look ahead to see Riley and Elodie checking out a shelf of books. The older sister picks out the few that were pointed out.
<<talk "riley">>Sis, are you sure? I can pay you back. . .<</talk>>\
Elodie shakes her head in response, she then suddenly hugs Riley. A faint blush slowly colors the younger sisters cheeks, who bashfully returns the embrace.
After a few minutes, the two sisters break from the hug but Elodie pats Riley on the head.
<<else>><<mook "Teen" "male">>These ones looking interesting, I guess.<</mook>>\
You look ahead to see a teen boy and Elodie checking out a shelf of books. The young woman picks out the few that were pointed out.
<<mook "Teen" "male">>Wait, are you sure? I can pay you back. . .<</mook>>\
Elodie shakes her head in response, she then suddenly hugs him. A faint blush slowly colors the young teen's cheeks, who bashfully returns the embrace.
After a few minutes, the two siblings break from the hug and Elodie pats the him on the head.
<</if>>\<<if $riley.hasFlag('met')>>You look down one of the aisles and see Elodie with her younger sister, Riley.
Their gaze is on a book in Riley's hands, from the cover it appears to be a mixture of sci-fi and fantasy.
<<else>>You look down one of the aisles and see Elodie with a teen boy.
Their gaze is on a book in his hands, from the cover it appears to be a mixture of sci-fi and fantasy.
<</if>>\<<if $riley.hasFlag('met')>>Elodie quickly walks past you, her hand is clasping Riley's and she's practically dragging her down each isle in search of books that catch her interest.
<<else>>Elodie quickly walks past you, her hand is clasping a boy's and she's practically dragging him down each isle in search of books that catch her interest.
<</if>>\You look around the store, and spot Elodie perusing through the many racks of clothing.
She picks up several items, appraising them before placing the clothes back.<<if $riley.hasFlag('met')>>You spot Elodie and Riley standing near a rack of dresses, the younger sister shakes her head.
<<talk "riley">>I don't need a dress for a stupid dance. . .<</talk>>\
The two sisters bicker for a few minutes until Riley finally gives in and picks out an ugly dress.
<<else>>You spot Elodie and a teen boy standing near a rack of dresses, he shakes his head.
<<mook "Teen" "male">>I don't need a dress for a stupid dance. . .<</mook>>\
The two bicker for a few minutes until he finally gives in and picks out an ugly dress.
<</if>>One of the changing room doors opens, Elodie steps out wearing a white sundress.
She takes a few steps forward, then does a cute twirl while smiling before stepping back inside the small room.<<if $riley.hasFlag('met')>>You notice Elodie and Riley standing near a rack full of dresses, the younger sister points to a particular one and signs something.
Her older sister shakes her head, responding back in the similar manner.
<<else>>You notice Elodie and a teen boy standing near a rack full of dresses, he points to a particular one and signs something.
The young woman shakes her head, responding back in the similar manner.
<</if>>\While looking at a few of displays, Elodie leans forward over a table to get a better look, giving you a nice view of her round butt.
A man suddenly steps beside her, his hand finding its way to her butt and he begins groping the young woman.
<<talk "riley">>Hey! Get away from her!<</talk>>\
Riley shouts, walking towards them.
<<mook "Thug" "male">>Aw, whose this, your boyfriend?<</mook>>\
The man bursts into laughter, but Riley simply glares at him.
<<talk "riley">>Back. Off.<</talk>>\
After a tense few minutes of silence, he shrugs and turns around, leaving with a laugh. The younger sister turns to Elodie and signs something, who responds in kind.
While looking at a few of displays, Elodie leans forward over a table to get a better look, giving you a nice view of her round butt.
A man suddenly steps beside her, his hand finding its way to her butt and he begins groping the young woman.
<<mook "Teen" "male">>Hey! Get away from her!<</mook>>\
Someone shouts, you look over to see a young teen walking towards them.
<<mook "Thug" "male">>Aw, whose this, your boyfriend?<</mook>>\
The man bursts into laughter, but the boy simply glares at him.
<<mook "Teen" "male">>Back. Off.<</mook>>\
He shrugs and turns around, leaving with a laugh. The teen boy turns to Elodie and signs something, who responds in kind.
<<run $elodie.addFlag("ElodieNeighborsAmbient5")>>\You spot Elodie browsing through a shelf full of hoodies, she picks one up and inspects it before placing it back down.
The young woman eventually grabs several, then moves on to another display of clothing.Elodie types away on a laptop she has out in front of her, a cup of coffee sits beside it along with a stack of papers.
She quietly works away, occasionally taking a sip from the cup.<<if $riley.hasFlag('met')>>\
You look around the cafe, noticing Elodie and her younger sister, Riley, sitting at one of the booth tables.
<<if $clock.isMorning>>The two women are enjoying a full breakfast meal.<<elseif $clock.isAfternoon>>The two women are enjoying a lunch-time meal.<<elseif $clock.isEvening>>The two women are enjoying a full-course meal.<</if>>
<<else>>\
You look around the cafe, noticing Elodie and a young teen sitting at one of the booth tables.
<<if $clock.isMorning>>They look to be enjoying a full breakfast meal.<<elseif $clock.isAfternoon>>They look to be enjoying a lunch-time meal.<<elseif $clock.isEvening>>They look to be enjoying a full-course meal.<</if>>
<</if>>\You notice Elodie sitting at one of the tables, paperwork strewn over its surface.
She writes something down on one sheet, then crosses off another on a different piece of paper. A silent sigh escapes from her lips as she diligently continues working.A waitress walks by, heading to one of the booth seats where Elodie and<<if $riley.hasFlag('met')>> her younger sister, Riley,<<else>> a young teen<</if>> are seated.
She takes their orders, then heads to the kitchen, returning a few minutes later with a cup of coffee and a glass of soda.At one of the booth seats, Elodie is seated across from a man wearing a business suit. Despite her soft, gentle expression, you notice a hint of nervousness in her movements.
She raises her hands and begins using sign language to interact with the man.
<<if $player.signLanguage gte 90>><<talk "elodie">>With your funding, we can deploy another server to handle the increase of data flow.<</talk>>\
He ponders for a moment, then responds in sign language.
<<mook "Businessman" "male">>Very well, but my employers demand that the mayor keep our company at a high priority when it comes to the data.<</mook>>\
<<elseif $player.signLanguage gte 40>>You manage to catch a few of the exchanges here and there, but most of their conversation goes over your head.
<<else>>The entire exchange is completely lost on you, thanks to your lack of knowledge in sign language.
<</if>>\
After a few more signs back and forth, their business is concluded and the businessman gets up, he politely nods to Elodie before leaving the diner.<<mook "Waitress" "female">>Heya, Elodie!<</mook>>\
A young waitress greets Elodie with a bright smile.
<<mook "Waitress" "female">>Lemme guess, the usual?<</mook>>\
Elodie nods, the waitress writes on her notepad and disappears into the kitchen, returning moments later with a sandwich.
<<mook "Waitress" "female">>Here ya go darling!<</mook>>\
She places the plate down in front of the young woman, then pours out coffee into a cup and puts it alongside the plate.
<<mook "Waitress" "female">>Ya know, I'm kinda jealous of your big boobs. . . Ya gotta tell me how ya did it!<</mook>>\
The waitress giggles before walking away to serve other customers, leaving behind the blushing Elodie.You look around the diner, spotting Elodie sitting at one of the tables by herself while eating her food.
<<if $elodie.affection gte 400>>She glances up at you, giving you a pleasant wave before turning back to eat her meal.
<<else>>She continues eating her meal, unaware of your presence.
<</if>>Elodie leans back in her seat, taking a sip of her coffee.
She looks up after finishing drinking the hot liquid, setting her cup down on a saucer, the young woman continues typing on her laptop.Looking at the opposite sidewalk, you spot Elodie walking alongside an older woman who is using a cane to keep herself steady with each step, the young woman is carrying several grocery bags.
<<mook "Old Woman" "female">>Oh thank you dearie, for offering to help me.<</mook>>\
The old woman thanks her with a warm smile.
<<mook "Old Woman" "female">>I would never have been able to make it home on my own.<</mook>>\
After some chatting, the two women continue walking up the street until reaching an apartment building where they enter.While walking along the street you bump into Elodie.
<<if $player.signLanguage gte 9>>She gestures to you using sign language.
<<talk "elodie">>Hi, <<print $elodie.callsPlayer>>.<</talk>>\
<<talk "player">>Hey, Elodie. What are you up to?<</talk>>\
You reply back using what you've learned, the young woman silently giggles before answering.
<<talk "elodie">>Just taking a quick walk around town, are you doing the same?<</talk>>\
You nod.
<<talk "player">>Yeah, I am.<</talk>>\
The two of you sign to one another for a bit longer, until Elodie excuses herself. Once she's gone, you continue walking.
<<elseif $player.signLanguage gte 4>>She gestures to you using sign language, though you only understand bits of it.
<<talk "elodie">>Hi.<</talk>>\
<<talk "player">>Hey, Elodie.<</talk>>\
You do your best to reply back using what you've learned, the young woman silently giggles before signing once more.
<<talk "elodie">>Out for a quick walk, are you doing the same?<</talk>>\
<<talk "player">>Yes.<</talk>>\
Despite struggling, you manage to hold a simple conversation with Elodie for a few minutes, until she excuses herself. Once she's gone, you continue walking.
<<elseif $player.signLanguage gte 1>>She gestures to you using sign language, but you find yourself struggling to understand.
<<talk "elodie">>Hi.<</talk>>\
You attempt to sign back a simple //hi//, and you manage to do so after several attempts. The young woman smiles and repeats the gesture more slowly.
<<talk "elodie">>Hey.<</talk>>\
Despite the effort you put in, you're unable to hold a conversation in sign language with Elodie and begin chatting normally with her.
After talking for a few minutes, she excuses herself.
<<else>>She pulls out her phone and types on the screen, then presents it to you.
<<talk "elodie">>Hi, <<print $elodie.callsPlayer>>.<</talk>>\
<<talk "player">>Hey, Elodie. What's up?<</talk>>\
You greet her in kind, she withdraws her only to tap away at the keyboard before showing it to you once more.
<<talk "elodie">>Just out for a quick walk, are you doing the same?<</talk>>\
<<talk "player">>I see, yeah I am.<</talk>>\
The two of you continue chatting to one another for a bit longer, until Elodie excuses herself. Once she's gone, you continue walking.
<</if>>\<<if $riley.hasFlag('met')>>You look ahead and find Elodie walking together with her younger sister, Riley.
The two sisters occasionally stop by a store to peer into before moving on down the sidewalk, they appear to be window shopping.
<<else>>You look ahead and find Elodie walking together with a young teen boy.
The two occasionally stop by a store to peer into before moving on down the sidewalk, they appear to be window shopping.
<</if>>\<<if $riley.hasFlag('met')>>Elodie enters a building, and a few minutes later she returns holding several items.
The young woman hands them to Riley, the pair then continue walking.
<<else>>Elodie enters a building, and a few minutes later she returns holding several items.
The young woman hands them to what looks to be a young teen boy, the pair then continue walking.
<</if>>\<<if $riley.hasFlag('met')>>You spot Riley further ahead, leaning against a wall, fiddling with her phone.
A moment passes when Elodie walks over to her younger sister and hands her an ice cream cone.
The two sisters begin walking while enjoying an ice cold treat.
<<else>>You spot a teen boy further ahead, leaning against a wall, fiddling with his phone.
A moment passes when Elodie walks over to the boy and hands him an ice cream cone.
They begin walking while enjoying an ice cold treat.
<</if>>\<<if $elodie.affection gte 600>>As you're walking through the streets, you look to the opposite sidewalk and notice Elodie excitedly waving at you.
You return the gesture in kind and continue on down the street after a brief moment of staring at one another.
<<elseif $elodie.affection gte 400>>As you're walking through the streets, you look to the opposite sidewalk and notice Elodie happily waving at you.
You return the gesture in kind and continue on down the street after a brief moment of staring at one another.
<<elseif $elodie.affection gte 200>>As you're walking through the streets, you look to the opposite sidewalk and notice Elodie glancing your way.
You turn to look at her, but she quickly averts her gaze and continues walking.
<<else>>As you're walking through the streets, you look to the opposite sidewalk and notice Elodie quickly moving down the street, either completely oblivious to your presence or willfully ignoring you.
<</if>>\Up ahead, a large crowd of people suddenly swarm past Elodie, hurrying to get wherever they need to be.
The young woman is knocked down, she falls onto her butt with a hard //thud//, leaving the poor brunette confused and dazed.
<<set $random to random(1,3)>><<if $random is 1>>\
You take a few steps forward, to help her but you're stopped in your tracks.
A tall, lanky man offers his hand to her. Elodie grasps it and he pulls her up, the man holds her close for a moment.
<<mook "Gentleman" "male">>You alright, miss?<</mook>>\
Eyes locked on his lips as she reads them to know what he said, Elodie nods her head, a faint blush creeping on her rosy cheeks. He reluctantly lets go of her and the young woman quickly continues walking.
<<elseif $random is 2>>\
You take a few steps forward, to help her but you're stopped in your tracks.
A woman with blonde hair offers her hand. Elodie grasps it and she pulls her up.
<<mook "Stranger" "female">>Are you okay, miss?<</mook>>\
Eyes locked on his lips as she reads them to know what he said, Elodie nods her head, smiling graciously.
<<mook "Stranger" "female">>Got to be careful of the crowds around here, or you'll find yourself trampled.<</mook>>\
The woman pats Elodie on the shoulder and chuckles before walking away.
<<else>>\
You quickly walk over to her and offer your hand.
<<if $elodie.affection gte 600 and $elodie.trust gte 500>>\
She graciously takes your hand and you pull her up, embracing the young woman.
<<talk "player">>You okay, Elodie?<</talk>>\
You ask, concerned for her. Eyes locked on your lips as she reads them to know what you said, Elodie nods her head, smiling brightly at your worry for her.
A faint blush colors her cheeks but she hugs herself against your chest for a few moments before gently pushing away.
<<if $elodie.hasFlag('girlfriend')>>\
Elodie thanks you with a kiss and walks away.
<<else>>\
Elodie thanks you and walks away.
<</if>>\
<<elseif $elodie.affection gte 400 and $elodie.trust gte 300>>\
She takes your hand and you pull her up.
<<talk "player">>Are you okay, Elodie?<</talk>>\
You ask, concerned for her. Eyes locked on your lips as she reads them to know what you said, Elodie nods her head, smiling.
<<talk "player">>Okay, glad to hear it. Stay safe and watch out for crowds, crowd surfing can be dangerous.<</talk>>\
Both of you share a laugh at your joke, the young woman then thanks you and walks away.
<<else>>\
She looks up at you, a nervous look in her eyes.
<<talk "player">>Come on, I'm not going to bite.<</talk>>\
After some hesitation, she takes your hand and you pull her up. Once she's on her feet, Elodie quickly walks way.
<</if>>\
<</if>>\<<mook "Thug" "male">>Hey baby, wanna come back to my place and fuck?<</mook>>\
You look to where the voice came from and find a thuggish looking man harassing Elodie.
He leers at her, waggling his tongue between his lips as he steps towards her, but she quickly shakes her head.
<<mook "Thug" "male">>Aw, c'mon girly. Don't be like that, your tits are fuckin huge, at least lemme stick my cock between those fat melons of yours.<</mook>>\
Elodie frowns in disgust; she doesn't bother responding, instead continues walking away. The man spits in her direction, but doesn't try pursuing her.<<if $winter.hasFlag('met')>>While walking, you catch sight of Elodie entering a restaurant with her mother.
She lets out a silent sigh upon following Winter into the building.
<<else>>While walking, you catch sight of Elodie entering a restaurant with an older woman who has brown hair and light skin.
You can't help but notice the two women bear quite the resemblance to one another.
<</if>>\<<if $riley.hasFlag('met')>>Elodie walks side by side with her sister, a grocery bag on her arm.
The two sisters continue walking along the sidewalk, until they reach a store they stop in front of.
Riley practically drags her older sister into the shop, where they begin browsing around.
<<else>>Elodie walks side by side with a teen boy, a grocery bag on her arm.
They continue walking along the sidewalk, until they reach a store they stop in front of.
The boy practically drags the young woman into the shop, where they begin browsing around.
<</if>>\<<if $mana.hasFlag('met')>>You look ahead to see Elodie walking her dog, Mana. The dog obediently trots beside the young woman, eyes and ears alert but calm.
<<else>>You look ahead to see Elodie walking a dog. The animal obediently trots beside her, eyes and ears alert but calm.
<</if>>\<<if $mana.hasFlag('met')>>You look across the street and see several children excitedly petting Mana. Elodie silently giggles, watching them. She then pets the canine on the head along with them and smiles.
<<else>>You look across the street and see several children excitedly petting a dog. Elodie silently giggles, watching them. She then pets the canine on the head along with them and smiles.
<</if>>\<<if $riley.hasFlag('met') and $mana.hasFlag('met')>>\
Elodie and Riley walk by you, in between them trots the obedient dog, Mana.
<<if $elodie.affection gte 600 and $riley.affection gte 600>>\
Both women briefly wave to you, the older sister gives you a bright smile while next to her, Riley simply nods.
<<elseif $elodie.affection gte 400 and $riley.affection gte 400>>\
The older sister briefly smiles at you while next to her, Riley simply stares as they pass.
<<elseif $elodie.affection gte 200 and $riley.affection gte 200>>\
The older sister merely nods to you, while Riley glares as they pass.
<<else>>\
The two sisters refuse to look in your direction, instead continuing to pass.
<</if>>\
<<elseif $riley.hasFlag('met')>>\
Elodie and Riley walk by you, in between them trots a well-behaved dog.
<<if $elodie.affection gte 600 and $riley.affection gte 600>>\
Both women briefly wave to you, the older sister gives you a bright smile while next to her, Riley simply nods.
The dog sniffs in your direction and it's tail wags a few times but it continues walking with the pair.
<<elseif $elodie.affection gte 400 and $riley.affection gte 400>>\
The older sister briefly smiles at you while next to her, Riley simply stares as they pass.
The dog glances at you, alert to your presence but otherwise calm.
<<elseif $elodie.affection gte 200 and $riley.affection gte 200>>\
The older sister merely nods to you, while Riley glares as they pass.
<<else>>\
The two sisters refuse to look in your direction, instead continuing to pass.
<</if>>\
<<elseif $mana.hasFlag('met')>>\
Elodie and a young teen walk by you, in between them trots the obedient dog, Mana.
<<if $elodie.affection gte 600>>\
Elodie briefly waves to you with a bright smile while her companion merely stares as they pass. Mana sniffs in your direction and you notice her tail wag a few times but she continues trotting along with the pair.
<<elseif $elodie.affection gte 400>>\
Elodie briefly smiles at you as they pass, her companion stares at you for a moment but looks away. Mana glances your way and continues walking with the pair.
<<elseif $elodie.affection gte 200>>\
Elodie nods to you as they walk by, the teen merely glares at you while the dog continues trotting along with the pair, her ears perked up to alert her in case you move.
<<else>>\
Elodie ignores you, refusing to look your way as they pass. The teen glances your way, but his eyes are cold while the dogs snout twitches upon walking near you, her ears perked up.
<</if>>\
<</if>>\You spot Elodie walking along the sidewalk, she is wearing a cute sundress that cuts off at her thigh underneath a black hooded jacket.
A faint blush colors her cheeks as a couple of guys whistle at her, their gaze lingering for a moment too long at her chest and buttocks.
She moves on quickly without acknowledging them.Elodie walks up the street, wearing a cute sundress underneath a black hooded jacket, one that cuts off at the thigh.
<<mook "Thug" "male">>Hey babe, you're lookin' pretty sexy~<</mook>>\
A slim, young man with a pretty face and stylish hair walks up to her. He gently yet with some force, grabs hold of Elodie's waist and pulls her into his embrace; her hands try to push him away but they fail due to how strong he is and her lack of strength.
He whispers something into her ear while his hand travels down along her body until reaching the top of her thighs, and you feel the need to step in, but he releases her after a brief moment.
She signs something to him and shakes her head.
<<mook "Thug" "male">>Pft. Whatever, you're too plain for me anyway.<</mook>>\
The man scoffs, he then walks away.<<if $riley.hasFlag('met')>>You spot Elodie and Riley milling around inside the movie theater.
The two sisters exchange several hand gestures before they walk inside one of the theater rooms.
<<else>>You spot Elodie and a young teen boy milling around inside the movie theater.
The two exchange several gestures with their hands before walking inside one of the theater rooms.
<</if>>\<<if $riley.hasFlag('met')>>Elodie walks up to the concession stand with Riley.
The employee behind the counter greets the pair and asks for their order, the young woman begins signing using her hands but the clerk just stares blankly at her.
Riley interrupts, speaking up for her sister.
<<talk "riley">>Sorry, we'll have two popcorns and two drinks.<</talk>>\
After a few minutes, they are handed their order and the two sisters enter one of the theater rooms.
<<else>>Elodie walks up to the concession stand with a young teen boy.
The employee behind the counter greets the pair and asks for their order, the young woman begins signing using her hands but the clerk just stares blankly at her.
The teen interrupts, speaking up for her.
<<mook "Teen" "boy">>Sorry, we'll have two popcorns and two drinks.<</mook>>\
After a few minutes, they are handed their order and the two enter one of the theater rooms.
<</if>>\<<if $riley.hasFlag('met')>>Your attention is drawn to the entrance of a theater room, Elodie and her younger sister Riley, both walk out.
The young woman signs something to Riley, who responds back. Elodie lets out a silent laugh and the two sisters continue walking.
<<else>>Your attention is drawn to the entrance of a theater room, Elodie and a young teen boy both walk out.
The young woman signs something to him, who responds back. Elodie lets out a silent laugh and the two continue walking.
<</if>>\You look at the concession stand to see Elodie attempting to communicate with the employee using sign language.
The clerk shakes their head, but the two eventually manage to come to an understanding and she gets her order before heading into one of the theater rooms.<<mook "Thug" "male">>Hey baby, wanna see a movie with me?<</mook>>\
Near one of the entrances to a theater room, you see Elodie has been stopped by a man.
He steps in front of her and leans forward, his face inches from the young womans; his eyes wander up and down over her body.
<<mook "Thug" "male">>I bet your tits are big enough to fit around my big dick.<</mook>>\
Despite his vulgar attempts at seducing her, Elodie shakes her head and quickly moves past him, entering the room before he can do anything.
<<mook "Thug" "male">>Tch. Stingy bitch.<</mook>>\
The man mutters to himself while walking away.<<includeevent setup.events.elodieDateStart>><<set setup.events.elodieDateStart to [
{
requires: 'true',
chance: 100,
link: "Elodie Date Start 1"
},
{
requires: 'true',
chance: 100,
link: "Elodie Date Start 2"
},
{
requires: 'true',
chance: 100,
link: "Elodie Date Start 3"
},
{
requires: 'true',
chance: 100,
link: "Elodie Date Start 4"
}
]>>You find your thoughts wandering to Elodie, the image of her expressive brown eyes sparkling with warmth, framed by her lustrous, chestnut-brown hair appearing in your mind.
The memory of her gentle smile replays, as you recall the movements of her hands when she communicates with you in sign language.
<<talk "thought">>I wonder if she'd like to spend some time together around town. . .<</talk>>\
[[Ask her on a date to the park.|Elodie Date Start 1a]]
<<link "Ask her on a date to the movie theater.">><<gotoevent setup.events.elodieMovieStart>><</link>>
[[Nevermind.|$location]]<<addtime { minute : 5 }>>After a few moments of pondering over the idea, you pull out your phone and text Elodie.
<<talk "player">>Hey Elodie. I was wondering if you'd like to hang out around town today? If you've got some free time.<</talk>>\
<<if $clock.isWeekday and $clock.isMorning>>\
You receive a quick reply, though it's not the one you were hoping for.
<<talk "elodie">>Sorry! I'm on my way to work, but we can hang out after if you'd like!<</talk>>\
<<talk "thought">>Right, she has work. . .<</talk>>\
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 5 }>>
<<elseif $clock.isWeekday and $clock.isDay>>\
You receive a quick reply, though it's not the one you were hoping for.
<<talk "elodie">>Sorry! I'm at work right now, but we can hang out after if you'd like!<</talk>>\
<<talk "thought">>Right, she has work. . .<</talk>>\
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 5 }>>
<<elseif $clock.isWeekday and $clock.isEvening>>\
A few minutes pass and you receive a quick reply.
<<talk "elodie">>That sounds lovely! Sure thing, let's meet up at the park and we can go from there!<</talk>>\
You send a quick response back acknowledging her suggestion before getting ready for the day ahead.
After giving yourself a final once-over in the mirror, you head outside to your car.
You slide into the driver's seat and start the engine, the familiar hum filling your ears as you pull out of the driveway.
<<link "Drive into town.">><<gotoevent setup.events.elodieDateDrive>><</link>><<addtime { minute : 10 }>>
<<else>>\
A few minutes pass and you receive a quick reply.
<<talk "elodie">>That sounds lovely! Sure thing, let's meet up at the park and we can go from there!<</talk>>\
You send a quick response back acknowledging her suggestion before getting ready for the day ahead.
After giving yourself a final once-over in the mirror, you head outside to your car.
Sliding into the driver's seat, you start the engine, the familiar hum filling your ears as you pull out of the driveway.
<<link "Drive into town.">><<gotoevent setup.events.elodieDateDrive>><</link>><<addtime { minute : 10 }>>
<</if>>\<<talk "thought">>I wonder what Elodie's up to. . .<</talk>>\
The thought of Elodie crosses your mind, curiosity tugging at you.
[[Ask her on a date to the park.|Elodie Date Start 2a]]
<<link "Ask her on a date to the movie theater.">><<gotoevent setup.events.elodieMovieStart>><</link>>
[[Nevermind.|$location]]<<addtime { minute : 5 }>>The more thought you give it, the more appealing the idea seems to become, and finally, you decide to ask her.
With a sense of anticipation, you pull out your phone and type out a message, inviting her to spend some time around town.
<<talk "player">>What's up Elodie? Would you like to grab a coffee and walk around town?<</talk>>\
Sending the text, you await her response.
<<if $clock.isWeekday and $clock.isMorning>>\
The reply from Elodie is swift, but opening it dashes your hopes.
<<talk "elodie">>Hey! I'm sorry, but I've got to head into work today. We can still hang out after my shift is done, if you'd like!<</talk>>\
You're disappointed by the answer but accept it nonetheless, sighing to yourself.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 5 }>>
<<elseif $clock.isWeekday and $clock.isDay>>\
The reply from Elodie is swift, but opening it dashes your hopes.
<<talk "elodie">>Hey! I'm sorry, but I'm currently at work right now. We can still hang out after my shift is done, if you'd like!<</talk>>\
You're disappointed by the answer but accept it nonetheless, sighing to yourself.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 5 }>>
<<elseif $clock.isWeekday and $clock.isEvening>>\
The reply from Elodie is swift.
<<talk "elodie">>Just getting off work. Yes! That sounds like a lovely idea! Let's meet up at the park first, okay?<</talk>>\
<<talk "player">>Sounds good, I'll meet you there soon!<</talk>>\
Sending one last text message, you make sure to dress appropriately for the weather and double-check that you have everything you need before heading out.
You walk to your car, feeling the anticipation grow with each step and as you slide into the driver's seat, you take a moment to collect your thoughts before starting the engine.
The sound of the car purring to life fills you with a sense of adventure, and you eagerly drive off, making your way to the main road leading into Pendleton.
<<link "Drive into town.">><<gotoevent setup.events.elodieDateDrive>><</link>><<addtime { minute : 10 }>>
<<else>>\
A few minutes pass and you receive a quick reply.
<<talk "elodie">>That sounds lovely! Sure thing, let's meet up at the park and we can go from there!<</talk>>\
You send a quick response back acknowledging her suggestion before getting ready for the day ahead.
After giving yourself a final once-over in the mirror, you head outside to your car.
Sliding into the driver's seat, you start the engine, the familiar hum filling your ears as you pull out of the driveway.
<<link "Drive into town.">><<gotoevent setup.events.elodieDateDrive>><</link>><<addtime { minute : 10 }>>
<</if>>\You find yourself with some free time, and your thoughts wander to Elodie.
<<talk "thought">>I wonder what Elodie's up to. . .<</talk>>\
[[Ask her on a date to the park.|Elodie Date Start 3a]]
<<link "Ask her on a date to the movie theater.">><<gotoevent setup.events.elodieMovieStart>><</link>>
[[Nevermind.|$location]]After a moment of hesitation, you decide to go for it and type out a message, asking if she'd like to hang out today.
<<talk "player">>Hey Elodie, how would you like to hang out today? Maybe catch a coffee or movie?<</talk>>\
With a mix of anticipation and uncertainty, you wait for her response.
<<if $clock.isWeekday and $clock.isMorning>>\
Moments later, your phone buzzes, and you can't help but feel a surge of disappointment as you read her reply.
<<talk "elodie">>Hey! I'm really sorry but I'm heading off to work, maybe some other time!<</talk>>\
<<talk "thought">>Right, she's got work to do. . .<</talk>>\
Letting out a sigh, you put your phone away.
[[End.|$location]]
<<addtime { minute : 5 }>>
<<elseif $clock.isWeekday and $clock.isDay>>\
Moments later, your phone buzzes, and you can't help but feel a surge of disappointment as you read her reply.
<<talk "elodie">>Hey! I'm really sorry but I'm at work right now, maybe some other time!<</talk>>\
<<talk "thought">>Right, she's at work. . .<</talk>>\
Letting out a sigh, you put your phone away.
[[End.|$location]]
<<addtime { minute : 5 }>>
<<elseif $clock.isWeekday and $clock.isEvening>>\
Moments later, your phone buzzes, and you can't help but feel a surge of excitement as you read her reply.
<<talk "elodie">>That sounds like a great idea! Of course, lets meet at the park in an hour!<</talk>>\
Letting out a sigh of relief, you put your phone away and prepare yourself. Once you're ready, you head out of the mansion and to your car.
Turning on the engine, you guide the car along the driveway and to the main road leading into Pendleton.
<<link "Drive into town.">><<gotoevent setup.events.elodieDateDrive>><</link>><<addtime { minute : 10 }>>
<<else>>\
A few minutes pass and you receive a quick reply.
<<talk "elodie">>That sounds lovely! Sure thing, let's meet up at the park and we can go from there!<</talk>>\
You send a quick response back acknowledging her suggestion before getting ready for the day ahead.
After giving yourself a final once-over in the mirror, you head outside to your car.
Sliding into the driver's seat, you start the engine, the familiar hum filling your ears as you pull out of the driveway.
<<link "Drive into town.">><<gotoevent setup.events.elodieDateDrive>><</link>><<addtime { minute : 10 }>>
<</if>>\<<if $clock.isWeekday and $clock.isEvening>>\
As you go about your daily routine, you find your thoughts drifting to Elodie, and the idea of inviting her out to hang out around town.
Just as you contemplate reaching out to her, your phone buzzes with an incoming text message.
To your surprise, the message is from Elodie.
<<talk "elodie">>Hey, <<print $elodie.callsPlayer>>! I had some free time, and was wondering if you'd like to hang out?<</talk>>\
[[Go on a date to the park.|Elodie Date Start 4a]]
<<link "Suggest going to the movie theater.">><<gotoevent setup.events.elodieMovieStart>><</link>>
[[Not today.|Elodie Date Start 4b]]
<<elseif $clock.isWeekend>>\
As you go about your daily routine, you find your thoughts drifting to Elodie, and the idea of inviting her out to hang out around town.
Just as you contemplate reaching out to her, your phone buzzes with an incoming text message.
To your surprise, the message is from Elodie.
<<talk "elodie">>Hey, <<print $elodie.callsPlayer>>! It's the weekend, so I was wondering if you'd like to hang out?<</talk>>\
[[Go on a date to the park.|Elodie Date Start 4a]]
<<link "Suggest going to the movie theater.">><<gotoevent setup.events.elodieMovieStart>><</link>>
[[Not today.|Elodie Date Start 4b]]
<</if>>\<<talk "player">>I'd love to, where did you want to meet up?<</talk>>\
You quickly send a response, and receiving another from her a few seconds later.
<<talk "elodie">>How about, the park? In an hour?<</talk>>\
Sending one last message to confirm, you quickly get ready, dressing yourself in comfortable clothing before heading out.
You walk out and to your car, sliding into the driver seat and turning it on. The engine hums to life and you drive off down the pathway, guiding the vehicle onto the main road.
<<link "Drive into town.">><<gotoevent setup.events.elodieDateDrive>><</link>><<addtime { minute : 30 }>><<talk "player">>Not today, sorry. Got some things going on right now.<</talk>>\
<<talk "elodie">>No worries! I understand, some other time then!<</talk>>\
Her response is quick, though you can feel her disappointment through the text.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 5 }>>\
<<set $elodie.affection -= 2>><<set $elodie.trust -= 2>>\<<set setup.events.elodieDateDrive to [
{
requires: 'true',
chance: 100,
link: "Elodie Date Drive 1"
},
{
requires: 'true',
chance: 100,
link: "Elodie Date Drive 2"
},
{
requires: 'true',
chance: 100,
link: "Elodie Date Drive 3"
},
{
requires: 'true',
chance: 100,
link: "Elodie Date Drive 4"
}
]>>Having set off on your journey to Pendleton, the road ahead of you stretches out like a long stream of ribbon, winding through the picturesque countryside.
Upon approaching Pendleton, the density of buildings increases, the rural surroundings slowly transitioning into a more urban landscape.
You drive into town and find a parking space before bringing the vehicle to a halt. Turning off the engine, you get out and make your way to the park.
<<link "Meet with Elodie">><<gotoevent setup.events.elodieDateParkMeet>><</link>><<addtime { minute : 30 }>>The drive to Pendleton is mostly peaceful, with the occasional car speeding by to pass you.
Occasionally, the rolling hills give way to clusters of trees that sometimes grow denser and more varied, providing the perfect nesting area for birds and other wildlife to find shade or shelter.
You spot the occasional deer grazing near the edge of the woods
Eventually, the picturesque countryside shifts to the more familiar urban environment of Pendleton.
You find a parking space near the park before turning the car off and exiting the vehicle.
Stretching your limbs for a moment, you make your way to the park.
<<link "Continue into town">><<gotoevent setup.events.elodieDateParkMeet>><</link>><<addtime { minute : 30 }>>You listen to the radio while driving, the soothing tunes and passing landscape providing a calming atmosphere.
It isn't long before verdant hills of grass give way to the eventual buildings, which increase in density as you enter the town.
Navigating the streets, you park the car in a free space and get out after turning the engine off, you then set off towards the park.
<<link "Continue into town">><<gotoevent setup.events.elodieDateParkMeet>><</link>><<addtime { minute : 30 }>>The initial stretch of the drive is dominated by undulating hills and verdant grasslands. The lush green fields stretch out on either side of the road, broken up by clusters of trees that stand tall and proud, casting moving shadows on the ground beneath them which provide ample shade for animals.
Continuing the journey, the grassy fields soon give way to buildings and bustling streets full of people.
You guide the car along to a free parking space, making sure to turn the engine off before getting out.
Taking a moment to stretch your limbs, you then quickly make your way go the park.
<<link "Continue into town">><<gotoevent setup.events.elodieDateParkMeet>><</link>><<addtime { minute : 30 }>><<set setup.events.elodieDateParkMeet to [
{
requires: 'true',
chance: 100,
link: "Elodie Date Park Meet 1"
},
{
requires: 'true',
chance: 100,
link: "Elodie Date Park Meet 2"
},
{
requires: 'true',
chance: 100,
link: "Elodie Date Park Meet 3"
},
{
requires: 'true',
chance: 100,
link: "Elodie Date Park Meet 4"
},
{
requires: 'true',
chance: 100,
link: "Elodie Date Park Meet 5"
},
{
requires: 'true',
chance: 100,
link: "Elodie Date Park Meet 6"
},
{
requires: 'true',
chance: 100,
link: "Elodie Date Park Meet 7"
},
{
requires: 'true',
chance: 100,
link: "Elodie Date Park Meet 8"
}
]>>Stepping onto pathway that leads through the park, you find Elodie already waiting for you. She stands beneath the gentle shade of a tree, her eyes scanning the park's landscape until they lock onto your approaching figure.
<<if $clock.isSummer>>\
You catch sight of her appearance, she is wearing a beautiful sundress; the short skirt flutters softly in the breeze, revealing a pair of knee-socks that complement her casual skater shoes.
<<elseif $clock.isWinter>>\
You catch sight of her appearance, she is wearing a burgandy-colored jacket that is adorned with fur trim around the hood and cuffs, giving her a cozy and fashionable appearance.
A pair of dark gray leggings hugs her lower body and legs, while her feet are protected from the cold by insulated, knee-high, fur-wrapped snow boots.
<<else>>\
You catch sight of her appearance, she is wearing her usual clothing.
<</if>>\
As you draw near, Elodie greets you with a warm smile and an enthusiastic wave, her sparkling brown eyes brimming with excitement. You can't help but return her infectious grin, raising your hand in greeting upon walking up to her.
<<talk "player">>Hey, Elodie! You look amazing.<</talk>>\
You sign to her, your hands conveying the compliment. Her cheeks flush with a pink hue and she shyly lowers her gaze for a moment before looking back up to meet your eyes.
<<talk "elodie">>Thank you.<</talk>>\
She signs back.
<<talk "elodie">>I'm so glad you could make it today.<</talk>>\
Elodie then glances around the park and back to you, a hint of her curiosity, and signs.
<<talk "elodie">>Where would you like to go?<</talk>>\
<<link "Walk through the park">><<gotoevent setup.events.elodieDateParkStart>><</link>>As you approach the entrance of the park, you can't help but feel a surge of excitement in your chest. The vibrant colors of the woods and the soothing tunes of singing birds greet you.
As you venture into the park, your eyes scan the surroundings in search of Elodie.
<<if $clock.isSummer>>\
The sight of her takes your breath away; she is waiting for you, wearing a beautiful sundress adorned with a delicate floral pattern. The short skirt of her dress playfully flutters in the breeze, while her knee-socks and skater shoes add a youthful charm.
<<elseif $clock.isWinter>>\
The sight of her takes your breath away; she is waiting for you, wearing a cute winter jacket. The jacket's fur-lined hood frames her face, accentuating her sparkling brown eyes, while the rest of her outfit, consisting of a cozy cream-colored scarf, matching mittens, and a pair of dark leggings tucked into sturdy fur-wrapped snow boots, is both fashionable and functional for the chilly day.
<<else>>\
The sight of her waiting for you, wearing her usual clothing, fills you with excitement.
<</if>>\
Her eyes light up as she spots you, a warm smile spreading across her face.
You raise your hand in greeting as you approach her, and she mirrors your gesture, her smile widening.
<<talk "elodie">>Hey!<</talk>>\
She signs enthusiastically.
<<talk "elodie">>It's so great to see you, <<print $elodie.callsPlayer>>!<</talk>>\
<<talk "player">>You look amazing, Elodie.<</talk>>\
You sign back, she blushes slightly, a pink hue tainting her cheeks as she signs her gratitude.
With the pleasantries out of the way, and a curious tilt of her head, Elodie asks.
<<talk "elodie">>So, where would you like to go?<</talk>>\
Her question hangs in the air.
<<link "Walk through the park">><<gotoevent setup.events.elodieDateParkStart>><</link>>Stepping into the park, you catch sight of Elodie, waiting for you by a bench.
<<if $clock.isSummer>>\
She is a vision of beauty, clad in a lovely sundress adorned with a floral pattern, its short skirt playfully swaying with each gentle breeze.
Her knee-socks and skater shoes add a touch of youthful charm to her clothing.
<<elseif $clock.isWinter>>\
She is dressed in a cute winter jacket, the deep burgundy color complementing her long brown hair, which is gathered in a single braid.
A pair of matching gloves keeps her hands warm, while a thick, knitted scarf wraps snugly around her neck, the ends swaying gently as she occasionally shifts around.
Her lower half is clad in a pair of insulated black leggings, tucked into stylish yet practical knee-high fur-wrapped boots, perfect for the snowy terrain.
<<else>>\
She is dressed in her usual clothing, silently lost in thought while waiting for you.
<</if>>\
As you approach, Elodie's eyes light up, her face breaking into a wide smile as she greets you with a wave.
The warmth of her greeting fills you with happiness, and you can't help but compliment her in sign language.
<<talk "player">>You look amazing today, Elodie.<</talk>>\
<<if $clock.isWinter>>\
Her cheeks flush with a hint of pink, and she replies after taking off her gloves, her fingers moving with gratitude.
<<else>>\
Her cheeks flush with a hint of pink, and she replies, her fingers moving with gratitude.
<</if>>\
<<talk "elodie">>Thank you! You look great, too.<</talk>>\
With the exchanging of pleasantries out of the way, Elodie's gaze sweeps across the expanse of the park, her brown eyes full of curiosity. She then turns to you and asks, her hands forming the question with graceful precision.
<<talk "elodie">>So, where would you like to go?<</talk>>\
<<link "Walk through the park">><<gotoevent setup.events.elodieDateParkStart>><</link>>Entering into the park, children's laughter fills the air, mingling with the singing of birds perched high in the branches of trees.
Your eyes scan the park, searching for Elodie, and soon you spot her, standing beneath the shade of a tree.
<<if $clock.isSummer>>\
She is dressed in a beautiful sundress, the fabric adorned with a delicate floral pattern. The short skirt playfully flutters around her legs, revealing a pair of knee-socks that complement her skater shoes perfectly.
<<elseif $clock.isWinter>>\
She is bundled up in a cute winter jacket with a fur-trimmed hood, while a patterned scarf is wrapped snugly around her neck.
A pair of sleek black gloves and knee-high fur-wrapped boots complete her outfit, providing both warmth and style in equal measure.
<<else>>\
She is dressed in her usual attire, quietly awaiting your arrival, a hint if excitement in her movements.
<</if>>\
As you approach her, she catches sight of you and her face lights up with a warm smile. Elodie greets you with a cute wave, which you reciprocate enthusiastically.
Stepping before her, you can't help but compliment her through the use of signing.
<<talk "player">>You look absolutely stunning, Elodie.<</talk>>\
A blush creeps across her cheeks, and she responds with a bashful smile and a heartfelt thank you.
<<if $clock.isWinter>>\
Elodie then asks you, her fingers moving gracefully once she has removed her gloves, while the young woman's sparkling brown eyes look to you, full of curiosity and anticipation.
<<else>>\
Elodie then asks you, her fingers moving gracefully while the young woman's sparkling brown eyes look to you, full of curiosity and anticipation.
<</if>>\
<<talk "elodie">>So, where would you like to go today?<</talk>>\
<<link "Walk through the park">><<gotoevent setup.events.elodieDateParkStart>><</link>>Upon entering the park, you are greeted by the sounds of children playing in the distance, while the wind gently rustles the leaves, and faint sounds of birds singing to one another can be heard.
As you scan the surroundings, you spot her not far from the entrance, gracefully perched on a bench, bathed in sunlight.
<<if $clock.isSummer>>\
Elodie's choice of attire, a stunning sundress adorned with intricate patterns, accentuates her natural beauty; the short skirt flutters playfully in the breeze, while her knee-socks and skater shoes lend a youthful charm to her choice of clothing.
<<elseif $clock.isWinter>>\
Elodie's choice of attire is a cute winter jacket, which hugs her slender yet busty frame and provides a stark contrast against the snow-covered surroundings. It is a deep burgundy, accentuating her sparkling brown eyes and complementing her long, braided brown hair.
A pair of black, insulated leggings cover her lower body and legs, accompanied by calf-high, fur-wrapped boots that leave gentle impressions in the snow as she shifts her weight.
A matching burgundy scarf and a pair of gloves complete her ensemble, keeping her warm against the winter chill.
<<else>>\
Elodie's choice of attire is her usual clothing that she seems to enjoy wearing.
<</if>>\
The young woman appears at ease in her surroundings.
<<if $clock.isWinter>>\
You approach Elodie, and upon noticing your arrival, her face lights up with a warm, inviting smile and she takes her gloves off. With her hands free from the gloves, she signs a cheerful greeting.
<<else>>\
You approach Elodie, and upon noticing your arrival, her face lights up with a warm, inviting smile. With her hands, she signs a cheerful greeting.
<</if>>\
<<talk "elodie">>Hey, <<print $elodie.callsPlayer>>! It's good to see you again!<</talk>>\
Standing before her, you respond in kind, signing.
<<talk "player">>Hey Elodie! It's great to see you too!<</talk>>\
Your eyes drift towards her outfit, and you can't help but offer a genuine compliment.
<<if $clock.isSummer>>\
<<talk "player">>You look amazing in that sundress!<</talk>>\
Elodie's cheeks flush with a hint of pink, her modesty shining through despite her inability to verbally express her gratitude. She signs her appreciation.
<<talk "elodie">>Thank you! I thought it was a perfect day for a sundress.<</talk>>\
<<elseif $clock.isWinter>>\
<<talk "player">>You look amazing in those winter clothes, they certainly fit you.<</talk>>\
Elodie's cheeks flush with a hint of pink, her modesty shining through despite her inability to verbally express her gratitude. She signs her appreciation.
<<talk "elodie">>Thank you! I wanted to stay warm but not appear too plain.<</talk>>\
<<else>>\
<<talk "player">>You look amazing!<</talk>>\
Elodie's cheeks flush with a hint of pink, her modesty shining through despite her inability to verbally express her gratitude. She signs her appreciation.
<<talk "elodie">>Thank you.<</talk>>\
<</if>>\
After a moment, Elodie brings a hand to her mouth in a silent, mock cough and inquires about your plans for the day, her hands gracefully forming the question in sign language.
<<talk "elodie">>Where would you like to go?<</talk>>\
<<link "Walk through the park">><<gotoevent setup.events.elodieDateParkStart>><</link>>Amidst the idyllic setting of the park, you spot Elodie standing near a bench, already waiting for you.
<<if $clock.isSummer>>\
She looks radiant in her beautiful sundress, its short skirt playfully ending mid-thigh, while her knee-socks and skater shoes add a charming touch to her clothing.
<<elseif $clock.isWinter>>\
She is enveloped in a cozy winter jacket. The garment is a deep shade of burgundy, which suits the color of her hair and eyes beautifully, and is paired with a stylish gray scarf wrapped snugly around her neck.
The young woman has chosen a pair of black leggings that hug her figure, tucked into knee-high, brown boots wrapped in fur that add a touch of elegance to her ensemble.
<<else>>\
She is wearing her usual clothing, appearing comfortable and at ease.
<</if>>
<<if $clock.isWinter>>\
As you approach her, she notices your presence, and her shimmering brown eyes light up with excitement. The young woman removes her gloves and her hands move gracefully, forming an eloquent greeting in sign language.
<<else>>\
As you approach her, she notices your presence, and her shimmering brown eyes light up with excitement. Her hands move gracefully, forming an eloquent greeting in sign language.
<</if>>\
<<talk "elodie">>Ah! Hi, <<print $elodie.callsPlayer>>!<</talk>>\
<<talk "player">>Hey, Elodie. It's nice to see you.<</talk>>\
You return the greeting, your hands mimicking the fluidity of her gestures to the best of your ability.
<<talk "player">>You look amazing, Elodie.<</talk>>\
Signing to her, you compliment the young woman on her choice of attire for the day. She blushes slightly, a shy smile gracing her lips as she thanks you for your kind words.
Elodie then inquires, her hands moving elegantly as she signs.
<<talk "elodie">>Where would you like to go?<</talk>>\
<<link "Walk through the park">><<gotoevent setup.events.elodieDateParkStart>><</link>>You enter the park, and upon continuing down the paved path, your gaze falls upon Elodie, who has seemingly arrived before you.
<<if $clock.isSummer>>\
She is a vision of loveliness, wearing a beautiful sundress with a short skirt that playfully dances in the breeze.
Her knee-socks and skater shoes add a touch of youthful charm to her ensemble.
<<elseif $clock.isWinter>>\
She is the vision of preparedness and warmth, bundled up in a cute winter jacket. The jacket is a deep shade of navy blue, its fur lined hood framing her face and accentuating her sparkling brown eyes.
Beneath the jacket, she wears a cozy cream-colored sweater, its cable-knit pattern providing an extra layer of warmth.
Her lower half is clad in a pair of black leggings, appearing to be expertly tailored to accentuate her figure, and her feet are snug in a pair of stylish yet practical knee-length, fur-wrapped boots.
<<else>>\
She is the vision of casual and comfortable, clad in her usual attire.
<</if>>\
Her hair catches the sunlight, casting warmth around her as she looks up and spots you approaching.
<<if $clock.isWinter>>\
With a beaming smile, the young woman waves enthusiastically, you can't help but return the gesture.
When you draw closer, she pulls off her gloves before signing a greeting, her hands moving with fluid grace.
<<else>>\
With a beaming smile, the young woman waves enthusiastically, you can't help but return the gesture.
When you draw closer, she signs her greeting, her hands moving with fluid grace.
<</if>>\
<<talk "elodie">>Hey! I'm so glad you made it!<</talk>>\
You respond in kind, signing your reply.
<<talk "player">>Hi Elodie, it's great to see you too! You look absolutely stunning today.<</talk>>\
A blush colors her cheeks as she responds.
<<if $clock.isSummer>>\
<<talk "elodie">>Ah! Thank you! I thought it was a perfect day for a sundress.<</talk>>\
<<elseif $clock.isWinter>>\
<<talk "elodie">>Ah! Thank you, I wanted to stay warm but fashionable at the same time.<</talk>>\
<<else>>\
<<talk "elodie">>Ah! Thank you!<</talk>>\
<</if>>\
As the two of you stand there amidst the beauty of the park, Elodie tilts her head slightly, her fingers expertly moving to form a question.
<<talk "elodie">>So, where would you like to go?<</talk>>\
<<link "Walk through the park">><<gotoevent setup.events.elodieDateParkStart>><</link>>While entering the park, the air is filled with the sounds of birds singing, children playing, and the gentle rustle of leaves in the breeze.
As you scan the area, your eyes are immediately drawn to Elodie, who is already waiting for you.
<<if $clock.isSummer>>\
Her beautiful sundress, adorned with a colorful floral pattern, flutters gracefully in the soft wind.
The short skirt playfully reveals her legs all the way up to her upper-thigh, which are clad in knee-socks, which complement the casual yet stylish skater shoes she is wearing.
<<elseif $clock.isWinter>>\
She is wearing a cute winter jacket, the soft blue fabric adorned with intricate snowflake patterns, contrasting nicely with her black leggings that hug her lower body and legs comfortably.
A pair of sturdy, knee-length boots wrapped in fur completes her outfit, perfect for navigating the snowy terrain.
Her long brown hair is tucked away beneath a matching blue beanie, a few loose strands framing her face.
<<else>>\
Her usual clothing accentuating her slender, yet busty frame perfectly.
<</if>>\
As she notices your arrival, a warm smile spreads across her face, and her sparkling brown eyes seem to light up with excitement.
<<if $clock.isWinter>>\
You approach Elodie and share a greeting through sign language. Her hands move with a fluid elegance once her gloves are removed, effortlessly conveying her words. In response, you compliment her on her outfit.
<<else>>\
You approach Elodie and share a greeting through sign language. Her hands move with a fluid elegance, effortlessly conveying her words. In response, you compliment her on her outfit.
<</if>>\
<<talk "player">>You look amazing! I love your dress.<</talk>>\
Elodie's cheeks flush a delicate pink, and she signs a gracious //'Thank you'// in return. Her smile grows brighter, clearly touched by your kind words.
The young woman looks around the park, considering the various paths and activities it has to offer, before turning her attention back to you.
With a curious expression, Elodie signs to you.
<<talk "elodie">>Where would you like to go?<</talk>>\
<<link "Walk through the park">><<gotoevent setup.events.elodieDateParkStart>><</link>><<set setup.events.elodieDateMovieEnd to [
{
requires: 'true',
chance: 100,
link: "Elodie Date Movie End 1"
},
{
requires: 'true',
chance: 100,
link: "Elodie Date Movie End 2"
},
{
requires: 'true',
chance: 100,
link: "Elodie Date Movie End 3"
},
{
requires: 'true',
chance: 100,
link: "Elodie Date Movie End 4"
}
]>><<if $elodie.hasFlag("girlfriend")>>\
When the final scenes of the movie fade out and the credits begin to roll, you and Elodie exchange brief glances as the lights in the theater gradually brighten.
You both stand up, stretching slightly after sitting for so long, and make your way out of the theater room, hand in hand. Continuing to hold hands, you navigate through the dimly lit hallway, occasionally bumping shoulders playfully as you walk.
Upon reaching the main lobby, you pause to discard your empty popcorn bags and cups into a nearby trash bin. Elodie's eyes light up as she signs her thoughts on the film, and you respond in kind.
<<talk "elodie">>Wow, I'm surprised the movie ending in such an anti-climactic way. But the cliff hanger was pretty fun.<</talk>>\
<<talk "player">>Yeah, I can't believe the antagonist did that. I wonder how they're going to make a sequel with the way the movie ended.<</talk>>\
Concluding the post-movie discussion, you both step outside, where the cool air greets you.
As you prepare to part ways, you hold Elodie's hands and gaze into her eyes before letting go to sign.
<<talk "player">>I had a wonderful time. Thank you for joining me.<</talk>>\
Elodie's face lights up as she replies, her fingers gracefully moving through the air.
<<talk "elodie">>I had a great time too. I'm glad we could share this experience together.<</talk>>\
You lean in and share a tender, affectionate kiss. After taking a step back, you gesture to her.
<<talk "player">>I'll see you soon, okay?<</talk>>\
She nods enthusiastically, signing back.
<<talk "elodie">>Definitely! I can't wait.<</talk>>\
The young woman begins walking away but suddenly turns around and quickly signs to you.
<<talk "elodie">>Actually, would you like to, come over to my house for a bit?<</talk>>\
<<else>>\
As the movie reaches its conclusion and the credits roll, you and Elodie share a final look of appreciation before the lights in the theater gradually brighten.
You both rise from your seats, and navigate your way through the rows of chairs and out into the bustling main lobby, you continue to sign your thoughts about the movie with Elodie while disposing of the popcorn bags and cups.
As you exit the theater and step into the cool air, you decide that it's time to say goodbye.
You face Elodie and sign.
<<talk "player">>I had a great time tonight. We should definitely do this again soon.<</talk>>\
Elodie's eyes light up as she responds, her fingers deftly moving through the air.
<<talk "elodie">>I enjoyed it too. It was nice to share this experience with you.<</talk>>\
Sharing a hug with her, she eventually breaks it and waves goodbye and walks away but suddenly stops and turns around to hesitantly sign.
<<talk "elodie">>Would you like to come over to my place and we can hang out for a bit?<</talk>>\
<</if>>\
Her question catches you off guard, but you compose yourself and give it some thought.
Go with Elodie. (Not In Game Yet)
[[Decline her offer.|$location]]<<addtime { minute : 30 }>><<set $elodie.affection += 5>><<set $elodie.trust += 5>><<set $elodie.fear -= 5>>
Submitted By Irish Major Tom<<if $elodie.hasFlag("girlfriend")>>\
Once the movie comes to an end and the credits start rolling, you and Elodie remain in your seats for a moment until the lights in the theater room eventually brighten.
You both stand up and stretch, before gathering the empty popcorn bags and cups, and exiting the theater room.
Hand in hand, you and Elodie walk through the dimly lit corridor and make your way into the bustling main lobby. You approach the nearest trash bin and dispose of the popcorn bags and cups, then exchange a few more thoughts about the movie in sign language, discussing the more memorable scenes and actions of the characters.
As you and Elodie exit the movie theater, the cool air greets you. Both of you pause for a moment, standing on the sidewalk.
You sign to Elodie.
<<talk "player">>I had a wonderful time tonight. Thank you for sharing this with me.<</talk>>\
She smiles warmly in response and signs back.
<<talk "elodie">>I enjoyed it too. Thank you for taking me to the movies.<</talk>>\
With your time together drawing to a close, you pull Elodie in for a tender hug, holding her close and savoring the young woman's warmth before pressing your lips to hers in a brief kiss.
After a few minutes, you break away and sign your goodbyes. Giving you wave and a final, loving glance, Elodie walks away, but suddenly stops and turns to sign.
<<talk "elodie">>I couldn't help but think we shouldn't waste this opportunity to spend more time together.<</talk>>\
A mischievous grin spreads across her lips as her fingers deftly move through the air.
<<talk "elodie">>So, would you like to come back to my place?<</talk>>\
<<else>>\
Once the movie reaches its conclusion, you and Elodie remain in your seats, allowing the credits to roll.
The theater lights slowly brighten, and you exchange a glance with Elodie, seemingly satisfied with the cinematic experience.
With a nod, you both rise from your seats and exit the row, joining the small line of moviegoers as they file out of the theater.
Making your way to the main lobby, you sign a few more thoughts about the movie with Elodie, discussing the impact of the ending and the impact of the characters actions.
<<talk "elodie">>I thought it was pretty brave of the hero's daughter to sacrifice herself like that.<</talk>>\
<<talk "player">>I agree, but they left things on a pretty chaotic cliffhanger, it's going to be tough following up in a sequel. If they make one.<</talk>>\
Upon reaching the lobby, you both deposit your empty popcorn bags and drink cups into the nearby trash bin. The two of you walk through the theater's doors and step into the cool air.
Standing outside the movie theater, you face Elodie and sign to her.
<<talk "player">>I had a great time today. Thank you for joining me.<</talk>>\
Elodie's face lights up, and she quickly signs back.
<<talk "elodie">>I had a wonderful time too. I'm glad we got to share this experience together.<</talk>>\
Preparing to part ways, you can't help but add in sign language.
<<talk "player">>Let's do this again sometime, maybe try a different activity.<</talk>>\
The young woman nods enthusiastically, her fingers moving with expert precision.
<<talk "elodie">>I'd love that. Let's keep in touch and plan something soon.<</talk>>\
With a warm smile, you extend your arms for a hug, and Elodie readily accepts, wrapping her arms around you in a heartfelt embrace.
Upon release each other, you wave goodbye. Elodie begins walking away but suddenly stops and looks back at you to hesitantly sign.
<<talk "elodie">>Well, we've still got some time. Right? Would you like to come over to my place for a bit?<</talk>>\
<</if>>\
Surprised by her sudden question, you take a moment to consider it before answering.
Go with Elodie. (Not In Game Yet)
[[Decline her offer.|$location]]<<addtime { minute : 30 }>><<set $elodie.affection += 5>><<set $elodie.trust += 5>><<set $elodie.fear -= 5>>
Submitted By Irish Major Tom<<if $elodie.hasFlag("girlfriend")>>\
As the movie draws to a close and the credits begin to roll, you and Elodie remain seated for a moment, allowing your eyes to adjust when the lights brighten once more.
You exchange a few signed comments about the film.
Finally, you both stand up and gather your belongings, stepping out into the hallway. You walk side by side with Elodie, her hand finding yours, as you make your way through the bustling lobby, disposing of your empty popcorn bags and cups along thr way.
With your hands now free, you sign to Elodie.
<<talk "player">>What did you think of the ending?<</talk>>\
Her eyes light up as she shares her thoughts in sign language.
<<talk "elodie">>I thought it was fantastic. The way the hero swooped in and saved the day like that.<</talk>>\
Once outside the theater, you both pause. You take a moment to sign.
<<talk "player">>I had a great time with you today. When can I see you again?<</talk>>\
Elodie's face breaks into a smile and she silently giggles as she responds.
<<talk "elodie">>I had a wonderful time too. And whenever I'm available, and when you want to. We can plan something again soon.<</talk>>\
You nod in response and lean in, sharing a tender kiss with Elodie before you both say your goodbyes.
She begins walking away but suddenly turns around, her fingers fluidly moving in sign language.
<<talk "elodie">>Well, on second thought. How about you come back go my place for a bit<</talk>>\
<<else>>\
As the movie reaches its conclusion and the credits begin to roll, you and Elodie remain seated for a moment.
Once the theater lights come back on, you both rise from the comfortable seats, exchanging brief glances before making your way out of the theater room and into the main lobby.
As you walk side by side, you entwine your fingers with Elodie's, who happily accepts.
Upon disposing of the leftover popcorn bags and cups, you then let of her hand to discuss the movie in sign language.
<<talk "player">>So, what did you think of the movie? That ending was pretty intense.<</talk>>\
<<talk "elodie">>I agree, I did not expect the hero's best friend to be the ultimate bad guy.<</talk>>\
The lively conversation continues as you exit the movie theater, you soon find yourselves outside on the sidewalk.
You sign to her.
<<talk "player">>I had a great time today, Elodie. Thanks for joining me.<</talk>>\
Elodie smiles warmly in return as she signs back.
<<talk "elodie">>I had a wonderful time too. Thank you for inviting me.<</talk>>\
As you prepare to part ways, you share a quick hug, the warmth of the embrace lingering even as you step back from one another.
With a final wave and a smile, you and Elodie say your goodbyes, she walks away but suddenly turns around. Her fingers move through the air with practiced ease.
<<talk "elodie">>On second thought, it would be a shame not to continue hanging out. Would you like to come back to my place for a bit?<</talk>>\
<</if>>\
You can't help but blink several times, surprised at her question. But you quickly regain your composure and give her offer some consideration.
Go with Elodie. (Not In Game Yet)
[[Decline her offer.|$location]]<<addtime { minute : 30 }>><<set $elodie.affection += 5>><<set $elodie.trust += 5>><<set $elodie.fear -= 5>>
Submitted By Irish Major Tom<<if $elodie.hasFlag("girlfriend")>>\
While the movie comes to its conclusion, you and Elodie sit for a moment, letting the credits roll. Eventually the lights in the theater slowly brighten, and you both get up from your seats.
Making your way towards the exit, you discuss with Elodie some of the more memorable moments, as well as the parts that left you with lingering questions.
Upon reaching the main lobby, and holding hands, you walk together to the nearest trash bin to dispose of your empty popcorn bags and cups before leaving.
As you step outside, the cool air greets, you both pause for a moment.
Facing each other, you sign your goodbyes.
<<talk "player">>That was fun, thank you for accompanying me today. We definitely need to do this again.<</talk>>\
Elodie's eyes shine with warmth and affection as she signs back.
<<talk "elodie">>Of course, I had a lot of fun today as well. And yes, I would //love// that!<</talk>>\
Before parting ways, you lean in for a gentle, loving kiss, pressing your lips to hers. As you reluctantly pull away, you share one last goodbye before she walks away.
Elodie doesn't get far before she suddenly stops and turns to sign.
<<talk "elodie">>Actually, I was hoping we could spend some more time together. At my place?<</talk>>\
<<else>>\
While the movie reaches its conclusion and the credits start to roll, you and Elodie share a look of shared satisfaction.
You wait patiently for the lights in the theater to come back on before rising from your seats. Once the lights brighten, you gather your empty popcorn bags and drink cups and make your way towards the exit, Elodie following closely behind.
Walking side by side, the two of you sign to one another about the movie's highlights and any lingering questions you might have.
Upon reaching the main lobby, you both head to the nearest trash bin to dispose of your waste. After getting rid of the leftovers, Elodie's hands move gracefully as she signs, her enthusiasm for the film evident in her expressions and gestures.
<<talk "elodie">>Oh wow, I was not expecting the movie to be good but it certainly surpassed my expectations.<</talk>>\
<<talk "player">>I know right? The posters paint it as kind of bland, but the action was actually pretty good.<</talk>>\
You respond in kind, continuing the lively discussion while walking.
Stepping out onto the sidewalk, you turn to Elodie, a smile playing on your lips, and sign to her.
<<talk "player">>Well, I suppose we should end things here. I had a lot of fun though, we should do this again.<</talk>>\
Elodie returns your smile, her eyes shining with warmth and gratitude. She signs her response.
<<talk "elodie">>Of course, I had fun as well. And I'd love that.<</talk>>\
With a final wave and a lingering smile, you both bid each other goodbye. As Elodie walks away, she suddenly turns around and hesitantly moves her fingers, using sign language to ask a question that surprises you.
<<talk "elodie">>Say, I'm sure we've got a bit more time. Would you like to come over to my place for a bit?<</talk>>\
<</if>>\
You look to her with a raised eyebrow, and give her offer some thought.
Go with Elodie. (Not In Game Yet)
[[Decline her offer.|$location]]<<addtime { minute : 30 }>><<set $elodie.affection += 5>><<set $elodie.trust += 5>><<set $elodie.fear -= 5>>
Submitted By Irish Major Tom<<set setup.events.elodieDateMovieMiddle to [
{
requires: 'true',
chance: 100,
link: "Elodie Date Movie Middle 1"
},
{
requires: 'true',
chance: 100,
link: "Elodie Date Movie Middle 2"
},
{
requires: 'true',
chance: 100,
link: "Elodie Date Movie Middle 3"
},
{
requires: 'true',
chance: 100,
link: "Elodie Date Movie Middle 4"
},
{
requires: 'true',
chance: 100,
link: "Elodie Date Movie Middle 5"
},
{
requires: 'true',
chance: 100,
link: "Elodie Date Movie Middle 6"
},
{
requires: 'true',
chance: 100,
link: "Elodie Date Movie Middle 7"
},
{
requires: 'true',
chance: 100,
link: "Elodie Date Movie Middle 8"
},
{
requires: 'true',
chance: 100,
link: "Elodie Date Movie Middle 9"
},
{
requires: 'true',
chance: 100,
link: "Elodie Date Movie Middle 10"
},
{
requires: 'true',
chance: 100,
link: "Elodie Date Movie Middle 11"
},
{
requires: 'true',
chance: 100,
link: "Elodie Date Movie Middle 12"
},
{
requires: 'true',
chance: 100,
link: "Elodie Date Movie Middle 13"
},
{
requires: 'true',
chance: 100,
link: "Elodie Date Movie Middle 14"
},
{
requires: 'true',
chance: 100,
link: "Elodie Date Movie Middle 15"
},
{
requires: 'true',
chance: 100,
link: "Elodie Date Movie Middle 16"
},
{
requires: 'true',
chance: 100,
link: "Elodie Date Movie Middle 17"
},
{
requires: 'true',
chance: 100,
link: "Elodie Date Movie Middle 18"
},
{
requires: 'true',
chance: 100,
link: "Elodie Date Movie Middle 19"
},
{
requires: 'true',
chance: 100,
link: "Elodie Date Movie Middle 20"
},
{
requires: 'true',
chance: 100,
link: "Elodie Date Movie Middle 21"
},
{
requires: 'true',
chance: 100,
link: "Elodie Date Movie Middle 22"
},
{
requires: 'true',
chance: 100,
link: "Elodie Date Movie Middle 23"
},
{
requires: 'true',
chance: 100,
link: "Elodie Date Movie Middle 24"
},
{
requires: 'true',
chance: 100,
link: "Elodie Date Movie Middle 25"
},
{
requires: 'true',
chance: 100,
link: "Elodie Date Movie Middle 26"
},
{
requires: 'true',
chance: 100,
link: "Elodie Date Movie Middle 27"
},
{
requires: 'true',
chance: 100,
link: "Elodie Date Movie Middle 28"
},
{
requires: 'true',
chance: 100,
link: "Elodie Date Movie Middle 29"
},
{
requires: 'true',
chance: 100,
link: "Elodie Date Movie Middle 30"
},
{
requires: 'true',
chance: 100,
link: "Elodie Date Movie Middle 31"
},
{
requires: 'true',
chance: 100,
link: "Elodie Date Movie Middle 32"
},
{
requires: '$elodie.hasFlag("girlfriend")',
chance: 100,
link: "Elodie Date Movie Middle 33"
},
{
requires: '$elodie.hasFlag("girlfriend")',
chance: 100,
link: "Elodie Date Movie Middle 34"
},
{
requires: '$elodie.hasFlag("girlfriend")',
chance: 100,
link: "Elodie Date Movie Middle 35"
},
{
requires: '$elodie.hasFlag("girlfriend")',
chance: 100,
link: "Elodie Date Movie Middle 36"
},
]>>Throughout the movie, you and Elodie exchange quick glances and occasional signed comments, reacting to the film's twists and turns.
<<link "Continue watching the movie">><<gotoevent setup.events.elodieDateMovieMiddle>><</link>>
<<link "Finish the movie putting an end to the date">><<gotoevent setup.events.elodieDateMovieEnd>><</link>><<addtime { minute : 15 }>><<set $elodie.affection += 3>><<set $elodie.trust += 2>>As the next segment transitions to a more emotional, you notice a subtle change in Elodie's expression; her eyes glisten from the intense parts, the young woman appears deeply invested in the character's.
<<link "Continue watching the movie">><<gotoevent setup.events.elodieDateMovieMiddle>><</link>>
<<link "Finish the movie putting an end to the date">><<gotoevent setup.events.elodieDateMovieEnd>><</link>><<addtime { minute : 15 }>><<set $elodie.affection += 3>><<set $elodie.trust += 2>>The movie progresses, and a particularly intense action sequence has you both gripping the armrests of your chairs. The sound of explosions and rapid-fire dialogue fills the theater, resonating through the speakers and creating an immersive atmosphere.
<<link "Continue watching the movie">><<gotoevent setup.events.elodieDateMovieMiddle>><</link>>
<<link "Finish the movie putting an end to the date">><<gotoevent setup.events.elodieDateMovieEnd>><</link>><<addtime { minute : 15 }>><<set $elodie.affection += 3>><<set $elodie.trust += 2>>During an action-packed segment, the theater reverberates with the sounds of explosions and dramatic music.
Elodie appears captivated by the intensity, her eyes following every movement on the screen.
<<link "Continue watching the movie">><<gotoevent setup.events.elodieDateMovieMiddle>><</link>>
<<link "Finish the movie putting an end to the date">><<gotoevent setup.events.elodieDateMovieEnd>><</link>><<addtime { minute : 15 }>><<set $elodie.affection += 3>><<set $elodie.trust += 2>>Suddenly, a suspenseful scene unfolds, leaving the audience on the edge of their seats.
You follow the action and drama, intrigued at what could possibly happen next.
<<link "Continue watching the movie">><<gotoevent setup.events.elodieDateMovieMiddle>><</link>>
<<link "Finish the movie putting an end to the date">><<gotoevent setup.events.elodieDateMovieEnd>><</link>><<addtime { minute : 15 }>><<set $elodie.affection += 3>><<set $elodie.trust += 2>>As you and Elodie continue to watch the movie, a particularly humorous scene causes the audience to erupt into laughter.
Elodie's eyes sparkle with amusement, and she signs to you, expressing how funny she found that moment to which you nod in agreement.
<<link "Continue watching the movie">><<gotoevent setup.events.elodieDateMovieMiddle>><</link>>
<<link "Finish the movie putting an end to the date">><<gotoevent setup.events.elodieDateMovieEnd>><</link>><<addtime { minute : 15 }>><<set $elodie.affection += 3>><<set $elodie.trust += 2>>At times, the movie's clever humor elicits laughter from the audience, including you and Elodie.
You notice her shoulders shaking with silent laughter, her eyes twinkling with amusement.
<<link "Continue watching the movie">><<gotoevent setup.events.elodieDateMovieMiddle>><</link>>
<<link "Finish the movie putting an end to the date">><<gotoevent setup.events.elodieDateMovieEnd>><</link>><<addtime { minute : 15 }>><<set $elodie.affection += 3>><<set $elodie.trust += 2>>Throughout the movie, you and Elodie are drawn into the gripping story and stunning visuals displayed on the screen.
The protagonist narrowly avoids a gruesome end at the hands of the antagonist, and the scene continues.
<<link "Continue watching the movie">><<gotoevent setup.events.elodieDateMovieMiddle>><</link>>
<<link "Finish the movie putting an end to the date">><<gotoevent setup.events.elodieDateMovieEnd>><</link>><<addtime { minute : 15 }>><<set $elodie.affection += 3>><<set $elodie.trust += 2>>During a particularly intense action sequence, Elodie's eyes widen, and she grips the armrests of her seat, fully invested in the scene.
She suddenly looks to you and signs an apology, quickly excusing herself.
A few minutes pass before she eventually returns, signing to you once she's seated.
<<talk "elodie">>Sorry! I had to take care of, something.<</talk>>\
Nodding in understanding, you turn your focus back to the movie.
<<link "Continue watching the movie">><<gotoevent setup.events.elodieDateMovieMiddle>><</link>>
<<link "Finish the movie putting an end to the date">><<gotoevent setup.events.elodieDateMovieEnd>><</link>><<addtime { minute : 15 }>><<set $elodie.affection += 3>><<set $elodie.trust += 2>>When an intense and suspenseful scene plays out, Elodie signs a quick comment to you, sharing her thoughts on the plot twist.
You respond with a nod, signing a quick reply.
<<link "Continue watching the movie">><<gotoevent setup.events.elodieDateMovieMiddle>><</link>>
<<link "Finish the movie putting an end to the date">><<gotoevent setup.events.elodieDateMovieEnd>><</link>><<addtime { minute : 15 }>><<set $elodie.affection += 3>><<set $elodie.trust += 2>>Further down the rows of seats, a small group of noisy teens occasionally loudly chat amongst one another during quiet scenes, eliciting irritating remarks from the other moviegoers.
<<link "Continue watching the movie">><<gotoevent setup.events.elodieDateMovieMiddle>><</link>>
<<link "Finish the movie putting an end to the date">><<gotoevent setup.events.elodieDateMovieEnd>><</link>><<addtime { minute : 15 }>><<set $elodie.affection += 3>><<set $elodie.trust += 2>>When the movie transitions to more emotional moments, you notice Elodie's eyes glistening.
She discreetly wipes them with her sleeve.
<<link "Continue watching the movie">><<gotoevent setup.events.elodieDateMovieMiddle>><</link>>
<<link "Finish the movie putting an end to the date">><<gotoevent setup.events.elodieDateMovieEnd>><</link>><<addtime { minute : 15 }>><<set $elodie.affection += 3>><<set $elodie.trust += 2>>As the film continues, you and Elodie become increasingly invested in the story, occasionally communicating with one another using sign language, sharing your thoughts and reactions.
<<link "Continue watching the movie">><<gotoevent setup.events.elodieDateMovieMiddle>><</link>>
<<link "Finish the movie putting an end to the date">><<gotoevent setup.events.elodieDateMovieEnd>><</link>><<addtime { minute : 15 }>><<set $elodie.affection += 3>><<set $elodie.trust += 2>>Progressing through the movie, a humorous moment catches you both by surprise, and you can't help but chuckle, Elodie's eyes light up with amusement.
Further down the rows, a young child stands up and points at the screen, laughing. The kids mother promptly pulls him down, quietly scolding him.
<<link "Continue watching the movie">><<gotoevent setup.events.elodieDateMovieMiddle>><</link>>
<<link "Finish the movie putting an end to the date">><<gotoevent setup.events.elodieDateMovieEnd>><</link>><<addtime { minute : 15 }>><<set $elodie.affection += 3>><<set $elodie.trust += 2>>Between mouthfuls of popcorn and taking sips of your drinks, you and Elodie exchange silent gestures, communicating your thoughts on the movie through sign language.
<<link "Continue watching the movie">><<gotoevent setup.events.elodieDateMovieMiddle>><</link>>
<<link "Finish the movie putting an end to the date">><<gotoevent setup.events.elodieDateMovieEnd>><</link>><<addtime { minute : 15 }>><<set $elodie.affection += 3>><<set $elodie.trust += 2>>The back of your seat is suddenly hit by something, you look back to see a young kid looking up at the screen while kicking his feet back and forth into the seat in front of him.
You're about to say something when a woman, the child's mother, approaches and quietly scolds him. She grabs his arm and leads the kid out of the theater, promising to punish him once they get home.
<<link "Continue watching the movie">><<gotoevent setup.events.elodieDateMovieMiddle>><</link>>
<<link "Finish the movie putting an end to the date">><<gotoevent setup.events.elodieDateMovieEnd>><</link>><<addtime { minute : 15 }>><<set $elodie.affection += 3>><<set $elodie.trust += 2>>You glance over at Elodie, who is engrossed in the film, her eyes widening as they follow the action on the screen.
<<link "Continue watching the movie">><<gotoevent setup.events.elodieDateMovieMiddle>><</link>>
<<link "Finish the movie putting an end to the date">><<gotoevent setup.events.elodieDateMovieEnd>><</link>><<addtime { minute : 15 }>><<set $elodie.affection += 3>><<set $elodie.trust += 2>>As the plot unfolds, you can't help but glance over at Elodie from time to time, observing her reactions to the film's twists and turns.
The young woman looks back and smiles, turning her attention to the movie once more.
<<link "Continue watching the movie">><<gotoevent setup.events.elodieDateMovieMiddle>><</link>>
<<link "Finish the movie putting an end to the date">><<gotoevent setup.events.elodieDateMovieEnd>><</link>><<addtime { minute : 15 }>><<set $elodie.affection += 3>><<set $elodie.trust += 2>>During particularly suspenseful or emotional scenes, you see Elodie reacting quite expressively.
You notice how her body language shifts in response to the events on the screen; she leans forward during intense moments and relaxes back into her seat during lighthearted moments.
<<link "Continue watching the movie">><<gotoevent setup.events.elodieDateMovieMiddle>><</link>>
<<link "Finish the movie putting an end to the date">><<gotoevent setup.events.elodieDateMovieEnd>><</link>><<addtime { minute : 15 }>><<set $elodie.affection += 3>><<set $elodie.trust += 2>>Every now and then, when a particularly impactful or surprising moment occurs, you and Elodie exchange glances and share your thoughts through quick, discreet signs.
You notice an older woman occasionally glancing up at you and Elodie, she then fluidly moves her fingers, signing to you how cute the two of you look.
Exchanging a few words in sign language with the woman, you then turn your attention back to the movie.
<<link "Continue watching the movie">><<gotoevent setup.events.elodieDateMovieMiddle>><</link>>
<<link "Finish the movie putting an end to the date">><<gotoevent setup.events.elodieDateMovieEnd>><</link>><<addtime { minute : 15 }>><<set $elodie.affection += 3>><<set $elodie.trust += 2>>Occasionally, you share quick glances and sign brief comments about particularly striking moments or surprising twists in the plot.
Suddenly, several rows ahead, a child begins screaming and crying. You hear the mother mentioning buying another bucket of popcorn, attempting to sooth and calm her kid, but it doesn't work and she quickly takes them out of the theater.
<<link "Continue watching the movie">><<gotoevent setup.events.elodieDateMovieMiddle>><</link>>
<<link "Finish the movie putting an end to the date">><<gotoevent setup.events.elodieDateMovieEnd>><</link>><<addtime { minute : 15 }>><<set $elodie.affection += 3>><<set $elodie.trust += 2>>At a suspenseful part of the film, Elodie clutches your arm in anticipation, her eyes wide and fixated on the screen.
The moment passes, and she releases your arm, signing a quick apology for the sudden contact.
You assure her that it's not a problem before turning your attention back to the movie.
<<link "Continue watching the movie">><<gotoevent setup.events.elodieDateMovieMiddle>><</link>>
<<link "Finish the movie putting an end to the date">><<gotoevent setup.events.elodieDateMovieEnd>><</link>><<addtime { minute : 15 }>><<set $elodie.affection += 3>><<set $elodie.trust += 2>>On the other side of the theater, a woman pulls a small packet of tissues from her purse the rustling noise momentarily drawing your attention.
You notice her offering them to her teary-eyed friend during a particularly emotional scene.
<<link "Continue watching the movie">><<gotoevent setup.events.elodieDateMovieMiddle>><</link>>
<<link "Finish the movie putting an end to the date">><<gotoevent setup.events.elodieDateMovieEnd>><</link>><<addtime { minute : 15 }>><<set $elodie.affection += 3>><<set $elodie.trust += 2>>A couple of rows ahead, a young man fumbles with the lid of his soda cup, causing it to pop off and splash all over his legs.
He frantically tries to contain the mess, grabbing a handful of napkins and patting down his lap, while his companion stifles a giggle.
<<link "Continue watching the movie">><<gotoevent setup.events.elodieDateMovieMiddle>><</link>>
<<link "Finish the movie putting an end to the date">><<gotoevent setup.events.elodieDateMovieEnd>><</link>><<addtime { minute : 15 }>><<set $elodie.affection += 3>><<set $elodie.trust += 2>>From time to time, you notice the subtle flicker of a cell phone screen as someone checks it, the faint glow briefly illuminating their face before disappearing once again into darkness, much to the annoyance of those around them.
<<link "Continue watching the movie">><<gotoevent setup.events.elodieDateMovieMiddle>><</link>>
<<link "Finish the movie putting an end to the date">><<gotoevent setup.events.elodieDateMovieEnd>><</link>><<addtime { minute : 15 }>><<set $elodie.affection += 3>><<set $elodie.trust += 2>>The movie progresses, and a particularly intense action sequence has you both gripping the armrests of your chairs.
But the tense atmosphere is interrupted by the sudden beeping of a watch alarm from a few rows ahead.
It is followed by a hushed apology and hurried silencing of the device.
<<link "Continue watching the movie">><<gotoevent setup.events.elodieDateMovieMiddle>><</link>>
<<link "Finish the movie putting an end to the date">><<gotoevent setup.events.elodieDateMovieEnd>><</link>><<addtime { minute : 15 }>><<set $elodie.affection += 3>><<set $elodie.trust += 2>>During a particularly tense and scary scene, you notice Elodie gripping the armrest of her seat, her knuckles turning white from the intensity.
You reach over and gently place your hand on hers, offering a reassuring touch.
Her eyes flick over to yours briefly, and she gives you a grateful smile before turning her attention back to the screen.
<<link "Continue watching the movie">><<gotoevent setup.events.elodieDateMovieMiddle>><</link>>
<<link "Finish the movie putting an end to the date">><<gotoevent setup.events.elodieDateMovieEnd>><</link>><<addtime { minute : 15 }>><<set $elodie.affection += 3>><<set $elodie.trust += 2>>At one point, you notice Elodie's gaze briefly drift from the screen to a row closer to the screen, where a couple is sharing a tender moment, their hands intertwined as they watch the movie.
She quickly returns her focus to the screen.
<<if $elodie.hasFlag('girlfriend')>>\
Noticing the subtle signs and look in her eyes, you gently grab her hand in yours, entwining your fingers with the young womans.
Elodie glances at you with an affectionate smile but looks back to the movie.
<<else>>\
You turn your attention back to the screen and continue enjoying the movie.
<</if>>
<<link "Continue watching the movie">><<gotoevent setup.events.elodieDateMovieMiddle>><</link>>
<<link "Finish the movie putting an end to the date">><<gotoevent setup.events.elodieDateMovieEnd>><</link>><<addtime { minute : 15 }>><<set $elodie.affection += 3>><<set $elodie.trust += 2>>A couple of rows ahead of you, a young child chatters excitedly to their parent, their voice just barely audible over the film's soundtrack.
<<mook "Child" "male">>Oh wow! It's so loud! Oh no! The good guys gonna die!<</mook>>\
<<mook "Parent" "male">>Don't worry, he'll be fine. But please keep your voice down, other people are trying to enjoy the movie. Okay?<</mook>>\
The parent gently shushes them, attempting to maintain a balance between responding to their child's enthusiasm and respecting the other people in the theater.
<<link "Continue watching the movie">><<gotoevent setup.events.elodieDateMovieMiddle>><</link>>
<<link "Finish the movie putting an end to the date">><<gotoevent setup.events.elodieDateMovieEnd>><</link>><<addtime { minute : 15 }>><<set $elodie.affection += 3>><<set $elodie.trust += 2>>In a nearby row, a group of friends whisper excitedly to each other during a suspenseful scene, trying their best to remain discreet but failing to contain their enthusiasm.
An older fellow eventually tells them to quiet down, but they mockingly laugh at him.
But soon enough, other moviegoers join in and they stop.
<<link "Continue watching the movie">><<gotoevent setup.events.elodieDateMovieMiddle>><</link>>
<<link "Finish the movie putting an end to the date">><<gotoevent setup.events.elodieDateMovieEnd>><</link>><<addtime { minute : 15 }>><<set $elodie.affection += 3>><<set $elodie.trust += 2>>During an action-packed sequence, you hear a phone suddenly begin ringing from a couple of rows ahead.
A man frantically searches through his bag for his misplaced phone, momentarily distracting those around him with the faint sound of rustling and ringing.
After a tense few seconds, he retrieves his phone and promptly silences it, much to the relief of everyone nearby.
<<link "Continue watching the movie">><<gotoevent setup.events.elodieDateMovieMiddle>><</link>>
<<link "Finish the movie putting an end to the date">><<gotoevent setup.events.elodieDateMovieEnd>><</link>><<addtime { minute : 15 }>><<set $elodie.affection += 3>><<set $elodie.trust += 2>>On rare occasions, a moviegoer arrives late or someone gets up to use the restroom, momentarily casting a shadow across the screen as they navigate their way through the dimly lit theater.
Your eyes follow them for a brief moment before refocusing on the film.
<<link "Continue watching the movie">><<gotoevent setup.events.elodieDateMovieMiddle>><</link>>
<<link "Finish the movie putting an end to the date">><<gotoevent setup.events.elodieDateMovieEnd>><</link>><<addtime { minute : 15 }>><<set $elodie.affection += 3>><<set $elodie.trust += 2>><<if $clock.isSpring and $clock.isSummer>>While the movie continues playing, a particular scene appears, its passionate and intimate undertones hanging heavy in the quiet atmosphere of the theater room.
Seated in the dark theater, a daring thought crosses your mind, brought out by the films intimacy, one that is bold yet playful.
Elodie, captivated by the scene, sits comfortably in her sundress, its hem ending teasingly mid-thigh, accentuating the allure of her legs.
You steal a glance at her, taking in her unsuspecting presence, her eyes fixated on the screen, you can't help but notice how her face is illuminated by the soft light emanating from the moving images.
With a mixture of apprehension and anticipation, your hand slowly moves, it finds its way under the fabric of Elodie's sundress, meeting the warm, soft skin of her upper thigh.
The contact is electrifying, the young woman's skin is smooth and warm under your palm. The seconds ticking by feel like an eternity, and her lack of reaction encourages you to carry on with your mischief.
With an almost feather-light touch, you allow your hand to travel higher, the soft fabric of her sundress sliding smoothly against the top of your hand, and skin eventually gives way to underwear, the fabric different in texture, a stark contrast against the silky feel of her sundress.
Throughout your adventurous touch, Elodie doesn't sign a word, nor does she remove her eyes from the screen, but her body language speaks for her; the subtle shift in the young woman's posture, the faintest increase in the rate of her breathing.
<<else>>Everything beyond the movie screen diminishes to a mere whisper, the outside world drowned out by the film. A particular scene suddenly begins playing on the screen; a passionate, intimate one that instills a sudden and playful thought in your mind.
Your hand finding its way to Elodie's thigh, her black cardigan covers the upper half of her tight blue jeans and you can feel her body stiffen slightly under your touch, while the movie's dialogue becomes a distant murmur.
Yet, she doesn't pull away or sign any objection, instead Elodie's eyes stay locked onto the screen, her features calm, giving you the silent permission to continue.
As seconds trickle by like molasses, you carefully slide your hand upwards, tracing your fingertips along her thigh. The journey from her thigh to her waistband is a slow dance, one filled with anticipation.
When your fingers finally find the waistband of her jeans, you can't help but grin. You pause there, noticing Elodie's brown eyes flicker to you for the briefest moment, before returning to the screen.
You see surprise, perhaps a sliver of apprehension, but behind that, there is a trust that she places in you.
<</if>>
<<link "Continue watching the movie">><<gotoevent setup.events.elodieDateMovieMiddle>><</link>>
<<link "Finger her">><<gotoevent setup.events.elodieDateMovieFingeringStart>><</link>>
<<link "Get a discreet blowjob">><<gotoevent setup.events.elodieDateMovieBlowjobStart>><</link>>
<<link "Have discreet sex">><<gotoevent setup.events.elodieDateMovieSexStart>><</link>>
<<link "Finish the movie, putting an end to the date">><<gotoevent setup.events.elodieDateMovieEnd>><</link>><<addtime { minute : 15 }>><<set $elodie.affection += 3>><<set $elodie.trust += 2>><<if ($clock.isSpring or $clock.isSummer)>>\
The atmosphere of the cinema changes subtly as the film slowly shifts to a more passionate abd intimate scene.
The theater, already dim and quiet, seems to fill with an awkward silence as intimate gestures between the on-screen couple play out.
You find yourself entranced with the moment, playfully bold thoughts quickly come to mind and you briefly glance at your companion.
Elodie's quiet demeanor remains unchanged, her eyes still affixed to the screen, a soft blush colors her cheeks at the intensity of the scene.
Seizing the moment, you let your hand move from the armrest, crossing the boundary between your seats, and coming to rest on Elodie's thigh. The warmth of her body greets your touch as your fingers meet the bare skin of her thigh, just below the hem of her sundress.
The delicate fabric of her sundress gives way to your exploration when you slide your hand further up the young woman's thigh. Elodie, in her silent world, acknowledges your daring playfulness with a widened glance, a hint of surprise reflecting in her expressive eyes.
Your heart beats quicker as your fingers reach the edge of her underwear, a thin line drawn between innocent and intimate.
Acutely aware of your touch, she doesn't push it away, a silent acknowledgment of your bold advance. Instead, she remains rooted in her seat.
<<else>>\
The movie scene shifts, becoming charged with anticipation as an incredibly passionate moment plays between two of the characters.
In the darkness of your shared corner, you find your eyes drawn to Elodie, her silhouette illuminated by the flickering light from the screen.
With a measured breath, you reach a hand over, moving through the tiny space that separates you. Your palm gently descends onto her thigh, her jeans cool and firm under your touch. The moment freezes as you wait for her reaction, her breath hitching ever so slightly in her chest.
The young woman's brown eyes remain glued to the screen, a soft blush highlighting her cheeks, the dim light unable to mask her response.
While the seconds stretch into an eternity, you allow your hand to playfully inch higher, sliding along the denim fabric.
Your hand halts upon encountering the waistband of her pants.
She turns her gaze to you, her eyes wide with a mixture of surprise and anticipation. Her hand rises, her slender fingers gliding along your arm and tapping out her consent.
<</if>>\
<<link "Continue watching the movie">><<gotoevent setup.events.elodieDateMovieMiddle>><</link>>
<<link "Finish the movie putting an end to the date">><<gotoevent setup.events.elodieDateMovieEnd>><</link>><<addtime { minute : 15 }>><<set $elodie.affection += 3>><<set $elodie.trust += 2>><<if ($clock.isSpring or $clock.isSummer)>>\
Suddenly, the scenes unfolding on the screen become more intense, more intimate and incredibly passionate.
Emotions of love, passion and intimacy well up your own heart.
Seated next to you, Elodie is lost in the film, a hint of blush colors her cheeks from the intensity of the scene.
In the darkness of the theater, with the silence between you filled by the vivid expressions of the movie, you feel a tug of boldness. Elodie, her focus entranced by the emotional tale on screen, is unaware of your stirring arousal. And with a gentle motion, your hand tentatively finds its way towards her.
Your hand slides beneath the cool cover of her sundress, a canvas of light fabric that ends teasingly at her mid-thigh. The sensation of her smooth skin greets your touch, your fingers finding purchase on the firm yet soft expanse of her upper thigh.
Her body tenses for a moment at your touch, her eyes flickering briefly towards you, silently questioning you. You offer a reassuring smile, which appears to be enough and her eyes return to the screen, giving her consent to continue.
Emboldened by her reaction, your fingers teasingly slide upwards, tracing a tantalizing path along the soft skin of her thigh.
You halt at the soft edges of her underwear, your fingers resting just at the trim. Her breath faintly hitches, a subtle indication of her awareness, but she remains engrossed in the film, placing her trust in you.
<<else>>\
The theater is filled with hushed anticipation as the scene on the screen changes, a subtle shift in the music cues in a passionate, intimate moment between the characters.
Your heart paces a bit quicker, mirroring the intensity on screen. You glance at Elodie, her face illuminated by the flickering light, her expressive eyes locked onto the intimacy.
Breaking the shared silence, your hand moves from the armrest, navigating the small distance between you, before landing gently on her thigh.
Your touch is light, a barely-there contact that still manages to send tiny jolts of electricity through her.
Elodie doesn't pull away. Instead, her brown eyes flicker briefly in your direction, a silent query within them. A soft smile plays on your lips, your hand remaining where it is.
After a few moments, when she hasn't withdrawn or indicated discomfort, your hand continues its playful journey upwards. You trace a path over the fabric of her jeans, the denim coarse beneath your fingers.
Her stomach muscles slightly tense beneath your touch, and she looks at you again, her brown eyes stare into yours for a few minutes. With a quick nod, she returns her attention back to the movie.
<</if>>\
<<link "Continue watching the movie">><<gotoevent setup.events.elodieDateMovieMiddle>><</link>>
<<link "Finish the movie putting an end to the date">><<gotoevent setup.events.elodieDateMovieEnd>><</link>><<addtime { minute : 15 }>><<set $elodie.affection += 3>><<set $elodie.trust += 2>><<if ($clock.isSpring or $clock.isSummer)>>\
A change of pace in the movie steals your attention from a silent conversation with Elodie.
On the screen, a passionate scene starts to play, the intensity making your heart flutter. The scene stirs a sense of boldness within you, and you decide to make a move.
Your heart pounding in your chest, you slowly reach over to Elodie. A quick glance at her reveals she is engrossed in the movie, her sundress hugging her slender figure, the hem rests at mid-thigh.
Taking a deep breath, you slide your hand under the fabric of her sundress, making contact with her skin.
Her skin is warm to the touch, velvety soft and flawless under your palm. You lay your hand gently on her upper thigh, each second feeling like an eternity as you gauge her reaction.
Suddenly, she turns to you, her wide brown eyes meeting yours in a silent question. With a reassuring smile, you make a playful move with your fingers on her thigh, to which her eyes soften and a small smile plays on her lips as she turns back to the screen.
Feeling emboldened by her silent acceptance, you allow your hand to roam further. Her sundress is whisper thin, your hand easily sliding underneath the fabric as it glides up her thigh and to the young woman's panties.
<<else>>\
As the movie slowly burns through its plot, a particularly intimate scene suddenly begins playing. The tension in the air becomes palpable, and you feel a silent pull towards Elodie, who sits engrossed beside you.
Taking a slow, shallow breath, you shift your gaze from the screen to Elodie, stealing a fleeting look at her. With courage drawn from the movie, you move your hand from the armrest, and gently place it on her thigh.
The slight movement doesn't seem to break her concentration on the film.
After a few lingering moments, your heart drumming in your chest, you slide your hand upward. It's a playful movement, slow and measured, your fingers gliding along the denim.
Your hand halts at the waistband of her jeans, Elodie turns her gaze from the screen to you, her brown eyes meeting yours in the dimly lit theater.
You freeze under her gaze, your hand still resting at the edge of her waistband. There's a question in her eyes, perhaps a hint of surprise, but surprisingly, no reprimand.
The shared silence stretches on, hanging between you like a whisper until Elodie eventually nods, turning her attention back to the movie.
<</if>>\
<<link "Continue watching the movie">><<gotoevent setup.events.elodieDateMovieMiddle>><</link>>
<<link "Finish the movie putting an end to the date">><<gotoevent setup.events.elodieDateMovieEnd>><</link>><<addtime { minute : 15 }>><<set $elodie.affection += 3>><<set $elodie.trust += 2>><<set setup.events.elodieMovieStart to [
{
requires: 'true',
chance: 100,
link: "Elodie Date Movie Start 1"
},
{
requires: 'true',
chance: 100,
link: "Elodie Date Movie Start 2"
},
{
requires: 'true',
chance: 100,
link: "Elodie Date Movie Start 3"
},
{
requires: 'true',
chance: 100,
link: "Elodie Date Movie Start 4"
},
{
requires: 'true',
chance: 100,
link: "Elodie Date Movie Start 5"
},
{
requires: 'true',
chance: 100,
link: "Elodie Date Movie Start 6"
},
{
requires: 'true',
chance: 100,
link: "Elodie Date Movie Start 7"
},
{
requires: 'true',
chance: 100,
link: "Elodie Date Movie Start 8"
}
]>>Taking a moment to ponder the options, you suddenly think of a great idea. Excitedly, you sign to Elodie.
<<talk "player">>How about we go to the movie theater and catch a movie? I heard they have some great films showing right now.<</talk>>\
Elodie's eyes light up at the suggestion, and she nods enthusiastically, signing back.
<<talk "elodie">>That sounds like a lot of fun! I haven't been to the movies in a while. Let's go!<</talk>>\
With your destination decided, you both make your way towards the theater, <<if $elodie.hasFlag('girlfriend')>>your hands gently grab hold of hers, she gives you an affectionate smile and entwines her fingers with yours.<<else>>the two of you walking side-by-side.<</if>>\
<<if $weather.today is 'sunny'>>\
As you walk side by side, the sun continues to shine brightly, casting a warm glow along the sidewalk and buildings.
During the walk, you engage in lively conversations in sign language, discussing various topics like favorite movies, genres, and actors.
<<elseif $weather.today is 'cloudy'>>\
As you walk side by side, a thick layer of clouds blanket the sky, casting a dreary shadow over the sidewalk and buildings.
<<talk "thought">>I hope it doesn't rain.<</talk>>\
During the walk, you engage in lively conversations in sign language, discussing various topics like favorite movies, genres, and actors.
<<elseif $weather.today is 'rainy'>>\
As you walk side by side, you notice a thick layer of clouds blanketing the sky.
<<talk "thought">>Those look like ra-<</talk>>\
Droplets of rain fall on top of you, splashing across the ground.
Both you and Elodie quickly hurry on your way to the movie theater to get out of the rain.
<<else>>\
During the walk, you engage in lively conversations in sign language, discussing various topics like favorite movies, genres, and actors.
<</if>>\
Eventually, you reach the movie theater, with the board displaying the titles of the movies currently playing.
From the entrance, you can see the lobby inside bustling with people purchasing tickets, snacks, and chatting passionately about the films they plan to see, and upon entering the movie theater, you and Elodie are immediately greeted by the aroma of freshly popped popcorn.
Together you walk to the counter, browsing the selection of movies displayed on the screen above.
<<talk "elodie">>Ooh! What about that movie?<</talk>>\
<<talk "player">>It does look kind of interesting, but what about //that// one?<</talk>>\
After a brief discussion through sign language, you both agree on a film that piques your interest, a perfect mix of action, romance, and comedy.
You approach the cashier and sign to Elodie.
<<talk "player">>I'll take care of the tickets and snacks. What would you like to drink?<</talk>>\
She smiles gratefully and signs back.
<<talk "elodie">>Thank you! I'd like a lemonade, please.<</talk>>\
You relay the order to the cashier, requesting two tickets, two popcorns, a lemonade for Elodie, and a soda for yourself.
<<if $elodie.hasFlag('girlfriend')>>\
The cashier hands you the tickets and snacks, and Elodie lightly pecks you on the lips, as thanks.
<<else>>\
The cashier hands you the tickets and snacks, and you exchange a nod with Elodie.
<</if>>\
Leaving the counter behind, you approach the ticket taker, who verifies your tickets and directs you towards the theater room.
<<mook "Employee" "male">>Enjoy the movie<</mook>>\
You proceed down the dimly lit hallway, following the signs to the designated theater room.
Once inside, you're greeted by the expansive room, with rows of plush, red seats ascending towards the back.
You and Elodie scan the rows, finally deciding on a pair of seats in the top section, offering the best view of the screen. And just as you both take your seats, the theater lights begin to dim, signaling the start of the movie.
Having settled into your seats, the theater darkens a bit more, and the previews begin to play. You steal a glance at Elodie, noticing her eyes are filled with excitement as she watches the screen.
One after another, the previews showcase a variety of upcoming films, spanning various genres and themes. The two of you occasionally exchange looks, communicating your thoughts on the trailers in sign language.
Once the last trailer fades out, the theater plunges into complete darkness for a moment, heightening the anticipation. Then, the movie's opening scene appears, accompanied by the first notes of its soundtrack.
<<link "Watch a movie">><<gotoevent setup.events.elodieDateMovieMiddle>><</link>>After contemplating Elodie's question, your eyes light up as you think of the perfect place for your day together. You sign to her.
<<talk "player">>How about we go to the movie theater? I heard there's a great movie playing.<</talk>>\
Elodie's eyes widen with excitement, and she nods enthusiastically.
<<talk "elodie">>That sounds like fun! I haven't been to the movies in a while.<</talk>>\
<<if $elodie.hasFlag('girlfriend')>>\
She suddenly holds out her hand, and realizing what she wants, you gently take hold of it, entwining your fingers with hers.
<</if>>Both of you begin walking, heading to the movie theater.
<<if $weather.today is 'sunny'>>\
As the two of you make your way out of the park, the sun continues to shine brightly overhead, casting a warm glow over the street.
<<elseif $weather.today is 'cloudy'>>\
While making your way out of the park, a thick layer of clouds blanket the sky, blocking out the sun and casting a dreary look over the street.
<</if>>\
You share in casual conversation through sign language, discussing various topics and laughing at each other's stories.
Finally, the distinctive building of Pendleton Theater 5 comes into view, with its classic marquee displaying the latest film titles.
Upon entering the movie theater, you and Elodie are greeted by the enticing aroma of freshly popped popcorn and the lively chatter of excited moviegoers.
You approach the counter, scanning the list of movies playing. After exchanging a few glances and signs, you both agree on a film that piques your interest before placing the order with the attendant; requesting two popcorns, drinks, and tickets for the chosen movie.
<<mook "Clerk" "male">>Okay, it'll just be a few moments.<</mook>>\
Elodie watches with anticipation as the attendant prepares your snacks and prints out the tickets.
<<mook "Clerk" "male">>Here you are, enjoy.<</mook>>\
<<talk "player">>Thank you.<</talk>>\
With your arms laden with popcorn and drinks, you and Elodie head towards the ticket taker, handing over your tickets once there, and the ticket taker glances at them before gesturing to the theater room that will be playing the movie.
<<mook "Clerk" "Male">>Have fun and enjoy the movie!<</mook>>\
You both exchange a nod of gratitude with the ticket taker before proceeding.
As you enter the dimly lit theater room, you notice the screen already displaying trivia and previews. The soft hum of the air conditioning and the low murmur of the audience create a cozy atmosphere.
Elodie surveys the seating options and decides on a pair of seats near the back, offering a perfect view of the screen.
Once you reach your chosen seats, you both settle in, placing your popcorn and drinks in the holders. Elodie quickly signs to you.
<<talk "elodie">>This is going to be great!<</talk>>\
The lights dim, and the screen plays the last of the previews, showcasing the latest blockbuster hits and upcoming films.
Elodie's eyes sparkle with excitement, and you can feel her enthusiasm as she occasionally turns to you, signing her thoughts.
Finally, after a series of trailers, the screen fades to black, and the theater goes silent until the film's opening credits appear on the massive screen.
<<link "Watch a movie">><<gotoevent setup.events.elodieDateMovieMiddle>><</link>>With Elodie's question still hanging in the air, you take a moment to ponder the various possibilities for the day.
A thought suddenly strikes you.
<<talk "thought">>Hm. The movie theater would be a fun place to go. . .<</talk>>\
In sign language, you share your suggestion.
<<talk "player">>How about we go to the movie theater? We can catch a movie together. What do you think?<</talk>>\
Elodie's eyes light up at the proposal, and she nods enthusiastically, her braid bouncing with the motion. Signing back, she replies.
<<talk "elodie">>That sounds like a great idea! I haven't been to the movies in a while. Let's do it!<</talk>>\
<<if $elodie.hasFlag('girlfriend')>>\
She suddenly wraps her arms around yours and hugs herself against you.
The young woman looks to you, and you give her a silent nod.
<</if>>The two of you begin to make your way along the sidewalk, chatting in sign language as you walk side by side.
<<if $weather.today is 'sunny'>>\
The sun shines brightly above, casting a warm glow on the street and buildings along it.
<<elseif $weather.today is 'cloudy'>>\
You can't help but notice a layer of clouds covering the sky, blocking out the sun and causing a dreary look.
<<elseif $weather.today is 'rainy'>>\
A droplet of water suddenly splashes on your nose, followed by many more as storm clouds hang overhead.
You and Elodie quickly pick up the pace.
<</if>>\
Finally, you arrive at the Pendleton Theater 5, the board showcasing the titles of the latest releases.
As you and Elodie enter the movie theater, the scent of buttery popcorn and the sound of excited chatter fills the air.
The two of you check out the movie titles displayed on the screen above the ticket counter, and upon exchanging a few signs, you both agree on a film that piques your interest.
Approaching the counter, you sign to Elodie.
<<talk "player">>What size popcorn and drink would you like?<</talk>>\
She signs back with a smile.
<<talk "elodie">>A regular popcorn and drink should be enough.<</talk>>\
You relay the order to the attendant, purchasing two regular popcorns, drinks, and tickets for the chosen movie. The clerk hands you the items.
<<mook "Clerk" "female">>Enjoy the movie.<</mook>>\
<<talk "player">>Thank you.<</talk>>\
With everything in hand, you and Elodie approach the ticket taker, an older gentleman wearing the theater's uniform. He greets you both with a friendly smile and checks your tickets.
After tearing the stubs, he hands them back to you and points in the direction of the theater room.
<<mook "Clerk" "male">>Your movie is in the theater down the hall and on the right. Enjoy!<</mook>>\
<<talk "player">>Thank you.<</talk>>\
You thank the employee and proceed to the theater room with Elodie.
Upon entering the theater room, you're greeted by the large screen and rows of plush, comfortable seats.
The room is somewhat filled, with a few people settling into their seats and chatting softly as they wait for the film to begin. You and Elodie exchange a few signs, discussing where to sit.
Elodie takes a moment before making her suggestion.
<<talk "elodie">>How about somewhere in the back? We'll have a great view from there.<</talk>>\
Nodding in agreement, the two of you make your way to the back row. As you sit down in the cushioned seats, placing the popcorn and drinks in the holders, the lights begin to dim further, signaling the imminent start of the movie.
You share a smile with Elodie, excited to experience the film together.
Finally, the last preview fades to black, and the room goes momentarily silent. The screen then brightens with the opening scene of the movie you've been waiting for.
<<link "Watch a movie">><<gotoevent setup.events.elodieDateMovieMiddle>><</link>>You ponder for a moment, taking in the beautiful scenery of the park, before an idea comes to mind. In sign language, you share the suggestion with Elodie.
<<talk "player">>How about we go to the movie theater and catch a movie? I'm there's a great new film playing that we might enjoy.<</talk>>\
Elodie's eyes light up with excitement, and she nods enthusiastically, signing back.
<<talk "elodie">>That sounds like a lot of fun! Let's go.<</talk>>\
<<if $elodie.hasFlag('girlfriend')>>\
You reach out and gently grab hold of the young woman's hand, clasping her fingers in yours.
She looks to you with an affectionate smile.
<</if>>With a plan in place, the two of you start making your way out of the park and towards the movie theater. As you walk, you engage in light-hearted conversation, using sign language to discuss various topics.
After a leisurely stroll, you arrive at Pendleton Theater 5. The board at the entrance showcasing the titles of the latest movies.
Upon entering the movie theater, you both scan the list of available films, eyes darting from one title to another.
<<talk "elodie">>I've heard bad reviews about this one. . .<</talk>>\
<<talk "player">>What about that one?<</talk>>\
After a brief discussion through sign language, you both agree on a movie that piques your interest, a perfect blend of action, adventure, and a hint of romance.
Approaching the counter, you place your order for two regular popcorns, two drinks, and a pair of tickets for the chosen movie.
The attendant soon hands you the orders along with two tickets, and you both thank them with a nod.
Balancing the snacks carefully, you make your way to the ticket taker. They check your tickets, highlighting the theater number, and direct you down the hallway.
You and Elodie follow the employees directions, navigating through the dimly lit corridor lined with movie posters.
Entering the vast room, you're greeted by the large screen and rows of plush seats. The room is relatively quiet, with only a few other moviegoers quietly chatting as they wait for the film to begin.
The two of you search for the perfect spot, and quickly spot a pair of seats near the back of the room.
<<talk "elodie">>Let's sit back there, we'll have the best view of the movie.<</talk>>\
No sooner have you settled into your seats, when the room somewhat darkens, and the previews begin to play on the large screen.
Finally, the trailers draw to a close, and the theater's atmosphere shifts. The audience members hush, and the screen momentarily goes dark.
Feeling a gentle nudge from Elodie, you turn to her, catching her signing.
<<talk "elodie">>I'm so excited for this movie!<</talk>>\
You smile and sign back.
<<talk "player">>Same, hopefully it's good.<</talk>>\
The movie begins, and the room is filled with the opening score.
<<link "Watch a movie">><<gotoevent setup.events.elodieDateMovieMiddle>><</link>>You take in the surroundings of the park, mentally debating with yourself on the various activities you could engage in together.
After a moment of thought, you decide to visit the movie theater in town; Pendleton Theater 5.
Looking to Elodie, you sign your suggestion to her.
<<talk "player">>How about we go to the movie theater? We could catch a movie together.<</talk>>\
Elodie's eyes light up, and she nods enthusiastically in agreement. With a smile, she signs back.
<<talk "elodie">>That sounds like a lot of fun! Let's do it.<</talk>>\
<<if $elodie.hasFlag('girlfriend')>>\
You look to the young woman and gently grasp her hand, she squeezes it while offering you loving smile.
<</if>>The two of you walk away from the park, making your way along the street to the movie theater, conversing with one another in sign language.
<<if $weather.today is 'sunny'>>\
While walking, the sun is out and casting a warm glow over you.
<<talk "thought">>It's nice out today.<</talk>>\
As if mirroring your thoughts, Elodie signs.
<<talk "elodie">>It's beautiful out today, isn't it.<</talk>>\
<<talk "player">>Yeah, it is.<</talk>>\
You sign back.
<<elseif $weather.today is 'cloudy'>>\
While walking, a covering of clouds pass overhead, casting a somewhat dreary mood over the streets.
<<talk "elodie">>At least it isn't raining.<</talk>>\
Elodie suddenly signs, looking up at the clouds.
<<talk "player">>Careful, you might jinx us.<</talk>>\
You tease, the young woman silently giggles and sticks her tongue out at you.
<<elseif $weather.today is 'rainy'>>\
While walking along, rain pours down from the thick clouds overhead.
You and Elodie hurry your steps, moving quickly to get out of the rain.
<<talk "thought">>Of course it's raining.<</talk>>\
<</if>>\
Eventually, you and Elodie reach the theater and upon entering, the smell of buttery popcorn greets you. You then survey the selection of movies listed on a digital screen above the counter, and after a brief exchange of signs, you both agree on a movie that piques your interest.
<<talk "player">>We'll take two tickets for that movie, along with two regular popcorns and drinks, please.<</talk>>\
The cashier quickly processes your order, handing you the two tickets along with a pair of regular popcorns and drinks, as you ordered.
Balancing the snacks in your hands, you and Elodie make your way over to the ticket taker.
Quickly handing over the tickets, the employee examines them and points you in the direction of the theater room.
You both walk down the dimly lit hallway, the soft carpet beneath your feet muffling your footsteps.
Once you reach the entrance to the room, you hold the door open for Elodie, and she offers a silent but appreciative smile. Inside, the room is dimly lit, with the massive screen at the front already displaying trivia and other advertising.
Both of you scan the rows of plush seats, searching for the perfect spot.
Spotting a pair in the back row that offer an optimal view of the screen, you sign to Elodie.
<<talk "player">>How about those seats over there?<</talk>>\
She nods in agreement, and you both make your way to the seats, careful not to disturb the other patrons who are already seated.
Not long after settling into your seats, and the theater lights dim further, signaling the start of the previews. You both watch in anticipation as various trailers play on the massive screen, showcasing a mix of upcoming films that range from action-packed to heartfelt dramas.
Throughout the previews, you occasionally glance at Elodie, who appears interested in several of them, her eyes sparkling with excitement.
When the last preview fades to black, the theater is briefly shrouded in darkness, the room falls silent, and the movie studio's logo appears on the screen, followed by the opening act.
<<link "Watch a movie">><<gotoevent setup.events.elodieDateMovieMiddle>><</link>>You take a moment to consider the various options available, but then an idea strikes you.
Turning your attention back to Elodie, you sign.
<<talk "player">>How about we go to the movie theater? It's just a short walk from here. What do you think?<</talk>>\
Elodie's eyes light up at the suggestion, and she nods enthusiastically, signing back.
<<talk "elodie">>That sounds like a lot of fun! Let's do it.<</talk>>\
With your destination decided, you both walk away from the park and onto the sidewalk, engaging in a comfortable conversation through sign language as you make your way towards the movie theater.
<<if $weather.today is 'sunny'>>\
The sun is shining brightly overhead, casting a warm glow on the streets and buildings of Pendleton as you pass by various shops.
<</if>>Before long, the two of you arrive at the movie theater, its colorful board adorned with the names of the latest films.
Upon entering the movie theater with Elodie, the two of you scan the list of movies playing, searching for something that piques your interest. After a moment, you both lock onto the same title, a suspenseful movie that's been generating a lot of buzz lately.
Elodie's eyes widen in excitement, and she signs to you.
<<talk "elodie">>That one looks great! Let's watch it.<</talk>>\
Agreeing with her choice, you approach the counter and sign to Elodie.
<<talk "player">>I'll get the tickets and snacks. What size popcorn and drink do you want?<</talk>>\
The young woman smiles and responds.
<<talk "elodie">>Regular for both, please. Thank you!<</talk>>\
You relay the order to the cashier, purchasing two regular popcorns, two medium drinks, and tickets for the chosen movie. Once the transaction is complete, you carefully balance the items in your hands, ensuring nothing spills or falls.
As you and Elodie approach the ticket taker, you hand over your tickets. The employee scans them, then gestures towards the theater room.
<<mook "Clerk" "male">>Your movie is in the theater near the back, on the left.<</mook>>\
Once you've reached the entrance, you step inside the dimly lit room, allowing your eyes to adjust to the low light. The theater isn't overly crowded, giving you the opportunity to choose the perfect seats. You and Elodie exchange a glance, silently agreeing on a spot in the near the back of the room, providing an optimal view of the screen.
When you both settle into your seats, placing your popcorn and drinks in the holders, you share an excited grin with Elodie.
As the theater lights dim further and the screen brightens with vivid colors, you and Elodie shift your attention to the previews; each trailer brings a mix of emotions, from excitement to curiosity and anticipation for the upcoming films.
Finally, the last preview fades out, and a brief message reminding everyone to silence their cell phones and enjoy the movie appears on the screen. The room goes dark, and the only sound is the rustling of popcorn bags and the faint whispers.
<<link "Watch a movie">><<gotoevent setup.events.elodieDateMovieMiddle>><</link>>As you stand there with Elodie, the idea of catching a movie at crosses your mind.
Using sign language, you give your suggestion to Elodie.
<<talk "player">>How about we go see a movie? I think there are some interesting films playing right now.<</talk>>\
Elodie's eyes light up at the suggestion, her hands moving excitedly as she responds.
<<talk "elodie">>That sounds great! I'd love to see a movie with you.<</talk>>\
With a shared enthusiasm, you both exit the park and make your way to the movie theater.
<<if $elodie.hasFlag('girlfriend')>>\
While walking along the sidewalk, Elodie suddenly wraps an arm around yours.
She gives you a wide smile when you look at her.
<</if>>As you approach the movie theater, you spot the building and the bright lights illuminating the entrance. A large board lists the titles of the films currently playing.
The young woman looks at the film titles and signs.
<<talk "elodie">>Which movie do you want to watch?<</talk>>\
<<talk "player">>Let's head inside first, then we can decide.<</talk>>\
Entering the movie theater, you and Elodie approach the counter, scanning the list of movies playing. After exchanging a few signs, you both agree on an intriguing film that has caught your attention.
Looking to Elodie, you ask her in sign language.
<<talk "player">>I'll get the tickets and snacks, what would you like to drink?<</talk>>\
With a smile, she replies.
<<talk "elodie">>I'd like a lemonade, please.<</talk>>\
You order two tickets, two popcorns, and drinks, one cola for Elodie and your preferred drink for yourself. The attendant hands you everything, and you manage to balance the items with a bit of effort.
Proceeding towards the ticket taker, you offer the tickets for inspection. The employee takes a quick glance, then points in the direction of the theater room assigned for the movie you've chosen. You both nod in appreciation and follow the directions given.
The dimly lit corridor leads you to the entrance of the room, where the soft glow of the screen is already visible. As you make your way down the aisle, you scan the seats for an ideal spot.
<<talk "elodie">>What about those seats over there?<</talk>>\
Elodie signs and points to a row near the back, and you both agree it would offer a great view.
As you reach the row, you set the snacks and drinks in the holders and take your seats. Not long after, the theater lights dim even further.
The previews start, providing a glimpse into upcoming films. Elodie occasionally leans over to you and shares her thoughts on the trailers through sign language, and you respond in kind, the two of you discussing which movies you'd like to see in the future.
Finally, after the last trailer ends, the screen fades to black, and the entire theater falls silent in anticipation.
The movie's opening begins, followed by a beautiful score.
<<link "Watch a movie">><<gotoevent setup.events.elodieDateMovieMiddle>><</link>>Taking Elodie's question into consideration, you ponder the various destinations before remembering a place both of you might enjoy.
In sign language, you suggest to her the movies.
<<talk "player">>How about we go to Pendleton Theater 5? We could catch a movie together.<</talk>>\
Elodie's eyes light up at the idea, and she nods enthusiastically. Signing back, she agrees.
<<talk "elodie">>That sounds like a great idea! I haven't been to the movies in a while.<</talk>>\
<<if $elodie.hasFlag('girlfriend')>>\
The young woman steps close to you and with a wide grin, she grasp your hand in hers.
You look to her and chuckle.
<</if>>The two of you make your way out of the park, conversing through sign language about various topics.
As you round the corner, the board of the movie theater comes into view, displaying the titles of the latest hits in bold, bright letters.
Once you have entered the movie theater, the enticing aroma of buttered popcorn fills your senses. You browse the movie posters on the walls, searching for something that piques both of your interests, and after a brief discussion through sign language, you settle on a film that seems promising and enjoyable for the both of you.
Approaching the counter, you place your order, signing to Elodie.
<<talk "player">>I'll get us two popcorns and drinks. Is there anything else you'd like?<</talk>>\
Elodie shakes her head, signing back.
<<talk "elodie">>No, that's perfect, thank you.<</talk>>\
You pay for the tickets, popcorn, and drinks, and the cashier eventually hands you everything. With a nod of gratitude, you carefully balance everything and head further into the theater.
After an employee checks your tickets and points out the direction of your theater room, you both proceed down the dimly lit hallway, passing various doors.
Upon reaching the designated theater room, you enter and are met with a large dimly lit area. You and Elodie scan the room for suitable seats, and you sign to her.
<<talk "player">>How about those seats in the back? They have a great view.<</talk>>\
Elodie nods in agreement and you both make your way down the aisle, and when reaching them, you carefully set the popcorn and drinks in the holders.
The young woman takes her seat alongside you.
As you and Elodie sit comfortably in your seats, the theater lights dim further, signaling the start of the previews.
Occasionally, you share a glance with Elodie, exchanging brief, silent comments through hand gestures, expressing your excitement or disinterest in a particular trailer.
Her eyes light up when a preview for an upcoming romantic drama appears, and she gives you a knowing look, playfully nudging your arm as if to say, //We should see that one too!//
You chuckle softly, nodding in agreement.
When the last trailer fades out, the theater goes momentarily dark, and a hush falls over the audience as the opening credits of the movie appear on the screen, accompanied by the first notes of the film's soundtrack.
<<link "Watch a movie">><<gotoevent setup.events.elodieDateMovieMiddle>><</link>><<set setup.events.elodieDateParkEnd to [
{
requires: 'true',
chance: 100,
link: "Elodie Date Park End 1"
},
{
requires: 'true',
chance: 100,
link: "Elodie Date Park End 2"
},
{
requires: 'true',
chance: 100,
link: "Elodie Date Park End 3"
},
{
requires: 'true',
chance: 100,
link: "Elodie Date Park End 4"
},
{
requires: 'true',
chance: 100,
link: "Elodie Date Park End 5"
}
]>>The two of you continue your walk, eventually finding a quiet bench to rest on for a few minutes.
You chat about your favorite hobbies and interests, further deepening your bond and understanding of one another.
The warmth of the sun on your skin, along with the gentle sounds of the park, creates a perfect backdrop for your shared moments.
After some time, you both decide it's time to head back towards the park entrance. The walk back is filled with light conversation and laughter, making the time fly by.
As you reach the entrance, you share a heartfelt goodbye with Elodie.
Elodie signs.
<<talk "elodie">>I had a wonderful time today. Thank you for spending it with me.<</talk>>\
You smile and sign back.
<<talk "player">>I enjoyed it too, Elodie. I hope we can do this again soon.<</talk>>\
<<if $elodie.hasFlag('girlfriend')>>\
She suddenly steps forward and presses her lips to yours, her tongue passionately tangles with yours for a few moments.
Minutes pass before Elodie eventually breaks the kiss and steps back, grinning.
<<else>>\
With a final wave and a warm smile, Elodie heads off.
<</if>>\
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 30 }>>\
<<set $elodie.affection += 5>><<set $elodie.trust += 5>><<set $elodie.fear -= 5>>\As you continue along the path, the scent of blooming flowers drifts through the air, filling your senses with a delightful fragrance.
Eventually, you and Elodie decide it's time to head back to the park entrance and as you walk back together, you share more stories and laughter.
Upon reaching the entrance, you and Elodie exchange goodbyes using sign language.
<<talk "elodie">>Thank you for spending the day with me. I had a wonderful time.<</talk>>\
You smile and reply.
<<talk "player">>I did too. Let's do this again soon.<</talk>>\
With a final wave and a smile, Elodie leaves walks away.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 30 }>>\
<<set $elodie.affection += 5>><<set $elodie.trust += 5>><<set $elodie.fear -= 5>>\Your walk leads you through a grove of tall trees, their branches forming a natural canopy above you.
After walking for some time, you and Elodie decide it's time to head back to the park entrance. As you make your way back, the two of you continue to chat about various topics.
Upon reaching the entrance, you both share a warm smile and Elodie signs.
<<talk "elodie">>I had a really great time today. Thank you for inviting me to the park.<</talk>>\
You sign back your response.
<<talk "player">>I enjoyed it too, Elodie.<</talk>>\
With a final wave and a smile, Elodie departs, leaving you feeling somewhat lonely once she is gone.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 30 }>>\
<<set $elodie.affection += 5>><<set $elodie.trust += 5>><<set $elodie.fear -= 5>>\<<if $weather.isSunny>>\
You both meander along the path, watching as butterflies dance from one flower to another, their delicate wings shimmering in the sunlight.
<<elseif $weather.isCloudy>>\
You both meander along the path, watching as butterflies dance from one flower to another, their delicate wings shimmering despite the dreary cloud coverage.
<<else>>\
You both meander along the path, watching as butterflies dance from one flower to another, their delicate wings a smattering of beautiful colors.
<</if>>\
As you stroll further, you encounter a small grove with a few benches tucked away among the trees.
<<if $weather.isSunny>>\
You decide to take a break and sit down for a while, basking in sunlight that filters through the branches overhead.
<<else>>\
You decide to take a break and sit down for a while, taking a few moments to rest and relax while chatting.
<</if>>\
After some more conversation and shared laughter, you and Elodie decide it's time to head back to the park entrance.
The walk back is filled with more lighthearted chatter, and as you reach the entrance, you're both laughing at funny stories of each other's childhood memories.
As you prepare to say goodbye, Elodie signs.
<<talk "elodie">>I had a wonderful time today. Thank you for sharing this beautiful walk with me.<</talk>>\
You smile and sign back.
<<talk "player">>It was my pleasure. I had a lot of fun, we definitely need to do this again.<</talk>>\
With a warm hug and a quick wave, you watch Elodie walk away, briefly admiring the sway of her hips.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 30 }>>\
<<set $elodie.affection += 5>><<set $elodie.trust += 5>><<set $elodie.fear -= 5>>\You both continue walking, passing by a babbling brook.
After walking for a bit longer, you and Elodie decide to head back towards the park entrance.
Upon reaching the end, Elodie signs to you.
<<talk "elodie">>I had a lovely time with you today. Thank you for the walk.<</talk>>\
You sign back with a warm smile.
<<talk "player">>I enjoyed it as well, Elodie. We should do this again sometime.<</talk>>\
With a final shared smile, you and Elodie exchange goodbyes, she then turns and walks away.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 30 }>>\
<<set $elodie.affection += 5>><<set $elodie.trust += 5>><<set $elodie.fear -= 5>>\<<set setup.events.elodieDateParkMiddle to [
{
requires: 'true',
chance: 100,
link: "Elodie Date Park Middle 1"
},
{
requires: 'true',
chance: 100,
link: "Elodie Date Park Middle 2"
},
{
requires: 'true',
chance: 100,
link: "Elodie Date Park Middle 3"
},
{
requires: 'true',
chance: 100,
link: "Elodie Date Park Middle 4"
},
{
requires: 'true',
chance: 100,
link: "Elodie Date Park Middle 5"
},
{
requires: 'true',
chance: 100,
link: "Elodie Date Park Middle 6"
},
{
requires: 'true',
chance: 100,
link: "Elodie Date Park Middle 7"
},
{
requires: 'true',
chance: 100,
link: "Elodie Date Park Middle 8"
},
{
requires: 'true',
chance: 100,
link: "Elodie Date Park Middle 9"
},
{
requires: 'true',
chance: 100,
link: "Elodie Date Park Middle 10"
},
{
requires: 'true',
chance: 100,
link: "Elodie Date Park Middle 11"
},
{
requires: 'true',
chance: 100,
link: "Elodie Date Park Middle 12"
},
{
requires: 'true',
chance: 100,
link: "Elodie Date Park Middle 13"
},
{
requires: 'true',
chance: 100,
link: "Elodie Date Park Middle 14"
},
{
requires: 'true',
chance: 100,
link: "Elodie Date Park Middle 15"
},
{
requires: 'true',
chance: 100,
link: "Elodie Date Park Middle 16"
},
{
requires: 'true',
chance: 100,
link: "Elodie Date Park Middle 17"
},
{
requires: 'true',
chance: 100,
link: "Elodie Date Park Middle 18"
},
{
requires: 'true',
chance: 100,
link: "Elodie Date Park Middle 19"
},
{
requires: 'true',
chance: 100,
link: "Elodie Date Park Middle 20"
},
{
requires: 'true',
chance: 100,
link: "Elodie Date Park Middle 21"
},
{
requires: 'true',
chance: 100,
link: "Elodie Date Park Middle 22"
},
{
requires: 'true',
chance: 100,
link: "Elodie Date Park Middle 23"
},
{
requires: 'true',
chance: 100,
link: "Elodie Date Park Middle 24"
},
{
requires: 'true',
chance: 100,
link: "Elodie Date Park Middle 25"
},
{
requires: 'true',
chance: 100,
link: "Elodie Date Park Middle 26"
},
{
requires: 'true',
chance: 100,
link: "Elodie Date Park Middle 27"
},
{
requires: 'true',
chance: 100,
link: "Elodie Date Park Middle 28"
},
{
requires: 'true',
chance: 100,
link: "Elodie Date Park Middle 29"
},
{
requires: 'true',
chance: 100,
link: "Elodie Date Park Middle 30"
},
{
requires: 'true',
chance: 100,
link: "Elodie Date Park Middle 31"
},
{
requires: 'true',
chance: 100,
link: "Elodie Date Park Middle 32"
}
]>>As your walk with Elodie continues, you come across a group of street performers who have gathered a small crowd.
They juggle, dance, and play music, their energy and skill capturing the attention of people passing by.
You pause to watch their performance, marveling at the way they seem to defy gravity as they toss the objects into the air and catch them with ease.
<<link "Walk through the park">><<gotoevent setup.events.elodieDateParkMiddle>><</link>>You and Elodie continue your leisurely stroll, discussing your favorite types of music and sharing memories of concerts you've attended and plans for the one's you have yet to see.
Elodie signs about the experience of what she believes to be; feeling the vibrations of a live show, the powerful sensations resonating through her body and creating an indescribable connection to the music through the crowd.
<<link "Walk through the park">><<gotoevent setup.events.elodieDateParkMiddle>><</link>>
<<link "Leave the park, putting an end to the date">><<gotoevent setup.events.elodieDateParkEnd>><</link>><<addtime { minute : 10 }>><<set $elodie.affection += 3>><<set $elodie.trust += 2>>A friendly dog approaches you as you walk, wagging its tail and seeking attention.
You both take turns petting the playful canine, chuckling as it eagerly laps up the affection. Elodie takes a moment to sign.
<<talk "elodie">>I've always loved dogs, they have such pure hearts. This one is such a cutie!<</talk>>\
The two of you continue petting the animal for a few minutes longer, until the owner calls the dog back to them.
<<link "Walk through the park">><<gotoevent setup.events.elodieDateParkMiddle>><</link>>
<<link "Leave the park, putting an end to the date">><<gotoevent setup.events.elodieDateParkEnd>><</link>><<addtime { minute : 10 }>><<set $elodie.affection += 3>><<set $elodie.trust += 2>>Walking further along the path, the conversation soon turns to the topic of favorite foods.
Elodie excitedly signs about a restaurant in the nearby town that she claims has the best spicy dishes in town.
<<talk "elodie">>It has the best Sachuen hot pots! It's the //perfect// amount of spiciness combined with the original taste!<</talk>>\
<<talk "player">>That sounds temptingly delicious, you should introduce me to it some time.<</talk>>\
Intrigued, you agree to try it out together, already looking forward to it.
<<link "Walk through the park">><<gotoevent setup.events.elodieDateParkMiddle>><</link>>
<<link "Leave the park, putting an end to the date">><<gotoevent setup.events.elodieDateParkEnd>><</link>><<addtime { minute : 10 }>><<set $elodie.affection += 3>><<set $elodie.trust += 2>>As you continue the peaceful walk, you suddenly hear the melodic strumming of a guitar.
Following the sound, you discover a young musician sitting beneath a tree, fingers deftly dancing along the strings, creating a soothing and heartfelt melody.
You stay and listen for a little while, simply enjoying the tune. Once they're done, you and Elodie continue on your way.
<<link "Walk through the park">><<gotoevent setup.events.elodieDateParkMiddle>><</link>>
<<link "Leave the park, putting an end to the date">><<gotoevent setup.events.elodieDateParkEnd>><</link>><<addtime { minute : 10 }>><<set $elodie.affection += 3>><<set $elodie.trust += 2>>Wandering further through the park, you find a group of elderly people engaged in a lively game of bocce.
Elodie stops for a moment to watch, smiling. Though you notice a hint of sadness in her eyes.
<<link "Walk through the park">><<gotoevent setup.events.elodieDateParkMiddle>><</link>>
<<link "Leave the park, putting an end to the date">><<gotoevent setup.events.elodieDateParkEnd>><</link>><<addtime { minute : 10 }>><<set $elodie.affection += 3>><<set $elodie.trust += 2>>While chatting and walking, a small butterfly lands on Elodie's hand, its wings a delicate pattern of shimmering colors.
She smiles at the unexpected visitor and signs to you.
<<talk "elodie">>Aww! It's so cute!<</talk>>\
The butterfly lingers for a few more seconds before taking flight, and you watch as it flutters away, joining a small group of its companions dancing through the air.
<<link "Walk through the park">><<gotoevent setup.events.elodieDateParkMiddle>><</link>>
<<link "Leave the park, putting an end to the date">><<gotoevent setup.events.elodieDateParkEnd>><</link>><<addtime { minute : 10 }>><<set $elodie.affection += 3>><<set $elodie.trust += 2>>Making your way through the park with Elodie, you come across a quaint wooden bench nestled beneath the shade of an old maple tree.
Its leaves sway gently in the breeze, creating a calming rustle. You both decide to take a seat and enjoy the peaceful surroundings.
Elodie signs.
<<if $weather.isSunny>>\
<<talk "elodie">>It's been such a beautiful day. The weather is perfect.<</talk>>\
You nod in agreement, both of you taking a moment to appreciate the warmth of the sun and the caress of the breeze on your skin.
<<elseif $weather.isCloudy>>\
<<talk "elodie">>Despite the clouds, today's been a pretty nice day.<</talk>>\
<<else>>\
<<talk "elodie">>This is nice.<</talk>>\
<</if>>\
You nod in agreement, both of you taking a moment to enjoy the peace and quiet.
<<link "Walk through the park">><<gotoevent setup.events.elodieDateParkMiddle>><</link>>
<<link "Leave the park, putting an end to the date">><<gotoevent setup.events.elodieDateParkEnd>><</link>><<addtime { minute : 10 }>><<set $elodie.affection += 3>><<set $elodie.trust += 2>>Continuing your walk through the park, you and Elodie encounter a man creating balloon animals for a group of children.
Their eyes widen with amazement as the artist twists and turns the balloons into a variety of shapes and creatures for them.
The kids run off back to their parents or friends, laughing and giggling.
<<link "Walk through the park">><<gotoevent setup.events.elodieDateParkMiddle>><</link>>
<<link "Leave the park, putting an end to the date">><<gotoevent setup.events.elodieDateParkEnd>><</link>><<addtime { minute : 10 }>><<set $elodie.affection += 3>><<set $elodie.trust += 2>>Further along the path, you discover a small playground, and Elodie's eyes light up when she spots a swing set.
With a mischievous grin, she runs over and hops onto one of the swings. You follow suit, and soon you're both swinging back and forth, occasionally seeing who can go the highest without falling off.
You spend some time on the swings before moving on.
<<link "Walk through the park">><<gotoevent setup.events.elodieDateParkMiddle>><</link>>
<<link "Leave the park, putting an end to the date">><<gotoevent setup.events.elodieDateParkEnd>><</link>><<addtime { minute : 10 }>><<set $elodie.affection += 3>><<set $elodie.trust += 2>><<if $clock.isWinter>>\
Strolling along a winding path, you notice an artist painting a beautiful picture of the snow-covered park.
<<else>>\
Strolling along a winding path lined with fragrant flower beds, you notice a small group of artists capturing the beauty of the park on their canvases.
Each one unique their own personalities.
<</if>>\
<<link "Walk through the park">><<gotoevent setup.events.elodieDateParkMiddle>><</link>>
<<link "Leave the park, putting an end to the date">><<gotoevent setup.events.elodieDateParkEnd>><</link>><<addtime { minute : 10 }>><<set $elodie.affection += 3>><<set $elodie.trust += 2>><<if $clock.isWinter and $clock.isSpring>>\
As you're walking along, Elodie suddenly points out a nearby ice cream vendor, her eyes sparkling with anticipation.
Both of you head over, and after perusing the colorful assortment of flavors, you each make your selections. She chooses mint chocolate chip, while you opt for a scoop of rocky road.
You find a bench beneath a shady tree and savor the cool, refreshing treat, playfully comparing your choices in sign language and laughing at the contrasting tastes.
<<elseif $clock.isWinter>>\
As you're walking along, Elodie suddenly points out a nearby vendor, her eyes sparkling with anticipation, you soon realize why; the person is selling cups of homemade hot chocolate.
Both of you head over, and after perusing the colorful assortment of flavors, you each make your selections. She chooses mint chocolate chip, while you opt for a simple cup of hot chocolate.
You find a bench beneath a shady tree and savor the hot, refreshing beverages, playfully comparing your choices in sign language and laughing at the contrasting tastes.
<<else>>\
As you're walking along, Elodie suddenly points out a nearby vendor selling crepes, her eyes sparkling with anticipation.
Both of you head over, and after perusing the colorful assortment of flavors, you each make your selections. She chooses one filled with bananas, chocolate and jam, while you opt for a regular pastry.
You find a bench beneath a shady tree and savor the delicious treat, playfully comparing your choices in sign language and laughing at the contrasting tastes.
<</if>>\
<<link "Walk through the park">><<gotoevent setup.events.elodieDateParkMiddle>><</link>>
<<link "Leave the park, putting an end to the date">><<gotoevent setup.events.elodieDateParkEnd>><</link>><<addtime { minute : 10 }>><<set $elodie.affection += 3>><<set $elodie.trust += 2>>Following the path, you look to a small grouping of trees after catching some movement in the corner of your eye.
You notice a couple, partially obscured from view, making out.
They start getting frisky, with the man beginning to take his companions top off. You tear your gaze away and look to Elodie for a moment.
<<link "Walk through the park">><<gotoevent setup.events.elodieDateParkMiddle>><</link>>
<<link "Leave the park, putting an end to the date">><<gotoevent setup.events.elodieDateParkEnd>><</link>><<addtime { minute : 10 }>><<set $elodie.affection += 3>><<set $elodie.trust += 2>>As you're walking, you look around and spot a couple passionately making out.
Their bodies are pressed together in a frenzy of mutual desire, their tongues exploring the other's mouth with wild abandon.
You glance back at Elodie, who looks at you with an inquisitive gaze.
<<link "Walk through the park">><<gotoevent setup.events.elodieDateParkMiddle>><</link>>
<<link "Leave the park, putting an end to the date">><<gotoevent setup.events.elodieDateParkEnd>><</link>><<addtime { minute : 10 }>><<set $elodie.affection += 3>><<set $elodie.trust += 2>>You spot a couple hidden away between a small group of trees and some brush. They are locked in a passionate embrace, their bodies pressed together as they share an intimate moment.
Trying to distract yourself, you exchange a few more casual stories with Elodie through sign language.
She hasn't noticed the couple, but she can sense a shift in your demeanor and looks at you with a curious expression, clearly wondering what has caught your attention.
You shrug it off, signing.
<<talk "player">>Just thought I saw something interesting. No big deal.<</talk>>\
Elodie accepts your explanation and continues walking, her curiosity satisfied for now.
<<link "Walk through the park">><<gotoevent setup.events.elodieDateParkMiddle>><</link>>
<<link "Leave the park, putting an end to the date">><<gotoevent setup.events.elodieDateParkEnd>><</link>><<addtime { minute : 10 }>><<set $elodie.affection += 3>><<set $elodie.trust += 2>>Your eyes catch a glimpse of a couple tucked away between a small cluster of trees and some bushes.
They're locked in a passionate embrace, their bodies pressed close as they share an intimate moment.
Trying to distract yourself from what you just saw, you look back at Elodie, who has not noticed the couple. She gives you an inquisitive look, her eyes asking if everything is alright. You sign a quick reassurance.
<<talk "player">>It's nothing, just thought I saw something.<</talk>>\
She nods, seemingly satisfied with your response.
<<link "Walk through the park">><<gotoevent setup.events.elodieDateParkMiddle>><</link>>
<<link "Leave the park, putting an end to the date">><<gotoevent setup.events.elodieDateParkEnd>><</link>><<addtime { minute : 10 }>><<set $elodie.affection += 3>><<set $elodie.trust += 2>>While strolling through the park, you catch sight of a couple hidden between a cluster of trees and shrubs.
They appear lost in their passionate embrace, oblivious to the world around them.
Trying to distract yourself, you look back at Elodie, who has not noticed the couple. She senses your sudden shift in focus and gives you a curious look, her eyebrows raised in a silent question.
In response, you flash a reassuring smile and continue walking.
After a few more steps, you spot a small grove just off the path. It looks like a perfect place to spend some time together away from the busier areas of the park.
<<link "Walk through the park">><<gotoevent setup.events.elodieDateParkMiddle>><</link>>
<<link "Leave the park, putting an end to the date">><<gotoevent setup.events.elodieDateParkEnd>><</link>><<addtime { minute : 10 }>><<set $elodie.affection += 3>><<set $elodie.trust += 2>>You catch sight of a couple tucked away between a small group of trees and some brush. They seem to be deeply engrossed in a passionate moment, their bodies pressed together as they make out.
Turning your focus back to Elodie, you try to distract yourself from what you've just seen.
Elodie, who hasn't noticed the couple, tilts her head and gives you an inquisitive look, clearly sensing that something has piqued your interest.
Despite your attempt to move on from the sight, curiosity gets the better of you.
<<link "Walk through the park">><<gotoevent setup.events.elodieDateParkMiddle>><</link>>
<<link "Leave the park, putting an end to the date">><<gotoevent setup.events.elodieDateParkEnd>><</link>><<addtime { minute : 10 }>><<set $elodie.affection += 3>><<set $elodie.trust += 2>>Walking through the park, you notice a couple attempting to take a selfie with their dog, who seems more interested in the squirrels darting about than posing for a photo.
The dog speeds off after the smaller animal, yanking one of its owners along with it.
Elodie catches your eye and silently giggles.
<<link "Walk through the park">><<gotoevent setup.events.elodieDateParkMiddle>><</link>>
<<link "Leave the park, putting an end to the date">><<gotoevent setup.events.elodieDateParkEnd>><</link>><<addtime { minute : 10 }>><<set $elodie.affection += 3>><<set $elodie.trust += 2>>Further along the path, you come across a striking sculpture, an abstract piece crafted from twisted metal.
Elodie slowly approaches it before looking at you and signing.
<<talk "elodie">>Huh. Where do you think this came from? and what is it suppose to represent?<</talk>>\
You shake your head and respond back.
<<talk "player">>I have no idea, the shape and design are completely random. There's no pattern or anything to it.<</talk>>\
She shakes her head, her fingers dancing in the air as she speaks using sign language.
<<talk "elodie">>You're right. . . How spooky.<</talk>>\
After inspecting the //display// for a few minutes longer, you both continue walking.
<<link "Walk through the park">><<gotoevent setup.events.elodieDateParkMiddle>><</link>>
<<link "Leave the park, putting an end to the date">><<gotoevent setup.events.elodieDateParkEnd>><</link>><<addtime { minute : 10 }>><<set $elodie.affection += 3>><<set $elodie.trust += 2>>During your walk through the park, a stray ball from a nearby soccer game comes rolling towards you.
You stop it with your foot and pass it back to the eager children, who thank you with wide grins before returning to their game.
<<link "Walk through the park">><<gotoevent setup.events.elodieDateParkMiddle>><</link>>
<<link "Leave the park, putting an end to the date">><<gotoevent setup.events.elodieDateParkEnd>><</link>><<addtime { minute : 10 }>><<set $elodie.affection += 3>><<set $elodie.trust += 2>>You notice a nearby flowerbed filled with an array of vivid blooms.
Elodie gently plucks a daffodil and hands it to you with a warm smile. You sign your thanks and admire the delicate beauty of the flower.
<<link "Walk through the park">><<gotoevent setup.events.elodieDateParkMiddle>><</link>>
<<link "Leave the park, putting an end to the date">><<gotoevent setup.events.elodieDateParkEnd>><</link>><<addtime { minute : 10 }>><<set $elodie.affection += 3>><<set $elodie.trust += 2>>Continuing your leisurely walk through the park, chatting with Elodie using sign language, a sudden, intense breeze sweeps through the area.
Caught off guard, Elodie struggles to hold down the skirt of her sundress, but the wind proves too strong. For a brief moment, her skirt is lifted, revealing her panties.
Quickly realizing the situation, you avert your gaze, giving Elodie the privacy to regain control of her dress. She manages to do so and, noticing your polite reaction, offers you an appreciative smile.
Her cheeks are flushed with a mix of embarrassment and gratitude, and she signs in a lighthearted manner.
<<talk "elodie">>Thank you.<</talk>>\
You respond with a reassuring smile and sign back in response.
<<talk "player">>No problem. The wind can be unpredictable.<</talk>>\
Elodie nods, and a shared chuckle helps ease any lingering awkwardness
<<link "Walk through the park">><<gotoevent setup.events.elodieDateParkMiddle>><</link>>
<<link "Leave the park, putting an end to the date">><<gotoevent setup.events.elodieDateParkEnd>><</link>><<addtime { minute : 10 }>><<set $elodie.affection += 3>><<set $elodie.trust += 2>>As you continue your leisurely walk through the park, an unexpected gust of wind suddenly sweeps through the area.
Taken by surprise, Elodie's sundress billows upwards, briefly revealing her panties. Her eyes widen in surprise, and she quickly presses her skirt down with her hands, cheeks flushing a deep shade of red.
Sensing her embarrassment, you sign to her.
<<talk "player">>Are you okay?<</talk>>\
Elodie, still blushing but recovering quickly, signs back with a small smile.
<<talk "elodie">>I am fine. It was just the wind.<</talk>>\
She adjusts her dress and regains her composure.
Not wanting to dwell on the incident, you change the topic and continue walking.
<<link "Walk through the park">><<gotoevent setup.events.elodieDateParkMiddle>><</link>>
<<link "Leave the park, putting an end to the date">><<gotoevent setup.events.elodieDateParkEnd>><</link>><<addtime { minute : 10 }>><<set $elodie.affection += 3>><<set $elodie.trust += 2>>A particularly strong gust of wind suddenly sweeps through, playfully lifting the skirt of her sundress for a brief moment.
Your eyes catch a glimpse of a small pink remote fastened to her upper thigh.
Elodie quickly reaches down to hold her skirt in place, her cheeks flushing with embarrassment.
<<talk "player">>Are you alright?<</talk>>\
Elodie's eyes meet yours, and she offers a shy smile, nodding in appreciation for your concern.
She takes a deep breath and signs back.
<<talk "elodie">>Yes, I'm fine, thank you.<</talk>>\
<<link "Walk through the park">><<gotoevent setup.events.elodieDateParkMiddle>><</link>>
<<link "Leave the park, putting an end to the date">><<gotoevent setup.events.elodieDateParkEnd>><</link>><<addtime { minute : 10 }>><<set $elodie.affection += 3>><<set $elodie.trust += 2>>You're chatting with Elodie when a sudden, intense gust of wind sweeps through the area. The strong breeze lifts the skirt of Elodie's sundress for a brief moment, and you can't help but catch a glimpse of a small pink remote, curiously strapped to her upper thigh.
Your eyes widen in surprise, and you quickly avert your gaze.
Elodie, realizing what has just happened, blushes deeply and hurriedly smoothes her skirt back down. With an embarrassed smile, she signs to you.
<<talk "elodie">>I'm sorry about that. It's a little windy today.<</talk>>\
Attempting to ease her embarrassment and not make her feel self-conscious, you offer a reassuring smile and sign back.
<<talk "player">>It's okay. Don't worry about it. The wind can be unpredictable sometimes.<</talk>>\
Curiosity, however, gets the better of you, and you can't help but inquire about the mysterious pink remote. You sign to her your question.
<<talk "player">>If you don't mind me asking, what's the thing strapped to your thigh for?<</talk>>\
Elodie's blush deepens, and she seems to freeze for a moment, resembling a deer caught in headlights. She hesitantly replies with a shy smile.
<<talk "elodie">>It's a. . . A //medical(?)// device that. . . Helps me with a condition I have. It's nothing serious, but I need it with me at all times. Yep.<</talk>>\
You know she's wearing a vibrator, but understanding the potential sensitivity of the topic, you decide not to pry further, despite Elodie's suspicious behavior and fast nodding of her head.
<<link "Walk through the park">><<gotoevent setup.events.elodieDateParkMiddle>><</link>>
<<link "Leave the park, putting an end to the date">><<gotoevent setup.events.elodieDateParkEnd>><</link>><<addtime { minute : 10 }>><<set $elodie.affection += 3>><<set $elodie.trust += 2>>Caught off guard, Elodie's sundress flutters up, revealing a fleeting glimpse of her panties. You can't help but notice the cute, feminine style she's wearing.
Realizing what just happened, you quickly avert your gaze. Elodie blushes, her cheeks turning a deep shade of pink as she quickly smooths down her skirt, her eyes meeting yours with a mix of surprise and embarrassment.
You sign an apology to her, expressing your concern and making sure she's okay.
With a shy smile, Elodie reassures you that it's not a big deal, and the moment passes, leaving only a faint trace of awkwardness in the air.
<<link "Walk through the park">><<gotoevent setup.events.elodieDateParkMiddle>><</link>>
<<link "Leave the park, putting an end to the date">><<gotoevent setup.events.elodieDateParkEnd>><</link>><<addtime { minute : 10 }>><<set $elodie.affection += 3>><<set $elodie.trust += 2>>During your walk through the park, you find a grassy area where people are having picnics and playing games.
A group nearby is engrossed in a friendly match of frisbee, and loudly laughing and cheering as they toss the disc back and forth.
<<link "Walk through the park">><<gotoevent setup.events.elodieDateParkMiddle>><</link>>
<<link "Leave the park, putting an end to the date">><<gotoevent setup.events.elodieDateParkEnd>><</link>><<addtime { minute : 10 }>><<set $elodie.affection += 3>><<set $elodie.trust += 2>>As you wander through the park, you encounter a small gathering of people surrounding a talented sketch artist.
He skillfully captures the essence of his subjects, their faces coming to life on the pages of his sketchbook.
Elodie's eyes light up with admiration, and she signs
<<talk "elodie">>Oh wow, he's sketching them down to the tiniest details! That's so amazing!<</talk>>\
You nod your head in agreement.
<<link "Walk through the park">><<gotoevent setup.events.elodieDateParkMiddle>><</link>>
<<link "Leave the park, putting an end to the date">><<gotoevent setup.events.elodieDateParkEnd>><</link>><<addtime { minute : 10 }>><<set $elodie.affection += 3>><<set $elodie.trust += 2>><<if $weather.isSunny and $clock.isSpring>>\
Further along the winding path, you spot a small ice cream stand with a line of people eagerly waiting for their sweet treats.
The sight sparks a craving, and you sign to Elodie.
<<talk "player">>Would you like some ice cream?<</talk>>\
Her eyes light up, and she nods enthusiastically. As you wait in line, you discuss your favorite flavors, and Elodie explains her intense love for mint chocolate chip.
Once you've each received your cones, you find a nearby bench to sit and savor the cool, refreshing dessert.
After finishing your ice cream, you continue your walk.
<<else>>\
Further along the winding, snow-covered path, you spot an old sign advertising ice cream.
You look to Elodie and both of you chuckle at the sigh, she then takes her glove off for a moment to sign.
<<talk "elodie">>They must have been in a hurry of they forget their sign.<</talk>>\
The two of you continue walking.
<</if>>\
<<link "Walk through the park">><<gotoevent setup.events.elodieDateParkMiddle>><</link>>
<<link "Leave the park, putting an end to the date">><<gotoevent setup.events.elodieDateParkEnd>><</link>><<addtime { minute : 10 }>><<set $elodie.affection += 3>><<set $elodie.trust += 2>>As you and Elodie continue your leisurely walk through the park, you come across a playground teeming with children climbing on the equipment and parents chatting on nearby benches.
You watch as a young girl skillfully navigates the monkey bars, and Elodie signs with a grin.
<<talk "elodie">>I used to love doing that with Riley when we were younger.<</talk>>\
Responding with a chuckle, you sign back.
<<talk "player">>What? You on the monkey bars?! No way! I totally can't see that.<</talk>>\
Elodie puts on an adorable pout, but then silently giggles and playfully punches your shoulder before replying in sign language.
<<talk "elodie">>Jerk!<</talk>>\
The two of you share a brief laugh and continue walking.
<<link "Walk through the park">><<gotoevent setup.events.elodieDateParkMiddle>><</link>>
<<link "Leave the park, putting an end to the date">><<gotoevent setup.events.elodieDateParkEnd>><</link>><<addtime { minute : 10 }>><<set $elodie.affection += 3>><<set $elodie.trust += 2>>Suddenly, you come across a group of dogs playing fetch with their owners.
One particularly energetic pup runs up to you, a slobbery tennis ball in its mouth.
You reach down and give the friendly dog a pat on the head before tossing the ball back to its owner.
<<link "Walk through the park">><<gotoevent setup.events.elodieDateParkMiddle>><</link>>
<<link "Leave the park, putting an end to the date">><<gotoevent setup.events.elodieDateParkEnd>><</link>><<addtime { minute : 10 }>><<set $elodie.affection += 3>><<set $elodie.trust += 2>><<set setup.events.elodieDateParkStart to [
{
requires: 'true',
chance: 100,
link: "Elodie Date Park Start 1"
},
{
requires: 'true',
chance: 100,
link: "Elodie Date Park Start 2"
},
{
requires: 'true',
chance: 100,
link: "Elodie Date Park Start 3"
},
{
requires: 'true',
chance: 100,
link: "Elodie Date Park Start 4"
},
{
requires: 'true',
chance: 100,
link: "Elodie Date Park Start 5"
},
{
requires: 'true',
chance: 100,
link: "Elodie Date Park Start 6"
},
{
requires: 'true',
chance: 100,
link: "Elodie Date Park Start 7"
},
{
requires: 'true',
chance: 100,
link: "Elodie Date Park Start 8"
}
]>>As you stand together in the park, surrounded by the lush scenery, you sign to Elodie.
<<talk "player">>Let's take a walk through the park and enjoy this beautiful day.<</talk>>\
She nods in agreement, a gentle smile playing on her lips.
Together, you begin to stroll along the winding path, <<if $weather.isSunny>>the sunlight filtering through the canopy of leaves overhead, casting intricate patterns of shadows on the ground. <<elseif $weather.isCloudy>>and despite the heavy cloud coverage blanketing the sky, the sun occasionally filters through. <<else>>ready to enjoy the day.<</if>>\
<<if $weather.isCloudy>>\
<<talk "thought">>We'll have to keep an eye on those clouds, they look like it could potentially turn into a downpour. . .<</talk>>\
Mentally taking note, you continue walking, hoping it doesn't start raining.
<</if>>
<<link "Walk through the park">><<gotoevent setup.events.elodieDateParkMiddle>><</link>>You contemplate Elodie's question for a moment, then sign.
<<talk "player">>Let's take a walk through the park.<</talk>>\
Her face lights up at the suggestion, and you set off side by side, admiring the beauty of the park and allowing it to guide your steps.
<<if $weather.isSunny>>\
The sun shines down, its warmth providing an extra layer to the already soothing atmosphere of the park.
<<elseif $weather.isCloudy>>\
A heavy blanket of clouds cover the sky, blocking the sun and casting faint shadows along with a somewhat dreary atmosphere across the park.
<<talk "thought">>Damn, I really hope it doesn't start raining. . .<</talk>>\
<</if>>
<<link "Walk through the park">><<gotoevent setup.events.elodieDateParkMiddle>><</link>>With the entire park stretching out before you, the possibilities for exploration seem endless. You glance at Elodie, her expression filled with excitement and anticipation, and suggest through sign language.
<<talk "player">>How about we take a leisurely walk through the park?<</talk>>\
She nods enthusiastically in agreement, her eyes shining with delight at the prospect of enjoying a walk through the park.
The two of you set off down the pathway.
<<if $weather.isSunny>>\
Rays of sunlight shine down, providing a sense of warmth as you walk alongside Elodie.
<<elseif $weather.isCloudy>>\
Clouds cover the sky, blocking the sun, with only the rare ray of light managing to pierce through the coverage.
Elodie looks to you and signs.
<<talk "elodie">>Aw, I really hope it doesn't rain.<</talk>>\
<<talk "player">>Same.<</talk>>\
You respond back.
<</if>>
<<link "Walk through the park">><<gotoevent setup.events.elodieDateParkMiddle>><</link>>Standing beside Elodie, you ponder over her question before deciding to take a leisurely walk through the park.
You sign to her.
<<talk "player">>Let's just stroll around and see where our feet take us.<</talk>>\
Elodie smiles in agreement, and together, you begin on a meandering journey through the park.
With every step, you find new details to admire and enjoy; the scent of freshly cut grass, the sound of rustling leaves, and the sight of squirrels darting through the underbrush.
<<link "Walk through the park">><<gotoevent setup.events.elodieDateParkMiddle>><</link>>With a smile, you sign to Elodie.
<<talk "player">>Let's take a walk and see where the path leads us.<</talk>>\
She nods enthusiastically, her eyes twinkling with delight at the thought of a leisurely stroll through the park.
<<if $weather.isSunny>>\
As you and Elodie begin to walk side by side, the sun casts a warm glow on the world around you, bringing to life the colors of the flowers and foliage.
<<elseif $weather.isCloudy>>\
As you and Elodie begin to walk side by side, the clouds overhead blanket the sky, casting a dreary filter over the park
<</if>>
<<link "Walk through the park">><<gotoevent setup.events.elodieDateParkMiddle>><</link>>With the beauty of the park stretching out before you, the idea that the two of you take a leisurely walk through the park comes to mind.
<<talk "player">>Come on, let's take a walk through the park.<</talk>>\
She nods in agreement, and the two of you begin walking along the winding pathway.
<<link "Walk through the park">><<gotoevent setup.events.elodieDateParkMiddle>><</link>>With a smile, you sign to Elodie.
<<talk "player">>Let's just take a walk and see where it leads us.<</talk>>\
She nods in agreement, her eyes brimming with excitement.
<<if $weather.isSunny>>\
As you begin to stroll through the park, the sunlight filtering through the leaves overhead paints the path before you in ever-changing patterns of light and shade.
<<elseif $weather.isCloudy>>\
As you begin to stroll through the park, a thick layer of clouds blankets the area, creating a bleak look on the park.
<</if>>\
<<link "Walk through the park">><<gotoevent setup.events.elodieDateParkMiddle>><</link>>As you stand in the park with Elodie, you consider the endless possibilities that the day might hold.
With a smile, you sign to her after deciding.
<<talk "player">>Let's take a walk through the park and see what we find.<</talk>>\
Elodie's eyes brighten at the suggestion, and she nods in agreement.
<<if $weather.isSunny>>\
The two of you begin your leisurely stroll, the sun warming your skin as you navigate the winding pathways that weave through the park.
<<elseif $weather.isCloudy>>\
The two of you begin your leisurely stroll, a long stretch of clouds cover the sun, providing both a nice shade from the sun, but also a bleak filter over the park.
<</if>>
<<link "Walk through the park">><<gotoevent setup.events.elodieDateParkMiddle>><</link>>There's a squeal of alarm, a loud //thunk// as something or someone hits the floor, then the sound of someone scrambling right before a door slams open and a half dressed Chet hurls himself into the hallway.
He stumbles, trips on the pant leg he's struggling to pull up, then casts his gaze around wildly until he sees you.
<<talk "chet">>Save me!<</talk>>\
Scrambling in your direction, he has the look of someone who has seen or experienced something that his mind still doesn't fully understand, some horror that threatens to unravel his understanding of reality.
<<talk "player">>What's wrong?<</talk>>\
Your little brother's panic is enough to cause your own pulse to race.
Chet opens his mouth, seems unable to find any words to say, and continues to pull his disheveled clothing back in place.
Then he's past you, the sound of his hasty escape nearly enough to drown out the soft but rhythmic tapping sound you hear from the still open door.
The source of his dread materializes as if in slow motion. Cane first, then her arm, followed by her body. Misaki stops in the hallway, her expression one of complete innocence as she tilts her head in your direction.
<<talk "player">>I'm guessing you haven't been behaving yourself?<</talk>>\
Misaki's look of shock looks completely genuine.
<<talk "misaki">>We were just having a nice visit. He was telling me all about himself.<</talk>>\
Glancing toward where you last saw Chet, you see no sign of your little brother.
Turning back to Misaki, you fix her with a stern look she can't see.
<<talk "misaki">>Have I done something to offend him? Maybe I should go apologize to him?<</talk>>\
You think you can sense the barest hint of mischief in her tone.
<<talk "player">>Maybe give him a little bit of space. You might be a bit much for him to handle in his current state.<</talk>>\
Misaki thrusts her bottom lip out in a pout, but seems to accept your judgement as she turns to talk back into the room she just came out of.
<<talk "thought">>Probably to hide the evidence of whatever she was up to.<</talk>>\You can hear the creak of a bed through the door of a guest room. It only takes you a second to conclude that it's the room Chet, your little brother is currently staying in.
<<talk "chet">>Oh yeah, those giant anime titties.<</talk>>\
The breathless way he hisses the words leaves little doubt to what he's currently doing.
<<talk "chet">>Suki's giant anime titties!<</talk>>\
You aren't sure if he realizes how loud he's getting or not, but Chet suddenly falls very quiet in his room.
Not sure you want to stick around, even for a chance to tease him, you continue down the hallway.Chet looks up from the TV when you approach.
<<talk "chet">>I wish I'd brought my Koko-Box. Could have plugged that in and played a game instead of watching Futa Apocalypse reruns.<</talk>>\
His defeated tone lacks any real conviction though and he turns his attention back to the television where a small group of survivors are trying to make their escape from a horde of Futa, every passing second making their situation seem more impossible than the last.
Realizing that Chet's full attention is now on the show, you leave him to enjoy the episode.Hearing a commotion from the hallway, you look up just in time to see Chet come charging into the room wide eyed. For a second you think he's going to slam into the couch, but instead he vaults over it landing, and nearly falling on the other side.
Seeing fear in his eyes as he pivots toward the door he just entered, you look that way just in time to see Mully stop in the doorway.
The little fox sits, then tilts its head to one side it puts off an air of innocence until you see its eyes shift to Chet for a fraction of a second before returning to you.
<<talk "chet">>Thing was trying to steal my underwear and tried to attack me when I wouldn't let him!<</talk>>\
You feel one eyebrow lift slightly.
<<talk "thought">>I thought Mully only stole ladies underwear?<</talk>>\
Chet seems to take your silence as disbelief, because he is quick to explain further.
<<talk "chet">>Ok, maybe he didn't attack me, but he growled, then chased me.<</talk>>\
Feeling a twinge of amusement, you look back to the door only to realize that Mully is nowhere to be seen.
Chet seems to notice the same thing and begins to cautiously move toward the door.
<<talk "player">>Be careful, he might be hiding just outside the door.<</talk>>\
You see Chet look at you, uncertainty finding its way into his expression as he looks back at the door again.
Slower than before, he continues to the door, looks both ways, then steps into the hallway.
He's barely stepped out of view when you hear his footsteps become a run, and little clawed feet skittering across the floor in his wake.Chloe and Eve are sitting on the couch, Eve stretched out and resting her head on your sister's shoulder. As you watch, Eve's head slides down and drags across Chloe's chest before plopping into her lap. Chloe jolts, looking down at Eve and biting her lip.
[[Tease her.|Submitted Chloe and Eve Crush Scene 1a]]
[[Leave your sister be.|northHall]]
Submitted by Asura
<<addtime { minute : 1 }>><<talk "player">>D'aww, look at the cute couple!<</talk>>\
As Chloe turns to look at you, you smirk and make a kissing sound. Chloe blushes, then flips you off before sticking out her tongue. Chuckling to yourself as she threateningly raises a pillow to throw at you, you raise your hands in mock surrender and back out of the room.
[[End.|northHall]]
Submitted by Asura
<<addtime { minute : 1 }>>As you reach for the bathing room door, it abruptly flies open and a flustered-looking Chloe runs headlong into you. She's wearing a colorful bikini with a short sarong wrapped around her hips, clearly having entered with the intent of going for a swim. Before she can get knocked flat on her ass, you grab her by the shoulders and steady her.
<<talk "player">>Whoa! Easy there, sis. What's going on?<</talk>>\
Chloe opens and closes her mouth wordlessly, still too mortified to process words, so you pull her into a comforting hug and pat her back until she's calmed down enough to speak.
<<talk "chloe">>Anna... Eve... n-naked!<</talk>>\
She stammers, pulling away and covering her face with her hands. Putting two and two together, you give her another reassuring squeeze.
<<talk "player">>Oh. Well, this room //is// a bath.<</talk>>\
Chloe steps away from you, embarrassment briefly replaced by surprise bordering on incredulity.
<<talk "chloe">>That's a bath? I... I thought it was an indoor pool...<</talk>>\
Chuckling to yourself, you pat your little sister on the shoulder.
<<talk "player">>I think Great Uncle Dave modeled it after the Old World Empire's communal baths, from before the Middle Ages.<</talk>>\
Slowly processing your words, Chloe nods.
<<talk "chloe">>Oh... I guess that... makes sense...<</talk>>\
[[Encourage her to give it a try.|Submitted Chloe and Eve Crush Scene 2a]]
[[Don't push her.|Submitted Chloe and Eve Crush Scene 2b]]
Submitted by Asura
<<addtime { minute : 3 }>>
<<run $chloe.addFlag("bathingRoom")>>Smiling, you wrap an arm around Chloe's shoulder and give her a hug.
<<talk "player">>You know, I don't think Anna and Eve would mind if you joined them.<</talk>>\
Chloe turns to look at you, her blush -- which had been dying down -- returning in full force.
<<talk "chloe">>Join them...? Like... naked?<</talk>>\
Suppressing the urge to smirk at her adorable reaction, you make a show of shrugging indifferently.
<<talk "player">>Why not? You're all girls, after all, and you know what they say: 'When in Rome...' But it's up to you, little sis.<</talk>>\
For a long moment, Chloe is silent, stepping away and pacing as she mulls it over.
<<talk "chloe">>Wait... do //you// bathe in there... naked?<</talk>>\
Seeing no reason to lie, you nod.
<<talk "player">>From time to time, yeah. That //is// what the room's for, after all.<</talk>>\
Chloe makes a muffled squeaking sound, covering her mouth with her hands, and then turns away before clearing her throat.
<<talk "chloe">>I'll... think about it.<</talk>>\
Nodding, you stand aside as she walks past, then turn to see Anna and Eve peeking through the door. Noticing you watching, Eve giggles and ducks back into the room, and a few seconds later you hear a muffled splash. Opening the door a bit more, Anna - <<if $anna.affection gte 800>>unabashedly naked<<elseif $anna.affection gte 700>>her body loosely wrapped in a towel, exposing her cleavage and barely covering her hips<<else>>her body tightly wrapped in a towel<</if>> - smiles at you.
<<talk "anna">>That was well-handled. And it would be a pleasure if Chloe were to join us from time to time, when she's ready.<</talk>>\
She smiles past you, and you turn your head to catch a glimpse of your little sister peeking around the corner, her eyes fixed on Anna's <<if $anna.affection gte 800>>naked body<<elseif $anna.affection gte 700>>barely-covered body<<else>>body<</if>>. Caught red-handed, she lets out a squeak of embarrassment and disappears, her footsteps beating a speedy retreat.
Seemingly oblivious, Anna bids you a soft farewell and returns to the bathing room, closing the door behind her.
[[End.|southHall]]
Submitted by Asura
<<addtime { minute : 3 }>>Releasing her, you watch as she makes a speedy getaway and then turn to see Eve standing in the doorway, <<if $eve.affection gte 800>>unabashedly naked<<elseif $eve.affection gte 600>>a towel loosely wrapped around her petite body, barely covering her chest and hips<<else>>a towel tightly wrapped around her body<</if>>. She looks up at you, <<if $eve.hasFlag("virgin")>>surprised and a little embarrassed<<else>><<if $eve.affection gte 800>>flaunting her petite body for you to look at<<elseif $eve.affection gte 600>>adjusting her towel awkwardly<<else>>flashing an uncertain smile<</if>><</if>>, before speaking.
<<talk "eve">>Boo. I was gonna ask Chloe if she wanted to join us.<</talk>>\
Eve speaks more loudly than necessary, and you look over your shoulder to catch a glimpse of Chloe peeking around the corner, her eyes fixed on Eve's <<if $eve.affection gte 800>>naked body<<elseif $eve.affection gte 600>>barely-covered body<<else>>body<</if>>. Caught red-handed, Chloe lets out a squeak of embarrassment and disappears, her footsteps beating a speedy retreat.
Giggling, Eve turns as Anna's voice calls out.
<<talk "eve">>Yeah, yeah, I'm <<if $eve.hasFlag("virgin")>>coming<<else>>cumming<</if>>, sis!<</talk>>\
<<if $eve.hasFlag("virgin")>>Rolling her eyes<<else>>Nudging you in the ribs conspiratorially<</if>>, she flashes you a <<if $eve.hasFlag("virgin")>>playful<<else>>sultry<</if>> smile before disappearing back through the door.
[[End.|southHall]]
Submitted by Asura
<<addtime { minute : 2 }>>Stepping into the bathing room, you stop as you see Anna and Eve relaxing in the pool... or at least Anna is trying to relax while Eve gleefully splashes around. To your surprise, you spot Chloe sitting on the edge of the pool, wearing a one-piece swimsuit that hugs her petite physique and trying not to stare at Anna or Eve's nude bodies.
[[See what happens.|Submitted Chloe and Eve Pool Crush Scene 2a]]
[[Give them some privacy.|southHall]]
Submitted by Asura
<<addtime { minute : 2 }>>Splashing over to her, Eve takes Chloe's hands and tugs them, trying to urge her to come into the pool. After a long moment of hesitation and a lot of blushing, Chloe excuses herself and gets out.
Before she can spot you, you duck out of the bathing room and into the gym, waiting until your sister steps out of the room - still clad in her swimsuit and carrying her clothes bundled under one arm.
Stepping back out into the hall, you watch her retreating back and sigh to yourself.
<<talk "thought">>Guess she's still not ready yet...<</talk>>\
[[End.|southHall]]
Submitted by Asura
<<addtime { minute : 3 }>>Stepping into the bathing room, you stop as you see Anna and Eve relaxing in the pool... or at least Anna is trying to relax while Eve gleefully splashes around. To your surprise, you spot Chloe sitting on the edge of the pool, wearing a one-piece swimsuit that hugs her petite physique and trying not to stare at Anna or Eve's nude bodies.
[[See what happens.|Submitted Chloe and Eve Pool Crush Scene 3a]]
[[Give them some privacy.|southHall]]
<<addtime { minute : 2 }>>Splashing over to her, Eve takes Chloe's hands and tugs them, trying to urge her to come into the pool. After a long moment of hesitation and a lot of blushing, Chloe scoots off the edge of the pool and into the water.
It takes Chloe a while to be able to relax with Anna and Eve being naked, especially when Eve pulls her into a close hug, but once she loosens up she and Eve have fun splashing each other... and Anna, who seems resigned to her sister's antics.
Smiling to yourself, you step out into the Hall.
<<talk "thought">>Not bad, little sister...<</talk>>\
[[End.|southHall]]
Submitted by Asura
<<addtime { minute : 3 }>>Stepping into the bathing room, you stop as you see Anna and Eve relaxing in the pool... or at least Anna is trying to relax while Eve and Chloe - who is wearing a bikini this time - play with each other.
[[See what happens.|Submitted Chloe and Eve Pool Crush Scene 4a]]
[[Give them some privacy.|southHall]]
<<addtime { minute : 1 }>>Your little sister seems to have gotten used to Anna and Eve's lack of clothing... at least until Eve brushes against her, causing her cheeks to turn bright red.
Giggling, Eve "accidentally" snags the tie-string of Chloe's bikini top and pulls it, causing it to fall off and float away. Chloe doesn't notice until Anna stands with a disapproving frown and retrieves her top. Yelping, Chloe covers her breasts, her face turning bright red, but accepts Anna's offer to tie her top back on.
Once Anna is finished, Chloe turns and drenches the giggling Eve with a wave of water, the two of them getting into a splash-fight as Anna lets out an exasperated sigh.
Smiling to yourself, you step out into the Hall before they can notice you.
[[End.|southHall]]
Submitted by Asura
<<addtime { minute : 4 }>>Stepping into the bathing room, you stop as you see Anna and Eve relaxing in the pool... or at least Anna is trying to relax while Eve and Chloe - who is wearing a bikini this time - play with each other.
[[See what happens.|Submitted Chloe and Eve Pool Crush Scene 5a]]
[[Give them some privacy.|southHall]]
Submitted by Asura
<<addtime { minute : 2 }>><<set $random to random(1, 5)>>
Your little sister seems to have gotten used to Anna and Eve's lack of clothing, and no longer flinches away when Eve accidentally brushes against her.
Giggling, Eve snags the tie-string of Chloe's bikini top and pulls it, causing it to fall off and float away. Chloe doesn't notice until Anna stands with a disapproving frown and retrieves her top. However, Chloe shakes her head - albeit still blushing furiously and covering her petite breasts. After several long seconds of heavy breathing to steel her nerves, Chloe lowers her hands.
<<if $random is 1>>\
Grinning mischievously, Eve pounces on Chloe from behind, playfully groping her before being yanked off by Anna. As Anna scolds Eve, Chloe hides behind her - though you see her cup her chest and shiver in a way you doubt has anything to do with the temperature of the water.
Eve apologizes - though you can tell it's anything but sincere - and the two of them resume playing, though Chloe can't keep her gaze away from Eve's naked body, biting her bottom lip.<<else>>Eve cheers and splashes Chloe, who sputters indignantly before splashing her back. Diving under the water, Eve pops up too close for Chloe's comfort and she tries to step back, only for her butt to hit the edge of the pool. Eve's breasts are less than an inch from Chloe's own, the two girls staring into each other's eyes... before Anna yanks her little sister away and scolds her.
Turning to Chloe, Anna pulls her into a hug that inadvertently smushes her into her breasts, Chloe all-but swooning. Concerned, Anna helps her to the edge of the pool, where she sits, rubbing her legs together as she looks between the two sisters while biting her bottom lip.
<</if>>
Smiling to yourself, you step out into the Hall before they can notice you.
[[End.|southHall]]
Submitted by Asura
<<addtime { minute : 5 }>>Stepping into the bathing room, you stop as you see Eve and Chloe are playing together without Anna to - for lack of a better word - chaperone them. Chloe is topless, though she's still wearing her bikini bottoms.
[[See what happens.|Submitted Chloe and Eve Pool Crush Scene 6a]]
[[Give them some privacy.|southHall]]
Submitted by Asura
<<addtime { minute : 2 }>><<set $random to random(1, 5)>>\
<<if $random is 1>>\
Grinning mischievously, Eve pounces on Chloe from behind, playfully groping her. Chloe blushes but doesn't stop her, and when Eve lets go and playfully sticks out her tongue your sister returns the favour with a vengeance. Eve's giggling suddenly turns to a moan as Chloe's fingers tease her, arching her back to press against Chloe's chest, but the sound causes Chloe to snap back to her senses and she releases Eve with a stammered apology.
Eve brushes it off with a giggle, but there's an uncertainty between them now, both girls openly checking each other out while blushing intensely. After a long silence, Chloe excuses herself and moves to get out of the pool, Eve watching with a bemused expression before looking down at her hands and biting her bottom lip.
<<else>>\
Eve and Chloe are play-wrestling on a floating platform, trying to push each other into the water. Chloe has a height and weight advantage, but seems to be going easy on Eve... who decides to fight dirty. Ducking under your sister, Eve snags the tie of her bikini bottoms and tugs it free, causing them to fall off and into the pool. As Chloe moves to cover her crotch, she loses her balance and falls into the pool herself. Cheering, Eve reaches down to pull Chloe back up, but loses her balance and topples into your sister's arms -- their lips colliding as their naked bodies press together from the impact. The accidental kiss lasts for several seconds longer than necessary, both girls seemingly overwhelmed by the sensation, before Chloe pulls away with a stammered apology. Grabbing her bikini bottoms, she climbs out of the pool, too flustered to realize she's giving Eve a clear view of her butt.
<</if>>
Chuckling to yourself, you step out into the Hall before she can notice you.
[[End.|southHall]]
Submitted by Asura
<<addtime { minute : 5 }>>Stepping into the bathing room, you stop as you see Eve and Chloe are playing together without Anna to - for lack of a better word - chaperone them. Chloe is topless, though she's still wearing her bikini bottoms.
[[See what happens.|Submitted Chloe and Eve Pool Crush Scene 7a]]
[[Give them some privacy.|southHall]]
Submitted by Asura
<<addtime { minute : 1 }>><<set $random to random(1, 5)>>\
\
<<if $random is 1>>\
Grinning mischievously, Eve pounces on Chloe from behind, playfully groping her. Chloe blushes but doesn't stop her, and when Eve lets go and playfully sticks out her tongue your sister returns the favor with a vengeance. Eve's giggling suddenly turns to a moan as Chloe's fingers tease her, arching her back to press against Chloe's chest, but the sound causes Chloe to snap back to her senses and she releases Eve with a stammered apology.
The tension between both girls is palpable, each openly checking the other out while blushing intensely. After a long silence, Chloe excuses herself and moves to get out of the pool.<<else>>Eve and Chloe are play-wrestling on a floating platform, trying to push each other into the water. Chloe has a height and weight advantage, but seems to be going easy on Eve... who decides to fight dirty. Ducking under your sister, Eve snags the tie of her bikini bottoms and tugs it free, causing them to fall off and into the pool. As Chloe moves to cover her crotch, she loses her balance and falls into the pool herself. Cheering, Eve reaches down to pull Chloe back up, but loses her balance and topples into your sister's arms -- their lips colliding as their naked bodies press together from the impact. The accidental kiss lasts for several seconds longer than necessary, both girls seemingly overwhelmed by the sensation, before Chloe pulls away with a stammered apology. Grabbing her bikini bottoms, she climbs out of the pool, too flustered to realize she's giving Eve a clear view of her butt.
<</if>>
Eve suddenly reaches out and grabs Chloe's hand, and as your sister turns to look at her she presses Chloe's palm to her chest. Chloe stares at her, then swallows as Eve steps closer and hugs her, their bodies pressing together. Eve pulls back a little, searching Chloe's eyes for a long moment... and then stands on her tip-toes and kisses her. Chloe's eyes widen in surprise, but she doesn't pull away. To the contrary, she leans into it and it doesn't take long before the two of them are making out with the frenzied passion of two hormonal teenagers.
Chloe pins Eve to the edge of the pool, Eve wrapping her legs around your sister's waist, but just as you think they're going to go all the way right then and there Chloe stops and releases Eve. Panting, she looks away with a mortified expression.
<<talk "chloe">>Hah... hah... s-sorry... I'm not... I'm not ready yet...<</talk>>\
Eve places a hand on her shoulder and then kisses between her splayed fingers.
<<talk "eve">>It's... it's OK. I can wait... until we're both ready...<</talk>>\
As the two of them kiss, more chastely this time, you step out of the bathing room and look down at the bulge tenting the front of your pants.
<<talk "thought">>Dammit... now I'm gonna need to take care of that before they get out and notice me standing there...<</talk>>\
[[End.|southHall]]
Submitted by Asura
<<addtime { minute : 8 }>>As you step out of the shower, the latch on the bathroom turns. Before you can call out, it swings open to reveal Chloe. Her eyes widen as she sees you standing there, stark naked.
[[Cover yourself.|Submitted Chloe Crush Scene 1a]]
[[Don't cover yourself.|Submitted Chloe Crush Scene 1b]]
Submitted by AsuraCovering your crotch with your hands as best you can, you shoot a mortified glare at your sister.
<<talk "player">>Hey! A little privacy here!<</talk>>\
Chloe's face turns bright red and she turns away.
<<talk "chloe">>Sorry! I didn't know you were in here!<</talk>>\
For a moment you //almost// swear you see her sneak a peek, her blush intensifying, but then she bolts out the door.
[[End.|$location]]
Submitted by Asura
<<addtime { minute : 2 }>>
<<set $chloe.affection -= 2>><<set $chloe.fear += 2>><<set $chloe.trust -= 2>>Folding your arms across your chest, you frown as your sister gawks - her face turning bright red.
<<talk "player">>Excuse me? My eyes are up here, //sis//.<</talk>>\
With a mortified yelp, Chloe snaps her eyes up to your face before she looks away.
<<talk "chloe">>S-sorry, bro! I didn't know you were in here!<</talk>>\
For a moment you //almost// swear you see her sneak another peek, her blush intensifying, but then she bolts out the door.
[[End.|$location]]
Submitted by Asura
<<addtime { minute : 2 }>>
<<set $chloe.affection += 2>><<set $chloe.fear -= 2>><<set $chloe.trust += 2>>Seeing an open door you reach for the handle, then you stop dead in your tracks at the sight of an unfamiliar girl in her underwear, in the process of lifting a face-obscuring shirt over her head. Your eyes flit over her slender physique, across her small breasts and panties, and you feel blood start to surge into your cock.
<<talk "thought">>Cute...<</talk>>\
A sudden wave of dread washes over you as the girl pulls the shirt free from her face, and you see it's Chloe. Your sister doesn't notice you, reaching up to unclasp her bra.
[[Alert her to your presence.|Submitted Chloe Crush Scene 2a]]
[[Say nothing.|Submitted Chloe Crush Scene 2b]]
[[Back out quickly and quietly.|Submitted Chloe Crush Scene 2c]]
Submitted by Asura
<<addtime { minute : 1 }>>Averting your gaze, you clear your throat. With a yelp, Chloe whips around and covers herself with her hands despite not being naked.
<<talk "chloe">>Ahh! B-big bro?!<</talk>>\
Her face turn bright red and she dives behind the bed, peeking over the edge to glare at you.
<<talk "chloe">>Get out! Out! Out! I'm changing, pervert!<</talk>>\
As she grabs a pillow to throw at you, you step out of the room and close the door.
<<talk "player">>Sorry, Chloe! I... I didn't know you were in there.<</talk>>\
You shake your head in an attempt to clear it of the mental image of her in her underwear and shuddering at the thought of what could've happened if you hadn't alerted her to your presence.
<<talk "thought">>She's definitely not a little kid anymore... wait, no! What am I thinking? She's my sister! Jeez, gonna need a cold shower now...<</talk>>\
You wait for a reply and consider knocking, but decide it's better to leave her in peace. As you turn to walk away, the door opens and Chloe steps out, fully-dressed.
<<talk "chloe">>It was just an accident?<</talk>>\
For a moment, you //almost// swear she sounds disappointed rather than relieved, but then she sighs.
<<talk "chloe">>Alright, I'll forgive you, then. But only because it's you!<</talk>>\
As she walks past you, you could swear she's blushing... but before you can inquire she spots Eve and jogs over to join her.
[[End.|$location]]
Submitted by Asura
<<addtime { minute : 3 }>>
<<set $chloe.affection += 2>><<set $chloe.fear -= 2>><<set $chloe.trust += 2>>You open your mouth to speak up, to make some kind of noise, but no sound comes out. Oblivious to your presence, Chloe reaches around her back and unhooks her bra, the movement causing the bones and muscles of her back to flex and shift under her skin. Tossing her bra onto the bed, she stretches and sashays her hips, humming a melody to herself as she hooks her thumbs into her panties...
And then she happens to glance over her shoulder. Her eyes widen in shock, horror, embarrassment, and something else you can't identify. Covering her chest with one arm, she lets out an ear-splitting scream and grabs the nearest pillow, whipping it at your head as hard as she can.
<<talk "chloe">>PERVERT!!!<</talk>>\
The pillow smacks into your slack-jawed face, and before it even falls to the ground you feel her pushing you out the door into the hall. You catch a brief glimpse of her mortified, angry face as she slams the door shut, one arm still clamped across her chest. The bang startles you out of your slack-jawed stupor, your mind still struggling to process what it was you saw.
<<talk "player">>Chloe, I... I'm sorry. I... I didn't know you were in there...<</talk>>\
There's no reply, but something tells you she's just on the other side of the door -- if only to prevent you from opening it again. You can hear something, heavy breathing and whimpering, like she's crying.
<<talk "player">>Chloe, please! I... I swear it was an accident. You're my little sister, I'd never...<</talk>>\
You trail off as you look down at your still half-erect penis and grimace. If she saw that, there's no way she'll believe you, wouldn't misunderstand, wouldn't think the worst of you.
<<talk "player">>Shit! I... I'll just go...<</talk>>\
As you turn to walk away, you swear you hear the door open slightly -- but it quickly snaps shut again when you glance back over your shoulder.
[[End.|$location]]
Submitted by Asura
<<addtime { minute : 3 }>>
<<set $chloe.affection += 5>><<set $chloe.fear -= 5>><<set $chloe.trust += 5>>Quietly stepping back out of the room, you close the door before she can notice your presence. For a long moment you stare down at the keyhole, struggling against the almost-instinctual urge to peek... and then tear your gaze away.
<<talk "thought">>Shit... what am I thinking? She's my sister! Jeez, gonna need a cold shower now...<</talk>>\
As you turn to walk away, you swear you hear the door open slightly -- but when you glance back over your shoulder you see it's still shut tight.
[[End.|$location]]
Submitted by Asura
<<addtime { minute : 2 }>>
<<set $chloe.affection -= 2>><<set $chloe.fear += 2>><<set $chloe.trust -= 2>>Chloe seems to materialize out of nowhere. One second she's nowhere, then she's standing so close to your side that you can almost feel the heat of her body.
<<talk "chloe">>So, um, I'm going to pop some popcorn and hang out in the living room watching movies tonight. Maybe my big brother will come join me?<</talk>>\
She none-so-subtly tries to hint.
<<talk "chloe">>Be just like when we were kids!<</talk>>\
Then without waiting for a reply, she slips away with a confident expression on her face.
<<run $player.addFlag("chloeMovieProposition")>>You've barely stepped through the door before the buttery scent of popcorn beckons you closer.
<<talk "chloe">>I knew you'd come! Join me!<</talk>>\
Chloe calls from the couch, patting the cushion beside her to emphasize her words.
Your eyes shift to the television where a movie is preparing to play.
<<talk "chloe">>Movie's just starting!<</talk>>\
[[Join her.|Little Sister Visit 2a]]
[[Decline.|Little Sister Visit 2b]]Walking around the couch, you plop down into the offered spot.
Chloe beams happily, offering you the popcorn even as she snuggles closer.
<<talk "chloe">>I've missed getting to watch movies with you.<</talk>>\
You glance at her, feeling the corner of your mouth tug upward.
<<talk "player">>I could watch a movie with you every night and you wouldn't think it was often enough.<</talk>>\
There's a long silence, then Chloe seems to do a double take.
<<talk "chloe">>Oh! You thought I was going to claim otherwise?<</talk>>\
She smirks.
<<talk "chloe">>Be a good movie date. Shut up and eat some popcorn.<</talk>>\
Then the banter fades away as the starting credits of the movie come to an end and the movie proper begins.
Some time before the movie was half over, Chloe falls asleep, her head slumping to come to rest in your lap. Something that you don't recall ever having happen when you were kids. Absently, you brush the hair from her face before turning your attention back to the television to finish the movie.
You aren't sure at what point she wakes back up, but she shifts as the end credits start to play. There's no sign of sleepiness in her eyes as she smiles sheepishly.
<<talk "chloe">>One more movie?<</talk>>\
Lifting an eyebrow at her, you meet her eyes.
<<talk "player">>You couldn't stay awake for one movie, what makes you think you could stay awake for a second one too?<</talk>>\
She makes a pouty face, but then nods.
<<talk "chloe">>Goodnight then. Sweet dreams.<</talk>>\
Chloe throws her arms around you in a fierce hug before getting up and starting to leave with the popcorn bowl in hand.
[[End.|$location]]
<<set $chloe.affection += 2>><<run $player.deleteFlag("chloeMovieProposition")>><<talk "player">>Sorry, maybe another time.<</talk>>\
Almost instantly, you can see the disappointment in her features, though hope lingers in her eyes for another heartbeat before that too begins to fade.
<<talk "chloe">>Oh.<</talk>>\
Grabbing a fist full of popcorn from the bowl, she plucks a single piece from her fist with her other hand and tosses it into her mouth.
<<talk "chloe">>More popcorn for me then.<</talk>>\
Even as she says it, you can hear in her voice that you've just ruined her plans for the evening.
[[End.|$location]]
<<set $chloe.affection -= 2>><<run $player.deleteFlag("chloeMovieProposition")>>Peeking through the door, you see your little sister sitting on her bed cross legged. Her brow is creased and her gaze intent as she looks down at a notebook in front of herself.
Knowing that when she's like this, she's completely unaware of the world around herself, you risk stepping into the room.
It only takes a couple of steps to see her notebook better.
The drawings are crude, but you can still make out the jest of it. A central figure that you assume is yourself, flanked by two figures that from their hair colors you are certain are Anna and Eve.
The eraser shavings leave little doubt that she's drawn and erased other things in the picture, likely many times if the condition of the paper is any indication.
<<talk "thought">>The wedding has her a little upset.<</talk>>\
Part of you wants to reach out and hug her, but you know she'd just get mad that you were "spying" on her so you simply withdraw instead.
Having seen her like this before, you are confident that she'll be her usual cheery self shortly.
Very carefully, you pull her door closed behind yourself.Glancing out the window, you see Chloe and Eve in the back yard chasing each other across the lawn.
Eve does a cartwheel, her skirt flaring at her apex to flash her panties at the world.
Not to be outdone, Chloe copies the action the moment Eve makes it to her feet, only to crash on the landing.
Even though you can't hear either of them from inside the house, you can see them both laughing as Eve helps Chloe back to her feet.
Pausing only long enough to brush at the knees of her pants, Chloe darts away, leaving Eve to chase her as they resume their play.You see the pair approaching long before they reach you. Chloe in the lead with Eve right on her heels.
<<talk "chloe">>Brother!<</talk>>\
The one word is all the warning you get as she hurls herself at you. You brace yourself, but it's too little too late as you stagger and fall, your sister landing on top of you.
Chloe grins at you from bare inches away, then darts in to kiss you on the cheek before springing back to her feet.
<<talk "player">>Like getting hit by a truck.<</talk>>\
You groan playfully.
Eve's gaze shifts between you, her eyes narrowing slightly as a conspiratorial expression crosses her features.
Chloe pouts as Eve steps past her to offer you a hand up, then quickly moves to offer you a hand as well.
[[Accept Eve's help.|Little Sister Eve Grounds 2a]]
[[Accept Chloe's help.|Little Sister Eve Grounds 2b]]
[[Accept both of their help.|Little Sister Eve Grounds 2c]]
[[Accept neither of their help.|Little Sister Eve Grounds 2d]]
Scene Generously Sponsored by Irish Major Tom
<<addtime { minute : 2 }>>Taking the first hand that was offered, Eve gives a triumphant grin when your hand closes around hers.
Chloe scowls, allowing her hand to drop as Eve braces herself to pull you to your feet.
Eve's face contorts with effort, her foot digging into the ground as she shifts her weight to find the leverage to help you up.
Surprisingly, you barely have to help her as she drags you to your feet.
The moment she lets go of your hand she falls, landing in her bottom with a surprised look.
Chloe giggles at Eve's misfortune, then offers her hand to help Eve up.
Eve never hesitates, taking the hand, her grin growing once more as she's pulled to her feet.
Seemingly forgotten, the two girls take off across the yard again, giggling and grinning as they try to run circles around each other.
You watch them for a minute longer, enjoying the sight of both girls so happy as they race away.
[[End.|$location]]
Scene Generously Sponsored by Irish Major Tom
<<addtime { minute : 4 }>>
<<set $eve.affection += 1>><<set $eve.fear -= 1>><<set $eve.trust += 1>>
<<set $chloe.affection -= 2>><<set $chloe.fear += 1>><<set $chloe.trust -= 2>>Reaching out, you take Chloe's hand.
<<talk "player">>Only right you pick me up if you're the one who knocked me down.<</talk>>\
The corner of Eve's mouth tugs upward into a smirk.
Chloe's hand tightens around you and she sort of half crouches to lower her center of gravity, then with a firm tug she half pulls, half drags you to your feet.
For a second longer she holds your hand, then seems just a little reluctant to let go.
Absently, Chloe wipes her hands on her pants, then with a sudden grin she takes off.
It takes Eve a full second to react to the sudden change. Eyes widening and winding up as if that will somehow make her run faster, she takes off after Chloe at a full run.
For a second you watch them go, then reach down to brush your legs off before watching them just a little longer.
Both girls' giggles fill the air as they each seem intent to run circles around each other.
<<talk "thought">>I like seeing them getting along so well.<</talk>>\
[[End.|$location]]
Scene Generously Sponsored by Irish Major Tom
<<addtime { minute : 4 }>>
<<set $eve.affection -= 1>>
<<set $chloe.affection += 2>><<set $chloe.fear -= 1>><<set $chloe.trust += 1>>You allow your gaze to shift between both offered hands, making a show of trying to decide which to take. Chloe inches closer as if trying to entice you with her hand, only to have Eve do the same. Then Chloe takes another half step that Eve quickly matches again, each girl shuffling just a little closer until they're both nearly standing over you.
Reaching out with both hands, you take one of their hands in each of yours.
Both girls grin in unison, then looks at their counterpart before pulling.
You barely budge.
Eve takes a full step back, then lowers her center of gravity as she prepares to make another attempt.
Beside her, Chloe takes a half step back, then another half step before glancing at Eve and matching her pose.
Their renewed attempt to pick you up is much more successful, raising you inches above the ground as both girls grunt, then lowering you back to the ground.
<<talk "eve">>One.<</talk>>\
She looks over at Chloe.
<<talk "chloe">>Two.<</talk>>\
You can see in their eyes that both are about to pull with all of their might.
<<multitalk "eve" "chloe">>Three!<</multitalk>>\
The force of their pull lurches you off the ground in one sudden motion that leaves you standing upright and both girls on their bottoms in the grass.
Not letting go of their hands, you pull much more gently than they did, raising both girls to their feet again at the same time.
Both girls beam as you let go of their hands, and within seconds they're racing across the yard again, giggling as they run circles around each other.
For a couple of minutes you watch the pair play before brushing yourself off and turning your attention elsewhere.
[[End.|$location]]
Scene Generously Sponsored by Irish Major Tom
<<addtime { minute : 4 }>>
<<set $eve.affection += 1>><<set $eve.fear -= 1>><<set $eve.trust += 1>>
<<set $chloe.affection += 1>><<set $chloe.fear -= 1>><<set $chloe.trust += 1>>Ignoring both of them, you get up and brush yourself off. You can see the disappointment on both of their faces when you fail to accept either of their help.
<<talk "player">>I'm fine, just be more careful next time. We don't need the two of you knocking over anyone else.<</talk>>\
Chloe looks sheepish, while Eve smirks. A second later both girls take off with Eve in the lead.
Not to be out done, Chloe runs all the harder and before you know it, the pair is busy running circles around each other as they race across the yard.
You stand where you are, watching the pair play a little longer before finally turning away.
[[End.|$location]]
Scene Generously Sponsored by Irish Major Tom
<<addtime { minute : 4 }>>
<<set $eve.affection -= 1>><<set $eve.fear += 1>><<set $eve.trust += 1>>
<<set $chloe.affection -= 1>><<set $chloe.fear += 1>><<set $chloe.trust += 1>>From where you're standing, you can see Eve and Chloe moving stealthily through the kitchen.
All the while, it's clear from your position that Mitsuko is watching the pair from the corner of her eyes.
Eve sneaks close, then in a movement so quick you'd have missed it if you weren't watching it, she snatches something from the counter before slinking away.
The faintest of all smiles ghosts across Mitsuko's lips as Eve rejoins Chloe, showing your little sister her prize.
If Eve says anything, it's not loud enough to hear, but you can tell that she wants Chloe to watch her.
Drawing back her hand, Eve throws with all her might, sending a little tan orb flying toward Mitsuko.
Mitsuko's hand snaps out, catching the orb with impressive ease, squeezes what is clearly a ball of dough between her fingers, then adds it to the counter in front of her without ever seeming to acknowledge that anything happened.
Eve turns to Chloe, then mouths, "Ninja." The way Chloe's eyes move back and forth between Eve and Mitsuko, you have to wonder if your sister might actually believe Eve.
<<talk "mitsuko">>If you stay any longer, I'm going to put you to work.<</talk>>\
Mitsuko's words are spoken softly, but the girls waste no time heading for the door of the kitchen in their headlong rush to escape.
Not sure if you were included in her threat or not, you withdraw slightly as well.As you step into the lounge, you see Eve fiddling with the karaoke machine, Chloe waiting nearby with a pair of microphones. Giving your sister a thumbs-up, Eve scampers over to her and takes one of the mikes, the two of them standing side by side as a song starts up.
[[Watch.|Submitted Eve and Chloe Lounge Room Scene 1a]]
[[Leave them be.|southHall]]
Submitted by AsuraAs the song gets going, Chloe and Eve begin bobbing their heads to the beat, flashing matching grins. It doesn't take long for them to get into the music, belting out the lyrics as they pop up on the screen, waving their arms, thrashing their hair, and shimmying and shaking to the beat.
During a lull in the lyrics, Eve bumps Chloe's hip with her own, giggling. Your sister flashes her a surprised look before laughing and bumping back. Eve is knocked off balance, but Chloe catches her outstretched hand and pulls her back up. Eve laughs, turning the stumble into a twirl.
<<talk "eve">>Whee~! Go, C! Boogie~!<</talk>>\
As the song winds down, Chloe turns to Eve with a grin.
<<talk "chloe">>Wanna go again?<</talk>>\
Eve starts to respond with an enthusiastic yes, but catches sight of you and hesitates.
[[Encourage her.|Submitted Eve and Chloe Lounge Room Scene 1b]]
[[Discourage her.|Submitted Eve and Chloe Lounge Room Scene 1c]]
Submitted by Asura
<<set $eve.affection += 1>><<set $eve.fear -= 1>><<set $eve.trust += 1>>
<<set $chloe.affection += 1>><<set $chloe.fear -= 1>><<set $chloe.trust += 1>>Smiling, you nod and Eve flashes an enthusiastic grin at Chloe.
<<talk "eve">>Do I!<</talk>>\
Chloe laughs and the two girls hug each other, Chloe scrolling through the selection of songs until Eve jumps up and points.
<<talk "eve">>Ooh! Ooh! Let's do that one!<</talk>>\
Nodding, Chloe cues the song and the two girls take their places, shaking their hips to the beat as it starts. Chuckling to yourself at the sight of them having fun, you decide to leave them to it and back out of the room.
[[End.|southHall]]
Submitted by Asura
<<set $eve.affection += 2>><<set $eve.fear -= 2>><<set $eve.trust += 2>>
<<set $chloe.affection += 2>><<set $chloe.fear -= 2>><<set $chloe.trust += 2>>You shake your head and Eve sighs, looking at Chloe remorsefully.
<<talk "eve">>I'd love to, C, but I can't. I gotta get back to work. Some other time, though.<</talk>>\
Chloe follows Eve's gaze to you and frowns, hands on her hips.
<<talk "chloe">>In that case, Evie, I'll help out.<</talk>>\
Eve smiles a little and then loops an arm around Chloe's, the two of them making their way out of the room.
[[End.|$location]]
Submitted by Asura
<<set $eve.affection -= 2>><<set $eve.fear += 2>><<set $eve.trust -= 2>>
<<set $chloe.affection -= 2>><<set $chloe.fear += 2>><<set $chloe.trust -= 2>>As you open the door to the bathing room, you hear shrieks of laughter coming from inside. Raising an eyebrow you peek inside to find Eve and Chloe playing around in the main pool. The two girls are splashing each other with reckless abandon, sloshing water up onto the tiled floor.
Chloe - who seems to be under the impression the room is an indoor pool - is wearing a swimsuit, and while you half-expect to see Eve naked to your mild surprise and relief she seems to have either borrowed someone's swimsuit or found one somewhere.
<<talk "thought">>Glad to see Eve has //some// common sense...<</talk>>\
[[End.|$location]]
Submitted by AsuraHearing the sound of laughter, you follow it to where Eve and Chloe sitting together, engaged in a whispered conversation interspersed with fits of giggles.
[[Watch them.|Submitted Eve And Little Sister Scene 1a]]
[[Leave.|$location]]
Submitted by Asura<<talk "thought">><<if $eve.affection gte 600>>Looks like Eve and Chloe are thick as thieves. Those two... I shudder to think of the mischief they'll get up to.<<elseif $eve.affection gte 400>>It's good to see Chloe making more friends... I just hope Eve's not using her as an excuse to slack off.<<elseif $eve.affection gte 200>>Those two are probably swapping stories about me. Eve had better not let too much slip...<<else>>Eve had better keep way from my sister if she knows what's good for her...<</if>><</talk>>\
Eve spots you <<if $eve.affection gte 700>>and beams, a look of pure delight on her face as she abruptly hugs your sister. Giggling, Chloe hugs her back and the two of them devolve into a tickle-fight<<elseif $eve.affection gte 500>>and smiles, waving. Turning, Chloe grins and then sticks her tongue out at you.
<<talk "chloe">>Hey, big bro! I'm telling my bestie here //all// your dirty little secrets~!<</talk>>\
With a smug smile, she throws an arm around Eve's shoulder, Eve returning the gesture. Rolling your eyes, you shake your head.
<<talk "player">>Oh? In that case how about I tell her all of yours~?<</talk>>\
As you mimic her singsong cadance, smirking right back at her, Chloe pouts and then sticks her tongue out at you again. Eve looks between the two of you and then bursts into a fit of giggles<<elseif $eve.affection gte 400>>blanches slightly, offering a nervous smile and slight wave of her hand.
<<talk "thought">>So she //is// slacking off after all...<</talk>>\
Not wanting to make a scene in front of your sister, you sigh and shoot her a warning look. Eve ducks behind your sister, who turns to look at you with a raised eyebrow.
<<talk "chloe">>What are you doing, bro?<</talk>>\
Sighing, you massage your temple as you weigh your words carefully.
<<talk "player">>Just letting Eve know that she has work to do. The two of you can play later on, when it's done. Understood?<</talk>>\
With a glum expression, Eve nods<<else>>and her eyes widen in alarm before she ducks behind your sister. Turning to look at you, Chloe glances between you and Eve with a frown.
<<talk "chloe">>What's going on here?<</talk>>\
Not wanting to cause a scene by punishing Eve in front of your sister, you grit your teeth before speaking in a measured tone.
<<talk "player">>I'm just reminding Eve that there's such things as oversharing personal information, and that she still has work to get done. Am I understood, Eve?<</talk>>\
Forcing a smile onto her face, Eve nods<</if>>.
<<talk "eve">><<if $eve.affection gte 700>>Ack! Noooo! Tickles! My one weakness!<<elseif $eve.affection gte 500>>Y'know, I wish Anna and I could tease each other like this...<<elseif $eve.affection gte 400>>Yeah, yeah... ten more minutes? Pleeeeease~?<<else>>Yes, M- <<print $eve.callsPlayer>>...<</if>><</talk>>\
<<if $eve.affection gte 700>>\
As the two of them continue playing, you smile to yourself and turn to leave. Before you can do so, two sets of arms wrap around you from behind.
<<talk "chloe">>Love ya, bro!<</talk>>\
<<talk "eve">><<if $eve.affection gte 800>>Love ya, <<print $eve.callsPlayer>>!<<else>>What she said!<</if>><</talk>>\
<<elseif $eve.affection gte 500>>\
For a moment Eve sports a melancholy expression, but then she grins and squeezes Chloe.
<<talk "eve">>C'mon! Last one to the cookie jar's a rotten egg!<</talk>>\
<<elseif $eve.affection gte 400>>\
<<talk "chloe">>Yeah, bro! Pleeeeease~?<</talk>>\
Chloe mirror's Eve's pleading expression, the two of them wearing you down.
<<talk "player">>OK, OK... ten more minutes. Just don't make a habit of it.<</talk>>\
Grinning at each other, Eve and Chloe jump up -- the latter giving you a quick hug -- before they run out the door.
<<talk "eve">>C'mon! Last one to the cookie jar's a rotten egg!<</talk>>\
<<else>>\
Frowning, Chloe watches Eve trudge towards the door and then gets up.
<<talk "chloe">>Hold on, Eve! I'll help. Many hands make for light work and all that.<</talk>>\
Eve smiles nervously, but as Chloe passes you she slows and shoots you a look of dismay.
<<talk "chloe">>You've changed, bro... and not for the better.<</talk>>\
<</if>>\
<<if $eve.affection gte 400>>With that, Eve and Chloe run off, their laughter echoing through the halls.<<else>>Catching up to Eve, Chloe slings an am over her shoulder, the two girls disappearing down the hall together.<</if>>
[[End.|$location]]
Submitted by AsuraYou're just sitting at the edge of the bed, preparing to go to sleep when you hear a light knock on your bedroom door.
<<talk "chloe">>Big brother? Are you still awake?<</talk>>\
Stifling a yawn, you weigh the merits of simply pretending to be asleep versus replying.
[[Reply to her.|Younger Sister Naughty 1a]]
[[Lay down and pretend to be asleep.|Younger Sister Naughty 1b]]<<talk "player">>Yeah. I'm just getting ready to lay down now.<</talk>>\
Without another word, the door opens silently, framing Chloe as she stands in the doorway wearing a little white nightgown that seems to cut off half way above her knees.
The sounds of her footsteps are soft on the thick carpet of the room. Her eyes lock on yours and she doesn't stop until she is standing directly in front of you.
It takes you only half a second longer to realize that she is about to drop unceremoniously into your lap.
[[Get out of her way.|Younger Sister Naughty 1c]]
[[Let her fall into your lap.|Younger Sister Naughty 1d]]<<talk "thought">>Whatever she needs can be handled in the morning.<</talk>>\
The thought hasn't fully crossed your mind before you fall to your side in the bed, eyes struggling to stay open.
Mere seconds later, sleep's embrace takes you.
<<link "Wake">><<gotoevent setup.events.waking>><</link>>Knowing her patterns well, it takes minimal effort to scoot out of her way at the last possible second so that she lands on the bed right beside you.
From the corner of your eye you can see her triumphant expression become an impromptu pout.
<<talk "chloe">>That's hardly fair.<</talk>>\
Before you can reply, she leans in close and hugs you with one arm. Her warm body pressing firmly against you until she pulls back.
A second later, she is bounding across the room away from you, pivoting toward you in the doorway.
<<talk "chloe">>Good night big brother.<</talk>>\
Finding yourself smiling, you raise one hand to wave.
<<talk "player">>Goodnight Chloe.<</talk>>
As Chloe's footsteps retreat down the hallway, you lay down and close your eyes.
Mere seconds later you are asleep.
<<link "Wake">><<gotoevent setup.events.waking>><</link>>
<<set $chloe.trust += 1>><<set $chloe.fear -= 1>>You watch as Chloe pivots, not even trying to move as she nearly throws herself into your lap. The impact nearly knocks the wind from your lungs, but that is quickly forgotten as you feel her warmth against your lap.
<<talk "chloe">>I miss getting to sit in your lap. I miss you reading me bed time stories.<</talk>>\
You're hit with a wave of nostalgia at the same time that she wiggles in your lap, presumably to get comfortable, but it has a different effect.
Before your brain can catch up with the rest of your body, your cock has started to harden, nestling itself between Chloe's legs.
For several heartbeats, you freeze up, hoping that she won't notice your involuntary response, but then she moves.
Pivoting in your lap, she straddles you, her face inches from yours.
But your thoughts are on something else. They're on the fact that you never realized how thin your pajama pants were before right this moment, and that from the humid warmth in your lap that your little sister is almost certainly not wearing any panties.
Just then, something changes in her expression, her body bearing down against your lap until you can feel her lower lips part, parting to hug your penis in a firm grip through your pajama pants.
Slowly, the blissful expression on Chloe's face clears to one of surprise as she too realizes your state of arousal.
Both of you hold your breath, waiting to see how the other might react.
The humid warmth in your lap rapidly becomes a scorching heat.
With suddenly shaky legs, Chloe stands up, soft wet sounds coming from where she was sitting until she is fully out of your lap.
There's another pause, her expression suggesting that she is struggling to decide if she wants to crawl back into your lap or to simply run away.
<<talk "chloe">>Goodnight, . . . I, . . . uh, . . . should get to bed.<</talk>>\
She takes another step back while fidgeting with her hands, smoothing her skirt.
<<talk "chloe">>Goodnight.<</talk>>\
Chloe nearly makes it to the door before you can reply.
<<talk "player">>Goodnight Chloe.<</talk>>\
Your words cause her to pause in the doorway, biting her lip with a mischievous glint in her eyes that would be more at home on Eve's face before vanishing from view.
As you listen to her footsteps retreating rapidly down the hallway, you lay down, the event, Chloe's reaction, and your aching erection all conspiring against you to deny you any sleep for a long while before your thoughts are swept away by your need for sleep.
<<link "Wake">><<gotoevent setup.events.waking>><</link>>
<<set $chloe.affection += 3>><<set $chloe.trust += 1>><<set $chloe.fear -= 1>>There's a nervous sort of energy about Anna as she comes to a stop just out of your reach. The uncertainty in her eyes, the tension in her body, reminds you of the first time you laid eyes on her. Only instead of presenting a letter, this time she clutches her hands before herself.
<<talk "anna">>They're here.<</talk>>\
Her voice is soft, careful, and it's clear that she is making a conscious effort to keep any tremor out of her voice as she speaks.
You feel a swirl of emotions that you didn't anticipate feeling. Excitement and happiness at seeing your family again. Nervousness at inviting them into your home and making first time introductions.
<<if $anna.affection gte 650 and $anna.fear lte 200>>\
Taking a deep breath, you reach out a hand.
Anna takes half a step forward and takes it, holding tight as if it's a lifeline.
<<talk "player">>I guess we should go greet them then.<</talk>>\
Giving her hand an affectionate little squeeze and trying to reassure you with your most confident smile, you start toward the front door of the mansion with Anna at your side.
<<elseif $anna.affection gte 450 or $anna.fear lte 550>>\
Nodding with understanding, you offer her your hand.
She hesitates, but after a barely noticeable pause she takes your offered hand, clutching it tightly as if trying to draw strength from the contact in spite of her clear unease.
<<talk "player">>I guess we should go greet them then.<</talk>>\
With Anna by your side, you start toward the front door of the mansion.
<<else>>\
Taking a second to collect your thoughts, you nod in understanding.
<<talk "player">>I guess I should go greet them then.<</talk>>\
You only take a couple of steps before Anna hurries to catch up.
<</if>>\
A split second later, you hear Eve's voice from elsewhere in the mansion, loud enough that anyone inside could hear.
<<talk "eve">>They're here!!!<</talk>>\
[[Next.|Family First Arrival 1a]]
<<addtime { minute : 1}>>By the time you reach the front yard, you can just see the car coming up the drive. It's not long before it comes to a stop in front of you.
You can hear someone pulling the emergency break, a sharp grind right before the engine falls silent, then a muffled voice from within before the driver's side door starts to open.
Behind you, you hear the front door of the house thrown open as Eve nearly hurls herself through it. The sound immediately followed by her racing toward you and her sister.
<<if $eve.affection gte 550 and $eve.fear lte 350>>\
Eve finally comes up short as she wedges herself in the space between you and her sister, anticipation in her eyes. She nearly vibrates with excitement.
<<else>>\
Eve skids to a stop on the far side of her sister, taking hold of Anna's hand as she looks on with excitement, the anticipation causing her to nearly vibrate in place.
<</if>>\
<<if $miranda.hasFlag("mother")>>\
<<if $miranda.hasFlag("loving")>>\
Your mother's warm smile causes you to smile in return. You can tell from her footsteps that she's resisting the urge to run as she approaches.
Anna looks stunned as your mother throws her arms around both of you at once<<if $eve.affection gte 550 and $eve.fear lte 350>>, Eve managing to get sandwiched in between<</if>>.
Looking embarrassed with herself, she lets go of you.
<<talk "miranda">>I'm <<print $player.firstName>>'s mother. You must be Anna?<</talk>>\
<<else>>\
Your mother allows herself what feels like a professional smile and a small nod before turning toward the back of the car, the trunk swinging open as she presses something on her keychain.
<</if>>
<</if>>\
<<if $roger.hasFlag("father")>>\
<<if $roger.hasFlag("easyGoing")>>\
Your dad grins as he exits the vehicle, as he does, he gives the three of you an appraising look, and from his expression he seems to approve of what he sees.
<<if $miranda.hasFlag("mother")>>\
<<talk "roger">>I'll grab the luggage, I'll catch up in a moment.<</talk>>\
<<else>>\
<<talk "roger">>Give me a second to grab the bags, I'll be right with you.<</talk>>\
<</if>>\
<<else>>\
Your father's appraising gaze sweeps over the three of you. Anna seems to tense, but her expression remains carefully composed.
<</if>>\
<</if>>\
<<if $zach.hasFlag("olderBrother")>>\
Extracting himself from the vehicle, Zach stands and stretches his muscular frame. When his gaze sweeps toward you, a confident, almost cocky grin spreads across his face.
<<talk "zach">>There's my little brother!<</talk>>\
His gaze shifts slightly, his expression becoming apprising.
<<talk "zach">>Holy shit, you found yourself a hottie.<</talk>>\
<<if $miranda.hasFlag("loving")>>\
<<talk "miranda">>Zach! Language! I taught you better than that.<</talk>>\
In spite of there being no heat in her voice, it still seems to sober Zach visibly.
<<talk "zach">>Sorry mom.<</talk>>\
<</if>>\
<</if>>\
<<if $kelly.hasFlag("olderSister")>>\
Kelly slips from the vehicle with a princess like grace, an impression that is reinforced by the pink dress and colorful makeup.
The warmth touches her eyes just a fraction of a second before her smile does, then she's in motion as she glides toward you. She's half way to you before you even notice that she's got a large pink suitcase trailing behind her.
<<talk "kelly">>I've missed you.<</talk>>\
She throws one arm around you in a hug that somehow lacks the same warmth as her eyes, perhaps because of how quickly it ends.
Then her gaze shifts to Anna.
<<talk "kelly">>I guess this makes us kind of like sisters. I can't wait to learn all about you.<</talk>>\
The hug she gives Anna lingers just long enough for Anna to awkwardly return it.
Taking half a step back, she seems to commit the view of you and Anna side by side to memory before continuing.
<<talk "kelly">>Don't worry, I won't tell her all your dirty little secrets.<</talk>>\
Kelly's tone is playful as she speaks, her earlier warmth returning in full force.
<</if>>\
<<if $chet.hasFlag("youngerBrother")>>\
As Chet moves away from the vehicle, you see his eyes flicker between you, Anna, and Eve.
After a long moment, the corner of his mouth ticks upward with mischief.
<<talk "chet">>You were right about the little sister.<</talk>>\
Reaching up, he pretends to cup his chest as if he has breasts.
Your mind races to find a retort, but Eve beats you to it with spectacular fashion.
Eve looks at you, face deadpan in spite of the spark of mischief in her eyes.
<<talk "eve">>Is he trying to say he has bigger tits than me, or that he loves himself, . . . . in a romantic way?<</talk>>\
Chet nearly trips over his own feet as he makes a choking sound.
<<talk "chet">>He said you were flat as a board.<</talk>>\
You're about to open your mouth to defend yourself, but Eve casts you a look that seems to ask if she can destroy his ego.
Eve's mouth opens, the savage mischief in her eyes is enough to raise goosebumps on your arm. Your little brother must sense it too because he looks like a deer caught in the headlights.
Then Anna's hand comes to rest on her sister's shoulder and everything changes. Eve freezes, her voice seems to catch the very instant she starts to speak.
Several heartbeats pass.
<<if $chloe.hasFlag("youngerSister")>>\
From behind Chet, Chloe can be heard making a choking sound as she fights back laughter at her brother's expense.
<</if>>\
<<talk "eve">>So nice to meet you.<</talk>>\
Something about how she says it seems like a promise to find out just how fragile his ego is later.
<</if>>\
<<if $chloe.hasFlag("youngerSister")>>\
As if out of nowhere, Chloe tackles you in a hug that sends you staggering several steps just to catch your balance again.
<<talk "chloe">>Jerk.<</talk>>\
You have just enough time to return the hug before she continues.
<<talk "chloe">>I've missed your hugs.<</talk>>\
With that, you slips your arms around her and finally return her hug.
You've barely started to return the hug before she suddenly pulls away. The second she is free of your grasp, she pivots toward Anna, meeting the other woman's eyes.
For a second she looks like she's going to say something angry, then the heat goes out of her expression.
<<talk "chloe">>Take good care of my brother. Please?<</talk>>\
Seemingly caught off guard, she simply nods.
<</if>>\
Eve cuts into your reprieve unexpectedly, her words accompanied by a light tug at your sleeve.
<<talk "eve">>Can I help?<</talk>>\
You consider for a second, then you nod.
<<talk "player">>Eve here will take care of you, get you settled. She'll talk your ear off if you let her, but she can help with anything you might need. I'm going to go attend a couple of things quickly and we'll catch up in a little bit. I'm glad you made it safely.<</talk>>\
With that said, you step aside as Eve speaks up, starting a spiel as if she's a tour guide even before she starts for the front door of the mansion.
In the seconds that follow, you find yourself reflecting on how your life has changed since coming here. The ways you've grown, and how the people around you have changed in that time. The memories bring a faint smile to your lips.
It takes you a moment to realize that only you and Anna remain outside.
<<if $anna.affection gte 550 and $anna.fear lte 350>>\
Giving Anna's hand an affectionate squeeze, you start toward the mansion door with Anna at your side.
<<else>>\
Anna stands with her hands clasped in front of herself.
<<talk "player">>Guess it's time to head inside.<</talk>>\
<</if>>\
When you step into the entry hall, you can hear Eve's voice echoing through the mansion as she continues her tour.
[[End.|entryHall]]
<<addtime { minute : 6}>>
<<if $miranda.hasFlag("mother")>><<set $mirandaVisit to true>>
<</if>><<if $roger.hasFlag("father")>><<set $rogerVisit to true>>
<</if>><<if $zach.hasFlag("olderBrother")>><<set $zachVisit to true>>
<</if>><<if $kelly.hasFlag("olderSister")>><<set $kellyVisit to true>>
<</if>><<if $chet.hasFlag("youngerBrother")>><<set $chetVisit to true>>
<</if>><<if $chloe.hasFlag("youngerSister")>><<set $chloeVisit to true>>
<</if>><<run $player.addFlag("familyFirstArrival")>>Variants based on who family is.
Introduce Anna & Eve. Mention of other characters who are likely to be present. (Will resolve outlier NPCs either later or through other scenes.)
Ends with people being escorted to guest rooms.
1-2 ambient scenes for each family member as filler.
Wedding to follow.
March 25
<<set $annaMarried to 7>>
<<if $miranda.hasFlag("mother")>><<if $miranda.hasFlag("loving")>>
<<else>>
<</if>><</if>>
<<if $roger.hasFlag("father")>><<if $roger.hasFlag("easyGoing")>>
<<else>>
<</if>><</if>>
<<if $zach.hasFlag("olderBrother")>><</if>>
<<if $kelly.hasFlag("olderSister")>><</if>>
<<if $chet.hasFlag("youngerBrother")>><</if>>
<<if $chloe.hasFlag("youngerSister")>><</if>>
<<if $eve.affection gte 550 and $eve.fear lte 350>>
<<else>>
<</if>>There's a nervous sort of energy about Anna as she comes to a stop just out of your reach. The uncertainty in her eyes, the tension in her body, reminds you of the first time you laid eyes on her. Only instead of presenting a letter, this time she clutches her hands before herself.
<<talk "anna">>They're here.<</talk>>\
Her voice is soft, careful, and it's clear that she is making a conscious effort to keep any tremor out of her voice as she speaks.
You feel a swirl of emotions that you didn't anticipate feeling. Excitement and happiness at seeing your family again. Nervousness at inviting them into your home and making first time introductions.
<<if $eve.affection gte 550 and $eve.fear lte 600>>As if sensing your thoughts, Eve's hand closes around yours as she slips into the space at your side.
<</if>><<if $anna.affection gte 650 and $anna.fear lte 200>>\
Taking a deep breath, you reach out a hand.
Anna takes half a step forward and takes it, holding tight as if it's a lifeline.
<<talk "player">>I guess we should go greet them then.<</talk>>\
Giving the hand of both girls an affectionate little squeeze and trying to reassure them with your most confident smile, you start toward the front door of the mansion with Anna and Eve at your sides.
<<elseif $anna.affection gte 450 or $anna.fear lte 550>>\
Nodding with understanding, you offer Anna your hand.
She hesitates, but after a barely noticeable pause she takes your offered hand, clutching it tightly as if trying to draw strength from the contact in spite of her clear unease.
<<talk "player">>I guess we should go greet them then.<</talk>>\
With Anna and Eve by your sides, you start toward the front door of the mansion.
<<else>>\
Taking a second to collect your thoughts, you nod in understanding.
<<talk "player">>I guess I should go greet them then.<</talk>>\
You only take a couple of steps before Anna hurries to catch up.
<</if>>\
<<talk "eve">>Do you think we'll get along?<</talk>>\
You nod as you answer.
<<talk "player">>I'm sure you'll make a great first impression.<</talk>>\
[[Next.|Family First Arrival 2a]]
<<addtime { minute : 1 }>>By the time you reach the front yard, you can just see the car coming up the drive. It's not long before it comes to a stop in front of you.
You can hear someone pulling the emergency break, a sharp grind right before the engine falls silent, then a muffled voice from within before the driver's side door starts to open.
Eve's hand tightens around yours.
<<if $eve.affection gte 550 and $eve.fear lte 350>>\
Grinning with false bravado, Eve looks at you, then her sister before turning her full attention to the car in front of you.
<<else>>\
You can hear Eve's breathing coming quickly, her eyes drifting closed right before her usual self confident smile forms on her lips.
<</if>>\
<<if $miranda.hasFlag("mother")>>\
<<if $miranda.hasFlag("loving")>>\
Your mother's warm smile causes you to smile in return. You can tell from her footsteps that she's resisting the urge to run as she approaches.
Anna looks stunned as your mother throws her arms around all three of you at once.
Looking embarrassed with herself, she lets go of you.
<<talk "miranda">>I'm <<print $player.firstName>>'s mother. You must be Anna and Eve?<</talk>>\
<<else>>\
Your mother allows herself what feels like a professional smile and a small nod before turning toward the back of the car, the trunk swinging open as she presses something on her keychain.
<</if>>\
<</if>>\
<<if $roger.hasFlag("father")>>\
<<if $roger.hasFlag("easyGoing")>>\
Your dad grins as he exits the vehicle, as he does, he gives the three of you an appraising look, and from his expression he seems to approve of what he sees.
<<if $miranda.hasFlag("mother")>>\
<<talk "roger">>I'll grab the luggage, I'll catch up in a moment.<</talk>>\
<<else>>\
<<talk "roger">>Give me a second to grab the bags, I'll be right with you.<</talk>>\
<</if>>\
<<else>>\
Your father's appraising gaze sweeps over the three of you. Anna seems to tense, but her expression remains carefully composed.
On the other side of you, Eve raises a hand to give a tiny wave in greeting.
<</if>>\
<</if>>\
<<if $zach.hasFlag("olderBrother")>>\
Extracting himself from the vehicle, Zach stands and stretches his muscular frame. When his gaze sweeps toward you, a confident, almost cocky grin spreads across his face.
<<talk "zach">>There's my little brother!<</talk>>\
His gaze shifts slightly, his expression becoming apprising.
<<talk "zach">>Holy shit, you found yourself a hottie.<</talk>>\
His eyes pivot to Eve and his eyebrows raise slightly.
<<talk "zach">>And a little kid.<</talk>>\
<<if $eve.callsPlayer is "Daddy">>\
<<talk "eve">>Just because I call him //Daddy// doesn't mean I'm a child.<</talk>>\
Zach makes a little choking sound as he fails to hold back a laugh, but you can see in his eyes that he's already reassessing the little woman.
<<else>>\
<<talk "eve">>A person's size doesn't define their age, or their maturity.<</talk>>\
Something in the way she says it sobers Zach's mood, his eyes becoming hooded as he reassesses the little woman.
<<if $miranda.hasFlag("loving")>>\
<<talk "miranda">>Zach! Language! I taught you better than that.<</talk>>\
In spite of there being no heat in her voice, it still seems further sober Zach's expression visibly.
<<talk "zach">>Sorry mom.<</talk>>\
<</if>>\
<</if>>\
<</if>>\
<<if $kelly.hasFlag("olderSister")>>\
Kelly slips from the vehicle with a princess like grace, an impression that is reinforced by the pink dress and colorful makeup.
The warmth touches her eyes just a fraction of a second before her smile does, then she's in motion as she glides toward you. She's half way to you before you even notice that she's got a large pink suitcase trailing behind her.
<<talk "kelly">>I've missed you.<</talk>>\
She throws one arm around you in a hug that somehow lacks the same warmth as her eyes, perhaps because of how quickly it ends.
Then her gaze shifts to Anna, then to Eve.
<<talk "kelly">>I guess this makes us kind of like sisters. I can't wait to learn all about both of you.<</talk>>\
The hug she gives Anna lingers just long enough for Anna to awkwardly return it.
Turning to Eve, Eve beats her to the hug, throwing herself at your sister and coaxing a warm smile from her face as she returns Eve's hug. This one lingers longer before Eve finally releases Kelly from her grip.
Taking half a step back, she seems to commit the view of you, Anna, and Eve side by side to memory before continuing.
<<talk "kelly">>Don't worry, I won't tell them all your dirty little secrets.<</talk>>\
Kelly's tone is playful as she speaks, her earlier warmth returning in full force.
<<talk "eve">>Secrets?<</talk>>\
Eve's impish smile seems to grow just a little too big for her face.
<</if>>\
<<if $chet.hasFlag("youngerBrother")>>\
As Chet moves away from the vehicle, you see his eyes flicker between you, Anna, and Eve.
After a long moment, the corner of his mouth ticks upward with mischief.
<<talk "chet">>You were right about the little sister.<</talk>>\
Reaching up, he pretends to cup his chest as if he has breasts.
Your mind races to find a retort, but Eve beats you to it with spectacular fashion.
Eve looks at you, face deadpan in spite of the spark of mischief in her eyes.
<<talk "eve">>Is he trying to say he has bigger tits than me, or that he loves himself, . . . . in a romantic way?<</talk>>\
Chet nearly trips over his own feet as he makes a choking sound.
<<talk "chet">>He said you were flat as a board.<</talk>>\
You're about to open your mouth to defend yourself, but Eve casts you a look that seems to ask if she can destroy his ego.
Eve's mouth opens, the savage mischief in her eyes is enough to raise goosebumps on your arm. Your little brother must sense it too because he looks like a deer caught in the headlights.
Then Anna's hand comes to rest on her sister's shoulder and everything changes. Eve freezes, her voice seems to catch the very instant she starts to speak.
Several heartbeats pass.
<<if $chloe.hasFlag("youngerSister")>>\
From behind Chet, Chloe can be heard making a choking sound as she fights back laughter at her brother's expense.
<</if>>\
<<talk "eve">>So nice to meet you.<</talk>>\
Something about how she says it seems like a promise to find out just how fragile his ego is later.
<</if>>\
<<if $chloe.hasFlag("youngerSister")>>\
As if out of nowhere, Chloe tackles you in a hug that sends you staggering several steps just to catch your balance again.
<<talk "chloe">>Jerk.<</talk>>\
You have just enough time to return the hug before she continues.
<<talk "chloe">>I've missed your hugs.<</talk>>\
With that, you slips your arms around her and finally return her hug.
You've barely started to return the hug before she suddenly pulls away. The second she is free of your grasp, she pivots toward Anna, then turns to Eve before taking a step back so she can look at both at once.
For a second she looks like she's going to say something angry, then the heat goes out of her expression.
<<talk "chloe">>I don't know how I feel about my brother marrying two girls at once, . . but, . . . Just take good care of my brother, both of you. Please?<</talk>>\
Seemingly caught off guard, Anna simply nods. Eve instead steps forward and hugs your little sister, saying something too soft to hear to her before stepping back again.
For a second, you wonder what Eve said to Chloe to ease your sister's expression so much.
<</if>>\
Eve cuts into your reprieve unexpectedly, her words accompanied by a light tug at your sleeve.
<<talk "eve">>Can I help?<</talk>>\
You consider for a second, then you nod.
<<talk "player">>Eve here will take care of you, get you settled. She'll talk your ear off if you let her, but she can help with anything you might need. I'm going to go attend a couple of things quickly and we'll catch up in a little bit. I'm glad you made it safely.<</talk>>\
With that said, you step aside as Eve speaks up, starting a spiel as if she's a tour guide even before she starts for the front door of the mansion.
In the seconds that follow, you find yourself reflecting on how your life has changed since coming here. The ways you've grown, and how the people around you have changed in that time. The memories bring a faint smile to your lips.
It takes you a moment to realize that only you and Anna remain outside.
<<if $anna.affection gte 550 and $anna.fear lte 350>>\
Giving Anna's hand an affectionate squeeze, you start toward the mansion door with Anna at your side.
<<else>>\
Anna stands with her hands clasped in front of herself.
<<talk "player">>Guess it's time to head inside.<</talk>>\
<</if>>\
When you step into the entry hall, you can hear Eve's voice echoing through the mansion as she continues her tour.
[[End.|entryHall]]
<<addtime { minute : 6 }>>
<<if $miranda.hasFlag("mother")>><<set $mirandaVisit to true>><</if>>\
<<if $roger.hasFlag("father")>><<set $rogerVisit to true>><</if>>\
<<if $zach.hasFlag("olderBrother")>><<set $zachVisit to true>><</if>>\
<<if $kelly.hasFlag("olderSister")>><<set $kellyVisit to true>><</if>>\
<<if $chet.hasFlag("youngerBrother")>><<set $chetVisit to true>><</if>>\
<<if $chloe.hasFlag("youngerSister")>><<set $chloeVisit to true>><</if>>\
<<run $player.addFlag("familyFirstArrival")>>\Looking through the window you see a pair of figures walking through the back yard.
It only takes you a heartbeat longer to realize that it's your parents.
Your father has his arm around your mother's middle while she leans into his side. Neither figure seems rushed in any way as they continue their leisurely stroll.From their bedroom, you can hear your parents talking between each other. You can't make out what's being said, but the tone of both of their voices suggest a serious conversation.
You only have to fight the urge to step closer to the door in the hopes of hearing more for a second before your footsteps carry you past and the urge begins to fade.<<talk "chet">>Let go of me!<</talk>>\
Chet's voice is shrill, holding two parts panic to one part anger.
<<talk "zach">>Don't be a pussy.<</talk>>\
The very next second, Zach spins in a circle, Chet over his shoulder and flailing his arms wildly as he tries to free himself from his Zach's grip.
<<talk "chet">>This wasn't funny when we were kids either!<</talk>>\
He barely finishes the last word before his voice becomes a cry of alarm as Zach throws him into the couch hard enough to rock it.
From what you can see, it looks like Zach is done when suddenly Chet tackles Zach hard enough to send both of them sprawling.
Zach, clearly enjoying the fact that he got Chet riled up again laughs, tucking Chet's head under his arm in a headlock as Chet punches Zach repeatedly in the side with no visible effect.
<<talk "chet">>Gonna kick your ass!<</talk>>\
Zach's laughter grows louder.
<<talk "zach">>Not like that you aren't!<</talk>>\
Chet notices you first, his flailing stopping almost instantly. A second later Zach stops too and looks your way.
As if it somehow makes their roughhousing ok, Zach lets go of Chet, Chet falling to the floor as a result.
<<talk "zach">>Was just playing around a bit.<</talk>>\
Surprisingly, Chet doesn't call him out on it, instead backing Zach's assessment.
<<talk "chet">>Yeah, we were being careful not to break anything.<</talk>>\
Zach reaches down and ruffles Chet's hair as your younger brother scrambles to his feet.
You nod, not really believing a word of it.
<<talk "chet">>Asshat.<</talk>>\
Chet hisses under his breath, clearly intending for only Zach to hear. Without missing a beat, Zach grabs Chet in a hold that looks like a cross between a hug and a headlock.
You meet both of their eyes one more time, making it clear that they should probably behave themselves before you start to turn away.
Unsurprisingly, they start to devolve into the next round of their wrestling match almost as soon as you lose eye contact.<<talk "chloe">>I told you. You can comb my hair, but you're not going to glitter me up and slather stuff all over my face. I'm not that kind if girl.<</talk>>\
The voices come clearly through the doorway even before the door swings open.
<<talk "kelly">>There's nothing wrong with a little makeup! You'd look beautiful.<</talk>>\
Chloe turns on her heel to face the now open doorway.
<<talk "chloe">>No, there isn't. But there's nothing wrong with not wanting it either.<</talk>>\
She sticks out her tongue and pivots again, only now noticing you.
There's a long second where she freezes, then a hint of color touches her cheeks. Without a word, she steps backward through the doorway again and closes it behind herself.
When you hear Chloe speak again, her voice is much softer than before, subdued even.
<<talk "chloe">>Ok, but only a little makeup. No getting carried away alright?<</talk>>\
Whatever else is said between the sisters is said too softly for you to hear through the door.<<talk "zach">>Kelly! Come on! We've both wearing a towel. I just want to sit in the sauna for a little bit.<</talk>>\
Through the sauna door, Kelly's voice comes through muffled.
<<talk "kelly">>Girls only. Wait your turn.<</talk>>\
<<if $chloe.hasFlag("youngerSister")>>Chloe's voice quickly echoes the sentiment, though with an unnecessary amount of amusement in her tone.
<<talk "chloe">>Yeah, girls only.<</talk>>\
<</if>>Sighing, it looks like he's ready to give up until he bangs on the door again, saying almost word for word what he said the first time.
Predictably, the end result remains the same.<<talk "chet">>C-mon! Mom said I get to choose what to watch sometimes too.<</talk>>\
Chloe smirks, holding the remote out of his reach as he stretches for it.
<<talk "chloe">>That's at home. This isn't home.<</talk>>\
Chet lunges for the remote, but falls short again.
<<talk "chloe">>Going to have to try harder than that.<</talk>>\
She sees you right as he lunges for the remote again. This time, with her being distracted he manages to grab it from her hand.
<<talk "chet">>Ha! Suck it!<</talk>>\
Chet's declaration of victory instantly pulls Chloe's attention back to him.
<<talk "chloe">>Find a magnifying glass strong enough to find it and we can have a talk you little pervert.<</talk>>\
<<talk "chet">>Fuck you.<</talk>>\
For a second you think Chloe is going to retort, but then Chet changes the channel and something on the TV catches her attention.
In the following seconds, both seem to settle back down as if nothing just happened between them.
On the television, a show clearly targeted for teens plays.Your father is sitting in the living room recliner, clearly having staked it out as his new throne away from home. His feet stretch out in front of himself, his ankles crossed in almost exaggerated fashion.
All the while, he continues to channel surf, never remaining on any single channel long enough to really see what's on.
When he sees you, he finally stops.
<<talk "roger">>I can't find the game, you want to watch anything?<</talk>>\
Shaking your head, he quickly returns to channel surfing.
<<talk "roger">>I wonder what it would cost to get a game package with this television provider?<</talk>>\
The words come so softly that you have no doubt that he's only musing to himself.
Stopping on a news channel, you realize that the ticker at the bottom of the screen is running scores for the games being played at present. He lingers on the channel for nearly a minute before starting to zip through the channels again.With a pool cue in hand, your father leans over the pool table. He lines up his shot and seems to hesitate, moving the cue forward and back several times before he finally strikes the ball.
The sound is crisp, like thunder as one ball strikes another.
Your eyes fixate on the table, watching the balls bounce around the green felt but somehow managing to not knock a single ball into one of the pockets.
Standing beside the table, he walks part way around it, his expression focused, but just a little sheepish as he moves ot line up another shot.The sound of someone working on the garage, followed by heated cursing, brings you back to your childhood when your father would work on the family car.
Sure enough, your father stands hunched over the engine of the car as he tinkers with something beneath the hood.
As if sensing your presence, he thrusts a greasy hand out toward you.
<<talk "roger">>Five-sixteenths wrench.<</talk>>\
Your eyes go to the tool cabinet nearby and quickly find the wrench he's looking for. You pick up the tool and place it into your dad's hand. He makes a grunting sound, the closest thing you are likely to get as thanks, as he reaches his hands into the engine compartment again, followed by more curing.
You linger a minute longer, though you aren't sure if part of you is waiting for a new command or if there's some other reason to remain, before finally slipping quietly away again.Leaning back in the recliner he seems to have claimed as his own, your father looks sternly at the television.
<<talk "roger">>The hell was that?<</talk>>\
He gestures wildly at the game playing out on the screen before him.
<<talk "roger">>Get the ball, run with the ball, don't get caught. How hard is that!<</talk>>\
With a huff, he raises a hand and cradles his face for a moment before the next play begins.
<<talk "thought">>He always gets worked up during the game.<</talk>>\Your father reaches for the TV remote as you approach. He makes eye contact with you as he turns the volume down then pats the space beside him.
<<talk "roger">>Take a seat.<</talk>>\
You plop unceremoniously into the indicated spot.
<<talk "roger">>Feeling jittery?<</talk>>\
Turning slightly toward him, you consider his words before replying.
<<talk "player">>About the wedding?<</talk>>\
Your father nods.
Taking a deep breath, you ponder the question for a few more seconds before replying.
<<talk "player">>A bit. There's a lot going on at once, but the girls have it well under control. Mostly I'm just trying to stay out of the way so I don't derail anything.<</talk>>\
You can tell from your father's expression that he approves.
<<talk "roger">>Not a bad plan. Just make sure they see you once in a while or everyone will think you're trying to hide from the work.<</talk>>\
With that said, he turns the volume of the television up just in time for the sitcom to run a laugh track.
You remain where you are for a few minutes longer, finishing the show with your father before excusing yourself and getting up.
<<addtime { minute : 13 }>>There's no mistaking the excitement in Olivia's voice as she rambles on breathlessly.
The look on your father's face however is very different. His expression is one of a trapped animal prepared to gnaw his own arm off to escape.
It only takes a second longer to realize that Olivia is going on and on about //you.//
One word to the next she stops, a smile on her face as she sees you. She sort of fidgets, smiles a little too big, says a quick good bye to your father, then hurries off as if she suddenly has something important to do.
Your father watches her go, then looks at you.
<<talk "roger">>I know I've never been one to give a lot of advice, but I'm going to do so here. Don't dick crazy.<</talk>>\
It's hard to say if he's just trying to be funny or giving real advice, but something in you leaves you strongly suspecting that it's a bit of both as he excuses himself and slips away.
<<run $roger.addFlag("dontDickCrazy")>>The unmistakable smell of nail polish assails your nose as you walk down the hallway. You instantly think of your sister Kelly, then realize that you can hear Eve's voice.
Your curiosity piqued, you peek through the door to see your big sister and Eve sitting on the bed. Eve is sprawled out with her feet in Kelly's lap, giggling and squirming every time Kelly touches her feet.
For a split second you think there's something wrong with Eve's feet, but then you have the sudden realization that there's some kind of foam contraption shoved between her does to spread them out. You can only assume it is to make painting her toes easier as Kelly moves to apply bright pink nail polish to another of Eve's toes.
Eve giggles again, pulling her foot away.
Kelly grins, but there's patience in her eyes as well.
<<talk "kelly">>It's not that ticklish, be still or we'll never finish.<</talk>>\
With speed and precision that's outright impressive, Kelly manages to paint another of Eve's toenails.
<<if $chloe.hasFlag("youngerSister")>><<talk "kelly">>Chloe is too much of a tomboy, she never lets me paint her nails. You don't suppose your sister would be willing to trade little sisters do you?<</talk>>\
Even though it's clearly intended as a joke, you can still detect a hint bare of something whimsical as she says it.
<<talk "eve">>Never.<</talk>>\
Eve replies with a smirk.
<</if>>Dipping her brush in the nail polish pot, Kelly extracts it, brushes off the excess, and you detect her tightening her grip on Eve's foot slightly to prevent escape as she moves to paint another toenail.
<<talk "kelly">>If you decide you don't like the color or anything, just let me know and we'll change it.<</talk>>\
The look of wonder on Eve's face as she looks down at her face is a clear indication of her enjoyment in the moment.
As she watches, Kelly dips the brush again.
Not wanting to interrupt the moment, you step back from the door before they can notice you.
<<talk "thought">>Looks like Eve's got Kelly wrapped around her finger.<</talk>>\You notice Kelly walking through the the mansion. Her attention clearly on some of the more suggestive art on display. Just as clear is her distaste for the art.
<<if random(1,4) is 1>><<talk "kelly">>This place could use a proper remodel.<</talk>>\
Her voice is low, clearly talking to herself.
<<else>>She shakes her head slowly, eyes wide as her eyes settle on something particularly graphic in nature.
<</if>><<talk "kelly">>My little brother has grand ambitions.<</talk>>\
Kelly's voice causes you to pivot toward the sound, only to find her leaning in the doorway leading to the hallway.
<<talk "player">>What do you mean?<</talk>>\
There's an air of superiority about her as she pushes off from the frame, a little smile barely brushing the corners of her lips.
<<talk "kelly">>I mean, some men aren't brave enough to marry one woman, let alone try to marry two.<</talk>>\
You consider her words, nodding as you do.
<<talk "kelly">>You might think you've won the jackpot, but be careful not to take them for grated.<</talk>>\
Her expression sobers as she holds your gaze.
<<talk "kelly">>When you first told me you were marrying two girls, I thought you were either insane or just plain stupid.<</talk>>\
The way she holds your gaze demands your silence even as she allows the silence to stretch for a few seconds.
<<talk "kelly">>But I've met them now, and while I'm still not sure that you're making a good decision, I think I understand why you're doing it..<</talk>>\
Kelly's normal friendly expression returns to her features as she smiles.
<<talk "kelly">>Be sure to make time for both of them.<</talk>>\
She pulls you suddenly into a short lived hug before stepping back.
<<talk "kelly">>I wish you the absolute best of luck trying to keep up with both of them.<</talk>>\
It's your turn to let the silence linger for a few seconds.
<<talk "player">>Thank you, I think.<</talk>>\
Her smile touches her eyes, and you're sure it mirrors your own as she nods and turns away to wander off.
<<run $player.addFlag("bigSisterAnnaEveWedding1")>>\ONE TIME ONLYSitting on a lounge chair beside the pool, dressed in a brightly colored bikini, Kelly sips at an amber colored drink and adjusts her sunglasses at your approach.
<<talk "kelly">>Can you tell Gaia to not bother me?<</talk>>\
You nearly laugh at the prospect of being able to tell Gaia to do anything.
<<talk "player">>What's she doing?<</talk>>\
Kelly rolls her eyes as if the answer should be obvious.
<<talk "kelly">>She keeps watching me.<</talk>>\
You bite back the urge to say something snarky.
<<talk "player">>It might be more effective if you try to tell her.<</talk>>\
Kelly grunts something that might be an admission she's tried unsuccessfully to do exactly that.
The two of you spend a couple more minutes talking about nothing important, then you excuse yourself to leave.Sprawled across Kelly's lap, laying on his back, is Mully, his little paws tucked up near his chest as he seems to sleep.
Meanwhile Kelly dips her brush back in the nail polish and begins to paint the next toenail a glittery pink.
<<talk "player">>Are you really painting his nails?<</talk>>\
Kelly looks up, her expression holding a hint of surprise.
<<talk "kelly">>He's feeling very feminine today.<</talk>>\
You raise your eyebrow at the matter-of-fact way she says it.
Mully moves slightly, yawning loudly before settling back down, clearly accepting of his fate.Hearing the familiar voices of your siblings, you pause to listen. You can't make out every word, but you can recognize the voices of Kelly and Chet. They seem to be talking about the upcoming wedding with Kelly sounding much more excited than Chet.
Not wanting to be caught eavesdropping, you leave the pair to banter.<<talk "miranda">>It's ok, really. Things like this happen.<</talk>>\
Glancing through the open door, you can see your mother kneeling on the floor, an upset looking Eve standing across from her.
<<talk "eve">>I'm sorry, it was an accident.<</talk>>\
Your mother looks up, from the angle of her head you know she's looking Eve in the eyes.
<<talk "miranda">>I know. And I have everything we need to fix it. Maybe we can fix it together.<</talk>>\
Realizing that lingering any longer stands the chance of being discovered, and knowing your mother has the situation well in hand, you continue down the hallway.The sound of your mother's voice lures you into the dining room.
As you enter, your eyes scan the room, finding your mother sitting at the head of the table with a large book in front of herself. To one side of her is Anna, the other has Eve leaning forward so that she hovers over the open book.
<<talk "miranda">>And this is <<print $player.firstName>> when he was about three years old.<</talk>>\
In an instant, you realize that your mother brought her photo album and is sharing embarrassing stories about your childhood with Anna and Eve.
[[Leave her to her fun.|Loving Mother Photo Album 1a]]
[[Join them.|Loving Mother Photo Album 1b]]
[[Put a stop to this.|Loving Mother Photo Album 1c]]
Scene Generously Sponsored by Irish Major Tom
<<addtime { minute : 1 }>>Part of you wants to rush forward, to put an end to what your mother is doing to save yourself from embarrassment, but after taking a deep breath you decide to let her have her fun.
Your eyes shift to Anna, seeing warmth in her smile. Then you continue to Eve, noting the curiosity and wonder in her own expression.
Taking a deep breath, your eyes drift closed as you hold it for just a second. When you let the breath out, you turn and leave the group behind.
[[End.|$location]]
Scene Generously Sponsored by Irish Major Tom
<<addtime { minute : 21 }>>Moving toward the table, <<if $anna.affection gte 700 and $anna.fear lte 250>>Anna moves to make room beside herself for you.
<<elseif $eve.affection gte 600 and $eve.fear lte 350>>Eve grins and pats the seat beside herself.
<<else>>you slip into the seat beside your mother.
<</if>>Miranda's smile is warm as she allows you to scoot a little closer to her.
<<talk "miranda">>He was always so kind and helpful. Like this one time, . . . <</talk>>\
You listen as your mother tells one story after another from your childhood. Many of the stories you were too young to remember, others you remember only as she reminds you of things you'd forgotten, and still others are well remembered even if your mother's memories of the events don't perfectly match your own. Some stories she tells from memory while others are prompted from the pictures in her photo album.
Through it all, Anna hangs on every word, her expression giving way to a soft smile that reflects in her eyes. Eve in contrast grins, mischief in her eyes as you can see her mentally filing away bits of information and leaving you to wonder if she'll be pulling some of the same stunts you did growing up.
Before long, you realize that nearly two hours have passed. Your mother seems to realize the same thing and reluctantly closes her photo album.
<<talk "miranda">>All of you have more important things to do than to listen to me go down memory lane.<</talk>>\
She reaches out, giving you a little side hug.
<<talk "miranda">>Maybe we can do this again some time.<</talk>>\
Something about how she says it makes you wonder if this is the only picture album she brought with her.
Getting up from the table, Anna and Eve follow suit. Miranda remains for a few seconds longer, her hand resting lightly on the cover until she stands.
A minute later, you're standing alone in the dining room, a warm sort of happiness enveloping you as you continue to think about your childhood memories.
<<talk "thought">>Maybe I didn't have the most amazing childhood, but it was a happy one.<</talk>>\
[[End.|$location]]
Scene Generously Sponsored by Irish Major Tom
<<addtime { minute : 124 }>>
<<set $anna.affection += 5>><<set $anna.fear -= 2>><<set $anna.trust += 2>>
<<set $eve.affection += 3>><<set $eve.fear -= 3>><<set $eve.trust += 2>>
<<set $miranda.affection += 1>><<set $miranda.fear -= 1>><<set $miranda.trust += 1>><<talk "player">>Whoa!<</talk>>\
It only takes you three steps to reach the table, and without pausing, you snatch the photo album from your mother's hands.
<<talk "player">>Are you //trying// to embarrass me?<</talk>>\
Your mother looks shocked even as she reaches out to try taking the photo album back.
<<talk "miranda">>//No, of course not!// I was just sharing memories with them.<</talk>>\
Her tone is hurt as she talks.
Not relenting, you gently pull the photo album until she reluctantly lets go.
Eve sits rigidly in her seat, eyes a little wide as she clearly tries to make herself unseen.
Anna's eyes are downcast, looking uncomfortable as she fidgets in her seat.
Your mother however stands, stepping toward you.
<<talk "miranda">>Please, give my photo album back.<</talk>>\
She reaches out, putting her hands on the photo album, but not pulling it away.
<<talk "anna">>We should get back to our chores. Thank you for sharing what we had time for.<</talk>>\
Miranda sighs, her expression saddening as Anna starts to exit the room.
Barely a pace behind her, Eve follows, pausing in the doorway to look back before vanishing in her sister's wake.
Once both sisters are gone, you finally allow your mother to take the photo album from your hands.
<<talk "player">>That was embarrassing.<</talk>>\
She nods, but you suspect that she doesn't think it's you that has been embarrassed.
Clutching the photo album to her chest like a treasure, she meets your eyes for several seconds, trying to convey her hurt before softly excusing herself and slipping away.
[[End.|$location]]
Scene Generously Sponsored by Irish Major Tom
<<addtime { minute : 6 }>>
<<set $anna.affection -= 5>><<set $anna.fear += 5>><<set $anna.trust -= 2>>
<<set $eve.affection -= 5>><<set $eve.fear += 5>><<set $eve.trust -= 5>>
<<set $miranda.affection -= 5>><<set $miranda.fear += 5>><<set $miranda.trust -= 5>>The kitchen is filled with the sounds of food being prepared, punctuated by occasional conversation.
Looking first at your mother, you see her smiling warmly as she talks.
Beside her, Anna looks a little uncertain, nodding occasionally as she assists.
Knowing that your mother is either going to usher you out of the kitchen or give you a job to do, you slip away from the pair, allowing them to work and visit in peace.The smell of a baking pie leads you into the kitchen, leaving you feeling like a cartoon character following a tendril of scent through the air to its source.
Then you see it, an unfilled pie crust surrounded by ingredients, with your mother standing before it with a simple apron.
When she sees you, she offers you a warm smile before her eyes return to what she's working on.
<<talk "miranda">>Anna said something about a pie for tonight's desert. I thought I'd help.<</talk>>\
Your eyes pass over the counter, seeing what seems to be two more pies under a simple white towel.
As if sensing where your attention is, your mother looks even more pleased with herself.
<<talk "miranda">>I might have gotten a little carried away. Once the two in the oven are done, then the next two can go in.<</talk>>\
Reaching out, she quickly grabs you in a side hug that leaves a white flour handprint on your shoulder.
Seeing what she's done, she quickly reaches up and tries to pat away the handprint, only managing to make it worse in the process.
<<talk "miranda">>There, all better.<</talk>>\
Not even noticing that it is not in fact better, she picks up the large bowl to one side, and starts to stir.
As you pat away the worst of the flour, you spend a couple of minutes talking with your mom before stepping away so you don't distract her further.
<<addtime { minute : 1 }>>Without warning, you find yourself enveloped in a warm hug. You freeze up for a split second, then turn toward its source to find your mother hugging you.
<<talk "player">>What's up?<</talk>>\
Your mother smiles, the way it touches her eyes makes her seem full of joy.
<<talk "miranda">>I'm your mother, I don't need an excuse to hug you.<</talk>>\
The moment lasts a second longer before you take your only graceful out.
You hug her back.
<<talk "miranda">>Hmmmmmmm.<</talk>>\
She sounds distinctly pleased with herself as you give her a little squeeze.
<<talk "miranda">>See, that wasn't so bad, was it?<</talk>>\
<<talk "player">>Horrible.<</talk>>\
You retort playfully, just in time for her to give you a playful swat.
<<talk "miranda">>I'll stop pestering you then. You're probably getting too old for hugs from your old mom anyway.<</talk>>\
Before she can make her mistake, you pull her into a little side hug that lingers for several seconds before you let her go on her way again.Your mother is sitting near one of the library windows, laptop computer open before her as she types furiously.
<<talk "miranda">>You can place,-<</talk>>\
She cuts off suddenly as she seems to realize she's not in her office. Looking up from her computer, she gives you a tight lipped smile.
<<talk "miranda">>Don't mind me. Just got a little something I need to take care of for work. I won't be but a minute.<</talk>>\
Even as she says the words, you know from experience that she'll be busy for a while.
<<talk "player">>No problem, I'll let you get back to it then.<</talk>>\
You see her nod, but you can tell that she's already lost in her work again.Standing at the end of the hallway, you see your mother with her phone to her ear.
You can't make out the words she's saying, but you can tell from her serious tone that it's almost certainly work related.
She seems to notice you, a hint of warmth entering her eyes as she lifts a hand to wave at you.
Then the moment passes as she returns her attention fully to her conversation.You spot Chloe sitting on the steps with a melancholy expression, your little sister resting her hands on her knees and her chin on her hands.
[[Ask what's wrong.|Submitted Chloe Scene 1a]]
[[Leave her alone.|$location]]
Submitted by Asura
<<addtime { minute : 1 }>>Approaching her, you wave to get her attention and sit beside her.
<<talk "player">>Everything OK, sis?<</talk>>\
Chloe glances at you and goes back to sulking with an exaggerated huff.
<<talk "player">>I'll take that as a no. C'mon, Chloe, talk to me. What's eating you?<</talk>>\
For a long moment, your little sister is silent, but you can see the gears turning in her head. After a minute or two, she slaps her palms on the stairs and turns to look at you with a frustrated expression.
<<talk "chloe">>It... it's not fair!<</talk>>\
Raising an eyebrow, you wait for her to continue.
<<talk "chloe">>Zach's here having the time of his life <<if ($misaki.hasFlag("owned") or $mitsuko.hasFlag("owned") or $rebekkah.hasFlag("owned") or $sidra.hasFlag("owned") or $bridgette.hasFlag("owned") or $olivia.hasFlag("yourHome") or $jen.hasFlag("owned"))>>hitting on your... //harem//... of sexy babes<<else>>trying to flirt with Anna<</if>>-<</talk>>\
As though right on cue, Zach struts into view with an exaggerated macho swagger, a shit-eating grin on his face. You and Chloe watch him in silence until he disappears from view before sharing a look and rolling your eyes.
<<talk "chloe">>Case... in... point.<</talk>>\
Placing a hand on her shoulder you give it a reassuring squeeze.
<<talk "chloe">>Well... God, this is so awkward, but... what about me? Where's all the cute and/or smoking hot boys? <<if $rey.hasFlag("owned")>>Don't get me wrong, Rey's cute and all, but he's a bit... femme... for my taste<<if $yami.hasFlag("contact")>>, and Yami <<if $jenYami gte 80>>already has Jen<<else>>is kinda hot, but... I dunno... also kinda scary.<</if>><<else>>.<</if>><<else>>I guess what I'm saying is... I'm lonely.<</if>><</talk>>\
[[Encourage her to experiment.|Submitted Chloe Scene 1b]]
[[Encourage her to stick to guys.|Submitted Chloe Scene 1c]]
[[Dissuade her from dating.|Submitted Chloe Scene 1d]]
[[Nope out.|Submitted Chloe Scene 1e]]
Submitted by Asura
<<addtime { minute : 3 }>><<talk "player">>Well, sis... much as it pains me to admit it, you're not a little kid anymore... though you'll always be my baby sister. I gotta ask, though... are you sure it's cute and/or smoking hot guys you're looking for? <</talk>>\
Chuckling to yourself, you throw an arm around Chloe's shoulder and give her a hug. For a moment she leans into it with a happy hum, then squirms to pull away.
<<talk "chloe">>Jeez, bro, when did you last shower? Wait, no, don't answer that.<</talk>>\
For a moment you're not sure whether to laugh or be insulted, but then she nudges you in the ribs with her elbow and fixes you with a look.
<<talk "chloe">>And I'm //not// into girls. Get your mind out of the gutter, perv.<</talk>>\
She shoves you playfully, but you shake your head.
<<talk "player">>You say that, sis, but have you ever kissed another girl? You're at the age where people are still figuring that sort of thing out, experimenting and discovering new sides to themselves they weren't previously aware of. You could be straight as an arrow, into a little bit of both, or so deep in the closet a faun will invite you to tea and try to sell you to an ice-witch. Just... keep an open mind, is all I'm saying.<</talk>>\
Chloe frowns, but it's a thoughtful, contemplative frown. Noticing you looking at her, she stands and brushes off the seat of her pants.
<<talk "chloe">>Way to make it awkward... but thanks for the advice. I'll... I'll think about it.<</talk>>\
You watch as Chloe skips to the bottom of the steps, jumping them two at a time. As Eve comes into view, Chloe jogs over to her and then stops and looks at her as though seeing her for the first time. There's a new uncertainty as she regards her friend, but if Eve notices she doesn't say anything.
<<talk "eve">>I was just about to go watch a movie! C'mon, join me!<</talk>>\
Looping her arm around Chloe's, Eve starts dragging her down the hall - clearly not taking no for an answer, and even at this distance you can see Chloe's cheeks turn pink as she starts overthinking the gesture. <<if $misaki.hasFlag("owned")>>Misaki comes into view, tapping her way down the hall with her cane. Eve sidesteps her fluidly, but Chloe is a second too slow and faceplants into the blind woman's breasts. Chloe scrambles back, blushing and apologizing profusely, and Eve giggles and nudges Chloe with her elbow a couple of times before resuming dragging her down the hall. Smiling, Misaki pats your mortified sister on the head and carries on her way. Your sister stares at Misaki's ass for a long moment before shaking her head firmly. <<elseif $yami.hasFlag("contact")>>Chloe is so distracted she doesn't notice Yami coming in the opposite direction and runs headlong into her. As she topples over backwards, Yami catches and pulls her upright, Eve <<if $yamiEve gte 70>>watching enviously before pretending to swoon herself. Before Yami can catch her, Chloe slides on her knees to catch Eve in her arms, the two of them locking eyes before Eve stands up, her cheeks tinted pink<<else>>giggling as Chloe blushes and stammers a thanks<</if>>. Looking bemused, Yami shrugs to herself and carries on her way, Chloe <<if $yamiEve gte 80>>and Eve<</if>> openly following her with <<if $yamiEve gte 80>>their<<else>>her<</if>> eyes before turning and heading down the hall.<<else>>For a moment, Chloe looks back at you, then smiles hesitantly and follows Eve<</if>>.
Suppressing the urge to laugh, you let out a sigh and shake your head.
<<talk "player">>Yep. My baby sister's all grown up.<</talk>>\
[[End.|$location]]
Submitted by Asura
<<set $chloe.affection += 5>><<set $chloe.fear -= 5>><<set $chloe.trust += 5>>
<<addtime { minute : 7 }>>Chuckling to yourself, you throw an arm around Chloe's shoulder and give her a hug. For a moment she leans into it with a happy hum, then squirms to pull away.
<<talk "chloe">>Jeez, bro, when did you last shower? Wait, no, don't answer that.<</talk>>\
For a moment you're not sure whether to laugh or be insulted, but then she nudges you in the ribs with her elbow.
<<talk "player">>Well, sis... I dunno what to say other than you'll never find mister right unless you put yourself out there. Much as it pains me to admit it, you're not a little kid anymore... though you'll always be my baby sister.<</talk>>\
Chloe rolls her eyes, then does a double-take and fixes you with a look.
<<talk "player">>I'm sure you'll find the cute and/or smoking hot guy of your dreams sooner or later. And if you ever need a wingman, let me know. I'd be happy to help.<</talk>>\
Chloe tries and fails to stifle a giggle. Noticing you looking at her, she stands and brushes off the seat of her pants.
<<talk "chloe">>Way to make it awkward... but thanks for the offer. I'll... I'll think about it.<</talk>>\
You watch as Chloe skips to the bottom of the steps, jumping them two at a time. As Eve comes into view, Chloe waves to get her attention and jogs over to her.
<<talk "eve">>Hi, Chloe! I was just about to go watch a movie! C'mon, join me!<</talk>>\
Looping her arm around Chloe's, Eve starts dragging her down the hall - clearly not taking no for an answer. <<if $rey.hasFlag("owned")>>Rey scrambles out of their way like a kicked puppy, stammering an apology, and after a moment Chloe hugs him and pats him on the back. Blushing, Rey scrambles off and Eve giggles and nudges Chloe with her elbow before resuming dragging her down the hall. <<elseif $yami.hasFlag("contact")>>Chloe is so distracted she doesn't notice Yami coming in the opposite direction and runs headlong into her. As she topples over backwards, Yami catches and pulls her upright, Eve <<if $yamiEve gte 80>>watches enviously before pretending to swoon herself. Yami catches Eve in her arms, the two of them locking eyes before Eve stands up, her cheeks tinted pink<<else>>giggles as Chloe blushes and stammers a thanks<</if>>. Looking bemused, Yami shrugs to herself and carries on her way, Chloe <<if $yamiEve gte 80>>and Eve<</if>> openly following her with <<if $yamiEve gte 80>>their<<else>>her<</if>> eyes before turning and heading down the hall.<<else>>For a moment, Chloe looks back at you, then smiles hesitantly and follows Eve<</if>>.
Suppressing the urge to laugh, you let out a sigh and shake your head.
<<talk "player">>Yep. My baby sister's all grown up.<</talk>>\
[[End.|$location]]
Submitted by Asura
<<set $chloe.affection += 5>><<set $chloe.fear -= 5>><<set $chloe.trust += 5>>
<<addtime { minute : 7 }>>Frowning, you pull away from Chloe and fix her with a stern expression.
<<talk "player">>Young lady, it is //far// to early for you to be thinking about that sort of thing. You should be focused on getting into a good university and getting a job that pays a living wage.<</talk>>\
Chloe scowls at you, then stands and folds her arms.
<<talk "chloe">>Whatever, //dad//. God, I knew this was a mistake...<</talk>>\
As she moves to brush past you, you grab her pant leg and tug it to get her attention.
<<talk "player">>And don't let me catch you making eyes at the help, either. They're here to work, not be eye-candy.<</talk>>\
Chloe scoffs and pulls her leg free, glaring at you over her shoulder.
<<talk "chloe">>Hypocrite...<</talk>>\
Without another word or backwards glance, she storms up the stairs. Left alone, for a moment you wonder if you were too hard on her, but then you shake your head.
<<talk "thought">>She's young and reckless, and if she plays with fire sooner or later she'll get burned. One of these days she'll see I'm just looking out for her, and then she'll thank me for saving her from ending up living in a trailer park with ten kids and a deadbeat drunkard.<</talk>>\
Submitted by Asura
<<set $chloe.affection -= 10>><<set $chloe.fear += 10>><<set $chloe.trust -= 10>>
<<addtime { minute : 5 }>>If you were drinking something, you'd do a spittake. Chloe, your baby sister, expressing interest in dating is //not// a topic you thought you'd ever have to deal with. Beating up a jerk boyfriend for cheating on her, maybe, but actually talking about it?
<<talk "player">>Nope, nope, nope! TMI, sis! Talk to mom about that sort of thing, not me.<</talk>>\
Standing up, you leave a surprised and affronted Chloe sitting on the stairs. As she stands up with a huff and storms off, you're worried you've irreparably damaged your relationship with her, but she'll get over it... right?
[[End.|$location]]
Submitted by Asura
<<set $chloe.affection -= 2>><<set $chloe.fear += 2>><<set $chloe.trust -= 2>>
<<addtime { minute : 2 }>>Entering the home gym, you see Chloe jogging on one of the treadmills, dressed in a pastel-colored tank-top, yoga pants, and sneakers; her hair tied back out of her eyes. Zach is lifting weights, his muscles bulging as he grunts with the effort.
[[Approach Chloe.|Submitted Zach and Chloe Workout Scene 1a]]
[[Approach Zach.|Submitted Zach and Chloe Workout Scene 1b]]
[[Let them do their thing.|$location]]
Submitted by Asura
<<addtime { minute : 1 }>>Walking over to Chloe, you hop on the treadmill next to hers and start jogging. Glancing at you, she smiles and slows her pace down, panting slightly.
<<talk "chloe">>Hey, bro. Just getting some cardio in.<</talk>>\
She takes a swig from her water bottle and then continues jogging at a slower pace. After about five minutes, she starts increasing the pace again until she's sprinting, her feet pounding the rapidly moving belt. You continue at a moderate pace, and after fifteen minutes of fast and slow jogging Chloe presses the cooldown button, the treadmill slowing to a leisurely stroll before finally stopping.
<<talk "chloe">>Whew. That was... a rush...<</talk>>\
Once she regains her breath, Chloe wipes the machine's control panel down and then waves at you.
<<talk "chloe">>Thanks for the company, bro.<</talk>>\
Smiling cheerfully, she heads out the door.
[[End.|$location]]
Submitted by Asura
<<set $chloe.affection += 1>><<set $chloe.fear -= 1>><<set $chloe.trust += 1>>
<<addtime { minute : 21 }>>Walking over to where Zach is, you pick up a dumbbell and settle into bicep curls. After a few minutes, you notice him watching you with a smug expression.
<<talk "zach">>That's all? Do you even lift, bro?<</talk>>\
Smirking, he sits up and grabs a much larger weight than yours, hefting it like it's made of styrofoam. Not wanting to be outdone, you grab the next size up. <<if $player.fitness gte 70>>It's heavy, but manageable; Zach raises an eyebrow and lets out a low whistle.
<<talk "zach">>Not bad, baby bro. Guess all the alpha male genes didn't go to me after all.<</talk>>\
<<else>>As you strain to lift it, Zach smirks and takes it from you before placing it back on the rack.
<<talk "zach">>Aww... typical beta male.<</talk>><</if>>\
Across the room, you hear Chloe scoff and turn to see her scowling at the two of you.
<<talk "chloe">>God... why do boys have to turn everything into a dick-measuring contest...<</talk>>\
Zach sets down the dumbbell and shoots her an annoyed frown.
<<talk "zach">>Don't be gross, sis! We're not measuring dicks... though if we were mine would be bigger.<</talk>>\
With an exclamation of disgust, Chloe hops off the treadmill and strides out the door without a backwards glance, Zach chortling to himself.
<<talk "zach">>Girls, am I right?<</talk>>\
Smirking, Zach picks up an even bigger set of dumbbells and begins lifting them, his muscles bulging with each flex. Deciding against competing with him, you pick a size of weight that will challenge you without rupturing your biceps.
After a half-hour, Zach stands and stretches, then picks up a bottle and uncaps it. The foul stench of a protein shake makes you gag, but he chugs the bottle without hesitation.
<<talk "zach">>Ahh...<</talk>>\
Wiping his lips on the back of his arm, he turns to head towards the door, waving once without looking back.
<<talk "zach">>Later, bro!<</talk>>\
[[End.|$location]]
Submitted by Asura
<<set $zach.affection += 1>><<set $zach.fear -= 1>><<set $zach.trust += 1>>
<<addtime { minute : 24 }>>The rhythmic sound of someone working out seems to echo in the gym, punctuated by masculine grunts.
<<talk "zach">>Hey! Lend me a hand for a second.<</talk>>\
Zach coaxes you closer without ever getting up.
<<talk "player">>What you need?<</talk>>\
<<talk "zach">>Can you move the pin down next time I press? Add ten pounds?<</talk>>\
With a nod, you do as instructed, taking a second to shimmy the pin properly in place before giving him the go-ahead to continue.
<<talk "zach">>Thanks.<</talk>>\
He does a couple more reps before lowering the weights and sitting forward.
<<talk "zach">>You've got an awesome gym here. Thanks for letting me use it.<</talk>>\
With his peace said, he lays back and returns to his workout.
ZachLeaning over the island in the kitchen is Zach, a large plate sitting between his elbows as he takes a giant bite out of a half eaten sandwich. The sandwich overflowing with meats and cheeses, though you can see lettuce and tomato in it as well.
<<talk "zach">>Yo!<</talk>>\
Somehow he manages to project his voice in spite of the mouth full of sandwich.
<<talk "zach">>Was hungry, just sort of helped myself.<</talk>>\
Swallowing, he doesn't even pause before taking another big bite. All the while trying to give a friendly smile around his mouth full of food.
<<talk "player">>No problem.<</talk>>\
You reply, knowing full well that he would help himself to your food if you gave permission or not.Misaki enters the room right after you take a seat in the chair behind the desk, her cane leading the way. You can't help but think she looks a little //too// casual.
Sure enough, the moment her cane strikes the corner of your desk she puts on an expression of mock surprise and bends forward at the waist.
<<talk "misaki">>Oh my, must be something that needs picking up.<</talk>>\
Somehow as she bends over, she manages to make her skirt ride up onto her hips.
At almost the same moment, you see your brother Zach pass the study doorway. He rubbernecks so hard he nearly falls over, catching himself on the door frame as he openly stares at Misaki's backside. A lopsided grin slowly starts to form on his lips.
Knowing that Misaki refuses to wear panties, you have no doubt that Zach is getting an eye full.
[[Chastise Misaki.|Big Brother Interruption Misaki 1a]]
[[Allow Misaki to continue.|Big Brother Interruption Misaki 1b]]
[[Order Misaki under your desk.|Big Brother Interruption Misaki 1c]]<<talk "player">>Behave yourself. We have company and you have chores to attend.<</talk>>\
It's everything you can do not to laugh as the same look of disappointment crosses both Misaki and Zach's faces at the exact same time.
Saying nothing more, you see Misaki fidget before quietly slipping away.
Zach leans out of the way to let her pass, his eyes following her for a minute as she makes her retreat, the only sound you hear is that of her cane occasionally tapping the floor of wall as she leaves.
[[End.|$location]]
Scene Generously Sponsored by Irish Major Tom
<<addtime { minute : 4 }>>
<<set $misaki.affection -= 1>><<set $misaki.fear += 1>>
<<set $zach.affection -= 1>><<set $zach.fear += 1>>Paying little mind to Misaki's antics, you allow her to continue.
Zach however seems riveted, his eyes devouring her naked ass as she makes a show of looking for something on the floor.
Meeting Zach's eyes, he finally shifts his gaze to you, only to look at you with an expression that suggests that this is the best thing he's seen in ages.
For a couple more minutes, Misaki puts on her charade, but as it becomes more clear that you're not going to rise to the bait, her enthusiasm wavers and she eventually stands again. A little shimmy settles her skirts back in place, then she's meekly excusing herself.
Half way to the door she seems to realize that someone is standing there, and you can't help but notice the little smile tugging at her lips as her cane strikes Zach's shoe.
With a bemused look, Zach steps out of the way to let her pass, but not before Misaki is able to brush suggestively past him.
You can see Zach mentally compose himself before turning to watch her go, moving to follow a few seconds later.
It's only a few seconds later that you realize that he leaves in the same direction he came from.
[[End.|$location]]
Scene Generously Sponsored by Irish Major Tom
<<addtime { minute : 7 }>>
<<set $misaki.affection -= 1>><<set $misaki.fear += 1>>
<<set $zach.affection += 1>><<set $zach.fear -= 1>><<talk "player">>I think you kicked it under the desk, you might want to come around this side of the desk and try from here.<</talk>>\
Even as jealous disbelief crosses your brother's features, a pleased expression crosses Misaki's.
One of her hands finds the corner of the desk and starts to follow it around. With her other hand, she pulls her skirt a bit higher with every step.
When she arrives at you, her hands follow your hip until she seems to realize where she's touching then gravitates toward your crotch.
It's not until the sounds of Misaki freeing you of your pants that Zach seems to realize he's acting the part of a voyeur.
Looking suddenly awkward, Zach allows his eyes to openly trace Misaki's curves one more time before stepping out of sight.
Scooting back from your desk, Misaki takes the hint and kneels in front of you.
Her cheek brushes against your hardening cock, but instead of adjusting angle to take it into her mouth she nuzzles it affectionately. When she hums, you can feel the vibration through her cheek, causing a little throb to go through your member.
Then her lips are sliding along the side of your shaft, barely brushing the sensitive flesh until she reaches your tip. There she pauses, her hot breath drifting over the crown of your member before her moist lips part to accept your manhood.
Inch by inch she slides down your length, her tongue tracing circles around your rod as she accepts you into her mouth. She doesn't stop until you feel her tongue reach your scrotum.
Suddenly sucking, her cheeks hollow as she slows back with the same agonizing slowness, an involuntary groan of pleasure escaping your lips as she does so.
Clearly encouraged by your reaction, Misaki's head starts to bob up and down your cock, her pace slow and deliberate.
Your eyes drift closed as you savor the sensations coursing through your body.
Misaki moans around your shaft as she slobbers along its girth, clearly enjoying her task as she fills the study with wet sounds.
Cracking your eyes open again, you watch as Misaki's cheeks hollow again, then her tongue traces a circle around your crown before plunging downward again.
Your cock twitches, your balls pulling tight as you feel your orgasm approaching.
The next time she pulls back, her cheeks hollow again, but she maintains the pressure this time while lapping at the little slit at the tip of your penis with her tongue. The sensation proves to be more than you can resist and with a loud groan you begin to cum, filling her mouth with a thick creamy load.
For another minute, she laps at your member before finally releasing it. With one hand she strokes you, coaxing a few final drops of semen onto her tongue before she swallows and sits back with a content expression on her face.
Still basking in the afterglow of your orgasm, you barely even notice Misaki tucking you back into your pants and zipping your sipper back up.
Once she is done, she slips out from under the desk looking pleased with herself.
By the time you recompose yourself, Misaki has slipped off to attend her duties again.
[[End.|$location]]
Scene Generously Sponsored by Irish Major Tom
<<addtime { minute : 14 }>>
<<set $misaki.affection += 1>><<set $misaki.fear -= 1>>
<<set $zach.affection += 1>><<set $zach.fear -= 1>>Entering the room, you see Zach and Yami sitting across from one another, arm-wrestling. Eve and Chloe sit nearby, watching avidly -- Eve cheering Yami on and Chloe your brother. Yami smirks as your brother strains to shift her arm, clearly not taking the challenge seriously.
<<talk "yami">>//Yare yare//... is that all you've got, tough guy?<</talk>>\
Gritting his teeth, your brother manages to shift Yami's arm back an inch, then two inches. Grinning triumphantly, Zach redoubles his effort... and then Yami slams his hand down into the table. Zach gapes in disbelief as Yami stands, then stands up and storms out of the room. Scoffing, Yami folds her arms and watches him leave.
Excusing herself, Chloe follows after your brother, and with a sigh Eve gets up and trudges off - whether to slack off elsewhere or get back to work you can't say. For a moment you watch them leave... but when you turn back to Yami she's already gone.
[[End.|$location]]
Submitted by AsuraYou look around to see Zach walking up to Mitsuko and Yami.
<<talk "zach">>I bet she.<</talk>>\
He points to Yami, interrupting the two women.
<<talk "zach">>Could kick your ass.<</talk>>\
Zach then nods to Mitsuko, wearing a smug grin.
<<talk "zach">>But I could totally take both of you.<</talk>>\
Of the pair, Mitsuko softly laughs while beside her, Yami scowls at him as he flexes to show off his muscles.
<<talk "mitsuko">>I am sure she can, Yami-sama is very strong.<</talk>>\
She looks to Yami.
<<talk "mitsuko">>And a fierce opponent, I think even you would have trouble with, Zach-sama.<</talk>>\
As if ignoring her, he continues.
<<talk "zach">>You two should duke it out to see who's better. <</talk>>\
Yami exchanges a look with Mitsuko and then rolls her eyes, Mitsuko hiding a smirk behind her hand.
<<talk "yami">>Not interested.<</talk>>\
As Yami turns to walk away, Zach smirks triumphantly.
<<talk "zach">>That's what I thought. You're too much of a pussy. Speaking of which, we could take it to the bedroom and let me show you what a //real// man can d...<</talk>>\
Zach trails off, though you're not sure if it's in response to Yami's withering glare or Mitsuko's equally terrifyingly sinister smile.
<<talk "thought">>I can feel Yami's murderous intent and Mitsuko's maternal anger from here. . .<</talk>>\
Clearing your throat, you step forward to diffuse the situation before your brother gets himself killed, but Mitsuko shoots you an intense look that stops you in your tracks. Still smiling, she steps forward and Zach recoils back, a growing look of terror on his face; Yami grinning wickedly and letting out a sinister chuckle.
<<talk "mitsuko">>Zachary-sama.<</talk>>\
She suddenly reaches out and pinches his ear between her thumb and forefinger, pulling it gently enough to cause some light pain.
<<talk "mitsuko">>Ara ara, that's quite the perverted thing to say to a woman. Where are your manners, young man?<</talk>>\
<<talk "zach">>Ow! Ow! I'm sorry, I was just kidding!<</talk>>\
The raven-haired woman lets go and clears her throat, her normal, gentle expression returning once more.
<<talk "zach">>You're a scary woman. . .<</talk>>\
You hear your older sibling mutter as he walks away.
[[End.|$location]]
Submitted by Irish Major TomYou're just entering the gym when a clearly agitated Zach passes you on his way out. The musky smell of sweat follows him like a physical presence.
Before you can ask what's up, you notice Yami lifting weights on the other end of the room, a little smile on her face that puts her sharpened teeth on full display.
<<talk "player">>What was that about?<</talk>>\
Yami's smile turns into a momentary grin before vanishing behind a thin sheen of arrogance.
<<talk "yami">>Too much testosterone, too little muscle to back it up, and a bit more pride than he could choke down in one go.<</talk>>\
You look at the empty doorway where Zach exited moments before then turn back to Yami when you see no sign of him.
<<talk "player">>Showed him up?<</talk>>\
The only answer you get is a toothy grin as Yami returns to her workout.
[[End.|$location]]From across the room, you see Chloe standing a few feet away from Mitsuko and Zach.
Your younger sister shakes her head.
<<talk "zach">>What, are you scared a handsome, strapping young man like myself is going to overpower a granny like you?<</talk>>\
<<if $maki.hasFlag('met') and $makiVisit>>\
Off to the side, Maki clears her throat. next to her stands Bubbles, with her arms folded across her chest.
<<talk "maki">>Tsk, tsk, tsk. That poor fool. . .<</talk>>\
<<talk "bubbles">>Goading and taunting your opponent into a fight. Not a very wise strategy.<</talk>>\
<</if>><<talk "thought">>I should stop him before he hurts himself, but they say you only truly learn from your mistakes and failures. . .<</talk>>\
Despite being challenged and insulted, your servant's expression remains gentle but after a few moments, she sighs.
<<talk "mitsuko">>I would not want such an important guest of my master to trip and hurt himself.<</talk>>\
Your older brother looks offended by her response.
<<talk "zach">>As if that would happen!<</talk>>\
He takes up a fighting stance, lifting his fists.
Mitsuko looks to you, and in response, you shrug. Seeing your indignation, the older woman turns her attention back to Zach.
Zach pumps his fists forward several times, feigning attacks, he then suddenly lunges forward with a right jab.
In the blink of an eye, Mitsuko raises her arm and deflects his attack to the side. Your older brother loses his balance trips forward, falling onto his face.
<<talk "mitsuko">>Ara, are you okay, sir?<</talk>>\
Mitsuko kneels down beside him, her usual expression replaced with one of worry and concern.
<<talk "zach">>Y-Yeah I'm fine!<</talk>>\
Angered and embarrassed, Zach quickly gets up and storms off.
<<if $maki.hasFlag('met') and $makiVisit>>\
My, that was quick. A shame it ended so fast.<</talk>>\
The petite woman comments before walking away, her lover and companion following.
<</if>>Chloe runs up to Mitsuko, her eyes wide with awe.
<<talk "chloe">>Oh wow, that was amazing, sensei!<</talk>>\
[[End.|$location]]
Submitted by Irish Major Tom<<talk "zach">>So you're what, from the Far East or something, huh?<</talk>>\
Zach crosses his arms and leans against the wall near the door leading into the dining room.
<<talk "mitsuko">>Yes, I am from the Far East.<</talk>>\
Mitsuko replies, her tone professional and neutral.
<<talk "zach">>You know, you're pretty hot. What are you, like 30 or something?<</talk>>\
Zach asks, eyeing up the tall woman's large breasts.
<<talk "mitsuko">>Ara ara, you should know better to ask a woman her age, Zach-sama.<</talk>>\
Mitsuko smiles politely, though you sense a hint of something sinister in her voice.
<<talk "mitsuko">>But thank you for the compliment.<</talk>>\
<<talk "zach">>So. . . You ever been with a guy?<</talk>>\
Zach leers at her chest again, trying to catch her off guard.
<<talk "mitsuko">>I tend to my master needs whenever they arise.<</talk>>\
Mitsuko calmly answers.
<<talk "mitsuko">>I have never had any need for a man.<</talk>>\
Your older brother scoffs loudly and shakes his head.
<<talk "zach">>. . . Lucky bastard. . .<</talk>>\
He walks away, muttering under his breath.
Mitsuko looks after him, confused by his reaction and sighing softly.
[[End.|$location]]
<<addtime { minute : 4 }>>\You come upon Zach and Mitsuko, your older brother occasionally ogling her huge bosom chatting with her.
Whether she realizes it or not, Mitsuko responds to him in a polite manner, answering his questions to the best of her knowledge.
[[End.|$location]]
<<addtime { minute : 2 }>>\You look over to where Mitsuko is cleaning. Zach is doing his best to flirt a few feet away from her.
<<talk "zach">>So, since you're a maid and all, do you offer certain //services// as a good maid should?<</talk>>\
<<talk "mitsuko">>Of course, I tend to all of my master's needs. As a proper maid should, why? Am I doing something wrong, Zach-san?<</talk>>\
Her innocent response to his attempts to tease her leaves your older brother flustered, though you can't tell if she's doing it on purpose.
<<talk "zach">>Uh, no, that's not what I meant.<</talk>>\
<<talk "mitsuko">>Oh, my apologies then.<</talk>>\
The older woman returns to her duties while Zach walks away, sulking.
[[End.|$location]]You catch Zach watching Mitsuko while she tends to her duties, his gaze following the sway of her huge breasts with each movement.
When she turns around, your older brother pretends to stretch, flexing his muscles in an attempt to show off.
<<talk "mitsuko">>Zach-san.<</talk>>\
Mitsuko politely bows to him and walks away, oblivious to his display of strength. Zach blinks several times in quick succession, dumbfounded, he looks back to watch her hips move from side to side.
[[End.|$location]]Ahead of you, Zach approaches Mitsuko as she is working.
<<talk "zach">>Yo, Miss. Maid, wanna hit the gym with me? You can help spot me and I can show you a few //things//.<</talk>>\
Zach grins at her, his voice low and suggestive.
<<talk "mitsuko">>I apologize, Zach-san but I must decline. My duties to my master take priority. Another time.<</talk>>\
Mitsuko responds calmly, turning away from him.
Your older brother pouts slightly, shaking his head and muttering under his breath.
[[End.|$location]]You look straight ahead to see Zach standing in front of Mitsuko, chatting with her.
<<talk "mitsuko">>Hello, Zach-san.<</talk>>\
She greets him with a polite bow.
<<talk "zach">>Yo.<</talk>>\
He replies with his usual smirk, your older brother's attention more focused on the mature woman's enormous breasts.
Mitsuko notices Zach's leering gaze.
<<talk "mitsuko">>Do you require something of me?<</talk>>\
<<talk "zach">>Huh? Uh, yeah, mind making me a sandwich? Hitting the gym always leaves me starving.<</talk>>\
Zach suddenly stretches, showing off his muscles. The raven-haired woman hides a soft laugh behind her hand and nods.
<<talk "mitsuko">>Very well, what sort of sandwich would you like?<</talk>>\
<<talk "zach">>I dunno, surprise me.<</talk>>\
He shrugs casually.
<<talk "zach">>Oh, but make sure it's got plenty of protein, gotta keep my body in top condition.<</talk>>\
<<talk "mitsuko">>Of course, please wait in the dining room. I will have something made for you in a moment.<</talk>>\
Mitsuko bows again and turns away to retrieve ingredients from the kitchen.
Zach watches her ass sway back and forth beneath the short skirt of her maid uniform. His eyes linger on the curves of her hips and the roundness of her buttocks.
Your older brother glances at you for a few seconds, then walks into the dining room.
[[End.|$location]]Zach is swimming laps in the pool wearing nothing but a speedo, his muscular physique on full display. Pausing, he looks up to see Anna walking nearby and hauls himself up onto the edge of the pool, flexing his muscles. Anna's eyes widen as she is clearly put off by him, and then she excuses herself and hurries back in the direction she came.
Submitted by AsuraZach is swimming laps in the pool wearing nothing but a speedo, his muscular physique on full display. As Eve walks across the lawn, he pauses to glance at her before scoffing and resuming his laps.<<set $random to random(1, 5)>>\
Zach is swimming laps in the pool wearing nothing but a speedo, his muscular physique on full display. As Jen walks across the lawn, he pauses and makes a kissy-face at her, pursing his lips and waggling his eyebrows.
<<talk "zach">>Hey, babe! Wanna join me for a swim?<</talk>>\
Pausing in her tracks, Jen <<if $random gte 2>><<if $yami.hasFlag("contact")>>does a passable impression of Yami <<else>>shoots him a scathing look of disgust<</if>>.
<<talk "jen">>Even if I //was// into guys, not if we were the last human beings on Earth.<</talk>>\
Zach does a double-take, and then grins.
<<talk "zach">>C'mon, babe, don't be like that! All you need is the right man to take charge and-<</talk>>\
Jen's <<if $yami.hasFlag("contact")>>impression of Yami becomes even more accurate<<else>>withering glare becomes even more intense<</if>>.
<<talk "jen">>Not. Interested.<</talk>>\
Jamming her hands into the pockets of her hoodie, she turns with a scoff and strides back towards the manor, Zach scowling after her.
<<talk "zach">>Whatever... bitch!<</talk>>\
Despite his angry tone, you follow his gaze to Jen's backside as she crosses the lawn. As though sensing his gaze, she pauses at the door and glares at him.
<<talk "jen">>And stop staring at my arse!<</talk>>\
<<else>>pauses in surprise, then flashes her trademark lopsided grin as she saunters over to the pool's edge, sashaying her hips suggestively.
<<talk "jen">>Oh? You wanna see me stripped down and //soaking// wet, do you?<</talk>>\
She sways from side to side, grinning coyly down at Zach, who grins right back.
<<talk "zach">>Fuck yeah! Forget baby bro, I'll show you what a //real// man can do!<</talk>>\
Hands on her hips, Jen raises an eyebrow and then chuckles.
<<talk "jen">>Oh? And just what can a //real// man do?<</talk>>\
<<talk "zach">>Give you the ride of your life, babe!<</talk>>\
As Zach puffs out his chest, you notice Jen's positioned herself next to where his clothes are piled. With exaggerated slowness, she starts unzipping her hoodie.
<<talk "jen">>You sweet-talk //all// the girls like that, stud?<</talk>>\
Leaning over coyly, Jen slides the half-unzipped hoodie down her shoulders... and her foot under Zach's clothes.
<<talk "zach">>Nah, just the fucking sexy ones!<</talk>>\
Crooning, Jen moves as though to take off her top... and then "accidentally" kicks Zach's clothing into the pool.
<<talk "jen">>Oops!<</talk>>\
<<talk "zach">>Hey! What the fuck?!<</talk>>\
Unable to keep herself from laughing, Jen skips back away from the pool.
<<talk "jen">>Looks like you had the mother of all wardrobe malfunctions there, big boy~! On second thought, I think I'll pass... hard pass.<</talk>>\
Muttering the last bit under her breath so that only you can hear, Jen turns and winks at you before striding back towards the manor, Zach scowling after her.
<<talk "zach">>Whatever... fucking tease!<</talk>>\
Despite his angry tone, you follow his gaze to Jen's backside as she crosses the lawn. As though sensing his gaze, she pauses at the door and sticks her tongue out at him.
<<talk "jen">>And stop staring at my arse!<</talk>><</if>>\
[[End.|$location]]
Submitted by Asura and The Exile
<<addtime { minute : 5 }>>Hearing splashing coming from the pool, you glance over to see Misaki and your brother Zach passionately making out on the edge. Misaki is naked save for her panties, her maid uniform carelessly discarded on the lawn.
[[Intervene.|Submitted Misaki and Older Brother Pool Scene 1a]]
[[Leave them be.|Submitted Misaki and Older Brother Pool Scene 1b]]
Submitted by Asura
<<addtime { minute : 1 }>><<talk "player">>Hey!<</talk>>\
Misaki freezes at the sound of your voice, a guilty -- but also excited -- expression on her face.
<<talk "player">>Misaki, you have work to do! Get your clothes back on and get to it!<</talk>>\
With a disappointed sigh, Misaki pulls away, Zach reaching out for her with a look of dismay that turns to anger as she quietly rebuffs him. Adjusting his speedo, Zach climbs out of the pool and storms over to you.
<<talk "zach">>What the fuck, little bro?! I was gonna score big with her!<</talk>>\
Scowling right back at him, you fold your arms.
<<talk "player">>She's my employee, and she has a job to do... are you even listening to me?<</talk>>\
Noticing Zach's attention is focused on something behind you, you shoot a scowl over to where Misaki is pulling on her clothes in a manner resembling a reverse strip-tease.
<<talk "player">>And she would do well to remember she's lucky to work here. Any other employer would fire her for fooling around on the job.<</talk>>\
Misaki <<if $misaki.affection gte 600>>blows you a kiss<<else>>seems contrite enough<</if>>, but as you turn back to Zach you think you see her wink at him.
<<talk "thought">>She's incorrigible...<</talk>>\
Scoffing, Zach begins pulling on his clothes - a task made difficult by his wet skin.
<<talk "zach">>Whatever!<</talk>>\
With his pants and shirt looking //very// uncomfortable, he storms off in the direction of the manor, glaring at you over his shoulder.
<<talk "thought">>He'll get over it... right?<</talk>>\
[[End.|$location]]
Submitted by Asura
<<addtime { minute : 4 }>>Turning to walk away, you hear Misaki moan in pleasure, the splashing growing more intense as Zach starts grunting.
<<talk "thought">>Oh come on! People swim in there!<</talk>>\
You're about to interrupt them, but the idea of bursting in on your own brother having sex is so uncomfortable you instead turn to head back into the manor, trying to block Misaki's cries of ecstasy.
[[End.|kitchens]]
Submitted by Asura
<<addtime { minute : 2 }>>The sounds of gym equipment being used can be heard even before you fully enter the gym. Then you see Zach using the bench press, lifting a respectable amount of weight.
Not far away, Rey is running on a treadmill with a pair of earphones in as he moves to a beat that only he can hear.
<<talk "zach">>Spot me.<</talk>>\
It's immediately obvious that Zach is speaking to you.
[[Spot him.|Zach Rey 1a]]
[[Don't spot him.|Zach Rey 1b]]
<<addtime { minute : 1 }>><<talk "player">>Sure.<</talk>>\
You say, moving to help Zach if he needs it.
Redoubling his efforts, he does several more repetitions before slowing his pace again.
Zach's eyes drift toward Rey before he speaks softly.
<<talk "zach">>You look at that, wouldn't know he was a boy.<</talk>>\
His eyes flicker to you as if seeking your reaction. You simply nod and help Zach with his lift as you notice him struggling.
Watching his expression, you can see that he's finding Rey to be very distracting.
The next lift, Zach shifts the bar toward its cradle.
For several seconds longer he watches Rey, then shakes his head as he sits up.
<<talk "zach">>Thanks, I appreciate the help.<</talk>>\
Reaching for his towel, he wipes down his face as he breathes heavily.
<<talk "zach">>If you want a turn, I'll spot you.<</talk>>\
You politely decline, noticing Zach still half watching Rey as you part ways.
[[End.|$location]]
<<addtime { minute : 6 }>><<talk "player">>For that little bit of weight?<</talk>>\
Zach's expression sours, then he sets the bar back in its cradle with little visible effort on his part.
<<talk "zach">>Was about done anyway.<</talk>>\
In spite of the casual tone he uses, you can tell there's a hint of annoyance that you wouldn't help.
Reaching for a nearby towel, he grabs it and wipes his face down before getting up.
<<talk "zach">>Warmed the seat up for you.<</talk>>\
He smirks at his own words as he starts to move away.
[[End.|$location]]
<<addtime { minute : 1 }>>Across the yard, you can see Chloe and Zack playing in the yard.
Chloe feints, then ducks to the opposite side as she tries to get the soccer ball from her brother. An attempt that would have worked if not for her brother's superior strength as he pivots his hip into her just in time to knock her away.
Nearly going down, Chloe catches herself in a three point stance before charging again.
Clearly taking pleasure in his sister's failure, Zach laughs as he deflects her with his hip again.
<<talk "zach">>Come on! You can do better than that. All your whining about betting better and all I see is your ass on the ground.<</talk>>\
Noticing you for the first time, Zach's smile grows slightly.
<<talk "zach">>Ain't that right bro?<</talk>>\
The way he says it suggests that he expects you to agree with him.
[[Stay out of it.|Zach Chloe Soccer 1a]]
[[Side with your brother.|Zach Chloe Soccer 1b]]
[[Side with your sister.|Zach Chloe Soccer 1c]]
Scene Generously Sponsored by Irish Major Tom
<<addtime { minute : 2 }>>\Shaking your head, you raise your hands defensively even as you start to back away.
<<talk "player">>Nope. I'm not getting caught in the middle of your pissing match.<</talk>>\
You take another step away from the pair.
<<talk "player">>If the two of you have something to prove to each other, it has nothing to do with me.<</talk>>\
Another tentative step away, then you pivot and start to stride from their confrontation.
Behind you, you hear the two talking angrily before Zach suddenly laughs.
Looking over your shoulder, you see Chloe start to laugh too.
With the tension between them broken, Zach kicks the soccer ball to Chloe only for her to kick it into the air, catch it with her ankle, then bounce it several times without touching the ground before kicking it back.
[[End.|$location]]
Scene Generously Sponsored by Irish Major Tom
<<addtime { minute : 2 }>>\<<talk "player">>I've seen you play.<</talk>>\
You say while looking Chloe right in the eye.
<<talk "player">>You're quick, agile. Quit holding back and show him how it's done.<</talk>>\
Chloe looks at you as if trying to decide if you're mocking her or encouraging her.
Her lip curls just a little bit.
<<talk "chloe">>You're right.<</talk>>\
Zach fails to hold back a laugh at your side.
<<talk "chloe">>I'll kick both your asses.<</talk>>\
[[Talk things out.|Zach Chloe Soccer 1d]]
[[Two against one.|Zach Chloe Soccer 1e]]
Scene Generously Sponsored by Irish Major Tom
<<addtime { minute : 1 }>>\Your eyes pivot to Zach.
<<talk "player">>We all know that if you weren't hogging the ball, making her come to you, that she'd run circles around you. Sure, you're stronger than her, but you can't match her move for move.<</talk>>\
Zach's expression darkens even as Chloe struggles to reign in her grin.
<<talk "zach">>I could kick both your asses at the same time without breaking a sweat.<</talk>>\
[[Talk things out.|Zach Chloe Soccer 1f]]
[[Two against one.|Zach Chloe Soccer 1g]]
Scene Generously Sponsored by Irish Major Tom
<<addtime { minute : 2 }>>\<<talk "player">>Zach is right. Put up or shut up. Prove to him that you can win and maybe then I'll join him so you can show off.<</talk>>\
You glance at Zach, seeing his smug expression, then shift your attention back to Chloe.
<<talk "player">>Besides, people who boast tend to have the most to prove. Focus on being good, not just saying you are.<</talk>>\
Zach's grin seems to grow, while Chloe's expression wilts visibly before you.
Turning to Zach, you allow a hint of a smile.
<<talk "player">>Don't kick her ass too bad.<</talk>>\
Then, having said all you intend to, you start to walk away.
[[End.|$location]]
Scene Generously Sponsored by Irish Major Tom
<<addtime { minute : 3 }>>\
<<set $chloe.affection -= 1>><<set $chloe.fear += 1>><<set $chloe.trust -= 1>>\
<<set $zach.affection += 1>><<set $zach.fear -= 1>><<set $zach.trust += 1>>\Lifting your eyebrow at Chloe's declaration, you step up beside your brother.
<<talk "player">>Alright, I'm game.<</talk>>\
As soon as the words leave your mouth, you can see the bravado fading in your sister.
Steeling her resolve, you can tell that she's not willing to swallow enough pride to back off.
<<talk "chloe">>First team to three wins.<</talk>>\
After a minute establishing the rules, the three of you are in motion. Between you and Zach, you dominate the field in spite of Chloe's superior speed.
You can see Chloe's frustration, and in spite of her nimble moves and throwing every ounce of her skill into the game, she proves no match for two opponents.
Chloe slumps the instant Zach scores the third goal, clearly defeated.
<<talk "zach">>Three to one! Suck it!<</talk>>\
Clearly pleased with himself, he seems to strut as he kicks the ball to her.
<<talk "chloe">>Not interested, get your flavor of the week to suck it for you.<</talk>>\
With a flick of her foot, Chloe tosses the ball into the air and catches it before starting to walk away.
When you look at your brother, you see him still scowling after Chloe's verbal assault.
<<talk "zach">>Come back when you want your ass handed to you again!<</talk>>\
Turning toward you, Zach forces a cocky smile.
<<talk "zach">>Good game bro.<</talk>>\
Raising his hand into the air in what passes for a wave, he starts to walk away.
[[End.|$location]]
Scene Generously Sponsored by Irish Major Tom
<<addtime { minute : 9 }>>\
<<set $chloe.affection -= 2>><<set $chloe.fear += 2>><<set $chloe.trust -= 2>>\
<<set $zach.affection += 2>><<set $zach.fear -= 2>><<set $zach.trust += 2>>\Turning to Zach, you fix him with a stern stare.
<<talk "player">>You're bigger and stronger than her, but she's quicker than you'll ever be. How about you quit hovering over the ball and play the game right? Or you afraid she'll make you look bad?<</talk>>\
Zach's expression darkens as his gaze shifts between you and Chloe.
With a sigh that he tries to hide behind a snort of laughter, he kicks the ball to Chloe.
<<talk "zach">>Play with yourself then if you're just going to cry to our brother when you loose.<</talk>>\
With that said, he turns and storms away.
<<talk "chloe">>So, um, want to play?<</talk>>\
There's a hopeful glint in Chloe's eyes as she waits for your answer.
[[Excuse yourself.|Zach Chloe Soccer 1h]]
[[Play with Chloe.|Zach Chloe Soccer 1i]]
Scene Generously Sponsored by Irish Major Tom
<<addtime { minute : 3 }>>\You find yourself grinning.
<<talk "player">>Hell, you can barely hold your own against our sister, you really think you can take on both of us at once?<</talk>>\
Zach's expression hardens, and you know he doesn't have it in himself to back down.
With a slight curl to his lip, Zach shifts his gaze between you and Chloe before charging.
Chloe takes the opportunity, using his momentary focus on you to dart in and knock the ball away.
As Zach looks for the ball, Chloe pivots around him and takes control of it.
You move to intercept him, giving Chloe time to score her first goal.
Almost instantly, Zach goes on the offensive, but he's no match for the two of you together.
Within minutes, Chloe literally running circles around Zach at one point, you've won the game, leaving Zach looking frustrated bordering on angry as he storms his way back toward the house.
<<talk "zach">>One on one, you'd have never stood a chance.<</talk>>\
Even though it's clear that he's just venting, Chloe decides to retort anyway.
<<talk "chloe">>You're the one who said you could kick both our asses at once!<</talk>>\
If he hears Chloe, he chooses not to respond.
Turning toward you, Chloe fixes you with a grin.
<<talk "chloe">>Thanks. That was fun.<</talk>>\
Kicking the ball to you, you kick it back. The two of you passing the ball back and forth several times before Chloe's foot touches, allowing the ball to roll over her foot. With a flick of her ankle she tosses it into the air where she catches it.
<<talk "chloe">>Maybe we can play again some time?.<</talk>>\
The two of you talk for a moment longer before Chloe waves and heads for the mansion. About half way there she returns the ball to the ground and kicks it ahead of her as she goes.
[[End.|$location]]
Scene Generously Sponsored by Irish Major Tom
<<addtime { minute : 9 }>>\
<<set $chloe.affection += 2>><<set $chloe.fear -= 2>><<set $chloe.trust += 2>>\
<<set $zach.affection -= 2>><<set $zach.fear += 2>><<set $zach.trust -= 2>>\You let out a little laugh.
<<talk "player">>I've seen you play. I wouldn't stand a chance.<</talk>>\
Chloe grins.
<<talk "chloe">>Maybe you could learn a thing or two.<</talk>>\
Her tone is playful, but you can sense that she won't push the issue either. Even before you can retort, she's already turning her attention to kicking the ball around herself.
[[End.|$location]]
Scene Generously Sponsored by Irish Major Tom
<<addtime { minute : 3 }>>\
<<set $chloe.affection += 1>><<set $chloe.fear -= 1>><<set $chloe.trust += 1>>\
<<set $zach.affection -= 1>><<set $zach.fear += 1>><<set $zach.trust -= 1>>\<<talk "player">>Sure, I can play for a little bit.<</talk>>\
Casually, Chloe kicks the ball to you. You catch it with the side of your foot, then kick it back toward her.
With a grin, Chloe stops the ball, pops it into the air and headbutts it back at you, only to grin wider when you kick it back instead of performing a trick.
Back and forth, sometimes with her performing a trick with the ball, and you doing the same when you're confident of your abilities to do so, the two of you volley the ball between you until you're both breathing hard.
Eventually, you catch the ball and pause before returning it.
When Chloe's foot touches the ball she allows it to roll over her foot and with a flick of her ankle she tosses it into the air where she catches it.
<<talk "chloe">>Thanks, I needed that.<</talk>>\
The two of you talk for a minute longer before Chloe waves and heads for the mansion. About half way there she returns the ball to the ground and kicks it ahead of her as she goes.
[[End.|$location]]
Scene Generously Sponsored by Irish Major Tom
<<addtime { minute : 9 }>>\
<<set $chloe.affection += 2>><<set $chloe.fear -= 2>><<set $chloe.trust += 2>>\Override when going to sleep for first time after first scene with female MC and Willy.Ready for bed, you plop down onto your mattress, exhausted, letting out a contented exhale as your body sinks into your plush pillows and soft sheets. Pulling the blankets around yourself, you twist and turn attempting to nod off. It takes about 30 minutes for you to realize that you are having a bit of trouble falling asleep.
<<talk "thought">>God. I just can't stop thinking about it.. That girl, and Willy...<</talk>>\
Your pussy feels like it is on fire.
<<talk "thought">>Mmmh. The more I think about it, the more I am turned on by the moment. The urge is even more powerful than it was when I was watching it happen.<</talk>>\
You find that your hand absently slinks downward towards your aching cunny. Once it finds its target, you touch your pussy lips through the fabric of your bottoms. The sudden contact, even through the cloth barrier is enough to send a jolt of pleasure throughout your whole body.
<<talk "thought">>I have to do something about this. No way I am ever going to fall asleep at this rate.<</talk>>\
Groaning internally, you find yourself torn between self respect and your powerful sexual desires.
<<talk "thought">>Is it worth it? Masturbating to the thought of Willy? Mmmh, degrading myself knowing he only wants to fuck me like some bitch, no regards to my own pleasure or feelings?<</talk>>\
Lost in your thoughts, you absently begin rubbing yourself through your pants, causing a sizable wet spot to form.
[[Masturbate to the thought of Willy.|Female MC Willy Masturbation 1a]]
[[Think about something else.|Female MC Willy Masturbation 1b]]
[[This stops here.|Female MC Willy Masturbation 1c]]
<<addtime { minute : 40 }>>\<<talk "player">>Mmmh. Willy...<</talk>>\
You can feel your resistance throw itself to the wind, and blow miles away. Wasting no time, you remove all of your clothing and plop yourself back onto the mattress, closing your eyes and allowing yourself to become lost in your perverted fantasies.
The events jumble themselves in your head until you are back in the love shack, but you aren't a simple voyeur anymore.
[[He invites me, and this time, I accept.|Female MC Willy Masturbation 1d]]
[[I imagine that Willy is fucking me over the counter instead.|Female MC Willy Masturbation 1e]]
<<set $willysBitch to 2>>\You quickly push the thought of Willy from your mind, choosing to focus instead on your pleasure, on the sensations you feel as you continue to rub yourself through your pants.
As your arousal continues to grow, you find yourself yourself frantically removing your pants.
Then your body stiffens, the first touch of your fingers against your naked sex pulsing through you like an electric shock.
Something between a sigh and a gasp escapes your lips as you close your eyes, focusing on the moment as you shut out everything else.
One finger slides along your slit, from clit to perineum then back to your clit before a second finger joins the first.
Those two fingers repeat the process before a third joins them.
Your breath shudders lightly as you allow one finger to dip between your folds, sliding past the opening of your vagina to dip inside.
At the same time, your thumb comes to rest on your clit, sending a thrill through you that causes your hips to buck of their own accord.
Lost in the moment, you loose all track of your surroundings. Instead you are swept up in the sensations coursing through your body, allowing you to bask in your ever growing arousal.
You don't know how long you are lost in your pleasure, coaxing yourself ever closer to a mind blowing orgasm, but your eyes snap wide right as your arousal crests.
Crying out, your hips shudder, your pussy quivers and clenches so hard your mind is engulfed in a fog of pleasure.
Even then, you don't stop, your fingers slowing but continuing to move as you bring yourself to a second orgasm right on the heels of the first.
Moments later, you are laying on your back, gasping for breath as you feel your own juices running down your thighs and along the crack of your bottom. Occasionally, your hips buck weakly as aftershocks of your twinned orgasms slowly subside.
Coming down from your orgasmic high, you feel contented, and quickly drift off to sleep feeling satisfied.
<<link "Wake">><<gotoevent setup.events.waking>><</link>>Grimacing, you remove your hand away from your pants.
<<talk "thought">>God, no. That man is an all around disrespectful pig. He'd be the furthest thing from my mind if I wasn't already horny.<</talk>>\
Your conviction and disgust at what you were previously thinking is enough to cause the lustful heat that was overtaking your body to subside.
Shuddering about what you were tempted to do, you mentally squash the intrusive thoughts and shove them into the darkest reaches of your mind, throwing away the key.
<<talk "player">>Never in a million years..<</talk>>\
Shaking your head, you pull the covers around yourself, and close your eyes, now too off put to pursue any further attempts at sexual relief.
With your self respect having won, you drift asleep.
<<link "Wake">><<gotoevent setup.events.waking>><</link>>You find yourself revisiting some of the last words that Willy said to you before you walked away.
<<talk "player">>No-no. I am just here to-do some...shopping....<</talk>>\
You can tell from Willy's demeanor, even as he ruthlessly pounds the sorority girls pussy, that he doesn't believe a word that you are saying.
<<talk "willy">>There is only so many types of shopping you can do in a sex store girly.<</talk>>\
He gestures around at all of the silicone cocks and other toys of sexual deviancy that litter the place.
<<talk "willy">>Can't beat getting the real thing for free.<</talk>>\
Your blush deepens as you mumble another excuse, and start to turn around and leave.
<<talk "willy">>You know, I have always found it is the biggest prudes that have the best potential to become the best whores. I mean just look at this pretty thing.<</talk>>\
Biting your lip, you feel a raging, lustful flame ignite within your pussy.
<<talk "player">>I-I dunno...<</talk>>\
<<talk "willy">>It's okay, your pussy is safe with me. Scouts honor.<</talk>>\
You blush so hard, you fear the heat might permanently burn the bright red color into your face.
<<talk "player">>You're right. The real thing might be exactly what I need. Thank you Willy.<</talk>>\
Willy grins as if he had simply been waiting this whole time for you to degrade yourself by admitting something he already knows.
<<talk "willy">>Move over slut, make way for the next bitch.<</talk>>\
Stepping forward and into Willy's reach, he wastes no time in putting his hands all over your body, robbing you of all of your clothes.
It isn't long before you are naked, and Willy is bending you over the counter. You see him tear the condom off of his cock without even giving you a chance to protect as he aligns his now bare, meaty pillar of flesh with your hole. Willy wastes no time with foreplay, thrusting balls deep within. As you feel the tip of Willy's cock bat against your cervix, you hear him let out an appreciative moan.
In tandem with your thoughts, you take three fingers and shove them as far as humanly possible into your needy pussy, trying to imagine what such a powerful, deep thrust would feel like, and knowing that your digits wont ever be able to capture that feeling properly.
Starting to feel pleasure building from the sensation, your mind returns back to the store, where you have started ashamedly moaning like a slut.
<<talk "willy">>At least you don't ruin things by making me wear a condom like this dumb whore.<</talk>>\
He points towards the college brunette, who looks entirely out of her element.
<<talk "willy">>Willing, tight. takes it raw like a good bitch, what else can you ask for?<</talk>>\
The defiant, self respecting part of you wants to remind Willy that you are not a whore, but your words fall short as your heart soars at his approval. Willy starts making long, deep thrusts into your pussy, and your mind loses any advanced thought, it is in this moment, that you realize that your body is your worse enemy, and despite your willful mind, you are in fact a slutty whore.
<<talk "player">>Aaaah mmmh. Willy....<</talk>>\
Willy smirks. You know he doesn't care about your enjoyment, but you can tell that he likes the thought of making you moan and writhe around his manhood.
<<talk "willy">>You!<</talk>>\
He looks pointedly at the college whore who now looks like a deer blinded by headlights, without Willy's cock giving her purpose.
<<talk "willy">>Help me show <<= $player.firstName>> a good time. I'd hate for her to not want to come and visit again for more.<</talk>>\
The girls eyes widen as Willy mumbles under his breath.
<<talk "willy">>Dumb slut, clearly no-one knows proper sexual hospitality these days.<</talk>>\
<<mook "College Slut" "female">>Sorry Willy..<</mook>>\
The brunette girl drops to here knees in a hurry, and gives you a wet sloppy kiss on your labia as Willy pounds your love canal. As the pleasure builds, you feel yourself lose any self respecting restraint to your lusts. This fantasy fueled lust seems to be the only push you need to admit the true extent of your feelings. The powerful need to be fucked and degraded by Willy.
<<talk "thought">>Mmmh. God. Fuck me Willy! I don't care if no man respects me ever again, and I love the fact that everyone who walks into the store is watching you pound me!<</talk>>\
It is almost as if your mind wants to accent this part of the fantasy, as it conjures a vivid image of a variety of customers browsing the store, all looking lustfully towards the spectacle of Willy enjoying his personal sluts.
Willy continues to pound your cunt with wild abandon, as the sorority girl starts sloppy kissing and licking your clit in time to Willy's balls deep thrusts.
It isn't long before your fantasy, combined with your own fingers expertly working your own clit, starts to build a telltale tension in your stomach.
The college girl increases her licking and sucking of your clit as Willy increasingly pounds you harder, and you feel his cock begin to twitch and swell up delightfully on the verge of cumming. Thrusting your hips back in time with his thrusts, you urge him to fuck you harder. Timing the rubbing of your clit, and finger fucking of your pussy to the thrusting you are imagining, you find yourself rapidly approaching the point where your tension is enough to push you over the edge. Moaning, your eyes fly wide as your body shudders. Willy grins to himself, then pulls back with a sigh. You take a moment to lean onto the counter, momentarily relying on it to hold you steady so you can catch your breath well enough to breathe again.
Willy tenses, and with one last thrust deep inside, he cums in your pussy. The image in your mind is enough to send you into the throughs of orgasm alongside fantasy Willy.
Behind you, Willy's eyes are glued to your back side as you slip off of the counter.
Shrugging to himself, Willy grins and reaches into your pile of discarded clothing out to pick up your panties, raising them to his nose for a second before shoving them in his pocket.
<<talk "willy">>Gotta have something to show that I gave you a proper pounding. Now get out of here, I have to finish giving this sorority bitch a good fuck.<</talk>>\
He slaps you in the ass as he sends you on your way. His last words follow you as you make your imaginary retreat.
<<talk "willy">>You know where to find me if you need another good fucking!<</talk>>\
Coming out of your fantasy, you feel oddly content as your body basks in the afterglow of it's powerful orgasm.
<<talk "thought">>Willy, . . . <</talk>>\
You don't have time to finish your thought before you drift off to sleep.
<<link "Wake">><<gotoevent setup.events.waking>><</link>><<addtime { minute : 8 }>>You can only imagine that this whole public sex scenario happened when the sorority sent over the brunette girl from the college. Your perverted mind is quick to help you come up with a viable scenario as to how she ended up in the situation in the first place.
<<talk "willy">>Where is that slut the college said was coming? No wonder she needs to be punished, the bitch doesn't have any respect for all of the other willing pussy I could possibly be fucking during this wait.<</talk>>\
Walking in you look at Willy apologetically.
<<talk "player">>I am so sorry.. My name is-<</talk>>\
Willy is already pawing at your clothes not even caring about you finishing your introduction.
<<talk "willy">>No one cares about your name slut. Bend over or I am going to tell the sorority you were uncooperative and not taking your punishment seriously.<</talk>>\
Your pulse quickens as you find yourself rubbing your clit with more speed at the thought of being pounded by Willy as a punishment.
Willy pushes you roughly into the space on the counter next to the cash register. You fumble a condom out of your pant pocket.
<<talk "player">>The sorority requires that you wear one of these.<</talk>>\
Unclasping his pants, the perverted man groans as he takes the condom out of the wrapper and wraps it around his cock. Necessary act done, he doesn't even bother with foreplay, yanking your panties off, lining his manhood up, and thrusting deep. As you imagine the rubber entering your pussy, you can't help but feel disappointed that you can't change that aspect of things, as you'd love to have it raw like you have been craving.
In tandem with your thoughts, you take three fingers and shove them as far as humanly possible into your needy pussy, trying to imagine what such a powerful, deep thrust would feel like, and knowing that your digits wont ever be able to capture that feeling properly.
Starting to moan at the sensation, your mind returns you back to the store, where you are ashamedly moaning like a little whore, you blush as you hear the front door open and see a woman walk into the store.
<<talk "thought">>The slutty brunette from earlier. I guess it makes sense that if I took her role, she'd assume mine.<</talk>>\
The girl locks eyes with you, and your cheeks darken as the reality of the situation sinks in, causing you to blush.
Willy holds your hips as he fucks you from behind, completely unashamed even with the customer that just entered the store.
<<talk "willy">>Don't worry there is plenty of "Willy" to go around.<</talk>>\
He winks and continues pounding your pussy, as if the situation is the most natural thing in the world to be fucking you over his counter and offering to do the same thing for a woman who has just entered the store.
Your eyes widen in surprise, but you say nothing.
<<talk "willy">>One of the sorority houses at the college will send a girl down here a couple of times a week as punishment.<</talk>>\
The girl looks surprised that there's no indication of strain in his voice in spite of him never breaking stride.
<<talk "willy">>God I love my little sorority sluts, but I always have to wear a condom. I'd love to have a thousand little bastards running around by now.<</talk>>\
Willy looks at the woman in the door pointedly, and she blushes. By this point, you already know how the story goes, so you choose to try and focus on being pounded mercilessly for this woman to see.
A thrill shoots through you as you feel Willy's cock kiss your cervix, well aware of the fact that this is the point in the story where you were glancing at Willy thrusting balls deep in the college girls pussy.
<<talk "thought">>Mmmh. God. Fuck me Willy! I don't care if no man respects me ever again, and I love the fact that everyone who walks into the store is watching you pound me!<</talk>>\
It is in your lust that you are able to admit the true extent of your feelings. Your powerful need to be fucked and degraded by Willy.
The customer and Willy share a few words you don't hear clearly, the sounds drowned out by the intensity of your pounding, but you can tell from Willy's demeanor, that he doesn't believe a word that the woman is saying.
Willy slaps your ass, and you let out a carnal moan. The conversation continues, and you drown out most everything. You don't bother to tune it back in until Willy looks at your pointedly.
<<talk "willy">>Suit yourself, you have no idea what you are missing. She's is missing out on an amazing cock isn't she?<</talk>>\
You submissively moan in reply, urging Willy to fuck you harder. Timing the rubbing of your clit, and finger fucking of your pussy to the thrusting you are imagining, you find yourself rapidly building up your inner tension. In your mind, Willy's movements suddenly increase in speed, and this is enough to push you over the edge. Moaning, your eyes fly wide as your body shudders. Willy grins to himself, then pulls back with a sigh. You take a moment to lean onto the counter, momentarily relying on it to hold you steady so you can catch your breath well enough to breathe again.
Behind you, Willy's eyes are glued to your back side as his hands tie off the freshly used condom.
<<talk "willy">>Take this back to the girls to prove you took your punishment. And you know where to find me if you want another fucking.<</talk>>\
You slip off of the counter, accepting the offered condom before adjusting your clothes to make sure everything is properly in place. Your eyes move first to the white panties still on the counter but you makes no move to take them.
Shrugging to himself, Willy reaches out to pick up the panties, raising them to his nose for a second before shoving them in his pocket.
<<talk "willy">>Gotta have something to show that I gave you a proper pounding.<</talk>>\
He slaps you in the ass as he sends you on your way.
Coming out of your fantasy, you feel contented, and quickly drift off asleep, feeling satisfied, and determined to sort out this Willy problem.
<<link "Wake">><<gotoevent setup.events.waking>><</link>><<addtime { minute : 8 }>>You hear the sounds of moaning before you see its source. Its source being a sight you find mildly surprising.
Bent over the counter beside the cash register is a young woman, pretty except for the hint of acne spotting her forehead, her brunette hair falling in a tangle around her face. There's a sort of surprised look on her face as she locks eyes with you, her cheeks darkening as she blushes.
Behind her is Willy, holding her hips as he fucks her from behind, completely unashamed even with you entering the store.
[img[images/scenes/CSex.png]]
<<talk "willy">>Don't worry there is plenty of "Willy" to go around.<</talk>>\
Willy winks and continues pounding the brunettes pussy, as if the situation is the most natural thing in the world to be fucking a girl over his counter and offering to do the same thing for a woman who has just entered the store.
The woman's eyes widen in surprise, but she says nothing.
<<talk "willy">>One of the sorority houses at the college will send a girl down here a couple of times a week as punishment.<</talk>>\
You're surprised that there's no indication of strain in his voice in spite of him never breaking stride.
<<talk "willy">>God I love my little sorority sluts, but I always have to wear a condom. I'd love to have a thousand little bastards running around by now.<</talk>>\
Willy looks at you pointedly, and you find yourself blushing.
<<talk "thought">>He is implying that he wants his chance to fuck me raw, that he wants to bend me over and impregnate me.<</talk>>\
[[Not interested. (Locks Out Further Willy Sexual Content)|Willy Interactive 1a Female]]
[[The thought makes you a little wet.|Willy Interactive 1b Female]]
[[Walk away.|Willy Interactive 1c Female]]<<talk "player">>I am here to shop, not become your personal plaything.<</talk>>\
Willy shrugs, not losing a beat.
<<talk "willy">>Suit yourself, you have no idea what you are missing.<</talk>>\
Willy slaps the ass of the brunette he is fucking to make his point, and she lets out a carnal moan.
<<talk "willy">><<= $player.firstName>> is missing out on an amazing cock isn't she?<</talk>>\
The girl submissively moans in reply, urging Willy to fuck her harder. Willy's grin becomes wider, his pornstash crinkling. Pounding away at her without abandon, he shoots a glance your way offering one last sexual comment.
<<talk "willy">>You know, I have always found it is the biggest prudes that have the best potential to become the best whores.<</talk>>\
Rolling your eyes, you make your way further into the store. Continuing to browse for awhile longer, you hear the sorority girl's moans continue to fill the air creating a lewd sort of ambiance.
[[End.|$location]]
<<addtime { minute : 4 }>>\
<<set $willysBitch to -1>>\Thinking about it you involuntarily bite your lip, blushing at the thought.
You can't help but glance lower, catching a glimpse of his cock as he pulls out of her pussy, just to thrust it balls deep again.
<<talk "thought">>Mmmh. How sexy. By the looks of things she is quite a lucky little slut. But being Willy's cock socket, letting him fuck me over his counter like that for everyone who comes into the store to see the whore I am, I'd never get much respect from any man after that.<</talk>>\
While you were busy thinking, Willy has the time to notice where you have been absently looking at all this time.
<<talk "willy">>What, so impressed and craving a turn at my cock you lost the ability to speak?<</talk>>\
He grins, his pornstash crinkling alongside his smile, as you finally voice something.
<<talk "player">>No-no. I am just here todo some...shopping....<</talk>>\
You can tell from Willy's demeanor, even as he ruthlessly pounds the sorority girls pussy, that he doesn't believe a word that you are saying.
<<talk "willy">>There is only so many types of shopping you can do in a sex store darling.<</talk>>\
He gestures around at all of the silicone cocks and other toys of sexual deviancy that litter the place.
<<talk "willy">>Can't beat getting the real thing for free.<</talk>>\
Your blush deepens as you mumble another excuse, and start to turn around and leave.
<<talk "willy">>You know, I have always found it is the biggest prudes that have the best potential to become the best whores. I mean just look at this pretty thing.<</talk>>\
Willy slaps the ass of the brunette he is fucking to make his point, and she lets out a carnal moan.
<<talk "willy">>Stopped by once or twice, was too embarrassed to even buy a sex toy from me.<</talk>>\
As you continue to walk away. Willy shrugs continuing to confidently grin without losing a beat.
<<talk "willy">>Suit yourself, you have no idea what you are missing. <<= $player.firstName>> is missing out on an amazing cock isn't she?<</talk>>\
The girl submissively moans in reply, urging Willy to fuck her harder.
Continuing to browse for awhile longer, you continue to blush and sexually daydream about being fucked by Willy as you hear the sorority girl's moans continue to fill the air like a lewd sort of ambiance.
<<talk "player">>I suppose it should be a bit concerning, that my pussy gets wet thinking about being in her place.<</talk>>\
[[End.|$location]]
<<addtime { minute : 8 }>>\
<<set $willysBitch to 1>>\Throwing your hands in the air, you roll your eyes at Willy and simply walk away.
<<talk "thought">>None of my business. I am not going to be pulled in by that man's antics today.<</talk>>\
[[End.|$location]]
<<addtime { minute : 2 }>>\<<set setup.events.willyShowerMasturbationStart to [
{
requires: '$willysBitch is 2 and $willyShowerMasturbationCount is 0',
chance: 100,
link: "Willy Shower Masturbation Story 1"
},
{
requires: '$willyShowerMasturbationCount gte 1',
chance: 100,
link: "Willy Shower Masturbation Intro 1"
},
{
requires: '$willyShowerMasturbationCount gte 2',
chance: 100,
link: "Willy Shower Masturbation Intro 2"
},
{
requires: '$willyShowerMasturbationCount gte 3',
chance: 100,
link: "Willy Shower Masturbation Intro 3"
}
]>>Feeling your muscles relax under the hot water, you let out a contented sigh. As the heat permeates throughout your naked flesh, you find that it starts to have an unexpected effect. Enjoying the way the constant stream of water has been gently caressing your body, your nipples begin to harden, and your breath becomes shallow and fast. As your lust starts to overtake you, you find your hand drifting down to your pussy and you start to gently rub your clit. Desire rapidly building, you find yourself drifting to the realm of sexual fantasy. As you continue to rub your clit, your vagina clenches, and a moan escapes from your lips. Your pussy feels as if it is on fire, the sensation quickly becoming overpowering, lustful urges coercing you into whispering a name that makes you flush with shame and embarrassment.
<<talk "player">>Mmh... Willy...<</talk>>\
You feel your pussy clench as you moan his name.
<<talk "thought">>This is...This is wrong... I can't believe I am masturbating to the thought of Willy again...<</talk>>\
Breath hitching, you aren't sure if you can even trust your own mind lately.
<<talk "thought">>How could something that is wrong, feel so right?<</talk>>\
Your fingers frantically lunge towards your hole as your lust filled body, searches for more stimulation.
<<talk "thought">>He'd...He'd just use me...<</talk>>\
Sticking a finger inside, you gasp.
<<talk "thought">>He would fuck me like some common street whore, a living flesh-light and then toss me aside...<</talk>>\
Cheeks flushing deep crimson, you feel betrayed by your own body even as the thought only serves to make you hornier. Thrusting your singular roaming digit in and out of your needy chasm, you take this opportunity to stick another finger inside. Two fingers now buried deep within your needy hole, you are now starting to feel pleasantly full and your pussy starts to quiver as it stretches to accommodate the new two finger girth.
<<talk "player">>Mmmmh. More... I need more...<</talk>>\
A third, and then a forth finger find their way inside of you. As you thrust all four fingers as deep as they can go for the first time, your eyes roll back, and your pussy quivers in delight.
<<talk "thought">>Mmmmh...Is this what Willy's cock would feel like? So thick, and girthy... I think from the looks of how far he stretched that brunette out, that even four fingers pale in comparison...<</talk>>\
A delightfully naughty idea enters your mind.
<<talk "thought">>Maybe...Just maybe, I could get close if I stuck my whole hand inside?<</talk>>\
Your pussy spasms around the four fingers you already have buried deep inside of your snatch, almost as if it were anticipating the challenge.
<<talk "thought">>God... Am I really going to-do this?<</talk>>\
As your mind offers a token resistance to your shameful actions, your instincts have already decided.
<<talk "player">>Aaah..Mmmmh...<</talk>>\
You pant like a bitch in heat as you line your hand up with your quivering honeypot, and start to work it inside.
<<talk "player">>Mmmh.. So Full... Willy! Fuck Me!<</talk>>\
Willy's confident, full of himself grin fills your mind, as you recall his words. Words you had adamantly denied at the time.
<<talk "willy">>You know, I have always found it is the biggest prudes that have the best potential to become the best whores...<</talk>>\
<<talk "thought">>He... He was right...<</talk>>\
You half expect a tinge of shame and embarrassment to crop back up, but you realize that you lost all ability to feel anything but pleasure and lust, the minute you started moaning Willy's name like a little slut.
<<talk "player">>Mmmh. I want you to help me reach my potential Willy...<</talk>>\
A vivid picture of him pounding you over his shop counter for everyone to see fills your mind as you thrust your hand inside of yourself faster, your hyperactive pussy squelching with every thrust.
<<talk "player">>Mmmhh...<</talk>>\
Knees feeling weak, you lean into the wall of the shower for support, you pussy quivering every time your hand thrusts inside.
<<talk "player">>Teach me how to be a good whore! Mmmh... Willy... Aaah...<</talk>>\
In your excitement, you instinctively thrust your hips back into your hand. The pleasure is enough for you to thrust back harder than you intended, your pussy making a loud squelching noise as your knees buckle causing you to force your hand deeper than you intended.
As you become fuller than you ever remember feeling before, your mind goes blank, and your eyes roll into the back of your head. Falling to your knees, water starts to get into your eyes, but you don't even have enough conscious thought left to care, as you embrace your new feeling of fullness, pistoning your hand deep enough to touch your cervix, as you have the most mind blowing orgasm you have ever experienced in your life.
Pussy spasming, your cervix kisses your fingertips, trying to milk your hand for all it is worth.
Lost in mind-breaking bliss, you string just enough thoughts together to imagine yourself content, Willy's cock bottomed out as he cums deep inside of you, and your cervix greedily accepts it.
Spasming around his cock, Willy slaps your ass in order to prolong the sensation. Overly sensitive, your body finds every touch to be torturous, but that doesn't stop Willy from grabbing a breast in each hand, and flicking your nipples as you reach the end of your orgasm, in an attempt to force you to prolong the milking sensation, for his own benefit.
Whimpering, you shoot him a pleading look, and he just laughs, and you can tell he plans on capitalizing on the fact that you are painfully sensitive.
Smirking, Willy attacks you from every possible angle he can think of just to watch you squirm. Thrusting back inside, he fucks you deep as he moves his hand down to your clit, rubbing it in time with his thrusts, as he uses his other hand to alternate between breasts, teasing your nipples.
<<talk "player">>Mmmmh.... Willy please... I can't take anymore, I'm too sensitive.<</talk>>\
Willy lets out an unsympathetic laugh, only interested in his own enjoyment and pleasure.
<<talk "willy">>And here I thought you wanted me to teach you how to be a good whore... You were made for this...<</talk>>\
Kneeling at the bottom of the shower, you rub you clit, and use your other hand to alternate breasts, flicking your nipples like you imagine that Willy would.
Your pussy clenches as you cum again, both in real life and in your imagination.
Joyfully, in your post-orgasmic haze, you are blissfully content as you relax on the shower floor for long enough to both get some strength back into your legs, and to be able to form coherent thought again.
<<talk "thought">>I'm... I'm just not sure I am ready for it yet. Being horny at the thought of being somebody's whore, and actually committing yourself to becoming the real thing, are two very different things.<</talk>>\
Lust momentarily appeased, you wash your body, taking extra care to rid yourself of the smell of pussy juice on your hands, before turning the water off, and stepping out of the shower.
Grabbing a towel, you dry yourself off and get dressed, as you try not to linger on thoughts of Willy.
<<talk "thought">>Just because it is what got my rocks off, doesn't mean it is what I actually want.<</talk>>\
Pridefully, you try to convince yourself, that you are the same strong willed woman you have always been. A strong willed slave owner, who dominates others rather than needing to be dominated.
With how you have been lusting after Willy lately, the words seem hollow and weak, so much so that not even you are convinced.
Conflicted, you shake your head as you think about what else you need to do today.
[[End.|$location]]
<<set $willysBitch to 3>><<run $willyShowerMasturbationCount += 1>>\Bed Variants?
Dungeon Dildo Variants?
Variants for getting wet in willys presence?
Maybe mitsuko tells Willy if she had a good relationship with him when purchased?
Maybe add a randomizer to the middle segments to allow for refreshing scenes.
Will need another generic intro to replace intro #1 as the one 100% chance? (Did not have another intro completed yet, but it doesn't make sense for the intro one to happen as often as it will with how the code is setup. Would even make sense to possibly lock intro #1 out after a certain number of masturbation sessions.)
Might also need a flag/boolean for weather or not Willy is an active participant in the imagination?Spurting some body wash onto a washcloth, you begin to wash your breasts. The sensation of the towel gliding smoothly across your nipples as you work to get them clean, is enough to make them harden.
Nipples rock hard, you can't help but spend more time than needed washing them, gasping for breath every time the wet cloth hits them. Lust building up inside of you, you find your hand impulsively reaching towards your clit. As your hand makes contact with your pleasure nub, you feel your pussy clench. Overcome with desire, a name slips from your lips.
<<talk "player">>Willy...<</talk>>\
As you speak his name, a vision of him naked forms within your mind. Enraptured by the charming smile on his face, his stocky body build, and bigger than average cock, you mentally take him in for a good amount of time.
Fantasy Willy smirks, catching you staring at him.
<<talk "willy">>See something you like?<</talk>>\
Your breath hitches in your throat, and you find yourself lost for words.
<<talk "thought">>You...<</talk>>\
Face flushed, you try to scrub the thought from your mind. Lost in thought, you try to push the treacherous thought from your mind by absently putting the wash cloth aside.
Willy just smirks, his pornstashe crinkling, and his eyes alight with a lustful mischief.
Stepping forward, he backs you into the shower wall, reaching up to cup one of your breasts in each hand.
Leaning in, his breath hot against your neck, he tickles the flesh there with his moustache, enjoying how it makes you squirm. Lost in the attention that Willy is giving you, you barely catch his next words to you.
<<talk "willy">>You can't hide anything from me sweetheart...<</talk>>\
Taking one hand off of your breast, Willy uses his fingertip to tease your outer pussy lips.
<<talk "player">>Aaah..<</talk>>\
You move your own hand to your pussy, using sensation to connect reality to your sexual fantasy. Fingertips in range, you shudder in anticipation of where your fantasy will take you next.
Willy does not disappoint, in one fluid motion, he gives your clit a gentle rub, and perfectly, in tandem sticks a fingertip into your needy cunny.
<<talk "willy">>You know, normally I don't do this, but I'd like to give you a reason to come back. I know from experience, that early stage sluts, need a lot of positive encouragement.<</talk>>\
The pleasure of being finger fucked by Willy, even in the barest sense of it is enough to stall any intelligent thought from your mind.
<<talk "player">>Mmmh...More Willy Please...<</talk>>\
Smirking, he ignores your plea, instead doubling down on his fingertip fucking.
<<talk "willy">>You know, good girls don't ask for more, they are grateful for everything they receive.<</talk>>\
To your horror your own mind seems to betray you, as Willy punishes you by stopping his finger fucking immediately.
<<talk "player">>Don't stop... please...<</talk>>\
A resounding slap, sounds within the room, as Willy spanks you. It is now that your body also seems to betray you, clenching up in pleasure as his hand makes contact with your ass cheek.
<<talk "willy">>You are a little bit of a defiant, strong willed slut huh? The strong willed ones are always a bit more fun to break.<</talk>>\
Biting your lip, you flush with embarrassment, trying to will him without a word to touch you again.
<<talk "though">>Look at me... What's going on with me?... Even in my own mind, all I can think about doing is letting Willy dominate me, begging him to fuck me like some little bitch.<</talk>>\
Absently, you trace the outer lips of your pussy, as the shower water drips down your body, not daring to stick a finger inside while fantasy Willy deems you unworthy.
<<talk "willy">>Good. You know what I said about rewarding good sluts early?<</talk>>\
Breath catching in your throat, you speculate on what he might mean, for just a moment before Willy sticks a fingertip back inside of your pussy.
You mirror Willy's actions on yourself, teasing your opening with your fingertip. The water combined with your own wetness, combines into a perfect storm, that makes your pussy squelch with every thrust of your roaming digit.
<<link "Continue.">><<gotoevent setup.events.willyShowerMasturbationContinue>><</link>>
<<set $willyPresentFantasy to true>>Enjoying the feel of the water, you allow it to cascade down your body. As the stream of hot water runs over your nipples, and then down to your labia and clit, your breath begins to quicken.
Fueled by a rapidly building lust, you wantonly moan. In your moment of all encompassing passion, you are ashamed to admit the true object of your lustful urges.
<<talk "player">>Mmh... Willy...<</talk>>\
Today, instead of imagining he is in the room with you, you allow yourself to simply enjoy your lust towards Willy for what it is.
Taking a deep breath, you close your eyes, and you imagine his naked body within your mind.
As you admire the contours of his perfect form, you rub your clit, your desire rapidly building.
Pussy feeling as if it were on fire, you allow yourself to push anything but the pleasure out of your mind as you stick a fingertip inside.
<<link "Continue.">><<gotoevent setup.events.willyShowerMasturbationContinue>><</link>>
<<set $willyPresentFantasy to false>>Water pattering against your naked flesh, you find yourself lost in thought.
<<talk "thought">>I've been thinking a lot about Willy lately...<</talk>>\
Despite yourself, even a mental mention of his name starts to make you horny.
<<talk "thought">>I just need to take a bit of edge off, so I don't do something I might regret later...<</talk>>\
Pussy burning with desire, you allow your fingers to slink down to your outer lips of your pussy, tracing it delicately.
Breath hitching, you bite your lip, suppressing a moan from escaping.
Filled with unfulfilled desires, and an overwhelming sensitivity, you begin to run your fingers from your clit to your opening.
<<talk "thought">>Mmmh... Willy... Please...<</talk>>\
Your mind conjures a vivid image of Willy, impishly smirking as he doubles down on his efforts.
<<talk "willy">>Please what?<</talk>>\
His impish grin widens, causing his eyes to shine with mischief, and his porn stash to crinkle, hugging his mouth, as he sticks just a fingertip into your needy love chasm.
<<talk "player">>Mmmmh... More...<</talk>>\
You mirror Willy's actions on yourself, teasing your opening with your fingertip, in an attempt to make your vivid fantasy, feel as real as possible.
<<link "Continue.">><<gotoevent setup.events.willyShowerMasturbationContinue>><</link>>
<<set $willyPresentFantasy to true>><<set setup.events.willyShowerMasturbationContinue to [
{
requires: '$willyPresentFantasy is true',
chance: 100,
link: "Willy Shower Masturbation Continue 1"
},
{
requires: '$willyPresentFantasy is false',
chance: 100,
link: "Willy Shower Masturbation Continue 2"
}
]>>Smirking, Willy removes his fingertip from your pussy, laughing at your shocked, and pleading expression.
<<talk "willy">>Now, now.. You don't need to go all pouty slut on me. You are more than ready for the main event. Why would any sane man let a finger do his work for him, instead of just using the real thing?<</talk>>\
Willy lines his cock up with your cunny, using one thrust to penetrate you to your cervix.
<<talk "thought">>I think anyone could agree that using fingers instead of a real cock, is a pale comparison.<</talk>>\
Even as you think the thought, you shove three fingers into your pussy, desperate for more stimulation, using the only means you currently have.
Shoving your digits as deep as humanly possible, you finger fuck yourself in time to Willy's thrusts.
Pleasurable tension building within you, you begin to rub your clit in timing with your roaming digits.
Beginning to feel yourself nearing the edge of what you can handle, you wantonly moan Willy's name.
<<talk "player">>Mmmh...Fuck me harder Willy...<</talk>>\
Deep down you know that Willy would only indulge you if he thought it would help his own pleasure along, but you allow yourself to be selfish just this once, speeding up your finger thrusts.
Fantasy Willy fucks you harder, comparable to your real life vigor, his breath hot on your ear as he grunts, and pounds you with wild abandon.
<<talk "willy">>You got such a nicely tight cunt...<</talk>>\
He grunts and thrusts into your with every word he speaks.
<<talk "willy">>A warm welcoming pussy, A little slutty bitch begging for my seed. How can I resist what nature is telling me?<</talk>>\
Bottoming out, Willy holds you impossibly snug, making sure his cock is as deep as humanly possible.
<<talk "willy">>Take every last drop you little whore. You better appreciate it, a special piece of Willy my body made just for you.
Don't say I didn't ever give you nothing <<print $player.firstName>>.<</talk>>\
Willy tenses, and his warm gooey cum starting to fill your pussy.
Imagining Willy's warmth filling you is enough to send you over the edge, you cum around your invading fingers, not stopping fingering yourself until you have fully rode out your orgasm.
Settling into a post orgasmic haze you imagine Willy's next actions with a lazy, contented smile on your face.
Pulling out of your hole, Willy slaps you on the ass, leaving a reddened handprint on your cheek.
<<talk "willy">>Right where it belongs. I'm sure your body knows how to keep my sperm deposit safe. Maybe if it's smart, it will even invest it into little Willy's<</talk>>\
Chuckling, he gives you a wink.
<<talk "willy">>If it happens, don't expect no child support though.
I am a donor, not a daddy.<</talk>>\
Contented and happy, you only vaguely acknowledge your imaginations warning.
<<talk "thought">>With what little I know of Willy, I probably shouldn't let him actually cum inside me, unless I want to be a single mother.<</talk>>\
Even though your rational side balks at the thought of it, you find yourself absently rubbing your stomach, as you imagine being thoroughly bred by Willy.
Stopping the wayward thought in its tracks, you shake your head in disbelief.
<<talk "thought">>Sometimes I can't even believe myself, having an overactive imagination can be both a blessing a curse at times.
I mean, I deserve someone who will be there for me and my child, and whatever baby I have in the future deserves to have his/her father around right?
Willy wouldn't do any of that for me..<</talk>>\
Your breath catches in your throat as you think about how terrible of a father he would be. At the same time, a pleasant feeling rises in your pussy.
<<talk "thought">>Is that what I like about Willy?
That there is no strings attached other than being fucked silly?
God I don't know, it's all so confusing..<</talk>>\
You do your best to clear your mind of your racing thoughts about Willy.
<<link "Continue.">><<gotoevent setup.events.willyShowerMasturbationEnd>><</link>>Orgasmic tension building within your gut, you push Willy to the background of your fantasies, still present, but using your vision of him to selfishly focus on your own pleasure.
<<talk "thought">>Mmmmh... Willy would be so disappointed in me...<</talk>>\
Lost in bliss, you stop teasing yourself, shoving three of your fingers deep inside of your aching pussy.
<<talk "thought">>The fact that I am feeling so good, using him for my own selfish desires, instead of it being the other way around.<</talk>>\
Breath hitching as your roaming digits reach your furthest depths, your pussy clenches around your invading fingers, trying to urge them deeper as you near your impending climax.
<<talk "thought">>I shouldn't be so conflicted, sitting here masturbating to the thought of Willy, instead of just admitting that all it takes if offering myself to him to get the real experience.<</talk>>\
The moment you think about submitting to Willy, offering yourself to him, your pussy violently quivers, milking your fingers for all they are worth.
Riding out your powerful climax, you pant, crying out Willy's name, moaning it till your lungs feel a bit hoarse.
<<talk "player">>Aaah... Fuck... Willy...<</talk>>\
Transitioning into a contented afterglow, you absentmindedly continue to finger your hole, taking a few minutes to catch your breath and regain your composure.
<<link "Continue.">><<gotoevent setup.events.willyShowerMasturbationEnd>><</link>><<set setup.events.willyShowerMasturbationEnd to [
{
requires: 'true',
chance: 100,
link: "Willy Shower Masturbation End 1"
},
{
requires: 'true',
chance: 100,
link: "Willy Shower Masturbation End 2"
},
{
requires: 'true',
chance: 100,
link: "Willy Shower Masturbation End 3"
}
]>>Lusts momentarily appeased you finish washing yourself, taking extra care to wash any remnants of pussy smell from your crotch and hands.
A happy, lazy smile on your face, you turn the water off, absentmindedly wringing water out of your hair.
Stepping out of the shower, you dry your feet on the floor mat, and grab for a towel, starting to dry yourself off.
As you run the towel over your curves, catching any possible areas of moisture, you find yourself getting horny all over again.
Surprised, you shake your head in disbelief.
<<talk "thought">>Again? What has that perverted man done to me?<</talk>>\
Pushing your lust down and all thoughts of Willy from your mind, you get dressed, determined to get on with the rest of your day.
[[End.|$location]]
<<run $willyShowerMasturbationCount += 1>>A few minutes pass by where you just sit with your eyes closed, listening to the sound of the falling water, and the feeling of it upon your skin, before you feel your legs are stable enough to support any kind of exertion.
Opening your eyes, you let out a contented sigh, grabbing a nearby shampoo bottle.
<<talk "thought">>I suppose that I have to finish what I originally came here for.<</talk>>\
Shooting a quarter sized amount of shampoo into your hand, you work the soap into your hair.
Once you got a full lather going, you allow yourself to lean backwards into the water, rinsing the soap off, and allowing its remnants to cascade down your back.
Picking up a nearby washcloth, you put some soap on it and scrub your body in earnest, making sure that you get yourself squeaky clean.
Satisfied with a job well done, you shut the water off, absently wringing out your hair.
Once your hair has gotten to a point where you are no longer forming a puddle at your feet, you step out of the shower, directly onto the awaiting bath mat.
Grabbing a towel, you get to work drying yourself off, making sure you hit even the smallest contours of your body. Once you have finished, you throw your towel into a nearby hamper, getting dressed.
Ready to get on with, and tackle the rest of the day, you exit the bathroom.
Stepping into the master bedroom, you catch a glimpse of the time, and find yourself halt in your tracks with disbelief.
<<talk "thought">>It's been an hour!? God.. I need to solve whatever thing I got going on with Willy, my water bill is going to be insane.<</talk>>\
As you put your head down, and shake it in your disbelief, you catch a glimpse of your wrinkled hands.
<<talk "thought">>I guess the water bill won't be my only problem..<</talk>>\
You laugh out loud, anticipating what you think next.
<<talk "player">>At this rate I'll become a walking prune.<</talk>>\
As your thoughts muse, your footsteps draw you back into the master bedroom.
[[End.|master bedroom]]
<<addtime { minute : 60 }>><<run $willyShowerMasturbationCount += 1>>Grabbing a wash cloth, and squirting some body wash onto it you set yourself to finishing your shower.
Absently, you scrub every crack and contour of your body.
Once you are appeased with your work, you put the wash cloth away, grabbing a bottle of shampoo.
Shooting a quarter sized amount of soap into your hair, you lather it up, and then you rinse the shampoo off, letting it ride the droplets of water down your back.
Grabbing a second type of shampoo, you repeat the process all over again, making sure your hair wetly shines.
<<talk "thought">>I always thought that washing your hair two times might be a bit obsessive, but I went to a salon once, and they were adamant it was the best way to handle hair care. Using two different types of shampoos, both allows for you to truly get the oil off, and every shampoo brand has its own chemical residue, which means alternating between brand makes sure you aren't building that up.<</talk>>\
Putting the shampoo back on the hanging rack, you switch the water off. Wringing as much water as possible out of your hair, you step out of the shower and onto the waiting bath mat.
Eager to get on with your day, you grab a towel and quickly dry off. Tossing the towel into a nearby hamper, you grab your clothes, getting dressed.
<<talk "thought">>Now that I feel clean, it is time to go tackle a few more projects for the day.<</talk>>\
With that, you step out of the bathroom and into the master bedroom, starting to think about what your next project might be.
[[End.|master bedroom]]
<<run $willyShowerMasturbationCount += 1>><<talk "player">>Anna?<</talk>>\
You say, your soft tone causing her eyes to meet yours with curiosity.
You let the silence hang in the air for a few brief seconds that seem to stretch forever.
<<talk "player">>When I was in town, I stopped by the little book store.<</talk>>\
There's a mixture of wonder and jealousy in her eyes, her eyes flickering to the neatly wrapped bundle in your hands.
<<talk "player">>When I saw it in the window, it made me think of you.<</talk>>\
You hold out the bundle to her.
You can see her eyes widen, her hands timidly reaching out to accept the gift. As you pull your hands back, her eyes flicker to yours, then return to the still wrapped book, regarding it with a cautious awe.
<<talk "anna">>For me?<</talk>>\
Her voice is so soft that you almost miss it.
<<talk "player">>Yes, it's for you. I hope you like it.<</talk>>\
Her eyes well up, looking like she could shed a tear at any moment. Then very carefully she begins to unwrap the book, each movement slow and deliberate, like she's scared that the whole bundle might vanish in a puff of smoke at even the simplest of touches.
When the fabric finally falls away, the cover is on full display. It's clear from Anna's expression that she's in shock.
<<talk "anna">>Please don't let this be a dream.<</talk>>\
She whispers breathlessly, the fingertips of one hand drifting lightly over the bright gold lettering on the cover.
<<talk "player">>The book caught my eye, but when I saw the title, I knew you had to have it.<</talk>>\
You say softly.
<<talk "player">>I thought to myself that such a beautiful book deserves to be owned by someone who would treasure it.<</talk>>\
<<if $anna.affection gte 750 and $anna.fear lte 250 and $anna.trust gte 600>>A sound bursts from Anna's lips, almost a sob. Then she draws the book close to her chest protectively, cradling it there as she steps toward you.
You instinctively put your arms around her, holding her gently. After a few seconds, you feel her slip one arm around you, pinning the book between you until you finally let go of her.
She seems reluctant to release you, but when she does her free arm returns to the book to hold it. When her eyes meet yours, she seems suddenly uncertain.
<<talk "player">>What's wrong? You don't like it?<</talk>>\
You ask.
<<talk "anna">>No! I love it!<</talk>>\
She quickly blurts, then in a more restrained tone.
<<talk "anna">>What am I supposed to do with it?<</talk>>\
<<talk "player">>I would suggest reading it.<</talk>>\
You joke.
Anna blushes, a sheepish smile forming on her lips before she replies.
<<talk "anna">>That's not what I meant.<</talk>>\
<<talk "player">>Do whatever you want with it. It's yours.<</talk>>\
You tell her.
Anna takes a deep breath, her eyes turning back to the book as she holds it in her hands as if she's seeing it for the first time again.
<<talk "anna">>Thank you.<</talk>>\
Her voice is full of emotion as she says the words.
<<talk "anna">>Thank you //so// much.<</talk>>\
<<set $anna.affection += 100>><<set $anna.fear -= 50>><<set $anna.trust += 25>><<elseif $anna.affection gte 450 and $anna.fear lte 500 and $anna.trust gte 350>>A gentle tremble goes through her, her expression uncertain as she looks at the book. Hesitantly she draws the book close to her chest protectively, cradling it there as she stands stiffly in front of you.
<<talk "anna">>Thank you.<</talk>>\
She says, a slight waver in her voice.
<<talk "anna">>Do you wish for me to put it in the library?<</talk>>\
<<talk "player">>It's yours, you can do whatever you want with it. If you want to store it in the library, that's acceptable, or you can put it anywhere else you want so long as it's not left out.<</talk>>\
You tell her.
Anna takes a deep breath, her eyes turning back to the book as she holds it in her hands as if she's seeing it for the first time again.
<<talk "anna">>Thank you.<</talk>>\
Her voice is full of emotion as she says the words.
<<talk "anna">>Thank you //so// much.<</talk>>\
<<set $anna.affection += 75>><<set $anna.fear -= 75>><<set $anna.trust += 25>><<else>>Anna's eyes are too wide, her usual skittish nature looking to be near outright panic as she visibly trembles.
<<talk "anna">>T-thank you.<</talk>>\
She says, but the way she says it leads you to believe that she suspects some form of trap but can't figure out what that trap might be.
<<talk "player">>Anna, it's yours, you can do whatever you want with it. It's a gift.<</talk>>\
You try to make your voice soothing, but you aren't sure if you have any real effect.
She takes a deep breath, clearly trying to calm herself. When she lets it out, she's standing rigid, her facial expression a carefully guarded mask.
<<talk "anna">>Thank you.<</talk>>\
Her voice is heavy with forced formality as she speaks, but you can see in her eyes that she wants to flee.
<<set $anna.affection += 75>><<set $anna.fear -= 60>><<set $anna.trust += 50>><</if>><<talk "player">>You're welcome.<</talk>>\
You reply, smiling as you watch her hurry off to put her new book away.
[[End.|$location]]<<addtime { minute : 6 }>>
<<run setup.Containers.move('anna_travel_book', $player.inventoryId, $anna.inventoryId)>>\<<set setup.events.annaChocolatesGift to [
{
requires: 'true',
chance: 100,
link: "Anna Chocolates Gift 1"
},
{
requires: 'true',
chance: 100,
link: "Anna Chocolates Gift 2"
}
]>><<set setup.events.annaGummiesGift to [
{
requires: 'true',
chance: 100,
link: "Anna Gummies Gift 1"
},
{
requires: 'true',
chance: 100,
link: "Anna Gummies Gift 2"
}
]>><<set setup.events.eveChocolatesGift to [
{
requires: 'true',
chance: 100,
link: "Eve Chocolates Gift 1"
},
{
requires: 'true',
chance: 100,
link: "Eve Chocolates Gift 2"
}
]>><<set setup.events.eveGummiesGift to [
{
requires: 'true',
chance: 100,
link: "Eve Gummies Gift 1"
},
{
requires: 'true',
chance: 100,
link: "Eve Gummies Gift 2"
}
]>>Producing the box of chocolates, you hold them out for Anna. Her eyes flicker between you and the chocolates twice before she timidly takes the little heart shaped box.
<<if $anna.affection gte 750 and $anna.fear lte 200>><<talk "anna">>Thank you.<</talk>>\
She seems genuinely grateful as she pulls the box of chocolates close to her chest with both hands, crossing her arms over it as if it is precious.
<<elseif $anna.affection gte 350 and $anna.fear lte 600>><<talk "anna">>Thank you.<</talk>>\
She seems somewhat uncertain as she pulls the box of chocolates close to her chest with both hands.
<<else>><<talk "anna">>T-thank you.<</talk>>\
There is a tremor in both her voice and her hands as she pulls the box close to herself like a shield.
<</if>><<talk "player">>You are very welcome.<</talk>>\
You reply pleasantly.
[[End.|$location]]
Scene Generously Sponsored by Fusing.inc
<<addtime { minute : 4 }>>
<<set $anna.affection += 1>><<set $anna.fear -= 1>>
<<if setup.Items.get("chocolates").quantity gt 1>>\
<<run setup.Items.get("chocolates").quantity -= 1>>\
<<else>>\
<<run $player.inventory.remove('chocolates')>>\
<</if>>\<<talk "player">>For you.<</talk>>\
You say, offering Anna the box of chocolates you are holding.
<<if $anna.affection gte 900 and $anna.fear lte 100>><<talk "anna">>Thank you.<</talk>>\
Timidly, she leans in and looks almost ready to kiss you before putting her arms around you instead. You can feel the way she cradles the chocolates between the two of you.
When she pulls back, you feel her lips brush your cheek.
<<talk "thought">>That was rather bold of her.<</talk>>\
You think to yourself even as you see a faint blush darken her cheeks.
<<talk "player">>You're welcome.<</talk>>\
A small smile tugs at her lips as you say the words.
<<elseif $anna.affection gte 650 and $anna.fear lte 250>><<talk "anna">>Thank you.<</talk>>\
A little smile tugs at her lips as she holds the box of chocolates close to herself. You can see a thoughtful, almost happy light in her eyes
<<talk "player">>You're welcome.<</talk>>\
A small smile tugs at her lips as you say the words.
<<elseif $anna.affection gte 300 or $anna.fear lte 700>><<talk "anna">>Thank you.<</talk>>\
Anna's expression seems controlled, a flicker of uncertainty in her eyes as she speaks.
<<talk "anna">>This is very generous of you.<</talk>>\
You see her pause, clearly unsure of how to respond further.
<<talk "player">>You're welcome. I hope you enjoy them.<</talk>>\
An uncertain small smile tugs at her lips as you say the words.
<<else>><<talk "anna">>T-thank you.<</talk>>\
Her hands seem to tremble slightly as she holds the chocolates in front of herself. The look in her eyes makes it impossible to tell if she thinks this is some form of trap, or if she's simply unimpressed by the gift.
<</if>>[[End.|$location]]
Scene Generously Sponsored by Fusing.inc
<<addtime { minute : 4 }>>
<<set $anna.affection += 1>><<set $anna.fear -= 1>>
<<if setup.Items.get("chocolates").quantity gt 1>>\
<<run setup.Items.get("chocolates").quantity -= 1>>\
<<else>>\
<<run $player.inventory.remove('chocolates')>>\
<</if>>\Offering Anna the package of gummy worms, her expression is skeptical.
<<if $anna.affection gte 750 and $anna.fear lte 200>><<talk "anna">>Thank you.<</talk>>\
The way she says it suggests that she appreciates the gesture, but that she's maybe not all that excited about the gummy worms themselves.
<<elseif $anna.affection gte 350 and $anna.fear lte 600>><<talk "anna">>Thank you.<</talk>>\
Anna seems somewhat uncertain as she looks at the package of gummy worms even though she offers you a little smile as thanks.
<<else>><<talk "anna">>T-thank you.<</talk>>\
A small tremor goes through her as she holds the gummy worms at arms length, as if you handed her a bag of real worms.
<</if>><<talk "player">>You are very welcome.<</talk>>\
You reply pleasantly.
[[End.|$location]]
Scene Generously Sponsored by Fusing.inc
<<addtime { minute : 4 }>>
<<set $anna.affection -= 1>><<set $anna.fear -= 1>>
<<if setup.Items.get("gummyWorms").quantity gt 1>>\
<<run setup.Items.get("gummyWorms").quantity -= 1>>\
<<else>>\
<<run $player.inventory.remove('gummyWorms')>>\
<</if>>\<<talk "player">>Thought you might like these.<</talk>>\
You say, offering Anna the bag of gummy worms you are holding.
<<if $anna.affection gte 950 and $anna.fear lte 50 and $anna.trust gte 950>><<talk "anna">>Thank you.<</talk>>\
She says timidly, then meets your eyes. you can see her resolve firm before she parts her lips to speak again.
<<talk "anna">>Maybe these would be better suited as a gift for Eve?<</talk>>\
You're momentarily surprised at her assertiveness.
<<talk "thought">>That was rather bold of her.<</talk>>\
You think to yourself even as you see a faint blush darken her cheeks.
<<talk "player">>You're welcome, and feel free to share them with your sister all you want.<</talk>>\
A small smile tugs at her lips as you say the words.
<<elseif $anna.affection gte 850 and $anna.fear lte 150>><<talk "anna">>Thank you.<</talk>>\
She says timidly, then meets your eyes. She looks like she's going to say something, but then her resolve gives way and she simply nods.
<<talk "player">>You're welcome, and feel free to share them with your sister all you want.<</talk>>\
You can see a hint of relief in her eyes as you say the words.
<<elseif $anna.affection gte 650 and $anna.fear lte 250>><<talk "anna">>Thank you.<</talk>>\
Even as she says the words, you can see her expression carefully composed, as if holding a mask in place to hide her real thoughts on the gift.
<<talk "player">>You're welcome. I hope you enjoy them.<</talk>>\
She nods politely at your words.
<<elseif $anna.affection gte 300 or $anna.fear lte 700>><<talk "anna">>Thank you.<</talk>>\
Anna's expression seems controlled, a flicker of uncertainty in her eyes that is quickly hidden before she speaks.
<<talk "anna">>This is very generous of you.<</talk>>\
You see her pause, clearly unsure of how to respond further.
<<talk "player">>You're welcome. I hope you enjoy them.<</talk>>\
The smile on her lips is polite and carefully composed, giving away nothing of her true thoughts at this moment.
<<else>><<talk "anna">>T-thank you.<</talk>>\
Her hands seem to tremble slightly as she holds the bag of gummy worms at arms length for a few seconds before forcing herself to pull her arms inward again.
<</if>>[[End.|$location]]
Scene Generously Sponsored by Fusing.inc
<<addtime { minute : 4 }>>
<<set $anna.affection -= 1>><<set $anna.fear -= 1>>
<<if setup.Items.get("gummyWorms").quantity gt 1>>\
<<run setup.Items.get("gummyWorms").quantity -= 1>>\
<<else>>\
<<run $player.inventory.remove('gummyWorms')>>\
<</if>>\There's a flicker of confusion in Eve's eyes when you first present the box of chocolates, but it quickly turns to excitement as she realizes the nature of the gift.
<<if $eve.affection gte 700 and $eve.fear lte 250>><<talk "eve">>Candy! Thank you! Thank you! Thank you!<</talk>>\
It's clear that she says the last two words several more times, but with her face buried in your chest and her arms wrapped so tightly around you that it threatens to force the air from your lungs, you can't quite make the words out.
When she pulls back from you, she's already trying to tear the box open in search of the treats within.
<<talk "player">>Hold up, you don't have to eat them this very second.<</talk>>\
It's only when she mumbles around a mouth full of chocolate that you realize she's already gotten one of the candies out of the box.
<<talk "eve">>Just one right now. I'll save the rest for later //honest//.<</talk>>\
<<elseif $eve.affection gte 400 and $eve.fear lte 650>><<talk "eve">>Candy! Thank you! Thank you! Thank you!<</talk>>\
Even as she says the words, she's already tearing the box open and grasping for the contents within.
<<talk "player">>Hold up, you don't have to eat them this very second.<</talk>>\
It's only when she mumbles around a mouth full of chocolate that you realize she's already gotten one of the candies out of the box.
<<talk "eve">>Just one right now. I'll save the rest for later //honest//.<</talk>>\
<<elseif $eve.affection gte 200 or $eve.fear lte 850>><<talk "eve">>Ooh! Thank you!<</talk>>\
Even as she says the words, she's already tearing the box open and grasping for the contents within while hunched protectively over it.
<<talk "player">>Hold up, you don't have to eat them this very second.<</talk>>\
It's only when she mumbles around a mouth full of chocolate that you realize she's already gotten one of the candies out of the box.
<<talk "eve">>Just one right now. I'll save the rest for later //honest//.<</talk>>\
<<else>>Eve looks skeptically at the chocolates for several seconds before taking the offered package with exaggerated care.
<<talk "eve">>You know that if these are poisoned, my sister is going to flip out. She'll sneak out to the shed and take the great big axe that's there. She'll scream and swing that thing at everything until this mansion is rubble and there's itty bitty pieces of you scattered everywhere.<</talk>>\
The matter-of-fact way she says it is almost comical.
<<talk "player">>If you're that worried about it, maybe you should give them back?<</talk>>\
Eyes widening, she shoves the first chocolate in her mouth without breaking eye contact as she takes a slow step away from you.
<</if>>[[End.|$location]]
Scene Generously Sponsored by Fusing.inc
<<addtime { minute : 4 }>>
<<set $eve.affection += 1>><<set $eve.fear -= 1>>
<<if setup.Items.get("chocolates").quantity gt 1>>\
<<run setup.Items.get("chocolates").quantity -= 1>>\
<<else>>\
<<run $player.inventory.remove('chocolates')>>\
<</if>>\You've barely started to hold the box of chocolates out when she eagerly snatches it from your hands.
<<talk "eve">>Thank you!<</talk>>\
From the way she thanks you, you can tell that you're already forgotten in her quest to open the box of chocolates. She's just stuffing the first of the chocolates into her mouth when she pauses, her eyes moving toward you.
<<if $eve.affection gte 500 and $eve.fear lte 450>><<talk "eve">>Thank you for the candy.<</talk>>\
The way she says it this time, it's clear that she authentically means it.
<<talk "player">>You're welcome, I'm glad you're enjoying the chocolates.<</talk>>\
<<elseif $eve.affection gte 400 or $eve.fear lte 650>><<talk "eve">>Thank you for the candy.<</talk>>\
There's clear gratitude in her voice as she speaks.
<<talk "player">>You're welcome, I'm glad you're enjoying the chocolates.<</talk>>\
<<else>><<talk "eve">>Thank you.<</talk>>\
There's a cautious sort of gratitude in her voice as she speaks.
<<talk "player">>You're welcome, I'm glad you're enjoying the chocolates.<</talk>>\
<</if>>[[End.|$location]]
Scene Generously Sponsored by Fusing.inc
<<addtime { minute : 4 }>>
<<set $eve.affection += 1>><<set $eve.fear -= 1>>
<<if setup.Items.get("chocolates").quantity gt 1>>\
<<run setup.Items.get("chocolates").quantity -= 1>>\
<<else>>\
<<run $player.inventory.remove('chocolates')>>\
<</if>>\When you hold out the package of gummy worms, Eve's eyes widen just a fraction of a second before her face splits in a grin.
<<if $eve.affection gte 700 and $eve.fear lte 250>>She quickly reaches out, snatching the bag from your hands and tearing the bag open even before she starts to speak.
<<talk "eve">>Gummy worms! I love gummy worms! Well, I love any kind of gummy, not that I've had a chance to eat many.<</talk>>\
Whatever she is going to say next is lost in the mumble of a mouth full of gummy worms, one still part way out of her mouth as she begins to chew.
Eve does a little happy dance where she's standing then shoves a slightly smaller handful of gummy worms into her mouth immediately after swallowing her first over sized bite.
<<talk "player">>Enjoy.<</talk>>\
You say lightly at the glee in her eyes.
<<elseif $eve.affection gte 350 and $eve.fear lte 700>>She quickly reaches out, meeting your eyes before snatching the bag from your hands. Almost instantly, she starts tearing the bag open even before she starts to speak.
<<talk "eve">>Gummy worms! I love gummy worms! Well, I love any kind of gummy, not that I've had a chance to eat many.<</talk>>\
Whatever she is going to say next is lost in the mumble of a mouth full of gummy worms, one still part way out of her mouth as she begins to chew.
Eve does a little happy dance where she's standing then shoves a slightly smaller handful of gummy worms into her mouth immediately after swallowing her first over sized bite.
<<talk "player">>Enjoy.<</talk>>\
You say with a smile at the mischief in her eyes.
<<else>>She quickly reaches out, hesitating for several heartbeats before snatching the bag from your hands. Almost instantly, she starts tearing the bag open even as she takes a step back from you.
Not quite making eye contact, she stuffs the first few gummy worms into her mouth and begins to chew. It's instantly clear that she's stuffed too many into her mouth.
Eve does a little happy dance where she's standing then shoves a slightly smaller handful of gummy worms into her mouth immediately after swallowing her first over sized bite.
<<talk "player">>Enjoy.<</talk>>\
When you speak, Eve pauses, meeting your eyes before slowly stuffing a third cluster of gummy worms into her mouth.
<</if>>[[End.|$location]]
Scene Generously Sponsored by Fusing.inc
<<addtime { minute : 4 }>>
<<set $eve.affection += 3>><<set $eve.fear -= 2>>
<<if setup.Items.get("gummyWorms").quantity gt 1>>\
<<run setup.Items.get("gummyWorms").quantity -= 1>>\
<<else>>\
<<run $player.inventory.remove('gummyWorms')>>\
<</if>>\<<talk "eve">>Gummies!<</talk>>\
You see her eyes widen with excitement as her hand starts to reach for the bag of gummy worms.
<<if $eve.affection gte 700 and $eve.fear lte 250>>Her eyes flicker up to yours even as a smile begins to spread on her lips. You don't even see her hand hesitate as she snatches the gummy worms from your hand.
<<talk "eve">>Thank you!<</talk>>\
She blurts while opening the bag. By the time she plucks a gummy worm from the bag, she's got a face splitting grin on her lips.
<<talk "player">>You're welcome.<</talk>>\
You tell her as she swallows before sticking a single gummy worm between her lips and slurping it into her mouth.
<<elseif $eve.affection gte 450 and $eve.fear lte 700>>Her eyes flicker up to yours, then a smile begins to slowly form on her lips. She barely hesitates before snatching the gummy worms from your hand.
<<talk "eve">>Thank you!<</talk>>\
She blurts while opening the bag. By the time she plucks a gummy worm from the bag, she's got an excited grin on her lips.
<<talk "player">>You're welcome.<</talk>>\
You tell her as she swallows before sticking a single gummy worm between her lips and slurping it into her mouth.
<<elseif $eve.affection gte 400 or $eve.fear lte 650>>Her eyes flicker up to yours, then a hesitant smile begins to form on her lips. She takes a half step forward, then reaches out quickly to snatch the gummy worms from your hand.
<<talk "eve">>Thank you.<</talk>>\
She states as taking that same half step back again. By the time she plucks a gummy worm from the bag, there is excitement in her eyes.
<<talk "player">>You're welcome.<</talk>>\
You tell her as she swallows before sticking a single gummy worm between her lips and slurping it into her mouth.
<<else>>Her hand is half way to the bag before she pauses.
<<talk "eve">>You didn't do anything funky to them, did you?<</talk>>\
You hold her gaze for several heartbeats before she seems satisfied that they are safe.
Never breaking eye contact with you, she opens the bag and extracts a single gummy worm. Placing it between her lips, she slurps it into her mouth between puckered lips until it finally vanishes with a wet sucking sound.
<</if>>[[End.|$location]]
Scene Generously Sponsored by Fusing.inc
<<addtime { minute : 4 }>>
<<set $eve.affection += 3>><<set $eve.fear -= 2>>
<<if setup.Items.get("gummyWorms").quantity gt 1>>\
<<run setup.Items.get("gummyWorms").quantity -= 1>>\
<<else>>\
<<run $player.inventory.remove('gummyWorms')>>\
<</if>>\<<talk "player">>I got something for you.<</talk>>\
You tell Anna as you hold out the cookbook to her.
For a few seconds, her eyes drift over the cover before she opens it and starts to skim through its pages with mild curiosity.
<<talk "anna">>Thank you.<</talk>>\
<<if ($anna.cooking + 10) lte 40>><<run $anna.cooking += 10>><</if>>\
<<if not $anna.inventory.includes("cookBook")>>\
<<run $anna.inventory.add("cookBook")>>\
<</if>>\
<<if setup.Items.get("cookBook").quantity gt 1>>
<<run setup.Items.get("cookBook").quantity -= 1>>\
<<else>>\
<<run $player.inventory.remove("cookBook")>>\
<</if>>\<<talk "player">>I got a little something for you.<</talk>>\
Holding out the cookbook, Eve looks at it, then at you with mild confusion in her eyes.
<<talk "eve">>Thank you?<</talk>>\
She hesitantly takes the book, then turns to the table of contents in the front of the book.
Suddenly, a smile starts to form on her lips.
<<talk "eve">>There has to be fifty different cookie recipes in here.<</talk>>\
The way she says the words leaves you to wonder if she's already forgotten your presence.
Absently she turns, her footsteps slow but drawing her forward all the same.
<<talk "thought">>She's going to destroy the kitchen, isn't she?<</talk>>\
<<if ($eve.cooking + 10) lte 40>><<run $eve.cooking += 10>><</if>>\
<<if not $eve.inventory.includes("cookBook")>>\
<<run $eve.inventory.add("cookBook")>>\
<</if>>\
<<if setup.Items.get("cookBook").quantity gt 1>>
<<run setup.Items.get("cookBook").quantity -= 1>>\
<<else>>\
<<run $player.inventory.remove("cookBook")>>\
<</if>>\As you walk down the street, you see something that grabs your attention. A necklace in the window of the jewelry store draws you to the window.
There, half hidden by a larger display is a simple silver chain with a large pendant hanging from it. Leaning closer to the window, you see that the pendant is a simple pattern, bright pink cherry blossoms on a short stem.
<<talk "thought">>Makes me think of Mitsuko. I wonder if she'd like something like that? And Christmas is coming.<</talk>>\
<<if $Money gte 89>>[[Go inside and buy it.|Mitsuko Gift Purchase 1a]]
<</if>>[[Continue down the street.|Mitsuko Gift Purchase 1b]]
Scene Generously Sponsored by Matty
<<addtime { minute : 3 }>>Once inside the store, you get the attention of one of the employees.
<<talk "player">>I was looking at the necklace in the window, the one with the pendant with the cherry blossoms?<</talk>>\
<<mook "Clerk" "male">>Oh yeah!<</mook>>\
The clerk says.
<<mook "Clerk" "male">>Old stock, last one, we can give you a great price on it! I think the boss put ninety-nine dollars on it, but I can scratch ten bucks off that if you're interested in buying it right now?<</mook>>\
You nod.
<<talk "player">>I think I'll take it.<</talk>>\
<<mook "Clerk" "male">>Good choice, I'm sure you're going to make someone very happy with it. Special occasion?<</mook>>\
<<talk "player">>Christmas present.<</talk>>\
You admit as the clerk wraps the item and takes your money.
A minute later, you're stepping out of the store, small jewelry box in hand.
[[End.|$location]]
Scene Generously Sponsored by Matty
<<set $Money -= 89>>
<<run $player.inventory.add('cherry_blossom_pendant')>><<set $christmasGifting to true>>You regard the necklace for a few seconds longer, then step away from the window before continuing on your way.
<<talk "thought">>Maybe another time.<</talk>>\
You think to yourself as you start to walk along the street once more.
[[End.|$location]]
Scene Generously Sponsored by Matty
<<addtime { minute : 2 }>><<if $mitsukoBubbles gte 9 and $mitsuko.hasFlag("shamisen")>>\
<<talk "player">>I saw this and bought it for you on a whim. I know it's not as nice as the one Maki got you, but I thought you might be able to practice with it, keep the good one nice for special occasions or something.<</talk>>\
<<else>>\
<<talk "player">>I saw this and bought it for you on a whim. I know it isn't the best, but I hope you like it.<</talk>>\
<</if>>\
<<if random(1,2) is 1>>
You see a little smile tug at the corners of her mouth, her eyes searching the instrument for several seconds before meeting your gaze.
<<talk "mitsuko">>Thank you.<</talk>>\
She does a little bow as she accepts the instrument, then steps close to give you a hug, a soft sigh escaping her lips as her pillowy breasts press against your chest.
When she finally lets go, she looks just a tiny bit flushed as she holds the instrument protectively.
<<else>>Holding out the instrument, you find Mitsuko already looking at it, her eyes just a little wide.
<<talk "mitsuko">>It's a shamisen...<</talk>>\
Mitsuko's voice is breathless as she stares at it.
I saw it and it made me think of you.
<<talk "mitsuko">>I, . . . haven't played one in so long, . . .<</talk>>\
There s mix of sadness and wonder in her voice as she says the words.
You see a little smile tug at the corners of her mouth, her eyes searching the instrument for several seconds before meeting your gaze again.
<<talk "mitsuko">>Thank you.<</talk>>\
She does a little bow as she accepts the instrument, then steps close to give you a hug, a soft sigh escaping her lips as her pillowy breasts press against your chest.
When she finally lets go, she looks just a tiny bit flushed as she holds the instrument protectively.
<<talk "mitsuko">>Thank you so much.<</talk>>\
<</if>>
[[End.|$location]]
<<run setup.Containers.move('shamisen', $player.inventoryId, $mitsuko.inventoryId)>><<addtime { minute : 6 }>>As your eyes drift over the room, one thing stands out to you. A pristine white book resting precisely on the corner of the dresser, placed closest to Anna's bed.
<<talk "thought">>Almost like it's been put on display. She's pretty proud of that book.<</talk>>\
You think to yourself, pleased that the book means so much to her.Entering the library, you see Anna sitting in a chair, leaning over the table with a large book open before her.
[img[images/scenes/AnnaLibrary.png]]
As you watch, she turns the page with a sort of reverence, her fingertips tracing over the page for just a moment before she starts to read again.
Wondering what she's reading, you tilt your head. It only takes you a glance at the white spine of the book to realize it's the travel book you purchased for her.When you enter the servant's common room, you see Anna sitting on the couch, her legs crossed under herself even on the soft cushion. In her lap is the white leather-bound travel book you purchased for her as a gift.
<<talk "thought">>She looks content, almost happy.<</talk>>\
You think as she turns the page to continue reading.<<talk "player">>I got you a little something.<</talk>>\
As you speak, you produce a package of water balloons.
Eve's eyes fixate on the package, a mischievous twinkle in her eye as she sees what it is.
You hold it just out of her reach as she starts to extend her hand to take it.
<<talk "player">>Rules. One. Not when you should be working. Two. Not inside the mansion. And three. No one who isn't a willing participant. Got it?<</talk>>\
Eve nods even as she snatches the bag of water balloons from your hand.
<<talk "eve">>Thank you!<</talk>>\
The gratitude in her voice is only matched by the impish grin that spreads across her face.
<<if $eve.affection gte 600 and $eve.fear lte 250>>In the next second, she throws her arms around you in a warm, lingering hug before letting go.
<<talk "eve">>Thank you.<</talk>>\
She says again, but this time you can tell it's as much of a 'goodbye' as you're likely to get before she pivots to leave.
<<elseif $eve.affection gte 550 or $eve.fear lte 350>>In the next second, she throws her arms around you in a brief hug before letting go.
<<talk "eve">>Thank you.<</talk>>\
She says again, but this time you can tell it's as much of a 'goodbye' as you're likely to get before she fidgets once before turning to go.
<<else>>Eve fidgets, clearly wondering if it's safe to make her escape.
<</if>>[[End.|$location]]
<<set $eve.affection += 2>><<set $eve.fear -= 1>><<set $eve.trust += 1>>\
<<set $eveWaterBalloons += 1>>\
<<if setup.Items.get("waterBalloons").quantity gt 1>>\
<<run setup.Items.get("waterBalloons").quantity -= 1>>\
<<else>>\
<<run $player.inventory.remove('waterBalloons')>>\
<</if>>\Sitting rigidly in the saddle, Anna sits atop the horse as it walks near the stables at a casual pace.
<<if $anna.affection gte 850 and $anna.fear lte 150>>\
When Anna notices you, her features struggle to form a smile. The kind of smile that's intended to reassure someone rather than one of happiness.
It's then that you notice the white knuckled grip she has on the reigns of the horse.
<<elseif $anna.affection gte 550 and $anna.fear lte 250>>\
Unease is clear in Anna's eyes as she holds the reigns in a white knuckled grip.
<<else>>\
Clearly focused on what she's doing, Anna maintains a white knuckled grip on the reigns.
<</if>>\
Meanwhile, Eve stands near the stables with a big grin on her face.
It doesn't take much to conjure up the image of Eve coaxing a reluctant Anna into getting onto the horse for a quick ride.The happy sound of Eve's laughter carries through the air in a singsong tone that compels you to see her out.
What you see is Eve with her skirts pulled up to her hips, riding a horse across the grounds at a slow trot.
While she doesn't notice you, it's clear that she's enjoying herself a great deal even as she is bounced around atop the horse.
<<talk "thought">>Looks like that horse could throw her at any second. Hope she gets better at riding.<</talk>>\
As if your thought is the catalyst, Eve slows the horse to a walk, the act making her look much more in control as she steers the horse toward the stables.Near the stables, you see one of the horses walking slowly across the area. On its back is a a lump of some sort.
With your attention fixated on the horse, it only takes you a few seconds to realize what you're seeing. Misaki, clinging tightly to the horse, her sightless eyes wide with fear.
<<if $claireVisit>>\
As if from nowhere, Claire is suddenly standing at your side.
<<talk "claire">>Knew it was bound to happen eventually.<</talk>>\
She shoots you a lopsided grin as if you're in on her joke.
When you don't laugh, she sighs softly.
<<talk "claire">>Biggest piece of meat she could get between her legs.<</talk>>\
Her earlier grin grows visibly as you finally get her meaning.
<<if $yami.hasFlag("contact")>>\
Standing nearby, Yami watches Eve lead the horse back into the stables, Misaki looking to be on the verge of tears, before turning an icy scowl at Claire.
<<talk "yami">>That wasn't funny. She could've been seriously injured.<</talk>>\
Claire scoffs and rolls her eyes, smirking at Yami and seemingly indifferent to Misaki's plight.
<<talk "claire">>Aww, sod off, ya bloody wagon! It was fecking hilarious an' you know it!<</talk>>\
Claire jabs a finger in Yami's direction for emphasis, grinning and barely managing to contain her laughter. As Yami's glare intensifies, fury sparking in her gaze, Claire's mocking smile falters into a scowl of her own and she advances towards Yami so that they're chest to chest and eye to eye, glaring at each other. Just as you're sure a fight's about to break out, there's a yelp from the stables.
<<talk "eve">>Misaki, off! Your butt's crushing me!<</talk>>\
<<talk "misaki">>Ahn~! Can't... move... That horse was so big and hard my //everything// hurts!<</talk>>\
Claire blinks, struggling to maintain her glare... and then doubles over in a fit of laughter. Now it's Yami's turn to roll her eyes and scoff, turning on her heel and stalking away.
<</if>>
<</if>>\
Just then, Eve comes into view, saying words of encouragement as she takes hold of the reigns and starts to lead Misaki and the horse back toward the stables.
With the situation in Eve's hands, Misaki seems to relax slightly, though the tension in her is far from gone.A soft whine brings your attention to the kennels. Within, you see a dog busy digging at the dirt floor, sniff, whine again, then continue digging.Right at the edge of one cage is a dog, laying with its side against the chainlink cage as it slumbers.Activity in one of the cages catches your attention. Eve, giggling is playing with a dog, petting it as it tries to lick her face.The sound of dog food being poured into a metal bowl draws your eyes to a kennel where Eve is feeding the animals and giving them fresh water.One of the female dogs is padding back and forth in the kennel, pacing. Her belly is full, bloated with puppies.
Idly, you wonder how long it will be before the puppies arrive, already smiling faintly at the thought of the animals playing in the yard.You see a mother dog, laying on her side lazily as puppies swarm over her, each looking for a place to nurse.
For a few seconds you watch before turning away and allowing the dog to nurse her puppies in peace.A small group of puppies stand at the edge of their kennel, yipping for attention as you pass. Each one seeming intent to be louder than the next in the hopes of drawing you closer where you might play with them.You see Eve enter one of the kennels, a scoop full of dog food in hand.
Almost immediately, the large female in the unit crashes into Eve in her excitement for attention, nearly knocking Eve sprawling.
Somehow Eve manages to stay upright and among giggles, she pours the food into the available food dish.
With the dog distracted, Eve quickly slips from the kennel before she can be tackled again.You're passing the kennels when you notice Eve standing inside of one. At first, you think little of it, but then you see the pleading expression on her face.
Changing directions slightly, you move toward her.
<<talk "player">>You ok?<</talk>>\
<<talk "eve">>Yep.<</talk>>\
Her complete lack of enthusiasm in her reply brings her up short. You notice her fingers near the latch of the cage, and the way she can't quite reach through the chain link fence to the release.
<<talk "player">>You stuck?<</talk>>\
<<talk "eve">>Yep.<</talk>>\
<<talk "player">>How?<</talk>>\
<<talk "eve">>Ask me no questions, I'll tell you no lies.<</talk>>\
Her deadpan delivery is more than a little amusing.
Reaching for the latch, the door swings open the moment it releases. Eve quickly slips through the opening and closes the door behind herself.
<<talk "player">>Ok, I let you out. Going to tell me how you got locked in an empty kennel?<</talk>>\
With her most innocent expression, Eve meets your eyes.
<<talk "eve">>I'm not locked in any cage, I don't know what you're talking about.<</talk>>\
Then with a hasty excuse about getting back to work, she hurries away before you can interrogate her further.The sound of a dog growling captures your attention, a sound that is quickly echoed from somewhere nearby.
Mildly concerned, you begin to circle the kennels, hoping to see whatever is bothering the dog.
Kneeling just a few feet from the cages is Gaia, baring her teeth at the dog that growls deep in its throat.
<<talk "player">>Gaia, you shouldn't be upsetting the animals like that.<</talk>>\
Clearly not expecting to find you so close, Gaia leaps back, her spear swinging in a wide arc before it ends pointed directly at your chest.
Visibly unsettled that you were able to sneak up on her, Gaia starts to back away, rapidly increasing the distance between you and her.
<<talk "player">>I wasn't trying to upset you, just trying to let you know you don't have to be scared of the dog.<</talk>>\
There's no understanding in her eyes as she finally pivots and turns away. After she reaches the trees, you can see her peeking out of the bushes toward you.
<<set $gaia.fear += 2>>There's a soft snort from the stables. When you look toward the source, you see two big dark eyes peering back at you.
Without really thinking about it, you alter course toward the stable where you stop in front of the animal. When you reach up, it leans its head into your hand as you pat its cheek.
After giving the creature a few seconds of attention, you turn your attention elsewhere.A pair of horses are both in the corral. You have a moment to idly wonder if the two are being bred when you notice the male's state of arousal, removing any doubt.
The female leads him around for a little bit, almost playfully staying out of the male's reach as they move about.Perched on the back of a horse, you see Eve riding the animal around the corral. It's a casual pace, and Eve seems to be at ease on the large animal's back.
When Eve notices you, she grins widely, but does not release the reins to wave.You see Eve pushing a wheelbarrow in front of her, a shovel sticking out of it and an unhappy expression on her face.
Quickly moving out of her way, you allow her to pass, the stench of freshly shoveled manure following in her wake.Looking at the horse in the corral, you can see her belly swollen, filled with the life growing inside of her.
As you watch, she lowers her head, snagging a clump of grass through the fence as her tail flicks at her rump.At first, you only see a single horse in the corral, but then you see a second one, a baby suckling milk from its mother. The little one seems steady on its legs, not a care in the world beyond receiving its meal.A young horse, perhaps half grown at most, prances proudly around the corral until it sees you. Then it shakes its head, causing its mane to sway from side to side before letting out a little whinny.
It locks gazes with you, then bursts into motion, trotting playfully along the fence while half watching you.You can see Gaia near the treeline, watching the horses uncertainly. Her eyes flicker between you and the animals as you approach the stables.
Upon arrival, you walk to the fence.
Almost immediately you can see a horse approaching you, its hoofs thudding against the ground.
When it reaches you, you reach out and pat the side of its neck before offering it an apple.
From the corner of your eye, you can see Gaia's eyes follow the apple with interest, finally venturing timidly from the safety of the trees toward you.
[[Encourage her.|Gaia Horses 1a]]
[[Focus on the horse.|Gaia Horses 1b]]As the horse chomps on the apple, the fruit crunching loudly, you pet its neck a couple more times.
Then Gaia approaches, clearly tense.
<<talk "player">>Gaia.<</talk>>\
The one word pulls her attention to you.
Offering her an apple, you see her stance change subtly, some of the tension going out of her as she closes the distance to accept the apple.
She takes a small step back from the horse, still watching it warily as she takes a big bite out of the apple in her hand.
By the time she takes her third bite, much of the tension has left her. Bravado eclipsing her earlier uncertainty as she boldly inches her way closer to the horse, clearly in a show of not being afraid.
Then it happens, the horse leans forward while Gaia is focused on you, its lips wrapping around the apple in her hand and pulling it into its mouth.
Gaia lets out a squeal, the horse starting and moving away. Her eyes move between the animal and her hand twice.
You wonder what she's going to do, momentarily worried that she might try to attack the horse, then without warning Gaia begins to laugh.
Looking at you, Gaia pretends to lick her palm, then giggles again.
Gaia coos at the horse, trying to coax it back, but it seems uninterested after the earlier outburst.
A minute later, Gaia loses interest in the horse, flashing you a small smile as she wanders back toward the treeline.
[[End.|$location]]
<<run $gaia.addFlag("horses")>>As the horse chomps on the apple, the fruit crunching loudly, you pet its neck a couple more times.
Then Gaia approaches, clearly tense.
Seeming to sense Gaia's tension, or perhaps seeing a predator in her, the horse whinnies. The sound spooking Gaia, her spear coming up.
The horse quickly turns and starts to move away.
With a little sigh, you turn toward Gaia.
<<talk "player">>Looks like you spooked it. Trick is to stay calm, bring treats, let the animal come to you. It has a lot in common with you in that way.<</talk>>\
Gaia tilts her head, seeming unsure in a way that makes you wonder if she understands what you just said.
She looks at the horse one more time, then back at you before starting to withdraw to the treeline again.
[[End|$location]]You see Gaia at the edge of the coral, a horse standing across from her at the fence.
The horse leans its head forward, eating something you can't see from her hand. Gaia's giggle can be heard clearly as she pulls her hand away. At the same time she reaches up with the other hand to pat the horse affectionately.
<<talk "thought">>Seems she's getting along well with the horses at least.<</talk>>\
As if sensing your thoughts, Gaia looks at you, her expression sheepish. Raising one hand in greeting, she snatches her spear from the ground with the other and starts to walk toward the treeline.You can see just a hint of distaste on Anna's face as she shovels horse crap out of the stables.
Scrape, grunt, heave, thunk as the shovel hits the wheel burrow. She turns the shovel, managing to shake the manure from it before extracting it. With her forearm, she wipes at her brow, then turns to shove the shovel into the pile again.Anna seems tense as she uses the horse brush in her hand, carefully combing the horse's coat.
Meanwhile, the horse swishes its tail occasionally, making content horse noises.There's a crisp crunching sound as the horse eats a big red apple from Eve's hand.
Eve grins, then wipes the horse slobber off on her clothes while the horse eats its treat.Eve, wearing a pair of work gloves that look huge on her hands, manhandles an armload of hay into the horse feeder. She makes a little grunting sound as she pushes it all into place, then turns away looking pleased with herself.
You can't help but notice the bits of hay sticking out of her hair as she goes in search of her next chore.Both Anna and Eve stand near a large horse, both holding a horse brush as they groom the animal.
Anna seems timid, starting high and working her way down. Meanwhile Eve rests her free hand on the animal's flank while brushing the lower half.
<<talk "thought">>Looks like they have a system that works for them.<</talk>>\
The horse seems largely oblivious to the pair's work, its snout in its feed as it eats.At first, you think Misaki is grooming the horse she is standing beside, but then you notice that she has both of her hands resting on the animal's flank, her head resting against its side.
As you watch, you can see Misaki being rocked gently back and forth by the horse's side rising and falling while it breathes.
Looking at Misaki, you can't help but notice how content she looks.With a horse brush in one hand, Misaki brushes the horse she stands beside. Wherever the brush does, her free hand follows inches behind.
She looks surprisingly content as she grooms the horse, clearly taking her time and doing a very through job.<<mook "Girl" "female">>Beekeeping?<</mook>>\
Her smirk is full of humor as she continues.
<<mook "Girl" "female">>Craving a bit of my sweet, sweet honey?<</mook>>\
The corner of your own mouth ticks upward into a small smile.
<<talk "player">>I was actually wondering if you had what I'd need to do some beekeeping myself.<</talk>>\
She pouts playfully, but gestures for you to follow.
At the truck she pulls a blue tarp off to the side, revealing a beehive.
<<mook "Girl" "female">>Bee hive, all the equipment you'd need to harvest, and I got a fertile young queen with about three pounds of bees to go with her. Fifteen hundred bucks and you'll have more sweet, sweet honey than you know what to do with.<</mook>>\
She winks, biting her lip playfully. As she does, she leans against the side of the truck, the action causing her ample breasts to strain dangerously at the thin fabric of her top.
<<mook "Girl" "female">>You ain't gonna make a cute little thing like me drag this beehive all the way home, are you?<</mook>>\
Her playful tone and sheepish smile practically beg you to make the purchase.
<<if $Money gte 1500>>
[[Buy everything you need to make your own honey.|Bee Keeping Purchase 1a]]
<</if>>
[[Maybe another time.|Bee Keeping Purchase 1b]]<<talk "thought">>Should be a good place to set it up in the East yard at the mansion.<</talk>>\
<<talk "player">>I'll take it on one condition.<</talk>>\
The girl's eyebrows shoot up, a surprised laugh escaping her lips.
<<mook "Girl" "female">>My! Ain't you a bold one!<</mook>>\
You can tell from her expression that her outburst is as much about the persona she projects as it is genuine surprise.
<<talk "player">>I was actually going to ask that you walk me through what I need to do to set things up.<</talk>>\
For the next half hour, she explains how to set up the beehive, even loosing a bit of her southern drawl as she explains each step in simple detail. When she's done, she helps load everything you need, including a box of bees. The last thing she does is kiss you on the cheek and hand you a little book about beekeeping.
<<mook "Girl" "female">>A pleasure doing business with you.<</mook>>\
Then she's half skipping back to her stall, stuffing the fist full of cash you gave her between her breasts as she goes.
[[End.|$location]]
<<set $player.addFlag("beekeeping")>>
<<addtime { minute : 26 }>>
<<set $Money -= 1500>><<talk "player">>Maybe another time.<</talk>>\
She pouts teasingly, then breaks into a renewed grin as she speaks.
<<mook "Girl" "female">>That's a true shame. Guess you'll have to buy your honey from me then.<</mook>>\
Tossing the tarp back over the beehive, she pulls out the top of her shirt nearly far enough to flash you a nipple, making a show of it as if trying to cool herself off.
As you exit the stall, she calls out to you one last time.
<<mook "Girl" "female">>See you soon!<</mook>>\
[[End.|$location]]
<<addtime { minute : 4 }>>As you drive home, you occasionally glance over your shoulder toward the back seat where you can hear the sounds of the bees you purchased. Even though you know they are well secured, a small part of your mind worries that they could somehow get out at any moment.
You sign in relief as you see the mansion gate come into view, you start up the drive toward the mansion.
<<talk "thought">>Should probably set the beehive up now rather than later.<</talk>>\
[[Continue.|Beekeeping Setup 1]]<<addtime { minute : 16 }>>Hauling the beehive you purchased into the East yard of the mansion, you go through what you were told by the lady at the farmer's market as you put on your bee suit.
<<talk "thought">>Raised platform for the hive to prevent rot later. Entrance Reducer to small setting until the hive is established to keep mice and other potential predators from entering. Leave space in lower hive box, . . . she called it a hive body, . . . make sure the queen looks active and healthy, replace the plug to her cage with the other thing she gave me.<</talk>>\
As you think, you get the bottom of the hive set up, spacing the frames in the bottom hive body as you were told to to make room for the bees and their queen.
After setting up the lower box and leaving a gap between the frames, you take the little metal flap on the queen box and fold it over one frame to keep it from falling.
Then you timidly take the bee box, opening the end and holding it over the gap in the frames.
<<talk "thought">>She said I'd have to shake most of them out, then I could finish setting up and just leave the open box beside the hive so the rest can find their new home on their own.<</talk>>\
You half cringe, imagining a swarm of bees all attacking you at once as you give the box a small shake. But other than a few dozen bees falling into the hive, nothing else happens.
Emboldened the lack of anything resembling a horror movie, you give the box a second harder shake. This time the vast majority of the bees fall into the gap.
Pleased by your success, you watch them crawl around for a moment before sitting the bee box off to the side, quite a few still in it, but not enough that you feel the need to give it another shake.
Taking the small plastic mesh, you use it to brush a few bees away from where they might be squished with what comes next.
<<talk "thought">>Queen excluder next. It keeps her out of the honey part of the hive so she doesn't lay eggs everywhere. No bee bits in my honey as she said it.<</talk>>\
You can almost see the smirk on her face as she had said it.
Fitting the bee excluder in place, it is a trivial thing to put the next layer on, followed by the inner, then outer covers.
Stepping back, you look at the bee hive for a minute. Watching some bees wandering in and out of it before you remember the last thing.
<<talk "thought">>Bee food. She said it was basically sugar water. Keeps the bees close to home while they establish the hive.<</talk>>\
Taking the jar of cloudy water and the little tray the girl had given you, you remove the lid and slot the jar into the tray, placing it beside the reducer door.
<<talk "player">>There you go. Your new home. Now I just have to resist the urge to bother you too often, give you time to establish yourselves.<</talk>>\
With those words to the hive, you slip away before removing your beekeeping suit and put everything away.
[[End.|$location]]
/*SET 6 MONTH TIMER FOR FIRST HARVEST*/
<<run $beehive.planters[0].plant(setup.Seed['honey'], 0)>>
<<addtime { minute : 113 }>><<run $player.addFlag("beehiveSetup")>>A fat, brightly striped honey bee drifts past, its trajectory suggesting that it's on its way back to your beehive in the East Yard.In the lawn, you see a honeybee moving from flower to flower among a clover patch in the lawn. This close, it almost looks cute and fuzzy.
Uncaring of your presence drifts lazily to another clover flower and lands for several seconds. Then it flaps its wings, raising a few inches off the ground before zooming off in search of pollen elsewhere.You can hear the soft buzz of bees at the beehive, prompting you to glance that direction.
As you watch, you see a few bees near the entrance to the hive. Coming and going as they go about their business.As your eyes drift over the area, you see several big honeybees drifting from flower to flower, attending the job nature assigned them.Glancing toward the beehive, you can see a hint of snow on the roof of the beehive.
For a second, you allow your thoughts to drift to spring and the buzz of activity the hive will become once more.It takes you a few minutes to get everything ready. A few more to completely suit up.
Then, armed with a cold smoker, a large tote, and a sweet tooth, you set out toward the beehive.
It doesn't take long to open the hive, and only a little longer to work the first frame free of its casing.
You gently brush away the majority of the bees, using the cold smoker as needed as you work to harvest the frames.
Once you are convinced that a frame is free of bees, you place it in your large tote then repeat the process. Once they've all been cleared of bees, you fasten the lid in place and put the top of the beehive back on top before heading to the shed on the other side of the mansion to harvest the honey.
By the time you're done, you have ten jars of honey, minus the tiny bit you sampled, and you walk around the mansion again to return the frames to where they belong.
Getting everything back where it belongs doesn't take long at all, and once you are finished you leave the bees in peace.
Not long after, you've cleaned up and put everything away.
[[End.|$location]]
/*SET BEE TIMER FOR 3 MONTHS UNTIL HARVEST*/
/*NO WINTER HARVEST*/
/*ADD 10 JARS HONEY*/Reaction to MC in beekeeper suit.Laying in the lawn not far from the beehive, you can see Eve sprawled across the grass, her eyes following the bees as they come and go.
When she notices you, she smiles.
<<talk "eve">>I'm not bothering them or anything. I'm just laying here watching them. Wondering what they're thinking, if they just serve the queen mindlessly.<</talk>>\
She makes a slack-face expression like a zombie for a second.
<<talk "eve">>Or if they actually think, maybe have friends, feel a sense of pride in their work, or even have fun.<</talk>>\
A large honeybee swooping overhead catches her attention and she quickly trails off, her attention captivated by the bees once more.
Eve watching the bees come and go.Her movements are so calculated, so natural that you almost don't see her at first.
Gaia's natural skin color blends with the trees and shrubberies behind her as she approaches.
As you watch, she reaches for the top of the beehive, lifting the lid with delicate care.
With her free hand she reaches inside, her movements slow so as not to provoke the bees.
<<talk "thought">>She's done this kind of thing before. I wonder if she's taken honey from hives in the woods before?<</talk>>\
When her hand comes into view again, you can see her fingers coated in honey. Raising her hand, her fingers nearly reach her lips before she sees you. She freezes, then lowers the lid of the beehive.
Never breaking eye contact with you, she sucks the honey off her fingers while slowly backing away. She's a little over half way to the trees behind her before she pivots and dashes into the trees.Gaia trying to steal honey but getting stung
Eve being too small for the beesuit
Offering some honeycomb for Anna to try and she is shocked at how good it is.
Bees floating around either Anna of Eve and the MC being all lovey and saying "It's cause they think you are pretty flowers, I'd be inclined to agree"Looking out over the lawn toward where you had your firefly lit picnic with Anna, you can see movement.
For a second, you wonder if some animal might have wandered out of the forest looking for scraps, but quickly discard that idea as you realize there's a single bipedal figure out at the site.
<<talk "thought">>Looks like Eve, probably cleaning up after our picnic earlier.<</talk>>\
You remain a little longer, confirming who it is before turning your attention elsewhere.Looking out over the lawn toward where you had your firefly lit picnic with Anna, you can see movement.
For a second, you wonder if some animal might have wandered out of the forest looking for scraps, but quickly discard that idea as you realize there's two bipedal figures out at the site.
Eve's laughter carries through the air, a little squeal from Chloe a second later.
<<talk "thought">>They look like they're doing more playing than picking up.<</talk>>\
You remain a little longer, a little smile on your face as you watch the pair play.Eve and Chloe catching fireflies maybe? Followed by an evening picnic between them?The sun rests low in the sky, yet Eve can be seen bounding across the back yard with something in her hand. It takes you a minute to realize that she's got some kind of net in her hand and that nearly every time you see her swinging her arms in the air that another little glowing dot vanishes.
<<talk "thought">>Eve's out catching fireflies.<</talk>>\Seeing Eve in the back yard, net in hand and chasing after every firefly she sees, you can't help but stop to watch for a minute.
A few seconds later, Eve notices you and an impish grin tugs at her lips.
<<talk "eve">>Help me?<</talk>>\
Not far away, the yellow-green glow of another firefly flares bright.
<<talk "player">>What you planning to do with them?<</talk>>\
Eve's grin vanishes behind forced innocence.
<<talk "eve">>It's fun, do I have to have any more reason than that?<</talk>>\
[[Help her.|Catching Fireflies Eve 2a]]
[[Demand an answer.|Catching Fireflies Eve 2b]]
[[Decline.|Catching Fireflies Eve 2c]]
Scene Generously Sponsored by Irish Major Tom.
<<addtime { minute : 1 }>><<talk "player">>Just a little while.<</talk>>\
Eve's grin seems to grow impossibly as she thrusts the net into your hands.
<<talk "eve">>Just start catching fireflies. We need a //LOT// of them. I'll go get another net from the shed.<</talk>>
Scanning your surroundings, you wait until you see a little light illuminate the night. A light that fades before you can reach it.
Even so, you remain in that spot and it's not long before the light returns just a few inches from where you remembered it. This time a quick swish of your net captures the firefly.
You're just starting to try figuring out what to do with the insect when Eve appears with a jar, little holes poked in the lid.
<<talk "eve">>In here.<</talk>>\
As you put the firefly in the jar, you notice several more already congregated there.
With the lid back on the jar, Eve goes back on the prowl while you take the more patient approach of only chasing the close ones and waiting for them to brighten again any time you loose sight of one.
In an hour, the two of you catch maybe a hundred of the insects, more than half of them being ones you caught in spite of Eve investing far more energy into the hunt.
<<talk "eve">>This is going to be //so// awesome.<</talk>>\
You glance at her, but it's clear she's not talking to you when she says it.
Returning your attention to the hunt, you catch a few more fireflies before you return your net to Eve.
She thanks you profusely for all the help before allowing you to wander away. Meanwhile, she remains behind, still bounding after every firefly that brightens in the night.
[[End.|$location]]
Scene Generously Sponsored by Irish Major Tom.
<<addtime { minute : 63 }>><<talk "player">>I'd really like a straight answer. You usually don't do anything without an underlying reason.<</talk>>\
Some of the enthusiasm in Eve's eyes dies, replaced by a stubbornness that can't be denied.
<<talk "eve">>Is it really too hard to believe I just want to have some fun?<</talk>>\
Turning away from you, she starts to stride away with far less pep in her step.
You watch her go for a few second longer, then realizing you're not going to get a straight answer out of her you glare at her back for a few more steps.
Eve must sense your disapproving eyes on her because she visibly wilts under your hard gaze until you finally turn and stride away.
[[End.|$location]]
Scene Generously Sponsored by Irish Major Tom.
<<addtime { minute : 3 }>><<talk "player">>Maybe I'll help you catch fireflies another time.<</talk>>\
There's a flash of disappointment in Eve's eyes, quickly masked behind her returning smile.
<<talk "eve">>More for me then!<</talk>>\
Without another word, Eve goes bounding across the yard again, chasing the newest light to blaze into existence.
[[End.|$location]]
Scene Generously Sponsored by Irish Major Tom.
<<addtime { minute : 1 }>>Eve seems to dance across the yard with her bug net. Stopping suddenly, she giggles, then grins ear to ear as she looks at her catch.
Then she's scrambling toward a collection of jars not far from where she's at.
There's something conspiratorial in her movements as she removes the lid and quickly moves the net over it.
A moment later she's screwing the lid back onto the jar and returning to her hunt.
<<talk "thought">>Wonder what she's catching?<</talk>>\
Putting aside your curiosity, you return to what you had been doing before.The air is filled with giggles as Eve and Chloe race across the back yard of the mansion. In their hands are what appear to be home made nets that they swing wildly, each trying to outdo the other.
Every time you see a little light flare into existence near the pair, both of them scramble toward the source.
<<talk "thought">>They're out catching fireflies. Looks like they're having a lot of fun.<</talk>>\At a glance, it looks like Eve and Chloe are playing in the yard. But then you start to notice that while they're doing the same thing, they're not quite doing it together.
It's not until you realize that the pair is swinging around insect nets that Chloe notices you.
One second to the next, Chloe is running toward you, a grin on her face that seems to grow with every step.
<<talk "chloe">>Help us? We're catching fireflies.<</talk>>\
[[Join them.|Catching Fireflies Eve Chloe 2a]]
[[Turn her down.|Catching Fireflies Eve Chloe 2b]]
Scene Generously Sponsored by Irish Major Tom.
<<addtime { minute : 3 }>><<talk "player">>Got a spare net?<</talk>>\
Chloe's toothy grin seems to grow even more.
<<talk "chloe">>Woohoo! This way!<</talk>>\
Without hesitation, Chloe takes your hand and starts to drag you toward Eve.
You're half way there before Eve notices you, her expression shifting between alarm and disappointment as her eyes shift to Chloe.
<<talk "chloe">>I didn't tell him anything. I only asked him to help.<</talk>>\
Chloe shoots you a sharp look that promises horrors that only a sibling can bring.
<<talk "chloe">>And he's happy to help and will be patient enough to find out what you have planned //when// it happens. Right?<</talk>>\
You nod without thought.
<<talk "player">>Yep.<</talk>>\
Eve seems slightly skeptical still, but eventually you see the fight go out of her.
<<talk "eve">>Alright, but if it ruins the surprise, I'll blame you.<</talk>>\
For the next few minutes, Eve tells you how to catch the fireflies, the strategies that work best for her, and how to move with the net.
You can't help but think half of what she says is being made up on the spot.
Not long after, you're helping catch fireflies, trying to sweep them from the air whenever one lights up so you can see it against the evening's growing darkness.
As the evening chill settles into the air, you finally wind down, calling it quits with the firefly hunt around the same time your sister does. Eve however keeps up her relentless hunt a few minutes longer.
When you finally start to slip away from the pair, both girls are huddled around a jar full of fireflies, clearly pleased with their catch.
[[End.|$location]]
Scene Generously Sponsored by Irish Major Tom.
<<addtime { minute : 62 }>><<talk "player">>Sorry, not right now.<</talk>>\
There's a flash of disappointment in Chloe's features, followed by acceptance as she nods in understanding.
<<talk "chloe">>Then you owe me one, . . . . //next time//.<</talk>>\
Not waiting for your reply, Chloe pivots and bounds off toward Eve.
[[End.|$location]]
Scene Generously Sponsored by Irish Major Tom.
<<addtime { minute : 1 }>>Noticing Eve and Sidra in the back yard, you pause to watch them for a moment.
Eve runs, swinging a net on a long pole wildly.
With a squeal of delight, you see Eve pause, then open a jar to put something inside.
Sidra moves close to watch, her eyes filled with wonder.
Then as Eve screws the lid back on the jar, the pair start to move again. Sidra with her net in hand, moving slowly as Eve jumps and dances across the yard.
It's only then that you see a firefly flare bright a few paces from you.
<<talk "thought">>They're catching fireflies.<</talk>>\
Even as the thought crosses your mind, you hear a startled, almost strangled sound come from Sidra.
Both you and Eve turn toward Sidra at the same time.
As your eyes take in Sidra, you notice a bright yellow-green dot on her nose where a firefly has landed.
Sidra looks at the firefly, her eyes crossing in their attempt to look at the little bug. Very slowly, her hands move upward until she cups her hands around her nose. For just a second you can see light between her fingers but then even that is gone as she moves her hands away from her nose again.
With no sign of the firefly on her nose, she looks into her hands and smiles broadly.
<<talk "eve">>Put it in one of the jars with the others?<</talk>>\
Sidra looks at Eve, then back at her hands. Her eyes close as she draws a deep breath before opening again.
<<talk "sidra">>No.<</talk>>\
The simple word is spoken with such conviction that you feel your smile falter, and Eve stops dead in her tracks.
<<talk "eve">>No?<</talk>>\
There's no anger in Eve's voice, only a bewildered sort of curiosity.
<<talk "sidra">>This one came to me, it landed on my face. I want to set it free where we won't catch it again.<</talk>>\
You can tell from Eve's expression that she doesn't really understand, but she nods at her friend as if she does.
Sidra grins again, then takes off at a full run until she vanishes around the side of the mansion. In the time that she is gone, you see Eve catch three more fireflies for her collection before Sidra returns to help catch more.
For another minute, you watch the pair before finally slipping away.
[[End.|$location]]
Scene Generously Sponsored by Irish Major Tom.
<<addtime { minute : 6 }>>Seeing Misaki laying on a lounge chair beside the pool, she's clearly positioned herself to let the last rays of sunlight drift across her naked skin.
By reflex, you pause as your eyes taken in the sight.
A moment later, you're just starting to turn away when you see a firefly flare brightly mere inches from her face, it's flight arc taking it toward her face.
The instant the firefly lands, her hand flashes out to slap it.
The result is a glowing yellow-green splash across her face shaped like a comet.
[[Go help her clean the mess.|Fireflies Misaki 1a]]
[[Let her know what happened.|Fireflies Misaki 1b]]
[[Leave her as she is.|Fireflies Misaki 1c]]
Scene Generously Sponsored by Irish Major Tom.
<<addtime { minute : 4 }>>You've only taken about a dozen steps before Misaki's head tilts to one side, a coy smile forming on her lips as she realizes someone is approaching.
<<talk "misaki">>My Master?<</talk>>\
Your eyes move from Misaki to the pool.
<<talk "player">>Yeah. Stay put a second.<</talk>>\
Then you're past her, taking the final couple of steps to the side of the pool before kneeling and cupping a hand full of water.
When move to Misaki's side, she gasps softly when a drop of water strikes her exposed skin, her skin becoming flush as she interprets your actions as some kind of sexual game.
<<talk "player">>You have a little something on your face.<</talk>>\
There's a flash of surprise on her features, gone so fast you would have missed it if you weren't looking right at her.
Using the water in your hand, you moisten her cheek and scrub the mess away from her face. A task made harder by her trying to lean her face into your hand.
Once done, you allow your hand to linger just a moment longer before moving it away.
<<talk "player">>That's better.<</talk>>\
She thanks you profusely, her words seeded with innuendo.
<<talk "player">>You are very welcome.<</talk>>\
You allow yourself another second or two to admire her naked form before stepping away.
[[End.|$location]]
Scene Generously Sponsored by Irish Major Tom.
<<addtime { minute : 5 }>><<talk "player">>Misaki!<</talk>>\
She perks up instantly at the sound of your voice calling her name.
Seductively, she turns toward your voice, somehow managing to accentuate every curve as she does so.
<<talk "misaki">>Yes Master? How may I please you?<</talk>>\
Realizing that her current pose would be incredibly seductive if not for the smear of bug glowing bug guts smeared across her face, you focus on her sightless eyes.
<<talk "player">>That bug you just slapped? It was a firefly. You've got a huge glowing smear across your face.<</talk>>\
Watching her expression, you can see that her circumstance is slowly sinking in. Then as if just realizing that there's bug guts all over her face, she suddenly scrambles from her lounge chair, finding her cane and clothing, using the first to guide her while the second is clutched tightly to her chest as she makes haste toward the mansion.
You can't help but realize that she looks like she might be sick to her stomach as she vanishes into the mansion.
[[End.|$location]]
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<<addtime { minute : 3 }>>Smirking to yourself, you idly wonder how long it will be before she realizes what she did. Will someone see the glowing bug guts smeared across her face? Or will she wash it before then?
Doubting you'll ever know the answer, you turn your attention elsewhere.
[[End.|$location]]
Scene Generously Sponsored by Irish Major Tom.
<<addtime { minute : 1 }>>You've barely got your line in the water before you see Eve approaching. In her hands is a fishing rod and a small tackle box. She grins and awkwardly waves with the hand holding the fishing rod as she approaches.
<<talk "eve">>Thought I would join you.<</talk>>\
She sounds so very confident as she says the words. A second later she sits the tackle box down before starting to prepare her fishing rod.
[[Let her fish with you.|Eve Joins Fishing 1a]]
[[Tell her to fish somewhere else.|Eve Joins Fishing 1b]]
<<addtime { minute : 4 }>>Sitting down near the edge of the dock, you pat the place beside you indicating that she's welcome.
Her confidence turns into a toothy grin as she starts to brag about how many fish she's going to catch even before she gets her hook baited.
Once the hook is baited, she steps to the end of the dock, her eyes scanning the water before she casts. The distance she gets is impressive, and the little self assured nod that follows suggests she placed her cast close to where she intended.
Still talking, she sits beside you, her eyes never leaving her bobber.
Not long after, she makes a little surprised sound, gives her pole a little jerk, then starts to reel.
She's almost got her catch to shore when your own bobber goes down too.
Next thing you know, you're trying to half watch Eve while reeling in your own catch. Even so, you don't notice that Eve is watching you by the time you reel in your catch.
<<talk "player">>What happened to yours?<</talk>>\
You ask as you remove the hook from a small rainbow trout's mouth.
<<talk "eve">>Shook itself loose when I got it close to the dock.<</talk>>\
She states matter-of-fact.
<<talk "eve">>It was at least twice the size of yours.<</talk>>\
With a little smirk, she finishes baiting her hook so she can cast again. You can hear the sound of the reel unspooling as she casts above your head.
Looking at the fish you caught, you grin as you let it loose.
<<talk "player">>Swim the other way. She catches you she'll claim you're the biggest one yet.<</talk>>\
Eve feigns being upset, sticking her tongue out at you, but you can see the humor in her eyes as she sits back down to watch her bobber.
The next half hour or so is mostly quiet, a few bites, Eve catches a small one that looks suspiciously like the one you let go earlier in spite of her protests that it's bigger.
Eventually, both of you start to pack up and put away your fishing gear.
[[End.|$location]]
<<addtime { minute : 29 }>>
<<set $eve.affection += 1>><<set $eve.fear -= 1>><<set $eve.trust += 1>>Lifting an eyebrow, you meet her gaze evenly.
<<talk "player">>This spot's taken.<</talk>>\
For a second, Eve looks like she thinks you are joking, but then her amusement falls away to be replaced by disappointment, then hurt.
You see Eve's lips part as if she is preparing to say something, then she closes it again, nods, and starts to wander away.
<<talk "eve">>Guess I'll find another spot to fish from then.<</talk>>\
For the next hour, Eve fishes directly across from you at the pond, a smug look on her face as she catches several fish during the time while you catch none.
[[End.|$location]]
<<addtime { minute : 24 }>>
<<set $eve.affection -= 3>><<set $eve.fear += 2>>Retrieving your fishing gear, you wander toward the dock. You're just preparing to cast when you hear the soft crunch of a footstep.
Turning toward the sound, you see Eve quietly approaching.
She raises her hand in greeting, her eyes quickly shifting to the fishing pole in your hands.
<<talk "eve">>You're going fishing?<</talk>>\
You nod.
<<talk "player">>Yeah, I am.<</talk>>\
Eve draws up short just a few paces from you.
<<talk "eve">>Can I fish?<</talk>>\
You lift an eyebrow before you retort.
<<talk "player">>I don't know, can you?<</talk>>\
Eve looks self conscious as she fidgets.
<<talk "eve">>No, I mean, I was wondering if you'd be willing to teach me?<</talk>>\
For several seconds, you consider her words before replying.
[[Teach Eve to fish.|Eve Learn To Fish 1a]]
[[Don't teach Eve to fish.|Eve Learn To Fish 1b]]
<<addtime { minute : 9 }>><<talk "player">>Not scared of a worm?<</talk>>\
Eve's eyes light up as if you have already said yes.
<<talk "eve">>Nope!<</talk>>\
<<talk "player">>Not scared to touch a fish? Or clean it?<</talk>>\
There's a fraction of a second hesitation this time.
<<talk "eve">>It's only gross the first time, I'll be fine.<</talk>>\
Seeing no further objections to her learning, you walk her out to the end of the dock and start walking her through what needs to be done. She even puts the worm on the hook with no more then a curled lip of disgust.
It takes her three tries before she manages to cast the line right, but the look of pride on her face with the bobber sitting barely a stones throw from the dock.
With the line in the water, you consider going to get another fishing rod, but decide to simply keep an eye on Eve instead.
You don't have to wait long. The bobber goes down, Eve's eyes widening as she looks to you for what to do next.
<<talk "player">>Don't yank it, just give it a little snap. Goal is to set the hook, not break the line.<</talk>>\
She does what you say, probably a little more vigorously than needed, then just sits there with a dumbfounded look on her face, only holding the rod.
<<talk "player">>You have to reel it in now.<</talk>>\
Eve's expression turns sheepish.
<<talk "eve">>Oh yeah!<</talk>>\
Reaching for the reel, she turns it the wrong way once before realizing her mistake, then corrects her direction and starts to turn the thing so fast you can almost imagine it bursting into flame.
<<talk "player">>Take your time, you don't have to reel it in all at once. The fish is going to fight you a bit, but you're the one in control.<</talk>>\
Eve's actions seem to calm a little, but the look in her eyes remains the same.
<<talk "eve">>I see it!<</talk>>\
She lets go of the reel with one hand to point, nearly losing the fishing rod in the process.
<<talk "player">>That's great, now get it up near the dock so I can get the net under it.<</talk>>\
A second later, you're lifting the fish, a smallish rainbow trout, out of the water. Once out, you sit the net down and kneel, holding the fish down with one hand.
<<talk "player">>Now we need to get the hook out.<</talk>>\
You point at the hook extractor and explain how it works.
Eve' with an expression of pure concentration allows you to walk her through the process, then grins ear to ear as she holds up the hook.
<<talk "eve">>Now what?<</talk>>\
You shrug.
<<talk "player">>We decide if we want to keep it, then we bait the hook and throw the line back in the pond.<</talk>>\
Holding your hands at either end of the fish, you indicate how big it is.
<<talk "player">>You only keep a fish if you're going to eat it, or if you injure it extracting the hook too badly. In this case, it's a pretty small fish, and I don't think we're eating fish tonight. So we're going to let it go.<</talk>>\
Eve snatches for the fish, prepared to simply throw it back into the water before you stop her.
<<talk "player">>Hand under the belly, lower your hand into the water. The fish has been through quite a shock, it's been abducted by humans.<</talk>>\
You can see the corner of Eve's mouth tick upward at your little joke, but she does as you say, so the fish is resting in her hand as she lowers it into the water.
<<talk "eve">>Now what?<</talk>>\
Glancing at her hand, you can see she's holding it a little too high in the water.
<<talk "player">>Lower, make sure it has plenty of water, you want it fully in the water, your hand is just there to keep it upright until it's ready. It will go on its own when it's ready.<</talk>>\
Sure enough, almost as soon as Eve lowers the fish a bit more, it sort of swims in place for a moment, then takes off, darting into the depths where you both lose sight of it.
Eve watches it go, then almost as soon as it's gone, she turns to bait the hook again.
This time her cast is a lot better than before.
An hour, and three fish later, you ask her to reel in her line to wrap things up.
After a token protest, she does as you ask.
<<talk "eve">>I think I like fishing. It's a good thinking hobby I think. I promise to put everything away whenever I go fishing.<</talk>>\
Eve helps put the fishing equipment away, then is gone in a flash, likely to go tell her sister about her little adventure.
[[End.|$location]]
<<run $eve.addFlag("fishing")>>
<<addtime { minute : 63 }>>
<<set $eve.affection += 3>><<set $eve.fear -= 2>><<set $eve.trust += 1>><<talk "player">>Maybe another time?<</talk>>\
Your tone is dismissive as you attempt to dissuade her from bothering you further.
Eve remains close as if you might change your mind, but doesn't say anything further. Even as you bait your hook and cast, she seems hellbent on watching your every action. It's not until the line is in the water for about ten minutes, without so much as a nibble, that Eve starts to lose interest.
For a little longer, she plays along the shore, then vanishes back into the forest, presumably to return to the mansion.
Meanwhile, you remain at the dock's end, watching the bobber bouncing on the tiny waves of the pond.
Without a single bite, you finally put things away about an hour later.
[[End.|$location]]
<<addtime { minute : 54 }>>
<<set $eve.affection -= 1>><<set $eve.fear += 1>><<set $eve.trust -= 1>>Eve fishing. Learning scene, future fishing scenes/ (1. Ignore her. 2. Let her sit with you. 3. Teach her to fish. 4. Let her join you fishing (Requires she knows how to fish.) NOTE: Teaching her to fish will unlock future scenes.)
Claire shows up to fish with dynamite. Seeing her enter the back yard crestfallen from the forest. Duffel over her shoulder. Can ask what is wrong, she opens bag and shows dynamite, complains that Eve says the pond is too small to fish like that.<<set setup.events.fishingStart to [
{
requires: 'true',
chance: 100,
link: "Fishing Start 1"
},
{
requires: 'true',
chance: 100,
link: "Fishing Start 2"
},
{
requires: 'true',
chance: 100,
link: "Fishing Start 3"
},
{
requires: 'not $eve.hasFlag("fishing")',
chance: 70,
link: "Eve Learn To Fish 1"
},
{
requires: '$eve.hasFlag("fishing")',
chance: 100,
link: "Eve Joins Fishing 1"
}
]>>Deciding to do a little fishing, you grab a fishing rod and make sure that everything is ready to go before stepping out of the boat shack. Once outside of the shack, you turn over a large rock and catch a couple of large worms before they have a chance to slither away, then roll the rock back in place.
With everything you need for a little casual fishing, you start toward the dock, the soft sound of your feet on the grass turning to the more firm sound of your shoes coming into contact with the wooden dock as you walk towards its end.
<<link "Cast.">><<gotoevent setup.events.fishingPond>><</link>><<addtime { minute : 8 }>>Selecting a fishing rod from the ones present, you rummage about and make sure you have everything you will need to do a little fishing before exiting the little boat house.
Once outside again, you glance toward the pond, taking in the gentle ripples on the otherwise still waters as a light breeze passes through the area.
You glance at the items you are carrying, making sure you have everything you need one more time before walking toward the dock.
<<link "Cast.">><<gotoevent setup.events.fishingPond>><</link>><<addtime { minute : 8 }>>Your eyes linger on the fishing equipment for several seconds before you make up your mind. But once you've decided, you quickly gather what you will need to do a bit of fishing, then start toward the dock.
<<link "Cast.">><<gotoevent setup.events.fishingPond>><</link>><<addtime { minute : 5 }>><<set setup.events.fishingPond to [
{
requires: 'true',
chance: 100,
link: "Fishing Cast 1"
},
{
requires: 'true',
chance: 100,
link: "Fishing Cast 2"
},
{
requires: 'true',
chance: 100,
link: "Fishing Cast 3"
}
]>>With a flick of your wrist, you cast the line. There's a soft whirring sound from the reel as the line unspools through the air.
There is a soft plop as your bait and bobber hit the water.
Little rings spread out, slowly dissipating as they grow.
<<includeevent setup.events.fishingInserts>>You draw back your arm, then when you swing it forward, you release the line and watch your cast. The bait and bobber arc through the air before striking the water with a soft plop.
As the rings emanate from the point of impact, the bait slowly sinks until it reaches the end of the line and pulls the bobber upright.
<<includeevent setup.events.fishingInserts>>Casting your line, you see it fly through the air until it hits the water well short of where you were aiming.
<<talk "thought">>Oh well.<</talk>>\
You think to yourself as you watch the bobber right itself and little rings spread from the place it hit the water.
<<includeevent setup.events.fishingInserts>><<set setup.events.fishingInserts to [
{
requires: 'true',
chance: 100,
link: "Fishing 1"
},
{
requires: 'true',
chance: 100,
link: "Fishing 2"
},
{
requires: 'true',
chance: 100,
link: "Fishing 3"
},
{
requires: 'true',
chance: 100,
link: "Fishing 4"
},
{
requires: 'true',
chance: 80,
link: "Fishing 5"
},
{
requires: 'true',
chance: 10,
link: "Fishing 6"
},
{
requires: 'true',
chance: 30,
link: "Fishing 7"
},
{
requires: 'true',
chance: 100,
link: "Fishing 8"
},
{
requires: 'true',
chance: 30,
link: "Fishing 9"
},
{
requires: 'true',
chance: 90,
link: "Fishing 10"
},
{
requires: 'true',
chance: 100,
link: "Fishing 11"
},
{
requires: '$gaia.hasFlag("met")',
chance: 75,
link: "Fishing 12"
}
]>>Sitting down on the dock you place the rod beside yourself. Though your attention is initially on the bobber, eventually it starts to drift, turning to the view.
Occasionally, you'll glance back at the bobber, but mostly you find yourself enjoying the light breeze and watching the occasional bird in the trees across the pond.
<<talk "thought">>Looks like I'm not getting any bites.<</talk>>\
You think, reaching for the rod. You slowly wind in the slack in the line, then give it a gentle tug on the off chance a fish might be watching and be coaxed into taking the bait. You repeat the action several times as you wind in the line. When you finally reach the dock, you lift the line from the water.
<<link "Try another cast.">><<gotoevent setup.events.fishingPond>><</link>>
<<link "Put things away.">><<gotoevent setup.events.fishingEnd>><</link>><<addtime { minute : 32 }>>You sit at the end of the dock, your feet dangling over the edge as you watch your bobber. It's not long before you see it dip slightly, causing rings to spread from the spot the bobber rests.
Reaching for the rod, you turn the reel once, pulling up some of the slack in the line and waiting.
Several more minutes pass, and you eventually put the fishing rod back down at your side even though your eyes stubbornly remain on the bobber, hoping whatever bumped your bait will come back.
The minutes stretch on without any more activity, eventually you decide you should reel it in and check your bait at the very least.
<<link "Try another cast.">><<gotoevent setup.events.fishingPond>><</link>>
<<link "Put things away.">><<gotoevent setup.events.fishingEnd>><</link>><<addtime { minute : 23 }>>Sitting on the dock, there's no sign of activity for a long while. Then, without warning the bobber goes under. With a flurry of excitement, you reach for the fishing pole, give it a firm tug, then start reeling in.
You don't have to reel it in far however before you realize there is no struggle at the end of the line.
Easing up on your reeling, you bring the line in more slowly until you pull the line from the water.
You inspect the bait, realizing that whatever hit it must have let it go for some reason.
<<link "Try another cast.">><<gotoevent setup.events.fishingPond>><</link>>
<<link "Put things away.">><<gotoevent setup.events.fishingEnd>><</link>><<addtime { minute : 18 }>>The line is only in the water for about a minute when you see the bobber dip, then take off in one direction. You reach for your pole, giving it a firm tug in an effort to set the hook before starting to reel it in.
You can see the bobber darting back and forth in the water as you reel it closer and closer to the dock.
As you start to get it close to the dock, you can see an occasional flash of silver as the fish continues to struggle.
Once your bobber reaches the pole, you lift lightly, taking hold of the line near the fish as you lift it out of the water in the hopes of preventing it from hurting itself or getting loose.
With the fish out of the water, you finally get a decent look at it. It's a small rainbow trout, only a few short inches long.
<<talk "thought">>One hell of a fighter for such a little thing.<</talk>>\
You think to yourself.
Taking hold of the fish in one hand and gripping the hook with the other, you carefully remove the hook then kneel on the dock so you can reach the water.
<<talk "player">>You're too small to eat anyway.<</talk>>\
You say lightly as you lower the fish back into the water and let it swim out of your hand.
The fish seems to linger in that spot for a couple of seconds, then darts away. In barely a second, you lose all sight of it.
<<link "Try another cast.">><<gotoevent setup.events.fishingPond>><</link>>
<<link "Put things away.">><<gotoevent setup.events.fishingEnd>><</link>><<addtime { minute : 7 }>>You're nearly ready to reel in the line when you see the bobber dip then pop back up. Pausing, your hand inches above the rod, you see the bobber dip a second time, only this time it remains down.
Your hand closes around the handle of your fishing pole and you give it a little jerk in the hopes of setting the hook before starting to turn the reel.
There's a little struggle at the end of the line, but only enough that you know there's something still hooked at its end. It's not until you almost have the fish to the dock that it really puts up its fight. Your reel whines in protest as the fish suddenly starts to take line and for a couple of minutes, the fish seems to take line as fast as you can take it in. But it's not long until the fish tires and you finally get it to the dock.
Getting your first good look at the fish, a bass, perhaps a bit on the small size still a respectable catch.
The fish thrashes as you take hold of it, trying to get the hook loose so you can let it go. You've barely freed it from the hook before it slips from your grip and falls to the water with a splash.
You glance over the edge of the dock to make sure it got away safely but it's already vanished into the waters.
<<link "Try another cast.">><<gotoevent setup.events.fishingPond>><</link>>
<<link "Put things away.">><<gotoevent setup.events.fishingEnd>><</link>><<addtime { minute : 25 }>>You only have to wait a few minutes before you see the bobber dip twice, then start to move without quite submerging.
Reaching to your side, you take hold of the fishing rod and give it a quick little jerk to set the hook before starting to reel in the line.
The fish on the other end struggles, fighting as you try to bring it to the dock, but it still doesn't give you any trouble reeling it in.
A flash of silver and pink catches your attention, and with that as your guide you're able to see the shape in the water.
<<talk "thought">>Maybe a rainbow trout?<</talk>>\
You muse, as you see the shape moving in the water, fighting against the line in an effort to escape.
The fish's valiant effort is futile however, you have little trouble bringing it to the dock.
<<talk "thought">>That's a big fish.<</talk>>\
You think, seeing the fish in the water near the dock.
When you go to pull the fish out of the water, you are careful, not wanting to break the line. The fish is just starting to come up out of the water when it thrashes, but you wait for it to pass before trying again. This time you get it up out of the water.
<<talk "thought">>Wow, that's one of the biggest rainbow trout I've ever seen. It's as long as my arm and is pretty heavy.<</talk>>\
<<talk "player">>I have no idea how you got so big in a pond like this.<</talk>>\
You say to the fish as you lay it down on the dock.
<<talk "player">>Just let me get the hook out of your mouth and I'll get you back in the water so I can catch you again some day.<</talk>>\
The rainbow trout grows still when you go to unhook it, the hook slipping free with ease.
<<talk "player">>See, that wasn't so bad.<</talk>>\
You say as much to yourself as the fish.
You're just reaching for the fish in an effort to get it back into the water when it starts flopping around the dock, flipping over a couple of times before reaching the edge of the dock and splashing into the water. The spray hits you, getting you a little bit wet.
You lean over the dock, looking into the water. The large trout is down near the bottom of where you can see, looking toward you. It remains like that for a few seconds, then turns. With a flap of its tail it vanishes into the pond.
<<link "Try another cast.">><<gotoevent setup.events.fishingPond>><</link>>
<<link "Put things away.">><<gotoevent setup.events.fishingEnd>><</link>><<addtime { minute : 15 }>>Your line sits in the water for a long time.
<<talk "thought">>Not even a nibble. Maybe I should reel it in and try casting to a different spot.<</talk>>\
Putting actions to your thoughts, you begin to reel the line in. Almost instantly you feel a drag on the line.
<<talk "thought">>That's odd, maybe it's a fish?<</talk>>\
Slow but steady, you reel in the line, always with that light drag on the line. When it comes into view you suddenly understand what happened. On the end of the line you can see a small branch that you somehow hooked.
<<talk "thought">>Probably explains why I didn't get any bites either.<</talk>>\
Once you have it reeled in all the way, you lift the branch from the water and untangle it. Then rather than risk ever accidentally catching it again, you throw the branch toward the treeline just to get rid of it.
<<link "Try another cast.">><<gotoevent setup.events.fishingPond>><</link>>
<<link "Put things away.">><<gotoevent setup.events.fishingEnd>><</link>><<addtime { minute : 19 }>>You barely even notice the time as you enjoy the sounds of nature around you, everything from birds singing, to the sound of the wind moving through the trees. It's only when a small gust of wind tugs at you that you look at the bobber in the water.
Realizing that it's drifted quite a ways from where it started, you start to reel in some of the slack in the line. Then when you get ready to set the rod down, you change your mind and reel it in the rest of the way.
<<link "Try another cast.">><<gotoevent setup.events.fishingPond>><</link>>
<<link "Put things away.">><<gotoevent setup.events.fishingEnd>><</link>><<addtime { minute : 34 }>>After a few minutes, you see the bobber dip a couple of times, but never quite fully submerge. Then the bobber begins to move across the the water's surface.
<<talk "thought">>Looks like I got one.<</talk>>\
Picking up the poll, you give it a little tug then start to reel it in. You can feel whatever you have on the line fighting, but it feels like a token effort at best.
When you get the fish close to the dock, you get a glimpse of it, seeing that the lack of fight has more to do with the size than anything else.
<<talk "thought">>It's tiny.<</talk>>\
Once you reel the line in all the way, you lift the fish out of the water. It wiggles on the line with an amazing amount of energy before you're able to catch it in your hand to still it.
<<talk "thought">>Looks like a tiny trout.<</talk>>\
You think as you look at the fish that is nearly completely engulfed in your hand.
Being careful, you work the hook free, then lower your hand into the water and let the trout swim away from you, vanishing into the plants at the bottom of the pond not far away.
<<link "Try another cast.">><<gotoevent setup.events.fishingPond>><</link>>
<<link "Put things away.">><<gotoevent setup.events.fishingEnd>><</link>><<addtime { minute : 34 }>>You see the bobber dip, your instinctive reaction being to reach for the pole at your side. Taking hold of it you wait, watching for the bobber to move again.
The rings in the water have nearly faded completely when the bobber dips again only to pop right back to the surface. It's not until the third time it dips that it stays down.
That time you give the pole a jerk and start to reel. The whole time you can feel the fish on the other end, struggling to escape.
For several minutes, you fight the fish, trying to bring it to shore. Unfortunately, about half way to the dock, the line becomes suddenly slack, the bobber returning to the surface. You reel it in the rest of the way, but even before you finish pulling the line in you know that the fish has gotten away.
<<link "Try another cast.">><<gotoevent setup.events.fishingPond>><</link>>
<<link "Put things away.">><<gotoevent setup.events.fishingEnd>><</link>><<addtime { minute : 22 }>>A few quiet minutes pass before you see the bobber suddenly dip. You reach for the fishing pole and give it a quick jerk to set the hook before starting to reel in whatever is on the other end of the line.
Whenever the fish struggles hard, you just hold the pole and let it wear itself out, then whenever it grows mostly still, you reel in a bit more of the line.
Bit by bit you bring the fish toward shore until you can see fleeting glimpses of it in the water.
<<talk "thought">>Looks like it might be a trout.<</talk>>\
Now that you have the fish near the dock, you take your time, bringing it up slowly until you are able to lift it up out of the water. It's not a big fish, fairly average in size really. You only take a few seconds to admire it before carefully removing the hook and returning it to the water.
<<link "Try another cast.">><<gotoevent setup.events.fishingPond>><</link>>
<<link "Put things away.">><<gotoevent setup.events.fishingEnd>><</link>><<addtime { minute : 12 }>><<if $gaia.affection gte 850 and $gaia.fear lte 300 and $gaia.trust gte 750>>While watching your bobber, you see movement across the pond.
Turning your attention to the source, you see Gaia walking toward the water. It's clear that she sees you, but she doesn't seem concerned.
You raise your hand in greeting, smiling at the sight of her lithe and naked body moving with such grace. She returns the gesture with the awkwardness of someone not used to the action.
When she reaches the far shore, she crouches, her eyes drifting over the water carefully. Then with a sudden burst of speed she hurls her spear several feet into the water. In the blink of an eye she follows it, retrieving the spear and holding it above her head triumphantly. Clearly impaled on its length is a fish, still wiggling on its end.
You can see her grin even from where you are. Then she turns and heads back toward the treeline, fish still pierced on her spear.
Once she's gone, you reel in your line since it's drifted quite a ways in the gentle breeze.
<<elseif $gaia.fear lte 400 and $gaia.trust gte 600>>While watching your bobber, you see movement across the pond.
Turning your attention to the source, you see Gaia walking toward the water. She seems to be looking straight at you, her expression more curious than anything else.
You raise your hand in greeting, smiling at the sight of her lithe and naked body moving with such grace. She hesitates, then returns the gesture hesitantly.
When she reaches the far shore, she crouches, her eyes drifting over the water carefully. Then with a sudden burst of speed she hurls her spear several feet into the water. In the blink of an eye she follows it, retrieving the spear and holding it above her head triumphantly. Clearly impaled on its length is a fish, still wiggling on its end.
You can see her grin even from where you are. Then she turns and heads back toward the treeline, fish still pierced on her spear.
Once she's gone, you reel in your line since it's drifted quite a ways in the gentle breeze.
<<else>>While watching your bobber, you see movement across the pond.
Turning your attention to the source, you see Gaia moving toward the water.
<<talk "thought">>She doesn't seem happy to see me, but she's not acting scared either. That's something at least.<</talk>>\
She seems to look everywhere but at you as she approaches the water.
You raise your hand in greeting, smiling faintly at the sight of her lithe and naked body moving with such grace. She hesitates, clearly having noticed your movement, but does not return it.
When she reaches the far shore, she crouches, her eyes drifting over the water carefully. Then with a sudden burst of speed she hurls her spear several feet into the water. In the blink of an eye she follows it, retrieving the spear and holding it above her head triumphantly. Clearly impaled on its length is a fish, still wiggling on its end.
You can see her grin even from where you are. Then she turns and heads back toward the treeline, fish still pierced on her spear.
Once she's gone, you reel in your line since it's drifted quite a ways in the gentle breeze.
<</if>><<link "Try another cast.">><<gotoevent setup.events.fishingPond>><</link>>
<<link "Put things away.">><<gotoevent setup.events.fishingEnd>><</link>><<addtime { minute : 17 }>>Big bassTwo catchesTurtle caughtLost one, caught one.<<set setup.events.fishingEnd to [
{
requires: 'true',
chance: 100,
link: "Fishing End 1"
},
{
requires: 'true',
chance: 25,
link: "Fishing End 2"
},
{
requires: 'true',
chance: 100,
link: "Fishing End 3"
}
]>>Deciding that you've fished long enough for now, you gather up your things and wander back toward the little boat house. Once there, you take your time, making sure everything is clean and put away properly.
[[End.|$location]]<<addtime { minute : 7 }>>Gathering up all of the fishing equipment you brought out onto the dock with you, you begin the short trek back to the boat house. There's a firm sound every time that your shoe strikes the wooden dock as you walk toward shore.
You're just nearing the end of the dock when you hear a splash not far off. Turning toward the sound, you see ripples spreading out across the water.
<<talk "thought">>Must have been a fish jumping./<</talk>>\
Turning back toward the boat house, you finish the trip and put everything away.
[[End.|$location]]<<addtime { minute : 6 }>>With a little sigh, you begin to gather up your fishing equipment. When done, you pause long enough to look out over the serene pond, admiring the simple beauty of the view for a few seconds before turning and starting to walk back toward shore.
Each step you take emits the crisp sound of your shoes striking the wooden dock until you reach the sandy shore and angle your way toward the boat shack.
Once you're inside of the building, it only takes you a couple of minutes to put everything away.
[[End.|$location]]<<addtime { minute : 5 }>>You can see Eve sitting at the end of the dock, her bare feet swaying in the water and causing little ripples across the still pond, her bobber floating in the water across from her.
<<talk "thought">>She looks content.<</talk>>\
Your footsteps lead you down the sandy shore in the general direction of the dock.Sitting at the end of the dock, Eve is clearly fishing, her gaze fixed on her bobber.
Then the bobber goes down.
There's almost no delay, Eve sets the hook with a flick of her wrist and begins to reel the fish in, pausing on occasion as the fish takes line.
Once the fish is near the dock, Eve deftly scoops up the net with one hand and snags the fish on her first try.
As soon as the fish is out of the water, she's in motion again, pulling the hook, then easing the fish back into the pond.
<<talk "eve">>You're too small still.<</talk>>\
She tells the fish before it swims away.
<<talk "eve">>So go grow up nice and fat so my sister can cook you up for dinner some day.<</talk>>\
Washing her hands in the pond, she sits back down at the end of the dock as she baits the hook again.You hear Eve before you see her. Her voice carrying clearly over the pond.
<<talk "eve">>Oh yeah, I fish out here all the time. Lots of fish in this little pond.<</talk>>\
Claire's expression becomes calculating, then she sort of nods to herself.
<<talk "claire">>Nice, . . . nice, . . . <</talk>>\
She seems to talk to herself.
Meanwhile, Eve continues to banter on, though you can tell that Claire is barely paying attention now.
<<run $claire.addFlag("boomFishing")>>At the treeline, you see Claire stride briskly into the back yard. Even at a distance, you can tell she's in a bad mood.
Then she sees you, changes her trajectory to match yours, and adjusts the strap on the duffel bag slung over her shoulder.
<<talk "claire">>The gall of the girl.<</talk>>\
Unsure of what she's talking about, you wait for her to continue.
<<talk "claire">>Tells me I can't fish.<</talk>>\
Genuinely curious, you can't help but ask.
<<talk "player">>Why can't you fish?<</talk>>\
Claire unslings the duffel, opening it with a maniacal grin. Within is several bundles of dynamite, each with a curled fuse at its end.
<<talk "claire">>Said pond's too small, and it wasn't sporting or some such bullshite.<</talk>>\
The thought of her dynamite fishing in the small pond raises your eyebrows.
<<talk "player">>Not dynamite fishing is probably the right call.<</talk>>\
Claire's expression becomes a pout.
<<talk "claire">>Ain't no one knows how to have a smidge of fun.<</talk>>\
Scowling, she zips the duffle back up, slings it over her shoulder theatrically, and continues her journey to the mansion.Spotting both Anna and Eve at the end of the dock, you can't help but smile a little as you see that the pair is fishing.
Or at least they're trying to fish, with Eve clearly attempting to teach her sister.
You can see Eve trying to hand a worm to Anna, who in turn is clearly squeamish about touching it, until Eve finally relents and baits the hook herself.
To Anna's credit, once the hook is baited, she takes the rod. She looks scared of the thing, but even so she manages a short cast.
<<talk "anna">>I don't know how you talked me into this.<</talk>>\
Eve grins.
<<talk "eve">>Because it's fun, and you love me.<</talk>>\
Anna's expression softens slightly, then she sits at the end of the dock, dangling her bare feet in the water beside Eve.While passing through the dining room, you see Gaia near the treeline, moving into the yard while looking around.
<<talk "thought">>She's looking for someone. After so long living away from people, all alone, she seems quite fond of being around us.<</talk>>\
Pleased at the progress she has made, it crosses your mind that it could be fun to celebrate, your thoughts immediately turning to celebrating with a drink.
[[Get a drink.|Gaia Drinking First Time Continue]]
[[Maybe that's not such a good idea.|Gaia Drinking First Time Nope]]
Scene Generously Sponsored by Matty<<addtime { minute : 1 }>>Hoping that Gaia will remain in the back yard a little longer, you rush off to find a couple of glasses and the first bottle of alcohol you see. Then rushing back through the dining room, you see Gaia still in the yard.
<<talk "player">>Gaia!<</talk>>\
You call out. Immediately, her head swivels toward you, a little smile forming on her lips as she raises her free hand in greeting.
Gaia tilts her head, then starts toward you.
You meet her half way, aware of her cautious expression as her eyes shift between your face and the bottle in your hand.
Sitting down across from Gaia, you sit the two glasses on the lawn between you before popping the cork on the bottle of wine you brought.
As you do this, she watches you intently, her eyes never leaving the bottle as you pour a bit of fluid into each of the glasses.
<<talk "player">>Sit with me.<</talk>>\
You say, knowing full well she isn't understanding your words. After a few seconds, you pat the grass across from you.
<<talk "player">>I wanted to share a drink with you.<</talk>>\
You try again.
You aren't sure if she finally figures out that you want her to sit, or if she simply gets tired of standing. Either way, she jabs the top of her spear into the ground then sits cross legged across from you.
For a second, you're distracted by the sight of her vulva parting but quickly force your eyes elsewhere before she takes notice. Instead, you pick up the two glasses and hand her one of them.
Watching her, she tries to hold the glass awkwardly in both hands, somehow making the simple task look herculean. The intense look of concentration on her face is nearly enough to make you laugh as she looks at the glass in her hands, the sloshing liquid finally starting to settle.
Raising your own glass to your lips, you take a sip. Gaia quickly looks at you, watching what you do. Then she raises the glass, sniffing at its contents before wrinkling her nose and shooting you a skeptical look.
You take another little sip, watching her curious eyes as you do so. This time she raises her own glass, pouring its entire contents into her mouth at once.
She makes a strangled choking sound, her eyes widen and her face twists in displeasure. Then with her eyes never leaving yours, she opens her mouth and the wine begins to pour out from between her parted lips like a small waterfall that cascades down her front. As it slows to a trickle, she makes a disgusted sound.
<<talk "gaia">>Bleaugh.<</talk>>\
Then spits several times before contorting her lips as if somehow that will make the taste go away, the disgust in her expression never wavering. The fluid that spilled from her mouth leaves her chin, neck, chest, and belly wet from where it ran down her body, though she makes no move to clean it off of herself.
<<talk "gaia">>Eeeuuuugggghhhh.<</talk>>\
She makes a throaty sound, drops her glass on the lawn, then stands up, taking a step back from you as she does so.
Sticking out her tongue, she indicates her dislike of the fluid by plucking her spear from the ground and using it to tip the bottle over on the side where nearly half of its contents pour out onto the ground before you're able to turn it upright again.
<<talk "player">>Maybe next time we can try something a little fruitier?<</talk>>\
You suggest, watching her as she makes her way back toward the forest edge, never once looking back.
[[End.|$location]]
Scene Generously Sponsored by Matty<<set $gaia.affection -= 10>><<set $gaia.fear += 1>><<set $gaia.trust -= 25>><<if $gaiaDrink is 0>><<set $gaiaDrink += 1>><</if>><<addtime { minute : 8 }>>Pausing for a second, you decide that giving Gaia alcohol might not be the best idea you've ever had.
<<talk "thought">>Maybe another time, when I'm feeling a bit more brave.<</talk>>\
You think to yourself.
You're just starting to think about heading into the back yard when you see her turn and head back toward the trees.
[[End.|$location]]
Scene Generously Sponsored by Matty<<addtime { minute : 1 }>>As your eyes drift across the yard, you catch sight of a small flash of color. Not one of the patches of green emerging from the melting snow, but a single spot of purple among it.
It takes you a second longer that you are seeing a flower just starting to open.
<<talk "thought">>Talk about an early bloomer.<</talk>>\
You allow your eyes to linger just a little longer before your gaze drifts away from the sight.
<<run $player.addFlag("delayFirstFlower")>>\
<<run $player.addEvent(
"Delay First Flower Event",
(function () {
var due = $clock.clone();
due.day += 7; /* 7 Days From Now... */
return due.toDate();
})(),
function () {
State.variables.player.deleteFlag("delayFirstFlower");
}
)>>\In the yard, where the winter snow has started to melt, you can see the first hints of green in the form of grass peeking through the white that blankets everything in sight.Seeing a small bird with a beak full of twigs, it takes flight into the nearby trees where it vanishes into the leaves.
Only a few seconds later, the bird, or one that looks just like it, swoops back down to near where it was before as it where it begins to collect a few more things it can use to build a nest, keeping a wary eye on you as it does so.A small bird in flight catches your attention, swooping close with a beak full of something before vanishing under the eaves of the mansion roof.
<<talk "thought">>Looks like a bird is building a nest up there.<</talk>>\
You can't see exactly where it went, but a few seconds later the same bird dives back into view before giving you a wide birth and flying off toward the treeline.The sound of chirping birds fills the air now far away, prompting you to look toward the fountain where you see several birds splashing around in the water.
<<talk "thought">>Like a giant bird bath.<</talk>>\
Even as you watch, a couple of the birds start to squabble, causing the others to take flight.
Within moments, there are no more birds at the fountain, but you know it won't take long before they start to return.A soft groan catches your attention. Almost instantly, your eyes rise to find Eve sitting on a branch in the cherry tree, her back against the trunk and her face stained dark red from cherries.
Even as you watch, she raises a cherry as if to eat it, then stops herself.
<<talk "player">>You ok up there?<</talk>>\
Eve lazily looks down at you, burps, looks just a little pale for a moment as if ready to be sick, then shoves the cherry in her hand into her mouth.
<<talk "eve">>I regret nothing.<</talk>>\
She chews the cherry slowly, then sort of puckers.
<<talk "eve">>Pt-ooey!<</talk>>\
A single cherry seed sails through the air in your general direction.
Lifting one eyebrow at her, you turn your attention to the ground at your feet, discovering a scattering of cherry seeds.
<<talk "thought">>She must have eaten a hundred or more of the things.<</talk>>\
You turn your attention back to the girl in the tree, one hand on her bloated belly while the other plucks a cherry from the tree nor far from her head.
<<talk "player">>How many cherries have you eaten?<</talk>>\
Eve holds the cherry in her hand, seemingly forgotten.
<<talk "eve">>Hundreds, thousands, . . . . millions, . . . <</talk>>\
She looks ready to be sick again.
<<talk "eve">>Too many, . . . not enough.<</talk>>\
The cherry in her hand makes it half way to her mouth.
<<talk "eve">>I think I have regrets.<</talk>>\
[[Leave her to her fate.|Eve Cherry Tree 1a]]
[[Help her down.|Eve Cherry Tree 1b]]
[[Chastise her.|Eve Cherry Tree 1c]]
<<addtime { minute : 3 }>><<talk "player">>You did it to yourself. Have you even thought about how you're getting down from there?<</talk>>\
Worry begins to form in her eyes as you turn away.
<<talk "eve">>I'll be up here forever.<</talk>>\
There's a sad sort of acceptance to her words.
Amused, you start to walk away.
<<talk "player">>I'll send your sister to look for you if she asks where you're at.<</talk>>\
Not looking back, you continue on your way. You can hear the sounds of Eve starting to climb down from the tree behind you.
[[End.|$location]]
<<addtime { minute : 5 }>><<set $eve.affection -= 1>><<set $eve.fear += 2>><<set $eve.trust -= 1>>Stepping up to the tree, you look up at Eve, her feet just inches above your head.
<<talk "player">>Time to get down. You need to get yourself cleaned up before your sister sees you like this.<</talk>>\
Eve nods, silently agreeing with your assessment.
<<talk "player">>Let me help you down.<</talk>>\
Reaching up, you watch as Eve positions herself to slide off the branch. For just a split seconds you see her panties before she slides into your arms.
Eve groans as you sit her on her feet.
<<talk "eve">>Thank you.<</talk>>\
Both hands on her cherry stuffed belly, she begins to waddle toward the mansion.
[[End.|$location]]
<<addtime { minute : 5 }>><<set $eve.affection += 1>><<set $eve.fear -= 1>><<set $eve.trust += 1>><<talk "player">>Get down from there.<</talk>>\
You allow just a hint of heat into your voice, spurring Eve to action.
It takes her almost a minute, but Eve manages to shimmy down the tree, alternating between looks of concentration and looking like she could be sick from overeating cherries.
For a second, you look at her brushing herself off, making sure she didn't hurt herself before you continue.
<<talk "player">>Now go tell your sister what you did. Let her decide how to punish your poor decision making.<</talk>>\
Eve's eyes go wide, a flicker of horror in her features before resignation settles on her face.
Slowly, she makes her way toward the mansion, clearly waddling as she goes.
[[End.|$location]]
<<addtime { minute : 5 }>><<set $eve.affection -= 3>><<set $eve.fear += 3>>You hear Eve before you see her. The sound of exertion followed by pleased giggles.
A second later your eyes lock on her, hanging from a branch by her legs, her hands perhaps half her height off the ground at most.
When she sees you, she swings herself, then lets go of the branch. You're sure she intends to land on her feet, but instead she lands on her bottom with a little grunt and a sheepish grin.
[[Laugh at her.|Eve Orchard 1a]]
[[Ask her to be more careful.|Eve Orchard 1b]]
[[Chastise her.|Eve Orchard 1c]]Chuckling at her antics, you sort of shake your head with amusement.
<<talk "player">>Seems to me you had that coming.<</talk>>\
With a giggle, Eve nods in agreement.
<<talk "eve">>My butt hurts.<</talk>>\
You shoot her a sidelong glance that only serves to send her into another round of giggles.
[[End.|$location]]
<<set $eve.affection += 1>><<set $eve.fear -= 1>>You chuckle along with Eve's giggles for a second, then reach out to offer her a hand up.
<<talk "player">>You should be a little more careful. Wouldn't want you bruising that little bottom of yours.<</talk>>\
The smile you receive in return for your words is playful, promising future mischief.
<<talk "eve">>I'll be careful, I promise.<</talk>>\
As soon as the words leave her mouth, she pivots toward the tree again. She's half way to the trunk when she catches herself. When she looks back toward you, it's with the most innocent smile she can muster.
<<talk "eve">>See, no more tree climbing for me.<</talk>>\
From the expression on her face, you don't think either one of you believes her words.
[[End.|$location]]
<<set $eve.affection += 1>><<set $eve.fear -= 1>><<set $eve.trust += 1>>Raising your eyebrow at her, you point a finger at her.
<<talk "player">>//You// need to be more careful. Not only do you know better than to behave like that, but you could get hurt.<</talk>>\
Eve's smile slowly falters as it dawns on her that you're actually upset at her.
The silence lingers until it starts to become awkward, then she mumbles an apology.
Nodding in acknowledgement of her words, you allow her to slip away, looking forlorn as her reluctant footsteps draw her toward the mansion.
[[End.|$location]]
<<set $eve.affection -= 1>><<set $eve.fear += 2>><<set $eve.trust += 1>>Gaia's dusky skin blends well with the shadows of the apple tree she stands beneath. Being so close to the trunk helps as well.
As you watch, she scurries up the trunk, climbing the tree faster than you would have thought possible. Once up to where the tree branches, she takes a couple of tentative steps out onto a limb, kneels to pick a pair of apples, then returns back the way she came.
Only once she reaches the ground does she move to take a bite from one of the apples, stopping with the red fruit barely an inch from her lips.
You aren't sure if she thinks she's in trouble, or if she just feels awkward at being caught swiping a couple of apples, but either way the result is her looking sheepish as she takes a big bite from the apple.
A moment later, she's moving back to the treeline. Eating one apple while holding her other prize in the other hand.
<<talk "thought">>Where's her spear?<</talk>>\
You barely have time to think the thought before she tosses the first apple core to the side, then in the same motion snatches the spear from the ground where she's shoved it point first into the ground. She casts one last look your way, waving with the hand holding her apple, before you lose her in the trees.
Idly, you wonder how big of an impact Gaia might have on the apple harvest taking an apple or two every so often.Stepping onto the back porch, the first thing you see is Bubbles. Sitting on the stairs beside her is Rey, who appears to be holding something. The odd pair before you seem to be engaged in a conversation, one that has both of them more animated than you think you have seen.
<<talk "rey">>He's really is friendly once you get to know him. Even if he is in a bad mood, he will still respond to you, even if it is not the response you are looking for.<</talk>>\
You see Bubbles nod quietly as you amble over to the porch railing. You are unsure of what they are talking about and wonder if you should stay to observe.
[[Not your business.|Rey Bubbles Backyard 1a]]
[[Tell Rey to go back to work.|Rey Bubbles Backyard 1b]]
[[Stay and listen.|Rey Bubbles Backyard 1c]]
Submitted by Scoots
<<addtime { minute : 1 }>>Shrugging to yourself, you descend the stairs past them into the back yard, having no interest in their discussion. Neither Bubbles nor Rey seem to notice you as you step onto the pathway off the porch.
<<talk "thought">>If I am not even getting a hello, they must be pretty immersed in their conversation.<</talk>>\
[[End.|$location]]
Submitted by Scoots
<<addtime { minute : 1 }>>Shaking your head slightly, you look over to Rey, now seeing that $rey.he is holding a small rabbit in $rey.his_ arms.
<<talk "player">>Rey! Don't you have work to be doing? As interested as our guest may be, that does not mean your chores disappear.<</talk>>\
Rey looks up at you, his eyes somewhat sad.
<<talk "rey">>I was just showing Bubbles...Yes sir...<</talk>>\
$rey.He attempts to explain at first, giving up before leaning forward to let the rabbit hop out of $rey.his_ arms. Bubbles turns her gaze towards you, but you are unsure if her expression is due to her regular stoicism or irritation.
<<talk "player">>Finish up your chores, and when you are done, I will have no problem with you playing with your animal friend.<</talk>>\
Rey nods somewhat solemnly as $rey.he heads off to the shed, leaving just you and Bubbles. The titan of a woman stands up, starting towards the mansion.
<<talk "player">>I hope $rey.he wasn't bothering you, Bubbles. $rey.He seems to have a soft spot for animals, and it gets in the way of $rey.his_ work.<</talk>>\
Turning her attention to you, her face is nearly expressionless. As you take time trying to guess what she is feeling, she speaks.
<<talk "bubbles">>//No.//<</talk>>\
As she was not answering any part of what you said specifically, you find yourself confused. Before you can ask for her to clarify, she is back in the mansion.
<<talk "thought">>No to what? something tells me she is upset... it is hard to tell with her never saying more than two words.<</talk>>\
You ponder to yourself with a sigh. You turn back to the yard, seeing a somewhat sad looking Rey as $rey.he continues $rey.his_ path to the shed.
[[End.|$location]]
Submitted by Scoots
<<addtime { minute : 3 }>>
<<set $rey.fear += 1>><<set $rey.trust -= 1>><<set $rey.affection -=2>>
<<set $bubbles.trust -= 1>><<set $bubbles.affection -=2>>Leaning onto the railing, you close your eyes, taking in the fresh air as you listen to what is going on.
<<talk "rey">>I am just so happy I came here. He is one of the highlights of my day.<</talk>>\
Rey's already quiet voice trails off and you open your eyes, turning your gaze to $rey.him. It is only now that you see a small, honey-colored rabbit curled up in $rey.his_ arms, as $rey.he strokes it's fur.
<<talk "thought">>Huh, there for a second I thought $rey.he may be talking about me.<</talk>>\
Rey leans into Bubbles slightly, offering $rey.his_ furred companion to her. Bubbles tentatively reaches forward, not wanting to scare the small animal.
<<talk "bubbles">>Are you...sure?<</talk>>\
Her voice is softer than you are used to, Rey does not seem to care and nods excitedly, passing the bunny over to her.
<<talk "rey">>Of course. He will love you, He likes kind, gentle people like you.<</talk>>\
Bubbles accepts the tiny rabbit, her uncovered eye shining in joy, betraying her unsmiling mouth. As her fingers glide over the soft fur, the rabbit's ears flutter, and you see the small ball of fur encompassing it's tail begins to wag excitedly. Letting out an effeminate giggle, Rey extends his hand to tickle beneath the creature's chin with a warm smile.
<<talk "rey">>See? there is no way Little <<print $rey.callsPlayer>> would be scared of you!<</talk>>\
You hear a faint chuckle from Bubbles, but nothing more. After a few minutes, She returns the rabbit to Rey, stands up and leaves.
<<talk "bubbles">>Thank you.<</talk>>\
Rey waves with a smile, giving the bunny's head another pat before sending it on it's way. $rey.He returns to work, an uncharacteristic bounce in $rey.his_ step.
<<talk "thought">>I think this is the first time since meeting $rey.him that I have seen Rey excited to work.<</talk>>\
You decide to continue your way around the grounds to see if anything else of interest can be found.
[[End.|$location]]
Submitted by Scoots
<<addtime { minute : 5 }>>
<<set $rey.fear -= 1>><<set $rey.trust += 1>><<set $rey.affection += 1>>
<<set $bubbles.fear -= 1>><<set $bubbles.trust += 1>><<set $bubbles.affection +=2>>Looking out the window, you're surprised by how much the snow is coming down. The lawn is blanketed by what looks like several inches, and forest at the edge of your yard is barely visible as a silhouette in the grey-white curtain of falling snow.
<<talk "thought">>Whoa... it's really coming down today. <<if $gaia.hasFlag("met")>>Sure hope Gaia's safe and warm out there...<</if>><</talk>>\
Peering at the patterns of frost on the window, you see a dark shape moving through the snow covering the lawn.
<<talk "thought">>What is that? A bear? No...<</talk>>\
After a few seconds of squinting at it and rubbing frost off the window, you realize that it's Yami on patrol. She's dressed in a black winter coat, fur-lined hood drawn up over her head, with black gloves and boots.
<<talk "thought">>That looks... almost too warm, even for this weather.<</talk>>\
You're about to turn away and go about your business when you see a splotch of red creeping across the pristine white - Eve. Scrubbing more frost from the window, you watch as Eve trails after Yami, stooping to scoop a large handful of snow off the ground and compact it into a fist-sized sphere.
<<talk "player">>Oh no.<</talk>>\
Eve hurls the snowball with all the force her scrawny arms can muster, Yami turning and drawing her sword at the same time with a shout you can hear from inside the manor. The wooden sword bisects the snowball, but the resulting two halves impact her chest and abdomen. As Eve cheers triumphantly, Yami looks down at the two white splotches on her coat, then up at Eve. <<if $yamiEve gte 90>>For a moment you wonder if Yami is going to make a snowball of her own and return fire, but instead she drops to her knees, dramatically clutching the spot where the snowball hit her, and then topples to the ground. Eve does a victory dance in celebration, then nudges Yami's butt with one boot. When Yami doesn't move, Eve kneels beside her and leans over her face.
<<talk "thought">>Wait... is Eve //kissing// her...?<</talk>>\
The frost covering the window - combined with your breath fogging the glass - makes it impossible to make out what's going on. As you scrub it away to get a better look, Eve holds out a hand to help Yami up only for Yami to grab it and pulls her down, the two of them play-wrestling in the snow. Yami lets Eve win, the smaller redhead triumphantly sitting atop her and straddling her waist. The two of them stare at each other for a long moment before Eve gets up and extends a hand again. Yami takes it and this time climbs to her feet, brushing snow off herself before helping Eve brush herself off.
As Yami prepares to resume her patrol, Eve hooks her arm around Yami's... or at least tries to given their difference in height. Yami pauses, then shrugs and the two of them set off through the snow together.<<elseif $yamiEve gte 70>>For a moment you wonder if Yami is going to make a snowball of her own and return fire, but instead she drops to her knees, dramatically clutching the spot where the snowball hit her, and then topples to the ground. Eve warily nudges Yami's side with one boot. When Yami remains motionless, Eve begins burying her from the neck down in snow, leaving only her face exposed. Her objective complete, Eve does a victory dance in celebration.
Rising from her wintery grave, Yami scoops Eve up and tosses her into the snow, the two of them play-wrestling with each other. <<if $yamiEve gte 80>>Yami easily wins despite Eve fighting dirty<<else>>Yami easily wins<</if>>, pinning the smaller girl to the ground by straddling her waist and sitting on her. <<if $yamiEve gte 85>>Your breath is fogging the window again, but it almost looks like Eve is not just surrendering, but...
<<talk "thought">>Is she... offering herself to Yami?<</talk>>\
Eve rests her hands on Yami's waist, folding her wrists around the larger girl's hips, fingers creeping to cop a feel...<<elseif $yamiEve gte 80>>Your breath is fogging the window again, but it almost looks like Eve is reluctantly surrendering, folding her arms across her chest in a pout.<<else>>Eve squirms and flails indignantly, clearly refusing to surrender as she pummels her tiny fists against Yami's upper legs and tries to knee her in the back.<</if>> <<if $yamiEve gte 85>>Yami gets almost too quickly, glancing around as though to check for observers,<<else>>Yami gets up,<</if>> then extends a hand to help Eve to her feet. Eve takes it and brushes the snow off herself, then promptly sneezes.
As Yami prepares to resume her patrol, Eve hooks her arm around Yami's... or at least tries to given their difference in height. Yami pauses, then shakes her head as Eve sneezes a second time and motions for her to go back to the manor to warm up. Eve begrudgingly nods and trudges in the direction of the door, Yami watching her for a moment before resuming her patrol.<<elseif $yamiEve gte 60>>Yami stares at Eve, then scoops up a snowball of her own and returns fire with what's likely a warning shot -- the snowball shoots past Eve's head before the smaller girl can react. Scooping another snowball, Yami gently tosses and catches it in a vaguely threatening manner... but Eve scoops up a snowball of her own. The snowball fight that ensues is like something out of an action movie -- Eve dodging and weaving as best she can, and Yami holding back so as not to hurt her.
It ends, inevitably, with Yami's snowball impacting Eve dead center in the chest. Clutching her chest dramatically, Eve staggers over to Yami and them collapses into her arms, delivering a final message, and then going limp. For a moment Yami seems genuinely concerned she hurt Eve, checking her pulse and breathing... and you see Eve slowly gather a handful of snow into her dangling arm. Before she can toss it into Yami's face, Yami unceremoniously drops her into the snow and stands up, shaking her head.
As Yami begins to resume her patrol, Eve tugs on Yami's sleeve to get her attention. Yami pauses, then shakes her head as Eve sneezes and motions for her to go back to the manor to warm up. Eve begrudgingly nods and trudges in the direction of the door, Yami watching her for a moment before resuming her patrol.<<elseif $yamiEve gte 50>>Yami stares at Eve, then scoops up a snowball of her own and returns fire with what's likely a warning shot -- the snowball shoots past Eve's head before the smaller girl can react. Scooping another snowball, Yami gently tosses and catches it in a vaguely threatening manner... and Eve holds up her hands in surrender, backing away slowly. Nodding in satisfaction, Yami returns to her patrol -- keeping the snowball clenched in one hand just in case. Dismayed, Eve watches her leave and then dashes off through the falling snow to find something else to amuse herself with.
<<elseif $yamiEve gte 40>>Yami stares at Eve with what you can only imagine is an unamused expression, then turns and continues her patrol. Eve watches Yami depart, clearly dejected, and then turns and runs off to find something else to occupy her time with.<<elseif $yamiEve gte 30>>Yami stares at Eve with what you can only imagine is an annoyed scowl, then turns and continues her patrol. Eve makes another snowball and hurls it, but Yami whips around and catches it, crushing it to powder in her grip. Eve takes a few steps back, then turns and runs back the way she came. Scoffing, Yami turns and resumes her patrol.<<else>>Glancing down at the white splotch on her coat, Yami fixes Eve with a chilling glare. Radiating what you can only describe as murderous intent, she stoops and compacts a snowball of her own. Eve takes a step back and prepares to run, but it's too late. Yami's snowball hits her dead-center in the chest hard enough to knock her flat on her back.
<<talk "thought">>Ouch... right in the boobs...<</talk>>\
For a long moment Yami scowls down at Eve, then turns away to resume her patrol. Eve lies motionless in the snow until Yami is out of sight, then sits up and rubs her chest while wincing. Climbing to her feet with one hand over her chest, she brushes the snow off her backside and makes her way towards the manor's door -- her fun clearly spoiled.<</if>>
[[End.|$location]]
Submitted by Asura
<<addtime { minute : 12 }>>As the pond comes into view as you enter the clearing in the forest, you notice Bridgette sitting on the dock, staring out at the water.
[[Approach her.|Submitted Bridgette NWE 5a]]
[[Leave her be.|Submitted Bridgette NWE 5b]]
Submitted by ManlyMann
<<addtime { minute : 1 }>>When you step onto the wooden planks of the dock, Bridgette glances over her shoulder to see who's coming.
<<if $bridgette.affection gte 800 and $bridgette.fear lte 100>>\
When she sees it's you, the brunette smiles and pats the spot next to her, inviting you to join.
<<elseif $bridgette.affection gte 550 and $bridgette.fear lte 300>>\
When she sees it's you, your milf gives you a small smile before turning back to the pond.
<<elseif $bridgette.affection gte 300 and $bridgette.fear lte 550>>\
When she sees it's you, the brunette frowns a bit before turning back to the pond.
<<else>>\
The moment she sees you, the brunette quickly turns to face the pond again and fidgets nervously as you approach.
<</if>>\
When you reach the end of the pier you plop down right next to Bridgette, letting your feet hang over the edge.
[[Put your arm around her.|Submitted Bridgette NWE 5c]]
[[Just enjoy the quiet.|Submitted Bridgette NWE 5d]]
Submitted by ManlyMann
<<addtime { minute : 1 }>>You let your gaze linger on the busty brunette for a little longer before leaving to do your own thing.
[[End.|$location]]
Submitted by ManlyMann
<<addtime { minute : 1 }>><<if $bridgette.affection gte 800 and $bridgette.fear lte 100>>\
You stretch your arms while loudly yawning. As you lower your arms, you make sure to wrap one around Bridgette, pulling her closer to you.
Your brunette chuckles at your silly display, but rather than say anything she simply snuggles closer to you.
<<set $bridgette.affection += 2>><<set $bridgette.fear -= 2>><<set $bridgette.trust += 2>>\
<<elseif $bridgette.affection gte 550 and $bridgette.fear lte 300>>\
You stretch your arms while loudly yawning. As you lower your arms, you make sure to wrap one around Bridgette, pulling her closer to you.
The brunette smiles and raises an eyebrow at you before allowing you to pull her into your embrace.
<<set $bridgette.affection += 2>><<set $bridgette.fear -= 2>><<set $bridgette.trust += 2>>\
<<elseif $bridgette.affection gte 300 and $bridgette.fear lte 550>>\
You reach out and wrap an arm around Bridgette's waist, pulling her closer to your body.
The sudden contact causes her to jump and look at you worriedly. However, she doesn't complain or resist. Instead she just fidgets uncomfortably while you hold her.
<<set $bridgette.affection -= 1>><<set $bridgette.fear += 1>><<set $bridgette.trust -= 1>>\
<<else>>\
You reach out and wrap an arm around Bridgette's waist, pulling her closer to your body.
The brunette practically yelps at the sudden contact and begins to pull away, before you firmly squeeze her side. Reminded of her position, Bridgette settles down and allows you to pull her close. However, from the way she fidgets it's clear that she's extremely uncomfortable about this whole situation.
<<set $bridgette.affection -= 1>><<set $bridgette.fear += 1>><<set $bridgette.trust -= 1>>\
<</if>>\
<<if not $bridgette.hasFlag("metGaia") and $bridgette.affection gte 550 and $gaia.trust gte 600>>\
[[Next.|Submitted Bridgette Gaia Meeting]]
<<else>>\
[[Next.|Submitted Bridgette NWE 5e]]
<</if>>\
Submitted by ManlyMann
<<addtime { minute : 30 }>>You lean back and close your eyes as you listen to the sounds of nature around you.
<<if $bridgette.affection gte 800 and $bridgette.fear lte 100>>\
After a solid minute, you feel a weight settle on your shoulder followed by soft breathing, and come to the realization that Bridgette's decided to rest her head on you.
<<elseif $bridgette.affection gte 550 and $bridgette.fear lte 300>>\
For her part, Bridgette seems content to just sit next to you.
<<elseif $bridgette.affection gte 300 and $bridgette.fear lte 550>>\
You can hear Bridgette nervously shifting around next to you, but after a good minute she seems to calm down and just enjoy the silence.
<<else>>\
The sound of the pier creaking tells you that Bridgette's moving, and when you open your eyes to check on her she's sitting a bit further away from you than she was. Rather than confront her, you just close your eyes again and eventually she settles down.
<</if>>\
<<if not $bridgette.hasFlag("metGaia") and $bridgette.affection gte 550 and $gaia.trust gte 600>>\
[[Next.|Submitted Bridgette Gaia Meeting]]
<<else>>\
[[Next.|Submitted Bridgette NWE 5e]]
<</if>>\
Submitted by ManlyMann
<<addtime { minute : 30 }>>
<<set $bridgette.affection += 1>><<set $bridgette.fear -= 1>><<set $bridgette.trust += 1>>The two of you stay like that for a while, not saying a word. However, the quiet is eventually broken when you both move to stand up.
<<if $bridgette.affection gte 800 and $bridgette.fear lte 100>>\
Bridgette groans loudly as she stretches her arms over her head.
<<talk "bridgette">>I love spending time with you like this <<print $bridgette.callsPlayer>>. We should do it more often.<</talk>>\
As you open your mouth to respond the brunette leans forward and gently kisses you, robbing you of whatever you were about to say. She giggles a bit at your expression before turning and heading back towards the mansion.
<<elseif $bridgette.affection gte 550 and $bridgette.fear lte 300>>\
Bridgette groans loudly as she stretches her arms over her head.
<<talk "bridgette">>This was nice <<print $bridgette.callsPlayer>>. I wouldn't mind spending more time with you like this.<</talk>>\
Before you can respond she leans close and lightly kisses you on the cheek. Bridgette then turns and starts heading back towards the mansion.
<<elseif $bridgette.affection gte 300 and $bridgette.fear lte 550>>\
As Bridgette stands up, she glances at you for a moment before heading off in the direction of the mansion.
<<else>>\
As Bridgette stands up, she nervously glances at you as if asking for your permission to leave. You give her a brief nod, and the brunette starts heading back to the mansion on her own.
<</if>>\
[[End.|$location]]
Submitted by ManlyMann
<<addtime { minute : 3 }>>The two of you stay like that for a while, not saying a word. However, the quiet is eventually broken when Bridgette stands up to leave.
<<talk "bridgette">>I'm glad you decided to sit with me <<print $bridgette.callsPlayer>>, but I should probably head back now.<</talk>>\
You casually wave goodbye to the brunette and listen to her footsteps as she walks along the dock, however before she gets too far Bridgette gasps. Curious about what could be happening, you turn around to find the busty milf frozen in place, her hands raised to cover her mouth as stares in the direction of the forest.
<<talk "player">>Hey Bridgette, are you alright?<</talk>>\
She turns to look at you for a moment, before snapping her head back to the forest and looking around frantically.
Concerned with how Bridgette is acting, you stand up and start walking towards her. When you reach the frightened woman you put a hand on her shoulder in an attempt to calm her, but instead she jumps a bit at the sudden contact. However, when she realizes it's you Bridgette latches onto your arm.
<<talk "bridgette">><<print $bridgette.callsPlayer>>, I-I think I saw someone out there. Watching us.<</talk>>\
You wrap your arms around your brunette protectively as you start scanning the treeline for this mystery person. For a moment nothing catches your eye, but then you notice some bushes rustle ever so slightly, followed by a familiar face peeking out of the underbrush, the leaves and twigs sticking out of her hair acting as a kind of camouflage.
<<talk "bridgette">>T-There! In that bush!<</talk>>\
Bridgette shouts in your ear as she points to the exact spot you were looking. The noise is enough to startle your visitor, resulting in that familiar face vanishing once again.
<<talk "bridgette">>Did you see them? I-I think it was a girl. Well, I ''know'' it was a girl because she uh... well... she wasn't wearing anything...<</talk>>\
You breathe a sigh of relief as you come to the realization that Bridgette didn't see some random crazy person running around the forest. She just saw Gaia; the naked, feral, spear wielding, wild woman who lives in the forest.
You take a moment to consider the best way of explaining this to Bridgette.
[[Try to explain that Gaia is harmless.|Submitted Bridgette Gaia Meeting a]]
[[Be blunt.|Submitted Bridgette Gaia Meeting b]]
[[Pretend you saw nothing.|Submitted Bridgette Gaia Meeting c]]
Submitted by ManlyMann
<<addtime { minute : 1 }>><<talk "player">>Yeah that's... that's Gaia.<</talk>>\
Bridgette pushes away and looks at you, her eyes wide and filled with confusion.
<<talk "bridgette">>Gaia? You mean you... you ''know'' that girl? Is she dangerous?<</talk>>\
You sigh and pinch your nose as you pick your words carefully.
<<talk "player">>Not really. At least not to us. If anything, I think she'd be more likely to run away from you than anything.<</talk>>\
The brunette still looks uneasy with the knowledge that Gaia is out there.
<<talk "bridgette">>Uh huh, and... she's just out there? All the time? Why?<</talk>>\
<<talk "player">>Yeah, as far as I know she lives out there. As for why Gaia is out there, I have some theories, but none of them are certain. Although I wouldn't be surprised if my great Uncle has something to do with it.<</talk>>\
Bridgette's brow furrows a bit when you mention your great uncle.
<<talk "bridgette">>I see... I... found some of his journals around the mansion.<</talk>>\
After another moment she sighs and seems to relax a little.
<<talk "bridgette">>Are you ''sure'' she's not dangerous?<</talk>>\
<<talk "player">>Yes. Absolutely. Eve actually plays with her all the time.<</talk>>\
Your milf tenses once again, before slowly exhaling.
<<talk "bridgette">>That's not exactly comforting <<print $bridgette.callsPlayer>>, but if you say she's alright I think I can take your word for it.<</talk>>\
Despite her words, Bridgette keeps nervously glancing at the treeline as if expecting Gaia to leap out and attack at any moment. To be fair, when Bridgette isn't looking you do notice some bushes rustling, followed by Gaia's head slowly peeking out. Perhaps the brunette would feel better if she could have a face to face interaction with your wild companion?
[[Try to introduce Bridgette to Gaia.|Submitted Bridgette Gaia Meeting d]]
[[Leave it be.|Submitted Bridgette Gaia Meeting e]]
Submitted by ManlyMann
<<addtime { minute : 10 }>><<talk "player">>Oh yeah, that's Gaia.<</talk>>\
Bridgette turns to you, a dumbfounded look on her face.
<<talk "bridgette">>G-Gaia? You mean you ''know'' that girl?<</talk>>\
You shrug nonchalantly.
<<talk "player">>I mean... yeah? She kinda lives out here. It'd be hard ''not'' to notice her.<</talk>>\
The brunette blinks rapidly as she tries to process this new information.
<<talk "bridgette">>I- You mean- she's been- this whole time? Is she- is she ''dangerous''?!<</talk>>\
<<talk "player">>Nah. Eve plays with her all the time. If you're really worried just give her a ''LOT'' of apples. She'll warm up to you in no time.<</talk>>\
Bridgette looks at you as if you'd just sprouted another head, cut it off, then started dribbling it like a basketball. That is to say, with a look of confusion, horror, and just a slight bit of disgust.
<<talk "bridgette">>I- she- Gai- this- ''normal''?!- What?- I- Am I taking crazy pills?<</talk>>\
She stops for a moment and takes a deep breath, holds it, then lets it out slowly. She does this a few more times before looking you in the eye.
<<talk "bridgette">><<print $bridgette.callsPlayer>>, I'm going to go lie down for a bit.<</talk>>\
With that, Bridgette promptly turns around and starts walking back towards the mansion.
You smile and mentally pat yourself on the back.
<<talk "thought">>I think she took it pretty well.<</talk>>\
[[End.|$location]]
Submitted by ManlyMann
<<addtime { minute : 10 }>>
<<set $bridgette.affection -= 20>><<set $bridgette.trust -= 20>><<run $bridgette.addFlag("metGaia")>><<talk "player">>What are you talking about? I didn't see anyone.<</talk>>\
Bridgette sputters as she quickly scans the treeline again, trying to catch sight of your local wild woman. Unfortunately for her, Gaia doesn't seem to be around anymore.
<<talk "bridgette">>But-but-but she was right there. <<print $bridgette.callsPlayer>>, I swear.<</talk>>\
You simply raise an eyebrow at the befuddled woman.
<<talk "player">>Are you feeling ok Bridgette? Maybe we should go back to the mansion.<</talk>>\
She looks around for a moment as she bites her lip. For a moment you think the brunette is going to argue with you, but then she sighs and nods her head.
<<talk "bridgette">>Yeah ok. That seems like a good idea.<</talk>>\
Bridgette lets you guide her back to the mansion. However, every slight rustle and noise from the forest causes her to tense up and nervously look for the source of the noise.
[[End.|entryHall]]
Submitted by ManlyMann
<<addtime { minute : 30 }>>
<<set $bridgette.affection -= 5>><<set $bridgette.fear += 10>><<set $bridgette.trust -= 5>><<talk "player">>Here, come on.<</talk>>\
You grasp your brunette's hand and start guiding her to the last bush you saw Gaia in. Bridgette hesitates for a moment before going with you.
<<talk "bridgette">>Wha-? Where are we going.<</talk>>\
<<talk "player">>It's obvious you're still nervous about Gaia, so I'm going to introduce you two.<</talk>>\
Her hand tenses in your grasp and she starts to pull away from you, but then she stops herself.
<<talk "bridgette">>I- ok... If you really think that's a good idea.<</talk>>\
When the two of you reach the treeline you start looking around for signs of Gaia while Bridgette fidgets uncomfortably a couple feet behind you. After some time you start wondering if you should go back to the mansion for some apples. However, just before you call it quits, you make eye contact with the dark skinned recluse.
<<talk "player">>Ah, there you are. Why don't you come here so we can show Bridgette that there's nothing to be scared of.<</talk>>\
While you know that Gaia doesn't understand a word you say, you try to make your voice as calming as possible while you gesture for her to come closer. She narrows her eyes suspiciously, but after a little more coaxing steps out of the brush, spear at the ready.
Pleased that you didn't have to sacrifice any fruit this time, you start turning around to get Bridgette. However, before you can even fully face her the busty brunette gasps.
<<talk "bridgette">>Oh my god she's got a weapon!?<</talk>>\
The sound of her frightened statement startles Gaia, who almost immediately drops into a defensive posture while threateningly pointing her spear at Bridgette, then you, then Bridgette again.
<<talk "bridgette">>Oh! Oh! <<print $bridgette.callsPlayer>>! You said we'd be safe! I don't feel safe!<</talk>>\
The sight of Gaia's weapon being pointed at her sends your milf into a panic, which in turn prompts the wild woman to start growling while slowly backing away.
[[Try to calm Gaia.|Submitted Bridgette Gaia Meeting h]]
[[Try to calm Bridgette.|Submitted Bridgette Gaia Meeting i]]
Submitted by ManlyMann
<<addtime { minute : 30 }>>Bridgette may still be nervous about Gaia lurking in the forest, but it's too risky to try and directly introduce the two of them.
<<talk "bridgette">>Erm, do you think you could walk with me back to the mansion? I know you said Gaia is harmless, but it would still make me feel better if I wasn't alone.<</talk>>\
[[Walk Bridgette home.|Submitted Bridgette Gaia Meeting f]]
[[Make her go alone.|Submitted Bridgette Gaia Meeting g]]
Submitted by ManlyMann
<<addtime { minute : 1 }>><<talk "player">>Sure.<</talk>>\
Bridgette sighs in relief and smiles at you, then reaches out and lightly takes your hand.
As you walk it's clear that she's a bit on edge; occasionally glancing at the forest whenever a bush rustles nearby. However, after a few minutes the brunette seems to settle down and starts ignoring those same noises.
When the two of you reach the mansion, she gives you a quick kiss on the cheek before heading inside.
[[End.|$location]]
Submitted by ManlyMann
<<addtime { minute : 30 }>>
<<set $bridgette.affection += 2>><<set $bridgette.fear -= 2>><<set $bridgette.trust += 2>><<run $bridgette.addFlag("metGaia")>><<talk "player">>I already told you there's nothing to be afraid of. You'll be fine.<</talk>>\
Bridgette grimaces at your statement but doesn't argue with you. Instead she simply nods.
<<talk "bridgette">>Y-yeah you're probably right. Goodbye <<print $bridgette.callsPlayer>>.<</talk>>\
You watch for a moment as she nervously heads off into the woods. You notice Gaia peek her head out to watch the brunette, before ducking back into the brush once again.
[[End.|$location]]
Submitted by ManlyMann
<<addtime { minute : 3 }>>
<<set $bridgette.affection -= 2>><<set $bridgette.fear += 2>><<set $bridgette.trust -= 2>><<run $bridgette.addFlag("metGaia")>>You turn to the naked woman and try to take as non threatening a pose as possible.
<<talk "player">>Hey, hey, hey. Shhh it's alright Gaia. I'm your friend, remember? Let's put the spear down before Bridgette has a heart attack.<</talk>>\
Gaia points her spear at you again as you take a cautious step forward. Slowly, you raise your hands to show that you mean no harm.
<<talk "bridgette">><<print $bridgette.callsPlayer>>, what are you doing?<</talk>>\
Before Gaia's attention can return to Bridgette, you start speaking to her again.
<<talk "player">>Hey, eyes on me Gaia. Just ignore Bridgette for now. She really needs to ''be quiet'' so that I can handle this. Right?<</talk>>\
You really hope the busty brunette understood your command as you take another step towards Gaia.
Thankfully, you don't hear another peep from her companion as you approach the wild woman, and your attempts to calm her seem to be working. With her attention fully on you, Gaia starts to slowly relax. Eventually, she lowers her spear and you find yourself exhaling in relief.
With the threat averted, you turn to face Bridgette again and find her standing there with an awestruck look on her face. However, when you gesture for her to come closer your milf suddenly starts fidgeting anxiously before shaking her head "no." So, you gesture again, more insistently.
<<talk "player">>C'mon, now that she's calm you're perfectly safe. Just don't scream for no reason or make any sudden movements.<</talk>>\
The look on her face only grows more concerned, but she seems to relent and cautiously starts moving closer to you and Gaia. The wild woman starts tensing up again as Bridgette draws closer, but a few soothing words and gestures is enough to keep her from taking off.
When Bridgette reaches you, you have to give yourself a pat on the back for getting this far. However the two girls are extremely tense, starting at each other as if expecting them to suddenly attack at any moment. You start to try and defuse the tension when the bushes Gaia had emerged from suddenly rustle.
The dark skinned woman leaps away from you, her gaze jumping from you to the bush and back again. You try to calm her down once more, but it seems like two scares in a row is too much for her, as she turns and sprints into the forest.
A moment later a small rabbit hops out of the bushes and looks at you inquisitively before darting back into the forest.
Behind you, Bridgette lets out a heavy sigh.
<<talk "bridgette">>I appreciate you trying to make me feel at ease <<print $bridgette.callsPlayer>>, but I don't think I'm really ready to get to know uhh... Gaia?<</talk>>\
You sigh in defeat, knowing that the brunette is probably right.
<<talk "bridgette">>I'm going to head back to the mansion now, ok? After all that I'd like to just lie down for a bit.<</talk>>\
Bridgette starts the walk back after you nod your assent. You watch her go for a moment before deciding on what to do next.
[[End.|$location]]
Submitted by ManlyMann
<<addtime { minute : 60 }>>
<<set $bridgette.affection += 5>><<set $bridgette.fear -= 2>><<set $bridgette.trust += 5>><<run $bridgette.addFlag("metGaia")>>
<<set $gaia.affection += 5>><<set $gaia.fear -= 2>><<set $gaia.trust += 5>><<talk "player">>Bridgette. You need to calm down. Gaia is just as scared of you as you are of her.<</talk>>\
<<talk "bridgette">>B-But she's-<</talk>>\
You step forward and place your hands on her shoulders so that you're looking right into her light brown eyes.
<<talk "player">>No Bridgette. Gaia's freaking out because you're freaking out. I promise everything will be fine. Just breathe.<</talk>>\
She tries to looks past you at Gaia, but you block her sight. Eventually, Bridgette starts listening to you and begins to relax.
Hopeful that the brunette won't start panicking again, you turn around to see if Gaia still needs to be calmed down. But when you look back, there's absolutely no sign of the naked woman.
<<talk "bridgette">>Wh- where'd she go?<</talk>>\
You sigh dejectedly as you come to a realization.
<<talk "player">>Gaia must've run off while I wasn't looking. I guess you really scared her.<</talk>>\
Bridgette sighs in relief.
<<talk "bridgette">>Oh thank God. I uh... don't think I'm really ready to try and make friends with uh... Gaia.<</talk>>\
You look at her and she gives you a sheepish smile.
<<talk "bridgette">>I'm uh... going to go back to the mansion now. Before your friend decides to come back.<</talk>>\
Before you can say anything, Bridgette starts walking back, her gait a little faster than normal. You watch her for a moment before deciding what to do next.
[[End.|$location]]
Submitted by ManlyMann
<<addtime { minute : 60 }>>
<<set $bridgette.affection -= 5>><<set $bridgette.fear += 2>><<set $bridgette.trust -= 5>><<run $bridgette.addFlag("metGaia")>>
<<set $gaia.affection -= 5>><<set $gaia.fear += 2>><<set $gaia.trust -= 5>>* Scene should take place at the pond during the Spring, Summer, or Fall, on days where it isn't raining.
* The end of "submitted Bridgette Gaia meeting C" should take the player back to the mansion.Looking into the backyard, you spot Mitsuko sitting on her knees, several feet ahead of her are Eve and Mully, the Fennec fox runs around the redhead, excitedly yipping.You hear yipping coming from the backyard, you look around to find Eve laying on the grass while Mully jumps all over her. the redhead giggles.
Mitsuko sits a few feet from the pair, watching them with a sweet smile.You notice Mitsuko, Eve and Mully in the backyard, the older woman is sitting on her knees with the younger redhead resting against her.
Mitsuko holds out her arm, you're wondering why when a small sparrow lands on the back of her hand, Eve watches, wide eyed. Mully sits a few feet away, staring at the bird.Mitsuko and Eve are sitting on the grass, Mully rests a few feet away from them. in between the older woman and the redhead are several chipmunks. Eve sits as still as possible with a determined look on her face, she carefully reaches a hand out to them, in her palm are peanuts.
The chipmunks slowly and hesitantly move closer to her hand, after some sniffing, they snatch the peanuts from Eve's hand. The redhead giggles, this continues for a few more minutes, until the chipmunks cheeks are full, they then scurry off back to their burrow.As you step outside to take a breath of fresh air, you catch sight of Eve sneaking up behind Yami.
<<talk "thought">>What is she up to?<</talk>>\
Catching sight of you, she motions for you to be quiet and then pulls a large water balloon from behind her back.
<<talk "thought">>Oh no.<</talk>>\
[[Call out.|Submitted Yami and Eve Scene 1a]]
[[Say nothing.| Submitted Yami and Eve Scene 1b]]
[[Leave.|$location]]
Submitted by Asura
<<addtime { minute : 2 }>><<talk "player">>Yami, watch out!<</talk>>\
Yami turns at the sound of your voice just in time to get hit in the side of the head by the overfilled water balloon. Water cascades down her face, soaking her shirt and pants.
As Eve giggles triumphantly, Yami locks eyes with you, her expression shifting rapidly from shock to embarrassment at having been caught off-guard to indignation. Settling on anger, Yami rounds on Eve and advances towards her.
<<talk "player">>Oh shit.<</talk>>\
[[Go to|Submitted Yami and Eve Scene 1c]]
Submitted by Asura
<<addtime { minute : 2 }>><<talk "thought">>I want no part in this.<</talk>>\
You sigh as Eve advances with catlike tread and raises the water balloon over her head.
<<talk "thought">>If Eve wants to play with fire, she's going to get burned.<</talk>>\
With a wicked grin, Eve hurls it at Yami who wheels around and slashes it with her sword. The overfilled balloon ruptures on impact, the water -- at least, you hope it's water striking Yami square in the face and spattering her top and trousers with the ensuing deluge.
<<talk "thought">>Too bad she's not wearing white.<</talk>>\
Clutching at her head, Yami staggers and then towards Eve her posture limp and feral.
<<talk "thought">>Oh shit.<</talk>>\
[[Continue.|Submitted Yami and Eve Scene 1c]]
Submitted by Asura
<<addtime { minute : 3 }>>Eve's triumphant grin evaporates immediately, replaced by an expression of terror. As Yami advances towards her, her fingers tightly clenching the hilt of her sword, the smaller girl begins to cry and points at you, clearly feeding Yami a highly-embellished sob story about you putting her up to it.
<<talk "thought">>Oh shit.<</talk>>\
Feral rage blazing in her eyes, Yami turns her murderous gaze towards you.
<<talk "thought">>Oh shit!<</talk>>\
You back away as Yami slowly advances across the lawn, her teeth bared in a savage grin. Sticking her tongue out at you, Eve books it down the trail into the forest. Reaching for the door handle, you realize it's locked.
<<talk "thought">>Oh shit!<</talk>>\
<<talk "player">>Y-Yami I don't know what Eve told you, but whatever it is, I didn't-<</talk>>\
<<talk "yami">>//Yurusenai!//<</talk>>\
Yami points at you with her sword, strands of drool stringing between her teeth as she snarls.
<<talk "yami">>Wash your neck and repent with your blood, heretic!<</talk>>\
<<talk "player">>Yami!<</talk>>\
You evade as she lunges, kicking off the wall and landing to block off your escape around to the front of the house.
<<talk "thought">>Dammit!<</talk>>\
<<talk "player">>Let's talk-<</talk>>\
<<talk "yami">>//Urusai!//<</talk>>\
Yami's sword cuts the air a hair's-breadth from your face.
<<talk "yami">>The time for words has passed.<</talk>>\
She laughs, maniacal and menacing.
<<talk "yami">>O Umbral Wyrm, accept my humble sacrament!<</talk>>\
<<talk "thought">>Fuck my life and every duck in existence! She really means to kill me!<</talk>>\
Turning, you run towards the forest, glancing over your shoulder and expecting to see her right on your ass. Instead, she's staring after you.
<<talk "thought">>What, she's giving me a head start? She's hunting me?<</talk>>\
Clearly deciding she's given you enough of a head-start, Yami begins advancing towards you with her bloodthirsty grin on full display, singing a chant in whatever alien tongue comprises her prayers.
<<talk "thought">>Shed! Need to make it to the shed! Hide in there!<</talk>>\
You turn and dash down the trail towards the lake, but panic robs you of your stamina and you have to stop for breath. You can hear Yami's singing growing closer and then it stops. The utter silence is deafening, crushing. Not even the birds and insects are singing, and the usually warm sunlight feels ice-cold.
<<talk "thought">>Fuck! Where is she?<</talk>>\
There's a sound from above you and you glance up to see a silhouette staring down at you from the branches of the tree, a shadow in the darkness. Dropping from her perch, Yami lands behind you and tackles you to the ground.
<<talk "yami">>Caught you.<</talk>>\
She hisses into your ear, a feral smile on her face as she presses yours into the dirt.
<<talk "thought">>She's not going to eat me, is she?<</talk>>\
Legitimately terrified as she grabs you by the ankles and begins dragging you down the trail, you desperately claw at the ground and struggle to break free.
<<talk "player">>Yami! Come on! Let's be reasonable here!<</talk>>\
Her only response is to grin maniacally at you.
<<talk "thought">>OK, reason's out to lunch.<</talk>>\
<<talk "player">>Mercy?<</talk>>\
<<talk "yami">>Sorry, fresh out of mercy.<</talk>>\
The ground beneath you turns to sand and you realize you've reached the beach. Hefting you over her shoulders, Yami carries you down the dock as though you were a sack of flour.
<<talk "yami">>Time for you to sleep with the fishes.<</talk>>\
Before you can respond, Yami hurls you out over the dark water of the pond. Your scream is cut off as the water closes over your head, and you pop back up coughing and sputtering. Smirking down at you, Yami cracks her neck and then leans down with her hands on her knees.
<<talk "yami">>Did you really think I was going to kill you, boss?<</talk>>\
She laughs.
<<talk "yami">>Had you going for a moment, didn't I?<</talk>>\
<<talk "player">>Uh.<</talk>>\
You sputter out a fake laugh.
<<talk "player">>Yeah, you're hilarious. Now help me out before I catch-<</talk>>\
<<talk "eve">>Nooo!!!<</talk>>\
Eve lets out a melodramatic scream, running down the length of the dock before dropping to her knees and pretend-sobbing.
<<talk "eve">>You sacrificed him to the volcano god! He was so young!<</talk>>\
Yami cocks an eyebrow and then chuckles.
<<talk "yami">>Knowing him, the volcano god's gonna be sick with indigestion.<</talk>>\
Grinning wickedly, Yami wheels around and grabs Eve.
<<talk "yami">>A little maiden like yourself, however...<</talk>>\
A dark blur bursts from the bushes and streaks across the beach, slamming into Yami like a linebacker. Eve plops to the dock with a stunned expression as Yami and her assailant grapple with each other in mid-air, their impact with the water sending up a huge plume.
Gaia surfaces first, doggy-paddling towards the shore. Pulling yourself onto the dock, you watch as she pulls herself onto the beach, scrambling away from the shoreline with muddy water dripping from her body and shaking off like a dog. A few seconds later Yami's head emerges breaks the surface, and you realize she's walking along the bottom like the villain in a 1980s slasher movie. As they face off and circle each other, you glance down at Eve, who is sitting on the edge with her feet in the water.
<<talk "player">>Shouldn't we stop them?<</talk>>\
<<talk "thought">>Not sure how, though.<</talk>>\
Eve turns to look up at you with, a solemn expression on her face.
<<talk "eve">>The arrogance of man is thinking nature is in our control, and not the other way around.<</talk>>\
[[Let them fight.|Yami and Eve Scene 1d]]
[[Intervene.|Yami and Eve Scene 1e]]
Submitted by Asura
<<addtime { minute : 8 }>>For a moment, Yami seems taken aback even flustered by Gaia's nudity, but she quickly regains her composure and raises her sword into a fighting stance. Gaia sinks low almost into a crouch, brandishing her spear and hissing. They circle around each other, each trying to block the other's access to the dock or rather, to Eve.
<<talk "yami">>//Dare ka na, kisama?//<</talk>>\
Yami snarls, aiming her sword at Gaia.
<<talk "yami">>Who are you?!<</talk>>\
Gaia's only response is a low moan than builds into a shriek as she lunges, stabbing at Yami's face. Yami moves her head slightly and Gaia's spear shoots past, barely missing her cheek. Before Gaia can recover, Yami drops her sword and grabs her spear with both hands. They grapple, straining against each other with the spear between them, but Yami twists it violently and wrenches it free from Gaia's grasp. Just as you think she's going to impale Gaia with it, she tosses the spear aside and then tackles Gaia as she lunges after it. They roll across the beach in a tangle of limbs, clawing and hitting and snarling at each other.
Eve tugs on your sleeve and you turn to glance down at her as she frowns up at you quizzically. Before you can ask her what it is, she points at Yami and Gaia.
<<talk "eve">>Maybe they'll have sex?<</talk>>\
<<talk "player">>I doubt it.<</talk>>\
You frown as you see they've come to a stop. Yami is straddling Gaia's waist and pinning her arms; Gaia flailing with her legs and bucking her hips in an attempt to unseat Yami, who simply presses down harder.
<<talk "player">>Actually it kinda does look like sex.<</talk>>\
<<talk "thought">>Really rough, angry hate-sex.<</talk>>\
<<talk "eve">>Lewd!<</talk>>\
Eve calls out, giggling as Yami jolts as though remembering the girl beneath her is naked and leaps off her. Panting, Gaia scrambles to her feet and glances around for her spear. Yami takes the opportunity to retrieve her sword from where she'd dropped it, and the two face off with their weapons raised once more.
As they charge towards each other, you grimace.
<<talk "thought">>Alright, this has to stop before someone gets killed.<</talk>>\
Running down the dock and onto the beach towards them, you cup your hands to your mouth.
<<talk "player">>Gaia! Yami! Stop!<</talk>>\
[[Continue.|Yami and Eve Scene 1f]]
Submitted by Asura
<<addtime { minute : 5 }>><<talk "player">>Yeah, no. I'm not letting them fight. They'll kill each other.<</talk>>\
You jog down the dock and onto the beach, stopping short of where the two of them are facing off.
<<talk "yami">>//Dare ka na, kisama?//<</talk>>\
Yami snaps, reaching for her sword as she eyes Gaia's spear. As Gaia hisses wordlessly in response, Yami draws her wooden sword and raises it in a stance, pointing it at Gaia.
<<talk "yami">>//Dare ka na?//<</talk>>\
She's clearly struggling to retain composure, gritting her teeth as a bloodthirsty grin flickers across her face. Gaia's gaze flickers between Yami, you, and Eve as she tries to circle around to position herself between Yami and the dock. Baring her teeth, she hisses; Yami snarling in response with her own teeth bared.
<<talk "yami">>You're not the only one with a feral side, girl! Now answer the damn question before I cut mine loose! //Dare ka na?!// Who are you?!<</talk>>\
<<talk "player">>Yami, stand down!<</talk>>\
You shout, skidding to a stop on the beach just shy of them. Yami snarls, circling in an effort to keep herself between you and Gaia. Eve watches from the dock, cheering Gaia on like it's nothing more than a friendly sporting competition.
<<talk "thought">>Dammit, Eve! Stop egging them on!<</talk>>\
Throwing caution to the wind, you throw yourself between them just as Yami lunges, bracing yourself.
Hissing angrily, Yami stops just short of braining you with her wooden sword, then grabs you and roughly shoves you behind herself.
<<talk "yami">>Like //jigoku// I will! Stay out of my way, //baka//, or you'll get-<</talk>>\
Taking advantage of the distraction, Gaia lunges with her spear and stabs at Yami's abdomen, but Yami parries the attack with her sword and then follows up with a two-handed overhead swing.
<<talk "yami">>//Shinne//!<</talk>>\
Gaia raises her spear to block, catching Yami's stroke. The two strain against each other, but Yami lets out what can only be described as a roar. Gaia flinches, and in that instant Yami delivers a second overhead strike that knocks Gaia on her ass. As Gaia scrambles to her feet, Yami lunges to deliver a finishing blow, and you cringe.
[[Continue.|Yami and Eve Scene 1f]]
Submitted by Asura
<<addtime { minute : 3 }>><<set $gaia.affection += 1>>The two stand, frozen the edge of Yami's wooden blade pressed against the side of Gaia's neck, and the tip of Gaia's spear poking at Yami's throat. They lock eyes, panting and growling and then Eve screams. The three of you turn as one to see a large dark shape climbing out of the lake onto the dock and shaking itself off.
<<talk "thought">>What the fuck is that!<</talk>>\
Shrieking in terror, Eve falls flat on her ass as the hulking shape huffs and growls, focusing its attention on her.
<<talk "thought">>A bear?! What the actual fuck is a bear doing here?! How... did it climb a tree to get over the wall or something?!<</talk>>\
Roaring, the bear lumbers towards Eve on all fours as the girl scrambles backwards along the dock, swiping at her as she rolls over to run. Its claws graze the back of her skirt, narrowly missing her backside. When she hits the beach, she stumbles and face-plants in the sand; curling up into a tiny, whimpering ball.
<<talk "yami">>Eve! //Kakete!//<</talk>>\
Yami shouts, streaking past you. To your surprise, Gaia is running alongside her towards the mountain of fur, her focus locked on Eve. Noticing them, the bear snorts and bellows, the timber of the dock creaking under its mass. As Gaia grabs Eve and drags her away from the bear, Yami stands between them and the bear, her teeth bared in a feral grin.
<<talk "yami">>Umbral Wyrm, I offer unto thee this-<</talk>>\
The rest of her prayer is drowned out by the bear's roar as it charges, Yami standing her ground and roaring right back, her expression one of gleeful bloodlust.
<<talk "thought">>Shit! She's going to get herself killed!<</talk>>\
You run over to where Gaia is huddled protectively over Eve.
<<talk "player">>It's OK! I've got her! Go help Yami!<</talk>>\
There's no way Gaia understands what you're saying, but you gesticulate between her spear and the bear.
<<if $gaia.affection gte 700>>As you come to a stop next to her and Eve, Gaia stands back and watches as you gently lift Eve into your arms. Eve whimpers and huddles against you, and you note the concern in Gaia's gaze as she looks down at the smaller girl.
<<talk "player">>Thanks for saving her, Gaia.<</talk>>\
You keep your tone warm and smile at her.
Gaia smiles back at you, then at Eve, then turns to face the bear with an angry growl. Hefting her spear, Gaia charges towards the bear, her growl building into a scream of anger.
<<elseif $gaia.affection gte 400>>Gaia shies away from you, though you can't tell if it's aversion to your presence, to grant you access to Eve, or some combination thereof. Eyeing her spear warily, you crouch down and lift Eve into your arms. Gaia growls softly, then steps away, staring into your eyes as though promising to make you suffer should any harm come to the smaller girl.
Then she turns and charges towards the bear, waving her spear over her head as she does so.
<<else>>Gaia recoils instinctively, terror in her eyes, then hisses at you and raises her spear to point it at your chest. You come to a stop and scowl at her as she growls. Before she can attack you, Eve scrambles towards you and throws her arms around you, sobbing into your chest as she clings tightly to you. Gaia makes an effort to grab her away from you, but Eve refuses to let go and Gaia stops short of touching you. Her grip tightens on her spear as she stares at you, her breaths intensifying until she's practically panting.
<<talk "player">>Gaia I'm not going to hurt her.<</talk>>\
You whisper, keeping your voice low and soothing. In the corner of your eye you can see Yami's suicidal assault on the bear.
<<talk "thought">>She's not even doing anything to it!<</talk>>\
Gaia doesn't trust you further than she could throw well, she could probably throw you a fair distance, but she can't attack you without risking harm to Eve.
<<talk "player">>Please go help Yami.<</talk>>\
You point towards the bear just as it backhands Yami, sending her sprawling. As the bear turns towards you, clearly marking you and Eve as easy prey, Gaia growls and turns to face it, raising her spear.
<</if>>Laughing wildly, Yami picks herself up and hurls herself back into the fray.
<<talk "thought">>How can she still move? A blow like that should've shattered half her ribs!<</talk>>\
Her maniacal expression of exhilaration and bloodlust makes you shudder and you hold Eve even closer.
<<talk "thought">>Maybe she really //is// a monster...<</talk>>\
Fighting side-by-side, Yami and Gaia circle around the bear, slashing and stabbing at it. Of the two weapons, Gaia's spear is most-effective: all Yami's wooden sword seems capable of doing is annoying the bear. Bloodied from Gaia's stabs, the bear focuses all of its attention on her and lets out an enraged bellow, rearing up to its full height over eight feet tall on its hind legs. Gaia scrambles back, but the bear moves with alarming speed for something its size. A single swipe sends the spear flying and knocks her to the ground. As the bear drops back down to all fours, roaring as it lurches towards her, Yami protectively stands over the top of Gaia, roaring right back.
The bear's massive paw catches Yami across the chest, its claws ripping her top to shreds and sending her flying. Snorting, the bear turns just in time for Gaia to grab Yami's fallen sword and slam it down on its nose. As the bear recoils and paws at its bloodied snout, Gaia scrambles towards her spear. Grunting and snarling, the bear barrels towards her again like a furry freight train.
<<talk "thought">>She won't make it in time!<</talk>>\
Snarling, Yami tackles Gaia out of the way, holding the wild girl's spear, which she stabs right into the bear's open mouth and down its throat.
Picking herself up, Gaia stares at Yami holding her spear as though she can't believe what she's seeing, then lets out a scream of outrage. Yami turns to face her, grinning, but Gaia books it into the underbrush.
[[Stop her.|Yami and Eve Scene 1g]]
[[Let her go.|Yami and Eve Scene 1i]]
Submitted by Asura
<<addtime { minute : 14 }>><<set $yamiGaia to 1>>Before Yami can take more than three steps after her, you stand up or at least you try to: Eve is still clinging to you with her face buried in your shirt.
<<talk "player">>Yami, stop! Gaia's not a threat!<</talk>>\
<<talk "yami">>Not a threat?!<</talk>>\
Yami turns her head incrementally to look at you from the corner of one eye.
<<talk "yami">>Not a- Wait, you know her?!<</talk>>\
Yami turns to look at you with incredulous accusation.
<<talk "yami">>You knew there was a psychotic naked girl in the forest and you never told me?!<</talk>>\
Snarling, Yami rips Gaia's spear free of the bear's throat with a grotesque squelch, tossing it aside.
<<talk "yami">>Is there anything or anyone else I should know about, boss?<</talk>>\
Her words are terse and she's obviously seething.
<<talk "player">>No.<</talk>>\
You back away from her in case she rounds on you, but she seems more intent on examining the bear.
[[Continue.|Yami and Eve Scene 1h]]
Submitted by Asura
<<addtime { minute : 4 }>><<set $yami.fear += 1>><<set $yami.trust -= 10>>Circling the dead bear, Yami walks over to where her sword had fallen and picks it up.
<<talk "yami">>Gaia, was it?<</talk>>\
She turns and looks in the direction the wild girl disappeared, a grin flickering across her face.
<<talk "yami">>She might make a worthy opponent.<</talk>>\
Seemingly unconcerned with her being all-but naked from the waist-up, Yami picks up the shredded remains of her top and uses it to wipe the blood off of her sword, shooting you a stern look.
<<talk "yami">>I expect a full explanation as to who she is... and why she's naked.<</talk>>\
<<talk "player">>Are you OK?<</talk>>\
From how hard the bear struck her, you'd expect to see broken bones and lacerations, but all you can see are red marks where the claws must have just grazed her. Given her usual fixation on modesty, Yami being unperturbed by her shredded clothes strikes you as unusual.
<<talk "thought">>Weird. Normally she'd be yelling at me for staring at her...<</talk>>\
Yami turns to look at you tilting her head as she frowns. There's no anger or embarrassment despite her chest being all-but fully-exposed, just indifference.
<<talk "yami">>I'm fine. Something as weak as a bear wouldn't be able to kill me, even with you and Eve holding me back.<</talk>>\
Yami smirks at you and then walks over to Eve, looking down at her.
<<talk "yami">>Are you alright, Eve?<</talk>>\
<<talk "eve">>Y-yes.<</talk>>\
Eve looks up at Yami with a mix of awe and fear, Yami for a moment looking pained by this response before masking it under a stoic facade.
<<talk "yami">>Good. You should take Eve back to the manor, boss.<</talk>>\
Yami turns and looks at the bear's corpse with a sinister chuckle, a predatory smile breaking through the mask.
<<talk "yami">>I'll be a while...<</talk>>\
<<talk "thought">>I'm probably better off not knowing what she means by that...<</talk>>\
Picking Eve up, you make your way to the mouth of the trail and glance back to where Yami is gathering dry wood from the forest surrounding the beach.
[[End|$location]]
Submitted by Asura
<<addtime { minute : 6 }>>You watch Yami go, hot on the heels of Gaia. But you're more concerned about Eve right now.
<<talk "player">>You're ok?<</talk>>\
You ask.
<<talk "eve">>Yeah.<</talk>>\
She says, her concerned expression turning from the woods where the other two women vanished, to the bear on the ground.
<<talk "player">>Maybe we should head back to the mansion?<</talk>>\
You offer, slipping an arm around her.
<<talk "eve">>I like that idea.<</talk>>\
Eve's voice somehow sounds tired as the two of you begin to walk. Both of you are silent until you reach the back yard of the estate, at which point Eve asks.
<<talk "eve">>You think they'll be ok? They won't hurt each other?<</talk>>\
You sigh, considering your answer before replying.
<<talk "player">>I think Gaia will try to avoid a fight if she can. And she knows the woods better than anyone. I think Gaia will disappear into the woods and the biggest worry we will have is how long it takes for Yami to find her way back to the mansion.<</talk>>\
Eve nods, but doesn't comment.
[[End.|$location]]
<<addtime { minute : 15 }>>You've barely entered the area when Eve's giggle demands your attention.
When you turn toward the sound, you see Eve, wearing a tattered old jacket and gloves running through the unblemished snow on the ground.
Standing a short distance off, Anna can be seen dressed similarly, looking content as she watches her sister.
[[Play with Eve.|Anna and Eve Grounds Interactive Scene 1a]]
[[Join Anna.|Anna and Eve Grounds Interactive Scene 1b]]
[[Watch them from where you are.|Anna and Eve Grounds Interactive Scene 1c]]
[[Demand they get back to work.|Anna and Eve Grounds Interactive Scene 1e]]
[[Leave.|Anna and Eve Grounds Interactive Scene 1d]]
<<addtime { minute : 2 }>>Smiling to yourself at the sight, you reach down and scoop up a handful of snow, pack it into a snowball, then throw it at Eve. You miss by so far that she doesn't even see it. Anna on the other hand looks surprised, then looks around until she spots you.
There's a bit of uncertainty in Anna's expression, like she's not sure of how she should react. She ends up raising her hand in a little wave before turning her attention partially back to her sister.
You pick up another fist full of snow. Anna's attention shifts to you as she watches you make another snowball and throw it at her sister. This time, her gaze follows the snowball's arc.
<<if random(1,4) is 1>>The second snowball hits her right on the shoulder. She stops right where she's standing, the pause lasting for a full second before twirling toward her sister. Anna's eyes widen in surprise as Eve picks up a hand full of snow and throws it at her. Eve misses, and it's not until Anna looks frantically toward you that Eve notices that you're there.
By now you've scooped up another snowball and thrown it at her. This time she deftly dodges to the side, easily avoiding the projectile.
<<else>>The second snowball falls short of Eve, but comes much closer then the first. You see Eve freeze in place, looking first at the place the snowball struck, then turning toward her sister. When she sees her sister looking somewhere other than at her, she follows her sister's gaze to you.
<<talk "eve">>Missed me!<</talk>>\
She declares loudly, there's a white puff at her mouth as her breath freezes in the cold.
<</if>>Scooping up her own snowball, she hurls it back at you with a happy laugh. The next twenty minutes are a bustle of activity. Each of you scooping and throwing snowballs as you race about the yard. The whole time, Anna stands out of the way, watching the display with a small smile on her lips.
Quite a while later, things finally die down. Breathing heavily from the earlier exertion, you excuse yourself and start to leave. Behind you, Anna and Eve start heading back to the mansion.
[[End.|$location]]<<set $anna.affection += 1>><<set $anna.trust += 1>><<set $anna.fear -= 1>><<set $eve.affection += 1>><<set $eve.trust += 1>><<set $eve.fear -= 1>><<addtime { minute : 35 }>>You're almost to Anna's side before the soft crunch of snow beneath your heel catches her attention.
<<if $anna.affection gte 850 and $anna.fear lte 150>>Stepping close to her, you slip an arm around her middle in an affectionate half hug.
Anna leans into you, her head coming to rest against your shoulder. The moment stretches on, a comfortable silence as both of you watch Eve at play.
When Eve notices you with Anna, her face blossoms into a toothy grin just a second before she throws herself onto her back, her arms and legs fanning out around her as she begins to make a snow angel.
<span class="pic">\
[img[images/scenes/eveSnowAngel.png]]
</span>\
A little while later, you feel Anna shiver against your side.
<<talk "player">>Maybe everyone should head inside and warm up.<</talk>>\
<<talk "anna">>Ok.<</talk>>\
Anna says softly, then stands a little straighter as her head leaves your shoulder.
<<talk "anna">>Eve, time to go back inside.<</talk>>\
<<talk "eve">>Awwww, just a little longer?<</talk>>\
Eve replies, then before anyone can reply she quickly adds.
<<talk "eve">>Ok.<</talk>>\
You walk with them, one arm still around Anna's middle while Eve seems to bounce around the two of you with an unnatural energy.
At the back door of the mansion, you let the two girls go inside.
[[End.|$location]]<<set $anna.affection += 1>><<set $anna.trust += 1>><<set $anna.fear -= 1>><<set $eve.affection += 1>><<set $eve.trust += 1>><<set $eve.fear -= 1>><<addtime { minute : 15 }>>
<<elseif $anna.affection gte 400 and $anna.fear lte 400>>Moving to Anna's side, she looks a little uncertain, but not unhappy about your presence.
<<talk "thought">>She's probably not used to not getting in trouble for being out playing like this.<</talk>>\
You think to yourself.
For a while, you watch Eve play, talking casually with Anna as you do so.
<span class="pic">\
[img[images/scenes/eveSnowAngel.png]]
</span>\
You're just watching Eve make a snow angel when you finally turn your eyes back to Anna.
<<talk "player">>I should get back to what I was doing. Don't stay out too long.<</talk>>\
You've barely taken a dozen paces from her side before you hear her call out to her sister.
<<talk "anna">>Eve, time to go back inside.<</talk>>\
<<talk "eve">>Awwww, just a little longer?<</talk>>\
Eve replies. Then before Anna can even respond, she adds.
<<talk "eve">>Ok.<</talk>>\
Behind you, the two girls begin their trek back to the mansion.
[[End.|$location]]<<set $anna.affection += 1>><<set $anna.trust += 1>><<set $anna.fear -= 1>><<set $eve.fear -= 1>><<addtime { minute : 13 }>>
<<else>>Coming to Anna's side, you can tell that she's uncomfortable with you nearby, though it's hard to tell if it's personal or her just being worried that she's going to be in trouble for letting her sister outside to play.
You try to ignore her unease and just talk with her. It takes a few minutes, but she seems to relax in your presence after a little while.
The two of you converse about nothing important and after a bit you run out of things to talk about. Before things can turn awkward though, you excuse yourself and leave the girls to continue playing in the back yard.
[[End.|$location]]<<set $anna.affection += 1>><<set $anna.fear -= 1>><<addtime { minute : 35 }>>
<</if>>For a few minutes, you watch Eve playing in the snow. Both her and Anna oblivious to your presence.
<<talk "thought">>They look happy.<</talk>>\
You reflect.
It's not until you start to turn away that Eve notices you. She stops long enough to wave toward you, a gesture that you instinctively return.
Eve's action seems to make Anna aware that they aren't alone in the yard. She turns toward you, a look of surprise on her face.
Waving at her as well, she returns the wave. Then, not wanting to interrupt their time more than you already have, you begin walking away.
[[End.|$location]]<<set $anna.fear -= 1>><<set $eve.fear -= 1>><<addtime { minute : 6 }>>You let your eyes linger for just a few seconds longer before returning your attention to your own matters. Each step you take, you can hear the snow crunching beneath your heel.
[[End.|$location]]<<addtime { minute : 1 }>><<talk "player">>You girls have chores to take care of, you shouldn't be out here playing.<</talk>>\
You shout toward the pair.
You don't even bother waiting for a reply, you simply return to your business.
Out of the corner of your eye, you can see the pair hurrying back to the mansion.
[[End.|$location]]<<set $anna.affection -= 1>><<set $anna.fear += 1>><<set $eve.affection -= 1>><<set $eve.fear += 1>><<addtime { minute : 3 }>>You find yourself standing beside the pool, watching the gently moving water as you enjoy the fresh air. It comes as a surprise when you feel someone delicately slip their arm into yours.
Turning toward the source, you find Anna with a sheepish little smile on her face as she lightly presses against your side.
<<talk "thought">>She never would have been so bold when I first met her.<</talk>>\
[[Flirt with her.|Anna Eve Grounds 2a]]
[[Enjoy the moment.|Anna Eve Grounds 2b]]
[[Send her back to work.|Anna Eve Grounds 2c]]
<<addtime { minute : 2 }>>Playfully, you step closer, bumping your hip against hers.
Anna instinctively lets go of your hand and quickly grabs you around the middle to stabilize herself.
It's exactly the opportunity you were looking for. Moving your own hand nearly the same instant that it comes free of her grip, you quickly move it to her ass to give a little squeeze.
<<talk "anna">>Eep!<</talk>>\
The way Anna stands a little straighter, her eyes snapping wide, is nearly enough to make you laugh.
Slowly, you see a sheepish smile form on her lips to mirror your own.
<<talk "player">>Something tells me that you came out here to see me for more than just a simple hello.<</talk>>\
Color blossoms on her cheeks as she quickly looks away.
Reaching out, your fingertips brush her cheek and draw Anna's gaze back toward you. Your lips nearly touch hers when you notice Eve lurking nearby. The top part of Eve's head visible as she watches, trying to remain unseen.
[[Don't acknowledge Eve.|Anna Eve Grounds 2d]]
[[Shoo Eve away.|Anna Eve Grounds 2e]]
[[Send Anna back to work.|Anna Eve Grounds 2f]]
<<addtime { minute : 4 }>><<set $anna.affection += 1>>Sliding your arm around her middle, you hug her lightly to your side.
From the corner of your eye, you can see her look at you, a warm expression on her face as she tilts her head to rest it on your shoulder.
For several minutes you remain like that, enjoying the closeness.
At one point, you see Eve watching both of you, but she seems to quickly lose interest and wanders back to whatever she had been doing previously.
[[End.|$location]]
<<addtime { minute : 6 }>><<set $anna.affection += 1>><<talk "player">>I thought you had chores to do?<</talk>>\
With those simple words, she defaults to a more timid posture. Her voice becoming very soft as she replies.
<<talk "anna">>I just, . . . I just wanted to share a moment with you, . . .<</talk>>\
The way she trails off leaves you wondering what else she was going to say, but before you think to prompt further response from her, she excuses herself and slips away.
[[End.|$location]]
<<addtime { minute : 3 }>><<set $anna.affection -= 1>><<set $anna.fear += 1>>Turning your full attention to Anna, you completely ignore Eve as you feel the warmth of Anna's breath on your lips.
Then there's a soft tickle as her lips brush yours. You aren't even sure which one of you closed the distance between you, but the moment you realize what is happening, Anna leans into the kiss.
Glancing to your side, you make a mental note of where the closest poolside lounge chair is, then turn so you can start guiding her toward it.
Shuffling that direction, you manage to get Anna to take little steps backward without ever seeming to realize that's what's happening.
When you finally arrive at your destination, you can see Eve moving in her hiding place, trying to find a better vantage point to watch what is happening, but you quickly focus your attention on Anna again.
Feeling a growing need, your kiss becomes hungry, taking her breath away. You grab her ass, lifting her off the ground with a startled sound. Her arms snake around your neck, clinging tightly to you.
One more step brings you the remainder of the way to the lounge chair, then you lay her down on it. Her bottom barely touches the chair before both of your hands reach under her skirt, taking hold of her panties and tugging them down with a sense of urgency.
Her cheeks start to darken, her facial expression one of surprise as the panties tangle around her ankles. You only bother to free one foot, not even looking to see if the panties come off of the other ankle or not before reaching for your own pants.
With her arms still around your shoulders, she pulls herself to you, kissing you firmly on the lips. When her tongue brushes your lips, you part them, your own tongue moving to meet hers.
The second your pants are past your hips, you kneel between her legs.
Reaching between her legs, you find her pussy to be hot, wet, and ready. You waste no time lining yourself and with a single slow thrust you enter her.
Anna sighs into your mouth, her legs instinctively encircling your hips as she moves against you. Your lips part as her back arches, lost in the moment as she feels you deep inside her most intimate place.
Eve must do something that catches her sister's attention because you see Anna start to turn her head toward where you last noticed Eve. Not wanting to interrupt the moment, you quickly lean in to resume the kiss, distracting Anna from whatever had captured her attention.
Within moments, you're settling into a steady if urgent pace. The way her body responds to you makes clear that she needs this every bit as badly as you do.
You can feel her body start to tense a score of thrusts before she suddenly cries out, her whole body shuddering in your arms, a gush of fluid surging around your cock as she experiences an incredibly powerful orgasm.
Her need, the way her pussy clings hungrily to your cock, and your unrelenting pace, all play a part in the rising need for release that rapidly rises in you. You feel your balls pull tight, your cock throbbing once as you struggle to hold back for just one more thrust.
Crossing the point of no return, you thrust into her one final time, your cock throbbing again. This time you can feel your manhood swell as you fire a thick stream of your seed into her depths. She clings to you as you finish inside of her, then slowly her grip loosens as she sighs happily.
Breathing heavily, you begin to rain little kisses down on her face, reducing Anna momentarily to breathless giggles. You can't help but lean back, looking at her face as her giggles become first a grin, then fades to a warm smile as her cheeks darken.
It's with some reluctance that you finally allow yourself to slide free of her freshly used hole, giving her one last firm kiss before offering her your hand.
She accepts, allowing you to pull her to her feet, then makes a surprised sound when you suddenly pull her into a lingering hug.
Idly, you wonder if Eve is still watching, but if she is you see no sign of her.
<<talk "anna">>Thank you. I love you.<</talk>>\
Her words are so soft that you almost miss them. In response, you kiss her lightly on the brow before she finally slips from your embrace.
Quickly leaning down to pick up her panties, she excuses herself and slips away with a sheepish smile tugging lightly at her lips.
[[End.|$location]]
<<addtime { minute : 3 }>><<set $anna.affection += 2>><<set $anna.fear -= 1>><<set $eve.fear -= 1>><<run $anna.cumFilledAttempt("vaginal")>><<run $anna.sexAttempt($player)>>As you turn your attention toward Anna, you use one hand to shoo Eve away. You can see a pout form on her lips right before you feel the warmth of Anna's breath on your lips.
In a heartbeat, Eve is forgotten as Anna's soulful eyes fill your vision.
Then there's a soft tickle as her lips brush yours. You aren't even sure which one of you closed the distance between you, but the moment you realize what is happening, Anna leans into the kiss.
Glancing to your side, you make a mental note of where the closest poolside lounge chair is, then turn so you can start guiding her toward it.
Shuffling that direction, you manage to get Anna to take little steps backward without ever seeming to realize that's what's happening.
Feeling a growing need, your kiss becomes hungry, taking her breath away. You grab her ass, lifting her off the ground with a startled sound. Her arms snake around your neck, clinging tightly to you.
One more step brings you the remainder of the way to the lounge chair, then you lay her down on it. Her bottom barely touches the chair before both of your hands reach under her skirt, taking hold of her panties and tugging them down with a sense of urgency.
Her cheeks start to darken, her facial expression one of surprise as the panties tangle around her ankles. You only bother to free one foot, not even looking to see if the panties come off of the other ankle or not before reaching for your own pants.
With her arms still around your shoulders, she pulls herself to you, kissing you firmly on the lips. When her tongue brushes your lips, you part them, your own tongue moving to meet hers.
The second your pants are past your hips, you kneel between her legs.
Reaching between her legs, you find her pussy to be hot, wet, and ready. You waste no time lining yourself and with a single slow thrust you enter her.
Anna sighs into your mouth, her legs instinctively encircling your hips as she moves against you. Your lips part as her back arches, lost in the moment as she feels you deep inside her most intimate place.
Within moments, you're settling into a steady if urgent pace. The way her body responds to you makes clear that she needs this every bit as badly as you do.
You can feel her body start to tense a score of thrusts before she suddenly cries out, her whole body shuddering in your arms, a gush of fluid surging around your cock as she experiences an incredibly powerful orgasm.
Her need, the way her pussy clings hungrily to your cock, and your unrelenting pace, all play a part in the rising need for release that rapidly rises in you. You feel your balls pull tight, your cock throbbing once as you struggle to hold back for just one more thrust.
Crossing the point of no return, you thrust into her one final time, your cock throbbing again. This time you can feel your manhood swell as you fire a thick stream of your seed into her depths. She clings to you as you finish inside of her, then slowly her grip loosens as she sighs happily.
Breathing heavily, you begin to rain little kisses down on her face, reducing Anna momentarily to breathless giggles. You can't help but lean back, looking at her face as her giggles become first a grin, then fades to a warm smile as her cheeks darken.
It's with some reluctance that you finally allow yourself to slide free of her freshly used hole, giving her one last firm kiss before offering her your hand.
She accepts, allowing you to pull her to her feet, then makes a surprised sound when you suddenly pull her into a lingering hug.
<<talk "anna">>Thank you. I love you.<</talk>>\
Her words are so soft that you almost miss them. In response, you kiss her lightly on the brow before she finally slips from your embrace.
Quickly leaning down to pick up her panties, she excuses herself and slips away with a sheepish smile tugging lightly at her lips.
[[End.|$location]]
<<addtime { minute : 13 }>><<set $anna.affection += 2>><<set $anna.fear -= 1>><<set $eve.affection -= 1>><<run $anna.cumFilledAttempt("vaginal")>><<run $anna.sexAttempt($player)>>With one fingertip, you draw Anna into a gentle kiss that lingers for only a moment before you step back from her again.
<<talk "player">>Maybe we can continue this later.<</talk>>\
You say softly to Anna, your gaze promising intimacies that make her blush, smile, look away, then blush harder.
There's a slight spring in her step as she slips away, presumably to return to her chores.
The moment Anna is out of sight, Eve peeks from her hiding spot again, a look of excitement in her features.
<<if not $eve.hasFlag("virgin")>>You can tell from the hungry look in her eyes, and the way that she moves that she's horny.
Eve casts a look in the direction her sister just left in, compounding the impression without saying a word.
<<talk "eve">>Can we?<</talk>>\
The way she rubs her legs together, the look in her eyes, leaves no doubt as to what's on her mind.
[[Fuck her.|Anna Eve Grounds 2g]]
[[Hug her.|Anna Eve Grounds 2h]]
[[Send her away to finish her chores.|Anna Eve Grounds 2j]]
<<else>>You can tell that she's struggling with something, a slightly wide eye expression on her face as she sort of shimmies in place.
<<talk "eve">>I'd really like a hug right now.<</talk>>\
[[Give her a hug.|Anna Eve Grounds 2h]]
[[Send her away to finish her chores.|Anna Eve Grounds 2j]]
<</if>>
<<addtime { minute : 4 }>><<talk "player">>You're horny, aren't you?<</talk>>\
Eve bites her lip in a failed attempt to hide the grin that accompanies her sheepish nod.
You've barely started to reach for your pants buckle when Eve's expression turns excited. Faster than you thought possible, she reaches beneath her skirt and shimmies out of her panties, letting them first pool around her ankles, then kicking them off.
When you push your pants down past your hips, her eyes fixate between your legs, a look somewhere between awe and reverence on her face as she openly stares at your manhood.
Taking a step toward her, she lifts her skirts, offering no resistance as you sweep her off of her feet and sit her on one of the lounge chairs sitting around the pool.
Her eyes move from your rigid cock to your face, a coy smile forming on her lips as she spreads her legs. You can already see her breath quickening.
Looking down, you can see how wet she is, the way her sex glistens with arousal.
For a second, you consider if you should focus on foreplay or not. She answers your unasked question by reaching between her legs and parting the folds of her vagina with one hand. Watching the petals part, her labia giving way to the soaking wet interior of her slit and revealing her opening, your cock throbs with need.
You kneel in front of her, her legs parting invitingly. Almost instantly she moves her feet, her heels coming to rest on your ass. A simple flex of her legs pulls you forward, the strength she uses becoming an unashamed announcement of her need.
If you held any lingering doubts as to how badly she wanted this, she reaches between your legs with her free hand and pulls.
When the tip of your cock brushes across her opening, you see her lips part, her mouth creating a nearly perfect 'o'. As you push forward, her eyes widen, her legs tightening around your hips as her incredibly tight hole welcomes your rigid member. Then you bottom out inside of her, her lips curl, forming a lazy yet completely content smile.
<<talk "eve">>Is it supposed to feel this good every time?<</talk>>\
From her breathless tone, you're pretty sure she's talking to herself, but you feel compelled to reply anyway.
<<talk "player">>Yes.<</talk>>\
Eve drives her hips up against you, grinding her deepest parts against your manhood. The second she relents, you thrust back into her with the same urgency. Within seconds, the two of you are moving together, your movements aggressive and full of need. Even when Eve begins to cum the first time, you don't even slow, instead riding her, her own fluid gushing out around your cock while you continue to thrust.
You never give her a chance to recover, you continue to drive yourself deep inside of her, forcing her into a series of cascading orgasms that leaves her barely able to even cling to you.
When you start to feel yourself getting close to your own release, you quicken your pace for the few thrusts it takes to tip you over the edge, then thrust forward and hold yourself inside of her as you begin to cum.
Eve's legs tighten around your hips, lacking any real strength and trembling so hard you can feel it, but seemingly intent to prevent any chance of your escape all the same.
Sighing with a lazy grin, Eve asks you.
<<talk "eve">>I just cock blocked my sister, didn't I?<</talk>>\
You ponder her question for a second before realizing that she's right.
<<talk "player">>Yeah, I think you did.<</talk>>\
Eve nods in a matter-of-fact manner, a smile starting to creep its way onto her face.
<<talk "eve">>Awkward.<</talk>>\
As your manhood finally slips free of her most intimate place, you lean back just a little.
Both of you look between her legs, seeing the slow trickle of your seed slipping free of her hole.
<<talk "eve">>You should go screw her brains out to make up for it.<</talk>>\
Something in the way Eve smiles gives you pause.
<<talk "player">>You're just trying to get me to leave so I don't tell you to finish your chores, aren't you?<</talk>>\
Eve tries to look offended, but the mischief in her eyes ruins the effect.
<<talk "eve">>Would I do a thing like that?<</talk>>\
You don't even have to say a word before she speaks again.
<<talk "eve">>Yes, yes I would.<</talk>>\
Shaking your head in amusement, you pull your pants up and with one last look at Eve's freshly used pussy, you turn and start to stride away.
[[End.|$location]]
<<addtime { minute : 10 }>><<set $eve.affection += 2>><<set $eve.fear -= 1>><<run $eve.cumFilledAttempt("vaginal")>><<run $eve.sexAttempt($player)>>Spreading your arms invitingly, she nearly throws herself into your arms, clinging tightly to you for several seconds before you feel her grab your bottom.
With a sheepish grin, she quickly dances out of your reach, the expectant look on her face fading when she realizes you aren't going to chase her.
<<talk "eve">>Thank you for the hug, I needed that.<</talk>>\
You think you can hear a hint of disappointment in her tone as she turns to hurry away.
[[End.|$location]]
<<addtime { minute : 3 }>><<set $eve.affection += 1>><<set $eve.fear -= 1>>Fuck Eve virgin
To be added to second grouping of 2f once this section is written:
[[Give her a lot more than a hug.|Anna Eve Grounds 2i]]<<talk "player">>I think, that you still have chores that need to be done.<</talk>>\
Eve thrusts her bottom lip out in a pout, crosses her arms over her chest, and looks prepared to stomp her foot before she suddenly stops herself.
<<talk "eve">>Anna will give me a hug then.<</talk>>\
With a defiant little sound, she sticks her nose in the air and marches off. Every few paces she casts a glance toward you as if expecting you to either change your mind or apologize. When she receives neither, she vanishes back into the mansion, presumably in search of her sister.
[[End.|$location]]
<<addtime { minute : 3 }>><<set $eve.affection -= 1>><<set $eve.fear += 1>>I was thinking Anna being all lovey doevy with MC by the pool with a somewhat jealous Eve nearby. Anna goes to finish her chores, Eve tries to Jump the MCs bones the second Anna is out of sight.
I'm thinking that it starts with you near the pool, Anna shows up and you have the choice of flirting and being playful with her or not. Eve shows up, pulls the jealousy card (Nothing too bad, just craving attention of her own kind of thing) and you have the choice initially to send Eve back to her chores. If you send Eve away, you have the option of some sexy times with Anna. If you don't send Eve away, then Anna mentions that she should probably get back to work, then you're faced with a choice between sending Eve back to work at the same time, or fooling around with Eve (Her starting it).Anna and Eve are both hunched over a flower bed. Both have gloves on and little spades as they work, but Eve is clearly the one in charge, pointing and explaining to Anna who dutifully performs the tasks her younger sister gives her.
Seeing the pair working so well together, you watch for only a little while before moving on.Near the pond, you see Eve kneeling near a swampy area.
Curious, you approach.
Your eyes go from Eve to the water. At first you don't see anything, but then a flicker of movement catches your attention. Within seconds you pick out a dozen or more small dark shapes moving in the water.
<<talk "thought">>Tadpoles.<</talk>>\
A moment later you find yourself kneeling beside Eve to watch them as well.
<<talk "eve">>Tadpoles, they're almost like little fish, but then grow up into frogs. I always thought that was neat.<</talk>>\
Something about the way she says the words makes you feel like there's some deeper meaning to her words, but when you glance at her all you see is wonder in her eyes as she watches the small creatures.
You stay a little longer, then with an unspoken agreement between you, both of you stand and start to wander away from the water's edge.The sound of Eve's giggles fill the air, carrying clearly over the pond.
When you look, you see her standing with one arm partially outstretched, looking at something in her hand. Then there's a surprised yelp from her as you see something spring from her hand onto the ground.
In an instant, Eve is chasing after something before finally closing both hands around it.
With painstaking care, she stands again before opening her hands once more. This time you can see what appears to be a large frog in her hands.
She only gets to look at it for a few seconds longer before it springs from her hands a second time. Only this time the amphibian lands in the water and quickly vanishes from view.
For a little longer, Eve stands near the pond, her eyes searching the water for her escaped captive.
With a little huff, she seems to deflate just a little bit before she raises her hand and waves. You can barely hear her words from the distance.
<<talk "eve">>Goodbye. I hope you like living in the pond. I wish we could have been friends.<</talk>>\
A moment later, Eve sits on the shore, crossing her legs as she looks out across the water.
<<run $player.addFlag("eveFrog1")>>\You hear a squeal of alarm somewhere in the mansion, almost certainly from Anna. The sound is followed a few seconds later by more subdued sounds coming from the back yard.
Turning to investigate, you see Eve walking through the yard with her hands outstretched in front of herself. Everything in her posture suggests that she's in control and pleased by whatever situation is unfolding.
Then one second to the next something springs from her hands only to have her lunge after it.
You have just enough time to realize that it's a frog before it jumps again, staying just out of reach as the little woman lunges for it.
Eve scrambles to her feet, stalking the frog as it jumps several more times before she tries to catch it again. This time letting out a victorious hoot before standing.
Faster than before, and with both hands closed around her prize, she starts across the back yard again.
<<talk "thought">>She's taking the frog to safety. Wonder if she's taking it all the way to the pond, or just away from the house?<</talk>>\Wandering toward the pool, you are surprised to see Anna and Eve sitting on the poolside giggling. Their feet are in the water, swishing lazily back and forth to make ripples in the pool. You walk toward where the girls are seated, when they notice you, they wave at you in greeting.
[[Sit with them.|Submitted Anna and Eve Interactive Scene Grounds 1a]]
[[Gently remind them they still have work to do.|Submitted Anna and Eve Interactive Scene Grounds 1b]]
[[Scold them for being lazy.|Submitted Anna and Eve Interactive Scene Grounds 1z]]
Submitted by Irish Major Tom<<addtime { minute : 7 }>><<movenpc "anna" "pool">><<movenpc "eve" "pool">>You seat yourself in between Anna and Eve as they make room for you. Casually, you ask the girls if they are enjoying the pool. The conversation eventually turns to idle banter, Anna and Eve chatting about the day's chores, the beautiful weather, Eve's studying, the places they'd love to visit and Anna's favorite books. The conversation finally quiets down after a while, looking to your right you see Anna staring into the sky, while Eve is staring at the pool to your left. Fascinated by the sparkling water. Looking at your companions, an idea comes to mind.
[[Suggest having a barbecue with the girls.|Submitted Anna and Eve Interactive Scene Grounds 1c]]
[[Leave and let the girls enjoy their reprieve.|Submitted Anna and Eve Interactive Scene Grounds 1d]]
Submitted by Irish Major Tom<<addtime { minute : 20 }>><<set $anna.affection += 1>><<set $anna.trust += 1>><<set $anna.fear -= 1>><<set $eve.affection += 1>><<set $eve.trust += 1>><<set $eve.fear -= 1>>You look to Anna and consider how your uncle treated these girls up until his passing, they were not allowed the childhood most children grew up with. Anna looks back at you inquisitively, searching your eyes for a response as you look blankly at her. Opening her mouth as if to say something, you finally come to a conclusion and speak up, startling her.
<<talk "player">>The weather is nice this time of the year, it'd be a shame to let it go to waste, don't you think?<</talk>>\
You turn your head towards the sky.
<<talk "anna">>It is, isn't it.<</talk>>\
Anna responds.
<<talk "player">>I think we should have a barbecue, I think Eve would love it and it'd give us the chance to enjoy the beautiful weather.<</talk>>\
You look to Anna, wondering if she will agree to the idea.
<<talk "anna">>A barbecue, <<print $anna.callsPlayer>>?<</talk>>\
Anna stares at you, surprised by your suggestion.
<<talk "player">>Yes, we can grill up burgers and hotdogs and sit by the pool while we eat them. It'd be like our own little pool party!<</talk>>\
Excitement in your voice rising. Pool parties were a thing of everyone's childhood, to be robbed of such an event should be considered criminal.
Eve perks up at the mention of a pool party.
<<talk "eve">>Did you say a pool party <<print $eve.callsPlayer>>?!<</talk>>\
She looks at you with big, round puppy eyes. A huge smile on her face, pushing herself as close to you as possible.
Looking to Eve you respond.
<<talk "player">>Of course, the weather doesn't look like it'll change anytime soon so I say we should enjoy it as much as we can.<</talk>>\
Eve jumps on you, hugging you. <<talk "eve">>Thank you so much <<print $eve.callsPlayer>>! Thank you, thank you!<</talk>>\
Eve repeatedly thanks you.
You finally manage to pry Eve off of you after several minutes, after watching her race towards the Mansion, you stand up and turn towards Anna. Extending your hand towards her you say.
<<talk "player">>So, what do you say Anna, it'll be fun. Just us three, sitting out in the sun while enjoying a nice barbecue dinner.<</talk>>\
After several moments of hesitation, Anna looks up at you.
<<talk "anna">>The weather is beautiful and it would be a waste...<</talk>>\
She reaches her hand up and you grasp it, gently pulling her up.
Steadying her, you assure her.
<<talk "player">>It'll be fun Anna, I promise.<</talk>>\
<<talk "anna">>Of course <<print $anna.callsPlayer>>. I shall go assist Eve in preparing the utensils.<</talk>>\
You watch as Anna scurries off back into the mansion to help Eve prepare.
<<talk "player">>I suppose I should go look for the grill, if my uncle even has one. I really hope he does have one or Eve will be disappointed.<</talk>>\
You shudder at the mental image of Eve's sad face and make your way towards the shed. Reaching the shed, you hesitate a moment before pushing open the wooden doors.
You peer into the shed as the creaky doors come to rest against the walls, looking among the tools stored here for a grill. You spot something against the back wall, an object covered in old tarp and years of dust. Walking over to the tarp, you pray to lady luck the grill you seek is underneath the tarp and grasping it, you fling the tarp off. Dust and grime scattering everywhere, you cover your mouth, coughing. Looking down, you see what was underneath the tarp.
[[Continue.|Submitted Anna and Eve Interactive Scene Grounds 1aa]]
Submitted by Irish Major Tom<<addtime { minute : 6 }>><<talk "player">>Oh, thank you lady luck.<</talk>>\
With a fatigued sigh, you slump your body against the old grill. By the looks of it, it's an older model. You remember the girls are waiting for you outside, getting off the grill you grab hold of the left arm and drag it outside. The old wheels squeaky along the way, you hear someone approaching you from behind, turning around you spot Anna making her way over to you.
Anna standing in front of you, looking at the grill.
<<talk "anna">>We've finished setting the table <<print $anna.callsPlayer>>, is that the grill?<</talk>>\
Baffled, she stares at you.
<<talk "player">>It is, it's old but let's hope it still works.<</talk>>\
You respond. Nodding, Anna moves out of the way to let you pass. You manage to drag it the rest of the way through the backyard and set it up near the pool, you lift the cover, you notice the grates for grilling food are covered in soot and dust. You're about to run into the mansion to grab a wet cloth when a tap on your shoulder startles you.
<<talk "anna">>The grates need to be cleaned before we can use it, it'll only take a second <<print $anna.callsPlayer>>.<</talk>>\
Anna stands in front of you with a wet cloth, waiting for you to move out of the way.
You gently take her hand and remove the wet cloth.
<<talk "player">>It's fine Anna, I'll clean it. It was my idea after all. Can you make sure the ingredients for dinner are ready? We'll have hotdogs and burgers.<</talk>>\
You turn towards the messy grates, reaching down to wash them.
<<talk "anna">>I'll be back in a moment <<print $anna.callsPlayer>>.<</talk>>\
Anna runs off to collect the necessary ingredients. You notice Eve sitting on the side of the pool, humming to herself, excited. You can't help but smile at her enthusiasm.
Focusing on your current task, it takes a few moments of hard scrubbing, but you manage to get all the dust and soot off the grates. Placing the grate back, setting aside the dirtied wet cloth, you kneel down and find the valve on the propane tank, you turn the valve one full turn counter-clockwise.
You find the burner control that is closest to the ignition switch and set it to High. Pressing the ignition switch one or two times, the burner finally ignites after a few seconds. You breathe a sigh of relief, at least it works and the propane tank still has some gas left in it. A few minutes later Anna returns with a basket of beef, a package of hotdogs, and vegetables.
<<talk "anna">>Here you go <<print $anna.callsPlayer>>, I managed to find some meat and vegetables for us to grill. I'll go let Eve know it'll be a few minutes before it's ready.<</talk>>\
You reach out and grab the basket from Anna and set it down on one of the closed side burners.
<<talk "player">>Thank you, Anna.<</talk>>\
She nods. Over your shoulder you see her walk over to where Eve is sitting.
Opening the basket, you take out a package of beef and a spatula she set aside.
<<talk "player">>Oh, Anna has already rolled the beef into patties. I'll have to thank her later.<</talk>>\
You take out three patties and place them on the steel grate and close the lid.
<<if $player.gender is setup.Character.Gender.Male>><span class="pic">\
[img[images/koko/GrillMan.png]]
</span>\
<<else>><span class="pic">\
[img[images/koko/GrillWoman.png]]
</span>\
<</if>>
After three minutes go by, you lift the cover, and flip the patties over. The sizzling of the meat making your mouth water, closing the lid, you take a peek over at Anna and Eve. You notice they are talking amongst each other again, sitting by the pool. Anna giggling, Eve grinning. You almost don't notice the patties burning on the grill, opening the cover, you immediately flip the patties. You check them to make sure they are cooked, noticing a one or two may be a bit burnt. You call Anna over. You see her grab a plate and walk over to you.
[[Continue.|Submitted Anna and Eve Interactive Scene Grounds 1ab]]
Submitted by Irish Major Tom<<addtime { minute : 34 }>><<talk "anna">>Oh, the hamburgers look good <<print $anna.callsPlayer>>. I'll take them over to the table now, excuse me.<</talk>>\
Anna nods her head as she holds the plate out to you, waiting for you. You use the spatula and place the hamburgers on the plate. She excuses herself.
You grab the package of hotdogs out of the basket and open it, placing six hotdogs on the grill, you wait a few seconds before turning the hotdogs over. Repeating the process every few seconds for 3 minutes. With the hotdogs done, you switch the burners off, kneel down and turn the valve on the propane tank clockwise once. Standing up, you make your way over to the table, you notice three plates have been laid out for each one of you, and several smaller empty plates, most likely for the vegetables. You notice a plate of mashed potatoes and a plate containing a few slices of pineapple. You grab one of the empty plates and walk back to the grill. You place the hotdogs on the plate and grab the basket, you call over to the girls.
<span class="pic">\
[img[images/koko/Grill.png]]
</span>\
<<talk "player">>The hotdogs are ready, it's time to eat!<</talk>>\
You lay the plate of hotdogs in an open space on the table, you grab the vegetables and sort them among the plates. Carrots on one plate, celery on another, until all the empty plates are full of vegetables. Eve comes running over first with Anna trailing behind her, she stops short of the chair opposite yours, waiting for you to seat yourself. Seating yourself, Eve follows suit. Anna goes to dish out the mashed potatoes but you tell her it's fine, she nods and pulls the chair out, sitting down she reaches over for the plate of carrots. Sliding a few onto her plate, Eve on the other hand has three hotdogs in one bun, she grabs a condiment and lathers the hotdogs in it. You can't help but chuckle.
Anna lectures her on proper etiquette.
<<talk "anna">>Eve! That's too much, you'll make a mess all over yourself.<</talk>>\
Letting out a sigh, Anna returns to her own food. A simple hamburger with a few vegetables are what make up her plate. You return to your own food, making a simple hamburger with a few condiments, and several vegetables on your plate. You spend the next few minutes enjoying your meal, Eve chomps down on her triple hotdog, sending bits of hotdog and condiment flying everywhere.
The sun is drifting toward the horizon when the three of you finish your meal, pushing yourself away from the table you get up. Excusing yourself, you leave the table cleanup to the girls. You walk over to the grill and grab the cloth from earlier. You wipe down the grates and close the cover. Pushing the grill, you move it back into the shed against the far wall. You fling the tarp back over it, letting it settle you exit the shed. Closing the doors behind you.
[[Continue.|westGrounds]]
Submitted by Irish Major Tom<<addtime { minute : 41 }>><<set $anna.affection += 2>><<set $anna.trust += 2>><<set $anna.fear -= 2>><<set $eve.affection += 5>><<set $eve.trust += 1>><<set $eve.fear -= 5>>You walk up to the girls seated by the poolside and look at Anna.
<<talk "player">>Glad to see you girls are having fun, but isn't there still work around the mansion that still needs doing?<</talk>>\
You ask. Anna looks up.
<<talk "anna">>Oh <<print $anna.callsPlayer>>, the weather was nice today, it was getting hot out and Eve had asked to take a break to cool off.<</talk>>\
[[Spend a little more time with the girls.|Submitted Anna and Eve Interactive Scene Grounds 1e]]
[[Leave them to their reprieve.|Submitted Anna and Eve Interactive Scene Grounds 1f]]
Submitted by Irish Major Tom<<addtime { minute : 2 }>>You decide to hang out with the girls for a while longer, you're about to get up when a wicked idea comes to mind. You move your body closer to the pool, carefully as to not alarm the girls. You reach your hand out into the water, cupping it, you call out to Anna who looks at you. Your hand moves and you splash her with water. Surprising her, she falls back. To your left Eve bursts out laughing, Anna props herself on her elbows. Pouting, she berates you.
<<talk "anna">>What was that for <<print $anna.callsPlayer>>?<</talk>>\
<<talk "player">>You said the weather was hot outside, so I thought I'd cool you down.<</talk>>\
For a moment you think you made a mistake, but you see the side of her mouth twitch, trying to suppress a smile. You're about to move towards her when you feel something splash your back, you turn to face Eve who has her arm in the pool, cupping the water. Behind you, Anna lets out a giggle.
For the next hour, the three of you play around, chasing each other and splashing one another with water, they eventually gang up on you. Laughing and having fun, both Eve and Anna smiling the whole time. You wish the three of you could stay like this forever but soon the sun will set and chores still need to be done. Before Eve can splash you again, you throw your hands in the air, your shirt and pants completely drenched in water.
<<talk "player">>I give up, the both of you won.<</talk>>\
Both Anna and Eve look to each other, giggling, Eve speaks up.
<<talk "eve">>We got you good didn't we <<print $eve.callsPlayer>>?<</talk>>\
A smug grin on her face. You let your arms fall to your sides and approach the girls. Your eyes wander to Anna, her clothes soaking wet, you see her blush as she notices you staring at her.
<<talk "anna">>That was, surprisingly fun, thank you <<print $anna.callsPlayer>>.<</talk>>\
Anna attempts to smooth out her outfit.
<<talk "anna">>Come Eve, we need to change, and our chores still need to be done.<</talk>>\
Grabbing Eve's hand, Anna makes her way back inside the mansion.
<<talk "thought">>Well that was fun, we should do that again.<</talk>>\
[[End.|$location]]
Submitted by Irish Major Tom<<addtime { minute : 25 }>><<set $anna.affection += 1>><<set $anna.trust += 1>><<set $anna.fear -= 1>><<set $eve.affection += 3>><<set $eve.trust += 2>><<set $eve.fear -= 3>>You look to the girls, both Anna and Eve sitting at the poolside.
<<talk "player">>Okay, that's fair, it is quite hot out today. Make sure to take care of yourselves Anna, Eve. I'll be inside the mansion if you need me.<</talk>>\
You nod to the girls and head back to the mansion.
[[End.|$location]]
Submitted by Irish Major Tom<<addtime { minute : 2 }>><<set $anna.affection += 1>><<set $anna.trust += 1>><<set $anna.fear -= 1>><<set $eve.affection += 1>><<set $eve.trust += 1>><<set $eve.fear -= 1>><<talk "player">>What do you girls think you're doing? You have chores to take care of!<</talk>>\
You allow a bit of heat into your voice.
<<talk "anna">>Sorry.<</talk>>\
Anna says as she gets up.
Eve mumbles a similar apology, glances at her sister, then hurries off, presumably to return to her chores.
Anna gives you a little bow, then follows in her sister's wake.
[[End.|$location]]<<addtime { minute : 3 }>><<set $anna.fear += 1>><<set $eve.affection -= 1>><<set $eve.fear += 1>><<talk "player">>You guys enjoy yourselves for a little while, but make sure to get all your chores done too.<</talk>>\
You say lightly.
Eve lets out a little 'Awe' of disappointment, and Anna nods in understanding.
Casting one last glance at the content looking girls, you return your attention to other matters.
[[End.|$location]]<<addtime { minute : 3 }>><<set $anna.affection += 1>><<set $anna.trust += 1>><<set $eve.trust += 1>><<set $eve.fear -= 1>>Standing in the yard, you notice Eve walking around with a watering can, that is nearly a third of her size. She is watering the flowers and the bushes around her.
The watering can looks heavy, but she just manages to heave it around, with her body leaning to the side.
Every time she tilts the watering can her body follows and she nearly loses her balance. You observe her for a while and decide to...
[[Help her. |Submitted Eve Garden a]]
[[Look for a smaller watering can. |Submitted Eve Garden c]]
[[Ignore it. |Submitted Eve Garden 0]]
<<addtime { minute : 2 }>>After observing Eve for a while you move on with your day. Her progress is slow, but she manages to get around most of the garden as you watch.
[[Continue.|$location]]
Submitted by Mathias
<<addtime { minute : 1 }>>Seeing Eve's hunched body makes you feel kind of bad for her. You walk up to her and prod her shoulder.
<<talk "player">>Do you need some help?<</talk>>\
<<if $eve.trust gte 650>> Eve looks at you and smiles.
<<talk "eve">>I would love some help.<</talk>>\
[[Go look for something to water with. |Submitted Eve Garden b]]
<<elseif $eve.trust gte 450>>Eve looks up at you, confused by your kindness she asks you.
<<talk "eve">>Are you really willing to help me?<</talk>>\
She fiddles around with her fingers and her eyes never meet yours for longer than a couple of seconds.
[[Yes, I am. |Submitted Eve Garden d]]
[[No, I am not. |Submitted Eve Garden g]]
<<else>>Eve shoots you a skeptical look before answering your question.
<<talk "eve">>No, I do not need any help. I can do this <<print $eve.callsPlayer>>.<</talk>>\
[[Walk along. |$location]]
<</if>>
Submitted by Mathias
<<set $eve.affection +=1>>
<<addtime { minute : 3 }>>You walk towards the shed looking for something to water with. You open the door and look around inside.
It does not take you long inside the shed, before you find a watering can.
<<talk "thought">>This is way smaller than the one she uses. Why did she take the one she can barely carry around?<</talk>>\
Out of the corner of your eye you also spot what looks to be a garden hose, but it does not look like it ever gets used.
[[Grab the watering can. |Submitted Eve Garden e]]
[[Try the hose. |Submitted Eve Garden i]]
Submitted by Mathias
<<addtime { minute : 2 }>>After watching Eve being burdened by the large watering can, you decide to look for a smaller one. You enter the shed and look around. In there you find a small watering can sitting at the top of a shelf. You walk over to the shelf and pull the watering can down.
As the can is still empty, you look around for a tap to fill it at. You find one lodged into the wall outside the shed. You fill the watering can and walk back to Eve.
<<talk "player">>Here, use this instead.<</talk>>\
She nods and grabs the watering can. Her posture is better with the lighter watering can and she continues working, no longer burdened by the heavy load.
You look at Eve watering the plants for a while before returning to whatever you where doing before.
[[Continue. |$location]]
Submitted by Mathias
<<set $eve.affection +=1>>
<<addtime { minute : 3 }>><<talk "player">>I would not ask if I were not serious. Do you need help?<</talk>>\
Eve smiles and points towards the shed.
<<talk "eve">>There is another watering can in there.<</talk>>\
You nod and walk towards the shed.
It does not take you long inside the shed, before you find the watering can, you were looking for.
<<talk "thought">>This is way smaller than the one she uses. Why did she take the one she can barely carry around?<</talk>>\
Out of the corner of your eye you also spot what looks to be a garden hose, but it does not look like it ever gets used.
[[Grab the watering can. |Submitted Eve Garden e]]
[[Try the hose. |Submitted Eve Garden i]]
<<addtime { minute : 4 }>>With the smaller watering can in your grasp, you walk out to the girl, who is still watering the garden.
Her tiny frame still leans to the right from the weight of the larger watering can in her hands.
She places it on the grass and waves at you.
<<talk "player">>Should I swap with her?<</talk>>\
[[Swap with her. |Submitted Eve Garden f]]
[[Just water the plants. |Submitted Eve Garden g]]
<<addtime { minute : 1 }>>Looking at Eve's tiny frame trying to lift the heavy watering can, you decide to extend your watering can towards her.
<<talk "player">>It looks kind of heavy, do you want to swap?<</talk>>\
Eve looks at you and <<if $eve.trust gte 500>>smiles.
<<talk "eve">>If you really want this can, we can swap all you want.<</talk>>\
Choosing to play along with her you answer her in a very overexaggerated voice.
<<talk "player">>I would love to have a watering can, just like the one you are carrying.<</talk>>\
Eve extends her arm, passing the watering can to you.
<<talk "eve">>If you really want it that much, you can have it.<</talk>>\
You grab it and bow.
<<talk "player">>Thank you so much.<</talk>>\
The two of you continue having fun as you water the plants.
<<elseif $eve.trust lt 500>>shakes her head.
<<talk "eve">>I can take care of this can myself. I'm quite strong you know?<</talk>>\
You nod and laugh a little. The two of you water the garden for quite a while. <</if>>
<<talk "eve">>You know, I think we are done.<</talk>>\
She skips towards the shed with her watering can.
You follow her into the shed and place the watering can back where it belongs.
Eve rushes up to you and hugs you. She lets go and walks behind you.
As you turn around, you notice that Eve is gone. You exit the shed and walk to the backyard.
[[Continue. |$location]]
Submitted by Mathias
<<set $eve.affection += 2>>
<<addtime { minute : 22 }>><<talk "thought">>She chose the big one herself.<</talk>>\
You think as you water the plants alongside the humming girl.
Not wanting to interrupt her humming, you help Eve water the plants without saying anything.
After what feels like around 10 minutes, you walk along to the next area, only to be interrupted by Eve.
<<talk "eve">>I've already watered there.<</talk>>\
Nodding, you answer her.
<<talk "player">>Then we are done right?<</talk>>\
Eve walks towards you and answers.
<<talk "eve">>Yes, we are, and with time to spare!<</talk>>\
Eve gives you a big hug before leaving again.
<<talk "eve">>Thank you!<</talk>>\
She shouts as she enters the mansion.
[[Continue. |$location]]
Submitted by Mathias
<<set $eve.affection += 3>>
<<set $eve.trust += 1>>
<<addtime { minute : 21 }>><<talk "player">>Of course, I am not serious. Manual labor is better left to slaves like you.<</talk>>\
Eve's head slumps down, but she soon gets on with her work.
You watch for a while as the girl waters the plants, before returning to what you were doing.
[[Continue. |$location]]
Submitted by Mathias
<<set $eve.affection -= 2>>
<<set $eve.trust -= 3 >>
<<addtime { minute : 4 }>>You walk over to the garden hose, which is completely covered in cobwebs from what you can only guess is years without use. Using your hand, you slowly get all the cobwebs out of the way and grab the hose.
<<talk "thought">>It looks fine, I wonder if it still works.<</talk>>\
With the garden hose in hand you walk out into the garden. Aiming at a bush, you twist the front of the tube and water sprays everywhere.
The two of you quickly get everything watered with the hose.
<<talk "eve">>Thank you for the help. Oh, and, can I use that when I water the garden?<</talk>>\
<<talk "player">>If you can get it working, you can use it all you want.<</talk>>\
Eve smiles and turns around.
[[Spray her down. |Submitted Eve Garden k]]
[[Put the hose back. |Submitted Eve Garden j]]
<<addtime { minute : 5 }>>You look out over the large wet garden. Flowers and bushes are growing between the large patches of grass. You take a deep breath of the fresh air, before walking to the shed.
You place the hose back where it belongs and walk back out into the back yard.
[[Continue|$location]]
Submitted by Mathias
<<set $eve.affection +=2>>
<<addtime { minute : 3 }>>Before Eve takes her first step away, you blast her with a stream of cold water. Eve jumps as the water hits her directly onto her back.
<<talk "eve">>Help! Some weird guy is getting me all wet!<</talk>>\
Eve shouts playfully, while she runs away from you.
You chase after her and spray even more water on her. Completely soaked, Eve reaches the pool and turns around. You run towards her to finish her off, but the hose jumps backwards and tugs your body with it.
Completely out of balance you fall forwards hitting Eve and falling into the pool with her.
<<talk "eve">>Haha, got you!<</talk>>\
Looking at you, she sticks her tongue out before swimming to the ladder. You follow shortly behind her and wait just below her. You look up, waiting for your turn on the ladder, and notice Eve's wet underwear sticking tightly to her <<if $eve.ageLooks lte 16>>petite <</if>>body.
You leave the pool just after her, still looking at her body, which is nearly visible underneath the wet dress. The wet dress sticks to her body making her <<print $eve.build>> build visible. Her alluring curves make you stare for a while as she slowly walks towards you.
As she reaches you, she sticks her hands forwards, towards you, and give you a big push. You stumble backwards falling back into the pool, swallowing some water on the way down.
As you reach the edge of the pool and try to climb up you notice a small hand reaching out towards you. You grab it.
[[And pull her into the pool. |Submitted Eve Garden l]]
[[And pull yourself out of the pool. |Submitted Eve Garden p]]
<<addtime { minute : 6 }>>With her hand firmly in your grasp, you place your feet on the wall of the pool and kick away from it. In one fluid motion you pull the helping hand with you into the pool. You look up at the person falling towards you and notice the distinctly <<print $anna.headHairColorDesc>> hair falling through the air.
<<talk "thought">>That is definitely Anna's hair.<</talk>>\
You get a quick look at the person's face and see that it is indeed Anna.
You emerge from the water, shortly followed by Anna. She looks at you confused and <<if $anna.fear lte 750>>scared.<<elseif $anna.affection gte 751>>mildly annoyed.<</if>>
<<talk "player">>Sorry Anna, I thought It was Eve's hand.<</talk>>\
Anna nods and replies with a milder expression than before.
<<talk "anna">>That is okay <<print $anna.callsPlayer>><</talk>>\
She swims towards the ladder and gets out. She walks towards the mansion while wringing some water out of her clothes.
<<talk "eve">>Ha! I bested you again. Loser.<</talk>>\
You look towards her voice and see the girl standing by the shed. She walks over to you and reaches a hand down to you. You reach out for it, but she pulls her hand away at the last second.
She snickers to herself and turns around. She walks towards the mansion, leaving you alone in the pool.
You also get out of the pool and stand there for a while.
You sigh and look around. I guess we are done then.
[[Walk into the mansion and dry off. |Submitted Eve Garden m]]
[[Let the sun dry you off. |$location]]
Submitted by Mathias
<<set $eve.affection += 3>>
<<set $eve.fear -= 1>>
<<set $anna.fear -= 1>>
<<addtime { minute : 7 }>>You haul your wet body into the mansion and look around. The girls are both gone. You walk towards your room and grab a new set of clothes.
<<talk "thought">>I wonder if the girls have any spare clothes.<</talk>>\
With your clothes in hand you begin undressing. You stop as a thought hits you.
<<talk "thought">>I could take a bath and then get dressed.<</talk>>\
With the dry clothes in hand you walk towards the bathing room. As you slowly reach it you can hear laughter from inside the room.
<<talk "eve">>And then I pushed him back into the pool. He looked so confused.<</talk>>\
You peak in through the door and see the two sisters sitting in the bath. Anna is massaging shampoo into Eve's scalp.
<<talk "eve">>Then you came along and tried to help.<</talk>>\
Anna takes a bucket and fills it with water from the bath. She lifts if over Eve's head and dumps it slowly onto her sister.
<<talk "eve">>You looked so shocked when he pulled you in.<</talk>>\
Finished with her sister's head, Anna leans back and sits herself in a relaxing position in the bath.
[[Join them. |Submitted Eve Garden o]]
[[Leave. |Submitted Eve Garden n]]
Submitted by Mathias
<<addtime { minute : 7 }>>You turn around and walk back to your room. You undress and place the wet clothes on the floor.
You get dressed in the dry clothes and sit on your bed.
//Knock knock//
<<talk "player">>Come in.<</talk>>\
Anna opens the door and walks in. She looks you in the eyes and asks.
<<talk "anna">>May I take the wet clothes?<</talk>>\
You nod at her and she continues.
<<talk "anna">>Thank you <<print $anna.callsPlayer>>. I will dry these and come back with them.<</talk>>\
She leaves the room closing the door behind her.
[[End.|master bedroom]]
Submitted by Mathias
<<set $anna.trust +=1>>
<<addtime { minute : 5 }>>After looking at the sisters having fun, you decide to push the door open and walk in. You place your clothes on a bench and begin undressing.
<<if $eve.affection gte 700>><<talk "eve">>Hi <<print $eve.callsPlayer>>. Come join us, we can all bathe together.<</talk>>\
<<elseif $eve.fear lte 550>>Eve scoots closer to her sister and calls out to you.
<<talk "eve">>Do you want to join us <<print $eve.callsPlayer>>?<</talk>>\
<<else>>Eve looks up at you while leaning onto her sister.
<<talk "eve">>Are you going to join us <<print $eve.callsPlayer>>?<</talk>>\
<</if>>
You nod and walk up to the pool. As you slowly submerge yourself you see Anna <<if $anna.affection gte 750>>moving towards you.<<else>>grabbing her sister, pulling her closer. <</if>>
You look at the girls.
<<talk "player">>Ahh... A hot bath was just what I needed.<</talk>>\
<<if $anna.affection gte 900 and $eve.affection gte 900>>Eve slowly moves her body towards you and leans onto you. Anna smiles when she notices you and crawls closer herself. Anna has moved to the other side of you and is leaning her head onto your shoulder. Eve places her hand on your chest and takes a deep breath.
You place your hand around Anna and pull her body closer. She leans onto you and relaxes.
The three of you sit like that for a while and is only interrupted by Eve's snoring.
<<talk "anna">>We better get out before we all fall asleep.<</talk>>\
She looks at her sleeping sister and smiles.
You poke Eve's cheek. She opens her mouth and mumbles.
<<talk "eve">>Please master, don't touch me there.<</talk>>\
Anna looks shocked and looks at you.
<<talk "eve">>I hate when you tickle my feet.<</talk>>\
A loud sigh escapes Anna. She looks back at her sister.
<<talk "anna">>Should I just carry her to bed?<</talk>>\
Looking at Anna, you nod and answer her.
<<talk "player">>Do that. Afterwards you can dry our clothes.<</talk>>\
She smiles and nods.
<<talk "player">>Also, you can dress her in one of my shirts while you dry your clothes.<</talk>>\
<<talk "anna">>I will do that. See you later <<print $anna.callsPlayer>>.<</talk>>\
Anna grabs her sister and lifts her out of the pool. She then dries herself and then her sister. She then walks over to the clothes you have left on the bench.
<<talk "anna">>This one?<</talk>>\
You nod and get out of the bath. Anna dresses her sister in your shirt and carries her out of the room.
<<talk "thought">>Did she just leave the room naked?<</talk>>\
You walk over to your clothes and get dressed. As you are missing a shirt, you walk back to your room and replace it.
[[End.|master bedroom]]
<<else>>You stay in the bath for a few minutes.
As you are sitting there Anna and Eve excuse themselves and leave the room. You also begin to leave.
You dress in the clothes you prepared and leave the room.
[[End. |bathing room]]
<</if>>
Submitted by Mathias
<<set $anna.trust +=1>>
<<set $eve.trust +=1>>
<<set $eve.affection +=1>>
<<set $anna.affection +=1>>
<<addtime { minute : 25 }>>You grab the hand presented to you and let it help you up. As you get out of the pool, you are standing in front of Anna.
<<talk "player">>Thank you Anna.<</talk>>\
She lets go of your hand and takes a step backwards.
<<talk "anna">>You are welcome.<</talk>>\
You turn around and walk towards the mansion. Anna follows behind you. As you enter the mansion, you turn towards the entrance and walk up to your room. Anna has followed you all the way.
You begin undressing and look at Anna. <<if $anna.affection gte 700>>She blushes as her gaze meets yours. <</if>>You continue undressing until your standing in your underwear.
<<talk "player">>What are you doing in here?<</talk>>\
You look at her again. She is standing with your wet clothes in her arms.
<<talk "anna">>I am taking your wet clothes so I can dry them.<</talk>>\
She keeps standing where she is. You strip off your underwear and place them on the pile in her arms.
After getting the rest of your clothes, she turns around and walks out the door.
[[Get dressed. |master bedroom]]
Submitted by Mathias
<<set $anna.trust +=1>>
<<addtime { minute : 8 }>>The even purr of the lawnmower nearly feels like the ambience of the yard as Anna drives the riding mower across the yard, leaving the air filled with the scent of freshly cut grass.Leaning over a flowerbed, spade in one gloved hand, Anna wipes at her brow with the other hand before taking a deep breath and returning to her weeding.You see Anna walking across the lawn, a large set of clippers in her hands held nearly at arms length. She seems more focused on the clippers, and not letting the blades near herself as she traverses the yard.With rake in hand, you see Anna working tirelessly to tidy the endlessly falling leaves. Reds, oranges, yellows, and the rare green leave litters the ground, but to Anna and her rake they are all the same as she pulls them all into neat manageable piles to be removed later.Bundled up in a thick black coat, heavy gloves, a long scarf, and a off white stocking cap, Anna shovels snow armed only with a simple red snow shovel.
As she works, you can see a faint cloud of her breath in front of her as she works to clear the path of snow.The moon is full, bathing everything in a pale light that's almost majestic. You smile as you pull of your shirt, intent on a quick swim. You freeze, your shirt clutched in your hands, when you see a pale figure standing on the edge of the deep end.
You recognize it as Anna by the <<print $anna.headHairColorDesc>> hair trailing down her back, but otherwise her skin is bare. You see her clothing off to one side, folded neatly. You don't think she's noticed you, as she dives into the deep end with a soft splash. Anna kicks her long legs and starts swimming around the perimeter of the pool.
[[Leave her be.|Submitted Anna Interactive Scene Grounds 1a]]
[[Say hi.|Submitted Anna Interactive Scene Grounds 1b]]
Submitted by LFN Park
<<addtime { minute : 3 }>><<movenpc "anna" "pool">>You decide that your swim can wait for another night. You slip your shirt back on and turn back for the dining room.
[[End.|$location]]
Submitted by LFN Park
<<addtime { minute : 1 }>>You gulp once, taken aback by how striking Anna is in the moon's glow. On her second lap you see Anna stop, brushing a lock of hair aside to look directly at you. Her eyes widen in surprise and you see her cheeks flush.
<<talk "player">>...Hi.<</talk>>\
You croak, slowly approaching the pool. You can see her naked breasts above the water line, and you try not to stare.
<<talk "anna">><<print $anna.callsPlayer>>! I--<</talk>>\
You see her start floating over towards the ladder.
<<talk "player">>No. Sorry. Don't let me interrupt. I was... just going to take a quick dip. Couldn't sleep.<</talk>>\
You say quickly, crouching down near the edge.
<<talk "anna">>I can leave if you wish.<</talk>>\
Anna says quickly.
<<talk "player">>Anna. This pool is huge. It's certainly big enough for two people.<</talk>>\
You assure her, moving to sit at the edge. You begin to remove your shoes and socks, tossing your shirt towards the tables. Anna nods, backing away from the ladder hesitantly.
You notice Anna's eyes staring at you as you undo your pants. She averts her eyes when she sees you look back at her, a faint blush in her cheeks.
Once you're stripped down, you walk down the shallow steps into the pool. You shiver as you feel the cool liquid embrace you.
[[Ask Anna about her clothes.|Submitted Anna Interactive Scene Grounds 1ba]]
[[Ask Anna about swimming.|Submitted Anna Interactive Scene Grounds 1bb]]
Submitted by LFN Park
<<addtime { minute : 4 }>><<talk "player">>Can I ask you something?<</talk>>\
You idly start floating in the shallow end.
<<talk "anna">>Of course.<</talk>>\
Anna lazily paddles in the middle of the pool.
<<talk "player">>Do you not have any swimwear? Or do you like skinny dipping?<</talk>>\
Anna's face turns red once more, instinctively covering her chest with an arm.
<<talk "anna">>I-I'm sorry if I've offended--<</talk>>\
<<talk "player">>No! No, I'm not offended. You're gorgeous. I've no problem with you being naked as long as you are okay with it.<</talk>>\
You assure her.
<<talk "player">>I'm just curious.<</talk>>\
Anna nods, but hesitates to lower her arm. You start drifting closer, kicking your legs idly.
<<talk "anna">>The truth is... I have very little clothing. Your uncle only ever gave me the dress and underwear... and the nightgown I guess. There are other things he made me wear, but those... aren't very comfortable. Most of them hurt quite a bit.<</talk>>\
Anna says softly, shivering at the words.
<<talk "thought">>This explains why I always see her in that one dress.<</talk>>\
<<talk "anna">>I-if you wish me to wear them...<</talk>>\
Anna trails off, but you can tell from the grimace on her features she doesn't like the idea.
<<talk "player">>No, that's fine. I think we should look at getting you more clothes, though. You and Eve both.<</talk>>\
You definitely see her eyes light up when you say that.
<<talk "anna">>Would we... go shopping? At a store?<</talk>>\
Anna asks, her tone curious.
<<talk "player">>We could.<</talk>>\
You contemplate her question a moment as you see something glimmer in her eyes.
<<talk "thought">>Wait a minute...<</talk>>\
<<talk "player">>Anna... have you been outside the mansion since you got here?<</talk>>\
You see Anna shrink a little, shoulders hunching together.
<<talk "anna">>Your Uncle never let us off the grounds... I tried once, with Eve. I... I never tried again...<</talk>>\
You match Anna's shudder, feeling a knot in your stomach in sympathy. You don't want to imagine what your Uncle did to the girls for trying to escape.
<<talk "thought">>God... I just want to hold her and tell her everything will be fine...<</talk>>\
<<talk "player">>I'm... very sorry.<</talk>>\
You clear your throat.
<<talk "player">>But yeah. We can go shopping. We could make a day of it. We eat breakfast, go out shopping... get lunch at a deli... Maybe go to a park or even more shopping... maybe catch dinner... Oh! We could get a pizza!<</talk>>\
You laugh thinking of Eve dealing with a gooey, cheesy pizza slice. You swear you see a faint smile spread across Anna's face, though you think it might be a trick of the moonlight.
<<talk "anna">>I'd like that. I...<</talk>>\
You see her hesitate for a moment.
<<talk "anna">>I've been liking a lot of things... recently.<</talk>>\
[[Ask about other things.|Submitted Anna Interactive Scene Grounds 1c]]
Submitted by LFN Park
<<addtime { minute : 6 }>><<talk "player">>I didn't know you liked swimming.<</talk>>\
You say casually, idly floating in the shallow end. Anna nods slowly, lazily paddling towards the middle.
<<talk "anna">>I didn't do it a lot... before. Your uncle... He caught me swimming late one night. He... held my head under the water as he... he took me.<</talk>>\
You see her shudder and look away.
<<talk "thought">>Holy hell.<</talk>>\
You can't help but feel a pang of sorrow. You find yourself drifting closer to Anna, just out of arm's reach.
<<talk "player">>That's awful.<</talk>>\
You say. Anna looks back at you, shame prevalent on her features.
<<talk "anna">>I... I do like swimming though. I like the weightless feeling.<</talk>>\
Anna states, looking at her <<print $anna.headHairColorDesc>> locks floating near her shoulders.
<<talk "player">>That's good. I've no issue you using the pool whenever you want.<</talk>>\
You assure her. You try not to stare at her chest, the moonlight glinting provocatively off her glistening skin.
<<talk "anna">>I'd like that. I...<</talk>>\
You see her hesitate for a moment.
<<talk "anna">>I've been liking a lot of things... recently.<</talk>>\
[[Ask about other things.|Submitted Anna Interactive Scene Grounds 1c]]
Submitted by LFN Park
<<addtime { minute : 2 }>><<talk "player">>Oh? Do tell.<</talk>>\
You can't help but grin. You are quite surprised by her forwardness; a definite change from when you first met her.
<<talk "anna">>I... I like how you treat my sister and I.<</talk>>\
Her words are hesitant.
<<talk "anna">>Like we're people.<</talk>>\
<<talk "player">>I mean... you are. Despite what my uncle may have thought.<</talk>>\
You assure her. You become aware of Anna's proximity abruptly, easily within reach of you.
<<talk "thought">>When did she get that close?<</talk>>\
<<talk "anna">>I like... I like being less scared.<</talk>>\
You tilt your head curiously.
<<talk "player">>Less? I... Anna. Have I done something? Have I done something to scare you somehow?<</talk>>\
Her head turns away from yours as she floats to one side, one hand grasping the side of the pool. You follow, curious of her answer.
<<talk "anna">>I... I don't know. Your uncle used to play with me... play these games...<</talk>>\
Anna sinks lower in the water, her hair splaying around her like some strange <<print $anna.headHairColorDesc>> octopus.
<<talk "anna">>He'd act nice like you... say nice things like you do... th-then he'd do painful things. He'd kick me so hard I'd cough up blood then... then violate me, calling me awful names. He'd touch my shoulders gently... but then slap me hard enough t-to mess up my jaw... so I couldn't close my mouth....<</talk>>\
She trails off, staring down into the water.
<<talk "player">>But I haven't done anything like that....<</talk>>\
<<talk "anna">>Not yet.<</talk>>\
Her voice is tiny and reserved.
[[Prove to her otherwise.|Submitted Anna Interactive Scene Grounds 1d]]
Submitted by LFN Park
<<addtime { minute : 2 }>>You frown in disappointment.
<<talk "player">>Anna...<</talk>>\
Her gaze remains on her floating hair. You reach a hand out and gently touch her chin. Anna stiffens at the contact, and you can see her reflexively shrink away as you drift next to her. You can feel her breasts brush against you under the water as you lean in, pressing her lips to yours.
You feel her tense up, eyes widening as you gently kiss her. After a moment you pull away. One of Anna's hands reach up, brushing against where your lips once were.
<<talk "player">>Did my uncle ever kiss you?<</talk>>\
You ask, staring into her eyes. Anna slowly shakes her head, pressing her back against the pools side.
<<talk "player">>I'm not like him.<</talk>>\
You grasp the hand against her lips and pull it to yours. You can faintly taste the chlorine from the pool water.
<<talk "player">>Intimacy... isn't about domination. It isn't about pain.<</talk>>\
You plant a series of kisses along her wrist and elbow, floating gently to the side of her as your other hand caresses Anna's shoulders. You see her staring at you, and you can tell her breath is quickening.
<<talk "player">>It's about... faith. Trust. Opening yourself because you want to, not because it's demanded.<</talk>>\
Anna comes away from the wall as you move to her bicep and shoulder.
<<talk "anna">>You say such nice things... but I-I'm still scared.<</talk>>\
Anna murmurs as you slip behind her completely, running soft kisses along her neck. You gently pull her hair to one side and nip at her earlobe, eliciting a gasp from Anna.
<<talk "player">>I understand.<</talk>>\
You press your palm against her cheek, turning her head so you can kiss her lips once more. This time she seems to melt back against you, her own hand pressing against the back of your neck. You can feel her back touching your chest.
You pull away slightly, looking into Anna's half-lidded <<print $anna.eyeColor>> eyes.
<<talk "player">>If you want me to stop... just say so. I will stop.<</talk>>\
You murmur, then kick your legs until your feet touch the bottom of the pool, the water chest high now. Anna looks at you quizzically, still floating against the side.
<<talk "player">>Do you want to keep going?<</talk>>\
You ask her, arms floating at your side.
<<talk "anna">>I-if you wish, Master--<</talk>>\
You shake your head vehemently. You see the moonlight reflect off her curious gaze and pale features... you find her breathtaking like this.
<<talk "player">>No. It's not master or slave. That was my uncle. You are a woman, I'm a man. Right here, in this pool. It's not about what I want... it's about what you want. If you want to stop, that's fine. I'll smile and go back to bed. No pain. No punishment.<</talk>>\
<<talk "thought">>Plenty of blue balls though...<</talk>>\
You wonder if Anna can see your erection under the water....
<<talk "player">>If you want me to continue... I will be gentle. If you decide at any point you want to stop, I'll respect that. You have to choose; not me.<</talk>>\
Her eyes seem to wander for a moment, her fingers pressing against where your lips had been with hers....
<<if $anna.affection gte 700 and $anna.trust gte 800>>You see Anna hesitate, a strange look in her eyes. You can sense a subtle change in her posture, less tense and more empowered... she kicks her feet and swims closer to you until she is eye level, her pale breasts floating gently in the water. You reach your arms around her and draw her into your embrace, feeling her hard nipples press against your chest.
Anna rests her chin on your shoulder and murmurs softly into your ear.
<<talk "anna">>Please... don't let this be a game,<<print $anna.callsPlayer>>. Don't play with me.<</talk>>\
Anna begs. You pull back enough to look into her pale features, then draw a palm to her cheek. You see her flinch, but then relax as you gently rub your thumb across her cheekbone.
<<talk "player">>No games, Anna.<</talk>>\
You press your lips to hers again, and feel pleased when she presses back, her hands gliding through the water to touch your waist. You run your hands down her shoulders as your tongue probes at her lips. Anna hesitates, but slowly lets it in, running her own around yours with a soft moan.
One hand traces her collar bone with light strokes, sending a small shiver through Anna. You trail further down until you brush against her pink nipple, eliciting a gasp. You cup her breasts in your hands, squeezing gently. Anna moans, breaking away from your lips reluctantly. Anna rests her hands on your shoulders as you knead her slick mounds, mesmerized by your hands.
<<talk "player">>You are so beautiful.<</talk>>\
You whisper, taking her pert nipples between your fingers and squeezing gently. Anna gasps again, her nails digging into your shoulders. You watch her generous breasts float for a moment before gripping them again and moving them in a slow circle through the water.
<<talk "player">>Tell me if it hurts.<</talk>>\
Her gaze snaps to your eyes, her breathing starting to become heavy.
Anna gasps as you squeeze again. You raise one out of the water and lean down, taking the nipple into your mouth. Again you taste the chlorine of the pool mixed with her sweet skin. You flick your tongue against it, causing Anna to shiver, then nip gently. Anna moans, her hands moving to your head as you continue your ministrations.
<<talk "anna">>...So gentle...<</talk>>\
She moans, softly clutching your hair. You tug her pink bud with your teeth, eliciting a sharp gasp before you move to her other breast, repeating the process.
You finally release Anna's chest, moving back to her lips with a deep kiss. She eagerly accepts you, hands pressing against your chest as her tongue dances with yours. Her hips thrust against you, pressing your erection between your bodies under the water.
You pull back slightly, her lips remaining puckered for a moment. Her eyes are half closed, cheeks and chest flushed in arousal.
<<talk "anna">><<print $anna.callsPlayer>>...<</talk>>\
She breathes. You brush a lock of hair from her face...
[[Touch her.|Submitted Anna Interactive Scene Grounds 1ea]]
[[Kiss her.|Submitted Anna Interactive Scene Grounds 1eb]]
[[Take her.|Submitted Anna Interactive Scene Grounds 1ec]]
Submitted by LFN Park
<<addtime { minute : 8 }>><<else>>You see Anna hesitate, fear in her eyes. Her gaze flickers to you, then back down, gently shaking her head.
<<talk "anna">>I-I'm...<</talk>>\
Anna trails off in a whisper, tensing as if expecting a strike.
Seeing her reluctance, even if she isn't able to voice it, you reply.
<<talk "player">>That's fine.<</talk>>\
You make sure your tone is soft and reassuring. Anna seems surprised when you walk out of the pools shallow end. You collect your clothes and turn back to her, still smiling.
<<talk "player">>Enjoy your swim, Anna. I'll see you in the morning.<</talk>>\
She nods but remains silent, watching you walk away.
You look down at your raging erection and sigh. The cool night air does little to suppress its rigidity.
<<talk "player">>Going to have to deal with that....<</talk>>\
[[End.|$location]]
Submitted by LFN Park
<<addtime { minute : 3 }>>
<<set $anna.trust += 2>><<set $anna.fear -= 1>><</if>>You kiss her again, your hands running down her back to grip her firm cheeks. Anna grinds her hip against your erection, eliciting a moan of your own. You move one hand across her hip to the fuzzy mound above her slit and run a finger through the wet fuzz.
Anna whimpers when your fingers press against her nub, breaking your kiss. You feel her hips buck against your digits as you rub gently, short gasps coming from Anna's lips. You leave your thumb moving gently against her clitoris as your fingers reach down, pressing against her nether lips.
Anna groans when you push a single finger inside her hot pussy. You catch her mouth with yours for a deep kiss as you curl it inside to run along her inner walls, feeling her shudder. You hear Anna mutter something unintelligible as you run your thumb against her clit.
Feeling how damp Anna is, you easily slip a second finger inside. She gasps, throwing her head back with a deep, lewd moan. You gently start thrusting with your fingers, eliciting a whimper of need from Anna when you begin to withdraw. Her hips start thrusting in time with your fingers, her head sagging forward against yours as Anna loses herself in the moment.
<<talk "anna">>Yessss....<</talk>>\
Anna's fingers trace your jawline, her breasts swaying with the motions of her hips. You smile and move your head, catching one of her fingers with your mouth. You run your tongue over her digit as you look into her wide <<print $anna.eyeColor>> eyes, sucking on it briefly. You feel her tighten, flushing with arousal as you release it from your lips.
Anna puts the same hand to her lips, running the finger along her tongue as she looks at you. She surges forward, devouring your lips with hers and thrusting her tongue against yours as her hips start thrusting harder and faster against your fingers.
<<talk "anna">>So... close... yes...<</talk>>\
Anna murmurs in between kisses. You feel her positively gushing in the cooled pool water. You dare to slip a third finger into one final thrust, pressing hard against her clitoris with your thumb.
You feel her convulse and gush around your fingers with a high-pitched squeal. Anna's cry is long and drawn out, and when it ends she slumps against you, breathing hard. As you remove your fingers, you feel her hand gently take your wrist. You let Anna pull it from the water and to her lips, where she begins sensuously licking your fingers, eyes staring into yours as she softly suckles your pointer finger.
<<talk "thought">>Wow. She is... wow.<</talk>>\
[[Kiss her.|Submitted Anna Interactive Scene Grounds 1eb]]
[[Take her.|Submitted Anna Interactive Scene Grounds 1ec]]
Submitted by LFN Park
<<addtime { minute : 5 }>><<set $AnnaSex to true>>You kiss her again, your hands gripping her waist. With deliberate movement you pull Anna near the side of the pool... You pull away from her lips, drawing a whimper from Anna. You lightly kiss her neck before nipping gently along her collarbone. She watches with curious eyes as you place a kiss on the top of each breast, then Anna squeaks as she feels the side of the pool against her back.
<<talk "player">>Perfect.<</talk>>\
You slide your hands down and grasp her cheeks firmly. She squeaks when you lift, raising her waist high out of the water. Anna clutches your shoulders, momentarily confused until you plant soft kisses along her taut stomach. Your hands slip under her legs as you pull back until Anna's bottom half is floating on the surface of the pool, her arms on the edge of the pool holding her upper half slightly out of the water.
<<talk "anna">>What are--<</talk>>\
Anna's question ends in a strangled gasp when you spread her legs, running your tongue along the small, wet bush on her crotch. You look up at her, a smile on your face before running your tongue along her wet slit, causing a shudder through her body, Her legs move idly to your shoulders as you use your fingers to spread her lips, revealing her pink folds.
You hear her short gasps as you put your tongue to work, delving inside with long, deliberate movements that causes Anna to tremble. You move your mouth to her clitoris, flicking it once with your tongue. You hear her whimper and gaze upward between the valley of Anna's breasts, seeing her staring back at you with one hand on her cheek, idly sucking at her pinky.
You smile and renew your tongue lashing, reveling in the lewd gasps coming from Anna.
<<talk "anna">><<print $anna.callsPlayer>>... I-I'm...<</talk>>\
You press your lips against her nub and hum into it as Anna speaks. Her voice ends in a high pitched squeal as she convulses against you, her legs squeezing your head suddenly. You feel her juices flow and simply continue humming....
Her legs loosen, and you give her moist slit one final kiss before pulling away. Anna slides fully back in the pool, leaning against the side as her chest heaves. You wrap your arms around her and give her a soft kiss. You see her eyes widen when she realizes your lips are covered by her juice.... Anna responds by leaning close and running her tongue sensuously over your lips before kissing you.
<<talk "thought">>Wow...<</talk>>\
<<talk "player">>I bet my Uncle never did that.<</talk>>\
You whisper. Anna shakes her head vigorously, sending ripples in the water as her hair moves.
[[Touch her.|Submitted Anna Interactive Scene Grounds 1ea]]
[[Take her.|Submitted Anna Interactive Scene Grounds 1ec]]
Submitted by LFN Park
<<addtime { minute : 5 }>><<set $AnnaSex to true>>You put your arms around Anna, drawing her close for another kiss before suddenly turning her. You grasp her cheek as she presses her back against you, turning her head to kiss it once again.
As her tongue swirls against yours, you move your hands down to her chest once more, squeezing her supple mounds firmly. Anna groans, her own hands on top of yours as you continue to massage her ample flesh.
Her hand stays locked against yours as you move it down her belly to her thigh, feeling the warmth of her skin and the cool water intermingle.
You shift slightly to her side, breaking your kiss as you grasp one of Anna's legs with your free hand and lift. She gasps in surprise suddenly on her tip toe as you lift her leg past your shoulder. Anna leans against your arm cradling her back and looks at you quizzically.... Anna moans as you rub the head of your erection against her slit, looking down her smooth stomach at it with crimson cheeks. She puts one arm around your shoulders to balance herself, breathing heavily.
<<talk "player">>Are you ready?<</talk>>\
You whisper, pulling her into a brief kiss. Anna is speechless... but nods, eyes transfixed on your cock pressing against her. Anna lets slip a long moan as you push into her slowly, the cold water giving way to her blazing pussy. You savor the angle, pushing deeper until feel her crotch touch yours.
Anna traces one hand down, watching you enter her with lewd fascination. She whimpers when you start to pull back... only to thrust forward.
<<talk "anna">>So... deep...<</talk>>\
She moans as you start thrusting with long, deep strokes. You rest her leg on your shoulder, impressed with her flexibility, and start pulling on her hips with each thrust. Short gasps meet each thrust, her free hand grabbing her breast and squeezing, her breasts rolling gently in the water with your movements.
You can feel her starting to tighten around your cock as you thrust, a tremble beginning to run through her after a few long minutes. You move your hand from her hips to her nub, rubbing it in quick strokes as you keep thrusting.
<<talk "anna">>I-I'm--!<</talk>>\
You feel her back arch against your arm, pussy clenching as her waist convulses. You watch her eyes roll upward as Anna stops... then slumps against you, coming down from her bliss with deep breaths.
You turn her gently, moving her leg until she's facing you, still buried inside her and throbbing with desire. You hold her close as Anna wraps her legs around your waist loosely, clinging to your neck.
[[Finish her.|Submitted Anna Interactive Scene Grounds 1f]]
Submitted by LFN Park
<<addtime { minute : 4 }>><<set $AnnaSex to true>>
breathAnna's eyes flicker from your face to your groin, still deep within her.
<<talk "player">>May I?<</talk>>\
You ask, her hot breath on your cheek.
Your breath catches as you see uncertainty flicker across her vision. Her grip around your neck is limp, her legs around your waist loose. Were it not for the water you both are immersed in you're sure Anna would be laying on the ground, unable to walk.
<<talk "thought">>Please say yes....<</talk>>\
The suspense is killing you... it takes all your self control not to start thrusting, so close to release. You are overjoyed when Anna leans in and kisses your lips voraciously, before pulling back and nodding.
You grip her waist and start thrusting once more. Anna gasps become ragged as she clings to you, fingers digging into your shoulders as her nipples slip and slide against your chest.
Anna's own movements are more subdued than before, her legs crossed behind your back to brace herself. Your hands pull her into each thrust, causing tiny waves in the water around you.
As you thrust you feel her sweltering pussy start to clench again. You start moving faster as Anna leans back, her mouth slightly agape and pink tongue peeking across her lips mid moan.
<<talk "anna">>Again... g-going--<</talk>>\
You silence Anna with a kiss, her tongue eagerly accepting yours as she tightens around your cock and convulses. You thrust one final time and groan into her hot lips as you feel your release.
You sit on the steps in the shallow end of the pool and lean back, Anna on top of you as you try to catch your breath. You grin as you feel her limp form breathe against you, her <<print $anna.headHairColorDesc>> hair streaming over and sticking to you as her hot breath blows against your cheek.
<<talk "player">>Are you okay?<</talk>>\
You whisper, brushing a lock from her forehead. Anna nods faintly, her entire body flush.
<<talk "anna">>That... was different.<</talk>>\
Anna breathes, one of her fingers idly rubbing your chest.
<<talk "anna">>B-but in a good way.<</talk>>\
<<talk "player">>That's reassuring.<</talk>>\
You chuckle. You rest an arm around Anna's shoulders and feel her head press against yours. Despite the cool night air you feel warm for the moment and savor it.
<<talk "anna">>I... I don't think I've... you know... that many times and felt so... good after.<</talk>>\
She murmurs, a deep blush in her cheeks.
<<talk "player">>I hope you're not scared of me anymore....<</talk>>\
You bite your tongue immediately after the words leave your mouth. You curse inwardly as you feel her tense against you, her hand frozen on your chest. Anna turns her head away, the silence between you stretching out uncomfortably.
It's broken when you feel her start to sob against you.
<<talk "player">>Anna....<</talk>>\
<<talk "anna">>I'm sorry.<</talk>>\
She cries, burying her face in your shoulder.
<<talk "anna">>I'm sorry, Master. It's still there. You're nothing but kind and gentle and... and it's still there. I'm here with you, but I close my eyes a-and I see him. I remember him playing with me.... And I'm still so scared you are too. Even more now because I felt so good.... I'm sorry. I'm so sorry.<</talk>>\
You wrap your arms around her as Anna's words degenerate into sobs. You run your hand gently through her wet hair.
<<talk "player">>It's fine, Anna. It's fine.<</talk>>\
You whisper into her ear.
<<talk "player">>It was dumb of me to think one lovely night might make up for so much pain. I'm sorry.<</talk>>\
Anna shifts off of your body, laying next to you on the steps in the cool water. She sniffles and wipes her eyes before looking at you, shame still prevalent in her features.
<<talk "anna">>I... understand if you... you're disappointed in me.<</talk>>\
Anna sits up, hugging her knees to her chest.
<<talk "player">>I'm not. I swear I'm not, Anna.<</talk>>\
You sit up and put an arm around her shoulders. She remains silent, her hair covering her face like a curtain. You try to find the right words... but none come to mind. You sit there with her for a few minutes, starting to feel the chill of the night.
Anna eventually pulls away from you, standing fully. She retrieves her clothes in silence, clutching them to her chest as she turns to you.
<<talk "anna">>Thank you, <<print $anna.callsPlayer>>. I... I liked... what you did.<</talk>>\
You see her blushing faintly as she turns and walks away.
You sigh.
<<talk "thought">>Two steps forward... one step back....<</talk>>\
[[End.|$location]]
<<set $anna.affection += 1>><<set $anna.trust += 2>><<set $anna.fear -= 1>>Submitted by LFN Park
<<addtime { minute : 6 }>><<set $AnnaSex to true>>Pool areaYou look out over the gentle hills bathed in the full moonlight, bright enough to illuminate everything in its white radiance. The sight fills you with wonder as you look up at the cloudless sky, stars twinkling overhead on a blanket of midnight velvet.
<<talk "thought">>We didn't get nights like this in the city....<</talk>>\
You sigh with contentment, then tilt your head. You spy a figure at the base of one of the gentle hills.
<<talk "thought">>Maybe Eve? Anna?<</talk>>\
You walk towards the figure, scrunching your eyes. As you draw closer, you can make out pale skin and a plain white dress. When you see the shimmer of <<print $anna.headHairColorDesc>> hair you recognize it as Anna, sitting in the grass. You see her looking at a book in her lap, then to the star filled sky with a pointed finger.
As you draw closer, you see her notice you and quickly close the book. Anna clutches it to her chest as she scrambles to her feet, a neutral expression on her face.
<<talk "player">>Hi, Anna.<</talk>>\
You smile as you stop in front of her.
<<talk "player">>Beautiful night.<</talk>>\
<<talk "anna">>Yes, <<print $anna.callsPlayer>>.<</talk>>\
You see her catch herself before she calls you Master.
<<talk "player">>What are you up to out here?<</talk>>\
You keep your tone light, peeking at the book she's clutching.
<<talk "anna">>N-nothing....<</talk>>\
She stutters, a crimson blush creeping across her cheeks.
[[Enquire further.|Submitted Anna Interactive Scene Grounds 2a]]
[[Let her be.|Submitted Anna Interactive Scene Grounds 2b]]
Submitted by LFN Park <<addtime { minute : 1 }>><<movenpc "anna" "backyard">><<talk "player">>Come on. You can tell me.<</talk>>\
You watch her hesitate for a moment, her features bathed in moonlight. Anna unfurls her arms around the book so you can see the title, "Constellations" in bold letters across its grey binding.
<<talk "anna">>I-I borrowed this from the library. I was going to put it back!<</talk>>\
She said quickly, cringing as if expecting you to strike her.
<<talk "player">>Oh! You were trying to find the constellations?<</talk>>\
You smile softly, looking upward briefly. You watch her relax slightly, nodding.
<<talk "player">>Show me.<</talk>>\
You drop down onto the grass, laying back against the hill. Anna looks confused for a moment, but slowly takes a seat next to you. You smile as you look up at her, admiring how her skin glints and her hair shimmers against the sky.
Anna points out each constellation she finds, showing you its corresponding picture in the book. Her form starts out rigid and seated, but as Anna continues you notice her shoulders loosen, her posture slacken. She reaches over you to point out one on your right, almost sideswiping your head with her chest. You can't help but laugh when she pulls back, her cheeks flushed in embarrassment.
Finally she lays back in the grass, staring up into the sky. You watch her for a moment, her eyes flickering to you nervously. You wonder why until you peer down and see your hand and Anna's clasped together.
<<talk "player">>It's a beautiful night tonight. I remember....<</talk>>\
You grin, giving Anna's hand a reassuring squeeze as she looks at you with those <<print $anna.eyeColor>> eyes.
<<talk "player">>I remember this one time when I was young. My parents and I went camping. I remember being excited because I wanted to see a bear.<</talk>>\
You chuckle at the memory. You see the tiniest hints of a smile curl into the corners of Anna's mouth.
<<talk "player">>It took hours to set the tents up. By the time we did it was already dark, and I remember looking up at the sky while my parents were trying to figure out a fire. The stars were so clear, so bright. A lot like tonight, actually.<</talk>>\
You sigh, glancing back up to the sparkling scene above you. You turn your head back to Anna when you hear her sniffle. You can see her lip trembling as a tear glistens in the light.
<<talk "player">>I'm sorry Anna! Did... did I--?<</talk>>\
Your words are halted when she pushes herself on top of you, burying her face in your chest as her arms press against your ribs. The book falls beside you, forgotten in her movements. Bewildered, you're unsure what to do with your hands.
<<talk "anna">>J-just do it.<</talk>>\
You hear her stutter against you.
<<talk "player">>Do what? I don't understand.<</talk>>\
You end up resting your hands on her shoulders as Anna trembles against you.
<<talk "anna">>H-hurt me. I-I can't do this anymore... please....<</talk>>\
[[Ask for an explanation.|Submitted Anna Interactive Scene Grounds 2aa]]
Submitted by LFN Park <<addtime { minute : 3 }>><<talk "player">>Hurt you? Anna.... I don't ever--why would you ask me to do that?<</talk>>\
You can't hide the horror in your voice.
Anna drags her head up to look at you, her eyes pained as tears creep down her cheeks.
<<talk "anna">>I c-can't play this game... it hurts so much. I kn-know you're going to h-hurt me like....<</talk>>\
You see her eyes shut tightly as she trembles, her voice thick with emotion.
<<talk "anna">>Like he did. I c-can't stand it.<</talk>>\
<<talk "player">>Anna... I don't understand. I told you I didn't want to hurt you or Eve and I meant it.<</talk>>\
You grasp her shoulders firmly, feeling them tense as you pull her face to face with you. Her hair falls around you like a curtain and you feel one of her tears drop onto your cheek.
<<talk "anna">>P-please... stop p-playing with me. I can't feel so good, so happy w-with you... when I know y-you're going to hurt me.<</talk>>\
Anna starts to sob, her hot breath tickling your skin as her hands grip your shirt.
<<talk "anna">>Y-you c-can't be this nice, this s-sweet and be related to h-him... so please, j-just get it over w-with. Y-you win. I g-give up.<</talk>>\
You feel her chest mashed against yours as she turns her head away.
<<talk "thought">>God.... My uncle shattered this poor girl....<</talk>>\
You stare at her, speechless as Anna convulses against you. You debate on what to do with her with a sigh, unsure on how to handle this.
<<talk "thought">>Fuck it....<</talk>>\
You place your hands gently on Anna's wet cheeks. You can feel her shrink as you gently turn her gaze back to yours, eyes clenched tightly as if expecting something violent.
Her eyes shoot open when you place a gentle kiss on her lips. Anna stares down into your eyes after you break the kiss, <<print $anna.eyeColor>> orbs full of confusion as you caress her cheeks with your thumbs.
<<talk "player">>I'm related to him, but I'm //not// him, Anna. I don't ever want to hurt such a pretty girl like you.<</talk>>\
You murmur softly. You watch her cheeks blush in response, her hands loosening their grip on your shirt.
<<talk "player">>I'm not playing any game, Anna. I promise you I'm not. I care about you and Eve. I keep saying it, but I don't know what to do to prove it to you.<</talk>>\
You sigh in exasperation.
You see Anna tilt her head at you, her eyes bleary from tears as she searches for something in your face for a few long moments. You watch her lower her head quickly, hesitating mere millimeters from your face before pressing a timid kiss to your lips.
Anna backs up after a moment, gauging your reaction. You simply give her a soft smile and give her a quick peck to her cheek, your hands sliding down to her pale shoulders.
<<talk "anna">>How can I trust you?<</talk>>\
Anna whispers, her eyes still wary.
[[Hold her.|Submitted Anna Interactive Scene Grounds 2ab]]
[[Kiss her.|Submitted Anna Interactive Scene Grounds 2ac]]
Submitted by LFN Park <<addtime { minute : 4 }>><<talk "player">>I don't know what else I can do or say, Anna. I can be here for you, at least.<</talk>>\
You wrap your arms around her shoulders, drawing her into a warm embrace. Anna curls up against you, resting her head on your chest as her arms press against your sides in the cool grass.
You savor her warmth against you in the chill night air. You don't know how long you two stay like that, but all too soon you feel Anna pull away.
She sits next to you, retrieving the fallen book and wiping her tear stained cheeks.
<<talk "anna">>Thank you, <<print $anna.callsPlayer>>. I should get ready for bed.<</talk>>\
Anna stands slowly, grass stains on her knees and legs. You nod to her, then watch her walk back towards the mansion.
[[Continue.|$location]]
Submitted by LFN Park <<addtime { minute : 20 }>>
<<set $anna.affection += 1>><<set $anna.trust += 2>><<set $anna.fear -= 1>>You sit up slowly, your hands taking her arms as she follows. She tucks her legs under her as you get to your knees to face her.
<<talk "player">>Maybe... if I do things he never did?<</talk>>\
You smile softly, pressing another tender kiss to Anna's lips. You feel her hesitancy loosen as she presses back against you, her hands moving to your shoulders. As you pull back you can see her eyes half closed and watch her pink tongue run across her lips.
<<talk "player">>He never kissed you, right?<</talk>>\
You grin as you feel Anna's warm breath tickle your lips.
<<talk "anna">>No....<</talk>>\
Her tone is breathy and soft.
<<talk "player">>Do you like it when I kiss you?<</talk>>\
You ask, tilting your head curiously at her.
<<talk "anna">>Yes.<</talk>>\
She sighs, running her soft lips against yours not quite in a kiss, but just savoring the contact.
<<talk "player">>Did he touch you like this?<</talk>>\
You caress her cheek gently with your palm, her skin warm and soft against yours. You're delighted when you see her lean into your touch, eyes closed as she sighs again in pleasure.
<<talk "anna">>No.... You're much softer, gentler....<</talk>>\
She presses her lips into your palm as she opens her eyes, staring at you.
<<talk "player">>Do you like it when I do this?<</talk>>\
You bring your other hand to her other cheek and mimic your caress.
<<talk "anna">>Yes.<</talk>>\
She sighs happily, her hands dropping to her sides.
<<talk "player">>Let's start there.<</talk>>\
You give her another gentle kiss and feel elated when Anna presses back against you, her lips moving hesitantly against yours. You wrap your arms around her waist, drawing her closer until you feel her chest brush against yours.
Slowly you feel her hesitancy fade, giving way to pleasant sounds like gasps and sighs. Her hands clutch your head, pulling you tighter against her lips. You feel her tongue press slowly against your lips, almost questioningly. You receive it with your own and hear Anna moan slowly as hers dances over yours.
You lose track of time as you continue making out, your hands roaming over her shoulders as Anna's touch your neck and face. You feel her pull away with a gasp, her breath heavy for a moment as she looks at you with flushed cheeks.
<<talk "anna">>Can I ask you something?<</talk>>\
Her tone is meek and sheepish.
<<talk "player">>Of course.<</talk>>\
You catch your own breath.
<<talk "anna">>W-when you kiss me....<</talk>>\
You see her hesitate, blushing fiercely.
<<talk "anna">>Is there a name for when you use your tongue like we just did?<</talk>>\
You find the embarrassed curiosity in her tone adorable.
<<talk "player">>Uh, yeah. There's a lot of names for it, but a really common one is French kissing or even a deep kiss.<</talk>>\
You smile, sitting back down. Anna curls up on your lap, her arms around your neck as she looks at you. She rests her head against yours with a sigh, her eyes half closed.
<<talk "anna">>I like it. I like both kisses.<</talk>>\
Anna murmurs softly. You smile and wrap your arms Anna's waist, savoring her warmth against you. You sit there holding Anna against you for some time in silence, Anna's eyes avoiding yours.
<<talk "anna">>I'm sorry, <<print $anna.callsPlayer>>.<</talk>>\
Her words are barely above a whisper. Were you any further apart, you're sure you would've missed them.
<<talk "player">>For what, Anna?<</talk>>\
<<talk "anna">>For being scared. For not being able to trust you. I want to, I swear I do....<</talk>>\
Anna gives you a soft kiss to your cheek. <<talk "anna">>But everything he did....<</talk>>\
You feel her start to tremble in your arms, halting her words.
<<talk "anna">>I don't want to be hurt like that again.<</talk>>\
You sigh softly, gently caressing her side.
<<talk "player">>Someday you'll know I won't, Anna.<</talk>>\
You turn your head to face her, giving her forehead a soft kiss. <<talk "player">>In the meantime, I can hold you like this any time you want.<</talk>>\
Anna remains silent, curling up tightly against you in affirmation.
You're unsure how long you two sit there holding each other, but eventually she loosens her grip around you.
<<talk "player">>We should get back inside before it gets too late.<</talk>>\
Anna reluctantly uncurls herself from you, standing up. She retrieves the fallen book as you stand, then turns to you.
<<talk "anna">>Thank you, <<print $anna.callsPlayer>>.<</talk>>\
She bows gently, then starts off back towards the mansion. You linger at the base of the hill, watching her walk out of sight.
<<talk "thought">>Someday...<</talk>>\
[[Continue.|$location]]
Submitted by LFN Park <<addtime { minute : 25 }>>
<<set $anna.affection += 2>><<set $anna.trust += 2>><<set $anna.fear -= 1>><<talk "player">>Okay. Just don't stay out too late.<</talk>>\
You smile at her before turning back towards the mansion, leaving her with a slightly confused expression in the moonlight.
[[Continue.|$location]]
Submitted by LFN Park <<addtime { minute : 1 }>>You're just sitting down at the forest edge when Anna starts to approach. You can tell from her body language that she's uncertain, even a little skittish.
<<talk "thought">>I wonder what's bothering her?<</talk>>\
You wonder to yourself, knowing that she rarely behaves that way around you anymore.
<<talk "anna">>I was wondering, maybe Gaia would.<</talk>>\
She trails off for a moment before she continues, her voice more certain.
<<talk "anna">>I thought me being here might help since she doesn't seem as scared of girls.<</talk>>\
With a faint smile, she holds out an apple in her hands.
Patting the ground near yourself, Anna moves to sit at your side, smoothing her skirts as she settles into place.
It's not long before you hear a soft rustling of bushes, then Anna suddenly stiffens when she spots the dark skinned woman slip from the underbrush, spear in hand as she circles the two of you so that she places Anna between you and herself.
Anna nearly fumbles the apple she brought as she tries to hold it out to Gaia.
<<talk "anna">>I-I brought you an apple.<</talk>>\
Gaia's eyes move from Anna, to the apple, then to you. Without breaking eye contact with you, she inches forward, as she does so Anna stretches the apple subtly closer to the ebony woman.
Then with blinding speed, Gaia's spear flashes forward, spearing the apple and withdrawing in the blink of an eye. Anna lets out a startled scream that causes Gaia to jump backward, her eyes wide with fear as she scurries further away. Meanwhile, Anna scrambles toward you, positioning herself behind you for the perceived safety.
There's confusion in Gaia's eyes, clearly torn between worry and outright panic. She does however end her slow retreat and with her eyes mostly on Anna, she starts to inch her way forward again. Stopping further away than she had come before, she plucks the apple from the tip of her spear, looks at the apple then back at Anna again. Then with a casual movement, she tosses the apple toward Anna, watching it bounce then roll across the ground until it nearly reaches Anna.
Gaia's eyes flicker between Anna and the apple again, then she turns and darts back into the safety of the forest.
<<talk "player">>Are you alright?<</talk>>\
You ask Anna, slipping an arm around her in order to give her a gentle hug.
<<talk "anna">>That was.<</talk>>\
There's a long pause as Anna lets you hold her, then she leans back and looks you directly in the eye.
<<talk "anna">>That was utterly terrifying.<</talk>>\
<<talk "player">>I think you scared her almost as much as she scared you.<</talk>>\
Anna looks at you skeptically, but doesn't say a word.
Sitting the apples you brought to the treeline where they will be easy to find if Gaia returns, you start to walk back toward the mansion with Anna at your side. You've nearly reached the mansion again when you see a flicker of movement in the dining room.
Beside you, Anna clearly notices as well.
<<talk "anna">>Excuse me, I think Eve is trying to get into the cookies again.<</talk>>\
Then somehow looking both graceful and not rushed, Anna darts off toward the mansion ahead of you.
[[End.|$location]]<<set $anna.trust += 1>><<set $gaia.fear += 1>><<addtime { minute : 14}>>The steady sound of the lawnmower running shifting to an idle catches your attention.
Seeking out the sound, you see Anna sitting in the driver's seat of the riding mower, holding the steering wheel with one hand while clearly shooing something or someone.
It takes you a few seconds longer to spot the dusky skinned Gaia looming in the shadows of an old tree, backing away slowly.
Once Anna feels Gaia is far enough out of the way, she shifts the lawnmower back into drive as she continues to mow where she left off.Bridgette stands nervously in front of one of the dogs cages with a bowl of food in her hands. She seems to be talking to herself.
<<talk "bridgette">>It's just a harmless puppy. Just put the food in slowly and it'll be fine. It's perfectly safe.<</talk>>\
She unlatches the door and opens it just enough to slide the bowl in before slamming it shut and backing away quickly. She eyes the dog warily as it starts eating.
After a moment she pats down her dress and moves on to feed another dog.
Submitted by ManlyMannYou spy Bridgette wandering around the play area with a plastic bag in hand. Her face is scrunched up in disgust as she bends over and carefully picks something up while using the bag as a glove.
Submitted by ManlyMannYou notice Bridgette squatting in front of one of the dog cages. She's carefully reaching through the cage towards the sleeping animal. The brunette's hand shakes more and more as it moves closer to the dog's fur, and just as she's about to touch it she snaps her hand back.
After a moment when the dog doesn't stir she moves her hand to the cage again, before shaking her head and walking away from the cage.
Submitted by ManlyMannAs you wander around outside, you find yourself a bit surprised to see Bridgette lying in the grass. She's laying perfectly still with her eyes closed and her hands folded across her stomach. If it weren't for the sound of her humming to herself you'd think that she was sleeping.
Curious about what the brunette is up to you decide to approach. As you draw near, she opens her eyes and glances briefly in your direction.
<<if $bridgette.affection gte 550 and $bridgette.fear lte 350>><<talk "bridgette">>Oh hello <<print $bridgette.callsPlayer>>, would you like to join me?<</talk>>\
[[Join her.|Submitted Bridgette NWE 3a]]
[[She's getting her dress dirty.|Submitted Bridgette NWE 3b]]
[[Leave her be.|Submitted Bridgette NWE 3c]]
<<else>><<talk "bridgette">>Oh... <<print $bridgette.callsPlayer>>... I'm sorry. I-I'm just relaxing a bit. Is that ok?<</talk>>\
[[It's fine.|Submitted Bridgette NWE 3d]]
[[She's getting her dress dirty.|Submitted Bridgette NWE 3b]]
<</if>>
Submitted by ManlyMann
<<addtime { minute: 3 }>>You shrug and take a seat next to the peaceful woman.
<<talk "player">>Sure, I've got some time to spare.<</talk>>\
<<if $bridgette.affection gte 800 and $bridgette.fear lte 100>>Bridgette doesn't say anything, but once you're settled in you notice her shift her body a bit so that her arm occasionally runs against your side.
<<else>>Bridgette doesn't say anything. Instead she simply closes her eyes once again.
<</if>><<link "Remain with her.">><<gotoevent setup.events.bridgette3aRandom>><</link>><<addtime { minute : 1 }>><<set setup.events.bridgette3aRandom to [
{
requires: 'true',
chance: 100,
link: "Submitted Bridgette NWE 3a ending 1"
},
{
requires: 'true',
chance: 100,
link: "Submitted Bridgette NWE 3a ending 2"
},
{
requires: 'true',
chance: 100,
link: "Submitted Bridgette NWE 3a ending 3"
},
{
requires: 'not $player.hasFlag("bridgettetrust1") and $bridgette.affection gte 950 and $bridgette.fear lte 25 and $bridgette.trust gte 1000',
chance: 100,
link: "Submitted Bridgette NWE 3a ending 4"
}
]>>You can't help but frown at the sight of Bridgette lying in the grass. Sensing your displeasure she shifts uncomfortably.
<<talk "player">>Stop wasting time and get up. Your dress is going to get dirty.<</talk>>\
<<if $bridgette.affection gte 800 and $bridgette.fear lte 100>>Your milf frowns, but doesn't argue with you as she gets up. When she leaves, she shoots you an annoyed look.
<<elseif $bridgette.affection gte 550 and $bridgette.fear lte 350>>Your milf stands up fairly quickly and brushes herself off. When she's done, she gives you a curt bow before returning to the mansion.
<<else>>Your milf practically jumps to her feet and starts brushing the dirt off of her dress. When she's done, Bridgette slowly spins around to show you how well she did.
You notice that there is a small leaf stuck to her butt, so you reach forward and brush it off. The slight contact makes the woman freeze in place.
When it becomes clear that she isn't going to move without an order you clear your throat.
<<talk "player">> Alright, you can go.<</talk>>\
The moment she has permission, Bridgette starts walking as fast as she can back to the mansion.
<</if>>[[End.|$location]]
Submitted by ManlyMann
<<addtime { minute: 5 }>>
<<set $bridgette.affection -= 1>>
<<set $bridgette.fear += 1>>
<<set $bridgette.trust -= 1>>You shake your head at the resting brunette.
<<talk "player">>No, I'm good. Just wanted to see what you were doing.<</talk>>\
Bridgette closes her eyes again and nods her understanding. You watch her lay there for a moment before moving on.
[[End.|$location]]
Submitted by ManlyMann
<<addtime { minute: 2 }>>You nod your approval.
<<talk "player">>I don't see why it wouldn't be ok. Just try not to get your dress too dirty.<</talk>>\
Bridgette's stares at you for a moment as though expecting you to change your mind. But when you show no signs of displeasure she slowly closes her eyes once again.
You watch her for a bit before being on your way.
[[End.|$location]]
Submitted by ManlyMann
<<addtime { minute: 3 }>>
<<set $bridgette.affection += 1>>
<<set $bridgette.fear -= 1>>
<<set $bridgette.trust += 1>>The two of you stay like that for quite some time. Simply lying there in the grass. Eventually you follow Bridgette's lead and close your eyes.
The sun feels warm on your skin, and occasionally when you start to feel hot a nice breeze cools you off. The sound of the wind and wildlife around you is strangely soothing, and occasionally during the brief moments of silence you can catch the light sound of your companion breathing.
You never really fall asleep, but when the sound of Bridgette stirring catches your attention; you're surprised to find that the sun is significantly lower than it was before.
Your brunette is too busy dusting off her sundress to notice that you're looking at her. However when she does notice you watching her, Bridgette smiles sweetly at you.
<<talk "bridgette">>Thank you <<print $bridgette.callsPlayer>>. It was nice having you here with me.<</talk>>\
While you're piecing together a response, the brunette makes her way back to the mansion.
[[End.|$location]]
Submitted by ManlyMann
<<addtime { minute: 60 }>>
<<set $bridgette.affection += 1>>
<<set $bridgette.fear -= 1>>
<<set $bridgette.trust += 1>>The two of you stay like that for some time. Eventually as you find yourself starting to drift to sleep, Bridgette's hushed voice snaps you back to consciousness.
<<talk "bridgette">><<print $bridgette.callsPlayer>>. <<print $bridgette.callsPlayer>>! Wake up! Look!<</talk>>\
When you finally open your eyes, the first thing you see is Bridgette pointing excitedly at something to your left. The look of pure joy and wonder on her face briefly reminds you of Eve.
As you let your gaze follow the woman's direction, you realize that a wild bunny has wandered surprisingly close to the two of you. It's standing on its hind legs while holding completely still. The small rabbit's eyes seem to focus on the two of you. If you had to guess, your companion's excitement has the critter on high alert.
<<talk "bridgette">>It's so cute. I've seen them sometimes from inside the mansion, but never this close. Do you think I could...<</talk>>\
Bridgette starts reaching out towards the bunny, slowly as to not disturb it. For a brief moment her fingers look like they're going to brush against the tip of its fur, but then without warning the bunny dashes away from the two of you, disappearing into the forest.
Bridgette lets out a pained whine as she watches it go, but after a moment a small smile creeps its way onto her face.
<<talk "bridgette">>I don't generally like animals... but bunnies... everytime I see one I can't help but fall in love.<</talk>>\
She glances at you before standing up and dusting herself off.
<<talk "bridgette">>Thank you <<print $bridgette.callsPlayer>>. I'm glad you could see the bunny with me.<</talk>>\
You watch Bridgette go as she returns to the mansion before getting up and getting on your way.
[[End.|$location]]
Submitted by ManlyMann
<<addtime { minute: 30 }>>
<<set $bridgette.affection += 1>>
<<set $bridgette.fear -= 1>>
<<set $bridgette.trust += 1>>The two of you stay like that for a while. You try to stay awake, but before you know it the urge to sleep overcomes you.
When you wake up Bridgette is gone and a fleeting memory of something warm, and soft, and slightly sweet is still on your lips. But you can't tell if that memory is just a dream, or perhaps something more.
[[End.|$location]]
Submitted by ManlyMann
<<addtime { minute: 30 }>>
<<set $bridgette.affection += 1>>
<<set $bridgette.fear -= 1>>
<<set $bridgette.trust += 1>>The two of you stay like that for a bit. But after a while you feel Bridgette's hand brushing against yours. She gently interlocks her fingers with yours. You respond by gently squeezing her hand.
<<talk "bridgette">><<print $bridgette.callsPlayer>>?<</talk>>\
Bridgette's voice is small and soft; almost inaudible. She squeezes your hand with her own.
<<talk "player">>Yeah?<</talk>>\
<<talk "bridgette">>I'd like to... I mean I was wondering if... can I ask you a question?<</talk>>\
Somehow she sounds even smaller than before. It's almost like she's afraid, and the way she's gripping your hand you can tell she doesn't want to let you go. You start to open your eyes and turn to see what's wrong when she shouts at you.
<<talk "bridgette">>STOP!... Don't... just stay there... like this... please...<</talk>>\
You hesitate.
<<talk "bridgette">>Please <<print $bridgette.callsPlayer>>... just talk to me like this... I don't... I can't... ask you this face to face...<</talk>>\
Her voice quivers with emotion. You can't tell what's on Bridgette's mind, and the way she's suddenly acting has you worried.
You can hear her breathing deeply, most likely trying to calm herself down.
When she speaks again, it's in that same small, scared voice.
<<talk "bridgette">>Can I ask you a question <<print $bridgette.callsPlayer>>?<</talk>>\
You hesitate once again, and Bridgette's hand seems to shake nervously in your grip.
<<talk "player">>Yes. You can.<</talk>>\
The brunette's hand goes still after your answer and she remains silent. The silence goes on long enough that you start to wonder if that's all she wanted to ask you.
When Bridgette pulls her hand away from yours it's a shock. Without her warmth the air feels cold, but you tell that she's still next to you. There hasn't been any sound of movement.
<<talk "bridgette">>If... if I wanted to leave... would you let me?<</talk>>\
Her voice is barely more than a whisper, but for some reason it feels like the only sound in the world.
Your brain has trouble processing what she's asking.
<<talk "player">>Like to head back to the mansion? I don't see why I wouldn't let you.<</talk>>\
<<talk "bridgette">>No... I mean leave the mansion... this whole place........ //you//... would you let me go?... would I... would I be //free//?<</talk>>\
[[Yes.|Submitted Bridgette NWE 3a ending 4a]]
[[Of course not, I love you.|Submitted Bridgette NWE 3a ending 4b]]
[[Of course not, you're mine.|Submitted Bridgette NWE 3a ending 4c]]
[[Why are you asking me this?|Submitted Bridgette NWE 3a ending 4d]]
[[I'm not answering this.|Submitted Bridgette NWE 3a ending 4e]]
Submitted by ManlyMann
<<addtime { minute:30 }>>You take some time to consider your answer. You're afraid of how she'll react if you say no, but you're also afraid of what she'll //do// if you say yes.
Eventually you come to a decision.
<<talk "player">>If you really wanted to leave, and were absolutely sure of it; then yes. I would let you leave.<</talk>>\
Bridgette doesn't say anything, and in all honesty you're glad she doesn't. You're afraid her next words will include "goodbye."
When her hand seeks yours out again you grasp it like a drowning man would grasp a buoy.
<<talk "player">>Do you want to leave?<</talk>>\
More silence. Just as you start to regret asking her that question, Bridgette speaks.
<<talk "bridgette">>No... I don't think I do... I just... it's nice to know that for once I have a choice.<</talk>>\
There's movement next to you. You consider opening your eyes to see what the brunette is doing, but when her lips suddenly meet yours and her hand leaves yours to caress your face; you realize that there's no need to open your eyes.
<<talk "bridgette">><<print $bridgette.callsPlayer>>...I... words can't describe how I feel right now...<</talk>>\
You feel her body press up against your side and her arms wrap around you. You return the hug, squeezing her as close to your body as you can.
<<talk "bridgette">>Can I ask you one more question.<</talk>>\
There's something different in Bridgette's voice now. A new kind of life to it that wasn't there before. For some reason you know that there's nothing to fear about her next question.
<<talk "player">>Go ahead.<</talk>>\
<<talk "bridgette">>Promise me that you'll never let me go. That no matter what happens I can stay here forever... with you. Promise me that, and I promise I'll never want to leave. Never in a million years.<</talk>>\
You squeeze her again before giving your answer.
<<talk "player">>I promise<</talk>>\
You can't see Bridgette's face, but you have a feeling she's smiling from ear to ear.
You're not sure how long the two of you stay like that; embracing in the grass while listening to all the sounds around you. Eventually the two of you are forced to get up, and when you do the brunette steps forward to kiss you one more time.
When Bridgette steps away, she doesn't complain or try to stop you from looking at her.
It's still Bridgette standing before you. She looks almost the same as she did before.
Almost.
Just like her voice, there's something //different// about the way she looks at you. As though there's a newfound trust and love that wasn't there before.
Bridgette gently reaches for your hand, and as you cherish the soft feel of her fingers once again; the two of you walk back to the mansion.
[[End.|$location]]
Submitted by ManlyMann
<<addtime { minute: 120 }>>
<<set $bridgette.affection += 30>>
<<set $bridgette.fear -= 30>>
<<set $bridgette.trust += 30>>
<<run $player.addFlag("bridgettetrust1")>>You take some time to consider your answer. You're afraid of how she'll react if you say no, but you're also afraid of what she'll //do// if you say yes.
Eventually you come to a decision.
<<talk "player">>No. I could never let you just leave. I love you too much. It would kill me.<</talk>>\
Bridgette's silent for a long time. When she speaks again, there's emotion in her voice that you can't quite pin down. It almost sounds like she's on the verge of crying.
<<talk "bridgette">>Even if I begged? Even if staying meant that I could never be happy?<</talk>>\
<<talk "player">>Bridgette... do you want to leave?<</talk>>\
Her hand finds yours again, and this time she grasps it as though her life depended on it.
<<talk "bridgette">>Please <<print $bridgette.callsPlayer>>... just answer the question.<</talk>>\
You hesitate before reaffirming your position.
<<talk "player">>No. I couldn't let you go. Not even if you hated me for it.<</talk>>\
As soon as the words leave your lips; Bridgette's grip on your hand loosens and she lets out a deep sigh.
Her hand slips out of yours, and you can hear her moving next to you.
For a brief moment you're worried that the brunette is leaving you, but any fear is put at ease when you feel her lips brush against yours.
When Bridgette pulls away and speaks, her voice sounds calmer than it did before.
<<talk "bridgette">>I think I understand <<print $bridgette.callsPlayer>>. I'm so glad that's how you feel about me. I... I love you too.<</talk>>\
You reach out to where her voice is, and when you come in contact with her soft face; you gently guide her to your lips once again.
Eventually Bridgette breaks the kiss again but this time, rather than pull away, she presses her body against you and hugs you tightly.
<<talk "bridgette">>As long as you love me... I think I can be happy here... thank you <<print $bridgette.callsPlayer>>.<</talk>>\
The brunette doesn't speak again for the entire time you two cuddle in the grass. When the two of you eventually get up to leave, she leans in one more time to kiss you before heading off on her own.
[[End.|$location]]
Submitted by ManlyMann
<<addtime { minute: 120 }>>
<<set $bridgette.affection += 40>>
<<set $bridgette.fear -= 10>>
<<set $bridgette.trust += 10>>It takes a moment for the words to register, but when they do you have your answer almost immediately.
<<talk "player">>No. Of course not. I paid for you. You're mine.<</talk>>\
Bridgette is slow to respond, but when she does her voice sounds hollow, lifeless.
<<talk "bridgette">>Oh... that's right. I... I am just a slave after all.<</talk>>\
Her hand finds yours again, but this time it's shaking heavily and feels clammy.
Bridgette chuckles, but for some reason it sounds more like a poorly disguised sob.
<<talk "bridgette">>I can't believe I forgot about that. How silly.<</talk>>\
She squeezes your hand, probably in an attempt to stop the shaking. It doesn't work.
<<talk "bridgette">>It's just... it's just I've been so happy lately that... that I forgot //exactly// what I am.<</talk>>\
Bridgette pulls her hand out of your grasp again, and the sound of movement makes you think that she's leaving. However, the feel of her lips suddenly pressing against your own tells you that the brunette had no intention of leaving your side.
Something wet splashes drips onto your face as you kiss.
<<talk "thought">>That's weird. Is it starting to rain?<</talk>>\
When Bridgette breaks the kiss, she speaks again in that same hollow voice.
<<talk "bridgette">>Thank you <<print $bridgette.callsPlayer>>. I... Slaves that dream about things like that always suffer the most... it's... it's good to be reminded of that occasionally.<</talk>>\
More movement next to you signals that your companion is getting ready to leave.
<<talk "bridgette">>I'll see you in the mansion <<print $bridgette.callsPlayer>>. Thank you for indulging me.<</talk>>\
You listen to the sound of footsteps on grass fade into the distance. After a while, you figure it's best to be on your way as well.
[[End.|$location]]
Submitted by ManlyMann
<<addtime { minute: 60 }>>
<<set $bridgette.affection -= 100>>
<<set $bridgette.fear += 100>>
<<set $bridgette.trust -=100>><<talk "player">>Bridgette... why are you asking me this? Do you want to leave?<</talk>>\
There's silence from Bridgette for some time. Just as you're about to ask her again, she responds.
<<talk "bridgette">>N... no I... maybe I... don't... please <<print $bridgette.callsPlayer>>... don't ask me that yet... just... just answer the question. Would... would let me leave this place.<</talk>>\
From the tone of her voice, it seems like she herself doesn't know the answer to your questions.
[[Yes.|Submitted Bridgette NWE 3a ending 4a]]
[[Of course not, I love you.|Submitted Bridgette NWE 3a ending 4b]]
[[Of course not, you're mine.|Submitted Bridgette NWE 3a ending 4c]]
[[I'm not answering this.|Submitted Bridgette NWE 3a ending 4e]]
Submitted by ManlyMann
<<addtime { minute: 1 }>>Something about the question bothers you. The fact that she's even asking you this seems absurd.
As you stand up and start brushing yourself off, you notice Bridgette watching you with a confused look on her face.
<<talk "player">>That's a stupid question Bridgette, and I'm not answering it.<</talk>>\
She sits up and tries to stammer out a response, but you silence her by shaking your head.
<<talk "player">>No. Stop talking. I'm not sure what answer you want to hear me say, and I'm not interested in playing this silly little game of yours. If you want to leave, just say it. Maybe then you'll get the answer to this question of yours.<</talk>>\
For a moment Bridgette looks like she's going to say something, but then she hangs her head and remains silent.
Since it's obvious the brunette has nothing else to say you march back to the mansion, leaving her there in the grass.
[[End.|$location]]
Submitted by ManlyMann
<<addtime { minute: 60 }>>
<<set $bridgette.affection -= 10>>
<<set $bridgette.fear += 10>>
<<set $bridgette.trust -=10>>* Submitted Bridgette NWE 3a ending 4 is supposed to be a one time event. The others are all repeatable.
* At the end of Bridgette NWE 3a ending 4a I would like to set a new flag that I'll check in a later scene. It's going to be one of several flags that the player can use to convince Bridgette to talk about the slave underground. I tried adding it myself but I'm not 100% sure that's how it's supposed to be written.As you follow the forest trail, the sounds of nature all around you and the shining sun make you feel at ease.
Eventually you spot a figure on the trail, heading in your direction. A gentle, melodic, humming soon reaches your ears, and as the two of you draw closer you're able to make out Bridgette's dress.
<<if $bridgette.affection gte 800 and $bridgette.fear lte 100>>\
When the brunette is close enough to see you clearly, a broad smile spreads across her face and she happily waves at you.
<<elseif $bridgette.affection gte 550 and $bridgette.fear lte 300>>\
When your milf is close enough to see you clearly she gives you a polite smile.
<<elseif $bridgette.affection gte 300 and $bridgette.fear lte 550>>\
When your brunette is close enough to see you clearly, her gaze quickly drifts down towards the ground and she moves to the side of the trail.
<<else>>\
When your slave is close enough to see you clearly, she quickly moves to the edge of the trail and keeps her gaze glued to the ground. As the distance closes further, you can see her tremble a bit with every step.
<</if>>\
[[Go on a walk with her.|Submitted Bridgette NWE 4a]]
[[Smack her ass as you pass by.|Submitted Bridgette NWE 4b]]
[[Leave her be.|Submitted Bridgette NWE 4c]]
Submitted by ManlyMann
<<addtime { minute : 15 }>><<if $bridgette.affection gte 800 and $bridgette.fear lte 100>>\
<<talk "player">>Hey Bridgette! Want to join me for a walk?<</talk>>\
The brunette's smile only widens as she excitedly nods.
<<talk "bridgette">>Oh I'd love to <<print $bridgette.callsPlayer>>.<</talk>>\
You offer your arm to Bridgette, a gesture she eagerly accepts. She happily makes small talk with you as you go, occasionally squeezing your arm or pressing closer to you as a sign of affection.
<<elseif $bridgette.affection gte 550 and $bridgette.fear lte 300>>\
<<talk "player">>Hey Bridgette! Want to join me for a walk?<</talk>>\
The brunette thinks for a moment before nodding her assent.
<<talk "bridgette">>I don't see why not. It's certainly a lovely enough day for it.<</talk>>\
The two of you happily chat with one another for the duration of your walk.
<<elseif $bridgette.affection gte 300 and $bridgette.fear lte 550>>\
<<talk "player">>Let's go Bridgette. We're going on a walk.<</talk>>\
She pauses for a moment, before slowly nodding.
<<talk "bridgette">>Of course <<print $bridgette.callsPlayer>>.<</talk>>\
Bridgette takes her place next to you as you wander aimlessly. The brunette initially seems uncomfortable, but the sounds of nature seem to sooth her as you go.
<<else>>\
<<talk "player">>Let's go.<</talk>>\
Bridgette freezes at your command and nervously looks at you.
<<talk "bridgette">>W-what?<</talk>>\
<<talk "player">>I said let's go. We're going on a walk.<</talk>>\
For a brief moment it looks as though the brunette is going to run, but instead she simply lowers her head and starts walking alongside you.
As the two of you go, Bridgette does her best to avoid making eye contact with you. You ignore your milf's distant behavior to instead focus on the sounds of nature around you.
<</if>>\
Submitted by ManlyMann
<<addtime { minute : 45 }>>
<<set $bridgette.affection += 1>><<set $bridgette.fear -= 1>><<set $bridgette.trust += 1>>As you pass by your milf you quickly turn and give her a nice strong spank, causing her to yelp and jump forward a bit.
<<if $bridgette.affection gte 800 and $bridgette.fear lte 100>>\
Bridgette turns and gives you a wry smile, before continuing on her way. As she leaves, you notice her tenderly reach back to rub her bruised ass.
<<elseif $bridgette.affection gte 550 and $bridgette.fear lte 300>>\
Bridgette glances at you for a moment, a look of displeasure clear on her face. However, rather than say anything she simply rolls her eyes before continuing on her way.
<<elseif $bridgette.affection gte 300 and $bridgette.fear lte 550>>\
Bridgette nervously looks back at you as she gently rubs the spot you struck. When it becomes clear that smacking her ass was all you wanted, she continues on her way.
<<else>>\
Bridgette doesn't even bother turning around. Instead, she starts walking ''much'' faster than she was before while occasionally rubbing her sore behind.
<</if>>\
[[End.|$location]]
Submitted by ManlyMann
<<addtime { minute : 2 }>>
<<set $bridgette.affection -= 1>><<set $bridgette.fear += 1>><<set $bridgette.trust -= 1>>As you pass by Bridgette you give her a quick nod.
<<if $bridgette.affection lte 300 and $bridgette.fear gte 550>>\
Once she's behind you, you hear what sounds like a sigh of relief.
<</if>>\
[[End.|$location]]
Submitted by ManlyMann
<<addtime { minute : 2 }>>-This event should only happen on sunny days in the Spring, Summer, or FallStepping onto the front porch, you take in a breath of fresh air, looking out over the front yard. Far along the driveway you notice Eve skipping toward the mansion.
<<talk "thought">>What was she doing up by the gate?<</talk>>\
In her hand you see what appears to be a piece of cloth.
<<talk "player">>What you got there Eve?<</talk>>\
Eve stops in her tracks and cocks her head to the side, before noticing she is still holding what you now realize to be a grease stained paper towel. Hiding it behind her back she balls it up and waves it aloft.
<<talk "eve">> Oh hey <<print $eve.callsPlayer>>! This is uh... Trash. Just a bit of trash I saw on the ground while I was...Checking the mail?<</talk>>\
She hunches her shoulders up forcing a cringing grin, not even trying to come up with a convincing lie.
[[Tell her to be honest.|Eve sneaking food 1a]]
[[Carry on with your day.|Eve sneaking food 1b]]
Submitted by Scoots
<<addtime { minute : 5 }>>Eve looks down, brushing her foot along the ground, with a guilty look on her face.
<<talk "player">>Eve, just be honest with me.<</talk>>\
You say sternly, before waiting for her response.
<<talk "eve">>There was a cute dog at the gate, he looked hungry so I brought him some kibble from the kennels... I'm sorry.<</talk>>\
She has trouble looking you in the eye as she continues.
<<talk "eve">> Please don't tell Anna.<</talk>>\
[[She shouldn't be feeding strange animals.|Eve sneaking food 1c]]
[[No harm done.|Eve sneaking food 1d]]
<<set $eve.fear += 1>>
Submitted by Scoots
<<addtime { minute : 2 }>>You smile at her, not particularly interested in the truth she is hiding.
<<talk "player">>Well, make sure to throw it away and get back to your chores, wouldn't want to upset Anna would you?<</talk>>\
Eve nods in agreement and rushes out of sight into the mansion.
[[End.|$location]]
<<set $eve.fear -= 1>><<set $eve.trust += 1>><<set $eve.affection +=1>>
Submitted by Scoots
<<addtime { minute : 5 }>>You shake your head slightly with a short sigh.
<<talk "player">>Eve, you shouldn't be feeding strange animals, what if it was aggressive, or if it was diseased?<</talk>>\
Shrinking back slightly she nods along.
<<talk "eve">>He was friendly though... do I have to stop?<</talk>>\
You take a moment to ponder your decision.
[[Stop feeding the dog.|Eve sneaking food 1e]]
[[Keep feeding the dog.|Eve sneaking food 1f]]
<<set $eve.fear += 1>><<set $eve.affection -=3>>
Submitted by Scoots
<<addtime { minute : 10 }>>You smile and wave her along.
<<talk "player">>Go on about your day. Don't let Anna catch you doing it though, she'd be very upset.<</talk>>\
Eve rushes forward and hugs you before returning to the mansion.
<<talk "eve">>Thank you <<print $eve.callsPlayer>>!<</talk>>\
[[End.|$location]]
<<set $eve.fear -= 1>><<set $eve.trust += 1>><<set $eve.affection +=3>>
Submitted by Scoots
<<addtime { minute : 5 }>>Shaking your head you look down at the young woman.
<<talk "player">> Don't feed the the dog any more, Eve. This is your first and only warning.<</talk>>\
Eve sniffles slightly but nods in agreement.
<<talk "eve">>Yes sir. I won't feed him any more.<</talk>>\
You nod to her and she disappears into the mansion, looking saddened.
[[End.|$location]]
<<set $eve.fear += 1>><<set $eve.affection -=3>>
Submitted by Scoots
<<addtime { minute : 5 }>>
<<run $eve.addFlag("strayReject")>>Looking up at you, Eve bats her eye-lashes, her eyes slightly hopeful.
<<talk "player">>Okay Eve, You may keep feeding the dog, but don't let Anna catch wind of it.<</talk>>\
Eve lurches forward to wrap her arms around you.
<<talk "eve">>Thank you so much! I promise to stay under the radar!<</talk>>\
You chuckle to yourself, returning the hug before allowing her to go back inside.
<<talk "player">>Get back to your day, and make sure to toss that trash away.<</talk>>\
Already out of sight you hear her reply from the distance.
<<talk "eve">>Don't worry I will!<</talk>>\
[[End.|$location]]
<<set $eve.fear -= 3>><<set $eve.affection +=5>>
Submitted by Scoots
<<addtime { minute : 10 }>>
<<run $eve.addFlag("strayDog")>>As you walk around in the yard, you spot Eve, cutting the grass in the hot sun. Damp spots have formed on the back of her dress and her body is slumped onto the steering wheel of the lawnmower.
[[Pour water on her|Submitted Eve Interactive Yard 1a]]
[[Get her some water|Submitted Eve Interactive Yard 1b]]
[[Move along|Submitted Eve Interactive Yard 1c]]
Submitted by Mathias<<talk "thought">>This is her job, she is used to it.<</talk>>\
You stand there looking at the hardworking Eve for another few minutes before leaving her alone.
[[Continue|$location]]<<addtime { minute : 5 }>>
Submitted by MathiasYou stand there wondering how to cool Eve down. After thinking for a bit about how to do it, you remember that there is a bucket in the shed.
<<talk "thought">>That could work.<</talk>>\
You think while walking towards the shed. When you arrive in the shed, you grab the bucket and fill it with water. With the heavy bucket now filled with water, you walk out to the garden again. To make sure that Eve does not see the bucket, you place it behind a bush.
<<talk "player">>Eve!<</talk>>\
You call out, she looks towards you and waves. Now that you have gotten her attention, you signal to her, that she should come over to you. Eve turns the lawnmower around and drives it towards you. When she reaches you, she jumps off the lawnmower.
<<talk "eve">>Do you need my help?<</talk>>\
Eve asks. You look at her and say.
<<talk "player">>Just stand there for two seconds.<</talk>>\
Eve looks confused, but nods and stands still.
<<talk "player">>Look over there.<</talk>>\
You say, trying to distract Eve.
When she notices that there is nothing where you pointed, she turns around, but you have already grabbed the bucket and you are standing ready to pour the water on her. Just as she sees the bucket, you thrust it forwards spraying water all over her body. Drenched, Eve shrieks and runs towards you, trying to hug you with her wet body. You try dodging her, but she manages to grab you and smears her body all over you, leaving you wet as well. After getting you wet, Eve lets you go and walks back to the lawnmower, her dress sticking to her body more than it did before.
[[Continue|$location]]
<<addtime { minute : 15 }>>
Submitted by Mathias<<set $eve.trust -= 1>><<set $eve.fear -= 1>>Seeing the hardworking Eve makes a thought appears in your mind.
<<talk "thought">>She looks like, she could use something to drink.<</talk>>\
Looking at her once more, you decide to get her some water. When you reach the kitchen, you walk towards the fridge and get a bottle of water. With the cold water in your hand, you walk back outside to Eve. She notices you the moment you walk out the door and waves, seeing the smile on her face makes you wave back. Slowly approaching her, you wave to her to signal that she should come. Eve drives the lawnmower over to you, you throw the water to her. While wiping the sweat off her forehead, she opens the bottle and drinks half of the water in one gulp. After drinking the rest of the water, she tosses the bottle back to you and drives off.
[[Continue|$location]]
<<addtime { minute : 10 }>>
Submitted by Mathias<<set $eve.affection += 1>><<set $eve.fear -= 1>>You've barely entered the clearing near the pond when there's a rustling in the bushes behind you.
For just a split second, you expect to see Gaia exit the woods behind you, but you're surprised instead to see Eve burst from the underbrush. As soon as she locks eyes with you, a sheepish grin forms on her lips.
<<talk "player">>You probably shouldn't be out here alone.<</talk>>\
You scold lightly.
<<talk "eve">>But I'm not out here alone, I'm out here with you.<</talk>>\
A coy smile forms on her lips, mischief touching her eyes.
[[Send her back to the mansion.|Eve Grounds 1a]]
[[Let her stay with you.|Eve Grounds 1b]]
<<addtime { minute : 3 }>><<talk "player">>You didn't tell your sister you were coming out here.<</talk>>\
You make it a statement rather than a question.
Eve's expression crumbles.
<<talk "player">>Go. Before Anna starts to wonder where you are.<</talk>>\
Eve pouts, meeting your eyes in a display that threatens to melt your heart. But when you don't relent, she slumps slightly, mutters something in resignation, then turns toward the trail leading back to the mansion.
You watch her go for a moment, then turn your attention back to the pond.
[[End.|$location]]
<<addtime { minute : 2 }>><<set $eve.affection -= 2>><<set $eve.fear += 1>>A little smile tugs at the corner of your lips, Eve's eyes sparkling as she realizes she's already won this argument.
<<talk "player">>I suppose you're right.<</talk>>\
Eve beams at your words, triumph in her eyes as she nearly skips to your side. She pauses right beside you, looking up at you, then reaching over to take your hand.
<<talk "eve">>Couples go to romantic and secluded places on dates.<</talk>>\
Eve says simply, as if the casualness of her tone can somehow take away from the gravity of her comment.
<<talk "player">>So, you stalk me out here so you can have a date?<</talk>>\
You feel a twinge of amusement. Eve's sharp contrast between sage wisdom and unblemished innocence on full display.
<<talk "eve">>Yeah.<</talk>>\
There's a long pause that follows.
<<talk "eve">>But it doesn't feel any different than any other time I'm with you. Does that mean we're doing it wrong?<</talk>>\
You spend a moment considering your words before replying.
<<talk "player">>I think that you're missing the point.<</talk>>\
Eve's eyes are sharp, clearly hanging on your every word.
<<talk "player">>A date is about creating memories, creating shared experiences that bring you together. You take people you care about to places where you think you've got a chance to make those good memories. A date isn't like a switch that instantly makes things more special. They're a shared adventure that brings you together.<</talk>>\
With a sidestep, Eve is suddenly in front of you, looking up at you. A coy smile begins to form on her lips, mischief making her eyes winkle.
<<talk "eve">>Sex is fun.<</talk>>\
[[Yes, sex IS fun.|Eve Grounds 1c]]
[[Change the subject.|Eve grounds 1d]]
<<addtime { minute : 5 }>><<set $eve.affection += 1>><<set $eve.fear -= 1>>She must sense your thoughts because she stands on her tip toes and kisses you. You only have to lower your head slightly to let it happen.
<<talk "eve">>You find me sexy? You don't just think of me as a little kid?<</talk>>\
Her tone is a little vulnerable as she speaks.
In answer to her question, you lean down again, kissing her with a instinctual hunger.
Eve's eyes are filled with excitement when you break the kiss.
With an enthusiasm that matches her child like appearance, Eve starts to strip, her clothes flying every which way as she discards each item. She's just kicking off her panties when she stops, seeing the bemused expression on your face.
<<talk "eve">>What? Am I doing something wrong?<</talk>>\
You can tell that she's suddenly very self conscious. Her hands moving subconsciously to cover her body.
You spent a few seconds looking at her, your eyes following her subtle curves even as you feel your pants becoming tighter.
<<talk "player">>Nothing wrong at all, I was just thinking that you're adorable.<</talk>>\
For a second, you aren't sure if she's going to get mad because she associates the word 'adorable' with kids or if she will accept your words for the compliment they are. Then her face splits into a broad grin.
Leaning close to you, her expression becomes conspiratorial.
<<talk "eve">>My pussy gets wet when I think about how it feels to have your thing inside of it.<</talk>>\
You feel your manhood throb in your pants at her words. Without saying anything, you begin to undress, taking more time than she did.
<<talk "eve">>Catch me!<</talk>>\
Eve giggles as she takes off across the pond's sandy beach.
A second later, you're running after her, your longer legs propelling you after her at a rate she can never hope to out pace.
When you catch her, you half tackle her, half sweep her off her feet, sending you both sprawling across the sand while you shelter her from being hurt.
When you finally stop rolling, you're laying on top of her.
Suddenly her expression turns serious, her eyes searching yours as she spreads her legs and her heels come to rest on each cheek of your ass. With a little flex, she tries to spur you forward.
When the tip of your cock finds her wet folds, you feel her reach down and guide you to her opening. Her labia parts, her opening stretching to accommodate your manhood. Her tight hole envelopes you without trouble.
Eve sighs happily, then unexpectedly wiggles beneath you.
Looking at her expression, she wiggles again, her face pinching.
<<talk "player">>What's wrong?<</talk>>\
You start to pull back, but Eve's legs wrapped around your hips prevents you from pulling out of her.
Her expression completely serious, she grumbles.
<<talk "eve">>I have sand in my butt crack.<</talk>>\
You can't help but laugh.
A second later, you thrust forward again, causing her to moan loudly as she clings to you.
Your lust spurs you on, your movements coming slowly at first, then over barely a dozen thrusts you are spearing her with powerful thrusts, her moans echoing loudly in the clearing and across the water.
<<talk "thought">>She isn't this loud inside the mansion. I wonder if she wants her sister to hear us back at the mansion?<</talk>>\
You're just hitting your stride when you notice movement near the trees. Your pace slows in spite of Eve trying to use her heels to spur you back into motion, your eyes scanning the tree line until you spot Gaia crouched in the shadows, watching the two of you with clear interest.
[[Ignore Gaia.|Eve Grounds 1e]]
[[Put on a show for Gaia.|Eve Grounds 1f]]
[[Stop having sex.|Eve Grounds 1g]]
<<addtime { minute : 8 }>><<talk "player">>And sometimes it's nice to just enjoy nature.<</talk>>\
You retort.
Eve frowns, her eyes narrowing in disappointment.
<<talk "player">>How about we walk out on the dock, dangle our toes in the water.<</talk>>\
Eve's scowl deepens.
<<talk "eve">>You're treating me like a kid again.<</talk>>\
The disapproval in her voice is enough to draw you up short, your eyes focusing on her as you consider your next words.
<<talk "player">>No, I'm not treating you like a kid. Your child like joy is one of your most endearing qualities, and being playful seems like a good way to bring out those qualities.<</talk>>\
You can see Eve's expression soften before she looks out over the pond.
Without another word shared between you, you walk hand in hand toward the dock, the soft crunch of the sand beneath your feet gives way to the sound of your shoes striking the hard wood of the dock.
When you reach the end of the dock, you remove your shoes and socks, then sit down at the edge of the dock looking out over the large pond.
A second later, Eve plops down on the dock beside you, glances your way, then scoots a few inches closer until her hip presses against yours.
Dipping her toes in the water, her face seems to light up and she makes a little squeak.
<<talk "eve">>Water's cold.<</talk>>\
Smiling as she states the obvious, you kick one of your feet, then bring it back down with enough force to splash both of you.
Eve shrieks in sudden glee, then does the same to you, only she starts kicking her feet one after another to create an almost constant spray of water in the air.
Not willing to back down, you kick all the harder right up until Eve reaches down and scoops water to throw at you.
Your instinctive reaction is to reach out, placing your hand on the small of her back and pushing, sending her squealing into the pond with a splash.
Several things happen almost at once.
From behind you, there's a blood curdling scream that causes your head to snap around.
You see Gaia charging toward you, her expression one of anguish and terror, her spear raised as if she intends to attack.
Eve comes up from the water sputtering and giggling, not yet aware of what is happening.
With one hand, you reach down and take Eve's hand, only half looking at her as you pull her out of the water.
Your adrenaline is pumping through your veins, causing your pulse to rush in your ears.
As Eve rises up out of the water, Gaia's eyes flicker to the small woman, confusion flashing across her features as her pace starts to falter.
Gaia makes a sound, like a wounded animal. She looks on the verge of tears as she slows to a stop. Her eyes flicker between you and Eve one more time, seeing Eve slip her arms around your middle.
Again, Gaia makes that wounded sound, this time softer, raw emotion clear in her tone even if you don't understand what brought on such a powerful reaction from the feral woman.
<<talk "player">>Gaia? What's wrong?<</talk>>\
Rather than come closer, Gaia circles, her eyes on Eve. She makes a sort of confused sound, then backs away.
<<talk "thought">>I don't know what's gotten into her, but it's got her badly rattled.<</talk>>\
<<talk "player">>Eve, I think we should head back to the mansion.<</talk>>\
Without a word, Eve takes your hand and allows you to lead her back toward the trail.
More than once, you try talking to Gaia, to reassure her, but she seems unusually wary as she follows a discreet distance from you, clearly watching you closely.
When you finally reach the back yard of the mansion, you tell Eve to head for the house. She does as you ask without protest.
You watch her go for a few seconds, then turn back toward the forest. You scan the trees for a couple of minutes, but see no sign of Gaia.
Sighing inwardly, and a little troubled about what might have upset Gaia like that, you turn and start to wander back toward the mansion.
[[End.|backyard]]
<<addtime { minute : 22 }>><<set $eve.affection += 1>><<set $eve.fear -= 1>><<set $eve.trust += 1>><<set $gaia.fear += 10>><<$gaia.trust -= 5>>Ignoring Gaia, you focus your attention on Eve instead.
As your eyes meet Eve's, a faint smile tngging at her lips as she moans in pleasure beneath you. You can feel her moving her body, trying to maximize the pleasure she is experiencing.
If nothing else, her enthusiasm drives you forward, bringing you to the peak of pleasure.
When you throb inside of her, Eve's eyes fly wide, her arms and legs grasping at you, her mouth hanging open as she feels you fill her with your cum.
<<talk "eve">>Oh my God, it feels like you filled up my whole belly.<</talk>>\
A goofy grin spreads across her face.
<<talk "eve">>And it's so warm inside.<</talk>>\
You feel yourself throb one last time inside of her, then verly slowly slide your manhood from her freshly used hole, revealing a small trickle of your pearly white cum in your wake.
Eve grins, stretching like a cat across the warm sand as she looks at you.
The motion reminds you that you'd seen Gaia earlier, prompting you to look for her along the tree line. Sure enough, she's still crouched near a tree, her eyes on you while she touches herself between her legs with inexperienced movements.
When she sees you looking back, she moves a little deeper into the undergrowth, making her difficult to see.
Unwilling to be ignored, Eve scrambles to her feet and starts to run, her naked body distracting you from Gaia as she rushes toward the water.
Grinning, you glance back at Gaia, but when you're unable to spot her among the trees so look back at Eve right as she dives into the water. She comes back up gasping, eyes wide as she realizes just how cold the water really is.
Within minutes, she exits the water again, her skin covered with goosebumps as she shivers.
You're fully dressed long before Eve has her clothes back on. Still shivering, she jumps up to her tip toes, kissing you quickly on the lips, then telling you she's headed back to the mansion before rushing off toward the trail leading home.
[[End.|$location]]<<addtime { minute : 17 }>>
<<run $eve.cumFilledAttempt("vaginal")>><<run $eve.sexAttempt($player)>>
<<set $eve.affection += 2>><<set $eve.fear -= 1>>Turning your head, you try to watch both Gaia and Eve.
As Eve's eyes catch yours, a faint smile tigging at her lips as she moans in pleasure beneath you. You can feel her moving her body, trying to maximize the pleasure she is experiencing.
Out of the corner of your eye, you can see Gaia watching raptly, occassionally, she glances down, one hand moving between her legs to spread her pussy while craming her neck in an attempt to gain a better view.
If nothing else, Eve's enthusiasm beneath you drives you forward, bringing you to the peak of pleasure.
Gaia jerks in the corner of your vision, one hand between her legs and her eyes wide as she touches herself with inexperienced fingers.
It's then that you throb inside of Eve, her eyes fly wide, her arms and legs grasping at you, her mouth hanging open as she feels you fill her with your cum.
<<talk "eve">>Oh my God, it feels like you filled up my whole belly.<</talk>>\
A goofy grin spreads across her face.
<<talk "eve">>And it's so warm inside.<</talk>>\
You feel yourself throb one last time inside of her, then verly slowly slide your manhood from her freshly used hole, revealing a small trickle of your pearly white cum in your wake.
Eve grins, stretching like a cat across the warm sand as she looks at you.
<<talk "eve">>Is it weird that Gaia watched us have sex? It didn't feel weird to me.<</talk>>\
You think for a moment, realizing that Eve had to have seen Gaia as well even though you never saw her look that way.
<<talk "player">>She doesn't know any better, and the only way something like that's weird is if someone makes it weird.<</talk>>\
Eve grins suddenly, looking ready to say something before she stops herself.
When Eve doesn't say anything more, you glance back toward Gaia. You have to search the tree line for a moment before you finally spot her again. She's moved further into the shadows, her eyes on you while she touches herself between her legs with inexperienced movements.
When she sees you looking back, she moves a little deeper into the undergrowth, making her even more difficult to see.
Unwilling to be ignored, Eve scrambles to her feet and starts to run, her naked body distracting you from Gaia as she rushes toward the water.
Grinning, you look back toward Gaia, but when you're unable to spot her among the trees so look back at Eve right as she dives into the water. She comes back up gasping, eyes wide as she realizes just how cold the water really is.
Within minutes, she exits the water again, her skin covered with goosebumps as she shivers.
You're fully dressed long before Eve has her clothes back on. Still shivering, she jumps up to her tip toes, kissing you quickly on the lips, then telling you she's headed back to the mansion before rushing off toward the trail leading home.
[[End.|$location]]<<addtime { minute : 17 }>>
<<run $eve.cumFilledAttempt("vaginal")>><<run $eve.sexAttempt($player)>>
<<set $eve.affection += 2>><<set $eve.fear -= 1>><<set $gaia.affection += 1>>Pulling back quickly, Eve looks startled, her eyes shifting toward where you're looking.
<<talk "eve">>It's just Gaia.<</talk>>\
She says innocently.
You glance back at Eve, then toward Gaia where you see the dark skinned woman withdrawing into the trees.
Grimacing, you realize that the mood is ruined, and a dissappointed looking Eve is looking up at you as if wondering what she should do.
Without warning, Eve leans forward quickly, planting a solid kiss on your lips before scrambling away and darting toward the pond. Your eyes follow her naked form as she approaches the water's edge.
Eve is barely hip deep before she dives headlong into the water. She comes back up gasping, eyes wide as she realizes just how cold the water really is.
Within minutes, she exits the water again, her skin covered with goosebumps as she shivers.
You're fully dressed long before Eve has her clothes back on. Still shivering, she jumps up to her tip toes, kissing you quickly on the lips, then telling you she's headed back to the mansion before rushing off toward the trail leading home.
[[End.|$location]]<<addtime { minute : 17 }>>
<<set $eve.affection -= 1>><<set $eve.fear += 1>>You're just walking around the fountain when you see Eve running toward you.
Following her gaze, you don't see what she's running from, but her attention is clearly on something behind her.
She never even sees you before she plows right into you, knocking both of you to the ground without ever having looked toward where she is going.
Eve grunts as she hits the ground, her head whipping around toward you as her smile shifts first to surprise, then her eyes begin to fill with tears.
<<talk "eve">>Ow!<</talk>>\
As the single word flies from her lips, she reaches for her own bottom, wincing as her hand comes into contact with her freshly bruised backside.
[[Make sure she's ok.|Eve Grounds 2a]]
[[Tell her to be more careful.|Eve Grounds 2b]]
[[Be angry.|Eve Grounds 2c]]
<<addtime { minute : 1 }>>Picking yourself up, you kneel beside Eve.
<<talk "player">>You ok?<</talk>>\
You ask her, your eyes roaming in search of injury.
Tears begin to fall from Eve's eyes, even though you can see her trying valiantly to hold them back.
<<talk "eve">>I landed hard. My bottom's hurt.<</talk>>\
<<talk "player">>Lets get you on your feet and make sure you're alright.<</talk>>\
Carefully, you help her to her feet, still kneeling beside her. She winces at the pain, but seems to have no trouble standing.
Without really stopping to think about the implications of your action, you reach for the hem of her dress and start to lift.
<<talk "player">>Let's take a quick look, make sure you don't need a bandage or something.<</talk>>\
Eve nods, seeming unfazed by what you are doing. It's not until her panties come into view that it occurs to you that you're exposing her like this.
When you pause, Eve reaches down, pulling her own panties down to expose her bottom as she turns so you can get a better look.
You can see where she landed, her bottom bright red and clearly scraped
<<talk "thought">>It's not bleeding, but it's going to leave quite a bruise.<</talk>>\
[[Comfort her.|Eve Grounds 2d]]
[[Kiss it to make it better.|Eve Grounds 2e]]
[[Get mad she didn't pay more attention.|Eve Grounds 2c]]
<<addtime { minute : 2 }>><<set $eve.affection += 1>><<set $eve.fear -= 1>>Looking her over as she gets to her feet, you see no sign of serious injury. She reaches back and rubs her bottom, unshed tears in her eyes, but she there's no indication that she's having trouble standing or anything like that.
<<talk "player">>What were you running from?<</talk>>\
You don't give her enough time to reply before you continue.
<<talk "player">>You need to watch where you're going. One of us could have been hurt.<</talk>>\
Eve nods, her lower lip protruding in a pout.
Without another word, you stand, then offer her your hand to help her to her feet. Eve makes a show of brushing herself off, wincing visibly when she touches her own bottom, then mumbles an apology before making a hasty retreat.
[[End.|$location]]
<<addtime { minute : 3 }>><<set $eve.affection += 1>><<set $eve.fear -= 1>><<set $eve.trust += 1>><<talk "player">>What the hell is wrong with you?<</talk>>\
Eve jerks as if physically struck, fear appearing in her eyes.
<<talk "player">>I don't know, I don't even care why you were running and not paying attention to where you were going. But you need to pay more attention. <</talk>>\
Slowly, Eve stands, wincing as she does so but seeming steady on her feet.
[[Let her go.|Eve Grounds 2f]]
[[Punish her further.|Eve's Punishments]]
<<addtime { minute : 2 }>><<set $eve.affection -= 1>><<set $eve.fear += 1>>Without another word, you slip your arms around her and give her a hug.
<<talk "player">>Looks like it's going to leave a bruise, but I'm glad you weren't hurt worse.<</talk>>\
You can actually //feel// Eve smile at your words.
The two of you hold each other for several long seconds before she finally pulls away, a mischievous grin on her lips.
<<talk "eve">>Want to kiss it and make it all better?<</talk>>\
Even before you can reply, she squeals in laughter and rushes away before you can even think to try stopping her.
Smiling to yourself, you watch her go.
[[End.|$location]]
<<addtime { minute : 2 }>><<set $eve.affection += 2>><<set $eve.fear -= 1>><<set $eve.trust += 1>>Smirking, you lean in quickly, kissing her right on the angry red mark from where she landed on her bottom.
Eve giggles, pulling away while yanking her panties up and dropping her dress back into place.
Her eyes are a little wide, her breathing rapid as she looks at you. There's a surprised smile on her lips as she meets your eyes. Her smile turns mischievous as she takes a little step back toward you, playfully starting to pull her skirt back up.
You can't help yourself, you laugh, then reach out to give her a light swat on her bottom.
She lets out a little yelp, the light spank probably hurting worse given her forming bruise. In a flash, she sort of dances away from you, giggling before making her retreat.
[[End.|$location]]
<<addtime { minute : 2 }>><<set $eve.affection += 5>><<set $eve.fear -= 1>><<talk "player">>Now get out of here before I decide you need my handprint on your bottom.<</talk>>\
There;s a split second where the corner of her mouth quirks up, preparing to smile, but almost as soon as it begins, her eyes widen with the realization that you might be serious. She quickly mutters an apology, then scurries off.
[[End.|$location]]
<<addtime { minute : 1 }>>Clearly more enthusiastic than anyone has a right to be while raking leaves, Eve bounds about, half dancing as she rakes the leaves into a giant pile.
You watch her for a couple of minutes, half expecting her to jump into the pile at some point, but it never happens.
Instead, she moves a bit away from the pile and starts to rake again, preparing to create another pile of leaves.Mud and dirt smear Eve's hands, clothes, and face as she crawls around on her hands and knees. All the while, she inspects plants, rarely pulling one from the ground and throwing it over her shoulder to die in the grass.
For once she seems to be taking her chores seriously, though a small part of you worries if she is pulling just the weeds or not.You see Eve running, clearly not doing her chores, directly toward a giant pile of leaves that had been raked previously.
Then at the last possible second, she hurls herself into the air and nearly vanishes into the pile as she lands.
Immediately there are giggles from in the pile of leaves, followed by Eve's flailing arms leading the way as she fumbles her way out of the pile.
When she sees you, she freezes, her expression turning sheepish.
<<talk "eve">>Look at this mess.<</talk>>\
Eve gives you her most innocent look. You simply raise an eyebrow in return.
<<talk "eve">>I'll get to cleaning it back up right away.<</talk>>\
You don't have to say a word as she puts action to words, working double time to clean up the mess she just made.The sound of something scraping across pavement can be heard clearly in the crisp winter air. Its source is Eve, holding the handle of a snow shovel as she runs back and forth with an ever growing pile of snow rolling in front of the shovel.
Eventually it becomes too heavy for her to move easily, so she tips the shovel to one side, a huge clump of snow falling to the side before she starts to run again.
Her dizzying display continues, the swirling pattern of shoveled snow slowly but surely opening the area she's tasked with clearing.
Shaking your head at her unconventional approach to shoveling snow, you leave her to her chores.Eve, sitting in the drivers seat of the riding lawnmower can be seen cruising along the far side of the yard. One hand on the wheel, leaning back, and one foot up on the dash as if driving the mower is the most casual thing in the world.
As she turns the wheel, she makes a sharp turn and makes eye contact with you.
Grinning around the long strand of grass between her lips, she lifts one hand casually in greeting before turning her attention fully back to her chore.You stand beside the pool, not exactly knowing, what you should do, to take one of the free deckchairs, or jump right into the water.
Eve has already been having fun in the pool, so you decide to keep her company. When she sees you, she winks at you.
<<talk "eve">>Play with me, <<print $player.firstName>>.<</talk>>\
<<talk "player">>What do you want me to do, Eve?<</talk>>\
You ask her.
<<talk "eve">>Lift me up and throw me back in the water as far away as you can.<</talk>>\
[[Lift her up and throw her.|Submitted At The Pool With Eve 1a]]
[[Refuse.|Submitted At The Pool With Eve 1i]]
Submitted by Uschade
<<addtime { minute : 3 }>>\You grab her on her hips and lift her up easily. The weight of the red headed girl's body is nothing. Being aware of this, you carefully throw her away from you.
Maybe 3 feet away from your position Eve lands in the water again with a big splash. She turns around and laughs.
<<talk "eve">>That was fun, come on, let's do it again<</talk>>\
Eve giggles and swims back to you.
[[Throw her again.|Submitted At The Pool With Eve 1b]]
<<if $eve.affection gt 800 and $eve.fear lt 100 and $eve.trust gt 800>>[[Hold her tight and try to kiss her.|Submitted At The Pool With Eve 1e]]
<</if>>[[Tell her it's enough.|Submitted At The Pool With Eve 1d][$eve.affection += 2; $eve.fear -= 3; $eve.trust +=3]]You do the procedure a second time, but this time with some more power. Eve flies 6 feet before she is landing in the water again. All the way from your hands to Eve's landing you can hear her cheering and snorting.
Eve is overwhelmed by your powerful throw and with big eyes she swims back to you.
<<talk "eve">>That was unbelievable. Did you see it <<print $eve.callsPlayer>>, I flew like a bird. Can you do it again?<</talk>>\
[[Sure.|Submitted At The Pool With Eve 1c][$eve.affection += 3; $eve.fear += 3]]
<<if $eve.affection gt 800 and $eve.fear lt 100 and $eve.trust gt 800>>[[Hold her tight and try to kiss her.|Submitted At The Pool With Eve 1e]]
<</if>>[[Tell her it's enough.|Submitted At The Pool With Eve 1d][$eve.affection += 2; $eve.fear -= 3; $eve.trust +=3]]You throw her a third time, this time as powerfully as you can. Eve is cheering first, but after a few seconds she stops cheering, because she see the edge of the pool comes closer and closer. Concerned you can see the same. You are lucky and Eve splashes right near the edge of the pool into the water.
<<talk "eve">>This was really far. Maybe too far, we should stop now.<</talk>>\
<<talk "player">>I'm sorry, are you ok?<</talk>>\
You swim over to her, grab her and take a closer look, if she's hurt. But since there is no hurt to find, you release her. With an unreadable face Eve leaves you alone at the pool and goes inside the mansion.
<<talk "thought">>Puh, that was close. Maybe I should better control myself next time.<</talk>>\
[[End.|$location]]
Submitted by Uschade
<<addtime { minute : 20 }>>\<<talk "player">>Eve, that's enough for today. We can play this again next time, I promise, ok? I just want to relax for a while now...<</talk>>\
<<talk "eve">>Ok, if you really have to..but we we do this again, I will remember you....and be sure, I will never forget a given promise.<</talk>>\
With this Eve climbs out of the pool, grab a towel and goes back into the mansion.
[[End.|$location]]
Submitted by Uschade
<<addtime { minute : 15 }>>\<<talk "player">>Sure, I could throw you some more times, but....how about this instead? It should make you feel like flying, too...<</talk>>\
With these words you hold her tight and try to kiss her.
<<if $EveKiss is false>>\
Eve stiffens, when your lips are touching hers. You break the kiss and ask her:
<<talk "player">>Are you ok?><</talk>>\
<<talk "eve">>Yes, I feel very good. You can let me fly some more this way, if you want...<</talk>>\
She looks at you with a sheepish smile in her face. You put her close and give her another kiss. This time she returns the kiss, opens her lips and your tongue can enter her mouth. Both of your tongues start to play with each others. After some minutes deep kissing you break the kiss.
<<talk "player">>That was wonderful. How do you feel now?<</talk>>\
<<talk "eve">>I'm still flying...thank you, <<print $player.firstName>>.<</talk>>\
Her face is deep red and she gently frees herself from your embrace. Eve climbs out of the pool, grabs her towel and runs into the mansion. At the entrance, she holds the towel in front of her, covering her naked body. She winks and blows you another kiss with her free hand....then she's through the door and out of sight.
<<talk "thought">>She's so cute. I think I love her.<</talk>>\
[[End.|$location]]
Submitted by Uschade
<<addtime { minute : 25 }>>\
<<set $eve.affection += 3>><<set $eve.fear -= 2>><<set $eve.trust += 3>><<set $EveKiss to true>>
<<elseif $EveKiss>>\
You give her a deep kiss. Eve responds the kiss and her tongue touches your lips, tearing them apart. You let her do, what she wants to and a moment later your tongues are playing with each others. Eve's breath gets more and more excited from your kisses.
She breaks the kiss and smiles.
<<talk "eve">>I like to fly this way <<print $player.firstName>>.<</talk>>\
<<talk "player">>And I like to make you fly this way, honey<</talk>>\
You answer in a soft voice.
<<talk "player">>Let's fly a little higher...<</talk>>\
You continue your kissing. Then your hand starts to move.....
With your right hand you try to caress her little boobs, with your left you try to open the top of her bikini at the same time.
<<if $anna.affection lt 750 and $anna.fear gt 150 and $anna.trust lt 750>>\
Eve breathes in sharply when she feels the touch on her breast and breaks the kiss.
<<talk "eve">><<print $eve.callsPlayer>>, Anna can see us. She would be very concerned, if she would see us doing things like this.<</talk>>\
With a mixed look of excitement, embarrassment and concern in her eyes Eve carefully pulls out of your embrace. You don't want to force her into anything. so you let her go.
<<talk "thought">>Seems that Anna has a very big influence on her. I should take care of that first.<</talk>>\
You think and Eve climbs out of the pool, grabs a towel and runs into the mansion.
[[End.|$location]]
Submitted by Uschade
<<addtime { minute : 35 }>>
<<set $eve.affection += 5>><<set $eve.fear += 3>>
<<elseif $EveSex is false and $eveBreast is false>>\
<<talk "eve">>This feels good, <<print $eve.callsPlayer>>.
You really make me fly higher and higher.<</talk>>\
You continue to kiss her and feel her boobs. It's not a big deal for you to get her over the edge, just by kissing and massaging her breasts. Eve is shuttering inside your arms, when the climax is hitting her for the first time.
<<talk "eve">>Wow, I never flew this high in my entire life. This was the best throw, you ever could do with me....thank you.<</talk>>\
You hold her tight for a few minutes and let her come down from her climax. Your member is aching for some attention, but you don't want to destroy the mood between Eve and you with some further action. So you decide, that this is enough for her and you gently let her free again. With a kiss on her lips you tell her to get dry and back to work.
[[End.|$location]]
Submitted by Uschade
<<addtime { minute : 40 }>>\
<<set $eveBreast to true>>\
<<elseif $eve.isVirgin and $eveBreast is true>>\
<<talk "eve">><<print $eve.callsPlayer>>, I waited so long for this. Please, do the same things with me, like you do with Anna. She seems to be so happy, when we talked about this in our room...<</talk>>\
Eve doesn't resist, when you remove her top. She press her body against yours and you can feel not only her stiff nipples against your lower chest, but also your member starts to raise up. The girl feels your member too and instinctively she puts a hand into your speedy and grabs it with one hand. Slowly she starts to stroke it up and down.
<<talk "eve">>Am I doing it right, <<print $eve.callsPlayer>>?<</talk>>\
Eve asks you. You answer her with another kiss. You don't know how, but Eve seems to be a natural. Her hand gives you much more pleasure, than you ever expected. Aroused you move your hands downward and try to push her panties down. Since you can feel no resist from her, you dive under the water, pull her panties down completely and let her step out of it. Back to surface you continue to kiss her. Eve follows your example, dives down in front of you and pulls your speedy down. You step out, grab her on her arms and bring her back to surface. Without any hurry you bring your self into position between her legs. You grab her back and lift her up. Eve responds by wrapping her legs around your waist and placing her hands on your shoulders. Then you feel the tip of your hard-on touches her entrance. Eve gasps a little, when she feel the same, but doesn't do anything to hind you to go further. Slowly you push it into her virgin pussy. The stretching of her sex causes Eve to grab her nails into your shoulder. You don't mind the little pain and push deeper and with a quick "outsch" and wide eyes of her, Eve's hymen tears away. For a minute or two, you don't move and let Eve adjust to that new feeling.
<<talk "player">>Are you ok, Eve?<</talk>>\
<<talk "eve">>Yes, I think so. It just feels...full and I have to get used to it.<</talk>>\
You caress her cheeks with one hand and hold her back with the other. After a while you start to move. Slowly, up and down. Eve leans her forehead on yours and you can tell from her breathing, that she enjoys the action. Her sex around your penis brings you to unknown worlds. The tightness, the wetness, the feeling of her trusting you completely and your personal feelings for her. These things together makes you reaching your point of no return very quickly.
<<talk "eve">> Now I know, why Anna loves to do this with you...it fells really.....<</talk>>\
Eve tells you in a soft voice, but she couldn't finish her sentence. She suddenly stiffens and after a second she releases with a deep breath. Her pussy starts to milk your member and you can't resist the unbelievable feeling anymore.
[[Cum In Eve's pussy.|Submitted At The Pool With Eve 1g]]
[[Pull out.|Submitted At The Pool With Eve 1h]]
Submitted by Uschade
<<addtime { minute : 40 }>>\
<<else>>\
Knowing what comes next Eve helps you to open the clasps of her top. She takes your left hand and put it on her naked breast. Then she puts her hand into your speedy and starts to stroke your member softly up and down. It doesn't take long for her to bring it to life. Eve giggles when she noticed and dives under the water in front of you. She pulls on your speedy and you help her to bring it down. Then you grab her arms and bring her back to surface.
<<talk "eve">>Let me put this away, <<print $eve.callsPlayer>><</talk>>\
She says and put off her panties.
<<talk "eve">>It's been so long since we did it the last time. Love me, <<print $eve.callsPlayer>>. Love me, like there is no tomorrow.<</talk>>\
With this words Eve moves her legs around your hips and holds you tight. Her arms are around your neck. Your stiff member is lurking for Eve's entrance. With your hands you bring the little lady into the right position and then you can enter her. One push to the hilt, than another. Eve starts to breathe heavily. Then the third and the fourth stroke. Then countless more. With each thrust you try to go deeper inside her and the tip of your manhood knocks constantly against her cervix.
Eve doesn't mind your hard strokes. She even tries to push her hips forward to meet your pushes. Then, after 15 minutes hard fucking Eve reaches her climax. With a loud groan she releases and her pussy starts to twitch around your cock.
[[Cum In Eve's Pussy.|Submitted At The Pool With Eve 1g]]
[[Pull Out.|Submitted At The Pool With Eve 1h]]
Submitted by Uschade
<<addtime { minute : 40 }>>\
<</if>>\
<</if>>\With one last trust you push your member into Eve's sex. Your tip has contact to her cervix and then you start to spurt your semen right into the deepest parts of your little lover. It takes 6 spurts until your member has finished its job. With every spurt you try to push deeper inside Eve.
Eve is barely able to move between you and the edge of the pool. But she enjoys every attempt of you, to drive your penis deeper inside of her. She wriggles her arms around your neck and holds you as tight as she can. Since your climax has finished and you're back to your senses, you give Eve a lot of tender kisses, everywhere you can rech her bare skin. The girl enjoys your attention and brushes with her fingers through your hair.
<<talk "eve">>Every time Anna explained to me, how wonderful sex is with you, I couldn't believe, that she tells me the truth. But now I know, she is right. Completely. With every word. I can't describe how happy I am and how high we flew together for the last minutes. Thank you <<print $eve.callsPlayer>> for loving me. I hope we will do this much more often in the future.<</talk>>\
<<talk "player">>You make me happy, too. And I don't want to miss you anymore. And yes...we will do this much more often in the future. Promise.<</talk>>\
With this words your penis slips out from Eve and you let her free from the gap between you and the edge of the pool. Eve climbs out of the pool, grabs slowly her towel and walks back into the mansion. At the door she looks back over her shoulder and send you a last kiss.
[[End.|$location]]
Submitted by Uschade
<<addtime { minute : 60 }>>
<<set $EveSex to true>><<run $eve.deleteFlag("virgin")>><<run $eve.cumFilledAttempt("vaginal")>><<run $eve.sexAttempt($player)>>\When you feel Eve's pussy twitching around your cock, you try to fight against your own climax. You want to let her feel and enjoy, what it's like to orgasm, when a cock has been placed inside her. But then you can't stand it any longer. Quickly you pull out and your member releases 6 big spurts into the water. You can see the milky area your semen causes, until it's gone through the drain. Happy and exhausted you cuddle for a while with Eve.
<<talk "eve">>You did not stay inside, why? Anna says, you always keep your penis inside her till the end and it's amazing to feel it twitching inside. Can we do this next time?<</talk>>\
<<talk "player">>Eve, you made me very happy. There was no need for me to stay inside you..but if you want to, I will keep it inside you next time. Promise.<</talk>>\
<<talk "eve">>Thank you for loving me, <<print $eve.callsPlayer>>. I love you, too.<</talk>>\
With this words Eve frees her gently from the gap between you and the edge of the pool. Then she climbs out of the pool, grabs a towel and walks back into the mansion. But before she's out of sight, she waves at you for the last time and send you a little kiss.
[[End.|$location]]
Submitted by Uschade
<<addtime { minute : 60 }>>
<<set $EveSex to true>><<run $eve.deleteFlag("virgin")>>\<<talk "player">>Throw yourself.<</talk>>\
You tell her dismissively.
Eve pouts, but then throws herself into the pool with a big splash that nearly hits you as you start to move away.
[[End.|$location]]
<<addtime { minute : 1 }>>Must add flag ("eveBoobs") to the game
Weather must be sunny or clearGoing to the back yard, you breathe in cold nocturnal air. Everywhere there is calm and silence, only interrupted by the chirps of the crickets, the clicks of the bats, and the faint burrowing of the hedgehog, which he devoted himself to his affairs in the grass.
You really enjoy these peaceful moments comfortably leaning against the back of the garden bench, watching the clear night sky covered with stars.
<<talk "thought">>As small diamonds scattered on the soft velvet...<</talk>>\
You think.
Suddenly your attention is attracted by quiet, cautious steps somewhere behind you.
<<talk "thought">>That would be one of the girls?<</talk>>\
<<talk "eve">><<print $eve.callsPlayer>>..?<</talk>>\
You hear the sound of Eve's voice whispered from the darkness behind you.
<<talk "player">>Eve..? What are you doing out this late in the evening?<</talk>>\
You ask.
<<talk "eve">>Anna talks in her sleep some nights and I can't sleep.<</talk>>\
She says around a yawn, her tone a little annoyed.
<<talk "player">>Would you like to sit with me for a moment?<</talk>>\
You ask, hoping that she will quickly get tired and fall asleep easier.
<<talk "eve">>That would be great.<</talk>>\
Eve says jumping to the bench and you hug her around her shoulders.
You spend the next half hour talking about everything, and you noticed that her eyes are getting heavier.
<<talk "player">>Eve look..!<</talk>>\
You squeezed her in an embrace suddenly.
<<talk "player">>The star is falling!<</talk>>\
A long, bright line slashes the dark night sky.
<<talk "player">>Quickly - Wish for something..!<</talk>>\
<<talk "eve">>Why?<</talk>>\
She inquires.
<<talk "player">>Because if you see a star falling and you make a wish, your wish will be fulfilled.<</talk>>\
She looks thoughtful for a moment, then a hint of hope and happiness appeared in her expression.
<<talk "player">>But be careful when you wish for something - some wishes can really be fulfilled.<</talk>>\
You continue as if it were a big secret.
<<talk "eve">>But isn't that a good thing? To get your wishes?<</talk>>\
<<talk "thought">>Now she looks completely confused.<</talk>>\
<<talk "player">>Sure it is good, but you should also think about the consequences. The greater the wishes - the greater the aftereffects. And some may turn against you or the people you like. That's how the magic works.<</talk>>\
<<talk "eve">>I don't understand.<</talk>>\
She says with a slight frown.
<<talk "player">>Hmmm... Look - Let's say that you wished to be free as a bird. That you no longer have to be closed in this house and you could go where you wanted to go and do anything you might want to do.<</talk>>\
You begin to explain it patiently.
As she listens to you, the hint of happiness and tranquility appears in her expression.
<<talk "player">>But do you know what you would do //out there//? Sooner or later you would meet some strange people and they would start to ask you //different// questions. For example, where do you come from, //what// did you do there, //who// was there with you, //what// he did with you..?<</talk>>\
There is a growing doubt on her face.
<<talk "player">>And even though I have always had the best intentions with you and your sister, the //authorities// would take an interest, and would start to trouble me.<</talk>>\
There is a growing look of fear in her eyes.
<<talk "eve">>And those //authorities// would want to hurt you?<</talk>>\
She asks, a slight tremble in her voice.
<<talk "thought">>She's really tired to be reacting so strongly.<</talk>>\
<<talk "player">>In a way, I guess. They'd probably take me away, and I'd never see Anna or you again. And that would hurt me very much.<</talk>>\
Her eyes swim in unshed tears.
<<talk "eve">>I'm... I'm //so// sorry <<print $eve.callsPlayer>>. I don't want this. Please, please - how can I recall my wishes?<</talk>>\
She asks, her face buried in your chest. Through your shirt you can feel her tears seeping through the fabric.
The air takes on a little more chill than before and a faint breeze begins to blow.
<<talk "thought">>Oh Eve, so that's what you wished? Now I feel a little bad. I totally screwed this up,...<</talk>>\
<<talk "eve">>I'd rather stay closed here forever than have something bad happen to you or lose you. I won't wish to be free anymore...<</talk>>\
Her voice is lost in sobs. The shirt on your chest has already been soaked with her tears.
You pull her off to see her in the eyes.
<<talk "player">>Eve, do you remember what I said when I came here? That I do not know how to deal with you for the time?<</talk>>\
She calms a little and looks into your eyes as if she expects a profound judgment to decide her future fate.
<<talk "player">>I //want// you to be free. You and Anna too. So you can go where you want and do what you want. But it can't happen //yet//. I promise that I will do everything possible to let you prepare for it.<</talk>>\
Again she rests her face on your chest and seems lost in thought.
<<talk "eve">><<print $eve.callsPlayer>>?<</talk>>\
She asks after a moment.
<<talk "player">>Hmmm?<</talk>>\
<<talk "eve">>Will you feel sorry for us when we leave?<</talk>>\
Again you pull her gently away so you can look into her eyes.
<<talk "player">>You do not even know how empty my life would be if you left. I don't know if I would want to keep living...<</talk>>\
She looked into your eyes for a moment as if waiting for you to say something more. You feel a chill and shiver slightly at the cold.
<<talk "eve">><<print $eve.callsPlayer>>?<</talk>>\
<<talk "player">>Yes?<</talk>>\
<<talk "eve">>Do we have to leave? Could we stay here? With you?<</talk>>\
She asks with hope in her voice.
<<talk "player">>That would be the most beautiful thing I could expect from life.<</talk>>\
You reply in a small voice, feeling that you're losing the battle with the tears of emotion that began to push into your eyes.
<<talk "thought">>I'm getting pretty tired too if I'm feeling so emotional.<</talk>>\
She turns her head over your shoulder and simply enjoys this moment watching the starry sky. There are heavy clouds on the horizon that quickly draw closer.
Eve suddenly breathes in surprise and presses your hand firmly.
Another meteorite lit up in the sky.
<<talk "thought">>But it is a matter of happiness - twice a night.<</talk>>\
Eve slowly turns her head to you. Her eyes blaze with confidence and determination.
<<talk "eve">>Now everything is all right. You do not have to worry anymore. Anna and I will protect you.<</talk>>\
<<talk "thought">>That's what I'm curious about, what she wished this time.<</talk>>\
<<talk "player">>Against what?<</talk>>\
You ask a pretense of concern in your voice as you humor her.
<<talk "eve">>Against //authorities//.<</talk>>\
She responds proudly and courageously. In the distance you noticed a flash of lighting illuminate the horizon as she speaks.
You chuckle softly, amused.
<<talk "player">>Of course - You with the dust rag and Anna with her mop. I'll be counting on you.<</talk>>\
Your shoulders began to shake with silent laughter, projecting girls fighting their tools in their hands against whatever Eve has imagined as authorities.
<<talk "eve">>Yes!<</talk>>\
Eve replies with the firm voice of a brave knight. There was a mighty thunder-clap from somewhere in the distance.
<<talk "thought">>Wow - good timing.<</talk>>\
Her firm expression begins to fade when looking at you with your face in the palms of your hands, laughing at the idea of the furious //mop-fu// the girls might employ to protect you from any perceived threat.
<<talk "eve">>What?<</talk>>\
She asks with a frowning expression.
<<talk "eve">>You don't think the rag and mop would not work on //authorities//?<</talk>>\
<<talk "player">>It was just sarcasm.<</talk>>\
You reply with an amused smile.
<<talk "player">>I'm sure if something goes wrong, we'll find a way to solve it. But it's too late tonight. And that storm looks like it's coming our way. It's time to go to bed.<</talk>>\
You say, rising from the bench. Eve follows, a frown on her face.
<<talk "eve">><<print $eve.callsPlayer>>?<</talk>>\
She stops halfway to the house.
<<talk "player">>Yes?<</talk>>\
<<talk "eve">>You're being //sarcastic// with me.<</talk>>\
You can see just a hint of mischievousness in her eyes.
With an amused smile, You embraced her and kiss her on the forehead.
<<talk "player">>I'll try to resist the urge in the future.<</talk>>\
Hand in hand you walk into the house, entering just as the first drops of rain begin to drum on the roof.
On the staircase in the entry hall you tell Eve goodnight, then head for the master bedroom. The rain outside intensifies and through the open window, fresh - storm ionized air flows into the room. You decide to leave the window open for a while. You get undressed despite the fatigue. Then you, in your tired state, plunge yourself onto the bed.
In your half asleep state, you begin to dream.
You imagine Eve standing in the middle of the entrance hall with a broom in her hand, sweeping dust from beneath the stairs.
In vivid clarity, your mind concocts an image of her then turning towards you, nodding your way with an innocent smile upon her face.
Then she continues sweeping a little faster. Occasionally she giggles, spinning on the spot and goes faster and faster. She is spinning at tremendous speed around you, like a little giggling tornado. Dust springs across the room and her giggling disappears in the ever-increasing noise of the whirling air. Suddenly there is a flash and the hall is shaken by a deafening explosion.
You open your eyes and through the open window the sound of thunder fading away from there.
<<talk "thought">>That one was pretty close, I'd better close the window.<</talk>>\
You reluctantly raise yourself from the bed and struggle with the partially soaked curtains that were rolling in the wind, you close the window. The storm peaks. Wind raging in the trees and chasing floods of rain to the walls and windows. Like a zombie you shamble back to the bed hoping that you can fall back to sleep.
[[Continue.|Submitted Eve Interactive Scene 3a]]
Submitted by ???<<addtime { minute : 31 }>>As you begin to once again fall asleep you continue your dream, imagining Eve lying half-stunned in the middle of the entry hall, dust was floating all over. Then you imagine with happily the red haired girl, bent over, gently mashed into you.
<<talk "eve">><<print $eve.callsPlayer>>..?<<print $eve.callsPlayer>> ... <<print $eve.callsPlayer>>. Wake up.<</talk>>\
Eve shakes you with a hint of concern in her expression.
<<talk "player">>Eve! What are you doing in here? Why aren't you sleeping?<</talk>>\
You ask wearily, not knowing if you're still dreaming, you worry absently that she can turn into a small tornado.
<<talk "eve">>I can't wake Anna and ... And ...<</talk>>\
She trails off.
<<talk "player">>And?<</talk>>\
You asked impatiently.
<<talk "eve">>Well... They... They're crawling on the roof and... Can I sleep with you tonight?<</talk>>\
She asks with hope in her voice.
<<talk "player">>Who? Who's crawling on the roof?<</talk>>\
There is despair in your tired voice.
<<talk "eve">>//Authorities...//<</talk>>\
She says in a barely audible voice.
<<talk "player">>Eve. You convinced me that you can overcome them. Take your dust rag //just in case// and go to your bed.<</talk>>\
Your tone is uncompromising.
<<talk "eve">>But...<</talk>>\
She says.
<<talk "player">>But..?<</talk>>\
You ask.
<<talk "eve">>But they're coming for //you//, I'm here to protect you ...<</talk>>\
She says pulling her rag from behind her back. The way she looks at you makes it clear that she was worried for //you// this whole time.
<<talk "player">>Ohh ... Come here sweetie.<</talk>>\
You say, touched by her concern for you even as you smile in amusement. You pull back the blankets for her.
With a winning smile she jumps into your bed, snuggled up to you and she puts her rag on the bedside table to have it on hand. Just in case ...
<<talk "eve">>And now sleep! I'll take care of you.<</talk>>\
She says in a voice like //she// is the one who commands here.
Slowly you begin to sink into another dream ...
<<talk "eve">><<print $eve.callsPlayer>>?<</talk>>\
She whispers, half-asleep.
<<talk "player">>Hmmm?<</talk>>\
You reply, your tone resigned.
<<talk "eve">>I like when you call me //sweetie//...<</talk>>\
You did not answer. Just smile and devote yourself to the fair sleep, ignoring the //authorities// crawling on the rooftop over the mansion.
<<talk "thought">>I wonder if Anna's going to show up with a mop. Just in case...<</talk>>\
<<link "Wake">><<gotoevent setup.events.waking>><</link>><<movenpc "eve" "master bedroom">><<addtime { minute : 3 }>>Starts in Garden area, routs through Sleep Content.As you walk around in the yard, you spot Eve, cutting the grass in the hot sun. Damp spots have formed on the back of her dress and her body is slumped onto the steering wheel of the lawnmower.
[[Pour water on her.|Submitted Eve Grounds 1a]]
[[Get her some water.|Submitted Eve Grounds 1b]]
[[Move along.|Submitted Eve Grounds 1c]]
Submitted by Mathias <<addtime { minute : 2 }>>You stand there wondering how to cool Eve down. After thinking for a bit about how to do it, you remember that there is a bucket in the shed.
<<talk "thought">>That could work.<</talk>>\
You think.
When you arrive in the shed, you grab the bucket and fill it with water. With the heavy bucket now filled with water, you walk out to the garden again.
To make sure that Eve does not see the bucket, you place it behind a bush.
<<talk "player">>Eve!<</talk>>\
You call out, she looks towards you and waves. Now that you have gotten her attention, you signal to her, that she should come over to you. Eve turns the lawnmower around and drives it towards you.
When she reaches you, she jumps off the lawnmower.
<<talk "eve">>Do you need my help?<</talk>>\
Eve asks. You look at her and say.
<<talk "player">>Just stand there for two seconds.<</talk>>\
Eve looks confused, but nods and stands still.
<<talk "player">>Look over there.<</talk>>\
You say, trying to distract Eve. When she notices that there is nothing where you pointed, she turns around, but you have already grabbed the bucket and you are standing ready to pour the water on her.
Just as she sees the bucket, you thrust it forwards spraying water all over her body. Drenched, Eve's shreiks and runs towards you, trying to hug you with her wet body.
You try dodging her, but she manages to grab you and smears her body all over you, leaving you wet as well.
After getting you wet, Eve lets you go and walks back to the lawnmower, her dress sticking to her body more than it did before.
[[Continue|$location]]
Submitted by Mathias <<addtime { minute : 7 }>><<set $eve.affection += 2>><<set $eve.trust -= 2>>Seeing the hardworking Eve makes a thought appears in your mind.
<<talk "thought">>She looks like, she could use something to drink.<</talk>>\
Looking at her once more, you decide to get her some water.
When you reach the kitchen, you walk towards the fridge and grab a bottle of water. With the cold water in your hand, you walk back outside to Eve.
She notices you the moment you walk out the door and waves, seeing the smile on her face makes you wave back. Slowly approaching her, you wave to her to signal that she should come.
As Eve drives the lawnmower over to you, you toss the water to her. While wiping the sweat off her forehead, she opens the bottle and drinks half of the water in one gulp.
After drinking the rest of the water, she tosses the bottle back to you and drives off.
[[Continue|$location]]
Submitted by Mathias <<addtime { minute : 7 }>><<set $eve.affection += 1>><<set $eve.fear -= 1>><<set $eve.trust += 1>><<talk "thought">>This is her job, she is used to it.<</talk>>\
You stand there looking at the hardworking Eve for another few minutes before leaving her alone.
[[Continue|$location]]
Submitted by Mathias <<addtime { minute : 3 }>>Walking out to the backyard to enjoy the fresh air, you look around and notice Eve is skipping rope instead of doing her chores. Wondering where she found the rope you walk up to her.
[[Ask if she wants to play.|Submitted Eve Grounds 2a]]
[[Ask where she found the rope.|Submitted Eve Grounds 2b]]
<<if $eve.affection lte 450 or $eve.fear gte 500>>[[Demand to know where she found it.|Submitted Eve Grounds 2c]]
<</if>>[[Punish Eve for playing when she should be working.|Eve's Punishments]]
Submitted by Astra
<<addtime { minute : 2 }>><<if $anna.affection gte 600 and $anna.fear lte 300 and $eve.affection gte 650 and $eve.fear lte 250 and $eve.trust gte 550>>\
<<talk "player">>You want to play together?<</talk>>\
You call out to Eve, as you slowly walk towards her. Eve looks towards you, a bright smile forming on her face as she continues jumping, not missing a beat when she turns a half-circle while still jumping.
<<talk "eve">>That sounds like fun!<</talk>>\
She says, her smile growing even more than before, starting to jump run toward you only to stop a hairs-breadth away from the rope hitting you as she skips. You can't but marvel at her skill at skipping rope.
<<talk "thought">>I would never be able to turn around that quickly while jumping rope, never mind running while skipping.<</talk>>\
<<talk "player">>Hey, I was thinking. We'll need another one to take the other end so why don't you go get Anna to come and join us?<</talk>>\
You tell Eve, looking at her as she already dropped the rope while turning around to start running towards the mansion.
<<talk "eve">>Be right back!<</talk>>\
Eve yells back as she's already half-way to the mansion, her squeals of joy being heard from where you are standing, you can only imagine the commotion she'll be making inside as she looks for Anna.
Standing where you were, you're not sure what to do to entertain yourself as you wait for her to return with Anna. That is when you come to a brilliant idea.
<<talk "thought">>Hey, I should use this opportunity to get in some rope jumping practice!<</talk>>\
Swinging the rope around you jump once, only for the rope to catch your leg, causing you to stumble forward and almost fall.
<<talk "thought">>Definitely not my best moment...<</talk>>\
You think to yourself before trying again. This time it goes a bit better, but not nearly as good as you'd hope for, as you catch your leg once more during the fourth jump.
It isn't until you have finally got the hang of jumping that you notice Eve practically dragging Anna after her that you lose concentration on the fifteenth jump, catching your leg again, this time landing hard on your poor bum while both Eve and Anna watch it all happen to you.
<<talk "player">>Ouch!<</talk>>\
You yell half in pain, half in frustration, with just a bit of laugh to it as you see the two girls had arrived in front of you. Eve is looking at you with barely contained amusement and laughter while, Anna, on the other hand, looks at you with slight concern as she offers you a hand up after only a slight hesitation.
<<talk "anna">>Are you alright, <<print $anna.callsPlayer>>?<</talk>>\
Anna asks you, still waiting for you to take her hand. Looking her in the eyes, you accept the offered hand and get yourself up, only to pull Anna in towards you and kissing her on the cheek.
<<talk "player">>Thank you, Anna.<</talk>>\
You say with a smirk as Anna's cheeks quickly flush red from the unexpected kiss.
<<talk "anna">>O-oh, your welcome, mas-<<print $anna.callsPlayer>>, I meant <<print $anna.callsPlayer>>!<</talk>>\
Anna quickly looks down at the ground, not daring to look you in the eyes from sheer embarrassment, which isn't helped in the slightest as Eve starts bursting out in laughter from her reaction, earning Eve a sharp glare before Anna looks at your chest, not quite yet feeling confident enough to look you in your eyes again.
<<talk "anna">>Y-you wanted something, <<print $anna.callsPlayer>>?<</talk>>\
Anna asks you, finally looking you in the eyes for long enough to finish talking before looking down at your chest again.
<<talk "player">>Oh? Eve didn't tell you this entire time?<</talk>>\
You ask with slight confusion, looking at Eve as if seeking an answer.
[[Continue.|Submitted Eve Grounds 2d]]<<addtime { minute : 5 }>>
<<elseif $eve.affection gte 475 and $eve.fear lte 350>>\
<<talk "player">>You want to play together?<</talk>>\
You call out to Eve, as you slowly walk towards her. Eve looks towards you, a bright smile forming on her face as she continues jumping, not missing a beat when she turns a half-circle while still jumping.
<<talk "eve">>That sounds like fun!<</talk>>\
She says, her smile growing even more than before, starting to jump run toward you to only stop a hairs-breadth away from the rope hitting you as she skips. You can't but marvel at her skill at skipping rope.
<<talk "thought">>I would never be able to turn around that quickly while jumping rope, nevermind running while skipping.<</talk>>\
<<talk "player">>I'm not the best at jumping though, so how about we tie one end to that tree over there.<</talk>>\
You continue talking as you point at a tree just a little ways off.
<<talk "player">>And I'll use the other end to swing the rope around for you?<</talk>>\
Eve beams with childlike happiness at your words, promptly running towards the tree you had pointed at, and by the time you have gotten there yourself, she's already got one end of the rope tied to the tree and holding out the other end to you.
<<talk "eve">>This is going to be so fun!<</talk>>\
She tells you just as you grip the offered rope, already skipping in front of the rope's middle, ready to jump in and jump some rope as soon as you start spinning it around.
Before you can tell her you are ready, Eve jumps into the middle just as the rope reaches its zenith, skipping with precision unlike that of her appearance.
<<talk "eve">>Go faster, <<print $eve.callsPlayer>>!<</talk>>\
Eve practically squeals in excitement and joy, having long since started alternating between jumping with only the left foot and then the right foot.
<<talk "player">>Alright, just don't trip and fall!<</talk>>\
You answer in a teasing tone with some concern mixed in, making it come off as only half a challenge, as you start spinning the rope faster and faster.
You marvel at how good she is at rope jumping, and how she doesn't seem to tire from it even if she's been jumping for a few minutes by now. She never misses a beat, skipping in circles some times, while other times she'd skip two or even three swings before landing again.
<<talk "thought">>Just looking at her like this, you'd never be able to tell she is actually eighteen.<</talk>>\
You think to yourself just as she bends down quickly to touch the ground before getting right back up just as quickly.
After more than ten minutes have gone by, where Eve has repeatedly been touching the ground, skipping circles, jumping on one leg after the other, and even humming what sounds like some kind of rhyme you haven't heard before, you finally slow down the spinning and tell her to jump out.
<<talk "player">>I'm beat already, and I was just spinning the rope, I can't believe how you have been jumping around for so long, and you still aren't exhausted!<</talk>>\
You tell Eve, inhaling deeply. You hold the breath for a moment before slowly releasing it through your mouth, trying to get your pulse under control.
Eve doesn't answer you right away; Instead, she runs right up to you and jumps onto you, wrapping her arms around your neck and her legs around your waist to hold her up, giving your cheek a quick peck.
<<talk "eve">>Thank you for playing with me, <<print $eve.callsPlayer>>, I had so much fun!<</talk>>\
Eve says, while still holding onto you and giggling for a good ten seconds or more before finally getting down from you, giving you one last squeeze before she takes a step away to better look you in the eyes, a huge grin spreading on her face and excitement in her eyes.
<<talk "player">>It was my pleasure, I had fun too.<</talk>>\
You genuinely answer back, ruffling her hair and patting her head affectionately. Eve leans into your hand, enjoying the caress until you pull back your hand.
Looking down at Eve, you can see some color has found its way onto her cheeks, clearly having liked being patted earlier, but there's also something else in her eyes, making its way to her grin as well, mischief.
<<talk "eve">>Can we play again sometime? I would love to see you jumping rope too!<</talk>>\
She suddenly asks you in a teasing tone, almost as if she's challenging you to a rope jumping contest against her.
You smirk in return, giving her a playful shove of her shoulder while making sure it doesn't hurt, then answer back with an equally teasing tone as you accept her challenge.
<<talk "player">>Of course we can, and I'll beat you too.<</talk>>\
Even though you know that it is one that you'll easily lose.
<<talk "player">>I'll leave you to-<</talk>>\
you start to say as you plan to leave, but then remember you hadn't asked about the rope yet.
<<talk "player">>Oh, I meant to ask where you found that rope earlier, I can't remember having seen one anywhere in the mansion earlier.<</talk>>\
Having started to put the rope to the side so she can get back to her chores, Eve turns to look at you while smiling.
<<talk "eve">>I found the rope in the attic some time ago, I've been keeping it ever since, I hope you don't mind.<</talk>>\
She says with no concern.
<<talk "player">>I don't mind, it's good to get in some exercise, having fun while doing so is always a plus.<</talk>>\
You tell her in a kind tone, shifting over to a slightly more serious one as you add.
<<talk "player">>Just don't let it get in the way of your chores, alright?<</talk>>\
<<talk "eve">>No worries, I'll make sure I finish my chores, <<print $eve.callsPlayer>>!<</talk>>\
Eve answers, even smiling from ear to ear as she does, before turning around to get back to her chores.
You look at her back for a few seconds as she walks off towards her chores again before go on your way.
[[End.|$location]]<<addtime { minute : 15 }>><<set $eve.affection += 1>><<set $eve.trust += 1>><<set $eve.fear -= 1>>
<<elseif $eve.affection gte 200 or $eve.fear lte 300>><<talk "player">>You want to play together?<</talk>>\
You call out to Eve, as you slowly walk towards her. Eve stops jumping to look at you, a small smile on her lips as she speaks.
<<talk "eve">>I was just quitting now, maybe another time.<</talk>>\
Then starts to put the rope to the side so she can get back to her chores.
<<talk "player">>Alright, another time then. Want me to put that back for you?<</talk>>\
You ask Eve just as she turned her back on you, presumably to go to wherever her chores take her.
Eve turns in your direction.
<<talk "eve">>That's ok, I'll put it back when I'm done with my chores, thanks, though!<</talk>>\
She answers back, a touch of joy in her voice at the last bit, before turning around again.
You look at her back as she walks off towards her chores again.
<<talk "thought">>Guess I'll have to ask her next time, then.<</talk>>\
[[End.|$location]]<<addtime { minute : 1 }>><<set $eve.trust += 1>><<set $eve.fear -= 1>>
<<else>><<talk "player">>You want to play together?<</talk>>\
You call out to Eve, as you slowly walk towards her. Eve jerks her head up as the rope drops out of her hands, landing on the ground beneath. It's evident from the reaction that she still doesn't trust you yet, and she's trying to figure out what you want without asking.
<<talk "eve">>I'm sorry... I'll get back to work.<</talk>>\
Eve says, quickly grabbing the rope and placing it off to the side before she continues with whatever chore she was doing before, not even giving you a chance to ask about the rope.
[[End.|$location]]<<addtime { minute : 1 }>><<set $eve.fear -= 1>>
<</if>>
Submitted by Astra<<if $eve.affection gte 500 and $eve.fear lte 300>><<talk "player">>Hey Eve, you having fun jumping?<</talk>>\
You ask as you near her, your tone sounding light.
Eve turns around.
<<talk "eve">>Hey, <<print $eve.callsPlayer>>!<</talk>>\
She says while she's still jumping.
<<talk "eve">>Just jumping some rope during my break, it's so fun!<</talk>>\
<<talk "player">>I can see that, you're jumping so enthusiastically.<</talk>>\
You say with a smile.
<<talk "player">>I can't remember having seen a rope here before, where did you get it?<</talk>>\
You ask with genuine curiosity.
<<talk "eve">>This?<</talk>>\
Eve asks, while still jumping.
<<talk "eve">>Oh! I found it in the attic some time ago while exploring!<</talk>>\
She replies with excitement.
<<talk "player">>Exploring, you say?<</talk>>\
You say curiously and add, <<talk "player">>Have you found anything interesting while exploring?<</talk>>\
<<talk "eve">>I have, but it's in the Servant's Quarters.<</talk>>\
Eve answers playfully.
<<talk "eve">>Maybe I'll show you if you find me there!<</talk>>\
She adds, jumping on just her left foot now.
<<talk "player">>Alright, I look forward to seeing what you'll show me.<</talk>>\
You say.
<<talk "player">>Remember to finish your work for today, alright?<</talk>>\
<<talk "eve">>No problem! I'll get back to my chores in a little bit!<</talk>>\
Eve answers as she now jumps on just her right foot.
You begin to turn to leave when you mention.
<<talk "player">>Oh, and don't forget to take the rope in with you when you are done working.<</talk>>\
<<talk "eve">>Don't worry, I won't forget it!<</talk>>\
Eve says back.
<<talk "eve">>Bye, <<print $eve.callsPlayer>>!<</talk>>\
Then she jumps high enough to spin the rope three full turns before landing again.
You look at her for a few seconds, then turn around and walk away.
<<elseif $eve.affection gte 400 or $eve.fear lte 500>><<talk "player">>Hey Eve, you having fun jumping?<</talk>>\
You ask as you near her, your tone sounding light.
Eve turns around, the rope going slack as she stops jumping.
<<talk "eve">>Oh, hi <<print $eve.callsPlayer>>, just jumping some rope during my break, I'll get back to work after I am done, don't worry!<</talk>>\
You wave your hand to dismiss her worries.
<<talk "player">>No problem, I was just wondering where you'd found the rope, I can't remember having seen one before is all.<</talk>>\
You say with genuine curiosity.
<<talk "eve">>This?<</talk>>\
Eve asks while holding the rope up to look at it.
<<talk "eve">>Oh! I found it in the attic some time ago while exploring!<</talk>>\
She replies with excitement.
<<talk "player">>Exploring, you say?<</talk>>\
You say curiously and add.
<<talk "player">>Have you found anything interesting while exploring?<</talk>>\
<<talk "eve">>I have, but it's my secret.<</talk>>\
Eve answers playfully.
<<talk "eve">>Maybe I'll tell you another time.<</talk>>\
She adds, getting the rope ready to start jumping more.
<<talk "player">>Some other time it is, then, as long as you get your work done for today, I won't mind you having some fun.<</talk>>\
You begin to turn to leave when you mention.
<<talk "player">>Oh, don't forget to take the rope in with you when you are done working.<</talk>>\
<<talk "eve">>Don't worry, I won't forget it!<</talk>>\
Eve says back.
<<talk "eve">>Bye, <<print $eve.callsPlayer>>!<</talk>>\
Then she starts spinning the rope and jumping again.
You look at her for a few seconds, then turn around and walk away.
<<else>><<talk "player">>Hey, where did you get that rope from?<</talk>>\
You ask Eve, slowly closing the distance between the two, stopping only a foot away from her as she turns and drops the rope.
<<talk "eve">>U-um, <<print $eve.callsPlayer>>, I didn't mean to take it, I just found it in the attic a while ago, and wanted to have some fun.<</talk>>\
Eve answers with a little uncertainty in her voice.
<<talk "player">>That's ok, just don't play while you are supposed to be working, and be sure to put it back after you are done.<</talk>>\
<<talk "eve">>Ok, I will!<</talk>>\
Eve replies still a little uncertainly, but with some happiness mixing in from hearing she's allowed to play after work.
<<talk "eve">>Thank you!<</talk>>\
<<talk "player">>No problem, Eve.<</talk>>\
You tell her, turning half-way around.
<<talk "player">>Now, get back to work, it won't do itself, you know.<</talk>>\
Then, with the attic in mind, walk away.
<</if>>
[[End.|$location]]<<addtime { minute : 3 }>><<set $eve.affection += 1>><<set $eve.trust += 1>><<set $eve.fear -= 2>>You stomp your way up to Eve, catching the rope in your hands before she can react and rip it out of her hands, her fear evident in her eyes.
<<talk "player">>Where did you find this?<</talk>>\
You ask her with a hint of anger in your voice.
<<talk "player">>I've never seen this rope before, you didn't steal it did you?<</talk>>\
You add accusingly.
Eve slinks back a few steps, seeming to want to escape your wrath, but realizes that would only prolong the inevitable and make things worse for herself, and instead stays in place, looking you only briefly in your eyes before looking anywhere but her eyes.
<<talk "eve">>I-I... I found it in the attic, M-master, I-I didn't mean to steal it, I just wanted to-to have some fun...<</talk>>\
She finally answers in a nervous wreck.
You throw the rope to the ground, raising your arm to strike her cheek, only to stop yourself as you change your mind when you see how she cowers even more as she expects the strike.
<<talk "player">>You aren't supposed to be having fun, especially not when you are supposed to be doing your chores! Now, get back to work before I change my mind and slap you instead!<</talk>>\
You practically yell the last few words, turning around and walking away without another word, knowing that Eve wouldn't dare to disobey your words.
[[End.|$location]]<<addtime { minute : 2 }>><<set $eve.affection -= 2>><<set $eve.trust -= 1>><<set $eve.fear += 3>>
Submitted by Astra<<talk "eve">>Oh, oh! I forgot to tell you, Anna! <<print $eve.callsPlayer>> wants to play with us!<</talk>>\
Eve happily pipes up with clear excitement in her voice, practically jumping on the spot already.
Anna looks shocked at first, which turns into confusion as she looks from you to Eve and back, repeating the process once more before finally noticing the rope in your hand, it's as if you can see a light-bulb turn on inside her head at that point, having just realized what is going on.
<<talk "player">>Yeah, I figured it would be nice for Eve and you to have some fun for once.<</talk>>\
You tell her, adding with a smile, <<talk "player">>And besides, you've both been hard at work this whole time, you deserve a break from your chores, why not have some fun while on your break?<</talk>>\
Anna starts fidgeting with her apron as she's uncertain at what to make out of this, but Eve walks up to you and grabs an end of the rope before thrusting it at Anna, who reluctantly takes it after looking into Eve's eyes for just a moment.
<<talk "eve">>Come on, you guys! I want to jump already!<</talk>>\
Eve practically yells, already jumping up and down as if skipping rope.
This seems to snap Anna out of whatever thought she was in, finally taking a few steps backward from you with the rope in hand, and once she's at a far enough distance, you start spinning the rope, leaving her to play catch-up with you before she manages to keep your rhythm.
<<talk "player">>Alright, you-<</talk>>\
Is all you manage to say to Eve before she has already jumped into the middle of the spinning rope, giggling in excitement as she does. Looking at the adorable girl in front of you, you can't help yourself from smiling at her childlike energy and.
Looking up at Anna, you catch her staring at you with her own smile before she quickly averts her gaze when she realizes you've been looking right back at her, color creeping onto her cheeks.
<<talk "player">>This is fun, isn't it?<</talk>>\
You ask no one in particular, but direct the question towards Anna anyway, hoping to get her at least a little comfortable, and that she's also having fun.
Eve is the first one to answer the question, although you don't need to hear her answer to know that she is having a lot of fun, so you don't pay too much attention to her as you wait for Anna to answer instead.
Anna seems to notice how you'd all but ignored Eve's answer and, looking to you, sees that you've been waiting for her to answer all along. She gets a little fidgety at your undivided attention as you patiently wait with a smile on your lips.
<<talk "eve">>Anna! Quit slacking off, you're making it difficult for me to jump!<</talk>>\
Eve burst out as Anna's end of the rope has started to droop, making it low on one end and high on the other end.
<<talk "anna">>S-sorry, Eve!<</talk>>\
Anna exclaims, quickly averting her eyes from you to focus on the rope instead, spinning it faster until she's back in rhythm with your swings before she answers your question almost in a whisper.
<<talk "anna">>I-yes... This is, fun.<</talk>>\
Her voice is so soft, it difficult for you to hear her.
<<talk "player">>What? Could you repeat that?<</talk>>\
You ask her before adding.
<<talk "player">>I didn't quite catch that the first time.<</talk>>\
<<talk "eve">>Teddy Bear, Teddy Bear, turn around!<</talk>>\
Anna is saved from having to repeat herself by Eve's sudden singing as she starts jumping circles.
<<talk "anna">>Teddy Bear, Teddy Bear, touch the ground!<</talk>>\
This time it was Anna's turn to sing, a genuine smile appearing on her face as she watches Eve quickly crouch and touches the ground before jumping again.
<<talk "eve">>Teddy Bear, Teddy Bear, jump up high!<</talk>>\
Eve says now, bending down slightly before launching herself into the air, timing her jump just right so she doesn't hit the rope.
<<talk "anna">>Teddy bear, teddy bear, touch the sky!<</talk>>\
Anna barely manages to say between a few laughs of joy from watching her little sister have so much fun. Eve quickly lifts her right hand high before lowering it again, repeating the same process with her left hand, her own laughs of joy coming out.
<<talk "eve">>Teddy bear, teddy bear, bend down low!<</talk>>\
Eve says, bending down in a crouched position and continuing to jump as she remains crouched.
<<talk "anna">>Teddy bear, teddy bear, touch your toes!<</talk>>\
Anna says next, and contrary to what you had expected Eve to do, she remains crouched, but somehow still manages to first touch her left toe then her right. This causes you and Anna both to gasp in awe, which earns an almost cheeky laugh from Eve.
<<talk "eve">>Teddy bear, teddy bear, turn out the light!<</talk>>\
Eve now says, first getting in an upright position before she times the rope's swings before she closes her eyes as she keeps somehow jumping. This almost has you slow your swings down a bit, but you manage to catch yourself before any damage had been done, and you continue the same rhythm.
<<talk "anna">>Teddy bear, teddy bear, say goodnight!<</talk>>\
When you hear Anna say that, you get confused, but you quickly realize it means Eve will be jumping out soon, and you can't but doubt that Eve would be able to do this while still holding her eyes shut. Anna seems to be thinking the same thing as you too, but she's also holding her breath and paying close attention to Eve.
A good solid minute goes by where Eve continues jumping while keeping her eyes shut, and just as you were expecting her to give up, you notice her head tilts slightly to the side, almost as if she's honing her ears in on a particular noise.
[[Continue.|Submitted Eve Grounds 2e]]
Submitted by Astra<<addtime { minute : 10 }>>It isn't until another 10 seconds pass that Eve finally gets ready then, just as the rope hits the ground beneath her, she springs into action, jumping out half a second before the rope would have hit her, and crashing down to the ground, exhausted but giggling as she lays there on her back.
<<talk "eve">>I can't believe I did it! Finally, I did it!<</talk>>\
She yells between fits of laughter and giggling, Anna having long since dropped her end of the rope and moved over to Eve, who stands up and is promptly wrapped in a hug by her elder sister.
<<talk "anna">>You did it, Eve, I still can't believe it, but you did!<</talk>>\
Anna practically yells right into Eve's ears as she spins her in circles before they both start jumping up and down for a while.
It isn't until almost a whole minute has gone by that they finally remember that you are there too, and as they do, the sisters are polar opposites in their reactions.
Anna almost seems to shy away, staring down at the ground again, not quite able to hide the bright red blush on her cheeks, clearly embarrassed of having had you witness her girlish outburst of joy just earlier.
Eve practically throws herself into you as she hugs you tightly, celebrating her achievement with you and earning a head pat from you as you embrace her with your free hand.
<<talk "player">>I'm amazed, Eve, you blew away all my expectations of your skills!<</talk>>\
You tell her, then continue to add.
<<talk "player">>Heck, I still can't believe that you managed to not just touch your toes while jumping in a crouched position, or jump while blind. But you even managed to jump out without seeing! I'm proud of you, Eve.<</talk>>\
You can see Anna in the edges of your view, and notice how she's gone from trying to hide her embarrassment to practically gawking at you, which earns a smile from you intended for her.
<<talk "eve">>I'm so happy! I've been trying to do that for a long time, but I've never been able to do it without the rope hitting me at some point.<</talk>>\
Eve tells you, giving you a big hug and adding a bit muffled by your arm.
<<talk "eve">>Thank you so much for playing with me, <<print $eve.callsPlayer>>, and Anna, of course, thank you both so much!<</talk>>\
You pat Eve's head again affectionately, smiling down at the young-looking girl, so proud and happy, and full of joy.
<<talk "player">>I enjoyed every moment of it, too, and we'll have to do this again sometime too. I definitely want to see what else you have in store for me.<</talk>>\
You look at Anna, genuinely smiling as you say your next words.
<<talk "player">>and maybe next time I'll get to see Anna do the jumping.<</talk>>\
Hearing this from you, Eve pulls back from you and turns toward Anna and echoes your thought.
<<talk "eve">>Yes, Anna! I want to see you jump too; you haven't jumped rope before, have you? I think you always just watched or swung the rope.<</talk>>\
She walks to Anna and hugs her, looking her in her eyes with puppy dog eyes.
<<talk "eve">>Please, say that you will jump with me next time, please, please, please!<</talk>>\
Anna seems to go completely rigid at the thought, looking between Eve and you, her mouth opening and closing like a fish on dry land, before she finally finds her words.
<<talk "anna">>I-I yes, m-maybe, I don't k-know...<</talk>>\
She starts, looking at you one more time, then at Eve as she finally says.
<<talk "anna">>Ok... I'll jump with you next time.<</talk>>\
Eve jumps up and down in joy, thanking Anna profusely before you interrupt them.
<<talk "player">>I hadn't realized that twenty minutes had already gone by and, as fun as it was playing with you two, I think it's time for you both to continue your chores. We can continue this another time.<</talk>>\
You tell them both with a light tone, making sure that they know you aren't upset at them.
<<talk "eve">>Alright! I can't wait for next time; I'm already excited!<</talk>>\
Eve quickly answers before answering.
<<talk "eve">>I'm going back to my chores now, bye!<</talk>>\
Then she just as quickly runs off to do her chores, leaving you alone with Anna.
<<talk "anna">>Y-yes, thank you for... for playing with Eve, I think she liked that a lot.<</talk>>\
Anna says, looking you in the eyes briefly as she talked, a small but genuine smile on her face as she turns half-way around and adds.
<<talk "anna">>I should get back to my chores now, bye <<print $anna.callsPlayer>>.<</talk>>\
Before she turns around completely to go to her chores, you gently place your hand on her shoulder to get her attention, looking her in her eyes as you tell her.
<<talk "player">>I know Eve had fun today, Anna, but did you? I wanted you to have fun too, and I think you did, considering you sang along with Eve. I still want to hear it from you, though, to know for sure that you did.<</talk>>\
Anna shifts to look at your chest at first.
<<talk "anna">>I-yes, I did.<</talk>>\
Then looking you in the eyes, a small genuine smile forming on her lips, slowly growing the more she continues talking.
<<talk "anna">>I did have fun today. It, it was wonderful to see Eve so full of energy, so happy and excited, and it amazed me how good she had gotten at jumping rope. N-not to mention how amazing it was to see her finally manage to jump out with her eyes closed.<</talk>>\
Anna inches closer to you, until her shoulder is touching yours, she looks into your eyes, searching them deeply, as if looking for something that is not there, but she can't believe it isn't.
Just as the moment seemed to start, whatever that was, she breaks it by stepping back, looking at your chest again as she says.
<<talk "anna">>Thank you for today, <<print $anna.callsPlayer>>.<</talk>>\
Then she turns half-way around again.
<<talk "anna">>I'll get back to my chores now.<</talk>>\
In the next moment she starts to walk away.
You're left dumbfounded standing there alone, staring at Anna's back as she walks toward the mansion's entrance, wondering what just happened between you and Anna for a few seconds before you notice the rope in your hand.
<<talk "thought">>Guess I'll have to ask Eve later where she found it so that I can put it back then.<</talk>>\
You think to yourself as you finally start walking away.
[[End.|$location]]
Submitted by Astra<<addtime { minute : 10 }>><<set $eve.affection += 2>><<set $eve.trust += 1>><<set $eve.fear -= 1>>Teddy bear, teddy bear,
Turn around!
Teddy bear, teddy bear,
Touch the ground!
Teddy bear, teddy bear,
Jump up high!
Teddy bear, teddy bear,
Touch the sky!
Teddy bear, teddy bear,
Bend down low!
Teddy bear, teddy bear,
Touch you toes!
Teddy bear, teddy bear,
Turn out the light!
Teddy bear, teddy bear,
Say good night!As you wander through the back yard, you see Eve and Gaia playing, Gaia dancing about while Eve chases her one moment, and in the next it's Eve chasing Gaia. Both girls are laughing and clearly having fun.
Then as Gaia is chasing Eve once more, you see Eve duck quickly into the mansion through the dining room door with Gaia hot on her heels. But while Eve vanishes into the mansion, Gaia comes to a sudden halt just shy of the threshold.
The sounds of Gaia's laughter trails off, and even from where you are standing you can see her expression slowly shift from one of joy to one of dread.
Gaia takes a hesitant step away from the threshold, then her head jerks toward the treeline. Another step away, then she looks again, this time her gaze sweeping the entirety of the back yard before falling on you.
<<talk "thought">>She might have warmed up to me a little bit, but she's still scared of the mansion.<</talk>>\
You realize.
A third step seems to be the breaking point for Gaia, as if having put three paces between her and the open door, she pivots and runs.
Gaia's made it half way to the forest again before you see Eve's face appear through the door again.
<<talk "eve">>Gaia! Where are you going! Did I do something wrong?<</talk>>\
But Gaia barely casts a glance back toward Eve.
<<talk "player">>You didn't do anything wrong.<</talk>>\
You tell Eve as your footsteps draw you within easy talking distance.
<<talk "player">>I think the mansion makes her uneasy, like I did at first.<</talk>>\
There's a long silence before Eve speaks again.
<<talk "eve">>Do you think she'll ever not be scared?<</talk>>\
<<talk "player">>It's hard to say.<</talk>>\
You admit.
<<talk "player">>I think she's been scared for so long that she doesn't know how to be anything but scared.<</talk>>\
You look at Eve, seeing her looking back.
<<talk "player">>All we can do is keep being nice to her and try to show her that she has nothing to be afraid of.<</talk>>\
Looking back in the direction Gaia had went, you see no sign of her. Idly, you wonder if maybe she's just out of sight, looking back at you as you search the treeline for any sign of her.
When you glance back at where Eve was a few seconds before, you discover that she too has slipped away, vanishing back into the mansion in search of whatever mischief she's set her sights on now.
[[End.|$location]]
<<addtime { minute : 9 }>>A bloodcurdling scream snaps your head around just in time to see Gaia jumping out of the way as Eve rides the lawnmower across the yard.
Eve, clearly enjoying herself whirls the wheel around just in time for Gaia to brandish her spear, a grin on the dusky woman's face as she cries out again then dives to the side.
<<talk "thought">>Seems they're playing. Not really a good use of Eve's time, but they're clearly having fun.<</talk>>\
[[Put an end to their game.|Gaia Eve Lawnmower Encounter 1a]]
[[Let them continue.|Gaia Eve Lawnmower Encounter 1b]]Raising your voice, you shout toward the pair.
<<talk "player">>Eve! Knock that off before one of you gets hurt!<</talk>>\
The sound of your voice is enough to capture her attention, and the scowl that settles onto her features tells you that she heard your words even though she's clearly displeased by then.
Gaia, jumps in front of the mower again, this time looking uncertain as Eve doesn't swerve toward her. Her gaze shifts between Eve, the mower, and you before her own excitement seems to dwindle.
As Eve continues to mow the lawn, you see Gaia try to bait Eve into their game a couple more times, but when she fails, she casts one more look at you before vanishing back into the forest.
[[End.|$location]]
<<set $eve.affection -= 2>><<set $eve.fear += 3>>
<<set $gaia.affection -= 5>><<set $gaia.fear += 5>><<talk "thought">>Eve knows what's expected of her, and if it's making Gaia more comfortable around the mansion, then it's not all bad.<</talk>>\
You watch the pair a minute longer, taking note that Eve is being a little careful not to get //too// close to Gaia whenever she swerves the mower.
[[End.|$location]]Looking out over the yard, you see Eve riding the mower across the lawn. Unbeknownst to her, Gaia darts out into the lawn to where Eve just passed, snatching up a fist full of freshly cut grass and sniffing at it before heading back to the cover of the forest.
Across the yard, none the wiser, Eve turns the wheel of the mower to begin her return pass.<<if $rey.gender is setup.Character.Gender.Male>>You're just entering the back yard when motion catches your attention. The sight you behold almost instantly brings an amused smile to your face.
There, in the middle of the yard are three people. As you watch the scene unfold, you see Eve throw a ball, up and over Gaia to Rey. Only Gaia moves quickly, trying to intercept the ball before it can get to Rey. She catches it just short of its intended recipient, then quickly runs the ball back to Eve. Eve giggles, a broad smile on her face as she receives the ball.
In the next second, Gaia pivots to Rey, giving him a stern look. Directly behind her, Eve throws the ball again. In an instant, Gaia's gaze snaps up to the ball and with a vexed expression charges off after the ball again.
<<talk "thought">>I don't think Gaia understands that they're playing a game. She's trying to give the ball back to Eve.<</talk>>\
Sure enough, the moment Rey catches the ball, Gaia tackles him to the ground, prying the ball from his hands as he giggles before Gaia stands, growls deep in her throat, then trots back to Eve to give the ball back to her.
From where you're standing, you see the little smile on Eve's face as she watches Gaia, waiting until the naked woman turns back toward Rey before starting to draw back for another throw.<<else>>You're just entering the back yard when motion catches your attention. The sight you behold almost instantly brings an amused smile to your face.
There, in the middle of the yard are three people. As you watch the scene unfold, you see Eve throw a ball, up and over Gaia to Rey. Only Gaia moves quickly, trying to intercept the ball before it can get to Rey. She catches it just short of its intended recipient, then quickly runs the ball back to Eve. Eve giggles, a broad smile on her face as she receives the ball.
In the next second, Gaia pivots to Rey, giving her a stern look. Directly behind her, Eve throws the ball again. In an instant, Gaia's gaze snaps up to the ball and with a vexed expression charges off after the ball again.
<<talk "thought">>I don't think Gaia understands that they're playing a game. She's trying to give the ball back to Eve.<</talk>>\
Sure enough, the moment Rey catches the ball, Gaia tackles her to the ground, prying the ball from her hands as she giggles before Gaia stands, growls deep in her throat, then trots back to Eve to give the ball back to her.
From where you're standing, you see the little smile on Eve's face as she watches Gaia, waiting until the naked woman turns back toward Rey before starting to draw back for another throw.<</if>>
[[Intervene.|Eve Gaia Rey Grounds 1a]]
[[Continue to watch.|Eve Gaia Rey Grounds 1b]]
[[Continue on your way.|Eve Gaia Rey Grounds 1c]]
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<<addtime { minute : 1 }>><<if $rey.gender is setup.Character.Gender.Male>>You watch the three play for just a few seconds longer before moving toward the group.
Gaia sees you first, her alarm quickly vanishing behind a small smile.
When Gaia stops chasing the ball momentarily, the other two take notice of you as well.
Without warning, Rey throws the ball toward you, Gaia's eyes snapping to it as soon as it comes into view. It's a good throw, only requiring you to take a couple of steps to catch it. Once it's in hand, you consider how to proceed.<<else>>You watch the three play for just a few seconds longer before moving toward the group.
Gaia sees you first, her alarm quickly vanishing behind a small smile.
When Gaia stops chasing the ball momentarily, the other two take notice of you as well.
Without warning, Rey throws the ball toward you, Gaia's eyes snapping to it as soon as it comes into view. It's a good throw, only requiring you to take a couple of steps to catch it. Once it's in hand, you consider how to proceed.<</if>>
[[Keep away from Gaia.|Eve Gaia Rey Grounds 1d]]
[[Keep away from Eve.|Eve Gaia Rey Grounds 1e]]
[[Keep away from Rey.|Eve Gaia Rey Grounds 1f]]
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<<addtime { minute : 2 }>><<if $rey.gender is setup.Character.Gender.Male>>Feeling a twinge of amusement, you continue to watch the show. Eve seems to be taking great pleasure in the game while Rey almost panics every time he catches the ball and quickly throws it back. All the while Gaia runs back and forth, not quite understanding the nature of the game, but intent on recapturing the ball for Eve.
Squeals, growls, and laughter fill the back yard with a sense of life as the three duck, weave, and run across the yard.
It's not until you see Gaia make a full body tackle, slamming Rey to the ground that the game ends. Even from where you're standing, you hear the wind knocked from Rey's lungs as he doubles over on the ground.
Eve reacts quickly, in motion almost as soon as Rey hits the ground.
<<talk "eve">>Gaia!<</talk>>\
Eve cries in alarm.
You find yourself in motion a second later, jogging toward Rey to make sure he's ok.
Gaia turns toward Eve with the ball in hand, looking pleased with herself right up to the moment Eve rushes past her to Rey's side.
<<talk "eve">>You're ok?<</talk>>\
Eve asks Rey.
<<talk "rey">>Yeah.<</talk>>\
He croaks out.
<<talk "rey">>Just knocked the wind out of me.<</talk>>\
<<talk "eve">>Gaia, you can't play so rough.<</talk>>\
Eve scolds, looking at the confused naked woman.
Gaia's expression slowly morphs from confusion to alarm, her eyes flickering between Eve, Rey, and yourself before turning and running toward the perceived safety of the treeline.
Rey is just getting to his feet again as Gaia vanishes into the forest. Now noticing that Gaia has left, he looks around.
<<talk "rey">>Where'd Gaia go?<</talk>>\
<<talk "thought">>He must be ok if he's worried about where Gaia went.<</talk>>\
Both you and Eve spend a couple of minutes fussing over Rey to make sure he really is ok. Satisfied that he's fine, the game seems to have lost its appeal and the three of you start to wander back toward the mansion.<<else>>Feeling a twinge of amusement, you continue to watch the show. Eve seems to be taking great pleasure in the game while Rey almost panics every time she catches the ball and quickly throws it back. All the while Gaia runs back and forth, not quite understanding the nature of the game, but intent on recapturing the ball for Eve.
Squeals, growls, and laughter fill the back yard with a sense of life as the three duck, weave, and run across the yard.
It's not until you see Gaia make a full body tackle, slamming Rey to the ground that the game ends. Even from where you're standing, you hear the wind knocked from Rey's lungs as she doubles over on the ground.
Eve reacts quickly, in motion almost as soon as Rey hits the ground.
<<talk "eve">>Gaia!<</talk>>\
Eve cries in alarm.
You find yourself in motion a second later, jogging toward Rey to make sure she's ok.
Gaia turns toward Eve with the ball in hand, looking pleased with herself right up to the moment Eve rushes past her to Rey's side.
<<talk "eve">>You're ok?<</talk>>\
Eve asks Rey.
<<talk "rey">>Yeah.<</talk>>\
She croaks out.
<<talk "rey">>Just knocked the wind out of me.<</talk>>\
<<talk "eve">>Gaia, you can't play so rough.<</talk>>\
Eve scolds, looking at the confused naked woman.
Gaia's expression slowly morphs from confusion to alarm, her eyes flickering between Eve, Rey, and yourself before turning and running toward the perceived safety of the treeline.
Rey is just getting to her feet again as Gaia vanishes into the forest. Now noticing that Gaia has left, she looks around.
<<talk "rey">>Where'd Gaia go?<</talk>>\
<<talk "thought">>Rey must be ok if she's worried about where Gaia went.<</talk>>\
Both you and Eve spend a couple of minutes fussing over Rey to make sure she really is ok. Satisfied that she's fine, the game seems to have lost its appeal and the three of you start to wander back toward the mansion.<</if>>
[[End.|$location]]
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<<addtime { minute : 6 }>>Not wanting to interrupt their fun, you watch for just a few seconds longer before turning and walking away.
[[End.|$location]]
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<<addtime { minute : 1 }>><<if $rey.gender is setup.Character.Gender.Male>>When you get close enough, Rey passes the ball to you before Gaia can catch him.
In the blink of an eye, Gaia pivots, making it several steps toward you before hesitating.
As soon as you have the ball, you give Gaia a reassuring smile, then pass it off to Eve.
You see something in Gaia's expression change, an understanding that comes over her. She laughs and redoubles her efforts to capture the ball while no longer expressing the same obsessive urgency.
Eve, Rey, and you toss the ball back and forth, nearly half of the time Gaia manages to intercept. Every time she catches it, she throws it back to Eve and the game continues without pause.
After a while, the game starts to die down as you start to become winded and Gaia starts to lose her enthusiasm.
Having reached your limit, you raise your hands in defeat.
<<talk "player">>I'm done for now.<</talk>>\
You say, tossing the ball to Gaia who looks surprised to have the ball thrown directly to her for a change.
Gaia tosses the ball to Eve who tosses it straight back to Gaia.
You don't watch any longer, you turn and start to wander away. When you glance back, you can see that the game is coming to an end behind you.<<else>>When you get close enough, Rey passes the ball to you before Gaia can catch her.
In the blink of an eye, Gaia pivots, making it several steps toward you before hesitating.
As soon as you have the ball, you give Gaia a reassuring smile, then pass it off to Eve.
You see something in Gaia's expression change, an understanding that comes over her. She laughs and redoubles her efforts to capture the ball while no longer expressing the same obsessive urgency.
Eve, Rey, and you toss the ball back and forth, nearly half of the time Gaia manages to intercept. Every time she catches it, she throws it back to Eve and the game continues without pause.
After a while, the game starts to die down as you start to become winded and Gaia starts to lose her enthusiasm.
Having reached your limit, you raise your hands in defeat.
<<talk "player">>I'm done for now.<</talk>>\
You say, tossing the ball to Gaia who looks surprised to have the ball thrown directly to her for a change.
Gaia tosses the ball to Eve who tosses it straight back to Gaia.
You don't watch any longer, you turn and start to wander away. When you glance back, you can see that the game is coming to an end behind you.<</if>>
[[End.|$location]]
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<<set $eve.affection += 1>><<set $eve.fear -= 1>><<set $gaia.affection += 2>><<set $gaia.fear -= 2>><<set $gaia.trust += 1>><<set $rey.affection += 1>><<set $rey.fear -= 1>><<set $rey.trust += 1>>
<<addtime { minute : 22 }>><<if $rey.gender is setup.Character.Gender.Male>>When you get close enough, Rey passes the ball to you before Gaia can catch him.
In the blink of an eye, Gaia pivots, making it several steps toward you before hesitating.
As soon as you have the ball, you give Gaia a reassuring smile, then pass it off to Rey again.
In a heartbeat, Gaia's eyes narrow, her posture changing as she growls deep in her throat.
Rey picks up on what's happening, tossing the ball back to you. Gaia nearly intercepts it, but is just a fraction of a second too slow. Off balance, you throw the ball back to Rey but Gaia is able to catch it easily.
Moving quickly, you try to catch the ball before Eve when Gaia throws the ball to her, narrowly missing the catch.
Within seconds it becomes a game of keep away, with you and Rey facing off against Eve and Gaia.
After a while, the game starts to die down as you start to become winded and Gaia starts to lose her enthusiasm.
Having reached your limit, you raise your hands in defeat.
<<talk "player">>I'm done for now.<</talk>>\
You say, tossing the ball to Gaia who looks surprised to have the ball thrown directly to her for a change.
Gaia tosses the ball to Eve who tosses it straight back to Gaia.
You don't watch any longer, you turn and start to wander away. When you glance back, you can see that the game is coming to an end behind you.<<else>>When you get close enough, Rey passes the ball to you before Gaia can catch her.
In the blink of an eye, Gaia pivots, making it several steps toward you before hesitating.
As soon as you have the ball, you give Gaia a reassuring smile, then pass it off to Rey again.
In a heartbeat, Gaia's eyes narrow, her posture changing as she growls deep in her throat.
Rey picks up on what's happening, tossing the ball back to you. Gaia nearly intercepts it, but is just a fraction of a second too slow. Off balance, you throw the ball back to Rey but Gaia is able to catch it easily.
Moving quickly, you try to catch the ball before Eve when Gaia throws the ball to her, narrowly missing the catch.
Within seconds it becomes a game of keep away, with you and Rey facing off against Eve and Gaia.
After a while, the game starts to die down as you start to become winded and Gaia starts to lose her enthusiasm.
Having reached your limit, you raise your hands in defeat.
<<talk "player">>I'm done for now.<</talk>>\
You say, tossing the ball to Gaia who looks surprised to have the ball thrown directly to her for a change.
Gaia tosses the ball to Eve who tosses it straight back to Gaia.
You don't watch any longer, you turn and start to wander away. When you glance back, you can see that the game is coming to an end behind you.<</if>>
[[End.|$location]]
Scene Generously Sponsored by Matty
<<set $gaia.affection -= 1>><<set $gaia.fear -= 1>><<set $rey.affection += 2>><<set $rey.fear -= 2>><<set $rey.trust += 1>>
<<addtime { minute : 18 }>><<if $rey.gender is setup.Character.Gender.Male>>When you get close enough, Rey passes the ball to you before Gaia can catch him.
In the blink of an eye, Gaia pivots, making it several steps toward you before hesitating.
As soon as you have the ball, you give Gaia a reassuring smile, then pass it off to Gaia.
You see something in Gaia's expression change as you clearly avoid throwing the ball anywhere near Rey. She laughs, holding the ball as she runs past Rey while keeping it right out of his reach.
Gaia tosses the ball to Eve who then passes it to you. Within seconds the ball is going back and forth as Rey flails wildly in a futile attempt to catch the ball.
It doesn't take long before Rey starts to lose interest, being left largely out of the game, you can tell that he's starting to become upset, and not long after even Eve starts to lose interest in the one sided game as well.
Having reached your limit, you raise your hands in defeat.
<<talk "player">>I'm done for now.<</talk>>\
You say, tossing the ball to Rey who looks surprised to have the ball thrown directly to him for a change.
Rey tosses the ball to Eve who tosses it to Gaia.
You don't watch any longer, you turn and start to wander away. When you glance back, you can see that the game is coming to an end behind you.
<<else>>When you get close enough, Rey passes the ball to you before Gaia can catch her.
In the blink of an eye, Gaia pivots, making it several steps toward you before hesitating.
As soon as you have the ball, you give Gaia a reassuring smile, then pass it off to her.
You see something in Gaia's expression change as you clearly avoid throwing the ball anywhere near Rey. She laughs, holding the ball as she runs past Rey while keeping it right out of her reach.
Gaia tosses the ball to Eve who then passes it to you. Within seconds the ball is going back and forth as Rey flails wildly in a futile attempt to catch the ball.
It doesn't take long before Rey starts to lose interest, being left largely out of the game, you can tell that she's starting to become upset, and not long after even Eve starts to lose interest in the one sided game as well.
Having reached your limit, you raise your hands in defeat.
<<talk "player">>I'm done for now.<</talk>>\
You say, tossing the ball to Rey who looks surprised to have the ball thrown directly to her for a change.
Rey tosses the ball to Eve who tosses it to Gaia.
You don't watch any longer, you turn and start to wander away. When you glance back, you can see that the game is coming to an end behind you.<</if>>
[[End.|$location]]
Scene Generously Sponsored by Matty
<<set $eve.affection += 1>><<set $eve.fear -= 1>><<set $eve.trust += 1>><<set $gaia.affection += 2>><<set $gaia.fear -= 2>><<set $gaia.trust += 1>><<set $rey.affection -= 1>><<set $rey.fear += 1>><<set $rey.trust -= 1>>
<<addtime { minute : 15 }>>You are enjoying a walk near the greenhouse, basking in the sunshine. As you meander you catch snippets of conversation and, following the sound, you eventually spot Eve and Jen laid down on the grass and looking up at the fluffy clouds drifting lazily across the vast blue sky. Eve seems to be trying to make a grass angel with a predictable lack of progress while Jen is laid on her leather jacket with her hands behind her head. Her eye is half shut, making her look as if she's barely managing to stay awake. You can hear them talking, but you're still too far away to make out the words. You move closer until you can hear clearly while remaining out of sight.
<<talk "jen">>Okay, I admit it. I don't know. What //do// you call a bear with no teeth?<</talk>>\
<<talk "eve">>A gummy bear!<</talk>>\
Eve barely got the words out before descending into a fit of giggles. Jen snorts in response, but can't quite hide the ghost of a grin.
<<talk "jen">>That the worst you have, Shorty? My turn. What do you call a can opener that doesn't work?<</talk>>\
<<talk "eve">>A can't opener. Your jokes are lame, Cyclops.<</talk>>\
You realize that the girls have adopted nicknames for each other and wonder if Jen has come up with nicknames for the rest of the house. You're unsure whether or not you want to find out.
<<talk "jen">>Big talk for a little girl. Are you going to back that up? So far your jokes are older than the dinosaurs.<</talk>>\
The girls look at one another and Jen sticks her tongue out at Eve.
<<talk "eve">>Nah. I did have a joke about paper, but it was... //tearable//.<</talk>>\
Jen tries to groan while laughing. She pulls up a handful of grass and throws it at Eve, but it just drifts uselessly to the ground between them. Eve smiles smugly and sticks out her tongue in response.
<<talk "jen">>Yeah, well I saw someone eat a clock once. It was time consuming.<</talk>>\
Eve descends into another set of giggles and Jen joins in. It's something of a surprise seeing Jen so carefree when you're used to seeing the sad girl you once saved from suicide. Perhaps Eve has a talent for inspiring people with her lightheartedness, or perhaps you're witnessing the early stages of a strong friendship. Or maybe more? You decide to keep an eye on them to see how things develop over time.
<<talk "eve">>What's red and bad for your teeth?<</talk>>\
<<talk "jen">>A brick. Come on, everyone, their dog and their dog's babies know that old chestnut. What's red and invisible?<</talk>>\
Eve rolls onto her side and looks at Jen, frowning a little. After the cavalcade of bad humor you've just been subjected to, is it possible there's a joke Eve //doesn't// know?
<<talk "eve">>A brick in disguise?<</talk>>\
Jen turns her head to Eve and grins.
<<talk "jen">>I like the way you think, but no.<</talk>>\
Eve's frown deepens as she thinks. In comparison, Jen's smirk grows bigger.
<<talk "eve">>Alright, I give up. What's red and invisible?<</talk>>\
<<talk "jen">>No tomatoes.<</talk>>\
Eve stares at Jen for a few moments before her expression brightens and she lets out a belly laugh. She laughs and laughs until she's almost in tears. Jen starts to laugh too, though probably more at Eve than anything else. Her laugh is pretty infectious.
<<talk "eve">>That stinks. You stink!<</talk>>\
Jen sits up and stretches her arms.
<<talk "jen">>Yeah, well when you grow up you'll find a lot about being an adult stinks. If you can't enjoy some equally stinky humour, what else can you do?<</talk>>\
As Eve sits up, the mirth fades from her face. It is replaced with that sage look that heralds the lesser-spotted 'serious' Eve.
<<talk "eve">>I bet I'm older than you think, you know.<</talk>>\
<<talk "jen">>Yeah? What, are you going to tell me you're fifteen?<</talk>>\
Eve looks down at the ground. When she looks back at Jen, her eyes are blazing fiercely.
<<talk "eve">>I'm eighteen, actually.<</talk>>\
Jen's jaw drops. She stares at Eve in disbelief.
<<talk "jen">>No foolin'?<</talk>>\
<<talk "eve">>Our old master did something to me.<</talk>>\
Eve explains as best as she knows how what it was your great uncle did to her. When she finishes, Jen growls.
<<talk "jen">>That utter piece of shit. He's damn lucky he's dead.<</talk>>\
Jen goes into a passionate tirade about just how she'd have caused your uncle unimaginable pain. You don't catch all of it but the odd words reach you, such as 'throat', 'duct tape' and 'blowtorch'. Enough to form some pretty graphic mental images, at any rate. As she rages, Eve's expression softens. Watching Jen rant and rave while Eve looks at her friend thoughtfully, you realize Eve probably isn't used to anyone other than Anna demonstrating that they care so much about her.
When Jen's invective has finally run its course and her fury is spent she sits there, panting slightly. Eve stands and, without saying a single word, hugs Jen. From what little you can see of Jen's face, she looks surprised. It takes her a moment to react, but then she returns the hug with her eye closed. They part a moment later and Eve offers her hand to Jen, who accepts the help in standing up.
<<talk "eve">>Thank you. We should probably get back to work, huh?<</talk>>\
<<talk "jen">>Yeah, I suppose so. We've been gone a while. If Anna gives you any trouble, say you were helping me... I don't know. Mow the lawn or something. I'm the one who talked you into this, I'll take the heat.<</talk>>\
<<talk "eve">>Jen? One more thing.<</talk>>\
<<talk "jen">>What's up?<</talk>>\
<<talk "eve">>You know the shovel? It was a... ground-breaking invention.<</talk>>\
Eve sets off running with a shriek of laughter.
<<talk "jen">>Oh, you just don't know when to admit defeat, do you? Well, did you hear the one...<</talk>>\
You watch the two girls head back up to the mansion, chuckling at their back-and-forth. However, your mood sours a little as your mind fills with the conversation that you just witnessed. Sometimes you almost forget that the dark spectre of your uncle still looms over your home. With that sobering thought in mind, you continue about your day.
[[End|$location]]
Submitted by The Exile<<addtime { minute : 14 }>><<run $jen.addFlag("mansionHistory")>>You are enjoying a walk across your lawn, basking in the sunshine. As you meander you catch snippets of conversation and, following the sound, you eventually spot Eve and Jen laid down on the grass and looking up at the fluffy clouds drifting lazily across the vast blue sky. Eve seems to be trying to make a grass angel with a predictable lack of progress while Jen is laid on her leather jacket with her hands behind her head. Her eye is half shut, making her look as if she's barely managing to stay awake. You can hear them talking, but you're still too far away to make out the words. You move closer until you can hear clearly while remaining out of sight.
<<talk "jen">>Okay, I admit it. I don't know. What //do// you call a bear with no teeth?<</talk>>\
<<talk "eve">>A gummy bear!<</talk>>\
Eve barely got the words out before descending into a fit of giggles. Jen snorts in response, but can't quite hide the ghost of a grin.
<<talk "jen">>That the worst you have, Shorty? My turn. What do you call a can opener that doesn't work?<</talk>>\
<<talk "eve">>A can't opener. Your jokes are lame, Cyclops.<</talk>>\
You realise that the girls have adopted nicknames for each other and wonder if Jen has come up with nicknames for the rest of the house. You're unsure whether or not you want to find out.
<<talk "jen">>Big talk for a little girl. Are you going to back that up? So far your jokes are older than the dinosaurs.<</talk>>\
The girls look at one another and Jen sticks her tongue out at Eve.
<<talk "eve">>Nah. I did have a joke about paper, but it was... //tearable//.<</talk>>\
Jen tries to groan while laughing. She pulls up a handful of grass and throws it at Eve, but it just drifts uselessly to the ground between them. Eve smiles smugly and sticks out her tongue in response.
<<talk "jen">>Yeah, well I saw someone eat a clock once. It was time consuming.<</talk>>\
Eve descends into another set of giggles and Jen joins in. It's something of a surprise seeing Jen so carefree when you're used to seeing the sad girl you once saved from suicide. Perhaps Eve has a talent for inspiring people with her lightheartedness, or perhaps you're witnessing the early stages of a strong friendship. Or maybe more? You decide to keep an eye on them to see how things develop over time.
<<talk "eve">>What's red and bad for your teeth?<</talk>>\
<<talk "jen">>A brick. Come on, everyone, their dog and their dog's babies know that old chestnut. What's red and invisible?<</talk>>\
Eve rolls onto her side and looks at Jen, frowning a little. After the cavalcade of bad humour you've just been subjected to, is it possible there's a joke Eve //doesn't// know?
<<talk "eve">>A brick in disguise?<</talk>>\
Jen turns her head to Eve and grins.
<<talk "jen">>I like the way you think, but no.<</talk>>\
Eve's frown deepens as she thinks. In comparison, Jen's smirk grows bigger.
<<talk "eve">>Alright, I give up. What's red and invisible?<</talk>>\
<<talk "jen">>No tomatoes.<</talk>>\
Eve stares at Jen for a few moments before her expression brightens and she lets out a belly laugh. She laughs and laughs until she's almost in tears. Jen starts to laugh too, though probably more at Eve than anything else. Her laugh is pretty infectious.
<<talk "eve">>That stinks. You stink!<</talk>>\
Jen sits up and stretches her arms.
<<talk "jen">>Yeah, well when you grow up you'll find a lot about being an adult stinks. If you can't enjoy some equally stinky humour, what else can you do?<</talk>>\
As Eve sits up, the mirth fades from her face. It is replaced with that sage look that heralds the lesser-spotted 'serious' Eve.
<<talk "eve">>I bet I'm older than you think, you know.<</talk>>\
<<talk "jen">>Yeah? What, are you going to tell me you're not <<print $eve.ageLooks>><</talk>>\
Eve looks down at the ground. When she looks back at Jen, her eyes are blazing fiercely.
<<talk "eve">>I'm <<print Math.floor($eve.ageReal)>>, actually.<</talk>>\
Jen's jaw drops. She stares at Eve in disbelief.
<<talk "jen">>No foolin'?<</talk>>\
<<talk "eve">> Our old master did something to me.<</talk>>\
Eve explains as best as she knows how what it was your great uncle did to her.
When she finishes, Jen growls.
<<talk "jen">>That utter piece of shit. He's damn lucky he's dead.<</talk>>\
Jen goes into a passionate tirade about just how she'd have caused your uncle unimaginable pain. You don't catch all of it but the odd words reach you, such as 'throat', 'duct tape' and 'blowtorch'. Enough to form some pretty graphic mental images, at any rate. As she rages, Eve's expression softens. Watching Jen rant and rave while Eve looks at her friend thoughtfully, you realise Eve probably isn't used to anyone other than Anna demonstrating that they care so much about her.
When Jen's invective has finally run its course and her fury is spent she sits there, panting slightly. Eve stands and, without saying a single word, hugs Jen. From what little you can see of Jen's face, she looks surprised. It takes her a moment to react, but then she returns the hug with her eye closed. They part a moment later and Eve offers her hand to Jen, who accepts the help in standing up.
<<talk "eve">>Thank you. We should probably get back to work, huh?<</talk>>\
<<talk "jen">>Yeah, I suppose so. We've been gone a while. If Anna gives you any trouble, say you were helping me... I don't know. Mow the lawn or something. I'm the one who talked you into this, I'll take the heat.<</talk>>\
<<talk "eve">>Jen? One more thing.<</talk>>\
<<talk "jen">>What's up?<</talk>>\
<<talk "eve">>You know the shovel? It was a... ground-breaking invention.<</talk>>\
Eve sets off running with a shriek of laughter.
<<talk "jen">>Oh, you just don't know when to admit defeat, do you? Well, did you hear the one...<</talk>>\
You watch the two girls head back up to the mansion, chuckling at their back-and-forth. However, your mood sours a little as your mind fills with the conversation that you just witnessed. Sometimes you almost forget that the dark spectre of your uncle still looms over your home. With that sobering thought in mind, you continue about your day.
[[End|$location]]
Submitted by The Exile<<addtime { minute : 11 }>>You look around the backyard to find Mitsuko and Eve sitting on the grass, a small group of ducks gathers in front of the pair. Several of them eat pieces of corn from Mitsuko's hand, two of the smallest ducks hesitantly approach Eve's outstretched arm.
They cautiously waddle toward her while keeping an eye on her, but after a few seconds, they begin eating the corn from Eve's hand. A wide smile spreads across her face as she quietly giggles.In the backyard, you notice Mitsuko and Eve sitting on the grass, a rather decent sized group of ducks surround them. Eve giggles as the waterfowl animals climb all over her, while several of the creatures nestle into Mitsuko's lap.Standing in the backyard, you find Mitsuko sitting on the grass with Eve on her lap. The older woman gently strokes the petite redheads hair while softly humming.You look around the backyard to see climbing a tree while Mitsuko stands a few feet away, watching her.
Eve hangs upside down, off one of the branches using her legs.
<<talk "eve">>Look h-<</talk>>\
The redhead is cut off as gravity causes her clothing to fall down, exposing her panties and petite breasts.
<<talk "eve">>Guh.<</talk>>\
She pulls herself back up and jumps down from the tree, a faint blush coloring her cheeks.Mitsuko and Eve sit on the grass, you notice several picked wild flowers around them.
They both pickup a flower and begin making a bracelet out of them.You notice Eve cartwheeling and doing several flips through the air as Mitsuko watches, once she's done, the older woman praises her.
Eve happily grins while Mitsuko pats her on the head.You look outside to see Mitsuko and Eve building a snowman, the older woman holds a carrot in hand while the petite redhead happily rolls a large ball of snow.You spot Eve laying in the snow, laughing and making snow angels while Mitsuko watches. The older woman can't help but giggle at Eve's silliness.You notice Eve and Mitsuko laying on the snow, using their hands and legs to make snow angels. The petite redhead excitedly hops up off the ground and admires her handiwork.Outside the mansion, Mitsuko and Eve stand in front of a snowman. The smaller woman steps forward, carrot in hand, and places the orange vegetable onto the upper snowball. A moment later, a bird suddenly swoops down and picks the carrot up, then flies off with it.
<<talk "eve">>Hey! Come back with that, you feathery thief!<</talk>>\
Eve shouts. Beside her, Mitsuko giggles and pulls out another carrot, she hands it to Eve.
<<talk "eve">>Oh! Thanks Mio!<</talk>>\
The petite redhead takes the carrot from the older woman and places it where the original one was.<<talk "eve">>Hehehe, take. . . This!<</talk>>\
With a small ball of snow gathered in her hand, Eve tosses it at Mitsuko, who deftly dodges it.
<<talk "eve">>Wha-Hey! No fair!<</talk>>\
The redhead shouts while laughing as Mitsuko uses her agility to avoid several before tossing one back at Eve, they continue playing around a bit longer.Eve, holding two shovels that rest over her right shoulder, leads the way as Sidra pushes an empty wheelbarrow behind her. You aren't sure what chore they're up to, but it's clear that both are in a hurry to get to it.<<if $gaia.affection gte 850 and $gaia.fear lte 250 and $gaia.trust gte 800>><<if $clock.hour lt 6>>[img[images/backgrounds/grounds/Bushes2Cloudy.png]]
<<elseif $clock.hour lt 7>>[img[images/backgrounds/grounds/Bushes2Cloudy.png]]
<<elseif $clock.hour lt 19>>[img[images/backgrounds/grounds/Bushes2.png]]
<<elseif $clock.hour lt 20>>[img[images/backgrounds/grounds/Bushes2Cloudy.png]]
<<else>>[img[images/backgrounds/grounds/Bushes2Cloudy.png]]
<</if>><<elseif $gaia.fear lte 650 and $gaia.trust gte 400>><<if $clock.hour lt 6>>[img[images/backgrounds/grounds/Bushes1Cloudy.png]]
<<elseif $clock.hour lt 7>>[img[images/backgrounds/grounds/Bushes1Cloudy.png]]
<<elseif $clock.hour lt 19>>[img[images/backgrounds/grounds/Bushes1.png]]
<<elseif $clock.hour lt 20>>[img[images/backgrounds/grounds/Bushes1Cloudy.png]]
<<else>>[img[images/backgrounds/grounds/Bushes1Cloudy.png]]
<</if>><<else>><<if $clock.hour lt 6>>[img[images/backgrounds/grounds/Bushes3Cloudy.png]]
<<elseif $clock.hour lt 7>>[img[images/backgrounds/grounds/Bushes3Cloudy.png]]
<<elseif $clock.hour lt 19>>[img[images/backgrounds/grounds/Bushes3.png]]
<<elseif $clock.hour lt 20>>[img[images/backgrounds/grounds/Bushes3Cloudy.png]]
<<else>>[img[images/backgrounds/grounds/Bushes3Cloudy.png]]
<</if>><</if>>Walking towards the woods you see Gaia standing amongst the brush, her spear leaning against a tree.
As you approach, you see her smiling, as she walks towards you. You sit down in the soft grass nearby and you pat the ground next to you, placing the apples you brought in your lap, as she sits down next to you she reaches over and grabs one of the apples. Her hand brushing against the front of your pants. Her touch despite being brief coupled with her toned dusky and quite nude form, causes you to start to get hard.
<<talk "thought">>I will need to find Anna after this.<</talk>>\
For a moment, you watch her eat the apple, before picking up the other one, and slowly moving it towards her lap. Her eyes watch your hand, filled with a cautious curiosity.
<<talk "player">>Just giving you the other one.<</talk>>\
You place it on her bare thighs. As you move your hand away, you brush against her exposed labia, and she coos in surprise and pleasure.
<<talk "thought">>I'd better not go too far.<</talk>>\
You place your hands back into your lap, as Gaia finishes yet another apple, and picks up the very last one, before getting up and walking back to forest grabbing her spear on the way.
<<talk "player">>Maybe next time you won't mind if I took it further.<</talk>>\
A part of you knows that she doesn't at all understand you, but for whatever reason you felt a need to say it anyway. You wave at her departing form, admiring her shapely rear up to the point where you can no longer see her admist the forest greenry.
<<talk "thought">>I really need to find Anna after this.<</talk>>\
Gaia gone from sight, you get up, and walk back towards the mansion, adjusting your pants along the way.
[[End.|$location]]
Submitted by Braidborn<<set $gaia.trust += 1>><<set $gaia.fear -= 1>><<set $gaia.affection += 1>><<addtime { minute : 10}>>You happen to glance out the back window overlooking the grounds. There in the back yard you can see Gaia running across the lawn, her movements swift and graceful, her spear in hand.
With perfect form, she twists, her arm springing forward to send the spear hurling through the air. She never even slows down.
Your eyes leave Gaia for a second, watching the spear arc through the air toward a pair of birds flying overhead.
<<talk "thought">>No, she couldn't be that good.<</talk>>\
But at soon as the thought goes through your mind you think of how gracefully she handles that spear.
True to form, the spear arcs through the air, seeming to pass through the pair of birds. At first you think she missed, but then you see one of the two birds falter. One wing folds in while the other goes limp and the bird plummets toward the ground.
You watch in wonder as Gaia continues to run, half way across the yard now. The bird looks like it's going to hit the ground just in front of her. Still running, the bird hits the ground and Gaia snatches it up in her hand before it's even finished rolling.
Her course changes, and it's only then that you see her spear jutting out of the ground a little ways from where she is. Her pace never slows as she rushes forward to her spear.
When she reaches it, she doesn't pick it up, instead, she reaches for the little belt around her hips, wraps a bit of cord around the dead bird's neck, then does a little dance around her spear, smiling the whole time.
She finally sees me watching and stops, her smile growing into a grin. She points at the bird as if seeking your approval, then snatches her spear from the ground.
Raising a hand in greeting, she does the same. Then as if you aren't even there she pivots and begins to jog back toward the wooded area, her pace much more leisurely than it was before.You are sitting in the living room when you hear a sudden thump against the window.
Looking toward the sound, you can see a smudge on the glass that wasn't there before. You have just enough time to wonder what could have made the sound when you see Gaia's face appear at the window. She's rubbing her nose with a look of shock on her face.
<<talk "thought">>Did she seriously just run into the window like a bird?<</talk>>\
Not really looking at you, she reaches out with a finger and pokes the window a couple of times, a growing expression of disgust on her face as she does so.
When she raises her spear, your eyes widen at the realization of what is about to happen.
<<talk "player">>No!<</talk>>\
You shout before you have time to think. Gaia's spear stops less than a foot from the glass.
Before you can say anything else, a hurt expression falls over Gaia's features, then she spins on her heel and starts to run toward the forest.
<<talk "thought">>Crap, I hope she knows I'm not mad at her, I just don't want her breaking a window trying to get in. You'd think she could at least figure out how to use a door like anyone else.<</talk>>\As you walk across the back yard, you are greeted by the sound of laughter.
Not far off, you see Eve playing with Gaia. Gaia is dancing around, being generally obnoxious as she makes faces and funny gestures at the smaller woman. Meanwhile, Eve claps and giggles happily.
One second to the next however, that all changes. Gaia freezes where she's standing, her eyes suddenly locked on you. Her expression turns worried as if in slow motion.
<<talk "player">>It's alright.<</talk>>\
You say, trying to reassure Gaia, but the damage is already done. The naked ebony woman reaches out, snatches her spear from where it's sticking out of the ground, then starts to trot toward the treeline. Every once in a while she will cast a glance over her shoulder, making sure that you are not following.
<<talk "eve">>I keep telling her that she shouldn't be scared of you, that you're nice. But I don't think she understands.<</talk>>\
Eve says, stepping up beside you and taking your hand. Both of you watch as Gaia vanishes into the trees.
<<talk "thought">>I wonder if she's just out of sight, still watching us?<</talk>>\
<<talk "player">>She'll come around, give her time. I suspect that we're as strange to her as she is to us.<</talk>>\
You give Eve's hand an affectionate little squeeze before releasing it.
<<talk "eve">>Yeah, and she's really strange, fun, but strange.<</talk>>\
Eve glances up at you.
<<talk "eve">>I like her though.<</talk>>\
You feel the corner of your mouth curl up in a little smile.
<<talk "player">>I think you like everyone.<</talk>>\
You retort.
<<talk "eve">>I do //not// like everyone.<</talk>>\
She becomes suddenly defensive.
<<talk "player">>Name one person you don't like.<</talk>>\
You say, unable to suppress your smile. You cross your arms over your chest, but you know that your growing grin is completely ruining the effect.
Even so, Eve's expression turns into a pout.
<<talk "eve">>Well, I don't like Anna, I love her. It's completely different.<</talk>>\
The defiance in her voice is enough to make you laugh.
She sticks her nose in the air.
<<talk "eve">>Well, maybe I love you too, but I'm not going to tell you if you're just going to be a meanie to me.<</talk>>\
<<talk "player">>You are adorable.<</talk>>\
You say dismissively, chuckling.
<<talk "eve">>I know.<</talk>>\
Eve replies.
<<talk "eve">>Now, unless you need me for anything more, //I// need to get back to work.<</talk>>\
<<talk "thought">>Wait a minute? Did she just try to imply that I'm keeping her from her chores when just a minute ago she was playing with Gaia?<</talk>>\
You don't have time to respond though as she skips away with a sheepish grin on her face.
Glancing toward the forest, you wonder again if Gaia might still be watching. You raise your arm and wave just in case she is, then return your attention to what you had been doing before.Near the treeline, you see Gaia. Her spear is stuck in the ground a few paces away from her and her attention is on something in the tree she is standing in the shadow of. With the flick of her wrist, she throws something, likely a pebble up into the tree.
You see something fall from the tree, it takes you a split second to realize that it's a squirrel. Gaia shrieks happily and springs into motion. The squirrel is already in motion, darting toward the nearest tree with Gaia right behind it.
Seeing the squirrel dart up the tree, you fully expect Gaia to stop at the base, or maybe throw another rock, but instead she doesn't even slow down, her foot hits the ground just short of the tree and you see her body crouch and spring. You're amazed at the height she achieves. At the apex of her jump her arms flash out to grab the tree. In the blink of an eye her feet make contact with the trunk and her athletic form springs upward a second time.
For just a second you wonder if she's going to make it up into the tree's high branches.
When she reaches the peak of her jump a second time, she doesn't grab the tree this time, instead she kicks off of the trunk and falls to the ground, landing in a crouch.
<<talk "thought">>She'd be an amazing gymnast.<</talk>>\
You reflect.
From up in the tree, you can hear the squirrel angrily chittering down at Gaia. She looks up and duplicates the sound almost perfectly as she chitters right back at it.
After a minute of this, Gaia giggles then moves back toward her spear with a grin on her face.
<<talk "thought">>Is this what she does for fun?<</talk>>\
You have to wonder.
She glances in your direction, lifting her hand in greeting, then plucks her spear from the ground and vanishes back into the trees.Sitting at the treeline for a little while, you hear a soft rustling from the trees not far away.
<<talk "thought">>I wonder if she's just making a sound to let me know she's here?<</talk>>\
Glancing over your shoulder, you see her looking back at you. Gaia's dark eyes drift between your face and the apples sitting at your side.
Rather than charging forward in the hopes of snatching an apple, she instead lifts one arm, revealing that she's holding a modest sized fish by the gills. You aren't sure if its tail moving is in result of Gaia's rapid movement, or if the animal is still alive.
Moving forward, Gaia lays the fish at your side, a proud grin on her face as she does so. A second later she reaches out and snatches one of the apples.
Less than a second later, the crisp sound of her teeth biting off a chunk of apple fills the air.
Biting into your own apple, you share a moment with Gaia as both of you enjoy the sweet fruit. Then when she finishes her apple, she casually discards the core before glancing meaningfully at the fish and turning to vanish back into the forest.
For a few seconds, you consider what to do with the fish, then deciding that it would be rude to discard a gift from her, you pick it up and start to carry it back toward the mansion.
Fortunately, you've only taken a few steps when you see Eve near the greenhouse. Quickly calling out to her, you meet her half way and pass the fish to her, explaining to her the situation and suggesting that it be prepared for a meal at some point in the future.
Looking unsure of what to do with the fish, she take it, cradling it against her chest with both hands before starting toward the mansion. The look on her face nearly makes you laugh as her lip curls and she sort of waddles toward her destination.
[[End.|$location]]<<set $gaia.affection += 2>><<set $gaia.trust += 1>><<set $gaia.fear -= 1>><<addtime { minute : 14}>>You haven't quite reached the spot you were planning to sit when you see Gaia exit the woods. The spear in one hand seems right at home, but the bundle in the other is clearly out of place.
At perhaps the size of your head, the bundle is a piece of dirty looking fabric that Gaia is clutching by four corner pieces. Its middle hangs heavily.
Gaia's smile is less certain than usual, holding a hopeful edge to it as she sits the bundle on the ground between you. The second she lets go of the corners, the bundle falls open to reveal a small mountain of local nuts.
You look at the nuts in surprise until Gaia picks one up, sits it on a small stone, then slams the end of her spear down on it to crack the shell. As soon as she reveals the nut inside, she raises it to her lips as if to eat it, then steps forward to shove it into your mouth.
Surprised, you chew on the nut and swallow, Gaia's smile growing with every passing moment. When you swallow, she gestures at the nuts again before plopping down on the ground cross legged, stabbing the spear into the ground at her side.
Her eyes shift to the apples you brought with you, and needing no further prompting, you hand one to her.
You're rewarded with a toothy grin.
For the next few minutes, you talk with Gaia while both of you eat your apples. Occasionally, Gaia will coo or grunt as if somehow contributing to the conversation.
When Gaia finishes her apple, she grunts one more time, pushing the pile of nuts a little closer to you before standing. Raising her hand to wave, she takes half a step away before snatching up her spear and walking back toward the treeline.
[[End.|$location]]<<set $gaia.affection += 2>><<set $gaia.trust += 1>><<set $gaia.fear -= 1>><<addtime { minute : 14}>><<set setup.events.applesGaia to [
{
requires: 'true',
chance: 75,
link: "Apple Not Present 1"
},
{
requires: 'true',
chance: 75,
link: "Apple Not Present 2"
},
{
requires: 'true',
chance: 75,
link: "Apple Not Present 3"
},
{
requires: 'true',
chance: 75,
link: "Apple Not Present 4"
},
{
requires: '$gaia.fear lte 750',
chance: 100,
link: "Gaia Apples 1"
},
{
requires: '$gaia.fear gte 650',
chance: 100,
link: "Gaia Apples 2"
},
{
requires: '$gaia.affection gte 400',
chance: 100,
link: "Gaia Apples 3"
},
{
requires: '$gaia.affection lte 400',
chance: 100,
link: "Gaia Apples 4"
},
{
requires: '$gaia.fear gte 800 or $gaia.trust lte 200',
chance: 100,
link: "Gaia Very Low 1"
},
{
requires: '$gaia.fear gte 800 or $gaia.trust lte 200',
chance: 100,
link: "Gaia Very Low 2"
},
{
requires: '$gaia.fear gte 800 or $gaia.trust lte 200',
chance: 100,
link: "Gaia Very Low 3"
},
{
requires: '$gaia.fear gte 800 or $gaia.trust lte 200',
chance: 100,
link: "Gaia Very Low 4"
},
{
requires: '($gaia.fear lte 800 and $gaia.fear gte 650 and $gaia.trust gte 350) or ($gaia.trust gte 200 and $gaia.trust lte 350 and $gaia.fear lte 800)',
chance: 100,
link: "Gaia Low 1"
},
{
requires: '($gaia.fear lte 800 and $gaia.fear gte 650 and $gaia.trust gte 350) or ($gaia.trust gte 200 and $gaia.trust lte 350 and $gaia.fear lte 800)',
chance: 100,
link: "Gaia Low 2"
},
{
requires: '($gaia.fear lte 800 and $gaia.fear gte 650 and $gaia.trust gte 350) or ($gaia.trust gte 200 and $gaia.trust lte 350 and $gaia.fear lte 800)',
chance: 100,
link: "Gaia Low 3"
},
{
requires: '($gaia.fear lte 800 and $gaia.fear gte 650 and $gaia.trust gte 350) or ($gaia.trust gte 200 and $gaia.trust lte 350 and $gaia.fear lte 800)',
chance: 100,
link: "Gaia Low 4"
},
{
requires: '($gaia.fear lte 650 and $gaia.fear gte 500 and $gaia.trust gte 500) or ($gaia.trust gte 350 and $gaia.trust lte 500 and $gaia.fear lte 650)',
chance: 100,
link: "Gaia Mid 1"
},
{
requires: '($gaia.fear lte 650 and $gaia.fear gte 500 and $gaia.trust gte 500) or ($gaia.trust gte 350 and $gaia.trust lte 500 and $gaia.fear lte 650)',
chance: 100,
link: "Gaia Mid 2"
},
{
requires: '($gaia.fear lte 500 and $gaia.fear gte 400 and $gaia.trust gte 650) or ($gaia.trust gte 500 and $gaia.trust lte 700 and $gaia.fear lte 500)',
chance: 100,
link: "Gaia High 1"
},
{
requires: '($gaia.fear lte 500 and $gaia.fear gte 400 and $gaia.trust gte 650) or ($gaia.trust gte 500 and $gaia.trust lte 700 and $gaia.fear lte 500)',
chance: 100,
link: "Gaia High 2"
},
{
requires: '($gaia.fear lte 300 and $gaia.fear gte 100 and $gaia.trust gte 750) or ($gaia.trust gte 700 and $gaia.trust lte 900 and $gaia.fear lte 350)',
chance: 100,
link: "Gaia Very High 1"
},
{
requires: '($gaia.fear lte 300 and $gaia.fear gte 100 and $gaia.trust gte 750) or ($gaia.trust gte 700 and $gaia.trust lte 900 and $gaia.fear lte 350)',
chance: 100,
link: "Gaia Very High 2"
},
{
requires: '$gaia.fear lte 100 and $gaia.trust gte 800',
chance: 100,
link: "Gaia Friendly 1"
},
{
requires: '$gaia.fear lte 100 and $gaia.trust gte 800',
chance: 100,
link: "Gaia Friendly 2"
},
{
requires: '$gaia.fear lte 350 and $gaia.trust gte 650',
chance: 100,
link: "Gaia Apples Gift 1"
},
{
requires: '$gaia.fear lte 300 and $gaia.trust gte 700',
chance: 100,
link: "Gaia Apples Gift 2"
},
{
requires: '($gaia.fear lte 350 and $gaia.trust gte 700)',
chance: 100,
link: "Gaia Apples Upper Range 1"
},
{
requires: '$gaia.affection gte 800 and $gaia.fear lte 50 and $gaia.trust gte 900',
chance: 100,
link: "Gaia Apples Interactive Scene 1"
},
{
requires: '$gaiaSexable is 0 and $gaiaCherry is "false" and $gaia.affection gte 850 and $gaia.fear lte 50 and $gaia.trust gte 900',
chance: 100,
link: "Gaia Apples Naughtyness 1"
},
{
requires: '$yamiGaia lte 3 and $gaia.fear lte 250 and $gaia.trust gte 750 and $yami.hasFlag("contact") and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Submitted Yami Gaia Scene 2"
},
{
requires: '$yamiGaia gte 4 and $gaia.fear lte 500 and $gaia.trust gte 650 and $yami.hasFlag("contact") and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Submitted Yami and Gaia Scene 3"
},
{
requires: '$anna.affection gte 600 and $anna.fear lte 350 and $gaia.fear lte 500 and $gaia.trust gte 550 and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 25,
link: "Anna Gaia Apple 1"
},
{
requires: '$gaia.isPregnant and $gaia.affection gte 750 and (($gaia.fear lte 500 and $gaia.trust gte 650) or ($gaia.trust gte 500 and $gaia.fear lte 500))',
chance: 100,
link: "Gaia Pregnant Apples 1"
},
{
requires: '$kids.filter(function (k) { return (k.motherId === $gaia.id); }).length is 0 and $gaia.isPregnant and $gaia.hasFlag("announced") and $gaia.pregnancyWeek gt 24 and $gaia.affection gte 700 and (($gaia.fear lte 450 and $gaia.trust gte 600) or ($gaia.trust gte 450 and $gaia.fear lte 450))',
chance: 100,
link: "Gaia Third Trimester 1"
},
{
requires: '$gaia.affection gte 550',
chance: 100,
link: "Braidapplestogaia"
}
]>>You sit near the treeline for quite a while before you come to the conclusion that Gaia isn't coming.
<<talk "thought">>Guess she's off somewhere doing whatever it is she does.<</talk>>\
For a second, you consider taking the apple you brought for her with you, but decide to leave it where she might find it instead before turning to leave.
[[End.|$location]]<<set $gaia.trust += 1>><<set $gaia.fear -= 1>><<addtime { minute : 14}>>Sitting in the shade of the forested area, you watch the sky as you wait. Eventually you grow impatient, realizing that you've been sitting there for quite a while.
Standing up, you look at the forested area, seeing no sign of Gaia anywhere.
With a sigh, you rub one of the apples on your shirt to give it a bit more shine, then sit it on the ground before turning and starting to walk away.
[[End.|$location]]<<set $gaia.trust += 1>><<set $gaia.fear -= 1>><<addtime { minute : 23}>>You sit down just a little ways away from the trees and raise one of the two apples you grabbed from the kitchen to your lips. Taking a bite, you savor the sweet fruit as you look toward the mansion.
<<talk "thought">>All of this is mine.<</talk>>\
You think to yourself, viewing the grounds.
After a little while, you take the last couple of bites of your apple, nibbling the last of the fruit from the core before tossing the core into the underbrush.
<<talk "player">>If you're just lurking out there.<</talk>>\
You call into the woods.
<<talk "player">>I brought one for you too. I'll just leave it here for you.<</talk>>\
Placing the apple on the ground, you make sure it's sitting where Gaia will be able to see it easily before turning and walking away from the forest edge.
[[End.|$location]]<<set $gaia.trust += 1>><<set $gaia.fear -= 1>><<addtime { minute : 17}>>For a little while you just sit in the lawn, looking toward the mansion as you listen to the birds.
Your attention is drawn by a soft skittering sound. Turning your head, you see a squirrel running up the side of a nearby tree.
<<talk "thought">>Guess she's not around right now.<</talk>>\
You think to yourself.
Standing up, you make sure the apple you brought for Gaia is where she'll be able to find it easily, then you start wandering back toward the mansion.
[[End.|$location]]<<set $gaia.trust += 1>><<set $gaia.fear -= 1>><<addtime { minute : 8}>><<if $clock.isWinter>>
<<if $weather.today is 'snowy'>>
<<if $gaia.affection gte 850 and $gaia.fear lte 250 and $gaia.trust gte 800>>
<<if $clock.hour lt 6>>
<<elseif $clock.hour lt 20>>[img[images/backgrounds/grounds/SnowAppleC.gif]]
<<else>>
<</if>>
<<elseif $gaia.fear lte 650 and $gaia.trust gte 400>>
<<if $clock.hour lt 6>>
<<elseif $clock.hour lt 20>>[img[images/backgrounds/grounds/SnowAppleB.gif]]
<<else>>
<</if>>
<<else>>
<<if $clock.hour lt 6>>
<<elseif $clock.hour lt 20>>[img[images/backgrounds/grounds/SnowApplesA.gif]]
<<else>>
<</if>>
<</if>>
<<else>>
<<if $gaia.affection gte 850 and $gaia.fear lte 250 and $gaia.trust gte 800>>
<<if $clock.hour lt 6>>
<<elseif $clock.hour lt 20>>[img[images/backgrounds/grounds/AppleWinter1.png]]
<<else>>
<</if>>
<<elseif $gaia.fear lte 650 and $gaia.trust gte 400>>
<<if $clock.hour lt 6>>
<<elseif $clock.hour lt 20>>[img[images/backgrounds/grounds/AppleWinter2.png]]
<<else>>
<</if>>
<<else>>
<<if $clock.hour lt 6>>
<<elseif $clock.hour lt 20>>[img[images/backgrounds/grounds/AppleWinter3.png]]
<<else>>
<</if>>
<</if>>
<</if>>
<<elseif $clock.isSummer>>
<<if $weather.today is 'rainy'>>
<<if $gaia.affection gte 850 and $gaia.fear lte 250 and $gaia.trust gte 800>>
<<if $clock.hour lt 6>>
<<elseif $clock.hour lt 20>>[img[images/backgrounds/grounds/AppleRain02.gif]]
<<else>>
<</if>>
<<elseif $gaia.fear lte 650 and $gaia.trust gte 400>>
<<if $clock.hour lt 6>>
<<elseif $clock.hour lt 20>>[img[images/backgrounds/grounds/AppleRain01.gif]]
<<else>>
<</if>>
<<else>>
<<if $clock.hour lt 6>>
<<elseif $clock.hour lt 20>>[img[images/backgrounds/grounds/AppleRain03.gif]]
<<else>>
<</if>>
<</if>>
<<else>>
<<if $gaia.affection gte 850 and $gaia.fear lte 250 and $gaia.trust gte 800>>
<<if $clock.hour lt 6>>[img[images/backgrounds/grounds/Bushes2Cloudy.png]]
<<elseif $clock.hour lt 7>>[img[images/backgrounds/grounds/Bushes2Cloudy.png]]
<<elseif $clock.hour lt 19>>[img[images/backgrounds/grounds/Bushes2.png]]
<<elseif $clock.hour lt 20>>[img[images/backgrounds/grounds/Bushes2Cloudy.png]]
<<else>>[img[images/backgrounds/grounds/Bushes2Cloudy.png]]
<</if>>
<<elseif $gaia.fear lte 650 and $gaia.trust gte 400>>
<<if $clock.hour lt 6>>[img[images/backgrounds/grounds/Bushes1Cloudy.png]]
<<elseif $clock.hour lt 7>>[img[images/backgrounds/grounds/Bushes1Cloudy.png]]
<<elseif $clock.hour lt 19>>[img[images/backgrounds/grounds/Bushes1.png]]
<<elseif $clock.hour lt 20>>[img[images/backgrounds/grounds/Bushes1Cloudy.png]]
<<else>>[img[images/backgrounds/grounds/Bushes1Cloudy.png]]
<</if>>
<<else>>
<<if $clock.hour lt 6>>[img[images/backgrounds/grounds/Bushes3Cloudy.png]]
<<elseif $clock.hour lt 7>>[img[images/backgrounds/grounds/Bushes3Cloudy.png]]
<<elseif $clock.hour lt 19>>[img[images/backgrounds/grounds/Bushes3.png]]
<<elseif $clock.hour lt 20>>[img[images/backgrounds/grounds/Bushes3Cloudy.png]]
<<else>>[img[images/backgrounds/grounds/Bushes3Cloudy.png]]
<</if>>
<</if>>
<</if>>
<<elseif $clock.isSpring>>
<<if $weather.today is 'rainy'>>
<<if $gaia.affection gte 850 and $gaia.fear lte 250 and $gaia.trust gte 800>>
<<if $clock.hour lt 6>>
<<elseif $clock.hour lt 20>>[img[images/backgrounds/grounds/AppleRain02.gif]]
<<else>>
<</if>>
<<elseif $gaia.fear lte 650 and $gaia.trust gte 400>>
<<if $clock.hour lt 6>>
<<elseif $clock.hour lt 20>>[img[images/backgrounds/grounds/AppleRain01.gif]]
<<else>>
<</if>>
<<else>>
<<if $clock.hour lt 6>>
<<elseif $clock.hour lt 20>>[img[images/backgrounds/grounds/AppleRain03.gif]]
<<else>>
<</if>>
<</if>>
<<else>>
<<if $gaia.affection gte 850 and $gaia.fear lte 250 and $gaia.trust gte 800>>
<<if $clock.hour lt 6>>[img[images/backgrounds/grounds/Bushes2Cloudy.png]]
<<elseif $clock.hour lt 7>>[img[images/backgrounds/grounds/Bushes2Cloudy.png]]
<<elseif $clock.hour lt 19>>[img[images/backgrounds/grounds/AppleSpring1.png]]
<<elseif $clock.hour lt 20>>[img[images/backgrounds/grounds/Bushes2Cloudy.png]]
<<else>>[img[images/backgrounds/grounds/Bushes2Cloudy.png]]
<</if>>
<<elseif $gaia.fear lte 650 and $gaia.trust gte 400>>
<<if $clock.hour lt 6>>[img[images/backgrounds/grounds/AppleSpringNight2.png]]
<<elseif $clock.hour lt 7>>[img[images/backgrounds/grounds/AppleSpringCloudy2.png]]
<<elseif $clock.hour lt 19>>[img[images/backgrounds/grounds/AppleSpring2.png]]
<<elseif $clock.hour lt 20>>[img[images/backgrounds/grounds/AppleSpringCloudy2.png]]
<<else>>[img[images/backgrounds/grounds/AppleSpringNight2.png]]
<</if>>
<<else>>
<<if $clock.hour lt 6>>[img[images/backgrounds/grounds/AppleSpringNight3.png]]
<<elseif $clock.hour lt 7>>[img[images/backgrounds/grounds/AppleSpringCloudy3.png]]
<<elseif $clock.hour lt 19>>[img[images/backgrounds/grounds/AppleSpring3.png]]
<<elseif $clock.hour lt 20>>[img[images/backgrounds/grounds/AppleSpringCloudy3.png]]
<<else>>[img[images/backgrounds/grounds/AppleSpringNight3.png]]
<</if>>
<</if>>
<</if>>
<<elseif $clock.isFall>>
<<if $weather.today is 'rainy'>>
<<if $gaia.affection gte 850 and $gaia.fear lte 250 and $gaia.trust gte 800>>
<<if $clock.hour lt 6>>
<<elseif $clock.hour lt 20>>[img[images/backgrounds/grounds/AppleRain02.gif]]
<<else>>
<</if>>
<<elseif $gaia.fear lte 650 and $gaia.trust gte 400>>
<<if $clock.hour lt 6>>
<<elseif $clock.hour lt 20>>[img[images/backgrounds/grounds/AppleRain01.gif]]
<<else>>
<</if>>
<<else>>
<<if $clock.hour lt 6>>
<<elseif $clock.hour lt 20>>[img[images/backgrounds/grounds/AppleRain03.gif]]
<<else>>
<</if>>
<</if>>
<<else>>
<<if $clock.hour lt 6>>[img[images/backgrounds/grounds/AppleNightFall2.png]]
<<elseif $clock.hour lt 7>>[img[images/backgrounds/grounds/AppleCloudyFall2.png]]
<<elseif $clock.hour lt 19>>[img[images/backgrounds/grounds/AppleFall2.png]]
<<elseif $clock.hour lt 20>>[img[images/backgrounds/grounds/AppleCloudyFall2.png]]
<<else>>[img[images/backgrounds/grounds/AppleNightFall2.png]]
<</if>>
<</if>>
<</if>>\
You sit near the treeline facing the mansion for a little while before you hear a soft rustling from the undergrowth.
<<talk "thought">>I wonder if that's Gaia?<</talk>>\
You think to yourself.
Picking up one of the apples you brought with you, you take a bite. The crisp fruit makes a crunching sound. With a mouth full of apple you say.
<<talk "player">>I brought one for you too.<</talk>>\
With your free hand you pick up the second apple, holding it up for her to see even as you avoid trying to look for where she might be.
You can hear a grunt of frustration from somewhere behind you.
<<talk "thought">>She doesn't want to get close enough to me to take it.<</talk>>\
<<talk "player">>Well.<</talk>>\
You finally say after holding the apple up for more than a minute.
<<talk "player">>I'll leave this here for you then. I hope you enjoy it.<</talk>>\
Turning toward the treeline, you think you can see Gaia hiding near a tree a little ways away.
<<talk "player">>I'm just going to sit it here for you.<</talk>>\
You say, holding the apple up one more time before sitting it near your feet.
Waving in her direction, you see her move just a little more behind the tree before you turn around and start walking back toward the mansion.
You don't go far before you glance back, seeing that the apple is already gone and that there is no further sign of Gaia anywhere.
[[End.|$location]]<<set $gaia.trust += 3>><<set $gaia.fear -= 2>><<addtime { minute : 10}>><<if $clock.isWinter>>
<<if $weather.today is 'snowy'>>
<<if $gaia.affection gte 850 and $gaia.fear lte 250 and $gaia.trust gte 800>>
<<if $clock.hour lt 6>>
<<elseif $clock.hour lt 20>>[img[images/backgrounds/grounds/SnowAppleC.gif]]
<<else>>
<</if>>
<<elseif $gaia.fear lte 650 and $gaia.trust gte 400>>
<<if $clock.hour lt 6>>
<<elseif $clock.hour lt 20>>[img[images/backgrounds/grounds/SnowAppleB.gif]]
<<else>>
<</if>>
<<else>>
<<if $clock.hour lt 6>>
<<elseif $clock.hour lt 20>>[img[images/backgrounds/grounds/SnowApplesA.gif]]
<<else>>
<</if>>
<</if>>
<</if>>
<<elseif $clock.isSummer>>
<<if $weather.today is 'rainy'>>
<<if $gaia.affection gte 850 and $gaia.fear lte 250 and $gaia.trust gte 800>>
<<if $clock.hour lt 6>>
<<elseif $clock.hour lt 20>>[img[images/backgrounds/grounds/AppleRain01.gif]]
<<else>>
<</if>>
<<elseif $gaia.fear lte 650 and $gaia.trust gte 400>>
<<if $clock.hour lt 6>>
<<elseif $clock.hour lt 20>>[img[images/backgrounds/grounds/AppleRain01.gif]]
<<else>>
<</if>>
<<else>>
<<if $clock.hour lt 6>>
<<elseif $clock.hour lt 20>>[img[images/backgrounds/grounds/AppleRain03.gif]]
<<else>>
<</if>>
<</if>>
<<else>>
<<if $gaia.affection gte 850 and $gaia.fear lte 250 and $gaia.trust gte 800>>
<<if $clock.hour lt 6>>[img[images/backgrounds/grounds/Bushes2Cloudy.png]]
<<elseif $clock.hour lt 7>>[img[images/backgrounds/grounds/Bushes2Cloudy.png]]
<<elseif $clock.hour lt 19>>[img[images/backgrounds/grounds/Bushes2.png]]
<<elseif $clock.hour lt 20>>[img[images/backgrounds/grounds/Bushes2Cloudy.png]]
<<else>>[img[images/backgrounds/grounds/Bushes2Cloudy.png]]
<</if>>
<<elseif $gaia.fear lte 650 and $gaia.trust gte 400>>
<<if $clock.hour lt 6>>[img[images/backgrounds/grounds/Bushes1Cloudy.png]]
<<elseif $clock.hour lt 7>>[img[images/backgrounds/grounds/Bushes1Cloudy.png]]
<<elseif $clock.hour lt 19>>[img[images/backgrounds/grounds/Bushes1.png]]
<<elseif $clock.hour lt 20>>[img[images/backgrounds/grounds/Bushes1Cloudy.png]]
<<else>>[img[images/backgrounds/grounds/Bushes1Cloudy.png]]
<</if>>
<<else>>
<<if $clock.hour lt 6>>[img[images/backgrounds/grounds/Bushes3Cloudy.png]]
<<elseif $clock.hour lt 7>>[img[images/backgrounds/grounds/Bushes3Cloudy.png]]
<<elseif $clock.hour lt 19>>[img[images/backgrounds/grounds/Bushes3.png]]
<<elseif $clock.hour lt 20>>[img[images/backgrounds/grounds/Bushes3Cloudy.png]]
<<else>>[img[images/backgrounds/grounds/Bushes3Cloudy.png]]
<</if>>
<</if>>
<</if>>
<</if>>\
You don't have to sit for long before you can hear a growl from the treeline behind you.
<<talk "thought">>Sounds feminine.<</talk>>\
<<talk "player">>Hi Gaia.<</talk>>\
You're careful to keep your voice soft enough not to startle her.
<<talk "player">>I brought something for you.<</talk>>\
You continue, holding up an apple for her to see but being careful not to turn toward her for fear of frightening her off.
Her growl trails off. You can hear her moving around in the underbrush, clearly wanting to come get the apple but unable to work up the nerve to do so.
<<talk "thought">>She's too scared of me still to come anywhere near me.<</talk>>\
With a sigh, you start to stand up. You can hear Gaia move away from you as soon as you start to move.
<<talk "player">>You don't have anything to be afraid of. I'll just leave this here for you.<</talk>>\
You try to make your tone reassuring as you sit the apple down on the ground.
She watches you warily as you take a few steps back but does not retreat further. Once you've put enough distance between you and her, she darts forward and snatches the apple before running back into the undergrowth. A faint smile tugs at your lips as you watch her naked bottom vanish into the trees.
[[End.|$location]]<<set $gaia.trust += 3>><<set $gaia.fear -= 2>><<addtime { minute : 6}>><<if $clock.isWinter>>
<<if $weather.today is 'snowy'>>
<<if $gaia.affection gte 850 and $gaia.fear lte 250 and $gaia.trust gte 800>>
<<if $clock.hour lt 6>>
<<elseif $clock.hour lt 20>>[img[images/backgrounds/grounds/SnowAppleC.gif]]
<<else>>
<</if>>
<<elseif $gaia.fear lte 650 and $gaia.trust gte 400>>
<<if $clock.hour lt 6>>
<<elseif $clock.hour lt 20>>[img[images/backgrounds/grounds/SnowAppleB.gif]]
<<else>>
<</if>>
<<else>>
<<if $clock.hour lt 6>>
<<elseif $clock.hour lt 20>>[img[images/backgrounds/grounds/SnowApplesA.gif]]
<<else>>
<</if>>
<</if>>
<</if>>
<<elseif $clock.isSummer>>
<<if $weather.today is 'rainy'>>
<<if $gaia.affection gte 850 and $gaia.fear lte 250 and $gaia.trust gte 800>>
<<if $clock.hour lt 6>>
<<elseif $clock.hour lt 20>>[img[images/backgrounds/grounds/AppleRain01.gif]]
<<else>>
<</if>>
<<elseif $gaia.fear lte 650 and $gaia.trust gte 400>>
<<if $clock.hour lt 6>>
<<elseif $clock.hour lt 20>>[img[images/backgrounds/grounds/AppleRain01.gif]]
<<else>>
<</if>>
<<else>>
<<if $clock.hour lt 6>>
<<elseif $clock.hour lt 20>>[img[images/backgrounds/grounds/AppleRain03.gif]]
<<else>>
<</if>>
<</if>>
<<else>>
<<if $gaia.affection gte 850 and $gaia.fear lte 250 and $gaia.trust gte 800>>
<<if $clock.hour lt 6>>[img[images/backgrounds/grounds/Bushes2Cloudy.png]]
<<elseif $clock.hour lt 7>>[img[images/backgrounds/grounds/Bushes2Cloudy.png]]
<<elseif $clock.hour lt 19>>[img[images/backgrounds/grounds/Bushes2.png]]
<<elseif $clock.hour lt 20>>[img[images/backgrounds/grounds/Bushes2Cloudy.png]]
<<else>>[img[images/backgrounds/grounds/Bushes2Cloudy.png]]
<</if>>
<<elseif $gaia.fear lte 650 and $gaia.trust gte 400>>
<<if $clock.hour lt 6>>[img[images/backgrounds/grounds/Bushes1Cloudy.png]]
<<elseif $clock.hour lt 7>>[img[images/backgrounds/grounds/Bushes1Cloudy.png]]
<<elseif $clock.hour lt 19>>[img[images/backgrounds/grounds/Bushes1.png]]
<<elseif $clock.hour lt 20>>[img[images/backgrounds/grounds/Bushes1Cloudy.png]]
<<else>>[img[images/backgrounds/grounds/Bushes1Cloudy.png]]
<</if>>
<<else>>
<<if $clock.hour lt 6>>[img[images/backgrounds/grounds/Bushes3Cloudy.png]]
<<elseif $clock.hour lt 7>>[img[images/backgrounds/grounds/Bushes3Cloudy.png]]
<<elseif $clock.hour lt 19>>[img[images/backgrounds/grounds/Bushes3.png]]
<<elseif $clock.hour lt 20>>[img[images/backgrounds/grounds/Bushes3Cloudy.png]]
<<else>>[img[images/backgrounds/grounds/Bushes3Cloudy.png]]
<</if>>
<</if>>
<</if>>
<</if>>\
Sitting in the shadow of a tree, you glance around for any sign of Gaia before leaning back against the old oak tree. Taking a big bite from one of the apples you brought, you sit the other right beside yourself.
<<talk "thought">>I wonder if she'll come.<</talk>>\
You wonder idly, looking out over the estate.
Each bite of your apple makes a clear cracking sound, the crisp fruit tastes sweet as you chew each bite with care.
It's not very long before you finish the fruit and toss the core into the bushes nearby. When you glance at where you had sat the other apple, you find it missing.
Surprised, you start to search immediately around yourself in an effort to locate the wayward fruit.
About that time, you hear a soft sound right beside yourself. Looking, you see an apple core roll to a stop right beside your feet.
<<talk "thought">>That little sneak.<</talk>>\
You think with an amused smile.
Looking into the trees, you search for where Gaia might be hiding, but you don't see her. Eventually you give up, waving at the trees even though you don't know if she's even still there before turning to leave.
[[Continue.|$location]]<<set $gaia.trust += 3>><<set $gaia.fear -= 2>><<addtime { minute : 7 }>><<if $clock.isWinter>>
<<if $weather.today is 'snowy'>>
<<if $gaia.affection gte 850 and $gaia.fear lte 250 and $gaia.trust gte 800>>
<<if $clock.hour lt 6>>
<<elseif $clock.hour lt 20>>[img[images/backgrounds/grounds/SnowAppleC.gif]]
<<else>>
<</if>>
<<elseif $gaia.fear lte 650 and $gaia.trust gte 400>>
<<if $clock.hour lt 6>>
<<elseif $clock.hour lt 20>>[img[images/backgrounds/grounds/SnowAppleB.gif]]
<<else>>
<</if>>
<<else>>
<<if $clock.hour lt 6>>
<<elseif $clock.hour lt 20>>[img[images/backgrounds/grounds/SnowApplesA.gif]]
<<else>>
<</if>>
<</if>>
<</if>>
<<elseif $clock.isSummer>>
<<if $weather.today is 'rainy'>>
<<if $gaia.affection gte 850 and $gaia.fear lte 250 and $gaia.trust gte 800>>
<<if $clock.hour lt 6>>
<<elseif $clock.hour lt 20>>[img[images/backgrounds/grounds/AppleRain01.gif]]
<<else>>
<</if>>
<<elseif $gaia.fear lte 650 and $gaia.trust gte 400>>
<<if $clock.hour lt 6>>
<<elseif $clock.hour lt 20>>[img[images/backgrounds/grounds/AppleRain01.gif]]
<<else>>
<</if>>
<<else>>
<<if $clock.hour lt 6>>
<<elseif $clock.hour lt 20>>[img[images/backgrounds/grounds/AppleRain03.gif]]
<<else>>
<</if>>
<</if>>
<<else>>
<<if $gaia.affection gte 850 and $gaia.fear lte 250 and $gaia.trust gte 800>>
<<if $clock.hour lt 6>>[img[images/backgrounds/grounds/Bushes2Cloudy.png]]
<<elseif $clock.hour lt 7>>[img[images/backgrounds/grounds/Bushes2Cloudy.png]]
<<elseif $clock.hour lt 19>>[img[images/backgrounds/grounds/Bushes2.png]]
<<elseif $clock.hour lt 20>>[img[images/backgrounds/grounds/Bushes2Cloudy.png]]
<<else>>[img[images/backgrounds/grounds/Bushes2Cloudy.png]]
<</if>>
<<elseif $gaia.fear lte 650 and $gaia.trust gte 400>>
<<if $clock.hour lt 6>>[img[images/backgrounds/grounds/Bushes1Cloudy.png]]
<<elseif $clock.hour lt 7>>[img[images/backgrounds/grounds/Bushes1Cloudy.png]]
<<elseif $clock.hour lt 19>>[img[images/backgrounds/grounds/Bushes1.png]]
<<elseif $clock.hour lt 20>>[img[images/backgrounds/grounds/Bushes1Cloudy.png]]
<<else>>[img[images/backgrounds/grounds/Bushes1Cloudy.png]]
<</if>>
<<else>>
<<if $clock.hour lt 6>>[img[images/backgrounds/grounds/Bushes3Cloudy.png]]
<<elseif $clock.hour lt 7>>[img[images/backgrounds/grounds/Bushes3Cloudy.png]]
<<elseif $clock.hour lt 19>>[img[images/backgrounds/grounds/Bushes3.png]]
<<elseif $clock.hour lt 20>>[img[images/backgrounds/grounds/Bushes3Cloudy.png]]
<<else>>[img[images/backgrounds/grounds/Bushes3Cloudy.png]]
<</if>>
<</if>>
<</if>>
<</if>>\
You're starting to get tired of waiting for Gaia when you notice her out of the corner of your eye. Turning your head slowly in an effort to not startle her, you see her looking back at you.
Crouched perhaps twenty feet away, she stares straight at you, making you feel just a little uneasy. Her expression is serious, like she's looking at something dangerous and is afraid that running might provoke an attack.
Reaching to your side where you had sat the second apple, you pick it up and hold it toward her. She glances at the apple, but makes no move to come take it.
<<talk "player">>I think we need to find a way to earn your trust.<</talk>>\
You say, knowing she's unlikely to understand your words.
You can see her expression soften slightly as she looks at the apple. With a flick of your arm, you throw the apple to her. She catches it with ease and takes a quick bite out of it.
<<talk "player">>I brought it for you. I know all of this has to be strange to you, I know it is for me.<</talk>>\
You grimace, eliciting a curious look from Gaia.
<<talk "player">>I really do wish I knew a better way to spend time with you so we could get to know one another better.<</talk>>\
It may be your talking, or it may be something else, but she takes a couple of steps back and withdraws into the trees and out of your view.
<<talk "player">>Enjoy the apple.<</talk>>\
You say as much to yourself as anything else before getting up.
[[Continue.|$location]]<<set $gaia.trust += 3>><<set $gaia.fear -= 2>><<addtime { minute : 7 }>><<if $clock.isWinter>>
<<if $weather.today is 'snowy'>>
<<if $gaia.affection gte 850 and $gaia.fear lte 250 and $gaia.trust gte 800>>
<<if $clock.hour lt 6>>
<<elseif $clock.hour lt 20>>[img[images/backgrounds/grounds/SnowAppleC.gif]]
<<else>>
<</if>>
<<elseif $gaia.fear lte 650 and $gaia.trust gte 400>>
<<if $clock.hour lt 6>>
<<elseif $clock.hour lt 20>>[img[images/backgrounds/grounds/SnowAppleB.gif]]
<<else>>
<</if>>
<<else>>
<<if $clock.hour lt 6>>
<<elseif $clock.hour lt 20>>[img[images/backgrounds/grounds/SnowApplesA.gif]]
<<else>>
<</if>>
<</if>>
<</if>>
<<elseif $clock.isSummer>>
<<if $weather.today is 'rainy'>>
<<if $gaia.affection gte 850 and $gaia.fear lte 250 and $gaia.trust gte 800>>
<<if $clock.hour lt 6>>
<<elseif $clock.hour lt 20>>[img[images/backgrounds/grounds/AppleRain01.gif]]
<<else>>
<</if>>
<<elseif $gaia.fear lte 650 and $gaia.trust gte 400>>
<<if $clock.hour lt 6>>
<<elseif $clock.hour lt 20>>[img[images/backgrounds/grounds/AppleRain01.gif]]
<<else>>
<</if>>
<<else>>
<<if $clock.hour lt 6>>
<<elseif $clock.hour lt 20>>[img[images/backgrounds/grounds/AppleRain03.gif]]
<<else>>
<</if>>
<</if>>
<<else>>
<<if $gaia.affection gte 850 and $gaia.fear lte 250 and $gaia.trust gte 800>>
<<if $clock.hour lt 6>>[img[images/backgrounds/grounds/Bushes2Cloudy.png]]
<<elseif $clock.hour lt 7>>[img[images/backgrounds/grounds/Bushes2Cloudy.png]]
<<elseif $clock.hour lt 19>>[img[images/backgrounds/grounds/Bushes2.png]]
<<elseif $clock.hour lt 20>>[img[images/backgrounds/grounds/Bushes2Cloudy.png]]
<<else>>[img[images/backgrounds/grounds/Bushes2Cloudy.png]]
<</if>>
<<elseif $gaia.fear lte 650 and $gaia.trust gte 400>>
<<if $clock.hour lt 6>>[img[images/backgrounds/grounds/Bushes1Cloudy.png]]
<<elseif $clock.hour lt 7>>[img[images/backgrounds/grounds/Bushes1Cloudy.png]]
<<elseif $clock.hour lt 19>>[img[images/backgrounds/grounds/Bushes1.png]]
<<elseif $clock.hour lt 20>>[img[images/backgrounds/grounds/Bushes1Cloudy.png]]
<<else>>[img[images/backgrounds/grounds/Bushes1Cloudy.png]]
<</if>>
<<else>>
<<if $clock.hour lt 6>>[img[images/backgrounds/grounds/Bushes3Cloudy.png]]
<<elseif $clock.hour lt 7>>[img[images/backgrounds/grounds/Bushes3Cloudy.png]]
<<elseif $clock.hour lt 19>>[img[images/backgrounds/grounds/Bushes3.png]]
<<elseif $clock.hour lt 20>>[img[images/backgrounds/grounds/Bushes3Cloudy.png]]
<<else>>[img[images/backgrounds/grounds/Bushes3Cloudy.png]]
<</if>>
<</if>>
<</if>>
<</if>>\
You don't sit at the forest edge for long before you hear something not far behind you.
<<talk "player">>Hi, I didn't know if I'd have a chance to see you or not.<</talk>>\
You say to her.
There's a soft feminine hiss. You can hear her creep just a little closer.
<<talk "player">>I brought an apple for you.<</talk>>\
You reach down slowly, careful not to do anything that might startle her. Picking it up, you hold it up without looking toward her.
She growls softly, then you feel the apple hit. You have just enough time to glance over at the apple, Gaia's spear piercing it, before she pulls back her spear, plucking the apple from your hand.
<<talk "thought">>I'm not sure if it's a good thing, or a bad thing, that she came within spear's reach of me.<</talk>>\
You reach down to pick up the apple you brought for yourself, you're nearly raised it to your lips when the spear flashes out a second time, snagging the second apple.
When the spear withdraws again, your hand is empty.
<<talk "player">>I guess you're hungry.<</talk>>\
You say, more amused at how she snatched the apple than alarmed.
After another minute, you glance over your shoulder but see no sign of Gaia.
[[End.|$location]]<<set $gaia.trust += 3>><<set $gaia.fear -= 2>><<addtime { minute : 9}>><<if $clock.isWinter>>
<<if $weather.today is 'snowy'>>
<<if $gaia.affection gte 850 and $gaia.fear lte 250 and $gaia.trust gte 800>>
<<if $clock.hour lt 6>>
<<elseif $clock.hour lt 20>>[img[images/backgrounds/grounds/SnowAppleC.gif]]
<<else>>
<</if>>
<<elseif $gaia.fear lte 650 and $gaia.trust gte 400>>
<<if $clock.hour lt 6>>
<<elseif $clock.hour lt 20>>[img[images/backgrounds/grounds/SnowAppleB.gif]]
<<else>>
<</if>>
<<else>>
<<if $clock.hour lt 6>>
<<elseif $clock.hour lt 20>>[img[images/backgrounds/grounds/SnowApplesA.gif]]
<<else>>
<</if>>
<</if>>
<</if>>
<<elseif $clock.isSummer>>
<<if $weather.today is 'rainy'>>
<<if $gaia.affection gte 850 and $gaia.fear lte 250 and $gaia.trust gte 800>>
<<if $clock.hour lt 6>>
<<elseif $clock.hour lt 20>>[img[images/backgrounds/grounds/AppleRain01.gif]]
<<else>>
<</if>>
<<elseif $gaia.fear lte 650 and $gaia.trust gte 400>>
<<if $clock.hour lt 6>>
<<elseif $clock.hour lt 20>>[img[images/backgrounds/grounds/AppleRain01.gif]]
<<else>>
<</if>>
<<else>>
<<if $clock.hour lt 6>>
<<elseif $clock.hour lt 20>>[img[images/backgrounds/grounds/AppleRain03.gif]]
<<else>>
<</if>>
<</if>>
<<else>>
<<if $gaia.affection gte 850 and $gaia.fear lte 250 and $gaia.trust gte 800>>
<<if $clock.hour lt 6>>[img[images/backgrounds/grounds/Bushes2Cloudy.png]]
<<elseif $clock.hour lt 7>>[img[images/backgrounds/grounds/Bushes2Cloudy.png]]
<<elseif $clock.hour lt 19>>[img[images/backgrounds/grounds/Bushes2.png]]
<<elseif $clock.hour lt 20>>[img[images/backgrounds/grounds/Bushes2Cloudy.png]]
<<else>>[img[images/backgrounds/grounds/Bushes2Cloudy.png]]
<</if>>
<<elseif $gaia.fear lte 650 and $gaia.trust gte 400>>
<<if $clock.hour lt 6>>[img[images/backgrounds/grounds/Bushes1Cloudy.png]]
<<elseif $clock.hour lt 7>>[img[images/backgrounds/grounds/Bushes1Cloudy.png]]
<<elseif $clock.hour lt 19>>[img[images/backgrounds/grounds/Bushes1.png]]
<<elseif $clock.hour lt 20>>[img[images/backgrounds/grounds/Bushes1Cloudy.png]]
<<else>>[img[images/backgrounds/grounds/Bushes1Cloudy.png]]
<</if>>
<<else>>
<<if $clock.hour lt 6>>[img[images/backgrounds/grounds/Bushes3Cloudy.png]]
<<elseif $clock.hour lt 7>>[img[images/backgrounds/grounds/Bushes3Cloudy.png]]
<<elseif $clock.hour lt 19>>[img[images/backgrounds/grounds/Bushes3.png]]
<<elseif $clock.hour lt 20>>[img[images/backgrounds/grounds/Bushes3Cloudy.png]]
<<else>>[img[images/backgrounds/grounds/Bushes3Cloudy.png]]
<</if>>
<</if>>
<</if>>
<</if>>\
At the forest edge, you sit there for a little while before movement at the edge of your vision draws your attention. You half turn your head toward the motion.
Gaia is standing near the forest edge, maybe twenty feet away and moving closer very slowly.
Reaching down to where you sat the apples a little while earlier, you hold one of them up.
You can see Gaia's eyes flicker between you and the apple several times. Her tongue parts her lips as she looks hungrily at the fruit in your hands.
<<talk "player">>I suppose you aren't going to come over here and sit with me, are you?<</talk>>\
You ask, already knowing the answer.
Gaia makes a sound, kind of a growl crossed with a whine. She reaches toward you, but comes no closer.
You sigh, then draw back your arm to toss the apple to her.
She catches the fruit with ease. You can see a genuine smile on her lips as she looks at the bright red apple. Her lips part as she prepares to take a bite, then she looks at you again. As soon as she sees you looking back, she takes a few steps back before taking a bite. Her eyes never leave yours as she chews on her mouth full of apple.
<<talk "thought">>She really is pretty.<</talk>>\
You think as your eyes drift over her naked body. Completely unashamed as she watches you.
You aren't sure if you make a motion or if she just decides she isn't happy with how close she is to you, but with no warning she bolts into the trees again.
<<talk "player">>Hope to see you again soon!<</talk>>\
You call after her.
After a few seconds, you realize that she's unlikely to return. With a little sigh, you stand up and start walking toward the house again.
[[End.|$location]]<<set $gaia.trust += 2>><<set $gaia.fear -= 2>><<addtime { minute : 14 }>><<if $clock.isWinter>>
<<if $weather.today is 'snowy'>>
<<if $gaia.affection gte 850 and $gaia.fear lte 250 and $gaia.trust gte 800>>
<<if $clock.hour lt 6>>
<<elseif $clock.hour lt 20>>[img[images/backgrounds/grounds/SnowAppleC.gif]]
<<else>>
<</if>>
<<elseif $gaia.fear lte 650 and $gaia.trust gte 400>>
<<if $clock.hour lt 6>>
<<elseif $clock.hour lt 20>>[img[images/backgrounds/grounds/SnowAppleB.gif]]
<<else>>
<</if>>
<<else>>
<<if $clock.hour lt 6>>
<<elseif $clock.hour lt 20>>[img[images/backgrounds/grounds/SnowApplesA.gif]]
<<else>>
<</if>>
<</if>>
<</if>>
<<elseif $clock.isSummer>>
<<if $weather.today is 'rainy'>>
<<if $gaia.affection gte 850 and $gaia.fear lte 250 and $gaia.trust gte 800>>
<<if $clock.hour lt 6>>
<<elseif $clock.hour lt 20>>[img[images/backgrounds/grounds/AppleRain01.gif]]
<<else>>
<</if>>
<<elseif $gaia.fear lte 650 and $gaia.trust gte 400>>
<<if $clock.hour lt 6>>
<<elseif $clock.hour lt 20>>[img[images/backgrounds/grounds/AppleRain01.gif]]
<<else>>
<</if>>
<<else>>
<<if $clock.hour lt 6>>
<<elseif $clock.hour lt 20>>[img[images/backgrounds/grounds/AppleRain03.gif]]
<<else>>
<</if>>
<</if>>
<<else>>
<<if $gaia.affection gte 850 and $gaia.fear lte 250 and $gaia.trust gte 800>>
<<if $clock.hour lt 6>>[img[images/backgrounds/grounds/Bushes2Cloudy.png]]
<<elseif $clock.hour lt 7>>[img[images/backgrounds/grounds/Bushes2Cloudy.png]]
<<elseif $clock.hour lt 19>>[img[images/backgrounds/grounds/Bushes2.png]]
<<elseif $clock.hour lt 20>>[img[images/backgrounds/grounds/Bushes2Cloudy.png]]
<<else>>[img[images/backgrounds/grounds/Bushes2Cloudy.png]]
<</if>>
<<elseif $gaia.fear lte 650 and $gaia.trust gte 400>>
<<if $clock.hour lt 6>>[img[images/backgrounds/grounds/Bushes1Cloudy.png]]
<<elseif $clock.hour lt 7>>[img[images/backgrounds/grounds/Bushes1Cloudy.png]]
<<elseif $clock.hour lt 19>>[img[images/backgrounds/grounds/Bushes1.png]]
<<elseif $clock.hour lt 20>>[img[images/backgrounds/grounds/Bushes1Cloudy.png]]
<<else>>[img[images/backgrounds/grounds/Bushes1Cloudy.png]]
<</if>>
<<else>>
<<if $clock.hour lt 6>>[img[images/backgrounds/grounds/Bushes3Cloudy.png]]
<<elseif $clock.hour lt 7>>[img[images/backgrounds/grounds/Bushes3Cloudy.png]]
<<elseif $clock.hour lt 19>>[img[images/backgrounds/grounds/Bushes3.png]]
<<elseif $clock.hour lt 20>>[img[images/backgrounds/grounds/Bushes3Cloudy.png]]
<<else>>[img[images/backgrounds/grounds/Bushes3Cloudy.png]]
<</if>>
<</if>>
<</if>>
<</if>>\
Gaia exits the woods as you approach, spear in hand. The imposing sight gives you pause, but you plod forward one step at a time anyway.
You're quite a ways away from her before you see her start to tense up, her spear rising just a little bit in a defensive position.
<<talk "player">>I brought apples.<</talk>>\
You say, showing her the apples you are carrying.
Her eyes flicker to the apples, then back to your face.
You come to a stop where you are standing, then draw back your arm to throw an apple to her. Her eyes lock on the apple, and she takes about three steps toward you in order to catch it one handed. As soon as she does, she looks back at you. Realizing that she's closer to you than before, you can see her expression darken slightly.
Her eyes never leave yours as she takes a bite of the apple.
<<talk "player">>I tell you what.<</talk>>\
Your words have the immediate effect on her that she stops chewing and her body goes tense.
<<talk "player">>I have this second apple. I'm willing to give it to you. But I'm not going to throw it so far this time.<</talk>>\
Even as you say the words, you can tell from her expression that she is completely uncomprehending of their meaning.
<<talk "player">>I'm going to take a couple more steps toward you, that way I don't have to throw so far this time.<</talk>>\
<<talk "thought">>And maybe if I take a couple of steps closer this time, and she doesn't panic, then perhaps next time she won't be //quite// as scared of me next time.<</talk>>\
Slow and deliberate, you take a couple of steps toward her. You can't help but think she looks like a deer caught in the headlights.
When she starts to shy away from you, you draw back your hand and toss the apple toward her. She has to take a step forward to catch it. The moment the apple touches her hand, a big smile blossoms on her face, then fades significantly as she casts an accusing look toward you. Even through her expression you can still see a bit of the earlier smile lingering though.
Showing her that both of your hands are empty, you take a couple of slow steps back from her.
Seeing no threat from you, she squats down where she's at, watching you as she eats the apples.
When she's finally done, you wave at her.
<<talk "player">>See you again soon.<</talk>>\
You say, trying to sound friendly.
Dropping the second core on the ground near her feet, you see her rise her arm to wave in return, but her arm pauses, her expression turning accusing.
<<talk "player">>Almost got you to wave back this time.<</talk>>\
You say around the smile you're unable to suppress.
Gaia takes a couple of steps back, her expression not changing before she pivots and starts walking briskly toward the treeline.
You watch her go until you lose sight of her before turning back toward the mansion.
[[Continue.|$location]]<<set $gaia.trust += 3>><<set $gaia.fear -= 2>><<addtime { minute : 7 }>><<if $clock.isWinter>>
<<if $weather.today is 'snowy'>>
<<if $gaia.affection gte 850 and $gaia.fear lte 250 and $gaia.trust gte 800>>
<<if $clock.hour lt 6>>
<<elseif $clock.hour lt 20>>[img[images/backgrounds/grounds/SnowAppleC.gif]]
<<else>>
<</if>>
<<elseif $gaia.fear lte 650 and $gaia.trust gte 400>>
<<if $clock.hour lt 6>>
<<elseif $clock.hour lt 20>>[img[images/backgrounds/grounds/SnowAppleB.gif]]
<<else>>
<</if>>
<<else>>
<<if $clock.hour lt 6>>
<<elseif $clock.hour lt 20>>[img[images/backgrounds/grounds/SnowApplesA.gif]]
<<else>>
<</if>>
<</if>>
<</if>>
<<elseif $clock.isSummer>>
<<if $weather.today is 'rainy'>>
<<if $gaia.affection gte 850 and $gaia.fear lte 250 and $gaia.trust gte 800>>
<<if $clock.hour lt 6>>
<<elseif $clock.hour lt 20>>[img[images/backgrounds/grounds/AppleRain01.gif]]
<<else>>
<</if>>
<<elseif $gaia.fear lte 650 and $gaia.trust gte 400>>
<<if $clock.hour lt 6>>
<<elseif $clock.hour lt 20>>[img[images/backgrounds/grounds/AppleRain01.gif]]
<<else>>
<</if>>
<<else>>
<<if $clock.hour lt 6>>
<<elseif $clock.hour lt 20>>[img[images/backgrounds/grounds/AppleRain03.gif]]
<<else>>
<</if>>
<</if>>
<<else>>
<<if $gaia.affection gte 850 and $gaia.fear lte 250 and $gaia.trust gte 800>>
<<if $clock.hour lt 6>>[img[images/backgrounds/grounds/Bushes2Cloudy.png]]
<<elseif $clock.hour lt 7>>[img[images/backgrounds/grounds/Bushes2Cloudy.png]]
<<elseif $clock.hour lt 19>>[img[images/backgrounds/grounds/Bushes2.png]]
<<elseif $clock.hour lt 20>>[img[images/backgrounds/grounds/Bushes2Cloudy.png]]
<<else>>[img[images/backgrounds/grounds/Bushes2Cloudy.png]]
<</if>>
<<elseif $gaia.fear lte 650 and $gaia.trust gte 400>>
<<if $clock.hour lt 6>>[img[images/backgrounds/grounds/Bushes1Cloudy.png]]
<<elseif $clock.hour lt 7>>[img[images/backgrounds/grounds/Bushes1Cloudy.png]]
<<elseif $clock.hour lt 19>>[img[images/backgrounds/grounds/Bushes1.png]]
<<elseif $clock.hour lt 20>>[img[images/backgrounds/grounds/Bushes1Cloudy.png]]
<<else>>[img[images/backgrounds/grounds/Bushes1Cloudy.png]]
<</if>>
<<else>>
<<if $clock.hour lt 6>>[img[images/backgrounds/grounds/Bushes3Cloudy.png]]
<<elseif $clock.hour lt 7>>[img[images/backgrounds/grounds/Bushes3Cloudy.png]]
<<elseif $clock.hour lt 19>>[img[images/backgrounds/grounds/Bushes3.png]]
<<elseif $clock.hour lt 20>>[img[images/backgrounds/grounds/Bushes3Cloudy.png]]
<<else>>[img[images/backgrounds/grounds/Bushes3Cloudy.png]]
<</if>>
<</if>>
<</if>>
<</if>>\
Your eyes are half closed as you sit on the grass, listening to the birds sing, or as often as not simply squawk in the trees.
It's only because you are so focused on the sounds of nature that you notice the birds in one area behind you fall quiet a few at a time. Turning your head toward the place, you look just in time to see Gaia slipping silently from the treeline with her makeshift spear in hand.
When she sees you looking toward her, surprise registers in her features and she stops, clearly tense.
You wave at her, causing her scowl to deepen but she doesn't make any move to leave yet.
<<talk "player">>Here.<</talk>>\
You call to her, throwing the apple hard enough to reach her.
She moves several steps and catches the apple with ease, taking a bite of of it as soon as she has it in hand. Then, her eyes never leaving yours, she moves back toward the treeline. It's not until she reaches the preceived safety of the trees that she breaks eye contact with you and vanishes into the forest.
[[Continue.|$location]]<<set $gaia.trust += 3>><<set $gaia.fear -= 2>><<addtime { minute : 5 }>><<if $clock.isWinter>>
<<if $weather.today is 'snowy'>>
<<if $gaia.affection gte 850 and $gaia.fear lte 250 and $gaia.trust gte 800>>
<<if $clock.hour lt 6>>
<<elseif $clock.hour lt 20>>[img[images/backgrounds/grounds/SnowAppleC.gif]]
<<else>>
<</if>>
<<elseif $gaia.fear lte 650 and $gaia.trust gte 400>>
<<if $clock.hour lt 6>>
<<elseif $clock.hour lt 20>>[img[images/backgrounds/grounds/SnowAppleB.gif]]
<<else>>
<</if>>
<<else>>
<<if $clock.hour lt 6>>
<<elseif $clock.hour lt 20>>[img[images/backgrounds/grounds/SnowApplesA.gif]]
<<else>>
<</if>>
<</if>>
<</if>>
<<elseif $clock.isSummer>>
<<if $weather.today is 'rainy'>>
<<if $gaia.affection gte 850 and $gaia.fear lte 250 and $gaia.trust gte 800>>
<<if $clock.hour lt 6>>
<<elseif $clock.hour lt 20>>[img[images/backgrounds/grounds/AppleRain01.gif]]
<<else>>
<</if>>
<<elseif $gaia.fear lte 650 and $gaia.trust gte 400>>
<<if $clock.hour lt 6>>
<<elseif $clock.hour lt 20>>[img[images/backgrounds/grounds/AppleRain01.gif]]
<<else>>
<</if>>
<<else>>
<<if $clock.hour lt 6>>
<<elseif $clock.hour lt 20>>[img[images/backgrounds/grounds/AppleRain03.gif]]
<<else>>
<</if>>
<</if>>
<<else>>
<<if $gaia.affection gte 850 and $gaia.fear lte 250 and $gaia.trust gte 800>>
<<if $clock.hour lt 6>>[img[images/backgrounds/grounds/Bushes2Cloudy.png]]
<<elseif $clock.hour lt 7>>[img[images/backgrounds/grounds/Bushes2Cloudy.png]]
<<elseif $clock.hour lt 19>>[img[images/backgrounds/grounds/Bushes2.png]]
<<elseif $clock.hour lt 20>>[img[images/backgrounds/grounds/Bushes2Cloudy.png]]
<<else>>[img[images/backgrounds/grounds/Bushes2Cloudy.png]]
<</if>>
<<elseif $gaia.fear lte 650 and $gaia.trust gte 400>>
<<if $clock.hour lt 6>>[img[images/backgrounds/grounds/Bushes1Cloudy.png]]
<<elseif $clock.hour lt 7>>[img[images/backgrounds/grounds/Bushes1Cloudy.png]]
<<elseif $clock.hour lt 19>>[img[images/backgrounds/grounds/Bushes1.png]]
<<elseif $clock.hour lt 20>>[img[images/backgrounds/grounds/Bushes1Cloudy.png]]
<<else>>[img[images/backgrounds/grounds/Bushes1Cloudy.png]]
<</if>>
<<else>>
<<if $clock.hour lt 6>>[img[images/backgrounds/grounds/Bushes3Cloudy.png]]
<<elseif $clock.hour lt 7>>[img[images/backgrounds/grounds/Bushes3Cloudy.png]]
<<elseif $clock.hour lt 19>>[img[images/backgrounds/grounds/Bushes3.png]]
<<elseif $clock.hour lt 20>>[img[images/backgrounds/grounds/Bushes3Cloudy.png]]
<<else>>[img[images/backgrounds/grounds/Bushes3Cloudy.png]]
<</if>>
<</if>>
<</if>>
<</if>>\
You see Gaia at the treeline even before you get there. She watches you warily as you approach.
When you get closer, you hold up one of the two apples you are holding.
<<talk "player">>Brought you an apple.<</talk>>\
You say.
Her expression is wary as you approach. You manage to get within just a few feet of her before she moves.
With a burst of speed that emphasizes just how athletic she is, she runs directly at you, spear in hand. Even though the spear isn't being held in a threatening manner, it still makes you uncomfortable. She skids to a halt at arm's length, her free hand darting out to snatch the apple before she rapidly backpedals several steps.
She quickly raises her apple to her lips to take a big bite, smiling around the mouth full of fruit as she chews.
You raise your own apple to take a bite of it.
<<talk "player">>Good apple.<</talk>>\
You say.
Gaia mumbles something around another bite full of apple. It almost sounds like she tried to say 'good' but it's hard to tell for sure.
When she finishes eating her apple, she drops the core where she's standing, then withdraws back into the treeline, her eyes never leaving yours as she does so.
[[End.|$location]]<<set $gaia.trust += 2>><<set $gaia.fear -= 2>><<set $gaia.affection += 1>><<addtime { minute : 4}>><<if $clock.isWinter>>
<<if $weather.today is 'snowy'>>
<<if $gaia.affection gte 850 and $gaia.fear lte 250 and $gaia.trust gte 800>>
<<if $clock.hour lt 6>>
<<elseif $clock.hour lt 20>>[img[images/backgrounds/grounds/SnowAppleC.gif]]
<<else>>
<</if>>
<<elseif $gaia.fear lte 650 and $gaia.trust gte 400>>
<<if $clock.hour lt 6>>
<<elseif $clock.hour lt 20>>[img[images/backgrounds/grounds/SnowAppleB.gif]]
<<else>>
<</if>>
<<else>>
<<if $clock.hour lt 6>>
<<elseif $clock.hour lt 20>>[img[images/backgrounds/grounds/SnowApplesA.gif]]
<<else>>
<</if>>
<</if>>
<</if>>
<<elseif $clock.isSummer>>
<<if $weather.today is 'rainy'>>
<<if $gaia.affection gte 850 and $gaia.fear lte 250 and $gaia.trust gte 800>>
<<if $clock.hour lt 6>>
<<elseif $clock.hour lt 20>>[img[images/backgrounds/grounds/AppleRain01.gif]]
<<else>>
<</if>>
<<elseif $gaia.fear lte 650 and $gaia.trust gte 400>>
<<if $clock.hour lt 6>>
<<elseif $clock.hour lt 20>>[img[images/backgrounds/grounds/AppleRain01.gif]]
<<else>>
<</if>>
<<else>>
<<if $clock.hour lt 6>>
<<elseif $clock.hour lt 20>>[img[images/backgrounds/grounds/AppleRain03.gif]]
<<else>>
<</if>>
<</if>>
<<else>>
<<if $gaia.affection gte 850 and $gaia.fear lte 250 and $gaia.trust gte 800>>
<<if $clock.hour lt 6>>[img[images/backgrounds/grounds/Bushes2Cloudy.png]]
<<elseif $clock.hour lt 7>>[img[images/backgrounds/grounds/Bushes2Cloudy.png]]
<<elseif $clock.hour lt 19>>[img[images/backgrounds/grounds/Bushes2.png]]
<<elseif $clock.hour lt 20>>[img[images/backgrounds/grounds/Bushes2Cloudy.png]]
<<else>>[img[images/backgrounds/grounds/Bushes2Cloudy.png]]
<</if>>
<<elseif $gaia.fear lte 650 and $gaia.trust gte 400>>
<<if $clock.hour lt 6>>[img[images/backgrounds/grounds/Bushes1Cloudy.png]]
<<elseif $clock.hour lt 7>>[img[images/backgrounds/grounds/Bushes1Cloudy.png]]
<<elseif $clock.hour lt 19>>[img[images/backgrounds/grounds/Bushes1.png]]
<<elseif $clock.hour lt 20>>[img[images/backgrounds/grounds/Bushes1Cloudy.png]]
<<else>>[img[images/backgrounds/grounds/Bushes1Cloudy.png]]
<</if>>
<<else>>
<<if $clock.hour lt 6>>[img[images/backgrounds/grounds/Bushes3Cloudy.png]]
<<elseif $clock.hour lt 7>>[img[images/backgrounds/grounds/Bushes3Cloudy.png]]
<<elseif $clock.hour lt 19>>[img[images/backgrounds/grounds/Bushes3.png]]
<<elseif $clock.hour lt 20>>[img[images/backgrounds/grounds/Bushes3Cloudy.png]]
<<else>>[img[images/backgrounds/grounds/Bushes3Cloudy.png]]
<</if>>
<</if>>
<</if>>
<</if>>\
It's a little while after you sit down that you hear a sound. From the crisp crack of a stick, you kind of wonder if she broke a stick just to announce her presence.
<<talk "player">>Brought you an apple.<</talk>>\
You say, risking a glance over your shoulder toward where you heard the sound.
When she sees you looking, her pace slows, finally coming to a stop maybe six feet outside of your reach.
<<talk "player">>Here, catch.<</talk>>\
You say, tossing her one of the two apples you brought with you.
She catches it with one hand, then crouches right where she's at, resting on the balls of her feet as she takes a bite.
Her eyes are sharp as she watches your every move.
Where she is kneeling with her knees parted, you can see the inside of her thighs, your eyes trailing inevitably toward where they meet. You marvel at the sight of her pussy, just a hint of pink between her dark brown labia.
After a few seconds, she looks down, clearly trying to figure out what you are looking at. Tilting her head to one side, she looks back at you like she's trying to figure you out.
<<talk "player">>You are very pretty.<</talk>>\
You try to explain.
There's no understanding in her eyes at your words, but she remains as she is while she finishes eating the apple.
Once done, she drops the core and stands up before moving back into the forest without so much as a glance back at you.
[[End.|$location]]<<set $gaia.trust += 2>><<set $gaia.fear -= 2>><<set $gaia.affection += 1>><<addtime { minute : 12}>><<if $clock.isWinter>>
<<if $weather.today is 'snowy'>>
<<if $gaia.affection gte 850 and $gaia.fear lte 250 and $gaia.trust gte 800>>
<<if $clock.hour lt 6>>
<<elseif $clock.hour lt 20>>[img[images/backgrounds/grounds/SnowAppleC.gif]]
<<else>>
<</if>>
<<elseif $gaia.fear lte 650 and $gaia.trust gte 400>>
<<if $clock.hour lt 6>>
<<elseif $clock.hour lt 20>>[img[images/backgrounds/grounds/SnowAppleB.gif]]
<<else>>
<</if>>
<<else>>
<<if $clock.hour lt 6>>
<<elseif $clock.hour lt 20>>[img[images/backgrounds/grounds/SnowApplesA.gif]]
<<else>>
<</if>>
<</if>>
<</if>>
<<elseif $clock.isSummer>>
<<if $weather.today is 'rainy'>>
<<if $gaia.affection gte 850 and $gaia.fear lte 250 and $gaia.trust gte 800>>
<<if $clock.hour lt 6>>
<<elseif $clock.hour lt 20>>[img[images/backgrounds/grounds/AppleRain01.gif]]
<<else>>
<</if>>
<<elseif $gaia.fear lte 650 and $gaia.trust gte 400>>
<<if $clock.hour lt 6>>
<<elseif $clock.hour lt 20>>[img[images/backgrounds/grounds/AppleRain01.gif]]
<<else>>
<</if>>
<<else>>
<<if $clock.hour lt 6>>
<<elseif $clock.hour lt 20>>[img[images/backgrounds/grounds/AppleRain03.gif]]
<<else>>
<</if>>
<</if>>
<<else>>
<<if $gaia.affection gte 850 and $gaia.fear lte 250 and $gaia.trust gte 800>>
<<if $clock.hour lt 6>>[img[images/backgrounds/grounds/Bushes2Cloudy.png]]
<<elseif $clock.hour lt 7>>[img[images/backgrounds/grounds/Bushes2Cloudy.png]]
<<elseif $clock.hour lt 19>>[img[images/backgrounds/grounds/Bushes2.png]]
<<elseif $clock.hour lt 20>>[img[images/backgrounds/grounds/Bushes2Cloudy.png]]
<<else>>[img[images/backgrounds/grounds/Bushes2Cloudy.png]]
<</if>>
<<elseif $gaia.fear lte 650 and $gaia.trust gte 400>>
<<if $clock.hour lt 6>>[img[images/backgrounds/grounds/Bushes1Cloudy.png]]
<<elseif $clock.hour lt 7>>[img[images/backgrounds/grounds/Bushes1Cloudy.png]]
<<elseif $clock.hour lt 19>>[img[images/backgrounds/grounds/Bushes1.png]]
<<elseif $clock.hour lt 20>>[img[images/backgrounds/grounds/Bushes1Cloudy.png]]
<<else>>[img[images/backgrounds/grounds/Bushes1Cloudy.png]]
<</if>>
<<else>>
<<if $clock.hour lt 6>>[img[images/backgrounds/grounds/Bushes3Cloudy.png]]
<<elseif $clock.hour lt 7>>[img[images/backgrounds/grounds/Bushes3Cloudy.png]]
<<elseif $clock.hour lt 19>>[img[images/backgrounds/grounds/Bushes3.png]]
<<elseif $clock.hour lt 20>>[img[images/backgrounds/grounds/Bushes3Cloudy.png]]
<<else>>[img[images/backgrounds/grounds/Bushes3Cloudy.png]]
<</if>>
<</if>>
<</if>>
<</if>>\
After sitting near the treeline for a little while, you're just starting to think about leaving when you hear a soft crunch from the underbrush nearby.
<<talk "player">>I was starting to think I wouldn't see you out here today.<</talk>>\
You say lightly, turning part way toward Gaia.
As usual, she's naked with the exception of her makeshift belt and the few items hanging from it. She meets your eyes, then glances meaningfully toward the apple sitting beside you.
You pick up the apple, extending your arm toward her.
<<talk "player">>Here.<</talk>>\
You say, trying to reassure her.
She slinks closer, her movements fluid like a cat as she cautiously approaches. With almost blinding speed, she lunges forward, her hand snapping out to snag the apple from your hand before she takes a couple of rapid steps back.
You watch as she takes a bite of the apple, a bit of a smile tugging at her lips. For just a moment, you allow your eyes to drift across her naked body, following the curves of her breasts as you admire her athletic form.
Gaia is looking at you oddly, likely wondering about your interest. To avoid answering, you take a bite of your own apple.
The two of you eat in silence for a little bit.
<<talk "player">>I should get back to the mansion, but I enjoy these little moments with you.<</talk>>\
Even though you say the words, you're certain she doesn't understand them.
<<talk "thought">>I wonder if we could teach her to talk? Is her silence because she simply doesn't know how, or because she can't?<</talk>>\
With that thought, you start to stand.
An urgent grunt from behind you stops you about half way to your feet. You look at Gaia who's motioning for you to stay.
She takes the last couple of bites of apple, her cheeks puffed out from too much food in her mouth, then tosses the core off to the side. As soon as she's done so, she reaches for her belt where the pulls a small bundle free.
<<talk "thought">>Looks like a pouch made out of an old bit of cloth.<</talk>>\
Gaia grunts again, getting you to meet her eyes, then makes a kind of cooing sound. Never looking away from you, she opens the pouch and pours the contents onto the ground. You see a hand full of berries spill out onto the ground.
Picking up one berry, she puts it in her mouth and chews it. Presumably trying to show you that it's something you can eat. Then she gestures at the pile of berries before moving back.
She watches you closely as you move to the pile of berries, picking a couple of them up and looking at them before putting them in your mouth.
The firm berries burst in your mouth as you bite down. The sudden tart flavor makes your face pucker and you struggle to not spit them out.
Gaia bursts into laughter, a toothy grin on her face. When she sees you chew and swallow what's in your mouth, she bites her lip to stifle her giggles.
<<talk "player">>Ok, you got a little laugh at my expense.<</talk>>\
You say around your own smile.
<<talk "player">>Be careful though, turn about is fair play after all.<</talk>>\
She tilts her head, her expression quizzical. Then with a little shrug, she turns and walks back into the woods.
You watch her go, then turn and head back toward the mansion, leaving the bitter berries where Gaia deposited them on the ground.
[[End.|$location]]<<set $gaia.trust += 2>><<set $gaia.fear -= 2>><<set $gaia.affection += 2>><<addtime { minute : 36}>><<if $clock.isWinter>>
<<if $weather.today is 'snowy'>>
<<if $gaia.affection gte 850 and $gaia.fear lte 250 and $gaia.trust gte 800>>
<<if $clock.hour lt 6>>
<<elseif $clock.hour lt 20>>[img[images/backgrounds/grounds/SnowAppleC.gif]]
<<else>>
<</if>>
<<elseif $gaia.fear lte 650 and $gaia.trust gte 400>>
<<if $clock.hour lt 6>>
<<elseif $clock.hour lt 20>>[img[images/backgrounds/grounds/SnowAppleB.gif]]
<<else>>
<</if>>
<<else>>
<<if $clock.hour lt 6>>
<<elseif $clock.hour lt 20>>[img[images/backgrounds/grounds/SnowApplesA.gif]]
<<else>>
<</if>>
<</if>>
<</if>>
<<elseif $clock.isSummer>>
<<if $weather.today is 'rainy'>>
<<if $gaia.affection gte 850 and $gaia.fear lte 250 and $gaia.trust gte 800>>
<<if $clock.hour lt 6>>
<<elseif $clock.hour lt 20>>[img[images/backgrounds/grounds/AppleRain01.gif]]
<<else>>
<</if>>
<<elseif $gaia.fear lte 650 and $gaia.trust gte 400>>
<<if $clock.hour lt 6>>
<<elseif $clock.hour lt 20>>[img[images/backgrounds/grounds/AppleRain01.gif]]
<<else>>
<</if>>
<<else>>
<<if $clock.hour lt 6>>
<<elseif $clock.hour lt 20>>[img[images/backgrounds/grounds/AppleRain03.gif]]
<<else>>
<</if>>
<</if>>
<<else>>
<<if $gaia.affection gte 850 and $gaia.fear lte 250 and $gaia.trust gte 800>>
<<if $clock.hour lt 6>>[img[images/backgrounds/grounds/Bushes2Cloudy.png]]
<<elseif $clock.hour lt 7>>[img[images/backgrounds/grounds/Bushes2Cloudy.png]]
<<elseif $clock.hour lt 19>>[img[images/backgrounds/grounds/Bushes2.png]]
<<elseif $clock.hour lt 20>>[img[images/backgrounds/grounds/Bushes2Cloudy.png]]
<<else>>[img[images/backgrounds/grounds/Bushes2Cloudy.png]]
<</if>>
<<elseif $gaia.fear lte 650 and $gaia.trust gte 400>>
<<if $clock.hour lt 6>>[img[images/backgrounds/grounds/Bushes1Cloudy.png]]
<<elseif $clock.hour lt 7>>[img[images/backgrounds/grounds/Bushes1Cloudy.png]]
<<elseif $clock.hour lt 19>>[img[images/backgrounds/grounds/Bushes1.png]]
<<elseif $clock.hour lt 20>>[img[images/backgrounds/grounds/Bushes1Cloudy.png]]
<<else>>[img[images/backgrounds/grounds/Bushes1Cloudy.png]]
<</if>>
<<else>>
<<if $clock.hour lt 6>>[img[images/backgrounds/grounds/Bushes3Cloudy.png]]
<<elseif $clock.hour lt 7>>[img[images/backgrounds/grounds/Bushes3Cloudy.png]]
<<elseif $clock.hour lt 19>>[img[images/backgrounds/grounds/Bushes3.png]]
<<elseif $clock.hour lt 20>>[img[images/backgrounds/grounds/Bushes3Cloudy.png]]
<<else>>[img[images/backgrounds/grounds/Bushes3Cloudy.png]]
<</if>>
<</if>>
<</if>>
<</if>>\
You don't even hear her coming this time. The first sign that she's present is the crisp sound of someone biting into an apple a short distance behind you. You turn, seeing Gaia chewing on a mouth full of apple, grinning at you with a pleased expression on her face.
<<talk "player">>I didn't hear you approach.<</talk>>\
You mention, realizing that she had gotten close enough to you to pick up the apple sitting near your hip without you even knowing she was there.
You stamp down the thought before you can dwell on it long enough for the realization to trouble you, instead you reposition yourself so you can look at her.
<<talk "player">>I'm glad you came to visit though, it's nice to see you.<</talk>>\
You say lightly.
<<talk "thought">>It's really hard to carry on a conversation when only one of you talks.<</talk>>\
You sigh.
Not knowing what else to do, you watch her, absently raising your own apple to your lips for a bite.
Without warning, Gaia's head snaps to one side, suddenly alert.
Part of you wonders what grabbed her attention so suddenly, but the jiggle of her naked breasts demands far more of your attention in that moment.
Raising the apple again, she bites into it, but only hard enough to hold it rather than to take a bite. With both hands free, she pivots, her spear rising as she moves toward the treeline with long practiced movements.
You're more than a little impressed at how she can move so quickly without seeming to move at all, and in complete silence at that.
<<talk "thought">>She's hunting.<</talk>>\
You realize.
<<talk "thought">>This is how she survived for so long alone.<</talk>>\
With a lightning quick movement, she reverses her grip on her spear and throws it with the speed of a coiled snake striking. It's barely left her hand before she's following it, sprinting into the underbrush.
For several minutes you sit where you are, wondering if she might return.
<<talk "thought">>I wonder if she caught whatever she was after?<</talk>>\
You wonder as you stand.
[[End.|$location]]<<set $gaia.trust += 2>><<set $gaia.fear -= 2>><<set $gaia.affection += 2>><<addtime { minute : 6}>><<if $clock.isWinter>>
<<if $weather.today is 'snowy'>>
<<if $gaia.affection gte 850 and $gaia.fear lte 250 and $gaia.trust gte 800>>
<<if $clock.hour lt 6>>
<<elseif $clock.hour lt 20>>[img[images/backgrounds/grounds/SnowAppleC.gif]]
<<else>>
<</if>>
<<elseif $gaia.fear lte 650 and $gaia.trust gte 400>>
<<if $clock.hour lt 6>>
<<elseif $clock.hour lt 20>>[img[images/backgrounds/grounds/SnowAppleB.gif]]
<<else>>
<</if>>
<<else>>
<<if $clock.hour lt 6>>
<<elseif $clock.hour lt 20>>[img[images/backgrounds/grounds/SnowApplesA.gif]]
<<else>>
<</if>>
<</if>>
<</if>>
<<elseif $clock.isSummer>>
<<if $weather.today is 'rainy'>>
<<if $gaia.affection gte 850 and $gaia.fear lte 250 and $gaia.trust gte 800>>
<<if $clock.hour lt 6>>
<<elseif $clock.hour lt 20>>[img[images/backgrounds/grounds/AppleRain01.gif]]
<<else>>
<</if>>
<<elseif $gaia.fear lte 650 and $gaia.trust gte 400>>
<<if $clock.hour lt 6>>
<<elseif $clock.hour lt 20>>[img[images/backgrounds/grounds/AppleRain01.gif]]
<<else>>
<</if>>
<<else>>
<<if $clock.hour lt 6>>
<<elseif $clock.hour lt 20>>[img[images/backgrounds/grounds/AppleRain03.gif]]
<<else>>
<</if>>
<</if>>
<<else>>
<<if $gaia.affection gte 850 and $gaia.fear lte 250 and $gaia.trust gte 800>>
<<if $clock.hour lt 6>>[img[images/backgrounds/grounds/Bushes2Cloudy.png]]
<<elseif $clock.hour lt 7>>[img[images/backgrounds/grounds/Bushes2Cloudy.png]]
<<elseif $clock.hour lt 19>>[img[images/backgrounds/grounds/Bushes2.png]]
<<elseif $clock.hour lt 20>>[img[images/backgrounds/grounds/Bushes2Cloudy.png]]
<<else>>[img[images/backgrounds/grounds/Bushes2Cloudy.png]]
<</if>>
<<elseif $gaia.fear lte 650 and $gaia.trust gte 400>>
<<if $clock.hour lt 6>>[img[images/backgrounds/grounds/Bushes1Cloudy.png]]
<<elseif $clock.hour lt 7>>[img[images/backgrounds/grounds/Bushes1Cloudy.png]]
<<elseif $clock.hour lt 19>>[img[images/backgrounds/grounds/Bushes1.png]]
<<elseif $clock.hour lt 20>>[img[images/backgrounds/grounds/Bushes1Cloudy.png]]
<<else>>[img[images/backgrounds/grounds/Bushes1Cloudy.png]]
<</if>>
<<else>>
<<if $clock.hour lt 6>>[img[images/backgrounds/grounds/Bushes3Cloudy.png]]
<<elseif $clock.hour lt 7>>[img[images/backgrounds/grounds/Bushes3Cloudy.png]]
<<elseif $clock.hour lt 19>>[img[images/backgrounds/grounds/Bushes3.png]]
<<elseif $clock.hour lt 20>>[img[images/backgrounds/grounds/Bushes3Cloudy.png]]
<<else>>[img[images/backgrounds/grounds/Bushes3Cloudy.png]]
<</if>>
<</if>>
<</if>>
<</if>>\
Gaia comes out of the trees just moments after you sit down on the lawn.
<<talk "thought">>She must have been waiting for me.<</talk>>\
You realize.
You offer her one of the apples you brought, holding it up for her. She takes it from your hand, then sits down.
Taking a bite of your own apple, you notice that she's sat just inside of arm reach from you, if you really wanted to then you could reach out and touch her. However, the spear she places on the ground between you feels almost like a physical barrier.
You can see her glance your direction as she eats the apple, watching you.
You're just finishing up your apple when you notice that Gaia is staring at you, her gaze is intense.
<<talk "player">>What?<</talk>>\
You ask, feeling a little self conscious.
<<talk "player">>Do I have something on my face?<</talk>>\
Leaning toward you, you find yourself leaning back to keep a little distance between you.
She reaches out with one hand, poking you in the shoulder, then in the cheek.
<<talk "thought">>What the heck is she doing?<</talk>>\
You wonder, staying still under her scrutiny.
Her eyes never leave yours as she takes your nearly finished apple from your hand, then leans back again. You watch as she nibbles at the remnants of your apple, eating the last of the fruit from the core.
Flashing you a smile she picks up her spear and starts to turn.
You offer a little wave, a gesture that she awkwardly returns before vanishing into the forest.
Standing up, you brush yourself off and cast one last glance at the treeline before starting back toward the mansion.
[[End.|$location]]<<set $gaia.trust += 1>><<set $gaia.fear -= 2>><<set $gaia.affection += 2>><<addtime { minute : 6}>><<if $clock.isWinter>>
<<if $weather.today is 'snowy'>>
<<if $gaia.affection gte 850 and $gaia.fear lte 250 and $gaia.trust gte 800>>
<<if $clock.hour lt 6>>
<<elseif $clock.hour lt 20>>[img[images/backgrounds/grounds/SnowAppleC.gif]]
<<else>>
<</if>>
<<elseif $gaia.fear lte 650 and $gaia.trust gte 400>>
<<if $clock.hour lt 6>>
<<elseif $clock.hour lt 20>>[img[images/backgrounds/grounds/SnowAppleB.gif]]
<<else>>
<</if>>
<<else>>
<<if $clock.hour lt 6>>
<<elseif $clock.hour lt 20>>[img[images/backgrounds/grounds/SnowApplesA.gif]]
<<else>>
<</if>>
<</if>>
<</if>>
<<elseif $clock.isSummer>>
<<if $weather.today is 'rainy'>>
<<if $gaia.affection gte 850 and $gaia.fear lte 250 and $gaia.trust gte 800>>
<<if $clock.hour lt 6>>
<<elseif $clock.hour lt 20>>[img[images/backgrounds/grounds/AppleRain01.gif]]
<<else>>
<</if>>
<<elseif $gaia.fear lte 650 and $gaia.trust gte 400>>
<<if $clock.hour lt 6>>
<<elseif $clock.hour lt 20>>[img[images/backgrounds/grounds/AppleRain01.gif]]
<<else>>
<</if>>
<<else>>
<<if $clock.hour lt 6>>
<<elseif $clock.hour lt 20>>[img[images/backgrounds/grounds/AppleRain03.gif]]
<<else>>
<</if>>
<</if>>
<<else>>
<<if $gaia.affection gte 850 and $gaia.fear lte 250 and $gaia.trust gte 800>>
<<if $clock.hour lt 6>>[img[images/backgrounds/grounds/Bushes2Cloudy.png]]
<<elseif $clock.hour lt 7>>[img[images/backgrounds/grounds/Bushes2Cloudy.png]]
<<elseif $clock.hour lt 19>>[img[images/backgrounds/grounds/Bushes2.png]]
<<elseif $clock.hour lt 20>>[img[images/backgrounds/grounds/Bushes2Cloudy.png]]
<<else>>[img[images/backgrounds/grounds/Bushes2Cloudy.png]]
<</if>>
<<elseif $gaia.fear lte 650 and $gaia.trust gte 400>>
<<if $clock.hour lt 6>>[img[images/backgrounds/grounds/Bushes1Cloudy.png]]
<<elseif $clock.hour lt 7>>[img[images/backgrounds/grounds/Bushes1Cloudy.png]]
<<elseif $clock.hour lt 19>>[img[images/backgrounds/grounds/Bushes1.png]]
<<elseif $clock.hour lt 20>>[img[images/backgrounds/grounds/Bushes1Cloudy.png]]
<<else>>[img[images/backgrounds/grounds/Bushes1Cloudy.png]]
<</if>>
<<else>>
<<if $clock.hour lt 6>>[img[images/backgrounds/grounds/Bushes3Cloudy.png]]
<<elseif $clock.hour lt 7>>[img[images/backgrounds/grounds/Bushes3Cloudy.png]]
<<elseif $clock.hour lt 19>>[img[images/backgrounds/grounds/Bushes3.png]]
<<elseif $clock.hour lt 20>>[img[images/backgrounds/grounds/Bushes3Cloudy.png]]
<<else>>[img[images/backgrounds/grounds/Bushes3Cloudy.png]]
<</if>>
<</if>>
<</if>>
<</if>>\
After only a couple of minutes, you hear a soft crunch from somewhere behind you. Turning, you can see Gaia exiting the woods as she walks toward you.
Gaia reaches out, snatching the apple you offer her out of your hand then plopping down on the ground directly on front of you.
You begin to eat your own apple, but the way she watches your every move gives you pause.
<<talk "player">>I really wish we could talk. I'd love to know what you're thinking sometimes.<</talk>>\
You say around a mouth full of apple.
She finishes her apple in silence then drops the core beside herself. Her gaze lingers on you however.
It's when you take another bite and feel a bit of juice at the corner of your mouth that Gaia acts. When you start to reach up to wipe away the juice, she grunts urgently. You pause mid motion. Gaia leans in close, her eyes flickering between your own and the corner of your mouth where you can feel the juice starting to run down toward your chin. Even closer, she's almost too close to focus on her face when her head dips to one side suddenly. You feel something warm and wet touch the place where the juice is.
<<talk "thought">>Is she licking the juice off my face?<</talk>>\
Her tongue tracing up toward your lips. Her tongue reaches the corner of your mouth, then she moves back suddenly.
There's a moment where you want to wipe the apple core across your face, just to see what she does, but you resist the urge.
Gaia smiles at you as she gets back to her feet. She takes several steps toward the forest before stopping herself. Turning part way toward you, she waves, like the gesture is an afterthought, then turns back toward the trees.
You watch her go, admiring her form before you lose sight of her. Afterward, you stand and begin to walk.
[[End.|$location]]<<set $gaia.trust += 1>><<set $gaia.fear -= 2>><<set $gaia.affection += 2>><<addtime { minute : 6}>><<if $clock.isWinter>>
<<if $weather.today is 'snowy'>>
<<if $gaia.affection gte 850 and $gaia.fear lte 250 and $gaia.trust gte 800>>
<<if $clock.hour lt 6>>
<<elseif $clock.hour lt 20>>[img[images/backgrounds/grounds/SnowAppleC.gif]]
<<else>>
<</if>>
<<elseif $gaia.fear lte 650 and $gaia.trust gte 400>>
<<if $clock.hour lt 6>>
<<elseif $clock.hour lt 20>>[img[images/backgrounds/grounds/SnowAppleB.gif]]
<<else>>
<</if>>
<<else>>
<<if $clock.hour lt 6>>
<<elseif $clock.hour lt 20>>[img[images/backgrounds/grounds/SnowApplesA.gif]]
<<else>>
<</if>>
<</if>>
<</if>>
<<elseif $clock.isSummer>>
<<if $weather.today is 'rainy'>>
<<if $gaia.affection gte 850 and $gaia.fear lte 250 and $gaia.trust gte 800>>
<<if $clock.hour lt 6>>
<<elseif $clock.hour lt 20>>[img[images/backgrounds/grounds/AppleRain01.gif]]
<<else>>
<</if>>
<<elseif $gaia.fear lte 650 and $gaia.trust gte 400>>
<<if $clock.hour lt 6>>
<<elseif $clock.hour lt 20>>[img[images/backgrounds/grounds/AppleRain01.gif]]
<<else>>
<</if>>
<<else>>
<<if $clock.hour lt 6>>
<<elseif $clock.hour lt 20>>[img[images/backgrounds/grounds/AppleRain03.gif]]
<<else>>
<</if>>
<</if>>
<<else>>
<<if $gaia.affection gte 850 and $gaia.fear lte 250 and $gaia.trust gte 800>>
<<if $clock.hour lt 6>>[img[images/backgrounds/grounds/Bushes2Cloudy.png]]
<<elseif $clock.hour lt 7>>[img[images/backgrounds/grounds/Bushes2Cloudy.png]]
<<elseif $clock.hour lt 19>>[img[images/backgrounds/grounds/Bushes2.png]]
<<elseif $clock.hour lt 20>>[img[images/backgrounds/grounds/Bushes2Cloudy.png]]
<<else>>[img[images/backgrounds/grounds/Bushes2Cloudy.png]]
<</if>>
<<elseif $gaia.fear lte 650 and $gaia.trust gte 400>>
<<if $clock.hour lt 6>>[img[images/backgrounds/grounds/Bushes1Cloudy.png]]
<<elseif $clock.hour lt 7>>[img[images/backgrounds/grounds/Bushes1Cloudy.png]]
<<elseif $clock.hour lt 19>>[img[images/backgrounds/grounds/Bushes1.png]]
<<elseif $clock.hour lt 20>>[img[images/backgrounds/grounds/Bushes1Cloudy.png]]
<<else>>[img[images/backgrounds/grounds/Bushes1Cloudy.png]]
<</if>>
<<else>>
<<if $clock.hour lt 6>>[img[images/backgrounds/grounds/Bushes3Cloudy.png]]
<<elseif $clock.hour lt 7>>[img[images/backgrounds/grounds/Bushes3Cloudy.png]]
<<elseif $clock.hour lt 19>>[img[images/backgrounds/grounds/Bushes3.png]]
<<elseif $clock.hour lt 20>>[img[images/backgrounds/grounds/Bushes3Cloudy.png]]
<<else>>[img[images/backgrounds/grounds/Bushes3Cloudy.png]]
<</if>>
<</if>>
<</if>>
<</if>>\
A soft coo, almost like a bird comes from off to your side.
Turning your head, you see Gaia stride out of the trees and walk toward you. She nods in greeting, then stabs her spear into the ground a few paces away from you before continuing.
You watch her move, every motion seemingly calculated and fluid in a way that is nearly hypnotic to watch.
When she reaches your side, she plops down onto the ground right beside you, her thigh touching your own.
<<talk "thought">>I wonder if the touch is intentional?<</talk>>\
You wonder.
Gaia doesn't stop there however, she leans across your lap, reaching for the apple you brought for her. You watch her muscles ripple under her dark skin as she moves.
She's already got a mouth full of apple before she's finished sitting up straight again.
Looking at her, she smiles, a big toothy grin around her mouth full of fruit.
<<talk "player">>I'd try to teach you manners if I thought it would do any good.<</talk>>\
You say lightly, picking up your own apple and taking a bite.
Gaia just smiles bigger, seeming to enjoy being near you.
After a while, you notice that she's done with her apple. However, instead of leaving, she's still sitting with you.
[[Put an arm around her.|Gaia Friendly 1a]]
[[Let the moment linger.|Gaia Friendly 1b]]<<addtime { minute : 4}>>You carefully put your arm around Gaia, not wanting to startle her.
She stiffens at your touch but doesn't pull away. Instead her head swivels toward you to look at your face like she's trying to figure out what you're doing.
After a little while, she seems to relax, scooting just a little closer so her side is pressed against yours.
The two of you sit like that for quite a while, then without warning, Gaia springs to her feet, jogs to her spear to pluck it from the ground, then vanishes into the treenline without even looking back.
Shrugging to yourself, you get to your feet and with one final glance toward where she headed, you start back toward the mansion.
[[End.|$location]]<<set $gaia.trust += 1>><<set $gaia.fear -= 1>><<set $gaia.affection += 2>><<addtime { minute : 13}>>The two of you eat your apples in relative silence. You can't help but think that it's a comfortable silence.
Gaia brings you back to the present when she nudges you with her shoulder. You look at her, seeing a small smile on her face. Then she bounds to her feet and wanders back toward her spear, plucking it from the ground before vanishing back into the treeline.
The whole time, you watch her hips sway as she walks, her muscular bottom moving with every step.
Once she's gone, you stand up and start wandering back toward the mansion.
[[End.|$location]]<<set $gaia.trust += 1>><<set $gaia.fear -= 1>><<set $gaia.affection += 1>><<addtime { minute : 10}>><<if $clock.isWinter>>
<<if $weather.today is 'snowy'>>
<<if $gaia.affection gte 850 and $gaia.fear lte 250 and $gaia.trust gte 800>>
<<if $clock.hour lt 6>>
<<elseif $clock.hour lt 20>>[img[images/backgrounds/grounds/SnowAppleC.gif]]
<<else>>
<</if>>
<<elseif $gaia.fear lte 650 and $gaia.trust gte 400>>
<<if $clock.hour lt 6>>
<<elseif $clock.hour lt 20>>[img[images/backgrounds/grounds/SnowAppleB.gif]]
<<else>>
<</if>>
<<else>>
<<if $clock.hour lt 6>>
<<elseif $clock.hour lt 20>>[img[images/backgrounds/grounds/SnowApplesA.gif]]
<<else>>
<</if>>
<</if>>
<</if>>
<<elseif $clock.isSummer>>
<<if $weather.today is 'rainy'>>
<<if $gaia.affection gte 850 and $gaia.fear lte 250 and $gaia.trust gte 800>>
<<if $clock.hour lt 6>>
<<elseif $clock.hour lt 20>>[img[images/backgrounds/grounds/AppleRain01.gif]]
<<else>>
<</if>>
<<elseif $gaia.fear lte 650 and $gaia.trust gte 400>>
<<if $clock.hour lt 6>>
<<elseif $clock.hour lt 20>>[img[images/backgrounds/grounds/AppleRain01.gif]]
<<else>>
<</if>>
<<else>>
<<if $clock.hour lt 6>>
<<elseif $clock.hour lt 20>>[img[images/backgrounds/grounds/AppleRain03.gif]]
<<else>>
<</if>>
<</if>>
<<else>>
<<if $gaia.affection gte 850 and $gaia.fear lte 250 and $gaia.trust gte 800>>
<<if $clock.hour lt 6>>[img[images/backgrounds/grounds/Bushes2Cloudy.png]]
<<elseif $clock.hour lt 7>>[img[images/backgrounds/grounds/Bushes2Cloudy.png]]
<<elseif $clock.hour lt 19>>[img[images/backgrounds/grounds/Bushes2.png]]
<<elseif $clock.hour lt 20>>[img[images/backgrounds/grounds/Bushes2Cloudy.png]]
<<else>>[img[images/backgrounds/grounds/Bushes2Cloudy.png]]
<</if>>
<<elseif $gaia.fear lte 650 and $gaia.trust gte 400>>
<<if $clock.hour lt 6>>[img[images/backgrounds/grounds/Bushes1Cloudy.png]]
<<elseif $clock.hour lt 7>>[img[images/backgrounds/grounds/Bushes1Cloudy.png]]
<<elseif $clock.hour lt 19>>[img[images/backgrounds/grounds/Bushes1.png]]
<<elseif $clock.hour lt 20>>[img[images/backgrounds/grounds/Bushes1Cloudy.png]]
<<else>>[img[images/backgrounds/grounds/Bushes1Cloudy.png]]
<</if>>
<<else>>
<<if $clock.hour lt 6>>[img[images/backgrounds/grounds/Bushes3Cloudy.png]]
<<elseif $clock.hour lt 7>>[img[images/backgrounds/grounds/Bushes3Cloudy.png]]
<<elseif $clock.hour lt 19>>[img[images/backgrounds/grounds/Bushes3.png]]
<<elseif $clock.hour lt 20>>[img[images/backgrounds/grounds/Bushes3Cloudy.png]]
<<else>>[img[images/backgrounds/grounds/Bushes3Cloudy.png]]
<</if>>
<</if>>
<</if>>
<</if>>\
A happy cooing sound announces Gaia's arrival. You look over your shoulder, smiling at her as you do so. Gaia quickly returns the smile as she moves toward you.
You find yourself unable to look away as she moves, every motion is fluid and calculated, reminding you of the talented dancers you have sometimes seen on the television.
When Gaia reaches you, she sits down right next to you. It's only when she gives a meaningful look at the apples beside you that you realize you were so enthralled in watching her that you have not yet offered her one of the apples you brought.
Reaching over, you start to pick up the apple. Gaia reaches out to snatch it from your hand even before you can lift the piece of fruit completely off the ground. In doing so, she half stretches, half falls across your lap.
You look down at her, expecting her to sit back up, but instead she simply rolls onto her back, still sprawled across your lap, and begins to eat her apple as she looks up at you.
Picking up your own apple, you rise it to your lips and take a bite. With your free hand, you reach out, placing it gently on her side to prevent her from sliding out of your lap.
Gaia pauses, her eyes moving down to your hand, then back to your face before smiling. With no further reaction, she continues to eat her apple.
Once both of your apples are finished and the cores discarded, Gaia lingers. She remains the way she is, looking up at you the whole while.
<<talk "thought">>If an animal was looking at me like this, I'd think it wanted a treat. Having a person do it is kind of strange though.<</talk>>\
She must sense something in your expression, her head tilts to one side, pondering you.
<<talk "player">>I was just thinking.<</talk>>\
You say, knowing full well that she doesn't understand a word of it.
<<talk "player">>That you're a very strange girl. Not that there's anything wrong with that.<</talk>>\
Moving your hand from her naked side, you reach up to touch her cheek. Smiling contentedly, she leans her face into your palm, seeming to enjoy the touch.
Then in a fraction of a second it all changes. You aren't sure what happened, but she rolls out of your lap so quickly that you barely see her move until she's done. She rolls to her feet, somehow coming up with her spear in hand, then bolts at a full run toward the forest.
<<talk "player">>I wonder what that was about?<</talk>>\
You mutter to yourself.
[[End.|$location]]<<set $gaia.trust += 1>><<set $gaia.fear -= 1>><<set $gaia.affection += 1>><<addtime { minute : 10}>><<if $clock.isWinter>>
<<if $weather.today is 'snowy'>>
<<if $gaia.affection gte 850 and $gaia.fear lte 250 and $gaia.trust gte 800>>
<<if $clock.hour lt 6>>
<<elseif $clock.hour lt 20>>[img[images/backgrounds/grounds/SnowAppleC.gif]]
<<else>>
<</if>>
<<elseif $gaia.fear lte 650 and $gaia.trust gte 400>>
<<if $clock.hour lt 6>>
<<elseif $clock.hour lt 20>>[img[images/backgrounds/grounds/SnowAppleB.gif]]
<<else>>
<</if>>
<<else>>
<<if $clock.hour lt 6>>
<<elseif $clock.hour lt 20>>[img[images/backgrounds/grounds/SnowApplesA.gif]]
<<else>>
<</if>>
<</if>>
<</if>>
<<elseif $clock.isSummer>>
<<if $weather.today is 'rainy'>>
<<if $gaia.affection gte 850 and $gaia.fear lte 250 and $gaia.trust gte 800>>
<<if $clock.hour lt 6>>
<<elseif $clock.hour lt 20>>[img[images/backgrounds/grounds/AppleRain01.gif]]
<<else>>
<</if>>
<<elseif $gaia.fear lte 650 and $gaia.trust gte 400>>
<<if $clock.hour lt 6>>
<<elseif $clock.hour lt 20>>[img[images/backgrounds/grounds/AppleRain01.gif]]
<<else>>
<</if>>
<<else>>
<<if $clock.hour lt 6>>
<<elseif $clock.hour lt 20>>[img[images/backgrounds/grounds/AppleRain03.gif]]
<<else>>
<</if>>
<</if>>
<<else>>
<<if $gaia.affection gte 850 and $gaia.fear lte 250 and $gaia.trust gte 800>>
<<if $clock.hour lt 6>>[img[images/backgrounds/grounds/Bushes2Cloudy.png]]
<<elseif $clock.hour lt 7>>[img[images/backgrounds/grounds/Bushes2Cloudy.png]]
<<elseif $clock.hour lt 19>>[img[images/backgrounds/grounds/Bushes2.png]]
<<elseif $clock.hour lt 20>>[img[images/backgrounds/grounds/Bushes2Cloudy.png]]
<<else>>[img[images/backgrounds/grounds/Bushes2Cloudy.png]]
<</if>>
<<elseif $gaia.fear lte 650 and $gaia.trust gte 400>>
<<if $clock.hour lt 6>>[img[images/backgrounds/grounds/Bushes1Cloudy.png]]
<<elseif $clock.hour lt 7>>[img[images/backgrounds/grounds/Bushes1Cloudy.png]]
<<elseif $clock.hour lt 19>>[img[images/backgrounds/grounds/Bushes1.png]]
<<elseif $clock.hour lt 20>>[img[images/backgrounds/grounds/Bushes1Cloudy.png]]
<<else>>[img[images/backgrounds/grounds/Bushes1Cloudy.png]]
<</if>>
<<else>>
<<if $clock.hour lt 6>>[img[images/backgrounds/grounds/Bushes3Cloudy.png]]
<<elseif $clock.hour lt 7>>[img[images/backgrounds/grounds/Bushes3Cloudy.png]]
<<elseif $clock.hour lt 19>>[img[images/backgrounds/grounds/Bushes3.png]]
<<elseif $clock.hour lt 20>>[img[images/backgrounds/grounds/Bushes3Cloudy.png]]
<<else>>[img[images/backgrounds/grounds/Bushes3Cloudy.png]]
<</if>>
<</if>>
<</if>>
<</if>>\When Gaia approaches, you casually toss her an apple that she catches with a grin. She takes a big bite out of it, a drop of apple juice running down her chin as she chews.
She's just starting to crouch a couple of paces away from you when her head snaps to one side.
Following her gaze, you almost miss it at first, but then a flicker of movement zeros you in on a rabbit in the lawn.
Gaia tenses slightly, her muscles coiling as she adjusts the grip on her spear.
<<talk "player">>Gaia, think fast.<</talk>>\
You say, tossing her your own apple that you haven't started eating yet.
Her eyes only leave the rabbit for a split second, but that split second is long enough for her to catch the apple.
The sudden movement also serves to startle the rabbit, sending it bounding into the safety of the trees.
Gaia scowls, then turns her attention back to eating her apple. She flashes you a toothy grin before slinking off into the trees again, leaving you to wonder if she's on the hunt for the rabbit once more.
[[End.|$location]]<<set $gaia.affection += 1>><<addtime { minute : 4 }>><<if $clock.isWinter>>
<<if $weather.today is 'snowy'>>
<<if $gaia.affection gte 850 and $gaia.fear lte 250 and $gaia.trust gte 800>>
<<if $clock.hour lt 6>>
<<elseif $clock.hour lt 20>>[img[images/backgrounds/grounds/SnowAppleC.gif]]
<<else>>
<</if>>
<<elseif $gaia.fear lte 650 and $gaia.trust gte 400>>
<<if $clock.hour lt 6>>
<<elseif $clock.hour lt 20>>[img[images/backgrounds/grounds/SnowAppleB.gif]]
<<else>>
<</if>>
<<else>>
<<if $clock.hour lt 6>>
<<elseif $clock.hour lt 20>>[img[images/backgrounds/grounds/SnowApplesA.gif]]
<<else>>
<</if>>
<</if>>
<</if>>
<<elseif $clock.isSummer>>
<<if $weather.today is 'rainy'>>
<<if $gaia.affection gte 850 and $gaia.fear lte 250 and $gaia.trust gte 800>>
<<if $clock.hour lt 6>>
<<elseif $clock.hour lt 20>>[img[images/backgrounds/grounds/AppleRain01.gif]]
<<else>>
<</if>>
<<elseif $gaia.fear lte 650 and $gaia.trust gte 400>>
<<if $clock.hour lt 6>>
<<elseif $clock.hour lt 20>>[img[images/backgrounds/grounds/AppleRain01.gif]]
<<else>>
<</if>>
<<else>>
<<if $clock.hour lt 6>>
<<elseif $clock.hour lt 20>>[img[images/backgrounds/grounds/AppleRain03.gif]]
<<else>>
<</if>>
<</if>>
<<else>>
<<if $gaia.affection gte 850 and $gaia.fear lte 250 and $gaia.trust gte 800>>
<<if $clock.hour lt 6>>[img[images/backgrounds/grounds/Bushes2Cloudy.png]]
<<elseif $clock.hour lt 7>>[img[images/backgrounds/grounds/Bushes2Cloudy.png]]
<<elseif $clock.hour lt 19>>[img[images/backgrounds/grounds/Bushes2.png]]
<<elseif $clock.hour lt 20>>[img[images/backgrounds/grounds/Bushes2Cloudy.png]]
<<else>>[img[images/backgrounds/grounds/Bushes2Cloudy.png]]
<</if>>
<<elseif $gaia.fear lte 650 and $gaia.trust gte 400>>
<<if $clock.hour lt 6>>[img[images/backgrounds/grounds/Bushes1Cloudy.png]]
<<elseif $clock.hour lt 7>>[img[images/backgrounds/grounds/Bushes1Cloudy.png]]
<<elseif $clock.hour lt 19>>[img[images/backgrounds/grounds/Bushes1.png]]
<<elseif $clock.hour lt 20>>[img[images/backgrounds/grounds/Bushes1Cloudy.png]]
<<else>>[img[images/backgrounds/grounds/Bushes1Cloudy.png]]
<</if>>
<<else>>
<<if $clock.hour lt 6>>[img[images/backgrounds/grounds/Bushes3Cloudy.png]]
<<elseif $clock.hour lt 7>>[img[images/backgrounds/grounds/Bushes3Cloudy.png]]
<<elseif $clock.hour lt 19>>[img[images/backgrounds/grounds/Bushes3.png]]
<<elseif $clock.hour lt 20>>[img[images/backgrounds/grounds/Bushes3Cloudy.png]]
<<else>>[img[images/backgrounds/grounds/Bushes3Cloudy.png]]
<</if>>
<</if>>
<</if>>
<</if>>\
You don't see where she comes from specifically, but a glance to your side reveals Gaia trotting toward you, her spear held loosely in her hand as she approaches.
When she gets close enough, you toss an apple to her. She barely even looks at it, her free hand moves, catching the apple with ease even though she barely breaks eye contact.
With the apple in hand, she plops down on the ground in front of you, perhaps a dozen paces away, then takes a big bite of the apple, her teeth piercing the fruit coming as a nice crisp sound.
Raising your own apple to your lips, you watch Gaia chew the piece of apple, far too much in her mouth to keep her lips around it. While you watch, you're pretty sure you see her smile, but it's difficult to tell with the way her mouth is already stretched around too much apple.
You smile at the sight and in that moment Gaia smiles larger, this time touching her eyes and removing any doubt as to whether or not she is smiling.
You eat in silence for a little while, then when you're only half way done with your apple, Gaia drops the core of hers and turns her eyes to the half eaten apple in your hand. Her eyes flicker between the apple and your face.
<<talk "player">>You want the rest of my apple, don't you?<</talk>>\
Even without words, you already know the answer.
<<talk "player">>You're going to have to come and get it.<</talk>>\
You say, holding the half eaten piece of fruit out toward her.
In a single fluid movement, she hops to her feet into a crouched position and begins to rapidly approach with her body held low, her free hand spread just above the grass, and her homemade spear pointed directly at you.
With her free hand, she plucks the fruit from your hand then pauses to regard you for a moment, her head tilting to one side like an animal. Then as quick as the moment arrived, she's in motion again and headed toward the trees behind you.
You turn toward her, watching her go, the movement of her naked ass entrancing as she walks. And right before she enters the woods, you hear the crisp sound of her taking a bite of your apple.
For a few seconds longer you remain seated, then when you see no sign of Gaia returning, you get back to your feet.
[[End.|$location]]<<set $gaia.trust += 1>><<set $gaia.fear -= 1>><<addtime { minute : 7 }>><<if $clock.isWinter>>
<<if $weather.today is 'snowy'>>
<<if $gaia.affection gte 850 and $gaia.fear lte 250 and $gaia.trust gte 800>>
<<if $clock.hour lt 6>>
<<elseif $clock.hour lt 20>>[img[images/backgrounds/grounds/SnowAppleC.gif]]
<<else>>
<</if>>
<<elseif $gaia.fear lte 650 and $gaia.trust gte 400>>
<<if $clock.hour lt 6>>
<<elseif $clock.hour lt 20>>[img[images/backgrounds/grounds/SnowAppleB.gif]]
<<else>>
<</if>>
<<else>>
<<if $clock.hour lt 6>>
<<elseif $clock.hour lt 20>>[img[images/backgrounds/grounds/SnowApplesA.gif]]
<<else>>
<</if>>
<</if>>
<</if>>
<<elseif $clock.isSummer>>
<<if $weather.today is 'rainy'>>
<<if $gaia.affection gte 850 and $gaia.fear lte 250 and $gaia.trust gte 800>>
<<if $clock.hour lt 6>>
<<elseif $clock.hour lt 20>>[img[images/backgrounds/grounds/AppleRain01.gif]]
<<else>>
<</if>>
<<elseif $gaia.fear lte 650 and $gaia.trust gte 400>>
<<if $clock.hour lt 6>>
<<elseif $clock.hour lt 20>>[img[images/backgrounds/grounds/AppleRain01.gif]]
<<else>>
<</if>>
<<else>>
<<if $clock.hour lt 6>>
<<elseif $clock.hour lt 20>>[img[images/backgrounds/grounds/AppleRain03.gif]]
<<else>>
<</if>>
<</if>>
<<else>>
<<if $gaia.affection gte 850 and $gaia.fear lte 250 and $gaia.trust gte 800>>
<<if $clock.hour lt 6>>[img[images/backgrounds/grounds/Bushes2Cloudy.png]]
<<elseif $clock.hour lt 7>>[img[images/backgrounds/grounds/Bushes2Cloudy.png]]
<<elseif $clock.hour lt 19>>[img[images/backgrounds/grounds/Bushes2.png]]
<<elseif $clock.hour lt 20>>[img[images/backgrounds/grounds/Bushes2Cloudy.png]]
<<else>>[img[images/backgrounds/grounds/Bushes2Cloudy.png]]
<</if>>
<<elseif $gaia.fear lte 650 and $gaia.trust gte 400>>
<<if $clock.hour lt 6>>[img[images/backgrounds/grounds/Bushes1Cloudy.png]]
<<elseif $clock.hour lt 7>>[img[images/backgrounds/grounds/Bushes1Cloudy.png]]
<<elseif $clock.hour lt 19>>[img[images/backgrounds/grounds/Bushes1.png]]
<<elseif $clock.hour lt 20>>[img[images/backgrounds/grounds/Bushes1Cloudy.png]]
<<else>>[img[images/backgrounds/grounds/Bushes1Cloudy.png]]
<</if>>
<<else>>
<<if $clock.hour lt 6>>[img[images/backgrounds/grounds/Bushes3Cloudy.png]]
<<elseif $clock.hour lt 7>>[img[images/backgrounds/grounds/Bushes3Cloudy.png]]
<<elseif $clock.hour lt 19>>[img[images/backgrounds/grounds/Bushes3.png]]
<<elseif $clock.hour lt 20>>[img[images/backgrounds/grounds/Bushes3Cloudy.png]]
<<else>>[img[images/backgrounds/grounds/Bushes3Cloudy.png]]
<</if>>
<</if>>
<</if>>
<</if>>\
You see Gaia exit the woods quite some distance away, though her eyes are fixed firmly on you already. Her posture is uneasy and both hands hold her spear, the tip of which is pointed directly at you.
<<talk "player">>I brought apples.<</talk>>\
You declare, holding one up for her to see.
Even at a distance, you can see her eyes flicker hungrily to the apple in your hand.
Watching her, you can see that she's making a sort of circle around you with her path, her fear of you keeping her at bay.
Sighing, you draw back your arm. At the same moment, Gaia tenses and raises her spear slightly. Then you throw the apple a little ways in front of her, the entire time it's in the air, her eyes follow it, then when it comes to rest a short distance away from her, she turns her eyes back to you, scowling as she regards you for any sign of treachery.
Rather than try to explain yourself, you instead rise the other apple you brought to your lips and take a bite.
With impressive speed, Gaia darts suddenly toward the apple, the sudden burst of speed making you think of a startled rabbit. When she passes the apple, she doesn't even slow, she merely stoops one step to the next and snags the apple from the ground, never even breaking stride as she alters course for the treeline again.
You watch her go.
<<talk "player">>Enjoy the apple.<</talk>>\
You call out, hoping your voice comes off as friendly.
Remaining where you are, you finish your apple before tossing the core into the lawn.
[[End.|$location]]<<set $gaia.trust += 1>><<set $gaia.fear -= 1>><<addtime { minute : 5 }>><<if $clock.isWinter>>
<<if $weather.today is 'snowy'>>
<<if $gaia.affection gte 850 and $gaia.fear lte 250 and $gaia.trust gte 800>>
<<if $clock.hour lt 6>>
<<elseif $clock.hour lt 20>>[img[images/backgrounds/grounds/SnowAppleC.gif]]
<<else>>
<</if>>
<<elseif $gaia.fear lte 650 and $gaia.trust gte 400>>
<<if $clock.hour lt 6>>
<<elseif $clock.hour lt 20>>[img[images/backgrounds/grounds/SnowAppleB.gif]]
<<else>>
<</if>>
<<else>>
<<if $clock.hour lt 6>>
<<elseif $clock.hour lt 20>>[img[images/backgrounds/grounds/SnowApplesA.gif]]
<<else>>
<</if>>
<</if>>
<</if>>
<<elseif $clock.isSummer>>
<<if $weather.today is 'rainy'>>
<<if $gaia.affection gte 850 and $gaia.fear lte 250 and $gaia.trust gte 800>>
<<if $clock.hour lt 6>>
<<elseif $clock.hour lt 20>>[img[images/backgrounds/grounds/AppleRain01.gif]]
<<else>>
<</if>>
<<elseif $gaia.fear lte 650 and $gaia.trust gte 400>>
<<if $clock.hour lt 6>>
<<elseif $clock.hour lt 20>>[img[images/backgrounds/grounds/AppleRain01.gif]]
<<else>>
<</if>>
<<else>>
<<if $clock.hour lt 6>>
<<elseif $clock.hour lt 20>>[img[images/backgrounds/grounds/AppleRain03.gif]]
<<else>>
<</if>>
<</if>>
<<else>>
<<if $gaia.affection gte 850 and $gaia.fear lte 250 and $gaia.trust gte 800>>
<<if $clock.hour lt 6>>[img[images/backgrounds/grounds/Bushes2Cloudy.png]]
<<elseif $clock.hour lt 7>>[img[images/backgrounds/grounds/Bushes2Cloudy.png]]
<<elseif $clock.hour lt 19>>[img[images/backgrounds/grounds/Bushes2.png]]
<<elseif $clock.hour lt 20>>[img[images/backgrounds/grounds/Bushes2Cloudy.png]]
<<else>>[img[images/backgrounds/grounds/Bushes2Cloudy.png]]
<</if>>
<<elseif $gaia.fear lte 650 and $gaia.trust gte 400>>
<<if $clock.hour lt 6>>[img[images/backgrounds/grounds/Bushes1Cloudy.png]]
<<elseif $clock.hour lt 7>>[img[images/backgrounds/grounds/Bushes1Cloudy.png]]
<<elseif $clock.hour lt 19>>[img[images/backgrounds/grounds/Bushes1.png]]
<<elseif $clock.hour lt 20>>[img[images/backgrounds/grounds/Bushes1Cloudy.png]]
<<else>>[img[images/backgrounds/grounds/Bushes1Cloudy.png]]
<</if>>
<<else>>
<<if $clock.hour lt 6>>[img[images/backgrounds/grounds/Bushes3Cloudy.png]]
<<elseif $clock.hour lt 7>>[img[images/backgrounds/grounds/Bushes3Cloudy.png]]
<<elseif $clock.hour lt 19>>[img[images/backgrounds/grounds/Bushes3.png]]
<<elseif $clock.hour lt 20>>[img[images/backgrounds/grounds/Bushes3Cloudy.png]]
<<else>>[img[images/backgrounds/grounds/Bushes3Cloudy.png]]
<</if>>
<</if>>
<</if>>
<</if>>\
You hear a clicking sound behind you causing you to turn. Your eyes scan the treeline directly behind you, but you see no source of the sound.
Turning back the way you had originally been facing, you almost immediately hear the same sound again. You spin toward the sound a second time, but no matter how hard you look, you can't find the source.
Reluctantly, you relax and glance at the pair of apples you have with you.
<<talk "player">>If that's you Gaia, I have an apple for you.<</talk>>\
You make your tone friendly as you call into the treeline.
When you turn your attention back to where it had been earlier, you //know// you hear a faint giggle from behind you.
A third clicking sound fills the air, but this time you resist the urge to turn. A few short seconds pass, then the sound repeats itself. Smiling to yourself, you pretend to not notice.
Another click, and this time it sounds closer. Your smile spreads as you continue to wait.
Each new clicking sound sounds closer than the last until you can almost hear her just a few paces behind you.
Before she can make another sound, you pivot quickly, clicking your tongue loudly as you do so. You're treated by the sight of Gaia barely five paces from you, eyes wide as she jumps in surprise. When her feet hit the ground, she's already pivoting away from you in her flight-or-fight response, her breasts swaying as they follow the rest of her body a fraction of a second behind.
Muscles ripple, her ass clenched as she begins to run, but she only makes it a few steps before she seems to realize what she's doing. She slows to a stop just barely outside of the treeline, then turns toward you. A huge grin on her face as she does so. She makes the clicking sound one more time, then looks meaningfully at the apples you are carrying.
Smiling, you toss her one which she catches one handed before taking a big bite. Her eyes half close as she enjoys the sweet fruit in her mouth.
Still smiling at you, she takes a couple of steps back into the treeline, quickly vanishing into the shelter of the plants and shadows.
Looking at the other apple, you rub it against your shirt once, then take a bite of your own, enjoying the fruit as you begin to wander toward the mansion.
[[End.|$location]]<<set $gaia.affection += 2>><<set $gaia.trust += 1>><<set $gaia.fear -= 1>><<addtime { minute : 8 }>><<if $clock.isWinter>>
<<if $weather.today is 'snowy'>>
<<if $gaia.affection gte 850 and $gaia.fear lte 250 and $gaia.trust gte 800>>
<<if $clock.hour lt 6>>
<<elseif $clock.hour lt 20>>[img[images/backgrounds/grounds/SnowAppleC.gif]]
<<else>>
<</if>>
<<elseif $gaia.fear lte 650 and $gaia.trust gte 400>>
<<if $clock.hour lt 6>>
<<elseif $clock.hour lt 20>>[img[images/backgrounds/grounds/SnowAppleB.gif]]
<<else>>
<</if>>
<<else>>
<<if $clock.hour lt 6>>
<<elseif $clock.hour lt 20>>[img[images/backgrounds/grounds/SnowApplesA.gif]]
<<else>>
<</if>>
<</if>>
<</if>>
<<elseif $clock.isSummer>>
<<if $weather.today is 'rainy'>>
<<if $gaia.affection gte 850 and $gaia.fear lte 250 and $gaia.trust gte 800>>
<<if $clock.hour lt 6>>
<<elseif $clock.hour lt 20>>[img[images/backgrounds/grounds/AppleRain01.gif]]
<<else>>
<</if>>
<<elseif $gaia.fear lte 650 and $gaia.trust gte 400>>
<<if $clock.hour lt 6>>
<<elseif $clock.hour lt 20>>[img[images/backgrounds/grounds/AppleRain01.gif]]
<<else>>
<</if>>
<<else>>
<<if $clock.hour lt 6>>
<<elseif $clock.hour lt 20>>[img[images/backgrounds/grounds/AppleRain03.gif]]
<<else>>
<</if>>
<</if>>
<<else>>
<<if $gaia.affection gte 850 and $gaia.fear lte 250 and $gaia.trust gte 800>>
<<if $clock.hour lt 6>>[img[images/backgrounds/grounds/Bushes2Cloudy.png]]
<<elseif $clock.hour lt 7>>[img[images/backgrounds/grounds/Bushes2Cloudy.png]]
<<elseif $clock.hour lt 19>>[img[images/backgrounds/grounds/Bushes2.png]]
<<elseif $clock.hour lt 20>>[img[images/backgrounds/grounds/Bushes2Cloudy.png]]
<<else>>[img[images/backgrounds/grounds/Bushes2Cloudy.png]]
<</if>>
<<elseif $gaia.fear lte 650 and $gaia.trust gte 400>>
<<if $clock.hour lt 6>>[img[images/backgrounds/grounds/Bushes1Cloudy.png]]
<<elseif $clock.hour lt 7>>[img[images/backgrounds/grounds/Bushes1Cloudy.png]]
<<elseif $clock.hour lt 19>>[img[images/backgrounds/grounds/Bushes1.png]]
<<elseif $clock.hour lt 20>>[img[images/backgrounds/grounds/Bushes1Cloudy.png]]
<<else>>[img[images/backgrounds/grounds/Bushes1Cloudy.png]]
<</if>>
<<else>>
<<if $clock.hour lt 6>>[img[images/backgrounds/grounds/Bushes3Cloudy.png]]
<<elseif $clock.hour lt 7>>[img[images/backgrounds/grounds/Bushes3Cloudy.png]]
<<elseif $clock.hour lt 19>>[img[images/backgrounds/grounds/Bushes3.png]]
<<elseif $clock.hour lt 20>>[img[images/backgrounds/grounds/Bushes3Cloudy.png]]
<<else>>[img[images/backgrounds/grounds/Bushes3Cloudy.png]]
<</if>>
<</if>>
<</if>>
<</if>>\
Sitting on the lawn, you place the two apples on the ground at your side. You don't have to sit there long before you hear something hidden within the treeline behind you. A minute later you feel something hit your back.
Turning toward whatever hit you, you find a pine cone sitting on the grass. You don't even have enough time to fully register what you're seeing before a second one bounces off your head.
Looking up quickly, you see an unhappy looking Gaia perched on a branch at the edge of the treeline and an arm full of pine cones.
When you see her draw back her arm for another throw, you quickly dodge to one side and pick up one of the pine cones she threw earlier. You quickly throw it at her.
You watch the pine cone's arc, realizing almost as soon as it leaves your hand that it's going to fall short of her. Across from you, she watches the pine cone arc through the air, tilting her head to one side as it passes well beneath her.
When her eyes return to you, she growls. For the next few seconds, it's Armageddon as she hurls pine cone after pine cone at you with brutal precision. In spite of your best efforts to dodge, at least half of them hit their target.
Pivoting toward her, you see that she's on the ground now, all out of pine cones but looking around rapidly for something. Her face seems to light up as she finds a fist sized rock that she quickly picks up with both hands.
And all you have to throw back are a pair of apples.
Thinking quickly, you raise one of the apples, opening your mouth and baring your teeth as if you're ready to take a big bite out of it.
<<talk "player">>You throw that rock and I'll eat BOTH of them just to spite you!<</talk>>\
There's perhaps a little more heat in your tone than you intended, but it has the desired effect.
Her eyes narrow, her expression darkening. But her arms holding the rock seem to relax as well. As you watch, her eyes dart several times between the apple and your face.
Very slowly you move your mouth away from the apple.
<<talk "player">>How about you drop that rock.<</talk>>\
You look meaningfully at the rock in her hands as you say it.
<<talk "player">>And I'll give you both of these apples?<</talk>>\
She seems to teeter between resuming her assault and dropping the rock. You tense when she screams angrily, her arms straining. For just a split second you think she's going to attack, but instead she throws the rock into the underbrush to her side.
<<talk "player">>Thank you.<</talk>>\
You say, and mean it.
<<talk "player">>I think we've done enough throwing for the time being. I'm going to sit these down for you, then I'll move away from them so you can come get them. Sound fair?<</talk>>\
She doesn't reply, but the way her eyes move between your face and the apples you suspect she understands your intent.
Crouching, you sit both apples on the ground at your feet, then back away from them. She lets you back away for quite a while before she suddenly darts forward, plucks the two apples up off the ground then strides toward the trees while pointedly not looking at you.
<<talk "player">>Enjoy the apples.<</talk>>\
You call after her.
A deep throaty growl is the only reply you receive.
[[End.|$location]]<<set $gaia.trust += 1>><<set $gaia.fear -= 1>><<addtime { minute : 4 }>>You've barely crossed half of the back yard before you see Gaia exit the trees heading in your direction.
She makes a now common gesture, raising one hand in greeting as she grins. Her eyes linger on your face for only a second before they flicker to the apples in your hand.
You wave in return as you continue walking toward her.
By the time you reach her, she's at nearly a run, her eyes fixated on the apple in your hand.
She lunges at you, her hand reaching out to try snatching the apple from your grasp.
Instinctively, you duck to one side in an attempt to avoid her, but she's too quick. She catches your arm, the act half spinning you even as your momentum continues to pull you away from her.
In an instant, you're falling, Gaia's grip on your arm bringing her down with you.
Even as you fall, her other hand comes around to grasp your wrist, still trying to capture her prize.
The two of you go down in a heap, you laying on your back while Gaia is sprawled across you.
You start to strain your arm, trying to keep the apple away from her while grinning at her. But then you realize that she's no longer trying to take the apple.
When your eyes meet hers, you see a sort of glazed look on her face, her expression vulnerable. For a split second you worry that she might be hurt, but as soon as you try to slip from her grasp to make sure she is ok, her grip tightens and she presses herself more firmly against you.
It's only then that you realize where your knee is. Her eyes meet yours as you feel her press her crotch against your knee.
The little sound that escapes her lips reminds you of a wounded animal, but the way her hips move, grinding her private place against your knee makes it clear that it's not pain she is experiencing.
[[Try to take the lead.|Gaia Apples Interactive Scene 1a]]
[[Allow her to continue.|Gaia Apples Interactive Scene 1b]]
[[End this before it can become a potential problem.|Gaia Apples Interactive Scene 1c]]
<<addtime { minute : 4 }>>You move your hand to her hip, your fingertips trailing across her sin.
Gaia's eyes seem to focus, vulnerability fills her eyes as she looks into yours.
When your other hand joins the first, she tenses slightly, looking at your hands with uncertainty that seems poised to overwhelm her.
For a minute, you simply let your hands drift across her hips, occasionally moving your hips to rub her vagina against your knee.
So wrapped up in the sensations coursing through her body, she doesn't seem to notice when you move one hand to the inside of her thigh.
It's not until your fingertips near her crotch that things change. Gaia rocks her hips, her eyes half closing as she seems to lose herself in the feelings. Then you finally reach your destination.
In the blink of an eye, Gaia's body goes rigid as you brush her clit. She nearly levitates off of you in her haste to stand.
Her breath comes quickly, her eyes wild as she looks from your face, to her spear, to your knee.
For a long moment she pauses, then as her fear and uncertainty win, she snatches her spear and heads for the treeline. Even as you call after her, she doesn't so much as look back once as she banishes at a trot into the trees.
[[End.|$location]]
<<set $gaia.affection += 1>><<set $gaia.fear += 5>><<set $gaia.trust -= 5>>
<<addtime { minute : 5 }>>You remain still, not wanting to spook her. Your eyes remain on her face as her expression seems to go slack, her eyes out of focus as she grinds against your knee slowly.
A soft panting sound comes from her lips as she presses herself more firmly against you.
<<talk "player">>Gaia.<</talk>>\
You speak softly.
The sound of your voice seems to catch her attention, her eyes meeting yours and finally focusing.
<<if $gaia.affection gte 950 and $gaia.fear lte 0 and $gaia.trust gte 950>>Without warning, Gaia leans into you, her entire front pressing firmly against you. You instinctively put your arms around her.
Gaia sighs softly, her breath hot on your neck as she continues to grind against your knee, her urgency growing by the moment. Then she's shuddering lightly against you, an incredibly feminine whimper spilling from her lips.
For a little while, you hold her gently in your arms,listening to her breathing as her breathless gasps settle into normal breathing once more.
Without warning, she suddenly pulls back, coming to a crouch just past your feet. Her eyes move from your face to your clearly damp knee, then back to your face before looking down between her legs. With one hand she reaches down, uncertainty in her eyes as her fingers find the wetness between her thighs.
You offer what you hops is a reassuring smile. In return, a weak smile ghosts across her features.
Snatching up her spear, she starts to turn, clearly intent on disappearing into the forest again.
<<talk "player">>Gaia, wait!<</talk>>\
You call after her, snatching up the apple you dropped earlier. The moment she turns back toward you, you toss the apple to her.
With practiced ease, she snatches it out of the air with one hand, grins, takes a big bite, then trots off toward the treeline.
<<else>>Gaia shifts her hips again, this time uncertainty finds its way into her features even as she moans softly.
Clearly struggling with herself as to what to do, Gaia withdraws.
As you watch, Gaia squeezes her legs together in sexual frustration, her eyes flickering between your face, the apple near your hand, and your knee.
With startling speed, Gaia snatches her spear, spins it to face you, then thrusts.
For one terrifying second you think she's stabbed you, but when she withdraws the spear again, there's an apple pierced on its end. She plucks the apple off and takes a big bite. As she starts to chew, she looks at your knee again as if it's something alien to her, then spins and starts back toward the treeline.
<</if>>[[End.|$location]]
<<set $gaia.affection += 3>><<set $gaia.fear -= 5>>
<<addtime { minute : 8 }>>Lowering your knee, you try to squirm away from her.
Gaia makes a frustrated sound, trying to hold you in place. For just a second longer the glazed expression remains on her face, then as if just realizing that this situation is somehow different from your usual visits to give her apples, confusion flashes across her features before she quickly pulls away.
She takes several quick steps away from you, then two quick steps back.
You fear she's about to attack you, but then she snatches up her spear and takes a couple of steps back again.
With a throaty huff, her eyes flicker to the apple sitting on the ground near your hand. To your surprise, she makes no move to retrieve the apple and instead turns on her heel to trot back toward the treeline, casting one last uncertain glance back at you before vanishing into the forest.
Sighing, you get up, brushing yourself off as you do so.
[[End.|$location]]
<<set $gaia.affection -= 1>><<set $gaia.trust -= 1>>
<<addtime { minute : 3 }>>Taking a seat in the soft grass, you place the apples you brought at your side and wonder if Gaia will come this time or not.
<<talk "thought">>She hasn't come around quite as often since I took her virginity that day. I wonder if she'll ever forgive me for that?<</talk>>\
As if in answer to your thoughts, Gaia strides from the trees, seemingly without a care in the world.
<<talk "player">>Nice to see you. I was hoping you'd come visit with me for a while.<</talk>>\
You see her eyes move to the apples at your side, then to your lap. She hesitates visibly, then thrusts her spear into the ground just a couple of paces away.
With clear reluctance, she starts to sit. However she doesn't move to sit beside you, she moves to sit in your lap. She never breaks eye contact with you as she does so.
Looking into her eyes, you can see a hint of fear, shrouded in desperation and masked in need.
She trembles almost imperceptibly as she leans into you, and she stiffens slightly when you slip your arms around her middle. A soft mewling sound escapes her lips as both of her hands drift to her crotch protectively.
It's only then that you realize how strong the scent of her arousal is.
[[Give her an apple.|Gaia Apples Naughtyness 1a]]
[[Wait and see what she does next.|Gaia Apples Naughtyness 1b]]
[[Touch her.|Gaia Apples Naughtyness 1c]]
[[Put an end to this.|Gaia Apples Naughtyness 1f]]
<<addtime { minute : 5}>>Reaching to your side, you pick up one of the apples you brought and hold it out in front of her. She looks at it for a long moment, then turns her eyes to you. When she does finally take the apple, it's with reluctance.
<<talk "player">>Don't want any apples today? That's very unlike you.<</talk>>\
Her eyes search yours as she absently reaches for her belt, slipping the apple in a pouch barely big enough to hold it without even looking at it.
[[Give her the other apple.|Gaia Apples Naughtyness 1d]]
[[Wait and see what she does next.|Gaia Apples Naughtyness 1b]]
[[Touch her.|Gaia Apples Naughtyness 1c]]
<<addtime { minute : 3}>><<set $gaia.fear -= 1>>The two of you sit like that for perhaps a minute before Gaia lets out a frustrated growl. She moves her hips twice, then stops to look you in the eyes. The very next second she shoves you onto your back and straddles one of your legs.
Gaia seems unable to break eye contact with you as she starts to grind herself against your leg.
Two things are immediately obvious. The first is just how wet she is as her arousal soaks through the leg of your pants in mere seconds. The second is the urgency of her movements, like this isn't just something she wants, but that it's something she desperately needs.
Her hips shift with each grind, pressing so hard into your leg that you can actually feel her erect clitoris against your leg even through your pants.
[[Enjoy the moment.|Gaia Apples Naughtyness 1z]]
[[Unbuckle your pants and get her into your lap.|Gaia Apples Naughtyness 1g]]
<<addtime { minute : 4}>>You start by allowing one of your hands to drift to her breast. The flesh firm yet yielding to your touch.
Gaia coos appreciatively at the touch.
Meanwhile, you can see Gaia's hands moving, doing little more than rub herself in an unskilled manner, though there is no doubt that it is bringing her pleasure.
Leaning forward, your nose is filled with the smell of her sweat, but in that moment you don't care. Parting your lips, you kiss her nipple.
<<talk "gaia">>Ah!<</talk>>\
She cries out, clearly enjoying the sensation.
When you pull back, she looks at you, her eyes pleading for you to continue, but you have other ideas.
Allowing your hand to slip free of her breast, your fingertips trail lightly down her flesh toward her vagina. When that hand reaches her hands, she parts them to allow you access, however both of her hands move to cover yours the second you feel the slippery wet exterior of her pussy.
Gaia uses her hands to press yours against her, and you happily oblige, sliding one finger along her slit before applying just enough pressure for that finger to slide between her labia but not to penetrate her vagina.
Breathing heavily in your ear, Gaia finally removes her hands from yours and throws them around your neck as she clings to you, pressing her body against yours.
You find her clit with your thumb, allowing the tip of that finger to rest gently on her sensitive nub while your first two fingers slide up and down her slit.
The look on Gaia's face is nothing short of bliss, her breath becoming heavy as she surrenders herself to lust.
Without really thinking about it, you allow one finger to probe at her opening. Gaia growls, but it's a deep growl like an animal in heat getting what its body craves rather than a warning.
Emboldened by her response, you let the finger slide fully inside. You can feel her pussy quivering around your finger, the warm wet interior hugging your finger tightly as she grinds eagerly against it.
<<talk "player">>Kind of nice to have something inside now that your hymen is gone, isn't it?<</talk>>\
Even though you're sure she doesn't understand your words, she makes a sound that seems like agreement.
You remain like that for a little longer, your finger sliding in and out of her hole until her body tenses, then shudders violently as she is overcome by a powerful orgasm that leaves her breathless.
As she starts to relax again, her forehead comes to rest against yours. If it wasn't for her breath, you'd be tempted to kiss her.
<<talk "player">>I imagine that getting you to brush your teeth is going to be a bigger challenge than giving you a proper bath. But maybe I can find you a breath mint.<</talk>>\
Even though you know she can't understand most of what you're saying, Gaia's look of concentration suggests that she's at least trying.
With your free arm, you hug her to yourself, enjoying the feel of her body pressed so close to yours. Both of you remain like that for a long time before the sight of a hawk soaring far above the estate catches Gaia's attention.
In an instant, you're forgotten as she rolls out of your lap, snatches her spear, and in a quick motion spears something in the grass. When the spear raises, you can see an apple, one of the ones you brought with you, pierced perfectly on the shaft.
Gaia grins at you, clearly happy, then spins on the ball of her foot to follow the path of the hawk.
You watch her go until she vanishes into the trees before finally getting up as well.
[[End.|$location]]
<<set $gaia.trust += 10>><<set $gaia.fear -= 10>><<set $gaia.affection += 25>><<addtime { minute : 12}>>Reaching for the other apple, you're surprised when she slaps your hand, knocking the apple rolling across the lawn as she lets out a sound that's somewhere between a whimper and a moan.
<<talk "gaia">>Ah, uh ah!<</talk>>\
Her hips move slightly, and her hands seem to grasp at her crotch as she makes the sound.
<<talk "player">>I think it's safe to assume you're not here for the apples today.<</talk>>\
The word 'apple' is enough to make her glance toward the one she just knocked from your hand, but it doesn't hold her attention for long.
[[Put an end to this.|Gaia Apples Naughtyness 1e]]
[[Wait and see what she does next.|Gaia Apples Naughtyness 1b]]
[[Touch her.|Gaia Apples Naughtyness 1c]]
<<addtime { minute : 3}>>Not wanting to be attacked again, and realizing that she has no real interest in the apples today, you gently start to slide her from your lap.
Gaia whimpers, her hands moving from her crotch to wrap around your middle. She clings to you, shifting her hips as she grinds against your leg.
Somehow, you manage to pry her from your lap, wrapping her in an affectionate embrace that she seems unwilling to release.
She pouts visibly, her dark bottom lip thrusting forward as you finally escape her grip.
The sound she makes is like that of a wounded animal before she snatches up her spear, stabs the apple on the ground impaling it, then makes a hasty retreat toward the treeline.
[[End.|$location]]
<<set $gaia.trust -= 1>><<set $gaia.fear += 1>><<set $gaia.affection -= 10>><<addtime { minute : 4}>>Not wanting to be attacked again, and realizing that she has no real interest in the apples today, you gently start to slide her from your lap.
Gaia whimpers, her hands moving from her crotch to wrap around your middle. She clings to you, shifting her hips as she grinds against your leg.
Somehow, you manage to pry her from your lap, wrapping her in an affectionate embrace that she seems unwilling to release.
She pouts visibly, her dark bottom lip thrusting forward as you finally escape her grip.
The sound she makes is like that of a wounded animal before she snatches up her spear, with a single thrust she manages to impale both apples on the ground as she pivots away from you, then she's making a hasty retreat toward the treeline.
[[End.|$location]]
<<set $gaia.trust -= 1>><<set $gaia.fear += 1>><<set $gaia.affection -= 10>><<addtime { minute : 4}>>Not wanting to repeat what happened when you took her virginity, you decide that the safest course of action is to keep your cock in your pants and let her grind against you. No matter how urgently your cock aches for its release.
You're careful not to do anything that might startle her. Instead you move one hand to gently rest on her hip while the other slides lightly up her side toward her breast to cup the sensitive flesh.
Gaia coos appreciatively, her gaze never wavering as she meets your eyes.
With gentle movements of your hand, you coax her movements slightly, helping to guide her so that her movements become more efficient, so she will experience more pleasure. It's not long before she's taking your cues without conscious thought. As she rocks against your leg, you let the hand on her hip drift around to her front, at first touching her belly lightly, then drifting downward to her most sacred place.
Gaia's movements don't stop, but her eyes shift to your hand as she seeks to understand what is happening.
Her body jerks as your fingertips brush over her pubic mound, her lips forming a nearly perfect circle when you finally find her clit.
<<talk "gaia">>Oooohhhhhh.<</talk>>\
You only have a second to enjoy the look of bliss on her face before her expression flashes to surprise. Her eyes widen, looking into yours for answers that you don't know how to explain. Her body goes rigid, a tremor going through her as she experiences a powerful orgasm.
Not knowing what else to do, you slip your arms around her in a gesture you hope she finds both intimate and comforting.
You both remain like that for a little longer, Gaia's heavy breathing slowly steadying to something more natural. She nuzzles her face against your neck and cheek, at one point the corner of her lips brushing against yours before she eventually pulls back.
With a happy giggle, she sort of slumps out of your lap before plopping down on her back in the grass where she can look up into the sky.
Feeling like she's got a good idea, you do the same, causing her to glance over toward you before her attention shifts upward again.
You don't know if you fell asleep, or if you were merely on the verge of it, but you're snapped back to awareness at the crisp sound of an apple being bitten into.
Opening your eyes, you glance toward the sound to find Gaia crouched beside you, her face mere inches from your own where it dominates your field of vision.
Part of you wants to say something, but feeling as lazy as you do, you can't think of anything specific so you simply remain as you are.
Gaia grins bigger, then leans back so she no longer shrouds your view of the sky.
Another minute passes, a comfortable silence, before you reach out to lightly touch her leg.
She watches the movement, seeming to ponder the touch for a second. Gaia coos softly, then stands, her eyes lingering on you as she starts to move away. She actually makes it several feet before she realizes she's leaving her spear behind. At that point, her expression turns sheepish as she lunges forward to snatch up the spear before turning and rushing toward the forest.
[[End.|$location]]
<<set $gaia.trust += 10>><<set $gaia.fear -= 10>><<set $gaia.affection += 10>><<addtime { minute : 15}>>Reaching for your pants, you start to unbuckle yourself. Gaia quickly freezes in place, but her expression is as much curious as it is fearful.
<<talk "player">>I don't want to hurt you, I just want to make both of us feel good.<</talk>>\
You try to make your words sound reassuring, but if they have any effect on Gaia you don't see it.
Her eyes seem riveted on your cock as it springs free of your pants. After perhaps twenty seconds she finally manages to tear her gaze away long enough to look you in the face. You can see the uncertainty and curiosity warring across her features as she turns her gaze back to your cock.
[[See what she does on her own.|Gaia Apples Naughtyness 1h]]
[[Try to coax her into your lap.|Gaia Apples Naughtyness 1i]]
<<addtime { minute : 3}>>Not wanting to repeat what happened when you took her virginity, you decide that the safest course of action is to keep her out of your lap and let her grind against your leg. No matter how urgently your cock aches for its release.
You're careful not to do anything that might startle her. Instead you move one hand to gently rest on her hip while the other slides lightly up her side toward her breast to cup the sensitive flesh.
Gaia coos appreciatively, her gaze never wavering as she looks at your rigid dock. She looks between your face and your cock twice before hesitantly reaching out to touch it. A smile blossoms on her face when it jerks at her touch. Slower than the first time, she touches it again.
As if seeking permission, she meets your eyes one more time before slowly closing her fingers around your shaft. You have to reach down and move her hand up and down your member several times before she finally realizes what you're trying to get her to do.
Returning your hand to her hip, you coax her movements slightly, helping to guide her so that her movements become more efficient, so she will experience more pleasure. It's not long before she's taking your cues without conscious thought. As she rocks against your leg, you let the hand on her hip drift around to her front, at first touching her belly lightly, then drifting downward to her most sacred place.
All the while, she moves her hand up and down your cock in time with the movements of her hips.
Gaia's movements don't stop, but her eyes shift to your hand as she seeks to understand what is happening.
Her body jerks as your fingertips brush over her pubic mound, her lips forming a nearly perfect circle when you finally find her clit.
<<talk "gaia">>Oooohhhhhh.<</talk>>\
You only have a second to enjoy the look of bliss on her face before her expression flashes to surprise. Her eyes widen, looking into yours for answers that you don't know how to explain. Her body goes rigid, a tremor going through her as she experiences a powerful orgasm. Unfortunately for you, her body going rigid also involves her fingers around your penis becoming a vice like grip.
Fighting the urge to pry her hand free for fear of startling or upsetting her, you instead use your arms to pull her into a hug. The added bonus is that the new position makes her grasp on your cock awkward enough that she lets go.
You both remain like that for a little longer, Gaia's heavy breathing slowly steadying to something more natural. She nuzzles her face against your neck and cheek, at one point the corner of her lips brushing against yours before she eventually pulls back.
With a happy giggle, she sort of slumps out of your lap before plopping down on her back in the grass where she can look up into the sky.
Feeling like she's got a good idea, you do the same, causing her to glance over toward you before her attention shifts upward again.
You don't know if you fell asleep, or if you were merely on the verge of it, but you're snapped back to awareness at the crisp sound of an apple being bitten into.
Opening your eyes, you glance toward the sound to find Gaia crouched beside you, her face mere inches from your own where it dominates your field of vision. Her eyes seem to drift back and forth unashamed between your face and your softened cock.
Part of you wants to say something, but feeling as lazy as you do, you can't think of anything specific so you simply remain as you are.
Gaia grins bigger, then leans back so she no longer shrouds your view of the sky.
Another minute passes, a comfortable silence, before you reach out to lightly touch her leg.
She watches the movement, seeming to ponder the touch for just a second. Gaia coos softly, then stands, her eyes lingering on you as she starts to move away. She actually makes it several feet before she realizes she's leaving her spear behind. At that point, her expression turns sheepish as she lunges forward to snatch up the spear before turning and rushing toward the forest.
[[End.|$location]]
<<set $gaia.trust += 10>><<set $gaia.fear -= 10>><<set $gaia.affection += 10>><<addtime { minute : 14}>>Gently, you place your hands on her hips before trying to guide her into your lap.
Gaia resists, tensing for a moment before you're able to get her to move. She's reluctant, and clearly more than a little troubled at the implications.
Ultimately, you decide getting her sit on your cock is only going to spook her further, so you stop when she's straddling your thighs.
The instant that Gaia realizes you're not going to pull her completely in your lap, she relaxes visibly.
<<talk "player">>See? Not so bad is it?<</talk>>\
Gaia's gaze is curious when she meets your eyes again.
Moving one hand, you reach between her legs and gently touch your crotch. Using your fingertips, you guide the tip of your cock to her slit, the swollen head just barely brushing against the curls of her pubic hair.
Doing this several times, Gaia seems to come to the realization that you aren't going to make firmer contact than that. She whimpers, a bit of uncertainty reflecting in her eyes before she scoots forward just a tiny bit.
You continue to rub the tip of your cock along her slit, the contact firm enough now that it parts her lips to glide lightly across the slick interior.
Within seconds, Gaia is leaning into it, trying to angle herself so that you brush more firmly over her sensitive clit.
She looks scared, but at the same time she shows no sign of stopping. If anything, her movements become even more urgent than before.
When she starts to cum, she thrusts her hips forward violently. You feel the crown of your cock drag hard across her opening as your member vanishes beneath her, then again as she jerks back.
Adrenaline surges through you as your hands lash out, grabbing her hips just in time to prevent her from sliding forward again. She strains against your grip, but you know that letting her continue sliding across your cock, especially the way she's angling her hips and bearing down in it, stands a very real chance of penetration, and while your cock begs for exactly that outcome, the rational part of your mind doesn't want to risk her attacking you because of an unwanted penetration.
Gaia's eyes plead, begging you to let her move as her body trembles above you. Perspiration glistens on her body and her nipples stand erect from her chest. A small whine escapes her lips right before she shudders one final time. You can feel her juices, wet and sticky between your bodies. With a soft sigh, she slumps slightly.
<<talk "player">>Maybe this will help you get past last time, make you less tense about it. We'll be careful, I don't want to upset or hurt you again like that.<</talk>>\
On unsteady legs, Gaia gets to her feet, your cock springing upward to point at the sky, a visual reminder of the fact that you weren't able to finish with her.
Gaia's eyes linger on your crotch for a few seconds, then she snatches her spear. With a grin on her face, she moves toward the treeline, her legs just a little unsteady as she walks.
As you watch her go, you clean yourself up as best you can, then buckle your pants over your erection once more.
[[End.|$location]]
<<set $gaia.trust += 10>><<set $gaia.fear -= 10>><<set $gaia.affection += 25>><<addtime { minute : 14}>><<set $gaiaSexable to 1>>You turn toward a soft sound in the underbrush, wondering what it might be.
As soon as you do so, you see a dark form moving swiftly parallel to your own path.
<<talk "thought">>Gaia.<</talk>>\
You almost instantly realize.
<<talk "thought">>I wonder if she's trying to keep an eye on me, or if she's just being playful?<</talk>>\
[[Call out to her in greeting.|Gaia Interactive Scene 1a]]
[[Keep walking.|Gaia Interactive Scene 1b]]<<addtime { minute : 3}>><<if $gaia.affection gte 850 and $gaia.fear lte 300 and $gaia.trust gte 800>>
<<talk "player">>Hello Gaia.<</talk>>\
You say casually, waving in the general direction of where you had seen her just a moment earlier.
There's a giggle from the underbrush, then she materializes as if by magic from a nearby grouping of bushes. The smile on her face touches her eyes in a way that makes her look pleased. Without pause, she moves toward you, bumping her shoulder against you on purpose as she reaches your side.
<<talk "player">>It's nice to see you too.<</talk>>\
You say, putting an arm around her affectionately as you continue to walk. From your position, you can see her look at your arm. You wonder for a moment what her expression might be. After just a brief glance at your arm, she turns her gaze toward the trail the two of you are walking without a protest.
The two of you walk like that for some time, her seemingly happy in your presence, and you enjoying the time as well.
Without warning, she pulls away with a sudden motion that startles you. Her eyes flicker to one side, then she starts running in that direction. She's only a couple of steps off of the trail when she pivots toward you, waves quickly, then vanishes into the trees.
<<talk "thought">>I wonder if I'll ever really understand her.<</talk>>\
Shaking your head to yourself, you return to your walk.
<<set $gaia.affection += 2>><<set $gaia.fear -= 1>><<set $gaia.trust += 1>><<addtime { minute : 14}>><<elseif $gaia.fear lte 350 and $gaia.trust gte 750>>
<<talk "player">>Hello Gaia.<</talk>>\
You say casually, waving in the general direction of where you had seen her just a moment earlier.
A moment later she comes trotting out of the woods and on to the trail very close to where you're walking. Without pause, she moves toward you, bumping her shoulder against you on purpose as she reaches your side before taking a quick step away from you so there's no risk of accidentally touching her as the two of you walk.
<<talk "player">>Nice to see you too.<</talk>>\
You reply. She glances toward you, then returns her attention to the trail.
<<talk "thought">>I wonder what she is thinking right now?<</talk>>\
You wonder to yourself. Beside you, she has a content expression on her face as she walks.
Without warning, she steps away with a sudden motion that startles you. Her eyes flicker to one side, then she starts running in that direction. She's only a couple of steps off of the trail when she glances back at you before vanishing into the trees.
<<talk "thought">>I wonder if I'll ever really understand her.<</talk>>\
Shaking your head to yourself, you return to your walk.
<<set $gaia.affection += 2>><<set $gaia.fear -= 2>><<set $gaia.trust += 2>><<addtime { minute : 14}>><<elseif $gaia.fear lte 500 and $gaia.trust gte 600>>
<<talk "player">>Hello Gaia.<</talk>>\
You say casually, waving in the general direction of where you had seen her just a moment earlier.
A moment later she comes trotting out of the woods and on to the trail very close to where you're walking.
She seems a little wary, but she falls in step beside you, walking with you at arms length.
<<talk "player">>Nice to see you.<</talk>>\
You say to her. She glances toward you, then returns her attention to the trail.
<<talk "thought">>I wonder what she is thinking right now?<</talk>>\
You wonder to yourself. Beside you, she has a content expression on her face as she walks.
Without warning, she steps away with a sudden motion that startles you. Her eyes flicker to one side, then she starts running in that direction. She doesn't even glance back as she vanishes into the trees.
<<talk "thought">>I wonder if I'll ever really understand her.<</talk>>\
Shaking your head to yourself, you return to your walk.
<<set $gaia.affection += 1>><<set $gaia.fear -= 1>><<set $gaia.trust += 1>><<addtime { minute : 12}>><<elseif $gaia.fear lte 500 or $gaia.trust gte 600>>
<<talk "player">>Hello Gaia.<</talk>>\
You say casually, waving in the general direction of where you had seen her just a moment earlier.
You're past the place you saw her before she slips from the undergrowth. If you hadn't been watching for it, you'd have never seen her slip up behind you. She matches your pace, remaining far enough behind that you can't see her clearly.
<<talk "thought">>It's like she wants to be near me, but she's still too wary to trust being close to me.<</talk>>\
You humor, remaining silent while she walks with you.
A little while later you turn toward where she's been walking not sure what you are hoping to accomplish, but wanting to be sure she knows you've noticed her.
The place behind you is empty.
<<talk "thought">>I didn't even hear her leave.<</talk>>\
Shaking your head to yourself, you return to your walk.
<<set $gaia.fear -= 1>><<set $gaia.trust += 1>><<addtime { minute : 7}>><<else>>
<<talk "player">>I know you're out there.<</talk>>\
You try to keep your tone light and playful.
<<talk "player">>You're welcome to come out and walk with me if you want.<</talk>>\
You venture.
The forest around you has fallen conspicuously quiet all of a sudden.
Shrugging to yourself, you return to your walk.
<<addtime { minute : 4}>><</if>>[[Continue.|$location]]Smiling to yourself, you keep walking without really acknowledging her.
After a couple more minutes, there's a louder sound in the underbrush, followed by another a few seconds later. Each time you make a conscious effort not to look at her.
This continues for a while before the forest falls quiet around you once more.
<<talk "thought">>She must have wandered off when she wasn't able to get a rise out of me.<</talk>>\
[[Continue.|$location]]<<set $gaia.fear -= 1>><<addtime { minute : 7}>>There's a chirping sound from behind you. It sounds like a bird, but it's far too close.
Surprised, you turn toward the sound.
Less than a dozen paces behind you is Gaia.
<<talk "player">>I didn't hear you sneaking up on me.<</talk>>\
You say.
Gaia looks back with an amused look on her face, like she understands what you mean even if she doesn't grasp the words.
Seeing her standing before you, naked and completely unashamed, you are unable to resist the urge to look at her body. Your eyes drift from her eyes, down the curve of her neck and across her collar, when you reach her pert breasts, your eyes linger on the perfect globes of flesh with their dark and prominent nipples. When your eyes drift further downward, you trail over her smooth belly toward the cleft between her legs, shrouded in dark curly hair. Then you start back up her body, your eyes lingering in all the same places.
When you meet her eyes once more, there's a serious yet thoughtful expression on her face.
You watch as she reaches up, poking her breast with one finger a couple of times, then singling out her nipple to poke it next. As she does so, her eyes flicker between her breast and your chest.
She moves so quickly you take an involuntary half step back. Her hand holding her spear thrusts the point into the ground to leave it sticking upright out of the ground, then as if it is a single motion she closes the distance between the two of you. She stops just outside of arm's reach, then pokes her breast again while looking at your chest, her eyes narrowing.
With a single quick step, she's mere inches from you, her eyes on yours. It's almost as if she thinks her gaze alone should be enough to find answers to some unknown question.
Her movements are slow enough that you can see what she's doing, her hands coming up as she reaches for your shirt.
[[Stop her.|Gaia Interactive Scene 2a]]
[[Allow her to continue.|Gaia Interactive Scene 2b]]<<addtime { minute : 3}>>Not quite sure what she has planned, but not comfortable with where things are headed, you reach up with both hands and to take hold of her own.
Gaia's expression pinches as she looks at your hands enveloping hers. Her hard gaze lingers on her hands, then flickers up to meet your eyes.
She pulls away from you so suddenly that you don't have time to react. With two quick steps back, she puts distance between the two of you, her lip curled in displeasure. Pivoting on the ball of her foot, she strides to her spear, plucks it from the ground, then starts off at a jog toward the treeline.
<<talk "thought">>Well, that was weird.<</talk>>\
[[Continue.|$location]]<<set $gaia.affection -= 1>><<set $gaia.fear += 2>><<addtime { minute : 3}>>Gaia touches your shirt, her fingertips feeling delicate as they brush against you. Her head tilts to one side, then her eyes raise to meet yours.
With both hands, she grabs your shirt and pulls, splitting the front open in a single motion.
Your pulse suddenly roars in your ears, your body tensing.
A second smaller tug exposes your chest to her gaze. Her eyes are clearly focused on your freshly exposed flesh. With one finger, she pokes your nipple, then the area around it. Each touch seems to deepen her frown of confusion.
[[Stop her.|Gaia Interactive Scene 2c]]
[[Let her continue.|Gaia Interactive Scene 2d]]
[[Poke her back.|Gaia Interactive Scene 2e]]<<set $gaia.trust += 1>><<addtime { minute : 2}>>Reaching up, you take hold of Gaia's hand, preventing her from jabbing a finger into your chest again.
Her expression turns to a scowl, followed by a faint growl deep in her throat. Pulling her hand away, she steps back from you. She pauses, meeting your eyes for a second then pivoting on the ball of her foot, plucking her spear from where she had stuck it in the ground, and starts toward the treeline at a brisk pace.
<<talk "thought">>She clearly understands that something is different about me compared to herself or the girls.<</talk>>\
You sigh.
<<talk "thought">>I wish I knew what she was thinking.<</talk>>\
[[Continue.|$location]]<<set $gaia.affection -= 1>><<set $gaia.fear += 1>><<addtime { minute : 4}>>You make no action to stop her even though she is poking your chest with her finger hard enough to hurt just a little.
After a couple of minutes, she pinches your nipple.
<<talk "player">>Hey!<</talk>>\
You say, as much in surprise as from the pain.
The smile on Gaia's face is gone almost as quick as it appears. At the same time, she steps closer, the few inches that separate the two of you vanishing as you feel her naked breasts press against your chest. At her height, she's looking you right in the eye without the need to crane her neck.
Her eyes seem to search yours for something, her expression is comically serious as she does so. She snorts, the sound making you think of how a dog sometimes makes the sound after sniffing something.
Then just as quickly as she approached, she steps back a couple of paces to put some distance between the two of you. She glances over her shoulder toward her spear, pivots, then snatches the weapon from where she had stuck it in the ground. She's barely gone a half dozen paces before she looks over her shoulder at you, waving with her free hand before continuing toward the treeline.
<<talk "thought">>She clearly understands that something is different about me compared to herself or the girls.<</talk>>\
You sigh.
<<talk "thought">>I wish I knew what she was thinking.<</talk>>\
[[Continue.|$location]]<<set $gaia.fear += 1>><<addtime { minute : 4}>>Smiling to yourself, you reach out and poke her back with a single finger, right on the nipple.
Gaia's eyes go wide with surprise, her breath quickening.
Slowly, she pokes at your chest again. You do the same to her after a moment's hesitation.
Her eyes lock on yours, like she expects the sheer intensity of her gaze to hold your own. Very slowly, she reaches out and cups your chest, giving it a squeeze instead of a poke this time.
Before you stop to think about what you're doing, you cup her breast and give it a gentle caress.
Gaia pulls back suddenly, jerking away from your touch.
A sudden surge of adrenaline makes your heart race. You wonder for a split second if she's going to attack you, but then you see the grin on her face.
As you watch, she reaches up to the breast you just touched, giving it a squeeze of her own.
Her smile lingers as she pivots, striding to her spear to pluck it from where it's sticking up out of the ground, turns and waves with her free hand, then starts walking toward the treeline.
Several times as she walks, you can see her glance toward you.
You sigh.
<<talk "thought">>I wonder if I'll ever understand that woman?<</talk>>\
[[Continue.|$location]]<<set $gaia.affection += 3>><<set $gaia.fear -= 2>><<addtime { minute : 4}>>Back Yard
East Yard
West Yard
ForestThere's a blur of motion ahead of you, something large crashing out of the underbrush, crossing the trail, and vanishing on the other side before you can even turn your attention to it.
<<talk "thought">>What was that?<</talk>>\
Pausing, you look to both sides of the trail in an effort to figure out what just crossed your path, but not seeing any sign of it. With a shrug, you continue to walk.
You haven't made it much further than twenty paces before the same thing happens, only this time you briefly glimpse the form
<<talk "thought">>Gaia.<</talk>>\
You consider calling out to her, but realize that doing so would likely be a waste of breath
<<talk "thought">>I wonder what she's up to?<</talk>>\
The third time it happens, your eyes are forward and you catch full sight of the young woman, clothed only in her narrow belt and with her spear in hand, dart across the trail in front of you and vanish to the other side.
[[Continue walking.|Gaia Interactive Scene 3a]]
[[Play a little trick on her.|Gaia Interactive Scene 3b]]
[[Turn back.|Gaia Interactive Scene 3c]]<<addtime { minute : 8 }>>Continuing to walk down the trail, Gaia's little game continues, each time she bursts from the underbrush she's just a little closer to you than the time before until she finally charges out barely an arm's length in front of you.
Cautiously, you continue down the path. If she continues like she has up to this point, then she's almost certainly going to crash right into you, so you keep your guard up.
You pass the point where you expect to see her again, then continue even further. After a few more minutes you start to relax, but at the same time you have to wonder to yourself
<<talk "thought">>Did she just get bored? I don't think I'm ever going to understand that woman.<</talk>>\
[[End.|$location]]<<set $gaia.trust += 1>><<set $gaia.fear -= 2>><<set $gaia.affection += 1>><<addtime { minute : 18 }>>Smirking to yourself, you count off the seconds before you expect to see her appear again, then just a couple of seconds before you expect her to burst from the brush you dart forward so that you're directly in her path.
In that same instant, Gaia lunges from the brush with a look of excitement on her features. But the expression is short lived. The second she sees you, her expression turns to panic, her feet skidding on the path as she comes to a halt. Her face is only inches from your own when she finally comes to a stop.
A deep hiss escapes her lips, her breath hot on your face and smelling faintly of berries.
Before you can say or do anything in response, she scrambles backward into the bushes again. You can see her making a headlong rush away from you, and even after you lose sight of her you can still hear her moving away.
<<talk "thought">>I think I startled her.<</talk>>\
Part of you is pleased by the thought, but at the same time you hope that the experience didn't upset her too badly.
[[End.|$location]]<<set $gaia.trust -= 5>><<set $gaia.fear += 5>><<set $gaia.affection -= 1>><<addtime { minute : 5 }>>Turning, you start back the way you came. You've gone about a dozen paces when you hear a shrill bird sound behind you.
You half turn toward the sound, seeking Gaia standing in the trail watching you, a serious expression on her face.
Raising one hand, you wave at her, but then turn and continue to walk away.
[[End.|$location]]<<addtime { minute : 4 }>>Forested area only.You're just approaching the pond when you hear a splash.
Your head pivots toward the sound. There are large ripples spreading out from a point of water, but you don't see its source until Gaia's head bursts from the water.
Her hands come up, brushing her hair back while removing the bulk of the water from her face. However, since she's facing away from you, she doesn't notice your presence just yet.
You watch her for a moment, then your eyes turn to a place on the sand where she had discarded her spear and belt.
[[Call out in greeting.|Gaia Interactive Scene 4a]]
[[Continue to watch.|Gaia Interactive Scene 4b]]
[[Strip down and join her.|Gaia Interactive Scene 4c]]<<addtime { minute : 2}>><<talk "player">>Looks like you're enjoying your swim<</talk>>\
You call out by way of greeting.
<<if $gaia.affection gte 800 and $gaia.fear lte 100 and $gaia.trust gte 800>>Gaia spins in the water to face you, a quickly suppressed smile passing over her features in the twinkling of an eye.
Her eyes linger on you for a few seconds as she treads water, then she starts to lazily swim.
<<talk "thought">>She looks like a kid trying to get her parent's attention.<</talk>>\
You can't help but smile at the thought. Your own smile triggering a fresh smile on her face as well.
For quite a while, you watch her swim, her naked body in the crystal clear water giving you tantalizing glimpses at her nude form.
Eventually, she seems to tire of showing off and swims toward shore, walking up onto the beach with no shame.
You watch as her breasts sway naturally from side to side, her nipples hard from the cool water
Barely paying you any mind, she reaches for her belt, fastening it around her hips then plucking her spear from the sand where she had thrust it. She takes several steps toward the treeline before turning half toward you. Raising her free hand, she waves at you, her smile just touching her eyes.
Then breaking into a brisk walk, she vanishes into the trees.
<<set $gaia.affection += 2>><<set $gaia.fear -= 1>><<set $gaia.trust += 1>><<addtime { minute : 12}>><<elseif $gaia.fear lte 350 and $gaia.trust gte 750>>Gaia spins in the water to face you, her expression serious but not alarmed.
You raise your hand in greeting, a gesture that she quickly mirrors before returning to her swim,only occasionally glancing your way.
For quite a while, you watch her swim, her naked body in the crystal clear water giving you tantalizing glimpses at her nude form.
Eventually, she seems to tire of her swim and makes her way to shore, walking up onto the beach with no shame.
You watch as her breasts sway naturally from side to side, her nipples hard from the cool water.
Barely paying you any mind, she reaches for her belt, fastening it around her hips then plucking her spear from the sand where she had thrust it. She takes several steps toward the treeline before glancing toward you. Her hand raises in a half hearted wave before vanishing into the trees.
<<set $gaia.affection += 1>><<set $gaia.fear -= 1>><<set $gaia.trust += 1>><<addtime { minute : 12}>><<elseif $gaia.fear lte 500 and $gaia.trust gte 600>>Gaia spins in the water to face you, her expression showing a faint scowl.
You raise your hand in greeting, she pauses in what she's doing, but doesn't respond.
For quite a while, you watch her swim, her naked body in the crystal clear water giving you tantalizing glimpses at her nude form. The entire time she swims, she watches you warily in return.
Eventually, she seems to tire of her swim and makes her way to shore, walking up onto the beach with no shame.
You watch as her breasts sway naturally from side to side, her nipples hard from the cool water.
Barely paying you any mind, she reaches for her belt, fastening it around her hips then plucking her spear from the sand where she had thrust it. She doesn't even bother looking back before vanishing into the trees.
<<set $gaia.fear -= 1>><<set $gaia.trust += 1>><<addtime { minute : 12}>><<else>>Gaia spins in the water toward the sound of your voice, her expression morphing into a deep scowl. Her eyes dart to her things, then back to you before swimming quickly toward shore.
You don't move, not wanting to spook her any more than she already is.
She comes up out of the pond, water cascading off of her perfect naked body. Moving quickly while watching you warily, she darts to her things, scoops them up, then runs for the treeline.
<<set $gaia.fear -= 1>><<set $gaia.trust += 1>><<addtime { minute : 3}>><</if>>[[End.|$location]]<<if $gaia.affection gte 800 and $gaia.fear lte 100 and $gaia.trust gte 800>>You watch her swim for a long while before she finally notices your presence. As soon as she spots you, a broad smile breaks out across her face before fading once more.
Even before you can raise your hand in greeting, one of hers comes up out of the water to wave at you.
Her eyes linger on you for a few seconds as she treads water, then she starts to lazily swim.
<<talk "thought">>She looks like a kid trying to get her parent's attention.<</talk>>\
You can't help but smile at the thought. Your own smile triggering a fresh smile on her face as well.
For quite a while, you watch her swim, her naked body in the crystal clear water giving you tantalizing glimpses at her nude form.
Eventually, she seems to tire of showing off and swims toward shore, walking up onto the beach with no shame.
You watch as her breasts sway naturally from side to side, her nipples hard from the cool water.
Barely paying you any mind, she reaches for her belt, fastening it around her hips then plucking her spear from the sand where she had thrust it. She takes several steps toward the treeline before turning half toward you. Raising her free hand, she waves at you, her smile just touching her eyes.
Then breaking into a brisk walk, she vanishes into the trees.
<<set $gaia.affection += 2>><<set $gaia.fear -= 1>><<addtime { minute : 12}>><<elseif $gaia.fear lte 350 and $gaia.trust gte 750>>For quite a while, you watch her swim, her naked body in the crystal clear water giving you tantalizing glimpses at her nude form.
Eventually, she seems to tire of her swim and makes her way to shore, walking up onto the beach with no shame.
You watch as her breasts sway naturally from side to side, her nipples hard from the cool water.
It's then that she finally notices you. Her expression sours slightly, then quickly seems to relax again.
Barely paying you any mind, she reaches for her belt, fastening it around her hips then plucking her spear from the sand where she had thrust it. She takes several steps toward the treeline before glancing toward you. Her hand raises in a half hearted wave before vanishing into the trees.
<<set $gaia.affection += 1>><<set $gaia.fear -= 1>><<addtime { minute : 12}>><<elseif $gaia.fear lte 500 and $gaia.trust gte 600>>For quite a while, you watch her swim, her naked body in the crystal clear water giving you tantalizing glimpses at her nude form. The entire time she swims, she watches you warily in return.
Eventually, she seems to tire of her swim and makes her way to shore, walking up onto the beach with no shame.
You watch as her breasts sway naturally from side to side, her nipples hard from the cool water.
It's then that she finally notices you. Her expression darkens and she shies away from you. You can see her eyes dart back and forth between you and her things before she hurries to her things to snatch them up.
Without breaking stride, she moves briskly to the treeline where you quickly lose sight of her.
<<talk "thought">>She didn't like that she didn't notice me.<</talk>>\
<<addtime { minute : 12}>><<else>>For quite a while, you watch her swim, her naked body in the crystal clear water giving you tantalizing glimpses at her nude form. The entire time she swims, she watches you warily in return.
Eventually, she seems to tire of her swim and makes her way to shore, walking up onto the beach with no shame.
You watch as her breasts sway naturally from side to side, her nipples hard from the cool water.
It's then that she finally notices you. Her expression darkens and she shies away from you. You can see her eyes dart back and forth between you and her things several times before sprinting to them with a sudden burst of speed. She never even breaks stride as she snatches her spear and belt up and dashes toward the treeline.
<<talk "thought">>She is //really// scared of me, and I dont think she liked the fact that she didn't notice me sooner.<</talk>>\
<<set $gaia.affection -= 2>><<set $gaia.fear += 1>><<set $gaia.trust -= 1>><<addtime { minute : 8}>><</if>>[[End.|$location]]<<if $gaia.affection gte 800 and $gaia.fear lte 100 and $gaia.trust gte 800>>You walk over near the dock and start to take your clothes off; shirt, shoes, and you're just reaching for your belt when Gaia notices you. She smiles, then lifts a hand out of the water to wave at you.
Her expression is curious as she watches you remove your clothes one article at a time, her eyes fixating on your penis as it comes into view. As she looks, her expression becomes slightly more guarded.
<<talk "player">>I hope that you don't mind me joining you. I think it's important that you spend time around people.<</talk>>\
You struggle to figure out what more to say
<<talk "player">>Spending time with the girls and myself, I'm hoping that in time you'll, . . . <</talk>>\
Again you struggle to find the right words, even though you doubt she knows the difference
<<talk "player">>I just want you to not have to be afraid of us.<</talk>>\
Once naked, you wade out into the water. The moment the cold water touches your genitals, you tense up, a gasp escaping your lips before you ease yourself the rest of the way in.
From a little ways off, Gaia giggles at your reaction.
<<talk "player">>I can't help it, it's cold.<</talk>>\
You say in your defense, though she shows no sign of understanding what you just said.
When the water reaches your shoulders, you push off of the bottom and swim out a little ways.
Gaia swims nearby, circling you with a little smile on her face.
<<talk "thought">>She's a good swimmer, fast in the water and graceful. I wonder if she was taught how to swim when she was little, or if she learned on her own?<</talk>>\
You wonder, realizing that it's a mystery you're likely never going to learn the answer to.
The whole while you swim, you playfully try to catch her while she manages to stay just out of reach at every turn.
After a while, Gaia swims to you with a surprising suddenness. She reaches out, her eyes intense as her hand touches your face. She treads water closer, inching toward you until you feel her breasts brush against your chest. Her eyes are mere inches from you.
Some part of you wants to learn forward and kiss her, but you resist the urge.
She leans closer, until you fan feel her breath on your lips, her eyes unblinking as she seems to gaze into your soul.
There's just enough time to start wondering what she's going to do next when you feel your penis brush against her belly, growing in size as the suddenly sexually charged situation lingers. She's too close to you to see her lips, but you know she smiles from the way her smile tugs at the muscles around her eyes.
You gasp softly when you feel one of her hands brush your belly, then drift downward toward your cock where she touches it.
With no warning, she lets go of your penis. Her hands both come up out of the water at once and grabs you by the shoulders. The last thing you see before she pushes you under the water is the grin on her face.
You come up a second later sputtering, the air filled with the sound of her laughter. Turning toward the sound you see her already half way to shore. In the second that follows, you begin to swim toward the shore in her wake.
About the time that you feel your feet touch the sandy bottom of the pond, you see Gaia shake her head from side to side, her tangled hair thrashing and sending water in every direction
<<talk "thought">>Shaking her head like a dog.<</talk>>\
You can't help but smile just a little at the sight.
The moment her belt, a small number of makeshift pouches and other items dangling from it, is strapped around her hips once more, she plucks her spear from where she'd thrust it into the sand. She pivots toward you, a warm smile on her face that just touches her eyes, waves at you then darts for the treeline.
You raise your own hand by reflex, but she never looks back. Just before she reaches the trees, you call after her
<<talk "player">>It was fun swimming with you. I hope to see you again soon.<</talk>>\
<<talk "thought">>I wonder if I'll ever understand her.<</talk>>\
When you finally reach shore, you wait a few minutes until you've mostly dried before putting your clothes back on.
<<set $gaia.affection += 2>><<set $gaia.fear -= 1>><<set $gaia.trust += 1>><<addtime { minute : 28}>><<elseif $gaia.fear lte 350 and $gaia.trust gte 750>>You walk over near the dock and start to take your clothes off, shirt, shoes, and you're just reaching for your belt when Gaia notices you. Her expression holds more curiosity than anything else as she lifts a hand out of the water to wave at you.
Her expression is curious as she watches you remove your clothes one article at a time, her eyes fixating on your penis as it comes into view. As she looks, her expression darkening visibly.
<<talk "player">>I hope that you don't mind me joining you. I think it's important that you spend time around people.<</talk>>\
You struggle to figure out what more to say
<<talk "player">>Spending time with the girls and myself, I'm hoping that in time you'll, . . . <</talk>>\
Again you struggle to find the right words, even though you doubt she knows the difference
<<talk "player">>I just want you to not have to be afraid of us.<</talk>>\
Once naked, you wade out into the water. The moment the cold water touches your genitals, you tense up, a gasp escaping your lips before you ease yourself the rest of the way in.
From a little ways off, Gaia lets out a quick giggle at your reaction.
<<talk "player">>I can't help it, it's cold.<</talk>>\
You say in your defense, though she shows no sign of understanding what you just said.
When the water reaches your shoulders, you push off of the bottom and swim out a little ways.
Gaia swims nearby, circling you with a little smile on her face.
<<talk "thought">>She's a good swimmer, fast in the water and graceful. I wonder if she was taught how to swim when she was little, or if she learned on her own?<</talk>>\
You wonder, realizing that it's a mystery you're likely never going to learn the answer to.
The whole while you swim, you playfully try to catch her while she manages to stay just out of reach at every turn.
After a while, she drifts a bit further away from you, regarding you severely before smiling faintly.
With no further warning, she turns and begins to swim toward the shore. A moment later you follow.
About the time that you feel your feet touch the sandy bottom of the pond, you see Gaia shake her head from side to side, her tangled hair thrashing and sending water in every direction
<<talk "thought">>Shaking her head like a dog.<</talk>>\
You can't help but smile just a little at the sight.
The moment her belt, a small number of makeshift pouches and other items dangling from it, is strapped around her hips once more, she plucks her spear from where she'd thrust it into the sand. She pivots toward you, a faint smile on her lips as she waves.
You raise your own hand by reflex, but she's already half way to the trees. Just before she reaches them, you call after her.
<<talk "player">>It was fun swimming with you. I hope to see you again soon.<</talk>>\
<<talk "thought">>I wonder if I'll ever understand her.<</talk>>\
When you finally reach shore, you wait a few minutes until you've mostly dried before putting your clothes back on.
<<set $gaia.affection += 1>><<set $gaia.fear -= 2>><<set $gaia.trust += 1>><<addtime { minute : 24}>><<elseif $gaia.fear lte 500 and $gaia.trust gte 600>>You walk over near the dock and start to take your clothes off, shirt, shoes, and you're just reaching for your belt when Gaia notices you. Her expression creases in displeasure at your intrusion into her swimming session.
Lifting a hand in greeting, you get a half hearted response in return.
<<talk "player">>I hope that you don't mind me joining you. I think it's important that you spend time around people.<</talk>>\
You struggle to figure out what more to say
<<talk "player">>Spending time with the girls and myself, I'm hoping that in time you'll, . . . <</talk>>\
Again you struggle to find the right words, even though you doubt she knows the difference
<<talk "player">>I just want you to not have to be afraid of us.<</talk>>\
Once naked, you wade out into the water. The moment the cold water touches your genitals, you tense up, a gasp escaping your lips before you ease yourself the rest of the way in.
From a little ways off, Gaia lets out a quick giggle at your reaction but before you can glance back at her the sound stops, having been replaced by a serious expression.
<<talk "player">>I can't help it, it's cold.<</talk>>\
You say in your defense, though she shows no sign of understanding what you just said.
When the water reaches your shoulders, you push off of the bottom and swim out a little ways.
Gaia swims a short distance away, circling you while watching you as if you trying to make sense of you.
<<talk "thought">>She's a good swimmer, fast in the water and graceful. I wonder if she was taught how to swim when she was little, or if she learned on her own?<</talk>>\
You wonder, realizing that it's a mystery you're likely never going to learn the answer to.
The whole while you swim, you playfully try to catch her while she manages to stay well out of reach at every turn.
After a while, she drifts a bit further away from you, regarding you severely before nodding to herself.
With no further warning, she turns and begins to swim toward the shore. A moment later you follow.
About the time that you feel your feet touch the sandy bottom of the pond, you see Gaia shake her head from side to side, her tangled hair thrashing and sending water in every direction
<<talk "thought">>Shaking her head like a dog.<</talk>>\
You can't help but smile just a little at the sight.
The moment her belt, a small number of makeshift pouches and other items dangling from it, is strapped around her hips once more, she plucks her spear from where she'd thrust it into the sand. She barely glances back at you before heading toward the trees.
You raise your hand to wave goodbye, but she's already half way to the trees. Just before she reaches them, you call after her.
<<talk "player">>It was fun swimming with you. I hope to see you again soon.<</talk>>\
<<talk "thought">>I wonder if I'll ever understand her.<</talk>>\
When you finally reach shore, you wait a few minutes until you've mostly dried before putting your clothes back on.
<<set $gaia.fear -= 1>><<set $gaia.trust += 1>><<addtime { minute : 20}>><<else>>You walk over near the dock and start to take your clothes off, shirt, shoes, and you're just reaching for your belt when Gaia notices you. Her expression creases unhappily at the sight of you.
In the hopes of putting her at ease, you raise your hand in greeting, but she makes no move to return the gesture.
<<talk "player">>I hope that you don't mind me joining you. I think it's important that you spend time around people.<</talk>>\
You struggle to figure out what more to say
<<talk "player">>Spending time with the girls and myself, I'm hoping that in time you'll, . . . <</talk>>\
Again you struggle to find the right words, even though you doubt she knows the difference
<<talk "player">>I just want you to not have to be afraid of us.<</talk>>\
Once naked, you wade out into the water. The moment the cold water touches your genitals, you tense up, a gasp escaping your lips before you ease yourself the rest of the way in.
From where she is, Gaia lets out a snort of amusement at your reaction but before you can glance back at her the sound stops, having been replaced by a serious expression.
<<talk "player">>I can't help it, it's cold.<</talk>>\
You say in your own defense, though she shows no sign of understanding what you just said.
When the water reaches your shoulders, you push off of the bottom and swim out a little ways.
As soon as you are fully in the water, she angles herself toward shore, keeping plenty of distance between you and herself. When her feet reach the sandy beach, she glances over her shoulder at you. You can see how unsettled your presence has made her. But as soon as she sees that you aren't following, she slows slightly, still watching you closely as she approaches her things.
<<talk "thought">>I should stay out here until she'd ready to go, if I try to swim to shore right now it may upset her further.<</talk>>\
She ties her belt in place quickly, then plucks the spear from the ground. She only makes it a few steps toward the treeline before she pauses, turning her attention to you again.
You continue swimming, careful not to go closer to shore
<<talk "player">>It would make me feel better if I was too far away to throw that spear at too.<</talk>>\
For a long time she watches you, her eyes wary and alert. You're just starting to feel tired from swimming when she turns and moves toward the trees. She glances back once, her pace brisk but not alarmed.
<<talk "player">>See you again soon!<</talk>>\
You call after her, feeling the need to say something.
Once she's out of sight, you swim back to shore, sitting on the edge of the dock while you drip dry before dressing yourself again.
<<set $gaia.fear -= 2>><<set $gaia.trust += 1>><<addtime { minute : 15}>><</if>>[[End.|$location]]Pond location. Warmer months. Daytime. Any relationship.Gaia races through the yard, a faint smile on her faces as she moves. Then without warning she pivots, plants one foot on the ground and kicks with such force that she hurls herself into the air as high as any gymnast you have ever witnessed.
And she doesn't lose even a hint of her momentum doing so.
When she hits the ground, she transitions into a roll that brings her back to her feet but leaves her running low to the ground.
In the next second, she extends herself to her full height, her arm snapping upward at a 45 degree angle that sends her spear soaring.
Then she's moving twice as fast as before, her smile fading to a look of determination.
Tracing the path of the spear, you feel your pulse quicken slightly as the realization strikes you that she will be reaching the same place as the spear at about the same time that it lands.
Gaia has nearly reached the spot, with no sign of slowing down when you see her head snap to one side, a wicked grin blossoming on her face as she spots her spear.
Her pace quickens even more, her expression strained as she pushes her body to it's limits, then with one more glance toward the spear, she jumps into the air, spinning in a full circle as she does so, one hand snapping outward and catching the spear with practiced ease.
When her feet touch the ground again, her pace finally slows. She looks pleased with herself as her eyes pivot to you.
[[Praise her.|Gaia Interactive Scene 5a]]
[[Chastise her.|Gaia Interactive Scene 5b]]
[[Ignore her.|Gaia Interactive Scene 5c]]
<<addtime { minute : 4 }>>Nodding, feeling impressed by her display of athleticism, you can't help but grin in response to her own smile.
<<talk "player">>Very nice. Makes me wonder how long you practiced that to perfect the move.<</talk>>\
Gaia's smile grows into a full grin, her half dancing, half spinning in a circle before bounding off energetically. Ever so slowly, her smile is replaced by the serious expression of someone exerting themselves.
For a minute longer, you watch as the dusky skinned woman bounds around the back yard of the estate, clearly thrilling in the physical activity.
[[End.|$location]]
<<addtime { minute : 3 }>>
<<set $gaia.affection += 2>><<set $gaia.fear -= 2>><<set $gaia.trust += 1>>Your voice takes on a stern tone as you call out to Gaia.
<<talk "player">>You shouldn't do things like that. I know you're just trying to get some attention, but you're going to get yourself, or someone else, hurt fooling around like that.<</talk>>\
Ever so slowly, the excitement in Gaia's features begin to crumb.ease
Hefting her spear as if preparing to throw it again, her expression turns hopeful, clearly intending to perform the same feat a second time as if that will somehow impress you more than the first time.
You cross your arms over your chest and scowl.
The last of her expression falters to become a sad sort of acceptance.
For several seconds, she seems torn over what to do, then slumping in exaggerated fashion she turns part way away from you, angling toward the treeline while casting frequent looks your direction to make sure you're still paying attention.
<<talk "thought">>Like a child seeking their parent's attention.<</talk>>\
[[End.|$location]]
<<addtime { minute : 3 }>>
<<set $gaia.affection -= 2>><<set $gaia.fear += 3>><<set $gaia.trust -= 1>>Looking away, you can still see Gaia from the corner of your eye. Her pleased expression slowly falters as she realizes she isn't holding your attention.
She adjusts her grip on her spear as if planning to throw it again, but thinks better of it and starts wandering toward the treeline instead.
[[End.|$location]]
<<addtime { minute : 2 }>>
<<set $gaia.affection -= 3>>As you walk near the treeline, something hits the ground not far from your feet. Whatever is it is small, and when you look you don't see whatever it is.
About this time, something hits you in the back of the head. Whatever it is doesn't hurt much, but you know you'd rather it not happen again.
Turning toward the attack, the next object hits you in the center of your chest.
It only takes you a second to find the source. Crouched in the bushes nearly twenty paces away is Gaia, a fist full of pebbles and a mischievious twinkle in her eyes.
Taking a single pebble, she flicks it at you, only seeing it happen gives you time to react this time.
Gaia giggles as you dodge the pebble, grins, then ducks out of sight.
She doesn't try for stealth, you can clearly hear her stimping through the underbrush as she looks for a new vantage point.
On an impulse, you point toward where you hear her even before you see her.
The result is another giggle.
<<talk "thought">>You know, most people don't like having rocks thrown at them. Even little ones.<</talk>>\
Gaia chooses that moment to come into view again, and she scowls as she sees you cross your arms over your chest.
With a little pout, she lets the pebbles slip from her fingers, then moves closer.
She steps within half a dozen paces of you, then starts to circle.
You aren't sure what she's doing, whether she's just restless and not wanting to be still, or if this is some new game. You decide to start turning with her, keeping her where you can see her at all times.
With every footstep, her pout evolves a little more toward the toothy grin that it becomes.
After two full rotations, she ducks to one side quickly, trying to get behind you, but when she fails she giggles and bolts for the forest again.
You wait for a couple of minutes, but see no further sign of her. After a while, you start to walk again, but you can't shake the feeling that Gaia is still somewhere nearby, watching.
[[End.|$location]]<<set $gaia.affection += 1>><<set $gaia.fear -= 1>><<set $gaia.trust += 1>><<addtime { minute : 5 }>>A sound near the forest edge grabs your attention, and curiosity draws you close.
You see a flash of disky skin just a split second before you see Gaia's eyes. In a burst of motion, she pounces, catching you in a tackle that sends you both sprawling across the lawn.
Both of you roll once, with Gaia coming out on top. From her expression you would imagine that was her intent.
Holding both of your hands with hers, and straddling you just above your hips, you aren't sure if you should look at Gaia's face looming above your own or at her breasts dangling naked mere inches away.
Gaia holds you like that for a couple more seconds, then when she realizes you aren't struggling to free yourself from her grip, she frowns slightly and rolls off of you, ending up on her back with her arms spread wide on the lawn. When you roll toward her, she scrambles to her feet with a smile, then with a wave that amounts to little more than a raised hand, she turns and vanishes back into the forest.
[[End.|$location]]<<set $gaia.affection += 1>><<set $gaia.fear -= 1>><<set $gaia.trust += 1>><<addtime { minute : 5 }>>As you walk along the edge of the lawn, you start to notice movement just inside of the treeline. It takes you a minute to realize that it's Gaia following you.
<<talk "player">>You're welcome to come out. You can walk with me if you'd like, . . .<</talk>>\
You trail off as you consider what else you could offer to do with her and draw a blank.
Looking at her, you see her sink slowly deeper into the shadows, though you aren't sure if it's because she's being playful or trying to hide from your gaze.
Shrugging to yourself, you start to walk again. As you do, you start to notice Gaia in the trees again. You walk a little longer before she seems to lose interest and you no longer see signs of her.
<<talk "thought">>She must have lost interest.<</talk>>\
[[End.|$location]]<<set $gaia.fear -= 1>><<set $gaia.trust += 1>><<addtime { minute : 5 }>>As you walk through the yard, you see Gaia standing near the treeline, looking straight at you defiantly.
<<talk "thought">>It's as if she's trying to say 'I am not afraid of you.'<</talk>>\
Not wanting to alarm her, you wander around the yard a bit, making your way slowly, but indirectly in her direction.You make it nearly half way to her before you see her take her first step back. Shortly after she takes a second. You barely take another dozen steps before she seems to lose her resolve and heads for the woods.
You try to wave at her, but if she sees it, she shows no indication as she vanishes back into the forest that spawned her.
[[End.|$location]]<<set $gaia.fear -= 1>><<set $gaia.trust += 1>><<addtime { minute : 9 }>>Near the trees, you see a flicker of movement as Gaia moves in and out of the treeline, rapidly moving from tree to tree while looking toward you. From this distance, you can't see her expression, but you imagine that she's playing a sort of game of hide and seek as she darts in and out of sight.
Then one tree to the next you lose sight of her. For a minute you try to spot her again, but you see no further sign of her.
[[End.|$location]]<<set $gaia.fear -= 1>><<set $gaia.trust += 1>><<addtime { minute : 4 }>>As you set foot onto the forest trail, it suddenly dawns on you how... different... the forest looks at night. By day, the light of the sun shines through the canopy, painting a beautiful canvas of greens and browns. With the sun having dipped below the horizon, the canopy blocks out the light of the stars and even the moon, casting everything into shadows. Worse, tonight an eerie fog has rolled in, tendrils of mist weaving through the tree trunks - rendering your handy flashlight next to useless and making the trail difficult to follow.
Somewhere overhead an owl hoots, and you jump at the sound, heart pounding. You're already on-edge from the darkness, but if you turn back now Eve will undoubtedly tease your lack of courage... not that you've ever seen her brave the forest after dark. The mist makes things worse, obscuring the underbrush and anything that might be lurking in it.
<<talk "thought">>Not that there's anything particularly dangerous in the woods... right?<</talk>>\
You've seen rabbits and the occasional deer flitting through the underbrush, but it's not like there's wolves or bears or other carnivorous beasts...
A branch snaps somewhere in the distance, something rustling in the underbrush.
<<talk "player">>Who's there?<</talk>>\
you call out, brandishing your flashlight... just as the bulb flickers and goes out. The seconds it takes for your vision to adjust to the absolute darkness seem to stretch on for hours, and you can feel your heart quicken.
<<talk "thought">>Somethings out there...<</talk>>\
You can feel it watching you
<<talk "player">>H-hello?<</talk>>\
You hate the stammer in your voice. It makes you sound weak and timid, when you should be strong and intimidating. You turn around, eyes scanning the mist, which is getting thicker... and that's when you realize you've lost sight of the trail.
<<talk "thought">>Oh no... no, no, no, no!<</talk>>\
You look around wildly, but there's no sign of the path. It's like the forest is trying to trap you, the trees shifting in your peripheral vision.
<<talk "thought">>Come on, keep it together!<</talk>>\
You vaguely recall hearing that if you're lost in the woods you should stay put and wait for someone to come rescue you, but it could be hours before Anna thinks to search the forest... if at all given her aversion to it even in the daylight. In all likelihood Eve will be the one to find you by sneaking out into the woods.
<<talk "player">>Well...<</talk>>\
you mutter to yourself
<<talk "player">>at least I'll be able to catch her red-handed shirking her chores...<</talk>>\
and that's when you see it.
A shadow flitting between the trees, like a ghost. The sudden chill that runs down your spine has nothing to do with the mist or the evening air.
<<talk "thought">>Eve mentioned that Uncle used to take girls out into the woods, never to be seen again...<</talk>>\
You swallow dryly. Could the forest be haunted by their restless, vengeful spirits?
<<talk "thought">>No, that's absurd. There's no such thing as gh-<</talk>>\
The shadow again, in your peripheral vision. A cold breeze stirs the mist, and you can almost hear the whispers, see bony fingers reaching out from unmarked graves...
<<talk "thought">>No! There's no such thing as ghosts, dammit!<</talk>>\
<<talk "player">>Anna? Eve? Is that you?<</talk>>\
You call out, but there's no reply.
<<talk "player">>Come on, this isn't funny!<</talk>>\
Silence... no, not quite. You can faintly hear something moving... stalking... hunting...
<<talk "player">>Where is it...?<</talk>>\
You turn, trying to get a bead on it, but the mist is too thick.
<<talk "thought">>Dammit! Dammit! Where is it? Where did it go?!<</talk>>\
You glance about for any sign of movement... and then slowly look up. You can barely make out the silhouette amidst the shadows, crouched low and obscured by the foliage and branches.
<<talk "thought">>Fuck me.<</talk>>\
Acting on reflex, you hurl yourself away from the tree as the silhouette drops down and lands in a crouch where you were standing only a second before. You have only a split second to act before it recovers and attacks...
[[Fight!|Submitted Gaia 1a]]
[[Flight!|Submitted Gaia 1b]]
Submitted by Asura
<<addtime { minute : 6 }>>You flail wildly at your attacker, but your uncoordinated blows are easily deflected and before you can process what's happening you're knocked back by a powerful blow that drives the air from your lungs. Sprawled in the dirt, something sharp presses into your chest. A dark silhouette towers over you, teeth bared in a snarl and a spear aimed at your heart.
<<talk "player">>Wait! Please don't-<</talk>>\
You scream, bracing yourself for death... and then the spear withdraws as recognition flares in the silhouette's eyes.
<<talk "player">>Gaia...?<</talk>>\
Relief floods through you and you can't help but let out a nervous laugh. Gaia frowns and tilts her head at you, no doubt looking for apples, then huffs when she doesn't see any. Hefting her spear, she turns to leave, but her annoyed expression fades as something clicks, replaced with a look of realization and concern. Planting her spear, Gaia drops into a crouch, her bare breasts swaying with the movement, and you notice her nipples are hard in the chill air.
<<talk "thought">>What am I thinking...?<</talk>>\
Gaia circles you, prodding and sniffing in an apparent effort to ensure you're unharmed. Hr breath tickles the back of your neck, making you shudder as she passes behind you. Evidently satisfied you're in one piece, she grips her spear and rises to her feet... leaving you looking up at her. Wreathed in the mist and the faint moonlight, naked as the day she was born, you could almost mistake her for her namesake. Then she reaches a hand towards you and you clasp it. Her powerful grip and arm-muscles make it clear that in a one-on-one fight there's no way you could win against her. For a moment you're overcome with the urge to hug her, but if she takes it the wrong way - as an act of aggression - you could find yourself sprawled on the ground again, with Gaia and your last chance to find your way home vanishing into the mist.
<<talk "player">>Do... do you know the way back to the manor?<</talk>>\
Gaia frowns at you, and you mentally kick yourself.
<<talk "thought">>How could I forget she doesn't understand me?<</talk>>\
Reaching out, she takes your hand and squeezes it, offering you what's likely meant to be a reassuring smile, and then sets off into the mist, tugging you along after her. Gaia moves at a brisk pace, and you struggle somewhat to keep up with her.
<<talk "thought">>How can she tell where we're going? Does she even...<</talk>>\
your mouth falls open in a sigh of relief as the mist parts and you see the manor on the other side of the lawn. Gaia squeezes you hand once before letting go, and you turn to thank her - possibly offer to let her come in and warm up, have something to eat, spend the night safe and warm in one of the guest rooms... but she's already gone.
<<talk "thought">>Just like a ghost...<</talk>>\
the thought makes you shudder, and you turn and jog back to the manor before you can dwell on it any further.
[[End.|$location]]
Submitted by Asura
<<set $location to "backyard">><<addtime { minute : 7}>><<set $gaia.affection -= 10>><<set $gaia.fear += 10>><<set $gaia.trust -= 3>>You turn and flee, blindly crashing through the underbrush and stumbling over protruding roots and bushes. Thorns and brambles slash at you, but you press onwards, driven by a blind panic. You have no clue where you're going, except away from the shadow hunting you. You only catch faint glimpses of it as you look over your shoulder, a dark blur moving through the branches overhead, or darting between the trees. Your chest burns for oxygen, but you keep moving even though your body screams at you to just give up and accept the inevitable.
The trees suddenly part and you find yourself scrambling across patchy grass that gives way to sand.
<<talk "thought">>Is this... the lake?<</talk>>\
You cast around for any sign of the shed. If you can make it there, you can barricade yourself inside, arm yourself... Something snatches at you and you leap blindly... but before you realize what's happening you're falling. Vertigo punts your stomach into your throat, but before you can even scream cold, murky water engulfs you. The cold darkness robs you of your sense of direction and you flail blindly, kicking in an effort to reach the surface. Slimy tendrils caress your legs, and you can't help but picture the bones of murdered slaves, picked clean by fish save for scraps of hair and clothes.
<<talk "thought">>No! There's nothing down here! Just water-weeds! No bodies...!<</talk>>\
You kick desperately, but you're not going to make it. Your chest burns, but your next breath will be your last, filling your lungs with deadly water.
<<talk "thought">>Anna... Eve... everyone... I'm sorry...<</talk>>\
Strong hands seize you roughly, a muscular arm hooking around your chest, and you dimly feel something soft squish against your back. Then...
<<talk "thought">>Air!<</talk>>\
You inhale desperately, coughing and choking. You're hauled ashore, the night air suddenly frigid against your soaked skin, and turn your head to see a dark figure kneeling nearby, soaking wet.
<<talk "thought">>Gaia...? Then she was the one...<</talk>>\
You almost want to laugh, but there's still some water in your lungs.
<<talk "player">>Saved me... Thank... you...<</talk>>\
You manage to cough. She turns her head to scowl at you, no doubt unimpressed by your earlier behavior, but you can see concern in her eyes, and she's shivering too.
<<talk "player">>Are you... alright?<</talk>>\
You cough again, but manage to sit up. You reach out and touch her shoulder, trying not to stare at the water droplets sensually beading across her skin.
<<talk "player">>You're cold...<</talk>>\
She jumps at your touch, but doesn't shy away.
<<talk "thought">>We need to get warm before we get hypothermia...<</talk>>\
[[Build a fire.|Submitted Gaia 1c]]
[[Share body heat.|Submitted Gaia 1d]]
Submitted by Asura
<<set $location to "pond">><<addtime { minute : 5 }>><<talk "player">>We need to make a fire.<</talk>>\
You speak through chattering teeth, trying to remember all the possible ways of lighting a fire. Focusing sunlight through a magnifying glass is right out, and you have zero confidence in your ability to rub two sticks together hard enough for friction to do its thing. Wondering if Gaia has any flint tucked away inside her pouches, you consider reaching towards them, but you don't want her to get the wrong idea. She stares at you with an inquisitive frown, not comprehending until you point at her pouches. Her fingers fumbling slightly, she pulls out a more-than slightly squashed handful of berries, some small nuts, a bird skull, a chunk of a sharp-edged gray stone - small but serviceable. As you take it, trying to avoid slicing your hand on its edges, Gaia darts off into the mist and returns with a rusty metal trowel.
<<talk "thought">>Where did she-<</talk>>\
<<talk "player">>Ah, the shed...<</talk>>\
It would make a decent enough shelter, all things considered, but you don't want to burn it to the ground by accident. Heaving a sigh, you scrounge for dry wood and scraps of grass to use as fuel, piling what little you find on the beach. Gaia returns hauling a half-rotted log, smashing it into chunks as you work at getting the fire lit.
It takes more than a few strikes and you narrowly avoid cutting yourself several times, but finally the sparks catch. Gently, you blow into the wispy yellow-orange flame, encouraging it to grow larger and hotter. Carefully, you feed it more wood, Gaia darting off to fetch more as you arrange the chunks of rotten log. Once the fire has reached a comfortable size, you sit back and wait for Gaia to return.
She settles next to you, surprisingly close, and leans against you with a sigh. You hold your hands out to the flame, letting the heat caress them, and she cautiously imitates your movement.
<<talk "player">>Careful you don't burn yours-<</talk>>\
you hiss in pain as a spark shoots from the fire, right into your hand.
<<talk "player">>Ow!<</talk>>\
Gaia makes a cooing noise, amusement and concern warring on her face as she pulls your hand towards her and examines it.
<<talk "player">>No... I'm... I'm fine. It just stings a little...<</talk>>\
You pull your hand back and suck on the burn, grimacing.
Your clothes are still sodden, so you remove your shirt and lay it out near the flames to let it dry. You struggle to remove your pants, the wet fabric bunching awkwardly. As you kick them off, you notice your underpants have come off with them... and turn to shoot a glance at Gaia.
<<talk "player">>Oops...<</talk>>\
The intensity of Gaia's gaze makes you blush, the dark-skinned girl leaning forward to get a better look; but there's no lust or arousal in her gaze, just curiosity.
<<talk "player">>Umm... hey, my eyes are up here.<</talk>>\
It's a lame joke, especially considering all the times you've ogled her bare breasts and labia, which even now are in full view... your penis twitches against your palms and you grimace.
<<talk "thought">>Not now!<</talk>>\
You avert your gaze from Gaia's body up to the night sky, where the moon is shining through a halo of clouds.
Fingers prod you back and you look down to see that Gaia is circling around you, drinking in the unfiltered view of the male anatomy and occasionally looking down at her own body with a confused expression. Her fingers ghost across you chest before cupping her breasts, though she seems pleased that her abdomen is more muscular than yours. She tugs at your hands, trying to get a look at the one part of your anatomy you've concealed from her, and you think about all the times you've stared at her.
<<talk "thought">>Turnabout is fair play, I guess...<</talk>>\
Heaving a sigh, you lower your hands, hoping against hope that your penis will behave for once and not get an erection. This is neither the time or place for such things, but...
<<talk "thought">>Dammit...how do people on nudist beaches manage this?<</talk>>\
For a moment you're almost tempted to say //You can look but not touch//, but there's no point.
<<talk "player">>Ah!<</talk>>\
Gaia is crouching in front of you, eye-level with your penis and so close you can feel her breath on it. Then she recoils with a shocked expression as the thing you were dreading occurs and your flagpole starts to rise. Grimacing, you crouch and sit next to the fire. If you don't think about it, it'll go down in a minute or two... hopefully From the corner of your eye you see Gaia staring at you, the rusty trowel in one hand and the other reaching for where she set her spear down.
<<talk "player">>It's OK, Gaia.<</talk>>\
You keep your tone gentle and reassuring, the look of alarm reminding her of when she was still getting used to you.
<<talk "player">>I'm not...I'd never hurt you. You know that by now, right?<</talk>>\
You pat the sand next to you. Curiosity ultimately wins over caution and she slowly moves towards you, edging around to get a better look at your penis. This close to an attractive, naked girl, your hard-on's not going down any time soon, so you resign yourself to it and thank whatever powers that be that you have more self-control and decency than a thousand of your Uncles combined.
Gaia slowly settles next to you, still staring at your penis with wide eyed fascination. For a moment you almost consider taking advantage of her obvious naivety, but...
<<talk "thought">>No. I'm not that kind of man. If I do have sex with Gaia, it'll be when she's ready for it.<</talk>>\
Slowly, painstakingly, your erection subsides - Gaia murmuring to herself as she watches your penis go flaccid.
[img[images/scenes/BeachPit.png]]
You and Gaia settle into a comfortable if a little awkward silence, only getting up to add more fuel to the fire. Eventually she dozes off, slumped against your shoulder, and it strikes you just how much trust this woman - who was terrified and revolted by you not long ago - is placing in you. Sighing, you gently lay Gaia down on the ground, careful not to wake her, and drape your fire-warmed and mostly-dry jacket across her body to serve as a blanket. She twitches in her sleep and rolls over partway, and you avert your gaze from her exposed vulva as your penis instinctively twitches.
Checking that your underwear and pants are dry, you shake as much sand out of them as you can and put them on. Yawning, you settle back to see that Gaia is watching you, and smile reassuringly.
<<talk "player">>Sorry if I woke you up.<</talk>>\
You yawn again and she responds in kind, then sits up, noticing your jacket for the first time.
<<talk "player">>Keep it for now. You might get cold again.<</talk>>\
You yawn a third time, and it strikes you just how tired you are.
<<talk "player">>Keep watch?<</talk>>\
You murmur, your eyes finally closing.
[[Continue.|Submitted Gaia 1e]]
Submitted by Asura
<<addtime { minute : 23 }>><<set $gaia.affection += 5>><<set $gaia.fear -= 5>><<set $gaia.trust += 5>><<talk "player">>We need to s-share body h-heat...<</talk>>\
You stammer through chattering teeth. You know enough that this isn't optimal, especially not when wet, but it's better than nothing. Drops of rain begin to fall from the overcast sky, and you grimace.
<<talk "thought">>We need to find shelter from this... aha! The shed!<</talk>>\
Finding the shed is easier said than done, but Gaia seems to get the gist of what you're looking for and tugs your sleeve, indicating you to follow her.
The inside of the shed isn't much warmer than the outside, but at least it's drier.
<<talk "thought">>Lighting a fire's out of the question... we'd burn the place down...<</talk>>\
Groping blindly in the dark, you locate a spare lantern and manage to get it working - providing you and Gaia with some light. Hurriedly, you remove your sodden clothes before they can chill you any further, but just as you slip out of your underwear you remember you have company of the opposite sex.
Gaia is staring at your thankfully flaccid member with wide eyed fascination that's almost childlike. She's obviously not used to seeing penises. That strikes you as obvious, what with her living out in the wild, all by herself.
<<talk "thought">>Then she probably has no idea what sex is...<</talk>>\
Somewhere deep inside you, the disturbing thought arises that you could easily take advantage of her naivety and curiosity... but you immediately squash it, sickened that such a thing even occurred to you.
<<talk "thought">>No! I'm not the monster my uncle was!<</talk>>\
You suddenly feel a pang of guilt for having ogled her... and though she's currently returning the favor there's no lust in her gaze. Shaking your head in disgust at yourself, you clench your fist and resolve yourself to a solemn oath.
<<talk "thought">>If I have sex with Gaia, it'll be when she's ready for it.<</talk>>\
Sighing, you glance around the shed for towels and something to use as a bedroll.
<<talk "thought">>Nothing. Dammit...<</talk>>\
Turning to Gaia, who is still staring at you, you frown.
<<talk "thought">>How are we going to do this...?<</talk>>\
Lying front-to-front is just asking for trouble and therefore out of the question, as is lying with her back to your front. You wince at the sudden lurid mental images that pop up, all of which would logically end with Gaia breaking you like a twig.
<<talk "player">>I guess it's your front to my back...<</talk>>\
You shiver again, wondering how you'll convey this information to Gaia - especially since her attention is still focused on your penis.
You whistle and she jumps at the shrill sound, looking around in alarm before realizing you were the one who made the sound and frowning, making an irritated growl in her throat.
<<talk "player">>Sorry, but I need you to pay attention.<</talk>>\
You keep your tone soothing and try to pantomime your idea, having no clue if she gets it.
Finally, you shrug and just lie down on the floor, patting the wood directly behind you. There's no response, and you roll over to find yourself on Gaia's feet with an unobstructed view of her pussy as she stands over you, still staring at your penis... which promptly swells with blood and pops up like a fleshy jack-in-the-box.
Gaia gasps in surprise, then slowly, tentatively crouches and reaches out to touch it. Part of you - the part that has your gaze fixated on the lips of her vulva just below her pubic hair - very much wants to let her, to show her how to give a proper handjob and maybe go even further... but with a Herculean effort you tear your gaze away from her and intercept her hand just before it reaches her target. Gaia jolts, turning to look at you with a confused expression; and you gently shake your head, motioning for her to lie down beside you.
Confusion bleeding into wariness, Gaia frowns but slowly complies, and you shift her arm to drape across your chest. Slowly, she edges closer - drawn by your body heat - and before long you feel the soft mounds of her breasts press into your shoulder blades, her nipples hardened by the cold air. As your slowly dwindling erection flares to life again, you grimace. The urge to role over and take Gaia by surprise - a death wish if there ever was one - flares up again, like a shadow of your depraved Uncle.
<<talk "thought">>No! I'm not like him, and I never will be!<</talk>>\
Your fingers twitch, tempting you to rub one out, but you suppress the urge.
<<talk "thought">>If I leave it alone it'll go away on its-<</talk>>\
Gaia shuffles closer, veritably spooning you now. You can feel her breath against your neck, her six-pack against your lower back, her pubic hair against your buttocks as she hooks one of her legs around yours...
<<talk "thought">>This is maddening!<</talk>>\
Gaia's hand slips lower, fingers ghosting across your abs towards your crotch, and for a long moment you're tempted to just let her touch you.
<<talk "thought">>Is she awake or asleep?! Does she even know what she's doing?<</talk>>\
Quickly you lace your fingers through hers and shift her arm back up so that it's resting on your chest again, and you swear you hear a quiet whine of disappointment... or is that just your overwrought imagination?
[img[images/scenes/BeachNoPit.png]]
It abruptly occurs to you that even if Gaia has no idea what she's doing and is only acting on curiosity, raging hormones and reproductive instinct could take over and lead to her impaling herself on your shaft. In all likelihood given her life of strenuous physically activity she's already torn her hymen, but on the off chance it's still intact...
Your heart is still pounding and your penis is still engorged, making sleep downright impossible, especially since Gaia's clinging tightly to you. She murmurs... something... in her sleep; and you gently squeeze her fingers in a reassuring manner.
<<talk "thought">>No, I promised myself I wouldn't hurt her, and I'm going to keep that promise come Hell or high water.<</talk>>\
Sighing, you close your eyes and begin the Sisyphean task of falling asleep with a nubile young woman sleeping naked right beside you.
[[Continue.|Submitted Gaia 1e]]
Submitted by Asura
<<addtime { minute : 19 }>><<set $gaia.affection += 10>><<set $gaia.fear -= 10>><<set $gaia.trust += 10>>When you awaken, it's to Gaia crouching over and gently poking you awake.
<<talk "player">>G'morning, Gaia. A bit early, isn't it?<</talk>>\
She grunts in response, offering some berries from her hip-pouch. You cautiously accept them, popping them into your mouth, and are surprised by how sweet they are.
<<talk "player">>Thanks...<</talk>>\
Your stomach convulses, unhappy with the paltry meal. A real breakfast will have to wait until I get back to the manor...
<<talk "thought">>though no doubt I'll be cooking for myself. I hope the girls weren't too worried...<</talk>>\
Stretching, you look up at the sky. Last night's overcast weather has cleared up completely and the sun is starting to come up, though a few stars are still faintly visible. It's a strangely beautiful sight, this tiny space between night and day, and you turn to smile at Gaia. Before you can say anything, you hear a faint voice, calling:
<<talk "anna">><<print $anna.callsPlayer>>!<</talk>>\
Anna's voice is hoarse and tinged with fear and worry.
<<talk "thought">>Anna!<</talk>>\
You leap to your feet, turning to glance at Gaia, who's looking at you with an odd expression.
<<talk "player">>Gaia...<</talk>>\
You hold your arms out, and she tilts her head curiously before mirroring the gesture. Slowly stepping forward, you wrap your arms around her in a hug - short and chaste - before stepping back.
<<talk "player">>Thanks for saving me. I owe you one.<</talk>>\
<<talk "anna">><<print $anna.callsPlayer>>!<</talk>>\
Anna calls again. With last night's fog dissipated, you can see the path back to the house and jog down it - settling into a walk as your empty stomach lets out a gurgle of protest.
<<talk "player">>Anna! I'm over here!<</talk>>\
You call as you spot her - disheveled and dirty, holding a flashlight.
<<talk "thought">>How long was she out looking for me?<</talk>>\
Anna turns at the sound of your voice, her expression of concerned relief quickly masked by one of stern disapproval.
<<talk "thought">>Is she going to scold me like she does to Eve?<</talk>>\
The thought almost amuses you. Then Anna remembers who you are and the fire in her eyes dims.
<<talk "player">>If you want to scold me, it's OK. After what I must've put her through, I deserve it.<</talk>>\
Anna hesitates, biting her lower lip as she grabs your sleeve, frowning at the sand still clinging to it.
<<talk "anna">>Please... just don't do that again. Eve and I were worried sick about you. What if you got sick? What if you were hurt, or killed?<</talk>>\
<<talk "player">>It won't happen again. No more after-dark walks in the woods for me.<</talk>>\
You place one hand over your heart and hold the other one up.
<<talk "player">>Now, let's get back to the manor. We shouldn't keep Eve in any more suspense.<</talk>>\
[[End.|$location]]
Submitted by Asura
<<set $location to "backyard">><<addtime { minute : 244}>>Your eyes drift over the back yard, then do a double take as you see something dark against the green grass.
Gaia, laying sprawled across the grass with her arms and legs spread almost like she's doing a cartwheel, seems to be basking in the sun without a care in the world.
[[Approach.|Gaia Sunning 1a]]
[[Leave her alone.|$location]]
<<addtime { minute : 1 }>>Approaching slowly, you let your eyes drift over her body. She's laying in such a way that you find yourself approaching from her side. A faint sheen of sweat is enough to make the cleaner parts of her skin glisten in the sunlight.
<<talk "thought">>Hope she takes a bath soon to get the worst of the grime off of herself.<</talk>>\
You're still a little ways away when you come to the realization that if you go much further that your shadow will fall over her.
[[Alert her to your presence.|Gaia Sunning 1b]]
[[Cast a shadow over her.|Gaia Sunning 1c]]
<<addtime { minute : 3 }>>Keeping your voice soft, you call out to alert her to your presence.
<<talk "player">>Enjoying a bit of sun?<</talk>>\
<<if $gaia.affection gte 900 and $gaia.fear lte 75 and $gaia.trust gte 850>>Her head sort of lolls to one side, her eyes opening lazily as she looks in your direction. Upon seeing you, a toothy grin splits her face.
<<talk "gaia">>Ahhhhh<</talk>>\
She makes a pleased sound as she moves her arms and legs as if making a snow angel in the grass.
[[Sit with her.|Gaia Sunning 1d]]
[[Leave her to enjoy the sun alone.|Gaia Sunning 1e]]<<set $gaia.affection += 2>><<set $gaia.fear -= 2>><<set $gaia.trust += 1>><<elseif $gaia.affection gte 700 and $gaia.fear lte 350 and $gaia.trust gte 600>>Her head sort of lolls to one side, her eyes snapping open as she looks in your direction. Upon seeing you she spends a moment seeming to ponder you before a smile forms on her lips.
<<talk "gaia">>Ahhhhh<</talk>>\
She makes a pleased sound as she makes a show of sprawling across the grass.
[[Sit with her.|Gaia Sunning 1d]]
[[Leave her to enjoy the sun alone.|Gaia Sunning 1e]]<<set $gaia.affection += 1>><<elseif $gaia.affection gte 400 and $gaia.fear lte 550>>Gaia tenses, her eyes snapping open at the sound of your voice. In the blink of an eye, she tenses, rising half off the ground before stopping herself.
The low growling sound she makes drags out for several seconds while she refuses to break eye contact. Then she starts to inch away, until she's well out of reach before pivoting and striding toward the treeline, casting displeased looks your direction every few paces.
[[End.|$location]]
<<set $gaia.fear += 1>><<set $gaia.trust -= 1>><<else>>As violently as if you had kicked her, she hisses, springs to her feet and snatches her spear in a single impossibly fast motion. Never slowing, the spear swings in a wide arc around her that misses you by mere inches before her eyes finally lock on you.
Baring her teeth, she starts to back away until she's several paces away, then pivots and runs for the treeline. She casts only a single look back at you before finally vanishing into the tree.
[[End.|$location]]
<<set $gaia.affection -= 2>><<set $gaia.fear += 2>><<set $gaia.trust -= 2>><</if>>\
<<addtime { minute : 8 }>>Stepping close to her, it's not until your shadow crosses her body that she becomes aware of your presence.
<<if $gaia.affection gte 900 and $gaia.fear lte 75 and $gaia.trust gte 850>>Her head sort of lolls to one side, her eyes opening lazily as she looks in your direction. Upon seeing you, a toothy grin splits her face.
<<talk "gaia">>Ahhhhh<</talk>>\
She makes a pleased sound as she moves her arms and legs as if making a snow angel in the grass.
[[Sit with her.|Gaia Sunning 1d]]
[[Leave her to enjoy the sun alone.|Gaia Sunning 1e]]<<set $gaia.affection += 2>><<set $gaia.fear -= 2>><<set $gaia.trust += 1>><<elseif $gaia.affection gte 700 and $gaia.fear lte 350 and $gaia.trust gte 600>>Her head sort of lolls to one side, her eyes snapping open as she looks in your direction. Upon seeing you she spends a moment seeming to ponder you before a smile forms on her lips.
<<talk "gaia">>Ahhhhh<</talk>>\
She makes a pleased sound as she makes a show of sprawling across the grass.
[[Sit with her.|Gaia Sunning 1d]]
[[Leave her to enjoy the sun alone.|Gaia Sunning 1e]]<<set $gaia.affection += 1>><<elseif $gaia.affection gte 450 and $gaia.fear lte 575>>Gaia tenses, her eyes snapping open at the sound of your voice. In the blink of an eye, she tenses, rising half off the ground before stopping herself.
The low growling sound she makes drags out for several seconds while she refuses to break eye contact. Then she starts to inch away, until she's well out of reach before pivoting and striding toward the treeline, casting displeased looks your direction every few paces.
[[End.|$location]]
<<set $gaia.fear += 2>><<set $gaia.trust -= 2>><<else>>As violently as if you had kicked her, she hisses, springs to her feet and snatches her spear in a single impossibly fast motion. Never slowing, the spear swings in a wide arc around her that misses you by mere inches before her eyes finally lock on you.
Baring her teeth, she starts to back away until she's several paces away, then pivots and runs for the treeline. She casts only a single look back at you before finally vanishing into the tree.
[[End.|$location]]
<<set $gaia.affection -= 2>><<set $gaia.fear += 5>><<set $gaia.trust -= 5>><</if>>\
<<addtime { minute : 8 }>>Just a couple of paces away from her, you plop down on the grass.
<<if $gaia.affection gte 900 and $gaia.fear lte 75 and $gaia.trust gte 850>>She grins at you, then scoots closer until her side brushes against yours. The smell of her sweat and dirt assails you, though she seems completely unaware of it as she stretches and sprawls at your side.
It's not long before she settles in at your side, clearly enjoying your presence as much as she is the warmth of the sun on her skin.
Both of you lay in the grass for a while longer, you close your eyes, savoring the warmth of the sun until a shadow passes over your face.
When the shadow lingers, you open up your eyes to see Gaia's face mere inches from yours.
For a split second you wonder if she's going to kiss you, but then she grins, pulls back and giggles.
<<elseif $gaia.affection gte 800 and $gaia.fear lte 150>>She looks over at you, grinning before closing her eyes again.
Both of you lay in the grass for a while longer, you close your eyes, savoring the warmth of the sun until a shadow passes over your face.
When the shadow lingers, you open up your eyes to see Gaia's face mere inches from yours.
For a split second you wonder if she's going to kiss you, but then she grins, pulls back and giggles.
<<else>>She watches you, seemingly unsure what to think of your presence as you sprawl across the lawn. Then after a couple of minutes she seems to relax and enjoy the sun again.
You aren't sure how long you lay there, but it's the sound of her getting up that causes you to open your eyes again.
<</if>>With a little wave, Gaia smiles, pivots and heads toward the treeline without another sound.
[[End.|$location]]
<<addtime { minute : 3 }>>You wave at Gaia, but you don't move any closer.
Gaia watches you through half lidded eyes for a moment, then as you prepare to step away she waves at you in return. Her eyes closing once more as you start to leave.
[[End.|$location]]
<<addtime { minute : 1 }>>When Gaia sees you, she raises her spear above her head, not in a threatening manner, but in greeting.
Unsurprisingly, she changes direction slightly to approach you and when she gets close enough, she brushes against you, her shoulder against your side in a similar manner to a cat.
You can't help but smile, a smile that Gaia quickly returns as she leans into you.
<<talk "player">>You seem unusually affectionate today.<</talk>>\
[[Sit with her and let her cuddle.|Gaia Virginity 1a]]
[[Ignore her.|Gaia Virginity 1b]]
Scene Generously Sponsored by Braidborn
<<addtime { minute : 3 }>><<talk "player">>Maybe we should find a place to sit before you knock me over.<</talk>>\
Seeing out a comfortable bit of the lawn, you sit down. Almost instantly Gaia sticks the tip of her spear in the ground then plops down in your lap with enough force to make you groan.
She smirks, clearly understanding what she just did, but seeming unconcerned about it as she leans into you.
Instinctively, you slip your arms around her and allow her to nuzzle a bit closer. In doing so she ends up straddling your leg and puts her arms around your shoulders as she nuzzles your shoulder.
<<talk "thought">>And to think, it wasn't all that long ago that she would have stuck that spear in me. She's come a long way and I'm glad she's finally grown comfortable around me.<</talk>>\
For several minutes the two of you remain like this, enjoying each other's closeness.
Then she moves, the movement subtle enough that you barely notice at first, and even when you do, you have a moment where you think it was just incidental. Then she moves again, and again. Each time she moves her hips, she presses her groin against your knee.
<<talk "gaia">>Ahhhh.<</talk>>\
Gaia coos softly in your ear.
[[Stop her.|Gaia Virginity 1c]]
[[Allow her to continue.|Gaia Virginity 1d]]
[[Pleasure her.|Gaia Virginity 1e]]
[[Take control of the situation.|Gaia Virginity 1f]]
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<<addtime { minute : 2 }>>Reaching out, you pat Gaia on the head before continuing on your way.
Gaia looks at you oddly, but quickly loses interest. As you continue to wander off, she returns her attention to whatever she was doing before.
[[End.|$location]]
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<<addtime { minute : 1 }>><<talk "player">>Gaia, you don't understand what you're doing, I think you probably shouldn't be doing that.<</talk>>\
With that said, you move your hands to her hips and attempt to remove her from your leg. Only she clings to you all the tighter, squeezing you tight enough to make your ribs ache in her attempt to prevent her removal from your leg.
Her head pulls back only far enough to look at your face, her eyes pleading as a mewling sound escapes her parted lips.
Applying a bit more effort to removing her, she finally lets go of you, seeming to understand your intent even though the displeasure in her eyes is like a physical thing.
The sound she makes starts like a growl but evolves into something far closer to a hiss as she moves a step away from you.
Her frustration is clear, and you see a flicker of anger in her eyes. Then with a pout and a huff, she snatches up her spear before marching stiffly toward the treeline while pointedly looking anywhere but at you.
<<talk "player">>Gaia! I-<</talk>>\
You cut yourself off when you realize that no words will help her understand why you ended her advances. As you watch her go, you feel bad, wondering if you made the right decision, and wondering how long it will be before Gaia forgives you.
[[End.|$location]]
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<<addtime { minute : 3 }>><<set $gaia.affection -= 2>><<set $gaia.fear += 1>>Not wanting to startle or upset her, you allow her to continue. Soon, her movements become more pronounced.
[img[images/scenes/GaiaScene01.png]]
Very gently, you rub her back while she grinds against your leg. The smell of her sweat heady in a way that makes a none to subtle reminder that she doesn't bathe regularly.
Her grip on you suddenly tightens, her surprising strength making your shoulders ache as you feel her teeth through the fabric of your shirt.
<<talk "gaia">>Ah, ah, ah, ah, ah!<</talk>>\
Gaia squeaks as her body shudders, her groin pressing hard against your leg as you feel her fluids soak through your clothes.
For nearly a minute, you hold her before she starts to move again. This time her movements are much slower and lack the same urgency of earlier.
You're just starting to wonder if she's going to continue until she finishes a second time, but without warning she pulls back. She smiles at you as she stands, then seems to squeeze her legs together before looking down as if she'll be able to see between her own legs. Then with a little wave, she snatches her spear from where she had stabbed it into the ground and heads back toward the treeline.
Occasionally as she walks, she stops and glances back at you before vanishing into the trees.
For a moment longer you look at the damp spot on your leg before getting up.
[[End.|$location]]
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<<set $gaia.affection += 5>><<set $gaia.fear -= 3>><<set $gaia.trust += 2>><<addtime { minute : 7 }>>Feeling your own arousal rising, you allow one hand to stray down Gaia's back until you reach her bottom. She whimpers softly as you give it a squeeze, then stiffens when your hand slides further down in search of her vagina.
The sound she makes is like a stuttering squeak when your fingertips find her damp folds. She stiffens, then quickly crawls off of you, her eyes cast downward toward her own crotch.
After a moment, she looks at you, takes your hand, and guides it back toward her vagina with an expectant look on her face.
You see her eyes widen as your fingers find their destination, her hips bucking involuntarily against your fingertips.
Moving a little closer, she sits down, spreading her legs for you as she watches your hand.
Kneeling, you allow your hand to continue working as you lean down near her crotch. You nearly kiss the inside of her thigh, but then realize just how dirty she is, how fragrant her sweat is. Instead, you change tactics, using your fingers to part her labia and reveal the pink interior.
You admire the view for several seconds, amazed at how pink her interior is and the sharp contrast it creates with her dark skin.
Shuffling closer to her, you slip one arm around her affectionately as you slide your fingers across her folds, stimulating the sensitive flesh.
Gaia clings to you, panting in your ear as your fingers bring her pleasure. You can feel her naked nipples pressing against your chest even through your shirt.
You continue to work your fingers, teasing her, every motion intended to both please, and to prolong that pleasure for her. It's not long before she's quivering in your arms, making desperate little sounds of encouragement as she tries to press herself into your fingers.
Then one second to the next, her body stiffens, a startled sound coming from her lips as you feel a rush of fluids against your fingers. As she cums, you hold her tightly with your free arm, feeling her heartbeat thundering against your chest.
She leans harder into you, her head on your shoulder and you can feel her teeth through your shirt as her body shudders in orgasmic bliss.
For nearly a minute, you hold her before she starts to move again. Her hips moving in a way that presses her sex against your fingers once more.
You're just starting to move your fingers again, thinking that she wants to cum a second time, but without warning she pulls back. She smiles at you as she stands, then seems to squeeze her legs together before looking down as if she'll be able to see between her own legs. Then with a little wave, she snatches her spear from where she had stabbed it into the ground and heads back toward the treeline.
Occasionally as she walks, she stops and glances back at you before vanishing into the trees.
For a moment longer you look at her glistening wet fluids soaking your fingers before wiping them off on the grass and standing.
[[End.|$location]]
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<<set $gaia.affection += 8>><<set $gaia.fear -= 5>><<set $gaia.trust += 5>><<addtime { minute : 5 }>>Reaching down, you unbutton your pants and lift your hips just far enough to push your pants past your hips. The action disrupts Gaia, drawing her attention to what you are doing.
As your cock springs free, you can see her eyes widen in surprise. There isn't a hint of alarm in her eyes, just curiosity.
<<talk "player">>I'm going to slip my pants off, then you can sit on it. It's going to feel really good.<</talk>>\
Nudging Gaia gently off of you, you slip your pants off. All the while Gaia's eyes dart between your erection and your face as if she's trying to understand what she's seeing.
Reaching out, you touch Gaia's hip. With a gentle pull you coax her toward you. It takes a minute, but with just a little awkwardness you get Gaia to straddle you, getting her to sit on your hips with your cock pinned between your bodies.
With a small shift of your hips, slides your shaft along her slit. Gaia's eyes widen, her lips falling open as she feels your manhood slide along her sensitive folds.
Within seconds, she's rocking her hips eagerly, her own juices making your shaft glide easily along her slit.
Placing both of her hands on your chest, her movements become more impassioned, her hips moving in longer and longer strokes as she presses down harder. Her eyes close, panting as she experiences the pleasure.
You can feel the first telltale signs of your own orgasm approaching, coaxed closer with every shift of Gaia's hips.
Then she moves back far enough that you feel the head of your cock slide across her opening and in that moment you realize that a simple shift of your hips would likely result in penetration.
Your cock throbs with need at the realization.
[[Don't.|Gaia Virginity 1g]]
[[Shift your hips.|Gaia Virginity 1h]]
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<<addtime { minute : 5 }>>You're careful not to move your hips, and your hands move to her hips to control her movement in a way that prevents her from accidentally sliding too far forward and risking penetration.
Then one second to the next, her body is shuddering, her lips parting as she howls in pleasure. You can feel a gush of her fluids hit your balls right as they tighten, your cock throbbing across her slit as you begin to shoot stream after stream of pearly white cum across your own belly and chest.
For several minutes the two of you remain like that, each of you basking in the afterglow of your shared experience.
You're brought back to the present as you feel Gaia's hands, or rather her fingertips touching your belly. Instinctively, you look down to see what she is doing.
Gaia, eyes curious, is running her fingertips through the cum dotting your belly. As you watch, she traces a little pattern. in it. Then her eyes meet yours, returns to your belly, looks at the tip of your cock where the last of your seed is leaking from its tip, then reaches for your penis.
You don't move, unsure of what she intends. But you didn't need to worry because she just traces a fingertip across the tip of your cock, scooping a drop of cum up with her finger, then looks at your face again before raising it to her lips.
Her lips part, and she sticks the tip of her finger inside. You can see her tongue move inside of her mouth, then her lips close around her finger.
For the next few seconds, you watch her expression as it turns from curiosity to mild distaste. When her eyes return to your face, her expression is skeptical, as if you somehow forced her to do something she would have rather not done.
<<talk "player">>I didn't make you stick that in your mouth.<</talk>>\
You say bluntly.
When she starts to stand, you almost instantly notice that she's unsteady on her legs. She scowls as she wobbles a bit, then casts a hard look at you before snatching up her spear and wandering back toward the treeline. Every step seems a little more sure than the last.
You watch her go, noticing how the inside of her thighs glisten wetly as she walks.
As she approaches the nearest tree, she turns back to you, grinning widely and waving before quickly vanishing back into the forest.
[[End.|$location]]
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<<set $gaia.affection += 8>><<set $gaia.fear -= 5>><<set $gaia.trust += 5>>
<<addtime { minute : 3 }>>Unable to help yourself, you shift your hips. This time when she slides forward, the tip of your cock catches at her opening, and the force of her return slide forces you inside of her impossibly tight cunt.
[img[images/scenes/GaiaScene02.png]]
A flash of something between shock and rage crosses Gaia's face as you moan softly at the sensation around your cock., then in an instant everything goes wrong.
Gaia recoils with a shriek that would make a banshee proud. One of her hands goes protectively to her crotch as her other hand reaches for her spear.
You instinctively start to scramble away.
With a sweeping arc, Gaia brings the staff around, sweeping your legs out from under you right as you're starting to stand.
You have just a split second to appreciate the fact that she didn't stab you before the spear strikes you a second time. This time catching you in the side with bruising force and knocking you onto your back
Gaia's just raising the staff again when you focus on her, and quickly curl into a ball to protect your most sensitive parts before she can rain down another blow.
But it never comes. You remain like that for a second longer, braced for her next attack, but when it doesn't happen, you carefully peek at where you last saw her.
Instead of being where you expect her, you instead see her running toward the treeline as fast as her feet can carry her.
Looking down at yourself, you try to quickly assess the damage. Your eyes instantly fall on the blood on your cock, not a lot, but enough to easily identify.
For a split second, you can't think, then everything falls into place at once.
<<talk "thought">>She was a virgin, I just deflowered her. She attacked me because it hurt her, I hurt her.<</talk>>\
With that sobering thought, you scramble to your feet.
<<talk "player">>Gaia!<</talk>>\
You try to yell after her, but the ache in your ribs where she hit you leaves you winded and unable to project your voice as well as you would like.
[[Let her go.|Gaia Virginity 1i]]
[[Go after her.|Gaia Virginity 1j]]
Scene Generously Sponsored by Braidborn
<<set $gaia.affection to 750>><<set $gaia.fear to 425>><<set $gaia.trust -= 150>>
<<addtime { minute : 3 }>><<set $gaiaCherry to "false">>\
<<run $player.addEvent(
"Delay Gaias Followup Sex For 10 Days",
(function () {
var due = $clock.clone();
due.day += 10; /* 10 Days Later... */
return due.toDate();
})(),
function () {
State.variables.player.addFlag("gaia10DaySex");
}
)>>\Watching Gaia go, you decide that maybe the best thing is to simply let her go off and do her own thing for a while. No since scaring her further by chasing her into the woods.
You search the treeline for a few seconds longer but see no further sign of her.
Eventually, you reach for your pants, pulling them back up and buckling them again before turning your attention to other things again.
[[End.|$location]]
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<<addtime { minute : 2 }>>Grabbing your pants, you quickly pull them on and stumble toward the forest with one hand on your side where Gaia had struck you earlier with her spear.
<<talk "player">>Gaia!<</talk>>\
Your voice is more firm than it was when trying to call out earlier, but it still causes a twinge of pain in your ribs.
Pausing, you listen, but hear nothing.
A dozen more steps and you call out again, with the same result.
You continue to walk, calling out from time to time, but it's not until you're nearly ready to give up that you hear something.
Somewhere at the edge of your ability to hear is what sounds like crying.
You have to strain to hear, and tilt your head side to side to figure out which direction it is coming from, but you follow the sound.
A soft splash catches your attention and you turn toward it. You realize almost instantly that it's from the same place as you were hearing the crying from moments earlier.
Moving closer to the sound, you try to stay quiet so that you don't spook Gaia any worse than she already is.
You find yourself looking at a small, slow moving stream with Gaia perched on the far side. From where you are, you can see tears streaking her face as she splashes water between her legs. You aren't sure if she's trying to wash herself, or if the cool water just feels good against her recently deflowered vagina.
Either way, your arrival is almost instantly noticed, Gaia's expression darkening as she grabs for her spear.
<<talk "player">>I just wanted to make sure you were ok.<</talk>>\
You try to make your voice reassuring and friendly, but Gaia just hisses at you and backs away.
This time, you let her know, knowing deep down that chasing her further is likely to just make the situation worse than it already is.
With a heavy sigh, you watch the little stream for a while before turning back the way you came and starting back in the direction you think you'll find the mansion. You're just starting to think you're lost when you see a break in the trees, the mansion nearly perfectly framed in the gap.
Altering course slightly you continue walking until you exit the treeline out near the stables in the back yard.
[[End.|$location]]
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<<set $gaia.affection -= 15>><<set $gaia.fear += 25>><<set $gaia.trust -= 10>>
<<addtime { minute : 12 }>>You almost don't see her among the trees along the forest edge, but once you to you can see her crouched low as she partially obscures herself behind a tree.
From the distance, it's impossible to tell exactly where she's looking, but there's no doubt in your mind that she's looking at you.
A few seconds later, she recoils a half step, only then seeming to realize that you're looking back at her.
Very lowly, never breaking eye contact, she slips back into the treeline to where you can no longer see her.When you notice Gaia among the trees at the edge of the back yard, she raises a single hand slowly in greeting.
You return the gesture, even as you take note of the hesitation in her action.
<<talk "thought">>She's been more skittish than usual since her virginity was taken.<</talk>>\
You're left with that sobering thought as you watch her vanish back into the trees.Just outside of the treeline, where she's fully visible, you can see Gaia crouched low, her eyes locked on you. More surprisingly however is that she's got one hand between her legs her fingers clearly fondling the folds of her vagina.
As you watch, you see her eyes roll back, her head tilting to one side as her hips buck of their own accord.
In the seconds that follow, she raises the hand that had been between her legs, looking at it oddly before raising that same hand in greeting and trotting toward the treeline where she vanishes into the trees without a single look back.
<<set $gaiaTouchedSelf to "true">>\A little whimper catches your attention, bringing your gaze toward the greenhouse where you see Gaia crouched near the corner of the building.
With her eyes locked firmly on you, one of her hands moves furiously between her legs, one finger sliding in and out of her pussy as she pleasures herself.
There's an odd second where she seems to realize that you're looking back at her.
Gaia's hand seems to freeze in place, and she looks almost sheepish as she starts to slink back toward the treeline where she disappears among the trees.
In the seconds that follow, you wonder to yourself if she's still out there watching, or if she's gone back to wherever she calls home.
<<set $gaiaTouchedSelf to "true">>\After the distance Gaia has kept after the unfortunate incident where you took her virginity, it comes as a surprise when she strides from the forest, pauses as if trying to work up her courage, then continues toward you.
The nearly overwhelming scent of dirt and sweat is almost enough to mask the scent of arousal that clings to her.
She meets your eyes, uncertainty, desperation, sexual hunger, all warring their way across her features.
Her spear clatters to the ground as she reaches for your pants, trying to force them past your hips as she makes a little mewling sound.
<<talk "player">>Seems like you know what you want.<</talk>>\
The mewling sound intensifies as she tugs ineffectively at your pants.
[[Defuse the situation.|Gaia Sex 1a]]
[[Help her with your pants.|Gaia Sex 1b]]
<<addtime { minute : 3 }>>Reaching down, you take hold of both of her hands, holding them firmly to keep her from grabbing at your pants. At first she tries to pull away, but then makes a little whining sound, confusion in her eyes.
Unsure of what else to do, you slip your arms around her and hold her close, feeling her tremble slightly in your arms.
The two of you remain like that for a while, until you feel her hands reaching for your pants again.
<<talk "player">>No.<</talk>>\
You aren't sure if she understands what you said, or if she simply understood the intent of it. Either way she bares her teeth, hissing as she takes two steps back.
Her eyes dart to where she dropped her spear, stooping to snatch it up with lightning speed.
Instinctively you stumble back a step, half expecting her to attack before she pivots and races away toward the treeline.
[[End.|$location]]
<<set $gaia.affection -= 10>><<set $gaia.fear += 10>><<set $gaia.trust -= 10>><<addtime { minute : 8 }>>Reaching down, you have just enough time to unbuckle your pants before Gaia pushes you to the ground.
She reaches out with both hands, tugging your pants down past your knees in a single powerful jerk that leaves you exposed from your navel to your knees.
For a second, Gaia simply stares at your growing cock, looks at you with a lighting quick glance, then returns her attention to your swelling member.
Then she's in motion, straddling you, pinning your manhood between your bodies.
There's a flash of fear in her eyes, her brow furrowing in fear even as she bears down against you.
<<talk "player">>It's alright. It won't hurt like last time.<</talk>>\
She makes a little mewling sound, desperate, afraid, and aroused.
Whatever misgivings she has are short lived however as she starts to move her hips, her outer lips parting around your shaft as she slides her vulva across its length.
Unlike last time, she starts off careful, mindful of where you are in relation to her opening and clearly intending to avoid a second penetration, but at time goes on, her movements take on a life of their own until she seems to be gliding the tip of your cock against her opening on purpose
You aren't sure if she does it intentionally or not, but one slide to the next she shifts her hips, lining her opening up with your member just in time to slide back again.
Both of you tense. Gaia clearly expecting the same pain she experienced before, and you bracing for a violent reaction.
Neither happen.
Instead, both of you remain like that for several long seconds, Gaia's eyes wide as she experiences the sensation of her channel stretching to accommodate the invader while you shudder in pleasure as her narrow channel seems to clamp down around your member.
[img[images/scenes/GaiaScene03.png]]
Gaia meets your eyes, wonder in her expression as she moves her hips forward and back once.
A little sound escapes her lips right before she moves again.
Emboldened by the sensations, she starts to rock her hips back and forth. Nothing in what she does is imaginative, just a simple rocking of her hips as her eyes half close in pleasure.
Your own eyes close as you savor the sensations going through you as the pleasure you are experiencing continues to build.
Above you, Gaia's moans become deep, throaty, filled with lust as the she looses herself completely in the moment.
With every movement, her pussy massages and shifts around your member, coaxing you ever closer to an inevitable orgasm. An orgasm that threatens to burst forth at any second as you feel her begin to cum.
Gaia's entire body tenses, her breath catching in her throat as her pussy begins to quiver around your manhood.
[[Pull out.|Gaia Sex 1c]]
[[Cum inside.|Gaia Sex 1d]]
<<run $player.addFlag("gaiaAfterVirginitySex")>>\Feeling Gaia reaching her peak, you scramble to grab hold of her hips. You can feel your cum threatening to burst forth, preparing to surge down your length into her welcoming hole.
A deep roar bursts from your lips as you lift Gaia up and off your member. The tip of your cock barely clearing her hole before a thick stream of white erupts from it, splattering across the inside of her thigh just in time for a second burst arcs up through the air before falling in droplets across your belly and crotch.
Gingerly, you sit Gaia to the side where she instinctively reaches out to pull you into a hug, seeking to press her body against yours as she trembles in the aftershocks of her orgasm.
At the same time you simply lay on your back, the remnants of your load dripping down your shaft while you try to catch your breath after such a close call.
It's not until you feel Gaia's hand touch your belly, fingers making contact with the semen speckling your skin, that you shift your attention back to her.
Gaia's expression is one of curiosity as she removes her fingers, their tips glistening with semen, and raises them to her face where she sniffs them.
Making a sour face, she wipes her fingers off on the grass, then gets back to her feet on slightly shaky legs.
When she reaches for her spear, she stumbles a half step, casts an accusatory glance at you, then half smiles before starting to turn away.
As she goes, you see her raise her hand to her face one more time, sniffing her fingers again before turning to raise her spear hand into the air in what you can only assume is her way of saying goodbye before slipping into the forest.
[[End.|$location]]
<<set $gaia.affection += 10>><<set $gaia.fear -= 10>><<set $gaia.trust += 10>><<addtime { minute : 11 }>>Groaning from pleasure, you allow her to keep riding you even as she begins to cum. Her pussy clamps down around your member, pulsing and spasming as it tries to drink your seed into the deepest depths of her sex.
Unable to resist any longer, you give her body what it instinctively craves, even as her cervix kisses the tip of your cock, you batter it with blast after blast of thick, hot, life giving cum that it greedily accepts.
Gaia, breathless, leans forward to lay on top of you, her breasts pressing pleasantly against your chest even as the smell of her unwashed body nearly makes you blanch. All the while, she keeps moving her hips, grinding against you as she savors the aftershocks of her orgasm.
It's not until a short while later that she sits back up, your manhood slipping from her freshly used hole.
Only then does a hint of confusion mar her features. Looking down, she touches herself between her legs, her fingers coming back into view glistening with some of the load you just deposited inside of her.
Raising her fingers to her face, she sniffs at them before making a sour face. Almost immediately she wipes her fingers off on the grass, then slips off of you and gets back to her feet on slightly shaky legs.
When she reaches for her spear, she stumbles a half step, casts an accusatory glance at you, then half smiles before starting to turn away.
As she goes, you see her raise her hand to her face one more time, sniffing her fingers again before turning to raise her spear hand into the air in what you can only assume is her way of saying goodbye before slipping into the forest.
[[End.|$location]]
<<set $gaia.affection += 10>><<set $gaia.fear -= 10>><<set $gaia.trust += 10>><<addtime { minute : 11 }>>\
<<run $gaia.cumFilledAttempt("vaginal")>><<run $gaia.sexAttempt($player)>>\* First two Gaia scenes below set to play from time of virginity scene until first proper sex scene. Maybe handled with flag?
* Second two Gaia scenes start to appear 10 days after virginity scene. Flag? At least one of the two later scenes should play before new sex scene can play.
* New Gaia sex scene should have same conditions as original virginity scene.As you walk down the trail, you notice something. Or rather the lack of something, A few minutes ago the air was alive with the sound of bird calls and the screaming of cicadas, now there was complete and utter silence, Taking a chance, you say loudly and clearly.
<<talk "player">>Hello Gaia.<</talk>>\
<<if $gaia.affection gte 800 and $gaia.fear lte 150>>You hear the sound of bushes shaking as Gaia steps into view, a look of surprise and confusion on her face, as if she was unsure of how you knew she was spying on you.
<<talk "player">>The birds.<</talk>>\
You say with a smile, pointing to the trees and whistle like a bird, the silence after the whistle almost deafening, Gaia's eyes widen as she realizes what you are trying to say, and grins, before taking off back into the forest, Standing there for a few minutes, the birds resume their calls, and you continue walking.
<<else>>You hear the sound of bushes shaking as something runs away, a flash of brown skin is all you see of the feral forest queen.
<<talk "player">>The little sneak.<</talk>>\
you chuckle and keep walking.
<</if>>
Submitted by BraidbornSome feedback for the author:
-I coded the scene. In the future, if submissions can be presented in that format, it would help a lot. Take a look at the guide pinned in the "submissions" channel on discord, and don't be afraid to ask if you have questions.
-The start of the scene was a little jumbled, like you'd started to write the same sentence a couple of times before actually completing it. I removed the first bit and left everything starting with the first complete sentence. I make a habit of going back and reading over my work after a little break, I've found that a short break will allow you to look at your own work with fresh eyes, which will usually allow you to catch errors you made easier.
-When setting up target numbers for relationship stats, just wing it. Put something in that "feels" right to you, it's fairly trivial for me to change the numbers as I read a scene (And honestly, I almost always adjust numbers, even when I take a second look at my own work.) the important thing is that the code is in place so those adjustments are all we need to worry about.
-You doubled or even triple spaced after commas a lot. Traditionally, you apace once after a comma.
-You used a capital word after a comma a couple of times. In the case of names this is correct, but not otherwise.
-I changed laughs to grins in the above. While Gaia DOES laugh, it tends to be a rare thing.
-Cicadas are fine. They're pretty common where I live too, and if you hadn't said something about them maybe being out of place, I'd have never thought twice about their presence.
-Overall, it's a really cute little scene. I like it.<<talk "jen">>Help me?<</talk>>\
Jen's voice is so soft that you wonder if you even heard it until she repeats herself.
Turning toward the sound, you see Gaia sitting cross legged on the ground beneath a tree, then following her gaze you see Jen clinging to the trunk of the tree perhaps twice her own height off the ground.
Your footsteps inevitably draw you toward the scene.
Once there, Gaia grins at you while Jen's eyes nearly plead for help.
<<talk "player">>I'm not even sure what the right question to ask is right now.<</talk>>\
Jen sort of fidgets, but doesn't immediately say anything.
Taking a moment, you allow your eyes to drift over the area, seeing nothing out of place except for a pair of apple cores.
<<talk "jen">>I brought her an apple and she got mad at me.<</talk>>\
Your eyes drift back to the apple cores, then to the amused looking Gaia.
<<talk "player">>So, what exactly happened?<</talk>>\
Jen casts a look at Gaia, takes a deep breath, then sighs.
<<talk "jen">>I brought two apples, one for each of us. She took the one I offered, then used her spear on the one I had. It scared me, but I tried to take it back. Then she got mad and growled. So, . . . . I, . . . . . ran away, and she chased me, and I ran faster, and she chased me more, and, . . . . I ended up here.<</talk>>\
As she talks, every word seems to come with more urgency than the last.
In your mind's eye, you picture the scene, Gaia wanting the extra apple, then when Jen runs away it becomes a game to Gaia to chase the other girl. You feel the corner of your mouth tick upward right before Jen speaks again.
<<talk "jen">>It's not funny!<</talk>>\
Unable to suppress the smile any longer, you step toward the tree, reaching up in what's a largely symbolic gesture.
<<talk "player">>She's not going to hurt you. She just thought you were playing with her. Come on down from there.<</talk>>\
There's a pause before she speaks again.
<<talk "jen">>I can't.<</talk>>\
<<talk "thought">>She's afraid of heights, she's scared to climb down.<</talk>>\
<<talk "player">>You can come down, or I can send Gaia up to bring you down.<</talk>>\
Jen's eyes shift between you and Gaia.
<<talk "jen">>You wouldn't.<</talk>>\
Jen's voice holds a cold chill to it that causes you to pause for several long seconds.
<<talk "jen">>Don't you dare.<</talk>>\
The menacing tone in Jen's voice is enough to even cause Gaia's grin to falter.
Crossing your arms over your chest, you turn to Gaia as if prepared to say something to her.
<<talk "jen">> No! No, don't send that monster. Alright, I'm coming down. [mutters] bastard.<</talk>>\
It takes her longer to climb down than you even though possible, then once she is finally on the ground again, there's a look of relief on her face before she steps toward you.
Her pushing you is so sudden that you aren't prepared for it and land flat on your ass in the grass.
<<talk "gaia">>Ha!<</talk>>\
Gaia's sudden laughter captures both of your attention. Then as you watch, she stands up, grins at both of you, and starts to walk into the trees.
The silence lingers until the dusky woman vanishes back into the forest.
<<talk "jen">>Big meanie.<</talk>>\
<<talk "player">>She wasn't trying to be mean.<</talk>>\
<<talk "jen">>I wasn't talking about her.<</talk>>\
<<talk "player">>I came to help you!<</talk>>\
<<talk "jen">>By sending her up the tree after me?<</talk>>\
You grin to yourself.
<<talk "player">>It was the easiest way I could think of to get you down.<</talk>>\
Jen frowns, bordering on a pout.
<<talk "player">>You're ok? No bumps or bruises I need to kiss to make all better?<</talk>>\
A faint smile tugs at her lips, threatening to become a grin as she turns away.
<<talk "jen">>You wish.<</talk>>\
With one last glance toward you, this time warmer than before, Jen starts to walk back toward the mansion.
[[End.|$location]]<<addtime { minute : 9 }>><<set $gaia.fear -= 1>><<set $jen.trust += 1>><<includeevent setup.events.gaiaMisakiPool>><<set setup.events.gaiaMisakiPool to [
{
requires: '$gaia.hasFlag("met") and $misakiGaia gte 5',
chance: 100,
link: "Gaia and Misaki Ambient 1"
},
{
requires: '$gaia.hasFlag("met") and $misakiGaia gte 3',
chance: 100,
link: "Gaia and Misaki Ambient 2"
},
{
requires: '$gaia.hasFlag("met") and $misakiGaia gte 3',
chance: 100,
link: "Gaia and Misaki Ambient 3"
},
{
requires: '$gaia.hasFlag("met") and $misakiGaia gte 4 and $misakiGaia lte 15',
chance: 100,
link: "Gaia and Misaki Ambient 4"
},
{
requires: '$gaia.hasFlag("met") and $misakiGaia gte 5',
chance: 100,
link: "Gaia and Misaki Ambient 5"
},
{
requires: '$gaia.hasFlag("met") and $misakiGaia gte 5 and $misakiGaia lte 15',
chance: 100,
link: "Gaia and Misaki Ambient 6"
},
{
requires: '$gaia.hasFlag("met") and $misakiGaia gte 8',
chance: 100,
link: "Gaia and Misaki Ambient 7"
},
{
requires: '$gaia.hasFlag("met") and $misakiGaia gte 10',
chance: 100,
link: "Gaia and Misaki Ambient 8"
},
{
requires: 'true',
chance: 100,
link: "Misaki Pool Ambient 1"
},
{
requires: 'true',
chance: 100,
link: "Misaki Interactive Scene 7"
}
]>>Glancing toward the pool area, you see Misaki laying on a lounge chair, Gaia crouched very close to her.
[img[images/scenes/Misaki.png]]
Gaia leans close, her face bare inches from Misaki's. Then suddenly Gaia jerks back as if struck, a huge grin on her full lips.
You take a few steps closer, watching what is going on. You barely close half the distance before Gaia leans close again. This time you hear Misaki blow, a few loose strands of Gaia's hair moving right before she jerks back again. Gaia makes a happy sound, and at the same time Misaki laughs softly.
<<talk "thought">>Doesn't take much to keep the two of them amused.<</talk>>\
You think, seeing Gaia lean close once more.
Suddenly, Gaia pulls back, but not from anything Misaki does. Gaia's eyes are firmly on you.
<<talk "misaki">>Is something wrong?<</talk>>\
Misaki asks
<<talk "misaki">>Is someone there?<</talk>>\
She asks a little louder.
<<talk "player">>Just me.<</talk>>\
You reply
<<talk "player">>I didn't intend to interrupt your fun.<</talk>>\
Misaki grins
<<talk "misaki">>I don't think she realizes that every time she leans close, she casts a shadow that I can feel on my skin.<</talk>>\
You can hear the clear amusement in Misaki's voice.
<<talk "thought">>That explains how she knows when to blow.<</talk>>\
You muse.
<<talk "player">>Have fun then.<</talk>>\
You say by way of goodbye, turning your attention elsewhere. You've walked only a little ways before you see Gaia leaning close to Misaki once more.
[[End.|$location]]<<addtime { minute : 5 }>>
Scene Generously Sponsored by Matty<<if $misakiGaia lte 6>><<set $misakiGaia += 1>><</if>>The sound of Misaki's voice draws you toward the pool where you first notice her sprawled across one of the lounge chairs. The fact that she is talking far too softly to be addressing you prompts you to look closer however.
It is then that you notice that the lounge chair beside her is occupied as well.
[img[images/scenes/Misaki.png]]
Laying across it is Gaia, mimicking Misaki's casual pose and somehow making it look awkward.
Misaki continues to talk about nothing in particular, all the while Gaia seems to pay attention, occasionally making a sound but never speaking anything that sounds like a word.
For another minute you listen, but eventually decide not to interrupt their time.
[[End.|$location]]<<addtime { minute : 3 }>>
Scene Generously Sponsored by Matty<<if $misakiGaia lte 5>><<set $misakiGaia += 1>><</if>>You notice Gaia perched on a lounge chair, crouched like a gargoyle rather than sitting on it properly.
on the next lounge chair over, Misaki is sitting on her own lounge chair in the traditional manner.
[img[images/scenes/Misaki.png]]
<<talk "thought">>It's like she's talking to a dog.<</talk>>\
You think as you catch just a few words of what Misaki is saying
<<talk "thought">>Like Gaia realizes she's being talked to, but not really understanding what is being said.<</talk>>\
You smile to yourself
<<talk "thought">>This seems to be good for both of them though, especially if it helps Gaia feel more comfortable around people.<</talk>>\
[[End.|$location]]<<addtime { minute : 5 }>>
Scene Generously Sponsored by Matty<<if $misakiGaia lte 8>><<set $misakiGaia += 1>><</if>>You hear a crash followed by a pair of girls giggling.
<<talk "eve">>It's not funny!<</talk>>\
Eve declares as she stands up from where she had fallen.
You do a double take, realizing that Eve is wearing a blindfold and is trying to find her way around using Misaki's cane
<<talk "eve">>How is Gaia ever going to understand that you can't see if we can't show her?<</talk>>\
Eve barely takes another step before she stumbles again, barely catching herself before she falls. Gaia giggles as soon as it happens, and after a split second pause Misaki joins her.
From where you're standing, you're barely able to suppress your own smile at the sight of Eve fumbling around.
[[End.|$location]]<<addtime { minute : 5 }>>
Scene Generously Sponsored by Matty<<if $misakiGaia lte 9>><<set $misakiGaia += 1>><</if>>Seeing Misaki sitting alone by the pool, you drift in that direction
<<talk "player">>Enjoying the great outdoors?<</talk>>\
You ask lightly.
[img[images/scenes/Misaki.png]]
A faint smile plays across her lips, her eyes narrowing seductively at she turns her head toward you
<<talk "misaki">>Hello Master.<</talk>>\
She purrs.
After a second, her expression softens slightly
<<talk "misaki">>I thought Gaia might meet me out here. But I haven't heard her.<</talk>>\
<<talk "player">>I don't know where she's gotten off to.<</talk>>\
You admit.
Misaki lets out a soft sigh, but says nothing more.
<<talk "thought">>She's really grown fond of Gaia.<</talk>>\
You muse.
For a few minutes, you and Misaki talk before you excuse yourself and leave her to enjoy her time by the pool.
[[End.|$location]]<<addtime { minute : 6 }>>
Scene Generously Sponsored by Matty<<if $misakiGaia lte 7>><<set $misakiGaia += 1>><</if>>Motion draws your attention even before you hear Eve's voice
<<talk "eve">>Not so fast!<</talk>>\
Eve shrieks.
Heedless of Eve's words, Gaia is walking, her arms flailing wildly as she walks with exaggerated steps.
<<talk "eve">>This is what it's like to be Misaki, she can't see!<</talk>>\
Every word from Eve is loud, as if louder will somehow help Gaia understand her words.
As you watch, you notice that Misaki is sitting nearby, her head turned toward the two
<<talk "thought">>No, not at both of them, she's following the sound of Eve's voice.<</talk>>\
For several minutes you watch, seeing Gaia stumble, trip and swing her arms in every direction at once as she follows the sound of Eve's voice.
[[End.|$location]]<<addtime { minute : 6 }>>
Scene Generously Sponsored by Matty<<if $misakiGaia lte 9>><<set $misakiGaia += 1>><</if>>Gaia makes a vexed sound from near the pool. You turn your head, seeing Misaki walking, a blindfold over her eyes as she guides herself using her cane. There's an amused smile on Misaki's face as she moves about at her usual pace.
For just a moment you wonder why Misaki is wearing a blindfold, but you quickly realize that it has something to do with what you've seen before, where Eve has used a blindfold in an effort to //show// Gaia what it's like to be blind.
Your gaze goes from Misaki to Gaia, the perplexed look on the ebony woman's face is nearly enough to make you laugh.
<<talk "misaki">>See? It doesn't make a difference.<</talk>>\
Misaki says to Gaia, pulling the blindfold off and letting it hang loosely from her hand.
Turning, Misaki sweeps her cane in front of her, bumping the side of one of the lounge chairs around the pool. Centering on it, she takes the couple of steps toward the chair then reaches out. Once she finds the chair, she touches it in a couple of places to orient herself then sits gently down on the chair.
Gaia moves and sits across from the blind woman, watching her closely. You can tell that Misaki is talking, but her voice is far too soft to make out any of what she is saying.
You remain for only a few seconds longer before turning your attention elsewhere.
[[End.|$location]]<<addtime { minute : 5 }>>
Scene Generously Sponsored by Matty<<if $misakiGaia lte 12>><<set $misakiGaia += 1>><</if>>Your eyes fall on a lounge chair over near the pool, the mixture of pale skin and dark making a sharp contrast on the overcrowded chair.
For just a split second, you think that Misaki has somehow seduced the ebony Gaia because they are both laying naked in a tangle of limbs. But you quickly realize that isn't the case, while there is no telling what they had been up to before, at the moment they just seem to be cuddling.
Misaki's hands gently rub Gaia's back where she's half wrapped around the fairer skinned woman, while Gaia nuzzles close, cooing contentedly.
As you watch, Misaki smiles happily, one hand tracing Gaia's shoulder before adjusting how she is laying and closing her eyes lazily.
You smile to yourself as you turn away, thinking that it's surprising how comfortable the two women are in each other's presence.
[[End.|$location]]<<addtime { minute : 4 }>>
Scene Generously Sponsored by Matty<<if $misakiGaia lte 15>><<set $misakiGaia += 1>><</if>>Misaki is sitting on a lounge chair near the pool, her head swinging slowly from side to side. You can see that she has a pair of earbuds in her ears, her eyes closed as she is clearly listening to something from the audio player held loosely to her chest.
[img[images/scenes/Misaki.png]]
She doesn't seem to notice your presence, and lacking anything important to talk to her about, you leave her alone.
[[End.|$location]]<<addtime { minute : 2 }>>
Scene Generously Sponsored by MattyPattycake Learning
Pattycake FluentThe trees thin out as you approach the pond. The water is dark and still, as you'd expected. What you did not expect, however, was to find Jen sat at its edge. Her back is to you, but it looks like she's cradling her left arm. She almost seems as quiet and still as the water before her, which sends an odd chill down your spine.
[[Approach her.|Submitted Jen Pond 1a]]
[[Leave her alone.|Submitted Jen Pond 1b]]
Submitted by The Exile
<<addtime { minute : 3 }>>Trying not to get too alarmed, you walk over to her, making as much noise as possible to ensure you don't startle the girl. She doesn't react, but then you half expected that.
<<talk "player">>Jen?<</talk>>\
She glances over her shoulder when you come to a halt behind her, but returns to her unnatural stillness.
<<talk "jen">>The one and only. Fortunately for the world.<</talk>>\
<<talk "thought">>Ah. All suddenly becomes clear.<</talk>>\
Taking her sullenness as an invitation, you move to sit beside her. Your heart leaps into your throat when you see the arm she's cradling. It's bloody. You try to speak, but your brain has seized up and your mouth is suddenly dry.
<<talk "player">>J-Jen?<</talk>>\
<<if $jenYami lte 3 and $jen.affection lte 200 and $jen.fear gte 400>>She doesn't look at you. Instead, she seems to be staring out across the water.
<<talk "jen">>You were my hero, you know. You saved me and I thought... but I guess I was wrong. You gave me a second chance, you gave me a home and all so you could be almost as bad as my dad.<</talk>>\
She looks down at her arm.
<<talk "jen">>Sort of represents my whole situation, really.<</talk>>\
She looks up and stares you right in the eye. Her own near-black eye seems to waver, as if unable to decide whether to be sad or defiant. You can also see tears starting to well up.
<<talk "jen">>I'd ask why you bothered to bring me here if you don't actually want me, but I don't think I even //want// to know. I thought... //this// might at least distract me. But just like you, it's been a disappointment.<</talk>>\
<<talk "player">>Nobody is forcing you to stay. You want to leave, you know where the door is.<</talk>>\
Your voice is calm, cold. Any hint of defiance disappears from Jen's gaze.
<<talk "jen">>Maybe I will. I have an idea where I can go. Where I might finally find peace.<</talk>>\
She stands and regards you with one last, sad look before walking back towards the mansion. Her bleeding arm drips onto the grass as she goes.
[[End.|$location]]
Submitted by The Exile
<<set $jen.trust -= 50>><<set $jen.affection -= 50>><<set $jen.fear += 50>>
<<else>><<talk "jen">>You'd think the pain would drive the demons away. But it doesn't. It's just... more.<</talk>>\
Your mouth is still dry, but your brain is recovering now. Enough for you to manage coherent thought, at least.
<<talk "player">>Did you...<</talk>>\
<<talk "jen">>Cut my arm on a branch? Yeah. I wasn't looking where I was going. I was admiring the contrails from a plane going over.<</talk>>\
You let out a deep sigh of relief. While she may have hurt herself, it sounds like it wasn't intentional.
<<talk "player">>Jen, you had me worried. I... I thought...<</talk>>\
Jen sharply turns her head to you, that big, dark eye of hers wide.
<<talk "jen">>Oh God, no! No, I didn't... I wouldn't... Stranger, it's okay. I was just clumsy and scatterbrained. Tripped over a root or my own foot and got gashed up on my way down, that's all.<</talk>>\
She offers her arm to you as if to prove it, although she's careful not to drip blood onto you. The cut on her arm is fairly long and jagged, which lends weight to her explanation. Deciding to accept her at her word, you reach out and gently take her hand.
<<talk "player">>We should get this checked out, you know.<</talk>>\
Jen nods and looks out at the pond again.
<<talk "jen">>I know. I just got a bit light headed and was enjoying the peace.<</talk>>\
Before you can voice your concern at that particular announcement, she speaks again.
<<talk "jen">>I forgot to have breakfast, before you ask. It's not from blood loss. Well... well, probably anyway. Yeah, I think I should get this treated now you mention it.<</talk>>\
You leap to your feet and help Jen up. She's looking pale, you notice. Or, rather, paler than usual.
<<talk "player">>Come on. Anna will get you fixed up. Oh, and Jen? Please come to me if you ever feel like you need to... you know...<</talk>>\
You trail off as she staggers a bit and leans against you. Hunger or no, it seems obvious she's lost more blood than she realizes.
<<talk "jen">>I... I will.<</talk>>\
<<talk "player">>Good. Because it's okay to not be okay. You realize that? I just want you to tell me if you're not okay. I'll help if I can.<</talk>>\
Overcome with a sudden surge of affection, you kiss the top of her head.You think you feel her lean into you a little more in response.
<<talk "jen">> I will. Promise.<</talk>>\
Before long, Jen is safely back in the mansion and in the care of Anna's ministrations. You hover for a while, making sure Jen's wound is properly treated, before giving her the day off and returning to your previous concerns. You make a mental note to ask one of the girls to check in on Jen every now and again.
[[End.|$location]]
Submitted by The Exile
<<set $jen.trust += 50>><<set $jen.affection += 50>><<set $jen.fear -= 50>>
<</if>><<addtime { minute : 7 }>>So long as she gets her chores done, you have no issue with her taking a moment and sight-seeing. Nodding to yourself, you continue your walk. By the time you've circled the pond and returned to where you found her, Jen is gone. The only evidence of her presence is a reddish-brown mark on the ground.
[[End.|$location]]
Submitted by The Exile
<<addtime { minute : 1 }>>You're enjoying your walk through the trees. The orange and gold leaves crunch satisfyingly underfoot and you kick them up, watching them spin back down on the gentle breeze filtering through the trees. As you make your way along the leafy path, you think you can make out voices from deeper into the forest.
[[Investigate.|Submitted Jen Yami Forest Surprise 1a]]
[[It was just the wind.|Submitted Jen Yami Forest Surprise 1b]]
Submitted by Asura and The Exile
<<addtime { minute : 5 }>>Doing your best not to crunch too much, you wander off the beaten path and head for the source of the voices. Before long, you catch movement. Jen and Yami walk by not far from your position. Jen is too engrossed in her conversation to notice you and, if Yami notices you, she doesn't show any sign of it.
<<talk "jen">>-'re being very secretive. Where are we going? What's this surprise?<</talk>>\
<<talk "yami">>It wouldn't be a surprise if I told you. Come, it's not too far now.<</talk>>\
Jen pouts, but continues to walk alongside her. Realizing you'd never be able to tail them without Yami noticing, you pick your way back to the path. You continue your walk but are surprised when you cross paths with the pair. Jen greets you with a smile and a little wave, while Yami <<if $yami.affection gte 600>>also smiles and nods a greeting, though her attention is focused on Jen<<elseif $yami.affection gte 400>>ignores you entirely<<elseif $yami.affection gte 200>>scoffs disdainfully, looking at you as though you're a pile of bear poop she was about to step in<<else>>glares at you from behind Jen, as though accusing you of following them<</if>>. She leads Jen further along the beach and, now you're at the pond and the leaf coverage has thinned, you can walk quietly once again.
[[Be nosy.|Submitted Jen Yami Forest Surprise 1c]]
[[Mind your own business.|Submitted Jen Yami Forest Surprise 1d]]
Submitted by Asura and The Exile
<<addtime { minute : 2 }>>It was probably nothing but the wind whistling through the trees. Reflecting on how creepy your little patch of woods actually is sometimes, you continue your walk.
[[End.|mansionForest]]
Submitted by Asura and The Exile
<<addtime { minute : 1 }>>Unable to curb your voyeuristic urges, you sneak after the couple. Finding a nicely hidden spot, you continue to spy on them.
<<talk "yami">>We're nearly there now.<</talk>>\
<<talk "jen">>Oh? Should I close my eyes now?<</talk>>\
<<talk "yami">>If you like.<</talk>>\
You're surprised when Jen does so without breaking stride. Yami looks at her, bemused, as Jen extends her hands ahead of her and starts blindly stumbling forwards.
<<talk "jen">> Look at me, all vulnerable. Good thing I have a dashing knight to look after me.<</talk>>\
Yami scoffs.
<<talk "yami">> I am hardly a knight. If anything, I'm a ronin.<</talk>>\
<<talk "jen">>That's fine. I'm not royalty.<</talk>>\
The breeze takes Yami's soft response away from Jen, but you catch it.
<<talk "yami">>You are to me, //Hime-chan//.<</talk>>\
Jen continues her blind walk forwards and looks about to trip over a particularly twisted tree root. Yami shakes her head and, with a deep sigh, sweeps Jen off her feet and into a bridal carry. Jen lets out a shriek, or a laugh, or some mixture of both, but keeps her eyes firmly shut.
<<talk "jen">>You really know how to sweep a girl off her feet, heh.<</talk>>\
Yami grunts but does not grace that with a response. Before long, she carries Jen out into a clearing where a blanket is laid over the ground and a picnic hamper sits... with Eve rummaging through it.
<<talk "yami">>Just a moment.<</talk>>\
She gently sets Jen back onto her feet and stomps over to Eve, who pulls a cookie out of the hamper and grins at it. On hearing Yami, she looks up with a deer-in-the-headlights expression. The wind changes and so whatever exchange between them is lost to you, but after a moment's back and forth Eve scampers with the cookie in hand. Yami returns to Jen, takes her by the hand and guides her to the edge of the picnic.
<<talk "yami">>Open your eyes.<</talk>>\
Jen does as she is bidden and squints for a moment as her eyes adjust. She looks around, then looks down and smiles slightly as she catches on.
<<talk "yami">>Take a seat, milady.<</talk>>\
Jen sits down on the blanket, then shuffles around a bit until she gets properly comfortable. Yami sets herselff down between Jen and the hamper and starts serving up the food.
<<talk "yami">>Help yourself.<</talk>>\
Jen starts sifting through the piled food before selecting a sandwich.
<<talk "jen">>Strawberry jam sammich. How did you know?<</talk>>\
Smiling widely, she takes a huge bite out of it.
<<talk "yami">>Intuition. Seeing as we've been running low on jam since you arrived...<</talk>>\
Her tone is light, playful, something you're not used to hearing from her. Jen regards the sandwich and then her.
<<talk "jen">> I //do// have a big sweet tooth, it's true.<</talk>>\
<<talk "yami">>And cheese, of course. Want one?<</talk>>\
She offers up a small wheel of cheddar and Jen smiles.
<<talk "jen">>I don't think I've //ever// said no to cheese.<</talk>>\
Yami peels the wax coating from the cheese and holds it up.
<<talk "yami">>Say 'ah'.<</talk>>\
<<talk "jen">>Laaaaaa!<</talk>>\
Yami's face twitches in what was almost a smile and she pops the cheese in.
<<talk "yami">> Close enough.<</talk>>\
Jen closes her eyes as she chews and her face turns peaceful and happy, savoring the taste.
<<talk "jen">>I wouldn't want to be //too// predictable now, would I?<</talk>>\
<<talk "yami">>You? Never.<</talk>>\
<<talk "jen">>I'll take that as a compliment. Ooh, strawberries.<</talk>>\
<<talk "yami">>You like fruit? Next time I'll do a fruit salad.<</talk>>\
<<talk "jen">>I'll hold you to that.<</talk>>\
Jen lies on her side with a handful of strawberries. After a moment's hesitation, Yami also lies down, though she looks considerably tenser.
<<talk "eve">>Ooh. Are you two gonna //kiss//?<</talk>>\
Yami springs to a sitting up position while Jen jerks from surprise.
<<talk "yami">>I thought I asked you to give us some space.<</talk>>\
<<talk "eve">>And I did.<</talk>>\
Eve gives Yami her best innocent smile.
<<talk "jen">>Eve. Please.<</talk>>\
You're surprised by Jen being the one to speak up and clearly Eve is too.
<<talk "jen">>Give us some space and I'll help your next cookie heist. Deal?<</talk>>\
Eve appears to think this over for a moment.
<<talk "eve">>Fine. But //will// you kiss?<</talk>>\
Jen glares at her and Eve skips away, looking smug. Nobody speaks until Eve's steps fade into silence.
<<talk "jen">>//Gaki//.<</talk>>\
Yami bursts out laughing. The explosive force of it knocks her back onto her back and she lays there as the laughing fit subsides.
<<talk "jen">>What, did you think I wouldn't pick up a few things? Here, open up.<</talk>>\
She holds out her hand, hanging a strawberry above Yami's face. Yami struggles to speak with the laughing fit that has overwhelmed her.
<<talk "yami">>You... are just... too adorable.<</talk>>\
Once the laughter subsides, she fixes her eyes on Jen and opens her mouth. Jen puts the strawberry on Yami's chin and then rolls it up into her mouth. As Yami's mouth closes around it, Jen lets her finger linger on her lips. Yami opens her mouth slightly to let he strawberry drop and Jen's finger follows it. Jen grins and wiggles it. Yami tries to say something, pulls back and, swallowing the strawberry, tries again.
<<talk "yami">>That tickles.<</talk>>\
<<talk "jen">>Ooh err. Tickly strawberries.<</talk>>\
<<talk "yami">>I meant your finger.<</talk>>\
<<talk "jen">>I know. Thank you for doing this. It's... nice.<</talk>>\
Yami grins at her.
<<talk "yami">>I'm glad you liked it. We can go swimming in the pond if you want.<</talk>>\
Jen nods.
<<talk "jen">>I do love swimming. But before that I have a surprise for you, too.<</talk>>\
Jen digs into her pocket and frowns slightly. She rummages further before rolling her eyes and reaching into another pocket.
<<talk "yami">>Leave it in your other pants?<</talk>>\
<<talk "jen">>Nope. Just forgot which pocket. Here you go. Sorry about the wrapping. I'm not very good at it.<</talk>>\
She presents an object that looks like a balled up piece of paper. Yami accepts the ball and unravels it to reveal a small, felt-covered box. She opens it and her expression goes from bemused to shocked. The box slips from her fingers and lands on its side, showing you a pair of matching silver rings contained within.
<<talk "yami">>J-Jen...? Is this... are you...?<</talk>>\
Jen's cheeks turn bright red as she realizes what Yami's asking, and she waves her hands quickly in a negational manner.
<<talk "jen">>W-what? Oh, no, no, no ,no...! D-don't worry, I know we're not rushing. I just thought my girlfriend deserves a ring. J-just put it on your right ring finger and any gorgeous girls you meet on your travels will know you're already spoken for.<</talk>>\
She looks nervous as she babbles and blushes. She's clearly worried by Yami freezing up. Yami blinks, then pulls Jen in for a passionate kiss. Jen happily reciprocates, but Yami soon pulls away. Yami picks up the box and takes one of the rings out, examining it carefully before dropping to one knee and slipping it onto Jen's left ring-finger.
Jen looks at her hand and back at Yami several times, her face turning increasingly pink.
<<talk "jen">>Y-Yami...? I... umm... said the //right// hand...<</talk>>\
Standing, Yami takes the remaining ring and places it into Jen's palm, smirking.
<<talk "yami">>I know. Your turn.<</talk>>\
Jen's hands shake as she moves to place the ring on Yami's left hand, almost dropping the ring. She takes a deep breath to steady herself, but falters under the intensity of Yami's gaze before finally slipping the ring onto Yami's right hand.
<<talk "jen">>I-I can't. I... I'm sorry.<</talk>>\
As Yami looks down at her right hand with a dismayed frown, Jen looks like she's about to cry. Shrugging to herself, Yami simply removes the ring and puts it on her left hand.
<<talk "yami">>There we go.<</talk>>\
Smiling, she pulls Jen close so that their noses and foreheads are touching.
<<talk "yami">>Save your tears for the wedding, //Hime-chan//.<</talk>>\
Jen goes, if possible, even more pink. She tries to speak, but only short gibbering sounds escape.
[[Next.|Submitted Jen Yami Forest Surprise 1e]]
Submitted by Asura and The Exile
<<addtime { minute : 6 }>><<set $jenYami += 1>>
<<run $jen.deleteFlag("pondDate")>>You have sudden a mental image of Yami wearing a tuxedo and Jen a beautiful white gown, standing in front of an altar as a priest reads the wedding vows.
<<talk "thought">>Nah. It'd be more like-<</talk>>\
The mental image shifts to something more fitting: Yami and Jen wearing hooded black robes and standing in a cyclopean temple decorated with nightmarish statues of primordial gods, a black-robed cultist adorned in twisted amulets chanting in an alien-sounding language over a large tome bound in human skin.
<<talk "jen">>The Yin to my Yang. Or is it the other way around?<</talk>>\
<<talk "yami">>That's right...<</talk>>\
<<talk "jen">>Which one? Oh, never mind. Come here.<</talk>>\
Jen rolls onto her back, pulling Yami down on top of her and kissing her again. Yami looks down at Jen and cups her face.
<<talk "yami">>I love you.<</talk>>\
Jen's eye widens and her cheeks flush pink once more.
<<talk "jen">>Oh... oh wow. I... I don't think I've ever heard you say that before.<</talk>>\
She boops Yami.
<<talk "jen">>I love you too, Dark Eyes.<</talk>>\
Yami smiles ever so slightly and presses her forehead to Jen's.
<<talk "jen">>How was this for a surprise, then? Bet ya didn't see it coming.<</talk>>\
<<talk "yami">>I did. But I let it happen. Unless you mean...<</talk>>\
She trails off, gesturing to the ring now adorning her finger.
<<talk "jen">>Heh. Yes.<</talk>>\
<<talk "yami">>I didn't, but I'm honored. Shall we swim?<</talk>>\
You watch them both strip down to their underwear, with Jen taking a suspicious look around while Yami strides into the water.
<<talk "yami">>It's warm today.<</talk>>\
Jen, now satisfied that they're not being watched, follows suit.
<<talk "jen">>I'd say it's hot today, but that might just be you.<</talk>>\
She gives Yami an exaggerated wink, who can't suppress a smirk in return.
<<talk "yami">>Are you coming?<</talk>>\
<<talk "jen">>For once I won't make a joke out of that. Ooh, nice and cool.<</talk>>\
Jen quickly makes her way out to where the water is deep enough to swim before turning back, lazily treading water.
<<talk "yami">>I appreciate that.<</talk>>\
<<talk "jen">>We should get Stranger to plant lots of lavender around here.<</talk>>\
She backstrokes to the middle of the lake. Yami looks thoughtful as she wades in until the water is up to her neck.
<<talk "yami">>That would be nice.<</talk>>\
Jen looks at her, then swims back.
<<talk "jen">>Sorry, I forgot you're a submarine. I thought of another scent I'd like, but I've forgotten it again.<</talk>>\
<<talk "yami">>Maybe you'll remember.<</talk>>\
With that, she submerges and sinks to the bottom of the lake. She looks up at Jen. Jen watches her for a moment, her face getting slightly pale. Before long she beckons with her finger and Yami surfaces.
<<talk "jen">>Don't do that. You scared me. Submarine or not, you still need to breathe.<</talk>>\
Yami shrugs.
<<talk "yami">>I can hold my breath for a long time.<</talk>>\
<<talk "jen">>It still worries me.<</talk>>\
Her voice is small and nervous. Yami reaches out to cup her cheek and Jen leans into her hand.
<<talk "yami">>I'm sorry...<</talk>>\
<<talk "jen">>It's okay. Just be careful, yeah? Don't want my girl drowning.<</talk>>\
Instead of answering, Yami smirks and submerges again. She kisses Jen's stomach before tickling her.
<<talk "jen">>Cheeky bugg-eek!<</talk>>\
She pushes herself out of Yami's tickling reach before swimming around her and coming to rest in the shallows, where she sits and squeezes some of the water out of her hair. Yami wades towards her.
<<talk "jen">>Tickling is cheating.<</talk>>\
Yami smirks again and squats in front of her.
<<talk "yami">>Is that so? Shall I do something else?<</talk>>\
Jen raises an eyebrow and starts to speak, but Yami cuts her off with an intense kiss that Jen melts into. After a very long moment Yami breaks the kiss and gazes deeply into Jen's eye.
<<talk "yami">>//Hime-chan//<</talk>>\
<<talk "jen">>N... nope, don't know that one.<</talk>>\
She sounds breathless.
<<talk "yami">>My princess.<</talk>>\
She starts kissing Jen's neck, who moans slightly.
<<talk "jen">>Oh... my lover...<</talk>>\
Yami's hands are soon roaming softly all over Jen's body as Jen starts feathering kisses from Yami's ear to her collarbone.
<<talk "yami">>Jen... Jen...<</talk>>\
<<talk "jen">>Yes, love?<</talk>>\
<<talk "yami">>You're... you're so beautiful...<</talk>>\
Jen halts before she reache's Yami's breasts.
<<talk "jen">>Show me. Show me... which parts are beautiful.<</talk>>\
Yami kisses Jen's lips, runs her fingers down Jen's back and pulls her close, whispering 'here' to punctuate every caress.
<<talk "yami">>What about you, //Hime-chan//? Do you have any favorite parts of me?<</talk>>\
<<talk "jen">>Well, turnabout is fair play. These, here, //definitely// here... and these are fun.<</talk>>\
As she speaks, she kisses Yami just between her eyes, boops her nose, kisses her lips and finishes by teasing Yami's breasts.
<<talk "yami">>Hnn... my breasts are nothing special.<</talk>>\
Jen trails her kisses down to them before giving Yami's stiffening nubs more attention.
<<talk "jen">>Wanna bet? Challenge accepted, //my love//.<</talk>>\
It doesn't take long for Jen's ministrations to have Yami stifling moans of pleasure. Her breaths get deeper and more intense before she all but tears her sports bra off entirely.
<<talk "yami">>Teasing me like this... is /hnn// unforgiveable...<</talk>>\
Jen gives her a wicked grin.
<<talk "jen">>Nothing special, huh? Unforgiveable, huh? What are you going to do about it, my ronin?<</talk>>\
Jen goes all out with teasing Yami, but soon has to back off as Yami takes Jen's bra off and starts emulating her movements.
<<talk "yami">>How's this?<</talk>>\
<<talk "jen">>Your sensei has... //unh// taught you well.<</talk>>\
<<talk "yami">>Had a good teacher. Now it's //my// turn to make //you// squirm.<</talk>>\
Jen leans back on the beach and grins coyly up at the other woman.
<<talk "jen">>Bring it.<</talk>>\
At first Yami's movements are hesitant and unsure, but as she and Jen get more into it, they get more fluid.
<<talk "yami">>Got you panting already. Had enough, //Hime-chan//?<</talk>>\
<<talk "jen">>That all you got, //baka//?<</talk>>\
<<talk "yami">>No... Do you want this?<</talk>>\
Her roaming hands touch the hemline of Jen's undies, but stop there. She stares into Jen's eye. Jen's expression turns serious.
<<talk "jen">>I... I... Not, n-not yet. Not here. I... I'm sorry.<</talk>>\
Yami looks at her solemnly and instantly retracts her hands.
<<talk "yami">>When you're ready. I'm sorry.<</talk>>\
Jen looks like she's holding back tears as she brings Yami's hand to her mouth and kisses it.
<<talk "jen">>No, no. There's nothing to be sorry for. You have nothing to be sorry for. I just want it... I want it to be special. More comfortable than a dirty, stony beach anyway. Fewer beetles, too.<</talk>>\
She adds the last part as an afterthought as she plucks one of the offending insects from Yami's hair. Yami returns the favor with a leech on Jen's back.
<<talk "yami">>Shall we head back and shower?<</talk>>\
Jen nods and gets to her feet.
<<talk "jen">>Or a bath. Takes work to keep my hair all silky, you know. Thanks again for this surprise adventure.<</talk>>\
Yami stands and the two begin gathering together their clothes and the picnic remains.
<<talk "yami">>You're welcome. Any time you want to join me on patrol... I'd appreciate the company.<</talk>>\
Jen gives Yami her trademark lopsided grin.
<<talk "jen">>I might just do that.<</talk>>\
Now fully dressed, the two start to head back to the house. You notice as they go that Jen is playing with the ring now on her finger, seemingly absentmindedly.
You wait a little longer before leaving your hiding place. You decide to continue your own walk, if only to restore the circulation to your numb feet. As you begin to move, your head is full of what you just witnessed.
[[End.|pond]]
Submitted by Asura and The Exile
<<addtime { minute : 8 }>>You decide not to continue your amateur surveillance on the couple. You return to your walk around the pond, soon forgetting them entirely as you enjoy the slightly blustery day.
[[End.|pond]]
Submitted by Asura and The Exile
<<addtime { minute : 1 }>>As the rain pours down, drumming against the roof and windows of the manor, you see Yami walking down the driveway. With no umbrella she's soaking wet, but as she draws nearer you can see she's smiling.
Movement catches your eye as Jen hurries out the door with an umbrella, but as she draws near Yami shakes her head and spreads her arms as though embracing the storm. Jen looks at her as though she's gone crazy, then shrugs and tosses the umbrella aside, throwing her arms around Yami in a sudden hug. Grabbing Jen by the waist, Yami twirls her into the air, the two of them laughing even as they're drenched.
Standing close together, Jen rests her forehead against Yami's, the two of them holding each other with their eyes closed - alone together to the world save for the rain.
[[End.|$location]]
Submitted by AsuraAs the rain pours down, drumming against the roof and windows of the manor, you see Yami walking down the driveway. With no umbrella she's soaking wet, hands in her pockets with a melancholy expression.
Movement catches your eye as Jen hurries out the door with an umbrella, but as she draws near Yami shakes her head and folds her arms across her chest, looking down and away. Jen looks at her for a long moment and then tosses the umbrella aside, throwing her arms around Yami in a sudden hug. Grabbing Jen by the waist, Yami twirls her into the air, the two of them laughing even as they're drenched.
Standing close together, Jen rests her forehead against Yami's, the two of them holding each other with their eyes closed - alone together to the world save for the rain. After a few moments, Yami's smile fades to a downcast frown, Jen stepping back with a concerned expression and reaching up to cup Yami's cheek.
Yami smiles, but even at this distance you can tell it's forced. Shaking her head, she takes Jen's hand, the two of them heading back towards the manor together.
[[End.|$location]]
Submitted by AsuraLooking out over the back yard, you do a double take when you see the riding mower moving along at a snail's pace. But the speed isn't what catches your attention, what catches your attention is Misaki, cane extended as far as her arm can reach, literally feeling her way across the lawn as she mows.
Perplexed, you can't help but watch for several seconds, her sense of direction serving her remarkably well as you only see a few uncut strips along the wavering paths already cut across the yard.Out in the lawn, you can see Misaki wandering the yard, clearly lost. Occasionally she makes a little clicking sound that carries through the air while swinging her cane from side to side.
After a minute, she nears the kennels. Another clicking sound, then her head tilts to one side and she seems to home in on the building and the associated cages.
In another dozen steps she reaches the cage side of the building, a look of relief crossing her face as her fingers close around the wire mesh.
She wanders down the side of the fenced area, all the while patting the ground with her foot until she finds a patch of ground with no grass on it. In that moment, her expression turns to confidence as she pivots almost perfectly toward the dining room door of the mansion and starts to walk.For once, Misaki bending over doesn't appear to be a sexual taunt, though her body language still clearly oozes sex.
Instead, she kneels near a flower bed hands in front of her while her elbows rest on the ground. Very carefully, you see her reaching out to touch each plant, starting with its stem, while one hand remains at its base, then trailing her fingers upward, just barely touching the stem as she feels the tiny little hairs on the stem, then out toward the leaves or flowers depending on the plant.
Some plants, she barely starts to inspect, others she reaches the tips of the leaves or flowers before starting to trace it back toward the stem before stopping.
Most of the plants she inspects, she leaves alone, but on rare occasion she will pinch the stem near the base and pull slowly straight up. Each time, she extracts the plant along with its roots before sitting it beside her.
Your eyes shift to the plants left in a row at her side, noting that each one is a weed or grass, with no sign of her having accidentally pulled a single flower or plant that belongs there.
<<talk "thought">>I wonder what it's like to have such an acute sense of touch that you can tell plants apart by the little hairs on the stems like that?<</talk>>\
You watch Misaki just a little longer before turning away, not wanting to interrupt her while she works.You hear the pair talking between themselves before you actually see them.
Kneeling beside a flower bed, both Olivia and Misaki look busy.
Olivia is clearly looking at each plant, then carefully pruning with a pair of small snips in her hand. Sometimes a small branch falls, other times only a single leaf drifts to the ground.
In contrast, you can see Misaki with both hands outstretched, fingertips drifting over each plant as she feels for anything that doesn't seem quite right. Even as you watch, she finds a dead leaf with her fingers, feels it for a few seconds, then carefully plucks it away from the plant with a pinch from her fingernails.
<<talk "olivia">>You are right, he is an amazing man. I would do //anything// for him.<</talk>>\
There's a reverence in Olivia's voice as she speaks.
Misaki nods, a content look on her face.
Then with almost no warning, Misaki freezes, then tilts her head slightly.
<<talk "misaki">>Is that my master I hear?<</talk>>\
A second after Misaki says the words, Olivia stiffens as if just processing what was said, then looks over her shoulder. As soon as she sees you, a timid smile starts to form.
[[Ask them what they were talking about.|Misaki Olivia Gardening 1a]]
[[Praise them for their good work.|Misaki Olivia Gardening 1b]]
[[Ignore them and leave.|Misaki Olivia Gardening 1c]]
<<addtime { minute : 2 }>><<talk "player">>What are the two of you talking about?<</talk>>\
Olivia's eyes widen at the simple question, clearly feeling put on the spot.
At the same time, Misaki's expression turns to one of joy as she sits up and claps her hands twice in front of herself, presumably to knock the dirt from them.
<<talk "misaki">>We were just talking about you.<</talk>>\
Olivia's eyes widen even further, her head pivoting to Misaki as if to implore her to silence.
<<talk "misaki">>Olivia was just agreeing with me about how good a master you are, and how we are so lucky to be able to serve you.<</talk>>\
Olivia's mouth opens, closes, then opens again. Each time you think she's going to speak, she doesn't, instead the action giving the impression of a fish out of water.
You let your eyes drift over the pair, Misaki's warm smile and Olivia's expression of shock.
[[Tell them that you're the lucky one.|Misaki Olivia Gardening 1d]]
[[Agree with Misaki's assessment.|Misaki Olivia Gardening 1e]]
<<addtime { minute : 2 }>><<set $misaki.affection += 1>><<set $misaki.fear -= 1>><<set $misaki.trust += 1>><<set $olivia.affection -= 1>><<set $olivia.fear -= 2>><<set $olivia.trust -= 1>><<talk "player">>Looks like you're both doing some good work. Thank you.<</talk>>\
Misaki beams at the unexpected praise. In contrast, Olivia remains still, her eyes slightly too wide as she struggles to hold eye contact. The tableau lasts a few second longer before Olivia suddenly looks away, her cheeks coloring as the ghost of a smile settles across her face.
Clearly pleased, Misaki continues to work, now swaying her hips enticingly as she does so.
<<talk "olivia">>Thank you.<</talk>>\
The way Olivia says those two words speaks of her many soul crushing years, and how unfamiliar praise had become to her.
When her eyes turn back to you, it's through her eyelashes. Her eyes barely meet yours before her smile finally blossoms like a late blooming flower.
As she turns her attention back to the flower bed, you can't help but feel that the weight of her past seems ever so slightly lighter upon her shoulders.
[[End.|$location]]
<<addtime { minute : 2 }>><<set $misaki.affection += 1>><<set $misaki.fear -= 1>><<set $misaki.trust += 1>><<set $olivia.affection += 1>><<set $olivia.fear -= 1>><<set $olivia.trust += 1>><<talk "player">>I was never here.<</talk>>\
You mumble under your breath, then pivot on your heel before striding away.
The girls behind you are silent, leaving you to wonder at their expressions as you pointedly ignore them.
[[End.|$location]]
<<addtime { minute : 2 }>><<set $misaki.affection -= 1>><<set $misaki.fear += 2>><<set $misaki.trust -= 1>><<set $olivia.affection -= 1>><<set $olivia.fear += 2>><<set $olivia.trust -= 1>><<talk "player">>I'm the lucky one. Two wonderful ladies taking care of my yard.<</talk>>\
Misaki beams happily at your words, and while Olivia seems slightly taken back by them, a shy smile starts to form on her features as well.
<<talk "player">>I appreciate the hard work both of you do. Thank you.<</talk>>\
Seeminly unable to find any words to reply, Olivia turns back to her yard work, her movements stiff and her head tilted at an angle that allows her to watch you from the corner of her eye.
At the same time, Misaki sways happily from side to side before returning to work as well. In doing so, you are certain she bends over further than before, presenting her bottom enticingly in doing so.
You linger for only a few seconds longer before deciding your presence is disruptive to the pair and slipping away fo they can get their work done.
[[End.|$location]]
<<addtime { minute : 4 }>><<set $misaki.affection += 2>><<set $misaki.fear -= 2>><<set $misaki.trust += 2>><<set $olivia.affection += 3>><<set $olivia.fear += 3>><<set $olivia.trust += 2>><<talk "player">>You //are// lucky. A nice home, good food, everything you need. Lot of people in the world who work far harder for far less.<</talk>>\
Your tone is dismissive.
Misaki nods as if your words are a profound truth. Olivia's nod comes more ridigly, but with no less enthusiasm.
Taking the hint your words convey, both girls return to their work with more enthusiasm than before.
[[End.|$location]]
<<addtime { minute : 2 }>><<set $olivia.affection -= 1>><<set $olivia.fear += 1>><<set $olivia.trust -= 1>>You step outside into the backyard in the distance the sun is beginning to set, the sky a beautiful tint of orange. Further away you spot Mitsuko laying down.
<<talk "thought">>I wonder what she's doing.<</talk>>\
[[Go check on her.|Submitted Mitsuko Grounds Scene 2a]]
[[Leave her alone.|Submitted Mitsuko Grounds Scene 2b]]<<addtime { minute : 2 }>>It takes a few minutes, but you make your way over to where Mitsuko is, as you get closer you can see she's staring up at the sky.
<<if $mitsuko.affection gte 600 >>She notices your presence as you get closer.
<<talk "mitsuko">>Oh, <<print $mitsuko.callsPlayer>>, I was just gazing at the clouds as the sun sets.<</talk>>\
She pauses for a second, looking at the clouds before looking back to you.
<<talk "mitsuko">>Would you care to join me?<</talk>>\
She asks.
[[Join her.|Submitted Mitsuko Grounds Scene 2c]]
[[Decline her invitation.|Submitted Mitsuko Grounds Scene 2d]]
<<elseif $mitsuko.affection gte 400>>
<<talk "player">>Doing some evening cloud gazing I see.<</talk>>\
You say playfully, standing a few feet away from Mitsuko.
She giggles.
<<talk "mitsuko">>You could say that and enjoying the sunset.<</talk>>\
She continues gazing at the clouds as she speaks.
<<talk "mitsuko">>I love the way the sun casts a glow of orange and yellow against the clouds as it descends. Like its final grasp before the darkness consumes it.<</talk>>\
Her voice a hushed tone. You stare at her in surprise.
Her eyes flicker over to you, meeting yours.
<<talk "mitsuko">>Sorry, that was deeper than I meant it to be.<</talk>>\
She apologizes. Her eyes closed as she continues laying down for several minutes, suddenly you hear rustling as Mitsuko gets up.
<<talk "mitsuko">>Come on, let's head back, it's getting late.<</talk>>\
You nod, letting her lead you back to the mansion.
[[End.|$location]]<<set $mitsuko.affection += 1>><<set $mitsuko.trust += 1>>
<<elseif $mitsuko.affection gte 200>>You approach Mitsuko, stopping several feet away from her.
<<talk "mitsuko">><<print $mitsuko.callsPlayer>>, what brings you out here?<</talk>>\
Her tone is neutral.
<<talk "player">>Just coming to check up on you.<</talk>>\
You respond in kind, she remains expressionless as she continues gazing at the passing clouds. A moment later she speaks up.
<<talk "mitsuko">>I see.<</talk>>\
She gives you a short reply. There's a long silence as you stand there with Mitsuko laying in the grass.
You're about to leave when she breaks the silence.
<<talk "mitsuko">>It's beautiful.<</talk>>\
Confused at what she means, Mitsuko notices your confusion.
<<talk "mitsuko">>The sunset I mean, the way it tints the sky in a fiery orange and yellow hue as it disappears over the horizon.<</talk>>\
The corner of her mouth curves into a faint smile, with a sigh she gets up taking one last look up at the sky.
She looks to you, nodding her head. The two of you head back to the mansion.
<<else>>You approach Mitsuko, stopping several feet away from her. If she notices your presence, the older woman doesn't show any signs of it. Her eyes staring up at the clouds. You stand there in silence for a few minutes before speaking up.
<<talk "player">>Just checking up on you.<</talk>>\
All you get in response is a //Mmm.// A moment later Mitsuko gets up, ignoring you as she walks in the direction of the mansion. You follow closely behind, reaching the building a few moments after she does.
[[End.|$location]]<</if>>
Submitted by Irish Major Tom<<addtime { minute : 4 }>><<talk "thought">>She might want to be left alone.<</talk>>\
You decide to not bother Mitsuko, instead continuing on your way.
[[End.|$location]]
Submitted by Irish Major Tom<<addtime { minute : 1 }>>You nod, smiling as you lay down beside her.
<<talk "mitsuko">>I always find the clouds are at their most beautiful when the sun sets. It showers them in this magnificent glow of orange and yellow one final time before night approaches.<</talk>>\
Mitsuko pauses again before continuing.
<<talk "mitsuko">>Before the darkness sets in.<</talk>>\
Her last sentence is a whisper, you barely manage to catch it.
The two of you spend a few moments in silence, watching the clouds float by. Mitsuko speaks up.
<<talk "mitsuko">>So, what brings you out here this late?<</talk>>\
Her question surprises you.
<<talk "player">>I saw you laying down, I wanted to come check up on you. Make sure you were alright.<</talk>>\
You answer.
The older woman blushes.
<<talk "mitsuko">>Well thank you, I've gone through a few //masters// in my time as a slave. And you're the kindest by far.<</talk>>\
Her voice falters as she speaks, with a giggle her voice gets low, a whisper.
<<talk "mitsuko">>I can't believe I might be falling in love with you.<</talk>>\
Barely catching her words you look to her, unsure of what you heard.
Mitsuko giggles again.
<<talk "mitsuko">>Forget it.<</talk>>\
Refusing to repeat herself, you shrug. Focusing on the clouds overhead as the sun casts its last bit of light on them. A moment later drowsiness washes over you and before long you're asleep. Opening your eyes, you stare straight ahead, the night sky lit up by thousands of tiny bulbs, each dot representing a star trillions of miles away.
<<talk "mitsuko">>It's breathtakingly beautiful, isn't it.<</talk>>\
A rustling beside you brings your attention back as Mitsuko speaks, holding her hand out to you.
<<talk "mitsuko">>Come on, it's late. We should get back.<</talk>>\
You take her hand, pulling you up. The two of you make your way back to the mansion, Mitsuko's hand tightly entwined with yours.
You make it to the mansion a few minutes later, taking one last look back to the night sky before turning back to the mansion.
[[End.|$location]]<<set $mitsuko.affection += 1>><<set $mitsuko.trust += 1>>
Submitted by Irish Major Tom<<addtime { minute : 17 }>><<talk "player">>No thank you, I just came by to see if you were alright.<</talk>>\
You decline her invitation.
She smiles.
<<talk "mitsuko">>Thank you <<print $mitsuko.callsPlayer>>, I'm fine just enjoying the sunset.<</talk>>\
She reassures you, continuing to gaze at the clouds. You nod, your curiosity sated, you excuse yourself and make your way back to the mansion.
[[End.|$location]]<<set $mitsuko.affection += 1>>
Submitted by Irish Major Tom
<<addtime { minute : 3 }>>Stepping out into the backyard, the blazing sun forcing you to shield your eyes as you look around. Along the rolling hills and lush green fields, are several trees and shrubberies. Sitting under one of the small groves of trees close to the mansion are Mitsuko and Eve, huddled close together, their attention on the latter's lap.
[[Walk over to them.|Submitted Eve and Mitsuko Scene 2a]]
[[Leave them alone.|Submitted Eve and Mitsuko Scene2b]]
Submitted by Irish Major Tom<<addtime { minute : 3 }>>You walk over to the girls, curious as to what they are doing. As you approach, you catch a glimpse of a bird sitting in Mitsuko's hand as Eve looks on in amazement. The sound of your footsteps alerting both of them to your presence. Eve's body twists around to face you, her features glowing with childish glee as she strides toward you.
<<talk "eve">><<print $eve.callsPlayer>>, we found a bird whose wing was hurt!<</talk>>\
She points to her companion's hands.
Mitsuko speaks up.
<<talk "mitsuko">>Eve found a bird frantically chirping under the tree, so we are taking care of it.<</talk>>\
She says with a loving smile as Eve returns to kneeling in front of her. She motions you to join them.
[[Sit down with them.|Submitted Eve and Mitsuko Scene 2c]]
[[Tell them to get back to work.|Submitted Eve and Mitsuko Scene 2d]]
Submitted by Irish Major Tom<<addtime { minute : 3 }>>You join the two girls, sitting yourself down beside Mitsuko. She holds the bird out, you can see it has its left wing bandaged. Cautiously reaching your hand out, you gently stroke its tiny body, careful to avoid its wing.
For several minutes, you pet the bird, enjoying the girls' company as they chat and giggle.
<<talk "eve">>The bird will be okay right?<</talk>>\
Eve becomes worried for a second.
Mitsuko giggles.
<<talk "mitsuko">>Don't worry, he'll be alright, his wing will heal over time and soon it'll be strong enough to fly again.<</talk>>\
Reassuring Eve's worries, she holds the bird out to her. Eve excitedly takes the tiny creature in her hands, gently holding it. You look at the older woman, her attention on the young lady but her eyes distant, her mouth curving into a sad smile.
[[Embrace her.|Submitted Eve and Mitsuko Scene 2e]]
[[Watch Eve.|Submitted Eve and Mitsuko Scene 2f]]
Submitted by Irish Major Tom<<addtime { minute : 3 }>><<set $eve.affection += 2>><<set $eve.fear -= 2>><<set $mitsuko.affection += 1>><<set $mitsuko.fear -= 1>><<set $mitsuko.trust += 1>>Feeling the sadness slipping through her mask, you slide yourself closer to her and wrap your arm around her, pulling her against your shoulder. She accepts your embrace, her sad expression fading. Your companion's attention still on Eve, but with a smile of content as she subconsciously places her hand on your chest, leaning into you.
You, Eve and Mitsuko sit under the tree, the two of you close together as Eve gently plays around with the bird. You decide it's time to head back.
<<talk "player">>I'm going to head back now, you two have fun, but remember you've got duties to attend to.<</talk>>\
The girls nod, saying their goodbyes as you walk back to the mansion.
[[End.|$location]]<<addtime { minute : 5 }>><<set $eve.affection += 1>><<set $eve.fear -= 1>><<set $mitsuko.affection += 2>><<set $mitsuko.fear -= 2>><<set $mitsuko.trust += 1>>Deciding to leave the girls alone, you continue on your way.
[[End.|$location]]
Submitted by Irish Major Tom<<addtime { minute : 1 }>>You look at Eve, then to Mitsuko.
<<talk "player">>That's nice, but there's work that needs to be done, so make sure to get to it.<</talk>>\
You say, a serious tone to your voice. Mitsuko nods, getting off the grass as Eve hangs her head.
<<talk "mitsuko">>Yes <<print $eve.callsPlayer>>.<</talk>>\
Satisfied, you make your way back to the mansion, taking one last look back you can see Mitsuko placing the bird back in his nest while Eve watches on.
[[End.|$location]]
Submitted by Irish Major Tom<<addtime { minute : 2 }>><<set $eve.fear += 1>><<set $mitsuko.affection -= 1>><<set $mitsuko.fear += 1>>Your gaze falls onto Eve, the bird in her hands content as she gently pets it. A beaming smile plastered on her face, you can't help but enjoy this moment of peaceful bliss.
Before long, you decide it's time to go, getting yourself off the ground. You bid the girls farewell, reminding them of their duties.
[[End.|$location]]
Submitted by Irish Major Tom <<addtime { minute : 4 }>><<set $eve.affection += 1>><<set $mitsuko.affection += 1>><<set $mitsuko.fear -= 1>>As you approach the pool you hear a voice of an Angel singing a beautiful song, possibly of Eastern origins. You recognize that voice as Mitsuko's as you get near. Mitsuko is gently treading the water around her, her clothes neatly folded and lying at the pool-side.
<<talk "player">>Beautiful song Mitsuko, where did you learn it?<</talk>>\
You ask.
Startled, Mitsuko looks at you then quickly regains her composure.
<<talk "mitsuko">>Oh thank you.<</talk>>\
She says with a subtle smile.
<<talk "mitsuko">>When I was very little, my Mother would sing it to me as I lay in bed, many nights I would struggle to sleep, most often when we had no money to buy food and I would go without.<</talk>>\
Mitsuko's eyes looking past you into the distance as if replaying the memory in her mind. You begin to undress.
A few moments later you notice tears fill up in her eyes and her expression changing as if to try and fight back the urge to cry.
<<talk "mitsuko">>I miss them so much.<</talk>>\
she whispers, tears streaking down her cheeks.
<<talk "mitsuko">>All I have left of them is a few memories and that photo, I feel a weight pressing down on my chest at night as I lay awake.<</talk>>\
She looks to you, searching your eyes for reassurance.
[[Comfort her.|Submitted Mitsuko Grounds Scene 3a]]
[[Leave her be.|Submitted Mitsuko Grounds Scene 3b]]
Submitted by Gil Lionaire <<addtime { minute : 5 }>>Taking off the last of your clothes, you climb into the pool before wading through the water over to her. Mitsuko meets your approach with open arms and while crying softly, she wraps her arms around you, face buried in your shoulder. You feel the warmth of her body against you as you embrace her but despite the apparent closeness of your naked bodies you hold back the erection long enough to comfort her, telling her that you're sorry for what has happened to her in the past.
<<talk "player">>In time.<</talk>>\
You say.
<<talk "player">>I hope to make many happy memories with you, Anna and Eve. I know it's not the same but holding onto the past like this will only damage your future.<</talk>>\
You whisper back, gently stroking her head, hair wet from the water.
Her grip on your arm tightens.
<<talk "mitsuko">>I know, It's just.<</talk>>\
She pauses for a moment, her head shifting to look up at the sky.
<<talk "mitsuko">>The nightmares, they feel so real at times. Like I'll never be able to escape them.<</talk>>\
Her voice straining.
<<talk "mitsuko">>In them, I'm left all alone, there's no one left but me.<</talk>>\
There's a pained expression behind her eyes.
You hold her tighter against your body.
<<talk "player">>I'm here for you, I promise. No one's going anywhere.<</talk>>\
She lets out a mixture of joy and tears as she looks at you. She leans closer and you both kiss as a tear rolls down her face.
<<talk "mitsuko">>Thank you <<print $mitsuko.callsPlayer>>. I...lo..Thank you.<</talk>>\
You hold her a little longer before she pulls away, she smiles at you, her expression warm. After excusing herself, both of you exit the pool and redress yourselves.
[[End.|$location]]<<set $mitsuko.affection += 1>><<set $mitsuko.trust += 1>><<set $mitsuko.fear -= 1>>
Submitted by Gil Lionaire <<addtime { minute : 13 }>>Silently you put the few clothes you removed, back on. You and Mitsuko stare at one another for a moment, before you excuse yourself.
<<talk "player">>I apologize for bringing up terrible memories, it's a shame what happened. No one deserves to go through what you did.<</talk>>\
You hesitate, your eyes meeting hers one last time.
<<talk "mitsuko">>Sometimes it's better to forget about the past.<</talk>>\
You give her a sympathetic look before leaving her alone, she stares on in stunned silence as you walk away.
[[End.|$location]]<<set $mitsuko.affection -= 1>><<set $mitsuko.trust -= 1>><<set $mitsuko.fear += 1>>
Submitted by Gil Lionaire <<addtime { minute : 4 }>>As your eyes drift over the area near the pool, you see Misaki kneeling naked beside one of the lounge chairs on the side closest to the mansion. It takes a second longer to realize that there's a second figure laying on the lounge chair.
Curious, you take several steps to one side to place the second figure where you can see them more clearly. Even then it takes you a second to realize that the second figure is Olivia, dressed in a conservative one piece swimsuit with little frills across the chest and at the hips that serve to hide her figure.
More surprising however is that Misaki is touching her, one hand on Olivia's shoulder where she kneads the flesh where her shoulder meets her neck, while the other hand drifts lightly over the flower pattern of Olivia's swimsuit over her belly.
As you watch, you can tell that Olivia is enjoying the rubdown, even though she doesn't seem to realize the intimate undertones of where and how Misaki's hands stray.
[[Move closer.|Olivia Misaki Poolside 1a]]
[[Turn your attention elsewhere.|Olivia Misaki Poolside 1b]]
<<addtime { minute : 2 }>>Moving toward the pair, you nearly reach them before you see Misaki's head tilt suddenly.
<<talk "misaki">>Is that my Master I hear?<</talk>>\
Even as she coos, Olivia opens her eyes and looks toward you, a hint of color darkening her cheeks as her hands move to conceal her chest. Somehow, her arms compressing the frills across the front of her swimsuit seems to emphasize her chest.
<<talk "player">>Just wanted to say hello since I saw the two of you out here.<</talk>>\
Misaki opens her mouth to reply, a hint of playfulness in her expression, only to have Olivia reply first.
<<talk "olivia">>Just getting a massage from Misaki since she was kind enough to offer.<</talk>>\
Her voice sounds just a hint defensive.
<<talk "misaki">>She has wonderful skin, but she won't let me take her swimsuit off to touch her properly.<</talk>>\
Olivia blushes, looking like she wants to say something but the words are caught in her throat.
[[Point out that Misaki likes girls too.|Olivia Misaki Poolside 1c]]
[[Visit for a little while.|Olivia Misaki Poolside 1d]]
<<addtime { minute : 4 }>>Feeling like you're intruding, you start to move away from the pair before they notice your presence.
[[End.|$location]]
<<addtime { minute : 1 }>>Only a few more seconds pass before Misaki's hands begin to wander Olivia's body again.
At first, Olivia tenses just a little more, but slowly she starts to relax as Misaki's expert touch starts to ease the tension out of her.
<<talk "player">>It's nice to see you both getting along so well.<</talk>>\
Something in your tone brings a small smile to Misaki's lips even as Olivia's brow creases slightly.
A second later, Misaki's hand drifts dangerously close to Olivia's pubic mound. At the same time Olivia looks at you, clearly wondering at your deeper meaning.
<<talk "player">>You know that Misaki swings both ways, right?<</talk>>\
There's a moment of confusion in Olivia's features, then her eyes flash wide with realization right as Misaki's hand drifts lightly over her mound.
Olivia half jumps, half levitates out of the lounge chair, nearly falling in the process. Then she's half smoothing her swimsuit while trying to conceal her body behind her hands.
<<talk "olivia">>I, I'm going to go for a quick swim.<</talk>>\
Not even waiting for a reaction, she dives gracefully into the pool and starts to swim toward the opposite side. The first half of the trip she swims quickly, but then she slows to a more casual pace to finish the trip.
It's then that you notice Misaki looking at you, or rather, she's turned her head toward you, her eyes turned to a place just barely to your right. The pout of her lips is unmistakable.
<<talk "thought">>Looks like I ruined her fun.<</talk>>\
Across the pool, Olivia is slipping from the water, her swimsuit gleaming with a wet sheen as she stands at the side of the pool.
<<talk "player">>Try not to spook her too much by being handsy.<</talk>>\
Misaki's pout deepens, but you can see understanding in her expression as you start to move away.
[[End.|$location]]
<<addtime { minute : 11 }>>
<<set $misaki.affection -= 1>><<set $misaki.fear += 2>><<set $misaki.trust += 1>>
<<set $olivia.fear += 1>><<set $olivia.trust += 2>>
<<run $olivia.addFlag("misakiLikesGirls")>>\You stay with the girls for a little longer, enjoying the banter as Misaki's hands become more bold and the tension seems to leave Olivia.
Before Misaki can do anything that might make the situation awkward, you excuse yourself and start to slip away. You've barely taken a dozen steps before you hear a startled 'eep' out of Olivia.
<<talk "thought">>Misaki's getting handsy.<</talk>>\
With a twinge of amusement, you continue on your way.
[[End.|$location]]
<<addtime { minute : 5 }>>
<<set $misaki.affection += 1>>
<<set $olivia.affection += 1>><<set $olivia.fear -= 1>>* ONE TIME SCENE if branch 1c is taken.
* No futa Misaki
* Not winter
Massage turns naughty, Olivia gets a little weirded out. Funny.
how about some olivia eve or olivia mitsuko content at the mansion regarding her abusive ex and eve/mitsuko help comfort her or something?Laying on a pair of lounge chairs beside the pool, you see Misaki and Olivia.
Misaki is sprawled across her lounge chair face up and completely naked, looking content as she talks.
Just a few inches away Olivia lays face down on her lounge chair. Dressed in a flowery one piece swimsuit with frills that seem to defy gravity where they stick up from her bottom.
Mostly it seems like Misaki is talking, but occasionally you see Olivia fit in a word edgewise.
<<talk "thought">>They seem to be enjoying themselves.<</talk>>\
You aren't sure if if Misaki hears you, or if she's simply ready to roll over. Either way, she turns slowly, putting her body on display as gravity tugs gently as her breasts, then rising her bottom into the air before finally settling back down onto the lounge chair.
A minute later, Olivia turns as well. First rising up, you can see the frills on the chest of her swimsuit slowly rise as they recover from their previously compressed state. She's half way turned when she notices you, smiling and waving with one hand before settling onto her back.
She remains like that for a second, then rises her bottom to smooth the frills behind her before settling back onto the lounge chair.You sigh and take a moment to relish in the pure atmosphere of the forest. You rock on your feet as you let your thoughts drift. A light yelp sounds ahead, breaking your reverie. You blink, nonplussed as an over-laden Rey stumbles towards you. $rey.His_ slender arms shake under the weight of a few logs of firewood. Another yelp escapes the girly waif as the stack of wood tumbles down from $rey.his_ arms.
[[Offer to help.|Submitted Rey Forest Trail 1a]]
[[Watch Rey.|Submitted Rey Forest Trail 1b]]
[[Chastise Rey.|Submitted Rey Forest Trail 1c]]
Submitted by Ser Laz
<<addtime { minute : 7 }>><<if $rey.trust gte 550 and $rey.fear lte 450>>You quirk an eyebrow at your oblivious servant. Rey fails to notice you standing nearby as $rey.he huffs in displeasure, $rey.his_ button nose scrunched.
<<talk "player">>Do you need help?<</talk>>\
You ask kindly. Even at the best of times Rey's dependability was never high. You figure another pair of hands would prevent the poor lad from hurting $rey.himself in some outlandish way.
Rey jumps at the sound of your voice, a half meow of fear escaping $rey.his_ lips. $rey.he spins around, looking like a frightened cat with its hackles raised. You raise both your hands to mollify Rey, shaking your head inwardly at $rey.his_ flightiness.
<<talk "player">>I didn't mean to scare you.<</talk>>\
You assure $rey.him. Rey visibly relaxes when $rey.he recognizes you.
<<talk "rey">>O-Oh, I'm sorry, <<print $rey.callsPlayer>>. It's j-just that this forest is a little creepy. I hate coming here.<</talk>>\
Rey says, putting a hand on $rey.his_ chest.
<<talk "player">>Is it?<</talk>>\
You question, intrigued. You could understand the fear if it was nighttime, but during the day? You suppose different people find various ways to interpret nature, even if fear is seldom one of them.
<<talk "rey">>W-Well, there's so many ways for bad guys to hide here. L-Look!<</talk>>\
Rey points to the remains of a fallen tree.
<<talk "rey">>Someone could be hiding in there! Or there! Or there!<</talk>>\
Rey points around wildly, as though wishing someone would pop out to verify $rey.his_ fear.
<<talk "player">>Instead of searching for 'bad guys', how about I help you get this load of firewood back home.<</talk>>\
You say firmly, hoping to dispel Rey's uneasiness.
Rey perks up, $rey.his_ long lashes fluttering with joy.
<<talk "rey">>YES!<</talk>>\
You shoot $rey.him a glance.
<<talk "rey">>I m-mean, thank you. Er, yes. Yes!<</talk>>\
Rey babbles. You grin and help $rey.him collect the fallen pieces of wood.
You help Rey carry firewood to the edge of the forest. $rey.he insists on finishing $rey.his_ job by $rey.himself, leaving you to stand at the edge of the woods. You see off Rey's tottering form with a smile, somewhat amazed at the lad's tenacity. Despite $rey.his_ fear, $rey.he still comes to the forest to collect wood for the mansion.
<<talk "thought">>Rey is devoted to $rey.his_ job.<</talk>>\
you muse as you resume your day.
<<set $rey.affection += 3>><<set $rey.fear -= 1>><<set $rey.trust += 1>><<addtime { minute : 32 }>><<else>><<talk "player">>Rey?<</talk>>\
You ask as you step close to $rey.him.
$rey.he jumps at the sound of your voice. $rey.he whimpers as $rey.he scrambles to face you, looking like a frightened cat with its hackles raised. You raise both your hands to mollify Rey, shaking your head inwardly at $rey.his_ flightiness.
Rey's furrowed brows relax as $rey.he finally recognizes you. Still, $rey.his_ hands move restlessly, twisting together with unease as you converse.
<<talk "player">>Do you need help?<</talk>>\
You ask the unusually silent Rey.
<<talk "rey">>N-No, I c-can manage.<</talk>>\
$rey.he stutters, casting furtive glances around your surroundings.
You pause, wanting to insist. The hidden tremors on $rey.his_ body deter you from inquiring further, however. You don't want to traumatize the poor boy.
<<talk "thought">>$rey.he's obviously uncomfortable.<</talk>>\
you reason to yourself.
<<talk "player">>All right.<</talk>>\
you concede.
<<talk "player">>I need you to be careful, though. Take less wood from now on. It can get heavy.<</talk>>\
You end up extracting a promise from Rey to be //very// careful on $rey.his_ way back.
<<talk "rey">>You too!<</talk>>\
Rey echoes quietly from behind as you resume your day.
<<set $rey.affection += 3>><<set $rey.fear -= 3>><<set $rey.trust += 3>><<addtime { minute : 5 }>><</if>>[[End.|$location]]
Submitted by Ser Laz<<if $rey.trust gte 650 and $rey.affection gte 650 and $rey.fear lte 200>> You watch as your oblivious servant .heaves a world-weary sigh. $rey.he bends over to arrange some of the fallen wood, $rey.his_ shirt hiking up in the process. Your eyebrows quirk when you catch sight of Rey's underwear. The little bit you can see is pure white and flimsy as it hugs Rey's curves.
An overpowering urge to see what type of underwear Rey's wearing comes over you. You have the sneaking suspicion it isn't a pair of boxers.
[[Personally Check.|Submitted Rey Forest Trail 1d]]
[[Not Worth It.|Submitted Rey Forest Trail 1e]]
<<else>>You watch as your oblivious servant sighs, resting $rey.his_ hands on hips. Rey pauses, as though remembering something. Then $rey.he hurriedly crouches and begins collecting the fallen wood as fast as $rey.he can. You watch in silence, bemused at Rey's thought process.
You take a step away from the trail to avoid startling Rey. $rey.he finises stacking all the wood and lifts it in a struggle to stay steady. Rey eventually balances out, $rey.his_ long hair frizzy from the effort. $rey.he passes right by your hiding spot. $rey.His_ back is hunched in preparation like something would soon be chasing $rey.him.
Your eyes follow $rey.his_ figure as $rey.he totters along the trail, $rey.his_ final destination presumably the Mansion. You shake your head in Rey's wake.
<<talk "thought">>Sometimes I just don't know about that boy.<</talk>>\
you think with a wry smile.
You push Rey's oddities to the back of your head as you resume your day.
[[End.|$location]]<</if>>
Submitted by Ser Laz<<set $rey.affection += 1>><<addtime { minute : 2 }>><<if $rey.trust lte 350 and $rey.affection lte 350 and $rey.fear gte 550>> <<talk "player">>Hmm.<</talk>>\
You hum, unamused at your servant's obliviousness. Rey fails to notice you standing nearby as $rey.he huffs in displeasure, $rey.his_ lips tightly pursed.
Rey is about to bend over and collect the fallen wood when you speak.
<<talk "player">>Can you do anything right?<</talk>>\
Rey jumps at the sound of your voice, a half meow of fear escaping $rey.his_ lips. $rey.he spins around, looking like a frightened cat with its hackles raised. You raise an eyebrow and shake your head at $rey.his_ cowardice.
<<talk "thought">>More and more it looks like I need to use a firm hand.<</talk>>\
you think as you cross your arms and glower at Rey's uncertain form.
That will have to come later. For now, you let a sneer form as you say
<<talk "player">>Looks like hiring you was a mistake. You can't even move wood without finding a way to fail at it.<</talk>>\
<<talk "rey">>N-No!<</talk>>\
Rey shakes $rey.his_ head, the force of which sends $rey.his_ long hair scattering in every direction. $rey.he seems to realize denying was a mistake and quickly looks down to avoid your glare.
<<talk "player">>Hmph.<</talk>>\
You snort in response.
<<talk "player">>Looks like the normal sort of punishment has no effect on your behavior. I'll have to find something... //special// for you.<</talk>>\
Rey's doll-like face whitens with dread. A fierce pout forms on $rey.his_ lips, as though $rey.he was unresigned but unwilling to challenge your authority.
<<talk "thought">>Now that's more like it.<</talk>>\
you crow inwardly. You keep your face stern as you deliberate on your options. Various ideas shoot through your mind as you eye the trembling waif.
<<talk "player">>Take it off.<</talk>>\
You command as the perfect idea hits you.
<<talk "rey">>T-Take it off?<</talk>>\
Rey repeats dumbly.
<<talk "player">>Take it off.<</talk>>\
You affirm with a sly smile.
<<talk "rey">>W-What?<</talk>>\
Rey hunches, $rey.his_ eyes wide with fear.
<<talk "player">>Take off your clothes and get back to work. Do I need to repeat myself?<</talk>>\
Your voice deepens with implied threat.
<<talk "rey">>N-No. I'll t-take everything off.<</talk>>\
Rey stifles a sob with $rey.his_ hands.
$rey.he starts to strip, moving in halting motions as though hoping you'd change your mind.
<<talk "thought">>No such luck.<</talk>>\
you think as you watch your servant undress.
You stare in amazement as $rey.he gets down to $rey.his_ underwear. It isn't anything you haven't seen before... on a woman. $rey.His_ slender figure is clad in nothing but a pair of pure white panties. It comes with frills and everything!
<<talk "thought">>Now I have seen everything.<</talk>>\
you muse as you run your eyes over Rey's body. $rey.he shivers under your gaze, evidently lacking the courage to stand up for $rey.himself.
<<talk "player">>Change of plans. Leave your underwear on. I'm sure everyone in the Mansion will appreciate your choice of clothing as you work.<</talk>>\
You smirk.
You turn and walk away, ears perked to see if your foolish servant would grow some backbone.
$rey.he doesn't.
Rey sobs weakly behind you. You shoot a glance backwards, pleased to see $rey.him placing $rey.his_ clothes on top of the firewood stack $rey.he had been busy with.
<<talk "thought">>Some people are born to be slaves.<</talk>>\
you affirm to yourself as you resume your day.
<<else>> You cough, unamused at your servant's obliviousness.
Rey jumps at the unexpected sound, a gasp of surprise escaping $rey.him. $rey.he spins around, looking like a frightened cat with its hackles raised. You raise an eyebrow and shake your head at $rey.his_ cowardice.
<<talk "thought">>More and more it looks like I need to use a firm hand.<</talk>>\
you think as you cross your arms and glower at Rey's uncertain form.
<<talk "player">>You can't even move wood without adult supervision. Do I need to call Anna to come watch over every job you do?<</talk>>\
<<talk "rey">>N-No.<</talk>>\
Rey splutters, clenching $rey.his_ small fists. $rey.His_ long <<print $rey.headHairColorDesc>> hair obscures $rey.his_ expression, but you have no doubt $rey.his_ face is tight with dread.
<<talk "thought">>Now this is how a servant should behave.<</talk>>\
you think with no small amount of satisfaction. This little reminder should keep $rey.him in $rey.his_ place for a little while, at least. Your slaves always need a firm hand.
<<talk "player">>Hmph.<</talk>>\
You let out a displeased snort.
<<talk "player">>I expect more from my staff. Don't let me catch you goofing around on the job again.<</talk>>\
<<talk "rey">>Y-Yes, <<print $rey.callsPlayer>>. I'll t-try to do better.<</talk>>\
Rey whispers, $rey.his_ head still down.
<<talk "player">>Try isn't good enough. You //will// do better. Adequate is enough for you to keep your job.<</talk>>\
<<talk "rey">>I'll do better.<</talk>>\
Rey whispers as $rey.he bends over to resume $rey.his_ work. You nod, not quite believing $rey.him. You'll keep the waif for now... if $rey.he performs well.
You resume your day, leaving Rey behind to collect wood from the forest floor.
<</if>>[[End.|$location]]
Submitted by Ser Laz<<set $rey.affection -= 5>><<set $rey.fear += 3>><<addtime { minute : 6 }>>Rey's plump butt sticks out high in the air, as though begging for someone to smack it. $rey.His_ ass jiggles as $rey.he arranges the fallen firewood, perhaps unwilling to kneel and get $rey.his_ pants dirty. Whatever the case, $rey.his_ little motions as $rey.he twists $rey.his_ lithe body around drives you wild.
<<talk "thought">>I have to know.<</talk>>\
you reason to yourself as your groin begins to stir.
You step towards Rey as quietly as you can manage. The waif is so intent on $rey.his_ task that $rey.he never sees you coming.
One step, two steps... On the third, a twig snaps beneath your feet. You lunge forward as Rey's figure stiffens in shock. You envelope Rey in an all-encompassing bear hug, pressing your already hard member against $rey.his_ welcoming curves.
Rey whimpers in fright as $rey.he attempts to struggle free. You keep $rey.him pinned, slipping your hands under $rey.his_ shirt and running them across $rey.his_ smooth skin. $rey.he seems to realize something and stops bucking in your grip.
<<talk "rey">><<print $rey.callsPlayer>>?<</talk>>\
$rey.he mewls weakly in surrender.
<<talk "player">>Oh?<</talk>>\
You grunt, teasing the back of $rey.his_ neck with your breath.
<<talk "player">>How did you figure it out?<</talk>>\
<<talk "rey">>Mm, y-your scent!<</talk>>\
Rey half-cries as your hands start to explore downwards. $rey.He arches $rey.his_ back further into your embrace, settling your hard cock right where it belongs: in-between $rey.his_ soft cheeks. You grind against $rey.his_ full ass, doing your best to ignore the slight chafing from all the clothing in the way.
<<talk "player">>I wanted to check something.<</talk>>\
You purr as you as you withdraw your hands from $rey.his_ warm figure.
<<talk "player">>Stay there.<</talk>>\
You command when Rey starts to straighten out.
<<talk "rey">>Um, okay.<</talk>>\
Rey responds meekly. $rey.His_ utter submission thrills you to no end, pushing your libido higher. The thrill of doing something like this out in the open, even if nobody is around, tingles down your spine and further engorges your dick. You stifle a moan as Rey spreads $rey.his_ legs to encourage you.
You pause, taking a moment to appreciate the sight before you. Rey is bent over from the waist with $rey.his_ butt thrust out, giving you free access to do as you please. $rey.His_ dainty hands are buried in the dirt in an attempt to steady $rey.himself. $rey.His_ long <<print $rey.headHairColorDesc>> hair brushes the forest's floor, $rey.his_ face hidden from sight. From $rey.his_ viewpoint you imagine $rey.he can only see your shoes. Something about $rey.him not knowing for sure that you are you and yet still obeys your orders without question greatly excites you.
[[Continue.|Submitted Rey Forest Trail 1f]]
[[Stop here.|Submitted Rey Forest Trail 1g]]
Submitted by Ser Laz<<set $rey.affection += 1>><<addtime { minute : 3 }>>Rey's plump butt sticks out high in the air, as though begging for someone to smack it. $rey.His_ ass jiggles as $rey.he arranges the fallen firewood, perhaps unwilling to kneel and get $rey.his_ pants dirty. Whatever the case, $rey.his_ little motions as $rey.he twists $rey.his_ lithe body around have you paying attention.
You pause, shocked at your own line of thinking. You vigorously shake your head to rid yourself of any improper thoughts.
With all the slaves available to you, there's no reason to bother the only other male in the mansion. You let out a sigh and back away, taking care to be as quiet as possible. Heavens forbid if Rey caught you watching $rey.him like some sort of pervert. That would be hard to explain.
You shoot a glance back as you go. A faint smile lingers on $rey.his_ features as $rey.he continues to stack the fallen wood. You have no idea what could have prompted such a response, but you quickly push the matter to the back of your mind as you resume your day.
[[End.|$location]]
Submitted by Ser Laz <<set $rey.affection -= 1>><<set $rey.fear += 1>><<set $rey.trust -= 1>><<addtime { minute : 2 }>><<if $rey.trust gte 800 and $rey.affection gte 800 and $rey.fear lte 150>>You rest your hands on $rey.his_ slender hips, appreciating the soft flesh yielding beneath your grasp.
<<talk "player">>So.<</talk>>\
you drawl as you start to knead $rey.his_ ass.
<<talk "player">>I saw something interesting a few seconds ago. I had to figure it out right away.<</talk>>\
<<talk "rey">>What?<</talk>>\
Rey's reply is more moan than question.
<<talk "player">>What are you wearing under all these clothes?<</talk>>\
You ask, playing with the hem of Rey's pants.
Rey's silky ass tenses for a moment. You clench against $rey.his_ taut muscles in warning. $rey.he makes an effort to relax, and soon $rey.his_ plump rear is once again yours for the ravaging. You reward $rey.him with a small slap. The motion sends Rey into a flurry of soft sighs.
<<talk "rey">>I'm, um, wearing underwear?<</talk>>\
You hide a smile.
<<talk "player">>I know. What kind of underwear?<</talk>>\
<<talk "rey">>Oh.<</talk>>\
Rey is silent for a moment.
<<talk "rey">>Um, w-women's underwear.<</talk>>\
$rey.he eventually answers.
<<talk "player">>Hm.<</talk>>\
You hum, lightly scratching against the cloth riding $rey.his_ butt.
<<talk "rey">>S-Should I?<</talk>>\
Rey asks, a tremor running through $rey.his_ voice.
<<talk "player">>You should.<</talk>>\
You affirm as you start to squeeze and caress $rey.his_ curves. You switch topics to save the poor trap further discomfort.
<<talk "player">>They don't make them like this anymore. How do you stay so fit with all the work you do?<</talk>>\
You idly remark as you play with Rey to your heart's content. It's almost a crime against nature to give a man such a bewitching figure. Luckily, that crime of nature is your responsibility. It's only right to //utilize// the resources at your command.
<<talk "rey">>I asked for advice. Anna says that eating a lot will keep my figure, while Eve told me that rubbing it every night keeps my b-butt from getting flabby. Do you like it?<</talk>>\
Rey mumbles, the back of $rey.his_ neck flushing with shame.
<<talk "player">>Let me show you.<</talk>>\
You reach around and unzip $rey.his_ pants. You start to pull them down but run into a little problem when they're halfway down.
Rey's curves are in the way. Even with Rey twisting $rey.his_ hips and doing little half-hops in place, you still can't quite free the denim from $rey.his_ alluring form.
<<talk "thought">>Oh well, it's far enough.<</talk>>\
You free yourself, letting your cock swing free and slap against Rey's bare cheeks. $rey.he squirms a little when $rey.he feels your burning rod, but tacitly approves your actions by pushing up and letting you rest against $rey.his_ back door. Only a thin cloth remains to foil your advance.
<<talk "rey">>Wait! I have some l-lube in my back pocket.<</talk>>\
Rey murmurs in a strained voice.
<<talk "player">>Oh?<</talk>>\
You fish out the small bottle, giving $rey.his_ ass a few wayward smacks during the process.
<<talk "rey">>I'm always ready!<</talk>>\
Rey chirps happily as you start to lather your twitching member. The lotion is cool against your skin, and soon your cock is lubricated with enough lube to give yourself free access to Rey's needy butt.
You push the flimsy panties aside and reveal Rey's tight hole. $rey.he moans as you drip the lotion between $rey.his_ cheeks. $rey.he needs to enjoy this as much as you will. You spend a few minutes spreading the viscous liquid until it gleams in the forest's muted sunlight. Rey giggles and twists $rey.his_ hips, trying to run away from the ticklish sensation. You have no doubt $rey.he's sporting a little erection of $rey.his_ own from the way goosebumps follow your trailing fingers.
<<talk "rey">>P-Put it in! I can't stand it anymore.<</talk>>\
Rey pleads desperately. $rey.His_ hips bounce in search for more stimulation. One last smack ripples $rey.his_ fleshy ass, just to remind who's in control. You are about to reach your own limits, however, so you rub yourself against the crown of Rey's throbbing hole.
Your rod prods the entrance to nirvana, rubbing itself further and further into Rey's lewd butt. The slender youth tenses in surprise, soon relaxing under your repeated encouragements. It takes some effort, but with a little time Rey's anus succeeds in swallowing your sensitive cock-head. Rey stills and groans as both of you luxuriate in satisfaction.
Rey is the first to move. Impatience takes over $rey.him as $rey.he whines and starts to buck against your groin. You exhale and let $rey.him move, the sounds of your coupling echoing throughout the forest. $rey.His_ ass clutches around your invading member, doing its best to both resist and welcome your advance. Your cock almost goes numb from pleasure as Rey's crown stretches to swallow as much of your cock as $rey.he possibly can. You wrap your hands around $rey.his_ waist and start to piston. Rey's cries are the perfect music in your ears as $rey.his_ slick walls undulate around your length.
It doesn't take long before you are both panting on the edge of complete bliss. $rey.he sticks tight against you, unwilling to part for even a second. You start to lose yourself as $rey.his_ velvet confines seek to coax as much cum as your churning balls can give $rey.him.
<<talk "rey">>Inside! Inside! I want to feel it inside!<</talk>>\
Rey cries out as $rey.he squeezes hard around you. $rey.His_ frantic motions and outright pleading send you over the edge. You groan as your balls tighten to give your little buttslut the reward $rey.he desperately needs.
Rey shudders as your cock pulses deep in $rey.his_ butt. Your vision buzzes as you thrust a final time and empty yourself into Rey's perfect cocksleeve. $rey.he quivers as your seed paints $rey.his_ insides
<<talk "rey">>So warm...<</talk>>\
Rey mutters listlessly, $rey.his_ insides glued around your throbbing member. $rey.he convulses from time to time, acting on instinct to wring your cock of every drop. The aftershocks run straight to your brain as you resist the urge to separate from the overwhelming pleasure.
Good things must come to an end, however. Eventually your cock is pushed out, leaving Rey's ass an absolute mess of lotion and semen. Rey collapses into the dirt, barely avoiding a straight face-plant. $rey.His_ legs quiver from your ravishing, while $rey.his_ butt shakes in a silent rhythm to keep your cum inside of $rey.him.
<<talk "rey">>Um, I'll clean myself up later. I, uh, I really liked that.<</talk>>\
Rey whispers from the ground, too weak to stand and properly groom $rey.himself.
You grin at $rey.his_ reaction, astounded at how cute Rey could be.
<<talk "player">>I did too.<</talk>>\
You resume your day with the knowledge that Rey would spend the rest of the day with your load safely hidden beneath a pair of panties.
<<else>> You rest your hands on $rey.his_ slender hips, appreciating the soft flesh yielding beneath your grasp.
<<talk "player">>So.<</talk>>\
you drawl as you start to knead $rey.his_ ass.
<<talk "player">>I saw something interesting a few seconds ago. I had to figure it out right away.<</talk>>\
<<talk "rey">>What?<</talk>>\
Rey's reply is more moan than question.
<<talk "player">>What are you wearing under all these clothes?<</talk>>\
You ask, playing with the hem of Rey's pants.
Rey's silky ass tenses for a moment. You clench against $rey.his_ taut muscles in warning. $rey.he makes an effort to relax, and soon $rey.his_ plump rear is once again yours for the ravaging. You reward $rey.him with a small slap. The motion sends Rey into a flurry of soft sighs.
<<talk "rey">>I'm, um, wearing underwear?<</talk>>\
You hide a smile.
<<talk "player">>I know. What kind of underwear?<</talk>>\
<<talk "rey">>Oh.<</talk>>\
Rey is silent for a moment.
<<talk "rey">>Um, w-women's underwear.<</talk>>\
$rey.he eventually answers.
<<talk "player">>Hm.<</talk>>\
You hum, lightly scratching against the cloth riding $rey.his_ butt.
<<talk "rey">>S-Should I?<</talk>>\
Rey asks, a tremor running through $rey.his_ voice.
<<talk "player">>You should.<</talk>>\
You affirm as you start to squeeze and caress $rey.his_ curves. You switch topics to save the poor trap further discomfort.
<<talk "player">>I think dedication like this deserves a reward.<</talk>>\
You say, your voice husky with desire.
<<talk "rey">>R-Reward?!<</talk>>\
Rey yelps. $rey.His_ breathy moans and feminine grunts drive you to give Rey the sort of compensation $rey.he's aching for.
You slide your hands to $rey.his_ front, letting your actions dictate your answer. Rey trembles in your arms while you caress $rey.his_ navel. You dip lower, fingers drifting over the delicate lines of $rey.his_ panties before finding something shamefully hard.
<<talk "player">>Oh?<</talk>>\
You tease, your tone playful as you trace the outline of $rey.his_ little erection.
<<talk "player">>Looks like someone down is here looking forward to $rey.his_ reward.<</talk>>\
<<talk "rey">>Mm!<</talk>>\
Rey tries to squirm free. $rey.he gives up when you lightly grasp $rey.his_ member and start to move.
<<talk "rey">>I wanna help you feel good too.<</talk>>\
Rey mutters, $rey.his_ voice so quiet from $rey.his_ bent over position you almost miss it.
<<talk "player">>Naughty boy.<</talk>>\
You purr.
<<talk "player">>This time it's about you.<</talk>>\
Your right hand slips inside of $rey.his_ silky panties, while your left wanders up to play with $rey.his_ already stiff nipples. You catch a hardened nub between your fingers and pinch it, drawing a gasp from the delicate creature trapped in your arms. Your other hand settles around $rey.his_ erection, large enough to completely engulf the small rod in your grip. You flex and unflex, letting $rey.him get used to your calloused palm. $rey.he heats up as you play with $rey.his_ body, an unusually sweet and musky scent drifting from $rey.his_ panting figure.
<<talk "rey">>S-So rough!<</talk>>\
Rey whimpers. $rey.he says it like $rey.he dislike the sensation, but you notice the way $rey.he bucks against your hands in search for more stimulation. You lean down and nuzzle $rey.his_ neck, planting light kisses to heighten the sensations rolling through $rey.his_ slight form.
You whisper sweet nothings into $rey.his_ reddened ears, letting your voice vibrate through your body. $rey.he shudders in response and starts to groan, so overwhelmed by your dominance that $rey.he ceases any pretense of dislike.
You start to move, marveling at how quickly $rey.his_ fluids coat your grip. Your motion smoothness out with the added lubrication, and soon you're set in a steady rhythm. Rey's cries are the perfect music in your ears as you work, your own member painfully throbbing against $rey.his_ full butt.
It doesn't take long for $rey.him to cry out in agony, lost in the bliss delivered by your hands. You cup $rey.his_ flat chest and move faster, refusing to let up for even a second. You feel $rey.him throb in your grip as you piston relentlessly, hoping to coax every drop into $rey.his_ already sodden panties.
<<talk "rey">>PLEASE!<</talk>>\
Rey wails as a powerful orgasm rocks $rey.him. You don't know if $rey.he's asking you to stop or keep going... so you keep going just in case. You pull $rey.him up into your embrace in order to see what sort of expression your trembling trap is wearing.
$rey.His_ large eyes are hazed over, nostril flared and teeth gritted as $rey.he tries to weather the jolts of euphoria shaking $rey.his_ body. You reach up and tilt $rey.his_ head, delivering a hot kiss to complete $rey.his_ orgasm.
You slow down and begin to squeeze $rey.his_ member, carefully wringing every drop from $rey.his_ twitching penis. $rey.he collapses back against you with a slack face. It looks like Rey had just gone through a marathon, the way $rey.his_ frayed hair and exhausted features look.
A wicked idea shoots through you. You withdraw your hand from $rey.his_ panties and press a stained digit against $rey.his_ pouting lips. $rey.he lets you prey open $rey.his_ mouth, a small tongue idly prodding against the intruder. $rey.he instinctively begins to suck. A little shock of electricity runs through you as $rey.he cleans your finger with utmost diligence. You repeat the process until your hand gleams with $rey.his_ saliva.
$rey.he's too far gone to stand unsupported so you lean $rey.him against a nearby tree. You wipe your hands on your pants and give Rey a sunny smile. You have no doubt you look like the cheshire cat who'd just gotten a big bowl of milk.
<<talk "rey">>Um, I'll clean myself up later. I, uh, I really liked that.<</talk>>\
Rey whispers, too weak to stand and properly groom $rey.himself.
You grin at $rey.his_ reaction, astounded at how cute Rey could be.
<<talk "player">>I did too.<</talk>>\
You resume your day with the knowledge that Rey would spend the rest of the day with $rey.his_ own load safely hidden beneath a pair of panties.
<</if>>[[End.|$location]]
Submitted by Ser Laz<<set $rey.affection += 5>><<set $rey.fear -= 5>><<set $rey.trust += 1>><<addtime { minute : 18 }>>You rest your hands on $rey.his_ slender hips, appreciating the soft flesh yielding beneath your grasp.
<<talk "player">>So.<</talk>>\
you drawl as you start to knead $rey.his_ ass.
<<talk "player">>I saw something interesting a few seconds ago. I'm curious about something.<</talk>>\
<<talk "rey">>What?<</talk>>\
Rey's reply is more moan than question.
<<talk "player">>Are you wearing under all these clothes?<</talk>>\
You ask, playing with the hem of Rey's pants.
Rey's silky ass tenses for a moment. You clench against $rey.his_ taut muscles in warning. $rey.he makes an effort to relax, and soon $rey.his_ plump rear is once again yours for the ravaging. You reward $rey.him with a small slap. The motion sends Rey into a flurry of soft sighs.
<<talk "rey">>I'm, um, wearing underwear?<</talk>>\
You hide a smile.
<<talk "player">>I know. What kind of underwear?<</talk>>\
<<talk "rey">>Oh.<</talk>>\
Rey is silent for a moment.
<<talk "rey">>Um, w-women's underwear.<</talk>>\
$rey.he eventually answers.
<<talk "player">>Hm.<</talk>>\
You hum, lightly scratching against the cloth riding $rey.his_ butt.
<<talk "rey">>S-Should I?<</talk>>\
Rey asks, a tremor running through $rey.his_ voice.
<<talk "player">>You should.<</talk>>\
You affirm as you start to squeeze and caress $rey.his_ curves.
<<talk "player">>When did you start?<</talk>>\
<<talk "rey">>Um, Anna and Eve told me about how comfortable panties are. I kinda wanted to see for myself. P-Plus I noticed how you look at them when they get all dolled up. I wanted to be the same!<</talk>>\
Rey declares petulantly.
<<talk "player">>Were they right?<</talk>>\
You tease as you withdraw your hands from $rey.his_ bountiful rear.
$rey.he lets out a disappointed groan as you withdraw. $rey.he does $rey.his_ best to answer as you step away from $rey.his_ alluring form.
<<talk "rey">>Um, I think so.<</talk>>\
$rey.he admits. $rey.he straightens up but keeps $rey.his_ head down, perhaps too shy to meet your gaze directly.
You look at $rey.his_ downcast figure for a moment, something in your chest clenching. You sigh and step forward. You wrap $rey.him up in warm hug, letting $rey.his_ head nestle perfectly into your shoulder.
<<talk "player">>You know, no matter what you dress in, that you're always welcome here. You know that, right?<</talk>>\
You say softly.
$rey.he stiffens in your arms. $rey.he soon relaxes as you reassure $rey.him and returns your hug.
<<talk "rey">>I know. T-Thank you so much, <<print $rey.callsPlayer>>. Being here has been such a blessing.<</talk>>\
<<talk "player">>Good.<</talk>>\
You gently rub Rey's thin back before releasing $rey.him.
<<talk "player">>Be careful on your way back. I don't want you hurting yourself over a couple stupid logs.<</talk>>\
<<talk "rey">>Yessir!<</talk>>\
Rey chirps happily. $rey.he bends over and resumes $rey.his_ work stacking the fallen wood.
You shoot a glance back as you go. A faint smile lingers on $rey.his_ features as $rey.he continues to work. You resume your day, a similar smile hanging free on your face.
[[End.|$location]]
Submitted by Ser Laz<<set $rey.affection += 4>><<set $rey.fear += 2>><<set $rey.trust -= 1>><<addtime { minute : 9 }>>Disclaimer: I am but a humble wordsmith. Delete disclaimer and context if it pleases the. Numbers are ball park estimates, feel free to change anything to fit code or theme.
context: Scene with Rey bringing firewood back to the mansion. An option for platonic, sexy times, and mean/dismissive for those who don't really care for Rey. Platonic doesn't need high stats, sexy time needs both high affection and trust, and mean will increase fear. I dunno if there needs to be a stat gate for the mean option
end note: Rey's fear of the forest could lead to some interesting Gaia scenes. I kind of implied he's scared of something out in the woods. Something to think about :)
Also I'm pretty bad at determining the end location/if stuff so I just put end location on everything, please add in the 'if' where appropriate. Just trying to organize this properly makes me sad inside lolRey is currently busying $rey.himself with trimming the shrubbery, $rey.his_ long pair of gardening sheers cleaving the various leaves and branches. As you watch $rey.him work, your mind can't help but dwell on $rey.his_ tiny body doing its best to swiftly complete $rey.his_ duties, $rey.his_ frail arms struggling as sweat beads down $rey.his_ body.
[["Stand and watch " + $rey.him + " work with interest, appreciating " + $rey.his_ + " feminine build."|Submitted Rey Grounds 1a]]
[["Criticize " + $rey.his_ + " technique."|Submitted Rey Grounds 1b]]
[["Let " + $rey.him + " take a short break."|Submitted Rey Grounds 1c]]<<addtime { minute : 1 }>>
Submitted by FaetheMaidYou can't help but stare in absolute awe at the graceful manner in which $rey.he prances about like a gazelle. $rey.His_ soft, elegant body swaying in the breeze. <<if $rey.gender is setup.Character.Gender.Male>> Whenever you see the sheers cut away at the branches, right in front of $rey.his_ groin, a part of you wonders what it would be like to snip $rey.him right into a girl so you could act on these urges... but you push them away for now and try to move on with your day. <</if>>
[[Continue.|$location]]<<set $rey.affection += 1>><<set $rey.fear -= 1>><<addtime { minute : 5 }>>
Submitted by FaetheMaidYou shake your head in disapproval, back and forth as you notice $rey.him getting sloppy the more tired $rey.he gets. The shrubs are beginning to look lopsided and disheveled. You march your way over and forcefully grab $rey.his_ arm before $rey.he can continue.
<<talk "player">>You're doing poorly.<</talk>>\
you say, breathing down $rey.his_ neck.
<<talk "player">>You need to focus up and do a better job. This isn't just a normal job. You lose this job and you're out on the street. Don't make me remind you again. I expect to see some improvement.<</talk>>\
Rey shudders in place and hyperventilates softly.
<<talk "rey">>It w-won't happen again, <<print $rey.callsPlayer>>.<</talk>>\
$rey.he says, sounding both sad and skittish at the same time. $rey.He seems disappointed $rey.he let you down and terrified by your threats. Afterwards you notice a marked improvement in $rey.his_ technique, not over exerting $rey.himself to get too tired.
[[Continue.|$location]]<<set $rey.affection -= 1>><<set $rey.fear += 1>><<addtime { minute : 5 }>>
Submitted by FaetheMaidYou shake your head in disapproval, back and forth as you notice $rey.him getting sloppy the more tired $rey.he gets. You walk over and grip $rey.him softly by the arm, enjoying the feeling of $rey.his_ glistening skin.
<<talk "player">>You're going to work yourself to death, you need to take occasional breaks or your work will suffer and you can hurt yourself.<</talk>>\
you say in a supportive tone.
Rey trembles slightly, looking down in embarrassment.
<<talk "rey">>Y-you're right you've just... I just wanted to do a good job b-because you're letting m-me stay here and all... I'll... I'll take breaks when I get too tired...<</talk>>\
$rey.he says somberly, worried $rey.he's let you down.
[[Continue.|$location]]<<set $rey.affection += 1>><<set $rey.fear -= 1>><<set $rey.trust += 1>><<addtime { minute : 4 }>>
Submitted by FaetheMaidYou spot Rey sitting at the pool's edge, $rey.his_ bare feet dipped into the water. A wide net is angled out in front of $rey.him like a fishing rod. You see $rey.his_ green eyes scour the water's surface in search of detritus.
[["Question " + $rey.his_ + " work methods."|Submitted Rey Grounds 2a]]
[["Tease " + $rey.him + "."|Submitted Rey Grounds 2b]]
[["Reprimand " + $rey.his_ + " laziness."|Submitted Rey Grounds 2c]]
Submitted by Ser Laz
<<addtime { minute : 2 }>><<talk "player">>This doesn't look very... effective.<</talk>>\
You remark in a diplomatic tone. You stop a few feet from the pool's edge, noticing a few leaves floating about on the other side, untouched.
<<talk "rey">>O-oh, <<print $rey.callsPlayer>>!<</talk>>\
Rey almost drops $rey.his_ net in a panic.
<<talk "rey">>Um, t-this isn't what it looks like!<</talk>>\
You can almost hear the cogs turn in $rey.his_ head as $rey.he tries to come up with a suitable excuse. You cross your arms in disappointment as $rey.he continues to stutter.
<<talk "rey">>I was j-just cooling the b-blisters on my feet. It's, um, it's hard t-to walk around on my heels.<</talk>>\
Rey squeaks in a hurry.
$rey.He pulls $rey.his_ slender legs from the water to show you. You frown when you catch sight of blisters on $rey.his_ little toes. The creamy skin on Rey's legs looks a little roughened, especially around $rey.his_ feet. The reddening of $rey.his_ porcelain complexion is proof enough of Rey's diligent work.
<<talk "thought">>Oh, my bad, Rey is telling the truth.<</talk>>\
<<talk "player">>I'm sorry for doubting you.<</talk>>\
Rey's mouth hangs open, lips parted into an 'O' of surprise as your apology hits $rey.him.
<<talk "player">>Why don't you take an actual break to get those feet bandaged. I think there's a first-aid kit in the kitchen. The work isn't in a hurry to get done.<</talk>>\
<<talk "rey">>I, um... Okay.<</talk>>\
Rey relents to your suggestion with a bashful smile.
You can't help but smirk a little as Rey heads to the mansion, carefully hobbling away on $rey.his_ heels.
[[End.|$location]]
Submitted by Ser Laz
<<set $rey.affection += 1>><<set $rey.fear -= 1>><<set $rey.trust += 1>><<addtime { minute : 4 }>><<talk "player">>Catch any fish yet?<</talk>>\
You walk over and stand next to Rey. $rey.His_ head is just the right height to rest your hand on, so you do so as you wait for $rey.him to answer.
<<talk "rey">>Um, n-no.<</talk>>\
Rey squeaks when $rey.he feels your hand. $rey.He wrings the net's handle, glancing up every now and then to meet your teasing gaze. $rey.His_ long hair shines with health, drawing attention to the rich blush crawling down $rey.his_ neck.
<<talk "rey">>I'm just c-cooling the blisters on my feet. I'm not slacking off or anything!<</talk>>\
Rey's eyes go wide with panic, as though afraid you might misunderstand.
<<talk "rey">>It's hard to walk on my heels so I t-take small breaks.<</talk>>\
$rey.He pulls $rey.his_ slender legs from the water to show you. You frown when you catch sight of many blisters on $rey.his_ otherwise unblemished little toes. The creamy skin on Rey's legs looks a little roughened, especially around $rey.his_ feet.
<<talk "thought">>Poor Rey. $rey.He must be hard at work for all those blisters to appear.<</talk>>\
You shoot $rey.him a sympathetic glance, knowing how it feels to push through a strenuous task, even while chafed and sore.
<<talk "player">>Let me grab something to bandage those blistered feet. You need to stop and take care of small injuries like these before they turn into big ones. If you work out here all day these could easily get infected.<</talk>>\
<<talk "rey">>Um, I can d-do it after I'm do-<</talk>>\
<<talk "player">>No ums.<</talk>>\
You interrupt sternly.
<<talk "player">>I don't know how you're used to working in other places, but here at the mansion I expect nothing but your best. And to get your best, you need to be in good health, Rey. So let me bandage your feet.<</talk>>\
<<talk "rey">>S-so, Um, I don't have a choice?<</talk>>\
Rey asks, cocking $rey.his_ head in a bid to raise $rey.his_ cuteness levels.
<<talk "player">>No.<</talk>>\
<<talk "rey">>I understand, <<print $rey.callsPlayer>>. I g-guess I'll wait here.<</talk>>\
You give $rey.his_ head one last pat before jogging towards the mansion. You remember there being a first aid kit somewhere in the kitchen. With Anna's help you locate the kit in mere moments, pausing to confirm its contents. With everything set, you head back to Rey.
[[Bandage Rey's feet.|Submitted Rey Grounds 2d]]
Submitted by Ser Laz<<addtime { minute : 6 }>><<talk "player">>You expect to get any work done this way?<</talk>>\
You slowly enunciate each word as you approach Rey's sedentary figure.
<<talk "rey">>O-oh, <<print $rey.callsPlayer>>!<</talk>>\
Rey almost drops $rey.his_ net in a panic.
<<talk "rey">>Um, t-this isn't what it looks like!<</talk>>\
<<talk "player">>What does it look to you? To me, it looks like a lazy servant freeloading $rey.his_ way into my home.<</talk>>\
You say ominously.
<<talk "rey">>I was just cooling my b-blisters!<</talk>>\
Rey shouts, tears collecting in $rey.his_ large eyes.
$rey.He pulls $rey.his_ slender legs out from the water, angrily thrusting them at you for inspection. You frown when you catch sight of many blisters on $rey.his_ otherwise unblemished little toes. The creamy skin on Rey's legs looks a little roughened, especially around $rey.his_ feet. You can't have the hired help out of commission with negligible injuries like this.
<<talk "player">>Watch your tone.<</talk>>\
You reprimand Rey's audacity before continuing.
<<talk "player">>You need to stop what you're doing and get that mess bandaged. Go find someone for help; I doubt you can manage by yourself.<</talk>>\
<<talk "rey">>Y-yes, <<print $rey.callsPlayer>>.<</talk>>\
Rey murmurs in submission.
<<talk "player">>I expect you back out here as soon as you finish.<</talk>>\
You demand, half-hoping for an opportunity to give Rey a true scolding. Unfortunately, $rey.he never gives you the chance.
You smile when $rey.his_ lilting obedience hits your ears. You shoo the stumbling waif away to gaze out serenely across the pool's surface. There's still a few scattered leaves on the opposite end, but you have no doubt Rey will be out here shortly to rectify that mistake.
You will make sure of it.
[[End.|$location]]
Submitted by Ser Laz
<<set $rey.affection -= 2>><<set $rey.fear += 1>><<set $rey.trust -= 1>><<addtime { minute : 4 }>>You fumble around with the first aid kit for a few minutes, ignoring Rey's muted giggles as best you can. You finally pull out the necessary supplies and get to work.
You pull Rey's delicate feet onto your lap, shushing down $rey.his_ objections. You spread the ointment across your finger and dab each blister with unabridged seriousness. Rey gasps at your every touch, $rey.his_ lilting voice taut with pain. You check $rey.his_ face multiple times, but $rey.he never looks like $rey.he hates it. In fact, Rey's watery eyes begin to gleam whenever your fingers brush too hard against $rey.his_ silky skin.
<<talk "thought">>Curious.<</talk>>\
You muse, pulling out the bandages and gauze. It might be overkill... In fact, it's probably overkill. You decide to err on the side of caution and wrap Rey's feet up regardless.
When you're done wrapping $rey.his_ blisters, Rey's feet look like they'd been set in a cast by Dr. Frankenstein. $rey.He runs a hand down the bulky gauze multiple times, either really pleased about your care or really uncertain about lugging that much weight around on $rey.his_ feet.
Nonetheless, $rey.he tilts $rey.his_ small face up and gives you a breathtaking smile.
<<talk "rey">>I'll get b-back to my chores now. Um, thank you, <<print $rey.callsPlayer>>!<</talk>>\
You let your gaze linger on Rey's body as $rey.he starts to busy $rey.himself around the pool.
[[End.|$location]]
Submitted by Ser Laz<<set $rey.affection += 3>><<set $rey.fear -= 2>><<set $rey.trust += 2>><<addtime { minute : 9 }>>-Pool location.
end note: I split up reaction 2 cuz it was getting a little too long compared to the others. This way everything will have a sense of balance when going thru multiple times and choosing different choices. I really wanted to keep PC bandaging Rey in but it was starting to get into ugly lengths for what I intended
I also didn't want to bloat this scene any further lolYou spot Rey's dainty figure standing by one the cages, lost in a stupor while holding something. You step closer to take a clear look.
Rey is running $rey.his_ small hands over a rough leather collar. The collar is thick and bulky, drawing attention to how delicate Rey appears in comparison. Rey looks up in surprise when $rey.he notices your stare.
[[Take the collar.|Submitted Rey Grounds 3a]]
[["Question " + $rey.him + "."|Submitted Rey Grounds 3b]]
Submitted by Sir Laz
<<addtime { minute : 2 }>><<run $player.addFlag("reyCollar")>>\<<if $rey.affection gte 700 and $rey.fear lte 300>>You motion for the collar. Rey bounds forward, happily presenting the collar to you with both hands.
<<talk "thought">>What kind of dog would wear this?<</talk>>\
You muse, turning the heavy choker around in your hands.
The weight and sheer size suggest it might have been used for larger animals, but you can't for the life of you figure out what.
It isn't until you glance at Rey's slender neck do you realize the collar's implications.
Rey looks up at you, $rey.his_ large eyes glittering with anticipation. $rey.His_ complexion begins to warm as you stand there holding $rey.his_ collar.
<<talk "thought">>Now... what to do with it?<</talk>>\
You muse as you heft the collar's weight. You eyes hone in on Rey's smooth skin as if by design.
<<else>>You motion for the collar, which Rey hands over reluctantly.
<<talk "thought">>What kind of dog would wear this?<</talk>>\
You muse, turning the heavy choker around in your hands. The weight and sheer size suggest it might have been used for larger animals, but you can't for the life of you figure out what.
It isn't until you glance at Rey's slender neck do you realize the collar's implications.
<<talk "player">>Put this back.<</talk>>\
You command, handing the collar back to Rey. $rey.He cocks $rey.his_ head in confusion at your actions. You don't feel the need to explain. You wave Rey back to $rey.his_ duties, your mind abuzz with your Uncle's sheer sadism. Something to abhor, or something to emulate...
You return to your day.
<</if>>[[End.|$location]]
Submitted by Ser Laz
<<set $rey.affection -= 3>><<set $rey.fear += 2>><<addtime { minute : 2 }>><<if $rey.affection gte 700 and $rey.fear lte 350>><<talk "player">>What are you doing?<</talk>>\
You ask, curiosity getting the better of you.
<<talk "rey">>Um, n-nothing.<</talk>>\
$rey.He murmurs, shame causing $rey.his_ lithe body to fidget under your gaze. A single gesture from you sends Rey bounding forward to show you $rey.his_ treasure. You inspect the collar closely. The weight and sheer size suggest it might have been used for larger animals, but you can't for the life of you figure out what. It isn't until you glance at Rey's slender neck do you realize the collar's implications.
<<talk "player">>Rey.<</talk>>\
You murmur, finished with studying the choker.
<<talk "player">>You can tell me.<</talk>>\
Rey sends you a coy glance, $rey.his_ eyes moist.
<<talk "rey">>C-can I have one? A collar?<</talk>>\
You pause, taking a moment to consider $rey.his_ request.
[[Put the collar on Rey.|Submitted Rey Grounds 3c]]
[[Let Rey keep it.|Submitted Rey Grounds 3d]]<<else>><<talk "rey">>Um, I'm n-not d-doing anything!<</talk>>\
Rey preempts your questions, as though realizing how $rey.he looks with a dog's collar in $rey.his_ hand.
<<talk "player">>Hmm.<</talk>>\
You reply, non-committal.
<<talk "player">>It doesn't look that way to me.<</talk>>\
<<talk "rey">>I s-swear!<</talk>>\
Rey seems desperate to prove $rey.his_ innocence.
<<talk "rey">>L-look! I was j-just wondering why these c-collars are so thick.<</talk>>\
Rey trudges forward and thrusts the collar at you. You keep your distance, content to observe.
<<talk "thought">>What kind of dog would wear this?<</talk>>\
You muse, inspecting the heavy choker. The weight and sheer size suggest it might have been used for larger animals, but you can't for the life of you figure out what. It isn't until you glance at Rey's slender neck do you realize the collar's implications.
<<talk "player">>I see. Put it back and resume your work. I expect diligence here, not wasteful flights of fantasy. Do I make myself clear?<</talk>>\
<<talk "rey">>Y-yes, <<print $rey.callsPlayer>>.<</talk>>\
Rey whispers, $rey.his_ thin shoulders drooping in response.
You wave Rey back to $rey.his_ duties, your mind abuzz with your Uncle's sheer sadism. Something to abhor, or something to emulate...
[[Put the collar on Rey.|Submitted Rey Grounds 3e]]
[[Let Rey keep it.|Submitted Rey Grounds 3f]]<</if>>
Submitted by Ser Laz
<<set $rey.fear += 1>><<addtime { minute : 3 }>><<talk "player">>Come here.<</talk>>\
You command, breaking the heady silence between you and Rey.
A small shiver of delight climbs up through Rey's slender form. $rey.He wrings $rey.his_ hands together and comes close, passion roughing each of $rey.his_ breaths.
<<talk "player">>Rey, sit.<</talk>>\
You order $rey.him like a dog.
The small $rey.man's fervor almost trips $rey.him, but $rey.he manages to keep $rey.his_ feet long enough to flawlessly grovel before you.
<<talk "rey">>P-please.<</talk>>\
Rey begs from $rey.his_ knees. $rey.His_ doll-like perfection flushes, tainted red by $rey.his_ own hidden needs. The contrast rouses your possessive instincts.
Without saying another word you reach down and hook the collar around Rey's slender neck. Rey lets a small groan escape $rey.his_ lips, something in $rey.him resonating with the closing of the collar's clasp. You stand back and admire your handiwork.
The collar hangs heavy on Rey's neck, the black leather clutching around $rey.his_ willowy throat. $rey.His_ half-lidded eyes stare up at you with complete trust, sending a small stir to shoot through your groin. Rey would do anything you wanted. You can clearly sense $rey.his_ devotion for you. The only question is... should you?
[[End.|$location]]
Submitted by Ser Laz
<<set $rey.affection += 1>><<set $rey.fear += 2>><<set $rey.trust += 1>><<addtime { minute : 4 }>><<talk "player">>You can keep it.<</talk>>\
You say, breaking the silence hanging between you and Rey. You guess $rey.his_ fascination must be why $rey.he paused $rey.his_ work in the first place. You have no issues with giving the collar to your feminine servant.
A look of disappointment crosses Rey's delicate features, but you see $rey.him swallow and quickly hide it. $rey.He takes the collar back from you with slumped shoulders.
<<talk "rey">>Thank you,<<print $rey.callsPlayer>>.<</talk>>\
$rey.He says in a small voice.
<<talk "rey">>I'm g-going back to my chores.<</talk>>\
You watch $rey.him go, wondering what had made $rey.him so unhappy.
<<talk "thought">>$rey.He got what $rey.he wanted, right?<</talk>>\
You question yourself.
Unable to come up with any answers, you take your leave.
[[End.|$location]]
Submitted by Ser Laz
<<set $rey.affection += 1>><<set $rey.fear -= 1>><<set $rey.trust += 1>><<addtime { minute : 3 }>><<talk "player">>Come here.<</talk>>\
You command the fidgeting waif. $rey.He steps close, somewhat mystified by your order.
<<talk "player">>I'm putting the collar on.<</talk>>\
You explain.
<<talk "rey">>O-on m-me?<</talk>>\
Rey stutters, $rey.his_ large eyes frantically darting between you and the collar.
<<talk "player">>On you.<</talk>>\
You affirm, gesturing for Rey to give the restraint to you. $rey.He hands it over, $rey.his_ elegant face taut with anticipation and fear. Without saying another word you reach down and hook the collar around Rey's slender neck. Rey lets a small groan escape $rey.his_ lips, something in $rey.him resonating with the closing of the collar's clasp. You stand back to admire your handiwork: the collar hangs heavy on Rey's neck, the black leather clutching around $rey.his_ willowy throat.
<<talk "rey">>Um, h-how long d-do I wear this?<</talk>>\
Rey squeaks as $rey.his_ hands rise up to incessantly brush against $rey.his_ new collar.
<<talk "player">>For the rest of the day.<</talk>>\
You answer, a smirk forming on your lips.
You wave goodbye to the absent-minded waif and resume your day.
[[End.|$location]]
Submitted by Ser Laz
<<set $rey.affection -= 1>><<set $rey.fear += 2>><<set $rey.trust -= 1>><<addtime { minute : 3 }>><<talk "player">>You can keep it.<</talk>>\
You say, giving the leather restraint one last thoughtful glance. If Rey likes it so much you have no issues with giving the collar to your feminine servant.
<<talk "rey">>Yay!<</talk>>\
Rey cries, spinning in place with the collar in tow. $rey.He freezes a second later in embarrassment, face locked into a blushing pout.
<<talk "player">>Thank you?<</talk>>\
You prod $rey.him. Your reminder jolts Rey into motion.
$rey.He darts forward with the collar hidden behind $rey.his_ back. $rey.He pauses inches away, an alluring blush spreading with $rey.his_ fluttering eyelashes. You hold your breath at Rey's closeness.
<<talk "rey">>T-thank you, <<print $rey.callsPlayer>>!<</talk>>\
$rey.He whispers, $rey.his_ lips almost brushing against your ear. You breath a sigh of relief when $rey.he moves back... but freeze when something velvety leaves a trail of moisture across your skin.
<<talk "rey">>I'm going back to my chores!<</talk>>\
Rey declares in a bid to escape.
You watch Rey go, your mind drifting with the feel of Rey's soft lips running on repeat.
[[Indulge your lust.|Submitted Rey Grounds 3g]]
[[Resist your lust.|Submitted Rey Grounds 3h]]
Submitted by Ser Laz
<<addtime { minute : 2 }>><<talk "player">>Rey.<</talk>>\
You let $rey.his_ name linger on your lips.
<<talk "player">>I want you to help me.<</talk>>\
<<talk "rey">>H-help you?<</talk>>\
Rey whispers, eyes fixed on the bulge in your pants.
You take one of $rey.his_ fidgeting hands and pull it to your crotch. Rey gasps, but is soon eagerly brushing $rey.his_ soft skin up and down against the pesky fabric your member lies trapped in.
<<talk "player">>Go ahead.<</talk>>\
You tell $rey.him when $rey.he looks up for guidance. $rey.He slips a single hand inside your pants, brushing it all over your groin in search for $rey.his_ reward.
Rey's reaction is larger than your own when $rey.his_ questing fingers find their prey. The cool digits wrap around your member, a girly sigh of amazement escaping Rey's lips. You almost lose it there, reigning in your desire with force of will. Rey doesn't move $rey.his_ hand or make any obvious motion: $rey.he just curls and uncurls $rey.his_ fingers, as though wanting to mold your shape into $rey.his_ hand. Gentle pressure coupled with Rey's silky smooth skin prove to be a more fatal attraction then you had anticipated. Rey giggles as your hips rock forward in search of more pleasure.
<<talk "rey">>C-can I?<</talk>>\
Rey seeks your permission to continue, $rey.his_ hand buried in your pants. You almost laugh at the absurdity of asking while in the act, but the pleasure $rey.he's giving quickly sobers you.
<<talk "player">>I want you to beg for it.<</talk>>\
You tell $rey.him, resting a hand on $rey.his_ head.
<<talk "rey">>P-please, <<print $rey.callsPlayer>>. Um, your naughty p-puppy wants you to p-punish $rey.him. I'm collared so I don't have a choice. You're forcing your p-puppy to suck on your cock. I really want to taste you and feel you c-cum! P-please, let me have it. I want it! I want it so baaad.<</talk>>\
The sinful pleasure of hearing Rey's lilt stumble over obscene words threatens to send you over the edge.
<<talk "player">>Mm. Good dog. You may have your treat.<</talk>>\
You finally give your assent, letting Rey undress your lower half. It isn't long before your cock is unveiled, bulging veins and throbbing shaft making your need all too obvious. Rey draws in a sharp breath at the sight.
<<talk "player">>You made it this way. Take care of it, little puppy.<</talk>>\
You order, but Rey is already one step ahead.
$rey.He opens $rey.his_ mouth wide, giving you a clear glimpse into the moist confines of $rey.his_ throat. One hand aligns your cock, while the other slinks down to massage your full balls. When everything is set, Rey lunges forward, encircling $rey.his_ lush lips around the base of your cock. $rey.He pauses, letting your cock sit in $rey.his_ mouth as $rey.his_ saliva wets it. Rey's insides stick tight to your skin, the warm flesh surrounding and brushing against your length. Rey repeatedly swallows, content to milk the head peeking deep in $rey.his_ throat.
But you aren't. You start to thrust, groaning when Rey flattens $rey.his_ tongue against the underside of your cock. $rey.He hollows $rey.his_ cheeks, sucking and slurping as you move your hips in earnest. The constant pressure drives you wild.
Rey looks up, $rey.his_ face caught in a half-pained grimace. $rey.His_ button nose is scrunched, while above $rey.his_ thin eyebrows knit themselves together. But $rey.his_ doe-eyed gaze glimmers with happiness as wet trails shine on $rey.his_ cheeks. $rey.He earnestly wants you to cum, regardless of how uncomfortable it makes $rey.him.
That knowledge sends you to the precipice of oblivion. Rey seems to sense this, for $rey.he redoubles $rey.his_ efforts and starts to moan lewdly. Both of $rey.his_ hands move to your scrotum, $rey.his_ digits tickling and kneading you in a silent entreaty for your cum. $rey.He lovingly stuffs $rey.his_ face with your length, doing all $rey.he can to feel you ejaculate.
The pleasure turns white-hot, erupting despite your best efforts to prolong your high. You thrust deep into Rey's throat and cum. Rey twists and continues to moan as you fill $rey.his_ mouth, doing $rey.his_ best to swallow every drop you give $rey.him. It feels like it lasts forever, each eruption sending thick pearls into Rey's hot little mouth.
Eventually you pull free, slipping from Rey's mouth despite $rey.his_ protestations.
<<talk "rey">>L-let me clean you!<</talk>>\
The horny waif swallows your length one last time, making sure to suck up any remaining semen. $rey.He cups your aching balls, rolling them in $rey.his_ grip as though trying to assure $rey.himself of their weight. Then, and only then, does Rey withdraw. $rey.He tucks your cock away, gently patting the crotch of your pants with a captivated smile.
<<talk "player">>Good job.<</talk>>\
You praise $rey.him.
<<talk "thought">>It's very important to acknowledge a job well done.<</talk>>\
You think, completely satisfied.
<<talk "rey">>It was my p-pleasure!<</talk>>\
Rey rushes to assure you.
<<talk "rey">>Um, if possible... c-can we do it again sometime?<</talk>>\
You reach down to cup $rey.his_ chin. Rey goes still under your grip, $rey.his_ head tilt framed by long <<print $rey.headHairColorDesc>> hair. You lean down and seal $rey.his_ hot little mouth. You kiss for several minutes, teasing and tantalizing the tongue that had brought you so much pleasure. When you finally pull back Rey's face is slack from bliss. $rey.His_ mouth hangs open, $rey.his_ own heavy pants and quivering figure letting Rey know your answer.
<<talk "player">>Of course.<</talk>>\
You wave goodbye to the drooling <<if $rey.gender === setup.Character.Gender.Female>>girl<<else>>trap<</if>> and resume your day.
[[End.|$location]]
Submitted by Ser Laz
<<set $rey.affection += 2>><<set $rey.fear -= 1>><<set $rey.trust += 1>><<addtime { minute : 13 }>>You resist your urges, instead lowering one of your hands to rest on Rey's head. You pat $rey.him exactly like you would an obedient dog. Rey sighs, content with your touch.
<<talk "rey">>Um, h-how long d-do you want me to wear this?<</talk>>\
Rey squeaks as $rey.his_ hands rise up to incessantly brush against $rey.his_ new collar.
<<talk "player">>For the rest of the day.<</talk>>\
You answer, a smirk forming on your lips.
<<talk "thought">>You deserve it for getting me wound up.<</talk>>\
An evil thought escapes before you manage to squash it. You wave goodbye to the absent-minded <<if $rey.gender is setup.Character.Gender.Female>>girl<<else>>trap<</if>> and resume your day.
[[End.|$location]]
Submitted by Ser Laz
<<set $rey.fear -= 1>><<addtime { minute : 4 }>>end note: a little variation + a little sexy times if you so choose. Pretty small and I reused a few bits (mainly describing collar context and a few structure thingys) but hopefully made it varied enough between reactions. Didn't want to be too mean this time lol
1A and 2A lead to same choices but have different stats needed to trigger them. I used no dialogue in 1A to highlight Rey's trust, while 2A is a request from Rey highlighting his affection. The branch follows that logic.
I know my number/letter labeling needs some work lol, but this is the only way my brain can make sense of all the branches and choices, especially within sub choices and the like.You shade your eyes from the sun's glare, your gaze naturally drawn to the area's centerfold: a large, ornate fountain. Rey's sitting cross-legged on the fountain's lip, giggling as $rey.he splashes water around with airy abandon. You wonder what could have captured Rey's coquettish sense of eagerness so thoroughly.
[["Walk up to " + $rey.him + "."|Submitted Rey Grounds 4a]]
[["Call out to " + $rey.him + "."|Submitted Rey Grounds 4b]]
[["Ignore " + $rey.him + "."|Submitted Rey Grounds 4c]]
Submitted by Ser Laz
<<addtime { minute : 1 }>><<if $rey.affection gte 700 and $rey.fear lte 300 and $rey.trust gte 500>>You near the fountain, recognizing the small shadow tucked into Rey's embrace. A small rabbit is shivering within Rey's embrace. Its white fur is matted with grime and dirt of every variety. You are blown away by the pair's innocence for a solid minute, reveling in Rey's muted coos and happy squeals. Surprisingly enough, the rabbit tolerates Rey's treatment with grace unbecoming a wild animal. Its whiskers twitch with comfort at the princess treatment, and you swear the rabbit's eyes just narrowed in pleasure.
<<talk "thought">>They make a cute pair.<</talk>>\
you muse as you come to stand behind Rey.
$rey.He glances up at you, big green eyes glimmering with gratitude. The rabbit squirms every now and then in mock anger, but settles itself when it hears Rey's murmur. $rey.He's stuck nursing the prideful animal... you gather Rey doesn't mind.
You freeze when you realize what Rey's been whispering to the damn thing.
<<talk "rey">>Mm! Little <<print $rey.callsPlayer>> is so cute. I wanna pick you up and wash you and pet you and cuddle you and feed you and...<</talk>>\
You quickly walk away, shivers crawling down your spine. Rey might be talking to $rey.his_ rabbit, but you'd best make a hasty escape before becoming cursed by cuteness.
You resume your day with a smile sticking to your face.
<<elseif $rey.affection lte 400 or $rey.fear gte 750>>You stomp towards the fountain, setting your face into a fierce scowl. You have no idea how long Rey's been goofing off. Rey twists in a panic when $rey.he hears your footsteps, revealing the small shadow $rey.he'd been absorbed with.
A small rabbit shivers within Rey's embrace. Its white fur is matted with grime and dirt of every variety. It starts to struggle violently as you approach, eventually breaking from Rey's arms. Rey whimpers with loss as the small shadow darts madly across the pavement.
<<talk "rey">>Um, I-I, err...<</talk>>\
$rey.His_ stutter fades away to shame-faced hand wringing.
You glare at $rey.his_ disgusting display and bark.
<<talk "player">>I need an explanation.<</talk>>\
<<talk "rey">>I w-was washing L-Little <<print $rey.callsPlayer>>. H-He-<</talk>>\
Rey hiccups under the pressure and quickly caves in, explaining how $rey.he and the little rabbit met. Rey would have kept blabbering on if you didn't cut $rey.him off for a second time.
<<talk "player">>Too bad. If I catch you neglecting your duties for a wild animal again, we'll be cooking 'Little <<print $rey.callsPlayer>>' for lunch. I wonder what I taste like.<</talk>>\
You sneer maliciously, relishing in the way Rey cringes in horror. You sweep your gaze up and down Rey's slender body, making sure $rey.he knows who $rey.his_ master is.
You leave the girly servant to cry alone by the fountain.
<<set $rey.affection -= 1>><<set $rey.fear += 1>><<else>>You approach the fountain, Rey's peculiar actions tickling your sense of curiosity. Once you get within arms reach you realize what has been absorbing your dainty servant's attention.
A small rabbit is shivering within Rey's embrace. Its white fur is matted with grime and dirt of every variety. Rey coos happily as $rey.he scoops up water and pours it over the rabbit's dirt-encrusted form. Surprisingly enough, the rabbit tolerates Rey's treatment with grace unbecoming a wild animal. Its whiskers twitch with comfort at the princess treatment, and you swear the rabbit's eyes just narrowed in pleasure. You can't help but feel a little envious of how devoted Rey is to the little bugger.
Rey twitches when $rey.he notices your presence, but retains $rey.his_ composure long enough to mouth "please" to you. $rey.His_ dainty hands continue to scrub at the rabbit's snarled fur. The little thing looks almost comatose from pleasure.
<<talk "player">>Fine.<</talk>>\
You sigh helplessly. You don't have the heart to ruin the poor animal's day.
You give Rey a small glare, letting $rey.him know $rey.he's not off the hook for playing hooky with $rey.his_ chores. Rey's slender figure flinches, but $rey.he firms $rey.his_ resolve and nods in reply.
<<talk "thought">>Good.<</talk>>\
You think, hiding your smile.
Rey whispers a heartfelt thanks as you continue your day.
<<set $rey.affection -= 1>><<set $rey.fear += 1>><<set $rey.trust += 1>><</if>>
[[End.|$location]]
Submitted by Ser Laz<<addtime { minute : 4 }>>
<<set $rey.addFlag("bunny")>><<if $rey.fear gte 900>><<talk "player">>Rey!<</talk>>\
You yell in anger. You can't go two seconds without a servant or slave slacking off. Everything here needs your personal attention.
<<talk "player">>What do you think you're doing?<</talk>>\
You snarl from a distance, noticing the small shadow in Rey's arms.
Rey flops backwards into the fountain with a loud splash. $rey.His_ body locks down under the echoes of your shout, paralyzed by fear or incompetence.
<<talk "thought">>A fool's heart.<</talk>>\
You snort as you get a good look at what Rey had been absorbed by.
A small rabbit darts free from Rey's slackened embrace, fur matted with dirt. The little thing almost freezes from terror when it sees you, turning at a hard angle to avoid coming close. It bolts madly across the pavement, vanishing into the undergrowth after merely a single breath's pause.
You're left with a useless, soaked waif. Rey sobs bitterly as $rey.he climbs to $rey.his_ feet, $rey.his_ outfit turning translucent under the water's caress. You turn your eyes away and dress Rey down for a solid span, making sure $rey.he understands how irresponsible $rey.he is. $rey.He quivers from within the fountain, unable to leave until you give $rey.him permission. You cheerfully refuse and continue your tirade.
<<talk "player">>Nasty things like that could have rabies! Rabies, Rey! What if it bites you? You'll go insane and bite my girls. Absolutely unacceptable. You couldn't make up for that sin if you had a thousand lives. Remember that.<</talk>>\
Rey shudders and almost collapses when $rey.he hears you say that.
<<talk "player">>Now get out of my sight.<</talk>>\
You shake your head at Rey's departing back, trying to remember why you'd accepted $rey.him in the first place.
<<talk "thought">>Oh well. I have other punching bags.<</talk>>\
You resume your day.
<<set $rey.affection -= 2>><<set $rey.fear += 2>><<elseif $rey.affection gte 650 and $rey.fear lte 550>>
<<talk "player">>Rey?<</talk>>\
You call out brightly, intrigued by Rey's current state.
<<talk "rey">>Oh, <<print $rey.callsPlayer>>!<</talk>>\
Rey exclaims happily.
<<talk "rey">>L-Look! It's Little <<print $rey.callsPlayer>>. Say hi to your papa, Little <<print $rey.callsPlayer>>!<</talk>>\
Rey twists and offers up a little shadow for your inspection. The shadow shivers, revealing an innocent rabbit huddled within Rey's embrace. Its white fur gleams under the sunlight, still damp from a recent wash. You are blown away by the pair's cuteness for a solid minute, reveling in Rey's muted coos and happy squeals as $rey.he plays under your watchful gaze. Surprisingly enough, the rabbit tolerates Rey's frolicking with grace unbecoming a wild animal.
You take a seat on the fountain's edge, content to watch your 'family' play. A sudden thought strikes you.
<<talk "thought">>What if we were a family?<</talk>>\
Watching the delicate lines of Rey's body and the way $rey.his_ lush lips twist when happy... it wouldn't be so bad.
The idea lingers in your brain long after Rey returns to $rey.his_ chores. A rabbit son and <<if $rey.pronounGender.Feminine>>girlfriend.<<else>>feminine boyfriend.<</if>> You find yourself warming up to the thought, as absurd as it is.
<<talk "thought">>It's just as silly as my reality. Inheriting a mansion filled with sex-slaves is pretty ridiculous.<</talk>>\
You admit wryly.
After sitting in the sun and admiring the scenery by the fountain for a few minutes, you get up to resume your day.
<<set $rey.affection += 1>><<set $rey.fear -= 1>><<else>>
<<talk "player">>Rey?<</talk>>\
You venture, intrigued by Rey's peculiar actions.
<<talk "rey">>Y-Yes?<</talk>>\
Rey fumbles around for a good minute while you watch, bemused. $rey.He does $rey.his_ best to hide something behind $rey.his_ back and face you like nothing's wrong.
<<talk "player">>Rey.<</talk>>\
You quirk an eyebrow, your intent obvious.
Rey sighs in defeat.
<<talk "rey">>Um, ok. D-don't laugh at Little <<print $rey.callsPlayer>>. He's shy.<</talk>>\
Rey twists and offers up a little shadow for your inspection. The shadow shivers, revealing an innocent rabbit huddled within Rey's embrace. Its white fur is matted with grime and dirt of every variety. It starts to struggle violently upon feeling your gaze, eventually breaking from Rey's arms. Rey whimpers with loss as the small shadow darts madly across the pavement.
<<talk "rey">>W-wait! Little <<print $rey.callsPlayer>>!<</talk>>\
The rabbit vanishes into the undergrowth after merely a single breath's pause. Rey's left dazzled and confused by the fountain's edge.
<<talk "player">>I'm sure it will be back.<</talk>>\
You console Rey. It wasn't a lie, either; Rey has a special way with animals of every kind. Something about $rey.him clicks well with the wildlife around the Mansion.
<<talk "rey">>I h-hope so.<</talk>>\
$rey.He gives you a wan smile, long lashes fluttering uneasily under the sun's glare.
You remind Rey to stay on top of $rey.his_ chores as you leave.
<<set $rey.affection -= 2>><<set $rey.fear += 2>><<set $rey.trust += 1>><</if>>
[[End.|$location]]
Submitted by Ser Laz
<<addtime { minute : 4 }>>
<<set $rey.addFlag("bunny")>>You have no interest in getting tangled into whatever silly game Rey is knee-deep in today. You shake your head at Rey's obliviousness and skirt around the fountain. Rey jerks when $rey.he belatedly senses your presence. A little shadow darts free of Rey's grasp, bolting madly across the pavement.
<<talk "rey">>Little <<print $rey.callsPlayer>>! N-no, come back!<</talk>>\
Rey cries as $rey.he makes as to stand, but sinks back to the ground when $rey.he notices your baleful aura. The rabbit vanishes into the undergrowth after merely a single breath's pause.
<<talk "rey">>Um, I-I, err...<</talk>>\
$rey.His_ stutter fades away to shame-faced hand wringing. You sigh, resisting the urge to nitpick Rey's lack of work.
You shouldn't have to say anything.
<<talk "thought">>And I won't.<</talk>>\
You promise yourself. If Rey can't be bothered to do $rey.his_ job, then you shouldn't be bothered with keeping $rey.him.
You resume your day, a sulking Rey fumbling into action behind you.
[[End.|$location]]
Submitted by Ser Laz
<<addtime { minute : 4 }>><<set $rey.affection += 2>>Front Yard
end note: no sexy times :(
I tried to structure each branch so there's a default, then specific stat + bad variation. 1st branch is trust, 2nd branch is affection. I like to make sure the player gets similar info no matter which choice they make.
Reaction 3 is simple with small negative if player just doesn't care about rey. Kinda like neutral alignment with a slight downside.
I tend to forget connecting words while writing, so if something looks odd or off let me know!
fun fact: I listened to the Andrew Sisters the entire time I was writing this.//Knock, knock.//
You pause as you pass by one of the stable's stalls, your ears perking at the sound of a few rhythmic thumps. You come close to peek over the stall door, finding a despondent Rey knocking the handle of a broom against it. A refuse filled bucket sits by $rey.his_ feet.
[[Call out.|Submitted Rey Grounds 5a]]
[["Ignore " + $rey.him + "."|Submitted Rey Grounds 5b]]
Submitted by Ser Laz
<<addtime { minute : 2 }>><<if $rey.affection gte 400 and $rey.fear lte 300>><<talk "player">>Are you stuck?<</talk>>\
You ask, hiding a smile. Rey's gloominess evaporates at the sound of your voice. $rey.He drops the broom in excitement and trots close the stall door.
<<talk "rey">><<print $rey.callsPlayer>>! Oh thank goodness! I t-thought I was stuck here forever!<</talk>>\
Rey's long lashes flutter as $rey.he tilts $rey.his_ head up towards you.
<<talk "player">>Stuck forever?<</talk>>\
You mumble in response, casting a dubious look to the stall door. It isn't locked, so it should be a simple matter of pushing against it.
<<talk "rey">>I'm, um, n-not strong enough.<</talk>>\
$rey.He explains further, a little blush flushing down from $rey.his_ neck.
You frown as you attempt to open the door, understanding dawning on you as you glance at Rey's thin arms. $rey.He might be used to doing outdoor chores, but it hasn't added any meat to $rey.his_ bones. You wonder how $rey.his_ girly figure had managed to get into the stall to begin with.
With a few more forceful tugs you manage to prop open the door despite its creaking protestations.
<<talk "player">>Come on.<</talk>>\
You motion the absent-minded waif.
<<talk "player">>You should take a break and come back with me. All work and no play makes Jack a dull boy, as the quote goes. I want you to be healthy!<</talk>>\
<<talk "rey">>W-well, since I was stuck and all that... I w-want to f-finish cleaning.<</talk>>\
$rey.His_ frail shoulders droop at your encouragement. You fight the impulse to give Rey a comforting hug.
<<talk "player">>I see. Next time use something to keep the door cracked, like your bucket or a big rock.<</talk>>\
You admonish as Rey gathers $rey.his_ cleaning supplies.
<<talk "rey">>Y-yes! I'll d-do that!<</talk>>\
Rey chips as $rey.he leaves.
You shake your head as Rey skips to the next stall. You remind yourself to drop by here every now and then to make sure Rey doesn't trap $rey.himself. You have a feeling $rey.he'll get $rey.himself into more trouble without a watchful eye on hand.
<<talk "rey">>Um, thank you!<</talk>>\
Rey's unique lilts tickles your ears as you leave $rey.him to $rey.his_ work.
<<else>><<talk "player">>Are you ok, Rey?<</talk>>\
You ask, concern creeping into your words. $rey.He flinches at the sudden noise, but perks when $rey.he recognizes your voice. A deep blush spreads across $rey.his_ face. $rey.He purses $rey.his_ lips, pushing the shame aside to come close.
<<talk "rey">>Um, y-yeah. I can't open this door back up!<</talk>>\
Rey exclaims.
<<talk "rey">>I thought I was d-done for. I tried opening the door, but stopped when my arms t-turned into noodles. N-nobody came after I yelled for ten minutes, so I've been knocking on the stall to save up my energy!<</talk>>\
You grin at the feminine $rey.boy's choice of words. You bring your bicep up and flex, comforting.
<<talk "player">>Well, I'm not made of noodles. Let's get you out of here.<</talk>>\
You frown as you attempt to open the door, understanding dawning on you as you glance at Rey's thin arms. $rey.He might be used to doing outdoor chores, but it hasn't added any meat to $rey.his_ bones. You wonder how $rey.his_ girly form had managed to get into the stall to begin with.
With a few more forceful tugs you succeed in propping open the door despite its creaking protestations. You blink as Rey's figure blurs into action the moment $rey.he's free. $rey.He rushes forward and gives you a choking hug, broom still in hand.
<<talk "rey">>T-thank you! You always taking really good care of me. I just want you to know I appreciate you! A lot!!<</talk>>\
$rey.He takes a moment to process what just came out of $rey.his_ mouth.
<<talk "rey">>I mean, um, I appreciate you t-taking care of me. I'm n-not saying t-that I love... err, I mean, l-like...your c-care...?<</talk>>\
Rey slows into an adorable stutter, turning bright red in your arms. You save the poor <<if $rey.gender is setup.Character.Gender.Female>>girl<<else>>trap<</if>> any more embarrassment and release $rey.him. $rey.He twists the broom in $rey.his_ grip, shyly peeking up at you from beneath $rey.his_ wreath of long hair.
<<talk "player">>You should take a break and come back with me. All work and no play makes Jack a dull boy, as the quote goes. I want you to be healthy, Rey.<</talk>>\
You give $rey.him a penetrating glare, making sure your words hit home.
<<talk "rey">>Well, since I was stuck and all that... I want to f-finish cleaning.<</talk>>\
$rey.He beams under your concern but ultimately refuses. You have to admire $rey.his_ work ethic, if nothing else.
<<talk "player">>Fine. Make sure you prop the door open with your bucket or big rock. I don't want you to be trapped in here for hours at a time. It's hot in here. You could get sick.<</talk>>\
<<talk "rey">>Y-yes, <<print $rey.callsPlayer>>!<</talk>>\
You shake your head as Rey skips to the next stall. You remind yourself to drop by here every now and then to make sure Rey doesn't trap $rey.himself. You have a feeling $rey.he'll get $rey.himself into more trouble without a watchful eye on hand.
Rey's cheerful humming fades away as you resume your day.
<</if>>[[End.|$location]]
Submitted by Ser Laz
<<set $rey.affection += 1>><<set $rey.fear -= 1>><<set $rey.trust += 1>><<addtime { minute : 4 }>><<if $rey.affection gte 400 and $rey.fear lte 650>>You pause, weighing the pros and cons of simply leaving $rey.him. You shake your head and turn away, unamused by Rey's tomfoolery. You hired a servant... not a court jester. You have no obligation to do Rey's work for $rey.him.
<<talk "rey">>Um, is anyone there?<</talk>>\
Rey's forlorn voice sounds from the stable.
You take one last glance around the stall, noting that $rey.his_ bucket is full of trash.
<<talk "thought">>Hm. A useful tool to keep around.<</talk>>\
You muse as you turn and walk away. You wouldn't have hired $rey.him if $rey.he was completely useless. Still, the troublesome servant needs a strong hand to guide $rey.him.
You'll get Anna to let $rey.him free in a few hours if you think of it... give or take. Rey needs to learn from $rey.his_ numerous mistakes. You won't baby $rey.him further.
You resume your day as Rey starts to knock against the stable door again.
<<else>><<talk "player">>Disappointing.<</talk>>\
You snort as you take in Rey's predicament. $rey.He drops the broom and freezes, body reflexively hunching at the sound of your voice.
<<talk "thought">>At least $rey.he knows $rey.his_ place.<</talk>>\
You think to yourself, raking your gaze across $rey.his_ slender figure.
<<talk "rey">>I-I'm, um, s-<</talk>>\
Rey tries to stutter.
<<talk "player">>I don't care.<</talk>>\
You cut $rey.him off, your tone brusque.
<<talk "rey">>I'm sorry.<</talk>>\
$rey.He finally finishes in a whisper. You take one last glance around the stall, noting that $rey.his_ bucket is full of trash.
<<talk "thought">>Hm. A useful tool to keep around.<</talk>>\
You muse as you turn and walk away. You wouldn't have hired $rey.him if $rey.he was completely useless. Still, the troublesome servant needs a strong hand to guide $rey.him.
You'll get Anna to let $rey.him free in a few hours... give or take. Rey needs to learn from $rey.his_ numerous mistakes. You won't baby $rey.him further. You let your feet slap against the ground as you leave, making sure to let Rey sink further into despair as your footsteps fade.
You resume your day.
<</if>>[[End.|$location]]
Submitted by Ser Laz<<addtime { minute : 4 }>><<set $rey.affection -= 1>><<set $rey.fear += 1>><<set $rey.trust -= 1>>end note: I put in way more effort for the nice branch. I was actually stuck for quite awhile trying to come up with mean scenarios where you ignore Rey, but I don't have the heart to fully committ to it. I spent an hour writing the nice parts and like 3 to come up with a few mean paragraphs lol. My writing speed sucks :(
As always, feel free to change/modify anything to fit code or theme. I didn't describe the stables (or the door) very much in case there are specific plans for that area. It's a simple matter of going back and changing a few words if you want to add locks or something to the doors to reflect the uncle's perverseness.Rey takes the spotlight under the boat house's well-lit interior, drawing your attention to the box $rey.he is nose deep in. $rey.His_ small hands are busy fumbling with various fishing lines, $rey.his_ smooth face locked into an adorable scowl. Much like a growling puppy, it's hard for you to take Rey's various displays of emotion seriously. Rey's charm lends $rey.his_ every action a pleasant energy. $rey.He looks up upon noticing you, $rey.his_ displeasure fading away fast enough to leave you doubting your own senses.
<<talk "rey">><<print $rey.callsPlayer>>!<</talk>>\
Rey calls out excitedly.
[[Question Rey.|Submitted Rey Grounds 6a]]
[[Play along with Rey.|Submitted Rey Grounds 6b]]
Submitted by Ser Laz
<<addtime { minute : 2 }>><<if $rey.affection gte 700 and $rey.fear lte 300>>You shake your head in mock disappointment and hide a small smile as best you can.
<<talk "player">>What have you gotten yourself into this time, Rey?<</talk>>\
<<talk "rey">>W-what?!? I d-didn't m-mean to slack off! P-promise!<</talk>>\
Rey flies into a panic, dropping the mess of tangled line to scoot $rey.his_ lithe form to your side. $rey.He's in such a hurry $rey.he forgets to even stand up. You resist the urge to break into laughter as $rey.he crawls over to you like an overgrown puppy. Rey's big eyes glimmer with unshed tears, $rey.his_ lips twisting under a scrunched button nose.
You're left looking down at Rey's genuine frown of anxiety. Your mirth is quickly drowned under a few strong pangs of guilt.
<<talk "player">>A joke! Just a joke, Rey. You don't have to worry.<</talk>>\
You do your best to reassure the flighty waif. $rey.He settles down after you bring out your trump card: head pets. You crouch down to reach Rey and gently stroke $rey.his_ head.
$rey.He almost purs as you run your hands down $rey.his_ length of silky hair. Rey is too absorbed with your petting to make conversation, so you decide to break the awkward silence by questioning $rey.him.
<<talk "player">>What were you doing with the tackle box, Rey?<</talk>>\
You ask curiously. You can't see its contents from your half-crouch by Rey's side, and you're almost too afraid to stop petting Rey. Who knows what a wild Rey might do if $rey.his_ daily pets aren't met.
<<talk "rey">>I was, mm, thinking about, ahh, going to the pond to, mm, fish after my work today. I started, ahh, cleaning and noticed the, mm, the mess the tackle boxes are in. Mmm, then... w-wait don't stop!<</talk>>\
$rey.He latches onto your hand with both $rey.his_ own. Rey's dainty grasp is so soft it almost melts into your grip. $rey.His_ satin skin rubs deliciously against yours.
You give $rey.him an eyeful.
<<talk "player">>Talk without moaning, then.<</talk>>\
<<talk "rey">>You're no fun.<</talk>>\
Rey pouts, and holds $rey.his_ position. $rey.He immediately caves when you pretend to stand.
<<talk "rey">>Okay! I won't moan. I p-promise.<</talk>>\
You resume stroking $rey.his_ head as a reward. $rey.He bites $rey.his_ lip to keep silent, the action sending a pulse of heat to your loins.
<<talk "rey">>Um, everything else is done, I'm just stuck on this.<</talk>>\
Rey finishes lamely. $rey.He mewls in protest when you stand, but soon settles down upon noticing your seriousness.
You run your eyes over the interior, noticing Rey's words to be true. Knotted fishing cords aside, the tackle boxes have their contents neatly ordered. The rest of the shed is organized in similar fashion, touches of Rey's single-minded work ethic showing in small ways. You let a satisfied smile show on your face.
<<talk "player">>Good job.<</talk>>\
You say gravely.
Rey's big eyes widen as $rey.his_ hands dart up to cover the lush 'O' $rey.his_ lips are making. Stunned, you're lost in $rey.his_ features for a few seconds. $rey.He reddens under your intense gaze, $rey.his_ lashes fluttering coyly.
You heave a sigh in your heart.
<<talk "thought">>It's hard to believe $rey.he isn't a girl.<</talk>>\
You break your stare and leave, chuckling when Rey stifles a girly squeal of disappointment behind you.
<<elseif $rey.affection lte 300 or $rey.fear gte 700>>
<<talk "player">>What are you doing?<</talk>>\
You ask.
<<talk "rey">>C-cleaning, <<print $rey.callsPlayer>>. I, um, got distracted by these t-tangled-<</talk>>\
<<talk "player">>You're playing with my fishing equipment?<</talk>>\
You interrupt ominously.
Rey quivers, $rey.his_ stuttering growing even more pronounced.
<<talk "rey">>N-no! I w-was g-going to fish after m-my shift. I started c-cleaning and n-noticed all the m-mess these t-tackle b-boxes are in. P-please, I'm sorry!<</talk>>\
You run your eyes over the interior, noticing Rey's words to be true. Knotted fishing cords aside, the tackle boxes have their contents neatly ordered. The rest of the shed is organized in similar fashion, touches of Rey's single-minded work ethic showing in small ways. You aren't impressed. Rey simply did what was required of a servant.
You let $rey.him know as such, striding from the shed without further thought. Whatever Rey does on $rey.his_ off time is of no consequence to you. You have more important things to attend to.
You resume your day.
<<else>>You raise an eyebrow at $rey.him.
<<talk "player">>What have you gotten yourself into this time, Rey?<</talk>>\
Rey's button nose scrunches in response, $rey.his_ excitement dampening.
<<talk "rey">>Um, I was thinking about g-going to the pond to fish after my work today. I started c-cleaning and noticed all the m-mess these tackle boxes are in. Is that okay?<</talk>>\
<<talk "player">>Hm.<</talk>>\
Your reply is non-committal.
<<talk "thought">>Well, as long as it's on $rey.his_ off-time... I don't have an issue.<</talk>>\
<<talk "player">>I don't have a problem as long as you're doing your job, Rey. However, there's a difference between doing work and creating work.<</talk>>\
You gesture at the tangled mess of fishing lines.
$rey.He grins sheepishly.
<<talk "rey">>Y-yeah. My shoelaces and headphones get like this all the time. I-I'll figure it out soon, I promise! I don't know how they got m-more twisted. Everything else is clean... it's just this!<</talk>>\
You run your eyes over the interior, noticing Rey's words to be true. Knotted fishing cords aside, the tackle boxes have their contents neatly ordered. The rest of the shed is organized in similar fashion, touches of Rey's single-minded work ethic showing in small ways. A satisfied smirk plays on your lips as you give Rey an approving nod.
<<talk "player">>Good work.<</talk>>\
You say gravely.
Rey's big eyes widen as $rey.his_ hands dart up to cover the lush 'O' $rey.his_ lips are making.
You leave a stunned Rey behind you as you resume your day.
<</if>>[[End.|$location]]
Submitted by Ser Laz
<<set $rey.affection -= 1>><<set $rey.fear += 1>><<set $rey.trust += 1>><<addtime { minute : 4 }>><<if $rey.affection gte 750 and $rey.fear lte 250>><<talk "player">>Rey!<</talk>>\
You mimic $rey.his_ tone. You grin when $rey.his_ little mouth twists into a pout.
<<talk "player">>What's my favorite fish doing with all my equipment? Planning to sabotage something, hm?<</talk>>\
<<talk "rey">>Your face is a fish.<</talk>>\
Rey instinctively refutes, cheeks puffed out with mock anger.
You raise an eyebrow and reply with the ultimate comeback.
<<talk "player">>No, you.<</talk>>\
Rey opens $rey.his_ mouth, utterly speechless.
<<talk "thought">>Never underestimate a $rey.man's pettiness.<</talk>>\
You crow inwardly.
<<talk "rey">>Whatcha doing here, <<print $rey.callsPlayer>>?<</talk>>\
Rey asks after shaking off $rey.his_ shock.
<<talk "player">>Making my rounds. Good thing, too, or a certain little fish would've destroyed all my fishing line.<</talk>>\
You explain with a wide grin.
<<talk "rey">>Hey! Um, I was thinking about going to the pond to fish after my work today. I started cleaning and noticed all the mess these tackle boxes are in. Is that okay, oh Master of Masters?<</talk>>\
<<talk "player">>It is acceptable, little fish.<</talk>>\
You shoot back.
<<talk "player">>Still, there's a difference between doing work and creating work. You're toeing the line here.<</talk>>\
Rey flushes bright red.
<<talk "rey">>Um, I know. E-everything else is cleaned! It's j-just this!<</talk>>\
You run your eyes over the interior, noticing Rey's words to be true. Knotted fishing cords aside, the tackle boxes have their contents neatly ordered. The rest of the shed is organized in similar fashion, touches of Rey's single-minded work ethic showing itself in small ways. Jokes aside, Rey always does good work. You nod in approval.
<<talk "player">>Great job.<</talk>>\
You praise without any jovial overtones.
Rey perks up, $rey.his_ large eyes narrowing in delight at your praise. You hold back the urge to pat $rey.his_ head and bid Rey goodbye.
You resume your day.
<<elseif $rey.affection lte 325 or $rey.fear gte 675>><<talk "player">>Reeey.<</talk>>\
You drag out $rey.his_ name with sarcasm, a small part of you relishing in $rey.his_ small flinch.
<<talk "player">>What are you doing with my fishing equipment? Playing around? Or are you trying to break something?<</talk>>\
It takes but three questions to turn Rey's world upside down.
Rey quivers, $rey.his_ stuttering growing even more pronounced.
<<talk "rey">>N-no! I w-was g-going to fish after m-my shift. I started c-cleaning and n-noticed all the m-mess these t-tackle b-boxes are in. P-please, I'm sorry!<</talk>>\
You run your eyes over the interior, noticing Rey's words to be true. Knotted fishing cords aside, the tackle boxes have their contents neatly ordered. The rest of the shed is organized in similar fashion, touches of Rey's single-minded work ethic showing in small ways. You aren't impressed. Rey simply did what was required of a servant.
You let $rey.him know as such, striding from the shed without further thought. Whatever Rey does on $rey.his_ off time is of no consequence to you. You have more important things to attend to.
You resume your day.
<<else>><<talk "player">>Rey!<</talk>>\
You mimic $rey.his_ tone. An owlish blink reveals $rey.his_ surprise at your joking tone.
<<talk "player">>Be careful you don't lose yourself in all that fishing line, Rey. I don't want to cast you into the pond next time I go fishing!<</talk>>\
You tease $rey.him some more before $rey.he can fully recover.
<<talk "rey">>Um, I t-think I'm too big?<</talk>>\
$rey.He mounts a feeble protest, not quite warming up to your affable mood.
<<talk "thought">>With time.<</talk>>\
You assure yourself.
<<talk "thought">>It will take time.<</talk>>\
<<talk "rey">>A-anyways, um, I was thinking about g-going to the pond to fish after my work today. I started c-cleaning and noticed all the m-mess these tackle boxes are in. Is that okay?<</talk>>\
Rey explains $rey.himself before you get the chance to ask.
<<talk "player">>I don't mind either way. Still, there's a difference between doing work and creating work. You're mucking up the difference!<</talk>>\
You point out with a sly smirk.
A rich blush creeps up from under $rey.his_ collar, dying $rey.his_ slender neck red.
<<talk "rey">>I-I'll figure it out soon, I promise! I don't know how they got m-more twisted. Everything else is clean... it's just this left.<</talk>>\
You run your eyes over the interior, noticing Rey's words to be true. Knotted fishing cords aside, the tackle boxes have their contents neatly ordered. The rest of the shed is organized in similar fashion, touches of Rey's single-minded work ethic showing itself in small ways. You can always count on Rey to get the job done amid all of $rey.his_ silliness.
<<talk "player">>Nice job.<</talk>>\
You praise with a double thumbs up.
$rey.He gives you a shy smile, obviously pleased by your show of support. You bid goodbye to the girly servant as $rey.he resumes untangling a mess of $rey.his_ own making.
You resume your day.
<</if>>[[End.|$location]]
Submitted by Ser Laz
<<set $rey.affection += 1>><<set $rey.fear -= 1>><<set $rey.trust += 1>><<addtime { minute : 7 }>>end note: This is meant as a short encounter giving a little life to outside areas. Evil paths are almost identical because (as usual) I find it hard to be mean. I hope the other reactions are varied/entertaining enough to make up for it.
I did trust for the joking section cuz it will take A LOT of mutual trust to get Rey to joke around without reservation. Affection for the more physical part, cuz you know, that's how affection be and all that.
Setting up some hints to check out fishing if the PC hasn't already. I'd like to have scenes with Rey and the PC fishing like there are with Eve and hide and seek, but don't know how to implement that. Maybe a system similar to Eve and her hide-n-seek, just outside and by the pond?
I hope you enjoyed.Rey's distinctive giggle sounds in time with the automatic sprinklers, drawing your attention to a row of planters. You ignore the fine mist of water drizzling around you and fix your eyes on Rey's slender form. $rey.He's wearing a heavy duty set of gloves and holding onto a pair of shears, but what really draws your attention is $rey.his_ lack of shirt. $rey.He's unmistakably a man, and yet you're forced to swallow back your lust as your eyes catch on $rey.his_ slender figure.
[["Approach " + $rey.him + "."|Submitted Rey Grounds 7a]]
[[Continue Watching.|Submitted Rey Grounds 7b]]
Submitted by Ser Laz
<<addtime { minute : 2 }>><<if $rey.affection gte 700 and $rey.fear lte 350>>Rey whirls around at the sound of your footsteps, the shears slipping from $rey.his_ grip in the process. A small shiver runs through $rey.him, visible goose bumps raising across $rey.his_ naked torso. Rey meets your gaze, long lashes fluttering with nervousness as $rey.he fights the impulse to hide $rey.his_ naked chest. Rey's small tongue darts out and runs across $rey.his_ lush lips, forcing you to resist $rey.his_ charm with all your might.
<<talk "player">>Am I interrupting something?<</talk>>\
You ask after clearing your throat, your voice somewhat husky.
<<talk "rey">>Um, m-maybe...<</talk>>\
Rey admits shyly as $rey.he fidgets in place. $rey.His_ body quivers beneath your lingering stare.
The sprinklers continue to drizzle fine mist as you both stare at each other. Rey's big eyes fixate on your body, prompting a few shivers of your own. The silence persists for a while as both of you are content to luxuriate in the moment's mutual comfort.
The automatic sprinklers abruptly shut off, waking you and Rey from your shared trance.
<<talk "rey">>Do you want to keep interrupting?<</talk>>\
Rey whispers, $rey.his_ voice barely above a mosquito's buzz.
You pause, shaken by Rey's unexpected forwardness.
<<talk "thought">>Keep interrupting?<</talk>>\
Your mind lingers on the girly waif's suggestion.
[[Keep Interrupting.|Submitted Rey Grounds 7c]]
[[Draw the line.|Submitted Rey Grounds 7d]]<<set $rey.affection += 2>><<set $rey.fear -= 1>><<addtime { minute : 4 }>>
<<else>>Rey whirls around at the sound of your footsteps, the shears slipping from $rey.his_ grip in the process. A small shiver runs through $rey.him, visible goose bumps raising along $rey.his_ arms and chest. $rey.He swallows back a shriek and hurriedly covers $rey.his_ chest, as though afraid you'd pounce on $rey.him like the big bad wolf.
<<talk "thought">>To be honest, it is hard not to leer.<</talk>>\
You muse as you clear your throat.
<<talk "player">>Am I interrupting something?<</talk>>\
$rey.He blushes bright red in response to your question.
<<talk "rey">>N-no! I, um, I w-was just...<</talk>>\
Rey's explanation stutters to a halt, $rey.his_ flushed face and heavy breathing overtaking any sliver of $rey.his_ cognitive function left.
<<talk "thought">>$rey.He's too flustered to come up with an excuse.<</talk>>\
You realize.
<<talk "player">>Well, I don't mind the occasional break.<</talk>>\
You say, giving the muddled waif a lifeline.
<<talk "rey">>Y-yes! I will! D-Don't worry!<</talk>>\
Rey exclaims, latching onto your provided excuse like it was the last lifeboat on a sinking ship.
<<talk "rey">>Um, I'm g-getting back to work now!<</talk>>\
$rey.He bends over to retrieve the shears, letting you witness the tender lines of $rey.his_ body twist with unabashed grace. You hide your grin and leave, shaking your head at Rey's overt hint.
<<talk "thought">>Subtlety is not Rey's strong suit.<</talk>>\
[[End.|$location]]<<set $rey.affection += 1>><<addtime { minute : 4 }>>
<</if>>
Submitted by Ser Laz
<<set $rey.affection -= 1>><<set $rey.fear += 1>><<addtime { minute : 4 }>>You watch, mesmerized, unable to tear your gaze away from Rey's hypnotic form. Rey tilts $rey.his_ head up towards the falling mist and lets the shears slip free from $rey.his_ outstretched hand. $rey.He closes $rey.his_ eyes, something in $rey.him completely relaxing. $rey.He kicks $rey.his_ shoes off with two deft motions, clad only in a pair of tight-fitting work pants and a set of gardening gloves. $rey.His_ body glistens with deadly allure under the falling mist and rays of sunlight.
$rey.He stays still for several minutes, letting beads of water run down $rey.his_ creamy skin. $rey.He heaves a gentle sigh, the feminine sound tickling your protective instincts. The moment seems to last forever: Rey immersing $rey.himself in blissful silence as you watched from afar, breath stolen by Rey's uncharacteristic performance.
The automatic sprinklers abruptly shut off, waking both you and Rey from your shared trance. $rey.He stretches and slips $rey.his_ dainty feet back into $rey.his_ shoes, preparing to resume work. You turn and leave, unwilling to interrupt Rey's pure atmosphere. Something about $rey.his_ demeanor stays with you long after you've resumed your day.
[[End.|$location]]
Submitted by Ser Laz
<<set $rey.affection += 1>><<set $rey.fear -= 1>><<set $rey.trust += 1>><<addtime { minute : 7 }>><<talk "player">>I think I do.<</talk>>\
You state, matter-of-fact.
Your frank reply seems to catch Rey by surprise. $rey.He blinks a few times, realization hitting $rey.him a few seconds later. A girly squeal of excitement escapes the trap. The noise sends $rey.him into a flurry of embarrassment, both of $rey.his_ hands frantically trying to cover the sound's cute origin.
You smile at Rey's antics.
<<talk "player">>I mean, if your work is more important...<</talk>>\
<<talk "rey">><<print $rey.callsPlayer>>, you are //much// more important than my chores!<</talk>>\
Rey blurts out, $rey.his_ soft lilt ringing throughout the greenhouse's humid interior. Rey's restless fidgeting finally boils over with this disclosure. $rey.His_ big, doe-like eyes moisten as $rey.he scrambles into your embrace.
$rey.His_ body is blazing hot despite the sprinkler's best efforts. Rey wraps $rey.himself around you, doing $rey.his_ best to transmit the heat thrumming inside $rey.his_ sensual form. You let your hands run across $rey.his_ soft skin, marveling at the supple curves resisting your touch. $rey.He demands further affection with a simple pout. Rey's tilted head and fluttering lashes is a silent entreaty for you to ravish and fondle to your heart's content. Rey is assertive in the strangest ways when overwhelmed by lust.
You meet $rey.his_ expectations and seal $rey.his_ velvet mouth. $rey.He whimpers as you tease and strongly suck on $rey.his_ tongue, your lips grazing harshly against Rey's little mouth. Every fiber of Rey wants to entwine and melt around you, regardless of $rey.his_ own comfort or safety. Rey's submissiveness serves only to inflame your growing lust.
<<talk "rey">>P-Please, I'm, um, itching down there. I need you!<</talk>>\
Rey moans as soon as you separate, $rey.his_ button-nose flaring with arousal.
<<talk "player">>Lube?<</talk>>\
You ask, breathless from Rey's physical and single-minded devotion.
<<talk "rey">>I always k-keep a little bottle with me. J-Just in case!<</talk>>\
Rey manages to stutter out as $rey.he twists with shame in your arms.
$rey.His_ little admission sends all the blood to rush down into your groin. Your erection grinds against Rey's front, instinctively searching for more pleasure. $rey.He coos happily when $rey.he feels your bulge and turns around, pressing $rey.his_ plump ass into your groin. The trap looks up as $rey.he grinds against you, the bare skin of $rey.his_ back rubbing across your clothed stomach and chest.
<<talk "player">>Wait.<</talk>>\
You say as you gently nudge the wanton trap from your arms.
<<talk "player">>Let's get undressed.<</talk>>\
Rey nods. Constant, faint sighs escape $rey.his_ willowy throat as $rey.he reaches for your pants. $rey.His_ restless stance and hazy gaze is enough to clue you in on Rey's current state.
<<talk "thought">>Rey is primed.<</talk>>\
$rey.He undresses you with surprising finesse, rubbing and stroking your body as much as $rey.he can in the process. You allow it, suppressing the urge to shiver from $rey.his_ diligence. Although you have a lot of companions who'd gladly sleep with you, there aren't many who would be as attentive and caring as Rey is.
You're soon fully nude within the humid greenhouse. The contrast of daylight pouring in from above while you're gloriously naked inside frays your nerves with tension, despite the almost zero risk of getting caught.
Rey quickly follows suit. $rey.He struggles free of $rey.his_ pants with a womanly twist, $rey.his_ full butt quivering under your appreciative leer. Rey bites $rey.his_ lip as $rey.his_ pair of frilled panties is unveiled to the world. The fabric runs tight against $rey.his_ silky skin, scantily clad over $rey.his_ own display of yearning.
Rey bends over and retrieves a pocket-sized bottle from $rey.his_ pants, giving you a purposeful glance of $rey.his_ ass. Rey might seem innocent, but when $rey.he wants to seduce...
You swallow.
<<talk "thought">>$rey.He can definitely seduce!<</talk>>\
[[Continue.|Submitted Rey Grounds 7e]]
[[Maybe this isn't such a good idea.|Submitted Rey Grounds 7f]]
Submitted by Ser Laz
<<set $rey.affection += 1>><<set $rey.fear -= 1>><<addtime { minute : 5 }>>You heave a sigh, Rey's eagerness to do //anything// always catching you by surprise. If you aren't careful, one of these days you'll wake in bed with Rey busy servicing you beneath the sheets.
<<talk "player">>No, I promised to help Anna with something in a few minutes.<</talk>>\
You come up with an excuse on the spot.
$rey.He seems to sense this, for $rey.his_ posture wilts with your refusal.
<<talk "rey">>I understand. Um, one d-day I'll be perfect, I promise! Just wait for me!<</talk>>\
You can do nothing but nod, frozen by $rey.his_ fervent admission.
<<talk "rey">>I-I need to finish my chores, <<print $rey.callsPlayer>>.<</talk>>\
Rey comes up with $rey.his_ own reason to escape the now-awkward situation.
You linger for a few seconds, wanting to do something to alleviate the pain you can see behind Rey's green eyes. A trembling smile greets your efforts before the slender servant picks up the shears and gets back to work. You curb your instinct to let another sigh loose.
<<talk "thought">>I need to give $rey.him some space.<</talk>>\
you think to yourself.
You cast a glance back as you leave. Rey's torso glistens with deadly allure under the sunlight's lazy rays. $rey.He gives you a cheerful wave and resumes $rey.his_ chores, $rey.his_ attitude already recovering. You're left pensive with Rey's confession bouncing around in your head.
You resume your day.
[[End.|$location]]
Submitted by Ser Laz
<<set $rey.affection -= 3>><<set $rey.fear += 2>><<addtime { minute : 5 }>>You take the small bottle from Rey's grip, cocking your head in a silent command for the trap to turn around. $rey.He complies with watering eyes and heavy breaths, a rosy tint shading $rey.his_ skin pink. $rey.His_ slender legs quiver as $rey.he bends over and reveals $rey.his_ tight panties. A small bulge in the fabric is your only hint to Rey's true gender; otherwise, you would be hard pressed to call Rey's seductive ass anything but feminine. Hands on $rey.his_ knees, $rey.he arches $rey.his_ back to give you unfettered access to $rey.his_ most important places.
You unscrew the bottle and let a long string of lube fall onto Rey's back. $rey.He mewls with displeasure at the sudden coolness, but you notice how $rey.his_ thighs squirm together with undisguised satisfaction. You hide a grin and begin spreading the lube all over Rey's thin figure.
<<set $random to random(1,3)>><<if $random lte 1>>You wet your hands with more lube and slide them under Rey's panties. A hot gasp escapes the panting trap as $rey.he thrusts $rey.his_ butt up against your touch. Your fingers glide across Rey's skin, the smooth expanse sticking to your oiled palms. It isn't long before $rey.his_ entire back gleams wetly under the sun's rays.
You grip the meat of ass, enjoying the sensation of $rey.his_ soft butt firming and unclenching beneath your hands.
<<elseif $random lte 2>>The sprinklers hiss back into life above as you continue to fondle every inch of Rey's back. You move down and run your hands across $rey.his_ slender legs. Rey's lithe muscles ripple with pleasure wherever your touch lingers.
Fine mist envelopes the two of you as you oil Rey. Beads of condensation form on both your naked bodies as the drizzle continues, aiding your efforts to completely wet Rey. $rey.He sends a coy glance back, $rey.his_ eyes half-lidded with contentment.
<<else>>Rey's creamy skin glistens under the sunlight from a mix of lube and water droplets. $rey.His_ hot sighs and occasional whimper spur you on to greater heights. You want to provide Rey with as much bliss as $rey.he's given you. You pull apart $rey.his_ cheeks, letting the delicate fabric of $rey.his_ panties ride up between $rey.his_ buttocks.
<<talk "rey">>Um! D-Don't!<</talk>>\
Rey's crying moan is sweet music to your ears. You draw your thumb over Rey's hidden entrance, applying gentle pressure over the now translucent cloth. Your minute motions and gentle teasing send Rey into a frenzy of fruitless humping.
<</if>>[[Continue.|Submitted Rey Grounds 7g]]
[[Maybe this isn't such a good idea.|Submitted Rey Grounds 7e]]
Submitted by Ser Laz
<<set $rey.affection += 1>><<set $rey.fear -= 1>><<addtime { minute : 5 }>><<set $random to random(1,3)>><<if $random lte 1>>Looking at Rey's wet and supple figure, you decide to indulge yourself. You position yourself behind Rey and push forward, catching the lust-smothered trap by surprise. $rey.He whines at the lack of penetration, but soon catches on to your intentions.
$rey.He starts to shake $rey.his_ hips, letting the base of your erection press deep in between $rey.his_ buttocks. Rey's wet panties and well-oiled ass provide a unique sensation as satin smooth fabric and warm flesh try their best to surround and please your throbbing cock.
You lean back and admire the sight of Rey's nubile form servicing you with all $rey.his_ might.
<<elseif $random lte 2>>Rey raises $rey.his_ ass further, hands reaching down to touch $rey.his_ ankles in a surprising display of flexibility. This position leaves $rey.his_ ass completely exposed; $rey.his_ entrance twitches with shame, while the bulge in $rey.his_ panties peeks out from between the gap in $rey.his_ legs. $rey.He groans in discomfort but nonetheless starts to shake $rey.his_ hips to invite further ravaging.
You pull $rey.his_ cheeks apart and position your member between them. Pushing Rey's ass together, you make an impromptu fuck tunnel and thrust with abandon, lube and wet silk making your efforts all the more delicious. Rey starts to moan breathlessly as you use $rey.him, $rey.his_ wet privates twitching joyfully at the callous display of power.
<<else>>You adjust yourself and slide under Rey's panties, letting your cock rub against Rey's flesh directly. $rey.He murmurs something when $rey.he feels your length press against $rey.his_ twitching anus and redoubles $rey.his_ efforts to completely cushion your member.
The delicate fabric of Rey's panties rubs against the top of your penis, while supple flesh seeks to enfold you from below. The contrast is almost enough to send you over. You pull Rey close to your chest, your larger frame nestling Rey's more petite figure close against it. Your bodies rub smoothly together as sweat, water, and lube provide the perfect concoction for the two of you to merge within the greenhouses' humid interior.
<</if>>[[Continue.|Submitted Rey Grounds 7h]]
[[Maybe this isn't such a good idea.|Submitted Rey Grounds 7e]]
Submitted by Ser Laz
<<set $rey.affection += 1>><<set $rey.fear -= 1>><<addtime { minute : 5 }>>Lust pounding any vestiges of reason from your head, you're unable to hold yourself back anymore. You pull Rey tight against your chest, hips jerking against the small of $rey.his_ back. Your erection throbs with untold need as you press close to Rey's slender back.
<<talk "rey">>Please! F-Fuck me!<</talk>>\
Rey's lilt stumbling over a frantic plead for release rouses every shred of desire within you. You wouldn't stop now if the whole world was watching. You rip Rey's panties apart, the wet cloth parting easily under your lust-fueled actions.
<<talk "rey">>My throat.<</talk>>\
Rey whispers, $rey.his_ green orbs fixating on your hands. You find yourself unable to refuse any of Rey's requests in the heat of the moment. You raise your hand and grasp Rey's dainty neck, every hot breath and nervous swallow clearly transmitted back to you. Your lust cools somewhat as you take utmost care to avoid applying any pressure. The very last thing you would ever do is hurt Rey.
Your lips twist as Rey starts to go wild. You must have flipped a switch inside of your adorable trap, for $rey.he starts to gasp and grind against your erection in a frenzy. $rey.His_ lush lips part slightly, letting little lines of drool escape. Rey's green eyes glaze over in a thick fog of lust. One hand on $rey.his_ neck and one hand to steady $rey.his_ hips, you draw back in preparation.
The sprinklers hiss to life as you enter $rey.him. The crown of $rey.his_ entrance parts reluctantly, constant, light pressure slipping you inside an inch at a time. Rey growls like an angry puppy as you thrust, $rey.his_ own erection dribbling copious amounts of precum.
Once the head is past, lube makes the rest of the process much easier. It isn't long before most of your cock is sheathed inside Rey's quivering tunnel. You pause, luxuriating in the moist, velvet vice pulsing around your cock.
The moment stretches on as a light mist settles within the greenhouse. The coolness of the falling water accentuates Rey's burning body caught tight within your embrace.
<<set $random to random(1,3)>><<if $random lte 1>>Hot breaths brush against your neck as Rey straightens and begins to move in $rey.his_ own graceful rhythm. $rey.His_ slanted face looks up at you, pure adoration and worship reflected in $rey.his_ green eyes. Both of $rey.his_ hands clutch onto your loose grip of $rey.his_ neck as $rey.he meets each one of your thrusts.
Your dick flexes dangerously within Rey's ass, odd noises coming from the place of your coupling. Rey would be dying from shame if $rey.he heard, but $rey.he is too lost in the sheer sensations wracking $rey.his_ slight form.
<<elseif $random lte 2>>$rey.His_ small but sturdy body shudders when you reach around to grasp Rey's own yearning member. Tears of joy glimmer in $rey.his_ gaze, the trap thrilled beyond belief at your acceptance of $rey.his_ body. One of $rey.his_ hands darts down to guide your motion as you continue to thrust into Rey's full butt.
Rey's cries grow in volume with this new kind of stimulus affecting $rey.him. You hold Rey's body close to your own as $rey.he moans and shudders, $rey.his_ small penis erupting in your shared grip. You pump $rey.him as your own orgasm looms near, refusing to give your girly lover a break from $rey.his_ orgasm.
<<else>>You withdraw for a moment, wanting to get a clear view of Rey's face. You turn the muddled $rey.boy around, almost grinning when you see $rey.his_ pout. Rey's elegant features are slack from bliss, but a small amount displeasure is gathering on the elegant lines of $rey.his_ face.
<<talk "rey">>M-More.<</talk>>\
Rey pants, pressing $rey.his_ flat chest up against you. $rey.His_ own erection rubs across your navel as $rey.he seeks to fill the void you just left.
You bend down a bit to get into position, raising one of Rey's legs. You now know how flexible $rey.his_ body is from earlier, so you aren't scared of hurting $rey.him. You thrust into $rey.him again with minimal resistance, your entrance prompting a shared sigh of relief.
<<talk "rey">>My throat!<</talk>>\
$rey.He demands as $rey.he purses $rey.his_ lips for a deep kiss. You oblige your girly lover, wrapping a hand back around $rey.his_ throat like an organic collar. Your lips meet as you ravage Rey from both above and below.
<</if>>[[Continue.|Submitted Rey Grounds 7i]]
Submitted by Ser Laz
<<set $rey.affection += 1>><<set $rey.fear -= 1>><<addtime { minute : 5 }>>Your own orgasm builds as Rey's insides clench erratically around your thrusting cock. Rey's big eyes are shut tight from $rey.his_ prolonged state of rapture, $rey.his_ mouth leaking constant hot sighs and bewitching moans. Your thrusts speed up along with the movement of your hand as the pressure in your balls build.
Unable to hold yourself back, you gently push Rey forward and down to the ground. You follow right behind, refusing to separate from $rey.his_ seductive body for even a second. You lift Rey's ass up and ignore $rey.his_ occasional nonsense murmurs. You thrust once, going deep into Rey's sticky insides. You pause to get Rey on all fours, making sure $rey.he's as comfortable as possible.
Everything finally set, you start the race to the end. You blanket Rey's slender figure with your larger body, feeling an unmistakable thrill of dominance shoot through you. Rey squirms and pants underneath, doing $rey.his_ best to melt into your embrace.
Your cock erupts, your balls churning as they empty themselves into Rey's tight confines. You piston rapidly, balls slapping against Rey's own. Rey squeals when $rey.he feels you start to pulse inside of $rey.him. $rey.He goes still and focuses $rey.his_ attention on milking you for every last drop of cum. $rey.His_ insides rhythmically contract, $rey.his_ anus forming a tight ring around the base of your cock.
[[Continue.|Submitted Rey Grounds 7j]]
Submitted by Ser Laz
<<set $rey.affection += 1>><<set $rey.fear -= 1>><<addtime { minute : 3 }>>Rey coos as your orgasm comes to a halt, your length fully engulfed by Rey's lower mouth. You almost don't want to pull free, but a quick glance around lets you notice the extent of the mess you two made. You pull free with a sigh, watching in amazement as thick rivulets of cum drip from $rey.his_ now gaping anus. Rey's eyes are still smoldering with need, but $rey.he relents when $rey.he notices your pointed stare.
<<talk "rey">>At least let me clean you up.<</talk>>\
Rey states, more a demand than a request. You nod numbly as Rey crawls between your legs and swallows your still stiff length. $rey.His_ lips twist and $rey.his_ eyebrows furrow, but $rey.he makes no complaints, content to run $rey.his_ tongue all around the underside of your cock as $rey.he sucks the remaining semen from your urethra. The pleasure almost fills your brain with white-hot static.
$rey.He finishes, pursing $rey.his_ lips and giving the head of your penis one last smooch.
<<talk "rey">>Let me get you dressed, <<print $rey.callsPlayer>>.<</talk>>\
Rey whispers as you stand. You nod, letting your lover do as $rey.he wish.
$rey.He dresses you while still nude, finding a sort of gratification from servicing you while naked. $rey.His_ big eyes linger across the lines of your body, but $rey.he eventually stands back to let you resume your day.
<<talk "rey">>Um, I guess I need to clean this place up.<</talk>>\
Rey admits bashfully.
<<talk "rey">>W-We can do this again, right?<</talk>>\
You give $rey.him a bright smile and nod.
The sprinklers turn back on as you take your leave.
[[End.|$location]]
Submitted by Ser Laz
<<addtime { minute : 5 }>><<talk "player">>Maybe this isn't such a good idea.<</talk>>\
You say, taking a half step back from Rey.
Rey's expression turns hurt, but then $rey.he nods slowly.
<<talk "rey">>Ok.<</talk>>\
$rey.He mutters very softly.
Sensing that the situation has turned irreparably awkward, you excuse yourself with as much grace as you are able and move away.
[[End.|$location]]
Submitted by Ser Laz
<<set $rey.affection -= 3>><<set $rey.fear += 2>><<addtime { minute : 5 }>>end note: I wanted to do a semi-interactive sex scene, tho I feel like I'm not smart enough to organize it properly. Please take the sex mess and arrange it so it makes sense lol.
I tried to insert a little code I gleaned from dissecting similar scenes but it quickly devolved into a mess. I don't have the confidence to change little variables without borking the whole line and thus making the work required grow even more.
My writing tends to be on the flowery side (especially in sex scenes) so I'm not entirely sure if it's a good fit for interactive sex scenes. I guess this can be a good test! Feel free to change anything to fit code or theme.You make your way to the greenhouse to check on the fruit to find Rey already tending to the Tomatoes. Fixated on the fruit so much he doesn't notice you, instead you get a glimpse of that feminine looking butt bending over. The Sun shines in the greenhouse which adds to Rey's sweating and thus glistening body.
<<talk "thought">>I can't believe he is a guy.<</talk>>\
You think to yourself, guiltily admiring the view. Shortly after, Rey gets up and moves on to his other chores.
[[End.|$location]]
Submitted by Gil LionaireYou spot an unattended lawnmower out on the grass. Just as you are about to find someone, Rey skips past you, humming a cheerful tune as $rey.he makes a beeline towards the equipment. A little
<<talk "rey">>H-Hi!<</talk>>\
is all you get as Rey starts the mower and gets to work.As you shade your eyes from the sun, your gaze lingers on the fountain. Rey stands before the ornate thing, both of $rey.his_ hand tightly gripping something. It isn't until Rey throws it into the water and clasps $rey.his_ hands to pray do you realize $rey.he's thrown a coin in. $rey.He mutters something before bending over and snatching $rey.his_ coin back. $rey.He resumes $rey.his_ duties with renewed vigor.Rey rocks from side to side as $rey.he works, clipping away at a bit of brush threatening to overtake the long driveway. $rey.He's lost in $rey.his_ own world, eyes curved and sweat shining on $rey.his_ brow.Rey darts from the shed, tools of various sizes piled high in $rey.his_ arms. Rey squeaks a greeting as $rey.he shambles past, $rey.his_ dainty figure completely at odds with the garderner's tool-set $rey.he uses on a daily basis.You step aside to make room for Rey, who bounds in with such energy you'd swear $rey.he just started the day's work. However, the grass stains on $rey.his_ uniform and frayed <<print $rey.headHairColorDesc>> hair tell a different story. $rey.He ruffles around in search of particular tool. Whenever $rey.he finds something $rey.he needs, $rey.he exclaims happily and half-jumps in place.You see Rey hard at work, keeping the shrubbery at bay with a large pair of shears. $rey.He spends a few minutes clipping away before moving to the next. $rey.His_ uniform sticks close to $rey.his_ slender form as $rey.he tends the grounds.Rey's standing stock still within the greenhouse, head tilted up like $rey.he's waiting for something. Curious, you stop and watch $rey.him. It isn't long before the misters kick in, sending a fine drizzle of water down. Rey giggles happily and spins, delighting in the cool droplets of water running across $rey.his_ skin.You spot Rey on $rey.his_ hands and knees inside one of the cages. $rey.His_ little butt wriggles in the air as $rey.he struggles to scoop some spilled dog food back into a bowl. You take a moment to admire Rey's girlish curves as $rey.he works.Rey moves in and out of the stalls, making small alterations to the equipment within. You don't really see the difference from before Rey's interference, but $rey.he nods and hums happily after moving a few things around.Rey moves back and forth in strange dance as $rey.he glides a net across the pool's surface. The cuffs of $rey.his_ uniform are rolled up, as though to ward against the possibility of getting wet. You consider pointing out the fact that the only way $rey.he's getting wet is if $rey.he //falls// in, but decide to spare yourself the hassle.Rey and Eve's laughter is almost ear-piercingly loud within the garage. The pair decided to wash your car, but somewhere along the way the object being washed had changed. Eve cackles madly as she brandishes a soapy sponge, while Rey giggles as $rey.he uses a bucket for a shield. Your poor, unwashed car sits in the corner, long forgotten.The Weed Eater buzzes loudly, the sound carrying through the air with ease. Holding it is Sidra, seemingly too small to wield the tool effectively as she struggles to aim it where she wants it.
All around her, bits of long grass and weeds fill the air like a chunky green cloud.With an arm full of branches, Sidra makes her way across the yard. You aren't sure where she found the branches, but your guess is that she's taking them to the growing pile of leaves and branches near the greenhouse.
<<talk "thought">>Probably just piling it all up for later disposal.<</talk>>\
You think to yourself before turning your attention elsewhere.<<talk "bridgette">>Eve! Get down from there! It's not safe!<</talk>>\
The sound of Bridgette's shouting draws your attention to the treeline. The brunette it's worriedly staring up at a tree that seems to be giggling excitedly.
[[See what's going on.|Submitted Bridgette NWE 6a]]
[[Ignore it.|Submitted Bridgette NWE 6b]]
Submitted by ManlyMann
<<addtime { minute : 2 }>>\As you approach, you can get a clear view of Eve perched on a branch that's maybe ten to fifteen feet up.
<<talk "eve">>It's ok Bridgette, I'm- oh hi <<print $eve.callsPlayer>>!<</talk>>\
<<if $bridgette.affection gte 550 and $bridgette.fear lte 300>>\
Bridgette spins around when the small redhead greets you, clearly relieved to see you.
<<talk "bridgette">>Oh thank goodness. Please tell Eve to come down <<print $bridgette.callsPlayer>>, she's gonna get hurt.<</talk>>\
<<else>>\
Bridgette spins around when the small redhead greets you, an uneasy look on her face. She hesitates for a moment before taking a small step towards you.
<<talk "bridgette">><<print $bridgette.callsPlayer>>, could you ask Eve to come down please. I- I'm afraid she's going to get hurt.<</talk>>\
<</if>>\
<<talk "eve">>No I'm not! See!<</talk>>\
The brunette scowls for a moment then turns around, returning her attention to Eve who is now hanging from the branch by her legs.
[[Tell Eve to get down.|Submitted Bridgette NWE 6c]]
[[Tell Bridgette that Eve is fine.|Submitted Bridgette NWE 6d]]
Submitted by ManlyMann
<<addtime { minute : 2 }>>\You're sure Bridgette has it handled, so you continue on your way.
[[End.|$location]]
Submitted by ManlyMann
<<addtime { minute : 1 }>>\<<talk "player">>Eve, Bridgette's right. Get down from there.<</talk>>\
The mischievous redhead pouts, but does as she's told. As Eve makes her way down the tree, Bridgette starts to express her gratitude.
<<if $bridgette.affection gte 550 and $bridgette.fear lte 300>>\
<<talk "bridgette">>Thank you <<print $bridgette.callsPlayer>>, if she had fallen I don't know what I would've done.<</talk>>\
She hugs you and lightly pecks you on the cheek as Eve reaches the ground.
<<talk "eve">>Yuck, get a room you two.<</talk>>\
Bridgette breaks the hug and she turns to address her.
<<talk "bridgette">>I'm not in the mood for your jokes young lady. You ''really'' had me worried.<</talk>>\
<<talk "eve">>Yeah but-<</talk>>\
<<talk "bridgette">>Uh uh uh. No buts and no story time either.<</talk>>\
<<talk "eve">>Wha-? But-but whyyy?<</talk>>\
<<talk "bridgette">>Why? Because I'm upset with you, that's why.<</talk>>\
You decide to let Bridgette handle the rest and start to walk away as Eve continues to protest.
<<else>>\
She nervously meets your gaze before bowing a little.
<<talk "bridgette">>Th- Thank you <<print $bridgette.callsPlayer>>.<</talk>>\
When Eve reaches the ground she runs up to Bridgette and grabs the motherly brunette's hand.
<<talk "eve">>Story time now, right? Let's go Bridgette!<</talk>>\
Your milf frowns and shakes her head as she turns to address Eve.
<<talk "bridgette">>Nuh uh, not today.<</talk>>\
<<talk "eve">>Wha-? But-but whyyy?<</talk>>\
<<talk "bridgette">>Why? Because I'm upset with you, that's why.<</talk>>\
You decide to let Bridgette handle the rest and start to walk away as Eve continues to protest.
<</if>>\
[[End.|$location]]
Submitted by ManlyMann
<<addtime { minute : 5 }>>\
<<set $bridgette.affection += 1>><<set $bridgette.fear -= 1>><<set $bridgette.trust += 1>>\
<<set $eve.affection -= 1>><<set $eve.fear += 1>><<set $eve.trust -= 1>>\You glance up at the little redhead as she dangles from her perch, then return your attention to Bridgette.
<<talk "player">>Nah, I'm sure Eve is fine.<</talk>>\
Eve squeals in glee as she starts swinging from the branch, while Bridgette turns to you with wide eyes while gesturing to the carefree girl.
<<talk "bridgette">>Bu-but-but what if-<</talk>>\
You simply place a hand on the brunette's shoulder.
<<talk "player">>She'll come down when she gets bored, try not to worry too much in the meantime.<</talk>>\
With that said, you release Bridgette's shoulder and start heading on your way while Eve continues to giggle happily from her perch.
[[End.|$location]]
Submitted by ManlyMann
<<addtime { minute : 5 }>>\
<<set $bridgette.affection -= 1>><<set $bridgette.fear += 1>><<set $bridgette.trust -= 1>>\
<<set $eve.affection += 1>><<set $eve.fear -= 1>><<set $eve.trust += 1>>\* This scene should fire in any odd the mansion grounds.
* This scene should only fire on days where it isn't raining or snowing.As you walk across the lawn, you see Yami sitting cross-legged in the grass.
<<talk "thought">>Wait, is she meditating? Never really took her for the meditating sort...<</talk>>\
As you watch, Gaia emerges from the forest and approaches Yami, circling around her before warily poking her in the back with the butt of her spear. Getting no reaction, Gaia pokes harder, and then leaps away - clearly expecting Yami to pursue her.
Gaia circles in front of Yami and pokes at her chest with her spear, tilting her head in confusion. Just as Gaia starts to lose interest and head back to the forest, Yami leaps upwards and tackles her from behind.
<<talk "yami">>Gotcha!<</talk>>\
As Gaia's spear falls to the lawn the two of them roll across the grass, wrestling with each other - though there's no genuine aggression on either one's part. When they come to a stop Gaia is sitting atop Yami triumphantly, grinning as her prisoner pretends to struggle against her.
<<talk "thought">>If Yami wanted to, she could easily get away... or is she secretly getting off on having Gaia straddling her?<</talk>>\
<<talk "eve">>Are they having sex?<</talk>>\
You jump, turning to see Eve standing next to you with her hands on her hips. Before you can reply, she raises her hands to her mouth and calls out:
<<talk "eve">>Lewd! Public indecency! Get a room, you two!<</talk>>\
Gaia jolts off Yami, scrambling for her spear before she recognizes Eve - who takes off towards her at a sprint. Gaia dodges at the last second, Eve shooting past her and stumbling as she tries to course-correct. As Yami sits up, Eve pounces on her instead, giggling madly.
<<talk "eve">>You are now my prison- Eep!<</talk>>\
Yami stands up, lifting Eve as though she was a pillow and tucking her under one arm.
<<talk "eve">>Hey! No fair! This is cheating! Help!<</talk>>\
Eve flails and squirms in an attempt to get away, Gaia tackling Yami so that the three of them end up in a tangle of limbs as they tumble across the lawn.
Eve manages to extricate herself first and takes off at a run, pausing to shake her rump tauntingly.
<<talk "eve">>Bet you can't catch me! You're too busy having-<</talk>>\
Gaia bolts towards Eve, who lets out another "Eep" and takes off at a run as fast as she can. Gaia could easily catch her, but she instead herds Eve back around. As you watch, Yami circles, preventing Eve from escaping. To your surprise, Eve runs headlong at Yami, clearly intending to juke past her.
<<talk "eve">>You're too sl-<</talk>>\
Yami anticipates her feint and sweeps her up, spinning Eve around and tossing her into the air before catching her. Unable to kill her momentum in time, Gaia crashes into them both and they go down in another tangle of limbs that ends with Eve sandwiched between them.
<<talk "eve">>Owwie... I think I bruised my everything...<</talk>>\
She sounds slightly dazed from the impact, then realizes where she is.
<<talk "eve">>Nooo! <<print $eve.callsPlayer>>, save me! I don't wanna be a sex toy!<</talk>>\
Yami immediately disentangles herself, all traces of playfulness replaced by thinly-veiled disgust.
<<talk "yami">>I'd never...! You're just a kid! Don't even joke about something like that!<</talk>>\
Regaining her composure, she turns and walks away, leaving Eve sitting on top of Gaia.
<<talk "eve">>Aww...<</talk>>\
Eve turns to look at down at Gaia with a pout.
<<talk "eve">>Boo! Yami's no fun. Guess she needs to get laid.<</talk>>\
Turning, she calls after Yami.
<<talk "eve">>And I'm not a kid! I'm almost the same age as you are! At least I have breasts!<</talk>>\
As Eve huffs indignantly, Yami disappears into the manor.
<<talk "thought">>I bet if Anna was there instead of Eve she'd be all for a lesbian threesome on the lawn...<</talk>>\
Your dick stirs at the mental image and you shake your head to clear it. Standing, Eve looks down at her dress - which is now covered in grass stains - and giggles.
<<talk "eve">>Come on, Gaia, let's go skinny-dipping~!<</talk>>\
Clearly having forgotten you're there, she turns and runs towards the path leading through the forest to the pond, Gaia glancing after Yami before following her.
[[End.|$location]]
Submitted by Asura
<<addtime { minute : 7 }>>\
<<if $yamiGaia is 6>><<set $yamiGaia to 7>><</if>>\Passing by the garage, you glance in the door and see Yami sitting at a workbench, whittling away at something with a knife.
[[Ask what she's doing.|Submitted Yami Gaia Gift Scene 1a]]
[[Take a peek.|Submitted Yami Gaia Gift Scene 1b]]
[[Leave her along.|$location]]
Submitted by Asura
<<addtime { minute : 1 }>>\<<talk "player">>Hey, whatcha working on?<</talk>>\
Yami pauses and glances over her shoulder at you, then moves aside to show you what she's working on. It's a wooden shaft, easily seven feet long, and she has a number of woodworking tools and strips of leather laid out alongside it.
<<talk "yami">>A little something for Gaia. I noticed the spears she fashions out of wood she finds in the forest tend to wear out and break, so I figured I'd get her something a bit more... durable.<</talk>>\
As you approach, you realize she's working on making a spear--and from fairly high-quality materials at that.
<<talk "player">>Huh. That's nice of you, but... well... you know you don't have to go to so much effort, right? Chances are Gaia's just gonna break or lose it.<</talk>>\
Yami frowns, but shrugs and resumes her work.
<<talk "yami">>As long as she gets some utility out of it.<</talk>>\
You watch her work for a little while longer, but she ignores you so you decide you may as well move elsewhere.
[[End.|$location]]
Submitted by Asura
<<set $yamiGaia to 9>>\
<<addtime { minute : 5 }>>\Taking care not to disturb Yami, you approach and glance over her shoulder. On the work bench in front of her is a wooden shaft, easily seven feet long, and she has a number of woodworking tools and strips of leather laid out alongside it.
<<talk "yami">>It's a little something for Gaia. I noticed the spears she fashions out of wood she finds in the forest tend to wear out and break, so I figured I'd get her something a bit more... durable.<</talk>>\
Examining the high-quality materials, you frown slightly..
<<talk "player">>Huh. That's nice of you, but... you know you don't have to go to so much effort, right? Chances are Gaia's just gonna break or lose it.<</talk>>\
Yami frowns at you, but shrugs and resumes her work.
<<talk "yami">>As long as she gets some utility out of it.<</talk>>\
You watch her work for a little while longer, but she ignores you so you decide you may as well move elsewhere.
[[End.|$location]]
Submitted by Asura
<<set $yamiGaia to 9>>\
<<addtime { minute : 5 }>>\As you come out of the forest and step onto the beach, you see Yami and Gaia sitting next to a makeshift firepit. The fire has burnt out, but the smell of roasting fish hits your nostrils, and you see some trout roasting over the still-hot coals. Gaia drools and reaches for one, but Yami clicks her tongue and Gaia sinks back down.
[[Approach them.|Submitted Yami Gaia Virginity Scene 1a]]
[[Leave them be.|Submitted Yami Gaia Virginity Scene 1b]]
Submitted by Asura
<<addtime { minute : 1 }>>\As you approach, Gaia spots you and leaps up. Hissing, she hides behind Yami, peeking out at you and baring her teeth in a snarl. Frowning, Yami looks between you and Gaia.
<<talk "yami">>Gaia...? What-<</talk>>\
Backing away, Gaia grabs her spear and for a moment you're worried she's going to attack you, but instead she dashes back into forest. Yami watches her leave, then stands and turns to face you.
<<talk "yami">>What did you do?<</talk>>\
[[Tell her.|Submitted Yami Gaia Virginity Scene 1c]]
[[None of her business.|Submitted Yami Gaia Virginity Scene 1d]]
Submitted by Asura
<<addtime { minute : 2 }>>\You stop and watch, wary of startling Gaia given her aversion towards you. She glances up and sees you, tensing and baring her teeth, and Yami looks up sharply. Seeing you, she reaches out and places an assuring hand on Gaia's shoulder and murmurs something to her. Gaia slowly relaxes, but her eyes remain locked on you. Yami turns her dark gaze on you, frowning, and then turns to Gaia and strokes her back.
<<talk "thought">>Better not to disturb them...<</talk>>\
Withdrawing, you head back the way you came.
[[End.|backyard]]
Submitted by Asura
<<addtime { minute : 2 }>>\<<talk "player">>We... we had sex. I took her virginity.<</talk>>\
Yami blinks, and you can see the wheels turning in her brain as she processes that.
<<talk "yami">>Ah. Well, I'm not sure what you expected to happen.<</talk>>\
She sounds midway between incredulous and amused, poking at the roasting fish to check if they're done.
<<talk "yami">>I //am// a bit surprised her hymen wasn't already torn, though.<</talk>>\
Yami mutters, mostly to herself, as she plucks one of the fish out of the coals and blows on it. Her sharp teeth flash as she bites into it, chews, and swallows.
<<talk "yami">>Give her time. Either she'll get over it or she won't, but you won her trust once already.<</talk>>\
Sighing, you nod--recalling how long and hard-fought that was. To start again from point zero, if not the negatives, is a daunting task.
<<talk "player">>Is there anything you can do to help? You seem to have some kind of rapport with her...<</talk>>\
Yami laughs before biting into her fish with sudden ferocity, ripping out a chunk.
<<talk "yami">>What, do you think we have some secret language or something? No. I've just taught her a few simple commands -- Come here. Stay there. Stop. Don't do that. That sort of thing. She's still a ways off from learning language, at least with any degree of fluency.<</talk>>\
Taking another bite of fish, she munches on it for a moment while regarding you with a raised eyebrow.
<<talk "yami">>Besides, what do you want //me// to do? <<if $yami.affection gte 700>>I like you, but girl-talk and playing wingman with a feral women who grew up in the forest is //way// outside my wheelhouse.<<elseif $yami.affection gte 400>>I respect Gaia. She's strong and fierce. And she's not an idiot. She'll eventually realize you didn't hurt her on purpose. Just be patient until then.<<else>>You're the one who fucked this up--literally. You deal with it yourself.<</if>><</talk>>\
Finishing off her fish, she picks up the remaining one and sighs.
<<talk "yami">>She won't come out as long as you're here, so if you don't mind...<<if $yami.affection gte 700>>Shoo.<<elseif $yami.affection gte 400>>Please excuse yourself.<<else>>Kindly fuck off.<</if>><</talk>>\
<<if $yami.affection gte 700>>Despite her dismissiveness there's a teasing note in her voice as she makes a shooing gesture at you. When you make no move to leave, she<<elseif $yami.affection gte 600>>Despite her attempt to remain stoic and stone-faced, there's a faint smile ghosting the corners of her mouth. When you make no move to leave, she<<elseif $yami.affection gte 400>>She stares at you with her too-dark eyes, her expression impassive. When you make no move to leave, she<<else>>Smirking, she flips you off. When you make no move to leave, she flips you off with the other hand too, then<</if>> turns on her heel and strides off in the direction Gaia disappeared.
[[End.|$location]]
Submitted by Asura
<<run $yami.addFlag("playerGaiaVirginity")>>\
<<addtime { minute : 8 }>>\<<talk "player">>That's none of your business.<</talk>>\
Yami's frown deepens into an ice-cold scowl.
<<talk "yami">>Clearly, you did //something// to her, Boss. And if I find out you did anything to hurt her..<</talk>>\
There's an undercurrent of ice-cold hardness to her voice, her fingers flexing.
<<talk "player">>You'll what, kill me?<</talk>>\
Yami stares at you for a long, hard moment, <<if $yami.affection gte 700>>her gaze hardening into a glacial scowl<<elseif $yami.affection gte 400>>her expression as impassive and unreadable as a rock wall<<else>>and then smiles... if an expression of pure murderous intent can be called a smile. It's the sort of expression you imagine a shark making just before it bites into a baby seal<</if>>.
<<talk "yami">>No. <<if $yami.affection gte 700>>But for your sake I hope you haven't done anything to hurt her, Boss.<<elseif $yami.affection gte 400>>But there are so, so many things that are worse than death. For your sake, I hope it doesn't come to that.<<else>>But that doesn't mean you won't wish you were dead by the time I'm through with you.<</if>><</talk>>\
With that, Yami turns on her heel and walks off in the direction that Gaia fled.
[[End.|$location]]
Submitted by Asura
<<addtime { minute : 4 }>>\<<if $yamiGaia lte 1>>As you step outside carrying a couple of apples, you notice Yami sitting in the shade at the side of the house, wiping her sword down with a black cloth and a small bottle of liquid. Pausing briefly, she glances up to nod a greeting before doing a double-take at the sight of the apples you're holding.
<<talk "yami">>What are you doing?<</talk>>\
[[Answer her.|Submitted Yami Gaia Scene 1a]]
[[Ignore her.|Submitted Yami Gaia Scene 1b]]<<addtime { minute : 2 }>><<else>>As you step outside carrying an armful of apples, you notice Yami lying on the lawn looking up at the sky, her hands folded behind her head and legs crossed. Walking over to her, you smirk.
<<talk "player">>Busy patrolling, I see.<</talk>>\
<<talk "yami">>I just needed a little break. I'm not an automaton, you know.<</talk>>\
Yami scowls at you, then eyes the apples in your arms.
<<talk "yami">>Bringing more apples out to Gaia, are you? Why not try something other than apples for a change?<</talk>>\
You mull it over, then shrug.
<<talk "player">>Ehh... apples get the best results. I don't want her biting into an orange rind and then getting pissy because of how bitter it tastes.<</talk>>\
<<talk "yami">>Then peel it beforehand, //baka//.<</talk>>\
Yami rolls her eyes, getting up and jogging back towards the house.
<<talk "player">>Honestly...<</talk>>\
As Yami disappears into the manor, you shrug to yourself and resume your walk towards the forest. As you approach the edge of the forest, you glimpse Gaia lurking in the underbrush. Grinning, you wave to her... careful not to drop any of the apples this time.
Gaia emerges from the forest and jogs towards you, dropping her spear. Before you can slow down she's inside your personal space sniffing at the apples with a hungry gleam in her eye. Without even using her hands, she bites into one of the apples and darts back, smiling triumphantly with it still clamped between her teeth. As she ravenously devours the apple, sending chunks flying everywhere, you sit down and arrange the apples so that there's a few for you... and most for her, of course.
As Gaia reaches for a second apple, she freezes and looks up sharply. Turning, you see Yami approaching with a platter of fruit. Immediately Gaia leaps off the ground, but instead of fleeing she slowly approaches Yami, less wary than before but still guarded. When Yami gets within five paces, making a concerted effort not to look anywhere other than Gaia's face, Gaia growls and she stops abruptly. For a moment you're afraid Yami will respond with aggression, but instead she slowly lowers the fruit platter to the ground and takes a couple of steps back.
<<talk "player">>Holy crap, Yami...<</talk>>\
You marvel at the selection of fruit on display: mandarin oranges -- all peeled, pineapple rings, cherries, watermelon slices, and an assortment of other sweet fruits.
<<talk "thought">>Looks like Yami's picked up on Gaia having a sweet tooth...<</talk>>\
Inching closer to the platter of fruit, Gaia sniffs the selection warily, though her eyes dart to the peeled oranges and she immediately grabs as many as she can before scuttling back to cram them into her mouth.
<<talk "yami">>She's such a messy eater...<</talk>>\
Yami grumbles, sitting on the opposite side of the tray and selecting a pineapple slice.
<<talk "player">>Well... she hasn't had anyone to teach her manners... like, at all.<</talk>>\
You shrug, biting into one of the apples and relishing the crisp crunch and sweet taste of the juices.
<<talk "thought">>Gaia's really missing out on these...<</talk>>\
Gaia crawls back towards the platter, orange juice dripping from her chin. As she brushes past you, you playfully nudge her and she pauses to look at you as you hold up an apple. She takes it and licks the surface, trailing her tongue over it before biting into it. Sitting upright on her haunches, she greedily devours the apple, crooning in delight and then reaching for another one. As she picks it up and lifts it to her mouth, you stick your tongue out at Yami.
<<talk "player">>How do you like them apples, Yami?<</talk>>\
<<talk "yami">>It's not like it's a competition...<</talk>>\
Yami speaks through a mouthful of green melon, swallowing before continuing.
<<talk "yami">>I just thought she might enjoy something other than apples for a change.<</talk>>\
As she reaches towards the platter, Gaia does the same and then stops abruptly, her hand an inch away from Yami's. Frowning, Yami takes a watermelon slice and pokes Gaia's hand with it.
<<talk "yami">>You want this?<</talk>>\
Gaia jerks back with Yami's movement, but you place a reassuring hand on her and she slowly eases her hand back down. As she hesitantly grabs the watermelon slice, her fingers brush against Yami's and she stops, her eyes flickering between their hands as she makes a curious cooing noise.
As Yami rolls her eyes and lets go of the watermelon slice, Gaia yanks her hand back at the movement, ducking behind you. Turning, you shoot Gaia a sympathetic glance as she cautiously sniffs the watermelon slice, nibbling at it.
<<talk "player">>Hey, hey, it's OK. She's not going to hurt you...<</talk>>\
You shoot Yami a look.
<<talk "player">>Right?<</talk>>\
<<talk "yami">>Honestly, that depends on her.<</talk>>\
Yami leans back and fixes you with a stern stare, nodding to where Gaia's spear is lying on the ground.
<<talk "yami">>She's unpredictable. Dangerous.<</talk>>\
She shifts her gaze to Gaia, frowning as she bites into a ripe pear -- sending the juices cascading towards her chin.
[[Point out Yami's hypocrisy.|Submitted Yami Gaia Scene 2a]]
[[Stay silent.|Submitted Yami Gaia Scene 2b]]<<addtime { minute : 11 }>><</if>>
Submitted by Asura
<<if $yamiGaia is 1>><<set $yamiGaia to 2>><</if>>\You shrug, immediately regretting doing so as the motion almost causes several of the apples to topple to the ground.
<<talk "player">>Oh, just carrying a snack for Gaia. She likes apples, so I bring them to her on the odd occasion. What are //you// doing?<</talk>>\
You eye the bottle sitting next to her curiously.
<<talk "yami">>Sword maintenance.<</talk>>\
Yami replies, shooting you a look as though that should have been obvious.
<<talk "yami">>This stuff-<</talk>>\
she gives the bottle a little shake.
<<talk "yami">>-is a special polish. Supposed to make wood treated in it harder than steel.<</talk>>\
<<talk "player">>Does it?<</talk>>\
You eye the bottle skeptically.
<<talk "thought">>Seems like something a hustler would say to move product...<</talk>>\
<<talk "yami">>Care to find out?<</talk>>\
Yami grins wickedly, and you flinch instinctively, fumbling the apples. Rolling her eyes, she sets her sword down and helps gather them.
<<talk "yami">>I was just joking, //baka//.<</talk>>\
She picks up the bottle, examining it thoughtfully before pocketing it.
<<talk "yami">>It hasn't failed me yet, at any rate, but I'm running low. It's supposed to last a lifetime, but I reapply it yearly just to be on the safe side.<</talk>>\
She picks up the wooden sword and slips it into her belt, patting it.
<<talk "yami">>This is all I have left of my mother, after all.<</talk>>\
<<talk "player">>Huh... well, I'll leave you to it, then.<</talk>>\
You resume walking back towards the forest when you notice Yami ducking into the kitchen.
<<talk "player">>Where are you going?<</talk>>\
Yami peeks back around the door.
<<talk "yami">>Is it just apples that Gaia likes?<</talk>>\
<<talk "player">>You mean, will she eat other fruit?<</talk>>\
You pause, frowning thoughtfully.
<<talk "player">>I think she'll eat most anything, but she seems particularly fond of apples.<</talk>>\
<<talk "yami">>Right.<</talk>>\
Yami ducks back in, and you shrug to yourself and resume your walk back towards the forest. As you approach the edge of the forest, you glimpse Gaia lurking in the underbrush. Grinning, you wave to her... and drop one of the apples. As you stop to gather it and inadvertently drop the other, Gaia emerges from the forest and sidles towards you.
<<talk "player">>Hey, Gaia.<</talk>>\
You pick up one of the apples and brush it off. She snatches it from your hand before you can react, biting into it ravenously.
<<talk "player">>Whoa, easy! Slow down or you'll choke!<</talk>>\
Gaia growls as you reach out to her, baring her teeth, before happily resuming eating the apple down to the core. Grabbing a second apple, she snuggles against you, clearly contented.
[[Give her pats.|Submitted Yami Gaia Scene 1c]]
[[Let her relax.|Submitted Yami Gaia Scene 1d]]
Submitted by Asura
<<addtime { minute : 7 }>><<set $yami.affection += 1>><<set $yami.fear -= 1>><<set $yami.trust += 1>><<talk "thought">>She's like a cat...<</talk>>\
On impulse, you gently lay your hand on the top of Gaia's head. She stiffens at the touch, turning to look at you with a wary yet inquisitive expression.
<<talk "player">>It's OK. I'm not gonna hurt you.<</talk>>\
Gently, you begin patting her head, and Gaia slowly relaxes; even leaning in to your touch. Her hair is a tangled, grimy mess, and you think you feel things moving in it.
<<talk "thought">>Eww... eww... eww...<</talk>>\
Still, Gaia seems happy, munching an apple... and then she drops it and scrambles to her feet, hissing.
[[Continue.|Submitted Yami Gaia Scene 1e]]
Submitted by Asura
<<addtime { minute : 3 }>><<set $gaia.affection += 2>><<set $gaia.fear -= 1>><<set $gaia.trust += 1>>You bring you hand up to stroke her head, but think better of it.
<<talk "thought">>Don't wanna spook her...<</talk>>\
You lower your hand to rest in your lap, Gaia looking at you inquisitively. Your gaze is drawn to her breasts and the tangled patch of hair between her legs, but you grimace as she suddenly shifts so that she's draped across your lap.
<<talk "thought">>Bad idea...<</talk>>\
Inhaling deeply, you avert your gaze from Gaia's body and instead focus on her face.
Gaia croons as she munches an apple, dribbling the juices all over her face... and then she drops it and scrambles to her feet, looking around wildly for where she dropped her spear. Her sudden motion knocks you flat on your back, and you sit up to see what's spooked her.
[[Continue.|Submitted Yami Gaia Scene 1e]]
Submitted by Asura
<<addtime { minute : 2 }>><<set $gaia.affection += 1>><<set $gaia.fear -= 2>><<set $gaia.trust += 1>>Yami is walking across the lawn towards you, holding a tray with an assortment of fruit.
<<talk "thought">>Peaches, pears, oranges, watermelon...<</talk>>\
As Gaia tenses, you reach out and touch her. Jolting, Gaia turns to look at you with fear and alarm; an expression you remember all-too well from when you first started interacting with her.
Noticing Yami tensing at the same time, you motion for her to stop.
<<talk "player">>Easy, Gaia. It's okay...<</talk>>\
You keep your tone soothing, motioning for Yami to put the platter down and step away. Frowning, Yami sets the tray down and backs away. Taking Gaia's hand, you give it a reassuring squeeze and gently whisper to her.
<<talk "player">>It's okay. It's okay.<</talk>>\
Gently tugging Gaia's hand, you lead her over to the platter of fruit and select a couple of orange slices, popping one into your mouth. It's sweet, with a slight tangy undertone.
<<talk "player">>Mmm.<</talk>>\
You make a show of enjoying the taste, Gaia growling as you offer her the second slice.
<<talk "player">>It's good.<</talk>>\
You motion for Gaia to open her mouth, but she only growls. Shrugging, you pop the second orange slice into your mouth.
<<talk "player">>Mmm...<</talk>>\
As you eat a third slice, you notice Gaia's eyes following the fruit from the tray to your mouth.
<<talk "player">>Do you want it?<</talk>>\
You hold the slice out, and Gaia opens her mouth and then lunges her head forward. You feel her teeth graze your fingers as she snatches the orange slice, her lips closing around your fingers. You release the slice and pull your hand back, fingers slick with her saliva.
Gaia bites down and then lets out a squeal of what sounds like delight, squirming. Leaning across you, she snatches up as many orange slices as she can fit and crams them all into her mouth, juices oozing from the corners of her mouth as she chews, her eyes glazed over. As she swallows, Gaia scans the tray for any more orange slices before curiously eyeing the other fruits.
Flopping down on her belly, she begins sampling each, spitting out and tossing aside the ones not to her taste. Yami edges closer and stands behind you, in the middle of peeling another orange. Turning you look up at her and then smirk.
<<talk "player">>Enjoying the view, Yami?<</talk>>\
As Yami opens her eyes to voice an indignant retort, Gaia in the middle of gorging herself on a watermelon slice tenses and twists to look up at Yami as she rips the peeled orange in half, her eyes flickering from her to the proffered orange.
<<talk "yami">>It's okay...<</talk>>\
Yami whispers in a soothing tone. Gaia's breathing rate increases and you can see her muscles tensing as her fight or flight response kicks in, but Yami is standing between her and her spear.
As Gaia opens her mouth to snarl, Yami does something you would have never considered attempting: with a smirk, she pops half of the peeled orange into Gaia's mouth. Gaia's teeth snap shut in an attempt to bite her, but Yami flicks her fingers back. Orange juice and saliva ooze from between Gaia's bared teeth, the sweetness causing her to briefly swoon. Ripping off a chunk of orange, Yami pops it into her own mouth before proffering the other piece to Gaia, who warily leans forward to sniff it before snatching it away and cramming it greedily into her mouth.
Panting, Gaia looks up at Yami with a mix of fear and confusion, looking between her and you in a way that keeps Yami in her field of vision. Cracking her neck, Yami stands aside and Gaia lunges towards her spear. For a moment you're afraid Yami will do something like attack Gaia, but instead she watches silently as Gaia rips the spear from where she planted it, wheeling to face her. Yami tenses but holds up her hands to show she is unarmed. To your surprise, you see her sword isn't even at her waist.
<<talk "thought">>Yami...<</talk>>\
You can't even compute how exposed and vulnerable Yami must be feeling.
<<talk "player">>Calm down...<</talk>>\
You whisper, unsure which of them you are addressing.
<<talk "player">>She won't hurt you.<</talk>>\
Yami's only response is to position herself between you and Gaia, tensing even more; her teeth gritting as she fixes her gaze on Gaia's spear. Gaia backs away, looking from you to Yami with a confused expression. Then she's gone, disappearing into the woods. Yami doesn't relax until Gaia disappears into the forest; sighing as she hugs herself.
<<talk "player">>Are you OK?<</talk>>\
You reach out to her, and to your surprise she lets you place a hand on her shoulder.
<<talk "yami">>I'm fine.<</talk>>\
Yami pulls away and picks up the tray, eyeballing the mess with amused disgust.
<<talk "yami">>Ugh... she's quite the messy eater, isn't she.<</talk>>\
You chuckle, examining the scattered bits of fruit left over from Gaia's feeding frenzy.
<<talk "player">>I'd say this went rather well.<</talk>>\
Yami scoffs, but you shake your head.
<<talk "player">>Keep at it, and she'll get used to you... and you'll get used to her.<</talk>>\
You smirk at the faint blush you see color Yami's cheeks.
<<talk "thought">>Heh... looks like someone was enjoying the view after all.<</talk>>\
<<talk "yami">>What are you laughing at, heretic?<</talk>>\
Yami snaps, but there's no venom in her voice.
<<talk "yami">>Stop snickering and help me clean up!<</talk>>\
[[End.|$location]]
Submitted by Asura
<<addtime { minute : 12 }>><<set $yami.affection += 1>>You consider answering, but you don't want to drop the apples and risk bruising them. Ignoring Yami, who scowls at you, you cross the lawn and carefully lay the apples out.
<<talk "thought">>There.<</talk>>\
Right on cue, Gaia pokes her head out of the forest and grins as she sees you or more specifically, your apples. As she sprints towards you, however, she stops short and growls. Turning your head, you see she is staring at Yami, who is walking towards the two of you with an annoyed expression.
Gaia's eyes flicker between Yami, you, and the apples, as though gaging whether or not to snatch them and flee or protect you or them from the approaching threat.
<<talk "yami">>//Ora!//<</talk>>\
Yami curls her lips into a snarl, rolling the "r" sound into a growl.
<<talk "yami">>I asked you what you were doing, but I guess the answer should have been obvious!<</talk>>\
<<talk "player">>Um... what?<</talk>>\
You're taken aback by Yami's sudden anger. Gaia whines, shooting the apples a longing look before booking it into the woods.
<<talk "thought">>And there she goes.<</talk>>\
<<talk "player">>Thanks a lot, Yami. What'd you do that for?<</talk>>\
Again Yami shoots you a look, as though the answer should be obvious.
<<talk "player">>Look, Gaia and I may have gotten off to a rough start at first, but-<</talk>>\
<<talk "yami">>//Urusai!// It's my job to protect your sorry ass, and frankly I don't trust her... is what I'd like to say.<</talk>>\
Yami watches as Gaia disappears into the forest, then turns to continue scowling at you.
<<talk "yami">>But if anything I should be protecting her from you!<</talk>>\
<<talk "player">>What?<</talk>>\
You stare incredulously at her.
<<talk "player">>What's that supposed to mean?!<</talk>>\
<<talk "yami">>Now that I think about it, it's obvious what you're doing.<</talk>>\
Yami jabs her finger accusingly at you, glaring.
<<talk "yami">>Plying her with gifts, taking advantage of her innocence and/or psychosis in order to have your way with her!<</talk>>\
<<talk "player">>That's...<</talk>>\
<<talk "thought">>Actually not far from the truth.<</talk>>\
You realize, grimacing inwardly.
<<talk "player">>Do you honestly think I could do anything non-consensual to Gaia? She'd shank me in a heartbeat.<</talk>>\
Yami growls in response, glaring at you. As she turns to storm off, she makes an "I'm watching you!" gesture.
<<talk "thought">>Sheesh. There's paranoid, and then there's Yami...<</talk>>\
[[End.|$location]]
Submitted by Asura
<<addtime { minute : 6 }>><<set $yami.affection -= 1>><<set $yami.fear += 1>><<set $yami.trust -= 1>>Wearing only chest wraps and traditional Far Eastern trousers, Yami is practicing her //kenjutsu// out in the back lawn.
[[Watch her.|Submitted Yami and Gaia Training Scene 1a]]
[[Keep walking.|$location]]
Submitted by AsuraSlashing and thrusting with a wooden training sword, she flows through the steps and swapping fighting styles at random; moving with seemingly superhuman speed. <<if $mitsuko.hasFlag("owned")>>You even recognize some of Mitsuko's techniques amidst her movements.<</if>>
<<talk "thought">>Whoa...<</talk>>\
Gaia emerges from the edge of the forest and sits down to watch, picking up an apple that was left on the lawn as an offering and taking a bite. Noticing her, Yami begins a series of more complicated maneuvers, eliciting a curious head-tilting from Gaia. Then, grinning, Gaia picks up her spear and takes a poke at Yami. Yami parries and grins right back at Gaia as the two begin to spar. After a few moments it becomes clear that although you can hear the crack of Yami's wooden sword striking Gaia's spear, the two of them shouting and snarling fiercely as they pivot and thrust and slash at each other, neither one is trying to seriously injure the other.
With a shout that's almost more of a roar, Yami knocks Gaia's spear from her hands and sends it flying out of her reach. Gaia launches herself at Yami and tackles her full-force, trying to pull her off-balance and wrestle her to the ground, but Yami gets her arms around Gaia's waist and suplexes her. Dazed, Gaia flops on the lawn and Yami sits on her abdomen with a smug expression, pinning her. Gaia thrashes indignantly, flailing at Yami's torso with her fists and kicking her legs like a child throwing a tantrum, but Yami doesn't budge.
When Gaia stops squirming, Yami gets up and extends a hand to help her up. Instead, Gaia grabs Yami's hand with both of hers and pulls her off-balance, Yami face-planting right into Gaia's chest. Now it's Yami's turn to squirm indignantly as Gaia wraps her arms around her in a bear hug and pins her legs with her own.
When Gaia finally releases Yami, it's the former sporting a triumphant smirk and the latter sulking indignantly.
<<talk "thought">>Or... is she blushing...?<</talk>>\
Huffing, Yami retrieves her training sword and Gaia's spear, tossing it back to her. Gaia catches it and scrutinizes it for damage, running her fingers down its length. Apparently satisfied, she turns and scampers back into the forest. Watching her until she disappears, Yami shakes her head and resumes her training.
[[End.|$location]]
Submitted by AsuraWearing only chest wraps and traditional Far Eastern trousers, Yami is practicing her //kenjutsu// out in the back lawn.
[[Watch her.|Submitted Yami and Gaia Training Scene 1a]]
[[Keep walking.|$location]]
Submitted by AsuraYami is practicing with two training swords, parrying, thrusting, and slashing in a fluid dance of death. <<if $mitsuko.hasFlag("owned")>>As you watch, you notice her style is different from Mitsuko's--more aggressive and designed to take advantage of her superior strength.<</if>>
There's movement at the edge of the forest and you glance up to see Gaia peeking out, leaves tangled in her hair. Low to the ground, she crawls towards Yami with mischief in her eyes, wiggling her butt like a cat about to pounce...
[[Warn Yami.|Submitted Yami and Gaia Training Scene 2b]]
[[Watch what happens.|Submitted Yami and Gaia Training Scene 2c]]
Submitted by Asura<<talk "player">>Yami, watch out!<</talk>>\
Yami stops abruptly and turns towards you with an annoyed expression, and that's when Gaia strikes. Tackling Yami full-force from behind, Gaia knocks her off-balance and the two of them go sprawling in a tangle of arms and legs. When they come to a stop, Gaia is straddling Yami's waist and pinning her hands with a triumpant expression.
<<talk "yami">>Oof...! Gaia?! Get off!<</talk>>\
Yami rolls over, taking Gaia with her, and ends up on top--pinning Gaia's hands. Gaia's legs wrap around Yami's waist as she squirms to break free, making the situation look even //more// suggestive than it already does. As though realizing this herself, Yami abruptly releases Gaia and sits up, but Gaia's legs remain locked around her waist and she pushes herself up with her now-freed hands. Gaia bites at Yami's chest and her teeth must catch something--Yami's chest wraps suddenly loosen and come undone as Gaia falls back.
<<talk "thought">>Well... it's not like she really needs them to begin with. She makes //Eve// look busty...<</talk>>\
Yami's eyes narrow in annoyance as Gaia spits the fabric out.
<<talk "yami">>Fighting dirty... how would //you// like it if I did that to you?<</talk>>\
You have a mental image of Yami sinking her sharpened teeth into Gaia's breast and grimace. Instead Yami rises to her feet, Gaia gripping her shoulders with a surprised yelp, and dashes towards the swimming pool, wrapping her arms around Gaia to prevent her from escaping. Yami leaps into the deep end and a massive plume of water erupts.
Gaia bursts to the surface a few seconds later, flailing indignantly as she thrashes her way towards the edge of the pool--leaving a trail of dirty water in her wake. Heaving herself out, she crawls on all fours looking for all the world like a sodden cat, rivulets of mud flowing down her arms and legs, dripping from her matted hair and breasts. Yami walks along the bottom of the pool and emerges from the shallow end, her pants soaking wet and heavy. Scowling, she pulls herself out and then removes them, standing completely naked. Shaking herself off, Gaia turns to look at Yami, who is squeezing water out of her pants with an annoyed expression, muttering something under her breath.
Noticing Gaia staring, Yami lays her pants out on the lawn to dry and then turns to face her.
<<talk "yami">>What? Do I have something on my-<</talk>>\
Gaia, hair still dripping muddy water, crawls closer and examines Yami, her eyes lingering on her muscles and the tattoo on her back. Hesitantly, her fingers reach out and brush against the ink, tracing its contours.
<<talk "yami">>Hey! You've seen my tattoo before so stop pawing!<</talk>>\
Yami turns around and is suddenly face-to-face with Gaia, whose hand is now cupping one of her breasts. There's a long pause, Yami gritting her teeth as Gaia stares curiously and then squeezes a couple of times before groping herself with her other hand.
<<talk "yami">>Do you mind?<</talk>>\
Yami swats Gaia's hand away, but Gaia seems to take this for a game and begins playfully poking and pawing at Yami's body while evading her retaliatory attempts to push her back without hurting her.
<<talk "yami">>Gaia, that's enough! Knock it- hey!<</talk>>\
As Gaia's fingers stray too close to sensitive areas, Yami stops holding back and the next thing you know Gaia's sprawled on her back, Yami standing over her with a foot planted on her chest, between her breasts.
<<talk "yami">>I said that's enough!<</talk>>\
Gaia stares up at Yami with a bewildered, hurt expression, and Yami's glare softens as she retracts her foot. Gaia scrambles away, and Yami makes no move to stop her. When she speaks, her voice is carefully controlled.
<<talk "yami">>You can't just... ugh. I didn't mean to hurt you, but I don't know how else to make you understand.<</talk>>\
Sighing, Yami turns and gathers her things before walking back towards the manor, Gaia watching her leave before returning to the forest.
[[End.|$location]]
Submitted by AsuraAs you watch, anticipation building, Gaia lunges towards Yami, who steps out of the way at the last second and trips her. Gaia sprawls on the lawn with a grunt, Yami planting a foot on her back with a smirk.
<<talk "yami">>You're a thousand years too young to catch me off-guard, Gaia. Do you yield?<</talk>>\
Trying and failing to extract herself, Gaia flails her arms and legs like a child throwing a tantrum. Grinning, Yami withdraws her foot and Gaia scrambles to her feet. They circle each other before Yami tosses one of her practice swords to Gaia, who deftly catches it and examines it curiously.
<<talk "yami">>You're holding it backwards. No, no, like this.<</talk>>\
Stepping in closer, Yami adjusts Gaia's hands so that she's holding the training sword properly... and gets bonked upside the head the moment she turns her back. Yami shoots a look over her shoulder as Gaia grins, then rolls her eyes and melodramatically collapses to the ground. Thrusting her sword up, Gaia lets out a triumphant howl and then grabs Yami by the legs.
<<talk "yami">>Huh? Gaia, wait, what are you-<</talk>>\
Dragging Yami in the direction of the pool--Yami's chest wraps coming undone in the process--Gaia drops her at the edge and grins wickedly at her. Her eyes widening, Yami scrambles to her feet... but it's too late. Gaia plants a foot on Yami's backside and pushes. With a yelp, Yami plunges into the pool and sinks to the bottom. A few seconds later she emerges, her hair and clothes sodden. Stripping out of her pants, she lays them out to dry before standing--stark naked--and turning to glare at Gaia.
<<talk "yami">>Of course, you realize this means war.<</talk>>\
Gaia whoops tauntingly and takes off in the direction of the forest, Yami sighing before chasing after her.
[[End.|$location]]
Submitted by AsuraAs Yami crosses the yard, you see Gaia watching from the underbrush, her gaze wary but also curious. As she cautiously creeps out, Yami glances over her shoulder but otherwise doesn't react--allowing Gaia to follow her in what the wild girl clearly believes is a stealthy manner.
[[Approach them.|Submitted Yami and Gaia Scene 8a]]
[[Keep watching.|Submitted Yami and Gaia Scene 8b]]
[[Ignore them.|$location]]
Submitted by Asura
<<addtime { minute : 2 }>>As you approach, Yami pauses and nods in acknowledgment. Gaia, already on-edge, yelps and books it back into the forest, Yami turning to watch her leave.
[[Tease her.|Submitted Yami and Gaia Scene 8c]]
[[Ask how she's doing.|Submitted Yami and Gaia Scene 8d]]
[[Leave her be.|$location]]
Submitted by Asura
<<addtime { minute : 1 }>>As you watch, Gaia grows bolder, edging closer and closer to Yami. Looking annoyed but also resigned by Gaia shadowing her, Yami rests one hand on the hilt of her sword as she watches Gaia's spear from the corner of one eye.
Noticing this, Gaia tenses and growls, and for a moment you think Yami will clock this as a show of aggression and attack. Instead, to your surprise, Yami begrudgingly forces herself to let go of the hilt and Gaia slowly relaxes.
As the two of them disappear around a corner, you can't help but wonder if Yami might be able to help rehabilitate Gaia, though that prospect seems a fair ways off yet.
[[End.|$location]]
Submitted by Asura
<<addtime { minute : 4 }>><<talk "player">>She has a nice ass, doesn't she?<</talk>>\
Yami opens her mouth to reply, then pauses and stares pointedly at you.
<<talk "player">>What? She does. I can't blame you for checking it out, especially since she puts it on display all the time.<</talk>>\
You smirk, nudging Yami in the ribs, and she shoots you a look that says that if you do that again she'll invert the direction your arm bends. With a sigh of disgust, she turns on her heel and storms off, leaving you chuckling to yourself as you catch the faintest signs of a blush.
[[End.|$location]]
Submitted by Asura
<<addtime { minute : 2 }>><<talk "player">>Everything going well?<</talk>>\
You ask as you approach. Averting her gaze from Gaia, Yami clears her throat and nods.
<<talk "yami">>Yeah, no trouble, at least not yet.<</talk>>\
She scans the yard, as though half expecting a platoon of soldiers to parachute out of the sky or tunnel out of the ground to launch a full-scale assault on the manor.
<<talk "player">>Gaia's not bothering you, is she?<</talk>>\
Yami turns away a little too sharply, and you think you catch the faintest signs of a blush.
<<talk "yami">>No. No. I can handle her.<</talk>>\
You raise an eyebrow, and Yami scowls.
<<talk "yami">>That's //not// what I meant, and you know it. Idiot...<</talk>>\
As she turns on her heel and storms off, muttering under her breath, you can't help but chuckle to yourself.
[[End.|$location]]
Submitted by Asura
<<addtime { minute : 3 }>>As you step outside you see Yami is already waiting by the forest edge with a platter of assorted fruit.
<<talk "thought">>Getting started without me...<</talk>>\
You roll your eyes and smirk as you set off to join her, spotting a hint of movement at the forest's edge. Slowly, quietly, Gaia emerges from the foliage and creeps towards Yami with her spear raised. Dread immediately fills you.
<<talk "thought">>Oh no...<</talk>>\
[[Call out.|Submitted Yami and Gaia Scene 3a]]
[[Wait to see what happens.|Submitted Yami and Gaia Scene 3b]]
Submitted by Asura
<<addtime { minute : 3}>><<talk "player">>Yami, watch out!<</talk>>\
You shout. Yami doesn't react, but Gaia jumps and almost drops her spear, turning and bolting into the forest.
As you run over, Yami scowls at you.
<<talk "yami">>I knew she was there, Boss, and if I thought she posed a threat I would have acted accordingly.<</talk>>\
You open your mouth to protest, but her her cold expression causes the words to die in your throat. Gathering up the fruit platter, Yami walks back towards the manor, pausing only to glare at you over her shoulder.
[[End.|$location]]
Submitted by Asura
<<addtime { minute : 4}>><<set $yami.affection -= 2>><<set $yami.trust += 1>><<set $gaia.affection -= 1>><<set $gaia.fear += 2>>As you hold your breath, Gaia readies her spear.
<<talk "thought">>This is bad...<</talk>>\
The feral woman stabs, the spear missing Yami by an inch and impaling a miniature watermelon. As she draws it back, however, Yami snatches the fruit off and rips it in two, tossing the larger piece to Gaia. As Yami grins at her, Gaia narrows her eyes and scowls before warily prodding the chunk. Satisfied it's not a threat, Gaia starts to eat, messily devouring the fruit and crunching the hard green shell.
<<if $gaia.affection gte 700>>As you edge closer, Gaia reaches for a mandarin orange, Yami picking one up and passing it to her. Gaia pauses as their hands brush, and then turns to look at you. Yami doesn't react to your presence, allowing Gaia to lift her hand and wave it as she makes an excited cooing sound - holding both Yami's and her own hand out so you can see their similar skin tones, before peering at your own much-lighter hands with an almost-confused expression.
Distracting Gaia by rolling an orange across the lawn, Yami lets out a cross between a chuckle and a sigh.
<<talk "yami">>She's finally gotten the hang of peeling them with her hands.<</talk>>\
She gestures to where Gaia has pounced on the orange and is ripping the rind off, impatient to get at the sweet fruit underneath.
<<talk "player">>The two of you seem to be getting along well.<</talk>>\
You note as Gaia triumphantly carries the orange over in her mouth and flops over in your lap.
<<talk "player">>Oomph...<</talk>>\
You pat her shoulder and she rolls over onto her back and wiggles like a dog expecting a tummy rub.
<<talk "thought">>I wonder if I could...<</talk>>\
Yami clears her throat, Gaia jolting at the sound before slowly relaxing.
<<talk "yami">>Bringing her food seems to have lessened her hostility towards me a little, though she's still very skittish.<</talk>>\
Yami raises her hand and reaches towards Gaia, who scrambles to her feet and backs away with a wary expression.
<<talk "player">>Give her time.<</talk>>\
You reach your own hand out to Gaia and she trots over, pressing her forehead against it and letting you tussle her hair a little - grimacing at the grimy feel.
<<talk "thought">>We really need to work on giving her a bath...<</talk>>\
She stares intently at you, and you realize she's waiting for you to give her an apple.
<<talk "thought">>Dammit... I forgot them!<</talk>>\
Something hard and round presses into your free hand, and you glance at Yami before taking hold of it. It's an apple, though of a different variety from the ones you usually bring. Gaia watches the exchange intently, her gaze fixed on the apple as you hold it out to her.
Before you can even react, Gaia snatches the apple out of your hands and takes a massive bite out of it, her cheeks ballooning as she chews. Almost immediately she lets out a squeal of delight, rocking back and forth. As Yami chuckles at her reaction, Gaia abruptly stiffens and lunges for her spear before taking off towards the forest. Yami leaps to her feet as well, drawing her sword in the same motion, and running after Gaia. Gaia hesitates upon seeing Yami approach with her weapon drawn, but Yami shifts her stance to be less aggressive.
<<talk "yami">>Lead the way. If there's an enemy, if there's prey, I will help you.<</talk>>\
Gaia tilts her head, confused, and then takes off towards the forest. Sighing, Yami sheathes her sword.
<<talk "yami">>Oh well, worth a shot.<</talk>>\
As she gathers up the mostly-unfinished fruit platter, you shoot her a quizzical glance, trying to parse out a way to ask the question on your mind.
<<talk "player">>Why'd you go after Gaia?<</talk>>\
<<talk "yami">>Figured she could use backup in case she finds herself up against something dangerous.<</talk>>\
Yami shrugs indifferently... though you're beginning to suspect that indifference is feigned.
<<talk "thought">>Yami's worried about her...<</talk>>\
You almost smile.
<<talk "player">>I'll stay here in case she comes back.<</talk>>\
Yami nods and tosses you a few mandarine oranges. As she disappears into the manor, you settle back and wait to see if Gaia will return. She ultimately doesn't, so you stand up, stretching to relieve tension in your back. Your legs are numb from sitting for so long, and you stagger for a few minutes before your nerves reboot.
<<talk "thought">>Time to get back to business, I guess.<</talk>>\
<<else>>As you edge closer, Gaia freezes and growls, edging away from you. Yami stiffens and starts to draw her sword, then stops and sits back down.
<<talk "yami">>Oh. It's just you.<</talk>>\
You're not sure whether she sounds relieved or disappointed or just plain indifferent, but she picks up a mandarin orange and rolls it across the lawn. Gaia pounces after it, batting it around like a kitten would a ball of yarn.
<<talk "yami">>Would you believe she tried to eat the rind?<</talk>>\
Yami sighs, shaking her head.
You watch Gaia poke the orange, staring at it distrustfully - like it's an old friend who deeply betrayed her.
<<talk "player">>Yes. Yes I would.<</talk>>\
You have to chuckle at the mental image.
<<talk "thought">>Poor Gaia probably got quite the surprise...<</talk>>\
<<talk "yami">>Had to show her how to peel them...<</talk>>\
Yami nods to where Gaia is ripping off the orange's skin and greedily cramming the wedges into her mouth. As if sensing your gazes on her, Gaia glances up and hunkers protectively over her prize, glaring at you just as much as Yami.
<<talk "player">>Hey, Gaia, chill...<</talk>>\
You try to keep your voice soothing.
<<talk "player">>I thought we was peoples.<</talk>>\
<<talk "yami">>Don't. Just... don't.<</talk>>\
Yami sighs in disgust, rolling another small watermelon for Gaia to chase. After she tires of batting it around the lawn, she smashes it with both fists and croons as she consumes the red pulp. Once finished, Gaia sits up and warily regards you and Yami, her gaze flickering towards the fruit platter.
<<talk "yami">>If you want more, you'll have to come get it.<</talk>>\
Yami admonishes, sliding the platter a little towards Gaia.
Relaxing ever so slightly, Gaia crawls over towards you and grabs an apple off the platter, taking a massive bite out of it. Almost immediately she lets out a squeal of delight, rocking back and forth. As Yami chuckles at her reaction, Gaia abruptly stiffens and lunges for her spear before taking off towards the forest. Yami leaps to her feet as well, drawing her sword in the same motion, and running after Gaia. Gaia hesitates upon seeing Yami approach with her weapon drawn, but Yami shifts her stance to be less aggressive.
<<talk "yami">>Lead the way. If there's an enemy, if there's prey, I will help you.<</talk>>\
Gaia tilts her head, confused, and then takes off towards the forest. Sighing, Yami sheathes her sword.
<<talk "yami">>Oh well, worth a shot.<</talk>>\
As she gathers up the mostly-unfinished fruit platter, you shoot her a quizzical glance, trying to parse out a way to ask the question on your mind.
<<talk "player">>Why'd you go after Gaia?<</talk>>\
<<talk "yami">>Figured she could use backup in case she finds herself up against something dangerous.<</talk>>\
Yami shrugs indifferently... though you're beginning to suspect that indifference is feigned.
<<talk "thought">>Yami's worried about her...<</talk>>\
You almost smile.
<<talk "player">>I'll stay here in case she comes back.<</talk>>\
Yami nods and tosses you a few mandarine oranges. As she disappears into the manor, you settle back and wait to see if Gaia will return. She ultimately doesn't, so you stand up, stretching to relieve tension in your back. Your legs are numb from sitting for so long, and you stagger for a few minutes before your nerves reboot.
<<talk "thought">>Time to get back to business, I guess.<</talk>>\
<</if>>[[End.|$location]]
Submitted by Asura
<<addtime { minute : 8}>><<set $yami.affection += 1>><<set $yami.fear -= 1>><<set $gaia.affection += 1>><<set $gaia.fear -= 1>>\
<<if $yamiGaia is 4>><<set $yamiGaia to 5>><</if>>\As you approach the pond, you see someone is already there. Pausing, you inch closer until you see that it's Yami... who is standing naked at the edge of the pier, looking out over the dark waters of the pond. Her clothes and sword are bundled together on the shore at the foot of the pier.
<<talk "thought">>What is she doing?<</talk>>\
Frowning, you continue inching closer.
A branch snaps, but it's not your doing. Yami tenses and turns, then relaxes as Gaia emerges from the bushes near the stream that feeds into the pond. Noticing Yami, she stops and tenses as well, staring unabashedly at her exposed body.
<<talk "thought">>Does Gaia even know enough about anatomy to know that Yami is a girl...?<</talk>>\
Yami seems... uncomfortable... with Gaia's intense gaze, but makes no move to cover herself and instead topples backwards into the pond.
As the seconds pass, Gaia starts getting increasingly agitated... and you are as well.
<<talk "thought">>What if she got her foot stuck or tangled up in something?<</talk>>\
[[Dive in and save her.|Submitted Yami and Gaia Scene 4a]]
[[Wait.|Submitted Yami and Gaia Scene 4b]]
Submitted by Asura
<<addtime { minute : 4}>>\
<<run $player.addFlag("yamiGaiaScene4")>>\You briefly consider running back to the manor to get help, but considering that it's a ten minute walk you'd be too late even if you ran yourself to exhaustion. Breaking cover, you bolt towards the pier. Gaia scrambles away with an alarmed yelp, vanishing into the forest, but you pay her no heed. Just as you prepare to leap into the water, Yami heaves herself up onto the pier and you crash headlong into her. It's like running into a brick wall, and the air is crushed from your lungs as you both topple into the water. You bob back up to the surface, coughing violently, but Yami sinks like a stone and disappears from your view.
<<talk "thought">>Oh no...! Did I kill her?<</talk>>\
Your saturated clothes threaten to drag you under as well, but you hook your arm around one of the algae-slicked support beams and cough until you can breathe properly again. As you pull yourself up, you catch a faint glimpse of something moving... walking along the bottom of the pond towards the shallows. Underwater, Yami's hair is suspended and etherial, looking like oily smoke. She glares up at you before resuming her trek across the bottom of the pond, water weeds trailing from her legs.
As she surfaces, she exhales before sucking in a lungful of fresh air. As she steps onto dry land, she turns and glares at you.
<<talk "yami">>What the hell!<</talk>>\
She storms towards you, her teeth bared in an angry grimace.
<<talk "yami">>I could have drowned, //bakayarō//!<</talk>>\
<<talk "player">>I'm sorry! I thought you were, so I...<</talk>>\
You fall silent as Yami holds up her hand, pinching the bridge of her nose.
<<talk "yami">>You thought I was drowning so you tried to dive in to save me... right?<</talk>>\
She narrows her eyes at you.
<<talk "yami">>Leaving aside you spying on me while I'm naked, when have I ever needed saving? I'm not some damsel in distress, you know!<</talk>>\
She's still angry, but the rage flickering at the back of her gaze is dying down. She brushes past you and walks over to where her clothes are, getting dressed.
<<talk "yami">>I see you scared Gaia off as well...<</talk>>\
She sighs.
<<talk "yami">>Oh well, I'll find her again while I'm out on patrol. She thinks she's being so sneaky, but once you know where to look...<</talk>>\
She chuckles to herself, then pauses and composes her face into a serious expression.
<<talk "yami">>Next time, be more careful. Alright?<</talk>>\
<<talk "player">>Alright...<</talk>>\
You wring water out of your shirt.
<<talk "yami">>See you later, then.<</talk>>\
Yami raises her hand in a half-wave, disappearing into the underbrush; and you set off back down the path towards the manor.
<<talk "thought">>Guess I'll go swimming another time.<</talk>>\
[[End.|$location]]
Submitted by Asura
<<addtime { minute : 8}>><<set $yami.affection += 1>><<set $yami.fear += 1>><<set $yami.trust -= 1>><<set $gaia.fear += 1>>As you hold your breath, Gaia jogs to the end of the pier and peers down into the dark water. As the seconds tick past she grows increasingly agitated, but Yami's head breaks the surface further down the shore.
<<talk "yami">>I'm alright, Gaia!<</talk>>\
She calls out, combing water from her hair. Gaia jumps and topples into the lake, doggy paddling towards Yami and splashing her. Re-soaked, Yami flashes a vicious grin at Gaia before splashing her back. The two of them flail aimlessly at each other, Yami laughing for once in a way that doesn't sound menacing or sinister.
Moving further towards the shallows, they grapple with each other, though it quickly becomes clear that Yami has a strength advantage. Rather than press it, Yami allows Gaia to overpower her and knock her to the ground, lying on her back in the sand. Circling her, Gaia flops down a short distance away and the for several minutes the two of them just lie there.
<<talk "thought">>At least it looks like they're getting along now. I should leave before they notice me...<</talk>>\
You sigh, but as you settle back a twig snaps under your foot. Gaia and Yami both leap to their feet, looking around for their weapons.
<<talk "thought">>Shit...<</talk>>\
You recall an old myth about a hunter who was came across a goddess bathing, and in her rage she turned him into a stag and fed him to his own dogs.
As Gaia snatches up her spear and Yami her sword, the two of them stand back-to-back for a moment, their asses almost touching. Then another twig snaps and they turn as a stag steps into the clearing - walking down to the pond to get a drink. Gaia and Yami share a predatory glance before turning to stare hungrily at the stag, which raises his head to look at them, grunting. As the stag shakes its crown of antlers and lets out a shrill bellow, you frown.
<<talk "thought">>I thought deer were supposed to be timid...<</talk>>\
Gaia hisses and Yami snarls, the two of them charging the stag... which seems to think better of its odds and turns to flee into the underbrush. Yami doubles back and starts putting her clothes on, Gaia clearly wanting to keep chasing the deer; though she waits until Yami is finished before they set off in pursuit of their prey.
<<talk "thought">>Great... if they get any more coordinated they'll be hunting in packs...<</talk>>\
Shuddering at the mental image, you turn back towards the manor before they decide to start hunting you instead.
[[End.|$location]]
Submitted by Asura
<<addtime { minute : 5}>>As Yami emerges from the forest, you're surprised to see Gaia following her. Noticing you, Yami nods in acknowledgment and walks over.
<<talk "yami">>Nothing out of the ordinary to report, Boss.<</talk>>\
She stands at attention, one hand on her sword's pommel and the other clasped over her heart.
<<talk "player">>Except that Gaia's become your new patrolling buddy.<</talk>>\
You look the naked girl up and down. She's as dirty as ever, and you note there's some fresh mud stains on her knees.
Yami turns and smiles with genuine affection at Gaia.
<<talk "yami">>She may not say much... or anything, really... but she's sharp.<</talk>>\
Yami turns and tussles Gaia's grimy, tangled hair; grinning with genuine affection.
<<talk "yami">>It'll take some doing, but she could make for an excellent guard.<</talk>>\
Gaia preens at the attention like a cat enjoying getting an itch scratched, leaning into Yami's hand.
<<talk "player">>Heh, maybe...<</talk>>\
You chuckle, trying to picture Gaia dressed in a stereotypical black suit and sunglasses.
<<talk "thought">>That'd be the day...<</talk>>\
<<talk "player">>Good luck getting her into a uniform, though.<</talk>>\
Yami shoots you a wry look over her shoulder as she heads towards the manor.
<<talk "thought">>Huh... when did I become so good at distinguishing between different scowls?<</talk>>\
<<talk "player">>Where are you going?<</talk>>\
<<talk "yami">>To get a little something I prepared earlier!<</talk>>\
Yami calls back, raising her voice as she gets further away.
<<talk "yami">>Keep an eye on her for me, will you?<</talk>>\
As she disappears into the manor, you turn to look at Gaia, who gives you an expectant once-over looking for fruit. Not seeing any, she quickly loses interest and begins following a large orange-and-black butterfly around the yard. As she leans on her spear, you notice it's been damaged - a jagged diagonal crack splits the wood, which bends whenever Gaia leans on it.
<<talk "thought">>What the heck happened to her spear?<</talk>>\
[[Comment on it.|Submitted Yami and Gaia Scene 5a]]
[[Don't comment on it.|Submitted Yami and Gaia Scene 5b]]
Submitted by Asura
<<addtime { minute : 4 }>>\
<<run $player.addFlag("Submitted Yami and Gaia Scene 5")>>\<<talk "player">>Err... Gaia?<</talk>>\
She ignores you, though you pause to wonder whether she's doing so deliberately to snub you for not bringing a treat, because she doesn't actually recognize the name Eve gave her, or because she's paying more attention to the butterfly than anything else.
<<talk "player">>Gaia? Your spear... what happened to it?<</talk>>\
You raise your voice, but only a little - not wanting to alarm her.
<<talk "player">>Did it get caught on something... right, you can't talk.<</talk>>\
Feeling foolish for even having asked, you shake your head and pinch the bridge of your nose.
[[Next.|Submitted Yami and Gaia Scene 5c]]
Submitted by Asura
<<addtime { minute : 3 }>>Deciding that it's none of your business, you shrug.
<<talk "thought">>Probably got caught on something.<</talk>>\
Now that you think about it, you realize that she hasn't been carrying the same spear each time you've met her.
<<talk "thought">>She probably makes a new one each time it breaks.<</talk>>\
[[Next.|Submitted Yami and Gaia Scene 5c]]
Submitted by Asura
<<addtime { minute : 2 }>>Gaia turns to look at you, the butterfly perched on her nose so that its wing-spots cover her face. The sight is almost magical, and for a moment you can only stare. As Gaia tilts her head in confusion at your staring, the butterfly takes off and she tries snatching at it. It moves deceptively quickly, however, and is quickly out of her reach, fluttering towards a patch of flowers in the slightly overgrown lawn.
<<talk "thought">>Wasn't Eve supposed to be taking care of that?<</talk>>\
Sighing at the small redhead's utter lack of work ethic, you jump as a loud crack splits the air. Turning, you see that Gaia's damaged spear has finally snapped.
<<talk "thought">>She must've put too much weight on it...<</talk>>\
Gaia eyes it with dismay for a moment before turning to head back towards the forest. Before she can take more than five steps, however, she turns back and her expression brightens. Turning, you see Yami is approaching with a large bowl held in her hands.
[[Ask what's in the bowl.|Submitted Yami and Gaia Scene 5d]]
[[Say nothing.|Submitted Yami and Gaia Scene 5e]]
Submitted by Asura
<<addtime { minute : 2 }>><<talk "player">>Hey, Yami... what's in the bowl?<</talk>>\
You stand on your tip-toes and try to peer into it.
<<talk "thought">>Is that a-<</talk>>\
<<talk "yami">>Fruit salad.<</talk>>\
Yami hands you the large bowl and takes three small ones and a pair of spoons out from under one arm. The contents of the bowl are an aromatic medley of cubed fruit chunks - melons, pineapple, pears, apples, and other fruits.
<<talk "yami">>I made it yesterday.<</talk>>\
She says with noticeable pride, scooping some into one of the bowls and handing it to Gaia, who sniffs at the contents before eagerly gulping it down.
<<talk "player">>It looks good. I'm surprised Eve didn't help herself to it.<</talk>>\
You accept the bowl and spoon Yami gives you, scooping some into your mouth.
<<talk "player">>Mmm... it tastes good, too. I'm actually pretty impressed.<</talk>>\
<<talk "yami">>What can I say, I'm good at cutting things.<</talk>>\
Yami smirks, scooping a bowl of her own and setting the bowl of fruit salad down. Pausing in the middle of licking her bowl clean, Gaia eyes it hungrily and croons. Yami reaches for Gaia's bowl, pours more fruit salad into it, and hands it back. As Gaia guzzles the fruit salad, you spoon more of yours into your mouth, savoring the way the different fruit flavors blend together.
<<talk "yami">>I also might have had a bit of help from Anna...<</talk>>\
Yami adds between spoonfuls of her own bowl.
<<talk "yami">>But it //was// my idea and I //did// do all the cutting.<</talk>>\
Scooping the last mouthful of fruit from your bowl, you hold your bowl out to Yami, half expecting her to tell you to get it yourself. Instead she nods and scoops another bowl full.
<<talk "player">>Uhh... thanks.<</talk>>\
<<talk "yami">>Don't mention it.<</talk>>\
Yami passes the rest of her second bowl to Gaia and then leans back.
<<talk "yami">>Seriously, don't mention it. I have an image to maintain.<</talk>>\
Spotting the remnants of Gaia's spear, she sighs.
<<talk "yami">>Finally broke, did it?<</talk>>\
<<talk "player">>So... what happened to her spear?<</talk>>\
You lean forward, interested to hear exactly what happened. Yami shoots you a contemplative look, as though internally deliberating what to tell you.
<<talk "yami">>Not much to say, really.<</talk>>\
Yami shrugs as she refills the bowls. Gaia immediately begins guzzling hers down, crooning in delight.
<<talk "yami">>Went on patrol. Saw something dangerous that must've snuck in over or under the wall and decided to chase it off. It fought back and Gaia's spear was damaged.<</talk>>\
There's obviously more to this, but Yami's not willing to say anything about it. You stare pointedly at her, motioning for her to elaborate, but instead Yami picks bits of fruit from her bowl, leaving the fruit juice for last. As she tips the bowl to her lips, Gaia does something unexpected and flops down in her lap.
<<talk "yami">>Mmph?!<</talk>>\
Yami's eyes widen in surprise and for a moment you're that Yami is about to do a spit-take or spill the bowl, but she manages to keep it upright. Swallowing, she looks down at Gaia, who wiggles to get more comfortable, and her face reddens slightly.
<<talk "thought">>Oh? Is she getting embarrassed... or turned on?<</talk>>\
Pointedly averting her gaze from Gaia's breasts and crotch, Yami gently strokes her tangled mess of hair, running her fingers along the contours of her face in a one-handed finger massage. Gaia tenses at the unfamiliar contact, then slowly relaxes.
[[Tease her.|Submitted Yami and Gaia Scene 5f]]
[[Help her out.|Submitted Yami and Gaia Scene 5g]]
Submitted by Asura
<<addtime { minute : 6 }>><<set $gaia.fear -= 1>><<set $gaia.trust += 1>><<set $yami.fear -= 1>>You consider asking Yami what she's got, but shrug the impulse off.
<<talk "thought">>No point in asking when I'll see what it is in a moment.<</talk>>\
Leaning back, you watch as Yami takes the large bowl in one hand and pulls three bowls from under other arm. As she crouches and sets the large bowl down, you see the contents of the bowl are an aromatic medley of cubed fruit chunks - melons, pineapple, pears, apples, and other fruits. Noticing your gaze, Yami nonchalantly runs her fingers through her hair.
<<talk "yami">>I made it yesterday.<</talk>>\
Scooping a bowl full, Yami hands it to Gaia, who sniffs at the contents before eagerly gulping it down.
<<talk "player">>It looks good. I'm surprised Eve didn't help herself to it.<</talk>>\
You accept the bowl and spoon Yami gives you, scooping some into your mouth.
<<talk "player">>Mmm... it tastes good, too. I'm actually pretty impressed.<</talk>>\
<<talk "yami">>What can I say, I'm good at cutting things.<</talk>>\
Yami says with a smug note, scooping a bowl of her own and setting the bowl of fruit salad down. Pausing in the middle of licking her bowl clean, Gaia eyes it hungrily and croons. Yami reaches for Gaia's bowl, pours more fruit salad into it, and hands it back. As Gaia guzzles the fruit salad, you spoon more of yours into your mouth, savoring the way the different fruit flavors blend together.
<<talk "yami">>I also might have had a bit of help from Anna...<</talk>>\
Yami adds between spoonfuls of her own bowl.
<<talk "yami">>But it //was// my idea and I //did// do all the cutting.<</talk>>\
Scooping the last mouthful of fruit from your bowl, you hold your bowl out to Yami, half expecting her to tell you to get it yourself. Instead she nods and scoops another bowl full.
<<talk "player">>Uhh... thanks.<</talk>>\
<<talk "yami">>Don't mention it.<</talk>>\
Yami passes the rest of her second bowl to Gaia and then leans back.
<<talk "yami">>Seriously, don't mention it. I have an image to maintain.<</talk>>\
Spotting the remnants of Gaia's spear, she sighs.
<<talk "yami">>Finally broke, did it?<</talk>>\
<<talk "player">>Yeah... what happened to it?<</talk>>\
You lean forward, interested to hear exactly what occurred, but rather than answering Yami refills the bowls. Gaia immediately begins guzzling hers down, crooning in delight.
<<talk "yami">>Went on patrol. Saw something dangerous that must've snuck in over or under the wall, and decided to chase it off. It fought back and Gaia's spear was damaged.<</talk>>\
There's obviously more to this, but Yami's not willing to say anything about it. You stare pointedly at her, motioning for her to elaborate, but instead Yami picks bits of fruit from her bowl, leaving the fruit juice for last. As she tips the bowl to her lips, Gaia does something unexpected and flops down in her lap.
<<talk "yami">>Mmph?!<</talk>>\
For a moment you think that Yami is about to spill the bowl, but she manages to keep it upright. Swallowing, she looks down at Gaia, who wiggles to get more comfortable, and her face reddens slightly.
<<talk "thought">>Oh? Is she getting embarrassed... or turned on?<</talk>>\
Pointedly averting her gaze from Gaia's breasts and crotch, Yami gently strokes her hair, running her fingers along the contours of her face in a one-handed finger massage. Gaia tenses at the unfamiliar contact, then slowly relaxes.
[[Tease her.|Submitted Yami and Gaia Scene 5f]]
[[Just watch.|Submitted Yami and Gaia Scene 5g]]
Submitted by Asura
<<addtime { minute : 6 }>><<set $gaia.fear -= 1>><<talk "player">>Aww, isn't that cute. Does Anna know you're cheating on her, and with Gaia no less?<</talk>>\
You grin teasingly, eliciting a blushing scowl from Yami, who withdraws her fingers from Gaia's face.
<<talk "yami">>//Urusai, bakayarō!// I'm not cheating on anyone! Besides, it's not as though I like Gaia like that or anything!<</talk>>\
Perplexed by the sudden lack of contact, Gaia sits upright and repositions herself so that she's sitting in Yami's lap, staring right into her eyes. Their faces are an inch apart, if that. Yami's nose wrinkles at the smell of Gaia's unwashed body, but she seems rooted in place. There's almost an air of mischief surrounding Gaia as she reaches up and touches Yami's face, trailing her fingers down her cheek and neck; all the while scrutinizing Yami with an expression that's innocent yet somehow intense.
<<talk "yami">>G-Gaia? W-what are you- uwah!<</talk>>\
For once, it's a staring contest that Yami loses. Set off-balance, she topples back and upends the bowl of fruit punch onto herself, Gaia leaping clear just in time. Soaked in the sweet, sticky juices and covered in chunks of fruit, Yami looks utterly ridiculous and you can't help but laugh.
<<talk "thought">>So much for her image...<</talk>>\
Yami's mortified expression intensifies and she shoots you a withering scowl.
<<talk "yami">>//Urusai!// Stop laughing at me and help me, //baka//!<</talk>>\
Gaia crawls towards Yami, sniffing at her, and for a moment you think Gaia will unwittingly do something lewd like licking or sucking the fruit juice off her. The same worry seems to have crossed Yami's mind, as she edges away from Gaia, her eyes wide and wary.
Instead, Gaia reaches out and begins picking up the fruit chunks, paying no mind to the juices soaking Yami's skin and clothes. Letting out a quiet sigh of relief, Yami stands and brushes the remaining fruit chunks off herself.
<<talk "yami">>Ugh... I'm soaked...<</talk>>\
She turns to look at you, shaking her hands off, then gathers the bowls and puts them in the large fruit bowl.
<<talk "yami">>I'll... just... carry these in and wash them before I go clean up.<</talk>>\
<<talk "player">>OK. Just leave your clothes on the laundry pile.<</talk>>\
Gaia watches Yami leave - or more accurately, watches the bowls leave. Making a grumbling noise, she begins picking scattered bits of fruit out of the lawn and absently popping them into her mouth.
You're about to say something, if only to break the silence, when she suddenly sits upright and looks around wildly, her eyes focusing on something at the edge of the forest. She sinks into a low crouch with her butt in the air, then takes off at a run, disappearing into the trees.
<<talk "thought">>I guess I'm all by myself...<</talk>>\
You halfheartedly sing the lyrics to that song under your breath, standing and dusting yourself off. Gaia missed a few fruit chunks, but an ant hive seems to have discovered them and is having a field day.
Watching the industrious insects swarm over the fruit chunks, nibbling at them before starting to carry them off, you smile and stand upright, stretching.
<<talk "thought">>Well, it was fun while it lasted, but I should be getting on with my day.<</talk>>\
As you enter the kitchen, you see the bowls have already been dried and put away.
<<talk "thought">>Did Yami do that herself, or did she offload it onto one of the other girls?<</talk>>\
As you step into the entry hall, you hear the sound of the shower running and notice that the door to one of the bathrooms is slightly ajar.
<<talk "thought">>I have to wonder if my Great Uncle deliberately made it so that the latches don't catch half the time... and knowing him the answer is most-likely yes.<</talk>>\
[[Peep.|Submitted Yami and Gaia Scene 5h]]
[[Close the door.|Submitted Yami and Gaia Scene 5i]]
[[Keep walking.|entryHall]].
Submitted by Asura
<<addtime { minute : 7 }>><<set $yami.affection -= 1>><<set $yami.fear += 1>><<talk "thought">>Would you look at that...<</talk>>\
You watch silently as Yami works her way from Gaia's forehead to her cheekbones. An uncharacteristically gentle smile crosses Yami's face, exposing the tips of her canine teeth.
<<talk "thought">>It seems Yami's got a soft side after all.<</talk>>\
Her eyes half-closed, Gaia croons and purrs, wiggling to get more comfortable.
<<talk "thought">>Gaia seems pretty relaxed with this... I wonder if Yami's done this with her before?<</talk>>\
You allow your imagination to wander, forming a mental movie of Yami performing a more sensual massage on Gaia.
//Coming up behind Gaia, Yami's fingers reach around to cup her breasts, kneading them as her lips press against the back of her neck. Gaia gasps and moans at the touch, grinding her ass into Yami's crotch as Yami's fingers pinch her nipples and reach down to tease her labia.
As Yami licks her fingers clean, Gaia turns and pounces, ripping off Yami's clothes to return the favor. It's Yami's turn to moan and writhe as Gaia sucks and nips at her petite breasts, lapping at her pussy like a dog at a water bowl. Both now fully naked, they press their bodies together in carnal passion - each striving to dominate and subdue the other in a feral interplay of sex and violence; thrusting, clawing, and biting at each other in primal ecstasy. Their gasps and moans grow louder and more frequent, eyes rolling back and tongues hanging out, until as one they arch back and-.//
<<talk "yami">>Enjoying yourself, //temē//?<</talk>>\
Yami's voice, oozing contemptuous disgust, snaps you back to reality. Shaking your head to clear it of the daydream, you see Yami has stopped massaging Gaia and is looking at you with a decidedly unamused expression, her scowl leveled at the tent in your pants.
<<talk "thought">>Oh shit...<</talk>>\
You tense up, not sure of what Yami is about to do, but all she does is fold her arms and scoff.
<<talk "yami">>//Iyarashī...//<</talk>>\
<<talk "thought">>I have no clue what that means, but it can't be good...<</talk>>\
You open your mouth to say something, but her withering scowl intensifies and the words die in your throat.
<<talk "thought">>I almost miss when she was stoic towards me. Still, she seems more annoyed than genuinely angry, so that's progress... right?<</talk>>\
Gaia stares at the bulge in your pants with wary fascination, rolling off Yami's lap and looking between your lap and hers with a bemused expression; undecided as to whether she wants to retreat or approach for a better look. Scoffing scornfully, Yami stands and dusts herself off, storming off in the direction of the manor and leaving the bowl of fruit salad behind. Gaia glances between her and you, tilting her head quizzically, then turns her attention to the bowl and plunges her face into it, guzzling.
<<talk "player">>Whoa, easy there, Gaia. You'll choke!<</talk>>\
Gaia pulls the bowl closer and hunches over to it, glaring and growling at you before resuming her slurping. When she's eaten as much as she can stomach, she rolls over onto her back with a contented sigh, her eyes closed.
For almost a minute, Gaia lies on the lawn, basking in the sunshine.
<<talk "thought">>Is she going to just fall asleep here?<</talk>>\
No sooner do you think that does she sit up and stretch, arching her back so that she almost flops over. Standing, she walks over to where the two halves of her broken spear lie, staring down at them with an odd expression that's one part mournful and two parts indifference.
Without a backwards glance, Gaia takes off towards the treeline and clambers into the branches so quickly you briefly wonder if she can secretly stick to walls. Shaking your head, your survey the back yard to make sure nothing is out of place, then return to the manor.
[[End.|kitchens]]
Submitted by Asura
<<addtime { minute : 5 }>><<set $gaia.affection += 1>><<set $gaia.fear -= 1>><<set $gaia.trust += 1>><<set $yami.affection += 1>><<set $yami.fear -= 1>>Inching towards the door, you carefully push it open - just enough that you can see inside. Yami's clothes are piled in a heap on the floor, and Yami herself stands naked in front of the sink, examining her reflection in the mirror. You've never seen Yami shave, but her body hair - save for her pubes and armpits - seems surprisingly sparse.
The shower is running, filling the room with steam, and as you watch Yami turns away from the mirror and picks up a brush. Sudsing it up with a bar of soap, she scrubs herself until her skin is thoroughly covered in a thick lather. Stepping under the shower head, she lets out a contented sigh as the stream of water rinses the lather from her skin and hair.
Despite her androgynous figure, you feel your dick start to stir as you catch a glimpse of her pubes - you're too far away to see the slit of her vulva. For a moment you're afraid she's going to spot you, but her eyes are closed as she basks in the heat of the water. Plugging the drain, she settles down into the tub as it fills, a contented expression on her face. When the water almost reaches the rim of the tub, she shuts off the tap with her foot and slides down so that her head is fully submerged, her legs sticking straight up.
She stays that way for over a minute, and when she surfaces her hair is matted down.
<<if $yami.affection gte 600>>\
You swallow dryly as she sits upright. Running her fingers through her hair, she slicks it back. It's then that you notice she's looking right at you, her gaze cold and dark.
<<talk "yami">>Spying on me, are you, //temē//...? Don't think I don't know you're there...<</talk>>\
Her voice a low growl, she stands up, rivulets of water flowing down her skin, and steps out of the tub, her posture limp with rage. Slowly, she advances towards the door, her matted-down bangs screening the upper half of her face and making her look like a ghost from an East Oriental horror movie.
You recoil from the door as she hooks her fingers around the door, slowly opening it. As she looms over you, every instinct screams at you to run for your life.
<<talk "thought">>No... it's no use... she'd just hunt me down like an animal...<</talk>>\
You recall an old myth of a hunter who'd peeped on a bathing goddess, and been turned into a stag and fed to his own hounds.
<<talk "player">>I'm sorry, I didn't mean to-<</talk>>\
<<talk "yami">>//Urusai!// I don't want to hear any dumb excuses like "It was an accident!" Whether you meant to or not, the fact of the matter is that you //did//...<</talk>>\
Her posture radiating bloodlust, she glares down at you like a wrathful goddess of war.
<<talk "yami">>And for your transgression, you will be punished...<</talk>>\
Her expression of cold fury cracks, a smirk spreading across her lips before she abruptly doubles over laughing.
<<talk "yami">>Oh, you should see the look on your face...<</talk>>\
A mixture of relief and confusion washes over you as you stare at her incredulously.
<<talk "thought">>She's not... angry?<</talk>>\
Briskly toweling off, Yami completely ignores you as she picks up her boxers and slides them up her legs and over her hips.
<<talk "yami">>Shut your mouth and stop gawking, //baka//. I suppose I wouldn't mind if you wanted to help me wash my back - not that I need it... but in the future you should at least ask first instead of hanging around the door like a pervert.<</talk>>\
Adjusting her sports bra, Yami folds her arms, scowling at you. However, she seems mildly annoyed than genuinely angry or embarrassed.
<<talk "thought">>Wait... did she just offer to...<</talk>>\
You shake your head.
<<talk "thought">>No way, I must've misheard her. But if I didn't... could it be that she's starting to get more in-touch with her womanly side.<</talk>>\
Pulling on the rest of her clothes, Yami pauses and shoots you a bemused look, then scoffs and rolls her eyes.
<<talk "yami">>Don't misunderstand, //baka//. A little skinship now and then is fine, but I'm not propositioning you or anything like that.<</talk>>\
Fully dressed, she ties her hair back into a loose ponytail and pulls the plug in the bathtub. Shaking her head, she jabs your forehead with her fingers as she walks past.
<<talk "yami">>//Jā ne.//<</talk>>\
<<talk "thought">>What... just happened?<</talk>>\
Watching her disappear in the direction of the home gym, you shake your head and then walk into the entry hall.
<<else>>\
<<talk "yami">>If you don't mind, boss, close the door. I'm trying to relax here.<</talk>>\
Yami's voice makes you jump and you spring away from the door as though it's electrified. The door swings fully open, giving you a clear view of Yami reclining in the tub. She turns her head to look at you, her expression outwardly indifferent... but her eyes are cold and dark, black holes that seem to draw you in and swallow you.
<<talk "yami">>On the off chance that you weren't trying to spy on me and just want to wash yourself, I'll have to ask that you wait until I'm finished. Or better yet, just use a different bathroom.<</talk>>\
She stares at you with an inscrutable expression, then stands and steps out of the tub. Trailing water along the floor, she crosses the room - not bothering to cover herself - and fiddles with the latch until it pops out. Her eyes never leave yours, a silent challenge daring you to try anything. Stepping back into the bathroom, she slowly closes the door until all you can see is one eye framed by lank black hair. Then the door closes with a click that seems to echo throughout the manor.
Letting out a breath you didn't realize you were holding, you stagger back into the entry hall and lean against the banister of the stairs.
<<talk "thought">>That... is going to haunt my dreams...<</talk>>\
<</if>>
[[End.|entryHall]]
Submitted by Asura
<<addtime { minute : 6 }>><<set $yami.affection -= 1>><<set $yami.fear += 1>><<set $yami.trust -= 2>>Reaching out, you grab the door and pull it closed. Rather than hearing the click of the latch catching, the moment you let go of the door knob it swings back again.
<<talk "thought">>Looks like the latch is stuck...<</talk>>\
Carefully, you slide your finger along the narrow width of the door until you find the little metal nub.
<<talk "thought">>Yep. Jammed.<</talk>>\
You fiddle with it for a moment until it pops out. Just as you're congratulating yourself, the door abruptly opens and you see Yami standing over you.
<<if $yami.affection gte 600>>\
<<talk "yami">>What are you doing?<</talk>>\
Her arms folded, Yami ominously stares down at you, arching an eyebrow.
<<talk "player">>The door latch was stuck...<</talk>>\
<<talk "yami">>And you were trying to unstick it?<</talk>>\
Her tone is skeptical, but then she shrugs.
<<talk "yami">>Alright, I'll give you the benefit of the doubt, but if I catch you again... I'll show you no mercy!<</talk>>\
<<talk "thought">>Is she being serious or just teasing me?<</talk>>\
You back away from her just in case.
<<talk "thought">>Probably a good idea not to test her...<</talk>>\
<<talk "player">>Umm... alright. I'll leave you to your bath, then.<</talk>>\
<<talk "yami">>Hmph... //baka//.<</talk>>\
Scoffing, she steps back into the bathroom and closes the door - ensuring this time that it latches properly.
<<else>>\
<<talk "yami">>What are you doing?<</talk>>\
She ominously stares down at you, her narrowed eyes full of cold, judgmental contempt.
<<talk "player">>The door latch was stuck...<</talk>>\
<<talk "yami">>Hrr... is that so?<</talk>>\
Without breaking eye-contact or making further comment, she slowly closes the door until all you can see is one eye framed by lank black hair. Then the door closes with a click that seems to echo throughout the manor.
<</if>>\
<<talk "thought">>That was... a little scary.<</talk>>\
You rub your arms as you walk down the hallway.
<<talk "thought">>For a moment there I though she was going to attack me...<</talk>>\
Walking into the entry hall, you step into a patch of sunlight shining through one of the entry hall's windows, but the warmth feels faint.
<<talk "thought">>At least she's not threatening to castrate me or repaint the house with my blood...<</talk>>\
You have a mental image of Yami - her face a feral snarl - smashing your skull to a pulp with the toilet lid, or smashing the mirror and stabbing you with the glass shards, or drowning you in the bath tub.
<<talk "thought">>She wouldn't actually do that, would she?<</talk>>\
Warily looking over your shoulder as you hear the sound of a door closing, you see Yami walking towards you, her expression inscrutable.
Without a word or even a backwards glance, she pulls on her combat boots and steps outside. You see her shadow pass by one of the windows framing the door, and then she's gone - leaving you alone.
[[End.|entryHall]]
Submitted by Asura
<<addtime { minute : 3 }>><<set $yami.affection -= 2>><<set $yami.fear += 2>><<set $yami.trust -= 2>>Hearing a commotion from across the lawn, you see Yami and Gaia are facing off against each other. Gaia's spear and Yami's wooden sword are raised as they maneuver, Gaia seeking to make a break for the forest and Yami blocking off Gaia's escape route. The bloodthirsty grin on Yami's face accentuates her feral stance, Gaia raising her spear to block a sudden slash from her wooden sword. You can hear the clack of wood on wood from where you stand, Gaia attempting to run past Yami and getting struck across the back for her trouble. She stumbles and Yami pounces, only for Gaia to instinctively turn her momentum against her.
Yami rolls and pops up to her feet, the two facing off again - Gaia primed to stab and Yami posed to slash. As they creep across the lawn, you're reminded of an old musical cartoon where a //Stegosaurus// faced off against some generic-looking meat-eating dinosaur. Yami makes a short lunge and narrowly avoids getting impaled, Gaia narrowly blocking Yami's followup slash with the haft of her spear. They're almost face to face, Gaia looking frightened and Yami looking hungry as they strain against each other. Gaia is being forced back by Yami's raw strength, and any second now Yami is going to break her spear and then the forest-dwelling girl will be defenceless...
<<talk "thought">>I have to do something...<</talk>>\
[[Intervene|Submitted Yami and Gaia Interactive Scene 6a]]
[[Don't intervene.|Submitted Yami and Gaia Interactive Scene 6b]]
Submitted by Asura<<set $yamiGaia += 1>><<addtime { minute : 4 }>><<talk "player">>Yami, stop!<</talk>>\
You shout as loudly as you can, racing towards them. Ignoring you, Yami raises her sword for what will undoubtably be the final blow. Acting on instinct, you throw yourself between them, bracing for pain... and then open one eye. Yami's sword is frozen an inch from your face, a look of fury on her face.
<<talk "yami">>Boss... what in the Dark One's name are you doing?!<</talk>>\
She tries to grab you and throw you out of the way, but you go limp in her grip. Unable to easily toss you without relinquishing her grip on her sword, Yami glares at you... and Gaia takes advantage of the distraction to bolt towards the forest.
<<talk "yami">>Tch... you let the intruder escape!<</talk>>\
<<talk "player">>She's not an intruder. Her name's Gaia and she lives here.<</talk>>\
You wince as Yami hauls you upright so that she can stare straight into your eyes, averting your gaze from her abyssal glare.
<<talk "player">>Or... well... in the woods somewhere.<</talk>>\
You gesture off in the direction of the pool.
<<talk "player">>She's a friend of Eve's, too.<</talk>>\
<<talk "yami">>I... see...<</talk>>\
Yami bites out the words, visibly struggling against the urge to vent her anger on you.
<<talk "yami">>And you made no mention of this... //Gaia//... because?<</talk>>\
<<talk "player">>She rarely leaves the forest.<</talk>>\
<<talk "thought">>And probably never will after this...<</talk>>\
<<talk "player">>Occasionally Eve or myself will bring her apples, which seems to be a relatively easy way to earn her trust.<</talk>>\
<<talk "yami">>I see...<</talk>>\
Yami repeats, releasing you unceremoniously. You land hard on your ass, looking up at her as she stares down at you, her sword across one shoulder.
<<talk "yami">>And is there anyone aside from the crazy naked lady with a spear that I should be aware of, //boss//?<</talk>>\
<<talk "player">>I don't think so...<</talk>>\
You frown.
<<talk "player">>If there is, Gaia's the only one we met.<</talk>>\
Yami's eyes narrow scornfully down at you.
<<talk "player">>And she's not a threat.<</talk>>\
Yami scoffs in disbelief.
<<talk "player">>She's just skittish and from personal experience I can tell you she doesn't like men. Her spear, at least as far as I can tell, is just for hunting and self-defence.<</talk>>\
<<talk "yami">>That's all fine and dandy, but I'm not a man.<</talk>>\
Yami sneers, glaring.
<<talk "player">>Something tells me that she doesn't know that.<</talk>>\
You stand up, dusting yourself off.
<<talk "player">>If I couldn't in tell that you were a girl when we first met, how's someone who's probably spent her whole life in the forest supposed to do so?<</talk>>\
Yami just clences her jaw in response.
<<talk "player">>You know, I'm willing to bet that you and her aren't so different. You're both emotionally volatile girls who spend most of their time outdoors and carry weapons around.<</talk>>\
You step back as she swipes at you with her sword, but there's no killing intent in the blow.
<<talk "player">>Seeing as you have so much in common, I'm sure you'll become great friends someday.<</talk>>\
<<talk "yami">>Tch...<</talk>>\
Yami glares at you, but you can see that her anger is ebbing.
<<talk "yami">>Fine... I'll spare her... but only because you asked.<</talk>>\
You can't resist the urge to tease.
<<talk "player">>Not because she's cute and naked all the time?<</talk>>\
You smirk as Yami's face subtly reddens.
<<talk "player">>Word of warning, her social skills are even worse than yours, miss 'I bash people upside the head with a sword when I get angry'.<</talk>>\
Her eyes narrow at you, and you take a step back.
<<talk "player">>Don't get mad at me. Search your feelings, you know it to be true.<</talk>>\
<<talk "yami">>Hmph...<</talk>>\
She flicks her sword dismissively, wipes it off on the inside of her elbow, and returns it to her belt.
<<talk "yami">>I tried to kill her. What's to stop her from returning the favor when I'm patrolling?<</talk>>\
<<talk "thought">>Is that... guilt... I see?<</talk>>\
You frown curiously as Yami averts her gaze and stares out over the forest.
<<talk "thought">>Nah, can't be...<</talk>>\
<<talk "player">>Carry an apple with you. If you think she's watching you, take it out and leave it for her. That's what I've been doing and it seems to be working for me.<</talk>>\
<<talk "yami">>Just apples?<</talk>>\
Yami makes a disgusted face, poorly masked curiosity having replaced her anger.
<<talk "player">>I haven't tried anything else yet.<</talk>>\
You shrug.
<<talk "player">>She likes apples, so if it's not broke, don't fix it.<</talk>>\
Noticing she's staring out over the forest, you sidle around her to get a look at her expression - a taciturn mask barely concealing the maelstrom of emotions beneath the surface.
<<talk "player">>Penny for your thoughts?<</talk>>\
<<talk "yami">>My thoughts are worth a lot more than that.<</talk>>\
Yami shakes her head.
<<talk "yami">>I was just... wondering how she came to live out there.<</talk>>\
She casts a dark look towards the manor.
<<talk "yami">>And I'm guessing it goes without saying that this great-uncle of yours had something to do with it.<</talk>>\
<<talk "player">>Someone's feeling guilty about attacking her?<</talk>>\
You step back, expecting her to get angry again.
<<talk "yami">>I was just doing my job.<</talk>>\
Yami sighs, resting a hand on the hilt of her sword.
<<talk "yami">>I thought she was an intruder, a trespasser...<</talk>>\
You're about to suggest she come get you before making snap decisions like that, but shake your head.
<<talk "thought">>No, that won't work. If there really is a dangerous intruder, she should take care of the threat ASAP.<</talk>>\
<<talk "player">>I guess I'm also to blame. I should have told you about Gaia. Sorry.<</talk>>\
<<talk "yami">>Yeah, you should have... but you didn't and nothing can be done to change that now.<</talk>>\
Yami walks back into the manor and exits a few minutes later with a bag of apples.
<<talk "yami">>I'm going back out on patrol.<</talk>>\
<<talk "player">>Alright then...<</talk>>\
You frown, looking at her.
<<talk "player">>Just be careful, OK?<</talk>>\
Yami scoffs and shoves past you, but there's no malice in the gesture.
<<talk "thought">>She's like a feral cat. Semi-affectionate one moment, and all claws and fangs the next...<</talk>>\
She catches you staring and levels a scowl at you.
<<talk "player">>I wasn't staring at your ass, Scout's honor!<</talk>>\
Scoffing, she continues into the forest, you watching as she vanishes into the trees. Watching her disappear into the trees, you see a flicker of movement in the branches shadowing her.
<<talk "thought">>Gaia was watching... I hope she got a sense that Yami's not all-bad... and that they can avoid any misunderstandings...<</talk>>\
You sigh in dismay.
<<talk "thought">>Oh, who am I kidding? They're going to kill each other.<</talk>>\
[[End.|$location]]
Submitted by Asura<<addtime { minute : 5 }>><<set $yami.fear += 5>><<set $yami.trust -= 10>><<set $gaia.affection += 5>><<set $gaia.fear -= 5>><<set $gaia.trust += 5>>As their weapons clash, you stop dead in your tracks.
<<talk "thought">>On second thought, if I go in there I'm just gonna get hurt...<</talk>>\
<<talk "yami">>//Dare ka na?//<</talk>>\
Yami snarls as she forces Gaia back, knocking her onto her ass with a sharp overhead blow from her sword. A horizontal swipe knocks Gaia's spear from her hand and sends it spinning across the lawn. Gaia tries to scramble back as Yami towers over her, but the tip of Yami's sword points at her throat.
<<talk "yami">>Did I stutter?! //Dare ka na?// Who are...<</talk>>\
Yami trails off as she looks down at Gaia, seeming to realize for the first time that her opponent is a terrified naked girl rather than a thief wearing a bodysuit. She staggers back, clutching at her head, and at that moment Gaia turns and books it, snatching up her spear and dashing towards the forest as fast as she can without looking back.
For a moment you're certain that Yami is going to chase her, but instead she stands still with the point of her sword lowered and her other hand clutching her face. Spotting you, she turns and points her sword accusingly at you.
<<talk "yami">>You! Why didn't you mention you had a naked crazy lady with a spear living in the forest?<</talk>>\
You take an involuntary step back at the anger in her voice, but she advances towards you.
<<talk "yami">>Who is she?<</talk>>\
<<talk "player">>OK, OK...<</talk>>\
You hold your hands up in a placating manner, nervously eyeing Yami's wooden sword.
<<talk "thought">>You'd think that thing was an actual sword...<</talk>>\
<<talk "player">>I don't know if she even has a name, but we call her Gaia. As for where she comes from.
I'm not sure either, but the going theory's that she was a slave who escaped my great-uncle when she was really young.<</talk>>\
Yami's eyes widen in disgust and outrage at the implication of your words.
<<talk "player">>I know what you're thinking... and to be honest I wouldn't put it past him. I mean, just look what he did to Eve. She and Anna are only a couple of years apart, but... well, you'll have to ask them for the full story.<</talk>>\
Yami looks stricken, as though someone has stabbed her in the heart from behind.
<<talk "yami">>I... I see...<</talk>>\
She casts a dark glance towards the manor.
<<talk "yami">>I'll... go on patrol now. I need time and space to think...<</talk>>\
<<talk "player">>Take some apples with you... and try not to get into any more fights with Gaia?<</talk>>\
You frame it as a suggestion. Yami grimaces, then flicks her sword, wipes it off on the inside of her elbow, and returns it to her belt.
<<talk "yami">>If she attacks me I will defend myself... but I will bring a... peace... offering.<</talk>>\
She says the word peace as though it's the most-vulgar curse word in existence and she's a hardline Puritan, walking back into the manor and exiting a few minutes later with a bag of apples. As she walks towards the forest, she lifts her arm and waves her hand once, not looking back or even pausing.
Watching her disappear into the trees, you see a flicker of movement in the branches shadowing her.
<<talk "thought">>Gaia was watching... I hope she got a sense that Yami's not all-bad... and that they can avoid any misunderstandings...<</talk>>\
You sigh in dismay.
<<talk "thought">>Oh, who am I kidding? They're going to kill each other.<</talk>>\
[[End.|$location]]
Submitted by Asura<<addtime { minute : 6 }>><<set $yami.fear += 5>><<set $yami.trust -= 15>><<set $gaia.fear += 5>><<set $gaia.trust -= 5>>As you step onto the sandy shore of the pond, you notice that someone has set up a large fire and is cooking something that looks like a rabbit and two pheasants impaled on a spit. As you step closer you notice that Yami is sitting nearby, keeping an eye on the roasting meat and occasionally getting up to rotate it. Gaia is staring into the fire, which sizzles and spits as drops of meat-juice and melting fat ooze into it. There's something oddly tribal about the scene, like you're looking through a window into the prehistoric past.
Gaia starts at your approach, growling before recognizing you. Looking up at you, Yami nods a greeting before removing the spit and planting it in the ground. Gaia immediately makes to grab something from it it, but Yami intercedes and gently steers her back.
<<talk "yami">>Too hot.<</talk>>\
With a crooning whine, Gaia looks between Yami and the roasted meat with a hungry expression.
<<talk "yami">>Soon, Gaia. We can eat soon.<</talk>>\
Turning to you, Yami surveys you with an imperious expression.
<<talk "yami">>And what of you, lowly scavenger? Come to poach the bounty of the hunters?<</talk>>\
It takes a moment for you to register that she's teasing you.
<<talk "player">>Very funny, Yami.<</talk>>\
You glance at the roasted meat.
<<talk "player">>I didn't know you could cook.<</talk>>\
<<talk "yami">>Mostly just simple things.<</talk>>\
She shrugs.
<<talk "yami">>I've been on my own for most of four years, and out in the wild it's survival of the fittest.<</talk>>\
<<talk "player">>Nature red in tooth and claw, huh?<</talk>>\
You mean to say it in a teasing tone, but something about Yami's expression is eerily predatory in the firelight.
<<talk "yami">>That's right.<</talk>>\
Her tone completely serious, she shoots Gaia an affectionate look.
<<talk "yami">>This one understands that better than anyone else I've met.<</talk>>\
<<talk "player">>OK... but last I checked you don't have...<</talk>>\
It's at that point you notice Yami isn't carrying her //bokutō// but a pair of long-bladed knives. Pulling one out, she flourishes it before holding it in a reverse grip. Eyeing the blade, you see its back edge is serrated like a saw, the firelight revealing rippling patterns in the blackened steel.
<<talk "player">>I... uh... stand corrected, I guess...?<</talk>>\
Smirking, Yami walks over to the spit and slices into the rabbit, a puff of steam hissing from the gash. With a few quick slashes, she cuts off a chunk of meat and blows on it before handing it to Gaia with an oddly affectionate look. Cutting off a second chunk, she offers it to you.
[[Accept.|Submitted Yami and Gaia Ambient Scene 7a]]
[[Refuse.|Submitted Yami and Gaia Scene 7b]]
Submitted by Asura
<<addtime { minute : 6}>><<if $yamiGaia is 9>><<set $yamiGaia to 10>><</if>>\<<talk "player">>Uhh... thanks.<</talk>>\
Approaching, you take the proffered piece of meat and sit across the fire from them, noticing the two of them staring at you.
<<talk "thought">>Did Yami spike this or something...?<</talk>>\
Warily, you pop it into your mouth and chew. The meat is hot, painfully so, and you wince as your mouth floods with saliva in an attempt to cool it.
<<talk "player">>Ahh! Hot!<</talk>>\
Yami chuckles darkly as she tears off a leg and rips a chunk off with her teeth, passing it to Gaia - who does the same. As the meat cools enough for you to chew it, you note the gamy texture.
<<talk "player">>It's tough.<</talk>>\
<<talk "yami">>The rabbit lived its life running and digging, not raised in a pen getting fat off lettuce and carrots.<</talk>>\
Yami says with a note of scorn, wiping her knife off and returning it to its sheath.
<<talk "yami">>It was fast, but not fast enough.<</talk>>\
She grins at Gaia, the expression feral but affectionate.
<<talk "yami">>We made a good team out there.<</talk>>\
<<talk "player">>So... you two are, what, hunting together?<</talk>>\
You frown, tilting your head.
<<talk "thought">>How would that even work when Gaia can't talk or understand speech?<</talk>>\
<<talk "yami">>Mmm.<</talk>>\
Yami watches Gaia gnaw on the rabbit leg, reaching out and gently patting her head. Gaia stiffens and growls softly, relaxing as she realizes Yami isn't going to take her food away.
<<talk "player">>How does that even work? I mean... Gaia can't talk or understand speech.<</talk>>\
You look between them, frowning quizzically.
<<talk "yami">>It just sort of... happened.<</talk>>\
Yami shrugs and stands, walking over to the spit and circling around it.
<<talk "yami">>She's been following me on patrol for... well... all along, but a first she was too skittish to approach me, but we're over that - for the most part, at least.<</talk>>\
Still chewing on the rabbit leg, Gaia looks up at Yami, then at you. Crawling over, she drops the partially eaten limb in your lap like a cat would a dead bird, then rubs her face against you, smearing grease.
<<talk "player">>Ack! Gaia!<</talk>>\
You try pushing her away, but she smiles and rubs her face against you again with a crooning purr.
<<talk "player">>That's going to stain!<</talk>>\
Chuckling, Yami removes the rest of the rabbit from the spit, ripping the meat off with claw-like strokes of her fingers.
<<talk "yami">>She showed me how to pounce on prey from the treetops, and I chase rabbits towards her so that she can ambush them. It's a work in progress, but we're getting better at it, aren't we?<</talk>>\
She tosses a piece of meat into Gaia's mouth, grinning.
<<talk "player">>OK...<</talk>>\
You wince as Gaia crawls over to you and drapes herself across your lap, rolling onto her back and wiggling to get comfortable.
With more than a hint of jealousy, Yami begins picking bits of meat from between the ribs.
<<talk "yami">>Where was I? Oh, right, right. We mostly work with small prey, but there's a stag in the area I think we could take down with a bit of work.<</talk>>\
Yami grins viciously as she drops the defleshed bones into the fire, sending up a plume of sparks.
<<talk "yami">>What an oblation it would make...<</talk>>\
<<talk "player">>A stag?<</talk>>\
You frown.
<<talk "player">>Umm... Earth to crazy cultist lady: isn't that dangerous? What if you get hurt? What if Gaia gets hurt?<</talk>>\
<<talk "yami">>We can take care of ourselves, heathen.<</talk>>\
Yami says with more than a note of smugness.
<<talk "yami">>And I wouldn't let any harm come to her. Gaia is... she's my //nakama//...<</talk>>\
She stares into the fire, silent for a few pensive seconds.
<<talk "yami">>I personally quite enjoy our little hunting sessions. They give me a chance to... indulge myself.<</talk>>\
<<talk "player">>That's... nice...?<</talk>>\
The feral grin on Yami's face gives you a sudden mental image of her ripping the head off a massive stag with her bare hands and drizzling the blood down her throat while laughing maniacally. As though she can read your mind, Yami's grin widens as she splits the rabbit meat into two equally-sized piles.
<<talk "yami">>Non-verbal communication //is// a bit of a barrier, but as I said we're working on it.<</talk>>\
Yami clicks her tongue before making a purring growl in her throat. Gaia turns to look, sitting upright as Yami proffers a piece of meat. Scrambling off your lap and around the fire-pit, Gaia opens her mouth so that Yami can pop the meat into her mouth. Crooning, Gaia hunkers over one of the pile and begins stuffing her cheeks until they bulge out like a squirrel.
<<talk "player">>That's actually pretty impressive.<</talk>>\
Noticing the rabbit leg lying in the sand beside you, you toss it into the flames, watching the meat blacken and charr, bone cracking and marrow sizzling.
<<talk "thought">>Wasn't all that good anyway.<</talk>>\
Yami frowns, but says nothing as she pops a few pieces of meat into her mouth.
With an air of mischief, Gaia suddenly pounces on Yami's meat pile and stuffs as much of it into her mouth as she can fit.
<<talk "yami">>Hey! That was mine, you little thief!<</talk>>\
Looking playful rather than angry, Yami swipes at Gaia and hooks an arm around her waist; Gaia squirming and kicking her legs as Yami drags her into an unwilling hug. Gaia's body contorts in almost impossible positions before suddenly growing still, her eyes just a little too wide as she finds her face barely an inch away from Yami's. As Gaia lets out an uneasy growl, Yami makes a soothing sound.
<<talk "yami">>Shh... I won't hurt you, Gaia. Just relax.<</talk>>\
Looking at the soft smile on Yami's face, you tilt your head in confusion.
<<talk "thought">>Is it just me or does Yami actually look... happy?<</talk>>\
Her eyes widening in realization, Yami's abruptly releases Gaia with a mortified expression before turning to glare at you. Snicking at her affronted expression, you notice Gaia scrambling away with an indignant-sounding huff. Rather than bolt for the woods, however, she turns and tackles Yami from behind. The two of them tumble across the sand and wind up in a rather compromising position - Yami on top with her right leg pressed against Gaia's crotch, and her left hand cupping Gaia's right breast.
For a long moment the only sound is that of the fire, and then Yami clambers off Gaia looking even more mortified than before. With a contemplative expression, Gaia reaches up and cups her breast where Yami had touched it, then tackles her again and this time ends up on top, straddling her waist and pinning her arms over her head.
<<talk "yami">>Gaia...? W-what are you doing...?<</talk>>\
There's an odd note in Yami's voice, a mixture of uncertainty and... arousal? Gaia looks down at her with an expression that's somehow both serious and playful at the same time.
Yami could easily throw her off, but she doesn't - staying absolutely still as she stares up into Gaia's eyes, her breath quickening.
<<talk "thought">>Oho... what's this? The tough-as-nails Yami is getting flustered?<</talk>>\
Resting your elbows on your knees, you lean forwards with a smirk.
<<talk "thought">>Does she have a secret sub side? And here I thought she was pure dom...<</talk>>\
<<talk "player">>Get a room, you two!<</talk>>\
You call out teasingly, Gaia jolting and turning to stare at you.
Taking advantage of Gaia's distraction, Yami squirms in an attempt to get out from underneath her, glaring at you.
<<talk "yami">>//Urusai, bakayarō//!<</talk>>\
Her knee inadvertently presses against Gaia's crotch again, Gaia gasping and releasing her grip on Yami's arms. As Gaia all-but topples off her, Yami sits up, stands while dusting herself off, and massages her wrists. Flat on her back, Gaia looks nervous, staring at Yami as though expecting her to attack. Instead, Yami leans down and holds out her hand. Eyeing Yami warily, Gaia slowly extends her arm out and Yami takes her hand, pulling her to her feet. For a moment they're face-to-face again, staring into each other's eyes... and then Yami steps away and walks back over to the fire, sitting down and staring silently into the flames.
Gaia circles around and yanks the roasted bird off the spit, looking down at it, then up at you. She carries it over to you, head tilted imploringly as she holds it out.
<<talk "thought">>It sure smells good, but...<</talk>>\
<<talk "player">>Thanks, Gaia, but I'll pass.<</talk>>\
You shake your head, Gaia grunting noncommittally and sitting back down. Yami watches her eat with an inscrutable expression, glancing away as Gaia turns to look at her.
<<talk "thought">>Is she blushing again? She is, isn't she.<</talk>>\
You grin teasingly as Gaia rips a chunk of the bird's breast meat out with her teeth and then drops it into Yami's lap, staring at her expectantly. Looking up at her, Yami picks up the chunk of meat and bites into it.
As you snicker, Yami turns and scowls at you.
<<talk "yami">>What's so funny?<</talk>>\
You point between Yami and Gaia, still grinning.
<<talk "player">>Indirect kiss.<</talk>>\
For a moment you think Yami will grow flustered again, but instead she bites another mouthful from the meat, staring pointedly at you through the flames.
<<talk "yami">>A word of advice, heathen...<</talk>>\
Yami says, the firelight tinting her eyes an eerie, menacing red.
<<talk "yami">>Leave the night to the hunters and the predators.<</talk>>\
<<talk "thought">>Oh no... not one of her "I'm a monster!" spiels...<</talk>>\
Suppressing your urge to roll your eyes, you yawn instead.
<<talk "player">>Well, it's getting late. Don't stay up too late, you two.<</talk>>\
Shuddering as the cool night air replaces the warmth of the fire, you reach the edge of the forest and turn to look at them one last time - Gaia happily munching on the bird, and Yami staring after you with ominous intent. Suppressing another shudder, you step onto the trail and the glow of the fire vanishes into the darkness of the night.
[[End.|mansionForest]]
Submitted by Asura
<<addtime { minute : 11 }>><<set $yami.affection += 2>><<set $yami.trust += 1>><<set $gaia.affection += 1>><<set $gaia.fear -= 1>><<talk "player">>Err... no thanks.<</talk>>\
You sit down across the fire from them, Yami narrowing her eyes as though your refusal has personally offended her.
<<talk "player">>Sorry, it's just that you never know what kinds of diseases these things have...<</talk>>\
Rolling her eyes, Yami pops the piece of meat into her mouth and chews.
<<talk "player">>Isn't it... hot? It just came off the fire...<</talk>>\
Yami swallows and rolls her eyes at you again.
<<talk "yami">>Wimp.<</talk>>\
Getting up, she rips off one of the rabbit's hind legs and begins stripping the meat off, Gaia watching her with a hungry expression. As she edges closer, Yami clicks her tongue and hisses softly. Gaia stops, turning to look at her.
<<talk "yami">>Not yet, Gaia. Let it cool first.<</talk>>\
Gaia gives Yami a look that can only be described as "puppy-dog eyes", Yami rolling her eyes and selecting a large piece of meat. Blowing on it, she holds it out to Gaia, who leans closer and sniffs it. As Gaia opens her mouth, Yami pops the piece of rabbit in. Gaia chews, crooning happily and then flopping over so that the fire warms the front of her body.
<<talk "player">>So... you two are, what, hunting together?<</talk>>\
You frown, tilting your head.
<<talk "thought">>How would that even work when Gaia can't talk or understand speech?<</talk>>\
<<talk "yami">>Mmm.<</talk>>\
Yami turns and smiles at Gaia, whose eyes are fixed on the skewered meat.
<<talk "yami">>We make a good team.<</talk>>\
Standing, she walks over to the spit, circling around it.
<<talk "yami">>It just sort of... happened.<</talk>>\
Yami shrugs and removes the rest of the rabbit from the spit, ripping the meat off with claw-like strokes of her fingers.
<<talk "yami">>Gaia's been following me on patrol for... well... all along. At first she was too skittish to approach me, but we're over that - for the most part, at least. We've been working out a system - sometimes I'll chase rabbits so she can spear them, sometimes we'll perch in the branches of a tree waiting for just the right moment...<</talk>>\
She grins predatorily as she drops the defleshed bones into the fire, sending up a plume of sparks.
<<talk "yami">>I personally quite enjoy our little hunting sessions. They give me a chance to... indulge myself.<</talk>>\
<<talk "player">>That's... nice...?<</talk>>\
The way she says the word "indulge" gives you a sudden mental image of her ripping the head off a massive stag with her bare hands and drizzling the blood down her throat while laughing maniacally. As though she can read your mind, Yami's grin widens as she sets the pile of rabbit meat in front of Gaia, who eyes it with ravenous excitement before grabbing fistfuls and cramming them into her mouth. As Yami reaches out to pat her on the head, Gaia attempts to growl around a mouthful of meat, crouching protectively over her food.
Sighing and shaking her head with a mix of amusement and exasperation, Yami stands and walks over to the roasted bird, removing it from the spit. Gaia looks up, still chewing on a large mouthful of rabbit, as Yami carries the bird over and casually rips it in half with her bare hands. Inching closer to Yami, Swallowing, Gaia gives her a look that can only be described as "puppy-dog eyes", Yami rolling her eyes and attempting to poke Gaia in the nose.
Without warning, Gaia's mouth opens and then snaps shut on Yami's hand.
<<talk "yami">>Ah...!<</talk>>\
For a moment you think that Gaia has bitten Yami, but instead she seems to be... sucking on Yami's finger.
<<talk "thought">>It's the meat juices...<</talk>>\
Yami tries to pull her hand back, a string of saliva trailing from her fingertip to Gaia's mouth, but Gaia grabs her by the wrist and begins sucking on her other fingers, crooning.
<<talk "yami">>Ack...! Gaia, stop!<</talk>>\
Yami tries to pull her hand away, yanking Gaia towards her so that they go sprawling. Quickly, you stand and scramble around the fire... and are surprised by what you see. Gaia has landed on top of Yami, pushing her top up so that it covers her face and restrains her arms. Sitting upright, Gaia looks down at Yami's flat-as-a-board chest, down at her own chest, and then to look at your own chest.
<<talk "player">>Heh... it, uh, seem Gaia thinks you're a boy, Yami...<</talk>>\
You chuckle as Gaia pokes at Yami's chest with a bemused expression.
<<talk "player">>I suppose I'll have to chaperone the two of you so you don't get her pregnant. After all, they say boys are only after one thing, and only think with their dicks.<</talk>>\
<<talk "yami">>In that case, why don't I castrate you here and now so that it can no longer influence your already-limited thought processes?<</talk>>\
Wrestling her shirt back down so that she can see, Yami glares at you.
<<talk "yami">>I have a couple of nice sharp knives, and we can even cauterize it so you won't bleed to death afterwards... though I can't guarantee you won't lose the majority of your blood supply anyway...<</talk>>\
As Gaia pokes her nipple, Yami turns to glare at her.
<<talk "yami">>And how would you like it if //I// suddenly started groping //you//?<</talk>>\
Gaia scrambles off and scrambles over to where her spear is lying in the sand and snatching it up. Yami scoffs as she sits up and slides her top back into place, looking affronted and annoyed.
<<talk "yami">>That's what I thought.<</talk>>\
Yami picks up one of the dropped bird halves and wipes the sand off, and you wince as she bites into it.
<<talk "player">>That's totally not sanitary...<</talk>>\
Noticing Gaia staring pointedly at Yami, you manage a chuckle despite your disgust.
<<talk "player">>And Gaia still thinks you're a guy.<</talk>>\
<<talk "yami">>What do I care?<</talk>>\
Yami retorts through a mouthful of meat.
<<talk "yami">>She should know I'm not anyways - she's seen me naked before.<</talk>>\
<<talk "player">>Have //you// seen //yourself// naked before?<</talk>>\
You chuckle, despite Yami narrowing her eyes at you.
<<talk "player">>Unless seen from the waist-down and from the front, you totally look like a boy.<</talk>>\
<<talk "thought">>And I'm not altogether sure that Gaia is aware of the more-significant anatomical differences between males and females either...<</talk>>\
<<talk "yami">>If you're trying to tease me for not having a 'womanly' figure, it won't work.<</talk>>\
Yami scoffs, biting off another mouthful of meat.
<<talk "yami">>I'd rather get mistaken for a boy than have back problems before I'm thirty.<</talk>>\
<<talk "player">>And I guess it makes picking up the ladies easier...<</talk>>\
Yami shoots you an affronted, disgusted look.
<<talk "player">>What? You haven't taken advantage of your boyish charms?<</talk>>\
<<talk "yami">>If a woman comes up and hits on me, I'm up-front about what I am.<</talk>>\
Yami's voice oozes scorn.
<<talk "yami">>In which case the ones that are straight either apologize for the confusion and run off before they embarrass themselves further, or accuse me of being to blame for their assumptions.<</talk>>\
She pauses to bite off another chunk of meat.
<<talk "yami">>The ones that I bi-curious, I tell that I'm not interested in being their college experiments. And the ones that are genuinely bi or gay... I tell I'm not into casual sex.<</talk>>\
<<talk "player">>Really?<</talk>>\
You arch an eyebrow.
<<if $yami.isVirgin is false>>\
<<talk "thought">>If that's the case then...<</talk>>\
You feel a pang of sympathy for her.
<<talk "thought">>Poor Yami...<</talk>>\
<</if>>\
\
<<talk "player">>So no drunken flings? No one-night-stands with a sexy babe? Heck, you probably //could// score with the straight ones if you wore a strap-on and it was dark...<</talk>>\
<<talk "yami">>I am //not// discussing my hypothetical sex-life with you.<</talk>>\
Yami growls, biting down hard enough on the leg to shatter the bone. She pauses to spit the shards out into the fire.
<<talk "yami">>I also don't drink. Tried alcohol once, did //not// like it.<</talk>>\
<<talk "player">>I just never took you for a romantic...<</talk>>\
You pause, remembering when Yami first came to the manor.
<<talk "player">>Though, considering you smooched Anna's hand when you first met I shouldn't be so surprised.<</talk>>\
Movement in the darkness catches your eye and you turn to see Gaia creeping towards Yami with her spear raised. Your eyes widen and you open your mouth to shout a warning when you realize she's not aiming for Yami but for the other half of the chicken. With a sigh, Yami's hand shoots out and grabs Gaia's spear as it shoots past, stopping it.
<<talk "thought">>Holy shit...!<</talk>>\
Gaia struggles to pull her spear out of Yami's grip, whining until she releases it, sending the naked girl sprawling flat on her ass. Planting her foot on Gaia's spear before she can retrieve it, Yami reaches her hand down for Gaia to grab, grinning smugly.
Instead, Gaia lunges at Yami and slams into her, Yami tilting backwards and toppling over. Watching as they roll across the shore and splash into the water, you frown.
<<talk "thought">>Yami fell on purpose... but why?<</talk>>\
You can barely see them, silhouettes in the light reflected by the fire and the moon, but you can hear them splashing each other. After a few minutes Yami returns and strips off her clothes, lying them next to the fire to dry. As Gaia creeps over, she looks Yami up and down and tilts her head, staring hard at Yami's groin before looking down at her own tangled mess of pubic hair. For the first time, Yami seems self conscious of her nudity.
<<talk "thought">>So... she gives absolutely zero fucks if I see her naked, but if it's a pretty girl...<</talk>>\
<<talk "player">>See Gaia.<</talk>>\
you call out, causing her to jump.
<<talk "player">>Yami's a girl just like you.<</talk>>\
You annunciate slowly, pointing between them.
<<talk "player">>A scary, crazy girl, but still a girl.<</talk>>\
<<talk "yami">>//Urusai!//<</talk>>\
Yami hisses, scrambling away as Gaia crouches and reaches out to touch her crotch.
<<talk "yami">>No, Gaia! Bad touch! Bad touch!<</talk>>\
You laugh,Yami shooting you a furious glare that distracts her long enough for Gaia to pounce. Once again Yami is pinned on her back by Gaia, but this time they're both naked and Yami looks... almost afraid.
<<talk "yami">>Gaia... please... don't make me hurt you...<</talk>>\
<<talk "thought">>OK... this is going too far...<</talk>>\
Snatching up the remaining half of the bird from where it's fallen, you hold it up.
<<talk "player">>Hey, Gaia!<</talk>>\
She turns at the sound of her name, her eyes lighting up at the sight of the meat. Laughing off Yami and accidentally stepping on her chest in the process, Gaia scrambles towards you and snatches the meat away, hunching possessively over it like it's a magic ring and she's spent 500 years living in an underground lake. As Yami straightens with an indignant scowl, you smirk at her.
<<talk "player">>You're welcome.<</talk>>\
You look up at the second bird, your stomach feeling suddenly empty.
<<if $yami.isVirgin>>\
<<talk "player">>How's about a bite of that as thanks for stopping her from popping your cherry?<</talk>>\
<<else>>\
<<talk "player">>How's about a bite of that as thanks for stopping her from having her way with you?<</talk>>\
<</if>>\
Sitting cross-legged, Yami steeples her hands in front of her face and stares at you, her expression eerily predatory in the firelight - which seems to tint her eyes an ominous red.
<<talk "player">>Speaking of which.<</talk>>\
Suddenly aware of how late the hour is and more than a little unnerved by her gaze, you stand and dust yourself off.
<<talk "player">>I should probably be getting off to bed. See you later, I guess.<</talk>>\
Yami nods, standing as well and brushing the sand off her backside before shaking out her mostly-dried clothes.
As she dresses, you back away from the fire, shivering as the cool night replaces its comforting warmth. Fully dressed, Yami sits back down, not noticing - or perhaps ignoring - you as you wave goodnight. Gaia turns to watch you leave, then stretches out next to the fire to warm her belly. Suppressing another shudder as you step onto the trail and the glow of the fire vanishes into the darkness of the night, you focus on the thought of returning to the warmth and safety of the manor.
[[End.|mansionForest]]
Submitted by Asura
<<addtime { minute : 11 }>><<set $yami.affection += 1>><<set $gaia.affection += 1>><<set $gaia.fear -= 2>>As you near the small lake, you notice a flickering orange-yellow glow through the trees. Stepping off the trail, you see a sizeable bonfire has been erected on the beach. As you draw nearer, you see Yami is sitting next to it stark naked, her clothes hung out to dry on a crudely-erected structure made of sticks.
<<talk "thought">>No sense of modesty whatsoever...<</talk>>\
Acknowledging your presence with a nod, Yami makes no move to cover herself. In fact, her attention seems focused on something suspended over the fire - the plucked corpse of a some kind of large bird, skewered on a stick and being roasted by the flames.
<<talk "player">>Did you catch that yourself?<</talk>>\
Yami nods, getting up to examines the cooking bird and brushing sand off her butt. From behind, particularly in the dark, there's next to nothing feminine about her, and you feel the embers of arousal kindled by her nudity extinguish. Rotating the bird to roast the other side, Yami sits back down and pats the sand next to her.
<<talk "yami">>It's easy enough once you figure out how they behave. Want some? It's just about finished.<</talk>>\
[[Sure.|Submitted Yami and Gaia Pond Scene 1a]]
[[No thanks.|Submitted Yami and Gaia Pond Scene 1b]]
Submitted by Asura
<<addtime { minute : 4 }>><<talk "player">>Sure, thanks.<</talk>>\
Nodding, you sit next to Yami and stare into the flames, glancing at her.
<<talk "player">>If you don't mind me asking... why are you naked?<</talk>>\
Yami shrugs indifferently, still making no move to cover herself.
<<talk "yami">>Clothes got wet. That's all. Why, is it a problem?<</talk>>\
As she turns to look at you, the firelight makes her eerily dark eyes seem to glow. For a moment you're struck by an unnerving chill despite the warmth.
<<talk "player">>Umm... no, no problem. You do you.<</talk>>\
Yami stands and removes the bird from the flames, giving it a once-over. Ripping off one of the legs, she passes it to you. The meat is scalding hot and you nearly drop it. Blowing on it a few times to cool it, you gingerly bite into it. It tastes a bit like chicken, but gamier. Chewing it, you swallow and notice Yami watching you with a smug expression.
<<talk "yami">>Not bad, is it?<</talk>>\
Licking the grease off your lips, you take another bite to buy yourself time to answer.
<<talk "player">>Not bad, but it //could// do with eleven secret herbs and spices.<</talk>>\
You smirk and she scoffs, rolling her eyes. A branch snaps behind you and you tense up, but Yami doesn't seem the least-bit concerned.
[[Continue.|Submitted Yami and Gaia Pond Scene 1c]]
Submitted by Asura.
<<set $yami.affection += 1>><<set $yami.fear -= 1>><<set $yami.trust += 1>><<addtime { minute : 5 }>><<talk "player">>No, thanks.<</talk>>\
Shaking your head, you sit next to Yami and stare into the flames, glancing at her.
<<talk "player">>If you don't mind me asking... why are you naked?<</talk>>\
Yami shrugs indifferently, still making no move to cover herself.
<<talk "yami">>Clothes got wet. That's all. Why, is it a problem?<</talk>>\
As she turns to look at you, the firelight makes her eerily dark eyes seem to glow. For a moment you're struck by an unnerving chill despite the warmth.
<<talk "player">>Umm... no, no problem. You do you.<</talk>>\
Yami stands and removes the bird from the flames, giving it a once-over. Ripping off one of the legs, she takes a bite into it and chews with a thoughtful expression.
<<talk "yami">>Hmm... Not bad.<</talk>>\
Licking the grease off her lips, she take another bite. As you watch her chew, a branch snaps behind you and you tense up, but Yami doesn't seem the least-bit concerned.
[[Continue.|Submitted Yami and Gaia Pond Scene 1c]]
Submitted by Asura.
<<addtime { minute : 23 }>><<talk "yami">>It's just Gaia. She's been following me all afternoon, thought I didn't notice.<</talk>>\
There's an odd note in Yami's voice halfway between annoyed and amused. You're about to turn and see if you can spot the wildling girl in the darkness, but Yami shakes her head.
<<talk "yami">>I know you're there, huntress. That was a dirty trick you played on me earlier.<</talk>>\
A sudden mental image of Gaia shoving Yami into the lake pops into your head.
<<talk "thought">>Is that why her clothes are wet?<</talk>>\
Yami rips off a chunk of meat with her bare hands and holds it up over her head.
<<talk "yami">>You hungry, huntress?<</talk>>\
There's a rustling from the bushes behind you, and you resist the urge to turn and look as the crunch of bare feet on sand grows louder. Circling around the fire, Gaia emerges from the darkness using her spear as a walking stick, her expression curious but wary. <<if $gaia.affection gte 800 and $gaia.fear lte 200>>Recognizing you, she relaxes and sidles up to you like an affectionate cat. You reach up to give her head-pets, but pull your hand away when you feel something crawling through her knotted mess of hair.<<elseif $gaia.affection gte 650 and $gaia.fear lte 300>>Gaia spots you and her posture relaxes.<<elseif $gaia.affection gte 500>>Gaia recognizes you, but she still keeps her distance, eyeing you warily.<<else>>Gaia stares at you warily, torn between fear and curiosity.<</if>> Turning to look at Yami, she tilts her head and studies the other woman with surprising intensity. Unabashed, Yami holds out the piece of meat.
<<talk "yami">>Don't worry, huntress. <<if $yamiGaia gte 6>>You know me.<<else>>I don't bite... much.<</if>><</talk>>\
Yami grins, her sharpened teeth glistening in the firelight.
<<if $yamiGaia gte 9>>\
Gaia settles next to Yami and all-but rubs against her with a crooning sound before taking the meat and happily popping it into her mouth. Chuckling, Yami shifts so that Gaia can drape herself across her lap, stretched out on her back facing the warmth of fire. As Gaia helps herself to the rest of the roasted bird, crooning in delight, Yami picks through her hair and tosses any insects, ticks, and twigs she finds into the fire.
Once Yami finishes, she tosses the bones into the fire and gently touches her fingertips to Gaia's face, gently tracing lines across her forehead and cheeks while singing a soft, soothing song under her breath. Gaia tenses slightly, then slowly relaxes and makes a crooning sound, her eyes closed. Yami works her hands down Gaia's neck, to her shoulders.
<<talk "yami">>She's so tense... Relax, huntress. Sleep. I will stand guard over you until you wake.<</talk>>\
Gaia moans softly and stirs, then shifts slightly so that she's on her side. Yami works her fingers down Gaia's back, tracing her fingers down Gaia's vertebrae, and then rests her hand on Gaia's waist.
<<talk "thought">>If Gaia were to roll over onto her belly, it would look like she's eating Yami out in her sleep...<</talk>>\
Clearing your throat to get Yami's attention, you stand and brush sand off the back of your pants.
<<talk "player">>You want me to give you two some alone time?<</talk>>\
You keep your tone teasing, waggling your eyebrows suggestively as a look of annoyance flashing across Yami's face.
<<talk "yami">>Don't be asinine. Besides, shouldn't you head back to the manor before Anna gets worried and organizes a search party?<</talk>>\
<<elseif $yamiGaia gte 4>>\
When Gaia makes no move to take the proffered meat, Yami shrugs and pops it into her mouth. Gaia lets out a low whine as she chews and swallows, saliva dribbling down her chin as her gaze comes to rest on the rest of the bird.
Ripping off the other leg, Yami holds it out and this time Gaia strikes, darting forward to snatch the proffered leg. Her eyes briefly flicker to the rest of the bird, but it's too close to Yami. Backing off, Gaia ravenously devours the meat and then cracks the bone to suck at the marrow, crooning.
Yami watches her with a curious expression, then rips off another chunk and holds it out. Gaia shuffles forward warily, sniffing at it, and you have the mental image of someone trying to coax a feral cat into letting them give it rubs.
Hesitantly, Gaia reaches out and takes the proffered meat, her hand jerking back as though expecting Yami to attack her. Yami withdraws her hand and rips off a third piece, holding it out, and this time Gaia strikes like a snake, her teeth snapping shut just shy of Yami's fingers. Yami doesn't flinch as Gaia chews and croons, then notices she's significantly closer to Yami than she'd initially been and scrambles back, her eyes full of fear, confusion, and something else -- an emotion you can't quite place.
Glancing at you for a moment, Gaia abruptly turns and darts off into the darkness again. Yami watches her leave with an almost-disappointed expression, then sighs and starts eating herself. Tossing the bones into the fire when she's done, she turns and looks up at you.
<<talk "yami">>I'm gonna stay out here a bit longer, watch the stars. Shouldn't you head back to the manor before Anna gets worried and organizes a search party?<</talk>>\
<<else>>\
Gaia eyes Yami warily, her eyes flickering between her and the proffered meat, which she makes no move to take. With a low whine and a look of //almost// regret, Gaia backs away into the darkness. For a moment Yami looks disappointed, but then she shrugs and starts eating the meat herself.
Tossing the bones into the fire when she's done, she turns and looks up at you.
<<talk "yami">>I'm gonna stay out here a bit longer, watch the stars. Shouldn't you head back to the manor before Anna gets worried and organizes a search party?<</talk>>\
<</if>>
[[Join her.|Submitted Yami and Gaia Pond Scene 1d]]
[[Head back to the manor.|Submitted Yami and Gaia Pond Scene 1e]]
Submitted by Asura
<<addtime { minute : 24 }>>
<<if $yamiGaia is 2>><<set $yamiGaia to 3>><</if>>\<<talk "player">>She'll be fine. In fact, I think I'll join you.<</talk>>\
Settling onto your back, you cross your legs, fold your hands behind your head, and look up at the night sky. Shrugging, Yami does the same, <<if $yamiGaia gte 9>>shifting Gaia so that her head is resting on her stomach instead of being so close to her crotch<<else>>letting out a soft sigh as she does so.<</if>>\
As the fire slowly fades, the kaleidoscope of stars intensifies into a dazzling display. You almost nod off a couple of times, sneaking glances over at Yami to ascertain she's still awake. <<if $yamiGaia gte 9>>The silence is comforting, broken only by the chirping of crickets and occasional snore from Gaia, who curls up against Yami.<<else>>The silence is comforting, broken only by the chirping of crickets.<</if>>
Time seems to lose all meaning beneath the night sky, but eventually you decide it's time for you to head back.
[[Continue.|Submitted Yami and Gaia Pond Scene 1e]]
Submitted by Asura
<<set $yami.affection += 1>><<set $yami.fear -= 1>><<set $yami.trust += 1>><<addtime { minute : 44 }>>Standing and brushing sand off your pants, you bid <<if $yamiGaia gte 9>>Yami and Gaia<<else>>Yami<</if>> goodnight and make your way back down the trail.
[[End.|backyard]]
Submitted by Asura
<<addtime { minute : 7 }>>As you step outside carrying an armful of apples, you notice Yami lying on the lawn looking up at the sky, her hands folded behind her head and legs crossed. Walking over to her, you smirk.
<<talk "player">>Busy patrolling, I see.<</talk>>\
<<talk "yami">>I just needed a little break. I'm not an automaton, you know.<</talk>>\
Yami scowls at you, then eyes the apples in your arms.
<<talk "yami">>Bringing more apples out to Gaia, are you? Why not try something other than apples for a change?<</talk>>\
You mull it over, then shrug.
<<talk "player">>Ehh... apples get the best results. I don't want her biting into an orange rind and then getting pissy because of how bitter it tastes.<</talk>>\
<<talk "yami">>Then peel it beforehand, //baka//.<</talk>>\
Yami rolls her eyes, getting up and jogging back towards the house.
<<talk "player">>Honestly...<</talk>>\
As Yami disappears into the manor, you shrug to yourself and resume your walk towards the forest. As you approach the edge of the forest, you glimpse Gaia lurking in the underbrush. Grinning, you wave to her... careful not to drop any of the apples this time.
Gaia emerges from the forest and jogs towards you, dropping her spear. Before you can slow down she's inside your personal space sniffing at the apples with a hungry gleam in her eye. Without even using her hands, she bites into one of the apples and darts back, smiling triumphantly with it still clamped between her teeth. As she ravenously devours the apple, sending chunks flying everywhere, you sit down and arrange the apples so that there's a few for you... and most for her, of course.
As Gaia reaches for a second apple, she freezes and looks up sharply. Turning, you see Yami approaching with a platter of fruit. Immediately Gaia leaps off the ground, but instead of fleeing she slowly approaches Yami, less wary than before but still guarded. When Yami gets within five paces, making a concerted effort not to look anywhere other than Gaia's face, Gaia growls and she stops abruptly. For a moment you're afraid Yami will respond with aggression, but instead she slowly lowers the fruit platter to the ground and takes a couple of steps back.
<<talk "player">>Holy crap, Yami...<</talk>>\
You marvel at the selection of fruit on display: mandarin oranges -- all peeled, pineapple rings, cherries, watermelon slices, and an assortment of other sweet fruits.
<<talk "thought">>Looks like Yami's picked up on Gaia having a sweet tooth...<</talk>>\
Inching closer to the platter of fruit, Gaia sniffs the selection warily, though her eyes dart to the peeled oranges and she immediately grabs as many as she can before scuttling back to cram them into her mouth.
<<talk "yami">>She's such a messy eater...<</talk>>\
Yami grumbles, sitting on the opposite side of the tray and selecting a pineapple slice.
<<talk "player">>Well... she hasn't had anyone to teach her manners... like, at all.<</talk>>\
You shrug, biting into one of the apples and relishing the crisp crunch and sweet taste of the juices.
<<talk "thought">>Gaia's really missing out on these...<</talk>>\
Gaia crawls back towards the platter, orange juice dripping from her chin. As she brushes past you, you playfully nudge her and she pauses to look at you as you hold up an apple. She takes it and licks the surface, trailing her tongue over it before biting into it. Sitting upright on her haunches, she greedily devours the apple, crooning in delight and then reaching for another one. As she picks it up and lifts it to her mouth, you stick your tongue out at Yami.
<<talk "player">>How do you like them apples, Yami?<</talk>>\
<<talk "yami">>It's not like it's a competition...<</talk>>\
Yami speaks through a mouthful of green melon, swallowing before continuing.
<<talk "yami">>I just thought she might enjoy something other than apples for a change.<</talk>>\
As she reaches towards the platter, Gaia does the same and then stops abruptly, her hand an inch away from Yami's. Frowning, Yami takes a watermelon slice and pokes Gaia's hand with it.
<<talk "yami">>You want this?<</talk>>\
Gaia jerks back with Yami's movement, but you place a reassuring hand on her and she slowly eases her hand back down. As she hesitantly grabs the watermelon slice, her fingers brush against Yami's and she stops, her eyes flickering between their hands as she makes a curious cooing noise.
As Yami rolls her eyes and lets go of the watermelon slice, Gaia yanks her hand back at the movement, ducking behind you. Turning, you shoot Gaia a sympethetic glance as she cautiously sniffs the watermelon slice, nibbling at it.
<<talk "player">>Hey, hey, it's OK. She's not going to hurt you...<</talk>>\
You shoot Yami a look.
<<talk "player">>Right?<</talk>>\
<<talk "yami">>Honestly, that depends on her.<</talk>>\
Yami leans back and fixes you with a stern stare, nodding to where Gaia's spear is lying on the ground.
<<talk "yami">>She's unpredictable. Dangerous.<</talk>>\
She shifts her gaze to Gaia, frowning as she bites into a ripe pear -- sending the juices cascading towards her chin.
[[Point out Yami's hypocrisy.|Submitted Yami Gaia Scene 2a]]
[[Stay silent.|Submitted Yami Gaia Scene 2b]]
Submitted by Asura
<<addtime { minute : 6 }>>\
<<if $yamiGaia is 3>><<set $yamiGaia to 4>><</if>>\<<talk "player">>Bit of the pot calling the kettle black, if you ask me...<</talk>>\
You roll your eyes at her as she narrows her eyes at you.
<<talk "player">>Just saying that's rich coming from a girl who goes around bashing people upside the head with a wooden sword when she gets mad.<</talk>>\
You mean for your words to come across teasingly, but the memory of how brutal and vicious Yami can be puts an edge to them.
<<talk "player">>If Gaia considers you a threat, she'll protect herself... and vice versa. It's a vicious cycle that'll end in someone getting hurt, or worse.<</talk>>\
<<talk "yami">>Hmm. You have a point.<</talk>>\
Yami frowns, then shrugs.
<<talk "yami">>But as long as I don't consider her a threat, I don't have a problem with her continued existence.<</talk>>\
<<talk "player">>You... don't?<</talk>>\
You're surprised.
<<talk "thought">>I thought Yami would be raring to fight Gaia to the death...<</talk>>\
<<talk "yami">>No. She could even prove to be an asset...<</talk>>\
Yami tilts her head and regards Gaia with an inscrutable expression, picking up a pineapple ring and holding it out to her.
<<talk "yami">>Here... take it.<</talk>>\
She smiles, and you shudder involuntarily at her chilling facial expression.
<<talk "thought">>Is it just me, or did it suddenly get colder?<</talk>>\
You turn to look at Gaia, who's more interested in the pineapple ring. Reaching out, she grabs it, and then pauses as her fingers inadvertently brush Yami's. For a moment she pauses, as though intrigued by Yami's skin tone -- which is a few shades lighter than hers. Then she snatches her hand back, letting the pineapple ring fall to the grass.
<<talk "yami">>Heh. You're scared of me...<</talk>>\
Yami says quietly, her lips curving into what can only be described as a sinister smile.
<<talk "yami">>That's understandable, even wise. It's my job to be intimidating, after all...<</talk>>\
<<talk "player">>Even so, you take it too far.<</talk>>\
You pick up the dropped pineapple chunk and pass it to Gaia, who crams it into her mouth and trills as she bites down.
<<talk "player">>Would it kill you to lighten up even a little every once in a while? You're scaring Gaia.<</talk>>\
You gesture to where Gaia is edging closer to the plate of fruit, eyeing Yami with a mix of curiosity and wariness.
<<talk "yami">>More like I'm scaring //you//.<</talk>>\
Yami smirks, though the smile doesn't reach her eyes.
<<talk "yami">>But then it's only human nature to be afraid of monsters.<</talk>>\
[[Get angry.|Submitted Yami Gaia Scene 2c]]
[[Stay silent.|Submitted Yami Gaia Scene 2b]]
Submitted by Asura<<addtime { minute : 16 }>><<set $yami.affection += 2>><<set $yami.fear -= 2>><<set $yami.trust += 1>><<set $gaia.affection += 1>><<set $gaia.fear -= 1>>Sighing, Yami picks up a grape and pops it into her mouth, Gaia following the fruit's trajectory with her eyes. Turning her head, Yami holds out her hand and Gaia recoils, ducking behind you and peeking over your shoulder.
<<talk "yami">>Heh, We should try making her a fruit salad next.<</talk>>\
<<talk "player">>That... might be something worth considering.<</talk>>\
You nod to yourself as you reach for a pineapple ring, but Yami swats your hand away.
<<talk "player">>Hey!<</talk>>\
<<talk "yami">>This is for Gaia, //baka//.<</talk>>\
Yami says in a warning tone, fixing her dark gaze on you.
<<talk "yami">>If you want some, go get it yourself.<</talk>>\
<<talk "player">>Alright, fine.<</talk>>\
You lean back and meet Yami's gaze with a cool stare of your own. Sensing the challenge, Yami's jaw clenches and her brow furrows into a glare.
<<talk "player">>And while I'm at it, I'll let Anna know you're hitting on the -- how did you put it, again -- naked crazy lady.<</talk>>\
Yami growls, anger flashing in her eyes, and for a moment you have the mental image of a wolf. Gaia tenses, and Yami sucks in a deep breath and lets it out.
<<talk "yami">>Go ahead. Tell her. It's not like it would work out between us, anyway.<</talk>>\
Picking up a pineapple ring, she bites into it with unnecessary ferocity, her eyes fixed on you.
<<talk "thought">>What is it with her and the 'Boo hoo, I'm a monster.' pity party?<</talk>>\
Taking a deep breath to calm your rising temper, you hold your hands up in a gesture of surrender, but Yami still scowls.
<<talk "player">>Look, I'm sorry I upset you, Yami.<</talk>>\
Picking up one of the apples, you bite into it, enjoying the firm crunch.
<<talk "player">>Mmm... these //are// good, though.<</talk>>\
Yami grimaces and pulls a face, causing you to look at her quizzically. Chewing the chunk of apple, you swallow it before speaking.
<<talk "player">>Wait, you don't like apples?<</talk>>\
<<talk "yami">>The first apple I ate was all soft and mushy and brown on the inside.<</talk>>\
Yami shudders, grimacing again.
<<talk "yami">>I wanted to throw it out, but my mother made me eat it down to the core to teach me a lesson.<</talk>>\
For a moment her face clouds over with better anger tinged with sorrow, and she quickly grabs a pear off the platter.
Turning to look at Gaia, you see she's tensed up, looking warily between you and Yami.
<<talk "player">>Hey, it's OK.<</talk>>\
You speak soothingly, holding an apple out to her. Almost hesitantly, she takes it, looking down at it with an expression of longing, and then drops it in Yami's lap. About to bite into the pear, Yami freezes, looking down at the apple and up at Gaia.
<<talk "player">>I think... she's saying this is a chance to overwrite those old bad memories with new good ones.<</talk>>\
You chuckle.
<<talk "yami">>Don't be stupid.<</talk>>\
Yami glares down at the apple, setting the pear aside.
<<talk "yami">>Is what I'd say if it wasn't you I was talking to.<</talk>>\
You decide to take her insult with a grain of humor.
<<talk "player">>Ouch. Insulting my intelligence, again? You like going for the low-hanging fruit, don't you.<</talk>>\
You gesture at Gaia's exposed breasts and smirk as Yami's face reddens.
<<talk "yami">>Perverted heretic...<</talk>>\
Yami raises the apple and examines it with a queasy expression.
<<talk "yami">>Still... I suppose you have a point...<</talk>>\
She closes her eyes and bites into it with all the pent-up rage and disgust of a bad childhood memory relived. Her teeth rip into the crisp fruit, tearing off a massive chunk and rending the apple down to its core. Her eyes still closed, Yami works the chunk of apple into her mouth and chews, intermittently swallowing until her mouth is empty.
<<talk "player">>How was it?<</talk>>\
You lean forward, almost eager to hear her response. As Yami opens her mouth to respond, she stops abruptly as Gaia stretches out across your lap and examines the pear she been about to bite into -- her fingers gouging the soft flesh and sending rivulets of juice oozing out. Experimentally licking the juice, Gaia's face lights up and she crams as much of the pear into it as she can, smearing her face with juice and chunks of fruit.
As Gaia stretches out, you can see Yami's gaze flicker across her body, her cheeks reddening slightly. Then she looks away and clears her throat, picking a bunch of grapes off the plate and amusing herself by tossing them into Gaia's mouth.
<<talk "yami">>You realize she's filthy, don't you. Sooner than later we need give her a bath... and teach her how to wear clothes.<</talk>>\
<<talk "player">>And get shanked? No thanks.<</talk>>\
You bite into a third apple, though your stomach is starting to feel full. Shaking her head, Yami picks up another grape and tosses it, Gaia catching it in her mouth and crunching it before making a purring sound.
<<talk "player">>Heh... I think she's starting to like you. Keep this up and she'll start following you everywhere.<</talk>>\
<<talk "yami">>Keep talking and I'll stuff this watermelon slice up your nose.<</talk>>\
Yami takes a massive bite out of it to emphasize her point, only finishing half of the slice before tossing the rest to Gaia, who snatches it up and nibbles on it. Standing, Yami turns and starts walking back towards the manor. As you sit, Gaia lounges in your lap, rolling over so that her breasts are -- unintentionally, you hope -- pressed against your crotch.
<<talk "player">>Easy now...<</talk>>\
You're speaking more to your penis than to Gaia, reaching out and laying a hand on her bare back. Gaia tenses at the touch, relaxing somewhat when she realizes it's you.
<<talk "thought">>Her muscles are so tense... maybe she'd like a massage?<</talk>>\
Before you can even get started, however, Gaia rolls out of your lap and scrambles to her feet.
Turning, you see Yami walking across the lawn towards you. She's changed her clothes and her wooden sword at her waist.
<<talk "yami">>Time for me to get back out on patrol. I need to make sure no trees have fallen across the wall. We don't want a repeat of that bear incident, do we?<</talk>>\
<<talk "player">>No...<</talk>>\
You shudder.
<<talk "thought">>I hope Eve hasn't been having nightmares...<</talk>>\
As you watch, Yami locks eyes with Gaia, who has retrieved her spear.
<<talk "thought">>Oh, please tell me they're not going to fight again...<</talk>>\
But instead of drawing her sword or otherwise attacking, Yami simply inclines her head and sets off towards the forest trail. Gaia watches her with an uncertain expression, turning to rub against you as she snatches up as much of the remaining fruit from the platter as she can carry. As Gaia heads back into the woods, tailing Yami at a safe distance, you sigh and gather up the scattered scraps of food.
<<talk "thought">>Maybe there's hope for them yet.<</talk>>\
[[End.|$location]]
Submitted by Asura<<addtime { minute : 22 }>><<set $gaia.trust += 1>><<set $gaia.affection += 1>><<set $gaia.fear -= 1>><<talk "player">>Please, not one of your 'Boo hoo, I'm a monster!' pity parties...<</talk>>\
You grumble, rolling your eyes and putting as much disdain as you can into the motion.
<<talk "player">>You have issues, sure, but -- newsflash -- so does everyone. That doesn't make you a monster, so get over yourself.<</talk>>\
<<talk "yami">>I //am// a monster, <<print $player.firstName>>.<</talk>>\
Yami's voice is a low growl, her body tense with barely constrained anger.
<<talk "yami">>And, unless you want to find out just how monstrous I am...<</talk>>\
Gaia looks between the two of you, backing away warily and casting a longing look at the platter of fruit. With a soft groan, she turns, snatches up her spear, and disappears into the forest. Yami watches her leave, her expression one of sorrow quickly masked by anger as she rounds on you.
<<talk "yami">>//Kisama//! You scared her away!<</talk>>\
<<talk "player">>You're the one who scared her away!<</talk>>\
You gesticulate at Yami, gesturing at her aggressive posture.
<<talk "player">>You seriously need anger management lessons.<</talk>>\
<<talk "yami">>//Urusai!//<</talk>>\
Yami shouts, clenching her fists as she stomps towards you.
<<talk "thought">>Shit.<</talk>>\
Gritting your teeth, you draw on your own anger to bolster your bravado and advance towards Yami so that you're practically face-to-face.
<<talk "player">>No, you //urusai//, whatever the fuck that means!<</talk>>\
You snap back, her pitch-black eyes widening.
<<talk "yami">>Do you want to fight me?<</talk>>\
Yami hisses, a sinister grin flickers across her face. Instead of responding you shove her backwards and she topples onto the platter of fruit, spattering it all over herself. For a moment Yami sits there covered in mashed fruit, but with a furious shout she leaps to her feet, snatches up the platter, and throws it -- thankfully not at you.
You follow its trajectory over the yard, whistling in awe at how far it travels.
<<talk "thought">>Yami could try for the Olympics and bring home a gold medal or two...<</talk>>\
You turn back to face her, half expecting her to slug you in the face, only to see her disappearing into the forest.
<<talk "player">>Hey! Where are you going?<</talk>>\
<<talk "yami">>To clean off and get away from you before I rip your stupid head off!<</talk>>\
Yami snaps, not even looking back over her shoulder.
<<talk "yami">>And don't come looking for me or I might actually do that!<</talk>>\
<<talk "thought">>She wouldn't actually do that... would she?<</talk>>\
Shaking your head, you look at the mess of smashed fruit on the lawn.
<<talk "thought">>That's going to make for a very happy flock of crows, unless Gaia comes back and finishes it.<</talk>>\
Sighing, you turn and head back into the manor.
[[End.|$location]]
Submitted by Asura<<addtime { minute : 2 }>><<set $yami.affection -= 1>><<set $yami.fear += 1>><<set $yami.trust += 1>><<set $gaia.fear += 1>>Stepping into the back yard, you see Yami sitting cross-legged on the lawn.
<<talk "thought">>Is she meditating? I didn't think her the type.<</talk>>\
Shrugging to yourself as you file this tidbit away to ask later, you're about to turn away when you see a flicker of movement on the edge of the forest.
<<talk "thought">>Oh... it's Gaia... and Eve?<</talk>>\
The red-haired girl is holding Gaia's hand and trying to lead her out onto the lawn, but Gaia's gaze is fixed on Yami with an all-too familiar look of terror.
It's then that you catch sight of a bushel of not just apples but assorted fruit sitting on the lawn between where Yami is sitting and the edge of the forest. Letting go of Gaia - who ducks down into the foliage, barely visible - Eve walks over to the pile of fruit and picks up a banana, peeling it and ripping it in half as she walks back to the forest. As Gaia watches, she crams one half of the banana into her mouth and chews, holding the other half out to Gaia, who warily sniffs it. She apparently likes what she smells, as she grabs the banana and messily devours it.
Eve dashes back over to the pile of fruit and fetches a mandarine orange, peeling it and tossing the juicy fruit over to Gaia, who catches it and stares at it curiously. Eve pantomimes eating it, and Gaia warily bites into it before dropping it and recoiling.
<<talk "thought">>Must be too sweet for her...<</talk>>\
You shake your head sympathetically as Eve walks over to where Yami is watching, dejection written on her face. Standing, Yami pats Eve on the shoulder and says something. Eve nodding and managing a faint smile. Tousling Eve's hair, Yami walks along the edge of the forest as Eve gathers up the uneaten fruit and carries them back to the manor.
As you watch, you see a flicker of movement in the foliage: Gaia tailing Yami from a safe distance.
<<talk "thought">>I hope Yami doesn't try to attack her... or vice versa...<</talk>>\
Shuddering, you can't help but wonder who would win if such a fight were to take place.
[[End.|$location]]
Submitted by Asura
<<addtime { minute : 7 }>>\
<<set $gaia.addFlag("yami")>>\
<<if $yamiGaia is 5>><<set $yamiGaia to 6>><</if>>\Looking out across the lawn, you see Gaia hunkered at the edge of the forest, looking skittish.
<<talk "thought">>I wonder what her problem is?<</talk>>\
You frown, then see Yami walking along the edge of the forest.
<<talk "thought">>Ah...<</talk>>\
By the time you look back, Gaia has disappeared into the woods.
Submitted by Asura<<addtime { minute : 2 }>>Walking down the trail, you see Yami walking in the opposite direction. As you nod a greeting, she stops abruptly, one hand on her //bokutō//, her eyes narrowed and expression serious. You hear a rustling sound from the bushes and see a brown blur disappear into the depths of the foliage, and then silence. Not relaxing her grip, Yami looks around again, sighs, and then resumes walking.
Submitted by Asura<<addtime { minute : 4 }>>Spotting Yami walking across the lawn with an armful of apples, you watch her deposit them at the edge of the forest. Taking a few steps back, she waits, scanning the forest for any signs of movement. After about five minutes, she shrugs and walks away.
The moment she's out of eyesight, Gaia emerges from the forest and warily sniffs the apples. Not finding anything wrong with them, she crams one into her mouth, gathers the rest up into her arms, and vanishes back into the woods.
Submitted by Asura<<addtime { minute : 3 }>>You spot Yami lying on the lawn, arms folded behind her head and one leg crossed over the other.
<<talk "thought">>Is she taking a nap?<</talk>>\
You're about to approach her when you see Gaia emerge from the forest, edging towards Yami and freezing every few steps. As she gets closer she crouches, her breathing rapid and eyes wide with fear.
As Yami stirs silently, Gaia bolts for the forest, almost dropping her spear. When she reaches the edge of the woods and clambers into the safety of the branches of a tree, you see her turn and scan for any sign of her pursuer. Noticing Yami hasn't moved, Gaia stares at her uneasily from her perch before disappearing into the woods.
Submitted by Asura
<<addtime { minute : 5 }>>\
<<if $yamiGaia is 5>><<set $yamiGaia to 6>><</if>>\Spotting a pile of apples on the lawn near the edge of the forest, you notice Yami watching from a fair distance away. As the minutes pass, Yami shrugs and walks around the corner of the greenhouse, but you see her stop and peer around the edge.
Warily, Gaia emerges from the forest and sniffs at the apples, taking one and biting into it. Yami watches her eat with an inscrutable expression, but as she steps out of hiding Gaia snatches up the rest of the apples and bolts into the woods. With a mixture of dismay and annoyance poorly concealed behind a mask of indifference, Yami keeps walking.
Submitted by Asura<<addtime { minute : 3 }>>Spotting Yami crossing the lawn with what looks like a small picnic basket, you frown.
<<talk "thought">>Is she taking lunch on patrol or something?<</talk>>\
As you watch, however, she pulls a variety of foods out of the basket - breads, meats, cheeses, and some fruits - and deposits them on the lawn.
After a few minutes of waiting, Gaia peeks out of the forest, her eyes narrowing as she spots Yami - who is sitting in an uncomfortable-looking position with her legs folded under her, her //bokutō// off to one side. Warily, Gaia creeps closer, eyeing the proffered food with confusion. Spotting an apple, she reaches for it automatically, then freezes as she sees it's the food item closest to Yami.
As she scans the selection of food again, you can almost hear Gaia's stomach rumble. Keeping her eyes fixed on Yami, she grabs what looks to be a roasted chicken breast and bites into it, pausing before ripping into the meat ravenously. Grabbing a small block of white cheese, she sniffs at it and licks it, before tossing it aside in disgust.
As Gaia eats what she wants and discards the rest, Yami remains absolutely still right up until Gaia reaches for the apple. Yami's hand extends and picks it up - Gaia scrambling back and raising her spear. Yami's fingers twitch closer to her //bokutō//, but she doesn't grab it - not yet. Not daring to turn her back on Yami, Gaia backs away to the edge of the woods, her gaze occasionally flicking to the apple.
Sighing, Yami rolls it towards her, Gaia reflexively stabbing it with her spear. Pulling it off, she stares at Yami for a moment, her expression one of fear and confusion, and then backs into the woods. After a few minutes, Yami stands and stretches her legs, then sets about cleaning up the mess Gaia made.
Submitted by Asura
<<addtime { minute : 7 }>>\
<<if $yamiGaia is 7>><<set $yamiGaia to 8>><</if>>\As you walk down the trail, you see Yami standing a ways further down, her arms crossed over her chest.
<<talk "player">>Hey... uh... what are you doing?<</talk>>\
<<talk "yami">>Shh...<</talk>>\
Yami whispers, opening one eye.
<<talk "yami">>We're being watched.<</talk>>\
Automatically you look around, taking note of how eerily silent the forest is. A flicker of movement catches your eye, disappearing into the depths of the forest.
<<talk "yami">>Thanks, //baka//. You scared her off.<</talk>>\
Yami grouses, hands on her hips.
<<talk "yami">>I was trying to see how close I could get her to come.<</talk>>\
<<talk "player">>Just... give her time.<</talk>>\
You shrug.
<<talk "player">>Keep bringing her apples.<</talk>>\
<<talk "yami">>I have been.<</talk>>\
Yami retorts sharply, scowling.
<<talk "player">>And try to lighten up a little.<</talk>>\
You critically eye her look of annoyance.
<<talk "player">>You're probably scaring her more than usual.<</talk>>\
Grumbling under her breath, Yami pushes past you and strides towards the manor, leaving you to traverse the forest path in silence.
Submitted by Asura
<<addtime { minute : 4 }>>\
<<if $yamiGaia is 3>><<set $yamiGaia to 4>><</if>>\Hearing the sound of scraping metal, you see Yami wearing a tank-top and cargo pants, kneeling in an uncomfortable position with a wooden toolbox, a whetstone, and polishing tools nearby. Sitting in front of her is a katana out of its scabbard, which is propped up nearby.
[[Watch her work.|Submitted Yami Garage Scene 2a]]
[[Startle her.|Submitted Yami Garage Scene 2b]]
[[Leave her in peace.|Submitted Yami Garage Scene 2c]]
Submitted by AsuraWith a look of utter concentration, Yami meticulously removes the sword from its hilt, which she sets aside. As she carefully examines the sword's blade, you take a moment to admire the rippling patterns in the metal. Picking up the whetstone, she runs it across the blade to hone its edge, first one side and then the other - the rasp of metal on metal filling the air. Once she's satisfied, she polishes the blade with a foul-smelling oily substance that seems to soak into the metal, staining it black.
<<talk "yami">>Hello, Boss. Just maintaining my equipment.<</talk>>\
Without looking up, she sets the sword blade aside and takes out her combat knives. Examining their edges, she begins sharpening them as well.
<<talk "yami">>I find it... soothing. You know? After all, what is a warrior, a soldier, without proper weapons?<</talk>>\
With a faint smile, she examines the blade again and then polishes it before setting it aside and glancing at you.
<<talk "yami">>Do you need anything?<</talk>>\
Abruptly, you realize you'd forgotten what it was you'd come into the garage to search for and shake your head. <<if $yami.affection gte 500>>Smiling<<else>>Shrugging<</if>> to herself, Yami turns back to her work.
<<talk "yami">>In that case, have a <<if $yami.affection gte 400>>good day<<else>>nice life<</if>>. I suppose I'll see you later.<</talk>>\
[[End.|$location]]
Submitted by Asura
<<set $yami.affection += 10>><<set $yami.fear -= 10>><<set $yami.trust += 10>>Grinning mischievously, you sneak up behind her, adrenaline and excitement surging through you.
<<talk "thought">>Heh heh heh... got you!<</talk>>\
You leap out, but before you can shout 'boo' Yami whips around and you feel the razor-sharp edge of the sword a hairsbreadth away from decapitating you. <<if $yami.affection gte 800>>She withdraws the sword and sets it down, staring at you with an unamused expression.
<<talk "yami">>What were you thinking, <<print $player.firstName>>? I could've killed you!<</talk>>\
<<elseif $yami.affection gte 600>>She withdraws the sword and sets it down, scowling at you.
<<talk "yami">>By all means, startle the person sharpening a sword, see what happens! You're lucky I didn't kill you, //baka//!<</talk>>\
<<elseif $yami.affection gte 400>>Frowning, she withdraws the blade and examines it, then sets it aside and turns to scowl at you.
<<talk "yami">>What were you thinking, Boss?!<</talk>>\
<<elseif $yami.affection gte 200>>Yami eyes you coldly for a long moment, then withdraws the sword and resumes polishing it.
<<talk "yami">>I knew you were there. I don't scare easily.<</talk>>\
<<else>>A cruel smile tugs at the corner of her lips and her grip on the sword's hilt tightens.
<<talk "yami">>Back in the day, rogues used to test their swords' sharpness on unsuspecting travelers, and if the sword couldn't cut clean through a person it was considered useless. Got a death wish, //kisama//?<</talk>>\
All it would take is a flick of her wrist to cut your throat or lop off your head... but instead she withdraws the blade and resumes polishing it with a smirk.<</if>>
Stepping back, you touch your throat to make sure it's all in one piece, half-expecting to feel blood gushing from between your fingers. Getting your breathing under control, you let out a sigh of relief. Yami arches an eyebrow, waiting for your response.
<<talk "player">><<if $yami.affection gte 800>>No, I... I'm sorry. I don't know what came over me.<<elseif $yami.affection gte 600>>I didn't think I'd actually startle you...<<elseif $yami.affection gte 400>>Sorry... I guess I wasn't...<<elseif $yami.affection gte 200>>You should be more careful with that thing! You damn near took my head off!<<else>>Is that a threat, Yami?<</if>><</talk>>\
<<if $yami.affection gte 600>>Sighing, Yami shakes her head, her expression one of annoyance and disappointment mixed with relief.<<elseif $yami.affection gte 400>>Her eyes cold, Yami frowns at you for a long moment and then motions for you to leave.<<elseif $yami.affection gte 300>>Her eyes cold, Yami scowls at you for a long moment and then motions for you to leave.<<elseif $yami.affection gte 200>>Her eyes cold, Yami glares at you for a long moment and then motions for you to leave.<<else>>Yami grins like a shark, her smile not meeting the cold, black depths of her eyes. Then with a dismissive flick of her wrist she motions for you to get out.<</if>>
<<talk "yami">>As you can see, I'm busy. Unless it's urgent, whatever it is you need can wait until I'm finished.<</talk>>\
Turning back to the blade, she scrutinizes it again and resumes polishing it, <<if $yami.affection gte 500>>giving you the cold shoulder<<else>>deliberately ignoring you<</if>>.
[[End.|$location]]
Submitted by Asura
<<set $yami.affection -= 5>><<set $yami.fear += 5>><<set $yami.trust -= 5>><<talk "thought">>I'd better not startle her. Don't want her cutting herself.<</talk>>\
As you turn to leave, you notice her pause and glance at you for a moment. She nods once, then returns to her work.
[[End.|$location]]
Submitted by Asura
<<set $yami.affection += 5>><<set $yami.fear -= 5>><<set $yami.trust += 5>>As you step out into the back yard, you see Yami walking along the edge of the forest. She's dressed in a black T-shirt, cameo cargo pants, and fingerless gloves, her wooden sword tucked into her belt.
[[Ask to join her.|Submitted Yami Grounds 2a]]
[[Wave and keep walking.|Submitted Yami Grounds 2 b]]
[[Ignore her|Submitted Yami Grounds 2 c]]
Submitted by Asura
<<addtime { minute : 2 }>>Picking up your pace, you jog towards her.
<<talk "player">>Hey, Yami. Out on patrol?<</talk>>\
She nods, scanning the depths of the forest with one hand on her wooden sword.
<<talk "thought">>Here goes nothing...<</talk>>\
<<talk "player">>Do you mind if I join you?<</talk>>\
<<if $yami.affection gte 800 and $yami.fear lte 350 and $yami.trust gte 500>>Yami waves you over and for a while the two of you walk, enjoying the weather and each other's company. Now that she's comfortable around you, her fierce aggression has given way to a brash but friendly attitude.
You engage in a bit of small-talk, but despite her smile you can tell Yami isn't completely relaxed, though you're not sure whether it's because you're there or she's just high strung. Hiking through the forest isn't easy, but she helps you clamber over fallen logs and mossy boulders.
At one point you hear something moving in the underbrush and she stops abruptly, putting a hand on her sword. A predatory look comes over her face, but after a few moments she relaxes slightly, glancing around for any signs of danger.
After a while you come across the pond, and Yami walks out onto the pier and kneels at the edge, removing her sword and laying it next to her as she looks down into the still, dark waters. You hear her begin to pray in that strange language, a chill washing over you as the sunlight suddenly becomes cold rather than warm.
[[Go swimming.|Submitted Yami Grounds 2-a i]]
[[Push her in.|Submitted Yami Grounds 2-a ii]]
[[Head back to the manor.|Submitted Yami Grounds 2-a iii]]
<<addtime { minute : 34 }>><<set $yami.affection += 1>><<set $yami.fear -= 1>><<set $yami.trust += 1>><<elseif $yami.affection gte 450 and ($yami.fear lte 600 or $yami.trust gte 400)>>For a moment you think she's going to refuse, say that you being there will only distract her, but to your surprise she shrugs and says
<<talk "yami">>Sure, why not.<</talk>>\
While on-duty Yami is focused and determined, following the perimeter of the wall. She's quiet, ignoring your attempts to initiate small-talk, but at the same time she's not snapping at you to shut up. Eventually you stop trying to converse with her and settle for trying to enjoy the somewhat uncomfortable silence.
After an hour you part ways, waving goodbye, and to your surprise she acknowledges your wave with a slightly curt nod before carrying on.
[[End.|$location]]
<<addtime { minute : 62 }>><<set $yami.affection += 1>><<set $yami.fear -= 1>><<set $yami.trust += 1>><<else>>Yami looks at you as though you just asked her the dumbest question in the history of dumb questions, the incredulity and scorn on her face palpable. Her eye twitches as she opens her mouth to say something, her fingers inching towards the hilt of her sword... and then she grabs her wrist with her free hand, snaps her mouth shut, and walks away.
<<talk "thought">>Well, at least she didn't yell at me or bash me upside the head.<</talk>>\
You sigh, trying to appreciate the small victories as you resume what you were doing.
[[End.|$location]]
<<addtime { minute : 3 }>><<set $yami.fear -= 1>><</if>>
Submitted by AsuraStripping down to your underwear, you run past her and leap off the end of the pier. The water is surprisingly warm, engulfing you in a green-black haze. You kick to the surface, treading water, and grin up at Yami - who is frowning down at you.
<<talk "player">>You coming in, or what?<</talk>>\
You almost expect Yami to refuse, but after a moment of hesitation she strips to her boxers and sports bra, leaping off the pier into a swan-dive and shooting underneath you. Surfacing for a quick breath, she dives again, disappearing into the darkness. For several seconds you tread water, looking around her her surfacing... and then something grabs your foot and pulls you under.
For a moment you're blind and deaf, your heart pounding in your ears. Panic claws at you, but before it can fully take hold you feel Yami's fingers tap your forehead. You open your eyes and see her hair billowing around her and the water-refracted light mottling her skin. She looks eerie and otherworldly, but also strangely beautiful - like some sort of fae creature from an Old World legend. She grins at you and then surfaces for a breath, twisting and diving even deeper into the dark waters. Surfacing yourself, you inhale as deeply as you can before diving after her.
<<talk "thought">>Where'd she go...?<</talk>>\
You dive as deep as you can go, but see no sign of her.
Surfacing, you make your way to shore, scanning the lake for any sign of her.
<<talk "thought">>I hope she's-<</talk>>\
You see her head break the surface and she glances around, twisting. You wave, and she breaks into a front crawl in your direction.
As she steps out of the water, your jaw drops. Her soaked boxers cling to her hips and legs, and as she reaches the shore she casually strips them off and begins wringing them out.
[[Can't look away.|Submitted Yami Grounds 2b]]
[[Avert your gaze.|Submitted Yami Grounds 2c]]
Submitted by Asura
<<addtime { minute : 3 }>>You stare unabashedly at the wispy patch of wet hair between her legs, the droplets of water beading down her thighs and buttocks.
<<talk "thought">>Is she... doing this on purpose...?<</talk>>\
As she finishes wringing her boxers out, Yami pauses abruptly, jolting, and scowls at you.
<<talk "yami">>Hey! Who said you could look at me?!<</talk>>\
Her gaze lowers to the bulge in the front of your boxers.
<<talk "yami">>And put that damn thing away! Disgusting!<</talk>>\
<<talk "player">>Hey, you're the one who stripped in front of me!<</talk>>\
You cover up your crotch as Yami pulls her damp boxers back on, glaring at you.
<<talk "player">>How do you expect me to react?<</talk>>\
<<talk "yami">>How about by not being a pervert?<</talk>>\
Yami snaps.
<<talk "yami">>How would //you// like it if a guy was staring at you like that?<</talk>>\
She gives you a wide berth as she makes her way back to where she left her clothes.
<<talk "yami">>What were you thinking...?<</talk>>\
She hisses, more to herself than you.
<<talk "yami">>Stupid, stupid, stupid...<</talk>>\
You reach out towards her, but she swats your hand away.
<<talk "yami">>Leave. Now.<</talk>>\
Following her onto the pier, you reach out again.
<<talk "player">>Yami, I-<</talk>>\
She grabs your wrist, her grip vice-like. Her eyes are cold and dark and menacing as she glares at you.
<<talk "yami">>Did I stutter?! I told you to leave!<</talk>>\
For a moment you're afraid she's going to throw you into the pond, but instead she lets go, snatches up her clothes and sword, and shunts past. You glimpse her headed down the trail back towards the manor, and sigh.
<<talk "thought">>Dammit... things were going so well, too.<</talk>>\
Gathering your own clothes, you pull them on and make your way down the trail. By the time you reach the manor, however, Yami is gone. Sighing, you decide to carry on with what you'd originally planned to do.
Your footsteps inevitably draw you back to the mansion
[[End.|$location]]
Submitted by Asura
<<addtime { minute : 17 }>><<set $yami.affection -= 2>><<set $yami.fear += 3>><<set $yami.trust -= 2>>You quickly avert your gaze, coughing to get her attention.
<<talk "player">>Umm... Yami? I'm still here.<</talk>>\
<<talk "yami">>Huh?<</talk>>\
You hear her moving, her feet shifting against the sand.
<<talk "yami">>Oh... shit!<</talk>>\
Her swearing is a rarity, and for a moment you think she's going to get mad and yell, but you hear her quickly shuffling.
<<talk "yami">>There. I... sorry...<</talk>>\
You turn to look at her, and are surprised to see she's blushing.
<<talk "yami">>I wasn't thinking. I don't know why I did that...<</talk>>\
You're surprised by how flustered she is.
<<talk "player">>Hey, don't worry about it. It's no big deal.<</talk>>\
You smile in an effort to alleviate her embarrassment.
<<talk "player">>I guess that means I'm just 'one of the guys', so to speak.<</talk>>\
<<talk "yami">>Yeah... maybe...<</talk>>\
Yami laughs awkwardly, rubbing the back of her neck.
<<talk "yami">>Hey... thanks for... you know...<</talk>>\
<<talk "player">>Not being a pig?<</talk>>\
You laugh.
<<talk "player">>Of course not. Cause then you'd chop me into bacon bits.<</talk>>\
<<talk "yami">>I prefer ham, actually.<</talk>>\
Yami manages a hesitant grin.
<<talk "player">>I'll be sure to mention it to Anna, then.<</talk>>\
You smirk.
<<talk "player">>Do you invite her out swimming often?<</talk>>\
<<talk "yami">>No... she's too busy, and I wouldn't want to get in the way of her work.<</talk>>\
Yami shakes her head, a dismayed expression on her face.
<<talk "yami">>Eve's fun to play with, but she's like a little kid and I don't want to encourage her to skip out on her duties.<</talk>>\
<<talk "player">>I see. Well, if you like I can suggest to Anna that she hang out with you a bit, get to know you better.<</talk>>\
You clap Yami on the back, grinning.
<<talk "player">>Sure, you're a little rough around the edges, but once she gets to know you better I'm sure you'll be BFFs in no time.<</talk>>\
<<talk "yami">>Yeah... BFFs...<</talk>>\
Yami chuckles, sliding out from under your arm and making her way over to her clothes. She pulls them on with a little difficulty, then salutes you.
<<talk "yami">>Thanks, boss. You're not such a bad person yourself.<</talk>>\
<<talk "player">>I should head back to the manor. See you later?<</talk>>\
She nods and waves as she tucks her sword back into her belt, so you set off down the trail towards the manor.
[[End.|$location]]
Submitted by Asura
<<addtime { minute : 23 }>><<set $yami.affection += 1>><<set $yami.fear -= 1>><<set $yami.trust += 1>>Sneaking up behind her, you wait until she finishes her prayer. Just as she stands up, you give her a shove and she topples into the lake with a yelp - a look of bemused shock on her face. As she surfaces, sputtering and glaring, you can't help but laugh.
<<talk "player">>Oh... you should have seen... the look on your face...!<</talk>>\
<<talk "yami">>Very funny...<</talk>>\
Yami sputters, wiping her hair from her face.
<<talk "yami">>You're lucky...<</talk>>\
You hold out your hand to help her climb out, but Yami flashes you a wicked grin and braces her feet against the pier. You barely have time to think.
<<talk "player">>Oh no.<</talk>>\
Before she yanks you forward into the water.
It's surprisingly warm, and as you surface and exhale you see Yami smirking triumphantly at you. Grinning back, you splash at her - the two of you laughing as you flail at each other.
Eventually you make your way back to shore and lie down on the beach, letting the sun dry you off. Yami stays in the water a while longer, but eventually she too comes ashore. Sopping wet, her hair is matted down and her shirt clings to her - highlighting her abs and the outline of her sports bra. You quickly glance away before she catches you staring, leaning back and looking up at the forest canopy.
<<talk "player">>That was fun.<</talk>>\
<<talk "yami">>It was.<</talk>>\
Yami chuckles, flicking water from her fingertips.
<<talk "yami">>But I should get back to work.<</talk>>\
Taking this as your cue to leave, you excuse yourself and make your way back down the forest trail.
Stepping out of the woods and onto the lawn, you let the sunlight dry you off somewhat before you carry on with what you'd originally planned to do.
[[End.|$location]]
Submitted by Asura
<<addtime { minute : 22 }>><<set $yami.affection += 1>><<set $yami.fear -= 1>>Calling it a day, you wait until Yami finishes praying and let her know you're heading back to the manor. She smiles and nods, but you detect a trace of disappointment and are inwardly surprised that she enjoyed your company.
Offering to accompany her again, you make your way back down the forest trail and carry on with what you'd originally planned to do.
[[End.|$location]]
Submitted by Asura
<<addtime { minute : 16 }>><<set $yami.fear -= 1>><<set $yami.trust += 1>>Raising your hand, you wave. For a moment you think she either hasn't noticed you or is making a point of ignoring you, but she pauses and glances in your direction, nodding in acknowledgment of your greeting before carrying on.
Smiling to yourself, you carry on your way as well.
[[End.|$location]]
Submitted by Asura
<<addtime { minute : 2 }>><<set $yami.affection += 1>><<set $yami.fear -= 1>><<talk "thought">>Better not distract her from what she's doing.<</talk>>\
You sigh, glancing in Yami's direction again.
<<talk "thought">>No telling how she'd react, anyways.<</talk>>\
[[End.|$location]]
<<addtime { minute : 1 }>>
Submitted by AsuraAs you walk past the pool, you notice Yami is lying on a beach chair - stark naked.
[[Cat-Call.|Submitted Yami Sunbathing Scene 1a]]
[[Stare.|Submitted Yami Sunbathing Scene 1b]]
[[Keep walking.|Submitted Yami Sunbathing Scene 1c]]
Submitted by Asura<<addtime { minute : 1 }>><<talk "player">>Lookin' good, Yami!<</talk>>\
You wolf-whistle, Yami turning her head to stare at you.
<<talk "yami">>I will give you to the count of ten to remove yourself from my sight. Fail to do so, and you will suffer.<</talk>>\
[[Leave.|Submitted Yami Sunbathing Scene 1d]]
[[Take your chances.|Submitted Yami Sunbathing Scene 1e]]
Submitted by Asura<<addtime { minute : 1 }>><<set $yami.affection += 1>><<set $yami.fear += 1>>Despite Yami's boyish figures, she's still a girl and you're unable to tear your eyes away from her naked body. As though sensing your gaze, she sits up and looks around. Spotting you, she scowls but makes no move to cover herself - her chilling gaze dampening your enjoyment.
<<talk "yami">>Keep walking, //hentai//.<</talk>>\
[[Keep staring.|Submitted Yami Sunbathing Scene 1f]]
[[Keep walking.|$location]]
Submitted by Asura<<addtime { minute : 2 }>><<set $yami.affection -= 2>><<set $yami.fear += 1>>Averting your gaze, you keep walking. Out of the corner of your eye, you think you see her watching you, but you ignore her and carry on with what you were doing.
[[End.|$location]]
Submitted by Asura<<addtime { minute : 2 }>><<set $yami.affection += 1>><<set $yami.fear -= 1>><<set $yami.trust += 1>><<talk "player">>OK, OK. I was just teasing!<</talk>>\
Yami makes as though to get up, and you quicken your pace before she makes good on her threat. Smirking, she lies back down and crosses her arms behind her head.
[[End.|$location]]
Submitted by Asura<<addtime { minute : 2 }>><<set $yami.affection -= 1>><<set $yami.fear -= 1>>You make a 'bring it' gesture with your hand, smirking.
<<talk "thought">>She wouldn't dare-<</talk>>\
Yami stands and stretches, raising her arms over her head and leaning backwards. Then her posture abruptly changes to a hunched-over aggressive stance and she charges headlong at you.
[[Run.|Submitted Yami Sunbathing Scene 1g]]
[[Dodge.|Submitted Yami Sunbathing Scene 1h]]
[[Meet her head-on.|Submitted Yami Sunbathing Scene 1i]]
Submitted by Asura<<addtime { minute : 1 }>><<talk "player">>OK, OK. I was just looking!<</talk>>\
Yami makes as though to get up, and you quicken your pace before she makes good on her threat. Smirking, she lies back down and crosses her arms behind her head.
[[End.|$location]]
Submitted by Asura<<addtime { minute : 1 }>><<set $yami.fear -= 1>><<talk "player">>Oh shit!<</talk>>\
Turning, you book it as fast as you can in the opposite direction. Turning to see if she's still chasing you, you see she's stopped and has doubled over, laughing.
As your heart-rate slows down and you catch your breath, you watch her return to the lawn chair and settle back in, folding her arms behind her head in a clearly smug manner.
<<talk "player">>Ha ha, very funny, Yami!<</talk>>\
Smoothing out your clothes, you turn away from her to carry on with what you were doing.
[[End.|$location]]
Submitted by Asura<<addtime { minute : 2 }>><<set $yami.fear -= 2>>Just as Yami lunges at you, you throw yourself out of the way. She flies past, surprise registering on her face before she hits the ground with a yelp - faceplanting into the grass before winding up in a nasty tumble.
For a brief moment you're worried she's hurt herself, but then she picks herself up - her skin marked by grass stains, and brushes herself off indignantly.
<<talk "yami">>Nice reflexes.<</talk>>\
[[Ask if she's OK.|Submitted Yami Sunbathing Scene 1j]]
[[Tease her.|Submitted Yami Sunbathing Scene 1i]]
[[Walk away.|$location]]
Submitted by Asura<<addtime { minute : 2 }>><<set $yami.affection += 1>>Yami tackles you, twisting in midair to absorb the brunt of the impact as you hit the ground. For a moment, you feel her body press against yours - most of it solid muscle honed by continuous exercise and training - and you roll across the lawn in a haphazard tangle of limbs.
You're dazed - though you're not sure whether it's from hitting the ground a little too hard or the sight of a naked girl straddling you.
She's sitting on top of you with her knees on either side of your waist, pinning you to the ground by your shoulders. She's breathing a little rapidly from having exerted herself to chase you, a triumphant expression on her face.
<<talk "yami">>Caught you...<</talk>>\
[[See what she does.|Submitted Yami Sunbathing Scene 1k]]
[[Fight back playfully.|Submitted Yami Sunbathing Scene 1l]]
[[Get angry and fight back.|Submitted Yami Sunbathing Scene 1m]]
[[Caress her cheek.|Submitted Yami Sunbathing Scene 1n]]
Submitted by Asura<<addtime { minute : 2 }>><<set $yami.affection += 1>><<set $yami.fear -= 1>>Brushing herself off, Yami nods.
<<talk "yami">>Just a bruised ego, is all.<</talk>>\
You watch as she sets off in the direction of the manor, and once she disappears through the door you turn to carry on with what you were doing before.
[[End.|$location]]
Submitted by Asura<<addtime { minute : 3 }>><<set $yami.fear += 1>><<set $yami.trust += 1>>Standing, Yami grabs you by the ankles and starts dragging you in the direction of the pool.
<<talk "player">>Oh no... no, no, no, no!<</talk>>\
You kick your legs and claw at the sod, grabbing fistfuls of grass, but you only prolong the inevitable.
<<talk "yami">>Wash your neck and repent...<</talk>>\
The next moment you find yourself airborne, splashing down into the pool. Flailing, you kick off the bottom of the pool, coughing and sputtering.
Coughing, you kick your way to the ladder and pull yourself onto the edge of the pool, your clothes soaking wet.
<<talk "player">>What the hell, Yami? You could've drowned me! What if I hit my head?!<</talk>>\
Yami returns to her beach chair and sits down, folding her arms and crossing her legs.
<<talk "yami">>Oh, please. I wouldn't have let you drown. Besides, you were asking for it... and I warned you.<</talk>>\
Shaking yourself off as best you can, you shoot her a resentful glare and storm off.
[[End.|$location]]
Submitted by Asura<<addtime { minute : 4 }>><<set $yami.affection += 1>><<set $yami.fear -= 1>><<talk "player">>Oh, you wanna fight, do you?<</talk>>\
Grinning playfully, you pitch your body upwards and wrap your arms around her in a bear hug. You can feel Yami's breath against your ear. Pulling back slightly, she looks into your eyes, searching... <<if $yami.affection gte 600>>and then she returns a slightly more malicious version of your grin.
<<talk "yami">>Bring it.<</talk>>\
Yami pitches the two of you into a roll, tumbling along the lawn until you release her. Yami pops up into a crouch and you climb to your feet. She feints at you, making jabbing motions with her arms but stopping short of actually hitting you. You charge at her, wrapping your arms around her torso and grappling with her. Digging your feet into the sod, you actually manage to force her back a step... and then she ducks down and hefts you up over her shoulders.
<<talk "player">>H-hey! Illegal move!<</talk>>\
Laughing, Yami makes a beeline for the pool, picking up speed before cannonballing in. The plume of water from her impact hits you a second before you're dragged down into the deep end. Sinking like a stone to the bottom, Yami releases you and shoves you towards the surface, smirking as you plant your feet on her shoulders and kick off.
Inhaling a deep breath, you kick your way over to the ladder and pull yourself up, turning to watch as she walks along the bottom of the pool.
<<talk "player">>That girl needs to invest in a floatation device. One of these days she'll end up going too deep and drowning...<</talk>>\
Shuddering at the thought, you watch until she reaches the shallow end and her head breaks the surface, then turn and walk away, wringing your clothes out as you go.
<<set $yami.affection += 1>><<set $yami.fear -= 1>><<else>>and then extricates herself from your arms, leaping away from you like a cat whose tail was stepped on. Sitting upright, you eye her quizzically.
<<talk "player">>What's the matter? I was just playing...<</talk>>\
Yami shoots you a stern look, which is undermined by her being stark naked. Despite this, she makes no effort to cover herself.
<<talk "yami">>Not interested. If you want to play-wrestle with someone, try Eve.<</talk>>\
Yami says curtly, turning around and walking away. Huffing, you watch her walk away, then turn and shake your head.
<<talk "thought">>She started it...<</talk>>\
<<set $yami.fear += 1>><<set $yami.trust -= 1>><</if>>
[[End.|$location]]
Submitted by Asura<<addtime { minute : 4 }>><<talk "player">>What the hell, Yami?!<</talk>>\
You throw a punch at her, catching her off-guard and striking her square in the breast.
<<talk "thought">>Oww! Jeez, are her tits made of solid muscle or something?<</talk>>\
For a brief moment you think she's about to grab your arm and rip it off, but instead her eyes narrow scornfully, one of them twitching in irritation.
<<talk "yami">>Seriously? A boob-shot? Is that the best you can do?<</talk>>\
Without warning she throws a punch, her fist shooting past your head - narrowly missing your face - and striking the ground. Using her planted arm as leverage, she stands up and then folds her arms.
Picking yourself up, you meet her disdainful scowl with a glare of your own.
<<talk "player">>For crying out loud, you could've hurt me!<</talk>>\
Yami scoffs at this, raising an eyebrow.
<<talk "yami">>Oh, please... If I wanted to hurt you, I //would// have. So suck it up and consider yourself lucky that I //don't//.<</talk>>\
As she turns and walks away, anger at her scornful smugness gets the better of your and you call out after her.
<<talk "player">>Yeah, 'cause if you did you'd be out of a job!<</talk>>\
Yami pauses and looks over her shoulder at you.
<<talk "yami">>I'm sure I could manage. There are other jobs I could take, even in a cesspit like Pendleton. <<if $yami.affection gte 200>>Make no mistake, //boss//, I certainly don't stick around because of you.<</if>><</talk>>\
Fuming, you glare at each other before she turns and walks back towards the manor.
[[End.|$location]]
Submitted by Asura<<addtime { minute : 4 }>><<set $yami.affection -= 2>><<set $yami.trust -= 2>>Lifting your arm, you cup her cheek tenderly, gently stroking her cheekbone with your thumb.
<<talk "yami">>Boss...? What are you...<</talk>>\
Clearly uncomfortable with where this is going, Yami moves to pull away.
<<talk "yami">>Ugh, stop! You're making it weird!<</talk>>\
[[Let her go.|Submitted Yami Sunbathing Scene 1o]]
[[Kiss her.|Submitted Yami Sunbathing Scene 1p]]
Submitted by Asura<<addtime { minute : 1 }>>Yami stands, brushing herself off, and then folds her arms and scowls down at you with thinly-veilled disgust. Glancing down, you see that your penis has started to engorge itself, a tent forming in the front of your pants.
<<talk "yami">>Tch.... now I need a cold shower. Thanks, boss.<</talk>>\
Without looking back, she turns and walks in the direction of the manor.
Picking yourself up, you watch her walk away before glancing down at your erection, which is starting to become uncomfortable.
<<talk "thought">>What to do about you?<</talk>>\
[[Jerk off.|Submitted Yami Sunbathing Scene 1q]]
[[Walk it off.|$location]]
Submitted by Asura<<addtime { minute : 2 }>><<set $yami.fear += 1>><<set $yami.trust -= 1>><<talk "player">>Yami, wait...<</talk>>\
You sit up just as she turns back to face you, and whether by accident or design your lips connect. For a moment Yami is frozen, her eyes widening and mouth opening in surprise. Taking the initiative, you deepen the kiss, leaning into her and even daring to slip your tongue into her mouth.
<<if $yami.affection gte 900>>\
Closing her eyes, Yami returns the kiss... but only for a moment. She pulls away, shaking her head and grimacing.
<<talk "yami">>No.<</talk>>\
Standing, she backs away from you with a pained expression.
<<talk "yami">>I thought I might... try it... but it just doesn't... feel right.<</talk>>\
Staggering slightly and looking unusually pallid, she clutches her stomach as though she's about to throw up.
<<talk "yami">>Oh gods, I'm going to be sick...!<</talk>>\
Bemusedly, you exhale into your palm to smell your breath.
<<talk "thought">>My breath's not //that// bad...<</talk>>\
You reach out to steady her, but she swats your hand away.
<<talk "yami">>Don't...! Excuse me, boss... I need to go wash my mouth out.<</talk>>\
As she rushes towards the manor, you can hear her chanting over and over and over again.
<<talk "yami">> Eww, eww, eww, eww, eww...<</talk>>\
As she disappears inside, a humorous twist on a song that was popular a few years ago pops into your head.
<<talk "thought">>'I kissed a guy, and I //didn't// like it'...<</talk>>\
Making a note to check on her later on, you shake your head and carry on with what you were doing.
<<set $yami.affection -= 1>><<set $yami.fear -= 1>>
<<elseif $yami.affection gte 600>>\
Yami jerks away from you, anger flashing in her eyes. For a moment you think she's going to punch your teeth out, but instead she stands up and backs away from you.
<<talk "yami">>I like you, boss, but not like that. If you can't accept that...<</talk>>\
Her eyes and voice harden, the old chilling intensity returning to her gaze.
<<talk "player">>Yami... Yami, Yami, Yami...<</talk>>\
Shaking your head, you place a hand on her shoulder. Her icy glare falters, replaced with a mix of confusion and annoyance.
<<talk "player">>I apologize. I must have misinterpreted you kissing me.<</talk>>\
Annoyance wins out, Yami scowling as one of her eyes twitches.
<<talk "yami">>Excuse me? //You// were the one who kissed //me//!<</talk>>\
<<talk "player">>But what can I say, you have a surprisingly cute side and are definitely growing on-<</talk>>\
Yami hauls you upright by the collar, eyes blazing with anger - and beneath that, mortification.
<<talk "yami">>I am //not// cute!<</talk>>\
As she fumes indignantly, you smirk.
<<talk "player">>D'aww, you're blushing.<</talk>>\
With a livid snarl, Yami spins you around and hurls you toward the pool.
<<talk "player">>I regret nothi-<</talk>>\
You hit the chlorinated water with a splash, getting it up your nose and soaking your clothes.
<<talk "player">>Worth it.<</talk>>\
Kicking to the surface, grin to yourself at the reaction you got out of her as you tread your way over to one of the ladders and look around, though Yami is nowhere in sight.
Then from somewhere inside the manor, you hear her yelling:
<<talk "yami">>//Baka//!!!<</talk>>\
Pulling yourself out of the pool, you wring your clothes dry as best you can, still smirking and chuckling under your breath.
<<set $yami.affection += 2>><<set $yami.fear += 1>>
<<elseif $yami.affection gte 400>>\
Yami stares at you will all the chilling intensity of a hungry shark; her only outward reaction that her pupils - barely visible against the darkness of her irises - widen. Then she stands up, staring down at you imperiously.
<<talk "yami">>If you do that again, //temē//... there will be consequences.<</talk>>\
<<talk "player">>Oh yeah? Like what?<</talk>>\
As you sit up, you realize your face is level with her crotch. Yami realizes it too, and although her facial expression doesn't change she takes a step back. She shifts slightly, and you lean back in case she tries to kick you in the face.
<<talk "yami">>I'm going to get dressed and go out on patrol now.<</talk>>\
Her tone carries an unspoken warning not to follow her as she turns and walks away.
<<set $yami.affection -= 2>>
<<else>>\
You pull your tongue back just in time, Yami's teeth barely just missing the tip of your tongue as she tries to bite it off. Snarling, she shoves you away so forcefully she topples over and falls flat on her ass, spitting in disgust and wiping her mouth with the back of her arm. Despite the rage blazing in her eyes she looks surprisingly... vulnerable.
<<talk "player">>Yami...<</talk>>\
Before you can say anything more, she springs to her feet and sinks into an aggressive stance, her eyes burning with ice-cold hatred.
<<talk "yami">>//Yurusenai//...<</talk>>\
Instinctively you scramble back as she takes a lurching step towards you, her fingers curling into claws.
<<talk "yami">>//Yurusenai...! Yurusenai! Yurusenai!!!//<</talk>>\
Growing increasingly agitated, she lets out a scream of rage.
<<talk "yami">>//KI-SA-MA!!!//<</talk>>\
Instincts scream at you to run as she hurls herself at you, but it's too late.
<<talk "thought">>Is this how I'm going to die...?<</talk>>\
You brace yourself for impact, but she she stops just shy of slamming into you. Doubling over she clutches her head and lets out another scream of anger.
<<talk "yami">>//īe!//<</talk>>\
Breathing heavily, she glares at you from between her fingers. She opens her mouth to say something, but all that comes out is a seething growl from between clenched teeth. Gripping her own arms as though to hold herself back from lunging at you, she turns and storms off towards the manor.
<<set $yami.affection -= 5>><<set $yami.trust -= 2>>
<</if>>\
[[End.|$location]]
Submitted by Asura<<addtime { minute : 4 }>>Glancing around to make sure you're alone, you unzip your fly and glance down at your now exposed and fully erect penis.
<<talk "thought">>Alright, here we go...<</talk>>\
You grab your penis and slowly begin rubbing your hand up and down its length. As you do, the mental image of Yami straddling you pops into your head.
<<talk "thought">>She'd kill me if she found out, but since it's her fault I'm like this...<</talk>>\
Deciding to throw caution to the wind, you allow your imagination to take over.
[[Continue.|Submitted Yami Sunbathing Scene 1r]]
Submitted by Asura<<addtime { minute : 3 }>>//Straddling your waist, Yami amorously grinds herself against the fabric of your pants, her eyes shimmering with lust.//
<<talk "yami">>Please... boss...<</talk>>\
//You reach down and finger the zipper of your fly, then rotate your hand to sink your fingers into her vulva. Yami cries out and bucks her hips even harder... and then your pants are off, your penis standing fully erect and looking even larger than in reality.//
<<talk "yami">>Hnng... it's s-so big...<</talk>>\
//Yami begins grinding her vulva against your hard-on, biting her lower lip and moaning loudly each time her hips buck. You can feel her clit rub against your glans, her juices thoroughly drenching your cock. Throwing her head back, Yami lets out a scream of ecstasy as she orgasms, then slumps down onto your chest.//
<<talk "player">>Already finished, are you? But I'm nowhere near done...<</talk>>\
//Panting, Yami looks into your eyes and says something you know she'd //definitely// never say in reality://
<<talk "yami">>Fuck me! Fuck my virgin pussy with your huge cock and fill me up with your cum~!<</talk>>\
//You enter into her, Yami crying out in pain as you rip her hymen and hilt yourself with a single powerful thrust. She's tight, almost painfully so, and you can feel the walls of her vagina clench down on your invading penis.//
<<talk "yami">>Nnn... don't stop! Keep going!<</talk>>\
//She begins to move her hips, and you start thrusting - settling into a rhythm that picks up in pace until you're pistoning into her like a jackhammer. Yami orgasms two more times but keeps going - her tongue hanging out of her mouth.//
<<talk "yami">>Ahn~! More! More! Fill my pussy with your hot cum~!<</talk>>\
//You keep going until you feel it. Your pleasure peaks and you orgasm. In your fantasy you pump load after load of semen into her, painting her body with jizz as she poses with her hands in V-for-victory signs.//
Then reality settles in as you feel your penis slowly grow flaccid, and you open your eyes to see a spatter of whiteish fluid on the lawn.
<<talk "thought">>Heh. This gives new meaning to 'fertilizing the lawn'...<</talk>>\
Snickering at your pun, you zip up your fly. Glancing around to make sure you're still alone, you carry on as though nothing untoward just happened.
[[End.|$location]]
Submitted by Asura<<addtime { minute : 6 }>>You take a seat near the edge of the forest in the shade of some trees. No sooner do you get comfortable than you hear something moving in the underbrush.
<<talk "thought">>Is it Gaia? Shoot... I don't have any apples.<</talk>>\
You plaster an apologetic smile on your face, but it's promptly replaced with one of surprise when Yami emerges from the forest.
Nodding in greeting, she walks over to you and all-but collapses beside you.
<<talk "yami">>That... was a workout.<</talk>>\
She sighs. Looking her over, you note that her pants legs and sleeves are stained with mud, her face is powdered with dirt, and there are leaves and twigs in her hair.
<<talk "yami">>What are you staring at me for?<</talk>>\
<<talk "player">>What the heck were you doing?<</talk>>\
You raise an eyebrow at her.
<<talk "player">>You're filthy, Yami. Anna's gonna have a heart attack if she sees you within ten feet of the manor.<</talk>>\
Yami shrugs.
<<talk "yami">>Gaia pushed me into a marsh. I can't tell if she wanted to drown me or was just trying to play.<</talk>>\
Reaching under her shirt, she picks at something and removes her hand with a leech tucked between her finders.
<<talk "yami">>Disgusting little parasite, isn't it?<</talk>>\
Frowning, she peers under her shirt and sighs.
<<talk "yami">>And of course there's more of them.<</talk>>\
Grimacing, she turns to look at you.
<<talk "yami">>Would you mind...<</talk>>\
<<talk "player">>Oh... OK.<</talk>>\
You avert your gaze as she removes her hoodie and shirt, leaving only her sports bra. Immediately you see her back has numerous fat black worms clinging to it, pulsating as they try to bite through her skin.
<<talk "player">>Err... you have some on your...<</talk>>\
<<talk "yami">>I do?<</talk>>\
Yami cranes her neck and then sighs.
<<talk "yami">>Get them off for me, would you?<</talk>>\
Gingerly you reach out and swipe one of the slimy things away. It takes a bit of pulling to detach, but you manage to knock it off. As you pick them off - tossing them aside before they can latch onto you - Yami unbuckles her pants and to your shock sloughs them off.
<<talk "player">>Wha... what are you doing?<</talk>>\
<<talk "yami">>Checking my legs, //baka//.<</talk>>\
Yami rolls her eyes, picking off the leeches she finds attached to her lower limbs. With an irritated sigh, she strips out of her boxers and shakes them off, scattering a few leeches. Her utter lack of modesty is such a stark contrast to her usual behavior that it catches you completely off-guard, and you can only stare as she sifts through her pubic hair until she's satisfied there aren't any leeches hiding in it.
<<talk "player">>Y-Yami... I'm still here...<</talk>>\
You swallow, feeling the blood drain out of your brain and into a completely different part of your anatomy.
<<talk "yami">>I know.<</talk>>\
Yami shakes her boxers out again, then frowns as she notices you staring.
<<talk "yami">>What? Stop making it weird.<</talk>>\
<<talk "player">>Sorry...<</talk>>\
You avert your gaze apologetically as she gets dressed, then absently reach out and pull a twig from her hair. She stiffens at your touch and you snatch your hand back, holding the twig so that it's clearly visible.
<<talk "player">>It was... I just thought I'd help.<</talk>>\
<<talk "yami">>Hmph...<</talk>>\
Yami narrows her eyes at you, then relaxes slightly and squeezes the water out of her shirt.
<<talk "yami">>I'm going to go get changed and then head back out on patrol. If you'd like to come with me for a bit, I could use the company.<</talk>>\
<<talk "player">>Oh... uh...<</talk>>\
You consider your options, then shake your head.
<<talk "player">>Thanks for offering, but I wouldn't want to distract you or anything.<</talk>>\
<<talk "yami">>Suit yourself.<</talk>>\
Yami shrugs.
<<talk "yami">>My offer still stands if you change your mind.<</talk>>\
And with that she sets off across the lawn towards the manor.
Turning to look at one of the leeches as it oozes along a weed you sigh.
<<talk "player">>She's such a weirdo, isn't she?<</talk>>\
[[End.|$location]]
Submitted by Asura
<<addtime { minute : 13 }>><<set $yami.affection += 1>><<set $yami.fear -= 1>><<set $yami.trust += 2>><<talk "eve">>Faster!<</talk>>\
Eve's cheer is enough to catch your attention, and you whip your head around just in time to see Yami giving her a piggyback ride while jogging, dressed in a black sports bra and yoga pants. They disappear around the side of the house, followed by a splash, and you run over to see that Yami has jumped into the pool and is smirking triumphantly at Eve, who flails and shrieks with laughter.
[[End.|$location]]
Submitted by Asura<<addtime { minute : 4 }>>As you step out the back door, you hear a splash from the pool, turning, you see Misaki flailing wildly as she sinks.
<<talk "thought">>Crap!<</talk>>\
You take off at a run, but before you can dive in someone else beats you to it. Yami plunges into the pool and kicks off the bottom, hooking an arm around Misaki's waist and pulling her towards the shallow end of the pool. Standing back, you watch as Yami pulls Misaki out onto solid ground and checks her pulse.
<<talk "thought">>Oh no... She's not breathing...!<</talk>>\
<<talk "yami">>Stop holding your breath, //hentai onna//. Mouth-to-mouth hasn't been part of CPR for years now, and you //don't// want me giving you chest compressions - I'll break your ribs.<</talk>>\
There's a moment of silence and then Misaki sits up, frowning in Yami's direction.
<<talk "misaki">>Spoilsport.<</talk>>\
Misaki sticks her tongue out at Yami and feels around for her cane, which you see is still at the bottom of the pool.
<<talk "misaki">>Oh no... The lanyard must have slipped off...<</talk>>\
Yami clenches her fists, glaring down at Misaki.
<<talk "yami">>Tch... I have half a mind to leave it there as punishment for wasting my time...<</talk>>\
Cursing under her breath, Yami plunges back into the water and walks along the bottom of the pool. Picking up the cane, she carries it back to the edge. Climbing out, she wrings the water out of her top before prodding Misaki with it.
<<talk "yami">>Here. Take your stupid-<</talk>>\
Yami freezes as Misaki lets out a throaty moan, leaning forward with her tongue hanging out of her mouth.
<<talk "misaki">>H-harder~!<</talk>>\
Yami recoils, looking disgusted.
<<talk "yami">>No!<</talk>>\
She tosses Misaki's cane to the ground beside her, turning away and glaring over her shoulder
<<talk "yami">>The next time you "fall" into the pool, //sukube baka//, I'll let you drown!<</talk>>\
<<talk "misaki">>Hnng... talk dirty to me~! Misaki's been a naughty girl and needs to be punished~!<</talk>>\
Misaki crawls towards Yami and throws her arms around her, pressing her face into Yami's crotch. You catch a glimpse of something in her hands before Yami extricates herself and backs away from her.
<<talk "yami">>//Shinjimae, hentai onna...//<</talk>>\
It's then you see that Misaki has slipped a pair of handcuffs onto Yami's wrists, trapping them behind her back. Her eyes wide with shock, Yami trips over her own feet and topples to the ground, Misaki giggling as she amorously climbs onto her, pressing her knee into Yami's crotch.
<<talk "yami">>//Yamete...!//<</talk>>\
The dark-skinned warrior's eyes are wild with an expression that looks utterly alien - fear.
<<talk "misaki">>And now... a kiss for the mighty hero who saved the fair maiden from certain death...<</talk>>\
[[Stop her.|Submitted Yami and Misaki Pool Scene 2a]]
[[Let Misaki continue.|Submitted Yami and Misaki Pool Scene 2b]]
Submitted by Asura <<addtime { minute : 4 }>><<talk "thought">>This has gone too far...<</talk>>\
<<talk "player">>Misaki! That's enough!<</talk>>\
Misaki freezes and sits up, turning her head in your direction.
<<talk "misaki">><<print $misaki.callsPlayer>>?<</talk>>\
She pouts, but climbs off Yami, who scrambles away and climbs to her feet, snapping the handcuffs with a snarl of effort and dusting herself off indignantly. Glaring down at Misaki, she trembles with rage... and then inhales deeply and turns away, not even bothering to look over her shoulder at the blind woman.
<<talk "yami">>You're scum, Misaki! Human garbage! Never... do that... again!<</talk>>\
As Yami storms off, Misaki lets out a delighted sigh, retrieves her cane, and smooths out her skirt.
<<talk "misaki">>Yami-//chan// is so uptight... teasing her is too much fun.<</talk>>\
<<talk "player">>Don't be stupid.<</talk>>\
You smack the back of her head, a move you picked up from the protagonist of a cop show.
<<talk "player">>One of these days you'll go too far and she'll end up hurting you, if not worse. Is that what you want?<</talk>>\
<<talk "misaki">>N-no...<</talk>>\
Misaki trembles - though you can tell it's because she's aroused rather than abashed.
<<talk "misaki">>It's just... she's so cold towards me...<</talk>>\
She bites her bottom lip, squirming.
<<talk "misaki">>"Falling" into the pool is the only way I can get Yami to spend time with me, and when she does... I can't help but get a little carried away... I'm sorry.<</talk>>\
<<talk "player">>Don't apologize to me, apologize to Yami.<</talk>>\
<<talk "thought">>Not that Yami will accept it...<</talk>>\
You can already picture in your head how it will go, Yami making Misaki prostrate herself before coldly telling her to atone with her blood... You feel your dick twitch and wince.
<<talk "thought">>I've been spending too much time around Misaki...<</talk>>\
<<talk "player">>Just give her some time to cool off first, OK? You're... you're free to go.<</talk>>\
<<talk "misaki">>//Hai~!//<</talk>>\
Misaki hops off the ground and bows, then wandering off, her cane - swaying back and forth - leading the way.
<<talk "thought">>That girl is incorrigible...<</talk>>\
Shaking your head, you roll your eyes and walk away.
[[End.|backyard]]
Submitted by Asura <<addtime { minute : 6 }>><<set $misaki.affection -= 1>><<set $misaki.fear += 1>><<set $yami.affection += 3>><<set $yami.fear -= 1>><<set $yami.trust += 2>>As Misaki grins licentiously, you feel your dick twitch and begin to swell.
<<talk "thought">>Let's see how far this goes...<</talk>>\
Gritting her teeth, Yami struggles to buck Misaki off. For a moment, you're worried Yami will hurl her into the pool or - worse - into the side of the manor, but for once her purported superhuman strength fails her: the way she's fallen has left both her arms pinned beneath her, Misaki's added weight preventing her from pulling them free.
<<talk "misaki">>Don't worry, Yami-//chan//... I'll make you feel really good...<</talk>>\
Giggling, Misaki grinds her knee into Yami's crotch, Yami's thrashing causing her to inadvertently return the favour. Misaki gasps and moans, then grins.
<<talk "misaki">>Oh...! That... feels good...!<</talk>>\
<<talk "yami">>Why are you doing this?! Get off me! Get off! Get off!<</talk>>\
Yami's voice catches as one of Misaki's hands trails down to cup her breast - or lack thereof - through her shirt, slipping lower to the hemline of her pants.
<<talk "misaki">>You mean aside from a good fuck feeling amazing~?<</talk>>\
Misaki pauses, frowning thoughtfully. Yami almost manages to extricate herself, but Misaki sits on her, straddling her waist and slowly rocking her hips.
<<talk "misaki">>Well, I wasn't going to say anything, but I feel bad for you, always pining after Anna-//chan//. I want to help you realize... it doesn't have to be her. I can make you feel good too, Yami-//chan//...<</talk>>\
As she speaks, Misaki's fingers reach down towards the button on Yami's pants.
<<talk "misaki">>Here, let me show you...<</talk>>\
Your dick is fully and painfully erect, straining against your pants as Misaki fumbles with the button, Yami redoubling her struggles.
<<talk "yami">>//Yamero//, Misaki! Don't make me hurt you...<</talk>>\
A flash of alarm, mixed with a healthy dose of rage, crosses Yami's features like a bolt of lightning as Misaki manages to undo the button.
<<talk "misaki">>Don't you want to play with me, Yami-//chan//? Just relax and enjoy it.<</talk>>\
Misaki giggles in delight and cups her cheek with her free hand, sliding Yami's fly down with her other.
<<talk "misaki">> I can make you feel //so// good. Oh, I almost wish I could see the faces you'll make when you cum, but I'll just have to leave that up to my imagination...<</talk>>\
<<talk "yami">>//Yurusenai... zettai yurusenai...!//<</talk>>\
Yami's scream of rage almost drowns out the sound of the cufflinks' chain snapping. In an instant their positions are reversed: Misaki is thrown flat on her back and Yami leaps to her feet, towering over her. Surprise and realization flicker over Misaki's face before her expression settles on fear.
<<talk "misaki">>Y-yami, wait!<</talk>>\
<<talk "yami">>//Urusai!// I told you to stop, to knock it off, to let me go, but you didn't! It's like you want me to hate you! Is that it, Misaki?<</talk>>\
<<talk "misaki">>N-no... I only wanted to make you feel good... I-I just wanted to play-<</talk>>\
<<talk "yami">>One of these days I won't be able to stop myself from seriously hurting you! Is that what you want?! Do you have a death wish?!<</talk>>\
<<talk "misaki">>No! I'm sorry-<</talk>>\
<<talk "yami">>Sorry? Sorry?!<</talk>>\
Yami stares at Misaki with an outraged expression, her fingers clenched into white-knuckled fists.
<<talk "yami">>On your knees! I want you to beg for forgiveness!<</talk>>\
Misaki whimpers, looking on the verge of tears.
<<talk "thought">>This has gone on enough.<</talk>>\
You approach, Misaki turning to look in your direction.
<<talk "player">>That's enough, Yami. I think you've gotten your point across.<</talk>>\
<<talk "yami">>Enough...?<</talk>>\
Yami turns to stare ominously at you, gritting her teeth.
<<talk "yami">>Don't think I didn't see you just standing there, boss...<</talk>>\
Turning back to Misaki, Yami shoots her a look of scorn and disgust.
<<talk "yami">>Get out of my sight! And if you ever pull a stunt like that again... I won't hold back just because you're blind.<</talk>>\
As Misaki scrambles to her feet, tapping around with her cane to get her bearings before setting off in the direction of the manor at a relatively fast pace, Yami glares at you over her shoulder.
<<talk "yami">>You saw I was in trouble and did nothing to stop her...<</talk>>\
For a moment you're afraid she's about to attack you, but instead she straightens out her clothes. Frowning, you step closer to her.
<<talk "player">>I thought you could handle yourself... Are you alright, Yami?<</talk>>\
Yami swats you hand away, glaring at you.
<<talk "yami">>Don't even speak to me! You... disgust me!<</talk>>\
Without another word or even a backwards glance, Yami storms off towards the forest.
You frown as you watch her leave.
<<talk "thought">>She... just needs some time to calm down, I guess...<</talk>>\
[[End.|backyard]]
Submitted by Asura <<addtime { minute : 6 }>><<set $yami.affection -= 10>><<set $yami.fear += 5>><<set $yami.trust -= 10>><<set setup.events.PoolsideCoreGroup to [
{
requires: 'true',
chance: 100,
link: "Anna Poolside Event 1"
},
{
requires: '$anna.isPregnant and $anna.pregnancyWeek gte 17',
chance: 100,
link: "Anna Poolside Event 2"
},
{
requires: 'true',
chance: 100,
link: "Eve Poolside Event 1"
},
{
requires: '$yami.hasFlag("contact")',
chance: 100,
link: "Yami and Anna Poolside 2"
},
{
requires: '$yami.hasFlag("contact")and $mitsuko.hasFlag("owned")',
chance: 100,
link: "Yami and Mitsuko Pool 1"
},
{
requires: '$yami.hasFlag("contact") and $misaki.hasFlag("owned")',
chance: 100,
link: "Yami and Misaki Poolside 1"
},
{
requires: 'true',
chance: 100,
link: "Generic Poolside Event 1"
},
{
requires: 'true',
chance: 100,
link: "Generic Poolside Event 2"
}
]>>Taking a seat beside the pool, you settle in to the lounge chair.
After a moment, you let your eyes drift over your surroundings, taking in everything.
<<includeevent setup.events.PoolInsertsCoreGroupEve>>
To your side, you can see Eve looking at you, stretching in her own lounge chair in a pose that you suspect is supposed to be seductive.
You allow yourself a smirk as you turn toward Eve.
She does her best to look casual, her nose going up in the air.
<<talk "eve">>So, . . . . nice day, huh?<</talk>>\
It's everything you can do to prevent your mirth from bubbling into laughter.
Seeing your expression, Eve's face collapses into a scowl.
<<talk "player">>Very nice day.<</talk>>\
You finally manage, but even as you say the words you can see that Eve has rolled onto her back and is pointedly looking at the sky.
<<includeevent setup.events.PoolInsertsCoreGroupEve>>
Sighing, you let your eyes drift over Eve for a few seconds before following her lead and simply leaning back to enjoy the warmth of the sun for a little while.
<<link "Remain beside the pool">><<gotoevent setup.events.PoolsideCoreGroup>><</link>>
[[Leave the pool.|$location]]
<<addtime { minute : 10 }>>Clearing your throat to announce your presence, Anna looks up from the book she is reading.
<<if $anna.fear lte 150 and $anna.trust gte 700>>When she sees you, she sits up quickly, her finger slipping between the pages of the book to act as a bookmark as she closes it.
<<talk "player">>Reading something good?<</talk>>\
You ask lightly.
You can see her expression brighten as she holds up the book. Even though she doesn't hold it up for you long enough to read the title, you can tell that it's something about travel.
<<talk "anna">>Yes, I'm enjoying it.<</talk>>\
<<includeevent setup.events.PoolInsertsCoreGroupAnna>>
Anna continues to talk about the book, but you're not really paying attention to the words she is saying. Instead you find yourself watching her features, her usual timid nature vanishing behind the excitement of sharing the wonders she has found in the book's pages.
You find yourself just listening to her talk, enjoying the sound of her voice until she finally winds down. Seeming to realize that she just rambled on for several minutes, she suddenly looks self conscious.
She smiles at you, and you give her a reassuring smile in return before she glances longingly at her book again.
Laying back in your lounge chair, she takes the hint and returns to her book.
<<includeevent setup.events.PoolInsertsCoreGroupAnna>>
Meanwhile, you sigh happily, enjoying the warmth of the sun on your skin.
<<elseif $anna.fear lte 550>>When she sees you, she sits up with a start, her finger slipping between the pages of the book to act as a bookmark as she quickly closes it.
<<talk "player">>Reading something good?<</talk>>\
You ask lightly.
You can see her expression brighten slightly as she holds up the book. Even though she doesn't hold it up for you long enough to read the title, you can tell that it's something about travel.
<<talk "anna">>Yes, I'm enjoying it.<</talk>>\
<<includeevent setup.events.PoolInsertsCoreGroupAnna>>
Anna continues to talk about the book, but you're not really paying attention to the words she is saying. Instead you find yourself watching her features, her usual timid nature less noticeable behind the excitement of sharing the wonders she has found in the book's pages.
You find yourself just listening to her talk, enjoying the sound of her voice until she finally winds down. Seeming to realize that she just rambled on for several minutes, she suddenly looks self conscious and her eyes can't quite meet your eyes.
A small smile forms on her lips, and you give her a reassuring smile in return before she glances subtly at her book again.
Laying back in your lounge chair, she takes the hint and returns to her book.
<<includeevent setup.events.PoolInsertsCoreGroupAnna>>
Meanwhile, you sigh happily, enjoying the warmth of the sun on your skin.
<<else>>When she sees you, she sits up stiffly, her book closing with a snap.
<<talk "player">>Reading something good?<</talk>>\
You ask lightly.
You can see her wary expression soften slightly as she holds up the book for your inspection. Even though she doesn't hold it up for you long enough to read the title, you can tell that it's something about travel.
<<talk "anna">>Yes, I'm enjoying it.<</talk>>\
Her tone is formal as she speaks.
<<includeevent setup.events.PoolInsertsCoreGroupAnna>>
Anna talks briefly about her book at your prompting, momentarily losing herself in memories of the wonders contained within its pages.
You find yourself just listening to her talk, enjoying the sound of her voice until she finally winds down. Seeming to realize that she just rambled on for several minutes, you notice a flash of fear in her eyes before she looks away, the ground beside her seeming to hold her rapt attention.
Smiling, you try to give her a reassuring look, then she looks at the book in her hands and cracks it open once more.
As you watch, she thumbs through several pages of the book before seeming to find her place again.
<<includeevent setup.events.PoolInsertsCoreGroupAnna>>
Meanwhile, you sigh happily, enjoying the warmth of the sun on your skin.
<</if>>
<<link "Remain beside the pool">><<gotoevent setup.events.PoolsideCoreGroup>><</link>>
[[Leave the pool.|$location]]
<<addtime { minute : 13 }>>Your eyes drift for a little while, simply enjoying your time beside the pool, when you finally settle on Anna. You take in the sight of her, following the curves of her body, the swell of her belly from the life growing inside of her.
<<includeevent setup.events.PoolInsertsCoreGroupAnna>>
Smiling to yourself, your thoughts focus on Anna.
You hear people talk about babies all the time, sometimes dismissively, sometimes as if it's something special.
No one really tells you how it feels to know you're going to be a parent. It's magical in a way, one life sheltered inside of another until it has grown enough to join the rest of us in this big bright world.
<<includeevent setup.events.PoolInsertsCoreGroupAnna>>
Feeling a bit of amusement, you watch as Anna turns a page in her book, oblivious to your gaze and your current train of thought.
<<link "Remain beside the pool">><<gotoevent setup.events.PoolsideCoreGroup>><</link>>
[[Leave the pool.|$location]]
<<addtime { minute : 7 }>>Stretching, you take a small step as you do so before starting to walk near the pool's edge. Your footsteps eventually draw you toward one of the empty lounge chairs beside the pool. Once there, you sit down and let your eyes drift over the area for a few seconds.
<<includeevent setup.events.PoolInsertsCoreGroup>>
Smiling to yourself, you lean back in the chair and stretch, feeling the gentle caress of a breeze on your skin as the sun overhead warms you.
<<includeevent setup.events.PoolInsertsCoreGroup>>
For a moment, you allow your eyes to drift closed as you simply savor the day for what it is.
<<link "Remain beside the pool">><<gotoevent setup.events.PoolsideCoreGroup>><</link>>
[[Leave the pool.|$location]]
<<addtime { minute : 12 }>>Stretching, you settle into the lounge chair, hearing the material creak softly as you do so.
<<includeevent setup.events.PoolInsertsCoreGroup>>
Shielding your eyes from the sunlight, you let your eyes drift over your surroundings with the added protection from the sun, taking note of everything around you.
<<includeevent setup.events.PoolInsertsCoreGroup>>
Leaning back, you move your hand away and squint your eyes to protect them from the bright light.
<<includeevent setup.events.PoolInsertsCoreGroup>>
Turning your head to the side, the action shades your eyes slightly, allowing you to better view your surroundings.
<<link "Remain beside the pool">><<gotoevent setup.events.PoolsideCoreGroup>><</link>>
[[Leave the pool.|$location]]
<<addtime { minute : 14 }>>Arrive at pool
-Sitting around option.
-Swim option.
Sitting around
-Eve trying to be sexy but Anna catching your attention.
-Rubbing lotion on Anna.
-Eve asking to have lotion rubbed on her body.
-Eve begging you to swim with her.
-Anna reading a book and talking with her about it.
-Gaia eating apple in front of you.
-Misaki talking about fucking in the pool.
-Talking with Eve while she sun bathes.
-Anna watching her sister swim.
But the idea had someone (The PC, or one of his slaves) laying out getting a tan, when Eve climbs onto something to get up a badass cannonball and splashes water all over the place. Obviously everyone around gets wet, and as the PC see Eve climb out of the pool he sees her in just a pair of panties and when he asks her whats up, she explains that her swimsuit doesn't fit anymore.<<set setup.events.PoolInsertsCoreGroup to [
{
requires: 'true',
chance: 100,
link: "Anna Pool 1"
},
{
requires: 'true',
chance: 100,
link: "Anna Pool 2"
},
{
requires: 'true',
chance: 100,
link: "Anna Pool 3"
},
{
requires: 'true',
chance: 100,
link: "Anna Poolside 1"
},
{
requires: 'true',
chance: 100,
link: "Anna Poolside 2"
},
{
requires: 'true',
chance: 50,
link: "Anna Poolside 3"
},
{
requires: 'true',
chance: 55,
link: "Anna Pool Enter 1"
},
{
requires: '$anna.isPregnant and $anna.pregnancyWeek gte 17',
chance: 55,
link: "Anna Pool Enter 2"
},
{
requires: 'true',
chance: 100,
link: "Anna Pool Exit 1"
},
{
requires: 'true',
chance: 100,
link: "Eve Pool 1"
},
{
requires: 'true',
chance: 100,
link: "Eve Pool 2"
},
{
requires: 'true',
chance: 100,
link: "Eve Pool 3"
},
{
requires: 'true',
chance: 100,
link: "Eve Poolside 1"
},
{
requires: 'true',
chance: 100,
link: "Eve Poolside 2"
},
{
requires: 'true',
chance: 50,
link: "Eve Poolside 3"
},
{
requires: 'true',
chance: 100,
link: "Eve Pool Enter 1"
},
{
requires: 'true',
chance: 60,
link: "Eve Pool Exit 1"
},
{
requires: '$gaia.hasFlag("met") and $gaia.affection gte 800 and $gaia.fear lte 250',
chance: 100,
link: "Gaia Pool 1"
},
{
requires: '$gaia.hasFlag("met") and $gaia.affection gte 800 and $gaia.fear lte 250',
chance: 100,
link: "Gaia Pool 2"
},
{
requires: '$gaia.hasFlag("met") and $gaia.affection gte 800 and $gaia.fear lte 250',
chance: 100,
link: "Gaia Pool 3"
},
{
requires: '$gaia.hasFlag("met") and $gaia.affection gte 800 and $gaia.fear lte 250',
chance: 100,
link: "Gaia Poolside 1"
},
{
requires: '$gaia.hasFlag("met") and $gaia.affection gte 800 and $gaia.fear lte 250',
chance: 100,
link: "Gaia Poolside 2"
},
{
requires: '$gaia.hasFlag("met") and $gaia.affection gte 800 and $gaia.fear lte 250',
chance: 75,
link: "Gaia Pool Enter 1"
},
{
requires: '$gaia.hasFlag("met") and $gaia.affection gte 800 and $gaia.fear lte 250',
chance: 100,
link: "Gaia Pool Exit 1"
},
{
requires: '$misaki.hasFlag("owned")',
chance: 100,
link: "Misaki Pool 1"
},
{
requires: '$misaki.hasFlag("owned")',
chance: 100,
link: "Misaki Pool 2"
},
{
requires: '$misaki.hasFlag("owned")',
chance: 100,
link: "Misaki Poolside 1"
},
{
requires: '$misaki.hasFlag("owned")',
chance: 100,
link: "Misaki Poolside 2"
},
{
requires: '$misaki.hasFlag("owned")',
chance: 30,
link: "Misaki Pool Enter 1"
},
{
requires: '$misaki.hasFlag("owned")',
chance: 100,
link: "Misaki Pool Exit 1"
},
{
requires: '$rey.hasFlag("owned")',
chance: 100,
link: "Rey Pool 1"
},
{
requires: '$rey.hasFlag("owned")',
chance: 100,
link: "Rey Pool 2"
},
{
requires: '$rey.hasFlag("owned")',
chance: 100,
link: "Rey Poolside 1"
},
{
requires: '$rey.hasFlag("owned") and $rey.gender is setup.Character.Gender.Male',
chance: 100,
link: "Rey Poolside 2"
},
{
requires: '$rey.hasFlag("owned")',
chance: 100,
link: "Rey Pool Enter 1"
},
{
requires: '$rey.hasFlag("owned")',
chance: 100,
link: "Rey Pool Exit 1"
},
{
requires: '$makiVisit',
chance: 100,
link: "Maki Pool 1"
},
{
requires: '$makiVisit',
chance: 100,
link: "Maki Poolside 1"
},
{
requires: '$makiVisit',
chance: 100,
link: "Maki Pool Exit 1"
},
{
requires: '$makiVisit',
chance: 100,
link: "Bubbles Pool 1"
},
{
requires: '$makiVisit',
chance: 100,
link: "Bubbles Poolside 1"
},
{
requires: '$makiVisit',
chance: 100,
link: "Bubbles Pool Exit 1"
},
{
requires: '$misaki.hasFlag("owned")',
chance: 100,
link: "Anna Misaki Poolside 1"
},
{
requires: '$claire.hasFlag("contact")',
chance: 100,
link: "Eve Claire Poolside 1"
},
{
requires: '$mitsuko.hasFlag("owned")',
chance: 100,
link: "Eve Mitsuko Poolside 1"
},
{
requires: '$makiVisit',
chance: 100,
link: "Eve Bubbles Pool 1"
},
{
requires: '$makiVisit',
chance: 100,
link: "Eve Bubbles Poolside 1"
},
{
requires: '$makiVisit',
chance: 100,
link: "Eve Bubbles Poolside 2"
},
{
requires: '$makiVisit',
chance: 100,
link: "Eve Maki Poolside 1"
},
{
requires: '$makiVisit and $mitsuko.hasFlag("owned")',
chance: 100,
link: "Maki Mitsuko Poolside 1"
},
{
requires: '$mully.hasFlag("owned")',
chance: 100,
link: "Mully Poolside 1"
},
{
requires: '$mully.hasFlag("owned")',
chance: 100,
link: "Mully Pool 1"
},
{
requires: 'true',
chance: 100,
link: "Pool Insert 1"
},
{
requires: 'true',
chance: 100,
link: "Pool Insert 2"
},
{
requires: 'true',
chance: 100,
link: "Pool Insert 3"
},
{
requires: '$mitsuko.hasFlag("owned")',
chance: 100,
link: "Mitsuko Poolside 1"
},
{
requires: '$mitsuko.hasFlag("owned")',
chance: 100,
link: "Mitsuko Poolside 2"
},
{
requires: '$mitsuko.hasFlag("owned")',
chance: 100,
link: "Mitsuko Poolside 3"
},
{
requires: '$mitsuko.hasFlag("owned")',
chance: 100,
link: "Mitsuko Pool 1"
},
{
requires: '$mitsuko.hasFlag("owned")',
chance: 100,
link: "Mitsuko Pool 2"
},
{
requires: '$mitsuko.hasFlag("owned")',
chance: 100,
link: "Mitsuko Pool 3"
},
{
requires: '$mitsuko.hasFlag("owned")',
chance: 100,
link: "Mitsuko Pool 4"
},
{
requires: '$mitsuko.hasFlag("owned")',
chance: 100,
link: "Mitsuko and Eve Pool 1"
},
{
requires: '$mitsuko.hasFlag("owned")',
chance: 100,
link: "Mitsuko and Eve Pool 2"
},
{
requires: '$mitsuko.hasFlag("owned")',
chance: 70,
link: "Mitsuko Pool Enter 1"
},
{
requires: '$mitsuko.hasFlag("owned")',
chance: 70,
link: "Mitsuko Pool Enter 2"
},
{
requires: '$mitsuko.hasFlag("owned")',
chance: 100,
link: "Mitsuko Pool Exit 1"
},
{
requires: '$mitsuko.hasFlag("owned")',
chance: 100,
link: "Mitsuko Pool Exit 2"
},
{
requires: '$claire.hasFlag("contact")',
chance: 100,
link: "Claire Poolside 1"
},
{
requires: '$claire.hasFlag("contact")',
chance: 100,
link: "Claire Poolside 2"
},
{
requires: '$claire.hasFlag("contact")',
chance: 100,
link: "Claire Pool 1"
},
{
requires: '$claire.hasFlag("contact")',
chance: 100,
link: "Claire Pool 2"
},
{
requires: '$claire.hasFlag("contact")',
chance: 100,
link: "Claire and Eve Pool 1"
},
{
requires: '$claire.hasFlag("contact")',
chance: 100,
link: "Claire Pool Enter 1"
},
{
requires: '$claire.hasFlag("contact")',
chance: 100,
link: "Claire Pool Enter 2"
},
{
requires: '$claire.hasFlag("contact")',
chance: 45,
link: "Claire Pool Exit 1"
},
{
requires: '$claire.hasFlag("contact")',
chance: 45,
link: "Claire Pool Exit 2"
},
{
requires: '$eve.isPregnant and $eve.pregnancyWeek gte 17',
chance: 100,
link: "Eve Pregnant Pool Insert 1"
},
{
requires: '$eve.isPregnant and $eve.pregnancyWeek gte 24',
chance: 100,
link: "Eve Pregnant Poolside Insert 1"
},
{
requires: '$yami.hasFlag("contact")',
chance: 100,
link: "Yami Poolside 1"
},
{
requires: '$yami.hasFlag("contact")',
chance: 100,
link: "Yami Poolside 2"
},
{
requires: '$yami.hasFlag("contact")',
chance: 100,
link: "Yami Poolside 3"
},
{
requires: '$yami.hasFlag("contact")',
chance: 100,
link: "Yami Poolside 4"
},
{
requires: '$yami.hasFlag("contact")',
chance: 100,
link: "Yami Poolside 5"
},
{
requires: '$yami.hasFlag("contact")',
chance: 100,
link: "Yami Pool 1"
},
{
requires: '$yami.hasFlag("contact")',
chance: 100,
link: "Yami Pool 2"
},
{
requires: '$yami.hasFlag("contact")',
chance: 100,
link: "Yami Pool 3"
},
{
requires: '$yami.hasFlag("contact")',
chance: 100,
link: "Yami Pool Enter 1"
},
{
requires: '$yami.hasFlag("contact")',
chance: 100,
link: "Yami Pool Enter 2"
},
{
requires: '$yami.hasFlag("contact")',
chance: 100,
link: "Yami Pool Enter 3"
},
{
requires: '$yami.hasFlag("contact")',
chance: 100,
link: "Yami Pool Exit 1"
},
{
requires: '$yami.hasFlag("contact")',
chance: 100,
link: "Yami Pool Exit 2"
},
{
requires: '$yami.hasFlag("contact")',
chance: 100,
link: "Yami Pool Exit 3"
},
{
requires: '$yami.hasFlag("contact")',
chance: 100,
link: "Yami and Anna Poolside 1"
},
{
requires: '$yami.hasFlag("contact")',
chance: 100,
link: "Yami and Eve Poolside 1"
},
{
requires: '$yami.hasFlag("contact")',
chance: 100,
link: "Yami and Eve Pool 1"
},
{
requires: '$yami.hasFlag("contact")',
chance: 100,
link: "Yami and Eve Pool 2"
},
{
requires: '$yami.hasFlag("contact") and $misaki.hasFlag("owned")',
chance: 100,
link: "Yami and Misaki Pool 1"
},
{
requires: '$yami.hasFlag("contact") and $misaki.hasFlag("owned")',
chance: 100,
link: "Yami and Misaki Pool 2"
}
]>><<set setup.events.PoolInsertsCoreGroupAnna to [
{
requires: 'true',
chance: 100,
link: "Eve Pool 1"
},
{
requires: 'true',
chance: 100,
link: "Eve Pool 2"
},
{
requires: 'true',
chance: 100,
link: "Eve Pool 3"
},
{
requires: 'true',
chance: 100,
link: "Eve Poolside 1"
},
{
requires: 'true',
chance: 100,
link: "Eve Poolside 2"
},
{
requires: 'true',
chance: 50,
link: "Eve Poolside 3"
},
{
requires: 'true',
chance: 100,
link: "Eve Pool Enter 1"
},
{
requires: 'true',
chance: 60,
link: "Eve Pool Exit 1"
},
{
requires: '$gaia.hasFlag("met") and $gaia.affection gte 800 and $gaia.fear lte 250',
chance: 100,
link: "Gaia Pool 1"
},
{
requires: '$gaia.hasFlag("met") and $gaia.affection gte 800 and $gaia.fear lte 250',
chance: 100,
link: "Gaia Pool 2"
},
{
requires: '$gaia.hasFlag("met") and $gaia.affection gte 800 and $gaia.fear lte 250',
chance: 100,
link: "Gaia Pool 3"
},
{
requires: '$gaia.hasFlag("met") and $gaia.affection gte 800 and $gaia.fear lte 250',
chance: 100,
link: "Gaia Poolside 1"
},
{
requires: '$gaia.hasFlag("met") and $gaia.affection gte 800 and $gaia.fear lte 250',
chance: 100,
link: "Gaia Poolside 2"
},
{
requires: '$gaia.hasFlag("met") and $gaia.affection gte 800 and $gaia.fear lte 250',
chance: 75,
link: "Gaia Pool Enter 1"
},
{
requires: '$gaia.hasFlag("met") and $gaia.affection gte 800 and $gaia.fear lte 250',
chance: 100,
link: "Gaia Pool Exit 1"
},
{
requires: '$misaki.hasFlag("owned")',
chance: 100,
link: "Misaki Pool 1"
},
{
requires: '$misaki.hasFlag("owned")',
chance: 100,
link: "Misaki Pool 2"
},
{
requires: '$misaki.hasFlag("owned")',
chance: 100,
link: "Misaki Poolside 1"
},
{
requires: '$misaki.hasFlag("owned")',
chance: 100,
link: "Misaki Poolside 2"
},
{
requires: '$misaki.hasFlag("owned")',
chance: 30,
link: "Misaki Pool Enter 1"
},
{
requires: '$misaki.hasFlag("owned")',
chance: 100,
link: "Misaki Pool Exit 1"
},
{
requires: '$rey.hasFlag("owned")',
chance: 100,
link: "Rey Pool 1"
},
{
requires: '$rey.hasFlag("owned")',
chance: 100,
link: "Rey Pool 2"
},
{
requires: '$rey.hasFlag("owned")',
chance: 100,
link: "Rey Poolside 1"
},
{
requires: '$rey.hasFlag("owned")',
chance: 100,
link: "Rey Poolside 2"
},
{
requires: '$rey.hasFlag("owned")',
chance: 100,
link: "Rey Pool Enter 1"
},
{
requires: '$rey.hasFlag("owned")',
chance: 100,
link: "Rey Pool Exit 1"
},
{
requires: '$makiVisit',
chance: 100,
link: "Maki Pool 1"
},
{
requires: '$makiVisit',
chance: 100,
link: "Maki Poolside 1"
},
{
requires: '$makiVisit',
chance: 100,
link: "Maki Pool Exit 1"
},
{
requires: '$makiVisit',
chance: 100,
link: "Bubbles Pool 1"
},
{
requires: '$makiVisit',
chance: 100,
link: "Bubbles Poolside 1"
},
{
requires: '$makiVisit',
chance: 100,
link: "Bubbles Pool Exit 1"
},
{
requires: '$claire.hasFlag("contact")',
chance: 100,
link: "Eve Claire Poolside 1"
},
{
requires: '$mitsuko.hasFlag("owned")',
chance: 100,
link: "Eve Mitsuko Poolside 1"
},
{
requires: '$makiVisit',
chance: 100,
link: "Eve Bubbles Pool 1"
},
{
requires: '$makiVisit',
chance: 100,
link: "Eve Bubbles Poolside 1"
},
{
requires: '$makiVisit',
chance: 100,
link: "Eve Bubbles Poolside 2"
},
{
requires: '$makiVisit',
chance: 100,
link: "Eve Maki Poolside 1"
},
{
requires: '$makiVisit and $mitsuko.hasFlag("owned")',
chance: 100,
link: "Maki Mitsuko Poolside 1"
},
{
requires: '$mully.hasFlag("owned")',
chance: 100,
link: "Mully Poolside 1"
},
{
requires: '$mully.hasFlag("owned")',
chance: 100,
link: "Mully Pool 1"
},
{
requires: 'true',
chance: 100,
link: "Pool Insert 1"
},
{
requires: 'true',
chance: 100,
link: "Pool Insert 2"
},
{
requires: 'true',
chance: 100,
link: "Pool Insert 3"
},
{
requires: '$mitsuko.hasFlag("owned")',
chance: 100,
link: "Mitsuko Poolside 1"
},
{
requires: '$mitsuko.hasFlag("owned")',
chance: 100,
link: "Mitsuko Poolside 2"
},
{
requires: '$mitsuko.hasFlag("owned")',
chance: 100,
link: "Mitsuko Poolside 3"
},
{
requires: '$mitsuko.hasFlag("owned")',
chance: 100,
link: "Mitsuko Pool 1"
},
{
requires: '$mitsuko.hasFlag("owned")',
chance: 100,
link: "Mitsuko Pool 2"
},
{
requires: '$mitsuko.hasFlag("owned")',
chance: 100,
link: "Mitsuko Pool 3"
},
{
requires: '$mitsuko.hasFlag("owned")',
chance: 100,
link: "Mitsuko Pool 4"
},
{
requires: '$mitsuko.hasFlag("owned")',
chance: 100,
link: "Mitsuko and Eve Pool 1"
},
{
requires: '$mitsuko.hasFlag("owned")',
chance: 100,
link: "Mitsuko and Eve Pool 2"
},
{
requires: '$mitsuko.hasFlag("owned")',
chance: 70,
link: "Mitsuko Pool Enter 1"
},
{
requires: '$mitsuko.hasFlag("owned")',
chance: 70,
link: "Mitsuko Pool Enter 2"
},
{
requires: '$mitsuko.hasFlag("owned")',
chance: 100,
link: "Mitsuko Pool Exit 1"
},
{
requires: '$mitsuko.hasFlag("owned")',
chance: 100,
link: "Mitsuko Pool Exit 2"
},
{
requires: '$claire.hasFlag("contact")',
chance: 100,
link: "Claire Poolside 1"
},
{
requires: '$claire.hasFlag("contact")',
chance: 100,
link: "Claire Poolside 2"
},
{
requires: '$claire.hasFlag("contact")',
chance: 100,
link: "Claire Pool 1"
},
{
requires: '$claire.hasFlag("contact")',
chance: 100,
link: "Claire Pool 2"
},
{
requires: '$claire.hasFlag("contact")',
chance: 100,
link: "Claire and Eve Pool 1"
},
{
requires: '$claire.hasFlag("contact")',
chance: 100,
link: "Claire Pool Enter 1"
},
{
requires: '$claire.hasFlag("contact")',
chance: 100,
link: "Claire Pool Enter 2"
},
{
requires: '$claire.hasFlag("contact")',
chance: 45,
link: "Claire Pool Exit 1"
},
{
requires: '$claire.hasFlag("contact")',
chance: 45,
link: "Claire Pool Exit 2"
},
{
requires: '$eve.isPregnant and $eve.pregnancyWeek gte 17',
chance: 100,
link: "Eve Pregnant Pool Insert 1"
},
{
requires: '$eve.isPregnant and $eve.pregnancyWeek gte 24',
chance: 100,
link: "Eve Pregnant Poolside Insert 1"
},
{
requires: '$yami.hasFlag("contact")',
chance: 100,
link: "Yami Poolside 1"
},
{
requires: '$yami.hasFlag("contact")',
chance: 100,
link: "Yami Poolside 2"
},
{
requires: '$yami.hasFlag("contact")',
chance: 100,
link: "Yami Poolside 3"
},
{
requires: '$yami.hasFlag("contact")',
chance: 100,
link: "Yami Poolside 4"
},
{
requires: '$yami.hasFlag("contact")',
chance: 100,
link: "Yami Poolside 5"
},
{
requires: '$yami.hasFlag("contact")',
chance: 100,
link: "Yami Pool 1"
},
{
requires: '$yami.hasFlag("contact")',
chance: 100,
link: "Yami Pool 2"
},
{
requires: '$yami.hasFlag("contact")',
chance: 100,
link: "Yami Pool 3"
},
{
requires: '$yami.hasFlag("contact")',
chance: 100,
link: "Yami Pool Enter 1"
},
{
requires: '$yami.hasFlag("contact")',
chance: 100,
link: "Yami Pool Enter 2"
},
{
requires: '$yami.hasFlag("contact")',
chance: 100,
link: "Yami Pool Enter 3"
},
{
requires: '$yami.hasFlag("contact")',
chance: 100,
link: "Yami Pool Exit 1"
},
{
requires: '$yami.hasFlag("contact")',
chance: 100,
link: "Yami Pool Exit 2"
},
{
requires: '$yami.hasFlag("contact")',
chance: 100,
link: "Yami Pool Exit 3"
},
{
requires: '$yami.hasFlag("contact")',
chance: 100,
link: "Yami and Anna Poolside 1"
},
{
requires: '$yami.hasFlag("contact")',
chance: 100,
link: "Yami and Eve Poolside 1"
},
{
requires: '$yami.hasFlag("contact")',
chance: 100,
link: "Yami and Eve Pool 1"
},
{
requires: '$yami.hasFlag("contact")',
chance: 100,
link: "Yami and Eve Pool 2"
},
{
requires: '$yami.hasFlag("contact") and $misaki.hasFlag("owned")',
chance: 100,
link: "Yami and Misaki Pool 1"
},
{
requires: '$yami.hasFlag("contact") and $misaki.hasFlag("owned")',
chance: 100,
link: "Yami and Misaki Pool 2"
}
]>><<set setup.events.PoolInsertsCoreGroupEve to [
{
requires: 'true',
chance: 100,
link: "Anna Pool 1"
},
{
requires: 'true',
chance: 100,
link: "Anna Pool 2"
},
{
requires: 'true',
chance: 100,
link: "Anna Pool 3"
},
{
requires: 'true',
chance: 100,
link: "Anna Poolside 1"
},
{
requires: 'true',
chance: 100,
link: "Anna Poolside 2"
},
{
requires: 'true',
chance: 50,
link: "Anna Poolside 3"
},
{
requires: 'true',
chance: 55,
link: "Anna Pool Enter 1"
},
{
requires: '$anna.isPregnant and $anna.pregnancyWeek gte 17',
chance: 55,
link: "Anna Pool Enter 2"
},
{
requires: 'true',
chance: 100,
link: "Anna Pool Exit 1"
},
{
requires: '$gaia.hasFlag("met") and $gaia.affection gte 800 and $gaia.fear lte 250',
chance: 100,
link: "Gaia Pool 1"
},
{
requires: '$gaia.hasFlag("met") and $gaia.affection gte 800 and $gaia.fear lte 250',
chance: 100,
link: "Gaia Pool 2"
},
{
requires: '$gaia.hasFlag("met") and $gaia.affection gte 800 and $gaia.fear lte 250',
chance: 100,
link: "Gaia Pool 3"
},
{
requires: '$gaia.hasFlag("met") and $gaia.affection gte 800 and $gaia.fear lte 250',
chance: 100,
link: "Gaia Poolside 1"
},
{
requires: '$gaia.hasFlag("met") and $gaia.affection gte 800 and $gaia.fear lte 250',
chance: 100,
link: "Gaia Poolside 2"
},
{
requires: '$gaia.hasFlag("met") and $gaia.affection gte 800 and $gaia.fear lte 250',
chance: 75,
link: "Gaia Pool Enter 1"
},
{
requires: '$gaia.hasFlag("met") and $gaia.affection gte 800 and $gaia.fear lte 250',
chance: 100,
link: "Gaia Pool Exit 1"
},
{
requires: '$misaki.hasFlag("owned")',
chance: 100,
link: "Misaki Pool 1"
},
{
requires: '$misaki.hasFlag("owned")',
chance: 100,
link: "Misaki Pool 2"
},
{
requires: '$misaki.hasFlag("owned")',
chance: 100,
link: "Misaki Poolside 1"
},
{
requires: '$misaki.hasFlag("owned")',
chance: 100,
link: "Misaki Poolside 2"
},
{
requires: '$misaki.hasFlag("owned")',
chance: 30,
link: "Misaki Pool Enter 1"
},
{
requires: '$misaki.hasFlag("owned")',
chance: 100,
link: "Misaki Pool Exit 1"
},
{
requires: '$rey.hasFlag("owned")',
chance: 100,
link: "Rey Pool 1"
},
{
requires: '$rey.hasFlag("owned")',
chance: 100,
link: "Rey Pool 2"
},
{
requires: '$rey.hasFlag("owned")',
chance: 100,
link: "Rey Poolside 1"
},
{
requires: '$rey.hasFlag("owned")',
chance: 100,
link: "Rey Poolside 2"
},
{
requires: '$rey.hasFlag("owned")',
chance: 100,
link: "Rey Pool Enter 1"
},
{
requires: '$rey.hasFlag("owned")',
chance: 100,
link: "Rey Pool Exit 1"
},
{
requires: '$makiVisit',
chance: 100,
link: "Maki Pool 1"
},
{
requires: '$makiVisit',
chance: 100,
link: "Maki Poolside 1"
},
{
requires: '$makiVisit',
chance: 100,
link: "Maki Pool Exit 1"
},
{
requires: '$makiVisit',
chance: 100,
link: "Bubbles Pool 1"
},
{
requires: '$makiVisit',
chance: 100,
link: "Bubbles Poolside 1"
},
{
requires: '$makiVisit',
chance: 100,
link: "Bubbles Pool Exit 1"
},
{
requires: '$misaki.hasFlag("owned")',
chance: 100,
link: "Anna Misaki Poolside 1"
},
{
requires: '$makiVisit and $mitsuko.hasFlag("owned")',
chance: 100,
link: "Maki Mitsuko Poolside 1"
},
{
requires: '$mully.hasFlag("owned")',
chance: 100,
link: "Mully Poolside 1"
},
{
requires: '$mully.hasFlag("owned")',
chance: 100,
link: "Mully Pool 1"
},
{
requires: 'true',
chance: 100,
link: "Pool Insert 1"
},
{
requires: 'true',
chance: 100,
link: "Pool Insert 2"
},
{
requires: 'true',
chance: 100,
link: "Pool Insert 3"
},
{
requires: '$mitsuko.hasFlag("owned")',
chance: 100,
link: "Mitsuko Poolside 1"
},
{
requires: '$mitsuko.hasFlag("owned")',
chance: 100,
link: "Mitsuko Poolside 2"
},
{
requires: '$mitsuko.hasFlag("owned")',
chance: 100,
link: "Mitsuko Poolside 3"
},
{
requires: '$mitsuko.hasFlag("owned")',
chance: 100,
link: "Mitsuko Pool 1"
},
{
requires: '$mitsuko.hasFlag("owned")',
chance: 100,
link: "Mitsuko Pool 2"
},
{
requires: '$mitsuko.hasFlag("owned")',
chance: 100,
link: "Mitsuko Pool 3"
},
{
requires: '$mitsuko.hasFlag("owned")',
chance: 100,
link: "Mitsuko Pool 4"
},
{
requires: '$mitsuko.hasFlag("owned")',
chance: 70,
link: "Mitsuko Pool Enter 1"
},
{
requires: '$mitsuko.hasFlag("owned")',
chance: 70,
link: "Mitsuko Pool Enter 2"
},
{
requires: '$mitsuko.hasFlag("owned")',
chance: 100,
link: "Mitsuko Pool Exit 1"
},
{
requires: '$mitsuko.hasFlag("owned")',
chance: 100,
link: "Mitsuko Pool Exit 2"
},
{
requires: '$claire.hasFlag("contact")',
chance: 100,
link: "Claire Poolside 1"
},
{
requires: '$claire.hasFlag("contact")',
chance: 100,
link: "Claire Poolside 2"
},
{
requires: '$claire.hasFlag("contact")',
chance: 100,
link: "Claire Pool 1"
},
{
requires: '$claire.hasFlag("contact")',
chance: 100,
link: "Claire Pool 2"
},
{
requires: '$claire.hasFlag("contact")',
chance: 100,
link: "Claire Pool Enter 1"
},
{
requires: '$claire.hasFlag("contact")',
chance: 100,
link: "Claire Pool Enter 2"
},
{
requires: '$claire.hasFlag("contact")',
chance: 45,
link: "Claire Pool Exit 1"
},
{
requires: '$claire.hasFlag("contact")',
chance: 45,
link: "Claire Pool Exit 2"
},
{
requires: '$yami.hasFlag("contact")',
chance: 100,
link: "Yami Poolside 1"
},
{
requires: '$yami.hasFlag("contact")',
chance: 100,
link: "Yami Poolside 2"
},
{
requires: '$yami.hasFlag("contact")',
chance: 100,
link: "Yami Poolside 3"
},
{
requires: '$yami.hasFlag("contact")',
chance: 100,
link: "Yami Poolside 4"
},
{
requires: '$yami.hasFlag("contact")',
chance: 100,
link: "Yami Poolside 5"
},
{
requires: '$yami.hasFlag("contact")',
chance: 100,
link: "Yami Pool 1"
},
{
requires: '$yami.hasFlag("contact")',
chance: 100,
link: "Yami Pool 2"
},
{
requires: '$yami.hasFlag("contact")',
chance: 100,
link: "Yami Pool 3"
},
{
requires: '$yami.hasFlag("contact")',
chance: 100,
link: "Yami Pool Enter 1"
},
{
requires: '$yami.hasFlag("contact")',
chance: 100,
link: "Yami Pool Enter 2"
},
{
requires: '$yami.hasFlag("contact")',
chance: 100,
link: "Yami Pool Enter 3"
},
{
requires: '$yami.hasFlag("contact")',
chance: 100,
link: "Yami Pool Exit 1"
},
{
requires: '$yami.hasFlag("contact")',
chance: 100,
link: "Yami Pool Exit 2"
},
{
requires: '$yami.hasFlag("contact")',
chance: 100,
link: "Yami Pool Exit 3"
},
{
requires: '$yami.hasFlag("contact")',
chance: 100,
link: "Yami and Anna Poolside 1"
},
{
requires: '$yami.hasFlag("contact")',
chance: 100,
link: "Yami and Eve Poolside 1"
},
{
requires: '$yami.hasFlag("contact")',
chance: 100,
link: "Yami and Eve Pool 1"
},
{
requires: '$yami.hasFlag("contact")',
chance: 100,
link: "Yami and Eve Pool 2"
},
{
requires: '$yami.hasFlag("contact") and $misaki.hasFlag("owned")',
chance: 100,
link: "Yami and Misaki Pool 1"
},
{
requires: '$yami.hasFlag("contact") and $misaki.hasFlag("owned")',
chance: 100,
link: "Yami and Misaki Pool 2"
}
]>><<set setup.events.PoolInsertsCoreYami to [
{
requires: 'true',
chance: 100,
link: "Anna Pool 1"
},
{
requires: 'true',
chance: 100,
link: "Anna Pool 2"
},
{
requires: 'true',
chance: 100,
link: "Anna Pool 3"
},
{
requires: 'true',
chance: 100,
link: "Anna Poolside 1"
},
{
requires: 'true',
chance: 100,
link: "Anna Poolside 2"
},
{
requires: 'true',
chance: 50,
link: "Anna Poolside 3"
},
{
requires: 'true',
chance: 55,
link: "Anna Pool Enter 1"
},
{
requires: '$anna.isPregnant and $anna.pregnancyWeek gte 17',
chance: 55,
link: "Anna Pool Enter 2"
},
{
requires: 'true',
chance: 100,
link: "Anna Pool Exit 1"
},
{
requires: 'true',
chance: 100,
link: "Eve Pool 1"
},
{
requires: 'true',
chance: 100,
link: "Eve Pool 2"
},
{
requires: 'true',
chance: 100,
link: "Eve Pool 3"
},
{
requires: 'true',
chance: 100,
link: "Eve Poolside 1"
},
{
requires: 'true',
chance: 100,
link: "Eve Poolside 2"
},
{
requires: 'true',
chance: 50,
link: "Eve Poolside 3"
},
{
requires: 'true',
chance: 100,
link: "Eve Pool Enter 1"
},
{
requires: 'true',
chance: 60,
link: "Eve Pool Exit 1"
},
{
requires: '$gaia.hasFlag("met") and $gaia.affection gte 800 and $gaia.fear lte 250',
chance: 100,
link: "Gaia Pool 1"
},
{
requires: '$gaia.hasFlag("met") and $gaia.affection gte 800 and $gaia.fear lte 250',
chance: 100,
link: "Gaia Pool 2"
},
{
requires: '$gaia.hasFlag("met") and $gaia.affection gte 800 and $gaia.fear lte 250',
chance: 100,
link: "Gaia Pool 3"
},
{
requires: '$gaia.hasFlag("met") and $gaia.affection gte 800 and $gaia.fear lte 250',
chance: 100,
link: "Gaia Poolside 1"
},
{
requires: '$gaia.hasFlag("met") and $gaia.affection gte 800 and $gaia.fear lte 250',
chance: 100,
link: "Gaia Poolside 2"
},
{
requires: '$gaia.hasFlag("met") and $gaia.affection gte 800 and $gaia.fear lte 250',
chance: 75,
link: "Gaia Pool Enter 1"
},
{
requires: '$gaia.hasFlag("met") and $gaia.affection gte 800 and $gaia.fear lte 250',
chance: 100,
link: "Gaia Pool Exit 1"
},
{
requires: '$misaki.hasFlag("owned")',
chance: 100,
link: "Misaki Pool 1"
},
{
requires: '$misaki.hasFlag("owned")',
chance: 100,
link: "Misaki Pool 2"
},
{
requires: '$misaki.hasFlag("owned")',
chance: 100,
link: "Misaki Poolside 1"
},
{
requires: '$misaki.hasFlag("owned")',
chance: 100,
link: "Misaki Poolside 2"
},
{
requires: '$misaki.hasFlag("owned")',
chance: 30,
link: "Misaki Pool Enter 1"
},
{
requires: '$misaki.hasFlag("owned")',
chance: 100,
link: "Misaki Pool Exit 1"
},
{
requires: '$rey.hasFlag("owned")',
chance: 100,
link: "Rey Pool 1"
},
{
requires: '$rey.hasFlag("owned")',
chance: 100,
link: "Rey Pool 2"
},
{
requires: '$rey.hasFlag("owned")',
chance: 100,
link: "Rey Poolside 1"
},
{
requires: '$rey.hasFlag("owned")',
chance: 100,
link: "Rey Poolside 2"
},
{
requires: '$rey.hasFlag("owned")',
chance: 100,
link: "Rey Pool Enter 1"
},
{
requires: '$rey.hasFlag("owned")',
chance: 100,
link: "Rey Pool Exit 1"
},
{
requires: '$makiVisit',
chance: 100,
link: "Maki Pool 1"
},
{
requires: '$makiVisit',
chance: 100,
link: "Maki Poolside 1"
},
{
requires: '$makiVisit',
chance: 100,
link: "Maki Pool Exit 1"
},
{
requires: '$makiVisit',
chance: 100,
link: "Bubbles Pool 1"
},
{
requires: '$makiVisit',
chance: 100,
link: "Bubbles Poolside 1"
},
{
requires: '$makiVisit',
chance: 100,
link: "Bubbles Pool Exit 1"
},
{
requires: '$misaki.hasFlag("owned")',
chance: 100,
link: "Anna Misaki Poolside 1"
},
{
requires: '$claire.hasFlag("contact")',
chance: 100,
link: "Eve Claire Poolside 1"
},
{
requires: '$mitsuko.hasFlag("owned")',
chance: 100,
link: "Eve Mitsuko Poolside 1"
},
{
requires: '$makiVisit',
chance: 100,
link: "Eve Bubbles Pool 1"
},
{
requires: '$makiVisit',
chance: 100,
link: "Eve Bubbles Poolside 1"
},
{
requires: '$makiVisit',
chance: 100,
link: "Eve Bubbles Poolside 2"
},
{
requires: '$makiVisit',
chance: 100,
link: "Eve Maki Poolside 1"
},
{
requires: '$makiVisit and $mitsuko.hasFlag("owned")',
chance: 100,
link: "Maki Mitsuko Poolside 1"
},
{
requires: '$mully.hasFlag("owned")',
chance: 100,
link: "Mully Poolside 1"
},
{
requires: '$mully.hasFlag("owned")',
chance: 100,
link: "Mully Pool 1"
},
{
requires: 'true',
chance: 100,
link: "Pool Insert 1"
},
{
requires: 'true',
chance: 100,
link: "Pool Insert 2"
},
{
requires: 'true',
chance: 100,
link: "Pool Insert 3"
},
{
requires: '$mitsuko.hasFlag("owned")',
chance: 100,
link: "Mitsuko Poolside 1"
},
{
requires: '$mitsuko.hasFlag("owned")',
chance: 100,
link: "Mitsuko Poolside 2"
},
{
requires: '$mitsuko.hasFlag("owned")',
chance: 100,
link: "Mitsuko Poolside 3"
},
{
requires: '$mitsuko.hasFlag("owned")',
chance: 100,
link: "Mitsuko Pool 1"
},
{
requires: '$mitsuko.hasFlag("owned")',
chance: 100,
link: "Mitsuko Pool 2"
},
{
requires: '$mitsuko.hasFlag("owned")',
chance: 100,
link: "Mitsuko Pool 3"
},
{
requires: '$mitsuko.hasFlag("owned")',
chance: 100,
link: "Mitsuko Pool 4"
},
{
requires: '$mitsuko.hasFlag("owned")',
chance: 100,
link: "Mitsuko and Eve Pool 1"
},
{
requires: '$mitsuko.hasFlag("owned")',
chance: 100,
link: "Mitsuko and Eve Pool 2"
},
{
requires: '$mitsuko.hasFlag("owned")',
chance: 70,
link: "Mitsuko Pool Enter 1"
},
{
requires: '$mitsuko.hasFlag("owned")',
chance: 70,
link: "Mitsuko Pool Enter 2"
},
{
requires: '$mitsuko.hasFlag("owned")',
chance: 100,
link: "Mitsuko Pool Exit 1"
},
{
requires: '$mitsuko.hasFlag("owned")',
chance: 100,
link: "Mitsuko Pool Exit 2"
},
{
requires: '$claire.hasFlag("contact")',
chance: 100,
link: "Claire Poolside 1"
},
{
requires: '$claire.hasFlag("contact")',
chance: 100,
link: "Claire Poolside 2"
},
{
requires: '$claire.hasFlag("contact")',
chance: 100,
link: "Claire Pool 1"
},
{
requires: '$claire.hasFlag("contact")',
chance: 100,
link: "Claire Pool 2"
},
{
requires: '$claire.hasFlag("contact")',
chance: 100,
link: "Claire and Eve Pool 1"
},
{
requires: '$claire.hasFlag("contact")',
chance: 100,
link: "Claire Pool Enter 1"
},
{
requires: '$claire.hasFlag("contact")',
chance: 100,
link: "Claire Pool Enter 2"
},
{
requires: '$claire.hasFlag("contact")',
chance: 45,
link: "Claire Pool Exit 1"
},
{
requires: '$claire.hasFlag("contact")',
chance: 45,
link: "Claire Pool Exit 2"
},
{
requires: '$eve.isPregnant and $eve.pregnancyWeek gte 17',
chance: 100,
link: "Eve Pregnant Pool Insert 1"
},
{
requires: '$eve.isPregnant and $eve.pregnancyWeek gte 24',
chance: 100,
link: "Eve Pregnant Poolside Insert 1"
}
]>>While she does not posses the same grace in the water as she does on land, Anna nonetheless moves slowly but gracefully through the water as she swims.When your eyes fall on her, you see Anna floating on her back in the water, her eyes closed as she simply savors the feel of the water moving around her body.At a relaxed pace, Anna swims through the water. Each stroke draws her a little further through the pool. As soon as she reaches the far side of the pool she turns and kicks off from the edge again.With her eyes closed, Anna is laying on her back in one of the lounge chairs. You can't help but think she is simply basking in the sun.Laying in one of the lounge chairs, Anna has a book in her hands. Even as you watch, she turns a page.Anna lays on her back in the lounge chair, a book clasped in her hands. She seems to be reading, but every sound that comes from the pool prompts her to move in a way that suggests she wants to protect the book from an possible water damage.Moving to the water, you see Anna slip one foot into the pool, then bite her lip lightly before stepping off the edge. You see her vanish briefly beneath the water before bobbing back to the surface.
Absently, she uses one hand to push the bulk of her hair away from her face then starts to swim.At the edge of the pool, Anna takes hold of the ledge and pulls herself out of the water. Once out, she turns and allows her legs to dangle in the water for a few seconds before standing and moving toward one of the lounge chairs.Anna makes a startled sound as she slips into the water, both hands going to her belly in surprise.
As you watch, a small smile forms on her lips.
<<talk "anna">>Baby must have thought the water was too cold, I just got kicked.<</talk>>\
She says to no one in particular.Splashing about in the pool, Eve giggles as she thrusts her hands forward to send an arc of water toward you that only makes it about half way to you. When she sees you looking back at her, she grins and pushes away from the side.Your eyes move to Eve where she seems to be swimming slowly. From where you are, there's hair matted to her brow and a toothy grin on her face.Eve splashes about in the pool, as she alternates between swimming and playing.Seeing Eve sprawled across one of the poolside lounge chairs. Even as you watch, she flips herself over like a fish flopping on the shore, then returns to laying for a few more seconds before flipping herself over again.
<<talk "thought">>Is she trying to get a tan? Or just playing around?<</talk>>\
You feel a hint of amusement as you realize that it's probably a bit of both.Where Eve is sitting, you can see mischief in her eyes as they stray over the pool area.
<<talk "thought">>I wonder what she's up to..<</talk>>\Eve's feet slap against the pavement as she walks loudly around the pool.Giggling, Eve goes running for the pool, diving at the last second and still somehow managing to belly flop in the process.Propelling herself under the water, you can see Eve moving below the water. She breaches the surface with a spray of water and a gasp for breath, flopping onto the edge of the pool. Grinning, she rolls onto her back and lays flat for a second before getting up and walking quickly to one of the lounge chairs near the pool.Naked, Gaia's body glistens wetly as she floats on the top of the water. Her expression is content as she lightly kicks her feet, drifting lazily across the water's surface.You can see Gaia moving through the water, swimming more like a frog than a person as she crosses the pool from one side to the other.When your eyes fall on Gaia, you see her making a displeased face, using one hand to wipe at her tongue.
<<talk "thought">>Doesn't like the chlorine.<</talk>>\
You muse.Gaia moves slowly as she walks along the pool's edge. With her spear in hand, she watches the water as if expecting to find some fish swimming in it.Sprawled across one of the lounge chairs, she'd look like anyone else trying to tan, but she's trying so hard to look the part that it's somehow comical.Without ceremony, Gaia dives into the water. You can see what looks like a cloud of grime leave her body as the water serves to wash some of the filth from her skin.Reaching the edge of the pool, Gaia reaches out and grabs the edge. With little visible effort she vaults out of the water, coming to a crouch before standing and striding from the water's edge.You can see Misaki in the shallow end of the pool, completely naked, seemingly reluctant to enter the deeper water where her feet couldn't touch the bottom. Moving in the water, her hands rest near the surface where the gentle waves in the pool lap at her palms.Standing at the edge of the pool, Misaki has both arms resting on the pool's side as she presses her naked breasts against the side. With her sightless eyes turned toward the sky, she seems to be enjoying the warmth of the sun.Laying across one of the lounge chairs near the pool, Misaki stretches her naked body as a faint smile tugs at her lips.Like a cat, Misaki stretches then turns in the lounge chair as she moves to best take advantage of the sunlight baking her naked body.You see Misaki, naked and sitting near the edge of the pool. Her hand finds the edge of the pool, then she swings her legs over the edge. For a moment she sits like that with the water half way up her calves before slipping into the water. You can't help but notice that she remains with both hands on the side of the pool.You can see Misaki moving around the edge of the pool, her expression serious as she moves. When she finds the rail beside the steps leading out of the water, Misaki's expression looks suddenly relieved as her delicate fingers close around the guide rail.
Without any sign of shame, she moves up the steps, water cascading down her naked body as she leaves the pool.Rey moves through the water, half swimming, half playing as $rey.he moves around the pool.Rey has a distant look on $rey.his_ face as $rey.he moves through the water. $rey.His_ pace is slow, but has purpose as $rey.he swims near the edge of the pool.Sitting beside the pool, Rey swishes $rey.his_ feet in the water with a whimsical expression on $rey.his_ face.Not far away, Rey sits on one of the lounge chairs, even wearing swim trunks, he almost looks female in appearance. His eyes are on the pool as if debating with himself whether or not to get into the pool.Maki lounges in a chair near the pool, clad in her turquoise bikini and bottoms. A wide smile is on her face as she tucks her hands behind her head, large black sunglasses on her face pointing skyward.At the side of the pool, you see Rey dangle a toe in the water, then with $rey.his_ features pinched with worry $rey.he steps off the edge of the pool into the water.
In that moment, Rey's eyes snap wide and a gasp escapes $rey.his_ lips while $rey.his_ arms clutch to $rey.his_ front. It's only slowly that $rey.he starts to relax and enjoy the water.With $rey.his_ arms wrapped tightly around $rey.himself, you see Rey walk up the steps in the shallow end of the pool as $rey.he exits the water.You see Maki in the pool, lazily moving through the water on her back. Her olive arms swing lazily as her feet kick softly, sending small waves behind her.You see Maki climbing from the pool, shaking her head. Her turquoise hair sends drops of water whipping through the air as her olive skin glistens.You see the giantess called Bubbles lounging near the pool. Her single eye is closed and her arms lay behind her fiery mane as her caramel skin shines, slickened by sunscreen if you had to guess by the cocoa smell in the air around her.You see the massive form of Bubbles cutting through the water of the pool at an impressive clip. Her corded arms move with practiced motions, cutting through the roiling water as they swing in front of her.The caramel cyclops known as Bubbles pulls herself from the pool. Water cascades from her fiery mane over her thick muscles to the ground below. You see the dark leather of her eyepatch as she pushes her slick hair away from her face, the stoney grimace of her lips somewhat unnerving as droplets fall from the scars going up the giantess cheeks.You can see Anna and Misaki sitting near each other beside the pool. There's a book sitting across Anna's lap as the two ladies converse softly between one another.You can see Anna talking with Eve, and though you can not make out the words, you can tell that Anna is speaking with a lecturing tone.
<<talk "thought">>I wonder what Eve did to get into trouble?<</talk>>\As you watch, Eve moves along the edge of the pool, not quite running. Then from the water, Claire rises up, water cascading down her body as she brings the massive squirt gun in her hands to bear. A stream of water arcs from the tip, hitting Eve full in the side.
Eve shouts and giggles in surprise, trying to retreat from Claire's range.
Grinning, Claire pushes off from the side of the pool to tread water, her eyes drifting in search of her next victim.Your eyes snap to Eve as she squeals. You can see her rushing toward Mitsuko with arms outstretched, clearly intending to push the older woman into the pool. There's only a hint of surprise in Mitsuko's eyes as she deftly takes a half step back, one of her hands flashing forward to give Eve a tiny push at the last possible second. Eve's squeal becomes a shriek of surprise as she teeters on the edge of the pool, then falls into the water.
Mitsuko looks at Eve, a coy smile on her lips as she continues walking beside the pool.You see the massive form of Bubbles swinging her strong arms through the water, propelling herself like a torpedo. On her back is the cackling form of Eve, arms encircling the caramel woman's neck.
You chuckle when Bubbles suddenly dives, silencing the cackle momentarily and replacing it quickly with sputtering as they surface againAs you see the caramel giantess known as Bubbles stand next to the pool, you suddenly hear the sound of running feet behind you. You tilt your head curiously as you see Eve dash past you, a mischievous grin on her face. Calculating her trajectory, you realize she's heading straight for the larger woman.
Eve leaps upward, pointing her shoulder directly at the small of the much bigger Bubbles' back.
You blink as the large woman suddenly moves with a deftness that defies her size. A quick step to one side causes the small redhead to fly past and land in the water with a hefty splash. You see Bubbles raise her eyebrow at the sputtering Eve.As you see the caramel giantess known as Bubbles stand next to the pool, you suddenly hear the sound of running feet behind you. You tilt your head curiously as you see Eve dash past you, a mischievous grin on her face. Calculating her trajectory, you realize she's heading straight for the larger woman.
Eve leaps upward, pointing her shoulder directly at the small of the much bigger Bubbles' back.
You can't help but smirk as Eve collides with thickly muscled caramel that refuses to budge. You bite back a laugh as she bounces off and falls onto her back. Bubbles turns, startled, and kneels down next to the stunned Eve.You can see Eve rushing toward Maki who is standing at the edge of the pool. Eve's intent is clear, her outstretched hands ready to push the other woman into the pool. Without warning Maki pivots toward Eve, a hard look on her face as she sees her.
In the matter of a heartbeat Eve's stride falters under Maki's hard gaze. Coming to a stop several paces short of Maki, Eve gives her most innocent expression, turns on her heel, and strides away as if nothing just happened.Out of the corner of your eye, you see Eve sneaking up on Misaki who is standing near the edge with her cane resting on the edge of the pool as if to emphasize where it is in relation to herself.
Barely a push sends Misaki over the edge. She calls out in fear right before hitting the water, the sound vanishing in a loud splash. She comes up sputtering and splashing, clearly in a panic until her hand finds the edge of the pool. Her eyes are a bit too wide as she begins to follow the edge until she finds the hand rail to pull herself up.
Seeing that she is fine, you return your attention to where it was before.You see Mitsuko lounging in one of the chairs, basking in the sun next to the pool. In the chair next to her is the olive skinned Maki, her large sunglasses hiding her hazel gaze. Both women seem to be relaxed and calm.
<<talk "maki">>Hag.<</talk>>\
You hear Maki mutter.
<<talk "mitsuko">>Harlot.<</talk>>\
Mitsuko doesn't miss a beat.A soft little whine brings your attention to the shape beneath the lounge chair next to yours. There you see Mully as he just finishes yawning. He meets your eyes for a long second, then lays his head back down facing away from you.You spot the little fennic fox doggy paddling in the pool near the steps used to exit the shallow end of the pool. When he exits the pool, he looks like a twig with his hair matted tightly to his tiny body. He gives a hard shake, sending droplets of water flying in every direction and leaving his body fluffed to even larger than usual in the wake of the action.
Looking pleased with himself, Mully starts to trot away.A gentle breeze drifts over the area, its presence subtle across your cheek.The sunlight reflecting off the water creates a harsh, if momentary glare. You instinctively flinch away from it.At the edge of your vision, you can see the light wind creating little ripples across the water in the pool.You spot Mitsuko sitting on the edge on the pool, feet occasionally swishing in the water as she hums to herself, eyes closed as she enjoys the moment of rest.Beside the pool you see Mitsuko stretching, preparing to go swimming.Laying back on one of the lounge chairs, Mitsuko's eyes are closed as she enjoys the warmth of the sun.You see Mitsuko in the pool, swimming. Her arms cutting through the water gracefully as she kicks her feet, the motions propelling her forward.Mitsuko's head rests against the ledge of the pool, her arms spread out in either direction, holding her in place. With a peaceful expression she stares into the clouds, no doubt in your mind she's day dreamingYou watch Mitsuko gently floating on her back, staring up into the clouds, enjoying the sensation of the water moving around her.As if training for a competition, Mitsuko's body is rigid as her arms cut through the water, using her powerful legs to propel her forward as they kick. She speeds from one end of the pool to the next, only stopping to touch the ledge before continuing.You wonder what Mitsuko's doing, standing in the middle of the pool until suddenly Eve appears from under the water, sharply inhaling.
You hear both giggle before Mitsuko vanishes under the waves, several moments later you start to worry. You consider jumping in after when she doesn't come back up, but several minutes later she surfaces. Eve gasping in amazement.
<<talk "thought">>They must be having a competition to see who can hold their breath the longest.<</talk>>\
You breathe a sigh of relief.Mitsuko and Eve are both in the pool, Eve watches intently as Mitsuko teaches her how to swim like professional swimmers.
You watch as Eve flails around on her first attempt, Mitsuko giggles. The two continue at it for a little while longerYou watch Mitsuko as she ties her hair into a loose ponytail before entering the pool, she dips a foot into the water, then gently steps off the edge. Her head submerging beneath the water, a moment later she resurfaces.Mitsuko sits at the edge of the pool, she sighs before suddenly pushing herself off into the water. Vanishing under the waves, a moment later she surfaces, looking around before swimming.Mitsuko grasps at the ledge, pushing herself out of the water. Turning around she sits on the edge, running her hands through her hair, she stays like that for a few seconds before standing and walking toward several laid out towels.You watch as Mitsuko takes hold of the edge, using it to pull herself out of the pool. Standing near the pool soaking wet, she stretches a few times before walking to one of the lounge chairs.Stretched out on a lounge chair, wearing a dark green one piece swimsuit. Claire's eyes closed as she enjoys basking in the warmth of the sun, a flask of what you assume to be alcohol in hand.Claire stares absentmindedly at the pool, lounging in one of the chairs her right hand massaging the side of her abdomen. A moment later she stretches before laying her head back, releasing a sigh of relief.Water suddenly splashes around, your attention drawn to the pool. You can see Claire playing around, diving into the water before surfacing a few seconds later a few feet away. She notices you looking at her, she grins then dives again, coming back up a second later.You spot Claire in the pool, floating on her back as she lazily back strokes from one end of the pool to the other. She stops momentarily to push herself off, launching in the opposite direction.From the pool you hear Claire and Eve giggling, your attention drawn to the water. You can see both girls splashing each other, Eve seeming to have the upper hand as they play around.You see Claire stretch her arms before moving to the edge of the pool, gingerly dipping her foot in. She nods to herself, suddenly jumping into the pool. Her head vanishes beneath the water for a second before surfacing.Sitting on the ledge of the pool, Claire inhales before exhaling, a second later she launches herself off the edge and into the water.
Her body glides through the water for a moment before she comes up for air, looking around Claire then starts to swim.Exhausted, Claire takes hold of the ledge of the pool, with a bit of effort she pulls herself out of the water. Kneeling, she catches her breath for a few seconds before standing, Claire walks off toward the mansion.Finished swimming, Claire drifts over to the stairs leading into and out of the pool. She grasps the railing, pulling herself upright before walking up the steps, water running down her body as she leaves the pool.Splashing in the pool, Eve comes up out of the water, her swimsuit clinging to her body in a way that seems to emphasize her pregnancy.A short distance away, Eve rolls over onto her belly, only her pregnancy makes the movement awkward. She tries to lay flat at first, then rolls slightly to one side, then the other. Finally, she sticks her butt up in the air in an effort to give her belly some room.
With a huff, Eve rolls onto her back again.Yami is sitting on the edge of the pool, her legs trailing in the water. For once her hair isn't tied back, making her look more somewhat more feminine. The way the pool catches the sunlight causes shifting bands of white to ripple across the bottom. Yami seems transfixed by this, softly paraphrasing the lyrics to "Paint It Black" as she stares into the waters.Lying on her back with her arms folded behind her head and her legs crossed, Yami seems to be... relaxed for once, basking in the warmth of the sunshine. With her sunglasses hiding her eyes, you can't tell whether she's awake or asleep.Reclined on a beach chair, Yami is thoroughly engrossed in an //Arachnophobia// comic, occasionally chuckling nastily at whatever ultraviolence is occurring on the pages.Dressed in her sports bra and black bike shorts, Yami is practising her //kendo// - or at least swinging her //bokuto// around with lethal intent - as she treads her way around the perimeter of the pool.Yami is doing what appears to be some kind of calisthenics dance at the edge of the pool, moving in time to the beat of jazz music blaring from a nearby portable radio as she stretches and twists.Yami is sitting at the bottom of the pool in a lotus position. For a moment you're worried she's drowned herself, but as you watch she unfolds her legs, stands up so that her face breaches the surface, exhales, inhales, and then returns to her seated position.Yami is leaning against the edge of the pool, her elbows resting on the pool's edge as she stares up into the sky.A flurry of water erupts from the pool and you see that Yami is swimming, or at least trying to - her feet and arms furiously churning the water as she struggles to keep herself afloat. It's immediately apparent she's fighting a losing battle, as before she even reaches the other end of the pool her belly is scraping against the bottom. Scowling as she reaches the other end, she flips around and kicks off the bottom, surging to the surface, and begins fighting her lack of buoyancy in the opposite direction.Her hair untied, Yami leaps into the air and folds herself into a ball. The impact sends a massive plume of water shooting skywards with a loud "THOOM!", Yami sinking like a rock down to the bottom of the pool. Standing upright, she begins walking along the bottom of the pool towards the shallow end.Standing at the edge of the pool, Yami sits down with her legs dangling in the water before sliding in until she's submerged up to her neck. Carefully maintaining a grip on the edge, she begins to pull herself along the side towards the shallow end, until she reaches a spot where her feet can touch the bottom.Crouched at the edge of the pool, Yami attempts a swan dive. The move itself is flawless, but instead of gliding under the water and popping back up to the surface she sinks straight to the bottom of the pool, her outstretched arms all that stops her from bashing her head against the linoleum tiling. Standing upright with an annoyed expression, Yami jumps and attempts to fight her lack of buoyancy to the surface, but sinks back down. A stream of bubbles issues from between her clenched teeth as she walks towards the shallow end, her hair billowing like a cloud of smoke above her.You jump as a hand suddenly bursts from the pool's water, fingers hooking around the edge. A dark shape rises from the depths, matted black hair framing a pair of glaring soulless black eyes and teeth bared in a snarl. Your heart stops, terror surging through you...
<<talk "thought">>Oh. It's just Yami.<</talk>>\
You let out a sigh of relief, causing her to shoot a look of bemused annoyance at you before shaking her head dismissively and plopping into a lounge chair.Taking hold of the edge of the pool, Yami hops out so that she's sitting on the edge. Combing her fingers through her hair, she towels off, parts her bangs, and then plops down on a lounge chair.Planting her hands on the edge of the pool, Yami crawls out on her hands and knees, rising to her feet and walking towards the towels.Reclining on a beach chair, Yami looks up as Anna walks past, following her with her gaze. She waves, Anna pausing before hesitantly waving back.Yami is doing pushups at the edge of the pool, Eve sitting on her back and giggling as she dips her toes in the water every time Yami lowers herself.Hearing giggling coming from the pool, you see Eve splashing around happily... then do a double-take as you see a shadow moving across the bottom of the pool towards her. Without warning, the shadow lunges and Eve lets out a yelp as it grabs onto her and drags her under. You feel your heart stop beating, adrenaline surging through you as you prepare to dive in and save her... and then Yami pops up holding a hysterically laughing Eve over her head.
With a sigh of relief, you clutch at your chest before carrying on with your day.Yami is standing in the pool, half-crouched so that she's submerged up to her chin. As she stands, you notice Eve sneaking up behind her, trying to suppress a fit of giggles.
<<talk "thought">>There's no way Yami doesn't know she's there...<</talk>>\
Eve reaches towards the tie on Yami's swimsuit, only for the taller girl to stand to her full height, turning around and folding her arms with a scowl.
Playing innocent, Eve puts her arms out as though asking for a hug, and Yami sighs before acquiescing. Grinning triumphantly, Eve clasps her hands around Yami's neck and grasps her swimsuit top's ties before pulling.
Eve splashes away, waving Yami's swimsuit top like a captured flag, cheering in a singsong tone.
<<talk "eve">>I've got bigger boobs than you~! I've got bigger boobs than you~!<</talk>>\
Yami looks down at her exposed chest, shrugs, and goes back to what she was doing.Yami is making a concerted effort to stay as far away from Misaki as possible without getting out of the pool, trying to move through the water without making any noise. Misaki, her arms outstretched and head cocked for the slightest sounds, seems to be trying to catch Yami while also avoiding the deeper areas of the pool. You wonder for a moment what Misaki would do if she caught Yami, but knowing her tendencies and the way she's flexing her fingers, it would probably be something perverted.Yami is resting at the edge of the shallow end of the pool with her chin resting on her folded arms, body at a forty-five degree angle. At the other side, Misaki ducks under the water and rockets towards her with uncanny accuracy, her outstretched hands grabbing Yami's backside. With a strangled yelp, Yami jolts upright and turns to glare at Misaki, who giggles mischievously as she backs away. Rubbing her butt where Misaki goosed her, Yami growls and then slashes her arm, sends up a borderline tsunami of chlorinated water that leaves Misaki sputtering and coughing.The MC comes across Misaki, Eve, and Gaia sunbathing (Misaki and Eve doing the sunbathing, Gaia imitating them out of curiosity)?
Eve pushing Anna into the pool.
Eve pushing Gaia into the pool, then being dragged in herself.
Eve pushing Rey into the pool.
Eve pushing Claire into the pool, and Claire somehow managing to get EVERYONE wet.
Eve managing to push Maki into the pool only to have a couple of minutes later Bubbles carrying Eve kicking, biting, and flailing to the pool and tossing her in.Changing into your <<if $player.gender is setup.Character.Gender.Female>>bikini<<else>>swim trunks<</if>>, you step outside and stretch, enjoying the warmth of the sun on your skin. Making your way to the pool, you stretch out on one of the lawn chairs.
<<talk "thought">>This swimsuit is gonna leave tan lines. Should I just strip?<</talk>>\
[[Do it.|Submitted Yami Swimming Pool Scene 1a]]
[[Don't do it.|Submitted Yami Swimming Pool Scene 1b]]
Submitted by Asura
<<addtime { minute : 1 }>>Smirking to yourself at your genius idea, you <<if $player.gender is setup.Character.Gender.Female>>unhook your bikini top and slide your bottoms down your legs<<else>>slide your swim trunks down your legs<</if>>, depositing them in a pile at the base of the lawn chair.
<<talk "thought">>Ah, that's much better.<</talk>>\
As you relax, you notice Yami conducting her patrol of the grounds, headed in your direction. Noticing you're naked, she stops abruptly, <<if $player.gender is setup.Character.Gender.Female>>her eyes flitting up and down your body<<else>>rolling her eyes and sighing to herself<</if>>. You tilt your head, watching to see what she'll do as she comes closer.
<<talk "thought">><<if $player.gender is setup.Character.Gender.Female>>Is she blushing...?<<else>>You'd think Yami'd never seen a naked guy before...<</if>><</talk>>\
Yami comes to a stop and <<if $player.gender is setup.Character.Gender.Female>>struggles to avert her gaze<<else>>averts her gaze<</if>>
<<talk "yami">>Nothing out of the ordinary to report. Though... you should seriously consider applying some sunscreen.<</talk>>\
[[Ask for her help.|Submitted Yami Swimming Pool Scene 1c]]
[[I'll do it myself.|Submitted Yami Swimming Pool Scene 1d]]
[[I'll be fine.|Submitted Yami Swimming Pool Scene 1e]]
[[Wanna join me?|Submitted Yami Swimming Pool Scene 1h]]
Submitted by Asura
<<addtime { minute : 4 }>>Shaking your head, you settle back down. As you relax, you notice Yami conducting her patrol of the grounds, headed in your direction. She comes to a stop, looking you up and down <<if $player.gender is setup.Character.Gender.Female>>with her eyes lingering for a moment on your cleavage before she forces herself to look away<<else>>before clearing her throat to get your attention.<</if>>
<<talk "yami">>Nothing out of the ordinary to report. Though... you should seriously consider applying some sunscreen.<</talk>>\
[[Ask for her help.|Submitted Yami Swimming Pool Scene 1f]]
[[I'll do it myself.|Submitted Yami Swimming Pool Scene 1g]]
[[I'll be fine.|Submitted Yami Swimming Pool Scene 1e]]
[[Wanna join me?|Submitted Yami Swimming Pool Scene 1i]]
Submitted by Asura
<<addtime { minute : 1 }>><<talk "player">>You wanna give me a hand? There's some hard to reach places....<</talk>>\
<<if $player.gender is setup.Character.Gender.Female>>Yami's eyes flit across your naked body again and this time you're almost certain she blushes<<else>>Yami rolls her eyes with an annoyed expression<</if>> before she shakes her head.
<<talk "yami">><<if $player.gender is setup.Character.Gender.Female>>I... I... uh... should really get back on patrol.<<else>>Hard pass. Besides, I need to get back on patrol.<</if>><</talk>>\
<<if $player.gender is setup.Character.Gender.Female>>Turning on her heel a little too quickly, Yami leaves to continue her route... though you //almost// think you see her sneak another glance back at you.<<else>>Turning on her heel, Yami leaves to continue her route.<</if>>
[[End.|$location]]
Submitted by Asura
<<addtime { minute : 4 }>><<talk "player">>Right, right. Wouldn't wanna get sunburn. I, uh... seem to have left my bottle inside.<</talk>>\
You gesture around yourself, indicating a lack of sunscreen on-hand. <<if $player.gender is setup.Character.Gender.Female>>Yami.exe seems to be buffering, but after a few seconds she snaps her gaze away from your naked body, clearing her throat<<else>>Yami sighs and waves her hand in a dismissive gesture.<</if>>
<<talk "yami">><<if $player.gender is setup.Character.Gender.Female>>R-right. Sure. I'll get it.<<else>>//Yare yare//... I'll go get it for you.<</if>><</talk>>\
<<if $player.gender is setup.Character.Gender.Female>>Moving a little too quickly,<<else>>Rolling her eyes,<</if>> Yami heads inside and comes out a minute later holding a bottle of sunscreen, which she hands to you<<if $player.gender is setup.Character.Gender.Female>>--clearly struggling to keep her gaze averted from your naked body<</if>>.
<<talk "yami">><<if $player.gender is setup.Character.Gender.Female>>Here you go. And... if that's everything... I... uh... I should really get back on patrol.<<else>>If that's everything, boss, I need to get back on patrol.<</if>><</talk>>\
<<if $player.gender is setup.Character.Gender.Female>>Turning on her heel a little too quickly, Yami leaves to continue her route... though you //almost// think you see her sneak another glance back at you.<<else>>Turning on her heel, Yami leaves to continue her route.<</if>>
[[End.|$location]]
Submitted by Asura
<<addtime { minute : 6 }>>Yami raises an eyebrow as she looks down at you, then shrugs.
<<talk "yami">>Whatever. If you wanna get a sunburn, be my guest.<</talk>>\
<<if $player.gender is setup.Character.Gender.Female>>Turning on her heel a little too quickly, Yami leaves to continue her patrol... though you //almost// think you see her sneak another glance back at you.<<else>>Turning on her heel, Yami leaves to continue her patrol.<</if>>
[[End.|$location]]
Submitted by Asura
<<addtime { minute : 3 }>><<talk "player">>You wanna give me a hand? There's some hard to reach places....<</talk>>\
<<if $player.gender is setup.Character.Gender.Female>>Yami's eyes flit across your body again, zeroing in on your cleavage, and this time you're almost certain she blushes<<else>>Yami rolls her eyes with an annoyed expression<</if>> before she shakes her head.
<<talk "yami">><<if $player.gender is setup.Character.Gender.Female>>I... I... uh... should really get back on patrol.<<else>>Hard pass. Besides, I need to get back on patrol.<</if>><</talk>>\
<<if $player.gender is setup.Character.Gender.Female>>Turning on her heel a little too quickly, Yami leaves to continue her route.<<else>>Turning on her heel, Yami leaves to continue her route.
<</if>>[[End.|$location]]
Submitted by Asura
<<addtime { minute : 4 }>><<talk "player">>Right, right. Wouldn't wanna get sunburn. I, uh... seem to have left my bottle inside.<</talk>>\
You gesture around yourself, indicating a lack of sunscreen on-hand. <<if $player.gender is setup.Character.Gender.Female>>Yami snaps her gaze away from your cleavage and clears her throat.<<else>>Yami sighs and waves her hand in a dismissive gesture.<</if>>
<<talk "yami">><<if $player.gender is setup.Character.Gender.Female>>R-right. Sure. I'll get it.<<else>>//Yare yare//... I'll go get it for you.<</if>><</talk>>\
<<if $player.gender is setup.Character.Gender.Female>>Moving a little too quickly,<<else>>Rolling her eyes,<</if>> Yami heads inside and comes out a minute later holding a bottle of sunscreen, which she hands to you<<if $player.gender is setup.Character.Gender.Female>>--clearly struggling to keep her gaze averted from your bikini-clad body<</if>>.
<<talk "yami">><<if $player.gender is setup.Character.Gender.Female>>Here you go. And... if that's everything... I... uh... I should really get back on patrol.<<else>>If that's everything, boss, I need to get back on patrol.<</if>><</talk>>\
<<if $player.gender is setup.Character.Gender.Female>>Despite saying this, Yami.exe seems to be buffering as you start to remove your bikini top. Turning on her heel a little too quickly, Yami leaves to continue her route... though you //almost// think you see her sneak another glance back at you.<<else>>Turning on her heel, Yami leaves to continue her route.
<</if>>[[End.|$location]]
Submitted by Asura
<<addtime { minute : 7 }>>Propping yourself up on one elbow, you lower your sunglasses to look at Yami, <<if $player.gender is setup.Character.Gender.Female>>who is struggling to keep her eyes away from your naked body<<else>>whose attention is zeroed in on a butterfly flitting across the lawn<</if>>.
<<talk "player">>Wanna join me?<</talk>>\
<<if $player.gender is setup.Character.Gender.Female>>Yami flinches, clearly at a loss for words, and then turns around so that her back is to you.<<else>>Yami tilts her head, thinking for a moment, then shakes it.<</if>>
<<talk "yami">><<if $player.gender is setup.Character.Gender.Female>>I... I... uh... should really get back on patrol.<<else>>Sorry, but I'm gonna pass on that. Besides, I need to get back on patrol.<</if>><</talk>>\
<<if $player.gender is setup.Character.Gender.Female>>Turning on her heel a little too quickly, Yami leaves to continue her route.<<else>>Turning on her heel, Yami leaves to continue her route.<</if>>
[[End.|$location]]
Submitted by Asura
<<addtime { minute : 3 }>>Propping yourself up on one elbow, you lower your sunglasses to look at Yami, <<if $player.gender is setup.Character.Gender.Female>>who is struggling to keep her eyes away from your bikini-clad body<<else>>whose attention is zeroed in on a butterfly flitting across the lawn<</if>>.
<<talk "player">>Wanna join me?<</talk>>\
<<if $player.gender is setup.Character.Gender.Female>>Yami flinches, clearly at a loss for words, and then turns around so that her back is to you.<<else>>Yami tilts her head, thinking for a moment, then shakes it.<</if>>
<<talk "yami">><<if $player.gender is setup.Character.Gender.Female>>I... I... uh... should really get back on patrol.<<else>>Sorry, but I'm gonna pass on that. Besides, I need to get back on patrol.<</if>><</talk>>\
<<if $player.gender is setup.Character.Gender.Female>>Turning on her heel a little too quickly, Yami leaves to continue her route.<<else>>Turning on her heel, Yami leaves to continue her route.<</if>>
[[End.|$location]]
Submitted by Asura
<<addtime { minute : 3 }>>Noticing Yami by the poolside, you notice that she's in the middle of undressing.
<<talk "thought">>What's she doing?<</talk>>\
Frowning, you watch her strip to her underwear and lie down in a patch of sun.
The back door opens and Anna exits the manor, looking around - presumably for Eve. Spotting her, Yami waves her over and holds out the bottle of sunscreen imploringly.
<span class="pic">
\[img[images/scenes/yami_anna_sunscreen.png]]\
</span>
<<if $yamiAnna gte 8>>Anna nods, helping Yami out of her sports bra. Rolling up her sleeves, Anna spurts sunscreen into her palms and rubs them together, gently massaging it into Yami's back.
<<talk "anna">>Does this... feel good?<</talk>>\
Yami nods, veritably purring, and Anna smiles. While she could simply smear the sunscreen onto Yami's back and have done with it, she instead turns it into a surprisingly sensual massage.
<<talk "thought">>Huh. I wonder, is she doing this because she's starting to reciprocate Yami's feelings or is it-<</talk>>\
Anna glances back at you, her eyes seeking approval as she slides her hands down Yami's ribs, fingertips skirting dangerously close to the sides of Yami's breasts.
<<talk "thought">>Well, shit. It's because she knows I'm watching...<</talk>>\
As Anna's sunscreen massage works its way lower and lower, you grimace internally and sigh quietly.
<<talk "thought">>I should probably have a talk with Anna about maybe //not// leading Yami on. As fun as it would be to secretly watch them getting it on, I'd rather //not// have Yami going all //yandere// and accusing me of //netorare...// how the actual fuck do I know what those words mean?!<</talk>>\
[[Stop Anna before she goes too far.|Yami and Anna Poolside 2a]]
[[Let Anna continue.|Yami and Anna Poolside 2b]]
<<elseif $yamiAnna gte 6>>Pausing, Anna rolls up her sleeves, taking the sunscreen bottle and squirting a generous dollop into her hand. Rubbing them together, she kneels next to Yami and begins rubbing the sunscreen into her back. Yami shudders and sighs, reaching up to remove her sports bra.
Anna slowly works her way down to Yami's hips, pausing as her fingers trace the hem of Yami's boxers. As she hooks her fingers into Yami's lower underwear, your penis tents the front of your pants as it engorges with blood, and she glances at you - or rather, your erection - her face turning pink. Yami looks up quizzically and asks Anna a question, Anna removing her hands and shaking her head. Squirting more sunscreen into her hands, she starts on Yami's legs, working her way down to her feet.
As Anna finishes, Yami rolls over and smiles - seemingly neither noticing nor caring that her chest is exposed. Anna hesitantly asks a question in a voice too quiet for you to make out, and Yami tilts her head before asking a question in reply, reaching out and placing a reassuring hand on Anna's shoulder.
Noticing you for the first time, Anna's eyes widen and her face turns pink. Following her gaze, Yami scowls.
<<talk "yami">>Oi! //Hentai konoyarō!//<</talk>>\
She calls out irately, making no attempt to cover herself.
<<talk "yami">>What the hell do you think you're looking at?<</talk>>\
[[Motion for Anna to continue.|Yami and Anna Poolside 2c]]
[[Scold them for slacking off.|Yami and Anna Poolside 2d]]
<<else>>Spotting you, Anna looks anxiously at you for permission.
[[Nod.|Yami and Anna Poolside 2e]]
[[Shake your head.|Yami and Anna Poolside 2f]]
<</if>>[[Leave the pool.|$location]]
Submitted by Asura<<addtime { minute : 6 }>>
<<set $yamiAnna += 1>>Her eyes fixed on you, Anna hooks her fingers into the waist of Yami's boxers.
<<talk "thought">>She's just doing this because I'm here...<</talk>>\
For a moment you're tempted to let her continue, see how far she'll take things, but then a painful realization strikes you.
<<talk "thought">>If Anna were to break Yami's heart by leading her on, unintentionally or not...<</talk>>\
You grimace and quickly gesticulate for her to stop. Pausing, Anna stares at you in confusion before realization clicks and she releases her hold on Yami's boxer shorts.
Frowning, Yami turns to look at Anna and asks a question, Anna shaking her head and stammering out an awkward reply. Her frown deepening, Yami turns and stares pointedly at you.
<<talk "yami">>Oi! //Hentai konoyarō!//<</talk>>\
Yami calls out.
<<talk "yami">>What the hell do you think you're looking at?<</talk>>\
<<talk "player">>Nothing.<</talk>>\
You quickly say, averting your gaze as she stands, making no attempt to cover herself.
<<talk "player">>I was actually just enjoying the nice weather and taking a walk around the yard.<</talk>>\
Yami's eyes narrow suspiciously but she settles back down, keeping one eye on you. Anna squirts more sunscreen into her hands and begins working her way down Yami's legs.
<<includeevent setup.events.PoolInsertsCoreYami>>
<<talk "anna">>Umm... would you like me to do your front?<</talk>>\
Anna applies more sunscreen to her hands, Yami considering and then rolling over with a warning look at you to keep your distance and mind your own business. Straddling Yami's legs, Anna begins applying the sunscreen to her forehead and cheeks with delicate brushstrokes of her fingers. Yami slowly relaxes slightly as Anna works her way down her throat to her shoulders and collarbones.
As she reaches Yami's breasts, Anna hesitates, but only for a moment. With a glance at you, Anna places her hands over Yami's breasts and begins to rub them. Yami gasps at the touch, her eyes snapping open.
<<talk "yami">>Anna...? What are you-<</talk>>\
She lets out an involuntary moan as Anna continues rubbing and tweaks her nipples, arching her back into Anna's hands.
<<talk "yami">>Anna...! Hnn... wait...!<</talk>>\
With what seems to be a Herculean example of self-control, Yami takes Anna's hands and removing them, speaking more firmly as she regains her breath and focus.
<<talk "yami">>Why are you doing this? Is it because you want to, or because //he//.<</talk>>\
She jerks her head in your direction.
<<talk "yami">>Is watching?<</talk>>\
Anna looks at Yami in confusion.
<<talk "anna">>I... I thought you wanted this...<</talk>>\
Stealing a glance back at you, Anna reaches up and brushes a thumb over Yami's stiffened nipple, shifting her leg so that her knee is pressed between Yami's thighs.
<<talk "yami">>Anna...! I do...<</talk>>\
Yami shudders as Anna presses her knee harder, hands cupping her breasts and kneading them once more... but then Yami pulls away, taking Anna's hands and interlacing their fingers.
<<talk "yami">>But not like this.<</talk>>\
As Anna looks at her in abject confusion, Yami sighs.
<<talk "yami">>I won't deny that I //do// want to make love to you. You're a beautiful woman and you're kind and gentle despite everything that's happened to you... but I don't do casual sex.<</talk>>\
<<if $yami.isVirgin>><<talk "yami">>I want to give my first time to someone I love and trust enough to expose the most-vulnerable parts of myself to, and who loves and trusts me in return... someone I want to spend the rest of my life with, and who wants to spend the rest of her life with me.<</talk>>\
<<else>><<talk "yami">>For me, sex is something that should only be done with someone you love and trust enough to expose the most-vulnerable parts of yourself to, who you want to spend the rest of your life with, and who fully reciprocates that.<</talk>>\
<</if>><<talk "yami">>Do you understand?<</talk>>\
You can see Anna struggling to process Yami's words, her face reddening as though her brain is overheating.
<<talk "anna">>Umm... I...<</talk>>\
With a sad expression, Yami leans up and plants a kiss on Anna's forehead, almost between her eyes.
<<talk "yami">>I want you to do this because //you// want to, when you're ready to.<</talk>>\
She strokes Anna's cheek before taking her hands and squeezing them gently.
<<talk "yami">>Not before, and not because some man told you to.<</talk>>\
<<includeevent setup.events.PoolInsertsCoreYami>>
Anna shuffles uncomfortably under Yami's gaze.
<<talk "anna">>I'm s-sorry...<</talk>>\
She shudders, wrapping her arms around herself. Even from where you're standing you can tell she's starting to cry, sobbing.
<<talk "anna">>I'm sorry!<</talk>>\
Over and over.
<<talk "yami">>Anna, what's wrong?<</talk>>\
Looking concerned, Yami pulls her into a hug so that they're lying side by side, Yami gently holding Anna and stroking her head and back.
<<talk "yami">>Shh... shh... it's OK. Just talk to me.<</talk>>\
<<talk "anna">>How can you be scary one second and nice the next?<</talk>>\
Anna sniffles, looking at Yami with a mixture of confusion, pain, fear, and misery.
<<talk "anna">>W-why are you s-s-so nice to me?<</talk>>\
<<talk "yami">>Because I care about you, Anna.<</talk>>\
Yami flashes a pained smile at Anna's bemused expression.
<<talk "yami">>I... I love you, and even if you don't... feel the same way I do...<</talk>>\
Yami wipes away a tear with one thumb.
<<talk "yami">>I still care about you and want you to be happy.<</talk>>\
Yami pulls Anna into a gentle hug again before releasing her. Standing, she picks up her sports bra and puts it back on before retrieving the rest of her clothes. As she dresses, Anna watches with a look of confused sadness.
<<talk "yami">>I'm going to go on patrol now.<</talk>>\
Yami extends a hand and helps Anna to her feet.
<<talk "yami">>If you'd like to come with me...<</talk>>\
<<talk "anna">>I...<</talk>>\
Anna shoots a nervous glance at you.
<<talk "anna">>I appreciate the offer, but... I really should get back to work. P-perhaps another time, though?<</talk>>\
Yami smiles and kisses the back of Anna's hand, then turns and walks into the forest. Still shooting nervous glances at you, Anna pulls her sleeves back down and quickly darts back into the manor.
<<link "Remain beside the pool">><<gotoevent setup.events.PoolsideCoreGroup>><</link>>
[[Leave the pool.|$location]]
Submitted by Asura<<addtime { minute : 6 }>>Her eyes fixed on you, Anna hooks her fingers into the waist of Yami's boxers.
<<talk "thought">>She's just doing this because I'm here...<</talk>>\
For a moment you're tempted to call out and stop her, a thrill of fear washing over you at the thought of Yami enraged by heartbreak, but your libido wins over.
<<talk "thought">>Let's see how far she'll take things...<</talk>>\
Opening her eyes, Yami looks back at Anna and asks a question. Anna freezes and stammers a response, Yami frowning in thought before shrugging and raising her hips. Anna slides Yami's boxers down and off, leaving her completely naked, then nervously applies more sunscreen. For a moment she hesitates, then gingerly begins rubbing it onto Yami's backside, her fingers kneading the taught muscles. For a moment you wonder if Anna is going to probe her fingers deeper, but instead she continues down Yami's legs, working her way down her thighs and calves to her feet.
<<includeevent setup.events.PoolInsertsCoreYami>>
As Anna finishes, Yami rolls over and stretches, grinning at her. Her face pink, Anna mumbles something inaudible, Yami sitting upright and pressing her forehead to Anna's in an affectionate gesture as she whispers back. Nodding, Anna rinses her hands off in the pool before applying another dollop of sunscreen. Steeling herself with a look of faux determination, Anna straddles Yami's legs and begins applying the sunscreen to her forehead and cheeks with delicate brushstrokes of her fingers. As Anna works her way down her throat to her shoulders and collarbones, Yami relaxes and lets out a soft purring croon, clearly enjoying this.
Shooting another glance at you, Anna lathers more sunscreen onto her hands and begins rubbing Yami's chest. Yami stirs under Anna's ministrations, which are becoming decidedly less about rubbing sunscreen onto her body and more about putting on a show. Pretending not to notice, you edge closer.
<<talk "yami">>Ann-ah~?<</talk>>\
Yami gasps as Anna tweaks one of her nipples.
<<talk "yami">>What are you... hnn... doing?<</talk>>\
<<talk "anna">>I'm... giving you what you want...<</talk>>\
Anna mumbles, her hands leaving Yami's breasts and rubbing sunscreen down her abs. As Anna's fingers brush the tuft of hair between her legs, Yami's body trembles. Her own body trembling, the blonde girl leans down and spreads Yami's legs, her head slowly descending... but with a Herculean example of self-control, Yami pulls away, sits up, and cups Anna's chin with her hand. As Yami draws her into an upright sitting position, Anna looks at her with a confused and more-than-a-little frightened expression.
<<talk "anna">>Y-Yami? A-a-am I doing s-something wrong?<</talk>>\
A pained expression flickers across Yami's face as she threads their fingers together, squeezing gently.
<<talk "yami">>Anna... I won't deny that I //do// want to make love to you. You're a beautiful woman who is kind and gentle despite everything that's happened to you, but...<</talk>>\
Anna opens her mouth to say something, but Yami presses a finger across her lips.
<<talk "yami">>I can tell you're only doing this to put on a show for //him//.<</talk>>\
Yami shoots a dark, accusatory look in your direction. Turning back to Anna, Yami caresses her cheek, looking more than a little dismayed and miserable as she sighs.
<<talk "yami">>I don't do casual sex.<</talk>>\
<<if $yami.isVirgin>><<talk "yami">>I want to give my first time to someone I love and trust enough to expose the most-vulnerable parts of myself to, and who loves and trusts me in return... someone I want to spend the rest of my life with, and who wants to spend the rest of her life with me.<</talk>>\
<<else>><<talk "yami">>For me, sex is something that should only be done with someone you love and trust enough to expose the most-vulnerable parts of yourself to, who you want to spend the rest of your life with, and who fully reciprocates that.<</talk>>\
<</if>><<talk "yami">>Do you understand?<</talk>>\
<<includeevent setup.events.PoolInsertsCoreYami>>
Anna blushes intensely, looking self-conscious as she stammers unintelligibly. For a moment you think she's going to panic and run away, but instead she shakes her head. Frowning, Yami lays a hand on her shoulder and Anna flinches, cringing as though she expects Yami to yell at or hit her. Instead, Yami pulls her into a tight but chaste hug, holding her as she breaks down into tears.
When Anna is finally all cried out, sniffling and wiping her cheeks on the back of her sleeves, Yami stands and helps her to her feet. Retrieving her clothes, Yami gets dressed - shooting the occasional concerned glance at Anna, who is shuffling self-consciously and shooting worried looks of her own in your direction. Tightening her belt and sliding her //bokutō// into it, Yami follows her gaze and shoots you a warning glare.
Taking an involuntary step back, you raise your hands in a placating gesture.
<<talk "thought">>What's her problem? I didn't even say anything!<</talk>>\
Still scowling, Yami takes Anna's hand and plants a kiss on the back of it, like a knight in a fairytale would a princess. Anna's blush deepens a little, but Yami releases her hand and turns to walk away.
For a moment you think Anna is about to say something, opening her mouth and raising her hand, but instead she turns and dashes into the manor.
<<link "Remain beside the pool">><<gotoevent setup.events.PoolsideCoreGroup>><</link>>
[[Leave the pool.|$location]]
Submitted by Asura<<addtime { minute : 13 }>>Swallowing nervously, Anna nods and then applies more sunscreen to her hands. Hesitantly straddling Yami's legs, Anna begins applying the sunscreen to her forehead and cheeks with awkward strokes of her fingers, almost getting it in Yami's eyes and mouth. Warily glancing in your direction, Yami slowly relaxes as Anna works her way down her throat to her shoulders and collarbones.
As she reaches Yami's breasts, Anna hesitates. Noticing this, Yami sits up and cups her face, gently tracing her thumb along Anna's cheekbone.
<<talk "yami">>It's alright, Anna. You don't have to-<</talk>>\
With a glance at you, Anna places her hands over Yami's breasts and begins to rub them. Your penis engorges with blood as Yami automatically arches her back into Anna's hands, her breathing growing rapid and shallow.
<<talk "yami">>Anna...! Nnn... wait...!<</talk>>\
Yami takes Anna's hands and removing them, speaking more firmly as she regains her breath and focus.
<<talk "yami">>Anna, if you're not comfortable with this then you don't have to do it. I'm perfectly capable of getting my front done.<</talk>>\
<<talk "anna">>But...<</talk>>\
Anna makes to glance back at you, but Yami cups her cheek and gently steers her head so that they're facing each other again.
<<talk "yami">>Don't look at him. Look at me.<</talk>>\
Yami whispers.
<<talk "yami">>You don't have to do this unless //you// want to.<</talk>>\
<<talk "anna">>Don't you want me to...?<</talk>>\
Stealing a glance back at you, Anna reaches her hand down between Yami's thighs.
<<talk "yami">>Anna...! I do...<</talk>>\
Yami shudders, but then grabs her hand and pulls it away, interlacing their fingers.
<<talk "yami">>But not like this. Not to put on a show for some man to jack off to.<</talk>>\
She scowls at you, Anna looking more than a little abashed.
<<talk "yami">>I want you to do this because //you// want to.<</talk>>\
Yami leans up and plants a kiss on Anna's forehead, almost between her eyes.
<<talk "anna">>I... I'm sorry...<</talk>>\
Anna whispers, looking down.
<<talk "anna">>I... I should go get back to work.<</talk>>\
<<talk "yami">>No need to apologize.<</talk>>\
Yami gently raises her chin and smiles.
<<talk "yami">>I should get back to work myself.<</talk>>\
Standing, she helps Anna to her feet and dresses while Anna rinses her hands off, fixing you with a hard stare.
<<talk "yami">>Show's over, boss. You should get going too.<</talk>>\
You're about to issue a retort, then pause.
<<talk "thought">>Snarky tone aside, she's right. I've got no reason to be standing around here.<</talk>>\
Shrugging, you resume walking across the back yard.
<<link "Remain beside the pool">><<gotoevent setup.events.PoolsideCoreGroup>><</link>>
[[Leave the pool.|$location]]
Submitted by Asura<<addtime { minute : 5 }>><<talk "player">>A couple of slackers, apparently.<</talk>>\
You meet Yami's gaze and cross your arms, clicking your tongue disapprovingly.
<<talk "player">>Anna, what would Eve say if she caught you slacking off, let alone engaging in public fornication?<</talk>>\
As Anna stammers wordlessly you scowl down at her, Yami sitting upright and glaring.
<<talk "player">>And you, Yami? Trying to get Anna to feel you up?<</talk>>\
Yami opens her mouth to make an angry retort, but you cut her off.
<<talk "player">>Shouldn't you be on patrol? I'm not paying you to laze around and show your tits - or lack thereof - to the world.<</talk>>\
You're about to add that if Yami //wants// to be paid for doing that you're willing to negotiate, but her expression is already one of barely-suppressed rage.
<<talk "thought">>Shouldn't push my luck more than I already have...<</talk>>\
<<includeevent setup.events.PoolInsertsCoreYami>>
Standing, Yami puts her sports bra back on and begins dressing; Anna rinsing her hands off in the pool and drying them on her skirt, looking suitably mortified. Yami touches her shoulder, but she jolts away with a frightened expression, mindful of your disapproving gaze. As Anna trudges back into the manor, Yami turns to glare at you, her eyes cold and dark as she slides her //bokutō// into her belt with a sharp, aggressive motion. Turning on her heel, Yami storms off towards the woods without a backwards glance.
<<link "Remain beside the pool">><<gotoevent setup.events.PoolsideCoreGroup>><</link>>
[[Leave the pool.|$location]]
Submitted by Asura<<addtime { minute : 4 }>>Swallowing nervously and frequently glancing at you for assurance, Anna rolls up her sleeves, squirting sunscreen into her palms. Gingerly, she lays her hands on Yami's back and begins rubbing the sunscreen into her shoulders and down her spine. Reaching back, Yami removes her sports bra, exposing her full back to Anna.
More hesitantly than ever, Anna squirts more sunscreen into her hands and resumes rubbing it into Yami's back, slowly working her way lower. When she reaches the small of Yami's back she pauses and Yami turns to look at her inquisitively. Anna clears her throat, stammering, and Yami sits up and places a reassuring hand on her shoulder - not noticing or caring that her chest is exposed. Anna swallows nervously at Yami's concerned expression, then down at her hands still covered in sunscreen.
<<talk "yami">>It's OK, Anna.<</talk>>\
Yami smiles reassuringly.
<<talk "yami">>I can do the rest. Thanks for getting my back.<</talk>>\
<<talk "anna">>Y-you mean you d-don't want me to...?<</talk>>\
Anna glances down at Yami's exposed chest, then down further at her boxer shorts.
Understanding clicks and Yami lets out a quiet sigh, Anna flinching at the sound. Before she can run away, Yami takes her hands and gently squeezes them.
<<talk "yami">>Anna... you're a beautiful woman and you're kind and gentle despite everything that's happened to you, and you deserve nothing less than absolute happiness. I won't deny that I //do// want to make love to you, but only when //you// are willing - //not// because some man tells you to.<</talk>>\
<<if $yami.isVirgin>><<talk "yami">>I want to give my first time to someone I love and trust enough to expose the most-vulnerable parts of myself to, and who loves and trusts me in return... someone I want to spend the rest of my life with, and who wants to spend the rest of her life with me.<</talk>>\
<<else>><<talk "yami">>For me, sex is something that should only be done with someone you love and trust enough to expose the most-vulnerable parts of yourself to, who you want to spend the rest of your life with, and who fully reciprocates that.<</talk>>\
<</if>><<talk "yami">>Do you understand?<</talk>>\
Anna's face turns bright red, her mouth opening and shutting wordlessly, and you can just hear her brain emitting a dialup tone as she struggles to process what Yami has just said to her. As Yami releases her hands, Anna slumps over as though she was shoved. As Yami touches her shoulder with a concerned expression, Anna makes a noise that sounds suspiciously like a "Meep!" and bolts for the manor, babbling unintelligibly as she shoots past you.
Noticing you for the first time, Yami - making no effort to cover up - shoots you a bemused look.
<<talk "player">>I, uh, think you broke her.<</talk>>\
You quip, Yami scowling as she squirts sunscreen into her hands and begins rubbing it on her legs.
<<link "Remain beside the pool">><<gotoevent setup.events.PoolsideCoreGroup>><</link>>
[[Leave the pool.|$location]]
Submitted by Asura<<addtime { minute : 6 }>>Swallowing nervously, Anna apologizes and backs away from Yami, who frowns in disappointment before shooting an irritable look in your direction. You shrug at her, and she folds her arms and rests her face in them.
<<talk "thought">>She's sulking, isn't she?<</talk>>\
<<link "Remain beside the pool">><<gotoevent setup.events.PoolsideCoreGroup>><</link>>
[[Leave the pool.|$location]]
Submitted by Asura<<addtime { minute : 3 }>>Spotting Yami standing on the edge of the pool, as though deliberating whether or not to get in, you notice Misaki making her way towards the pool, tapping her cane back and forth. Misaki's cane hits Yami's calf, causing the dark-skinned girl to turn and frown. Misaki quickly apologizes and taps her cane along the edge of the pool, the moment Yami's back is turned to her.
<<includeevent setup.events.PoolInsertsCoreYami>>
The moment Yami turns back around to contemplate the waters, however, Misaki's hand shoots out to grab Yami's backside.
<<talk "misaki">>Gotcha...<</talk>>\
Yami deftly evades, leaving Misaki awkwardly balanced on the edge of the pool.
<<talk "misaki">>Aww crap...!<</talk>>\
As Yami growls, Misaki looks over her shoulder in the direction of her voice.
<<talk "misaki">>Mercy?<</talk>>\
<<talk "yami">>Does this look like the face of mercy?<</talk>>\
Yami snaps, her teeth bared in an angry parody of a grin.
<<talk "misaki">>How would I kn-oww!<</talk>>\
Misaki's retort is cut off as Yami delivers a powerful push kick to her backside that sends her flying into the pool. Hitting the water with a loud smack, Misaki - disoriented and panicking - flails, struggling to stay above the surface; Yami prowling around the edge of the pool.
[[Just watch.|Yami and Misaki Poolside 1a]]
[[Intervene to stop Yami.|Yami and Misaki Poolside 1b]]
[[Intervene to scold Misaki.|Yami and Misaki Poolside 1c]]
[[Leave the pool.|$location]]
Submitted by Asura<<addtime { minute : 3 }>>As Misaki goes under, Yami plunges into the pool and hauls her to the surface, Misaki coughing and clinging to her desperately... her hands somehow managing to cup Yami's breasts in the process. With an irritated growl, Yami unceremoniously heaves her onto the edge, Misaki spitting out chlorinated water. As Yami climbs out, Misaki turns her head to follow the sound of sloshing water.
<<talk "misaki">>You... really do love me... after all...<</talk>>\
Despite coughing in between words, she manages a licentious grin.
<<talk "yami">>//Damare, hentai bakayarō!//<</talk>>\
Yami snarls, glaring at her before launching into an angry tirade in Far Eastern.
<<talk "misaki">>Oh, yeah... talk dirty to me...<</talk>>\
Misaki croons, wiggling as her face flushes with arousal.
<<includeevent setup.events.PoolInsertsCoreYami>>
<<talk "yami">>I see you haven't learned your lesson...<</talk>>\
Yami growls, staring at her with open disgust and contempt.
<<talk "yami">>Perhaps you'd like me to break your fingers next time?<</talk>>\
<<talk "misaki">>Hmm... that's a bit kinky even for me. I do need them, after all...<</talk>>\
Misaki tilts her head, as though seriously considering the subject.
<<talk "misaki">>You wanna punish me, you //could// take that sword of yours and shove it in me as far as it'll go...<</talk>>\
Misaki's hand slides between her legs.
<<talk "misaki">>Yeah... over and over and over as hard as you can... until I can't think... until I can't scream... until I'm nothing more than a quivering pile of cum-spattered flesh, begging to be fucked //harder// and //more//...!<</talk>>\
She moans, giggling as she shows her slickened fingers to Yami.
<<talk "misaki">>Wanna taste?<</talk>>\
Yami recoils from her, looking repulsed, nauseated, even horrified.
<<talk "yami">>What the hell is wrong with you? You //want// me to kill you?!<</talk>>\
<<talk "misaki">>No, not kill, silly...<</talk>>\
Misaki shakes her head, licking her own fingers off and savoring the taste, Yami looking like she's about to throw up.
<<talk "misaki">>But if you wanna punish me for being such a //naughty// girl, I'm game for just about anything else...<</talk>>\
Resuming her masturbation, she begins chanting in a sing-song tone between grunts of pleasure.
<<talk "misaki">>Beat me, whip me, make me bleed! Kinky sex is all I need!<</talk>>\
You've never seen Yami look truly afraid of another person before, but the expression on her face comes pretty close as she backs away with her //bokutō// half-drawn, uttering a prayer under her breath.
<<talk "misaki">>Hnng...What's the matter, Yami-chan? I thought you - ahn~! - liked hurting people?<</talk>>\
Misaki tilts her head, looking genuinely confused and dismayed as Yami bolts in the direction of the forest without a backwards glance.
<<talk "misaki">>Where are you going? Weren't you going to - ahh~! - punish me~?<</talk>>\
As Yami disappears across the lawn, Misaki stands and licks her fingers off one by one, an eerily sinister smile spreading across her face as she cups her cheeks.
<<talk "misaki">>Oh, Yami-chan... teasing you is gonna be such... fun...<</talk>>\
<<link "Remain beside the pool">><<gotoevent setup.events.PoolsideCoreGroup>><</link>>
[[Leave the pool.|$location]]
Submitted by Asura<<addtime { minute : 5 }>>You're about to run over and dive in to haul Misaki out of the pool when she finds the edge and pulls herself onto it, gasping for breath and looking for all the world like a half-drowned cat.
<<talk "thought">>This has gone too far! Yami could have killed her!<</talk>>\
<<talk "player">>Hey!<</talk>>\
You storm over, jabbing your finger at Yami.
<<talk "player">>What the hell, Yami! Apologize to Misaki right now!<</talk>>\
Yami meets your glare with her own, her expression ice-cold.
<<talk "yami">>Not until //she// apologizes to //me//.<</talk>>\
<<talk "player">>Are you serious?!<</talk>>\
You stare at Yami incredulously.
<<talk "player">>Kicking her into the pool like that, you could have drowned her!<</talk>>\
<<talk "yami">>Oh please, I wouldn't have let her drown.<</talk>>\
Yami scoffs, rolling her eyes.
<<talk "yami">>I was just teaching her a lesson for trying to grope me.<</talk>>\
<<talk "player">>You call kicking a blind person into the middle of a pool a //lesson//?<</talk>>\
Indignation and anger flares within you.
<<talk "player">>What are you, the Mob?<</talk>>\
<<talk "misaki">>Yeah...<</talk>>\
Misaki coughs, feeling around for her cane.
<<talk "misaki">>It was just a prank.<</talk>>\
<<talk "yami">>That's not an 'I'm sorry for trying to grope you'...<</talk>>\
Yami picks Misaki's cane up and for a moment you're afraid she'll do something bad like throw it away or break it. Instead, she jabs Misaki in the shoulder with it, Misaki snatching her cane away before standing upright.
<<includeevent setup.events.PoolInsertsCoreYami>>
<<talk "misaki">>Yeah, well you don't exactly sound sorry for booting me into the pool.<</talk>>\
Misaki wrings out her hair and clothes, a smirk turns the the corners of her mouth upward as she bites her lower lip.
<<talk "misaki">>You know, I'm all for a little S&M, but //maybe// we should start with something just a little bit less extreme? And we should definitely come up with a safe-word first.<</talk>>\
<<talk "yami">>I //could// have just broken your fingers, you know.<</talk>>\
Yami folds her arms and scowls.
<<talk "yami">>I've done worse for less.<</talk>>\
Without another word, she storms off towards the forest.
<<talk "player">>Hey! I'm not finished with you!<</talk>>\
Yami completely ignores your angry shout.
<<talk "thought">>That... that... ugh!<</talk>>\
<<talk "player">>She's incorrigible!<</talk>>\
You grit your teeth, running your fingers through your hair.
<<talk "player">>I should fire her! We don't need an unstable maniac who tries to kill the people she's assigned to protect.<</talk>>\
<<talk "misaki">>Don't be too hasty.<</talk>>\
Misaki frowns, tilting her head.
<<talk "misaki">>She //was// telling the truth when she said she wouldn't have let me drown; and if she wanted to kill or seriously injure me, she could have. I think she just wanted to scare me badly enough that I wouldn't try to grope her again.<</talk>>\
As she flexes and wiggles her fingers, you get the distinct impression that Misaki has learned little-if-anything from this incident, humming to herself.
<<includeevent setup.events.PoolInsertsCoreYami>>
<<talk "thought">>Ugh... Yami's not the only one who's incorrigible...<</talk>>\
Letting out an exasperated sigh, you shake your head.
<<talk "player">>Regardless, there were other ways she could have done that, too...<</talk>>\
You grouse, looking her sopping wet body up and down.
<<talk "player">>You should go dry yourself off. Are you sure you're not hurt?<</talk>>\
<<talk "misaki">>No...<</talk>>\
A mischievous grin forms on Misaki's face.
<<talk "misaki">>Although my poor heinie has a big owwie bruise on it. See?<</talk>>\
She bends over and raises her skirt, wiggling her ass at you.
<<talk "misaki">>Could you kiss it better for me, <<print $misaki.callsPlayer>>?<</talk>>\
<<talk "thought">>Misaki, Misaki, Misaki... the girl almost drowns and the first thing on her mind is getting laid...<</talk>>\
You sigh, shaking your head in a mix of exasperation and amusement.
<<talk "player">>Let's just get you inside, OK?<</talk>>\
Misaki pouts, then nods and takes your arm in hers, making sure to squish it between her breasts as she allows you to lead her inside. Leaving her to change in one closest bathroom, with instructions to have Anna or Eve take her uniform down to the laundry to dry off, you step back outside to evade Misaki's attempts to seduce you.
<<talk "thought">>Now, what was it I was going to do again?<</talk>>\
<<link "Remain beside the pool">><<gotoevent setup.events.PoolsideCoreGroup>><</link>>
[[Leave the pool.|$location]]
Submitted by Asura<<addtime { minute : 7 }>>You're about to run over and dive in to haul Misaki out of the pool when she finds the edge and pulls herself onto it, gasping for breath and looking for all the world like a half-drowned cat. As she coughs up chlorinated water, you fold your arms disapprovingly.
<<talk "player">>I hope you've learned your lesson, Misaki.<</talk>>\
<<talk "misaki">>Oh... hello, <<print $misaki.callsPlayer>>...<</talk>>\
She turns her head in your direction, her sightless gaze not quite meeting your own.
<<talk "misaki">>Are the two of you ganging up on poor, defenseless, little old me?<</talk>>\
She bites her lower lip, the eagerness in her expression making Yami pause, shooting you an incredulous look.
<<includeevent setup.events.PoolInsertsCoreYami>>
Sidling closer to Yami, you whisper in her ear.
<<talk "player">>The more you yell at her, let alone hit her, the more turned on she's gonna get. She craves physical contact - //any// sort of physical contact - so the trick to punishing her is to deny her that.<</talk>>\
<<talk "misaki">>You realize I can still hear you, right?<</talk>>\
Misaki tilts her head and taps it in an attempt to get the water out of her ears.
<<talk "misaki">>Well, kind of. Something about punishing me?<</talk>>\
Her face lights up.
<<talk "misaki">>Ooh, are you gonna spit-roast me?<</talk>>\
She turns to you excitedly.
<<talk "misaki">>Get Yami-chan a nice big, thick strap-on and fuck all my holes I can't think straight~?<</talk>>\
<<talk "yami">>No.<</talk>>\
Yami says bluntly, glaring at Misaki with a look of utter disgust.
<<talk "misaki">>Aww...<</talk>>\
Misaki deflates, pouting.
<<talk "misaki">>Are you at least gonna kick me again?<</talk>>\
She lifts her skirt and proffers her ass, wiggling it. You can see she's already sopping wet, trails of vaginal juices oozing down her legs and dripping onto the ground.
<<talk "misaki">>No holding back this time~!<</talk>>\
Sharing another irritated glance with you, Yami turns and walks away, Misaki frowning.
<<talk "misaki">>Hey... Yami? Yami-chan?<</talk>>\
She turns to look at you.
<<talk "misaki">>Where did she go?<</talk>>\
<<talk "player">>Out on patrol.<</talk>>\
You say, watching Yami disappear into the manor.
<<talk "player">>She probably won't be back for a few hours.<</talk>>\
<<talk "misaki">>Boo!<</talk>>\
Misaki puffs out her cheeks.
<<talk "misaki">>I wanted her to punish me!<</talk>>\
<<includeevent setup.events.PoolInsertsCoreYami>>
<<talk "player">>She //is// punishing you.<</talk>>\
You fold your arms.
<<talk "player">>And for that matter, so am I.<</talk>>\
Misaki's excited expression evaporates, her sightless eyes widening in horror as you pronounce your sentence.
<<talk "player">>No masturbation for... the rest of the day.<</talk>>\
<<talk "misaki">>But... but...<</talk>>\
Tears beading in her eyes, Misaki collapses to her knees and crawls towards you.
<<talk "misaki">>Please, not that! Anything but that!<</talk>>\
<<talk "player">>And if I catch you harassing Yami like that again, I'll up the punishment by a day per incident.<</talk>>\
<<talk "misaki">>Noooo!<</talk>>\
Misaki wails, clutching desperately at your legs.
<<talk "misaki">>I'll die! I'll die if you do that!<</talk>>\
Bawling, she buries her face in your crotch, rubbing her tear-stained cheeks against your growing hard-on, but you pull away.
<<talk "misaki">>Anything! Anything but that! Fuck my ass-womb! Fuck my mouth-pussy! Pump me full of babies!<</talk>>\
<<talk "player">>Those all sound like rewards to me.<</talk>>\
You extricate yourself from her before she can pull your fly down.
<<talk "player">>Only good girls get rewards, and you've been a //very// bad girl...<</talk>>\
A little smile tugs at Misaki's lips and you mentally kick yourself.
<<talk "thought">>Shit. I forgot she gets off on that...<</talk>>\
<<talk "player">>Now get up and get back to work. As further punishment, you'll be taking over Anna's and Eve's shifts for the rest of the day. Understood?<</talk>>\
Misaki puffs out her cheeks even more, until her face looks like a sulky balloon.
<<talk "misaki">>Yes, Master...<</talk>>\
She deflates as she mumbles under her breath, feeling around for her cane. Finding it, she rises to her feet, swings it back and forth around herself to get her bearings, and sullenly shuffles off in the general direction of the manor.
<<link "Remain beside the pool">><<gotoevent setup.events.PoolsideCoreGroup>><</link>>
[[Leave the pool.|$location]]
Submitted by Asura<<addtime { minute : 15 }>><<set $misaki.affection -= 10>><<set $misaki.fear += 10>>Noticing Mitsuko sitting on the edge of the pool, you approach and notice Yami is standing at the shallow end. Sliding in, Mitsuko shoots from one end to the other and back with the speed and grace of an Olympic athlete, gesturing for Yami to try.
<<includeevent setup.events.PoolInsertsCoreYami>>
Scowling, Yami kicks off the wall, kicking as hard as she can, but her body's lack of buoyancy drags her down so that by the time she reaches the middle of the pool she's dragging her belly along the bottom. With a concerned expression, Mitsuko dives after her, but Yami stands upright and simply walks along the bottom of the pool until she reaches the edge, jumping up to grab the rung of the steps and pull herself out.
As water cascades off her body and out of her swimming trunks, Yami shakes herself off irritably, her matted-down hair making her look like a ghost from an East Asian horror movie. As she walks towards a pair of laid out towels, Mitsuko props herself up on the edge of the pool and watches her with an inscrutable expression.
<<link "Remain beside the pool">><<gotoevent setup.events.PoolsideCoreGroup>><</link>>
[[Leave the pool.|$location]]
Submitted by Asura<<addtime { minute : 4 }>><<set setup.events.stargazingEveCore to [
{
requires: 'true',
chance: 100,
link: "Stargazing with Eve 1"
},
{
requires: 'true',
chance: 100,
link: "Stargazing with Eve 2"
},
{
requires: 'true',
chance: 40,
link: "Stargazing with Eve 3"
},
{
requires: 'true',
chance: 80,
link: "Stargazing with Eve 4"
},
{
requires: '$eve.affection gte 700 and $eve.fear lte 350 and $eve.trust gte 650 and $sidra.affection gte 450 and $sidra.fear lte 650 and $sidraStarGaze is 0',
chance: 100,
link: "Stargazing with Eve and Sidra 1"
}
]>><<set setup.events.stargazingEveDecline to [
{
requires: 'true',
chance: 100,
link: "Eve Stargazing Decline 1"
},
{
requires: 'true',
chance: 100,
link: "Eve Stargazing Decline 2"
},
{
requires: 'true',
chance: 100,
link: "Eve Stargazing Decline 3"
}
]>><<talk "player">>Maybe another time.<</talk>>\
You tell her.
You can see the disappointment in her expression as soon as the words leave your mouth, but she offers no protest.
<<talk "eve">>Another time then.<</talk>>\
Eve's tone matches her expression as she speaks.
For a second, Eve remains where she is, looking uncertain of what to do, then she nods, turns, and walks away.
[[End.|$location]]
Scene Generously Sponsored by Matty<<addtime { minute :2 }>><<talk "player">>Not tonight.<</talk>>\
Eve sighs.
<<talk "eve">>Ok, another time then.<</talk>>\
She somehow makes the few words sound like a statement of fact.
Before you can comment, Eve turns and hurries away.
[[End.|$location]]
Scene Generously Sponsored by Matty<<addtime { minute :2 }>><<talk "player">>Not right now, I've got other priorities at the moment.<</talk>>\
You reply.
Eve thrusts out her bottom lip in a pout.
<<talk "eve">>Be that way then.<</talk>>\
She grumbles, then half smiles as she spins on her heel and hurries away.
[[End.|$location]]
Scene Generously Sponsored by Matty<<addtime { minute :2 }>>Eve seems very excited, a glint in her eye as she leads you through the mansion and toward the back door.
You've barely stepped through the back door when you notice someone standing in the darkness nearby. Your first instinct is to step between Eve and this new figure, but as soon as you start to move you realize that it's Sidra.
<<talk "eve">>See, I told you he would come.<</talk>>\
Sidra looks nervously between you and Eve, clearly uncomfortable at being put on the spot.
<<talk "eve">>I was telling Sidra how nice it is to stargaze with you. She was scared to ask you to stargaze with her though.<</talk>>\
As Eve speaks, every word seems to etch Sidra's features with just a little more horror than the last. She is quickly fidgeting as if wanting to flee into the night.
Before Eve can make Sidra any more uncomfortable, you cut her off.
[[Sit under the stars with Sidra.|Stargazing with Eve and Sidra 1a]]
[[Go back inside.|Stargazing with Eve and Sidra 1b]]
<<addtime { minute : 5 }>><<talk "player">>That sounds nice.<</talk>>\
You tell Eve before turning toward Sidra.
<<talk "player">>Sidra, would you like to sit under the stars with me this evening?<</talk>>\
She takes a quarter step toward you, a hopeful expression ghosting across her features.
You see Sidra's lips part, like she's preparing to say something but then she simply nods.
Reaching out, you offer Sidra your hand, she takes it after a moment's hesitation.
As you feel the warmth of her hand in yours, you glance toward Eve, or rather where Eve was just seconds earlier, only to find her conspicuously absent.
<<talk "thought">>She's trying to be helpful, trying to make sure Sidra is happy.<</talk>>\
Turning your attention to Sidra, you lead her out into the yard where you lay in the grass, after a moment's hesitation Sidra follows your lead and does the same.
From the corner of your eye, you can see her watching you.
<<talk "player">>See that star up there, the big one that's just a hint redder than the ones near it?<</talk>>\
Sidra looks up, searching the sky. You can tell the moment she finds what you're pointing at from the way her expression morphs into a smile.
As soon as you see the reaction from her, you start to point out other stars in the area as you describe the constellation they are a part of.
For the next half hour, you wrack your mind, trying to remember everything you can about the night sky. All the while, Sidra listens in rapt attention, moving subtly toward you without seeming to realize it.
Eventually she's close enough for you to slip an arm around you and she rolls up against your side. You aren't quite sure if she's doing it for warmth, or as a sign of affection, but the moment her hand comes to rest on your chest you decide it must be the second.
Enjoying the moment, you point out a few more important stars and constellations to her as she listens on silently.
It's only then that you realize that she's drifted off to sleep.
<<talk "player">>Sidra? Are you awake?<</talk>>\
She makes no sign of waking up.
For a few minutes longer, you remain just like that until Sidra shivers in her sleep. It's then that you decide to get up. Very carefully, you sit up, drawing her into your arms as you do so. By the time you are standing, you are cradling her against your chest.
You make it almost to the back door of the mansion, a shooting star streaking through the sky in your peripheral vision just before you reach for the doorknob.
Sidra lets out a little gasp of surprise, clearly having seen the shooting star as well.
<<talk "sidra">>A shooting star!<</talk>>\
As soon as the words leave her mouth, she falls silent self consciously.
Unable to get the door while still holding her, you help her stand, one arm remaining around her for a second longer before opening the door for her.
She pauses, clearly intending for you to go first.
<<talk "player">>Ladies first.<</talk>>\
You tell her, ushering her through the door with a flamboyant gesture.
Sidra takes a step through the door, then turns and steps back to you. Raising up on her tip toes, she kisses you on the bottom lip.
<<talk "sidra">>Thank you. I liked this.<</talk>>\
Clearly blushing even in the poor light, she turns and hurries away.
She's barely left the dining room before Eve moves from her hiding spot near the door.
<<talk "thought">>How did I miss her standing right beside the door like that?<</talk>>\
<<talk "eve">>You did good.<</talk>>\
She says matter-of-fact.
<<talk "eve">>I don't think she really knows how to be happy. This was good for her.<</talk>>\
Eve nods to herself.
<<talk "player">>Sometimes it feels like you're pulling all the strings around here. It's a little disconcerting at times.<</talk>>\
You watch one eyebrow raise on Eve's innocent face.
<<talk "eve">>Who says I'm not?<</talk>>\
She pauses for dramatic effect.
<<talk "eve">>We're out of cookies. I just checked.<</talk>>\
You notice a single crumb at the corner of her lips as she meets your gaze, then she turns on her heel and starts to stride off in the direction Sidra just went.
<<talk "eve">>I need to go, Sidra's going to want to tell me all about stargazing with you.<</talk>>\
Without another word, she slips from the room, leaving you to think about what just happened.
[[End.|$location]]
<<addtime { minute : 25 }>><<set $eve.affection += 1>><<set $eve.fear -= 1>><<set $sidra.affection += 5>><<set $sidra.fear -= 5>><<set $sidra.trust += 1>><<set $sidraStarGaze to 1>>Feeling frustration well up inside of you, you turn on Eve while ignoring Sidra.
<<talk "player">>I don't appreciate being misled, and if she wants to stargaze with me, she can ask me herself.<</talk>>\
Then, turning on your heel you stride back into the house toward where you were previously.
[[End.|$location]]
<<addtime { minute : 3 }>><<set $eve.affection -= 3>><<set $eve.fear += 1>><<set $eve.trust -= 2>><<set $sidra.affection -= 5>><<set $sidra.fear += 5>><<set $sidra.trust -= 2>>This late at night Eve lacks much of her usual energy. That's not to say there isn't a bit of mischief and excitement in her eyes as she approaches.
<<talk "eve">><<print $eve.callsPlayer>>?<</talk>>\
She calls softly. When she nears you, she steps close. For a split second you think she is going to give you a hug but she stops just short of doing so.
<<talk "eve">>Do you ever look up at the sky at night?<</talk>>\
<<talk "player">>Sometimes.<</talk>>\
You reply, not sure where she is headed with her line of conversation.
<<talk "eve">>Do you ever wonder what's up there? Do you ever think about just how big space is?<</talk>>\
She continues.
<<talk "player">>You mean like aliens living somewhere out there?<</talk>>\
You ask.
Eve's expression is a little disappointed.
<<talk "eve">>Everyone knows that aliens exist and that they stay away from us because they're scared of us. I've seen War of the Worlds.<</talk>>\
She sighs.
<<talk "eve">>No, what I mean is, do you ever wonder what other worlds might be like, what the space between stars would be like?<</talk>>\
<<talk "player">>Not really. I guess I've always been a little more focused on what's going on in my own life to worry too much about the mysteries of the universe.<</talk>>\
You admit.
<<talk "eve">>I think other worlds are out there, with their own people.<</talk>>\
You see her eyes shift upward, like she's trying to look through the house toward the sky.
<<talk "eve">>I try to imagine what those worlds would be like sometimes, but how do you imagine the unimaginable?<</talk>>\
You raise your eyebrows, taking a moment to think about what she just said. You're just about ready to comment when she continues.
<<talk "eve">>I don't want to go to those places though.<</talk>>\
Her tone is a little sad.
The silence lingers for just a second as you wait to see if she says anything more. Finally you ask the obvious question.
<<talk "player">>Why not?<</talk>>\
<<talk "eve">>It would take a lifetime to travel to those places.<</talk>>\
Her eyes lock on yours.
<<talk "eve">>Can you imagine how lonely it would be to just drift through nothingness? No ground, nothing, just being surrounded by //nothing//.<</talk>>\
Her expression turns sheepish.
<<talk "eve">>Would you like to come look at the sky with me? Look at the stars?<</talk>>\
<<link "Go stargazing.">>
<<gotoevent setup.events.stargazingEveCore>>
<</link>>
<<link "Don't go stargazing.">>
<<gotoevent setup.events.stargazingEveDecline>>
<</link>><<set $stargazingEve to true>><<addtime { minute : 5 }>><<talk "eve">><<print $eve.callsPlayer>>?<</talk>>\
Eve's voice calls from near by. You instinctively turn toward her voice.
<<talk "eve">>I was wondering..<</talk>>\
She half smiles, swaying slightly from side to side.
<<talk "eve">>Would you like to come look at the stars with me?<</talk>>\
The hopeful expression on her face is disarming, and you nearly forget what you were doing as you consider your answer.
<<link "Go stargazing.">>
<<gotoevent setup.events.stargazingEveCore>>
<</link>>
<<link "Don't go stargazing.">>
<<gotoevent setup.events.stargazingEveDecline>>
<</link>><<addtime { minute : 5 }>><<talk "eve">>Can we go on a date?<</talk>>\
Eve asks innocently before you even notice her arrival.
<<talk "player">>What?<</talk>>\
You ask, just a little surprised by her phrasing.
Her expression turns sheepish.
<<talk "eve">>We could take a long walk, maybe lay in a field and look up at the stars.<</talk>>\
<<talk "player">>So, you want to go look at the stars with me?<</talk>>\
You ask lightly, feeling a hint of amusement.
Eve sways from side to side with a smirk.
<<talk "eve">>Yeah.<</talk>>\
Her smirk grows into a grin as she draws out the one word.
<<link "Go stargazing.">>
<<gotoevent setup.events.stargazingEveCore>>
<</link>>
<<link "Don't go stargazing.">>
<<gotoevent setup.events.stargazingEveDecline>>
<</link>><<addtime { minute : 5 }>>Raccoon encounter.
Skunk encounter.
At least one more vanilla scene.
Shooting star.
<<includeevent setup.events.stargazingEveInserts>><<set setup.events.stargazingEveInserts to [
{
requires: 'true',
chance: 100,
link: "Stargazing Insert 1"
},
{
requires: 'true',
chance: 100,
link: "Stargazing Insert 2"
},
{
requires: 'true',
chance: 100,
link: "Stargazing Insert 3"
},
{
requires: 'true',
chance: 100,
link: "Stargazing Insert 4"
},
{
requires: 'true',
chance: 100,
link: "Stargazing Insert 5"
},
{
requires: 'true',
chance: 100,
link: "Stargazing Insert 6"
},
{
requires: 'true',
chance: 100,
link: "Stargazing Insert 7"
},
{
requires: 'true',
chance: 100,
link: "Stargazing Insert 8"
},
{
requires: 'true',
chance: 100,
link: "Stargazing Insert 9"
},
{
requires: '$gaia.hasFlag("met")',
chance: 100,
link: "Stargazing Gaia Insert 1"
},
{
requires: '$mully.hasFlag("owned")',
chance: 100,
link: "Stargazing Insert Mully 1"
},
{
requires: 'true',
chance: 100,
link: "Stargazing Eve Insert 1"
},
{
requires: 'true',
chance: 100,
link: "Stargazing Eve Insert 2"
}
]>>In the quiet of the night, the soft breeze passing through the forest around the estate is like a soft whisper.
<<talk "thought">>The sound could lull me to sleep pretty easily at this time of night.<</talk>>\You turn your head quickly when you see a flash of light out of the corner of your eye.
<<talk "thought">>Was that a shooting star?<</talk>>\
Letting your gaze linger for another second, you then return your attention back to the sky above your head.A bright slash streaks across the sky.
<<talk "eve">>Ooh!<</talk>>\
Looking towards Eve, you smile.
<<talk "thought">>She must've saw the shooting star too. If the sound she made was any indication.<</talk>>\Somewhere far in the distance you can hear the soft hoot of an owl in the forest that surrounds the estate.All around you the night is quiet with the exception of the soft sounds of nature.For a few seconds, you allow your eyes to simply drift over the star field far above. So many stars painting a tapestry of tiny points of light across the sky.You see a small red point of light in the sky near the horizon. The light blinking occasionally as it slowly crosses the sky.
<<talk "thought">>Must be an airplane.<</talk>>\
You muse.Your eyelids begin to grow heavy as you look up at the sky. You stifle a yawn, but remain where you are, intent on enjoying the moment a little longer.Out of the corner of your eye, you think you see a bit of movement in one of the mansion windows. You give it little thought though, knowing that you and your stargazing partner are probably not the only ones still up at this hour.Motion at ground level near the treeline pulls your attention away from the stars for just a few seconds.
Like a shadow passing across a nearly black backdrop, you see Gaia moving along the edge of the back yard.
Lifting a hand, you halfheartedly wave in her direction. You see her pause, then take a few steps toward the trees where you lose track of where exactly she is.
<<talk "thought">>Wonder if I scared her off?<</talk>>\Just at the edge of your hearing, you can hear a soft growling sound.
<<talk "mully">>RrrrrRrrrRrr.<</talk>>\
You turn your head to see what it is, as the sound drones on.
[img[images/pets/FoxToy.png]]
Not twenty paces away you can see Mully, the plushy skull he's so fond of with him. The little fox is crouched over the plush, his hips moving rhythmically as he continues to chew on one corner of the plush.
<<talk "thought">>Mully //really// loves his plushy.<</talk>>\
As soon as the thought crosses your mind, you pointedly look away from the scene.You look over at your partner, seeing Eve looking up at the sky, her eyes full of wonder. Not wanting to distract her from the view, you remain silent, enjoying seeing her look so happy.Glancing toward Eve, there's a little smile on her face as she looks up at the sky. Feeling a matching smile form on your own lips, you turn your eyes back to the sky above.Eve leads you a little ways away from the mansion, not stopping until the two of you are well away from any lights that might affect your view of the night sky.
Then without warning, Eve spreads her arms and simply falls back into the grass. You can't help but smile a little as she lets out a little "oof!" upon hitting the ground.
Not wanting to repeat her feat, you sit in the grass before laying back in the lawn.
Both of you remain silent as you look up at the night sky, your eyes drifting over the thousand of little points of light that you can see.
With a content sigh you let your attention drift, enjoying the evening even though you're not really paying much attention to the sky.
<<includeevent setup.events.stargazingEveInserts>>
Several minutes pass in silence before Eve says something.
<<talk "eve">>I like this.<</talk>>\
She says softly. You aren't even sure if she said it to herself or to you, but you reply anyway.
<<talk "player">>This //is// nice.<</talk>>\
<span class="pic">\
[img[images/scenes/stargazingEve.png]]
</span>\
She doesn't say anything more. Instead she seems content looking up at the sky. It's not until the second time you catch her yawning that you realize that the two of you have been laying in the grass for quite some time now.
<<talk "thought">>Just a few more minutes.<</talk>>\
You tell yourself.
<<includeevent setup.events.stargazingEveInserts>>
<<talk "player">>We've been out here for quite a while now.<</talk>>\
You say as you turn toward her.
Eve opens her mouth like she's going to protest, but you see it turn into a yawn no matter how hard she tries to hide it.
<<talk "eve">>You're right.<</talk>>\
She admits.
<<talk "eve">>And it's probably past my bed time.<</talk>>\
Standing, you offer her a hand up which she gratefully accepts.
<<talk "eve">>Thank you.<</talk>>\
She smiles, then hugs you from the side.
You think for a second that she's going to let go and walk beside you properly, but she remains snuggled against you. Without any other ideas, you start walking toward the mansion, Eve pressed against your side making the walk just a little awkward, but not unpleasant.
When the two of you reach the dining room door to the mansion, Eve pivots and gives you an affectionate hug.
<<talk "eve">>Thank you.<</talk>>\
She says, a warm smile on her face as her eyes meet yours. Then without further warning, she hurries off, presumably to bed.
[[End|diningRoom]]
Scene Generously Sponsored by Matty <<addtime { minute : 56 }>>Eve reaches out and takes hold of your hand like a child wanting to hold the hand of their beloved parent. Glancing down at her, you see no sign of her even realizing she's taken your hand, let alone any ulterior motives from the young woman.
As the two of you walk, Eve chatters on about the sky, verbally wondering if there will be any shooting stars tonight, or if there will be too many clouds to see clearly.
The moment you step into the back yard, you can see that her worries were unfounded. The sky appears clear, a whole tapestry of stars twinkling across the sky above your heads.
Finding a nice spot a little ways away from the mansion, you both lay down in the grass looking upward. Eve laying very close to your side.
Each of you look up at the sky, Eve pointing out every little thing that catches her attention while you try to keep up with her and point out a few things as well.
<span class="pic">\
[img[images/scenes/stargazingEve.png]]
</span>\
After a while, Eve falls quiet, her eyes thoughtful as she looks up at the stars. You decide to remain quiet, leaving her to her thoughts.
<<includeevent setup.events.stargazingEveInserts>>
Several minutes later, you begin to become aware of how quiet Eve has become. You turn toward her, but see her eyes still open even though her eyelids appear to be getting heavy.
She notices your look, regarding you sleepily.
<<talk "eve">>Just a little longer. The stars are so pretty tonight.<</talk>>\
You relent without ever having spoken a word.
When you turn your attention skyward again, Eve moves, shimmying closer to you until her side is pressed against yours, her head coming to rest on your shoulder.
Taking a deep breath of the cool night time air, you enjoy this small moment in time for what it is.
The stars in the sky seem to twinkle all the brighter.
<<includeevent setup.events.stargazingEveInserts>>
The minutes stretch on, though it feels as if you haven't been laying beneath the night sky for long at all. Eve murmuring something softly draws your attention back to her.
<<talk "thought">>She fell asleep.<</talk>>\
You realize when you see her eyes are closed, a peaceful expression on her childlike features.
<<talk "thought">>Guess I should put her to bed.<</talk>>\
Carefully, you sit up, pulling her into your arms as you do so. With one arm supporting her back and the other holding her legs, you cradle her against your chest.
Eve stirs, but doesn't quite wake up, her head nuzzles against your chest for a moment before she mumbles softly in her sleep.
<<talk "eve">>Love you <<print $eve.callsPlayer>>.<</talk>>\
Careful not to wake her, you begin to carry her back toward the mansion. It's not until the light coming from the dining room falls over her face that she stirs again. Her eyes flicker open part way, a smile playing over her lips before she speaks.
<<talk "eve">>I'm awake.<</talk>>\
From her tone you know that she is, but barely.
<<talk "eve">>I can walk.<</talk>>\
She adds.
You wait until you're through the door before you set her down. She yawns, smiles at you, then shambles off without a word.
<<talk "thought">>Hope she makes it to bed alright.<</talk>>\
You think as you watch her go.
[[End.|diningRoom]]
Scene Generously Sponsored by Matty <<addtime { minute : 66 }>><<talk "player">>Let's go watch the stars for a while.<</talk>>\
You say to her, gesturing toward the door.
Excited, Eve leads the way with a spring in her step.
The moment you are out the door and in the back yard, Eve begins to point, talking about stars and planets with equal parts excitement and reverence.
It's not long before the two of you are laying in the lawn, looking up at the sky together. A hush falls over the two of you as you simply enjoy the view overhead.
<<includeevent setup.events.stargazingEveInserts>>
Several minutes later you notice a bit of movement. Not in the sky, but on the ground. You turn toward the motion, trying to figure out what it might be. Whatever it is, it's relatively small, bigger than a cat, but far smaller than a person.
For several seconds, you watch the shape, realizing that whatever it is, it's walking on four legs.
You have just enough time to realize that it's a raccoon when you hear Eve's excited voice beside you.
<<talk "eve">>Oooohhh! A raccoon!<</talk>>\
As soon as she makes the sound, the creature draws up short. It makes a sound that does //not// sound pleased and shies away just a little bit.
Reaching out with one hand, you put yourself partially between her and the animal, instinctively trying to keep her out of harm's way.
Eve pushes against your arm, leaning toward the wild animal.
The tableau lasts a few seconds more. Then rather than moving away, the raccoon starts to move around you and Eve. Its eyes never leave the two of you as it circles around, maintaining the distance between you and itself without backing away at all.
It pauses on the far side of you, looking at you for a few seconds longer, then scurries away in the other direction.
You wait for several minutes, watching where it went to make sure it's actually gone.
<<talk "player">>Maybe we should head inside?<</talk>>\
You ask.
<<talk "eve">>I want to stay outside for a little longer.<</talk>>\
Eve replies, just a hint of a whine in her voice.
<<talk "thought">>Raccoon is gone.<</talk>>\
You console yourself.
<<talk "player">>Alright, just a little longer.<</talk>>\
Eve grins and plops back down on her back. Reluctantly, you join her.
<span class="pic">\
[img[images/scenes/stargazingEve.png]]
</span>\
<<includeevent setup.events.stargazingEveInserts>>
Sighing, you speak up.
<<talk "player">>I think we should probably head in. It's late, and I don't want that raccoon to come back and decide it doesn't want to walk around us.<</talk>>\
<<talk "eve">>It was fine, he didn't want to cause any trouble.<</talk>>\
She says.
<<talk "eve">>Besides, he was as scared of us as you were of him.<</talk>>\
<<talk "thought">>Says you.<</talk>>\
You think.
<<talk "player">>Let's go.<</talk>>\
Eve sighs, but when you get up she does too.
When you walk back to the mansion, you realize that your pace is just a little rushed even if Eve doesn't comment on it.
At the back door, Eve excuses herself and hurries off to bed.
[[End.|diningRoom]]
Scene Generously Sponsored by Matty <<addtime { minute : 45 }>>You pretend to think about it for several long seconds.
Across from you, Eve's eyes narrow as a scowl starts to form on her face. She reaches out and takes hold of your hand. Without even pausing, she starts walking toward the door of the room.
You're faced with a decision, either stay rooted to the spot or let her drag you across the house. A grin breaks out across your face as you follow her, knowing you were going to accept her invitation anyway.
Eve's brisk pace leads you through the mansion and out into the back yard.
Barely a dozen paces into the back yard Eve pauses, a small gasp coming from her lips. You follow her gaze, her eyes turning skyward.
Sprinkled across the sky in a swath are thousands, if not tens of thousands of crystal clear stars twinkling down at you.
Still holding her hand, you continue into the back yard, this time her following you instead of the other way around.
Once you're near the middle of the back yard, you sit down in the grass, Eve plopping down right beside you even though her eyes never leave the expanse of stars overhead.
For a moment you watch her, marveling at the look of wonder on her face.
<<talk "thought">>It's like the whole universe holds a bit of magic for her.<</talk>>\
You sigh, laying back in the grass.
<<talk "thought">>I wonder when I lost that part of myself?<</talk>>\
Your thoughts quickly return to why you are out under the stars as Eve lays down beside you, laying close to you but not quite touching.
<span class="pic">\
[img[images/scenes/stargazingEve.png]]
</span>\
<<includeevent setup.events.stargazingEveInserts>>
Eve moves a little closer to you, her head turning toward you.
<<talk "eve">>Is it just me, or are the stars brighter than usual tonight?<</talk>>\
Your eyes drift over the sky for a few seconds before replying.
<<talk "player">>I think you're right. They almost twinkle tonight.<</talk>>\
Beside you, you can see Eve grin, then turn her attention back to the sky.
The seconds pass into minutes without you even noticing. The stars hold your attention in the comfortable quiet that has settled over the two of you as you watch them slip across the sky so slowly that you can hardly notice their movement.
<<includeevent setup.events.stargazingEveInserts>>
At some point, your eyes drift closed for just a second, only you don't open them again as your breath settles into the steady rhythm of sleep.
<<talk "eve">><<print $eve.callsPlayer>>?<</talk>>\
Eve says from beside you.
You stifle a yawn, prying your eyes open.
<<talk "thought">>I must have fallen asleep.<</talk>>\
You realize.
<<talk "eve">>Have a nice nap?<</talk>>\
She asks with a little smirk.
Ignoring her question, you sit up.
<<talk "player">>I guess we should head inside.<</talk>>\
You say before standing.
Eve gets up and walks beside you while the two of you head back to the mansion. At the door Eve turns and gives you a quick hug.
<<talk "eve">>Goodnight.<</talk>>\
She says into your chest.
<<talk "player">>Goodnight Eve.<</talk>>\
You reply.
Entering through the dining room, you see Eve hurry off ahead and disappear into the mansion.
[[End.|diningRoom]]
Scene Generously Sponsored by Matty <<addtime { minute : 84 }>>When you reach the pond, you listen to the nature. Everything around you is silent and peaceful. The sun sends its first light over the forest and the place you're sitting. Even though it's early in the morning, the temperature outside is warm. Perfect to catch some fish for dinner. But before you can prepare your fishing rod, you hear a noise behind you.
<<talk "thought">>What is this?<</talk>>\
You think and turn around.
<<talk "eve">>Hello <<print $player.firstName>>. Are you catching fish?<</talk>>\
[[Put a finger on your mouth to tell her to stay, but be quiet.|Submitted The Silence Of Fishing 1a][$eve.affection += 2; $eve.fear -= 2; $eve.trust += 2]]
[[Scold her for disturbing you.|Submitted The Silence Of Fishing 1b][$eve.affection -= 2; $eve.fear += 2; $eve.trust -=2]]
Submitted by UschadeYou point with your hand on the free space near you. Eve understands the gesture and quietly sits down next to you.
<<talk "player">>We have to stay silent, because the fishes can hear every word we say. They are easily startled and once they are, they won't bite anymore.<</talk>>\
You whisper.
<<talk "player">>Just sit down, listen to the nature and enjoy it.<</talk>>\
Eve does her best, not to make any noises. But the mosquitoes around give her a hard time.
<<talk "eve">>How can you stay silent with all these mosquitoes around you? I feel, like they're about to eat me.<</talk>>\
Eve whispers and out of a kind of reflex she begins to lash out at the little devils.
<<talk "player">>Well, since you are here, they don't bother me anymore...that's why I can stay silent...<</talk>>\
You answer in a whisper, but the upcoming laughter from your mouth makes it difficult not to raise your voice.
Eve is stunned by your answer and gives you a little nudge in the ribs. Totally caught off guard you jump, lose balance and fall into the pond.
Eve can't hold back anymore and loses herself to a laughing fit.
<<talk "eve">>Now the fish have the real bait, don't they?<</talk>>\
Soaked to your bones you're standing in the pond, seeing Eve having a lot of fun.
<<talk "player">>You tiny little minx, I will give one more bite to the fishes...come here...<</talk>>\
With these words you grab Eve's leg and pull her into the pond. Eve is fighting back with lot of laughter, but without success. With a big splash she falls into the pond, just in front of you. After a few minutes splashing water on each other and without even one piece of dry clothes on your bodies, Eve steps close to you and puts her arms around you.
<<talk "eve">>You make me feel good, <<print $player.firstName>>. I never enjoyed nature like in this special moment. Thank you.<</talk>>\
You answer with a soft kiss on her forehead.
<<talk "player">>You're welcome, my little mermaid. But now we should get dry again. Anna will not be happy to see us this way....<</talk>>\
You both climb out of the pond and go back to the mansion, change your clothes and take a warm shower.
[[End.|master bedroom]]
Submitted by Uschade
<<addtime { minute : 60 }>>\<<talk "player">>What the hell do you think are you doing here? You're chasing all my fish away, so get your butt back and do your job.<</talk>>\
<<talk "eve">>Sorry, I didn't know. I'll go back to work...<</talk>>\
Sad and confused Eve turns around. You can't see the tears on Eve's cheeks, when she runs away from you.
[[End.|$location]]
Submitted by Uschade
<<addtime { minute : 5 }>>\Start location is pond.
Time is 4 a.m. to 5 a.m.
Weather is clear or sunny.<<set $kid to $kids.filter(function (k) { return (k.ageReal >= 2 && k.ageReal <= 12); }).random()>>\
At the tire swing across the yard, you see two figures. One is small, sitting in the tire and holding on while Anna pushes the tire.
The tire swings gently, much to the delight of the child on the tire.
You pause to watch the pair for a few seconds before turning your attention elsewhere again.
<<set $kid.fear -= 1>><<set $kid.affection += 1>><<set $kid.trust += 1>><<unset $kid>><<set $kid to $kids.filter(function (k) { return (k.ageReal >= 2 && k.ageReal <= 12); }).random()>>\
A squeal of laughter fills the air as Anna picks up the child running around her. Then, without any sign of hesitation, she slips the child into the old tire hanging from the tree near the edge of the yard.
Within seconds, Anna is pushing the tire, spinning it slowly as she does so. Each time she pushes, the tire does a half rotation, only for her to change the direction the next push to return to its original position.
The tire's passenger talks excitedly, laughing and clearly enjoying the ride.
<<set $kid.fear -= 1>><<set $kid.affection += 1>><<set $kid.trust += 1>><<unset $kid>><<set $kid to $kids.filter(function (k) { return (k.ageReal >= 2 && k.ageReal <= 12); }).random()>>\
At the tire swing, you see Eve pushing the thing, her small size making it unwieldy, though the even smaller passenger seems overjoyed by the swinging, spinning tire as $kid.he holds on for the ride.
$kid.nickOrName fills the air with giggles and shouts as Eve pushes the tire again.
<<set $kid.fear -= 1>><<set $kid.affection += 1>><<set $kid.trust += 1>><<unset $kid>>At first you almost miss her, but then you notice Eve sitting in the tire swing. The swing rocks gently, but even so Eve seems content.
<<talk "thought">>Looks like she's lost in thought.<</talk>>\
Kicking out with one leg, Eve manages to increase the sway of the tire just a little bit before tucking the leg back inside again.Across the yard, you see Anna and Eve at the tire swing.
<<talk "eve">>Harder!<</talk>>\
Eve squeals enthusiastically as her sister pushes the tire for her.
It's clear that Anna is putting her whole body into pushing the tire, but Eve continues to ask for harder pushes. Part of you wonders if any push could be considered too hard for Eve.<<set $kid to $kids.filter(function (k) { return (k.ageReal >= 2 && k.ageReal <= 6); }).random()>>You see Anna coming, little $kid.nickOrName marching along at her side.
She appears to be full of purpose, though her confidence seems to falter as she nears you.
<<talk "anna">>I-uh, . . . . we were wondering if it would be ok to make a swing in the back yard?<</talk>>\
Anna places her hand affectionately on the top of $kid.nickOrName's head.
[[That's a good idea.|Anna Swing Request 1a]]
[[I don't think that's a good idea.|Anna Swing Request 1b]]
<<addtime { minute : 2 }>><<talk "player">>What did you have in mind?<</talk>>\
Anna fidgets for just a moment, smoothing her hands on her skirts before speaking.
<<talk "anna">>There's a couple of old tires behind the garage, big ones.<</talk>>\
She seems to falter, searching your eyes for approval before continuing.
<<talk "anna">>A bit of rope, and I even know of a tree we could hang it from. Make a tire swing?<</talk>>\
You make a show of thinking about it, then nod, much to the glee of $kid.nickOrName.
<<talk "player">>Sounds fun. Just be sure to double check everything.<</talk>>\
Anna's features blossom into a full smile, her eyes meeting yours.
<<talk "anna">>It was Eve's idea.<</talk>>\
<<talk "thought">>She waited to tell me that, protecting Eve if I didn't like the idea.<</talk>>\
A little smile pulls at your lips.
<<talk "player">>Tell her "thank you" for the good idea then.<</talk>>\
You talk for a minute longer, discussing what needs to be done for the tire swing before Anna leaves, little $kid.nickOrName in tow once more.
[[End.|$location]]
<<run $player.addFlag("tireSwing")>><<set $kid.fear -= 2>><<set $kid.affection += 2>><<set $kid.trust += 2>><<set $anna.affection += 2>><<set $anna.fear -= 2>><<set $anna.trust += 1>><<unset $kid>>
<<addtime { minute : 4 }>><<talk "player">>I'm not sure that's a good idea.<</talk>>\
You see both Anna and $kid.nickOrName deflate in unison. Anna nods in understanding while $kid.nickOrName looks at you with imploring eyes.
Anna excuses herself, starting to turn away while $kid.nickOrName lingers a second longer. It takes Anna's hand on $kid.his shoulder to finally spur $kid.him to leave with her.
[[End.|$location]]
<<set $kid.fear += 2>><<set $kid.affection -= 3>><<set $kid.trust -= 1>>
<<set $anna.affection += 1>><<set $anna.fear += 1>>
<<unset $kid>><<addtime { minute : 4 }>>As you walk along the trail, you can hear the sound of raindrops falling on the leaves above, though few of those raindrops make it to the ground where you are.
Glancing upward, you can see small gaps in the canopy overhead, but the trees make a surprisingly effective roof to keep the rain off of you.Heavy rain bounds on the leafy canopy overhead, creating a loud roar as tens of thousands of heavy drops strike the leaves far above your head.
While much of the rain is caught by those leaves, a few heavy drops make their way through the canopy to splash against the muddy ground.Even though the rain has let up for the moment, you can still hear the sound of raindrops dripping from leaf to leaf as it makes its way toward the ground.
Looking at the puddles on the trail, their surfaces are mostly still, only occasional rings forming as a droplet of water as gravity brings it inevitably to the muddy path.Light rain falls from the sky, filling the world with fresh clean air and the constant patter or landing raindrops.
It's the kind of rain that if you ran through it you'd hardly get wet, but standing for a while would likely result in you becoming soaked to the bone.The rain is falling hard, with large heavy raindrops and a slight chill in the air. The end result is that you quickly feel the rain soaking to your skin and saturating your clothing so it hangs limp and soggy on your body.Gently falling rain falls lazily from the sky, as if there's no urgency to reach the ground and even the sound of the rain striking the grass has a subdued whisper that seems to come from everywhere at once.The rain comes in sheets, waves of droplets filling the air like waves beating at the ocean shore. Unfortunately, being caught out in it leaves you drenched.The rain striking the blacktop of the driveway leaves the surface shining wetly as thousands of little rings rapidly spread from the point each droplet strikes only to be washed away almost as soon as it begins by the next raindrop striking the puddle.As you watch a thousand raindrops strike the surface of the pond, you hear a louder splash from somewhere off to your side. By the time you look, the large ring spreading across the surface is already starting to diminish.
<<talk "thought">>Must have been a fish jumping.<</talk>>\The rain falling creates a pattern of thousands of small rings. Every one of them intent on overtaking the ones around them in a perpetual series of ripples that seem to never end.As the rain falls from the sky, your eyes drift to the pool where each raindrop striking the water creates another ripple that races across the surface before being washed away by the first ring it encounters.
For a moment, you pause, marveling at the simple beauty of what you're watching.The sound of rain striking the glass roof of the greenhouse catches your attention, drawing your eyes upward.
Above your head, you watch the water running down the glass, creating a shimmering effect that makes you momentarily wonder if this is what it would look like to stand beneath a river and watching it flow by overhead.Hard falling rain roars against the building's roof, making you thankful that you entered the building when you did.
For a minute it continues to pour before starting to taper off again.At the moment, the rain is only falling lightly, but somewhere in the building you're standing in you hear a metallic '//ting!//' as a drop of water drips from the ceiling.
Glancing at the roof, you see no sign of where the water might be getting in.<<set setup.events.appleBobbingStart to [
{
requires: 'true',
chance: 100,
link: "Apple Bobbing Start 1"
},
{
requires: 'true',
chance: 100,
link: "Apple Bobbing Start 2"
},
{
requires: 'true',
chance: 100,
link: "Apple Bobbing Start 3"
}
]>>You see several different sized barrels set up, filled with water. You can see red and green orbs floating on its placid surface.
You watch as a woman puts her arms behind her back, then bend over and dunk her face into the barrel. You smirk as her head moves and twists for a few moments, sending water splashing all over, before she straightens up. A muffled laugh escapes the woman as she clenches a green apple in her teeth.
<<link "Bob for apples.">><<gotoevent setup.events.appleBobbingCore>><</link>><<addtime { minute : 2 }>>
Submitted by LFN ParkAmong the laughter and loud conversation, you hear a gasp for breath as a young man comes up for air from one of the buckets full of water. With no apple in his mouth, his friends laugh and joke as he feebly makes excuses for his lack of apple.
<<link "Bob for apples.">><<gotoevent setup.events.appleBobbingCore>><</link>><<addtime { minute : 2 }>>Nearing the apple bobbing area, you see a short line of people prepared to dip their heads into one of the barrels filled with watters and containing red and green apples that bob with the waves created by the last person who attempted to capture one.
Even as you watch, a new round of people steps up to the barrels, prepared to try their luck at biting an apple beneath the waters.
<<link "Bob for apples.">><<gotoevent setup.events.appleBobbingCore>><</link>><<addtime { minute : 2 }>><<set setup.events.appleBobbingCore to [
{
requires: 'true',
chance: 100,
link: "Apple Bobbing Eve 1"
},
{
requires: 'true',
chance: 100,
link: "Apple Bobbing Eve 2"
},
{
requires: '$eve.affection gte 400 and $eve.fear lte 500',
chance: 100,
link: "Apple Bobbing Eve 3"
},
{
requires: 'true',
chance: 100,
link: "Apple Bobbing Anna 1"
},
{
requires: 'true',
chance: 100,
link: "Apple Bobbing Anna 2"
},
{
requires: '$claire.hasFlag("contact") and $clock.hour gte 13',
chance: 100,
link: "Submitted Claire Apple Bobbing 1"
},
{
requires: '$claire.hasFlag("contact") and $claire.affection gte 550 and $claire.fear lte 600 and $clock.hour gte 13',
chance: 15,
link: "Submitted Claire Apple Bobbing 2"
},
{
requires: '$misaki.hasFlag("owned")',
chance: 100,
link: "Apple Bobbing Misaki 1"
},
{
requires: '$mitsuko.hasFlag("owned")',
chance: 10,
link: "Submitted Mitsuko Apple Bobbing 1"
},
{
requires: '$mitsuko.hasFlag("owned")',
chance: 100,
link: "Submitted Mitsuko Apple Bobbing 2"
},
{
requires: '$yami.hasFlag("contact")',
chance: 10,
link: "Submitted Apple Bobbing Yami 1"
},
{
requires: '$yami.hasFlag("contact")',
chance: 100,
link: "Submitted Apple Bobbing Yami 2"
}
]>><<talk "eve">>I want to do that!<</talk>>\
Eve points excitedly. You laugh as she practically drags you over to a smaller, half sized barrel full of apples.
<<talk "thought">>Probably meant for children.<</talk>>\
You think to yourself as you judge its smaller shape compared to its larger brethren.
<<talk "player">>Go for it! Remember, you have to get an apple from the barrel just using your mouth.<</talk>>\
You explain. The small redhead laughs with glee as she puts her hands behind her.
You can't help but laugh as Eve practically slams her face into the mass of apples, water splashing over you and her. Her pigtails slap the surface, sending tiny splashes into the air as Eve's had thrashes. Her teeth gnash as she continues, her head making tiny lunges forward towards the apples as a mad glee fills her eyes.
It isn't long before she snaps up, sending a spray of water onto you as her pigtails whip around. Her arms pump into the air, a red apple clenched tightly in her teeth. Her top half is soaked from her mad thrashing, but she is oblivious as she lets out a muffled cry of triumph. Eve pulls the apple from her mouth, her grin ear to ear.
<<talk "eve">>I did it!<</talk>>\
<<talk "player">>Good job!<</talk>>\
You chuckle as she steps back over to you.
<<talk "eve">>That was fun!<</talk>>\
She giggles as water drips down her form.
<<talk "player">>Good!<</talk>>\
You pat her shoulder as you both start walking away, Eve beginning to bite into her prize.
[[End.|$location]]<<addtime { minute : 3 }>>
Submitted by LFN ParkEve smirks, jabbing you in the ribs with a bony elbow.
<<talk "eve">>I want to see you try.<</talk>>\
You look at the apple bobbing area, at Eve, then back at the apple bobbing area.
As if sensing your hesitation, Eve lets out a whine.
<<talk "eve">>Please!<</talk>>\
With a little sigh, you move to the nearest unoccupied barrel, clasp your hands behind your back and plunge forward. The cold water is nearly enough to take your breath away.
You nearly grab an apple on the way down, but it slips away from your teeth before you can sink them into the fruit. Chasing it, you quickly lose it, but feel another apple against the side of your face.
Turning your head quickly, you manage to pin the apple against the side of the barrel and bite down on it.
As soon as you know you have it, you raise up, sending a spray of water into the air as you pull your head out of the water.
Unclasping your hands, you reach up to take the apple from your mouth with one hand, biting off a big chunk as you do so, then with the other hand you wipe the bulk of the water away from your face.
At your side, Eve is grinning happily, laughing at the sight of so much water soaking your clothes.
Still feeling the exhilaration of plunging into the cold water, you step out of the way to make room for the next person in line.
[[End.|$location]]<<addtime { minute : 4 }>><<talk "eve">>I know you want to do it.<</talk>>\
Eve says in a conspiratorial tone beside you.
<<talk "player">>You think so, do you?<</talk>>\
You retort.
She just nods, a little self satisfied smile on her face as she does so.
With an inward sigh, you feel your will crumble and you move toward the closest unoccupied barrel.
You glance at Eve, receiving a massive grin in return, then clasp your hands behind your back, take a deep breath, and lower your face to the water.
Feeling an apple brush your lips, you think it's going to be an easy task to catch one, so you push your face into the ice cold water, teeth bared as you seek out an apple. Only every time you feel an apple touch your face, or your lips, it seems to slip away from your grasp.
You try for as long as you can, but eventually you have to come up for air. Gasping loudly, you draw air into your aching lungs, though you have nothing to show for your efforts.
Beside you, Eve giggles, a playful twinkle in her eye as she looks at the water still running down your body.
<<talk "eve">>Better luck next time!<</talk>>\
She declares before skipping off into the crowd, leaving you to scramble to keep up.
[[End.|$location]]<<addtime { minute : 4 }>><<talk "player">>Do you want to try?<</talk>>\
You look to Anna, her arm entwined with yours. She hesitates, eyes flicking between you and one of the taller barrels.
<<talk "anna">>I guess...<</talk>>\
Anna says, hesitance apparent. You stand next to the barrel as Anna looks uncertainly at the surface of the water.
<<talk "player">>Remember, you have to get an apple using your mouth. No hands!<</talk>>\
Anna nods, folding her arms behind her. She slowly bends over, her face hovering over the red and green apples. She carefully opens her mouth, trying to bite into a red apple only to have it bob away as her blond locks dip into the water.
You can't help but smirk as this continues, Anna taking the utmost care to try and sink her teeth into apples only to have it slip away like an elusive mouse. A few times you hear her squeak as her nose and chin break the waters surface. After a minute she stands, her wet blond hair sticking to her shoulders and dripping down her shirt. She blushes embarrassedly as she steps next to you.
<<talk "anna">>I'm not very good at this.<</talk>>\
She says sheepishly. You smile warmly, putting an arm around her shoulders.
<<talk "player">>It's fine. You're good at other things with your mouth.<</talk>>\
You whisper with a naughty smirk. Anna's blush darkens as you and her walk away from the barrels.
[[End.|$location]]<<addtime { minute : 5 }>>
Submitted by LFN Park<<talk "player">>Would you like to see me get wet?<</talk>>\
You ask Anna, trying to be playful.
<<if $anna.affection gte 750 and $anna.fear lte 200>>She seems a little taken back by the suggestion, but realizing that your intent, she nods.
<<talk "anna">>Ok.<</talk>>\
Anna watches you closely as you move toward the nearest barrel. Without seeming to realize what she's doing, her hands slowly rise toward her mouth, covering it as you clasp your own hands behind your back.
Glancing at her one more time, you wink, then plunge forward in search of an apple. Almost immediately, you pin an apple against the side of the barrel and manage to sink your teeth into it.
You come back up out of the water with a gasp, the chill water cascading down your body.
Anna's amusement threatens to crack her usual reserved nature.
As you step out of the way so the next person can try their luck, you see Anna's eyes follow your apple as you pluck it from your mouth with one hand.
<<talk "player">>Would you like the apple?<</talk>>\
You ask.
Her lips part, but anything she is going to say is stillborn as she closes them again.
<<talk "thought">>Not quite brave enough to say yes with so many people around.<</talk>>\
<<talk "player">>Here.<</talk>>\
You hand it to her with a small flourish.
Anna looks at the apple, then holds it close to her chest for just a second, as if she is holding some rare treasure, then she rises it to her lips and takes a small bite.
As she eats the apple, you slip one wet arm around her middle and move away from the bulk of the crowd.
<<elseif $anna.affection gte 550 or $anna.fear lte 400>>She seems uncertain of how to answer, and with a clear force of will, she finally replies with a simple
<<talk "anna">>Ok.<</talk>>\
Anna watches you closely as you move toward the nearest barrel. Without seeming to realize what she's doing, her hands slowly rise toward her mouth, covering it as you clasp your own hands behind your back.
Glancing at her one more time, you wink, then plunge forward in search of an apple. Almost immediately, you pin an apple against the side of the barrel and manage to sink your teeth into it.
You come back up out of the water with a gasp, the chill water cascading down your body.
Anna's eyes are a little too wide, uncertainty etching her calm demeanor.
As you step out of the way so the next person can try their luck, you see Anna's eyes follow your apple as you pluck it from your mouth with one hand.
<<talk "player">>Would you like the apple?<</talk>>\
You ask.
Her lips part, but anything she is going to say is stillborn as she closes them again.
<<talk "thought">>Not quite brave enough to answer with so many people around.<</talk>>\
<<talk "player">>Here.<</talk>>\
You hand it to her with a small flourish.
Anna looks at the apple with an expression that suggests that she's unsure of what to do with it. She looks at you, at the apple, then back at you. Very slowly, she rises it to her lips and takes a small bite.
As she eats the apple, you slip one wet arm around her middle and move away from the bulk of the crowd.
<<else>>She seems uncertain of how to answer, and with a clear force of will, she finally replies with a simple
<<talk "anna">>I don't know.<</talk>>\
Her voice is small, barely loud enough to be heard over all the activity in the park.
Anna watches you closely as you move toward the nearest barrel. Without seeming to realize what she's doing, her hands slowly rise toward her mouth, covering it as you clasp your own hands behind your back.
Glancing at her one more time, you wink, then plunge forward in search of an apple. Almost immediately, you pin an apple against the side of the barrel and manage to sink your teeth into it.
You come back up out of the water with a gasp, the chill water cascading down your body.
Anna's eyes are a little too wide, uncertainty looking as if it could overwhelm her at any moment.
As you step out of the way so the next person can try their luck, you see Anna's eyes follow your apple as you pluck it from your mouth with one hand.
<<talk "player">>Would you like the apple?<</talk>>\
You ask.
Her lips part, but anything she is going to say is stillborn as she closes them again.
<<talk "thought">>She's not comfortable around me, and this crowd clearly isn't helping.<</talk>>\
<<talk "player">>Here.<</talk>>\
You hand it to her with a small flourish.
Anna looks at the apple as if it is a trap of some kind. She looks at you, at the apple, then back at you. Very slowly, she rises it to her lips and takes a small bite. She meets your eyes again as if seeking permission before she starts to chew on the bite of fruit.
As she eats the apple, you slip one wet arm around her middle and move away from the bulk of the crowd.
<</if>>[[End.|$location]]<<addtime { minute : 4 }>>You spot Claire over at the apple bobbing booth, she waves you over.
<<talk "claire">>Fancy meeting you here chief, what brings you around here?<</talk>>\
She asks, you can smell the stench of booze from her breath.
<<talk "player">>I was just taking a look around, seeing the sights and all.<</talk>>\
You reply, Claire laughs, positioning herself over a barrel.
<<talk "claire">>Well you came just in time then.<</talk>>\
She says, before you can respond, the redhead plunges her head into the water, nearly diving her whole upper body with it. Water splashes everywhere, soaking some of the other contestants, you give them an apologetic look.
Claire's head thrashes around, further drenching the people around her. A moment later she stops moving, her head floating there. Worry slowly starts to creep into your mind and you move to check on her when suddenly she pulls her head back, taking a breath of fresh air.
You notice she doesn't have an apple in her mouth.
<<talk "player">>Uh Claire, I think you're suppose to grab an apple on your way back up.<</talk>>\
You can't help but chuckle, her upper body completely soaked in water.
<<talk "claire">>Ah whatever, I needed that.<</talk>>\
She laughs, shrugging. You bid her farewell before returning to the crowd.
[[End.|$location]]
Submitted by Irish Major TomAs you're walking through the crowd you hear a loud laugh, one you know all too well. You look around and spot a set of red hair over at the apple bobbing booth. You make your way through groups of people and approach the barrels, positioned over one is Claire, she smiles as you walk over to her.
<<talk "claire">>Hey there boss, looking for some fun?<</talk>>\
She asks, laughing.
<<talk "player">>You could say that, just enjoying the sights.<</talk>>\
You reply, Claire nods before suddenly diving her head into the water. She thrashes about, pulling back a few seconds after, her mouth empty.
<<talk "claire">>Ah bollocks, got nothin!<</talk>>\
She curses, plunging her head back into the water a second time.
You watch as she repeats this three more times before finally catching one in her teeth, she pumps her hands into the air triumphantly.
<<talk "claire">>Ah, finally caught one of these fuckers.<</talk>>\
She yells, laughing. Claire winks at you before diving back in, water splashing all around, nearly soaking you in the process. You back up, chuckling to yourself as you return to the crowd.
[[End.|$location]]
Submitted by Irish Major Tom<<talk "misaki">>I hear water.<</talk>>\
Misaki says from your side, her grip on your arm firm but not painful.
<<talk "player">>Apple bobbing.<</talk>>\
You reply, patting her hand absently as you speak.
Misaki makes an excited sound.
<<talk "misaki">>May I try?<</talk>>\
You pause for just a second, considering.
<<talk "player">>Sure, why not?<</talk>>\
As soon as the words leave your mouth, you angle toward the nearest barrel and guide her hand to its edge.
With her other hand, she reaches out, patting the water a couple of times, then following the edge of the barrel around with her fingertips.
<<talk "thought">>Looks like she's trying to figure out exactly how big the barrel is.<</talk>>\
She steps up to the barrel, pressing her belly up to it before clasping her hands behind her back, then she bends over slowly until the water touches her nose. She pulls back quickly, then plunges forward in search of an apple.
Her head is barely beneath the water for a heartbeat before she comes back up, her teeth buried in a large apple. She grins, one hand reaching out to find the barrel before she plucks the apple from her mouth.
<<talk "misaki">>Master?<</talk>>\
She calls in search of you.
<<talk "player">>Right here.<</talk>>\
You say, stepping out and taking her hand, guiding it to your arm.
<<talk "player">>That was pretty impressive. I expected it to take a little longer.<</talk>>\
She grins all the bigger.
<<talk "misaki">>I have a very talented mouth.<</talk>>\
Smiling to yourself, you start to lead her away from the barrels to make room for the next person who wants to bob for apples.
[[End.|$location]]<<addtime { minute : 4 }>>Ahead you see several barrels filled with water, apples bobbing on the surface. Beside you Mitsuko stares at them, wearing a sad expression.
<<talk "player">>Did you want to give it a go?<</talk>>\
The raven haired woman hesitantly shakes her head.
<<talk "mitsuko">>I'm fine, thank you.<</talk>>\
She gives you a forced smile as she replies.
<<talk "player">>Mitsuko.<</talk>>\
You say her name, staring at her.
<<talk "mitsuko">>I suppose I could give it a shot.<</talk>>\
She gives in, letting out a sigh. Mitsuko walks up to a barrel, and with her hands behind her back, she dives her head down into the water. Her movements quick and graceful, like a hunter striking its prey, her head pulls back a second later. A golden apple gently clutched between her teeth.
Mitsuko releases the apple from her mouth, barely a mark on it. She looks at the apple then to you.
<<talk "mitsuko">>Um, I'm not hungry at the moment.<</talk>>\
She moves to throw out the apple, but you stop her.
<<talk "player">>It would be a waste of a perfectly good apple.<</talk>>\
You say, holding out your hand. She blushes but places the golden fruit in your hand. You take a bite of it as the two of you return to the crowd.
[[End.|$location]]<<addtime { minute : 4 }>>
Submitted by Irish Major TomYou catch Mitsuko glancing at apple bobbing contest, her eyes glued to the apples moving up and down on the surface of the water.
<<talk "player">>Come on, let's give it a go.<</talk>>\
You say, dragging Mitsuko with you toward to barrels full of water and apples. You walk up to a barrel and release her hand, motioning to it. She hesitates but positions herself over the container.
Mitsuko takes a deep breath, releasing it a second later. She suddenly strikes forward, her face barely touching the surface of the water. Her head pulls back immediately after, an apple clamped firmly in her mouth.
She releases the apple from her mouth.
<<talk "mitsuko">>I'm not very hungry at the moment.<</talk>>\
As she says that, she offers it to you.
<<talk "player">>Thanks.<</talk>>\
You take the apple, thanking her.
[[End.|$location]]<<addtime { minute : 4 }>>
Submitted by Irish Major TomYami walks over to one of the barrels and stares down at the bobbing apples, her expression one of curiosity masked by disdain.
<<talk "yami">>And the point of this is to what? Snatch an apple from the water-<</talk>>\
She watches a man plunge his head into a barrel and come up with nothing but a sneezing fit.
<<talk "yami">>-without using our hands? Seems simple enough, if unhygienic.<</talk>>\
<<talk "player">>You wanna try?<</talk>>\
You grin at her, framing it as a challenge.
<<talk "player">>Or do you think it's too easy?<</talk>>\
Yami's eyes narrow before she flashes you a sinister smile. Clasping her arms behind her back, she stares down at the water, her eyes locked onto one of the apples.
<<talk "yami">>Target acquired...<</talk>>\
She lunges her head forward in a blur of movement, plunging it into the water like a striking snake and pulling back with the apple clamped between her teeth. Her triumphant expression quickly turns to one of disgust and she spits it out, glaring down at it.
<<talk "thought">>What's going on?<</talk>>\
Frowning, you pick up the apple and examine it, grimacing when you see the flesh exposed by Yami's bite-marks is brown and mushy.
<<talk "player">>Eeugh...<</talk>>\
Yami contemptuously stomps on the apple, grinding it to pulp, and then nods to you.
<<talk "thought">>So much for getting her to lighten up with a fun activity...<</talk>>\
You sigh and head off into the crowd, Yami shadowing you and keeping a close eye out for potential threats.
[[End.|$location]]<<addtime { minute : 5 }>>
Submitted by AsuraAs you approach the apple-bobbing station, Yami walks over to one of the unoccupied barrels and examines its contents haughtily - giving you the mental image of a cat pretending to be disinterested in a toy it desperately wants to play with. You chuckle, Yami frowning at you momentarily before returning her attention to the barrel. Her eyes flicker from apple to apple until she spots one she wants, her expression changing to one of almost feral hunger. Her teeth bared, she lunges forward - the impact sending a small plume of water splashing up.
Yami surfaces with the apple crammed into her mouth, and bites off a massive chunk - exposing the core and seeds.
<<talk "thought">>Isn't that a bit much?<</talk>>\
You wince as she chews.
<<talk "player">>Hey, aren't apple seeds poisonous?<</talk>>\
Yami pauses and looks down at the apple, then shrugs and rips another massive bite out of it.
Once she's eaten the apple down to the core, Yami tosses it into a nearby garbage can and nonchalantly picks flecks of apple out of her teeth.
<<talk "yami">>Where to next, boss?<</talk>>\
[[End.|$location]]<<addtime { minute : 4 }>>
Submitted by AsuraWalking up to the counter, the older lady behind it looks up at you.
<<talk "bookstoreowner">>Anything I can help you with?<</talk>>\
<<talk "player">>I'm looking for something.<</talk>>\
You pause, considering what you want to say.
<<talk "player">>I know someone who likes reading about places and travel. I'm hoping to find her something for her Birthday.<</talk>>\
<<talk "bookstoreowner">>8th Wonder.<</talk>>\
The lady states simply.
<<talk "player">>The magazine? Sure, it's all about archaeology and travel, but I was thinking about a book.<</talk>>\
You try to explain.
The lady rolls her eyes.
<<talk "bookstoreowner">>Look in the box on your side of the counter, I was going to donate them to charity, but if you want them I'll give you a good deal.<</talk>>\
Noticing the large box, you reach down and open the lid, revealing a box full of massive hardcover books, all with a sort of fake leather cover. On their sides is embroiled "8th Wonder" followed by the volume number and the logo for Castle Rook Publishing.
<<talk "bookstoreowner">>All 27 volumes, each volume containing five years of their magazine compiled into a single volume.<</talk>>\
The woman begins to say by way of explanation.
<<talk "bookstoreowner">>Company would roll out a new volume every few years until printed books started to fall out of favor. It's the first 27 volumes, and I can probably find the last two if you have your heart set on the complete set. Granted, the newer issues aren't hard to find if you wanted to go that rout either.<</talk>>\
Looking at the books, you consider whether or not Anna might like them.
<<talk "thought">>She likes travel books, I suspect she'd like them.<</talk>>\
<<talk "bookstoreowner">>Thirty bucks for the box. A dollar a book, plus three bucks because I'm a sweetheart.<</talk>>\
She grins in self amusement at her own joke.
<<if $Money gte 30>>[[Buy the books.|Anna Birthday Gift 1a]]<</if>>
[[Decline the offer.|Anna Birthday Gift 1b]]
Scene Generously Sponsored by Matty
<<addtime { minute : 5 }>>You look at the box for a few seconds longer, then finally reply.
<<talk "player">>Sure, I can do that.<</talk>>\
Reaching for your wallet, you pay the lady.
<<talk "thought">>I think she'll like this.<</talk>>\
A minute later, the lady is holding the door for you as you leave the store. By the time you reach the car, the weight of the box is just starting to make your arms burn from the strain.
[[End.|$location]]
Scene Generously Sponsored by Matty
<<set $Money -= 30>>
<<run $player.inventory.add('8th_wonder')>>
<<addtime { minute : 4 }>><<talk "player">>I think I'll look around a bit more before making a decision.<</talk>>\
You reply, taking a step back from the box and looking at the rest of the store.
The lady shrugs, clearly thinking you're simply brushing her off. Without another word, you drift into the store and look around for a few more minutes before losing interest.
With one last glance at the box of books, you start toward the exit.
[[End.|$location]]
Scene Generously Sponsored by Matty
<<addtime { minute : 1 }>>This scene was intended to be added long ago and got lost in my WIP folder. After about a year of obscurity, it has arrived.<<if $anna.affection gte 800 && $anna.fear lte 250>>\
You are a little surprised to see Anna approaching you, a somewhat hopeful expression on her face as she does so.
<<talk "player">>What's up?<</talk>>\
You ask, curious.
A small smile finds its way onto her lips, then she fidgets slightly before leaning close to you.
<<talk "thought">>Must be something important, she hasn't been this uncertain around me in a while.<</talk>>\
<<talk "anna">>May I ask you a favor? It's a little thing, but it would mean the world to me.<</talk>>\
Her voice is small, like she is scared that if she speaks it out loud it will somehow bring forth my wrath.
<<talk "player">>Sure, what do you need?<</talk>>\
<<talk "anna">>It's not for me.<</talk>>\
She says, clutching her hands between her breasts as she meets your gaze.
<<talk "anna">>It's for Eve.<</talk>>\
<<talk "thought">>It almost looks like she's begging.<</talk>>\
<<talk "player">>Ok then, what is it that you need for Eve?<</talk>>\
You ask, feeling more amused than anything else at the awkwardness she is showing.
<<talk "anna">>It's her birthday.<</talk>>\
Anna's voice is barely a whisper.
<<talk "anna">>Or rather it will be tomorrow. Our former master would have struck me for even saying something, but I thought maybe you would allow me to make a cake for her?<</talk>>\
After a brief pause, she hastily adds;
<<talk "anna">>It's ok if you say 'no.'<</talk>>\
<<talk "thought">>If I do a full party, this could get expensive.<</talk>>\
<<if $Money gte 1000>>\
[[A cake? Lets have a party!|Eve 1st Birthday 1a]]
<<else>>\
Unhappily, you think of your finds and quickly come to the conclusion you can't afford something special right now.
<</if>>[[Allow her to make a cake.|Eve 1st Birthday 1b]]
[[Deny her request.|Eve 1st Birthday 1c]]
<<elseif $anna.affection gte 500 && $anna.fear lte 300>>\
When you see Anna approaching you, it's clear that she has something on her mind, but she's still trying to work up the nerve to broach the subject with you.
<<talk "player">>You seem a bit distracted.<</talk>>\
You mention when she stops in front of you.
Anna bites her lip, her eyes raising slowly to meet your own.
<<talk "anna">>I, um.<</talk>>\
She fidgets.
<<talk "anna">>May I ask a favor of you?<</talk>>\
She finally blurts.
<<talk "player">>You can ask, what do you need?<</talk>>\
You reply, curious as to what may have her acting like this.
<<talk "thought">>I've tried to be kind to her, I wonder why she's acting so uneasy all of a sudden.<</talk>>\
<<talk "anna">>It's a small thing, really. And I don't mind if you say 'no.' Maybe I..-<</talk>>\
You cut her off before she starts talking herself in circles.
<<talk "player">>Out with it.<</talk>>\
There is no heat in your voice, though your tone is firm.
<<talk "player">>Only way I can answer yes, or no, is if you ask the question first. Ask.<</talk>>\
Anna shuffles slightly in place, indecisive for a second before she clutches her hands between her breasts. She holds your gaze as she begins to speak.
<<talk "thought">>It almost looks like she's begging.<</talk>>\
<<talk "anna">>T-tomorrow is Eve's birthday and I was wondering if you would allow me to make her a cake.<</talk>>\
Her words come out in a rush, worry in her eyes.
<<talk "thought">>If I do a full party, this could get expensive.<</talk>>\
<<if $Money gte 1000>>\
[[A cake? Lets have a party!|Eve 1st Birthday 1a]]
<</if>>[[Allow her to make a cake.|Eve 1st Birthday 1b]]
[[Deny her request.|Eve 1st Birthday 1c]]
<<elseif $anna.affection lte 500>>\
You see Anna moving in a rush, something clutched in her arms. She takes several steps before she sees you, freezing in place suddenly. A slightly sheepish, slightly nervous expression crosses her face.
Taking a few steps toward her to close the distance, you look at her expectantly.
<<talk "anna">>I c-can explain.<</talk>>\
She says, clearly scared of how you are going to react.
<<talk "player">>Ok?<</talk>>\
You prompt, waiting for her to continue.
Taking a deep breath, she seems to wilt slightly.
<<talk "anna">>I wanted to do something..<</talk>>\
Her voice is almost too soft to hear and when she meets your eyes she gives a weak smile.
<<talk "anna">>Tomorrow is my sister's birthday. I wanted to do something for her.<</talk>>\
<<talk "player">>Show me what you've got there.<</talk>>\
You gesture at the items clutched against her chest.
Reluctantly, she takes a couple of steps toward you, revealing several pens, a stack of blank paper, and a few books.
<<talk "anna">>I want to make my sister a doll.<</talk>>\
Seeing your confusion, she starts to explain, her fondness for you temporarily winning out over her fear of you.
<<talk "anna">>I want to make my sister a paper doll. I saw one in a book once. There's a girl cut from the paper, then pieces of paper clothing that you could put on the doll to dress her up however you want.<</talk>>\
She trails off, starting to look uncomfortable again.
<<talk "anna">>She wanted a cake, but I was scared to ask.<</talk>>\
<<talk "thought">>If I do a full party, this could get expensive.<</talk>>\
<<if $Money gte 1000>>\
[[A cake? Lets have a party!|Eve 1st Birthday 1a]]
<</if>>[[Allow her to make a cake.|Eve 1st Birthday 1b]]
[[Offer to help her with the paper doll.|Eve 1st Birthday 1d]]
[[Deny her request.|Eve 1st Birthday 1c]]
[[Punish Anna for her behavior.|Anna's Punishments]]
<<elseif $anna.fear gte 300>>\
You see Anna moving in a rush, something clutched in her arms. She takes several steps before she sees you, freezing in place like a deer caught in the headlights, nearly dropping what she is carrying in the process.
Taking a few steps toward her to close the distance, you give her a stern look.
<<talk "anna">>I c-can explain.<</talk>>\
She says, a slight tremor in her voice as she speaks.
<<talk "player">>Alright?<</talk>>\
You prompt.
She closes her eyes, taking a deep breath before letting it out slowly. Her eyes open again, her expression suggesting that she's prepared to accept whatever punishment you may choose to visit upon her. She straightens, forcing herself to speak.
<<talk "anna">>It's Eve's birthday tomorrow, she wanted a cake.<</talk>>\
She looks like she's wilting in your presence, but she pushes forward as her voice softens a bit with every word.
<<talk "anna">>But I was scared to ask, so I was going to make her something instead.<</talk>>\
The tremor in her voice makes it hard to understand her by the time she finishes.
<<talk "player">>Show me what you've got.<</talk>>\
You say firmly, gesturing at the items clutched against her chest.
Her whole body shudders as she takes a couple more steps toward you. Reluctantly, she reveals the items she is carrying, several pens, a stack of blank paper, and a few books.
<<talk "anna">>I want to m-make my sister a doll.<</talk>>\
Seeing your confusion, she starts to explain through her fear of you.
<<talk "anna">>I want to make my sister a paper doll. I saw one in a book once. T-there's a girl cut from the paper, then pieces of paper clothing that you c-could put on the doll to dress her up however you want.<</talk>>\
She trails off, her eyes cast downward as she forces the last few trembling words out.
<<talk "thought">>If I do a full party, this could get expensive.<</talk>>\
<<if $Money gte 1000>>\
[[A cake? Lets have a party!|Eve 1st Birthday 1a]]
<</if>>[[Allow her to make a cake.|Eve 1st Birthday 1b]]
[[Offer to help her with the paper doll.|Eve 1st Birthday 1d]]
[[Deny her request.|Eve 1st Birthday 1c]]
[[Punish Anna for her behavior.|Anna's Punishments]]
<<else>>\
Eve's First Birthday 1. If you are seeing this message, please check your current relationship scores and report it along with the scene name at the start of this message so we can fix it.
[[End.|$location]]
<</if>>\
<<addtime { minute : 4 }>><<if $anna.fear gte 600>>\
<<talk "player">>A cake huh?<</talk>>\
You act like you're trying to make up your mind, but you already know in your heart that a cake isn't going to be enough.
<<talk "thought">>I wonder if Eve has even got to try cake before, or if she's only heard about it? I doubt that my Great Uncle would have just thrown it out where she could try it.<</talk>>\
<<talk "player">>I tell you what, you make her a cake and we'll have it together tomorrow morning.<</talk>>\
Anna's face lights up at your words, clearly grateful. She manages to drop about half of what she is carrying as she tries to throw her arms around you in a hug.
<<talk "anna">>Thank you, thank you, thank you.<</talk>>\
She says into your shoulder.
<<talk "anna">>This is going to be the best birthday ever.<</talk>>\
As soon as she breaks the hug, you can see her grin for only a second before she turns to start gathering up the items she dropped and runs off to wherever she was headed before.
<<set $anna.affection += 2>><<set $anna.trust += 1>><<set $anna.fear -= 1>>\
<<elseif $anna.fear gte 200>>\
<<talk "player">>I think that a cake should be acceptable.<</talk>>\
You say.
<<talk "player">>Go ahead and make her a cake and we'll have it together tomorrow morning.<</talk>>\
Anna's face lights up at your words, then she throws her arms around you in a clumsy hug as she tries to maintain her grip on the items in her arms.
<<talk "anna">>Thank you, thank you.<</talk>>\
She says into your shoulder before breaking the hug.
<<talk "anna">>This is going to make Eve //so// happy.<</talk>>\
The last few words seem to trail off however.
Taking a half step back, you see her happy expression start to crumble, becoming cautious like she is worried that I may have something nefarious planned.
<<talk "anna">>Thank you.<</talk>>\
She offers a little smile, though you can tell that she's still concerned beneath it.
With the items still clutched to her chest, she hastily makes her exit as she runs off to wherever she was headed before.
<<set $anna.affection += 1>><<set $anna.fear -= 1>>\
<<elseif $anna.fear lte 200>>\
<<talk "thought">>It's only one day a year.<</talk>>\
You tell yourself.
<<talk "thought">>I can indulge her this little thing, maybe even make a small party of it.<</talk>>\
<<talk "player">>Make your cake.<</talk>>\
You reply.
<<talk "player">>We can have it together in the morning. Just remember that the cleanup is your responsibility.<</talk>>\
Anna's expression lightens, almost to the point of smiling.
<<talk "anna">>Thank you. Thank you //so// much, this will mean the world to Eve.<</talk>>\
<<set $anna.fear -= 1>>\
<<else>>\
Eve 1st Birthday 1a. If you are seeing this message, please report it! You are getting this message because there is something broken in this scene. Please report the scene name at the start of this message as well as Anna's current relationship stats.
<</if>>\
Once Anna is gone, you make your way to the study where you find a phone book and phone. You spend the next hour making phone calls, talking to party planners, ordering a few balloons to be delivered to the house, calling a pizza place to deliver in the morning, and after a lot of thought ordering a gift to be delivered to the house in the morning.
With all of that done, you finally get up from the comfortable chair behind the large desk and consider what you want to do next.
<<talk "thought">>I wonder if bringing in entertainment was a good idea? Guess only time will tell.<</talk>>\
[[End.|$location]]
<<addtime { minute : 68 }>><<set $Money -= 1000>><<set $eveBirthday1 to "party">><<set $eve.addFlag("1stbirthdayPlan")>><<if $anna.fear gte 600>>\
<<talk "player">>A cake huh?<</talk>>\
You act like you're trying to make up your mind.
<<talk "thought">>I wonder if Eve has even got to try cake before, or if she's only heard about it? I doubt that my Great Uncle would have just thrown it out where she could try it.<</talk>>\
<<talk "player">>I tell you what, you make her a cake and we'll have it together tomorrow morning.<</talk>>\
Anna's face lights up at your words, clearly grateful. She manages to drop about half of what she is carrying as she tries to throw her arms around you in a hug.
<<talk "anna">>Thank you, thank you, thank you.<</talk>>\
She says into your shoulder.
<<talk "anna">>This is going to be the best birthday ever.<</talk>>\
As soon as she breaks the hug, you can see her grin for only a second before she turns to start gathering up the items she dropped and runs off to wherever she was headed before.
<<set $anna.affection += 2>><<set $anna.trust += 1>><<set $anna.fear -= 1>>\
<<elseif $anna.fear gte 200>>\
<<talk "player">>I think that a cake should be acceptable.<</talk>>\
You say.
<<talk "player">>Go ahead and make her a cake and we'll have it together tomorrow morning.<</talk>>\
Anna's face lights up at your words, then she throws her arms around you in a clumsy hug as she tries to maintain her grip on the items in her arms.
<<talk "anna">>Thank you, thank you.<</talk>>\
She says into your shoulder before breaking the hug.
<<talk "anna">>This is going to make Eve //so// happy.<</talk>>\
The last few words seem to trail off however.
Taking a half step back, you see her happy expression start to crumble, becoming cautious like she is worried that I may have something nefarious planned.
<<talk "anna">>Thank you.<</talk>>\
She offers a little smile, though you can tell that she's still concerned beneath it.
With the items still clutched to her chest, she hastily makes her exit as she runs off to wherever she was headed before.
<<set $anna.affection += 1>><<set $anna.fear -= 1>>\
<<elseif $anna.fear lte 200>>\
<<talk "thought">>It's only one day a year.<</talk>>\
You tell yourself.
<<talk "thought">>I can indulge her this little thing.<</talk>>\
<<talk "player">>Make your cake, we can have it together in the morning. Just remember that the cleanup is your responsibility.<</talk>>\
Anna's expression lightens, almost to the point of smiling.
<<talk "anna">>Thank you. Thank you //so// much, this will mean the world to Eve.<</talk>>\
<<set $anna.fear -= 1>>\
<<else>>\
Eve 1st Birthday 1b. If you are seeing this message, please report it! You are getting this message because there is something broken in this scene. Please report the scene name at the start of this message as well as Anna's current relationship stats.
<</if>>\
You watch her go, then return to what you were going before you saw Anna making her way through the house.
[[End.|$location]]
<<addtime { minute : 2 }>><<talk "player">>I don't think that cake is a good idea.<</talk>>\
You say dismissively.
You can see the hint of hope in Anna's eyes crumble to disappointment. Her eyes glisten like she might cry.
<<talk "anna">>Understood. I'm sorry to have brought it up.<</talk>>\
She fidgets for a second, then continues.
<<talk "anna">>I'll put these things back as well.<</talk>>\
The tremor in her voice is a clear indication of just how close to tears she is as she turns and heads back the way she came.
[[End.|$location]]
<<set $anna.affection -= 1>><<set $anna.fear += 1>><<addtime { minute : 1 }>><<talk "player">>Would you like some help making the paper doll?<</talk>>\
<<if $anna.affection gte 800 && $anna.fear lte 250>>\
Anna looks surprised, then a smile spreads across her face.
<<talk "anna">>It can be from both of us!<</talk>>\
<<talk "player">>Sounds good.<</talk>>\
You smile, offering to take some of what she is carrying.
<<talk "player">>How about we work in the library, the table in there should give us plenty of room to work.<</talk>>\
Her smile turns a little embarrassed, but she says nothing as the two of you start toward the library.
<<talk "anna">>To be honest, I was going to use the servant's area because I was worried about how you would react to this.<</talk>>\
She says, casting a sheepish smile your way.
You return the smile, opening the door to the library for her.
The two of you spread the items she had gathered across the table and quickly get to work. For the next couple of hours, you help trace, color, and cut out items for Eve's paper doll. The whole time the two of you work in a comfortable silence, only talking occasionally as the two of you work efficiently.
Often during the time you are working, you see Anna cast a look your direction, always looking happy. The few times you look up, she blushes and quickly looks away, unable to hide the smile that blossoms on her face.
<<talk "anna">>I think that is enough.<</talk>>\
Anna finally says, her voice sounding a little sad. You look at the two 'dolls' and the dozen or so outfits for each.
<<talk "anna">>Thank you for all the help.<</talk>>\
She says, getting up and starting to walk around the table. When she reaches your side, you reach out one arm and pull her into a partial hug. You can feel her lean into you as you do so.
When you let go several seconds later, Anna is looking at the table.
<<talk "anna">>I can clean up here.<</talk>>\
You feel her hand come to rest on your shoulder and when you look up at her, there's a look on her face that you can't quite read.
<<talk "player">>What are you thinking?<</talk>>\
You ask, curious.
Her cheeks redden and she turns her head to look at the table again.
<<talk "anna">>I was just thinking that your Uncle never would have done something like this for us, or even allowed us to do it ourselves.<</talk>>\
[[Kiss her.|Eve 1st Birthday 1e]]
[[Continue.|Eve 1st Birthday 1f]]
<<set $anna.affection += 2>><<set $anna.fear -= 1>><<set $anna.trust += 1>>\
<<elseif $anna.affection gte 500 && $anna.fear lte 300>>\
Anna looks surprised, then a cautious smile spreads across her face.
<<talk "anna">>Then it can be from both of us.<</talk>>\
<<talk "player">>Sounds good.<</talk>>\
You smile, offering to take some of what she is carrying.
<<talk "player">>How about we work in the library, the table in there should give us plenty of room to work.<</talk>>\
Her smile lingers as she looks at you,curiosity in her eyes as the two of you start toward the library.
<<talk "anna">>To be honest, I was going to use the servant's area because I was worried about how you would react to this.<</talk>>\
She says softly, casting a sheepish smile your way.
You return the smile, opening the door to the library for her.
The two of you spread the items she had gathered across the table and quickly get to work. For the next couple of hours, you help trace, color, and cut out items for Eve's paper doll. The whole time the two of you work in a comfortable silence, only talking occasionally as the two of you work efficiently.
Often during the time you are working, you see Anna cast a look your direction, there's a curious look in her eyes and a faint smile on her lips. The few times you look up, she blushes and quickly looks away, unable to hide the smile that blossoms on her face.
<<talk "anna">>I think that is enough.<</talk>>\
Anna finally says, her voice sounding a little sad. You look at the two 'dolls' and the dozen or so outfits for each.
<<talk "anna">>Thank you for all the help.<</talk>>\
She says, getting up and starting to walk around the table. When she reaches your side, you reach out one arm and pull her into a partial hug. After a couple of seconds, she lets herself lean into you.
When you let go several seconds later, Anna is looking at the table.
<<talk "anna">>I can clean up here.<</talk>>\
You feel her hand come to rest on your shoulder and when you look up at her, there's a look on her face that you can't quite read.
<<talk "player">>What are you thinking?<</talk>>\
Her cheeks redden and she turns her head to look at the table again.
<<talk "anna">>I was just thinking that your Uncle never would have done something like this for us, or even allowed us to do it ourselves.<</talk>>\
[[Kiss her.|Eve 1st Birthday 1e]]
[[Continue.|Eve 1st Birthday 1f]]
<<set $anna.affection += 1>><<set $anna.fear -= 1>><<set $anna.trust += 1>>\
<<elseif $anna.affection lte 500>>\
Anna looks surprised, but isn't quite able to hide her displeasure at your offer. Her expression becomes wary before she replies.
<<talk "anna">>If you want to help, you may, but you don't have to.<</talk>>\
Taking about half of the items Anna is trying to carry, the two of you walk to the library. The whole time, she casts uncertain glances toward you. When you open the door for her, she pauses almost imperceptibly before entering.
The two of you spread the items she had gathered across the table and quickly get to work. For the next couple of hours, you help trace, color, and cut out items for Eve's paper doll. The whole time the two of you work in a somewhat uneasy silence, only talking occasionally as the two of you work efficiently.
Often during the time you are working, you see Anna cast a nervous look your direction, there's an odd look in her eyes and a faint smile on her lips that doesn't touch her eyes.
<<talk "anna">>I think that is enough.<</talk>>\
Anna finally says, her voice sounding a little relieved. You look at the two 'dolls' and the dozen or so outfits for each.
<<talk "anna">>Thank you for all the help.<</talk>>\
She says, getting up and starting to walk around the table. When she reaches your side she hesitates. Closing the gap, you reach out one arm and pull her into a partial hug. She feels a little stiff against you but she doesn't protest.
When you let go several seconds later, Anna is looking at the table.
<<talk "anna">>I can clean up here.<</talk>>\
She remains close to you and when you look up at her, there's a look on her face that you can't quite read.
<<talk "player">>What are you thinking?<</talk>>\
Her cheeks redden and she turns her head to look at the table again.
<<talk "anna">>I was just thinking that your Uncle never would have done something like this for us, or even allowed us to do it ourselves.<</talk>>\
[[Kiss her.|Eve 1st Birthday 1e]]
[[Continue.|Eve 1st Birthday 1f]]
<<set $anna.affection += 1>><<set $anna.fear -= 1>><<set $anna.trust += 1>>\
<<elseif $anna.fear gte 300>>\
Anna looks displeased, but seems unable to decline your offer. Worry etches her face as she replies.
<<talk "anna">>If you want to help, you may, but you don't have to.<</talk>>\
<<talk "player">>I can help.<</talk>>\
You reaffirm. Taking about half of the items Anna is trying to carry, the two of you walk to the library. The whole time, she casts uncertain glances toward you and maintains a little distance between you. When you open the door for her, she pauses to glance at you before entering.
The two of you spread the items she had gathered across the table and quickly get to work. For the next couple of hours, you help trace, color, and cut out items for Eve's paper doll. The whole time the two of you work in an uneasy silence, only speaking a few words as needed while you work.
Often during the time you are working, you see Anna cast carefully unreadable glances towards you. She's clearly unhappy that you are here, but she works well with you anyway.
<<talk "anna">>I t-think that is enough.<</talk>>\
Anna finally says, her voice holding a slight tremor. You look at the two 'dolls' and the dozen or so outfits for each.
<<talk "anna">>T-thank you for all the help.<</talk>>\
She says, getting up and starting to walk around the table. When she reaches your side she hesitates. Closing the gap, you reach out one arm and pull her into a partial hug. She stiffens against you but she doesn't protest.
When you let go several seconds later, Anna is looking at the table.
<<talk "anna">>I can clean up here.<</talk>>\
She remains close to you and when you look up at her, there's a look on her face that you can't quite read.
<<talk "player">>What are you thinking?<</talk>>\
Her cheeks redden and she turns her head to look at the table again.
<<talk "anna">>I was just thinking that your Uncle never would have done something like this for us, or even allowed us to do it ourselves.<</talk>>\
She offers a weak smile, like she's trying to be happy but is not sure if she should be.
[[Kiss her.|Eve 1st Birthday 1e]]
[[Continue.|Eve 1st Birthday 1f]]
<<set $anna.affection += 1>><<set $anna.fear -= 1>><<set $anna.trust += 1>>\
<<else>>\
Eve 1st Birthday 1d. If you are seeing this message, please report it! You are getting this message because there is something broken in this scene. Please report the scene name at the start of this message as well as Anna's current relationship stats.
[[End.|$location]]
<</if>>\
<<addtime { minute : 117 }>>Standing, you slip your arms around her, pulling her to you. There's isn't a big height difference between the two of you, but so close to you she still has to crane her neck to look you in the eye.
She looks <<if $anna.affection gte 700>>happy<<elseif $anna.affection gte 400>>accepting<<else>>uncertain<</if>> as your lips touch hers. Her arms wrapping around you as she presses her body against you<<if $anna.affection lte 500>>, though you have to wonder if her behavior has more to do with her sense of duty than any real desire for you<</if>>. Your kiss becomes more passionate, your hands going to her ass. Turning slightly, you take a quick step to sit her on the edge of the table, your hands roam her body, trying to free her from her clothes.
<<if $anna.affection gte 500>>There's a sparkle in her eyes when you feel her hands on your chest,<<else>>She bites her lip to hide a smile that does not quite touch her eyes, her hands on your chest<</if>> drifting slowly downward.
<<if $anna.fear gte 700>>\
<<talk "thought">>She's only doing this because she thinks this is the price of my help.<</talk>>\
<</if>>\
A sound from somewhere outside the room causes both of you to freeze.
<<talk "eve">>Anna?<</talk>>\
You can hear Eve call from the hallway outside.
<<talk "anna">>We can't let her see what we've been working on!<</talk>>\
Anna says suddenly, hopping down from the table.
<<talk "anna">>I'll come back for this in a little bit.<</talk>>\
She says, gesturing at the table.
She only makes it a step away from you before turning and stepping back to you. <<if $anna.affection gte 500>>Her lips touch yours in a quick kiss,<<else>>Her arms encircle you in a quick hug,<</if>> then she's gone as she rushes for the library door. As the door opens, she calls out to her sister.
<<talk "anna">>Eve! I was just preparing to,-<</talk>>\
The door closing behind her combined with Anna moving rapidly away from it causes her voice to quickly fade until you can no longer make out the words.
You take a moment to clean up the worst of the mess on the table before returning to your day.
[[End.|$location]]
<<set $anna.affection += 1>><<addtime { minute : 8 }>><<talk "player">>I enjoyed helping.<</talk>>\
You say affectionately.
<<talk "player">>And the company was nice.<</talk>>\
There's a little bit of surprise on her face as she bites her lip to hide a smile.
Without another word, the two of you start to clean up the mess. You're mostly done when you hear a sound from somewhere outside the room, causing both of you to freeze.
<<talk "eve">>Anna?<</talk>>\
You can hear Eve call from the hallway outside.
<<talk "anna">>We can't let her see what we've been working on!<</talk>>\
Anna says suddenly, hopping down from the table.
<<talk "anna">>I'll come back for this in a little bit.<</talk>>\
She says, gesturing at the table. Then she's gone as she rushes for the library door. As the door opens, she calls out to her sister.
<<talk "anna">>Eve! I was just preparing to,-<</talk>>\
The door closing behind her combined with Anna moving rapidly away from it causes her voice to quickly fade until you can no longer make out the words.
You take a moment to clean up the worst of the remaining mess on the table before returning to your day.
[[End.|$location]]
<<set $anna.fear -= 1>><<set $anna.trust += 1>><<addtime { minute : 5 }>>North HallYour phone rings, catching your attention. You quickly pull it from your pocket and answer it.
The party planners you talked with the day before are just a few minutes from the mansion.
Not wanting to spoil the surprise, you decide to go down to the gate and let them in yourself.
Five minutes later, you're just sliding the gate open as you see a large truck, then a second and third vehicle.
<<talk "thought">>What the heck, I thought I was getting a bounce house and a clown.<</talk>>\
The driver of the first vehicle slows and rolls down his window. Leaning out, he addresses you as the vehicle crawls past.
<<talk "partyplanner">>We had two parties planned for this morning. The other one canceled. Since everyone's already being paid, I thought we'd treat you to a free upgrade.<</talk>>\
<<talk "player">>Thank you! If you can set up in the back yard that would be great.<</talk>>\
You smile, waving the man past.
<<talk "thought">>This is fortunate! This might be even better than I had hoped!<</talk>>\
As you watch, the first truck pass, you see the party planner's logo on the side. Then a second truck almost identical to the first passes. The third is a pickup pulling a trailer intended to transport animals, on its side is the same logo, only it includes 'Petting Zoo' underneath. The sounds of animals inside as well as the stench of their waste wafts past you before you close the gate again.
By the time you reach the mansion again, the party planners are already unloading the vehicles. You find yourself coming up short, marveling at everything on display.
The party planner approaches you, leading a pony by a length of rope. When he stops in front of you, he gives the animal a carrot before speaking.
<<talk "partyplanner">>You gave us pretty short notice, and I didn't think to ask how many kids you'd have?<</talk>>\
<<talk "player">>Just the one.<</talk>>\
You reply self consciously.
<<talk "partyplanner">>I meant how many guests?<</talk>>\
Your heart sinks slightly as you open your mouth to reply.
<<talk "player">>None. She came from a situation where she didn't have a chance to make friends, and she's never really been able to celebrate her birthday before.<</talk>>\
You weigh each word carefully as you speak.
The man looks taken back, his mouth opening then closing as he seems to struggle to find the words.
<<talk "partyplanner">>Well, that sucks. Guess we better put our best foot forward and make an unforgettable impression. Ought to take us about half an hour to get all set up.<</talk>>\
Then with a wink, he turns and heads in the direction the others had gone, the first of his hired help already returning for another load of equipment.
[[Next.|Eve First Birthday Party 1a]]
Scene Generously Sponsored by Braidborn
<<addtime { minute : 23 }>><<set $eveBirthday1 to "none">>Heading toward the mansion, you are already trying to figure out how to keep Eve distracted before you step through the door.
<<talk "player">>Anna!<</talk>>\
You call out when you see her coming down the stairs with a small bundle in her arms.
<<talk "thought">>Eve's gift from her?<</talk>>\
<<talk "player">>I need you to do me a couple of favors. First, get Eve and bring her to me, and make sure she doesn't look out any of the windows. The other thing, keep tabs on our guests in the back yard and let me know when they're ready.<</talk>>\
Anna's expression is confused, but she doesn't inquire about what is going on. With a nod, she turns and hurries off toward the south hall.
[[Next.|Eve First Birthday Party 1b]]
Scene Generously Sponsored by Braidborn
<<addtime { minute : 6 }>>You barely have to wait a minute before you see Eve being escorted toward you by her sister. Anna's eyes flickering between you and her sister uncertainly before saying something softly to Eve then heading toward the dining room.
<<talk "eve">>Anna says you need to talk to me about something?<</talk>>\
<<if $eve.affection gte 600 and $eve.fear lte 250>>Eve sways happily from side to side as she stands in front of you, a little smile on her lips as she meets your eyes.
<<elseif $eve.affection gte 300 and $eve.fear lte 650>>Eve stands in front of you, her eyes searching yours as a small smile tugs at her lips.
<<else>>Eve stands stoically in front of you, her expression wary.
<</if>><<talk "player">>I hear it's your birthday.<</talk>>\
You say simply, waiting to see what kind of response you might get out of her.
<<if $eve.affection gte 500 and $eve.fear lte 550>>Eve instantly perks up, a broad smile blooming on her face.
<<talk "eve">>Anna says I don't have to keep it secret from everyone this year. She even hinted that I might get to celebrate! Can you believe I'm <<print Math.floor($eve.ageReal)>> now?<</talk>>\
<<talk "player">>Your sister is right, she wanted to do something nice for you this year.<</talk>>\
The next few minutes settles into an easy conversation with Eve, her telling you about the way her sister would always try to sneak her a little snack on her birthday, and how she seems unusually excited today about Eve's birthday.
<<else>>Eve looks cautious as she meets your gaze.
<<talk "eve">>Anna says I don't have to keep it secret from everyone this year. I'm <<print Math.floor($eve.ageReal)>> now.<</talk>>\
There's a hint of defiance in her tone, as if expecting you to argue with her.
<<talk "player">>Your sister is right, she wanted to do something nice for you this year. And no, you don't have to keep it secret.<</talk>>\
The next few minutes settles into a somewhat awkward conversation with Eve, her telling you about the way her sister would always try to sneak her a little snack on her birthday, and how she seems unusually excited today about Eve's birthday.
All the while she talks, she seems concerned that she might say the wrong thing.
<<talk "thought">>I suppose, after a few years, this kind of unease becomes habit.<</talk>>\
<</if>>Motion at the dining room door catches your eye.
Anna stands in the doorway, her eyes wide and one hand raised to cover her mouth.
<<if $anna.affection gte 600 and $anna.fear lte 350>>She looks like tears could fall at any moment, but the smile she's half obscuring is a clear indication that she's happy about what she discovered when she looked out the back of the mansion.
<<else>>She looks concerned, her eyes moving between you and her sister, then back to you to regard you warily.
<</if>>A moment later, she vanishes back through the door again.
[[Next.|Eve First Birthday Party 1c]]
Scene Generously Sponsored by Braidborn
<<addtime { minute : 31 }>>Eve is starting to look at you funny by the time Anna returns again. It's clear from the way Eve keeps glancing at the dining room door that she knows something is up, but she's just not sure what.
Her head whips around again when she hears her sister enter.
<<talk "anna">><<print $anna.callsPlayer>>, they're ready.<</talk>>\
Eve's brow furrows, her gaze moving between you and her sister twice before she bolts straight for the dining room door.
You can't help but notice the way Anna smiles as her sister passes.
<<talk "thought">>She looks happy. Even content and worry free.<</talk>>\
<<if $anna.affection gte 800 and $anna.fear lte 150>>The smile Anna directs at you is warm, filled with affection. There's just a hint of blush that reaches her cheeks as you approach and walk together toward the back yard.
<<elseif $anna.affection gte 500 or $anna.fear lte 300>>Anna's eyes search yours, as if still trying to make sense of the situation. There's a faint smile on her lips as she turns toward the dining room door, walking with you toward the back yard.
<<else>>Anna's smile quickly fades when she looks at you, not quite meeting your eyes as she falls in behind you, following a couple of paces behind.
<</if>>[[Next.|Eve First Birthday Party 1d]]
Scene Generously Sponsored by Braidborn
<<addtime { minute : 4 }>>When you reach the back yard, you're pleasantly surprised by everything you see. There's a large open tent with a few chairs set up, a stereo system is playing peppy music and there's a clown juggling several random items, occasionally dropping one and chasing after it with comical effect.
Eve doesn't seem to know where to look, her eyes keep darting between the clown, the small petting zoo, and the massive bounce house.
<span class="pic">
\[img[images/scenes/eveBirthday1.png]]\
</span>
The workers are clearly amused by her awe, seeming to enjoy her excitement nearly as much as Eve is enjoying everything she sees.
<<if $anna.affection gte 900 and $anna.fear lte 100>>Feeling something brush your hand, you glance to your side. Anna blushes and can't seem to meet your eyes as you feel her fingers timidly curl around yours.
Smiling, you give her hand an affectionate squeeze in return.
<<talk "anna">>You're an amazing man. Somehow, every time I think I've seen the best in this world, the best in you, you do something like this to bring a little magic into our lives.<</talk>>\
She manages to let go of your hand only a fraction of a second before her sister slams into you.
<<else>>You don't even see Eve coming until she slams into your side.
<</if>>Staggering a few steps, you somehow manage to not be knocked to the ground. When you look at Eve, you see a massive grin on her face.
<<talk "eve">>This is //awesome!// Thank you so much!<</talk>>\
[[Tell her she's welcome.|Eve First Birthday Party 1e]]
[[Tell her it was Anna's idea.|Eve First Birthday Party 1f]]
Scene Generously Sponsored by Braidborn
<<set $eve.affection += 100>><<set $eve.fear -= 50>><<set $eve.trust += 25>>
<<addtime { minute : 3 }>><<talk "player">>You're welcome, now go have fun.<</talk>>\
With a playful swat to her bottom, you send her running off in the general direction of the petting zoo.
Walking at a more leisurely pace, you and Anna follow in Eve's wake. By the time you get there' Eve is already among the animals, the two people working with the animals are busy telling Eve about the various creatures.
Your eyes scan over the animals gathered, a pony, a white sheep and a black, three little pigs, an annoyed looking goat, a llama, and even a couple of large rabbits.
Eve seems to want to pet them all at once, and the animals clearly enjoy the attention as they all seem intent to gather around her.
It's not until you and Anna approach that some of the animals start to shuffle toward you instead.
<<if $anna.fear lte 350>>As some of the animals rush toward you, Anna takes hold of your arm, stepping behind you as if expecting you to protect her from the oncoming stampede.
<<else>>Anna seems to freeze up at the sight of the animals rushing toward the two of you. You can see a flicker of fear in her eyes.
<</if>>Reaching out, you rub the goat on the head, right between its two short horns. The white sheep tries to push in for a little attention as well.
To your side, you see the llama looking straight at Anna while Anna stares back just a little too wide eyed.
One of the animal handlers nears Anna, taking hold of her hand and guiding it to the llama's neck. You can hear the young man encouraging Anna, but in spite of the reassurances she is still clearly a little overwhelmed.
A happy squeal from Eve pulls your attention to her, seeing three little pigs knock her to the ground and start to nuzzle her.
Anna however seems to just be starting to overcome her fear, her hand moving subtly against the llama's neck. After a moment, the llama seems to lose interest and starts to wander toward Eve again. Meanwhile Anna looks at the smaller animals around her. Significantly less intimidated by the bunnies at her ankles, she kneels down and timidly strokes their fur.
You have to smile to yourself as you watch.
<<talk "thought">>This might be as much for Anna as it is for Eve.<</talk>>\
Several more minutes pass, Anna becoming increasingly at ease among the animals while Eve gleefully plays among them.
Then one moment to the next, Eve is saying goodbye to the animals and rushing off toward the clown.
She doesn't make it though, one of the people with the party planners catches her attention and in an instant she's talking to the man, clearly just as happy meeting a new stranger as she is with the entertainment all around her.
[[Next.|Eve First Birthday Party 1g]]
Scene Generously Sponsored by Braidborn
<<set $anna.affection +10>><<set $anna.fear -= 25>><<set $anna.trust += 5>>
<<addtime { minute : 22 }>><<talk "player">>You're welcome, but I don't deserve the credit. This was your sister's idea. If she hadn't said something to me, I wouldn't have even known it was your birthday today.<</talk>>\
Eve's eyes widen slightly, then she looks at her sister.
<<talk "eve">>Really? I can't believe you asked for something like this!?<</talk>>\
There's disbelief in Eve's voice. She gives you one more squeeze around the middle, then moves to her sister to give her a big hug as well.
<<talk "anna">>Well, I-<</talk>>\
Anna looks at you, clearly unsure of what to say.
<<talk "player">>She can tell you all about it later, go have fun.<</talk>>\
With a playful swat to her bottom, you send her running off in the general direction of the petting zoo.
The moment Eve is out of ear shot, you glance toward a confused looking Anna.
<<talk "anna">>Why did you tell her this was my idea? I never even imagined something like this.<</talk>>\
<<talk "player">>I think it means more to her knowing it's from you.<</talk>>\
Anna's expression turns thoughtful for several seconds before she nods subtly.
Walking at a more leisurely pace, you and Anna follow in Eve's wake. By the time you get there, Eve is already among the animals, the two people working with the animals are busy telling Eve about the various creatures.
Your eyes scan over the animals gathered, a pony, a white sheep and a black, three little pigs, an annoyed looking goat, a llama, and even a couple of large rabbits.
Eve seems to want to pet them all at once, and the animals clearly enjoy the attention as they all seem intent to gather around her.
It's not until you and Anna approach that some of the animals start to shuffle toward you instead.
<<if $anna.fear lte 350>>As some of the animals rush toward you, Anna takes hold of your arm, stepping behind you as if expecting you to protect her from the oncoming stampede.
<<else>>Anna seems to freeze up at the sight of the animals rushing toward the two of you. You can see a flicker of fear in her eyes.
<</if>>Reaching out, you rub the goat on the head, right between its two short horns. The white sheep tries to push in for a little attention as well.
To your side, you see the llama looking straight at Anna while Anna stares back just a little too wide eyed.
One of the animal handlers nears Anna, taking hold of her hand and guiding it to the llama's neck. You can hear the young man encouraging Anna, but in spite of the reassurances she is still clearly a little overwhelmed.
A happy squeal from Eve pulls your attention to her, seeing three little pigs knock her to the ground and start to nuzzle her.
Anna however seems to just be starting to overcome her fear, her hand moving subtly against the llama's neck. After a moment, the llama seems to lose interest and starts to wander toward Eve again. Meanwhile Anna looks at the smaller animals around her. Significantly less intimidated by the bunnies at her ankles, she kneels down and timidly strokes their fur.
You have to smile to yourself as you watch.
<<talk "thought">>This might be as much for Anna as it is for Eve.<</talk>>\
Several more minutes pass, Anna becoming increasingly at ease among the animals while Eve gleefully plays among them.
Then one moment to the next, Eve is saying goodbye to the animals and rushing off toward the clown.
She doesn't make it though, one of the people with the party planners catches her attention and in an instant she's talking to the man, clearly just as happy meeting a new stranger as she is with the entertainment all around her.
[[Next.|Eve First Birthday Party 1g]]
Scene Generously Sponsored by Braidborn
<<set $anna.affection +20>><<set $anna.fear -= 25>>
<<addtime { minute : 22 }>>With Anna at your side, you wander toward the clown who's busy filling balloons with helium.
Out of nowhere, Eve is right in front of the clown, her expression expectant.
<<talk "eve">>What you doing?<</talk>>\
The clown grins, somehow manages to lose his cap as he does so, then trips into a forward somersault, landing in a sitting position just in time for the hat to fall on his own head.
Eve squeals in delight, and even Anna smiles at the sight.
Sitting in one of the chairs the entertainers had put out for people to watch the show, Anna sits beside you, her hands folded neatly in her lap.
For the next fifteen minutes, you watch the clown perform, everything from the squirting flowers, to buzzers in his hand, to exploding bouquets of flowers and balloon animals.
The whole time Eve squeals in delight and claps at every corny moment. Beside you, Anna watches with an almost childlike sense of wonder, her expression only composing itself whenever she notices you watching her.
With an exaggerated bow, the clown swaggers forward a step, the entire stage falling down behind him in the big finale of his show.
Eve rushes to the clown, gushing about how much fun she had watching his show, then asks if she can help clean up.
The clown is clearly a little taken back by her offer, but politely declines her assistance.
Eve thanks him for the show one last time, then her attention shifts to the bounce house, the clown forgotten in her wake.
<<talk "clown">>You've got a great kid there.<</talk>>\
The clown tells you before turning his attention to cleaning up and putting away his stage and props.
[[Next.|Eve First Birthday Party 1h]]
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<<addtime { minute : 18 }>>By the time you reach the bounce house, Eve is already inside, screaming excitedly every time she springs into the air.
<<talk "eve">>Anna! You've //got// to come in here! This is amazing!!!<</talk>>\
<<talk "anna">> I don't know, I'm probably too big for, . . . that.<</talk>>\
<<talk "employee">>It's fine, you're welcome to join her if you want.<</talk>>\
<<talk "eve">>See!<</talk>>\
Eve encourages.
Anna turns toward you, her eyes pleading for a way out of the situation.
[[Give Anna an out.|Eve First Birthday Party 1i]]
[[Side with Eve.|Eve First Birthday Party 1j]]
Scene Generously Sponsored by Braidborn
<<addtime { minute : 4 }>><<talk "player">>Sorry Eve, Anna has a little errand to run!<</talk>>\
Eve makes a disappointed sound from the bounce house, but it doesn't seem to slow her bouncing in the least.
<<talk "player">>Pizza is paid for and should be arriving in about twenty minutes. You can go sit out the cake you were planning to make and pick up the pizza at the gate.<</talk>>\
Anna looks relieved as she hurries off toward the mansion.
Once Anna is out of sight, you turn your attention back to Eve who is happily bouncing, nearly doing flips as she springs about the interior of the bounce house.
After a little while, the party planner steps up close to you.
<<talk "partyplanner">>She seems to be having a lot of fun.<</talk>>\
There's pride in the man's voice as he speaks.
<<talk "player">>She is.<</talk>>\
After a nod, he excuses himself, explaining that Eve is welcome to take as long as she wants, but that they're going to start packing everything else up.
You thank him for everything, then turn your attention back to Eve.
For nearly half an hour you watch until Eve, exhausted, finally slips from the bounce house.
When you glance toward the mansion, you see Anna standing at the dining room door already.
[[Next.|Eve First Birthday Party 1k]]
Scene Generously Sponsored by Braidborn
<<set $anna.affection +10>><<set $anna.fear -= 15>><<set $anna.trust += 5>>
<<addtime { minute : 19 }>><<talk "player">>I think that's a great idea. It will be fun, and it will make your sister happy.<</talk>>\
<<if $anna.affection gte 850 and $anna.fear lte 150>>There's a flicker of panic that's gone almost as quickly as it appears. Then, clearly steeling her resolve, Anna removes her shoes and moves toward the bounce house.
<<elseif $anna.affection gte 450 and $anna.fear lte 550>>There's clear uncertainty in Anna's eyes as she turns her gaze from you to the bounce house. Then her expression changes, clearly resigning herself to her fate as she removes her shoes and moves toward the bounce house.
<<else>>You see a stillness pass over Anna's face, like all of her emotions fall behind a near perfect mask. She takes her shoes off and hesitantly moves toward the bounce house.
<</if>>Anna has barely gotten into the bounce house when Eve jumps again this time jumping as high as she can then slamming into the bottom of the bounce house as hard as possible.
The result is a massive displacement of air, disproportionate to her size, which flings Anna into the air. Only at her angle it flings Anna at a forty-five degree angle . She hits the floor of the bounce house face first, bounces nearly straight up sending her skirts flaring outward, then lands on her back with her legs parted toward the bounce house exit and her skirts up over her head.
The young man tending the bounce house finds himself staring straight up between her legs, a goofy grin forming on his lips at the unexpected view he has been presented with.
Flustered and blushing, Anna hurriedly pushes her skirts back down and gets to her hands and knees. Only before she can make her escape, Eve is at her side talking excitedly and urging her further into the bounce house.
You stand nearby, watching the two of them. Eve clearly enjoying herself while Anna's misgivings slowly give way to a very reserved enjoyment as she bounces lightly while holding on to the side of the bounce house from the inside.
Your phone ringing catches your attention, and you quickly pull it from your pocket. You see the notice that the pizza will be arriving in just a few short minutes.
<<talk "player">>I need to run real quick. If the two of you can finish up in a few minutes, we'll eat in about fifteen minutes.<</talk>>\
Not waiting for more than a simple nod of acknowledgment from Anna, you hurry off to the gate leading into the mansion grounds.
You arrive just a minute before a small car comes up the road, a loud ticking sign coming from the engine and a massive advertisement for the pizza parlor on the roof. A young lady with a scattering of pimples and braces gets out, pulls three pizzas from the back seat then approaches with a smile on her face.
The two of you exchange pleasantries and once she confirms you prepaid, you hand her a few dollars for a tip, take the pizza and close the gate. The girl grins when you wave, eagerly waving in return before speeding down the road the way she came.
You watch her go, silently wondering if the car is going to make it back to town, then turn back toward the mansion.
[[Next.|Eve First Birthday Party 1k]]
Scene Generously Sponsored by Braidborn
<<set $anna.affection +5>><<set $anna.trust += 10>>
<<addtime { minute : 18 }>>A few minutes later, you've said goodbye to the party people, brought in a massive bundle of balloons, and have the pizza and Anna's cake on the dining room table.
Grinning, Eve talks around a mouth full of pizza, a bit of sauce marring the corner of her mouth.
<<talk "eve">>Pizza is //awesome//.<</talk>>\
<<talk "anna">>Just because it's your birthday, doesn't mean you get to talk with your mouth full.<</talk>>\
Anna takes a small bite of her own slice of pizza, clearly savoring it as she chews.
<<talk "anna">>You are right though, it is pretty good.<</talk>>\
Eve grins all the bigger, then stuffs a too-big bite of her pizza in her mouth, heedless of what her sister just said.
After that, you lean back in your seat, watching the girls interact, the infectious excitement of Eve cracking Anna's usual reserved state to the point you notice a content smile on Anna's face more often than not.
Even the chocolate cake brings forth a childlike joy from Eve.
It's not until much later that Eve leaves the dining room, her usual excitement augmented by the sugar in the cake. Her fist is wrapped tightly around the bundle of balloons and they trail after her, traditional balloons accompanied by several animal shapes as if the animals are chasing her out of the room.
<<if $anna.affection gte 700 and $anna.fear lte 350>>Anna steps up close to you, her hip brushing lightly against you as she takes your now empty plate.
<<talk "anna">>Thank you, this was really special.<</talk>>\
She pauses, looking thoughtful before continuing.
<<talk "anna">>If there's anything I can do to repay you, you need only ask.<</talk>>\
<<talk "player">>I enjoyed this too. It was fun seeing Eve, and you, be happy.<</talk>>\
Anna blushes, smiles, then quickly hurries away with the dishes.
<<elseif $anna.affection gte 300 and $anna.fear lte 650>>Anna steps close, nearly touching you as she takes your now empty plate.
<<talk "anna">>Thank you, this was really special.<</talk>>\
She pauses, looking as if she's trying to decide whether or not to say more.
<<talk "anna">>I, Eve,-<</talk>>\
Anna momentarily stumbles over her words before taking a deep breath and trying again.
<<talk "anna">>I don't remember the last time I saw Eve look so happy. I think both of us will remember this day for the rest of our lives.<</talk>>\
<<talk "player">>I enjoyed this too. It was fun seeing Eve, and you, be happy.<</talk>>\
Anna blushes, smiles, then quickly hurries away with the dishes.
<<set $anna.affection +3>><<set $anna.fear -= 2>><<set $anna.trust += 1>><<else>>Taking your now empty plate, Anna pauses long enough to say a few words.
<<talk "anna">>Thank you, this was really special. We didn't deserve anything like this.<</talk>>\
<<talk "player">>I enjoyed this too. It was fun seeing Eve, and you, be happy.<</talk>>\
Anna blushes, smiles faintly, then quickly hurries away with the dishes.
<<set $anna.affection +5>><<set $anna.fear -= 5>><<set $anna.trust += 5>><</if>>
[[End.|kitchens]]
Scene Generously Sponsored by Braidborn
<<addtime { minute : 3 }>>Done:
Birthday Party / Full Party (Ponies, bounce house)
Still needs to be written:
Birthday / Cake and Paper Doll
Birthday / Paper DollIt's Christmas dinner and you can see on the table that it'll be a long and festive lunch. A bunch of meals is gathered on the table but you notice that each of them was brought by the different residents of the mansion.
Anna has made a roasted turkey stuffed with orange hazelnut and her sister seems to have settled on a hot vegetable soup. Both appear to be proud of what they have cooked for tonight.
<<talk "thought">>It's a nice thing to see them smile for once. I don't think they had any occasion to celebrate a holiday meal as a family.<</talk>>\
You also notice the dish made by Mitsuko. There are small balls of food that seem to have vegetables in it and next to them appear to be some sauce that accompanies the whole thing.
<<talk "player">>I've never seen this food before. How do you call it?<</talk>>\
<<talk "mitsuko">>Ganmodoki. You make them by combining tofu with various vegetables of your choice and you fry the whole thing. I hope you'll like them.<</talk>>\
She says with a prideful tone. They look really appetizing and from what you just heard, they seem to be quite healthy as well.
<<talk "player">>They smell pretty good. I'm sure they'll taste just the same.<</talk>>\
You say to Mitsuko. She returns your compliment with a nod and a smile.
<<talk "player">>What about you Rebekkah? Did you cook anything nice?<</talk>>\
She turns her head away from you, indicating that she hasn't made anything for dinner.
<<talk "player">>Come on, you could have made an effort at least.<</talk>>\
<<talk "rebekkah">>Why should I waste my time cooking for some Bauern? How am I even supposed... Let's just get this over with.<</talk>>\
You have a strong suspicion that Rebekkah didn't want to reveal that she can't cook. She probably never had the need to learn how to.
<<talk "misaki">>Master, I hope you'll like what I did for this special evening.<</talk>>\
You look at Misaki's meal in order to judge the efforts she has made to please you and it turns out it's a human-shaped bread. From the aroma, you can tell that she did her best to get the perfect result.
<<talk "player">>Wow, it's really well made. Thank you Mi-...<</talk>>\
Upon looking closer at the bread, you notice a set of sphere-shaped balls between the legs but also around the torso. Not only that but you can also observe that what appears to be a penis seems to come out of the bread.
<<talk "misaki">>What do think of my piece of art. I wanted to add more parts behind but it was too difficult and I would have a hard time baking the bread.<</talk>>\
<<talk "thought">>How did she even come to this idea? To be able to create this with just her hands, she really has dexterous fingers.<</talk>>\
For each participant of the dinner, a glass filled with a cocktail you've never seen before is set on the table. You take a small sip, under Olivia's attentive gaze, and are positively surprised by the taste of the drink.
<<talk "player">>Wow this is pretty good? Did you do it Olivia?<</talk>>\
<<talk "olivia">>I'm glad you like it. I made it with hibiscus flowers and added a bit of gin to warm us for the night.<</talk>>\
<<talk "player">>That is very thoughtful of you, thanks Olivia.<</talk>>\
Everyone starts to pick a bit of everything on the table and waits until you're ready to start eating.
<<if $gaiaInside gte 3 and $gaia.affection gte 800 and $gaia.fear lte 300 and $gaia.trust gte 800>>\
[[Next.|Submitted Christmas Eve Dinner 1a]]
<<else>>\
[[Next.|Submitted Christmas Eve Dinner 1c]]
<</if>>\
Submitted by Suprazord
<<addtime { minute : 5 }>>Before you start eating, you wonder if it would be a good idea to bring more people to eat with you. Even if she's not completely used to contact with other people, she should have been accustomed to everyone in the mansion by now.
You leave your seat, bringing the attention of the people around you.
<<talk "player">>I'm going to call someone to join us, you can start eating without me in the meantime.<</talk>>\
<<talk "eve">>No need to tell me twice.<</talk>>\
Before anyone can say anything in response, Eve shoves a piece of turkey in her mouth in front of Anna's confused gaze, she has no idea whether to respond to you or discipline her sister.
You leave to the backyard, definitively not dressed to stand outside in the cold. Yet, you have the firm conviction that your efforts won't go to waste.
You walk toward the forest then call out Gaia's name in the hope that she comes to you. Fortunately you don't have to wait that long because she literally jumps on you the second she heard you call her, forcing you to fall on the ground.
She doesn't want to let you go and shoves her face on your torso, probably using your body temperature as a way to stay warm.
<<talk "thought">>She must have watched the mansion from there. Does she want to see what's happening inside?<</talk>>\
<<talk "gaia">>ACHOOO!<</talk>>\
Gaia sneezes loudly in your clothes. No wonder given the fact she never wears clothes even when it's super cold outside.
<<talk "player">>Hey Gaia, come with me for a moment. There are many nice meals waiting for you.<</talk>>\
You gesture food going into your mouth and point to the mansion. Not even a second later, she runs toward the mansion, having understood the sense of your words, leaving you behind in the process.
<<talk "player">>Hey, wait for me at least.<</talk>>\
[[Next.|Submitted Christmas Eve Dinner 1b]]
Submitted by Suprazord
<<addtime { minute : 3 }>><<talk "gaia">>Mmmmmmm...<</talk>>\
Gaia seems in awe of the amount of food on the table. She runs around, inspecting all the different meals present on the table then finally makes a stop in front of you pulling your clothes to show you the feast that is awaiting her. It's impossible to miss the fact that she's already got a smear of food at the corner of her mouth as she chews
You invite her to take a seat by pulling a chair for her. She seems confused as to what to do with it but Eve stands up to show her how.
<<talk "eve">>Gaia, like this.<</talk>>\
Eve sits slowly to allow Gaia to visualize how to perform the action.
Instead of doing as Eve does, Gaia instead climbs onto the chair, resting on the balls of her feet as she perches on it
<<talk "thought">>She's come a long way, to be around this many people without freaking out..<</talk>>\
You fill her plate with different sorts of food before putting it in front of her. Before you can bring a fork and knife, she's already eating the food using her hands, creating a mess all around herself on the table.
<<talk "player">>Well everyone, it's time to eat.<</talk>>\
[[Next.|Submitted Christmas Eve Dinner 1c]]
Submitted by Suprazord
<<addtime { minute : 2 }>>Now that everyone at the table is served, you start to focus on your own plate. For a Christmas eve, you are quite happy that the dinner is well animated. Everyone is laughing and having fun.
Anna appears more relaxed than when you first met her. She can easily converse with other people at the table despite her shyness and even smile at the same time. You realize that Christmas Eve was a good occasion for her to feel like she's surrounded by family members instead of just be with her sister.
Eve is no different from her usual self. She laughs with Jen about random stuffs and puns they came out with. Sometimes they take a quick glance at you then chuckle, leaving you oblivious of their complicity. The two of them try to include Yami as well but he appears more focused on the food than them. <<if $jenYami gte 10>>At some point during the dinner, Jen whispers something in Yami's ear, which seems to startle her positively. Eve appears to have noticed as well given her grin then nudge her to inquire what they were hiding, without success.<</if>>
Of all the people at the table, Misaki seems to be the most open of all, having no shame in talking about her life outside and inside the manor, leaving a few people embarrassed. Mitsuko and Olivia do their best to regain control of the conversation but to no avail. It even backfires when Misaki starts asking about your relation with Mitsuko and Olivia, leaving them flustered.
Bridgette seems more focused on Sidra and Rey, asking them if everything was going well at the mansion and generally speaking, acting like a surrogate mother to both of them. They don't appear to mind that, they even seem quite comfortable with her. Sidra talks about the few activities she has done with Eve since she came to the mansion and Rey describes $rey.his_ working experience here. This also allows Rey and Sidra to talk to each other for a bit due to the fact they don't interact much with each other.
Being in front of Rebekkah, you try to engage in a casual conversation with her. Knowing how prideful she is, you ask about her past and her plans for the future to which she responds with joy. As long as you show interest to her, she pays attention to you and seems not only to enjoy your company but the others as well. You also wonder if her past professional experience would help in your future endeavors.
<<if $gaiaInside gte 5>>
Occasionally Gaia will reach out to grab another piece of food to pull to herself, being so bold as to pull a piece of chicken from Eve's hands.
<</if>>[[You're done eating.|Submitted Christmas Eve Dinner 1d]]
Submitted by Suprazord
<<addtime { minute : 10 }>>It's now the time to serve the desserts. Once Eve realizes this, she calls Sidra to come with her and they both rush to the kitchen and come back with a plate full of gingerbread cookies and another with baked fruits.
<<talk "eve">>Gingerbread cookies and baked quinces for everyone. I hope you like them, especially the quinces. Sidra worked very hard on them.<</talk>>\
Sidra made some baked quinces with honey on them. Despite being an easy dessert to prepare, you can tell that a lot of effort was put to make them presentable and also tasty.
<<talk "sidra">>I hope you'll like it. I wasn't certain what to make and I remembered this specific dessert back when...<</talk>>\
She pauses for a second, probably thinking of her past. You interrupt her in order to forget her dark thoughts.
<<talk "player">>Thank you Sidra, it was very thoughtful of you to make them for all of us.<</talk>>\
She lifts her head, displaying a genuine smile of gratitude for your words and starts serving everyone a baked quince.
It's a sweet, warm and light dessert that everyone seems to enjoy. She baked the exact number for each one of you and even made sure that it would fit everyone's taste. The fruit retained a bit of juice in order not to stay completely dried and conserve its flavor.
After eating the dessert, everyone is thanking her for the gesture she has done, you included. It impresses you that Sidra could come out with such an idea for a simple but tasty dessert.
<<talk "eve">>Thanks Sidra, at least you thought about the dessert unlike a certain someone.<</talk>>\
Eve says while slowly turning her head to you which makes everyone at the table chuckle at you. Unfortunately for her, you still have your secret weapon.
<<talk "player">>Wait a moment, I'll go fetch something.<</talk>>\
You leave your chair and head out to the kitchen with a smirk.
<<talk "eve">>No waaaaay... What is it?<</talk>>\
You pick the Christmas log cake you have bought previously in an isolated part of the freezer, a knife to cut the parts and small plate to put them on. Once you have everything you need, you start moving toward the dining room.
<<talk "player">>I hope you like frozen cakes because it would be a shame not to eat this wonderful piece of art.<</talk>>\
<<talk "jen">>It looks like a small wood log to me, but well decorated and beautiful.<</talk>>\
<<talk "player">>From what I've heard, it's a foreign dessert you are supposed to share with your friends and family. This one is particular was pretty expensive and I'm certain it would fit the taste of everyone here.<</talk>>\
Upon hearing the words foreign and expensive, Rebekkah turns her attention to the dessert, clearly more interested in the Yule log cake you have brought. Wanting to get more reactions from her, you continue your babbling by slightly deforming the truth.
<<talk "player">>From what I've heard, the best chefs in the region made this dessert with the rarest ingredients they could find. It's the only one you can find in this world and I'm sure the greatest gourmets would pay with bags of diamond to eat this treasure.<</talk>>\
You finally got the reaction you wanted. Her mouth wide open and arms falling off the chair, she looks at you then returns her attention at the cake.
<<talk "eve">>We don't care about the useless trivia, can we eat it please?<</talk>>\
<<talk "player">>Of course, let me cut a part for each one of you.<</talk>>\
You try to cut equal parts for each one of you and start distributing them afterwards. You start with Anna who admires her part as if she owned something precious in her hands.
<<talk "player">>Don't wait for everyone to get their parts, it's gonna melt if you don't eat it fast.<</talk>>\
You don't know if she took your words as a recommendation or an order but she starts taking a piece of the dessert with her spoon and shoves it in her mouth.
Her face illuminates after the insertion of the ice cream in her mouth, almost as if she has had a taste of heaven. She almost dropped her plate due to the shock and doesn't move any part of her body except her mouth.
Once she realizes she is being watched by everyone, her smile drops immediately and resumes her eating.
<<talk "player">>From your expression, I assume you enjoyed it.<</talk>>\
You tease her. Anna wants to answer to you but she is too preoccupied by the cake. Eve grins at the rare display of joy and delight that her sister has shown, to the point that she takes a part on her own and puts in on her plate.
<<talk "eve">>Pathetic. No matter how good it is, you won't see me /num num/ make the same face as Anna.<</talk>>\
Unfortunately for Eve, she drops her spoon and succumbs to the cake, displaying a more obscene expression compared to her sister. Her mouth is slightly open, revealing a bit of the cream.
<<talk "thought">>Did she just have an orgasm while eating the cake? Is it that good? The baker was not joking when he said we'll transported to heaven.<</talk>>\
<<talk "player">>What's wrong? A cat got your tongue?<</talk>>\
You tease her playfully. A few seconds later, she recovers from her dazed-like state and starts devouring her part entirely.
<<talk "player">>Now, who wants to be next?<</talk>>\
[[Surprise them.|Submitted Christmas Eve Dinner 1e]]
Submitted by Suprazord
<<addtime { minute : 10 }>>You serve each member of the household with a part of the Yule cake and just like that, you managed to observe the different reactions of everyone. The cake is pure bliss for Mitsuko, to the point she almost lost her composure.
After eating the cake, Misaki reacts as if she has the best orgasm of her life. She displays such an erotic expression that you wonder if there isn't any aphrodisiacs in the dessert.
Jen ate her part as if it was the last thing on the planet. Due to the size of the cake, she doesn't hold back and eats another part again.
Despite being stoic most of the time, you can tell that Yami couldn't resist to the cake. Despite trying to hide her appreciation, anyone could tell that she enjoys every bite of the cake. She takes a glance at you, basically asking you if you did anything to that cake. You shrug your shoulders, telling her you have no idea what the cake is made of.
Sidra doesn't seem to believe what she just ate. From the way she touches her cheek, it's clear that this experience is completely foreign to her. She even asks Eve if such a dessert can actually exist.
Bridgette appears shocked by what she just ate. Although she stills practices cooking in order to improve her skills, eating this dessert must have shown her a new world that appears unreachable. However, it doesn't stop her from enjoying the cake.
Rey's face turns into a cherub for a moment when $rey.he_ gets a taste of the cake. $rey.He_ almost looks like a child tasting a cake for the first time, but it is also the proof that $rey.he_ never tasted anything close to this in $rey.his_ life.
Olivia hesitates a bit before eating her portion and looks you in the eyes as a way to ask for your permission. You nod to confirm her that she can eat her part and then she starts eating her part. Just like the others, she displays the same surprised face. Her eyes wide open, she can't contain the pleasure she felt upon tasting the dessert.
Rebekkah's reaction was the one you anticipated the most. She cautiously takes a bite out the cake and she displays a grin you've never seen before. It's clear for you that she really likes the dessert due to how fast she is consuming it. Once she is done with hers, she gives you a nod of appreciation, as if she acknowledges the cake as something that suits her taste.
<<if $gaiaInside gte 5>>
Gaia bites into her ice-cream like dessert and just like you expected, she is the most vocal among you at the table. She tries to take the cake in her hands and eat it as much as she can but it falls apart in her hands, leaving her to grasp at pieces as quickly as they fall. SOnce done, she begins licking the plate clean, not wanting to let anything behind.
<<talk "thought">>I hope Gaia won't start biting trees after this experience.<</talk>>\
<</if>>It's now your turn to have a taste of the expensive cake. After putting a fragment of the cake into your mouth, you expected the cake to have an ordinary taste but you were horribly wrong. The cake is beyond anything you have tasted before.
Not only does it seem like you have eaten a miracle that fell from the sky, but the cake's flavor lingers in your mouth, even after you finished your first bite. The baker was right, it is indeed a masterpiece among the masterpieces.
Once the dessert is done, you start wrapping things up, cleaning the table and let your servants return to their activities.
<<if $gaiaInside gte 5>>While everyone was tidying up the dining room, Gaia took this occasion to leave discreetly. Despite not saying anything, you could tell she had lots of fun this night.
<</if>><<talk "player">>Thanks again for this wonderful evening. I hope it was as much fun for you than it was for me. Let's try to do this again next year.<</talk>>\
<<returnfromevent "End.">>
Submitted by Suprazord
<<addtime { minute : 10 }>>I'd like the scene to trigger on December 24th if the player decide to eat dinner at 6:00pm. (Fish: Auto trigger event added to the yule log cake scene 2)
I wanted to include every servant in the dinner scene but I was really uninspired for this scene so it may look a bit messy. You're free to modify, even delete the scenes as you wish, I'm not even sure I like what I wrote to be honest.
Fish: Should require the following people to trigger the sequence:
Mitsuko
Rebekkah
Misaki
Olivia
Gaia
Jen
Yami
Bridgette
Sidra
Rey<span class="pic">\
[img[images/scenes/MCTV.png]]
</span>\
Watching the advertisements on the television, one of them piques your curiosity. It is an ad for Christmas-themed desserts and more specifically Yule log cakes.
<<talk "thought">>I'm not sure that everyone here have tasted a log cake before. I can probably buy one and let the girls have a taste.<</talk>>\
You think about the next course of action. Maybe you'll be able to get one at the Muffin Top in Pendleton.
<<link "Next">><<gotoevent setup.events.couchEnd>><</link>><<addtime { minute : 5 }>>
<<run $player.addFlag("yuleLogCake1")>>\
<<run $player.addEvent(
"Allow Yule Log Cake Scene To Happen Again Next December",
(function () {
var due = $clock.clone();
due.day += (32 - $clock.day); //To the 1st of November.
return due.toDate();
})(),
function () {
State.variables.player.deleteFlag("yuleLogCake1");
}
)>>If possible, that scene should trigger only once during December.<<mook "Baker" "female">>Oh hello sir. What can I do for you?<</mook>>\
<<talk "player">>Hello. I was wondering if you are selling Christmas log cakes. I want to make a surprise for a few friends of mine.<</talk>>\
<<mook "Baker" "female">>Well normally, we don't do a lot of foreign desserts because we were afraid they wouldn't sell well. We were dead wrong, just take a look.<</mook>>\
She points her finger toward the desserts you were looking for. There are various designs for the cakes and the sheer amount of these frozen delicacies makes you wonder if they'll be able to sell everything.
<<talk "player">>You guys made all of those?<</talk>>\
You say with a dumbfounded face.
<<mook "Baker" "female">>What can I say? At first I made some just for testing the waters. But for some reason, people decided to buy a lot of Christmas log cakes this year, so I kind of had to make more and this is the result as you can see.<</mook>>\
Needless to say, you won't be able to say you weren't be able to find what you were looking for. But if she is correct, you don't have much time to decide which one to choose. Of all the cakes present, one of them bring your attention. It looks like it comes straight out of a five star restaurant: the motifs on the cake, the multitude of colors in and out plus the generous size of it makes it the winner compared to the others.
The baker notices your gaze and follows it to the cake in question.
<<mook "Baker" "female">>Amazed? I thought that people would be impressed by my masterpiece and buy it as soon as possible but I think the price must have cooled them down a bit. My mouth waters every time I look at it<</mook>>\
You check the prize of the cake and you're almost about to fall on the ground.
<<talk "thought">>300 dollars for a cake? At this price, it better be the best frozen cake on the planet.<</talk>>\
<<mook "Baker" "female">>Compared to the other cakes, this one is conserved with the utmost care possible. We don't want it to expire too fast but if you let it in the freezer, it'll last for a long time. I mean, if you intend on buying it anyway but trust me, your taste-buds will be transported to heaven.<</mook>>\
You think a bit about the offer then she continues.
<<mook "Baker" "female">>Or... if you desire something cheaper, all of the other cakes cost thirty dollars. It's affordable for anyone at the very least.<</mook>>\
It's true that you can any similar cake, but you have a strong suspicion that the cake will be exceptional despite the price.
<<if $Money gte 300>>\
[[Take the fancy cake.|Submitted Yule Log Cake Scene 2a]]
<<else>>\
<<talk "thought">>I couldn't afford it even if I wanted to.<</talk>>\
<</if>>[[Leave for now.|Submitted Yule Log Cake Scene 2b]]
<<addtime { minute : 5 }>><<talk "player">>Are you certain this one will be the best cake I'll ever eat in my life.<</talk>>\
<<mook "Baker" "female">>Yes of course, I would even put my reputation on the line.<</mook>>\
<<talk "player">>Then let's be crazy. I'll buy it.<</talk>>\
<<mook "Baker" "female">>Alright, it'll be 300 dollars.<</mook>>\
You pay for the cake and she puts it in a container in order not to let the cake be damaged or melt too fast. Instead of wandering in the town any further, you decide that the best course of action is to go to the mansion right away.
You head to the kitchen while making sure that no one notices you, then you hide the cake in an hidden part of the freezer in order not to spoil the surprise for everyone.
Once you've perfectly hidden the cake, you return to the dining room while doing your best to look natural. Fortunately, it seems that no one has yet spotted you.
<<talk "anna">>Is something the matter <<print $anna.callsPlayer>>?<</talk>>\
Spotted! Fortunately, it was after you hid the cake. You fake a cough then turn your attention to Anna who appears to be unaware of your surprise.
<<talk "player">>Hey Anna, can I ask you something?<</talk>>\
<<talk "anna">>What is it <<print $anna.callsPlayer>>?<</talk>>\
<<talk "player">>I'd like everyone in the mansion to participate and contribute to Christmas Eve if possible. I want everyone to eat different types of food during dinner and they can cook something of their choice if they so desire.<</talk>>\
Anna is surprised by your request. Unlike your typical dinners you hold during the evenings, this one will be a bit special due to the fact that everyone is invited to contribute. It'll be a good way to spend time with each other.
<<talk "anna">>Very well, I'll let everyone know about this.<</talk>>\
She answers with a smile on a face. Based on her reaction, you can tell that she really wants this dinner to happen.
<<talk "player">>Thank you Anna. I count on you.<</talk>>\
She nods then leaves you to announce the news to the residents of the mansion.
<<talk "thought">>I hope everything goes well.<</talk>>\
[[End.|diningRoom]]
Submitted by Suprazord
<<addtime { minute : 5 }>>
<<set $Money -= 300>>\
<<run $player.addEvent(
"Submitted Christmas Eve Dinner 1",
(function () {
var due = $clock.clone();
due.day = 24; /* The 24th... */
due.hour = 18; /* Six o'clock... */
due.minute = 0; /* on the... */
due.second = 0; /* dot.... */
return due.toDate();
})(),
"Submitted Christmas Eve Dinner 1"
)>>\<<talk "player">>I'm not sure for now. I'll probably come back once I have a better insight on what they would enjoy.<</talk>>\
<<mook "Baker" "female">>Very well, I doubt the cake will go anywhere, but I'll get rid of it by Christmas Eve so don't wait too long.<</mook>>\
You leave for now, undecided on whether to pick the Yule cake or not. But deep down, you know that this cake would blow everyone's mind if you acquire it. It would be a good idea to buy it before Christmas Eve.
[[End.|$location]]
Submitted by Suprazord
<<addtime { minute : 2 }>>When you step into the lounge, you realize that you are the last to arrive. Someone has turned on the sound system so it's playing Christmas music softly. Anna sits on the edge of her seat, her back straight as she asks Eve to stop snooping around the Christmas tree, from her tone you're sure it isn't the first time she's told Eve the same thing.
<<if $yami.hasFlag("contact")>>Standing off to the side, more watching than taking part is Yami. Her eyes seem to search the room as if there might be a threat somewhere, but every few seconds her eyes inevitably settle on Anna for a moment before continuing to scan her surroundings.
<<set $yami.affection += 5>><<set $yami.fear -= 5>><<set $yami.trust += 5>><</if>><<if $mitsuko.hasFlag("owned")>>Mitsuko sits on the edge of the couch. Her expression drifting between a faint smile to a hint of sadness.
<<talk "thought">>She seems happy seeing Eve bounding about, but I think she's remembering someone she misses too. Or at least that's how I think I'd be acting if that were the case.<</talk>>\
<<set $mitsuko.affection += 5>><<set $mitsuko.fear -= 5>><<set $mitsuko.trust += 5>><</if>><<if $rey.hasFlag("owned")>>In contrast, Rey stands just off to the side, trying to act reserved but you can see in $rey.his_ eyes that $rey.he's every bit as excited about what is going on as Eve is.
<<set $rey.affection += 5>><<set $rey.fear -= 5>><<set $rey.trust += 5>><</if>><<if $misaki.hasFlag("owned")>>Misaki fidgets in her seat. Her expression thoughtful as she listens to the excitement around her.
<<set $misaki.affection += 5>><<set $misaki.fear -= 5>><<set $misaki.trust += 5>><</if>><<if $claire.hasFlag("contact")>>[[Next.|Claire Christmas Invite 1]]
<<else>>[[Next.|Anna Gift Receive 1]]
<</if>><<set $christmasGifting to false>><<set $anna.affection += 5>><<set $anna.fear -= 5>><<set $anna.trust += 5>><<set $eve.affection += 15>><<set $eve.fear -= 15>><<set $eve.trust += 5>><<addtime { minute : 4 }>>Your thoughts turn to Claire, momentarily wondering if you should invite her to join you for Christmas.
Reaching into your pocket, your fingers reach the cool plastic of your phone before you pause.
[[Call Claire.|Claire Christmas Invite 1a]]
[[Don't call.|Claire Christmas Invite 1b]]
<<addtime { minute : 1 }>>You're almost ready to hang up, listening to the sixth ring on the phone when you hear someone pick up. There's a crashing sound, followed by more noise and a voice from somewhere distant.
<<talk "claire">>Hold on! I dropped the fucking phone!<</talk>>\
There's a clamor of what sounds like empty glass bottles and cans being knocked about, the noise coming closer as she seemingly searches for her dropped phone. A bit of static comes through the line as she suddenly declares;
<<talk "claire">>Got you, you little bastard, Hello?<</talk>>\
<<talk "player">>Claire?<</talk>>\
<<talk "claire">><<print $player.firstName>>, got a job for me?<</talk>>\
You can mentally picture her trying to shake off her lack of sleep and her hangover from last night's binge as she tries to shift her thoughts toward whatever you might ask of her.
<<talk "player">>It's Christmas, and it occurred to me that you might like to spend it with us here at the mansion.<</talk>>\
There's a long pause before she finally replies.
<<talk "claire">>I'll be right there.<</talk>>\
You hear noise, like she's trying to hang up the phone but fails. What follows is a tirade of profanity and more than one complaint about not being able to find an article of clothing before you finally hang up the phone on your end .
<<talk "thought">>I hope this wasn't a bad idea.<</talk>>\
Even as the thought crosses your mind, you're more amused by it than worried.
[[Next.|Claire Christmas Invite 1c]]
<<set $claire.affection += 10>><<set $claire.fear -= 10>><<set $claire.trust += 5>><<addtime { minute : 4 }>>Shaking your head, you decide it would be best not to have her.
<<talk "thought">>Not sure I am ready to see how hard that woman parties on an actual holiday.<</talk>>\
You think quietly to yourself. Withdrawing your hand from your pocket, you push the thought aside and move on with your day.
[[Next.|Anna Gift Receive 1]]
<<addtime { minute : 2 }>>Barely ten minutes later, you're opening the door for Claire, leaving you impressed at the speed she was able to get here.
She offers a grin, her eyes looking past you already as she takes in the entry hall. She doesn't say a word, but it's clear that she's impressed by what she's seeing.
<<talk "thought">>I live here, and sometimes I have to stop and just admire the place too.<</talk>>\
Stepping past you, you take a good look at her. She's disheveled, like she didn't even have time to brush her hair before coming, and her clothes are stained from spills.
When your eyes reach her pants, a small grin tugs at your lips. Before you can think better of it, you ask the first thing that crosses your mind.
<<talk "player">>Is that mistletoe?<</talk>>\
Claire pauses, confusion crossing her features for just a second as she cranes her neck to look behind herself. When her eyes fall on the mistletoe patch on the back pocket of her pants, right over her ass cheek, she grins suddenly.
<<talk "claire">>Sure is! Thought you could kiss my ass later.<</talk>>\
With a wink, she starts walking further into the mansion. The way she moves makes it clear she's teasing you, her hips ticking from side to side in a way that emphasizes her ass.
<<talk "player">>We'll be opening gifts in the lounge in just a little bit, then we'll have a nice lunch. Sorry we didn't get you,-<</talk>>\
She cuts you off with a glance.
<<talk "claire">>You have a bar in the lounge, I'll be fine.<</talk>>\
You find yourself following her, watching the mistletoe swing from side to side in an almost hypnotic fashion.
[[Next.|Anna Gift Receive 1]]
<<addtime { minute : 11 }>><<if $player.inventory.includes('ereader')>>Anna looks at the package in her hands for a long moment, then looks at you with curious eyes.
When she returns her attention to the package in her hands, she very carefully pulls the tape, clearly trying to avoid ripping or damaging the wrapping paper in any way.
<<talk "eve">>Hurry up!<</talk>>\
Eve declares excitedly.
<<talk "eve">>I want to see what he got you!<</talk>>\
Anna pauses, shooting her sister a look, then glancing back at you before returning her attention to the package once more.
With agonizing slowness that seems to drive Eve into a frenzy of barely contained energy, Anna finally works loose the last little bit of tape. Holding the item's weight with one hand, she uses her free hand to open the paper to reveal the small box the e-reader comes in.
<<talk "eve">>What is it?<</talk>>\
Eve's voice is a mixture of excitement and curiosity.
From where you're sitting, you can see Anna's brow furrow. Then her eyes start to move, clearly reading the front of the box. A moment later, she flips the box over in her hands and starts to read the back. You're surprised at how quickly she reads the back, her eyes darting back to the top once she's read it once, then reading the back a second time.
Anna's hands tremble slightly as she opens the box, slipping its contents out. Even having read the box, she looks surprised when the e-reader falls into her hand.
Almost in a trance, Anna sits the box, the instructions, and the e-reader off to the side. Then neatly folds the wrapping paper in her lap before looking at you.
<<talk "anna">>Thank you.<</talk>>\
She says, clearly looking uncertain of what to do. As you watch, she clasps her hands in her lap.
<<talk "player">>It's got a lot of books already on it, from a full range of topics. I know you like to read, so I hoped you would like that.<</talk>>\
You tell her.
A little color creeps into her cheeks as she blushes.
<<talk "anna">>I do like it.<</talk>>\
She says self consciously.
Eve grins.
<<talk "eve">>Yep, she likes it.<</talk>>\
She glances at you.
<<talk "eve">>See how she's got her hands in her lap? She does that to keep herself from picking her book back up when I'm talking with her sometimes.<</talk>>\
When Anna blushes a little darker, Eve giggles softly.
<<talk "eve">>Now open mine!<</talk>>\
Eve declares, shoving a gift into her sister's lap that appears to be crudely wrapped in a brown paper bag.
Anna casts a glance at you as a smile forms on her lips, then with the same care as she used when opening the gift from you. When the last of the paper falls away, Anna is left holding a drawing.
You lean forward, trying to get a better look. You're amazed that instead of a child's doodle, the drawing is amazingly well done, worthy of being framed. The picture depicts a scene with three people. You can see yourself sitting in a field, Anna sitting in your lap as you look upon her affectionately. Anna's arm is outstretched, her finger extended and a look of joy on her face. Right at the tip of her finger rests a butterfly. Just a step away from the happy couple is Eve, a mischievous grin on her face as she seems to dance about the yard.
<<talk "eve">>Took me a week to get that right.<</talk>>\
She cuts into your thoughts self consciously.
<<talk "eve">>Anna, I just wanted you to see how happy you look. You used to be sad and scared all the time. I like you how you are now, you know how to smile again.<</talk>>\
Anna suddenly reaches out, throwing her arms around Eve and pulling her into a tight hug.
<<talk "anna">>Thank you.<</talk>>\
She kisses her sister's brow.
<<talk "player">>You're happy and safe now.<</talk>>\
Anna's eyes flicker to you, a warm smile forming.
<<talk "anna">>I guess I have more to smile about now.<</talk>>\
She says softly.
Eve just grins, then slips away from her sister, eyes scanning her surroundings, clearly looking for additional gifts.
[[Next.|Eve Gift Receive 1]]
<<set $anna.affection += 25>><<set $anna.fear -= 25>><<set $anna.trust += 10>><<run setup.Containers.move('ereader', $player.inventoryId, $anna.inventoryId)>><<addtime { minute : 7 }>>
<<else>><<if $anna.affection gte 800 and $anna.trust gte 800>>As it slowly dawns on Anna that she didn't receive anything from you, you can see her sort of curling in on herself. Her eyes are downcast and the promise of tears begin to brim heavily in her eyes.
Then she seems to steel herself, rising up in her seat as her face becomes carefully unreadable and her attention shifts toward Eve.
<<set $anna.affection -= 25>><<set $anna.fear += 25>><<set $anna.trust -= 50>><<elseif $anna.affection gte 500 and $anna.fear lte 500>>Anna's eyes hold a flicker of hope as she sits expectantly, but it doesn't take long before the reality of the situation starts to dawn on her.
For a second, you think you see tears forming in her eyes before she fights them back
Then she seems to steel herself, rising up in her seat as her face becomes carefully unreadable and her attention shifts toward Eve.
<<set $anna.affection -= 15>><<set $anna.fear += 15>><<set $anna.trust -= 30>><<elseif $anna.affection gte 400 or $anna.fear lte 600>>A rush of conflicting emotions ghost behind Anna's eyes as she realizes that you got nothing for her.
Her expression then hardens, becoming as placid as the still waters of a pond on a windless day.
<<set $anna.affection -= 10>><<set $anna.fear += 10>><<set $anna.trust -= 10>><<else>>From the blank expression on Anna's face as she ponders the floor, you can tell that she didn't actually expect to get anything.
She shifts, then fidgets, her eyes flickering to Eve for a split second before becoming downcast again.
<<set $anna.affection -= 5>><<set $anna.fear += 5>><</if>>Eve, seeing her sister's reaction slips an arm around Anna to give her a sisterly hug.
[[Next.|Eve Gift Receive 1]]
<<addtime { minute : 3 }>>
<</if>><<if $player.inventory.includes('toy_gun')>>Eve's excitement is almost immeasurable as she nearly vibrates in her seat looking at the gifts in front of her. Her eyes dart around, and then her brow furrows slightly.
<<talk "thought">>Bet she just realized that there's nothing from Anna. Or at least nothing she can see just yet.<</talk>>\
While the slight frown remains, she starts to open up the gift you got her, shredding the paper and sending bits flying through the air as she hastily shreds her way to the treasure within.
For just a second she looks at the assortment of toy guns in the package with confusion in her eyes, then a faint smile forms on her lips before she starts to free it from the package.
As she finally pulls the largest of the three toy guns free, she frantically starts to load it, eyes just a little too wide in her excitement. At the same time you subtly reach to the side of your seat where you hid a matching gun already.
Waiting until she's got her toy gun loaded, you raise your run and fire. Eve doesn't even flinch, ducking to the side as she dodges your shot, then with a maniacal laugh she returns fire.
You jerk back as you feel the suction cupped dart strike you in the forehead.
Laughter fills the room, Eve nearly falling out of her seat and even Anna placing one hand over her mouth in an attempt to hide her giggle.
<<talk "player">>It stuck there, didn't it?<</talk>>\
You ask before reaching up, discovering that the dart really is still stuck to your forehead.
<<talk "player">>Beginner's luck.<</talk>>\
You mutter, barely able to suppress your own smile.
Then as quick as that, the moment passes as Eve's expression falls. Guiltily, she glances at Anna again.
<<talk "player">>Hey Anna, didn't I see you doing something behind the bar earlier?<</talk>>\
You ask, already knowing the answer.
Anna looks at you, then at her sister, her smile blossoming as her sister gets up and charges through the same mess she just made toward the bar. You can't help but notice that she's still got the dart gun in her hand.
Acting quickly, you manage to fire off two shots at Eve as she runs, only one of which hits her.
Eve dives behind the bar, vanishing from your view for several seconds before reappearing, When she comes back into view, she's holding the massive stuffed bear Anna picked for her like a human shield, her own toy gun pointed at the back of the stuffed bear's head.
<<talk "eve">>Drop the weapon or Teddy gets it!<</talk>>\
Laughing, you do as you're told, putting your hands in the hair in surrender. Eve grins all the larger, then with a flick of her wrist redirects the gun from the teddy bear to you, emptying the entire clip of her toy gun into your chest before returning to her seat. You can't help but notice that she places the giant stuffed animal between you and her like a human shield.
Grinning as she looks at her gifts, all of her toy guns fully loaded and placed strategically within her reach, she finally lets her eyes pan over the room along with the unopened gifts in front of everyone else.
<<talk "eve">>Thank you, I love everything!<</talk>>\
<<if $mitsuko.hasFlag("owned")>>[[Next.|Mitsuko Gift 1]]
<<elseif $yami.hasFlag("contact")>>[[Next.|Yami Christmas Gifts 1]]
<<else>>[[Next.|Gift from Anna 1]]
<</if>><<run setup.Containers.move('toy_gun', $player.inventoryId, $eve.inventoryId)>><<set $eve.affection += 40>><<set $eve.fear -= 35>><<set $eve.trust += 15>><<addtime { minute : 5 }>>
<<else>><<if $eve.affection gte 600 and $eve.trust gte 550>>Eve's energy is like a physical thing as her eyes dart about in search of a gift that doesn't exist. Every second, her search becomes more frantic until suddenly her eyes brim with tears and she snuggles up to her sister's side.
Anna slips an arm around her smaller sister, giving Eve a warm hug that seems to do little to comfort her.
<<set $eve.affection -= 25>><<set $eve.fear += 25>><<set $eve.trust -= 50>><<elseif $eve.affection gte 500 and $eve.fear lte 500>>Eve's energy is like a physical thing as her eyes dart about in search of a gift that doesn't exist. Every second, her expression becomes more grim as the reality of her lack of gift sets in.
You see her put on a brave face, trying and failing to not let her disappointment show as she snuggles up to her sister's side.
Anna slips an arm around her smaller sister, giving Eve a warm hug that seems to do little to comfort her.
<<set $eve.affection -= 15>><<set $eve.fear += 15>><<set $eve.trust -= 25>><<elseif $eve.affection gte 400 or $eve.fear lte 600>>Eve's eyes cautiously searches her surroundings for a gift that doesn't exist. Her hope slowly crumbling to disappointment.
She takes a deep breath, puffing up her chest as she does so before snuggling a little closer to her sister for comfort.
Anna reaches out, slipping both arms around Eve in an a warm hug that seems to do little to bring her younger sibling any comfort.
<<set $eve.affection -= 10>><<set $eve.fear += 10>><<set $eve.trust -= 10>><<else>>There's a flicker of hope in Eve's eyes as she searches for any sign of a gift, but that hope quickly flickers and dies as she realizes you didn't get her anything for Christmas.
She sighs heavily, the sound loud and exaggerated as she snuggles up to her sister's side.
Anna reaches out, slipping both arms around Eve in an a warm hug that seems to do little to bring her younger sibling any comfort.
<<set $eve.affection -= 10>><<set $eve.fear += 10>><<set $eve.trust -= 5>><</if>>
<<if $mitsuko.hasFlag("owned")>>[[Next.|Mitsuko Gift 1]]
<<elseif $yami.hasFlag("contact")>>[[Next.|Yami Christmas Gifts 1]]
<<else>>[[Next.|Gift from Anna 1]]
<</if>><<addtime { minute : 3 }>><<set $anna.affection -= 10>><<set $anna.fear += 10>><<set $anna.trust -= 5>><</if>><<if $player.inventory.includes('cherry_blossom_pendant')>>\
Mitsuko eyes you curiously before turning her attention to the package in her hands.
<<talk "mitsuko">>You didn't have to get anything for me.<</talk>>\
Mitsuko says.
<<talk "mitsuko">>//Just your love and affection.//<</talk>>\
She whispers, you barely catch it.
Mitsuko carefully opens the package, gently tearing the tape off. Once the last bit of tape is removed, her gaze falls on you.
<<talk "mitsuko">>Is this?<</talk>>\
She asks.
You nod, motioning her to open it. Mitsuko slowly opens the jewelry box, the moment she lays eyes upon the contents of the box, her hands tremble for a second. Mitsuko blushes, her cheeks turning a faint red as she pulls the pendant out.
Mitsuko is speechless, her eyes widening in surprise.
<<talk "player">>I heard from Eve that you love the cherry blossoms from your homeland.<</talk>>\
You speak up, her gaze falls upon you. Tears forming around the corner of her eyes.
<<talk "mitsuko">>T-Thank you, I love it!<</talk>>\
Her voice falters for a second, she wipes the tears from her eyes. You're caught off guard when suddenly Mitsuko hugs you, her mouth pressed against yours as she kisses you.
She pulls away and holds her hand out, in the palm rests the pendant.
<<talk "mitsuko">>Would you like to do the honors?<</talk>>\
She asks. You look to her then back to the pendant, hesitantly you take it out of her hand.
Mitsuko spins around, facing the opposite direction she lifts her hair up, exposing the back of her neck. With the pendent in hand you reach forward, placing the jewelry around her neck before connecting the ends together.
<<talk "player">>Done.<</talk>>\
You say. She releases her hair. You suddenly wrap your arms around her, pulling the raven-haired woman into an embrace. Mitsuko accepts it and rests her head against yours.
<<talk "mitsuko">>Thank you <<print $mitsuko.callsPlayer>>, it's beautiful.<</talk>>\
She whispers to you.
You break away from her a moment later.
<<if $yami.hasFlag("contact")>>[[Next.|Yami Christmas Gifts 1]]
<<else>>[[Next.|Gift from Anna 1]]
<</if>>
Submitted by Irish Major Tom
<<set $mitsuko.affection += 10>><<set $mitsuko.fear -= 10>><<set $mitsuko.trust += 10>><<run setup.Containers.move('cherry_blossom_pendant', $player.inventoryId, $mitsuko.inventoryId)>><<addtime { minute : 4 }>>
<<else>>\
<<if $mitsuko.affection gte 900 and $mitsuko.trust gte 900>>\
While Mitsuko's expression is reserved, you can see the disappointment in her eyes, her usual warmth momentarily replaced by something cold as her eyes flicker to you.
Her jaw clenches so quickly that you nearly miss it before she crosses her arms over her ample chest and leans back in her seat.
<<elseif $mitsuko.affection gte 550 and $mitsuko.fear lte 550>>\
While Mitsuko's expression is reserved, you can see the resignation in her eyes and know that she must have expected //something// from you.
Her eyes turn to you, locking with yours defiantly for a second as she crosses her arms over her ample chest and leans back in her seat.
<<elseif $mitsuko.affection gte 400 or $mitsuko.fear lte 600>>\
You almost miss the subtle way Mitsuko's eyes drift over the area. Something about the expression suggests to you that she's intimately aware of every gift in the room, both given and not, and knows all too well that you did not get her anything.
Her eyes drift closed, her bosom expanding as she takes a deep breath. Then she crosses her arms over her ample chest and leans back, her expression indifferent.
<<else>>\
The way Mitsuko leans back in her seat, she could almost vanish in the room if you weren't paying attention to her.
Her eyes shift to you, seeming to sense that you are watching her.
Something dark, dangerous, and fill of cold certainty looks at you through her eyes.
The hairs on your arm stand on end, and in the time it takes to blink, her gaze is elsewhere, no sign of whatever you had seen before lingering in her eyes.
<</if>>\
<<if $yami.hasFlag("contact")>>[[Next.|Yami Christmas Gifts 1]]
<<else>>[[Next.|Gift from Anna 1]]<</if>>
<<set $mitsuko.affection -= 20>><<set $mitsuko.fear += 10>><<set $mitsuko.trust -= 15>><<addtime { minute : 3 }>><</if>>Stepping forward, Yami rubs her arm and looks, for once, abashed. As everyone turns to look at her with inquisitive expressions, she looks away, then sighs and faces them.
<<talk "yami">>My family never celebrated Christmas, so I honestly don't get what all this fuss is about.<</talk>>\
<<talk "eve">>Never...<</talk>>\
Eve looks horrified, her eyes wide in shock. She turns to look at Anna, who is looking at Yami with something resembling... pity?
<<talk "thought">>Well... it's not like they had many Christmases with their family either.<</talk>>\
You frown, cupping your chin in thought. You're about to say something when Yami steps back and produces a stack of packages.
<<talk "yami">>I got these for you... but if you don't like them feel free to return them. I don't care.<</talk>>\
Yami's tone is one of faux indifference as she distributes the packages.
Eve gleefully tears into hers, coming up with a baseball bat - thankfully without any nails embedded into it, an old-school doll, and a box of exotic chocolates. With a squeal of delight, she immediately begins devouring them, Anna making a noise of disapproval.
[[Tell Eve to thank Yami.|Yami Christmas Gifts 1a]]
[[Let her celebrate.|Yami Christmas Gifts 1b]]
[[Take them away.|Yami Christmas Gifts 1c]]
Submitted by Asura
Submitted by Asura
<<addtime { minute : 4 }>><<talk "player">>Eve, where are your manners?<</talk>>\
You scold. Looking abashed, Eve finishes chewing a massive mouthful, brown-tinged saliva oozing from one corner of her mouth. Once she's swallowed enough to be able to speak, she manages something that sounds vaguely like;
<<talk "eve">>Tank ooo!<</talk>>\
Before she resumes stuffing her face - completely disregarding Anna's disapproving scowl.
[[Continue.|Yami Christmas Gifts 1d]]
Submitted by Asura
Submitted by Asura
<<addtime { minute : 2 }>><<talk "player">>Kids will be kids.<</talk>>\
You smirk at Anna as Eve turns to scowl at you, her cheeks ballooned out like a chipmunk's.
<<talk "eve">>OOh you alling kid?<</talk>>\
Eve grumbles, chocolate-laced saliva oozing from the corners of her mouth. Pouting, she wipes her face off on her sleeve and resumes chewing, scowling at you and Anna. Grinning, you playfully poke Eve in the nose, making her giggle as she swipes at you hand.
<<talk "player">>Come on, Anna.<</talk>>\
You turn to the blond girl and place a hand on her shoulder.
<<talk "player">>It's Christmas. Let her have some fun.<</talk>>\
<<talk "anna">>As you wish...<</talk>>\
Anna murmurs, suppressing her feelings behind a placid mask.
[[Continue.|Yami Christmas Gifts 1d]]
Submitted by Asura
Submitted by Asura
<<addtime { minute : 2 }>><<set $anna.affection -= 1>><<set $anna.fear += 1>><<set $eve.affection -= 3>><<set $eve.fear += 2>><<addtime { minute : 3 }>>You pluck the box of chocolates from Eve's hands, holding it out of her reach as she protests and tries to grab it back.
<<talk "player">>Ah, ah, ah. We wouldn't want you to spoil dinner.<</talk>>\
Noting Anna's look of approval, you pass the box of chocolates to her. For a moment Eve looks like she might cry, turning to look up at Yami as though beseeching her to intervene. Then with a resigned sigh, she turns to her other toys and begins playing with them.
[[Continue.|Yami Christmas Gifts 1d]]
Submitted by Asura
Submitted by Asura
<<addtime { minute : 2 }>><<set $anna.affection += 1>><<set $anna.fear -= 1>><<set $anna.trust += 1>><<set $eve.affection -= 2>><<talk "yami">>Your turn, Anna.<</talk>>\
Yami passes Anna three packages and then steps away, watching with poorly-masked uncertainty as she sits down and begins unwrapping them.
The first present is a selection of clothes.
<<talk "yami">>So you could have something to wear aside from your maid uniform.<</talk>>\
Yami says quietly as Anna holds up a nice-looking T-shirt with a sunflower on the front.
<<talk "yami">>If you don't like them or they don't fit, don't hesitate to return them.<</talk>>\
<<talk "thought">>I wonder how Yami got clothes that fit Anna...?<</talk>>\
You frown suspiciously.
<<talk "thought">>And she calls me a pervert...<</talk>>\
Anna seemingly has the same thought as she blushes and quickly sets the clothes aside, unwrapping her second present. Inside is a framed illustration of Anna and Eve standing together, Anna resting a hand on Eve's shoulder and Eve wrapping an arm around Anna's waist. They look happy and are smiling at each other. Opening the frame, Yami takes out the sheet of paper and shows Anna the reverse side. As she gasps, you look over her shoulder and see that on the back there is a short three-line poem reading:
//Sisters together,
Suffering cannot break them.
United forever.//
<<talk "yami">>I hope you like it...<</talk>>\
Yami says as she returns the illustration to its frame and holds it out to Anna.
<<talk "yami">>I'm not much of a poet, so...<</talk>>\
<<talk "anna">>Yami... thank-you...<</talk>>\
Anna whispers, a tear tracing a wet line down her cheek as she takes it. Frowning, Yami reaches out as though to hug her, but hesitates.
[[Give them a little push.|Yami Christmas Gifts 1e]]
[[Start unwrapping your presents.|Yami Christmas Gifts 1f]]
Submitted by Asura
<<addtime { minute : 5 }>>Sharing a smirk with Eve, you sidle up behind Anna and give her a gentle push into Yami's arms. As Anna stumbles, Yami quickly catches her and the two end up in an awkward tangle of arms approximating a hug. Anna tenses, but Yami gently embraces her before planting a hesitant kiss on Anna's forehead.
<<talk "eve">>Boo! Give her some sugar!<</talk>>\
Eve cat-calls from her perch, making a kissing face. Rolling her eyes, Yami releases Anna and steps back, turning to look at you.
[[Continue.|Yami Christmas Gifts 1f]]
Submitted by Asura
<<addtime { minute : 3 }>><<set $anna.affection += 1>><<set $anna.fear -= 1>><<set $anna.trust += 1>><<set $yami.affection += 1>><<set $yami.fear -= 1>><<set $yami.trust += 1>>Turning your attention to the gifts Yami got you, you're surprised that she got you anything.
Sitting down on a chair, you begin opening a small package to find a fancy watch inside, the tiny gears visible through openings in its face. Holding it to your ear, you can hear it ticking quietly.
<<talk "yami">>Something to make you look more... dignified.<</talk>>\
Yami says wryly, Eve giggling slightly.
Yami's second present is a cane, which is unwrapped save for a bow affixed to the handle.
<<talk "thought">>Huh. It's surprisingly heavy...<</talk>>\
<<talk "player">>Err... thanks? But I'm not an old man just yet.<</talk>>\
You grin teasingly, but Yami's expression is dead-serious.
<<talk "yami">>If you ever live that long, you'll thank me. Also, it's not just a cane...<</talk>>\
She takes it back and taps a hidden trigger on the side. With a quiet click, the handle detaches from the cane to reveal a sword.
<<talk "yami">>At least now you won't be completely defenseless in a fight.<</talk>>\
Yami grins as she slides the blade back into the cane and passes it back to you.
<<talk "player">>Umm... thanks?<</talk>>\
You set the cane aside, handling it carefully as you do so.
<<talk "thought">>Why on earth would she think I would need a cane sword of all things? Still, it is kind of neat.<</talk>>\
You fake a smile and settle back as Yami turns to leave.
<<talk "player">>Where are you going?<</talk>>\
<<talk "yami">>Out on patrol.<</talk>>\
Yami pauses at the door, turning to look at you.
<<talk "yami">>I hope you liked the presents...<</talk>>\
<<talk "player">>Nonsense.<</talk>>\
You shake your head.
<<talk "player">>Your patrol can wait. It's Christmas, your first for that matter.<</talk>>\
For a moment, Yami looks like she's about to talk back, but instead she steps back into the room and settles against the wall with an expression of... contentment.
[[Next.|Gift from Anna 1]]
Submitted by Asura
<<addtime { minute : 3 }>><<set $yami.affection += 1>><<set $yami.trust += 1>><<if $anna.affection gte 900 and $anna.fear lte 50 and $anna.trust gte 750>>Self consciously, Anna steps close to you, holding an envelope in both hands. There's a hint of blush coloring her cheeks and a hopeful smile just starting to tug at her lips. As she presents it to you, you can't help but remember your first meeting, when she stood in the entry hall of the mansion with the letter from your Great Uncle Dave.
Yet even though the pose is the same, her body language is completely different. Instead of being rigid, unable to meet your eyes out of sheer terror, she instead has the expression of someone whose fear is not living up to your expectations.
Smiling at her, you accept the envelope, starting to open it, you withdraw a folded piece of paper on an old looking piece of stationary.
<<talk "thought">>I wonder where she found the stationary?<</talk>>\
You wonder idly as you unfold the paper.
Then your eyes fall on the hand written letters, the grace and flow of the letter clearly shows that this is not a simple note, but intended to be a work of art.
Taking the time to enjoy the piece, not only for the words written, but also for the skill of the penmanship, you start to read.
//Low was life before you
A miserable set of days without hope
Wrought with pain and fear
A sudden death brings unwelcome change
Would a new master bring about new nightmares before unthought
Could my only wish still go fulfilled.
Contrary to expectations you come along
Not mean, nor threatening, nor harsh at all
A man of kindness and compassion
A new feeling comes unlike any known before
This warm feeling in my heart like a sun that brings warmth
What to call this new sense of purpose
You brought me hope
When all was but darkness
You showed me light.//
When you look up at Anna again, there's fear in her eyes, bordering on panic.
<<talk "thought">>She's terrified that I don't like it.<</talk>>\
Your eyes return to the paper, reading the poem a second time before you finally speak.
<<talk "player">>Those might be the kindest words anyone has ever used when talking about me. Thank you.<</talk>>\
After a moment's hesitation, you think to hastily add;
<<talk "player">>You are an amazing woman, and you consistently bring out the best in me. So thank you for making me the man you think so highly of.<</talk>>\
By the time you finish speaking, there's a tear following her nose downward, her bottom lip trembling as she nods and smiles.
Reaching out, you pull her into a tender hug. You can feel her body shaking like she's silently crying, so you simply hug her a little tighter and hold her until she's done.
She smiles as she wipes away her tears, looking embarrassed at the same time. Then she quickly steps out of the way so to the exchanging of gifts can continue.
[[Next.|Gift from Eve 1]]
A very special thanks to asaucedev, a member of our discord server who was kind enough to apply their talents to creating the poetry that appears in this scene.<<elseif $anna.affection gte 450 or $anna.fear lte 250>>Self consciously, Anna steps close to you, holding an envelope in both hands. She can't quite look you in the eyes as she extends her arms. As she presents it to you, you can't help but remember your first meeting, when she stood in the entry hall of the mansion with the letter from your Great Uncle Dave.
Yet even though the pose is the same, her body language is very different. She's still standing stiffly, but it's nowhere near as rigid, and her expression is still severe, but lacks the fear you saw in your first meeting.
Smiling at her, you accept the envelope, starting to open it, you withdraw a folded piece of paper on an old looking piece of stationary.
<<talk "thought">>I wonder where she found the stationary?<</talk>>\
You wonder idly as you unfold the paper.
Then your eyes fall on the hand written letters, the grace and flow of the letter clearly shows that this is not a simple note, but nearly a work of art in its own right.
Taking the time to enjoy the piece, not only for the words written, but also for the skill of the penmanship, you start to read.
//I walk alone, my gaze on high,
The cold is freezing I know, but I
Have a reason each day to live my life
It's better this way, it's better alone
No one to hurt you, no sins to atone
So each morning I'll raise from my bed
Take care of the kindness that brought me out to light
It's for my brokenness that I bring cold,
What I hold dear, to my chest I must hold
My flesh and my blood, the only for whom I fear
I give you my thanks, I give you my all
Deeds of the past still shape who I can be
Free from chains only physically
Please understand it's not with malice
Sometimes it will be hard to say grace
At end of day, I don't hate to see your face.//
When you look up at Anna again, there's fear in her eyes, bordering on panic.
<<talk "thought">>She's terrified of how I'm going to respond to it.<</talk>>\
Your eyes return to the paper, reading the poem a second time before you finally speak.
<<talk "player">>Thank you. I can't imagine what you've been through, and I am sincerely happy that things are better for you now.<</talk>>\
By the time you finish speaking, there's a tear following her nose downward, her bottom lip trembling as she nods and a weak smile tugs at the corner of her lips.
Reaching out, you pull her into a tender hug. She initially tenses, but after a long moment she seems to relax. You can feel her body shaking like she's silently crying, so you simply hug her a little tighter and hold her until she's done.
She smiles faintly as she wipes away her tears, looking embarrassed at the same time. Then she quickly steps out of the way so to the exchanging of gifts can continue.
[[Next.|Gift from Eve 1]]
A very special thanks to Batman, a member of our discord server who was kind enough to apply their talents to creating the poetry that appears in this scene.<<else>>A small tremor goes through Anna as she moves toward you, holding an envelope in both hands. She can't quite look you in the eyes as she extends her arms. As she presents it to you, you can't help but remember your first meeting, when she stood in the entry hall of the mansion with the letter from your Great Uncle Dave.
<<talk "thought">>She hasn't changed a bit since then. She's terrified of me, I can see it in her eyes, in her body language.<</talk>>\
Nodding in acknowledgment, you accept the envelope, starting to open it, you withdraw a folded piece of paper on an old looking piece of stationary.
<<talk "thought">>I wonder where she found the stationary? She might need to be punished if she stole it.<</talk>>\
You think idly as you unfold the paper.
Then your eyes fall on the hand written letters, the grace and flow of the letter clearly shows that this is not a simple note, but pinned with obvious skill.
Slowly, you read the piece, admiring the penmanship as your eyes drift over the words.
//This holiday season
Will be filled with fun
For all of us here
We are happy to serve
And to submit to your will
Whatever you wish
Some day I hope
To become what you wish
To serve you is life.//
Anna nearly shies away when you look up at her from the paper.
<<talk "player">>Short and simple. A very thoughtful gift.<</talk>>\
The lack of enthusiasm in your voice is obvious as Anna nods and steps back out of the way, taking up a position appropriate to her status.
[[Next.|Gift from Eve 1]]
A very special thanks to asaucedev, a member of our discord server who was kind enough to apply their talents to creating the poetry that appears in this scene.<</if>>
<<addtime { minute : 6 }>>Carefully, you open up the flat package, so flat in fact that it can only hold a piece of paper or something equally as thin within.
It takes you a second, but you find a seam and start to open the little package as Eve looks on. When the top piece of paper is pealed away, you realize that there's a hard drawn image within, one that expresses an amazing amount of talent.
<<if $anna.affection lte 0 and $anna.fear gte 900 and $eve.affection lte 0 and $eve.fear gte 900 and $eve.trust lte 0>>Looking at the drawing, a sense of dread washes over you. You're looking at a picture of yourself, laying in bed, your body bloated and discolored, with hair and teeth falling out and blood running from the ears, nose, and eyes.
Slowly, you turn your eyes to Eve.
<<talk "thought">>I know she hates me, almost as much as her sister does, but even so, this comes as a surprise.<</talk>>\
<<talk "player">>What is the meaning of this?<</talk>>\
Eve stares back defiantly.
<<talk "eve">>You're mean, and I hate you. I hope you die the same way your great uncle did.<</talk>>\
Anna's eyes widen in horror as she finally looks at the drawing in your hands, then Eve takes her hand, dragging her sister behind herself as she runs from the room.
<<elseif $anna.affection gte 800 and $anna.fear lte 175 and $anna.trust gte 750 and $eve.affection gte 800 and $eve.fear lte 150 and $eve.trust gte 650>><<talk "eve">>I know it's not much, but I wanted to do something nice for you. I hope you like it.<</talk>>\
Eve says self consciously.
Your eyes drift over the image, taking in the picture. In the image you see yourself laying in bed asleep, your arms around the sleeping form of Anna. Both of you look peaceful, the only thing marring the image of peaceful slumber is the bright red kiss mark on your cheek. As your eyes shift to the space right beside the bed, you see Eve standing there, the same bright red lips as what are on your cheek and a toothy grin on her face.
<<talk "player">>Thank you, I love it.<</talk>>\
You reassure her before turning it so Anna can see the image. A faint smile plays at her lips as you sit the image safely to the side.
<<elseif $eve.affection gte 800 and $eve.fear lte 150 and $eve.trust gte 650>><<talk "eve">>I know it's not much, but I wanted to do something nice for you. I hope you like it.<</talk>>\
Eve says self consciously.
Your eyes drift over the image, taking in the picture. In the image you see yourself laying in bed asleep, covers pulled up nearly to your chin. You look peaceful, the only thing marring the image of peaceful slumber is the bright red kiss on your cheek. As your eyes shift to the space right beside the bed, you see Eve standing there, the same bright red lips as what are on your cheek and a toothy grin on her face.
<<talk "player">>Thank you, I love it.<</talk>>\
You reassure her before carefully sitting the picture to the side where it's safe.
<<elseif $eve.affection gte 550 and $eve.fear lte 300 and $eve.trust gte 400>>Eve looks at you hopefully, searching your expression for approval as you look at the picture.
The picture in your hands is an image of the back yard, in the grip of spring with its bright green grass and blooming flowers. In the picture, Eve is playing, her face filled with joy while both you and Anna watch her antics.
You allow yourself a moment to marvel at the quality of Eve's work, then you sit it safely to the side.
<<elseif $eve.affection gte 550 or $eve.fear lte 300>>Eve looks at you hopefully, searching your expression for approval as you look at the picture.
The picture in your hands is an image of the back yard, in the grip of spring with its bright green grass and blooming flowers. In the picture, Eve is playing, her face filled with joy while Anna stands to the side watching her antics.
You allow yourself a moment to marvel at the quality of Eve's work, then you sit it safely to the side.
<<else>>Looking at the image, you see a picture of the mansion, the walls bathed in the light of the setting sun and setting the sky on fire with shades of orange and pink.
Nodding to yourself, you finally look at Eve.
<<talk "player">>Well done.<</talk>>\
Without a further word, you sit the image aside.
<</if>>[[Next.|Christmas Gifting Conclusion 1]]
<<addtime { minute : 5 }>>You sit back in the chair you are sitting in, watching as the remainder of the gifts are exchanged. Smiles are punctuated by occasional laughter as all of you are swept up in the moment. Anna and Eve seem to be in a sort of reserved daze, Anna's mannerism is cautious yet somehow hopeful even as Eve's usual enthusiasm seems to subside every time it nearly bubbles over.
<<talk "thought">>They haven't been allowed to celebrate Christmas for a very long time, This probably seems strange to them. Granted, this is all new to me as well. I'm used to spending Christmas with my family, but I suppose that in a way this is my family now as well.<</talk>>\
You aren't sure how long you sit there like that, watching the activity.
<<if $eve.affection gte 500 and $eve.fear lte 350>>One moment to the next, you're forced out of your reprieve. You blink in surprise as Eve throws herself into your arms for a fierce hug that you quickly return.
<<talk "eve">>Thank you, this is the best Christmas ever.<</talk>>\
She says into your ear before disengaging and darting back to your meager assortment of gifts.
<<elseif $eve.affection gte 200 and $eve.fear lte 700>>Eve steps in front of you, pulling you from your reprieve. She hesitates for a long moment, then opens her mouth to speak.
<<talk "eve">>Thank you, I don't remember the last time I got to celebrate Christmas.<</talk>>\
Without further warning, she throws her arms around you in a sudden hug. A hug that you return with equal enthusiasm.
Out of the corner of your eye, you can see Anna looking at her sister, a deep sadness in her eyes. A second later you lose sight of her for the blink of an eye as Eve pulls away and when Anna's face comes back into view it is once again carefully composed.
The second Eve is free, she rushes back to her meager assortment of gifts.
<<else>>You notice Eve looking at you, a curious sort of expression on her face. When she sees you looking, she smiles, then quickly turns her attention back to her meager assortment of gifts.
<</if>><<if $anna.affection gte 900 and $anna.fear lte 100 and $anna.trust gte 850>>Anna steps close to you, looks at you, then after only a seconds hesitation she sits next to you.
Leaning toward you, you turn to look at her as she looks at you. When she speaks, she does so in a soft voice and with a small smile.
<<talk "anna">>It's been a long time since I've seen her this excited about something. She could hardly sleep last night.<</talk>>\
Slipping an arm around her shoulder, you hug her gently to your side.
<<elseif $anna.affection gte 700 and $anna.fear lte 250>>Anna steps close to you, looks at you, then at the space beside you as if seeking permission to sit. It's not until you smile that she moves to sit in the spot, leaving only a small space between you.
Leaning toward you, you turn to look at her as she looks at you. When she speaks, she does so in a soft voice and with a small smile.
<<talk "anna">>It's been a long time since I've seen her this excited about something. She could hardly sleep last night.<</talk>>\
Slipping an arm around her shoulder, you hug her gently to your side.
<<elseif $anna.affection gte 500 or $anna.fear lte 375>>Anna steps close to you, her eyes barely meeting yours. She opens her mouth, closes it, glances at Eve, then finally speaks.
<<talk "anna">>It's been a long time since I've seen her this excited about something. Thank you.<</talk>>\
You smile in return, seeing her fidget uncertainly. When she finally notices your smile, you see the corners of her lips tick upward as well.
<<else>>From where Anna is sitting, you can see her watching her sister.
<<talk "thought">>She looks more relaxed than usual, almost happy.<</talk>>\
<</if>><<if $gaia.hasFlag("met")>>[[Next.|Gaia Christmas Gift 1]]
<<else>>[[Next.|Christmas Gifting Conclusion 1a]]
<</if>>
<<addtime { minute : 6 }>>Eventually, you stand. With one last look around the room, you pick up the gifts you received then excuse yourself to go put everything away.
When you near the door, you glance back you can see Anna already starting to pick up the loose wrapping paper, neatly folding each piece before setting it aside.
[[End.|$location]]
<<addtime { minute : 3 }>><<talk "player">>Can I get the two of you to help me with something?<</talk>>\
You ask Anna and Eve as you start to get up, your eyes drifting over the discarded wrapping paper and gifts scattered about the room.
<<talk "player">>I want to do a little something for Gaia. I doubt she has any concept of Christmas, but I'd still like to give her something.<</talk>>\
By now, Anna's looking at you curiously, and Eve's growing excitement is clear in her eyes.
<<talk "eve">>How can we help?<</talk>>\
Eve asks.
<<talk "player">>I need a bag, preferably a duffel bag or something that will hold up. A blanket, doesn't have to be real nice. Maybe some twine or other small things she would find useful. And we can add a bag of apples to the bag.<</talk>>\
Anna nods.
<<talk "anna">>There are several bags in the storage area that would work, and there's extra blankets in the servants area.<</talk>>\
<<talk "eve">>I'll go to the shed, there's twine out there!<</talk>>\
Before you even have a chance to acknowledge, Eve is already rushing past.
Looking at Anna, you shrug.
<<talk "player">>In that case, I'll head to the kitchen for some apples and see if I can find anything else she might like.<</talk>>\
You tell her.
<<talk "player">>I'll meet you in the dining room in a little bit.<</talk>>\
Parting ways, you do exactly what you had said. Once in the kitchen, you head for the pantry for a bag of apples, then head back into the kitchen proper to gather up a couple other pieces of fruit to add to the pile. Once that is done, you move to the refrigerator and dig through it for a minute, finding a couple of portions of leftovers from the last day's meals.
For a moment, you consider adding silverwear to the bundle, but you realize she probably wouldn't use them anyway.
Shrugging at the meager pile of food, you pick it up and carefully carry it into the dining room and angle toward the back door.
You're almost there when Anna enters the dining room from the entry hall. She has a large duffel bag on her hands, partially full already. She sits it on the long table that dominates the room, opening it to reveal the blanket already inside.
Moving to her side, you sit down the items you are carrying, then start to help Anna add them to the bag. By the time you're done, the bag is mostly full. You're just starting to wonder where Eve is when she comes charging into the room from outside, an unopened package of twine clutched in her hands.
<<talk "player">>Thank you.<</talk>>\
You say, taking the bundle and stuffing it into the bag with the rest.
Zipping the bag closed, you get ready to sling it over your shoulder to carry it outside.
<<talk "player">>Should we all do this together?<</talk>>\
<<talk "eve">>Anna can't go.<</talk>>\
Eve says matter-of-fact.
<<talk "player">>Why not?<</talk>>\
You ask at the same time that a quizzical expression crosses Anna's face.
<<talk "eve">>Anna will just want to give Gaia a bath because she's dirty. I think Gaia can sense that, and she stays away from her because of it.<</talk>>\
Eve says as if that's the most logical explanation in the world.
<<talk "player">>I think she's more leery of Anna simply because she doesn't spend as much time around Gaia as you do.<</talk>>\
You point out.
From your side, Anna speaks up.
<<talk "anna">>You should do it.<</talk>>\
She says to you.
<<talk "anna">>She likes Eve the most, and it's been hardest for you to earn her trust.<</talk>>\
Eve nods sagely in agreement.
[[Continue.|Gaia Christmas Gift 1a]]
Scene Generously Sponsored by Matty
<<addtime { minute : 38 }>>Not prepared to argue with them, you slip out the dining room door into the back yard and start toward the treeline.
<<talk "player">>Gaia!<</talk>>\
You shout, hoping she's somewhere close enough to hear the sound of your voice.
A minute passes, then two.
<<if $gaia.affection gte 700 and $gaia.fear lte 150 and $gaia.trust gte 800>>Finally you see Gaia exit the woods, spear in hand and her eyes scanning the area around you before falling on the duffel bag you are holding.
<<talk "player">>This is for you.<</talk>>\
You say, holding the bag out toward her.
With one hand still holding the spear, she takes the bag, looking at it as she starts to turn it over in her hands.
<<talk "player">>Like this.<</talk>>\
You step toward her just a little too quickly, causing her to tense for just a second.
<<talk "player">>Like this.<</talk>>\
You repeat, this time moving slower as you reach for the zipper and slide it along its path to reveal the bag's opening.
Gaia's eyebrows raise, obviously amused by how the zipper works. She reaches for the zipper, sliding it up and down, her grin growing with each flick of her wrist until she finally sees what's inside. Her face absolutely lights up and she nearly drops the bag in her haste to grab an apple from within.
<<talk "player">>I don't know if you understand what Christmas is, but today is Christmas.<</talk>>\
She glances at you, curiously, the act punctuated by the crisp sound of her biting a chunk of the apple off of the fruit.
<<talk "player">>It's a day where people get together with the people they care most about, exchange gifts, and try to show each other how much they care for one another.<</talk>>\
Another bite from the apple punctuates what you're saying, Gaia's eyes are clearly on the interior of the bag looking at what's inside.
<<talk "player">>I thought we should do something nice for you, to show you that we care.<</talk>>\
You shrug to yourself, not sure that she's even listening to you.
Your sudden silence seems to draw her attention however, her eyes move to you, then back to the bag before she steps toward you.
Her eyes bore into yours, and she's standing so close that you can smell the dirt and stale stench of far too many days without a bath. As you watch her, she takes a deep breath and lets it out in a heavy sigh before suddenly resting her head on your shoulder.
For a second you hesitate, uncertain of what she's trying to do, but then you do what comes naturally, you slip your arms around her and hug her lightly.
In the seconds that follow, you can feel her arms slip around you too, the wet side of the apple in her hand soaking through the back of your shirt.
Without warning, she breaks contact, stepping back from you. Her eyes flicker from you, to the bag, then back to you as if to ask if it's really ok to have it.
You nod.
<<talk "player">>It's yours, I hope that everything in it is useful.<</talk>>\
As if that's all the confirmation she needs, she grins, takes another bite of the apple, then turns and bounds off into the forest again.
Watching her go, you call out.
<<talk "player">>Merry Christmas Gaia!<</talk>>\
She glances over her shoulder at you when she hears you, grins, then continues on her way.
After Gaia has vanished from your view, you turn and start to wander back toward the mansion, the cold winter air becoming obvious as you step back into the warmth of the mansion.
<<talk "thought">>I hope you stay warm.<</talk>>\
You think as you cast one final look back at the treeline before closing the door behind yourself.
<<elseif $gaia.affection gte 700 or $gaia.fear lte 150 or $gaia.trust gte 800>>At first, you see movement in the trees, something moving just beyond where you can see clearly, then as it moves closer it becomes obvious that it's Gaia.
She seems wary, her eyes moving between you, the bag you are holding, and her surroundings.
Sitting the bag down, you open the zipper and pull out an apple. Gaia's eyes snap to the apple then after a heartbeat to your face.
<<talk "player">>Today is Christmas. It's a time where people find ways to show those around them that they care.<</talk>>\
Gaia's eyes snap to you for a second when you shrug, unsure that she's even picking up on the sentiment of what you're saying.
<<talk "player">>I guess what I'm trying to say is that I was thinking of you, and I thought some of those things might help.<</talk>>\
For a few heartbeats longer, she holds your gaze, then pulls the bag closer to herself. Taking another step back, she pulls the bag to herself again.
<<talk "player">>It's ok, it's yours.<</talk>>\
You try to explain to her.
As if your words are her cue, she finally snatches the bag from the ground and starts back toward the trees, her eyes never leaving yours until she reaches the treeline.
After Gaia has vanished from your view, you turn and start to wander back toward the mansion, the cold winter air becoming obvious as you step back into the warmth of the mansion.
<<talk "thought">>I hope you stay warm.<</talk>>\
You think as you cast one final look back at the treeline before closing the door behind yourself.
<<else>>The minutes continue to tick forward, with no sign of Gaia.
Eventually, you sit the bag down and open it up, pulling a single apple from within before closing the zipper most of the way again. Sitting the apple on top of the bag where it will be easy to see, you call out one more time.
<<talk "player">>If you're just hiding nearby, know that I hope you're safe and warm. I thought some of this might help you. Merry Christmas Gaia.<</talk>>\
With a little sigh, you start back toward the mansion, your footsteps leading you inevitably toward the the dining room door.
When you step through the door, you pause to look back. Then you squint your eyes when you don't notice the bag duffel bag anymore.
<<talk "thought">>Guess she was just hiding nearby.<</talk>>\
The thought puts a small smile on your lips as you close the door behind yourself.
<</if>>[[End.|$location]]
Scene Generously Sponsored by Matty
<<set $gaia.affection += 50>><<set $gaia.fear -= 25>><<set $gaia.trust += 25>><<addtime { minute : 22 }>><<talk "eve">><<print $eve.callsPlayer>>.<</talk>>\
Eve fidgets uncharacteristically.
<<talk "eve">>I was wondering.<</talk>>\
She glances over her shoulder as if worried about being watched, then lowers her voice.
<<talk "eve">>Can we decorate the house?<</talk>>\
<<talk "player">>What do you mean?<</talk>>\
You ask, not quite sure what Eve is suggesting.
Eve's eyes flicker to the floor and she sighs heavily.
<<talk "eve">>I want to decorate the mansion for Christmas. Anna told me not to worry about it, but I found a bunch of Christmas decorations up in the attic a long time ago, and, . .<</talk>>\
You Raise a hand, cutting her off in the middle of her sentence.
[[That's a great idea.|Christmas Decorations 1a]]
[[Don't worry about it.|Christmas Decorations 1b]]
Scene Generously Sponsored by Matty
<<addtime { minute : 3 }>><<talk "thought">>Decorating the house, or even just a couple of rooms, would be a lot of fun. And I doubt that Anna and Eve have been able to properly celebrate since coming here.<</talk>>\
<<talk "player">>Show me.<</talk>>\
You tell her, gesturing for her to lead the way.
Eve's eyes widen, a grin threatening to split her face before she pivots on the ball of her foot and nearly runs.
You don't even try to keep up with her. Knowing that she's headed for the attic is enough that you figure you'll have little trouble locating her when you arrive.
Sure enough, when you enter the attic you can hear Eve rummaging somewhere nearby. You follow the sound, finding Eve moving boxes, some of which have "Christmas" scrawled on the side.
<<talk "player">>Slow down Eve.<</talk>>\
You say, seeing that there's a massive amount of Christmas decorations boxed up.
<<talk "player">>Let's start small, we don't need to decorate everything at once.<</talk>>\
Your eyes fall on what appears to be three boxed artificial trees, one of which is truly massive.
<<talk "player">>I'll dig out a Christmas tree, some ornaments, and see if there's any stockings somewhere. You run and find us some help, I think this is going to be more than a two person project.<</talk>>\
Not even acknowledging what you said, Eve is gone as fast as her feet can carry her.
<<talk "eve">>Anna!<</talk>>\
She's yelling even before she's left the attic.
You've just finished placing one of the two smaller trees, several boxes of ornaments, and are just trying to navigate the largest of the artificial trees toward the door.
<<talk "eve">>I brought help!<</talk>>\
Eve declares as she barges back into the attic. You can hear the sound of additional footsteps entering the attic.
<<if $makiVisit>>\
<<talk "player">>Bubbles!<</talk>>\
You call the moment you see her.
<<talk "player">>Can you lend a hand with this big tree? It's too big for just one person to carry. I was thinking we could set it up in the entry hall. Take one end and I'll take the other?<</talk>>\
Without a word, Bubbles nods, but instead of grabbing one end, she hefts the whole bundle up onto her shoulder, clearly intending to carry the whole thing by herself.
<<if $labBubblesSmile gte 1>>\
A faint smile tugs at Bubbles' scarred face as she turns and starts toward the attic exit.
<<else>>\
If you weren't watching for it, you'd have missed the slight tightening around Bubbles' eye and eyepatch, indicating her semblance of a smile. Turning, she starts toward the exit, showing little exertion in carrying the heavy box by herself.
<</if>>\
As your eyes fall away from Bubbles, you notice Maki's eyes drifting over the attic, seemingly momentarily torn between curiosity about what secrets might be hidden in the attic, and the infectious excitement around her.
<<elseif $yami.hasFlag("contact")>>\
<<talk "player">>Yami!<</talk>>\
You call, her raptor gaze pivoting to you.
<<talk "player">>Mind grabbing one end of the big tree and helping me get it down to the entry hall? I was thinking we can set it up there.<</talk>>\
<<talk "yami">>Sure thing Boss.<</talk>>\
She says, reaching down and grabbing the other end of the box with more ease than you would expect of someone her size.
<<elseif $mitsuko.hasFlag("owned")>>\
<<talk "player">>Mitsuko!<</talk>>\
The moment you see her you call out her name.
<<talk "player">>Can I get you to help me with this big box. It's too big for just me. We just need to get it to the entry hall, I think that will be the best place to set it up.<</talk>>\
She pauses, looking at the box, her expression softening to something just shy of a smile.
<<talk "mitsuko">>I'll take this end.<</talk>>\
She says, reaching for the box.
<<else>>\
<<talk "player">>Carrying the big tree is going to be a group effort.<</talk>>\
You tell the others.
<<talk "player">>We're going to have to be careful getting it down the stairs to the entry hall.<</talk>>\
<</if>>\
<<talk "player">>Here's what I'm thinking.<</talk>>\
You begin.
<<talk "player">>The big tree can be set up in the entry hall. I thought I saw some hand knitted stockings in one of the boxes, those can go to the dining room so we can hang them from the fireplace. The rest of what I've sat aside can go to the lounge, I think there's enough space between the pool table and the bar to make that work.<</talk>>\
<<talk "eve">>What about the rest of it?<</talk>>\
Eve asks, looking past you to the virtual mountain of Christmas decorations you left where they were.
<<talk "player">>Let's take care of this part for now. We'll see how it turns out, then //maybe// we can do more next year.<</talk>>\
Eve visibly pouts, but offers no further protest.
[[Continue.|Christmas Decorations 1c]]
Scene Generously Sponsored by Matty<<addtime { minute : 8 }>>
<<set $anna.affection += 2>><<set $anna.fear -= 2>><<set $anna.trust += 1>>
<<set $eve.affection += 10>><<set $eve.fear -= 5>><<set $eve.trust += 5>>
<<if $yami.hasFlag("contact")>><<set $yami.affection += 1>><<set $yami.fear -= 2>><<set $yami.trust += 1>>
<</if>><<if $misaki.hasFlag("owned")>><<set $misaki.affection += 1>><<set $misaki.fear -= 1>>
<</if>><<if $mitsuko.hasFlag("owned")>><<set $mitsuko.affection += 2>><<set $mitsuko.fear -= 2>><<set $mitsuko.trust += 1>>
<</if>><<if $rey.hasFlag("owned")>><<set $rey.affection += 2>><<set $rey.fear -= 2>><<set $rey.trust += 2>>
<</if>><<if $makiVisit>><<set $maki.affection += 2>><<set $maki.fear -= 2>><<set $maki.trust += 3>>
<<set $bubbles.affection += 3>><<set $bubbles.fear -= 2>><<set $bubbles.trust += 2>><</if>><<talk "player">>I think your sister is right, it's not something you should worry yourself about.<</talk>>\
You tell her.
Almost instantly her expression crumbles. You can see in her eyes that she wants to protest, but she simply nods. Then with shoulders slouched, she wanders away as if all her hopes and dreams have been dashed beneath your heel.
[[End.|$location]]
Scene Generously Sponsored by Matty<<addtime { minute : 1 }>><<set $mansionChristmasDec to "reject">>
<<set $anna.affection -= 2>><<set $anna.fear += 2>><<set $anna.trust -= 1>>
<<set $eve.affection -= 10>><<set $eve.fear += 5>><<set $eve.trust -= 5>>
<<if $yami.hasFlag("contact")>><<set $yami.affection -= 1>><<set $yami.fear += 2>><<set $yami.trust -= 1>>
<</if>><<if $misaki.hasFlag("owned")>><<set $misaki.affection -= 1>><<set $misaki.fear += 1>>
<</if>><<if $mitsuko.hasFlag("owned")>><<set $mitsuko.affection -= 2>><<set $mitsuko.fear += 2>><<set $mitsuko.trust -= 1>>
<</if>><<if $rey.hasFlag("owned")>><<set $rey.affection -= 2>><<set $rey.fear += 2>><<set $rey.trust -= 2>>
<</if>><<if $makiVisit>><<set $maki.affection -= 2>><<set $maki.fear += 2>><<set $maki.trust -= 3>>
<<set $bubbles.affection -= 1>><<set $bubbles.fear += 1>><</if>>Nearly an hour later, all of the boxes have made it to their intended rooms, and after some deliberation you decide to build the large tree laying down then tip it upright rather than try to assemble it standing up.
<<talk "thought">>Loop a rope around the top, someone braces the tree so it doesn't slide and someone can go up to the balcony and pull the tree upright.<</talk>>\
Sighing inwardly, you silently hope you haven't made a miscalculation.
<<if $makiVisit>>\
<<talk "player">>You ready?<</talk>>\
You call up to Bubbles while you sit on the floor, feet braced against the tree's stand to prevent it from sliding when it's pulled upright.
<<if $anna.affection gte 650>>\
At the last moment, Anna sits beside you, a shy sort of smile on her face as she positions herself to help brace the tree's base.
<</if>>\
Bubbles nods.
<<talk "bubbles">>Ready.<</talk>>\
Her deep voice fills the the entry hall with a pleasant hum.
<<talk "player">>Go a head then, slow and easy. We don't want to overcompensate and crush anyone.<</talk>>\
You say the words in jest, but looking up at the towering tree, you realize that it falling on you could very well leave you hurt.
You feel yourself slide ever so slightly as Bubbles begins to pull the rope, one end in each hand while the middle is looped around the top of the tree. Then one second to the next, you're no longer sliding, and instead the tree is starting to rise, rapidly at first, then slowing as it rises higher.
The tree stand makes a soft clinking sound as it settles on the marble floor.
For another hour, the entry hall is a hive of activity. Anna moves around the tree placing ornaments, the whole time there's this look on her face that's hard to identify. There's a sort of joy there, but at the same time a sadness in her eyes as well.
Bubbles reaches high, placing items higher than anyone else is able to reach, then as she finishes her circuit of the tree, she snatches Eve up without warning. Eve lets out a little squeal of surprise that becomes one of delight as Bubbles holds her high enough to reach the parts of the tree that even she can't reach.
<<if $misaki.hasFlag("owned")>>\
With one hand, you can see Misaki touching the branches, finding places that are empty and hanging ornaments in those spots. You resist the urge to laugh as you see Anna approach the other woman, look at the tightly grouped ornaments, then carefully removes about half of them without saying a word.
Anna is already hanging the ornaments in new locations when Misaki reaches out again, a frown forming as her brow creases with concern.
<<talk "misaki">>I could have sworn I hung one about there?<</talk>>\
She mutters to herself before hanging another ornament in almost exactly the same place one had been just moments before.
<</if>>\
<<if $yami.hasFlag("contact")>>\
Yami, with an ornament in each hand, jumps, attempting to hang them in the top portion of the tree. One catches, but the other begins to tumble between branches on its way down. Acting quickly, Yami reaches out and catches it before it has a chance to hit the ground.
Grinning to herself, she looks at the ornament, then sees you watching. She scowls, but the look somehow looks sheepish on her face. Then pointedly turning back toward the tree, she takes a few steps around the tree so that you can no longer see her before attempting her earlier feat again.
<</if>>
<<if $mitsuko.hasFlag("owned")>>\
Mitsuko in contrast picks up a single ornament at a time, pausing each time to look at the tree before stepping up to hang it. Once done, she steps back to look at the tree for several seconds. Occasionally she'll frown and return to the tree to move the ornament ever so slightly, but for the most part she simply nods at her own handy work and returns to the open boxes to carefully select the next ornament she plans to hang.
<</if>>\
<<if $rey.hasFlag("owned")>>\
Rey bounds about with every bit as much energy as Eve, $rey.his_ eyes wide as $rey.he tries to hold too many ornaments in $rey.his_ hands and hangs them wherever $rey.he sees an open space. The whole while $rey.he talks excitedly to no one in particular.
<</if>>\
<<elseif $yami.hasFlag("contact")>>\
<<talk "player">>You ready?<</talk>>\
You call up to Yami while you sit on the floor, feet braced against the tree's stand to prevent it from sliding when it's pulled upright.
<<if $anna.affection gte 650>>At the last moment, Anna sits beside you, a shy sort of smile on her face as she positions herself to help brace the tree's base.<</if>>
<<talk "yami">>You got it Boss.<</talk>>\
Yami calls back.
<<talk "player">>Go ahead then, slow and easy. We don't want to overcompensate and crush anyone.<</talk>>\
You say the words in jest, but looking up at the towering tree, you realize that it falling on you could very well leave you hurt.
You feel yourself slide ever so slightly as Yami begins to pull the rope a bit too fast.
<<talk "player">>Easy!<</talk>>\
You shout, but to no avail.
One end of the rope in each hand while the middle is looped around the top of the tree. Then one second to the next, you're no longer sliding, and instead the tree is starting to rise, rapidly and with growing speed.
<<talk "player">>Whoa!<</talk>>\
You yell at Yami, scrambling to your feet to try to brace the tree and keep it from tipping onto you.
For a second, the tree teeters, just short of falling over, then it tips the other way and you're scrambling once more, this time to steady it as it sways back and forth before finally settling in an upright position.
<<talk "yami">>See, easy!<</talk>>\
Yami declares from the balcony before releasing one end of the rope and pulling the rope free of the tree with enough force to cause the tree to sway once more.
For another hour, the entry hall is a hive of activity. Anna moves around the tree placing ornaments, the whole time there's this look on her face that's hard to identify. There's a sort of joy there, but at the same time a sadness in her eyes as well.
Eve dances from place to place, gleefully decorating the tree with the child like wonder you've come to expect of her.
<<if $misaki.hasFlag("owned")>>\
With one hand, you can see Misaki touching the branches, finding places that are empty and hanging ornaments in those spots. You resist the urge to laugh as you see Anna approach the other woman, look at the tightly grouped ornaments, then carefully removes about half of them without saying a word.
Anna is already hanging the ornaments in new locations when Misaki reaches out again, a frown forming as her brow creases with concern.
<<talk "misaki">>I could have sworn I hung one about there?<</talk>>\
She mutters to herself before hanging another ornament in almost exactly the same place one had been just moments before.
<</if>>\
Yami, with an ornament in each hand, jumps, attempting to hang them in the top portion of the tree. One catches, but the other begins to tumble between branches on its way down. Acting quickly, Yami reaches out and catches it before it has a chance to hit the ground.
Grinning to herself, she looks at the ornament, then sees you watching. She scowls, but the look somehow looks sheepish on her face. Then pointedly turning back toward the tree, she takes a few steps around the tree so that you can no longer see her before attempting her earlier feat again.
<<if $mitsuko.hasFlag("owned")>>\
Mitsuko in contrast picks up a single ornament at a time, pausing each time to look at the tree before stepping up to hang it. Once done, she steps back to look at the tree for several seconds. Occasionally she'll frown and return to the tree to move the ornament ever so slightly, but for the most part she simply nods at her own handy work and returns to the open boxes to carefully select the next ornament she plans to hang.
<<talk "eve">>You don't have to be so careful, just have fun with it!<</talk>>\
Eve says to Mitsuko, causing the tall Asian woman to smile.
<<talk "mitsuko">>We just do things a little different where I am from.<</talk>>\
She says softly.
<<talk "mitsuko">>Instead of decorating trees, it's a day to spend with loved ones and of romance for couples.<</talk>>\
Eve looks thoughtful.
<<talk "eve">>How is this any different? We're coming together right now to share this experience as a family. And on Christmas day, we come together to celebrate the important people in our lives.<</talk>>\
Mitsuko regards Eve for a second, then smiles.
<<talk "mitsuko">>You have an old soul.<</talk>>\
Eve's giggle fills the air with a child like glee once more before she darts to the nearest box for more decorations for the tree.
<</if>>
<<if $rey.hasFlag("owned")>>\
Rey bounds about with every bit as much energy as Eve, $rey.his_ eyes wide as $rey.he tries to hold too many ornaments in $rey.his_ hands and hangs them wherever $rey.he sees an open space. The whole while $rey.he talks excitedly to no one in particular.
<</if>>\
<<else>>\
<<talk "player">>You ready down there?<</talk>>\
You call down to Anna and Eve from the balcony overlooking the entry hall.
<<talk "eve">>Ready!<</talk>>\
Eve yells excitedly, both her and her sister trying to brace the tree so it can be pulled upright.
<<if $mitsuko.hasFlag("owned")>>\
You share a look with Mitsuko.
<<talk "player">>Ready?<</talk>>\
She nods, gripping her rope a little tighter.
<<talk "player">>Nice and easy then.<</talk>>\
You say, starting to pull on the other end of the rope in your hands. With the rope looped around the tree, you feel the rope grow taut in your hands.
<<talk "eve">>Whee!<</talk>>\
Eve calls as the tree starts to move, causing her to slide across the floor a few inches before her slide stops and the tree starts to pull upright.
Slowly, careful not to overcompensate, you and Mitsuko continue to pull the rope until the tree teeters, then settles in the upright position.
<<else>>\
Holding both ends of the rope, you strain, putting your back into it as you try to pull the tree upright.
<<talk "eve">>Whee!<</talk>>\
Eve calls as the tree starts to move, causing her to slide across the floor a few inches before her slide stops and the tree starts to straighten.
Slowly, careful not to overcompensate, you continue to pull the rope until the tree teeters, then settles in the upright position.
<</if>>\
For another hour, the entry hall is a hive of activity. Anna moves around the tree placing ornaments, the whole time there's this look on her face that's hard to identify. There's a sort of joy there, but at the same time a sadness in her eyes as well.
Eve dances from place to place, gleefully decorating the tree with the child like wonder you've come to expect of her.
<<if $misaki.hasFlag("owned")>>\
With one hand, you can see Misaki touching the branches, finding places that are empty and hanging ornaments in those spots. You resist the urge to laugh as you see Anna approach the other woman, look at the tightly grouped ornaments, then carefully removes about half of them without saying a word.
Anna is already hanging the ornaments in new locations when Misaki reaches out again, a frown forming as her brow creases with concern.
<<talk "misaki">>I could have sworn I hung one about there?<</talk>>\
She mutters to herself before hanging another ornament in almost exactly the same place one had been just moments before.
<</if>>\
<<if $mitsuko.hasFlag("owned")>>\
Mitsuko in contrast picks up a single ornament at a time, pausing each time to look at the tree before stepping up to hang it. Once done, she steps back to look at the tree for several seconds. Occasionally she'll frown and return to the tree to move the ornament ever so slightly, but for the most part she simply nods at her own handy work and returns to the open boxes to carefully select the next ornament she plans to hang.
<<talk "eve">>You don't have to be so careful, just have fun with it!<</talk>>\
Eve says to Mitsuko, causing the tall Oriental woman to smile.
<<talk "mitsuko">>We just do things a little different where I am from.<</talk>>\
She says softly.
<<talk "mitsuko">>Instead of decorating trees, it's a day to spend with loved ones and of romance for couples.<</talk>>\
Eve looks thoughtful.
<<talk "eve">>How is this any different? We're coming together right now to share this experience as a family. And on Christmas day, we come together to celebrate the important people in our lives.<</talk>>\
Mitsuko regards Eve for a second, then smiles.
<<talk "mitsuko">>You have an old soul.<</talk>>\
Eve's giggle fills the air with a child like glee once more before she darts to the nearest box for more decorations for the tree.
<</if>>\
<<if $rey.hasFlag("owned")>>\
Rey bounds about with every bit as much energy as Eve, $rey.his_ eyes wide as $rey.he tries to hold too many ornaments in $rey.his_ hands and hangs them wherever $rey.he sees an open space. The whole while $rey.he talks excitedly to no one in particular.
<</if>>\
<</if>>\
[[Next.|Christmas Decorations 1d]]
Scene Generously Sponsored by Matty
<<addtime { minute : 73 }>>
<<set $mansionChristmasDec to "belle">>Noticing that the tree is almost done, you realize that Eve <<if $rey.hasFlag("owned")>>and Rey have<<else>> has<</if>> gone missing. The sound of laughter from the dining room leaves little doubt to where you should look.
<<if $misaki.hasFlag("owned") or $mitsuko.hasFlag("owned") or $yami.hasFlag("contact") or $rey.hasFlag("owned") or $makiVisit>>\
<<talk "player">>I'll catch up in a moment.<</talk>>\
You tell the others.
<<talk "player">>I'll meet you in the lounge.<</talk>>\
<<else>>\
<<talk "player">>I'm going to duck into the dining room real quick.<</talk>>\
You tell Anna.
<<talk "player">>I'll catch up with you in a moment.<</talk>>\
<</if>>\
A moment later you step into the dining room.
<<if $rey.hasFlag("owned")>>\
Rey skids to a halt in front of you, eyes wide and holding a stocking in each hand. The first hints of a sheepish grin starts to form as you meet $rey.his_ eyes.
<</if>>Eve on the other hand is just leaning over the fireplace, preparing to hang a second stocking next to the first one already hanging there.
<<talk "eve">>Can you believe it! I never noticed it before!<</talk>>\
<<talk "player">>Noticed what?<</talk>>\
You ask, stepping closer.
<<talk "eve">>There's little hooks right above the fireplace! I think they might have been used for stockings before!<</talk>>\
Eve declares with a sense of wonder.
When you look where Eve is reaching, you can see the small hook, and once you know what you are looking for you notice more.
<<talk "thought">>She's right.<</talk>>\
<<talk "eve">>Can we decorate the table too?<</talk>>\
Eve asks, stepping back from where the second stocking is now hanging.
<<talk "player">>Sure.<</talk>>\
You reply with a little smile, then you step back before continuing.
<<talk "player">>I'll be heading to the lounge to help there. You finish up here and I'll see you there in a little bit.<</talk>>\
[[Next.|Christmas Decorations 1e]]
Scene Generously Sponsored by Matty <<addtime { minute : 7 }>>
<<set $mansionChristmasDec to "belle">>When you enter the lounge, you find Anna in the early stages of trying to set up the Christmas tree<<if $yami.hasFlag("contact")>>, Yami right there with her trying to help<</if>>.
<<if $misaki.hasFlag("owned")>>\
You can see Misaki sitting not far away from everyone, clearly wanting to help, but uncertain of how to do so.
<</if>><<if $mitsuko.hasFlag("owned")>>\
Mitsuko is sitting on the floor, a large box of ornaments open before her while she rummages through it in search of something, though you have no idea what.
<</if>><<if $makiVisit>>\
Maki crosses the room, a sparkle in her eyes and a tangled mass of Christmas lights in her hands. <<if $misaki.hasFlag("owned")>>She plops down right in front of Misaki.
<<talk "maki">>Help me untangle these lights?<</talk>>\
You can see the first hint of a smile forming on Misaki's face before turning back toward the tree.<<else>>She plops down on the couch and begins to untangle the mass, her attention half on everything happening around her.<</if>>
When your eyes fall on the tree, you see Bubbles putting the top segment on the tree.
<<talk "thought">>Wow, that went together quickly.<</talk>>\
<</if>><<if $mitsuko.hasFlag("owned")>>\
<<talk "mitsuko">>I have an idea!<</talk>>\
Mitsuko says, her eyes lighting up as she ways the words. However, whatever she is thinking, she doesn't bother to explain herself before rushing from the room.
The tree is set up and the decorations are nearly complete by the time that Eve<<if $rey.hasFlag("owned")>> and Rey have returned<<else>> has returned<</if>>.
You're just lifting Eve up to put the star on the top of the tree when Mitsuko returns. In her hands several spools of string and a huge bowl of popcorn.
<<if $makiVisit>>\
As the smell of popcorn wafts into the room, you see Bubbles' head turn slowly toward the source. Gently, she sits Eve down and takes a step toward the bowl.
At the same moment, Eve's eyes lock on the bowl, a grin forming on her lips as she begins to circle to the side.
Bubbles reaches out, her hands nearly reaching the bowl when Mitsuko lashes out, her hand slapping the larger woman's hand.
<<talk "mitsuko">>This isn't for eating.<</talk>>\
Mitsuko declares.
With a furrowing of her brow, Bubbles looks skeptically at Mitsuko.
<<talk "mitsuko">>We're going to string it together and hang it on the tree.<</talk>>\
Mitsuko explains.
Eve chooses that moment to strike, seeing Mitsuko's attention fully on the caramel giantess, she reaches out and grabs a double hand full of popcorn before Mitsuko even sees her move.
Mitsuko cries out in surprise, trying to chastise Eve while the little woman bounds away with a giggle. Eve manages to stay one step ahead of Mitsuko as the tall Asian woman gives chase, finally ducking behind Bubbles. With a frustrated sound, Mitsuko throws her hands up and gives up the chase.
As soon as Eve thinks it's safe, she steps up to Bubbles' side.
<<talk "eve">>I got some for you too.<</talk>>\
Holding out her hand, she gives Bubbles a fist full of half crushed popcorn.
The way the muscles around her eyes tighten , Bubbles is clearly amused by this development, and while looking straight at Mitsuko, she tosses the popcorn into her mouth.
With a little huff, Mitsuko quickly returns her attention to her project, the little escapade quickly forgotten in the excitement of her little project.
<<else>>\
<<talk "eve">>Popcorn!<</talk>>\
Eve declares the instant the smell reaches her.
<<talk "mitsuko">>It's not for eating!<</talk>>\
Mitsuko quickly says.
Eve doesn't seem to even acknowledge Mitsuko, instead she bounds to the bowl and snatches about half a hand full before Mitsuko is able to pull it away.
One second to the next, the tide turns, Eve bounding away while Mitsuko springs over the couch with surprising agility to chase after the small woman.
Eve barely makes it half way across the room before Mitsuko snatches her up around the middle.
<<talk "eve">>You can't have it back!<</talk>>\
Eve yells, thrusting her hand toward her mouth.
Mitsuko quickly intercepts her hand by catching Eve's wrist.
Seeing that she's losing the battle, Eve gets a wild look in her eyes and with a loud 'Ptoot!' She spits at her hand.
Shocked, Mitsuko drops Eve.
<<talk "mitsuko">>That was //not// very lady like!<</talk>>\
Maniacle laughter bubbles forth from Eve as she stuffs her mouth with popcorn.
<<talk "mitsuko">>Go wash your hands when you're done.<</talk>>\
Mitsuko finally says.
<</if>>Turning her attention back to her little project, Mitsuko explains what she's planning to do.
<<if $makiVisit>>\
Bubbles sits, her large hands making the task of stringing pieces of popcorn on the string look awkward.
<</if>>\
<<if $misaki.hasFlag("owned")>>\
Misaki seems to string the popcorn through touch alone, proving to be surprisingly adept at the task.
<</if>>\
When Eve enters the room again, she gravitates toward the smell of popcorn again. This time, she only steals a single piece as she sits down to help.
Mitsuko smiles warmly.
<<talk "mitsuko">>Back home, I used to string cherry blossoms on a string like this with my.<</talk>>\
Her smile falters, a moment of sadness ghosting over her features before she can recover.
<<talk "mitsuko">>I used to string cherry blossoms on special occasions.<</talk>>\
<<else>>\
<<if $yami.hasFlag("contact")>>\
Yami rummages through the decorations boxes, seeming to look for something specific, though you have no idea what it might be.
<</if>><<if $misaki.hasFlag("owned")>>\
Just like with the large tree, Misaki seems content to hand her ornaments one at a time, somehow managing to cluster them all together.
<</if>><<if $rey.hasFlag("owned")>>\
Rey bounds about the tree, stringing stencil wherever they can reach, seemingly without a care in the world.
<</if>><<if $makiVisit>>\
Maki and Bubbles both stand back, a whimsical look on Maki's face while Bubbles stands close by her side.
<</if>><</if>>Stepping up beside Anna at the tree, you help her hang ornaments for a little while, Anna casting you little smiles<<if $makiVisit>> while Maki occasionally bumps hips her hip against yours playfully from the other side<</if>>.
You're just stepping back from the tree to admire all the work put into decorating when Eve squeezes herself between Anna and yourself. Grinning ear to ear, she beams at the tree.
<<talk "eve">>Best Christmas ever.<</talk>>\
Inevitably, the moment passes and everyone starts to clean up, putting unused decorations back in the boxes and putting things away. It's not long before you find yourself standing alone in the lounge as the sounds of conversation, dominated by Eve's excited tone, can be heard retreating down the hallway.
[[End.|$location]]
Scene Generously Sponsored by Matty
<<set $mansionChristmasDec to "belle">><<addtime { minute : 61 }>>
<<set $anna.affection += 2>><<set $anna.fear -= 2>><<set $anna.trust += 1>>
<<set $eve.affection += 10>><<set $eve.fear -= 5>><<set $eve.trust += 5>>
<<if $yami.hasFlag("contact")>><<set $yami.affection += 1>><<set $yami.fear -= 2>><<set $yami.trust += 1>>
<</if>><<if $misaki.hasFlag("owned")>><<set $misaki.affection += 1>><<set $misaki.fear -= 1>>
<</if>><<if $mitsuko.hasFlag("owned")>><<set $misaki.affection += 2>><<set $misaki.fear -= 2>><<set $misaki.trust += 1>>
<</if>><<if $rey.hasFlag("owned")>><<set $rey.affection += 2>><<set $rey.fear -= 2>><<set $rey.trust += 2>>
<</if>><<if $makiVisit>><<set $maki.affection += 2>><<set $maki.fear -= 2>><<set $maki.trust += 3>>
<<set $bubbles.affection += 3>><<set $bubbles.fear -= 2>><<set $bubbles.trust += 2>><</if>>Montage of decorating, work all current characters into the work even if it's just in passing.
Write Belle diary. Detail the mansion fully decorated. Possibly another diary entry from a couple of hears later when Uncle is too busy in the lab to help her set everything up and she lacks the ability to do it herself.
Belle knit stockings before miscarriage.
<<if $yami.hasFlag("contact")>>
<</if>><<if $misaki.hasFlag("owned")>>
<</if>><<if $mitsuko.hasFlag("owned")>>
<</if>><<if $yami.hasFlag("contact")>>
<</if>><<if $rey.hasFlag("owned")>>
<</if>><<if $makiVisit>><</if>>When you enter the dining hall, you are greeted by the soft crackling of the fireplace and a faint glow coming from the low burning fire.
The mansion has a faint chill in the evenings at this time of year, so you instinctively walk toward the fire in the interest of enjoying its heat for a few moments.
You're almost there when you see Eve curled up on the floor beside the fire. Her head turns toward you and you can see her eyes wide.
<<talk "thought">>What's she doing?<</talk>>\
The flickering firelight reflecting off of her eyes.
<<talk "player">>What are you doing up this time of night? And in here or all places?<</talk>>\
You ask, genuinely curious.
Eve takes a deep breath before sitting up. She seems thoughtful for a few seconds, and from past experience with her it's easy to assume she's gathering her thoughts to say something surprisingly profound.
<<talk "eve">>Anna and I were talking about Christmas.<</talk>>\
She begins.
<<talk "thought">>That's right, Christmas is tomorrow.<</talk>>\
You think, a bit surprised that the time has passed so quickly in the mansion.
<<talk "eve">>Since you came, I get to watch more tv than I used to, and we don't have to be so secret about it. For the last couple of weeks we've been seeing a lot of shows about Christmas.<</talk>>\
Her eyes turn toward the fire for a second, then she reaches out, taking hold of your hand and gently tugging until you sit down beside her. She half crawls into your lap, with her face against your chest. You hear a content sound from her before she starts to talk again.
<<talk "eve">>I asked Anna why the kids in the movies always got presents from Santa and we never got anything.<</talk>>\
She looks up at you, her eyes wide and just a little bit sad.
<<talk "eve">>She said that sometimes, when there are bad people around, Santa is scared to come. So Santa would always overlook us because of our former master.<</talk>>\
She's quiet for a few seconds. You want to say something, but you realize that you're completely out of your depth and simply have no idea of what to say in that moment.
<<talk "eve">>I asked her if that meant he would come this year. She said that it's possible, but more likely Santa is still scared of our home and won't come because he doesn't know things are better here yet. I tried to tell her that Santa knows everything, so he'd know how nice you are and he'd come.<</talk>>\
Pulling herself the rest of the way into your lap, she rests her head against your shoulder.
<<talk "eve">>Santa comes down chimneys, and this is my favorite one in the mansion, so I was hoping he'd come down this one so I could meet him. I was going to tell him that we didn't need anything, because this year we found happiness, and no present could ever compare to that.<</talk>>\
You feel your chest grow tight.
<<talk "thought">>I swear, this girl knows how to choke me up.<</talk>>\
Strong emotions coursing through you to make you both happy and sad at the same time. With your arms around her, you give her a firm hug.
[[I know Santa is coming.|Christmas Interactive Scene 1a]]
[[You know, Santa isn't real.|Christmas Interactive Scene 1b]]
[[Stop being childish, go to bed.|Christmas Interactive Scene 1c]]<<addtime { minute : 8}>><<talk "player">>Well, I know for a fact that Santa is coming, because he's already been here.<</talk>>\
Eve's eyes shoot wide, her body jerking like a jolt of electricity went through it.
<<talk "eve">>Really?<</talk>>\
Her tone is full of an even mix of wonder and disbelief.
<<talk "player">>Yep, he came through the ballroom chimney since you were in here. He told me to say a few things to you, First, that you should never try to catch Santa, no matter how good your intentions are. He has a lot of stops to make, and if he stopped to say hello to every little boy and girl, then he wouldn't have time to deliver all the presents. Second, he said that you are a truly a special girl, and while he didn't bring anything for this house, he asked me to make sure you had a good Christmas all the same. Sometimes he needs a bit of time to plan for gifts, and this year he didn't know we needed any until he was passing overhead. I think he felt really bad about it. And third, he thought about stopping to meet you, but you made a very common mistake.<</talk>>\
Eve looks at you.
<<talk "eve">>What did I do wrong?<</talk>>\
Her words are a breathless whisper.
You gesture at the fire place.
<<talk "player">>The fire, Santa prefers the fire places unlit so he doesn't burn himself or the gifts he brings.<</talk>>\
There's a soft giggle from Eve.
<<talk "player">>Since Santa has already come and gone, I think you can head back to bed.<</talk>>\
Eve sighs, but doesn't put up a fuss.
<<talk "eve">>Ok, good night.<</talk>>\
She half gets up before throwing her arms around you and kissing you on the corner of your mouth.
<<talk "eve">>Thank you, you always know what to say to make me feel happy.<</talk>>\
Extracting herself from your arms, she twirls, almost dancing toward the room's exit. She's almost at the door when she stops and looks back at you.
<<talk "eve">>In some of the movies, they say Santa isn't real. I don't know if that's the truth or not, you might just be pulling my leg about having seen him a little while ago, but real or not, anyone who can inspire so much happiness and excitement can't be a bad thing.<</talk>>\
Not waiting for your reply, she slips out of the dining room, presumably heading to the warmth of bed for a good night's sleep.
[[End.|$location]]<<addtime { minute : 5}>><<talk "player">>You know, Santa isn't real right?<</talk>>\
You ask softly.
Eve sighs heavily in your arms, seeming to deflate slightly.
<<talk "eve">>I suspected as much, but it's still fun to dream. I used to dream that our last master would go away and someone nice would come to replace him. Some dreams come true.<</talk>>\
She snuggles just a little closer to you.
<<talk "eve">>But I think that even if Santa isn't real, he's still a good thing. Maybe what's real and not real isn't all that important if it makes people happy. Maybe there's a little magic in believing, even if it's not real.<</talk>>\
<<talk "player">>Perhaps you're right.<</talk>>\
You reply, not sure what else to say in the face of such logic.
<<talk "player">>It's late, you should probably head back to bed.<</talk>>\
You say, stifling a yawn as you do so.
Eve sighs, but doesn't put up a fuss.
<<talk "eve">>Ok, good night.<</talk>>\
She half gets up before throwing her arms around you and kissing you on the corner of your mouth.
<<talk "eve">>Next time, when I talk about something that isn't real, like Santa, lie to me.<</talk>>\
She smirks.
<<talk "eve">>Besides, kids don't like having their dreams crushed.<</talk>>\
<<talk "player">>But you aren't really a kid now are you?<</talk>>\
You retort.
Eve's eyes narrow, her smirk fading to a deadpan expression.
<<talk "eve">>Sometimes you're too smart.<</talk>>\
You barely bite back a laugh.
<<talk "player">>And sometimes you over play the 'kid' card.<</talk>>\
There's a long pause before she speaks again.
<<talk "eve">>Well played <<print $eve.callsPlayer>>.<</talk>>\
Extracting herself from your arms, she starts toward the room's exit. She's almost at the door when she stops and looks back at you.
<<talk "eve">>Good night.<</talk>>\
Her tone is a little sad, matching the expression on her face.
Not waiting for your reply, she slips out of the dining room, presumably heading to the warmth of bed for a good night's sleep.
<<talk "player">>Good night.<</talk>>\
You reply to the place she just vacated.
[[End.|$location]]<<addtime { minute : 6}>><<talk "player">>Santa isn't real, and you should be in bed.<</talk>>\
Your words are tired and mildly annoyed.
Eve opens her mouth to reply, then closes it. You can see her eyes becoming moist with unshed tears.
<<talk "player">>Christmas is a holiday, made up as an excuse to spend time with family and waste money on things most people don't even want.<</talk>>\
As you say the words, you think of all the times you received Christmas presents that you didn't really want.
<<talk "player">>We'll do something nice as a family tomorrow, but right now you need to get your little ass to bed.<</talk>>\
She slips from your lap, a pout on her lip as she starts for the door.
<<talk "eve">>Good night.<</talk>>\
She mutters softly as she walks.
<<talk "player">>Good night Eve.<</talk>>\
You reply, watching her go.
[[End.|$location]]<<addtime { minute : 3}>><<talk "anna">>I-<</talk>>\
Anna starts, trailing off as she glances at the place between her feet.
<<talk "anna">>Nevermind me, it's nothing.<</talk>>\
<<talk "player">>No.<</talk>>\
You reach out, cupping her chin in your palm and raising her gaze to your own. You can see in her eyes that she has something on her mind, but is clearly hesitant to speak of it.
<<talk "player">>You don't have to be scared to speak your mind. What are you thinking?<</talk>>\
Anna hesitates, then nods before speaking.
<<talk "anna">>Would..<</talk>>\
She meets your eyes but is unable to hold your gaze.
<<talk "anna">>Would it be ok if I asked a small favor?<</talk>>\
<<talk "player">>Sure, what do you need?<</talk>>\
You ask without a second thought.
<<talk "anna">>If it wouldn't be too much trouble, I was wondering if I could give my sister something for Christmas this year?<</talk>>\
There is authentic worry in her voice as she asks.
<<talk "player">>I don't see why not, what did you have in mind?<</talk>>\
You ask, realizing that you still need to do your own Christmas shopping.
<<talk "anna">>I,-<</talk>>\
She seems at a loss, uncertain as to what to say.
<<talk "player">>How about this, maybe we can go into town tomorrow, look around a bit for something?<</talk>>\
Anna goes suddenly still, her eyes wide. The silence begins to stretch into long seconds.
<<talk "player">>What?<</talk>>\
You ask, wondering what you might have said to upset her.
<<talk "anna">>You.<</talk>>\
She begins carefully.
<<talk "anna">>Want to take //me// into town?<</talk>>\
<<talk "player">>Unless you don't want to?<</talk>>\
You venture, caught off guard by her sudden unease.
Anna opens her mouth as if to say something, closes it, then opens it again.
<<talk "anna">>I would be honored to accompany you.<</talk>>\
She finally says, her tone so soft you have to strain to hear all the words.
<<talk "thought">>Now that I think about it, I don't think she's left the estate since I came here.<</talk>>\
<<talk "player">>Anna?<</talk>>\
Your concerned tone draws her eyes to yours.
<<talk "player">>When's the last time you left the estate?<</talk>>\
As soon as the words leave your mouth, you wonder if they were a mistake.
She looks at you, her eyes wide with worry. Her body is clearly tense and it's like she is unable to speak.
<<talk "player">>Have you left the estate since you first came here?<</talk>>\
You eventually force yourself to ask.
<<talk "thought">>It never occurred to me that she's been locked away on these grounds for years now.<</talk>>\
Slowly, she shakes her head.
Her reaction gives you pause. You aren't quite sure what to say.
Anna saves you from the need to reply however when she speaks.
<<talk "anna">>I should get back to my chores. I will be looking forward to our trip tomorrow.<</talk>>\
As she turns to leave, you notice a hesitant smile on her lips.
<<talk "thought">>Guess I make a trip into town tomorrow.<</talk>>\
[[End.|$location]]<<addtime { minute : 8}>><<set $ChristmasTripStart to true>>Like an explosion of color and sound, Mully bursts into the hallway, claws scraping frantically at the floor as they try to propel him faster than they can actually move him.
It takes you several seconds to make sense of what you're looking at. You aren't sure if the bright colored ribbons and tinsel is attached to him purposefully, or if he's just somehow managed to tangle himself in it. Or if the bell you hear is attached to his collar or if it's just part of the tangle attached to him. But you do know that the mass attached to him is bigger than he is, and with the intensity of a bat escaping hell, the little fox never even slows in his headlong flight from the monstrosity plaguing him.
You barely even have time to reach out before he's out of your reach, running faster than you could ever hope to keep up with. For a heartbeat you consider calling out to him but know instantly that he'd never slow for you anyway.
Once he's out of sight, you can still hear the sound of tangled tensile and Christmas bells racing somewhere through the mansion.Very softly, you hear what sounds like a little bell. It only takes you a second to spot Titch, a small gold bell attached to her collar.
As you watch, she takes a step, freezing in place as the bell clinks, her eyes intently seeking where the noise came from.
Several heartbeats pass, then she moves again, crouched low. This time she makes it half way across the room before she hits the bell in a way that makes it ring out again.
Just like before, she freezes, her eyes large and dark as she searches her surroundings.
Amused, you watch her a little longer before turning your attention elsewhere.All along the street, you can see giant wreaths and plastic candy canes as large as a person hanging from street lights and storefronts. Every traffic light and wire running above the street appears to be encased in garland and ornaments.
You can feel the Christmas season in the air and you have to wonder how many of the people walking along the sidewalks carrying bags are going to be wrapping Christmas gifts when they get home.This part of town lacks the large decorations and festive feel of most of Pendleton, but you can still see an occasional string of Christmas lights or small decorations illuminating windows.From storefronts with speakers hidden cleverly among Christmas decorations or under canopies, Christmas songs fill the air. No two speakers are playing the same song at the same time, but oddly enough, rather than becoming noise, it simply makes it feel a little bit more like the Christmas season.You can see a small group of people, no more than a dozen in total, all bundled in warm clothes and wearing mittens. Most are wearing reds and greens, though a few are simply wearing nice looking jackets instead.
What holds the group together however are the couple of people at the front who are holding up books that everyone gathered behind them can see.
In near perfect harmony, the group sings their Christmas song to anyone who cares to listen.
<<talk "thought">>Christmas carolers. Sounds like they've done a lot of practicing, they sound really good.<</talk>>\You see several utility vehicles, each with a basket a man can stand in, along the street. The people in the baskets, being held high in the air are busy attaching oversized wreaths and plastic candy canes from light poles, or wrapping long strings of garland around cables that stretch across the street.
<<talk "thought">>It's barely December, and people are already busy decorating for Christmas.<</talk>>\Standing on a corner is a man dressed in a full Santa costume. As you watch, he smiles and waves at passerby while ringing a brass bell in his other hand.
In front of him is a small bucket with the name of a local charity that occasional people toss coins into.With Christmas music filling the air seemingly from every storefront, the sidewalks have an occasional person moving from place to place, likely trying to do their Christmas shopping before the holiday.
One small group catches your attention. The man walking with a slight limp, dressed all in black while a woman with unruly hair talks beside him with a baby in her arms.
The sight of the couple makes you think of new beginnings and family, threatening to place a small smile on your face.
In your moment of reflection, the couple slips into a store along this stretch of main street, vanishing from your view.Anna approaches you in the hallway. The first thing you notice is a sort of nervous energy about her that seems out of place compared to her usual reserved manner.
<<talk "player">>You seem excited about something.<</talk>>\
You comment as she draws near.
<<talk "anna">>We were.<</talk>>\
She fidgets, her eyes flickering to the floor at her feet before forcing herself to just barely meet your gaze. You see her swallow before actually speaking.
<<talk "anna">>We were going in to town today? Together?<</talk>>\
The word together leaves her lips as if she added it as a quick afterthought.
[[Go into town with Anna.|First Christmas visit to town 1a]]
[[You've changed your mind.|First Christmas visit to town 1b]]<<addtime { minute : 2 }>><<talk "player">>Sure thing.<</talk>>\
You reply pleasantly.
The moment you reply, a look of relief crosses Anna's features.
<<talk "thought">>Did she think I was going to change my mind?<</talk>>\
<<talk "player">>If you can go let Eve know we're going to be out for a while, I'll go pull the car around and meet you at the front door.<</talk>>\
Anna nods quickly, then hurries off at a brisk walk.
You watch her go for a moment, wondering how anyone can move so quickly while still looking so perfectly in control.
Shaking your head with a little smile, you turn and head toward the front door.
Out the front door, you make your way to the garage where you prepare to get into your old car, but when your eyes fall on one of your Great Uncle's cars, an expensive looking black import, you head for that one instead.
Once inside of the vehicle, the engine purrs to life with barely a turn of the key. For a second, you enjoy the feel of the soft leather seats conforming to your body, then you put the car in reverse and back carefully out of the parking stall.
By the time you pull the car around to the front of the house, Anna is already waiting for you on the front door step. Even though she is standing still, she seems to have a barely contained energy about her.
<<talk "thought">>I'm used to seeing that kind of energy from Eve, but never Anna. She must be really excited.<</talk>>\
Putting the car in park, Anna looks at you expectantly, her eyes darting between the front and back doors of the car.
Hesitantly, she reaches for the front door, opening it then looking at you.
<<talk "anna">>Would it be best if I sat in the front or the back?<</talk>>\
She asks.
<<talk "player">>Wherever you like.<</talk>>\
You reply.
Anna hesitates, then slips into the front seat. She glances at you, then clumsily buckles herself in. She even has to look at the buckle to properly line it up.
When she is done, she glances at you, a blush touching her cheeks as she realizes you had been watching her.
<<talk "player">>You have any ideas for where to start?<</talk>>\
You ask, attempting to save Anna from any further embarrassment.
<<talk "anna">>Not really.<</talk>>\
Anna admits.
<<talk "player">>Ok, we'll just see where we end up then.<</talk>>\
Putting the car back in drive, you start down the long driveway.
[[Continue.|First Christmas visit to town 1c]]<<set $anna.affection += 3>><<set $anna.fear -= 3>><<set $anna.trust += 5>><<addtime { minute : 14 }>>
<<run $anna.addFlag("firstChristmasTown")>>You take a deep breath and let it out as a heavy sigh. You can see in her eyes that she knows what you're going to say even before you open your mouth.
<<talk "player">>About that. I've changed my mind. Go ahead and make something for your sister, but I've got more important things to do than bus you around town so I can buy gifts for your sister.<</talk>>\
Anna's eyes take on a haunted expression, a slight tremor going through her body. When she speaks, her voice is soft and guarded.
<<talk "anna">>I understand.<</talk>>\
<<talk "thought">>This has really upset her. How she's acting right now makes me think of how she acted the first time I met her.<</talk>>\
With a dismissive gesture, you indicate that you're done talking with her. You think you can see tears in her eyes as she turns and walks away.
[[End.|$location]]<<set $anna.affection -= 25>><<set $anna.fear += 25>><<set $anna.trust -= 50>><<addtime { minute : 3 }>>When you pull into town, the streetlights are decorated with wreaths and giant ornaments. Lights hang from storefronts, and windows are decorated with cartoonish renditions of Santa, reindeer, and elves, all punctuated with snowflakes and candy canes.
You glance over at Anna. Her eyes are wide, her expression reminding you of Eve in the way she takes in everything with a sense of child like wonder.
<<talk "player">>There are a couple of stores down main street that I thought might make a good place to start. We'll find a place to park, then we can walk around a little bit. If you see anything you want to stop and look at, just let me know.<</talk>>\
You say, seeing a car not far ahead pulling away from the curb.
<<talk "anna">>Ok.<</talk>>\
Anna says softly, only seeming to half listen to you.
You say a silent prayer that the two cars in front of you don't take the spot before you can get there.
<<talk "thought">>Nice.<</talk>>\
You think happily when neither vehicle takes the spot and you slip your car into it.
After getting out of the car, you walk around to Anna's side and open the door for her. You see that her buckle is already off, but she makes no movement to get out of the car. Instead, she looks at the curb with a little fear in her eyes.
Stepping closer, you lean in toward her. Her eyes move from the curb to meet your eyes.
<<talk "player">>You ok?<</talk>>\
She opens her mouth like she's going to say something, then closes it again. You can see in her expression that she's considering her next words carefully.
<<talk "anna">>I-<</talk>>\
Her eyes lock on your own.
<<talk "anna">>I thought I would never leave the mansion again, that I'd be there forever.<</talk>>\
Her voice becomes very soft.
<<talk "anna">>That I would die there.<</talk>>\
The smile that touches her lips is nervous.
<<talk "anna">>Sometimes I still worry that this is all a dream.<</talk>>\
You hold out your hand for her to take.
<<talk "player">>It's not a dream, but even if it were, my advice would be the same.<</talk>>\
You pause, letting the anticipation set in for a moment before you continue.
<<talk "player">>Enjoy it for what it is.<</talk>>\
Anna nods, then reaches out to take your hand. You help her out of the car and close the door behind her. It takes you a moment to realize that she's holding on to your arm and seems to have no intention of letting go.
[[Let her hold your arm.|First Christmas visit to town 1d]]
[[Gently pull free from her grip.|First Christmas visit to town 1e]]<<set $anna.affection += 1>><<set $anna.trust += 1>><<addtime { minute : 12 }>><<talk "player">>I'm right here with you.<</talk>>\
You say, not having the heart to ask her to ease up on her vice like grip on your arm.
<<talk "player">>See the toy store there? Little Minions? I thought we could start there, look around and see if anything catches our eye?<</talk>>\
<<talk "anna">>Ok.<</talk>>\
Anna replies in a soft voice. Her body presses against your side, far too close to walk comfortably.
<<talk "thought">>Being out in public has her pretty rattled.<</talk>>\
<<talk "player">>You know, we don't have to do this if you don't want to?<</talk>>\
<<talk "anna">>I want to.<</talk>>\
Anna says almost too quickly.
<<talk "anna">>I really want to.<</talk>>\
She adds very softly.
You pat her hand affectionately, then start to walk.
The two of you take your time, avoiding groups of people as you are able. Anna seems to want to look everywhere at once.
All around you there are Christmas decorations, music playing from speakers mounted near storefronts, and the smell of holiday treats filling the air.
Occasionally Anna slows, her attention on something in a window, or on some decoration that she sees. Whenever that happens you slow to a stop, giving her a moment to look at whatever caught her attention before continuing on.
It's not long before you reach the toy store. You hold the door open and allow her to enter before you. In doing so, she finally releases your arm and your fingers tingle as the blood rushes back to them.
[[Continue.|First Christmas visit to town 1f]]<<set $anna.affection += 5>><<set $anna.fear += 5>><<set $anna.trust += 5>><<addtime { minute : 8 }>><<talk "player">>Shall we?<</talk>>\
You ask, using the arm she's holding to gesture toward the toy store just a little ways down the street, a sign reading 'Little Minions' displayed in bright letters over the door.
<<talk "player">>I thought that might be a good place to start, see if anything catches your eye?<</talk>>\
<<talk "anna">>Ok.<</talk>>\
Anna replies in a soft voice. Her body presses against your side, far too close to walk comfortably.
<<talk "thought">>Being out in public has her pretty rattled.<</talk>>\
<<talk "player">>You know, we don't have to do this if you don't want to?<</talk>>\
As you speak, you take a quarter step away from her, ensuring that you have enough room that you're not likely to trip over one another.
<<talk "anna">>I want to.<</talk>>\
Anna says almost too quickly.
<<talk "anna">>I really want to.<</talk>>\
She adds very softly.
You look at her, seeing her fidgeting with her hands like she doesn't quite know what to do with them.
<<talk "player">>Alright then.<</talk>>\
You say, starting to walk. She quickly moves to catch up, walking about a step behind you as if she intends to hide behind you.
The two of you take your time, avoiding groups of people as you are able. Anna seems to want to look everywhere at once.
All around you there are Christmas decorations, music playing from speakers mounted near storefronts, and the smell of holiday treats filling the air.
Occasionally Anna slows, her attention on something in a window, or on some decoration that she sees. Whenever that happens you slow to a stop, giving her a moment to look at whatever caught her attention before continuing on.
It's not long before you reach the toy store. You hold the door open and allow her to enter before you. She stops just inside the door, taking a deep breath as she looks at her surroundings.
[[Continue.|First Christmas visit to town 1f]]<<set $anna.affection -= 1>><<set $anna.fear += 5>><<set $anna.trust -= 1>><<addtime { minute : 8 }>>The toy store door closes behind you with a little chiming sound. Anna however is completely oblivious to anything except the sight before her.
You take a step so you're at her side and look at her. Her eyes are just a little too wide as she looks around, her breath rapid as she looks around at the store. Thousands of toys to choose from, and dozens of people seeking to purchase them.
Anna's hand brushes yours and quickly clasps it, holding it like it's a lifeline as she visibly trembles.
<<talk "player">>It's alright. They're just here looking for presents, just like us.<</talk>>\
There are tears in her eyes.
<<talk "thought">>Did I say something wrong?<</talk>>\
The first of which is just starting to fall, tracing a path from the corner of her eye down the side of her nose.
<<talk "anna">>I-I don't want to wake up.<</talk>>\
Anna says softly, clearly to herself. She looks at you suddenly.
<<talk "anna">>This can't be real.<</talk>>\
Reaching out, you brush away the tear before it can reach her lips.
<<talk "player">>I don't know what to say.<</talk>>\
You admit, a quick look at your surroundings reveals that no one has taken any notice of Anna's little breakdown just yet.
<<talk "player">>Anna, if this was a dream, what would you want to do?<</talk>>\
<<talk "anna">>I'd-<</talk>>\
She pauses.
<<talk "anna">>I'd find the perfect gift for Eve and she'd have the best Christmas ever.<</talk>>\
<<talk "player">>Then that's what we're going to do, we've going to find her the perfect gift and give her the best Christmas she's ever had.<</talk>>\
You make sure she's looking you in the eyes before continuing.
<<talk "player">>But in order to do that, we can't just stand here in the doorway.<</talk>>\
Anna nods slowly, stops, then nods quickly.
<<talk "anna">>Ok. Let's find Eve something nice.<</talk>>\
You can see a sort of grim determination settle on to her features.
<<talk "player">>Good, let's see what we can find.<</talk>>\
You reply, then add.
<<talk "player">>And I'm right here, ok?<</talk>>\
[[Continue.|First Christmas visit to town 1g]]<<set $anna.affection += 3>><<set $anna.fear -= 2>><<set $anna.trust += 2>><<addtime { minute : 5 }>>Anna never completely relaxes, but after her initial panic attack in the store's entryway, she seems to hold her composure much better.
After a while, you can tell that Anna is looking at a large stuffed bear, larger even than Eve.
<<talk "player">>Is that something you think she would like?<</talk>>\
<<talk "anna">>Yes.<</talk>>\
Anna says.
<<talk "anna">>No.<</talk>>\
She corrects herself.
<<talk "anna">>I don't know.<</talk>>\
You can see a growing panic threatening to overwhelm her again.
<<talk "player">>Ok, we can get that, I know she'll love it.<</talk>>\
Then you hastily add.
<<talk "player">>Do you think she'd enjoy something like that too?<</talk>>\
You point toward the toy guns a ways down the same aisle, the ones with suction cup darts that it can shoot.
For the first time since entering the store, you see Anna smile and almost laugh.
<<talk "thought">>Guess that answers that.<</talk>>\
<<talk "player">>We'll get one of those for her too.<</talk>>\
You say with a smirk.
When the two of you reach that part of the aisle, you pick up two of the big gun kits, the ones with a hundred extra darts and an assortment of three different guns in the package. Then you grab a five hundred pack of extra suction cup darts.
<<talk "player">>Because you can never have too much ammo.<</talk>>\
You joke at Anna.
<<talk "anna">>Two of them?<</talk>>\
Anna asks uncertainly while looking at the two sets of guns you are holding.
<<talk "player">>I have to be able to defend myself. If she starts shooting, I want to be able to shoot back.<</talk>>\
You say, matter-of-fact.
A wistful smile tugs at her lips as she rolls her eyes.
The smile is short lived however as the two of you reach the end of the aisle and are once again surrounded by people. Anna clutches the massive teddy bear to her chest and stays as close to you as she is able.
[[Continue.|First Christmas visit to town 1h]]<<set $anna.affection += 2>><<set $anna.fear -= 1>><<set $anna.trust += 1>><<addtime { minute : 32 }>><<run $player.inventory.add('toy_gun')>><<set $christmasGifting to true>>After a long wait in line to pay for the items you had picked out for Eve, the two of you exit the store and start walking back toward the car to drop off the items.
You're about half way to the car when you see Anna glance toward the book store across the street.
<<talk "thought">>Maybe she'd like to look at the book store?<</talk>>\
[[Ask her if she'd like to check out the book store.|First Christmas visit to town 1i]]
[[We got what we came for, time to head home.|First Christmas visit to town 1j]]<<addtime { minute : 9 }>>Once at the car, you stuff everything in the back seat then turn to Anna.
<<talk "player">>Saw you looking at the book store across the street, would you like to go look?<</talk>>\
<<talk "anna">>I-<</talk>>\
Anna looks toward the store, then at you.
<<talk "anna">>I've already been too much trouble.<</talk>>\
Her eyes flicker downward self consciously.
<<talk "player">>Let's go take a look.<</talk>>\
You say, reaching out to take her hand.
You can tell that's what she wanted from the way her eyes light up and her inability to suppress the smile that blossoms on her face.
The inside of the bookstore is largely free of the bustling crowds outside. There are only a couple of people walking the aaisles, and an older lady wearing glasses behind the counter at the front of the store.
When the two of you enter, the older woman looks up, nodding in greeting, then returns to the book she had been reading.
<<talk "bookstoreowner">>If you're looking for something specific, feel free to ask.<</talk>>\
She mumbles.
Anna's eyes drift over the interior with an expression that would look more at place on Eve's face. Eyes slightly too wide and a faint smile on her lips. Without a single word she begins to walk deeper into the store as if drawn by a siren's call.
You watch her go for a moment, then realizing you're unlikely to be missed immediately you turn to the woman behind the counter.
<<talk "player">>You don't have some kind of e-book reader do you? Something you can put a whole bunch of books on?<</talk>>\
The lady glances up from her book.
<<talk "bookstoreowner">>That way.<</talk>>\
She says, looking meaningfully toward one corner of the store.
You turn, trying to follow the woman's gaze, then see where she was indicating.
Looking toward Anna, you see her half way down an aisle, her hand outstretched as she touches the bindings of the books she passes. You quickly move to the cabinet and browse the options. It takes you a couple of minutes to figure out exactly what you're looking at, but you quickly realize that one of them is preloaded with a virtual library of books, and the price isn't too bad. You pick it up, glancing toward where Anna is to make sure she's still distracted, then return to the counter.
The woman grimaces, then sits down her book. She takes the e-book reader from you and looks at it.
<<talk "bookstoreowner">>This will be all?<</talk>>\
<<talk "player">>Yeah, and if I can get it in a bag so she doesn't see it, that would be great.<</talk>>\
The woman sits the rest of the way up, pushing a few buttons on the register, then after paying for the total she hands you back the item in a brown paper bag, stuffing the receipt into the bag as an afterthought.
<<talk "bookstoreowner">>Thank you, come again.<</talk>>\
The woman says, already picking her book back up.
You're just turning toward the rest of the store when you see Anna walking back your direction.
<<talk "anna">>This place is amazing.<</talk>>\
She says.
<<talk "anna">>I think it has almost as many books as you have at home.<</talk>>\
There's an excited tone to her voice.
Her comments seem to pique the older woman's interest. You can see her eyebrows rise and she seems to regard you with more interest than before.
Anna glances at the bag in your hand, her expression curious even though she doesn't ask about it.
<<talk "player">>We can look around longer if you'd like?<</talk>>\
You offer.
<<talk "anna">>No, it's ok.<</talk>>\
She replies. You aren't sure if she's just not wanting to impose, or if she's just done looking for the moment. Either way, you simply nod and exit the store with her.
[[Continue.|First Christmas visit to town 1k]]<<set $anna.affection += 5>><<set $anna.fear -= 5>><<set $anna.trust += 5>><<addtime { minute : 18 }>><<run $player.inventory.add('ereader')>><<set $christmasGifting to true>><<talk "player">>I suppose we should head home. Don't want your sister to worry about you.<</talk>>\
Anna nods, walking close to you as the two of you make your way back to the car. Once there, you double check that everything is secure in the car, then climb in.
This time, Anna has less trouble with the seat belt than she had at the mansion and it's only moments before you're pulling away from the curb. You take the long way around town, letting Anna see the lights and decorations that you pass.
Anna sits in her seat, her hands clasped in her lap as she tries to take in everything at once. Her features are relaxed in a way that you don't often see.
<<talk "thought">>She's enjoying the moment.<</talk>>\
You realize.
<<talk "thought">>I should stay quiet and not ruin it for her.<</talk>>\
As you drive, you watch her from the corner of your eye.
<<talk "thought">>Earlier, she nearly fell apart in the toy store, and now she looks like the embodiment of serenity.<</talk>>\
The moment passes as you are leaving town. As you leave the lights behind, Anna's expression slowly takes on its usual guarded quality. She lets out a heavy sigh, and just like that she's her old self again. Happy, but scarred by old emotional wounds that may never fully heal.
Before you can think of anything to say, Anna speaks.
<<talk "anna">>Thank you.<</talk>>\
There's a long pause while she seems at a loss for what to add before she finishes.
<<talk "anna">>I'm sorry about earlier, this trip was wonderful, and a little overwhelming at times. I am glad that you brought me with you.<</talk>>\
<<talk "thought">>A little overwhelming?<</talk>>\
You keep your thoughts to yourself.
<<talk "player">>I'm glad you enjoyed yourself.<</talk>>\
Out of the corner of your eye, you can see Anna looking at you. She raises one hand like she's going to reach out and touch you but then puts it back in her lap without doing so. You can see a faint smile on her lips as she turns her attention to the view outside the car.
When you pull up in front of the house, you can see a curtain move from one of the second story windows.
<<talk "player">>Eve just spotted us, I'll let you out at the door so you can distract her while I take care of the gifts so she doesn't see what we got.<</talk>>\
[[End.|$location]]
<<set $anna.affection += 5>><<set $anna.fear -= 5>><<set $anna.trust += 5>><<addtime { minute : 23 }>>Outside of the book store, you walk beside Anna in the general direction of the car.
You see Anna take a deep breath as the smell of freshly cooked food washes over the both of you from the restaurant you are passing.
<<talk "thought">>Maybe we should have lunch before heading home?<</talk>>\
[[Stop for lunch.|First Christmas visit to town 1l]]
[[Let's head home.|First Christmas visit to town 1j]]<<addtime { minute : 3 }>><<talk "player">>Would you like to grab a bite to eat before heading home?<</talk>>\
You ask, gesturing at the restaurant.
Anna's widen in surprise.
<<talk "anna">>I-<</talk>>\
She looks from the restaurant to you, then back again. You can see in her eyes that she's excited by the prospect of eating out.
<<talk "anna">>I could never impose upon you in such a way.<</talk>>\
<<talk "player">>You're not imposing, it would be my pleasure. After all, it's not often I get to take a pretty girl out to lunch.<</talk>>\
Anna gapes at you in surprise at your words, her cheeks flushing crimson.
When she makes no action to move, you take her hand and start toward the door. She offers no resistance.
Once inside, a waitress seats you and leaves a pair of menus to look over.
You open your menu and start to look at your options. Across from you Anna does the same, only her eyes wide and uncertain.
<<talk "anna">>What should I order?<</talk>>\
She asks you.
<<talk "player">>Whatever you like.<</talk>>\
You reply.
Her brow creases as she looks to the menu again.
A short while later, the waitress returns and takes your order. You can't help but notice that Anna chose one of the cheapest items on the menu, but you don't make an issue of it.
The meal is pleasant, you and Anna talking casually, though Anna doesn't seem entirely comfortable being in public like this.
When the meal is complete you pay the bill and leave the restaurant.
[[We should probably head home.|First Christmas visit to town 1j]]<<set $anna.affection += 10>><<set $anna.fear -= 5>><<set $anna.trust += 5>><<addtime { minute : 34 }>>Starts in Hallway locations
Mid-Main Toy Store: Little Minions
Anna: Kindle
Eve: Nerf GunsSpotting Yami standing - seemingly oblivious - under the mistletoe, your first instinct is to call out to her and point over her head. A small smirk plays at the corner of your lips as you realize an alternative action you could take.
[[Kiss her.|Submitted Yami Mistletoe Scene 1a]]
[[Alert her to the mistletoe.|Submitted Yami Mistletoe Scene 1b]]
Submitted by AsuraExhaling into your palm and sniffing your breath, you step closer to Yami, who <<if $yami.affection gte 800>>grins and waves at you as she sees you approach.
<<talk "yami">>Hey, boss. You need something?<</talk>>\
<<elseif $yami.affection gte 700>>smiles warmly as you approach, though she straightens her posture and snaps into a salute.
<<talk "yami">>Hey, boss.<</talk>>\
<<elseif $yami.affection gte 500>>snaps into a salute, her expression composed.
<<talk "yami">>Boss.<</talk>>\
<<elseif $yami.affection gte 400>>frowns slightly as you approach, though she straightens her posture and snaps into a salute.
<<talk "yami">>Boss.<</talk>>\
<<elseif $yami.affection gte 200>>scowls icily at you as you approach her, folding her arms across her chest.
<<talk "yami">>//Yare yare//... what do //you// want, //kisama//?<</talk>>\
<<else>>glares at you, before baring her sharpened teeth in a vicious grin.
<<talk "yami">>Oh? You're approaching me? Instead of running away, you're coming right to me?<</talk>>\
She laughs menacingly, hooking her thumbs into the waist of her pants as she sneers at you.
<<talk "player">>I can't kiss the shit out of you without getting closer.<</talk>>\
You deliver the line absolutely straight-faced, Yami's grin faltering as she stares at you incredulously.<</if>>
Stepping right up to Yami, you lean in to kiss her full on the lips before she has a chance to react.
<<if $yami.affection gte 900>><<if $yamiKiss lte 0>>Yami turns her head so that your kiss lands on her cheek instead. Frowning slightly, she lightly pushes you back and then wipes it off with a handkerchief she tucks back into the pocket of her jacket.
<<talk "yami">>I'm just going to assume that was just a token of brotherly affection and not your attempt to start something.<</talk>>\
You pause for a moment as she stares pointedly at you, then nod.
<<talk "player">>Yeah. You might want to be more careful where you stand this time of year, though.<</talk>>\
In response to her confused expression, you point up to the ceiling. Yami follows your finger with her gaze, then frowns up at the little sprig hanging from the ceiling.
<<talk "player">>That's mistletoe. Tradition dictates that whoever stands under it gets kissed.<</talk>>\
Yami immediately steps out from under it, frowning up at the little sprig as though it might drop on her like a bank safe in a cartoon.
<<talk "yami">>Thanks for the head's up, boss.<</talk>>\
Rolling her eyes, she steps back and straightens her jacket.
<<talk "yami">>I'll just head back out on patrol. //Jā ne//, boss!<</talk>>\
Turning on her heel, she walks away, waving her hand once before she disappears from sight.
<<set $yamiKiss += 1>><<else>>With the faintest look of disappointment - presumably having been hoping someone else would come along - Yami turns her head so that your kiss lands on her cheek. To your surprise, she leans in and kisses you on the cheek. She tries to maintain a stoic, stern expression, but the barest hint of a smile tugs the corners of her lips upwards.
<<talk "yami">>Don't read too far into it, //baka//.<</talk>>\
Rolling her eyes, she steps back and straightens her jacket.
<<talk "yami">>I'll just head back out on patrol. //Jā ne//, boss!<</talk>>\
Turning on her heel, she walks away, waving her hand once before she disappears from sight.
<<set $yami.affection += 1>><<set $yami.fear -= 1>><<set $yami.trust += 1>><</if>>
<<elseif $yami.affection gte 700>>Yami leans away from you and takes a step back, almost causing you to fall over. <<if $yamiKiss lte 0>>Realization, alarm, and annoyance flash across her face, and she shoots you a look of <<if $yami.affection gte 800>>disappointment<<else>>disgust<</if>>.
<<talk "yami">>You //know// I'm not into guys, so what the heck are you playing at?<</talk>>\
There's a warning tone in her voice, and as you point upwards she follows your finger to the sprig hanging above her.
<<talk "player">>Mistletoe. Tradition dictates that whoever stands under it gets kissed.<</talk>>\
Yami looks back down at you, decidedly unamused.
<<talk "yami">>So a little plant gives you permission to sexually assault me? Is that it?<</talk>>\
Before you can answer, she leaps up and snatches the sprig off the ceiling, striding off down the hall with it crushed in her grip. You follow her to the lounge, just in time to see her toss it in the fireplace. For a moment she watches it burn, then turns and stares ominously at you.
<<talk "yami">>Consider that a warning not to pull that sort of stunt again, alright?<</talk>>\
She smiles, but it doesn't reach her eyes - which remain cold and angry. Without another word, she brushes past you and strides down the hall at a brisk but measured pace.
<<set $yamiKiss += 1>><<else>>Yami smiles at you, all traces of warmth gone from her expression. Her eyes smoulder with suppressed anger as her jaw clenches.
<<talk "yami">>Didn't I already warn you not to pull that sort of stunt again, boss?<</talk>>\
Her fingers flex, as though she's fighting the urge to ball them into a fist. Inhaling deeply, she relaxes ever so slightly, but the icy smile remains on her face.
<<talk "yami">>You're not the one I was waiting for, //baka//.<</talk>>\
Adjusting her jacket and gloves indignantly, she sighs.
<<talk "yami">>If you need me, I'll be in the gym. I need to go hit something.<</talk>>\
Turning on her heel, she walks away without another word or backwards glance.
<<set $yami.affection -= 10>><<set $yami.fear += 10>><<set $yami.trust -= 10>><</if>>
<<elseif $yami.affection gte 500>>Yami's foot snaps up and hits you between the legs, leaving you doubled over in pain.
<<talk "player">>Fuck...!<</talk>>\
Between her borderline inhuman strength and her steel-toed shoes, you can only hope your testes haven't been crushed to oblivion - it certainly feels as though they have.
As you start to topple over, Yami catches you - a look of concern on her face.
<<talk "yami">>Sorry, boss! I didn't mean to... it just sorta happened on reflex.<</talk>>\
Yami's apology seems to be sincere. You try to speak, but the pain is still nauseating and all you can do is groan. Sitting you down on the floor, Yami darts off and returns with an ice-pack.
<<talk "yami">>Here, this should help.<</talk>>\
She presses it into your hands, then turns away as you hold it to your groin.
<<talk "yami">>I should go back on patrol. You take it easy, though.<</talk>>\
Turning on her heel, she walks away - pausing only to shoot a brief concerned glance at you. The ice-pack helps numb things, but it takes a while before the pain subsides enough for you to stand again, let alone walk without wincing or limping.
<<elseif $yami.affection gte 400>>Yami's foot snaps up and hits you between the legs, leaving you doubled over in pain.
<<talk "player">>Fuck...!<</talk>>\
Between her borderline inhuman strength and her steel-toed shoes, you can only hope your testes haven't been crushed to oblivion - it certainly feels as though they have.
Yami watches you topple over with an inscrutably stoic expression on her face - her silence an unapologetic accusation that you only have yourself to blame for the unbearable agony you're in. Balling up on your side, you feel Yami nudge your back with her foot and let out a low moan of pain. As though satisfied that you're still alive, Yami turns and walks away without a backwards glance.
It takes a while before the pain subsides enough for you to stand again, let alone walk without wincing or limping, but you're eventually able to pick yourself up off the floor. Popping a few painkillers to dull the pain, you decide to find something else to do with your time.
<<elseif $yami.affection gte 300>><<if $yamiKiss lte 0>>Yami's foot snaps up and hits you between the legs, leaving you doubled over in pain.
<<talk "player">>Fuck...!<</talk>>\
Between her borderline inhuman strength and her steel-toed shoes, you can only hope your testes haven't been crushed to oblivion - it certainly feels as though they have.
Yami watches scornfully as you topple over, scoffing as you ball up on your side.
<<talk "yami">>Walk it off, tough guy.<</talk>>\
Yami's voice contains zero sympathy, and as you turn your head to look up at her you think you can see she's smirking.
<<talk "player">>Go... to hell...!<</talk>>\
Yami crouches, staring balefully down at you with her soulless dark eyes.
<<talk "yami">>You only have yourself to blame for this. Next time, I won't hold back.<</talk>>\
<<set $yamiKiss += 1>><<else>>Yami's boot snaps up into your crotch - deliberately this time, and even harder than before. You collapse onto your back with a low moan of pain.
<<talk "yami">>I warned you, didn't I?<</talk>>\
Yami's voice contains zero sympathy, and you turn your head to see her staring balefully down at you.
<<talk "yami">>Just be thankful I didn't castrate you... this time. Next time you might not be so lucky, //kono kasu//.<</talk>>\
<</if>>
Without another word, Yami stands and turns on her heel before walking away without a backwards glance.
<<talk "thought">>Oww... that bitch! She almost made me a eunuch...<</talk>>\
It takes a while before the pain subsides enough for you to stand again, let alone walk without wincing or limping, but you're eventually able to pick yourself up off the floor. Popping a few painkillers to dull the pain, you decide to find something else to do with your time.
<<set $yami.affection -= 20>><<set $yami.fear += 20>><<set $yami.trust -= 20>>
<<elseif $yami.affection gte 200>><<if $yamiKiss lte 0>>It happens so fast you're not sure how to even begin to process it. One moment you're leaning in to kiss Yami, the next she's wrenched your arm behind your back and pinned you to the wall - not hard enough to cause pain, just enough to keep you from moving.
<<talk "player">>Umm... Yami?<</talk>>\
You try to pull away, but she tightens her grip. You start to feel an ache in your shoulder, and the more you struggle the more it hurts.
<<talk "player">>Yami, let go of me!<</talk>>\
You crane your neck to look over your shoulder at her, and find yourself eye-to-eye with her, Yami staring balefully at you with her soulless dark eyes.
<<talk "yami">>I've killed better people for less than what you just tried to pull.<</talk>>\
Yami's tone is glacial, her voice low and menacing. She wrenches your arm even more, and you get the mental image of a cat playing with a bird it's caught.
<<talk "player">>Come on, Yami! I was only going to give you a kiss!<</talk>>\
Yami wrenches your arm again, pinning you as you struggle even harder to break free.
<<talk "yami">>You //know// I'm not into men, so why the hell would you even think to pull that?<</talk>>\
She releases you and you pull away, massaging your shoulder. It's sore, but there's no permanent damage. Grimacing, you point up and Yami follows your finger with her gaze.
<<talk "player">>Mistletoe. Tradition dictates that whoever stands under it gets kissed.<</talk>>\
Yami looks back down at you, decidedly unamused.
<<talk "yami">>So a little plant gives you permission to sexually assault me? Is that it?<</talk>>\
Before you can answer, she leaps up and snatches the sprig off the ceiling, striding off down the hall with it crushed in her grip. You follow her to the lounge, just in time to see her toss it in the fireplace. For a moment she watches it burn, then turns and stares ominously at you.
<<talk "yami">>Consider that a warning not to pull that sort of stunt again. Next time, I //will// hurt you.<</talk>>\
<<set $yamiKiss += 1>><<else>>Before you can react, Yami grabs you by the head and slams you face-first into the wall. Dazed, you stagger backwards before falling flat on your ass, Yami staring balefully down at you.
<<talk "yami">>I warned you, //kono kasu//. Consider yourself lucky I didn't put your face through it.<</talk>>\
Without another word, Yami stands and turns on her heel before walking away without a backwards glance.
<<talk "thought">>Oww... that bitch... what's her damage?<</talk>>\
Picking yourself up off the floor, you check to make sure that the wall isn't damaged before making your way to the bathroom. Checking your reflection, you see you're developing a nice goose-egg where your head hit the wall, but other than that you're not seriously injured. Popping a few painkillers to dull the pain, you decide to find something else to do with your time.<</if>>
<<else>><<if $yamiKiss lte 0>>Yami sucker-punches you in the gut the moment you get within striking distance. She pulled her punch, but the force still leaves you doubled over and wheezing for breath. As you topple to the ground, she glares contemptuously down at you.
<<talk "yami">>Try that again, boss... I dare you. Next time I'll ram my boot so far up your ass you'll need a proctologist to get it out!<</talk>>\
Without another word, Yami stands and turns on her heel before walking away without a backwards glance. It takes a while before the pain subsides enough for you to stand again, let alone walk without wincing or limping, but you're eventually able to pick yourself up off the floor.
<<set $yamiKiss += 1>><<else>>Yami moves faster than you can react, sidestepping behind you and then delivering a Sparta Kick to your backside that sends you sprawling face-first on the floor.
<<talk "thought">>Oww... my tailbone...<</talk>>\
Before you can pick yourself up, she plants her foot onto your back and leans in with all her weight, letting you feel just how heavy she is. With deliberate slowness, she walks down the length your body before finally planting her foot on your head and pressing it into the floor.
<<talk "yami">>It would be so easy... like crushing an eggshell...<</talk>>\
She raises her foot and then stomps it down beside your head, narrowly missing your nose.
<<talk "yami">>So //don't// tempt me.<</talk>>\
Without another word, Yami stands and turns on her heel before walking away without a backwards glance.
<<talk "thought">>Oww... that bitch!<</talk>>\
It takes a while before the pain subsides enough for you to stand again, let alone walk without wincing or limping, but you're eventually able to pick yourself up off the floor.<</if>>
Popping a few painkillers to dull the pain, you decide to find something else to do with your time.
<<set $yami.affection -= 30>><<set $yami.fear += 30>><<set $yami.trust -= 30>><</if>>
[[End.|$location]]
Submitted by AsuraSpotting you, Yami <<if $yami.affection gte 800>>grins and waves at you as she sees you approach.
<<talk "yami">>Hey, boss. You need something?<</talk>>\
<<elseif $yami.affection gte 700>>smiles warmly as you approach, though she straightens her posture and snaps into a salute.
<<talk "yami">>Hey, boss.<</talk>>\
<<elseif $yami.affection gte 500>>snaps into a salute, her expression composed.
<<talk "yami">>Boss.<</talk>>\
<<elseif $yami.affection gte 400>>frowns slightly as you approach, though she straightens her posture and snaps into a salute.
<<talk "yami">>Boss.<</talk>>\
<<elseif $yami.affection gte 200>>scowls icily at you as you approach her, folding her arms across her chest.
<<talk "yami">>//Yare yare//... what do //you// want, //kisama//?<</talk>>\
<<else>>glares at you, before baring her sharpened teeth in a vicious grin.
<<talk "yami">>Oh? You're approaching me? Instead of running away, you're coming right to me?<</talk>>\
She laughs menacingly, hooking her thumbs into the waist of her pants as she sneers at you.<</if>>
You point over her head, and she follows your finger with her gaze.
<<if $yamiKiss lte 0>><<talk "player">>Mistletoe. Tradition dictates that whoever stands under it gets kissed.<</talk>>\
Eyes widening, she quickly steps out from under the mistletoe.
<<set $yamiKiss += 1>><<else>>Eyes widening, she quickly steps out from under the mistletoe.<</if>>
<<if $yami.affection gte 700>>With a sigh of relief, Yami smiles at you and straightens her jacket.
<<talk "yami">>Thanks for the head's up. I'll just head back out on patrol. //Jā ne//, boss!<</talk>>\
Turning on her heel, she walks away, waving her hand once before she disappears from sight.
<<elseif $yami.affection gte 400>>Yami nods at you, a faint trace of relief in her eyes.
<<talk "yami">>Thanks for the head's up. If it's alright with you, boss, I'll just head back out on patrol.<</talk>>\
Saluting, Yami turns on her heel and walks away.
<<elseif $yami.affection gte 200>>Yami regards you warily, as though trying to figure out what you have to gain by warning her. Shooting a disgusted look up at the little sprig, she sighs.
<<talk "yami">>Thanks for the head's up... I guess.<</talk>>\
She grumbles under her breath, looking mortified at having just said something positive to you. Still, she doesn't retract it, but instead scrutinizes you for a moment.
<<talk "yami">>I'll just head back out on patrol... if that's alright with you, boss.<</talk>>\
Without waiting for a reply, Yami turns on her heel, and walks away.
<<else>>Yami leaps out from under the mistletoe as though it's on fire and about to fall on her, glaring up at it.
<<talk "yami">>//Ara//? And whose bright idea was it to come up with a "tradition" that encourages sexual assault? I'd like to introduce his face to my fists.<</talk>>\
You pause, not at all sure where the tradition first started - probably centuries ago.
<<talk "player">>Well, whoever it was, they're probably long dead by now.<</talk>>\
For a moment, Yami stares at you as though she's about to suggest using your face as a substitute... but then she unclenches her fists and sighs.
<<talk "yami">>Forget about it. If you need me for anything, I'm gonna head to the gym.<</talk>>\
Nodding once, she turns on her heel and walks away without a backwards glance.
<<talk "thought">>Coming from her, I guess that's as close to a 'thank-you' as I can expect...<</talk>>\
Shrugging to yourself, you decide to find something else to do with your time.<</if>>
[[End.|$location]]
Submitted by Asura
<<set $yami.affection += 10>><<set $yami.fear -= 10>><<set $yami.trust += 10>><<set setup.events.mistletoeArray to [
{
requires: 'true',
chance: 100,
link: "Mistletoe Anna 1"
},
{
requires: 'true',
chance: 100,
link: "Mistletoe Eve 1"
},
{
requires: 'true',
chance: 100,
link: "Mistletoe Anna and Eve 1"
},
{
requires: '$misaki.hasFlag("owned")',
chance: 100,
link: "Mistletoe Misaki 1"
},
{
requires: '$olivia.hasFlag("yourHome")',
chance: 100,
link: "Mistletoe Olivia 1"
},
{
requires: '$rey.hasFlag("owned")',
chance: 100,
link: "Mistletoe Rey 1"
},
{
requires: '$sidra.hasFlag("owned")',
chance: 100,
link: "Mistletoe Sidra 1"
},
{
requires: '$yami.hasFlag("contact")',
chance: 100,
link: "Submitted Yami Mistletoe Scene 1"
},
{
requires: 'true',
chance: 100,
link: "Mistletoe Nope 1"
}
]>>Seeing Anna standing directly under the mistletoe, you realize that she's completely oblivious to the fact. A small smile tugs at the corner of your lips
[[Kiss her.|Mistletoe Anna 1a]]
[[Don't kiss her.|Mistletoe Nope 1]]<<if $anna.affection gte 900 and $anna.fear lte 75>>Stepping up to Anna before she has a chance to react, you kiss her full on the lips. You feel her go rigid in surprise, her eyes flashing wide at the unexpected kiss.
When you pull back, you can see the barest hint of a smile on her lips.
<<talk "player">>Mistletoe.<</talk>>\
You say, pointing at the bit of mistletoe she is standing beneath.
As soon as she sees it, her smile becomes sheepish.
With a little wink that only serves to fluster her more, you step back.
<<elseif $anna.affection gte 700 and $anna.fear lte 300>>Stepping up to Anna before she has a chance to react, you kiss her full on the lips. You feel her go rigid in surprise, her eyes flashing wide at the unexpected kiss.
When you pull back, you can see her expression soften as she tries to make sense of what just happened.
<<talk "player">>Mistletoe.<</talk>>\
You say, pointing at the bit of mistletoe she is standing beneath.
As soon as she sees it much of the tension leaves her, leaving a faint smile forming on her lips.
With a little wink that only serves to fluster her, you step back.
<<elseif $anna.affection gte 400 and $anna.fear lte 550>>Stepping up to Anna before she has a chance to react, you kiss her full on the lips. You feel her go rigid in surprise, her eyes flashing wide at the unexpected kiss.
When you pull back, you can see her expression remains shocked, still trying to make sense of what just happened.
<<talk "player">>Mistletoe.<</talk>>\
You say, pointing at the bit of mistletoe she is standing beneath.
As soon as she sees it much of the tension leaves her, her expression softening.
With a little wink that doesn't seem to phase her, you step back.
<<elseif $anna.affection gte 400 or $anna.fear lte 550>>Stepping up to Anna before she has a chance to react, you kiss her full on the lips. You feel her go rigid in fright, her eyes flashing wide at the unexpected kiss.
When you pull back, you can see her expression remains shell shocked, still trying to make sense of what just happened.
<<talk "player">>Mistletoe.<</talk>>\
You say, pointing at the bit of mistletoe she is standing beneath.
As soon as she sees it she nods, taking a subtle step so that she is no longer standing directly beneath it.
With a little wink that she doesn't seem to notice, you step back.
<<else>>Stepping up to Anna before she has a chance to react, you kiss her full on the lips. You feel her go rigid in fright, her eyes flashing wide at the unexpected kiss.
When you pull back, you can see her expression remains fearful as she tries to make sense of what just happened.
<<talk "player">>Mistletoe.<</talk>>\
You say, pointing at the bit of mistletoe she is standing beneath.
As soon as she sees it she nods, taking a quick step so that she is no longer standing directly beneath it.
With a little wink that she doesn't seem to notice, you step back.
<</if>>[[End.|$location]]Almost as if on cue, Eve steps into position, her eyes searching the area for something. You aren't sure what she's looking for, but there is a hint of mischief in her eyes.
[[Kiss her romantically.|Mistletoe Eve 1a]]
[[Kiss her platonically.|Mistletoe Eve 1b]]
[[Don't kiss her.|Mistletoe Nope 1]]Before she has a chance to move away, you step up to Eve. Her eyes widen in surprise at the sudden movement.
<<if $eve.affection gte 900 and $eve.fear lte 100>>Then you kiss her. Her eyes flash wide, then you feel her smile against your lips as her arms snake around your neck.
You feel her tongue brush your lips, and instinctively yours moves to meet hers.
Eve sighs happily into your mouth even as your tongue dances with hers.
Eventually you break the kiss, both of you breathless. You rest your forehead against Eve's, her grin just visible as her hot breath pants against your lips.
You lean in quickly planting one more quick yet firm kiss against her lips before pulling back again.
To your amusement Eve does a happy little wiggle as she finally allows her arms to fall free of your shoulders.
<<elseif $eve.affection gte 450 and $eve.fear lte 575>>Then you kiss her. Her eyes flash wide, then after a moment's hesitation you feel her smile against your lips. Several heartbeats later you feel her arms slip around your neck.
You hold the kiss for several long heartbeats before finally breaking the kiss, leaving both of you breathless. You rest your forehead against Eve's, her grin just visible as her hot breath pants against your lips.
When you step back, you can see an excited little smile on her lips.
<<elseif $eve.affection gte 400 or $eve.fear lte 550>>Then you kiss her. Her eyes flash wide, her body tensing for a second before she seems to realize what you are doing.
For a long moment, she doesn't return the kiss, then she does so hesitantly. You keep going until she starts to get into it, then pull back.
Eve's eyes search your face, trying to make sense of the situation.
<<else>>Eve's eyes widen right before your lips touch hers, her body going rigid until she realizes it isn't an attack. Then she relaxes only slightly.
She makes no move to pull away, but it's equally clear that she's just biding her time until you're done.
When you break the kiss, she looks you in the eye, her expression skeptical.
<</if>><<talk "player">>Careful where you stand, anyone can take advantage of you like that when you're standing under the mistletoe.<</talk>>\
Not waiting for her reply, you let a small smile tug at your lips as you turn your attention elsewhere.
[[End.|$location]]Seeing Eve standing so innocently under the mistletoe like that makes you feel a surge of affection for the young girl.
<<if $eve.affection gte 800 and $eve.fear lte 250>>Before she has a chance to react, you give her a little kiss on the cheek before pulling back. A kiss like you would give a child, or close friend.
There's surprise on her face, her eyes quickly darting upward and seeing the mistletoe above.
A wistful smile forms on her lips even though you think you detect just a hint of disappointment.
<<elseif $eve.affection gte 400 or $eve.fear lte 550>>Before she has a chance to react, you give her a little kiss on the cheek before pulling back. A kiss like you would give a child, or close friend.
There's surprise on her face, her eyes quickly darting upward and seeing the mistletoe above. In the second that follows you see understanding settle into her eyes.
<<talk "eve">>Guess I should watch where I'm standing, huh?<</talk>>\
Even as she says the words, you notice that she makes no move to step out from under the mistletoe.
<<else>>Leaning in quickly, you catch her completely off guard. She stiffens as your lips touch her brow, her eyes wide as you pull back.
<<talk "eve">>What was that about?<</talk>>\
You point up as you begin to speak.
<<talk "player">>Mistletoe, you're standing right under it.<</talk>>\
Nodding slowly, Eve takes an exaggerated step to position herself well away from the mistletoe without ever breaking eye contact with you.
<</if>>Giving her a reassuring smile, you shift your attention to other matters.
[[End.|$location]]Looking toward the mistletoe, you find Eve looking right back at you. With a sheepish grin, she points up at the mistletoe and puckers.
WIPYou look over at the mistletoe just in time to see Eve lunge at a surprised Anna.
Anna instinctively tries to ward off her sister while Eve puckers and refuses to relent.
<<talk "eve">>Kiss me!<</talk>>\
<<talk "anna">>No! You're my sister, it doesn't work that way!<</talk>>\
Anna's eyes seek the room for any form of help.
<<talk "eve">>It's a sisterly kiss, completely platonic and innocent, I don't care what Lord Patrick Reon says!<</talk>>\
Then it happens, one more step and Anna's back is against the wall. Faster than Anna can react, Eve is on her, planting a firm kiss directly on Anna's lips. Anna's hands flail wildly, seemingly unsure of what to do but knowing they need to be doing //something.//
And the kiss lingers, past a peck on a the lips, past sisterly, and dangerously close to passing an incredibly affectionate platonic, before Eve finally releases her sister, the older sister looking flushed while Eve just grins triumphantly.
Turning toward you, Eve's eyes light up with mischief.
<<talk "eve">>If I was chewing bubblegum at the start of that kiss, she'd be chewing it now.<</talk>>\
Before she can stop herself, you see Anna move her jaw, clearly searching her mouth with her tongue for bubblegum. As soon as she realizes what she is doing, she blushes crimson.
[[End.|$location]]Standing almost directly beneath the mistletoe, you see Misaki. Some part of you thinks it could be by chance, however something about her body language, the way she looks pleased with herself, leads you to believe she's standing under the mistletoe by design.
<<talk "thought">>I wonder who she convinced to show her where the mistletoe was, and I wonder if whoever it was managed to get away without being molested?<</talk>>\
[[Kiss her.|Mistletoe Misaki 1a]]
[[Don't kiss her.|Mistletoe Olivia 1b]]Moving toward Misaki, you can't help but ask.
<<talk "player">>Did you know you were standing under the mistletoe?<</talk>>\
The coy smile that forms on her lips makes a lie of the words that follow.
<<talk "misaki">>Oh my, really? I'd have never known. But since you found me here, I guess I'll just have to surrender a kiss to you. After all, ignorance of my situation should not make me immune to its consequences.<</talk>>\
<<talk "thought">>Wow, she really lays it on thick sometimes.<</talk>>\
With a little smile on your face, you lean forward and kiss her lightly on the lips.
Then she snakes her arms around your neck and deepens the kiss, turning what was a chaste if affectionate peck on the lips into a deep passionate kiss. When she finally releases you, you're breathless, and a pleased smile lingers on her lips.
<<talk "misaki">>I sure do hope that you don't have to rescue me from my own ignorance again some time.<</talk>>\
Even as she says the words, you see no indication that she has any intention of moving away from her spot beneath the mistletoe.
[[End.|$location]]Glancing toward the mistletoe you see Olivia standing conspicuously underneath it. Her eyes dart upward as if to double, or perhaps triple check that the mistletoe is directly above her, then looks at you. Her eyes widen slightly at the sight of you, then she looks quickly away as a sort of nervous energy seems to engulf her.
[[Kiss her.|Mistletoe Olivia 1a]]
[[Don't kiss her.|Mistletoe Olivia 1b]]Stepping toward Olivia, you can see her struggle more and more to hide her smile until her efforts are almost completely useless.
<<talk "player">>So, I see you're standing under the mistletoe. Might want to be careful about that unless you want to get kissed.<</talk>>\
Her efforts give out, a huge smile splashing across her face before she's able to get it back under control.
Leaning forward, you see her resolve give out a second time as your lips near hers. At the last moment you use a gentle touch, barely more than your fingertips against her jaw, to guide her lips the rest of the way to yours.
Once you break the kiss, a blissful expression lingers on her face for several seconds before she blinks, then blushes as she smiles.
<<talk "player">>Better watch yourself or it's entirely possible it could happen again.<</talk>>\
You say playfully as you turn to move away.
[[End.|$location]]
<<set $olivia.affection += 5>><<set $olivia.fear -= 5>><<set $olivia.trust += 5>>Deciding not to go kiss her, you choose instead to turn your attention elsewhere.
[[End.|$location]]
<<set $olivia.affection -= 5>><<set $olivia.fear += 5>><<set $olivia.trust -= 5>>Looking unsure of what to do with $rey.himself, Rey shuffles in place, seemingly oblivious of the fact that $rey.he's standing under the mistletoe.
[[Kiss Rey on the lips.|Mistletoe Rey 1a]]
[[Kiss Rey on the cheek.|Mistletoe Rey 1b]]
[[Don't kiss Rey.|Mistletoe Nope 1]]Stepping up to Rey, you don't give $rey.him a chance to respond. Instead you reach out and with one hand tilt $rey.his_ head up toward yours just in time to plant a kiss right on $rey.his_ lips.
When you pull back, there's a dumbfounded look on $rey.his_ lips that is nearly enough to make you laugh.
You point upward as you speak.
<<talk "player">>Mistletoe.<</talk>>\
Blushing, $rey.he stammers, but as you step away you notice that $rey.he has not yet moved either.
[[End.|$location]]Stepping up to Rey, you don't give $rey.him a chance to respond. Instead you simply lean in and kiss $rey.him lightly on the cheek
When you pull back, there's a dumbfounded look on $rey.his_ lips that is nearly enough to make you laugh.
You point upward as you speak.
<<talk "player">>Mistletoe.<</talk>>\
Blushing, $rey.he stammers, but as you step away you notice that $rey.he has not yet moved either.
[[End.|$location]]When you glance toward the mistletoe, you see Sidra standing there, her expression distant as if her thoughts are elsewhere.
[[Kiss her.|Mistletoe Sidra 1a]]
[[Don't kiss her.|Mistletoe Nope 1]]It only takes you a few paces to reach Sidra, her eyes turning to you with curiosity.
<<talk "player">>You know you're standing under the mistletoe right?<</talk>>\
<<if $sidra.affection gte 900 and $sidra.fear lte 100>>The way her cheeks color, her eyes becoming downcast, tells you all you need to know.
<<talk "player">>I think you owe me a kiss.<</talk>>\
Sidra's eyes turn to you once more, a sort of nervous energy to her as she takes a subtle step closer to you.
Leaning in, you kiss her lightly on the lips, allowing the kiss to linger affectionately before pulling back.
Her resulting smile proves infectious, and it's only a moment before you feel your own lips pull upward into a small smile.
<<talk "sidra">>That was, . . . nice.<</talk>>\
<<talk "player">>Who knows, maybe I'll find you under the mistletoe again some time.<</talk>>\
With a playful wink you slip away, leaving her with a little smile on her face.
<<elseif $sidra.affection gte 400 and $sidra.fear lte 550>>She flushes, her eyes becoming downcast even as her cheeks darken.
<<talk "player">>I think you owe me a kiss.<</talk>>\
Sidra's eyes turn to you once more, a sort of nervous energy to her as she remains rooted to the spot.
Leaning in, you kiss her lightly on the lips, allowing the kiss to linger affectionately before pulling back.
Her smile proves infectious as you see a little smile form on her lips, and it's only a moment before you feel your own lips pull upward into a small smile.
<<talk "sidra">>Thank you.<</talk>>\
Sidra's tone is soft, but you can tell that she enjoyed the kiss from her pleased expression.
<<talk "player">>Who knows, maybe I'll find you under the mistletoe again some time.<</talk>>\
With a playful wink you slip away, leaving her with a little smile on her face.
<<elseif $sidra.affection gte 400 or $sidra.fear lte 550>>An uncertain expression crosses her face before you see realization dawn on her.
<<talk "player">>I think you owe me a kiss.<</talk>>\
Sidra's eyes turn to you once more, a sort of uneasy energy to her as she remains rooted to the spot.
Leaning in, you kiss her lightly on the lips, allowing the kiss to linger only a moment before pulling back.
The surprised expression on her face coaxes a smile from your lips, a smile that she self consciously returns a few seconds later.
<<talk "player">>Who knows, maybe I'll find you under the mistletoe again some time.<</talk>>\
With a playful wink you slip away, her eyes following you as you go. Ever so subtly, you notice her take a small step away from the mistletoe.
<<else>>A displeased expression crosses her face as realization dawns on her.
<<talk "player">>I think you owe me a kiss.<</talk>>\
Sidra's eyes turn to you once more, a sort of uneasy energy to her as she remains petrified where she stands.
Leaning in, you kiss her lightly on the lips, allowing the kiss to linger only a moment before pulling back.
Her expression remains the same, if perhaps now holding just a hint of defiance that was not there before.
<<talk "player">>Who knows, maybe I'll find you under the mistletoe again some time.<</talk>>\
With a playful wink you slip away, almost immediately in your wake you see her move away from the mistletoe.
<</if>>[[End.|$location]]Deciding against it, you turn your attention elsewhere.
[[End.|$location]]<<if $anna.affection gte 900 and $anna.fear lte 75>>
<<elseif $anna.affection gte 700 and $anna.fear lte 300>>
<<elseif $anna.affection gte 400 and $anna.fear lte 550>>
<<elseif $anna.affection gte 400 or $anna.fear lte 550>>
<<else>>
<</if>>\Walking around the mansion, you admire some of the Christmas decorations that have been hung recently. Turning into the north hall, you see Rey, who appears to be hanging mistletoe above the doorframe leading into the library. As you approach Rey, you hear a faint humming coming from the library, followed by the sound of Mitsuko's voice.
<<talk "mitsuko">>I think that is more than enough decoration for the library. Do we have any other rooms in the north hall to work on? We still have the mistletoe to hang, but that should be fairly quick and easy.<</talk>>\
Rey lowers from the tips of $rey.his_ toes, faltering only slightly to make sure the mistletoe stays put. A somewhat warm smile on $rey.his_ face as $rey.he responds.
<<talk "rey">>A-actually, I have been taking care of the mistletoe as we go along. I c-can reach, so I thought we could avoid getting the ladder.<</talk>>\
While $rey.he is still stammering, $rey.he seems to be more relaxed than usual. You clear your throat softly to announce your presence, causing Rey to jump slightly.
<<talk "player">>The decorations seem to be coming along nicely. Are you running into any problems?<</talk>>\
Rey smiles at you and shakes $rey.his_ head just as Mitsuko appears at the doorway. A smile pulls at your lips as you get an idea.
<<talk "thought">>I wonder what Rey would do if I...<</talk>>\
Before you finish thinking it out, you say in a playful tone to Mitsuko.
<<talk "player">>Mitsuko, you two are under the mistletoe, are you going to let Rey see your holiday spirit?<</talk>>\
Grinning now, you wait for a response. Rey's face begins to redden, while Mitsuko's cheeks glow the faintest shade of pink.
<<talk "mitsuko">>Do you really think I should <<print $mitsuko.callsPlayer>>?<</talk>>\
There is no evidence in her voice to suggest she would be against following the holiday tradition. You wonder what she should do.
[["Lay it on " + $rey.him + "!"|Submitted Mitsuko Rey Mistletoe 1a]]
[[Rey has at least earned a peck.|Submitted Mitsuko Rey Mistletoe 1b]]
[[It was just a silly joke.|Submitted Mitsuko Rey Mistletoe 1c]]
<<addtime { minute : 10 }>>
Submitted by ScootsYour smile grows as you watch the pair under the doorframe turn varying shades of pink.<<talk "player">> Come on, Mitsuko, $rey.he has been working hard, go ahead and lay one on $rey.him.<</talk>>\
Rey looks as if $rey.he is going to speak up, but before $rey.he can, Mitsuko has closed the distance and is inches away from $rey.his_ face.
<<talk "mitsuko">>//Ara ara Rey-chan// <<print $mitsuko.callsPlayer>> is right. You have been very helpful with the decorations today.<</talk>>\
Her voice is smooth as silk before she leans in, locking lips with the flustered Rey. For a moment, $rey.his_ features are rigid, but just as soon as $rey.his_ limbs locked up, $rey.he melts away from her. Mitsuko breaks the kiss, an oddly accomplished look on her face as she walks toward you, with her hips swaying seductively.
<<talk "mitsuko">>Was that satisfactory <<print $mitsuko.callsPlayer>>?<</talk>>\
Her voice is gentle as she draws close, leaving Rey in awe behind her.
<<talk "player">>Yes, it was Mitsuko. May I join your festivities as well?<</talk>>\
The question needed no answer. Mitsuko tilts her head to the side and parts her lips. Meeting her in the middle, you kiss, pulling her closer to feel her against you as you close your eyes. Time seems to stand still until your embrace is broken. Opening your eyes, you see that Mitsuko is practically glowing in the face.
With a warm smile, you lean in one more time to kiss her cheek.
<<talk "player">>I should be on my way, don't want to halt the decorating much longer.<</talk>>\
Turning away, you leave Rey and Mitsuko to their decorating.
[[End.|$location]]
<<set $rey.fear += 1>><<set $rey.trust += 1>><<set $rey.affection +=2>>
<<set $mitsuko.fear -= 1>><<set $mitsuko.trust += 1>><<set $mitsuko.affection +=2>>
Submitted by Scoots
<<addtime { minute : 10 }>>Letting out a brief chuckle, you gesture to Rey.
<<talk "player">>$rey.He was <<if $rey.gender is setup.Character.Gender.Male>>enough of a gentleman<<else>>nice enough<</if>> to hang them up for you, right? Surely you can manage a small peck on the cheek for $rey.him.<</talk>>\
Rey waves $rey.his_ arms slowly in front of $rey.him while shaking $rey.his_ head.<<talk "rey">>That w-won't be necessary. I really am h-happy to help out. There is n-not much grounds keeping to do in the winter a-anyways.<</talk>>\
$rey.His_ voice shakes as $rey.he speaks, and Mitsuko steps toward $rey.him, laying her hand on $rey.his_ shoulder gently.
<<talk "mitsuko">>//Rey-chan//? Relax. <<print $mitsuko.callsPlayer>> is absolutely correct, you have been an absolute darling while helping me.<</talk>>\
Leaning in, she kisses $rey.his_ cheek softly. Turning to leave, you find yourself smiling as you leave the pair to finish up.
<<talk "thought">>They seem to balance each other out surprisingly well<</talk>>\
[[End.|$location]]
<<set $rey.fear -= 1>><<set $rey.trust += 2>><<set $rey.affection +=1>>
<<set $mitsuko.fear -= 1>><<set $mitsuko.trust += 2>><<set $mitsuko.affection +=2>>
Submitted by Scoots
<<addtime { minute : 5 }>>You shake your head with a laugh.
<<talk "player">> You don't have to do anything, Mitsuko. More than anything, I just wanted to see Rey's face.<</talk>>\
$rey.His_ blush fading, Rey nods quietly to you, relieved to avoid any kind of embarrassment. Mitsuko pulls $rey.him into a tight hug, practically pushing $rey.his_ face into her ample chest.
<<talk "mitsuko">> Mistletoe or not, your help is very much appreciated //Rey-chan//<</talk>>\
You can't help but laugh as Mitsuko releases $rey.him, a mortified expression on $rey.his_ face.
<<talk "rey">> I-it's n-no trouble at a-all. You are v-very nice to work around.<</talk>>\
Mitsuko smiles down at $rey.his_ shrinking form as $rey.he retreats to pick up a box of leftover decorations. Fumbling with the box, Rey seems to keep it guarded near the front of $rey.his_ pants.
<<talk "thought">>It seems a visit to Mitsuko's valley of the gods was just a bit much for $rey.him.<</talk>>\
You think to yourself as you turn to leave. Waving goodbye, to round the corner with a smile on your face.
[[End.|$location]]
<<set $rey.fear -= 2>><<set $rey.trust += 2>><<set $rey.affection +=1>>
<<set $mitsuko.fear -= 2>><<set $mitsuko.trust += 2>><<set $mitsuko.affection +=1>>
Submitted by Scoots
<<addtime { minute : 3 }>>The skittering of tiny claws on the floor can be heard well before you see Mully come running into view. Somewhere in the distance, you can hear Eve calling after him, but if anything it only seems to spur the little fox to run even faster.
More surprising however is the fox itself. Wearing what appears to be tiny antlers and what might be a red ball on his nose that is clearly large enough to partially obscure his vision, his eyes are wide with panic.
Even as you watch, the fennec fox stumbles, skids across the floor as one paw comes up to slap at the nose and antler attached to him, then he's back on his feet running once more.
By the time you think to stop him, he's already tearing past at full speed and aiming at the first open door he sees.
A second later you hear Mully crash into something, followed by even more frantic movement than before.
Then he's bursting into the hallway once more, you move to intercept him, but he proves too fast and is streaking past you a heartbeat later.
Realizing that you'll never catch up with him, you watch as he goes, vanishing around the corner just in time for a surprised looking Eve to come into view.
Mully skids, pivots, and starts to run even more frantically than before.
Eve turns to follow so fast that she nearly falls, then she's off in hot pursuit of her prey.
<<talk "thought">>Was he dressed up to be Rudolph?<</talk>>\
<<addtime { minute : 2 }>>The sound of a Christmas ornament hitting the ground draws your attention to the tree.
At first, you don't notice anything amiss, but then the tree moves like something is in it.
Stepping closer, you feel your brow furrow as you search past the lights and ornaments for the source of the activity. Only to see two yellow eyes peering back from the shadowy interior of the tree.
You realize you're looking at Titch at the same moment as the cat hisses at you, then springs from the tree to go running off as fast as it can. In doing so, sending several more ornaments clattering to the ground.
A moment later, you're standing beside the tree with the sound of Titch retreating down the hall quickly fading into the distance.
Realizing that you're not likely to catch the cat, let alone find a way to convey that climbing in the tree is wrong, you instead turn your attention to picking up and placing the ornaments back on the tree.
When you finally step back from the Christmas tree, you can't tell that anything had even happened.
<<addtime { minute : 3 }>>Near the Christmas tree, you see Titch sitting, her tail moving slowly from side to side as she looks up into the assortment or lights and ornaments.
One paw lifts off the ground, reaching up to tap the an ornament once before stopping and looking at you.
She seems stunned to see you there, freezing in place for several seconds before lowering her paw very slowly to the ground without breaking eye contact.
Only then does she move, choosing to lay down in the exact spot she was already in.
Her tail twitches slightly as she closes her eyes.Striding past the Christmas tree, Titch makes eye contact with you right before stopping.
Without hesitating, she reaches up to swat at one of the festive lights adorning the tree, then takes off at a frantic run before you can even open your mouth to chastise her for playing with the tree.Entering the room, you start at the sight in front of you. Eve is standing there, totally naked except for the strand of tinsel wrapped around her chest and hips and grinning like a loon. Upon seeing your confused expression, she grins wider.
<<talk "eve">>I'm Christmas Eve!<</talk>>\
She giggles before running past you and out of sight.
[[Continue.|$location]]
Submitted by evilgenius97<<addtime { minute: 2 }>>Somewhere in the far distance, you hear a deep boom. You pause, unsure of what you're hearing at first. Then there's a second boom, followed by a third a few seconds later.
Looking around, you try to find the source of the sound, but it's not until you see a burst of colors that you realize what's happening.
<<talk "thought">>Someone's celebrating the holiday with fireworks.<</talk>>\<<set setup.events.hauntedTrail to [
{
requires: 'true',
chance: 100,
link: "Submitted Festival Haunted Forest Anna Intro 1"
},
{
requires: 'true',
chance: 100,
link: "Submitted Festival Haunted Forest Anna Intro 2"
},
{
requires: 'true',
chance: 100,
link: "Submitted Festival Haunted Forest Eve Intro 1"
},
{
requires: 'true',
chance: 100,
link: "Submitted Festival Haunted Forest Eve Intro 2"
},
{
requires: 'true',
chance: 100,
link: "Submitted Festival Haunted Forest Alone Intro 1"
},
{
requires: 'true',
chance: 100,
link: "Submitted Festival Haunted Forest Alone Intro 2"
}
]>>With Anna by your side, you find yourself eyeing up the haunted forest trail, near the entrance you can see a mother reassuring her child. In the distance a mix of screams and laughter can be heard.
<<link "Enter the trail.">><<gotoevent setup.events.hauntedTrailStart>><</link>>
<<link "Continue enjoying the festival.">><<gotoevent setup.events.hauntedTrailDecline>><</link>>
Submitted by Irish Major Tom<<addtime { minute : 3 }>><<set $companion to "anna">>Your attention is drawn to the dimly lit forest trail, the occasional group of people entering it. Several moments later, a scream is heard followed by laughter. At your side, you can feel Anna standing close, clearly intimidated by so many strangers being around.
<<link "Enter the trail.">><<gotoevent setup.events.hauntedTrailStart>><</link>>
<<link "Continue enjoying the festival.">><<gotoevent setup.events.hauntedTrailDecline>><</link>>
Submitted by Irish Major Tom<<addtime { minute : 3 }>><<set $companion to "anna">>Straight ahead lies the haunted forest, you tighten your grip on Eve's hand as she notices the trail as well. You exchange looks with her, puppy dog eye's pleading for you to take her there.
<<link "Enter the trail.">><<gotoevent setup.events.hauntedTrailStart>><</link>>
<<link "Continue enjoying the festival.">><<gotoevent setup.events.hauntedTrailDecline>><</link>>
Submitted by Irish Major Tom<<addtime { minute : 3 }>><<set $companion to "eve">>You and Eve come upon the haunted forest trail, groups of people occasionally entering it. Their screams can be heard moments later, you look at Eve, her eyes lighting up in excitement.
<<link "Enter the trail.">><<gotoevent setup.events.hauntedTrailStart>><</link>>
<<link "Continue enjoying the festival.">><<gotoevent setup.events.hauntedTrailDecline>><</link>>
Submitted by Irish Major Tom<<addtime { minute : 3 }>><<set $companion to "eve">>You find yourself standing before the haunted forest trail, the giant banner enticing you to enter. There are several small groups of people gathered near the entrance, several teens enter occasionally. A few minutes later, screaming can be heard followed by laughter.
<<link "Enter the trail.">><<gotoevent setup.events.hauntedTrailStart>><</link>>
<<link "Continue enjoying the festival.">><<gotoevent setup.events.hauntedTrailDecline>><</link>>
Submitted by Irish Major Tom<<addtime { minute : 3 }>><<set $companion to "alone">>Ahead lies the forest trail converted to a haunted amusement for the festival. Several people are milling around the entrance, a small group of people occasionally entering.
<<link "Enter the trail.">><<gotoevent setup.events.hauntedTrailStart>><</link>>
<<link "Continue enjoying the festival.">><<gotoevent setup.events.hauntedTrailDecline>><</link>>
Submitted by Irish Major Tom<<addtime { minute : 3 }>><<set $companion to "alone">><<set setup.events.hauntedTrailStart to [
{
requires: '$companion is "anna"',
chance: 100,
link: "Submitted Festival Haunted Forest Anna Intro 1a"
},
{
requires: '$companion is "anna"',
chance: 100,
link: "Submitted Festival Haunted Forest Anna Intro 2a"
},
{
requires: '$companion is "eve"',
chance: 100,
link: "Submitted Festival Haunted Forest Eve Intro 1a"
},
{
requires: '$companion is "eve"',
chance: 100,
link: "Submitted Festival Haunted Forest Eve Intro 2a"
},
{
requires: '$companion is "alone"',
chance: 100,
link: "Submitted Festival Haunted Forest Alone Start 1a"
},
{
requires: '$companion is "alone"',
chance: 100,
link: "Submitted Festival Haunted Forest Alone Start 2a"
}
]>>You look to Anna and motion your head toward the trail, she takes a quick glance at the eerie forest. Hesitantly she nods, you guide her to the entrance. A woman wearing a mask and safety vest comes up to you.
<<talk "femaleStranger">>Looking to brave the forest of a thousand hauntings with the missus?<</talk>>\
She asks, grinning behind the skeleton mask.
<<talk "player">>We are.<</talk>>\
You respond.
<<talk "thought">>The Forest of a Thousand Hauntings..<</talk>>\
You can't help but mentally chuckle at the name.
The volunteer nods and hands you a map before advising you to stay on the trail so you won't get lost. As your walking away, she yells out.
<<talk "femaleStranger">>Good luck!<</talk>>\
Her voice fading away as you delve deeper into the dark woods.
<<link "Enter the trail.">><<gotoevent setup.events.hauntedTrailCore>><</link>>
<<link "Continue enjoying the festival.">><<gotoevent setup.events.hauntedTrailEnd>><</link>>
Submitted by Irish Major Tom<<addtime { minute : 3 }>>
<<set $anna.affection -= 2>><<set $anna.trust -= 2>><<set $anna.fear += 5>>You make your way to the entrance to the haunted trail, passing by a group of teens loitering around. Anna suddenly grabs hold of your arm, slowing you down.
<<talk "player">>Come on, it'll be fine.<</talk>>\
You urge her forward and before long she gives in. Letting you guide her to the entrance. A woman wearing a skeleton mask and bright safety vest steps out in front of you.
<<talk "femaleStranger">>Planning to brave the forest of a thousand hauntings with the missus?<</talk>>\
She asks, grinning under her mask.
<<talk "player">>Yup, we're seeing how courageous we are.<</talk>>\
You respond, drawing a chuckle from the woman. She holds out a map, you take it while shooting her a curious look.
<<talk "femaleStranger">>It's to prevent people from getting lost.<</talk>>\
She explains, pointing to the trail and motioning for you to continue. With a nod, you and Anna start walking toward the eerie forest. The volunteer yells out to you.
<<talk "femaleStranger">>Good luck!<</talk>>\
her voice fading as you delve deeper into the dimly lit woods. Anna's fingers digging into your skin as she presses her body against yours.
<<link "Enter the trail.">><<gotoevent setup.events.hauntedTrailCore>><</link>>
<<link "Continue enjoying the festival.">><<gotoevent setup.events.hauntedTrailEnd>><</link>>
Submitted by Irish Major Tom<<addtime { minute : 3 }>>
<<set $anna.affection -= 2>><<set $anna.trust -= 2>><<set $anna.fear += 5>>With a sigh, you nod, letting the excited Eve drag you over to the entrance to the woods. A scream can be heard in the distance as you approach, a woman wearing a safety vest and skeleton mask steps in front of you.
<<talk "femaleStranger">>Taking your daughter to brave the forest of a thousand hauntings?<</talk>>\
She asks, grinning through her mask.
<<talk "player">>Yeah, she said she was brave enough for it. So we'll find out.<</talk>>\
You respond, the woman can't help but giggle. She pulls a piece of paper out, handing it to you.
<<talk "femaleStranger">>It's a map, so no one gets lost out there.<</talk>>\
She explains as you unfold the piece of paper, on it is a rough outline of the forest and a few of the many props they've set up to scare people. You nod, thanking her.
<<talk "femaleStranger">>Good luck!<</talk>>\
The volunteer calls out, her voice fading away as you enter the forest.
<<link "Enter the trail.">><<gotoevent setup.events.hauntedTrailCore>><</link>>
<<link "Continue enjoying the festival.">><<gotoevent setup.events.hauntedTrailEnd>><</link>>
Submitted by Irish Major Tom<<addtime { minute : 3 }>>
<<set $eve.affection += 5>><<set $eve.trust += 5>><<set $eve.fear -= 5>>You look to the trail before looking back to Eve.
<<talk "player">>Are you sure?<</talk>>\
You ask, you're already sure of the answer but decide to check with her.
Eve grins, giggling.
<<talk "eve">>Of course I am, it looks like a lot of fun!<</talk>>\
Eve exclaims. With a sigh, you nod and grab hold of Eve's hand, leading her over to the entrance.
A woman wearing a skeleton mask and safety vest steps out in front of you as you near the start of the haunted forest. She takes one look at Eve, then turns her attention to you.
<<talk "femaleStranger">>I see you and your daughter are feeling brave enough to enter the spooky //forest of a thousand hauntings!//<</talk>>\
The woman can't help but chuckle at the cheesy name as she greets you.
<<talk "player">>You could say that.<</talk>>\
You reply. The volunteer woman nods, taking a piece of paper out, she hands it to you.
<<talk "femaleStranger">>It's a map, so that way no one can get lost.<</talk>>\
The woman explains.
With a nod you take the map, placing it in your pocket. With a grin the lady steps away.
<<talk "femaleStranger">>Have fun and good luck!<</talk>>\
She wishes you good luck before moving on to the next group waiting.
Growing impatient, Eve practically drags you along the trail as you pass through the entrance.
<<link "Enter the trail.">><<gotoevent setup.events.hauntedTrailCore>><</link>>
<<link "Continue enjoying the festival.">><<gotoevent setup.events.hauntedTrailEnd>><</link>>
Submitted by Irish Major Tom<<addtime { minute : 3 }>>
<<set $eve.affection += 5>><<set $eve.trust += 5>><<set $eve.fear -= 5>>You decide to walk the haunted trail, walking up to the entrance a woman wearing a skeleton mask and safety vest steps out in front of you.
<<talk "femaleStranger">>Braving the haunted trail by yourself?<</talk>>\
She asks, you nod. The volunteer shrugs before pulling out a piece of paper from her pocket.
<<talk "femaleStranger">>Here, it's a map of the forest. You'll need this in case you get lost.<</talk>>\
She hands the paper to you, stepping out of the way.
You thank the woman before entering the haunted forest trail.
<<talk "femaleStranger">>Good luck!<</talk>>\
She yells from behind you, her voice fading away as you walk deeper into the woods.
<<link "Enter the trail.">><<gotoevent setup.events.hauntedTrailCore>><</link>>
<<link "Continue enjoying the festival.">><<gotoevent setup.events.hauntedTrailEnd>><</link>>
Submitted by Irish Major Tom<<addtime { minute : 2 }>><<talk "thought">>Looks like it could be fun.<</talk>>\
You spend a moment thinking about the trail and decide to walk it.
As you come upon the entrance, a woman wearing a skeleton mask and a safety vest stops you. She looks around you.
<<talk "femaleStranger">>Going the haunted trail alone I see.<</talk>>\
The woman says, you nod.
<<talk "player">>You can tag along if you want.<</talk>>\
You respond, winking at her.
<<talk "femaleStranger">>If I didn't have to stand around here handing out these maps, I might have entertained that offer of yours.<</talk>>\
She laughs while rolling her eyes, grinning as she pulls out a piece of paper.
<<talk "femaleStranger">>Here, it's a map of the forest trail so you don't get lost.<</talk>>\
The volunteer hands you the paper. You nod, thanking her before entering the forest.
<<link "Enter the trail.">><<gotoevent setup.events.hauntedTrailCore>><</link>>
<<link "Continue enjoying the festival.">><<gotoevent setup.events.hauntedTrailEnd>><</link>>
Submitted by Irish Major Tom<<addtime { minute : 2 }>><<set setup.events.hauntedTrailDecline to [
{
requires: '$companion is "anna"',
chance: 100,
link: "Submitted Festival Haunted Forest Anna Intro 1b"
},
{
requires: '$companion is "anna"',
chance: 100,
link: "Submitted Festival Haunted Forest Anna Intro 2b"
},
{
requires: '$companion is "eve"',
chance: 100,
link: "Submitted Festival Haunted Forest Eve Intro 1b"
},
{
requires: '$companion is "eve"',
chance: 100,
link: "Submitted Festival Haunted Forest Eve Intro 2b"
},
{
requires: '$companion is "alone"',
chance: 100,
link: "Submitted Festival Haunted Forest Alone Intro 1b"
},
{
requires: '$companion is "alone"',
chance: 100,
link: "Submitted Festival Haunted Forest Alone Intro 2b"
},
{
requires: '$companion is "alone"',
chance: 100,
link: "Submitted Festival Haunted Forest Alone Decline 1"
},
{
requires: '$companion is "alone"',
chance: 100,
link: "Submitted Festival Haunted Forest Alone Decline 2"
}
]>><<talk "thought">>I don't think Anna could handle it.<</talk>>\
You shake your head, drawing Anna's attention.
<<talk "player">>It's nothing, come on let's go enjoy the festival.<</talk>>\
You say, leading her back to the rest of the festivities.
[[End.|$location]]
Submitted by Irish Major Tom<<addtime { minute : 2 }>>
<<set $anna.affection += 2>><<set $anna.trust += 5>><<set $anna.fear -= 5>><<talk "thought">>I'm sure Anna would love to be any where else.<</talk>>\
With a shrug you turn back toward the park, quickly glancing at your blond companion. You lead her to the rest of the festival.
[[End.|$location]]
Submitted by Irish Major Tom<<addtime { minute : 2 }>>
<<set $anna.affection += 2>><<set $anna.trust += 5>><<set $anna.fear -= 5>><<talk "player">>That might be a bit too scary for you.<</talk>>\
You tease Eve a little bit. She pouts and you can't help but chuckle.
<<talk "player">>Come on, I'm sure there's something way more fun waiting for you back there.<</talk>>\
You add, motioning to the main festivities.
Eve nods.
<<talk "eve">>I guess.<</talk>>\
Is her only response, she looks away. Suddenly something from booths catches her eyes. You lead her back to the rest of the festival.
[[End.|$location]]
Submitted by Irish Major Tom<<addtime { minute : 2 }>>
<<set $eve.affection -= 5>><<set $eve.trust -= 2>><<set $eve.fear += 3>><<talk "player">>You know, there are plenty of other activities we can do.<</talk>>\
You say, pulling Eve back toward the main festivities.
<<talk "eve">>But it looks like so much fun.<</talk>>\
Eve pouts, not willing to fully give up on walking the haunted trail as you drag her with you.
<<talk "player">>I'm sure there's something else you'll like there.<</talk>>\
You respond to the disappointed young lady. Suddenly she perks up, having spotted something caught her attention.
You're still holding her hand when she runs ahead, instead leading you toward the many booths that line the park.
[[End.|$location]]
Submitted by Irish Major Tom<<addtime { minute : 2 }>>
<<set $eve.affection -= 5>><<set $eve.trust -= 2>><<set $eve.fear += 3>><<talk "thought">>Maybe some other time.<</talk>>\
You decide not to walk the trail, instead you turn around and make your way back to the rest of the festivities.
[[End.|$location]]
Submitted by Irish Major Tom<<addtime { minute : 2 }>>You watch as a small group enter the trail, deciding to brave the many scares they have laid out in the forest.
<<talk "thought">>It would be fun to bring someone along.<</talk>>\
You imagine Anna and Eve's reaction to the haunted trail.
You chuckle
<<talk "thought">>I think I'll take one of them along next time.<</talk>>\
Deciding not to enter the haunted forest, you head back to the main festival.
[[End.|$location]]
Submitted by Irish Major Tom<<addtime { minute : 2 }>>With a little shrug, you decide that it's not so much fun without someone at your side.
Turning, you continue through the festival.
[[End.|$location]]
<<addtime { minute : 1 }>>For a moment longer your eyes linger on the trail, Somewhere just out of sight a light flickers, casting strange shadows on the trail. In the distance, there's a long drawn out scream, clearly part of the entertainment.
Smirking to yourself, you decide that the campy fun can wait for another time.
[[End.|$location]]
<<addtime { minute : 1 }>><<set setup.events.hauntedTrailCore to [
{
requires: '$companion is "anna"',
chance: 100,
link: "Submitted Festival Haunted Forest Anna Core 1"
},
{
requires: '$companion is "anna"',
chance: 100,
link: "Submitted Festival Haunted Forest Anna Core 2"
},
{
requires: '$companion is "anna"',
chance: 100,
link: "Submitted Festival Haunted Forest Anna Core 3"
},
{
requires: '$companion is "anna"',
chance: 100,
link: "Submitted Festival Haunted Forest Anna Core 4"
},
{
requires: '$companion is "anna"',
chance: 100,
link: "Submitted Festival Haunted Forest Anna Core 5"
},
{
requires: '$companion is "eve"',
chance: 100,
link: "Submitted Festival Haunted Forest Eve Core 1"
},
{
requires: '$companion is "eve"',
chance: 100,
link: "Submitted Festival Haunted Forest Eve Core 2"
},
{
requires: '$companion is "eve"',
chance: 100,
link: "Submitted Festival Haunted Forest Eve Core 3"
},
{
requires: '$companion is "eve"',
chance: 100,
link: "Submitted Festival Haunted Forest Eve Core 4"
},
{
requires: '$companion is "eve"',
chance: 100,
link: "Submitted Festival Haunted Forest Eve Core 5"
},
{
requires: '$companion is "alone"',
chance: 100,
link: "Submitted Festival Haunted Forest Alone Core 1"
},
{
requires: '$companion is "alone"',
chance: 100,
link: "Submitted Festival Haunted Forest Alone Core 2"
},
{
requires: '$companion is "alone"',
chance: 100,
link: "Submitted Festival Haunted Forest Alone Core 3"
},
{
requires: '$companion is "alone"',
chance: 100,
link: "Submitted Festival Haunted Forest Alone Core 4"
},
{
requires: '$companion is "alone"',
chance: 100,
link: "Submitted Festival Haunted Forest Alone Core 5"
}
]>>The forest is eerily quiet as the distant voices and laughter fade away, in turn you can hear the sounds of bugs, communicating with one another and the occasional bush moving. A light fog permeates the forest floor, obscuring your view just enough that you can barely make out shapes beyond several feet.
Anna grips your arm tightly, pressing her body against yours. The two of you continue walking through the fog. Suddenly you spot the silhouette of something hanging from a tree in the middle of the trail. You move closer to inspect it when you hear a //Eek// from behind.
As you spin around, Anna lunges herself at you, wrapping her arms around your body.
<<talk "player">>What's wrong?<</talk>>\
Before you can finish asking Anna what happened, the mist thins out just a little. All around the trees are covered in webs, lining those webs are hundreds of large spiders. You notice one had found its way beside Anna, scaring her as she noticed them herself.
<<talk "thought">>They're fake... I hope.<</talk>>\
You think to yourself as you gently rub Anna's hair, whispering to her that she's fine. A moment later she emerges from your chest.
<<talk "player">>It's a fake, all of them are fake. Just meant to scare the living soul out of people.<</talk>>\
You reassure her, Anna looks at you and nods.
<<talk "player">>Shall we continue?<</talk>>\
You ask, Anna hesitates to answer but after a moment, she agrees.
<<link "Continue walking the trail.">><<gotoevent setup.events.hauntedTrailCore>><</link>>
<<link "Exit the trail.">><<gotoevent setup.events.hauntedTrailEnd>><</link>>
Submitted by Irish Major Tom<<addtime { minute : 6 }>>You push on with Anna hugging you tightly, a ghostly mist spreading across the forest floor. Shrouding everything beyond a few feet as you continue walking the trail.
After walking for a bit, you notice something ominous through the fog. Eerie music begins playing, at first it's impossible to hear, but as you move deeper through the forest it becomes more noticeable. Anna notices it as well, her grip on you tightening, subconsciously your heart starts beating faster and faster as the bone-chilling symphony being played grows louder.
Suddenly you can see the outline of a small building, you pull Anna along and upon nearing it, you can see it's a dilapidated shed. The most unnerving part about it is the hanging body parts and bloodied tools littering the floor around it. Seeing this, Anna gasps when a figure jumps out of nowhere, yelling.
Anna jumps at the sudden scare, burying her face into your chest. You sigh, your heart missing a beat at the same time. The figure simply laughs before disappearing back into the run down shed. You wait a few minutes before coaxing Anna into loosening her grip.
<<talk "player">>Come on, let's keep moving.<</talk>>\
You say, leading Anna as you continue walking the trail.
<<link "Continue walking the trail.">><<gotoevent setup.events.hauntedTrailCore>><</link>>
<<link "Exit the trail.">><<gotoevent setup.events.hauntedTrailEnd>><</link>>
Submitted by Irish Major Tom<<addtime { minute : 6 }>>You and Anna walk along the forest trail, the moonlight occasionally piercing through the clouds. The path is doted with Halloween decorations, you pass by several trees with fake skulls hanging from the branches. A chill runs down your spine as you feel them turn to watch you pass by, a couple of pumpkins are perched on a tree, staring directly at Anna and you.
The number of skulls increases, soon your surrounded by them. All hanging from tree branches, suddenly their eyes light up and a cackling can be heard echoing all around. //"Kekeke"//. The sound makes Anna jump, causing her to whimper, you gently pat her shoulder in reassurance.
As you continue walking along the trail, you spot a sign, its faded letters spell out //Land of The Dead//. Anna gasps as a light mist rolls through, covering the forest floor, she points straight ahead.
Littering the ground tens of skeleton arms, reaching out as if to trying to grab for their next victim to drag them to the underworld. It takes some maneuvering, but you guide Anna around the arms as she clings to you. The fog thins out further ahead once you make it to the other side, once again you can see the moonlight, a shinning beacon through the darkness of the woods.
<<link "Continue walking the trail.">><<gotoevent setup.events.hauntedTrailCore>><</link>>
<<link "Exit the trail.">><<gotoevent setup.events.hauntedTrailEnd>><</link>>
Submitted by Irish Major Tom<<addtime { minute : 6 }>>The forest trail is eerily silent as you and Anna walk along the path, this part of the woods devoid of any sort of Halloween props.
<<talk "thought">>Did they forget to include this area?<</talk>>\
You wonder, lost in thought, you nearly miss the ghostly sounds being emitted from all around. Anna clings to you as the voices grow louder, almost as if speaking directly to you.
Behind you a ghost prop suddenly swings down, making a ghastly noise, spooking Anna. She throws herself against you frightened by the ghost prop. The noise continues for a few minutes longer but fades away as you make it to a bend in the trail.
<<link "Continue walking the trail.">><<gotoevent setup.events.hauntedTrailCore>><</link>>
<<link "Exit the trail.">><<gotoevent setup.events.hauntedTrailEnd>><</link>>
Submitted by Irish Major Tom<<addtime { minute : 6 }>>After a while of walking, you come upon a small clearing, running along it is a small path leading to the old, decrepit building you saw from the park, a light fog settling in around it. To the right of it sits a cemetery, most of the tomb stones are fake except two. On the left sits a small wooden shack, rotted. From where you stand, you can see a huge bubbling pot of what looks like green goop.
<<talk "thought">>A bit cliché.<</talk>>\
What stands out most, is the boarded up windows and the broken door.
<<talk "thought">>It's as if someone axed their way through it.<</talk>>\
You imagine someone using an axe to break through the door and using it to trash the place, the thought amuses you.
<<talk "thought">>I wonder what they have set up in there.<</talk>>\
You contemplate entering the building but you look at Anna and see how frightened she is.
<<talk "thought">>I don't think Anna could handle that, maybe next time.<</talk>>\
You think to yourself.
Anna lets out a sigh of relief as you turn to walk away, but something catches your attention and you look back. You catch a glimpse of a faceless figure standing in one of the windows, feminine in nature. You blink and it's gone just as quickly as it appeared.
<<talk "anna">>Is something wrong?<</talk>>\
Anna asks in a terrified voice, she follows your gaze but there's nothing there. You shake your head, motioning for her to follow you. Without hesitation, Anna grabs hold of your arm, clinging tightly as you continue walking the trail.
<<link "Continue walking the trail.">><<gotoevent setup.events.hauntedTrailCore>><</link>>
<<link "Exit the trail.">><<gotoevent setup.events.hauntedTrailEnd>><</link>>
Submitted by Irish Major Tom<<addtime { minute : 6 }>>The forest around you grows quiet as the sounds of the festival fade, you and Eve continue walking along the haunted trail. Before long, the further you go, a light fog steadily overtakes the woods around you.
Eve leads you along, unfazed by the mist enveloping the woods. Before long it becomes nearly impossible to see beyond a few feet, you lose your grip on Eve's hand as her form disappears into the fog.
You lose sight of the tiny redhead, worry setting in when you hear her gasp. Several feet ahead, the white clouds give way to the forest trail and Eve standing still, staring up at the trees. You follow her gaze, the realization hits as you notice the hundreds of giant spiders lining the branches, the brush covered in a layer of fake webbing.
<<talk "eve">>That's creepy, good thing they're fake!<</talk>>\
Eve exclaims, giggling.
<<talk "player">>They really put a lot of effort into this, come on let's see what else they have.<</talk>>\
Eve excitedly pulls you along as she continues walking the trail, the two of you leaving behind the web covered area.
<<link "Continue walking the trail.">><<gotoevent setup.events.hauntedTrailCore>><</link>>
<<link "Exit the trail.">><<gotoevent setup.events.hauntedTrailEnd>><</link>>
Submitted by Irish Major Tom<<addtime { minute : 6 }>>You push on with Eve, an eerie mist spreading across the forest floor. Shrouding everything beyond a few feet as you continue walking the trail.
After walking for a bit, you notice something ominous through the fog. Ghostly music echoes through the woods, the deeper you go, the louder it gets. Eve's pace quickens and you try to keep up with her, your heartbeat increases as the sinister symphony picks up.
Eve gasps excitedly as you see the outline of a small building appear through the white clouds, the tiny redhead leading you toward it. After several feet, the fog gives way to a dilapidated shed, around it are hanging body parts and bloodied tools littering the floor. As you're looking the place over, a man in a monster mask and bloodied coveralls jumps out holding a fake chainsaw, he yells while waving the tool in his hands.
Eve freezes at the sudden scare, huffing a second later as she pouts. You sigh, your heart missing a beat at the same time the man jumps out. The figure cocks his head, disappointed by your reactions. He disappears back into the run down shed. You wait a few minutes before leaving.
<<talk "player">>Come on, let's keep moving.<</talk>>\
You say to Eve, she nods as you continue walking the trail.
<<link "Continue walking the trail.">><<gotoevent setup.events.hauntedTrailCore>><</link>>
<<link "Exit the trail.">><<gotoevent setup.events.hauntedTrailEnd>><</link>>
Submitted by Irish Major Tom<<addtime { minute : 6 }>>You and Eve walk along the forest trail, the moonlight occasionally piercing through the clouds above. The path is doted with Halloween decorations, you pass by several trees with fake skulls hanging from the branches. A chill runs down your spine as you feel them turn to watch you pass by, a couple of pumpkins are perched on a tree, staring directly at you.
The number of skulls increases, soon your surrounded by them. All hanging from tree branches, suddenly their eyes light up and a cackling can be heard echoing all around. //"Kekeke"//. Eve continues walking forward.
<<talk "eve">>This is nothing, I've seen cheesy horror movies scarier than this!<</talk>>\
Eve laughs, grinning.
As you continue walking along the trail, you spot a sign, its faded letters spell out //Land of The Dead//. Eve's eyes light up as a light mist rolls through, covering the forest floor.
<<talk "eve">>Look!<</talk>>\
Eve points ahead.
Littering the ground tens of skeleton arms, reaching out as if to trying to grab for their next victim to drag them to the underworld. It takes some maneuvering, but you and Eve manage to get around the arms. The fog thins out further ahead once you make it to the other side, once again you can see the moonlight, a shinning beacon through the darkness of the woods.
<<link "Continue walking the trail.">><<gotoevent setup.events.hauntedTrailCore>><</link>>
<<link "Exit the trail.">><<gotoevent setup.events.hauntedTrailEnd>><</link>>
Submitted by Irish Major Tom<<addtime { minute : 6 }>>The forest trail is eerily silent, this part of the woods devoid of any sort of Halloween props.
<<talk "thought">>Did they forget to include this area?<</talk>>\
You wonder, lost in thought, you nearly miss the ghostly sounds being emitted from all around. You tighten your grip on Eve's hand as the voices grow louder, almost as if speaking directly to you.
Behind you a ghost prop suddenly swings down, making a ghastly noise, spooking Eve. She tenses for a moment, glaring at the ghost prop before walking again. The noise continues for a few minutes longer but fades away as you make it to a bend in the trail.
<<link "Continue walking the trail.">><<gotoevent setup.events.hauntedTrailCore>><</link>>
<<link "Exit the trail.">><<gotoevent setup.events.hauntedTrailEnd>><</link>>
Submitted by Irish Major Tom<<addtime { minute : 6 }>>After a while of walking, you come upon a small clearing, running along it is a small path leading to the old, decrepit building you saw from the park, a light fog settling in around it. To the right of it sits a cemetery, most of the tomb stones are fake except two. On the left sits a small wooden shack, rotted. From where you stand, you can see a huge bubbling pot of what looks like green goop.
<<talk "thought">>A bit cliché.<</talk>>\
What stands out most, is the boarded up windows and the broken door.
<<talk "thought">>I wonder how long this building has been out here for.<</talk>>\
The image of the two tombstones suddenly coming to mind.
You turn to walk away, but something catches your attention and you look back. You catch a glimpse of a faceless figure standing in one of the windows, feminine in nature. You blink and it's gone just as quickly as it appeared.
<<talk "eve">>Can we go inside?<</talk>>\
Eve asks, her voice full of excitement. You almost give in as she gives you the puppy dog eyes.
You shake your head, thoughts still on the figure you just saw through the window.
<<talk "player">>Not this time, I'm sure there's more to see.<</talk>>\
You say, Eve pouts but doesn't resist as you lead her back along the trail.
<<link "Continue walking the trail.">><<gotoevent setup.events.hauntedTrailCore>><</link>>
<<link "Exit the trail.">><<gotoevent setup.events.hauntedTrailEnd>><</link>>
Submitted by Irish Major Tom<<addtime { minute : 6 }>>The forest around you grows quiet as the sounds of the festival fade, you continue walking along the haunted trail. Before long a light fog steadily overtakes the woods around you.
It becomes nearly impossible to see beyond a few feet but you push forward and soon the white clouds give way to the forest trail. You look around, you notice the hundreds of giant spiders lining the branches, the brush covered in a layer of webbing.
Your heart skips a beat as you stand there, frozen until you realize their fake.
<<talk "thought">>Their fake, right, this is a haunted trail they set up.<</talk>>\
You breath a sigh of relief before continuing to walk the trail.
<<link "Continue walking the trail.">><<gotoevent setup.events.hauntedTrailCore>><</link>>
<<link "Exit the trail.">><<gotoevent setup.events.hauntedTrailEnd>><</link>>
Submitted by Irish Major Tom<<addtime { minute : 6 }>>You push on, an eerie mist spreading across the forest floor. Shrouding everything beyond a few feet as you continue walking the trail.
After walking for a bit, you notice something ominous through the fog. Ghostly music echoes through the woods, the deeper you go, the louder it gets. Your pace quickens as your heartbeat increases, the sinister symphony grows louder.
The outline of a small building appears through the white clouds, you hesitantly walk toward it. After several feet, the fog gives way to a dilapidated shed, around it are hanging body parts and bloodied tools littering the floor. As you're looking the place over, a man in a monster mask and bloodied coveralls jumps out holding a fake chainsaw, he yells while waving the tool in his hands.
You sigh, your heart missing a beat as the man jumps out. The figure cocks his head, disappointed by your reactions. He disappears back into the run down shed. You wait a few minutes before leaving.
<<link "Continue walking the trail.">><<gotoevent setup.events.hauntedTrailCore>><</link>>
<<link "Exit the trail.">><<gotoevent setup.events.hauntedTrailEnd>><</link>>
Submitted by Irish Major Tom<<addtime { minute : 6 }>>You walk along the forest trail, the moonlight occasionally piercing through the clouds above. The path is doted with Halloween decorations, you pass by several trees with fake skulls hanging from the branches. A chill runs down your spine as you feel them turn to watch you, a couple of pumpkins are perched ominously on a tree.
The number of skulls increases, soon your surrounded by them. All hanging from tree branches, suddenly their eyes light up and a cackling can be heard echoing all around. //"Kekeke"//. As you continue walking along the trail, you spot a sign, its faded letters spell out //Land of The Dead//.
Littering the ground tens of skeleton arms, reaching out as if to trying to grab for their next victim to drag them to the underworld. It takes some maneuvering, but you manage to get around the arms. The fog thins out further ahead once you make it to the other side, once again you can see the moonlight, a shinning beacon through the darkness of the woods.
<<link "Continue walking the trail.">><<gotoevent setup.events.hauntedTrailCore>><</link>>
<<link "Exit the trail.">><<gotoevent setup.events.hauntedTrailEnd>><</link>>
Submitted by Irish Major Tom<<addtime { minute : 6 }>>The forest trail is eerily silent, this part of the woods devoid of any sort of Halloween props.
<<talk "thought">>Did they forget to include this area?<</talk>>\
You wonder, lost in thought, you nearly miss the ghostly sounds being emitted from all around. The voices growing louder, almost as if speaking directly to you.
Behind you a ghost prop suddenly swings down, making a ghastly scream. It disappears back into the trees. With a sigh you continue walking.
<<link "Continue walking the trail.">><<gotoevent setup.events.hauntedTrailCore>><</link>>
<<link "Exit the trail.">><<gotoevent setup.events.hauntedTrailEnd>><</link>>
Submitted by Irish Major Tom<<addtime { minute : 6 }>>After a while of walking, you come upon a small clearing, running along it is a small path leading to the old, decrepit building you saw from the park, a light fog settling in around it. To the right of it sits a cemetery, most of the tomb stones are fake except two. On the left sits a small wooden shack, rotted. From where you stand, you can see a huge bubbling pot of what looks like green goop.
<<talk "thought">>A bit cliché.<</talk>>\
You think.
What stands out most, is the boarded up windows and the broken door.
<<talk "thought">>I wonder how long this building has been out here for.<</talk>>\
The image of the two tombstones suddenly coming to mind.
You turn to walk away, but something catches your attention and you look back. You catch a glimpse of a faceless figure standing in one of the windows, feminine in nature. You blink and it's gone just as quickly as it appeared.
You shake your head, glancing back at the window one last time before walking back to the trail.
<<link "Continue walking the trail.">><<gotoevent setup.events.hauntedTrailCore>><</link>>
<<link "Exit the trail.">><<gotoevent setup.events.hauntedTrailEnd>><</link>>
Submitted by Irish Major Tom<<addtime { minute : 6 }>><<set setup.events.hauntedTrailEnd to [
{
requires: '$companion is "anna"',
chance: 100,
link: "Submitted Festival Haunted Forest Anna End 1"
},
{
requires: '$companion is "anna"',
chance: 100,
link: "Submitted Festival Haunted Forest Anna End 2"
},
{
requires: '$companion is "eve"',
chance: 100,
link: "Submitted Festival Haunted Forest Eve End 1"
},
{
requires: '$companion is "eve"',
chance: 100,
link: "Submitted Festival Haunted Forest Eve End 2"
},
{
requires: '$companion is "alone"',
chance: 100,
link: "Submitted Festival Haunted Forest Alone End 1"
},
{
requires: '$companion is "alone"',
chance: 100,
link: "Submitted Festival Haunted Forest Alone End 2"
}
]>>A thick fog suddenly settles in, obscuring your view. You grab Anna's hand and push forward, moving through the clouds blocking your way until finally you break through and exit the forest. The trail leading back to the park, where the dirt path meets concrete, you can see several groups of teens milling about. Laughing and joking about the haunted trail, several crying children are being consoled by their parents off to the side.
With a sigh of relief, you try to move but realize Anna is still clinging to you.
<<talk "player">>Anna, it's over.<</talk>>\
You reassure her. Hearing your voice, she hesitantly lets go, looking around.
<<talk "anna">>Is, is it over?<</talk>>\
She asks, Anna's voice shaking as she speaks. You nod, and she sighs.
You motion to the park.
<<talk "player">>Come on, let's go unwind from that with a few games.<</talk>>\
You say, hearing this Anna immediately agrees, following you as you walk over to the rest of the festivities.
[[End.|$location]]
Submitted by Irish Major Tom<<addtime { minute : 4 }>>
<<set $anna.affection -= 5>><<set $anna.trust -= 10>><<set $anna.fear += 15>>Walking through the haunted woods, you spot the end of the trail ahead and continue moving until reaching the end.
<<talk "thought">>Finally we're out, I bet Anna's happy to be out of there.<</talk>>\
You think, both you and Anna sigh at the same time.
Looking around, there are several groups of teens and some adults milling about. Laughing and sharing their experience on the trail, you look to Anna.
<<talk "player">>Come on, let's go have some fun with the rest of the festival.<</talk>>\
You say, motioning to the rest of the festivities. Anna agrees.
[[End.|$location]]
Submitted by Irish Major Tom<<addtime { minute : 4 }>>
<<set $anna.affection -= 5>><<set $anna.trust -= 10>><<set $anna.fear += 15>>Ahead lies a thick fog, obscuring your view. Tightening your grip on Eve's hand, you continue walking and come out of the forest a moment later. The main festival just beyond the exit, people are hanging around, sharing their experiences and laughing.
You sigh, relieved, next to you Eve looks disappointed.
<<talk "eve">>Is that it?<</talk>>\
She asks.
<<talk "player">>Seems so, come on, there are other festivities we can enjoy.<</talk>>\
You remind her about the rest of the festival, Eve nods, excitedly leading you back to the main park.
[[End.|$location]]
Submitted by Irish Major Tom<<addtime { minute : 4 }>>
<<set $eve.affection += 5>><<set $eve.trust += 5>><<set $eve.fear -= 5>>You and Eve continue walking along the trail when you spot the end, a moment later the woods end as you come upon the exit. Small groups of people gathered around as they recount the experiences and laugh.
Before you can rest, Eve pulls you toward the festivities. With a sigh you let her lead you back to the main park.
[[End.|$location]]
Submitted by Irish Major Tom<<addtime { minute : 4 }>>
<<set $eve.affection += 5>><<set $eve.trust += 5>><<set $eve.fear -= 5>>Further down the trail lies a thick fog, you hesitate for a moment before entering it.
The White mist envelops you, making it nearly impossible to see a few feet ahead. You push forward, pace quickening until finally you break through the fog.
As the clouds fade away behind you, the woods give way to the haunted trail exit. Groups of people standing around, laughing amongst themselves. With a sigh you leave the forest behind, returning to the festival.
[[End.|$location]]
Submitted by Irish Major Tom<<addtime { minute : 4 }>>Straight ahead you spot the end, the woods give way to a clearing. You leave the woods behind, coming upon the exit, around it are small groups of people, talking and laughing.
You look around before walking back to the main festival.
[[End.|$location]]
Submitted by Irish Major Tom<<addtime { minute : 4 }>>The main portion of this would be "hauntedTrailCore" and both the array and scenes would be named such.
The "end" scenes would end the trail and rout you back to the festival.As you walk along the path cutting through the park, through the midst of the Halloween Festival, you have to suddenly step aside as a group of laughing children come charging past with no regard for who might be in their way.From not far away, there's a surprised scream followed by a loud splash. When you turn toward the sound, you see a woman dressed as a witch just coming up out of the water at the dunk tank, a shocked giggle escaping her lips even as she tries to wipe the worst of the water from her face.
The says a few words excitedly to the person who threw the ball, then climbs back into the seat and prepares herself for the next ball to be thrown.All around you, people talk noisily, bustling about as they move from place to place. Looking at the people, you see that some people are in costume, but most just seem to be there to enjoy the festival rather than put on a show of themselves.There's a sizzle of a grill that momentarily cuts through the noise around you. The scent of seasoned meat and peppers filling the air.
Turning toward the sound, you see two people working a large grill, the sign overhead boasting "Gurky's Best Gyros!" above their heads while people line up to put their claim to the test.While moving through the festival, you see one costume that seems to stand out from the others. Tall and seemingly naked, an ivory figure moves through the crowd. Clearly feminine, the faint pink of her nipples is the only color to her skin at all. Most unsettling however is the featureless face, no eyes, no mouth, and no nose, like all of this beautiful abomination's humanity has been wiped away.
<<talk "thought">>She's like a naked female Slenderman.<</talk>>\
You think to yourself, just a split second before the shadows around her seem to darken, her head turning toward you. Even though you see no eyes, you know deep down in the core of your being that she is looking straight at you.
<<mook "Zal'chaas" "female">>Zal'chaas.<</mook>>\
An otherworldly feminine voice echoes within your head. You feel a hint of arousal wash through you, then in the time it takes to blink, you lose the figure in the crowd.
<<talk "player">>That was, . . . . unsettling..<</talk>>\
You think, scanning the crowd for a few seconds longer before giving up the search.Anna clutches at your arm, clearly tense. As you glance toward her, you can see an odd mixture of wonder and fear in her eyes as she looks at all of the people around you.
<<talk "player">>You going to be ok?<</talk>>\
You ask her.
Her eyes finally seem to focus on you, but then she gives a little nod.
<<talk "anna">>Yeah.<</talk>>\
Even though she says she'll be fine, you can't help but notice that there wasn't much conviction in her voice when she said it.Sensing that all of the activity is making Anna uncomfortable, you slip an arm protectively around her. Her eyes flicker toward you and you feel her tremble slightly, though a few seconds later she seems to have recomposed herself.You instinctively hold Eve's hand, more as a way of keeping her at your side than a show of affection. The fact that she strains at your arm, pulling you along in her wake makes it clear that you'd quickly lose her in the crowd if you ever let go.Excitement and wonder fill Eve's eyes, her breath seeming to quicken with each new booth that her gaze drifts toward.
<<talk "thought">>She seems to be enjoying herself.<</talk>>\
You think with a bit of amusement.Faintly, you hear the distant strains of off-key calliope music. Frowning, you look around for the source, but are unable to see anything.
<<talk "thought">>Weird. Did someone leave their music player behind?<</talk>>\
Shrugging, you turn to leave and then do an immediate double-take. Tied to the branch of a nearby tree is a large red balloon emblazoned with the words "I Love PENDLETON" - a balloon that certainly hadn't been there a moment ago.
<<talk "thought">>What the...<</talk>>\
The balloon bobs as though buffeted by a breeze although the air is still, and the longer you stare at the blood-red rubber sac the more a sense of disquiet steals over you. A ringing tone builds inside your head, going from distracting to painful. You wince and cup your hands over your ears until the tinnitus fades, and when you open them again you see that the balloon is gone and the twilight is eerily silent once more.
Submitted by AsuraA gentle breeze cuts through the abandoned festival. The sounds of paper fluttering, garbage tumbling, and small creatures of the night skittering about being the only sounds that fill the otherwise quiet park.All around you, the darkness seems to encroach on where you are standing. Each lamp acting as a small oasis of light in a sea of darkness. As you walk, you notice that your footsteps slow slightly when you are in the light, and quicken whenever you find yourself in the dark.Halloween Festival
-Include highlights for festival, touch on most of the "events" we've discussed.
-Let Irish and Lance know that their content will need "Start" scenes, 2 or more for beginning the event with any characters they want to include. Anna and Eve are musts, anyone else is optional. "Middle" scenes, 2 or more "generic" variants that can play out for anyone, where they're in the middle of engaging in the event, plus 2 or more per character (Again, Anna and Eve are musts, anyone else optional) "End" scenes, same as the Start pieces.
Itemized List for what is needed:
-Two Anna starters.
-Two Eve starters.
-Two Generic Middles
-Two Anna middles.
-Two Eve middles.
-Two Anna ends.
-Two Eve ends.
-More of any would be welcome, though "middles" are most useful. Any other character added should have the above ratio.
Eve Halloween Content.
-One more intro.
-Shoot for +10 middle segments.
-Two more endings.Up and down the street, you can see bright oranges and foreboding blacks decorating nearly every window. Witches, pumpkins, and black cats seem to be everywhere, accompanied by banners declaring "Happy Halloween" on almost every store you pass.From one of the rooftops, you see several large inflatables, a massive pumpkin, a witch that seems to be stirring a bubbling cauldron, and a towering Frankenstein monster all looming as they look down on the street below.
<<talk "thought">>Seems like every year, there's more and more decorations for Halloween. I wonder how long it will be before Halloween decorations are as common as Christmas decorations?<</talk>>\Everywhere you look, it seems like there's another advertisement for candy accompanied by portrayals of monsters, each trying to get their hands on a piece.While at other times of year, this part of town seems almost somber in its celebration of a holiday, during the Halloween season, it seems to take on an uncharacteristic life. Windows and awnings are decorated with the same enthusiasm as the rest of the town. Halloween themed slogans are on open display, and even the people who live and work in this area seem somehow happier than they are during other times of year.In front of the church, you can see their sign has been changed to warn passerby about the dark undertones of the Halloween holiday. Warning of witchcraft and devil worship, and sins of the flesh.
<<talk "thought">>I wonder if anyone pays those kinds of signs any mind?<</talk>>\<<if $clock.hour lt 6>>[img[images/halloween/halloween01med.png]]
<<elseif $clock.hour lt 7>>[img[images/halloween/halloween03.png]]
<<elseif $clock.hour lt 19>>[img[images/halloween/halloween02.png]]
<<elseif $clock.hour lt 20>>[img[images/halloween/halloween03.png]]
<<elseif $clock.hour lt 22>>[img[images/halloween/halloween01.png]]
<<else>>[img[images/halloween/halloween01med.png]]
<</if>>Parking the car in an area with expensive houses and yards decorated with a sea of decorations, you let your eyes drift over the area, taking note of the fact that there aren't as many children about as you would normally expect.
Naturally, Eve gravitates toward the biggest house with the most colorful decorations. The house has a wall around the property, but the gate is wide open, clearly inviting children to the front door with its well lit sidewalk and friendly cartoonish inflatables.
As Eve makes her way up the path, you see a curtain move, then just barely make out someone looking around, noticing Eve, then quickly looking to see if anyone else is with her.
An unsettling feeling comes over you, and you start your way up the sidewalk behind Eve. You're half way to her when she knocks on the door.
Almost immediately the door swings open.
The man is wearing a mask that only covers his eyes, and you immediately get the impression that you know him from somewhere. More startling however is that the man is wearing only a bath robe, untied, and the fact that he is naked underneath is abundantly clear as he grins at Eve.
<<talk "eve">>Trick or tr-<</talk>>\
Eve nearly chokes on her own words as the man's nakedness registers.
<<talk "eve">>OH MY GOD!<</talk>>\
Eve's voice carries like a thunderclap through the air.
<<talk "eve">>I didn't even know penises could be that small!<</talk>>\
Turning toward you, Eve points with the hand not holding her candy bucket.
<<talk "eve">>Do you see that?<</talk>>\
Eve blurts around a giggle.
<<talk "eve">>It's the size of a candy corn!<</talk>>\
The man only then realizes your rapid approach, his eyes widening behind his mask before he quickly slams the door.
<<talk "thought">>Is that Lord Patrick Reon?<</talk>>\
You think with a start, motioning for Eve to come to you.
<<talk "thought">>No, it couldn't be, . . . .<</talk>>\
Eve looks between you and the now closed door, clearly disappointed by the lack of candy.
<<talk "player">>Maybe this isn't a good neighborhood to trick or treat in.<</talk>>\
You see Eve nod, but she says nothing more until both of you are in the car.
<<talk "eve">>Do you think that man was ok? I think maybe he isn't very smart.<</talk>>\
Glancing toward her, you fight the urge to ask why. She answers your unspoken thought all the same.
<<talk "eve">>If his brain was half as big as his penis, he'd have realized he should put some clothes on when answering the door like that. What if there were children present?<</talk>>\
You nearly choke as you fight back a chuckle.
Pulling away from the curb, you drive a few more blocks before parking again, silently vowing to keep a little closer eye on Eve as she continues to trick or treat.
<<link "Continue Trick or Treating.">><<gotoevent setup.events.trickOrTreat>><</link>>
<<addtime { minute : 7 }>>Initial inspiration for the scene:
:Eve: Can you really even do anything with that? Fun sized candies are nice but the mansion in the woods offers full bars
:Eve: Oh my God -Chokes back giggle- I guess the candy isn't the only thing that comes in 'mini' sized.The television has only been playing for a couple of minutes when you hear someone enter the room. Absently, you glance over your shoulder, seeing Eve, with a pair of cups in her hands.
For a split second you consider asking her what the cups are for, but decide that with her coming your direction already you'll likely discover the answer without the need to ask soon enough.
Without ceremony, Eve plops down on the couch right beside you, scooting just a little closer so that her hip touches yours before leaning lightly into your side.
From the angle, you can see that one cup is empty, and the other is full of baked pumpkin seeds.
<<talk "eve">>Anna baked the seeds from my Jack-o-lantern. Want some?<</talk>>\
Thanking her, you reach down and accept a few.
Meanwhile, Eve sticks one seed in her mouth, a moment later spitting the shell into the empty cup.
You follow her lead, placing a lightly salted pumpkin seed in your mouth and cracking open the slightly soft shell with your teeth before extracting the seed with your tongue. Then, taking Eve's cup, you spit your own shell into it before eating the pumpkin seed.
Right as you're sitting the second seed in your mouth, Eve looks up at you.
<<talk "eve">>Can I tell you a secret?<</talk>>\
<<talk "player">>If you want.<</talk>>\
Eve hesitates for just a second before speaking again.
<<talk "eve">>Promise you won't tell Anna?<</talk>>\
<<talk "player">>Ok.<</talk>>\
You reply much slower this time.
Eve looks at the cup full of seeds in her hand, placing another in her mouth and spitting out the shell before finally speaking.
<<talk "eve">>I don't even like pumpkin seeds.<</talk>>\
You can feel your expression turning to one of confusion.
<<talk "player">>If you don't like them, why are you eating them?<</talk>>\
Eve looks at you like you've gone completely insane.
<<talk "eve">>She always used to sneak some seeds around this time of year and bake them for me. It was supposed to be a treat, something special she could do for me. It would break her heart if she knew I didn't like them.<</talk>>\
Her expression is dead serious as she continues.
<<talk "eve">>She risked punishment to make them for me, and it became a tradition of sorts. //She will never know that I don't like them.//<</talk>>\
The way she says the last of it is so certain, so cold, that it gives you pause.
Before you can muster the courage to say anything further, Anna enters the room. From where she's at, she can't see the death glare Eve shoots at you, somehow managing to stuff another seed in her mouth without ruining the effect.
Then Anna's close enough to see her sister and Eve's expression changes completely as she smiles at her sister.
As Anna joins the two of you, you settle back into watching the television again. For the next half hour you all enjoy the show until Eve hops off the couch and heads for the door.
Glancing toward her, you see Eve make a disgusted face before dumping the last of the seeds into the shell cup, then vanish out the door.
Meanwhile, Anna waits through a few more moments of the credits before excusing herself, saying that she should probably wash the cups instead of letting them sit until morning.
[[End.|$location]]
<<addtime { minute : 32 }>><<set $anna.fear -= 1>><<set $eve.affection += 1>><<set $eve.trust += 1>>
<<run $player.deleteFlag('PumpkinSeeds1Enable')>><<if $anna.affection gte 775 and $anna.fear lte 250>>Seeing Anna approaching, you stop where you're standing. She comes to a stop at about arm's length from you right as an uncertain expression flashes across her features. As you consider whether or not you should ask her what she wants, she takes a deep breath to steel her resolve before speaking.
<<talk "anna">>I was wondering if I could ask a small favor? Something for my sister.<</talk>>\
<<talk "player">>Sure, ask.<</talk>>\
You can see a slight softening in Anna's features as most of the uncertainty eases from her eyes.
<<talk "anna">>We have a couple of pumpkins in the pantry, I was wondering if Eve could carve one as a jack-o-lantern?<</talk>>\
<<else>>Seeing Anna approaching, you stop where you're standing. She comes to a stop at about arm's length from you, her features etched deeply with uncertainty. As you consider whether or not you should ask her what she wants, she takes a deep breath to steel her resolve before speaking.
<<talk "anna">>I was wondering if I could ask a favor? Something for, . . . .<</talk>>\
Her voice falters and it quickly becomes obvious that you will need to give the conversation a nudge.
<<talk "player">>Sure, ask.<</talk>>\
You can see a slight softening in Anna's features as most of the uncertainty eases from her eyes.
<<talk "anna">>We have a couple of pumpkins in the pantry, I was wondering if, if maybe Eve could carve one as a jack-o-lantern?<</talk>>\
<</if>>[[Allow it.|Anna Halloween Pumpkin 1a]]
[[Do not allow it.|Anna Halloween Pumpkin 1b]]<<talk "player">>That sounds like it could be fun. Do we have enough pumpkins for everyone?<</talk>>\
Something shifts in Anna's expression as she considers her answer.
<<talk "anna">>Yes. Yes there should be.<</talk>>\
<<talk "player">>Sounds good then. Just be sure she finishes up her chores first and cleans up the mess afterward.<</talk>>\
<<talk "anna">>Thank you!<</talk>>\
The relief in her voice seems to have a life of its own.
<<talk "player">>And one more thing.<</talk>>\
The smile forming on Anna's face falters.
<<talk "player">>Have fun with it.<</talk>>\
Nodding eagerly, Anna hurries off.
<<talk "thought">>I bet if I headed to the kitchen right now, I'd get to watch Eve carve a pumpkin.<</talk>>\
[[End.|$location]]
<<run $player.addFlag('EveHalloweenPumpkinEnable')>>
<<run $player.addEvent(
"Remove EveHalloweenPumpkinEnable flag",
(function () {
var due = $clock.clone();
due.hour += 2; /* 2 hours later */
return due.toDate();
})(),
function () {
State.variables.player.deleteFlag('EveHalloweenPumpkinEnable');
}
)>><<talk "player">>Why waste a perfectly good pumpkin?<</talk>>\
As soon as the words leave your mouth, Anna slumps slightly. A split second later she nods in acceptance.
<<talk "anna">>I understand. Sorry to have bothered you.<</talk>>\
Sullen, Anna quickly withdraws.
[[End.|$location]]You enter the kitchens just in time to see Eve standing beside the table, a deranged look on her face and a knife held high in the air. With both hands, she drives the knife downward with every ounce of strength she has in her small frame.
A deep meaty thump fills the air as the blade stabs into the firm flesh of the pumpkin.
<<talk "anna">>Careful!<</talk>>\
Anna's voice is troubled as she seems to struggle with the desire to take the knife away from her sister while not wanting to be anywhere near the blade.
Eve glances at her sister, grins sheepishly, then tries to pull the knife from the pumpkin. Unfortunately, the knife is lodged deep enough in the flesh of the pumpkin that it doesn't pull free. Instead, her efforts to pull the knife free results in her pulling the pumpkin off of the counter, her two handed death grip on the knife causing the large melon to swing like a giant pendulum to smack against the opposite counter before she finally loses her grip on the knife and the pumpkin goes rolling lazily across the floor.
There's a moment of silence as the pumpkin comes to rest. Anna looking at the pumpkin as if expecting it to suddenly move on its own while Eve simply grins sheepishly.
<<talk "player">>At least no one got hurt.<</talk>>\
You say helpfully before stepping forward and picking the pumpkin up to sit it back on the counter.
Reaching for the knife, you have to wiggle it a little to get it to slip free.
<<talk "player">>Try cutting the top off, sort of like a plug, then clean out the inside.<</talk>>\
<<talk "anna">>Save the seeds, I can bake them and we can snack on them later.<</talk>>\
[[Stay and help.|Eve Halloween Pumpkin 1a]]
[[Slip away before Eve gets her hands on the knife again.|Eve Halloween Pumpkin 1b]]
<<run $player.addFlag("PumpkinSeeds1Enable")>><<set $eve.location to "kitchens">><<set $anna.location to "kitchens">><<talk "player">>Actually, let me cut the top off, then you can scoop it out.<</talk>>\
Putting action to words, you cut the top of the pumpkin off, careful to ensure the angle is right so that the top won't fall in to the pumpkin later. Then once the top is off you step aside.
Anna is already at your side, placing a large bowl beside Eve where she can put the pumpkin's insides into it. Eve has just started pulling the pumpkin insides out by the fist full when Anna reappears with a cookie tray.
Immediately Anna begins picking the seeds out of the pumpkin's insides and placing them carefully on the tray in front of herself.
Taking your cue from Anna, you join her, helping to clean and place seeds from the mess. Between the two of you, you're //almost// able to keep up with Eve.
By the time the interior of the pumpkin is cleaned out, Eve's front is smeared with pumpkin guts, though that doesn't seem to deter her from what comes next in the least.
Eve takes hold of the knife again, holding it in a similar grip to what you saw when entering the kitchens earlier. However this time she takes her time, clearly more mindful as she starts to carve the pumpkin.
At first, you think she's just making a face, maybe a vampire from the pointy fangs in the mouth. However the slitted eyes quickly ruins that effect. It's not until she's carving the second whisker that you suddenly realize that she's carving a cat face into the pumpkin.
A couple of minutes later, Eve is done. She steps back, knife still in hand as she looks at the cat face on the pumpkin.
<<talk "eve">>I wanted to do a cat, does it look ok?<</talk>>\
You find yourself nodding.
<<talk "player">>I think so. It looks really good to me.<</talk>>\
Anna gives a little nod of agreement from where she's just loading the cookie sheets into the oven.
You spend a couple of minutes helping Eve clean up, then you excuse yourself before turning toward the kitchen exit.
[[End.|$location]]
<<run $player.deleteFlag('EveHalloweenPumpkinEnable')>>Remembering how Eve stabbed the pumpkin, then sent it careening like a wrecking ball, you decide that the safest course of action, at least for yourself, is to simply slip away while you still can.
You take a couple of steps back from the sisters, trying not to draw attention to yourself before turning and moving toward the exit.
[[End.|$location]]
<<run $player.deleteFlag('EveHalloweenPumpkinEnable')>>As you walk down the street, admiring the Halloween decorations, you notice Yami tailing you from the shadows. Her skin is made-up to give her an ashen palor, she's dressed in an old-fashioned suit with a blood-red crevat, a tophat, and a scalloped black and red cape. In place of her sword, she's holding a cane with a head bearing more than a passing resemblance to a bat. As she scans the crowd, you see she's wearing contact lenses that give her red irises and black sclerae, and fake ears that taper into points.
<<talk "thought">>I guess she's going as a vampire...<</talk>>\
Noticing you've spotted her, she grins -- putting her sharpened teeth on full display.
[[Wave.|Submitted Yami Halloween Scene 1a]]
[[Keep walking|Submitted Yami Halloween Scene 1b]]
Submitted by AsuraRaising your hand, you offer a wave, and Yami leans on her cane and sweeps her hat into a low bow. Before you can say anything, a person passes between you and she's gone.
<<talk "thought">>Well, that wasn't creepy...<</talk>>\
Shaking your head at her theatrics, you carry on your way, admiring the decorations set out. Taking in the crisp, cool autumn air, you let out a sigh that mists your breath. Abruptly, the opening notes of a Halloween-themed pop song from a few decades ago blares from a speaker and you see a flash-mob of people dressed as zombies gathering to perform the accompanying dance.
[[Join in.|Submitted Yami Halloween Scene 1c]]
[[Keep walking.|Submitted Yami Halloween Scene 1d]]
Submitted by AsuraPushing Yami's presence out of your mind, you keep walking, taking in the crisp, cool autumn air. As you pass by the park, a hunched figure shuffled from the darkness towards you, groaning as it reaches for you. As you pause and draw back, you see the figure is a zombie, or at least a person wearing highly-detailed makeup. More groans and growls sound from the shadows all around you, and you realize you're surrounded by a horde of undead.
<<talk "thought">>And me without my axe...<</talk>>\
Cadavers of all shapes and sizes and states of decomposition stagger towards you, moaning and grunting with each shuffling footstep.
Abruptly, the opening notes of a Halloween-themed pop song from a few decades ago blares from a speaker and the zombies--people dressed as zombies--suddenly begin to perform the accompanying dance.
<<talk "thought">>Ah. This is a zombie flash-mob...<</talk>>\
[[Join in.|Submitted Yami Halloween Scene 1c]]
[[Keep walking.|Submitted Yami Halloween Scene 1d]]
Submitted by AsuraGrinning to yourself, you join in as best you can. A couple of the zombies side-eye you, annoyed by the intrusion, but nevertheless shuffle to make room. Bystanders pull out phones and cameras, snapping pictures and shooting video. You catch a glimpse of Yami watching from the crowd, smirking and leaning on her cane as she tries not to laugh.
<<talk "thought">>I'd like to see her do better... <</talk>>\
You motion to her with a jerk of your neck, and she tilts her head before a broad smile breaks onto her face. As the music lulls for a moment, she bolts from the crowd and springs into crowd of zombies, who draw away from her. Landing in a crouch, Yami rises -- shrouded by her cape... and then joins in with the dance. The zombies make room for her as she flourishes her cape, grinning like she's actually enjoying herself.
As the song ends, the zombies disperse and shuffle off. From somewhere in her outfit, Yami pulls out a juice pouch full of a deep red liquid. For a moment you think she's about to bite into it, but then she sticks a straw in and sucks it dry. Noticing you watching, she tosses it into a nearby waste bin and then pulls out another one, holding it out.
<<talk "yami">>Blood bag?<</talk>>\
[[Drink it.|Submitted Yami Halloween Scene 1e]]
[[Don't drink it.|Submitted Yami Halloween Scene 1f]]
Submitted by AsuraSatisfied that your brain isn't going to be eaten, you admire the makeup and prosthetics that went into the zombie horde's costumes before carrying on your way. West Street isn't as decorated as the others, but is nonetheless even more spooky. You see a couple of smashed jack o'lanterns, chunks of pumpkin scattered across the ground, and a chill wind blows. Sensing you're being watched, you glance around and spot a man dressed in an old-timey prisoner outfit with black and white stripes, a plastic ball and chain clamped around his ankle.
<<talk "thought">>Huh. Ironic, much?<</talk>>\
Noticing you've noticed him, he smiles -- or at least offers an ugly approximation of a smile -- and picks up his pace. He's surprisingly fast for his build, the ball and chain barely slowing him down.
<<talk "thug">>Trick or treat, smell my feet, give me your fucking wallet or I'll stick you like a pig!<</talk>>\
The man calls out in a sing-song voice, pulling a switchblade from his pocket and flicking it open.
[[Fight back.|Submitted Yami Halloween Scene 1g]]
[[Run.|Submitted Yami Halloween Scene 1h]]
Submitted by AsuraTaking it, you stab a straw into the packet and take a long drag. A mix of cherry and raspberry juice explodes on your tongue, and you drain the pack dry before letting out a contented sigh.
<<talk "player">>Thanks, Yami...?<</talk>>\
You look around, but she's vanished as though into thin air.
<<talk "player">>How does she do that?<</talk>>\
Shaking your head, you toss the pack into a nearby trashcan and keep walking. West Street isn't as decorated as the others, but is nonetheless even more spooky. You see a couple of smashed jack o'lanterns, chunks of pumpkin scattered across the ground, and a chill wind blows. Sensing you're being watched, you glance around and spot a man dressed in an old-timey prisoner outfit with black and white stripes, a plastic ball and chain clamped around his ankle.
<<talk "thought">>Huh. Ironic, much?<</talk>>\
Noticing you've noticed him, he smiles -- or at least offers an ugly approximation of a smile -- and picks up his pace. He's surprisingly fast for his build, the ball and chain bearly slowing him down.
<<talk "thug">>Trick or treat, smell my feet, give me your fucking wallet or I'll stick you like a pig!<</talk>>\
The man calls out in a sing-song voice, pulling a switchblade from his pocket and flicking it open.
[[Fight back.|Submitted Yami Halloween Scene 1g]]
[[Run.|Submitted Yami Halloween Scene 1h]]
Submitted by Asura<<talk "player">>Uh... thanks, but no thanks. That's not my bloodtype, and I wouldn't want to risk getting sick-<</talk>>\
Yami rolls her eyes and tucks the packet away.
<<talk "yami">>It's not //actual// blood, //baka//. Just a special blend of juices.<</talk>>\
You can't tell whether she sounds annoyed or amused, but she glances around and then twirls her cane like a baton, the bat-shaped head thrumming. Planting it on the ground, the takes a moment to admire the zombies' costumes.
<<talk "yami">>These people put a lot of effort into their outfits this year.<</talk>>\
You nod, taking a moment to look her costume up and down. It's clear she put a lot of effort into it herself. Noticing you looking, she grins and doffs her hat before affecting an Eastern Old World accent.
<<talk "yami">>Vell, de night is young and I must be on my vay. So much blüd to drink, so little time. Ah ah ah ah!<</talk>>\
With a throaty laugh that reminds you of a vampire puppet from an old children's show, Yami wraps herself in her cape and seems to melt into the shadows, disappearing into the crowd.
<<talk "thought">>How does she do that?<</talk>>\
Shaking your head, you keep walking. West Street isn't as decorated as the others, but is nonetheless even more spooky. You see a couple of smashed jack o'lanterns, chunks of pumpkin scattered across the ground, and a chill wind blows. Sensing you're being watched, you glance around and spot a man dressed in an old-timey prisoner outfit with black and white stripes, a plastic ball and chain clamped around his ankle.
<<talk "thought">>Huh. Ironic, much?<</talk>>\
Noticing you've noticed him, he smiles -- or at least offers an ugly approximation of a smile -- and picks up his pace. He's surprisingly fast for his build, the ball and chain bearly slowing him down.
<<talk "thug">>Trick or treat, smell my feet, give me your fucking wallet or I'll stick you like a pig!<</talk>>\
The man calls out in a sing-song voice, pulling a switchblade from his pocket and flicking it open.
[[Fight back.|Submitted Yami Halloween Scene 1g]]
[[Run.|Submitted Yami Halloween Scene 1h]]
Submitted by AsuraRaising your fists, you keep one eye on the man's knife. Grinning, he cracks his neck and lunges at you, but you narrowly evade and kick him in the back of the knee. He grunts in pain and staggers, then backhands you across the face. The switchblade stabs towards your chest, but you twist aside and punch him in the ribs, trying to find his kidneys so you can shut him down. As he wheels to face you, you snap your foot up between his legs and he doubles over, the switchblade clattering into a nearby sewer grate. Rage contorts the man's face and he grabs you by the front of your jacket, slamming you into a nearby wall.
<<talk "thug">>Little shit! I was only after your fucking wallet, but now I'm gonna fuck you up!<</talk>>\
As he draws back his fist, he lets out a sudden cry of pain and releases you. Yami stands behind him, her cane raised to clock him upside the head again.
<<talk "thug">>Motherfucker...!<</talk>>\
As the thug lunges, Yami ducks behind him and leaps onto his back, her weight coupled with the thug's injured knee bringing him to the ground. Giving you a once-over, she wrenches his head back and bears her teeth while hissing, her face right next to his. Her eyes are cold, dark, and so full of fury and a shark-like hunger that for a moment you genuinely think she's about to rip his throat out with her teeth. The thug's expression turns to one of fear and the acrid smell of urine fills the air as a wet stain appears between his legs.
<<talk "thug">>Shit! Shit! Shit! Lemme go! I only wanted to scare-<</talk>>\
Yami silences his protests by wrenching his head back even further, craning his neck to glare into his eyes.
<<talk "thug">>Y-you're a m-monster!<</talk>>\
Growling, Yami's fingertips rake along his throat, poised to gouge into his juglar as she speaks in a low, ice-cold tone.
<<talk "yami">>If I //ever// see you again, you'll find out just how much of a monster I can be!<</talk>>\
With that, Yami releases the man and shoves him, hard. He goes sprawling, then scrambles away from her, cursing as he regains his feet. As he disappears into the darkness, Yami turns and looks you up and down before extending her hand to help you to your feet.
<<talk "yami">>You alright, Boss?<</talk>>\
[[Take her hand.|Submitted Yami Halloween Scene 1i]]
[[Get up on your own.|Submitted Yami Halloween Scene 1j]]
Submitted by AsuraFlashing a grim smile at the man, you turn and take off as fast as your legs can carry you. Jeering, the man laughs.
<<talk "thug">>That's right! You better run, you little shit! Whoo! Gonna fuck you up!<</talk>>\
He's taller and faster than you are, and gaining on you by the second. You scan the street, looking for people who can help ward him off. <<if $vanni.hasFlag("met") and not $CounterContainer.pilferedPawn gte 1 and $vanni.hasFlag('GangBoss')>>Vanni's warehouse hideout is just up ahead, but it seems closed up and dark.<<else>>There's a warehouse just up ahead, but it seems closed up and dark.<</if>>
There's a stitch forming in your side as you skid to a stop and slam into the door. Panting, you jiggle the knob and slam your shoulder into the door in an attempt to force the lock, but it doesn't give.
<<talk "player">>Come on! Come on! <<if $vanni.hasFlag("met") and not $CounterContainer.pilferedPawn gte 1 and $vanni.hasFlag('GangBoss')>>Vanni, where are you?!<</if>><</talk>>\
You hear the thug's footfalls on the pavement behind you.
<<talk "thug">>Got you now, you little rat! Now, give me your fucking wallet, or-<</talk>>\
The man staggers forward with a grunt of pain. Yami stands behind him, her cane raised to clock him upside the head again.
<<talk "thug">>Motherfucker...!<</talk>>\
As the thug lunges, Yami ducks behind him and leaps onto his back, her weight coupled with the thug's injured knee bringing him to the ground. Giving you a once-over, she wrenches his head back and bears her teeth while hissing, her face right next to his. Her eyes are cold, dark, and so full of fury and a shark-like hunger that for a moment you genuinely think she's about to rip his throat out with her teeth. The thug's expression turns to one of fear and the acrid smell of urine fills the air as a wet stain appears between his legs.
<<talk "thug">>Shit! Shit! Shit! Lemme go! I only wanted to scare-<</talk>>\
Yami silences his protests by wrenching his head back even further, craning his neck to glare into his eyes.
<<talk "thug">>Y-you're a m-monster!<</talk>>\
Growling, Yami's fingertips rake along his throat, poised to gouge into his juglar as she speaks in a low, ice-cold tone.
<<talk "yami">>If I //ever// see you again, you'll find out just how much of a monster I can be!<</talk>>\
With that, Yami releases the man and shoves him, hard. He goes sprawling, then scrambles away from her, cursing as he regains his feet. As he disappears into the darkness, Yami turns and looks you up and down before extending her hand to help you to your feet.
<<talk "yami">>You alright, Boss?<</talk>>\
[[Take her hand.|Submitted Yami Halloween Scene 1i]]
[[Get up on your own.|Submitted Yami Halloween Scene 1j]]
Submitted by AsuraTaking Yami's hand, you let her pull you to her feet. As she does so, you see she's wearing white gloves with built-in clawed fingertips. You feel their sharpness as they dig into your skin.
<<talk "player">>Easy...! Those things are sharp!<</talk>>\
<<if $yami.affection gte 600>>She releases your hand with an apologetic grimace and gives you another once-over.<<else>>Holding up one hand, she flexes her claw-tipped gloved fingers and grins wickedly.<</if>>
<<talk "yami">><<if $yami.affection gte 600>>Sorry, Boss.<<else>>They should be. I made them myself.<</if>><</talk>>\
Retrieving her cane from where she dropped it, she bounces it off the ground, catches it, and twirls it before planting it on the ground. With a swish of her cape, she sweeps her hat off her head and gestures for you to lead the way.
<<talk "yami">>Well, after you.<</talk>>\
Together, you make your way down West Street, past the Drinking Donkey. As the door swings open and a drunken patron staggers outside, you see <<if $cora.hasFlag("met")>>Cora<<else>>the bartender<</if>> is dressed as a witch. You deliberate stopping by for a pick-me-up, but catch a glimpse of the man who tried to mug you sitting at a table with a number of other tough-looking individuals, engaged in a hushed but angry-looking conversation. Yami's eyes narrow into a glare as she spots him, and for a moment you're worried she'll make good on her threat... but then she keeps walking and motions for you to follow.
Yami leads you back to the Halloween festivities just as some fireworks are shot off. With gunfire-like pops, they burst into orange, red, and yellow jack o'lanterns.
<<talk "player">>Wow. Say, do you know how-<</talk>>\
Turning to look at Yami, you see she's disappeared.
[[End.|$location]]
Submitted by AsuraWaving her away, you get up on your own; Yami leaning on her cane as she watches you. Once you're upright, she nods and motions for you to follow her.
<<talk "yami">>Come on, we should get back to safer streets.<</talk>>\
Together, you make your way down West Street, past the Drinking Donkey. As the door swings open and a drunken patron staggers outside, you see <<if $cora.hasFlag("met")>>Cora<<else>>the bartender<</if>> is dressed as a witch. You deliberate stopping by for a pick-me-up, but catch a glimpse of the man who tried to mug you sitting at a table with a number of other tough-looking individuals, engaged in a hushed but angry-looking conversation. Yami's eyes narrow into a glare as she spots him, and for a moment you're worried she'll make good on her threat... but then she keeps walking and motions for you to follow.
Yami leads you back to the Halloween festivities just as some fireworks are shot off. With gunfire-like pops, they burst into orange, red, and yellow jack o'lanterns.
<<talk "player">>Wow. Say, do you know how-<</talk>>\
Turning to look at Yami, you see she's disappeared.
[[End.|$location]]
Submitted by Asura<<set setup.events.trickOrTreating to [
{
requires: 'not $sidra.hasFlag("owned")',
chance: 100,
link: "Eve Trick Or Treat Start 1"
},
{
requires: '$sidra.hasFlag("owned")',
chance: 100,
link: "Trick or Treat Eve Sidra Start 1"
}
]>><<talk "player">>Eve.<</talk>>\
You call her name to make sure she pays attention.
<<talk "player">>How about you go put your costume on and we can go trick or treat for a while.<</talk>>\
Eve's eyes widen with excitement, then in a blur of motion she takes off in search of her costume. You wait patiently in the entry hall, waiting for her return.
A couple of minutes later, a little green tentacled monster with a bright pink bow in its hair comes racing back down the stairs. She doesn't even slow as she approaches you, instead reaching out and grabbing your hand as she continues her headlong rush toward the door.
You've nearly reached the door when you see Anna enter the entry hall, a somewhat surprised look on her face.
<<talk "player">>I'm going to take Eve trick-or-treating, we shouldn't be gone too long.<</talk>>\
You tell Anna, still being dragged one step at a time toward the door.
You can tell from her expression that she's concerned, but offers no protest.
<<talk "anna">>Have fun.<</talk>>\
Anna says uncertainly.
And before you can utter another word, you're past the threshold and heading down the stairs leading up to the front door of the mansion.
Ten minutes later, you're driving down the road with a little Cthulhu buckled into the passenger seat. Eve's tentacled head swivels from you to the road, her body nearly vibrating with excitement. You're still a ways outside of the town proper when you see a housing development. Even as you approach, you can see invitingly lit porch lights and Halloween decorations for nearly as far as the eye can see.
Slowing the car, you haven't even put the car in park yet when Eve is hurling herself from the vehicle.
[[Continue.|Eve Trick Or Treat Start 1a]]<<addtime { minute : 9 }>>The second the car is in park, you nearly jump out of the car, ready to chase after Eve. Your haste was a waste of effort however. When you look toward the curb, you see Eve standing rigidly just a few paces from the car.
Walking around the vehicle, you come to stand beside her.
<<talk "player">>You ok?<</talk>>\
Her tentacled face turns upward. You can't actually see her eyes, but from her body language you can tell that something is bothering her.
<<talk "eve">>I don't know how.<</talk>>\
<<talk "player">>You don't know how to trick-or-treat?<</talk>>\
You ask, hardly believing it.
<<talk "eve">>I've never done it before, or at least if I did, I was too young to remember it.<</talk>>\
Eve's voice becomes soft toward the end.
<<talk "player">>I'll be right here if you need me. Just go up to a door, knock, and say 'trick-or-treat.' Nothing more to it than that.<</talk>>\
You encourage her, giving her a gentle push toward the nearest house with a light on. Even as she takes her first step, you see the small group of kids near the door to that house turn and head toward the next house.
<<link "Start Trick or Treating!">><<gotoevent setup.events.trickOrTreat>><</link>><<addtime { minute : 18 }>><<talk "player">>Eve, how about you put on your costume, we can go trick or treating for a little while.<</talk>>\
The grin that spreads across her fact, combined with the mischief in her eyes, leaves little doubt that she's been waiting for this moment all day, . . . . and that she very likely has something planned.
<<talk "eve">>We'll be right back.<</talk>>\
Then she pivots and rushes off at breakneck speed.
<<talk "thought">>Wait a minute. "We?"<</talk>>\
But before you can call out to ask her about her odd choice of words, she's already gone.
<<talk "thought">>Guess I'll find out when she gets back.<</talk>>\
You remain where you are for a while, longer than you think it should take for her to change into her costume, before you see her coming down the stairs toward you.
Almost immediately you see a second form behind Eve. Cloaked in a white sheet with holds cut out for the eyes, you know who it is from the size and movement of the figure almost instantly.
<<if $sidra.affection gte 850 and $sidra.fear lte 150>>Before Eve can say a word, Sidra steps forward. You can see her eyes through the eyeholes, her resolve set as she begins to speak.
<<talk "sidra">>Eve told me about Halloween. I would, . . . like to come too.<</talk>>\
<<elseif $sidra.affection gte 600 and $sidra.fear lte 250>><<talk "eve">>We're ready to go,-<</talk>>\
There's a hint of defiance in Eve's voice as she speaks, defiance that falters when Sidra places a hand lightly on her shoulder.
Stepping around Eve, Sidra looks through the crudely cut holes in the sheet as she speaks.
<<talk "sidra">>Eve told me about Halloween, asked me if I would like to come. I would like to, . . . if that is ok with you.<</talk>>\
<<elseif $sidra.affection gte 450 or $sidra.fear lte 450>>When Eve comes to a stop directly in front of you, you see Sidra falter, her gaze darting between Eve and you.
<<talk "eve">>We're ready to go. I told Sidra she could come with us.<</talk>>\
The determination in Eve's eyes almost dares you to call her out on inviting Sidra without asking you first.
<<else>>Coming to a stop just behind Eve, Sidra's eyes look up through the crudely cut holes in the sheet before pondering the space at her feet.
<<talk "eve">>We're ready to go. I told Sidra she could come with us.<</talk>>\
The determination in Eve's eyes almost dares you to call her out on inviting Sidra without asking you first.
<</if>>[[Let Sidra come too.|Trick or Treat Eve Sidra Start 1a]]
[[Only take Eve.|Trick or Treat Eve Sidra Start 1b]]
<<addtime { minute : 11 }>>With a warm smile, you nod.
<<talk "player">>Sounds good. Next year we'll have to look for a proper costume for you.<</talk>>\
Gesturing toward the door, you lead the way as the two girls hurry to catch up. Eve full of excitement, while Sidra seems to be consumed by a more nervous energy.
Both girls shuffle into the back seat of the car when you reach it, the pair talking excitedly between themselves as you start to drive toward town.
A few minutes later you are pulling into a residential area heavily decorated for the holiday, and with small groups of children moving house to house in their costumes in hopes of acquiring more sweet treats.
You've barely come to a full park when Eve throws open her door and drags Sidra out of the car by the hand.
They race to the sidewalk then up to the first house. Eve leads the way, pulling Sidra along behind her, leaving Sidra to stumble along in her attempts to keep up.
When the pair reaches the door, you can see Eve nearly vibrating with energy while Sidra stands part way behind as if Eve might shield her from danger.
Eve reaches up, knocking firmly on the door three times before throwing a glance over her shoulder, grinning at Sidra, then at you before her head whips back around at the sound of the door opening.
<<talk "eve">>Trick or treat!<</talk>>\
The excitement in her voice carries even as Sidra echoes the words much more timidly.
Producing a large candy bar in each hand, the gentleman who answered the door drops one candy bar in Eve's basket, and the other into the pillow case Sidra clutches in her hand.
<<talk "eve">>Thank you!<</talk>>\
Eve says excitedly. A split second later a surprised sounding Sidra echoes the words.
<<talk "sidra">>Thank you.<</talk>>\
When the pair returns to the car, they're talking excitedly between themselves.
<<link "Continue Trick or Treating.">><<gotoevent setup.events.trickOrTreat>><</link>>
<<link "Finish Trick or Treating.">><<gotoevent setup.events.trickOrTreatHome>><</link>>
<<addtime { minute : 17 }>>
<<set $eve.trust += 3>><<set $sidra.affection += 2>><<set $sidra.fear -= 1>><<set $sidra.trust += 2>>
<<run $sidra.addFlag("trickOrTreat")>>
<<run $sidra.addEvent(
"Delete sidra trickOrTreat flag",
(function () {
var due = $clock.clone();
due.day += 3; /* 3 days... */
return due.toDate();
})(),
function () {
State.variables.sidra.deleteFlag("trickOrTreat");
}
)>>Sighing, you look between the girls.
<<talk "player">>You should know better than to invite people without asking me first.<</talk>>\
Looking at Sidra apologetically, you address her directly.
<<talk "player">>I didn't plan for two people. Maybe Eve can share some of her candy with you and we can find you a proper costume so we can bring you along next year.<</talk>>\
Turning back to Eve, you can't tell if she wants to be mad or cry.
<<talk "player">>You owe her an apology for getting her hopes up. If you still want to go, meet me at the car in the next five minutes.<</talk>>\
You turn on your heel, then stride toward the door. You're just reaching the garage when you notice a forlorn looking Eve exiting the mansion to follow in your wake.
A few minutes later you are pulling into a residential area heavily decorated for the holiday, and with small groups of children moving house to house in their costumes in hopes of acquiring more sweet treats.
<<link "Start Trick or Treating.">><<gotoevent setup.events.trickOrTreat>><</link>><<addtime { minute : 13 }>>
<<set $eve.affection -= 5>><<set $eve.fear += 5>><<set $eve.trust -= 5>><<set $sidra.affection -= 2>><<set $sidra.fear += 2>><<set $sidra.trust -= 2>><<set setup.events.trickOrTreat to [
{
requires: 'not $sidra.hasFlag("trickOrTreat") and $eve.inventory.includes("cutethulhu_costume")',
chance: 100,
link: "Eve Trick or Treat 1"
},
{
requires: 'not $sidra.hasFlag("trickOrTreat") and $eve.inventory.includes("cutethulhu_costume")',
chance: 100,
link: "Eve Trick or Treat 2"
},
{
requires: 'not $sidra.hasFlag("trickOrTreat") and $eve.inventory.includes("cutethulhu_costume")',
chance: 20,
link: "Eve Trick or Treat 3"
},
{
requires: 'not $sidra.hasFlag("trickOrTreat") and $eve.inventory.includes("cutethulhu_costume")',
chance: 100,
link: "Eve Trick or Treat 4"
},
{
requires: 'not $sidra.hasFlag("trickOrTreat") and $eve.inventory.includes("cutethulhu_costume")',
chance: 90,
link: "Eve Trick or Treat 5"
},
{
requires: 'not $sidra.hasFlag("trickOrTreat") and $eve.inventory.includes("cutethulhu_costume")',
chance: 50,
link: "Eve Trick or Treat 6"
},
{
requires: 'not $sidra.hasFlag("trickOrTreat") and $eve.inventory.includes("cutethulhu_costume")',
chance: 100,
link: "Eve Trick or Treat 7"
},
{
requires: '$sidra.hasFlag("trickOrTreat")',
chance: 100,
link: "Trick or Treat Eve Sidra 1"
},
{
requires: '$sidra.hasFlag("trickOrTreat")',
chance: 100,
link: "Trick or Treat Eve Sidra 2"
},
{
requires: '$sidra.hasFlag("trickOrTreat")',
chance: 20,
link: "Trick or Treat Eve Sidra 3"
},
{
requires: '$sidra.hasFlag("trickOrTreat")',
chance: 100,
link: "Trick or Treat Eve Sidra 4"
},
{
requires: '$sidra.hasFlag("trickOrTreat")',
chance: 90,
link: "Trick or Treat Eve Sidra 5"
},
{
requires: '$sidra.hasFlag("trickOrTreat")',
chance: 100,
link: "Trick or Treat Eve Sidra 6"
},
{
requires: '$sidra.hasFlag("trickOrTreat") and $eve.inventory.includes("cutethulhu_costume")',
chance: 5,
link: "Lord Patrick Reon Trick or Treat 1"
},
{
requires: 'not $sidra.hasFlag("trickOrTreat") and $eve.inventory.includes("cutethulhu_costume")',
chance: 100,
link: "Eve Trick or Treat Cutethulhu 1"
},
{
requires: 'not $sidra.hasFlag("trickOrTreat") and $eve.inventory.includes("cutethulhu_costume")',
chance: 100,
link: "Eve Trick or Treat Cutethulhu 2"
}
]>><<if $clock.hour lt 6>>[img[images/halloween/halloween01med.png]]
<<elseif $clock.hour lt 7>>[img[images/halloween/halloween03.png]]
<<elseif $clock.hour lt 19>>[img[images/halloween/halloween02.png]]
<<elseif $clock.hour lt 20>>[img[images/halloween/halloween03.png]]
<<elseif $clock.hour lt 22>>[img[images/halloween/halloween01.png]]
<<else>>[img[images/halloween/halloween01med.png]]
<</if>>You watch as Eve makes her way up the walkway toward the house. While clearly a new building, it's decorated to make it look filthy and old. Cobwebs hang everywhere and the lawn is dotted with tombstones. The light beside the door even flickers as Eve approaches.
It's clear from where you are standing that Eve is becoming anxious as she nears the door. Reaching out, she knocks on the door. Almost instantly, the door swings slowly open with a loud creak to reveal a woman wearing a witch costume, massive wart on her nose, green skin, and all. With one hand holding a broom and the other holding a large bowl full of candy.
<<talk "eve">>Trick-or-treat!<</talk>>\
She declares with forced bravado.
The witch woman cackles and holds the bowl out to Eve.
<<talk "femaleStranger">>Take two.<</talk>>\
She says with a toothy grin.
Eve quickly snatches the offered candy and starts to run back toward you. She only makes it a few paces before she remembers her manners, looking back over her shoulder towards the woman.
<<talk "eve">>Thank you.<</talk>>\
The woman gives a nod of acknowledgment as Eve gets back to you, pausing, and looking at you expectantly.
<<link "Continue Trick or Treating.">><<gotoevent setup.events.trickOrTreat>><</link>>
<<link "Finish Trick or Treating.">><<gotoevent setup.events.trickOrTreatHome>><</link>>
<<addtime { minute : 4 }>>
<<set $eve.affection += 1>><<set $eve.fear -= 1>><<if $clock.hour lt 6>>[img[images/halloween/halloween01med.png]]
<<elseif $clock.hour lt 7>>[img[images/halloween/halloween03.png]]
<<elseif $clock.hour lt 19>>[img[images/halloween/halloween02.png]]
<<elseif $clock.hour lt 20>>[img[images/halloween/halloween03.png]]
<<elseif $clock.hour lt 22>>[img[images/halloween/halloween01.png]]
<<else>>[img[images/halloween/halloween01med.png]]
<</if>>Eve starts up the walkway at about the same time as a group of children. She almost looks like part of the group except that her head keeps pivoting to look at all of the other kids present.
One of the children in the group knocks on the door, and the group almost in unison calls out,
<<mook "Group Of Children" "unknown">>Trick or treat!<</mook>>\
Then the door swings open to reveal an older man.
Eve's own voice echoes the group.
The old man chuckles, then reaches into a bucket beside the door, grabbing a hand full of candy and tossing them a few pieces at a time into the bags and buckets the children are carrying.
<<mook "Group Of Children" "unknown">>Thank you.<</mook>>\
The word rings out almost in chorus from the kids before they start to wander back toward the sidewalk, Eve parting from the group to rejoin you when they reach the sidewalk.
<<link "Continue Trick or Treating.">><<gotoevent setup.events.trickOrTreat>><</link>>
<<link "Finish Trick or Treating.">><<gotoevent setup.events.trickOrTreatHome>><</link>>
<<addtime { minute : 4 }>>
<<set $eve.affection += 1>><<set $eve.fear -= 1>>Eve looks down the walkway leading toward a foreboding house in desperate need of a paint job.
Near the door, a dim porch light is on, very occasionally flickering. The yard is only decorated with a single scarecrow sitting in a lawn chair, a large bowl of candy sitting in its lap with a little sign sticking out of the bowl that says, 'Please take only one.'
You look at Eve, seeing her look at the path uncertainly.
[[Encourage her to go.|Eve Trick or Treat 3a]]
[[Offer to go to the next house.|Eve Trick or Treat 3b]]
<<addtime { minute : 2 }>><<if $clock.hour lt 6>>[img[images/halloween/halloween01med.png]]
<<elseif $clock.hour lt 7>>[img[images/halloween/halloween03.png]]
<<elseif $clock.hour lt 19>>[img[images/halloween/halloween02.png]]
<<elseif $clock.hour lt 20>>[img[images/halloween/halloween03.png]]
<<elseif $clock.hour lt 22>>[img[images/halloween/halloween01.png]]
<<else>>[img[images/halloween/halloween01med.png]]
<</if>>
<<talk "player">>You'll be fine.<</talk>>\
You say, giving Eve a little nudge toward the path.
Eve casts you a skeptical look, but as if your push was all she needed, her feet carry her toward the scarecrow.
She glances at you one last time before she begins to reach for a piece of candy.
Suddenly, the scarecrow moves, reaching out to grab hold of Eve while yelling
<<mook "Scarecrow" "unknown">>Boo!<</mook>>\
Unfortunately for the would-be scarer, Eve doesn't react like a normal little girl would. While her eyes widen and her body goes rigid, instead of a squeal of fear, Eve holds her ground and stares down the scarecrow. The person in the costume catches Eve, but lets go almost as soon as they grab her when she doesn't struggle to get away.
Instead, Eve shoves one finger into the scarecrow's chest.
<<talk "eve">>That is NOT nice.<</talk>>\
Without another word, Eve reaches out, taking an entire fist full of candy and drops it into her basket, the whole time looking the scarecrow defiantly in the eye. Then she spins on her heel, turning and walking back toward you.
The visibly surprised scarecrow sits down with a chuckle.
<<talk "eve">>You said I'd be fine.<</talk>>\
You and Eve start to walk again, as she looks at you with pouty dissatisfaction.
<<talk "player">>Looked to me like you had it well under control.<</talk>>\
You comment with a grin.
<<link "Continue Trick or Treating.">><<gotoevent setup.events.trickOrTreat>><</link>>
<<link "Finish Trick or Treating.">><<gotoevent setup.events.trickOrTreatHome>><</link>>
<<addtime { minute : 3 }>>
<<set $eve.affection -= 1>><<set $eve.fear += 3>><<set $eve.trust -= 4>><<if $clock.hour lt 6>>[img[images/halloween/halloween01med.png]]
<<elseif $clock.hour lt 7>>[img[images/halloween/halloween03.png]]
<<elseif $clock.hour lt 19>>[img[images/halloween/halloween02.png]]
<<elseif $clock.hour lt 20>>[img[images/halloween/halloween03.png]]
<<elseif $clock.hour lt 22>>[img[images/halloween/halloween01.png]]
<<else>>[img[images/halloween/halloween01med.png]]
<</if>>
<<talk "player">>We don't have to stop at this one if you don't want.<</talk>>\
You say to Eve.
Eve pauses, glancing at you before replying.
<<talk "eve">>Yeah, next place probably has better candy anyway, so this just means we will get to the good places that much sooner.<</talk>>\
<<link "Continue Trick or Treating.">><<gotoevent setup.events.trickOrTreat>><</link>>
<<link "Finish Trick or Treating.">><<gotoevent setup.events.trickOrTreatHome>><</link>>
<<addtime { minute : 3 }>>
<<set $eve.fear -= 1>>With a giggle and a skip, Eve joins a small group of children moving down the street and heading up to the front door of a house.
With a chorus of voices, they declare Trick or Treat as the door opens.
<<if $clock.hour lt 6>>[img[images/halloween/halloween01med.png]]
<<elseif $clock.hour lt 7>>[img[images/halloween/halloween03.png]]
<<elseif $clock.hour lt 19>>[img[images/halloween/halloween02.png]]
<<elseif $clock.hour lt 20>>[img[images/halloween/halloween03.png]]
<<elseif $clock.hour lt 22>>[img[images/halloween/halloween01.png]]
<<else>>[img[images/halloween/halloween01med.png]]
<</if>>The woman, dressed as a witch, quickly gives each child a hand full of small candies.
A spiritic assortment of Thank You follows as the children begin walking away in search of the next house.
You watch for a while longer, Eve remaining with the group as they trick or treat at several houses down the street before reluctantly saying goodbye to her companions and rushing back to you with her sugary loot.
<<link "Continue Trick or Treating.">><<gotoevent setup.events.trickOrTreat>><</link>>
<<link "Finish Trick or Treating.">><<gotoevent setup.events.trickOrTreatHome>><</link>>
<<addtime { minute : 8 }>>
<<set $eve.affection += 1>><<set $eve.fear -= 1>>Eve starts toward the nearest house, then slows. You can see her eyes drift over the children in the area ans you suddenly feel a profound sense of, . . . not quite sadness, and not quite happiness, from her as she seems intent on watching the costumed kids going about their trick or treating.
Then as quickly as she stopped, she's in motion, shaking off the moment of contemplation and embracing the simply joy of the moment once more.
Charging to the nearest door, she reaches up and knocks, her small frame nearly vibrating with excitement as the door opens.
<<if $clock.hour lt 6>>[img[images/halloween/halloween01med.png]]
<<elseif $clock.hour lt 7>>[img[images/halloween/halloween03.png]]
<<elseif $clock.hour lt 19>>[img[images/halloween/halloween02.png]]
<<elseif $clock.hour lt 20>>[img[images/halloween/halloween03.png]]
<<elseif $clock.hour lt 22>>[img[images/halloween/halloween01.png]]
<<else>>[img[images/halloween/halloween01med.png]]
<</if>><<talk "eve">>Trick or treat!<</talk>>\
Eve declares with enough energy to bring a smile to your face even at this distance.
By the time your smile begins to fade, she's already returning down the same stone path she walked up, her treat basket clutched in both hands as she looks down, her pace never faltering as she contemplates her sugary treasures.
<<link "Continue Trick or Treating.">><<gotoevent setup.events.trickOrTreat>><</link>>
<<link "Finish Trick or Treating.">><<gotoevent setup.events.trickOrTreatHome>><</link>>
<<addtime { minute : 8 }>>
<<set $eve.affection += 1>><<set $eve.fear -= 1>>Surprisingly, Eve doesn't rush for the first house she sees, instead she stands next to you, watching you out of the corner of her eye.
After a few seconds, you look toward her.
As if that was the moment she was waiting for, a smile forms on her lips, mischief in her eyes. You can almost hear her promise to eat so much candy she's crawling the walls back at the mansion for a week.
Her smile becomes an impish grin and you can't help but think she just read your thoughts as she strides purposefully toward the biggest and most decorated house on the street.
The owner must have been waiting just inside of the door because Eve barely has time to knock before the door swings open.
<<if $clock.hour lt 6>>[img[images/halloween/halloween01med.png]]
<<elseif $clock.hour lt 7>>[img[images/halloween/halloween03.png]]
<<elseif $clock.hour lt 19>>[img[images/halloween/halloween02.png]]
<<elseif $clock.hour lt 20>>[img[images/halloween/halloween03.png]]
<<elseif $clock.hour lt 22>>[img[images/halloween/halloween01.png]]
<<else>>[img[images/halloween/halloween01med.png]]
<</if>><<talk "eve">>Trick or treat!<</talk>>\The well dressed woman looks Eve up and down once, then throws a single disappointingly small candy bar into Eve's basket.
Eve stands there as the woman closes the door, seeming to ponder the meager gift. Then her head pivots to the yard filled with bright orange lights, ghosts, witches, and other random decorations.
You can see her take a deep breath, shrug, then start her way back down the walkway in your direction.
<<link "Continue Trick or Treating.">><<gotoevent setup.events.trickOrTreat>><</link>>
<<link "Finish Trick or Treating.">><<gotoevent setup.events.trickOrTreatHome>><</link>>
<<addtime { minute : 6 }>>
<<set $eve.affection += 1>><<set $eve.fear -= 1>><<if $clock.hour lt 6>>[img[images/halloween/halloween01med.png]]
<<elseif $clock.hour lt 7>>[img[images/halloween/halloween03.png]]
<<elseif $clock.hour lt 19>>[img[images/halloween/halloween02.png]]
<<elseif $clock.hour lt 20>>[img[images/halloween/halloween03.png]]
<<elseif $clock.hour lt 22>>[img[images/halloween/halloween01.png]]
<<else>>[img[images/halloween/halloween01med.png]]
<</if>>Watching Eve move toward the house, you can't help but smile at the excited spring in her step.
She barely has time to knock before an elderly woman answers the door. Clutching a large plastic pumpkin in her hands, she holds it out toward Eve who quickly selects a single item before thanking the woman and starting to turn.
As this has been happening, a woman is walking up the walkway holding the hand of a toddler dressed in some cartoonish costume.
When the toddler nears Eve, he thrusts his hand into his own candy bucket and holds out a single piece of candy toward Eve.
Eve stops, momentarily confused by the situation before realizing that the small child is just trying to be nice.
You can't hear Eve's words from where you're standing, but it looks like she thanks the child as she accepts the candy before reaching into her own candy stash to give him the much larger piece of candy she just received.
After a moment longer, the child and his mother continue toward the house while Eve continues in your direction.
<<link "Continue Trick or Treating.">><<gotoevent setup.events.trickOrTreat>><</link>>
<<link "Finish Trick or Treating.">><<gotoevent setup.events.trickOrTreatHome>><</link>>
<<addtime { minute : 4 }>>
<<set $eve.affection += 1>><<set $eve.fear -= 1>><<if $sidra.affection gte 880 and $sidra.fear lte 250>>Sidra looks at you, her smile obvious in her eyes when she sees you. Then she quickly adjusts her sheet to line her eyes up better with the eyeholes.
A moment later she's rushing off behind Eve, eager to catch up before the other girl can reach the nearest house. A feat she accomplishes as Eve raises her hand to knock.
The door opens just as another small group of children arrive and among a chorus of voices the person inside hands out candy before sending all of the children on their way.
<<elseif $sidra.affection gte 500 or $sidra.fear lte 450>>Sidra casts a nervous little glance toward you, then adjusts her sheet to line her eyes up better with the eyeholes.
A moment later she's rushing off behind Eve, eager to catch up before the other girl can reach the nearest house. A feat she accomplishes as Eve raises her hand to knock.
The door opens just as another small group of children arrive and among a chorus of voices the person inside hands out candy before sending all of the children on their way.
<<else>>Sidra casts a nervous little glance toward you, nervousness warring with her excitement as she meets your gaze. Then she adjusts her sheet to line her eyes up better with the eyeholes.
A moment later she's rushing off behind Eve, eager to catch up before the other girl can reach the nearest house. A feat she accomplishes as Eve raises her hand to knock.
The door opens just as another small group of children arrive and among a chorus of voices the person inside hands out candy before sending all of the children on their way.
<</if>><<link "Continue Trick or Treating.">><<gotoevent setup.events.trickOrTreat>><</link>>
<<link "Finish Trick or Treating.">><<gotoevent setup.events.trickOrTreatHome>><</link>>
<<addtime { minute : 4 }>>
<<set $eve.affection += 1>><<set $eve.fear -= 1>><<set $sidra.affection += 1>><<set $sidra.fear -= 1>>Eve takes hold of Sidra's hand, the other woman looking just a hint uncertain but quickly falling in lockstep with Eve as she skips her way down the sidewalk, then up the walkway toward the closest house.
You can see the two talking for a second, but it's too soft to hear what they are saying. The exchange ends with Sidra stepping uncertainly to the door and raising her hand to knock.
As soon as she does so, she steps back so she's half a step behind Eve, already holding a pillow case up for treats.
A few seconds later, the door opens to reveal an elderly woman who smiles, says a few friendly words, then throws a small bag with several candy bars each into the girls' bags before wishing them well and closing the door.
Eve nearly skips in circles around Sidra as the pair makes their way back down the path.
<<link "Continue Trick or Treating.">><<gotoevent setup.events.trickOrTreat>><</link>>
<<link "Finish Trick or Treating.">><<gotoevent setup.events.trickOrTreatHome>><</link>>
<<addtime { minute : 4 }>>
<<set $eve.affection += 1>><<set $eve.fear -= 1>><<set $sidra.affection += 1>><<set $sidra.fear -= 1>>As you watch, Eve runs ahead, then pivots to walk backward while watching Sidra as the other woman runs to catch up.
In an almost whimsical way, Eve twirls, her arms outstretched, timing it so that Sidra is almost at her side as she finishes her spin.
Without missing a beat, the two of them continue on to the house where they call out in unison.
<<multitalk "eve" "sidra">>Trick or Treat!<</multitalk>>\
Eve nearly squeals in glee as a hand full of candy is dropped in her bag.
In contrast, Sidra gives a respectful bow before following in Eve's wake back down the walkway toward the sidewalk.
<<link "Continue Trick or Treating.">><<gotoevent setup.events.trickOrTreat>><</link>>
<<link "Finish Trick or Treating.">><<gotoevent setup.events.trickOrTreatHome>><</link>>
<<addtime { minute : 4 }>>
<<set $eve.affection += 1>><<set $eve.fear -= 1>><<set $sidra.affection += 1>><<set $sidra.fear -= 1>>The girls are nearly at the front door of the nearest house even before you realize they're gone. You don't hear the telltale //Trick or Treat// at this distance, but the teenage boy who answers the door seems unimpressed as he drops a hand full of candy in each of the girls' bags, the bored expression on his face never faltering as he does so.
<<if $sidra.affection gte 850 and $sidra.fear lte 150>>When the pair starts back toward the car, Sidra hurries ahead.
Her movement is so subtle that you don't even see her move, just one moment you're standing there, then there's something in your hand.
Looking down, you see a candy bar resting against your palm.
Your eyes pivot to Sidra who sways slightly in her sheet. You think you can detect a bit of excitement in her eyes.
<<talk "player">>Thank you.<</talk>>\
Then Eve is skidding to a stop next to you.
<<elseif $sidra.affection gte 550 or $sidra.fear lte 350>>Eve and Sidra walk side by side back toward you. You can see them talking, then Sidra holds out a candy bar to Eve, Eve returning the favor as the pair trades a piece of candy.
A moment later, they're arriving back at the car where you are waiting.
<<else>>Eve and Sidra walk side by side back toward you. You can see them talking, then Sidra holds out a candy bar to Eve, Eve returning the favor as the pair trades a piece of candy.
A moment later, they're arriving back at the car where you are waiting, Sidra moving subtly to remain close to Eve.
<</if>><<link "Continue Trick or Treating.">><<gotoevent setup.events.trickOrTreat>><</link>>
<<link "Finish Trick or Treating.">><<gotoevent setup.events.trickOrTreatHome>><</link>>
<<addtime { minute : 4 }>>
<<set $eve.affection += 1>><<set $eve.fear -= 1>><<set $sidra.affection += 1>><<set $sidra.fear -= 1>>You can't help but smile at the sight of the girls rushing house to house. Both filled with a child like joy that they were each denied growing up.
Leaning against your vehicle, you watch the pair, silently sharing in their glee as they race up and down walkways in search of their next sweet treat.
After knocking on every door on the block, the pair returns, talking happily between themselves as they compare their loot.
<<link "Continue Trick or Treating.">><<gotoevent setup.events.trickOrTreat>><</link>>
<<link "Finish Trick or Treating.">><<gotoevent setup.events.trickOrTreatHome>><</link>>
<<addtime { minute : 4 }>>
<<set $eve.affection += 1>><<set $eve.fear -= 1>><<set $sidra.affection += 1>><<set $sidra.fear -= 1>><<if $sidra.affection gte 880 and $sidra.fear lte 250>>Smiling at you, Sidra allows Eve to take her hand and lead her off toward the nearest house.
Eve in her haste moves fast enough that Sidra stumbles along behind her for a few steps before finally managing to match the other woman's pace.
Upon arriving at the door, Eve reaches up and knocks, followed by a chorus as the two girls speak in unison.
The couple standing inside the door smiles at the pair, handing each of them a small bag of candy.
As Eve thanks them, Sidra turns to look at you with wide eyes.
<<talk "thought">>Must be an almost magical experience after the life she lived before coming here.<</talk>>\
You smile as the two start to head back toward you.
<<elseif $sidra.affection gte 500 or $sidra.fear lte 450>>Casting you an uncertain look, Sidra allows Eve to take her hand and lead her off toward the nearest house.
Eve in her haste moves fast enough that Sidra stumbles along behind her for a few steps before finally managing to match the other woman's pace.
Upon arriving at the door, Eve reaches up and knocks, followed by a chorus as the two girls speak in unison.
The couple standing inside the door smiles at the pair, handing each of them a small bag of candy.
As Eve thanks them, Sidra looks at the candy in her hand with more than a hint of surprise in her eyes.
<<talk "thought">>Must be an almost magical experience after the life she lived before coming here.<</talk>>\
You smile as the two start to head back toward you.
<<else>>Sidra allows Eve to take her hand and pull her stiffly toward the nearest house.
Eve in her haste moves fast enough that Sidra stumbles along behind her the whole way. Only once does Sidra cast an uncertain look back toward you, a glance that is short lived as she quickly returns her attention to Eve and the rapidly approaching house.
Upon arriving at the door, Eve reaches up and knocks, followed by a chorus as the two girls speak in unison.
The couple standing inside the door smiles at the pair, handing each of them a small bag of candy.
As Eve thanks them, Sidra looks at the candy in her hand with more than a hint of surprise in her eyes.
<<talk "thought">>Must be an almost magical experience after the life she lived before coming here.<</talk>>\
When Sidra looks toward you again, her expression is conflicted as if she's trying to figure out how this strange, kind custom, might secretly be something less innocent.
You offer what you hope appears to be a friendly smile as the two start to head back toward you.
<</if>><<link "Continue Trick or Treating.">><<gotoevent setup.events.trickOrTreat>><</link>>
<<link "Finish Trick or Treating.">><<gotoevent setup.events.trickOrTreatHome>><</link>>
<<addtime { minute : 4 }>>
<<set $eve.affection += 1>><<set $eve.fear -= 1>><<set $sidra.affection += 1>><<set $sidra.fear -= 1>><<if $clock.hour lt 6>>[img[images/halloween/halloween01med.png]]
<<elseif $clock.hour lt 7>>[img[images/halloween/halloween03.png]]
<<elseif $clock.hour lt 19>>[img[images/halloween/halloween02.png]]
<<elseif $clock.hour lt 20>>[img[images/halloween/halloween03.png]]
<<elseif $clock.hour lt 22>>[img[images/halloween/halloween01.png]]
<<else>>[img[images/halloween/halloween01med.png]]
<</if>>You watch Eve walk to the house. While the house doesn't have any decorations, the porch light is on and you can clearly see a couple watching a television through the large window beside the door.
When Eve rings the doorbell, you see the <<set $random to random(1,2)>><<if $random is 1>>man stand and make his way to the door.
<<talk "eve">>Trick or treat!<</talk>>\
Eve says in a sing song voice.
The man looks at Eve, as if trying to make up his mind what she's supposed to be. Then with a little shrug, he gives Eve a single piece of candy before closing the door.
Eve looks at the door for a second longer, then turns and heads back to the sidewalk where you're waiting.
<<else>>woman looks first toward the door, then at the man sitting beside her. You can see them exchange a few words, then the woman stands and moves toward the door, a friendly expression on her face.
<<talk "eve">>Trick or treat!<</talk>>\
Eve says in a sing song voice.
<<talk "femaleStranger">>Aren't you just an adorable little monster.<</talk>>\
The woman says in a friendly tone.
Eve says something in return, but from where you're standing you can't quite hear her.
The woman gives Eve one piece of candy, glances toward the man still sitting on the couch, then quickly gives Eve a couple more pieces before closing the door.
Turning back toward you, Eve nearly skips her way back to your side.
<</if>><<link "Continue Trick or Treating.">><<gotoevent setup.events.trickOrTreat>><</link>>
<<link "Finish Trick or Treating.">><<gotoevent setup.events.trickOrTreatHome>><</link>>
<<addtime { minute : 4 }>>
<<set $eve.affection += 1>><<set $eve.fear -= 1>><<if $clock.hour lt 6>>[img[images/halloween/halloween01med.png]]
<<elseif $clock.hour lt 7>>[img[images/halloween/halloween03.png]]
<<elseif $clock.hour lt 19>>[img[images/halloween/halloween02.png]]
<<elseif $clock.hour lt 20>>[img[images/halloween/halloween03.png]]
<<elseif $clock.hour lt 22>>[img[images/halloween/halloween01.png]]
<<else>>[img[images/halloween/halloween01med.png]]
<</if>>Walking up to the door, its porch brightly lit by a single outdoor light, Eve knocks.
<<talk "eve">>Trick-or-treat!<</talk>>\
The door has barely finished opening before Eve blurts the words.
A middle aged man grins as he holds out a dish full of candy.
<<talk "stranger">>If it isn't Cthulhu's little sister, Cutethulhu! Please spare our world from your brother's cosmic horror!<</talk>>\
Seeming amused by his own words, the man's smile grows slightly.
Eve in contrast doesn't say another word, she simply pushes the piece of candy in her hand up into the mass of tentacles that is her mask, a few seconds later extracting an empty candy wrapper before thanking the man around what is clearly a mouth full of food and turning to return to your side.
<<link "Continue Trick or Treating.">><<gotoevent setup.events.trickOrTreat>><</link>>
<<link "Finish Trick or Treating.">><<gotoevent setup.events.trickOrTreatHome>><</link>>
<<addtime { minute : 4 }>>
<<set $eve.affection += 1>><<set $eve.fear -= 1>><<set setup.events.trickOrTreatHome to [
{
requires: 'not $sidra.hasFlag("trickOrTreat")',
chance: 100,
link: "Eve Trick or Treat Home 1"
},
{
requires: '$sidra.hasFlag("trickOrTreat")',
chance: 100,
link: "Trick or Treat Eve Sidra Home 1"
}
]>><<talk "player">>We should head home.<</talk>>\
Eve sighs as you speak the words.
<<talk "eve">>Ok, we get to go again next year, right?<</talk>>\
<<talk "player">>That's a year away, let's just enjoy the moment for now.<</talk>>\
You retort.
Without warning, Eve throws her arms around you in a fierce hug.
<<talk "eve">>Thank you, this was amazing.<</talk>>\
You slip an arm around her, holding her to you for a few brief seconds before letting her go.
With a spring in her step, she moves back to the car and gets in.
A minute later, you're back in the car, driving home while Eve ponders the contents of her candy bucket.
<<talk "eve">>Can I have a piece?<</talk>>\
Eve asks softly when you're about half way home.
<<talk "player">>It's your candy.<</talk>>\
You say with a grin.
<<talk "player">>Just don't eat it all at once.<</talk>>\
Like you flipped a switch, she grabs a piece of candy and quickly starts to unwrap it, shoving it into her mouth almost as soon as it's free of the wrapper.
The rest of the ride is relatively quiet, with just the sound of one wrapper after another being opened and Eve chewing on each piece of candy as it's shoved into her mouth. At one point, she grins over at you, chocolate filling the spaces between teeth.
A second later, she's elbow deep in her candy bin again.
<<talk "thought">>She's going to give herself a tummy ache.<</talk>>\
You think with a bit of amusement as you turn toward the mansion and begin to drive up the long winding driveway.
As soon as you park the car, Eve jumps out and races toward the mansion, presumably to show her sister the treats she collected.
Watching her go, you walk toward the mansion at a leisurely pace.
[[Continue.|entryHall]]<<addtime { minute : 16 }>>
<<set $eve.affection += 5>><<set $eve.trust += 1>><<set $eve.fear -= 5>><<talk "player">>We should all head home.<</talk>>\
You tell the girls.
Eve sighs even as Sidra gives a simple nod of acceptance.
<<talk "eve">>Ok, we get to go again next year, right? And we're going to get Sidra her own costume.<</talk>>\
She sounds more sure of herself with every word.
<<talk "player">>That's a year away, but I wouldn't see why not.<</talk>>\
You retort.
Without warning, Eve throws her arms around you in a fierce hug, going so far as to raise up onto her tip toes to kiss you on the cheek.
<<talk "eve">>Thank you, this was amazing. And thank you for letting Sidra come along.<</talk>>\
You pat her on the back a couple of times before letting her go.
<<if $sidra.affection gte 850 and $sidra.fear lte 150>>Then Sidra is stepping up to take her place, her arms around you just a little more firmly than necessary, like she's just a hint worried you might try to slip away.
<<talk "sidra">>Thank you.<</talk>>\
Then just like Eve, Sidra leans up and kisses you on the opposite cheek before pulling away.
<<elseif $sidra.affection gte 550 or $sidra.fear lte 350>>Then Sidra is stepping up to take her place, her arms around you just a little more firmly than necessary, like she's just a hint worried you might try to slip away.
<<talk "sidra">>Thank you.<</talk>>\
Her voice is soft but clear.
Then with her eyes crinkling in a way that can only indicate a smile, she pulls away.
<<else>>With a little nod and a mumbled thanks, Sidra looks toward Eve.
<</if>>With a spring in her step, Eve moves to the back door of the car and crawls in. Sidra entering right behind her.
A minute later, you're back in the car, driving home while both girls ponder their candy haul.
<<talk "eve">>Can we have a piece now?<</talk>>\
Eve asks softly when you're about half way home.
<<talk "player">>It's your candy.<</talk>>\
You say with a grin.
<<talk "player">>Just don't eat it all at once.<</talk>>\
Like you flipped a switch, she grabs a piece of candy and quickly starts to unwrap it, shoving it into her mouth almost as soon as it's free of the wrapper.
In a much more reserved manner, Sidra unwraps a piece of her own candy and takes a small bite. Her eyes light up with pleasant surprise as she allows the savory candy to melt in her mouth.
The rest of the ride is relatively quiet, with just the sound of one wrapper after another being opened by the girls.
At some point during the trip, Sidra removes her costume, revealing she's wearing her normal clothing underneath. Just a hint of chocolate at the corner of her mouth as she happily eats candy beside Eve who is shoving one piece after another into her own mouth.
<<talk "thought">>Don't eat so much you make yourselves sick.<</talk>>\
Smiling to yourself, you turn toward the mansion and begin to drive up the long winding driveway.
As soon as you park the car, Eve jumps out and races toward the mansion, presumably to show her sister the treats she collected.
A second later, Sidra, darts out of the car, seemingly intent on catching up with Eve before she reaches the mansion.
Watching them go, you walk toward the mansion at a leisurely pace.
[[Continue.|entryHall]]<<addtime { minute : 16 }>>
<<set $eve.affection += 5>><<set $eve.trust += 1>><<set $eve.fear -= 5>>While driving along the street, you see one of those seasonal stores, decorated with Halloween themed items.
<<talk "thought">>I wonder if Eve would enjoy trick-or-treating.<</talk>>\
You wonder to yourself.
Even before you realize it consciously, you find yourself slowing the car.
[[Stop and look around?|Trick Or Treat Unlock 1a]]
[[Continue on your way.|$location]]
<<addtime { minute : 2 }>><<set $halloweenVisit += 1>>Parking your car at the first open space you can find, you walk to the front door of the store.
You've barely got the door open before you hear screams and cackling from within, all while theme music plays over the top of it.
As you take in the dimly lit interior, you can see flickering lights and costumes as far as the eye can see. Everywhere you look, there's headstones, plastic spiders, fake cobwebs and even a towering gargoyle looming deep inside of the building where its glowing red eyes seem to search the interior for lost children to eat as its head swivels slowly side to side.
For a while, you move through the establishment, squeezing past people in too-tight aisles, and taking in the sight of everything.
You're just rounding a corner when you come across a rack that seems to have costumes around Eve's size. Unfortunately, they seem to be heavily picked over, with nearly all of the remaining costumes being for boys. You nearly give up finding anything or her when you see a bright pink bow. Reaching for the costume, you pull it out of the pile. The tag reads "Cutethulhu" and with the exception of the pink bow and the black eyes, nearly all of the costume is green.
The head is like an octopus, large black eyes among a mass of tentacles that hang downward. The body is lean and made out to look like a little girl.
You nearly put the costume back before you pause.
<<talk "thought">>I know Eve would get a kick out of trick-or-treating. And the costume //is// sort of cute in that creepy sort of way.<</talk>>\
Turning the garment in your hand, you find the price tag with little effort.
<<talk "thought">>Looks like twenty five dollars.<</talk>>\
<<if $Money gte 25>>[[Buy the costume.|Trick Or Treat Unlock 1b]]
<</if>>[[Eh, maybe another time.|Trick Or Treat Unlock 1c]]
<<addtime { minute : 28 }>><<talk "thought">>I'm sure she'll like it.<</talk>>\
You think to yourself, taking the costume and going in search of something to hold candy. Eventually you find a little cauldron that you think would look alright with the costume and head for the checkout line.
You have to wait behind a lady with two small children, each of them arguing loudly over who has the best costume, and both demanding one accessory or another to go with what their mother is already getting them. At the same time, a group of teenagers have frightening looking costumes right behind you. Somehow, they're talking even louder than the children in front of you, the stale stench of last night's alcohol still wafting off of them.
The minute the woman in front of you is done paying and starts to herd her children toward the door, you quickly step up to fill her spot. The woman, dressed in goth, looks at the costume, then at you. Her eyebrows lift slightly as a little smirk forms on her lips, but she makes no comment about the items you are buying.
As soon as you've paid, you head right for the door, the door of the Halloween store closing is enough to finally cut the noise down to just the traffic on the street beside you.
[[End.|$location]]
<<addtime { minute : 8 }>><<set $trickOrTreat to 1>><<run $player.inventory.add("cutethulhu_costume")>><<set $Money -= 25>>Placing the costume back on the rack, you shrug.
<<talk "thought">>Maybe I'll find something better another time?<</talk>>\
Then with that thought in mind, you make your way back toward exit of the Halloween store and onto the street.
[[End.|$location]]
<<addtime { minute : 3 }>><<talk "player">>Eve, you have a moment?<</talk>>\
You ask, fighting back the smile that threatens to split your face.
<<if $eve.affection gte 700 and $eve.fear lte 250>>Her eyes light up, energy seeming to bubble from her every movement. She doesn't answer your question but instead stands before you expectantly, an excited smile threatening to form at any second.
You hold up the costume you bought for her with a little flourish.
Eve's smile falters, her brow creasing as she looks at the Cutethulhu costume.
<<talk "player">>You don't like it?<</talk>>\
You ask, feeling a bit of disappointment.
<<talk "eve">>What is it?<</talk>>\
Eve asks, her tone reserved.
<<talk "player">>The package calls it Cutethulhu, but it's supposed to be a playful take on Cthulhu.<</talk>>\
You say by way of explanation.
Eve's expression becomes exasperated and she rolls her eyes.
<<talk "eve">>I can see //that//, what's it //for?//<</talk>>\
<<talk "player">>It's a Halloween costume. I thought maybe we could go knock on a few doors for the holiday.<</talk>>\
You clarify.
For several heartbeats, Eve's expression is completely unreadable as her eyes shift between you and the costume. Then with an ear splitting scream Eve hurls herself at you, hitting you with enough force to both knock the wind from your lungs and knock you to the floor.
When your eyes focus on her looming over you, straddling your chest, her eyes are wide with excitement.
<<talk "eve">>You're telling me that on Halloween, I'm going to put that costume on, and we're going to go somewhere to trick-or-treat?<</talk>>\
Very carefully, you reply with a single word.
<<talk "player">>Yes.<</talk>>\
Eve squeals again, this time raining little kisses down on your face.
<<talk "eve">>Thank you!<</talk>>\
She punctuates each kiss with a slightly different form of thanks.
Then suddenly she stops, a startled expression on her face.
<<talk "eve">>I've got to go tell Anna!<</talk>>\
Without another word, or even a glance back at you, Eve scoops up the costume and charges off with even more energy than you're used to seeing her exhibit.
<<talk "thought">>And I just offered to help her get candy so she can add a sugar rush to that.<</talk>>\
Even as you think the thought, you can't help but smile a little.
<<elseif $eve.affection gte 600 and $eve.fear lte 350>>Her eyes light up and you can tell that she's carefully keeping her excitement in check. She doesn't answer your question but instead stands before you expectantly, a hesitant smile threatening to form on her lips.
You hold up the costume you bought for her with a little flourish.
Eve's smile vanishes, her brow creasing as she looks at the Cutethulhu costume.
<<talk "player">>You don't like it?<</talk>>\
You ask, feeling a bit of disappointment.
<<talk "eve">>What is it?<</talk>>\
Eve asks slowly, her tone reserved.
<<talk "player">>The package calls it Cutethulhu, but it's supposed to be a playful take on Cthulhu.<</talk>>\
You say by way of explanation.
Eve's expression becomes exasperated and you can see her try, and fail, to resist the urge to roll her eyes.
<<talk "eve">>I can see //that//, what's it //for?//<</talk>>\
<<talk "player">>It's a Halloween costume. I thought maybe we could go knock on a few doors for the holiday.<</talk>>\
You clarify.
For several heartbeats, Eve's expression is completely unreadable as her eyes shift between you and the costume. Then with an ear splitting scream Eve hurls herself at you, hitting you with enough force to both knock the wind from your lungs and knock you to the floor.
When your eyes focus on her looming over you, straddling your chest, her eyes are wide with excitement.
<<talk "eve">>You're telling me that on Halloween, I'm going to put that costume on, and we're going to go somewhere to trick-or-treat?<</talk>>\
Very carefully, you reply with a single word.
<<talk "player">>Yes.<</talk>>\
Eve squeals again, this time raining little kisses down on your face, each kiss punctuated with a different form of thanks.
Then suddenly she stops, a startled expression on her face.
<<talk "eve">>I've got to go tell Anna!<</talk>>\
Without another word, or even a glance back at you, Eve scoops up the costume and charges off with even more energy than you're used to seeing her exhibit.
<<talk "thought">>And I just offered to help her get candy so she can add a sugar rush to that.<</talk>>\
Even as you think the thought, you can't help but smile a little.
<<elseif $eve.affection gte 400 or $eve.fear lte 500>>Eve nods, her expression serious yet her eyes still somehow showing excitement. She doesn't answer your question but instead stands before you expectantly, a hesitant smile threatening to form on her lips.
You hold up the costume you bought for her with a little flourish.
Eve's smile vanishes, her brow creasing as she looks at the Cutethulhu costume.
<<talk "player">>You don't like it?<</talk>>\
You ask, feeling a bit of disappointment.
<<talk "eve">>What is it?<</talk>>\
Eve asks carefully, seeming concerned of how you might react to her lack of knowledge.
<<talk "player">>The package calls it Cutethulhu, but it's supposed to be a playful take on Cthulhu.<</talk>>\
You say by way of explanation.
Eve's expression becomes exasperated as a sigh escapes her lips.
<<talk "eve">>I can see //that//, what's it //for?//<</talk>>\
<<talk "player">>It's a Halloween costume. I thought maybe we could go knock on a few doors for the holiday.<</talk>>\
You clarify.
For several heartbeats, Eve's expression is completely unreadable as her eyes shift between you and the costume. Then with an ear splitting scream Eve hurls herself at you, wrapping you in a tight hug.
When your eyes focus on her, she's looking up at you with too-wide eyes.
<<talk "eve">>You're telling me that on Halloween, I'm going to put that costume on, and we're going to go somewhere to trick-or-treat?<</talk>>\
Very carefully, you reply with a single word.
<<talk "player">>Yes.<</talk>>\
Eve squeals again, squeezing you in a hug so tight it makes your ribs ache while chanting over and over.
<<talk "eve">>Thank you!<</talk>>\
Then suddenly she stops, a startled expression on her face.
<<talk "eve">>I've got to go tell Anna!<</talk>>\
Without another word, or even a glance back at you, Eve scoops up the costume and charges off with even more energy than you're used to seeing her exhibit.
<<talk "thought">>And I just offered to help her get candy so she can add a sugar rush to that.<</talk>>\
Even as you think the thought, you can't help but smile a little.
<<else>>Eve nods, her expression serious with a hint of worry. She doesn't answer your question but instead stands before you expectantly, her expression guarded in a way that makes you think of her sister.
You hold up the costume you bought for her with a little flourish.
The faintest hint of a smile forms on her lips but vanishes as quickly as it appears, her brow creases as she looks at the Cutethulhu costume.
<<talk "player">>You don't like it?<</talk>>\
You ask, feeling a bit of disappointment.
<<talk "eve">>I'm not sure what it is?<</talk>>\
She asks carefully.
<<talk "player">>The package calls it Cutethulhu, but it's supposed to be a playful take on Cthulhu.<</talk>>\
You say by way of explanation.
Eve's expression becomes frustrated, but she keeps that frustration mostly out of her voice.
<<talk "eve">>I can see //that//. What is it? What is it //for?//<</talk>>\
<<talk "player">>It's a Halloween costume. I thought maybe we could go knock on a few doors for the holiday.<</talk>>\
You clarify.
For several heartbeats, Eve's expression is completely unreadable as her eyes shift between you and the costume. Then with face splitting grin Eve hurls herself at you, wrapping you in a tight hug.
When your eyes focus on her, she's looking up at you with too-wide eyes.
<<talk "eve">>You're telling me that on Halloween, I'm going to put that costume on, and we're going to go somewhere to trick-or-treat?<</talk>>\
Very carefully, you reply with a single word.
<<talk "player">>Yes.<</talk>>\
Eve lets out an excited little squeal, squeezing you in a hug so tight it makes your ribs ache while chanting over and over.
<<talk "eve">>Thank you!<</talk>>\
Then suddenly she stops, a startled expression on her face as she quickly steps back from you. Recomposing herself, she blurts out.
<<talk "eve">>I've got to go tell Anna!<</talk>>\
Without another word, or even a glance back at you, Eve scoops up the costume and charges off with even more energy than you're used to seeing her exhibit.
<<talk "thought">>And I just offered to help her get candy so she can add a sugar rush to that.<</talk>>\
Even as you think the thought, you can't help but smile a little.
<</if>>[[End.|$location]]<<set $trickOrTreat to 2>><<run setup.Containers.move('cutethulhu_costume', $player.inventoryId, $eve.inventoryId)>><<addtime { minute : 7 }>>As soon as you reach the main street of Pendleton, you see a huge banner stretched from lamp post to lamp post, filling the space overhead.
The shamrock green banner moves gently in the breeze, but is still easy enough to read.
//Annual Heritage Festival!
Celebrating our past and the things that make us special.
First full week of May! Mon-Sun.//
You take the words in, considering whether or not you should come into town to check it out when the time comes.As soon as you reach the main street of Pendleton, you see a huge banner stretched from lamp post to lamp post, filling the space overhead.
The shamrock green banner moves gently in the breeze, but is still easy enough to read.
//Annual Heritage Festival!
Celebrating our past and the things that make us special.
First full week of May! Mon-Sun.//
Turning your eyes back to the road, you can't help but notice all of the green along the street, and the abnormally large number of people walking along the sidewalks. Even the storefronts are decorated for the local festival, even though you suspect much of the festivities will be taking place at the park.All up and down the streets, you see hand painted windows advertising the Heritage Festival, punctuated by the occasional banner or shamrock green item on display.Along the street, you can see people traveling in small groups, green shirts are common among those people. //Keeping in the spirit of the Heritage Festival.//It seems that everywhere you look there is another advertisement for the Heritage Festival. Banners advertising events in the park, shop signs boasting sales on goods, and people dressed in shamrock green, often with slogans related to the Heritage Festival printed across the front.Horror Festival
Spring Festival
French and Indian War themed festival.
Heritage Festival.
Ceremonies – Concerts, music – Competitions – Contests – Dancing events – Games – Fairs – Lectures – Meals, eating, and drinking – Parades – Parties – Performances – Races – Singing – Speeches – Sports –<<talk "eve">>You're going to be late!<</talk>>\
You hear Eve's excited voice approaching from behind you before you realize she's here.
Turning toward her, she thrusts an envelope into your hands almost before you realize what's happening.
<<talk "eve">>I already told Anna to wait for you at the car, that it's important and you weren't going to take 'no' for an answer. You can surprise her with the rest as it happens.<</talk>>\
<<talk "thought">>What the heck is going on?<</talk>>\
Eve reaches out, taking hold of your hips and turning you //precisely// toward the entry hall. Then you stagger forward a step as she literally gives you a push.
<<talk "eve">>Go! Have fun!<</talk>>\
[[Just go with it.|Sponsored Anna Valentines Date 1a]]
[[Ask Eve what's going on.|Sponsored Anna Valentines Date 1b]]
[[Give Eve back the envelope and go about your day.|Sponsored Anna Valentines Date 1c]]
Scene Generously Sponsored by Fusing.inc
<<addtime { minute : 5 }>>
<<run $player.addFlag("valentinesButterflyTrigger")>>
<<run $player.addEvent(
"Add Flag to Player",
(function () {
var due = $clock.clone();
due.day += 1; /* Next day... */
return due.toDate();
})(),
function () {
State.variables.player.deleteFlag("valentinesButterflyTrigger");
}
)>>Shrugging internally, you decide to just go with it. With the envelope in hand, you start off at a brisk walk.
By the time you arrive outside, you see the garage door open and an uncertain looking Anna sitting in the passenger seat already. Her eyes follow you as you approach, seeming to ask you what is going on.
The door opens with a soft creak, then you are slipping into the chair.
<<talk "player">>Your sister gave me this, I haven't looked inside yet.<</talk>>\
You say as you hand her the envelope.
As you buckle yourself in and start the car, Anna opens the envelope. She starts to pull something from inside, but in doing so a slip of paper falls out. Anna quickly grabs for the note before it can flit to the floor, then opens it and begins to read out loud.
<<talk "anna">>I called the local radio station and won these. Please take my sister, she deserves a nice evening with someone who makes her happy. Eve.<</talk>>\
You glance over at her as you pull out of the garage, seeing her pulling what appears to be two tickets of some kind.
From the corner of your eye, you can see Anna's eyes widen, one hand moving to her mouth to cover her reaction.
<<talk "anna">>You're taking me there?<</talk>>\
<<talk "player">>I am. Where's 'here'?<</talk>>\
You say with a wry smile.
She holds up the tickets that you can't read while driving.
<<talk "anna">>Butterfly house?<</talk>>\
Your mind instantly goes to the signs you've seen for the place, and it only takes you a few seconds longer to mentally calculate your rout.
<<talk "player">>So, what do the tickets say? Butterfly house, but is it a private viewing or what?<</talk>>\
From the corner of your eye, you can see Anna looking at the ticket. When she talks, her voice is soft, but filled with a cautious sort of excitement.
<<talk "anna">>Evening at the butterfly house for one lucky. Enjoy the Butterfly House from sunset to sunrise. Dinner and entertainment will be provided.<</talk>>\
She looks at you as if you somehow know more, then gives a slightly uneasy smile.
<<talk "player">>I guess that's enough to know it's date night, we'll find out the rest when we get there.<</talk>>\
At your words, you don't see her unease lessen, but instead it turns into a sort of subtle nervous energy.
<<talk "thought">>She seems pretty excited about this.<</talk>>\
[[Drive to the Butterfly House.|Sponsored Anna Valentines Date 1e]]
Scene Generously Sponsored by Fusing.inc
<<addtime { minute : 7 }>><<set $eve.affection += 15>><<set $eve.fear -= 10>><<set $eve.trust += 5>>
<<set $valentinesTickets += 1>><<talk "eve">>Hold up, what's going on?<</talk>>\
You turn toward Eve, meeting her gaze evenly. Her excitement seems to collapse in on itself as she lets out a heavy sigh.
<<talk "eve">>Open it, I left a note for you.<</talk>>\
Her tone is that of an adult who just realized their surprise has been ruined.
Opening the envelope, you see two tickets of some kind, but you don't look close as you focus on the note.
//I called the local radio station and won these. Please take my sister, she deserves a nice evening with someone who makes her happy.
~Eve//
Your eyes raise, meeting Eve's once more.
<<talk "eve">>It's not just for my sister. Think of it as a Valentines gift from me to you too.<</talk>>\
[[Thank her and go on the date.|Sponsored Anna Valentines Date 1d]]
[[Give Eve back the envelope and go about your day.|Sponsored Anna Valentines Date 1c]]
Scene Generously Sponsored by Fusing.inc
<<addtime { minute : 4 }>><<talk "player">>I don't have time for, . . . whatever this is right now.<</talk>>\
You thrust the envelope back into her hand, leaving her wide eyed, expression near panic as you turn to go away.
In your wake, you hear her stammer something, but you don't make out the words. Even so, she sounds on the verge of tears as you hear her start to run away behind you.
[[End.|$location]]
Scene Generously Sponsored by Fusing.inc
<<set $anna.affection -= 1>><<set $anna.fear += 2>><<set $anna.trust -= 1>>
<<set $eve.affection -= 15>><<set $anna.eve += 10>><<set $eve.trust -= 2>>
<<addtime { minute : 2 }>>
<<set $valentinesTickets -= 1>><<talk "player">>Thank you.<</talk>>\
You say to Eve, causing her to grin ear to ear before you begin to walk.
By the time you arrive outside, you see the garage door open and an uncertain looking Anna sitting in the passenger seat already. Her eyes follow you as you approach, seeming to ask you what is going on.
The door opens with a soft creak, then you are slipping into the chair.
<<talk "player">>Your sister gave me this, I already peeked inside.<</talk>>\
You say as you hand her the envelope.
As you buckle yourself in and start the car, Anna opens the envelope. She starts to pull something from inside, but in doing so a slip of paper falls out. Anna quickly grabs for the note before it can flit to the floor, then opens it and begins to read out loud.
<<talk "anna">>I called the local radio station and won these. Please take my sister, she deserves a nice evening with someone who makes her happy. Eve.<</talk>>\
You glance over at her as you pull out of the garage, seeing her pulling the two tickets from the envelope.
From the corner of your eye, you can see Anna's eyes widen, one hand moving to her mouth to cover her reaction.
<<talk "anna">>You're taking me there?<</talk>>\
<<talk "player">>Unless you don't want to go.<</talk>>\
You say with a wry smile.
She holds up the tickets that you can't read while driving.
<<talk "anna">>Butterfly house? Yes please, I would love to go.<</talk>>\
The excitement in her voice is unmistakable as she fidgets in her seat.
<<talk "player">>So, what do the tickets say? Butterfly house, but is it a private viewing or what?<</talk>>\
From the corner of your eye, you can see Anna looking at the ticket. When she talks, her voice is soft, but filled with a cautious sort of wonder.
<<talk "anna">>Evening at the butterfly house for one lucky. Enjoy the Butterfly House from sunset to sunrise. Dinner and entertainment will be provided.<</talk>>\
She looks at you as if you somehow know more, then gives a little smile.
<<talk "player">>I guess that's enough to know it's date night, we'll find out the rest when we get there.<</talk>>\
At your words, she settles into her seat, but somehow she still seems like a bundle of nervous energy as you drive.
<<talk "thought">>She seems pretty excited about this.<</talk>>\
[[Drive to the Butterfly House.|Sponsored Anna Valentines Date 1e]]
Scene Generously Sponsored by Fusing.inc
<<addtime { minute : 6 }>><<set $eve.affection += 5>><<set $eve.fear -= 10>><<set $eve.trust += 15>>
<<set $valentinesTickets += 1>>After a quiet drive, barely a word lost between the two of you, you pull up in front of the butterfly house.
Getting out of the car, you scan the area, seeing some kind of catering van for the Spitz, a second van with a mariachi band themed mural on its side, and a single car.
Reaching the passenger side door, you quickly open it for Anna, offering her your hand as she gets out.
You can sense Anna's anticipation and anxiety raising in equal measure with every step toward the building. The front half of the building being an odd blocky shaped building while the back half looks more like a large domed greenhouse.
At the front door, or rather just inside of it, there is a man dressed in a suit and tie. Without a word, he takes your tickets and with a flourish he ushers you to follow.
Weaving through the gift shop, you arrive at a door with a colorful sign reading "Butterfly House." Through the door is a room with mirrors along the walls and a small sign that reads "Please check for hitchhikers" that includes a picture of a surprised looking man with a butterfly on his shoulder.
On the other side of the room is a second door. The man moves to it, then stops until the door behind you is fully closed before opening the new door and allowing you to enter.
You allow Anna to enter first, the warm humid air washing over you as you follow her into the large room.
When Anna stops directly in front of you, you step to her side, turning to look at her.
<span class="pic">[img[images/backgrounds/pendleton/ButterflyHouseButterflies.png]]</span>
Her eyes are wide, a small smile tugging at her lips as she scans the room. The waterfall nearby splashes down a stepped man-made cliff perhaps a little taller than yourself, becoming a burbling brook that curls around part of the large greenhouse like room before ending in a small pond. Dozens of small trees, large shrubberies, and tens of thousands of colorful flowers fill the entire area with life.
But you can tell that she doesn't see any of that. Instead she is watching the hundreds of brightly colored butterflies that flit through the air with a look of child like wonder.
For several heartbeats you watch her before you start to become aware of softly playing music. Turning toward the source, you see three men, dressed in mariachi clothing playing softly from a short distance away.
The man from before stepping around you pulls your attention from the trio, and with a smile he leads you down a winding paved trail to a smell clearing at the center of the area where you discover a table with a scarlet tablecloth and two intricate wooden chairs.
<<mook "Host" "male">>Welcome to the Butterfly House. We have catered in a small assortment of the Spitz's signature meals to choose from for your meal this evening.<</mook>>\
Gesturing to the chilled bottle of wine on the table, offset to the side and the red candle in the center of the table reflecting off of the brass bucket.
<<mook "Host" "male">>First bottle is on the house.<</mook>>\
Placing two menu's on the table, he allows you both to be seated before saying that he'll take your order when you are ready.
[[Order for both of you.|Sponsored Anna Valentines Date 1f]]
[[Let her order her own meal.|Sponsored Anna Valentines Date 1g]]
Scene Generously Sponsored by Fusing.inc
<<addtime { minute : 21 }>>
<<run $player.addFlag("valentinesButterflyTrigger")>>
<<run $player.addEvent(
"Add Flag to Player",
(function () {
var due = $clock.clone();
due.day += 1; /* Next day... */
return due.toDate();
})(),
function () {
State.variables.player.deleteFlag("valentinesButterflyTrigger");
}
)>>You quickly look over the options on the menu, then glance at Anna with her increasingly worried expression as she looks over her own menu.
Turning to the host, you let him know that she will be having one of the offered salads and soup before selecting your own meal from the list.
Anna nods in agreement, a look of relief passing over her features as she timidly hands the man her menu.
<<mook "Host" "male">>Meal will be ready in about twenty minutes, I will return then. Feel free to make yourselves at home in the meantime.<</mook>>\
As the man leaves, a little bit of the tension seems to go out of Anna. A second later, a large blue butterfly lands on your side of the table, its wings opening and closing slowly several times as if showing off the fact that one side is bright blue and the other is camouflaged in brown with a spot that almost looks like an owl's eye.
<<talk "player">>I wonder if it's a defense mechanism to scare off predators?<</talk>>\
You can see Anna trying to build up her courage until she finally starts to reach out, her hand coming within inches of the butterfly before it takes flight. Instead of flying away however, it seems to dance up her arm, its wings brushing the side of her face before landing in her hair like a low hanging bow near her ear.
She gasps at the wing's touch her cheek, then her eyes widen when she feels it land in her hair. She looks at you, seemingly unsure of what to do.
Smiling to yourself, a smile just starts to form on her lips as you pull your phone from your pocket and snapping a quick photo.
An instant later, the butterfly takes flight again, though the look of joy on Anna's face remains as she watches it rejoin the hundreds of others filling the air.
[[Remain at the table until dinner arrives.|Sponsored Anna Valentines Date 1h]]
[[Walk with Anna.|Sponsored Anna Valentines Date 1i]]
Scene Generously Sponsored by Fusing.inc
<<addtime { minute : 6 }>><<set $anna.affection -= 5>><<set $anna.fear -= 5>><<set $anna.trust += 5>>You quickly look over the options on the menu, then glance at Anna with her increasingly worried expression as she looks over her own menu.
<<talk "player">>Take your time, order what you want.<</talk>>\
Your voice is soft, soothing. You see just the barest hint of Anna's tension ease before she makes her selection.
If the host notices anything odd about her behavior, he shows no indication of it.
Reaching out, you take Anna's menu and add it to your own before handing the man both at once.
<<mook "Host" "male">>Meal will be ready in about twenty minutes, I will return then. Feel free to make yourselves at home in the meantime.<</mook>>\
As the man leaves, a little bit of the tension seems to go out of Anna. A second later, a large blue butterfly lands on your side of the table, its wings opening and closing slowly several times as if showing off the fact that one side is bright blue and the other is camouflaged in brown with a spot that almost looks like an owl's eye.
<<talk "player">>I wonder if it's a defense mechanism to scare off predators?<</talk>>\
You can see Anna trying to build up her courage until she finally starts to reach out, her hand coming within inches of the butterfly before it takes flight. Instead of flying away however, it seems to dance up her arm, its wings brushing the side of her face before landing in her hair like a low hanging bow near her ear.
She gasps at the wing's touch her cheek, then her eyes widen when she feels it land in her hair. She looks at you, seemingly unsure of what to do.
Smiling to yourself, a smile just starts to form on her lips as you pull your phone from your pocket and snapping a quick photo.
An instant later, the butterfly takes flight again, though the look of joy on Anna's face remains as she watches it rejoin the hundreds of others filling the air.
[[Remain at the table until dinner arrives.|Sponsored Anna Valentines Date 1h]]
[[Walk with Anna.|Sponsored Anna Valentines Date 1i]]
Scene Generously Sponsored by Fusing.inc
<<addtime { minute : 6 }>><<set $anna.fear -= 5>><<set $anna.trust += 5>>You aren't sure exactly how long it takes, but Anna and you remain at the table while waiting for your food to arrive. The look of wonder in Anna's eyes never wavers as butterflies continue to move around the area, several times coming close to you or Anna but none landing on either of you or the table again in that time.
All the while, the band continues to play softly in the background.
Anna sees your meal coming first, a flicker of fear in her eyes that she quickly suppresses. You turn in your seat just in time to see the man from before carrying two platters that he places in front of each of you.
<<mook "Host" "male">>Dinner is served. The band will play for another hour. I will return for your dishes shortly after they finish. You may stay as late as you would like, however staff will begin arriving at 7am and will need to clean up at that time. Should you need anything, feel free to ring.<</mook>>\
Then he produces a small bell that he rings once with a flick of his wrist before placing it on the table between you and Anna.
<<mook "Host" "male">>If you don't need anything else, I will give you your privacy. I hope that both of you have an excellent evening.<</mook>>\
[[Eat.|Sponsored Anna Valentines Date 1j]]
Scene Generously Sponsored by Fusing.inc<<addtime { minute : 6 }>><<set $anna.affection -= 5>><<set $anna.fear -= 5>><<set $anna.trust += 5>>Standing, you offer your hand to Anna. You have to clear your throat before she focuses on you again, looking embarrassed that she was distracted. Her eyes move from your face to your hand, then reaches out to take it.
Her fingers feel warm as your hand envelopes hers. As she stands, her eyes dart to the side, then right as you feel something in your hair she giggles.
You see her eyes shift at the same time you feel the butterfly leave your hair and when you turn your head you see a little black butterfly with orange tiger stripes on its wings flitting away.
<<talk "player">>We have a little time, we can take a little walk before our food arrives.<</talk>>\
Hand in hand, you begin to walk at a leisurely pace, only taking a new step every few seconds as you meander around the area. All the while, Anna's eyes seem intent on taking in everything at once, the sense of wonder on her features proving infectious as you find yourself half watching her while moving through the area.
All too soon, you notice movement at the host from earlier moves toward the table. Upon placing your food on the table, he makes eye contact with you to be sure you know the food has arrived before stepping away and awaiting your return to the table.
<<talk "player">>I think our food is ready.<</talk>>\
Anna seems surprised, her voice soft as she speaks.
<<talk "anna">>Already? He just left?<</talk>>\
You can't help but smile a little as you realize she has lost track of time while touring the butterfly house.
When you approach the table, the man seats each of you again before taking up his place at the side of the table once more.
<<mook "Host" "male">>Dinner is served. The band will play for another hour. I will return for your dishes shortly after they finish. You may stay as late as you would like, however staff will begin arriving at 7am and will need to clean up at that time. Should you need anything, feel free to ring.<</mook>>\
Then he produces a small bell that he rings once with a flick of his wrist before placing it on the table between you and Anna.
<<mook "Host" "male">>If you don't need anything else, I will give you your privacy. I hope that both of you have an excellent evening.<</mook>>\
[[Eat.|Sponsored Anna Valentines Date 1j]]
Scene Generously Sponsored by Fusing.inc
<<addtime { minute : 21 }>><<set $anna.affection += 5>>While it is clear that the meal is delicious, neither of you focuses fully on it. Instead both of you watch the butterflies while stealing quick glances at each other, the food already cold by the time you finish.
You find yourself watching Anna, the way her eyes move, the way the tensions subtly ease in her features over time. It starts to become obvious that you're seeing the woman she could have been behind all of the hurt and horror she has experienced.
Something must catch her eye though as her expression becomes more serious again and she looks at you.
<<talk "anna">>Is there something wrong?<</talk>>\
The way she says it is cautious, as if she is waiting for something to ruin the moment.
[[Tell her what you were thinking.|Sponsored Anna Valentines Date 1k]]
[[Focus on enjoying yourselves.|Sponsored Anna Valentines Date 1l]]
[[Suggest that you wrap things up for the evening.|Sponsored Anna Valentines Date 1m]]
Scene Generously Sponsored by Fusing.inc
<<addtime { minute : 6 }>>She must see something in your expression because she suddenly has a little more concern in her eyes.
<<talk "player">>You look happy, at peace. I like it.<</talk>>\
Color darkens her cheeks as she blushes.
<<talk "player">>But mostly I was wondering if you had a different past, if maybe you would be this happy all the time.<</talk>>\
There's a thoughtful expression that crosses her features as she leans forward, her hands finding yours and the warmth of her fingers intertwining with yours.
<<talk "anna">>Eve said something that I think about a lot. She said that the past makes us who we are, if we're happy with the person we are, the people we are surrounded by, then we should be thankful for the past that brought us to this point in our life, even if it was hard to get here.<</talk>>\
You raise your hand, raising hers to your lips as you do so. In a heartbeat, the tension lessens in her eyes once more.
Another butterfly passes directly between the two of you, bringing a flash of wonder to her features.
<<talk "thought">>We should take another walk, take a bit longer this time.<</talk>>\
You aren't sure if he does something to get your attention, or if you just happen to catch sight of him, but you notice the host standing a respectful distance away, making eye contact with you before approaching.
<<mook "Host" "male">>The band is just finishing up.<</mook>>\
Even as he says the words, you can hear the sounds of a final note drawing out until it fades to silence from the band.
<<mook "Host" "male">>Once they make their exit, I will retire to the lobby and you will be able to find me there if you need anything. Otherwise, the Butterfly House is yours for the evening.<</mook>>\
With that, he slips away to give you some privacy.
You smirk as you look at Anna, slipping your arm around her middle.
<<talk "player">>So I guess that if every moment of both our lives brought us to right now. We should probably make the most of it.<</talk>>\
[[Take a walk in the Butterfly House.|Sponsored Anna Valentines Date 1n]]
Scene Generously Sponsored by Fusing.inc
<<addtime { minute : 5 }>><<set $anna.affection += 10>><<set $anna.fear -= 10>><<set $anna.trust += 15>>She must see something in your expression because she suddenly has a little more concern in her eyes.
<<talk "player">>I was just thinking that you're even more beautiful than this place.<</talk>>\
Color darkens her cheeks as she blushes.
There's a thoughtful expression that crosses her features as she leans forward, her hands finding yours and the warmth of her fingers intertwining with yours.
You raise your hand, raising hers to your lips as you do so. In a heartbeat, the tension lessens in her eyes once more.
Another butterfly passes directly between the two of you, bringing a flash of wonder to her features.
<<talk "thought">>We should take another walk, take a bit longer this time.<</talk>>\
You aren't sure if he does something to get your attention, or if you just happen to catch sight of him, but you notice the host standing a respectful distance away, making eye contact with you before approaching.
<<mook "Host" "male">>The band is just finishing up.<</mook>>\
Even as he says the words, you can hear the sounds of a final note drawing out until it fades to silence from the band.
<<mook "Host" "male">>Once they make their exit, I will retire to the lobby and you will be able to find me there if you need anything. Otherwise, the Butterfly House is yours for the evening.<</mook>>\
With that, he slips away to give you some privacy.
You smirk as you look at Anna, slipping your arm around her middle.
<<talk "player">>So I guess that if every moment of both our lives brought us to right now. We should probably make the most of it.<</talk>>\
[[Take a walk in the Butterfly House.|Sponsored Anna Valentines Date 1n]]
Scene Generously Sponsored by Fusing.inc
<<addtime { minute : 4 }>><<set $anna.affection += 5>><<set $anna.fear -= 5>><<talk "player">>We will have to thank your sister for this. I had a nice time.<</talk>>\
Even as the words leave your mouth, you can see Anna's expression crumble. Clearly disappointed that you aren't going to stay and enjoy the venue longer, but she doesn't utter a single word of protest as she stands. She casts one final look around the area, her eyes holding a fraction of their earlier wonder before her expression becomes carefully composed.
As you stand, you see her struggling inwardly, as if trying to resist the urge to look at the butterflies. She takes a deep breath and lets it out slowly as she stands, allowing herself to be led from the butterfly house.
Outside of the main exhibit, the host seems surprised to see the two of you so soon. However after a few words exchanged you're on your way and driving toward home. The ride is quiet, Anna's eyes downcast through much of it, only casting occasional looks your direction.
Even the walk to the front door is quiet with the exception of the sounds of your shoes on the ground.
Then you open the door to enter the mansion, barely putting one step inside before you see the dining room door open opposite you.
Eve, half dancing as she spins in place on her way through the door. Her eyes widen as she freezes in place. The hand holding an entire package of cookies slowly vanishes behind her as she tries to hide it with nearly comical effect. Then with her free hand, she reaches up and shoves the cookie between her lips the rest of the way in her mouth, making her cheeks balloon as she over stuffs her mouth.
Even from across the room you can see the crumbs fly from her lips as she tries to talk around a mouth full of cookie.
<<talk "eve">>I didn't expect you back so thoon.<</talk>>\
You feel a twinge of amusement at the sight before you.
<<talk "thought">>Clearly not, the little cookie thief.<</talk>>\
Waving her one free hand in front of herself as if attempting to distract you, her eyes dart to the door behind her before she speaks.
<<talk "eve">>You saw NOTHING!<</talk>>\
Then she pivots, bolting for the door with a squeal.
<<talk "eve">>You'll never take me alive!<</talk>>\
You can hear her running, then the moment the swinging door slams closed behind her, she lets out a surprised squeak.
<<talk "thought">>She must think the sound was me chasing her.<</talk>>\
<<talk "eve">>I'll put them back!<</talk>>\
You barely make out her words as she continues her rapid retreat.
Behind you, you hear the front door click shut, turning your attention back to Anna.
<<talk "anna">>Thank you for the nice evening.<</talk>>\
She says softly before excusing herself, leaving you standing alone in the entry hall.
[[End.|$location]]
Scene Generously Sponsored by Fusing.inc
<<addtime { minute : 26 }>><<set $anna.affection -= 25>><<set $anna.fear += 25>><<set $anna.trust -= 5>><<set $eve.affection -= 25>><<set $eve.fear -= 15>><<set $eve.trust += 15>><span class="pic">[img[images/backgrounds/pendleton/ButterflyHouseButterflies.png]]</span>
Pulling Anna close to yourself, you slip your arm around her middle, hugging her to your side. From the corner of your eye you can see her smile as she leans into you.
You've barely taken a dozen paces before the first butterfly lands on the back of her hand, and even before it's settled a second lands on her shoulder.
Anna's eyes widen in delight, glancing at you before back at the two butterflies that just landed on her.
When neither shows any sign of leaving, the two of you start walking again, being mindful of the butterflies traveling with the two of you.
You're just approaching the waterfall when a third butterfly passes so close to Anna's face that it makes her flinch. You think it's going to go on its way, but it suddenly changes course and circles back, landing on the swell of her breasts.
<<talk "player">>I can see who the popular one is.<</talk>>\
You say lightly, your tone playful. As soon as the words leave your mouth she looks at you, clearly overwhelmed with emotion. She smiles, a timid little smile as tears threaten to spill from her eyes.
As if on cue, the butterfly on her hand takes flight again, a split second later the one on her chest does the same. While the one on her chest takes to the air, the one from her hand instead hovers between you for a few seconds before flying straight for your face. You instinctively jerk back, and when it unexpectedly lands on your nose you start to reach up to brush it away before your mind processes that you probably shouldn't.
Thankfully, Anna's hand darts out, catching yours before you can brush it away. For a heartbeat you are stunned at her action, so uncharacteristically assertive that you can't help to try looking past the butterfly at her.
It's immediately obvious that she doesn't realize what she just did, her eyes meet yours and you can see magic in her eyes. She tries, and fails to stop the child like giggle that escapes her lips, her free hand raising to hide her mouth as mirth fills her eyes.
There's a tickle on your nose but before you have to worry about what to do about it, the butterfly takes flight again.
Then there's a different sensation as Anna steps forward, her lips touching your nose, erasing the tickle in the soft contact of her lips.
A second later she steps back. You're dimly aware that the third butterfly left at some point during the exchange as well.
[[Continue walking through the Butterfly House.|Sponsored Anna Valentines Date 1o]]
[[Make love to her.|Sponsored Anna Valentines Date 1p]]
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<<addtime { minute : 33 }>>Slipping your arm back around her middle, you turn her toward the waterfall while hugging her affectionately to your side. Most of the water flows in the main part of the waterfall, but several secondary trickles of water drip along brightly colored flowers as the water makes its way inevitably toward the stream leading away. Dozens of butterflies are in the air, filling the space around you with flittering color.
Both of you stand there for a little longer before a butterfly flashes in front of both of your faces. You only catch a flash of bright green and red, but Anna turns to follow it, taking a small step that puts you in motion again as you continue to walk the winding trail through the enclosed tropical wonderland.
By the time you arrive back in the original clearing where you had eaten, you can feel Anna leaning heavily against your side. You glance toward her only to find her already looking at you with a thoughtful expression on her face.
<<talk "anna">>Thank you. I know my sister got the tickets, but thank you for bringing me.<</talk>>\
Unable to resist the urge, you reach out and allow one finger to trace Anna's jawline toward her chin, lifting her lips as you do so. Your lips are bathed in the warmth of her breath just a fraction of a second before your lips meet hers.
The kiss is gentle, loving and holds no urgency. Like poetry, it simply speaks to the soul while asking for nothing in return but understanding. Anna seems to melt in your arms, her own arms remaining wrapped around your back like a lifeline that keeps her from being completely swept away by the moment.
When you finally break the kiss, you pull back just far enough to see all of her face. Her eyes remain closed, her lips still slightly puckered as if only waiting for the kiss to resume. Then her eyes flutter open, a breathless smile on her lips as she takes a quick breath.
<<talk "player">>I'm glad you enjoyed yourself.<</talk>>\
Taking her hand, you lead her toward the door while she smiles at your side.
Outside of the main exhibit, the host sees you and nods before expressing that he hopes that you both enjoyed your visit. Few words are exchanged, and before long you're on your way home. The ride is quiet, Anna's eyes still filled with wonder as she glances frequently in your direction. Her lingering excitement is infectious, and you find yourself grinning and stealing glances her way with the same frequency.
When you finally park the car, the silence is comfortable, yet somehow seems to consume everything but the sound of your breathing.
Exiting the car, you arrive at the other side just in time to offer Anna your hand as she exits the vehicle. She smiles shyly, allowing you to slip your arm around her as you start toward your home.
Inside, Anna stops just over the threshold, her hands clasped in front of herself and exuding an excited energy that makes you think of Eve.
<<talk "player">>Go tell your sister about the Butterfly House.<</talk>>\
Her response gushes from her lips in a burst of enthusiasm.
<<talk "anna">>Thank you.<</talk>>\
Somehow managing to nearly run without looking rushed, you watch her go, leaving you standing alone in the entry hall.
[[End.|$location]]
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<<addtime { minute : 12 }>><<set $anna.affection += 5>><<set $anna.fear -= 5>><<set $anna.trust += 5>>The second she steps back, you step forward to meet her once more. You feel a hunger inside, a need to taste her lips, to touch her body, to express the unyielding desire you feel for her.
Your lips meet hers, you kiss her hard, your tongue darting forward as you do so.
She meets your kiss with equal hunger, her tongue dancing with yours where your mouths meet.
Then your hands are scrambling at her clothes at the same time that her hands fumble at your pants. Neither of you pays any attention to where you're dropping your clothes, your only care is that they are in the way of what comes next. You're in the process of stumbling your way out of your pants as you feel yourself enter her. She gasps and both of you lose your balance, falling into the small pond, sending a hundred goldfish scattering for safety.
The cool water barely slows either of you. With your arms around her middle, you lift her up onto the bank without ever exiting her vagina, only to thrust fully into her again as soon as you have leverage to do so.
Her legs encircle your hips, urging you back in the very moment you start to pull back. Sensing her urgency, you know you don't have to hold back. You pause just long enough to brace your feet, one in the water on something firm, and the other just barely on the bank. Then you begin to fuck her, your cock pistoning in and out of her with an urgent need that both of you feel in the core of your being.
Every movement coaxes another moan from her lips, lips that seem intent on finding yours but the force of your thrusts makes it impossible as she bounces up the bank of the small pond.
There's almost no warning, one second to the next you feel the first telltale signs of orgasm, then Anna cries out as she wreaths in bliss beneath you, her pussy clamping down around your cock. It's more than you can take, and your rapidly approaching orgasm leaps to the finish line faster than you thought possible. You stiffen only half inside of her, then finish your thrust just in time for your cock to jerk a second time. Her legs tighten around you, and then she finally finds your lips, her teeth nipping at your bottom lip as the tries to hold that connection for as long as you possibly can.
You don't know how long the two of you remain like that, clinging to each other, but eventually you find your head on Anna's shoulder and hers on yours, your cock softening inside of her.
Then there's a tickle on your bottom followed by a giggle from Anna that causes her pussy to convulse one last time around your manhood in an absolutely delightful way.
<<talk "anna">>A butterfly just landed on your bottom.<</talk>>\
She sounds on the verge of a second giggle as she speaks.
<<talk "anna">>Awe, . . .<</talk>>\
You feel the butterfly take flight just a second before her sound of disappointment.
Reluctantly, you get up. Then you and Anna go in search of your missing clothing.
Taking her hand, you lead her toward the door while she smiles at your side.
Outside of the main exhibit, the host sees you and nods before expressing that he hopes that you both enjoyed your visit. All the while he looks at you with a faint hint of displeasure as he notices the fact that both of you are still wet from the pond. Few words are exchanged, and before long you're on your way home. The ride is quiet, Anna's eyes still filled with wonder as she glances frequently in your direction. Her lingering excitement is infectious, and you find yourself grinning and stealing glances her way with the same frequency.
When you finally park the car, the silence is comfortable, yet somehow seems to consume everything but the sound of your breathing.
Exiting the car, you arrive at the other side just in time to offer Anna your hand as she exits the vehicle. She smiles shyly, allowing you to slip your arm around her as you start toward your home.
Inside, Anna stops just over the threshold, her hands clasped in front of herself and exuding an excited energy that makes you think of Eve.
<<talk "player">>Go tell your sister about the Butterfly House.<</talk>>\
Her response gushes from her lips in a burst of enthusiasm.
<<talk "anna">>Thank you.<</talk>>\
Somehow managing to nearly run without looking rushed, you watch her go, leaving you standing alone in the entry hall.
[[End.|$location]]
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<<addtime { minute : 53 }>><<set $anna.affection += 25>><<set $anna.fear -= 15>><<set $anna.trust += 15>>So, basic idea for the Anna date
Eve approaches you early on Valentines day, envelope in her hands and explains what she has done. (Entered and won a free giveaway)
Envelope has a pair of tickets to the local butterfly house and a flier stating that dinner will be catered in, live band (Something romantic, and that the lucky couple gets the butterfly house to themselves for the entire evening.
Eve hints that he should take Anna (If handled this way, then branches could be added to allow for different girls to be chosen in the future.)
Arrival at the butterfly house includes a path of rose petals leading inside.
Small band (Guitar, violin, trumpet and saxophone) playing quietly from a little ways away.
Set table for two with a waiter prepared to seat you and take your meal orders.
Option to take a walk around the butterfly enclosure (All of this takes place inside of the enclosure) or just sit and talk.
Food arrives and option to eat, options for behavior during meal.
After the meal, deserts are served before the waiter informs you that the band will be leaving shortly and he will be in the lobby to lock up after you are done. He's getting paid for the entire evening so there's no urgency to leave.
Option to take another walk around the enclosure, one or two places where you have the option to make love (One of which might be near an artificial waterfall.)
Ride home.
NOTES:
I picture this as something Eve will win every year, . . . if asked what her secret is, she gives you some line along the lines of "Ask me no questions, I tell you no lies."
I will make this as a proper location. Something simple at first then we can grow it in the future. The Valentines content would be unique, but could be used as a date or visiting location in the future as well. Renting the place like on Valentines day would be an expensive thing to do.You step into the kitchen, the smell of chocolatey sweets drawing you in. You spot Mitsuko standing at one of the stoves, several cooking utensils scattered around her. She turns around, sensing your presence.
<<if $mitsuko.affection gte 800>><<talk "mitsuko">>Oh, <<print $mitsuko.callsPlayer>>, what are you doing here?<</talk>>\
Her voice full of surprise.
<<talk "player">>I'm just checking in on you, whatever you're cooking smells good.<</talk>>\
You say, watching as Mitsuko cracks an egg over a glass bowl before pouring a cup of flour into it. Your curiosity gets the best of you.
<<talk "player">>What are you making?<</talk>>\
She stops at your question.
Mitsuko looks at you.
<<talk "mitsuko">>It's nothing special, just a little surprise for everyone.<</talk>>\
She winks before turning back to the bowl. You continue watching her as she works, admiring the way she gracefully prepares each ingredient.
<<talk "mitsuko">>It's not nice to stare, you know.<</talk>>\
Taking the hint, you leave the kitchen. You wander aimlessly around the mansion before finding yourself in front of the dining room. Checking the time, you notice an hour has passed, the sweet smell still wafting through the air. You're about to enter the dining room when Mitsuko appears before you.
<<talk "mitsuko">>Oh <<print $mitsuko.callsPlayer>>, I was just about to come find you.<</talk>>\
She hesitates before holding her arms out, in her palms sits a square piece of chocolate with frosting in the shape of a heart and your initials in the middle.
You blink a few times, stunned, Mitsuko gets impatient and motions you to take the chocolate. You reach for it, picking the confection from her hand.
<<talk "mitsuko">>Where I'm from, it's called honmei chocolate.<</talk>>\
She blushes as she talks.
<<talk "mitsuko">>It's given to those we cherish.<</talk>>\
She looks away, embarrassed. You smile at the notion, looking at the chocolate you can see it was made with love.
<span class="pic">\
[img[images/scenes/mitsukoValentine1.png]]
</span>\
<<talk "player">>Thank you.<</talk>>\
You thank her before taking a bite of the sweet. Your taste buds are assaulted by a chocolatey sweetness as you've never tasted before. You savor it before swallowing, you finish off the rest of the chocolate.
<<talk "player">>Wow, that was amazing.<</talk>>\
Hearing your satisfied reaction, she looks at you, her eyes searching yours, suddenly Mitsuko moves forward, kissing you on the lips. You return the kiss, breaking contact a moment later.
You and Mitsuko stand there in silence.
<<talk "mitsuko">>I should go clean up.<</talk>>\
Mitsuko breaks the silence a few seconds later, bowing politely before scurrying into the kitchen, you're left standing in the doorway alone.
[[End.|$location]]<<set $mitsuko.affection += 1>><<set $mitsuko.trust += 1>><<set $mitsuko.fear -= 1>><<addtime { minute : 32 }>>
<<elseif $mitsuko.affection gte 600>><<talk "mitsuko">>Ah, <<print $mitsuko.callsPlayer>>, I'm just baking something for everyone. Don't mind me.<</talk>>\
There's a faint smile on her lips as she returns her attention back to the utensils in front of her.
You watch as Mitsuko prepares the ingredients, admiring the way she carefully measures each cup. She cracks an egg over a glass bowl before pouring a cup full of flour in, grabbing a wooden spoon she mixes the two together.
Mitsuko realizes you're still there as she spins around, her eyes staring at you.
<<talk "mitsuko">>When I said everyone, that includes you.<</talk>>\
Her tone serious.
<<talk "thought">>I think she wants me to leave.<</talk>>\
The realization hits you.
<<talk "player">>Oh sorry, I'll leave you to it.<</talk>>\
You apologize, leaving the kitchen as you do.
<<talk "thought">>I wonder what's going on.<</talk>>\
Lost in thought, a hundred different scenarios running through your mind as you wander around the mansion, occasionally running into Anna. After a while you find yourself in the entry hall, checking the time you realize an hour has passed.
<<talk "thought">>I'll go check on Mitsuko.<</talk>>\
You take a step toward the dining room when Mitsuko appears before you.
<<talk "mitsuko">>Oh, <<print $mitsuko.callsPlayer>>, I was just about to go looking for you.<</talk>>\
There's a pause before she continues, a blush coloring her cheeks.
<<talk "mitsuko">>Here, this is for you.<</talk>>\
She holds her hands out toward you, in her palm is a square piece of chocolate decorated with the shape of a heart of icing, your initials in the middle.
<<talk "mitsuko">>It's called a honmei chocolate, we give them to those we hold dear.<</talk>>\
She looks away, embarrassed.
<span class="pic">\
[img[images/scenes/mitsukoValentine1.png]]
</span>\
You stand there, surprised. Blinking several times, you reach out and pick the chocolate up. Taking a bite of it, you're immediately assaulted by the sweetness.
<<talk "thought">>Not too much chocolate, but enough to make your mouth water for more.<</talk>>\
You let out a satisfied sigh.
<<talk "player">>That was amazing, thank you Mitsuko.<</talk>>\
Her attention snaps back to you, her eyes searching yours. A moment later Mitsuko moves forward, planting a kiss on your lips. Pulling away a second later.
<<talk "mitsuko">>I should go clean up.<</talk>>\
She bows before scurrying back into the kitchen.
You're left standing alone as you blink in surprise.
[[End.|$location]]<<set $mitsuko.affection += 1>><<set $mitsuko.trust += 1>><<set $mitsuko.fear -= 1>><<addtime { minute : 45 }>>
<<elseif $mitsuko.affection gte 200>><<talk "mitsuko">><<print $mitsuko.callsPlayer>>, just doing some baking for the others.<</talk>>\
She nods to you, turning her attention forward again.
You stand in the doorway, watching as Mitsuko moves around, preparing the ingredients she has laid out. You can't help but admire the way she gently fills each cup with exact portions. She cracks an egg over a glass bowl before pouring a cup of flour after, picking up a wooden spoon to mix the contents around. Mitsuko spins around, sensing your presence.
<<talk "mitsuko">>You know, a surprise is meant to be a surprise.<</talk>>\
She motions for you to leave. Taking the hint, you leave the kitchen.
You wander the halls for a while, eventually running into Anna as she's sweeping. You spend a few minutes chatting with her, checking the time you notice an hour has passed.
<<talk "thought">>I wonder if Mitsuko's done.<</talk>>\
Excusing yourself, you make your way to the dining room. As you're about to step in, Mitsuko steps out nearly running into you.
<<talk "mitsuko">><<print $mitsuko.callsPlayer>>, ah, I was just about to come find you.<</talk>>\
She hesitates before holding out her hands to you, in her palm lies a piece of chocolate, topped with some icing.
<<talk "mitsuko">>This is for you, I've prepared some for the others as well.<</talk>>\
You pick the sweet up.
<<talk "player">>Thank you.<</talk>>\
You thank her. As you take a bite, the texture and sweetness nearly overload your senses, tastes buds assaulted by a perfect balance of chocolate, the icing adding just a hint of extra flavor. You take another bite, finishing it off as you swallow.
<<talk "player">>That was delicious, good job.<</talk>>\
You exclaim, praising her baking.
She nods.
<<talk "mitsuko">>I should go clean up.<</talk>>\
With a bow, Mitsuko scurries over to the kitchen, leaving you standing in the doorway.
[[End.|$location]]<<addtime { minute : 24 }>>
<<else>><<talk "mitsuko">><<print $mitsuko.callsPlayer>><</talk>>\
She acknowledges your presence. You stand in the doorway, watching as she prepares several ingredients, measuring exact proportions.
<<talk "player">>What are you making?<</talk>>\
You ask her, curious as she cracks an egg over a glass bowl before pouring a cup of flour in. Mitsuko's silent while she works, grabbing a spoon to mix the bowl around.
<<talk "mitsuko">>Just some chocolate for everyone.<</talk>>\
She answers when after finishing mixing.
<<talk "mitsuko">>It should be ready soon.<</talk>>\
You nod, continue watching her move around the kitchen, making precise measurements and adding them together. Once done, Mitsuko places the pan down and grabs several handfuls of chocolate mixture, kneading them into different shapes before placing them on the pan. With the glass bowl empty, and all the shapes done, she pushes the pan into the oven.
You look at the time.
<<talk "thought">>She said it would be ready in a bit, I'll check back later.<</talk>>\
Excusing yourself, you step out into the entry hall, with a stretch you wander around the halls, stumbling upon Anna. You stop to chat with her, checking the time after a time.
<<talk "thought">>It's been nearly an hour, Mitsuko should be done.<</talk>>\
You excuse yourself from Anna and make your way to the kitchen, as you step into the doorway to the dining room, Mitsuko appears.
<<talk "mitsuko">><<print $mitsuko.callsPlayer>>, you're here.<</talk>>\
Her voice is cold as she speaks.
<<talk "mitsuko">>There's some chocolate in the dining room.<</talk>>\
She brushes past you.
Stepping into the dining room, you spot a plate of chocolate sitting on the table like she said. You walk over to it, picking up a piece, you take a bite. The taste of chocolate assaulting your taste buds.
<<talk "thought">>This is delicious.<</talk>>\
You think to yourself, taking one more as you leave the dining room.
[[End.|$location]]<<addtime { minute : 14 }>><</if>>
Submitted by Irish Major Tom
<<if random(1,100) gte $mitsuko.cooking>><<set $mitsuko.cooking += 1>><</if>><<talk "thought">>Valentines is tomorrow.<</talk>>\
You think to yourself as you let your eyes drift over the interior of the kitchen.
<<talk "thought">>Maybe I could bake a cake we could share?<</talk>>\
The thought crosses your mind as you realize you don't have anything else planned.
[[Bake a cake.|Anna Valentines Day 1a]]
[[Never mind.|Anna Valentines Day 1b]]<<addtime { minute : 1 }>>Making up your mind, you start moving around the kitchen you start to gather the things you think you will need. You've chosen a portion of counter to work and just found a cook book with the recipe you will need when you hear the kitchen door open.
Turning, you see Anna entering the room.
<<talk "thought">>Wonder what she's doing down here at this time of evening?<</talk>>\
When she sees you, she looks suddenly uncertain.
<<talk "player">>Hi Anna.<</talk>>\
You say, subtly trying to put yourself between her and the cookbook you have.
<<talk "player">>What are you doing down here this time of night?<</talk>>\
Anna looks like she's looking for an answer, finally she blurts out.
<<talk "anna">>Just getting a head start on something for tomorrow.<</talk>>\
<<talk "thought">>That answer seemed just a little forced.<</talk>>\
You think, but decide to let it slide for now.
<<talk "player">>Well, don't mind me, I'll just be over here trying to stay out of your way.<</talk>>\
You see just a faint smile touch her lips and she nods in agreement.
<<talk "thought">>Odd, she'd usually offer to help, or insist that she could do whatever I'm doing for me.<</talk>>\
You don't allow yourself to dwell on it though. Instead you silently thank whatever fates are at play that you weren't caught before you'd even begun.
Trying to keep half an eye on Anna, you open the cook book and look up the recipe you want, taking note of the size of pan and what other items you're going to need.
Out of the corner of your eye, you can see Anna looking through the cook books.
<<talk "anna">><<print $anna.callsPlayer>>?<</talk>>\
You glance over at her when she speaks.
<<talk "anna">>You haven't seen another cook book around here, have you? I can't seem to find the one I'm looking for.<</talk>>\
<<talk "thought">>She wouldn't be looking for the same cookbook, would she?<</talk>>\
You look back at the cook book, memorizing the page number and the items you will need to get started.
<<talk "thought">>Hopefully if this is the one she needs, she won't need it long.<</talk>>\
Closing the cookbook, you hold it up.
<<talk "player">>This the one you need?<</talk>>\
You ask.
Anna looks, sudden relief on her face.
<<talk "anna">>Yes!<</talk>>\
She takes several steps toward you before stopping herself.
<<talk "anna">>You aren't..<</talk>>\
She pauses, looking concerned.
<<talk "anna">>Using it are you?<</talk>>\
<<talk "player">>It's fine, you can use it for what you need.<</talk>>\
You silently curse yourself as the words leave your mouth.
<<talk "thought">>Well, I just made this a lot harder on myself. I guess I start by gathering the things I can remember, then try to sneak a peek at the book for the next bit.<</talk>>\
An enigmatic smile touches her lips as she takes the cook book to you, holding it to her chest as she moves over toward the stove.
With a vague plan in mind, you start gathering what you need.
[[Next.|Anna Valentines Day 1c]]<<addtime { minute : 4 }>><<talk "thought">>Eh, not very good at baking anyway. Would probably just ruin it.<</talk>>\
You think before turning your attention back to other matters.
[[End.|$location]]<<addtime { minute : 1 }>><<talk "thought">>Mixing bowl, whisk.<</talk>>\
You mentally check off items as you collect them, hoarding them over to your portion of counter as you collect them.
<<talk "thought">>How do I make a cake with her in the room without her noticing?<</talk>>\
You collect a few random large items that you can sit beside your work area, something to block her view of what you're doing.
When you go for the cake pan, you find Anna already reaching for it. She pauses when she notices you.
<<talk "anna">>Sorry, did you need this?<</talk>>\
She picks up the cake pan and offers it to you. You can't help but see a bit of worry in her eyes.
<<talk "player">>No, you're fine.<</talk>>\
You say. Again, she has that suddenly relieved expression.
Looking at the cake pans that remain, you realize that you have a choice between either a really small cake pan or a really large one. You reach for the big one.
<<talk "thought">>Guess I double the recipe.<</talk>>\
Next you set off to find the ingredients for the cake, mentally doubling the recipe as you go. The canister with flour is missing when you get there. A glance toward Anna confirms that she's already got it. Instead you grab the unopened bag of flour behind where the canister would normally sit and take that to your work area instead. After that, you head for the refrigerator. Picking up the carton of eggs, you just start to turn when you see Anna approaching, her eyes flickering between the eggs and you.
<<talk "thought">>Guess she needs eggs for whatever she's making too.<</talk>>\
You think.
<<talk "player">>Just let me grab what I need and you can have the rest of the carton. I only need four.<</talk>>\
<<talk "anna">>I just need two.<</talk>>\
She says softly.
<<talk "anna">>You can keep the carton.<</talk>>\
You open the carton and let her take what she needs. She thanks you, looking self conscious as she turns back to her own cooking.
<<talk "thought">>Flour, sugar, eggs.<</talk>>\
You begin to mix the ingredients.
<<talk "thought">>I need to check the cookbook to make sure I've got everything I need.<</talk>>\
You realize.
Moving over toward where Anna is working, she spots you a short distance away and quickly closes the cookbook as she steps between you and whatever she's making.
<<talk "thought">>Guess she wants it to be a surprise. Maybe pastries in the morning?<</talk>>\
<<talk "player">>Can I borrow the cookbook for just a second?<</talk>>\
You ask, hoping she won't ask why because you don't have a good answer for her.
<<talk "anna">>Sure.<</talk>>\
She picks it up so quickly she nearly fumbles it, that same look of worry returning as you take the book.
You open the cook book, opening to the page you need and confirming the ingredients.
<<talk "thought">>Nearly forgot the vanilla extract.<</talk>>\
Once you're sure you know what to do next, you hand the cookbook back to a once again relieved looking Anna.
<<talk "thought">>I wonder what's gotten in to her? She's acting kind of weird. Granted, the way I'm acting probably has her wondering what I'm up to as well.<</talk>>\
Pushing the thought aside, you turn back to your cake, mixing the batter and pouring it into the pan.
<<talk "thought">>Now, how the hell do I get it past Anna and into the oven without her seeing?<</talk>>\
You take a deep breath, collecting your thoughts.
You can see her going through the cupboards, looking concerned. After nearly a minute, she hurries off toward the pantry.
<<talk "thought">>Now's my chance.<</talk>>\
You think, heading for the stove as quickly as you can safely do so.
[[Next.|Anna Valentines Day 1d]]<<addtime { minute : 6 }>>You sit the large cake pan on the counter, then decide you had better check the cook book one more time quickly before committing the cake to the oven. You've barely opened the cover when you hear Anna reenter the kitchen behind you.
<<talk "anna">>I could have sworn we'd just opened a new bottle of vanilla extract.<</talk>>\
She sounds like she's talking to herself rather than you.
To your surprise, you find the cookbook opened to the same page you've been using. Your eyes swivel toward the bowl full of batter right beside it.
<<talk "thought">>She's making a cake too.<</talk>>\
You realize with surprise.
Pivoting toward Anna, you find her standing not far behind you, but instead of looking at you, she's looking wide eye'd at the cake you're making.
<<talk "thought">>Busted.<</talk>>\
You take a deep breath and decide the damage is done, it's best to simply come clean.
<<talk "player">>It was supposed to be a surprise, I was making a Valentines Day cake for tomorrow for all of us.<</talk>>\
There's a sudden twinkle in Anna's eyes as a smile blossoms on her lips.
<<talk "anna">>I-<</talk>>\
She glances over toward where you were working.
<<talk "anna">>That explains the vanilla extract.<</talk>>\
She laughs softly, the faint worry lines on her face easing into something much happier.
<<talk "anna">>It would seem we both had the same idea.<</talk>>\
Taking a step toward Anna, you glance at the massive cake you were making, then at her.
<<talk "player">>Guess I don't need to be sneaky about it now.<</talk>>\
You can't help but grin.
<<talk "player">>Just don't go telling your sister, I want this to be a surprise for at least one person in this house.<</talk>>\
Anna nods, clearly amused. Her smile fades slightly as she looks at you, her eyes searching yours. She must like what she finds however, because the little sigh that escapes her lips sounds content.
[[Get that cake in the oven.|Anna Valentines Day 1e]]
[[Kiss her.|Anna Valentines Day 1f]]<<addtime { minute : 4 }>><<set $anna.affection += 1>><<set $anna.fear -= 1>><<talk "player">>Guess we both have a cake to bake.<</talk>>\
You smile at her, winking before turning your attention to the cake you were making.
At the same time, Anna returns to her own work, quickly finishing the preparation for her own cake and putting it in the oven to join yours.
<<talk "player">>You realize.<</talk>>\
You say as she steps close. Instinctively you slip an arm around her and hug her to your side.
<<talk "player">>The size of my cake is in no way me trying to make up for shortcomings in other areas. You had the pan I originally wanted.<</talk>>\
She shakes momentarily at your side, when you glance at her, you can tell that she's trying to hold back a giggle.
You let your other arm reach out and pull Anna into a proper hug. The two of you stand like that for a long time, just enjoying the closeness of the other.
[[Next.|Anna Valentines Day 1g]]<<addtime { minute : 6 }>><<set $anna.affection += 1>><<set $anna.fear -= 2>><<set $anna.trust += 1>>You take another step toward her. Her eyes are wide as she looks at you, anticipation in her expression. You stop just short of kissing her.
There's a mix of curiosity and worry in her face as she looks at you, but the expression eases when she sees the mischief in your eyes. With one hand you reach out toward your unbaked cake, getting a bit of batter onto your finger then dabbing it on the tip of her nose. Only then do you lean close enough to kiss her, only instead of seeking out her lips you kiss the place you put the batter on her nose.
Anna looks absolutely shocked, but happy at the same time as you pull back.
Your hands find her ass, each taking hold of a globe of flesh and pulling her tightly against your front. You can see her expression turn to one of anticipation, though she waits for you to take the initiative.
This time when you kiss her, your hands begin working at her clothes, trying to free her body from their confines. Within seconds, both of you are naked, your clothing scattered on the ground all around you.
Without a second thought, you pick her up, intending to sit her on the edge of the counter. Instead you sit her on the corner of your cake pan, causing it to tip.
Vanilla cake mix spills across the counter and onto the floor. Anna makes a surprised sound, and you instinctively take a step back in an ill-fated attempt to avoid the spill. Instead you place your foot right in the cake mix splattered across the floor.
You slip, and still holding onto Anna's hips, you bring her down with you. You fall flat on your back in the cake mix, Anna landing right on top of you. She looks scared for the split second it takes for you to laugh, then the expression is quickly replaced by one of relief.
More playful than any real desire to get out of the cake mix, you roll over on top of her, rolling her into the worst of the spill.
Her eyes fly wide, shocked even as she laughs.
Leaning in, you kiss her deeply. You can feel her legs, covered in cake mix, slipping around your hips.
You need no more encouragement than that, when you feel her moist slit part around the crown of your cock, you nudge forward, her warm tight hole taking your length in a single slow thrust.
She sighs as she feels your hips press against hers.
<<talk "eve">>OH MY GOD!<</talk>>\
Eve's voice comes unexpectedly from behind you.
<<talk "eve">>I don't know what you two are making, but if my sister's bottom's been in it, I'm not eating it!<</talk>>\
You're so surprised by the outburst that you roll off of Anna, one hand straying downward in an effort to maintain some small bit of modesty.
You can see Eve standing in the kitchen doorway, her eyes drifting between you and her sister. She shakes her head as if in disbelief, but the little smile tugging at the corner of her mouth ruins the effect.
Turning on her heel, Eve exits the room before either you or Anna is able to think of any response.
Laughter bursts forth from your lips as the door swings closed, then you turn back to Anna who's still looking at the door in horror.
Realizing that the moment has passed, you carefully get to your feet and offer Anna a hand up. She thanks you, looking self conscious.
Pulling her back to you for a quick kiss, you tell her.
<<talk "player">>I can't think of anyone I'd have rather rolled around in a cake mix with.<</talk>>\
A bit of her amusement returns at your words.
<<talk "anna">>I need to go talk with my sister.<</talk>>\
She says regretfully.
You nod, allowing her to go, but admiring the view of her covered in cake mix as she leaves. After a moment, you decide you had better go clean up before you attempt to clean up the mess.
[[Next.|Anna Valentines Day 1h]]<<addtime { minute : 6 }>><<set $anna.affection += 2>><<set $anna.fear -= 1>><<set $anna.trust += 1>><<talk "player">>Guess it's not a surprise now.<</talk>>\
You say to her with a half smile.
<<talk "anna">>Sorry, I'd have avoided the kitchen if I knew you wanted privacy.<</talk>>\
She says self consciously.
<<talk "anna">>I didn't intend to ruin your surprise.<</talk>>\
<<talk "player">>No harm, life rarely goes the way we expect, but the important thing is we make a few good memories along the way.<</talk>>\
You tell her.
Anna looks thoughtful for a moment, then nods.
<<talk "anna">>You're right.<</talk>>\
She says, sounding a little surprised.
<<talk "anna">>This will be a happy memory.<</talk>>\
You smile at her.
<<talk "player">>Can you open the oven for me while I put this monstrosity in?<</talk>>\
She does so without hesitation.
After that, the two of you work together to finish up her cake, and for once she doesn't even protest while you help her clean up after yourselves. In the few minutes before the two cakes are baked, she stands close to you, her side pressed lightly against you while your arm is wrapped gently around her middle.
When the cakes are out of the oven, Anna mentions that they need to cool before they can be frosted. She promises to take care of it first thing in the morning.
Leaving her to the last little bit of cleaning, you give her a quick hug then turn your attention elsewhere.
[[End.|$location]]<<addtime { minute : 47 }>><<set $anna.affection += 3>><<set $anna.fear -= 2>><<set $anna.trust += 2>>After a shower and a change of clothes, you wander back to the kitchen intending to help with the cleanup. When you arrive, you can see no sign of the earlier mess and the smell of Anna's baking cake leaves the kitchen smelling pleasantly of vanilla.
[[End.|$location]]<<addtime { minute : 43 }>>When you enter the library, You see Eve sitting at the table, her back to you. It's clear from her movements that she's focused and working very hard on whatever it is that's got her attention.
[[Let her have her privacy.|Eve Valentines Day 1a]]
[[Try to sneak a peek at what she'd doing.|Eve Valentines Day 1b]]
[[Let her know you're here.|Eve Valentines Day 1c]]<<addtime { minute : 1 }>>Not wanting to interrupt, you step back quietly, leaving her a degree of privacy.
[[End.|$location]]<<addtime { minute : 1 }>>Quietly stepping closer, you can finally see what Eve is working on. In front of her are several pieces of paper, a pair of scissors, and a set of colored pencils that she found somewhere.
Paper hearts litter the table around the paper she is writing on, scraps of paper scattered around the whole area.
<<talk "thought">>She's making Valentines day cards.<</talk>>\
You realize.
[[Let her have her privacy.|Eve Valentines Day 1a]]
[[Try to see what she's writing.|Eve Valentines Day 1d]]<<addtime { minute : 2 }>>Reaching out, you gently tap one of the wooden bookshelves to get Eve's attention. She spins quickly toward you, then scrambles to hide whatever she has been working on.
<<talk "eve">>Hi!<</talk>>\
Eve says, the innocent expression on her face.
<<talk "player">>What you working on?<</talk>>\
Eve looks like she's going to say something defiant, but she stops herself.
<<talk "eve">>I'm making Valentines, I wanted it to be a surprise.<</talk>>\
You smile reassuringly as she lets out a little sigh.
<<talk "player">>Surprise or not, if you put your heart into it, I'm sure it will be treasured.<</talk>>\
Eve lets out a little sigh.
<<talk "eve">>You're right.<</talk>>\
A little smile tugs at the corner of her lips.
<<talk "eve">>Door's that way, you can treasure it when I give it to you tomorrow.<</talk>>\
You can't help but chuckle softly as you do what she said.
[[End.|$location]]<<addtime { minute : 3 }>><<set $eve.affection += 1>><<set $eve.trust += 2>><<set $eve.fear -= 1>>You move a little closer, trying to stay out of her peripheral vision.
On the paper, she's writing, taking her time to make every letter look perfect. You smile slightly in amusement when you realize that she'd dotting all of her I's with little hearts.
//<<print $eve.callsPlayer>>,
Since you came here, our lives have changed in the best ways possible. You are so nice to me and you make me happy that I belong to you.
Thank you for being the best master ever. I love you, and you are one of my favorite people in the whole world.
Happy Valentines Day.
Eve.//
She leans back suddenly. For a split second you think she noticed you but it quickly becomes obvious that she's just looking at what she just wrote.
Even though the words are sweet, at the same time they give you pause, making you intimately aware of what her life must have been like before you came here.
Nodding to herself, she folds the paper then uses some glue to apply a big red heart to the front of the home made card. Sliding it carefully off to the side, she places another piece of paper in front of herself as she prepares to make another card.
[[Make your retreat.|Eve Valentines Day 1e]]
[[Continue watching.|Eve Valentines Day 1f]]<<addtime { minute : 5 }>>Not wanting to get caught, you take a step back. Unfortunately for you, you seem to catch her attention anyway. Eve spins in her seat, eyes wide as she sees you standing just a couple of steps behind her.
Her expression turns hurt, then angry even though you see tears welling up in her eyes.
<<talk "eve">>You aren't supposed to see this, it's not nice to sneak up on people! You're as bad as your Uncle!<</talk>>\
The words spill forth, only when the last few words leave her mouth, her eyes widen in shock and her hands both fly up to cover her mouth.
You find yourself shocked to silence, rooted to the spot.
<<talk "eve">>I'm sorry, I didn't mean it!<</talk>>\
There's horror in her voice as she tries to explain herself.
<<talk "eve">>It just slipped out, I am so sorry.<</talk>>\
[[Be angry.|Eve Valentines Day 1g]]
[[Be hurt.|Eve Valentines Day 1h]]
[[Be understanding.|Eve Valentines Day 1i]]<<addtime { minute : 3 }>>You watch for a little longer, seeing Eve making a card for her sister. You can't help but smile the sappy little things she writes.
After a little bit, you subtly back away, making it to the room's door without making her aware of your presence.
[[End.|$location]]<<addtime { minute : 4 }>>In that instant, you feel a boiling rage surge through you.
<<talk "thought">>After the kindness I have shown her, she has the nerve to say //that?//<</talk>>\
Even before you open your mouth, you can see her starting to wilt in place.
<<talk "player">>I'm as bad as him?<</talk>>\
You begin, the heat in your voice is clear.
<<talk "player">>You want me to throw what your working on into the trash and punish you for using materials without permission? Or maybe you want me to beat your sister half to death every night and send her back to you crying? Is that what you want?<</talk>>\
<<talk "eve">>No.<</talk>>\
Eve says in barely a whisper.
<<talk "eve">>I didn't really mean it, I was just upset that you saw the card I was making you.<</talk>>\
You take a deep breath, trying to calm your anger, but it doesn't work.
<<talk "player">>Here's what you're going to do. You're going to go find your sister.<</talk>>\
Eve's eyes widen just a little.
<<talk "player">>Then you're going to tell her //exactly// what you said to me. And when you tell her, you're going to look her right in the eye so you can see her relive all the terrible things he did to her, and you can see the disappointment in her eyes when she realizes that you actually said something so terrible.<</talk>>\
Eve starts to open her mouth, clearly ready to protest in spite of the growing horror in her eyes. But you cut her off before she can utter even a single word.
<<talk "player">>NOW!<</talk>>\
She seems to levitate in place when you shout, then bolts for the door without further protest.
Once she is gone, you take another deep breath, this time it seems to help just a little.
[[End.|$location]]<<addtime { minute : 4 }>><<set $eve.affection -= 2>><<set $eve.trust -= 1>><<set $eve.fear += 5>>You feel like you've just been hit in the gut. The wind just goes out of you.
<<talk "thought">>Could she really think so poorly of me?<</talk>>\
Even as the thought crosses your mine, you know she just said it in the heat of the moment and didn't really mean it. That knowledge doesn't make it hurt any less though.
Opening your mouth, you try to think of something to say, but when you draw a blank you close it again.
<<talk "eve">>I'm sorry.<</talk>>\
Eve's soft voice holds a tremor of worry.
<<talk "eve">>I never should have said such a horrible thing.<</talk>>\
She steps closer, her movements hesitant like she's uncertain if she's doing the right thing. You can see unshed tears welling up in her eyes. When she is close enough, she puts her arms around you.
For a second you look down at her, her head pressed against you as she holds tightly to you. When you finally return the hug, her arms tighten around you and you can hear her start to weep, the whole while she mumbles over and over.
<<talk "eve">>I'm sorry, I didn't mean it. I was upset and it was a stupid thing to say. Please forgive me.<</talk>>\
You can't make out every word, but she says the same things enough times that you can piece it all together over the course of a few minutes.
<<talk "thought">>That might have been the meanest thing someone has ever said to me.<</talk>>\
<<talk "player">>Next time, just call me an asshole, or that you hate me. You don't have to be so mean about it.<</talk>>\
You only half joke when you speak.
Eve slowly pulls back, her expression miserable and her cheeks glistening from her tears.
<<talk "eve">>I'm sorry.<</talk>>\
<<talk "player">>You've said that a couple of times now.<</talk>>\
You point out, not really feeling the humor you're trying to project.
The silence that follows quickly becomes awkward, punctuated only by the occasional sob from Eve, like lingering hiccups following her hard cry.
<<talk "eve">>I should get back to what I was doing then.<</talk>>\
She says, her eyes on yours as if seeking your permission.
You nod, letting her return to her work. You can't help but still feel a little hurt by her words as you turn away.
[[End.|$location]]<<addtime { minute : 7 }>><<set $eve.affection += 1>><<set $eve.fear -= 1>><<talk "player">>So.<</talk>>\
You mutter, gathering your thoughts before you speak.
<<talk "player">>It seems to me that we're both in the wrong here.<</talk>>\
You let that sink in for a moment before continuing.
<<talk "player">>I was curious what you were doing and wanted to sneak a peek. You said mean things.<</talk>>\
You raise an eyebrow. Eve nods, looking miserable.
<<talk "eve">>Sorry.<</talk>>\
<<talk "player">>Give me a hug and we'll pretend this whole thing never happened.<</talk>>\
You say, spreading your arms.
She throws herself at you, her arms going around you as she crashes into you. You even stagger back a step to keep your balance before you can return the hug.
The moment lingers, but it's a comfortable moment. When you finally release her, she smiles up at you, just a little sadness in her eyes.
<<talk "player">>Go back to doing whatever it is that I know nothing about.<</talk>>\
You wiggle your fingers at her as you start to back away.
<<talk "player">>And I was //never// here.<</talk>>\
In that moment, Eve's smile turns genuine again as she watches you slowly back toward the door.
[[End.|$location]]<<addtime { minute : 5 }>><<set $eve.affection += 2>><<set $eve.trust += 1>><<set $eve.fear -= 2>>Takes place in Library during evening hours. Day before Valentines day only.As you enter the kitchen, you're surprised to see Yami hard at work, alternating between several pots with an expression of concentration and determination.
<<talk "thought">>Huh? What is she cooking?<</talk>>\
As you step closer, she wheels around to face you.
<<talk "yami">>Out!<</talk>>\
She points at you like a judge pronouncing a sentence, her expression making her look downright murderous. You stop just short of being jabbed in the throat.
<<talk "player">>Sheesh, I was just going to ask-<</talk>>\
<<talk "yami">>You'll find out soon enough. I've had enough trouble as it is keeping Eve out of my hair, and I don't need you distracting me.<</talk>>\
Grabbing you by the shoulders, she drags you out of the kitchen - almost picking you up - and then turns and slams the door.
Frowning, you rub your arms where she'd grabbed you.
<<talk "thought">>What crawled up her backside... and what did she mean by "You'll find out soon enough"?<</talk>>\
Frowning pensively, you turn and walk away.
[[End.|$location]]
Submmitted by Asura
<<addtime { minute : 4 }>>
<<if random(1,100) gte $yami.cooking>><<set $yami.cooking += 1>><</if>><<if $yami.affection gte 900>><<talk "yami">>Oi! Boss!<</talk>>\
You turn to see Yami jogging towards you.
<<talk "player">>Is there a problem, Yami?<</talk>>\
She pauses, looking suddenly at a loss for words.
<<talk "yami">>No... not exactly...<</talk>>\
She pulls out a fist-sized gift-bag, black with a red ribbon tying it shut.
<<talk "yami">>Here. This is... for you...<</talk>>\
<<talk "thought">>If I didn't know any better, I'd say she was blushing...<</talk>>\
Frowning at how intently she's staring at you, you open the bag and peer inside.
<<talk "player">>Oh my...<</talk>>\
Inside are a number of chocolates, sculpted into the shape of little dinosaurs or dragons. The craftsmanship is crude, but it's clear nevertheless that she put a lot of effort into them.
<<talk "player">>You made these... for me?<</talk>>\
She nods hesitantly, her eyes following your fingers as you pull one of them out to examine them.
<<if $yamiGaia gte 3>><<talk "yami">>I also made some for Anna and Gaia.<</talk>>\
<<else>><<talk "yami">>I also made some for Anna.<</talk>>\
<</if>>[[Thank her and eat one.|Submitted Yami Valentines Day 2a]]
[[Thank her and save them for later.|Submitted Yami Valentines Day 2b]]
[[Throw them out.|Submitted Yami Valentines Day 2c]]
<<elseif $yami.affection gte 700>><<talk "yami">>Oi! Boss!<</talk>>\
You turn to see Yami jogging towards you.
<<talk "player">>Is there a problem, Yami?<</talk>>\
She thrusts a bag out at you, looking off and to the side.
<<talk "yami">>Here. These are for you.<</talk>>\
She glares, suddenly getting in your face.
<<talk "yami">>Don't read too much into it, though. These are just obligation chocolates, got it? I'm not giving them to you because I like you or anything!<</talk>>\
<<if $misaki.hasFlag("owned")>>Misaki pops her head around the corner, grinning.
<<talk "misaki">>You're supposed to say "//baka//", Yam-Yam!<</talk>>\
<<talk "yami">>//Urusai!// And don't call me that!<</talk>>\
Yami throws a bag of chocolates at Misaki, the bag striking her in the chest. Fumbling slightly, she catches them and lets out a little moan. As Yami growls something about rat poison under her breath, Misaki giggles and disappears around the corner again.
<</if>>Yami crosses her arms over her chest and scowls at you, clearly annoyed.
<<if $mitsuko.hasFlag("owned") and $makiVisit>>
<<talk "yami">>I've already given Eve,Mitsuko, and Bubbles theirs.<</talk>>\
<<elseif $makiVisit>><<talk "yami">>I've already given Eve and Bubbles theirs.<</talk>>\
<<elseif $mitsuko.hasFlag("owned")>><<talk "yami">>I've already given Eve and Mitsuko theirs.<</talk>>\
<<else>><<talk "yami">>I've already given Eve hers.<</talk>>\
<</if>><<talk "yami">>Do whatever you want with them. Eat them, throw them out, give them away. I don't care. They're just leftovers, after all.<</talk>>\
Without giving you a chance to reply, Yami turns on her heel and strides away.
For a moment, you stare after her, unsure of what just took place.
<<talk "thought">>That... was weird.<</talk>>\
[[Try one.|Submitted Yami Valentines Day 2d]]
[[Save them for later.|Submitted Yami Valentines Day 2e]]
[[Throw them out.|Submitted Yami Valentines Day 2f]]<<elseif $yami.affection gte 400>>Without warning, Yami suddenly stuffs a small bag into your arms. Peering down into it, you see the bag contains several burnt and misshapen chocolates.
<<talk "yami">>Obligation chocolates.<</talk>>\
She says as though this is self-explanatory, then turns and walks away without another word.
[[Try one.|Submitted Yami Valentines Day 2d]]
[[Throw them out.|Submitted Yami Valentines Day 2f]]<<else>>You watch as Yami hands out little bags of chocolates - some plain and others elegantly wrapped. Noticing your eyes on her, she turns and fixes you with a cold stare, then finishes handing them out and walks away.
<<talk "thought">>So she didn't give me any just to spite me, huh?<</talk>>\
You scowl, crossing your arms.
<<talk "thought">>I didn't think she could be this petty.<</talk>>\
[[Take the chocolates away.|Submitted Yami Valentines Day 2g]]
[[Let the others enjoy the chocolates.|Submitted Yami Valentines Day 2h]]<</if>>
Submitted by Asura
<<addtime { minute : 6 }>>
<<run $player.addFlag("yamiValentinesDay2")>>\
<<run $player.addEvent(
"Delete Flag yamiValentinesDay2",
(function () {
var due = $clock.clone();
due.day += 1;
return due.toDate();
})(),
function () {
State.variables.player.deleteFlag("yamiValentinesDay2");
}
)>><<talk "player">>Thanks, Yami.<</talk>>\
You smile at her and pop the chocolate into your mouth, and she hesitantly smiles back - watching in apprehension as you chew. It's not the best chocolate that you've ever eaten, but you guess it's the first time she's ever tried making some by scratch. Chewing it, you swallow and lick your lips.
<<talk "yami">>How was it?<</talk>>\
Yami is suddenly standing closer, staring at you with a look that tells you that anything other than a stellar review will land you in serious trouble.
<<talk "player">>It was good. I'm sure Anna will love them.<</talk>>\
Yami sighs in relief, then composes herself.
<<talk "yami">>Thanks, boss... I'm glad you like them.<</talk>>\
She smiles - a genuine smile with no murderous intent - and then bows at the waist. Turning on her heel, she leaves you holding the bag of chocolates.
[[End.|$location]]
Submitted by Asura
<<set $yami.affection += 5>><<set $yami.fear -= 2>><<set $yami.trust += 1>>
<<addtime { minute : 4 }>><<talk "player">>Thanks, Yami.<</talk>>\
You jostle the bag, feeling its weight.
<<talk "thought">>There's a lot in there. More than I could eat in one sitting...<</talk>>\
Noticing her staring expectantly at you, you offer up a rueful grin.
<<talk "player">>I'm not hungry at the moment and I'd rather not spoil my appetite, but I'll be sure to have some later on, OK?<</talk>>\
Yami frowns, looking disappointed and more than a little hurt, but she quickly masks this behind an aloof expression.
<<talk "yami">>As you will.<</talk>>\
Without another word, she turns on her heel.
<<talk "thought">>I think... I just hurt her feelings...<</talk>>\
You frown as you watch her stride away.
<<talk "thought">>Oh well. She'll get over it.<</talk>>\
[[End.|$location]]
Submitted by Asura
<<set $yami.affection -= 3>><<set $yami.fear += 2>><<set $yami.trust -= 2>>
<<addtime { minute : 4 }>><<talk "player">>Thanks, Yami. I'll save them for later.<</talk>>\
You smile at her, and after a moment she nods and bows at the waist.
<<talk "yami">>As you will.<</talk>>\
As she walks away, however, you peer into the bag with a look of disgust.
<<talk "thought">>I've seen more appetizing dog crap.<</talk>>\
Walking over to the nearest wastebin, you drop the bag of chocolates in.
<<talk "thought">>She probably put rat poison or something in it anyway.<</talk>>\
As you brush off your hands, you feel something staring at you and you turn to see Yami watching you, her fingers digging into the wall and her expression one of cold anger.
<<talk "thought">>What the... I haven't seen her this pissed off at me for a long time now...!<</talk>>\
<<talk "yami">>//Kisama//!<</talk>>\
Yami shouts, glaring at you. Before you can respond, she storms off.
<<talk "thought">>What was that all about? It was just some chocolates... and badly-made ones too.<</talk>>\
Shrugging, you turn and walk away.
<<talk "thought">>Oh well. She'll get over it.<</talk>>\
[[End.|$location]]
Submitted by Asura
<<set $yami.affection -= 5>><<set $yami.fear += 5>><<set $yami.trust -= 5>>
<<addtime { minute : 3 }>>Pulling out one of the chocolates, you examine it. It's lumpy and misshapen. Hesitantly, you lick it.
<<talk "thought">>Doesn't seem like there's anything wrong with it...<</talk>>\
Popping it into your mouth, you crunch it.
<<talk "thought">>Huh... Bitter.<</talk>>\
Tucking the rest of the chocolates away, you make a mental note to thank Yami for them... even though her method of delivery needs work.
[[End.|$location]]
Submitted by Asura
<<set $yami.affection += 1>><<set $yami.fear -= 2>><<set $yami.trust += 2>>
<<addtime { minute : 3 }>>Pulling out one of the chocolates, you examine it. It's lumpy and misshapen. For a moment you consider trying it, then shrug and drop it back into the baggie.
<<talk "thought">>Nah. They don't look particularly tasty, and I'm not hungry right now.<</talk>>\
Tucking the rest of the chocolates away, you make a mental note to thank Yami for them... even though her method of delivery needs work.
[[End.|$location]]
Submitted by Asura
<<set $yami.affection += 1>><<set $yami.fear -= 2>><<set $yami.trust += 2>>
<<addtime { minute : 3 }>>Pulling out one of the chocolates, you examine it. It's lumpy and misshapen.
<<talk "thought">>Ugh... she expects me to eat that...?<</talk>>\
Grimacing, you walk over to the nearest wastebasket and drop the baggie in.
<<talk "thought">>I mean, I guess she tried, but... eww.<</talk>>\
Without a backwards glance, you turn around and walk away.
[[End.|$location]]
Submitted by Asura
<<addtime { minute : 3 }>><<talk "thought">>Well if she wants to be like that, two can play that game.<</talk>>\
Spiteful anger surges through you, and you purposefully stride towards the girls.
<<talk "player">>The chocolate. Give it to me.<</talk>>\
Anna blanches and immediately gives you hers, but Eve makes a sound of protest and tries to hold onto her bag.
<<talk "player">>Eve...<</talk>>\
For a moment you think Anna might faint at the tone of your voice, quickly grabbing the bag out of her little sister's hands and giving it to you. Eve whimpers, her lower lip trembling, but Anna holds her back. Not waiting to see if they're following you, you stride from the room and examine your bounty.
<<talk "thought">>What should I do with these? Keep them to myself? No... Yami might have anticipated that...<</talk>>\
You consider throwing them into the trash, but it would be too easy for Eve to retrieve them.
<<talk "thought">>No, there's only one way to dispose of these...<</talk>>\
Making your way to the fireplace, you stare into the flames before tossing the bags in. As the plastic sizzles and the chocolate melts and burns, you dust your palms off and turn around to find Yami standing right behind you. Her eyes are cold, dark, and predatory as she glares at you.
<<talk "yami">>You made them cry...<</talk>>\
Her voice is quiet, but reverberates with anger. You try to come up with a retort, but the anger radiating from her is like a fist clamped around your throat.
<<talk "yami">>Never... do that... again.<</talk>>\
Without another word, she turns and strides from the room. It isn't until she slams the door behind her that you're able to breathe again.
[[End.|$location]]
Submitted by Asura
<<set $yami.affection -= 25>><<set $yami.fear += 5>><<set $yami.trust -= 10>>
<<addtime { minute : 7 }>>For a moment you consider confiscating the others' chocolates out of spite... but then you notice Yami glaring at you, as though she's read your mind.
<<talk "thought">>Just as well. She probably would've put rat poison in mine...<</talk>>\
As you watch, Eve makes a face at her chocolates but continues stuffing her face with them. Pausing, she holds out a fistful to Anna, who exchanges them for a few of her own chocolates. For a moment the horrifying thought that Yami //has// put rat poison in the chocolates makes you blanche, but no-one starts choking or frothing at the mouth. You let out a small sigh of relief and settle down to watch the girls eat.
After a while, Anna leans down and whispers something into Eve's ear. Eve giggles and jumps up, running over to Yami and tackle-hugging her. With a faint smile, Yami pats Eve on the head; the small girl tugging on her sleeve. Yami kneels down and Eve whispers in her ear. Yami scowls and taps Eve on the forehead, the smaller girl giggling and running back to Anna.
Standing, Yami turns and eyes you with a modicum of something resembling respect, then nods and exits the room.
[[End.|$location]]
Submitted by Asura
<<set $yami.affection += 1>><<set $yami.fear -= 2>><<set $yami.trust += 3>>
<<addtime { minute : 8 }>>You notice that the bar seems particularly busy this evening. After a moment of reflection, you realize that this is likely because people with no significant other have gathered there in the hopes of finding someone, even if it's only for the night. Or that they've gone there to be alone with others.Looking down the street, you can see the occasional decoration or banner indicating that Valentines day is fast approaching, though it's nowhere near as prevalent as in the rest of town. The Love Shack has a simple sign advertising toys "For the one you //really// love." The little occult shop has advertisements for fortune telling, promising enlightenment as to who you should be with. Wet Willy's advertises that for just a few dollars their girls won't leave you on Valentine's day.
Momentarily amused by the advertisements you can see, you shake your head and focus your attention back on why you are here in the first place.All along the street you can see bright pink hearts and glittery advertisements promising gifts for loved ones or ways to capture the hearts of those you desire.It feels as if every store is trying to outdo the last when it comes to Valentines day decorations. Every window hosts red, pink, and glitter covered hearts. Candies, jewelry, and stuffed animals are crammed into every display window.
Even from the lamp posts, large red hearts, looking like they were made of leftover red stencil from Christmas, hang proudly for all to see.Glancing toward the movie theater, you can see that the parking lot is fairly full. Couples, often holding hands or with one arm around each other, are either rushing to the building for the movie they want to see, or are drifting out of the building with smiles on their faces after watching the movie they just finished watching.Through windows, you can see couples, some young, some old, enjoying meals with their loved ones. Every one of them looks to be dressed nicely for the occasion and everyone appears to be happy as they share a nice meal with the one that means most to them in the world.During the late night drive into town, you notice someone fidgeting by the side of the road with their hand out signaling for a ride.
As you drive closer, you notice it's a woman wearing a thin gray hoodie, black leggings, gray boots, and a pink backpack. Your headlights illuminate her as you approach, revealing to you that she's got her hands pulled up into her sleeves and her hoodie is pulled tightly around her face in a way that obscures her features.
<<if ($anna.affection gte 500 and $anna.fear lte 350) or ($eve.affection gte 500 and $eve.fear lte 350)>>[[Pull over.|Elizaveta Intro Highway 1a]]
<<else>>[[Pull over.|Elizaveta Intro Highway 1b]]
[[Act like you're pulling over.|Elizaveta Intro Highway 1c]]
<</if>>[[Keep driving.|main street]]<<addtime { minute : 5 }>>
Submitted by JokerYou decide to pull over and see where she wants to go.
After rolling down the passenger window you notice the woman is pale skinned with black hair and tired gray eyes that she reveals as she pulls her hood back.
<<talk "elizaveta">>Thank you for.. umm.. for pulling over.<</talk>>\
She says with a thick accent while fidgeting with her hands.
<<talk "elizaveta">>Would you mind taking me to town?<</talk>>\
<<talk "player">>Sure, hop in.<</talk>>\
She blushes while taking off her backpack before opening the door, still blushing while she takes a seat situating the backpack on her lap.
After you start driving you notice her playing with a ribbon on her backpack.
<<talk "thought">>She seems nervous.<</talk>>\
<<talk "player">>Where in town do you need to go?<</talk>>\
<<talk "elizaveta">>Mmm.. Main Street.. I.. I'm going to be looking for a job.<</talk>>\
Before you think to ask anymore she starts muttering in another language.
[[Drive her to town.|Elizaveta Intro Main Street]]
<<addtime { minute : 8 }>>
Submitted by Joker
<<run $player.addEvent(
"Add Flag to Elizaveta",
(function () {
var due = $clock.clone();
due.day += random(14, 21); /* Between 2–3 weeks... */
return due.toDate();
})(),
function () {
State.variables.elizaveta.addFlag("jobSearchHoneyPot");
}
)>>You decide to pull over and see where she wants to go.
After rolling down the passenger window you notice the woman is pale skinned with black hair when she pulls her hood back.
<<talk "elizaveta">>Thank you for.. umm.. for pulling over.<</talk>>\
She says while fidgeting with her hands.
<<talk "elizaveta">>Would you mind taking me to town?<</talk>>\
Sighing, you think.
<<talk "thought">>Why not?<</talk>>\
<<talk "player">>Sure, get in.<</talk>>\
She hesitates a little before taking off her backpack and opening the door, she blushes as she sits down situating the backpack on her lap.
After you start driving you notice her playing with a ribbon on her backpack.
<<talk "thought">>She seems nervous.<</talk>>\
<<talk "player">>So where in town am I taking you?<</talk>>\
<<talk "elizaveta">>Mmm.. Main Street.. I.. I'm going to be looking for a job.<</talk>>\
Before you think to ask anymore she starts muttering in another language.
[[Drive her to town.|Elizaveta Intro Main Street]]
<<addtime { minute : 8 }>>
Submitted by Joker
<<run $player.addEvent(
"Add Flag to Elizaveta",
(function () {
var due = $clock.clone();
due.day += random(14, 21); /* Between 2–3 weeks... */
return due.toDate();
})(),
function () {
State.variables.elizaveta.addFlag("jobSearchHoneyPot");
}
)>>You decide to have some fun with the hitchhiker, and pull over a few yards from where they were standing. When they almost get to the door, you act like you're going to roll the windows down, but you drive off instead.
In the rearview mirror you notice them drop to their knees and you chuckle.
[[End.|main street]]<<addtime { minute : 8 }>>
Submitted by JokerAt this time of night traffic is light, only the occasional car traveling down the road with their headlights on, becoming bright beacons of light during the night time hours.
As you drive down the street, she asks you to drop her off around the park in a voice so soft you almost don't hear her.
Pulling up to the park's entrance, you come to a complete stop.
<<talk "elizaveta">>Thank you.<</talk>>\
The girl hurriedly mutters to you from over her shoulder as she gets out of the car.
<<talk "player">>You're welcome!<</talk>>\
You call after her as she hurries away into the park.
[[End.|northMainPendleton]]<<addtime { minute : 5 }>>
Submitted by Joker
<<run $elizaveta.addFlag("met")>>I feel the scene should take place at night, maybe in the rain.
Will be working on a follow up scene to hire her, unless anyone wants to rewrite this to be the intro/hire or write the follow up.You're lazing about when suddenly your phone vibrates, you pull it out and check the screen.
<<talk "thought">>Right, I nearly forgot, it's about time to head out.<</talk>>\
<<if setup.locations[$location].region is "Mansion" or setup.locations[$location].region is "Grounds">>Realizing that you should be home, you shoot Claire a message to let her know where you are so she can come pick you up.
Within minutes, you see a black SUV, Claire waves at you from where she sits leaning against the passenger door.
<<talk "claire">>The hell were you thinking? Come on, we're gonna be late for the meeting!<</talk>>\
She opens the backseat door and ushers you inside, you sit and buckle the seatbelt. Claire closes the vehicles door then hops inside the passenger side. She nods to someone in the driver's seat.
The SUV speeds off down the road, buildings flashing past as the vehicle cuts through town.
You sit in silence, looking out the window and watching the buildings, then trees pass as you leave town. Looking up front, Claire's on her phone, tapping then swiping occasionally.
<<else>>Stepping outside, you see a black SUV, Claire waves at you from where she sits leaning against the passenger door.
<<talk "claire">>It's about bloody time. Come on, we're gonna be late for the meeting!<</talk>>\
She opens the backseat door and ushers you inside, you sit and buckle the seatbelt. Claire closes the vehicles door then hops inside the passenger side. She nods to someone in the driver's seat.
The SUV speeds off down the twisting driveway, the mansion slowly fading behind you.
You sit in silence, looking out the window and watching the trees pass. Looking up front, Claire's on her phone, tapping then swiping occasionally.
<</if>>Several hours pass before the driver finally announces you're nearing the destination.
The driver slows down, turning onto a dirt road. The SUV travels for a few minutes longer before then making a left turn into a clearing.
In the clearing you barely make out another car, you see the silhouette of someone standing beside it. The vehicle comes to a halt at the entrance to the clearing.
<<talk "claire">>Showtime folks.<</talk>>\
Claire opens her door then stops and looks at you.
<<talk "claire">>Stay here until I say otherwise.<</talk>>\
She exits the SUV, closing the door behind her. You watch as Claire approaches the other car, the shadowy figure steps forward and meets with her.
You sit in the backseat for a while, trying to occupy yourself until Claire's ready when you notice the driver staring at you through the rear view mirror.
<<talk "player">>See something interesting?<</talk>>\
They look away.
<<talk "daniella" "Driver">>So you're the one Claire's been talking about.<</talk>>\
The driver finally speaks, their voice feminine and foreign sounding with a faint accent to it.
<<talk "player">>Oh?<</talk>>\
You finally get a good glimpse of the driver through the mirror, she's wearing a mask that covers her mouth and nose.
<<talk "daniella">>My name is //Daniella//, I am Claire's driver.<</talk>>\
She introduces herself as Daniella, her clear blue eyes staring through the mirror at you. You're about to say something but she cuts you off.
<<talk "daniella">>Looks like they're ready, get going.<</talk>>\
She hurries you out of the SUV, you open the door and get out, closing it behind you.
Claire waves you over, the area around her lit up by the vehicles' headlights. As you walk up to her, the shadowy figure steps out into the light, revealing an older gentleman. Short in stature with a round figure, he sports a handlebar mustache and a wrinkled, bald head.
Despite his older looks, you can feel a menacing aura coming from him. His eyes stare sharply into yours with a cold look.
<<mook "Stranger" "male">>Ah, you must be <<print $player.firstName>>. Welcome.<</mook>>\
He holds out his hand, you grab it and the two of you shake hands. Suddenly he tightens his grip on yours, for a few seconds, he refuses to let go.
<<mook "Stranger" "male">>So you've come to accept my offer, yes?<</mook>>\
The man asks, still gripping your hand.
<<talk "player">>I have.<</talk>>\
You stare at the man. After a moment, he lets go.
<<mook "Stranger" "male">>Good, good.<</mook>>\
He motions to someone at the car behind him, you hear a car door open. A minute later, another person approaches, stepping into the light.
<<talk "thought">>That must be //Rebekkah.//<</talk>>\
You get a good look at her, she's wearing a white blouse with a pencil skirt reaching down to just above her knees. Under her skirt, she's also wearing what you assume to be a pantyhose and a pair of black, thigh-high boots.
<<talk "thought">>She's blonde, like Anna.<</talk>>\
You notice her blonde hair as Rebekkah steps beside the man, she gives him an ice cold look before doing the same to you.
<<mook "Stranger" "male">>This is Rebekkah, she'll be working for you from now on. I will warn you, she can be a handful at times, but she won't run away.<</mook>>\
The man explains, Rebekkah grunts, her eye twitches.
<<talk "player">>Just one question, why the cheap price?<</talk>>\
You're curious as to why he's selling her at such a low price, the man huffs at your question.
<<mook "Stranger" "male">>You either want her or you don't.<</mook>>\
He brushes off your question, you sigh and nod. Claire steps up to Rebekkah.
<<talk "claire">>Come on blondie, let's go.<</talk>>\
Claire grabs the blonde woman by the arm and guides her to the SUV, you hear the door open and close a second later.
<<mook "Stranger" "male">>Right, with this business concluded, I do have to say one thing.<</mook>>\
The man steps closer, his expression darkening.
<<mook "Stranger" "male">>If you ever consider selling her or getting rid of her, you come to me. Understand?<</mook>>\
You nod in response, he relaxes, stepping back.
<<mook "Stranger" "male">>Good, farewell.<</mook>>\
He turns around, bidding you farewell before getting into the car. It starts up then drives off down another road. You head back to the SUV and get in, hopping into the seat on the other side of Rebekkah.
The drive back is spent in relative silence, Claire pulls out her phone and resumes tapping away at it. Beside you, Rebekkah stares out the window.
<<talk "thought">>What have I gotten myself into now...<</talk>>\
[[Try to talk to Rebekkah.|Submitted Rebekkah Introduction Scene 1a]]
[[Stay quiet.|Submitted Rebekkah Introduction Scene 1b]]
[[Explain her new position.|Submitted Rebekkah Introduction Scene 1c]]
[[Order Rebekkah to strip.|Submitted Rebekkah Introduction Scene 1d]]
Submitted by Irish Major Tom
<<addtime { minute : 234 }>>
<<run $rebekkah.addFlag("met")>><<talk "player">>So, Rebekkah, tell me a bit about yourself.<</talk>>\
You try talking to Rebekkah but she doesn't answer, choosing to ignore you instead.
<<talk "player">>I don't bite, //hard,// you know.<</talk>>\
In the front, you hear Claire giggle and Daniella sigh at your small talk attempts.
For the next while, you continue to try and get Rebekkah to open up but she brushes your attempts away. Her attention focused on the passing landscape. You sigh and give up, resting your head against the seat for the ride back.
Several hours later, you arrive back at the mansion. Daniella pulls the vehicle up to the front door. Claire looks back at you.
<<talk "claire">>Did you need help settling her in?<</talk>>\
She asks, you shake your head. You exit the SUV, Rebekkah does the same and follows you up the stairs as you make your way to the door.
You open the door and motion for Rebekkah to enter, she stares at you for a moment before entering. You follow in behind her.
<<talk "player">>Anna! Eve! Come here for a moment!<</talk>>\
Your voice echoes through the mansion as you call for Anna and Eve, after a few moments, they appear.
Anna looks at you then to Rebekkah, Eve's eyes go wide and she grins from ear to ear.
<<talk "eve">>Wow! Who's that??<</talk>>\
Eve practically bounces up and down excitedly as she approaches, while Anna trails behind her.
<<talk "player">>This is Rebekkah, she'll be working alongside you from now on.<</talk>>\
You introduce the duo to Rebekkah.
<<talk "player">>Rebekkah, this is Anna and Eve, they'll show you what to do around the mansion.<</talk>>\
Rebekkah simply grunts in response, staring at the two. She focuses her attention on Eve, then glares at you.
<<talk "player">>Would both of you show her around, please.<</talk>>\
Anna nods, she's about to speak when Eve interrupts her.
<<talk "eve">>Hi Rebekkah! Come on, I'll take you to your room!<</talk>>\
Eve grabs Rebekkah's hand and drags her away, breathlessly asking Rebekkah questions. The taller woman's unable to get a word in but simply resigns herself.
Anna glances at you then turns to follow them, but you wave her over. She walks up to you.
<<talk "anna">>Yes, <<print $anna.callsPlayer>>?<</talk>>\
She looks at you curiously.
<<talk "player">>So what's your first impression?<</talk>>\
You ask her.
<<talk "anna">>She seems, //nice.//<</talk>>\
Anna's diplomatic answer makes you laugh, she looks at you confused.
<<talk "player">>Never mind, make sure she gets settled in and knows where she can help out.<</talk>>\
She nods, excusing herself.
<<talk "thought">>Well, that could have gone worse. Eve's already taken a liking to her, that's good.<</talk>>\
You mentally sigh.
<<returnfromevent "End.">>
Submitted by Irish Major Tom
<<set $rebekkah.affection += 100>> <<set $rebekkah.trust += 100>>
<<addtime { minute : 231 }>><<set $rebekkah.addFlag("owned")>>
<<set $rebekkah.location to "entryHall">>You sigh and lean back, losing yourself in your thoughts for the rest of the ride.
Several hours later, you arrive back at the mansion. Daniella pulls the vehicle up to the front door. Claire looks back at you.
<<talk "claire">>Did you need help settling her in?<</talk>>\
She asks, you shake your head. You exit the SUV, Rebekkah does the same and follows you up the stairs as you make your way to the door.
You open the door and motion for Rebekkah to enter, she stares at you for a moment before entering. You follow in behind her.
<<talk "player">>Anna! Eve! Come here for a moment!<</talk>>\
Your voice echoes through the mansion as you call for Anna and Eve, after a few moments, they appear.
Anna looks at you then to Rebekkah, Eve's eyes go wide and she grins from ear to ear.
<<talk "eve">>Wow! Who's that??<</talk>>\
Eve practically bounces up and down excitedly as she approaches, while Anna trails behind her.
<<talk "player">>This is Rebekkah, she'll be working alongside you from now on.<</talk>>\
You introduce the duo to Rebekkah.
<<talk "player">>Rebekkah, this is Anna and Eve, they'll show you what to do around the mansion.<</talk>>\
Rebekkah simply grunts in response, staring at the two. She focuses her attention on Eve, then glares at you.
<<talk "player">>Would both of you show her around, please.<</talk>>\
Anna nods, she's about to speak when Eve interrupts her.
<<talk "eve">>Hi Rebekkah! Come on, I'll take you to your room!<</talk>>\
Eve grabs Rebekkah's hand and drags her away, breathlessly asking Rebekkah questions. The taller woman's unable to get a word in but simply resigns herself.
Anna glances at you then turns to follow them, but you wave her over. She walks up to you.
<<talk "anna">>Yes, <<print $anna.callsPlayer>>?<</talk>>\
She looks at you curiously.
<<talk "player">>So what's your first impression?<</talk>>\
You ask her.
<<talk "anna">>She seems, //nice.//<</talk>>\
Anna's answer makes you laugh, she looks at you confused.
<<talk "player">>Never mind, make sure she gets settled in and knows where she can help out.<</talk>>\
She nods, excusing herself.
<<talk "thought">>Well, that could have gone worse. Eve's already taken a liking to her, that's good.<</talk>>\
You mentally sigh.
<<returnfromevent "End.">>
Submitted by Irish Major Tom
<<addtime { minute : 231 }>><<set $rebekkah.addFlag("owned")>>
<<set $rebekkah.location to "entryHall">><<talk "player">>Listen Rebekkah, you work for me now so that means you do what I say, when I say it. Understand?<</talk>>\
You explain to her, the new position she'll be in from now on. Rebekkah lets out a grunt in annoyance.
<<talk "player">>When we get to the mansion, you'll be working as a maid alongside two others.<</talk>>\
She continues ignoring you, her attention more focused on the passing landscape.
Several hours later, you arrive back at the mansion. Daniella pulls the vehicle up to the front door. Claire looks back at you.
<<talk "claire">>Did you need help settling her in?<</talk>>\
She asks, you shake your head. You exit the SUV, Rebekkah does the same and follows you up the stairs as you make your way to the door.
You open the door and motion for Rebekkah to enter, she stares at you for a moment before entering. You follow in behind her.
<<talk "player">>Anna! Eve! Come here for a moment!<</talk>>\
Your voice echoes through the mansion as you call for Anna and Eve, after a few moments, they appear.
Anna looks at you then to Rebekkah, Eve's eyes go wide and she grins from ear to ear.
<<talk "eve">>Wow! Who's that??<</talk>>\
Eve practically bounces up and down excitedly as she approaches, while Anna trails behind her.
<<talk "player">>This is Rebekkah, she'll be working alongside you from now on.<</talk>>\
You introduce the duo to Rebekkah.
<<talk "player">>Rebekkah, this is Anna and Eve, they'll show you what to do around the mansion.<</talk>>\
Rebekkah simply grunts in response, staring at the two. She focuses her attention on Eve, then glares at you.
<<talk "player">>Would both of you show her around, please.<</talk>>\
Anna nods, she's about to speak when Eve interrupts her.
<<talk "eve">>Hi Rebekkah! Come on, I'll take you to your room!<</talk>>\
Eve grabs Rebekkah's hand and drags her away, breathlessly asking Rebekkah questions. The taller woman's unable to get a word in but simply resigns herself.
Anna glances at you then turns to follow them, but you wave her over. She walks up to you.
<<talk "anna">>Yes, <<print $anna.callsPlayer>>?<</talk>>\
She looks at you curiously.
<<talk "player">>So what's your first impression?<</talk>>\
You ask her.
<<talk "anna">>She seems, //nice.//<</talk>>\
Anna answer's makes you laugh, she looks at you confused.
<<talk "player">>Never mind, make sure she gets settled in and knows where she can help out.<</talk>>\
She nods, excusing herself.
<<talk "thought">>Well, that could have gone worse. Eve's already taken a liking to her, that's good.<</talk>>\
You mentally sigh.
<<returnfromevent "End.">><<set $rebekkah.addFlag("owned")>>
<<set $rebekkah.location to "entryHall">>
Submitted by Irish Major Tom
<<set $rebekkah.affection -= 50>> <<set $rebekkah.trust -= 50>>
<<addtime { minute : 231 }>>
<<set $rebekkahPower += 1>>You look at Rebekkah, taking in the full beauty of her body.
<<talk "thought">>It wouldn't hurt to see what she's capable of.<</talk>>\
A lewd idea comes to mind.
<<talk "player">>Rebekkah, strip.<</talk>>\
With an authoritative voice, you command Rebekkah to strip. She finally looks at you, her ice cold eyes glaring at you.
<<talk "player">>You heard me, now. Strip.<</talk>>\
You repeat yourself, staring right back at her until she gives in. Rebekkah sneers at you but follows your orders.
She unbuttons her blouse, removing it after the last one. Rebekkah then pulls down her skirt, pantyhose and underwear, sliding them completely off.
Rebekkah reaches back and unhooks her bra, removing it. She folds her clothes and piles them on the floor of the SUV, below her seat. Once finished, she turns to face you, begrudgingly waiting your next order.
<<talk "player">>Very good.<</talk>>\
You take a moment to admire her body.
<<talk "player">>Now come here.<</talk>>\
She rolls her eyes as you command her to sit in the seat beside yours. Rebekkah refuses for a moment, she looks away then scoots herself beside you.
<<talk "player">>Good girl, now blow me.<</talk>>\
You order her to fellate you, Rebekkah looks at you in disgust. A moment later, she sighs.
Rebekkah waits as you unzip your pants and expose your half erect cock, she wraps her fingers around it and slowly jerks her hand up and down. The blood flows to your growing erection until it's at full mast.
<<talk "claire">>A nice little show for the road huh.<</talk>>\
Claire glances back for a second, giggling.
<<talk "daniella">>Ugh, really?<</talk>>\
You hear Daniella sigh, rolling her eyes. You pay them no attention.
Rebekkah doesn't look too eager, but she continues stroking it. You grow tired and place your hand on her head, then guide her to your shaft. She starts licking the tip, you moan enthusiastically, she takes it into her mouth and starts sucking on the head.
Seeing you enjoying her ministrations, she subconsciously gets bolder and starts taking more of it in, soon you find your cock bumping against her throat.
Her mouth proves to be too much and you start bucking your hips, each time you thrust forward, she gags. All the while, Rebekkah sucks and licks, careful to not scrape your shaft with her teeth.
You groan as the warmth fills you, a churning pleasure deep inside your pair of testicles signals your impending release.
Without warning, you gasp, thrusting one last time before cumming. Your semen pours out into her mouth, she swallows it all. After a few minutes, you finally finish and she releases your dick with a wet //pop// noise.
She sits back up, small strands of your cum staining her lips. Rebekkah sighs and goes to wipe the left over semen away but Claire hands her a cloth.
Rebekkah wipes her lips then redresses herself, you put your flaccid member back then zip your pants back up.
Satisfied, you spend the rest of the ride in blissful silence. After a while you arrive back at the mansion. Daniella pulls the vehicle up to the front door. Claire looks back at you.
<<talk "claire">>Did you need help settling her in?<</talk>>\
Claire asks, you shake your head. You exit the SUV, Rebekkah does the same and follows you up the stairs as you make your way to the door.
You open the door and motion for Rebekkah to enter, she stares at you for a moment before entering. You follow in behind her.
<<talk "player">>Anna! Eve! Come here for a moment!<</talk>>\
Your voice echoes through the mansion as you call for Anna and Eve, after a few moments, they appear.
Anna looks at you then to Rebekkah, Eve's eyes go wide and she grins from ear to ear.
<<talk "eve">>Wow! Who's that??<</talk>>\
Eve practically bounces up and down excitedly as she approaches, while Anna trails behind her.
<<talk "player">>This is Rebekkah, she'll be working alongside you from now on.<</talk>>\
You introduce the duo to Rebekkah.
<<talk "player">>Rebekkah, this is Anna and Eve, they'll show you what to do around the mansion.<</talk>>\
Rebekkah simply grunts in response, staring at the two. She focuses her attention on Eve, then glares at you.
<<talk "player">>Would both of you show her around, please.<</talk>>\
Anna nods, she's about to speak when Eve interrupts her.
<<talk "eve">>Hi Rebekkah! Come on, I'll take you to your room!<</talk>>\
Eve grabs Rebekkah's hand and drags her away, breathlessly asking Rebekkah questions. The taller woman's unable to get a word in but simply resigns herself.
Anna glances at you then turns to follow them, but you wave her over. She walks up to you.
<<talk "anna">>Yes, <<print $anna.callsPlayer>>?<</talk>>\
She looks at you curiously.
<<talk "player">>So what's your first impression?<</talk>>\
You ask her.
<<talk "anna">>She seems, //nice.//<</talk>>\
Anna answer's makes you laugh, she looks at you confused.
<<talk "player">>Never mind, make sure she gets settled in and knows where she can help out.<</talk>>\
She nods, excusing herself.
<<talk "thought">>Well, that could have gone worse. Eve's already taken a liking to her, that's good.<</talk>>\
You mentally sigh.
<<returnfromevent "End.">>
Submitted by Irish Major Tom
<<set $rebekkah.affection -= 150>> <<set $rebekkah.trust -= 150>>
<<addtime { minute : 231 }>><<set $rebekkah.addFlag("owned")>>
<<set $rebekkah.location to "entryHall">>
<<set $rebekkahPower += 1>>Your mind drifts back to the last conversation you had with Bruce when your cellphone starts buzzing in your pocket. You're surprised to see that it's an unknown number. However instead of the typical robotic drone of a telemarketer you're greeting by a deep voice with an extremely thick accent.
<<talk "grigory" "Stranger">>Bruce finished papers. I bring girl. Arriving soon.<</talk>>\
Before you can even ask the speaker who they are they've hung up, presumably bringing the girl you spoke about with Bruce the other day.
<<if $anna.affection gte 700 and $anna.fear lte 250>>You call out for Anna and shortly after she walks into the room smiling warmly.
<<elseif $anna.affection gte 500 and $anna.fear lte 500>>You call out for Anna and shortly after she walks into the room, a concerned look on her face and an urgency in her step.
<<else>> You call out for Anna and shortly after she arrives. You can't help but notice that she shivers slightly when you speak.
<</if>>
<<talk "player">>Anna, I think a guest will be arriving soon. Could you go open the gate for me?<</talk>>\
Anna nods and hurries out of the room to complete her task.
You can't help but wonder what exactly Bruce has in store for you this time. You remember that he said he couldn't bring the girl this time, but a part of you wishes he had since you'd at least know what to expect. Eventually Anna returns and you continue to debate your life choices for another half an hour. Just as you're considering calling the unknown number the front door rattles as someone bangs on it.
[[Next.|Submitted Bridgette Intro Scene 2a]]
Submitted by ManlyMann
<<addtime {minute : 30 }>><<run $bridgette.deleteFlag("arriving")>>When the man steps through the door you can't help but think of a grizzly bear stuffed into a monkey suit. Something very big, very unhappy, and very likely to rip your arms off at a moments notice. Unkempt, dark brown brown hair hangs loosely from his head and face.
As the man approaches you you're forced to look up to meet his eyes and you wonder if this is how Eve feels whenever she stands next to other people. You're so distracted by the man that you jump when he looks back and yanks his hand forward. You hear someone yelp followed by what sounds like a fall.
<<talk "grigory" "Stranger">>Introduce.<</talk>>\
The man's voice is somehow even deeper than it was on the phone and his accent is so thick you wonder if you misheard him. Confusion overtakes you as you try struggle with how to respond. However you quickly realize that he's holding onto a leash and that there's a pale skinned woman behind him sputtering and coughing as she shakily tries to stand back up. Light brown hair hangs reaches her back and is tied in a ponytail. After a brief moment the woman regains her composure and bows slightly while introducing herself.
<<talk "bridgette">>Hello, my name is Bridgette. It's a pleasure to meet your acquaintance and it is my sincerest wish that I can be of some help to your estate.<</talk>>\
Bridgette speaks almost robotically, as if she's been forced to say the same thing over and over again recently. When she stands back up you get a good look at her.
The dress she wears is covered in a floral print and looks as if it's brand new. Additionally Bruce wasn't lying when he said she wasn't young, but she's definitely not too old either. If you had to guess you'd say she falls somewhere in her mid thirties. The loose fitting dress makes it hard to pinpoint her build, but from what you can see she seems to be slightly heavier than average. However the most eye catching thing about her is her breasts. Each one looks as though it could be as big as your head.
The man seems to notice where your gaze is drawn and he grins, showing off shockingly white teeth beneath the mountain of fur that covers his face. He turns to Bridgette and says;
<<talk "grigory" "Stranger">>Strip.<</talk>>\
Bridgette looks shocked at the command and for a brief moment her light brown eyes meet yours before darting away. It's clear that she's uncomfortable with the command.
[[You don't need to see her breasts right now.|Submitted Bridgette Intro Scene 2b]]
[[Let her strip|Submitted Bridgette Intro Scene 2c]]
Submitted by ManlyMann
<<addtime {minute : 3 }>>
<<run $bridgette.addFlag("met")>>You wave your hands and shake your head as Bridgette moves to take her dress off.
<<talk "player">>There's no need for you to get undressed right now. I'd rather just get to business.<</talk>>\
You turn to address the hulking man and are surprised to see that he looks disappointed.
<<talk "player">>I assume you're the associate Bruce was telling me about?<</talk>>\
The man shakes his head.
<<talk "grigory">>Boss did not come. I am Grigory.<</talk>>\
Grigory reaches out a massive hand for a handshake which you return.
<<talk "player">>Lets discuss this further in the study.<</talk>>\
Grigory nods and yanks on Bridgette's leash once more, causing the woman to stumble forward once again. You turn and lead them to the office.
[[Continue.|Submitted Bridgette Intro Scene 2i]]
Submitted by ManlyMann
<<addtime { minute : 3}>>
<<set $bridgette.affection += 25>>
<<set $bridgette.fear -= 25>>
<<set $bridgette.trust += 25>>You decide to let Bridgette follow through with the command.
She closes her eyes and looks away as she removes the shoulder straps keeping the the floral print dress up. As she lowers the dress you're treated to the sight of her massive mammaries and you have to fight the urge to simply grab hold and squeeze them. The dress lowers further to reveal her stomach, and while she's not fat you can't help but notice that she has a bit of a paunch. When the dress reaches her hips Bridgette lets go, letting it puddle around her feet and leaving her completely naked. You're surprised that she wasn't wearing any underwear, but even more surprised to see a scar running horizontally just below her bellybutton.
Bridgette shivers, though you can't tell if it's from your gaze or the cold air of the mansion. Eventually your eyes fall upon her crotch.
<<talk "grigory" "Stranger">>You like, yes? Spin!<</talk>>\
The man barks his order at Bridgette and she quickly turns around to show you her everything. Her ass isn't as big as her breasts but it's still respectable in its own right, and getting a closer look the only blemish on her skin seems to be the scar on her lower abdomen.
As you look over the beautiful woman's naked body you can't help but feel the blood start flowing to your cock, and you're not the only one to notice your arousal.
<<talk "grigory" "Stranger">>Haha yes you like very much. I give little taste, make you want more.<</talk>>\
The man turns to Bridgette.
<<talk "grigory" "Stranger">>On your knees, present cunt for client.<</talk>>\
Bridgette blanches at the man's command and takes a step back before he yanks on her leash again, causing her to drop to her knees. For the first time she looks directly into your eyes and all you see is pure fear in them.
[[That's enough.|Submitted Bridgette Intro Scene 2d]]
[[Fuck her.|Submitted Bridgette Intro Scene 2e]]
Submitted by ManlyMann
<<addtime { minute : 5 }>>
<<set $bridgette.affection -= 15>>
<<set $bridgette.fear += 20>>
<<set $bridgette.trust -= 15>><<talk "player">>Alright, that's enough!<</talk>>\
You're not the only one surprised by the hostility in your voice, both Bridgette and the man stare at you with shocked expressions on their faces. For a moment you're afraid you've angered the giant, but instead he turns to Bridgette and orders her to get dressed.
You notice her look at you with a thankful expression on her face as she picks up the crumpled dress.
When the man turns to you both his grin and cheerful attitude are gone. Instead confusion dominates his expression. It seems he unsure how to proceed.
Clearing your throat, you decide to get back to the business at hand.
<<talk "player">>With that out of the way how about we get introductions out of the way. You already know my name but I don't think I ever heard yours. Are you Bruce's associate?<</talk>>\
The man shakes his head.
<<talk "grigory">>Boss did not come. I am Grigory.<</talk>>\
Grigory reaches out a massive hand for a handshake which you return.
<<talk "player">>Well then, lets discuss this further in the study.<</talk>>\
Grigory nods and yanks on Bridgette's leash once more, causing the woman to stumble forward once again. You turn and lead them to the office.
[[Continue.|Submitted Bridgette Intro Scene 2i]]
Submitted by ManlyMann
<<addtime { minute : 3 }>>
<<set $bridgette.affection += 30>>
<<set $bridgette.fear -= 20>>
<<set $bridgette.trust += 30>>For some reason the expression of terror on Bridgette's face is driving you crazy, so you step towards her trembling form. You look towards the man one more time, but judging from the grin on his face he doesn't seem interested in stopping you at all.
You pull out your throbbing cock as the man shouts at Bridgette again, ordering her to turn around and raise her ass. You grip her ass, savoring the warmth of her soft flesh. Bridgette shivers at the feel of your hands on her body.
You felt yourself getting hard when Bridgette started stripping, but now that's she's bent over in front of you like a dog ready to be bred your cock feels as if it's about to burst out of your pants.
Eager to penetrate her, you rub a hand along Bridgette's pussy as you pull your dick out. Despite her obvious fear her slit is easily wet enough for penetration and you thrust forward, taking her in one swift motion.
Bridgette gasps as you bottom out in her. Her cunt isn't the tightest you've had, but the way her inner walls cling to your dick more than makes up for it. Despite Bridgette's obvious reluctance, it feels as though her pussy is trying to milk your cock for all it's worth.
As your self control gives way to lust your movements become more brutal. The sight of Bridgette's ass jiggling as your hips slam into hers inspires you to smack it with all the force you can muster. She cries out in pain as you spank her again and again, the rippling flesh quickly turning an angry shade of red from your abuse.
However you soon feel your cock begin to throb as an orgasm begins to overtake you.
<<talk "bridgette">>Inside....please....finish inside.<</talk>>\
The sound of your fucking almost drowns out her voice, but you clearly hear Bridgette ask you to cum inside.
[[Cum Inside.|Submitted Bridgette Intro Scene 2f]]
[[Cum Outside.|Submitted Bridgette Intro Scene 2g]]
Submitted by ManlyMann
<<addtime { minute : 20 }>>
<<set $bridgette.affection -= 30>>
<<set $bridgette.fear += 30>>
<<set $bridgette.trust -= 30>>You had been planning on cumming inside anyway, after all according to Bruce her chances of conceiving are slim anyway so you doubt it matters.
So you ram forward one last time, burying your cock in Bridgette's soft sheathe one more time as your seed spurts out of your cock in thick white streams.
The milking sensation in Bridgette's cunt only intensifies, enhancing your orgasm and causing you to moan in pleasure and for the first time you hear Bridgette moan as well.
[[Continue.|Submitted Bridgette Intro Scene 2h]]
Submitted by ManlyMann
<<addtime { minute : 1 }>>
<<set $bridgette.affection += 20>>You had been planning on cumming inside anyway, but now that she's asking for it you find yourself in a spiteful mood.
You smack Bridgette's ass one more time as you pull out of the woman's slit and she whines in disappointment.
Moments later you stroke yourself to completion and coat Bridgette's back and ass with your cum.
[[Continue.|Submitted Bridgette Intro Scene 2h]]
Submitted by ManlyMann
<<addtime { minute : 1 }>>
<<set $bridgette.affection -= 15>>As you put away your member and clean yourself up the man who brought Bridgette here tosses her a handkerchief.
<<talk "grigory" "Stranger">>Clean self.<</talk>>\
Bridgette quickly follows his order as the man watches. His eyes seem to rove over her body as she wipes away the various juices dirtying her. As Bridgette finishes up you clear your throat to get the man's attention.
<<talk "player">>With that out of the way how about we get introductions out of the way. You already know my name but I don't think I ever heard yours. Are you Bruce's associate?<</talk>>\
The man shakes his head.
<<talk "grigory">>Boss did not come. I am Grigory.<</talk>>\
Grigory reaches out a massive hand for a handshake which you return. In the corner of your eye you notice Bridgette putting her dress back on.
<<talk "player">>Well then, lets discuss this further in the study.<</talk>>\
Grigory nods and takes his handkerchief back from Bridgette before yanking on her leash once more, causing the woman to stumble forward. You turn and lead them to the office.
[[Continue.|Submitted Bridgette Intro Scene 2i]]
Submitted by ManlyMann
<<addtime { minute : 5 }>>When you enter the study you walk over to your desk and sit. Grigory and Bridgette follow soon after. The massive man grabs a chair and for a moment you worry if it can hold his weight as it creaks in protest, but surprisingly it holds fast and bears his weight valiantly.
Grigory begins stroking the fur that covers his face as he speaks.
<<talk "grigory">>Nice home. Very big, very impressive. We talk about girl now, yes?<</talk>>\
You glance at Bridgette and notice that her eyes seem glued to the floor.
Without waiting for an answer Grigory continues speaking. His accent makes it difficult to understand him at times.
<<talk "grigory">>Girl is in good health. No sickness. Good with pussy and mouth. Trained well. Only problem is womb.<</talk>>\
Grigory pulls Bridgette towards him and pats her stomach. At his touch she tries to pull away and cover her belly with her hands protectively.
<<talk "grigory">>Problem with fourth baby. Damaged insides. Made very hard to have future baby. Possible, but very hard.<</talk>>\
Grigory doesn't notice, but as he speaks about her "problem" Bridgette's protective hold on her stomach turns into a grasp. Almost as if his words were physically hurting her.
<<talk "player">>Is there anything she can do to help around the mansion?<</talk>>\
The mountain of a man nods enthusiastically but before he can speak you say;
<<talk "player">>Is it alright if I hear it from her?<</talk>>\
He seems surprised by your request, but after a brief moment he nods and gestures to Bridgette. Unsure what to do Bridgette clears her throat and shuffles her feet anxiously.
<<talk "bridgette">>Master had me work in the nursery with the other nannies after the....accident. It was nice, I learned a lot about caring for children. I also had to clean up plenty of messes and help prepare meals for the children when the other nannies were too busy.<</talk>>\
Unlike her introduction it's clear that this wasn't rehearsed. You even picked up a bit of a smile when Bridgette spoke about the children she helped raise. You also notice a bit of an accent when she talks, although not nearly as thick as Grigory's.
When it becomes clear that Bridgette is done talking Grigory speaks up again.
<<talk "grigory">>So you like girl? She's very good stock and price is very low. You very lucky man.<</talk>>\
Grigory reaches into his suit and pulls out a small stack of papers. It seems he's ready to finish the deal.
[[Ask a few more questions|Submitted Bridgette Intro Scene 2j]]
[[Purchase Bridgette for $7,500|Submitted Bridgette Intro Scene 2q]]
[[Refuse to buy Bridgette|Submitted Bridgette Intro Scene 2r]]
Submitted by ManlyMann
<<addtime { minute : 3 }>><<talk "player">>Actually, I'd like to ask a few more questions. Is that alright?<</talk>>\
Grigory pauses briefly before nodding his assent.
You take a moment to think about what you'd like to ask before continuing.
[[Ask about the leash.|Submitted Bridgette Intro Scene 2k]]
[[Ask about the problem with Bridgette's fertility.|Submitted Bridgette Intro Scene 2n]]
[[Ask about the farm.|Submitted Bridgette Intro Scene 2o]]
[[Purchase Bridgette for $7,500|Submitted Bridgette Intro Scene 2q]]
[[Refuse to buy Bridgette|Submitted Bridgette Intro Scene 2r]]
Submitted by ManlyMann
<<addtime { minute : 1 }>>
<<run $bridgette.addFlag("leash")>>
<<run $player.addFlag("bridgetteQuestion1")>>
<<run $player.addFlag("bridgetteQuestion2")>>
<<run $player.addFlag("bridgetteQuestion3")>>You gesture to the leash and collar attached to Bridgette's neck.
<<talk "player">>Is that really necessary? Is she likely to try and run away?<</talk>>\
Grigory takes a second to process your question before he bursts into a deep, booming laughter.
<<talk "grigory">>No. No. Girls trained to know place. No need to worry about runaways. Leash shows who is master and who is pet. It all show for clients. Also fun to scare girls with pull.<</talk>>\
He tugs sharply at Bridgette's leash to emphasize his last point, causing her to yelp and stumble forward. Grigory breaks into another bought of laughter as Bridgette sputters and coughs.
<<if $player.hasFlag("bridgetteQuestion2") or $player.hasFlag("bridgetteQuestion3")>>\
[[Ask another question.|Submitted Bridgette Intro Scene 2p]]
<</if>>\
[[Ask to remove the leash.|Submitted Bridgette Intro Scene 2l]]
[[Let it go.|Submitted Bridgette Intro Scene 2m]]
Submitted by ManlyMann
<<addtime { minute : 2}>>
<<run $player.deleteFlag("bridgetteQuestion1")>>Every time Grigory pulls on that leash you can't help but feel bad for Bridgette, and learning that it's all for your benefit only intensifies that feeling.
<<talk "player">>If it's just for show would it be alright if you removed the collar and leash? In all honesty it seems rather cruel.<</talk>>\
The moment you finish your sentence Grigory's eyes widen in surprise and he bows sharply.
<<talk "grigory">>Sorry. Very sorry. Did not mean to upset you. I remove right away. Make sure boss knows so no more collars in future.<</talk>>\
As Grigory removes the collar and leash from Bridgette's neck you become notice that she's just as surprised at your request.
For the first time since she entered your mansion Bridgette seems to have forgotten her fear. For a moment she meets your gaze with those light brown eyes of hers.
<<talk "grigory">>Alright, collar and leash are off.<</talk>>\
When Bridgette hears Grigory's voice she jumps as if she'd been smacked and her gaze returns to the floor. However one of her hands rubs the part of her neck where the collar was.
<<if $player.hasFlag("bridgetteQuestion2") or $player.hasFlag("bridgetteQuestion3")>>\
[[Ask another question.|Submitted Bridgette Intro Scene 2p]]
<</if>>\
[[Purchase Bridgette for $7,500|Submitted Bridgette Intro Scene 2q]]
[[Refuse to buy Bridgette|Submitted Bridgette Intro Scene 2r]]
Submitted by ManlyMann
<<addtime { minute : 5 }>>
<<run $bridgette.deleteFlag("leash")>>
<<set $bridgette.affection += 40>>
<<set $bridgette.fear -= 35>>
<<set $bridgette.trust += 40>>You'd rather not rather not rock the boat. Besides, if this is how Grigory and his boss do things who are you to object?
<<talk "grigory">>Other questions?<</talk>>\
<<if $player.hasFlag("bridgetteQuestion2") or $player.hasFlag("bridgetteQuestion3")>>\
[[Ask another question.|Submitted Bridgette Intro Scene 2p]]
<</if>>\
[[Purchase Bridgette for $7,500|Submitted Bridgette Intro Scene 2q]]
[[Refuse to buy Bridgette|Submitted Bridgette Intro Scene 2r]]
Submitted by ManlyMann
<<addtime { minute : 1 }>>You turn to look at Bridgette. You've heard a lot about her condition but never caught any of the details.
<<talk "player">>Is there anything you can tell me about Bridgette's condition?<</talk>>\
At the mention of her condition Bridgette starts trembling and you notice her hands gravitate towards her stomach. Grigory on the other hand scratches his beard as he shakes his head.
<<talk "grigory">>Eh hard to say. Doctors explain but I don't understand the words.<</talk>>\
He looks towards the trembling woman for a moment as he continues to rake his fingers through the fur covering his face.
<<talk "grigory">>Tell client of problem.<</talk>>\
Bridgette addresses the ground when she speaks and her hands grasp at the fabric of her dress.
<<talk "bridgette">>I needed a C-section. That's all I know. They wouldn't tell me anything else. The liars.<</talk>>\
The anger in her voice catches you off guard and before you can react Grigory smacks the woman, knocking her to the ground. He growls threateningly and for a brief moment it seems he's going to strike her again.
<<talk "grigory">>Watch tone woman! Know place in front of client!<</talk>>\
He continues shouting at her for a brief moment in a language you don't understand. After a brief moment he calms down and recollects himself.
<<talk "grigory">>I apologize for girls outburst. It not happen again, but let us speak of something else. Yes?<</talk>>\
Still shocked at the sudden violence you can do nothing but agree. However for some reason you feel as though neither Bridgette nor Grigory told you everything they know.
<<if $player.hasFlag("bridgetteQuestion1") or $player.hasFlag("bridgetteQuestion3")>>\
[[Ask another question.|Submitted Bridgette Intro Scene 2p]]
<</if>>\
[[Purchase Bridgette for $7,500|Submitted Bridgette Intro Scene 2q]]
[[Refuse to buy Bridgette|Submitted Bridgette Intro Scene 2r]]
Submitted by ManlyMann
<<addtime { minute : 3 }>>
<<run $player.deleteFlag("bridgetteQuestion2")>><<talk "player">>Tell me about the farm.<</talk>>\
Grigory grins wildly and starts speaking excitedly.
<<talk "grigory">>It is great place to work. Boss pays for best food and drink, and all the most beautiful women to enjoy. Only work is watching and delivering girls. It is paradise.<</talk>>\
As he speaks you notice Bridgette doesn't say a word. She doesn't even react to what Grigory is saying.
<<talk "player">>How do you feel about the farm Bridgette?<</talk>>\
Bridgette's gaze snaps to Grigory, and after a moment he nods.
<<talk "bridgette">>It's a wonderful place. The caretakers make sure we're well fed and healthy, and most girls never have to work a day in their life.It truly is a...paradise.<</talk>>\
Bridgette looks you in the eyes as she speaks and she smiles from start to finish. However the smile on her face looks a bit too wide and the way she speaks is slow and measured, as if she's carefully choosing her words.
When Bridgette finishes speaking she glances at Grigory and he nods one more time.
After their exchange Grigory looks at you expectantly.
<<if $player.hasFlag("bridgetteQuestion1") or $player.hasFlag("bridgetteQuestion2")>>\
[[Ask another question.|Submitted Bridgette Intro Scene 2p]]
<</if>>\
[[Purchase Bridgette for $7,500|Submitted Bridgette Intro Scene 2q]]
[[Refuse to buy Bridgette|Submitted Bridgette Intro Scene 2r]]
Submitted by ManlyMann
<<addtime { minute : 3 }>>
<<run $player.deleteFlag("bridgetteQuestion3")>>You ponder for a moment as you consider what else you'd like to ask Grigory and Bridgette.
<<if $player.hasFlag("bridgetteQuestion1")>>\
[[Ask about the leash.|Submitted Bridgette Intro Scene 2k]]
<</if>>\
<<if $player.hasFlag("bridgetteQuestion2")>>\
[[Ask about the problem with Bridgette's fertility.|Submitted Bridgette Intro Scene 2n]]
<</if>>\
<<if $player.hasFlag("bridgetteQuestion3")>>\
[[Ask about the farm.|Submitted Bridgette Intro Scene 2o]]
<</if>>\
[[Purchase Bridgette for $7,500|Submitted Bridgette Intro Scene 2q]]
[[Refuse to buy Bridgette|Submitted Bridgette Intro Scene 2r]]
Submitted by ManlyMannYou sigh before taking the papers from Grigory and signing them. Judging from the huge grin on his face as well as the cheer on his voice he must be extremely pleased with himself.
<<talk "grigory">>You very smart man. This is very good deal. Maybe when boss refill his stock we come to you with more good deals, yes?<</talk>>\
When you put the pen down Grigory grasps your hand and shakes it before leaving the study. It takes a moment for you to realize that he left a business card in your hand that reads //Bludwick Farms// in black on a solid white background with a phone number across the bottom.
Bridgette watches the entire exchange with a look of disbelief on her face and for a moment you see a hint of panic and terror before she regains control of herself. After Grigory is gone she bows slightly and speaks in a robotic tone.
<<talk "bridgette">>Thank you for buying me, I look forward to serving you to the best of my abilities.<</talk>>\
Shortly afterwards you call for Anna and she enters the room followed by her sister.
<<if $anna.pregnancyWeek gte 14>>Bridgette's eyes drift towards Anna's baby bump the moment she walks through the door and you see her face shift from surprised to fearful, to joyful all in a matter of moments.
<<else>>Bridgette is visibly relieved when Anna walks into the room as if the presence of another woman is comforting to her.
<</if>><<if $eve.pregnancyWeek gte 14>>However when Eve walks into the room Bridgette's expression turns to one of horror and she starts shaking violently.
Seeing her distress Anna rushes over to the older woman to try and comfort her while Eve stands by the entrance looking confused.
Not sure how to handle the situation you decide to let Anna take care of it and leave the study. A part of you wonders how many more people like Bruce and Grigory you're destined to meet.
<<returnfromevent "End.">>
Submitted by ManlyMann
<<addtime { minute : 8 }>>
<<set $bridgette.affection -= 10>>
<<set $bridgette.fear += 15>>
<<set $bridgette.trust -= 10>>
<<else>>However, when Eve walks into the room Bridgette completely forgets about Anna and rushes over to the small girl fussing over her as if she were a long lost child.
Eve giggles and eats up all the attention while her sister looks disapprovingly at the scene. Anna glances at you for direction but you simply shrug before leaving the study.
You can't help but wonder how many more people like Bruce and Grigory you're destined to meet.
<<returnfromevent "End.">>
Submitted by ManlyMann
<<addtime { minute : 8 }>>
<</if>><<set $bridgette.addFlag("owned")>><<set $bridgette.location to "entryHall">><<set $Money -= 7500>><<set $bridgette.home to setup.Character.Home.Mansion>><<talk "player">>Actually I'd rather not buy her. It just doesn't feel right.<</talk>>\
Grigory scowls at your statement and stands. For a moment you picture a bear ripping your limbs off, but then he bows sharply and hands you a business card in your hand that reads //Bludwick Farms// in black on a solid white background with a phone number across the bottom.
<<talk "grigory">>Sorry for wasting time. If you change mind call boss and I bring girl.<</talk>>\
The mountain of a man grabs Bridgette's leash and pulls violently on it, almost dragging the poor woman out of the room. After they're gone you toy with the business card as your ponder how many more people like Bruce and Grigory you're destined to meet.
<<returnfromevent "End.">><<run $player.inventory.add("bludwick_business_card")>>
Submitted by ManlyMann
<<addtime { minute : 8 }>>The scene should take place anywhere in the mansion 2 days after the first scene provided the player told Bruce they're interested in buying Bridgette.Listening to Bruce describe the girls on sale you can't help but be intrigued by the one he called Bridgette. After all the price he gave you is much lower than the others.
[[Ask about Bridgette.|Submitted Bridgette Intro Scene 1a]]
[[Let it go.|$location]]
Submitted by ManlyMann
<<addtime { minute : 1 }>>Bruce has always been fair with his pricing and you can't say he's ever lied to you so you decide to ask him about Bridgette.
<<talk "player">>Hey Bruce, can you tell me more about Bridgette?<</talk>>\
He chuckles softly as if you were friends sharing a drink.
<<talk "bruce">>Of course. Bridgette might not be the youngest purchase you make but I find that many girls only improve as they age, like a fine wine. Her specialty is in childcare, but her current owners have made sure that she has plenty of experience in more carnal matters.<</talk>>\
<<talk "player">>If she's such a good deal why is the price so low?<</talk>>\
Bruce pauses briefly before answering your question.
<<talk "bruce">>The associate of mine who's selling her has fallen on hard times and has decided on selling some of their assets to keep their business running. Most of their stock has already been purchased by various rivals and collectors but due to Bridgette's condition and age my associate's normal clients aren't interested in purchasing her.<</talk>>\
As he talks you can't help but wonder exactly how many "associates" he has, and how many of them are like your great uncle.
<<talk "player">>And the condition that your speaking of is...<</talk>>\
You trail off, hoping that Bruce finishes your sentence.
<<talk "bruce">>Her difficulty conceiving. My associates as well as their rivals make a living running a farm of sorts. As such girls who have difficulty conceiving are considered much less desirable, regardless of their potential and expertise in other areas.<</talk>>\
You feel your stomach drop as you begin to piece together the business Bruce's colleague might be involved in and you have to remind yourself that you're talking about buying a person and not some kind of pet or piece of equipment.
<<talk "bruce">>If you'd like I can begin discussing the transfer with them right away. Unfortunately I'm currently preoccupied with some other business so I won't be able to deliver the girl personally. I'm sure my associates would be willing to deliver her themselves if you're interested.<</talk>>\
[[Decline|Submitted Bridgette Intro Scene 1b]]
[[Accept|Submitted Bridgette Intro Scene 1c]]
Submitted by ManlyMann
<<addtime { minute : 3 }>>You have to think about it for a moment, but this entire situation makes you uneasy and you you'd rather not have Bruce's "associate" in your home.
<<talk "player">>I'm sorry but I'm not really interested right now. Maybe later if she's still available.<</talk>>\
<<talk "bruce">>There's no need to apologize, the decision is entirely up to you. If you do change your mind give me a call, I doubt she's going anywhere any time soon.<</talk>>\
After that Bruce bids you farewell before hanging up and you're left to ponder the decisions you just made.
[[End.|$location]]
Submitted by ManlyMann
<<addtime { minute : 3 }>>It takes a while for you to come to your decision, but in the end you decide to give it a shot.
<<talk "player">>I suppose I can at least take a look at her.<</talk>>\
<<talk "bruce">>Excellent! I'll begin the process right away. Between paperwork and travel I would say she'll arrive in one or two days.<</talk>>\
With nothing left to discuss you end your call with Bruce. You can't help but wonder if continuing your business with Bruce is the right move as you go back to your daily routine.
[[End.|$location]]
Submitted by ManlyMann
<<addtime { minute : 3 }>>
<<run $bridgette.addFlag("arriving")>>
<<run $player.addEvent(
"Bridgette Intro 2",
(function () {
var due = $clock.clone();
due.day += random(1, 2); /* Between tomorrow... */
return due.toDate();
})(),
"Submitted Bridgette Intro Scene 2"
)>>The event should fire a week or two after the player purchased Sidra. It only really makes sense if they have already done business with Bruce. It should be fine to have it take place anywhere inside the mansion.
Not sure how to insert the listing but here it is using Misaki's listing as a reference.
"Bridgette:"
Bridgette has difficulty becoming pregnant.
Bridgette has a pregnancy fetish.
Bridgette is Caucasian.
Age: <<print $bridgette.agePretty>>
Gender: <<print $bridgette.gender>>
Virgin: No
Price: 7,500?You pick up the business card Grigory gave you, your fingers running over the black text. The thought of calling to purchase that woman crosses your mind.
<<if $Money gte 7500>>[[Call the number. Requires 7,500|Submitted Bridgette Intro Scene 3a]]
[[Not now.|Submitted Bridgette Intro Scene 3e]]
<<else>>[[Not now.|Submitted Bridgette Intro Scene 3b]]<</if>>
Submitted by ManlyMann
<<addtime { minute : 1 }>>You punch the number into your phone and wait for someone to answer. The phone only rings once before someone answers it.
<<talk "stranger">>Hello? How can I help you?<</talk>>\
You're surprised when Grigory doesn't answer the phone. The voice is still male but it isn't nearly as deep and you catch only the slightest hint of an accent.
<<talk "player">>I'm calling about a meeting I had earlier with Grigory. I think I-<</talk>>\
<<talk "albert">>Ah you must be <<print $player.firstName>>, you may call me Albert.<</talk>>\
Albert speaks quickly and without hesitation, interrupting before you can finish your sentence. You hear typing in the background of the call.
<<talk "albert">>I see, your meeting was about purchasing Bridgette. You decided that you want her after all?<</talk>>\
<<talk "player">>Yeah I-<</talk>>\
<<talk "albert">>Excellent. I'll see if Grigory is available to handle a transfer. In the meantime we can begin the transfer of the funds. Do you have access to a computer?<</talk>>\
Throughout the entirety of the call you hear Albert typing away, and while he frequently interrupts you he is remarkably patient as you wrestle with the ancient computer your great uncle left behind.
By the time you finish transferring the money several hours have passed.
<<talk "albert">>Alright the transfer is complete. Judging by the time Grigory should be arriving shortly. If you have further business with us or would like to purchase another girl you have my number.<</talk>>\
Before you can say goodbye the line goes dead. A few minutes later and there's a knock on the study door and Anna walks into the room.
<<talk "anna">>I'm sorry to bother you, but there's a guest waiting for you in the entry hall.<</talk>>\
You follow Anna to the entry hall where Grigory and Bridgette are waiting. After a brief exchange Grigory exits the mansion leaving you with the two women.
<<if $anna.pregnancyWeek gte 14>>Anna seems uneasy with the older woman, especially since Bridgette keeps asking all sorts of questions about the baby she's currently carrying and fussing with her.
<<else>>Bridgette already seem a lot more comfortable, although part of it seems to be the fact that she isn't the only woman in the room. For her part, Anna starts instructing the older woman on what chores she'll be expected to complete.
<</if>><<if $eve.pregnancyWeek gte 14>>As the two women speak Eve runs into the room excited to make a new friend, but when Bridgette lays eyes on the young girl her expression turns to one of horror and she nearly falls over herself as she backs away.
Eve slows to a halt as the older woman starts breaking down and Anna rushes to try and comfort her. Not sure how to handle the situation you decide it's best to let Anna take care of it. You make sure to take Eve with you when you leave hoping that it'll help calm Bridgette down.
<<else>>As the two women speak Eve runs into the room excited to make a new friend and the moment Bridgette lays eyes on her she seems to completely forget about Anna's presence.
Eve herself seems surprised when Bridgette starts fussing over her, but nevertheless she gladly eats up the attention. Anna on the other hand looks disapprovingly at the scene and glances towards you for guidance. However all you do is shrug and leave the room, leaving the three of them to get acquainted.<</if>>
[[End.|$location]]
Submitted by ManlyMann
<<addtime { minute : 250 }>>
<<set $bridgette.affection -= 10>>
<<set $bridgette.fear += 15>>
<<set $bridgette.trust -= 10>>
<<set $Money -= 7500>>
<<run $bridgette.addFlag("owned")>><<set $bridgette.location to "entryHall">><<set $bridgette.home to setup.Character.Home.Mansion>>You shake your head sadly.
<<talk "thought">>I can't afford it anyway.<</talk>>\
You look at the business card you got from Grigory one last time, contemplating.
[[Place it back where you found it.|Submitted Bridgette Intro Scene 3c]]
[[Throw it away.|Submitted Bridgette Intro Scene 3d]]Running your finger over the phone number written on the card in black lettering, you make a mental note to remember to call when you have the money.
<<talk "thought">>Hopefully I can get the funds sooner rather than later so I can purchase her in time.<</talk>>\
You place the card back on the desk, vowing to return to it again at some later date.
[[End.|$location]]Running your fingers over the phone number in black lettering one last time, you crumple up the card and chuck it into the nearest trash can.
<<talk "thought">>Even if I had the funds, I'm didn't want to purchase the woman anyway.<</talk>>\
You think with a sense of finality, shrugging and going about your day.
[[End.|$location]]
<<run $player.inventory.remove("bludwick_business_card")>>Running your fingers over the phone number printed on the card in black lettering, you shake your head.
<<talk "thought">>I wasn't interested in the woman before, and I'm not interested in her today.<</talk>>\
Looking one last time at the business card, you throw it away, shrugging and going about your day.
[[End.|$location]]This scene should only be accessible if the player decided against buying Bridgette from Grigory when they first meet. It should also only be available in the study.Listening to Bruce describe the girls on sale you can't help but be intrigued by the one he called Misaki. A blind nymphomaniac isn't something you hear about every day.
[[Ask about Misaki.|Misaki Purchase 1a]]
[[Let It Go.|$location]]An hour later, you're sitting at the desk in the study when a gentle knock on the door draws your attention.
Anna looks at you expectantly.
<<talk "anna">><<print $anna.callsPlayer>>, you have guests. Shall I see them in?<</talk>>\
You indicate that she should, then lean back as you wait. You don't have to wait for long before Bruce enters the room. On his arm is a petite Far Eastern woman, one of her hands grasping Bruce's elbow to act as a guide while she holds a small collapsible cane in her free hand.
<<talk "bruce">>As discussed, I brought the property you were interested in. Feel free to inspect her before we finalize our transaction.<</talk>>\
Somehow, every word he says is smooth, enticing in a way that leaves you hanging on his every word.
As he speaks, Misaki steps close, one hand outstretched until she finds your chest, then her fingers move upward until she reaches your face. You can see a faint smile forming on her lips as she seems to look through you.
<<talk "misaki">>My new master is handsome.<</talk>>\
Her voice is clearly pleased.
The very next instant, you feel cool air on your crotch and take a half step back in surprise.
Misaki's hand follows you, her fingertips encircling first your cockhead, then sliding part way down your shaft with hands so soft that it nearly makes you sigh.
Across from you, Bruce laughs, his professional nature vanishing in an instant as he does so.
<<talk "bruce">>I did warn you she is a nympho. She's completely insatiable, and doesn't seem to understand the word 'no' when it comes to sex. You can do any freaky thing you can imagine to her and she'll keep begging for more. I've only ever met one other girl even remotely like her, and I'd wager that Misaki's sex drive is even higher than Maki's.<</talk>>\
<<if $morichiMeet gte 1>><<talk "thought">>Seems he knows who Maki is. I wonder if he knows her in a professional, or personal capacity.<</talk>>\
<</if>><<talk "bruce">>Misaki, the man hasn't paid for you just yet. I'm sure he'll satisfy your need for //attention// very soon, but for the moment you need to restrain yourself.<</talk>>\
There's no bite to his words, but Misaki pouts all the same, allowing you to withdraw enough to pull your zipper back up.
Once Misaki has returned to Bruce's side, you talk with Bruce a little longer, listening to him tell you a bit more about Misaki before giving you an account number to transfer your money to.
With a friendly handshake, you conclude your business, and as Bruce prepares to leave, he turns toward Misaki.
<<talk "bruce">>Misaki, you belong to him now. Serve him well.<</talk>>\
A second later, he's out the door of the study and Misaki turns toward you, her sightless gaze staring blankly at a spot just over your shoulder.
Even as you watch, she bites her lip seductively and purrs.
<<talk "misaki">>Would master like to use me now?<</talk>>\
Just then, Anna enters the room again, and realizing that the best place to start for Misaki would be to familiarize her with her new home, you turn to Anna.
<<talk "player">>If you can help familiarize her with the mansion, and help her get settled in, that would be a big help.<</talk>>\
Misaki pouts slightly, but Anna nods and quickly leads Misaki away, presumably to do as you asked.
[[End.|study]]
<<run $misaki.addFlag("owned")>><<run $misaki.addFlag("met")>><<set $misaki.home to setup.Character.Home.Mansion>>
<<set $misaki.location = "ball room">><<set $Money -= 15000>>Stepping out into the driveway you make your way toward the entrance to your mansion, Mitsuko following behind you. Making your way up the stairs, you come upon the doors. Placing your hand on the knob you give a push. With a creak the doors open, and you walk into the entry hall.
Anna stands in front of you, her back turned as you enter. Hearing the door, she spins around.
<<talk "anna">>Oh <<print $anna.callsPlayer>>, welcome back.<</talk>>\
She gives you a polite nod, unaware of the presence standing behind you. Her eyes widen as Mitsuko steps beside you, the taller woman's gaze wandering around the room, a hint of astonishment in her eyes.
<<talk "player">>Anna, can you go fetch your sister for me?<</talk>>\
You ask her. She nods, scurrying off to find Eve. You look at Mitsuko.
<<talk "player">>Fair warning, she's quite the energetic one.<</talk>>\
She nods in response to your warning. Several minutes pass by in silence until you hear footsteps coming from the dining room. Eve appears from the doorway, her eyes lighting up in excitement upon spotting the newcomer, Anna right behind her. They both come to a stop several feet before you.
<<talk "eve">>Who's that?<</talk>>\
Eve points to your companion, curiosity getting the better of her. Anna gives her a little nudge with her elbow. You chuckle.
<<talk "player">>This is Mitsuko, she will be joining us as a new maid.<</talk>>\
You introduce her to the girls.
<<talk "player">>Mitsuko, this is Anna and Eve, they work around the mansion. Anna handles everything inside while Eve tends to the grounds. If you have any questions, don't hesitate to ask one of them.<</talk>>\
The woman beside you nods.
<<talk "player">>Anna, if you would please show her the ropes, I'll check on her later.<</talk>>\
Anna nods, motioning for Mitsuko to follow her. Eve joins the two, barraging the new maid with a list of questions, her voice full of delight.
<<talk "thought">>She'll be alright, //I hope.//<</talk>>\
With introductions out of the way, you move on.
[[End.|entryHall]]<<movenpc "mitsuko" "entryHall">>As you're walking, you can hear a raised voice from the adult novelty shop beside the street, "The Love Shack." Curious, you give the door a light push and step inside. Looking around you find yourself in a medium sized room, shelves on either side and cases in the middle of the room. Further in you can see a slightly larger doorway covered by a thin curtain, a dim light filters through. As you're walking down the aisles of cases, you can see them lined with different types of sex toys and clothing, from lingerie to dildos and bondage gear. The sound of the raised voice leads you closer to the curtain, the masculine voice sounding worn-out and irate.
<<talk "willy">>Listen to me here girl, you've still got a contract to pay off. Your contract cost me a small fortune and I ain't letting you go until you paid it all off. Even if that means I have to start selling you to my customers. Understand, girl?<</talk>>\
Even from behind the curtain you can tell the man is at the end of his patience, you hear another voice speak up, this one much softer and feminine sounding.
<<talk "mitsuko">>Of course, sir but...<</talk>>\
The woman tries to protest, you can hear a slight foreign accent to her voice.
<<talk "willy">>There's no but girl, either do the job or I'll have you deported back to whatever shit hole you came from. And we don't want that, do we?<</talk>>\
Sounding more frustrated, the owner cuts the woman off.
<<talk "mitsuko">>No sir...<</talk>>\
She meekly agrees with the man, not wanting to be sold off again.
<<talk "willy">>Good, you may be nearly worthless, but if you don't stop fucking everything up, I'm going to let Michael put you in one of his movies. And with you lacking the proper training and obedience, no one else would take you.<</talk>>\
You hear the man sigh, behind the curtain you barely make out the outline of the shop owner sorting through a box, to his left stands a woman.
<<talk "willy">>Honestly, I should start scheduling you for the evening shift in the back room. It's quite popular among the customers and street workers you know.<</talk>>\
You can hear a slight gasp come from the woman.
<<talk "mitsuko">>Sir, please, I would rather work the store front.<</talk>>\
You can hear the slight panic in her voice. The man sighs, putting down the box and turning to face the woman.
<<talk "willy">>What did I say about disobeying me?<</talk>>\
His voice full of anger.
<<talk "willy">>I told you, you will do what I tell you to do. Whether you want to or not. Damnit woman, I'd fucking give you away if I thought someone would take you.<</talk>>\
[[Push the curtain aside and enter the room.|Submitted Mitsuko Introduction Scene 1a]]
[[Go back to browsing the shop's inventory.|Submitted Mitsuko Interactive Scene 1b]]
Submitted by Irish Major Tom<<addtime { minute : 7 }>><<set $mitsuko.addFlag("met")>><<set $willy.addFlag("met")>>Seeing the woman recoil slightly at the shop owner's anger, you push aside the curtain. Hoping to calm the situation you enter the room, startling the shop owner.
<<talk "willy">>W-Welcome to my shop, The Love Shack!<</talk>>\
Stuttering, the owner turns his attention to you.
<<talk "willy">>What can I get for you, we've got everything you'll need to reinvigorate your sex life, and more!<</talk>>\
Nodding towards the cases of adult DVDs on display, and the bondage gear on the walls. Stepping toward you, it seems like he's trying to direct your attention back toward the main part of the store.
<<talk "player">>You have quite the selection here, but I couldn't help but overhear your conversation. You seem to be having trouble with your //employee//.<</talk>>\
Looking over to the woman, you can see she's somewhere in her mid to late thirties, a mature look to her and motherly figure. Standing at around 6 feet tall.
<<talk "thought">>She is //really// tall for a woman from the Far East. And her bosoms, //wow// they're <<print $mitsuko.chestFlair>>!<</talk>>\
Her clothes consist of a maid's uniform, custom made to be smaller, showing off the curves of her body and emphasize the woman's $mitsuko.chestFlair cleavage. Under her breasts, you notice a small gap in the outfit where her skin bulges out.
The man's brow twitches slightly.
<<talk "willy">>Oh dear customer, it's nothing to worry about. But if you must know, I bought her contract for a high price and I have yet to see anything worth my investment.<</talk>>\
Taking a moment to compose himself, the owner continues.
<<talk "willy">>If anything, she's cost me quite a bit in damages and repairs, honestly I am seriously considering trying to sell her contract but I doubt anyone would take her, even for free.<</talk>>\
He casts an unhappy look at the woman.
<<talk "willy">>I might just have to have her deported, to be frank.<</talk>>\
[[Offer to take up her contract.|Submitted Mitsuko Introduction Scene 1c]]
[[Suggest hiring a trainer.|Submitted Mitsuko Introduction Scene 1d]]
Submitted by Irish Major Tom<<addtime { minute : 5 }>>You look to the shop owner's servant, it's clear she hasn't had the best treatment. You notice a scar running from the left side of her cheek, across the bridge of her nose to the right cheek and what looks to be a bruise around her eye. With her outfit she would be better suited working at the mansion as a maid.
<<talk "player">>If you're looking to get rid of her contract, I would be willing to take her under my care. It doesn't look like she's cut out for this kind of work.<</talk>>\
Taken by surprise and shocked by your proposal, the shop owner stares at you for a moment. You feel a drop of sweat roll down the back of your neck as he seems to struggle to make up his mind. Torn between letting go of a servant he paid a handsome price for and denying a potential, future client.
<<talk "willy">>You're the one who inherited the mansion outside of town?<</talk>>\
He only half asks the question. From the way the man's demeanor changes, it's clear that your great uncle's opinions held great weight in this man's eyes.
You nod and a moment later, the owner throws his arms in the air.
<<talk "willy">>Bah, fine, take her. She's proven herself to be useless anyways, she's always trying to run off somewhere late at night, so a word of warning, watch her carefully. It took a lot of time and training to put an end to that. And even then I doubt it still even worked.<</talk>>\
Lowering his arms, he makes his way behind a counter and kneels down, you can hear him fiddle with what sounds like a safe, cursing under his breath. There's a soft click as the locking mechanism releases, then he pulls out a small folder of papers, staring at it for a few moments before standing up, he looks to you.
<<talk "willy">>Here, her contract. Don't come crying to me if she runs off on you.<</talk>>\
Giving you one last warning before handing the contract over to you. You grab it, glancing quickly into the folder before nodding.
<<talk "thought">>Is the trade of human flesh really such a casual thing? A few papers and an agreement.<</talk>>\
The thought weighs heavily on you.
[img[images/scenes/MitsukoIntro.png]]
<<talk "player">>Thank you, don't worry I'll take great care of her.<</talk>>\
You thank the man, holding the folder at your side. Turning to your new servant, you gesture for her to follow
<<talk "player">>Come on, let's go.<</talk>>\
Passing through the curtain, you make a mental note to visit the shop again as you give the shelves a quick glance. Upon reaching the main door, you pause, facing your new servant.
<<talk "willy">>Come back soon! If I don't have it in stock, I can custom order it for you. And my business dealings are very discrete!<</talk>>\
The man calls hopefully in your wake. Staring at you curiously, your new servant speaks up.
<<talk "mitsuko">>Is something wrong master?<</talk>>\
A hint of tension in her voice, unsure of the reason why you stopped so suddenly.
<<talk "player">>I don't even know your name, I'm <<print $player.firstName>>.<</talk>>\
You introduce yourself to her, putting on a reassuring, friendly smile. Hoping to put her at ease.
<<talk "mitsuko">>My name is Mitsuko Saito, born and raised in a small village in the Far East. I was kidnapped and sold into slavery at a young age. I was told I would be sent overseas and be married to a rich man who would give me a better life, instead I was made a servant. I have received extensive training in daily household chores, I shall do my utmost in serving you master.<</talk>>\
She tells you her name and a bit about herself then politely bows.
<<talk "player">>It's nice to meet you //Mitsuko//. Since you've already received training, it'll be easier introducing you to Anna and Eve.<</talk>>\
You move to pull the door open but stop midway.
<<talk "player">>Oh, right. Anna's a maid employed at the mansion my uncle had once owned but willed it to me upon his passing, Eve is her younger sister employed there as well. She helps take care of the chores on the estate.<</talk>>\
As you explain who the siblings are, you notice Mitsuko perks up slightly at the mention of the mansion. Thinking nothing of it, you pull the door open and step out onto the side walk, you wince as your eyes adjust to the brightness of the sun after spending so long in the dim store.
[[Continue.|Submitted Mitsuko Mansion Introduction]]
Submitted by Irish Major Tom<<addtime { minute : 20 }>><<set $mitsuko.addFlag("owned")>><<set $mitsuko.home to setup.Character.Home.Mansion>>Looking at the shop owner, you can tell he's in quite the dilemma. He's already spent a huge amount of money purchasing the woman's contract.
<<talk "thought">>If he's attempted to train her himself this entire time, that's where he's doing things wrong. An actual trainer would be better suited in teaching her proper obedience.<</talk>>\
With those thoughts in mind, you get an idea. Pulling the man aside, you whisper to him.
<<talk "player">>Why not just hire someone who has experience in training girls like her?<</talk>>\
The man looks to you, a sour look on his face.
<<talk "willy">>I thought about it, but that would just be more expenses added on to the money I already lost buying her contract.<</talk>>\
You mentally sigh.
<<talk "player">>Yes, but in the long term you'd get a better return on your investment. She'd receive the training she needs to assist you in operating a shop like this one, and she would likely be taught how to be more open to servicing customers if you chose to do that.<</talk>>\
You can see the owner slowly coming around to your suggestion. His eyes widen slightly as he stares off into the distance, his mind racing, imagining all the opportunities such a long-term investment would bring in the future.
[img[images/scenes/MitsukoIntro.png]]
Making up his mind, he looks to you.
<<talk "willy">>Thank you, dear customer, I suppose you're right. I was blinded by the potential short-term gains and failed to realize she wasn't properly trained by a real professional.<</talk>>\
The owner takes your hand in his own, shaking it, then lets go and gestures for his servant to follow him into a back office. With him gone, there's nothing much else to do besides looking around. You've already wasted a bit of time here and there are other places to explore in town. You head back to the main entrance, glancing back as you pull the door open.
<<talk "thought">>Hopefully he's able to hire someone who can help, it'd be a shame for his investment to go to waste.<</talk>>\
You exit the shop, stepping onto the sidewalk, your eyes adjusting to the brightness of the sun.
[[End|$location]]
Submitted by Irish Major Tom<<addtime { minute : 5 }>><<run $player.addFlag("suggestedTrainerForMitsuko")>><<talk "thought">>Whatever's happening beyond the thin curtain isn't a problem I need to worry myself with.<</talk>>\
You return to browsing the displays. You can see the shop owner certainly keeps a stock of everything, the case in front of you is lined with several sets of sex toys and handcuffs, to the left you see several lines of butt plugs and lube. And to the right, the display is full of flesh lights and different sets of condoms. Behind you the displays are full of adult books and playboy magazines. You pick through a couple of magazines, skimming to the end of each one. You place the last one back.
<<talk "thought">>The sun will be going down soon and there are other places to see.<</talk>>\
You exit through the door you came in through, pulling it open, you step outside, your eyes adjusting to the outside.
[[End.|$location]]
Submitted by Irish Major Tom<<addtime { minute : 15 }>>The squeal of tires pulls your attention to a car accelerating down the road in your direction. Then in a heartbeat, the car flashes past and is racing down the street.
<<talk "thought">>What the heck was that about?<</talk>>\
The thought barely crosses your mind before you notice a distraught looking woman standing where the can just sped away from.
<span class="pic">[img[images/scenes/NightCar2.png]]</span>
She's wearing a sundress with a flower pattern, cheap looking jewelry that glitters brightly in the street lights, and has brown hair that frames her pale face.
Even from where you are, you can see her sobbing, clutching her purse in front of herself as she stares after the car seemingly begging the driver to return.
[[Not my problem.|Olivia Intro 1a]]
[[Approach the woman to make sure she's ok.|Olivia Intro 1b]]
<<addtime { minute : 3 }>><<talk "thought">>She'll call someone for a ride. She'll be fine.<</talk>>\
With that thought in mind, you return your attention to your own concerns.
[[End.|$location]]
<<addtime { minute : 2 }>>The woman doesn't even notice you until you're just a couple of paces away from her.
As soon as she sees you, she jerks back as if struck
<<mook "Woman" "female">>Stay away!<</mook>>\
You take a quick step back, raising your hands.
<<talk "player">>Whoa, I'm not going to hurt you. I saw you here after that car took off. You looked like you might need help.<</talk>>\
For a split second, her expression softens, then fear enters her eyes as she looks the way the car just went.
<<mook "Woman" "female">>I'm fine. He'll come back for me when I've had time to think about what I did.<</mook>>\
You feel your brow crease.
<<talk "player">>He shouldn't have just left you on the street at this time of night. Can I call you a ride or something at least?<</talk>>\
Her fear seems to increase, making her a little jittery.
<<mook "Woman" "female">>No, you should go. If he sees you with me it will just make him angry.<</mook>>\
[[Respect her wishes and leave.|Olivia Intro 1c]]
[[Insist on calling her a ride.|Olivia Intro 1d]]
[[Offer her a ride home.|Olivia Intro 1e]]
<<addtime { minute : 5 }>><<run $olivia.addFlag("met")>><<talk "player">>You're sure you'll be alright? You don't need a ride home or anything?<</talk>>\
<<mook "Woman" "female">>I'll be fine.<</mook>>\
She doesn't sound convinced, but you nod anyway.
<<talk "thought">>It's hard to help someone who doesn't want to be helped. I hope she'll be alright.<</talk>>\
<<talk "player">>Ok, I won't force the issue. I hope your night wasn't ruined, get home safe.<</talk>>\
Her expression shifts, becoming skeptical as you start to step away. On your way back to the car, you glance her way more than once, each time you find her looking at you with an unreadable expression on her face.
<<talk "thought">>I hope she's ok.<</talk>>\
[[End.|$location]]
<<addtime { minute : 3 }>><<set $olivia.fear -= 50>><<talk "player">>I don't really care if he's angry at me. I'm not just going to leave you out here alone on the street. I'm going to call you a ride and stay with you until it arrives to take you home.<</talk>>\
Her mouth opens, then closes before her gaze falls meekly on the ground near her feet.
It takes you a moment, but you eventually find the number of a local Taxi service and call, giving your location and asking for a pickup for one passenger.
Not long after, a Taxi pulls up the curb in front of the two of you.
<<talk "player">>You get home safe.<</talk>>\
Turning to the Taxi driver, you start to reach for your wallet, but the woman shoves a $20 at the man before you can pay.
As soon as she does so, she shies away as if afraid that she's just somehow offended you.
<<talk "player">>Take down my phone number. If you have any trouble getting home, or you need anything, you give me a call.<</talk>>\
Reading off the number, she enters it into the phone. Then with a mumbled goodbye from the woman, the Taxi pulls away. You wave, but you can't see her inside the vehicle, so you don't know if she waved back or not.
<<talk "thought">>I forgot to even ask her name.<</talk>>\
Allowing your hand to fall back to your side, you sigh, hoping that she's alright.
[[End.|$location]]
<<addtime { minute : 7 }>><<set $olivia.affection += 100>><<set $olivia.fear -= 75>><<set $olivia.trust += 150>><<run $olivia.addFlag("phone")>><<talk "player">>I don't really care if he's angry at me. I'm not just going to leave you out here alone on the street. I'm going to take you home.<</talk>>\
Her mouth opens, then closes before her gaze falls meekly on the ground near her feet.
Instinctively, you reach out and take her hand, a look of surprise flashing across her features. Then offering no resistance, she allows you to lead her back to your car.
Once there, you open the door for her, a gesture that seems to leave her off balance. There's a flicker of disbelief behind skepticism, but she reluctantly gets in and allows you to close the door for her.
Moving to the other side of the car, you get in and start the engine.
<<talk "player">>Where do you live? I don't need a house number or anything, just need to know which way to head. If you feel safer with a stranger, I can drop you off somewhere public where you're close enough to home to get there safely.<</talk>>\
You can see her trembling slightly in the seat beside you, looking like she might try to run away at any second. When you pull away from the curb, she tenses, her eyes watching you like a cornered animal.
<<mook "Woman" "female">>Pendleton Arms.<</mook>>\
Her tone is meek, but doesn't waver.
The drive is largely silent, you saying a few words, and her replying with just one or two.
You're nearly to your destination when she finally initiates a bit of conversation.
<<mook "Woman" "female">>Why?<</mook>>\
<<talk "player">>Why what? Why would I help you? Because you looked like you could use some help. No one deserves to be abandoned like that.<</talk>>\
There's a short pause.
<<mook "Woman" "female">>You're wrong. I'm not worth helping.<</mook>>\
Before the car has come to a complete stop, she's already reaching for the door. Not wanting her to hurt herself, you hit the power lock on the door before considering how she might respond.
When you put the car in park, you can see that she's so tense she's trembling, her face as white as a sheet.
<<talk "player">>If I wanted to hurt you, I wouldn't drive you to your home and do it parked under a street light where anyone could see. I just want to be sure you're ok.<</talk>>\
As you talk, you rummage around in search of a pen and piece of paper.
<<talk "player">>I don't know who you were with, but they never should have left you like that. That's not the best part of town and you could have run into someone who could have hurt you.<</talk>>\
You pause as you write quickly. As soon as you are done, you hold the paper out to her, she stuffs it into her purse without even looking at it.
<<talk "player">>That's my name and number. If you need someone, even if it's just to talk, you can call me. And if you get abandoned like that again, you find some place to stay and I'll come pick you up as soon as I am able.<</talk>>\
<<mook "Woman" "female">>He's my boyfriend. He doesn't like me talking with other men.<</mook>>\
She says suddenly.
<<talk "player">>Then he's not a very good boyfriend. A boyfriend should look out for his girl, not abandon her. I hope this was a rare occurrence, because if this has happened more than once then you're too good for him.<</talk>>\
You state bluntly before you think to censor what you say.
When she reaches for her door, you hit the button to unlock the door. She jerks at the sound, but then quickly swings the door open and nearly falls out of it.
<<talk "player">>I'm sorry that your evening was ruined. I hope that things get better for you.<</talk>>\
She only pauses long enough to close the door, then briskly puts several paces between your car and herself before slowing.
Waving at her, she gives a half hearted wave in return before rushing off.
You make sure she reaches the building before you start to pull away from the curb.
<<talk "thought">>I forgot to even ask her name.<</talk>>\
Pulling on to the road, you silently wish her well as you leave.
[[End.|$location]]
<<addtime { minute : 24 }>><<set $olivia.affection += 250>><<set $olivia.fear -= 100>><<set $olivia.trust += 200>><<run $olivia.addFlag("phone")>>
<<run $player.addEvent(
"Trigger Olivia Call 1",
(function () {
var due = $clock.clone();
due.day += random(2, 3);
due.hour = 17;
due.minute = 30;
return due.toDate();
})(),
"Olivia Call 1"
)>>\You've barely taken a step into the room before you notice the towering form moving your way.
For just a second, your mind tells you this person is a man, tall, lean, and powerfully built. But then you notice the feminine facial features beneath a scattering of freckles on pale skin, then the modest breasts that seem to strain at her work shirt.
It's only as she thrusts her hand out toward you that you notice how intense her brown eyes are, eyes that are a near perfect match for the color of her hair which is pulled back into a tight ponytail.
<<talk "roberta">>Rob, you must be <<print $player.firstName>>.<</talk>>\
Her hand engulfs yours, firm, just shy of crushing, but the hand shake doesn't linger long enough to cause pain.
<<talk "roberta">>Pretty busy at the moment, but I wanted to introduce myself. You ever want to have a big project done, something that involves more than one room, then I'd be happy to give a discount for larger projects. Feel free to poke about, but stay out of the way. Wouldn't want a fella like you getting hurt or anything.<</talk>>\
Seeming to have said everything she needs to, she starts to turn before stopping herself.
<<talk "roberta">>Pleasure meeting you, let me know if there's anything I can do for you.<</talk>>\
With a wink, she spins on her heel and gets a full step away before you realize you haven't said a single word to her yet.
<<talk "player">>Pleasure meeting you too.<</talk>>\
You call after her. When she glances back at you, there's an amused twinkle in her eyes.
A second later, her attention is back on her crew, pointing and barking orders as she grabs one end of a pile of wood and helps a second person move it.
<<talk "thought">>She's like a force of nature. She's got quite the presence.<</talk>>\
With that thought, you watch her work for a few seconds longer, her firm ass snug in her pants.
[[End.|$location]]
<<run $roberta.addFlag("met")>>
<<addtime { minute : 4 }>><<set $bruceVisit to true>>When your phone rings, you pull the number. You instantly recognize it as the one you called the other day from your Great Uncle's phone book. //Bruce.//
<<talk "player">>Hello, Bruce?<</talk>>\
<<talk "bruce">>A pleasure to hear your voice <<print $player.firstName>>! Last we talked, I asked if it would be alright to swing past the mansion, meet you in person? I also brought that other matter we discussed.<</talk>>\
<<talk "player">>Yeah, I'm home. You're in town now?<</talk>>\
<<talk "bruce">>My driver is just leaving Pendleton right now. I'll be there in under ten minutes.<</talk>>\
Bruce's voice is soothing, friendly, and disarming in a way that you know should bother you more than it does.
<<talk "bruce">>I'll see you shortly.<</talk>>\
Without another word, the line goes dead, leaving you with a soft dialtone in your ear.
Just then, you see Anna. <<if $anna.affection gte 650 and $anna.fear lte 250 and $anna.trust gte 750>>Surprise, with just the faintest flicker of panic crosses her features between the time she notices you coming, and the time her eyes meet yours.<<elseif $anna.affection gte 550 or $anna.fear lte 500>>A flicker of panic crosses her features as you move toward her. Her features etched in worry as her eyes meet yours.<<else>>The moment she sees you moving so quickly toward her, she freezes. Her expression stills, becoming almost perfectly composed with the exception of the flicker of fear haunting her eyes.<</if>>
<<talk "thought">>I think I startled her.<</talk>>\
<<talk "player">>Anna, we have a guest arriving in a few minutes. Can I ask you to go open the gate for him?<</talk>>\
Anna nods, turns, and hurries off to do exactly that.
By the time you hear the front door close behind her, you find yourself wondering what to expect from this stranger. You're still wondering whether or not you've made the right choice when Anna enters through the front door again, less than a minute later there's a firm knock on the door, like it's being struck by something solid rather than a hand.
Anna turns back toward the door, walking quickly yet somehow managing to not show any urgency at all.
<<talk "thought">>Sometimes she moves with the grace of a spirit.<</talk>>\
You have just enough time to think before she opens door.
[[Next.|Sidra Intro 1]]
<<addtime { minute : 7 }>>The waifish young man with long blond hair and a finely tailored suit stands in the doorway as it is opened. He leans lightly on a cane, but his pose suggests that he carries it for show rather than out of need.
His eyes go straight to Anna's chest, travels slowly down her body, then up to her face where he holds her gaze.
<<talk "bruce">>Your master is expecting me.<</talk>>\
<<talk "player">>This way please, we can talk business in the study.<</talk>>\
Bruce nods at Anna, then steps past her without so much as a second look. In his wake, a young olive skinned woman in unremarkable clothes follows.
A minute later, you're in the study, sitting on the corner of the desk rather than behind it. Meanwhile, Bruce sits in a chair while the woman stands slightly behind him and to one side, her eyes downcast.
<span class="pic">
\[img[images/scenes/bruceSidra.png]]\
</span>
<<talk "bruce">>Let me begin by saying what a rare pleasure it is to meet you.<</talk>>\
His tone is friendly and his handshake is firm without being crushing.
<<talk "bruce">>As we discussed, I brought the property. But first, you had expressed an interest in learning more about Anna and Eve. I've asked around a little, but these things can take time. I haven't been able to learn anything yet, but it's possible that can change. I'll keep you apprised if I learn anything.<</talk>>\
He barely breaks stride as he shifts topics. With a slight flourish, he gestures at the woman he brought with him.
<<talk "bruce">>If you have any questions, concerns, or wish to inspect her, now is the time. Once you've had a chance to confirm that she is everything I said, then we can finalize this transaction.<</talk>>\
<<talk "thought">>He's friendly, but he's also all business.<</talk>>\
He snaps his fingers and the woman timidly steps forward.
Your eyes move between Bruce and the woman before settling on the woman. Slowly, as if it takes a tremendous effort, her eyes raise to not quite meet yours.
<<talk "player">>What's your name? Tell me about yourself.<</talk>>\
Bruce looks mildly surprised, an amused expression on his face as you address the slave directly.
<<talk "bruce">>Well go ahead girl! Don't just stand there, answer the man!<</talk>>\
As Bruce growls at the woman, you watch as she jerks as though the man's words were physical attacks to her.
The woman slowly raises her head to look you in the eyes again. The silence is deafening, finally as you're wondering if the woman even can speak, she sighs and begins to talk.
<<talk "sidra">>Yes sir, my name is Sidra. I am eighteen and was born in a small farming village. I am competent in cooking, cleaning, and.....I've had some experience in other services as needed.<</talk>>\
You have to strain to hear the last part as she almost whispers the words whilst blushing and twitching nervously. She bows her head and returns to looking at her feet.
You look over at Bruce who is rubbing his forehead. With a wave of his hand Sidra bows and steps out of the study.
<<talk "bruce">>I'm afraid you're probably not going to get much more from her. God knows I've done my best to get it out of her. The information I got from the man I bought her from told me she came from a farming family, so wouldn't expect much from such pickings though she's quite a looker am I right?!<</talk>>\
He gives you the biggest grin and a wink then pauses and closes his eyes as he muses to himself before he speaks again.
<<talk "bruce">>I'm almost tempted to change my mind and keep her. After all those curves and her skill, I mean I'd like to take credit for all her skills but she came into my possession already somewhat skilled! I'm sure her previous masters would've enjoyed her better with the skills she has now.<</talk>>\
You sit watching him for a few moments and are about to object, reminding him of the reason he's here when Bruce speaks again.
<<talk "bruce">>Don't worry my friend, I brought her here for you. I've got plenty more that can tend to me. I'm taking it by your objections that we clearly have a deal. So with a shake of hands I'll show myself out.<</talk>>\
<<if $Money gte 5000>>\
[[Agree and purchase Sidra for $5,000.|Sidra Purchase 1a]]
<</if>>\
[[Decline the purchase of Sidra.|Sidra Purchase 1b]]
Submitted by hospoguy76
<<addtime { minute : 11 }>>
<<run $sidra.addFlag("met")>>
<<run $player.addEvent(
"Add Bridgette to Bruce's Slave Listings",
(function () {
var due = $clock.clone();
due.day += random(7, 14); /* Between 1–2 weeks... */
return due.toDate();
})(),
function () {
State.variables.bridgette.deleteFlag("unlisted");
}
)>><<talk "player">>I'm satisfied. I am glad we were able to meet.<</talk>>\
<<talk "bruce">>Hope you enjoy your new property!<</talk>>\
Bruce as he says this stands, shakes your hand and turns towards the door.
With that he's gone. Before you have a chance to think Anna enters with Sidra close behind. The distinct sound of someone running towards the study can be heard through the door. No sooner have the three of you turned to look at the door, Eve bursts through grinning from ear to ear. Before you or Anna have a chance to stop her, Eve runs up to Sidra and throws her arms around her.
<<talk "eve">>I couldn't help but hear! I just know we are going to be the best of friends!!<</talk>>\
You and Anna exchange a bewildered look followed by a nod from you which Anna clearly acknowledges as a dismissal. She turns to the two girls and ushers them out of the study, leaving you to your thoughts.
[[End.|study]]
Submitted by hospoguy76
<<addtime { minute : 4 }>>
<<set $Money -= 5000>>
<<run $sidra.addFlag("owned")>>
<<set $sidra.home to setup.Character.Home.Mansion>>
<<run $sidra.addFlag("eveSidraInteractiveEnable")>>
<<run $player.addEvent(
"Remove eveSidraInteractiveEnable flag",
(function () {
var due = $clock.clone();
due.month += 2; /* Two months (6 weeks) */
return due.toDate();
})(),
function () {
State.variables.sidra.deleteFlag("eveSidraInteractiveEnable");
}
)>><<set $bruceVisit to false>>Taking a moment, you think over everything you know and have seen of Bruce. You decide you've made a horrible mistake and must end this now.
<<talk "player">>I'm sorry, I must stop this! It's gone too far! I'm really not interested in owning anyone else. I merely wanted to learn about those I already come to have in my possession.<</talk>>\
Bruce, shocked by your sudden outburst, sits for a moment his eyes never leaving yours.
<<talk "bruce">>My friend, there's no need to apologize, if anyone is sorry it is me. I assumed from our conversation on the phone, that you were comfortable in these processes. I'll take the girl back with me, don't worry it's not an issue. Of course I'm a little disappointed, but I'm happy to stay in contact if you should change your mind.<</talk>>\
Bruce stands offers his hand for a farewell, turns and leaves the study.
Sighing, you lean back in the chair, considering what all was said and wondering if you made the right decisions.
[[End.|study]]
Submitted by hospoguy76
<<addtime { minute : 4 }>><<set $bruceVisit to false>>Entry Hall
Master Bedroom
Dining Room
Living Room
Lounge
Library
StudyThe rain starts falling with particular force as you drive to town. Other traffic has largely made itself scarce barring the odd truck here and there. But your normal, albeit soggy journey is livened by an odd sight as you reach one of the bigger bridges crossing a spectacular valley. The bridge is a suspension bridge that has clearly seen better days. The asphalt is faded and cracked and the paint markers almost completely faded in places. The great pillars stand like mighty rusted monoliths, with thick metal cables stretching between the two sets of towers.
Just past the middle of the bridge you see a woman leaning against the railing, looking down into the chasm below. That she is doing this in the middle of a heavy rainstorm is odd enough, but what really catches your attention is that there are no walkways on this bridge. You slow down, both to get a better look at to try and avoid splashing her with the sheet of water you're kicking up. She doesn't even react or even seem to notice, however.
She seems to pull in on herself and leans over the railing again, looking straight down, before pulling back again. Her shoulders slump and start to shake. She could just be frozen silly. She is drenched through, after all, with her oversized black leather trenchcoat being unable to repel the mighty deluge from above. But you're convinced she almost looks as if she's crying.
Whichever is the case, you have a small window to act. If you're feeling like a good Samaritan, you could always pull over and offer her some shelter. Otherwise, you could just carry on into town.
[[She's drenched to the bone, damn it!|Submitted Jen Scene 1a]]
[[I should go.|main street]]
Submitted by The Exile
<<addtime { minute : 11 }>>You can't in good conscience just leave her on a bridge over the middle of the valley of nowhere. You pull over just shy of her and, for the first time since she came into view, the girl looks up. Her mid-shoulder length brown hair has turned into a frizzy curtain over one eye, but you see the other is dark and wide. Dark, wide... and utterly dead.
<span class="pic">
\[img[images/scenes/JenBridge.png]]\
</span>
With your headlights illuminating her, you can make out more of her details. She's pale, with high cheekbones above full cheeks and a narrow jawline. Her big, dark eye is ringed, as if she hasn't had much sleep in some time. Her mouth draws your eye: though it's narrow, her lips are plump and full. If you had to guess, you'd put her age in the early twenties.
<<talk "player">>Excuse me, miss?<</talk>>\
You have to shout to even hear yourself.
<<talk "player">>Do you need help?<</talk>>\
She regards you for a long moment with that dark eye before turning back to the dizzying depth below. You're just about to try again when you hear something.
<<talk "jen" "Stranger">>I'm standing on a bridge over the river in the middle of nowhere. In a rainstorm. Far from where any sane person would be. Nah, I think I'm good.<</talk>>\
She glances up at you.
<<talk "jen" "Stranger">>Sorry. Couldn't resist. Look, I appreciate you stopping, but I'm not lost.<</talk>>\
<<talk "player">>Okay.<</talk>>\
You decide to match her pose just far enough away from her to not appear threatening. You realize she's tall, as she more or less matches your height with you both leaning. Given her soaked black t-shirt depicting the name of some band you haven't heard of and the too-big jacket, it's hard to tell but you'd guess her chest was a B- or C-cup. The bridge's railing is, unsurprisingly, cold.
<<talk "player">>Well, seeing as I have stopped, how about you tell me what we're doing here?<</talk>>\
<<talk "jen" "Stranger">>Getting wet.<</talk>>\
You can't help yourself. You crack a grin.
<<talk "player">>Quite the comedian, aren't you?<</talk>>\
<<talk "jen" "Stranger">>I try.<</talk>>\
She does that shuddering slump and you realize it's a sigh.
<<talk "jen" "Stranger">>I can't take it any more, you know?<</talk>>\
<<talk "player">>Can't take what?<</talk>>\
You take a few steps towards her. She eyes you for a moment with that big brown eye, but otherwise doesn't react. She gazes down once again, tightening her grip on the railing until her knuckles turn white.
<<talk "jen" "Stranger">>Everything.<</talk>>\
It finally dawns on you why she's here. Why she keeps leaning over the railing.
<<talk "player">>You can't be entirely out of hope?<</talk>>\
You say as calmly as you can while shouting to be heard.
<<talk "player">>Not if you're still here.<</talk>>\
<<talk "jen" "Stranger">>Hope?<</talk>>\
There's heat to her voice now.
<<talk "jen" "Stranger">>Fuck hope. It's been so long I don't even remember what that feels like.<</talk>>\
A roll of thunder seems to emphasize her outburst. You both look up just in time to see lightning strike some distance away before the sky rumbles again.
<<talk "jen" "Stranger">>I'm afraid of heights.<</talk>>\
She says it so softly you almost miss it.
<<talk "jen" "Stranger">>It's taking everything I have just to stand here and I can't bring myself to...<</talk>>\
[[Push her.|Submitted Jen Scene 1b]]
[[Try and talk her down.|Submitted Jen 1c]]
Submitted by The Exile
<<addtime { minute : 6 }>>
<<set $jen.addFlag("met")>>Unbidden, a dark impulse crosses your mind. One good push and she'd go right over the railing. If you time it so there's no traffic, if and when she's eventually found it would probably be assumed she'd jumped. You feel a rush as you realize you literally hold the power to bring life or death at this moment. A quick glance around shows no distant lights to signify approaching vehicles.
<<talk "player">>I can.<</talk>>\
You say. Before what you just said sinks in, you close the distance and give her a hard shove. Your hands nearly slip on the soaked leather, but her surprise stops her from resisting. She topples over the railing with a shriek that is quickly muted by the ongoing thunderstorm. The last you see of the girl is her one uncovered eye, wide in terror, as she falls into the murky dark below.
<span class="pic">
\[img[images/scenes/Push.png]]\
</span>
You climb back into your car and slowly pull away, turning the heater on to dry yourself out. You're so flushed from the unbridled sense of control that your hands are shaking. A number of thoughts rush through your mind. She wanted to jump, after all. You helped her. However, no matter what you tell yourself you're still a murderer now. Perhaps you and your uncle have more in common than you thought. But what if you get caught? You realize you weren't wearing gloves. You left DNA, maybe even a fingerprint. No, the rain will take care of that. You tell yourself that if the rain doesn't, the animals that will doubtless feed on her corpse will.
Deciding to remain calm, you remind yourself that you don't even know her name. Even if you will be a suspect, would motive could you have had? Any evidence you may have left could have come from anywhere. A chance encounter at a bar, for instance. With that in mind, you continue your journey into town, your hands thankfully steadying.
[[End.|main street]]
Submitted by The Exile
<<addtime { minute : 5 }>>
<<set $jen.addFlag("dead")>><<talk "player">>Hey.<</talk>>\
You say, slowly closing the remaining distance until you stand beside her, facing the valley.
<<talk "player">>Why don't you come sit in my car? It's warm, dry, quieter than out here... and it'll be harder to do something you might regret from there.<</talk>>\
<<talk "jen" "Stranger">>Sure. Get into a car with a stranger. What could go wrong?<</talk>>\
She gives you a suspicious look, her one visible eye narrowing.
<<talk "player">>I don't intend on harming you.<</talk>>\
You say, before an idea occurs to you.
<<talk "player">>Is it really any worse than standing on the edge of a bridge in a thunderstorm?<</talk>>\
It's her turn to grin now.
<<talk "jen" "Stranger">>Fair point. Alright, stranger. You're on.<</talk>>\
After a moment of hesitation, she pulls away from the edge, much to your relief. You let her take the lead and can't help but notice that, as she gets in, she chooses the back seat on the passenger side. Once she's settled, you drop yourself into the driver's seat, grateful to be out of the rain at last.
<<talk "jen" "Stranger">>Nice car.<</talk>>\
She says in a would-be casual voice, but you can hear her nervousness.
<<talk "player">>Look.<</talk>>\
You pause, gathering your thoughts and deciding how best to phrase what you want to say.
<<talk "player">>I won't lie, I've never done this before. I don't really know what to say or do.<</talk>>\
For what feels like an age, you both sit there in silence.
<<talk "jen" "Stranger">>You asked me why I'm out here.<</talk>>\
She stammers slightly, making each word feel forced.
<<talk "jen" "Stranger">>I've got nothing. No home. Family have disowned me. Seems to me the world would be better off without me. Like I would be better off without me.<</talk>>\
<<talk "player">>What about friends?<</talk>>\
<<talk "jen" "Stranger">>They don't need my BS. They deserve better.<</talk>>\
You watch her in the rear view mirror. She's staring into space, her eye reddening.
<<talk "player">>Isn't that something they should decide for themselves?<</talk>>\
You turn to face her. Though she's so soaked it's hard to tell, you're pretty sure she's crying.
<<talk "player">>I wouldn't want anyone I care about to feel like they're a burden to me.<</talk>>\
The girl is silently sobbing, seemingly unable to answer you. You both sit in silence for some time, listening to the thunderstorm as it passes overhead and gets further and further away.
<<talk "jen" "Stranger">>I hurt.<</talk>>\
She finally croaks as the rain eases up, the thunder now distant.
<<talk "jen" "Stranger">>I'm so very tired of hurting.<</talk>>\
You think for a moment. This girl has nowhere to go and clearly needs help. You could drive her to the hospital and wish her luck. Or maybe a church? Surely a priest would know what to do. Alternatively, you could offer this homeless girl a place at your mansion.
[[Drop her off at the hospital.|Submitted Jen 1d]]
[[Take her to a church.|Submitted Jen 1e]]
Submitted by The Exile
<<addtime { minute : 4 }>>
<<set $jen.affection += 25>><<talk "player">>I don't know what to do here.<</talk>>\
You admit.
<<talk "player">>I could take you to a hospital, if you'd like. Surely someone there is better qualified to help you than... well, a stranger.<</talk>>\
The girl's eye narrows again. She folds her arms, leans back and studies you with a cold gaze. Clearly, this suggestion is not a popular one.
<<talk "jen" "Stranger">>Okay.<</talk>>\
She says at length, catching you by surprise.
<<talk "jen" "Stranger">>It's not like I've got anything to lose, have I?<</talk>>\
<<talk "player">>Well, you'll lose your new water collection.<</talk>>\
You joke as you put your seatbelt on, shift the car into gear and pull away. For just a moment, you think you see a glint in her dark, dead eye as you glance at the rear view mirror. She gives you a one-sided smile.
<<talk "jen" "Stranger">>Now who's the comedian?<</talk>>\
<<talk "player">>I try.<</talk>>\
You say, mirroring her earlier words. She nods and settles into the seat, putting one hand on the seatbelt crossing her torso.
Neither of you talk on the drive to Pendleton hospital. The rain finally lets up on the journey. It's only when you find a parking spot close to A&E that she speaks.
<<talk "jen" "Stranger">>Thank you.<</talk>>\
She says quietly.
<<talk "jen" "Stranger">>Hey. what's your name, stranger?<</talk>>\
<<talk "player">><<print $player.firstName>>. And you?<</talk>>\
She gives you another lopsided smile.
<<talk "jen">>I'm Jen. Maybe I'll see you around.<</talk>>\
<<talk "player">>I hope so.<</talk>>\
You say to yourself after she gets out. You watch as the sodden girl walks to the entrance to A&E, her arms folded. She's out of your hands now. You can only hope she gets the help she needs.
It's with this thought that you leave the parking spot and resume your delayed journey into town.
[[End.|main street]]
Submitted by The Exile
<<addtime { minute : 8 }>>
<<set $jen.fear -= 5>><<set $jen.trust += 5>><<talk "player">>I don't know what to do here.<</talk>>\
You state.
<<talk "player">>All I can think of is taking you to a church. The one over on the West side has a food bank and tries to help out in the community. Surely someone there will be able to help you, or point you in the right direction.<</talk>>\
The girl's eye narrows again. She folds her arms, leans back and studies you with a cold gaze. Clearly, this suggestion is not a popular one.
<<talk "jen" "Stranger">>If you must.<</talk>>\
She says coolly.
<<talk "jen" "Stranger">>I suppose I've nothing to lose in trying.<</talk>>\
<<talk "player">>Well, you'll lose your new water collection.<</talk>>\
You joke as you put your seatbelt on, shift the car into gear and pull away. For just a moment, you think you see a glint in her dark, dead eye as you glance at the rear view mirror. She gives you a one-sided smile.
<<talk "jen" "Stranger">>Now who's the comedian?<</talk>>\
<<talk "player">>I try.<</talk>>\
You say, mirroring her earlier words. She nods and settles into the seat, putting one hand on the seatbelt crossing her torso.
She doesn't speak during the drive to Pendleton and you don't push her. She's staring out of the window, clearly lost in her thoughts.
Some time later, just as the rain eases up, you pull over outside the first church you see. It's a typical, traditional church, complete with big wooden doors and a steeple. You turn around and look at Jen. Though her face is expressionless, her dark eye just seems to scream sadness as she looks out at the church.
<<talk "player">>What's your name?<</talk>>\
You ask, startling her from her reverie.
<<talk "player">>I'm <<print $player.firstName>>.<</talk>>\
<<talk "jen">>Jen.<</talk>>\
She says after a moment.
<<talk "jen">>Thanks for the lift.<</talk>>\
<<talk "player">>Good luck.<</talk>>\
You say as she gets out and moves slowly to the big church doors. As you pull away, you utter a short prayer that she finds the help she needs.
[[End.|main street]]
Submitted by The Exile
<<addtime { minute : 8 }>>
<<set $jen.fear -= 2>><<set $jen.trust += 2>>The knock on the door echoes throughout the entry chamber, making it sound ominous and foreboding.
<<talk "player">>I'll get it!<</talk>>\
You call out, even though nobody's within earshot.
<<talk "thought">>Odd... we weren't expecting company, were we?<</talk>>\
As you stride towards the door, you hesitate before grabbing the door handle.
<<talk "thought">>What if it's one of Uncle's old business contacts?<</talk>>\
You've made a point of avoiding delving into the seedier side of your Uncle's dealings thus far - human traffickers and slave traders tend to be an unsavory lot. The person on the other side of the door knocks again, and steeling yourself you grab the door handle and open it.
A person stands on the doorstep, hand raised to knock again. For a long moment you're taken aback, unsure if you're looking at a pretty boy or a handsome girl.
<<talk "thought">>I'm gonna go with... boy?<</talk>>\
You look him(?) up and down.
<<talk "player">>Umm... hello?<</talk>>\
[img[images/scenes/yamiIntro.png]]
His black hair is shoulder-length and messy, tied back in a loose ponytail. His eyes are almond-shaped, making him look Far Eastern, but his skin is brown - a medium coppery shade. He's dressed in a black leather jacket, a hoodie, and black-and-grey cameo patterned pants. Awkwardly slung over his back by a single strap is a worn brown leather knapsack, a long bag made of durable black fabric lashed to it by a nylon strap. The stitches securing the top knapsack's other strap seems to have torn away at some point, leaving it dangling uselessly behind him. Noticing you've opened the door, he deposits the knapsack off to one side and transfers the long bag to his back, a confident, almost friendly smile on his face that doesn't reach his eyes as he speaks.
<<talk "yami" "Stranger">>Hello. Can I have a minute of your time to talk about our Lord and Savior-<</talk>>\
[[Not interested.|Yami Intro a-1]]
[[Slam the door.|Yami Intro b-1]]
Submitted by Asura<<addtime { minute : 4 }>>You roll your eyes, cutting the stranger off before he can continue.
<<talk "player">>Sorry, not interested.<</talk>>\
As you move to close the door, he catches it and pushes it open with surprising strength, smirking.
<<talk "yami" "Stranger">>You're <<print $player.firstName>>?<</talk>>\
<<talk "player">>Uhh... yeah?<</talk>>\
Your nonplussed expression makes his eyes narrow.
<<talk "player">>Who the heck are you and what do you want?<</talk>>\
<<talk "yami">>My name is... just call me Yami.<</talk>>\
He cracks his neck nonchalantly.
<<talk "yami">>As for what I want... Claire sent me.<</talk>>\
He reaches into one of his pockets and pulls out a letter.
<<talk "yami">>Here's proof, if you need it.<</talk>>\
<<talk "player">>Ah...<</talk>>\
You scan the letter, which is barely legible and stained with something that looks like dried blood and beer. You flash back to your first run-in with temperamental Irish women, brawling while drunk in a back alley.
<<talk "thought">>Seems legit...<</talk>>\
<<talk "player">>You're a friend of hers?<</talk>>\
<<talk "yami">>Something like that...<</talk>>\
Yami grins, a hungry, almost feral expression that makes you shudder. His eyes are black, dark enough that it's hard to see where his pupils end and irises begin.
<<talk "thought">>Like a shark's...<</talk>>\
You recoil instinctively and Yami pushes past you and steps into the entry hall, clicking his tongue in disgust as he looks around at the art.
<<talk "yami">>Your choice of decor is... appalling.<</talk>>\
[[Ask what Yami wants.|Yami Intro a-2]]
[[Tell Yami to get out.|Yami Intro a-3]]
Submitted by Asura<<addtime { minute : 4 }>>You slam the door in the person's face before he can finish. Anna pokes her head out, frowning.
<<talk "anna">>Who was it?<</talk>>\
<<talk "player">>Oh, just some quasi-religious nut-job.<</talk>>\
You speak loud enough for the person on the other end of the door to hear you.
<<talk "anna">>Oh.<</talk>>\
Anna frowns and glances out the window.
<<talk "anna">>They're still there, you know.<</talk>>\
<<talk "player">>He can stay out there all night for all I care.<</talk>>\
You shrug, shaking your head.
<<talk "player">>I know it sounds cold, but I'm not letting some stranger in when he could put you all in danger.<</talk>>\
<<talk "anna">>You think he's dangerous?<</talk>>\
Anna peers out the window and frowns, her brow knit with concern.
<<talk "anna">>Wait, where's Eve?<</talk>>\
<<talk "player">>She's upstairs somewhere, I think. Probably slacking off again.<</talk>>\
Anna's eyes narrow, though you're not sure if her subdued anger is directed at you for slighting her sister or her sister for slacking off.
[[Let it go this once.|Yami Intro b-2]]
[[Better go find her.|Yami Intro b-3]]
Submitted by Asura<<addtime { minute : 3 }>><<set $yami.affection -= 25>><<set $yami.trust -= 25>><<talk "player">>Anna?<</talk>>\
She turns to look at you, and you flash a disarming half-smile at you.
<<talk "player">>Listen, the two of you have been working really hard all day every single day ever since I got here. Taking care of a big house like this can't be easy. Let her take the rest of the day off, and you too.<</talk>>\
<<talk "anna">>Oh.<</talk>>\
Anna's eyes widen in surprise, her hand flying to her mouth.
<<talk "anna">>I... I couldn't possibly... there's so much still to get done...<</talk>>\
<<talk "player">>If anyone's earned it, you have.<</talk>>\
You grin at her, and Anna stammers wordlessly for a moment.
<<talk "anna">>I... I don't know what to say...<</talk>>\
She glances at you, and you can tell she's worried that this is a trick. Inhaling deeply, she bows.
<<talk "anna">>Thank-you.<</talk>>\
As Anna sets off in the direction of the baths, you glance out the window. The stranger is walking down the driveway in the direction of the gate, and you watch as he scales it with surprising speed and agility, swinging himself over the iron spikes.
<<talk "thought">>Weird. Hope we've seen the last of him.<</talk>>\
Shrugging to yourself, you resolve to put the encounter out of your mind.
[[End.|$location]]
Submitted by Asura<<addtime { minute : 5 }>>
<<run $yami.addFlag("rejected")>><<talk "player">>You'd better go find her, and if she //is// slacking off give her hell for me.<</talk>>\
You mean it as a joke, but Anna flinches - no doubt remembering the brutal punishments administered under your Uncle's tyranny.
Without giving you a chance to rectify your statement, Anna stiffly nods.
<<talk "anna">>Understood, <<print $anna.callsPlayer>>.<</talk>>\
Turning on her heel, she ascends the stairs with surprising speed and vanishes down one of the halls.
[[End.|$location]]
Submitted by Asura<<addtime { minute : 2 }>>
<<run $yami.addFlag("rejected")>><<talk "player">>I just moved in here not too long ago. My Uncle was the one who had all that put in.<</talk>>\
You look up at the statues of naked women framing the staircase. You've gotten so used to the lewd art that you've stopped noticing it, but...
<<talk "thought">>Perhaps it's time for some redecorating. I wonder if Anna has any input...<</talk>>\
You're surprised she hasn't shown up, but she and Eve are probably busy with chores or preparing food.
<<talk "yami">>That so?<</talk>>\
Yami glances around the roof with a disgusted expression.
<<talk "yami">>And this Uncle of yours is...?<</talk>>\
<<talk "player">>Dead, and good riddance.<</talk>>\
You say firmly, shaking your head.
<<talk "player">>All this... art... you see here? May as well be a Sunday school compared to all the depraved shit he got up to. Me? I'm nothing like him.<</talk>>\
You recall the brief flashes of urges to be cruel to Anna and Eve, to hurt them.
<<talk "thought">>At least... I hope I'm not...<</talk>>\
Yami's scowl softens... slightly.
<<talk "yami">>Claire mentioned she once worked for a man with... questionable tastes. I assumed that was you. My apologies.<</talk>>\
He bows at the waist - not deeply - though his eyes never leave yours.
<<talk "yami">>I'm guessing she didn't mention I was coming, did she?<</talk>>\
<<talk "player">>Err, I'm afraid not.<</talk>>\
You chuckle awkwardly, scratching the back of your head.
<<talk "player">>Why // are// you here, anyways?<</talk>>\
<<talk "yami">>To spread the message of my god to those who would hear it.<</talk>>\
Yami replies, dead serious. He makes an odd gesture, but before you can inquire further he continues.
<<talk "yami">>I'm looking for a place to stay for a few days, until I can find work and make enough money to move on. Claire recommended this place, though I can't see why.<</talk>>\
He scowls at the decor again.
[[We'll see.|Yami Intro a-4]]
[[Sorry, no vacancies.|Yami Intro a-5]]
Submitted by Asura<<addtime { minute : 5 }>><<set $yami.affection += 25>><<set $yami.fear -= 25>><<set $yami.trust += 25>><<talk "player">>Umm... excuse me? What gives you the right to come barging into //my// house?<</talk>>\
You scowl at Yami, who shoots you a withering look.
<<talk "yami">>Like I said, Claire sent me.<</talk>>\
Yami scoffs, completely unintimidated.
<<talk "yami">>Letting an armed stranger into your house, I can see why.<</talk>>\
<<talk "player">>Armed?<</talk>>\
You eye the bag strapped to his back warily.
<<talk "player">>Sent you... why?<</talk>>\
<<talk "yami">>To be your bodyguard.<</talk>>\
You blink at his bluntness.
<<talk "player">>Uhh, what? No, no way. I don't need a bodyguard.<</talk>>\
You scoff.
<<talk "thought">>What the heck would I need a bodyguard for, anyway?<</talk>>\
<<talk "yami">>This manor is large, poorly defended, and a prime target for thieves.<</talk>>\
Yami's eyes narrow.
<<talk "yami">>Would you honestly be able to fend them off by yourself? Would you be able to protect the other people living here?<</talk>>\
He doesn't even give you a chance to respond.
<<talk "yami">>No, you couldn't. If I wanted to, I could kill you right now with my bare hands... so count yourself lucky that I'm on your side.<</talk>>\
<<talk "thought">>Smug bastard...<</talk>>\
You glare at him, but before you can respond you see Anna and Eve peeking out from around the corner. Anna looks between you and Yami uncertainly, but Eve is bouncing on her heels with barely-contained excitement.
<<talk "player">>Listen, pal.<</talk>>\
You jab your finger into Yami's chest, hard.
<<talk "player">>I don't know who the hell you think you are, but we've been getting on just fine without-<</talk>>\
Yami isn't paying attention to you. Isn't even looking at you. Instead, he's looking over to where Eve has broken free of Anna's attempt to hold her back and is running over.
<<talk "eve">>Hi~!<</talk>>\
Eve skids to a stop, a massive grin on her face.
<<talk "eve">>My name is Eve, and the scaredy-cat over there is my big sister Anna!<</talk>>\
She clasps her hands behind her back and leans forward.
<<talk "anna">>Please, excuse my sister's exuberance.<</talk>>\
Anna quickly approaches, shooting Eve a pointed warning look.
<<talk "anna">>We rarely get new visitors these days, but she still has unfinished chores to do that she should be taking care of.<</talk>>\
<<talk "eve">>Aww...<</talk>>\
Eve pouts, then turns to you with a pleading expression.
<<talk "eve">>Can I stay, <<print $eve.callsPlayer>>? Please? Please, please, please, pl-<</talk>>\
Recognizing her intent to repeat the word ad infinitum until she annoys you into agreeing, Anna shoots you a pleading look of her own.
<<talk "anna">>Eve, pipe down, please.<</talk>>\
She pouts but obeys, and you turn to look at your uninvited guest.
<<talk "player">>Yami, was it? Look, I don't care who sent you - I don't need a bodyguard.<</talk>>\
<<talk "yami">>We'll see...<</talk>>\
Yami replies, his black eyes briefly devoid of any reflection.
<<talk "yami">>I was going to ask to stay for a few days at least, but since it's clear I'm unwelcome...<</talk>>\
He turns on his heel and strides out, pausing just before he exits.
<<talk "yami">>May the Dark One grant you mercy, and the void of the Black Sun guide you in the coming abyss.<</talk>>\
[[End.|$location]]
Submitted by Asura<<addtime { minute : 4 }>><<set $yami.affection -= 50>><<set $yami.trust -= 50>>
<<run $yami.addFlag("rejected")>><<talk "player">>I'll think about it.<</talk>>\
You sigh, shrugging.
<<talk "player">>As for a place to stay... if it's only for a few days I guess there's no harm in it. We //do// have plenty of guest rooms, after all, but-<</talk>>\
<<talk "yami">>Don't worry, I'm no freeloader.<</talk>>\
Yami scowls.
<<talk "yami">>I don't have any money to pay rent right now, but I figure there's other things I can do around here to pay my way.<</talk>>\
<<talk "player">>Like what?<</talk>>\
You frown, genuinely curious what this strange stranger does for a living.
<<talk "yami">>Let's just say I'm someone you want on your side in a fight.<</talk>>\
Yami grins faintly, the dark, hungry expression flickering across his face again.
<<talk "player">>What are you, ex-military or something?<</talk>>\
You look Yami up and down again. It's hard to get an idea of his physique under the layers of clothes, but you're willing to bet the bag strapped to his back holds some kind of weapon.
<<talk "yami">>No, nothing like that.<</talk>>\
Yami shakes his head.
<<talk "yami">>I am but a faithful servant of the Dark One, and through his blessing I have been made strong.<</talk>>\
<<talk "player">>Okay... but what makes you think we need a guard?<</talk>>\
<<talk "yami">>This place is poorly defended and a prime target for thieves and burglars.<</talk>>\
<<talk "player">>You think so? We're pretty remote.<</talk>>\
You've never really paid much attention to how long it takes to drive into town, but between the twelve-foot spike-lined border wall<<if $gaia.hasFlag("met")>>, Gaia prowling the forest<</if>>, and Claire's undisclosed services you're certain the manor is better defended than it seems at first glance.
<<talk "yami">>Claire's not around all the time, and all it'd take is one mistake for her to wind up dead in some alley.<</talk>>\
Yami shakes his head.
<<talk "yami">>And being remote doesn't guarantee safety - just that it'd take longer for the police to arrive if something did happen. Are you willing to bet your life, and the lives of whoever else lives here, on that?<</talk>>\
As you open your mouth to reply, you catch a glimpse of Anna and Eve watching from the entrance to one of the corridors.
<<talk "player">>It's OK, you two. Come meet our visitor.<</talk>>\
As Anna and Eve approach, you point them out.
<<talk "player">>The blond woman is Anna and the red-haired girl is Eve. Anna can be a bit... shy... but she's nice once she gets to know you. Eve is...<</talk>>\
You glance at the small girl practically vibrating with excitement.
<<talk "player">>Eve is Eve.<</talk>>\
<<talk "yami">>They are your maids?<</talk>>\
Yami arches an eyebrow at the uniforms.
<<talk "yami">>The skirts are a bit short, aren't they?<</talk>>\
Anna blushes at the implication, but composes herself and launches into her standard greeting for guests.
<<talk "anna">>Greetings. My apologies for our lack of preparedness. As <<print $anna.callsPlayer>> mentioned, my name is Anna.<</talk>>\
<<talk "yami">>The name's Yami. A pleasure to make your acquaintance, Miss Anna.<</talk>>\
His lips quirking into a smile, Yami takes Anna's hand and plants a kiss on the back of it.
[[Ooh la la.|Yami Intro a-6]]
[[Intervene.|Yami Intro a-7]]
Submitted by Asura<<addtime { minute : 7 }>><<set $yami.affection += 25>><<set $yami.fear -= 25>><<set $yami.trust += 25>><<talk "player">>I hate to break it to you, but we're not a hotel.<</talk>>\
That you could use the manor //as// a hotel had never occurred to you, but there are probably all sorts of licensing fees that would make it unfeasible.
<<talk "player">>There are some places in-town you could stay, though.<</talk>>\
Yami scowls at this.
<<talk "yami">>You'd have me walk all the way back to that... that cesspit and stay in some cockroach-ridden hotel?<</talk>>\
<<talk "player">>Well... yeah.<</talk>>\
You shrug apologetically.
<<talk "player">>I suppose we could call you a taxi if you don't want to walk.<</talk>>\
<<talk "yami">>Forget it. I'll walk. So much for sacred hospitality...<</talk>>\
Yami turns towards the door.
<<talk "yami">>I'll be having words with Claire.<</talk>>\
<<talk "player">>So will I.<</talk>>\
You reply, not much appreciating the edge of anger you here in Yami's voice.
<<talk "player">>I'm not a big fan of unannounced arrivals showing up out of nowhere... no offense.<</talk>>\
Yami scoffs, but says nothing as he strides towards the door.
<<talk "player">>For what it's worth, I'm sorry. I wish I could help you, but...<</talk>>\
You sigh.
<<talk "player">>Maybe we'll see each other again?<</talk>>\
Yami looks over his shoulder at you as he crosses the threshold.
<<talk "yami">>If the gods are merciful, we won't.<</talk>>\
Before you can reply, he closes the door and is gone. Going to the window, you watch as he walks down the driveway towards the gate and climbs over it.
<<talk "player">>Huh. What an asshole.<</talk>>\
Shaking you head, you make a mental note to call Claire and give her a piece of your mind.
[[End.|$location]]
Submitted by Asura<<addtime { minute : 4 }>><<set $yami.affection -= 25>><<set $yami.trust -= 25>>
<<run $yami.addFlag("rejected")>><<talk "player">>You sure have a way with the ladies.<</talk>>\
You grin as Anna blushes and stammers a reply, Eve bursting into a fit of giggles.
<<if $gaia.hasFlag("met") and $morichiMeet gte 7 and $mitsuko.hasFlag("owned")>>The redhead looks up at Yami, her eyes shining with cheerful mischief and curiosity.
<<talk "eve">>Wow, you're really tall!, your eyes are shaped like Mitsuko and Maki's, and your skin is dark like Gaia's and Bubbles.<</talk>>\
<<elseif $gaia.hasFlag("met") and $morichiMeet gte 7>>The redhead looks up at Yami, her eyes shining with cheerful mischief and curiosity.
<<talk "eve">>Wow, you're really tall, your eyes are shaped like Maki's, but your skin is dark like Gaia's and Bubbles'. Are you a-<</talk>>\
<<elseif $morichiMeet gte 7 and $mitsuko.hasFlag("owned")>>The redhead looks up at Yami, her eyes shining with cheerful mischief and curiosity.
<<talk "eve">>Wow, you're really tall, your eyes are shaped like Mitsuko and Maki's, but your skin even darker than like Bubbles'. Are you a-<</talk>>\
<<elseif $gaia.hasFlag("met") and $mitsuko.hasFlag("owned")>>The redhead looks up at Yami, her eyes shining with cheerful mischief and curiosity.
<<talk "eve">>Wow, you're really tall, your eyes are shaped like Mitsuko and Maki's, but your skin is almost as dark as Gaia's. Are you a-<</talk>>\
<<elseif $gaia.hasFlag("met")>>The redhead looks up at Yami, her eyes shining with cheerful mischief and curiosity.
<<talk "eve">>Wow, you're really tall!, and your skin is almost as dark as Gaia's. Are you a-<</talk>>\
<<elseif $morichiMeet gte 7>>The redhead looks up at Yami, her eyes shining with cheerful mischief and curiosity.
<<talk "eve">>Wow, you're really tall, your eyes are shaped like Maki's, but your skin even darker than like Bubbles'. Are you a-<</talk>>\
<<elseif $mitsuko.hasFlag("owned")>>The redhead looks up at Yami, her eyes shining with cheerful mischief and curiosity.
<<talk "eve">>Wow, you're really tall! And your eyes are shaped like Mitsuko's. Are you a-<</talk>>\
<</if>>Anna quickly clamps a hand over Eve's mouth, smiling apologetically before leaning down to stage-whisper in her ear.
<<talk "anna">>Don't you have chores to attend to?<</talk>>\
<<talk "eve">>Nuh-uh!<</talk>>\
Eve shakes her head free of Anna's hand and scoots away before her big sister can grab her again, ducking behind you and peeking out to blow a raspberry.
<<talk "yami">>You must be Eve.<</talk>>\
Yami crouches and smiles.
<<talk "yami">>You should be nicer to your //oneesan//, you know.<</talk>>\
Eve glances between her sister and Yami, grinning.
<<talk "eve">>Why? You're being nice enough to her already. Keep it up and you might just steal her away from <<print $eve.callsPlayer>>...<</talk>>\
She ducks away, laughing at Anna's mortified expression.
<<talk "anna">>Allow me to rephrase: You //do// have chores to attend to.<</talk>>\
Anna regains her composure and retorts sternly.
<<talk "anna">>I won't have you embarrassing our guest any longer.<</talk>>\
Eve giggles as she disappears down the hall, and Anna sighs and turns to face Yami.
<<talk "anna">>Sorry about her.<</talk>>\
<<talk "yami">>Heh... I've heard worse from worse.<</talk>>\
Yami grins, though his expression quickly fades as he looks around the room again.
<<talk "yami">>Is the entire house decorated like this?<</talk>>\
He mutters something under his breath in a foreign language you don't recognize.
<<talk "anna">>Perhaps I could give you a tour of the rest of the manor?<</talk>>\
Anna glances at you for approval, and you nod.
<<talk "anna">>Will you be staying with us long?<</talk>>\
<<talk "yami">>Just a couple of days, if it's alright with your boss.<</talk>>\
Yami grins before his stomach abruptly growls in protest. He winces.
<<talk "yami">>Sorry, it's been a few days since I had anything to eat.<</talk>>\
<<talk "player">>A few days? Holy crap... how are you still standing?<</talk>>\
You gape and share a glance with Anna, wondering how often she and Eve were forced to go hungry for days on end. Going a few hours without eating makes you feel weak, so you can barely imagine how Yami must feel.
<<talk "player">>Maybe start the tour with the kitchen, then. You said you //walked// all the way from town? You'll probably want to take a bath, too, then.<</talk>>\
<<talk "yami">>Yeah...<</talk>>\
Yami's lips twitch into a faint smile before he grins.
<<talk "yami">>That would be nice, thanks.<</talk>>\
[[Next.|Yami Intro c]]
Submitted by Asura<<addtime { minute : 6 }>><<set $yami.affection += 25>><<set $yami.fear -= 25>><<set $yami.trust += 25>><<talk "player">>OK, knock it off already.<</talk>>\
Annoyed by Yami's forwardness and Anna's flustered response, you pull her away from him.
<<talk "thought">>Who the hell does he think he is, just flirting with her like that?<</talk>>\
<<talk "player">>If you're gonna be staying here, we're going to have to lay down some ground rules. Rule number 1: Don't go putting the moves on the help.<</talk>>\
<<talk "yami">>My apologies... that wasn't my intent.<</talk>>\
Yami says a little stiffly, scowling at you and not sounding sorry in the slightest.
<<talk "yami">>Are there any other... 'rules' I should be aware of?<</talk>>\
<<talk "eve">>Ooh... someone's //jealous//~!<</talk>>\
Eve giggles.
<<talk "eve">>Lucky you, Anna, having two sexy guys fighting over you~! You're gonna make //me// jealous...<</talk>>\
<<talk "anna">>Eve!<</talk>>\
Anna sputters, her face turning crimson. Laughing uproariously, Eve darts off down one of the halls before Anna can grab her, calling out in a singsong voice.
<<talk "eve">>Anna's in a love triangle~! Anna's in a love triangle~!<</talk>>\
<<talk "yami">>Moreover, what gives you the right to dictate what she can and can't do?<</talk>>\
Yami glares at you, paying no attention to Eve's antics.
<<talk "yami">>She's her own person, not some slave!<</talk>>\
<<talk "anna">>A-actually...<</talk>>\
Anna murmurs, still blushing.
<<talk "anna">>We are... Eve and I... we're slaves, and <<print $anna.callsPlayer>> is our Master.<</talk>>\
<<talk "yami">>Wha... what...?<</talk>>\
Surprise darkens to anger so intense that Yami's glare sends a chill down your spine.
<<talk "yami">>Anna, has this bastard ever hurt you or Eve?<</talk>>\
<<if $anna.affection gte 500 and $anna.fear lte 350 and $anna.trust gte 500>>Anna shakes her head firmly.
<<talk "anna">>No, not at all, and I'll kindly ask you not to speak of him that way. It's true that at first I was afraid that he was going to be like our old Master, but...<</talk>>\
She blushes as she looks at you.
<<talk "anna">>He's nothing... nothing like that. Eve and I couldn't ask for a better master than <<print $anna.callsPlayer>>.<</talk>>\
<<talk "yami">>If he was so good a master.<</talk>>\
Yami scoffs, disgusted.
<<talk "yami">>Then he'd have set you and your sister free immediately.<</talk>>\
You wince at this. You'd gotten so used to treating Anna as a person that you'd almost forgotten she's technically a slave bound to your will. To your surprise, Anna shakes her head.
<<talk "anna">>No... if he'd done that, before I got to know him, then I probably would have gone running to the police when he'd done nothing wrong.<</talk>>\
You stare at her, astonished.
<<talk "anna">>If nothing else, I'm happy now, and so is Eve. That's all that matters to me.<</talk>>\
Yami scowls for a moment, then sighs.
<<talk "yami">>If you say so...<</talk>>\
He gives you a look that makes it clear that the discussion is not over, the tension in the air palpable... but then Yami's stomach emits a gurgling growl. He grimaces, looking mildly embarrassed.
<<talk "yami">>Sorry... I haven't eaten in a few days.<</talk>>\
<<talk "player">>Wait, what? Did you just say //a few// days?<</talk>>\
Yami nods, and you gape at him in astonishment. Skipping a single meal makes you feel queasy, so you can't imagine how skipping multiple meals in a row would feel. You glance at Anna, wondering how often your Uncle subjected her to such cruel treatments.
<<talk "player">>Err... Anna, would you mind taking Yami on a tour of the manor... maybe starting with the kitchen.<</talk>>\
As he walks past, you catch a whiff of rank odor and grimace.
<<talk "player">>Oh, and you might want to wash up, too. Anna, would you mind adding Yami's clothes to today's laundry?<</talk>>\
<<talk "anna">>Of course, <<print $anna.callsPlayer>>. Right away.<</talk>>\
Anna shoots you a small smile, and Yami looks at you with a mix of surprise and gratitude.
<<talk "anna">>Right this way, Yami.<</talk>>\
[[Next.|Yami Intro c]]
<<else>>Anna shoots you a terrified glance and wets her lips, wilting as you look at her. She opens her mouth, but only a faint whimper escapes.
<<talk "yami">>I see...<</talk>>\
Yami growls, his teeth clenched and bared in rage.
<<talk "yami">>That changes things...<</talk>>\
In a single motion he removes the satchel from his back and opens it, pulling out a curved wooden sword.
<<talk "yami">>O Dark One... hear my prayer and accept my offering to thee, meager though it may be...<</talk>>\
<<talk "player">>H-hey... what the hell are you doing?<</talk>>\
You back away from Yami, whose eyes are fixed on you in a predatory stare, filled with rage and dark hunger. He lunges, moving faster than you can track, and you throw yourself to the side, the wooden sword slashing down where you'd been standing a moment before.
<<talk "thought">>He's trying to kill me!<</talk>>\
You clamber to your feet just in time to receive a diagonal strike to your shoulder, hard enough that you think you hear your collarbone snap like a twig. It's followed up by a savage right hook to the face that slams you to the floor. Before you can recover, Yami stomps down on your chest and crushes the air from your lungs. Wheezing in pain, you can hear him intoning a prayer in some foreign language as he raises the wooden sword to impale you.
<<talk "player">>Fuck... you...<</talk>>\
You manage to gasp out, closing your eyes in anticipation of the pain.
<<talk "anna">>N-no!<</talk>>\
Anna screams, throwing herself on top of you.
<<talk "anna">>D-don't!<</talk>>\
<<talk "yami">>Anna, get out of my way.<</talk>>\
Yami hisses, his gaze flickering between you and her.
<<talk "yami">>I will free you from this monster.<</talk>>\
<<talk "anna">>If you... if you kill him, then Eve... then Eve and I will be separated... sold to other Masters...<</talk>>\
She's sobbing, her entire body shuddering.
<<talk "anna">>I can't... I can't lose her! Please... she's all I have!<</talk>>\
The seconds seem to stretch into infinity before Yami looks away and scoops up his case putting the sword back inside.
<<talk "yami">>So be it...<</talk>>\
He shoots you a scathing look of unadulterated hatred.
<<talk "yami">>But you'd best pray to whatever gods you worship that we never meet again, because I will be praying to my god that we //do//, and next time I will //not// show mercy.<</talk>>\
Without waiting for a reply, he storms out of the hall, slamming the door behind him.
As you slowly climb to your feet, you check your collarbone and are relieved to find it's intact.
<<talk "thought">>Thank God...<</talk>>\
Sighing with a slight wheeze, you turn to look at Anna, who's sitting on the floor and trembling.
[[Thank her|YamiIntroThank]]
[[Kick Her|YamiIntroKick]]<</if>>
Submitted by Asura<<addtime { minute : 6 }>><<set $yami.affection -= 50>><<set $yami.trust -= 25>><<talk "player">>Anna... thanks.<</talk>>\
You whisper - all you can manage at the moment. She turns to look at you with shocked confusion.
<<talk "player">>You... saved me...<</talk>>\
<<talk "thought">>Even if it was just to save her sister...<</talk>>\
Coughing, you scowl down at her and she flinches, clearly expecting a beating. Instead, you reach down and pat her on the head.
<<talk "player">>Thanks.<</talk>>\
As she picks herself up, looking confused, you cough and wince in pain.
<<talk "player">>Hey... could you go get the medical supplies? I think I might have a broken rib.<</talk>>\
[[End.|$location]]
Submitted by Asura<<addtime { minute : 4 }>><<set $anna.affection += 25>><<set $anna.fear -= 25>><<set $anna.trust += 5>>
<<run $yami.addFlag("rejected")>>You slam your foot into her chest, just below her breasts, and send her sprawling.
<<talk "player">>Fuck... I had everything under control...<</talk>>\
You hiss.
<<talk "player">>But you just had to go and fucking tell that psycho, didn't you? Didn't you?<</talk>>\
<<talk "anna">>I'm sorry!<</talk>>\
Anna whimpers.
<<talk "anna">>I'm sorry! I'm sorry! I'm sorry! I'm-<</talk>>\
<<talk "player">>Not nearly fucking sorry enough!<</talk>>\
You rain blows down on her as she huddles into a little ball, until her back and sides and arms are covered in bruises.
<<talk "player">>You nearly got me fucking killed!<</talk>>\
<<talk "thought">>And she only stopped him because of Eve...<</talk>>\
Glaring down at her, you allow a chilling smile to manifest.
<<talk "player">>Maybe I should be punishing Eve instead?<</talk>>\
<<talk "anna">>Please...<</talk>>\
Anna whimpers.
<<talk "anna">>No... not my.... not Eve...!<</talk>>\
She lets out a choked sob as she forces herself into a kneeling position.
<<talk "anna">>Don't hurt her... I'll do anything...!<</talk>>\
[[Continue Punishing Anna.|Anna's Punishments]]
[[That's enough.|YamiIntroEnough]]
Submitted by Asura<<addtime { minute : 2 }>><<set $anna.affection -= 5>><<set $anna.fear += 5>><<set $anna.trust -= 5>><<talk "player">>I'll hold you to that, then.<</talk>>\
You sneer, glaring down at her.
<<talk "player">>But if you even put one toe out of line again, I'll hurt Eve in ways that will make what my Uncle did to you and the others look gentle in comparison. Have I made myself clear, slave?<</talk>>\
Anna's eyes widen in horror, but she forces herself to nod as she whimpers.
<<talk "anna">>Y-yes, M-Master.<</talk>>\
<<talk "player">>Good.<</talk>>\
You cough.
<<talk "player">>Now go get yourself cleaned up and bring the medical supplies. I might have a broken rib.<</talk>>\
[[End.|$location]]
Submitted by Asura<<addtime { minute : 3 }>>
<<run $yami.addFlag("rejected")>>As you peruse the library, Anna enters and waits until you turn to look at her. Checking the clock, you see a couple of hours have passed.
<<talk "player">>Well? How did the tour go?<</talk>>\
<<talk "anna">>Well, I think.<</talk>>\
Anna pauses thoughtfully.
<<talk "anna">>Yami seemed most-interested in the gym and the pool.<</talk>>\
<<talk "player">>Have you seen Eve anywhere?<</talk>>\
You frown. Anna's little sister seemed to have vanished after her teasing stunt.
<<talk "anna">>You don't think she'd...<</talk>>\
<<talk "player">>No.<</talk>>\
Anna's frown matches yours, disappointment that you'd even think something like that flickering across her face. She turns on her heel, but rather than storming off she sighs, a wistful expression on her face.
<<talk "anna">>I wonder if more people will be coming to live here.<</talk>>\
She's speaking quietly, more to herself than you.
<<talk "player">>Heh. Maybe we could put all those guest rooms to good use and turn this place into a hotel?<</talk>>\
You grin at Anna's shocked expression.
<<talk "player">>I'm just joking. There's probably all sorts of paperwork involved and I wouldn't want to burden you any more than you already are.<</talk>>\
Anna chuckles, a wry expression on her face.
<<talk "anna">>Thank-you for your consideration.<</talk>>\
You enjoy it when she's relaxed like this, when she's happy. For a moment, she looks contented.
Not wanting to spoil her good mood, you slide around her and head towards the door.
<<talk "anna">>I'll go check on our guest and see how he's settling in.<</talk>>\
Anna moves, opening her mouth to volunteer, but you shake your head.
<<talk "player">>Put your feet up and relax a little.<</talk>>\
You grin and point dual finger-guns at her.
<<talk "player">>I got this.<</talk>>\
As you approach the bathing room, you hesitate at the door.
<<talk "thought">>Should I...?<</talk>>\
Shrugging, you open the door and step into the bathing room. After all, it's not like Yami has anything you haven't seen before either in the mirror or in the locker room. Inhaling the humid air, you glance around at the polished marble floor and the hanging ferns and vines.
Yami is kneeling in an alcove, his back to you. Yami is butt-naked, giving you a good look at him from behind. While not ripped like a bodybuilder, his back, arms, and legs are athletically muscular. A small black object sits on the bench in front of him, though at this distance you can't make its details out. Feeling you're observing something you shouldn't, you conceal yourself as best you can and watch as Yami genuflects before the small statuette. You're tempted to get closer, but you're not sure how he'll react to your intrusion. As you watch, Yami prostrates himself, his voice echoing slightly as he utters a prayer.
<<talk "thought">>I wonder what he's saying...?<</talk>>\
Yami eventually sits up and stands, stretching and leaning back before reaching up and massaging his shoulder while cracking his neck. As he turns towards the pool, however, your jaw drops as you see that Yami is missing a particular part of the male anatomy.
<<talk "thought">>He... he's a girl?!<</talk>>\
[[Call out to Yami.|Yami Intro c-1]]
[[Remain silent and watch.|Yami Intro c-2]]
[[Exit|Yami Intro d]]
Submitted by Asura<<addtime { minute : 6 }>><<talk "player">>Hey, Yami!<</talk>>\
You call out, hoping to make it seem like you just entered the room.
<<talk "player">>How are you settling-<</talk>>\
You stop abruptly, hoping you seem surprised.
<<talk "player">>Oh... I'm sorry, I-<</talk>>\
<<talk "yami">>Haven't you heard of knocking?<</talk>>\
Yami snaps, glaring at you - though she makes no effort to cover herself and seems more angry than embarrassed. She continues towards the pool, stopping at the edge with her hands on her slender hips.
<<talk "player">>Sorry, I...<</talk>>\
You make an effort to focus on her face, but your eyes keep being drawn downwards.
<<talk "player">>I just wanted to check up on you and see how you're settling in.<</talk>>\
<<talk "yami">>That's all?<</talk>>\
Her dark eyes search your face.
<<talk "yami">>And that couldn't have waited until I was done?<</talk>>\
<<talk "player">>I suppose... I just... I thought you were a guy.<</talk>>\
You admit, sounding sheepish.
<<talk "yami">>And that makes it alright to just come barging in?<</talk>>\
Yami snorts, a mix of derision and amusement.
<<talk "yami">>Typical man...<</talk>>\
Crouching at the edge of the pool, she slides in and begins washing herself.
[[Can't look away|Yami Intro c-3]]
[[Look away|Yami Intro c-4]]
Submitted by Asura<<addtime { minute : 4 }>><<set $yami.affection -= 25>><<set $yami.fear += 25>><<set $yami.trust -= 25>>You can't look away. While her figure is nothing remarkable - comparing her breasts to sunny side-up eggs would be generous - her rock solid abs speak of a life of intense physical activity and combat.
<<talk "thought">>Washboard abs... washboard chest...<</talk>>\
You almost chuckle, but the look she shoots you causes the laugh to die in your throat.
Yami makes no move to cover herself, but her eyes narrow as your gaze drifts from her chest to the small tuft of hair between her legs. You feel your dick start to engorge, straining against the waistband of your pants.
<<talk "yami">>What are you looking at?<</talk>>\
<<talk "player">>You.<</talk>>\
You wince. Your erection must be siphoning all the blood from your brain.
<<talk "player">>I know I shouldn't, it's just... this //is// my house, and this //is// a communal bath. You're a girl and I'm a guy, and-
I'm a man, I can't help being a pervert?<</talk>>\
Yami's tone is mocking as she wades towards you, scowling.
<<talk "yami">>I've killed people for less, you know.<</talk>>\
She stops in the middle of the pool, her eyes searching yours.
<<talk "yami">>But if this //is// just an honest mistake, I'm willing to show you mercy just this once.<</talk>>\
<<talk "thought">>Where does she get off, threatening me in my own home?<</talk>>\
You bite your tongue to avoid saying something to anger her any further, searching for a change of subject.
<<talk "player">>I heard you chanting something before I came in. What were you doing?<</talk>>\
<<talk "yami">>Praying to my god.<</talk>>\
Yami sinks down into the water until it covers her shoulders.
<<talk "yami">>Asking for guidance in these difficult times.<</talk>>\
She dunks her head, raking her fingers through her hair to comb out dirt and grime. Surfacing for air, she dunks herself again and then climbs out of the pool. Your eyes are drawn to her ass as she pulls her legs free, her vulva visible between her legs.
<<talk "yami">>Keep staring and I swear I'll gouge your eyes out with a rusty spoon.<</talk>>\
[[Get angry|Yami Intro c-5]]
[[Apologize|Yami Intro c-6]]
[[Leave|Yami Intro c-7]]
Submitted by Asura<<addtime { minute : 5 }>><<set $yami.affection -= 25>><<set $yami.fear += 25>><<set $yami.trust -= 25>><<talk "player">>Hey, this is //my// house!<</talk>>\
You snap before you can stop yourself, glaring right back at her.
<<talk "player">>What the fuck gives you the right to come in here, say you want to work for me, and then go and threaten me in my own home?!<</talk>>\
<<talk "yami">>The fact that you're being a pervert.<</talk>>\
Yami coolly replies, standing up.
<<talk "yami">>I don't know if you're used to doing this with Anna or - gods forbid - Eve, but I'm not them. I'm not someone you can just intimidate or boss around or threaten.<</talk>>\
She walks towards you and you take an involuntary step back.
<<talk "player">>Fucking bitch-<</talk>>\
You slap her, snapping her head to the side. As the red imprint of your palm forms on her cheek, she punches you hard in the chest. You exhale sharply, but anger keeps you upright and swinging, catching her in the collarbone with a left hook. While you're no martial artist, it becomes apparent that she's not particularly skilled in hand-to-hand combat herself, fighting with the finesse - or lack thereof - of a street brawler.
<<talk "thought">>A split lip and a black eye are a small price to pay for putting this bitch in her place...<</talk>>\
You spit blood onto the floor as she catches you in the face with a jab and punch her, wincing in pain as your fist impacts the solid muscles of her abdomen. But she feels it too, letting out a grunt of pain before ramming her knee into your diaphragm.
You double over, the air driven from your lungs, and let out a groan of pain as she drives her elbow into your shoulder blade.
<<talk "player">>Not... done... yet...<</talk>>\
You gasp, pulling yourself upright and sucking in air through the pain. Lack of training aside, she's clearly an experienced brawler, her arms positioned to protect her head. Her expression isn't one of anger or even bloodlust, but cold contempt and disgust.
[[Fight dirty.|Yami Intro c-8]]
[[Punch her lights out!|Yami Intro c-9]]
[[That's enough!|Yami Intro c-10]]
Submitted by Asura<<addtime { minute : 3 }>><<set $yami.affection -= 25>><<set $yami.fear += 25>><<set $yami.trust -= 25>>You can't beat her in a straight fight. That much is apparent. Sure, you //could// beat each other to a bloody pulp, but in the end she'd come out on top through dint of sheer combat experience.
<<talk "thought">>At least I'll go down swinging...<</talk>>\
You spit blood, and as you circle each other you catch sight of the little black statuette on the bench.
<<talk "thought">>On second thought...<</talk>>\
Yami's eyes narrow as she notices yours move.
<<talk "yami">>Don't you dare...<</talk>>\
She hisses, baring her teeth. She lunges, but you're ready and drop down, knocking her feet out from under her and sending her splashing into the pool. By the time she pulls herself out, you've already crossed the room and are holding the statuette in your hands.
It's surprisingly heavy, made of some sort of black stone and carved in the shape of some sort of dinosaur or dragon. The statuette's little red eyes seem to sparkle as you examine it.
<<talk "player">>Ugly little fucker, aren't you?<</talk>>\
Yami looks stricken, her expression one of horror.
<<talk "yami">>Put... that... down...<</talk>>\
She hisses, rage and terror warring across her face.
<<talk "yami">>You... you have no right...!<</talk>>\
<<talk "player">>This eyesore?<</talk>>\
You hold the statuette up and grin despite the pain.
<<talk "player">>Maybe I should smash it instead?<</talk>>\
It would probably damage the marble floor more than the statuette, but it's worth it for the expression of horror and despair that covers her face.
<<talk "player">>Not so fast! One wrong move, and Barney's edgelord cousin here goes the way of Humpty Dumpty.<</talk>>\
Yami shudders, holding herself; her expression making it clear that you holding the statuette is all that's keeping her from going berserk.
<<talk "yami">>Tch... fine! You win. I'll go... just give it back... please...<</talk>>\
She spits out the last word with biting contempt, clearly forcing herself to say it.
[[Give it back to her if she leaves.|YamiIntroLeave]]
Submitted by Asura<<addtime { minute : 5 }>><<set $yami.affection -= 25>><<set $yami.fear += 25>><<set $yami.trust -= 25>>As the adrenaline pumping through your veins fades, so does the sense of triumph.
<<talk "thought">>What am I even doing...?<</talk>>\
You glance between Yami and the statuette, the look of desperation on her face palpable.
<<talk "thought">>This thing... does it really mean so much to her? Why?<</talk>>\
You step towards her, then hesitate.
<<talk "thought">>If I just give it back she'll kill me...<</talk>>\
<<talk "player">>I'll give it back to you... if you promise to leave here immediately. No more fighting. No more bloodshed. Dry off, get dressed, and get out. I'll return it to you then, and only then. Deal?<</talk>>\
She grits her teeth, clearly debating just rushing at you and beating you to death with it, but finally closes her eyes and nods - her trembling, clenched fists betraying her rage.
<<talk "player">>Good girl.<</talk>>\
You leave the room, giving her a wide berth so she won't attack you. You half expect her to come charging out after you, and let out a sigh of relief when you reach the entry hall. Exiting the manor, you deposit the statuette in the driveway and return in time to see her naked ass disappear down the stairs to the laundry room. She reappears fully-dressed a few moments later, a wooden sword in her hands.
<<talk "yami">>O Dark One, forgive me for allowing this heathen to touch your sacred figure. I offer you his flesh and blood in penance-<</talk>>\
<<talk "player">>If anything happens to me I gave Anna orders to run that thing over!<</talk>>\
You cut her off as she raises the wooden sword in a combat stance. She blanches, her desire to kill you warring with her fear of it getting damaged. She runs to the window and peers out. Turning to shoot you a look of murderous hate, she runs out the door without another word and you quickly slam and lock it behind her.
A few seconds later the door handle rattles, a fist pounding against it.
<<talk "thought">>That was close...<</talk>>\
You walk to the window to see if she's gone and recoil in horror as you see her glaring at you through it, close enough that her breath fogs the glass. She raises her wooden sword and brings it down as hard as she can against the window... and it bounces off. She furiously hammers the blade against the glass, until finally, thankfully, she gives up. Panting, she turns and walks down the driveway, climbing over the gate and disappearing.
You let out the breath you hadn't realized you were holding in a relieved sigh.
<<talk "thought">>I hope I never see that crazy bitch again...<</talk>>\
[[End.|$location]]
Submitted by Asura<<addtime { minute : 5 }>><<set $yami.affection -= 50>><<set $yami.fear += 50>><<set $yami.trust -= 25>>
<<run $yami.addFlag("rejected")>>You throw a straight punch at her face, but she sidesteps, catches your arm, and pivots, slinging you over her hip and tossing you headfirst into the pool. You narrowly avoid breaking your neck at the bottom of the pool, flailing in a blind panic before surfacing.
<<talk "player">>You... you almost killed me!<</talk>>\
Yami is retrieving her statuette, ignoring you.
<<talk "player">>Get your ass out of my house!<</talk>>\
You sputter as you pull yourself out.
<<talk "player">>You fucking psycho!<</talk>>\
<<talk "yami">>Fine. You're not the sort of person I'd want to work for anyway...<</talk>>\
Yami cradles her statuette like a baby as she walks towards the door, not even bothering to towel off.
<<talk "yami">>But if I get word that anything has happened to the girls that work here because of you...<</talk>>\
She pauses at the door and shoots you a glare full of killing intent.
<<talk "yami">>You're dead.<</talk>>\
She slams the door as she leaves, leaving you standing, sopping wet and more than a little chilled.
<<talk "thought">>No right! She had no right to come into my house asking to work for me, and then fucking threaten me! Fuck her!<</talk>>\
Indignantly you grab a towel and dry yourself off as best you can.
By the time you finish, Yami is gone. Anna looks shocked as she stands in the entry hall, staring out the door.
<<talk "anna">>What happened? Yami just came, took her clothes, and left!<</talk>>\
<<talk "player">>She threatened m- wait, you knew she was a girl?!<</talk>>\
You gape at Anna.
<<talk "anna">>Yes... didn't you?<</talk>>\
Anna winces as she eyes your bruises, piecing together what must've happened.
<<talk "anna">>Well, she's gone now.<</talk>>\
<<talk "player">>Yeah, and good riddance.<</talk>>\
You scowl at the door.
<<talk "player">>Get the medical supplies, will you? Oh, and remind me to call Claire and give her a piece of my mind about sending crazy strangers to my door!<</talk>>\
[[End.|$location]]
Submitted by Asura<<addtime { minute : 6 }>><<set $yami.affection -= 25>><<set $yami.fear += 25>><<set $yami.trust -= 25>>
<<run $yami.addFlag("rejected")>><<talk "player">>OK, OK, I give!<</talk>>\
You hold up your hands in a gesture of surrender, backing away towards the door.
<<talk "player">>You win!<</talk>>\
<<talk "yami">>The only victory in combat lies in your enemy's death.<</talk>>\
Yami's gaze is shark-like as she stares at you.
<<talk "yami">>No mercy, no surrender.<</talk>>\
<<talk "player">>Isn't that a bit harsh?<</talk>>\
<<talk "yami">>It is the way of the world.<</talk>>\
Yami retorts.
<<talk "yami">>The weak are preyed upon by the strong, and can only grow stronger by feeding on those weaker than themselves.<</talk>>\
For a moment you think she's going to attack you again, but she straightens and turns away from you.
<<talk "yami">>See to it that I don't consider you an enemy.<</talk>>\
As you watch, she moves over to the alcove where the little black statuette is sitting and towels off.
<<talk "yami">>I don't think I'll be working here. Guess I'll have to find alternative employment in-town.<</talk>>\
[[Offer her the job.|YamiIntroJobOffer]]
[[Let her go.|YamiIntroLeave2]]
Submitted by Asura<<addtime { minute : 5 }>><<set $yami.fear -= 25>><<set $yami.trust += 25>><<talk "player">>Hang on...<</talk>>\
You step towards her, wincing as your adrenaline starts to wear off.
<<talk "player">>I said some pretty mean shit to you, and that was out of line. Heck, if I hadn't walked in on you none of this would've happened. Sorry.<</talk>>\
Yami pauses and turns to look at you, her expression one of begrudging contemplation.
<<talk "yami">>I suppose... I also reacted poorly...<</talk>>\
She shakes her head.
<<talk "yami">>I've always had a bad temper. I... hope I didn't hurt you.<</talk>>\
You can't tell whether she's being sincere or not, the dark look flickering into her eyes.
<<talk "player">>Nah, I deserved it.<</talk>>\
You grin.
<<talk "player">>Serves me right, eh?<</talk>>\
Yami chuckles, a faint smile appearing on her face.
<<talk "yami">>Your technique could use work.<</talk>>\
<<talk "player">>Maybe you could teach me some time?<</talk>>\
The offer is half-joking.
<<talk "thought">>The heck is she talking about? I got a few good blows in...<</talk>>\
<<talk "yami">>If we ever meet again...<</talk>>\
She pauses, frowning.
<<talk "yami">>You mean... you're still offering me a job?<</talk>>\
<<talk "thought">>I hope I'm not making a mistake here...<</talk>>\
<<talk "player">>If anything, this-<</talk>>\
You gesture at your bruises.
<<talk "player">>-proves you're good in a fight.<</talk>>\
She opens her mouth to respond, but you hold up your hands.
<<talk "player">>I should be going to make sure Eve isn't slacking off again. See you at dinner?<</talk>>\
She nods, still looking surprised, and you exit the room.
[[Next.|Yami Intro d]]
Submitted by Asura<<addtime { minute : 2 }>><<talk "player">>Yeah...<</talk>>\
You scratch the back of your head, half-expecting your fingers to come away bloody.
<<talk "player">>Try the pub - you'd make one heck of a bouncer.<</talk>>\
<<talk "yami">>Thanks for the suggestion.<</talk>>\
Yami sighs, toweling herself off.
<<talk "yami">>I'll be sure to look into it.<</talk>>\
Your eyes are drawn to her as she bends over to dry off her legs and crotch, but you make sure to avert your gaze before she turns around.
<<talk "yami">>I'll see myself out, then.<</talk>>\
<<talk "player">>See you around, maybe.<</talk>>\
It's a half-hearted farewell, but given that you were just beating the crap out of each other it's all you can really manage.
Her statuette tucked under her arm, Yami pauses as she reaches the door and turns to look at you.
<<talk "yami">>May the Dark One grant you mercy, and the void of the Black Sun guide you in the coming abyss.<</talk>>\
You frown as she leaves.
<<talk "thought">>What the hell does that even mean?<</talk>>\
[[End.|$location]]
Submitted by Asura<<addtime { minute : 2 }>>
<<run $yami.addFlag("rejected")>><<talk "player">>Look... I'm sorry.<</talk>>\
You make a Herculean effort to avert your gaze.
<<talk "player">>I didn't mean to make you angry or offend you or anything. I really just wanted to see how you were settling in. Can we, . . . forget this ever happened? Sort of start over?<</talk>>\
Yami scowls at you, then inhales deeply and sighs.
<<talk "yami">>Fine, I'll forgive you this once... but don't do it again.<</talk>>\
She pulls herself out onto the edge of the pool, sitting with her legs in the water and her head tilted back, looking up at you.
<<talk "yami">>Do you do this sort of thing with Anna? With Eve?<</talk>>\
She stands and walks towards you, her gaze locked onto yours. She's close enough now that you could reach out and touch her. Your fingers twitch as the impulse crosses your mind...
[[Do it.|YamiGrope]]
[[Don't do it.|YamiNoGrope]]
Submitted by Asura<<addtime { minute : 2 }>>Your hand moves up and caresses her ribs, settling atop one of her breasts. She blinks, then shoots you a look of disappointment and disgust. Before you can process this, her expression becomes one of anger and her foot snaps up and into your crotch. You let out a shrill yelp as she crushes your testicles and erection, then grabs your arm and pivots, slinging you over her hip and tossing you headfirst into the pool. You narrowly avoid breaking your neck at the bottom of the pool, flailing in a blind panic before surfacing. It hurts to move, but if you stop you'll drown. Pulling yourself out is a Herculean effort, but you finally collapse on the floor, unable to do much more than whimper. Yami is retrieving her statuette, ignoring you.
<<talk "player">>You... fucking... psycho!<</talk>>\
You manage to wheeze.
<<talk "player">>You... you almost killed me! Get... your ass... out of my house!<</talk>>\
<<talk "yami">>Fine. You're not the sort of person I'd work for anyway...<</talk>>\
Yami cradles her statuette like a baby as she walks towards the door, not even bothering to towel off.
<<talk "yami">>But if I get word that anything has happened to the girls that work here because of you...<</talk>>\
She pauses at the door and shoots you a glare full of killing intent.
<<talk "yami">>You're dead.<</talk>>\
She slams the door as she leaves, leaving you lying on the floor, sopping wet and more than a little chilled.
<<talk "thought">>Fuck her! Coming on to me like that and then fucking...<</talk>>\
Your crotch sends pain flaring through your entire body, and it's all you can do to avoid sobbing.
<<talk "thought">>If she fucking ruptured something, I'm gonna...<</talk>>\
It seems you spend an eternity lying on the floor in agonizing pain, but eventually you're able to gingerly move. Crawling, you make your way over to the door and pull yourself upright, leaning against the wall as you stagger down the corridor towards the entry hall.
Yami is gone, Anna standing by the door and not even looking at you.
<<talk "anna">>She... she told me what you did...<</talk>>\
There's no anger in her voice, just a deep sorrow and pain.
<<talk "anna">>That you... talked... in the bathing room...<</talk>>\
She shuffles self-consciously from foot to foot, her unease palpable.
<<talk "player">>Hey! She came on to m- wait, you knew she was a girl?!<</talk>>\
You gape at Anna, who doesn't reply.
<<talk "player">>Well, good riddance.<</talk>>\
You scowl at the door.
<<talk "player">>Remind me to call Claire and give her a piece of my mind about sending crazy strangers to my door.<</talk>>\
[[End.|$location]]
Submitted by Asura<<addtime { minute : 5 }>><<set $yami.affection -= 100>><<set $yami.fear += 50>><<set $yami.trust -= 100>>
<<run $yami.addFlag("rejected")>>You clench your fist at your side, digging your fingernails into your palm. Yami pauses, an expression akin to... respect... briefly crossing her face before she brushes past you.
<<talk "yami">>You can put that sorry excuse for an erection away.<</talk>>\
She smirks over her shoulder at you.
<<talk "yami">>Pro tip: I'm not into boys.<</talk>>\
<<talk "player">>You... you're a lesbian?<</talk>>\
You blink, suddenly embarrassed as she rolls her eyes and nods.
<<talk "player">>Oh.<</talk>>\
Despite the revelation, your erection intensifies and you can't help but picture her and Anna with their legs locked together, moans of pleasure echoing as their vaginas grind against each other... you shake your head to clear it.
<<talk "yami">>Typical man...<</talk>>\
Yami mutters, rolling her eyes as she grabs a towel and begins to dry herself off.
<<talk "yami">>Whatever you're picturing, don't. Leave me out of whatever depraved fantasies run though your head.<</talk>>\
<<talk "player">>Hey! My fantasies aren't depraved!<</talk>>\
Yami snorts at this as she grabs a towel.
<<talk "yami">>Well, no more depraved than anyone else's!<</talk>>\
Her reply is muffled as she dries her face off.
<<talk "player">>You know, for someone who doesn't like guys you're not showing a lot of modesty around me.<</talk>>\
<<talk "yami">>No, I suppose not.<</talk>>\
Yami shrugs.
<<talk "yami">>Why should I? I have nothing to be embarrassed about. If people want to look, that's their issue.<</talk>>\
<<talk "player">>Well... a lot of guys would take a woman being naked around them as an invitation to... you know...<</talk>>\
You form a loop with your pointer finger and thumb, then jab the pointer and middle fingers of your other hand in and out.
The smile on Yami's face doesn't even come close to reaching the chilling darkness of her eyes.
<<talk "yami">>Let me make something perfectly clear to you, <<print $player.firstName>>. I am //not// someone you want to piss off. Any man who tries to lay a hand on me - yourself included - forfeits their life.<</talk>>\
You find yourself being drawn into her pitch-black eyes, like an abyss without beginning or end.
<<talk "yami">>If you ever try anything with me, I'll cut off your penis and make you eat it. Do you understand me?<</talk>>\
<<talk "player">>I didn't say I would-<</talk>>\
<<talk "yami">>Did I stutter?!<</talk>>\
Yami snaps. For a moment you fear she's going to carry out her threat, her glare radiating what can only be described as murderous intent.
<<talk "player">>No...<</talk>>\
You're taken aback by how intimidating this naked, ostensibly defenseless woman can be.
<<talk "yami">>Good.<</talk>>\
Yami turns away and resumes toweling herself off, wiping off the bottom of her feet.
<<talk "yami">>There. Much better.<</talk>>\
She scoops up her statuette and gently cradles it against her chest, turning to head towards the door.
<<talk "player">>I'll see you at supper, then?<</talk>>\
<<talk "yami">>Sure...<</talk>>\
You swallow dryly, watching her leave.
<<talk "thought">>I hope she doesn't rub off on Anna...<</talk>>\
Your subsiding erection twitches at the mental image conjured that lewd pun, and you scowl down at it.
<<talk "player">>Hush, you.<</talk>>\
With a sigh, you decide to spend some time in the sauna.
<<talk "thought">>Need to relax a little. This is going to be... fun.<</talk>>\
[[Next.|Yami Intro d]]
Submitted by Asura<<addtime { minute : 7 }>><<set $yami.affection += 25>><<set $yami.fear -= 25>><<set $yami.trust += 25>>You hold your hands up in a placating gesture.
<<talk "player">>OK, OK. I get the message. I'm not wanted here.<</talk>>\
You back away as Yami climbs out of the pool, watching you warily.
<<talk "player">>I can see you value your privacy.<</talk>>\
<<talk "yami">>Most people do.<</talk>>\
Yami's scowl softens slightly into a disapproving frown.
<<talk "yami">>If you just wanted to check up on me, why not just wait until I was finished?<</talk>>\
You frown at the question.
<<talk "thought">>Why didn't I?<</talk>>\
<<talk "player">>I... don't know.<</talk>>\
You shake your head.
<<talk "player">>I guess... I just figured it wouldn't be a big deal. Sorry.<</talk>>\
<<talk "yami">>You've already said that a bunch of times.<</talk>>\
Yami rolls her eyes, but her anger is diminishing.
<<talk "yami">>Just... be more mindful in the future.<</talk>>\
<<talk "player">>Will do. Can we just pretend this encounter never happened, start over fresh?<</talk>>\
You offer her a hopeful smile, and to your surprise she //almost// smiles back and nods.
<<talk "player">>Thanks. I should probably go see how the others' chores are coming along. See you at dinner?<</talk>>\
<<talk "yami">>Sure.<</talk>>\
Yami nods.
<<talk "yami">>I'm just about finished here, anyways, so I'll perform a preliminary perimeter sweep if that's alright with you, boss.<</talk>>\
Nodding as you exit the bathing room, you let out a sigh of relief.
<<talk "thought">>That could have gone poorly...<</talk>>\
Straightening, you spot Eve sneaking towards the front door - clearly neglecting her chores again - and roll your eyes before setting off to get her back to work.
[[Next.|Yami Intro d]]
Submitted by Asura<<addtime { minute : 5 }>><<set $yami.affection -= 25>>Averting your gaze, you glance at the statuette.
<<talk "player">>What is that thing?<</talk>>\
<<talk "yami">>That... is my god.<</talk>>\
Yami says with a mix of pride and reverence. As you walk towards it to get a better look, she calls out, her tone alarmed.
<<talk "yami">>Don't touch it! It's forbidden for non-believers!<</talk>>\
<<talk "thought">>That just makes me want to touch it more...<</talk>>\
You flash her a roguish grin.
<<talk "player">>Don't worry, I'll be careful.<</talk>>\
<<talk "yami">>Ugh...<</talk>>\
Yami climbs out of the pool with surprising speed and strides towards you, trailing water in her wake.
<<talk "yami">>I'm serious. If you touch it, I'll have to kill you.<</talk>>\
From the look on her face, it's immediately apparent she's not joking.
<<talk "thought">>What... what kind of Satanic bullshit is this...?<</talk>>\
You glance between her glaring face and the statuette. On closer inspection, the statuette is six inches tall, carved of a solid piece of black stone, and depicts a strange dragon-like monster sitting upright with its tail curled around its legs. Red gems are inlaid into the head to represent eyes, and the more you look into them the more you get the creepy sensation that it's looking back.
Yami kneels next to you, diverting your attention.
<<talk "yami">>To say his true name is forbidden, but we call him the Dark One. The Umbral Wyrm.<</talk>>\
She gazes at the statuette with a look of utter reverence that you find unnerving.
<<talk "yami">>He is imprisoned, so we of the faith offer him sacraments to strengthen him so that he might break free.<</talk>>\
She caresses the statuette's head with her thumb, almost lovingly.
<<talk "thought">>Someone's been drinking the Kool-Aid...<</talk>>\
You suppress the urge to roll your eyes.
<<talk "player">>Do I even want to know what'll happen if this god of yours breaks free?<</talk>>\
<<talk "yami">>Mmm... some things, only we of the faith are privy to.<</talk>>\
Yami stands and stretches, still smiling.
<<talk "yami">>If you wish to learn more...<</talk>>\
<<talk "player">>Thanks, but no thanks.<</talk>>\
You wince as she frowns at you.
<<talk "player">>Look, no offense, your... religion... sounds perfectly nice and all, but it's just not for me.<</talk>>\
She scoffs at this, scowling.
<<talk "player">>It's a nice carving. Where'd you get it?<</talk>>\
Yami doesn't respond, but a look of indescribable sadness comes over her.
<<talk "player">>Sorry... I didn't mean to-<</talk>>\
<<talk "yami">>No, no it's fine.<</talk>>\
She stands stiffly.
<<talk "yami">>Now if you'll excuse me, I'd like to get back to my bath.<</talk>>\
Without waiting for a response, she scoops up the statuette and gets back into the pool, depositing it on the bottom in the dead center. Cross-legged, she submerges herself so that she's sitting on the bottom of the pool.
<<talk "thought">>OK...<</talk>>\
More than a little weirded out, you turn to leave.
<<talk "thought">>I wonder what she meant by sacraments?<</talk>>\
[[Next.|Yami Intro d]]
Submitted by Asura<<addtime { minute : 7 }>><<set $yami.affection += 50>><<set $yami.fear -= 25>><<set $yami.trust += 50>>You manage to stifle your gasp and duck out of sight before you're spotted, peeking out and watching as Yami crosses the floor to the pool. Her breasts are small - calling them an A-cup would be generous - and given her boyish figure and rough attitude it's not surprising you mistook her for a boy.
<<talk "thought">>I wonder if Anna knew...?<</talk>>\
You make a mental note to ask her later, watching as Yami cannonballs into the pool, sending a plume of water into the air. He - no, //she// - begins swimming laps, kicking off the wall of the pool.
You peek out from your hiding place and watch as Yami streaks back and forth. She moves quickly, but without much in the way of technique. After about fifty laps she stops and stands upright, leaning against the edge of the pool as she pants to catch her breath. As she wipes water from her forehead she pauses, and for a moment you're afraid she's spotted you. Instead, she stands and walks back to the alcove where she left her statuette, siting next to it and stretching her arms and legs. Picking up the statuette, she walks over to the sauna and opens the door, peering inside. Steam wafts out through the door and she rubs her arms before stepping inside.
[[Undress and go swimming.|Yami Intro c-11]]
[[Join her in the sauna for some... fun.|Yami Intro c-12]]
[[Leave before she comes back out.|Yami Intro d]]
Submitted by Asura<<addtime { minute : 3 }>>As the door closes behind her, you step out of your hiding place. Undressing, you fold your clothes and leave them on one of the benches. You consider leaving your underwear on, but it is a bath after all. And if she comes out... well, you can always pass it off as having just come in. Slipping into the pool, you let the warm water wash over you and begin a breast stroke across the widest diameter.
You only get three laps in before you hear the door of the sauna open and see Yami peering out. You stand up and wave to her.
<<talk "player">>Hey, Yami! I didn't know you were still in here!<</talk>>\
It's a lie, but you remember the dark look in her eyes and don't want to anger her by admitting you were spying on her.
<<talk "player">>How's the sauna?<</talk>>\
<<talk "yami">>Fine.<</talk>>\
Yami replies tersely, regarding you with a mixture of surprise and disappointment.
<<talk "yami">>I thought you were... someone else.<</talk>>\
She frowns, her mouth open slightly as something clicks.
<<talk "yami">>So //you// were the one spying on me...<</talk>>\
<<talk "thought">>Shit... busted...<</talk>>\
<<talk "player">>What? No, I just got in here.<</talk>>\
You protest innocently.
<<talk "player">>Maybe Anna-<</talk>>\
<<talk "yami">>Don't... lie... to me...<</talk>>\
Yami steps out of the sauna, glaring down at you as she comes closer.
<<talk "yami">>If I'm going to work for you, there needs to be a foundation of mutual respect and trust... and right now you're not doing anything to foster that.<</talk>>\
<<talk "player">>I'm not.<</talk>>\
You protest, backing away as she reaches the edge of the pool. It //is// technically true that you just got into the pool, after all.
<<talk "player">>I just wanted to swim, and I didn't see you in here...<</talk>>\
<<talk "yami">>O Dark One, grant me patience and tolerance, that I may //not// kill this fool where he stands...<</talk>>\
Yami mutters under her breath, massaging her temples. You blanch at this, but before you can protest she opens her eyes.
<<talk "yami">>If it was just a simple, honest mistake, I'd be willing to forgive you... but you're not only a pervert but a liar.<</talk>>\
[[Come Clean.|YamiIntroAdmit]]
[[Don't relent.|YamiIntroLie]]
Submitted by Asura<<addtime { minute : 6 }>><<set $yami.affection -= 25>><<set $yami.fear += 25>><<set $yami.trust -= 25>><<talk "player">>Alright...<</talk>>\
You sigh.
<<talk "player">>I... I admit it. I was spying on you... but that's not what I came here to do. I just wanted to see how you were settling in, but then I saw you and...<</talk>>\
<<talk "yami">>Let me guess, base instinct took over.<</talk>>\
Yami shakes her head, sighing.
<<talk "player">>If you were in my position, in the same room as a frankly attractive woman who could hurt you, would you have done any different?<</talk>>\
You frown as Yami's scowl breaks... and she begins to laugh.
<<talk "yami">>You... find me... attractive?<</talk>>\
Yami speaks between chuckles, then regains her composure.
<<talk "yami">>No. Not in a million years.<</talk>>\
Straightening, she shakes her head.
<<talk "yami">>Maybe I wouldn't, but I try not to put myself in this sort of situation, and it wouldn't be as much of a problem for me even if I did.<</talk>>\
<<talk "player">>Why not?<</talk>>\
You frown, puzzling over Yami shutting you down.
<<talk "yami">>For starters we just met a few hours ago... but the main reason is because I'm a lesbian.<</talk>>\
<<talk "player">>Oh.<</talk>>\
You blink at her, then make a point of averting your gaze.
<<talk "player">>Sorry... I didn't know. How could I have known? To... to be honest, I actually thought you were a guy until...<</talk>>\
You gesture at her naked body.
<<talk "player">>Sorry...<</talk>>\
<<talk "yami">>You should have told me the truth from the start.<</talk>>\
Yami's tone is stern and warning.
<<talk "yami">>I would have been angry, but willing to forgive. Since you lied to me...<</talk>>\
The predatory expression flickers across her face, and she cradles her forehead with her palm, grimacing as though in pain.
<<talk "yami">>You //were// honest, though... so my forgiveness can be earned.<</talk>>\
Before you can thank her she walks around the pool towards the door, pausing to look over her shoulder.
<<talk "yami">>Do this again, and you will find my price for atonement steeper than you can afford. Enjoy your swim, boss.<</talk>>\
The last thing you see of her before the door shuts is her empty dark eyes, glaring at you. Shuddering, you sink deeper into the pool, but the water that once seemed so soothingly warm now feels freezing.
[[Next.|Yami Intro d]]
Submitted by Asura<<addtime { minute : 5 }>><<set $yami.trust += 25>><<talk "thought">>Maybe she'd like some company...<</talk>>\
Grinning to yourself, you undress and wrap a towel around your waist, making your way over to the sauna. As you open the door, you see her sitting on one of the benches at the far end with her eyes closed and the statuette between her legs, blocking your view of her pussy and furthering the impression that she's just a pretty guy.
<<talk "player">>Hey, Yami, mind if I join you?<</talk>>\
<<talk "yami">>Yes.<</talk>>\
Her retort is both blunt and as cutting as a knife. Water beads on her skin and drips down her body.
<<talk "yami">>I like my privacy. Please leave.<</talk>>\
<<talk "thought">>My house, my rules.<</talk>>\
Grinning, you ignore her and settle down closer to the door, blocking her escape.
<<talk "player">>So, what do you think of the manor?<</talk>>\
<<talk "yami">>I //was// considering staying, but...<</talk>>\
Yami opens one eye and looks at you pointedly.
<<talk "yami">>If my boss is going to be this obnoxious, I might be better off finding employment elsewhere.<</talk>>\
You chuckle at this.
<<talk "player">>If you think //I'm// obnoxious, wait until you see how most of the people in town are.<</talk>>\
<<talk "yami">>At least there won't be a shortage of sacraments...<</talk>>\
Yami mutters, more to herself than to you. She's looking down at the statuette, which - now that you get a good look at it - depicts some sort of strange dinosaur or dragon.
<<talk "player">>You know, the town can be a pretty rough place...<</talk>>\
You edge closer to her as you speak.
<<talk "player">>You'd probably be better off staying here.<</talk>>\
<<talk "yami">>I like it rough...<</talk>>\
Yami's eyes narrow as you smirk at her.
<<talk "yami">>That's not what I meant and you know it.<</talk>>\
<<talk "player">>Isn't it, though?<</talk>>\
You continue to edge closer, her annoyed expression bleeding into anger.
<<talk "yami">>If I'm going to work for you, there needs to be a foundation of mutual respect and trust... and right now you're not doing anything to foster that.<</talk>>\
Both Yami's eyes are open.
<<talk "yami">>I'll say this once: get out, or you'll get hurt.<</talk>>\
[[Keep going.|YamiIntroLie]]
[[Back off.|YamiIntroBackOff]]
Submitted by Asura<<addtime { minute : 5 }>><<set $yami.affection -= 25>><<set $yami.fear += 25>><<set $yami.trust -= 25>><<talk "thought">>She's bluffing. She wouldn't dare.<</talk>>\
You smirk at her.
<<talk "player">>Threatening your employer is // not// how you apply for a job, you know...<</talk>>\
You grin suggestively as you slide even closer.
<<talk "player">>Just think of it as a job interview... I like to know //all// my employee's talents...<</talk>>\
<<talk "yami">>I'm not threatening you, I'm warning you...<</talk>>\
Yami's eyes are empty, cold - like looking into a black hole.
<<talk "yami">>I am //not// someone you want to piss off.<</talk>>\
<<talk "player">>Come on, babe, don't be like that.<</talk>>\
You lay your hand on her thigh, feeling the muscle beneath her skin as you slide it closer to her crotch.
<<talk "player">>I thought you said you liked it rough? Just relax and enjoy-<</talk>>\
<<talk "yami">>Stop...!<</talk>>\
Yami grabs your wrist, her grip firm but not painful as she pushes your hand off.
<<talk "yami">>Don't... I said don't touch me!<</talk>>\
Her eyes suddenly blaze with rage, her grip tightening painfully as she bares her teeth in a predatory smile.
<<talk "thought">>W-what the-<</talk>>\
You recoil - or at least try to: her grip is like a vice.
<<talk "player">>Stop! Let go! Yami, you're hurting me...!<</talk>>\
<<talk "yami">>You were going to hurt //me//, weren't you?<</talk>>\
The vicious grin on her face widens and she laughs mockingly.
<<talk "yami">>Turnabout's fair play, 'boss'. I warned you not to piss me off...<</talk>>\
She leans in close to whisper in your ear, her dark eyes filling your vision.
<<talk "yami">>If you //ever// touch me like that again, I'll cut that pathetic excuse for a penis off and make you //eat// it.<</talk>>\
She lets go of your hand and you fall back against the bench, Yami looming over you.
<<talk "yami">>Am I clear?<</talk>>\
<<talk "player">>Wha-<</talk>>\
<<talk "yami">>Did I stutter?!<</talk>>\
She snarls, and for a moment you're afraid she'll carry out the threat then and there. Then she shudders, clutching her head and gritting her teeth. You back away from her until you're on the opposite side of the room, massaging your wrist and watching in bemused horror.
<<talk "yami">>Dammit...<</talk>>\
She glares at you one final time before slumps to the bench, resting her elbows on her knees and cradling her head.
<<talk "yami">>I warned you... I warned you not to...<</talk>>\
<<talk "player">>What... the fuck... was that?<</talk>>\
You stare at her in shock.
<<talk "yami">>My god's gift...<</talk>>\
Yami whispers, looking down at the statuette next to her from you between her fingers. Her eyes are dark and cold, but the rage and bloodlust are gone - or at least suppressed.
<<talk "yami">>It's why I warned you not to make me angry: everything just goes red... and things die.<</talk>>\
She licks her lips, shuddering.
<<talk "yami">>It's why I warned you not to make me angry...<</talk>>\
<<talk "player">>You... you almost killed me!<</talk>>\
You massage the bruises on your wrist.
<<talk "thought">>Some kind of... I dunno... schizophrenia? Multiple personality disorder?<</talk>>\
<<talk "player">>Can... can you control it?<</talk>>\
<<talk "yami">>Somewhat...<</talk>>\
Yami whispers.
<<talk "yami">>It's why I'm so good at fighting...<</talk>>\
An echo of the predatory smile flickers across her face.
<<talk "yami">>So good at killing...<</talk>>\
<<talk "thought">>This girl's nuts... I've let a fucking schizophrenic psychopath in here!<</talk>>\
<<talk "player">>Look... if you're... just going to snap and attack people...<</talk>>\
You pause, eyeing her warily.
<<talk "player">>I can't let you stay here if you're a danger to myself and everyone else.<</talk>>\
<<talk "yami">>It... it doesn't work like that.<</talk>>\
She scowls at you.
<<talk "yami">>I only lose control when I'm angry or worked up about something. Case in point, I told you to stop and you didn't listen.<</talk>>\
<<talk "player">>Maybe lead with 'I go berserk and kill people when I'm pissed off' next time?<</talk>>\
You grimace as she lets out a short, bitter laugh.
<<talk "player">>Not funny. I actually thought you were going to kill me.<</talk>>\
<<talk "yami">>So did I...<</talk>>\
She shakes her head, sounding confused.
<<talk "yami">>But I didn't.<</talk>>\
She looks up at you, frowning.
<<talk "yami">>I guess you're expecting me to say 'Sorry if I hurt you.' or something like that... but why should I be? I told you to stop and you didn't. You're lucky I didn't at least break your arm...<</talk>>\
While you've never really thought of yourself as the world's gift to women, the rejection still stings a little.
<<talk "player">>Am I really that bad?<</talk>>\
<<talk "yami">>Do I really need to spell things out for you?<</talk>>\
Yami scowls.
<<talk "yami">>Ugh... For starters, we literally just met a few hours ago and I'm not that kind of girl. But more importantly... I'm a lesbian.<</talk>>\
<<talk "player">>Oh.<</talk>>\
You blink for a moment as you process this.
<<talk "thought">>It all makes sense now.<</talk>>\
<<talk "player">>But seriously, next time maybe open with 'I'm a woman, I'm gay, and if you piss me off I'll pull a Lizzy Borden on you.'? That way there won't be any misunderstandings.<</talk>>\
<<talk "yami">>How about next time //you// don't go barging in on someone in the bath and assaulting them when they tell you to stop?<</talk>>\
She inhales deeply to calm herself, scowling.
<<talk "player">>I'll apologize for attacking you if you apologize for attacking me. Deal?<</talk>>\
<<talk "thought">>If the alternative is being castrated and force-fed my own dick...<</talk>>\
<<talk "player">>Sorry... I shouldn't have done that to you. Next time I'll be more careful.<</talk>>\
<<talk "yami">>Hmm...<</talk>>\
Her eyes narrow as she looks up at you suspiciously.
<<talk "yami">>And I suppose I'm sorry too...<</talk>>\
You can almost hear her thinking, "Not sorry!", but before you can say anything she stands up.
<<talk "yami">>But if this happens again I won't hesitate to defend myself.<</talk>>\
The dark hunger flickers in her gaze.
<<talk "yami">>I'll go on patrol and see if I can find something to vent my pent-up rage on, maybe get a sacrament in before dinner. Sound good to you, boss?<</talk>>\
<<talk "player">>Uh.... sure, I guess.<</talk>>\
You hesitate as Yami eyes you hungrily.
<<talk "player">>Just as long as it's not me or any of the girls here.<</talk>>\
<<talk "yami">>Fine...<</talk>>\
She scoops up her statuette and turns to leave, looking at you over her shoulder as she reaches the door of the room, her eyes alight with barely-suppressed bloodlust.
<<talk "player">>I'll see you at dinner, then.<</talk>>\
[[Next.|Yami Intro d]]
Submitted by Asura<<addtime { minute : 6 }>><<set $yami.affection -= 25>><<set $yami.fear += 25>><<set $yami.trust -= 25>><<talk "player">>Sorry... it was just a prank, bro.<</talk>>\
You edge away from her, though the glare on her face persists.
<<talk "player">>You don't know what you're missing, though...<</talk>>\
<<talk "yami">>Don't know, don't care. Now for the last time... get out!<</talk>>\
Yami actually shouts, standing up and giving you a clear view of her pussy.
<<talk "yami">>Did I stutter?!<</talk>>\
She snaps, glaring at you.
<<talk "yami">>Get out!<</talk>>\
<<talk "player">>No... you get out!<</talk>>\
You shove her back as she looms over you, knocking her back onto the bench.
<<talk "player">>This is my house, dammit! I am the Master and I can do whatever I want to my property, and if you don't like it you can pack your bags and get your ass out!<</talk>>\
<<talk "yami">>So be it.<</talk>>\
Yami growls, snatching up her statuette and walking across the opposite side of the sauna.
<<talk "yami">>I'll be sure to let Claire know how much of a disgusting pig you are.<</talk>>\
<<talk "player">>Go right ahead. See if I care.<</talk>>\
You sneer, flipping her the bird with both hands. Her lips curling into a snarl, she turns and storms out of the sauna, leaving you to settle back, relax, and take care of your throbbing erection.
When you exit the bathing room, Anna is dusting the banister. She shoots you a quick glance of subdued dismay.
<<talk "anna">>Yami left. She seemed... angry...<</talk>>\
She ventures hesitantly.
<<talk "anna">>Did something happen?<</talk>>\
<<talk "player">>That's none of your... you knew.<</talk>>\
You scoff, scowling at her, and she withers under your gaze.
<<talk "player">>Next time maybe let me know?<</talk>>\
<<talk "anna">>S-sorry, <<print $anna.callsPlayer>>... I'll do better...<</talk>>\
Anna cringes, tears in her eyes.
<<talk "player">>See to it that you do.<</talk>>\
You turn to head up the stairs.
<<talk "player">>Let me know when dinner is ready.<</talk>>\
[[End.|$location]]
Submitted by Asura<<addtime { minute : 5 }>><<set $yami.trust -= 25>>
<<run $yami.addFlag("rejected")>><<settime { hour : 23, minute : 53 }>>Dinner is excellent as always. Roast chicken and mashed potatoes with a side of greens. The addition of Yami at the table means there's not as much to go around as usual, but she eats with gusto and then thanks Anna and Eve for the delicious meal, leaving to go on patrol.
The sun sets and the manor goes dark and quiet, but Yami still doesn't return. Anna and Eve have gone to bed, but you can't sleep. Every time you come close to nodding off, you hear something that jolts you awake. This time you're certain you heard something moving in the hallway, and you roll out of bed and peek out the door to see Anna, who looks half-asleep herself. You almost let out a relieved laugh as you step out into the hallway.
<<talk "player">>Hey...<</talk>>\
You barely suppress a yawn.
<<talk "player">>Can't sleep?<</talk>>\
Anna stares at you, more asleep than awake, and her expression becomes one of horror and fear. She staggers back and trips, toppling towards the stairs.
<<talk "player">>Anna!<</talk>>\
You lunge after her and grab her hand, hauling her upright. She flails at you, sobbing, and you gently stroke her hair.
<<talk "player">>Shh... It's OK. I've got you... It's me. It's just me...<</talk>>\
Gradually her sobbing subsides, and she clings to you, burying her face in your chest.
<<talk "player">>You were having a nightmare...<</talk>>\
<<talk "anna">>Thought... you were //him//...<</talk>>\
Anna whimpers.
<<talk "anna">>I... I thought you were...<</talk>>\
She starts to sob again and you resume stroking her head and neck.
<<talk "player">>What are you doing up?<</talk>>\
You ask, wiping away a tear with your thumb.
<<talk "anna">>Thirsty...<</talk>>\
She mumbles, yawning and providing you with a clear look of the inside of her mouth. You offer Anna your arm and support her as the two of you descend the stairs, but as you reach the bottom she trips over her own feet and stumbles. Before she can fall and hurt herself, you catch her arm and steady her. You open your mouth to chide her to be more careful, but the feeling of your arm being squished between her breasts distracts you. Anna shows no signs of wanting to let go or even noticing the intimate contact.
[[Cop a feel.|Yami Into d-1]]
[[Don't react.|Yami Intro d-2]]
[[Pull away.|Yami Into d-3]]
Submitted by Asura<<addtime { minute : 3 }>>The hand supporting Anna's waist ghosts up along the fabric of her nightgown to knead her breast, causing her to stiffen against you. For a moment you think she'll pull away, but instead she lets out a soft moan, her nipple hardening under your ministrations. As you roll it between your fingers she begins to pant and shudder, rubbing her legs together.
Your penis is fully erect, and you consider taking advantage of Anna right there in the entry hall. Bending her over against the door and railing her, propping her on the stairs... the kinky possibilities are endless. You grind against her from behind, jabbing her pussy through the layers of fabric, and Anna lets out a whimper.
<<talk "thought">>Not enough... I need more...<</talk>>\
You reach down to free your raging stiffy, to hike up her nightgown... and then you notice the fear in Anna's eyes. Part of you wants to keep going, to make her scream so loudly that she wakes up the whole manor, but you struggle against it and let go.
Anna crumples to the floor, and you stare at your hand, still able to feel the impression of her nipple against your palm. Lying on her back, Anna numbly spreads her legs and closes her eyes.
<<talk "anna">>I'll do anything... just don't... please, Master, don't hurt Eve...<</talk>>\
<<talk "player">>No.<</talk>>\
You whisper, half to yourself and half to her.
<<talk "player">>This isn't... this isn't what I want. Anna... Anna, wake up! You're having a bad dream!<</talk>>\
Anna's eyes open, fear tinged with confusion.
<<talk "anna">>I'm sorry... I didn't mean to...<</talk>>\
You reach down and take her hand, pulling her to her feet. She eyes you warily, more awake now but still half-asleep.
<<talk "player">>Let's just get something to drink and forget this ever happened, OK?<</talk>>\
Anna nods slowly, but you get the impression that - even half asleep as she is - she won't forget this, and will be slow to forgive it if she ever does.
[[Next.|Yami Intro d-4]]
Submitted by Asura<<addtime { minute : 5 }>><<set $yami.affection -= 25>>As Anna doesn't seem to notice your arm's awkward placement, you decide to do your best to ignore it too. Sighing, you crouch in front of her.
<<talk "player">>Climb on, I'll carry you.<</talk>>\
For a moment you think she's too half-asleep to understand, but you feel her press herself against your back and hike up her nightgown enough for you to hook her your arms around her knees.
If anything, this is even worse. Not only are her breasts pressed against your back, but you can feel her warm breath on the back of your neck and her pussy is up against your ass, leaving a damp spot.
You want so badly to just set her down and take her... but with a Herculean display of self-control you manage to reign in your base urges and carry her through the entry hall and into the dining room. You bump into a few chairs along the way, but finally reach the entrance of the kitchen, depositing Anna next to the sink.
<<talk "player">>OK, we're here.<</talk>>\
[[Next.|Yami Intro d-4]]
Submitted by Asura<<addtime { minute : 5 }>>You pull away as you feel your dick twitch, shifting so that you're still supporting her without her chest being smushed against you.
<<talk "player">>Sorry.<</talk>>\
You mutter, half to you and half to your penis. You wait as your erection subsides, Anna leaning against you.
<<talk "player">>Are you alright?<</talk>>\
<<talk "anna">>Mmm... just tired.<</talk>>\
Anna murmurs.
You gently kiss her forehead, and she turns to look at you. For a moment you consider kissing her, but shake your head.
<<talk "player">>Let's get something to drink and go back to bed, then.<</talk>>\
Anna nods, smiling faintly.
[[Next.|Yami Intro d-4]]
Submitted by Asura<<addtime { minute : 5 }>><<set $yami.affection += 25>><<set $yami.fear -= 25>><<set $yami.trust += 25>>You pour Anna a glass of water, worried she might drop something in her sleepy stupor. She drains the glass and puts it in the sink, and you hear the lock of the manor's back door click. You jump as the handle turns and the door swings open to reveal a man in a ski-mask, who steps into the kitchen and whistles.
<<mook "Masked Robber" "male">>Sweet. That bitch wasn't lying. Could make a pretty penny off this shit...<</mook>>\
<<talk "player">>Hey!<</talk>>\
The man in the ski-mask jumps as you shout, grabbing a steak knife left out from supper and pointing it at him.
<<talk "player">>Who the fuck are you?<</talk>>\
<<mook "Masked Robber" "male">>Shit! She said this place was empty!<</mook>>\
The man in the ski-mask pulls out a switchblade knife, the blade popping out.
<<mook "Masked Robber" "male">>Drop it, kid!<</mook>>\
He lunges at you and you instinctively recoil... not fast enough. He grabs your arm and twists it, sending the knife clattering to the floor. He kicks it away, holding the switchblade to your throat. Anna moves to run, but the man's knife digs into your throat.
<<mook "Masked Robber" "male">>Hold it right there, bitch! One move and I'll gut this fucker like a fish!<</mook>>\
Anna freezes, terror in her eyes. You struggle against him, but the knife's blade digs a little deeper and you feel it slice into your skin. You cry out in pain, and Anna whimpers.
<<talk "anna">>Stop... don't... don't kill him. Please... I'll do anything...<</talk>>\
<<mook "Masked Robber" "male">>Anything, eh?<</mook>>\
The man in the ski-mask hungrily leers at her.
<<mook "Masked Robber" "male">>I was jus' gonna rob the place, but I think I'll have me some fun first... Take it off. Take it all off.<</mook>>\
You can see the despair in her gaze as she reaches down and hesitantly grasps the hem of her nightgown, lifting it over her head. She's naked underneath it, and moves to cover her breasts and vulva from his lecherous gaze.
<<mook "Masked Robber" "male">>Ahh... good girl...<</mook>>\
The man in the ski-mask abruptly tosses you aside and you hit your head on one of the cabinets. Anna moves to run for the door, but the man grabs her by the arm and twists it.
<<mook "Masked Robber" "male">>Not so fast, bitch... been a while since I've seen a slut as thirsty as you...<</mook>>\
<<talk "player">>Leave... her alone...<</talk>>\
You struggle pull yourself upright, still dazed from the blow to the head, and you feel blood trickling across your scalp.
<<mook "Masked Robber" "male">>Or what?<</mook>>\
The man sneers, his grin revealing brownish-yellow teeth. He snickers as he roughly gropes at Anna's chest, his fingernails leaving red marks. She whimpers in pain rather than pleasure, her eyes pleading with you to do something, anything.
<<mook "Masked Robber" "male">>Don't be a hero, kid, or the little lady here gets it.<</mook>>\
Anna cries out as he yanks on her nipple, her attempt to pull away only managing to grind her ass against him.
<<mook "Masked Robber" "male">>Ooh, ya like that, doncha bitch? You like it when a real man does it to you?<</mook>>\
The man sets the switchblade down, within grabbing distance, and moves his free hand lower to Anna's pussy. She doesn't try to grab the knife and is shutting down, her eyes locked onto yours but glazed over with terror. As the man fumbles with the zipper of his pants, you consider making a grab for the switchblade, but he's still closer and any wrong move on your part could result in her being seriously hurt, if not killed.
<<mook "Masked Robber" "male">>Just sit back and enjoy the show, kid, and I might even let you have a turn when I'm done with her...<</mook>>\
The man's lips curl into a mocking sneer as he finally manages to free his erect penis.
<<mook "Masked Robber" "male">>Ahh... much better.<</mook>>\
Anna whimpers and jolts as he grinds it against her vulva from behind.
<<mook "Masked Robber" "male">>You like that, doncha? I got somethin' you'll //really// like, right-<</mook>>\
Before the man can finish his sentence, Yami appears out of the shadows behind him, a curved wooden sword raised over her head. The diagonal stroke of the sword strikes the man in the side of the head. As he clutches the crushed remains of his ear and screams, Anna immediately scrambles away and clings to you, sobbing and shaking like a leaf in a hurricane. You hold her, gently stroking her back in an effort to calm her down, but your attention is focused on Yami.
She's grinning down at the man, who is groaning in pain and clutching the back of his head, but the expression is not one of mirth but rage. Her eyes are pitch black, empty of all emotion except bloodlust. As the man opens his mouth, the sword smashes into his face and you can see several of the man's rotting teeth skitter across the floor.
<<talk "yami">>Surrender, and I will show you mercy.<</talk>>\
<<mook "Masked Robber" "male">>F-fuck you!<</mook>>\
The man lunges for the switchblade, but the wooden sword slams down on his hand and you hear the bones of his fingers snap.
<<mook "Masked Robber" "male">>Shit! Shit! My-<</mook>>\
Before the man can finish, Yami brings the sword down on his head hard enough that you hear a wet crunch. The man crumples to the ground, unmoving.
One of his pupils dilates until his iris is nothing but a narrow ring of color, blood slowly pooling onto the floor.
<<talk "yami">>That was close...<</talk>>\
Yami speaks quietly, flicking the blood off her sword.
<<talk "yami">>Are you alright?<</talk>>\
Her eyes still shine with a feral light, but she's looking at Anna with a concerned expression.
<<talk "player">>Yeah.<</talk>>\
You're still trying to process what just happened.
<<talk "player">>We... we should call someone. The cops-<</talk>>\
<<talk "yami">>No need. I'll take care of him.<</talk>>\
Yami glares down at the man's body. He's still alive, his breath coming in shallow gasps.
<<talk "yami">>You wouldn't want to police poking around this place, would you?<</talk>>\
<<talk "player">>No...<</talk>>\
You stare up at Yami, cradling Anna's sobbing frame.
<<talk "player">>What are you going to do with him?<</talk>>\
<<talk "yami">>Best you don't ask questions you aren't prepared to handle the answers to...<</talk>>\
Yami speaks solemnly, crouching and reaching out to lay a hand on Anna's shoulder. She flinches and whimpers, Yami looking away with a... sad... expression.
<<talk "yami">>Get her off to bed. I'll see you in the morning.<</talk>>\
In the end you wind up carrying Anna bridal-style to your bed. She refuses to let go of you, clinging tightly even after her sobbing subsides. Tucking her under the covers is a little awkward, but you ultimately manage it. Lying beside her and absently stroking her hair, you frown.
<<talk "thought">>In all the time I've lived here we've never had any problems... the ne'er-do-wells tend to stick to town.<</talk>>\
Rolling over and trying to get comfortable, you scowl.
<<talk "thought">>If Yami had something to do with this... to prove a point or something, I...<</talk>>\
You shake your head. Yami had saved Anna, saved you if you're being honest.
<<talk "thought">>I'll give her the benefit of the doubt for now, but I'll keep a close eye on her just the same... and I should probably call Claire in the morning...<</talk>>\
Closing your eyes, you drift off to the sound of Anna's breathing as she snuggles close beside you.
[[End.|$location]]
Submitted by Asura<<addtime { minute : 25 }>>
<<run $yami.addFlag("contact")>>You spot Mitsuko cleaning, rag in hand as she wipes away the dust. You watch her work for a moment when suddenly she gasps, and you see her body shiver for a second, the raven-haired woman's cheeks flushed.
[[See if she's ok.|Submitted Mitsuko and Maki Fun Scene 1a]]
[[Continue Watching.|Submitted Mitsuko and Maki Fun Scene 1b]]
[[Leave her alone.|Submitted Mitsuko and Maki Fun Scene 1c]]
Submitted by Irish Major Tom<<addtime { minute : 1 }>>You approach Mitsuko.
<<talk "player">>You ok?<</talk>>\
You ask, placing your hand on her shoulder.
<<if $mitsuko.affection gte 800>>She nearly jumps, startled by the sudden contact.
<<talk "mitsuko">>Y-Yes, why wouldn't I be?<</talk>>\
She stammers, her voice shaking, Mitsuko turns to face you.
<<talk "player">>You seemed to be in pain or something.<</talk>>\
You wear a worried expression as you lay the back of your hand against Mitsuko's forehead. Her skin is warm to the touch, the taller woman's face suddenly turning a brighter red.
<<talk "mitsuko">>I'm f-fine.<</talk>>\
She frantically assures you, forcing a smile as sweat trickling down her face.
You stare Mitsuko for a while before sighing.
<<talk "player">>If you're ok.<</talk>>\
You give in.
<<talk "player">>But if you're not feeling well, don't push yourself.<</talk>>\
You add. Mitsuko nods, returning to her chores.
<<elseif $mitsuko.affection gte 600 and $mitsuko.affection lte 800>><<talk "mitsuko">>I'm fine, d-did you need something?<</talk>>\
She asks, stuttering as she speaks.
<<talk "player">>No, I'm just checking up on you.<</talk>>\
Mitsuko recoils at your touch, letting out a girly squeak, you let go of her.
<<talk "mitsuko">>O-Ok.<</talk>>\
Mitsuko nods, turning back to focus on her chores.
<<talk "thought">>That was weird.<</talk>>\
You think to yourself. For a few minutes, you stand there, observing Mitsuko work.
Nothing else happens, so you give up and let Mitsuko continue with her chores.
<<elseif $mitsuko.affection gte 400 and $mitsuko.affection lte 600>><<talk "mitsuko">>Of course I'm fine.<</talk>>\
Mitsuko's assures you but suddenly gasps. You stare at her suspiciously until she turns her back to you, shrugging off your hand.
<<talk "player">>If you're sure, if there's something wrong let me know.<</talk>>\
You say, eyebrow raised at her behavior.
<<talk "thought">>She's acting a bit weird, but it doesn't look like I'll get anything from her right now.<</talk>>\
You mentally sigh, letting her get back to work.
<<else>>Mitsuko recoils at your touch, gasping as she steps back.
<<talk "mitsuko">>I'm fine!<</talk>>\
She snaps at you, her voice full of frustration. A moment later, she realizes the mistake she made, Mitsuko's expression softens.
<<talk "mitsuko">>I'm sorry <<print $mitsuko.callsPlayer>>.<</talk>>\
Mitsuko apologizes, bowing her head.
[[Let it go.|Submitted Mitsuko and Maki Fun Scene 1d]]
[[Get angry.|Submitted Mitsuko and Maki Fun Scene 1e]]<</if>>
Submitted by Irish Major Tom<<if $mitsukoVibePlay is 0>><<set $mitsukoVibePlay += 1>><</if>><<set $mitsuko.affection += 1>><<set $mitsuko.fear += 1>><<set $mitsuko.trust -= 1>><<addtime { minute : 5 }>>You stand off to the side, watching Mitsuko work. Occasionally she'll stop, her fists clenching and her legs shaking. At one point you hear her gasp, this goes on for several minutes before you decide to leave her alone.
[[End.|$location]]
Submitted by Irish Major Tom<<addtime { minute : 5 }>><<talk "thought">>She's probably pushing herself. She should be fine.<</talk>>\
You decide to ignore her weird behavior, and let her continue working. With a shrug, you continue on your way.
[[End.|$location]]
Submitted by Irish Major Tom<<addtime { minute : 2 }>><<talk "player">>It's fine, but if you're not feeling well, you should take a break.<</talk>>\
You reassure Mitsuko, offering to let her rest for the moment.
<<talk "mitsuko">>No, it is alright.<</talk>>\
She shrugs you off, turning her back to you and continuing her chore. You sigh and walk away, leaving Mitsuko to her work.
[[End.|$location]]
Submitted by Irish Major Tom<<addtime { minute : 3 }>><<set $mitsuko.affection += 1>><<addtime { minute : 5 }>><<talk "player">>Good, don't let it happen again, you hear me?<</talk>>\
You raise your voice at her, angry at the fact your servant would dare snap at you.
Mitsuko merely nods.
<<talk "mitsuko">>Yes, <<print $mitsuko.callsPlayer>>.<</talk>>\
She turns back around, returning to her chores. You continue watching her, letting yourself calm down before leaving her alone.
[[End.|$location]]
Submitted by Irish Major Tom<<addtime { minute : 2 }>><<set $mitsuko.affection -= 2>><<set $mitsuko.fear += 1>><<set $mitsuko.trust -= 1>>Passing by a guest room, you can hear voices from inside, the door having been left slightly ajar.
[[Peer into the room.|Submitted Mitsuko and Maki Fun Scene 2a]]
[[Investigate the room.|Submitted Mitsuko and Maki Fun Scene 2b]]
[[Ignore the voices.|Submitted Mitsuko and Maki Fun Scene 2c]]
Submitted by Irish Major TomYou decide to peer into the room, looking through the opening you spot Mitsuko and Maki, the former looking frustrated and embarrassed.
<<talk "mitsuko">>How could you make me do that!<</talk>>\
Mitsuko's voice is full of distress as she speaks.
<<talk "mitsuko">>I nearly had a-a.<</talk>>\
She suddenly goes quiet.
<<talk "maki">>Had a what darling?<</talk>>\
Maki circles around behind Mitsuko as she teases her.
<<talk "maki">>There's no need to be shy dear.<</talk>>\
Maki leans in, whispering into Mitsuko's ear.
<<talk "maki">>You know you enjoyed it.<</talk>>\
You barely catch what Maki said as Mitsuko whimpers.
<<talk "maki">>Now how about we go the rest of the day like this.<</talk>>\
Maki practically purrs as she strides over to the bed, grabbing something from a bag before turning to look at Mitsuko, a small, round and pink object in hand.
Mitsuko sighs.
<<talk "mitsuko">>I-I can't, it's too much. I nearly collapsed in front of him!<</talk>>\
Irritated, she turns to leave.
<<talk "maki">>My, my, giving up that easily?<</talk>>\
Maki grins.
<<talk "maki">>I guess that means //I won//.<</talk>>\
She giggles, you can see Mitsuko grind her teeth in frustration, her fists closed tightly. She stands there for a moment before giving in to Maki's teasing.
Mitsuko walks back to Maki.
<<talk "mitsuko">>Fine, I'll do your challenge, all the way to the end.<</talk>>\
Grabbing the object, she lifts the hem of her skirt, and the pink thing disappears into her panties.
<<talk "thought">>I can only guess what that is.<</talk>>\
You think to yourself.
In front of Mitsuko, Maki watches with the look of a cat that's caught its prey.
<<talk "maki">>Was that so hard darling?<</talk>>\
Maki smirks, sauntering up to Mitsuko and lightly groping her breast.
<<talk "maki">>Now then, don't you have some chores that need to be done?<</talk>>\
Maki motions to the door.
Mitsuko glares at Maki, with a sigh she makes her way toward the door. You beat a hasty retreat before she sees you.
[[End.|$location]]
Submitted by Irish Major Tom<<if $mitsukoVibePlay is 1>><<set $mitsukoVibePlay += 1>><</if>>You push the door open and enter the room. In the middle stands Mitsuko, by the bed is Maki, leaning against it.
<<if $mitsuko.affection gte 800>>Hearing the door open, Mitsuko looks back at you.
<<talk "mitsuko">><<print $mitsuko.callsPlayer>> W-What are you doing here?!<</talk>>\
Mitsuko's voice is full of surprise.
<<talk "maki">>This is his mansion darling.<</talk>>\
Maki giggles as she teases Mitsuko. You close the door behind you and walk over to the two women, spotting a bag behind Maki as you get closer. Your eyebrow raises as Maki smirks.
<<talk "player">>So what are you two up to, hiding away in one of the guest bedrooms?<</talk>>\
You question them, Mitsuko looks away in embarrassment.
Maki moves toward Mitsuko, standing beside her, wrapping an arm around the taller woman.
<<talk "maki">>We were playing a game darling, care to join in?<</talk>>\
Maki extends her other arm out to you, a remote of some kind in her hand.
<<talk "player">>What kind of game?<</talk>>\
You ask. Maki grins, Mitsuko suddenly gasping.
<<talk "maki">>You see, I'm trying to find out how long your prideful servant can last.<</talk>>\
Mitsuko's face goes even redder as she lets out a moan.
<<talk "maki">>That is the remote to a toy, one I'm sure you can guess where it's hidden.<</talk>>\
Maki winks at you.
[[Take the remote.|Submitted Mitsuko and Maki Fun Scene 2d]]
[[Decline her offer to join.|Submitted Mitsuko and Maki Fun Scene 2e]]
<<elseif $mitsuko.affection gte 600 and $mitsuko.affection lte 800>>Mitsuko's eyes go wide as you enter the room, closing the door behind you. Maki's the first to speak.
<<talk "maki">>Ah darling, so kind of you to join us.<</talk>>\
She walks over to Mitsuko, standing beside her.
<<talk "mitsuko">>D-Did you need something <<print $mitsuko.callsPlayer>>?<</talk>>\
Mitsuko stutters, suddenly gasping a second later. You look to Maki, eyebrow raised.
<<talk "player">>Nothing in particular, I heard both of you talking and decided to check-in.<</talk>>\
You casually respond to her.
<<talk "player">>What are the two of you doing in this room alone?<</talk>>\
You ask, a hint of suspicion in your voice.
Maki giggles teasingly before answering you.
<<talk "maki">>We're playing a game, care to take part?<</talk>>\
She grins at you, extending an arm out, in her palm is a remote of some kind. Your eyes narrow at Maki.
<<talk "player">>What kind of game?<</talk>>\
You ask.
<<talk "maki">>A game to see how long your prideful servant can last.<</talk>>\
There's a bit of competitiveness behind her voice.
[[Take the remote.|Submitted Mitsuko and Maki Fun Scene 2f]]
[[Decline her offer.|Submitted Mitsuko and Maki Fun Scene 2g]]
<<elseif $mitsuko.affection gte 400 and $mitsuko.affection lte 600>><<talk "maki">>Good timing, we were just about to have some fun.<</talk>>\
Maki grins when she spots you, Mitsuko turns to face you. She looks to the taller woman.
<<talk "maki">>Weren't we?<</talk>>\
Maki giggles, turning her attention back to you.
You raise your eyebrow, giving Maki a questioning look.
<<talk "player">>What sort of fun?<</talk>>\
You ask. Next to her Mitsuko, hearing your question, she looks away gritting her teeth.
<<talk "maki">>I wonder.<</talk>>\
Maki simply smiles at you, pushing herself off the bed she approaches you, coming to a halt beside Mitsuko and extends her arm out to you. In the palm of Maki's hand sits a device like that of a remote.
You look at it then back to Maki.
<<talk "player">>What is it?<</talk>>\
You ask. In the corner of your eye, Mitsuko gasps, a moan suddenly slipping from her lips before she can purse her lips.
<<talk "maki">>It's part of a game we're playing, a game of endurance.<</talk>>\
Maki replies, still holding out the remote like device to you.
[[Take the remote.|Submitted Mitsuko and Maki Fun Scene 2h]]
[[Decline her offer.|Submitted Mitsuko and Maki Fun Scene 2i]]
<<else>>Maki pushes herself off the bed and approaches you, she comes to a halt beside Mitsuko. The taller woman suddenly gasping, Mitsuko looks away, her cheeks flushed.
<<talk "maki">>What brings you here, darling?<</talk>>\
Maki questions you.
You give her a look of suspicion.
<<talk "player">>Just wondering what the two of you are doing here.<</talk>>\
You reply, quickly glancing at Mitsuko before looking back to Maki.
Maki simply giggles.
<<talk "maki">>We're playing a game.<</talk>>\
She extends her arm out, in the palm of her hand sits a device like that of a remote.
<<talk "player">>What sort of game?<</talk>>\
You ask, staring at the device in her hand. Your mind racing at the many possibilities of what it could be.
<<talk "maki">>One where we see how much your prideful servant can endure.<</talk>>\
Maki smirks.
<<talk "maki">>So, care to join?<</talk>>\
She motions to the device.
[[Take the remote.|Submitted Mitsuko and Maki Fun Scene 2j]]
[[Decline her offer.|Submitted Mitsuko and Maki Fun Scene 2k]]
<</if>><<talk "thought">>It's none of my business.<</talk>>\
You're curious as to what's going on in the room but decide against it, instead choosing to continue on your way, shrugging as you walk away.
[[End.|$location]]
Submitted by Irish Major Tom<<talk "thought">>I see, so that's the sort of game they are playing.<</talk>>\
Grinning to yourself, you grab the remote.
<<talk "player">>Ok, I'll play along.<</talk>>\
You declare, holding the device in your hand.
<<talk "maki">>Good, all you have to do is hit that button and watch.<</talk>>\
Maki smirks as she explains. Realizing what's about to happen, Mitsuko looks at you, her eyes silently pleading with you.
You stare at her, Mitsuko's body tenses as the tension builds. A moment later you push the button, nothing happening at first until Mitsuko moans. Her face burning bright red with shame and embarrassment, body shaking.
<<talk "maki">>What do you think?<</talk>>\
You snap your attention to Maki and nod at her.
<<talk "maki">>Good, be sure to put that to good use darling.<</talk>>\
She says, winking at you as Maki walks out of the room.
You look to Mitsuko with a sly grin.
<<talk "player">>We're going to have a lot of fun.<</talk>>\
Mitsuko groans at your declaration, vibrations pulsing through her body.
[[End.|$location]]
Submitted by Irish Major TomYou consider her offer for a moment.
<<talk "player">>I'll watch from the sidelines, thank you.<</talk>>\
You instead decline her offer.
<<talk "maki">>Very well, more fun for me.<</talk>>\
Maki shrugs, a predatory look in her eyes as she turns back to Mitsuko.
<<talk "maki">>Now, shall we continue?<</talk>>\
The taller woman groans, hanging her head.
You bid the women farewell and exit the room.
[[End.|$location]]
Submitted by Irish Major Tom<<talk "thought">>This is interesting.<</talk>>\
You grab the device, smirking.
<<talk "player">>Ok, I'll play along.<</talk>>\
You say, remote in hand.
Maki chuckles.
<<talk "maki">>Good, all you have to do is hit that button and watch.<</talk>>\
Following her instructions, Mitsuko suddenly gasps. Her entire body shakes for several seconds. You hit the button again, the taller woman trying to hold her moaning in through pursed lips.
With an evil smile, you tap the button on the remote. Mitsuko cries out. She looks at you with pleading eyes. Ignoring her as the vibrations running through her body as she endures the pleasure coursing through her body. Maki pats you on the shoulder, giving you a thumbs up before leaving you and Mitsuko alone.
[[End.|$location]]
Submitted by Irish Major TomYou consider her offer for a moment but choose to decline.
<<talk "player">>I'll leave this to you.<</talk>>\
<<talk "maki">>Suit yourself, more fun for me.<</talk>>\
Maki shrugs, a predatory look in her eyes as she turns back to Mitsuko.
<<talk "maki">>Let's have some fun, shall we?<</talk>>\
The taller woman groans.
You bid the women farewell and exit the room.
[[End.|$location]]
Submitted by Irish Major TomCuriously you grab the device, and Maki chuckles as you stare at it.
<<talk "maki">>To use it, just hit that button a few times and enjoy.<</talk>>\
She explains.
You hit the button twice, and Mitsuko suddenly gasps, a suppressed moan following a moment later. The taller woman pursing her lips to contain the pleasure vibrating through her body.
<<talk "maki">>I think our lovely Mitsuko here has some chores to do, no?<</talk>>\
Maki slaps Mitsuko's butt.
The raven-haired woman looks away, her cheeks burning bright red.
<<talk "player">>You're right, she does.<</talk>>\
You agree with Maki and motion for Mitsuko to go. Your servant looks at Maki then to you for a moment before sighing, she brushes past you, hurrying out of the room.
[[End.|$location]]
Submitted by Irish Major TomYou think her offer over.
<<talk "thought">>It would be fun, but I think I'll let her tease Mitsuko a bit.<</talk>>\
But decide to decline her offer.
<<talk "player">>I'll let you two have your fun.<</talk>>\
You tell Maki.
<<talk "maki">>Sounds good to me darling.<</talk>>\
Maki shrugs, she looks to Mitsuko, snickering.
<<talk "maki">>Shall we continue?.<</talk>>\
The taller woman turns away in disgust. Maki smirks, a predatory look in her eyes.
Sighing to yourself, you bid the women farewell and leave the room.
[[End.|$location]]
Submitted by Irish Major Tom<<talk "player">>Ok.<</talk>>\
You agree, grabbing the device from her hand.
Maki grins.
<<talk "maki">>To use it, simply push that button a few times and enjoy.<</talk>>\
She points to the button on the device. Hesitantly you press the button once.
For a moment nothing happens, so you press the button again, silence filling the room as you wait. Maki sighs.
<<talk "maki">>Mitsuko dear, there is no need to be shy.<</talk>>\
You look to your raven hair servant.
Mitsuko's lips are pursed, and her eyes shut tight, cheeks flushed as she breathes heavily through her nose. Maki motions for you to press the button again, so you do and this time a moan escapes from Mitsuko. She turns away in shame and disgust.
<<talk "maki">>There you go.<</talk>>\
Maki purrs, patting Mitsuko's bottom before leaving the room, winking as she passes by you.
<<talk "thought">>This should be fun.<</talk>>\
You think to yourself.
[[End.|$location]]
Submitted by Irish Major Tom<<talk "player">>I'll have to decline. Thank you.<</talk>>\
You politely refuse her offer.
<<talk "player">>I'll watch for now.<</talk>>\
You explain.
<<talk "maki">>Suit yourself, more fun for me!<</talk>>\
Maki snickers, turning to Mitsuko.
<<talk "maki">>I'm sure you have chores that need tending to, run along.<</talk>>\
Mitsuko glares at Maki before leaving the room. Maki follows behind her a moment later, winking at you as she walks out.
<<talk "thought">>This should be interesting.<</talk>>\
You think to yourself.
[[End.|$location]]
Submitted by Irish Major Tom[img[images/scenes/bubbles_piano.png]]
You stop at the entrance to the ballroom, the striking tone of the piano filling the vast room. You turn your gaze to the piano, unsurprised to see the massive caramel form of Bubbles behind the ivory keys.
[[Step inside and Listen.|Bubbles Ballroom Piano 1A]]
[[Leave her be.|Bubbles Ballroom Piano 1B]]
Submitted by LFN Park
<<addtime { minute : 2 }>>You step just inside the entry, leaning against the wall as you let the melody wash over you. You feel your thoughts drift with it, the tune conjuring memories of past family dinners and the laughter of your mother and father.
<<talk "maki">>She's wonderful, isn't she.<</talk>>\
You turn sharply to the familiar voice, the significant other of the pianist. Maki stands next to you, arms folded beneath her bosom as a wide grin splits her face.
<<talk "player">>She's very talented.<</talk>>\
You agree, glancing back towards the giantess.
<<talk "maki">>Sometimes I wonder what she'd have been if not for Howard. Certainly some sort of musician, perhaps even a pop idol!<</talk>>\
Maki giggles softly as you feel a smile tug at the corners of your mouth.
<<talk "player">>A concert pianist, certainly.<</talk>>\
<<talk "maki">>Mmm. I admit to some slight jealousy. My musical talent extends to humming Christmas carols in December, badly at that. She learned to sing far before I or Howard found her. Margaret taught her the basics of the piano, but raw talent carries her so much farther. I think she could master any instrument she desired.<</talk>>\
[[Ask about Margaret.|Bubbles Ballroom Piano 1C]]
<<if $bubbles.affection gte 500>>[[Ask about Bubbles past.|Bubbles Ballroom Piano 1D]]
<</if>>
Submitted by LFN Park
<<addtime { minute : 5 }>><<talk "player">>Who's Margaret?<</talk>>\
Maki looks at you, a wistful expression crossing her olive features.
<<talk "maki">>She was my doctor since I was a teenager. Lived on the island with my father and I. She was only one of three on my little cove that wasn't intimidated by my dear Bubbles. Prickly lady, but being an E.R. doctor...Not much can scare you after that, she often said.<</talk>>\
Her eyes flicker back to Bubbles briefly, inhaling deeply.
<<talk "maki">>She died a few years ago. Cancer.<</talk>>\
<<talk "player">>I'm sorry to hear that.<</talk>>\
<<talk "maki">>She handled it remarkably, I must say. Would that any of us have half the dignity and grace she had at the end...<</talk>>\
Maki sighs, rubbing her face for a moment.
<<talk "maki">>Sorry, darling. I'm not particularly good with loss.<</talk>>\
<<talk "player">>Most people aren't.<</talk>>\
You shrug. A smirk tugs at the corners of the olive woman's mouth for a moment.
<<talk "maki">>Fair enough, but I don't lose often.<</talk>>\
Maki clicks her tongue before strolling further into the ball room. Bubbles' playing pauses, greeting the olive woman.
You turn her words over for a moment, letting them roll in your mind as you regard the odd couple.
[[End.|$location]]
Submitted by LFN Park
<<addtime { minute : 8 }>>
<<set $maki.affection -= 1>><<set $maki.fear += 1>><<set $maki.trust -= 1>><<talk "player">>She sang as a child?<</talk>>\
Maki nods, a familiar wide grin splitting her face.
<<talk "maki">>She was in a church choir. Her father was the...hmmm...Pastor? Chaplain? Priest? I'm always confused at which nomenclature to use in regards to religious titles. There's just so many...<</talk>>\
She taps her red lips thoughtfully.
<<talk "player">>I think priest would work. I can definitely see her in a choir.<</talk>>\
The mental image of the giantess towering amidst a congregation of robed singers flits briefly in our mind, bringing a smile to your lips.
<<talk "maki">>With that voice? I could see her in an opera were it not for her stage fright.<</talk>>\
<<talk "player">>Didn't she fight in front of crowds all the time?<</talk>>\
You raise an eyebrow questioningly.
<<talk "maki">>Yes. It's a little different when it's your pride on the line instead of your life, darling. That being said, I've definitely been to some...musical events we shall say...that bear remarkable resemblances to her former profession.<</talk>>\
Maki gives you a sidelong glance, a wry smirk on her lips.
<<talk "player">>Fair enough. I've definitely heard of some concerts getting fairly rowdy.<</talk>>\
You chuckle.
<<talk "maki">>Mmmm.<</talk>>\
Maki murmurs, a smile tugging at her lips.
<<talk "maki">>Not for my girl, unfortunately. No, my darling prefers far more...classical engagements. Orchestral, choral....not really to my tastes.<</talk>>\
<<talk "player">>Oh, I imagine you'd like...flamboyant performances.<</talk>>\
You chuckle.
<<talk "maki">>Oh, give me a beat, darling, and I'd go all night.<</talk>>\
She chuckles throatily, giving you a wink as she strolls into the Ballroom.
[[End.|$location]]
Submitted by LFN Park
<<addtime { minute : 8 }>>
<<set $maki.affection += 2>><<set $maki.fear -= 2>><<set $maki.trust -= 1>><<set $bubbles.affection += 3>><<set $bubbles.fear -= 3>><<set $bubbles.trust += 3>>You linger in the doorway, enjoying the particular song resounding through the room as her long fingers dance.
<<talk "thought">>She is really good...<</talk>>\
You think to yourself.
<<talk "thought">>She could do this professionally.<</talk>>\
You tilt your head, closing your eyes as you let the elegant music wash over you. It's hard not to smile as it conjures memories of family dinners, the warmth of the laughter of your parents around a hot meal with your own joining them. The amazoness' voice gives you pause as it begins to accompany the lovely notes.
<<set _random to random(1,5)>>\
<<if _random is 1>>\
<<talk "bubbles">>One small flame among the candles...
Watch it flicker...watch it dance...
So easy to miss among us all...
I see sway...I see it quiver...
I see it flicker...I see it burn...<</talk>>\
<<elseif _random is 2>>\
<<talk "bubbles">>I wait for my Love to come...
Watching the clouds start to fall away...
As I wait for my Love to come...
Her voice takes my heart astray...
I wait for my Love to come...<</talk>>\
<<elseif _random is 3>>\
<<talk "bubbles">>With naught to give...
I pray it's enough for you...
All I ask is but a smile...
Smile wide, smile true...
I've naught to give...
You ask for none in return...<</talk>>\
<<elseif _random is 4>>
<<talk "bubbles">>I welcome Darkness, that old friend...
What words do you amend...
Among lost promises that lay...
Unfulfilled among the grass and whey...
My life stays yet unseen...
Spirit strong but muscle lean...<</talk>>\
<<elseif _random is 5>>
<<talk "bubbles">>This fool seems to never win...
Yet I get back up again...
I stand tall after all this time...
It's time for one more dance...
Time for one more swing...Time for one more run...<</talk>>\
<</if>>
<<talk "thought">>Then there's that voice.<</talk>>\
You exhale, opening your eyes. The giantess' eye is closed, her tone changing as her lips move with the melody.
[[End.|$location]]
Submitted by LFN Park
<<addtime { minute : 8 }>>IF YOU HAVE MITSUKO WITH INSTRUMENT
//I wonder if I could get Mitsuko and Bubbles to play together sometime...// You find yourself picqued at the thought of the raven haired beauty with her shamisen playing alongside Bubbles and the piano.
//That's an interesting pairing of instruments, come to think of it.// You smirk, making a mental note to explore this idea before leaving the doorway.<<talk "thought">>Eve wants me to fix the nerve damage done to Bubbles face, give her back her smile.<</talk>>\
You grimace.
<<talk "thought">>God, I hope I'm up to this.<</talk>>\
Thumbing through your uncle's lab notebook until you find the entry you remember seeing when you originally studied it, you use the list on the page to recheck that you have everything for the fifth time, then sigh.
<<talk "thought">>I can't put this off forever. It's going to break Eve's heart if this doesn't work, not to mention that Maki will see me as a laughing stock, . . . . and I have no idea how Bubbles will feel about it.<</talk>>\
Steeling your resolve, you start to move about the room, flipping on pieces of equipment as you finally get to work.
For the next seven hours, you work. Your focus never wavering as you try to get everything just right.
Letting out your breath in a whoosh, you deflate in the chair as you lean back.
<<talk "thought">>It really doesn't look like much, does it?<</talk>>\
You think, looking at the green blue slime in the jar.
<<talk "thought">>And is it even supposed to look like that?<</talk>>\
<<talk "maki">>Darling?<</talk>>\
Maki's voice cuts into your thoughts, making you aware that you had been looking at the jar for quite some time.
<<talk "maki">>You look as if the weight of the world rests on your shoulders.<</talk>>\
You open your mouth to retort, but you realize that you have nothing really to say. Taking a deep breath, you finally do speak.
<<talk "player">>Eve asked me to do something, and it's something I've given a lot of thought to. I'm concerned that if I made a mistake that it wont work, or that it will do more damage than good.<</talk>>\
Trailing off, the silence lingers. At the doorway, Maki seems content to wait you out until you continue.
<<talk "player">>Eve has this infectious energy, and at times she seems like the smartest person in the room. But at the same time she sometimes has this blissful optimism to her that flies in the face of reality.<</talk>>\
You look at Maki.
<<talk "maki">>She does have a certain effect on people.<</talk>>\
Maki admits.
<<talk "maki">>May I ask what she requested?<</talk>>\
Again, you sigh, your eyes sliding to the jar once more.
<<talk "player">>She asked me to fix Bubbles.<</talk>>\
<<talk "maki">>What?<</talk>>\
There's a bite to her single word, part surprise and part anger.
You raise a hand to stall any further reaction from Maki.
<<talk "player">>Let me explain.<</talk>>\
You begin, Maki's posture becomes less aggressive, but the fire in her eyes remains.
<<talk "player">>I've been going over my Great Uncle's journals, and while most of his research has to do with gene modification, there are a few things that could prove useful in the wider medical field. Things that can accelerate healing, or reverse //nerve damage.//<</talk>>\
You watch Maki's expression shift toward confusion as she tries to connect the dots. Then like someone just flipped a light switch, Maki's eyes widen, her lips parting as her mouth falls open.
<<talk "maki">>You're serious?<</talk>>\
She asks, the start of tears forming in her eyes.
<<talk "player">>I can't promise that it will work. According to his notes, the effects aren't good enough to completely heal the damage, but it sort of encourages the body to do it if I understand correctly?<</talk>>\
You sigh.
<<talk "player">>Who am I kidding, I can operate the machinery, and I can follow the instructions in his notebook, but I only half understand any of it.<</talk>>\
The first tear crests Maki's eyes, trailing down the side of her nose. She catches it quickly, rubbing her face as she wipes it away.
<<talk "maki">>You're saying that you can give Bubbles back her smile?<</talk>>\
<<talk "player">>What I'm saying is that //IF// this works like the notebook says, and //IF// I didn't make any mistakes, then there's a chance.<</talk>>\
You try to project your uncertainties, but Maki doesn't even seem to be listening at this point.
<<talk "maki">>Is it ready?<</talk>>\
Her eyes shift meaningfully to the jar.
For a second, you try to think of something clever to say, but lacking that you nod, exhausted.
<<talk "player">>Yeah.<</talk>>\
Maki pivots and is gone in the blink of an eye. You can hear her running through the basement, then up the stairs to the first floor of the mansion. You lose track of her footsteps not long after, but it's not long before you can hear her talking excitedly, her voice coming closer as she returns, presumably with Bubbles in tow.
An excited looking Maki drags Bubbles into the laboratory, the giantess clearly unsure of what is going on even though Maki is prattling on like a schoolgirl about how Bubbles is going to be able to smile again. The smaller woman even goes so far as to physically position Bubbles several steps away from you but before stepping out of the way.
Out of the corner of your eye, you can see Maki carefully composing herself again. She does a fairly good job of it, but you can still since a nervous sort of energy about her. Slowly but surely, as she finally starts to think about the situation, her energy begins to ebb and you can see uncertainty creeping into her expression.
Your eyes turn upward, looking at Bubbles as her single eye looks down at you. Reaching out, you pick up the jar, holding it out in front of you until all eyes are focused on it.
<<talk "player">>You know what this is supposed to do?<</talk>>\
Bubbles glances at Maki, then back at you before nodding slowly.
<<talk "player">>In that case, I have one question for you.<</talk>>\
You glance at Maki, seeing the uncertainty in her eyes before turning your gaze back to Bubbles.
<<talk "player">>Is this what //you// want?<</talk>>\
The giantess takes a deep breath, her chest rising and falling slowly before glancing at Maki. Only then does she give a small nod.
[[Next.|Returning Bubbles Smile 1a]]<<addtime { minute : 725}>><<addtime { minute : 6}>><<set $maki.affection += 50>><<set $maki.fear -= 25>><<set $maki.trust += 25>>You can feel the unease in the air like a thick fog. Bubbles stands, stoic as ever with her hands fidgeting slightly as Maki stands next to her, arms folded across her chest.
You finish scraping a creamy fluid into a jar. You wince at the color; a strange, creepy green in hue.
<<talk "thought">>My Uncle never mentioned it looking like slime in his notes...<</talk>>\
<<talk "player">>Okay.<</talk>>\
You stir it with the popsicle stick for a moment as you step over to the two women.
<<talk "player">>It's ready.<</talk>>\
You see skepticism in Maki's eyes, juxtapositioned with the timid hope in Bubbles.
<<talk "player">>So, this is going to be a process. It won't fix it all at once, and I doubt that it will ever completely undo the damage. Continued treatment should eventually repair at least some of the damage though.<</talk>>\
<<talk "maki">>Should?<</talk>>\
Maki's hazel eyes narrow at you.
<<talk "player">>I'm going from my Uncle's notes and I've not done this before so....<</talk>>\
You shrug idly. You see Maki about to say something, but she closes her mouth when Bubbles shoots her an angry glance.
<<talk "player">>So, according to the notes in my book, it should be applied once per day like you would hand cream, except on your face.<</talk>>\
<<talk "maki">>So like a facial mask.<</talk>>\
Maki stares at the green substance with trepidation.
<<talk "player">>...Sure. There might be some discomfort.<</talk>>\
You offer the jar to Bubbles. You watch her pick it up in her large hand, looking it over carefully before proffering it to Maki.
<<talk "bubbles">>Please?<</talk>>\
Maki sighs for a moment before taking it. You watch Bubbles sit in one of the chairs, stoic as ever.
<<talk "player">>You want to apply it to the damaged area.<</talk>>\
You offer as she stirs it for a moment.
<<talk "maki">>Is it safe to use my fingers?<</talk>>\
You take a moment to think, going over the formula and the ingredients in your head.
<<talk "player">>It should be. I'd wash them right after.<</talk>>\
You watch Maki dip her fingers into your mixture, her face contorting in slight disgust. You wait with bated breath as she applies the green cream to Bubble's cheeks, the tall girl flinching after a moment.
<<talk "bubbles">>It burns.<</talk>>\
Maki turns to you sharply, angry eyes glaring at you.
<<talk "player">>I said there might be some discomfort. Is it really bad?<</talk>>\
<<talk "bubbles">>No....It's like hot pepper, but all over my cheeks.<</talk>>\
You sigh in relief as Maki finishes, a slight green sheen now on Bubbles cheeks. She hands the jar back to the taller girl before going over to the sink.
<<talk "maki">>How long will this last?<</talk>>\
Maki asks.
<<talk "player">>I honestly don't know. I think the burning means it's working. If it gets really bad, I'd stop and wash it off.<</talk>>\
You shrug idly, handing the jar's lid to the caramel girl.
<<talk "player">>There should be enough in the jar to last until your next visit, and then we'll see where we're at.<</talk>>\
Bubbles nods, standing slowly as Maki dries her hands on her shirt.
<<talk "bubbles">>Thank you, <<print $player.firstName>>.<</talk>>\
Bubbles nods to you, screwing the lid on. Maki mimics her nod, but you can see a wariness behind her smile that tickles the hairs on the back of your neck.
<<talk "player">>It's no problem. I just hope it works.<</talk>>\
Long after the pair have left, you're still sitting in the chair, wondering what Bubbles would look like with a smile on her face.
[[End.|$location]]<<set $labBubblesSmile to 1>><<addtime { minute : 36}>><<set $bubbles.affection += 150>><<set $bubbles.fear -= 150>><<set $bubbles.trust += 150>><<set $maki.affection += 50>><<set $maki.fear -= 75>><<set $maki.trust += 75>>You see the massive form of Bubbles sitting at the edge of the pool, her bare back facing you. Her legs rest leisurely in the pool, a red one piece covering her midsection as she kicks gently.
She turns her head, her singular blue eye looking at you briefly before she nods in greeting and looks back to the water.
[[Leave her be.|Maki and Bubbles Pool Interactive 2a]]
[[Talk with her.|Maki and Bubbles Pool Interactive 2b]]
Submitted by LFN Park<<addtime { minute : 1 }>>You smile to yourself as you watch her for a moment, debating on visiting with her for a moment. Ultimately, you decide to leave her to enjoy the pool in solitude and stroll back towards the mansion.
[[End.|$location]]
Submitted by LFN Park<<set $bubbles.affection -= 1>><<addtime { minute : 1 }>><<talk "player">>Hello.<</talk>>\
You draw closer, crouching down next to the caramel woman. You find this opportunity to talk to her without her mistress present too tantalizing to pass up.
<<talk "bubbles">>Hello.<</talk>>\
Her voice rumbles in your ears as she turns to face you.
<<talk "player">>How are you enjoying your stay?<</talk>>\
<<talk "bubbles">>Good. Mistress likes it. Eve is fun.<</talk>>\
You watch her skim the top of the water with her fingers, sending ripples in the pools surface.
<<talk "player">>Eve is pretty adorable. She's quite taken with you.<</talk>>\
You smile warmly, trying to be friendly.
<<talk "bubbles">>She is unique.<</talk>>\
Bubbles nods.
<<talk "bubbles">>She isn't scared.<</talk>>\
<<talk "player">>She's fearless, that's for sure. I guess Maki and her share that.<</talk>>\
You see Bubbles eye narrow for a moment when you say her masters name.
<<talk "bubbles">>She is.<</talk>>\
Her voice seems to lighten slightly as she turns her single eye back to the water.
<<talk "bubbles">>What about Maki?<</talk>>\
You see her muscles tense, hands curling up.
<<talk "player">>Was she scared when she met you?<</talk>>\
<<talk "bubbles">>No. She's never scared. Well, once.<</talk>>\
Bubbles sighed, drawing one leg from the water and hugging it.
<<talk "bubbles">>Just once.<</talk>>\
<<talk "player">>Really?<</talk>>\
You ask curiously.
<<talk "bubbles">>She got hurt. Scrambled her head.<</talk>>\
She stares past the water, lost in her own thoughts.
<<talk "bubbles">>She woke up. Didn't recognize me. She was scared.<</talk>>\
<<talk "player">>That sounds awful.<</talk>>\
You rub the back of your neck awkwardly, staring down at the surface of the pool.
<<talk "bubbles">>Yes. It was short. She apologized...I forgave her.<</talk>>\
<<if $bubbles.affection gte 600 and $bubbles.trust gte 500>>[[Talk about Maki.|Maki and Bubbles Pool Interactive 2c]]
<</if>>[[Talk about Eve and Anna.|Maki and Bubbles Pool Interactive 2d]]
Eve's proposal (NOT YET IN GAME. If Lab Event Happened. Branch E)
Submitted by LFN Park<<set $bubbles.affection += 1>><<set $bubbles.trust += 1>><<addtime { minute : 4 }>><<talk "player">>You and Maki are awfully close, aren't you?<</talk>>\
You see her tense, giving you a sidelong glance.
<<talk "bubbles">>She saved me.<</talk>>\
Bubbles states firmly.
<<talk "player">>Right. She's very nice. Very caring. In all honesty, she wasn't what I expected when we first met.<</talk>>\
You laugh nervously.
<<talk "bubbles">>Nor I. She....defies expectation.<</talk>>\
You hear a wistfulness in her deep tone.
<<talk "player">>She told me a bit of how you met. She rescued you after a fight, right?<</talk>>\
<<talk "bubbles">>Yes. I was betrayed. Hurt and broken.<</talk>>\
You hear a harshness that sends a chill down your spine.
<<talk "bubbles">>She came. Tended my wounds. She was fearless.<</talk>>\
You see a faint blush in Bubbles cheeks as she talks.
<<talk "player">>She is certainly that. Very forward too.<</talk>>\
You chuckle.
<<talk "bubbles">>It's nice. She is....intimidating.<</talk>>\
You watch her hesitate, reminding you of Anna searching for the right words.
<<talk "bubbles">>She definitely has a big personality....<</talk>>\
You hesitate for a moment, but feel emboldened.
<<talk "player">>You know, Anna told me about....when Maki talked to her in private.<</talk>>\
You see Bubbles tense, her blue eye staring at you with a strange expression. You let the silence stretch for a few moments before pushing forward.
<<talk "player">>I think....I wonder sometimes what would've happened if my Uncle hadn't deceived her. Like if she'd figured out what he'd done before he died. I'm not condoning murder, by any means....but you know....<</talk>>\
You sigh, looking down to the gentle ripples of the pool.
<<talk "player">>All the things he did to Anna...to so many other women...I've no doubt Maki would've ended him if she knew, and I wouldn't have blamed her. Is that wrong of me to say?<</talk>>\
Bubbles looks at you quizzically for a moment, seeming to consider your question for what seemed an interminable amount of time.
<<talk "bubbles">>He was evil.<</talk>>\
Her words came slowly and thoughtful, her deep tone tinged with something you can't quite place.
<<talk "bubbles">>Maybe not always. I have killed. Not in self-defense. When I was....younger. My previous master.....I was his tool. I was....evil.<</talk>>\
She turns away, her voice becoming thicker with emotion as you see shame creep across her cheeks.
<<talk "bubbles">>Maki made me better. Showed me kindness. She makes me...human. Maybe he lost that. Became monstrous. I see Anna....I feel sorrow. Guilt, for what I could've done. What I didn't do. She is like me now. Hurt. Broken.<</talk>>\
Bubbles turns back to you, her scarred face stoic as a mountain as you fail to find a response to this sudden deluge of words from the normally quiet giantess.
<<talk "bubbles">>I have Maki. Anna has you. Be kind, like her. If not? I'll kill you.<</talk>>\
She stares at you with that scarred imitation of a smile as you gulp...then you sigh when she holds up her hand.
<<talk "bubbles">>I'm joking.<</talk>>\
<<talk "player">>That's not funny.<</talk>>\
You let out a nervous laugh, running a hand through your hair.
<<talk "bubbles">>It's a little funny.<</talk>>\
Bubbles stands slowly, towering over you.
<<talk "bubbles">>I wouldn't. Maki likes you.<</talk>>\
<<talk "player">>What about you? Do you like me?<</talk>>\
You ask her as she starts walking back towards the mansion.
<<talk "bubbles">>...You're okay.<</talk>>\
<<talk "thought">>Well. I'll take it.<</talk>>\
You sigh, standing back up.
[[End.|$location]]<<set $bubbles.affection += 1>><<set $bubbles.trust += 1>><<addtime { minute : 10 }>><<talk "player">>You know, if Eve ever starts bothering you? Just let me know. She can be quite enthusiastic sometimes.<</talk>>\
You smile softly.
<<talk "bubbles">>She's fine. She's very refreshing.<</talk>>\
Bubbles states, amusement in her tone.
<<talk "player">>I can believe that.<</talk>>\
You can't help but think.
<<talk "bubbles">>She's not scared. Most are.<</talk>>\
She sighed.
<<talk "bubbles">>Children run usually. Men avoid me. Women too. All are scared. Just like Anna.<</talk>>\
<<talk "player">>It's....Anna's very skittish. It's not you--<</talk>>\
<<talk "bubbles">>It is. It's fine.<</talk>>\
The caramel woman turns her head to you with a shrug.
<<talk "bubbles">>It's not unusual. There's no offense.<</talk>>\
<<talk "player">>I....Heh. Anna's been through a lot.<</talk>>\
You sigh, looking at the pool's surface.
<<talk "player">>She took the brunt of my Uncle's....you know.<</talk>>\
<<talk "bubbles">>He was despicable.<</talk>>\
Bubbles' voice is harsh.
<<talk "player">>I won't argue that. Thankfully he never touched Eve like that. After all that time, Anna is just....very protective of Eve. I think she worries Eve will get hurt with you.<</talk>>\
You shrug.
<<talk "bubbles">>I wouldn't.<</talk>>\
You hear indignation in her tone.
<<talk "player">>I didn't say //you// would hurt her. You've seen Eve; she loves climbing all over your shoulders and what not; it would be very easy for her to get....overly enthusiastic and hurt herself.<</talk>>\
You smile reassuringly at the giantess as you stand up.
<<talk "bubbles">>....That's fair.<</talk>>\
Bubbles' nods at you.
<<talk "bubbles">>I'll be careful.<</talk>>\
<<talk "player">>Oh, it's not you I worry about. It's Eve.<</talk>>\
You laugh.
<<talk "player">>Don't let her talk you into tossing her onto the roof or up a tree, okay? The pool is good enough.<</talk>>\
<<talk "bubbles">>I won't.<</talk>>\
She nods as you begin going back towards the mansion.
[[End.|$location]]
Submitted by LFN Park<<set $bubbles.affection += 1>><<set $bubbles.trust += 1>><<addtime { minute : 3 }>><<talk "player">>Eve wanted me to ask you something. Well, both of us wanted to ask.<</talk>>\
You sit fully on the ground, stretching your legs out.
<<talk "bubbles">>Yes?<</talk>>\
Bubbles turns to face you, eye raised questioningly.
<<talk "player">>Well...<</talk>>\
You hesitate for a moment, trying to figure the best words to use.
<<talk "player">>Eve tells me you can't smile because of the scars?<</talk>>\
You see the unease on Bubbles face, the same look Anna sometimes has when you ask her something uncomfortable.
<<talk "bubbles">>Nerve damage, technically.<</talk>>\
She answers softly, her eye straying back to the surface of the pool.
<<talk "player">>I can't promise anything....but I can look into fixing that for you.<</talk>>\
Her gaze snaps to you, catching you off guard with the sudden intensity in her single blue orb.
<<talk "bubbles">>Explain.<</talk>>\
<<talk "thought">>Did her voice get lower?!<</talk>>\
You clear your throat nervously.
<<talk "player">>My Uncle was...well, he has a lab full of stuff including a notebook with a bunch of formulas. Considering what he did to Eve...<</talk>>\
You trail off for a moment as her glare intensifies.
<<talk "player">>It's not inconceivable that there might be something there that could help you.<</talk>>\
<<talk "bubbles">>....Why?<</talk>>\
She growls at you, and you notice her muscles tensing. You almost expect her to lunge at you.
<<talk "player">>Why what? Why would I help you?<</talk>>\
<<talk "bubbles">>Yes.<</talk>>\
You see her eye narrow, a menacing aura tainting the air.
<<talk "bubbles">>I won't betray Maki.<</talk>>\
<<talk "player">>No! Why would--nevermind. That's not what this is about!<</talk>>\
You stutter for a moment, fear causing the hairs on the back of your neck stand up. Her stare remains, intimidating and maleficent in tone.
<<talk "player">>Look...<</talk>>\
You sigh, rubbing the back of your neck for a moment.
<<talk "player">>You know what my Uncle did to the girls, right? I'm sure Maki mentioned it.<</talk>>\
<<talk "bubbles">>Yes. Despicable.<</talk>>\
The amazon practically spits the word at you.
<<talk "player">>I don't disagree. All that talent...all that medical knowledge that he had at his fingertips...and what did he do? He tortured women. All that knowledge is just sitting in that lab, all the past horrors lurking in the shadows there....<</talk>>\
You pause for a moment.
<<talk "player">>It would be nice to put it to some positive use for a change. To help someone instead of hurt them.<</talk>>\
You sit there as the larger woman scrutinizes you. Her gaze seems to bore into you, judging you as you stare back. After a long silence, Bubbles exhales and rubs her face.
<<talk "bubbles">>I'm sorry. I'm....wary.<</talk>>\
She sighs.
<<talk "bubbles">>People offer things, they want things. Genuine kindness is.....rare.<</talk>>\
<<talk "player">>I can understand that considering what you've been through...at least what Maki's told me.<</talk>>\
<<talk "bubbles">>She is genuine. You seem genuine.<</talk>>\
You smile nervously, standing up slowly.
<<talk "player">>That's what I tell Anna....So, to confirm; would you like me to see if there's anything that can help you? I can't make any promises that it will work, but I'd like to try if you're willing.<</talk>>\
You watch her tilt her head to one side, looking back at the surface of the pool.
<<talk "bubbles">>Yes. I...want to smile again. Thank you.<</talk>>\
Her voice is softer than you've ever heard, thick with emotion.
<<talk "player">>Okay. I'll see what I can do.<</talk>>\
You straighten your shirt, starting to walk back towards the mansion with a sense of purpose.
[[End.|$location]]
Submitted by LFN Park<<set $bubbles.affection += 5>><<set $bubbles.trust += 1>><<addtime { minute : 6 }>>PoolYou catch sight of two people sitting underneath a tree, a large blanket spread out underneath them. Moving closer, you recognize it as Maki and her caramel companion Bubbles with a small basket next to the blanket.
You see them with a plate of food in their laps, eating away as they converse among themselves. <<if $bubbles.hasFlag("smile")>>Maki seems to be laughing while a small smile forms on Bubbles features, filling you with a sense of pride knowing you gave that back to her.
<<else>>Maki seems to be laughing while Bubbles simply nods, her stoic expression still unchanging.
<</if>>[[End.|$location]]
Submitted by LFN Park<<addtime { minute : 3 }>>You catch sight of two people sitting underneath a tree, a large blanket spread out underneath them. Moving closer, you recognize it as Maki and her caramel companion Bubbles.
You see the giantess sitting, leaning against the tree as Maki sits between her legs. The back of her head is lazily resting on Bubbles chest, the giantess' arms wrapped around her waist in a sweet embrace as their hands intertwine.
<<if $bubbles.hasFlag("smile")>>Maki has her eyes closed, a loving smile on her face. Bubbles has a similar expression on her face, though much smaller but still satisfying.
<<talk "thought">>She looks so happy...<</talk>>\
You feel your smile grow as your pride swells, knowing you were the one to give that back to her.
<<else>>Maki has her eyes closed, a loving smile on her face. Bubbles scarred visage is neutral, but you can see the adoration in her single eye as she looks at her small lover.
<</if>>[[End.|$location]]
Submitted by LFN Park<<addtime { minute : 3 }>>You catch sight of two people sitting underneath a tree, a large blanket spread out underneath them. Moving closer, you recognize it as Maki and her caramel companion Bubbles.
You see Maki straddling the lap of the caramel giantess, their arms wrapped around each other. You squint as you see them move, confused for a moment until you see Maki's hands go under Bubbles' shirt.
You can't help but smirk when you hear Bubbles laugh, then you see Maki shift. Her head disappears from view between the legs of her companion and you can barely make out a loud moan as it rolls through the hills.
[[End.|$location]]
Submitted by LFN Park<<addtime { minute : 3 }>>You see the two forms of Maki and Bubbles stretched out near the pool. Maki lays in one of the chairs, a large pair of sunglasses over her face. Her flawless olive skin glistens as she lays in the sun, her large breasts held by a turquoise bikini as her arms rest behind her head.
Bubbles is laying on a towel at the edge of the pool, her nearly bare back exposed as she rests her head against her arms, her single eye closed. You see numerous marks on the giantess' skin, scars and old burns playing a strange mosaic on her caramel form.
Both seem to be enjoying the afternoon sun, a smile on Maki's face while her companion is still stoically expressionless.
Submitted by LFN Park<<addtime { minute : 5 }>>You hear the sounds of splashing as you approach the pool. Drawing closer, you see the massive, muscular form of Bubbles cutting through the water at a quick pace, doing laps around its perimeter. You see the smaller form of Eve struggling to keep up, swimming at a snail's pace compared to the caramel woman.
You see Maki sitting in one of the chairs near the pool, her eyes locked to her servant. She's in her familiar turquoise swimsuit, her ample bosom barely held back in the material. You see her vape pen set to one side, her hands behind her head. You note the wide smile on her face as she licks her lips, a lusty expression as she continues to stare at her companion.
[[Sit down.|Maki and Bubbles Pool Interactive 1a]]
[[Leave her be.|Maki and Bubbles Pool Interactive 1b]]
Submitted by LFN Park<<addtime { minute : 2 }>>You take a seat in the chair next to Maki.
<<talk "player">>You seem enthralled.<</talk>>\
You joke. The olive woman chuckles, her gaze still locked to the pool.
<<talk "maki">>Enraptured, darling. Despite our years with each other, the sight of sweet Bubbles firm muscles is still simply delicious.<</talk>>\
Maki sighed dreamily.
<<talk "player">>Her physique is very impressive. Does she do any bodybuilding competitions?<</talk>>\
Maki simply chuckled.
<<talk "maki">>Darling. Her numerous scars would make any competition based on appearance null due to unappreciative judges. She's far too self conscious for anything like that, anyway.<</talk>>\
<<talk "player">>Really? She seems pretty confident to me. Very... to the point.<</talk>>\
Maki finally turns to you, an eyebrow raised curiously.
<<talk "maki">>She was not always so. Her time prior to me was... well. We shall say it was narrowly focused on one thing to the exclusion of almost everything else.<</talk>>\
<<talk "player">>Fighting, I presume?<</talk>>\
<<talk "maki">>Quite. Did you know she'd never even had marshmallows before she came to my estate?<</talk>>\
Your eyebrows raise at this information.
<<talk "player">>That's incredibly surprising.<</talk>>\
You glance back to the pool, tilting your head as you watch the giantess swim.
<<talk "maki">>So deprived. An amazon who knew nothing but war....<</talk>>\
You turn back to Maki, her expression changing from lust to pride.
[[Talk about the past.| Maki and Bubbles Pool Interactive 1c]]
[[Ask about her relationship.| Maki and Bubbles Pool Interactive 1d]]
Submitted by LFN Park<<addtime { minute : 3 }>><<set $maki.affection += 1>><<if $maki.affection gte 650 and $maki.fear lte 300>><<talk "player">>She must have been quite sheltered to never have a marshmallow....<</talk>>\
<<talk "maki">>Darling. We take some things for granted. Her previous Master was very draconian in his training methods, very restrictive. Admittedly, it gave her a remarkable physique, but there are scars in my sweet girl you can't see.<</talk>>\
Maki bit her lip stealing a glance back to the swimming giantess.
<<talk "player">>I get it. Dealing with Anna and Eve... the baggage there....<</talk>>\
You sigh, rubbing the back of your neck.
<<talk "maki">>I give Howard credit; at least he never touched Bubbles like that.<</talk>>\
Maki sneered.
<<talk "maki">>There was a strict diet and an extreme training regime, but no molestation, thankfully.<</talk>>\
<<talk "player">>I just can't imagine anyone being able to do anything to her she doesn't want.<</talk>>\
<<talk "thought">>Considering she looks like she could snap me like a twig....<</talk>>\
<<talk "maki">>She's more fragile than you'd think.<</talk>>\
Maki sighed.
<<talk "maki">>She was utterly loyal to Howard, not least of all because her brother was taken in with her.... Not unlike Eve and Anna.<</talk>>\
<<talk "player">>Her old Master used him to make her do things?<</talk>>\
Maki nodded, resting her head on her palm.
<<talk "maki">>She still has nightmares, sometimes, of the fights and the training. Let me tell you, Bubbles with night terrors can be... very dangerous.<</talk>>\
You think about Anna and her nightmares, the times she's woken up screaming.
<<talk "thought">>Bubbles thrashing around at night... that could cause real damage....<</talk>>\
You imagine one swing of that massive arm smashing through your nightstand, or rib cage, and wince.
<<talk "maki">>With Howard... I don't know. There was rage and anger, but she pushed it down and buried it. I guess he kept her too busy to dwell on it.<</talk>>\
You hear a faraway tone in Maki's voice, a strangely somber note to it.
<<talk "maki">>When I rescued her, it just wormed its way to the surface. That first year... talk about bumpy.<</talk>>\
<<talk "player">>Did she have nightmares then?<</talk>>\
<<talk "maki">>Not the first few months, but there was other incidents. She had an altercation with another boy; She smashed his jaw. He had it wired up for weeks after.... He did prank her and call her a freak, but still....<</talk>>\
Maki trailed off, shaking her head.
<<talk "player">>I can't imagine antagonizing her is smart....<</talk>>\
You cringe at the thought of what could happen if Bubbles was instigated....
<<talk "maki">>Anyway, the nightmares started after all that. First night it happened she got me pretty good before she knew where she was.<</talk>>\
Maki clucked her tongue.
<<talk "player">>I've dealt with that; Anna thrashing around from really bad nightmares, but I don't know how you do that with Bubbles.<</talk>>\
You glance back towards the pool, seeing Bubbles launching Eve into the air as she laughs, then crashing back into the pool with a mighty splash.
<<talk "maki">>I admit, it was rough. I contemplated wearing kevlar to bed.<</talk>>\
Maki jokes, a small smile touching her lips.
<<talk "maki">>Bubbles tried to insist on sleeping in her own room, but I wouldn't have that; I enjoy falling asleep on that amazing body.<</talk>>\
<<talk "player">>Well, you're not in a full body cast, so whatever you ended up doing seems to have worked....<</talk>>\
You smile, turning to look at her once again.
<<talk "maki">>It was a matter of getting her to talk. The nightmares lessen the more she talks about it. I'm sure it's the same with Anna.<</talk>>\
<<talk "player">>Maki, I can't say the word 'uncle' without Anna trembling in fear. We... she's shared some things.<</talk>>\
You sigh.
<<talk "maki">>Baby steps, darling. I'm sure she's better than when you first got here.<</talk>>\
Maki smiled broadly.
<<talk "player">>She's definitely happier, but that bar's pretty low.<</talk>>\
<<talk "maki">>Still an important bar to have, darling. It's the first to many splendid things. Once she figured out she was happy.... Mmmm. So many sexy nights... and days.<</talk>>\
She licked her lips once more, turning back to gaze at Bubbles and Eve. You watch Eve clamber onto Bubbles shoulders with a splash as you stand up, both girls turning to wave at you.
You wave back with a smile before nodding to Maki.
<<talk "player">>I'll remember that.<</talk>>\
[[End.|$location]]<<set $maki.affection += 1>><<set $maki.fear -= 1>><<set $maki.trust += 1>><<set $bubbles.affection += 1>><<set $bubbles.trust += 1>>
Submitted by LFN Park<<else>><<talk "player">>She must have been quite sheltered to never have a marshmallow....<</talk>>\
<<talk "maki">>Darling. We take some things for granted. Her previous Master was very draconian in his training methods, very restrictive. Admittedly, it gave her a remarkable physique, but there are scars in my sweet girl you can't see.<</talk>>\
Maki bites her lip as she steals a glance back to the swimming giantess.
<<talk "player">>I get it. Dealing with Anna and Eve... the baggage there....<</talk>>\
You sigh, rubbing the back of your neck.
<<talk "maki">>I give Howard credit; at least he never touched Bubbles like that.<</talk>>\
Maki sneered.
<<talk "maki">>There was a strict diet and an extreme training regime, but no molestation, thankfully.<</talk>>\
<<talk "player">>I... just can't imagine anyone being able to do anything to her she doesn't want.<</talk>>\
<<talk "thought">>Considering she looks like she could snap me like a twig....<</talk>>\
<<talk "maki">>She wasn't always that way.<</talk>>\
Maki sighed.
<<talk "maki">>She was utterly loyal to Howard, not least of all because her brother was taken in with her.... Not unlike Eve and Anna.<</talk>>\
<<talk "player">>He used her brother as leverage?<</talk>>\
Your mind goes back to the black leather book on your nightstand when you first arrived at the mansion.
<<talk "maki">>Yes. Unlike her, Gregory was much more average in stature. From what she's told me, the training was... quite arduous.<</talk>>\
You hear her hesitate for a moment, choosing her words carefully.
<<talk "player">>All her fights were basically like street fights? I don't know how that works in this industry....<</talk>>\
You flinch at your choice of words as Maki tilts her head at you with a disapproving glare.
<<talk "maki">>I dislike calling it an 'industry,' though that is more apt in this regard. It depends on the region, darling. The fights aren't unlike how official ones are arranged in more legitimate organizations.... Two parties agree on a location and advertise. There's just a lot less red tape and no bureaucracy. The Far East's tend to be much more ceremonial and favor a lot of death fights. Not my cup of tea personally.<</talk>>\
Maki shook her head.
<<talk "player">>To confirm; fighting to the death?<</talk>>\
You ask incredulously.
<<talk "maki">>Yes, darling. I'm not saying they're an everyday occurrence, but in comparison to The Bloc or The West they are much more common. Here in The West it's frowned upon and a very rare event. The Bloc....Somewhere in the middle.<</talk>>\
She shrugged.
<<talk "player">>Did Bubbles ever do any of those?<</talk>>\
Maki looks away for a moment. You see some discomfort on her face as her fingers drum on the armrest of the chair.
<<talk "maki">>She doesn't like to talk about them, but yes.<</talk>>\
Maki sighed.
<<talk "maki">>I don't pry about that. Suffice to say she won them.<</talk>>\
<<talk "player">>Fair enough....<</talk>>\
You watch the caramel woman in the pool in a different way. You feel a slight unease as you see her lift Eve onto her shoulders, imagining the thick cords of muscle in her arms wrapped around her neck... those massive hands squeezing Eve's tiny head....
<<talk "maki">>Stop it.<</talk>>\
You snap back to Maki, her stern voice taking you from your thoughts. Her hazel eyes stare daggers at you, a disapproving frown on her face.
<<talk "player">>Sorry?<</talk>>\
<<talk "maki">>I know that look; people get that look all the time when they see her. She won't hurt anyone in this estate, least of all Eve.<</talk>>\
<<talk "player">>No offense, but the first time we met you considered killing me.<</talk>>\
You meet her gaze with an equally hard stare.
<<talk "maki">>And you're still here. What's that tell you?<</talk>>\
<<talk "player">>That you find me interesting enough to keep around.<</talk>>\
You smirk, looking back to the pool as Eve laughs, her hands tossling Bubbles wet hair.
<<talk "maki">>Very astute, darling.<</talk>>\
Maki laughs, waving to the two girls in the pool.
[[End.|$location]]
Submitted by LFN Park<<set $maki.affection += 1>><<set $maki.fear -= 1>><<set $bubbles.affection += 1>><<set $bubbles.trust += 1>>
<</if>><<addtime { minute : 10 }>><<if $maki.affection gte 650 and $maki.fear lte 300>><<talk "player">>You're very fond of her, aren't you?<</talk>>\
You see a curious expression cross Maki's face as she looks at you, almost judgmental and evaluatory.
<<talk "maki">>Quite. She's not for sale, if that's what you're asking.<</talk>>\
Maki said firmly.
<<talk "player">>No, I didn't mean that.<</talk>>\
You shrug sheepishly.
<<talk "player">>It's just you talk about her with a lot of pride and affection, like you two are a couple.<</talk>>\
Maki smirks, looking at you strangely.
<<talk "maki">>What if we were, darling? Would that offend your values?<</talk>>\
<<talk "player">>It doesn't offend me. It's... kind of funny really.<</talk>>\
Maki raises an eyebrow.
<<talk "maki">>Why is that?<</talk>>\
<<talk "player">>Well, you're very outspoken while she seems very... terse? I'm not sure what the word is. You've a lot of opposite qualities like that.<</talk>>\
You shrug.
<<talk "maki">>Well. You're not wrong.<</talk>>\
Maki smiles, turning back to the pool. You see Eve cling to Bubbles shoulders as she cuts through the water, laughing happily as her speed increases.
<<talk "maki">>I'll let you in on something, darling.<</talk>>\
You turn back to the olive woman, who's leaned closer to you. You also lean against the arm of the chair, curious to what she has to share.
<<talk "maki">>There's a difference between sex and making love, at least to me. I'm a bit of a nympho, if you haven't noticed. I've had lots of sex; it's a biological necessity and, generally speaking, it works to cull my libido. Making love... that's a completely different beast, and so much more fulfilling.<</talk>>\
Maki sighs, resting her chin in one palm.
<<talk "maki">>There's an intimacy... an emotional spark that just goes beyond mere physical pleasure. It's rare to find a person for that in my experience. When I first met Bubbles, I lusted for her. Pure physical lust.... I mean, look at that ass.<</talk>>\
Maki licked her lips, glancing back towards the pool.
<<talk "maki">>You know it was four or so months before we slept together? Practically an eternity for me if I'm to be honest.<</talk>>\
You think about her words for a moment, memories of intimate moments with Anna surfacing as the olive woman continues to talk.
<<talk "maki">>When we did... I didn't expect it. That spark, that intimacy... it was fantastic. Well worth the wait.<</talk>>\
You see a faint flush in Maki's cheeks, a naughty grin spreading on her face.
<<talk "maki">>I absolutely love Bubbles. I'm crazy for that magnificent woman. I can't imagine my life without her anymore. What's really insane is she feels the same for me.<</talk>>\
<<talk "player">>So... why do you call her your pet?<</talk>>\
You scratch your head for a moment.
<<talk "maki">>Oh. Public persona, darling.<</talk>>\
Maki laughed, turning back to stare at the pools occupants.
<<talk "maki">>I don't want to deal with the complications that would arise if people knew I was so madly in love with a 'mere slave,' as the narrow minded would say. Also, it's frankly none of the world's damn business.<</talk>>\
<<talk "thought">>Well. This explains that....<</talk>>\
You can't help but smile.
<<talk "player">>That's funny. You once spoke of a Master falling for a slave....<</talk>>\
You rub your chin for a moment in thought.
<<talk "maki">>I was speaking from experience, of course. Though technically, Bubbles has never been my slave. I told you; I bought her life. Not her.<</talk>>\
Maki wags her finger at you comically.
<<talk "player">>Not sure I understand the distinction.<</talk>>\
You can't see the difference truthfully.
<<talk "maki">>Someday you will, darling.<</talk>>\
Maki smirked, leaning back into her chair. Her eyes fix back to her caramel lover as she stopped swimming, Eve clambering onto her shoulders. The red head smiles and waves at you before Bubbles turns, fixing her single blue eye towards you and Maki.
You wave back to Eve with a smile before standing up.
[[End.|$location]]
Submitted by LFN Park<<set $maki.affection += 1>><<set $maki.fear -= 1>><<set $maki.trust += 1>><<set $bubbles.affection += 1>><<set $bubbles.trust += 1>><<run $player.addFlag("makiLoveQuote")>>
<<else>><<talk "player">>You're very fond of her, aren't you?<</talk>>\
You see a curious expression cross Maki's face as she looks at you, almost judgmental and evaluatory.
<<talk "maki">>Quite. She's not for sale, if that's what you're asking.<</talk>>\
Maki said firmly.
<<talk "player">>No, I didn't mean that.<</talk>>\
You shrug sheepishly.
<<talk "player">>It's just you talk about her with a lot of pride and affection, like you two are a couple rather than... you know.<</talk>>\
Maki smirks, looking at you strangely.
<<talk "maki">>What if we were, darling? Would that offend your values?<</talk>>\
<<talk "player">>It doesn't offend me. It's... kind of funny really.<</talk>>\
Maki raises an eyebrow.
<<talk "maki">>Do tell.<</talk>>\
You feel a shiver down your spine as she continues staring at you.
<<talk "player">>Well.... No offense, but you two are very opposite... you know?<</talk>>\
You start to hesitate as she continues looking at you.
<<talk "player">>Like... you like to talk and she doesn't. She's very tall and muscular and you're smaller and... softer.<</talk>>\
<<talk "maki">>Good save there, darling.<</talk>>\
Maki chuckles. She turns her head back to the pool and you follow, watching Eve splash at Bubbles. You laugh when she sticks one massive arm just underneath the surface and swings, drawing a massive wave of water that engulfs Eve.
<<talk "maki">>I am quite fond of Bubbles. Enough that I've turned down many offers for her over the years.<</talk>>\
<<talk "player">>People that want her for fighting?<</talk>>\
You ask, turning your head back to her.
<<talk "maki">>Fighting and other things. Some people have interesting kinks, and apparently one is to be dominated by an amazon.<</talk>>\
Maki shrugged idly.
<<talk "player">>You know, a short time ago I'd have said that to be very strange. Now? I'm not that surprised.<</talk>>\
You sigh, reminiscing about your days of ignorance to sexual behaviors.
<<talk "maki">>Still, she's mine and I have no intention of sharing her.<</talk>>\
You detect smugness in her tone as Maki turns back to gazing at the giantess lustily. You wave to the swimming girls as they look at the two of you.
[[End.|$location]]
Submitted by LFN Park<<set $maki.affection += 1>><<set $maki.fear -= 1>><<set $bubbles.affection += 1>><<set $bubbles.trust += 1>><</if>><<addtime { minute : 10 }>>You decide to leave Maki to her ogling with an amused smile as Bubbles lets Eve catch up to her for a moment, only to resume and elicit a cry of disappointment from the red headed girl as she trails behind her.
[[End.|$location]]
Submitted by LFN ParkPool<<includeevent setup.events.makiArrival1>><<set setup.events.makiArrival1 to [
{
requires: 'true',
chance: 100,
link: "Maki Arrival 1"
},
{
requires: 'true',
chance: 100,
link: "Maki Arrival 2"
},
{
requires: 'true',
chance: 100,
link: "Maki Arrival 3"
},
{
requires: 'true',
chance: 100,
link: "Maki Arrival 4"
}
]>>Your phone rings, causing you to instinctively reach for it. You see //Morichi// printed in bold letters on the display before you answer it and raise it to your ear.
<<talk "player">>Hey, Maki.<</talk>>\
You say.
<<talk "maki">>Darling, we just left the quaint little town near your home. We'll be arriving in a few minutes.<</talk>>\
She purrs in your ear.
<<talk "thought">>Right, it's the weekend.<</talk>>\
There's a giggle from the other end of the line.
<<talk "maki">>We thought perhaps that we'd stay for the weekend, get away from the island for a bit, if you will.<</talk>>\
<<talk "player">>Sure, that's fine.<</talk>>\
You reply, your mind in high gear as you try to plan for her arrival.
[[Meet her at the gate.|Maki Arrival 2a]]
[[Send Anna and Eve to meet Maki at the gate.|Maki Arrival 2b]]
<<set $makiVisit to true>><<talk "player">>I'll be down to the gate to let you in momentarily.<</talk>>\
<<talk "maki">>See you soon darling.<</talk>>\
Without even waiting for your reply, you hear the phone go dead.
<<talk "player">>Anna.<</talk>>\
You call out.
<<talk "player">>Maki is coming for a visit, she'll be here in about ten minutes!<</talk>>\
As soon as you say something, you're in motion toward the door. You're just opening it when you hear Anna call from somewhere behind you that she'll begin preparations immediately. <<if $mitsuko.hasFlag("owned")>>Mitsuko, having heard you call out to Anna, follows behind you.<</if>>
Your footsteps take you in a brisk walk toward the front gate, arriving just moments before you see a black car slowing as it approaches. You swing open the gate, allowing the car entry.
<<link "Continue.">><<gotoevent setup.events.makiGreeting1>><</link>><<talk "player">>I'll send Anna down to let you in.<</talk>>\
<<talk "maki">>Hum, not even a personal welcome. Shame.<</talk>>\
Without even waiting for your reply, you hear the phone go dead.
<<talk "player">>Anna.<</talk>>\
You call out.
<<talk "player">>Maki is coming for a visit, she'll be here in about ten minutes, make sure to let her in, and take Eve<<if $mitsuko.hasFlag("owned")>>, and Mitsuko<</if>> with you!<</talk>>\
Without moving from where you are, you call out instructions to Anna. A few minutes pass and you hear the door open, then close.
[[End.|$location]]You're lounging around when your phone suddenly rings, you check the screen to see Maki is calling.
<<talk "thought">>I wonder what she wants. . .<</talk>>\
Bringing the phone to your ear, you answer it.
<<talk "player">>What's up, Maki?<</talk>>\
<<talk "maki">>Ah, darling! We've just departed from that nice little town near you, we'll be arriving any moment now.<</talk>>\
She says in a cheery voice.
<<talk "thought">>Oh, yeah. It's the weekend. . .<</talk>>\
A giggle can be heard from the other end of the line.
<<talk "maki">>We'll be staying the weekend, if that is okay with you, darling. We needed a nice little vacation from the island, after all.<</talk>>\
<<talk "player">>Gotcha, yeah that's fine.<</talk>>\
You reply, already thinking ahead on planning for her arrival.
[[Meet her at the gate.|Maki Arrival 3a]]
[[Send Anna and Eve to meet Maki at the gate.|Maki Arrival 3b]]
<<set $makiVisit to true>><<talk "player">>The gate'll be opened for your arrival, meet you in a few.<</talk>>\
<<talk "maki">>Understood, see you soon darling.<</talk>>\
Without even waiting for your reply, you hear the phone go dead.
<<talk "player">>Anna!<</talk>>\
You call out.
<<talk "player">>We'll have guests soon enough, Maki and Bubbles are on their way!<</talk>>\
Once the words have left your mouth, you're quickly heading to the door. You open it when you hear Anna call from somewhere behind you that she'll begin preparations immediately. <<if $mitsuko.hasFlag("owned")>>Mitsuko, having heard you call out to Anna, follows behind you.<</if>>
The walk to the front gate is quick, and you manage to arrive just seconds before you see a black car slowing as it approaches. With a nod, you push open the gate, allowing the car entry.
<<link "Continue.">><<gotoevent setup.events.makiGreeting1>><</link>><<talk "player">>Alright, I will have anna sent down to let you in.<</talk>>\
<<talk "maki">>Aww, not going to personally greet your guests? How mortifying.<</talk>>\
Without even waiting for your reply, you hear the phone go dead.
<<talk "player">>. . . Anna!<</talk>>\
You shout, your voice ringing throughout the halls.
<<talk "player">>We will be having guests arrive any minute now, please go let them in and greet them. Also, take Eve <<if $mitsuko.hasFlag("owned")>>and Mitsuko<</if>> with you!<</talk>>\
Calling out instructions while staying where you are, she gives a faint acknowledgment back. A moment later, you hear the door open and close.
[[End.|$location]]Hearing your phone suddenly start ringing, you check it and find Maki's name on the screen.
Answering it, you bring the phone to your ear.
<<talk "player">>Hi, Maki. What's up?<</talk>>\
<<talk "maki">>We are on our way to your lovely little homestead, we shall be there very soon.<</talk>>\
She cheerily states.
<<talk "thought">>Almost forgot it was the weekend.<</talk>>\
The woman on the other end giggles.
<<talk "maki">>We will be staying the weekend, if that's fine with you, darling.<</talk>>\
<<talk "player">>Yeah, I see no problem with that.<</talk>>\
[[Meet her at the gate.|Maki Arrival 4a]]
[[Send Anna and Eve to meet Maki at the gate.|Maki Arrival 4b]]
<<set $makiVisit to true>><<talk "player">>I'll have the gate opened for you when you arrive.<</talk>>\
<<talk "maki">>Very well, see you soon darling.<</talk>>\
Without even waiting for your reply, you hear the phone go dead.
<<talk "player">>Anna!<</talk>>\
You call out.
<<talk "player">>Guests will be arriving soon! Maki and Bubbles are on their way here!<</talk>>\
Upon calling out, you quickly make your way to the door. As you're opening it, you hear Anna call from somewhere behind you that she'll begin preparations immediately. <<if $mitsuko.hasFlag("owned")>>Mitsuko, having heard you call out to Anna, follows behind you.<</if>>
Walking briskly to the gate, you manage to arrive just as you see a black car slowing as it approaches. With a nod, you push open the gate, allowing the car entry.
<<link "Continue.">><<gotoevent setup.events.makiGreeting1>><</link>><<talk "player">>Okay, Anna will let you in through the gate.<</talk>>\
<<talk "maki">>And here I was hoping for a personal greeting. Ah well.<</talk>>\
Without even waiting for your reply, you hear the phone go dead.
<<talk "player">>. . . Anna!<</talk>>\
You shout, your voice ringing throughout the halls.
<<talk "player">>We will be having guests arrive any minute now, please go let them in and greet them. Also, take Eve <<if $mitsuko.hasFlag("owned")>>and Mitsuko<</if>> with you!<</talk>>\
Calling out instructions while staying where you are, she gives a faint acknowledgment back. A moment later, you hear the door open and close.
[[End.|$location]]<<set setup.events.makiGreeting1 to [
{
requires: 'true',
chance: 100,
link: "Maki Greeting 1"
},
{
requires: 'true',
chance: 100,
link: "Maki Greeting 2"
},
{
requires: 'true',
chance: 100,
link: "Maki Greeting 3"
}
]>><<if $mitsuko.hasFlag("owned")>>Locking the gate after the black car drives in, You jog back from the gate as the familiar black car parks in front of the mansion.
Anna and Mitsuko stand politely, their hands folded carefully in front of them. Eve practically bounces with anticipation, a huge grin on her tiny face, Anna has a soft smile while Mitsuko's is neutral.
You see the car shift as Bubbles massive form leaves it, waving briefly to you. You smile as Maki follows suit, a wide grin on her olive face.
<<talk "maki">>Hello darlings!<</talk>>\
The olive woman gives Anna and Eve a warm hug before giving Mitsuko a polite bow.
<<talk "player">>Hi, Maki.<</talk>>\
You smile as she embraces you. You see Bubbles crouch, talking softly with Eve after they embrace.
<<talk "maki">><<print $player.firstName>>, darling! A pleasure as always! It's always nice to get off the island for a weekend. I think dear Bubbles in particular has been looking forward to this.<</talk>>\
Maki sneaks a grin at her caramel companion, who nods back at her.
<<talk "player">>Well, you're both always welcome.<</talk>>\
You shrug, then tilt your head curiously as Eve grabs Maki's hand.
<<talk "eve">>Come on! I want to go swimming!<</talk>>\
Eve laughs, grinning ear to ear.
<<talk "maki">>Such impatience! I just arrived!<</talk>>\
Maki giggles, but allows herself to be pulled up the stairs by the small red head.
<<talk "anna">>Eve! Don't be rude!<</talk>>\
Anna chastises her sister as Mitsuko quietly giggles at the younger girls excitement.
<<talk "maki">>Oh, it's fine! But let us first relax in the living room for a bit.<</talk>>\
Maki laughs, disappearing inside the mansion. Mitsuko shakes her head disapprovingly, while Bubbles pulls luggage from the trunk then follows behind them. You, Anna and Mitsuko enter the mansion a moment later.
<<link "Continue.">><<gotoevent setup.events.makiChat1>><</link>>
<<else>>Locking the gate after the black car drives in, you quickly jog back to the girls. Anna stands with her hands folded politely in front of her while Eve shifts from one leg to another, a broad and expectant smile on her face.
You watch the car shift as the massive form of the caramel amazon Bubbles steps out of the driver's seat. You're mildly intrigued to see her in simple jeans and a shirt, though much bigger than ones you've seen in stores. She quickly steps to the passenger side, opening the door for her mistress.
<<talk "maki">>Darlings! So good to see you!<</talk>>\
Maki spreads her arms wide. You smile as Eve surges forward, first hugging the midsection of Bubbles before embracing Maki as Anna gives her a stern glare.
<<talk "player">>Welcome back, Maki.<</talk>>\
You nod, hugging her as she sashays over to you. She then regards Anna with a soft smile.
<<talk "anna">>Hello, Miss Morichi.<</talk>>\
Anna nods, bowing politely.
<<talk "maki">>Anna, darling!<</talk>>\
The pale girl squeaks as Maki embraces her, bringing a smile to your face.
<<talk "maki">>I always look forward to these little //getaways//.<</talk>>\
She laughs. Over at the car, Bubbles pulls luggage from the trunk as Eve does her best to help, you watch Bubbles and Eve start taking the bags up the steps.
<<talk "maki">>Well, let's get cleaned up! I feel like lounging around the pool. . . Or maybe mixing a drink!<</talk>>\
Maki claps her hands together, then walks after her companion. You and Anna quickly follow.
<<link "Continue.">><<gotoevent setup.events.makiChat1>><</link>><</if>>
Submitted by Irish Major TomOnce the black car pulls through the gate, you close and lock it before making your way back to the entrance of the mansion.
The familiar colored vehicle parks at the base of the stairs, Anna <<if $mitsuko.hasFlag('owned')>>and Mitsuko wait<<else>>waits<</if>>, hands folded carefully in front. A huge grin spreads across Eve's face as she practically bounces on the spot, giddy with excitement while a soft smile can be seen on Anna's lips. <<if $mitsuko.hasFlag('owned')>>Mitsuko has a neutral expression.<</if>>
The car shifts ever so slightly as Bubbles exits the vehicle, briefly waving to you. A few seconds later, Maki follows suit, a wide grin on her olive face.
<<talk "maki">>Ah, hello again darlings. It is so good to see you!<</talk>>\
You watch as the petite woman gives Anna and Eve a warm hug<<if $mitsuko.hasFlag('owned')>> before giving Mitsuko a polite bow.<</if>>.
Unsurprisingly, she embraces you for a quick moment. Looking over to your servants, you see Bubbles crouch, talking softly with Eve after they share a quick hug.
<<talk "maki">>Why, <<print $player.firstName>>, darling! Always a pleasure to stop by your homestead, the island can be so, dreary sometimes. We've certainly been looking forward to this visit.<</talk>>\
Maki looks to her companion and the two share a loving glance.
<<talk "player">>Well, you're both always welcome.<</talk>>\
You shrug, then tilt your head curiously as Eve suddenly grabs Maki by the hand.
<<talk "eve">>Maki! Let's go play!<</talk>>\
Eve giggles, grinning ear to ear.
<<talk "maki">>My, you're quite the impatient one! I just arrived!<</talk>>\
Though she says that, Maki giggles, allowing herself to be pulled up the stairs by the small red head.
<<talk "anna">>Eve! Please do not bother our guests like that!<</talk>>\
Anna chastises her sister<<if $mitsuko.hasFlag('owned')>> as a motherly smile spreads across Mitsuko's lips, from the younger girls eagerness.<<else>>.<</if>>
<<talk "maki">>Oh, it's fine! But let us first relax in the living room for a bit.<</talk>>\
Maki laughs, disappearing inside the mansion<<if $mitsuko.hasFlag('owned')>>. Mitsuko lets out a quiet sigh,<<else>>, while Bubbles pulls luggage from the trunk then follows behind them.<</if>> <<if $mitsuko.hasFlag('owned')>>You, Anna and Mitsuko enter the mansion a moment later.<<else>>You and Anna enter the mansion a moment later.<</if>>
<<link "Continue.">><<gotoevent setup.events.makiChat1>><</link>>
Submitted by Irish Major Tom<<if $mitsuko.hasFlag('owned')>>Upon locking the gate once a familiar looking black car has driven through, you quickly make your way back to the base of the stairs, near where the vehicle is pulling up to.
Close to you stands Anna, Eve and Mitsuko. The two older woman have their hands folded carefully in front of them while the younger redhead impatiently awaits with eager anticipation.
You watch as the car shift ever so slightly from Bubbles massive frame exiting it, she briefly waves, then walks to the trunk. Maki soon follows suit, stepping out with a wide grin, the olive woman saunters over to Anna and embraces her for a moment.
<<talk "anna">>Welcome, Miss. Morichi.<</talk>>\
<<talk "maki">>Hello darling, a pleasure to see you once again. All three of you.<</talk>>\
The petite woman pats Eve on the head and gives her a quick hug before politely bowing to Mitsuko, once she is finished greeting your servants, Maki shares a friendly embrace with you.
<<talk "maki">>Yes, yes. It is nice to see you as well, <<print $player.firstName>>.<</talk>>\
She playfully says with a wink, teasing you. You can't help but laugh and roll your eyes.
<<talk "player">>Indeed, glad you could stop by.<</talk>>\
Bubbles crouch, talking softly with Eve after they embrace.
<<talk "maki">>Of course, <<print $player.firstName>>, darling! As always, it is nice to get off the island for a weekend. My dear Bubbles in particular, couldn't wait to see Eve again.<</talk>>\
Maki winks to her caramel companion, who nods back at her.
<<talk "player">>Not surprised, no one can resist her charms.<</talk>>\
You chuckle, and Maki giggles as well.
<<talk "maki">>Come, come. Let us first relax in the living room for a bit.<</talk>>\
Maki pats you on the should, before disappearing inside the mansion. Mitsuko walks in behind the eccentric woman with Eve beside her, while Bubbles pulls luggage from the trunk then follows behind them. You and Anna enter the mansion a moment later.
<<link "Continue.">><<gotoevent setup.events.makiChat1>><</link>>
<<else>>Upon locking the gate once a familiar looking black car has driven through, you quickly make your way back to the base of the stairs, near where the vehicle is pulling up to.
Close to you stands Anna and Eve. The two older woman have their hands folded carefully in front of them while the younger redhead impatiently awaits with eager anticipation.
You watch as the car shift ever so slightly from Bubbles massive frame exiting it, she briefly waves, then walks to the trunk. Maki soon follows suit, stepping out with a wide grin, the olive woman saunters over to Anna and embraces her for a moment.
<<talk "anna">>Welcome, Miss. Morichi.<</talk>>\
<<talk "maki">>Hello darling, a pleasure to see you once again. Both of you.<</talk>>\
The petite woman pats Eve on the head and gives her a quick hug, once she is finished greeting your servants, Maki shares a friendly embrace with you.
<<talk "maki">>Yes, yes. It is nice to see you as well, <<print $player.firstName>>.<</talk>>\
She playfully says with a wink, teasing you. You can't help but laugh and roll your eyes.
<<talk "player">>Indeed, glad you could stop by.<</talk>>\
Bubbles crouch, talking softly with Eve after they embrace.
<<talk "maki">>Of course, <<print $player.firstName>>, darling! As always, it is nice to get off the island for a weekend. My dear Bubbles in particular, couldn't wait to see Eve again.<</talk>>\
Maki winks to her caramel companion, who nods back at her.
<<talk "player">>Not surprised, no one can resist her charms.<</talk>>\
You chuckle, and Maki giggles as well.
<<talk "maki">>Come, come. Let us first relax in the living room for a bit.<</talk>>\
Maki pats you on the should, before disappearing inside the mansion while Bubbles pulls luggage from the trunk then follows behind them. You and Anna enter the mansion a moment later.
<<link "Continue.">><<gotoevent setup.events.makiChat1>><</link>><</if>>
Submitted by Irish Major Tom<<set setup.events.makiChat1 to [
{
requires: 'true',
chance: 100,
link: "Maki Chat 1"
},
{
requires: 'true',
chance: 100,
link: "Maki Chat 2"
},
{
requires: 'true',
chance: 100,
link: "Maki Chat 3"
},
{
requires: 'true',
chance: 100,
link: "Maki Chat 4"
},
{
requires: 'true',
chance: 100,
link: "Maki Chat 5"
},
{
requires: 'true',
chance: 100,
link: "Maki Chat 6"
}
]>>In the main hall, you see Maki and Bubbles walk into the living room.
<<if $mitsuko.hasFlag("owned")>>You turn to Mitsuko.
<<talk "player">>Mitsuko, please prepare some tea for our guests.<</talk>>\
She politely bows, then makes her way to the kitchen
<<else>>You turn to Anna.
<<talk "player">>Anna, please prepare some tea for our guests.<</talk>>\
She nods and makes her way to the kitchen.
<</if>>You continue to the living room, upon entering the room, you can see Maki and Bubbles already sitting on the couch. You walk over to the love seat and sit down.
A few moments later, <<if $mitsuko.hasFlag("owned")>>Mitsuko appears with a tray of three teacups full of tea and a teapot. She sets the tray down, then hands each cup to you, Maki and Bubbles.
Once finished, she steps beside the love seat you're sitting in.<<else>>Anna appears with a tray of three teacups full of tea and a teapot. She sets the tray down and hands each cup to you, Maki and Bubbles.
Once she's finished, Anna moves off to the side in case she's needed.<</if>>
<<talk "player">>Thanks.<</talk>>\
<<talk "bubbles">>Thank you.<</talk>>\
<<talk "maki">>Thank you, darling.<</talk>>\
You take a sip of tea before speaking.
<<talk "player">>So how are things around the island?<</talk>>\
Maki drinks some of her tea before answering.
<<talk "maki">>At the moment? Quite drab, a storm recently blew in.<</talk>>\
She says. Beside Maki, Bubbles occasionally takes a sip, enjoying the tea.
[img[images/scenes/makiTea.png]]
<<talk "maki">>You would think a hurricane is rolling through.<</talk>>\
The olive woman adds with a chuckle.
For the next hour, you chat with Maki. After a while, you notice the time and get up from your seat.
<<talk "player">>Well, I should let you relax and unwind, you're our guests for the weekend, so make yourselves at home.<</talk>>\
You say, excusing yourself. Making your way to the doorway, you stop and turn around.
<<if $mitsuko.hasFlag("owned")>><<talk "player">>Mitsuko, please continue to serve our guests needs for a bit longer before returning to your duties.<</talk>>\
Mitsuko bows.
<<talk "mitsuko">>Of course.<</talk>>\
<<else>><<talk "player">>Anna, please tend to our guests needs for a bit longer before returning to your duties.<</talk>>\
Anna nods.
<</if>>With nothing else to add, you turn back around and leave the room.
[[End.|$location]]
Submitted by Irish Major TomIn the main hall, you see Maki and Bubbles walk into the living room.
<<if $mitsuko.hasFlag("owned")>>You turn to Mitsuko.
<<talk "player">>Mitsuko, please prepare some tea for our guests.<</talk>>\
She politely bows, then makes her way to the kitchen
<<else>>You turn to Anna.
<<talk "player">>Anna, please prepare some tea for our guests.<</talk>>\
She nods and makes her way to the kitchen.
<</if>>You continue to the living room, upon entering the room, you can see Maki and Bubbles already sitting on the couch. You walk over to the love seat and sit down.
A few moments later, <<if $mitsuko.hasFlag("owned")>>Mitsuko appears with a tray of three teacups full of tea and a teapot. She sets the tray down, then hands each cup to you, Maki and Bubbles.
Once finished, she steps beside the love seat you're sitting in.<<else>>Anna appears with a tray of three teacups full of tea and a teapot. She sets the tray down and hands each cup to you, Maki and Bubbles.
Once she's finished, Anna moves off to the side in case she's needed.<</if>>
<<talk "player">>Thanks.<</talk>>\
<<talk "bubbles">>Thank you.<</talk>>\
<<talk "maki">>Thank you darling.<</talk>>\
You take a sip of tea before speaking.
<<talk "player">>So how's business?<</talk>>\
Maki takes a drink, then answers.
<<talk "maki">>Good darling, just some minor hiccups.<</talk>>\
She gulps down some tea before continuing.
<<talk "maki">>That old bastard that owns Reichart Pharmaceuticals keeps rejecting my offers, even though his little //''conglomerate''// is slowly going bankrupt.<</talk>>\
<<if $rebekkah.hasFlag('owned')>>Rebekkah perks up at the name Maki mentions and you look to her with a raised eyebrow. The stubborn woman merely looks away, continuing with her duties.
<</if>>The olive woman scoffs.
<<talk "maki">>But we've managed to secure a foothold in one of the countries in the Bloc area.<</talk>>\
Maki adds, taking another sip of tea. Beside her, Bubbles quietly enjoys the tea.
<<talk "player">>That's good, so you're investments are paying off then<</talk>>\
You say, Maki nods in response.
<<talk "maki">>Of course darling, they always do.<</talk>>\
That particular conversation dies down and for the next hour, you engage in small talk with Maki while drinking tea. After a while, you notice the time.
[img[images/scenes/makiTea.png]]
<<talk "player">>Well, I should let you relax and unwind. You're our guests for the weekend, so make yourselves at home.<</talk>>\
The olive woman nods.
<<talk "maki">>Of course darling.<</talk>>\
You turn to <<if $mitsuko.hasFlag('owned')>>Mitsuko.<<else>>Anna.<</if>>
<<talk "player">>See to our guests need for the next few hours then return to your regular duties.<</talk>>\
<<if $mitsuko.hasFlag('owned')>>Mitsuko,<<else>>Anna,<</if>> politely bows her head in response. You take one last glance at your guests and smile before leaving the room.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 120 }>>
<<set $maki.affection += 5>>
<<set $bubbles.affection += 5>>Entering the main hall, you see Maki and Bubbles already walking into the living room.
<<if $mitsuko.hasFlag('owned')>>You turn to Mitsuko.
<<talk "player">>Go to the kitchen and prepare some tea for our guests, please.<</talk>>\
Mitsuko bows politely and walks off to the kitchen.
<<else>>You turn to Anna.
<<talk "player">>Go to the kitchen and prepare some tea for our guests, please.<</talk>>\
Anna nods before scurrying off to the kitchen.
<</if>>With Anna off making tea, you enter the living to find Maki and Bubbles already seated on the couch.
<<talk "player">>I'm surprised Eve isn't here.<</talk>>\
You say with a chuckle.
<<talk "maki">>The little cutie wanted to put away our luggage, wouldn't take no for an answer.<</talk>>\
Maki answers as you sit down on a love seat near the couch. Not long after, <<if $mitsuko.hasFlag('owned')>>Mitsuko arrives with a tray containing three teacups and a teapot. She places the tray on the table and pours tea out into the three cups before handing each one to Maki, Bubbles and yourself.
The raven-haired maid then steps beside the seat you're sitting in. <<else>>Anna arrives with a tray containing three teacups and a teapot. The blonde maid places the tray down on the table, then pours tea into each cup before handing them out to Maki, Bubbles and yourself. Once finished, she steps off to the side in case she is needed.<</if>>
You take a sip of tea, before speaking.
<<talk "player">>So, how are things with the both-<</talk>>\
The question is just leaving your mouth when Bubbles turns to <<if $mitsuko.hasFlag('owned')>>Mitsuko.<<else>>Anna.<</if>>
<<talk "bubbles">>This tea, it's good.<</talk>>\
<<if $mitsuko.hasFlag('owned')>>Mitsuko politely bows<<else>>Anna timidly nods<</if>> as Maki speaks up, agreeing with her lover.
<<talk "maki">>Indeed, darling. I have to say, this tea has a slightly better taste than usual, what did you use to make it?<</talk>>\
She asks, turning to face the <<if $mitsuko.hasFlag('owned')>>raven-haired maid.<<else>>blonde maid.<</if>>
<<if $mitsuko.hasFlag('owned')>><<talk "mitsuko">>I used fine powder from grounded tea leaves that came from the Far East, and whisked them just right with some hot water.<</talk>><<else>><<talk "anna">>Oh, um, I used a fine powder from grounded tea leaves. I then whisked them just right with some hot water. . .<</talk>><</if>>\
Your maid answers back, nodding to the pair. Maki tilts her head.
<<talk "maki">>Interesting.<</talk>>\
That particular conversation dies down and for the next little while, you engage in small talk with Maki while drinking tea, casually chatting about inconsequential things. After a while, you notice the time.
[img[images/scenes/makiTea.png]]
<<talk "player">>Hm, well, I should let you relax and unwind. You are our guests for the weekend after all, so make yourselves at home.<</talk>>\
The olive woman nods.
<<talk "maki">>Of course darling.<</talk>>\
You turn to <<if $mitsuko.hasFlag('owned')>>Mitsuko.
<<talk "player">>Please see to our guests need for the next few hours, after that, return to your regular duties.<</talk>>\
Mitsuko politely bows her head in response. You take one last glance at your guests and smile before leaving the room.
<<else>>Anna.
<<talk "player">>Please see to our guests need for the next few hours, after that, return to your regular duties.<</talk>>\
Anna nods in response. You take one last glance at your guests and smile before leaving the room.
<</if>>[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 120 }>>
<<set $maki.affection += 5>>
<<set $bubbles.affection += 5>>Walking into the main hall, you see Maki and Bubbles already entering the living room, Eve close behind.
<<if $mitsuko.hasFlag('owned')>>You turn to Mitsuko.
<<talk "player">>Please prepare some tea for our guests, Mitsuko.<</talk>>\
The older woman bows, then hurries off to the kitchen.
<<else>>You turn to Anna.
<<talk "player">>Please prepare some tea for our guests, Anna.<</talk>>\
She nods and quickly hurries to the kitchen.<</if>>
You quickly enter the living room to find Maki and Bubbles already seated on the couch, Eve is sitting on the muscular woman's lap.
With a nod, you take a seat on the love seat near the couch. A few minutes pass when <<if $mitsuko.hasFlag('owned')>>Mitsuko enters the room carrying a tray containing a teapot full of tea and four teacups. <<else>>Anna enters the room carrying a tray containing a teapot full of tea and four teacups.<</if>>
She places the tray down on the table, then pours the tea into all four cups, filling them up most of the way before carefully handing each one out.
<<talk "player">>Thanks.<</talk>>\
<<talk "bubbles">>Thank you.<</talk>>\
<<talk "maki">>Why thank you, darling.<</talk>>\
<<talk "eve">>Mm, thanks!<</talk>>\
Once each cup has been passed around, <<if $mitsuko.hasFlag('owned')>>Mitsuko takes a few steps back, to stand beside the love seat.<<else>>Anna takes a few steps back, to stand beside the love seat.<</if>>
Taking a sip of tea, you enjoy the taste for a few seconds before speaking.
<<talk "player">>So, how's life in the Morichi household?<</talk>>\
You ask, Maki takes a sip of tea and leans back against the couch.
[img[images/scenes/makiTea.png]]
<<talk "maki">>Good enough I suppose. . . There are some stubborn black market slavers using slaves as, quite literally, //livestock//, where I do quite a bit of business, it has left a bad taste in my mouth so I have taken steps to have it removed posthaste.<</talk>>\
Maki answers, her voice full of disgust.
Not wanting to sour the mood, you switch topics and for the next hour, the four of you chat about random and inconsequential things. After a while, you notice the time.
<<talk "player">>Alright, I should probably let you relax and unwind from your journey here. You are our guests for the weekend, after all, so make yourselves at home.<</talk>>\
The olive woman nods.
<<talk "maki">>Of course darling.<</talk>>\
You turn to <<if $mitsuko.hasFlag('owned')>>Mitsuko.
<<talk "player">>Make sure to attend our guests needs for the next few hours, after that, return to your regular duties.<</talk>>\
Mitsuko politely bows her head in response. You take one last glance at your guests and smile before leaving the room.
<<else>>Anna.
<<talk "player">>Please make sure to attend our guests needs for the next few hours, after that, return to your regular duties.<</talk>>\
Anna nods in response. You take one last glance at your guests and smile before leaving the room.
<</if>>[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 120 }>>
<<set $maki.affection += 5>>
<<set $bubbles.affection += 5>>Upon entering the main hall, you spot Maki and Bubbles already walking into the living room with Eve.
You turn to <<if $mitsuko.hasFlag('owned')>>Mitsuko.
<<talk "player">>Head to the kitchen and prepare some tea for our guests.<</talk>>\
Politely bowing, Mitsuko quickly hurries off to the kitchen as instructed.
<<else>>Anna.
<<talk "player">>Head to the kitchen and prepare some tea for our guests.<</talk>>\
Nodding, Anna quickly hurries off to the kitchen as instructed.<</if>>
Taking a deep breath, you make your way to the living room and find Maki and Bubbles already sitting on the couch with Eve seated comfortably between them.
With a quick nod, you sit down on the love seat.
A few minutes pass when <<if $mitsuko.hasFlag('owned')>>Mitsuko enters the room carrying a tray containing a teapot full of tea and four teacups. <<else>>Anna enters the room carrying a tray containing a teapot full of tea and four teacups.<</if>>
She places the tray down on the table, then pours the tea into all four cups, filling them up most of the way before carefully handing each one out.
<<talk "player">>Thanks.<</talk>>\
<<talk "bubbles">>Thank you.<</talk>>\
<<talk "maki">>Why thank you, darling.<</talk>>\
[img[images/scenes/makiTea.png]]
<<talk "eve">>Mm, thanks!<</talk>>\
Once each cup has been passed around, <<if $mitsuko.hasFlag('owned')>>Mitsuko takes a few steps back, to stand beside the love seat.<<else>>Anna takes a few steps back, to stand beside the love seat.<</if>>
Taking a sip of tea, you enjoy the taste when Maki speaks up.
<<talk "maki">>So, darling, I've heard about a gang having taken root in the town close by. And that it's run mostly by women.<</talk>>\
She casually mentions, you look to her with an eyebrow raised. <<if $vanni.hasFlag('met')>>Vanni and her gang suddenly come to mind.
<<talk "player">>Yeah, I've heard a few things about them as well. Mostly petty thefts, haven't really dealt much with them, yet.<</talk>>\
You reply, shrugging. Maki chuckles.
<<else>><<talk "player">>Huh, that's news to me. Haven't really heard much about that, honestly, probably just petty thefts and what not.<</talk>>\
You reply.<</if>>
The conversation dies down and you eventually shift topics, chatting about random things and making small talk between one another.
After a while, you notice the time.
<<talk "player">>As much as I love chatting with the both of you, I'm sure you wish to relax and unwind after all that traveling. So I'll leave you be, Eve, please return to your chores once you're able to.<</talk>>\
The olive woman nods, while Eve playfully pouts but nods a second later.
<<talk "maki">>Of course darling.<</talk>>\
You turn to <<if $mitsuko.hasFlag('owned')>>Mitsuko.
<<talk "player">>Make sure to attend our guests needs for the next few hours, after that, return to your regular duties.<</talk>>\
Mitsuko politely bows her head in response. You take one last glance at your guests and smile before leaving the room.
<<else>>Anna.
<<talk "player">>Please make sure to attend our guests needs for the next few hours, after that, return to your regular duties.<</talk>>\
Anna nods in response. You take one last glance at your guests and smile before leaving the room.
<</if>>[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 120 }>>
<<set $maki.affection += 5>>
<<set $bubbles.affection += 5>>As you enter the main hall, you spot Maki and Bubbles walking into the living room with Eve.
You turn to <<if $mitsuko.hasFlag('owned')>>Mitsuko.<<else>>Anna.<</if>>
<<talk "player">>Go to the kitchen and prepare some tea for our guests, please.<</talk>>\
<<if $mitsuko.hasFlag('owned')>>Mitsuko.<<else>>Anna.<</if>> politely bows before hurrying off to the kitchen, and once she's gone, you make your way to the living room. Maki and Bubbles are already sitting on the couch while Eve has taken the love seat, you lightly tap her on the head.
Pouting, Eve hops off the chair and allows you to sit down but she suddenly gets onto your lap with a giggle.
A few minutes pass when <<if $mitsuko.hasFlag('owned')>>Mitsuko enters the room carrying a tray containing a teapot full of tea and four teacups. <<else>>Anna enters the room carrying a tray containing a teapot full of tea and four teacups.<</if>>
She places the tray down on the table, then pours the tea into all four cups, filling them up most of the way before carefully handing each one out.
<<talk "player">>Thanks.<</talk>>\
<<talk "bubbles">>Thank you.<</talk>>\
<<talk "maki">>Why thank you, darling.<</talk>>\
[img[images/scenes/makiTea.png]]
<<talk "eve">>Mm, thanks!<</talk>>\
Once each cup has been passed around, <<if $mitsuko.hasFlag('owned')>>Mitsuko takes a few steps back, to stand beside the love seat.<<else>>Anna takes a few steps back, to stand beside the love seat.<</if>>
For the next little while, you, your guests and Eve all enjoy the tea while chatting about random things, making small talk to pass the time.
After a while, you notice the time.
<<talk "player">>As much as I love chatting with the both of you, I'm sure you wish to relax and unwind after all that traveling. So I'll leave you be, Eve, please return to your chores once you're able to.<</talk>>\
The olive woman nods, while Eve takes your spot on the chair after you've gotten up.
<<talk "maki">>Of course darling.<</talk>>\
You turn to <<if $mitsuko.hasFlag('owned')>>Mitsuko.
<<talk "player">>Make sure to attend our guests needs for the next few hours, after that, return to your regular duties.<</talk>>\
Mitsuko politely bows her head in response. You take one last glance at your guests and smile before leaving the room.
<<else>>Anna.
<<talk "player">>Please make sure to attend our guests needs for the next few hours, after that, return to your regular duties.<</talk>>\
Anna nods in response. You take one last glance at your guests and smile before leaving the room.
<</if>>[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 120 }>>
<<set $maki.affection += 5>>
<<set $bubbles.affection += 5>><<if $bubblesProposal is 0 and $bubbles.affection gte 800 and $bubbles.fear lte 300 and $bubbles.trust gte 650 and $maki.affection gte 750 and $maki.fear lte 250>>\
You jog back from the gate as a familiar black car parks in front of the mansion.
Anna and Mitsuko stand politely, their hands folded carefully in front of them. Eve practically bounces with anticipation, a huge grin on her tiny face. Anna's has a soft smile while Mitsuko's is neutral.
You see the car shift as Bubbles massive form leaves it, waving briefly to you. You smile as Maki follows suit, a wide grin on her olive face.
<<talk "maki">>Hello darlings!<</talk>>\
The olive woman gives Anna and Eve a warm hug before giving Mitsuko a polite bow.
<<talk "player">>Hi, Maki.<</talk>>\
You smile as she embraces you. You see Bubbles crouch, talking softly with Eve after they embrace.
<<talk "maki">><<print $player.firstName>>, darling! A pleasure as always! It's always nice to get off the island for a weekend. I think dear Bubbles in particular has been looking forward to this.<</talk>>\
Maki sneaks a grin at her massive companion, who waves back at her.
<<talk "player">>Well, you're both always welcome.<</talk>>\
You shrug, then tilt your head curiously as Eve grabs Maki's hand.
<<talk "eve">>Come on! I want to go swimming!<</talk>>\
Eve laughs, grinning ear to ear.
<<talk "maki">>Such impatience! I just arrived!<</talk>>\
Maki giggles, but allows herself to be pulled up the stairs by the small red head.
<<talk "anna">>Eve! Don't be rude!<</talk>>\
Anna chastises her sister as Mitsuko mirrors her stern gaze at the younger girl.
<<talk "maki">>Oh, it's fine! Let's go get dressed, darling!<</talk>>\
Maki laughs, disappearing inside the mansion. Mitsuko shakes her head disapprovingly, but looks up as Bubbles suddenly looms over you and the girls.
<<talk "bubbles">>I....need help.<</talk>>\
She states, nervousness in her deep baritone.
<<talk "thought">>This is new...<</talk>>\
You tilt your head up curiously.
<<talk "player">>Is something wrong?<</talk>>\
You ask. Bubbles shakes her head vigorously.
<<talk "bubbles">>I want tonight to be special.....for Maki and I.<</talk>>\
You see a blush tinge her caramel cheeks.
<<talk "bubbles">>I need help.<</talk>>\
<<talk "player">>How so?<</talk>>\
<<talk "bubbles">>I....Can Mitsuko make something specific?<</talk>>\
Her singular gaze turns to Mitsuko, rubbing her scarred wrist nervously.
<<talk "mitsuko">>What would I be making?<</talk>>\
Mitsuko tilts her head curiously.
<<talk "bubbles">>A....it's called Bulgogi...it's beef and it has rice--<</talk>>\
<<talk "mitsuko">>I'm familiar. It'd be fairly easy, I think.<</talk>>\
Your raven haired servant looks at you with a shrug.
<<talk "player">>It sounds reasonable.<</talk>>\
You nod. Bubbles nods enthusiastically before looking at Anna.
<<talk "bubbles">>Can...you help me pick a dress? I...Maki usually helps and...I brought a bunch. I've no idea...<</talk>>\
Bubbles voice trails off, looking hopefully at the blond girl.
<<talk "thought">>I've never seen her so anxious before....<</talk>>\
<<talk "anna">>O-oh. I'm....I don't know....I'm not good with fancy dresses.....<</talk>>\
Anna blushes, looking at the ground.
<<talk "bubbles">>Neither am I. Please?<</talk>>\
The pleading from the giantess surprises you. Anna looks to you for a moment, uncertainty in her blue eyes.
<<talk "player">>I've no objection.<</talk>>\
You nod.
<<talk "anna">>I....I guess I can help...<</talk>>\
Bubbles nods happily.
<<talk "player">>What's all this for, Bubbles?<</talk>>\
You ask.
<<talk "bubbles">>Tonight is special. It's....<</talk>>\
You watch the caramel woman's mind churn behind her eye, grasping for the right word.
<<talk "bubbles">>It's our anniversary? When she rescued me.<</talk>>\
<<talk "thought">>That's nearly storybook romantic.<</talk>>\
You see a small smile cross Anna and Mitsuko's faces.
<<talk "player">>That's sweet.<</talk>>\
You chuckle.
<<talk "player">>I don't see an issue with this. How about you two?<</talk>>\
You look at your servants, who shake their head.
<<talk "player">>Then it's settled.<</talk>>\
You involuntarily squeak when the giantess embraces you, your feet momentarily leaving the ground as she raises you.
<<talk "bubbles">>Thank you so much. This means a lot.<</talk>>\
She states, emotion cracking her voice as your feet kick at the air.
<<talk "thought">>I weigh nothing to her...<</talk>>\
You see the amused faces of Anna and Mitsuko over Bubbles' shoulder, both looking at you and giggling.
<<talk "player">>No problem, Bubbles.<</talk>>\
You murmur, her arms tightening around you momentarily. She puts you back down, looking sheepishly at you before picking up two bags. Anna and Mitsuko follow the excited giantess as she practically skips up the stairs. You follow quickly after them.
[[End.|$location]]
Submitted by LFN Park
<<addtime { minute : 9 }>>
<<set $bubblesProposal to 1>>
<<elseif $mitsukoBubbles is 8 and $mitsuko.hasFlag("owned") and not $mitsuko.hasFlag("shamisen")>>\
<<if $labBubblesSmile gte 1>>\
You jog back from the gate as a familiar black car parks in front of the mansion.
Anna and Mitsuko stand politely, their hands folded carefully in front of them. Eve practically bounces with anticipation, a huge grin on her tiny face. Anna's has a soft smile while Mitsuko's is neutral.
You see the car shift as Bubbles massive form leaves it, waving briefly to you. You smile as Maki follows suit, a wide grin on her olive face.
She greets each of the girls in turn; Anna is given a warm hug even as Eve's is enthusiastic. She bows politely to Mitsuko as Bubbles and Eve embrace.
<<talk "maki">>So good to see you, darling! I have a special surprise this time!<</talk>>\
Maki smirks naughtily, hazel eyes darting to Mitsuko briefly.
<<talk "thought">>Oh good grief....<</talk>>\
You groan inwardly, wondering what the older woman has planned this time. You see Bubbles looking at Maki as well, but you're surprised to see a dark blush in her cheeks. From amidst the luggage the giantess withdraws a long black case of hard plastic. She holds it in front of her for a moment, the blush deepening as Maki smiles encouragingly up at her.
<<talk "bubbles">>For you.<</talk>>\
Bubbles murmurs, proffering the case to your raven-haired servant. Mitsuko's face twists in confusion, looking between the two women and the case.
<<talk "mitsuko">>What is this?<</talk>>\
She asks, glaring at Maki shrewdly.
<<talk "maki">>It's a gift, if <<print $player.firstName>> permits. Dear Bubbles and I thought you'd enjoy it.<</talk>>\
The smaller woman simply smiles coyly, flashing her hazel eyes to you. You see Eve looking curiously at the case, hands behind her back.
Mitsuko looks at you, then the case with hesitation.
<<talk "player">>Might as well open it.<</talk>>\
You shrug. Mitsuko nods briefly, reluctantly taking the case from the giantess.
You watch her crouch, setting the black plastic on the ground. Careful fingers undo the latches, and you see her tense as she slowly raises the lid, as if expecting a snake to leap out. Eve peeks around the edge of the case as Anna watches, curiosity dancing in her blue eyes.
You can see the inside is lined with what looks like red felt. Sitting inside you see something that reminds you of a guitar, except far smaller; the body is a smaller white square of red and white wood. Instead of six strings there are only three going up its deep burgundy neck while three rods are at its top, two on the left and one on the right.
Mitsuko's eyes widen, mouth slightly agape.
<<talk "eve">>What is it?<</talk>>\
Eve asks, tilting her red head.
<<talk "mitsuko">>It's a shamisen...a musical instrument.<</talk>>\
Mitsuko's voice is breathless as she stares at it.
<<talk "bubbles">>You said you played.<</talk>>\
Bubbles tone is sheepish, taking you aback as she watches Mitsuko with her cyclopean gaze.
<<if not $mitsuko.inventory.includes('shamisen')>>\
<<talk "mitsuko">>I...yes. Long ago...<</talk>>\
She murmurs. She stands, looking at Maki shrewdly.
<<talk "thought">>This one is a lot nicer than the one I found for her.<</talk>>\
You think, the thought bittersweet as Mitsuko looks at the offered instrument.
<<elseif $bubbles.hasFlag("heardShamisenFallingApart")>>\
Mitsuko smiles, looking happily at the instrument a moment, before she seems to remember herself, rising to her feet.
<<else>>\
<<talk "mitsuko">>I...yes. I play a little.<</talk>>\
She murmurs. She stands, looking at Maki shrewdly.
<</if>>\
<<talk "mitsuko">>Why would you do this?<</talk>>\
Her voice is questioning and firm.
<<talk "maki">>Am I not allowed to do nice things?<</talk>>\
Maki huffs, putting her hands on her hips.
<<talk "maki">>What's the point in being rich if I can't buy gifts?<</talk>>\
<<talk "bubbles">>We thought you'd like it.<</talk>>\
Bubbles states, rubbing her wrist nervously.
<<if $bubbles.hasFlag("heardShamisenFallingApart")>><<talk "bubbles">>You mentioned your other one was falling apart on you, I figured you'd appreciate one in better shape.<</talk>><</if>>\
Mitsuko holds her shrewd stare for a moment, then closes the case. She stands, staring at the two women with a wary grimace.
<<talk "mitsuko">>You have an ulterior motive.<</talk>>\
The raven haired woman meets Maki's hazel eyes, hands mirroring the smaller womans as they rest on Mitsuko's smaller hips. Eve looks between the two as silence stretches between them like a taut rubber band....
<<if $bubbles.hasFlag("heardShamisenFallingApart")>>\
<<talk "bubbles">>I guess I hope this will give you new motivation to start playing music with me.<</talk>>\
<<else>>\
<<talk "bubbles">>Would you play with me?<</talk>>\
<</if>>\
Mitsuko's eyes snap to the giantess, a blush in her caramel cheeks as her singular gaze points downward.
<<if $bubbles.hasFlag("heardShamisenFallingApart")>>\
<<talk "mitsuko">>I wasn't sure about it before, but now I think I'd enjoy playing music with you.<</talk>>\
<<else>>\
<<talk "mitsuko">>You...want me to play music with you?<</talk>>\
<</if>>\
Four pairs of eyes, yours included, look on as the giantess nods slowly.
<<if $mitsuko.inventory.includes('shamisen')>>
<<talk "mitsuko">>Since <<print $mitsuko.callsPlayer>> gifted me a shamisen, I have been getting used to playing all over again.<</talk>>\
Mitsuko pauses, her expression softening.
<<talk "mitsuko">>I wouldn't mind putting some time into becoming comfortable with the Shamisen again, with you.<</talk>>\
<<else>>\
<<talk "mitsuko">>I haven't played much in a long time.<</talk>>\
Mitsuko pauses, her expression softening.
<<talk "mitsuko">>But I wouldn't mind giving it a go with you.<</talk>>\
<</if>>\
You're surprised as a giggle escapes the raven haired woman's lips.
<<talk "maki">>Wonderful! I look forward to hearing you both!<</talk>>\
Maki chuckles, hands on her hips proudly. You see Bubbles nod enthusiastically, that small smile twitching across her face. Eve has a massive grin as her sister simply smiles softly.
<<talk "player">>As do I.<</talk>>\
You can't help but grin as Mitsuko picks up the case, clutching it to her chest like a mother would her child.
<<talk "player">>Shall we head inside?<</talk>>\
<<talk "maki">>Of course, darling.<</talk>>\
Maki laughs, sauntering up the steps. Bubbles is close behind her, a particularly urgency in her steps not usually present as your servants follow suit.
<<else>>\
You jog back from the gate as a familiar black car parks in front of the mansion.
Anna and Mitsuko stand politely, their hands folded carefully in front of them. Eve practically bounces with anticipation, a huge grin on her tiny face. Anna's has a soft smile while Mitsuko's is neutral.
You see the car shift as Bubbles massive form leaves it, waving briefly to you. You smile as Maki follows suit, a wide grin on her olive face.
She greets each of the girls in turn; Anna is given a warm hug even as Eve's is enthusiastic. She bows politely to Mitsuko as Bubbles and Eve embrace.
<<talk "maki">>So good to see you, darling! I have a special surprise this time!<</talk>>\
Maki smirks naughtily, hazel eyes darting to Mitsuko briefly.
<<talk "thought">>Oh good grief....<</talk>>\
You groan inwardly, wondering what the older woman has planned this time. You see Bubbles looking at Maki as well, but you're surprised to see a dark blush in her cheeks. From amidst the luggage the giantess withdraws a long black case of hard plastic. She holds it in front of her for a moment, the blush deepening as Maki smiles encouragingly up at her.
<<talk "bubbles">>For you.<</talk>>\
Bubbles murmurs, proffering the case to your raven-haired servant. Mitsuko's face twists in confusion, looking between the two women and the case.
<<talk "mitsuko">>What is this?<</talk>>\
She asks, glaring at Maki shrewdly.
<<talk "maki">>It's a gift, if <<print $player.firstName>> permits. Dear Bubbles and I thought you'd enjoy it.<</talk>>\
The smaller woman simply smiles coyly, flashing her hazel eyes to you. You see Eve looking curiously at the case, hands behind her back.
Mitsuko looks at you, then the case with hesitation.
<<talk "player">>Might as well open it.<</talk>>\
You shrug. Mitsuko nods briefly, reluctantly taking the case from the giantess.
You watch her crouch, setting the black plastic on the ground. Careful fingers undo the latches, and you see her tense as she slowly raises the lid, as if expecting a snake to leap out. Eve peeks around the edge of the case as Anna watches, curiosity dancing in her blue eyes.
You can see the inside is lined with what looks like red felt. Sitting inside you see something that reminds you of a guitar, except far smaller; the body is a smaller white square of red and white wood. Instead of six strings there are only three going up its deep burgundy neck while three rods are at its top, two on the left and one on the right.
Mitsuko's eyes widen, mouth slightly agape.
<<talk "eve">>What is it?<</talk>>\
Eve asks, tilting her red head.
<<talk "mitsuko">>It's a shamisen...a musical instrument.<</talk>>\
Mitsuko's voice is breathless as she stares at it.
<<talk "bubbles">>You said you played.<</talk>>\
Bubbles tone is sheepish, taking you aback as she watches Mitsuko with her cyclopean gaze.
<<if not $mitsuko.inventory.includes('shamisen')>>\
<<talk "mitsuko">>I...yes. Long ago...<</talk>>\
She murmurs. She stands, looking at Maki shrewdly.
<<talk "thought">>This one is a lot nicer than the one I found for her.<</talk>>\
You think, the thought bittersweet as Mitsuko looks at the offered instrument.
<<elseif $bubbles.hasFlag("heardShamisenFallingApart")>>\
Mitsuko smiles, looking happily at the instrument a moment, before she seems to remember herself, rising to her feet.
<<else>>\
<<talk "mitsuko">>I...yes. I play a little.<</talk>>\
She murmurs. She stands, looking at Maki shrewdly.
<</if>>\
<<talk "mitsuko">>Why would you do this?<</talk>>\
Her voice is questioning and firm.
<<talk "maki">>Am I not allowed to do nice things?<</talk>>\
Maki huffs, putting her hands on her hips.
<<talk "maki">>What's the point in being rich if I can't buy gifts?<</talk>>\
<<talk "bubbles">>We thought you'd like it.<</talk>>\
<<if $bubbles.hasFlag("heardShamisenFallingApart")>><<talk "bubbles">>You mentioned your other one was falling apart on you, I figured you'd appreciate one in better shape.<</talk>><</if>>\
Mitsuko holds her shrewd stare for a moment, then closes the case. She stands, staring at the two women with a wary grimace.
<<talk "mitsuko">>You have an ulterior motive.<</talk>>\
The raven haired woman meets Maki's hazel eyes, hands mirroring the smaller womans as they rest on Mitsuko's smaller hips. Eve looks between the two as silence stretches between them like a taut rubber band....
<<if $bubbles.hasFlag("heardShamisenFallingApart")>>\
<<talk "bubbles">>I guess I hope this will give you new motivation to start playing music with me.<</talk>>\
<<else>>\
<<talk "bubbles">>Would you play with me?<</talk>>\
<</if>>\
Mitsuko's eyes snap to the giantess, a blush in her caramel cheeks as her singular gaze points downward.
<<if $bubbles.hasFlag("heardShamisenFallingApart")>>\
<<talk "mitsuko">>I wasn't sure about it before, but now I think I'd enjoy playing music with you.<</talk>>\
<<else>>\
<<talk "mitsuko">>You...want me to play music with you?<</talk>>\
<</if>>\
Four pairs of eyes, yours included, look on as the giantess nods slowly.
<<if $mitsuko.inventory.includes('shamisen')>>
<<talk "mitsuko">>Since <<print $mitsuko.callsPlayer>> gifted me a shamisen, I have been getting used to playing all over again.<</talk>>\
Mitsuko pauses, her expression softening.
<<talk "mitsuko">>I wouldn't mind putting some time into becoming comfortable with the Shamisen again, with you.<</talk>>\
<<else>>\
<<talk "mitsuko">>I haven't played much in a long time.<</talk>>\
Mitsuko pauses, her expression softening.
<<talk "mitsuko">>But I wouldn't mind giving it a go with you.<</talk>>\
<</if>>\
You're surprised as a giggle escapes the raven haired woman's lips.
<<talk "maki">>Wonderful! I look forward to hearing you both!<</talk>>\
Maki chuckles, hands on her hips proudly. You see Bubbles nod enthusiastically, her face as stoic as ever. Eve has a massive grin as her sister simply smiles softly.
<<talk "player">>As do I.<</talk>>\
You can't help but grin as Mitsuko picks up the case, clutching it to her chest like a mother would her child.
<<talk "player">>Shall we head inside?<</talk>>\
<<talk "maki">>Of course, darling.<</talk>>\
Maki laughs, sauntering up the steps. Bubbles is close behind her, a particularly urgency in her steps not usually present as your servants follow suit.
<</if>>\
[[End.|$location]]
Submitted by LFN Park
<<if $mitsukoBubbles is 8>><<set $mitsukoBubbles += 1>><<run $mitsuko.addFlag("shamisen")>><</if>><<addtime { minute : 17 }>>
<<elseif $bubblesMitsuko is 0 and $mitsuko.hasFlag("owned")>>\
You jog back from the gate as the familiar black car drives past. Anna stands as formal as ever, her hands folded in front of her as Eve grins broadly, fidgeting in place.
Mitsuko stands next to Anna, arms at her side. A neutral expression is on her face as you stand next to her.
<<talk "player">>This will be your first time meeting them, won't it?<</talk>>\
You tilt your a head for a moment, remembering that Mitsuko hasn't yet met Maki or Bubbles.
<<talk "mitsuko">>It is.<</talk>>\
She nods idly.
<<talk "eve">>You'll love Miss Bubbles! She's so cool!<</talk>>\
Eve giggles, clapping her hands together. You smile as Maki steps out from the car, smiling broadly in tight jeans and a shirt.
<<talk "maki">>Darling!<</talk>>\
You smile as Maki throws her arms around you, pulling you into a tight hug.
<<talk "player">>Hello, Maki.<</talk>>\
You nod as she pulls away, her head swiveling towards Mitsuko.
<<talk "maki">>Ohhh! Who is this? A new addition?<</talk>>\
Maki circles Mitsuko with a wolfish smile, licking her lips. The taller woman eyes Maki cautiously as she comes back to the front, hands on her hips.
<<talk "player">>This is Mitsuko. Mitsuko, this is Maki.<</talk>>\
You smile as Mitsuko bows politely.
<<talk "maki">>Oooo. This one's older! She's got a stubbornness in her eyes...definitely some fire! Very nice in the outfit as well.<</talk>>\
Maki giggles, eyes lingering on Mitsuko's ample chest.
<<talk "mitsuko">>Thank you, ma'am.<</talk>>\
You can see the wariness apparent on Mitsuko's face. You're distracted when Eve starts laughing, your gaze snapping back to the car.
Eve has thrown her arms around Bubbles, crouched down in tight jeans to return the embrace. You smile as Eve starts helping Bubbles pull bags from the trunk of the car.
<<talk "eve">>Mitsuko, that's--.<</talk>>\
You turn back to Mitsuko and are startled to see her staring at the giantess, eyes wide in what you can tell is recognition. You see her tense, eyes flitting to Eve then back to Bubbles.
<<talk "mitsuko">>Titan.<</talk>>\
Her voice is quiet and stern. You're surprised to see Maki's grin evaporate, eyes narrowing as she steps in front of Mitsuko, lips pressed together.
<<talk "maki">>How do you know that name?<</talk>>\
She asked curiously, her hazel eyes flickering towards you.
<<talk "mitsuko">>I've...I saw her fight once with a previous master.<</talk>>\
Mitsuko's tone is hesitant and tense, her eyes looking past Maki to Eve and Bubbles approaching you. The red headed girl is practically dragging the giantess by her arm, a huge smile on her face.
<<talk "eve">>Bubbles! This is Mitsuko!<</talk>>\
Eve points to the raven-haired woman. Bubbles looks down with her singular gaze, nodding to Anna before looking at Mitsuko.
<<talk "bubbles">>Hello.<</talk>>\
Bubbles voice rumbles pleasantly, raising a hand in a small wave.
You see Mitsuko's eyebrow raise, lips pressed together as she glares at the giantess. You see a fierceness in her eyes that reminds you of a threatened cat, the muscles in her arms and back tensed. You frown and put a hand on Mitsuko's shoulder, giving it a firm squeeze as Maki glares defiantly at the taller, raven-haired woman.
Mitsuko turns slightly, looking to you for a moment before turning back.
<<talk "mitsuko">>My apologies. Hello.<</talk>>\
She bows slightly, her tone flat and her eyes never leaving the massive woman.
<<talk "eve">>I can't wait for you to taste Mitsuko's cooking! She's really good like Anna!<</talk>>\
Eve pulls Bubbles arms towards the mansion with a smile. The giantess picks up the bags before following the excited Eve, Mitsuko's eyes trailing the two shrewdly.
Wordlessly the raven haired woman follows the two, Anna bowing politely to Maki before following after her sister.
<<talk "maki">>Where did you find her?<</talk>>\
Maki's voice is quiet and thoughtful as she watches the girls go.
<<talk "player">>I found her at the porn shop in Pendleton with a black eye.<</talk>>\
You shrug.
Maki taps her chin for a moment in thought, tilting her head towards you.
<<talk "maki">>Definitely some iron in that woman. Shall we?<</talk>>\
She begins strolling up the stairs.
<<talk "player">>Absolutely!<</talk>>\
[[End.|$location]]
Submitted by LFN Park and Irish Major Tom<<if $mitsukoBubbles is 5>><<set $mitsukoBubbles to 6>><<elseif $mitsukoBubbles is 0>><<set $bubblesMitsuko += 1>><</if>><<if $labBubblesSmile gte 10>><<set $labBubblesSmile to 12>><</if>>
<<else>>\
Your phone rings, causing you to instinctively reach for it. You see "Morichi" printed in bold letters on the display before you answer it and raise it to your ear.
<<talk "player">>Good afternoon Maki.<</talk>>\
You say.
<<talk "maki">>Darling, we just left the quaint little town near your home. We'll be arriving in a few minutes.<</talk>>\
She purrs in your ear.
<<talk "thought">>What, wait? She's coming to visit?<</talk>>\
There's a giggle from the other end of the line. You have to wonder if it's because she knew what you would be thinking.
<<talk "maki">>We thought perhaps that we'd stay for a few days to visit since I have some business nearby.<</talk>>\
<<talk "player">>Sure, that's fine.<</talk>>\
You reply, your mind in high gear as you try to plan for her arrival.
<<talk "player">>I'll be down to the gate to let you in momentarily.<</talk>>\
<<talk "maki">>See you soon darling.<</talk>>\
Without even waiting for your reply, you hear the phone go dead.
<<talk "player">>Anna.<</talk>>\
You call out.
<<talk "player">>Maki is coming for a visit, she'll be here in about ten minutes!<</talk>>\
As soon as you say something, you're in motion toward the door. You're just opening it when you hear Anna call from somewhere behind you that she'll begin preparations immediately.
Your footsteps take you in a brisk walk toward the front gate, arriving just moments before you see a black car slowing as it approaches. You swing open the gate, allowing the car entry.
[[Continue.|Maki Arrival 1a]]
<</if>>\
<<if $mitsukoBubbles is 5>><<set $mitsukoBubbles to 6>><</if>><<if $labBubblesSmile gte 10>><<set $labBubblesSmile to 12>><</if>>You lock the gate after the black car drives in, jogging quickly back to the girls. Anna stands with her hands folded politely in front of her while Eve shifts from one leg to another, a broad and expectant smile on her face.
You watch the car shift as the massive form of the caramel amazon Bubbles steps out of the driver's seat. You're mildly intrigued to see her in simple jeans and a shirt, though much bigger than ones you've seen in stores. She quickly steps to the passenger side, opening the door for her mistress.
<<talk "maki">>Darlings! So good to see you!<</talk>>\
Maki spreads her arms wide. You smile as Eve surges forward, first hugging the midsection of Bubbles before embracing Maki as Anna gives her a stern glare.
<<talk "player">>Welcome back, Maki.<</talk>>\
You nod, hugging her as she sashays over to you. She then regards Anna with a soft smile.
<<talk "anna">>Hello Miss Morichi.<</talk>>\
Anna nods, bowing politely.
<<talk "maki">>Anna, darling!<</talk>>\
The pale girl squeaks as Maki embraces her, bringing a smile to your face.
<<talk "maki">>I'm so looking forward to this getaway! I love my quirky little island, don't get me wrong, but there's something to be said for a change of venue once and a while, you know?<</talk>>\
<<talk "player">>I understand. Maybe someday we'll go visit you.<</talk>>\
You grin. You see an uncomfortable expression on Anna's face at your words, but she says nothing as Maki laughs.
<<talk "maki">>You're always welcome, darling! I'm sure the girls would love to be pampered for a weekend.<</talk>>\
You watch Bubbles pull luggage from the trunk as Eve does her best to help.
<<talk "player">>What do you say, Anna?<</talk>>\
<<talk "anna">>If that's what you wish, <<print $anna.callsPlayer>>.<</talk>>\
Anna's tone is nervous and unsure.
<<talk "eve">>I'd love to see an island! Are there beaches?<</talk>>\
Eve pipes up, dragging a large roller bag behind her.
<<talk "maki">>There's one or two. We also have a tiny lake!<</talk>>\
Maki smiles.
<<talk "eve">>We should go visit! Can we, <<print $eve.callsPlayer>>?<</talk>>\
Eve looks at you expectantly while you see Anna's face twitch.
<<talk "player">>Maybe!<</talk>>\
You smile as Bubbles and Eve start taking the bags up the steps.
<<talk "maki">>Well, let's get cleaned up! I feel like lounging around the pool....or maybe mixing a drink!<</talk>>\
Maki laughs, walking after her companion. You and Anna quickly follow.
[[End.|$location]]
<<addtime { minute : 26 }>><<if $mitsukoBubbles is 5>><<set $mitsukoBubbles to 6>><</if>><<if $labBubblesSmile gte 10>><<set $labBubblesSmile to 12>><</if>><<set $makiVisit to true>>Dining Room
Library
Living Room
Lounge
Master Bedroom
StudyYou're strolling down the forest trail when you come upon a sight that both causes you to pause, and puts a small smile on your lips.
Walking slowly down the trail toward you is Maki and Bubbles, Maki looking comically small beside her colossus partner.
Maki leans heavily against Bubbles side, and you can see Bubbles making a conscious effort to slow her pace to match Maki's.
Bubbles' single eye scans their surroundings passively until it falls on you, then it pauses. She nods in greeting, and you think you see just a hint of color touch her cheeks.
Meanwhile, Maki seems oblivious, eyes closed with one arm around Bubbles, trusting the larger woman completely as they walk.
<<if $clock.hour lt 12>>\
<<talk "player">>Good morning.<</talk>>\
You say in greeting as you near the pair.
<<talk "bubbles">>Good morning.<</talk>>\
Bubbles replies softly.
A content smile touches Maki's lips as Bubbles speaks, her eyes drifting lazily open.
<<talk "maki">>Good morning darling. We're just taking a little stroll in your wood. Feels a little like home, minus the fog.<</talk>>\
<<elseif $clock.hour lt 18>>\
<<talk "player">>Good afternoon.<</talk>>\
You say in greeting as you near the pair.
<<talk "bubbles">>Good afternoon.<</talk>>\
Bubbles replies softly.
A content smile touches Maki's lips as Bubbles speaks, her eyes drifting lazily open.
<<talk "maki">>Good afternoon darling. We're just taking a little stroll in your wood. Feels a little like home, minus the fog.<</talk>>\
<<else>>\
<<talk "player">>Good evening.<</talk>>\
You say in greeting as you near the pair.
<<talk "bubbles">>Good evening.<</talk>>\
Bubbles replies softly.
A content smile touches Maki's lips as Bubbles speaks, her eyes drifting lazily open.
<<talk "maki">>Good evening darling. We're just taking a little stroll in your wood. Feels a little like home, minus the fog.<</talk>>\
<</if>>\
You pause for just a minute to converse with the pair, just long enough to be polite, then let them continue their walk in peace.
Several birds take flight from a nearby tree a moment later, accompanied by their cries of "Caw! Caw, caw!"<<if $blabBubblesSmile gte 1>>As you step into the lounge, you see Mitsuko, Bubbles, and Maki on the dark red couches. Mitsuko sits next to the giantess as Maki is across from them, the <<print $mitsuko.headHairColorDesc>> haired woman cheeks flushed as she sips from a cup of amber liquid. Bubbles also seems slightly colored but her hands are intertwined in Mitsuko's hair, weaving it into a long braid as they converse.
<<talk "maki">>I did a quick tour through the Shainto province in the Far East, but I never really made it into the rural areas.<</talk>>\
Maki smiles, sipping from her glass.
<<talk "mitsuko">>You should. There's a cherry blossom orchard just outside Kido that's wonderful in the summer.<</talk>>\
Mitsuko nods, a wistful grin on her face.
<<talk "maki">>Ohhh. Bubbles likes cherry blossoms.<</talk>>\
<<talk "bubbles">>Yes. They're very pretty.<</talk>>\
Bubbles nods in agreement.
<<talk "bubbles">>Fresh mocchi is good too.<</talk>>\
<<talk "mitsuko">>I haven't made that in a while....<</talk>>\
Mitsuko chuckles.<<else>>As you step into the lounge, you see Mitsuko, Bubbles, and Maki on the dark red couches. Mitsuko sits next to the giantess as Maki is across from them, the <<print $mitsuko.headHairColorDesc>> haired woman cheeks flushed as she sips from a cup of amber liquid. Bubbles also seems slightly colored but her hands are intertwined in Mitsuko's hair, weaving it into a long braid as they converse.
<<talk "maki">>I did a quick tour through the Shainto province in the Far East, but I never really made it into the rural areas.<</talk>>\
Maki smiles, sipping from her glass.
<<talk "mitsuko">>You should. There's a cherry blossom orchard just outside Kido that's wonderful in the summer.<</talk>>\
Mitsuko nods, a wistful grin on her face.
<<talk "maki">>Ohhh. Bubbles likes cherry blossoms.<</talk>>\
<<talk "bubbles">>Yes. They're very pretty.<</talk>>\
Bubbles nods in agreement.
<<talk "bubbles">>Fresh mocchi is good too.<</talk>>\
<<talk "mitsuko">>I haven't made that in a while....<</talk>>\
Mitsuko chuckles.<</if>>
[[Quietly Listen.|Maki Bubbles Mitsuko Interactive Scene 1a]]
[[Leave.|Maki Bubbles Mitsuko Interactive Scene 1b]]
Submitted by LFN ParkSatisfied that Mitsuko and your guests are getting along, you leave them to continue their conversation.
[[End.|$location]]
Submitted by LFN Park<<if $bubbles.hasFlag("smile")>>You decide to simple lean against the doorway and listen, pleased to see no further drama developing between Mitsuko and your guests.
You see the taller Oriental woman hesitate for a moment, looking between Maki and Bubbles with a curious expression.
<<talk "mitsuko">>May I ask something personal?<</talk>>\
<<talk "maki">>Go ahead.<</talk>>\
Maki tilts her head with a suspicious grin.
<<talk "mitsuko">>When did you two meet?<</talk>>\
Bubbles hesitates as she finishes braiding Mitsuko's <<print $mitsuko.headHairColorDesc>> hair.
<<talk "bubbles">>After I was betrayed. She saved me....tended my wounds. Took me back to the Cove.<</talk>>\
Bubbles shrugs, that subtle smile twitching into existence for a moment. Maki grin widens as she stands, taking another sip of her glass. You watch her slide into Bubbles lap, one arm going around her neck as the giantess' puts hers around the smaller woman's waist.
<<talk "maki">>Technically, I saw you years earlier. Howard just refused to sell you. Still as hot now as you were then.<</talk>>\
Maki giggles.
<<talk "mitsuko">>When did you know you were a lesbian?<</talk>>\
Bubbles tilts her head down at Mitsuko, her brow furrowing. She glances at Maki, who smiles softly.
<<talk "maki">>Lesbian means you only like women, remember?<</talk>>\
The smaller olive woman states gently.
<<talk "bubbles">>Oh. I guess so.<</talk>>\
There's a confused tone in the giantess' voice.
<<talk "mitsuko">>I mean.....you love Maki sexually, right?<</talk>>\
Mitsuko raises an eyebrow questioningly.
<<talk "bubbles">>Yes. It's...I don't think like that. It's.....<</talk>>\
You can see the caramel woman searching for the right words.
<<talk "bubbles">>I love Maki. Gender is....irrelevant. If she was male, I'd feel the same.<</talk>>\
You smile as Maki snuggles closer to her large companion, arms tightening around her waist.
<<talk "maki">>Good to know if I spontaneously grow a cock you'll stick around.<</talk>>\
Maki murmurs. You hear Mitsuko giggle for a moment, taking another drink from her glass.
<<talk "mitsuko">>When did you know you loved each other?<</talk>>\
You hear a curious tone in Mitsuko's voice. This time you see both women hesitate, exchanging a glance before looking back at the tall Oriental woman.
<<talk "bubbles">>I think I fell for her on this one camping excursion we did...but I figured it out much later.<</talk>>\
Maki shrugs, taking another swig of her drink.
<<talk "bubbles">>It...was in a hotel, I think.<</talk>>\
You see Bubbles glance to one of her wrists, eyeing the burn mark on it with an unfamiliar frown. You watch Maki's smile falter as one hand slides down her caramel arm, her fingers lingering briefly on the scar noted by the giantess before intertwining her small fingers with Bubbles larger digits.
Mitsuko raises an eyebrow curiously as she sips from the glass in her hand.
<<talk "mitsuko">>I see. There must be quite the //memory// behind it.<</talk>>\
She looks at Maki and Bubbles with an expectant smile.
<<talk "mitsuko">>I don't mean to push, but I'd love to hear the details.<</talk>>\
Maki sighed, finishing her drink.
<<talk "maki">>We were on this cliff overlooking the ocean and we...talked.<</talk>>\
Maki trails her fingers along Bubbles collar bone with a warm smile.
<<talk "maki">>This....massive, lovely amazon. Strong enough to break me like a twig...but underneath it?<</talk>>\
You see Bubbles blush slightly as an embarrassed smile spreads.
<<talk "maki">>So....soft and smart! Honest...There was just instant chemistry. After that, I slowly came to realize how much I love this woman...probably around the time we flew to The Bloc for that party.<</talk>>\
Maki sighs, sliding from Bubbles lap to retrieve a bottle next to her former seat.
Mitsuko giggles in a sort of sad tone before catching herself, taking a sip of her glass.
<<talk "bubbles">>I...don't know if I should....<</talk>>\
Bubbles hesitates, looking at Maki questioningly.
<<talk "maki">>Up to you, love. She's not a squeamish one.<</talk>>\
Maki shrugs, refilling her glass. Bubbles proffers hers and Maki refills it as well before Mitsuko's, emptying the bottle. The raven haired woman watches Bubbles curiously as she takes a long drink.
<<talk "bubbles">>I...am infamous in The Bloc...where fights happen.<</talk>>\
Bubbles tone is surprisingly soft and hesitant, reminding you of a flustered or shy Anna in this moment.
<<talk "bubbles">>Others....want me for fighting, I used to get offers all the time.<</talk>>\
Maki sighs, returning to her favored spot in Bubbles' lap.
<<talk "bubbles">>I...don't want that anymore. I like not fighting....not killing. There was....was a couple. They....<</talk>>\
Bubbles stops, taking another sip from her glass. You see Maki's arms tighten around her companions waist as her smile fades.
<<talk "bubbles">>They....shot Maki. They kidnapped me. Wanted me to fight. I....they tortured me.<</talk>>\
You see her cyclopean gaze fall to her wrist, eying the burn there as a pained frown crosses her face.
<<talk "mitsuko">>Is that where those burns came from?<</talk>>\
Mitsuko asks, her voice somber. Bubbles nods as Maki shifts, drawing her knees under her to rest her head in the crook of Bubbles' neck.
<<talk "bubbles">>Burned me....electrocuted me....the wife wanted....to /touch/ me.<</talk>>\
You can't help but wince as you see the giantess' hand shake, the ice rattling in the glass. You watch Maki wrap her fingers around it, steadying the shivering Bubbles. The caramel woman takes a moment, pressing Maki's hand against her cheek as she breathes.
Mitsuko knocks back the rest of her drink, eying the other two woman.
<<talk "mitsuko">>That...sounds like you went through quite an experience...<</talk>>\
You see her hesitate a moment, cocking her head to one side as she debates on her words.
<<talk "mitsuko">>I'd wager it didn't fair very well for them in the end?<</talk>>\
<<talk "bubbles">>No. I lost control. It....I-I don't want to talk about that.<</talk>>\
The giantess shakes her head, holding tightly to the smaller olive woman as her lip quivers.
<<talk "bubbles">>...After....Maki took me back....cleaned me up. I...I watched her bandaging me....and I just knew.<</talk>>\
Bubbles sighs happily, kissing the back of Maki's olive hand with a soft grin.
<<talk "bubbles">>I knew I loved her. It was like being shocked, but better. I love her very much.<</talk>>\
You see a smile and a blush spread on Maki's cheeks, though you're unsure if it's from the alcohol or Bubbles words.
<<talk "maki">>Love you too.<</talk>>\
Maki murmurs, nuzzling the giantess' neck.
You see Mitsuko relax in her chair, closing her eyes with a sigh.
<<talk "mitsuko">>Reminds me of myself so long ago...<</talk>>\
You barely catch her words, spoken barely above a whisper, as she refills her glass from a bottle next to her seat.
<<talk "mitsuko">>I may have made an error in my initial judgment of you.<</talk>>\
She takes a sip of her drink as you see sorrow in the corner of her eyes, her form sagging wearily for a moment.
<<talk "bubbles">>Thank you.<</talk>>\
Bubbles murmurs, burying her face in Maki's turquoise hair.
You listen for a few more moments as the conversation moves to smaller things like food and drink, then stifle a yawn.
<<talk "thought">>Time for some sleep, I think.<</talk>>\
You start moving back down the hall, leaving the women alone.<<else>>You decide to simple lean against the doorway and listen, pleased to see no further drama developing between Mitsuko and your guests.
You see the taller Oriental woman hesitate for a moment, looking between Maki and Bubbles with a curious expression.
<<talk "mitsuko">>May I ask something personal?<</talk>>\
<<talk "maki">>Go ahead.<</talk>>\
Maki tilts her head with a suspicious grin.
<<talk "mitsuko">>When did you two meet?<</talk>>\
Bubbles hesitates as she finishes braiding Mitsuko's <<print $mitsuko.headHairColorDesc>> hair.
<<talk "bubbles">>After I was betrayed. She saved me....tended my wounds. Took me back to the Cove.<</talk>>\
Bubbles shrugs. Maki's grin widens as she stands, taking another sip of her glass. You watch her slide into Bubbles lap, one arm going around her neck as the giantess' puts hers around the smaller woman's waist.
<<talk "maki">>Technically, I saw you years earlier. Howard just refused to sell you. Still as hot now as you were then.<</talk>>\
Maki giggles.
<<talk "mitsuko">>When did you know you were a lesbian?<</talk>>\
Bubbles tilts her head down at Mitsuko, her brow furrowing. She glances at Maki, who smiles softly.
<<talk "maki">>Lesbian means you only like women, remember?<</talk>>\
The smaller olive woman states gently.
<<talk "bubbles">>Oh. I guess so.<</talk>>\
There's a confused tone in the giantess' voice.
<<talk "mitsuko">>I mean.....you love Maki sexually, right?<</talk>>\
Mitsuko raises an eyebrow questioningly.
<<talk "bubbles">>Yes. It's...I don't think like that. It's.....<</talk>>\
You can see the caramel woman searching for the right words.
<<talk "bubbles">>I love Maki. Gender is....irrelevant. If she was male, I'd feel the same.<</talk>>\
You smile as Maki snuggles closer to her large companion, arms tightening around her waist.
<<talk "maki">>Good to know if I spontaneously grow a cock you'll stick around.<</talk>>\
Maki murmurs. You hear Mitsuko giggle for a moment, taking another drink from her glass.
<<talk "mitsuko">>When did you know you loved each other?<</talk>>\
You hear a curious tone in Mitsuko's voice. This time you see both women hesitate, exchanging a glance before looking back at the tall Oriental woman.
<<talk "bubbles">>I think I fell for her on this one camping excursion we did...but I figured it out much later.<</talk>>\
Maki shrugs, taking another swig of her drink.
<<talk "bubbles">>It...was in a hotel, I think.<</talk>>\
You see Bubbles glance to one of her wrists, eying the burn mark on it with a curious expression you don't recognize. You watch Maki's smile falter as one hand slides down her caramel arm, her fingers lingering briefly on the scar noted by the giantess before intertwining her small fingers with Bubbles larger digits.
Mitsuko raises an eyebrow curiously as she sips from the glass in her hand.
<<talk "mitsuko">>I see. There must be quite the //memory// behind it.<</talk>>\
She looks at Maki and Bubbles with an expectant smile.
<<talk "mitsuko">>I don't mean to push, but I'd love to hear the details.<</talk>>\
Maki sighed, finishing her drink.
<<talk "maki">>We were on this cliff overlooking the ocean and we...talked.<</talk>>\
Maki trails her fingers along Bubbles collar bone with a warm smile.
<<talk "maki">>This....massive, lovely amazon. Strong enough to break me like a twig...but underneath it?<</talk>>\
You see Bubbles blush slightly, her eye looking down.
<<talk "maki">>So....soft and smart! Honest...There was just instant chemistry. After that, I slowly came to realize how much I love this woman...probably around the time we flew to The Bloc for that party.<</talk>>\
Maki sighs, sliding from Bubbles lap to retrieve a bottle next to her former seat.
Mitsuko giggles in a sort of sad tone before catching herself, taking a sip of her glass.
<<talk "bubbles">>I...don't know if I should....<</talk>>\
Bubbles hesitates, looking at Maki questioningly.
<<talk "maki">>Up to you, love. She's not a squeamish one.<</talk>>\
Maki shrugs, refilling her glass. Bubbles proffers hers and Maki refills it as well before Mitsuko's, emptying the bottle. The raven haired woman watches Bubbles curiously as she takes a long drink.
<<talk "bubbles">>I...am infamous in The Bloc...where fights happen.<</talk>>\
Bubbles tone is surprisingly soft and hesitant, reminding you of a flustered or shy Anna in this moment.
<<talk "bubbles">>Others....want me for fighting, I used to get offers all the time.<</talk>>\
Maki sighs, returning to her favored spot in Bubbles' lap.
<<talk "bubbles">>I...don't want that anymore. I like not fighting....not killing. There was....was a couple. They....<</talk>>\
Bubbles hesitates, taking another sip from her glass. You see Maki's arms tighten around her companions waist as her smile faded.
<<talk "bubbles">>They....shot Maki. They kidnapped me. Wanted me to fight. I....they tortured me.<</talk>>\
You see her cyclopean gaze fall to her wrist, eying the burn there.
<<talk "mitsuko">>Is that where those burns came from?<</talk>>\
Mitsuko asks, her voice somber. Bubbles nods as Maki shifts, drawing her knees under her to rest her head in the crook of Bubbles' neck.
<<talk "bubbles">>Burned me....electrocuted me....the wife wanted....to //touch// me.<</talk>>\
You can't help but wince as you see the giantess' hand shake, the ice rattling in the glass. You watch Maki wrap her fingers around it, steadying the shivering Bubbles. The caramel woman takes a moment, pressing Maki's hand against her cheek as she breathes.
Mitsuko knocks back the rest of her drink, eying the other two woman.
<<talk "mitsuko">>That...sounds like you went through quite an experience...<</talk>>\
You see her hesitate a moment, cocking her head to one side as she debates on her words.
<<talk "mitsuko">>I'd wager it didn't fair very well for them in the end?<</talk>>\
<<talk "bubbles">>No. I lost control. It....I-I don't want to talk about that.<</talk>>\
The giantess shakes her head, holding tightly to the smaller olive woman.
<<talk "bubbles">>...After....Maki took me back....cleaned me up. I...I watched her bandaging me....and I just knew.<</talk>>\
Bubbles sighs happily, kissing the back of Maki's olive hand.
<<talk "bubbles">>I knew I loved her. It was like being shocked, but better. I love her very much.<</talk>>\
You see a smile and a blush spread on Maki's cheeks, though you're unsure if it's from the alcohol or Bubbles words.
<<talk "maki">>Love you too.<</talk>>\
Maki murmurs, nuzzling the giantess' neck.
You see Mitsuko relax in her chair, closing her eyes with a sigh.
<<talk "mitsuko">>Reminds me of myself so long ago...<</talk>>\
You barely catch her words, spoken barely above a whisper, as she refills her glass from a bottle next to her seat.
<<talk "mitsuko">>I may have made an error in my initial judgment of you.<</talk>>\
She takes a sip of her drink as you see sorrow in the corner of her eyes, her form sagging wearily for a moment.
<<talk "bubbles">>Thank you.<</talk>>\
Bubbles sighs, burying her face in Maki's turquoise hair.
You listen for a few more moments as the conversation moves to smaller things like food and drink, then stifle a yawn.
<<talk "thought">>Time for some sleep, I think.<</talk>>\
You start moving back down the hall, leaving the women alone.<</if>>
[[End.|$location]]
Submitted by LFN ParkYour view wanders to the window as the morning light pours in.You can see the backyard in its entirety, but you are surprised by an intriguing scene.
You see the familiar form of the caramel giantess Bubbles, sitting cross legged on the grass. Her hands rest on her knees, and next to her sits her smaller Asian companion. Maki is similarly posed, her eyes closed with a smile you can barely make out.
What truly surprises you is the taller form of Mitsuko sitting next to them, hands resting on her knees with her palms pointed skyward. She wears a calm expression, nearly serene in its tranquility.
<<talk "thought">>Well, that's encouraging.<</talk>>\
You smirk, enjoying the two Oriental women not being combative.
<<talk "thought">>Let's see how long that lasts....<</talk>>\
Submitted by LFN ParkYour view wanders to the window as the morning light pours in.You can see the backyard in its entirety, but you are surprised by an intriguing scene.
You see the familiar form of Mitsuko jogging into view. Towering next to her is the cyclopean giantess Bubbles, keeping pace with her. Both pause for a moment, turning to look behind them as the panting form of Maki catches up to them.
The smaller woman is leaning forward, hands on her knees as you see her body heave. She seems to be out of breath and wears a flushed expression.
<<talk "thought">>They must be jogging.<</talk>>\
You muse. You watch Mitsuko place her hands on her hips, standing proudly as she looks at the turquoise haired woman. Bubbles rubs her face for a moment in what you think is consternation before approaching her companion. You can't hear their words but you see Maki wave her lover off, staggering back towards the mansion. Mitsuko turns, giving you full view of an arrogant smirk before Bubbles follows the smaller woman.
Submitted by LFN ParkThe sharp twang of familiar strings draws you to the window as the morning light pours in. You can see the backyard in its entirety, but you are surprised by an intriguing scene.
Outside you see the raven haired Mitsuko sitting on the grass, her shamisen slung around her shoulders. One hand stays near the top, her fingers deftly pressing the strings as the other holds the wooden bachi and plucks at the strings. The tune is unfamiliar, but haunting in the twanging buzz of the foreign instrument.
<<if $mitsuko.hasFlag("shamisen")>>\
Sitting before her is the giantess known as Bubbles and her companion Maki. The smaller woman sits between the massive legs of Bubbles, her back pressing against her stomach as caramel arms wrap around the smaller womans shoulders. Both have their eyes closed, a serene expression on their face as your Far Eastern servant continues to play.
<</if>>\
<<talk "thought">>That's so sweet.<</talk>>\
You smile warmly, enjoying the tune as it dances on the morning breeze for a few peaceful moments.
Submitted by LFN Park<<talk "maki">>Ah, darling. You wouldn't mind if I gave my darling little goddaughter's these stuffed animals, hm?<</talk>>\
You look over at Maki to see her holding two cute medium-sized stuffed animals, both resembling a wolf and colored white with red patterns all over.
<<talk "player">>I don't see why not.<</talk>>\
With a wide grin spreading across her lips, Maki saunters over to where your twin daughters are and kneels down.
Emiko clumsily waddles over to Maki, smiling and giggling while Miyako simply watches.
<<talk "maki">>Hello Emi, I have a gift for you. And you too, Mio.<</talk>>\
The young toddler excitedly claps her hands together.
[[End.|$location]]<<if $bubblesMitsuko is 1 and $mitsuko.hasFlag("owned")>>You watch Bubbles and Eve carrying out the luggage, Anna and Mitsuko standing on either side of you. You turn to Mitsuko, a certain tenseness still in her features but not nearly as much as when the giantess arrived.
<<talk "player">>You're good now?<</talk>>\
You ask, looking sternly at the raven-haired woman.
<<talk "mitsuko">>Yes. We've...agreed to be civil.<</talk>>\
She nods, her eyes still on the caramel giantess.
<<talk "mitsuko">>Eve is very convincing.<</talk>>\
<<talk "player">>She certainly has her ways...<</talk>>\
You mutter, looking at Eve as she pushes a bag into the back of the car.
Your gaze turns back as you hear Maki approach, a smile ever present on her face as she gives you a lingering hug.
<<talk "maki">>As always you provide....interesting diversions, darling.<</talk>>\
She smirked, patting you on the hip before turning to the taller Mitsuko, cocking her head to one side.
<<talk "maki">>You...I haven't decided on you yet, honestly. You are an enigma...usually I find that appealing.<</talk>>\
Maki tapped her lips for a moment as Mitsuko remains silent, eyes locked with the olive womans defiantly.
<<talk "maki">>Still, as long as you and my love are on neutral terms you'll have almost no worry from me.<</talk>>\
Maki chuckled, looking back to you.
<<talk "player">>Almost?<</talk>>\
You ask, raising an eyebrow.
<<talk "maki">>Well. Always have to leave a little room for mischief, darling.<</talk>>\
Maki giggled, giving Anna a hug. She turns as Eve and Bubbles approach, catching the red head in an embrace as well.
You see Mitsuko and Bubbles stare at each other for a moment, a temporary tension between them before Bubbles nods almost imperceptibly. Mitsuko bows slightly, her eyes turning back to Eve after straightening.
<<talk "player">>I'll go get the gate.<</talk>>\
You jog to the gate, unlocking it for the two as the car quickly approaches. You see Maki give you a wave as they pass, and you return the gesture before locking the gate again.
As you come back to the girls, you see Eve with a smug smile aimed up at Mitsuko.
<<talk "eve">>I'm so happy you and Miss Bubbles get along now!<</talk>>\
She giggles, hands clapping.
<<talk "mitsuko">>We've...reached an agreement.<</talk>>\
Mitsuko nods.
<<talk "eve">>Good.<</talk>>\
The satisfaction and smugness in Eve's tone makes you smile.
<<talk "player">>All right girls. You still have chores to do.<</talk>>\
They nod as you all head back into the Mansion.
[[End.|$location]]
Submitted by LFN Park and Irish Major Tom<<set $bubblesMitsuko += 1>><<else>>Knowing that Maki will be leaving soon, Anna, Eve, and yourself gather in the entry hall to say your goodbyes.
When Bubbles quietly exits through the front door with the luggage, Eve quickly follows. You and Anna exit a few seconds later with Maki making an appreciative sound from behind you as she trails a couple of steps behind.
You watch as the caramel giantess loads the luggage into the car while Eve attempts to help, struggling to lift the biggest items as if she has something to prove. Anna stands beside you, watching her sister carefully until Maki strolls out of the mansion right behind you.
Maki stops a couple of steps in front of you then turns to face you and Anna.
<<talk "maki">>Darlings! A delight, as always! Would that I could stay longer...<</talk>>\
You watch her hug Anna with a smile before you embrace her as well.
<<talk "player">>It's been quite fun having you, Maki.<</talk>>\
You smile, then gulp when you feel a hand pinch your left cheek.
The olive woman grins naughtily as she steps back.
<<talk "maki">>Yes. Back to the real world, though.<</talk>>\
She sighs, looking back to the car. You watch as Eve gives Bubbles a hug before scampering over to Maki.
<<talk "eve">>Thanks for letting Miss Bubbles play with me!<</talk>>\
She smiles at the older woman, who laughs.
<<talk "maki">>Oh darling. Never a problem. My dear Bubbles thoroughly enjoys your company, as do I!<</talk>>\
Maki ruffles Eve's red hair playfully. The younger girl giggles before scurrying next to her sister. You jog down to the gate as Maki and Bubble get in, opening it quickly.
<<talk "maki">>So long darling! I'll see you next time!<</talk>>\
Maki waves from the open window as she drives by, her smile wide. You wave as well before closing the gate, jogging back to the girls.
<<talk "player">>Well, back to work then!<</talk>>\
You smile at the girls.
[[End.|$location]]<</if>><<addtime { minute : 13 }>><<set $makiVisit to false>>Entry HallYou see Maki and Mitsuko in the warm water. Mitsuko rests lower so that only her head peeks from the surface of the bathing pool. Maki stands fully, a smile on her face as you see her hands brushing out the taller woman's hair in the water.
You watch for a moment as she begins weaving the long <<print $mitsuko.headHairColorDesc>> hair of your servant, an uncomfortable Mitsuko looking back briefly. She giggles as she weaves the long hair into two long pigtails, letting them float in the water. You watch Mitsuko examine one, a frown on her face as she glares back at Maki. The olive woman smiles and laughs before beginning to undo the pigtails.
[[End.|$location]]
Submitted by LFN ParkYou see Mitsuko standing outside the guest room, her hands folded politely in front of her as her eyes dart towards the door.
She nods to you as you approach, and you can see the door is slightly ajar. Further, you can hear the voices of your two guests within.
<<talk "maki">>Come on. It'll be fun!<</talk>>\
You hear the whimsy filled giggle of Maki.
<<talk "bubbles">>I don't want to.<</talk>>\
Bubbles gravitas is unmistakable, though you can tell there is some anger there.
<<talk "maki">>What's wrong, love? You seem upset.<</talk>>\
Maki's happy tone has changed to one of concern.
<<talk "bubbles">>I am.<</talk>>\
<<talk "maki">>Why?<</talk>>\
<<talk "bubbles">>I feel like I don't matter. Like...my words mean nothing to you.<</talk>>\
You gulp, questioning whether you should be listening to this. You see Mitsuko staring intently at the door, head tilted slightly.
[[Continue listening.|Submitted Maki Bubbles Guestroom 2a]]
[[Walk away.|Submitted Maki Bubbles Guestroom 2b]]
<<set $mitsukoBubbles to 6>>
Submitted by LFN Park<<talk "maki">>You know that's not true.<</talk>>\
<<talk "bubbles">>Is it? I asked you not to do this. You laugh. You laughed and told me it'd be fine....like my words meant nothing. Like I'm nothing but your slave.<</talk>>\
You can hear the pain and anger straining Bubbles' words.
<<talk "maki">>That's not true!<</talk>>\
<<talk "bubbles">>I told you we'd settled it; Mitsuko and I were settled. You then get this....this idea, this dumb thought in your head. Like you felt....she wasn't punished? Is this because you're trying to avenge me? Because she hurt me?<</talk>>\
You see Mitsuko's eyes widen for a moment in surprise as Bubbles speaks.
<<talk "maki">>Bubbles, I--<</talk>>\
<<talk "bubbles">>Maybe it's just some whim. To see someone cowtow to you who's so proud. I don't know if that's worse or better. I want to believe it's because you feel she slighted me. At least that's based in love, but even then? I don't need you to....to punish people who hurt me. I'm not a child.<</talk>>\
You can hear the hurt in the deep tone of the caramel giantess.
<<talk "maki">>I know that, but....Do you know how upset I am when someone hurts you? This woman....this woman hurt my love. She made you cry and nothing happened.... How the hell can I let that stand? As if she's getting off easy. If this had been at the cove--<</talk>>\
You're surprised to hear Maki's voice crack for a moment, emotion and anger bleeding through.
<<talk "bubbles">>Then nothing. I told you we'd settled it. We'd buried it.<</talk>>\
<<talk "maki">>A ceasefire is not a god damn peace treaty! How is she supposed to learn without punishment? I adore <<print $player.firstName>>, but--<</talk>>\
<<talk "bubbles">>But he didn't punish her, right? A slave in error need punishment. She's just a slave. Like me.<</talk>>\
You hear contempt tinge Bubbles words.
<<talk "maki">>You're not a slave--<</talk>>\
<<talk "bubbles">>Because //you// say so. I love you, but I'm as much a slave as she is. At least, I feel like it. I don't //feel// like your equal, like your partner or lover when you...you so easily ignore my words. When you make me feel so small...It's like Howard all over again.<</talk>>\
You can hear the cracking from Bubbles voice, and you suspect there may be tears.
<<talk "maki">>That's unfair and you know it. I'm nothing like him; I love you!<</talk>>\
There's a desperate sincerity in Maki's tone that surprises you.
<<talk "bubbles">>I know, but sometimes...sometimes you treat me like he did. I don't think you mean to.....I hope you don't. Every time you do, I...I don't feel like a person. You know I struggle with that.<</talk>>\
You gulp and step back a bit, looking at Mitsuko.
<<talk "player">>That's....wow....<</talk>>\
You murmur, rubbing the back of your neck.
<<talk "player">>All this from that fight with Bubbles...was it even worth it?<</talk>>\
<<talk "mitsuko">>Yes.<</talk>>\
Mitsuko's quick answer surprises you.
<<talk "mitsuko">>It was necessary. We....needed to work things out.<</talk>>\
The tall woman tilts her head toward the door, the voices within more subdued.
<<talk "player">>If you say so.<</talk>>\
You sigh.
<<talk "mitsuko">>She really loves her. That's...sad.<</talk>>\
You raise your eyebrow questioningly at Mitsuko.
<<talk "player">>Why would you say that?<</talk>>\
<<talk "mitsuko">>I mean....she's still a slave in the end. It's easy for a slave to love their Master. The other way around.....well. You can hear how it's working out.<</talk>>\
She nods slightly to the door.
<<talk "player">>Every couple has arguments and problems, Mitsuko. Their relationship is....more complex than most.<</talk>>\
<<talk "mitsuko">>She's stubborn and completely transparent.<</talk>>\
Mitsuko huffs, an angry glint in her eye.
<<talk "player">>You mean Maki?<</talk>>\
<<talk "mitsuko">>Of course. You could tell what she was up to at the start...<</talk>>\
The raven haired woman shrugs.
<<talk "player">>Then why'd you agree to it?<</talk>>\
<<talk "mitsuko">>Because she challenged me. Had she not cheated, I would have won.<</talk>>\
You can hear the anger in Mitsuko's tone.
<<talk "thought">>Speaking of stubborn....<</talk>>\
You can't help but be amused at Mitsuko's words.
<<talk "player">>Well. I hope they work it out.<</talk>>\
<<talk "mitsuko">>Doubtful.<</talk>>\
Mitsuko shakes her head sadly. You sigh and continue walking down the hall.
[[End.|$location]]
Submitted by LFN ParkNot wanting to eavesdrop on what you can tell will be a private argument, you nod briefly to Mitsuko and continue walking down the hall.
[[End.|$location]]
Submitted by LFN ParkYour phone beeps at you in your pocket. You pull it out and are surprised to see a text alert, its author labeled as Maki. Opening it, you see two different messages from her. The first is simple text;
Maki: it's working!!!!! :):):):)
The second message is a picture of Bubbles. Her face fills the screen, and you smile as you see her lips curling upward in the tiniest grin; if you weren't familiar with her normally stoic expression you're not sure you'd even be able to tell the difference.
<<talk "thought">>That's fantastic!<</talk>>\
You think, relieved that the ointment you made is finally starting to work.
[[End.|$location]]<<addtime { minute : 2}>>Your phone beeps at you in your pocket.
You smile as you see yet another text alert from Maki. This time the first message is a picture of Bubbles sitting in a chair, hand raised and supposedly waving back at you. You can see her face, normally stoic and expressionless, has the smallest smile on it.
The picture is accompanied by a simple text;
Maki: it's so small! I love it!
You can't help but chuckle, feeling satisfaction at Bubbles progress.
[[End.|$location]]<<addtime { minute : 2}>>As you enter the gym, your stomach is in knots.
Anna and Eve are waiting for you. Anna has her hands folded in front of her and a darkly neutral expression while Eve has worry and concern painted across it.
Maki is next to Anna, arms folded with an impatient glare towards the gym door. There's no smile today, which worries you as you stand next to Anna and Eve.
Standing on one of the larger mats is the caramel giantess known as Bubbles. Her hands and feet are covered in around four inches of tape, her casual jeans and shirt replaced with her workout gear you've seen her in before. There is a determination in her eye that makes you question what you've done.
You hear footsteps and turn to the door.You tilt your head curiously as you see Mitsuko walk in, dressed very oddly. Gone is her normal maid uniform, replaced instead with green and black leggings up to mid-thigh level and a similarly colored skirt, her arms also covered up to the last half of her fingers. A red cloth is tied around her midsection, a stark contrast to the dark green.
Maki looks over at you questioningly.
<<talk "player">>I didn't buy it for her....<</talk>>\
You shrug.
<<talk "maki">>Then where did she get it? It doesn't look fake.<</talk>>\
Maki looks back at Mitsuko with slightly more interest.
<<talk "eve">>She looks like a ninja.<</talk>>\
Eve whispers, looking up at you.
You watch the two circle each other, muscles taut. Mitsuko's stance is low while Bubbles' reminds you of a boxer. You idly wonder which one will swing first....but that is answered when Bubbles surges forward.
You watch her swing with a series of punches, quite sure any one would lay you flat on your back. You're quite surprised as Mitsuko ducks and weaves around them with a surprising ease, an unbroken grimace on her face. You sneak a glance over to Maki, whose face has gone from boredom to rapt attention as she watches the older woman.
It continues for a few moments until you see Mitsuko sidestep one of Bubbles punches and grasp her arm. You blink and you miss the motion, but you hear the resounding crash of the massive giantess landing back first on the mat. You feel Anna and Eve press against you, a tiny whimper coming from one of them.
<<talk "player">>What the hell....<</talk>>\
Maki cocks her head to one side. You turn back to the fight and see Bubbles already back on her feet, a defiant glare aimed at the ninja-garbed woman. You swear you see a faint smile on Mitsuko's face that concerns you...
You watch as Bubbles moves in again, her punches shorter and more careful in this exchange. She tries to kick into Mitsuko's side, but you watch her twist and step forward, catching Bubbles in the side with one closed palm. You hear her grunt in surprise before swinging an elbow down at Mitsuko's head to no avail.
You turn away for a moment as you hear a whimper next to you. Eve is clinging to your arm, a pained expression on her face that seems to worsen as she watches the fight. Your head snaps back to the fight when you hear someone crash to the mat once again, seeing the caramel form of Bubbles already nipping to her feet.
This time the exchange is faster, Bubbles fists swinging relentlessly and Mitsuko continues avoiding, though you hold your breath a few times as some blows come close to landing. You are surprised to see Mitsuko go on the offensive after ducking underneath another jab.
You see her arm snake out, delivering a strike to Bubbles shoulder before kicking the back of her knee. You gasp when the giantess drops to a kneel and Mitsuko swings one of her long legs around towards her head.
Shock and surprise cross Mitsuko's face when Bubbles catches her leg with her arms, turning and pivoting to sling her like a rag doll. You hear the collected gasp of the girls and yourself when she crashes against the gym wall and drops to the ground, momentarily dazed.
The giantess moves with surprising swiftness, swinging her foot towards Mitsuko's face. You exhale when you see her narrowly dodge, pushing up into a crouch. You see her twist to avoid Bubbles arm, knocking it aside as she presses her back against the larger woman's chest and drives an elbow behind her right into Bubbles stomach. You gulp when you see barely any reaction cross her caramel face.
You see her try to twist around the giantess, but a massive arm catches her and lifts her feet off the ground as it tightens around her neck. You hear Bubbles grunt repeatedly as Mitsuko's elbow jackhammers into her chest over and over, but you can see the muscles in Bubbles arm tighten in response as Mitsuko's feet kick against the wall.
You barely register Eve's voice next to you....
<<talk "eve">>Stop! Just stop! Please!<</talk>>\
Your mesmerization is broken when you feel Eve pull away from you, dashing towards the fighting women. You shake your head for a moment, cursing yourself for being so taken with the fight and not paying attention to the other girls.
<<talk "anna">>Eve!<</talk>>\
<<talk "maki">>Eve!<</talk>>\
Anna and Maki both cry out in nearly perfect unison.
Your movements are too slow as Mitsuko raises her legs, pressing her feet firmly against the wall and pushing. You watch in horror as Bubbles is forced back into Eve, losing her balance and toppling backwards. You hear Anna shriek as all three end up on the ground, the older girls piled on top of the redhead.
<<talk "player">>Oh hell.<</talk>>\
Maki is surprisingly quick, already on the mat closely followed by Anna as Mitsuko and Bubbles disentangle from each other. The two women's aggression drains with the color in their faces as they both look at the fallen form of Eve, laying in a daze.
<<talk "anna">>Eve!<</talk>>\
Anna drops to her knees, clutching her sister to her body protectively.
<<talk "maki">>Let me see.<</talk>>\
Maki kneels next to Anna as she continues babbling.
<<talk "eve">>I'm fine! I'm fine!<</talk>>\
You hear Eve grumble as Anna and Maki attend to her. You turn to Mitsuko and Bubbles, both standing and staring at the fallen girl. Mitsuko's hands are in her hair, concern and worry apparent as Bubbles single eye is wide in shock. The caramel giantess holds one hand over her mouth, a faint tremble in her arms.
<<talk "mitsuko">>Here, let me-<</talk>>\
Mitsuko starts forward to check on Eve, but recoils when Anna gives her an angry glare.
<<talk "anna">>You've done enough!<</talk>>\
The <<print $anna.headHairColorDesc>> haired girl snaps, surprising even you.
<<talk "maki">>Does anything hurt?<</talk>>\
Maki asks.
<<talk "eve">>No! I'm fine!<</talk>>\
You see Mitsuko wringing her hands, eyes flitting from Eve to the exit as Bubbles continues to shake. You glare at both of them; Bubbles withers as Mitsuko averts her eyes.
<<talk "player">>You could've killed her! I can't...God. I can't talk to you two right now.<</talk>>\
You shake your head. You watch as Mitsuko starts towards the door as Bubbles turns her back to you....
<<talk "eve">>Stop!<</talk>>\
Eve's voice cuts through the room, freezing the older woman in her tracks as Bubbles gaze snaps past you.
Turning, you see Eve pulling away from Maki and Anna with an angry pout that would make you laugh in a different situation. The diminutive redhead stomps up to the two women.
<<talk "eve">>You're being so stupid!<</talk>>\
She jabs a finger up at Mitsuko first, her other hand resting on her hip.
<<talk "eve">>I don't know why you don't like Miss Bubbles. She's been nothing but nice and you've been a bully! Grow up!<</talk>>\
She jerks her finger over to Bubbles, staring defiantly up at the shell-shocked giantess.
<<talk "eve">>And you can't punch every problem to fix it! You're smart, but you're acting like a thug! You let her goad you into a fight!<</talk>>\
Eve puts both her hands on her hips, an angry glare at the two women.
<<talk "eve">>You're acting like children! You should be ashamed!<</talk>>\
Eve huffs for a moment, her cheeks puffing out momentarily as the two women wither under her tiny fury.
<<talk "eve">>Now follow me! We're going to settle this in a civilized manner! Tea and cookies!<</talk>>\
Eve turns on her heel, marching out of the gym with her head held high as Mitsuko and Bubbles slowly follow, trepidation in their steps.
Maki steps next to you as you watch, rubbing the back of your neck slowly.
<<talk "player">>Wow.<</talk>>\
<<talk "maki">>She has a Dom voice....<</talk>>\
Maki murmurs, smiling brightly.
<<talk "player">>Say what?<</talk>>\
You turn to face her as Anna stands at your side.
<<talk "maki">>A Dominatrixes voice. Very commanding. Very natural for sweet Eve.<</talk>>\
You see a twitch in Anna's face.
<<talk "player">>That's....okay. I hope she straightens them out. God knows I couldn't.<</talk>>\
You sigh, rubbing your eyes.
<<talk "maki">>Don't be too hard on yourself, darling. I don't think you know who you really bought.<</talk>>\
You turn towards Maki, eyebrow raised questioningly.
<<talk "maki">>You found that girl in a Porn shop?<</talk>>\
You nod slowly as Maki steeps her fingers together in thought.
<<talk "maki">>That girl has had training, and I don't mean just cooking. Nobody can go toe to toe with my Bubbles like that without years of combat training. Very intense training. The outfit goes without saying as well.<</talk>>\
She taps her chin with one long nail, her tone thoughtful.
<<talk "player">>I didn't know she could fight. She's been stubborn, for sure....<</talk>>\
You sigh.
<<talk "maki">>Most fighters are. Bubbles first week? She didn't even look at me. Hell, she tried to fight me. Broken ribs, stab wound...still tried. I'd be careful with that one.<</talk>>\
Maki smiles wide for a moment before strolling towards the exit.
You turn to Anna, standing quietly next to you with her gaze to the floor.
<<talk "player">>We should check on Eve in a little bit.<</talk>>\
[[End.|$location]]<<set $mitsukoBubbles to 3>>
Submitted by LFN Park and Irish Major TomAs you approach the kitchen, you're surprised to see the light on and voices coming from it.
You peer around the edge of the door frame and see Mitsuko standing in the kitchen in her nightgown. You're shocked to see her staring up at the scarred visage of the giantess known as Bubbles.
Mitsuko has her eyes narrowed and you hear her speaking in her native tongue up at Bubbles, who remains stoic as ever. Bubbles sighs, glaring down at her.
<<talk "bubbles">>Stop. I understand you. I always have.<</talk>>\
You see Mitsuko's eyes widen in surprise.
<<talk "mitsuko">>How can you possibly know my dialect?<</talk>>\
<<talk "bubbles">>Maki's taught me. I understand enough. You insult me. Constantly. Why?<</talk>>\
You see the anger in Bubbles' blue eye and gulp reflexively. You're almost surprised the two girls haven't noticed you yet, but their eyes are locked like two bulls' horns.
<<talk "mitsuko">>The Dragon. You dishonored him.<</talk>>\
[[Leave.|Maki Bubbles Mitsuko Kitchen 1a]]
[[Listen.|Maki Bubbles Mitsuko Kitchen 1b]]
Submitted by LFN Park and Irish Major Tom
<<addtime { minute : 2 }>>\
<<set $mitsukoBubbles to 2>>\Not wanting to spy on the two girls like some sort of voyeur, you decide to ask Mitsuko about it in the morning and try to quietly make your way back up to your bedroom.
[[End.|$location]]
Submitted by LFN Park and Irish Major Tom
<<addtime { minute : 2 }>>\<<talk "bubbles">>Who is Dragon?<</talk>>\
You hear confusion in Bubbles' deep tone.
<<talk "mitsuko">>Master Fujimara's finest warrior. His illegitimate son. You don't remember?<</talk>>\
The taller girl shrugged in response, seeming to further infuriate your servant.
<<talk "bubbles">>I've fought many. I never knew names.<</talk>>\
<<talk "mitsuko">>Typical of an oni.<</talk>>\
You see Bubbles flinch, her eye narrowing. You can't help but bristle at the blatant insult and see the caramel girl clench her fists tightly.
<<talk "bubbles">>Watch your mouth.<</talk>>\
<<talk "mitsuko">>Or what? You won't leave your Mistress' leash. A slave obeys.<</talk>>\
You gulp as Bubbles steps closer to Mitsuko, towering over her as she bares her teeth.
<<talk "bubbles">>I'm more restrained. If Maki heard you? She'd break you.<</talk>>\
Bubbles growl sends a chill down your spine.
<<talk "mitsuko">>She'd try.<</talk>>\
There's a steel in Mitsuko's voice that you find concerning.
<<talk "bubbles">>Maki isn't here. We are. Explain Dragon.<</talk>>\
You see Mitsuko's hands open and close into tight fists. You can feel the anger seething from your servant.
<<talk "mitsuko">>I served Master Fujimara in the East. Dragon was one of his fighters... his best. He was strong and noble...<</talk>>\
You see her eyes soften in remembrance.
<<talk "mitsuko">>He was Fujimara's child by a slave he owned... never acknowledged but he carried on like a true man. Dragon was.... He was kinder to me than he had any right to be.<</talk>>\
You hear a cracking in her voice.
<<talk "mitsuko">>An agreement between your old master and Fujimara brought us to The Bloc. You....<</talk>>\
You see her take a breath, the anger in her voice rising.
<<talk "mitsuko">>You and he fought.<</talk>>\
Bubbles tilts her head curiously, her brow furrowing in thought.
<<talk "bubbles">>Did I kill him?<</talk>>\
You're surprised at how quiet Bubbles voice is with that question.
<<talk "mitsuko">>If he'd died in battle, at least he would've kept his honor. Bad enough you... you destroyed him so quickly....<</talk>>\
Mitsuko stops for a moment to lean against the kitchen counter, her eyes still locked to the caramel amazon.
<<talk "mitsuko">>You didn't have the decency to finish him. You just walked away. Like he was nothing. Like he wasn't worth anything.<</talk>>\
Her voice goes low, simmering with hate.
Bubbles tilts her head the other way, brow still furrowed.
<<talk "bubbles">>You loved him?<</talk>>\
Mitsuko's face curls into a snarl.
<<talk "mitsuko">>I respected him. He never came back. He... would just stare. No words. He'd barely eat. Barely talk.... You broke his body and mind and made him a vegetable.<</talk>>\
You see Bubbles face darken, turning away from Mitsuko's gaze.
You hold your breath as the silence stretches between them, the tension palpable like a loaded gun.
<<talk "mitsuko">>Nothing to say? No words for your barbarity?<</talk>>\
<<talk "bubbles">>What is there?<</talk>>\
The quiet intensity surprises you as it cuts Mitsuko off.
<<talk "bubbles">>If I said my brother had just died? Would that change anything? If I apologized? If I said injuries happen? Nothing changes. You'll still be angry. He'll still be suffering.<</talk>>\
<<talk "mitsuko">>Suffering? You dare talk of suffering after what you did? Can you even fathom what it's like to see someone you care so deeply for just... look past you? Like you're not even there? What have you even suffered?<</talk>>\
Mitsuko growled.
You gulp when you see Bubbles tense, the muscles in her back becoming more visible underneath her nightgown. You almost step in when you see her fists clench tightly, feeling concern about a brawl breaking out....
You're not sure Mitsuko doesn't deserve a bit of thrashing, however.
[[Step in.|Maki Bubbles Mitsuko Kitchen 1c]]
[[See How it Plays Out.|Maki Bubbles Mitsuko Kitchen 1d]]
Submitted by LFN Park and Irish Major Tom
<<addtime { minute : 7 }>>\You step into the doorway, clearing your throat. You see Bubbles head turn slightly, muscles relaxing underneath her gown. She looks back at Mitsuko, whose eyes remind you of dinner plates with their size, before turning and walking past you with angry stomps.
You can't blame her.
<<talk "player">>What the hell is wrong with you?<</talk>>\
You growl, stepping forward.
<<talk "player">>What did I ask--what did I TELL you not to do?<</talk>>\
<<talk "mitsuko">>She confronted me, Master.<</talk>>\
Mitsuko's eyes are defiant as they stare into yours.
<<talk "player">>And you call her an oni? I don't even know what that is, but judging from how much it pissed her off? It's obviously not what you should have done.<</talk>>\
You rub your eyes with a sigh when you see no hint of apology on her face.
<<talk "player">>Least of all you basically ignoring what I specifically told you to do; let me tell you something you may not know. The first time Maki and Bubbles came here? They were quite willing to kill me if I'd mistreated anyone living here. They said that to Anna, and Maki has confirmed it.<</talk>>\
<<talk "mitsuko">>...And you still let them into your home? Let //that// play with Eve?<</talk>>\
You bristle at the angry tone in Mitsuko's voice.
<<talk "player">>Yes, because I'm not my uncle. Had I been anything like him, they would have killed me. The point is; you're provoking a seven foot tall amazon who could, quite literally, pop your head or mine off our shoulders like a wine cork.<</talk>>\
You step closer, eyes narrowing in anger.
<<talk "mitsuko">>She's a slave. I've said nothing to Maki that would let her off the leash.<</talk>>\
You groan in frustration, rubbing your face.
<<talk "player">>Bubbles isn't Maki's slave. I don't think she's a slave anymore, period.<</talk>>\
<<talk "mitsuko">>That's not possible.<</talk>>\
You see a glimmer of confusion in Mitsuko's glare that belies the disbelief in her tone.
<<talk "player">>Your belief is irrelevant to the truth. The only control Maki has over that woman is that they love each other, so everything else is restraint from Bubbles. If I'm being truthful? I couldn't blame her for taking a swing at you at this point.<</talk>>\
[[Discipline Mitsuko.|Maki Bubbles Mitsuko Kitchen 1e]]
[[A Challenge.|Maki Bubbles Mitsuko Kitchen 1f]]
Submitted by LFN Park and Irish Major Tom
<<addtime { minute : 5 }>>\You watch Bubbles inhale sharply as Mitsuko tenses, her eyes narrowing dangerously at the giantess.
<<talk "bubbles">>I regret what you went through.<</talk>>\
You shiver at how low Bubbles voice is.
<<talk "bubbles">>I sympathize. Loss is... terrible. Still, no more. You want to instigate me. Make me strike you? No. You want a fight? Ask your master. Maki will have no issue. I've none now.<</talk>>\
The giantess turns abruptly, walking away from Mitsuko. She stops in the doorway when she sees you, her blue eye boring into yours with a fierceness that makes you wilt slightly. In silence, Bubbles walks down the hall past you.
You sigh and step into the doorway, glaring at Mitsuko.
<<talk "player">>What the hell is wrong with you?<</talk>>\
You growl, stepping forward.
<<talk "player">>What did I ask--what did I TELL you not to do?<</talk>>\
<<talk "mitsuko">>She confronted me, Master.<</talk>>\
Mitsuko's eyes are defiant as they stare into yours.
<<talk "player">>And you call her an oni? I don't even know what that is, but judging from how much it pissed her off? It's obviously not what you should have done.<</talk>>\
You rub your eyes with a sigh when you see no hint of apology on her face.
<<talk "player">>Least of all you basically ignoring what I specifically told you to do; let me tell you something you may not know. The first time Maki and Bubbles came here? They were quite willing to kill me if I'd mistreated anyone living here. They said that to Anna, and Maki has confirmed it.<</talk>>\
<<talk "mitsuko">>And you still let them into your home? Let //that// play with Eve?<</talk>>\
You bristle at the angry tone in Mitsuko's voice.
<<talk "player">>Yes, because I'm not my uncle. Had I been anything like him, they would have killed me. The point is; you're provoking a seven foot tall amazon who could, quite literally, pop your head or mine off our shoulders like a wine cork.<</talk>>\
You step closer, eyes narrowing in anger.
<<talk "mitsuko">>She's a slave. I've said nothing to Maki that would let her off the leash.<</talk>>\
You groan in frustration, rubbing your face.
<<talk "player">>Bubbles isn't Maki's slave. I don't think she's a slave anymore, period.<</talk>>\
<<talk "mitsuko">>That's not possible.<</talk>>\
You see a glimmer of confusion in Mitsuko's glare that belies the disbelief in her tone.
<<talk "player">>Your belief is irrelevant to the truth. The only control Maki has over that woman is that they love each other, so everything else is restraint from Bubbles. if I'm being truthful? I couldn't blame her for taking a swing at you at this point.<</talk>>\
[[Discipline Mitsuko.|Maki Bubbles Mitsuko Kitchen 1e]]
[[A Challenge.|Maki Bubbles Mitsuko Kitchen 1f]]
Submitted by LFN Park and Irish Major Tom
<<addtime { minute : 4 }>>\With a sigh you unbuckle your belt, there's confusion in her eyes.
<<talk "player">>You leave me no choice, if you're going to disobey me then I will have to teach you.<</talk>>\
You motion for her to turn around. Hesitantly, she does as you tell her to, you can see her expression turn cold as she places her hands against the counter, presenting herself for your punishment.
Pulling your belt off, you fold it together into a makeshift whip.
<<talk "player">>Pull up your skirt.<</talk>>\
You demand. Slowly she reaches back, grabbing the hem of her skirt and lifting it up around her waist, holding it there. Giving you a nice view of her plump butt covered by a pair of sexy lace panties.
You grab her underwear, tugging them down to her knees. You give her porcelain skin a couple of light gropes, enjoying the feel of her pliant cheeks before pulling your hand away. A shiver runs through her body as you lift your arm up, a second later you bring it down, striking her rump.
A loud crack echoes through the room as you bring your hand up again, this time you smack the other cheek, leaving behind a red welt. You repeat the process several times, hitting her with your belt twenty, thirty times before your arm finally grows sore and you toss the makeshift whip aside.
Throughout the punishment Mitsuko is silent, only when you stop do you notice her sopping wet cunt as you take a step back.
[[Take her.|Maki Bubbles Mitsuko Kitchen 1g]]
[[Send her away.|Maki Bubbles Mitsuko Kitchen 1h]]
Submitted by LFN Park and Irish Major Tom
<<addtime { minute : 12 }>>\<<talk "mitsuko">>It wouldn't end well for her.<</talk>>\
You stare in disbelief at the confident glare of the woman before you.
<<talk "player">>Mitsuko....When we met you had a black eye from a porn shop owner. That woman has been fighting since she was a kid, not to mention she's probably stronger than everyone in this mansion combined. You can't possibly believe you can take her.<</talk>>\
<<talk "mitsuko">>You overestimate her ability.<</talk>>\
You throw your arms up in frustration at the stubbornness of this woman.
<<talk "thought">>To hell with it....<</talk>>\
<<talk "player">>You know what? Fine. You keep pushing her and pushing her, so let's just get this over with. You want to get in a fight with her? Tomorrow we'll have a fight in the gym!<</talk>>\
You're unsure if you see joy or trepidation in her eyes as you speak.
<<talk "mitsuko">>If that's what you wish.<</talk>>\
You balk as she bows slightly.
<<talk "player">>It's not what I wish! I don't want you to fight her, but you're obviously hell bent on it! No bone breaking and no killing, but after this that's it. No more insults, no more antagonizing. If I catch a whiff of you disrespecting any of my guests again? You might as well pack up and leave, because you'll have no place here.<</talk>>\
You see the hard steel in her eyes meet yours, then you sigh as she nods.
<<talk "mitsuko">>Yes, master.<</talk>>\
<<talk "player">>Good. Go get some sleep.<</talk>>\
You watch her walk past you as you rub your forehead.
<<talk "player">>Shit. Tomorrow's going to suck....<</talk>>\
[[End.|$location]]
Submitted by LFN Park and Irish Major Tom
<<addtime { minute : 2 }>>
<<set $mitsuko.affection -= 1>><<set $mitsuko.fear += 3>><<set $mitsuko.trust -= 1>>\You can feel the blood flowing to your erection as it strains painfully against your pants, you hurriedly unzip them, pulling your throbbing member free. You turn your attention to the woman in front of you, panting from her punishment seconds ago.
Rushing forward your hands grip her hips, locking her in place as you rub your rod up and down her labia, feeling the juices running from her slit you line yourself up with her hole before plunging into her depths. With Mitsuko's guard down, you slide into her soft, fleshy entrance, the walls of her passage vibrating as you push in. She lets out a howl as you do, a mixture of pain and pleasure at the sudden intrusion, you give her a second to adjust before pulling out and slamming back in.
You reach up and grab a handful of her hair, tugging her head back you lean in.
<<talk "player">>Those who obey are well rewarded.<</talk>>\
You whisper, sending another shiver up her spine. She moans every time your hips meet, suddenly her pussy tightens around your dick. Nearly bringing you to climax as she orgasms. You hold on for several seconds before you feel yourself explode inside her, streams of semen shooting out against her cervix.
With your balls empty, you pull out, your sperm dripping from her sodden box a second later. You admire your handiwork before giving her butt a light slap, her knees buckle before her whole body collapses. She rests her head against the counter, exhausted. You walk away, leaving her to clean herself up.
[[End.|$location]]
<<set $mitsuko.affection += 1>><<set $mitsuko.fear += 3>><<set $mitsuko.trust += 1>><<run $mitsuko.sexAttempt($player)>><<run $mitsuko.cumFilledAttempt("vaginal")>>\
Submitted by LFN Park and Irish Major Tom
<<addtime { minute : 3 }>>\<<talk "player">>Get yourself cleaned up and get out of my sight, don't let this happen again.<</talk>>\
A serious tone to your voice. For a moment she ignores you, catching her breath.
You watch her pull her panties up, straighten out her skirt and compose herself before giving you a polite, cold bow, making her way out of the kitchen on wobbly legs.
[[End.|$location]]
Submitted by LFN Park and Irish Major Tom
<<addtime { minute : 1 }>>\
<<set $mitsuko.affection -= 1>><<set $mitsuko.fear += 3>><<set $mitsuko.trust -= 1>>\Entering the gym, you see Bubbles standing near the far wall, looking out one of the large windows out across the back yard of the estate. You hesitate, then taking a deep breath you finish entering the room. Your footsteps inevitably lead you to her side.
Before you can say anything in greeting, her deep rumbling baritone fills your ears.
<<talk "bubbles">>I frighten you.<</talk>>\
Her words are said with such certainty that you know she's not asking.
<<talk "player">>Is it that obvious?<</talk>>\
You reply after only a split second of hesitation.
Bubbles finally turns to face you, her single eye a little sad as she regards you.
<<talk "bubbles">>Not as obvious as most.<</talk>>\
<<talk "thought">>I hadn't really thought about her effect on people beyond myself and the other people in my home.<</talk>>\
<<talk "player">>I don't mean to be.<</talk>>\
You admit.
<<talk "player">>You're huge, you're a fighter, and you were willing to kill me the first time we met. Something like that tends to have a lasting impression on someone.<</talk>>\
Bubbles' brow furrows, then she nods and start to turn away.
<<talk "player">>Wait.<</talk>>\
You say quickly, stopping her.
<<talk "player">>Let me finish.<</talk>>\
You can see Bubbles' shoulders slump just a little as she turns back toward you.
<<talk "bubbles">>Then finish.<</talk>>\
<<talk "player">>I like you, I really do.<</talk>>\
Bubbles' voice cuts you off.
<<talk "bubbles">>But?<</talk>>\
She says in a deep rumble.
<<talk "player">>No buts. I've never met someone like you. You're intimidating, watching you fight is fearsome, and quite honestly I don't always know how to behave around you.<</talk>>\
Every word out of your mouth seems to darken the giantess' mood further.
<<talk "player">>That doesn't matter though.<</talk>>\
You hastily add.
<<talk "player">>Even though we didn't meet under the best of circumstances, you have always been polite and kind to me, and more importantly, you make Eve happy.<</talk>>\
You pause, trying to gather your thoughts.
<<talk "player">>Have you ever known someone who you admire, someone you like, but just being in that person's presence is enough to make you a little off balanced, knowing that they could hurt you even though part of you know they never would?<</talk>>\
You pause. It's several seconds before she says anything.
<<talk "bubbles">>Maki.<</talk>>\
For a second, you aren't sure you heard her right, but then she continues.
<<talk "bubbles">>Maki's the strongest person I know. She loves me. She can hurt me. She doesn't, but I worry.<</talk>>\
Bubbles admits, her single eye widening in surprise at her own words.
Reaching out, you touch her comfortingly on the shoulder.
<<talk "player">>It's a little bit like that.<</talk>>\
A sudden smile forms on your lips.
<<talk "player">>Think of it as a me having a //very// healthy respect for your talents.<</talk>>\
You can see the muscles tighten around her eyes in amusement.
<<talk "bubbles">>I could still crush you.<</talk>>\
In spite of her deadpan tone, you can see the humor in her eyes as she says it.
<<talk "player">>And Eve would miss me.<</talk>>\
Bubbles' sudden laughter nearly startles you.
<<talk "bubbles">>I like you too.<</talk>>\
She says, turning away and moving to the weights.
[[End.|$location]]<<if $mitsukoBubbles is 6>><<set $mitsukoBubbles += 1>><</if>>
<<addtime { minute : 6 }>>You see Maki amidst the shelves, idly flipping through various books before putting them back. Her companion Bubbles is sitting on the floor next to one of the windows, reading an anatomy book on the human body.
You watch Maki stand next to Bubbles for a moment, reading over her shoulder for a few seconds before encircling her arms around the wide shoulders of her caramel companion. You see her whisper something in her ear, just out of ear shot, then feel amusement as Maki bites Bubbles ear with a naughty smile.
You see the giantess shift, trying to ignore Maki. The olive woman continues, moving down to Bubbles neck with soft kisses while her hands roam her caramel collarbone.
After a few moments, you see Bubbles sigh and close the book. You hear Maki squeal happily as the giantess stands, picking up the smaller woman as she does. Bubbles walks past you, pausing for a moment to nod in greeting. Maki waves to you with a broad smile as they continue past.<<addtime { minute : 2 }>>As you walk down the hall you hear what sounds like a muffled cry coming from one of the guest rooms. You freeze, listening carefully for any noise....
Sure enough you hear one more cry behind the door.
You push the door gently, finding it slightly ajar. You peer inside, the darkness illuminated by the moonlight pouring through the window. You see the bed disheveled, its covers thrown aside. Next to the bed you see the curled form of Bubbles in a simple black bra and panties, her body trembling as her arms twitch. Her head rests in the arms of Maki, her nightgown clinging to her shoulders as she presses her cheek against Bubbles. You can hear the olive woman murmuring softly into her caramel companion's ear, her hazel eyes glancing at you in the doorway.
You see her tilt her head to one side as she continues whispering, then repeats the motion when you don't move.
You gulp quickly and step out of the doorway, gently closing it behind you.
[[Wait.|Maki and Bubbles Guest Bedroom Interactive 1a]]
[[Leave.|Maki and Bubbles Guest Bedroom Interactive 1b]]
Submitted by LFN Park<<addtime { minute : 2 }>>You shake your head for a moment, unsure of what you just saw.
You wait for a few moments. You are rewarded when Maki slips out, closing the door behind her.
<<talk "player">>Is she okay?<</talk>>\
Maki turns to you, a serious expression on her face.
<<talk "maki">>A nightmare. Brought on by your girl.<</talk>>\
Maki muttered, narrowing her eyes. You can see a recrimination in them you've not seen before, a defensive spark akin to a mother protecting her child.
<<talk "player">>Excuse me?<</talk>>\
<<talk "maki">>Mitsuko. She's been... well. You've seen them together. Very terse. Mitsuko doesn't trust Bubbles.<</talk>>\
Maki pinched the bridge of her nose with a sigh.
<<talk "player">>I mean.... You heard her: she saw Bubbles fight at some point. That'd give anyone pause.<</talk>>\
<<talk "maki">>Yes, but... I was going to bring this up in the morning, but fuck it; this needs to stop. Apparently she's said things to Bubbles, in her native language. Something about a dragon... in addition to insults.<</talk>>\
You groan as Maki's tone takes a hard edge.
<<talk "player">>I've no idea what she means by a dragon, but I didn't know about the insults. I'm so sorry.<</talk>>\
<<talk "maki">>You fucking should be. If she fucking continues I'll--<</talk>>\
Maki pauses, raising her hands before you can retort. You feel your cheeks getting hot at her tone....
[[Understand.| Maki and Bubbles Guest Bedroom Interactive 1c]]
[[Outrage.| Maki and Bubbles Guest Bedroom Interactive 1d]]
Submitted by LFN Park<<addtime { minute : 3 }>><<talk "player">>I didn't know she was insulting her. I knew there was tension there but I didn't know Mitsuko was being disrespectful.<</talk>>\
<<talk "maki">>I'm sorry for cursing at you, darling. I'm... just upset. I don't like seeing my Bubbles in pain.<</talk>>\
Maki turns back towards the closed door for a moment.
<<talk "player">>I'll talk to her and put an end to this. Does dragon mean anything to you?<</talk>>\
Maki rubs her chin for a moment, then sighs.
<<talk "maki">>Maybe? I keep thinking of Fujimara when dragon comes up.<</talk>>\
You see her run a hand through her disheveled hair.
<<talk "player">>Fujimara?<</talk>>\
<<talk "maki">>Yes.... He's a trader in the Far East. I've not dealt with him personally but I'm aware of his reputation.<</talk>>\
Maki puts a hand on her shapely hip, fingers rubbing together as she thinks.
<<talk "maki">>I'd have to check, but I think he does deal a lot in the fight circuits... maybe dragon is the name of a fight--Oh.<</talk>>\
You see recognition strike across Maki's face like she'd been slapped, one hand covering her mouth momentarily as her hazel eyes widen.
<<talk "maki">>Howard said something once...<</talk>>\
She mutters.
<<talk "player">>Howard? Bubbles old master?<</talk>>\
<<talk "maki">>Yes. He... said something. There was a fight she had. It was right after Gregory had died, and I remember Howard saying something about... Fujimara's finest... I think the fighter's name was Dragon. He kept going on about what a big fight it was supposed to be.... The Titan versus The Dragon.... The Far East meets The Bloc... the man was a born spin artist.<</talk>>\
Maki shrugged, rubbing the back of her neck as she closed her eyes.
<<talk "player">>So maybe Dragon is someone Bubbles fought.<</talk>>\
<<talk "maki">>I remember Howie saying it didn't end well... I assume Bubbles won. That's the only thing I can think of as far the word dragon. I'll ask her more in the morning. In the meantime, I'd really appreciate you talking to Mitsuko. I enjoy my visits and I know Eve adores Bubbles, but if this keeps up I'm afraid the situation may come to a head.<</talk>>\
You're momentarily distracted as you hear a loud groan behind the closed door. Maki's head snaps to the door, one hand grasping the door knob.
<<talk "player">>I'll take care of this. I'm sorry for all this.<</talk>>\
You sigh, pinching the bridge of your nose.
<<talk "maki">>Thank you, darling.<</talk>>\
Maki disappears behind the door once more.
[[End.|$location]]
Submitted by LFN Park<<addtime { minute : 5 }>><<set $maki.affection += 1>><<set $maki.fear -= 1>><<set $maki.trust += 1>><<set $mitsukoBubbles to 1>><<talk "player">>This is my house. You're a visitor here, and you need to watch your tone.<</talk>>\
You state firmly, glaring at her defiantly. For a moment you see outrage flash across her hazel eyes, but she relents as she draws in a deep breath.
<<talk "maki">>Fair enough, darling. I apologize. I'm... just upset. I don't like seeing my Bubbles in pain.<</talk>>\
Maki sighs, rubbing her forehead.
<<talk "player">>'I'll talk to her in the morning and put an end to this. Does dragon mean anything to you?<</talk>>\
Maki rubs her chin for a moment, then sighs.
<<talk "maki">>Maybe? I keep thinking of Fujimara when dragon comes up.<</talk>>\
You see her run a hand through her disheveled hair.
<<talk "player">>Fujimara?<</talk>>\
<<talk "maki">>Yeah.... He's a trader in the Far East. I've not dealt with him personally but I'm aware of his reputation.<</talk>>\
Maki puts a hand on her shapely hip, fingers rubbing together as she thought.
<<talk "maki">>I'd have to check, but I think he does deal a lot in the fight circuits... maybe dragon is the name of a fight--Oh.<</talk>>\
You see recognition strike across Maki's face like she'd been slapped, one hand covering her mouth momentarily as her hazel eyes widen.
<<talk "maki">>Howard said something once....<</talk>>\
She mutters.
<<talk "player">>Howard? Bubbles old master?<</talk>>\
<<talk "maki">>Yes. He... said something. There was a fight she had. It was right after Gregory had died, and I remember Howard saying something about... Fujimara's finest.... I think the fighter's name was Dragon. He kept going on about what a big fight it was supposed to be.... The Titan versus The Dragon.... The Far East meets The Bloc... the man was a born spin artist.<</talk>>\
Maki shrugs, rubbing the back of her neck as she closes her eyes.
<<talk "player">>So maybe Dragon is someone Bubbles fought.<</talk>>\
<<talk "maki">>I remember Howie saying it didn't end well... I assume Bubbles won. That's the only thing I can think of as far the word dragon. I'll ask her more in the morning. In the meantime, I'd really appreciate you talking to Mitsuko. I enjoy my visits and I know Eve adores Bubbles, but if this keeps up I'm afraid the situation may come to a head.<</talk>>\
You're momentarily distracted as you hear a loud groan behind the closed door. Maki's head snaps to the door, one hand grasping the door knob.
<<talk "player">>'I'll do that first thing. I'm sorry for all this.<</talk>>\
You sigh, pinching the bridge of your nose.
<<talk "maki">>Thank you, darling.<</talk>>\
Maki disappears behind the door once more.
[[End.|$location]]
Submitted by LFN Park<<addtime { minute : 5 }>><<set $maki.affection -= 1>><<set $maki.fear += 2>><<set $mitsukoBubbles to 1>>You shake your head for a moment, unsure of what you just saw.
<<talk "thought">>I can ask her in the morning....<</talk>>\
You yawn, deciding to head back to your own bedroom for a night's sleep.
[[End.|$location]]
Submitted by LFN Park<<addtime { minute : 1 }>>North Hall Upper.You see the massive form of Bubbles kneeling on a mat, wearing a loose shirt. Eve stands in front of her, hands raised in front of her face reminiscent of a boxer. Bubbles has her hands up in front of her, and you watch as Eve strikes Bubbles large palms with her small fists.
<<talk "bubbles">>Faster.<</talk>>\
You hear Eve grunt as she starts swinging faster... then you gasp when Eve misses Bubbles palm, surprising the caramel amazon as a tiny fist strikes her in the cheek.
<<talk "eve">>Oh! I-I'm so sorry!<</talk>>\
Eve steps back, both hands covering her mouth as her eyes widen in horror. Bubbles stares at the small girl for a moment.
<<talk "bubbles">>It didn't hurt. We'll work on strength.<</talk>>\
She nods sagely, raising her palms once more as Eve visibly relaxes.
Submitted by LFN Park<<addtime { minute : 3 }>>Bubbles' loose shirt hangs limply on her massive frame as she kneels on the mat. Before her is Eve, hands poised before her face reminiscent of a boxer. Bubbles has her hands up and you watch as Eve strikes Bubbles large palms with her small fists.
<<talk "bubbles">>Faster.<</talk>>\
You watch her fists move at a quicker pace, striking faster.
<<talk "bubbles">>Focus. You're off center.<</talk>>\
You watch Eve sigh in exasperation, but continue her accelerated pace until Bubbles shakes her head.
<<talk "bubbles">>Speed and accuracy. Striking imprecisely imparts less damage. Precision is important for maximum effect.<</talk>>\
<<talk "eve">>Yes, Miss Bubbles.<</talk>>\
Eve nods sagely before raising her fists again.
<<talk "bubbles">>Begin.<</talk>>\
You smile as Eve resumes her swings.
Submitted by LFN Park<<addtime { minute : 3 }>>You see the massive form of Bubbles kneeling on a mat, wearing a loose shirt. Eve stands in front of her, hands raised before her face reminiscent of a boxer. Bubbles has her hands up and you watch as Eve strikes Bubbles large palms with her small fists.
<<talk "bubbles">>Left: One two, one two.<</talk>>\
You watch Eve strike Bubbles left palm with her right fist, then her small left fist into the same palm in rapid succession.
<<talk "bubbles">>Good. Left: One, One, Two.<</talk>>\
Eve's right fist strikes Bubbles left palm twice before her left follows.
<<talk "bubbles">>Left: One two. Right: One two.<</talk>>\
Eve does the same pattern as when you came in, switching to Bubbles left palm and then her right.
<<talk "bubbles">>Good. You're doing well.<</talk>>\
Bubbles nods. You see a broad smile break Eve's face before she hugs the giantess.
<<talk "eve">>Thank you, Miss Bubbles.<</talk>>\
Eve steps back after a moment, still smiling.
Submitted by LFN Park<<addtime { minute : 3 }>>You hear the television on as you step into the room and smile at the sight that greets you.
On the black couch you see the caramel amazon Bubbles slouched, her head resting on its back with her arms. Her chest rises and falls gently underneath a massive velvet robe just open enough to see a black bra peek from underneath. In her lap you see the sleeping form of Maki, her head resting on the massive thighs of her companion as soft snores pass the olive woman's lips. Her own black robe hangs loosely off her slackened shoulders, giving you ample view of her cleavage barely contained in a similar bra to her makeshift pillow.
Sitting on the carpeted floor in front of the couch you see Anna, her head tilted forward and arms wrapped around the sleeping shoulders of Eve, who is snuggled close to her sisters side with her arms wrapped around the Anna's midsection. The television bathes the women in a warm light.
<<talk "thought">>This is so cute...<</talk>>\
You think to yourself.
Submitted by LFN Park<<addtime { minute : 4 }>>You see Maki behind the bar in the lounge, exploring the different bottles as her companion Bubbles picks up one of the pool cues. You see Eve with one in hand, striking the balls at random. You're unsure if she knows how to play, but she seems happy whenever one of the balls collide and knock one into the pockets.
You smile as you see Maki start mixing drinks together into two glasses; a strange blue concoction that confuses you. You're surprised when she knocks both back with ease, looking thoughtful for a moment before continuing to mix another drink.
Submitted by LFN Park<<addtime { minute : 5 }>>You see Maki leaning on a pool cue, staring intently at her caramel companion. You follow her gaze and see Bubbles is bent over the pool table, a cue resting between her fingers as she begins lining up a shot. Specifically, You can tell Maki is staring at the highly toned posterior of the giant amazon, covered in a pair of blue pants that hug her curves quite appreciably.
You watch her strike the ball, sending several scattering but none into the pockets. As Bubbles straightens, you see Maki step forward, one hand reaching forward. Bubbles jumps slightly as Maki passes, her olive hand pinching the shapely rear of the giantess. She gives her a cyclopean glare as Maki smiles naughtily, lining up her own shot.
Submitted by LFN Park<<addtime { minute : 4 }>>You see Bubbles on one of the dark red couches, her head tilted forward and the sounds of gentle snoring coming from her. Maki's head is resting on Bubbles lap, her eyes closed and limbs limp with a slight flush to her cheeks. On the ground in front of the couch you see several bottles and two cups, the ice gone and replaced with water.
You notice Eve curled under Bubbles other arm, her head resting against the caramel amazons side with a content look on her slumbering face. All three women seem to be deep in the throes of sleep.
<<talk "thought">>That's kind of adorable....<</talk>>\
You move as silently as possible, picking the bottles and cups from the floor and placing them on the bar. You smile at the girls broadly before tip toeing back to the hall.
Submitted by LFN Park<<addtime { minute : 3 }>>You see Anna stretching to reach a tall spot with her duster as Maki's massive companion is walking by. You see her halt as she watches Anna struggle, then approach her.
<<talk "bubbles">>Here.<</talk>>\
You see her caramel hands grip Anna's waist and lift. Immediately you wince as Anna lets out a shriek, a shocked expression crossing Bubbles' face as the pale girl in her hands flails momentarily.
Immediately Bubbles sets her back down, her hands covering her scarred cheeks in embarrassment as Anna turns to face her, breathing heavily.
<<talk "bubbles">>I-I'm sorry!<</talk>>\
<<talk "anna">>Miss Bubbles! Y-you startled me! I'm sorry!<</talk>>\
<<talk "bubbles">>I didn't--I just ...I wanted to help...<</talk>>\
Bubbles stammers, a dark blush forming in her cheeks.
<<talk "anna">>I-it's okay, really! You just surprised me.<</talk>>\
Anna assures her, staring up at Bubbles' singular eye. You can see a trembling in the blond girls shoulders as Bubbles and Anna continue apologizing to one another for a few awkward moments. Quickly, Bubbles excuses herself and bids a hasty retreat as Anna resumes her cleaning.
Submitted by LFN Park<<addtime { minute : 2 }>>Your view wanders to the window as the morning light pours in. As you see the backyard in its entirety, you are surprised by an intriguing scene.
You see Bubbles in the grass, dropping into a crouch before popping back up. You tilt your head curiously as you try to figure out what she's doing until you see Eve next to her, mimicking her actions albeit at a much slower pace.
<<talk "thought">>They're exercising....<</talk>>\
You chuckle to yourself as you watch Eve struggle to keep pace.
You watch as Bubbles drops down onto her hands and toes from her squat in one fluid motion, beginning to do push ups in rapid succession. You laugh as Eve attempts the same move, falling face first to the grass much less gracefully before straining to copy the giantess.
You marvel when Bubbles pushes up and tucks one arm behind her back, beginning to do a series of one handed push ups. You laugh as Eve collapses back to the grass, gasping for breath. You tilt your head curiously as Bubbles pauses on a downward movement, Eve suddenly laughing loudly as they exchange words just out of your reach. The red haired girl climbs onto the back of the caramel woman, sitting on her massive shoulders with her legs folded together.
You are amazed as the woman resumes her one handed push ups with Eve on her back, albeit at a slower pace.
<<talk "thought">>That's very impressive....<</talk>>\
You smile broadly as you see Eve's happy face go up and down.
Submitted by LFN Park<<addtime { minute : 2 }>>Your view wanders to the window as the morning light pours in. As you see the backyard in its entirety, you are surprised by an intriguing scene.
You see Maki standing amidst the grass on what you guess to be a towel, her hands pressed together. Next to her stands Anna, mimicking her stance.
You watch as Maki steps forward with one leg as if lunging forward, before sticking her arms straight out and twisting her hips so her arms fall in line with her legs. Anna does the same, her eyes flitting over to the smaller woman.
You see Maki's mouth move though you're too far to hear the words. The olive woman tilts her head and hips back, pointing her arm towards the sky.
<<talk "thought">>Yoga. That explains her flexibility.<</talk>>\
You tilt your head as they continue going through very simple poses as Anna follows, surprisingly matching her movements with an ease you didn't expect.
You see Maki smile as she begins to go into more complex poses, balancing on one leg as she arches backwards until her palms hit the ground.
Anna slows now, carefully stretching back. Her arms shake as her palms hit the ground, then slowly raises a single leg to copy Maki's pose.
<<talk "thought">>Wow. She's doing pretty good....<</talk>>\
You can feel your lust stir as you stare at Anna's supple leg pointing upward. You see her body tremble as she holds still until she finally drops onto her back eyes turning to the olive woman still in the same position.
You tilt your head as Maki brings her legs up achingly slow until she is in a handstand, her toes pointed upward. Her face changes to a neutral, focused expression from her normal grin as her body shifts once more. Her hips tilt to the right, her legs separating into a wide V, then you inhale sharply as she raises one hand off the ground. Her body trembles slightly as Maki adjusts until she finally balances on her single hand, Anna watching in disbelief.
<<talk "thought">>Wow, that's hot.<</talk>>\
You feel a little aroused watching the older woman's display of flexibility and strength. You smile when you see her fall back first to the grass, grinning at Anna with pride.
Submitted by LFN Park<<addtime { minute : 4 }>>Your view wanders to the window as the morning light pours in. As you see the backyard in its entirety, you are surprised by an intriguing scene.
You see Maki standing amidst the grass on what you guess to be a towel, her hands pressed together. Next to her is Eve, mimicking her pose.
You watch as Maki steps forward with one leg as if lunging forward, before sticking her arms straight out, twisting her hips so her arms fall in line with her legs. Eve does the same, constantly glancing to Maki as she corrects her posture.
You see Maki's mouth move though you're too far to hear the words. The olive woman tilts her head and hips back, pointing her arm towards the sky.
<<talk "thought">>Yoga. That explains her flexibility.<</talk>>\
You tilt your head as they continue going through very simple poses, Eve doing her best to follow along.
You see Maki smile as she begins to go into more complex poses, balancing on one leg as she arches backwards until her palms hit the ground.
Eve tries to mimic Maki's movements, but you can't help but laugh when she falls flat on her back. You see the olive woman shake slightly as she similarly laughs, then begin to slowly move once again.
You tilt your head as she brings her legs up achingly slow until she is in a handstand, her toes pointed upward. Her face changes to a neutral, focused expression from her normal grin as her body shifts once more. Her hips tilt to the right, her legs separating into a wide V, then you inhale sharply as she raises one hand off the ground. Her body trembles slightly as Maki adjusts until she finally balances on her single hand, Eve watching with rapt attention.
<<talk "thought">>Wow, that's hot.<</talk>>\
You feel a little aroused watching the older woman's display of flexibility and strength. You smile when you see her fall back first to the grass, laughing loudly with Eve.
Submitted by LFN Park<<addtime { minute : 4 }>>Your view wanders to the window as the morning light pours in. As you see the backyard in its entirety, you are surprised by an intriguing scene.
You see Bubbles and Maki sitting on towels in the grass, legs folded together. Between them, Eve also sits, mimicking the other two. You see their hands resting on their knees as they seem to be motionless, eyes closed.
<<talk "thought">>...Meditating, I think.<</talk>>\
You tilt your head when you see Eve's head dip for a moment before snapping back up.
You smile as this repeats itself over a few minutes, before Eve's chin rests on her chest.
You see Bubbles open her eye, peering over at Eve. One hand reaches out, poking Eve in the side.
You laugh when you see her head snap back up, eyes wide and looking around. Maki's face looks at Eve with some amusement before swiveling forward, eyes closing again.
It isn't long before you see Eve's head start to droop again....
Submitted by LFN Park<<addtime { minute : 3 }>>You already see Bubbles and Eve standing in the gym. More precisely, Bubbles is standing as Eve sits on her shoulders, giggling incessantly.
You don't see Maki or Mitsuko yet, but you notice the mats have already been arranged as you move next to the caramel giantess.
<<talk "player">>So....you're okay with Maki fighting Mitsuko?<</talk>>\
You ask hesitantly, looking up as Eve waves down at you.
<<talk "bubbles">>No. It's irrelevant, however.<</talk>>\
Bubbles sighed, looking at you with her single blue eye.
<<talk "player">>Why's that?<</talk>>\
<<talk "bubbles">>Maki....she is stubborn. Once a plan forms, she follows it. Smart or not.<</talk>>\
Bubbles mutters, looking to the mats.
<<talk "eve">>She'll be fine!<</talk>>\
Eve chirps, resting her hands on the top of Bubbles' head.
<<talk "bubbles">>It's not about that. It's....<</talk>>\
Bubbles sighs, rubbing the bridge of her nose for a moment.
<<talk "bubbles">>Very rarely....I feel we are....we are one sided....<</talk>>\
<<talk "player">>I don't quite get what you mean.<</talk>>\
You look at her quizzically.
<<talk "bubbles">>Maki....does what she wants. Despite what I say. I listen to her, and act accordingly.<</talk>>\
Bubbles explained, resting her hands on Eve's knees as the redhead looks around at her new height with a broad smile.
<<talk "player">>She does strike me as very used to getting her way.<</talk>>\
You nod. Bubbles shrugs, causing Eve to giggle as she goes slightly higher.
<<talk "bubbles">>You're right.<</talk>>\
Her gaze turns, drawing you to look and see the smaller olive woman walking into the gym.
You're surprised to see a tight turquoise top that matches the color of Maki's hair, followed by similarly colored workout pants that hug her curves. This is a stark contrast to the loose fitting items you've seen Bubbles wear during her regiment, though you also see Maki's hands are taped up to her mid wrist.
She practically sashays over to you and Bubbles, waving to the excited Eve.
<<talk "maki">>Darlings!<</talk>>\
She gives you a small hug before wrapping her arms around Bubbles, who leans down carefully to give her a kiss as Eve readjusts upon her shoulders.
<<talk "bubbles">>For good luck.<</talk>>\
Bubbles murmurs, staring down at Maki.
<<talk "maki">>Never hurts, love.<</talk>>\
Maki chuckles. She turns as you see Mitsuko, dressed in her black and green garb.
<<talk "eve">>Mitsuko the ninja!<</talk>>\
Eve smiles, pointing to her. You smirk idly as she approaches, Bowing politely to you before looking defiantly at Maki.
<<talk "maki">>Ready to go, darling?<</talk>>\
The olive woman smiles, hands on her hips. Mitsuko nods, strolling over to the mats. Maki rubs her hands together gleefully, following the taller woman with a spring in her step.
The two women stand apart and bow slowly to one another before you see Mitsuko crouch, arms outstretched.
Maki stood with her feet apart, moving side to side in quick hops as her hands raised.
<<talk "eve">>Who do you think will win?<</talk>>\
You look up at Eve briefly as she rests her forearms on Bubbles' head, watching the two women intently.
<<talk "player">>I don't know. Mitsuko is fast, but Maki's pretty clever.....<</talk>>\
You frown as you see a mischievous smile cross Eve's face.
You see the women clash, Mitsuko catching a swing from Maki and twisting it. You blink when you see Maki flip, moving with Mitsuko's twist and landing on her feet.
The olive woman crouches, arm still held by Mitsuko, and hooks Mitsuko's leg. She pivots and stands abruptly, flipping Mitsuko over her.
You hear Eve gasp when Mitsuko also lands on her feet, crouching back down as she turns to face the olive woman again. Maki is all smiles, a cocky grin on her face.
<<talk "maki">>Well played, darling.<</talk>>\
You watch them clash again, arms swinging and blocking as each tries to gain an advantage. Their movements ceases as each holds the others arms, pushing against each other. You see Mitsuko's leg start to snake forward the same time Maki's head does.
Maki's lips hit Mitsuko's before her leg can, her violet eyes shooting open as the olive woman kisses her.
In the same motion, Maki snakes her leg out and kicks out Mitsuko's extended leg, pushing her to the floor with a naughty grin. You see a bewildered look cross Mitsuko's face, quickly replaced with an angry glare as she scrambles back to her feet.
<<talk "mitsuko">>That's cheating!<</talk>>\
She sputters, a crimson tinge in her cheeks.
<<talk "maki">>One to none, darling!<</talk>>\
Maki smirks, her hands on her hips.
You turn when you hear Bubbles chuckle along with Eve's giggling.
<<talk "bubbles">>A common tactic for Maki.<</talk>>\
Bubbles explains.
<<talk "eve">>Your cheeks are so red, Mitsuko!<</talk>>\
Eve laughs, pointing at the women.
You can't help but smile as you see Mitsuko and Maki face off again. Again you see them gracefully flow and move, turning one hold into another.
<<talk "eve">>Maki and Mitsuko look so graceful; it's like they're dancing!<</talk>>\
Eve smiles.
<<talk "bubbles">>...I can be graceful.<</talk>>\
Bubbles huffs, her single eye looking up at Eve momentarily.
<<talk "eve">>I know! But...I've never seen you dance.<</talk>>\
Eve pats Bubbles' head gently, smiling down at the giantess.
<<talk "bubbles">>I can dance....<</talk>>\
Bubbles rumbles, folding her arms together.
A crash snaps your attention back to the fight. You see Maki flat on her back, a smug Mitsuko crouched like a cat.
<<talk "mitsuko">>One to one.<</talk>>\
She states. You hear Maki laugh and arch her back, using her hips and momentum to nip back to her feet.
<<talk "maki">>You are invigorating, darling!<</talk>>\
Maki cooes. You see the smug smile fade awkwardly on Mitsuko's face as they immediately clash once more. You watch them duck and weave around each other, an acrobatic display as they try to flip, twist, and counter each other.
<<talk "eve">>This is so different than your fight, Bubbles!<</talk>>\
Eve states, her eyes moving with the two women as they move.
<<talk "bubbles">>I am quick. Maki is smaller, nimbler....as is Mitsuko.<</talk>>\
Bubbles glances up for a moment.
<<talk "eve">>Isn't everyone smaller than you?<</talk>>\
Eve tilts her head down.
<<talk "bubbles">>...Not untrue.<</talk>>\
You turn back as Maki and Mitsuko are locked in another exchange. You watch as Maki attempts to duck under Mitsuko's arm, only to have the taller woman catch her and sweep Maki's legs. You wince as she falls face first to the mat, a triumphant smile on Mitsuko's face.
<<talk "mitsuko">>Two to one. /darling/...<</talk>>\
The raven haired woman states, stepping back as Maki pushes herself back up. Strangely, you don't see a look of concern on Maki's face; instead there is a wide playful grin.
<<talk "maki">>Sassy! I like it!<</talk>>\
Maki giggles, clapping her hands together.
At this point you can see sweat starting to form on both competitors as they circle each other. You see Eve leaning expectantly forward, her arms resting on Bubbles head as she watches with rapt attention.
<<talk "player">>This isn't upsetting you?<</talk>>\
You ask, thinking about when Mitsuko and Bubbles fought.
<<talk "eve">>No. Why would it?<</talk>>\
Eve shakes her head, eyes still stuck on the two women as they flip and swing at each other.
<<talk "player">>I mean, when Bubbles fought Mitsuko you got pretty upset.<</talk>>\
<<talk "eve">>Well, Miss Bubbles was angry at Mitsuko because she was being mean to her. This is different; it's like they're playing and not really trying to hurt the other.<</talk>>\
Eve shrugs.
You watch Maki duck and weave between Mitsuko's swings and kicks, a sneaky smile on her face. You see her dodge another of the raven haired womans kicks, but instead of Maki countering, you see her duck under and step forward. One olive hand smooshes into Mitsuko's large breast and squeezes, eliciting a gasp from the taller woman along with what you think is a pleasurable moan.
The crimson tinge just barely appears in Mitsuko's cheeks before Maki has kicked her legs out from under her and sent her crashing to the mat with a smug smile.
<<talk "maki">>Two to two!<</talk>>\
Maki laughs once more. Again you see an angry glare on Mitsuko's face as she scrambles to her feet, covering her chest.
<<talk "mitsuko">>You're a cheater!<</talk>>\
She snaps.
<<talk "maki">>Sensitive breasts, darling? Nothing to be ashamed about! Makes foreplay so much more fun!<</talk>>\
You watch Maki arch her back, making her chest jut forward proudly as Mitsuko blushes furiously.
<<talk "mitsuko">>Let's finish this.<</talk>>\
Mitsuko growls.
[[The Winner is....|Submitted Maki Mitsuko Gym 1a]]
[[The Winner Is....|Submitted Maki Mitsuko Gym 1b]]
Submitted by LFN Park<<set $mitsuko.location to "gym">>\You see a mischievous smile on Eve's face as the two woman resume their match. She turns to meet your gaze.
<<talk "eve">>I'm about to yell really loud. Just watch this...<</talk>>\
She whispers, turning back to the fight. Before you can say anything you flinch as Eve screams above you.
Your gaze snaps to the match where you see Mitsuko's head whip around towards the red head, eyes wide and searching. Maki wastes no time; she hooks one of the tall girls long legs and pulls as one forearm shoves against her chest. You see Mitsuko flail in confusion as she hits the mat, eyes still searching for any sign of distress of Eve.
<<talk "maki">>And that's three, darling!<</talk>>\
Maki smiles, straightening to give the fallen woman a small bow before practically skipping over to Bubbles and Eve. The small girl giggles and reaches her hand out palm first. You tilt your head in confusion as Maki jumps up and high fives it before hugging her caramel companion.
<<talk "thought">>Oh....OH!<</talk>>\
It hits you the same time it hits Mitsuko, her eyes widening.
<<talk "mitsuko">>You cheated!!<</talk>>\
She cries out, stomping towards Maki.
<<talk "maki">>Did I?<</talk>>\
The coyness in Maki's voice brings a smirk to your face.
<<talk "mitsuko">>You...you kissed me! And you....you groped me!!!<</talk>>\
Mitsuko sputters, then points up at Eve.
<<talk "mitsuko">>And you! Why?! Why did you scream?! Just to distract me?! What did she promise you? Your sister will be upset!<</talk>>\
<<talk "eve">>A tea party, and I already told Anna I was going to scream so I wouldn't worry her.<</talk>>\
Eve smiles smugly, grinning down at the asian woman.
<<talk "mitsuko">>Master! She cheated! This...this can't possibly count!<</talk>>\
Mitsuko turns, glaring at you.
<<talk "maki">>You call it cheating; I call it sound tactics. It's not my fault you didn't do any research into how I fight.<</talk>>\
Maki's tone is haughty and smug as she leans against Bubbles, one arm curled around her waist.
<<talk "mitsuko">>How was I--<</talk>>\
<<talk "maki">>You could have asked Bubbles. She is /very/ well versed in my tactics.<</talk>>\
Maki looks at her fingers absently.
<<talk "mitsuko">>She's your sl...your lover! She wouldn't--<</talk>>\
You flinch when Bubbles' eye glances down at Mitsuko with an angry glint.
<<talk "bubbles">>You didn't ask.<</talk>>\
She rumbles, folding her arms over her chest.
<<talk "mitsuko">>This entire thing is dumb.<</talk>>\
You catch her disapproving eye swivel to Maki for a moment.
<<talk "mitsuko">>Master!<</talk>>\
Mitsuko turns to you.
<<talk "player">>You agreed to this, Mitsuko. You didn't say how the fight was supposed to be carried out.<</talk>>\
You shrug. You see her tilt her head in disbelief as Maki giggles triumphantly.
<<talk "maki">>Well, darling. Shall we begin?<</talk>>\
Maki's smile stretches farther across her face than you think is physically possible. Mitsuko fumes for a moment, her fists clenched tightly as she turns to Maki. You see her mouth open and close in anger before she reluctantly folds her hands in front of her and bows stiffly to Maki.
<<talk "mitsuko">>How can I be of service?<</talk>>\
You can hear the seething anger underlying her tone.
<<talk "maki">>Well. We have a tea party to attend, so I think we should both go change. I'll meet you in the Servants quarters shortly!<</talk>>\
<<talk "eve">>Yes!<</talk>>\
Eve pumps her arms into the air as Bubbles shakes her head. You watch the small redhead scurry down from her perch and grab the giantess' caramel hand. You see her pull Bubbles away as Maki struts behind. Mitsuko turns her head to you, giving you a dirty look before following the smaller olive woman with stiff, angry stomps.
[[End.|$location]]
Submitted by LFN Park<<set $mitsukoBubbles to 5>>You see Maki and Mitsuko surge forward again, both duck and countering each others blows. You see their skin glistening as they try to outdo each other, even Mitsuko breathing more heavily as she avoids and counters Maki's blows.
You turn when you sense movement next to you. You see Bubbles setting Eve on the ground, leaving one hand on her tiny shoulder.
<<talk "bubbles">>Do nothing.<</talk>>\
The giantess rumbles.
<<talk "eve">>But--<</talk>>\
Eve pouts for a moment until Bubbles shakes her head. You hear her grumble under her breath and are thoroughly confused, but you turn back to the fight just in time to see Mitsuko flip Maki onto her back, a triumphant grin spreading across her face.
<<talk "mitsuko">>I win!<</talk>>\
You see Maki glance over towards you, Eve giving a little shrug and pointing to Bubbles.
<<talk "mitsuko">>I'm loath to say it, but you're not a bad fighter. Rough around the edges, but not bad.<</talk>>\
Mitsuko pauses, her breathing returning to normal. With a sigh she continues.
<<talk "mitsuko">>It would seem that I have won, so now you must do as I say, yes?<</talk>>\
Grinning from ear to ear as she crosses her arms over her chest.
<<talk "mitsuko">>Now what to do, what to do...<</talk>>\
You tilt your head as Maki picks herself up into a kneeling position, looking up at Mitsuko with a coyish grin.
<<talk "maki">>Yes, mistress.<</talk>>\
You see her push her arms together, making her breasts press together and rise as she looks up at the raven haired woman. You are amused when you see confusion and surprise cross Mitsuko's face, taking a step back from the olive woman.
<<talk "bubbles">>Lord....<</talk>>\
You hear Bubbles sigh, rubbing her face in exasperation.
<<talk "maki">>Mistress, I promised Eve I'd spend some time with her. If it pleases you, may I?<</talk>>\
You can hear a faux sweetness in her tone that catches Mitsuko off guard.
<<talk "eve">>You can come too, Mitsuko!<</talk>>\
Eve waves, a hopeful smile on her face. The asian woman glances over at Eve, then down at Maki.
<<talk "thought">>It's like she's a fish out of water....<</talk>>\
You can't help but grin as she hesitates.
<<talk "mitsuko">>I...Yes. That sounds fine. Go change, then meet Eve and I in the Servants quarter.<</talk>>\
Mitsuko states, hesitancy in her tone.
<<talk "maki">>As you wish, mistress.<</talk>>\
You watch Maki bow her head, then sashay out of the gym with a wide smile. Mitsuko follows soon after, a concerned frown on her face as Eve giggles and runs after her.
<<talk "player">>That was.....interesting.<</talk>>\
You look up at Bubbles, who simply shakes her head.
<<talk "bubbles">>Maki still wins.<</talk>>\
She grumbles, rubbing the bridge of her nose.
<<talk "player">>I.....don't think I follow you....<</talk>>\
<<talk "bubbles">>This is what she wanted. Win or lose....she wins.<</talk>>\
Bubbles sighs, looking down at you.
<<talk "bubbles">>She wins...she makes Mitsuko do things. She loses? She....acts like that. Makes Mitsuko uncomfortable....still manipulating her.....so she wins.<</talk>>\
You tap your chin for a moment as Bubbles words ring true in your head, recalling Maki's smile at the flustered Mitsuko.
<<talk "player">>....She's pretty smart.<</talk>>\
You admit.
<<talk "bubbles">>Too smart for her own good.<</talk>>\
She sighs, walking from the gym.
[[End.|$location]]
Submitted by LFN Park<<set $mitsukoBubbles to 11>>You click on the light to expunge the darkness and are shocked at the sight before you.
You see Maki's servant, the caramel giantess known as Bubbles, standing in the middle aisle. In her hand is a package of cookies, opened and half eaten. On her back is Eve, one arm wrapped around Bubbles neck as the other is frozen in mid motion with a cookie.
Both girls are looking at you, three eyes frozen wide like deer caught in headlights, though Eve's face is covered in cookie crumbs.
<<talk "eve">>You saw nothing....<</talk>>\
Eve spews crumbs down Bubbles shoulder as she waves her hand at you in a slow gesture.
[[Leave them be.|Maki and Bubbles Pantry Scene 1a]]
[[Conspire.|Maki and Bubbles Pantry Scene 1b]]
Submitted by LFN Park<<addtime { minute : 2 }>>You tilt your head at the duo for a moment, Eve's hand moving back and forth slowly. You shake your head in amusement and flip the light back off, closing the door on the two deviants in the pantry.
[[End.|$location]]<<addtime { minute : 1 }>>
Submitted by LFN ParkYou smirk mischievously at the two before striding forward. You stand next to the dumbfounded giantess, who's cyclopean gaze simply follows your every movement as Eve continues moving her hand back and forth.
Tentatively, you reach up and pluck a cookie from the container in her caramel hands. You wink up at the two as you start eating it, then turn back to the pantry door and flip the light off on the two girls. You close the door and leave the two cookie bandits be.
[[End.|$location]]<<set $eve.affection += 2>><<set $eve.trust += 1>><<set $eve.fear -= 1>><<addtime { minute : 2 }>>
Submitted by LFN ParkAs you step in, you are surprised to see two people occupying the sauna.
You see the olive form of Maki stretched out on one of the benches, arms behind her head and eyes closed as she enjoys the heat. Her skin is slick from perspiration and her nipples are jutting proudly towards the ceiling.
Sitting more reserved with her massive arms resting on the top of a bench is her companion, Bubbles. You feel taken aback for a moment seeing her muscular form nude, her chiseled and glistening abdomen on full display along with pert caramel breasts. You take note of a variety of scars hidden before, vertical and curved marks scattered across her skin. What most surprises you is her eyes, one closed and the other missing the dark brown eye patch usually worn clutched in her hand. You can see a scar on the rim of her socket near her nose stretch to her usually covered eyebrow, the gaping maw where her other blue orb should be shocking you.
You watch as Maki stretches one arm lazily up, grasping the larger woman's hand. Bubbles doesn't even open her eye, fingers instinctively curling around Maki's.
You smile, finding the scene somewhat adorable as they relax in the sauna with hands entwined.
<<link "Next">><<gotoevent setup.events.saunaMid>><</link>><<addtime { minute : 6 }>>
Submitted by LFN ParkYou see the caramel giantess known as Bubbles sitting on the floor next to one of the windows. You note that she's reading a book on human anatomy, oblivious to your presence as her singular gaze is focused on its words.
[[Inquire about her reading.|Submitted Bubbles Interactive 1a]]
[[Leave her be.|Submitted Bubbles Interactive 1b]]
Submitted by LFN Park<<addtime { minute : 1 }>><<if $bubbles.affection gte 800 and $bubbles.trust gte 500>><<talk "player">>What are you reading about?<</talk>>\
Bubbles looks up at you, the book momentarily forgotten.
<<talk "bubbles">>The human body. Muscles and ligaments. How exercise affects them.<</talk>>\
Her tone is pleasant as she tilts her head at you.
<<talk "bubbles">>I've read a lot on that.<</talk>>\
<<talk "player">>So you can keep in shape?<</talk>>\
<<talk "bubbles">>That, and others. I train Maki's charges. Before...when I fought...<</talk>>\
You see her pause for a moment, her blue eye moving to the floor.
<<talk "bubbles">>I didn't know...the science? Why things...work.<</talk>>\
<<talk "player">>I feel like you get a better appreciation of something if you understand what's behind it. Like cooking or carpentry.<</talk>>\
Bubbles nods in agreement, looking at her book.
<<talk "bubbles">>Before...reading was a luxury.<</talk>>\
You watch one large finger run across the spine of the book.
<<talk "bubbles">>If...I performed? I could read...or when Gregory snuck books to me...<</talk>>\
<<talk "player">>By perform, you mean won a fight?<</talk>>\
You pull one of the chairs near the table to you, taking a seat.
<<talk "bubbles">>Yes. Now...with Maki, I read more. Learn more.<</talk>>\
You swear you can see a faint tinge in the giantess' cheeks when she mentions her lover.
<<talk "player">>You don't fight anymore?<</talk>>\
Bubbles shakes her head vehemently.
<<talk "bubbles">>I spar...very rarely fight. I...did a lot of that. Now...<</talk>>\
She shrugs, running a hand through her fiery hair.
<<talk "player">>Now you have Maki.<</talk>>\
Bubbles nods, that color returning to her cheeks.
<<talk "bubbles">>She...doesn't like me fighting like before. I don't want to, so...I don't. I like what we do instead...<</talk>>\
You swear you hear a subtle naughtiness in her tone as her cheeks grow a deeper red.
<<talk "player">>I'm sure she prefers that over fighting...<</talk>>\
You chuckle.
<<talk "bubbles">>...The first time we fought...well, sparred...<</talk>>\
Bubbles hesitates for a moment, her eye closing in memoriam.
<<talk "bubbles">>She kissed me. It was my first.<</talk>>\
<<talk "player">>That's just adorable.<</talk>>\
You smile, tilting your head down at Bubbles.
<<talk "thought">>What a strange woman...<</talk>>\
<<talk "bubbles">>....What? You have a look...<</talk>>\
Bubbles narrows her eye at you questioningly.
<<talk "player">>Nothing! Well...You...I was just thinking that you're probably one of the strangest girls I've met since coming to this mansion.<</talk>>\
You hold your hands up when an angry glare crosses her gaze.
<<talk "player">>Not in a bad way! It's just...when you walked through those doors the first time? I thought you were Maki's bodyguard...like this badass amazonian who could break a person in half. Come to find out, you are a badass...but you're...far deeper than that.<</talk>>\
Bubbles looks away for a moment, drawing her legs up and wrapping her arms around them.
<<talk "bubbles">>Most are scared. I'm...glad you're not.<</talk>>\
<<talk "player">>I appreciate that, but to be frank you scared the hell out of me at first. When you start saying more than a few words...you're far less intimidating.<</talk>>\
Bubbles chuckles, looking back at you with that same stoic expression.
<<talk "bubbles">>Thank you. I...like not being terrifying.<</talk>>\
<<talk "player">>I like that you aren't.<</talk>>\
You stand up with a smile.
<<talk "player">>I'll let you get back to your book.<</talk>>\
You put the chair back as Bubbles resumes reading, and stroll out of the library.
<<elseif $bubbles.affection gte 400>><<talk "player">>What are you reading about?<</talk>>\
Bubbles looks up at you, turning a page idly.
<<talk "bubbles">>The human body.<</talk>>\
She says, her voice neutral.
<<talk "bubbles">>I train people.<</talk>>\
<<talk "player">>Like a fitness instructor?<</talk>>\
You watch her tilt her head for a moment, thinking carefully.
<<talk "bubbles">>Yes. I train Maki's charges.<</talk>>\
Bubbles nods, setting the book on her knee carefully.
<<talk "bubbles">>I...never learned the science before.<</talk>>\
<<talk "player">>I guess you never had the chance.<</talk>>\
You nod, thinking about what Maki has said regarding her companion.
<<talk "bubbles">>Yes. Now, I know. I've learned. Makes me better at it.<</talk>>\
She nods, her face as stoic as ever.
<<talk "player">>That's good. I'll let you get back to it.<</talk>>\
You smile at her pleasantly. Bubbles nods her head to you before picking up the book once more. You leave her to her studying.
<<else>><<talk "player">>What are you reading about?<</talk>>\
Bubbles looks up at you for a moment before returning to her book.
<<talk "bubbles">>The human body.<</talk>>\
Her voice is low and stern, clearly irritated by your intrusion. You gulp for a moment, an awkward silence stretching between you.
<<talk "player">>Well...enjoy the book.<</talk>>\
You say sheepishly. She makes a small noise confirming she heard you, and you leave the room.
<</if>>[[End.|$location]]
Submitted by LFN Park<<set $bubbles.affection += 1>><<set $bubbles.trust += 1>><<addtime { minute : 4 }>>You decide to not interrupt Bubbles study. You raise your hand in greeting, but she either doesn't see it or she doesn't acknowledge it.
Turning, you return to your own responsibilities.
[[End.|$location]]
Submitted by LFN Park<<addtime { minute : 1 }>>[img[images/scenes/bubbles_piano.png]]
You hear the piano echoing through the ballroom, a slow song that you can't quite place. Sticking your head in, you see the massive form of the caramel giantess known as Bubbles sitting in front of it. Her single eye is closed as her fingers move carefully across the ivory keys, seemingly unaware of your presence.
As soft steps bring you closer, you see her tilt her head and can make out soft hums accompanying her slow playing.
<<talk "bubbles">>Anyway the thing is...what I really mean....<</talk>>\
You stop when her lips part and soft words resound over the piano.
<<talk "bubbles">>Yours are the sweetest eyes.....I've ever seen...<</talk>>\
<<talk "thought">>Wow.<</talk>>\
Though soft, you can feel the powerful tone reverberated in her lyrics. It's brief as she resumes humming.
Bubbles continues for another few moments before her eye opens, her head turning to look at you as a harsh misstep produces an unpleasant tone.
<<talk "player">>Hi.<</talk>>\
You wave sheepishly.
<<talk "bubbles">>Hello.<</talk>>\
She rumbles, resting her hands on her knees.
[[Compliment her playing.|Submitted Bubbles Interactive 2a]]
[[Compliment her voice.|Submitted Bubbles Interactive 2b]]
[[Leave her be.|Submitted Bubbles Interactive 2c]]
Submitted by LFN Park<<addtime { minute : 2 }>><<talk "player">>You're pretty good at the piano.<</talk>>\
You lean forward, resting your arms on the smooth top of the piano.
<<talk "bubbles">>Thank you.<</talk>>\
She nods, sliding the cover back over the keys.
<<talk "player">>Did Maki teach you?<</talk>>\
<<talk "bubbles">>No.<</talk>>\
Bubbles shakes her head.
<<talk "bubbles">>Maki is very skilled, yet music....eludes her.<</talk>>\
<<talk "thought">>Good to know.<</talk>>\
You smile inwardly.
<<talk "bubbles">>Margaret...taught me some. How to read music....the basic keys....<</talk>>\
Bubbles hangs her head for a moment, a forlorn look in her singular gaze.
<<talk "player">>Margaret? Is this another Wanton Cove native?<</talk>>\
Bubbles shakes her head sadly.
<<talk "bubbles">>She was a doctor. She attended everyone. Attended me when I arrived.<</talk>>\
You tilt your head curiously.
<<talk "thought">>Past tenses?<</talk>>\
<<talk "player">>She sounds nice.<</talk>>\
<<talk "bubbles">>Margaret was....honest.<</talk>>\
You watch the giantess rub her arm absently.
<<talk "bubbles">>Sometimes brutally. Yet...<</talk>>\
There's a brief silence as Bubbles turns away, lost in her thoughts.
<<talk "player">>May I ask what happened to her?<</talk>>\
You make sure your tone is respectful and soft. For a moment you're not sure she's going to answer as she remains facing away from you.
<<talk "bubbles">>Cancer.<</talk>>\
Her answer is stiff, a hard strain behind it.
<<talk "player">>I'm sorry.<</talk>>\
<<talk "bubbles">>It's fine.<</talk>>\
She turns back to you, stone-faced as she sniffles slightly.
<<talk "bubbles">>She was happy in the end.<</talk>>\
<<talk "player">>I guess that's all we can ask for.<</talk>>\
You sigh. Bubbles nods in somber agreement, standing slowly.
<<talk "bubbles">>Death is familiar. Mostly violent. I want...I hope for something like hers.<</talk>>\
Bubbles murmurs sadly.
<<talk "player">>Peaceful and happy?<</talk>>\
Bubbles tilts her head down, looking at you with her stoic blue gaze.
<<talk "bubbles">>Peaceful and loved. Thank you for your time.<</talk>>\
You smile up at her, surprised at her warm tone.
<<talk "player">>Never a problem.<</talk>>\
You nod as she walks out of the ballroom.
[[End.|$location]]<<addtime { minute : 4 }>><<set $bubbles.affection += 1>><<set $bubbles.fear -= 1>><<set $bubbles.trust += 1>>
Submitted by LFN Park<<talk "player">>You have a wonderful voice.<</talk>>\
You lean forward, resting your arms on the smooth top of the piano.
<<talk "bubbles">>Thank you.<</talk>>\
Bubbles nods, sliding the cover over the ivory keys with a light clack.
<<talk "player">>Have you ever taken any lessons?<</talk>>\
<<talk "bubbles">>I....<</talk>>\
You're surprised at the giantess' hesitation, a faint blush coming in her cheeks.
<<talk "bubbles">>I was in a choir.<</talk>>\
<<talk "player">>That's interesting.<</talk>>\
You say curiously, an image of the one-eyed woman in long robes briefly flitting through your head.
<<talk "bubbles">>I was a child. My father was a preacher.<</talk>>\
You see her look away for a moment, sadness in her single eye.
<<talk "bubbles">>He was loud. Bombastic. Full of fire and brimstone.<</talk>>\
<<talk "player">>Sounds like a preacher to me.<</talk>>\
You chuckle lightly.
<<talk "bubbles">>I don't remember a lot. He died when I was young.<</talk>>\
Bubbles rubs her shoulder idly, her voice thickening.
<<talk "bubbles">>I forgot his face.<</talk>>\
<<talk "player">>That's awful.<</talk>>\
You wince in sympathy.
<<talk "thought">>I can't imagine what it'd be like if I forgot my parents faces....<</talk>>\
The chilling thought brings a shudder down your spine.
<<talk "bubbles">>Maki gave it back. Found photographs of him. Me as a child. My original name.<</talk>>\
Her baritone lightens, a warmth breaking through the sadness.
<<talk "player">>That must've posed some difficulty. How'd she do that?<</talk>>\
You tilt your head curiously.
<<talk "bubbles">>She talked to Howard. My former Master.<</talk>>\
A stony expression crosses Bubbles face, her eye narrowing as her tone darkened.
<<talk "bubbles">>He's gone now.<</talk>>\
You hesitate for a moment, unsure of asking the question of what happened. You're grateful when Bubbles gives you a small shake of her head.
<<talk "bubbles">>I didn't kill him. I could have.<</talk>>\
She looks almost thoughtful for a moment before turning her gaze pointedly to the covered piano keys.
<<talk "bubbles">>I wanted to. What he put me through, and then Gregory... I //wanted// to kill him.<</talk>>\
<<talk "player">>You didn't though. I have to ask; why? Maki and yourself were willing to kill me if I'd turned out like my Uncle, but not this guy?<</talk>>\
<<talk "bubbles">>I killed for him. I hurt people. I found....I don't like it. I don't like that part of me. Sometimes what you want...is bad for you. Killing him? I wanted to. I'd become worse.<</talk>>\
Bubbles voice is slightly strained as she searches for her words.
<<talk "bubbles">>Giving in makes it easier to do again. Especially when you want to.<</talk>>\
You can hear the effort in her tone increase as her sentence carries on.
<<talk "player">>I think I understand that part, but what about me?<</talk>>\
You ask curiously. Her brow creases for a moment.
<<talk "bubbles">>It's different. Killing you? It would save your girls from cruelty. You aren't though.<</talk>>\
Bubbles hastily adds the last part, some sheepishness seeping in.
<<talk "bubbles">>Killing Howard only serves my darkness.<</talk>>\
<<talk "player">>I guess. It's still a bit murky trying to justify one over the other.<</talk>>\
You see her head slump forward a little.
<<talk "bubbles">>You're right.<</talk>>\
The giantess steps away from the piano bench, starting to walk away from you.
<<talk "player">>For what it's worth....<</talk>>\
She stops, turning slightly to look back at you with her cyclopic gaze.
<<talk "player">>I think you made the right choice.<</talk>>\
<<talk "bubbles">>Thank you, <<print $player.firstName>>.<</talk>>\
She nods to you before continuing her steps away from you.
[[End.|$location]]<<addtime { minute : 4 }>><<set $bubbles.affection += 2>><<set $bubbles.fear -= 2>><<set $bubbles.trust += 1>>
Submitted by LFN ParkFeeling just a little awkward, you nod and make your exit, leaving Bubbles to do as she pleases.
[[End.|$location]]<<addtime { minute : 2 }>><<set $bubbles.affection -= 1>><<set $bubbles.fear += 1>><<set $bubbles.trust -= 1>>You see Eve standing in front of the Laboratory door, staring at it with a cautious look. You see her hands folded in front of her much like her sister.
<<talk "player">>Is something wrong, Eve?<</talk>>\
She turns to you, jumping slightly at your voice.
<<talk "eve">>N-no! You startled me....<</talk>>\
She glances back at the lab door, biting her lip for a moment.
<<talk "eve">>I was...just thinking.<</talk>>\
<<talk "player">>Oh really?<</talk>>\
You can't help but wonder what thoughts the laboratory would cause in little Eve.
<<talk "eve">>I...I was thinking about Miss Bubbles.<</talk>>\
<<talk "player">>Why is that?<</talk>>\
You cock an eyebrow in surprise.
<<talk "eve">>You know the scars around her mouth?<</talk>>\
You nod, the vivid image of the giantess' gruesome mockery of a smile flitting through your mind.
<<talk "eve">>She can't smile because of them....that's why she looks serious all the time.<</talk>>\
<<talk "thought">>I didn't know that. Probably nerve damage...<</talk>>\
<<talk "player">>That's awful.<</talk>>\
You frown.
<<talk "eve">>Yeah. So....I was thinking....<</talk>>\
She looks up at you with a hopeful, yet hesitant expression.
<<talk "eve">>Maybe there's something in the lab that could help her?<</talk>>\
[[Consider it.|Submitted Lab Bubbles 1a]]
[[Dissuade her.|Submitted Lab Bubbles 1b]]<<addtime { minute : 4 }>>You look at the smaller girl before you with a smile, impressed and proud of the compassion she shows. You crouch down, meeting her gaze with a sigh as you place your hands on her shoulders.
<<talk "player">>Eve, you amaze me with your kindness considering everything you and Anna have been through.<</talk>>\
<<talk "eve">>Thank you, <<print $eve.callsPlayer>>.<</talk>>\
You see some color touch Eve's cheeks as she smiles at you.
<<talk "player">>I can't promise anything, of course, but if Bubbles is willing, I can certainly look into it. It would be nice to see something positive come from my Uncle's work.<</talk>>\
The girls smile widens as she throws her arms around you.
<<talk "eve">>Thank you!<</talk>>\
<<talk "player">>Of course. Let me talk to her about it, okay? She may not want me to try experiments on her.<</talk>>\
You chuckle. Eve nods vigorously before giving you a kiss to your cheek.
<<talk "eve">>You're a kind master.<</talk>>\
Eve grins, then scampers back upstairs as you smile.
[[End.|$location]]<<set $eve.affection += 2>><<set $eve.fear -= 1>><<set $eve.trust += 1>><<addtime { minute : 6 }>><<set $labBubblesSmile to 0>>You look at the smaller girl before you with a smile, impressed and proud of the compassion she shows. You crouch down, meeting her gaze with a sigh as you place your hands on her shoulders.
<<talk "player">>Eve, you amaze me with your kindness considering everything you and Anna have been through.<</talk>>\
<<talk "eve">>Thank you, <<print $eve.callsPlayer>>.<</talk>>\
You see some color touch Eve's cheeks as she smiles at you. It almost crushes your heart.
<<talk "player">>Eve...I'm not like my Uncle in many ways. I don't have the same skill he did with medical formula and chemicals.<</talk>>\
You see her smile falter, a pout beginning to form.
<<talk "eve">>So....you won't?<</talk>>\
<<talk "player">>It's not a matter of won't.<</talk>>\
You sigh, taking a breath to consider your words.
<<talk "player">>It's a matter of safety. Yes, there's lots of science equipment left from my Uncle, including all his medical notes and what not, but I don't have the level of skill with it that he did. What if I try something and it hurts Bubbles even worse?<</talk>>\
Eve nods slowly. It breaks your heart to see the sadness in her eyes, but you continue trying to explain.
<<talk "player">>I don't know if I could live with myself if I accidentally hurt such a kind woman, and with all those chemicals and equipment there is a scarily real chance that I could with my lack of experience. I don't want that, and I know you don't want that.<</talk>>\
<<talk "thought">>Not least of all Maki would probably tear me inside out....<</talk>>\
Eve sighs, turning back toward the laboratory with a wistful expression.
<<talk "eve">>I understand.<</talk>>\
You sigh at the depression in her tone, her eyes cast to the floor.
<<talk "player">>I love that you want to help her, Eve. She's been through a lot, and your compassion is amazing. I just don't think I can safely help her right now.<</talk>>\
You hug her, and are relieved when she returns your embrace.
<<talk "eve">>Thank you for considering, <<print $eve.callsPlayer>>.<</talk>>\
She gives you a kiss to your cheek before trudging back upstairs.
[[End.|$location]]<<set $eve.affection -= 1>><<set $eve.fear += 1>><<set $eve.trust -= 1>><<addtime { minute : 6 }>><<set $random to random(1, 5)>>\
\
<<talk "maki">>Hey, <<print $maki.callsPlayer>>.<</talk>>\
Turning around, you see Maki approaching, dressed in <<if $random gte 2>>a suit, pencil skirt, and black nylon pantyhose; her high-heeled shoes clacking on the polished marbled floor and sunglasses glinting in the sunlight<<elseif $random gte 4>>casual clothes--a midriff-exposing cutoff hoodie, black yoga pants that leave almost nothing to the imagination, and sneakers that squeak on the hardwood floors<<else>>traditional Far Eastern clothes, her hair pinned up in an elaborately-arranged do with golden needles<</if>>. Reflexively, you look around for Bubbles and catch sight of her bodyguard outside <<if $random gte 2>>giving Eve a piggyback ride around the yard, the smaller red-haired girl cheering with childlike delight<<elseif $random gte 4>>helping Anna with some gardening, carrying heavy bags of soil like they're full of air instead of dirt<<else>>facing off against Yami, the two of them staring each other down with an electric intensity<</if>>. Tearing your gaze away, you turn back to Maki.
<<talk "player">>Can I help you, Maki?<</talk>>\
You frown, curious as to why she's paying you an unannounced visit.
<<talk "maki">>Hello, darling. As a matter of fact, you can... but these matters are best kept private. Can we speak in your office?<</talk>>\
[[Sure.|Submitted Maki and Yami Scene 1a]]
[[Another time.|Submitted Maki and Yami Scene 1b]]
Submitted by Asura
<<addtime { minute : 3 }>>Leading Maki to your Great Uncle's former office, you take a seat behind the oak desk and look up at her. Her eyes flit to the old computer with a note of disdain before she reaches into her clothes and pulls out a tablet. Tapping on the touch-screen, she calls up a video and presses play.
The footage is grainy and low-resolution, and it's of what appears to be some kind of arena. As the announcers banter in a foreign language, two men enter the arena and face off against one another. One is bald and covered in scars, his expression a stoic scowl. The other is a Far Eastern man—or at least you think he's a man—with an unkempt mane of black hair, teeth bared in a feral grin of pure bloodlust.
You can't understand what the announcers are saying, but a bell rings and the two men launch at each other in a brutal no-holds-barred brawl. Maki pauses just before they collide, then sits on the edge of your desk and stares down at you.
<<talk "player">>What am I looking at here? What is this?<</talk>>\
You raise an eyebrow as you look between the tablet and Maki, who frowns as though she expected you to be able to figure out her point.
<<talk "maki">>This is footage from an underground fighting ring in... well... it doesn't really matter where. These death matches happen all over the world and are broadcast across the dark web, with the unscrupulous and sadistic betting millions on who will live or die.<</talk>>\
There's a note of cold anger to her voice, and you recall that Bubbles was once part of this very system.
<<talk "maki">>Take a closer look at that fighter there, darling. Anything seem familiar?<</talk>>\
Maki points out the feral-looking fighter, and you frown. The poor resolution makes it hard to discern details, but...
<<talk "player">>Wait, are those... fangs?<</talk>>\
Your eyes widen in surprise as Maki scans the footage ahead. The feral fighter, covered in blood, lets out a victory scream that exposes //very// sharp-looking teeth. His irises are too dark, his gaze devoid of emotions save for insatiable bloodlust.
<<talk "player">>Is that... Yami?<</talk>>\
As you gaze uncertainly up at her, Maki shakes her head.
<<talk "maki">>No. This fight is from over forty years ago, darling. Well before Yami was even born... unless she is //much// older than she appears.<</talk>>\
She leaves a lengthy pause, as though seriously considering the possibility.
<<talk "maki">>I'm going to assume you've never heard of the Kishin Clan, darling?<</talk>>\
You shake your head, frowning as you wonder what that has to do with Yami.
<<talk "maki">>According to a heretical legend, a disgraced Far Eastern noble family made a pact with a dark god from a foreign land. No-one knows what the specifics of the deal were, but the members of the clan enacted what would be considered a eugenics program, selectively breeding only the strongest men and women, culling those who were deemed inferior, and seeking to integrate genetic traits deemed advantageous. Their goal was to transcend humanity and create the ultimate warrior.<</talk>>\
You raise an eyebrow, frowning.
<<talk "player">>The ultimate warrior...?<</talk>>\
Maki nods, her expression gravely serious as she continues.
<<talk "maki">>That's right. Increasing muscle and bone density, sensory acuity, reflexes, healing ability, and other traits over the generations to breed what would now be called a supersoldier.<</talk>>\
She calls up a painting of a group of samurai fighting against a naked man with grey-tinted skin, black sclerae, yellow irises, clawed fingers, and fangs... and from the looks of it, losing badly. You stare at the painting for several seconds, then let out an involuntary laugh.
<<talk "player">>Come on, Maki. A supersoldier? Really? That's the stuff of science fiction. And that painting is pure fantasy. This is reality. The sort of thing you're describing is-<</talk>>\
Maki cuts you off before you can finish.
<<talk "maki">>Impossible? Think before you speak, <<print $maki.callsPlayer>>. The whole 'pact with a dark god' bit is //obviously// just an excuse for deranged people to justify cruelty, but science? That's much more real, and there's so much we still don't understand. Case in point, darling, your Great Uncle's laboratory is full of miraculous serums capable of seemingly ignoring the fundamental laws of genetics and physiology.<</talk>>\
You grimace as you realize she has a point.
<<talk "player">>What's your point, Maki? Are you saying that Yami is a member of this clan?<</talk>>\
Maki frowns and looks uncertain.
<<talk "maki">>That, I don't know. The Kishin Clan was said to have been wiped out centuries ago by //daimyo// who feared their power and ferocity. That's what I believed, but after seeing this video? After seeing Yami in action? It's possible that some remnants may have survived to modern times... or maybe the secrets of their genome were somehow unlocked and replicated. Gene editing technology has come a long way since its inception, and there are those who would use it for evil purposes. Look no further than your Great Uncle.<</talk>>\
As though to further illustrate her point, Maki presses play on the video and you watch as the two combatants clash. The feral fighter shrugs off blows that would've crippled or killed a normal human, laughing maniacally as he- You avert your gaze as the sound of agonized cries, ripping flesh, snapping bone, and spurting blood fills the air, followed by a victorious howl as the announcers declare the winner.
<<talk "maki">>If Yami is a descendant of this clan, or the product of an attempt to artificially recreate it... is that really someone--some//thing//--you want having around?<</talk>>\
Standing, Maki tucks the laptop away and gazes down at you with a serious expression.
<<talk "maki">>It's just something you should consider before it's too late.<</talk>>\
With that, Maki bows slightly, turns on her heel, and strides out of your office, leaving you alone with your thoughts.
[[End.|study]]
Submitted by Asura
<<addtime { minute : 25 }>>
<<run $maki.addFlag("yami")>>Maki frowns but inclines her head in a short bow.
<<talk "maki">>As you wish, darling. But... might I recommend discussing these matters sooner rather than later. Your life may depend on it. Or not.<</talk>>\
Without elaboration, she turns on her heels and walks away. Looking out the window, you watch as Bubbles abruptly drops what she's doing and follows after her boss like a lost puppy.
<<talk "thought">>My life may depend on it? What the heck was that about, Maki?<</talk>>\
Shrugging and shaking your head, you put the matter out of your mind and continue about your day.
[[End.|$location]]
Submitted by Asura
<<addtime { minute : 2 }>>As you walk towards the kitchen you see the giantess known as Bubbles standing off to one side of the entryway. She puts a finger to her lips as she looks at you, then points to the opposite side. Quizzically you oblige her and stand there, peeking into the kitchen.
You see Mitsuko standing dutifully, her hands folded in front of her as Maki stands before her. The olive woman's usual smile is gone; instead you see a flustered and consternated expression.
<<talk "maki">>Look...This is going to be hard for me to talk about. I...it's very personal, but....I've only ever told this to Bubbles.<</talk>>\
You see Maki bury her face in her hands for a moment, composing herself.
<<talk "maki">>It...it has to do with today.<</talk>>\
<<talk "mitsuko">>Yes, ma'am.<</talk>>\
Mitsuko nods politely. You watch Maki inhale deeply, fingers steepled in front of her, before opening her eyes to look at the taller Oriental woman.
<<talk "maki">>I...My family has been in this trade for a very long time. When I was...12? Maybe 13, my father gave me a slave. Training, he called it. She was only a little older than me, maybe a year or two. Her name was Tanya.<</talk>>\
You glance over at Bubbles, who is simply leaning her head against the wall as she listens.
<<talk "maki">>She....we were very close. I loved her; she was one of my closest friends....and when my insane libido started, she was my first lover.<</talk>>\
You can hear a slight strain in Maki's voice before she pauses, turning away for a moment.
<<talk "maki">>My father...he didn't approve. He took her and sold her....I was so mad...he wouldn't tell me who he sold her to, so I ran. I ran to The Bloc to find Tanya.<</talk>>\
You feel an unease, eavesdropping on the olive skinned woman as she talks so emotionally. You look towards her caramel companion, who just stares at you with her normal stoic expression.
<<talk "maki">>It took years, but I found her. It..she was...<</talk>>\
You watch Maki stop, covering her eyes for a moment as her lip quivered. You see Mitsuko tilt her head curiously, eyes staring intently at the woman before her.
<<talk "maki">>She'd ended up with a monster. I found her in a ditch, broken and...just broken. Mentally, physically....everything. After...when the Doctors were done....I didn't know so much metal could be in someone....<</talk>>\
Maki shivers for a moment, taking a breath to center herself.
<<talk "maki">>She died. A year later she died. That's...I became very protective...vengeful even, of people I care about. So...when you started saying things....awful things to Bubbles, I was upset.<</talk>>\
Her hazel eyes become hard as her face turns into a glare at the taller Oriental woman.
<<talk "maki">>Then...you and her talked that night. She came back to our room....I woke up and she was crying. My sweetest girl...just...You did that. You hurt her.<</talk>>\
Maki's voice is quiet and even, arms folding together. You turn briefly to Bubbles, her eye closed and face still neutral as she listens.
Mitsuko is quiet for a moment, breaking eye contact with Maki. She closes her eyes, fists opening and closing as she composes herself.
<<talk "mitsuko">>I'm sorry you had to go through that with Tanya. I understand your pain all too well, but you can't expect me to sit by when the person who, quite literally, broke someone I respected very much comes into a home full of people I also care about.<</talk>>\
Mitsuko's voice is quiet, but firm as she stares back at Maki.
<<talk "maki">>That woman is one of the kindest souls I know-<</talk>>\
<<talk "mitsuko">>Who can and /has/ killed people. I saw her break a man. I know of her reputation from when she fought....Can you blame me for being so hesitant having her around Anna and Eve? Especially when I know you were quite willing to have her kill <<print $mitsuko.callsPlayer>>?<</talk>>\
Mitsuko narrows her eyes as anger seeps into her tone.
You see Bubbles looking at the floor, one hand rubbing her wrist idly with shame on her cheeks. You recall the first time Maki and Bubbles came to visit...her questioning of Anna...
<<talk "maki">>And had he been hurting either girl, I doubt you'd have much issue with that. Come to think of it, who are you to be throwing her history around?<</talk>>\
Maki steps closer to Mitsuko, glaring defiantly up at the raven haired woman.
<<talk "maki">>I've seen you fight, Mitsuko. I've fought you....I see the same haunted look lurking in your eyes that's in Bubbles...That I see in the mirror sometimes. Why don't you tell me how clean your hands really are?<</talk>>\
You see the smallest flinch in Mitsuko's face, a subtle change as she presses her lips together. The silence stretched between them for a few moments, thick and heavy....
<<talk "maki">>That's what I thought.<</talk>>\
Maki scoffed.
<<talk "mitsuko">>Why are you telling me all this?<</talk>>\
Mitsuko asked, tilting her head curiously.
<<talk "maki">>Because....I overreacted. I...wanted to do something to...I don't know, get back at you for hurting her. Bubbles called me out on it and she's right; you two had settled it. In doing all this I...hurt her.<</talk>>\
You see Maki's eyes cast downward to the floor.
<<talk "maki">>She...she said I needed to apologize and explain myself so.....I'm sorry.<</talk>>\
You can see the gears in Mitsuko's mind turning as she stares at the smaller woman. Bubbles seems to be transfixed, also watching intently with her singular gaze.
<<talk "mitsuko">>....You really do love her.<</talk>>\
Mitsuko's voice has a strange tone to it, almost disbelief if you had to guess.
<<talk "maki">>Yes. She loves me too, even when I'm acting stupid....<</talk>>\
<<talk "mitsuko">>A patient woman, then.<</talk>>\
You see Maki crack a small smile.
<<talk "maki">>I deserve that.<</talk>>\
The smaller woman runs a hand through her multicolored hair as Mitsuko nods.
<<talk "mitsuko">>What happens now?<</talk>>\
<<talk "maki">>There's an hour or two left...I was thinking we go to the lounge and relax?<</talk>>\
Maki suggests, folding her arms together.
<<talk "mitsuko">>Is that an order?<</talk>>\
Mitsuko asks carefully.
<<talk "maki">>A request.<</talk>>\
The taller woman seems to consider for a moment before nodding.
<<talk "mitsuko">>That would be fine.<</talk>>\
Maki smiles and turns towards the doorway. You're unsure whether you should dash away or stay where you are....
[[Leave quickly.|Submitted Maki Bubbles Kitchen Interactive Scene 1a]]
[[Stay.|Submitted Maki Bubbles Kitchen Interactive Scene 1b]]
Submitted by LFN Park<<set $mitsukoBubbles to 7>>You give a nod to Bubbles before quickly retreating back down the hall, wishing to avoid any anger from the small olive woman for eavesdropping.
[[End.|$location]]
Submitted by LFN ParkYou hesitate a moment too long in your deliberations. Maki crosses the threshold of the doorway and her head swivels to yours, eyes narrowing angrily.
<<talk "maki">>Were you--<</talk>>\
<<talk "bubbles">>I told him to.<</talk>>\
Bubbles interrupts the olive woman as Mitsuko also stops besides you, looking confusedly between the massive giantess and yourself.
Maki tears her gaze upwards to Bubbles, anger being replaced with confusion.
<<talk "maki">>Why?<</talk>>\
<<talk "bubbles">>You disrespected him as much as you did Mitsuko. He deserved an explanation.<</talk>>\
Bubbles baritone has a stern edge. For a moment you fear another argument will break out between Maki and her caramel companion, the silence between them stretching uncomfortably. You sigh with relief when Maki instead throws her arms around Bubbles midsection, the giantess reciprocating with her large arms around Maki's shoulders.
<<talk "bubbles">>I'm proud of you.<</talk>>\
Bubbles murmured, running a hand through Maki's hair.
You smile and look towards Mitsuko, who is watching the two women with a small grin.
<<talk "maki">>We're going to the lounge if you'd like to join us.<</talk>>\
Maki looks up at Bubbles for a moment, then turns her face to you.
<<talk "player">>I may do just that in a little bit.<</talk>>\
You wave to the girls before continuing to walk past them.
[[End.|$location]]
Submitted by LFN ParkYou see Maki lounging on one of the couches, a drink in hand and her legs hanging over an armrest.
<<talk "maki">>Darling! Just who I want to talk to!<</talk>>\
<<talk "player">>Really now?<</talk>>\
You take a seat opposite of her with a curious smile.
<<talk "maki">>Yes! I wanted to ask you something.<</talk>>\
Maki sits up, taking a sip from her drink.
<<talk "maki">>I want to challenge your lovely maid, Mitsuko, to a contest!<</talk>>\
You see a mischievous smile spread across her face as you take a moment to consider her words.
<<talk "player">>That's....interesting....What kind of contest?<</talk>>\
<<talk "maki">>Well, seeing her spar with my lovely Bubbles has me wanting to test myself against her speed and agility.<</talk>>\
She states simply, tapping her chin with one finger.
<<talk "maki">>Not in a sort of brawler way, of course. I'm thinking a best of 3 knockdowns situation so as to limit bruising and what not.<</talk>>\
<<talk "player">>You said contest. Usually a contest has a prize....<</talk>>\
You say warily, your mind contemplating Maki's intentions.
<<talk "maki">>Well, of course. This is where it would get...spicy!<</talk>>\
She leans forward conspiratorially, arms resting on her knees.
<<talk "maki">>I was thinking if I can best her, I might....get her services for my visit this weekend. Have her attend to my every whim!<</talk>>\
Maki chuckles.
<<talk "player">>I'm...not sure I'm comfortable with that.<</talk>>\
<<talk "maki">>Well, let me assure you I'd never abuse her. You know how much I abhor such things.<</talk>>\
You watch her take a sip of her drink.
<<talk "maki">>I'd also never force myself on her sexually, so I promise you that. No, this is more...impishly delightful whims than physical. I'm plotting a tea party or two with Eve...perhaps braiding her hair into pigtails....nothing nefarious, I swear.<</talk>>\
You can't help but smirk at the mental image of Maki and Mitsuko in a tea party with Eve, especially the idea of Mitsuko and Eve with matching pig tails.
<<talk "player">>And if she wins....does she get you to serve her for the weekend?<</talk>>\
<<talk "maki">>Of course! Following the same parameters I just established, thought I can't imagine her coming up with as many delightful activities...Lord knows if she did win, her stubborn streak would grow.<</talk>>\
Maki smirks.
<<talk "player">>True....<</talk>>\
You sigh, running a hand through your hair.
<<talk "thought">>Then again, a weekend of humbling activities might curb that as well.....Then again, this could be some sort of revenge plot for how Mitsuko has treated Bubbles previously...<</talk>>\
[[Not Okay|Submitted Maki Bubbles Lounge 1a]]
[[Acceptable.|Submitted Maki Bubbles Lounge 1b]]
Submitted by LFN Park<<talk "player">>You know, after watching her fight Bubbles? I'm not sure I'm comfortable having any more fights in the mansion...I don't really want you to challenge Mitsuko.<</talk>>\
You see Maki pout for a moment, finishing her drink.
<<talk "maki">>As you wish, darling. Would've been a fantastic spar, for certain. Ah well! I can always find fun things to do with Bubbles.<</talk>>\
You see a naughty smile cross Maki's face as she stands and strolls out of the lounge.
[[End.|$location]]<<set $maki.affection -= 3>>
Submitted by LFN Park<<talk "player">>Well....I think I can allow this with certain caveats.<</talk>>\
You lean forward, leaning on your knees as Maki's eyebrow raises curiously.
<<talk "player">>One; I don't want either of you seriously injured. If I feel like this spar is going too far? I reserve the right to call it all off. Two; If you win and I see you doing anything I consider degrading or awful to Mitsuko I've the right to call it off, and quite possibly boot you and Bubbles from the mansion if I think it's gone too far.<</talk>>\
You count off on your fingers as Maki watches you.
<<talk "maki">>Completely understandable, darling.<</talk>>\
Maki nods in agreement.
<<talk "player">>Third; Mitsuko has to agree to all of this; I'm not going to order her to participate in this contest if she doesn't want to.<</talk>>\
<<talk "maki">>I'd expect no less from you at this point.<</talk>>\
Maki smiles brightly, finishing her drink.
<<talk "maki">>I suspect her pride might not let her back down from a challenge, but we shall see!<</talk>>\
You watch her stand, hands on her hips.
<<talk "maki">>Well, I agree to your terms darling! Let's see if Mitsuko does!<</talk>>\
You summon Mitsuko and explain the proposal. Maki watches with a broad smile as Mitsuko raises an eyebrow questioningly at the smaller olive woman.
<<talk "mitsuko">>You want to challenge me.<</talk>>\
The <<print $mitsuko.headHairColorDesc>> haired woman's tone is flat, nearly incredulous.
<<talk "maki">>Of course! I think it will be fun!<</talk>>\
Maki giggles.
<<talk "mitsuko">>...I get to order you around. You'll do anything I say?<</talk>>\
She asks, hesitating slightly.
<<talk "player">>Within reason.<</talk>>\
You affirm, giving Mitsuko a hard look.
<<talk "maki">>Of course, Mistress Mitsuko. Has a nice ring to it, yes?<</talk>>\
Maki grins, folding her arms together.
<<talk "player">>Remember; I have ultimate discretion here no matter who wins. If I think either of you are going too far? I'm calling it off.<</talk>>\
You raise your hands, standing between the two women.
<<talk "maki">>I've no problem with that, though I feel I can suffer so much more than dear Mitsuko here.<</talk>>\
Maki giggles, giving the taller woman a confident glare. You see just as hard a stare from your servant.
<<talk "mitsuko">>I accept. One hour?<</talk>>\
Mitsuko folds her arms over her ample chest.
<<talk "maki">>Sounds acceptable! First to three falls? The gym?<</talk>>\
<<talk "mitsuko">>Yes.<</talk>>\
<<talk "maki">>Excellent! See you soon, darling!<</talk>>\
Maki laughs, waving to Mitsuko as she walks away. You sigh, turning to Mitsuko.
<<talk "player">>You sure about this?<</talk>>\
<<talk "mitsuko">>Of course. This will be easy.<</talk>>\
She nods, turning and walking out.
[[End.|$location]]<<set $maki.affection += 3>><<set $mitsukoBubbles to 4>>
Submitted by LFN ParkOpening the mailbox, you see a letter. You don't recognize the return address or the name, M. Morichi. You open it and examine the letter within.
//Dear <<print $player.firstName>>,
You don't know me, but I have done business with your dearly departed Uncle in the past. As the new owner of the estate I wish to discuss continuing, or even expanding, previous dealings. In addition, I may be able to enlighten you on some of your Uncle's colorful history. I am ignorant of how close you two were, but I can certainly understand if it wasn't much considering his, shall we say, temperament.
If this is something that interests you, I've written a number on the back of this letter you may contact to arrange a meeting. Simple ask for Mister Morichi (Moor-Ee-Chi) and we can discuss a time amenable to both of us.
If you aren't in a position to do business, or are simply uninterested in such at this time, please contact the same number and leave the following message: I've dialed the wrong number.
If you wish to not be contacted by me again, leave the following message: The flight leaves at 9am.
Either way the number will only be available once; after your initial call it will be disconnected.
I do hope you choose the first option.
Sincerely,
Miss Morichi//
The handwriting is fanciful, full of loops and swirls without being completely unreadable. The paper quality is nice and thick, and after the text is the imprint of someone's lips in bright red. You turn the paper over and there is a number written down.
[[Mister Morichi.|Meeting Maki 1a]]
[[I've dialed the wrong number.|Meeting Maki 1b]]
[[The flight leaves at 9am.|Meeting Maki 1c]]<<addtime { minute : 4 }>>Pulling out your phone, you dial the number listed. It rings twice before a deep, masculine voice answers:
<<talk "stranger">>How may I help you?<</talk>>\
<<talk "player">>Hi, it's <<print $player.firstName>>. I was looking for Mister Morichi?<</talk>>\
<<talk "stranger">>Of course. One moment.<</talk>>\
You wait as a strangely pleasing tune coming from the other end of the call.
<<talk "femaleStranger">>Hello <<print $player.firstName>>!<</talk>>\
The voice is feminine and playful.
<<talk "player">>...Miss Morichi?<</talk>>\
<<mook "Miss Morichi" "female">>Of course, darling. Miss Morichi will be fine for the time being. I'm so happy you decided to contact me!<</mook>>\
You can hear honey dripping from every word.
<<talk "player">>So... why ask for Mister Morichi?<</talk>>\
<<mook "Miss Morichi" "female">>So I know it was you calling and not one of my other associates, darling!<</mook>>\
<<talk "thought">>Okay....<</talk>>\
<<talk "player">>You said you could tell me about my Uncle?<</talk>>\
Your curiosity is piqued.
<<mook "Miss Morichi" "female">>That is one of many things we can discuss, but you'll pardon my discretion; I am simply not comfortable talking about such matters over the phone. I would, however, love to meet you over a delightful dinner! Does the blonde girl still work at the mansion? She made a lovely stew last time that I've been //dying// to eat. Your uncle stubbornly refused to give me the recipe!<</mook>>\
You can hear the faux pouting in the woman's voice.
<<talk "player">>That can be arranged.<</talk>>\
<<mook "Miss Morichi" "female">>Wonderful! I can already tell you are far more amenable than your Uncle was, god rest his soul. I will be in the area in two days for some business. I'll only be staying for a night; my flight arrives in the morning and departs the following afternoon. In fact, if you'd indulge me, I would be very appreciative if I could bother you to rent one of your guest rooms for my stay. It's only for a single night and I'd of course compensate you monetarily if you wish. It would be for myself and my pet. The hotels in the area are just so dull.<</mook>>\
You hesitate for a moment, but your curiosity regarding your uncle wins out over your discretion.
<<talk "player">>That sounds fine.<</talk>>\
<<mook "Miss Morichi" "female">>Wonderful, darling! Barring any troubles with my flight, I should be coming by at five thirty. You've no idea how much I'm looking forward to this! I'll see you soon.<</mook>>\
<<talk "player">>Of course.<</talk>>\
There's a click on the other line. You sigh deeply, contemplating what you've just done.
[[End Call.|$location]]
<<set $morichiMeet to 1>>\
<<addtime { minute : 3 }>>\
<<if $containers['gate_mailbox'].includes('maki_letter')>>
<<run setup.Containers.move('maki_letter', 'gate_mailbox', $player.inventoryId)>>
<</if>>
<<run $player.addEvent(
"Meeting Maki 2",
(function () {
var due = $clock.clone();
due.day += 2; /* Two days later... */
due.hour = 17; /* At 5:30 */
due.minute = 30;
return due.toDate();
})(),
"Meeting Maki 2"
)>>\
<<run $player.addEvent(
"Meeting Maki 3",
(function () {
var due = $clock.clone();
due.day += 2; /* Two days later... */
due.hour = 18; /* At 6:00 */
due.minute = 0;
return due.toDate();
})(),
"Meeting Maki 3"
)>>\
<<run $player.addEvent(
"Meeting Maki 4",
(function () {
var due = $clock.clone();
due.day += 2; /* Two days later... */
due.hour = 19; /* At 7:30 */
due.minute = 30;
return due.toDate();
})(),
"Meeting Maki 4"
)>>\
<<run $player.addEvent(
"Meeting Maki 5",
(function () {
var due = $clock.clone();
due.day += 2; /* Two days later... */
due.hour = 22; /* At 10:00 */
due.minute = 0;
return due.toDate();
})(),
"Meeting Maki 5"
)>>\
<<run $player.addEvent(
"Meeting Maki 6",
(function () {
var due = $clock.clone();
due.day += 3; /* Three days later... */
due.hour = 6; /* At 6:00 */
due.minute = 0;
return due.toDate();
})(),
"Meeting Maki 6"
)>>\
<<run $player.addEvent(
"Meeting Maki 7",
(function () {
var due = $clock.clone();
due.day += 3; /* Three days later... */
due.hour = 12; /* At 12:30 */
due.minute = 30;
return due.toDate();
})(),
"Meeting Maki 7"
)>>\Pulling out your phone, you dial the number listed. You feel a bit silly doing this, but at the same time you can't help but feel slightly like a spy from one of those movies. It rings twice before a deep, masculine voice answers:
<<talk "stranger">>How may I help you?<</talk>>\
<<talk "player">>Hi, I'm <<print $player.firstName>>. I think I've dialed the wrong number.<</talk>>\
<<talk "stranger">>Of course sir. Have a good day!<</talk>>\
The line clicks and that's the last you hear before a dial tone begins to drone.
[[End Call.|$location]]<<addtime { minute : 1 }>>
<<if $containers['gate_mailbox'].includes('maki_letter')>>
<<run setup.Containers.move('maki_letter', 'gate_mailbox', $player.inventoryId)>>
<</if>>Pulling out your phone, you dial the number listed. It rings twice before a deep, masculine voice answers:
<<talk "stranger">>How may I help you?<</talk>>\
<<talk "player">>Hi, It's <<print $player.firstName>>. I wanted to let you know the flight leaves at 9am.<</talk>>\
You feel a little silly saying it, like something out of a spy novel.
<<talk "stranger">>Of course sir. Thank you for your business.<</talk>>\
The line clicks and that's the last you hear before a dial tone begins to drone.
[[End Call.|$location]]<<addtime { minute : 1 }>>
<<if $containers['gate_mailbox'].includes('maki_letter')>>
<<run $containers['gate_mailbox'].remove('maki_letter')>>\
<<elseif $player.inventory.includes('maki_letter')>>
<<run $player.inventory.remove('maki_letter')>>\
<</if>>- Replaced .pdf quotation marks with Notepad++ quotation marks.
- Renamed the first set of choices to be sentence case instead of title case.
- Adjusted elipses to three when trailing / pausing and four when it ends a sentence.
- "Uncle" -> "uncle" when referencing him as part of your family. "Uncle" is capitalized when it's a name replacement.
meetingMaki 1 = Premature end story arc.
meetingMaki 2 = Another time. Can call in the future.
meetingMaki 3 = Story progression.
[TME] FLAG NOTES: The "postponed" and, maybe, "rejected" flags need to be dealt with eventually.
- If "postponed" means that the interaction is deferred, then leaving `$morichiMeet` at `0` rather than using a flag may be sufficient. If not, then the flag will likely need to be removed once the deferral is resolved.
- If "rejected" means "never see/hear from Maki again", then that could probably be accomplished via setting `$morichiMeet` to `-1` rather than using a flag.You adjust your shirt once more, cursing how plain it looks. You've never been one for fancy clothes, but you sorely wish you had something better. You stand by the gate as the black car drives in, then quickly close them behind it.
You jog back to the girls waiting at the bottom of the stairs as the black car parks. Anna and Eve stand next to you in the same dresses they greeted you in. Anna hides her apprehension behind an impassive mask, her hands folded in front of her. Eve constantly twitches and can barely contain her excitement.
You see Anna give Eve a stern glare.
<<talk "thought">>Hopefully tonight I'll get some answers....<</talk>>\
There's a knot in your stomach as you stare at the car.
You hold your breath as the drivers door opens....
You're momentarily confused as the car seems to shift slightly, but your confusion gives way to awe as a giant steps out.
You see her upper body and head first, towering over the vehicle. Her skin reminds you of caramel, marred by harsh scars and a brown patch over her left eye, her right a blue color not unlike Anna's. Her lips are full and covered in a purple lipstick that seems to accentuate scars at the corners of her lips that go upward mid cheek, giving her a gruesome mockery of a smile. Her nose seems crooked to you, no doubt a sign of being broken a few times. Her shorter hair reminds you of intense fire from a propane torch; reds and blues mixed with purples that give it a strange shimmer as she walks, crimson red earrings hanging from her lobes.
As she walks around the front of the car, you see this giant is draped in a black strapless dress that hangs to her massive thighs, covering her broad, B-cup chest. You can see similar scars on her exposed arms and legs, including what you think is some sort of burn on her wrists. Black heels finish her ensemble as she towers over you, easily two feet your superior.
<<talk "thought">>She looks like she could break me with... any part of her.... Is this Miss Morichi?<</talk>>\
Her legs ripple with muscles as she walks, and her biceps remind you of professional wrestlers or body builders.
Your eyes turn to Anna and Eve. This giant seems to have broken Anna's impassive stare to one of shock, her eyes wide and a slight tremble in her arms. Eve, on the other hand, is staring unabashedly with sheer awe, her mouth slightly agape and shaped in a smile.
The amazon strides to the passenger door and pulls it open.
Out slides a smaller woman, olive skinned with hair that seems to flow from aquamarine to purple at the roots. Her dress goes past her ankles, an elegant emerald green and hanging off her attractive form. You note her posterior to be a bit on the thick side, but her breasts seem to be a solid C cup. You can tell she seems to be around the age of thirty five, as she looks to you. Her eyes are a vivid hazel, her nose smaller, almost bird-like and her lips a bright red.
[img[images/backgrounds/mansion/courtyardChars.png]]
<<mook "Miss Morichi" "female">>You must be <<print $player.firstName>>!<</mook>>\
The voice is as bubbly and pleasant as the phone call; the aquamarine haired woman must be Morichi. She strolls to you, practically sashaying, and spreads her arms wide.
<<talk "player">>I am. Miss Morichi, I presume?<</talk>>\
<<talk "maki">>You are correct, but please call me Maki. Let me just look at you for a moment!<</talk>>\
She puts a hand on her hip and the other to her chin, her eyes drinking you in. You feel your discomfort grow as she circles behind you, then back to the front.
<<talk "maki">>Oh, you are just so handsome! So much tastier than your uncle, if I might be so bold.<</talk>>\
Maki bites her bottom lip playfully.
<<talk "player">>...Thank you?<</talk>>\
You're unsure how to take her remark. She giggles lightly, a smile filling her face. She turns to Anna, similarly circling her as Anna's gaze turns to her feet. You notice that Morichi is shorter than Anna, her shoulder length hair a stark contrast to Anna's waist length.
<<talk "maki">>Speaking of tasty.... You are the one that prepared the stew last time I was here, I think? My, you certainly have blossomed. You are such a beautiful young girl!<</talk>>\
<<talk "anna">>Y-yes Ma'am.<</talk>>\
Anna's voice is small as she continues to avert her gaze. You see Maki frown and fold her arms together.
<<talk "maki">>Look at me.<</talk>>\
You're taken aback when the smaller woman's voice drops, going from light and bubbly to deep and stern. You find yourself tensing, eyes suddenly acutely aware of Maki's every movement near Anna. The blonde girls head snaps up immediately, eyes wide in fear. You see her take a half step towards you before catching herself.
<<talk "maki">>Your face matches form, sweet girl. The ground is not deserving of your radiance. If I address you I'd very much like, if <<print $player.firstName>> approves of course, for you to look at me. It delights me to see such beauty. Is that acceptable?<</talk>>\
Maki turns to you as her voice lightens once more, shrewd eyes searching yours.
<<talk "player">>I see no issue with that.<</talk>>\
You shrug. She smiles and turns back to Anna.
<<talk "maki">>What is your name?<</talk>>\
Anna blushes. You can see her effort to keep her eyes on Maki's face and not her feet. You see them flicker to yours, seeking approval. You give a small nod.
<<talk "anna">>A-Anna, Ma'am.<</talk>>\
<<talk "maki">>Anna. A wonderful name! I can't wait to see what you've made for us tonight!<</talk>>\
You watch Maki look over to Eve, whose gaze is still fixated on Maki's amazon companion.
<<talk "maki">>And who is this little one?<</talk>>\
Maki looks down at Eve, and you find your eyes looking at her posterior. You avert your eyes when you see Anna looking at you, a strange glint in her gaze. You do note Maki is only a handful of inches taller than Eve.
<<talk "eve">>I'm Eve....<</talk>>\
The red-haired girls words are tiny as she continues to stare past Maki.
<<talk "anna">>Eve!<</talk>>\
Anna's tone is stern. The pig-tailed girl shakes her head and looks at Anna, before turning to a bemused Maki.
<<talk "anna">>I-I'm sorry, ma'am!<</talk>>\
<<talk "maki">>No, I think I should apologize. I am being rude! Here I am, greeting all of you without introducing my beloved pet.<</talk>>\
Maki turns to the massive woman, who you notice has pulled two luggage bags from the car. The giantess strides next to her master, towering over everyone present.
<<talk "maki">>This is my lovely girl, Bubbles.<</talk>>\
Maki casually runs her fingers against the amazon's arm.
<<talk "thought">>Bubbles? Seriously?<</talk>>\
You are shocked.
<<talk "bubbles">>Hello.<</talk>>\
Bubbles voice rumbles, an odd combination of silky smooth and boulders colliding. You see Eve fidgeting, biting her lip as she stares up at Bubbles. Her single eye looks down at Eve as Maki giggles.
<<talk "maki">>I think little Eve would like to ask you something, Bubbles. I've no objection if <<print $player.firstName>> and Anna don't.<</talk>>\
Maki smiles. Eve looks pleadingly towards you, and you respond with a shrug. You look to Anna, who seems to be wrestling with the quandary.
<<talk "anna">>As long as it's an appropriate question.<</talk>>\
Anna gives her younger sister a hard glare. Eve turns to Bubbles, eyes wide.
<<talk "eve">>You're so tall. You're like a mountain... can I climb onto your shoulders?<</talk>>\
<<talk "anna">>Eve!<</talk>>\
Anna glares at Eve as you cover your mouth, trying to suppress a chuckle as Maki refuses to. Bubbles simply continues to stare down at Eve like a cyclops, her scarred face an impassive mask.
<<talk "anna">>That is not--<</talk>>\
Anna stops mid sentence as Maki raises a finger to her. Bubbles head turns to her masters. Maki shrugs casually, still giggling.
You take a step forward as the massive woman kneels down, muscles rippling along her calves and thighs. You watch Bubbles and Eve lock eyes, a tinge of fear creeping into Eve's as Bubbles tilts her head to one side, then the other as she turns her head to keep her singular eye on Eve's face. Her countenance reminds you of a cat evaluating a mouse as either a potential toy or meal.
<<talk "bubbles">>Yes.<</talk>>\
Again you are shocked as Bubbles voice rolls forth. Before you can stop her, Eve has practically leapt forward and clambered onto Bubbles massive shoulder.
<<talk "anna">>Eve!<</talk>>\
Anna speaks again, stepping towards her sister. Bubbles slowly stands, one arm curling over Eve's legs as they hang off to one side of her muscular frame. Eve laughs happily, one hand on Bubbles arm as the other rests on her fiery head.
<<talk "eve">>I'm so high! This is amazing!<</talk>>\
Eve laughs. You gulp as Maki laughs and Anna frets, glaring up at her sister for the first time ever.
<<talk "anna">>Eve! You will fall! Get down here!<</talk>>\
<<talk "bubbles">>She will not fall.<</talk>>\
Bubbles voice resounds like thunder against Maki's laughter, which quickly dies down as she tilts her head towards her massive servant. Anna shrinks back a little, but continues to glare at Eve.
<<talk "maki">>Bubbles, dear. I am getting hungry. Perhaps we can save this for after dinner?<</talk>>\
Maki puts her hand on the amazon's back, rubbing gently. Bubbles nods gravely, her hands grasping Eve by the waist gently.
<<talk "thought">>It's like watching someone with a doll...<</talk>>\
You watch her lift Eve from her shoulder and place her back on the ground with no effort.
<<talk "eve">>Awwww....<</talk>>\
Eve pouts as Anna grabs her hand, pulling her sister to her.
<<talk "maki">>As fantastic as that was, let us go inside! If someone could show Bubbles where to put our bags?<</talk>>\
Maki croons, sidling up next to you.
<<talk "eve">>I can!<</talk>>\
Eve raises her hand eagerly.
<<talk "anna">>I can show her.<</talk>>\
Anna says firmly, looking down at Eve.
<<talk "anna">>You should go wash up for dinner.<</talk>>\
You can't help but smile as Eve pouts. Bubbles nods and picks up the bags once more. Anna pulls her sister with her as she leads Bubbles into the mansion.
<<talk "maki">>My my, how very interesting.<</talk>>\
Maki murmurs, pressing a finger against her lips. You look at her curiously as you both walk towards the door.
<<talk "player">>What's that?<</talk>>\
<<talk "maki">>Four words. My Bubbles must have taken a liking to your Eve.<</talk>>\
Maki giggles.
<<returnfromevent "End.">>
<<addtime { minute : 14 }>>\
<<run $maki.addFlag("met")>>\
<<set $morichiMeet to 2>>\
<<movenpc "maki" "frontYard">>\
<<set $makiVisit to true>><<movenpc "maki" "diningRoom">>\
<<if $anna.meal is 1>>The table is laid out with the usual fine dishware and cutlery, five places set in total. You see a bowl of salad next to the usual dressings and a large vegetable platter. You see a large bowl containing a nice, thick stew and two bottles next to that. A large platter of fruit wedges and strawberries are set out, no doubt for a dessert as there's a can of whipped cream next to it.
<<talk "maki">>This looks delightful!<</talk>>\
Maki claps her hands together, her eyes looking over each item before the seatings.
<<talk "maki">>Ah, you have the girls eat with you?<</talk>>\
<<talk "player">>Yes. I don't see the point of this big table if I'm the only one eating at it.<</talk>>\
Maki laughs, looking up at Bubbles.
<<talk "maki">>See? I'm not the only one! You have this large dining room, and most of the time you only have one or two people at it in a mansion filled with people? Makes no sense.<</talk>>\
She casually brushes her hand down the chiseled arm of her companion.
You sit down. Maki takes a seat next to you quickly, and you see Anna's eye seem to twitch. You wonder why until you realize your guest has taken the seat Anna usually sits in. Anna shuffles over to the seat next to Eve instead, averting her gaze from Maki.
You hear the chair creak as Bubbles gingerly sits in it. You panic inwardly for a moment as you worry it may collapse under her, but you sigh with relief as no crisis presents itself.
You see Eve licking her lips, looking at the can of whipped cream. You smile inwardly as Anna gives her a stern glare.
<<talk "maki">>Well! I am starving!<</talk>>\
Maki smiles broadly, her white teeth flashing you. You nod and begin to pass food around.
<<talk "maki">>Anna, darling. Simply delicious!<</talk>>\
The olive-skinned woman makes a pleasant, exaggerated moan of delight as she tries the stew.
<<talk "anna">>Thank you, ma'am.<</talk>>\
Anna nods briefly, her plate covered in vegetables. You see her turn and glare at Eve, who has a pile of fruits on her plate next to the bowl of stew and is currently holding the can of whipped cream. Eve's fingers hover over the nozzle, preparing to unleash whipped hell.
<<talk "anna">>Eve.<</talk>>\
Anna whispers curtly. Eve pouts, but puts the can back down. Maki giggles, watching the two.
<<talk "maki">>You two must be family! So adorable!<</talk>>\
<<talk "anna">>Y-yes ma'am. We're sisters.<</talk>>\
Anna blushes, hiding behind a mouthful of salad.
<<talk "eve">>Anna is older!<</talk>>\
Eve states this and you can't help but laugh.
<<talk "maki">>Could not have guessed!<</talk>>\
Maki smirked, taking a sip of wine from her glass.
<<talk "maki">>As I heard it, David didn't take siblings often.<</talk>>\
<<talk "player">>Speaking of. You said you could tell me a bit about my uncle?<</talk>>\
You ask, looking over at her as you stir your stew.
Maki smirks as she takes another bite, tilting her head to one side.
<<talk "maki">>Do you want to discuss this in front of the girls?<</talk>>\
You see her eyes flicker to Anna and Eve. Eve is busy eating her stew in a somewhat frantic manner, while Anna purposely looks away from you and Maki, her eyes staring at her vegetables. You can see a tremble in her shoulders....
<<talk "player">>I don't hide anything from them.<</talk>>\
You shrug.
<<talk "thought">>Well, maybe Eve....<</talk>>\
Maki nods, popping a cherry tomato into her mouth.
<<talk "maki">>Well, what do you know already, darling?<</talk>>\
You take a moment to eat some of the fragrant red stew in your bowl.
<<talk "player">>Well....<</talk>>\
You take a drink of your water, summarizing your thoughts inwardly.
<<talk "player">>I know he was ostracized by my family, so I was never really close to him. I found out when I arrived he owned slaves, and was fairly cruel towards them.<</talk>>\
You see Anna drop her fork for a moment as the tremble in her shoulders spreads to her hands. She quickly picks it up as Eve pointedly looks away. Maki's expression is fairly neutral, her eyes fixed on you.
<<talk "player">>I know he had some sort of scientific skills, and, again, he was extremely cruel.<</talk>>\
Maki nods, chewing idly for a moment.
<<talk "maki">>So, darling.... Let me start from the beginning.<</talk>>\
[[Continue.|Meeting Maki 3a]]<<addtime { minute : 68 }>>
Submitted by LFN Park
<<else>>
The table is laid out with the usual fine dishware and cutlery, five places set in total. You see a bowl of salad next to the usual dressings and a large vegetable platter. You see a large bowl containing a nice, thick stew and two bottles next to that. There is a large platter of fruit wedges and strawberries set out, no doubt for a dessert as there's a can of whipped cream next to it.
<<talk "maki">>This looks delightful!<</talk>>\
Maki claps her hands together, her eyes looking over each item before the seatings.
You sit down. Maki takes the seat across from you as the girls stand in their usual spots near the table. Bubbles stands behind her master, a towering presence for the entire table.
<<talk "maki">>Well! I am starving!<</talk>>\
Maki smiles broadly, her white teeth flashing you. You nod and the girls begin to serve the two of you. Anna spoons the stew into your bowls, its delicious aroma tantalizing your nose, as Eve prepares two salads for the both of you.
Maki rubs her hands together and inhales deeply before beginning to eat.
<<talk "maki">>Anna, darling. Simply delicious!<</talk>>\
The olive-skinned woman makes a pleasant, exaggerated moan of delight as she eats another spoonful.
<<talk "anna">>Thank you ma'am.<</talk>>\
Anna blushes lightly as she pours wine into the glasses. Maki glances at Anna and you swear her eyes wander to her pale legs before looking over to Eve.
<<talk "maki">>Are you and Eve related?<</talk>>\
<<talk "anna">>Y-yes ma'am. We're sisters.<</talk>>\
Anna nods, standing back next to Eve.
<<talk "eve">>Anna is older!<</talk>>\
Eve states this and you can't help but laugh.
<<talk "maki">>Could not have guessed!<</talk>>\
Maki smirked, taking a sip of wine from her glass.
<<talk "maki">>As I heard it, David didn't take siblings often.<</talk>>\
You see Anna almost drop the bottle as her hands shake, but she catches it with her other hand and sets it down quickly.
<<talk "player">>Speaking of. You said you could tell me a bit about my uncle?<</talk>>\
You ask, looking over at her as you stir your stew.
Maki smirks as she takes another bite, tilting her head to one side.
<<talk "maki">>Do you want to discuss this in front of the girls?<</talk>>\
You see her eyes flicker to Anna and Eve. You see Eve pointedly look away as Anna shivers next to her.
<<talk "player">>I don't hide anything from them.<</talk>>\
You shrug idly.
<<talk "thought">>Well, maybe Eve....<</talk>>\
Maki nods, popping a cherry tomato into her mouth.
<<talk "maki">>Well, what do you know already, darling?<</talk>>\
You take a moment to eat some of the fragrant red stew in your bowl.
<<talk "player">>Well....<</talk>>\
You take a drink of your water, summarizing your thoughts inwardly.
<<talk "player">>I know he was ostracized by my family, so I was never really close to him. I found out when I arrived he owned slaves, and was fairly cruel towards them.<</talk>>\
You see Anna's cheeks become crimson and a tremble begin to run through her shoulders as Eve stares down at her feet. Maki's expression is fairly neutral, her eyes fixed on you.
<<talk "player">>I know he had some sort of scientific skills, and, again, he was extremely cruel.<</talk>>\
Maki nods, chewing idly for a moment.
<<talk "maki">>So, darling.... Let me start from the beginning.<</talk>>\
[[Continue.|Meeting Maki 3b]]
Submitted by LFN Park<<addtime { minute : 59 }>>
<</if>><<set $morichiMeet to 3>><<talk "maki">>My father and your uncle did plenty of business together. The first time I met him I was a small girl, and he offered to buy me.<</talk>>\
Her laugh is cold and makes you shiver.
<<talk "maki">>Needless to say, I didn't come to this place again until I'd taken over for my dearly departed father.<</talk>>\
Maki pauses, taking another sip of her red wine as her eyes drift into the distance of her memory.
<<talk "maki">>He specifically asked for me, it seems. I guess my reputation is positive! David also had a reputation for being a very brilliant chemist, so I was intrigued. I brought Bubbles and another girl, Nora, with me. At the time, he was quite affable! Polite, nice, even seemed caring. Quite like you actually, <<print $player.firstName>>.<</talk>>\
You raise an eyebrow as her eyes snap back to you, a suspicious glint lurking behind them. You feel it's the first time you've seen anything from behind the smiling mask of this strange woman.
<<talk "maki">>I talked to his girls and they seemed well kept.... So in the end I sold him Nora. I ended up selling him another girl some time later when he said Nora had fallen ill and died. Worst mistake I've ever made.<</talk>>\
You see her stab a few chunks of lettuce angrily on her fork.
<<talk "maki">>I ended up discovering he'd killed Nora. Further investigation showed exactly what kind of bastard he was. Lucky for him he died before I found out. His demise would've been quite a bit more....<</talk>>\
She chews thoughtfully for a moment.
<<talk "maki">>Intricate.<</talk>>\
Her choice of words sends a shiver down your spine.
<<talk "maki">>Had I known what kind of person, and I use that word in the loosest of terms, he truly was I would never have sold him anyone. I retrieved Diana after his demise and found out everything.<</talk>>\
You can hear regret heavy in Maki's words.
<<talk "player">>He tricked you?<</talk>>\
You ask, pushing aside your now empty bowl.
<<talk "maki">>He did.<</talk>>\
You see her grip on her fork tighten, knuckles turning white.
<<talk "maki">>An important lesson I shall not forget; verify everyone.<</talk>>\
Her grip on the silverware loosens and she smiles darkly at you. You take a moment to watch her pick out some fruits from the platter, contemplating her words. In the corner of your eye you can see Anna's bowl half eaten, her hands folded in front of her as she sits in silence. You notice her eyes are clenched shut behind a curtain of <<print $anna.headHairColorDesc>> hair.
<<talk "maki">>To summarize, darling; your uncle was a cunning bastard. I must give him some credit for outsmarting me. He didn't outsmart my dear Bubbles, at least. Bubbles had doubts.... Would that I had listened....<</talk>>\
You watch Maki brush her hand along Bubbles muscled shoulder as the giantess filled her bowl once more.
<<talk "eve">>That's very sad....<</talk>>\
Eve blurts out. Anna frowns at her sister's outburst, opening her eyes finally.
<<talk "maki">>It is, little Eve.<</talk>>\
Maki bites into a strawberry, looking at the red headed girl.
<<talk "maki">>But I suspect you and Anna already know of his cruelty, probably first hand.<</talk>>\
You see Anna's shake worsen for a moment, and you catch your hand reaching out for hers. Her fingers brush against yours as you grasp it, giving her a gentle squeeze that seems to lessen her tremors. Maki's eyebrow raises curiously, but she shrugs and continues popping various fruits into her mouth.
<<talk "eve">>He liked to make girls cry. I didn't like him....<</talk>>\
Eve's voice is low as she pokes at her fruit.
<<talk "anna">>Eve!<</talk>>\
Anna whispers curtly to her sister.
<<talk "maki">>It's alright, darling. I feel Eve's sentiment is shared with many at this table.<</talk>>\
Maki chuckles, taking another sip of her wine. There is a minute of silence as everyone finishes the food left on their plates, then Maki smiles.
<<talk "maki">>Enough of such darkness! Let me ask you all a question.<</talk>>\
She steeples her fingers together, grinning just a touch too broadly.
<<talk "player">>Go ahead.<</talk>>\
You pick at a few strawberries.
<<talk "maki">>Do you like our hair?<</talk>>\
Maki ruffles her aquamarine locks before reaching up to touch the fiery hair of Bubbles. Unperturbed, the amazon finishes her bowl of stew.
<<talk "player">>Your hair?<</talk>>\
<<talk "maki">>Yes, darling! Lately I've been on a bit of a beautician kick and have taken to dying hair. I decided for a nice aqua, while Bubbles offered to try the fiery conflagration!<</talk>>\
<<talk "thought">>They look like something out of an anime....<</talk>>\
<<talk "player">>I think it looks fine.<</talk>>\
You smile. Maki chuckles and turns to Anna and Eve.
<<talk "maki">>What do you think, girls?<</talk>>\
Anna drags her head up to look at Maki when addressed.
<<talk "anna">>I-it looks fine.<</talk>>\
Anna mimics you, folding her hands into her lap.
<<talk "eve">>I love it! I want to dye my hair like Miss Bubbles!<</talk>>\
Eve blurts out. You see Bubbles turn her singular gaze to Eve, then back to her finished bowl.
<<talk "maki">>Perhaps <<print $player.firstName>> and Anna will allow me to do so next time!<</talk>>\
Maki laughs, clapping her hands together.
<<talk "maki">>Well! This meal has been wonderful! I would be delighted for a tour of this fine place now! Perhaps Eve would be willing to show us around?<</talk>>\
You see Anna glance at you with trepidation.
You contemplate this for a moment. You feel some hesitation, but then see Eve's massive, pleading smile pointed at you.
<<talk "thought">>What could it hurt...?<</talk>>\
<<talk "player">>That would be fine. I'll help Anna gather the dishes.<</talk>>\
You see Maki glance towards Bubbles curiously before turning back to you. You can't tell if it's disapproval or delight on her face....
<<talk "maki">>Wonderful, darling! I know my Bubbles has certainly taken a liking to little Eve.<</talk>>\
You could not tell personally; Bubbles' face is still as etched in stone as when she arrived. You stand as Eve practically jumps up from her chair, a neutral expression on Anna's face that tells you she isn't happy.
<<talk "eve">>I can show you the pool and the lounge... there's a pool table! That's in the lounge though, not the pool.<</talk>>\
Eve says excitedly, standing next to the impassive Bubbles. You hear the chair groan as the massive woman stands.
<<talk "maki">>Lead the way, darling!<</talk>>\
Maki laughs. Eve grasps Bubbles' hand and practically drags the giantess out of the dining room, Maki giggling as she follows.
You can't help but smile at her exuberance as you start to gather the dishes.
<<talk "player">>What do you think?<</talk>>\
You look at Anna as she picks up the glasses.
<<talk "anna">>They seem fine.<</talk>>\
Her answer is soft and neutral.
<<talk "player">>I thought you'd be worried, what with the entire Bubbles thing....<</talk>>\
You chuckle, still thinking of Eve sitting on the giantess' shoulders. Your humor dies as you see Anna tense all too familiarly.
<<talk "anna">>She is....<</talk>>\
You see her hesitate as she collects the plates from you.
<<talk "anna">>She's someone new who indulges her.<</talk>>\
<<talk "player">>Are you worried? They don't seem like bad people...<</talk>>\
<<talk "anna">>I-I'm always worried.<</talk>>\
Anna shrinks a little, eyes downcast as she piles the plates with the others.
<<talk "anna">>I can't help it.<</talk>>\
You step behind Anna and put your arms around her waist gently. You feel her tense for a moment before leaning back against you, her hands wrapping around yours. You savor the warmth of her skin and breathe in the lavender scent of her hair.
<<talk "player">>It's because you're a good sister.<</talk>>\
You sigh, kissing the top of her head gently.
<<talk "player">>No shame there.<</talk>>\
<<talk "anna">>It's because I-I'm selfish.<</talk>>\
Her words are soft and thick with emotion. Anna's grip on your hands tightens, gently moving them from her waist to just over her heart.
<<talk "anna">>I //need// her to be okay, because.... I-When she's okay I don't....<</talk>>\
She hesitates again, twisting her body so she can look at you.
<<talk "anna">>I don't feel so broken.<</talk>>\
You sigh, one hand withdrawing from hers to caress her cheek gently. She leans into your touch, and you can't help but smile as Anna's lips curl into a small grin.
<<talk "player">>I'm sorry.<</talk>>\
You murmur, kissing her forehead.
<<talk "player">>I know discussing my uncle upsets you.<</talk>>\
<<talk "anna">>I-it's fine. I know you're curious about him.<</talk>>\
You can tell by her stutter she's lying. You sigh, but give her a soft kiss on the cheek.
<<talk "player">>How about I help you take all of this back to the kitchen, then I'll go find them and make sure Eve isn't climbing all over Bubbles?<</talk>>\
<<talk "anna">>I'd like that.<</talk>>\
<<returnfromevent "End.">>
Submitted by LFN Park <<addtime { minute : 17 }>><<talk "maki">>My father and your uncle did plenty of business together. The first time I met him I was a small girl, and he offered to buy me.<</talk>>\
Her laugh was cold and makes you shiver.
<<talk "maki">>Needless to say, I didn't come to this place again until I'd taken over for my dearly departed father.<</talk>>\
Maki pauses, taking another sip of her red wine as her eyes drift into the distance of her memory.
<<talk "maki">>He specifically asked for me, it seems. I guess my reputation is positive! David also had a reputation for being a very brilliant chemist, so I was intrigued. I brought Bubbles and another girl, Nora, with me. At the time, he was quite affable! Polite, nice, even seemed caring. Quite like you actually, <<print $player.firstName>>.<</talk>>\
You raise an eyebrow as her eyes snap back to you, a suspicious glint lurking behind them. You feel it's the first time you'd seen anything from behind the smiling mask of this strange woman.
<<talk "maki">>I talked to his girls and they seemed well kept.... So in the end I sold him Nora. I ended up selling him another girl some time later when he said Nora had fallen ill and died. Worst mistake I've ever made.<</talk>>\
You see her stab a few chunks of lettuce angrily on her fork.
<<talk "maki">>I ended up discovering he'd killed Nora. Further investigation showed exactly what kind of bastard he was. Lucky for him he died before I found out. His demise would've been quite a bit more....<</talk>>\
She chews thoughtfully for a moment.
<<talk "maki">>Intricate.<</talk>>\
Her choice of words sends a shiver down your spine.
<<talk "maki">>Had I known what kind of person, and I use that word in the loosest of terms, he truly was I would never have sold him anyone. I retrieved Diana after his demise and found out everything.<</talk>>\
You can hear regret heavy in Maki's words.
<<talk "player">>He tricked you?<</talk>>\
You ask, pushing aside your now empty bowl.
<<talk "maki">>He did.<</talk>>\
You see her grip on her fork tighten, knuckles turning white.
<<talk "maki">>An important lesson I shall not forget; verify everyone.<</talk>>\
Her grip on the silverware loosens and she smiles darkly at you. You take a moment to watch as Anna and Eve take away the bowls and begin putting various fruits on your plates. You see Anna's hands shake, her jaw tense as she slides some apple slices onto your plate.
<<talk "maki">>To summarize, darling; your uncle was a cunning bastard. I must give him some credit for outsmarting me. He didn't outsmart my dear Bubbles, at least. Bubbles had doubts.... Would that I had listened....<</talk>>\
You watch Maki brush her fingers along Bubbles' large hand as the girls stand back once more, though you note Anna is standing closer to you than before.
<<talk "eve">>That's very sad....<</talk>>\
Eve blurts out. Anna frowns at her sister's outburst.
<<talk "maki">>It is, little Eve.<</talk>>\
Maki bites into a strawberry, looking at the <<print $eve.headHairColorDesc>> headed girl.
<<talk "maki">>But I suspect you and Anna already know of his cruelty, probably first hand.<</talk>>\
You see Anna tremble for a moment, and you catch your hand reaching out for hers below the table. Her fingers brush against yours before you grasp it. You can feel her shaking and give her hand a gentle squeeze that seems to assuage some of Anna's apprehension. Maki's eyebrow raises curiously, but she shrugs and continues popping various fruits into her mouth.
<<talk "eve">>He liked to make girls cry. I didn't like him...<</talk>>\
Eve's voice is low as she gives Anna a sidelong glance.
<<talk "anna">>Eve!<</talk>>\
Anna whispers curtly to her sister.
<<talk "maki">>It's alright, darling. I feel Eve's sentiment is shared with many in this room.<</talk>>\
Maki chuckles, taking another sip of her wine. There is a minute of silence as you and Maki finish eating, Anna's hand still clenching yours.
<<talk "maki">>Enough of such darkness! Let me ask you a question.<</talk>>\
She steeples her fingers together, grinning just a touch too broadly.
<<talk "player">>Go ahead.<</talk>>\
You push your plate aside. Anna quickly takes it away, reluctantly releasing her grasp.
<<talk "maki">>Do you like our hair?<</talk>>\
Maki ruffles her aquamarine locks before gesturing towards Bubbles combustible colors.
<<talk "player">>Your hair?<</talk>>\
<<talk "maki">>Yes, darling! Lately I've been on a bit of a beautician kick and have taken to dying hair. I decided for a nice aqua, while Bubbles offered to try the fiery conflagration!<</talk>>\
<<talk "thought">>They look like something out of an anime....<</talk>>\
<<talk "player">>I think it looks fine.<</talk>>\
You smile. Maki chuckles and turns to Anna and Eve.
<<talk "maki">>What do you think, girls?<</talk>>\
Anna drags her head up to look at Maki when addressed.
<<talk "anna">>I-it looks fine.<</talk>>\
Anna folds her hands in front of her.
<<talk "eve">>I love it! I want to dye my hair like Miss Bubbles!<</talk>>\
Eve blurts out. You see Bubbles turn her singular gaze to Eve, then back to her master.
<<talk "maki">>Perhaps <<print $player.firstName>> and Anna will allow me to do so next time!<</talk>>\
Maki laughs, clapping her hands together.
<<talk "maki">>Well! This meal has been wonderful! I would be delighted for a tour of this fine place now! Perhaps Eve would be willing to show us around?<</talk>>\
You see Anna glance at you with trepidation.
You contemplate this for a moment. You feel some hesitation, but then see Eve's massive, pleading smile pointed at you.
<<talk "thought">>What could it hurt...?<</talk>>\
<<talk "player">>That would be fine. I'll help Anna gather the dishes.<</talk>>\
You see Maki glance towards Bubbles curiously before turning back to you. You can't tell if it's disapproval or delight on her face....
<<talk "maki">>Wonderful, darling! I know my Bubbles has certainly taken a liking to little Eve.<</talk>>\
You could not tell personally; Bubbles' face is still as etched in stone as when she arrived. You stand as Eve practically dashes over to Maki and Bubbles. There's a neutral expression on Anna's face that tells you she isn't happy.
<<talk "eve">>I can show you the pool and the lounge... there's a pool table! That's in the lounge though, not the pool.<</talk>>\
Eve says excitedly, standing next to the impassive Bubbles.
<<talk "maki">>Lead the way, darling!<</talk>>\
Maki laughs. Eve grasps Bubbles' hand and practically drags the giantess out of the dining room, Maki laughing as she follows.
You can't help but smile at her exuberance as you start to gather the dishes.
<<talk "player">>What do you think?<</talk>>\
You look at Anna as she picks up the glasses.
<<talk "anna">>They seem fine.<</talk>>\
Her answer is soft and neutral.
<<talk "player">>I thought you'd be worried, what with the entire Bubbles thing....<</talk>>\
You chuckle, still thinking of Eve sitting on the giantess' shoulders. Your humor dies as you see Anna tense all too familiarly.
<<talk "anna">>She is....<</talk>>\
You see her hesitate as she collects the plates from you.
<<talk "anna">>She's someone new who indulges her.<</talk>>\
<<talk "player">>Are you worried? They don't seem like bad people...<</talk>>\
<<talk "anna">>I-I'm always worried.<</talk>>\
Anna shrinks a little, eyes downcast as she piles the plates with the others.
<<talk "anna">>I can't help it.<</talk>>\
You step behind Anna and put your arms around her waist gently. You feel her tense for a moment before leaning back against you, her hands wrapping around yours. You savor the warmth of her skin and breathe in the lavender scent of her hair.
<<talk "player">>It's because you're a good sister.<</talk>>\
You sigh, kissing the top of her head gently.
<<talk "player">>No shame there.<</talk>>\
<<talk "anna">>It's because I-I'm selfish.<</talk>>\
Her words are soft and thick with emotion. Anna's grip on your hands tightens, gently moving them from her waist to just over her heart.
<<talk "anna">>I //need// her to be okay, because.... I-When she's okay I don't....<</talk>>\
She hesitates again, twisting her body so she can look at you.
<<talk "anna">>I don't feel so broken.<</talk>>\
You sigh, one hand withdrawing from hers to caress her cheek gently. She leans into your touch, and you can't help but smile as Anna's lips curl into a small grin.
<<talk "player">>I'm sorry.<</talk>>\
You murmur, kissing her forehead.
<<talk "player">>I know discussing my uncle upsets you.<</talk>>\
<<talk "anna">>I-it's fine. I know you're curious about him.<</talk>>\
You can tell by her stutter she's lying. You sigh, but give her a soft kiss on the cheek.
<<talk "player">>How about I help you take all of this back to the kitchen, then I'll go find them and make sure Eve isn't climbing all over Bubbles?<</talk>>\
<<talk "anna">>I'd like that.<</talk>>\
<<returnfromevent "End.">>
Submitted by LFN Park <<addtime { minute : 16 }>><<addtime { minute : 60 }>><<movenpc "maki" "pool">>\
As you stroll outside you can hear sounds near the pool. Your curiosity is piqued, but it is replaced with concern when you hear a feminine shriek.
<<talk "thought">>That's Eve...<</talk>>\
You jog quickly towards the cry, and find yourself shocked at what you see.
You see the back of the giantess known as Bubbles, finely chiseled muscles hidden by a black one piece swimsuit. You can see more thin scars across her shoulders along with what looks like criss crossed burn marks, making you question where this amazon came from even more.
You see Eve clamoring out of the pool, soaking wet and laughing happily. She dashes back to Bubbles, who reaches a hand down. Eve giggles and takes it, smiling brightly as Bubbles lifts her cleanly up and tosses her effortlessly into the pool in one motion.
<<talk "maki">>She is quite a woman.<</talk>>\
You turn, surprised to hear Maki's voice and even more shocked you didn't notice her in one of the lawn chairs, a vape pen in one of her hands. She is in a two piece blue bikini that barely holds back her breasts, watching Bubbles and Eve.
<<talk "player">>She is... pretty unique.<</talk>>\
You agree.
<<talk "maki">>I know you have questions about her. Go ahead.<</talk>>\
Maki said idly, blowing smoke from her red lips. You sit in the lawn chair next to Maki, now able to see Bubble's stone face as she kept tossing Eve into the pool, still impassive and emotionless.
<<talk "player">>She was a fighter, right?<</talk>>\
<<talk "maki">>That is an obvious one. Her former Master put her to work in many fight pits. That is a thing, but the ones she participated in were not as....<</talk>>\
Maki seemed to search for the correct word.
<<talk "maki">>Organized as the ones we have in The West. Here, weapons aren't allowed unless it is a specific match type. Overseas... well, it isn't unheard of to have a knife end up in the ring.<</talk>>\
You can see the frown in Maki's face as she looks at Bubbles, her eyes glossing over as memories ran through her head.
<<talk "maki">>They called her The Titan. She was never beaten in near a hundred fights, often two versus one and weapons ending up in the ring. Each scar you see is a fight she won.<</talk>>\
You can hear the pride in Maki's voice, like a mother expounding her child's virtues.
<<talk "thought">>I wonder how much she's exaggerating....<</talk>>\
<<talk "player">>Even her eye? And the cuts on her mouth?<</talk>>\
Maki turns to you, an eyebrow raised.
<<talk "maki">>Brazen, aren't we? Most would not be so bold as to ask that.<</talk>>\
She took another hit of her vape pen, the aroma of strawberry filling the air as she exhaled.
<<talk "maki">>The Glasgow Smile was done outside the ring as a message to her former Master regarding his debts. I hear stories of her facing the assailant in a fight soon after; did not end well for him. It was an unfortunate precursor.<</talk>>\
<<talk "player">>I take it he owed you as well?<</talk>>\
You motion to Bubbles, who currently is allowing Eve to climb on her shoulders to jump into the pool.
<<talk "maki">>That... is a far darker tale, if you wish to hear it.<</talk>>\
[[You do.|Meeting Maki 4a]]
[[Move on.|Meeting Maki 4b]]
Submitted by LFN Park <<addtime { minute : 8 }>><<set $morichiMeet to 4>><<talk "player">>I'm intrigued to hear it.<</talk>>\
Maki splays out on her side in the lawn chair, facing you with a sly smile.
<<talk "maki">>Her master had begun racking up debts faster than he could pay them, despite Bubbles' success. He ended up coming to an agreement with some of his debtors to end Bubbles' winning streak, and her life, in exchange for the debts being wiped clean.<</talk>>\
Maki sighed.
<<talk "player">>If she was winning and making money, why do that?<</talk>>\
You are dumbfounded. Maki blew another cloud of strawberry scent into the air.
<<talk "maki">>Because, darling, he was scared of her. Bubbles had a brother, Gregory, of whom her Master also had in his stable. He died from pneumonia, and her Master became scared he could not control Bubbles anymore.<</talk>>\
Maki clucked her tongue angrily.
<<talk "maki">>He was a fool.<</talk>>\
<<talk "player">>He sounds like it.<</talk>>\
<<talk "maki">>Anyway, I caught wind of this scheming. I'd had my eye on her for some time, truth be told. She is magnificent.<</talk>>\
You hear her voice become breezy for a moment, a mischievous grin on her face.
<<talk "maki">>I had to act. I found the fight and attended. I made several wagers that Bubbles would win her fight, despite the fact it was four on one. One of those wagers was with her master for double what was owed. During that fight, her master slid a knife to one of the opponents. She lost her eye, but ended those four fighters' careers. It was the most brutal thing I'd ever seen, truth be told.<</talk>>\
Maki blew two streams through her nose as she ran a hand through her aquamarine hair.
<<talk "maki">>Afterwards, I found her master. He had a gun and fully intended to kill her. Luckily, I got to him first.<</talk>>\
<<talk "player">>Did you buy Bubbles with that debt?<</talk>>\
<<talk "maki">>I bought her life, but not her. He had more pressing concerns to deal with anyway, such as four very angry people who were promised a win.<</talk>>\
You hear her chuckle in memorandum.
<<talk "player">>Is there a difference really, in what you bought?<</talk>>\
Maki looks at you with a wry smile.
<<talk "maki">>Absolutely, darling. Your naivety is remarkably refreshing, if I might be so bold.<</talk>>\
Maki flashes her white teeth in a broad smile towards you.
[[Move on.|Meeting Maki 4b]]
Submitted by LFN Park <<addtime { minute : 9 }>><<talk "player">>I have another question for you. Well, an observation moreso.<</talk>>\
<<talk "maki">>I'm all ears, darling.<</talk>>\
Maki smiles as she watched Bubbles step into the pool at Eve's begging.
<<talk "player">>You are not what I expected. I'm....<</talk>>\
You stumble over your words for a moment.
<<talk "player">>I'm unsure how to put this.<</talk>>\
<<talk "maki">>Well, just ask it. I have no shame, darling.<</talk>>\
Maki takes another drag from her pen.
<<talk "player">>I, ah.... You're remarkably personable for a slave trader.<</talk>>\
You watch her olive face break out into laughter, strawberry scented smoke spewing from her lips.
<<talk "maki">>How personal! I suppose I am. Not all of us are cruel bastards like your uncle, you know. Some just want toys to play with, some treat it as simply business... and some take it a little more personally.<</talk>>\
You watch her adjust something on her pen.
<<talk "player">>It's... I guess I just didn't know what to expect. All I have to go off of is my uncle's journals and Anna and Eve.<</talk>>\
You rub the back of your neck idly.
<<talk "maki">>Speaking of. Those two are related, I think it was said at dinner?<</talk>>\
<<talk "player">>Sisters, yes it was.<</talk>>\
You see Maki tilt her head and purse her lips in thought.
<<talk "maki">>That's quite an age gap....<</talk>>\
You smile inwardly as she takes a drag from her pen once more.
<<talk "thought">>I'm going to blow her mind...<</talk>>\
<<talk "player">>Actually, it's only a few years. Anna's <<print Math.floor($anna.ageReal)>>. Eve is <<print Math.floor($eve.ageReal)>>.<</talk>>\
You suppress your laugh as a strangled cough comes from Maki, more smoke pouring from her nose as she continues hacking.
You see Bubbles turn in the pool, glaring towards the two of you with Eve sitting on her shoulders.
<<talk "maki">>It's fine! I'm fine!<</talk>>\
Maki croaks, waving her hand towards the girls in the pool. You gulp when Bubbles single eye lingers on you, narrowed and menacing, before turning away.
<<talk "maki">>Don't worry about her. She... well, she's not harmless, but she won't kill you unless I say so.<</talk>>\
Maki assures you, her voice still a bit hoarse.
<<talk "player">>...That is a slight relief.<</talk>>\
You chuckle nervously.
<<talk "maki">>Eve is <<print Math.floor($eve.ageReal)>>? You jest.<</talk>>\
<<talk "player">>According to both of them, Eve is <<print Math.floor($eve.ageReal)>>.<</talk>>\
You assure her, shrugging helplessly.
<<talk "maki">>Does she have some sort of malady?<</talk>>\
Maki's voice is strangely curious.
<<talk "player">>Well. As far as I can tell, my uncle did something to keep her looking this way. Something in his lab, but I haven't been able to figure it out.<</talk>>\
Maki taps her lips in thought, her eyes drawn to the pig-tailed girl.
<<talk "maki">>Interesting. I shall remember that.<</talk>>\
Maki murmurs, her voice low.
<<talk "maki">>Anyway, another question if I may?<</talk>>\
<<talk "player">>Of course.<</talk>>\
<<talk "maki">>Do you love Anna?<</talk>>\
[[Continue.|Meeting Maki 4c]]
Submitted by LFN Park <<addtime { minute : 8 }>><<if $anna.affection lte 900>>You balk at Maki for a moment, staring at her olive cheeks. She smiles, clearly amused by stunning you.
<<talk "maki">>There is something between you two. I don't know if it's unrequited or otherwise, but the way she is around you and you are around her... well. I am not blind. You think you are the first master to fall for their slave?<</talk>>\
<<talk "player">>She's not--<</talk>>\
Maki snorts loudly, cutting you off.
<<talk "maki">>Please. Earlier you called me a slave trader, so let us not tip toe around it. She is your slave. You can demand her body on a whim; I'm sure you've fucked her many a time by now.<</talk>>\
Maki's smile infuriates you.
<<talk "player">>That's not fair! I didn't ask for this!<</talk>>\
You can feel your cheeks getting warm.
<<talk "maki">>Perhaps not, but you are here; in your uncle's estate with his slaves. You sleep in the same bed where he violated and abused that girl so the question, again; do you love her, or are you simply using her?<</talk>>\
There's a steel edge in her voice that curbs your first instinct to tell her to go to hell.
You sit in the chair, glaring at this woman for a few moments. Maki's face is unusually neutral as she locks her steely gaze to yours.
You blink first.
<<talk "player">>It's... complicated.<</talk>>\
You find the words as lame as they were in your head.
<<talk "player">>I like her... I think she likes me, but there's...<</talk>>\
You search for the right word.
<<talk "player">>Baggage.<</talk>>\
<<talk "maki">>Considering your predecessor, that is an understatement.<</talk>>\
You hear the steel edge soften in Maki's tone. You sigh, rubbing your face in exasperation.
<<talk "player">>She's scared. Anna's always scared of me, that I'm going to be like my uncle and hurt her. I'm not him. I don't have any intention of hurting her or Eve, but I see her cringe or shrink when I touch her, accidental or otherwise. Even if she's the one who wants the affection, it's this thing always lurking behind her eyes and everything she says. Even when we're....<</talk>>\
You hesitate for a moment.
<<talk "player">>I don't know what to do about it. Sometimes I think the only reason she's intimate is because she thinks she's expected to, not because she wants to.<</talk>>\
You're surprised how good you feel as the words came forth.
You look back to Maki and are surprised to see her staring at you, a thoughtful expression on her face as she taps her chin with aqua colored nails. You're reminded of your Mother when she caught you doing something wrong, that intense glare as she judged every word.
<<talk "maki">>Well. You are truly screwed, darling.<</talk>>\
You look at her curiously.
<<talk "thought">>That's... an interesting thing to say....<</talk>>\
Maki sits up, resting her arms on her knees.
<<talk "maki">>The poor girl likes you, but she must overcome her 'baggage,' as you say. She either will and it will be the most intimate, passionate sex you can imagine, or she won't.<</talk>>\
Maki shrugged.
<<talk "thought">>Good incentive, thanks....<</talk>>\
<<talk "player">>Thanks for that, I guess.<</talk>>\
You see her smile return with a light laugh as she rests her head in her hands.
<<talk "maki">>I'm not here to solve your problems, darling. Although I would not mind offering you some....<</talk>>\
You see her lick her lips as she stares at you.
<<talk "maki">>Release.<</talk>>\
You blink as you let her words sink in. It takes a moment, all the while Maki smiles at you mischievously.
<<talk "player">>You insult me, then I tell you about my situation with Anna and your response is to proposition me?<</talk>>\
your voice is incredulous.
<<talk "maki">>Oh darling, of course! Would you feel better knowing I'd love for you to bring Anna as well?<</talk>>\
Your jaw drops, drawing laughter from her.
<<talk "thought">>...Who is this woman?<</talk>>\
<<talk "maki">>Look, dear. You are a handsome man and she is a beautiful woman. A woman such as myself could show you both an amazing night of sexual escapades and joy. It might do wonders for Anna emotionally, certainly physically, and it would be educational as well. Not to mention a lot of fun! Or maybe she will fall for me instead!<</talk>>\
She leans back, that grin just a touch wider than you'd think physically possible.
<<talk "player">>I...ah....<</talk>>\
You stumble over your words, searching for the right ones.
<<talk "player">>It's an interesting idea....<</talk>>\
Maki smiles, rising from the lawn chair with grace.
<<talk "maki">>See if she is willing, darling. I promise to be gentle.<</talk>>\
She begins to stroll towards the pool, her hips swaying side to side delectably. Maki pauses for a moment, looking over her shoulder at you.
<<talk "maki">>If you'd like.<</talk>>\
She winks before continuing her walk.
<<else>>
You balk at Maki for a moment, staring at her olive cheeks. She smiles, clearly amused by stunning you.
<<talk "maki">>There is something between you two. I don't know if it's unrequited or otherwise, but the way she is around you and you are around her... well. I am not blind. You think you are the first master to fall for their slave?<</talk>>\
<<talk "player">>She's not--<</talk>>\
Maki Snorts loudly, cutting you off.
<<talk "maki">>Please. Earlier you called me a slave trader, so let us not tip toe around it. She is your slave. You can demand her affection on a whim; I'm sure you've fucked her many a time by now.<</talk>>\
Maki's smile infuriates you.
<<talk "player">>That's not true!<</talk>>\
<<talk "maki">>The slave part or the fucking? Darling, we know one part to be true and I would be highly surprised if the other wasn't as well. Perhaps....<</talk>>\
She narrows her eyes for a moment.
<<talk "maki">>Perhaps your tastes are more of your uncles? Less sex, more torture? Less love, more sadist?<</talk>>\
You are livid. Her tone, so casual and light. Her words bite into you, sinking deep into your psyche and touching sensitive nerves... secret thoughts you'd tried to push away your entire stay here.
You don't remember standing, but suddenly you're towering over Maki, your cheeks blazing.
<<talk "player">>I love her. Not because you say she's a slave and I'm her master. I love her because she is the most selfless person I've ever known. I love her because she has an inner strength I could never hope to have. I love her because she is kind, even in the aftermath of all the cruelty forced on her.... I love her, and it breaks my heart every day to know how much she has been hurt in the past.<</talk>>\
The words tumble from your mouth in a wave. Maki's visage remains unmoved as they wash over her.
<<talk "player">>Everyday I learn more of her past and it's like getting kicked in the chest. It physically hurts me, Maki. The woman I love suffered so much... you can't imagine what my uncle did to her. He wanted to break her so Anna would....<</talk>>\
You choke a moment as raw emotion causes your words to stumble.
<<talk "player">>That she'd help him break Eve... to see the look of betrayal on Eve's face. How twisted... how absolutely fucked up do you have to be for that to be your joy?<</talk>>\
The change of Maki's face barely registers, as you can't seem to stop.
<<talk "player">>So he raped her... he tortured her. He kept her living in a constant state of terror for years. The things he did... she wakes up in the night screaming sometimes and all I can do is hold her until she stops crying. You saw her at dinner; talking about my uncle nearly brings her to tears! And you have the gall....<</talk>>\
You stop when you feel a wetness slide down your cheek. You wipe the tears from your face with the back of your hand.
<<talk "player">>Don't you ever fucking compare or insinuate I am anything like my uncle again.<</talk>>\
You sit back down, taking a few deep breaths to quell the trembling you find in your hands.
Maki looks at you with a thoughtful expression. You're reminded of a cat deciding if a mouse is a toy or dinner....
<<talk "maki">>My my. You are passionate. I like that!<</talk>>\
Her smile surprises you, her fingers on her chin.
<<talk "maki">>A fiery speech! You've been holding that one in for a while, haven't you? Felt good to say it aloud?<</talk>>\
<<talk "thought">>She's not wrong....<</talk>>\
You're surprised how right she is.... You feel a lightness you didn't feel before, like a weight falling off your shoulders.
<<talk "player">>...Yeah....<</talk>>\
You admit it reluctantly. You hear her chuckle, but her face darkens slightly.
<<talk "maki">>I do apologize, dear. I am often forward with my words and I push people to see how far I can. I told you at dinner how your uncle upset me... I must be absolutely sure you aren't like him if we are to go forward. So I push.<</talk>>\
Maki shrugs idly.
<<talk "player">>I'm not. I swear it.<</talk>>\
You are exasperated at having to say it once again.
<<talk "maki">>I'm beginning to believe you. Your passion is....<</talk>>\
You see her shiver jovially.
<<talk "maki">>Invigorating. The sex between you and Anna must be fantastic. What I wouldn't give for some of that.<</talk>>\
Maki licks her lips slowly, looking at you with a smoldering intensity.
<<talk "player">>...Excuse me?<</talk>>\
You are perplexed as she starts to laugh.
<<talk "maki">>Oh darling. You are so adorable sometimes. You and Anna are both delightful and delicious people, and if you have that same passion in sex? That's an experience I'd love.<</talk>>\
Your jaw drops a bit in shock
<<talk "player">>...You insult me, push me, make me angry... and now you're propositioning me?<</talk>>\
Maki laughs as she stands up from the chair.
<<talk "maki">>Well, you and Anna to be fair. I bet I could teach you both quite a lot... as well as have some sexy fun. You should ask her if she'd be up for it.<</talk>>\
Maki winks at you as she strolls towards the pool, leaving you alone with your thoughts.
<</if>>
<<returnfromevent "End.">>
Submitted by LFN Park<<addtime { minute : 21 }>>- Replaced .pdf quotation marks with Notepad++ quotation marks.
- Line 4-6 Consider removing "You see" from the beginning of line 6. Line 4 ends with "what you see". I think you can just start describing what you see. Sentence might need to be tweaked.
- Line 20 "the states" -> "The States". Not sure if "The" should be capitalized or not, but pretty sure at least "States" should be as a replacement word for "USA".
- Line 24 "her childs virtues" -> "her child's virtues"
- Line 38 "You Do." choice text -> "You do.
- Line 39 "Move on" choice text -> "Move on."
- Line 48 "Her Master had" -> "Her master had"
- Line 48 "despite Bubbles success" -> "despite Bubbles' success"
- Line 54 Consider "He sounds like it." -> "He sounds like one."
- Line 56 "her Master slid a knife" -> "her master slid a knife"
- Line 56 "ended those four fighters careers" -> "ended those four fighters' careers"
- Line 58 "Afterward" -> "Afterwards"
- Line 58 "I found her Master" -> "I found her master"
- Line 85 "like your Uncle" -> "like your uncle"
- Line 87 "is my Uncle's journals" -> "is my uncle's journals"
- Line 113 "my Uncle did something" -> "my uncle did something"
- Line 130 "first Master to fall for their Slave?" -> first master to fall for their slave?"
- Line 138 "in your Uncle's estate" -> "in your uncles estate"
- Line 148 "be like my Uncle and" -> "be like my uncle and"
- Line 186 "first Master to fall for their Slave?" -> first master to fall for their slave?"
- Line 194 "of your Uncles" -> "of your uncles"
- Line 201 "what my Uncle" -> "what my uncle"
- Line 203 "talking about my Uncle" -> "talking about my uncle"
- Line 205 "like my Uncle" -> "like my uncle"
- Line 215 "how your Uncle" -> "how your uncle"<<if $anna.affection lte 825>>
You've just taken off your shirt in preparation for sleep when you hear a knock at the door.
<<talk "player">>Come in.<</talk>>\
You're pleased to see it's Anna. She closes the door behind her and stands there, looking down with a tremble in her shoulders. Curious, you move closer. You can see her eyes are slightly puffy and red, tear streaks going down her cheek.
<<talk "player">>Anna? What happened?<</talk>>\
You move closer, gently touching her shoulders. Anna drags her gaze upwards to yours, seeming to search for a moment before throwing her arms around your midsection. She buries her face in your bare chest as you reflexively wrap your arms around her.
<<talk "player">>Anna.... What's wrong?<</talk>>\
<<talk "anna">>I-I just...<</talk>>\
She hesitates briefly, her words muffle slightly.
<<talk "anna">>I-I think I almost lost you.<</talk>>\
Her voice is soft, raw emotion breaking her words.
<<talk "player">>I don't understand. I'm right here.<</talk>>\
Anna withdraws her hands from around you, her fingers lingering along your waist.
<<talk "anna">>Miss Morichi. She wanted to t-talk to me. She asked me questions....<</talk>>\
<<talk "thought">>Oh no....<</talk>>\
<<talk "player">>What did she ask you?<</talk>>\
You grasp Anna's hands gently. Her fingers curl around yours hesitantly.
<<talk "anna">>She wanted to know i-if you were hurting Eve and I... like, like your Uncle did.<</talk>>\
Anna stutters, her thumbs rubbing your knuckles gently.
<<talk "anna">>I... froze. I said the wrong thing... she said she'd have Bubbles k-kill you if you were....<</talk>>\
She sniffles, looking back down.
You're unsure how to feel about this.... You know your visitor was trying to find out if you were like your departed Uncle. You also remember Bubbles and her numerous scars, then Maki's words to you at dinner....
<<talk "thought">>Intricate. She'd have no problem killing me... Maki or Bubbles.<</talk>>\
A mental image of the giant amazon Bubbles snapping you like a twig sends shivers down your spine.
<<talk "anna">>I told her....<</talk>>\
Anna hesitates, her cheeks flushing red.
<<talk "anna">>I-I told her you weren't hurting us.<</talk>>\
Her eyes look away from yours. You wonder what was exactly said, but you opt to not push the pale girl before you.
<<talk "anna">>She... she said she believes me. You're not like him. Then....<</talk>>\
Anna flushes an even deeper shade of crimson.
<<talk "anna">>Then she kissed me.<</talk>>\
You raise an eyebrow questioningly.
<<talk "thought">>Well... that isn't terribly surprising....<</talk>>\
<<talk "player">>Is she a good kisser?<</talk>>\
You can't help but smirk as Anna's mouth opens and closes, trying to formulate an answer.
<<talk "anna">>I-She... I guess....<</talk>>\
You chuckle.
<<talk "player">>Is she better than me?<</talk>>\
You laugh as you tease Anna further, her eyes widening. You can practically see the steam coming from her ears.
<<talk "anna">>N-no... of course not... I-I.<</talk>>\
You silence her with a quick kiss to her cheek.
<<talk "anna">>Y-you're not mad?<</talk>>\
<<talk "player">>No. Maki said earlier she thinks we're... I think she said delicious? In fact she may have mentioned... well....<</talk>>\
You find yourself hesitating.
<<talk "anna">>She wants to have s-sex with us.<</talk>>\
Anna finishes your statement, stumbling momentarily over her words.
<<talk "player">>Yeah.<</talk>>\
You sigh, letting the silence linger between you and Anna for a few moments.
<<talk "anna">>Do... do you want to sleep with her?<</talk>>\
Anna's voice is soft but questioning as she looks back into your eyes.
<<talk "player">>I....<</talk>>\
You take a moment to think.
<<talk "player">>I can't deny she's attractive, but I don't think I could unless you were involved.<</talk>>\
You grasp Anna's wrists gently, running your thumb up her palm.
<<talk "player">>I don't want to hurt you. If this is something you want to explore... this is your call.<</talk>>\
You see her eyes focus down at your chest, a tremble running through her shoulders.
<<talk "anna">>I-I've been with girls b-before, but with....<</talk>>\
She shrinks against you, her shoulders hunched together as her voice falters.
<<talk "anna">>With him. It... I didn't--<</talk>>\
You wrap your arms around her tightly.
<<talk "player">>I'm here now, Anna. I'll keep you safe. Do you think Maki would hurt you?<</talk>>\
<<talk "thought">>I doubt it. The woman was going to kill me if I was hurting the girls....<</talk>>\
Anna runs her hands along yours, her thoughts in turmoil.
<<talk "anna">>No, I-I don't think so...<</talk>>\
<<talk "player">>It's up to you, Anna.<</talk>>\
[[Selfish Anna.|Meeting Maki 5a]]
[[Brave Anna.|Meeting Maki 5b]]
Submitted by LFN Park
<<else>>
You're just taking off your shirt in preparation for sleep when you hear a knock at the door.
<<talk "player">>Come in.<</talk>>\
You're pleased to see it's Anna. She closes the door behind her and stands there, looking down.
Curious, you move closer. You can see her eyes are slightly puffy and red, tear streaks going down her cheek.
<<talk "player">>Anna? What happened?<</talk>>\
You move closer, grasping her chin to pull her gaze to you. Anna looks into yours, seeming to search for a moment before throwing her arms around your midsection and burying her face in your chest.
<<talk "player">>Anna....<</talk>>\
Instinctively you wrap your arms around her shoulders, her skin warm against yours.
<<talk "player">>What's wrong?<</talk>>\
<<talk "anna">>Nothing... I-I just....<</talk>>\
She hesitates briefly, her eyes flickering to your face and down again.
<<talk "anna">>I-I think I almost lost you.<</talk>>\
Her voice is soft, raw emotion breaking her words.
<<talk "player">>I don't understand. I'm right here.<</talk>>\
Anna presses a hand against your side, tracing a finger along one of your ribs.
<<talk "anna">>Miss Morichi. She wanted to t-talk to me. She asked me questions....<</talk>>\
<<talk "thought">>Oh no....<</talk>>\
<<talk "player">>What did she ask you?<</talk>>\
You place a hand on her cheek, bringing her gaze back to yours.
<<talk "anna">>She wanted to know i-if you were hurting Eve and I... like your Uncle did.<</talk>>\
Anna grasps the hand on her cheek, rubbing her soft fingers along your knuckles.
<<talk "anna">>I... froze. I said the wrong thing... she said she'd have Bubbles k-kill you if you were....<</talk>>\
She sniffles, pressing her lips into your palm gently.
You're unsure how to feel about this.... You know your visitor was trying to find out if you were like your departed Uncle. You also remember Bubbles and her numerous scars...
<<talk "thought">>Yeah. She'd have no problem killing me... Maki or Bubbles.<</talk>>\
A mental image of the giant amazon Bubbles snapping you like a twig sends shivers down your spine.
<<talk "anna">>I told her....<</talk>>\
Anna hesitates, her cheeks flushing red.
<<talk "anna">>I-I told her I love you.<</talk>>\
Her eyes look into yours with an unasked question on her lips.
<<talk "player">>I love you, too.<</talk>>\
You reassure her, your other hand gently touching her waist. You see her smile and your heart flutters for a moment.
<<talk "anna">>She... she said she believes me. You're not like him. Then....<</talk>>\
Anna flushes an even deeper shade of crimson.
<<talk "anna">>Then she kissed me.<</talk>>\
You raise an eyebrow questioningly.
<<talk "thought">>Well... that isn't terribly surprising....<</talk>>\
<<talk "player">>Is she a good kisser?<</talk>>\
You can't help but smirk as Anna's mouth opens and closes, trying to formulate an answer.
<<talk "anna">>I-She... I guess....<</talk>>\
You chuckle.
<<talk "player">>Is she better than me?<</talk>>\
You laugh as you tease Anna further, her eyes widening. You can practically see the steam coming from her ears.
<<talk "anna">>N-no... of course not... I-I....<</talk>>\
You silence her with a quick kiss to her cheek.
<<talk "anna">>Y-you're not mad?<</talk>>\
<<talk "player">>No. Maki said earlier she thinks we're... I think she said delicious? In fact she may have mentioned... well....<</talk>>\
You find yourself hesitating.
<<talk "anna">>She wants to have s-sex with us.<</talk>>\
Anna finishes your statement, stumbling momentarily over her words.
<<talk "player">>Yeah.<</talk>>\
You sigh, letting the silence linger between you and Anna for a few moments.
<<talk "anna">>Do... do you want to sleep with her?<</talk>>\
Anna's voice is soft but questioning as she looks back into your eyes.
<<talk "player">>I....<</talk>>\
You take a moment to think.
<<talk "player">>I can't deny she's attractive, but I don't think I could unless you were involved.<</talk>>\
You brush your hand down Anna's neck, her hand lingering on your wrist.
<<talk "player">>I love you, Anna. I don't want to hurt you. If this is something you want to explore... this is your call.<</talk>>\
You see her eyes focus down at your chest, a tremble running through her shoulders.
<<talk "anna">>I-I've been with girls b-before, but with....<</talk>>\
She shrinks against you, her shoulders hunched together.
<<talk "anna">>With him. It... I didn't--<</talk>>\
You wrap your arms around her tightly.
<<talk "player">>I'm here now, Anna. I'll keep you safe. Do you think she'd hurt you?<</talk>>\
<<talk "thought">>I doubt it. The woman was going to kill me if I was hurting the girls....<</talk>>\
Anna runs her hands along your sides, her thoughts in turmoil.
<<talk "anna">>No... I-I don't think so....<</talk>>\
<<talk "player">>It's up to you, Anna.<</talk>>\
[[Selfish Anna.|Meeting Maki 5a]]
[[Brave Anna.|Meeting Maki 5b]]
Submitted by LFN Park
<</if>><<set $morichiMeet to 5>>You watch her face as her mind churns. Anna bites her bottom lip adorably as she looks at you, her fingers gently brushing your neck.
<<talk "anna">>I....<</talk>>\
She hesitates before she surges forward, pressing her lips against yours abruptly. You groan as her tongue pushes past your lips to find yours.
Your hands find her shoulders as hers press against your chest, nails digging into your skin. As her lips continue to move against yours, your hands glide along her neck to cup her cheeks gently. She pulls away with a deep breath, eyes half closed as her cheeks flush warmly against your touch.
<<talk "anna">>I don't want to share you tonight.<</talk>>\
Anna murmurs, running her hands along your own.
<<talk "player">>You don't have to.<</talk>>\
You give her another kiss, and you feel her nibble gently on your bottom lip. You slowly step backward until you feel the bed behind your legs, your lips moving voraciously against hers. Anna's silky fingers explore your chest, dragging them down your stomach. Your hands move to her shoulders, pulling the straps of her dress down. It falls to her waist, revealing her pale chest held only by her white bra. You run your hands along Anna's curves as her own reach behind her to unclasp her bra, revealing her already erect nipples. Anna lets it drop to the floor as she presses herself against you, her tongue sliding over yours as her bare chest mashes against yours. You slide your fingers down the small of her back, hooking her white panties with your thumbs and dragging them down her firm ass. Anna moaned softly, backing up and hurriedly removing her dress and panties before voraciously attacking your lips again. She breaks the kiss with a gasp, a strand of saliva lingering from her tongue to yours before she presses her cheek against yours, her skin hot against you.
<<talk "anna">>What do you want of me, Master?<</talk>>\
Anna moans seductively in your ear, her cheeks flushed.
[[Kneel down.|Meeting Maki 5aa]]
Submitted by LFN Park<<talk "player">>Kneel down.<</talk>>\
<<talk "anna">>Yes, my Master.<</talk>>\
Anna's tone is sultry as she gives you a soft kiss. You sit down on the edge of the bed with a grin. Anna kneels between your legs, her hands resting on your thighs with an eager smile. She presses her lips to your chest, nipping gently at your skin. You see her smile widen when you moan in approval, flicking her tongue across your abdomen. Her deft hands undo your belt, slowly pulling your pants down to reveal your boxers, your erection straining against the fabric. Achingly slow she pulls your pants from your legs, leaving them laying with her bra before kissing the inside of your thighs.
You lean back a little as her fingers hook the waistband of your boxers, pulling them down with deliberate slowness as she looks up at you with adoration in her eyes. Your cock springs free, pointing at Anna's pale face as she pulls your final piece of clothing off.
Anna's eyes meet yours as she runs her tongue along your length, sending a shiver of pleasure through you. She swirls her tongue around your swollen purple head, leaving it slick and glistening before engulfing it in her warm mouth.
You groan as her tongue runs over it repeatedly, Anna's hands running gently over your thighs. You watch as she slowly slides further down, taking more of you in her mouth. Her tongue runs against the underside of your cock, and you feel the back of her throat soon enough. Anna gags momentarily, sliding back a little before pushing forward again. You rest a hand gently on her head as she moans, sending amazing vibrations through you.
Abruptly she slides back down, releasing your member from her mouth with a wet sound. It glistens with her saliva in the light before Anna attacks it again, bobbing her head along your shaft in rapid movements. You moan, tightening your grip on her hair and causing Anna to moan happily, sending more vibrations along your cock.
You feel her start sucking in addition to her tongue ministrations, causing lewd, wet sounds from her lips as her eyes lock with yours. You can't help but groan as this continues for some time.
<<talk "player">>Anna...<</talk>>\
You gasp. You feel your release close.
Anna slides her mouth from your cock with another wet pop, her soft hand starting to pump your saliva slick member vigorously as her mouth hangs open.
You groan as your hips jerk, sending a thick strand across Anna's face, roping across her chin to her cheek. Another lands directly in her open mouth, and smaller ropes drape across the top of her pale breasts.
You take a few breaths, watching Anna swallow your seed, then using her fingers to spread it across her chest with an adoring smile.
<<talk "player">>You are so hot....<</talk>>\
You murmur, running a hand through her hair as she uses your boxers to clean her hands and face.
<<talk "anna">>Thank you, <<print $anna.callsPlayer>>.<</talk>>\
She whispers, standing up slowly. She straddles your lap, her knees on either side of your hips, and rests her arms on your shoulders. Anna kisses you softly, then nibbles on your lower lip.
<<talk "anna">>What's next, Master?<</talk>>\
She murmurs huskily, her waist undulating against you.
[[Missionary.|Meeting Maki 5ab]]
Submitted by LFN Park<<talk "player">>Come here, you sexy girl.<</talk>>\
You run your hands down her back as you attack her lips with your own. Anna sighs happily as she pulls at you, seeming to crave your skin against hers. You rest your hands on her hips. You grip them as you fall back on the bed, a happy squeak coming from Anna as she falls on top of you, her glistening breasts pressing against you chest. She looks down at your face, her hair falling like a curtain around your head.
<<talk "player">>What do you want, Anna?<</talk>>\
You murmur, arching your neck to give her a light kiss. You watch her lips follow yours as you move, her cheeks flushed.
<<talk "anna">>Y-you. I want you....<</talk>>\
She stutters, moving her hips against your quickly returning erection. You smile as you grasp her hips and roll over on top of Anna, who gasps in surprise. You grasp her hands in yours and press them into the bed above her head. You take a moment, looking at the <<print $anna.headHairColorDesc>> girl beneath you. Her glistening chest heaves with each breath, an excitement gripping her as her <<print $anna.eyeColor>> orbs stare into yours full of need.
<<talk "player">>What do you want me to do, Anna?<</talk>>\
You murmur, giving her another teasing kiss. She moans as your lips come away from hers, Anna's pale arms wriggling in your grip.
<<talk "anna">>P-please... take me.<</talk>>\
She whines, biting her bottom lip. You release her hands, which immediately stroke your cheek and jaw as she captures your lips with hers. You pull away after a few moments, eliciting a soft whine from Anna as she lays back. You sit up, letting your fingers drag across her torso before resting them on her hips.
You take a moment to savor the beauty lying before you, her breasts still glistening. You drink in every one of her feminine curves and savor the adoration in her eyes. You watch her spread her legs, revealing her pink folds to you.
<<talk "player">>Whatever you want, milady.<</talk>>\
You run your cock along her pussy, eliciting a shudder from Anna before you push into her depths. She moans as you enter her, then gasps as you grasp her legs and rest her calves on your shoulders. You feel her inner walls tighten in this position as you continue pushing deeper into her with a soft moan.
<<talk "anna">><<print $anna.callsPlayer>>....<</talk>>\
Anna squeaks when your pubic hair touches hers, her back arching as her hands clutch your sheets. You look down and meet her half lidded eyes with your own, her <<print $anna.eyeColor>> orbs locked with yours as you pull back until just your tip remains, then thrust forward in one motion. Anna's moans grow as you start a steady rhythm of hard thrusts, the sound of your flesh colliding filling your bedroom.
<<talk "anna">>So deep! <<print $anna.callsPlayer>>....<</talk>>\
Anna cries out, her fingers pinching her pert nipples as she shudders against you after a few minutes. You feel her tighten and cover your member with her fluids, but you press forward even faster. You find the sight of Anna's shuddering form intoxicating as her hands cover her mouth after a louder moan, her breasts twitching in time to your thrusts.
<<talk "player">>Anna....<</talk>>\
You grunt as you start to move faster, eliciting a squeal from Anna as she absently starts sucking on her pinky.
<<talk "anna">>Oh god... <<print $anna.callsPlayer>>... can't stop--<</talk>>\
Her words end in a ragged moan as she shudders again, her toes curling. You swear she continues like this for a while as you continue, waves of small orgasms rippling through her in rapid succession.
<<talk "anna">><<print $anna.callsPlayer>>! S-still cumming! Can't... stop....<</talk>>\
Her moans are ragged as her chest heaves. You redouble your efforts as you feel a second release building, which seems to drive her even wilder beneath you. You watch her eyes roll back as her mouth hangs open, shuddering continuously as you thrust once, twice, three times as you climax within her hot folds.
You collapse next to Anna as she breathes, coming down from her bliss. She lazily turns her head to face you, a soft smile on her lips.
<<talk "anna">>I....<</talk>>\
She takes a deep breath, trying to form words.
<<talk "anna">>That was... amazing. I-I feel so good.<</talk>>\
She murmurs. You smile, looking at her naked form, your fluids and her own running down her thigh.
<<talk "player">>You're an amazing girl, Anna.<</talk>>\
You murmur, running your hand along her cheek. She folds her hand into yours for a moment, giving it a loving squeeze. She brings your hand to her lips, kissing it gently before running her tongue along your fingers in slow, deliberate strokes.
<<talk "anna">>You're so good to me....<</talk>>\
She murmurs before taking two of your fingers and suckling them gently.
<<talk "player">>You're so sexy....<</talk>>\
You whisper. You see her smile before she crawls on top of you, her face hovering over yours as her breasts press into your chest. You feel her hot breath on your lips as Anna searches your eyes for a moment, then closes them as a she presses her forehead against yours.
<<talk "anna">>I....<</talk>>\
Your heart skips a moment in fear as you see a tear slowly trail down her cheek.
<<talk "anna">>I thought I was going to lose you.<</talk>>\
Her voice is barely above a whisper.
<<talk "player">>I'm fine, Anna.<</talk>>\
You try to reassure her, your hands caressing her cheeks gently.
<<talk "anna">>I-I was scared... I //am// scared of losing you.<</talk>>\
Anna's hands run over yours, her eyes slowly opening to stare into yours.
<<talk "anna">>You and Eve. Y-you're my world....<</talk>>\
She murmurs, stammering as raw emotion cracked her voice.
<<talk "anna">>I can't-I don't....<</talk>>\
Her words end in a choked sob.
You wrap your arms around her tightly as she buries her face against your chest, soft sobs filling your room.
<<talk "player">>I'm here, Anna.<</talk>>\
You whisper, rubbing her back gently.
<<talk "anna">>I know. <<print $anna.callsPlayer>>.<</talk>>\
She sniffles, pressing her cheek against your chest.
<<talk "anna">>I'm always scared... I don't know if I'll ever not be....<</talk>>\
Anna lifts her head from your chest, giving your lips a gentle kiss.
<<talk "anna">>But tonight... I want to try.<</talk>>\
She whispers, her warm breath tickling your cheeks before Anna begins voraciously attacking your lips with hers.
[[A long night.|Meeting Maki 5ac]]
Submitted by LFN ParkYou lose track of the night in a blur of passion and flesh. Anna seems insatiable, her constant moans and cries of pleasure fueling your desires as she constantly coaxes your cock back to life after every release. You've mentally ticked off many positions you'd dreamed of with this <<print $anna.headHairColorDesc>> girl, constantly impressed with her flexibility and amazed at her stamina.
Alas, you can tell you're both nearing the end. Anna's cheek lays on a pillow, her ass in the air facing you as her body shakes against each of your thrusts into her messy pussy. Anna's hair is sticking to her skin in long strands, her body glistening in a mess of sweat and fluids. Her arms lay limply above her head as she watches you, her tongue peeking out with every hoarse moan as her inner folds grip you once again.
Your hips and legs are burning, and you can feel your stamina ebbing quickly as you grip her hips. Your increase your pace, moving one hand to her ass. You hear her gasp as you begin prodding her asshole with one finger.
<<talk "anna">><<print $anna.callsPlayer>>....<</talk>>\
She moans, then cries out as you press a thumb just past her sphincter. You feel her grip your cock tighter as another orgasm wracks her body. This pushes you into three more vigorous thrusts, releasing more of your seed into her inner depths.
You both collapse to the bed, breathing heavily. You find yourself unable to do much except breath as you lay there, though you turn your head to look at your lover.
Anna crawls next to you, pressing her slick body against yours as she rests her head on your shoulder, similarly out of breath.
<<talk "player">>I'm spent....<</talk>>\
You croak.
<<talk "anna">>I c-can't... go anymore....<</talk>>\
Anna whispers hoarsely, eyes closing as she snuggles against you.
You find yourself drifting away from consciousness quickly, Anna's messy face the last image you see before darkness overtakes you.
[[Continue.|Meeting Maki 5ad]]
Submitted by LFN ParkWhen you finally stir, you can feel the stiffness of your muscles and the grimy sensation on your skin. You can also smell the stench of body odor and dried fluids, but you can ignore that as you stare at the still slumbering form of Anna, her hair now matted and stuck to parts of her pale skin, dried fluids a reminder of your escapades last night.
You lean your head back against the pillow, contemplating a return to slumber when your door opens.
You blink away the blurriness of waking up to see the olive-skinned face of Maki smiling widely as she sashays in, a silky red robe billowing around her.
<<talk "maki">>Mmmmm. I know //that// smell!<</talk>>\
She murmurs, inhaling deeply. You remember that you're still naked and try to grab at the covers. Your muscles refuse to move as quickly as you'd like, and your movements cause Anna to begin to stir.
<<talk "anna">><<print $anna.callsPlayer>>...?<</talk>>\
She murmurs, her eyes slowly opening. They widen like dinner plates when she sees Maki standing in the room, smiling at you both. Her movements are similarly stiff as she clutches the sheets, trying to cover herself as she blushes.
<<talk "maki">>Oh darlings, please.<</talk>>\
Maki laughs, reaching into the pockets of her robe.
<<talk "maki">>You'd need far more leather and at least ten more bodies before anything in this room shocks me.<</talk>>\
The smaller woman pulls two water bottles from her pockets and tosses them onto the bed.
<<talk "maki">>Here. I suspect you are both very dehydrated. I came to tell you that breakfast will be ready shortly. Bubbles and Eve are preparing something, I hope you don't mind.<</talk>>\
She bats her eyes at you, that mischievous grin ever present.
<<talk "player">>Of course not.<</talk>>\
You say hoarsely, surprised how dry your throat is.
<<talk "maki">>Excellent, darlings! I advise cleaning up. We don't want young Eve to get curious, do we?<</talk>>\
She chuckles, turning on her heel. She stops at the doorway, looking back at you both with a wistful expression.
<<talk "maki">>Maybe next time.<</talk>>\
Maki walks back out, closing the door behind her.
You look over at Anna, still blushing and clutching the covers against her naked body.
<<talk "player">>I guess we'd better get cleaned up.<</talk>>\
You cough hoarsely, grabbing one of the water bottles to quench your dry throat. Anna remains silent, simply nodding as she also starts sipping at the water bottle.
You try to get up and have to fight your legs to get to a standing position. You see Anna shift in the bed, similarly struggle to rise. You can see her legs wobble as she starts to collect her clothing, clutching them to her chest.
You brush your fingers against her shoulder when she gets close and pull her into an embrace. You see her blush, but Anna rests her head against your shoulder.
<<talk "player">>Are you okay?<</talk>>\
You ask her softly, kissing her forehead.
<<talk "anna">>I'm very sore....<</talk>>\
She murmurs, but smiles at you.
<<talk "anna">>I'll be okay.<</talk>>\
<<talk "player">>Do you want to shower with me?<</talk>>\
You see her cheeks blush, but she shakes her head gently.
<<talk "anna">>I'm afraid if we do, we might miss breakfast. I'll use one of the guest showers.<</talk>>\
She gives you a kiss on your cheek.
<<talk "player">>I'll see you in the dining room then, okay?<</talk>>\
She nods and you watch her stiffly walk to the door, a huge grin on your face. Anna stops for a moment, looking over her bare shoulders to give you a small smile before leaving quickly.
<<returnfromevent "End.">>
Submitted by LFN Park<<movenpc "maki" "master bedroom">>\
Anna is silent for a moment before her hands grasp yours, intertwining her fingers with your digits.
<<talk "anna">>If you're with me... I can try anything.<</talk>>\
She kisses your hand once before gazing longingly at you. You smile softly, giving her hands a gentle squeeze.
<<talk "player">>You want to go get her?<</talk>>\
You ask softly. Anna seems to hesitate, but nods slowly. Reluctantly she withdraws her hands from yours and opens the door, disappearing down the hall.
As you wait you find your stomach in a knot. You aren't sure what to expect; the small woman has been surprising you since her arrival.
<<talk "thought">>She is more experienced than both of us... and she obviously has had some sort of relationship with Bubbles. That must be insanely physical, so... I really hope there's no whips. I don't think Anna is ready for that... she may never be ready for that.<</talk>>\
You sit on the edge of the bed with your thoughts racing, anticipation making the knot in your stomach bigger.
Anna returns shortly, a blush in her cheeks and an uneasy twitch as she steps into the room. Maki practically sashays in after her, a red robe tied loosely around her waist and a cloth bag under one arm, her feet bare. The smaller woman flashes you a wide smile as Anna closes the door, then resumes her usual dutiful stance, arms folded in front of her.
<<talk "maki">>Darlings! I am so happy you've decided to allow me into your partnership for a nice little menage a trois.<</talk>>\
Her voice practically drips with bubbly happiness.
<<talk "player">>You brought a bag?<</talk>>\
You ask, tilting your head curiously.
<<talk "maki">>Oh, dear, of course. Just a few things for the night, like water bottles. Don't want to get dehydrated, you know... plus some other things that may be of use.<</talk>>\
She smiles naughtily, pressing one finger to her lips with a giggle. You watch her set the bag near the bed, then rub her hands together.
<<talk "maki">>So, just for your own edification: Bubbles is currently reading with Eve so there is no worries there! They get along so fabulously it's simply adorable!<</talk>>\
Maki laughed, turning to Anna. The taller girl's gaze remains fixed to the floor, the blush in her cheeks readily apparent.
<<talk "maki">>I know you worry about Eve with her, darling, but trust me; little Eve could not be in safer hands.<</talk>>\
You watch Maki approach Anna, the blushing girl's gaze still pointed down.
<<talk "anna">>Yes ma'am.<</talk>>\
Anna squeaks, then gasps when Maki's fingers grip her cheeks, turning her gaze to meet Maki's.
<<talk "maki">>You look at the ground so much, sweet girl. Am I ugly?<</talk>>\
Anna's blush deepens as her eyes flicker to you, then Maki.
<<talk "anna">>N-no ma'am.<</talk>>\
She stutters. Maki's hands slide down Anna's neck to rest on her shoulders.
<<talk "maki">>Good. I need you to look at me if you want a kiss, you sexy thing.<</talk>>\
You see Maki grin as she rises onto her toes to give Anna a soft kiss. You see Anna tense, eyes widening in surprise. You can't help but smile when she squeaks. Maki flashes her white teeth as she draws back, smiling from ear to ear.
<<talk "maki">>Mmmm. You are tasty. Was that unpleasant?<</talk>>\
Maki's voice drops, becoming low and sultry as she looks into Anna's <<print $anna.eyeColor>> eyes.
<<talk "anna">>No ma'am.<</talk>>\
Anna's voice is barely above a whisper as she looks down at the smaller asian woman.
<<talk "maki">>Good. Would you like me to do it again?<</talk>>\
<<talk "anna">>I-if you wish, ma'am.<</talk>>\
Anna stutters again, hands still folded before her.
<<talk "maki">>Oh, I do, you sweet girl.<</talk>>\
Maki's hands touch the back of Anna's neck and head, pulling her down into a passionate kiss. You hear the smaller woman moan against the taller <<print $anna.headHairColorDesc>> girl, her lips moving voraciously. You are amazed when Anna begins to press back against Maki, her eyes closing as her hands fall to her side.
You're surprised when Anna starts to move closer to you, small steps that lead her and Maki closer to the bed. She stops, her pale hand reaching shakily towards you. Concerned, you grasp it gently, letting her fingers intertwine with yours. Anna visibly relaxes at your touch, pressing harder against the smaller woman. A soft moan escapes her lips as you see Maki's tongue withdraws from the pale girls mouth.
<<talk "maki">>You like kissing, don't you Anna?<</talk>>\
Maki whispers, one hand caressing Anna's cheek.
<<talk "anna">>Yes ma'am.<</talk>>\
You note Anna's voice is huskier than before, her breath quickening as Maki's fingers dance over her shoulder.
<<talk "maki">>Who was your first kiss, sweet girl? Was it the old bastard?<</talk>>\
Maki's lips brush against Anna's neck, sending a shiver down her you can feel through her fingers.
<<talk "anna">>N-no ma'am...<</talk>>\
Anna gasps when you see Maki's tongue run over her neck.
<<talk "maki">>Good. He stole enough from you. Was it <<print $player.firstName>>?<</talk>>\
Maki's eyes flicker towards you, a devilish glint in them as she bites gently at Anna's collarbone.
<<talk "anna">>Y-yes....<</talk>>\
Anna moans softly, arching her neck.
<<talk "maki">>Mmmmm. Did he order you to kiss him?<</talk>>\
Maki looks at your hand intertwined with Anna's as she nips gently at Anna's shoulder, one hand slipping the straps of Anna's dress down.
<<talk "anna">>No. H-he...<</talk>>\
Anna blushes fiercely as she looks over to you, adoration in her gaze.
<<talk "anna">>He was tender and gentle.<</talk>>\
You smile at the memory, bringing her hand to your lips for a gentle kiss.
<<talk "maki">>Aww, you two are so sweet... like candy.<</talk>>\
Maki pulls Anna into another voracious liplock, standing on her toes once more as her hands pull the straps down. Anna releases your hand briefly, letting the dress drop around her waist and revealing her plain white bra with a soft gasp.
Maki pulls away, her fingers brushing down Anna's arms to her hips as she stares at Anna's chest with a sultry smile.
<<talk "maki">>You would look so sexy in proper lingerie, sweet girl. Something black and lacy....or red. Red would look amazing on you.<</talk>>\
Maki bites her lip with a naughty smile.
<<talk "maki">>I've been picturing you in a slinky black dress since dinner. I'm sure <<print $player.firstName>> wouldn't mind.<</talk>>\
<<talk "thought">>Or something kinkier....<</talk>>\
<<talk "player">>I would not.<</talk>>\
You agree with Maki, making Anna blush deeply.
<<talk "anna">>Thank you, ma'am.<</talk>>\
Anna murmurs, then squeaks as Maki pushes her towards the bed with another ravishing kiss. You watch Anna gasp when her legs hit the edge of the bed, sitting abruptly. You shift behind her, putting your hands on her shoulders to reassure her as you see her tense up. Maki pulls back, looking down at Anna now with a wolfish smile as she leans down until her lips meet Anna's neck. You can't help but see Maki's cleavage under the robe, her ample chest clearly naked underneath the silky red cloth.
<<talk "maki">>Sorry <<print $player.firstName>>. I've not forgotten about you, but I simply must have this intoxicating beauty first... a tantalizing appetizer....<</talk>>\
Maki smiles as Anna reaches up to her shoulders, her hands covering yours.
You watch Maki's slender fingers play across Anna's back before deftly unclasping her white bra. Anna gasps as Maki tosses it aside, her cheeks a deep red. You can only describe the look on Maki's face as she stares at Anna's exposed breasts as hungry, her tongue running over her lips.
<<talk "maki">>Glorious.<</talk>>\
Maki runs her fingers over Anna's <<print $anna.skinTone>> breasts, causing the <<print $anna.headHairColorDesc>> girl's breath to quicken as she watches in anticipation. You kiss the top of Anna's head as you feel her lean back against you.
<<talk "thought">>It's like she has to always be touching me....<</talk>>\
You watch as Maki opens her mouth, her eyes locked with Anna's, and envelopes one of her pert nipples with a sultry moan. You feel Anna arch as she gasps, biting her bottom lip. Little moans start to come from Anna as Maki alternated between swirling the pink bud and tugging it gently with her teeth, her slender fingers pinching and gently twisting the other.
With a wet sucking sound Maki pops the nipple from her mouth, licking her lips seductively as her other hand took its place.
<<talk "maki">>Mmmm, sweet girl, does <<print $player.firstName>> play with these? Do you like it when he does?<</talk>>\
Her voice is low and sultry, a naughty smile on her face. Maki pulls Anna's nipples a little harder, eliciting a sharp gasp of pleasure from the <<print $anna.headHairColorDesc>> girl.
<<talk "anna">>Y-yes....<</talk>>\
Anna murmurs, transfixed by Maki's hands as they grasp her soft globes and squeeze.
<<talk "maki">>Mmmm, another thing <<print $player.firstName>> and I share. I could play with these for hours....<</talk>>\
She pulls the pale orbs up and gives each pink nipple a voracious kiss and suckling, leaving them glistening with saliva as Anna squeaks.
Maki ran her tongue up Anna's chin to her soft lips, where Anna opens her mouth and welcomes it with her own as Maki pressed forward. She broke the kiss after a moment, moving to nibble gently at Anna's earlobe.
<<talk "maki">>But I feel there is a sweeter treat for me....<</talk>>\
She whispered hotly in Anna's ear.
<<talk "thought">>This girl loves to talk....<</talk>>\
You watch Maki trail kisses between Anna's breasts before moving to her taut stomach, eyes never leaving Anna's like a snake charmer and its pet. Maki knelt down, her fingers gently pulling Anna's dress past her ankles and leaving only a pair of white panties on her pale body.
<<talk "maki">>Such plain dressings for a sweet girl. I simply must take you for an afternoon at a lingerie store. We could put on such a show for dear <<print $player.firstName>>.<</talk>>\
She grins naughtily up at you with a wink.
<<talk "thought">>I like the sound of that....<</talk>>\
You watch as Maki runs her tongue along Anna's inner thigh, sending visible shivers through her. Her slender fingers press against the fabric, eliciting a moan from Anna before she begins pulling that down, licking her lips as she stares at Anna's pussy with unadulterated lust.
<<talk "maki">>Mmmm. I think a taste is in order....<</talk>>\
She murmurs, tossing the panties aside before diving tongue first into Anna's crotch, her hands spreading her folds.
You feel Anna twitch against you as she gasps, her grip on your hand tightening as Maki continues her oral ministrations. She leans her head backwards, pressing against your shoulder as she begins to mewl.
<<talk "anna">>O-oh... <<print $anna.callsPlayer>>....<</talk>>\
She stutters, turning her head towards yours with a pant. You capture her lips in a kiss as she moans, moving your arms to wrap around her as Anna's hips begin to twitch. You feel her tongue run against your lips before seeking yours, your fingers pinching her pert nipples lightly.
<<talk "maki">>You are as delicious as I imagined, sweet girl.<</talk>>\
You hear Maki murmur. Whatever she does you feel Anna buck against you, breaking your kiss as she cries out.
<<talk "anna">>I'm-I'm...!<</talk>>\
She gasps, her hips pressing harder against Maki's lips. You hear Anna whimper for a long moment before she slumps back against you, breathing raggedly. You watch Maki rise, her lips and face glistening with clear fluid as she gives Anna another kiss.
<<talk "maki">>Sweet girl, you've made a mess.<</talk>>\
Maki smiles naughtily, running her tongue over her lips.
<<talk "maki">>Best clean it up, I believe?<</talk>>\
She runs her tongue along Anna's upper lip slowly, the taller <<print $anna.headHairColorDesc>>'s tongue peeking out to catch it in another embrace before Anna leans forward, lapping gently at Maki's messy face.
Maki moans pleasantly when Anna finishes, giving Anna's bottom lip a gentle nip as she leans back against you. The olive skinned woman stands, looking past Anna at you.
<<talk "maki">>I think it's about time we give poor <<print $player.firstName>> some attention, Anna.<</talk>>\
You feel like your erection is about ready to split your pants open. Maki undoes the sash around her robe and lets it fall to the floor, revealing her ample bosom to you and Anna with perky brown nipples adorning them. You notice a lack of pubic hair, but you definitely see her netherlips glistening in arousal.
<<talk "maki">>Whatever shall we do, sweet Anna?<</talk>>\
[[Oral tag team.|Meeting Maki 5ba]]
[[Take Maki.|Meeting Maki 5bb]]
[[Take Anna.|Meeting Maki 5bc]]
Submitted by LFN Park<<talk "maki">>Let's see what we have, darling.<</talk>>\
Maki looks straight at you, crawling onto the bed. She playfully pushes you onto your back before giving you a kiss. You feel her tongue move sensually and slowly against yours compared to Anna's, and you reciprocate as your hands run over her silky back. You hear her moan against you before sitting up with a smile. You rest your hands on Maki's shapely hips.
<<talk "maki">>Oh Anna. He is a good kisser! Some improvement can be had, but definitely a natural.<</talk>>\
She smiles, glancing over to Anna. The <<print $anna.headHairColorDesc>> girl is watching you with a strange look in her eyes; you're unsure if it's jealousy or envy.
<<talk "player">>I haven't even started.<</talk>>\
You smile.
<<talk "maki">>Perhaps. Come here, Anna.<</talk>>\
Anna shifts, crawling next to Maki and kneel beside her dutifully.
<<talk "maki">>We are going to blow <<print $player.firstName>>'s mind, darling.<</talk>>\
Maki smiles as she drags her fingers down your chest, stopping at the belt in your pants.
<<talk "anna">>Yes ma'am.<</talk>>\
Anna's tone is quiet as she watches Maki's fingers undo your belt. Quick movements pull your pants off, revealing your aching and rock hard erection to both girls.
<<talk "maki">>Respectable, darling, but as with everything it is execution, not the tool, that is important.<</talk>>\
Maki smiles, sliding down until her face was mere inches from your swollen head.
<<talk "maki">>Anna, dear, kiss <<print $player.firstName>>.<</talk>>\
You groan as Maki runs her tongue along the underside of your cock, but your view is blocked as Anna urgently kisses your lips, her <<print $anna.headHairColorDesc>> hair falling around your face as her lips move against yours.
You feel your hips twitch as Maki continues her oral ministrations and Anna continues making out with you. You feel her press her chest against yours, her hands caressing your cheeks, her lips soft and supple against yours. You are nearly overwhelmed as the girls continue, the double assault driving you closer to release especially when you feel your cock being assaulted by Maki's tongue and mouth.
<<talk "player">>Oh man....<</talk>>\
You break the kiss with Anna as you gasp, your hands gripping her shoulders. Maki laughs against your cock, sending another shiver down you as she removes herself from it with a wet slap.
<<talk "maki">>Come here, darling.<</talk>>\
You watch Maki grasp Anna's shoulder, gently pulling her down to your crotch with a naughty smile. Anna blushes when Maki gives her a wet kiss.
<<talk "maki">>I want to see your sweet lips take your master's cock, Anna, and don't you swallow. I want a taste.<</talk>>\
<<talk "anna">>Yes ma'am.<</talk>>\
Anna locks her eyes to yours as she engulfs your cock, Maki shifting further down to watch her.
You groan as you feel the back of Anna's throat, then inhale sharply when you feel Maki's lips encompass one of your testicles.
<<talk "player">>Anna... I'm--<</talk>>\
Your hips jerk as you start to climax. You see Maki smile as Anna withdraws until only your swollen head is in her mouth. You groan as her cheeks begin to bulge, a thin white trail creeping from the corner of her mouth.
<<talk "maki">>Well done, sweet girl.<</talk>>\
Maki murmurs as Anna releases your slick cock and turns to the smaller girl. Maki immediately presses her lips against Anna, her tongue pressing through her lips. You watch them exchange your seed in a passionate kiss before separating, thin strands connecting their lips for a moment before they swallow.
<<talk "maki">>A good start.<</talk>>\
Maki smiles widely once more, looking at you with a hungry expression.
[[Take Maki.|Meeting Maki 5bb]]
[[Take Anna.|Meeting Maki 5bc]]
Submitted by LFN ParkYou watch as Maki caresses Anna's cheeks, giving her a ravishing kiss that causes Anna to moan against her. The olive skinned woman wraps her arms around Anna's waist, pressing her larger chest against Anna's which transfixes your gaze as they mash together.
<<talk "maki">>Do you like my breasts, Anna?<</talk>>\
Maki whispers, her hazel eyes staring into her <<print $anna.eyeColor>> orbs. You see Anna blush and begin to stutter.
<<talk "anna">>I-I... I'm not-I guess?<</talk>>\
Anna stammers nervously. Maki laughs, grasping Anna's hands in hers.
<<talk "maki">>You are adorable when flustered, sweet girl. Why don't you play with them and find out?<</talk>>\
She pushes the taller girl back onto the bed. Anna squeaks in surprise as Maki looms over her <<print $anna.headHairColorDesc>> head with her pendulous breasts.
<<talk "maki">>Good girl.<</talk>>\
Maki chuckles, licking her lips as Anna begins squeezing her olive mounds. You sit up, watching Anna pinch Maki's pert nipples before flicking her tongue over one. You catch Maki's eyes as she looks at you, her eyes smoldering at you.
<span class="pic">\
[img[images/scenes/annaMakiThreesome.png]]
</span>\
<<talk "maki">>Fuck me.<</talk>>\
Maki moans as Anna begins biting gently at one of her nipples.
<<talk "thought">>Don't have to ask me twice...<</talk>>\
You position yourself behind Maki as she arches her back, parting her netherlips in invitation. You grip her shapely hips and rub your erection against her slit before thrusting into her with a soft moan.
Maki gasps, closing her eyes as Anna continues to suckle on one of her breasts. You savor her tight grip before you begin a rhythm of long, deep strokes as her inner muscles seem to clench you.
<<talk "maki">>Harder, <<print $player.firstName>>.<</talk>>\
She moans, and you redouble your speed, watching her flesh ripple with each thrust. Her gasps increase in frequency as your hear the wet sounds of Anna's lips.
<<talk "maki">>A-Anna.... Come here....<</talk>>\
Maki moans. You see Anna slide from underneath Maki to sit in front of her.
<<talk "maki">>Spread your l-legs, darling.<</talk>>\
You watch Anna blush, but she dutifully leans back, spreading her pale legs. Immediately you watch Maki's head dive down and Anna's body arch, a cry coming from her lips.
You grunt as you thrust harder, the sight of Anna twitching under Maki's ministrations invigorating you. You see Anna shudder and squeak, her body tensing as Maki emits a long moan against her. Maki's walls suddenly clamp down hard as you feel her tense, followed by a long groan as her hips twitch and spasm.
You thrust harder for another few moments as you feel your release, erupting within Maki's silken depths with a long grunt.
You sigh when Maki crawls away from you, your member sliding out of her with ease. You watch her lay next to the heaving Anna, her <<print $anna.eyeColor>> eyes fixed to Maki's glistening face.
<<talk "maki">>You are such a messy girl. You know what to do.<</talk>>\
You watch Maki give Anna a quick kiss before Anna beings licking Maki's face clean with slow, deliberate movements. Once finished, Maki lays on her back, one hand intertwined gently in Anna's hair.
<<talk "maki">>One more mess for you, dear.<</talk>>\
Maki spreads her legs, and you watch your combined juices run down the olive skin of her ass.
<<talk "anna">>Yes ma'am.<</talk>>\
You shift next to Maki as Anna crawls between her legs, one of Maki's hands spreading her lips for the pale girl as her tongue once again begins licking the juices from her flesh.
You take this moment to grasp Maki's large breasts, giving them a squeeze that makes the smaller girl moan.
<<talk "maki">>Oh. Strong hands and a sexy tongue. You both spoil a girl.<</talk>>\
Maki murmurs, stretching her arms over her head. You grasp her nipples and give them a hard pinch, causing the smaller woman to moan as she runs her hands through her aquamarine hair. You feel her gasp as you look down to Anna, whose tongue you can see diving into Maki's hole that you'd just finished ravaging.
<<talk "maki">>Mmmm. You like the taste, Anna? Your master's seed and mine?<</talk>>\
Maki lowers one hand to Anna's head gently, running it through her <<print $anna.headHairColorDesc>> locks as you take one of her nipples in your mouth.
However Anna answers, Maki lets slip a large moan as her hips arch off the bed as she presses the taller girl's face harder into her slit.
<<talk "maki">>Yes, sweet girl!<</talk>>\
Maki cries out, and you watch as clear fluid covers Anna's lips and face. She squeaks as Maki's grip on her hair tightens in her climax. You remove your hands as Maki pulls Anna's face to hers, her <<print $anna.eyeColor>> orbs half lidded as Maki looks at her messy face.
<<talk "maki">>Mmmm, you look sexy like this, sweet girl.<</talk>>\
Maki murmurs as she runs her fingers over Anna's face, smearing her cum over her cheeks until she glistens.
<<talk "maki">>Let me clean up my mess.<</talk>>\
You watch Anna's face shiver as Maki takes slow, deliberate licks, her tongue flexing and curling around her soft cheeks and chin. Maki smiles when she finishes, pressing her glistening fingers against Anna's lips. Instinctively Anna moans, suckling gently and running her tongue over them. Maki coos in delight, giving you a nod as Anna finishes.
<<talk "anna">>Thank you, ma'am.<</talk>>\
[[Take Anna.|Meeting Maki 5bc]]
[[Maki's surprise.|Meeting Maki 5bd]]
Submitted by LFN ParkYou watch Maki sit up, pulling Anna with her into a ravenous kiss, entangling her fingers in Anna's <<print $anna.headHairColorDesc>> locks. She tugs firmly, breaking their liplock with a moan as Anna stares at the smaller woman, her chest heaving. Maki stares into her with smoldering hazel eyes, licking her lips slowly.
<<talk "maki">>Sweet girl, do you know what I want now?<</talk>>\
You watch Maki run her tongue over Anna's lips, keeping Anna from kissing her with another firm tug of her hair. You hear Anna moan lightly, eyes half open.
<<talk "maki">>I want to see you fucked by your master. Do you like it?<</talk>>\
You watch Maki tease Anna with soft kisses to her face.
<<talk "maki">>Do you like it when he drives that hard cock into your tight hole?<</talk>>\
You can feel your loins stirring again as Maki continues her filthy words.
<<talk "anna">>I-I....<</talk>>\
Anna stutters, blushing at Maki's language. Maki pulls harder at her hair, arching the <<print $anna.headHairColorDesc>> girls head to expose her neck to gentle nips and bites.
<<talk "maki">>You can be honest, sweet girl. Do you want it? That rock hard dick inside you? Pounding you? Stretching you?<</talk>>\
Maki whispers silkily into Anna's ear before biting it gently. You see Anna blush furiously, her eyes looking past Maki straight to you.
<<talk "anna">>Y-yes.<</talk>>\
She says finally, looking down at the bed in crimson embarrassment.
<<talk "maki">>Good girl. You want <<print $player.firstName>>?<</talk>>\
You hear the taller girl gasp when one of Maki's hands runs over Anna's clitoris to her nether lips, pressing hard against them.
<<talk "anna">>Yes!<</talk>>\
She gasps suddenly, leaning back against the bed on her arms.
<<talk "maki">>What do you want him to do?<</talk>>\
Maki releases Anna's hair, biting one of her pink nipples.
<<talk "anna">>T-take me... please.<</talk>>\
Anna moans as the olive skinned girl's fingers rub circles against her pussy.
<<talk "maki">>Take you? Darling, that's not very descriptive....<</talk>>\
Maki glances back at you with a naughty smile. You can't help but stroke your returning erection as you watch the two girls.
<<talk "anna">>I-I... want <<print $anna.callsPlayer>>....<</talk>>\
Anna moans, then gasps when Maki slips a finger inside of her.
<<talk "maki">>Come on, sweet girl. You know what to say....<</talk>>\
Maki flicks her tongue against Anna's nipple as you see her move her finger around. Anna begins to writhe against Maki's hand, moaning lewdly.
<<talk "anna">>I-I want him t-to put it i-in me... a-and ravish me.<</talk>>\
Anna gasps, blushing furiously. Maki laughs against Anna's breast, pulling away with a wet sound.
<<talk "maki">>Darling, your sexy talk could use work, but I'll go easy on you this time.<</talk>>\
Maki murmurs, pushing Anna onto her back. She looks at you with a naughty grin, spreading Anna's legs in invitation.
<<talk "maki">>Don't keep the poor girl waiting, <<print $player.firstName>>.<</talk>>\
You need no encouragement. You grasp Anna's hips as she squeaks in surprise, then cries out when you push inside her sweltering, wet folds in one thrust. You slide your hands to her pale thighs as you start with long, deep strokes that make Anna moan with every thrust.
<<talk "anna">>Y-yesss....<</talk>>\
Anna groans, then squeals when Maki grasps her <<print $anna.headHairColorDesc>> hair again, pulling her into another wet kiss before breaking it, looking down the valley of Anna's bouncing breasts at you.
<<talk "maki">>You see your master's hard cock pounding your sweet lips? It's so hot, so hard inside you, isn't it? Filling you, stretching you, molding you around him.... This is what you wanted, isn't it?<</talk>>\
Maki whispers, lifting Anna's head slightly to match her view of your cock going in and out of the pale girl.
<<talk "anna">>I... I...<</talk>>\
Anna moans, blushing fiercely, her eyes locking to yours with a mix of helplessness and adoration. Maki grasps one of Anna's hard nipples, giving it a sudden tweak that causes Anna to buck against you, her back arching. You feel her walls tighten as she shudders, drenching your member as an orgasm hits her.
<<talk "maki">>Cumming already, sweet girl? I have that effect on people... is it me whispering dirty things in your ears? Is it the hard cock in your sweet body? Maybe both.... Let's see how much it takes to loosen your lips.<</talk>>\
You watch Maki release Anna's hair, pressing her fingers against her lips as the hand on her breasts drift downward. Anna parts her lips with an urgent moan, taking Maki's slim fingers in and running her tongue along them as Maki cooes in delight. You start speeding up your thrusts, gripping Anna's thighs against you as she crosses her Ankles behind your back.
<<talk "maki">>What a natural you are, Anna.<</talk>>\
Maki whispers, then brushes her fingers over Anna's sensitive nub, causing her to shiver and moan again. You watch her start rubbing it, the reaction almost immediate. Anna cries out, writhing as Maki's fingers slide from her mouth to one of Anna's breasts, squeezing and playing with it as Anna grips the bed sheets tightly.
<<talk "maki">>I feel you cumming again, girl.... It feels so good, doesn't it?<</talk>>\
She murmurs.
<<talk "anna">>Y-Yess! So... goood...!<</talk>>\
Anna's eyes roll back as her mouth hangs open.
<<talk "maki">>Say it. Say how much you love getting fucked by your master.... I'll make you cum like never before, sweet girl. Say it.<</talk>>\
Maki's voice is husky, transfixed by this writhing beauty as you are.
<<talk "anna">>I-I... love it!<</talk>>\
Anna moans, stuttering with each of your increasingly harder thrusts.
<<talk "anna">>I-I... love it... w-when he t-takes me... r-ravishes me. M-makes me feel... like a w-woman... not a t-toy.<</talk>>\
She throws her head back as another series of orgasms rips through her, drenching Maki's hand.
<<talk "maki">>Good girl.<</talk>>\
You feel Maki's finger press against your cock, and you groan as you feel your release coming. You watch Anna's face light up as Maki's finger pushes its way inside her alongside your cock, its added friction exciting your further. You feel it slip in up to her knuckle, and curl upwards.
Anna lets out a loud cry as her entire body arches, the top of her head and her arms the only parts of her touching the bed. Her legs clutch to you tightly, almost hurting you as her inner walls tighten. Her mouth hangs open as she cries out wordlessly, drenching your crotch and Maki's hand as you thrust one final time, her tightness and Maki's finger driving you to release.
Maki leans back with a satisfied smile, removing her finger from Anna and idly licking her fingers. Anna drops back down to the bed after a moment, panting hard. You fall next to her, trying to catch your breath.
<<talk "maki">>Mmmmm. Very nice.<</talk>>\
Maki murmurs. Anna just curls against you with a dreamy sigh, pressing her head against your arm.
<<talk "player">>That was intense....<</talk>>\
You say after a moment. Anna moans in response, her hand resting against your chest.
<<talk "maki">>Oh, we're not done yet, darlings.<</talk>>\
[[Take Maki.|Meeting Maki 5bb]]
[[Maki's surprise.|Meeting Maki 5bd]]
Submitted by LFN Park<<talk "maki">>Anna dear, entertain <<print $player.firstName>> for a moment.<</talk>>\
Maki murmurs, giving the pale girl a kiss to her cheek as she slides off the bed. Anna crawls onto your lap, her hands running over your chest as she peppers your face with kisses. You press your hands against her breasts, giving them gentle squeezes as you knead them. Anna moans against you, unconsciously grinding her messy crotch against your stomach.
<<talk "player">>You're doing great, Anna.<</talk>>\
You murmur into her ear as you run your lips over her neck.
<<talk "anna">>Thank you, <<print $anna.callsPlayer>>...<</talk>>\
She moans. You two continue making out, hands roaming over each other until you hear Anna gasp. You see Maki's hands on Anna's shoulders, biting gently at her neck.
<<talk "maki">><<print $player.firstName>>, dear, let me borrow this girl for a moment.<</talk>>\
You see Anna look at you, eyes fearful for a second.
<<talk "player">>I'm right here, Anna.<</talk>>\
You take her hand in yours, kissing it gently. You see her fear subside as she tightens her grip, but nods slowly. You watch Anna shift, then gasp alongside her as you look at Maki.
In her hand you see a rubbery length, shaped and colored in flesh tones and at least 12" long. Its surface has little bumps covering it of various sizes. Her other hand has a bottle of amber liquid, which she sets on the bed.
<<talk "thought">>Huh. At least it looks normal sized....<</talk>>\
<<talk "maki">>I've tasted you, sweet girl, now I //want// you.<</talk>>\
Maki's tone is seductive as she slowly inserts one end into her pussy, maintaining eye contact with Anna. She stops when half of it juts from her, standing before Anna at the edge of the bed.
<<talk "maki">>Lay back, darling.<</talk>>\
Maki whispers, the rubber phallus pointing upward at Anna. You watch Anna reluctantly lean back, her hand still clutching yours as she stares at the phallus between Maki's legs.
Maki grips the pale girls knees, spreading them as she rubs her fake cock against her messy lips before pushing into her slowly. Both girls let out a moan as Maki pushes until her mound is against Anna's, who squeaks and runs her hand against her stomach.
<<talk "maki">>Mmmmm. Such a sexy girl....<</talk>>\
Maki starts a rhythm of long, deep strokes that shakes Anna's breasts, causing her to gasp on each thrust.
<<talk "anna">>So... rigid....<</talk>>\
Anna moans, bringing your hand to her lips. Maki moans, her breasts rolling as she increases the strength of the thrusts, one hand brushing over Anna's crotch to her sensitive nub. The room fills with the sound of slapping flesh as Maki increases the tempo, grunting with effort. You watch Anna shakes and shudder as she moans lewdly. You see the phallus glisten with juices as Anna trembles with orgasms over the next few moments.
<<talk "maki">>Mmm, time for a change!<</talk>>\
Maki grasps Anna's leg, turning the pale girl onto her side as she continues thrusting. Anna drapes her leg over the olive woman's shoulder, squeaking in surprise as she looks down at the phallus plunging into her.
<<talk "anna">><<print $anna.callsPlayer>>....<</talk>>\
Anna moans, looking up at you.
<<talk "anna">>K-kiss me... please....<</talk>>\
You lean down, engulfing Anna's lips with your own. She urgently presses her tongue into your mouth, whimpering with need as her body shakes again. One hand continues to clench yours as you run your tongue over hers in an urgent dance, feeling your erection start to stir once more.
<<talk "anna">>It-it's good.... I f-feel good....<</talk>>\
Anna moans suddenly, breaking her kiss to pant and tremble as her body shivers in orgasm again. You watch as Anna gasps when Maki turns her again, falling onto her hands and knees before she can even come down from her bliss. Maki grips her hips to thrust even harder, her face a mask of ecstasy.
<<talk "anna">>Cumming...! I... can't stop....<</talk>>\
Anna groans, her head touching the sheets as her ass raises, moving back against Maki as her flesh ripples with each impact. Maki stops suddenly, buried inside Anna with a wicked grin.
<<talk "maki">>You... are good, sweet girl. I simply must have more.<</talk>>\
Maki whispers, reaching for the bottle of amber liquid. Anna is distracted, panting and whimpering as one hand runs along her stomach, as Maki dips her fingers in it before setting it aside. Anna groans when Maki starts to massage Anna's ass cheeks, coating them in the glistening fluid and filling the air with the scent of sweet oil.
<<talk "thought">>Is that lube?<</talk>>\
Your question is answered When Maki runs her fingers over Anna's puckered asshole, eliciting a gasp from Anna. Her hand frantically reaches for yours and you take it quickly, giving it a gentle squeeze as Maki slips a single glistening finger past Anna's sphincter.
<<talk "anna">>Oh... <<print $anna.callsPlayer>>....<</talk>>\
Anna moans, looking up at you with wide eyes. She gasps as Maki moves it around in a small circle before withdrawing, only to press two glistening fingers back inside.
<<talk "maki">>Just some preparations, sweet girl.<</talk>>\
Maki giggles, twisting her fingers around. Anna gasps, clenching at the bed sheets. The pale girl moans as Maki pulls her hips back, withdrawing from Anna's gaping pussy. You and Anna watch as she pours some oil on the already glistening phallus, stroking it as if it were a real cock with her eyes locked to Anna's.
The <<print $anna.headHairColorDesc>> girl's grip on your hand intensifies as Maki presses the phallus against Anna's sphincter, her mouth hanging open in a silent cry. After a long moment you hear Anna moan as the phallus' head pushes into her depths.
<<talk "anna">>O-oh... <<print $anna.callsPlayer>>...<</talk>>\
Anna pants.
<<talk "maki">>Oh sweet girl, you are doing so well....<</talk>>\
Maki cooes, spreading Anna's cheeks with her hands to see the phallus slowly sink in until her hips contact Anna's. Maki leans over, pressing her mounds against Anna's back. She grips Anna's breasts, giving them a hard squeeze as she plants wet kisses on Anna's shoulder blades.
<<talk "maki">>You are so sexy, sweet girl.<</talk>>\
Maki murmurs, leaning back up. Anna moans as Maki begins a slow rhythm, withdrawing almost completely before pushing back in.
<<talk "maki">><<print $player.firstName>>, there is a vacancy if she wishes.<</talk>>\
Maki chuckles, playfully slapping Anna's left ass cheek. Anna groans, looking up at you with wide eyes.
<<talk "player">>What do you want, Anna?<</talk>>\
You ask her, brushing a hand across her sweaty chin. Anna looks at you, eyes glazed in lust as she bites her bottom lip.
<<talk "anna">>I-I....<</talk>>\
She moans again, biting into the sheet momentarily.
<<talk "anna">>W-want you....<</talk>>\
You watch her push herself up, her breasts dangling as one hand reaches for you.
You shift and slide underneath the pale girl, her arms wobbling with every one of Maki's thrusts. You feel her breasts press against your chest as she smiles down adoringly at you. Anna groans as Maki's thrust start increasing in speed, mashing her lips against yours hungrily as one hand grips and intertwines with yours.
<<talk "maki">>Take her, darling. She wants it. She wants to be filled.<</talk>>\
Maki chuckles again, giving Anna another slap on her ass that causes her to squeak against you. You feel Anna's hips lower and you run your returned erection against her slit. Anna looks into your eyes as you press into her, her hips lowering in the same motion with a groan. Her eyes widen, strangled gasps coming from her throat as you fill her completely. You can feel Maki's rubber phallus rub against you with each thrust, exciting you as you fill Anna.
<<talk "player">>You okay, Anna?<</talk>>\
You whisper gently, brushing a strand of hair from her face. She squeals in response, pressing her forehead against yours as Maki continues. Anna's breasts rub against you on each thrust, her mouth hanging open.
<<talk "anna">>S-so full... I'm so full....<</talk>>\
She murmurs hotly, shuddering as she tightens around you. She drenches you as she orgasms, her eyes rolling back as a long moan comes from her.
<<talk "maki">>Positively stuffed, darling.<</talk>>\
Maki laughs, redoubling her thrusts. You moan and start moving, thrusting into Anna with slow strokes at first. She whines, her head dropping against your shoulder as she loses herself between you and Maki.
<<talk "anna">>I'm cum-cumming. God, <<print $anna.callsPlayer>>, can't s-stop c-cumming... you're d-driving me c-crazy....<</talk>>\
Her words are fast and high pitched against your ear, stuttering as she is thrust against you. You can hear the wet slaps of flesh as Anna is rocked by more orgasms. You feel your own release at hand as you feel the bumps on Maki's phallus through Anna's thin membrane combined with her tight embrace.
You groan as you release inside her, thrusting hard as you hold her tightly. You hear her whimpers, burying her face in your chest before crying out. Maki continues thrusting for a few more strokes before collapsing atop Anna's back, panting heavily.
You tilt your head, looking at the <<print $anna.headHairColorDesc>> girl panting against you. You swear you see drool coming from the corner of her mouth, but then again it could be some other bodily fluid that splashed upward from all the thrusting.
Maki rolls off of Anna, the rubber phallus popping out of Anna with a wet sound.
<<talk "maki">>This is going to be a good night, darlings.<</talk>>\
She grins wickedly. Anna looks up at you with glazed eyes before turning to Maki, her head never leaving your chest.
[[The night goes on.|Meeting Maki 5be]]
Submitted by LFN ParkYou lose track of the night amidst pale and olive flesh. Orgasm after orgasm the girls seem to coax you back, whether playing with each other as you rest or pressing against you with soft skin, full lips, and hot tongues.
You feel the end coming as you see Anna, now wearing the double ended dildo, thrusting into Maki's ass as you take her pussy, her legs hooked over your arms as you and Anna are on your knees on the bed. Both girls glisten with sweat and other bodily fluids, though you know you probably look similar. You can tell Maki is tiring as she has stopped talking, reduced to deep moans and lewd gasps, and Anna's chest heaves as the smaller girl bounces between you and her.
You thrust into Maki's wet tunnel a final time with a lewd slap, groaning as you fill her once again. She shudders as Anna cries out, collapsing against her olive back as the dildo slips from Maki's gaping ass.
You three collapse onto the bed, breathing heavily. You feel Anna crawl alongside, gasping for breath as she curls against you with her head dropping against your chest with a thud. You curl an arm around her as you feel your consciousness fade.
When you finally stir, you can feel the stiffness of your muscles and the grimy sensation on your skin. You can also smell the stench of body odor and dried fluids, but you can ignore that as you stare at the still slumbering form of Anna, her hair now matted and stuck to parts of her pale skin, dried fluids a reminder of your escapades last night. Her head is still pressed against your chest, and you can feel the rubbery phallus against you. You peer down and see it still protruding from Anna's nether region, pressing against your side. You don't see Maki anywhere, but are distracted when you hear a sigh come from Anna, her arms wrapping tighter around you as she unconsciously drapes a leg over yours. Unfortunately, you now feel the false phallus against your stomach.
<<talk "thought">>That's kind of awkward....<</talk>>\
You lean your head back against the pillow, contemplating a return to slumber when your door opens.
You blink away the blurriness of waking up to see the olive-skinned face of Maki smiling widely as she sashays in, her silky red robe billowing around her. Unlike you and Anna, her skin is pristine and hair freshly washed. You detect no limp or sign of last nights excursions in her movements.
<<talk "maki">>Mmmmm. I //love// that smell!<</talk>>\
She murmurs, inhaling deeply. You remember that you're still naked and try to cover yourself in reflex. Your muscles refuse to move as quickly as you'd like, and your movements cause Anna to begin to stir.
<<talk "anna">><<print $anna.callsPlayer>>...?<</talk>>\
She murmurs, her eyes slowly opening as she raises her head from your chest. Her hair sticks to your chest as she unwraps herself from around you. She gasps when she sees the flesh colored phallus jutting from her crotch and quickly pulls it out with a surprising moan. Anna sets it gently on the bed as she blushes furiously, clutching the covers around her to hide her gaping pussy.
<<talk "maki">>Oh darlings, please.<</talk>>\
Maki laughs, folding her arms.
<<talk "maki">>After last night I am intimately aware of your naked forms, inside //and// out. I bet you are sore and stiff, yes? Ah, I remember my first menage a trois... so much more awkward and uncomfortable compared to last night, but I still woke up stiff as a board.<</talk>>\
She sighs, sitting on the bed. You see her pick up the phallus and tuck it into her robe's pocket.
<<talk "maki">>I would've retrieved that when I woke up, but it was... indisposed at the time.<</talk>>\
You see Maki smile naughtily at Anna, whose blush intensifies. Anna gives you a dirty look when you start to chuckle hoarsely, then simply clear your throat.
<<talk "maki">>Anyway, I came to let you know that Bubbles and Eve are preparing breakfast as we speak, I hope you don't mind? I know Anna is the chef, but I feared she might be a little tired.<</talk>>\
Maki's tone is apologetic, and you see Anna avert her gaze.
<<talk "player">>That's fine.<</talk>>\
You cough, your throat surprisingly dry.
<<talk "anna">>Thank you, ma'am.<</talk>>\
Anna's tone is meek and hoarse as well
<<talk "maki">>Excellent, darlings! I advise cleaning up. We don't want young Eve to get curious, do we?<</talk>>\
She chuckles, turning on her heel. She stops at the doorway, looking back at you both with a naughty grin as she blows you and Anna a kiss.
You look over at Anna, still blushing and clutching the covers against her naked body.
<<talk "player">>I guess we'd better shower..<</talk>>\
You cough, swinging your legs over the edge of the bed. Anna remains silent, simply nodding as her blush starts to fade.
You try to get up and have to fight your legs to get to a standing position. You see Anna shift in the bed, similarly struggling to rise. You can see her legs wobble as she starts to collect her clothing, clutching them to her chest.
You brush your fingers against her shoulder when she gets close and pull her into an embrace. You see her blush, but Anna rests her head against your shoulder.
<<talk "player">>Are you okay?<</talk>>\
You ask her softly, kissing her forehead.
<<talk "anna">>I'm very sore....<</talk>>\
She murmurs, turning her gaze to yours with an adoring smile.
<<talk "anna">>But I'll be okay.<</talk>>\
<<talk "player">>Do you regret last night?<</talk>>\
You find your voice softer than you wanted, your hand caressing her chin.
<<talk "anna">>I....<</talk>>\
She trails off as her face scrunches up, searching for the right words.
<<talk "anna">>It was--I didn't hate it. It was better than I thought it would be.<</talk>>\
You feel Anna tremble for a moment, her eyes turning downward.
<<talk "anna">>T-the last time was with your uncle and....<</talk>>\
She stutters as she trembles.
<<talk "anna">>It wasn't-I... there were so many things in me... I thought I was going to get torn apart.<</talk>>\
Anna presses her cheek against your shoulder, her eyes closed tightly.
<<talk "player">>And last night?<</talk>>\
You wrap your arms around her and are pleased when you feel her reciprocate, her breasts pressing against you as her arms curl around your waist.
<<talk "anna">>You being there.... It was so different. So much //better//. I felt loved. I felt....<</talk>>\
You see her blush as she pulls back, searching your eyes behind matted strands of <<print $anna.headHairColorDesc>> hair.
<<talk "anna">>I felt //worshipped// by you and Miss Morichi. It was-I....<</talk>>\
You can see in her eyes she's still trying to find the right words.
<<talk "anna">>I felt worthy. I-I don't know if that makes sense-<</talk>>\
You silence her with a soft kiss. She moans lightly, relaxing against you as you pull back.
<<talk "player">>I understand, Anna. Do you want to shower with me?<</talk>>\
You see her cheeks blush, but she shakes her head gently.
<<talk "anna">>I'm afraid if we do, we might miss breakfast. I'll use one of the guest showers.<</talk>>\
She gives you a kiss on your cheek.
<<talk "player">>I'll see you in the dining room then, okay?<</talk>>\
She nods and you watch her stiffly walk to the door, a huge grin on your face. Anna stops for a moment, looking over her bare shoulders to give you a small smile before leaving quickly.
<<returnfromevent "End.">><<set $AnnaMakiThreesome to true>>
Submitted by LFN Park- The notes said that the first part of Maki 5 should be the middle relationship. I chose lte 825 since that's the check made in Meeting Maki 4.
- Replaced a lot of instances of "blonde" with the code for Anna's hair colour. I'm not sure that descriptions other than blonde will make sense though. There are a lot of instances of this. Might need to rewrite them. It might be worth talking to LFN Park about this. It is something they do often and isn't going to work for different hair colours very well. "The blonde girl" makes sense but "the red girl" doesn't unless we change "blonde" to "red headed" or something. Then if we've accounted for that in the text by saying "[hair colour] haired girl" we could end up with "red haired haired girl."
- Code needs to be added at around line 320 and 769 to go to the next scene.
- Height reference in 359 that I'm not sure how to tackle. I assume in the future we'll be able to adjust Anna's height and she might be the same size or shorter than Maki.<<movenpc "maki" "diningRoom">>\
<<if $anna.meal is 1>>
You run a hand through your damp hair as you enter the dining room. You see Bubbles and Eve standing next to the table, Eve beaming proudly as Bubbles stands as stoic as ever. On the table you see three platters, each with some sort of sandwiches stacked neatly together. Next to them is a plate of bacon and pitchers of water and orange juice. You see the sandwiches have egg between the slices, held together with gooey cheese. You see a plate on the table already filled, overflowing with cheese and eggs with two pieces of toast laying on the edge.
<<talk "player">>Whose is that one?<</talk>>\
You ask, pointing to the filled plate.
<<talk "bubbles">>That's Eves.<</talk>>\
You jump inwardly when Bubbles answers, her single blue eye staring down at you as Eve giggles. You turn when you hear a familiar chuckle and are pleased to see Maki strolling into the Dining Room. You note she's changed from the red bathrobe to a simple blue blouse.
<<talk "maki">>Ah, what a scrumptious looking meal!<</talk>>\
Maki rubs her hands together and turns as Anna walks in, adjusting her dress. You can tell she was in a hurry; her long <<print $anna.headHairColorDesc>> hair is still damp and you can see an embarrassed blush in her cheeks. You watch her stand next to Eve, a slight limp in her step that makes you smile as memories of last night wash over you. Maki gives you a playful smirk, raising an eyebrow suggestively before taking a seat at the table.
<<talk "eve">>Anna! Look what Bubbles and I did!<</talk>>\
Eve beams proudly as she sits in front of her plate.
You watch Anna sit next to her sister, giving her an all too familiar stern glare.
<<talk "anna">>Eve, I appreciate you and Miss Bubbles preparing breakfast, but that is entirely too much food. You'll get a stomach ache.<</talk>>\
<<talk "bubbles">>I've eaten more.<</talk>>\
Bubbles voice cuts into Anna's reproach, beginning to pass the platters around.
<<talk "anna">>You're much bigger than Eve. That's not a fair comparison.<</talk>>\
Anna protests, averting her gaze from the caramel woman's cyclopean stare.
<<talk "bubbles">>Size is irrelevant. It's for training.<</talk>>\
You see Anna blush as Eve smiles smugly.
<<talk "eve">>I'm training!<</talk>>\
You suppress a laugh as Eve says that, putting a sandwich on your plate.
<<talk "player">>Is there any difference in the sandwiches?<</talk>>\
<<talk "eve">>Yes! There's cheddar cheese, swiss cheese, and gouda!<</talk>>\
Eve points to each platter in turn. You shrug and take one from the cheddar stack.
<<talk "maki">>Oooo! I do love cheese.<</talk>>\
Maki grins, taking one from each stack.
<<talk "maki">>I don't know about you darlings, but I am //starving//.<</talk>>\
You see her give you a suggestive wink before beginning to eat. You look over at Anna, who blushes and give you a small smile before also eating.
You take a bite and aren't disappointed, but really you're not overly impressed. You know Eve's not as good as Anna at cooking and apparently Bubbles is fairly average as well.
<<talk "player">>Out of curiosity, what does Bubbles do besides fights?<</talk>>\
<<talk "maki">>She's very good at training others, and she's a decent smithy! She's also an excellent singer, but she's very picky about who hears it.<</talk>>\
Maki smiles, running her fingers along Bubbles' arm.
<<talk "eve">>She sounds like an angel.<</talk>>\
Eve states, cheesy strands trailing from her mouth as Anna looks on disapprovingly, picking up her glass of milk.
<<talk "maki">>Oh? You've heard her?<</talk>>\
Maki turns to Eve, tapping her chin thoughtfully.
<<talk "eve">>Last night before we slept together.<</talk>>\
<<talk "thought">>What the fuck!<</talk>>\
You hear Anna make a gurgling sound, followed by harsh coughing as you almost choke on the egg in your mouth. You hastily grab the napkin next to your plate and cough into it as Maki simply grins broadly. Bubbles remains stoically silent, though you think there might be some darker colors in her cheeks.
<<talk "player">>Excuse me?<</talk>>\
You croak, wiping your mouth.
<<talk "eve">>She sang to me before we slept together.<</talk>>\
Eve looks at you curiously, then to Anna. You swear the older sisters eyes are wider than the plate her meal is on, and you watch as her mouth moves with no sound coming out. You hear Maki start to giggle.
<<talk "player">>Eve. I think we need clarification; what exactly did you do last night with Bubbles?<</talk>>\
You stare intently at the confused girl.
<<talk "anna">>Yes, Eve. Explain.<</talk>>\
You see Anna's jaw clenched, a tremble in her shoulders and a twitch in her eye as she stares at the caramel amazon across the table. Bubbles, to your surprise, seems quite taken aback from Anna's accusatory glare.
<<talk "eve">>You guys are acting weird....<</talk>>\
Eve mutters, shoving another forkful of gooey eggs into her mouth. She chews quickly before answering.
<<talk "eve">>We were reading a book, then we started talking. I said she was pretty, and then she started singing. I started falling asleep so she carried me to bed and we slept together.<</talk>>\
You take a moment to analyze Eve's words.
<<talk "player">>So... you two shared a bed and just slept...?<</talk>>\
You say slowly. Eve rolls her eyes mid bite.
<<talk "eve">>Yes.<</talk>>\
You hear Anna exhale loudly, visibly relaxing. You can't help but feel some relief as well and take a drink from your glass.
<<talk "eve">>It's not like we were having crazy sex like you guys.<</talk>>\
You start coughing as you snort milk up your nose. You can hear Maki laughing uproariously over your distress as you clutch the napkin again, your drink dribbling out of your nostrils. You turn to Anna, who is blushing furiously while she hides her face behind her hands.
<<talk "maki">>Oh my lord, Eve. I love you, you little minx!<</talk>>\
Maki gasps between laughs.
Submitted by LFN Park
<<else>>You run a hand through your damp hair as you enter the dining room. You see Bubbles and Eve standing next to the table, Eve beaming proudly as Bubbles stands as stoic as ever. On the table you see three platters, each with some sort of sandwiches stacked neatly together. Next to them is a plate of bacon and pitchers of water and orange juice. You see the sandwiches have egg between the slices, held together with gooey cheese. You turn when you hear a familiar chuckle and are pleased to see Maki strolling into the Dining Room. You note she's changed from the red bathrobe to a simple blue blouse.
<<talk "maki">>Ah, what a scrumptious looking meal!<</talk>>\
Maki rubs her hands together and looks back as Anna walks in, adjusting her dress. You can tell she was in a hurry; her long <<print $anna.headHairColorDesc>> hair is still damp and you can see an embarrassed blush in her cheeks. You watch her stand next to Eve, a slight limp in her step that makes you smile as memories of last night wash over you. Maki gives you a playful smirk, raising an eyebrow suggestively before taking a seat at the table.
<<talk "eve">>Anna! Look what Bubbles and I did!<</talk>>\
Eve beams proudly as she stands between Anna and Bubbles.
<<talk "anna">>Eve, I appreciate you and Miss Bubbles preparing breakfast.<</talk>>\
Anna says, looking up at the taller woman. Bubbles nods down at Anna before turning forward, returning to her stoic statuesque stance.
<<talk "player">>Is there any difference in the sandwiches?<</talk>>\
<<talk "eve">>Yes! There's cheddar cheese, swiss cheese, and gouda!<</talk>>\
Eve points to each platter in turn. You shrug and take one from the cheddar stack.
<<talk "maki">>Oooo! I do love cheese.<</talk>>\
Maki grins, taking one from each stack.
<<talk "maki">>I don't know about you darlings, but I am //starving//.<</talk>>\
You see her give you a suggestive wink before beginning to eat. You look over at Anna, who blushes and give you a small smile as she folds her hands in front of her.
You take a bite and aren't disappointed, but really you're not overly impressed. You know Eve's not as good as Anna at cooking and apparently Bubbles is fairly average as well.
<<talk "player">>Out of curiosity, what does Bubbles do besides fights?<</talk>>\
<<talk "maki">>She's very good at training others! She's also an excellent singer, but she's very picky about who hears it.<</talk>>\
Maki smiles, looking at Bubbles with an adoring smile.
<<talk "eve">>She sounds like an angel.<</talk>>\
Eve states. Anna looks down at Eve curiously.
<<talk "maki">>Oh? You've heard her?<</talk>>\
Maki turns to Eve, tapping her chin thoughtfully.
<<talk "eve">>Last night before we slept together.<</talk>>\
<<talk "thought">>What the fuck!<</talk>>\
You hear Anna make a gurgling sound, followed by harsh coughing as you almost choke on the egg in your mouth. You hastily grab the napkin next to your plate and cough into it as Maki simply grins broadly. Bubbles remains stoically silent, though you think there might be some darker colors in her cheeks.
<<talk "player">>Excuse me?<</talk>>\
You croak, wiping your mouth.
<<talk "eve">>She sang to me before we slept together.<</talk>>\
Eve looks at you curiously, then to Anna. You swear the older sisters eyes are wider than the plate your meal is on, and you watch as her mouth moves with no sound coming out. You hear Maki start to giggle.
<<talk "player">>Eve. I think we need clarification; what exactly did you do last night with Bubbles?<</talk>>\
You stare intently at the confused girl.
<<talk "anna">>Yes, Eve. Explain.<</talk>>\
You see Anna's jaw clenched, a tremble in her shoulders and a twitch in her eye as she stares up at the caramel amazon. Bubbles, to your surprise, seems quite taken aback from Anna's accusatory glare and takes a small step away from Eve.
<<talk "eve">>You guys are acting weird....<</talk>>\
Eve mutters, looking at the women on either side of her before back to you.
<<talk "eve">>We were reading a book, then we started talking. I said she was pretty, and then she started singing. I started falling asleep so she carried me to bed and we slept together.<</talk>>\
You take a moment to analyze Eve's words.
<<talk "player">>So... you two shared a bed and just slept....?<</talk>>\
You say slowly. Eve rolls her eyes with an exasperated sigh.
<<talk "eve">>Yes.<</talk>>\
You hear Anna exhale loudly, visibly relaxing. You can't help but feel some relief as well and take a drink from your glass.
<<talk "eve">>It's not like we were having crazy sex like you guys.<</talk>>\
You start coughing as you snort milk up your nose. You can hear Maki laughing uproariously over your distress as you clutch the napkin again, your drink dribbling out your nostrils. You turn to Anna, who is blushing furiously while she hides her face behind her hands.
<<talk "maki">>Oh my lord, Eve. I love you, you little minx!<</talk>>\
Maki gasps between laughs.
Submitted by LFN Park
<</if>><<returnfromevent "End.">><<set $morichiMeet to 6>>- Line 33 and 87, I think "what does Bubbles do besides fights" should be "fighting"
- Line 43 and 97, consider "!?" over "!"
- Code needs to be added at around line 67 and 123 to go to the next scene.<<if $AnnaMakiThreesome>>You stand in the driveway as Bubbles retrieves the car. Maki stands beside you, a broad smile on her face as Anna and Eve are grabbing her bags.
<<talk "player">>I hope I meet your approval. I really like living.<</talk>>\
You say softly, smiling wryly.
<<talk "maki">>Oh darling, don't worry. Last night was quite enjoyable! I will say there are improvements to be had so don't be getting cocky.<</talk>>\
Maki playfully pushes your shoulder.
<<talk "maki">>I don't think Anna is... comfortable enough for my full techniques. She would have been drooling on the floor in sheer bliss, darling, if she could take half of what I do with Bubbles or my other charges.<</talk>>\
<<talk "thought">>That's an interesting mental image....<</talk>>\
<<talk "maki">>Now, in that regard, if I could convince you to let me take her away for a few months... I could turn that sexy girl into a nympho goddess.<</talk>>\
Maki bites her lip as she catches Anna's eye. The tall <<print $anna.headHairColorDesc>> girl blushes, focusing her attention on her smaller sister as she begins helping Bubbles load the car.
<<talk "player">>I don't think Anna would like being away from Eve.<</talk>>\
<<talk "maki">>She can come along! Bubbles would be thrilled to take Eve to the beaches at Wanton Cove, or perhaps even train her at the gymnasium we have.<</talk>>\
Maki smiled brightly.
<<talk "player">>That's what I need; Eve being able to fight like some sort of kickboxer. She would be unstoppable.<</talk>>\
You shudder at the mental image of Eve performing various kicks and flips. Maki tilts her head in thought for a moment.
<<talk "maki">>Mmmm. Perhaps discretion is better served in that regard. Well, if I can't convince you to let me borrow the girls, perhaps you'd allow me to come back and visit occasionally. My business takes me all over, and having a secondary place of respite with such entertaining distractions would be fantastic.<</talk>>\
You ruminate on this, watching as Eve clings to a bag Bubbles lifts over her head, laughing as her feet dangle. You smile as Anna starts chastising Eve.
<<talk "player">>I think that would be fine. Just let me know ahead of time.<</talk>>\
Maki smiles brightly, rubbing her hands together.
<<talk "maki">>Most wonderful, darling! I look forward to it!<</talk>>\
You watch Bubbles close up the trunk and stand dutifully next to the passenger door, her single eye looking toward Maki.
<<talk "maki">>Well darling, before I go, a few things I'd like to say to you.<</talk>>\
Maki clasps your hands with hers, grinning broadly.
<<talk "thought">>What a surprise....<</talk>>\
<<talk "maki">>First, you're a terrible Master.<</talk>>\
She shrugs idly as you stare.
<<talk "maki">>You are a good man, but an awful traditional Master. That isn't necessarily an insult, as most might consider me quite terrible in the traditional sense.<</talk>>\
She gives you a naughty smile.
<<talk "maki">>Second, if you wish to fill up this rather empty estate, don't hesitate to call me. Do so as far in advance as possible however; my charges fetch quite a price and go quickly.<</talk>>\
Maki puts a card into your pocket, which you resolve to look at later.
<<talk "player">>I'll remember that.<</talk>>\
You nod.
<<talk "maki">>Third, and this is very important; if you ever hurt these girls I //will// end you. //Intricately//.<</talk>>\
Maki's tone is bright and bubbly as she gives you a kiss on the cheek. You smile awkwardly as the olive skinned woman strolls over to Anna, giving her a hug. You can't help but smirk when one of Maki's hands grips one of Anna's asscheeks tightly, causing Anna's eyes to shoot up as she blushes.
You see Eve giggle when Maki gives her a hug, then dashes over to Bubbles to wrap her arms around the amazon's waist.
You watch the tall woman place a single hand on Eve's <<print $eve.headHairColorDesc>> head, running her fingers through her hair for a few moments before Eve extricates herself from around the caramel woman. Maki gives you a big wave as Bubbles opens the passenger door.
You jog to the gate to let your visitors out, giving them a wave as they drive away. After locking it up, you walk back to the steps to the mansion, Anna and Eve waiting for you.
<<talk "eve">>They were nice!<</talk>>\
Eve stated, looking up at you. You look at Anna, a slight crimson in her cheek as a small smile creeps onto her face.
<<talk "anna">>They were pleasant.<</talk>>\
Anna says, giving you a nod.
<<talk "player">>Definitely interesting. I feel they'll be swinging by again.<</talk>>\
You sigh, looking at the closed gate. You turn back to the girls with a smile.
<<talk "player">>Well, back to work, girls! Still have plenty of chores to do.<</talk>>\
You rub your hands together as the girls nod, retreating back inside.
Submitted by LFN Park
<<else>>You stand in the driveway as Bubbles retrieves the car. Maki stands beside you, a broad smile on her face as Anna and Eve are grabbing her bags.
<<talk "player">>I hope I meet your approval. I really like living.<</talk>>\
You say softly, smiling wryly.
<<talk "maki">>Oh darling, don't worry. Anna was quite convincing, and Bubbles absolutely adores Eve.<</talk>>\
Maki playfully pushes your shoulder.
<<talk "maki">>Eve doesn't strike me as one very good at lying. Also, considering the state of you both this morning, I highly doubt you're abusive as Anna didn't have a serious mark on her.<</talk>>\
<<talk "player">>You paid an awful lot of attention....<</talk>>\
You give her a curious look.
<<talk "maki">>With her body? I would pay all the attention I could to it.<</talk>>\
You watch her give Anna a sidelong glance, licking her lips seductively.
<<talk "thought">>No subtlety there....<</talk>>\
<<talk "maki">>Now, in that regard, if I could convince you to let me take her away for a few months... I could turn that sexy girl into a nympho goddess.<</talk>>\
Maki bites her lip as Anna catches her looking at her. The tall <<print $anna.headHairColorDesc>> girl blushes, focusing her attention on her smaller sister as she begins helping Bubbles load the car.
<<talk "player">>I don't think Anna would like being away from Eve.<</talk>>\
<<talk "maki">>She can come along! Bubbles would be thrilled to take Eve to the beaches at Wanton Cove, or perhaps even train her at the gymnasium we have.<</talk>>\
Maki smiled brightly.
<<talk "player">>That's what I need; Eve being able to fight like some sort of kickboxer. She would be unstoppable.<</talk>>\
You shudder at the mental image of Eve performing various kicks and flips. Maki tilts her head in thought for a moment.
<<talk "maki">>Mmmm. Perhaps discretion is better served in that regard. Well, if I can't convince you to let me borrow the girls, perhaps you'd allow me to come back and visit occasionally. My business takes me all over, and having a secondary place of respite with such entertaining distractions would be fantastic.<</talk>>\
You ruminate on this, watching as Eve clings to a bag Bubbles lifts over her head, laughing as her feet dangle. You smile as Anna starts chastising Eve.
<<talk "player">>I think that would be fine. Just let me know ahead of time.<</talk>>\
Maki smiles brightly, rubbing her hands together.
<<talk "maki">>Most wonderful, darling! I look forward to it!<</talk>>\
You watch Bubbles close up the trunk and stand dutifully next to the passenger door, her single eye looking toward Maki.
<<talk "maki">>Well darling, before I go, a few things I'd like to say to you.<</talk>>\
Maki clasps your hands with hers, grinning broadly.
<<talk "thought">>What a surprise....<</talk>>\
<<talk "maki">>First, you're a terrible Master.<</talk>>\
She shrugs idly as you stare.
<<talk "maki">>You are a good man, but an awful traditional Master. That isn't necessarily an insult, as most might consider me quite terrible in the traditional sense.<</talk>>\
She gives you a naughty smile.
<<talk "maki">>Second, if you wish to fill up this rather empty estate, don't hesitate to call me. Do so as far in advance as possible however; my charges fetch quite a price and go quickly.<</talk>>\
Maki puts a card into your pocket, which you resolve to look at later.
<<talk "player">>I'll remember that.<</talk>>\
You nod.
<<talk "maki">>Third, and this is very important; if you ever hurt these girls I //will// end you. //Intricately//.<</talk>>\
Maki's tone is bright and bubbly as she gives you a kiss on the cheek. You smile awkwardly as the olive skinned woman strolls over to Anna, giving her a hug. You see her lean into Anna's ear, and the <<print $anna.headHairColorDesc>> girls face seems confused for a moment as Maki pulls away.
You see Eve giggle when Maki gives her a hug, then dashes over to Bubbles to wrap her arms around the amazon's waist.
You watch the tall woman place a single hand on Eve's <<print $eve.headHairColorDesc>> head, running her fingers through her hair for a few moments before Eve extricates herself from around the caramel woman. Maki gives you a big wave as Bubbles opens the passenger door.
You jog to the gate to let your visitors out, giving them a wave as they drive away. After locking it up, you walk back to the steps to the mansion, Anna and Eve waiting for you.
<<talk "eve">>They were nice!<</talk>>\
Eve stated, looking up at you. You look at Anna, a slight crimson in her cheek as a small smile creeps onto her face.
<<talk "anna">>They were pleasant.<</talk>>\
Anna says, giving you a nod.
<<talk "player">>Definitely interesting. I feel they'll be swinging by again.<</talk>>\
You sigh, looking at the closed gate. You turn back to Anna with a grin.
<<talk "player">>What did Maki say to you?<</talk>>\
You see Anna blush as she looks down at Eve, then steps closer to you, leaning close to your ear.
<<talk "anna">>She said I should stay better hydrated next time.<</talk>>\
You can't help but laugh.
<<talk "eve">>What's so funny?<</talk>>\
Eve looks curiously at you.
<<talk "player">>Just Maki. She's very....<</talk>>\
You take a moment to find the right word to describe the woman who'd threatened your life while causing one of the best nights with Anna you'd ever had.
<<talk "anna">>She's very provocative.<</talk>>\
Anna finishes your sentence, looking down at Eve with a smile.
<<talk "player">>That's a good word for it.<</talk>>\
You smile, then look back to the mansion.
<<talk "player">>Well, back to work, girls. There's still chores to do.<</talk>>\
<</if>>\
<<returnfromevent "Watch them go.">>
Submitted by LFN Park <<set $location to "frontYard">><<set $morichiMeet to 7>><<addtime { minute : 14 }>><<movenpc "maki" "NoWhere">><<set $makiVisit to false>>- I used the same code as the meal check. I figure you can change this to whatever you want it to be once you decide.
- Code needs to be added at around line 54 and 121 to go to the next scene.You peek into the room when you hear Anna's voice. You see Anna sitting on the bed, looking up at the caramel giantess known as Bubbles. You see several dresses laid out next to her, much too large for the blond girl and undoubtedly belonging to the fiery haired woman.
Currently Bubbles is wearing a red one that stretches to her ankles, slits up the side revealing a stark contrast between her tanned legs and lighter, almost dark amber hips.
<<talk "bubbles">>I like this one!<</talk>>\
Anna nods.
<<talk "anna">>It looks good on you, especially with your hair.<</talk>>\
<<talk "bubbles">>Thank you.<</talk>>\
Bubbles absently smooths out imaginary wrinkles down the front of the dress. Her blue orb swivels to you, and a blush touches her cheeks.
<<talk "anna">>Oh!<</talk>>\
Anna follows the giantess' gaze to you.
<<talk "anna">><<print $anna.callsPlayer>>! We were just trying on dresses. Well, Bubbles is.<</talk>>\
<<talk "player">>I see that. It does look good.<</talk>>\
You nod in agreement.
<<talk "bubbles">>Do you think Maki'll like it?<</talk>>\
Bubbles voice is surprisingly quiet and nervous.
<<talk "player">>I think if you wore bra and panties to dinner, Maki would love it. I'm sure the dress will be fine.<</talk>>\
You assure her. Anna smiles in amusement as Bubbles nods.
<<talk "bubbles">>Thank you, <<print $player.firstName>>.<</talk>>\
<<talk "player">>No problem, Bubbles.<</talk>>\
You wave as you walk back down the hall.
[[End.|$location]]
Submitted by LFN Park<<set $bubblesProposal to 2>><<addtime { minute : 9 }>>First scene in this set was added to the existing "Arrival" scenes for when Maki and Bubbles comes to the mansion to visit.[img[images/scenes/bubbles_piano.png]]
You hear the pleasing tone of the piano fill the ballroom. You see the caramel giantess known as Bubbles sitting at it, her single eye closed as her fingers move across the pale ivory keys.
You also see the tall form of Mitsuko standing near it, a soft smile on her face as she listens. Her head is tilted to one side, hands folded politely in front of her.
[[Listen as well.|Submitted Bubbles Mitsuko Interactive 1a]]
[[Approach Mitsuko.|Submitted Bubbles Mitsuko Interactive 1b]]
[[Leave the two alone.|Submitted Bubbles Mitsuko Interactive 1c]]
Submitted by LFN Park
<<addtime { minute : 2 }>><<if $mitsukoBubbles is 7>><<set $mitsukoBubbles += 1>><</if>>You lean against the doorway, taking a moment to enjoy the melody being played.
You stay silent as Bubbles finishes, finally opening her blue eye to look at Mitsuko
<<talk "mitsuko">>That was very good.<</talk>>\
Mitsuko bows slightly.
<<talk "bubbles">>Thank you. Do you play?<</talk>>\
Bubbles asks as she stands, looking down curiously at Mitsuko.
<<talk "mitsuko">>No. Well, not the piano.<</talk>>\
<<if not $mitsuko.inventory.includes('shamisen')>>Mitsuko shakes her head sadly<<else>>Mitsuko nods to herself before continuing<</if>>.
<<if $mitsuko.inventory.includes('shamisen')>>\
<<talk "mitsuko">>Sometimes I play shamisen.<</talk>>\
<<else>>\
<<talk "mitsuko">>I used to play shamisen.<</talk>>\
<</if>>\
<<talk "bubbles">>What's that?<</talk>>\
<<if $mitsuko.inventory.includes('shamisen')>>\
You give bubbles a sympathetic glance, as you used to have no idea too, until you purchased one for Mitsuko at the emporium.
<<else>>\
Bubbles question echoes your own thoughts, both of you looking at the raven haired woman.
<</if>>\
<<talk "mitsuko">>It's....<</talk>>\
Mitsuko pauses for a moment, her brow furrowing as she searches for the right words.
<<talk "mitsuko">>It's a stringed instrument, like a guitar but it only has three strings. It's common where I'm from.<</talk>>\
<<talk "bubbles">>Do you have one?<</talk>>\
You're surprised at the eager tone in Bubbles' voice.
<<if $mitsuko.inventory.includes('shamisen')>>\
<<talk "mitsuko">>Yes actually, <<print $mitsuko.callsPlayer>> bought it for me.<</talk>>\
Mitsuko pauses thoughtfully.
<<talk "mitsuko">>It isn't the best, and I fear it might fall apart soon, but it is one of my most prized possessions. It brings back memories of home.<</talk>>\
Bubbles looks even more excited at the news.
<<talk "bubbles">>Maybe we can play sometime? Me on piano, you on your Shamisen.<</talk>>\
Nodding, Mitsuko responds with a tad bit of hesitation.
<<talk "mitsuko">>Yes, maybe... Thank you for playing, but I have to get back to work now.<</talk>>\
<<run $bubbles.addFlag("heardShamisenFallingApart")>>
<<else>>\
<<talk "mitsuko">>No. I...left it behind when I left home.<</talk>>\
You hear a sadness in Mitsuko's words as she shakes her head.
<<talk "bubbles">>Oh. That's too bad.<</talk>>\
Bubbles words are tinged with disappointment, lowering her gaze.
<<talk "mitsuko">>Yes. Thank you for playing, but I have to get back to work.<</talk>>\
<</if>>\
Mitsuko bows once more to Bubbles before quickly walking away.
[[End.|$location]]
Submitted by LFN Park
<<addtime { minute : 4 }>>You step closer to Mitsuko, who turns her head to look at you.
<<talk "mitsuko">>Hello <<print $mitsuko.callsPlayer>>.<</talk>>\
She nods politely.
<<talk "player">>I see you're enjoying yourself?<</talk>>\
You speak softly as Bubbles continues to play.
<<talk "mitsuko">>Yes. She's...surprisingly good at the piano.<</talk>>\
Mitsuko murmurs. You stay silent as Bubbles finishes playing, finally opening her blue eye to look at you. Surprises crosses her expression briefly as a touch of color spreads on her cheeks.
<<talk "mitsuko">>That was very good.<</talk>>\
Mitsuko bows slightly. You nod in agreement as Bubbles stands up.
<<talk "bubbles">>Thank you. Do you play?<</talk>>\
The taller woman looks down curiously at Mitsuko.
<<talk "mitsuko">>No. Well, not the piano.<</talk>>\
<<if not $mitsuko.inventory.includes('shamisen')>>Mitsuko shakes her head sadly<<else>>Mitsuko nods to herself before continuing<</if>>.
<<if $mitsuko.inventory.includes('shamisen')>>\
<<talk "mitsuko">>Sometimes I play shamisen.<</talk>>\
<<else>>\
<<talk "mitsuko">>I used to play shamisen.<</talk>>\
<</if>>\
<<talk "bubbles">>What's that?<</talk>>\
<<if $mitsuko.inventory.includes('shamisen')>>\
You give bubbles a sympathetic glance, as you used to have no idea too, until you purchased one for Mitsuko at the emporium.
<<else>>\
Bubbles question echoes your own thoughts, both of you looking at the raven haired woman.
<</if>>\
<<if $mitsuko.inventory.includes('shamisen')>>\
<<talk "mitsuko">>Yes actually, <<print $mitsuko.callsPlayer>> bought it for me.<</talk>>\
Mitsuko pauses thoughtfully.
<<talk "mitsuko">>It isn't the best, and I fear it might fall apart soon, but it is one of my most prized possessions. It brings back memories of home.<</talk>>\
Bubbles looks even more excited at the news.
<<talk "bubbles">>Maybe we can play sometime? Me on piano, you on your Shamisen.<</talk>>\
Nodding, Mitsuko responds with a tad bit of hesitation.
<<talk "mitsuko">>Yes, maybe... Thank you for playing, but I have to get back to work now.<</talk>>\
<<else>>\
<<talk "mitsuko">>No. I...left it behind when I left home.<</talk>>\
You hear a sadness in Mitsuko's words as she shakes her head.
<<talk "bubbles">>Oh. That's too bad.<</talk>>\
Bubbles words are tinged with disappointment, lowering her gaze.
<<talk "mitsuko">>Yes. Thank you for playing, but I have to get back to work.<</talk>>\
<</if>>\
Mitsuko bows once more to Bubbles before repeating the bow to you. She quickly walks away.
<<talk "player">>Yes, it was a pleasure to hear you play.<</talk>>\
You smile up at the woman, who nods back before you walk out of the room.
[[End.|$location]]
Submitted by LFN Park
<<addtime { minute : 5 }>>
<<set $bubbles.affection += 1>><<set $bubbles.fear -= 1>><<set $bubbles.trust += 1>><<set $mitsuko.affection += 1>><<set $mitsuko.fear -= 1>><<set $mitsuko.trust += 1>><<talk "thought">>It's good to see them getting along.<</talk>>\
You nod to yourself as you take a moment longer to linger, watching the Asian woman enjoy Bubbles' playing before you leave them be.
[[End.|$location]]
Submitted by LFN Park<<addtime { minute : 1 }>>In the bathing room, you notice Mitsuko and Eve in one of the alcoves. Eve is sitting on a small stool while Mitsuko is on her knees behind Eve, washing the smaller woman's hair and body.
<<talk "eve">>Why are we washing ourselves before getting into the pool?<</talk>>\
Eve asks, giggling every once in a while as Mitsuko touches a ticklish spot.
<<talk "mitsuko">>In my homeland, we have a custom of washing our bodies before bathing.<</talk>>\
Mitsuko continues washing Eve while they chat about the older woman's home.You spot Mitsuko relaxing in the bathing pool with Eve sitting in between her legs, the petite redhead has her head between the older woman's breasts.
<<talk "eve">>How come your boobs are so big?<</talk>>\
Eve's question takes Mitsuko by surprise, but a second later, the raven-haired woman giggles.
<<talk "mitsuko">>Lots and lots of milk, it helps you to grow bigger and stronger.<</talk>>\
She places her hand on Eve's head, gently stroking her red hair.
<<talk "thought">>Oh boy, now Eve is going to want more milk now. . .<</talk>>\
<<talk "eve">>Really?! I'm gonna get <<print $eve.callsPlayer>> to get more milk!<</talk>>\
Both women burst out into laughter as they relax in the bathing pool.<<talk "eve">>Hey! Look at me!<</talk>>\
You hear Eve yell out, giggling.
Looking over at the bathing pool, you can see Eve floating on her back in the middle of the water. A few feet away from her is Mitsuko, sitting on her knees, watching the petite redhead fool around.
<<talk "mitsuko">>Wow, that's amazing Eve!<</talk>>\
Mitsuko giggles as Eve splashes around on her back.While in the bathing room, you spot Mitsuko and Rey in one of the alcoves. Rey appears to be seated on a small stool while Mitsuko is on her knees behind $rey.him, washing $rey.his_ body and hair.
<<talk "rey">>U-Um, M-Miss Mitsuko... Why are we washing ourselves before getting into the pool?<</talk>>\
Rey shifts around uncomfortably on the stool, you can almost see a blush on $rey.his_ cheeks.
<<talk "mitsuko">>Please, you know I prefer it when you call me Mio.<</talk>>\
Mitsuko giggles as Rey blushes, she continues washing $rey.him.
<<talk "mitsuko">>In my homeland, it is custom to wash one's self before getting into a bath, it helps to keep the water clean for other people.<</talk>>\
She continues washing Rey's body, occasionally teasingly massaging $rey.his_ upper thigh. <<if $rey.gender is setup.Character.Gender.Male>>$rey.His_ flaccid cock twitches in response <<else>>$rey.She squeezes her legs together self consciously in response <</if>>and $rey.he hangs $rey.his_ head low, blushing. The older woman giggles, pressing her boobs against $rey.his_ back while teasing $rey.him.You notice Mitsuko sitting in the bathing pool, cuddling Rey in between her legs, $rey.he rests $rey.his_ back against her breasts. The older woman has her arms wrapped around Rey's chest, hugging $rey.him.
<<talk "rey">>Umm, Miss Mitsuko. . .?<</talk>>\
Rey looks up at her, blushing.
<<talk "mitsuko">>What is it, Rey?<</talk>>\
She turns her gaze to Rey.
<<talk "rey">>Y-You're always so, //m-motherly// and doting on me. . . W-Why?<</talk>>\
$rey.He asks, $rey.his_ blush turning a deep shade of red as Rey hangs $rey.his_ head.
<<talk "mitsuko">>Hmm.<</talk>>\
Mitsuko giggles, she places a hand on $rey.his_ head and gently strokes Rey's hair but doesn't say anything.Hearing a sigh, you look over at the pool to find Mitsuko sitting on her knees in the water, beside her is Rey. $rey.He looks down at $rey.his_ legs, and $rey.his_ hands are pressed between $rey.his_ thighs as $rey.he fidgets around.
From the spot you are standing, you can clearly see a blush coloring $rey.his_ cheeks.
<<talk "thought">>I can almost see the steam rising from $rey.his_ head. . .<</talk>>\In the bathing room, you notice Mitsuko sitting on her knees behind Anna as she washes the blonde woman's hair.
<<talk "mitsuko">>//Ara,// you have such beautiful, blonde hair, Anna.<</talk>>\
Mitsuko's sudden compliment catches Anna by surprise.
<<talk "anna">>O-Oh, thank you.<</talk>>\
You can see a slight smile on Anna's face.
A moment later, Mitsuko moves on to washing Anna's body, causing the blonde woman to let out a quiet yelp.
<<talk "mitsuko">>Sorry, I did not mean to startle you.<</talk>>\
The older woman apologizes, Anna nods in response, blushing.
After several minutes, Mitsuko finishes washing Anna's body and the two women step into the pool. Mitsuko sit on her knees beside Anna.Looking around the bathing room, you spot Mitsuko and Anna, sitting side by side in the pool.
Occasionally, one of them strikes up a short conversation about random things, every so often Anna gasps or giggles as they chat.You look at the pool to see Mitsuko and Anna relaxing in the water, the blonde woman's head rests against the older woman's shoulder.
Mitsuko notices you and places a finger against her lips.
<<talk "thought">>Anna must have fallen asleep.<</talk>>\As you walk into the bathing room your eyes turn to Anna, thoughts of her joining you in the bath filling your mind.
<<talk "player">>Anna, mind joining me for a bit? I could use someone to scrub my back.<</talk>>\
The faintest hint of a smile plays across her lips, her eyes drifting over you for a split second before she nods and quickly moves to an alcove to undress. By the time she's done, you're half undressed as well. Anna moves to you, her eyes meeting yours before reaching out and starting to undress you herself.
You allow her, watching her movements as she slips each article of clothing free of your body, folds it, and sits it aside. It's not long before you're standing before her every bit as naked as she is.
When you move to the bath, she follows closely behind.
The water is warm, enveloping your body inch by inch in a pleasant cocoon. You're barely settled into the water when you feel Anna behind you, her body pressing against your back as her arms slip around your middle.
Her nipples feel firm as the press against your back, and as her hair brushes your shoulder you think you feel her lips lightly touch your skin.
Turning toward her, you can see her blush, her cheeks darkening as she smiles.
<<link "Let Anna wash you.">><<gotoevent setup.events.annaWashes>><</link>>
<<link "Wash Anna.">><<gotoevent setup.events.annaWashed>><</link>>
<<link "Intimate bath.">><<gotoevent setup.events.annaIntimateBathing>><</link>>
<<addtime { minute : 6 }>>Your eyes linger on Anna for a long second before you call out to her.
<<talk "player">>Come wash my back.<</talk>>\
You tell Anna simply. For a split second her face pinches before she hides her displeasure behind a carefully composed expression.
With a little nod, she moves to an alcove and quickly undresses before coming to you.
Standing completely naked, she begins to undress you. Her fingers move with practiced ease, freeing you of each piece of clothing in turn before quickly folding and sitting them aside.
Once fully undressed, you turn toward the bathing pool and walk the short distance to its still surface. A small ripple radiates out from your foot as you start to slip into the water. The ripple becomes larger and larger as more of your body enters the pool until you are enveloped up to your chest.
A gentle splash comes from behind you as Anna enters the pool behind you.
Turning toward her, you see a wash cloth in her hands, clasped in front of herself as if that somehow offers her a hint of modesty.
<<link "Let Anna wash you.">><<gotoevent setup.events.annaWashes>><</link>>
<<link "Wash Anna.">><<gotoevent setup.events.annaWashed>><</link>>
<<link "Intimate bath.">><<gotoevent setup.events.annaIntimateBathing>><</link>>
<<addtime { minute : 6 }>><<talk "player">>Anna, can you join me? Help wash my back?<</talk>>\
You ask Anna as your thoughts turn to the bathing pool.
Anna quickly nods, starting to unbutton her clothes as she moves to an alcove to undress.
Meanwhile, you undress yourself, the last of your clothes coming off just seconds after Anna finishes undressing.
Moving toward the bathing pool, Anna is only a few steps behind you.
Entering the water, you sigh contentedly as the warm fluid surrounds you.
Behind you, Anna enters as well, a wash cloth in hand as she moves toward you.
<<link "Let Anna wash you.">><<gotoevent setup.events.annaWashes>><</link>>
<<link "Wash Anna.">><<gotoevent setup.events.annaWashed>><</link>>
<<link "Intimate bath.">><<gotoevent setup.events.annaIntimateBathing>><</link>>
<<addtime { minute : 6 }>><<talk "player">>How about you help me with my bath.<</talk>>\
You say to Anna, your eyes drifting over her body as you decide to take a bath.
<<talk "thought">>Even fully clothed, she's nice to look at.<</talk>>\
Without hesitation, Anna moves to an alcove and undresses. You can't help but pause in the middle of undressing yourself to watch her.
When she finishes, she turns toward you, catching you looking, and blushes as she looks away.
It only takes you a moment to finish undressing yourself, then you move toward the bathing pool. Only a couple of paces behind you, Anna follows, a wash cloth in her hands like some small shield for her modesty.
You slip quickly into the water, allowing yourself to dip so the water comes up around your neck. For a second, you savor the feel of the warm water all around you, then you stand again, the water only coming up to your chest when upright.
Slower, Anna enters the water. You turn to watch her as she eases first one foot, then the other into the warm water. Her eyes half close as she clearly enjoys the water's toasty embrace.
<<link "Let Anna wash you.">><<gotoevent setup.events.annaWashes>><</link>>
<<link "Wash Anna.">><<gotoevent setup.events.annaWashed>><</link>>
<<link "Intimate bath.">><<gotoevent setup.events.annaIntimateBathing>><</link>>
<<addtime { minute : 6 }>><<set setup.events.annaWashes to [
{
requires: 'true',
chance: 75,
link: "Anna Wash 1"
},
{
requires: '$anna.affection gte 675 and $anna.fear lte 250',
chance: 100,
link: "Anna Wash 2"
},
{
requires: '$anna.affection lte 350 or $anna.fear gte 550',
chance: 100,
link: "Anna Wash 3"
},
{
requires: '($anna.affection gte 300 and $anna.affection lte 700) and ($anna.fear gte 200 and $anna.fear lte 775)',
chance: 100,
link: "Anna Wash 4"
},
{
requires: 'true',
chance: 100,
link: "Anna Wash 5"
},
{
requires: '$anna.pregnancyWeek gte 22',
chance: 100,
link: "Anna Washes Pregnant 1"
}
]>>Starting at the base of your neck, Anna washes you. The soft cloth brushes across your neck, raising up to scrub behind your ears before starting to work her way slowly down your body. Each movement she makes it calculated, every movement comes with a practiced ease as she efficiently cleans your body.
As she washes you, she gives every inch of you the attention it needs, but never lingers needlessly in any place.
<<link "Let Anna wash some more.">><<gotoevent setup.events.annaWashes>><</link>>
<<link "Wash Anna.">><<gotoevent setup.events.annaWashed>><</link>>
<<link "Intimate bath.">><<gotoevent setup.events.annaIntimateBathing>><</link>>
<<link "End bath.">><<gotoevent setup.events.annaBathEnd>><</link>><<addtime { minute : 4 }>>The wash cloth Anna is holding feels soft against your skin, but nowhere near as soft as her skin as she leans against your back, her full breasts pressing pleasantly against your shoulders as she reaches around to your front.
One hand holds the cloth against your chest, but the other strays bare against your flesh. The way she moves, the care she takes, makes it clear that she doesn't mind bathing you like this, that she might even be enjoying it a bit.
As if to confirm your thoughts, one of her hands drifts downward toward your crotch, teasingly moving to your thigh at the last possible moment.
Her breath is hot against the back of your damp neck as she moves her hands to your sides. Thighs to ass, then up along your flanks as she moves toward your shoulders.
<<link "Let Anna wash some more.">><<gotoevent setup.events.annaWashes>><</link>>
<<link "Wash Anna.">><<gotoevent setup.events.annaWashed>><</link>>
<<link "Intimate bath.">><<gotoevent setup.events.annaIntimateBathing>><</link>>
<<link "End bath.">><<gotoevent setup.events.annaBathEnd>><</link>><<addtime { minute : 5 }>>Anna's movements are stiff as she washes you. It's almost immediately clear that she doesn't really want to be washing you, but at the same time the practiced ease with which she performs the task is commendable.
Trying to remain still, allowing her to wash you, scrubbing where appropriate and simply wiping you down elsewhere.
More quickly than you had expected, she slows her movements, having washed your entire body.
<<link "Let Anna wash some more.">><<gotoevent setup.events.annaWashes>><</link>>
<<link "Wash Anna.">><<gotoevent setup.events.annaWashed>><</link>>
<<link "Intimate bath.">><<gotoevent setup.events.annaIntimateBathing>><</link>>
<<link "End bath.">><<gotoevent setup.events.annaBathEnd>><</link>><<addtime { minute : 3 }>>Anna meets your eyes, then quickly looks away as she steps around you to start washing your back. You can tell immediately that she's handling the task professionally, trying to do a good job but not seeking to make the moment intimate either.
You enjoy the feel of the wash cloth against your skin for what it is.
After she finishes your back, she steps around to your front washing you with care while spending only the minimum time on your more intimate areas.
<<link "Let Anna wash some more.">><<gotoevent setup.events.annaWashes>><</link>>
<<link "Wash Anna.">><<gotoevent setup.events.annaWashed>><</link>>
<<link "Intimate bath.">><<gotoevent setup.events.annaIntimateBathing>><</link>>
<<link "End bath.">><<gotoevent setup.events.annaBathEnd>><</link>><<addtime { minute : 4 }>>Anna moves so she's directly in front of you, the wash cloth in her hand rising as she begins to wash your jaw and neck. As she works, she steps to the side, working her way around to your back before moving down to your shoulders.
Again, she moves around you as she washes, doing back, sides, and front of your shoulders before moving to your chest.
You find that you enjoy the way she's circling you while washing. Her naked body moving enticingly through the water, slipping from your view for a few seconds only to return once more in all its glory.
As she finishes, you find yourself just a little sad that she's already done.
<<link "Let Anna wash some more.">><<gotoevent setup.events.annaWashes>><</link>>
<<link "Wash Anna.">><<gotoevent setup.events.annaWashed>><</link>>
<<link "Intimate bath.">><<gotoevent setup.events.annaIntimateBathing>><</link>>
<<link "End bath.">><<gotoevent setup.events.annaBathEnd>><</link>><<addtime { minute : 4 }>>As Anna moves behind you to wash your back, you can feel the bulge of her pregnancy brush against your back for a moment before she begins.
With care, she washes you, starting at the top and working her way downward. Top to bottom, then she moves closer to you, her belly pressing against your back first, then her breasts as she reaches around to wash your front.
You enjoy the feel of her body against yours, the swell of her belly feeling smooth and slippery against your skin while her breasts feel soft and pliable.
All too soon, she pulls back.
You turn toward her, seeing in her expression that she believes herself to be finished and is awaiting further orders.
<<link "Let Anna wash some more.">><<gotoevent setup.events.annaWashes>><</link>>
<<link "Wash Anna.">><<gotoevent setup.events.annaWashed>><</link>>
<<link "Intimate bath.">><<gotoevent setup.events.annaIntimateBathing>><</link>>
<<link "End bath.">><<gotoevent setup.events.annaBathEnd>><</link>><<addtime { minute : 4 }>><<set setup.events.annaWashed to [
{
requires: '$anna.affection gte 750 and $anna.fear lte 200',
chance: 100,
link: "Anna Washed 1"
},
{
requires: '$anna.affection lte 350 or $anna.fear gte 550',
chance: 100,
link: "Anna Washed 2"
},
{
requires: '($anna.affection gte 300 and $anna.affection lte 700) and ($anna.fear gte 200 and $anna.fear lte 775)',
chance: 100,
link: "Anna Washed 3"
},
{
requires: 'true',
chance: 100,
link: "Anna Washed 4"
},
{
requires: 'true',
chance: 100,
link: "Anna Washed 5"
},
{
requires: '$anna.pregnancyWeek gte 24',
chance: 100,
link: "Anna Washed Pregnant 1"
}
]>>Before Anna can start to wash you, you reach out and touch her cheek. A faint smile plays at her lips as she leans into your hand almost imperceptibly.
Instead of allowing her to wash you, you instead take the wash cloth away from her. She looks a little unsure of what to expect, but as you start to wash her, her face softens, becoming content.
As you wash her, you do your best to do a good job, but you find yourself lingering on her breasts, then lingering again around her ass and hips.
The whole while you work, Anna watches you, her gaze never straying as she focuses on your face. Being watched so closely would likely be awkward under different circumstances, but she looks happy, clearly enjoying herself, and somehow that makes the experience feel nearly as intimate as far more physical forms of intimacy.
As you finish, you allow Anna to take the wash cloth from your hand, a warm smile on her lips as she quickly looks away.
<<link "Let Anna wash you.">><<gotoevent setup.events.annaWashes>><</link>>
<<link "Wash Anna some more.">><<gotoevent setup.events.annaWashed>><</link>>
<<link "Intimate bath.">><<gotoevent setup.events.annaIntimateBathing>><</link>>
<<link "End bath.">><<gotoevent setup.events.annaBathEnd>><</link>><<addtime { minute : 6 }>><<set $anna.affection += 1>><<set $anna.fear -= 1>><<set $anna.trust += 1>>Anna is clearly uncertain as you take the wash cloth from her hand. She starts to move, looking like she's going to bend over the side of the bathing pool. Clearly expecting you to take advantage of her naked state to sate your lusts on her.
Instead, you stop her, dipping the wash cloth in the water to wet it, then raising it up to scrub lightly at her shoulder.
<<talk "player">>You do so much already, let me do this for you.<</talk>>\
You tell her, moving the wash cloth to her jaw.
She looks uncertain, her eyes just a little too wide. You think you detect a faint shiver from her, but she offers no form of resistance.
With great care, you wash her. Every move you make is intimate, more intimate than sex in its own strange way.
You're just moving past her shoulders to her sides and chest when she closes her eyes. You don't know what she's thinking, but it's clear that she's making an effort to enjoy you washing her.
By the time you reach her hips, she seems lost in the moment, only tensing when you move to wash her crotch.
Her eyes snap open, something haunted in her gaze is quickly hidden behind a carefully composed expression. Only then does she part her legs slightly, giving you easier access to her most intimate place.
She never looks away from you as you reach back down, using the wash cloth to gently clean her before withdrawing again.
Anna looks uncertain, clearly having expected you to do more.
You smile at her, hoping to appear reassuring.
Her eyes flicker to the wash cloth in your hands, then back at you. Hesitantly, she takes the wash cloth from your hands again.
<<link "Let Anna wash you.">><<gotoevent setup.events.annaWashes>><</link>>
<<link "Wash Anna some more.">><<gotoevent setup.events.annaWashed>><</link>>
<<link "Intimate bath.">><<gotoevent setup.events.annaIntimateBathing>><</link>>
<<link "End bath.">><<gotoevent setup.events.annaBathEnd>><</link>><<addtime { minute : 7 }>><<set $anna.affection += 1>><<set $anna.fear -= 1>><<set $anna.trust += 1>>Anna watches you, her expression carefully guarded as you take the wash cloth from her hand.
Giving a smile that you hope is reassuring, you reach out and start to wash her.
At first, Anna seems tense and uncertain, but as she comes to realize what you're doing, she quickly relaxes. Within seconds, she's closed her eyes and seems intent to simply enjoy you washing her.
You can't help but admire her body as you wash her, her gentle curves and the way her skin glistens wetly in the room's light.
When the wash cloth brushes over her breasts, you see her eyes flicker open for just a second. You notice that she relaxes much quicker this time.
Watching her reactions, you smile when her belly tightens as the wash cloth tickles the sensitive skin, and marvel at the way her lips part when the wash cloth drifts between her legs, a soft moan escaping her lips before she realizes what she is doing and blushes.
Finally finished, her eyes drift slowly open and search your expression.
<<link "Let Anna wash you.">><<gotoevent setup.events.annaWashes>><</link>>
<<link "Wash Anna some more.">><<gotoevent setup.events.annaWashed>><</link>>
<<link "Intimate bath.">><<gotoevent setup.events.annaIntimateBathing>><</link>>
<<link "End bath.">><<gotoevent setup.events.annaBathEnd>><</link>><<addtime { minute : 7 }>><<set $anna.affection += 1>><<set $anna.fear -= 1>><<set $anna.trust += 1>>Taking the wash cloth from her hand, you step around behind Anna. She looks like she's going to turn around, but resists the urge as you raise the wash cloth and touch her shoulder.
In an instant, she stills, not moving as you start to wash her.
You begin with her back and shoulders, caressing her body until she begins to relax, then moving slowly down her back while washing her sides.
Anna lets out a surprised sigh when you use your free hand to cup her bottom, but she does nothing to indicate that the act displeases her.
When you've finished her back half you step close to her rather than moving to her front. Your manhood presses against her ass and your chest against her back. She gasps in surprise, her breasts thrusting forward as she feels you press so intimately against her.
With the same care you washed her back, you do the same for her front half, perhaps spending a little more time than you intended on her breasts and thighs, but even so your intent is clearly to bathe her rather than take advantage of her nudity.
Standing directly behind her, your erection nestled against the crack of her ass, you hug her lightly from behind before allowing her to take the wash cloth from your hand.
<<link "Let Anna wash you.">><<gotoevent setup.events.annaWashes>><</link>>
<<link "Wash Anna some more.">><<gotoevent setup.events.annaWashed>><</link>>
<<link "Intimate bath.">><<gotoevent setup.events.annaIntimateBathing>><</link>>
<<link "End bath.">><<gotoevent setup.events.annaBathEnd>><</link>><<addtime { minute : 7 }>><<set $anna.affection += 1>><<set $anna.fear -= 1>><<set $anna.trust += 1>>Reaching out, you take the wash cloth from Anna's hand. You can see her watching you, but your eyes linger on her body, admiring her curves.
You dip the wash cloth in the water, then squeeze it to remove most of the water before reaching up with it. Instead of watching her face, you instead watch the place you are cleaning, watching as the water runs down her body, watching as skin tightens or skin glistens. Each motion you make is careful and deliberate, coaxing a soft sigh from her lips as you clean her.
The wash cloth glides almost silently across her skin as you gaze upon her body like it is a work of art.
Inch by inch you clean her, every touch, every caress provoking another involuntary response from her until you're finally done.
When you turn your eyes upward, you meet her eyes. Her expression holds a glazed quality to it, not quite focusing on you as she looks into the distance through you.
In the next instant, she blinks, seeming to come back to her senses as her eyes snap back into focus. Her eyes fixate on you, her cheeks darkening as she blushes, then she quickly looks away.
You see what can only be described as a happy look on her face before she hides it behind a serene expression once more.
<<link "Let Anna wash you.">><<gotoevent setup.events.annaWashes>><</link>>
<<link "Wash Anna some more.">><<gotoevent setup.events.annaWashed>><</link>>
<<link "Intimate bath.">><<gotoevent setup.events.annaIntimateBathing>><</link>>
<<link "End bath.">><<gotoevent setup.events.annaBathEnd>><</link>><<addtime { minute : 8 }>><<set $anna.affection += 1>><<set $anna.fear -= 1>><<set $anna.trust += 1>>Moving behind Anna, you allow your wet hands to slide across her shoulders, then around her sides to her hands so you can take the wash cloth in her hands.
With the wash cloth in one hand, you move both of your hands to her belly where you allow them to rest there lightly. For a few seconds, you marvel as your thoughts drift to the life growing inside of her.
Turning your attention back to washing, you drift the wash cloth over her belly, starting low before working your way slowly upward.
A few minutes later, you've washed her body and let your hands drift back to her belly, your bare hand resting lightly on the soft skin for a few seconds longer before letting Anna take the wash cloth from you again.
<<link "Let Anna wash you.">><<gotoevent setup.events.annaWashes>><</link>>
<<link "Wash Anna some more.">><<gotoevent setup.events.annaWashed>><</link>>
<<link "Intimate bath.">><<gotoevent setup.events.annaIntimateBathing>><</link>>
<<link "End bath.">><<gotoevent setup.events.annaBathEnd>><</link>><<addtime { minute : 7 }>><<set $anna.affection += 1>><<set $anna.fear -= 1>><<set $anna.trust += 1>><<set setup.events.annaIntimateBathing to [
{
requires: 'true',
chance: 100,
link: "Anna Intimate Bathing 1"
},
{
requires: 'true',
chance: 100,
link: "Anna Intimate Bathing 2"
},
{
requires: '$anna.affection gte 850 and $anna.fear lte 100',
chance: 100,
link: "Anna Intimate Bathing 3"
},
{
requires: '$anna.pregnancyWeek gte 18',
chance: 100,
link: "Anna Intimate Bathing Pregnant 1"
}
]>>Reaching out, one of your hands comes to rest on her side while the other slides to her hip. You allow one hand to trail across her delicate skin to cup a breast while the hand on her hip pulls her body to yours until you feel the tip of your cock brush against her skin.
<<link "Have Anna wash you.">><<gotoevent setup.events.annaWashes>><</link>>
<<link "Wash Anna.">><<gotoevent setup.events.annaWashed>><</link>>
<<link "End bath.">><<gotoevent setup.events.annaBathEnd>><</link>><<addtime { minute : 3 }>>
NOTE: This will link to a sex function in the game once that function is written.You allow your hands to drift over her body, your thumb brushing over a nipple just before you give it a little tweak.
Anna sighs, her breath quickening at the intimate touch.
Taking a half step toward her, your body presses against hers, and you know in an instant from the way she straightens that she can feel your growing erection press low against her body.
<<link "Have Anna wash you.">><<gotoevent setup.events.annaWashes>><</link>>
<<link "Wash Anna.">><<gotoevent setup.events.annaWashed>><</link>>
<<link "End bath.">><<gotoevent setup.events.annaBathEnd>><</link>><<addtime { minute : 3 }>>
NOTE: This will link to a sex function in the game once that function is written.There's a longing in Anna's eyes as you touch her. Subtly, she leans into your hand as you cup one breast.
You take a step toward her, nearly pinning your hand between you. In doing so, you press your swelling cock against her belly.
Anna's lips part in a soft gasp and you find yourself unable to resist the urge to lean forward and let your lips brush against hers in something both incredibly intimate and at the same time not quite a kiss.
<<link "Have Anna wash you.">><<gotoevent setup.events.annaWashes>><</link>>
<<link "Wash Anna.">><<gotoevent setup.events.annaWashed>><</link>>
<<link "End bath.">><<gotoevent setup.events.annaBathEnd>><</link>><<addtime { minute : 3 }>>
NOTE: This will link to a sex function in the game once that function is written.Realizing that a bath is not what you actually desire, you reach out and place your hand on her belly, your thoughts drifting first to the life growing inside of her, then to the act that conceived that life.
Smiling faintly to yourself, you step closer, your hand drifting from her belly downward where you find her most intimate place. Your fingers slide along her folds as Anna makes a surprised sound.
Instinctively, she parts her legs slightly, giving you better access to her pussy.
<<link "Have Anna wash you.">><<gotoevent setup.events.annaWashes>><</link>>
<<link "Wash Anna.">><<gotoevent setup.events.annaWashed>><</link>>
<<link "End bath.">><<gotoevent setup.events.annaBathEnd>><</link>><<addtime { minute : 3 }>>
NOTE: This will link to a sex function in the game once that function is written.<<set setup.events.annaBathEnd to [
{
requires: 'true',
chance: 100,
link: "Anna Bath End 1"
},
{
requires: '$anna.affection gte 750 and $anna.fear lte 225',
chance: 100,
link: "Anna Bath End 2"
},
{
requires: 'true',
chance: 100,
link: "Anna Bath End 3"
}
]>>Thanking Anna, you step away from her and turn toward the side of the bathing pool. You're just stepping out of the pool when you hear Anna move in the water behind you.
To the sound of water dropping off your body to the floor, you make your way to the alcove where you left your clothes and reach for a towel.
The towel is incredibly soft, and you find yourself enjoying the feel of the material on your skin as you dry yourself. Once done, you start to dress yourself.
You're just buckling your pants when you glance toward Anna. You see her in the last stage of dressing herself, her back to you as she does so.
[[End.|$location]]<<addtime { minute : 4 }>>You share a warm smile between you, then slip from the bathing pool to head toward the alcove where your clothing is waiting.
Once there, you start to dry yourself before starting to get dressed again. All the while, you watch Anna doing the same close by. You can't help but admire her curves as she moves.
When she sees you watching you, she blushes, looking away quickly as a small smile plays at her lips.
[[End.|$location]]<<addtime { minute : 4 }>>You thank Anna for the help in the bathing pool, then move to get out of the bathing pool. The water drips from your body as you move toward the alcove where your clothes are.
Behind you, Anna lingers in the bathing pool a little longer, seeming lost in her own thoughts as you dry and dress yourself. You're just finishing up when you see Anna finally leaving the bathing pool.
[[End.|$location]]<<addtime { minute : 4 }>>Start
Her bathing you
You bathing her
Intimate bath
Bath End<<set setup.events.bathingRoomStart to [
{
requires: 'true',
chance: 100,
link: "Bathing Room Start 1"
},
{
requires: 'true',
chance: 100,
link: "Bathing Room Start 2"
},
{
requires: 'true',
chance: 100,
link: "Bathing Room Start 3"
},
{
requires: '$anna.affection gte 750',
chance: 100,
link: "Anna Bath Start 1"
},
{
requires: '$anna.affection lte 250 or $anna.fear gte 700',
chance: 100,
link: "Anna Bath Start 2"
},
{
requires: 'true',
chance: 100,
link: "Anna Bath Start 3"
},
{
requires: 'true',
chance: 100,
link: "Anna Bath Start 4"
}
]>>Looking at the still waters of the bathing pool, you think about how inviting it looks.
<<talk "thought">>What the heck.<</talk>>\
You think to yourself, your thoughts already turning to how nice the warm water is going to feel enveloping your body.
You walk to one of the alcoves around the room and quickly undress, sitting your clothes on the bench, then turning toward the bathing pool.
Your footsteps draw you to the water's edge, then you step down the four steps that lead into the pool, feeling the water rising up just past your belly before bending your knees and settling deeper in the water.
A soft moan escapes your lips as you savor the feel of the water's warm embrace.
<<link "Next">><<gotoevent setup.events.bathingRoomCore>><</link>><<addtime { minute : 6 }>>Deciding to make use of the bathing room, you move to one of the alcoves the line the outer edge of the room. Each piece of clothing you remove is placed on the stone bench in turn, then you move toward the pool.
A few short steps later, you step into the pool, the warm water enveloping your foot and sliding up your leg as you begin to descend into the water. Your first step into the waters brings the water up to a little under your knee, and a second takes it past. By the time you're all the way in, the water reaches to the lower portion of your chest.
<<talk "thought">>Nice and warm.<</talk>>\
You think as you lower yourself into the pool until the water draws up around your neck.
<<link "Next">><<gotoevent setup.events.bathingRoomCore>><</link>><<addtime { minute : 6 }>>You look at the inviting waters for only a heartbeat before you feel the urge to get into the bathing pool. However your path takes you further from the pool as you make your way to a nearby alcove to strip down, your clothes being piled on the stone bench in the alcove before turning back toward the water.
The hard floor feels warm against the soles of your feet as you pad your way to the pool. As you enter the pool, you marvel at the way the warm water envelopes your body in a comforting embrace.
<<link "Next">><<gotoevent setup.events.bathingRoomCore>><</link>><<addtime { minute : 6 }>><<set setup.events.bathingRoomCore to [
{
requires: 'true',
chance: 100,
link: "Bathing Room Core 1"
},
{
requires: 'true',
chance: 100,
link: "Bathing Room Core 2"
},
{
requires: 'true',
chance: 100,
link: "Bathing Room Core 3"
},
{
requires: '($clock.hour gte 5 and $clock.hour lt 6) or ($clock.hour gte 18 and $clock.hour lt 22)',
chance: 100,
link: "Bathing Room Core Anna 1"
},
{
requires: '($clock.hour gte 6 and $clock.hour lt 21)',
chance: 100,
link: "Bathing Room Core Eve 1al"
}
]>>Closing your eyes, you sink a little deeper until only your face is above the gently moving water. As the water covers your ears, the world around you is muted.
You remain like that for several minutes, simply enjoying the relaxing pool, the faint scent of lavender filling the air.
<<talk "thought">>I wonder if the water is scented, or if it's something else?<</talk>>\
The thought is an idle one, and forgotten almost as soon as it crosses your mind.
Eventually you take a deep breath, then sigh, knowing that no matter how pleasant the waters might be, you have to get out eventually.
<<link "Get out.">><<gotoevent setup.events.bathingRoomEnd>><</link>><<addtime { minute : 17 }>>Moving your arms through the water, you half walk, half swim your way across the bathing pool before sitting down on the ledge along the inside of the pool. Sitting in the water like this, the water comes up almost to your shoulders. With your eyes closed, you lean back against the side of the tub and simply enjoy the feel of the warm water engulfing your body.
It's much later that you finally open your eyes again and prepare to exit the water.
<<link "Get out.">><<gotoevent setup.events.bathingRoomEnd>><</link>><<addtime { minute : 20 }>>You move to the middle of the pool, moving your arms around yourself and enjoying the feel of the warm water moving around your body as you create gentle swirls in the pool.
For several minutes, you move around in the water, content to simply enjoy its warmth. It's with reluctance that you finally decide to slip from the water.
<<link "Get out.">><<gotoevent setup.events.bathingRoomEnd>><</link>><<addtime { minute : 14 }>><<set setup.events.bathingRoomEnd to [
{
requires: 'true',
chance: 100,
link: "Bathing Room End 1"
},
{
requires: 'true',
chance: 100,
link: "Bathing Room End 2"
}
]>>Water runs from your body, dropping onto the polished stone floor as you walk toward the alcove where you had left your clothes.
Once there, you reach for a towel tucked into a small nook and dry yourself off before dressing yourself again.
[[End.|$location]]
<<addtime { minute : 5 }>>\You allow the water to simply drip from your body onto the stone floor as you move to the alcove to collect your clothes. Reaching for a towel, you quickly dry yourself off before putting your clothes.
[[End.|$location]]
<<addtime { minute : 5 }>>\You have only been in the water for a few minutes when you hear the door to the room open. Looking up, you can see Anna just entering the room. The moment she sees you, she draws up short as if uncertain what to do.
<<if $anna.affection gte 900 and $anna.fear lte 100>>\
Anna's eyes meet yours, then flicker toward your body, partially concealed beneath the waters. Color creeps into her cheeks as she blushes.
[[Ask her to join you.|Bathing Room Core Anna 1a]]
[[Send her away.|Bathing Room Core Anna 1b]]
<<elseif $anna.affection gte 600 and $anna.fear lte 350>>\
Anna looks at you, surprise clear in her eyes. You can see her shift her weight from one foot to the other, clearly unable to decide what she should do. You can detect a hint of color in her cheeks as she looks away.
[[Ask her to join you.|Bathing Room Core Anna 1a]]
[[Send her away.|Bathing Room Core Anna 1b]]
<<elseif $anna.affection gte 500 or $anna.fear lte 250>>\
There is a moment of panic in Anna's eyes when she sees you and she quickly averts her eyes.
<<talk "anna">>Excuse me.<</talk>>\
She says softly, already starting to turn toward the door again.
<<talk "anna">>Sorry for the intrusion.<</talk>>\
[[Ask her to join you.|Bathing Room Core Anna 1a]]
[[Let her go.|Bathing Room Core Anna 1c]]
<<else>>\
<<talk "anna">>E-excu-excuse me.<</talk>>\
Anna stammers before quickly retreating the way she came.
The door closes behind her before you can even think to call out.
You quickly shrug off the encounter and return your attention to your own time in the pool. After a little longer you start to move toward the water's edge to get out.
<<link "Get out.">><<gotoevent setup.events.bathingRoomEnd>><</link>>
<<addtime { minute : 9 }>>\
<</if>>\<<talk "player">>You're welcome to join me if you'd like...<</talk>>\
There's a casual tone to your voice, but even as you utter the words you know she will do so because she will interpret your words as an order.
<<if $anna.affection gte 900 and $anna.fear lte 50>>\
Anna's eyes light up and she fidgets with a sort of nervous energy.
<<talk "anna">>If you don't mind?<</talk>>\
Her tone is hopeful, clearly wanting confirmation.
<<talk "player">>Absolutely, I'd love it if you chose to join me!<</talk>>\
She nods, looking pleased.
<<talk "anna">>Thank you.<</talk>>\
You watch as she moves to one of the many alcoves around the bathing room.
<<talk "thought">>She's taking the one right beside mine. I wonder if there's any significance to that?<</talk>>\
Openly watching her, you enjoy the sight of her undressing, each piece of clothing coming off with almost exaggerated care before being neatly folded and sat in a little nook in the wall intended to hold them. As her panties slide down her hips, she looks back at you, smiling slightly when she sees you looking, then allowing them to fall past her hips and pool around her ankles.
Even if you wanted to, you couldn't have looked away as Anna turns to face you. She strikes an almost perfect Venus pose, one arm wrapped lightly over her breasts while the other hangs down to obscure her crotch. Even a bit of her hair falls over her shoulder.
You see her eyes flicker downward as if she is struggling to work up her courage, then her hands slowly drop to her sides before her eyes come back up slowly to meet yours. A shy smile forms on her lips as her eyes meet yours.
<<talk "thought">>Beautiful.<</talk>>\
You think as she walks toward the pool. You feel the urge to move toward her, but you resist that urge as you watch her instead, the tip of her toes first, then the rest of her foot sliding into the water, past the ankle and part way up her calf before her foot finds the first step. Then the other foot follows, sliding gracefully into the water while barely making a ripple as it reaches her thigh.
Anna nibbles her lip as she finishes her descent into the pool, the water coming up to lap at the bottom of her breasts as she stops expectantly right in front of you.
<<set $anna.affection += 1>><<set $anna.fear -= 1>>\
<<elseif $anna.affection gte 700 and $anna.fear lte 200>>\
Anna's looks just a little uncertain, but nods all the same.
<<talk "anna">>If you don't mind?<</talk>>\
Her tone holds a hint of caution.
<<talk "player">>Absolutely, I'd love it if you chose to join me!<</talk>>\
She nods, looking relieved.
<<talk "anna">>Thank you.<</talk>>\
You watch as she moves to one of the many alcoves around the bathing room.
<<talk "thought">>She's taking the one right beside mine. I wonder if there's any significance to that?<</talk>>\
Openly watching her, you enjoy the sight of her undressing, each piece of clothing coming off with almost exaggerated care before being neatly folded and sat in a little nook in the wall intended to hold them. As her panties slide down her hips, she looks back at you, blushing slightly when she sees you looking, then allowing them to fall past her hips and pool around her ankles.
Even if you wanted to, you couldn't have looked away as Anna turns to face you. She strikes an almost perfect Venus pose, one arm wrapped lightly over her breasts while the other hangs down to obscure her crotch. Even a bit of her hair falls over her shoulder.
You see her eyes flicker downward as if she is struggling to work up her courage, then her hands slowly drop to her sides before her eyes come back up slowly to meet yours. After taking a deep breath, she begins to walk toward the pool.
<<talk "thought">>Beautiful.<</talk>>\
You think as she walks toward the pool. You feel the urge to move toward her, but you resist that urge as you watch her instead, the tip of her toes first, then the rest of her foot sliding into the water, past the ankle and part way up her calf before her foot finds the first step. Then the other foot follows, sliding gracefully into the water while barely making a ripple as it reaches her thigh.
Anna closes her eyes just a hint longer than it would take to blink as she finishes her descent into the pool, the water coming up to lap at the bottom of her breasts as she stops expectantly right in front of you. You can see her uncertainty as she waits to see what you do.
<<set $anna.affection += 1>><<set $anna.fear -= 1>>\
<<elseif $anna.affection gte 500 or $anna.fear lte 250>>\
Anna's is clearly uneasy but nods all the same.
<<talk "anna">>If you don't mind?<</talk>>\
Her tone is just a little wary.
<<talk "player">>Absolutely, I'd love it if you chose to join me.<</talk>>\
She nods before responding in a formal tone.
<<talk "anna">>Thank you.<</talk>>\
You watch as she moves to one of the many alcoves around the bathing room. She seems torn between which one to take, the one right beside the one you took, or the one a little further away.
<<talk "thought">>She's taking the one further from mine. I wonder what significance that has?<</talk>>\
Openly watching her, you enjoy the sight of her undressing, each piece of clothing coming off with almost exaggerated care before being neatly folded and sat in a little nook in the wall intended to hold them. As her panties slide down her hips, she looks back at you, her expression pinching slightly when she sees you looking, then allowing them to fall past her hips and pool around her ankles.
Even if you wanted to, you couldn't have looked away as Anna turns to face you. She strikes an almost perfect Venus pose, one arm wrapped lightly over her breasts while the other hangs down to obscure her crotch. Even a bit of her hair falls over her shoulder.
You see her eyes flicker downward as if she is struggling to work up her courage, she makes it half way to the pool before she finally allows her hands to slowly drop to her sides, her eyes not quite meeting yours as she does so.
<<talk "thought">>Beautiful.<</talk>>\
You think as she walks toward the pool. You feel the urge to move toward her, but you resist that urge as you watch her instead, the tip of her toes first, then the rest of her foot sliding into the water, past the ankle and part way up her calf before her foot finds the first step. Then the other foot follows, sliding gracefully into the water while barely making a ripple as it reaches her thigh.
Anna closes her eyes just a hint longer than it would take to blink as she finishes her descent into the pool, the water coming up to lap at the bottom of her breasts as she stops expectantly right in front of you. She looks rigid as she waits to see what you do.
<<set $anna.affection += 1>>\
<<else>>\
Anna's is clearly rattled by the situation, looking stiff as fear etches her features.
<<talk "anna">>I-I wouldn't want to intrude?<</talk>>\
Her tone is just a little wary.
<<talk "player">>Absolutely, I'd love it if you joined me!<</talk>>\
She nods before responding in a formal tone.
<<talk "anna">>Yes sir.<</talk>>\
You watch as she moves to one of the many alcoves around the bathing room. You can't help but notice that she takes one of the ones furthest from the one you chose.
Openly watching her, you enjoy the sight of her undressing, each piece of clothing coming off with almost exaggerated care before being neatly folded and sat in a little nook in the wall intended to hold them. As her panties slide down her hips, she looks back at you, a slight tremor going through her when she sees you looking, then allowing the panties to fall past her hips and pool around her ankles.
Even if you wanted to, you couldn't have looked away as Anna turns to face you. She strikes an almost perfect Venus pose, one arm wrapped lightly over her breasts while the other hangs down to obscure her crotch. Even a bit of her hair falls over her shoulder.
You see her eyes flicker downward as if she is struggling to work up her courage. Each footstep looks forced, as if she's walking to her own execution rather than simply joining you in the pool for a little while. As she approaches, she seems unable to meet your gaze.
<<talk "thought">>Beautiful.<</talk>>\
You think as she walks toward the pool. You feel the urge to move toward her, but you resist that urge as you watch her instead, the tip of her toes first, then the rest of her foot sliding into the water, past the ankle and part way up her calf before her foot finds the first step. Then the other foot follows, sliding gracefully into the water while barely making a ripple as it reaches her thigh.
Anna closes her eyes just a hint longer than it would take to blink as she finishes her descent into the pool, the water coming up to lap at the bottom of her breasts as she stops mechanically right in front of you. In those final steps, her expression changes, like a mask slipping into place. But while that mask shrouds her fear, it's clear that it's a fragile thing that could break at any moment.
<<set $anna.affection += 1>>\
<</if>>\
[[Make love to her.|Bathing Room Core Anna 1d]]
[[Wash each other.|Bathing Room Core Scene 1e]]
[[Continue your bath.|Bathing Room Core Scene 1f]]
<<addtime { minute : 4 }>>\<<talk "player">>You can come back and clean the room later, but I'm using the room at the moment.<</talk>>\
You say lightly, Anna quickly nods, then slips silently from the room.
It's not long after that when you decide to get out, rising up out of the water and stepping onto the polished stone floor that lines the pool.
<<link "Get out.">><<gotoevent setup.events.bathingRoomEnd>><</link>>
<<addtime { minute : 8 }>><<set $anna.affection -= 1>>\You watch her go without saying a word, then once the door is closed you return to your bath.
It's not long after that when you decide to get out, rising up out of the water and stepping onto the polished stone floor that lines the pool.
<<link "Get out.">><<gotoevent setup.events.bathingRoomEnd>><</link>>
<<addtime { minute : 8 }>>\Leaning forward, you let your lips touch hers in a tender little kiss.
<<if $anna.affection gte 950 and $anna.fear lte 50>>\
Anna sighs happily, her arms wrapping around you after only a moment's hesitation as she meets your kiss.
Your own hands move to her ass, pulling her against you. You can see her eyes widen in surprise, a little 'eep!' escaping her lips. A second later her legs wrap around your hips. In her eyes you can see her fear of rejection, but if vanishes behind a smile as your kiss intensifies.
Between your legs, you can feel your manhood rising to full mast, pressing against her ass. Using your hands on her ass, you pull her away slightly. She takes the hint and reaches down between you, guiding the tip of your erection at her opening.
Even with all the water, you can feel how slick she is inside as you push forward. She trembles slightly, her arms clinging just a little tighter to you for a few seconds.
<<talk "thought">>I think she just came.<</talk>>\
The thought brings a smile to your lips.
When you start rocking your hips, she begins to do the same, within seconds the two of you have settled into a steady rhythm.
All around you the water moves, your motion creating waves that lap noisily at the sides of the bathing pool.
Anna's breath is hot against your lips, her legs squeezing around your hips in a way that suggests she's afraid you'll somehow slip away from her at any moment.
Over the next few minutes, the only sounds are those of the water splashing around you and the soft moans that fill the air.
It's an almost magical moment that can not last forever.
Anna shudders in your arms again, her pussy quivering around your cock as another orgasm washes over her like a tidal wave. All she can do is cling to you, trying to hold on as she loses herself in a few moments of bliss.
The desperation and passion of her movements are more than you can take, you can feel your cock swell and twitch. You manage to prolong the inevitable for one more thrust, then you couldn't hold back if your life depended on it. You shove forward with everything you have and hold yourself balls deep inside of her as you throb and jerk, spilling your seed against her cervix.
When you finally start to catch your breath again, you can see that Anna's expression is still glazed in pleasure. Leaning forward, you kiss her again, and like Sleeping Beauty, she seems to return to her senses as a smile blossoms on her lips.
For a little longer, you hold her like that, eventually releasing her. She pulls back from you with a little smile on her lips, her hands clutched together between her breasts.
In the minutes that follow, both of you fall into a comfortable silence as you clean yourselves up. Once done, you slip from the water, Anna just a couple of paces behind you. Each of you move to your own alcoves to dry off.
As you dress yourself, you cast glances at Anna, admiring her curves and movements. As often as not, you catch her throwing the same kinds of glances at you.
<<set $anna.affection += 1>><<set $anna.fear -= 1>>\
<<elseif $anna.affection gte 600 and $anna.fear lte 350>>\
Anna looks into your eyes, her arms wrapping around you after a short hesitation as she finally meets your kiss.
Your own hands move to her ass, pulling her against you. You can see her eyes widen in surprise, a little 'eep!' escaping her lips. She remains like that for several seconds before you take hold of her thigh, encouraging her to wrap her legs around you. In her eyes you can see caution, but also hope as your kiss intensifies.
Between your legs, you can feel your manhood rising to full mast, pressing against Anna's ass. Using your hands on her ass, you pull her away slightly. She hesitates, but after a few seconds seems to realize you want her to guide you in. Reaching down down between you, she guides the tip of your erection at her opening.
Even with all the water, you slide easily inside of her slick hole. You can tell that she is wet, but you also know that the pool's water aided in your sudden intrusion.
When you start rocking your hips, she begins to do the same, within seconds the two of you have settled into a steady rhythm.
All around you the water moves, your motion creating waves that lap noisily at the sides of the bathing pool.
Anna's breath is hot against your lips, her legs wrapped around your hips to hold herself in place.
Over the next few minutes, the only sounds are those of the water splashing around you and the soft moans that fill the air.
But the moment can not last forever, and after several minutes you can tell that you're starting to get close.
Anna shudders in your arms, her pussy quivering around your cock as an orgasm washes over her. All she can do is cling to you, trying to hold on as she loses herself in a few moments of pleasure.
The feel of her pussy quivering around your cock is more than you can take, you can feel your penis swell and twitch. You manage to prolong the inevitable for one more thrust, then you couldn't hold back if your life depended on it. You shove forward with everything you have and hold yourself balls deep inside of her as you throb and jerk, spilling your seed against her cervix.
When you finally start to catch your breath again, you can see that Anna's expression is still glazed as she recovers from her orgasm. Leaning forward, you kiss her again, and slowly she seems to return to her senses as a smile blossoms on her lips.
For a little longer, you hold her like that, eventually releasing her. She pulls back from you, her eyes on yours as she studies your features.
In the minutes that follow, both of you fall into a comfortable silence as you clean yourselves up. Once done, you slip from the water, Anna just a couple of paces behind you. Each of you move to your own alcoves to dry off.
As you dress yourself, you cast glances at Anna, admiring her curves and movements. As often as not, you catch her throwing thoughtful glances at you in return.
<<set $anna.affection += 1>><<set $anna.fear -= 1>>\
<<elseif $anna.affection gte 500 or $anna.fear lte 250>>\
Her expression is carefully guarded, like looking into a mask as she finally wraps her arms around you and hesitantly meets your kiss.
Your own hands move to her ass, pulling her against you. You can see her eyes widen in a quickly suppressed flash of worry, a little 'eep!' escaping her lips. She remains like that for several seconds before you take hold of her thigh, encouraging her to wrap her legs around you, her movements are mechanical.
Between your legs, you can feel your manhood rising to full mast, pressing against Anna's ass. Using your hands on her ass, you pull her away slightly. You hope that she will reach down to guide you in, but when she doesn't do it you reach down to do it yourself.
Your cock slides in with ease, but you can tell that the water is serving as lubrication rather than her own juices.
When you start rocking your hips, she begins to do the same, within seconds the two of you have settled into a steady rhythm. It doesn't take long before though before you can feel her getting wetter, your movements becoming more natural with every thrust.
All around you the water moves, your motion creating waves that lap noisily at the sides of the bathing pool.
Anna's breath is hot against your cheek, her legs wrapped loosely around your hips to hold herself in place.
Over the next few minutes, the only sounds are those of the water splashing around you and the soft moans that fill the air.
But the moment can not last forever, and after several minutes you can tell that you're starting to get close.
Anna moans softly in your arms, her pussy quivering around your cock as an orgasm washes over her. Instinctively she clings to you, trying to hold on as she loses herself in a few fleeting moments of pleasure.
The feel of her pussy quivering around your cock is more than you can take, you can feel your penis swell and twitch. You manage to prolong the inevitable for one more thrust, then you couldn't hold back if your life depended on it. Shoving forward with everything you have, you hold yourself balls deep inside of her as you throb and jerk, spilling your seed against her cervix.
When you finally start to catch your breath again, you can see Anna looking at you, her breath still labored. Leaning forward, you kiss her again, and reluctantly she begins to return it.
For a little longer, you hold her like that, eventually releasing her. She pulls back from you, her eyes on yours for a long second before looking away.
In the minutes that follow, both of you fall into mildly awkward silence as you clean yourselves up. Once done, you slip from the water, Anna several paces behind you. Each of you move to your own alcoves to dry off.
As you dress yourself, you cast glances at Anna, admiring her curves and movements. But only once do you catch her sneaking a peek at you in return.
<<set $anna.fear -= 1>>\
<<else>>\
You can see the fear in her expression even though she hides it well. When you kiss her, she doesn't pull away but she doesn't really return the kiss either.
Your own hands move to her ass, pulling her against you. You can see her eyes widen in a quickly suppressed flash of worry, a little 'eep!' escaping her lips. She remains like that for several seconds before you take hold of her thigh, encouraging her to wrap her legs around you, her movements are both hesitant and mechanical.
Between your legs, you can feel your manhood rising to full mast, pressing against Anna's ass. Using your hands on her ass, you pull her away slightly. You hope that she will reach down to guide you in, but when she doesn't do it you reach down to do it yourself.
Your cock slides in, but you can tell that the water is serving as lubrication rather than her own juices.
When you start rocking your hips, she holds herself still, allowing you to do as you please with her. Bit by bit, you can feel her getting wetter, your movements becoming more natural with every thrust.
All around you the water moves, your motion creating waves that lap noisily at the sides of the bathing pool.
Anna's breath is hot against your cheek, her legs instinceively wrapped around your hips to hold herself in place.
Over the next few minutes, the only sounds are those of the water splashing around you and the soft moans that fill the air.
But the moment can not last forever, and after several minutes you can tell that you're starting to get close.
Anna moans softly in your arms, the sound resembling a sigh. Her pussy quivers around your cock as an orgasm washes over her. She holds on to you lightly for stability as she loses herself in a few fleeting moments of pleasure.
The feel of her pussy quivering around your cock is more than you can take, you can feel your penis swell and twitch. You manage to prolong the inevitable for one more thrust, then you couldn't hold back if your life depended on it. Shoving forward with everything you have, causing her to grunt softly in discomfort. Then you hold yourself balls deep inside of her as you throb and jerk, spilling your seed against her cervix.
When you finally start to catch your breath again, you can see Anna looking at you, her breath still a little labored. Leaning forward, you kiss her again, her lips meeting your own though there is no massion in the kiss she returns.
For a little longer, you hold her like that, eventually releasing her. She pulls back from you, her eyes unable to meet your gaze.
In the minutes that follow, both of you fall into an awkward silence as you clean yourselves up. Once done, you slip from the water, Anna several paces behind you. Each of you move to your own alcoves to dry off.
As you dress yourself, you cast glances at Anna, admiring her curves and movements. But only once do you catch her sneaking a peek at you in return.
<<set $anna.affection -= 1>><<set $anna.fear += 1>><<set $anna.trust -= 1>>\
<</if>>\
[[End.|$location]]
<<addtime { minute : 17 }>>\<<talk "player">>Stay put.<</talk>>\
You say softly, unable to resist the urge to smile.
<<if $anna.affection gte 950 and $anna.fear lte 50>>\
Anna gives a curious smile in return as she watches you quickly move around her and exit the bathing pool.
<<elseif $anna.affection gte 600 and $anna.fear lte 350>>\
Anna gives a cautious smile at your words, but when you quickly move around her she instinctively stiffens in alarm even though she quickly relaxes again the moment you are past and climbing out of the bathing pool.
<<elseif $anna.affection gte 500 or $anna.fear lte 250>>\
There's suspicion in her eyes in the wake of your words, then she lets out a startled little gasp when you quickly move around her and exit the bathing pool.
<<else>>\
Anna freezes in place at your words, letting out a startled sound when you move past her and exit the bathing pool.
<</if>>\
Once out of the pool, you move back to the alcove you had undressed at, pick up a washcloth and a bar of soap before returning to the pool. You can see Anna's eyes move from your face to the items in your hand, understanding registering in her eyes.
Even before you are fully in the bathing pool again, her hands are outstretched to take the washcloth and soap.
<<talk "thought">>She's so used to being a servant that it never even crossed her mind that I might have other motives right now.<</talk>>\
You smile to yourself and allow her to take those items.
<<if $anna.affection gte 1000 and $anna.fear lte 0>>\
You watch her dip the washcloth into the water, then use the soap to build up suds on the cloth. The smile on her lips is just a hint sad as she reaches up to your shoulder, beginning to gently wash you from the neck down.
Anna takes great care, affection in her eyes as she moves. Every motion she makes is slow and deliberate in a way that makes clear that she is enjoying the experience.
You can't help but notice that even though she is holding the washcloth, more often than not her bare hands are moving across your flesh. Delicate fingers caressing as the glide over your skin.
She washes you down to just below your navel, then moves behind you. Her hands move to your shoulders and a moment later you feel her breasts press against your back.
It takes her several minutes to work her hands down your body, but you enjoy every second of her gentle touch. When her hands reach your bottom, she gives you a light squeeze, then lets her hands drift around to your front. Her hands both reach your penis at the same time, half washing, half stroking its length for far longer than needed to clean you.
When she is finally done, you turn toward her, taking the washcloth and soap from her hands before soaping the cloth back up.
<<talk "player">>My turn!<</talk>>\
You say to her.
Even before the washcloth touches her skin, you know that this is something you want to make last. You bring the washcloth up to her soft jawline, caressing as much as washing its delicate contour. Anna leans into the action, clearly enjoying what you are doing. Inch by inch, you make your way around her jaw and move to her neck. When you reach her throat, she tenses slightly, the ghost of horrors past flickering in her eyes before she meets your eyes and seems to relax once more.
Then it's her shoulders, the washcloth leaving suds in its wake as you rub the skin with slow and deliberate movements.
A soft sigh escapes her lips as the wash cloth brushes over her breasts.
You manage to continue until you reach her navel, then you give up any pretense of washing her and admit to yourself what you are doing. With only your hands, you want nothing more than to show her just how beautiful you find her.
There's a moment of confusion in her eyes as you toss the washcloth and soap off to the side, the soap clattering on the hard stone floor while the washcloth lands with a simple wet thud.
Anna starts to open her mouth, but before she can utter a single word you rise one finger and place it lightly on her lips, stalling anything that she might have planned to say.
Looking into her eyes, you never break eye contact as your hands begin to wander, tracing her lips, caressing along her jawline.
You can see her eyes half close, her head leaning in to your palm. You make every touch a caress, every moment a testament to her beauty.
A soft gasp escapes her lips as your hands stray down from her jaw, your fingertips straying lightly across her throat.
There's a sharp intake of breath from Anna, but there's also trust in her eyes as you continue.
Moving outward, your hands slide to her shoulders, straying lightly down her arms until you find her hands. As your lips touch hers in a gentle kiss, your fingers intertwine. For a few seconds you remain like this, your lips pressing lightly against hers as she moans softly in pleasure.
As you break the kiss, your fingers slide free of hers and begin to slide delicately up her arms once more until you reach her collar bone which you in turn follow toward where the meet. Once there, your hands slide downward, approaching her cleavage but not quite touching her breasts, then you reverse course and allow your hands to stray around her breasts until you are cupping them.
Only then do you let your hands touch her breasts, lightly caressing them as you heft their weight. For maybe a minute, you knead and caress her breasts, occasionally straying to her nipples.
Then your hands are moving again, straying down across her smooth belly before redirecting toward her hips.
Anna's breath is heavy, her eyes glazed as she looks at you.
<<talk "thought">>She looks like she's lost in bliss.<</talk>>\
Slowly, you move your hands from her hips around her back, pulling her into a gentle embrace.
You smile to yourself as you look at the happy smile on her face, as you feel her chest rise and fall with her breathless panting.
<<talk "player">>You are amazing, beautiful and sweet.<</talk>>\
You kiss her as if to sample her taste.
<<talk "anna">>At moments like this, I believe you.<</talk>>\
She smiles shyly, her eyes finally seeming to focus on you again.
For several minutes you hold her like that, simply enjoying the closeness and the warmth of her pressed against you.
<<talk "anna">>I...<</talk>>\
She pauses, blushing as she bites her lip lightly.
<<talk "anna">>I love you.<</talk>>\
Anna looks surprised at herself as the words leave her mouth, her smile turning shy.
Leaning your head forward, you touch your brow to hers.
<<talk "player">>And that makes me the luckiest man alive.<</talk>>\
A minute later, the two of you both slip from the bathing pool, your fingers intertwined as you hold hands. You don't release each other until you reach the alcove where both of you dry off and get dressed. All the while you share meaningful glances and warm smiles.
Once done, you sweep Anna into a hug and kiss her again before allowing her to slip into the mansion.
<<set $anna.affection += 2>><<set $anna.fear -= 5>><<set $anna.trust += 5>>\
<<elseif $anna.affection gte 800 and $anna.fear lte 200>>\
You watch her dip the washcloth into the water, then use the soap to build up suds on the cloth. The faint smile on her lips is a little sad as she reaches up to your shoulder, beginning to gently wash you from the neck down.
Anna takes great care, as she starts to wash you.
You can't help but notice that even though she is holding the washcloth, more often than not her bare hands are moving across your flesh. Delicate fingers caressing as the glide over your skin.
She washes you down to just below your navel, then moves behind you. Her hands move to your shoulders and a moment later you feel her breasts press against your back.
It takes her several minutes to work her hands down your body, but you enjoy every second of her gentle touch. When her hands reach your bottom, she gives you a light squeeze, then lets her hands drift around to your front. Her hands both reach your penis at the same time, half washing, half stroking its length for far longer than needed to clean you.
When she is finally done, you turn toward her, taking the washcloth and soap from her hands before soaping the cloth back up.
<<talk "player">>My turn.<</talk>>\
You say to her.
Even before the washcloth touches her skin, you know that this is something you want to make last. You bring the washcloth up to her soft jawline, caressing as much as washing its delicate contour. Anna leans into the action, clearly enjoying what you are doing. Inch by inch, you make your way around her jaw and move to her neck. When you reach her throat, she tenses slightly, the ghost of horrors past flickering in her eyes before she meets your eyes and seems to reluctantly relax once more.
Then it's her shoulders, the washcloth leaving suds in its wake as you rub the skin with slow and deliberate movements.
An instinctive sigh escapes her lips as the wash cloth brushes over her breasts.
You manage to continue until you reach her navel, then you give up any pretense of washing her and admit to yourself what you are doing. With only your hands, you want nothing more than to show her just how beautiful you find her.
There's a moment of worry in her eyes as you toss the washcloth and soap off to the side, the soap clattering on the hard stone floor while the washcloth lands with a simple wet thud.
Anna starts to open her mouth, but before she can utter a single word you rise one finger and place it lightly on her lips, stalling anything that she might have planned to say.
Looking into her eyes, you never break eye contact as your hands begin to wander, tracing her lips, caressing along her jawline.
You can see her eyes half close, and after a moment of hesitation her head leans into your palm. You make every touch a caress, every moment a testament to her beauty.
A soft gasp escapes her lips as your hands stray down from her jaw, your fingertips straying lightly across her throat.
There's a sharp intake of breath from Anna, concern hiding like a shadow directly behind her eyes.
Moving outward, your hands slide to her shoulders, straying lightly down her arms until you find her hands. As your lips touch hers in a gentle kiss, your fingers intertwine. For a few seconds you remain like this, your lips pressing lightly against hers as she starts to lose herself in the pleasure you are sharing with her.
As you break the kiss, your fingers slide free of hers and begin to slide delicately up her arms once more until you reach her collar bone which you in turn follow toward where the meet. Once there, your hands slide downward, approaching her cleavage but not quite touching her breasts, then you reverse course and allow your hands to stray around her breasts until you are cupping them.
Only then do you let your hands touch her breasts, lightly caressing them as you heft their weight. For maybe a minute, you knead and caress her breasts, occasionally straying to her nipples.
Then your hands are moving again, straying down across her smooth belly before redirecting toward her hips.
Anna's breath is heavy, her eyes glazed as she looks at you.
<<talk "thought">>She's enjoying herself, but she's can't quite let go of the past, can she?<</talk>>\
Slowly, you move your hands from her hips around her back, pulling her into a gentle embrace.
You smile to yourself as you look at the surprised smile on her face, as you feel her chest rise and fall with her breathless panting.
<<talk "player">>You are amazing, beautiful and sweet!<</talk>>\
You kiss her as if to sample her taste.
<<talk "anna">>At moments like this, I can almost believe you.<</talk>>\
She smiles shyly, her eyes finally seeming to focus on you again.
Then for several minutes you hold her like that, simply enjoying the closeness and the warmth of her pressed against you.
<<talk "anna">>Thank you for this, I...<</talk>>\
She seems to struggle to find the word she is looking for.
<<talk "anna">>You make me feel special.<</talk>>\
Anna's eyes are filled with worry, anticipating your response to her words.
Leaning your head forward, you touch your brow to hers.
<<talk "player">>You have always been special, you just need someone to show you once in a while.<</talk>>\
A minute later, the two of you both slip from the bathing pool, your fingers intertwined as you hold hands. You don't release each other until you reach the alcove where both of you dry off and get dressed. All the while you share meaningful glances and warm smiles.
Once done, you sweep Anna into a hug and kiss her again before allowing her to slip into the mansion.
<<set $anna.affection += 2>><<set $anna.fear -= 5>><<set $anna.trust += 5>>\
<<elseif $anna.affection gte 300 or $anna.fear lte 700>>\
You watch her dip the washcloth into the water, then use the soap to build up suds on the cloth. She has a serious expression on her face as she reaches up to your shoulder, beginning to gently wash you from the neck down.
Anna takes great care, her expression unreadable as she moves. Every motion she makes is efficient and mechanical, as if this is something she is doing on autopilot rather than a task she is enjoying.
She washes you down to just below your navel, then moves behind you. Her hands move to your shoulders and a moment later you feel her breasts press hesitantly against your back.
It takes her several minutes to work her hands down your body somehow making it sensual without letting it become explicitly sexual, but even so you enjoy every second of her gentle touch. When her hands reach your bottom, she does not linger but instead lets her hands drift around to your front. Her hands both reach your penis at the same time, washing it with the same detached care as the rest of you.
When she is finally done, you turn toward her, taking the washcloth and soap from her hands before soaping the cloth back up.
<<talk "player">>My turn!<</talk>>\
You say to her.
There's a moment of confusion in her eyes before surprise registers at her realization that you're about to wash her in turn.
Even before the washcloth touches her skin, you know that this is something you want to make last. You bring the washcloth up to her soft jawline, caressing as much as washing its delicate contour. Anna remains still, watching you. The way her nipples harden, crinkling, is the only indication that she is enjoying what you are doing. Inch by inch, you make your way around her jaw and move to her neck. When you reach her throat, the tenses and jerks back a fraction of an inch, the ghost of horrors past flickering in her eyes before she meets your eyes. It takes several seconds before you see the tension beginning to leave her.
Then it's her shoulders, the washcloth leaving suds in its wake as you rub the skin with slow and deliberate movements.
She makes a small sound, through you do not know if it's from pleasure of unease as the wash cloth brushes over her breasts.
You manage to continue until you reach her navel, then you give up any pretense of washing her and admit to yourself what you are doing. With only your hands, you want nothing more than to show her just how beautiful you find her.
There's clear worry in her eyes as you toss the washcloth and soap off to the side, the soap clattering on the hard stone floor while the washcloth lands with a simple wet thud.
She looks as if she wants to say something, but remains silent as you rise one finger and place it lightly on her lips, stalling anything that she might have planned to say.
Looking into her eyes, you never break eye contact as your hands begin to wander, tracing her lips, caressing along her jawline.
There is so much uncertainty in her eyes. You can tell that she wants to enjoy what you are doing, but is still too scared to really appreciate what you are doing even though you make every touch a caress, every moment a testament to her beauty.
Her breath catches in her throat as your hands stray down from her jaw, your fingertips straying lightly across her throat.
She trembles almost imperceptibly at your touch and not wanting to make this experience unpleasant for her you let your hands stray lower.
Moving outward, your hands slide to her shoulders, straying lightly down her arms until you find her hands. As your lips touch hers in a gentle kiss, you intertwine your fingers with hers even though she seems to not understand what you are doing at first. For a few seconds you remain like this, your lips pressing lightly against hers until she finally starts to accept your kiss.
As you break the kiss, your fingers slide free of hers and begin to slide delicately up her arms once more until you reach her collar bone which you in turn follow toward where the meet. Again she tenses as you are so near her throat.
<<talk "thought">>I wonder how often my Great Uncle choked her to evoke that kind of response from her?<</talk>>\
Once there, your hands slide downward, approaching her cleavage but not quite touching her breasts, then you reverse course and allow your hands to stray around her breasts until you are cupping them.
Only then do you let your hands touch her breasts, lightly caressing them as you heft their weight. For maybe a minute, you knead and caress her breasts, occasionally straying to her nipples.
Then your hands are moving again, straying down across her smooth belly before redirecting toward her hips.
Slowly, you move your hands from her hips around her back, pulling her into a gentle embrace.
She tenses, going rigid in your arms for just a second before she can relax again. The worry in her eyes remains however.
<<talk "player">>You are amazing, beautiful and sweet.<</talk>>\
You resist the urge to kiss her since you don't want to make the situation any more awkward than it is already becoming.
A minute later, the two of you both slip from the bathing pool, moving to your own alcoves to dry off and dress again. You watch her from the corner of your eye, but you only see her glance your direction a couple of times. Her expression is an odd mix of worry and curiosity.
<<set $anna.affection += 1>><<set $anna.fear -= 5>><<set $anna.trust += 10>>\
<<else>>\
You watch her dip the washcloth into the water, then use the soap to build up suds on the cloth. She has a troubled expression on her face as she reaches up to your shoulder, beginning to gently wash you from the neck down.
She washes you down to just below your navel, then moves behind you. Her hands move to your shoulders and a moment later you feel her breasts press against your back.
<<talk "thought">>I wonder if she's doing that on purpose, or if it's something she's simply been trained to do?<</talk>>\
It takes her several minutes to work her hands down your body, never making it feel like a sexual thing. Even so you enjoy every second of her gentle touch. When her hands reach your bottom, she does not linger but instead lets her hands drift around to your front. Her hands both reach your penis at the same time, washing it with the same detached care as the rest of you.
When she is finally done, you turn toward her, taking the washcloth and soap from her hands before soaping the cloth back up.
<<talk "player">>My turn.<</talk>>\
You say to her.
There's a moment of confusion in her eyes before surprise registers at her realization that you're about to wash her in turn.
Even before the washcloth touches her skin, you know that this is something you want to make last, to give her a few minutes of pleasure. You bring the washcloth up to her soft jawline, caressing as much as washing its delicate contour. Anna remains perfectly still, watching you with wary eyes. She shows no sign that she's enjoying your touch in the least. Inch by inch, you make your way around her jaw and move to her neck. When you reach her throat, the tenses and jerks back a fraction of an inch, the ghost of horrors past flickering in her eyes as she seems to focus on anything but your face. She doesn't relax in the least until you begin to move on, and even then she does so reluctantly.
Then it's her shoulders, the washcloth leaving suds in its wake as you rub the skin with slow and deliberate movements.
She makes a small sound, through you suspect it is more fear than pleasure, as the wash cloth brushes over her breasts.
You manage to continue until you reach her navel, then you give up any pretense of washing her and admit to yourself what you are doing. With only your hands, you want nothing more than to show her just how beautiful you find her.
There's clear worry in her eyes as you toss the washcloth and soap off to the side, the soap clattering on the hard stone floor while the washcloth lands with a simple wet thud.
Even though she shows no sign that she might say something, you still rise a single finger to her lips and rest it lightly across them to silence her.
Looking into her troubled eyes, you never break eye contact as your hands begin to wander, tracing her lips, caressing along her jawline.
<<talk "thought">>Is it even worth it to do something like this for her? She's so scared that she can't even enjoy it.<</talk>>\
There is so much uncertainty in her eyes. Even so you make every touch a caress, every moment a testament to her beauty.
Her breath catches in her throat and a shudder goes through her as your hands stray down from her jaw, your fingertips straying lightly across her throat.
You quickly move on before you can make the situation any worse.
Your hands slide to her shoulders, straying lightly down her arms until you find her hands. As your lips touch hers in a gentle kiss, you try to intertwine your fingers with hers but her hands hand limply and you're unable to do so. Instead you hold her hands instead. For a few seconds you remain like this, your lips pressing lightly against hers even though she never really returns the kiss.
As you break the kiss, your release her hands and begin to slide delicately up her arms once more until you reach her collar bone which you in turn follow toward where the meet. Again she tenses as you are so near her throat, though it is not as strong of a reaction as before.
<<talk "thought">>I wonder how often my Great Uncle choked her to evoke that kind of response from her?<</talk>>\
Once there, your hands slide downward, approaching her cleavage but not quite touching her breasts, then you reverse course and allow your hands to stray around her breasts until you are cupping them.
Only then do you let your hands touch her breasts, lightly caressing them as you heft their weight. For maybe a minute, you knead and caress her breasts, occasionally straying to her nipples.
Then your hands are moving again, straying down across her smooth belly before redirecting toward her hips.
Slowly, you move your hands from her hips around her back, pulling her into a gentle embrace.
A slight tremor goes through her before she goes rigid in your arms. She looks terrified.
<<talk "player">>You are amazing, beautiful and sweet.<</talk>>\
You try to reassure her, resisting the urge to kiss her since you don't want to make the situation any more awkward than it is already becoming.
You shake your head, wanting to see her smile but knowing that it's not going to happen.
<<talk "player">>All I wanted was to spend a few minutes treating you with the adoration you deserve.<</talk>>\
Anna looks unsure of what to say, muttering a simple...
<<talk "anna">>Thank you sir.<</talk>>\
As she looks away from you.
A minute later, the two of you both slip from the bathing pool. Even though you cast glances toward her, she seems interested in nothing more than clothing herself once more.
<<set $anna.fear -= 10>><<set $anna.trust += 10>>\
<</if>>\
[[End.|$location]]
<<addtime { minute : 24 }>>\Turning part way away from Anna, you shift your attention toward washing yourself. Nearby, Anna does the same, clearly uncertain about your behavior.
When you finish, you slip from the waters, excuse yourself as you cast one last look at her naked body, then head toward the alcove that holds your clothes as water drips from your naked body.
<<link "Get out.">><<gotoevent setup.events.bathingRoomEnd>><</link>>
<<addtime { minute : 7 }>><<set $anna.fear -= 1>>\You're just starting to get comfortable, the muscles in your back just starting to loosen when you hear the door to the room swing open.
Eve's half way into the room, kicking off her shoes and starting to pull her dress up in an effort to shuck it when she sees you.
<<if $eve.affection gte 850 and $eve.fear lte 100>>\
A huge grin splits her face right before she pulls her dress up over her head and throws it off to the side. Next are her panties which she slides off with amazing speed.
Then, fully naked she starts to run, squealing happily as she rushes the pool, jumps into the air, then lands with a belly flop that makes you cringe.
A wave of water spreads out from her point of impact, sending water spilling over the side of the pool in every direction.
<<talk "eve">>Ooouuuucccchhhh!<</talk>>\
Eve cries out as she comes up out of the water sputtering.
<<talk "player">>You alright?<</talk>>\
You ask, feeling a sense of amusement at her entrance.
<<talk "eve">>Just, hurts... a little.<</talk>>\
You can already see her belly and chest starting to turn red from her belly flop. But as she grins again, your eyes are drawn back to her face. She grabs her chest in both hands.
<<talk "eve">>Think that's going to make them swell up?<</talk>>\
You can't help but laugh.
<<talk "player">>I don't think it works that way.<</talk>>\
Eve pouts, then seems to shrug it off in the blink of an eye.
For the next few minutes, Eve splashes around the pool and talks about nothing in particular. She seems completely oblivious to her own nudity in your presence, and only acknowledges yours by casting sheepish glances at your manhood.
Then without warning she slips from the pool, her little naked ass on full display as she darts around the room to gather her earlier discarded clothes, then still naked and clutching her clothes to her chest, she grins at you one last time before darting out the door.
<<talk "thought">>So now I have a naked girl running around the mansion?<</talk>>\
You remain in the pool for another minute, then decide you should probably get out as well. Slipping from the water you head for the towel, water dripping from your body as you go. Once dry, you redress yourself and turn away from the alcove.
<<set $eve.affection += 1>><<set $eve.fear -= 1>><<set $eve.trust += 1>>\
<<elseif $eve.affection gte 400 or $eve.fear lte 600>>\
She slows when she sees you, her expression turning more serious. You can see her eyes dip, clearly trying to see your manhood beneath the water.
<<talk "eve">>Anna would tell me to leave you alone.<</talk>>\
Her eyes move back to your eyes for a second, her grin turning sheepish, then letting her dress drop back into place. She moves around the room quickly, casting occasional looks at you as she collects her discarded shoes, then bolting for the door as if the hounds of hell are on her heels. At the last second she turns toward you.
<<talk "eve">>Goodbye!<</talk>>\
She calls before vanishing from your view.
<<set $eve.affection += 1>><<set $eve.fear -= 1>>\
<<else>>\
Her expression sours almost instantly upon seeing you.
<<talk "eve">>Nope!<</talk>>\
She declares, pivots on her heel as her dress starts to fall back in place, then exits the door every bit as much speed as she entered.
<<talk "thought">>I wonder when she's going to come back for her shoes?<</talk>>\
The thought causes you to smirk.
Slowly, you settle back into your reprieve, enjoying a few more quiet moments before exiting the bathing pool.
Once out of the bathing pool, the water drips freely from your body until you pick up a towel and start to dry yourself. A few minutes later, you are dressed once more and ready to return your attention to other matters.
<<set $eve.fear += 1>>\
<</if>>\
[[End.|$location]]
<<addtime { minute : 14 }>>\
<<set $eve.affection += 1>><<set $eve.fear -= 1>><<set $eve.affection += 1>>\You hear the sloshing of water, echoed by soft laughter. As your eyes focus on the pool that dominates the room, you see Eve floating on the water, or rather her head, feet, and shoulders floating above the water while her belly bobs up and down, raising up out of the water only to submerge again, the process repeating every few seconds.
The water glistens on her swollen belly, cascading down it every time it rises up. You can see her feet floating near the surface, fully extended from her body. Using her own buoyancy, she bobs her belly up out of the water again, sending a ring of water spreading out from her body to slosh against the edge of the pool.
[[Let her have her fun.|Eve Bathing Pregnant 1a]]
[[Let her know you're present.|Eve Bathing Pregnant 1b]]
[[Undress and join her.|Eve Bathing Pregnant 1c]]
<<addtime { minute : 1 }>>Not wanting to bother Eve, you choose not to draw attention to yourself. A faint smile tugs at your lips as her belly bobs in the water again, one hand rubbing her belly as she grins, clearly thinking about the life growing inside of her.
[[End.|$location]]
<<addtime { minute : 1 }>><<talk "player">>You know, you're going to have to wait for the baby to be born before they'll learn how to swim, no matter how many times you dunk the baby<</talk>>\
<<if $eve.affection gte 700 and $eve.fear lte 250>>Eve giggles, looking embarrassed as she lets herself settle deeper into the water. In the next second she turns toward you, her breasts clearly visible above the edge of the bathing pool.
<<talk "eve">>I know that.<</talk>>\
Her expression is sheepish even as her voice is defensive.
Before you can reply, her expression turns serious, giving you pause.
<<talk "eve">><<print $eve.callsPlayer>>, do you think everything is going to be ok? What if my size makes having the baby difficult?<</talk>>\
You take a deep breath as you gather your thoughts.
<<talk "player">>So far, this pregnancy has been perfectly normal, there's no indication that birth will be any different. And we're going to be here to help with everything. You'll be fine.<</talk>>\
Eve nods slowly, her expression suggesting that she's not convinced.
<<talk "player">>Girls have been having babies since there have been girls. And in some cultures they marry off girls at puberty and expect them to start having a family right away. You're more developed than a lot of those girls.<</talk>>\
Her eyes narrow as she regards you.
<<talk "eve">>You're not fighting fair. You aren't allowed to use logic. I'm having a mood here, and you're threatening to ruin it.<</talk>>\
<<talk "player">>You were giggling when I entered.<</talk>>\
You point out with a smirk.
Eve mirrors your smirk, though it's obvious that she's trying to suppress it.
<<talk "eve">>I'm pregnant, I'm allowed to have mood swings.<</talk>>\
<<talk "player">>You're just making excuses now. I saw that smirk.<</talk>>\
Eve scowls, but quickly turns away from you when a grin bursts across her face.
[[Excuse yourself and leave her to her bath.|Eve Bathing Pregnant 1d]]
[[Join her in the bath.|Eve Bathing Pregnant 1e]]
<<elseif $eve.affection gte 600 or $eve.fear lte 350>>Eve grins, looking embarrassed as she lets herself settle deeper into the water. In the next second she turns toward you, sinking into the water just deep enough to partially obscure her breasts.
<<talk "eve">>I know that.<</talk>>\
Her expression is sheepish even as her voice is defensive.
Before you can reply, her expression turns serious, giving you pause.
<<talk "eve">><<print $eve.callsPlayer>>, do you think everything is going to be ok? What if my size makes having the baby difficult?<</talk>>\
You take a deep breath as you gather your thoughts.
<<talk "player">>So far, this pregnancy has been perfectly normal, there's no indication that birth will be any different. And we're going to be here to help with everything. You'll be fine.<</talk>>\
Eve nods slowly, her expression suggesting that she's not convinced.
<<talk "player">>Girls have been having babies since there have been girls. And in some cultures they marry off girls at puberty and expect them to start having a family right away. You're more developed than a lot of those girls.<</talk>>\
Her eyes narrow as she regards you skeptically.
<<talk "eve">>You're not fighting fair. You aren't allowed to use logic. I'm having a mood here, and you're threatening to ruin it.<</talk>>\
<<talk "player">>You were giggling when I entered.<</talk>>\
You point out with a smirk.
Eve mirrors your smirk, though she quickly hides it behind a scowl.
<<talk "eve">>I'm pregnant, I'm allowed to have mood swings.<</talk>>\
<<talk "player">>You're just making excuses now. I saw that smirk.<</talk>>\
Eve scowls, but quickly turns away from you when a grin bursts across her face.
[[Excuse yourself and leave her to her bath.|Eve Bathing Pregnant 1d]]
[[Join her in the bath.|Eve Bathing Pregnant 1e]]
<<else>>Eve's expression falters, looking embarrassed as she lets herself settle deeper into the water. In the next second she turns toward you, she sinks deeper into the water so that her breasts are obscured by the edge of the bathing pool.
<<talk "eve">>I know that.<</talk>>\
Her expression is serious even as her voice is defensive. She hesitates before opening her mouth again.
<<talk "eve">><<print $eve.callsPlayer>>, do you think everything is going to be ok? What if my size makes having the baby difficult?<</talk>>\
You take a deep breath as you gather your thoughts.
<<talk "player">>So far, this pregnancy has been perfectly normal, there's no indication that birth will be any different. And we're going to be here to help with everything. You'll be fine.<</talk>>\
Eve nods slowly, her expression suggesting that she's not at all convinced.
<<talk "player">>Girls have been having babies since there have been girls. And in some cultures they marry off girls at puberty and expect them to start having a family right away. You're more developed than a lot of those girls.<</talk>>\
Her eyes narrow as she regards you. She growls as she starts to speak again.
<<talk "eve">>You're not fighting fair. You aren't allowed to use logic. I'm having a mood here, and you're threatening to ruin it.<</talk>>\
<<talk "player">>You were giggling when I entered.<</talk>>\
You point out with a smirk.
Eve mirrors your smirk for a fraction of a second before she is able to hide it behind a glare.
<<talk "eve">>I'm pregnant, I'm allowed to have mood swings.<</talk>>\
<<talk "player">>You're just making excuses now. I saw that smirk.<</talk>>\
Eve scowls, but quickly turns away from you as she tries to hide another smirk.
[[Excuse yourself and leave her to her bath.|Eve Bathing Pregnant 1d]]
[[Join her in the bath.|Eve Bathing Pregnant 1e]]
<</if>>
<<addtime { minute : 4 }>><<set $eve.affection += 1>><<set $eve.fear -= 1>><<set $eve.trust += 1>>Moving to an alcove, you watch Eve from the corner of your eye as you start to undress. She continues to play in the water, bobbing her belly up and down in the water with an occasional giggle.
It's not until you're nearly undressed that she finally notices you.
<<if $eve.affection gte 850 and $eve.fear lte 250>>Eve turns toward you, her eyes drifting hungrily over your body. There's a small smile on her face as you move toward the pool.
<<talk "player">>Mind if I join you?<</talk>>\
Eve moves toward you rather than making room for you to enter the pool. Even so, she nods eagerly.
As you step into the pool, you can't help but notice that Eve has positioned herself so that your growing cock is even with her face, or the mischievous grin that threatens to split her face.
It's only when you take a second step, your cock bobbing lewdly mere inches from her nose that she moves to make room for you.
You've barely started to settle into the bathing pool when Eve nearly pounces on you, straddling your lap as she puts her arms around your shoulders.
<<talk "eve">>I'm horny.<</talk>>\
She pants in your ear, grinding herself against you. You can feel the way her pussy spreads around the length of your cock as she pins the appendage between your bodies.
<<talk "player">>Really? I never would have known.<</talk>>\
You retort sarcastically.
<<talk "eve">>Anna says I'm just hormonal because of the baby.<</talk>>\
[[Just hold her.|Eve Bathing Pregnant 1f]]
[[Give her the fucking she craves.|Eve Bathing Pregnant 1g]]
<<addtime { minute : 4 }>><<set $eve.affection += 1>><<set $eve.fear -= 1>><<set $eve.trust += 1>><<elseif $eve.affection gte 600 or $eve.fear lte 350>>Eve turns toward you, her eyes drifting over your body and lingering on your manhood for just a second before quickly looking away. There's a small smile on her face as you move toward the pool.
<<talk "player">>Mind if I join you?<</talk>>\
Eve moves slightly to make room for you to enter the pool. As she does so, she nods.
As you step into the pool, you can't help but notice that Eve is focused on your growing cock, her expression sheepish.
<<talk "eve">>I'm horny.<</talk>>\
Her voice is soft, almost shy. As the words leave her mouth she moves subtly toward you. She reaches out, touching your chest as she straddles your lap, grinding against you. You can feel the way her pussy spreads around the length of your cock as she pins the appendage between your bodies.
<<talk "player">>Really? I never would have known.<</talk>>\
You retort sarcastically.
<<talk "eve">>Anna says I'm just hormonal because of the baby.<</talk>>\
[[Just hold her.|Eve Bathing Pregnant 1f]]
[[Give her the fucking she craves.|Eve Bathing Pregnant 1g]]
<<addtime { minute : 4 }>><<set $eve.affection += 1>><<else>>Eve turns toward you, her eyes flickering sheepishly to your crotch before quickly looking away. She looks flushed as she moves toward the far side of the pool.
<<talk "player">>Mind if I join you?<</talk>>\
She nods, but doesn't say a word as you reach the edge of the pool.
As you step into the pool, you can't help but notice that Eve is focused on your growing cock, looking flushed even as she shies away.
<<talk "eve">>I'm horny.<</talk>>\
Her voice is soft, barely loud enough to hear. As the words leave her mouth she moves subtly toward you. She reaches out, hesitantly touching your chest as she straddles your lap, grinding against you. You can feel the way her pussy spreads around the length of your cock as she pins the appendage between your bodies.
<<talk "player">>Really? I never would have known.<</talk>>\
You retort sarcastically.
<<talk "eve">>Be nice to me? Make me feel good?<</talk>>\
<<talk "thought">>Her pregnancy hormones must be driving her nuts. She doesn't like me enough to come on to me like this normally.<</talk>>\
[[Just hold her.|Eve Bathing Pregnant 1f]]
[[Give her the fucking she craves.|Eve Bathing Pregnant 1g]]
<<addtime { minute : 4 }>><<set $eve.affection -= 1>><<set $eve.fear += 1>><</if>>With a few words, you excuse yourself. Turning away, you move away from the bathing pool and letting her have her privacy to finish her bath.
[[End.|$location]]
<<addtime { minute : 1 }>>Moving to an alcove, you can see Eve watching you. Her eyes seeming more interested in your body than your face.
It's not until you're nearly undressed that she looks away, and even then she glances toward you every couple of seconds as you approach the bathing pool.
<<if $eve.affection gte 850 and $eve.fear lte 250>>Eve turns toward you, her eyes drifting hungrily over your body. There's a small smile on her face as you move toward the pool.
<<talk "player">>Mind if I join you?<</talk>>\
Eve moves toward you rather than making room for you to enter the pool. Even so, she nods eagerly.
As you step into the pool, you can't help but notice that Eve has positioned herself so that your growing cock is even with her face, or the mischievous grin that threatens to split her face.
It's only when you take a second step, your cock bobbing lewdly mere inches from her nose that she moves to make room for you.
You've barely started to settle into the bathing pool when Eve nearly pounces on you, straddling your lap as she puts her arms around your shoulders.
<<talk "eve">>I'm horny.<</talk>>\
She pants in your ear, grinding herself against you. You can feel the way her pussy spreads around the length of your cock as she pins the appendage between your bodies.
<<talk "player">>Really? I never would have known.<</talk>>\
You retort sarcastically.
<<talk "eve">>Anna says I'm just hormonal because of the baby.<</talk>>\
[[Wash each other.|Eve Bathing Pregnant 1h]]
[[Just hold her.|Eve Bathing Pregnant 1f]]
[[Give her the fucking she craves.|Eve Bathing Pregnant 1g]]
<<addtime { minute : 4 }>><<set $eve.affection += 1>><<set $eve.fear -= 1>><<set $eve.trust += 1>><<elseif $eve.affection gte 600 or $eve.fear lte 350>>Eve turns toward you, her eyes drifting over your body and lingering on your manhood for just a second before quickly looking away. There's a small smile on her face as you move toward the pool.
<<talk "player">>Mind if I join you?<</talk>>\
Eve moves slightly to make room for you to enter the pool. As she does so, she nods.
As you step into the pool, you can't help but notice that Eve is focused on your growing cock, her expression sheepish.
<<talk "eve">>I'm horny.<</talk>>\
Her voice is soft, almost shy. As the words leave her mouth she moves subtly toward you. She reaches out, touching your chest as she straddles your lap, grinding against you. You can feel the way her pussy spreads around the length of your cock as she pins the appendage between your bodies.
<<talk "player">>Really? I never would have known.<</talk>>\
You retort sarcastically.
<<talk "eve">>Anna says I'm just hormonal because of the baby.<</talk>>\
[[Wash each other.|Eve Bathing Pregnant 1h]]
[[Just hold her.|Eve Bathing Pregnant 1f]]
[[Give her the fucking she craves.|Eve Bathing Pregnant 1g]]
<<addtime { minute : 4 }>><<set $eve.affection += 1>><<set $eve.trust += 1>><<else>>Eve turns toward you, her eyes flickering sheepishly to your crotch before quickly looking away. She looks flushed as she moves toward the far side of the pool.
<<talk "player">>Mind if I join you?<</talk>>\
She nods, but doesn't say a word as you reach the edge of the pool.
As you step into the pool, you can't help but notice that Eve is focused on your growing cock, looking flushed even as she shies away.
<<talk "eve">>I'm horny.<</talk>>\
Her voice is soft, barely loud enough to hear. As the words leave her mouth she moves subtly toward you. She reaches out, hesitantly touching your chest as she straddles your lap, grinding against you. You can feel the way her pussy spreads around the length of your cock as she pins the appendage between your bodies.
<<talk "player">>Really? I never would have known.<</talk>>\
You retort sarcastically.
<<talk "eve">>Be nice to me? Make me feel good?<</talk>>\
<<talk "thought">>Her pregnancy hormones must be driving her nuts. She doesn't like me enough to come on to me like this normally.<</talk>>\
[[Wash each other.|Eve Bathing Pregnant 1h]]
[[Just hold her.|Eve Bathing Pregnant 1f]]
[[Give her the fucking she craves.|Eve Bathing Pregnant 1g]]
<<addtime { minute : 4 }>><<set $eve.affection -= 1>><<set $eve.fear += 1>><</if>>Slipping your arms around Eve, you hold her close. Her hard nipples press against your chest, clearly distinguishable from her otherwise soft breasts.
<<if $eve.affection gte 700 and $eve.fear lte 250>>Eve shifts her hips, clearly trying to angle herself for penetration, but you deny her, holding her in such a way that prevents her from sliding far enough forward to accomplish her goal.
She whimpers in your ear, mumbling something that you can't quite make out.
It doesn't take her long to realize that you're not planning to give her what her body craves. Once she comes to that realization, she reluctantly settles against you and simply cuddles. With her pregnancy, she ends up hunched slightly to accommodate her swollen belly.
For several minutes, you hold each other, enjoying the closeness. When Eve finally pulls back, you can feel how wet she is even through the water, the way her pussy glides slickly against the underside of your cock as she pulls away.
Then she moves suddenly. You feel her hand grab your cock and she jerks forward quickly. You can tell instantly that she's going to try impaling herself on your rigid manhood. Only you're quicker and you catch her hips before she can accomplish her goal.
She grins suddenly.
<<talk "eve">>Can't blame a girl for trying.<</talk>>\
With a grin of your own, you move her subtly away from yourself before standing.
<<elseif $eve.affection gte 600 or $eve.fear lte 350>>Eve shifts her hips, subtly trying to angle herself for penetration, but you deny her, holding her in such a way that prevents her from sliding far enough forward to accomplish her goal.
She whimpers in your ear, somehow managing to make the sound remind you of a pout.
It doesn't take her long to realize that you're not planning to give her what her body craves. Once she comes to that realization, she reluctantly settles against you and simply cuddles. With her pregnancy, she ends up hunched slightly to accommodate her swollen belly.
For several minutes, you hold each other, enjoying the closeness. When Eve finally pulls back, you can feel how wet she is even through the water, the way her pussy glides slickly against the underside of your cock as she pulls away.
She sticks her bottom lip out in an exaggerated pout as she allows you to get up.
There's hunger in her eyes as she looks at your manhood on full display before her, but she only watches you as you prepare to exit the pool.
<<else>>Eve shifts her hips, shuddering in arousal but making no other move to appease her body's cravings.
She's a little stiff in your arms, clearly enjoying the feel of her body pressed against yours even if you're far from her favorite person. With her pregnancy, she ends up hunched slightly to accommodate her swollen belly.
For several minutes, you hold each other, savoring the closeness. When Eve finally pulls back, you can feel how wet she is even through the water, the way her pussy glides slickly against the underside of your cock as she pulls away.
She seems reluctant to leave your lap right up until the moment she loses skin contact, then she moves quickly to put a little distance tween the two of you.
<</if>>For just a second, you think about bending her over and giving her a good hard fucking, but instead you turn and start to get out of the bathing pool.
Water cascades down your body as you make your way to the alcove where you left your clothes.
<<talk "player">>Don't stay in the water too long.<</talk>>\
Not waiting for a reply, you reach for the towel and dry off before dressing yourself.
[[End.|$location]]
<<addtime { minute : 12 }>><<set $eve.affection += 1>><<set $eve.fear -= 1>><<set $eve.trust += 1>><<if $eve.affection gte 700 and $eve.fear lte 250>>Eve rocks her hips, pressing down against your cock with urgency. Your groan of pleasure brings a grin to her lips and she grinds even harder the next time she rocks back and forth.
Not to be denied, you take hold of her hips the next time she starts sliding forward, lifting her as you angle your hips for penetration.
The moment you feel the tip of your cock brush her opening you pull her down, driving your entire length into her in a single powerful thrust.
You gasp in pleasure, at the same time she squeals in delight at the sudden penetration that her body craved.
Leaning back slightly, you allow her belly more room as she begins to ride you.
There's nothing tender in her movements, only raw sexual need as she bounces up and down in your lap.
Every movement seems to hold more urgency than the last, her moans growing louder until they give way to words.
<<talk "eve">>Fuck me! Fuck me <<print $eve.callsPlayer>>! Fuck a baby into me!!!<</talk>>\
She squeals in delight as her body shudders.
<<talk "player">>Can't make you any more pregnant than you already are.<</talk>>\
Eve stops moving so suddenly that it's jarring.
<<talk "eve">>Don't ruin this for me.<</talk>>\
Then without another word she starts to ride you again as if she'd never stopped. You do however notice that she doesn't return to her dirty talk from before.
It's not long before you can feel your balls aching with the need for release. The force of your bodies meeting in the water has waves crashing over the sides of the bathing pool, the sound becoming the backdrop of your moans and Eve's squeals of pleasure.
Slamming down one final time, her eyes widen as she shudders in the throes of a powerful orgasm. The corner of her lips turn upward as she feels you twitch inside of her, a gush of fluid filling her most intimate place as you begin to cum with her.
When she slumps, she leans heavily against your chest, her swollen belly making the gesture awkward.
For a few minutes, you hold her before she finally squirms off of your lap, grins, then starts to get out of the bathing pool. She glances over her shoulder and wiggles her bottom at you as the water drips from her body.
Feeling playful, you reach out in an attempt to swat her bottom, but she manages to dance beyond your reach, squeals happily, then does a half run, half waddle to the nearest alcove where her clothing is laying haphazardly across the bench within.
You watch her a little longer, then slip from the water, heading for your own alcove to dry off.
As both of you dress, you talk briefly. Then when Eve is fully dressed, she thanks you for joining her, excuses herself and slips from the room.
<<elseif $eve.affection gte 600 or $eve.fear lte 350>>Eve rocks her hips, pressing down against your cock with urgency even as she closes her eyes to savor the sensations. Your groan of pleasure brings a grin to her lips and she grinds even harder the next time she rocks back and forth.
Not to be denied, you take hold of her hips the next time she starts sliding forward, lifting her as you angle your hips for penetration.
The moment you feel the tip of your cock brush her opening you pull her down, driving your entire length into her in a single powerful thrust.
You gasp in pleasure, at the same time she squeals in delight at the sudden penetration that her body craved.
Leaning back slightly, you allow her belly more room as she begins to ride you.
There's nothing tender in her movements, only raw sexual need as she bounces up and down in your lap.
Every movement seems to hold more urgency than the last, her moans growing louder until they give way to words.
<<talk "eve">>Fuck me! Fuck me <<print $eve.callsPlayer>>! Fuck me full of cum!!!<</talk>>\
She squeals in delight as her body shudders. As she regains her composure, she seems to redouble her efforts as she slams herself down on your cock.
It's not long before you can feel your balls aching with the need for release. The force of your bodies meeting in the water has waves crashing over the sides of the bathing pool, the sound becoming the backdrop of your moans and Eve's squeals of pleasure.
Slamming down one final time, her eyes widen as she shudders in the throes of a powerful orgasm. The corner of her lips turn upward as she feels you twitch inside of her, a gush of fluid filling her most intimate place as you begin to cum with her.
When she slumps, she leans heavily against your chest, her swollen belly making the gesture awkward.
For a few minutes, you hold her as she regains her breath before she finally squirms off of your lap, grins, then starts to get out of the bathing pool. She glances over her shoulder and wiggles her bottom at you as the water drips from her body.
Feeling playful, you reach out in an attempt to swat her bottom, but she manages to dance beyond your reach, squeals happily, then does a half run, half waddle to the nearest alcove where her clothing is laying haphazardly across the bench within.
You watch her a little longer, then slip from the water, heading for your own alcove to dry off.
As both of you dress, you talk briefly. Then when Eve is fully dressed, she excuses herself and slips from the room.
<<else>>Eve rocks her hips, pressing down against your cock with urgency even as she closes her eyes so she doesn't have to look at her. Your groan of pleasure brings a mischievous grin to her lips and she grinds even harder the next time she rocks back and forth.
Not to be denied, you take hold of her hips the next time she starts sliding forward, lifting her as you angle your hips for penetration.
The moment you feel the tip of your cock brush her opening you pull her down, driving your entire length into her in a single powerful thrust.
You gasp in pleasure, at the same time her breath catches in her throat at the sudden penetration that her body craved.
Leaning back slightly, you allow her belly more room as she begins to ride you.
There's nothing tender in her movements, only raw sexual need as she bounces up and down in your lap. All the while her eyes remain closed, her focus entirely on the pleasurable sensations coursing through her body.
Every movement seems to hold more urgency than the last, her moans growing louder with every motion of her hips.
It's not long before you can feel your balls aching with the need for release. The force of your bodies meeting in the water has waves crashing over the sides of the bathing pool, the sound becoming the backdrop of your moans and Eve's squeals of pleasure.
Slamming down one final time, her eyes snap open as she shudders in the throes of a powerful orgasm. The corner of her lips turn upward as she feels you twitch inside of her, a gush of fluid filling her most intimate place as you begin to cum with her.
When she slumps, she leans heavily against your chest, her swollen belly making the gesture awkward.
Breathless, she slips from your lap, a lazy smile on her lips as she moves to exit the pool.
You watch her a little longer as she moves to the alcove she left her clothes in Then you slip from the water, heading for your own alcove to dry off.
Both of you dress in silence, the only sounds coming from the rustling of clothing. Then when Eve is fully dressed, she excuses herself and slips from the room.
<</if>>[[End.|$location]]
<<addtime { minute : 13 }>><<set $eve.affection += 1>><<set $eve.fear -= 1>><<set $eve.trust += 1>><<if $eve.affection gte 700 and $eve.fear lte 250>>You allow Eve to remain in your lap for just a moment before you gently lift her out of your lap.
<<talk "player">>Let me wash your back.<</talk>>\
The disappointment in Eve's features is clear, but she simply nods.
You see the wash cloth and soap at almost the same time she glances toward them. Taking the wash cloth, you dip it in the water then rub the bar of soap on it for a moment to start a lather.
Eve quickly turns her back to you, plopping down in your lap in the very next second.
You start with her shoulders, then start to work your way down her back with care. The occasional soft sigh is the only indication you have that she's enjoying what you are doing. When you reach her hips, you work your way around to her front, starting with her swollen belly, taking care to wash her belly while contemplating the life growing inside of her. It's with some reluctance that you finally move upward to her breasts, cupping them as you take note that they seem fuller than usual.
The washcloth barely reaches her collar before she jumps out of your lap.
<<talk "eve">>My turn!<</talk>>\
Snatching the wash cloth out of your hand, she dips it quickly in the water then starts to wash you from the shoulders and working slowly downward. When she reaches your cock, she pauses, her eyes glued to the appendage as a silly grin dominates her expression. It takes several seconds before she seems to realize she's distracted, then she asks you to turn before washing your back quickly.
A soon as she's done, she moves to exit the bathing pool. She glances over her shoulder and wiggles her bottom at you as the water drips from her body.
Feeling playful, you reach out in an attempt to swat her bottom, but she manages to dance beyond your reach, squeals happily, then does a half run, half waddle to the nearest alcove where her clothing is laying haphazardly across the bench within.
You watch her a little longer, then slip from the water, heading for your own alcove to dry off.
As both of you dress, you talk briefly. Then when Eve is fully dressed, she thanks you for joining her, excuses herself and slips from the room.
<<elseif $eve.affection gte 600 or $eve.fear lte 350>>You allow Eve to remain in your lap for just a moment before you gently lift her out of your lap.
<<talk "player">>Let me wash your back.<</talk>>\
There is just a hint of disappointment in her features, but she simply nods.
You see the wash cloth and soap at almost the same time she glances toward them. Taking the wash cloth, you dip it in the water then rub the bar of soap on it for a moment to start a lather.
Eve meets your eyes as she steps toward you, and with a gentle touch of her hip you get her to turn around so her back is facing you.
You start with her shoulders, then start to work your way down her back with care. The occasional soft sigh is the only indication you have that she's enjoying what you are doing. When you reach her hips, you work your way around to her front, starting with her swollen belly, taking care to wash her belly while contemplating the life growing inside of her. It's with some reluctance that you finally move upward to her breasts, cupping them as you take note that they seem fuller than usual.
The washcloth barely reaches her collar before she spins around to face you.
<<talk "eve">>My turn!<</talk>>\
Snatching the wash cloth out of your hand, she dips it in the water then starts to wash you from the shoulders and working slowly downward. When she reaches your cock, she pauses, her eyes glued to the appendage as a silly grin dominates her expression. It takes several seconds before she seems to realize she's distracted, then she asks you to turn before washing your back quickly.
A soon as she's done, she moves to exit the bathing pool. She glances over her shoulder and wiggles her bottom at you as the water drips from her body.
A soon as she's done, she moves to exit the bathing pool. She glances over her shoulder and wiggles her bottom at you as the water drips from her body.
Feeling playful, you reach out in an attempt to swat her bottom, but she manages to dance beyond your reach, squeals happily, then does a half run, half waddle to the nearest alcove where her clothing is laying haphazardly across the bench within.
You watch her a little longer, then slip from the water, heading for your own alcove to dry off.
<<else>>You allow Eve to remain in your lap for just a moment before you gently lift her out of your lap.
<<talk "player">>Let me wash your back.<</talk>>\
There is just a hint of relief in her expression that stands in stark contrast with the way she squeezes her legs together.
You see the wash cloth and soap at almost the same time she glances toward them. Taking the wash cloth, you dip it in the water then rub the bar of soap on it for a moment to start a lather.
Eve meets your eyes as she reluctantly steps toward you, and with a gentle tug at her hip you get her to turn around so her back is facing you.
You start with her shoulders, then start to work your way down her back with care. The occasional soft sigh is the only indication you have that she's enjoying what you are doing. When you reach her hips, you work your way around to her front, starting with her swollen belly, taking care to wash her belly while contemplating the life growing inside of her. It's with some reluctance that you finally move upward to her breasts, cupping them as you take note that they seem fuller than usual.
The washcloth barely reaches her collar before she slowly turns around to face you.
<<talk "eve">>My turn.<</talk>>\
Snatching the wash cloth out of your hand, she dips it in the water then starts to wash you from the shoulders and working slowly downward. When she reaches your cock, she pauses, her eyes glued to the appendage and a serious look dominates her expression. It takes several seconds before she seems to realize she's distracted, then she asks you to turn before washing your back quickly.
A soon as she's done, she moves to exit the bathing pool. She glances over her shoulder and wiggles her bottom at you as the water drips from her body.
You watch her a little longer as she moves to the alcove she left her clothes in Then you slip from the water, heading for your own alcove to dry off.
Both of you dress in silence, the only sounds coming from the rustling of clothing. Then when Eve is fully dressed, she excuses herself and slips from the room.
<</if>>[[End.|$location]]
<<addtime { minute : 7 }>><<set $eve.affection += 1>><<set $eve.fear -= 1>><<set $eve.trust += 2>>Ok, rough outline of what I'm picturing:
-MC enters the bathing room, hears the sound of sloshing water. Turns to see Eve bobbing her belly up and down in the water, sort of floating on her back as she does so.
-MC has the option to leave her alone or talk with her.
-Talking to her offers the option to either let her have her bath after talking for a little while or joining her.
-Joining her gives the offer to either do a cute little washing scene with some heartfelt talk, or can lead to sex.
-Sexy times.
-Exit bath, dressing, and parting of ways. Maybe if the correct time of evening I can go so far as to rout it into the sleep function so you go to bed with her?
knock me up dirty talk
<<if $eve.affection gte 700 and $eve.fear lte 250>>
<<elseif $eve.affection gte 600 or $eve.fear lte 350>>
<<else>>
<</if>>Stepping into the bathing room, you're surprised to see it's already occupied by two people. Anna is lying on her back in the pool, her breasts floating on the surface as she relaxes, while Yami stands at the far end, her gaze fixed on the wall as though she's trying to stare through it. Standing upright, Anna examines Yami with a curious expression, her eyes drawn to the tattoo of a dragon on her back. Slowly, cautiously, Anna steps closer, then reaches out a hand and touches Yami's back between her shoulder blades.
Even from where you're standing you can see Yami's whole body twitch, as though a surge of electricity is running through her. Anna recoils, stammering an apology, and starts climbing out of the pool. Turning swiftly, Yami grabs her hand before she can fully exit, and with a yelp Anna topples backwards to lands in Yami's arms. For a long moment Yami holds Anna, fighting to keep her eyes on Anna's face instead of the soft mounds of her breasts or the slit between her legs. Then Yami releases Anna and steps back with surprising demureness, turning her face away. Hunching over the edge, Yami presents her back to Anna - looking surprisingly vulnerable and nervous.
Anna pauses, then steps closer and delicately reaches out a hand, once again touching her hand to Yami's dragon tattoo. Though Anna's fingers are completely chaste as she traces the details, Yami shivers under her touch - looking both confused and embarrassed... or aroused. After a less than a minute, Anna withdraws her hands, curiosity satisfied, and backs away to give Yami some space. You can't tell if Yami seems disappointed or relieved, but either way you figure it's a good idea to make yourself scarce before she notices you.
[[End.|southHall]]
Submitted by Asura
<<set $yamiAnna += 1>>Stepping into the bathing room, you see Anna and Yami are enjoying each other's company. While you can't make out what they're talking about, it's a pleasant surprise to see Anna's overcoming her usual skittishness and that Yami's begun to let down her barriers of aloofness and aggression. Even more surprising is that Yami seems to no longer be //quite// as embarrassed by the sight of Anna's naked body, though she still tries to keep her eyes above Anna's collarbones.
With her back to Yami, Anna leans against the edge of the pool, her elbows propped up on the edge. It's obvious even from where you're standing that Yami is staring at Anna's back, but Anna doesn't seem to notice or, if she does, care. Stepping closer, Yami hesitantly reaches out and then asks a question, Anna freezing before turning to look at Yami over her shoulder. For a moment it look like she might say no, but then she nods hesitantly and splits her curtain of long blonde hair to expose the back of her neck.
Stepping closer, Yami reaches out and begins to massage Anna's back, starting with the base of her neck and working her way down. Every so often Anna jolts as Yami probes a sensitive spot, but she doesn't pull away or tell her to stop. When Yami reaches Anna's hips, she hesitates and pulls her hands away. Anna glances over her shoulder with a confused expression, then nods in acceptance and flashes a hesitant smile.
Not wanting to risk provoking Yami's wrath if she catches you peeping on her and Anna, you quickly withdraw from the bathing room and close the door behind you as quietly as you can.
[[End.|southHall]]
Submitted by Asura
<<set $yamiAnna += 1>>Stepping into the bathing room, you see that Anna is sitting on a small stool in one of the alcoves. Suds cover much her naked body, bubbly froth oozing down her chest to hide her nipples from view. Yami is crouched behind her, scrubbing her back with a sudsy hand-brush, and seems to be so focused on the task she isn't even taking the opportunity to ogle Anna's butt. Anna seems to be enjoying what is essentially a glorified back massage, and Yami focuses her attention on areas that must be tense or stiff from a long day of work.
After a few minutes, Yami shifts position to crouch in front of Anna and delicately takes one of her hands. Anna covers her chest with her other hand, but Yami remains focused on her work, massaging the scrub-brush from Anna's shoulder to her elbow and then down to her wrist. Turning Anna's hand over, Yami works her way back up the underside of Anna's arm almost to her armpit, and then changes position a second time to repeat the process with her other arm.
When both Anna's arms are clean, Yami cups Anna's calf and extends her leg as far as it will go, before beginning to scrub partway down Anna's thigh - being careful not to stray too close to her vulva. When Yami finishes the back of her foot, Anna lowers it and without prompting extends her other leg. Yami diligently scrubs her leg, then stands and fills a bucket of water from the bathing pool before walking back and pouring it over Anna to rinse the soap off.
Thoroughly clean, Anna wrings her hair out and Yami extends a hand to help her to her feet. After a long moment of hesitation, Anna accepts and Yami pulls her to her feet as though she were a porcelain doll. For a moment Yami watches as Anna walks towards the bathing pool and lowers herself into the water, then sits on the bench and begins scrubbing herself off as well.
Not wanting to risk provoking Yami's wrath if she catches you peeping on her and Anna, you quickly withdraw from the bathing room and close the door behind you as quietly as you can.
[[End.|southHall]]
Submitted by Asura
<<set $yamiAnna += 1>><<set $Pballs to ""; $Pbcount to 0; $Obcount to 0>>\
<<if $partner is "Anna">>\
<<if random(1,2) is 1>>\
You gesture toward the pool table.
<<talk "player">>Would you like to play?<</talk>>\
You ask, already heading for the pool table.
Anna follows after just a second of hesitation. Both of you select a pool cue, chalk the tip, then turn your attention to the pool table.
<<else>>\
<<talk "player">>Interested in playing a quick game of pool?<</talk>>\
Anna glances at the pool table, then at you before nodding. You can tell that she's not excited by the prospect of playing a game of pool, but she walks toward the table where she selects a cue and waits for you anyway.
Choosing your own pool cue from the assortment available, you turn toward the table.
<</if>>\
<<elseif $partner is "Eve">>
<<talk "player">>Want to play?<</talk>>\
You ask, gesturing at the pool table.
<<if $eve.affection gte 600 and $eve.fear lte 250>>\
<<talk "eve">>Really? Yes please!<</talk>>\
Eve says excitedly.
She nearly skips her way to the pool table where she quickly grabs a pool cue.
<<elseif $eve.affection gte 300 and $eve.fear lte 650>>\
<<talk "eve">>Really? I'd like that.<</talk>>\
Eve says, barely restrained excitement clearly bubbling up inside of her.
She makes her way to the table, a big grin forming on her lips as she selects a pool cue.
<<else>>\
Eve looks at the pool table, unease and excitement clearly warring inside of her.
<<talk "eve">>Ok.<</talk>>\
She says, walking toward the pool table. You can see just a hint of a smile on her lips as she selects a pool cue and turns toward the table.
<</if>>\
<</if>>\
[[Break.|Break][$playerBreaks to true]]
[[Allow her to Break.|Break][$playerBreaks to false]]<<if $playerBreaks>>\
You set up and take aim on the cue ball. With a quick stroke you strike the cue ball and the balls break.
<<set _chance to random(-25,100) + $player.billiards>>\
<<if _chance lte 1>>\
Trying to line up for the break, you hit the cue ball too hard, and from the wrong angle. Instead of striking the neatly arranged balls on the other end of the table, the cue ball instead hits the side of the table with enough force to send it airborne. You're both shocked and horrified to see the ball land several feet from the table before rolling a distance across the floor.
<<if $partner is "Anna">>
<<if $anna.affection gte 800 and $eve.fear lte 150>>\
You can see an amused look on Anna's face, though she has the good graces to not call attention to your embarrassing display.
<<elseif $eve.affection gte 400 and $eve.fear lte 450>>\
Glancing toward Anna, you can see just a hint of a smile touching her eyes even though she keeps the smile off of the rest of her face somehow. She is however nice enough not to voice any thoughts she might have about your display of skill, or rather lack there of.
<<else>>\
Your eyes flicker to Anna, but you find her expression as carefully composed as ever, even if she seems to be trying to look elsewhere after your display of skill, or rather lack there of.
<</if>>\
<<elseif $partner is "Eve">>\
<<if $eve.affection gte 600 and $eve.fear lte 250>>\
Almost instantly, Eve bursts out laughing.
<<elseif $eve.affection gte 300 and $eve.fear lte 650>>\
Eve makes a sound, something akin to a snort as she tries to hold back her laughter.
<<else>>\
Out of the corner of your eye you can see Eve trying not to laugh, even if she's trying to hide it behind her hands
<</if>>\
<</if>>\
You can feel a little color creeping into your cheeks in embarrassment as you go to retrieve the wayward cue ball.
<<elseif _chance lte 25>>\
In spite of a solid break, you watch the balls bounce around the table until they all slow to a stop, but none of them fall into a pocket.
<<elseif _chance lte 49>>\
None of the balls go in the pockets, but the table is a mess.
<<elseif _chance is 50>>\
Watching the balls scatter, you almost don't notice where the cue ball is headed until he falls into the pocket.
You scratched on the break. Tough break.
<<elseif _chance lte 60>>\
The balls roll around the table, seeming to go anywhere //but// in a pocket. One final ball, a solid, rolls precariously close to a pocket, seems to pause. You hold your breath in anticipation, then as if in answer to some silent prayer the ball falls into the hole.
<<set $Pballs to "Solids"; $Pbcount to 1>>\
<<elseif _chance lte 74>>\
You sunk a solid. Now to see if you can run the table.
<<set $Pballs to "Solids"; $Pbcount to 1>>\
<<elseif _chance is 75>>\
Your break is solid, sending the balls scattering around the table. However as you watch, you come to the unpleasant realization that the cue ball is headed right for one of the pockets. There's nothing you can do but watch as it falls into the hole.
You scratched the cue ball. Tough break.
<<elseif _chance lte 85>>\
With a loud cracking sound, the perfect triangle of pool balls scatter across the table. You try to watch everywhere at once as the balls bound off of the table sides. Just when you think you failed to sink any of the balls, you see a striped ball nearing one of the corner pockets. It seems to pause at the edge of the hole, drawing out your anticipation for a fraction of a second longer before falling into the hole.
You sunk a stripe. Now to see if you can run the table!
<<elseif _chance lte 99>>\
The cue ball strikes the grouped balls almost perfectly. You watch as the formation stays largely intact while just a few balls scatter across the table. With a satisfied smile, you watch as a stripe heads straight for one of the pockets where it falls into the hole with a soft sound.
You sunk a stripe. Now to see if you can run the table.
<<set $Pballs to "Stripes"; $Pbcount to 1>>\
<<elseif _chance is 100>>\
With a mighty cracking sound, you watch as the triangle of balls scatter across the table. Several of them strike the sides with enough force to bounce back toward the middle where they in turn hit other balls. One of those rebounding balls strikes the 8 ball, sending it careening toward one of the corner pockets where it doesn't even slow as it falls into the hole.
You sunk the 8 Ball on the break. You win automatically.
<<set $Pballs to "8ball">>\
<<else>>\
The clatter of balls striking is followed by several pool balls rolling lazily across the table. You're just a little bit surprised to see a solid reach a side pocket where it falls into the hole.
You sunk a solid. Now to see if you can run the table.
<<set $Pballs to "Solids"; $Pbcount to 1>>\
<</if>>\
<<if $Pballs is "8ball">>\
[[Win]]
<<elseif $Pbcount is 1>>\
[[Your Shot|Shoot]]
<<else>>\
[[Their Shot|OShoot]]
<</if>>\
<<else>>
<<if $partner is "Anna">>Anna <<elseif $partner is "Eve">>Eve <</if>>carefully sets up and takes aim on the cue ball. With a quick stroke she strikes the cue ball and the balls scatter across the table.
<<set _chance to random(-25,100) + ($anna.billiards)>>
<<if _chance lte 49>>None of the balls go in the pockets, but the table is a mess.
<<elseif _chance is 50>><<if $partner is "Anna">>Anna <<elseif $partner is "Eve">>Eve <</if>>scratched on the break. Tough break.
<<elseif _chance lte 74>><<if $partner is "Anna">>Anna <<elseif $partner is "Eve">>Eve <</if>>sunk a solid. Now to see if you can stop her from running the table.
\<<set $Pballs to "Stripes"; $Obcount to 1>>
<<elseif _chance is 75>><<if $partner is "Anna">>Anna <<elseif $partner is "Eve">>Eve <</if>>scratched on the break. Tough break.
<<elseif _chance lte 99>><<if $partner is "Anna">>Anna <<elseif $partner is "Eve">>Eve <</if>>sunk a stripe. Now to see if you can stop her from running the table.
\<<set $Pballs to "Solids"; $Obcount to 1>>
<<elseif _chance is 100>><<if $partner is "Anna">>Anna <<elseif $partner is "Eve">>Eve <</if>>sunk the 8 Ball on the break. She wins automatically.
\<<set $Pballs to "8ball2">>
<<else>><<if $partner is "Anna">>Anna <<elseif $partner is "Eve">>Eve <</if>>sunk a solid. Now to see if you can stop her from running the table.
\<<set $Pballs to "Stripes"; $Obcount to 1>>
<</if>>
<<if $Pballs is "8ball2">>[[Loss]]
\<<elseif $Obcount is 1>>[[Their Shot|OShoot]]
\<<else>>[[Your Shot|Shoot]]<</if>>
<</if>>Score: You have sunk $Pbcount balls, <<if $partner is "Anna">>Anna <<elseif $partner is "Eve">>Eve <</if>>has sunk $Obcount balls.
<<if $Pbcount gte 7>><<goto "Shoot for the 8 ball">>
<<else>>You carefully line up a shot, and strike the cue ball.
<<nobr>>
<<set _chance to random(-25,100) + $player.billiards>>
<<if $Pballs is "">>
<<if _chance lte 49>>None of the balls go in the pockets, but the table is a mess.
<<set _next to "Oshoot">>
<<elseif _chance is 50>>You scratched on the shot.
<<set _next to "Oshoot">>
<<elseif _chance lte 74>>You sunk a solid. Now to see if you can run the table.
<<set $Pballs to "Solids"; $Pbcount to 1; _next to "Shoot">>
<<elseif _chance is 75>>You scratched on the shot.
<<set _next to "Oshoot">>
<<elseif _chance lte 99>>You sunk a stripe. Now to see if you can run the table.
<<set $Pballs to "Stripes"; $Pbcount to 1; _next to "Shoot">>
<<elseif _chance gte 100>>You sunk the 8 Ball. Alas that means you have lost.
<<set _next to "Loss">>
<</if>>
<<else>>
<<if _chance lte 5>>You have scratched on the shot.
<<set _next to "Oshoot">>
<<elseif _chance lte 20>>You failed to sink a ball this turn.
<<set _next to "Oshoot">>
<<elseif _chance lte 24>>You have scratched on the shot.
<<set _next to "Oshoot">>
<<elseif _chance lte 30>>You failed to sink a ball this turn.
<<set _next to "Oshoot">>
<<elseif _chance lte 40>>
<<if $Obcount lt 7>>You sunk one of your opponent's balls.
<<set _next to "Oshoot"; $Obcount += 1>>
<<else>>You failed to sink a ball this turn.
<<set _next to "Oshoot">>
<</if>>
<<elseif _chance lte 49>>You failed to sink a ball this turn.
<<set _next to "Oshoot">>
<<elseif _chance is 50>>You have sunk the Eight ball, alas that means you have lost \
<<set _next to "Loss">>
<<elseif _chance lte 60>>
<<if $Obcount lt 7>>You sunk one of your opponent's balls.
<<set _next to "Oshoot"; $Obcount += 1>>
<<else>>You failed to sink a ball this turn.
<<set _next to "Oshoot">>
<</if>>
<<elseif _chance lte 70>>You failed to sink a ball this turn.
<<set _next to "Oshoot">>
<<else>>You have managed to sink one of your $Pballs balls.
<<set _next to "Shoot"; $Pbcount += 1>>
<</if>>
<</if>>
<</nobr>>
<<if $Pbcount gte 7>>[[Shoot for the 8 ball]]
\<<elseif _next is "Shoot">>[[Shoot again|Shoot]]
\<<elseif _next is "Oshoot">>[[Their Shot|OShoot]]
\<<elseif _next is "Loss">>[[You lost|Loss]]<</if>>
<</if>>Score: You have sunk $Pbcount balls, <<if $partner is "Anna">>Anna <<elseif $partner is "Eve">>Eve <</if>>has sunk $Obcount balls.
<<nobr>>
<<set _chance to random(-25,100) + $player.billiards>>
<<if _chance lte 5>>You have scratched on the shot.
<<set _next to "Loss">>
<<elseif _chance lte 20>>You failed to sink a ball this turn.
<<set _next to "Oshoot">>
<<elseif _chance lte 24>>You have scratched on the shot.
<<set _next to "Loss">>
<<elseif _chance lte 30>>You failed to sink a ball this turn.
<<set _next to "Oshoot">>
<<elseif _chance lte 40>>
<<if $Obcount lt 7>>You sunk one of your opponent's balls.
<<set _next to "Oshoot"; $Obcount += 1>>
<<else>>You failed to sink a ball this turn.
<<set _next to "Oshoot">>
<</if>>
<<elseif _chance lte 49>>You failed to sink a ball this turn.
<<set _next to "Oshoot">>
<<elseif _chance is 50>>You have sunk the Eight ball.
<<set _next to "Win">>
<<elseif _chance lte 60>>
<<if $Obcount lt 7>>You sunk one of your opponent's balls.
<<set _next to "Oshoot"; $Obcount += 1>>
<<else>>You failed to sink a ball this turn.
<<set _next to "Oshoot">>
<</if>>
<<elseif _chance lte 70>>You failed to sink a ball this turn.
<<set _next to "Oshoot">>
<<else>>You have sunk the Eight ball.
<<set _next to "Win">>
<</if>>
<</nobr>>
<<if _next is "Oshoot">>[[Their Shot|OShoot]]
\<<elseif _next is "Win">>[[You won|Win]]
\<<elseif _next is "Loss">>[[You lost|Loss]]<</if>><<if $partner is "Anna">>You have won the round.
<<talk "anna">>Well played.<</talk>>\
Anna says, not seeming upset at all about having just lost.<<elseif $partner is "Eve">><<talk "eve">>It's so much fun to play with someone other than my sister! Can we play again?<</talk>><</if>>\
\<<silently>>
<<set $Pballs to "">>
<<set $Pbcount to 0>>
<<set $Obcount to 0>>\
<<if $player.billiards lt 100>><<set $player.billiards += 1>><</if>>
<<addtime { minute : 15 }>>
<</silently>>
[[Play again|Break][$playerBreaks to true]]
[[Done Playing|$location]]Score: You have sunk $Pbcount balls, <<if $partner is "Anna">>Anna <<elseif $partner is "Eve">>Eve <</if>>has sunk $Obcount balls.
<<if $Obcount gte 7>><<goto "OShoot for the 8 ball">>
<<else>><<if $partner is "Anna">>Anna <<elseif $partner is "Eve">>Eve <</if>>carefully lines up a shot, and strike the cue ball.
<<nobr>>
<<set _chance to random(-25,100) + ($anna.billiards)>>
<<if $Pballs is "">>
<<if _chance lte 49>>None of the balls go in the pockets, but the table is a mess.
<<set _next to "Shoot">>
<<elseif _chance is 50>><<if $partner is "Anna">>Anna <<elseif $partner is "Eve">>Eve <</if>>scratched on the shot.
<<set _next to "Shoot">>
<<elseif _chance lte 74>><<if $partner is "Anna">>Anna <<elseif $partner is "Eve">>Eve <</if>>sunk a solid. Now to see if she can run the table.
<<set $Pballs to "Stripes"; $Obcount to 1; _next to "Oshoot">>
<<elseif _chance is 75>><<if $partner is "Anna">>Anna <<elseif $partner is "Eve">>Eve <</if>>scratched on the shot.
<<set _next to "Shoot">>
<<elseif _chance lte 99>><<if $partner is "Anna">>Anna <<elseif $partner is "Eve">>Eve <</if>>sunk a stripe. Now to see if she can run the table.
<<set $Pballs to "Solids"; $Obcount to 1; _next to "Oshoot">>
<<else>><<if $partner is "Anna">>Anna <<elseif $partner is "Eve">>Eve <</if>>sunk the 8 Ball. You pulled out a win.
<<set _next to "Win">>
<</if>>
<<else>>
<<if _chance lte 5>><<if $partner is "Anna">>Anna <<elseif $partner is "Eve">>Eve <</if>>has scratched on the shot.
<<set _next to "Shoot">>
<<elseif _chance lte 20>><<if $partner is "Anna">>Anna <<elseif $partner is "Eve">>Eve <</if>>failed to sink a ball this turn.
<<set _next to "Shoot">>
<<elseif _chance lte 24>><<if $partner is "Anna">>Anna <<elseif $partner is "Eve">>Eve <</if>>has scratched on the shot.
<<set _next to "Shoot">>
<<elseif _chance lte 30>><<if $partner is "Anna">>Anna <<elseif $partner is "Eve">>Eve <</if>>failed to sink a ball this turn.
<<set _next to "Shoot">>
<<elseif _chance lte 40>>
<<if $Pbcount lt 7>><<if $partner is "Anna">>Anna <<elseif $partner is "Eve">>Eve <</if>>sunk one of your balls
<<set _next to "Shoot"; $Pbcount += 1>>
<<else>><<if $partner is "Anna">>Anna <<elseif $partner is "Eve">>Eve <</if>>failed to sink a ball this turn.
<<set _next to "Shoot">>
<</if>>
<<elseif _chance lte 49>><<if $partner is "Anna">>Anna <<elseif $partner is "Eve">>Eve <</if>>failed to sink a ball this turn.
<<set _next to "Shoot">>
<<elseif _chance is 50>><<if $partner is "Anna">>Anna <<elseif $partner is "Eve">>Eve <</if>>sunk the Eight ball, you have pulled out a win.
<<set _next to "Win">>
<<elseif _chance lte 60>>
<<if $Pbcount lt 7>><<if $partner is "Anna">>Anna <<elseif $partner is "Eve">>Eve <</if>>sunk one of your balls
<<set _next to "Shoot"; $Pbcount += 1>>
<<else>><<if $partner is "Anna">>Anna <<elseif $partner is "Eve">>Eve <</if>>failed to sink a ball this turn.
<<set _next to "Shoot">>
<</if>>
<<elseif _chance lte 70>><<if $partner is "Anna">>Anna <<elseif $partner is "Eve">>Eve <</if>>failed to sink a ball this turn.
<<set _next to "Shoot">>
<<else>><<if $partner is "Anna">>Anna <<elseif $partner is "Eve">>Eve <</if>>has managed to sink one of her balls.
<<set _next to "Oshoot"; $Obcount += 1>>
<</if>>
<</if>>
<</nobr>>
<<if $Obcount is 7>>[[They are a ball away|OShoot for the 8 ball]]
\<<elseif _next is "Oshoot">>[[They shoot again|OShoot]]
\<<elseif _next is "Shoot">>[[Your Shot|Shoot]]
\<<elseif _next is "Win">>[[You Won|Win]]<</if>>
<<endif>>Score: You have sunk $Pbcount balls, <<if $partner is "Anna">>Anna <<elseif $partner is "Eve">>Eve <</if>>has sunk $Obcount balls.
<<nobr>>
<<set _chance to random(-25,100) + ($anna.billiards)>>
<<if _chance lte 5>><<if $partner is "Anna">>Anna <<elseif $partner is "Eve">>Eve <</if>>scratched on the shot. You win.
<<set _next to "Win">>
<<elseif _chance lte 20>><<if $partner is "Anna">>Anna <<elseif $partner is "Eve">>Eve <</if>>failed to sink a ball this turn.
<<set _next to "Shoot">>
<<elseif _chance lte 24>><<if $partner is "Anna">>Anna <<elseif $partner is "Eve">>Eve <</if>>scratched on the shot. You win.
<<set _next to "Win">>
<<elseif _chance lte 30>><<if $partner is "Anna">>Anna <<elseif $partner is "Eve">>Eve <</if>>failed to sink a ball this turn.
<<set _next to "Shoot">>
<<elseif _chance lte 40>>
<<if $Pbcount lt 7>><<if $partner is "Anna">>Anna <<elseif $partner is "Eve">>Eve <</if>>sunk one of your balls
<<set _next to "Shoot"; $Pbcount += 1>>
<<else>><<if $partner is "Anna">>Anna <<elseif $partner is "Eve">>Eve <</if>>failed to sink a ball this turn.
<<set _next to "Shoot">>
<</if>>
<<elseif _chance lte 49>><<if $partner is "Anna">>Anna <<elseif $partner is "Eve">>Eve <</if>>failed to sink a ball this turn.
<<set _next to "Shoot">>
<<elseif _chance is 50>><<if $partner is "Anna">>Anna <<elseif $partner is "Eve">>Eve <</if>>sunk the Eight ball.
<<set _next to "Loss">>
<<elseif _chance lte 60>>
<<if $Pbcount lt 7>><<if $partner is "Anna">>Anna <<elseif $partner is "Eve">>Eve <</if>>sunk one of your balls
<<set _next to "Shoot"; $Pbcount += 1>>
<<else>><<if $partner is "Anna">>Anna <<elseif $partner is "Eve">>Eve <</if>>failed to sink a ball this turn.
<<set _next to "Shoot">>
<</if>>
<<elseif _chance lte 70>><<if $partner is "Anna">>Anna <<elseif $partner is "Eve">>Eve <</if>>failed to sink a ball this turn.
<<set _next to "Shoot">>
<<else>><<if $partner is "Anna">>Anna <<elseif $partner is "Eve">>Eve <</if>>has sunk the Eight ball.
<<set _next to "Loss">>
<<endif>>
<</nobr>>
<<if _next is "Shoot">>[[Your Shot|Shoot]]
\<<elseif _next is "Win">>[[You won|Win]]
\<<elseif _next is "Loss">>[[You lost|Loss]]<<endif>><<if $partner is "Anna">>
You have lost the round. You see Anna looking at the table, just a bit of surprise in her eyes.
<<talk "player">>Good game.<</talk>>\
<<elseif $partner is "Eve">>
Having lost the game, you look at the pleased looking Eve standing nearby.
<<talk "eve">>You might be better at this game than my sister is.<</talk>>\
She sounds amused as she says it, her attention still on the table.
<</if>>
[[Play again|Break][$playerBreaks to false]]
[[Done Playing|$location]]
\<<silently>>
<<set $Pballs to "">>
<<set $Pbcount to 0>>
<<set $Obcount to 0>>
<<if $anna.billiards lt 100>><<set $anna.billiards += 1>><</if>>
<<addtime { minute : 15 }>>
<</silently>><<if random(1,2) is 1>>\
<<talk "eve">><<print $eve.callsPlayer>>.<</talk>>\
Eve's voice comes in a sing song tone right before she steps into sight.
When you glance toward her, you can see an innocent smile on her face.
<<talk "player">>What do you need Eve?<</talk>>\
You ask lightly.
Eve bits her lip as her smile threatens to grow larger than her face.
<<talk "eve">>I was wondering if maybe we could play a game?<</talk>>\
Slowly she slides the RISK board game from behind her back
<<else>>
Eve rushes into the room with the old RISK board game clutched to her chest.
<<talk "thought">>Looks like she wants to play RISK again.<</talk>>\
You muse.
<<talk "eve">>Can we play a game?<</talk>>\
She asks hopefully.
<</if>>\
[[Play.|Eve RISK Accept]]
[[Don't play.|Eve RISK Reject]]
Scene Generously Sponsored by Matty
<<addtime { minute : 3 }>>\You hear the sound of hard pieces inside of a box before you see her.
<<talk "thought">>Sounds like a puzzle.<</talk>>\
You reflect.
The sound stops just outside the room. Looking up, you see Eve step into view. It's clear that she's holding something behind her back.
<<talk "eve">><<print $eve.callsPlayer>>?<</talk>>\
She fidgets, looking like she's unsure of if she should say something but at the same time realizes that she's past the point of no return.
Pulling the box from behind her back, I quickly realize that it's not a puzzle, but is instead a board game. The letters RISK displayed boldly on the lid of the box among imagery of soldiers and the backdrop of a
<<talk "thought">>Hmmm... It's been a long time since I last played.<</talk>>\
You think to yourself, but the thought barely crosses your mind before your eyes are drawn to the heart drawn over the 'I' in the title. 'I love you, always,' is written eloquently within the confines of the heart.
<<talk "thought">>Huh, I wonder...<</talk>>\
You don't have time to finish the thought before Eve interrupts.
<<talk "eve">>It was in the attic. Before you came, some of the girls would sneak up and play it, but I never learned how to play the game since nobody wanted me around, could you teach me how to play?<</talk>>\
[[Teach her how to play.|RISK Eve Starter 1c]]
[[Tell you have other things you need to do right now.|RISK Eve Starter 1a]]
[[Yell at her for getting into things that don't belong to her.|RISK Eve Starter 1b]]
Scene Generously Sponsored by Matty
<<addtime { minute : 4 }>>\<<talk "player">>Sorry, right now I've got other things I need to do.<</talk>>\
You say dismissively.
Almost as soon as the words leave your mouth, you turn your attention back to what you had been doing before.
Eve seems to fidget, not sure what to do next, then quietly withdraws from the room.
[[End.|$location]]
Scene Generously Sponsored by Matty
<<addtime { minute : 2 }>><<set $eve.affection -= 1>>\You take a deep breath, unhappy that she's been snooping where she shouldn't be.
<<talk "player">>You don't belong in the attic.<</talk>>\
You state, your voice raised.
<<talk "player">>Go put it back.<</talk>>\
Eve stands there wide eyed for just a second, then turns and rushes off.
You listen to her footsteps retreat for a few seconds before returning your attention to what you had been doing before.
[[End.|$location]]
Scene Generously Sponsored by Matty
<<addtime { minute : 2 }>><<set $eve.affection -= 1>><<set $eve.fear += 1>>\<<talk "player">>Lets go to the living room where we'll have more space.<</talk>>\
You suggest.
Eve readily agrees, a spring in her step and excitement in her eyes as the two of you make your way to the living room.
Opening up the box, you lay the board out and start to explain how the game works as you set everything up.
Eve to her credit seems to pay careful attention, nodding when you say something and very occasionally asking a question.
It's not long before you both have your beginning pieces on the board and are ready to begin playing.
For the first round of the game, you both play very carefully, more of a way to ensure Eve understands the rules than out of any strategy on either of your parts.
After the first round however, you both begin to play in earnest.
<<link "Continue playing RISK.">><<gotoevent setup.events.RISKwithEve>><</link>>
Scene Generously Sponsored by Matty
<<addtime { minute : 18 }>><<set $eve.affection += 1>><<set $eve.fear -= 1>><<set $eve.trust += 1>><<set $riskBoardgame to true>>\<<set setup.events.RISKwithEve to [
{
requires: 'true',
chance: 100,
link: "RISK Eve Core 1"
},
{
requires: 'true',
chance: 100,
link: "RISK Eve Core 2"
},
{
requires: 'true',
chance: 100,
link: "RISK Eve Core 3"
},
{
requires: 'true',
chance: 100,
link: "RISK Eve Core 4"
},
{
requires: 'true',
chance: 100,
link: "RISK Eve Core 5"
},
{
requires: 'true',
chance: 100,
link: "RISK Eve Core 6"
},
{
requires: 'true',
chance: 100,
link: "RISK Eve Core 7"
},
{
requires: 'true',
chance: 100,
link: "RISK Eve Core 8"
},
{
requires: 'true',
chance: 100,
link: "RISK Eve Core 9"
},
{
requires: 'true',
chance: 100,
link: "RISK Eve Core 10"
},
{
requires: 'true',
chance: 100,
link: "RISK Eve Core 11"
},
{
requires: 'true',
chance: 100,
link: "RISK Eve Core 12"
},
{
requires: '$eve.isPregnant and $eve.pregnancyWeek gte 20',
chance: 100,
link: "RISK Eve Pregnant 1"
},
{
requires: '$EveKiss is true and $eve.affection gte 750 and $eve.fear lte 200',
chance: 100,
link: "RISK Eve Flirt 1"
},
{
requires: '$EveKiss is true and $eve.affection gte 750 and $eve.fear lte 200',
chance: 100,
link: "RISK Eve Flirt 2"
}
]>>For several rounds of the game, both of you move your pieces and purchase new ones with your own strategies in mind. Each move calculated in the hopes of leading to the other's defeat.
[img[images/scenes/evePlayingRisk.png]]
However, in spite of your best efforts, neither of you makes any headway against the other. Every time you capture a space, it seems as if Eve recaptures it or gains a space somewhere else on the board. Every time you capture a space that belongs to her, she does the same to you.
<<link "Continue playing RISK.">><<gotoevent setup.events.RISKwithEveCore>><</link>><<addtime { minute : 20 }>>A series of several territories fall quickly to Eve's advances. You struggle to stay ahead of her, your troops wearing dangerously thin in key locations.
Eve's keen gaze drifts over the table with just a hint of a maniacal grin on her lips. You're pretty sure that her most recent advances are by design rather than luck.
[img[images/scenes/evePlayingRisk.png]]
<<talk "thought">>She's got a good mind for strategy games.<</talk>>\
You think to yourself, calculating your next move.
<<link "Continue playing RISK.">><<gotoevent setup.events.RISKwithEveCore>><</link>><<addtime { minute : 20 }>>It seems like each round you advance a little somewhere, and then on Eve's turn she advances somewhere else. It takes you several rounds before you notice that she's been baiting you into investing more and more of your troops to a single region while she's slowly built up everywhere else.
[img[images/scenes/evePlayingRisk.png]]
As soon as you realize what she is doing, you quickly change strategy in an attempt to recover before she can defeat you.
<<link "Continue playing RISK.">><<gotoevent setup.events.RISKwithEveCore>><</link>><<addtime { minute : 20 }>>After a particularly bad engagement, you find yourself wide open on one side of the territories you control.
[img[images/scenes/evePlayingRisk.png]]
Eve doesn't even hesitate, she pours her forces into the gap created and starts overwhelming your defenses. One territory after another falls before her advances for several rounds before you're able to shore up your losses and start to turn the tide of the game.
<<link "Continue playing RISK.">><<gotoevent setup.events.RISKwithEveCore>><</link>><<addtime { minute : 20 }>>With your troops built up in a couple of locations, you start your advance on Eve's positions. A couple of her territories fall to you, bolstering your confidence. You decide to go all in, dropping a huge number of troops on the next space.
Across from you, you can see Eve's grim expression as she watches. However, with every roll of the dice, her expression shifts just a little bit. Roll after roll, you lose troops, nothing seeming to go your way. What should have been a sure thing quickly turns into a rout.
[img[images/scenes/evePlayingRisk.png]]
With just a few troops remaining in the region of the board, you withdraw, hoping that you can hold out against Eve's now superior numbers.
<<link "Continue playing RISK.">><<gotoevent setup.events.RISKwithEveCore>><</link>><<addtime { minute : 20 }>>You press her hard, keeping the pressure on as you slowly build up your forces Whenever you have enough troops to overwhelm one of her positions, you use them to crush another territory before building up again.
[img[images/scenes/evePlayingRisk.png]]
For several rounds this strategy serves you well, but it's not long before you can see Eve positioning her troops to better meet your advances.
<<link "Continue playing RISK.">><<gotoevent setup.events.RISKwithEveCore>><</link>><<addtime { minute : 20 }>>The game becomes frantic, your positioning pieces in a desperate attempt to slow Eve's unexpected blitz into your territories.
[img[images/scenes/evePlayingRisk.png]]
It's not long however before you notice just how thin she's stretching her troops.
Taking advantage of how few troops she leaves in her wake, you use your next few turns carving a huge hole in her territories, taking back nearly everything you just lost plus a few of her former territories to more than make up for the losses you had just suffered.
<<link "Continue playing RISK.">><<gotoevent setup.events.RISKwithEveCore>><</link>><<addtime { minute : 20 }>>Every turn you make a point of placing one troop on a specific location on the board. The buildup is slow enough that Eve pays little attention to it until it's almost too late.
[img[images/scenes/evePlayingRisk.png]]
By then she's faced with a choice, either continue facing off against the location you've been dropping the bulk of your troops, or the location you've been building up in slowly.
As soon as you see her shift in strategy, you use your stockpile of troops to surge forward, taking a key territory from her as well as a number of less important spaces.
<<link "Continue playing RISK.">><<gotoevent setup.events.RISKwithEveCore>><</link>><<addtime { minute : 20 }>>A still seems to fall over the table. Both of you intent on the board separating you. Each turn, both of you place your troops, but instead of fighting, each of you seems intent to simply increase the size of your armies.
[img[images/scenes/evePlayingRisk.png]]
When you finally make your move, both of you begin carving out massive swaths of the other person's territories. By the time both of you have exhausted your armies, half of the spaces on the board have changed hands but neither has gained any real advantage from when you both began.
<<link "Continue playing RISK.">><<gotoevent setup.events.RISKwithEveCore>><</link>><<addtime { minute : 20 }>>[img[images/scenes/evePlayingRisk.png]]
The game progresses several rounds. Each round, you take one or two territories, then on Eve's turn she either takes those places back or takes others from you. It seems like neither of you can gain any real advantage over the other.
<<link "Continue playing RISK.">><<gotoevent setup.events.RISKwithEveCore>><</link>><<addtime { minute : 25 }>>For a couple of turns, you feel like you're gaining an advantage over Eve. But every time you are ready to push your advantage, Eve will do something that stops you dead in your tracks. Each time you see a subtle smile on her face.
[img[images/scenes/evePlayingRisk.png]]
<<talk "thought">>Is she toying with me?<</talk>>\
<<link "Continue playing RISK.">><<gotoevent setup.events.RISKwithEveCore>><</link>><<addtime { minute : 25 }>>[img[images/scenes/evePlayingRisk.png]]
After Eve throws everything she has at you against a weak spot in your line of defense, and fails miserably, you quickly blitz through her unexpectedly weakened defenses.
You can see her growing panic as turn after turn you advance until you've taken almost a quarter of her territory. Then a growing look of excitement on her features as she first stops your advance, then starts to push back to retake some of the territory you just took from her.
<<link "Continue playing RISK.">><<gotoevent setup.events.RISKwithEveCore>><</link>><<addtime { minute : 17 }>>Relentlessly, Eve advances her troops, taking several spaces from you before your counter offensive takes even more from her in a different region of the board.
As Eve surveys the board, she lets both hands come to rest on her swollen before looking down.
<<talk "eve">>You're going to grow up big and smart, help mommy win aren't you?<</talk>>\
In the next moment, she returns her attention to the board.
<<link "Continue playing RISK.">><<gotoevent setup.events.RISKwithEveCore>><</link>><<addtime { minute : 7 }>>You can see Eve smirk, then lean forward. The front of her dress falls open to reveal a swath of flesh down her top.
The fight is distracting enough that you nearly miss her next move.
She uses your distraction to push her advantage, gaining several spaces on the board before you're able to stop her advance.
[img[images/scenes/evePlayingRisk.png]]
<<talk "thought">>That clever little minx. She did that on purpose.<</talk>>\
<<link "Continue playing RISK.">><<gotoevent setup.events.RISKwithEveCore>><</link>><<addtime { minute : 14 }>>Eve takes several spaces on the board in rapid succession, then she grins.
<<talk "eve">>Can you imagine all of these soldiers? Fighting day by day.<</talk>>\
[img[images/scenes/evePlayingRisk.png]]
She gestures at the board.
<<talk "eve">>I bet they're so horny. Do you think they bring their own girls, or just fuck the girls in the areas they take over?<</talk>>\
You can tell from the look on her face that she's trying to get a rise out of you.
<<talk "eve">>Are you going to ravish me if you win?<</talk>>\
Her words give you pause, wanting to retort, but unable to come up with anything to say. Instead, you try to focus your attention back on the game.
<<link "Continue playing RISK.">><<gotoevent setup.events.RISKwithEveCore>><</link>><<addtime { minute : 6 }>><<set setup.events.RISKwithEveCore to [
{
requires: 'true',
chance: 100,
link: "RISK Eve Core 1"
},
{
requires: 'true',
chance: 100,
link: "RISK Eve Core 2"
},
{
requires: 'true',
chance: 100,
link: "RISK Eve Core 3"
},
{
requires: 'true',
chance: 100,
link: "RISK Eve Core 4"
},
{
requires: 'true',
chance: 100,
link: "RISK Eve Core 5"
},
{
requires: 'true',
chance: 100,
link: "RISK Eve Core 6"
},
{
requires: 'true',
chance: 100,
link: "RISK Eve Core 7"
},
{
requires: 'true',
chance: 100,
link: "RISK Eve Core 8"
},
{
requires: 'true',
chance: 100,
link: "RISK Eve Core 9"
},
{
requires: 'true',
chance: 100,
link: "RISK Eve Core 10"
},
{
requires: 'true',
chance: 100,
link: "RISK Eve Core 11"
},
{
requires: 'true',
chance: 100,
link: "RISK Eve Core 12"
},
{
requires: '$eve.isPregnant and $eve.pregnancyWeek gte 20',
chance: 100,
link: "RISK Eve Pregnant 1"
},
{
requires: 'true',
chance: 25,
link: "RISK Eve End 1"
},
{
requires: 'true',
chance: 20,
link: "RISK Eve End 2"
},
{
requires: 'true',
chance: 25,
link: "RISK Eve End 3"
},
{
requires: 'true',
chance: 20,
link: "RISK Eve End 4"
},
{
requires: '($clock.hour gte 22 or $clock.hour lt 5)',
chance: 35,
link: "RISK Eve End LATE 1"
}
]>>With a series of attacks, sometimes hitting weak points with her few troops, sometimes by overwhelming her defenses with sheer force, Eve beats you back until you only control a small number of territories.
You can see her building up her army, attacking you just often enough to keep you from building up your own troops. Once her army outnumbers your own by a significant number, she makes her move.
Easily outnumbering you, she marches her forces forward, crushing your meager defenses in the last few spaces you still control until only her pieces remain on the board.
A knowing grin grows on her lips as she surveys the board, her plans for world domination realized upon the table before her.
<<talk "eve">>That was fun, can we play again?<</talk>>\
Eve says.
You look at the table for a few seconds, then lean back in your seat.
<<talk "player">>Another time, I think I've taken enough of a beating for now.<</talk>>\
You say in jest, having enjoyed the game.
There's a little disappointment on her face, but she doesn't protest.
For the next couple of minutes, the two of you gather up all of the pieces and put them away. The whole time you both talk about the game, complementing bits of strategy or boasting events from the game you just played.
When everything is boxed up, Eve picks up the box as if it's something sacred.
<<talk "eve">>Thank you for playing with me.<</talk>>\
<<talk "player">>Thank you for asking.<</talk>>\
You reply, watching her smile, then scurry off to put the game away.
[[End.|$location]]
Scene Generously Sponsored by Matty
<<addtime { minute : 25 }>><<set $eve.affection += 1>><<set $eve.fear -= 1>>\When you see the opening in her defenses, you worry for a couple of rounds that she's trying to bait you into a trap.
Unable to resist the temptation, you survey the table for any sign of her trap, you see no hint of trouble and decide to proceed.
There's surprise in Eve's eyes as you suddenly push in the new direction. You capture several territories in just a few short turns and watch the tide begin to turn. Each territory strengthens your position while weakening Eve's position on the table.
When you finally overwhelm her final position on the board, she smiles faintly.
<<talk "eve">>I'll beat you next time.<</talk>>\
She says playfully.
<<talk "player">>You'll try.<</talk>>\
You reply with a bit of amusement.
Her expression seems to turn just a little more serious.
<<talk "eve">>I had a lot of fun, thank you for playing with me.<</talk>>\
<<talk "player">>I had a lot of fun too.<</talk>>\
Talking and joking about the game you just played, you gather up all the pieces and help Eve put everything back in the box.
With a smile and a goodbye, Eve tucks the box under her arm protectively and makes her exit.
[[End.|$location]]
Scene Generously Sponsored by Matty
<<addtime { minute : 25 }>><<set $eve.affection += 1>><<set $eve.fear -= 1>>\There's an intensity in Eve's eyes as she pushes you on several fronts. It's slow going, but every turn she seems to take another space. No matter how hard you try to stop her creeping advance, nothing you do seems to slow her.
It's not long before the game reaches a tipping point and your territories start to fall rapidly. You can see your defeat coming a mile away. As your final troop falls, you lean back in the seat.
<<talk "player">>Well played.<</talk>>\
You tell her.
She just grins a little larger.
<<talk "player">>Let's get this put away, and I'll beat you next time.<</talk>>\
You jest.
<<talk "eve">>You'll try!<</talk>>\
Eve retorts before helping you gather up all the pieces and putting everything away.
Once you put the lid back on the box, Eve picks it up, clutching it to her chest where the first two letters of the word RISK are visible with the hand drawn heart over the I on full display.
<<talk "eve">>Thank you for playing.<</talk>>\
She says, then turns and dashes from the room before you have time to reply.
[[End.|$location]]
Scene Generously Sponsored by Matty
<<addtime { minute : 25 }>><<set $eve.affection += 1>><<set $eve.fear -= 1>>\You can sense the tide of the game beginning to shift. Slowly at first, Eve's territories begin to fall. Every time you take a space on the board, you make sure to shore up your position before pushing forward again.
Little by little, the board slips increasingly under your control until you reach a point where the slow shift becomes a rapid advance until you've backed her into a corner of the board and have her outnumbered.
It only takes a couple of turns to finish the game. Waves of your own troops hammering the few she has remaining until you finally defeat the final piece on the board.
Eve smirks, looking at you with a twinkle in her eyes.
<<talk "eve">>You know, I won't fall for that again.<</talk>>\
<<talk "thought">>Fall for what?<</talk>>\
You wonder, but don't bother asking.
With the game finally over, Eve seems to study the board for a little while, then she starts to gather up the pieces. You quickly join her in the task, both of you talking about the game you just played.
When everything is back in the box, Eve picks it up, thanks you for a fun game, then slips from the room presumably to put the board game away.
[[End.|$location]]
Scene Generously Sponsored by Matty
<<addtime { minute : 25 }>><<set $eve.affection += 1>><<set $eve.fear -= 1>>\Eve stifles a yawn, and you can see in her eyes that she's struggling to stay awake. As the minutes tick by, Eve begins to make increasingly poor decisions until you can tell that she's going to lose.
It's around the time you see her head dip for the third time that you decide to say something.
<<talk "player">>It looks like you're going to win anyway. I surrender...<</talk>>\
You comment, hoping that your conceding the game will be enough to avoid any argument from her.
Eve looks at the board skeptically for a long time, you're waiting for her to protest before she finally says.
<<talk "eve">>Well, at least you realized you were losing now, it would have been embarrassing how you were about to lose.<</talk>>\
Part of you wants to laugh, but the confidence she says it with makes you give the board another look. You can't see anything that suggests she was about to turn the tide of the game, so you start to put the game away. Eve tries to help, but you can tell that she's just trying to stay awake at this point.
<<talk "player">>Put the game away and head to bed, we can play again another evening.<</talk>>\
You tell her.
Eve smiles, a fondness in her eyes as she tells you goodnight. When she starts for the door, you watch her go. She shambles off like a zombie as she goes.
<<talk "thought">>Hope she makes it to bed alright.<</talk>>\
[[End.|$location]]
Scene Generously Sponsored by Matty
<<addtime { minute : 25 }>><<set $eve.affection += 1>><<set $eve.fear -= 1>><<set $eve.trust += 1>>\<<set _random to random(1,3)>>\
<<if _random is 1>>\
Eve places the box on the table and lifts the lid to reveal the contents.
You reach inside and pull the board, starting to unfold it onto the table while Eve begins to pull the pieces from the box.
The two of you take turns selecting territories until everything has been chosen and both of you have comfortable starting positions, then the game begins.
<<elseif _random is 2>>\
Eve grabs the board out of the box, several pieces spilling out of the box while while she lays the map on the table.
You reach for the pieces that landed on the floor, gathering them up before returning them to the table. By then, Eve's got most everything ready to go and the two of you start choosing places on the board.
Once everything is ready you start to play.
<<else>>
Both of you reach for the box at the same time, gathering up your pieces, then laying out the board.
You take turns placing your starting pieces, getting everything set up before starting to play.
<</if>>\
<<link "Play RISK.">><<gotoevent setup.events.RISKwithEve>><</link>>
Scene Generously Sponsored by Matty
<<addtime { minute : 7 }>><<set $eve.affection += 1>><<set $eve.fear -= 1>><<set $eve.trust += 1>>\<<if random(1,2) is 1>>
<<talk "player">>Not right now.<</talk>>\
You say dismissively.
<<talk "player">>I have some other things I need to tend to right now.<</talk>>\
Eve sighs heavily...
<<talk "eve">>Please?<</talk>>\
She manages to drag the one word out for an impossibly long time.
Your eyes narrow in annoyance, but you don't have to say a word. Eve clutches the board game to her chest just a little tighter and quickly exits the room.
<<else>>
<<talk "player">>Another time.<</talk>>\
You say.
Eve looks ready to protest, but she closes her mouth and nods reluctantly.
<<talk "eve">>Another time...<</talk>>\
She echoes, but she doesn't have much enthusiasm behind the words.
Before you can say anything further, Eve slips from the room, the board game still clutched to her chest.
<</if>>\
[[End.|$location]]
Scene Generously Sponsored by Matty
<<addtime { minute : 3 }>><<set $eve.affection -= 1>><<set $eve.fear += 1>><<set $eve.trust -= 1>>\Initial scene takes place in the Study, Library OR Lounge.
Followup scenes take place in the Living Room.
-Intro: DONE
-Two different starters DONE
-Between 5-10 mid pieces. (Two arrays, one for first round, one for subsequent rounds.) DONE
-Four endings. DONE
-Very late night ending. DONE
-Two Rejections DONE
<<link "Play RISK.">><<gotoevent setup.events.RISKwithEve>><</link>><<set setup.events.babyPlayStart to [
{
requires: '$kids.some(function (k) { return (k.ageReal < .7); })',
chance: 100,
link: "Baby Play Start 1"
},
{
requires: '$kids.some(function (k) { return (k.ageReal >= .7 && k.ageReal <= 2); })',
chance: 100,
link: "Baby Play Start 2"
},
{
requires: 'true',
chance: 60,
link: "Baby Play Start 3"
}
]>><<set $kid to $kids.filter(function (k) { return (k.ageReal < .7); }).random()>>\
You hear a soft coo from $kid.nickOrName and look toward the crib.
Laying on $kid.her_ back, you see little eyes looking back at you curiously.
Leaning close, you smile, receiving an enthusiastic smile in return.
<<talk "player">>I bet you'd like to play instead of just looking at this room all day.<</talk>>\
<<link "Next">><<gotoevent setup.events.babyPlayCore>><</link>><<set $kid to $kids.filter(function (k) { return (k.ageReal >= .7 && k.ageReal <= 2); }).random()>>\
Hearing the sound of a soft rattling, you look around the room. Laying your eyes on the source of the noise, the sound only intensifies as $kid.nickOrName spots you as well, and excitedly shakes the bars of the crib harder, cooing.
Stepping up to the crib, the little one wobbles unsteadily, trying $kid.his_ best to hold $kid.himself upright.
You wrap your arms around little $kid.nickOrName, steadying $kid.him and pulling $kid.him into your loving embrace.
$kid.nickOrName starts playing with your shirt, drooling as $kid.he purses $kid.his_ lips against your chest.
You laugh, amused.
<<talk "thought">>My shirt can't taste THAT good.<</talk>>\
You tickle $kid.his_ tummy, which causes a lopsided smile to come onto $kid.nickOrName's face.
<<talk "player">>You can't be hungry already $kid.nickOrName you just got a feeding! Plus, hate to tell you kiddo but I don't have that kind of anatomy.<</talk>>\
Chuckling once more, you watch as $kid.nickOrName's eyes shoot around the room widely, taking in everything.
<<talk "player">>You seem about as active today as usual how about we find something to play.<</talk>>\
<<link "Next">><<gotoevent setup.events.babyPlayCore>><</link>><<set $kid to $kids.filter(function (k) { return (k.ageReal <= 2); }).random()>>\
Little eyes follow you from the crib, observing you with a quiet intensity. You can't help but think that if $kid.he always focuses like that growing up that $kid.he will be a very smart and observant adult some day.
<<link "Next">><<gotoevent setup.events.babyPlayCore>><</link>><<set setup.events.babyPlayCore to [
{
requires: '$kid.ageReal < 1',
chance: 100,
link: "Baby Play Core 1"
},
{
requires: '($kid.ageReal >= .5 and $kid.ageReal <= 1)',
chance: 100,
link: "Baby Play Core 2"
},
{
requires: '($kid.ageReal >= .6 and $kid.ageReal <= 2)',
chance: 40,
link: "Baby Play Core 3"
},
{
requires: '$kid.ageReal >= .8',
chance: 100,
link: "Baby Play Core 4"
},
{
requires: 'true',
chance: 75,
link: "Baby Play Core 5"
},
{
requires: '$kid.ageReal >= .6',
chance: 100,
link: "Baby Play Core 6"
},
{
requires: '$kid.ageReal <= .8',
chance: 100,
link: "Baby Play Core 7"
}
]>>Leaning over the edge of the crib, you cover your face with your hands, your fingers parted just far enough to see little $kid.nickOrName's expression start to fall before removing your hands to reveal a happy face.
<<talk "player">>Peek-a-boo!<</talk>>\
You declare happily, earning a happy squeal of laughter.
Then you hide your face again, waiting for the laughter to fade to little coos of confusion before revealing your face again.
<<talk "player">>Peek-a-boo!<</talk>>\
You cry again, bringing forth even more laughter, even louder than before. Before you know it, you find yourself grinning and laughing right along with $kid.nickOrName.
For several minutes you continue, both of you breathless from laughter by the time you finally decide to be done.
<<link "Next">><<gotoevent setup.events.babyPlayEnd>><</link>>
<<set $kid.affection += 1>><<set $kid.fear -= 1>><<set $kid.trust +=1>><<addtime { minute : 9 }>>Setting little $kid.nickOrName gently down onto $kid.his_ back on the nursery floor, your eyes dart around the room, quickly spotting your intended target.
<<talk "thought">>Building blocks! I'm sure $kid.nickOrName would love this.<</talk>>\
Picking up the bag of blocks, you unzip the container, and dump them onto the carpet.
$kid.him rolls $kid.himself over and army crawls $kid.himself towards the stack of blocks.
Quickly reaching the block pile, kid.nickOrName pulls $kid.himself upright, taking a block into $kid.his_ hand, turning it around in $kid.his_ small hand looking curiously it, and then towards you before sticking the block into $kid.his_ mouth.
<<talk "player">>$kid.nickOrName!<</talk>>\
You quickly reclaim the block from the child which causes $kid.him to tear up.
<<talk "player">>Shhh. It's okay $kid.nickOrName. I just don't want you to choke is all.<</talk>>\
$kid.nickOrName picks up another block in response, once again shoving it quickly towards $kid.his_ mouth.
As you take this block away as well $kid.nickOrName becomes even more upset. Taking $kid.him_ into your lap, you build a small tower out of the blocks.
You proceed to hold $kid.nickOrName in front of it lightly directing $kid.his_ hands towards the structure.
<<talk "player">>Come on $kid.nickOrName you can do it! Knock it down!<</talk>>\
As you mock punch it lightly yourself causing it to teeter, the child giggles, forgetting $kid.his_ earlier upset. Grabbing it roughly with $kid.his_ little hands $kid.he shakes it up and down before chucking it onto the carpet.
You do this a couple of times, setting it back up each time. $kid.nickOrName has a blast, and you find $kid.his_ childish joyish energy infectious and find both you and $kid.nickOrName are grinning and laughing together the whole time.
Soon you can tell that $kid.nickOrName is tiring as $kid.he lets out a wide yawn.
<<talk "player">>Guess we should wrap up for the day.<</talk>>\
$kid.nickOrName tears up not wanting to stop your playful activity.
<<talk "player">>It will be alright $kid.nickOrName. Here let's play one last game. We have to put all the blocks back into the bag quickly!<</talk>>\
You smile encouragingly at the little one, who grins at the idea of a new game.
As you start putting some of the blocks into the bag, $kid.nickOrName helps. You are sure you see $kid.him_ put a block or two into $kid.his_ mouth before putting it into the bag, but $kid.he seems to have a fun time helping you put the blocks away, forgetting in the process that this was the end of your previous activity.
Picking up the small $kid.boy you lift $kid.him into his crib, and watch as $kid.he yawns and then proceeds to swiftly fall asleep.
<<talk "thought">>Guess all that playing tired $kid.him out.<</talk>>\
Smiling to yourself, you leave $kid.nickOrName to rest. As you reach the exit of the nursery you take one last look at the peaceful slumbering child.
<<talk "player">>Rest well little one. Maybe we can play again some other time.<</talk>>\
[[End.|$location]]
<<set $kid.affection += 1>><<set $kid.fear -= 1>><<set $kid.trust +=1>><<unset $kid>><<addtime { minute : 9 }>>Using both hands to cover your face, you reveal your smiling face with a flourish.
<<talk "player">>Peek-a-boo!<</talk>>\
The act earns you a smile, followed by a tiny laugh that is gone as fast as it arrives.
Not deterred, you redouble your efforts, covering your face again and making a silly face as you remove your hands again.
<<talk "player">>Peek-a-boo!<</talk>>\
This time you get a small smile in return, followed by a quizzical expression.
<<talk "player">>Not in the mood for peek-a-boo right now?<</talk>>\
Reaching out, you brush a bit of hair away from $kid.nickOrName's face.
<<talk "player">>That's ok. Not every moment has to be smiles and laughter. Just never forget to have a little fun once in a while.<</talk>>\
This time when you smile, $kid.he smiles back.
<<talk "player">>There's the smile I was looking for.<</talk>>\
Playfully ruffling $kid.his_ hair, you see $kid.him smile even bigger as you prepare to step away.
<<link "Next">><<gotoevent setup.events.babyPlayEnd>><</link>>
<<set $kid.affection += 1>><<set $kid.fear -= 1>><<set $kid.trust +=1>><<addtime { minute : 4 }>><<talk "player">>Want to play with some blocks for a little bit?<</talk>>\
Almost instantly, you hear a happy sound, matched by the big smile on $kid.his_ face.
$kid.nickOrName stretches $kid.his_ arms out as you reach to pick $kid.him up. Then it's up and over, plopping $kid.him down on the floor beside the blocks before joining $kid.him.
Even before you can reach for the blocks, $kid.he's already pulling blocks, stacking the first few precariously, looking pleased with $kid.his_ accomplishment before knocking the short tower over with a gleeful swing of $kid.his_ arm. Then $kid.he's making a new stack, one that you contribute to.
You've barely got half a dozen blocks high before a little fist crashes through the tower with a happy howl, the clattering blocks bringing forth laughter.
Before $kid.he has the first block ready to stack, you're already three blocks high. Working fast, you manage to get the tower just a tiny bit taller than tha last before $kid.nickOrName kicks out, sending the blocks stuttering again.
Time and time again you build little towers of blocks, usually with one or two blocks contributed from $kid.nickOrName before it's knocked down again with the sound of giggles and clattering blocks.
It takes a little while before $kid.nickOrName starts to lose $kid.his_ enthusiasm for wanton destruction.
<<talk "player">>Time to put the blocks away.<</talk>>\
You say with a warm smile.
Then, as if putting the blocks away is a new game, $kid.he throws $kid.himself into the new task with every bit as much enthusiasm as before until all of the blocks are put away.
Picking $kid.nickOrName up, you carry $kid.him back to $kid.his_ crib.
<<talk "player">>Thank you for the help putting the blocks away.<</talk>>\
<<link "Next">><<gotoevent setup.events.babyPlayEnd>><</link>>
<<set $kid.affection += 1>><<set $kid.fear -= 1>><<set $kid.trust +=1>><<addtime { minute : 11 }>>Reaching into the crib, you poise your hands in the tickle position. $kid.nickOrName's eyes widen, clearly anticipating what is about to happen.
Then you pounce, playfully tickling $kid.him as $kid.he shrieks in happy laughter. You tickle playfully, leaving $kid.him breathing heavily as you finish.
You start to slowly withdraw, then strike the same tickling pose again. Instantly the laughter begins once more, the sheer anticipation drifting the giggles to nearly the same heights as when you were actively tickling
<<talk "player">>I'll let you off easy this time, but next time I shall be relentless!<</talk>>\
The silly voice you use drives a whole new round of laughter from the child.
<<link "Next">><<gotoevent setup.events.babyPlayEnd>><</link>>
<<set $kid.affection += 1>><<set $kid.fear -= 1>><<set $kid.trust +=1>><<addtime { minute : 9 }>>Seeing the large foam dice sitting beside the bookshelf, you pick it up. Bright red with white pips, dented and scratched from past use.
You pick up the dice and look at it.
<<talk "player">>How about we play a little game?<</talk>>\
Handing $kid.nickOrName the dice, you reach out and pick $kid.him up before sitting $kid.him on the floor and sitting on the floor so there is a space between you.
<<talk "player">>Roll it!<</talk>>\
Without further prompting, $kid.nickOrName throws the dice, sending it soaring through the air before bouncing to the ground. As it rolls to a stop, you reach out and start to count, placing a finger on each pip as you do so.
Across from you, $kid.nickOrName reaches toward the dice with fingers splayed wide, counts with $kid.his_ fingers, one on each pip. The triumphant smile on $kid.his_ face as $kid.he matches one finger to each pip is enough to put a matching smile on your face.
<<talk "player">>So smart! Again!<</talk>>\
Without waiting, you roll the dice this time and count out loud as you match a finger to each visible pip again.
It's not long before the two of you settle into a pattern, taking turns rolling the dice and both of you counting the result.
<<talk "player">>You're so good at this.<</talk>>\
You say with a grin, pleased at the ease $kid.nickOrName is counting.
Picking $kid.nickOrName up, you make sure to hand $kid.him the dice before sitting $kid.him back in $kid.his_ crib.
Almost as soon as you sit $kid.him down, $kid.he throws the dice again, bouncing it off the crib's railing before falling down to the mattress within. In an instant. $kid.he reaches out and starts to count the pips once more.
<<link "Next">><<gotoevent setup.events.babyPlayEnd>><</link>>
<<set $kid.affection += 1>><<set $kid.fear -= 1>><<set $kid.trust +=1>><<addtime { minute : 9 }>>Searching your pockets, you retrieve your keys. Shaking them, you can see $kid.nickOrName suddenly focus, curious about this new sound that has entered $kid.his_ world.
As $kid.nickOrName's eyes land upon the keys in your hand, $kid.he smiles, giggling as you continue to shake them.
You and $kid.nickOrName share a smile, and you find yourself amazed by this tiny being.
<<talk "thought">>Kids are entertained by such simple things. That isn't really how it is when you grow older. Things become so complex then.<</talk>>\
You shake the keys again, and $kid.his_ little arms flail wildly, slapping at the keys and making them jangle.
A determined sort of joy itches itself across $kid.his_ features as $kid.he hits them a second time.
Lowering the keys slightly, you make it a little easier for $kid.him to hit the dangling keys.
Continuing to shake the keys for $kid.nickOrName you both smile and laugh with each other. Taking joy in the simple things in life till you both tire of the activity.
<<link "Next">><<gotoevent setup.events.babyPlayEnd>><</link>>
<<set $kid.affection += 1>><<set $kid.fear -= 1>><<set $kid.trust +=1>><<addtime { minute : 3 }>><<set setup.events.babyPlayEnd to [
{
requires: 'true',
chance: 100,
link: "Baby Play End 1"
},
{
requires: 'true',
chance: 100,
link: "Baby Play End 2"
},
{
requires: 'true',
chance: 100,
link: "Baby Play End 3"
}
]>><<talk "player">>I have other things I need to take care of, but I'll come back and play again some time alright?<</talk>>\
Sharing a smile with $kid.nickOrName, you wave and step away.
[[End.|$location]]
<<unset $kid>>With a little sigh, you look at $kid.nickOrName for a moment longer.
<<talk "player">>You be good. I'll come play again soon.<</talk>>\
Exchanging a smile, you slip away from the crib.
[[End.|$location]]
<<unset $kid>>Looking around the room to see if there's anything that needs picking up, you then turn your attention back to $kid.nickOrName.
<<talk "player">>We'll have to do this again some time. This was lots of fun.<</talk>>\
You tell $kid.him with a big smile.
Then with a wave, you step away from the crib.
[[End.|$location]]
<<unset $kid>><<set $kid to $kids.filter(function (k) { return (k.ageReal <= 9); }).random()>>\
<<talk "thought">>Children love being read to.<</talk>>\
You think as you sit in the large padded chair.
<<talk "player">>Story time.<</talk>>\
Looking at little <<print $kid.nickOrName>>, you can't help but smile a little as you turn toward the nearby bookshelf.
<<link "Read a story.">><<gotoevent setup.events.readToChildren>><</link>>
<<addtime { minute : 2 }>><<set setup.events.readToChildren to [
{
requires: '($kids.some(function (k) { return (k.ageReal <= 4); }))',
chance: 100,
link: "The Butterfly And The Cat"
},
{
requires: '($kids.some(function (k) { return (k.ageReal >= 4 && k.ageReal <= 12); }))',
chance: 100,
link: "Stories Penipei Forgot"
}
]>><<set $kid to $kids.filter(function (k) { return (k.ageReal <= 2); }).random()>>\
Sitting in the big soft chair in the nursery, you decide you want to read a book. Looking at the nearest crib, you can already see little $kid.nickOrName watching you as if in anticipation.
<<talk "player">>How about I read you a story?<</talk>>\
Reaching for the bookshelf, you pull a book at random.
<<link "Read a story.">><<gotoevent setup.events.readToNursery>><</link>><<set setup.events.readToNursery to [
{
requires: '($kids.some(function (k) { return (k.ageReal <= 2); }))',
chance: 100,
link: "The Butterfly And The Cat"
}
]>>You look at the bookshelf containing a host of children's books. Then reaching out you select one at random.
<<talk "player">>The Stories Penipei Forgot.<</talk>>\
Reading the title out loud, you open the book to the first page. Then drawing breath and putting on your best storytelling tone, you begin to read the story.
<<talk "player">>Long ago, when forests and fields were all that could be seen, there was a rabbit. Penipei, the first rabbit, and only rabbit at the time.
Penipei was very forgetful. Each morning when the sun rose and the forest stirred he woke to the thought that he had never woke before. All he remembered was his name.
Each day after his yawning and gnawing on old fruits and nuts and grasses he found near where he slept, Penipei would decide to explore.<</talk>>\
Lifting your eyebrows, you feign amazement before continuing.
<<talk "player">>Each day he would venture to the far stream to the north and drink from it and learn to swim but not once was he brave enough to cross it. A problem for another day he thought.
Each day he would dig burrows in the hole filled hills to the south. Everyone else seemed to be doing it.
Each day he would venture east and discover genius ways of pilfering the fruits and nuts off of the bountiful trees. More than he could ever eat.
Each day he would chase the sun toward the west as it began to set before discovering a well slept nook to nestle into.
One day as he used a seesaw to fire stones at trees to shake their fruits from them, one of his rocks flew stray and knocked a blackbird to the ground from its perch.
The bird, landing oddly, squawked in pain and twittered in panic as Penipei approached in concern.
"Please don't eat me"
The blackbird sputtered
"Oh I'm sorry. I didn't mean to hit you, are you okay?"
Penipei spoke to his own surprise.<</talk>>\
You manage to convey an exaggerated amount of alarm in your voice.
<<talk "player">>"Please, I'll do anything."
The blackbird spoke, ignoring Penipei's reply.
"I have little but I know many stories, all of them in fact."
"Stories? What are those?"
"Oh, well, why don't I tell you one."<</talk>>\
Giving a wry smile, you raise one eyebrow theatrically.
<<talk "player">>And so the injured blackbird who told her name as Jangi spoke the story of how streams were made to Penipei. Penipei found it wonderful and asked for a story each morning and night, and in exchange he would help Jangi get food until she healed again.
That day Penipei decided to return to the stream. With Jangi on his back and the knowledge of how they were made he pushed through with new found courage. Across the stream was Sania. A lonely old mouse who lived under a rock. The three made fast friends. When it became late though Penipei was once again drawn to his old sleeping nook and left with the promise of returning tomorrow.<</talk>>\
You fake a yawn and allow your eyes to drift part way closed before pretending to wake back up with a start.
Clearing your throat, you continue to read.
<<talk "player">>The next morning Penipei woke not to a the thought of his own name but to a wonderful story. After Jangi finished her speech she did her best bow and followed with
"So when's breakfast."
"Who are you?"
Penipei replied. Jangi was confused and quickly returned
"Well I'm Jangi, we met only yesterday. I slept upon your head."
"Don't be silly, there is no such thing as yesterday."
Penipei chuckled.<</talk>>\
You raise your eyebrows quizzically, then continue into the final pages of the book.
<<talk "player">>For the rest of the day Jangi followed Penipei, trying many times to get him to remember. As Penipei dug his own hole in the hole covered hills, Jangi decided to speak Penipei's story to him. Finally he realized something. No one else visits these hills. Each day he had dug a hole and each morning forgot.
Penipei stopped his digging, what was the point? He asked upon Jangi's wisdom but there were no stories of returning a memory. But then, within his racing mind something moved into place. What if he didn't have to remember. His holes were here from yesterday so what if he found a way to leave memories the same.
Penipei thought well as he foraged. He finally decided upon making symbols, these symbols would map out stories he hears and lives.
After discovering writing Penipei was never again thought of as forgetful. For all of his days he would, as the sun began to set write out the stories of Jangi and write out the stories of his own, new days.<</talk>>\
Closing the book with care, you allow your hand to come to rest on the cover of the book.
<<talk "player">>The end? Or was this the beginning?<</talk>>\
With an enigmatic smile, you slide the book back onto the shelf.
[[End.|$location]]
Submitted by Deadly_Night
<<addtime { minute : 9 }>>
<<unset $kid>>Seeing the gold binding on the book, you slide it from the shelf to reveal a cartoonish cat sitting cross eyed with a bright blue butterfly perched on its nose.
<<talk "thought">>The Butterfly and the Cat. That should be a cute story to read the little ones.<</talk>>\
Settling into the chair provided. You pull little $kid.nickOrName onto your lap before you start to read.
<<talk "player">>The Butterfly And The Cat.<</talk>>\
Reading the title out loud, you open the book to the first page. Then drawing breath and putting on your best storytelling tone, you begin to read the story.
<<talk "player">>A butterfly, colorful, and free, looks for a place to rest its wings.<</talk>>\
You glance at the child in your arms, then back at the book as you continue to read.
<<talk "player">>Down below a human flings rocks into a river as her cat explores the spring.
The butterfly dives down towards them, tiring.
It lands on the cats nose, as the human looks on admiring.
The colorful insect causes the cat to sneeze.
The nearby human to laughs, and the cat fearfully begins to freeze.
The butterfly once more comes back.
This time the cat tries to attack.
Looking over with a gasp, her human yells,
"No, kitty don't do that!"<</talk>>\
You cry out in playful surprise.
<<talk "player">>The human begins to explain to the cat,
"The butterfly is tired, you should let him sleep on your back."
The cat narrowed her eyes, not convinced, but as the butterfly lands again this time she simply lays down in the soft, green grass.
When the butterfly wakes he is grateful for the cat, and now comes back everyday, to take his nap.
The cat and the butterfly become close friends.
That one act of kindness bringing the butterfly back again.<</talk>>\
You close the book gently, looking at the cover once more before placing the book back in its place. Then you put down $kid.nickOrName.
<<talk "player">>That was fun, we'll read another story soon.<</talk>>\
[[End.|$location]]
Submitted by TheArmoredFish<<set $kid.affection += 1>><<set $kid.fear -= 1>><<set $kid.trust += 1>><<addtime { minute : 8 }>>
<<unset $kid>>Excited to start using your new computer you begin unplugging your old one with an admirable dedication.
It isn't but five minutes later that your newly bought device is up and running.
As your new desktop boots up, you are met with a feeling of deja vu.
The moment you finish with the initial setup, it becomes clear to you.
<<talk "thought">>This computer isn't as new as I thought after all!<</talk>>\
You think indignantly as you realize you have brought home the exact same computer that the mansion originally had when it was first inherited by you.
Hard realizations aside, you should probably decide what you would like to do about this whole situation.
[[Return it for a refund.|Cheap Computer Intro 1a]]
<<if (not $eve.inventory.includes("cheap_computer") or not $anna.inventory.includes("cheap_computer"))>>[[Gift the old computer to someone else in the household to use.|Cheap Computer Intro 1b]]
<</if>><<if not $eve.inventory.includes("cheap_computer")>>[[Smash the old model in a rage.|Cheap Computer Intro 1c]]
<</if>>[[Groan internally.|Cheap Computer Intro 1d]]
<<addtime { minute : 2 }>>Packaging the computer back into the box it came in you get into your car and make your way back to Gamepop.
Stepping up to the front desk you see the employees eyes widen as you plop the low end computer onto the counter.
<<talk "player">>There has to be a mistake this is the same desktop model I have at home.<</talk>>\
<<talk "employee">>Do you have a receipt?<</talk>>\
Pulling your receipt out you wait a moment as the employee scrutinizes it.
<<talk "employee">>It seems you were given exactly what you asked for. That is indeed the newest model in low end computers that we currently carry.<</talk>>\
You pause for a moment lifting your eyebrow in question.
<<talk "player">>I'd like a refund please, I don't need two desktops that are the same exact thing.<</talk>>\
<<talk "employee">>Certainly.<</talk>>\
The Gamepop employee processes your refund quickly, counting out $500 in cash before handing it to you.
<<talk "employee">>Have a nice day. Please come again.<</talk>>\
Shaking your head in disbelief, you exit the store and get back into the car, thinking to yourself.
<<talk "thought">>I can't believe the crappy computer Uncle had setup is still considered a current model.<</talk>>\
Emotions now mildly qualmed you can't help but lightly chuckle at the comical irony of the whole situation as you make your way back home, into the mansion's entryway.
[[End.|entryHall]]
<<if setup.Items.get("cheap_computer").quantity gt 1>>
<<run setup.Items.get("cheap_computer").quantity -= 1>>
<<else>>
<<run $player.inventory.remove("cheap_computer")>>
<</if>>
<<run $Money += 500>><<addtime { minute : 30 }>>Thinking about the situation calmly, you wonder if any of the other residents in the household might enjoy receiving the older model of the low end computer.
<<talk "thought">>Perhaps I can offer it to one of them as a gift?<</talk>>\
<<if not $anna.inventory.includes("cheap_computer")>>[[Gift the computer to Anna.|Cheap Computer Intro 1g]]
<</if>><<if not $eve.inventory.includes("cheap_computer")>>[[Gift the computer to Eve.|Cheap Computer Intro 1h]]<</if>>\
<<addtime { minute : 1 }>>Remembering the disgust at learning the mansion's computer was old enough to use dial-up, you feel the rage start to consume you at being placed in the same situation all over again.
The next moments occur in a blur as you smash the computer onto the floor with all of your might. A thrill lights up within you as you take a moment to note the computer's now cracked screen.
Taking it a step further you open the nearest window and chuck it out. Watching it sail out the window and toward the ground below.
With a smirk you think of it shattering into a thousand pieces, only to hear it land with a thump in the grass just outside the window. You can't help but smirk as you look out the window at the computer sitting on the ground, nearly within arm's reach.
<<talk "player">>Well that was anti climatic.<</talk>>\
Seeing the humor in the situation you almost forget to be disappointed that you failed to destroy it properly.
The deed done, you make sure to properly close both the window and its screen. Calling Anna into the study.
When Anna arrives, she looks at you you questioningly. Ready to be at your service.
<<talk "player">>Anna.<</talk>>\
You address her before continuing humorously.
<<talk "player">>My computer fell out the window and it is going to have to be cleaned.<</talk>>\
Anna nods obediently, then pauses as a confused expression crosses her features. You see her eyes move from the desk, to the window, then to you as realization that the computer didn't simply 'fall' out the window sinks in. With a little sigh, she moves to clean it up without question. Stopping at the doorway, she looks at you her expression slightly worried.
<<talk "anna">>You weren't hurt were you <<print $anna.callsPlayer>>?<</talk>>\
Her voice now conveys the same worry.
<<talk "anna">>I could've sworn when Eve and I cleaned the windows this morning they were all secured properly.<</talk>>\
You do the best to qualm her fears while laughing internally.
<<talk "player">>It is quite alright Anna. Besides, that computer was old and I just got a new one anyway.<</talk>>\
She lets out the breath she seemed to have been holding, shooting a subtle smile your way before nodding and going to perform her assigned duty.
Moments later you hear both her and Eve outside the window.
<<talk "eve">>That's unfortunate he could've given it to me rather than chucking it out the window. What a waste.<</talk>>\
Eve's tone is brimming with amusement as Anna reprimands her gently.
<<talk "anna">>He did not throw it, it fell Eve. Now you should get back to work before <<print $anna.callsPlayer>> finds out you have been neglecting your cleaning duties.<</talk>>\
You do not see it happen, but knowing Eve you can already imagine the mock pout that must be on her face.
<<talk "eve">>Hey! <<print $eve.callsPlayer>>!<</talk>>\
At this point, you can tell that she has given up on trying to act pouty.
<<talk "eve">>Do you think I can have this old computer if I can get it to turn on properly?<</talk>>\
<<talk "anna">>Eve! We shouldn't ask to take his things. We need to just clean it up as we were told. Besides, it is broken as you can see.<</talk>>\
You are almost able to hear Eve casting a glance at the broken computer and shooting her sister a skeptical looks as she shouts.
<<talk "eve">>I don't think he needed it anymore, clearly. And, what is a broken screen? Maybe I can play some solitaire this evening!<</talk>>\
It takes all the willpower you have to not burst out laughing.
[[Let Eve take the computer.|Cheap Computer Intro 1e]]
[[Tell them to just get on with throwing it away.|Cheap Computer Intro 1f]]
<<addtime { minute : 6 }>>Groaning internally, you take a moment to let out your frustration by lightly banging your head against the nearby desk before calling Anna and Eve to take the extra computer to storage.
[[End.|$location]]
<<addtime { minute : 1 }>>Once again opening the window, you call back down to her.
<<talk "player">>I don't see why not. Though I'm not sure it will be the best with the big line down the center of the screen.<</talk>>\
Eve's eyes light up.
<<talk "eve">>Better than nothing!<</talk>>\
Giddily she picks the broken computer up and runs off almost comically fast with it. Seemingly to try and test if it still works or not.
Anna shakes her head in a slightly amused disapproval as she uses a broom to clean up the broken shards that came off of the computer's screen when it smacked against the pavement.
Smiling to yourself at Eve's antics you shut the window, still in disbelief over the whole situation.
[[End.|$location]]
<<if setup.Items.get("cheap_computer").quantity gt 1>>
<<run setup.Items.get("cheap_computer").quantity -= 1>>
<<run $eve.inventory.add("cheap_computer")>>
<<else>>
<<run setup.Containers.move("cheap_computer", $player.inventoryId, $eve.inventoryId)>>\
<</if>>
<<run $eve.addFlag("brokenCheapComputer")>><<addtime { minute : 2 }>>
<<set $anna.affection += 5>><<set $anna.fear -= 5>><<set $anna.trust += 10>>
<<set $eve.affection += 10>><<set $eve.fear -= 5>><<set $eve.trust += 5>>Once again opening the window, you look down at the two sisters.
<<talk "player">>Just throw it away. It very doubtfully works anymore after falling that far anyway.<</talk>>\
You can see Eve pout and deflate like a little puppy that has been scolded. Picking up the computer, you can see that it looks small against her small, petite form.
Dragging her feet against the ground, Eve trudges towards the nearby garbage, chucking it into the bin when she reaches her destination. You can hear it make a final death thud as it hits the bottom of the garbage.
Anna looks towards Eve with hesitant approval as she goes about her own task of sweeping the broken fragments of the computer screen off of the pavement.
Closing the window, you shake your head, still in disbelief over the whole situation.
[[End.|$location]]
<<if setup.Items.get("cheap_computer").quantity gt 1>>
<<run setup.Items.get("cheap_computer").quantity -= 1>>
<<else>>
<<run $player.inventory.remove("cheap_computer")>>
<</if>>
<<addtime { minute : 6 }>>Calling Anna into the study, you unplug the old computer and set it at the edge of the desk.
<<talk "player">>I just bought a brand new computer, I want you to have this.<</talk>>\
As you gesture towards the computer Anna's eyebrow lifts upwards in confusion.
<<talk "anna">>Thank you <<print $anna.callsPlayer>>. Though I am more than happy with what you have provided me already.<</talk>>\
Stepping next to her, you rest your hand on her shoulder.
<<talk "player">>It's a gift. Maybe you can read and look up travel articles and pictures on it or something.<</talk>>\
Anna's lip quirks up slightly at the mention of being able to use it to learn about and view various places.
<<talk "anna">>Thank you <<print $anna.callsPlayer>>.<</talk>>\
Anna picks up her new computer, and it looks relatively big against her small form.
<<talk "player">>Will you be able to handle it on your own?<</talk>>\
Anna gives a small smile accompanied with a nod before stepping out leaving you by yourself in the study.
[[End.|$location]]
<<if setup.Items.get("cheap_computer").quantity gt 1>>
<<run setup.Items.get("cheap_computer").quantity -= 1>>
<<run $anna.inventory.add("cheap_computer")>>
<<else>>
<<run setup.Containers.move("cheap_computer", $player.inventoryId, $anna.inventoryId)>>\
<</if>>
<<addtime { minute : 4 }>>
<<set $anna.affection += 5>><<set $anna.fear -= 10>><<set $anna.trust += 10>>Calling Eve into the study, you unplug the old computer and set it at the edge of the desk.
<<talk "player">>I just bought a brand new computer, I want you to have this.<</talk>>\
Eve's face lights up with barely contained excitement as she looks at your offered gift.
Picking it up with a strength you'd not expect from a girl so small she giggles as she runs out with it the cord flapping behind her as she makes her way away from the study.
<<talk "eve">>I've got to show Anna! I can play so many games with this!<</talk>>\
Shaking your head in amusement Eve turns around just long enough to blurt.
<<talk "eve">>Thank you <<print $eve.callsPlayer>>!<</talk>>\
[[End.|$location]]
<<if setup.Items.get("cheap_computer").quantity gt 1>>
<<run setup.Items.get("cheap_computer").quantity -= 1>>
<<run $eve.inventory.add("cheap_computer")>>
<<else>>
<<run setup.Containers.move("cheap_computer", $player.inventoryId, $eve.inventoryId)>>\
<</if>>
<<addtime { minute : 4 }>>
<<set $eve.affection += 10>><<set $eve.fear -= 5>><<set $eve.trust += 5>>-The gift to other girls section can prompt Misaki's camgirl content? (Have a short scene where Eve is maybe setting it up and then you find misaki with eve again talking about camgirl thing.
-Add more options of who to gift it to later. (Should also be a generic thing that doesn't need this scene later as well.)
-Eve doesn't have a computer already.
-Needs relationship adjustments.
-Relates to the few Eve using computer ambients also written up.
-Flavors for the computer being setup where Eve sleeps?
-Might be good to add in relationship variants so this scene can be accessible to a wider variety of players.
-~2.2k words of content.<<if $player.hasFlag("FirstDogBreederLogin") or $clock.day is 1>>\
//Refresh dog listings
<<set $currentKNOTAdds to []>>\
<<set
_adds = [
{
Title: "Police Dog",
BasePrice: 200,
Traits: ["guarding", "hunting", "working"]
},
{
Title: "Guard Dog",
BasePrice: 200,
Traits: ["guarding", "working"]
},
{
Title: "Emotional Support Dog",
BasePrice: 200,
Traits: ["tricks", "working"]
},
{
Title: "Service Dog",
BasePrice: 200,
Traits: ["working"]
},
{
Title: "Family Dog",
BasePrice: 200,
Traits: ["guarding", "tricks"]
},
{
Title: "Hunting Dog",
BasePrice: 200,
Traits: ["herding", "hunting", "tricks", "working"]
},
{
Title: "Farm Dog",
BasePrice: 200,
Traits: ["herding", "tricks", "working"]
}
]
>>\
<<for _i to 0; _i lt 3; _i++>>\
<<run $currentKNOTAdds.push(_adds[Math.floor(Math.random()*_adds.length)])>>\
<</for>>\
<<run $player.deleteFlag("FirstDogBreederLogin")>>\
<</if>>\
Welcome to KNOT, a division of the Lance Corporation. Below you'll find a description of the traits our clients are looking for. Our listings refresh on the first day of each month, so be sure to check back for the most recent updates.
<<for _add range $currentKNOTAdds>>\
<<capture _add>>\
<div class="talk-box male">\
<span style="font-size: 150%">@@color:#32a852;''Wanted: <<= _add.Title>>''@@</span>
Traits needed: <<= _add.Traits>>
<<link 'Submit a Dog' 'LanceCoDogSubmission'>>
<<set $SelectedAdd to $currentKNOTAdds.indexOf(_add)>>
<</link>>
</div>\
<</capture>>\
<</for>>\
<<if $containers['StudyDeskComputer'].includes('cheap_computer')>>\
[[Logout|Cheap Computer]]
<<elseif $containers['StudyDeskComputer'].includes('mid_computer')>>\
[[Logout|Mid Computer]]
<<elseif $containers['StudyDeskComputer'].includes('good_computer')>>\
[[Logout|Good Computer]]
<<elseif $containers['StudyDeskComputer'].includes('best_computer')>>\
[[Logout|Best Computer]]
<</if>><<set _allDogs to $animals.filter(function (animal) {
return animal.species is setup.Creature.Species.Dog;
})>>\
<<for _dog range _allDogs>>\
<<set _priceOffer to 0>>\
<<capture _dog, _priceOffer>>\
<<for _t range $currentKNOTAdds[$SelectedAdd].Traits>>\
<<set _priceOffer += Math.pow(1.95, (_dog[_t]/100))>>\
<</for>>\
<<set _priceOffer = Math.trunc(_priceOffer * $currentKNOTAdds[$SelectedAdd].BasePrice * Math.pow(.9, ((2-(2629746000*12))/(2629746000*3))))>>\
<div class="talk-box male">\
<span class="talk-portrait">\
[img[images/pets/dogs/dog01.png]]\
Name: <<= _dog.firstName>>
Breed: <<= _dog.breed>> (<<= _dog.size>>)
Age: <<print Math.floor(_dog.ageReal)>>
Offered Price: <<= _priceOffer>>
<<link 'Sell _dog.firstName for _priceOffer' 'LanceCo Login'>>
<<set $Money += _priceOffer>>
<<run delete $animals[$animals.indexOf(_dog)]>>
<<set $animals = $animals.filter(function (animal) {
return animal !== 'undefined';
})>>\
<<run delete $currentKNOTAdds[$SelectedAdd]>>
<<set $currentKNOTAdds = $currentKNOTAdds.filter(function (a) {return a !== 'undefined';})>>\
<<unset $SelectedAdd>>
<</link>>
</span>\
</div>\
<</capture>>\
<</for>>\
<<link 'Back' 'LanceCo Login'>> <<unset $SelectedAdd>> <</link>>Looking for a piece of meat you can barely get your lips around? Like the feel of your lips stretched right around a big round piece of meat? Like to get a //big bang// for your buck? Banging Burgers, we've got the biggest burgers in town!
[[Return to Advertisements.|Local Advertisements]]Date night? Amaze her with what you can do with two fingers and a thumb. Sharky's Billards and Bowling, open 11am to 1am, seven days a week. Save a dollar at the lanes if you bring your own balls.
[[Return to Advertisements.|Local Advertisements]]We have BLUE BALLS! Do you have blue balls? Come in to Sharky's Billiards and Bowling, and choose your ball from a rainbow of colors, including Blue.
[[Return to Advertisements.|Local Advertisements]]Ladies! Want to make $500 a night? Plus tips? Some of our girls make upwards of $10k a WEEK! Looking for girls to work all shifts! Part time! Full time! And especially weekends! Walk in interviews are welcome, so stop in and ask for Dick!
[[Return to Advertisements.|Local Advertisements]]Please understand, to buy an anti-depression pill you need a proper prescription! Simply showing a marriage certificate and your wife's picture is not enough.
[[Return to Advertisements.|Local Advertisements]]Four inches has never been so satisfying! Stop in today and try our new four inch subs!
[[Return to Advertisements.|Local Advertisements]]She won't be able to resist wrapping her lips around all four inches, . . . . and it isn't even cold outside. Try our new four inch subs!
[[Return to Advertisements.|Local Advertisements]]Lettuce Meat Olive Your Eggspectations. Try our four inch subs today!
[[Return to Advertisements.|Local Advertisements]]Good Bull Steakhouse. Because they are easier to eat than to ride.
[[Return to Advertisements.|Local Advertisements]]4 out of 5 Bypass patients agree. Steak tastes better than tofu. Good Bull Steakhouse.
[[Return to Advertisements.|Local Advertisements]]YOUR WIFE IS HOT. . .
Time to get your air conditioning fixed.
[[Return to Advertisements.|Local Advertisements]]Accompanied by an image of a naked woman sprawled across a bed, her arm strategically crossing her chest.
//Ready when you are, tiger.
Ernie's body and glass repair, Headlight alignment is our specialty.//
[[Return to Advertisements.|Local Advertisements]]The NAKED truth about our WAITRESSES is that they only FLIRT WITH YOU to get a better tip.
Drinking Donkey, West Street Pendleton.
[[Return to Advertisements.|Local Advertisements]]There are better things in the world than Alcohol. But Alcohol kind of makes up for not getting them.
Drinking Donkey, West Street Pendleton.
[[Return to Advertisements.|Local Advertisements]]No one can drink like a Drinking Donkey, except our cheeky Redheads, they'll drink you under the table.
Drinking Donkey, West Street Pendleton
[[Return to Advertisements.|Local Advertisements]]Tired of being fat and ugly?
Just be ugly!!!
GYM
[[Return to Advertisements.|Local Advertisements]]SEX SELLS!
So does bacon, we sell bacon.
[[Return to Advertisements.|Local Advertisements]]Ever try arguing with a woman?
Sandy Wells Law firm. Call for a free consultation.
[[Return to Advertisements.|Local Advertisements]]Men would drive from two towns over just to get a whiff of grandma's muffin.
The Muffin Top, find us on Main Street.
[[Return to Advertisements.|Local Advertisements]]I APOLOGIZE for the mutual misunderstanding that was CLEARLY my fault.
Milk can help reduce the symptoms of PMS.
[[Return to Advertisements.|Local Advertisements]]Treat mom to a Margarita this Mother's Day! Remember, you're the reason she drinks! Drinking Donkey, West Street Pendleton.
[[Return to Advertisements.|Local Advertisements]]EVIL GENIUS SEEKS MINIONS
Sacrifice your worthless lives in my world domination attempt!
Work 24-7, no pay, no benefits.
Violent death inevitable.
Costumes and Laser Death Rays provided.
No weirdos.
[[Return to Advertisements.|Local Advertisements]]JOBS JOBS JOBS!
National company needs 18 enthusiastic, career-minded people to staff offices. Great pay! Call Ima Dork
[[Return to Advertisements.|Local Advertisements]]SURGEON WANTED for new health clinic opening in the area. No experience needed! Must have own tools.
[[Return to Advertisements.|Local Advertisements]]FOR SALE BY OWNER:
Complete 88 volume set of Encyclopedias.
Excellent Condition.
$1,000.00 or best offer.
No longer needed.
Got married last weekend.
Wife knows everything.
[[Return to Advertisements.|Local Advertisements]]Multi level house for sale. Made from a 6x6 shed. Structure is sound, with only small section of the roof that leaks. Table placed in back of shed, sanding on its surface acts as a second story but be careful not to hit your head when you do so. Not responsible for accidents. No power, water, or other utilities. Mouse traps highly recommended. CHEAP! Only $250 a month! Serious inquiries only.
[[Return to Advertisements.|Local Advertisements]]Hamsters. Free! Call Barney's Mom.
[[Return to Advertisements.|Local Advertisements]]Hamsters. $1 each. Call Barney.
[[Return to Advertisements.|Local Advertisements]]PIG
I saw you at Wet Willies. You grabbed my butt. I told you if you did it again that I would kill you. You did. I need your address now. Please call.
[[Return to Advertisements.|Local Advertisements]]Urgent! Call now! HAVE LITTLE BLUE PILL. Need woman. Any woman. Between ages 18 & 80. Please call!
[[Return to Advertisements.|Local Advertisements]]Seeking time travel companion. This is no joke. Longing for my original timeline and don't want to go alone. Must bring your own weapons. Safety not guaranteed. I have done this only twice before.
[[Return to Advertisements.|Local Advertisements]]Late Tuseday night a mentally ill man escaped the local asylum. He is harmless but confused. He believes that he is a time traveler and he will most likely try to act on this fantasy. If you see anyone suspicious, or hear someone trying to recruit others to time travel, please contact the local police department or the asylum directly.
[[Return to Advertisements.|Local Advertisements]]I was following you in the park. I saw you on the phone.
I was the one who was arrested when I approached you. The police said they had reports of a stalker in the area.
I feel like there was something between us. Don't let fate keep us apart, please reply to this message for a second chance.
[[Return to Advertisements.|Local Advertisements]]Want something longer lasting than SEX?
"The Steadfast Love of the Lord never ceases." -Lamentations 3:22
Tune in on Sundays to commune with our LORD with PATRICK REON.
[[Return to Advertisements.|Local Advertisements]]Do you still beat your wife?
Maybe you shouldn't have stopped! Read why in this provocative, yet educational booklet entitled "Why you should beat your wife, for her own good." Written and illustrated by a real man!
Please send $20 to the address below!
[[Return to Advertisements.|Local Advertisements]]Business Advertisements:
Scattered among the help wanted, for sale, and seeking work ads, there are occasional ads from local businesses. Your eyes drift over the ones that you find interesting.
[[Date night, amaze her!|Sharky Ad 1]]
[[Reminder, Prescription Needed.|Business Ad 1]]
[[You'll never get your lips around it.|Banging Burger Ad 1]]
[[Pill prescriptions.|Business Ad 1]]
[[We have blue balls!|Sharky Ad 2]]
[[Four Inches.|Sandwich Ad 1]]
[[Wont be able to resist.|Sandwich Ad 2]]
[[Lettuce Meat.|Sandwich Ad 3]]
[[Good Bull Steakhouse.|Good Bull Ad 1]]
[[Steak Tastes Better.|Good Bull Ad 2]]
[[Your wife is hot.|Heating and Cooling Ad 1]]
[[Ready when you are Tiger.|Autobody Ad 1]]
[[Naked Waitresses.|Drinking Donkey Ad 1]]
[[Better than alcohol.|Drinking Donkey Ad 2]]
[[Like a Drinking Donkey.|Drinking Donkey Ad 3]]
[[Tired of being Fat and Ugly?|Gym Ad 1]]
[[Sex Sells!|Grocery Ad 1]]
[[Arguing with a woman.|Lawyer Ad 1]]
[[Grandma's Muffin.|Muffin Top Ad 1]]
[[CLEARLY my fault.|Grocery Ad 2]]
[[Treat Mom to a Margarita.|Mother Day Ad 1]]
Help Wanted:
There are a wide assortment of help wanted ads to browse. Everything from factory jobs, to fast food can be found among the listings. After browsing for a moment, it doesn't take long to refine the list of ads that seem interesting to something more manageable.
[[Evil Overlord Seeking Minions.|Help Wanted 1]]
[[Ladies wanted! $500 a night! Plus tips!|Wet Willy Ad 1]]
[[JOBS! JOBS! JOBS!|Help Wanted 2]]
[[Surgeon Wanted.|Help Wanted 3]]
Seeking Work:
Browsing through the listings for people seeking work, you see a hand full of listings. Few of them catch your eye as anything special.
[[Will work for room and board!|Rey Intro]]
For Sale:
Browsing through the For Sale area, you see a wide assortment of things for sale ranging from puppies and kittens, to houses, to automobiles, to a strange mix of odds and ends. After skimming the section, your eyes settle on the things that actually hold your attention.
[[Encyclopedia Set.|For Sale 1]]
[[Hamsters. Free.|For Sale 3]]
[[Hamsters.|For Sale 4]]
[[Small home for sale.|For Sale 2]]
Personals:
The personals section is your usual assortment of blatant boasting and desperation so thick you can almost smell it through the computer.
[[Little Blue Pill.|Personals 2]]
[[Pig.|Personals 1]]
[[Time Traveler.|Personals 3]]
[[Missed Connection.|Missed Connection 1]]
[[Better than sex!|Lord Patrick Reon Ad 1]]
[[Attention Wife Beaters!|Wife Beater 1]]
Other:
[[Man escapes mental institution. If seen, please call!|Personals 4]]
[[Shame on you!|Other Ads 1]]
[[Marksman.|Fertility Ad 1]]
[[Hello!|Advertisement Ad 1]]
[[Breast Enlargement without surgery!|Boobiefinder Ad 1]]
[[Not to be offended.|Happy Holidays Ad 1]]
[[Public Notice.|Public Notice Ad 1]]
[[Belly Touching.|Fertility Ad 2]]
[[Log out.|$location]]TO ALL HUNTERS WHO KILL ANIMALS FOR FOOD!
SHAME ON YOU!
You ought to go to the store and buy meat that was made there, where no animals had to die to feed you.
[[Return to Advertisements.|Local Advertisements]]HELLO! I'm an advertisement. But please call me Vert. What's your name? It's fun meeting new people, isn't it? Try it. Say hello to a stranger today. It'll make you feel great. Trust me. I just introduced myself to you and I feel fantastic!
[[Return to Advertisements.|Local Advertisements]]Breast enlargement without surgery? Sign up on Boobiefinder, find a new girl with bigger breasts.
[[Return to Advertisements.|Local Advertisements]]Pendleton wishes everyone a "Happy whatever doesn't offend you!"
[[Return to Advertisements.|Local Advertisements]]There have been reports around Pendleton Park of a man standing in the bushes watching children play for hours; making parents nervous. Police ID'd the subject as a CARDBOARD CUTOUT of Patrick Reon from the Sunday morning evangelical program "Our LORD with PATRICK REON," on television.
[[Return to Advertisements.|Local Advertisements]]Even the best marksman could miss the target. If you're having trouble conceiving, come see our fertility specialists at Pendleton Hospital, a world leader in fertility.
[[Return to Advertisements.|Local Advertisements]]We can't stop people from trying to touch your belly, but we can help you with most anything else. Pendleton Hospital, a world leader in fertility.
[[Return to Advertisements.|Local Advertisements]]The desktop computer on the corner of the desk is clearly designed to impress, from its contours, to the glass panel on one side that reveals the interior with its advanced parts. Not only capable of performing any task you could imagine, it can do those tasks with ease.
Reaching out, you press the power button and watch as the unit lights up instantly, your desktop fully loaded by the time you can withdraw your hand.
Confirming your password to unlock the desktop, you move the mouse to click on the browser icon.
So quickly that it's simply there there with the speed of flipping a switch, you find yourself looking at the browser, the entire internet at your fingertips.
Look up:
Local News (News will be added in a future update.)
<<link "Earn money taking online surveys.">><<gotoevent setup.events.SurveyWorkStart>><</link>>
[[Local Advertisements]]
<<if $player.hasFlag("DogBreeder")>>[[Log In to KNOT|LanceCo Login]]
<</if>><<link "Earn money writing.">><<gotoevent setup.events.workingOnlineWriting>><</link>>
Play a game. (Text based games will be added in a future update.)
Do a cam-show. (Cam shows will be added in a future update.)The small laptop on the corner of the desk looks to be very old. Flipping open the lid, you press the start button.
A small power light flickers to life and you can hear an uneven grinding sound that slowly becomes a soft hum that refuses to go away.
<<talk "thought">>What a piece of junk, I doubt this could even handle a game of solitaire, let alone play videos or play a real game.<</talk>>\
It takes several minutes for the computer to fully turn on. Once it does, an icon pops up that asks if you want to log into the Internet. You click the button which is promptly answered with a new round of noises from the computer, //ding, ging, grrrrrrrr, bong, bong! Sksssssshhhhhhh.// After the sound ends the whole sequence of sounds repeats.
<<talk "thought">>Dialup.<</talk>>\
You think with disgust, watching while it takes more than a minute to finally connect to the Internet.
Clicking on the browser button, you watch as the browser pops up on the screen as if in slow motion, the frame appearing first, then one element at a time appearing on the page over the course of nearly a minute as the page loads.
<<talk "thought">>If I'm going to actually use this very often, I might want to pick up a better computer and get some better Internet service.<</talk>>\
Once the page is finally up, you consider what you want to do. Obviously, looking up videos or playing an online game is going to be impossible with this, but you might be able to look up the news or local events. So long as they don't have a bunch of animated gifs or anything like that on their sites at least.
Look up:
Local News (News will be added in a future update.)
<<link "Earn money taking online surveys.">><<gotoevent setup.events.SurveyWorkStart>><</link>>
[[Local Advertisements]]
<<if $player.hasFlag("DogBreeder")>>[[Log In to KNOT|LanceCo Login]]<</if>>As you mention having a gift for her, Anna stands in front of you, waiting with anticipation.
Not wanting to make her wait any longer than necessary, you hold out two boxes, one that contains a monitor and one that contains a desktop tower.
<<talk "player">>I want you to have these.<</talk>>\
As you gesture towards the computer Anna's eyebrow lifts upwards in confusion.
<<talk "anna">>Thank you <<print $anna.callsPlayer>>. Though I am more than happy with what you have provided me already.<</talk>>\
Stepping next to her, you rest your hand on her shoulder.
<<talk "player">>It's a gift. Maybe you can read and look up travel articles and pictures on it or something.<</talk>>\
Anna's lip quirks up slightly at the mention of being able to use it to learn about and view various places.
<<talk "anna">>Thank you <<print $anna.callsPlayer>>.<</talk>>\
Anna picks up the boxes containing her new computer, and they look relatively big against her small form.
<<talk "player">>Will you be able to handle it on your own?<</talk>>\
Anna gives a small smile accompanied with a nod before walking in the direction of the servant's quarters.
[[End.|$location]]
<<if setup.Items.get("cheap_computer").quantity gt 1>>
<<run setup.Items.get("cheap_computer").quantity -= 1>>
<<run $anna.inventory.add("cheap_computer")>>
<<else>>
<<run setup.Containers.move("cheap_computer", $player.inventoryId, $anna.inventoryId)>>\
<</if>>
<<addtime { minute : 4 }>>
<<set $anna.affection += 5>><<set $anna.fear -= 10>><<set $anna.trust += 10>>As you mention having a gift for her, Eve stands in front of you, waiting with barely contained excitement.
Not wanting to make her wait any longer than necessary, you hold out two boxes, one that contains a monitor and one that contains a desktop tower.
<<talk "player">>I want you to have these.<</talk>>\
Eve's face lights up with barely contained excitement as she looks at your offered gift.
Taking the boxes from you with a strength you'd not expect from a girl so small she giggles as starts running towards the servant's area with it.
<<talk "eve">>I've got to show Anna! I can play so many games with this!<</talk>>\
Shaking your head in amusement Eve turns around just long enough to blurt.
<<talk "eve">>Thank you <<print $eve.callsPlayer>>!<</talk>>\
[[End.|$location]]
<<if setup.Items.get("cheap_computer").quantity gt 1>>
<<run setup.Items.get("cheap_computer").quantity -= 1>>
<<run $eve.inventory.add("cheap_computer")>>
<<else>>
<<run setup.Containers.move("cheap_computer", $player.inventoryId, $eve.inventoryId)>>\
<</if>>
<<addtime { minute : 4 }>>
<<set $eve.affection += 10>><<set $eve.fear -= 5>><<set $eve.trust += 5>>The small desktop computer on the corner of the desk is a pretty modern unit. Capable of anything you might need it for, even if it might struggle a little with a few of the most difficult tasks.
Reaching out, you press the power button and watch as the unit flickers to life, the monitor brightening at almost the same instant as the lights on the computer light up. There's a faint humming sound inside of the computer that stops within seconds as the login screen appears.
Quickly typing your password, the computer finishes loading to display your desktop.
Moving the mouse to one side, you highlight your browser and double click, the browser coming up almost instantly, and the page loads over the short seconds that follow.
Look up:
Local News (News will be added in a future update.)
<<link "Earn money taking online surveys.">><<gotoevent setup.events.SurveyWorkStart>><</link>>
[[Local Advertisements]]
<<if $player.hasFlag("DogBreeder")>>[[Log In to KNOT|LanceCo Login]]
<</if>><<link "Earn money writing.">><<gotoevent setup.events.workingOnlineWriting>><</link>>
Play a game. (Text based games will be added in a future update.)
Do a cam-show. (Cam shows will be added in a future update.)The small desktop computer on the corner of the desk is modern, but is the care minimum to do many tasks.
Reaching out, you press the power button and watch as several lights start to flicker on the front of the tower followed by the sound of the fan spinning up to make a soft humming sound.
<<talk "thought">>Better than what my Great Uncle owned at least.<</talk>>\
It takes barely a minute for the computer to fully turn on, a humming chime filling the air to announce it's finished loading.
With a click, there is a few seconds delay before the browser materializes to fill the screen.
Look up:
Local News (News will be added in a future update.)
<<link "Earn money taking online surveys.">><<gotoevent setup.events.SurveyWorkStart>><</link>>
[[Local Advertisements]]
<<if $player.hasFlag("DogBreeder")>>[[Log In to KNOT|LanceCo Login]]
<</if>><<link "Earn money writing.">><<gotoevent setup.events.workingOnlineWriting>><</link>><<if $rey.hasFlag("owned")>>\
Seeing Rey's ad, you idly think to yourself.
<<talk "thought">>People really should remove old ads once they've been replied to.<</talk>>\
[[Return to advertisements.|Local Advertisements]]
<<else>>\
You find yourself sorting through various advertisements for cheap televisions and what are clearly stolen electronics for the price on offer. There isn't too much out of the ordinary and not much up for grabs that seems too appealing, but you inexorably find your gaze drawn towards a listing for a... person? Clicking upon the link alleviates your confusion, but also peaks your interest. Someone is looking for a place to stay, that explains the vagueness of the listing. But what's really fascinating is they say they're willing to do absolutely anything for free room and board until they get back on their feet, preferably working at a wealthy household or a mansion. Well, you certainly fall under that criteria, now, and it could be fun to bring someone so desperate into the household to liven things up, there is however the risk they might be totally crazy and try to chop you to bits in the night. Well, at the very least it couldn't hurt to meet with them.
[[Arrange an interview?|Rey Intro 1a]]
[[Maybe in the future.|Local Advertisements]]
<</if>>\
Submitted by FaetheMaid
<<addtime { minute : 4 }>>\Your curiosity gets the better of you and, while you assure yourself that your interest isn't entirely perverse in nature, you wonder if a part of you feels excited at the prospect of having another servant at the mansion. You send a short email informing your interest and location and get a reply almost instantly... desperate indeed. After a short exchange, the applicant reveals she can come over immediately for the interviewing process, and while their enthusiasm is appreciated, it still feels a tad desperate.
[[Reconsider.|Rey Intro 1c]]
[[Throw caution to The wind.|Rey Intro 1d]]
Submitted by FaetheMaid
<<addtime { minute : 14 }>>\You inform the applicant, politely, that perhaps now isn't the best time and you will reconvene with them at a future date.
[[Continue.|Local Advertisements]]
Submitted by FaetheMaid
<<addtime { minute : 3 }>>\You finalize the details of the arrangement when the applicant promises to arrive shortly. You gather your servants and await them with bated breath. Eventually, you hear a gentle knock at the door and inform Anna to allow the applicant inside. She slowly twists the knob and tugs the door open and you are left a tad awestruck by the sight you're presented with. The woman's face is, well there's no better way to describe it, outright adorable, with a small, button nose, and pouty lips, large and curious, slanted eyes framed by long lashes... It's like she's stepped straight from an anime. Her hair is silky smooth and black as a cold winter's night, tied up into a long, elegant ponytail that detracts from her beauty but that is a problem easily dealt with. It's only when you inspect her further that you realize that she... is a he. You were so distracted by his cute face that you failed to notice his flat chest and masculine apparel. When he speaks, it does nothing but add to the odd illusion that he is somehow a woman, his lilting voice flowing like a gentle breeze carrying a dying bird within its embrace.
<span class="pic">\
[img[images/scenes/Rey.png]]
</span>\
The effeminate young man proclaims as Anna welcomes him inside with a polite curtsy.
<<talk "rey">>I-I umm... I'm here about the ad... I'm Reymond... umm... Reymond Maisly, but my friends call me Rey... so am I at the... the right place? It seems nice.<</talk>>\
[[Polite greeting.|Rey Intro 1e]]
[[Stern greeting.|Rey Intro 1f]]
Submitted by FaetheMaid
<<addtime { minute : 28 }>>\
<<run $rey.addFlag("met")>>\<<talk "player">>Yes, hello, Rey, it's a pleasure to meet you, I'm glad you could come on such short notice.<</talk>>\
You say, walking forward and taking his hand in a welcoming grasp, amazed by how smooth his skin is. Not only does he have the complexion of a porcelain doll, he sort of feels like one as well.
<<talk "player">>This is Anna and this is Eve, you'll be working with them. This is a big estate and it takes a lot of people to keep it in tip top shape. I'm glad you like it here, truth be told I'm a bit overwhelmed and could use the help, I only just moved in after my uncle left it to me in his will.<</talk>>\
Rey's eyes widen and he pipes up.
<<talk "rey">>S-so your uncle is umm... he's dead!?<</talk>>\
He seems a bit shocked and disappointed, oddly enough, as if there's something he's not saying.
<<talk "rey">>I'm so s-sorry for your loss, Sir, but I'll do my best I umm... know how to cook and stuff, I like baking, and I'm pretty limber and thin so... yeah, just whatever you need done while I try to find a real job.<</talk>>\
You give him a warm, reassuring smile and respond with.
<<talk "player">>Well, as long as it keeps you from ending up on the street, you're welcome to stay and work here. Anna and Eve have a lot of the bases covered, but I'm sure we can find something around here for you to do. Does that work for you?<</talk>>\
Rey nods eagerly, grasping your hands with both of his.
<<talk "rey">>Oh, yes, of course, I don't mind it at all, t-thank you so much, is t-that a yes?<</talk>>\
You think it over, mulling it in your mind, weighing the pros and cons. He doesn't seem dangerous at all and probably weighs ten pounds soaking wet. His body seems like a fragile willow tree, ready to crack under the pressure, so you could easily do fair damage to him if he were to attack you.
[[Hire him.|Rey Intro 1g]]
[[Not interested.|Rey Intro 1h]]
Submitted by FaetheMaid
<<addtime { minute : 14 }>>\<<talk "player">>Yes, welcome aboard.<</talk>>\
You say happily, Rey's face lighting up as he leaps forward and hugs you without thinking, pulling away with an awkward expression.
<<talk "rey">>I-I'm so sorry... I d-don't know what came over me...<</talk>>\
He says, rubbing his arm.
[[Don't let it happen again.|Rey Intro 1i]]
[[That's alright, I'm glad you're so thrilled.|Rey Intro 1j]]
[[That was very nice...|Rey Intro 1k]]
Submitted by FaetheMaid
<<addtime { minute : 2 }>>
<<run $rey.addFlag("arriving")>>
<<run $player.addEvent(
"Rey Arrival",
(function () {
var due = $clock.clone();
due.hour += random(2, 3); /* 2 to 3 Hours Later... */
return due.toDate();
})(),
"Submitted Rey Mansion 2"
)>>\Taking a deep breath, you let it out slowly.
<<talk "player">>I think maybe now isn't the right time to hire someone to help around the estate.<</talk>>\
You can see his feminine face fall, unshed tears forming in his eyes.
<<talk "rey">>I understand.<</talk>>\
He says softly...
<<talk "rey">>I, I understand....<</talk>>\
Without another word, he turns and heads for the door. You can see his shoulders slumped as he walks. When he closes the door, he looks at you but is not quite able to meet your eyes.
<<talk "player">>Make sure he finds his way to the gate without trouble.<</talk>>\
You say to Anna. She nods and follows the feminine man out of the mansion.
[[Continue.|$location]]
<<addtime { minute : 4 }>>
<<set $rey.affection -= 25>>
<<set $rey.fear += 25>>You shake your head back and forth and give him a reassuring look.
<<talk "player">>That's alright, I'm glad you're so thrilled to be here.<</talk>>\
You say to him, patting him on the shoulder.
<<talk "player">>Now when can you move in, do you have many possessions? Do you need any help?<</talk>>\
Rey shakes his head back and forth.
<<talk "rey">>N-no, I'm fine, I don't have that much, it shouldn't take more than a day to get situated here...<</talk>>\
He says with a few awkward glances about the interior of the mansion.
<<talk "player">>Then the servants and I will give you a proper welcome later.<</talk>>\
You say, showing him out the door as you contemplate the idea of your new live in help and just what exactly you'll utilize him for.
[[Go on with your business.|$location]]
Submitted by FaetheMaid
<<addtime { minute : 5 }>>
<<run $rey.addFlag("owned")>>
<<set $rey.home to setup.Character.Home.Mansion>>Your breath catches in your throat as time seems to stand still for a moment, wrapping your arms around Rey and returning the hug before letting him go, your cheeks rosy and your heart fluttering in place like a hummingbird spotting a dewy drop of nectar. You both part and you clear your throat, composing yourself and saying.
<<talk "player">>Yes umm... Mmmhmm. That's alright, I'm glad you're so thrilled to be here.<</talk>>\
Patting him on the shoulder...
<<talk "player">>Now when can you move in, do you have many possessions? Do you need any help with moving heavy things?<</talk>>\
Rey shakes his head back and forth.
<<talk "rey">>N-no, I'm fine, I don't have that much, it shouldn't take more than a day to get situated here...<</talk>>\
He says with a few awkward glances up and down your body, his face as red as a tomato.
<<talk "player">>Then the servants and I will give you a proper welcome later.<</talk>>\
You say, showing him out the door as you contemplate the idea of your new live in gardener and just what exactly you'll utilize him for as his attractive, feminine face and girly voice linger in your mind, as well as the soft touch of his gentle arms...
[[Go on with your business.|$location]]
Submitted by FaetheMaid
<<addtime { minute : 5 }>>
<<set $rey.affection += 25>>
<<set $rey.fear -= 25>>
<<set $rey.trust += 25>>
<<run $rey.addFlag("owned")>>
<<set $rey.home to setup.Character.Home.Mansion>>You fix a stern gaze upon him, gripping his twig-like arms and push him off you, watching him stumble back as you lorde over him with an imposing gait.
<<talk "player">>Don't let it happen again, understand?<</talk>>\
You reply disdainfully.
<<talk "player">>While you live here, I am the master of this manor and you will treat me with respect, understand?<</talk>>\
Rey nods up and down quickly, trembling in place, his pouty lips quivering as he stammers.
<<talk "rey">>Y-y-yes, s-sir, I understand... I-I won't do it a-again a-and thank you f-for letting me stay...<</talk>>\
You tilt your head upwards, just looking at him for a while before responding.
<<talk "player">>I expect you fully moved in by tomorrow or the offer is off the table, do not keep me waiting, Rey.<</talk>>\
You say, before turning your back on him and letting the girls escort him out without another word.
[[Go on with your business.|$location]]
Submitted by FaetheMaid
<<addtime { minute : 5 }>>
<<set $rey.affection -= 25>>
<<set $rey.fear += 25>>
<<set $rey.trust -= 25>>
<<run $rey.addFlag("owned")>>
<<set $rey.home to setup.Character.Home.Mansion>>You clasp your hands behind your back and walk towards Rey, walking around him in circles like a shark with the scent of blood lingering in the water.
<<talk "player">>You'll do, I suppose.<</talk>>\
You say in a blank but stern tone.
<<talk "player">>I am in charge of this Manor and I'd like you to call me...<</talk>>\
[[You may call me by my name.|Rey Intro 1l][$rey.fear -= 25, $rey.callsPlayer to $player.firstName]]
[[You will call me Master.|Rey Intro 1m][$rey.fear += 25, $rey.callsPlayer to "Master"]]
Submitted by FaetheMaid
<<addtime { minute : 3 }>><<talk "player">>By <<print $rey.callsPlayer>> from here on, no need for us to be so formal. I am the lord and master of this manor but I am not without my kindness.<</talk>>\
You say, keeping an air of firmness about you, but manage to come off tough, yet fair. You take a step back and gesture to your girls.
<<talk "player">>This is Anna and this is Eve, you'll be working with them from here on. This is a large estate, and it takes a lot of people to keep it all in top shape. Truth be told, I'm a bit overwhelmed and could use the extra help. I only just moved into this rather spacious abode after my uncle left it to me in his will.<</talk>>\
Rey's eyes widen and he pipes up.
<<talk "rey">>S-so your uncle is umm... he's dead!?!<</talk>>\
He seems a bit shocked and disappointed, oddly enough, as if there's something he's not saying.
<<talk "rey">>I'm so s-sorry for your loss, Sir, but I'll do my best I umm... know how to cook and stuff, I like baking, and I'm pretty limber and thin so... yeah, just whatever you need done while I try to find a real job.<</talk>>\
You give him a a reassuring gaze.
<<talk "player">>Well, as long as it keeps you from ending up on the street, you're welcome to stay and work here, I suppose. Anna and Eve have a lot of the bases covered, but I think you could handle the gardening on your own, is that understood?<</talk>>\
Rey's face lights up like a beacon of hope and he nods eagerly, grasping your hands with both of his.
<<talk "rey">>Oh, yes, of course, I don't mind it at all, t-thank you so much, is t-that a yes?<</talk>>\
You think it over, mulling it in your mind, weighing the pros and cons. He doesn't seem dangerous at all and probably weighs ten pounds soaking wet. His body seems like a fragile willow tree, ready to crack under the pressure, so you could easily do fair damage to him if he were to attack you. In the end you decide...
[[Seems like a good opportunity.|Rey Intro 1n]]
[[It's just not worth the risk.|Rey Intro 1h]]
Submitted by FaetheMaid<<talk "player">>...master from this day forward, is that understood?<</talk>>\
You ask, leering down at him with a stone-like demeanor.
Rey shuffles his feet in place, looking at the ground before responding with a quiet.
<<talk "rey">>Y-yes, Master, I understand...<</talk>>\
As he trembles like a lonely sailboat, lost all alone at seat.
You tilt your head upwards, just looking at him for a while before responding.
<<talk "player">>I expect you fully moved in by tomorrow or the offer is off the table, do not keep me waiting, Rey.<</talk>>\
You say, turning your back on him as you walk slowly away from him.
<<talk "rey">>Y-yes m-master, I p-promise I won't let you down!<</talk>>\
He calls out after you before the girls escort him out of the building and send him on his way.
[[Go on with your business.|$location]]
Submitted by FaetheMaid
<<addtime { minute : 5 }>>
<<set $rey.affection -= 5>>
<<set $rey.fear += 5>>
<<run $rey.addFlag("owned")>>
<<set $rey.home to setup.Character.Home.Mansion>>
<<run $rey.addFlag("arriving")>><<talk "player">>Yes, I suppose you'll do, so I guess that's welcome aboard.<</talk>>\
You say and Rey is suddenly beside himself with joy, leaping forward and to hug you without thinking, pulling away after with an awkward expression.
<<talk "rey">>I-I'm so sorry... I d-don't know what came over me...<</talk>>\
He says, rubbing his arm.
[[Don't let it happen again.|Rey Intro 1i]]
[[That's alright, I'm glad you're so thrilled.|Rey Intro 1j]]
[[That was very nice...|Rey Intro 1k]]
Submitted by FaetheMaid
<<addtime { minute : 3 }>>
<<set $rey.affection -= 10>>
<<set $rey.fear += 10>>
<<set $rey.trust -= 10>>
<<run $rey.addFlag("arriving")>>I can give a lot more than this if you would like, but I tend to hand out new code in bite sized bits so people don't feel overwhelmed. If you decide you don't want to add code when you write, that's fine, I'm happy to change things as I go, but things like this does save me a little time.
What Rey calls the player: <<print $rey.callsPlayer>>
Adds +1 to Affection stat: <<set $rey.affection += 1>>
Subtracts -1 from Affection stat: <<set $rey.affection -= 1>>
Adds +1 to Fear stat: <<set $rey.fear += 1>>
Subtracts -1 from Fear stat: <<set $rey.fear -= 1>>
Adds +1 to Trust stat: <<set $rey.trust += 1>>
Subtracts -1 from Trust stat: <<set $rey.trust -= 1>>
Adds indicated time: <<addtime { minute : 1 }>>
Notes:
-Increasing/decreasing stats by more than 1 only requires that you change the number. I usually reserve big shifts in stats for the intro (Thus letting your choices shift the NPCs behavior toward your play style) or very significant events. For normal scenes, changing in increments of one is preferable, though for more meaningful choices up to three.
-Not every item needs to have all stats change. Stat changes should reflect that the choice/action was something that would actually affect that.
-Time increments can be changed by swapping the 1 in the example for any other number. The number indicates the number of minutes that will pass. For dialog, I time myself reading the scene at a casual pace and add about 50% to that, rounded up to the nearest minute. For other things I try to visualize how long it takes and do similar. Mostly it's just a judgment call on how long something should take.<<set setup.events.SurveyWorkStart to [
{
requires: '$containers["StudyDeskComputer"].includes("cheap_computer")',
chance: 100,
link: "Survey Start 1"
},
{
requires: '$containers["StudyDeskComputer"].includes("cheap_computer")',
chance: 100,
link: "Survey Start 2"
},
{
requires: '$containers["StudyDeskComputer"].includes("mid_computer")',
chance: 100,
link: "Survey Start 3 MidGrade"
},
{
requires: '$containers["StudyDeskComputer"].includes("good_computer")',
chance: 100,
link: "Survey Start 4 Good"
},
{
requires: '$containers["StudyDeskComputer"].includes("best_computer")',
chance: 100,
link: "Survey Start 5 HighEnd"
},
{
requires: '$containers["StudyDeskComputer"].includes("mid_computer")',
chance: 100,
link: "Survey Start 6 MidGrade"
},
{
requires: '$containers["StudyDeskComputer"].includes("good_computer")',
chance: 100,
link: "Survey Start 7 Good"
},
{
requires: '$containers["StudyDeskComputer"].includes("best_computer")',
chance: 100,
link: "Survey Start 8 HighEnd"
}
]>>Computer struggling to load, you find yourself frowning at the screen.
<<talk "thought">>I bet I could take these faster if I had a better computer. Or maybe I could do something that could earn more money.<</talk>>\
You think glumly as you look at the list of surveys available to you.
<<link "Take a survey.">><<gotoevent setup.events.SurveyCore>><</link>>
<<addtime { minute : 3 }>>A few keystrokes, click enter, then you find yourself waiting nearly a minute while the survey site loads.
<<talk "thought">>Wow, this old computer is SLOW.<</talk>>\
<<link "Take a survey.">><<gotoevent setup.events.SurveyCore>><</link>>
<<addtime { minute : 3 }>>As your computer works to load the page for the surveys, you regard it calmly.
<<talk "thought">>An average computer for an mediocre way of earning some money...<</talk>>\
Slightly annoyed, you give a look list of surveys available to you.
<<link "Take a survey.">><<gotoevent setup.events.SurveyCore>><</link>>
<<addtime { minute : 2 }>>As your computer works to load the page for the surveys, you regard it calmly.
<<talk "thought">>This surveys won't bring me any decent cash, but at least I'm satisfied with this boy's performance.<</talk>>\
You pat your computer like you would a pet and ponder your next move as you observe the list of available surveys.
<<link "Take a survey.">><<gotoevent setup.events.SurveyCore>><</link>>
<<addtime { minute : 1 }>>Watching the survey website pop up quickly, you can't help but be pleased.
<<talk "thought">>This monster is quick as hell. Now I can earn negligible amounts of money at maximum speed.<</talk>>\
Almost happy, you behold the list of surveys available.
<<link "Take a survey.">><<gotoevent setup.events.SurveyCore>><</link>>
<<addtime { minute : 0 }>>You input the usual commands, and the survey site is ready in an adequate amount of time.
<<talk "thought">>Could be better...<</talk>>\
<<link "Take a survey.">><<gotoevent setup.events.SurveyCore>><</link>>
<<addtime { minute : 2 }>>The survey site is available much faster than it would be with your uncle's machine.
<<talk "thought">>Not bad.<</talk>>\
<<link "Take a survey.">><<gotoevent setup.events.SurveyCore>><</link>>
<<addtime { minute : 1 }>>The survey site got loaded so quick that you didn't perceive the whole command input sequence.
<<talk "thought">>//♪ the machine of a dream, such a clean machine... ♫ //<</talk>>\
<<link "Take a survey.">><<gotoevent setup.events.SurveyCore>><</link>>
<<addtime { minute : 1 }>><<set setup.events.SurveyCore to [
{
requires: '$containers["StudyDeskComputer"].includes("cheap_computer")',
chance: 100,
link: "Survey 1"
},
{
requires: 'true',
chance: 100,
link: "Survey 2"
},
{
requires: '$containers["StudyDeskComputer"].includes("mid_computer")',
chance: 100,
link: "Survey 3 MidGrade"
},
{
requires: '$containers["StudyDeskComputer"].includes("good_computer")',
chance: 100,
link: "Survey 4 Good"
},
{
requires: '$containers["StudyDeskComputer"].includes("best_computer")',
chance: 100,
link: "Survey 5 HighEnd"
}
]>>For a moment, you skim over the survey options, some of the titles making you grin while others are enough to make you roll your eyes.
Eventually you pick one at random and start. For the next thirty minutes you click multiple choice boxes and making notes where indicated.
Clicking enter when you finish, you watch the notification pop up showing that you just earned one dollar.
<<talk "thought">>This is going to take forever. I bet I could find better work if I had a better computer.<</talk>>\
<<link "Take another survey.">><<gotoevent setup.events.SurveyCore>><</link>>
<<link "That's enough for now.">><<gotoevent setup.events.SurveyEnd>><</link>>
<<addtime { minute : 30 }>><<set $Money += 1>>Seeing a survey about house chores and who does what around the home, you can't help but click the start button. When the first question comes up, you're mildly amused by the fact that you have all the usual answers that would be expected, but also includes a check box for 'Slave Labor.'
<<talk "thought">>Someone thought they were being funny. Doubt they thought anyone would ever take this survey who could check those answers honestly.<</talk>>\
With a little smirk you set to work, answering questions honestly and knowing full well that no one will take the answers seriously.
When you finally finish, you see a little popup indicating that you have been paid for the survey.
<<link "Take another survey.">><<gotoevent setup.events.SurveyCore>><</link>>
<<link "That's enough for now.">><<gotoevent setup.events.SurveyEnd>><</link>>
<<addtime { minute : 23 }>><<set $Money += 1>>For a moment, you evaluate each survey option, and decide for a political compass quiz-survey.
<<talk "thought">>It's always good to remember every ideology inclination shows up in different degrees.<</talk>>\
Your computer is not much better than its predecessor, so there is time to think briefly about your own opinions about topics such as current ruling models, State interference on individual freedom and over the market, fees and taxes, welfare policies, among similar topics, as each page loads with a different set of questions.
Clicking enter when you finish, you receive an Left/Right vs. Authoritarian/Libetarian profile and watch the notification pop up showing that you just earned one dollar.
<<talk "thought">>That's still slow. Maybe I should upgrade this machine one more time.<</talk>>\
<<link "Take another survey.">><<gotoevent setup.events.SurveyCore>><</link>>
<<link "That's enough for now.">><<gotoevent setup.events.SurveyEnd>><</link>>
Submitted by Don_Diego<<addtime { minute : 30 }>><<set $Money += 2>>One of the survey options focus on Wrestling and you choose it without hesitation.
The most popular brand is appealing to the fans by letting them have a say in the A-team wardrobe, checking out their regards for the current babyfaces and heels, and collecting insights about the present storylines. Despite you don't deem yourself a big fan, you start. For the next twenty minutes you click a couple of choice boxes and write some 100-word-max reviews.
After that heavy-sounding //enter//, a thank-you message pops up and shows that you just earned two dollars.
<<talk "thought">>"''You'' are our best customer and ''your audience'' is our biggest prize!". Pff!<</talk>>\
<<link "Take another survey.">><<gotoevent setup.events.SurveyCore>><</link>>
<<link "That's enough for now.">><<gotoevent setup.events.SurveyEnd>><</link>>
Submitted by Don_Diego<<addtime { minute : 20 }>><<set $Money += 3>>You skim over the survey options and couldn't care less about the titles: your monster machine will let you through all of them.
Eventually you pick the first one and start. A quarter of an hour is all you need to you click all the choice boxes and notes in three different surveys.
Clicking enter when you finish, you watch the notification pop up showing that you just earned three dollars.
<<talk "thought">>One George Washington and one Thomas Jefferson incoming!<</talk>>\
<<link "Take another survey.">><<gotoevent setup.events.SurveyCore>><</link>>
<<link "That's enough for now.">><<gotoevent setup.events.SurveyEnd>><</link>>
Submitted by Don_Diego<<addtime { minute : 20 }>><<set $Money += 4>><<set setup.events.SurveyEnd to [
{
requires: 'true',
chance: 100,
link: "Survey End 1"
},
{
requires: 'true',
chance: 100,
link: "Survey End 2"
}
]>>Pushing back from the desk, you look at the computer for a few seconds before turning it off.
<<talk "thought">>That's a lot of work for not much pay. But one does what they must.<</talk>>\
[[End.|$location]]
<<addtime { minute : 2 }>>Closing out the browser, you go about turning off the computer. As you watch, the screen comes up indicating that the computer is shutting down.
Turning away from the computer, you get up from the desk.
[[End.|$location]]
<<addtime { minute : 2 }>>Computer work
Zoo Survey. Eve seeing and mentioning she's never seen any of the animals for real before.
Condom survey
Feminine higene
Sex life
Food
Travel Survey
Auto preferences
Favorite junk foods.
Wildlive survey (Marine?)
Who does what around your home
About your home.While browsing for places to share your writing, you find a site that catches your attention. Nuton, a platform that allows creators to earn money from doing what they love while taking a cut of the profits in exchange for providing a place to post your work and managing your money for you.
You consider for a moment, wondering if it might make sense to do something like that and knowing that if you do choose to do so, it will likely require a lot of work to maintain and grow it.
[[Sign up.|Working Online Intro 1a]]
[[Maybe another time.|Working Online Intro 1b]]<<talk "thought">>Nothing ventured, nothing gained.<</talk>>\
You think before clicking the sign up link. For the next hour, you fill out forms, stopping occasionally to verify a piece of information before continuing.
With the site fully set up, you lean back and sigh in exhaustion.
<<talk "thought">>Guess all I need to do now is find the time to write and see what happens.<</talk>>\
<<link "Start Writing.">><<gotoevent setup.events.workingOnlineWriting>><</link>>
[[End.|$location]]
<<run $player.addFlag("writingSignup")>>\With barely a second glance, you navigate away from the site and browse the internet a little longer before indecisively giving up on any of the other sites you see.
[[End.|$location]]<<set setup.events.workingOnlineWriting to [
{
requires: 'not $player.hasFlag("writingSignup")',
override: true,
link: "Working Online Intro 1"
},
{
requires: 'true',
chance: 100,
link: "Working Online Writing 1"
},
{
requires: 'true',
chance: 100,
link: "Working Online Writing 2"
},
{
requires: 'true',
chance: 50,
link: "Working Online Writing 3"
}
]>>Looking at your open word document, you consider what you want to write for a minute, allowing the seed of an idea become something more.
When you reach for the keyboard, your fingers dance across the keys as your story begins to flow forth, your fingers barely keeping up with the tale your mind is weaving.
You loose all track of time as you write, right up until the moment you lean back and survey the words on the screen. After a second, you lean forward and write the simple words; 'THE END' on the bottom of the document.
Nodding to yourself, you feel good about the short story you have written, your elation only slightly diminished with the realization that several hours have passed since you first started to write.
Taking a minute to upload the story on Nuton, you then turn off your computer and step away from your desk.
<<if $player.hasFlag("writingGig")>>\
<<if ($clock.toMilliseconds() - $writingTime) lt setup.Util.msFromDay(7)>>\
<<set _writingMoneyTemp to Math.floor(($lastWritingPayment + ($lastWritingPayment * .1))) + random(5,10)>>\
<<else>>\
<<for _i = 0; _i < Math.floor(($clock.toMilliseconds() - $writingTime)/setup.Util.msFromDay(7)); _i++>>\
<<capture _i>>\
<<set _writingMoneyTemp to Math.floor(($lastWritingPayment - ($lastWritingPayment * .1))) + random(5,10)>><<if _writingMoneyTemp < 0>><<set _writingMoneyTemp to 0>><</if>><<set $lastWritingPayment to _writingMoneyTemp>>\
<</capture>>\
<</for>>\
<</if>>\
<<else>>\
<<set _writingMoneyTemp to random(5,10)>>\
<</if>>\
You collect $<<= _writingMoneyTemp>> as your supporter earnings.
[[End.|$location]]
<<set $writingTime to $clock.toMilliseconds()>>\
<<set $lastWritingPayment to _writingMoneyTemp>>\
<<set $Money += _writingMoneyTemp>>\
<<if not $player.hasFlag("writingGig")>><<run $player.addFlag("writingGig")>><</if>>\
<<addtime { minute : 360 }>>Opening a word document to write, you start typing. Slow at first, but as your tale takes shape, the words come faster and faster until the clicking of keys on the keyboard is like rolling thunder.
It's not until you're nearly finished that you slow again, struggling to find the right words to end your story before you finally find what feels right.
Once done, you go back and read the story again, making small adjustments as needed along the way.
When you are satisfied with your work, you take the time to post it on Nuton before closing your browser and shutting down your computer.
<<if $player.hasFlag("writingGig")>>\
<<if ($clock.toMilliseconds() - $writingTime) lt setup.Util.msFromDay(7)>>\
<<set _writingMoneyTemp to Math.floor(($lastWritingPayment + ($lastWritingPayment * .1))) + random(5,10)>>\
<<else>>\
<<for _i = 0; _i < Math.floor(($clock.toMilliseconds() - $writingTime)/setup.Util.msFromDay(7)); _i++>>\
<<capture _i>>\
<<set _writingMoneyTemp to Math.floor(($lastWritingPayment - ($lastWritingPayment * .1))) + random(5,10)>><<if _writingMoneyTemp < 0>><<set _writingMoneyTemp to 0>><</if>><<set $lastWritingPayment to _writingMoneyTemp>>\
<</capture>>\
<</for>>\
<</if>>\
<<else>>\
<<set _writingMoneyTemp to random(5,10)>>\
<</if>>\
You collect $<<= _writingMoneyTemp>> as your supporter earnings.
[[End.|$location]]
<<set $writingTime to $clock.toMilliseconds()>>\
<<set $lastWritingPayment to _writingMoneyTemp>>\
<<set $Money += _writingMoneyTemp>>\
<<if not $player.hasFlag("writingGig")>><<run $player.addFlag("writingGig")>><</if>>\
<<addtime { minute : 360 }>>Staring at your word document for what feels like hours, you seem unable to put your jumbled thoughts into words, or at least not words that slow the way you want them to.
You find yourself writing a few words, deleting those words, then trying again, but nothing feels quite right to you.
More than an hour passes with you repeating the process a dozen times or more before you finally write something that feels //right// to you.
Within seconds, you've completely transformed, going from struggling to find even a few words, to hoping your fingers can type as fast as your mind weaves the story.
<<if $player.hasFlag("writingGig")>>\
<<if ($clock.toMilliseconds() - $writingTime) lt setup.Util.msFromDay(7)>>\
<<set _writingMoneyTemp to Math.floor(($lastWritingPayment + ($lastWritingPayment * .1))) + random(5,10)>>\
<<else>>\
<<for _i = 0; _i < Math.floor(($clock.toMilliseconds() - $writingTime)/setup.Util.msFromDay(7)); _i++>>\
<<capture _i>>\
<<set _writingMoneyTemp to Math.floor(($lastWritingPayment - ($lastWritingPayment * .1))) + random(5,10)>><<if _writingMoneyTemp < 0>><<set _writingMoneyTemp to 0>><</if>><<set $lastWritingPayment to _writingMoneyTemp>>\
<</capture>>\
<</for>>\
<</if>>\
<<else>>\
<<set _writingMoneyTemp to random(5,10)>>\
<</if>>\
You collect $<<= _writingMoneyTemp>> as your supporter earnings.
[[End.|$location]]
<<set $writingTime to $clock.toMilliseconds()>>\
<<set $lastWritingPayment to _writingMoneyTemp>>\
<<set $Money += _writingMoneyTemp>>\
<<if not $player.hasFlag("writingGig")>><<run $player.addFlag("writingGig")>><</if>>\
<<addtime { minute : 360 }>><<set setup.events.mitsukoCouchCuddleEnd to [
{
requires: 'true',
chance: 100,
link: "Mitsuko Couch Cuddle End 1"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Couch Cuddle End 2"
}
]>>
/*,
{
requires: 'true',
chance: 100,
link: "Mitsuko Couch Cuddle End 3"
}
Note (PC)- 'Mitsuko Couch Cuddle End 3' does not exist, so I have removed it from the list
*/<<if $mitsuko.affection gte 800 and $mitsuko.trust gte 700>>You continue to watch TV with Mitsuko cuddled up to you for several hours.
Eventually, you decide to get up.
<<talk "player">>As much as I love spending time with you, I think we've lazed around long enough.<</talk>>\
She nods and the two of you share a laugh before getting up from the couch. As you stand up, Mitsuko suddenly kisses you. A few seconds later, she breaks the kiss and winks before leaving the room.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 360 }>>
<<set $mitsuko.affection += 5>><<set $mitsuko.trust += 5>>
<<elseif $mitsuko.affection gte 500 and $mitsuko.trust gte 400>>For several hours, you watch TV while cuddling with Mitsuko. But eventually, you decide to get up.
<<talk "player">>I'm enjoying the time spent with you, but I think we've lazed around long enough.<</talk>>\
She nods.
Both of you get up from the couch, suddenly Mitsuko kisses you on the cheek before leaving the room.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 360 }>>
<<set $mitsuko.affection += 5>><<set $mitsuko.trust += 5>>
<<else>>You spend several hours watching TV with Mitsuko, but eventually, you decide to get up.
<<talk "player">>I enjoyed the time spent with you, Mitsuko. But it's time to get up and move around.<</talk>>\
She nods.
Both of you get up from the couch.
<<talk "mitsuko">>Thank you, <<print $mitsuko.callsPlayer>>. I enjoyed it as well.<</talk>>\
Mitsuko bows, then leaves the room.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 360 }>>
<<set $mitsuko.affection += 5>><<set $mitsuko.trust += 5>>
<</if>><<if $mitsuko.affection gte 800 and $mitsuko.trust gte 700>>You spend several hours watching TV cuddling with Mitsuko, until she suddenly gets up from the couch.
<<talk "mitsuko">>I enjoyed spending time with you, <<print $mitsuko.callsPlayer>>-sama.<</talk>>\
She leans down and kisses you, pulling away after a few seconds. Mitsuko bows, then leaves the room. A moment later, you get up from the couch.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 360 }>>
<<set $mitsuko.affection += 5>><<set $mitsuko.trust += 5>>
<<elseif $mitsuko.affection gte 500 and $mitsuko.trust gte 400>>For several hours, you cuddle with Mitsuko while watching TV. Suddenly, she gets up from the couch.
<<talk "mitsuko">>The time spent with you was enjoyable, <<print $mitsuko.callsPlayer>>-san.<</talk>>\
Mitsuko leans down and kisses you on the cheek, she then bows before leaving the room. A moment later, you get up from the couch.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 360 }>>
<<set $mitsuko.affection += 5>><<set $mitsuko.trust += 5>>
<<else>>You spend several hours watching TV cuddling with Mitsuko, until she suddenly gets up from the couch.
<<talk "mitsuko">>Thank you for the time, <<print $mitsuko.callsPlayer>>, it was enjoyable.<</talk>>\
She politely bows, then leaves the room. You stretch your arms before getting up from the couch.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 360 }>>
<<set $mitsuko.affection += 5>><<set $mitsuko.trust += 5>>
<</if>><<set setup.events.mitsukoCouchCuddleMiddle to [
{
requires: 'true',
chance: 100,
link: "Mitsuko Couch Cuddle Middle 1"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Couch Cuddle Middle 2"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Couch Cuddle Middle 3"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Couch Cuddle Middle 4"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Couch Cuddle Middle 5"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Couch Cuddle Middle 6"
}
]>><<if $mitsuko.affection gte 800 and $mitsuko.trust gte 700>>You rest your head against Mitsuko's as she cuddles with you. With your arm wrapped around her shoulder, and her body pressing against you, you flip through the channels until you find one that mildly catches your interest.
For the next little while you watch TV with Mitsuko, enjoying the quiet time you're spending with her, you can tell she's relishing it as well from how closely she snuggles up to you.
The two of you make small talk, occasionally commenting on something happening on the TV, or laughing at it.
<<elseif $mitsuko.affection gte 500 and $mitsuko.trust gte 400>>With your arm wrapped around her shoulder, and Mitsuko's body touching yours, you flip through the channels until finding one that appears to be mildly interesting.
You spend the next few hours cuddled together with Mitsuko, only half paying attention, the other half is on making small talk with your couch partner as the TV drones on in the background.
<<else>>An awkward silence fills the air between you and her as the TV plays in the background.
You flip through the many channels, trying to find something to watch until you find a channel that somewhat catches your intention.
After a while, you try to make small talk with your couch companion, but you're only partially successful.
<</if>><<link "Couch Cuddle End">><<gotoevent setup.events.mitsukoCouchCuddleEnd>><</link>><<addtime { minute : 30 }>>
Submitted by Irish Major Tom<<if $mitsuko.affection gte 800 and $mitsuko.trust gte 700>>With Mitsuko snuggled tightly against you, you absentmindedly flip through the channels until a question suddenly comes to mind.
<<talk "player">>So, what do you think of the others?<</talk>>\
Mitsuko looks at you with her eyebrow raised but then looks up at the ceiling, and places a finger on her chin, thinking for a moment before responding.
<<if $anna.hasFlag("owned")>><<talk "mitsuko">>Anna. . . Poor girl, she's timid and from what I've heard, her spirit has been //crushed,// from the abuse she suffered. I like to think of her as a sort of, //younger sister,// one that I want to spoil and take care of.<</talk>>\
<</if>><<if $eve.hasFlag("owned")>><<talk "mitsuko">>Eve is a chaotic ball of energy, and though it might seem like she's childish, that one has a subtle //air// of maturity to her. I like to consider her as a surrogate, //daughter.//<</talk>>\
<</if>><<if $yami.hasFlag("contact")>><<talk "mitsuko">>Yami. . . She is a bit rough around the edges, but I'm sure she means well, and a bit of training would sharpen said edges into a lethal //warrior.//<</talk>>\
<</if>><<if $claire.hasFlag("contact")>><<talk "mitsuko">>I find Claire's //habit,// to be a bit much, I love to drink the occasional sake, but she's on a whole other level. It's a good thing her liver is practically made of iron.<</talk>>\
<</if>><<if $rey.hasFlag("owned")>><<talk "mitsuko">>Rey is cute and adorable with his innocence and shyness, I want to pamper and mother him.<</talk>>\
<</if>><<if $misaki.hasFlag("owned")>><<talk "mitsuko">>Misaki can be, far too //forward,// at times but I know deep down she just wants to be loved.<</talk>>\
<</if>><<if $maki.hasFlag("met")>><<talk "mitsuko">>... As much as I //dislike// Maki, she does have her qualities, //whatever those may be. . .// I see her as the sister you love AND hate.<</talk>>\
She pauses for a moment before continuing.
<<talk "mitsuko">>Regardless of the past, she's a talented, brutal fighter, but despite her hard exterior and imposing stature, she's incredibly soft-natured.<</talk>>\
<</if>>\
Satisfied with her answer, you kiss Mitsuko, her tongue slips into your mouth as your lips connect with hers. A moment later, you break the kiss.
<<elseif $mitsuko.affection gte 500 and $mitsuko.trust gte 400>>As you're cuddling with Mitsuko, a question suddenly comes to your mind.
<<talk "player">>So, what do you think of the others?<</talk>>\
Mitsuko looks at you, confused until she understands the meaning behind your question a second later.
<<if $anna.hasFlag("owned")>><<talk "mitsuko">>Anna. . . Poor girl, I feel sorry for her. She's quite timid and //dispirited,// I would like to think of her as a //younger sister,// one that I want to protect and care for.<</talk>>\
<</if>><<if $eve.hasFlag("owned")>><<talk "mitsuko">>Eve, the ball of energy. She's quite the handful, but she's adorable. I will say, for someone so young, she certainly has an //air// of maturity to her. I like to consider her something of a //daughter.//<</talk>>\
<</if>><<if $yami.hasFlag("contact")>><<talk "mitsuko">>Yami is. . . She can be a bit, //crude// and her fighting style needs work, but she has raw potential. With a bit of training, and some discipline, she would be quite the lethal warrior.<</talk>>\
<</if>><<if $claire.hasFlag("contact")>><<talk "mitsuko">>//That woman can drink. . .// I find claire's habit to be, //excessive,// but she appears to be a decent enough person. It's a good thing she has an iron liver.<</talk>>\
<</if>><<if $rey.hasFlag("owned")>><<talk "mitsuko">>Rey's innocence is adorable, and he's cute with how shy he is. I just want to pamper and mother him.<</talk>>\
<</if>><<if $misaki.hasFlag("owned")>><<talk "mitsuko">>Misaki can be, far too //forward,// at times but I know deep down she just wants to be loved.<</talk>>\
<</if>><<if $maki.hasFlag("met")>><<talk "mitsuko">>... As much as I //dislike// Maki, she does have her qualities, //whatever those may be. . .// I see her as the sister you love AND hate.<</talk>>\
She pauses for a moment before continuing.
<<talk "mitsuko">>Regardless of the past, she's a talented, brutal fighter, but despite her hard exterior and imposing stature, she's incredibly soft-natured.<</talk>>\
<</if>>\
Satisfied with her answer, you kiss Mitsuko, her eyes widen in surprise but she returns the kiss. A few seconds later, you break away from her lips and return to watching TV.
<<else>>While sitting on the couch with Mitsuko, a question suddenly pops into your mind.
<<talk "player">>So, what do you think of the others?<</talk>>\
Your question catches Mitsuko off guard, she goes quiet for a minute before speaking.
<<if $anna.hasFlag("owned")>><<talk "mitsuko">>Anna. . . Poor girl, I feel sorry for her. She's quite timid and //dispirited,// I would like to think of her as a //younger sister,// one that I want to protect and care for.<</talk>>\
<</if>><<if $eve.hasFlag("owned")>><<talk "mitsuko">>Eve, the ball of energy. She's quite the handful, but she's adorable. I will say, for someone so young, she certainly has an //air// of maturity to her. I like to consider her something of a //daughter.//<</talk>>\
<</if>><<if $yami.hasFlag("contact")>><<talk "mitsuko">>Yami is. . . She can be a bit, //crude// and her fighting style needs work, but she has raw potential. With a bit of training, and some discipline, she would be quite the lethal warrior.<</talk>>\
<</if>><<if $claire.hasFlag("contact")>><<talk "mitsuko">>//That woman can drink. . .// I find claire's habit to be, //excessive,// but she appears to be a decent enough person. It's a good thing she has an iron liver.<</talk>>\
<</if>><<if $rey.hasFlag("owned")>><<talk "mitsuko">>Rey's innocence is adorable, and he's cute with how shy he is. I just want to pamper and mother him.<</talk>>\
<</if>><<if $misaki.hasFlag("owned")>><<talk "mitsuko">>Misaki can be, far too //forward,// at times but I know deep down she just wants to be loved.<</talk>>\
<</if>><<if $maki.hasFlag("met")>><<talk "mitsuko">>Maki is. . . Something else, she can be, //infuriating// at times and talking to her is like banging my head against a stone wall, but I will admit that she has her, //moments.// That's all I'll say about her.<</talk>>\
She pauses for a moment before continuing.
<<talk "mitsuko">>Regardless of the past, she's a talented, brutal fighter, but despite her hard exterior and imposing stature, she's incredibly soft-natured.<</talk>>\
<</if>>\
Satisfied with her answer, you peck Mitsuko on the lips, taking her by surprise. You wink at her, then turn your attention back to the TV.
<</if>><<link "Couch Cuddle End">><<gotoevent setup.events.mitsukoCouchCuddleEnd>><</link>><<addtime { minute : 30 }>>
Submitted by Irish Major Tom<<if $mitsuko.affection gte 800 and $mitsuko.trust gte 700>>As you're cuddling with Mitsuko, you notice her legs rubbing together. You're about to ask her what's wrong when she speaks up first.
<<talk "mitsuko">>I don't want to ruin the moment, but I need to go for a moment, if you'll excuse me?<</talk>>\
You nod.
<<talk "mitsuko">>Thank you, I'll be right back in a moment.<</talk>>\
She gets up from the couch and excuses herself, then hurries out of the room. You wait for several minutes until she finally returns.
<<talk "mitsuko">>Sorry to keep you waiting, <<print $mitsuko.callsPlayer>>-sama.<</talk>>\
Mitsuko apologizes as she sits down next to you on the couch, you wrap your arms around her shoulders again and the older woman cuddles up to you once again.
<<elseif $mitsuko.affection gte 500 and $mitsuko.trust gte 400>>While you're cuddling with Mitsuko, your attention is drawn to her as she loudly coughs.
<<talk "mitsuko">>I
need to excuse myself for a moment.<</talk>>\
You nod.
<<talk "mitsuko">>Thank you.<</talk>>\
She gets up from the couch and excuses herself, then hurries out of the room. You wait for several minutes before she returns.
<<talk "mitsuko">>Sorry to keep you waiting.<</talk>>\
Mitsuko apologizes as she sits down on the couch next you, you wrap your arm around her shoulders and pull her against you.
<<else>>You're cuddling with Mitsuko when she suddenly clears her throat.
<<talk "mitsuko">>I need to step out for a moment, do you mind?<</talk>>\
You shake your head.
<<talk "player">>No, go ahead.<</talk>>\
She gets up from the couch and excuses herself, then hurries out of the room. You wait for several minutes until she returns.
<<talk "mitsuko">>Apologies for the wait, <<print $mitsuko.callsPlayer>>.<</talk>>\
Mitsuko apologies as she sits down, you nod, wrapping your around her shoulder again.
<</if>><<link "Couch Cuddle End">><<gotoevent setup.events.mitsukoCouchCuddleEnd>><</link>><<addtime { minute : 30 }>>
Submitted by Irish Major Tom<<if $mitsuko.affection gte 800 and $mitsuko.trust gte 700>>With Mitsuko snuggled comfortable against your body, you're surprised to notice Mitsuko fast asleep, her expression relaxed and her mouth curled into a slight smile.
<<talk "player">>Someone's comfy. . .<</talk>>\
You quietly chuckle to yourself as you gently brush a few stray strands of hair from her face. She wrinkles her nose in response but doesn't wake up.
With your couch partner passed out, you turn your attention back to the TV, and for the next little while, you watch a random show.
A soft yawn draws your attention back to Mitsuko, she looks around then stretches her arms out.
<<talk "player">>Good morning sleepyhead.<</talk>>\
You tease her.
<<talk "mitsuko">>S-sorry, I suppose I was a bit tired and too comfortable.<</talk>>\
She laughs, then suddenly kisses you. The older woman pulls away a moment later and winks.
<<elseif $mitsuko.affection gte 500 and $mitsuko.trust gte 400>>You look at Mitsuko to find her sleeping.
<<talk "thought">>Huh, she's passed out. . .<</talk>>\
With her soft breathing and relaxed expression, you can't help but stare for a few seconds before brushing away a few stray strands of hair from her face.
Since Mitsuko's asleep, you turn your attention back to the TV and for a while, you watch a random show.
Mitsuko lets out a soft yawn and stretches her arms out.
<<talk "player">>Morning, sleepyhead.<</talk>>\
You tease her.
<<talk "mitsuko">>I apologize, I didn't mean to fall asleep.<</talk>>\
She apologizes, then surprises you with a peck on the cheek.
<<else>>You're relaxing on the couch with Mitsuko, but to you're surprise, you look over at the older woman to find her asleep. Her expression is half way between relaxed and tensed.
You brush a few stray strands of hair from her face, she flinches in response but doesn't wake up.
<<talk "player">>Looks like she passed out. . .<</talk>>\
With Mitsuko fast asleep, you turn your attention back to the TV and for the next little while, you watch a random show.
Mitsuko lets out a soft yawn and stretches her arms out.
<<talk "player">>Have a good nap?<</talk>>\
Her eyes go wide and she looks away as you tease her.
<<talk "mitsuko">>My apologies, I didn't mean to pass out like that.<</talk>>\
She tenses up as she apologizes, but you shake your head in response.
<<talk "player">>It's fine.<</talk>>\
Relieved at your reply, she relaxes.
<</if>><<link "Couch Cuddle End">><<gotoevent setup.events.mitsukoCouchCuddleEnd>><</link>><<addtime { minute : 30 }>>
Submitted by Irish Major Tom<<if $mitsuko.affection gte 800 and $mitsuko.trust gte 700>>While cuddling with Mitsuko, she suddenly sighs.
<<talk "player">>Everything alright?<</talk>>\
She shakes her head at your question.
<<talk "mitsuko">>I'm alright, it's just my shoulders. All this housework is really wearing on my muscles.<</talk>>\
You both share a chuckle.
Suddenly an idea comes to mind.
<<talk "player">>Would you mind if I gave you a quick rub?<</talk>>\
Mitsuko nods, a sweet smile spreading across her face.
<<talk "mitsuko">>I would love that.<</talk>>\
The older woman positions herself better so you have easy access to both her shoulders. Once she stops moving, you place your hands on her shoulders and begin gently massaging them.
You spend the next little while massaging Mitsuko's shoulders and neck, she moans each time you hit a sensitive spot.
After some time, you stop.
<<talk "player">>Feeling better?<</talk>>\
You ask.
<<talk "mitsuko">>So much better, thank you.<</talk>>\
Mitsuko happily sighs, then moves so she's cuddling with you again.
<<elseif $mitsuko.affection gte 500 and $mitsuko.trust gte 400>>You're cuddling with Mitsuko when she suddenly sighs.
<<talk "player">>Something wrong?<</talk>>\
Mitsuko shakes her head.
<<talk "mitsuko">>No, I'm fine. It's just my shoulders, they've been really tense lately.<</talk>>\
She explains.
Suddenly an idea comes to mind.
<<talk "player">>Would you mind if I gave you a quick rub?<</talk>>\
Mitsuko nods, her lips curling into a faint smile.
<<talk "mitsuko">>Yes, I would appreciate that.<</talk>>\
The older woman positions herself better so you have easy access to both her shoulders. Once she stops moving, you place your hands on her shoulders and begin gently massaging them.
After some time, you stop.
<<talk "player">>Feeling better?<</talk>>\
You ask.
<<talk "mitsuko">>Substantially, thank you.<</talk>>\
Mitsuko happily sighs, then moves so she's cuddling with you again.
<<else>>Mitsuko suddenly sighs.
<<talk "player">>Something the matter?<</talk>>\
You ask.
She shakes her head.
<<talk "mitsuko">>No, just my shoulders.<</talk>>\
An idea suddenly comes to mind as she rubs the back of her neck.
<<talk "player">>Would you mind if I gave you a quick rub?<</talk>>\
Mitsuko hesitates for a moment but then nods.
<<talk "mitsuko">>I would appreciate that.<</talk>>\
The older woman positions herself better so you have easy access to both her shoulders. Once she stops moving, you place your hands on her shoulders and begin gently massaging them.
After some time, you stop.
<<talk "player">>Feeling better?<</talk>>\
You ask.
<<talk "mitsuko">>Far better, thank you.<</talk>>\
Mitsuko happily sighs, returning to her original position, you wrap your arm around her shoulder again.
<</if>><<link "Couch Cuddle End">><<gotoevent setup.events.mitsukoCouchCuddleEnd>><</link>><<addtime { minute : 30 }>>
Submitted by Irish Major Tom<<if $mitsuko.affection gte 800 and $mitsuko.trust gte 700>>As you're cuddling with Mitsuko, you gently pat her head.
She lets out a blissful sigh.
You spend the next little while playing with Mitsuko's hair, occasionally she lets out a low, satisfied moan.
After some time, you stop. She suddenly pecks you on the lips in return for the gentle head-pats.
<<elseif $mitsuko.affection gte 500 and $mitsuko.trust gte 400>>While you're cuddling with Mitsuko, you place your hand on her head and gently pat her hair.
She softly murmurs, content with the sudden head patting.
You spend the next little while playing with Mitsuko's hair, every so often, she lets out a low moan.
After some time, you stop. She pecks you on the cheek in return for the gentle head-pats.
<<else>>With Mitsuko sitting next to you, you surprise her by placing your hand on her head and gently petting her hair. She tenses up for a moment but relaxes once she realizes your intentions.
Once in a while, she subconsciously lets out a soft moan.
You spend the next little while playing with Mitsuko's hair, every so often, she lets out a low moan.
After some time, you stop.
<</if>><<link "Couch Cuddle End">><<gotoevent setup.events.mitsukoCouchCuddleEnd>><</link>><<addtime { minute : 30 }>>
Submitted by Irish Major Tom<<set setup.events.mitsukoCouchCuddleStart to [
{
requires: 'true',
chance: 100,
link: "Mitsuko Couch Cuddle Start 1"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Couch Cuddle Start 2"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Couch Cuddle Start 3"
}
]>><<if $mitsuko.affection gte 800 and $mitsuko.trust gte 700>>You sit down next to Mitsuko, the raven-haired woman turns her attention to you and smiles.
<<talk "mitsuko">>Hello, <<print $mitsuko.callsPlayer>>-sama.<</talk>>\
She greets you before looking back to the TV.
<<talk "player">>Hey Mitsuko.<</talk>>\
You return the greeting, wrapping your arms around her shoulders, you then pull her against you. Mitsuko doesn't resist, instead she rests her head against your shoulder.
The older woman slides her body close to yours, you can feel her hips press against you as she lets out a relaxed sigh.
<<link "Couch Cuddle Middle">><<gotoevent setup.events.mitsukoCouchCuddleMiddle>><</link>><<addtime { minute : 5 }>>
<<elseif $mitsuko.affection gte 500 and $mitsuko.trust gte 400>>You take a seat beside Mitsuko.
<<talk "mitsuko">>Hello, <<print $mitsuko.callsPlayer>>-san.<</talk>>\
The raven haired woman greets you, then turns her attention back to the TV.
<<talk "player">>Hey Mitsuko.<</talk>>\
You greet her in return.
Taking a deep breath, you gently wrap your arm around her shoulder, she looks at you with a raised eyebrow but nods. The older woman lets you pull her against your body.
Mitsuko scooches herself closer, shrinking the gap between the two of you.
<<link "Couch Cuddle Middle">><<gotoevent setup.events.mitsukoCouchCuddleMiddle>><</link>><<addtime { minute : 5 }>>
<<elseif $mitsuko.affection gte 300 and $mitsuko.trust gte 200>>You seat yourself alongside Mitsuko, a small gap of empty couch separating you from her.
<<talk "mitsuko">>Hello, <<print $mitsuko.callsPlayer>>.<</talk>>\
She greets you, then turns her attention to the TV.
<<talk "player">>Hey Mitsuko.<</talk>>\
You reply as you gently wrap and arm around your shoulder. The raven haired woman tenses up for a moment, but then relaxes, letting out a sigh. She glances at you with an eyebrow raised.
<<link "Couch Cuddle Middle">><<gotoevent setup.events.mitsukoCouchCuddleMiddle>><</link>><<addtime { minute : 5 }>>
<<else>>You sit down next to Mitsuko, you can see her visibly tense up as she stares at you out of the corner of her eye.
<<talk "player">>Hello, Mitsuko.<</talk>>\
She doesn't reply or even acknowledge your greeting. A long drawn out, tense, silence fills the air until Mitsuko suddenly gets up.
<<talk "player">>Leaving so soon?<</talk>>\
You jokingly ask.
<<talk "mitsuko">>I just realized there's somewhere else I need to be.<</talk>>\
The raven-haired woman shoots you an icey-cold glare before leaving.
<<talk "thought">>Well, that could have gone better. . .<</talk>>\
[[End.|$location]]<</if>>
Submitted by Irish Major Tom<<if $mitsuko.affection gte 800 and $mitsuko.trust gte 700>>Taking a seat beside Mitsuko, she looks at you and smiles.
<<talk "mitsuko">><<print $mitsuko.callsPlayer>>-sama.<</talk>>\
She greets you, then turns her attention back to the TV.
<<talk "player">>Hey Mitsuko.<</talk>>\
You respond in kind.
A moment later, you surprise Mitsuko by wrapping your arm around her waist and pulling the older woman closer.
The raven-haired woman looks at you and grins, she suddenly lifts herself up and sits down on your lap, rubbing her butt against your groin in the process.
Mitsuko rests her head against your neck, then lets out a relaxed sigh.
<<link "Couch Cuddle Middle">><<gotoevent setup.events.mitsukoCouchCuddleMiddle>><</link>><<addtime { minute : 5 }>>
<<elseif $mitsuko.affection gte 500 and $mitsuko.trust gte 400>>Sitting down next to Mitsuko, she looks at you with a slight smile and nods.
<<talk "mitsuko">>Hello, <<print $mitsuko.callsPlayer>>-san.<</talk>>\
She greets you before turning her attention back to the TV.
<<talk "player">>Hey Mitsuko.<</talk>>\
You greet her in kind.
Suddenly, you wrap your arms around her waist and pull the older woman onto your lap, surprising her.
Mitsuko doesn't resist, she lets out a sigh as she rests her head against your shoulder.
<<link "Couch Cuddle Middle">><<gotoevent setup.events.mitsukoCouchCuddleMiddle>><</link>><<addtime { minute : 5 }>>
<<elseif $mitsuko.affection gte 300 and $mitsuko.trust gte 200>>You sit alongside Mitsuko, leaving a small area of the couch between you and her. She looks at you and nods.
<<talk "mitsuko">><<print $mitsuko.callsPlayer>>.<</talk>>\
She greets you then turns her attention back to the TV.
<<talk "player">>Hey Mitsuko.<</talk>>\
You return the greeting.
Taking a deep breath, you wrap your arm around her waist and pull her onto your lap, taking the raven-haired woman by surprise.
Mitsuko tenses up as she rests on your lap, but relaxes a moment later.
<<link "Couch Cuddle Middle">><<gotoevent setup.events.mitsukoCouchCuddleMiddle>><</link>><<addtime { minute : 5 }>>
<<else>>You sit down next to Mitsuko, you can see her visibly tense up as she stares at you out of the corner of her eye.
<<talk "player">>Hello, Mitsuko.<</talk>>\
She doesn't reply or even acknowledge your greeting. A long drawn out, tense, silence fills the air until Mitsuko suddenly gets up.
<<talk "player">>Something I said?<</talk>>\
You jokingly ask.
<<talk "mitsuko">>I just realized I forgot to do something.<</talk>>\
The raven-haired woman shoots you an icey-cold glare before leaving.
<<talk "thought">>That was cold. . .<</talk>>\
[[End.|$location]]<</if>>
Submitted by Irish Major Tom<<if $mitsuko.affection gte 800 and $mitsuko.trust gte 700>>You sit down close to Mitsuko, she looks to you with a sweet smile.
<<talk "mitsuko">>Hello, <<print $mitsuko.callsPlayer>>-sama.<</talk>>\
She greets you, then turns her attention back to the TV.
<<talk "player">>Hey Mitsuko.<</talk>>\
Greeting her in return, you wrap an arm around her shoulder and gently pull her down to your lap.
Mitsuko doesn't resist, she grins at you before resting her head on your lap.
<<link "Couch Cuddle Middle">><<gotoevent setup.events.mitsukoCouchCuddleMiddle>><</link>><<addtime { minute : 5 }>>
<<elseif $mitsuko.affection gte 500 and $mitsuko.trust gte 400>>Sitting down next to Mitsuko, she looks at you with a slight smile and nods.
<<talk "mitsuko">><<print $mitsuko.callsPlayer>>-san.<</talk>>\
She greets you before turning her attention to the TV.
<<talk "player">>Hey Mitsuko.<</talk>>\
You respond to her in kind.
Suddenly, you wrap your arm around her shoulder and gently pull the raven-haired woman to your lap.
Mitsuko looks at you, momentarily confused but then realizes your intentions, she nods then rests her head against your legs.
<<link "Couch Cuddle Middle">><<gotoevent setup.events.mitsukoCouchCuddleMiddle>><</link>><<addtime { minute : 5 }>>
<<elseif $mitsuko.affection gte 300 and $mitsuko.trust gte 200>>Seating yourself on the couch beside Mitsuko, you leave a small gap between the two of you. She looks to you and nods.
<<talk "mitsuko">>Hello, <<print $mitsuko.callsPlayer>>.<</talk>>\
Mitsuko politely greets you, then turns her attention back to the TV.
<<talk "player">>Hey Mitsuko.<</talk>>\
You return the greeting.
With a deep breath, you wrap your arm around Mitsuko's waist, she visibly tenses up as you pull her down to your lap
The raven-haired woman hesitates for a moment but lets out a sigh and relaxes, resting her head against your legs, you can still feel a slight tension in her muscles but she doesn't resist.
<<link "Couch Cuddle Middle">><<gotoevent setup.events.mitsukoCouchCuddleMiddle>><</link>><<addtime { minute : 5 }>>
<<else>>You sit down next to Mitsuko, you can see her visibly tense up as she stares at you out of the corner of her eye.
<<talk "player">>Hello, Mitsuko.<</talk>>\
She doesn't reply or even acknowledge your greeting. A long drawn out, tense, silence fills the air until Mitsuko suddenly gets up.
<<talk "player">>Going somewhere?<</talk>>\
You jokingly ask.
<<talk "mitsuko">>Mmm.<</talk>>\
The raven-haired woman shoots you an icey-cold glare before leaving.
<<talk "thought">>Well, that could have gone better. . .<</talk>>\
[[End.|$location]]<</if>>
Submitted by Irish Major TomYou sit down and flick the television on, but are unable to find anything remotely interesting. As you channel hop further, you get more and more bored, more and... more... sleepy...
When you come to, you notice two things. One, someone thought to place a blanket over you.
<<talk "thought">>Probably Anna. She's thoughtful like that.<</talk>>\
As wakefulness further drags you from the warm embrace of sleep, you realise you aren't alone. Jen is sat next to you, her feet tucked into your blanket, watching the TV. She doesn't notice you stir, so focused is she on the screen.
<<mook "Presenter" "male">>... Big Joey is, of course, a veteran and the favorite for the championship. But his rookie opponent, Thomas Scott, is quickly building a following and has defeated several more experienced contenders. Many in the know tell me that this won't be as clear-cut as it seems, though Scott runs the risk of running out of time if he can't find a way past Big Joey's defenses...<</mook>>\
[[Speak to Jen.|Submitted Jen TV 1a]]
[[Go back to sleep.|Submitted Jen TV 1b]]
Submitted by The Exile
<<addtime { minute : 42 }>><<talk "player">>Jen?<</talk>>\
Your voice comes out as little more than a croak, but it's enough to make the woman glance over to you.
<<talk "jen">>Hey, Stranger. Sleep well?<</talk>>\
<<talk "player">> I think so. What are you watching?<</talk>>\
<<talk "jen">>Some fighting show. It was on when I came in and I didn't want to disturb you if you were listening to it.<</talk>>\
The fight on-screen begins. Big Joey is a giant of a man, bulging with muscle and with a jawline that looks like weathered concrete. He's clearly a boxer first and foremost and lands a few hits that nearly floor his opponent. Thomas, on the other hand, is the polar opposite. Shorter, wiry and light on his feet, he ducks and dances around most of Joey's attacks. To your surprise, Jen bursts out giggling.
<<talk "jen">>Joe boy's got some massive man nips going on there. We should probably pity his partner.<</talk>>\
You give her a questioning look and she laughs even harder.
<<talk "jen">>I heard once that steroid abuse gives men big nips and tiny dodgers.<</talk>>\
You return your attention to the screen as you process that proclamation. Joey is clearly getting frustrated, snarling as he swings at nothing or his blows are deflected aside. The shorter man parries another savage swing and finally starts fighting back. A small flurry of kicks hammer into the big guy before he adapts to block them. A few more are blocked, but Thomas switches to some fast punches, alternating between approaches while Joey is slow to respond. Finally the referee steps in, separating the men. He confers with both of them for a moment, his voice lost under the noise of the crowd, before raising the arm closest to the shorter man.
<<mook "Presenter" "male">>Scott wins, Thomas Scott wins! That's going to make Big Joey Johnson's fans very unhappy. Not to mention anyone who bet on the 'Texas Tank'...<</mook>>\
<<talk "jen">>I used to think fighting was barbarism, just two men beating the snot out of each other. But for the most part, the ones on this show have seemed pretty respectful.<</talk>>\
She looks at you thoughtfully for a moment, then grins.
<<talk "jen">>Is respectful barbarism a thing? I mean, they //are// still beating the snot out of each other.<</talk>>\
All you can do is shrug. You're not entirely sure which sport, if any, this is. You're not even entirely sure why the smaller man won. Deciding that you're still half asleep, you stand up, stretch, and leave Jen to the television.
[[End.|$location]]
Submitted by The Exile
<<set $jen.affection += 1>><<set $jen.fear -= 1>><<addtime { minute : 8 }>>You briefly consider saying something to Jen, but as you open your mouth your eyelids begin to shut. After a deep, dreamless and cozy slumber, you once again wake. This time you are alone and the television is off. However, a glass of water sits on a coaster on the coffee table. You silently thank Jen as you shrug the blanket off and stretch. You let a groan out. The stretch feels wonderful. Sipping the water, you gather your wits. Once you're fully awake and your drink is done you stand up, ready to continue your day.
[[End.|$location]]
Submitted by The Exile
<<addtime { minute : 88 }>><<set setup.events.couchEnd to [
{
requires: 'true',
chance: 100,
link: "Couch End 1"
},
{
requires: 'true',
chance: 100,
link: "Couch End 2"
},
{
requires: 'true',
chance: 100,
link: "Couch End 3"
},
{
requires: 'true',
chance: 100,
link: "Couch End 4"
},
{
requires: 'true',
chance: 100,
link: "Couch End 5"
},
{
requires: 'true',
chance: 100,
link: "Couch End 6"
}
]>>Using the remote, you turn the television back off then get up off the couch. The leather creaks softly in your wake.
After sitting the remote back on the table, you move away from the sitting area.
[[Get up from the couch.|$location]]
<<addtime { minute : 1 }>>For a couple of minutes, you watch the credits scroll. Eventually though you realize you have to get up sooner or later.
Pressing the power button on the remote, the screen goes blank. Casually, you toss the remote onto the short table in front of the couch, then stand up.
[[Get up from the couch.|$location]]
<<addtime { minute : 3 }>>You leave the television on just long enough to see what's going to play next. Seeing that it's nothing interesting, you press the power button causing the screen to go black before getting up.
[[Get up from the couch.|$location]]
<<addtime { minute : 2 }>>You don't quite motivate yourself to get up when the credits start to roll at the end of your program. More listening to the music play than actually looking at the words scrolling past.
Once the credits have finished playing, the inevitable commercials begin to play. You chuckle softly at the antics in a couple of them, but don't pay much mind to the products presented.
When the next show begins to play, you groan when you see what it is. Reaching for the remote, you turn the television off before the starting credits can even finish.
[[Get up from the couch.|$location]]
<<addtime { minute : 1 }>>Realizing that your show is nearing its end, you pick up the remote. When the movie is finally over you press the button to turn off the television.
[[Get up from the couch.|$location]]
<<addtime { minute : 1 }>>The show you have been watching finally reaches its conclusion. Even before the credits start, you bring up the tv guide and scroll through what is coming on next. Not seeing anything that catches your interest right away, you turn the television off.
[[Get up from the couch.|$location]]
<<addtime { minute : 1 }>>What would you like to watch?
<<link "Watch something at random">><<gotoevent setup.events.couch>><</link>><<addtime { minute : 2 }>>
<<link "Final Voyage">><<gotoevent setup.events.finalVoyage>><</link>><<addtime { minute : 2 }>>
<<link "Devil Hunter Suki">><<gotoevent setup.events.DHS>><</link>><<addtime { minute : 2 }>>
<<link "Freakshow">><<gotoevent setup.events.freakshowTV>><</link>><<addtime { minute : 2 }>>
<<link "Futa Apocalypse">><<gotoevent setup.events.futaApocalypseTV>><</link>><<addtime { minute : 2 }>>
<<link "Wanton Cove Documentary">><<gotoevent setup.events.WCDoc>><</link>><<addtime { minute : 2 }>><<set setup.events.couchMid to [
{
requires: '($anna.affection gte 850 or $anna.fear lte 100) and ($clock.hour gte 20 and $clock.hour lt 22)',
chance: 100,
link: "Couch Middle 1"
},
{
requires: '($eve.affection gte 850 or $eve.fear lte 100) and ($clock.hour gte 20 and $clock.hour lt 22)',
chance: 100,
link: "Couch Middle 2"
},
{
requires: '($clock.hour gte 5 and $clock.hour lt 22)',
chance: 100,
link: "Couch Middle 3"
},
{
requires: 'true',
chance: 100,
link: "Couch Middle 4"
},
{
requires: 'true',
chance: 100,
link: "Couch Middle 5"
},
{
requires: '($clock.hour gte 23 or $clock.hour lt 3)',
chance: 100,
link: "Couch Middle 6"
},
{
requires: 'true',
chance: 100,
link: "Couch Middle 7"
},
{
requires: 'true',
chance: 100,
link: "Couch Middle 8"
},
{
requires: '($eve.affection gte 800 and $eve.fear lte 200) and ($clock.hour gte 22 and $clock.hour lt 23)',
chance: 100,
link: "Couch Middle 9"
},
{
requires: '($eve.affection gte 650 and $eve.fear lte 350) and ($clock.hour gte 21 and $clock.hour lt 22)',
chance: 80,
link: "Sponsored Anna Eve TV 1"
},
{
requires: '($eve.affection gte 800 and $eve.fear lte 200) and ($clock.hour gte 20 and $clock.hour lt 22)',
chance: 100,
link: "Eve Couch Scene 1"
},
{
requires: '($eve.affection gte 750 and $eve.fear lte 100 and $eve.trust gte 700) and ($clock.hour gte 23 or $clock.hour lt 2)',
chance: 100,
link: "Eve Couch Scene 2"
},
{
requires: '$eve.affection gte 650 and $eve.fear lte 450 and ($clock.hour gte 6 and $clock.hour lt 18) and $eve.inventory.includes("toy_gun")',
chance: 100,
link: "Eve Nerf Interactive 2"
},
{
requires: 'not $eve.isPregnant and $eve.isMenstruating and ($clock.day gte 3 and $clock.hour gte 6)',
chance: 100,
link: "Eve Couch Period Scene 1"
},
{
requires: '$jen.hasFlag("owned") and $jen.trust gte 200 and $jen.affection gte 200 and $jenYami gte 7 and $yami.hasFlag("contact") and ($clock.hour gte 18 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Jen Cuddles 1"
},
{
requires: '$olivia.hasFlag("yourHome") and ($clock.hour gte 5 and $clock.hour lt 23)',
chance: 100,
link: "Olivia Mansion Scene 1"
},
{
requires: '$yami.hasFlag("contact") and ($anna.affection gte 500 and $anna.affection lte 750) and $anna.fear lte 250 and ($clock.hour gte 19 and $clock.hour lte 23)',
chance: 100,
link: "Submitted Yami and Anna Living Room Scene 1"
},
{
requires: '$clock.isOctober and $player.hasFlag("PumpkinSeeds1Enable") and $anna.affection gte 550 and $anna.fear lte 400 and $eve.affection gte 600 and $eve.fear lte 350 and $eve.trust gte 550 and ($clock.hour gte 16 and $clock.hour lt 21)',
chance: 100,
link: "Pumpkin Seeds 1"
},
{
requires: '$mully.hasFlag("owned")',
chance: 100,
link: "Submitted Mully Ambient 6"
},
{
requires: '$mully.hasFlag("owned")',
chance: 100,
link: "Submitted Mully Ambient 10"
},
{
requires: 'true',
chance: 100,
link: "Lord Patrick Reon Snip 1"
},
{
requires: 'true',
chance: 100,
link: "Lord Patrick Reon Snip 2"
},
{
requires: '$pendletonCrime gte 2 and $vanni.hasFlag("GangBoss")',
chance: 100,
link: "Sponsored Pendleton Crime News 4"
},
{
requires: 'not $player.hasFlag("yuleLogCake1") and $clock.isDecember and $clock.day lte 22',
chance: 100,
link: "Submitted Yule Log Cake Scene 1"
},
{
requires: '$yamiBigJimNewsWeek is 1',
chance: 100,
link: "NEWS BigJim 1"
},
{
requires: '$yamiBigJimNewsWeek is 1',
chance: 100,
link: "NEWS BigJim 2"
},
{
requires: '$yamiBigJimNewsWeek is 2',
chance: 100,
link: "NEWS BigJim 3"
},
{
requires: '$yamiBigJimNewsWeek is 3',
chance: 50,
link: "NEWS BigJim 4"
},
{
requires: 'true',
chance: 50,
link: "Ballerina Commercial 1"
}
]>>You don't notice Anna enter the room, or even notice her presence until she steps around the couch near you.
Looking up at her, she gives you a warm smile, then sits delicately on the couch right beside you.
When you put your arm up over the back of the couch, Anna takes it as invitation to scoot a little closer, leaning against your side.
Out of the corner of your eye, you can see a happy, yet thoughtful look on her face.
When the show you are watching ends, Anna sits back up.
<<talk "anna">>Thank you for allowing me to sit with you for a while, but I should go check on my sister.<</talk>>\
For a second she looks like she's going to say something more, but then she turns and starts to walk away. You follow her progress toward the room's exit, seeing a little smile on her lips, and her left hand resting over her heart.
<<link "Next">><<gotoevent setup.events.couchEnd>><</link>><<addtime { minute : 28 }>>The door to the living room opens behind you, momentarily drawing your attention away from the television.
Eve smiles when she sees you and does a little wave in greeting before walking energetically to the couch.
<<talk "eve">>Anna is busy and I was bored, so I came looking for my other favorite person in the whole world.<</talk>>\
You feel a little amusement at her statement.
She must take your expression as invitation because she hops onto the couch right beside you. At first, she scoots close to you. Then she seems to think better of it and crawls into your lap instead.
<<talk "player">>Aren't you a little big to be crawling into people's lap?<</talk>>\
You ask, more amused than anything else.
<<talk "eve">>I'm tiny, and you know it.<</talk>>\
Eve says with a smirk, then her expression falls suddenly.
Sensing as much as seeing the change, you feel the need to ask.
<<talk "player">>Are you ok?<</talk>>\
<<talk "eve">>I should be all grown up like my sister, instead I look like a little kid.<</talk>>\
She starts to climb out of your lap, but you slip your arms around her.
<<talk "player">>There's nothing wrong with the way you are... It makes you, you.<</talk>>\
She looks up at you, searching your features with a serious expression for several seconds. A moment later her expression softens and she settles back into your lap.
The two of you sit in silence as the program playing on the television progresses. Once the credits start to run, Eve puts her arms around you and gives you a surprisingly fierce hug given her small size.
Without another word she races for the exit of the living room.
<<link "Next">><<gotoevent setup.events.couchEnd>><</link>><<addtime { minute : 35 }>><span class="pic">\
[img[images/scenes/MCTV.png]]
</span>\
Sitting on the couch, you hear the sound of the door of the room opening. Almost immediately you hear it close again.
Glancing over your shoulder toward the exit of the room, you see no sign of whoever it might have been.
<<talk "thought">>Must have seen me and left?<</talk>>\
You wonder who it might have been.
After a moment, you turn your attention back to the television to finish your program.
<<link "Next">><<gotoevent setup.events.couchEnd>><</link>><<addtime { minute : 58 }>><span class="pic">\
[img[images/scenes/MCTV.png]]
</span>\
For about an hour you watch the television. Eventually though, the show ends.
<<link "Next">><<gotoevent setup.events.couchEnd>><</link>><<addtime { minute : 57 }>><span class="pic">\
[img[images/scenes/MCTV.png]]
</span>\
You only half watch the show playing on the television as you sit on the couch relaxing. At first you think it must have been a short show, but when you glance at a clock you realize that about an hour has passed.
<<link "Next">><<gotoevent setup.events.couchEnd>><</link>><<addtime { minute : 61 }>><span class="pic">\
[img[images/scenes/MCTV.png]]
</span>\
Watching the television, you find yourself stifling the occasional yawn as the show progresses.
<<talk "thought">>Must be late, I'm getting tired.<</talk>>\
Not long after that thought crosses your mind, the credits start to play at the end of the show.
<<link "Next">><<gotoevent setup.events.couchEnd>><</link>><<addtime { minute : 44 }>><span class="pic">\
[img[images/scenes/MCTV.png]]
</span>\
You find yourself enjoying the show you have selected on the television. Swept up in what you are watching, it feels as if almost no time has passed before the credits start to scroll across the screen an hour later.
<<link "Next">><<gotoevent setup.events.couchEnd>><</link>><<addtime { minute : 59 }>><span class="pic">\
[img[images/scenes/MCTV.png]]
</span>\
Relaxing where you sit in the couch, you barely pay attention to the television. Instead the soft noise creates a sort of ambiance as you absently reflect on recent events.
You finally focus on the show around the time the show nears its end. When the credits begin to scroll, you resign yourself to the realization that it's time to get back up off of the couch.
<<link "Next">><<gotoevent setup.events.couchEnd>><</link>><<addtime { minute : 61 }>>You don't even hear Eve enter the room, the first indication that she's present is when she crawls into the seat beside you.
Your eyes leave the screen to look at her.
<<talk "player">>Shouldn't you be in bed?<</talk>>\
She makes a pouty face.
<<talk "eve">>Not you too. I just want to sit with you for a little while.<</talk>>\
She complains.
With a little sigh, you feel any fight go out of you.
<<talk "thought">>Alright, just for a little bit.<</talk>>\
Grinning, Eve crawls into your lap, curling up like a child half her size would and buries her face against your chest.
Instinctively you put your arms around her, enjoying the feel of her warmth pressed against your body.
Meanwhile, the show you were watching continues to play. You begin to think that Eve has fallen asleep in your lap, but when the show nears its end, she stirs.
<<talk "eve">>I should get to bed.<</talk>>\
She confesses, giving you one fierce hug before slipping from your arms.
With a spring in her step, she smiles at you, then dashes for the door, presumably to go to bed.
<<link "Next">><<gotoevent setup.events.couchEnd>><</link>><<addtime { minute : 52 }>>While channel surfing, you see Anna enter the room and approach. A shy little smile touches her lips as she sits on the other side of the couch. With her eyes on the television, she seems fully engrossed in the show.
A few minutes later, Eve enters the room too. Her foot steps draw you around the edge of the couch toward her sister. Once there, Eve sits in her sister's lap and curls up like a small child seeking comfort.
You can't make out what Anna says, but Eve replies with a muttered.
<<talk "eve">>Tummy hurts.<</talk>>\
Before snuggling a little closer.
<<talk "player">>Eve isn't feeling well?<</talk>>\
Anna looks at you and opens her mouth, clearly intending to reply but her sister beats her to it.
<<talk "eve">>Girl problems.<</talk>>\
Eve says as she gives you a weak smile.
<<talk "thought">>Having her period?<</talk>>\
You think, nodding your understanding.
In the minutes that follow, you return your attention to the television, Eve leaving shortly before the show ends, and Anna following as the credits begin.
<<link "Next">><<gotoevent setup.events.couchEnd>><</link>><<addtime { minute : 32 }>><span class="pic">\
[img[images/scenes/MCTV.png]]
</span>\
Clicking the button every few seconds as you scroll through the channels on the television, Lord Patrick Reon's voice suddenly blares from the speakers.
<<talk "lordReon">>And I tell you! I tell you this! It is all //perversion// and your perversions shall consume you!<</talk>>\
Pressing the button again, you thankfully move from Lord Patrick Reon's religious rant to some obnoxiously energetic commercial.
Than the next press pushes you to yet another channel as you continue your search for something to watch. Eventually you settle on something you've seen before.
<<link "Next">><<gotoevent setup.events.couchEnd>><</link>><<addtime { minute : 15 }>><span class="pic">\
[img[images/scenes/MCTV.png]]
</span>\
While flipping through the channels, you stop at the sight of a clearly terrified child. For just a second you think it's a horror movie, but then you see the mother sit the child in the lap of a man that grins in a slightly creepy way.
<<talk "lordReon">>Bless this child.<</talk>>\
Lord Patrick Reon's voice is soft as he somehow adjusts the kids position in his lap into an even more awkward position.
<<talk "thought">>This guy kind of has a "don't leave your children alone with him" vibe.<</talk>>\
With that troubling thought, you resume your channel surfing in search of something worth watching.
<<link "Next">><<gotoevent setup.events.couchEnd>><</link>><<addtime { minute : 15 }>><<talk "stranger" "News Anchor">>Police still have no leads on who is responsible for the brutal gangland murders of more than two dozen members of the Family crime syndicate, including the notorious Jimmy Jorgensen, known by many as "Big Jim."<</talk>>\
Behind the reporter plays a video of a crime scene, flashing police lights, uniformed officers, and bright yellow police tape dominate the footage.
<<talk "thought">>Looks like stock footage.<</talk>>\
As the news anchor glances at the stack of papers in front of him, there's a flash of weariness in his eyes before he continues.
<<talk "stranger" "News Anchor">>Authorities are asking that anyone with information about this incident to step forward.<</talk>>\
His eyes turn to the screen, looking directly at the camera.
<<talk "stranger" "News Anchor">>Any information, even if it's something you don't think is important, could be a huge help in this ongoing investigation.<</talk>>\
Almost like an afterthought, he continues.
<<talk "stranger" "News Anchor">>Police have refused to comment on the motive or suspects in this act of savagery. Stay tuned to Pendleton News for the latest as we keep you up to date with the latest developments in this story.<</talk>>\
Your mind goes back to the severed head, the knot in the pit of your stomach seeming to tighten ever so slightly until you take a deep breath and change the channel.
<<link "Next">><<gotoevent setup.events.couchEnd>><</link>><<addtime { minute : 15 }>><<talk "stranger" "News Anchor">>Young viewers or those with a delicate constitution should look away now. The next segment includes disturbing imagery from the aftermath of what people have begun to call the "Big Jim Massacre."<</talk>>\
Sure enough, when the footage begins to run, there's blood and gore everywhere, sprinkled with brass bullet casings like macabre glitter.
<<talk "stranger" "News Anchor">>Initial reports from our sources inside of the police department indicate Jimmy Jorgensen's crew was butchered with some form of bladed instrument, possibly a sword or axe of some kind.<</talk>>\
The news anchor looks like he might be feeling just a little ill as he continues.
<<talk "stranger" "News Anchor">>As there's currently no reports of any of the attackers among the dead, it is presumed that those responsible took their dead with them when they, . . . were finished.<</talk>>\
For a few more minutes, the news anchor continues to talk, almost entirely speculation among just a few hard facts to paint a picture of the story.
After a while, as you realize that nothing new is going to be said, you change the channel.
<<link "Next">><<gotoevent setup.events.couchEnd>><</link>><<addtime { minute : 15 }>><<talk "stranger" "News Anchor">>In the wake of Big Jim Massacre, the Family Crime Syndicate has launched an offensive against several local gangs. Many people who live in affected areas have started to stay inside in the afternoons and evenings for fear of being caught up in the violence. As the body count continues to climb, the police appear to be struggling to stop the violence.<</talk>>\
You listen to the words, but your own thoughts threaten to eclipse them to the point of loosing track of what's beings said.
<<talk "thought">>We're lucky, the violence has been mostly confined to the big cities, I haven't heard of anything affecting smaller cities like Pendleton yet.<</talk>>\
The news anchor continues, their eyes shifting to the papers in front of themselves for a second as they speak.
<<talk "stranger" "News Anchor">>The Governor; in a news conference issued a firm statement that many are saying are simply a bid to look strong in the face of recent criticism of his leadership.<</talk>>\
In the very next second, the screen shifts to a silver haired man giving a fiery speech.
<<talk "stranger" "Governor">>And if the police department is unable, or unwilling to stop this recent surge of violence in our fair streets, then I will mobilize the national guard to ensure the safety of our citizens!<</talk>>\
When the news anchor reappears, they continue as if they never missed a beat.
<<talk "stranger" "News Anchor">>The head of the taskforce dealing with the recent gangland violence had his own heated response to the Governor's statement.<</talk>>\
The screen cuts to a new man, dressed in a suit and tie with a badge pinned to his chest over his heart.
<<talk "stranger" "Taskforce Head">>We're doing everything we can do to contain the violence, we're advising citizens in affected areas to stay inside, be aware of their surroundings, and make sure you are safe.<</talk>>\
One of the reporters in the crowd shouts something you can't quite make out among the hubbub of noise in the conference room. The officer's reaction however is swift and sharp.
<<talk "stranger" "Taskforce Head">>And maybe if the Governor hadn't cut our funding by 40% last year, then we'd have the resources to maintain both the equipment and personnel needed for situations just like this. We're doing what we can, and we're making headway, but it's taking longer than we'd all like in part because we don't have the manpower to deal with the whole problem at once.<</talk>>\
Before he can say more, the screen cuts back to the news anchor who injects some commentary before cutting to commercial break.
When the commercials have ended, the news anchor has moved on to a different story.
You only watch a little longer before reaching for the remote.
<<link "Next">><<gotoevent setup.events.couchEnd>><</link>><<addtime { minute : 15 }>>What's rolling around in my head right now is to have the Governor being arrested in the next scene, along with several associates. Mention of the Governor feeding the Family information about the taskforce and the like. That sudden loss of intel allowing the taskforce to launch a series of rapid raids that cripples the major factions in the gangwar. (Knowing full well that most will be out quickly and go right back to what they were doing before, only quieter.)As you browse the channels on the television, you see a ballerina striking one perfect pose after another while words like "Grace" "Precision" and "Beauty" fade in and out on the screen.
Then there's two more ballerinas, younger, clearly less talented, who enter the screen. As they move, the first ballerina intercepts them, effortlessly correcting their form without missing a beat, "Prepare" "Improve" and "Learn" fade in and out on the screen even as you realize that this commercial has a deeper meaning to it than a simple dance studio advertisement.
Right then, half a dozen preteen ballerinas rush into the mix creating a momentary sense of chaos to what you see on screen.
The three older students seem to brighten, their dance suddenly taking on more energy, more joy even as they intercept the younger students to assist them the same way the two ballerinas had been instructed previously. Slightly faster than before, words continue to fade in and out on the screen, "Delight" "Laughter" and "Play."
In the seconds that follow, the lights darken as the dancers continue their performance, only to be replaced by words that don't fade this time.
"Aspire to greatness, unleash your potential. Margot Dance Studio."
<<addtime { minute : 2 }>><<set setup.events.couch to [
{
requires: 'true',
chance: 100,
link: "Couch Start 1"
},
{
requires: 'true',
chance: 100,
link: "Couch Start 2"
},
{
requires: 'true',
chance: 100,
link: "Couch Start 3"
},
{
requires: 'true',
chance: 100,
link: "Couch Start 4"
},
{
requires: 'true',
chance: 100,
link: "Couch Start 5"
},
{
requires: 'true',
chance: 100,
link: "Sponsored Pendleton Crime News 1"
},
{
requires: 'true',
chance: 100,
link: "Sponsored Pendleton Crime News 2"
},
{
requires: '$pendletonCrime gte 1 and $vanni.hasFlag("seen")',
chance: 100,
link: "Sponsored Pendleton Crime News 3"
},
{
requires: 'true',
chance: 100,
link: "Submitted Living Room Scene 1"
},
{
requires: '$claire.hasFlag("contact") and not $misaki.hasFlag("declined")and not $misaki.hasFlag("owned") and not $misaki.hasFlag("dead") and ($clock.hour gte 10 and $clock.hour lt 22)',
chance: 100,
link: "Claire Slave 1"
},
{
requires: '$eve.pregnancyWeek lt 12 and $eve.affection gte 500 and $eve.fear lte 400 and $anna.affection gte 850 and $anna.fear lte 100 and $anna.trust gte 800 and $anna.isPregnant and $anna.pregnancyWeek gte 28',
chance: 55,
link: "Anna Pregnancy Scene 2"
},
{
requires: '$jen.hasFlag("owned") and ($clock.hour gte 18 and $clock.hour lt 22)',
chance: 100,
link: "Sponsored Anna Jen Romance 1"
},
{
requires: '$jen.hasFlag("owned") and ($clock.hour gte 22 or $clock.hour lt 2)',
chance: 100,
link: "Submitted Jen TV 1"
},
{
requires: '$mully.hasFlag("owned") and ($clock.hour gte 23 or $clock.hour lt 2)',
chance: 100,
link: "Submitted Mully Living Room Scene 2"
},
{
requires: '$clock.isDecember',
chance: 100,
link: "Under The Christmas Lights"
},
{
requires: '$clock.isDecember and $clock.day gte 25',
chance: 100,
link: "Christmas Donations News 1"
}
]>>Deciding to take a break from what you are doing, you sit down on the large black leather couch that makes the centerpiece of the living room's furniture.
The leather creaks softly as you lean forward to pick up the television remote control, then you lean back and turn the wall mounted television on.
<<link "Next">><<gotoevent setup.events.couchMid>><</link>><<addtime { minute : 2 }>>Picking up the remote from the small table in front of the black leather couch, you plop down into the couch to the sound of creaking leather.
You take just a moment to enjoy the comfortable couch before lifting the television remote to turn the device on.
<<link "Next">><<gotoevent setup.events.couchMid>><</link>><<addtime { minute : 2 }>>You walk over to the short table in front of the couch, picking up the television remote. Pressing the power button, you turn the television on and surf the channels for a few seconds before something catches your eye.
With the remote still in hand, you take a seat on the couch, enjoying the way you sink into the comfortable leather.
<<link "Next">><<gotoevent setup.events.couchMid>><</link>><<addtime { minute : 2 }>>Once the television is on, you half sit, half fall into the couch. Slouching, you settle in to watch the show you have selected.
<<link "Next">><<gotoevent setup.events.couchMid>><</link>><<addtime { minute : 3 }>>You pick up the remote and remain standing as you flick through the channels. When you finally find a show you want to watch, you adjust the volume before sitting the remote back down.
It only takes a step to reach the couch where you sit down to enjoy your show.
<<link "Next">><<gotoevent setup.events.couchMid>><</link>><<addtime { minute : 2 }>><<if $BBCDonations gte 10000>>\
Seeing the news anchor starting to talk about the BBC charity, you take a bit of interest after all the money you gave to them this year.
The anchor talks about a significant uptick in giving this year, emphasizing that people must have truly embraced the season of giving this year.
<<talk "thought">>I wonder how much of that uptick was my donations?<</talk>>\
<<elseif $BBCDonations gte 1000>>\
You barely pay any mind to the news anchor as they talk about charity earnings over the holiday season, up slightly from previous years.
A minute later, they've already changed topic to something else.
<<else>>\
You barely pay any mind to the news anchor as they talk about charity earnings over the holiday season, and within another minute they're changed topic to something else.
<</if>>\
<<link "Next">><<gotoevent setup.events.couchMid>><</link>><<addtime { minute : 2 }>><span class="pic">\
[img[images/tv/demonhunter.png]]
</span>\
Upbeat music plays as a camera pans over a small residential, it suddenly pans down. The shot changes to show a young woman, smiling as she leaves her home.
In typical anime fashion, the tune slowly turns ominous as it shows small shots of her surrounded by monsters, she faces a massive creature with a bloody face and determination in her eyes.
Another shot she's walking happily with several other women, heading toward a large building. Then it changes, the sky is dark and her friends are laying on the ground around her, blood pooling around them.
The woman screams at something off screen before charging at it, the camera pans up into the darkened sky. It clears up to show sun touched clouds and the words //Demon Hunter Suki// in large letters appears, wings flash on either side before the title fades.
As the intro ends, the scene switches to show two girls, one with long black hair and the other with short brown hair, walking along a residential road.
<<mook "Black Haired Girl" "female">>Come on Suki, it's not like it'll kill you or anything. Learn to live a little.<</mook>>\
One of the girls speaks. The other just shakes her head.
<<talk "thought">>The intro is a bit vague, I hope it's not another slice of life show. Though, the animation style looks good, they certainly put a lot of effort into the intro sequence.<</talk>>\
You sigh, hoping it's not just another slice of life show with the false promise of an intriguing plot.
The two friends continue walking, unaware that their lives were about to be forever changed. A moment later, a bright flash can be seen in the distance, suddenly growing brighter as it moves closer to the girls. They react in amazement, confusion then fear as it engulfs them all in a few seconds.
For a few minutes, the screen flashes white then dims before revealing the scene. The black hair girl was thrown back several feet, bleeding from her nose and lost consciousness. She begins to wake, moving her body.
She looks around, trying to find her friend. But a few feet away lies the short hair girl, blood spewing from a hole in her stomach, coughing up a few spurts. The other girl desperately drags herself over to her friend, eyes wide in shock.
<<mook "Black Haired Girl" "female">>Suki! No, please wake up Suki!<</mook>>\
Her mind refuses to accept that her friend is dying.
<<mook "Black Haired Girl" "female">>I don't know what to do, please don't die!<</mook>>\
She yells while hopelessly searching for her phone.
<<mook "Suki" "female">>A.k.i<</mook>>\
Suki coughs up another spurt of blood as she tries to call out to her friend, the pool around her growing bigger and bigger as time passes. Her friend doing everything she can to save her. Suki's vision blurs, the girls mind slowly letting go as less and less oxygen makes it to her brain.
<<mook "Aki" "female">>I'm sorry Suki, I'm so sorry.<</mook>>\
Aki apologizes repeatedly to Suki, tears streaming down her face. As she's mourning over her friend a shadow appears, Aki looks up to see the outline of someone.
<<mook "Old Woman" "female">>I was too late, seems my power grows weaker as I get older.<</mook>>\
The person kneels over Suki, revealing themselves to be a woman, old in age. The woman looks to Aki then to the lifeless Suki. Aki's eyes grow wide.
<<mook "Aki" "female">>Please, you have to help her!<</mook>>\
She pleads with the older woman, voice full of desperation.
The older woman shakes her head.
<<mook "Old Woman" "female">>I can't, her soul, it's no longer in this realm. I'm sorry.<</mook>>\
She tries to soothe the distraught Aki, but the girl refuses to accept that and tightly grabs hold of the woman.
<<mook "Aki" "female">>Please!<</mook>>\
Aki breaks down crying.
<<mook "Old Woman" "female">>You want to save your friend that bad?<</mook>>\
The woman asks.
<<mook "Old Woman" "female">>Fine, I'm old and brittle, my power's weakened.<</mook>>\
She sighs, suddenly stabbing herself in the chest. Her blood splashing all over Suki's body, Aki looks up in horror.
<<mook "Aki" "female">>What, what are you doing?!<</mook>>\
She screams.
<<mook "Old Woman" "female">>Saving your friend.<</mook>>\
The older woman responds.
<<mook "Old Woman" "female">>When she wakes, tell her that everything she needs to know will come to her in her memories.<</mook>>\
She explains before ripping a jewel out.
She inspects it, then places it on Suki's chest. A moment later, her body absorbs the jewel.
<<mook "Aki" "female">>What did you do??<</mook>>\
Aki asks, bewildered by the bizarre scene unfolding before her.
<<mook "Old Woman" "female">>Giving, your friend, another chance. Good. Luck.<</mook>>\
The older woman wishes Aki good luck, her body disappearing in a flash of light seconds later.
An explosion can be heard in the distance, startling Aki. She looks out toward the city, noticing huge fires ravaging it.
<<mook "Aki" "female">>Oh no, what's happening?<</mook>>\
Entranced by the destruction, Suki suddenly breathes, coughing as she sucks in air.
<<mook "Aki" "female">>SUKI!!<</mook>>\
Aki throws herself at her friend, pulling Suki into a tight embrace.
<<mook "Suki" "female">>What, what happened?<</mook>>\
Suki asks, looking around in confusion.
<<mook "Aki" "female">>You, you were dead and, and someone saved you!<</mook>>\
Aki exclaims, pulling herself off her friend.
<<mook "Aki" "female">>Right! She left an extremely vague message for you. Something about your memory.<</mook>>\
Suki stares at Aki when suddenly she clasps her head in pain.
<<mook "Old Woman" "female">>To whoever receives this power, you must use it to defend Humanity and call upon the Quetzal. They'll teach you everything you need to know.<</mook>>\
Suki abruptly gets up, her eyes glazed over. Her entire body is enveloped in a bright light.
Once the light disappears, Aki stares on in disbelief as Suki appears wearing a new outfit, sporting two animal ears and a long red scarf. Her injuries completely healed.
<<mook "Suki" "female">>What is this??<</mook>>\
Suki inspects her body, looking over her attire then looks to her friend. Aki shrugs just as another explosion occurs in the city.
<<mook "Suki" "female">>I, I have to go.<</mook>>\
Something awakens in Suki, she looks to her friend before rushing forward, leaving behind a confused Aki. Momentarily dazed from Suki's sudden departure, the black haired girl shakes her head, resolving herself to chase after her friend.
Suki sprints into the city, looking around, she can see entire buildings collapsed and others set ablaze. People stumbling around while trying to escape the destruction. Straight ahead she spots a little girl sitting in the middle of the street, crying. Just then a blast hits a building behind the girl and it immediately crumble over top her.
The transformed Suki lunges toward the girl, shielding her with her own body just as huge chunks of debris rain down on them. Giant clouds of smoke cover much of the area, dissipating into the air a moment later, revealing both an unharmed young girl and Suki. A small crowd gathers around, cheering for them.
<<mook "Suki" "female">>W-What happened??<</mook>>\
Suki looks on in disbelief but is cut short when a monster suddenly lands in front of her.
<<mook "Winged Demon" "male">>Well, well. You finally decided to show your cowardly self, Demon Hunter.<</mook>>\
The monster spits out the last few words. Suki can sense anger and rage from the creature as it stares at her.
<<mook "Suki" "female">>Why are you doing this?!<</mook>>\
Suki gestures to the burning city around them.
<<mook "Suki" "female">>Give yourself up!<</mook>>\
The crowd joins in, chanting for the thing to surrender itself.
<<mook "Winged Demon" "male">>Ahahahaha!<</mook>>\
The monster bursts out cackling.
<<mook "Winged Demon" "male">>You really think I caused all this and lured you out here, just to surrender myself?<</mook>>\
The fiend continues to laugh.
<<mook "Winged Demon" "male">>You're a fool Demon Hunter, one that'll die by my hands!<</mook>>\
Suddenly it dives forward, arm shifting into a demonic looking blade as the thing thrusts it at Suki.
Suki's body moves on its own, her arm deflecting the creatures blade. Her other arm comes up, fist clenched as it smashes into the things face. A blueish flame unexpectedly leaps out from her gauntlet and engulfs the fiend.
The monster screams as the fire completely burns its body, seconds later there's nothing left of it but ashes. The people gathered around her break out clapping, shouting words of praise at her. She looks around, a smile breaking out on her face as the crowd cheers for her.
Her vision starts to blur, her mind grows dazed and she passes out without warning. The screen goes dark, then the outro plays.
You grab the remote and consider if you want to continue watching another show or to turn off the television.
<<link "Next">><<gotoevent setup.events.couchEnd>><</link>>
Submitted by Irish Major Tom<<addtime { minute : 30 }>><<set $DHS to "S1E2">><span class="pic">\
[img[images/tv/demonhunter.png]]
</span>\
Upbeat music plays as a camera overlooks a small residential, it suddenly pans down. The shot changes to show a young woman, smiling as she leaves her home.
In typical anime fashion, the tune slowly turns ominous as it shows small shots of her surrounded by monsters, she faces a massive creature with a bloody face and determination in her eyes.
Another shot she's walking happily with several other women, heading toward a large building. Then it changes, the sky is dark and her friends are laying on the ground around her, blood pooling around them.
The woman screams at something off screen before charging at it, the camera pans up into the darkened sky. It clears up to show sun touched clouds and the words //Demon Hunter Suki// in large letters appears, wings flash on either side before the title fades.
The camera pans in to show an organic, egg-shaped pod, inside it lies an utterly disgraced and sexual broken Demon Hunter. Several hellish, nightmare-like hours have passed, Suki's body being remodeled further in that time.
A section of the flesh pod parts, revealing the broken and changed heroine, the tattoo etched into her body above her womb emanating a corruptive glow. The Demoness Sugar enters the room, wheeling in a sarcophagus-like, egg-shaped device with several doctors following her. She stops a few feet away from Suki's cocoon and removes the cover from the coffin-like device, inside it is fleshy tissue melded together to the metal.
<<mook "Sugar" "female">>Let's get this started shall we, it's time for this pigs final "phase".<</mook>>\
Suki is extracted from the pod and inserted into the sarcophagus of flesh and metal. Her wrists, ankles and neck are restrained so she can't move if she wakes up. With her skin exposed to the fresh air, indecent gasps were steadily leaking out from the Demon Hunters slightly parted lips.
<<mook "Suki" "female">>Nnh, aah... Uu, u... Auh, hah.<</mook>>\
Her whole body was burning hot, skin tinged red as it glistened with sweat that smelled of an intense female desire, her nether region leaks love juice. Cording with needle tips are pulled out from the metal part of the device and pierce Suki's quivering body, the areas that they are stuck into, arms, stomach, thighs, neck and head are pulsating.
Two tentacles with thin hair-like fibers inside suction cups made of a mucous membrane, emerge from the organic portion and attach themselves to Suki's breasts, eliciting a slutty moan from the passed out girl as they torture and suck on her nipples.
<<mook "Suki" "female">>Haaah, aah, nnh... Fuu, fuh, uu... aah, ah.<</mook>>\
Suki's legs are fixed into a bow-legged position and many tentacles swarm to her sopping wet slit, stimulating the budding flower. Various appendages are squirming, causing shameful juices to splash noisily as they penetrate her folds and anus, thrusting all the way to her womb and intestines.
A milking machine-like tentacle filled with more, smaller hair-like tendrils, springs out from the flesh tissue and rushes to her clitoris. The appendage clings tightly to her clit and at the same time they suck on it, she was tortured by the countless thin tentacles within the clear container.
One of the doctors grabs another tentacle from the cover they had removed, one with a breathing mask attached to it and places the thing over Suki's mouth, the tentacle mask seals tightly onto her face.
<<mook "Suki" "female">>Nh, nguu, haah... Fu, fuu, ah... Aahhh.<</mook>>\
Each time the tentacles inserted in her snatch and anus swell, and her clitoris and nipples were played with by the milking appendages, Suki's unconscious body twisted painfully left and right. Her breathing becomes wild as she gasps for air with each new orgasm the torture brings on.
<<mook "Suki" "female">>Ngah, guu, nnh... Haa, haa, nuu... Fuh, fuu.<</mook>>\
The fleshy tissue above the passed out Suki's head twitches, squirming and writhing, as if waiting for something. The organic material suddenly shifts, forming into what looks like the mouth of a worm about to swallow the Demon Hunter.
<<mook "Sugar" "female">>Ahaha, what a hopeless looking pig you are "Suki". Cumming while we're still setting everything up, we haven't even started yet. Tsk, tsk, tsk.<</mook>>\
The Demoness looks down at the sleeping Suki, the heroines body trembling as it endures orgasm after orgasm. A smile of contempt stretches across Sugar's face.
The needles piercing Suki's faintly glow, at the same time the jewel in her chest quivers, her skin squirming as its energy is sucked out by the cables. A sharp pain pierces Suki's brain and she suddenly lets out a blood curdling scream as the jewel inside her body cracks.
<<mook "Sugar" "female">>Ufufu, poor Suki, that must have been quite painful. But don't worry, from here on out it'll be nothing but pure pleasure for you!<</mook>>\
The Demoness laughs, sincerely happy at the results of her experiments.
<<mook "Sugar" "female">>At this very moment your closest friend is also being trained by my sister! She has spent these past few days turning her into a plaything, one our mistress has allowed her to keep. It just warms my heart remembering the expression on your face when you found that out.<</mook>>\
Sugar sneers at Suki, who was unable to respond as the Demoness taunts and ridicules the trapped heroine.
The part of flesh that had taken the shape of a worms mouth moved, and completely swallows the head of Suki. Subsequently, a clear solution starts to pour into the casket of flesh and metal that the Demon Hunter was placed inside.
The solution increased in volume extremely quickly, soon covering Suki's body in seconds. The tentacle mask attached to her face allowing her to breath even with her body completely submerged in the transparent fluid.
Muffled gasps can be heard from inside the worm-like flesh covering her head. Suki's body quaked and shivered miserably, causing the surface of the solution to ripple.
<<mook "Sugar" "female">>Close it up, seal her in tight!<</mook>>\
Sugar barks orders to the doctors around her. The cover to Suki's sarcophagus of flesh is slowly laid over top of it, locking the Demon Hunter completely inside the casket.
<<mook "Suki" "female">>Hieeeeeee!!!<</mook>>\
Suki's slutty voice of orgasm could somewhat be heard, muffled by the tightly sealed, coffin-like pod.
<<mook "Sugar" "female">>See you later, my little Demon slut pig. Kehehehe.<</mook>>\
Sugar bids the trapped heroine farewell.
At the same time, in the next room over, the other Demoness Spice enters. A naked Aki immediately scrambles off the floor and over to her mistress.
<<mook "Aki" "female">>Mistress Spice!<</mook>>\
Aki kneels at Spice's feet, bowing to the Amazonian Demoness.
<<mook "Spice" "female">>Stand.<</mook>>\
Spice's commanding voice reverberates through the room, not wanting to disobey her mistress, Aki does as she says and stands. The smaller woman waits for the Demonesses next order, flaunting her bare body for the Amazonian woman.
<<mook "Spice" "female">>It is time.<</mook>>\
The Demoness pulls out a fleshy looking worm-like creature.
<<mook "Spice" "female">>Swallow this whole, no chewing.<</mook>>\
She holds it out to Aki, staring at her until she takes it.
Aki stares at the worm in disgust, revolted by the sight of it.
<<mook "Aki" "female">>Y-You want me to put this in my mouth, mistress?<</mook>>\
She looks up at Spice with pleading eyes. The Demoness nods her head in affirmation.
Sighing, Aki tilts her head back, opens her mouth wide and drops the worm-like creature into her mouth. The thing slides down her throat, coating it in a thick mucus. Through sheer willpower and fearing the Demoness standing in front of her, Aki holds back her gag reflexes. A moment later the creature reaches her stomach, suddenly everything goes dark and Aki passes out.
The camera returns to the room with the encased Suki, an impatient Sugar pacing back and forth as several hours have passed when suddenly one of the doctors alerts her. One of the consoles beeps, signifying the completion of the final phase.
<<mook "Sugar" "female">>Looks like Suki's "awakening" is completed, let's see.<</mook>>\
The Demoness gestures for the men to remove the lid, they do as she commands. The cover is slowly removed, inside the solution which she had been submerged in has disappeared. Even the tentacles used to torment her body were gone as well, the Demon Hunter's body tinged
The tumours growth covering her head, returns to its original position, Suki's distorted face, who had been forced to climax non-stop for several hours is revealed.
<<mook "Sugar" "female">>Ahaha, look at you. Such a filthy looking pig slut. I hope you enjoy your new body, "Pig Slut Suki"!<</mook>>\
The Demoness Sugar looks on excitedly at the sleeping Demon Hunter.
<<mook "Sugar" "female">>We're ready to infuse the last bit of the Demon Lord's agent into the "Jewel" that's in her chest.<</mook>>\
One of the Doctor's pulls out another tentacle, one with a large round container filled with a pure white essence.
<<mook "Sugar" "female">>Do it.<</mook>>\
Sugar nods and the medical staffer walks over to a console beside the coffin-like pod. He pushes a few buttons and suddenly the appendage shudders, then lets out a shrill cry. An eerie, ominous looking fluid travels up its length and spreads through the essence stored inside it.
The black substance spreads through the white essence, bathing it in pure corruption. Soon after the contents of the container start bubbling, the color of it changing to a shade of black with a purple tint to it.
<<mook "Doctor" "male">>It's done mistress, shall I begin the final infusing process?<</mook>>\
The doctor looks up from the console, notifying the Demoness. Sugar nods, her attention focused of Suki. The man presses a large round button and several thin tendrils explodes from the tip of the appendage, it then surges forward, attaching itself in between Suki's breasts.
The tendrils sink into her flesh, searching for the cracked jewel. The creature finds it and the thinner tentacles piercing her skin, wrap around the jewel.
<<mook "Doctor" "male">>Beginning the process.<</mook>>\
The doctor calls out before hitting another button. A thick needle slides out of the appendage and penetrates Suki's skin.
The screen fades to black, the outro begins and a sad melody plays as Suki wanders down a road, the sun setting in the distance.
You grab the remote and consider if you want to continue watching another show or to turn off the television.
<<link "Next">><<gotoevent setup.events.couchEnd>><</link>><<addtime { minute : 30 }>><<set $DHS to "S1E11">>
Submitted by Irish Major Tom<span class="pic">\
[img[images/tv/demonhunter.png]]
</span>\
Upbeat music plays as a camera overlooks a small residential, it suddenly pans down. The shot changes to show a young woman, smiling as she leaves her home.
In typical anime fashion, the tune slowly turns ominous as it shows small shots of her surrounded by monsters, she faces a massive creature with a bloody face and determination in her eyes.
Another shot she's walking happily with several other women, heading toward a large building. Then it changes, the sky is dark and her friends are laying on the ground around her, blood pooling around them.
The woman screams at something off screen before charging at it, the camera pans up into the darkened sky. It clears up to show sun touched clouds and the words //Demon Hunter Suki// in large letters appears, wings flash on either side before the title fades.
The scene fades in to show a cruel grin stretching across Sugar's face as the blackened matter flows through the needle and into Suki's body. In a mere few minutes, the substance is drained from its container and into the jewel.
<<mook "Sugar" "female">>Hmm, her body hasn't changed. Why??<</mook>>\
The Demoness turns to face the medical staffer, eyes full of rage.
<<mook "Doctor" "male">>W-We're unsure ma'am, her compatibility with the Demon Lord's is off the charts. The Demon Hunter's mind is most likely, subconsciously still trying to fight it. She might just need a catalyst to push her over the edge!<</mook>>\
Fearing for his life, the man talks fast, trying to explain the situation to Sugar.
<<mook "Sugar" "female">>Very well then, my sister better be finished with her task.<</mook>>\
Sugar sighs in annoyance.
<<mook "Sugar" "female">>Let's get this over with, wake her up at least.<</mook>>\
She gestures at the medical staff to awaken the sleeping Suki.
Suki's eyelids suddenly open in a robotic-like motion, her eyes glazed over.
<<mook "Sugar" "female">>Stand up, my pig slut.<</mook>>\
Sugar barks commands to Suki, who follows them like a puppet. The Demon Hunter stood up in silence, waiting for her next command.
<<mook "Sugar" "female">>Now, who is your...<</mook>>\
Sugar is cut off midsentence by Suki's sudden movements, the now free heroine lunges forward, weak blue flames engulfing her fist. Suki slams her clenched hand into Sugar's stomach, sending the Demoness flying back several feet.
Suki looks around, searching for a way to escape. Straight ahead lies an open part of the room of flesh, she dashes out of the room and down a hallway. The Demon Hunter spends several minutes exploring the branching hallways while avoiding the Demons looking for her. For a moment her mind panics but she finds an elevator.
Several Demons spot the weakened heroine and chase her down the hall, Suki manages to get into the elevator before they reach her. Hitting the ground floor button, it takes her up. A moment later it opens, and she finds herself in the college she once attended.
<<mook "Suki's Thoughts" "female">>W-What, how is this possible?!<</mook>>\
Suki looks around in utter shock, the moonlight shinning through the windows she use to walk by every day.
<<mook "Suki's Thoughts" "female">>I have to get out of here!<</mook>>\
Remembering the Demons chasing after her, the Demon Hunter rushes out of the building and bolts straight home, the cold breeze brushing against her skin barely registering in her mind.
Suki barely makes it home, gasping for breath as she leans against the door to her and Aki's house.
<<mook "Suki" "female">>Haah, hah, I can't do this anymore... I-I should just end it all, there's no point.<</mook>>\
Tears stream down her face, the dejected Demon Hunter sobs.
<<mook "Aki" "female">>My, my, my what do we have here? A Demon pig slut who has seemed to have lost her way. Won't you return to your rightful mistress?<</mook>>\
A familiar female voice calls out to her from behind, cackling as it hurls insults at the broken heroine.
<<mook "Suki" "female">>J-Just leave me alone, I didn't ask for this! Please!<</mook>>\
Suki pleads with the woman behind her. The woman laughs again and approaches Suki, she turns around.
<<mook "Suki" "female">>A-Aki?! No...<</mook>>\
She comes face to face with her once best friend, Aki, and falls to her knees.
<<mook "Aki" "female">>That's right, it's me Suki. Kekeke.<</mook>>\
Aki grabs Suki by the throat and lifts her off the ground.
<<mook "Aki" "female">>Now be a good little bitch and become my property already!<</mook>>\
Aki suddenly jabs her hand into the Demon Hunters stomach, she pulls it out a moment later and the hole in Suki's abdomen slowly heals.
<<mook "Aki" "female">>Yes, yes, yes!! Accept our lords gift! Let it consume you like it did this filthy vessel!<</mook>>\
Aki then kisses Suki, as their lips touch, a strange and corrupted power fills the Demon Hunter.
Aki's sudden appearance is the final straw for the degraded and humiliated Suki. A darkened light fills the air around her, body lifting off the ground, as if suspended by invisible strings. The Demon Hunters body warps, a Demonic aura emanates from her body.
Out of the middle of her forehead grows a single, large horn, as black as the corruptive powers raging through her. Suki's eyes darken, their natural color giving way to a new shade of blackened purple. Her Demon Hunter attire changes to fit her corrupted soul.
Her transformation ends, her outfit and body changed to suit Suki's new Demonic personality.
<<mook "Aki" "female">>Ahahaha, who is your mistress, pig slut?<</mook>>\
Aki looks on, enjoying the Demon Hunters fall from grace and asking who she belongs to.
<<mook "Suki" "female">>Maiko is my mistress.<</mook>>\
Suki obeys, replying in a sultry voice.
<<mook "Aki" "female">>Ufufu, good little slut, let's go. We have a world to conquer, for our Demon Lord.<</mook>>\
The Demon possessing Aki walks away with Suki trailing behind her.
The camera pans out to show the city on fire, infernos raging everywhere as the occasional explosion is set off, sirens blaring. Demon's can be seen flying around the taller buildings, carrying people off into the distance.
The screen fades to black, the outro begins and a sad melody plays as Suki wanders down a road, the sun setting in the distance. You grab the remote and consider changing the channel, but the outro ends and the screen fading back in.
A few months have passed since the city was declared lawless, criminals of all kinds having taken refuge after the Demons made it their own.
In that time, a new Demon Hunter academy was erected on the outskirts, located in the nearby mountains. Around it are several training courses, surrounding the place was a forest of large trees, preventing those from seeing it from above and keeping it out of site from any nearby roads.
<<mook "Demon Hunter" "female">>Attention!<</mook>>\
One of the Demon Hunters calls out, ordering them to line up for inspection. Seven female students line up in a row and bow, Suki slowly moves forward in front of the fledgling Hunters.
They were all young women with a high compatibility to the powers of the Quetzal, one's she had brought up under her personal care. Suki walked past each of the students, checking their faces one by one.
<<mook "Suki" "female">>Good morning students, you all look energetic today. Let's do our best this week, just like every other week.<</mook>>\
A satisfied grin stretches across Suki's face as the students answer in unison.
Suki narrows her eyes at the Hunters in front of her, a sadistic grin creeping into her expression. While looking at the young women standing in front of her.
<<mook "Suki" "female">>Strip naked.<</mook>>\
She signals them in a gentle tone.
Without hesitation, both hands of the students move to their chests and simultaneously they take off the Demon Hunter suits they are wearing. The female Hunters were completely alike, fully in the nude.
The sun shimmered off their soft, pure skin. They all looked perfectly normal except, just like Suki, in place where their pubic mounds begin to bulge sits a tattoo in the shape of a womb, etched into their skin. Each one faintly glowing as corrupted power emanating from them.
Suki steps back, admiring the toned, beautifully proportioned bodies. Her expression turned to one of pure sadistic joy, revealing her twisted personality.
<<mook "Suki" "female">>Ufufu, very good. You all look quite lovely, you'll serve our master quite well.<</mook>>\
After her transformation at the hands of the Demoness sisters, the very concept of Demon Hunting took on a new meaning.
<<mook "Suki" "female">>With this, all students have been successfully "awakened".<</mook>>\
Suki, who had turned around, bows to someone. The screen fades to black and the show ends.
A preview for the next season plays for a few seconds, showcasing several new characters and villains.
<<link "Next">><<gotoevent setup.events.couchEnd>><</link>><<addtime { minute : 30 }>><<set $DHS to "S1E1">>
Submitted by Irish Major Tom<span class="pic">\
[img[images/tv/demonhunter.png]]
</span>\
Upbeat music plays as a camera overlooks a small residential, it suddenly pans down. The shot changes to show a young woman, smiling as she leaves her home.
In typical anime fashion, the tune slowly turns ominous as it shows small shots of her surrounded by monsters, she faces a massive creature with a bloody face and determination in her eyes.
Another shot she's walking happily with several other women, heading toward a large building. Then it changes, the sky is dark and her friends are laying on the ground around her, blood pooling around them.
The woman screams at something off screen before charging at it, the camera pans up into the darkened sky. It clears up to show sun touched clouds and the words //Demon Hunter Suki// in large letters appears, wings flash on either side before the title fades.
Memories of the previous episode plays, several small shots of the death and destruction flicker by. The camera changes, revealing the inside of a bedroom. An unconscious Suki laying on the bed, head frantically moving from side to side, her mind plagued by nightmares.
She remembers the little girl, Suki reaches out to her but falling debris crushes her. The nightmare jolts Suki awake who frantically looks around.
<<mook "Suki" "female">>How did I end up in my room...?<</mook>>\
She checks her body, confirming that she's still alive.
The sound of the doorknob turning catches Suki's attention, but as the door opens, time suddenly stops. A small, round creature flies through the window and lands itself on her lap. It stares at Suki.
<<mook "Round Demon Creature" "unknown">>So you are the new Demon Hunter. We must act quick, if we are to unlock the memories of your predecessors.<</mook>>\
Suki looks around the room in confusion as a voice suddenly speaks to her.
<<mook "Round Demon Creature" "unknown">>Come, let us release the potential hiding away within you.<</mook>>\
The creature takes off, flying into a distortion in the middle of the room.
Suki's legs move on their own, carrying her from off the bed and into what looks like shifting water that's suspended in the air. Suki closes her eyes as she enters, opening them a moment later to find herself in a huge, dimly lit room. Random memories passing by, the flying creature floats a few feet ahead of her.
<<mook "Suki" "female">>Where, is this?<</mook>>\
Suki looks on in disbelief as memories and recollections of her childhood drift by. She reaches out to touch one but it disappears.
<<mook "Round Demon Creature" "unknown">>We are inside your mind, your "soul". A Demon Jewel was placed inside your body, meaning you have been granted the ability to "transform".<</mook>>\
The creature explains to Suki, pointing to a memory from yesterday.
<<mook "Quetzal" "unknown">>We come from a species called the Quetzal, that has resisted the monster's rule for eons. We were losing when we discovered Earth and Humanity. Now your kind serve as our sword and shield, lest the Demons take control of this planet as well.<</mook>>\
The Quetzal punctuates this with a memory of its own, one that shows the //Demons// enslaving thousands of its kind.
Suki stumbles back a few feet, stunned by the sudden revelation. The Quetzal gasps.
<<mook "Quetzal" "unknown">>We must return, another one has come!<</mook>>\
The creature flies at Suki, pushing both it and her back into the real world.
Aki looks on at the scene of Suki laying on the floor, legs up in the air.
<<mook "Aki" "female">>Do I even want to know?<</mook>>\
She teases Suki.
<<mook "Aki" "female">>I brought some tea.<</mook>>\
She holds out the cup of tea.
<<mook "Suki" "female">>Sorry, I have to go!<</mook>>\
Suki apologizes before jumping out the window.
<<mook "Suki" "female">>Transform!<</mook>>\
She yells, transforming into her Demon Hunter attire and sprinting off into the distance. A distraught Aki watches her from the window, sighing.
<<mook "Suki's Thoughts" "female">>Where the hell am I going?<</mook>>\
She wonders, her legs moving on their own again.
<<mook "Quetzal" "unknown">>Keep heading straight, you'll arrive at a water fountain. That's where it'll appear.<</mook>>\
A voice appears in her mind, telling her where to go.
She arrives to the scene, around her are couples peacefully enjoying themselves as they to and from their destinations.
<<mook "Suki" "female">>There's nothing here?<</mook>>\
Suki is cut short as a portal opens up and a monster jumps through.
<<mook "Six Armed Demon" "male">>Ahaha, puny Humans, you'll bow down and sacrifice your virgins to me!<</mook>>\
A six arm Demon cackles, summoning several smaller imps, they begin attacking the people around the park.
<<mook "Quetzal" "unknown">>You must move quickly, stop them!<</mook>>\
The voice in her head urges her forward. With lightning fast reflexes, Suki lunges at the closest imp, smashing it with her fists. The imp dies instantly as it's engulfed in blue flames.
<<mook "Six Armed Demon" "male">>Oh, what's this? A Demon Hunter, perfect!<</mook>>\
The Demons attention falls on Suki, it charges two large balls of energy and releases them at her.
Suki barely manages to dodge them, backflipping over one and ducking below the other.
<<mook "Six Armed Demon" "male">>Not bad Demon Hunter, but let's see you handle this!<</mook>>\
The Demon throws two more while the imps it summoned surround her.
<<mook "Quetzal" "unknown">>Focus, use its energy against the Demons.<</mook>>\
The Quetzal reassures Suki, the Demon Hunter breathes in and out, slowing her heart rate and closing her eyes. The monster fires its attack at Suki, as it approaches, she winds her arm back and clenches her fist.
Once the balls of energy are a few feet away, she launches her own attack, hitting the orbs with her own power. Due to the force behind her fists, the Demons energy is flung back at it, exploding as it hits the creature.
Suki takes this moment to attack the imps, killing them within seconds, their bodies shriveling up in blue flames. She looks around, surveying the area for any more threats.
<<mook "Quetzal" "unknown">>Good job, unfortunately that was a low level monster. From now on you'll be stacked against increasing odds, but with each kill, your power grows accordingly.<</mook>>\
The Quetzal congratulates her.
The people that had taken cover cautiously leave their hiding spots, gathering around Suki. They all break out in cheer, clapping and heaping words of praise on her.
<<mook "Quetzal" "unknown">>We must go, you've exhausted your energy, the transformation won't hold for much longer.<</mook>>\
The creature in her head warns her.
She waves farewell to the crowd of people before departing, Suki hides herself in a dark alley way just as the transformation wears off. Her regular school attire replacing the previous outfit. She sighs, catching her breath then exits the alley.
The screen goes dark, then the outro plays.
You grab the remote and consider if you want to continue watching another show or to turn off the television.
<<link "Next">><<gotoevent setup.events.couchEnd>><</link>><<addtime { minute : 30 }>><<set $DHS to "S1E3">>
Submitted by Irish Major Tom<span class="pic">\
[img[images/tv/demonhunter.png]]
</span>\
Upbeat music plays as a camera overlooks a small residential, it suddenly pans down. The shot changes to show a young woman, smiling as she leaves her home.
In typical anime fashion, the tune slowly turns ominous as it shows small shots of her surrounded by monsters, she faces a massive creature with a bloody face and determination in her eyes.
Another shot she's walking happily with several other women, heading toward a large building. Then it changes, the sky is dark and her friends are laying on the ground around her, blood pooling around them.
The woman screams at something off screen before charging at it, the camera pans up into the darkened sky. It clears up to show sun touched clouds and the words //Demon Hunter Suki// in large letters appears, wings flash on either side before the title fades.
<<mook "Aki" "female">>Where did you run off to?!<</mook>>\
Aki clings to her best friend, tears in her eyes. She tightly embraces Suki, refusing to let go.
<<mook "Suki" "female">>I'm fine Aki, I just had to take care of something.<</mook>>\
Suki pries Aki off her, then walks to her room.
<<mook "Suki" "female">>Oh no, we're going to be late for class!<</mook>>\
She notices the time, rushing to gather her things. Suki grabs her satchel bag and dashes out the door with Aki in tow.
After some running, they make it to a large building.
<<mook "Suki" "female">>I still can't believe we got accepted to the same college, we even have two of the same classes together.<</mook>>\
Aki giggles as the two women enter the building.
They make their way to their class, stopping just short of the door.
<<mook "Suki" "female">>Ready?<</mook>>\
Suki looks to Aki. They both nod and enter, Suki first with Aki entering after her. The girls prepare themselves for a lecturing from the teacher but none comes.
<<mook "Suki" "female">>Huh, where's the teacher??<</mook>>\
The two are baffled by the lack of teaching staff but take their seats, chatting amongst themselves. A few minutes pass and suddenly a new figure enters the room, all the students look at the new person.
In walks a tall, caramel skinned, Amazonian looking woman. Garbed in a white blouse and pencil skirt.
<<mook "Aki" "female">>Woah, she has to be at least seven feet tall!<</mook>>\
Aki stares in disbelief as the woman stands at the podium in the front of the room.
<<mook "Professor" "female">>Good afternoon, as of today I will be taking over as your professor. The previous one has fallen ill and it'll be some time before he's well enough to resume teaching at this college.<</mook>>\
She pauses for a moment to let the class digest this sudden change.
<<mook "Professor Komi" "female">>My name is Komi.<</mook>>\
The Amazonian woman introduces herself as Komi.
The rest of the day is spent in a buzz, classes shifting around while the new professor settles in quickly. The students take an immediate liking to her. The day comes to an end and the two friends find themselves alone in the classroom.
<<mook "Aki" "female">>So, you ever going to tell me what happened that day??<</mook>>\
Aki whispers to Suki, but before she can reply. The new professor returns to the room.
<<mook "Professor Komi" "female">>Ah, Aki, just the person I was looking for. I need to speak with you for a moment, if you'd follow me please.<</mook>>\
Komi gestures to follow her. Aki looks to Suki who just shrugs, the two disappear out the door. Suki packs up her notebooks and leaves the room, glancing back for a quick moment before leaving.
Suki is exiting the building when a bright flash of light appears followed by someone screaming, another monster suddenly appears, one that has hundreds of tentacles sprouting from its back and twelve eyes.
<<mook "Suki" "female">>This thing looks like it'll be a tough opponent. Transform!<</mook>>\
Suki transforms into her Demon Hunter attire.
The Demon launches its tentacles at the people still standing around, they coil around the women and pull them toward the fiend. Suki dashes forward, cutting all the appendages. As she's about to slash the last one, the Demon Hunter is caught off guard as several tentacles burst out of the ground and grab hold of her, they wrap around her arms and legs, tightening their grip. Completely immobilizing Suki.
Another wraps itself around her neck as she struggles to free herself, it pinches her throat, cutting off her breathing for a second. Unable to breathe and the pain becoming unbearable, Suki gives up.
<<mook "Tentacled Demon" "male">>Bahahaha! Look at you, filthy Demon Hunter, you're so gullible.<</mook>>\
The Demon cackles.
<<mook "Tentacled Demon" "male">>I'm going to enjoy breaking you!<</mook>>\
The fiend groans, doubling over. All the tentacles that Suki had cut, suddenly regenerate, the things directs them at the helpless heroine. She's further entangled by them, digging into her skin while secreting a thin mucous.
<<mook "Suki" "female">>L-Let me go you monster!<</mook>>\
The Demon laughs at her demands, increasing the pressure on Suki's limbs. She groans, the pain turning to pleasure.
<<mook "Suki" "female">>What did you do to me?!<</mook>>\
Suki realizes something is wrong with her body.
The Demon ignores her, commanding several phallic looking appendages to coil around Suki's sensitive spots.
<<mook "Suki" "female">>Hngh, n-no stop!<</mook>>\
Her protests fall on deaf ears as several of them tease her breasts, kneading and roughly squeezing.
The tentacles securing her legs flex and pull Suki's legs apart, leaving her spread eagle. One of them finds its way to her lower half and tears away the thin fabric covering the helpless heroines precious place. Seeing this, Suki struggles weakly against her bonds but is unable to escape. The phallic organ prods her labia, drawing a muffled moan from Suki.
She focuses the last of her resistance on the muscles in her slit, attempting to keep it from violating her. The Demon flexes the organ and forces its way into the Demon Hunter's defenseless pussy, piercing her hymen.
<<mook "Suki" "female">>NOOOO!<</mook>>\
Suki cries out for a brief moment, her sobs turn to moans as the pain is transmitted into pleasure. The tentacle wrapped around her neck moves to her mouth and before she can close it, the cock shaped appendage forces its way into her mouth, taking care not to choke her.
<<mook "Suki" "female">>Mmph.<</mook>>\
The Demon Hunter's eyes roll back, the organ in her mouth squirts the same slimy mucous covering her body down the girls throat. Three additional needle tipped tendrils appear and pierce her breasts and clit, causing Suki to buck her hips violently due to the intense surge of pleasure. Fluids are injected through the tentacles, entering her body, increasing her sensitivity hundredfold.
<<mook "Tentacled Demon" "male">>Ahaha, yes, YES. FEEL MY APHRODISIAC ENTER INTO YOUR SYSTEM, FEEL AS YOUR BODY SLOWLY BREAKS!<</mook>>\
The monster taunts Suki, body heating up as her mind kicks into overdrive. Once their aphrodisiac mixture is fully pumped into Suki's body, the needles retract, replaced by tiny suckers that attach themselves to her nipples.
The tentacles relentlessly attack the trapped Suki's body, pounding at her pussy and mouth. The organ forcing its way into her snatch slams against her cervix over and over, coercing several orgasms from the Demon Hunter.
Suki is assaulted on all sides for several hours, the tentacles moving in rhythm with each other as they screw Suki's holes. Half way through, her mind gave in to exhaustion and she starts subconsciously bucking her hips in time with the tendrils thrusting, drunk with pleasure.
Satisfied with its work, the Demon reaches its own climax, bottoming out inside the heroines womb, flooding it with a sea of cum. The tendril in her mouth explodes a moment later, load after load of semen is dumped down her throat, bringing her to yet another explosive orgasm. Suki's stomach distends from the large amounts of jizz her body greedily swallows.
The monster withdraws its limbs away from Suki, dropping her to the ground. It approaches her and moves to pick her up when suddenly the heroine's body is bathed in a bright blue light, the jewel in her chest transfers a huge portion of its power to Suki.
A rejuvenated Suki inspects her body then looks around, her gaze falling upon the approaching Demon. Her eyes fill with rage and she lunges at it, winding up her arm to attack. Suki slams her clenched fist into the monster, engulfing it in an intense blue flame.
The creature screams in agony, its body burning away before turning to ashes a moment later. A small crowd forms around her, the people murmuring and whispering to one another. Suki realizes her current appearance, her hands move to cover her body. She rushes back into the college and enters the closest bathroom, hiding herself in a stall.
Suki undoes the transformation, returning to her normal attire. Carefully checking the coast is clear, Suki exits the bathroom and walks out the building. Walking by the sight of her fight with the Demon, there are several people still milling about, several police officers and an ambulance have arrived on the scene and are directing people.
The screen fades to black as she wanders down a road, the outro begins to play.
You grab the remote and consider if you want to continue watching another show or to turn off the television.
<<link "Next">><<gotoevent setup.events.couchEnd>><</link>><<addtime { minute : 30 }>><<set $DHS to "S1E4">>
Submitted by Irish Major Tom<span class="pic">\
[img[images/tv/demonhunter.png]]
</span>\
Upbeat music plays as a camera overlooks a small residential, it suddenly pans down. The shot changes to show a young woman, smiling as she leaves her home.
In typical anime fashion, the tune slowly turns ominous as it shows small shots of her surrounded by monsters, she faces a massive creature with a bloody face and determination in her eyes.
Another shot she's walking happily with several other women, heading toward a large building. Then it changes, the sky is dark and her friends are laying on the ground around her, blood pooling around them.
The woman screams at something off screen before charging at it, the camera pans up into the darkened sky. It clears up to show sun touched clouds and the words //Demon Hunter Suki// in large letters appears, wings flash on either side before the title fades.
The scene opens with birds chirping, the camera overlooking a bedroom, the morning light shinning through the window. On the bed lies a passed-out Suki, exhausted from her ordeal yesterday. The sounds of birds rouse her from slumber.
Suki gets up out of bed, blinking a few times before looking around. She takes a step forward but stumbles, pain and pleasure surging from her lower half.
<<mook "Suki's Thoughts" "female">>R-Right. That happened, I-I can't get depressed about it though, the Quetzal need me...<</mook>>\
Suki takes a moment to recover, breathing in and out.
She regains composure and dresses herself in a fresh pair of clothing and grabs her satchel bag, Suki then leaves her room. On the other side of the hallway, Aki's door is open.
<<mook "Suki's Thoughts" "female">>Hmm, did she not make it home last night? I hope she didn't run into any trouble.<</mook>>\
Suki makes her way downstairs, worrying about her friend.
As she's heading out the door, it suddenly flies open and she comes face to face with a tired Aki.
<<mook "Suki" "female">>Where have you been??<</mook>>\
Suki questions her, the only response she gets is a shrug. Aki drags herself past Suki, lumbering her way up the stairs and into her room.
<<mook "Suki's Thoughts" "female">>That was, weird?<</mook>>\
Suki shrugs.
<<mook "Suki's Thoughts" "female">>Oh shoot, I'm going to be late for real this time!<</mook>>\
Noticing the time, she dashes out the front door and down the road to the college.
Arriving a few minutes later, Suki rushes into the building, proceeding straight to her class. She stands before the door and catches her breath before quietly entering.
The new professor, Komi, stands at the podium. The Amazonian woman turns her gaze to Suki.
<<mook "Professor Komi" "female">>So glad you could join us Suki, now if you may. Please take your seat.<</mook>>\
She calls Suki out, who then embarrassingly walks to where she sits. The professor drones on for a while, the rest of the class listening intently.
<<mook "Suki's Thoughts" "female">>I wonder what happened to Aki, she seemed exhausted.<</mook>>\
Suki is lost in thought, unaware the class has ended. One of the other students pokes her a few times. She thanks the other girl and heads off to her next course.
The day goes by uneventfully, the condition of her friend still in the back of Suki's mind. Classes end so Suki packs up her notebooks and as she's leaving the room, her eyes catch a glimpse of someone resembling Aki pass by. She stops before a door, knocking three times, the door opens and the girl enters.
<<mook "Suki" "female">>Aki?<</mook>>\
Confused, Suki follows her. On the door is a sign labeled, //Professors lounge// She's about to knock on the door but a bright flash of light shinning through the window catches her attention.
<<mook "Suki's Thoughts" "female">>Not again, how many times do I have to kill these things before they learn?!<</mook>>\
With an exasperated sigh, Suki looks around. Confirming the hallway empty, she transforms and makes a mad dash to the first floor.
<<mook "Female Students" "female">>AHHHH, NO PLEASE! HEEELP!<</mook>>\
Several screams can be heard as Suki rushes out the entrance, once outside she comes face to face with a group of twenty demonic looking Orcs. A few of them have women hoisted over their shoulders, cackling to themselves.
<<mook "Suki" "female">>Put them down, NOW!<</mook>>\
Suki shouts at the Orcs. All of the beasts attention turn to her, the largest Orc steps forward and points at the Demon Hunter.
<<mook "Demonic Orc" "male">>Bahahaha, you wish to make demands of us, the Demonic Orc Pillagers?!<</mook>>\
The Orcs burst out in laughter, the leader gestures at the one's currently carrying women to go on ahead. The Orcs nod and pass through the portal they came in from.
<<mook "Suki" "female">>NO!<</mook>>\
Suki charges forward but is stopped short when the leader grabs another woman and holds a knife to her throat.
<<mook "Demonic Orc Leader" "male">>Come any closer and this Human female, DIES.<</mook>>\
He carefully applies pressure, causing the woman to cry out.
<<mook "Suki" "female">>Ok, ok I give up. Just, take me instead and let her go.<</mook>>\
Suki desperately tries to negotiate, offering herself over the woman. The leader Orc cackles.
<<mook "Demonic Orc Leader" "male">>Good, good. Boys, grab her!<</mook>>\
He motions to the others and they surround Suki. One reaches into a bag and pulls out a metal collar, slapping it around the Demon Hunters neck.
Suki can feel the energy draining from her body.
<<mook "Suki's Thoughts" "female">>Oh no, what have I gotten myself into? I can't use my powers with this thing on me.<</mook>>\
Despair slowly seeps into her soul, upholding his end of the bargain, the large Orc releases the woman and moves around behind Suki. Both his hands finding her breasts, he roughly squeezes them a few times.
<<mook "Suki" "female">>Hagh?! Ngh, guh. Don't, don't touch me with those filthy, disgusting hands! Hah, haah.<</mook>>\
Suki twists her body in a weak attempt to get away. The Demons ferocious sexual desire is on full display, their lustful pheromones permeates Suki's body.
<<mook "Demonic Orc" "male">>Oi, don't move you slut!<</mook>>\
The Orcs seize Suki's arms, while the others move their hands to other parts of her body. The helpless heroine squirms in disgust from the revulsion of her skin being touched by Demons. A chain is suddenly fastened to the collar, preventing any sort of escape.
<<mook "Demonic Orc 2" "male">>Damn, your skin is smooth.<</mook>>\
One of the Orcs strokes her thighs, she gags in disgust.
<<mook "Demonic Orc" "male">>Kikiki, her ass is amazingly soft, this bitches body was made for this, good catch boss Graug!<</mook>>\
Suki's firm, plump butt is groped by another Orc's hands.
<<mook "Suki" "female">>Hah, hinh... Nnah?! I said, fuh, stop touching... Hngh, me!<</mook>>\
Suki cries out, repulsed.
<<mook "Demonic Orc" "male">>Pft ahahaha, how can you say something like that when you're making a face like you enjoy it?<</mook>>\
The Orc stroking her thigh peers into Suki's face, his stinking breath filling her nostrils.
<<mook "Suki" "female">>Ugh, fuh?! Disgusting, don't bring your gross face near me... Urgh, I feel like throwing up just from having smelled the stench of your breath!<</mook>>\
The Demon Hunter still shows some resistance, defiant even as the Orcs touch her.
<<mook "Graug" "male">>Gahaha, I see you still have some defiance left in you, you slutty pig.<</mook>>\
The leader taunts Suki, emphasising the last of his words with a few pinches of her nipples.
<<mook "Suki" "female">>Gah! Hngh, hah, aaaah... Nh, n-no.<</mook>>\
Suki tries to supress her moans, but the constant pressure on her bodies sensitive parts cause her nerves to overload with pleasure.
One of the Orc's course, rugged fingers trace her sopping wet slit through the fabric and with some force, he sinks his fingers into it. Suki's voice reflexively raises from the stimulation to her lower half, her body convulses from the intense surge of pleasure.
<<mook "Demonic Orc" "male">>Look at this, you're responding quite well to this, ain't ya.<</mook>>\
The Orc relentlessly stimulates her folds of flesh, looking at Suki as she subconsciously reacts to it and laughs.
<<mook "Suki" "female">>Oooh, hah, hiinh. S-Stop, kuh, hafuu...<</mook>>\
The Demon Hunter meekly pleads with the beasts, but they ignore her. The Orc's enjoy the sensation of her smooth skin, their nether regions bulging with their erections as they stroke and caress her body.
<<mook "Suki's Thoughts" "female">>Oh no, please no, if this continues... I don't know what'll happen.<</mook>>\
She mentally groans, images of them taking their pent up sexual frustrations out on her.
Suki's breathing is disordered as the Orcs tease her.
<<mook "Demonic Orc 2" "male">>So how does it feel, is our filthy hands turning you on?<</mook>>\
The Orc's cackle again and increase the pressure to her skin.
<<mook "Suki" "female">>Hah, hngh. As if this would f-feel good, I can't feel a, hah, a thing... Nnhm, kuuh.<</mook>>\
Suki scowls, trying to deny the pleasure coursing through her body.
<<mook "Graug" "male">>Even with your nipples as hard as diamonds, you still deny it eh?<</mook>>\
The huge Orc standing behind Suki, Graug, who was playing with her breasts, grips her towering nipples and firmly squeezes them.
<<mook "Suki" "female">>Goh?! Ngii, hah, kuuuuh!<</mook>>\
Suki unintentionally raises her voice from the strong stimulation to her sensitive nipples as she's unable to endure the pleasure.
<<mook "Demonic Orc" "male">>Ohoho, look! She's getting off with her nipples!<</mook>>\
The Orc teasing her slit shows the others how wet her snatch has become, his fingers are thoroughly soaked in her juices. Suki shuts her eyes and bites her lip from the humiliation.
<<mook "Graug" "male">>Hyahaha, you're finished Demon Hunter! Starting from now on, you'll become pregnant and bear our offspring just like the rest of these women! Kekekeke.<</mook>>\
Graug continues taunting Suki, spouting vulgar words into her ear.
<<mook "Suki" "female">>N-No! I don't want to, ngh, give birth!<</mook>>\
Hearing them talk about impregnating her, Suki tries to squirm out of their grasp.
The Orc's hold her still as she twists and turns until she finally exhausts herself.
<<mook "Graug" "male">>Stubborn girl, don't worry though, that'll change after this.<</mook>>\
Graug grows frustrated with Suki's meager resistance.
<<mook "Graug" "male">>Oi, she's horny enough, it's time. Get it out.<</mook>>\
He barks orders to the other Orc's. One of the beasts pulls out an ominous looking gem, Suki can feel it pulsing with evil power.
<<mook "Suki" "female">>N-No! Keep that thing away from me, don't!<</mook>>\
Suki cries out as the Orc moves it close to her body, ripping her outfit and placing it against her skin where her womb is located. The Demon Hunter again tries to twist and turn but all she can do is move her head back and forth, the Orc then roughly pushes it against her body.
Her skin slowly gives way as the stone uses its power to enter her body, she can feel its corrupting aura penetrate her soul. A moment later it fully enters, the helpless heroines body having absorbed the evil gem. A surge of intense pain shoots up from her womb and she screams. The skin begins shifting and suddenly a tattoo in the shape of a womb appears, the pain turns to pleasure, a massive orgasm overtakes her nerves.
<<mook "Suki" "female">>Uuh, aah, hnh... Nnh, nh.<</mook>>\
All Suki can do is breathe in and out, her strength gone from her body. The tattoo staining her fair skin faintly shines as its evil power slowly infects her body. Suki looks on in despair, any resistance she once had is gone.
The screen fades to black as she wanders down a road, the outro begins to play.
You grab the remote and consider if you want to continue watching another show or to turn off the television.
<<link "Next">><<gotoevent setup.events.couchEnd>><</link>><<addtime { minute : 30 }>><<set $DHS to "S1E5">>
Submitted by Irish Major Tom<span class="pic">\
[img[images/tv/demonhunter.png]]
</span>\
Upbeat music plays as a camera overlooks a small residential, it suddenly pans down. The shot changes to show a young woman, smiling as she leaves her home.
In typical anime fashion, the tune slowly turns ominous as it shows small shots of her surrounded by monsters, she faces a massive creature with a bloody face and determination in her eyes.
Another shot she's walking happily with several other women, heading toward a large building. Then it changes, the sky is dark and her friends are laying on the ground around her, blood pooling around them.
The woman screams at something off screen before charging at it, the camera pans up into the darkened sky. It clears up to show sun touched clouds and the words //Demon Hunter Suki// in large letters appears, wings flash on either side before the title fades.
<<mook "Graug" "male">>Finally understand the situation you're in and become obedient eh?<</mook>>\
Graug applies more pressure to his hands, which were holding Suki's breasts, kneading the fleshy orbs. The Demon Hunter moans, unable to supress the lust building up in her body any longer. The Orc shows off to the others, pinching her nipples and squeezing the centers of her breasts. The plump flesh gives way to his groping.
<<mook "Suki" "female">>Hngh, hah, kuuh... Ngiih, haaah.<</mook>>\
The rough and violent fondling should have been painful to her, but due to the curse they bestowed upon her, she ends up feeling an intense burning pleasure.
Suki lets out screams of joy, her body wanting to writhe in agony as surges of pleasure run wild and assail every part of her. A strong desire emanated from her womb, the folds of her pussy contracting, begging for their huge throbbing members.
<<mook "Graug" "male">>Fufufu, your erect clitoris is pulsating it must be feeling quite nice, even your nipples are throbbing.<</mook>>\
Graug heaps scorn upon Suki, the Demon Hunter tries to endure the fact that she was getting off hard on the beasts treatment of her.
<<mook "Suki" "female">>N-No, Shut up. Hah, haaah... Nhiih, ngh.<</mook>>\
Even though she tried to deny it, what the Orcs said was true, her body proving that she was getting off to it. Every time she tried to pin down the pleasure, their teasing and groping would send her mind into disarray. Graug squeezes her breasts again.
<<mook "Graug" "male">>You should stop fighting the pleasure, if you do it'll break your mind beyond repair. Your body is already addicted to the corrupted power surging through it. Hihihii!!<</mook>>\
The Orcs gloat, taunting Suki.
Satisfied, Graug grabs hold of Suki and forces her onto the ground. Unable to conjure enough strength to move, she lays there, the Orc's surrounding her. The leader, the biggest of them, positions himself between the Demon Hunter's spread legs.
<<mook "Suki" "female">>Hnh, haah, guh... G-Get off me!<</mook>>\
Suki protests weakly, taking the opportunity of her being immobilized, Graug grabs her hips and places Suki lower abdomen on his knees.
<<mook "Graug" "male">>You want it don't you, it's twitching like it wants my dick! Kekeke.<</mook>>\
The leader teases Suki, rubbing his length up and down her slit, the heroines sopping wet box leaking juices from the feeling of the Orc's rod. Another of the beasts crouches and sticks out his raging meat pole in front of Suki.
<<mook "Suki" "female">>I-It's too big! Please, don't!!<</mook>>\
The Demon Hunter tries to plead with them, but their minds are filled with sexual desires so her voice falls on deaf ears. The fleshy rod discharges a thick, sticky juice, a rotten stench hits her nasal cavity. Graug continues running his shaft against her twat, Suki raises a sweet voice in return as her hips jerked.
Graug thrusts forward, burying his phallus into her soft, fleshy folds. The moment his tip went in, Suki screams, her voice full of pleasure. Suki could the presence of the meat pole digging deeper, little by little, into her sopping hole which had become syrupy.
<<mook "Suki" "female">>Hngh, haaah, hiii?! Fuh, fuuh... Nh.<</mook>>\
She could feel grotesque warts dotting the meat shaft as it scrapped against her vaginal flesh. Unable to endure the sensations, Suki moans, her tongue hanging out her agape mouth. As honey juice spurted out from the place where they were joined, Graugs lower half was soaked in it. Sinking his meat pole to the base, he poked the back of her pussy with the tip.
<<mook "Suki" "female">>Hiieee?! Fuu, fuuh... Guu, haa, hah.<</mook>>\
Every time his organ was thrust inside her pussy, his tip pushes against her cervix, gouging out small orgasms from the lust crazed Demon Hunter. Pulling out and thrusting back in, Graug alternated thrusts, antagonizing Suki as sweet pleasure runs through her whole body.
Each time her fleshy folds was scrubbed, reason vanished from her mind, it becoming tinged with pleasure.
<<mook "Graug" "male">>Buihihi, it's good you've become so engrossed in the pleasure, but soon I'll finish inside!<</mook>>\
Graug taunts the helpless Demon Hunter as he picks up his pace, roughly pounding away at Suki's slit.
The shock of being thrust into violently is too much for her and unconsciously flexes her lower abdomen, causing the muscles in her pussy to contract around the invading Orc phallus.
<<mook "Graug" "male">>Oooh! You dirty pig slut! I'm coming, coming! Ooooh!!<</mook>>\
Graugs balls tighten as load after load flow through his erection.
Hot, thick juices form a torrent and stream into her womb, the sudden realization of being inseminated made the inside of her womb burn up, her female instincts are put on full display for the Orcs to see.
<<mook "Suki" "female">>Hiiihi!! Hieee?! Hah, hahii... Nghu. M-My womb, it's, getting burned up... Going nummmbb.<</mook>>\
The feeling of the beasts semen splashing against her cervix washes a huge orgasm over Suki, her snatch greedily coveting the meat pole. Suki's eyes peel back as the tattoo over her womb shines brightly, her mind overloaded by the immense pleasure and mind shattering orgasms.
The Orcs continued raping Suki, taking turns plunging their raging cocks into her and dumping their loads into her womb. The Demon Hunter faints after the first few Orcs, the intense pleasure pushing her mind past its limit. Having lost consciousness, Suki's body continued to indulge in the pleasure, convulsing as she climaxes repeatedly.
The chain connected to her collar is pulled up by an Orc, jolting her awake. A shock that seemed like her neck was breaking shoots through her spine, what should have been pain turns to pleasure and she lets out a slutty voice. Her willpower which had been beaten down and violated for so long was returning, bit by bit.
As her consciousness returned, she could hear the huge Orc commanding his subordinates to take the rest of the females back to their lair. She tried to reach out for them, but her body is still numb from the Orc's treatment. Images of the victims becoming breeding bitches for the beasts floats across Suki's mind, drawing out another orgasm.
<<mook "Suki" "female">>Uugh, unh, aah...<</mook>>\
Suki's body smelled of drying, Orcish semen, a nasty smell wafting from her. The Orcs finally finish with the Demon Hunter, dropping the weakened heroine into a pool of cum. Feeling the corrupted energy surging through her body, the jewel in her chest releases its power but the crest etched into her skin reacts, absorbing the jewels energy and mixing with it.
Suki receives a huge boost in strength, the fatigue in her body disappears but her mind goes blank. Her eyes open wide and she lets out a shriek, one that frightens even Graug. The collar around her neck explodes and her body is lifted off the ground by an invisible force. The Orcs back away from her, a menacing aura emanating from the awoken Demon Hunter.
Her feet touch the ground, her attention turns to Graug, the Orc leader has only seconds to contemplate running or not. His head is suddenly separated from his body, rolling a few feet away. The rest of the beasts retreat through the portal as it closes.
The Demon Hunter's mind clears up, her legs buckle, and she collapses.
<<mook "Suki's Thoughts" "female">>W-What happened??<</mook>>\
She looks around, in front of her lies the severed head of the Orc leader, Graug, and a large pool of Orcish semen. Suki realizes the state of her body, while inspecting herself, a crowd of people gather around her.
<<mook "Angry Townsfolk" "female">>Y-You didn't even save one of them!<</mook>>\
Someone from the crowd calls out to her in anger.
<<mook "Angry Townsfolk 2" "male">>Yeah! Some saviour you are!<</mook>>\
Their frustrations directed at the Demon Hunters failure to save the captured women.
<<mook "Angry Townsfolk 3" "female">>T-They took my sister, and you just let them rape you!<</mook>>\
The rest of the people start angrily berating Suki.
Unable to stand their insults, Suki breaks down sobbing, apologizing profusely.
<<mook "Angry Townsfolk" "female">>Just go home you useless hero!<</mook>>\
They yell at her to leave.
<<mook "Angry Townsfolk 2" "male">>Yeah, pig slut!<</mook>>\
The humiliation from the citizens she was suppose to protect turns her on far more then the treatment from the Demonic Orcs. Embarrassed, the Demon Hunter makes her escape, running as fast as she can back home.
The screen fades to black as she wanders down a road, the outro begins to play.
You grab the remote and consider if you want to continue watching another show or to turn off the television.
<<link "Next">><<gotoevent setup.events.couchEnd>><</link>><<addtime { minute : 30 }>><<set $DHS to "S1E6">>
Submitted by Irish Major Tom<span class="pic">\
[img[images/tv/demonhunter.png]]
</span>\
Upbeat music plays as a camera overlooks a small residential, it suddenly pans down. The shot changes to show a young woman, smiling as she leaves her home.
In typical anime fashion, the tune slowly turns ominous as it shows small shots of her surrounded by monsters, she faces a massive creature with a bloody face and determination in her eyes.
Another shot she's walking happily with several other women, heading toward a large building. Then it changes, the sky is dark and her friends are laying on the ground around her, blood pooling around them.
The woman screams at something off screen before charging at it, the camera pans up into the darkened sky. It clears up to show sun touched clouds and the words //Demon Hunter Suki// in large letters appears, wings flash on either side before the title fades.
<<mook "Angry Townsfolk" "female">>You couldn't even save them!<</mook>>\
Suki tosses and turns, nightmares from yesterday plaguing her dreams.
<<mook "Angry Townsfolk 2" "male">>You're nothing but a pig slut!<</mook>>\
The people throwing out insults and degrading her.
<<mook "Graug" "male">>Buihihi, we're going to turn you into our breeding bitch!<</mook>>\
Graugs whispering voice jolts her awake, her body covered in sweat.
A pain shoots up from her stomach as gets off the bed, she walks over to her mirror and is horrified of her reflection. From it, Suki can see the crest from yesterday, etched into her skin. She runs her fingers over it, gently feeling it.
<<mook "Suki" "female">>W-What is this? Agh!!<</mook>>\
She doubles over, clutching her head in pain as the memories from the fight come rushing back.
<<mook "Suki's Thoughts" "female">>I-I can't do this anymore... It's too much!<</mook>>\
The past few days experience weigh heavily on Suki's mind, nearly crushing her. She curls up into a ball, rocking back and forth.
<<mook "Suki" "female">>Why is this happening to me, I didn't agree to any of this...<</mook>>\
She quietly sobs.
<<mook "Aki" "female">>Come on Suki, don't give up, we're best friends right? I'll always be here for you.<</mook>>\
Another voice whispers to her, encouraging the depressed woman.
<<mook "Suki" "female">>Aki!<</mook>>\
She recognizes the voice as her best friend Aki's, Suki bolts upright, rushing to the bathroom to shower.
Once she's cleaned, Suki gets dressed and leaves her room. As she steps out into the hallway, she notices Aki stepping out of her room as well.
<<mook "Suki" "female">>Aki! Where have you been??<</mook>>\
She calls out to Aki.
<<mook "Aki" "female">>Huh? Oh, I had to stay late. S-Something to do with my courses.<</mook>>\
Aki replies vaguely, joining her friend in walking to school. The two women walk in silence, an awkward air between them. Aki practically dragging herself alongside Suki, dark bags under her eyes. Several minutes later they arrive at the college and head to their class, entering the room quietly.
The day passes by uneventfully, the final class comes to an end.
<<mook "Professor Komi" "female">>Aki, I need to speak with you again, follow me.<</mook>>\
Komi calls upon Aki as her and Suki are packing up their notebooks, gesturing to follow the professor yet again.
Aki bids her friend a half-hearted farewell and leaves with Komi, Suki finishes packing by herself then walks out the room. As she's standing in the hallway, Suki contemplates following the two but decides against it. Instead she leaves the building.
Suki steps outside, unaware of the ambush waiting for her. Suddenly a bright flash of light appears, and two hellish looking hounds jump out from a portal.
<<mook "Suki's Thoughts" "female">>Oh no, I need to find a place to transform.<</mook>>\
She frantically looks around for a spot to change when another figure walks out.
<<mook "Suki's Thoughts" "female">>P-Professor Komi?!<</mook>>\
The figure, a tall, dark skinned Amazonian woman, looks around. Her eyes falling upon Suki, she whistles to the two hounds and they suddenly charge at the defenseless woman.
<<mook "Suki" "female">>Noooo!<</mook>>\
The hounds circle Suki. Her legs tremble, giving out and dropping to her knees. Seeing this, the hounds sneer at her. Suki's eyes widen at the sight of their members, both have a pair of twelve inch long black shafts, one above the other and a sack that contains a quad set of burning hot balls underneath.
Suki gulps at the thought of them pumping their thick, virile loads into her. One of the hounds pushes her onto her hands and knees, positioning himself behind the helpless woman. He mounts Suki, his muscular body pinning her down.
The beast forces Suki's head down, thrusting her butt into the air and placing one of his paws firmly against Suki's head, easily holding her in place. She can feel one of his meaty rods rub against her plump derriere, the hound lowers its head close to her ear, the demonic beasts hot canine breath blowing past Suki's ear.
He sits still for a moment, then positions his shafts against her folds and pulls his body back. Suki holds her breath, preparing herself. The hound slams its twin dicks into the helpless woman's slit, an intense mixture of pain and pleasure assaults her nerves as the things large members stretches her gash beyond its capacity.
Suki screams in agony but a second later the pain turns to pleasure, the womb crest glowing as it channels one feeling into the other. The beast howls as her loosening hole gives way, letting it plunge deeper into Suki's fleshy canal. The hound bottoms out inside her, panting for a few seconds before resuming his thrusting.
The momentary pause gives her pussy time to moisten, juices leaking down her legs. The beast starts pumping in and out, roughly pounding into Suki's folds. Each thrust from it brings the helpless heroine closer and closer to her peak.
The beast continues to mate with her, its hot precum staining her insides, the pleasure becomes too much and she subconsciously begins bucking her hips, each new thrust bringing her to another orgasmic high.
Suki has one last mind shattering climax as the beast howls, it hilts its meat poles in one thrust and she can feel its incredibly hot seed pouring directly into her womb. Suki moans, her insides practically burning with pure lust. The uncomfortable sensation continues to grow as more and more of its fiery semen is pumped into her body.
The beast finally pulls out, giving the exhausted Demon Hunter a moment of respite. But it ends a moment later when she feels the other Demonic Hound mount her, using the first one's cum as lube as it thrusts its twin cocks into Suki's used slit.
It continues to use her, its canine phallus gouging Suki's pink pearl, drawing yet another earth shattering climax from her. This goes on for several hours, rendering the helpless Suki a bubbling, incoherent mess. A huge pool of semen around her, the second hound slams itself into her one last time, the tip of its shaft poking the entrance to her womb.
Suki's mind is in complete disarray, barely registering the feeling of more Demonic seed being pumped into her womb. After a while, the beast pulls out of her, large globs of cum pour out of Suki's stretched out and abused hole.
The Amazonian woman, having grown impatient, approaches the mind broken Suki. Grabbing the Demon Hunters hair and lifting her head up, she places the palm of her hand on Suki's chest.
<<mook "Professor Komi" "female">>Hmm, I finally found you, Demon. Hunter.<</mook>>\
She lets go of her, dropping Suki into the pool of cum.
<<mook "Suki" "female">>K-Komi...<</mook>>\
Suki meekly calls out to the woman, struggling to get up. The Amazonian laughs.
<<mook "Professor Komi" "female">>You still have my pets to deal with, let's see the so called "power" that you wield!<</mook>>\
She steps back and whistles to the two Demonic Hounds, commanding them to attack Suki. The canine beasts charge, snarling as they jump at her.
The screen fades to black, the outro begins, a sad melody plays as Suki wanders down a road, the sun setting in the distance.
You grab the remote and consider if you want to continue watching another show or to turn off the television.
<<link "Next">><<gotoevent setup.events.couchEnd>><</link>><<addtime { minute : 30 }>><<set $DHS to "S1E7">>
Submitted by Irish Major Tom<span class="pic">\
[img[images/tv/demonhunter.png]]
</span>\
Upbeat music plays as a camera overlooks a small residential, it suddenly pans down. The shot changes to show a young woman, smiling as she leaves her home.
In typical anime fashion, the tune slowly turns ominous as it shows small shots of her surrounded by monsters, she faces a massive creature with a bloody face and determination in her eyes.
Another shot she's walking happily with several other women, heading toward a large building. Then it changes, the sky is dark and her friends are laying on the ground around her, blood pooling around them.
The woman screams at something off screen before charging at it, the camera pans up into the darkened sky. It clears up to show sun touched clouds and the words //Demon Hunter Suki// in large letters appears, wings flash on either side before the title fades.
The scene continues as the hounds jump at Suki, the jewel in her body forcibly transforms her into the Demon Hunter outfit. The beasts disappear right before colliding with the heroine as the Amazonian snaps her fingers.
<<mook "Professor Komi" "female">>There we go, finally showing your true colors, "Demon Hunter".<</mook>>\
The woman begins chanting something in a different language, after several lines another portal appears beside her. Three massive Impish figures step out into the world, standing many times higher than the average Demonic Imp with huge, flaccid members and massive balls. An exhausted Suki looks on in horror, her mind sinking deeper into despair.
<<mook "Professor Komi" "female">>Ahahaha! Yes! Let the anguish and hopelessness seep in, tainting every inch of your soul!<</mook>>\
The tall, muscular woman laughs as she taunts Suki.
<<mook "Professor Komi" "female">>These are genetically altered Imps, their DNA combined with robotics, these fiends stand at eight feet tall and their cocks enlarged with added ribbing to further break their victims!<</mook>>\
She yells something in the same language as the chanting and the Demonic Imps approach Suki, their erect shafts throbbing for release.
The Demon Hunter crawls backwards in an attempt to escape, but one of the Imps grabs her hair, pulling Suki down on top of him as he lays down. With Suki positioned in the cowgirl position, another one kneels behind her, placing his hands on her hips. The third Imp jerks himself a few times and as the Demons erection grows, he slaps Suki a few times on the lips.
Suki struggles weakly, too exhausted to put up much of a resistance. The Imps rip the fabric covering her breasts and slit, making short work of the clothing as if it were made of a cheap material. Course hands roughly slide over her pliable breasts, pinching and pulling at her hardening nipples. Suki meekly shakes her head, unable to escape the pleasure from their rough treatment, the lust invading every corner of her body. A sudden, sharp pain shoots from her nipples, one of the Imps bites down on it with needle sharp teeth.
She cries out as venom pumps into the helpless Demon Hunters tits, a purple liquid flowing into her veins, causing Suki's body to heat up. A burning feeling welling up from deep inside, the standing Imp tugs at her lips, trying to pry her jaw open.
The Imp below bites her other nipple to pump the rest of its aphrodisiac mixture into it, Suki can no longer endure and she gasps for air. Seizing the opportunity, the third Imp forcibly shoves its meaty pole down the girl's throat. She chokes on the huge rod, eyes rolling into the back of her head as it inches deeper and deeper.
As she's having her throat repeatedly thrusted into, the Imp straddling Suki places its cock against her sopping wet snatch, rubbing it a few times to lubricate itself. Once sufficiently lubed, the fiend slams Suki down onto the creatures towering erection. Suki screams around the phallus in her mouth, a mind-blowing orgasm washing over her as the Demon pounds in and out of her fleshy folds.
The Imp kneeling behind the lust filled heroine spits on his prick, then on Suki's back door, the feeling of its drugged saliva sends a shiver running up her spine. Pulling apart her butt cheeks, he lines his large tool with Suki's asshole, a muffled moan escaping her lips.
He strokes himself a few times then roughly impales himself into Suki's sphincter. Her mouth opens wider as he slides into her, allowing the Imp throat fucking her to go deeper. Inch after inch penetrates her, her asshole stretching to accommodate the thick rod.
Suki's mind drifts off into an orgasmic bliss, the Demonic Imp's hips slapping against her buttocks. He pushes as much of his length into her as possible before pulling out slightly, then roughly thrusts as it works the rest in bit by bit, her ass slowly adjusts to the rough pounding.
The Imp impaling Suki down on its shaft thrusts in rhythm with the one humping her ass. The moment one pulls back, the other slams into her needy holes. A loud slapping sound of flesh on flesh echoes around the area, drowning out the grunts of the savage Demons breeding Suki.
The Amazonian woman walks over to the sex-crazed group, moving beside the Imp aggressively thrusting in and out of Suki's mouth. She look's directly into the Demon Hunters glazed over eyes and laughs.
<<mook "Professor Komi" "female">>You're a pathetic little bitch, moaning like a whore as these "fiends" breed your slutty holes. Pathetic.<</mook>>\
The woman steps back, a cruel smirk stretching across her face as the beasts climax at the same time, Suki's stomach distending to hold all the semen being pumped into it.
Just like the Demonic hounds, the Imps continue abusing the poor Demon Hunter straight into nighttime as the sun sets. Suki passes out as another load of corrupted seed is poured down her throat, another batch of cum spewing into her abused flower and asshole.
The Imps finally finishing, having pumped several gallons into the broken, unconscious Demon Hunter. They pull themselves out, leaving her lying in large pool of seed as huge globs of cum leaks out of Suki's hole and cum burbles in her mouth, her body twitching.
<<mook "Professor Komi" "female">>Hmph, that was too easy. But this won't be enough to completely subjugate those filthy things power, take her back. We'll continue in the mistresses lab.<</mook>>\
The tall woman commands the Imps to take the passed out Suki with them. Nodding, they do exactly as she tells them to and grab the Demon Hunter, dragging her through the portal.
It closes behind them as the dark skinned, Amazonian walks through it.
The screen fades to black, the outro begins and a sad melody plays as Suki wanders down a road, the sun setting in the distance.
You grab the remote and consider if you want to continue watching another show or to turn off the television.
<<link "Next">><<gotoevent setup.events.couchEnd>><</link>><<addtime { minute : 30 }>><<set $DHS to "S1E8">>
Submitted by Irish Major Tom<span class="pic">\
[img[images/tv/demonhunter.png]]
</span>\
Upbeat music plays as a camera overlooks a small residential, it suddenly pans down. The shot changes to show a young woman, smiling as she leaves her home.
In typical anime fashion, the tune slowly turns ominous as it shows small shots of her surrounded by monsters, she faces a massive creature with a bloody face and determination in her eyes.
Another shot she's walking happily with several other women, heading toward a large building. Then it changes, the sky is dark and her friends are laying on the ground around her, blood pooling around them.
The woman screams at something off screen before charging at it, the camera pans up into the darkened sky. It clears up to show sun touched clouds and the words //Demon Hunter Suki// in large letters appears, wings flash on either side before the title fades.
<<mook "Suki" "female">>W-Where am I...?<</mook>>\
All around Suki was darkness.
<<mook "Suki's Thoughts" "female">>I feel like I'm, floating...<</mook>>\
Her mind is a hazy mess, her body suspended in the abyss as it threatens to swallow her whole.
<<mook "Suki" "female">>Mmh, ngh...<</mook>>\
A wet, sloshing sound draws Suki out of her stupor, eyes feeling incredibly heavy as she forces them open. In front of her are several sets of flesh looking cocoons, some of them containing the victims of the previous monster attacks in the last few days, all of them female.
Suki looks around, the room is completely covered in soft looking organic tissue. Tentacles protruding from nearly every corner, in another part of the room sits several large pillars made of thousands of writhing tentacles. Behind her sit several large, glass capsules, each containing a pinkish looking liquid.
<<mook "Suki's Thoughts" "female">>What kind of, ngh, place is this?<</mook>>\
She attempts to move her arms and legs but finds her body half buried in one of the cocoons, tentacles holding Suki's limbs in place, restraining her in a standing position.
<<mook "Suki" "female">>Hngh, nng...<</mook>>\
She twists and turns but the fleshy appendages firmly hold her in place.
<<mook "Suki's Thoughts" "female">>It's useless...<</mook>>\
Suki gives up, deciding to save what strength she has left. Suddenly a part of the wall opens, and a familiar looking person enters the room.
<<mook "Suki" "female">>Professor K-Komi?!<</mook>>\
The memories from her previous ordeal come flooding back and she remembers the tall, dark skinned Amazonian woman commanding several Demons to attack her.
<<mook "Professor Komi?" "female">>Who?<</mook>>\
The woman stares at Suki, confused.
<<mook "Sugar" "female">>Oh right, you mean my sister. Don't worry she'll be joining us after she's taken care of "something". Instead you'll just have to enjoy my company, oh right, I'm Sugar.<</mook>>\
Her body suddenly shifts, a pair of horns protrude from her forehead and a tail slips out from behind.
Suki looks on in horror, her mind spiraling into despair at the revelation of her professor being the very thing she was suppose to destroy.
<<mook "Suki's Thoughts" "female">>It's over, there's nothing left...<</mook>>\
Aki's face suddenly flashes in her mind, the memory of her friend being led into a room by one of the Demonic Amazonian sisters comes to her.
<<mook "Suki's Thoughts" "female">>Aki! I need to save her!<</mook>>\
With renewed vigor, Suki regains her composure.
<<mook "Sugar" "female">>Oh? Is that fire I see in your eyes? Figured something out, hmm? But it's too late, we're going to have a lot of fun together, "Suki".<</mook>>\
The Demoness peers into Suki's face as she taunts the trapped Demon Hunter.
<<mook "Suki" "female">>Let me go! If you do, I might consider forgiving you!<</mook>>\
Suki desperately struggles against the slimy tentacles holding her in place, putting the last of her strength into escaping the accursed bindings.
<<mook "Sugar" "female">>Ohoho, that's no good. I wouldn't be able to train you otherwise, my mistress wants you as a prize to her master.<</mook>>\
Sugar held up her hand and moves her fingers, as if following her motions, several tentacles with long needle tips rise up in front of Suki.
The Demoness Sugar snaps her finger, the needles pierce into Suki's nipples, reaching further into the tender fat of her breasts and to the mammary glands. With another gesture, a large bulge makes its way up the tentacles, through the needle and injected directly into her breasts.
<<mook "Suki" "female">>Hmm, I wonder, do you know what this "liquid" is intended to do?<</mook>>\
Sugar manipulates the tentacles a few more times, sending several loads of the fluid into Suki's tits.
<<mook "Sugar" "female">>It's going to completely remodel those lumpy pieces of fat! Transforming the cells in your nipples into that of a clitoris, mimicking the sexual organ and increasing the sensitivity of your body thousand fold!<</mook>>\
The Demoness cackles, enjoying the Demon Hunters anguish.
<<mook "Suki" "female">>Guh, uunh... Fuh, niih.<</mook>>\
Suki's body heats up, the drug working through its way through her system. One by one, the cells in her nipples were changing, the pain she felt previously was now being transmitted to her brain as pleasure.
<<mook "Sugar" "female">>Well then, I think I'll leave you to soak it in for a while, don't go anywhere now.<</mook>>\
Sugar taunts Suki before leaving the helpless Demon Hunter in the flesh pit.
The injections continue for several hours with nearly a gallon of the Demonesses remodeling drug having been pumped into Suki's breasts. Finally the last of the few drops of the fluid are injected, seconds after, an hole opens up and Sugar enters the room.
<<mook "Sugar" "female">>Sounds like your enjoying yourself, Demon Hunter.<</mook>>\
The Demoness snaps her fingers and the long needles slip out of Suki's nipples, sending an intense shock of pleasure directly to her brain.
<<mook "Suki" "female">>Hngh, uu... fuh, fuu.<</mook>>\
Unable to endure the constant pleasure coursing through her body, Suki's mouth hangs agape as she pants.
<<mook "Suki" "female">>P-Please, n-no more... I-I surrender...<</mook>>\
She pleads, her nipples a swollen mess as they swell outwards from her areolas.
<<mook "Sugar" "female">>Kehahaha! That's an appearance more befitting of a slutty pig such as yourself, my mistress was right about you.<</mook>>\
Satisfied, Sugar admires her handy work.
Suki's nipples were throbbing, tinged with a burning desire to be fondled and played with. The Demon Hunter saw the state of her breasts, which had increased by several cup sizes due to the liquid, the added weight weighs heavily on her back as her mind struggles to grasp the extent of the remodelling.
<<mook "Sugar" "female">>I still see some fire in those eyes, let's completely stomp it out shall we?<</mook>>\
Sugar snaps her fingers again, Suki tries to protest, to beg but just breathing was a labored endeavor that brought on great spikes of pleasure. A new set of smaller tentacles appear and coil around her breasts, creeping across her skin as they secrete a viscous slime.
<<mook "Suki" "female">>Hah?! Hiih, hngh... Guh, hiyah!<</mook>>\
As the they twirl around her plump fleshbags and areolas, the tips penetrate her nipples, digging deep into her mammary glands.
<<mook "Suki" "female">>Hiiee! Ahuu, hngh... Haa, hah. N-No...<</mook>>\
The sensation emanating from her breasts wasn't one of pain, but a maddening pleasure that relentlessly assaulted her oversensitive nerves.
<<mook "Suki" "female">>S-Stop! Please! Hagh, guh... Haahhh!<</mook>>\
Suki's nipples that had transformed into that of a clitoris, were trying to grow more erect as the tentacle probed deep into the interior of her tits.
<<mook "Suki" "female">>Ahhh! Ah, hauuh, haah... Hiiiee. T-This is, amazshing... I feel shooo good.<</mook>>\
The Demon Hunter's mind snaps, waves of constant pleasure washing away what reasoning she had left.
The tentacles penetrate as far as they can, pulling out slightly then thrusting back in, they begin to fuck her sensitive tits over and over. Suki's lips shiver violently, orgasm after orgasm washing over her like a huge tidal wave.
<<mook "Sugar" "female">>Ahahaha! Your days of Demon Hunting are over, Demon "Slut" Suki! You look nothing like the proud warrior you claimed to be, you're nothing but a whore!<</mook>>\
The Demoness hurls insults at Suki, taunting her.
A strange feeling welled up from inside Suki's breasts, something hot gushed up from her mammary glands. The small tentacles are suddenly sent flying out by a spray of white fluid. Breast milk spews out like a water fountain from her nipples, covering the floor several feet ahead.
The pleasure is enough to cause Suki's mind to go completely white, she cries out, lolling her tongue out as her body repeatedly convulses. Thick, white breast milk continuously spews out from her remodeled tits.
Suki's body trembled, chest heaving as she gasps for air, her sense of self slowly degrading by the endless sea of orgasms. The tentacles coiling around her breasts constrict tighter, increasing the pressure and squeezing more milk from them.
A mind shattering orgasm hits Suki, piercing into her brain, her tongue dangles out of her mouth and her eyes glaze over as she lets out an ear-splitting shriek in agony. The Demon Hunter swims in and out of consciousness, her head swooning from the cruel torture inflicted upon her.
<<mook "Sugar" "female">>Buahahahaha! Yes, break! Let the pleasure shatter your mind into a million pieces!<</mook>>\
Sugar's vexing laughter echoes loudly through the chamber.
Suki's conscious finally fades, descending into a dark abyss.
<<mook "Sugar" "female">>Hmph, I hope you're ready for a lifetime of hell, Demon Slut Suki.<</mook>>\
The Demoness Sugar looks at Suki in disgust as the Demon Hunter passes out, then leaves the room.
The screen fades to black, the outro begins and a sad melody plays as Suki wanders down a road, the sun setting in the distance.
You grab the remote and consider if you want to continue watching another show or to turn off the television.
<<link "Next">><<gotoevent setup.events.couchEnd>><</link>><<addtime { minute : 30 }>><<set $DHS to "S1E9">>
Submitted by Irish Major Tom<span class="pic">\
[img[images/tv/demonhunter.png]]
</span>\
Upbeat music plays as a camera overlooks a small residential, it suddenly pans down. The shot changes to show a young woman, smiling as she leaves her home.
In typical anime fashion, the tune slowly turns ominous as it shows small shots of her surrounded by monsters, she faces a massive creature with a bloody face and determination in her eyes.
Another shot she's walking happily with several other women, heading toward a large building. Then it changes, the sky is dark and her friends are laying on the ground around her, blood pooling around them.
The woman screams at something off screen before charging at it, the camera pans up into the darkened sky. It clears up to show sun touched clouds and the words //Demon Hunter Suki// in large letters appears, wings flash on either side before the title fades.
Suki stirs from her slumber, the previous ordeals taking its toll on her mentally as she wakes. She finds herself stuck inside a dimly lit egg-shaped pod made of flesh, her hands and legs were seized by the organic material, Suki's limbs sunk deep into fleshy protrusions as it spreads them wide open.
<<mook "Sugar" "female">>Finally awake are we? Good, good, the final preparations for your "ascendance" are complete so say goodbye to your previous life. Ahahahaha!!<</mook>>\
The Demoness Sugar's muffled voice can be heard from outside, gloating at the defeated Demon Hunter.
All around her the interior walls were squirming and writing, pulsing as several tentacles spring forth and entwine Suki's body while a few more coil around her abnormally huge breasts, gently vibrating and massaging them.
<<mook "Suki" "female">>Haaah?! Nnh, fuu, fuuh. Haguu, guh.<</mook>>\
A musky smell fills the pod, invading every pore in her body and assaulting her nasal cavity.
<<mook "Suki's Thoughts" "female">>Kuh! Need to get out...<</mook>>\
Her mind panics and she tries to retract her arms and legs but the flesh chamber refuses to yield.
<<mook "Sugar" "female">>Now, now you should know it's quite impossible to escape from one of these creatures once it has gotten ahold of a victim, not letting them go until it's satisfied.<</mook>>\
As if to emphasize The Demonesses point, the two large protuberances that were swallowing her arms, begin pulling in Suki's arms by several centimeters.
Intense pain shoots from her arms as they're stretched, the tattoo on her lower abdomen shines brightly and the pain transforms to pleasure. The sensation proves to be too much and Suki lightly orgasms, a clear liquid seeping from her slit. With her mind and body forced to relax as she basks in the pleasure, suddenly the bed of flesh surrounding Suki ripples.
<<mook "Sugar" "female">>Kehehehe, with this final crescendo of pleasure, you'll be reborn into a pig slut! A Demon Slut to be used for the rest of your life by us Demons! You won't even be able to live without orgasming!<</mook>>\
Sugar lets out a derisive laugh, the Demoness voice is muffled but Suki can hear the mocking tone and Sugars disdain for the Demon Hunter.
Suki's mind continued its descent into a dark pit of despair, ever since becoming a Demon Hunter, her body and mind were subjected to torture after torture and cruel disgrace. Even her precious first time, something she was holding onto, was stolen from her by the Demons.
<<mook "Suki" "female">>Ngh, agh... Hah, haaah, fuaa.<</mook>>\
Suki's eyes glaze over, the gentle sensations of the massaging tentacles currently entangling her body, washes over her.
<<mook "Sugar" "female">>Well, it's time, I'll leave you to it. Demon "Slut". I'll return after a few hours, toodles.<</mook>>\
Sugar bids the trapped Suki farewell, leaving her inside the meaty pod.
The egg-shaped pod was completely sealed off, fully enveloping Suki in its repulsive flesh chamber and isolating her from the outside world. The rippling from before returns and from the inner walls, tentacles of varying sizes pulsate while stretching towards Suki.
One tentacle grew fine, hair like fibers in the shape of a brush, another set were furnished with mouth like organs, complete with a row of needle like teeth and ones that have thin flesh tubes protruding out along several feet of their bodies. Among the assortment of appendages were a few with finely pointed tips which looked suspiciously like needles.
The despondent Suki doesn't react when, simultaneously, the soft-bodied appendages rush toward her. The tentacle brush clings to Suki's groin, the soft, thin hairs teasing her clitoris and labia, intense shocks piercing directly into her brain.
At the same time, the tentacles with thick tubes, approach from either side and wrapping around Suki's breasts, tightening their thin offshoot tentacles.
Several incredibly small, thinner tentacles feel around her earlobes. The feelers find her ear canal and crawl into the holes. They inch deeper into Suki's cranium, sending pangs of pleasure and pain reverberating through her head. The probing barbs snake through her ear drum without puncturing it and latch on directly to the Demon Hunters brain, the creature's filaments spreading through the different parts of her encephalon.
Suki's mouth hangs agape, tongue lolling out. The caressing of the tentacles incessantly digs into her fair skin, leaving behind red marks.
With her limbs seized and her mind subdued, the tentacles continued playing with the helpless heroine's body. The countless appendages moved without hesitation, using her to satisfy its sexual desires.
The tentacle that grew countless soft tendrils tenaciously rubbed itself against Suki's snatch, occasionally flicking at her engorged clitoris, as if to claim her precious flower for its own.
As the other tentacles are having their way with her body, the last set of appendages with the mouth-like organs, rush forward and attach themselves to Suki's areolas. The needle like teeth pierce her nipples and begin sucking.
<<mook "Suki" "female">>Hieee!! Kuuhh, haah... Ngh, nhuu.<</mook>>\
Suki lets out a high-pitched shriek from the sharp stimulation to her sensitive milk bags. Pleased by her reactions, the flesh pod pulsates with excitement. Trapped by the tentacles and forced into a humiliating pose, her remodeled nipples were both congested with blood, protruding out in a slutty manner.
<<mook "Suki" "female">>Gooh! Kuoh, hngh... Kuuh, hiieeah!!<</mook>>\
Each time the tentacles teased and prodded her sensitive spots, small flashes of lighting ran through her and to the crown of her head, the tendrils attached to her brain amplifying the feeling hundredfold.
The erratic motions of the appendages caused Suki's body to subconsciously writhe from the stimulation, adding its own irregular movement to the already teasing tentacles. Her body moving on its own, seeking higher planes of orgasmic bliss.
Times passes, over the hours several hundred more tentacles sprang up towards Suki's taut body, giving her the pleasure she unconsciously craved for. Some of the new additions sporting phallic looking heads, warts and ribbing line their lengths. The fleshy brush tormenting her vulva and clitoris, lets go, signs of its relentless caressing are etched onto her skin.
<<mook "Suki" "female">>Haah, haaa, ngh... Fuh, fuuh.<</mook>>\
All Suki can do is gasp for air through ragged breathing, the stench of a female in head mixing with the pheromones of the flesh pod. With each breath, her abnormally huge breasts rise and fall. A lump of flesh falls onto the unconscious Demon Hunter and undulates, swelling up as it expands. The tumour fully covers Suki's entire body, encasing her body in a writhing mass of flesh and tentacles. The pod shudders and suddenly a thick, white goo fills up the space between the organic flesh walls and the chrysalis containing Suki.
While the egg-shaped tentacle pod sexually breaks Suki, in another room separated from the one Suki's in by meaty, organic walls, is the Demon Hunters friend Aki.
<<mook "Aki" "female">>Aaahhh, Mistress Spice~<</mook>>\
The girl swoons over the tall, muscular Amazonian woman. The Demoness who disguised herself as a professor at the girl's college, looked down at the slutty Aki with contempt as she jerks the Amazonians thirteen-inch, thick shaft. Stopping only to service her melon sized balls.
<<mook "Aki's Thoughts" "female">>W-Why am I doing this? H-How did I get here??<</mook>>\
Confusing thoughts race through Aki's head, blurry memories sitting just outside of her minds reach.
<<mook "Spice" "female">>Good girl.<</mook>>\
The Demoness Spice compliments Aki, having spent the past few days training the young woman. Using her grades to blackmail her. Aki smiles around the meat pole in her mouth, beaming at the Demonesses compliment.
Aki bobs up and down on Spice's rod, the Demonesses precum bubbling its way down Aki's throat. She slides the member deeper and deeper, the head bumping the back of her throat with each thrust. Above her Spice grunts, face scrunched up in agonizing pleasure from Aki's ministrations.
The Demonesses hands suddenly clasp either side of Aki's head and slam it forward, forcing the helpless girl to deepthroat the huge cock, taking its length nearly all the way down to her stomach. The Amazonian's body rumbles, testicles constricting as load after load rushes through her urethra and down Aki's throat.
Satisfied, Spice picks Aki up and roughly places her against the wall. She growls as a voice calls for her over a PA system, irritated, the Demonesses storms off, leaving the confused Aki standing against the wall.
The screen fades to black, the outro begins and a sad melody plays as Suki wanders down a road, the sun setting in the distance.
You grab the remote and consider if you want to continue watching another show or to turn off the television.
<<link "Next">><<gotoevent setup.events.couchEnd>><</link>><<addtime { minute : 30 }>><<set $DHS to "S1E10">>
Submitted by Irish Major Tom<<set setup.events.DHS to [
{
requires: '$DHS is "S1E1"',
chance: 100,
link: "Demon Hunter Suki 1"
},
{
requires: '$DHS is "S1E2"',
chance: 100,
link: "Demon Hunter Suki 2"
},
{
requires: '$DHS is "S1E3"',
chance: 100,
link: "Demon Hunter Suki 3"
},
{
requires: '$DHS is "S1E4"',
chance: 100,
link: "Demon Hunter Suki 4"
},
{
requires: '$DHS is "S1E5"',
chance: 100,
link: "Demon Hunter Suki 5"
},
{
requires: '$DHS is "S1E6"',
chance: 100,
link: "Demon Hunter Suki 6"
},
{
requires: '$DHS is "S1E7"',
chance: 100,
link: "Demon Hunter Suki 7"
},
{
requires: '$DHS is "S1E8"',
chance: 100,
link: "Demon Hunter Suki 8"
},
{
requires: '$DHS is "S1E9"',
chance: 100,
link: "Demon Hunter Suki 9"
},
{
requires: '$DHS is "S1E10"',
chance: 100,
link: "Demon Hunter Suki 10"
},
{
requires: '$DHS is "S1E11"',
chance: 100,
link: "Demon Hunter Suki 11"
}
]>>You're only a few minutes into your show when you hear the door behind you open. When you glance over your shoulder, you see Eve making her way quietly toward the couch where you are sitting.
Turning back toward the television, you watch the show for a few more seconds before she arrives by the couch.
When she sits on the couch beside you, she is sitting much closer than she needs to be, her body leaning against yours.
Her eyes meet your own and you can see expectation in her expression.
<<talk "eve">>Is it ok if I cuddle?<</talk>>\
She asks softly.
<<talk "thought">>I wonder what's gotten into her?<</talk>>\
[[You'd rather not.|Eve Couch Scene 1a][$eve.affection -= 1; $eve.trust -= 1]]
[[Cuddle with her.|Eve Couch Scene 1b][$eve.affection += 1; $eve.trust += 1; $eve.fear -= 1]]
<<addtime { minute : 4 }>><<talk "player">>I'd really rather not.<</talk>>\
Eve's expectation and joy seems to drain from her face when she hears your words. You can even see her slouch just a little where she is sitting.
She sits up straighter beside you, then scoots over to put a few inches between the two of you.
While you watch the show, you notice only after a few minutes that Eve begins to cast glances toward the room's exit. It's not long before she excuses herself and leaves the room.
Once she is gone, you return your attention to the show you had been watching. You enjoy the rest of the show in solitude.
<<link "Next">><<gotoevent setup.events.couchEnd>><</link>><<addtime { minute : 51 }>><<talk "player">>Sure.<</talk>>\
You reply, putting one arm around her as she snuggles up against you.
The warmth of her body against yours feels nice, comfortable, and you realize that you enjoy the closeness for the simple fact that this is someone precious who is so incredibly comfortable around you.
It's not until she moves that you realize that she's looking at you instead of at the television.
Turning your head toward her, you realize that her face is bare inches from your own, her breath is warm against your lips as she leans just a little closer.
[[Kiss her.|Eve Couch Scene 1c][$eve.affection += 2; $eve.trust += 1; $eve.fear -= 2]]
[[Return your attention to the television.|Eve Couch Scene 1d][$eve.affection += 1; $eve.trust += 1; $eve.fear += 5]]<<addtime { minute : 3 }>><<if $EveKiss>>\
<<talk "thought">>She wants me to kiss her again.<</talk>>\
You think, the thought pleasing you.
Before you can kiss her though, she closes the short distance between the two of you, her lips brushing yours.
You meet her kiss, your tongue meeting hers half way. For several minutes your tongues dance with one another, your hands holding each other tight. A short while later when she finally allows the kiss to end, both of you are breathless.
Swept up in the moment, you pull her into your lap. She makes a squeal of surprise, but the excitement in her features is unmistakable.
With her straddling your lap, you give her a quick kiss, pulling back when she tries to meet the kiss. You do it again and again, teasing her with little kisses that leave her both laughing and visibly hungry for more.
[img[images/scenes/eveCouchKiss.png]]
It's not long before both of her hands come up, holding onto your head when you kiss her again, holding you in place so that she can kiss you back.
You offer no resistance to her action, eagerly meeting her kiss.
The kiss is filled with passion, lasting for several minutes before you finally pull back. Both of you gasp for breath. Eve is flushed, a hint of a smile on her lips as she looks up into your eyes. Meanwhile, you slowly get your breathing back under control.
Leaning forward, Eve cranes her neck so she can meet your lips again. This kiss is gentle and loving, lingering only for a few seconds before she pulls back again.
She seems reluctant to slip out of your lap, but she eventually does so. You see her tongue dart out, tasting her lips like she's trying to taste you on them.
<<talk "eve">>Thank you for letting me watch a movie with you.<</talk>>\
You don't bother mentioning that the movie isn't over yet.
There's a little smile on her face as she says goodbye, waves, then heads for the living room door.
<<addtime { minute : 22 }>>
<<else>>\
<<talk "thought">>I think she wants me to kiss her.<</talk>>\
You think for one startled moment. Your eyes linger on her slightly puckered lips, wondering what they would feel like pressed against your own.
<<talk "thought">>I think I want to kiss her too.<</talk>>\
The realization is all the encouragement that you need.
Your head lowers slightly. In Eve's eyes you can see anticipation, a mixture of excitement and worry.
When your lips touch hers, you can feel how soft her lips are. They taste faintly sweet, but you only have a split second to wonder what she might have eaten that was sweet before she's suddenly pushing against you.
Her arms wrap tightly against you, her lips crushing against yours so hard you worry she might split a lip. You quickly break the kiss.
[img[images/scenes/eveCouchKiss.png]]
<<talk "player">>Easy!<</talk>>\
There's sudden fear in her eyes and she tries to pull away. You keep your arms around her through it though.
<<talk "eve">>I did it wrong, I'm sorry.<</talk>>\
Her voice is impossibly soft, so soft you nearly missed the words.
<<talk "player">>A little over eager perhaps, but you did nothing wrong.<</talk>>\
You lightly cup Eve's cheek with one hand, drawing her face tenderly back to your own. She doesn't respond when your lips touch hers a second time. You break the kiss after just a second.
<<talk "player">>When you kiss someone, you're telling them something with your lips.<</talk>>\
Her eyes search yours as you continue.
<<talk "player">>A peck on the cheek or even the lips shows someone that you are fond of them, that you care.<</talk>>\
Your lips lightly brush the corner of her lips.
You can see her eyes half close as the tender little kiss lingers for a moment.
<<talk "player">>A lingering kiss on the lips however can be an expression of love.<</talk>>\
With that, your lips touch hers. This time she meets your kiss with equal care and tenderness. A sigh escapes her lips when you finally break the kiss.
<<talk "player">>Then there are kisses that are passionate, that have sexual undertones, but are every bit as loving as a kiss that tells someone that you love them.<</talk>>\
This time your lips meet hers with a little more force than before, your tongue gently touching her lips. When she parts her lips in a little gasp, you take the opportunity and let your tongue slip past. After a moment's surprise, her own tongue hesitantly meets your own. However, over the next minute her movements become more sure and eager.
Eve sighs when you break the kiss, her eyes half closed and a dreamy expression on her lips.
<<talk "player">>And the kind of kiss you gave me earlier implies a desperate need for that person, a hunger to become one with them.<</talk>>\
You allow the silence to linger for a few seconds.
<<talk "player">>Do you understand?<</talk>>\
<<talk "eve">>Yeah...<</talk>>\
She says, sounding just a little breathless. Without another word, she leans forward again, pressing her lips to yours as her arms encircle your neck. The kiss starts soft and tender, her movements slow like she is trying to savor every moment. However over the next few minutes there is a growing hunger in the kiss, her tongue eventually probing your lips before slipping past them.
Eve holds herself close to you as the two of you kiss, your arms holding her with the same degree of urgency. When you finally break the kiss, the two of you are breathless. Eve looks flushed, her chest rising and falling as she tries to catch her breath again.
In that moment, she is beautiful, a hint of sweat on her brow as she smiles. Her eyes twinkle as she looks into yours.
Eventually she sighs happily, then embraces you. Her face nuzzles your chest for just a moment, then she pulls back.
Out of the corner of your eye, you can see that the show you had been watching is over, another playing in its place. You look back at Eve as she slips slowly from the couch.
<<talk "eve">>Thank you for letting me watch the television with you.<</talk>>\
<<talk "player">>You watched the television? What show was on?<</talk>>\
You joke.
<<talk "eve">>Doesn't matter.<</talk>>\
She says as her face blossoms into a toothy grin.
<<talk "eve">>Whatever it was, it was the best show ever.<</talk>>\
With that, she spins before bounding toward the living room door.
You're left grinning in her wake as she makes her exit.
<<talk "thought">>I think our little Eve wants to become a woman.<</talk>>\
Something about that last thought makes you happy.
<<set $eve.affection += 3>><<set $eve.trust += 4>><<set $eve.fear -= 3>><<set $EveKiss to true>><<addtime { minute : 63 }>>\
<</if>>\
<<link "Next">><<gotoevent setup.events.couchEnd>><</link>>
NOTE: Rewrite of the scene's ending will be rewritten at a later time to accommodate future expansion of this event chain.You give her a one armed hug, in doing so you move her slightly so she's sitting properly beside you once more.
When she settles back in beside you, you turn your attention to the television to finish watching your show.
The show is nearly over when Eve stirs at your side again. This time she gets up off the couch.
<<talk "eve">>Thank you for letting me cuddle.<</talk>>\
She says softly, then makes heads for the door of the room before exiting.
<<link "Next">><<gotoevent setup.events.couchEnd>><</link>><<addtime { minute : 44 }>>Your show is almost half open when movement out of the corner of your eye catches your attention. Looking that way, you see Eve standing nearby.
<<talk "eve">>Can I sit with you for a little while? I can't sleep.<</talk>>\
She says softly, her tone and manner lacking the childish quality that you're used to seeing from her.
[[Send her back to bed.|Eve Couch Scene 2a]]
[[Allow her to join you.|Eve Couch Scene 2b]]
<<addtime { minute : 14 }>><<talk "player">>You should be in bed...<</talk>>\
<<talk "eve">>This late, I should probably be in bed too, but that's beside the point.<</talk>>\
Eve pouts.
<<talk "eve">>I have to go back to bed?<</talk>>\
<<talk "player">>Yeah, you have chores in the morning.<</talk>>\
She lets out an exaggerated sigh, then leaves, presumably to return to bed.
Turning your attention back to the television, you return your attention back to your show.
<<link "Next">><<gotoevent setup.events.couchEnd>><</link>><<addtime { minute : 19 }>><<set $eve.affection -= 1>><<set $eve.fear += 1>><<talk "player">>Sure.<</talk>>\
You pat the space beside you.
She quickly joins you, never hesitating to cuddle up against your side. You absently put one arm around her.
You start to turn your attention back to your show when Eve speaks.
<<talk "eve">>This is nice.<</talk>>\
<<talk "player">>Getting to stay up late, or getting to cuddle?<</talk>>\
You inquire.
<<talk "eve">>Both, but that's not what I meant.<</talk>>\
She says softly.
For a minute, you wait for her to continue, only prompting once it becomes obvious that she isn't going to continue on her own.
<<talk "player">>Then what do you mean?<</talk>>\
Eve pulls away, leaving your side feeling cool in her wake. She looks up at you for a moment, then snuggles back in to your side.
<<talk "eve">>Things are so different now. You're nice, and you take care of us, and you don't make us scared all the time, and...<</talk>>\
She trails off for a long moment before continuing.
<<talk "eve">>Do you think he knew? That you would be the way you are? Maybe your uncle wasn't such a terrible person if he gave us to you and he knew that you were a good person?<</talk>>\
From her tone, she doesn't sound convinced of her own words.
<<talk "player">>I don't know. I wonder about things like that sometimes. Why did he leave everything to me, why were you two intentionally left here for me to find.<</talk>>\
You look away from the television to the little woman curled up close to your side.
<<talk "player">>Some people have a change of heart, or feel the need to repent for their past wrongs toward the end of their life. He was nice to me when I was little, but he changed into someone I can't understand. If he left you two for me, knowing that we'd all make each other happy, then I probably owe him some thanks.<</talk>>\
The two of you both fall silent for a while longer.
It's not until a little while later that you begin to speak again.
<<talk "player">>Nothing excuses the terrible things he did, but for what it's worth, I'm happy that things worked out in a way that allowed you to come into my life.<</talk>>\
Eve mumbles something into your side, it sounds like an agreement. Afterward, the two of you fall quiet again, only this time it lasts until the show is nearly at its end.
<<talk "eve">>Thanks for talking with me.<</talk>>\
She says, stifling a yawn.
<<talk "eve">>Goodnight <<print $eve.callsPlayer>>...<</talk>>\
I think I should get to bed now.
She starts to slip away, then pauses to throw her arms around you in an affectionate hug before releasing you again.
Without another word, she pads softly toward the room's exit.
<<link "Next">><<gotoevent setup.events.couchEnd>><</link>><<addtime { minute : 19 }>><<set $eve.affection += 1>><<set $eve.fear -= 1>><<set $eve.trust += 1>>Couch Event, high relationship values<<set setup.events.finalVoyage to [
{
requires: '$finalVoyage is "S1E1"',
chance: 100,
link: "Final Voyage s1e1"
},
{
requires: '$finalVoyage is "S1E2"',
chance: 100,
link: "Final Voyage s1e2"
},
{
requires: '$finalVoyage is "S1E3"',
chance: 100,
link: "Final Voyage s1e3"
},
{
requires: '$finalVoyage is "S1E4"',
chance: 100,
link: "Final Voyage s1e4"
},
{
requires: '$finalVoyage is "S1E5"',
chance: 100,
link: "Final Voyage s1e5"
}
]>>A loud shreik, a sound that could as easily be rending steel as it could be someone's final scream as decompression violently rips the air from their lungs. Even so, it's nearly lost in the rush of air as atmosphere vents into space through the massive tear in the side of the ship.
The camera pulls back, bringing a man into focus. He's bleeding from a cut on his brow but he pays it no mind as he clings to the deck, straining as he pulls himself toward an open airlock. Once through, he pulls himself upright against the wall and slaps a panel. The door cycles shut and the man gasps, drawing a lung full of air before looking out the little viewport at the tangled ruin that was once a starship.
<<mook "Man" "male">>Lana..<</mook>>\
The man gasps.
<<mook "Man" "male">>Got to get to our quarters. She's got to be ok.<</mook>>\
Without another word, the man stumbles down the corridor. Sparks, small fires. and the occasional high pitched whistle of decompression fills the corridor. He's just rounding a corner when he sees that the twisted hallway he had intended to follow is a tangled mess of wires and steel.
<<mook "Man" "male">>Fuck.<</mook>>\
He mutters under his breath. He looks at the passage a little longer, then he spins quickly on his heel.
<<mook "Man" "male">>First priority, access the network.<</mook>>\
A dozen strides later, he pulls the front of a cabinet free, revealing a neatly folded space suit that he unceremoniously pulls free. He doesn't even pause, he starts to pull the protective suit on as quickly as he is able, then after he fastens the helmet to his hip, he reaches for the keypad on the arm of the suit.
As soon as the keypad lights up, he slips a small object in his ear, it nestles almost invisibly inside.
<<mook "Man" "male">>Petty Officer Third Class, Hunter. Command. I'm at junction..<</mook>>\
He glances up at the large number and letter on the wall.
<<mook "Man" "male">>J-53. Please advise.<</mook>>\
Even as he says the words, he's already in motion, walking at a brisk pace as he considers how best to reach the crew section of the ship, where his wife presumably is.
<<mook "Man" "male">>Command, I repeat, Petty Officer Third Class, Hunter. I just left junction J-53 and am heading starboard. Please advise. I need to get to my wife, she's pregnant. I'm going to help anyone I find along the way, but my wife is my priority until I'm ordered otherwise.<</mook>>\
He continues another dozen paces before cursing under his breath.
<<mook "Man" "male">>Computer, are communications down?<</mook>>\
An emotionless voice replices promptly.
<<mook "Ship's Computer" "unknown">>No sir.<</mook>>\
<<mook "Man" "male">>Then why isn't command responding?<</mook>>\
He demands.
<<mook "Ship's Computer" "unknown">>You are the highest ranking member of the crew who is not dead or incapacitated.<</mook>>\
The same emotionless voice replies.
He misses a step, stumbling before he can catch himself. For several long seconds he stands there.
<<mook "Man" "male">>Computer. How many life signs can you find on the ship?<</mook>>\
<<mook "Ship's Computer" "unknown">>Seven.<</mook>>\
<<mook "Man" "male">>Myself included?<</mook>>\
The man asks hesitantly.
<<mook "Ship's Computer" "unknown">>Yes sir.<</mook>>\
<<mook "Man" "male">>Is my wife alive?<</mook>>\
He asks, a hint of panic in his voice.
<<mook "Ship's Computer" "unknown">>She is, however her life signs are failing.<</mook>>\
In the blink of an eye, the man is running down the corridor.
He's just rounding a corner as fast as his feet can carry him when the lights flicker, a split second later he slams into the bulkhead as the ship loses artificial gravity.
His stomach does a flip and he wretches as the gravity gives out. It takes all of his will to choke back the bile threatening to spill from his lips.
The man barely has time to reorient himself before red emergency lights illuminate the corridor.
A second later the corridor shudders as if caught in an earthquake. Almost as soon as the quake ends, he places both feet against the bulkhead and pushes off, using his hands to guide himself as he propells himself weightlessly down the corridor.
The screen fades to black, then brightens to show the man prying a door open, revealing a woman tangled in the ruins of a destroyed room. A faint hint of frost covers her skin though she's not dead yet. The amount on the ground beneath her and floating in the air around her is a clear indication that she likely will be soon.
<<mook "Man" "male">>Computer.<</mook>>\
The man says, his voice trembling.
<<mook "Man" "male">>How do I get her out without killing her?<</mook>>\
<<mook "Ship's Computer" "unknown">>Impossible. Moving her will kill her. Her life signs are faltering, she will be dead soon.<</mook>>\
The computer says without any hint of compassion.
<<mook "Lana" "female">>Save the baby.<</mook>>\
The woman says, her voice a strained whisper. The one arm that isn't impaled by a steel girder goes to her swollen belly protectively.
The man screams in frustration, tears pooling at the corner of his eyes where he has to wipe them away. The lack of gravity refusing to let them streak down his face normally.
<<mook "Man" "male">>I love you.<</mook>>\
He says, his voice raw.
She swallows, not saying a word as she seems to look through him rather than at him.
He steels his resolve, pulling a utility knife from a pouch at his hip. His eyes move to her belly, pointedly avoiding looking at his wife's face as he prepares to cut her open.
The screen darkens as the sound as the wet sound of flesh being cut emits from the television. All the while, credits scroll silently across the screen.
When the last credits have vanished from the screen, the sound of a baby crying can be heard.
<<link "Next">><<gotoevent setup.events.couchEnd>><</link>><<addtime { minute : 30 }>><<set $finalVoyage to "S1E2">>A voice cuts through the darkness, the infinite expanse of star filled space giving way to a mangled starship floating like an insignificant speck on the cosmos.
<<mook "Ship's Computer" "unknown">>If the baby is to survive the hour, you will need to find a way to keep her warm. Nourishment will also be vital to her survival. However there may be a more pressing issue.<</mook>>\
The baby, whimpering softly, is wrapped in the bloody remains of her mother's clothes, clutched to her father's chest as he kicks off of another bulkhead, propelling himself down the hallway to another door.
<<mook "Man" "male">>Computer, override this door. It's residential, there should be blankets inside if the room is intact.<</mook>>\
<<mook "Ship's Computer" "unknown">>You are allowing your emotions to cloud your thoughts. There is a more pressing issue.<</mook>>\
The emotionless computer is nearly enough to drive the man into a rage.
<<mook "Man" "male">>What could possibly be more important than my daughter?!?<</mook>>\
<<mook "Ship's Computer" "unknown">>Life support will fail in less than seven minutes.<</mook>>\
Something happens deep in the ship, sending a shudder through the vessel that rattles the man's bones and leaves his child wailing.
<<mook "Ship's Computer" "unknown">>Secondary systems offline. Life support compromised. I am sorry.<</mook>>\
<<mook "Man" "male">>You're sorry?<</mook>>\
<<mook "Ship's Computer" "unknown">>Yes.<</mook>>\
<<mook "Man" "male">>Why?<</mook>>\
The man's voice is cold, his eyes on his daughter.
<<mook "Ship's Computer" "unknown">>The fore section of the ship is no longer part of my sensor network. Only two remaining life signs within my range. Life support will fail in less than six minutes. Broadcast antenna down. Chance of survival. 0%.<</mook>>\
<<mook "Man" "male">>Computer, if you're not going to be any help, go fuck yourself.<</mook>>\
He turns his thoughts inward, trying to formulate a plan.
<<mook "Man" "male">>Computer, are the cryo pods intact?<</mook>>\
<<mook "Ship's Computer" "unknown">>Yes. However power will fail within the next four hours.<</mook>>\
<<mook "Man" "male">>What about secondary power systems? Can they be rerouted to the cryo pods?<</mook>>\
<<mook "Ship's Computer" "unknown">>Yes sir. However secondary systems will be down roughly 24 hours after primary power fails.<</mook>>\
The man nods to himself.
<<mook "Man" "male">>What about one of the generators in the vehicle bay? If I could hook one of those up to a pod, set up a power bank with multiple power cores, could I in theory keep the pod powered until rescue?<</mook>>\
<<mook "Ship's Computer" "unknown">>Chance of personal survival. 8%. Chance of baby's survival. 3%.<</mook>>\
<<mook "Man" "male">>Thanks for the vote of confidence<</mook>>\
The man spends a few more seconds in thought.
<<mook "Man" "male">>Ok, here's the plan. Flag likely routs to and from the cryo bay, vehicle bay, anywhere oxygen is stored, and any place I might find supplies for the baby.<</mook>>\
<<mook "Ship's Computer" "unknown">>Calculating. Be advised, you could triple your odds of survival if-<</mook>>\
<<mook "Man" "male">>If you say what I think you're about to say, I will shut you down and do this on my own.<</mook>>\
<<mook "Ship's Computer" "unknown">>Understood.<</mook>>\
A second later, a map displays across the interior of the man's helmet, large parts of the ship marked in red while precious few appear viable.
The baby continues to cry as he changes course.
<<mook "Man" "male">>Sorry baby girl. I need to make one quick stop before we can find you something to eat.<</mook>>\
His voice seems to have no effect on the baby as she continues to wail.
A couple of minutes later, the man is in an airlock, the computer informing him that life support will fail within three minutes, and the baby hastily strapped into a bit of webbing to prevent her from drifting away. The man eventually finds what he's looking for, looks pleased with himself and turns back to the baby.
<<mook "Man" "male">>Ok baby girl, here is what we're going to do. I'm going to bundle you in a thermal blanket and stuff you in a EVA suit like mine. You're probably not going to like it, but it will help keep you warm and we don't have to worry about decompression or running out of air for a while.<</mook>>\
Putting action to words, he ties the arms and legs of the suit in his hands together, helping to condense the suit down a bit, then hooks one of the three oxygen tanks he found to the suit.
He hears as much as feels the ventilation system shut down half way through. Knowing that the life support has failed and that the air is no longer renewing itself.
<<mook "Man" "male">>Computer, can you read the vitals of the baby inside the suit once she's inside?<</mook>>\
Putting actions to words, he unwraps her from her mother's shirt, then wraps her in the thermal blanket he had found before carefully sliding her inside. He feels more than a little concern as he sees her breath in the air, a clear sign that it's already getting cold in this part of the ship.
<<mook "Ship's Computer" "unknown">>Yes sir, I will be able to read her vitals.<</mook>>\
<<mook "Man" "male">>Let me know the second there's any sign of complications.<</mook>>\
Cradling the suit with his daughter inside against his chest, he positions it so he can look though her helmet and see her little face.
Accompanied by the cries of his daughter, he leaves the airlock, ready to seek out the next destination on his list.
<<link "Next">><<gotoevent setup.events.couchEnd>><</link>><<addtime { minute : 30 }>><<set $finalVoyage to "S1E3">>Items float in the air, suspended with the artificial gravity not working. All the while the man frantically searches the room, allowing items to be knocked into the air.
Finally, he lets out a sound of relief, pulling a container with white fluid inside, then setting about the task of squeezing the contents into another container. Once done, he moves to an EVA suit that is floating nearby, carefully removing the helmet. The second the helmet is unsealed, the baby's screams from within fill the air.
<<mook "Man" "male">>It's ok baby girl, I found you something to eat.<</mook>>\
The man's inexperience shows as he feeds the baby, but he gets her fed, burped, then stuffs two more bottles in beside her where her own body will help keep them warm until she needs to be fed again.
Blissfully, a full belly seems to calm her, and she falls asleep within moments
For a second, the man seems lost in thought, then he removes his own helmet and leans close, kissing the newborn baby on the forehead.
<<mook "Man" "male">>Daddy is going to make sure you're ok. I promise you, I'll move the stars if that's what it takes to save you.<</mook>>\
Putting her helmet on first and double checking that it is secure, he then does the same with his own.
<<mook "Man" "male">>Next set of problems. I'm going to head to cryo and size up the situation there, figure out what all I need to make this work.<</mook>>\
<<mook "Ship's Computer" "unknown">>Be advised that even if it were safe to take her, the baby will interfere with your ability to work while in the vehicle bay.<</mook>>\
<<mook "Man" "male">>I know. I already have a plan for that. How long would it be safe to leave her untended?<</mook>>\
<<mook "Ship's Computer" "unknown">>I would advise you work fast in the vehicle bay.<</mook>>\
The computer's non-answer leaves him with a sinking feeling in the pit of his stomach.
With the exception of some floating debris, a panel that looked like it had exploded, and a single body turning serenely as it passes down the corridor, the trip to cryo is uneventful.
However the cryo bay is another matter entirely Several of the large units have busted free of their housings, wrecking havoc on the entire bay. Half of the units are clearly broken or otherwise damaged in ways that would make them useless.
<<mook "Man" "male">>Computer, show me which units are viable, prioritize smaller units like the ones we use for pigs and sheep. Cut power to everything else, we need whatever power we can get.<</mook>>\
<<mook "Ship's Computer" "unknown">>Done. New projections for primary power show we have gained just over 30 minutes of viable time before the system shuts down.<</mook>>\
The man nods, but says nothing as he moves to the nearest unit the computer indicates. He sits his sleeping daughter to the side, then overrides the safety procedures so he can simply open the pod, almost certainly killing its occupant in the process.
With a rough shove, the man pushes the pig from where it is lying, then reaches for his daughter again.
<<mook "Man" "male">>Here is what I plan to do. I'm going to set the an air canister for a trickle of air. Hopefully it will last a couple of hours. If the air runs out or I'm not going to make it back in time, you're going to override the controls, seal and cycle the cryo pod.<</mook>>\
<<mook "Ship's Computer" "unknown">>The child will not survive. There is zero chance of rescue before secondary systems would fail.<</mook>>\
<<mook "Man" "male">>Do you think I give a floating fuck? Either give me a better idea or shut up.<</mook>>\
The computer remains silent.
Over the next hour, the pod is checked, double checked, cleaned and checked again, then the man removes the baby from the spare EVA suit, feeds her quickly because he doesn't want to expose her to the cold any longer than he must, then starts to move her to the pod.
<<mook "Man" "male">>I know baby girl. It's cold, but this is the best I can do right now.<</mook>>\
He tells the whimpering baby.
<<mook "Ship's Computer" "unknown">>Actually, I may be able to keep her warm. Since the pod is still in its cold cycle, I need to run a thaw cycle before it can be used anyway. I can regulate the speed of the cycle to keep the pod warm for several hours if need be.<</mook>>\
<<mook "Man" "male">>Make it happen.<</mook>>\
Looking at his daughter, he removes his left glove, touching his daughter with his bare hand for the first time, feeling her warm skin against his palm.
<<mook "Man" "male">>I love you baby girl.<</mook>>\
With those words said, he puts his glove back on, then checks the cryo pod one last time before turning.
Moments later, he's moving through the ship again, a sense of urgency driving him forward. He doesn't slow until another shudder goes through the ship.
<<mook "Man" "male">>Cryo bay?<</mook>>\
A momentary panic threatens to overwhelm him.
<<mook "Ship's Computer" "unknown">>The cryo bay is fine. What you felt was a local event. One of the passages ahead just vented to space. This however presents us with a different problem as there is no longer a viable route to the vehicle bay.<</mook>>\
<<mook "Man" "male">>Then a magboot it across the hull.<</mook>>\
<<mook "Ship's Computer" "unknown">>You will only be able to transport the generator you seek and up to six power cores. My calculations suggest that a minimum of eight will be needed to maintain two cryo pods until rescue.<</mook>>\
<<mook "Man" "male">>I'll make two trips.<</mook>>\
<<mook "Ship's Computer" "unknown">>You only have enough remaining oxygen for this trip.<</mook>>\
<<mook "Man" "male">>Then I'll figure something else out.<</mook>>\
Moving toward the nearest airlock, the man double checks his map, then steps inside.
<<link "Next">><<gotoevent setup.events.couchEnd>><</link>><<addtime { minute : 30 }>><<set $finalVoyage to "S1E4">>Against an unending backdrop of countless stars, a single man stands at the edge of a gaping hole in the side of a mangled starship.
<<mook "Man" "male">>There isn't much left, is there?<</mook>>\
<<mook "Ship's Computer" "unknown">>Estimated that 43% of the vehicle bay is simply, . . . gone.<</mook>>\
Nodding to himself, he makes his way around the jagged edges and into the cavernous bay. It is slow going, and more than once he snags his suit on something sharp.
He's found a generator and five power cores in just under two hours time. Unfortunately, no matter how hard he looks he is unable to find more.
After an uncharacteristically long silence, the computer speaks.
<<mook "Ship's Computer" "unknown">>I will need to cycle the cryo pod in just over an hour, and I estimate it will take nearly that long for you to return there.<</mook>>\
The implications of the computer's words are left unsaid. The man nods, sighing deeply.
<<mook "Man" "male">>Understood<</mook>>\
The trip back to the cryo bay is quiet, only the sounds of the man carrying an impossibly large bundle can be heard, the massive load only made possible by the complete lack of gravity.
When he reaches the edge of the cryo pod, he can tell it's cold from the faint layer of frost on the glass panel. However he takes comfort knowing that his daughter is safe and warm inside.
<<mook "Man" "male">>Computer, if we cycle the pod, freeze her now, can I safely hook to the generator afterward?<</mook>>\
<<mook "Ship's Computer" "unknown">>The cryo pod has a one hour independent power supply for exactly that kind of situation.<</mook>>\
Sighing in relief, the man nods.
<<mook "Man" "male">>Ok, give me a moment with her, then we'll cycle the pod.<</mook>>\
<<mook "Ship's Computer" "unknown">>There are still two problems we must address if there is any chance of survival. The first is that with two pods, we will fall 23% short of the time needed for the earliest possible rescue. The second is that there is no way to contact help.<</mook>>\
<<mook "Man" "male">>I've run the numbers in my head a thousand times for the first problem. We've got plenty of power for what I have planned. The second problem is easy, it's a little trick that I heard about, some miner set up a power loop through their environmental suit and hooked to a power supply. Sort of gave the suit a little charge, then when that charge wore off it sent a ping through the metal piping in the mines which in turn triggered a switch that gave the suit a new charge. Caused a ping about once every half hour, full battery aught to keep a steady ping for a hundred years longer than we need it for. Any ship following our path should hear it easily if we don't drift too far off course.<</mook>>\
Pulling his helmet off, he can feel the bitter cold of the room bite into his flesh, his lips ache almost instantly and he knows within a minute frost will start to form on his skin.
Seemingly oblivious to his own discomfort, he opens the pod and leans forward.
<<mook "Man" "male">>I love you baby girl.<</mook>>\
He lets his lips touch her brow and instantly realizes his mistake as his lips freeze to her flesh. She begins to cry, and in his haste he splits open both his lip and her forehead.
<<mook "Man" "male">>Oh God, I'm sorry.<</mook>>\
Knowing that sealing and cycling the pod is the quickest way to stop the bleeding, he does so, his tears freezing as he cries.
Quickly, he places his helmet back on before the frigid temperatures can make what comes next impossible.
<<mook "Ship's Computer" "unknown">>I don't understand. With the information I possess, I can not formulate any situation where both of you survive.<</mook>>\
<<mook "Man" "male">>I know. If I had gotten enough power cells, what would our chance of survival be?<</mook>>\
<<mook "Ship's Computer" "unknown">>81% chance of the generator giving out before rescue.<</mook>>\
<<mook "Man" "male">>And the odds are pretty similar that I would have run out of oxygen going back for a second generator even if I didn't have to magboot across the hull.<</mook>>\
His words are a simple statement. Even as he speaks, he is working to set up the generator for what he needs it for.
<<mook "Man" "male">>The moment I mentioned the cryo bay, I already knew I was dead. Now, tell me what her chances of survival and rescue how things stand right now, with what I plan to do?<</mook>>\
<<mook "Man" "male">>97% chance of survival and rescue. Cryo pod has been cycled successfully, and occupant's vitals are all within safe ranges.<</mook>>\
He nods absently.
<<mook "Man" "male">>Start recording. Every word I say until the end. I want my daughter to receive this recording when she's old enough to understand what I'm saying.<</mook>>\
As the man begins to talk, the screen slowly darkens. While the scene has a sort of finality to it, the television announces that there is one final episode before going to a commercial break.
<<link "Next">><<gotoevent setup.events.couchEnd>><</link>><<addtime { minute : 30 }>><<set $finalVoyage to "S1E5">>The sun rises over an alien landscape. The sunrise is bright and beautiful, not a cloud in the sky. Purple leaves sway gently from thick white trees as a gentle breeze filters through them.
Fields of grass the color of amber stretch as far as the eyes can sea.
In the distance is a large lumbering beast, thick protective scales covering its hide as its twin snouts pull up tufts of grass to stuff into its gaping maw.
As the camera pulls back, a girl of about twenty years of age is looking in a mirror. She spins at the sound of someone knocking on her door, tears in her eyes.
<<mook "Boy" "male">>Lily! It's Founder's Day!<</mook>>\
He's similar in age to the girl, but instead of sadness in his eyes, there is barely contained excitement The same instant that the words leave his mouth, his expression sobers.
<<mook "Boy" "male">>Crap, I'm sorry, I wasn't thinking.<</mook>>\
<<mook "Lily" "female">>It's ok, I'll see you at the ceremony.<</mook>>\
She assures the man before he hurries off. Turning back to the mirror, she absently reaches up and touches the faint scar on her brow, then steels her resolve.
Not long after she stands among a large crowd of people, nearly all filled with joy and excitement, a sharp contrast to the sadness in her eyes.
<<mook "Founder" "male">>You call me Founder, but that's a title that rests heavy on my brow. A Founder is one who begins something, someone who sets history in motion. Our colony is young, yet I would argue that only a single person here can truly be called Founder. One person we can look at who embodies everything we aspire to become, every hope and dream we have for the future.<</mook>>\
There's a short pause as the man lets his words sober the crowd.
<<mook "Founder" "male">>Every colony has its traditions. Every colony has moments that define it. For us, that defining moment came before we even arrived on this new world. And it has become a symbol of all that we aspire to be. Our first colony ship, the one that was supposed to lay the ground work that would allow us to live here was struck by a rogue comet before entering the system. The results of which,. . . .<</mook>>\
The man falters, his expression becoming haunted.
<<mook "Founder" "male">>More than a thousand lives were lost that day, and a single life began. We know about the rogue comet because of the ship's computer. We know the important parts because of Markel Woodard. He left a recording of his final hours. We all know the story, but I'm telling it again because it is a part of who we are.<</mook>>\
When the man's eyes find Lily in the crowd, he smiles sadly to her, a smile that she returns with tears streaming down her face.
<<mook "Founder" "male">>Markel is everything we aspire to be. His selflessness, his love, his sacrifice, everything he did in his final hours was to ensure a future for his daughter, to make sure that even once he was gone, that she could carry on in his place. He bright his daughter into this world even as his wife died. He traversed through a broken ship holding onto an impossible hope with no other goal than to ensure his daughter survived, knowing that he would never know her fate for sure. He might also be why none of us has ever had bacon.<</mook>>\
A sad sort of chuckle goes through the crowd.
<<mook "Founder" "male">>Twenty years ago today, we first set foot on this world. Twenty years after our ill fated sister ship was to arrive. It has been hard, we've struggled and earned everything we have through blood sweat and tears. We've had more than our fair share of heartache, but through it all we've aspired to be something more. Markel never gave up, and we followed his example. We've created a statue in his honor, to be unveiled shortly, a declaration to ourselves that we will always aspire to protect and love those around us no matter the cost.<</mook>>\
A murmur of agreement goes through the crowd.
<<mook "Founder" "male">>Lily Woodard was given the recording of her fathers final words on her 13th birthday. Well, plus about twenty years of cryosleep.<</mook>>\
The laughter is subdued, and those near Lily reach out to hug her and whisper words of comfort.
<<mook "Founder" "male">>I talked with her at length the other day, asking her permission to share that recording with all of you. She cried a little, she laughed a little, and she agreed to share it with all of us.<</mook>>\
The Founder does something at his podium, then a new voice begins to speak. The voice is raw, punctuated by the chattering of teeth.
<<mook "Markel" "male">>Hey baby girl. I'm sorry about the forehead. I didn't realize it was that cold already. If it makes you feel any better, I think it tore me up worse than you. I hope you don't end up with a scar. Your mother, Lana wanted to name you Lily, so I hope that whoever finds you honors that. I love you more than anything.<</mook>>\
There's a soft wheeze, followed by a sort of swallowing sound before the chattering of teeth can be heard.
<<mook "Markel" "male">>I wish I had all day to talk to you, but the computer says I'll sort of fall asleep in a little while. I thought I'd tell you some stories. You know, the kind of thing every kid hates to hear their parents tell, like 'I was a kid too' stuff, how we met, all of that kind of stuff. None of that got recorded in the personally logs, so the only way you'll ever hear it is if I tell you now.<</mook>>\
For a little more than an hour he talks, telling stories that make people laugh, stories that make people cry, and stories that make those gathered hold their loved ones close. Toward the end, his voice has started to be hard to understand, and his words come slower.
<<mook "Markel" "male">>I'm feeling pretty tired. Having a hard time thinking. I hope I didn't forget anything important. Got a few more things to say. Find yourself a good man, someone who love you as much as I do. Tell him I'll kick his ass if he ever makes you cry. Heh. Get married, love your husband, love your kids, that's more important than anything. And be happy, smile, make sure the people around you know you love them. Live life without regrets and never forget to treasure the little moments.<</mook>>\
The sound of breathing, labored, can be heard for several long seconds before his voice returns.
<<mook "Markel" "male">>Where was I? I might have nodded off for a second. Shit, I never found a diaper for you before I stuck you in the pod. Whoever finds you is going to hate me. I, . . . I'm feeling kind of tired. I think I'm going to take a little nap. Maybe I'll remember a few more stories when I wake back up. Love you.<</mook>>\
The silence lingers, the breathing becoming shallow until silence reigns.
<<mook "Lily" "female">>Love you too dad.<</mook>>\
<<link "Next">><<gotoevent setup.events.couchEnd>><</link>><<addtime { minute : 30 }>><<set $finalVoyage to "S1E1">>A deep and ominous voice reverberates from the televisions speakers. As the voice begins to speak, grainy images begin to appear on the screen
<<mook "Narrator" "male">>At first, it was just rumors, a friend of a friend that heard of a guy that was infected. But the rumors persisted, and then the first recordings started appearing on the internet. Even though scientists had a name for it, the public quickly came to know the infection as the 'Futa Virus.'
Within a few weeks, governments all around the world had declared martial law. But no matter what anyone did, the infection continued to spread.
In a month's time, governments had fallen, the military had been overrun, and the trappings of 'civilized' society were long gone. The power grid had collapsed, the pumps no longer ran without power making clean water scarce, and phones no longer worked without their signal towers powered.
In the final days before everything turned to complete anarchy, it was discovered that taking male cum internally (Orally, anally, or vaginally) could prevent the disease from turning someone who had been infected. Once fully turned, male cum will no longer prevent the infection of someone who has been contaminated, however it WILL make the infected docile for a short period of time. Male cum has become the single most valuable substance in existence.
Survivors were rare. The lucky ones traveled in small groups, protecting each other and helping each other scavenge for supplies. The unlucky ones, . . . . well, there weren't many loners left.<</mook>>\
As the screen becomes clearer, the sounds of a cupboard opening can be heard.
James stands in the kitchen of a quiet little house in the suburbs, his eyes taking in his meager supplies, a few simple keepsakes, a hand operated can opener, two cans of kidney beans, a canteen full of water, a tattered change of clothes, a portable stove, a sleeping bag, and a backpack.
Glancing out the window he can see a single Common Infected walking along the far side of the street. Above the rooftops, the sky has begun to lighten, the horizon painted in shades of pink and purple in the slightly overcast morning.
He lets his attention turn back to the Infected, taking in her appearance. She's beautiful, a virtual naked goddess made flesh. A pretty face framed in dark brown hair, large breasts and a perfect body. Well, perfect with the exception of the nearly foot long cock dangling between her legs.
<<mook "James" "male">>Give her half a chance and she'll fuck me senseless, turn me into another one just like her.<</mook>>\
He mutters to himself.
Allowing the curtain to fall back into place, he sits back down, waiting for the relative safety of full light before setting out in search of supplies. As he waits, his mind turns to his options:
To the North, there are miles of residential area. Houses that potentially have supplies to scavenge.
To the East, is the mountains. While supplies may be harder to come by, the lack of human population may also result in a smaller number of Infected to contend with.
To the South, is the main part of town. Supplies may be plentiful, but there will also be more Infected in a dense population center like that.
To the West, are the docks and train yards. There may be large supplies of provisions there, so much so that the you would need to find a way to transport them.
<<mook "James" "male">>To the mountains I think.<</mook>>\
He says softly, realizing that's going to be the safest choice, even if he may need to spend more time scavenging supplies.
<<mook "James" "male">>It's a good thing my dad took me camping so often when I was a kid.<</mook>>\
Glancing out the window one last time to make sure the street is clear, he turns back to his pack, picking it up and reaching for the door.
Once outside, he slips his backpack into place, adjusting the straps so they are comfortable before he sets out down the street, the low mountain range stretching out before him on the horizon.
Realizing that his supplies will never last long enough for him to reach the mountains, he decides that he had better try scavenging for supplies along the way.
Towards mid afternoon, he sees a little blue house along the way that doesn't look like it's been looted too badly. Unlike most of the other houses he had passed during the day, all of the windows appear to be intact, or more commonly, boarded up. The yard is cleaner than most, with almost no rubble strewn about. And the doors all appear to be closed.
He finds his footsteps drawing him closer and closer to the house. Reasoning that even if he can't find anything useful inside, it would still make a safe place to hold up for the night.
Stepping up to the door, he tries to look inside, but it's just dark enough that he isn't able to see much.
Reaching out, he tries the doorknob, turning it to see if it's locked. With a soft click, the door begins to swing open.
The interior of the house is dark, and it looks like most of the furniture has been pushed to the windows to add a little extra security. Clearly uneasy, he enters the house slowly, wary of an ambush.
A sudden movement to his left has him raising his arm to shield himself from a possible attack. A split second later, something wet hits his sleeve.
<<mook "James" "male">>What the..<</mook>>\
He begins.
<<talk "stranger">>Shit!<</talk>>\
A male voice blurts from the direction of the movement.
<<talk "stranger">>Sorry! I thought you were one of them!<</talk>>\
The voice comes out high, and has a slight tremor to it.
A second later a tall, lanky man steps out of the shadows. He appears unkempt, and his clothes are ragged, in his hands he holds a squirt gun.
With a shrill suspenseful sound, the screen turns black and the credits begin to scroll across the screen. As the credits scroll, white drops drip from the names in the credits.
Picking up the remote, you consider if you want to watch another show, or if you'd prefer to turn the television off for the time being.
<<link "Next">><<gotoevent setup.events.couchEnd>><</link>><<addtime { minute : 60 }>><<set $FATV to "S1E2">>Grainy images flicker across the screen as the beginning credits start to scroll.
Flickering images of a young man, James, grim faced as he collects his few meager belongings into a duffel bag.
Images of him walking, occasionally moving to avoid one of the Infected in the hopes of avoiding detection.
Then his hand on a doorknob, turning it slowly and stepping inside right before a shrill shriek blares from the speakers.
Over the next couple of seconds, the screen clears up to reveal a crystal clear image and the episode picks up exactly where the previous one let off.
<<talk "stranger">>Shit!<</talk>>\
A male voice blurts from the direction of the movement.
<<talk "stranger">>Sorry! I thought you were one of them!<</talk>>\
The voice comes out high, and has a slight tremor to it.
A second later a tall, lanky man steps out of the shadows. He appears unkempt, and his clothes are ragged, in his hands he holds a squirt gun.
James gives a sigh of relief when he realizes he's found another survivor.
When his hand goes to his sleeve, it comes away sticky and wet.
<<mook "James" "male">>What the?<</mook>>\
He says again, feeling the slightly slimy texture of the fluid.
Lowering the squirt gun, the man double checks the front door, risking a quick glance through the drapes beside the door to make sure things are clear.
<<mook "James" "male">>What's with the squirt gun?<</mook>>\
James asks softly, wondering what good something like that could possibly do.
<<talk "stranger">>Two thirds water, one third cum.<</talk>>\
The man says as if that explains everything.
<<mook "James" "male">>Ok?<</mook>>\
James says cautiously.
The man looks at James like he's nuts for a second.
<<talk "stranger">>Heh, you must not have been following the media right before the grid went down.<</talk>>\
The man says, looking James up and down as if trying to determine his worth.
<<talk "stranger">>Uninfected cum will make an Infected docile for a few seconds, all it takes is skin contact.<</talk>>\
He shrugs.
<<mook "Sam" "male">>Name's Sam.<</mook>>\
Sam doesn't even wait for James' reply before heading further into the house.
<<mook "James" "male">>James.<</mook>>\
He quickly replies, following the man uncertainly.
The man leads James into the kitchen where he can see various supplies scattered along the counters. Sam moves to a little camping stove that he lights, placing a pot on top of the little burner.
<<mook "Sam" "male">>Chicken noodle?<</mook>>\
He asks, holding up a family sized can of Chicken Noodle soup.
<<mook "James" "male">>Yes please.<</mook>>\
James says, nodding at his choice.
Once the soup is in the pot, Sam adds some water then turns back to you.
<<mook "Sam" "male">>So, you run into those bitches scabbing the city for men yet?<</mook>>\
The bitterness in his voice startles James, leaving him momentarily fighting the urge to flee.
<<mook "Sam" "male">>No, you wouldn't have.<</mook>>\
He says at James' reaction.
<<mook "Sam" "male">>You see, there's a group of ladies who are looking for men. And all they want you for is your cum.<</mook>>\
He gives a humorless smile.
<<mook "Sam" "male">>Now that may have been a wet dream before this all started, but these girls ain't the types to ask if you want a good time.<</mook>>\
Curious, James gestures for him to continue.
<<mook "Sam" "male">>I saw a caravan of them, at least a dozen ladies, and three cages, all with a naked man inside.<</mook>>\
He shrugs.
<<mook "Sam" "male">>That night, I slipped close enough to the camp to talk with one of the men, damn shame I couldn't get him free. He said all those bitches went on about was fucking and sucking guys, almost as obsessed as those Infected bitches, these girls claimed that if they swallowed a load, it kept them immune from Infection for a couple of hours, and getting a load in their cunts will keep them immune for the better part of a day.<</mook>>\
He sneers.
<<mook "Sam" "male">>Apparently, all men are useful for is the 'Cure' and we don't have any say in the matter.<</mook>>\
Sam stirs the soup, pulling two bowls out of the sink, rinsing them with some bottled water, then filling them with the steaming hot soup.
Realizing that he hasn't had a hot meal in nearly a month, James eagerly takes the offered bowl in spite of the obviously unsanitary conditions.
The first mouth full of hot soup almost melts on his tongue, his eyes closing part way as he savors the taste.
<<mook "James" "male">>Oh god, that's good.<</mook>>\
He barely whispers.
The two men eat in silence for several minutes, Sam slurping the last of his soup noisily as James tries to spoon the last few drops from his own bowl.
<<mook "James" "male">>So, uh, you had many run ins with these ladies?<</mook>>\
James asks, trying to make conversation.
Sam seems to bristle.
<<mook "Sam" "male">>Yeah, I've come across them a few times now.<</mook>>\
He waves his spoon in front of him in a broad gesture.
<<mook "Sam" "male">>A few days after the whole caravan thing, I bumped into this blond skank while scavenging. Took her all of five seconds to talk her way into my pants. I couldn't believe my luck, some hot little piece of ass willing to spread her legs for me as soon as I met her? I thought I was in heaven.<</mook>>\
He chuckles humorlessly.
<<mook "Sam" "male">>I buried my bone balls deep in that sweet little cunt of hers, fucking blew my load in less than a minute.<</mook>>\
He stops suddenly.
<<mook "Sam" "male">>Don't you judge now, I hadn't had a piece of ass that sweet in years, and it had been months since the last time I'd been laid, you'd have done no better.<</mook>>\
Sam throws a pointed looked your way, before continuing.
<<mook "Sam" "male">>I didn't realize my mistake until I laid down beside her to catch my breath. I caught her trying to slip something into my drink, I think she was trying to drug me or something. Anyway, I caught her and it turned into a big fight. Now, I'm not too much a man to hit a girl, but this little bitch could fight. She had to be ex military or something.<</mook>>\
With a shrill suspenseful sound, the screen turns black and the credits begin to scroll across the screen. As the credits scroll, white drops drip from the names in the credits.
You watch the credits for a few seconds before reaching for the remote, you consider if you want to watch another show, or if you'd prefer to turn the television off for the time being.
<<link "Next">><<gotoevent setup.events.couchEnd>><</link>><<addtime { minute : 60 }>><<set $FATV to "S1E3">>Grainy images flicker across the screen as the beginning credits start to scroll.
Flickering images of a young man, James, grim faced as he eats a bowl of soup across from another man.
Images of the other man talking animatedly, a hint of madness in his eyes.
All of these images punctuated by images of the Infected lurking in the shadows or standing in the streets.
Over the next couple of seconds, the screen clears up to reveal a crystal clear image and the episode picks up exactly where the previous one let off.
Sam walks back to the little camp stove, turning off the burner and checking the little pot for any soup he may have missed the first time.
<<mook "Sam" "male">>Damn Infected skank showed up and we both bolted.<</mook>>\
The anger is obvious on his face.
<<mook "Sam" "male">>I hope that fucking thing caught her.<</mook>>\
Shrugging, his expression suddenly softens.
<<mook "Sam" "male">>Second door on the right is a spare bedroom.<</mook>>\
Without a further word, he heads down the hall, stepping through the door opposite the one he had indicated to James. James hear a faint click as the door is locked from the inside.
Not entirely sure what to think of Sam, but realizing that it's too late to find another safe place for the night, James heads for the room he had offered, locking the door behind himself as well.
Laying down in bed, it isn't long before James hears Sam exit his room. Through the night, he can hear the other man moving through the house. Sometimes, it sounds like he's pacing, other times he will move quickly from one part of the house to another. At one point, he stopped outside James' door, James could hear him breathing, but nothing else.
Finally, late in the night, exhaustion overcomes James and he falls asleep.
James wakes with a start, a solid knock on his door interrupting his troubled dreams.
<<mook "Sam" "male">>Rise and shine.<</mook>>\
Sam calls.
<<mook "Sam" "male">>I pulled my last package of bacon for you, so you're going to drag your ass out of bed and help me eat it.<</mook>>\
His tone is light hearted in spite of his crude language.
Opening the bedroom door, James is assaulted by the smell of freshly cooked bacon. He half smiles in spite of himself at the smell. When he reach the kitchen, he finds a plate, stacked high with bacon, Sam setting on the other side of the table, devouring an equally tall pile from his own plate.
<<mook "Sam" "male">>Been a long time since I've had someone else around.<</mook>>\
Sam begins.
<<mook "Sam" "male">>How about you stick around, we can make a go of it together. Besides, it's always nice to have someone around who can watch your back.<</mook>>\
He continues around a mouth full of bacon.
James is clearly a bit unsure about Sam. He seems like a nice guy, but he can't quite shake the feeling that there's something off about the man.
James was headed for the mountains. But at the same time, it would be nice to have another uninfected human being around. He just opens his mouth to reply to Sam before he's interrupted.
A banging noise from the door disturbs the peaceful quiet of their breakfast making both James and Sam jump.
<<mook "James" "male">>Fuck me! You expecting company?<</mook>>\
James inquires.
<<mook "Sam" "male">>No man, but it could be anyone. Infected, another survivor or those crazy bitches.<</mook>>\
Sam hisses.
Sam raises a good point, James gets up and walk as quietly as he can to the door. Unfortunately the door has no spyhole or windows to see through. The only way he's going to see who's on the other side is if he opens it.
As James contemplates what to do, a loud bang is heard.
<<mook "Sam" "male">>That isn't a knock.<</mook>>\
Sam whispers to James urgently.
<<mook "Sam" "male">>That's someone trying to break the door down. We should hide.<</mook>>\
Since opening and running both seem like stupid ideas right now. James and Sam run deeper into the house, entering their respective rooms.
<<mook "James" "male">>Shit.<</mook>>\
James mutters to himself.
<<mook "James" "male">>It probably would of been better to stick together. Oh well too late now.<</mook>>\
Just then James hears the door being broken down, a few seconds later he can see two figures casting shadows through the door frame.
<<mook "Gruff Woman" "female">>Are you sure a cock lives here?<</mook>>\
A slightly gruff female voice asks.
<<mook "Gruff Woman" "female">>I'm pretty sure a rat wouldn't be happy living here.<</mook>>\
<<mook "Bored Woman" "female">>Definitely.<</mook>>\
Says the more gentle but bored sounding second female voice. The gruff sounding woman, replies,
<<mook "Gruff Woman" "female">>Blondie fucked up capturing him but we were able to track him. He's not half as smart as he thinks he is.<</mook>>\
<<mook "Bored Woman" "female">>In fairness it doesn't take much to outsmart Blondie.<</mook>>\
<<mook "Gruff Woman" "female">>Whatever. You check the other side of the hall, I'm gonna see if there is anything we can scavenge.<</mook>>\
Just then from where James is hiding, a very tall woman come into your view. She's is well built but by no means unattractive. She has a long brown ponytail and has deep brown tan. She is wearing a white tank top, a sleeveless denim jacket and some ripped black trousers. She is also unbelievably stacked. Her tits seem to be the same size as her head.
As James admires the sight of her, she steps into the room and starts to look around.
James holds his breath as she gets closer and closer to where he is hiding.
With a shrill suspenseful sound, the screen turns black and the credits begin to scroll across the screen. As the credits scroll, white drops drip from the names in the credits.
You watch the credits for a few seconds before reaching for the remote, you consider if you want to watch another show, or if you'd prefer to turn the television off for the time being.
<<link "Next">><<gotoevent setup.events.couchEnd>><</link>><<addtime { minute : 60 }>><<set $FATV to "S1E4">>Grainy images flicker across the screen as the beginning credits start to scroll.
Flickering images of a young man, James, looking at the front door of the house ad something slams into it, the door clearly splintering.
Images of the other man wild eyed, looking for a means of escape.
Both men scrambling, searching for a place to hide from whatever is about to come.
All of these images punctuated by images of the Infected lurking in the shadows or standing in the streets.
Over the next couple of seconds, the screen clears up to reveal a crystal clear image and the episode picks up exactly where the previous one let off.
James tries his best not to jump as he hears a voice shout from the kitchen.
<<mook "Bored Woman" "female">>Hey Casey!?<</mook>>\
<<mook "Casey" "female">>What!?<</mook>>\
The woman close to him, which he can only assume is Casey, replies.
<<mook "Bored Woman" "female">>There is definitely someone here! The cooker is still warm!<</mook>>\
Well fuck there goes any chance of them leaving anytime soon.
<<mook "Casey" "female">>Yeah well I'll keep looking!<</mook>>\
Then Casey turns around out of James' room and into Sam's room. His heart goes cold as he hears her chuckle.
<<mook "Casey" "female">>Fee-fi-fo-fum I smell the cock of a well-hung man.<</mook>>\
If James wasn't scared half to death, he might of laughed at that terrible joke. Then all he hears is a scuffle. Looks like Sam wasn't as lucky (or as good at hide-and-seek) as James, and Casey found him but she hasn't called out to her friend yet. If James went out to help Sam it would be two against one and he'd have the element of surprise, but then again it's a cruel world and they are only looking for one guy so they'll probably leave after getting him rounded up.
<<mook "James" "male">>Well he did share his bacon with me.<</mook>>\
James mumbles to himself. and save him.
As he comes out of his hiding spot and enter Sam's room, he can see Casey with Sam in a headlock.
<<mook "Casey" "female">>We don't want Miri getting all the fun do we?<</mook>>\
Casey whispers to Sam.
<<mook "Casey" "female">>I might as well take you for a test drive before the girls get their hands on you cutie.<</mook>>\
<<mook "James's Thoughts" "male">>Well that explains why she hasn't called her friend over.<</mook>>\
Sam's struggling gets weaker and weaker with every passing second and just as James gets right behind Casey he hears her starting to unbuckle the other man's belt.
James has to act now before Sam passes out.
He's preparing to grab Casey when he hears a shout from the other end of the house.
<<mook "Miri" "female">>Incoming! We've got to move!<</mook>>\
Then James hears them. More than one of the Infected screaming as they rush the house.
Not sure what else to do, you quickly step back, hoping not to be seen.
Casey growls in frustration.
<<mook "Casey" "female">>Alright bitch boy, you can either come with us without a fight, or I can break your fucking leg and leave you for the Futa.<</mook>>\
<<mook "Sam" "male">>You.<</mook>>\
Sam almost spits the words, clearly unhappy. James watches as Sam is shoved out of the room, the woman following a couple of steps behind.
<<mook "Casey" "female">>Found the pitch that got away.<</mook>>\
She calls out.
The second they are out of sight, James moves, slipping into the closet to hide until the Infected pass.
Outside he can hear shouting, a single gunshot, then more gunshots. Then the shooting ends, there's no longer any sounds of the Infected.
James slowly slips from his hiding place and moves across the house. Glancing out the broken front door, he can see several dead Infected laying in the street, along with a couple who are clearly hurt and trying to drag themselves toward their last seen prey.
Knowing that time is important if he's going to help Sam, but also knowing he needs to be prepared, he quickly rummages through the house for supplies, only leaving once his backpack is full.
Staying clear of the Infected, he starts off in the direction the dead and injured ones seem to be facing.
A couple of hours later, he's about to give up the search and try to find a safe place to stay for the night when James sees smoke coming from a couple of blocks away.
Deciding that it shouldn't take long to find the source of the fire, he start in that direction.
A few minutes later, he can see that the smoke is coming from the chimney of a large house about a block further down the road.
Tense, James wonders if this is the same people who took Sam, or if it could be someone else.
Slipping into a nearby alley, James drops his pack and proceeds on foot towards the house, trying to remain in cover as best he can.
As he nears the house, the first thing that strikes him is the smell of cooking meat, the second thing that he realizes is that he can hear the sound of two people talking, both female from the sounds of them.
Sneaking closer in the hopes of getting a look at who he is dealing with, he leans around the corner of the house he is huddled beside. He can see three ladies, all between their late teens and their early thirties. All three of them are dressed in pants, with belts, t-shirts, and one of them has what appears to be a scarf around her neck.
The blonde of the group leans over the railing, looking down the street away from James, a rifle slung loosely over her shoulder.
Much closer, James hears a faint crunch, followed by a woman's voice.
<<talk "femaleStranger">>Now, this can play out one of two ways.<</talk>>\
She pauses for a brief moment.
<<talk "femaleStranger">>You can move real slowly, keeping your hands where I can see them. Then we can both walk back to the house and get to know each other like proper people.<</talk>>\
Another pause, longer this time.
<<talk "femaleStranger">>Or, you can do something stupid like run, or try for my gun, in which case I'm going to assume you're trouble. And I won't hesitate to blow your fucking brains all over the side of this house if I think you're trouble.<</talk>>\
She presses the barrel of her gun against the back of James' head to emphasize her point.
<<talk "femaleStranger">>We understand each other?<</talk>>\
Her voice carries a dangerous undertone.
<<link "Next">><<gotoevent setup.events.couchEnd>><</link>><<addtime { minute : 60 }>><<set $FATV to "S2E1">>Grainy images flicker across the screen as the beginning credits start to scroll.
Images of a woman, a man talking to her before exiting the building.
The woman looks sad, clearly unhappy being alone.
Images of Futa moving through the trees in a forest, seeking prey.
Over the next couple of seconds, the screen clears up to reveal a crystal clear image of Jasmine looking at a calendar.
It had been three days since she last saw Brandon. He had left in search of supplies and never returned.
Brushing a long strand of blond hair behind her ear, she takes a deep breath, for the first time, admitting to herself that Brandon wasn't coming back. While part of her clearly mourns losing him, she quickly turns her thoughts to survival. With only a few days worth of food remaining, she realizes that she will have to find food soon if she is going to survive.
When Brandon left, he took the rifle with him, but he did leave the pistol, along with the box of ammo the two of them had found in the cabin they have been staying in. There were also some traps in the basement that she had considered setting up but ultimately decided against it.
Considering her options, she pulls the pistol close to herself, turns off the small lantern beside her, and buries herself under a small pile of blankets for the night. She'd sleep on it, then set out in the morning.
She wakes a little later than she had intended, the sun is up and the battery powered clock beside the bed claims it's just past 10am. She gathers her things in a flurry of activity while chewing on the last few slices of jerky for breakfast before heading out.
Once outside of the little cabin, she spends a few seconds looking around, taking one last look at the place she has called home for the last few weeks. Sighing inwardly, she glances up the mountain in the direction of the lodge she knows rests near its peak.
As she starts out, she sets a brisk pace, hoping to reach the lodge by nightfall, but within an hour, she realizes that it's going to take longer than she had hoped to get there. Two days, maybe three.
Staying just inside the treeline for the sense of safety it gives her, she follows the vehicle strewn highway up the mountain. By late afternoon, her thoughts turn to finding shelter for the night.
Seeing what appears to be a cabin just a short distance from the highway, she slips further into the treeline, approaching the building cautiously.
While the small cabin doesn't look like it's had a coat of paint in a decade or more, it otherwise seems to be in good repair.
Suddenly, motion just a little further into the woods draws her attention. She can't make the figure out clearly, but from what she can see, it looks like a woman wearing a long jacket, wandering aimlessly through the trees.
Knowing that the Infected are almost always naked, she starts to cautiously approach the figure in the woods.
Making sure there is no one, or nothing nearby, she calls cautiously,
<<talk "femaleStranger">>Miss?<</talk>>\
She realizes her mistake almost instantly. The figure spins towards her, its long jacket flaring out around it, exposing the Flasher's naked form beneath.
Before she can react, the small framed Flasher crouches and springs in her direction, jumping an alarming distance to tackle her to the ground.
The Flasher's lustful howl fills the evening air. Seconds later, other Infected's howls can be heard in reply.
Even as she struggles to free herself, the Flasher tears at her clothing, exposing her body to the cold air of the forest.
She knows she doesn't have much time to fight the Flasher off if she hoped to escape. Its rigid cock bobs dangerously near her groin, and she can hear the sounds of other Infected rapidly approaching.
Frantically, she swings at the Flasher, somehow managing to knock it off of her.
Scrambling to her feet, she runs for the house with every ounce of speed she can manage.
As she nears the house, she can hear the Flasher behind her, howling loudly in fraternization as she flees.
Jasmine barely acknowledge that the front door of the cabin is open as she dives through the opening and slam the door shut behind her. A split second later, the Flasher slams into the door hard enough to rattle it in its frame.
With her back against the door, she tries to catch her breath. After a few seconds, her adrenaline spikes as she realizes that the Flasher is no longer pounding on the door at her back, the evening descending into an eerie silence.
Turning to the door, she locks it, then turns back towards the rest of the room. Looking around, she sees that the living room is small but cozy, including a long couch with a throw blanket over the back.
Cautiously, she makes her way further into the house, checking for potential threats or resources.
When she finds the kitchen, she hears something crash through the living room window.
As she turns towards the noise, she sees the Flasher crouching on the floor near the couch, tensing to spring.
Rushing towards the Flasher, it tackles her to the ground with almost no effort. Pinning her shoulders to the ground with its legs, its cock thrusts and bobs near her face, even as it tears at her clothes with its hands.
Feeling her pussy exposed to the cool air, she can't help but moan in pleasure as the Flasher buries its face inside of her pussy, its tongue driving deep into her depths.
Her lips part as she moans, the Flasher's beautiful, delicious looking cock dangling in her face, brushing her lips.
Jasmines lips part of their own accord, her arousal getting the best of her as she tries to swap her lips around the head of the Flasher's cock.
Her head bobs up and down the Flasher's cock, moaning in pleasure at the intoxicating taste as its infectious precum leaks into her mouth.
Suddenly, the Flasher is no longer on top of her, her lips seeking a cock that is no longer there as she whimpers at the sudden loss.
In a haze, she can hear sounds around her, then hands on her body.
The sounds almost sound like voices, but she knows that can't be right, can it? The hands on her body aren't groping at her naked body, they seem to be moving her instead.
She thinks she hear a voice saying something about not having a dose of cure ready, followed by a soft apology in your ear.
<<link "Next">><<gotoevent setup.events.couchEnd>><</link>><<addtime { minute : 60 }>><<set $FATV to "S2E2">>Grainy images flicker across the screen as the beginning credits start to scroll.
Images of a woman, alone walking down a forest road.
The woman looks sees a Futa, dressed in only a long coat.
She's attacked, the Flasher raping the woman's mouth. Then there's a shadowy figure there.
Images of that shadowy figure moving near her, the sound of his zipper being pulled down. Slowly, the grainy images clarify into a crystal clear image of a man placing the tip of his cock at her lips.
When she feels a cock press against her lips, she wraps her lips around it greedily, desperate to taste more of the Infected's cum. But this cock doesn't taste quite the same, it doesn't induce the same lustful need in her that the Flasher's had caused just minutes earlier.
As her head begins to clear, she can hear the soft sound of a vehicle's engine, she tries forcing the cock from her mouth, but its owner holds her head in place. A voice again.
<<talk "stranger">>Sorry lady, you need some cure, otherwise you're going to turn.<</talk>>\
A moment later, the cock seems to swell and twitch in her mouth, stream after stream of salty sweet cum splashing across her tongue.
At first, she tries to spit it out, but a hand holds her mouth closed.
<<talk "stranger">>Swallow it.<</talk>>\
The voice says urgently. When she doesn't immediately comply, she feels a hand massage her throat, triggering a swallow reflex.
Almost as soon as she swallows, the hands release her mouth and throat, a second later she feels a blanket being wrapped around her naked body.
Within moments, she drifts off to sleep. At first, her dreams are filled with the beautiful Infected. Gathered around her, violating her body in every way possible as she begs for even more. But as she continues to dream, the Infected begin to become a source of fear and revulsion once more.
The last thing she sees before she wakes with a start is an Infected, its cock as thick as her thigh, trying to force its cock between her legs.
As she sits up, heart pounding in her throat and blankets tangled around her. She hears a soft female voice nearby.
<<talk "femaleStranger">>It's ok!<</talk>>\
She says softly but urgently.
<<talk "femaleStranger">>You're ok, your with friends.<</talk>>\
Turning towards the voice, she sees a woman, a little older than her, sitting in a chair in the corner of the dimly lit room.
<<mook "Rei" "female">>I'm Rei.<</mook>>\
The woman says softly, giving Jasmine a reassuring smile, her hands spread before her in a non-threatening gesture.
When Jasmine doesn't immediately speak, she continues.
<<mook "Rei" "female">>You're lucky, we heard the Flasher scream when it spotted you, and we got to you before any more Infected did.<</mook>>\
She makes a little shrug, as if unsure of what else to say.
<<mook "Rei" "female">>Do you have a name?<</mook>>\
She asks awkwardly.
<<mook "Jasmine" "female">>Jasmine.<</mook>>\
She barely whispers.
<<mook "Rei" "female">>It's a pleasure to meet you Jasmine.<</mook>>\
She says softly, looking a little self conscious.
<<mook "Rei" "female">>It's just been me and my dad for a long time, it's good to see a new face.<</mook>>\
The two of them sit in awkward silence. Jasmine's mind playing through the hazy events leading to her being here. Rei looks her way, looking unsure of what to say.
<<mook "Rei" "female">>I'm going to go let my dad know you're up.<</mook>>\
She steps towards the door, pausing before opening it.
<<mook "Rei" "female">>Would you like something to eat?<</mook>>\
<<mook "Jasmine" "female">>Yeah.<</mook>>\
Jasmine says softly, realizing just how hungry she really is.
When Rei opens the door, she can see what looks like a small living room beyond before the door creaks closed.
A minute later, there is a soft knock on the bedroom door.
A masculine voice comes through the door.
<<mook "Rei's Father" "male">>Mind if I step inside? I've got a peanut butter and jelly sandwich for you if you're still interested.<</mook>>\
After a brief pause, he continues.
<<mook "Rei's Father" "male">>Bread was baked fresh this morning.<</mook>>\
Her stomach growls audibly at the mention of food.
<<mook "Jasmine" "female">>Yeah.<</mook>>\
She says weakly.
Stepping inside, Jasmine sees a man, his hair graying at the temples and a heavily peppered short beard.
He looks surprisingly uncomfortable.
<<mook "Rei's Father" "male">>I thought we should be, uh..<</mook>>\
He pauses.
<<mook "Rei's Father" "male">>More formally introduced.<</mook>>\
He sits down in the chair his daughter had vacated a few minutes earlier.
Her mind goes back to the Flasher attack, and the vague events following it, blushing slightly.
<<mook "Jasmine" "female">>I, um, thank you.<</mook>>\
She says finally.
When he offers her the sandwich, she takes it directly off the plate instead of taking the plate. She takes a big bite of the sandwich, swallowing almost before she can chew, then taking another big bite of the delicious, freshly baked bread.
<<mook "Lance" "male">>My name is Lance.<</mook>>\
The man says.
<<mook "Lance" "male">>My daughter said your name is Jasmine?<</mook>>\
He continues, not waiting for your reply.
<<mook "Lance" "male">>I don't know where you're from, or where you're headed..<</mook>>\
He begins.
<<mook "Lance" "male">>But considering the condition we found you in, I'm guessing you're alone.<</mook>>\
He looks her way, seeing that she's finished more than half the sandwich already.
<<mook "Lance" "male">>You're welcome to stay here with us for a few days if you want. Otherwise, we can give you some basic supplies and drop you off somewhere relatively safe.<</mook>>\
Lance stands back up, addressing her again.
<<mook "Lance" "male">>I'll go make you another sandwich.<</mook>>\
The screen fades, then fades back in much later in the day.
That evening, Jasmine finds herself sitting around at a table, with Lance and Rei, sipping at a cup of hot chocolate that Lance had brought her a few minutes earlier.
<<mook "Rei" "female">>It's just the two of us now.<</mook>>\
Rei continues her story.
<<mook "Rei" "female">>We haven't seen another human being in what feels like forever. But my dad does a good job of taking care of me, and we've been able to find enough supplies to stay comfortable for quite a while.<</mook>>\
She shrugs happily.
Seeing that it's her turn to tell her tale, she take a deep breath to begin.
<<link "Next">><<gotoevent setup.events.couchEnd>><</link>><<addtime { minute : 60 }>><<set $FATV to "S2E3">>Grainy images flicker across the screen as the beginning credits start to scroll.
Flickering images of a young woman, Jasmine, in the back of a vehicle wrapped in a blanket.
Images of her waking up in a clean bed, a woman sitting in a chair nearby.
A fatherly looking man sitting across from her at a table, his daughter sitting at the space between them
All of these images punctuated by images of the Infected lurking in the shadows or racing through the trees.
Over the next couple of seconds, the screen clears up to reveal a crystal clear image and the episode picks up exactly where the previous one let off.
Taking a deep breath, Jasmine decides that telling them the truth can't really hurt anything.
<<mook "Jasmine" "female">>I'd heard the rumors like everyone else, but I really didn't think it would ever affect me.<</mook>>\
She starts.
<<mook "Jasmine" "female">>My boyfriend and a group of my friends decided to spend the weekend up in the mountains.<</mook>>\
Her memory goes back to what happened, a sense of sadness coming over her.
<<mook "Jasmine" "female">>One of the Infected came out of nowhere, tackling my friend Jenny. My boyfriend and Mike pulled it off, but it just grabbed hold of Mike and dragged him down instead.<</mook>>\
Jasmine looks up, meeting the gaze of these two strangers who helped her.
<<mook "Jasmine" "female">>My boyfriend yelled for the rest of us to run. Somehow, we lost Emily on the way back to the cabin, we never saw her again.<</mook>>\
She finds herself fighting back tears.
<<mook "Jasmine" "female">>There were nine of us, huddled in that cabin, trying to figure out what to do. We were terrified, and the longer that we waited for the rest of our group to come back to the cabin, the more tense things seemed to become.<</mook>>\
She take a long sip of the hot chocolate, trying to gather her thoughts. When she sits it back down, she can feel a tear trace down the side of her nose.
<<mook "Jasmine" "female">>The next morning, when we looked outside, we saw three of them around the cabin.<</mook>>\
She takes another sip of hot chocolate.
<<mook "Jasmine" "female">>We didn't know what to do.<</mook>>\
She blurts the next words as she breaks down and starts to cry.
<<mook "Jasmine" "female">>One of them was Jenny.<</mook>>\
<<mook "Lance" "male">>It's ok.<</mook>>\
Lance says softly.
<<mook "Lance" "male">>In your own time.<</mook>>\
As he speaks, Rei gets up from her chair, stepping to Jasmine's side and putting her arms around her.
Slowly, she get her tears back under control.
<<mook "Jasmine" "female">>Most of Jenny's facial features were the same, and she was wearing the dangly heart earrings she loved so much, if it wasn't for that, we'd have never known it was her.<</mook>>\
Jasmine's eyes well with tears again.
<<mook "Jasmine" "female">>They hadn't seen us at that point, and we just didn't know any better.<</mook>>\
She fights down the urge to break down again, taking a deep, calming breath.
<<mook "Jasmine" "female">>We wanted to help, so we tried to lure her into the house so we could lock her in a room or something until someone could find a cure. But she was so fucking fast, and the other ones saw us too.<</mook>>\
The words start coming on their own now.
<<mook "Jasmine" "female">>They were on us before we even knew our plan had gone all to shit. Brandi and Kevin went down first, the third one was in the midst of us, and everyone was running and screaming. Somehow Brandon and me locked ourselves into the bathroom.
Someone tried knocking on the bathroom door, trying to get in, but we were too scared to open it.<</mook>>\
Her eyes take on an even more haunted look than they had before.
<<mook "Jasmine" "female">>We listened to her get raped by one of those things just outside the bathroom door.<</mook>>\
She shudders visibly.
<<mook "Jasmine" "female">>I dont know how long we huddled in that bathroom, but it was at least a full day before we were brave enough to open the door. The place was trashed, so we gathered anything we thought would be useful and left.<</mook>>\
She takes another long drink of the hot chocolate, realizing that the cup is almost empty now.
<<mook "Jasmine" "female">>Brandon did almost all of the scavenging while I stayed in the new cabin we had found. He always came back within a day, two at most, but this time, he said he would be back within a few hours since he was just heading to a nearby cabin. I was nearly out of food. So I left.<</mook>>\
She looks down at the cup in her hands, as if the dregs of the hot chocolate might hold the answers she seeks.
<<mook "Jasmine" "female">>We had been talking about heading up the mountain to the Lodge. So I decided to head that way, hoping to find Brandon there.<</mook>>\
Rei and Lance exchange a look, Lance finally speaks up.
<<mook "Lance" "male">>The Lodge is dangerous, we've looted it as best we could, but the place is infested with those things. So we mostly steer clear of the area.<</mook>>\
The thought of not being able to go to the Lodge makes her feel sadder than she had expected.
<<mook "Jasmine" "female">>What am I going to do?<</mook>>\
She ask yourself, feeling like she's been cut adrift.
<<mook "Rei" "female">>You can stay with us.<</mook>>\
Rei offers quickly.
Almost as soon as Rei says the words, Lance gives her a hard look that she seems to ignore.
<<mook "Lance" "male">>You can stay with us for a few days.<</mook>>\
He says firmly.
<<mook "Lance" "male">>We've got plenty of supplies right now, you can stay here for four or five days, then we can give you some supplies when you leave. Give you a fair shake.<</mook>>\
<<mook "Rei" "female">>But Dad!<</mook>>\
Rei says.
<<mook "Rei" "female">>We have plenty, she can stay! And she can help us when we need to leave the cabin.<</mook>>\
Her voice has a pleading quality to it.
<<mook "Lance" "male">>Rei.<</mook>>\
Lance sighs.
<<mook "Lance" "male">>We'll talk about this later.<</mook>>\
His gaze returns to Jasmine.
<<mook "Lance" "male">>You're our guest, and we treat our guests like family.<</mook>>\
His expression seems to soften.
<<mook "Lance" "male">>You're welcome to stay for a few days. If you want to stay longer than that, then we can all set down and talk about it, see if it will work. Fair enough?<</mook>>\
Jasmine finds herself nodding, mulling over the possibility of staying. Meanwhile, Rei blurts out,
<<mook "Rei" "female">>Thank you Daddy!<</mook>>\
Then turns to Jasmine, giving her a big hug.
<<mook "Rei" "female">>You're going to love it here.<</mook>>\
Finally breaking Rei's hug, she politely excuses herself and head back to the room she had been staying in.
When she crawls into bed, she can hear Lance and Rei talking, sometimes softly, other times loudly and angrily. After a while, she hears Rei storm off to another part of the house. She can only assume that they were arguing over whether or not she can, or should, stay.
After a few minutes, she hears a soft knock at her bedroom door.
<<mook "Lance" "male">>You still up?<</mook>>\
Lance asks softly.
<<mook "Jasmine" "female">>Yeah.<</mook>>\
Jasmine replies.
<<link "Next">><<gotoevent setup.events.couchEnd>><</link>><<addtime { minute : 60 }>><<set $FATV to "S2E4">>Grainy images flicker across the screen as the beginning credits start to scroll.
Flickering images of a young woman, Jasmine, sitting at the table, talking animatedly, often in tears.
Images of her early days after the outbreak began, watching her friends fall to the Futa one by one.
All the while the man and woman who have taken her in listening to her tale, followed by a heated argument over whether or not they should let her stay.
Finally, Jasmine crawls into bed, pulling the blankets up over herself to ward off the slight chill of the night.
All of these images punctuated by images of the Infected lurking in the shadows or racing through the trees.
Over the next couple of seconds, the screen clears up to reveal a crystal clear image and the episode picks up exactly where the previous one let off.
<<mook "Lance" "male">>Good.<</mook>>\
Lance says, opening the door and stepping inside.
Walking into the room, he sits down in the room's one chair.
<<mook "Lance" "male">>I'm guessing you heard most of that?<</mook>>\
<<mook "Jasmine" "female">>Not most, just the loud parts.<</mook>>\
Jasmine admits.
<<mook "Jasmine" "female">>Most of it was too soft to understand.<</mook>>\
Lance nods, seeming to appreciate her honesty.
<<mook "Lance" "male">>My daughter wants you to stay.<</mook>>\
He begins.
<<mook "Lance" "male">>And I'm not as sure it's a good idea.<</mook>>\
He has no hostility in his voice.
<<mook "Lance" "male">>But my daughter brought up a good point. She said that I've always told her to look out for others when she can, to give people a hand up when they need it.<</mook>>\
He seems to fidget, trying to find the right words.
<<mook "Lance" "male">>I'm so proud of her. She's a better person than I'll ever be.<</mook>>\
A brief pause.
<<mook "Lance" "male">>When everything hit the fan, I took care of family first, but she still wants to reach out to help a complete stranger, even if it could cost us the resources we need to survive.<</mook>>\
Taking a deep breath, he continues.
<<mook "Lance" "male">>If you want to move on, that's fine. We'll make sure you have everything you can carry when you leave here. But if you want to stay, you need to show me that you're useful, that you can pull your own weight.
Rei wants to start a garden, and she's been collecting seeds when she finds them.<</mook>>\
Lance lets out a sigh.
<<mook "Lance" "male">>There's an old greenhouse outside that she's going to start planting tomorrow.<</mook>>\
His gaze locks on yours.
<<mook "Lance" "male">>If you want to stay with us, you're going to make a supply run with me tomorrow.<</mook>>\
He reaches out, patting her thigh through the blankets in a fatherly gesture.
<<mook "Lance" "male">>Think about what you want to do, we can start working out the details tomorrow.<</mook>>\
After Lance leaves her room, she spends a lot of her night thinking about what would be best. Should she try to make it on her own? Or should she stay with Lance and Rei?
Come morning, Jasmine step out of her bedroom to the smell of fresh baked bread and fried eggs. Her stomach growls loudly enough that Rei looks up from the table where she had been working on a crossword puzzle.
<<mook "Rei" "female">>Looks like you're just in time for breakfast!<</mook>>\
She says cheerily.
Lance looks over his shoulder where he is cooking on a propane stove.
<<mook "Lance" "male">>Good to see you're up. I trust you slept well?<</mook>>\
<<mook "Jasmine" "female">>Not really, but it's been a long time since I got a good night's sleep.<</mook>>\
She admits.
<<mook "Jasmine" "female">>Besides, I had a lot on my mind.
Can I help with anything?<</mook>>\
She ask as she nears the kitchen.
Lance opens his mouth like he's going to say something, but Rei cuts in.
<<mook "Rei" "female">>The kitchen is my Dad's domain, better just to stay out.<</mook>>\
She jokes. Behind her, Lance scowls in her direction, but doesn't say a word.
Jasmine takes a seat at the table.
<<mook "Jasmine" "female">>I've spent a lot of time thinking about last night. Whether I should go, or if I should stay with the two of you.<</mook>>\
Lance and Rei both look her way, anticipation obvious on their faces as they wait for her to continue.
<<mook "Jasmine" "female">>I'd like to stay.<</mook>>\
Jasmine's gaze quickly shifts to Lance before he can get a word in edge wise.
<<mook "Jasmine" "female">>But don't want to be a burden.<</mook>>\
She pauses, letting the two think about the non-answer.
<<mook "Jasmine" "female">>I was told that I can stay here for a few days, so that's what I'm going to do.
I really don't want to be alone.<</mook>>\
She's never spoken words more true than those.
<<mook "Jasmine" "female">>I'll help in any way that I can while I'm here, and in a few days, you two can talk about it.<</mook>>\
She looks at Lance.
<<mook "Jasmine" "female">>If either of you have any misgivings, or I'm more trouble than I'm worth, then I'll leave without an argument.
But if you both want me to stay...<</mook>>\
Jasmine trails off.
<<mook "Jasmine" "female">>Well, I think I'd like that.<</mook>>\
Lance nods, obviously agreeing with her reasoning.
Rei is grinning ear to ear, already going on as if Jasmine's staying is already a final decision.
Breakfast is a blur of bubbly conversation from Rei, and both Lance and Jasmine enjoy their meals, both of them acting slightly subdued.
When Rei takes her dishes, headed for the kitchen to wash them, Lance looks at her.
<<mook "Lance" "male">>If you're making a supply run with me, we need to have an understanding.<</mook>>\
He begins.
<<mook "Lance" "male">>If I tell you to do something, you need to do it, period.<</mook>>\
He waits until she nods before continuing.
<<mook "Lance" "male">>We always stay close to each other, we never leave each others sight. If I'm searching a room, you're watching for trouble, if you're searching a room, I'm keeping an eye out. Understood?<</mook>>\
<<mook "Jasmine" "female">>Yeah.<</mook>>\
She replies softly.
Nodding, he stands.
<<mook "Lance" "male">>Get yourself ready, we'll leave in about half an hour.<</mook>>\
Walking into the kitchen, he picks up two empty baby food jars before disappearing in the direction of his bedroom.
With Rei doing the dishes, and Lance going to his room, Jasmine slips back into her own bedroom, looking around the room, she comes to the realization that after being rescued, all she still has are the clothes she is currently wearing.
Sighing inwardly, she leaves the room and starts to wander the house while she waits for Lance.
When she passes Lance's room, she hears a soft moan from inside. Curious, she reaches for the doorknob, turning it gently and opening the door just a crack.
Inside, she can see Lance, kneeling on the bed as he strokes his cock. As she watch, his cock twitches, spraying stream after stream of cum. With his free hand, he holds the two baby food jars out before himself, catching his seed in the two small containers.
Moving quickly for fear of being caught, she makes her way back to the kitchen area where Rei is.
When Lance enters the room a few minutes later, Jasmine and Rei are chatting about her garden,
<<mook "Lance" "male">>Ready to go?<</mook>>\
Lance asks, Jasmine's eyes going to the two baby food jars in his hand, a surprising amount of cum in each.
<<link "Next">><<gotoevent setup.events.couchEnd>><</link>><<addtime { minute : 60 }>><<set $FATV to "S2E5">>Grainy images flicker across the screen as the beginning credits start to scroll.
Flickering images of a man and a young woman, yelling at one another.
Images of Jasmine sitting at a table, eating a hearty breakfast.
An image of Lance handing Jasmine a small jar of suspicious white fluid that makes her grimace.
All of these images punctuated by images of the Infected lurking in the shadows or racing through the trees.
Over the next couple of seconds, the screen clears up to reveal a crystal clear image and the episode picks up exactly where the previous one let off.
Once Lance and Jasmine are both in the little sports car, Lance hands her one of the two little jars.
<<mook "Lance" "male">>Save it for when we get where we're going. Then drink it before getting out of the car.<</mook>>\
He instructs.
<<mook "Jasmine" "female">>What?!?<</mook>>\
Jasmine asks, shocked at what he's asking.
Lance opens his mouth, as if preparing to argue with her, then sighs.
<<mook "Lance" "male">>You really have been isolated, haven't you?<</mook>>\
Grimacing, he explains.
<<mook "Lance" "male">>I know it's gross, but if you drink it, you'll effectively be immune to the Infected for about two hours.<</mook>>\
He can't meet your gaze.
<<mook "Lance" "male">>It's helped more times that I'm willing to admit.<</mook>>\
Without a further word, he starts the car, his body language making it obvious that he doesn't want to talk further on the subject.
The two of them drive in silence for almost twenty minutes before Lance finally speaks. Along the way, twice she sees Infected that started chasing the car, but they quickly outdistanced them both times.
Finally, Lance pulls over, pulling a map from between the seats, the back of his hand brushing Jasmine's thigh as he pulls the map out.
<<mook "Lance" "male">>Take a look.<</mook>>\
He says, showing her the map. Little black circles dot the map, some with letters next to them "G" "F" "W" or "P", with about half of them crossed off in red ink. On the map are four little red stars.
<<mook "Lance" "male">>The red stars are safe houses.<</mook>>\
He points at one of them.
<<mook "Lance" "male">>That's where we are staying right now.<</mook>>\
You notice that the red stars each have all four letters next to them.
As if reading her mind,
<<mook "Lance" "male">>The letters indicate supplies that I haven't collected for one reason or another. Most of the locations indicated with a 'G' has gas stored there, in some kind of tank. F and W are places where there is food and water. It may be a creek, it may be huckleberry bushes, or it may be a house where someone stocked up on non-perishables.<</mook>>\
He shrugs.
<<mook "Lance" "male">>You'd be surprised how many places like that are up in these mountains.
The P indicates a location where there is a quiet generator and enough fuel to run it for at least a couple of days in a pinch. Black circles indicate houses or buildings that I've been able to find in the area, and the red X on some of them indicate that I wasn't able to find anything useful there, or I've cleaned it out already.<</mook>>\
He indicates a part of the map with three black circles close to each other.
<<mook "Lance" "male">>This is where we are right now. We're going to park the car here and go down over this bank to search these three cabins.<</mook>>\
He indicates the embankment to their right. Looking that way, she think she can see one of the cabins beside a dry creek bed down the hill.
<<mook "Lance" "male">>If we get separated, we meet back at the car.<</mook>>\
Picking up his little jar of cum, he opens it and tosses it back.
Grimacing, he croaks.
<<mook "Lance" "male">>Bottoms up.<</mook>>\
Then reaches for a bottle of water tucked behind the seat, opening it, and taking a long drink.
Opening her own little jar, she closes her eyes and tilts the container, cringing as the contents slide onto her tongue. Swallowing quickly, she sees Lance fight back a chuckle at her reaction and offers her the last half of the water bottle.
Taking the bottle, she tilts it back, drinking the rest of the water in a single go.
<<mook "Jasmine" "female">>Thanks.<</mook>>\
Jasmine mumbles, realizing this is the second time she's had this man's cum in her mouth.
Putting the thought aside, they both get out of the car and start down the hill.
As they start down the slope, Jasmine notices that it's much steeper than it had first appeared, making her skid and stumble at times as she makes her descent. At one point, when she starts to fall, Lance reaches out, trying to catch her, only they both end up falling down the last few feet of the hill, landing in a heap with Lance kneeling above Jasmine, his face very close to hers.
Lance lets out a nervous little chuckle.
For a split second, she feels the urge to lean forward and kiss him. The way he hovers over her, looking into her eyes, she starts to wonder if he's fighting that same urge.
Finally, he blinks, then begins to pull back.
Pulling back suddenly, Lance seems to break her little trance.
<<mook "Lance" "male">>So much for catching you when you fall.<</mook>>\
He says lightly.
Once he gets to his feet, he reaches down, offering her a hand up.
Then suddenly out of nowhere an Infected lunges and pins Lance down. He is struggling to break free of the Infected's grasp. Stunned Jasmine watches as the Infected pulls down his pants and attempts to turn him over.
Breaking out of her shock she stands up and tries to push the Infected off of him but the Infected is strong and is holding on tightly.
As Jasmine struggles with pushing the Infected off, its giant cock has just entered Lance's asshole. Acting quickly she grabs a rock and smash it on the Infected's head. The Infected groans and falls off Lance, unconscious.
<<mook "Lance" "male">>Thanks I owe you one.<</mook>>\
Lance says, pulling his pants up.
<<mook "Lance" "male">>We need to get moving there could be more.<</mook>>\
<<link "Next">><<gotoevent setup.events.couchEnd>><</link>><<addtime { minute : 60 }>><<set $FATV to "S1E1">><<set setup.events.futaApocalypseTV to [
{
requires: '$FATV is "S1E1"',
chance: 100,
link: "Futa Apocalypse S1E1"
},
{
requires: '$FATV is "S1E2"',
chance: 100,
link: "Futa Apocalypse S1E2"
},
{
requires: '$FATV is "S1E3"',
chance: 100,
link: "Futa Apocalypse S1E3"
},
{
requires: '$FATV is "S1E4"',
chance: 100,
link: "Futa Apocalypse S1E4"
},
{
requires: '$FATV is "S2E1"',
chance: 100,
link: "Futa Apocalypse S2E1"
},
{
requires: '$FATV is "S2E2"',
chance: 100,
link: "Futa Apocalypse S2E2"
},
{
requires: '$FATV is "S2E3"',
chance: 100,
link: "Futa Apocalypse S2E3"
},
{
requires: '$FATV is "S2E4"',
chance: 100,
link: "Futa Apocalypse S2E4"
},
{
requires: '$FATV is "S2E5"',
chance: 100,
link: "Futa Apocalypse S2E5"
}
]>>Shattered glass explodes outward, a middle aged man crisscrossed with scars and wearing only a pair of pants emerges from the glass, his arms up protectively to shield his face and neck.
The man's eyes search rapidly, locking onto the man in the yard below.
Grim determination fills the man's features even as the man below starts to turn his head toward the sound of breaking glass. The surprised man's hand starts to snap forward, a pistol in his hand.
The man in the air curls in on himself, his knees nearly reaching his chest as he pulls back one arm, fingers curling into a tight balled fist. His feet come into contact with the man's chest right as he kicks with everything he has, using both his own momentum and the force of his kick to drive the man into the ground with bone breaking force just a split second before his fist drives into the man's throat so hard it nearly rips his head off it's shoulders.
Allowing his momentum to carry him, his free hand is snatching the fallen man's gun from the air even as he rolls forward, coming up on his feet.
<<talk "thought">>One round light.<</talk>>\
The man thinks as the weight of the gun settles in his hand.
He flexes his hand once, feeling the stiffness already settling into his fingers after hitting the other man so hard, then he dips his hand into his pants for his phone.
Pivoting toward the two story house, the gun in his hand snaps up toward the window he had just jumped through.
With one hand, he dials a number he had memorized two decades ago and thought he would never need to use.
<<mook "Man" "male">>Overseer protocol 1. Guardian 012, I need extraction.<</mook>>\
Without even looking at his hand, he snaps the back of the phone off, wedges the battery free and extracts the memory card which goes back in his pocket after dropping the rest of the phone.
He remains for a heartbeat longer, then spins as he breaks into a run, nearly reaching the van parked on the street before the panel door slides open.
Pivot, grabbing the man who is emerging's wrist, twist to lock the elbow, forearm of the gun holding the hand slams into the locked elbow with a bone breaking crunch, sidestep, knee catches the man in the bottom of the rib cage, flexing the sternum unnaturally as a wet crunch reverberates through the man's body, pull the arm down, twist at the hips and follow the man to the ground where he drives his knee into the victim's spine.
The attacker gets up, the victim does not.
Two steps, turn, the gun comes to bear, placing two rounds in the face of the man behind the van's steering wheel.
The half naked man circles the vehicle, coming around to the driver's side door so he can peer into the van.
It's full of electronic equipment, but there is no sign of anyone else.
Reaching for the dead man in the driver's seat, he notices something that sends a chill through him. A small tattoo just above the man's collar bone, one matching the one on his own chest, one marking him as a member of the Overseer program.
<<talk "thought">>Well don't that fuck all. At least I know what I'm up against. Five man team meaning two more.<</talk>>\
It takes him a moment to find the man's phone and dial the same number as before.
<<mook "Man" "male">>I have no idea what you are thinking, I was happily retired, now you've pissed me off.<</mook>>\
As the credits begin to scroll, the grim faced man begins to walk back toward his home, even as the sounds of sirens approach from the distance. The fires of anger burning brightly in his eyes as every step brings him closer to the camera until his face fills the screen. Then everything fades to black while the credits continue to scroll.
<<link "Next">><<gotoevent setup.events.couchEnd>><</link>><<addtime { minute : 30 }>>
<<set $guardianTV to "S1E2">>A frantic looking man, dressed in an expensive suit, jerks back so hard he nearly knocks over the chair he is sitting in.
<<mook "Agent" "male">>Sir! We may have a problem.<</mook>>\
The tremor in the man's voice is unmistakable.
From across the room, filled with as many as twenty people, a raven haired man pivots.
<<mook "Raven Haired Man" "male">>Either we have a problem, or we don't. Did the target evade our team?<</mook>>\
The agent seems to fidget,then forces himself to meet the much older man's eyes. He swallows audibly before speaking
<<mook "Raven Haired Man" "male">>Team twelve has been neutralized.<</mook>>\
The entire room falls silent for a fraction of a second before everyone suddenly appears much more invested in their work than before.
<<mook "Raven Haired Man" "male">>Come again?<</mook>>\
Swallowing as he nods just a little too vigorously, he quickly licks his lips before starting to speak.
<<mook "Agent" "male">>Surveillance neutralized and lost vitals on the entire team. Target tried to call our extraction number using one of the agents phones. Few seconds later he called again using another agents phone and said he was retired, and now he's pissed. His words, not mine.<</mook>>\
Visibly shaken, the agent isn't able to hold the raven haired man's gaze any longer.
86 minutes later
<<mook "Raven Haired Man" "male">>Run this past me again.<</mook>>\
The man's barely contained rage is like a wild animal pacing its cage.
A silver haired man sporting a well trimmed beard adjusts his glasses before speaking.
<<mook "Silver Haired Agent" "male">>All nine of the surviving Guardians were engaged at the same instant. Three took out two of our agents, five, seven, nine, ten, and eleven didn't know what hit them. Fourteen knew who we were but didn't suspect he was a target.
Only two problem points. Thirteen ghosted us. Stared down one of our agents while making a cup of tea but when we breached, there was no sign of her. And, . . . <</mook>>\
Seeming suddenly awkward in his own skin, he visibly gathers his thoughts before continuing.
<<mook "Silver Haired Agent" "male">>Twelve neutralized the team, wiped all of our surveillance, and called us to voice his displeasure of the situation. We've been unable to locate him since.<</mook>>\
The raven haired man rubs his eyes with thumb and pinkie before sliding his hand up to comb it through his hair.
<<mook "Raven Haired Man" "male">>Twelve and thirteen. They somehow knew we were coming?<</mook>>\
The silver haired man nods, flips a few pages in the printout in front of him.
<<mook "Silver Haired Agent" "male">>Not as close as we can tell. Twelve called twice, first looking for extraction, second time he was pissed.
Thirteen left a pot of tea on the counter with a little bowl of sugar and a note telling us to help ourselves.<</mook>>\
A small sound of amusement cuts short as the raven haired man glares around the table.
<<mook "Raven Haired Man" "male">>Activate the Bravo teams. I want both Twelve and Thirteen dead before I go to bed tonight.<</mook>>\
31 hours later
The sound of police sirens rapidly retreat into the distance as a man cloaked in a long coat that seems held together by little more than good intentions steps out of an alley.
To a casual observer, the man is just another homeless person. But to anyone with a keen eye, they'd notice that the man is too clean, too focused.
The man makes his way across the street and into the alley of an old highrise where he can no longer be seen from the street.
As the credits begin to scroll, the grim faced man leans in, looking directly at the camera as he knocks on the metal door in front of him. Then everything fades to black while the credits continue to scroll. The only sound is that of a short lived buzzer followed by the creak of a door opening.
<<link "Next">><<gotoevent setup.events.couchEnd>><</link>><<addtime { minute : 30 }>>
<<set $guardianTV to "S1E1">><<set setup.events.guardianTV to [
{
requires: '$guardianTV is "S1E1"',
chance: 100,
link: "Guardian s1e1"
},
{
requires: '$guardianTV is "S1E2"',
chance: 100,
link: "Guardian s1e2"
}
]>><span class="pic">\
[img[images/scenes/MCTV.png]]
</span>\
The program you are watching sort of drones on, only absently keeping your attention until it cuts to commercial and a new voice booms through the room's sound system.
<<talk "lordReon">>Dear Lord, bless the words I am about to say, so that they might fall on ears ready to receive your wisdom.<</talk>>\
He says the words with his eyes cast upward, his fingers steepled before himself. Slowly, as his hands lower, his eyes turn toward the screen, a warm smile that somehow manages to feel fake plastered across his face.
<<talk "lordReon">>Our good Lord has something he wishes to say to each and every one of you. A message that I feel deep within my heart, a message I //know// many of you need to hear.<</talk>>\
There is a long pause, clearly calculated for maximum effect.
<<talk "lordReon">>Purity.<</talk>>\
Another pause lingers, supposedly so that you can reflect on that one word.
<<talk "lordReon">>Purity of body, purity of //mind.// In this world carnal sins, we must remain strong. We must reject the perversions of the world, reject our carnal desires, to shut out anything that may tempt us into sin.<</talk>>\
A subtle movement of his arm draws attention to it. After a second, the movement repeats itself, then again as his eyes become partially lidded.
<<talk "thought">>No, there's no way he's beating off in the middle of a commercial.<</talk>>\
In the next second, a shudder goes through his frame.
<<talk "lordReon">>Dear Lord! Forgive our sins, guide us from temptation!<</talk>>\
His fingertips glisten as one hand comes back into frame. Then with a single finger, he uses the fluid to draw a cross on his forehead before his eyes focus sharply on the screen again, his gaze holding an unsettling intensity to it.
<<talk "lordReon">>May God bless you and protect you. And may you find strength in Him, so that you may remain Pure of impure thoughts and actions. Now let us pray.<</talk>>\
As he starts to pray, you think about the cross on his forehead, still glistening on the screen.
<<talk "thought">>That had to be Holy Water or something, right?<</talk>>\
When the commercial break ends, the show begins, but no matter how much you would prefer to watch the show, your thoughts keep returning to the purity commercial, leaving you feeling uncomfortable for reasons different than the commercial obviously intended.
<<link "Next">><<gotoevent setup.events.couchEnd>><</link>><<addtime { minute : 29 }>>A yelp, then the sound of something falling down several stairs, scraping of claws on wood, then more thumping.
Mully growls softly as he tries unsuccessfully to stand, and you can't help but laugh at the scene before you.
Tangled in a pair of panties, somehow having looped them around one of his front legs, and his opposite back leg, one strap pulled tight in his mouth like a gag, he looks up at you.
His usual defiance is on full display, but somehow he looks just a little embarrassed as well at the predicament he finds himself in.
He wiggles and squirms, eventually managing to untangle one foot. In a display that would make any contortionist proud, the fennec fox slithers free of the panties and starts to run, making it just a couple of feet before skidding as he attempts to reverse his direction.
A second later, he's back at the panties, growling at you one last time before snatching them and racing away a second time.
All you can do is watch him go, his little claws scratching loudly at the tile floor as he makes his escape.Your show has barely begun when you notice Olivia lurking behind you. Casting a glance toward her, she sort of looks sheepish, then awkward. It only takes you a moment to realize she had been considering joining you on the couch for your show.
[[Turn your attention back to the television.|Olivia Mansion Scene 1a]]
[[Gesture for her to join you.|Olivia Mansion Scene 1b]]You hold her gaze for a fraction of a second before returning your attention to the television.
About half way through your show, you glance over your shoulder again, only there is no sign of Olivia.
Shrugging inwardly, you finish your show, nearly forgetting your earlier encounter with Olivia by the time the credits begin to roll.
<<link "Next">><<gotoevent setup.events.couchEnd>><</link>><<addtime { minute : 28 }>>Patting the space beside you, you turn back toward the television as you speak.
<<talk "player">>Sit down if you'd like.<</talk>>\
<<if $olivia.affection gte 850 and $olivia.fear lte 100 and $olivia.trust gte 900>>Her movements are quick, slightly jerky as she moves to the couch where you're sitting. She smooths her skirts once, then sits.
You can see an anxious smile on her lips as her hip brushes yours.
Putting your arm up along the back of the couch, Olivia leans into you slightly, clearly pleased by this turn of events
The rest of the show plays out though you get the impression that Olivia barely pays it any mind. She even seems just a little bit surprised when the credits begin to scroll, quickly excusing herself before rushing off.
<<else>>There's a heartbeat's hesitation before she moves to your side. You can see that she moves in an almost mechanical way, trying to make each of her movements precise.
When she sits in the space between you, there's barely any space between you. You see her glance at the space, then smooth her hands on her skirts before locking eyes with the television, though something tells you that she's barely even noticing the television.
She stands with a start when the credits begin to scroll, stuttering something unintelligible as she blushes and starts to hurry off.
<</if>>As she reaches the hallway, you can hear her mutter something to herself, and you can't quite figure out why she sounds unhappy.
<<link "Next">><<gotoevent setup.events.couchEnd>><</link>><<addtime { minute : 28 }>><span class="pic">\
[img[images/scenes/MCTV.png]]
</span>\
As you slowly scroll through the channel, you stop when you see the local news feed, flashing red and blue lights lighting the otherwise dark street while a reporter speaks into a microphone.
<<mook "News Reporter" "male">>-olice recommend that until the guilty parties can be taken into custody that people be wary of strangers. And when possible use the buddy system. Muggers and other criminals are less likely to prey on a group,-<</mook>>\
Pressing the remote button again, you navigate away from the channel in search of something else to watch.
[[End.|$location]]<span class="pic">\
[img[images/scenes/MCTV.png]]
</span>\
You pass the news channel right as a new segment begins, an almost morse code like beat thrumming through the speakers before the reporter's face comes into focus.
<<mook "News Reporter" "male">>A city gripped by fear as rumors of gang activity rock our home town.<</mook>>\
For the next few minutes you watch as the host interviews a local detective about a string of local muggings and break-ins being credited to a small group of criminals, accompanied by speculation that this might have ties to organized crime.
After a long interview that seems to be far more speculation than actual fact sharing the news cuts to commercial.
[[End.|$location]]
<<if $pendletonCrime lte 1>><<set $pendletonCrime += 1>><</if>><span class="pic">\
[img[images/scenes/MCTV.png]]
</span>\
Stopping on the news channel when you see flashing lights and police tape near an alley lit by searching flashlights held by police officers.
<<mook "News Reporter" "male">>After another brutal mugging, this time of a couple coming home from a late night at the Joker, police are asking for any leads. If you have to be out at night, be cautious. Report any suspicious activity to the hotline below.<</mook>>\
Your eyes shift to the scrolling bar below the reporter displaying the number on the screen.
<<talk "thought">>I wonder if this has anything to do with my little encounter in town the other day?<</talk>>\
For just a few seconds your eyes linger, the reporter going on to detail a few of the more recent crimes in the area.
Loosing interest in the report, you change the channel before the segment ends.
[[End.|$location]]
<<if $pendletonCrime is 2 and $vanni.hasFlag("seen")>><<set $pendletonCrime += 1>><</if>><span class="pic">\
[img[images/scenes/MCTV.png]]
</span>\
A local news anchor, clearly in a studio with stock video playing behind him, stands with a microphone in hand and presenting himself as if he's reporting on the street.
The scene playing out behind him is that of two squad cars outside of the Muffin Top. One police officer interviewing what looks like a college student while two other officers exit the pastry store with donuts in hand. Both make eye contact with camera, smile sheepishly, then hastily exits the view of the camera.
<<mook "News Reporter" "male">>Dark days ahead for Pendleton? After a rash of minor crimes on our fine city, there are now rumors of organized crime in the city. According to our sources, what was once an organized group of thugs now has a mysterious benefactor. Who is this mysterious figure, and what does this mean?<</mook>>\
The reporter's eyes flicker off to one side, then back to the screen.
<<mook "Reporter" "male">>Tune in nightly as we investigate.<</mook>>\
You can see the man's mouth just start to open to say something more as the TV cuts to commercial. A few minutes later when the commercial break ends, a new story is being discussed on the news.
[[End.|$location]]<<addtime { minute : 1 }>>Channel surfing, you see the starting credits of something festive, snowflakes in the air and the title wrapped liberally, if suggestively, in brightly colored Christmas lights.
Your eyes drift over the title as you lower the remote.
//Under The Christmas Lights.//
Then the movie starts to play, the snow on the screen fading away as a short opening crawl sets the stage for what is to come.
Beauty. Beauty from the most unexpected of places. I'm not quite sure the specific moment when I first found Christmas lights beautiful, you know nothing changes instantly. Especially when you for whatever reason, hate something. And boy did I hate Christmas, I hated it with a burning passion. But, that just made the time I do remember that much more memorable.
It was Christmas Eve, about 3 years ago, give or take. I met a girl, her name was Bethany Giovanni. She was hot, but that wasn't anything out of the ordinary, a lot of the girls in my home town were good looking. But, once you get to know her. This girl, well... you wouldn't dare to call her ordinary. I remember it like it was yesterday, when I first met and brushed her off at my family's annual Christmas party.
<<mook "Bethany" "female">>Hello, my name is Bethany, what's yours?<</mook>>\
She thrusts her hand in my direction enthusiastically.
<<mook "Narrator" "male">>Disinterested.<</mook>>\
She laughs, it is a surprisingly melodic sound.
<<mook "Bethany" "female">>Is that what your parents felt when they birthed you?<</mook>>\
She asks, amusement clear in her voice as an expression of feigned ignorance graces her face. I feel the tiniest of sting at her words, but bury it down continuing to stare at her with disinterest.
<<mook "Narrator's Thoughts" "male">>If I just continue to ignore her, I'm sure she will get bored and find something better to do.<</mook>>\
Pulling a smoke out of my pocket, I light it. A couple of the other house guests look at me in disgust, I ignore them purposefully blowing some of my cigarette smoke into Bethany's face.
There is no doubt that she has noticed my efforts when she makes a small face. But, despite the fact she doesn't leave instead choosing to stare into my eyes defiantly.
<<mook "Bethany" "female">>So, what led you to this small corner of the world?<</mook>>\
As she says the word world, a mischievous grin comes upon her face. I watch as she takes out a lighter and a smoke of her own and returns the favor.
I glower at her, which just causes her to laugh.
<<mook "Bethany" "female">>Who knew you had any other kind of expression other than disinterest?<</mook>>\
I scan the crowd again, stoically, and am surprised to see that now the crowd stares at Bethany with disgust too. In fact they seem to find a woman smoking in the room more disgusting, but despite now being more scrutinized she retains her cheery attitude as if their constant judgment didn't exist.
My mind searches for a witty retort but finds none. Instead I surprise but myself and Bethany by for once in my life being borderline vulnerably honest.
<<mook "Narrator" "male">>I have to attend my own family's Christmas party.<</mook>>\
Bethany quirks her eye at me as if she had forgotten the question she had asked me before her witty retort.
<<mook "Narrator" "male">>You asked me what brought me here. I have no choice but to be.<</mook>>\
Smirking Bethany takes another puff of her cigarette, and I do the same, watching as she makes no move to hide the fact she is leaning closer.
<<mook "Bethany" "female">>You know everyone is staring at us. Tell me Mr. Grinch want to cause a scene?<</mook>>\
Not waiting for my response she kisses me.
<<mook "Bethany" "female">>I'd say you were a good kisser but you smell and taste like the cigarette you were smoking.<</mook>>\
I can't help but smirk, making an over exaggerated gag in response.
<<mook "Narrator" "male">>You're talking.<</mook>>\
Never before in my life have I been so openly happily witty.
Most girls would've been offended by such smart assery but it is all just fun and games to Bethany.
It is now that my brain finally is able to catch up with the reason why I feel and am acting so dopey.
<<mook "Narrator" "male">>You randomly kissed me.<</mook>>\
Eye's twinkling with mischief she brushes off your accusatory statement.
<<mook "Bethany" "female">>You know I didn't say the taste of the cigarette was the problem, I said it was your kissing.<</mook>>\
I continue to stare her down and she relents.
<<mook "Bethany" "female">>You wanted to get out of here didn't you?<</mook>>\
She gestures behind her to your parents who are fuming.
<<mook "Bethany" "female">>I'm sure they would no longer fret your absence as much after such inappropriate actions during their party. Follow me.<</mook>>\
Pulling my hand she drags me outside and launches us both into a snow bank.
I feel the cold swallow both our bodies as she lustfully fumbles with my jeans.
<<mook "Bethany" "female">>It was getting a bit hot in there don't you think?<</mook>>\
Reaching behind her head Bethany uses both hands to rip the lights off of a nearby tree, handing them to me.
<<mook "Bethany" "female">>Come on Mr. Grinch get a little Christmas spirit for me.<</mook>>\
My cock painfully hardens and in my lust I can't think of any reason to resist her as I make quick work of binding her body with the lights.
For the first time in my life I do feel like I have developed a Christmas spirit as I gaze upon her light bound naked body, and the need to take her overwhelms me.
<<mook "Narrator" "male">>You are beautiful.<</mook>>\
I breathlessly breathe the words into her lips.
At this point all she can muster is whimpering needily.
I watch as people walk past us in an attempt to enter and exit the party, looking at us with a newfound level of disgust, but we both pay them no heed.
Filled with lust at the needy woman in front of me I rip her shirt and pants off, pausing as I get to her bright Christmas red panties.
I smirk knowing that she probably wore them on purpose, and if she was any less lustful, I'd imagine she'd make some kind of corny comment about unwrapping.
Relishing the thought just one more moment, I rip her panties off too, shimmying out of my pants and filling the cock hungry girl balls deep like she needs.
Fucking her deeply I use the lights like reigns to help me thoroughly pound her pussy, as her body writhes and her pussy clenches around my member in ecstasy.
And that is the precise moment I finally saw the beauty of Christmas lights.
After all, they looked so beautiful moving and accenting the curves of her body. And thus how I turned my passion of hating Christmas into a passion for breeding Bethany's fertile and slutty pussy.
Snowflakes begin to fall, each one seemingly more intent to obscure the screen than the last.
<<mook "Narrator" "male">>Fast forward to the present and I repeat this tradition yearly. I've bred many wet, and needy pussies, of beautiful women happy to shine with the help of Christmas lights, since she first enlightened me, but I will never remember any as fondly as my very first, Bethany.<</mook>>\
As the last of the screen is clouded in a flurry of snowflakes, the credits begin to scroll across the screen.
<<talk "thought">>A Christmas porno.<</talk>>\
You're just about to grab the remote again when the credits are unexpectedly interrupted.
<<mook "Narrator" "male">>We hope you enjoyed the movie, and as a special offer we'd like to present the special edition restraints from the movie. These replica restraints are light, durable, and guaranteed to light up your love life and make your lover sparkle. Call the number on your screen now, and for only six easy payments of $69.99 and $99.99 shipping and handling you too can make love under the Christmas lights.<</mook>>\
As if the sales pitch had never happened, the credits continue to scroll, now with a Christmas light wrapped phone number dominating the bottom half the screen.
<<talk "thought">>Are they really trying to sell a set of bondage Christmas lights for over $500 after shipping and handling?<</talk>>\
Feeling equal parts amusement and disbelief, you finally turn the show off.
[[End.|$location]]
<<addtime { minute : 32 }>>You're only a few minutes into a movie when you hear the sound of conversation from the hallway outside of the living room. Eve's voice carries clearly, but the other is much softer.
Both voices fall silent when they enter the room.
<<talk "thought">>Guess they didn't expect to find anyone in here.<</talk>>\
Turning toward them, you see Anna and Eve standing just inside the room.
<<talk "eve">>Anna says it's rude to interrupt. You don't mind if we watch the movie with you, do you?<</talk>>\
Surprise flashes across Anna's face at the same time as color starts to darken her cheeks.
[[Let them join you.|Sponsored Anna Eve TV 1a]]
[[Send them away.|Sponsored Anna Eve TV 1b]]
Scene Generously Sponsored by Fusing.inc
<<addtime { minute : 6 }>>Waving for them to join you, you turn your attention back to the television.
A second later, Eve plops down right beside you, her hip pressing against your own as she makes room for her sister.
Eve sighs happily, then when neither you nor Anna reacts she takes a deep breath and makes a show of sighing louder the second time.
Both you and Anna glance at her, and Eve grins first at you and then at her sister before looking back at the television.
<<talk "thought">>She seems pleased with herself.<</talk>>\
You think before moving your eyes to Anna.
Anna smiles, her eyes unable to hold your gaze, but clearly looking happy.
Absently, you place your arm along the back of the couch, prompting Anna to scoot a little closer so that your arm is around her shoulders.
Not long after, you feel Eve droop, eventually sliding to one side to lay across your lap, her legs tucking up to lay across her sister as well.
As if sensing your thoughts, Anna lightly touches your fingertips where they rest near her shoulder. The action prompting you to look her direction.
<<if $anna.affection gte 800 and $anna.fear lte 150>><<talk "anna">>I can take her to bed if you would like.<</talk>><<else>><<talk "anna">>I should take her to bed.<</talk>><</if>>\
[[Let Anna take Eve to bed.|Sponsored Anna Eve TV 1c]]
[[Tell her you don't mind her sleeping like this.|Sponsored Anna Eve TV 1d]]
Scene Generously Sponsored by Fusing.inc
<<addtime { minute : 26 }>><<set $anna.affection += 1>><<set $anna.fear -= 1>><<set $eve.affection += 1>><<set $eve.fear -= 1>><<talk "player">>You can have the TV in a bit, I'm in the middle of my show.<</talk>>\
You turn your head back toward the television before you can see their reactions.
For a moment, you hear a short of shuffling sound accompanied by whispering behind you. You imagine that Eve is trying to tell her sister that you didn't specifically tell them to leave while Anna tries to convince her of the underlying intent of your words.
Eventually, the sounds end and when you glance toward the door again there is no sign of the pair.
[[End.|$location]]
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<<addtime { minute : 11 }>><<set $anna.affection -= 1>><<set $anna.fear += 1>><<set $eve.affection -= 1>><<set $eve.fear += 1>><<talk "player">>Thank you.<</talk>>\
You say.
With a nod, Anna slips Eve's legs out of her own lap, then turns so she can slip one arm under Eve's torso.
You help lift Eve so Anna can get a good grip, then she picks up her younger sister, cradling Eve against her chest as she turns toward the room's exit.
For a moment, you watch them go, then as they reach the doorway you turn your attention back to the television.
Not long after, your show ends.
[[End.|$location]]
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<<addtime { minute : 26 }>><<talk "player">>It's fine, I don't mind.<</talk>>\
<<if $eve.affection gte 700 and $eve.fear lte 300>>You pat Eve affectionately on the head as you look at Anna.
<<else>>You place a hand lightly on Eve's back as your eyes turn to Anna.
<</if>>Anna smiles faintly, her eyes lingering on her sister.
A few seconds pass, her gaze never wavering.
<<talk "player">>What are you thinking?<</talk>>\
<<if $anna.affection gte 900 and $anna.fear lte 100 and $anna.trust gte 950>>Anna's smile seems to grow as her eyes move to you.
<<talk "anna">>Just thinking about something Eve said.<</talk>>\
You don't reply, simply waiting for her to continue. When Anna realizes that you're still looking at her expectantly, she blushes, looking away quickly as she tries to recompose her expression.
<<talk "anna">>Eve was telling me earlier how happy she is. That she feels like she's got a real family now with the two of us.<</talk>>\
There's a short pause before she forces herself to continue.
<<talk "anna">>Not like before, when it was, . . . . just the two of us.<</talk>>\
The rest is left unsaid, but you know her thoughts turn to your Great Uncle from the haunted shadow that drifts over her features.
[[Admit you feel the same.|Sponsored Anna Eve TV 1e]]
[[Allow the silence to linger.|Sponsored Anna Eve TV 1f]]
[[Tell her she's wrong.|Sponsored Anna Eve TV 1g]]<<elseif $anna.affection gte 800 and $anna.fear lte 150>>Anna's smile softens as her eyes move to you.
<<talk "anna">>Just thinking about something Eve said.<</talk>>\
You don't reply, simply waiting for her to continue. When Anna realizes that you're still looking at her expectantly, she blushes, looking away quickly as she tries to recompose her expression. The silence lingers for several long seconds before she continues.
<<talk "anna">>Eve was telling me earlier how happy she is. That she feels like she's got a real family now with the two of us.<</talk>>\
There's a short pause before she forces herself to continue. Her smile falters as she parts her lips to speak again.
<<talk "anna">>Not like before, when it was just the two of us.<</talk>>\
The rest is left unsaid, but you know her thoughts turn to your Great Uncle from the haunted shadow that drifts over her features.
[[Admit you feel the same.|Sponsored Anna Eve TV 1e]]
[[Allow the silence to linger.|Sponsored Anna Eve TV 1f]]
[[Tell her she's wrong.|Sponsored Anna Eve TV 1g]]<<elseif $anna.affection gte 500 and $anna.fear lte 350>>Anna's smile falters as her eyes move to you. She looks uncertain for several seconds before she finally speaks.
<<talk "anna">>I was thinking about something Eve said.<</talk>>\
You don't reply, simply waiting for her to continue. When Anna realizes that you're still looking at her expectantly, fidgets uncertainly, looking away quickly as she tries to recompose her expression. The silence lingers for several long seconds before she continues.
<<talk "anna">>Eve was telling me earlier how happy she is. That she feels like she's got a real family now with the two of us.<</talk>>\
There's a short pause before she forces herself to continue. Her smile falters as she parts her lips to speak again.
<<talk "anna">>Not like before, when it was just the two of us.<</talk>>\
The rest is left unsaid, but you know her thoughts turn to your Great Uncle from the haunted shadow that drifts over her features.
[[Admit you feel the same.|Sponsored Anna Eve TV 1e]]
[[Allow the silence to linger.|Sponsored Anna Eve TV 1f]]
[[Tell her she's wrong.|Sponsored Anna Eve TV 1g]]
<<elseif $anna.affection gte 500 or $anna.fear lte 350>>Anna's smile falters to be replaced by uncertainty. She looks you in the eyes, then quickly looks away. A few seconds later she looks at you again, her expression pinching slightly as she considers her next words.
<<talk "anna">>I was just thinking about how lucky I am to have Eve as my sister.<</talk>>\
You feel like she's deflecting to avoid saying something, but a flash of movement on the television demands your attention and you shift your attention there rather than pry.
[[Next.|Sponsored Anna Eve TV 1h]]<<else>>Anna's smile falters to be replaced by a flicker of fear.
<<talk "anna">>Nothing!<</talk>>\
She blurts the word a little too fast.
You part your lips, preparing to call her out, but a flash of movement on the television demands your attention and you shift your attention there rather than pry.
When Anna says a few words to excuse herself, you barely notice.
[[Next.|Sponsored Anna Eve TV 1i]]<</if>>
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<<addtime { minute : 26 }>>You look at Eve where she's sleeping across your lap, then reach out to gently pat her on the head.
<<talk "player">>She's right you know. We are a bit like a family.<</talk>>\
Meeting Anna's eyes, you wink playfully at her.
<<if $anna.affection gte 900 and $anna.fear lte 100 and $anna.trust gte 750>>The smile that spreads across Anna's features quickly reach her eyes. Then after a pause that only lasts a heartbeat she scoots a little closer to you before hesitantly leaning in toward you.
You gently hug her to your side.
<<talk "anna">>I remember a time. A long time ago that was a lot like this.<</talk>>\
Her words are so soft that you aren't sure if she's talking to you or herself.
You can't see all of her face with her nestled at your side, but you catch enough of her expression to see it become haunted right before she presses just a little tighter against you.
<<talk "thought">>She's remembering something.<</talk>>\
Not sure what else to do or say, you lean into her so that you're sort of cupping her against your side.
<<talk "eve">>This is what I mean when I say we're like a family.<</talk>>\
Eve's voice comes as a surprise, clear and without a hint of sleep in it. When you and Anna both look at her, you discover a sheepish grin on her face.
<<talk "eve">>Family doesn't need to be perfect. You just have to love each other. You're my family.<</talk>>\
The silence that follows is a comfortable one, the three of you simply enjoying each other's presence as the show finishes on the television. When the credits start to roll, Anna glances at you before looking at her sister.
<<elseif $anna.affection gte 800 and $anna.fear lte 150>>The smile that quickly spreads across Anna's features just reaches her eyes. Then after a pause that spans several heartbeats she scoots a little closer to you before hesitantly leaning in toward you.
You gently hug her to your side.
<<talk "anna">>I remember a time. A long time ago that was a lot like this.<</talk>>\
Her words are so soft that you know that she is talking only to herself.
You can't see all of her face with her nestled at your side, but you catch enough of her expression to see it become haunted right before she presses just a little tighter against you.
<<talk "thought">>She's remembering something.<</talk>>\
Not sure what else to do or say, you lean into her so that you're sort of cupping her against your side.
<<talk "eve">>This is what I mean when I say we're like a family.<</talk>>\
Eve's voice comes as a surprise, clear and without a hint of sleep in it. When you and Anna both look at her, you discover a sheepish grin on her face.
<<talk "eve">>Family doesn't need to be perfect. You just have to love each other. You're my family.<</talk>>\
The silence that follows is a comfortable one, the three of you simply enjoying each other's presence as the show finishes on the television. When the credits start to roll, Anna glances at you before looking at her sister.
<<elseif $anna.affection gte 500 or $anna.fear lte 350>>A hesitant smile crosses Anna'a features, nearly touching her eyes. Then after a pause that spans several heartbeats she turns her attention back to the television.
The silence stretches as you turn your attention back to the screen as well. After a little while, you notice Eve looking up at you, her gaze moving between you and Anna with a bit of sadness in her eyes.
The silence that follows is just a little uncomfortable, the three of you simply sharing the couch as the show finishes on the television. When the credits start to roll, Anna glances at you before looking at her sister.
<<else>>Not seeming completely convinced, Anna nods before turning her attention back to the television.
The silence stretches as you turn your attention back to the screen as well. After a little while, you notice Eve looking up at you, her gaze moving between you and Anna with a bit of sadness in her eyes.
The silence that follows is just a little uncomfortable, the three of you simply sharing the couch as the show finishes on the television. When the credits start to roll, Anna glances at you before looking at her sister.
<</if>><<talk "anna">>We should probably start getting ready for bed.<</talk>>\
<<talk "eve">>Do I have to?<</talk>>\
Anna and you nod in near perfect unison, prompting a frown from Eve.
Reluctantly, Eve gets up, your legs feeling suddenly cold without her warm body draped across them. A second later, you turn off the television and get up as well.
<<talk "eve">>Carry me!<</talk>>\
Eve declares as she throws her arms out toward you, clearly expecting you to pick her up.
[[Carry her.|Sponsored Anna Eve TV 1j]]
[[Make her put herself to bed.|Sponsored Anna Eve TV 1k]]
Scene Generously Sponsored by Fusing.inc
<<addtime { minute : 6 }>><<set $anna.affection += 2>><<set $anna.fear -= 1>><<set $anna.trust += 1>><<set $eve.affection += 2>><<set $eve.fear -= 2>><<set $eve.trust += 1>>You don't say anything, instead you turn your attention back to the television.
The rest of the show continues in relative silence as the only sounds to be heard are the sounds coming from the show you are watching.
As the credits begin to roll, Anna gives Eve a little shake, prompting the younger sister to wake up with remarkable ease.
Eve blinks, stifles a yawn, then lets her gaze shift cryptically between you and her sister.
<<talk "anna">>You need to get ready for bed.<</talk>>\
Anna says softly to Eve, prompting a little pout from the younger woman.
As Anna begins to lead Eve from the room, Eve utters a simple goodnight to you, followed by an echoed sentiment from Anna.
With both girls gone, you turn off the television.
[[End.|$location]]
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<<addtime { minute : 5 }>><<set $anna.affection -= 2>><<set $anna.fear += 1>><<set $eve.affection -= 1>><<talk "player">>We're nothing like a family.<</talk>>\
The words cause Anna to stiffen beside you, but perhaps more telling is that Eve does the same in your lap.
<<talk "thought">>Eve isn't sleeping, she just wants us to think she is.<</talk>>\
<<talk "player">>The two of you should probably get to bed. Lots of chores to be done in the morning.<</talk>>\
Without another word, you slip from beneath Eve, causing her to plop onto the couch. As soon as it happens, she scowls, opening her eyes to glare at you.
At the same time, a flustered looking Anna scrambles to get herself and Eve up, echoing your words about chores in the morning.
By the time you turn off the television, the pair is already heading for the exit of the living room.
[[End.|$location]]
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<<addtime { minute : 6 }>><<set $anna.affection -= 5>><<set $anna.fear += 10>><<set $anna.trust -= 2>><<set $eve.affection -= 5>><<set $eve.fear += 5>><<set $eve.trust -= 2>>A slightly awkward silence hangs over the three of you as the show continues. Eventually, Eve sits up and glances between you and her sister. There's a hint of disappointment in her eyes like something is being conveyed that only she can sense.
<<talk "eve">>You said you were going to read me a story before bed.<</talk>>\
Eve tells Anna as she takes her sister's hand. Anna seems uncertain of what is happening when Eve tries to pull her off the couch, but she quickly allows her sister to drag her to her feet.
You only half watch the pair as Eve, with both hands grasping one of Anna's, nearly drags the other woman from the room.
[[End.|$location]]
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<<addtime { minute : 6 }>>Anna is barely out the door before Eve sits up, stifling a yawn, then looking between you and the place Anna was sitting before. She frowns then looks back at you again.
<<talk "eve">>Where'd Anna go?<</talk>>\
<<talk "player">>She left a minute ago.<</talk>>\
Eve's frown deepens as she springs to her feet.
<<talk "eve">>I should find her. She likes reading to me before bed.<</talk>>\
Without another word, Eve rushes for the door without any sign of her earlier sleepiness.
You watch her go for a second, then turn your attention back to what is playing on the television. It's not long before the show reaches its end.
[[End.|$location]]
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<<addtime { minute : 6 }>><<set $eve.affection -= 1>>Reaching out for her, Eve nearly throws herself into your arms. For a second, you think you're going to fall back onto the couch again, but you somehow manage to stay upright.
Meanwhile, Eve wraps her legs around your middle, her arms encircle your neck, and her head rests on your shoulder.
You find it easier to walk holding her than you would have expected. With both of your arms around her lower back you walk toward the living room door.
<<if $eve.bed is setup.Character.Bed.ServantsQuarters>><<talk "eve">>Can I sleep with you tonight?<</talk>>\
<<if $anna.bed is setup.Character.Bed.ServantsQuarters>><<talk "player">>Why don't you just sleep with your sister?<</talk>>\
Eve doesn't skip a beat as she replies.
<<talk "eve">>Anna cuddles me all the time. Maybe I want to be held by a big strong man?<</talk>>\
You don't know what you find funnier, the smug way Eve says the words, or the shocked look on her sister's face.
<<elseif $anna.bed is setup.Character.Bed.MasterBedroom>><<talk "player">>What's wrong with your own bed?<</talk>>\
Eve doesn't skip a beat as she replies.
<<talk "eve">>My bed doesn't have you in it. Maybe I want to be held by a big strong man?<</talk>>\
You don't know what you find funnier, the smug way Eve says the words, or the shocked look on her sister's face.
<<else>>If you are seeing this text, PLEASE report it. You are seeing this message because Anna has a sleeping arrangement that this scene does not yet take into account.
<</if>>[[Let Eve sleep in your bed tonight.|Sponsored Anna Eve TV 1l]]
[[Make her sleep in her own bed.|Sponsored Anna Eve TV 1m]]<<elseif $eve.bed is setup.Character.Bed.MasterBedroom>><<talk "eve">>You're going to throw me in bed and ravish me, aren't you?<</talk>>\
Almost instantly, Anna sputters in surprise, and you miss a step as you process what Eve just said.
Eve just giggles and holds onto you a little tighter as you regain your footing.
[[Take Eve to bed.|Sponsored Anna Eve TV 1l]]<<else>>If you are seeing this text, PLEASE report it. You are seeing this message because Eve has a sleeping arrangement that this scene does not yet take into account.
<</if>>
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<<addtime { minute : 6 }>><<set $anna.affection += 1>><<set $anna.fear -= 1>><<set $eve.affection += 1>><<set $eve.fear -= 1>><<set $eve.trust += 1>><<talk "player">>I think you can put yourself to bed.<</talk>>\
Eve thrusts out her bottom lip, pouting.
Placing one hand on Eve's head, you gently pat it. All the while she glares as if trying to convey that she isn't enjoying it even though you can see her eyes slightly close while the corner of her lips tick up in what threatens to become a pleased smile.
<<talk "player">>Goodnight Eve.<</talk>>\
Eve sighs and mumbles a simple goodnight in return before turning toward the living room door.
<<talk "anna">>Goodnight, <<print $anna.callsPlayer>>.<</talk>>\
<<talk "player">>Goodnight Anna.<</talk>>\
A moment later, the pair has exited the room and you can hear their footsteps retreating down the hall.
[[End.|$location]]
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<<addtime { minute : 6 }>><<set $eve.affection -= 3>><<set $eve.fear += 2>>Carrying Eve through the house, you eventually arrive in the master bedroom. She murmurs something in your ear, but it's so soft that you can't quite make it out.
Meanwhile, Anna is already at the bed pulling down the covers.
You gently lay Eve down, only then realizing that she seems to have nearly fallen asleep during the walk to bed. She yawns, then half smiles as she blinks blearily.
Anna moves to adjust Eve's legs, removing her sister's shoes, then pulling the covers up over her.
<<talk "player">>Goodnight Eve.<</talk>>\
You think you see her smile grow just a tiny bit more before her face settles into the tranquil expression of sleep.
Turning to Anna, you see her regarding you, a warm expression on her features.
<<talk "anna">>I need to go attend a small errand.<</talk>>\
Anna holds up Eve's shoes, making it clear she intends to go put them away before she turns and slips from the room.
[[End.|master bedroom]]
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<<addtime { minute : 7 }>><<set $anna.affection += 1>><<set $anna.fear -= 1>><<set $eve.affection += 1>><<set $eve.location to "master bedroom">>Carrying Eve through the house, you eventually arrive in Eve's room. She murmurs something in your ear, but it's so soft that you can't quite make it out.
Meanwhile, Anna is already at the bed pulling down the covers.
You gently lay Eve down, only then realizing that she seems to have nearly fallen asleep during the walk to bed. She yawns, then half smiles as she blinks blearily.
Anna moves to adjust Eve's legs, removing her sister's shoes, then pulling the covers up over her.
<<talk "player">>Goodnight Eve.<</talk>>\
You think you see her smile grow just a tiny bit more before her face settles into the tranquil expression of sleep.
Turning to Anna, you see Anna kneeling where she's sliding Eve's shoes under the small dresser so they will be out of the way.
Realizing that your task here is done, you turn and prepare to leave the room.
[[End.|NW servant room]]
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<<addtime { minute : 8 }>><<set $anna.affection += 1>><<set $anna.fear -= 1>><<set $eve.location to "NW servant room">>Original scene outline:
Watching TV. Girls enter the room.
-You may choose to let them join you.
-Choice to send them away.
If joined. Watch TV a little longer.
-Scene plays out differently depending on relationship. Anna being more open the more she likes the MC.
-Option to engage further in the conversation, encouraging the topic.
-Return attention to the TV. Plays out normally.
-Be dismissive of the topic.
Encouraging the topic turns into a heartfelt conversation.
-Can admit that you feel the same. Results in Eve making some content, revealing she hasn't actually been sleeping the whole time.
-Can say that you're flattered they feel that way. Results in conversation tapering off and attention shifting back to TV.
Dismissive branch leads to some relationship penalties and the girls heading off after a little while.
Feeling the same.
-Results in some conversation between the three of you.
-Option to head to bed, variants based on if one or both of the girls share a bed with you.
-Option to carry Eve.Sitting down on the couch, you turn on the TV and skim through several of the channels until you come across a televised commercial filmed at a location you recognize. Patrick Reon is standing outside a church you recall having passed on your strolls through downtown Pendleton, being interviewed by a number of reporters.
<<mook "Patrick Reon" "male">>My name is Father Patrick Reon, and I was a sinner once, guilty of every vice known to man and God... but I have made it my life's work to cleanse myself of Satan's taint and spread the word of God Almighty to the indolent masses!<</mook>>\
As Patrick Reon rambles in voiceover, a montage of clips plays showing him preaching at various churches, laying on hands, kicking disabled people out of wheelchairs and screaming at them, throwing Bibles at people, and other increasingly less-than-holy actions.
<<mook "Patrick Reon" "male">>Make no mistake, this town is drenched in capital S.I.N. and when Judgment Day comes and the Trumpets sound it's going to get a one-way ticket to Fire and Brimstone City. But rest assured, it's my solemn duty to bring it back into the light of our Lord and Savior, Jesus H. Christ. And you can help too, by donating to 555-<</mook>>\
As Patrick Reon rambles off a telephone number that appears on the screen, you roll your eyes and mutter under your breath.
<<talk "player">>Great, a tele-evangelist. Just what this town needs.<</talk>>\
The screen cuts back to Patrick Reon, standing in front of the church with a smug, self-satisfied expression.
<<mook "Patrick Reon" "male">>Remember, if you see a sin being committed, don't hesitate to report it to your local priest. Together, we can help drive Satan and his followers out, and make Pendleton the good Christian town it was destined to be.<</mook>>\
Patrick Reon flashes an overly theatrical wink, and the commercial ends.
<<link "Next">><<gotoevent setup.events.couchMid>><</link>><<addtime { minute : 2 }>>
Submitted by AsuraAs you channel-surf, you hear a soft noise from the direction of the door. Looking up, you see Anna standing with an uncertain look on her face.
<<talk "player">>Would you like to join me, Anna?<</talk>>\
You pat the cushion next to you, smiling warmly. A little cautiously at first, Anna sits next to you and you find a rom-com that - while you wouldn't normally watch it by yourself - she seems to enjoy. As the movie progresses,, Anna seems to forget herself and snuggles against you, resting her head on your chest.
<<talk "thought">>It's so rare to see her relaxed like this...<</talk>>\
You reach up and gently stroke the side of her head, running your fingers through her hair. She stirs and looks up at you, a smile slowly spreading across her face.
A movement in the shadows catches your attention and you look up to see Yami standing in the corner, watching with a dismayed expression that she quickly masks behind a venire of indifference.
<<talk "thought">>How long was she standing there for...?<</talk>>\
[[Invite her to join you.|Submitted Yami and Anna Living Room Scene 1a]]
[[Ignore her.|Submitted Yami and Anna Living Room Scene 1b]]
Submitted by Asura
<<addtime { minute : 6 }>><<if $yami.affection gte 700>>Yami seems momentarily surprised by your offer, then offers you a faint smile and shrugs, still trying to maintain her venire of indifference. As Yami sits on her other side, Anna stirs and turns to look at her, then shuffles to give her more space, moving closer to you in the process.
<<talk "yami">>Sorry for disturbing you...<</talk>>\
Yami whispers, though you're not sure whether she's talking to you, Anna, or both of you. She glances at the TV and wrinkles her nose in distaste - on the screen the main couple is having a huge fight over something relatively minor that wouldn't have been an issue if they'd just sat down and talked to each other.
<<talk "yami">>Nothing else on TV?<</talk>>\
She reaches for the remote, but in a moment of uncharacteristic boldness Anna shoos her hand away. Briefly surprised, Yami shrugs and sighs.
<<talk "yami">>Alright, suit yourself. Don't blame me if I... doze off...<</talk>>\
Yawning in an almost catlike manor that exposes her pointed teeth, Yami closes her eyes. Anna turns her attention back to the movie, but it isn't long before Yami starts slumping over. Over the next few minutes you watch her slow decline until she's all-but stretched out across both your legs, with her head resting in your lap.
Anna shoots an uncertain look at you, then looks down at Yami with an expression of subdued wonder.
<<talk "anna">>She looks... almost... peaceful...<</talk>>\
Noticing one of Yami's bangs has fallen across her face, making her look absolutely ridiculous, you reach out and gently shift it back into place. As you withdraw your hand, you notice her eyes are open, and she's watching you with a chillingly intense gaze.
<<if $yami.affection gte 900>>For a moment she stares at you, her piercing gaze unreadable... but then she closes her eyes again, her breathing becoming quiet and regular.
<<talk "thought">>Damn... she almost gave me a heart attack there...<</talk>>\
You exchange a glance with Anna and let out a sigh of relief. Yami shuffles again, trying to get more comfortable, and for a moment you're worried her head will inadvertently press up against your crotch. However, Yami seems to maintain enough self-awareness to keep her head resting on your legs.
After a few minutes Anna mumbles something about her circulation being cut off and legs going numb, but she makes no effort to dislodge Yami. Instead, she tentatively reaches out and touches Yami's face - as though to assure herself that what she's looking at is in-fact real.
You get the sense that Yami is only pretending to be asleep, but she makes no move to stop Anna from tracing her fingers along her jawline, cheekbone, and forehead. In fact, she turns her head slightly to give Anna access to the rest of her face.
<<talk "anna">>When I was a little girl... my mother would do this to me and Eve sometimes to help us sleep.<</talk>>\
<<talk "player">>Oh?<</talk>>\
You wait for Anna to continue, but she doesn't. Finishing her ministrations, she rests her head on your shoulder and her hand on Yami's, turning to continue watching the movie. It's not long before she dozes off herself, however.
<<talk "thought">>I guess now's as good a time as any to call it a night...<</talk>>\
You carefully extricate yourself from underneath the two girls and turn off the TV, then turn to look at them. Anna has slumped over so her head is resting on one of the pillows, Yami's head resting on her abdomen. She squirms, Yami shifting to allow her to slide her legs onto the couch and stretch out before lying back down.
Opening one eye, Yami looks up at you.
<<talk "yami">>I can keep her safe... make sure she doesn't fall off...<</talk>>\
[[Let them sleep there.|Submitted Yami and Anna Living Room Scene 1c]]
[[Carry Anna off to bed.|Submitted Yami and Anna Living Room Scene 1d]]
<<else>>Stirring, Yami suddenly sits bolt-upright, looking mortified.
<<talk "yami">>Sorry about that... I should really be going off to bed...<</talk>>\
Standing, she nods a farewell to you and Anna, then exits the room.
After the movie ends, Anna drowsily excuses herself and leaves, offering you a gentle but sleepy smile as she steps through the door.
Alone on the couch, you decide to turn the TV off and find something else to do.
[[End.|$location]]
<</if>><<else>>Yami scoffs, her scornfully indifferent expression belied by the seething jealousy in her eyes.
<<talk "yami">>I'll pass.<</talk>>\
Turning, she walks towards the door, closing it behind her - her eyes never leaving yours.
<<talk "yami">>Enjoy your movie... boss.<</talk>>\
Yami's words - or rather the ominous way in which she says them - sour your enjoyment of the moment. Sensing your disquiet, Anna gets up and excuses herself, offering you a faint, uncertain smile as she leaves the room.
Alone on the couch, you decide to turn the TV off and find something else to do.
[[End.|$location]]
<</if>>
Submitted by Asura
<<addtime { minute : 42 }>><<set $anna.affection += 1>><<set $anna.fear -= 1>><<set $yami.affection += 1>><<set $yami.fear -= 1>><<set $yami.trust += 1>>Yami watches silently for several seconds, her eyes shifting between you and Anna. Scoffing, she turns and exits the room, quietly closing the door behind her.
After the movie ends, Anna drowsily excuses herself and leaves, offering you a gentle but sleepy smile as she steps through the door.
Alone on the couch, you decide to turn the TV off and find something else to do.
[[End.|$location]]
Submitted by Asura
<<addtime { minute : 22 }>><<set $anna.affection += 1>><<set $anna.fear -= 1>><<set $yami.affection -= 3>><<talk "player">>Alright.<</talk>>\
You yawn, stretching and making your way over to the door before pausing and turning to look at the two of them.
<<talk "thought">>I suppose it's a good thing Yami's not the sort of person who'd take advantage of Anna in her sleep, thankfully...<</talk>>\
As you think this, you can't help but imagine Yami positioning herself behind Anna, her fingers trailing down across the blonde girl's night-gown... slipping up under the hem to caress her thighs before plunging deep into her-
<<talk "thought">>No. That'd never happen.<</talk>>\
Scolding your sleep-addled imagination, you close the living room door behind you.
<<talk "player">>Goodnight, you two. See you in the morning.<</talk>>\
[[End.|northHall]]
Submitted by Asura
<<addtime { minute : 45 }>><<set $anna.affection += 1>><<set $anna.fear -= 1>><<set $yami.affection += 5>><<set $yami.fear -= 2>><<set $yami.trust += 5>><<talk "player">>Couch isn't made for two people. What if you fall off?<</talk>>\
Yami frowns and looks blearily up at you, then sighs and sits upright, stretching.
<<talk "yami">>Fine... let's carry her up to bed, then.<</talk>>\
You're fairly certain Yami could do that by herself, but you're not going to point that out. Lifting Anna takes a bit of wrangling, mostly because Yami lifts her legs higher than you can lift her shoulders, causing Anna's nightgown to slide down her body and expose her privates. You quickly switch places, carrying her out into the hall.
Making it to Anna's bedroom is touch-and-go, and when you finally arrive you see Eve is lying on the covers fast asleep... and stark naked.
<<talk "thought">>Her nightgown must be in the laundry...<</talk>>\
Yami averts her gaze and looks pointedly at you.
<<talk "yami">>I can handle it from here, thanks.<</talk>>\
Her tone makes it clear that attempting to argue with her is pointless. Lifting Anna in a bridal carry, Yami gently lays her out on her bed, then steps out of the room and firmly closes the door behind her.
<<talk "yami">>Those two...<</talk>>\
She sighs, then ushers you ahead of her back down to the entry hall. Standing in the moonlight, she nods at you and turns to head in the direction of her bedroom.
<<talk "yami">>G'night, boss. See you in the morning...<</talk>>\
[[End.|entryHall]]
Submitted by Asura
<<addtime { minute : 49 }>><<set $anna.affection += 1>><<set $anna.fear -= 1>><<set $anna.trust += 1>><<set $yami.affection -= 1>><<set $yami.fear -= 1>><<set $yami.trust += 1>>Flipping on the TV you see that some kind of show is just starting to come on.
<<mook "Lena" "female">>My name is Lena and it is my great pleasure to introduce you to The Freakshow.
The Freakshow is a series of stories set to follow certain special individuals, they call themselves Altered beings and they have fantastic abilities.
Each episode will follow different Altered beings around so you can see the kind of exploits that they get up to hidden behind the veil of deepest night.
Now tonight's episode will follow a Mousy young girl. She goes by the Handle Muris, and her mutation seems to have changed her into a human-mouse hybrid..... Some might even call her a Were-Mouse even though she can not change back and forth between the forms as a traditional Were creature should be able to.
I must warn you that tonight's episode, some of you might find disturbing. But for now, here it is.<</mook>>\
The scene shifts from the studio room, to the deep night in what looks like an industrial area outside a major city, but one you don't recognize.
In the center of the camera, you see what looks like a late teens or early twenties girl who has some of the facial appearance of a mouse... She appears cute even with her razor sharp teeth, and whiskers...
Behind her is some kind of building, it looks like it could be a factory or maybe a warehouse.
It looks like she's trying to recreate some of those hunting videos you will see in the sporting goods section in any store across the West.
<<mook "Muris" "female">>Alright so I've finally tracked down the Villain, I don't know if this is his lair or just someplace that he's holed up at. Now some of you may not know what's going on, so I'll give you a brief backstory before I go inside. You need to know what crimes this guy's committed.
It started around six months ago with peoples pet's disappearing from neighborhoods. Then people started to notice that some of their things were disappearing.
Then 24 hours ago this THING was witnessed harassing a young girl.<</mook>>\
(An image pops up on the main screen showing what looks like a Naga from most games, and mythologies. It's probably a late teen Hispanic looking boy from the waist up, but he has a snake lower body. Looking closer at his face, you also see what looks like needle thin fangs a couple inches long.)
<<mook "Muris" "female">>So I'm going to go in there and bring this Monster in for questioning.<</mook>>\
With that, she turns her back on the Camera and walks towards the front door of the building behind her. As she gets closer you can tell that the door was pushed open and bent a little out of shape.
(Muris stops and points down at the ground where it looks like some super snake has recently traveled over the dirty concrete.)
<<mook "Muris" "female">>Shhh, look here see the marks on the ground. He's definitely gone this way.<</mook>>\
With that Muris slips through the door and she disappears for a moment until the Cameraman can slip in behind her.
As soon as the Cameraman makes it through the door you can see Muris acting all sneaky and trying to dramatically sneak across the open floor of the building, which turns out to have been a warehouse..... An empty warehouse.
You can't tell what happens but suddenly the mousy girl yells for the man to follow her, and she starts sprinting for the back of the warehouse. The camera catches her slipping around a stack of boxes, and by the time the Cameraman catches up all you can see is a door that looks like it was knocked open as someone ran through it at high speed.
The Cameraman takes off towards the door, you can hear him huffing and puffing as the effort of running is taking a toll on his body.
As the view clears the door, you can see that the night has gotten worse, it looks like a storm is rolling in. There are clouds int he sky, and the lights at what looks like a remote power station are flickering in the distance.
Occasionally the view changes from the sky and the power station to down at the ground and you can tell that the Cameraman is still following the trail of the two people.
After only a few minutes of running, you can see that the power station is coming into view, and that looks like it might be where the two Altered people went. The gate that's supposed to be locked by a chain is ripped open but you can't see anyone anywhere. But as the Cameraman gets closer you can hear the sounds of a ferocious fight is taking place.
It takes a few moments for the Cameraman to get close enough to see what's going on, and you can see the mousy girl, Muris standing in front of some kind of box that looks like a generator, or massive power relay, her clothing is ripped, and there you can see what looks like blood leaking down her side.
But the man in front of her is in just as bad of shape, it looks like that photo she showed the camera earlier wasn't too far off. He looks like a teenage kid who's legs mutated into some kind of hideous snake length, in total it looks like he's around 30 - 35 feet in length...
You can see that his skin is a dark almost bronze color, but his snake half is a bright emerald green color. There are fractal designs all over his length and you can't tell in the light if it's natural or if the designs are painted on.
But as you watch you see his lower body is coiling up into a tight circle. You've seen this before it's what a snake does when it gets prepared to leap at its target.
Muris looks like she's smart enough to know what's about to happen and just as the snake man leaps at her she flips off to the side, but she leaps face first into something that stops her dead in her tracks, and with how rigid her body loops, you'd swear the girl is getting electrocuted.....
You watch is dismay as the snake boy hits the ground where Muris had been standing and then flips around and quickly launches himself at where she's standing now. It's likely that he reacted so fast he didn't even notice that she's not moving, or trying to run away.
You watch in disbelief as his mouth comes down on her throat in a wicked bite, and then his body starts jerking and smoking. The power shuts down, but as it does you can hear the sound of the Cameraman starting to retch and vomit.
With that, the scene cuts back to the studio. You can see that the two people are rather shaken and the Lena looks rather ill.
<<mook "Lena" "female">>Well there you have it, the first episode of The Freakshow. I know it was a little disturbing, and I can promise you that not all of our episodes will be as disturbing..... But I hope that you will check in with us next week.<</mook>>\
<<link "Next">><<gotoevent setup.events.couchEnd>><</link>><<addtime { minute : 60 }>><<set $FSTV to "S1E2">>
Submitted by Pervy SageAs you turn on the TV you see the set for The Freakshow looks like you didn't miss any of the episode.
<<mook "Lena" "female">>Hello everyone and thank you for joining us for our second episode.
We got some rather negative reviews on the first episode, so we would like to apologize to all of you who felt it was inappropriate.
Now onto tonight's episode, were going to be following Mystiq. She is a self-proclaimed mage of the first order. Here is an excerpt from a small interview I did with her, trying to figure out what a mage of the first order even WAS.<</mook>>\
The scene shifts from the set, to what looks like a nice little tea parlor. Lots of cream colors, and flowers.
<<mook "Lena" "female">>Hello there, Mystiq correct?<</mook>>\
<<mook "Mystiq" "female">>That's right, and your Lena I really enjoyed your articles when you were with the Associated Press. Your articles were always well written and brought a fresh perspective.<</mook>>\
<<mook "Lena" "female">>Thank you for your kind words, now in the interests of fresh perspectives, I have some questions for you. If you don't mind that is.<</mook>>\
<<mook "Mystiq" "female">>Of course, I will gladly answer any of your questions.<</mook>>\
<<mook "Lena" "female">>Okay, so when I got the information on the episode I was reading the background material on you and realized I had no idea what you were talking about in it.<</mook>>\
<<mook "Mystiq" "female">>You'd be surprised how often people don't "Get me".
So, what did you want me to explain?<</mook>>\
<<mook "Lena" "female">>Well first, you call yourself a Mage of the First Order. WHAT is a mage of the first order, is there some kind of organization called the First order?<</mook>>\
<<mook "Mystiq" "female">>Hahahaha, it's literally just a figure of speech.
What it's supposed to mean is, that I am one of the more powerful mages in existence.<</mook>>\
<<mook "Lena" "female">>Are there a lot of Mages or people who can use magic?<</mook>>\
<<mook "Mystiq" "female">>There are a lot of people who do limited Magic, there are also a lot of libraries that Mages hang out at, there are even a lot of orders out there. But to my knowledge, there is no First Order organization.
Was there anything else?<</mook>>\
<<mook "Lena" "female">> Thanks for explaining that, and yeah I have one more question.
How do you actually do magic?<</mook>>\
<<mook "Mystiq" "female">>Oh that's simple, and my fellow mages are going to hate me for saying this. But oh well.
All you need to be able to do is high level math, everyone has a connection to the source.<</mook>>\
<<mook "Lena" "female">>Wait wait wait, what source?<</mook>>\
<<mook "Mystiq" "female">>THE source, it's where everything comes from.<</mook>>\
<<mook "Lena" "female">>You mean God?<</mook>>\
<<mook "Mystiq" "female">>Maybe, I have no idea. It's just where the power and life comes from.
But all you need to do is open that connection, and then think yourself through certain math problems.<</mook>>\
<<mook "Lena" "female">>It's really that simple?<</mook>>\
<<mook "Mystiq" "female">>If you consider high-level math simple, sure.<</mook>>\
The view shifts back to the Studio.
<<mook "Lena" "female">>There you go, there was more to the interview that we might release later but that has the information I wanted to pass on.
So now that you have it, let's take a look into the night of Mystiq. I'm told that this was supposed to be a date night, something that she doesn't get too often.<</mook>>\
The scene shifts again this time to some kind of high rise penthouse. You can see Mystiq getting ready for a night out, and she looks stunning in her little black dress, fishnet stockings, high heels, and her hair done up in some kind of fancy updo.
<<mook "Mystiq" "female">>I'm actually looking forward to this, it's been so long since I got to go out and just have fun.<</mook>>\
There is a sound that reminds you of those huge things that Buddhists ring in their temples.
<<mook "Mystiq" "female">>Ahh, he's here I love a punctual man.<</mook>>\
She grabs her makes a kissing face at the mirror, then turns and grabs her jacket off the back of a chair while walking towards the door. She has a VERY nice walk.
The camera cuts out for a second, then it shows the inside of a nice limo Mystiq is cuddled up next to a rather nerdy looking man.
<<mook "Mystiq" "female">>I'm sorry James, I didn't think that it would be a problem for you if we recorded the date.<</mook>>\
<<mook "James" "male">>I don't like it, and I don't understand why it's important. But I still want to try and enjoy the evening, even though I don't like anyone watching this judging us.<</mook>>\
<<mook "Mystiq" "female">>Oh James you worry too much my dear if anyone judges you just remember that I choose YOU to date, not THEM.<</mook>>\
The screen cuts out again and starts back up in some kind of a techno club, you can see that James is VERY uncomfortable and there is some kind of tension int he air. People around James and Mystiq just look to tense.
You see some man swagger into the Camera's view.
<<mook "Brick" "male">>Hey there little girly, long time no see.<</mook>>\
<<mook "Mystiq" "female">>Seriously, it's been MONTH's since I last had a date and you choose TONIGHT to try and get revenge, Brick.<</mook>>\
<<mook "Brick" "male">>What can I say, it's the least I can do for all the months you took from my life.<</mook>>\
<<mook "Mystiq" "female">>You idiot, you beat three men to death, and tried to steal hundreds of millions of dollars in gold.
It was my JOB to put you down, at least I didn't cripple or kill you.<</mook>>\
<<mook "Brick" "male">>Well what can I say, THANKS sweetheart I can't say that I won't do those things to your little boyfriend though.<</mook>>\
With that Brick turns to James and raises his massive fist, but before he can swing it you see this glowing green field swell up around James putting him in the middle of a medium-sized force field.
<<mook "Mystiq" "female">>I am going to put you down Brick, I am going to unmake you as you are. YOU. DO. NOT. MESS. UP. DATE. NIGHT.<</mook>>\
With each word she screams at Brick some kind of energy leaps out of her chest and slams into Brick, you can see the energy burning holes through his clothing but doing nothing to the skin under it.
<<mook "Brick" "male">>Girly did you forget that I am most of the way invulnerable?<</mook>>\
<<mook "Mystiq" "female">>Nope just getting your attention, and everyone else's so I can do this wee bit o'Magic.<</mook>>\
With that this Energy mesh rises up and ripples its way over Brick, encasing him directly.
<<mook "Brick" "male">>What the hell, is this another one of your Prisons?<</mook>>\
<<mook "Mystiq" "female">>No this is what I should have done to you the first time, but I was lenient.<</mook>>\
With that, you can see mystic and mathematical formulae forming around Brick's body, if it wasn't such a frightening display of power it'd sure be pretty.
Then with a last burst of effort the mesh collapses on Brick, there is a blinding flash of light which leaves everyone stunned for a few moments. When the Camera is able to focus you see a young girl standing where Brick had been standing, you can hear the beginning of a wailing scream bubbling up out of her chest.
<<mook "Leslie" "female">>NOOOOOOOOOOOOOOOOOO!<</mook>>\
Mystiq never even looks back she just rushes over and dispells the force field over James, but when she helps him to his feet he's not even looking at her. His eyes are locked on the girl who used to be Brick.
<<mook "James" "male">>What did you do?<</mook>>\
<<mook "Mystiq" "female">>Punished him, he will never act that way again.<</mook>>\
<<mook "James" "male">>What did you do to him?<</mook>>\
James says, in a small and defeated voice.
<<mook "Mystiq" "female">>I turned him into a teenage girl who has different powers than he did originally, he now needs to learn how to deal with all the raging hormones that a female has in that time of her life.<</mook>>\
<<mook "James" "male">>Geezus, I knew that you would be different but they never told me you would be this terrifying.<</mook>>\
<<mook "Mystiq" "female">>No one ever believes that until it's to late.<</mook>>\
You can see the broken look in her eyes as James turns and goes to the female who used to be Brick and helps her away from the scene.
The last you see is Mystiq just standing there watching the two of them walk away, the girl in James' arms.
The scene shifts back to the studio.
<<mook "Lena" "female">>Well damn girl, you can't win them all. But with that tonight's episode is over and we wish you a good night and hope that you will join us next time, on The Freakshow.<</mook>>\
<<link "Next">><<gotoevent setup.events.couchEnd>><</link>><<addtime { minute : 60 }>><<set $FSTV to "S1E3">>
Submitted by Pervy SageAs you flip on the TV you see the start of The Freakshow looks like you made it just in time.
Settling down in the couch you see Lena is dressed in a rather sexy dress today, low cut, red, and rather clingy it's giving her slender form a barely covered look, and it's a look that you rather enjoy.
<<mook "Lena" "female">>Hello and good evening to you all.
I have a treat for you all today, one of the heroes who rescued me when the team I was with was ambushed in The Dustlands is here with us today, and she brought her own story to share with us.
Please everyone welcome the Sand Diamond.<</mook>>\
When she says that the pans over to the left side where people would normally walk onto a set in pretty much any talk show.
You see a Dustlander girl she looks like she might be in her early twenties. She's pretty short at maybe five foot two, slender, but she has rather large breasts and large hips. Her nose is very strong and looks like it was used as a battle axe in the ancient past. Her skin is that beautiful bronze color that some Dustlander people have.
She's wearing an outfit just shy of skin-tight, it looks like black silk pants, tucked into black combat boots, with a black silk midriff shirt. She has a small black face mask that has Diamonds in the corners. Her hair is up in a ponytail, and it's long at least to her mid back.
<<mook "Diamond" "female">>Hello Lena, it's wonderful to see you again, and I am very happy to hear that you've been so successful after the way we met.<</mook>>\
<<mook "Lena" "female">>Well it took war to open my eyes to the evil that is out there in the world, I am just trying to save the rest of humanity learning about what is going on the hard way.<</mook>>\
<<mook "Diamond" "female">>That is a worthy goal, and it is why my team decided one of us should come here with records of what is happening outside The West, to maybe open the eyes of people in this great nation.<</mook>>\
<<mook "Lena" "female">>So tell me about the setup for the incident, how did it start, who did it involve, and then we can start the recording and show people what happened.<</mook>>\
<<mook "Diamond" "female">>Okay, well it started a couple months ago. One of my team deals in information and she was able to intercept a message by our enemies, that one of their senior leaders was going to be in the area to check to see that their interests are well protected and that things were according to their masters' instructions.<</mook>>\
<<mook "Lena" "female">>Wait, you have proof that there is an overall mastermind to the enemies actions?<</mook>>\
<<mook "Diamond" "female">>No, not proof just words on an intercepted memo, things that could be anything from lies to misdirection. But we felt that it was sufficient to check on it and try to take one of their bosses down.<</mook>>\
<<mook "Lena" "female">>So where was this meeting supposed to take place?<</mook>>\
<<mook "Diamond" "female">>It was supposed to take place in a small village in The Dustlands, there was no information about who would be at the meeting, or what kind of business they were doing there. But anyone who knows how The Dustland governments is knows that it was better to be safe and check it out.<</mook>>\
<<mook "Lena" "female">>Did you want to turn on the recording now?<</mook>>\
<<mook "Diamond" "female">>Yes, that might be for the best.<</mook>>\
With that, the view from the studio is replaced with what looks to be some kind of room either underground or in some kind of room that has no access to the outside world, no windows.
The room has miscellaneous couches, recliners, what looks like a wall-sized map for planning operations, an actual sand table that several girls are standing around.
One of the girls is a tall statuesque woman, obviously a Dustlander of some kind but she's built like a Greek goddess. She is the tallest of the group, but also the most womanly in appearance, with large breasts, and a large ass.
One is a smaller pale skinned Dustlander girl, she looks like a typical nerd with the exception that she has flawless skin with no visible blemishes. She is the shortest of the group and is wearing glasses.
The third girl has odd silvery skin that emits a low-level glow. She is the second shortest of the group. She has very small breasts and almost no ass. You'd almost think she was Oriental if not for her silver skin.
There is Diamond as well, looking just like she did in the studio.
The last girl is about average in height and weight maybe 5'6" and 135 pounds. But she has some nasty looking clawed hands, a very well defined muscular body, and when she opens her mouth you can see she has pointed and sharp teeth... All of her teeth are sharp like sharks teeth. Her skin has this odd looking rippled texture, and it has the light appearance of scales to it.
<<mook "Hera" "female">>Hey why you always got to record this stuff, Minerva.<</mook>>\
<<mook "Minerva" "female">>Because all the time they are saying, you are a woman get back in the kitchen, you are a woman you can do nothing but make babies...
So maybe it is time for SOMEONE to see that we as women are powerful in our own right, that we can stop the evil that is making our country even worse than it was after the Dustland tribes came here to help us fight off the Bloc.<</mook>>\
<<mook "Quilla" "female">>Listen to you two go round and round like husband and wife, why don't you silly children get married and leave the rest of us in peace.<</mook>>\
<<mook "Diamond" "female">>Quilla why must you antagonize them like that, they just want their own opinions to be known and felt.<</mook>>\
<<mook "Quilla" "female">>Because we need to be focused on bringing protection to our fellow women who have no one else to protect them, not fighting with each other over minor issues.<</mook>>\
<<mook "Hera" "female">>Your just an old spinster that no man could want, always running to protect your precious victims but never worrying about stopping the people who cause their fellows to hurt the women and children.<</mook>>\
<<mook "Minerva" "female">>If you cared so much about stopped the abuse then you would let me USE the knowledge and wisdom I have, allow me to bring those who hurt us the most down.<</mook>>\
<<mook "Lyssa" "female">>And if you all cared so much about these little things you proclaim to care so much for, you'd allow me to run rampant and tear down the society that allows these abusers, you'd allow me to kill them all and to drown society in their blood.<</mook>>\
<<mook "Diamond" "female">>And that is why we don't allow you to create the plans, too much death, we want to change society not destroy it all.
We also don't want all of mankind to die, or be enslaved there needs to be equality and TRUE acceptance for everyone.<</mook>>\
<<mook "Quilla" "female">>Well why don't you run to The West and join in while they are sitting around smoking drugs and singing Kum Bah Yah.<</mook>>\
<<mook "Diamond" "female">>Wrong time frame, nowadays they run around attacking everyone different than themselves and accusing everyone of being bad if someone disrespects any of the thousand or so little idiotic things they want the government to protect.
Going to The West and asking for help would be tantamount to claiming that we lose and need someone else to fix our problems but we all know that those fixes would be wrong.<</mook>>\
<<mook "Minerva" "female">>Stop it's time to talk about the mission what are we going to do?<</mook>>\
<<mook "Lyssa" "female">>You cover me, and I will go in and kill them all.<</mook>>\
<<mook "Hera" "female">>We capture some and get information out of them, then use it against them in the future.<</mook>>\
<<mook "Minerva" "female">>I say we watch, document evidence and then bring in some people who can help us to stop their plans.<</mook>>\
<<mook "Diamond" "female">>I think we should go and observe them, document what they are doing, and if something happens that needs action we stop them then and there.<</mook>>\
<<mook "Lyssa" "female">>Would I be allowed to kill them?<</mook>>\
<<mook "Diamond" "female">>Yes.<</mook>>\
The screen cuts suddenly and Lena is standing in front of the camera.
<<mook "Lena" "female">>That's all the time we have today, but we'll be picking up right were we're leaving off next time. Next episode is going to be the best one yet!<</mook>>\
<<link "Next">><<gotoevent setup.events.couchEnd>><</link>><<addtime { minute : 60 }>><<set $FSTV to "S1E4">>
Submitted by Pervy SageRemembering the cliff hanger last episode, you quickly turn on the TV in anticipation of what comes next. True to her word, the show picks up right where the previous one left off.
<<mook "Lyssa" "female">>Would I be allowed to kill them?<</mook>>\
<<mook "Diamond" "female">>Yes.<</mook>>\
<<mook "Minerva" "female">>But I would also be allowed to gather intel, and stay away from the fight?<</mook>>\
<<mook "Diamond" "female">>Yes, none of us want you in the fight your not built for it.<</mook>>\
<<mook "Lyssa" "female">>Then I agree, we shall do your plan Diamond.<</mook>>\
The screen jumps to another perspective. Why do these so-called heroes keep going out at night?
<<mook "Minerva" "female">>My drones can see into the farm, there is no one awake in the Village, except those people standing outside the barn.<</mook>>\
<<mook "Hera" "female">>So what can you see and hear?<</mook>>\
<<mook "Minerva" "female">>There are several men, I count twelve but it sounds like there might be more.
I can hear the men talking in I think English, I do not understand them.
Wait, another of my drones found some cars coming in. They are loud, fast, and very very heavily armored.<</mook>>\
<<mook "Lyssa" "female">>Mmmm the prey thinks that they are predators.<</mook>>\
<<mook "Hera" "female">>Your scaring the lil one again Lyssa please, stop doing that until she's doing with her job, we REALLY need her to focus.<</mook>>\
<<mook "Lyssa" "female">>But she's prey as well, and I want to hunt her so badly....<</mook>>\
<<mook "Diamond" "female">>But I won't let you, and you work with us because you know you can't kill me which means you can't take any of them.... I am stronger, faster, and you can't cut my skin.<</mook>>\
<<mook "Lyssa" "female">>Yeeessssss, you would make a wonderful hunting mate. To bad you're so weak that you protect those who we should be dining on.<</mook>>\
<<mook "Hera" "female">>I said stop, if you want to get released to hunt when we need you to then you will listen.<</mook>>\
<<mook "Lyssa" "female">>Fiiineeee.<</mook>>\
<<mook "Minerva" "female">>The new trucks have stopped and the guys in the barn have come out.<</mook>>\
You wait for a few minutes while the girl seems to be staring off into space, you can't see any controls or cameras so how the hell does she know what's happening elsewhere.
As you watch you can see the girl Minerva get paler and paler.
<<mook "Minerva" "female">>Oh... Oh goddess, it's horrible.<</mook>>\
<<mook "Diamond" "female">>What is it, Minerva?<</mook>>\
<<mook "Minerva" "female">>We need to attack now, they are planning to kill and enslave a lot of people in the coming months, they are going to have the people they enslave work in the mines for them and get them some kind of rock that is in the earth up in the mountains in The Northern Dustlands.<</mook>>\
<<mook "Lyssa" "female">>The prey has spoken, let me out so we can bring them down.<</mook>>\
<<mook "Hera" "female">>I do not like this, but I do agree with Lyssa we can't allow them to do this.<</mook>>\
<<mook "Diamond" "female">>I agree.<</mook>>\
<<mook "Quilla" "female">>Then let us release Lyssa and follow her to the fight, little Minerva you need to run home now, we will tell you about it....<</mook>>\
She stops and looks up into the sky.
<<mook "Quilla" "female">>Unless you decide to watch and record the whole thing as you normally do.<</mook>>\
As the girls back off Diamond reaches out and releases Lyssa from her restraints, and they all seem to sigh out in release and the girl runs towards the farm instead of trying to attack them all.
You watch as Minerva gets into the small jeep and prepares to drive away, and the rest of the team follows along behind Lyssa.
As Minerva drives away the view changes to a top-down view and you can see several people standing around in two groups, it looks like there is a small team talking about stuff in the middle of the group, but the majority are standing in 2 half circles around the guys in the middle.
Before Lyssa is even halfway to the group you see three of the team jerk their heads in her direction, then the teams start to form up into one solid group facing Lyssa. It looks like some are pulling weapons out, while others seem to be ripping off clothing.
As she gets into sight of the group of people, you watch as they open fire on here. There seem to be two or three people who either use flamethrowers or can control and generate fire, several laser looking beams reach out for her, and dozens of normal weapons fire at her.
She runs through it all barely flinching from the many many attacks, you watch in admiration as she tears into the soldiers and literally starts ripping them in half with her claws.
As the drone gets lower you can see a lot more detail, and you watch as she jerks her arm around while spinning in a circle, and when her forearm grazes against people you see that she just shreds their flesh like a chainsaw hitting soft flesh.
But then you see a couple of the people in the back change, two catch on fire, one seems to turn into a column of water, one grows into this monster of stone and dirt, while two of them turn into different kind of metal monsters.
One of the fire guys starts spraying fire in a direct stream against Lyssa, and all it seems to be doing is slowing her down, and hiding her vision. Which is when the water guy hits the ground in a large area in front of her and turns the sand into some kind of a bog, and as she stumbles into it the enemy surrounds her and the big guys keep throwing her back into the bog, while the fire guys pour heat into the water. It looks like they are trying to cook Lyssa.
While they are doing this, the rest of her team arrives and they catch the guards mostly unaware, the three people who heard Lyssa coming try to get the people to stop watching Lyssa getting cooked, but they are not successful.
You watch in awe as the three girls come in like avenging goddesses. Quilla is shooting these streams of silver light at people and they seem to be burning worse than the fire would have against normal humans.
Hera actually picked up one of the humans and uses him as a shield as well as a club and you see her swatting people away from her, and those that get swatted away get cooked by Quilla.
Diamond, on the other hand, has less luck, she runs into someone that seems a giant compared to her, and they are just throwing punches back and forth at each other. After each punch, you can see the man staggers a little more while Diamond stays firm.
It looks like the girls are going to win, even Lyssa isn't dropping, and they are throwing a LOT of damage her way, but the three people that she gets toe to toe with she can't seem to hurt.
Then you watch as Quilla Jerks her head back, and then she crumples to the ground. As she falls her body slowly starts to go out, the silver glow leaving her body.
Hera jerks in surprise then she seems to get even stronger until she suddenly stops moving, it looks like she's fighting something that you can't see. Like an invisible giant grabbed her up. She gets raised in the air and her body looks like it's getting squeezed until suddenly she ruptures and her blood erupts out of her body in a dozen places, and then she's thrown broken to the ground. She doesn't move after she hits the ground.
As for Lyssa, one of the metal monsters grabs her up and then presses her down into the bog, you can see the water starting to move around her, then slowly the water starts to pull in from the edges until the only wet spot is right where she is. The metal guy finally leaves her alone and watches while she staggers up.
You have no idea what they did, you didn't see any kind of attack other than her being held under water. Then suddenly these spikes of water rip through her skin from the inside, with a long tendril of water ripping out of her mouth, then splitting and spiking into her eyes and ears.
She eventually collapses to the ground, and it takes forever for her to stop moving.
When Diamond say what happened to Lyssa she turns around and sees the rest of her friends and teammates lying broken and bloody on the ground. Then she turns and starts running away.
You can see as she stumbles every now and then as what looks like bullets hit her, but she just keeps going, and it looks like she never gets injured.
Eventually, she gets back to where they started, and she jumps into the remaining truck, and as soon as she's behind the wheel it starts driving off, then it slowly disappears into nothing.
Then the view shifts back to the studio.
You can see the look of Sympathy on Lena's face, but there isn't shock on it. So your sure that she's already seen the video.
On Diamonds face you can see Sadness, sense of loss, and crushing despair.
<<mook "Lena" "female">>Diamond I am so sorry, I know how close you were to your friends. I am so sorry for your loss.<</mook>>\
<<mook "Diamond" "female">>Thank you Lena, and luckily I didn't lose them all. I still have a few friends out there, and we are continuing the work we weren't able to complete in The Dustlands.<</mook>>\
<<mook "Lena" "female">>I am glad to hear that, but for now we need to end the show. We can talk later Diamond.
And to all of you out there in the world, keep watching for more updates on the shadow war.<</mook>>\
<<link "Next">><<gotoevent setup.events.couchEnd>><</link>><<addtime { minute : 60 }>><<set $FSTV to "S1E1">>
Submitted by Pervy Sage<<set setup.events.freakshowTV to [
{
requires: '$FSTV is "S1E1"',
chance: 100,
link: "Freakshow S1E1"
},
{
requires: '$FSTV is "S1E2"',
chance: 100,
link: "Freakshow S1E2"
},
{
requires: '$FSTV is "S1E3"',
chance: 100,
link: "Freakshow S1E3"
},
{
requires: '$FSTV is "S1E4"',
chance: 100,
link: "Freakshow S1E4"
}
]>><<if $makiVisit>>You've barely settled on a channel when Maki enters the room, Bubbles just a couple of steps behind her. You see Maki's expression harden almost as soon as the show begins. Behind her, Bubbles sighs.
<</if>>As the deep voiced narrator begins to speak, a montage of old photographs begin to fade in and out across the screen, behind them is grainy footage of old trees, broken buildings, and rocky waterfront.
<<mook "Narrator" "male">>There is an island that contains ancient mysteries, shrouded by time and obscurity. Some say that this island has ties to a great evil that would consume the earth if ever unleashed, or that it has mysterious ties to the ancient Southern Dustlands, but no matter what the true story of Wanton Cove is, two things are certain, First, that something has the few remaining inhabitants of the island so terrified that they refuse to speak of its mysteries to anyone outside of their community, and two, this four part series will take us much closer to the answers we seek.<</mook>>\
<<if $makiVisit>><<talk "maki">>Son of a bitch!<</talk>>\
You hear Maki curse as Bubbles snorts into her drink.
<</if>>Large words in a type print begin to scrawl across the screen, //Unraveling the mystery of Wanton Cove.//
When the title fades away, it reveals a room full of old looking books and random artifacts. In the center of the room is a man with a neatly trimmed beard and sharp eyes.
<<mook "Narrator" "male">>Good evening.<</mook>>\
The man speaks, revealing himself to be the narrator from before.
<<talk "jimBahn">>I'm Jim Bahn, known for the best selling series, "Atlantis Found" and the documentary about the mating habits of the yeti.<</talk>>\
Your mind goes instantly to the fake documentaries that this channel is prone to making, and wonder if this is going to be another one.
<<talk "thought">>It's likely considering who the host is. I bet by the end of the series they come up with an excuse to show a video of Cthulhu rising up out of the water or something equally unrealistic.<</talk>>\
<<if $makiVisit>><<talk "maki">>Oh this cocksucker! One hundred percent douchebag!<</talk>>\
You see Maki glaring evilly at the screen as Bubbles.
<<talk "maki">>Comes traipsing onto my island like some sort of wannabe tomb raider....<</talk>>\
<</if>>\
Before the man is an old leatherbound notebook, a notebook that he opens with exaggerated care.
<<talk "jimBahn">>This investigation is years in the making, and with proper funding, we're prepared to risk life and limb to get to the bottom of this mystery.<</talk>>\
He gestures at the book opened before him.
<<talk "jimBahn">>I have before me a road map of sorts. A diary written by a detective who visited the island once, who documented the trip, and who was driven mad by the experience.<</talk>>\
With the same care as he opened the book, he closes it again.
<<talk "jimBahn">>Me and my team will be traveling to Wanton Cove, we'll brave the locals, we'll explore the island, and God willing, we'll survive the horrors of Wanton Cove.
Now, it's time to set off, so follow me, we're going to Wanton Cove.<</talk>>\
The man picks up the same leatherbound notebook he showed so much reverence earlier with a casual grab, reaches down to snag a backpack from the floor, then walks swiftly off screen. In the seconds that follow the screen fades to black.
When the screen fades back in, the sound of an outboard motor and crashing waves dominates the television. You can see a boat, a group of four people aboard and piles of luggage, presumably the equipment they need for the documentary, fastened down to the deck with a heavy net.
The camera moves closer to the people on board.
<<talk "thought">>Must be a second boat filming them.<</talk>>\
when it gets close enough, Jim shouts to be heard.
<<talk "jimBahn">>We're approaching the island from the cove, we're planning to arrive by way of the old town. A town that has been largely deserted for some unknown reason! We'll be landing there, but we'll be prepared to escape quickly if the locals prove hostile to our presence.<</talk>>\
<<if $makiVisit>><<talk "maki">>That thing was written by my grandfather.<</talk>>\
Maki growls as Bubbles simply sighs, rubbing the smaller woman's shoulders.
<<talk "maki">>He....was unique. Came to the cove and met my grandmother. He had a way of spinning fanciful tales and making words into fantastical things. Didn't think he'd written them down...<</talk>>\
<<talk "thought">>Sounds like a family trait.<</talk>>\
You smile inwardly at the thought.
<</if>>As the boat approaches the shore, it begins to slow, the motor fading until it can barely be heard against the waves crashing against the shore.
When they reach the dock, one of the people on the boat hops up onto the wooden planks, a second member of their group throwing them a rope that is quickly tied off.
Over the next couple of minutes, the grow unloads their gear, double checks that the boat is tied off properly, and begins to walk toward the town.
<<if $makiVisit>><<talk "maki">>Of course you decide to go by boat rather than just renting a plane and using the god damn air strip on the nice half!<</talk>>\
The olive woman groans, leaning back against her caramel companion.
<<talk "player">>Why is the town still there?<</talk>>\
You ask curiously.
<<talk "maki">>Because it'd be pretty damn expensive to level the place and ship the rubble off site, darling, without any intention of putting something else in. It'd cost me everything without any investors, and few see any value in a tiny island town.<</talk>>\
Maki shrugs.
<</if>>All up and down the street are crumbling buildings, few of them showing any sign of inhabitance.
<<mook "Crewman" "male">>Ewww!<</mook>>\
One of the crewmen says. The camera pans toward him, then at the ground at his feet.
<<mook "Crewman" "male">>Dude, is that a jellyfish, or did someone blow their load on the dock?<</mook>>\
<<talk "jimBahn">>Put a sock in it Leroy, we're here to do a show, not make jokes.<</talk>>\
Then Jim gestures broadly at the town.
<<talk "jimBahn">>Our first matter of business is to make contact with the locals, if we're lucky someone will be willing to talk with us.<</talk>>\
He holds up the leatherbound notebook.
<<talk "jimBahn">>And according to this, there should be a tavern that dubs as a bar at the end of this street named 'The barmaid's daughter.'<</talk>>\
The camera zooms to the end of the street where a large building can be seen. Part of the upper story has clearly caved in, and the sign hanging above the door has only a hint of old paint still flaking from it.
<<talk "jimBahn">>I think it's safe to say we won't be staying there.<</talk>>\
Jim grumbles as much to himself as the camera.
<<if $makiVisit>> <<talk "maki">>No shit, Sherlock. Half those buildings are wrecks. You'd be better off camping in the middle of town than trusting those things.<</talk>>\
Maki grimaces.
<<talk "bubbles">>We slept there.<</talk>>\
You see Bubbles point to one of the buildings in the background of the shot.
You look at Maki curiously as she groans, rubbing her face.
<<talk "maki">>We got caught in a storm and slept in one of the more....safe....buildings.<</talk>>\
She explains.
<</if>>Jim turns to the rest of the group, his eyes moving to Leroy and a woman who looks like a walking computer repair shop.
<<talk "jimBahn">>Amanda, take Leroy and get the wide angle. Dean, stick with me for the closeups.<</talk>>\
Then Jim turns to the closer camera man and his face becomes serious.
<<talk "jimBahn">>We're going to start our investigation by knocking on a few doors and see if we can get any of the locals to talk to us.<</talk>>\
<<if $makiVisit>> You hear a wry laugh come from Maki as Jim's words leave his mouth.
<<talk "maki">>Good luck, asshole! Everybody lives on the Estate! Brie's the farthest from the mansion, and she'd have punted your head across the lake!<</talk>>\
<</if>>What comes next is a montage of Jim knocking on doors, only answered once, though the show manages to show the exchange from three different angles.
<<talk "thought">>I thought there were only two camera people?<</talk>>\
What's far more common is that there's a rustling of curtains, or a face that's glimpsed for only a split second through a window.
The one door that's answered is by a burly woman who glares at Jim.
<<talk "femaleStranger">>And who the fuck are you?<</talk>>\
She blurts.
<<talk "jimBahn">>I'm Jim Bahn, you might know me from the various shows I've done for the-<</talk>>\
Before he can finish, she cuts him off.
<<talk "femaleStranger">>I don't have a television.<</talk>>\
Then slams the door in his face. Immediately after, a pair of shingles falls from the roof.
<<if $makiVisit>> Now you see Maki's face light up in rage, disengaging from Bubbles to lean forward at the screen.
<<talk "maki">>Who the //fuck// is that?<</talk>>\
She turns back to Bubbles, who shrugs.
<<talk "bubbles">>I don't know.<</talk>>\
She states simply.
<<talk "maki">>Me either, and I know //everyone// on the island! This bitch is a fake!<</talk>>\
Maki growls.
<</if>>Jim barely has time to give the camera a bewildered look before the door opens again.
<<talk "femaleStranger">>You should go talk to Maki, she doesn't like strangers on her island. She lives up on the hill.<</talk>>\
Then slams the door again. There's a clattering sound from the roof like another shingle has come free, but nothing more falls to the ground.
Jim looks into the camera.
<<talk "jimBahn">>It's clear that we're not welcome here, the locals have shut us out both figuratively and literally, but we've been able to glean one possible lead, //the house on the hill//.<</talk>>\
Jim's voice takes on an ominous tone.
<<talk "jimBahn">>We're going to find an abandoned building that looks safe to set up in, search the immediate area, then first thing tomorrow we'll to meet this Maki. Is Maki a person? Or is it the title of some local cult leader?<</talk>>\
<<if $makiVisit>> Maki throws up her arms in consternation.
<<talk "maki">>Locals?! If that woman lives on the island, then I'll take a vow of god damn celibacy! It's probably one of the god damn camera crew!<</talk>>\
Bubbles leans forward, putting her hands softly on Maki's shoulders.
<<talk "bubbles">>It's just a show.<</talk>>\
She murmurs.
<<talk "maki">>I know, I know!<</talk>>\
Maki grumbles, leaning into her companions embrace.
<<talk "maki">>Cult leader.....Really?<</talk>>\
<</if>>The camera suddenly pulls back, as if it's attached to an airplane taking off. Even as the camera zooms away, Jim's voice never fades.
<<talk "jimBahn">>Join us next time as our investigation truly begins.<</talk>>\
Jim's face is lost in the distance as the small town comes fully into view and the town is lost in turn as the camera pulls back far enough that all you can see is the island with its trees, one small bright speck on the bluff overlooking there the town is.
In the seconds that follow, the credits for the show begin to scroll across the screen as if on fast forward.
[[End.|$location]]<<addtime { minute : 60 }>>
<<set $WCDoc to "S1E2">>As the deep voiced narrator begins to speak, a montage of old photographs begin to fade in and out across the screen, behind them is grainy footage of old trees, broken buildings, and rocky waterfront.
<<talk "jimBahn">>There is an island that contains ancient mysteries, shrouded by time and obscurity. Some say that this island has ties to a great evil that would consume the earth if ever unleashed, or that it has mysterious ties to the Southern Dustlands, but no matter what the true story of Wanton Cove is, two things are certain, First, that something has the few remaining inhabitants of the island so terrified that they refuse to speak of its mysteries to anyone outside of their community, and two, this four part series will take us much closer to the answers we seek.<</talk>>\
<<if $makiVisit>><<talk "maki">>Terrified?! You haven't even talked to anyone who lives there yet.<</talk>>\
Maki grumbles, pinching the bridge of her nose.
<</if>>As the title fades away, it shows Jim and his crew coming out of a crumbling building.
<<talk "jimBahn">>While our search has so far proven fruitless...<</talk>>\
Jim says in the same voice that had narrated before.
<<talk "jimBahn">>We knew right from the start that this little town would not be where we unravel the mysteries of this strange place.<</talk>>\
The camera turns suddenly, zooming in on the mansion up on the bluff overlooking the town. The camera zooms just a little too close, then pulls back to put the mansion in focus.
<<talk "jimBahn">>I believe that the mansion, the //Morichi// mansion..<</talk>>\
<<if $makiVisit>><<talk "maki">>God damn it, he's mispronouncing it. It's Mor-Ee-Chee, not Mor-Ah-Chee! Nobody pronounces it like that!<</talk>>\
You smirk at Maki's consternation.
<<talk "bubbles">>Helena does.<</talk>>\
Bubbles rubs her companions shoulders gently.
<<talk "maki">>She does it to piss me off.<</talk>>\
Maki snorts.
<</if>>He brandishes an old leatherbound notebook as if that somehow explains everything.
<<talk "jimBahn">>Will give us our first real clues toward the answers we seek.<</talk>>\
Over the next couple of minutes, the camera shows the group of four making their way up the hill toward their destination. Upon arriving, Jim looks directly at the camera and speaks in a conspiratorial tone.
<<talk "jimBahn">>We don't know for sure what we will find here. The family who founded this town has lived here as long as anyone can remember. They've always been secretive, have stuck to themselves. Rumor has it that the family is inbred, //incest// runs rampant, //bestiality// is commonplace, and even the family's patrons look upon them with horror. There's no telling what we might see if we're allowed entry.<</talk>>\
<<if $makiVisit>>You sneak a glance to Maki and grimace. You've never seen her truly angry, but the expression on her face screams of absolute murderous intent.
<<talk "thought">>I think there's a vein in her forehead throbbing....<</talk>>\
You see Bubbles wrap her arms around the smaller woman comfortingly, but aren't sure that it has calmed down the fiery woman any.
<</if>>He looks toward the members of his crew.
<<talk "jimBahn">>You guys wander around a bit, see if you can see anything through the windows or anything else of interest in the area. I'm going to take the handheld camera and go say hello.<</talk>>\
He casts a worried look at the camera.
A second later, the camera angle changes to the front door of the mansion as someone, presumably Jim approaches the door. Jim reaches out, knocking firmly on the door several times before stopping. The camera flips around suddenly to face Jim.
<<talk "jimBahn">>Will these people answer the door? Or will they hide in the shadows where they lurk? Something tells me that what I will see inside will haunt me for the remainder of my life, assuming I am lucky enough to even emerge again.<</talk>>\
<<if $makiVisit>><<talk "maki">>God damn lucky I didn't hear you say that crap.<</talk>>\
Maki seethes. You see her companion nuzzle her neck gently, and Maki's shoulders seem to loosen a little.
<<talk "bubbles">>Calm down.<</talk>>\
You hear Bubbles baritone drop, trying to adopt a soothing tone. You are relieved when you see Maki kiss Bubbles arm, visibly exhaling.
<</if>>At the sound of an ominous creak, the camera flips around toward the door where it focuses on a man standing there.
The man is dressed simply and is slight of build, his skin is fair with just a light dusting of freckles on his cheeks. Short hair covers his head, brown with just a hint of amber in it. The man's sharp but worried eyes pivot between Jim and the camera several times before focusing on Jim.
<<talk "stranger">>Can I help you?<</talk>>\
Every word out of the man's mouth is drawn out, like he's unsure of what is going on.
<<talk "jimBahn">>I'm Jim Bahn, you've probably seen my best selling series, "Atlantis Found" and the documentary about the mating habits of the yeti.<</talk>>\
Jim's voice is smug but friendly.
<<talk "jimBahn">>I was hoping that I could have a moment of your time? Are you the master of this house?<</talk>>\
The man's eyes flicker to the camera for a split second.
<<talk "tomDill">>Maki is my master, I'm just Tom.<</talk>>\
<<if $makiVisit>><<talk "maki">>Oh it's Tom!<</talk>>\
You finally see a smile crack through Maki's anger.
<<talk "maki">>Good fellow! Excellent worker, but don't let him near alcohol.<</talk>>\
The small olive woman clucked her tongue.
<<talk "maki">>He starts speaking in tongues, I swear.<</talk>>\
<<talk "bubbles">>He went with Aquamarine.<</talk>>\
Bubbles murmurs, resting her chin on Maki's head.
<</if>>
<<talk "jimBahn">>Well, just Tom.<</talk>>\
Jim's tone suggests he's trying to be funny.
<<talk "jimBahn">>May I meet Maki?<</talk>>\
<<talk "tomDill">>I, uh.<</talk>>\
Tom looks rattled for a second.
<<talk "tomDill">>I'll go check.<</talk>>\
With that, Tom rushes off into the mansion.
The camera flips around again.
<<talk "jimBahn">>Clearly that young man is //not// quite right, only confirming our earlier suspicions.<</talk>>\
The camera flips around as Jim steps just inside the door. The camera pans around, pausing as two naked men can be seen walking side by side down the hall toward him. Both give him a strange look then vanish through a door along the hallway.
<<if $makiVisit>><<talk "maki">>Jasper and Daniel! Quite talented. They're fantastic lovers, but they don't play for my team.<</talk>>\
Maki grins slyly over at you.
<<talk "maki">>Still, Sirico enjoys them quite a bit.<</talk>>\
<<talk "player">>Who?<</talk>>\
<<talk "maki">>Client of mine. Don't worry about it, darling.<</talk>>\
Maki waves her hand dismissively.
<</if>>
<<if $maki.hasFlag("met")>><<talk "bubbles">>I do not want to be part of this.<</talk>><<else>><<talk "femaleStranger">>I do not want to be part of this.<</talk>><</if>>\
A deep feminine baritone bellows from somewhere deeper in the mansion.
<<talk "maki">>Bubbles Darling, it's my birthday! Indulge me this once?<</talk>>\
A much higher voice replies.
<<talk "jimBahn">>What have I gotten myself into this time?<</talk>>\
Jim asks himself under his breath.
<<if $makiVisit>><<talk "maki">>Oh no.<</talk>>\
You hear Maki groan. You turn your head and see her holding her face in her hands, while Bubbles cheeks are quickly becoming a deep crimson.
<<talk "maki">>I'd forgotten about this....<</talk>>\
Maki mutters.
<</if>>Then the voices fall silent, or at least are far too soft for Jim to hear from where he's inching his way down the hallway.
A petite woman with black hair that falls just past her shoulders steps into the hallway, then pivots toward Jim. He freezes in his tracks. The woman is beautiful, but her eyes are hard as granite. In barely a second she looks him over with a dismissive glare. Glancing back toward the door she just exited, she calls out in the higher pitched voice from before.
<<talk "maki">>Tom, be a sweetheart and go with Bubbles. Save me a spot.<</talk>>\
She winks.
<<talk "maki">>If you're a good boy, I'll let you lick me clean later.<</talk>>\
Her expression hardens.
<<talk "maki">>This nonsense won't take but a few minutes.<</talk>>\
<<if $makiVisit>><<talk "player">>So-<</talk>>\
You begin, but are quickly cut off.
<<talk "maki">>Birthday orgy. I wanted to see Bubbles covered in naked bodies.<</talk>>\
Maki shrugs.
<<talk "bubbles">>Maki....<</talk>>\
Bubbles tone is higher than normal, a near whine.
<<talk "maki">>You are a sexy beast, love, and you shouldn't be ashamed of it.<</talk>>\
Maki murmurs, kissing her companions massive arm.
<<talk "bubbles">>It's not that. He doesn't need to know...everything.<</talk>>\
Bubbles mutters.
<<talk "maki">>Darling, you know he's dreamed about all his girls naked on a bed with him in the middle. God knows I have.<</talk>>\
You see Bubbles roll her eye at Maki's admission.
<<talk "player">>You know I'm right here.<</talk>>\
You cough politely.
<<talk "maki">>I mean, in my dream you're on the bed too.<</talk>>\
Maki winks coyly at you.
<</if>>The woman's sheer white dress swishes around her ankles as she strides toward Jim. While you can't quite make out all the details, it's clear that she's wearing nothing under the dress.
<<talk "maki">>And who the fuck are you?<</talk>>\
She demands as she draws to a stop directly in front of him. Even looking up at him the way she does, she somehow gives the sense that she's looking down at him.
<<talk "jimBahn">>I'm Jim Bahn.<</talk>>\
He begins, much of his earlier bravado leaving him.
Before he can continue, she cuts him off. There's a hint of amusement in her eyes as she speaks again.
<<talk "maki">>You're that guy from that documentary channel.<</talk>>\
It's clear that she's stating it as fact.
<<talk "maki">>But that still doesn't tell me why you're bothering me, //on my birthday, in my home.//<</talk>>\
<<talk "jimBahn">>Pleased to hear you enjoy my work.<</talk>>\
Much of Jim's bravado returning.
<<talk "jimBahn">>I'm doing a documentary on Wanton Cove, and I was hoping I could interview you, ask a few questions, that kind of thing?<</talk>>\
It's clear that he's pouring all of his charm into making a good impression.
<<talk "jimBahn">>Of course, you'll be credited in the show credits, and I'll conduct the interview with the utmost respect for you and this charming island of yours.<</talk>>\
<<if $makiVisit>><<talk "maki">>My ass.<</talk>>\
Maki leans back further into Bubbles embrace, glaring evilly at the screen.
<<talk "bubbles">>Big ass.<</talk>>\
Bubbles murmurs. You nearly chuckle when you see Maki's cheeks tinge red and look up at Bubbles with a pout.
<</if>>
<<talk "maki">>Enjoy your work?<</talk>>\
Maki laughs.
<<talk "maki">>Your 'work' is rubbish, but I suppose I can spare a few minutes.<</talk>>\
She smirks.
<<talk "maki">>Just be sure to get my good side.<</talk>>\
As she turns, she gestures for him to follow. The camera tilts, zooming in on her ass as she walks.
<<talk "jimBahn">>I'll do my best.<</talk>>\
Jim replies absently.
At the end of the hall, they enter a large room. What Jim sees clearly surprises him.
<<talk "jimBahn">>Holy shit!<</talk>>\
He blurts before the camera can turn toward the source of his surprise. Half striding, half skipping, is a nearly naked woman with an unnatural light blue hair that hangs down to her ass. Her eyes are only a shade darker and there's a huge grin on her face. What's most startling though is the fact that she is wearing black strapon dildo that's probably two feet long and thicker than Jim's wrist.
<<talk "femaleStranger">>Miss Maki! I brought the black one like you asked!<</talk>>\
Her eyes sparkle with delight.
<<if $makiVisit>><<talk "maki">>Aquamarine. Sweet girl....but so clueless. Just useful enough to be worth something, but....<</talk>>\
Maki sighs.
<<talk "maki">>I ended up selling her and Tom to this woman. Tina, if I recall..She's a bit of a masochist, so I'm sure it worked out wonderfully.<</talk>>\
<<talk "bubbles">>She was.....loud.<</talk>>\
Bubbles nods, kissing the top of Maki's head.
<</if>>
<<talk "maki">>Wonderful Darling, run ahead and I'll join everyone shortly. If I'm not there in fifteen minutes, start without me.<</talk>>\
Maki replies before watching the girl bound off happily.
<<talk "maki">>She's not the brightest girl I've ever had here, but her heart's in the right place.<</talk>>\
She continues walking as if nothing just happened. Jim, steals a moment to turn the camera on the retreating girl, getting a great shot of her ass before turning back toward Maki.
Stepping into a smallish room with glass windows overlooking the ocean, she gestures at a chair.
<<talk "maki">>Take a seat, you've got ten minutes of my time, make the most of it.<</talk>>\
Jim takes a deep breath.
<<talk "jimBahn">>I'll try to be quick about it then.<</talk>>\
Then without a pause, he begins to ask questions.
<<talk "jimBahn">>What can you tell me about the island, your family, -you are descended from Azumi Morichi correct?- and the events that transpired here back in the 30's.<</talk>>\
Maki looks thoughtful, if a little annoyed at his questions.
<<talk "maki">>I'll answer those in reverse order, none of your fucking business, none of your fucking business, and this island, and everything on it belongs to me. Technically, just stepping onto this island makes you a trespasser, but I'm feeling kind. So instead of having you thrown off the bluff, I'll answer your last question.<</talk>>\
Her eyes turn to him with a hard intensity.
<<talk "maki">>Then you'll get the fuck off my island.<</talk>>\
<<if $makiVisit>><<talk "maki">>In all fairness, I'd been doing a little drinking right before this. He caught me in a great mood, the bastard. In hindsight I should have just tossed him off the bluff.<</talk>>\
Maki grumbles, idly rubbing Bubbles larger hands.
<<talk "bubbles">>I like that bluff. Don't taint it with murder.<</talk>>\
You find Bubbles childish tone amusing. You find the mischievous smirk on Maki's face more concerning.
<</if>>
The corner of her mouth pulls up into a small smile, then she begins to speak again.
<<talk "maki">>The town was established by some ancestor of mine, it did alright as a fishing town for a long time, but as fishing was commercialized the town died, simple as that. The island has some old ruins on the other side, but they've never been properly explored and no one has any theories about where they came from. They were here before the town though.<</talk>>\
Then, seemingly as an afterthought Maki adds.
<<talk "maki">>There's nothing special about this island, no matter what kinds of stories people tell.<</talk>>\
<<talk "jimBahn">>That's not true, this island is very special, we just have to unravel its mysteries.<</talk>>\
Jim retorts.
<<talk "jimBahn">>Maybe you know someone who's familiar with the island who could act as a guide?<</talk>>\
Maki crosses her arms over her chest.
<<talk "maki">>Nope.<</talk>>\
After a short pause, she adds,
<<talk "maki">>And if that's all, you interrupted something important earlier, you can find your own way out.<</talk>>\
<<if $makiVisit>><<talk "maki">>I should have escorted him out....I was just so damn horny.<</talk>>\
Maki fumes.
<<talk "maki">>Bubbles and six others naked in a room.....still makes me hot thinking about it.<</talk>>\
<<talk "bubbles">>Later.<</talk>>\
Bubbles shakes her head.
<</if>>
<<talk "jimBahn">>You have to tell me more, this isn't much to go on.<</talk>>\
Jim blurts.
<<talk "maki">>I have to do //nothing//.<</talk>>\
Maki's voice turns ominous.
<<talk "maki">>You entitled little shit. Get out of my home, or better yet, get off of my island before I make you disappear.<</talk>>\
Without a word, the camera pans around toward the exit, and from the pace it's obvious that Jim is in a hurry to leave. Just a few steps short he hears a scream that sounds like it could have come from the man Tom from earlier. Jim's pace only seems to speed up further and the camera cuts out right as the front door is opening.
<<if $makiVisit>><<talk "bubbles">>Tom was....excitable.<</talk>>\
Bubbles sighs.
<<talk "maki">>Well, to be fair, it was mean of Aquamarine to surprise him.<</talk>>\
Maki smirked.
<<talk "bubbles">>Strange woman.<</talk>>\
The giantess shakes her head in amusement.
<</if>>When the camera, a different angle now, turns back on, Jim and his group is charging down the hill, breathless as they run.
Dean, the camera man's voice can be heard.
<<talk "dean">>You won't believe the footage we just got!<</talk>>\
<<talk "leroy">>That was some seriously messed up shit.<</talk>>\
Leroy blurts, his voice just a little too high pitched.
The camera pivots toward Amanda as if expecting her to add something, but she just looks scared.
Once back at the building they commandeered as their base of operations, Jim asks to see the footage, at which point the a slightly out of focus image fills the screen, a dark room with a naked woman, two men who are just as naked are smearing something all over her body. It's hard to tell if it's the filter being used with the camera, or if the substance is actually that color, but it almost looks like blood being smeared across her body.
<<if $makiVisit>><<talk "maki">>They put a god damn filter on that!! It was just baby oil and lube, and not red! Glistening bodies are hot, not blood covered ones!!<</talk>>\
Maki states hotly.
<<talk "bubbles">>Yes, dear.<</talk>>\
Again, you nearly smile as Bubbles seems to humor her companion.
<</if>>
<<talk "jimBahn">>Some kind of satanic ritual?<</talk>>\
Jim's voice can be heard saying.
<<talk "jimBahn">>Is this the important thing we interrupted?<</talk>>\
The camera pans to him where he gives it a serious look.
<<talk "jimBahn">>Could this prove to be the key to unraveling this mystery?<</talk>>\
<<talk "dean">>Jim, you haven't even seen the other video yet.<</talk>>\
Dean says.
<<talk "dean">>Check it out.<</talk>>\
A new image fills the screen, this time it is clear that it's being filmed through a window. In the room is perhaps two dozen naked people, many of whom are covered in various colors of body paint.
<<talk "jimBahn">>What the hell is that?<</talk>>\
Jim mutters as the entire pile of writhing bodies shifts, for just a split second something impossibly large can be seen through the tangled limbs.
<<talk "jimBahn">>Is that even human?<</talk>>\
For once, his voice is clearly shocked.
<<if $makiVisit>>You see Bubbles shrink a little from the corner of your eye, her shoulders hunching as her gaze tears itself downward. You can see her arms tighten around Maki as she whispers something under her breath, a pained expression crossing both womens faces.
<<talk "maki">>Asshole.<</talk>>\
Maki mutters, staring directly at Jim Bahn's face.
<</if>>At the edge of the screen, you can see Tom enter the room, his expression a bit self conscious. He looks at the pile of bodies, then pivots toward the door as the blue haired girl with the massive dildo enters. When he sees her, he somehow manages to smile and blush at the same time.
<<talk "aquamarine">>Tom!<</talk>>\
She cries out happily, the sound of her voice just barely audible above.
<<talk "aquamarine">>I'm looking forward to this.<</talk>>\
She grabs the big dildo and gives it a couple of playful strokes.
For the first time, Tom seems to notice the unnatural appendage. His earlier infatuation vanishes behind a veil of uncertainty.
<<talk "aquamarine">>I heard from someone that you're still a virgin?<</talk>>\
The aqua haired girl asks, a wicked grin forming on her lips.
Tom screams, the same scream Jim had heard when exiting the mansion, then turns to run.
But the blue haired girl is faster, she pounces like a lynx, both of them vanishing into the orgy.
<<if $makiVisit>><<talk "maki">>She definitely had a crush on Tom....or he did on her. Never quite figured out if it was mutual...I did catch him saying something about her being 'the best girl.' Definitely a questionable opinion.<</talk>>\
Maki mutters.
<<talk "bubbles">>She spilled hot tea on me.<</talk>>\
Bubbles shrugs, her gaze still pointed downward.
<</if>>The camera remains on the scene for nearly another minute, then Maki enters, completely naked. A little smile tugs at her lips as she looks at the unfolding orgy. Her eyes drifts over the carnal display before her, then settles directly on the camera. Her expression instantly shifts to angry.
<<talk "leroy">>Fuck!<</talk>>\
Leroy blurts, the camera pulling away from the window before starting to bounce wildly as its holder begins to run.
<<if $makiVisit>><<talk "maki">>Cocksuckers! Nearly ruined my entire night! Took me a half hour to calm down.<</talk>>\
Maki growls.
<</if>>The image on the screen returns to Jim's face and he's just about to say something when Amanda bursts through the door, the whole building creaking ominously from the force of the door being slammed open.
<<talk "amanda">>I think we need to go.<</talk>>\
She says.
<<talk "jimBahn">>Why?<</talk>>\
Jim asks, annoyance dominating his voice.
<<talk "amanda">>Because there's half a dozen people coming down the hill toward us, every one of them looking pissed. The shortwave also picked up a broadcast to the mainland asking for law enforcement to come pick up some trespassers.<</talk>>\
<<if $makiVisit>><<talk "maki">>Bullshit. Bubbles and I were balls deep in Aquamarine at that point...<</talk>>\
You see a blush in Bubbles cheeks.
<<talk "bubbles">>Maki.....<</talk>>\
That same whine tinges her baritone.
<<talk "maki">>Besides! Why would I call law enforcement? Easier to just fucking murder them and dump the bodies.<</talk>>\
Maki waves a hand dismissively.
<<talk "player">>Would y--Of course. Why am I questioning this?<</talk>>\
You correct yourself halfway through your question.
<</if>>The camera turns back to Jim, a deranged sort of excitement in his eye.
<<talk "jimBahn">>Alright everyone, pack up, we need to go, quick.<</talk>>\
Then to make a lie of his urgency, he continues to talk, making no effort to help his crew pack.
<<talk "jimBahn">>What terrible influence does this Maki woman have on law enforcement? Are they her pawns? Or something far more ominous? And what did we witness? If the words in this book.<</talk>>\
He holds up the old leatherbound notebook.
<<talk "jimBahn">>Have any truth to them, then it is possible, no, //likely// that we just witnessed part of a ritual to throw open the gates of hell and unleash a tide of evil that could very well destroy our world.<</talk>>\
The camera suddenly pulls back, as if it's attached to an airplane taking off. Even as the camera zooms away, Jim's voice never fades.
<<talk "jimBahn">>Join us next time as we continue to seek answers, . . . . as the mystery of Wanton Cove finally begins to unravel.<</talk>>\
<<if $makiVisit>><<talk "maki">>Or lots of sex, which for that cocksucker is probably still just as rare as finding a fucking gate to hell! Fucking asshole.<</talk>>\
Maki snaps.
<</if>>Jim's face is lost in the distance as the small town comes fully into view and the town is lost in turn as the camera pulls back far enough that all you can see is the island with its trees, one small bright speck on the bluff overlooking there the town is.
In the seconds that follow, the credits for the show begin to scroll across the screen as if on fast forward.
[[End.|$location]]<<addtime { minute : 60 }>>
<<set $WCDoc to "S1E3">><<set setup.events.WCDoc to [
{
requires: '$WCDoc is "S1E1"',
chance: 100,
link: "Wanton Cove Documentary 1"
},
{
requires: '$WCDoc is "S1E2"',
chance: 100,
link: "Wanton Cove Documentary 2"
},
{
requires: '$WCDoc is "S1E3"',
chance: 100,
link: "Wanton Cove Docu 3"
},
{
requires: '$WCDoc is "S1E4"',
chance: 100,
link: "Wanton Cove Docu 4"
}
]>>As the deep voiced narrator begins to speak, a montage of old photographs begin to fade in and out across the screen, behind them is grainy footage of old trees, broken buildings, and rocky waterfront.
<<if $makiVisit>><<talk "maki">>...That's not even Wanton Cove!<</talk>>\
<<talk "player">>How can you tell?<</talk>>\
You turn to look at Maki curiously.
<<talk "maki">>Those broken buildings he's showing? None of them are on the island! I know every structure, and none of these are there. I'd bet my left tit.<</talk>>\
Bubbles just shrugs indifferently.
<<talk "thought">>Not like I'd know the difference....<</talk>>\
<</if>>\
<<talk "jimBahn">>There is an island that contains ancient mysteries, shrouded by time and obscurity. Some say that this island has ties to a great evil that would consume the earth if ever unleashed, or that it has mysterious ties to the Southern Dustlands, but no matter what the true story of Wanton Cove is, two things are certain, First, that something has the few remaining inhabitants of the island so terrified that they refuse to speak of its mysteries to anyone outside of their community, and two, this four part series will take us much closer to the answers we seek.<</talk>>\
As the title fades away, it shows Jim and his crew running toward their little boat, panic in their faces, somewhere behind them a gunshot rings out. All four of the people duck suddenly in alarm, the camera just happening to be perfectly focused on Leroy's face as he screams,
<<talk "leroy">>They're fucking shooting at us! They're trying to kill us!<</talk>>\
<<if $makiVisit>><<talk "maki">>There is exactly two working guns on that island, and they're locked up tight. I'd not waste bullets on that asshole.<</talk>>\
Maki shakes her head angrily at the screen.
<<talk "bubbles">>Brie likes archery.<</talk>>\
Bubbles muses.
<<talk "maki">>Exactly! Have her put an arrow through his leg...damn asshole...<</talk>>\
<<talk "player">>In the dark, though?<</talk>>\
You offer skeptically. Maki tilts her head for a moment in thought.
<<talk "maki">>....Probably not, but I wouldn't be shooting at them either! Besides, I think by this point was when we brought out the whipped cream.<</talk>>\
You notice a slight flush in Bubbles cheeks, her arms drawing slightly tighter around Maki's midsection.
<</if>>Jim somehow has the presence of mind to flip his camera around, giving a cinematic pose while running.
<<talk "jimBahn">>I don't know if anyone will ever see this video.<</talk>>\
He says, a lack of fear in his voice.
<<talk "jimBahn">>This ancient cult we have stumbled upon is in hot pursuit, at first we were threatened, then we were run out, and now we're being actively hunted by this cabal of devil worshipers.<</talk>>\
<<if $makiVisit>><<talk "maki">>He sounds so damn fake.<</talk>>\
Maki growls.
<<talk "maki">>I guarantee if someone was really shooting at you, you'd be scared shitless. God knows that's what happens when I've been shot at....<</talk>>\
<<talk "bubbles">>I don't like guns.<</talk>>\
Bubbles mutters.
<<talk "maki">>I know, darling.<</talk>>\
<</if>>When the camera flips back around, the rest of Jim's crew is somehow ahead of him, just untying their boat and pushing off the dock. Jim sprints down the dock, then jumps with all his strength in an attempt to reach the boat. Mid air another gunshot sounds out.
<<talk "jimBahn">>Go, go, go!<</talk>>\
Jim shouts, but the boat is already in motion. A minute later the boat is racing across the waves, when the camera turns toward the distant town. You can just make out half a dozen people in red and black robes standing on the docks watching them go.
<<if $makiVisit>><<talk "maki">>Fake! So damn fake! It gets in the low 40's at night, lower in the winter! Nobody's going to wear those fake looking robes at night and not freeze their bits off! Besides that, he just saw an orgy taking place!<</talk>>\
Maki throws her arms up in disbelief.
<<talk "maki">>This timeline's too goddamn screwy! You think I'm going to stop an orgy, throw on a robe, and get close enough to shoot them with any appreciable threat //at night// in the span of a few minutes?!<</talk>>\
<<talk "player">>I mean, how long does it take to get from your mansion to the town?<</talk>>\
You ask curiously.
<<talk "maki">>Like ten minutes if you're power walking!<</talk>>\
<<talk "bubbles">>Two minutes thirty-two seconds if running quickly.<</talk>>\
Bubbles chimes in.
<<talk "maki">>Exactly. It would take me longer than that to get dressed. God knows I'm not going to freeze my girls off chasing some dickheads.<</talk>>\
Maki grumbles.
<</if>>
<<talk "jimBahn">>We knew what we were signing up for.<</talk>>\
Jim says into the camera.
<<talk "jimBahn">>And we've had close calls in the past, even if this might have been one of the closest. It's time to regroup and decide our course of action from here on out.<</talk>>\
The screen darkens, cutting to a commercial break before coming back.
All around the group are trees, the start of a camp being set up in the middle nearly fills the small clearing. Jim's face fills the screen.
<<talk "jimBahn">>We've decided, against our better judgment, that we're setting up on the other side of the island. Hopefully we can research in peace before being discovered by the locals again. According to the journal...<</talk>>\
He holds up the old leatherbound journal so it fills the screen before lowering it so he can fill the center of the image again.
<<talk "jimBahn">>There are ruins somewhere on this side of the island. We're going to search for them, as well as this mysterious cathedral the journal speaks of.<</talk>>\
<<if $makiVisit>><<talk "maki">>Oh those things....<</talk>>\
Maki rubs her forehead in frustration.
<<talk "maki">>He can't really be serious...<</talk>>\
<</if>>The screen shifts, going to the group as they are walking through the forest when suddenly Dean calls out.
<<talk "dean">>Dude, did you see that? Over here.<</talk>>\
Everyone's attention turns toward where he is pointing and then zooms toward some form of monolith in the forest. The group moves quickly toward the object. Slowly it grows closer, Amanda leading the way with a machete to cut a path for the rest of the group. When they reach the object, it's clearly not a natural formation.
<<talk "jimBahn">>Holy shit, it's real.<</talk>>\
Jim mutters under his breath, almost too softly to hear. In the seconds that follow, the group looks around and it becomes clear that they're actually standing on a stone path that's almost completely overgrown by the forest.
<<talk "jimBahn">>We're going to win //so// many awards for this.<</talk>>\
<<if $makiVisit>><<talk "bubbles">>You took me there.<</talk>>\
Bubbles tilts her head curiously.
<<talk "maki">>Yes. It's a part of my family's very.....whimsical history.<</talk>>\
Maki sighs.
<<talk "player">>Whimsical?<</talk>>\
You raise an eyebrow.
<<talk "maki">>Look; my grandfather and great-grandfather were rich and eccentric. Both loved making up these wild stories and pulling people's legs. That's where half this 'Wanton Cove' mythos comes from. I'm convinced it's because they were //bored// more than anything else.<</talk>>\
Maki shrugs.
<<talk "bubbles">>Some are vivid.<</talk>>\
Bubbles states, resting her chin atop Maki's head.
<<talk "maki">>Well, my family does enjoy the classic Brothers Grimm.<</talk>>\
Maki smirks slightly.
<</if>>
<<talk "jimBahn">>Everybody.<</talk>>\
Jim says louder.
<<talk "jimBahn">>Everyone spread out, mark your paths so you don't get lost. Five minutes out then back. Everyone's back here in ten minutes, got it?<</talk>>\
He gets a small chorus of agreements before the other three vanish in different directions into the forest.
<<talk "jimBahn">>Now..<</talk>>\
Jim says to the camera.
<<talk "jimBahn">>Let's get a better look at this monolith while we wait for them to return.<</talk>>\
The camera is set up not far away, close enough to show the area fairly clearly as Jim gets to work. He spends a couple of minutes taking photographs of the monolith as well as the stone path, then he pulls some of the moss off of the monolith in an attempt to see it better. Not once does he stop talking about how amazing of a discovery this is.
The first of his crew returning happens around the same time that he picks up his camera again, walking closer to the monolith.
<<talk "jimBahn">>Look at this, it's perfectly smooth, unlike anything I've ever seen before.<</talk>>\
The camera angle shifts to the monolith, it's gleaming white surface has a shimmer to it that reminds you of the inside of a seashell,
<<talk "jimBahn">>There are no markings on the pillar that I can see. It's clearly not natural, though I have to ask the question; //was it man who made this, or something else?// Was it some form of marker? A signpost of sorts? Or did it serve a purpose that I simply can not fathom?<</talk>>\
<<if $makiVisit>><<talk "maki">>It was a memorial! Not even that really!<</talk>>\
Maki sighs, rubbing her face in frustration.
<<talk "player">>What do you mean?<</talk>>\
You ask.
<<talk "maki">>That spot was where ...it was either my great grandfather or grandfather, proposed to their wife.<</talk>>\
<<talk "bubbles">>You said great-grandfather.<</talk>>\
Bubbles states.
<<talk "maki">>Thank you. Being hopelessly rich, he hired someone to put that and the stone path in place in remembrance.<</talk>>\
<</if>>As the crew all assembles around the pillar again, the camera angle shifts to Leroy.
<<talk "leroy">>About five minutes that way.<</talk>>\
He points in the direction he went in.
<<talk "leroy">>There's some form of structure. I didn't have time to check it out, but it wasn't natural.<</talk>>\
<<talk "jimBahn">>Let's go check it out then!<</talk>>\
Jim says, clearly excited about the prospect. The screen cuts out then returns with the group arriving on the scene, each of them in town stops, a look of awe on their faces as they look at whatever is in front of them. A moment later the image shifts to one of the most amazing things you've ever seen on the television.
Filling the screen is something that clearly once served as a building, possibly a house of some form. Two stories tall and made of the same material as the monolith from before. The whole structure has a gentle curve to it and comes to a point at the top.
<<if $makiVisit>><<talk "maki">>Okay, that one I don't know.<</talk>>\
Maki sighs.
<<talk "maki">>I think it was something he added on with the memorial, but I've no clue why.<</talk>>\
<<talk "player">>Why's it made of the same material?<</talk>>\
You ask curiously.
<<talk "maki">>Damned if I know. Maybe he over-ordered and had a bunch left over? Getting stuff shipped to the island is expensive.<</talk>>\
Maki shrugs.
<</if>>
<<talk "jimBahn">>Is that some kind of seashell?<</talk>>\
Jim asks no one in particular, the disbelief in his voice is so thick it's like a physical thing.
<<talk "leroy">>I don't know boss.<</talk>>\
Leroy, in spite of having spotted the structure earlier seems every bit as in awe as the rest of them.
The camera jostles as Jim makes his way around the building, not stopping until he finds a round portal that might have once served as a door.
<<talk "jimBahn">>In all my years of archeology, I have never seen anything that could have prepared me for this. What lies before me defies any explanation.<</talk>>\
The camera flips around to capture Jim's face as he holds up the leatherbound notebook.
<<talk "jimBahn">>And every bit of this was chronicled by the detective who wrote this. Many believed that he was a mad man putting his ramblings to paper, but looking at this.<</talk>>\
The camera returns to the structure.
<<talk "jimBahn">>Makes it very easy to believe that every terrible detail of this journal is true.<</talk>>\
<<if $makiVisit>><<talk "maki">>Terrible detail....You basically have a writer's notebook, dumb ass.<</talk>>\
Maki rubs her eyes, her face exasperated.
<<talk "bubbles">>How'd he get it?<</talk>>\
Bubbles tilts her head curiously down at her companion.
<<talk "maki">>That's...a very good question.<</talk>>\
Maki looks up at Bubbles for a moment before settling back on Jim, narrowed eyes proving quite menacing.
<</if>>Moving closer to the structure, Jim calls out before starting to talk to the audience.
<<talk "jimBahn">>Amanda, with me. Dean and Leroy, fan out and see if there's anything else like this around here.<</talk>>\
Then without missing a beat he continues.
<<talk "jimBahn">>I'm about to enter this mysterious structure. We know nothing about it, how it was built, //if// it was built. Who or what might have lived here, and more importantly, what will we find within?<</talk>>\
As he steps through the portal, the screen is shrouded in deep shadows until a light comes on to illuminate the space. The camera pans across the space until it comes to Amanda who is holding her own camera, a light on the top of it glaring brightly before Jim's camera reverses course and pans slowly over the interior.
<<talk "jimBahn">>Keep your eye out for any writings or artifacts, anything that might be able to tell us more about this place.<</talk>>\
He says softly to Amanda before starting to move further into the structure.
The main room is oval shaped, with a dip in the floor toward the middle that's filled with stagnant water. On the far side of the room is another portal like the one they entered the structure through that seems to lead to a smaller room, and to one side of that is a set of rail-less stairs leading upward to what is most likely a second floor.
For several minutes, he moves about, sometimes moving piles of rotting leaves or old branches as he searches the area. Occasionally Amanda's light can be seen in the image, usually casting Jim's shadow across the floor or wall. However, through the search, neither of them turns up any loose artifacts or anything that might give a clue to the orgin of the place.
<<if $makiVisit>><<talk "maki">>Personally I think it was a hideaway; some small place for my great grandfather and grandmother to go fuck, or maybe it was for rendezvous with his mistress.<</talk>>\
Maki sighed, rubbing her temple.
<<talk "player">>Why do that when you have an entire mansion?<</talk>>\
You ask curiously.
<<talk "maki">>A mansion that has lots of people in it. Yours is a smaller mansion, darling. Mine is....quite a bit bigger. It would not be manageable without a full staff.<</talk>>\
You see Maki smirk as she gestures to her surroundings.
<<talk "bubbles">>Nice people, though.<</talk>>\
Bubbles states.
<<talk "maki">>Quite, but sometimes it's nice to get away. It's why I come visit.<</talk>>\
Maki chuckles.
<</if>>Eventually Jim trails off from his monologue and turns toward Amanda.
<<talk "jimBahn">>We should find the guys, it's getting late. We'll regroup, head back to camp, maybe do some research tonight, then come back in the morning.<</talk>>\
Jim continues to talk, speculating on who, what and how the building might have built the structure. Leroy and Dean both mention that the structure Jim had searched was only one of several in the area.
Once back at their camp, Jim sits his camera down, moving to sit in front of it with an intense look on his face.
<<talk "jimBahn">>We are on the precipice, something huge, something this place likely does not want us to discover. Tomorrow, we will return to that structure, armed with new knowledge and an iron resolve. We WILL unravel the secrets of Wanton Cove.<</talk>>\
The camera suddenly pulls back, as if it's attached to an airplane taking off. Even as the camera zooms away, Jim's voice never fades.
<<talk "jimBahn">>Join us next time as we attempt to continue our search for answers, . . . . Only to waken an ancient evil intent on our doom.<</talk>>\
<<if $makiVisit>><<talk "maki">>Ham it up some more, you hack.<</talk>>\
Maki mutters.
<</if>>Jim's face is lost in the distance as the jungle fully into view and the town is lost in turn as the camera pulls back far enough that all you can see is the island with its trees, one small bright speck on the bluff coming into view as the camera circles far enough to see the mansion on the bluff.
In the seconds that follow, the credits for the show begin to scroll across the screen as if on fast forward.
[[End.|$location]]<<addtime { minute : 60 }>><<set $WCDoc to "S1E4">>-I believe that we've established that only one person actually still lives IN the town? Most of the activity from the windows and such are actually their 10-12 person team. They've got the four core people that they catch on camera, and the rest of the crew is going to be out in the woods shaking branches, posing as towns people, etcNarrator: Jim Bahn
Camera Man: Leroy, Dean
Everything else: AmandaAs the deep voiced narrator begins to speak, a montage of old photographs begin to fade in and out across the screen, behind them is grainy footage of old trees, broken buildings, and rocky waterfront.
<<talk "jimBahn">>There is an island that contains ancient mysteries, shrouded by time and obscurity. Some say that this island has ties to a great evil that would consume the earth if ever unleashed, or that it has mysterious ties to the Southern Dustlands, but no matter what the true story of Wanton Cove is, two things are certain, First, that something has the few remaining inhabitants of the island so terrified that they refuse to speak of its mysteries to anyone outside of their community, and two, this four part series will take us much closer to the answers we seek.<</talk>>\
<<if $makiVisit>>\
<<talk "maki">>Terrified? More like pissed off! I'm also not a Southern Dustlander! There's no god damn pyramids or sphinxes on the island!<</talk>>\
Maki spits, glaring angrily at the screen.
<<talk "bubbles">>Your ancestor was from the Southern Dustlands....<</talk>>\
Bubbles shrugs.
<<talk "maki">>....Okay, there's some egyptian, but that's like four generations back when the Cove was founded! I'm more asian at this point!<</talk>>\
<<talk "bubbles">>Yes, my pharoah.<</talk>>\
You smirk at Bubbles joke as Maki shoots the giantess an evil glare.
<</if>>As the title fades away, it shows Jim and his crew sitting around a camp fire, small flames occasionally flickering from the bright orange coals. All around them lush vegetation can be seen, water from a fresh rain dripping from leaves on its way toward the ground.
Jim is sitting on a fallen log, eating what appears to be scrambled eggs and bacon while looking at the old leatherbound notebook in his free hand. There's a faint smile on his lips as he turns his eyes toward the camera.
<<if $makiVisit>>\
<<talk "maki">>Okay, also fake or staged. Where did he get those eggs? With all that running around, how the hell would you still have full eggs to crack?<</talk>>\
Maki grumbled.
<</if>><<talk "jimBahn">>In the time we have been on this island, we've explored the ruins of the old town before being run off by bloodthirsty cultists intent on taking our lives, or worse. And we have found ourselves among ruins that may be older than time itself. We are about to set out, to begin our exploration of these ruins.<</talk>>\
He pauses for dramatic effect.
<<talk "jimBahn">>Right now.<</talk>>\
<<if $makiVisit>>\
<<talk "maki">>What a drama queen. Older than time itself....bloodthirsty cultists....Excuse me while I throw up from all that ham.<</talk>>\
Maki scoffed. Bubbles pats the top of her head.
<<talk "bubbles">>Not usually bloodthirsty.<</talk>>\
The giantess murmurs.
<<talk "maki">>I'm feeling bloodthirsty watching this hack, that's for sure.<</talk>>\
<</if>>In the background, Dean can be heard talking. His voice barely audible over the crackling of the fire.
<<talk "dean">>Anyone see my lucky charm? I think I dropped it in that town yesterday when we were running away.<</talk>>\
Amanda replies.
<<talk "amanda">>That stupid little statue of yours? Must not have been very lucky if it got left behind.<</talk>>\
Leroy can be heard chuckling softly behind the camera.
Jim's expression turns stern, and without a word, the rest of the crew seems to become more serious, clearly thinking about where they are instead of their small concerns.
Sitting down the bowl of eggs and bacon, he stands with a flourish and strides quickly out of view.
The camera cuts to some time later, the group walking through the woods, one of the camera men holding the camera so that it follows Jim as they walk down a narrow trail. Amanda is at the front of the group with a machete, cutting as needed to make room for everyone else. Jim is following, alternating between checking out the girl's ass and looking back at the camera while he talks.
<<talk "jimBahn">>After everything we've seen, everyone is frightened. We're putting our lives on the line to make sure the truth of this place is seen by the world. We've witnessed demonic rituals, and everything we have learned so far has led us to this place.<</talk>>\
With a wide gesture, he manages to time it perfectly so that he's pointing at the strange structure that comes into view.
<<if $makiVisit>>\
<<talk "maki">>Demonic rituals......what a fucking joke.<</talk>>\
<<talk "bubbles">>It's okay.<</talk>>\
Bubbles rubs Maki's shoulders gently.
<<talk "maki">>Man doesn't know the difference between an orgy and a demonic summoning ritual.<</talk>>\
Maki rolls her eyes.
<<talk "player">>And you do?<</talk>>\
You ask curiously.
<<talk "maki">>Yes. One has a lot more lube and a snack bar if done correctly.<</talk>>\
Your curious expression seems to swivel Maki's gaze to your own.
<<talk "maki">>Look, in college you can get involved with crazy shit when chasing tail. Demonic summoning, orgy.....usually they all end with everyone naked and fucking, but a distinct lack of horned, red skinned otherworldly entities, darling.<</talk>>\
A small grin cracks her face before her attention is drawn back to the TV.
<</if>>Filling the camera is something that looks more grown than built. Like a giant seashell, its surface shining in what little light makes it through the canopy overhead.
His expression severe, Jim looks at the others.
<<talk "jimBahn">>Let's spread out, take a look around. Pictures of everything, and if you see something that might be important, say something so I can come look. We're going to spend half an hour learning what we can, then we're going to spread out and search the area in pairs. After that, we prioritize points of interest and come back to do a proper examination of things. If this is half as significant of a find as I think it is, we'll be coming back with a full archaeological team.<</talk>>\
The next twenty minutes of the show involves a montage of scenes, searching the building, finding the remnants of what //might// have been similar structures at one point in time, and Jim pointing at something or speculating about what it may all mean.
<<if $makiVisit>>\
<<talk "maki">>Oh my lord, that's just Fancy Greta's stuff.<</talk>>\
Maki groans.
<<talk "player">>Who?<</talk>>\
You ask curiously.
<<talk "maki">>There was this artist, town called her Fancy Greta, that lived on the island when I was a child. Reclusive and eccentric, I believe my father called her. She had this yard where she did these sculptures of sea shells and some other aquatic based works. She sold some to the locals which is why their bits are all over the old town. Nothing really sinister there!<</talk>>\
Maki throws her hands up.
<<talk "player">>That one on the TV seems pretty shiny for it being old.<</talk>>\
You shrug.
<<talk "maki">>Well, I'd wager that Jim's minions probably cleaned it up before that camera turned on, darling. Last time I was there it most definitely was not that shiny.<</talk>>\
Maki frowns.
<</if>>The groups are Jim and Dean, and Amanda and Leroy as they search the surrounding area. The camera view is that of Amanda and Leroy's view when a sharp crack comes from somewhere nearby, like something large moved among the trees just out of sight.
<<talk "dean">>What was that?<</talk>>\
Dean asks, the camera snapping to one side, pointing up the nearby slope. There's nothing to be seen, but it's clear that //something// just moved the nearby branches.
The seconds stretch on, then there's a rumbling sound that might have been a growl.
Then several things happen in quick succession.
Whatever is up the slope moves suddenly, crashing toward them like a juggernaut.
Whatever horror is charging toward them lets out a sound that under any other circumstances might have sounded startled, but instead leaves the impression of a bloodcurdling hiss.
Amanda moves quickly, plucking a pair of needle nose pliers from a belt pout and brandishing it like a weapon so quickly that it could only be a practiced motion. A second later her expression turns sheepish as she realizes she still has the machete in the other hand.
And the camera moves wildly as Dean stumbles backward, from the sound of it falling on his ass in his haste to backpedal from whatever is charging them.
A deep rumbling roar or rage, somehow feminine, comes from the shape that emerges from the underbrush, its towering humanoid body caked in mud. It exhales hard, bits of mud flying toward the camera. Then the creature, seemingly female in spite of its disproportionately small chest, but far too large to be human, thrusts its hand forward, clutching some small object in its fist.
<<if $makiVisit>>\
You see Bubbles hunch a little, her singular eye turning down.
<<talk "bubbles">>That's me.<</talk>>\
Bubbles murmurs. Maki's hand entwines with the larger womans in reassurance.
<<talk "player">>Oh?<</talk>>\
You try to meet her gaze with little success.
<<talk "bubbles">>I was jogging. I found something on the trail. I heard them, figured it was theirs, but fell into some mud. Ended up tumbling down the slope.<</talk>>\
<</if>><<talk "dean">>Is that my,-<</talk>>\
The sound of Dean's voice is drowned out by Amanda's shrill scream.
<<talk "amanda">>RUN!!!<</talk>>\
At the corner of the screen, you can see her glance at Dean, urging him to go while backing away from the monolithic creature slowly.
The camera pivots quickly as Dean takes off running, leaving Amanda behind without a second thought.
In the seconds that follow, Dean crashes through the undergrowth until Amanda calls from right behind him.
<<talk "amanda">>Run faster you fat fuck! Whatever that thing is, it's right behind us!<</talk>>\
Her words seem to spur Dean faster, his breath heavy into the microphone as he moves.
<<if $maki.hasFlag("met")>><<talk "bubbles">>STOP!!!<</talk>><<else>><<mook "Giantess" "female">>STOP!!!<</mook>><</if>>\
A deep rumbling, but ultimately feminine, voice calls from behind them. Then there's a particularly loud crash followed by the same voice filled with anger.
<<if $maki.hasFlag("met")>><<talk "bubbles">>Get back here!<</talk>><<else>><<mook "Giantess" "female">>Get back here!<</mook>><</if>>\
Dean shows no sign of slowing, and Amanda nimbly passing him is a clear indication that she's not only still fleeing, but isn't above leaving her companion behind if she can out run him.
A few seconds later, they crash from the underbrush into a small clearing.
<<if $makiVisit>>\
<<talk "bubbles">>I was angry.<</talk>>\
Bubbles sighs.
<<talk "maki">>Tumbled down and hill and covered in mud? I'd be livid too, dear.<</talk>>\
Maki rubs the darker-skinned woman's arm.
<<talk "player">>Not to mention they're trespassing.<</talk>>\
You point out.
<<talk "maki">>Also true, darling.<</talk>>\
<</if>>Standing near the same structure from before, or perhaps one just like it, is Leroy, looking mildly surprised. Almost immediately you see Jim stand from where he had been crouching nearby.
<<talk "jimBahn">>You're not supposed,-<</talk>>\
The look of annoyance vanishes from his face in the same instant as his words cut off. His eyes widening as at least one shade of color drains from his face.
In barely a heartbeat, Jim's turning and running.
<<talk "jimBahn">>Camera!<</talk>>\
He shrieks at Leroy, clearly as interested in getting this all on film as he is in preserving his own life.
The camera shifts angles, the group running together now, somewhere in the forest.
<<talk "jimBahn">>We're running for our lives. If I wasn't a man of science and facts, I'd say that some otherworldly demon is hunting us. I have no idea what its intentions might be, though everything else we've seen since coming to Wanton Cove, we have no doubt that its intentions are nefarious-<</talk>>\
<<if $makiVisit>>\
<<talk "maki">>The only nefarious one on that island was you, asshole.<</talk>>\
Maki practically spits at the screen.
<</if>>Jim stops talking as somewhere in the distance that same hauntingly deep voice bellows.
<<if $maki.hasFlag("met")>><<talk "bubbles">>Where are you?<</talk>><<else>><<mook "Giantess" "female">>Where are you?<</mook>><</if>>\
<<talk "jimBahn">>The creature is relentless. It's been hunting us for more than an hour now with no sign of giving up. We're tired, we're scared, and it's cut us off from our boat.<</talk>>\
He pauses.
<<talk "jimBahn">>We're going to wait a little longer, hopefully the thing will lose interest and leave. Then we're going to make a run for the boat and hope for the best.<</talk>>\
<<if $makiVisit>>\
<<talk "bubbles">>Five minutes.<</talk>>\
Bubbles mutters, a tinge of anger in her tone.
<<talk "bubbles">>What a liar.<</talk>>\
<<talk "maki">>I know, darling.<</talk>>\
Maki kisses her lovers hand.
<</if>>The camera changes angle again, this time it's a little darker, making you think quite a bit of time has passed.
<<talk "jimBahn">>It's late afternoon now.<</talk>>\
Jim says softly, the camera moving from him, then to the sky, before moving toward a rocky beach where a small boat is pulled up on shore.
<<talk "jimBahn">>And it's been a while since we last heard the creature's haunting calls, like a siren intent on luring us to our doom.<</talk>>\
<<if $makiVisit>>\
<<talk "maki">>Classically speaking, a siren sings a tune to draw sailors to their doom. No part of what was shot sounded in any way alluring. What a liar.<</talk>>\
Maki scoffs.
<<talk "maki">>Though, you can sing quite well, dear.<</talk>>\
Bubbles flashes a wide smile up towards the larger woman.
<</if>>Jim pauses, a grim smile tugging at his lips.
<<talk "jimBahn">>No matter what fate lies ahead of us, I hope that this footage makes it to true believers who would learn the truth of this place.<</talk>>\
Then without warning he shouts-
<<talk "jimBahn">>Let's go!<</talk>>\
And leads the charge toward the boat. Whichever of the camera men is focused on Jim is only a few paces behind.
Nearly diving into the boat, Jim turns toward the rapidly approaching camera with near panic in his eyes.
<<talk "jimBahn">>Where's Amanda?<</talk>>\
The camera on him turns back the way they'd come, Dean passing the screen in a flash before the beach comes into focus. There's no sign of Amanda anywhere.
<<talk "dean">>It fucking got her!<</talk>>\
Dean screams like an actress in a horror movie.
<<if $makiVisit>>\
You see Maki throw her head back with a groan.
<<talk "maki">>The girl got lost in the damn woods when those fuckers ran off.<</talk>>\
<</if>><<talk "jimBahn">>Shit.<</talk>>\
Jim curses, grabbing the camera from Leroy and turning it toward himself.
<<talk "jimBahn">>Leroy, start the boat, we need to get out of here, we'll contact the authorities. We can't save her.<</talk>>\
A second later, the camera turns toward Dean as the man looks at one of the chairs in the boat,
<<talk "dean">>The fuck man?<</talk>>\
With a trembling hand, he reaches out to pick up some form of totem that's sitting in the seat,
<<talk "dean">>That's m-<</talk>>\
Then before he can continue the camera cuts out suddenly.
When the camera turns back on, the sound of the boat's motor is loud, drowning out the sound of the waves crashing against the shore. When the camera turns back toward the shore, you can see Amanda running along the rocky shore, yelling something at those on the boat, then like a shadow departing from the treeline, something massive emerges, possibly the same thing that was chasing them before.
One last time the camera turns toward Jim, his voice solemn as he speaks.
<<talk "jimBahn">>Her sacrifice will never be forgotten, I swear on my mother's grave. She will always hold a place in our hearts.<</talk>>\
Then the screen fades to black.
<<if $makiVisit>>\
<<talk "bubbles">>I found her.<</talk>>\
Bubbles shrugged.
<<talk "bubbles">>They left her.<</talk>>\
<<talk "maki">>Bunch of assholes. After Bubbles got back from her jog, we went out looking for whoever she heard. Can you believe those fuckers left that girl? They probably heard us and took off.<</talk>>\
Maki shook her head.
<<talk "player">>So what happened to her?<</talk>>\
You ask, almost dreading the answer.
<<talk "maki">>Well, she said she was under an NDA, but after promising her a way back and assuring her I would not, in fact, sacrifice her soul to some elder god...She told me she was part of a film crew trying to document the island. It added up with that Jim fellow's visit, so I just sent her back with the plane the next day.<</talk>>\
Maki raised her eyes suggestively.
<<talk "maki">>A fun girl, otherwise.<</talk>>\
<</if>>After a second, the screen comes back to life, Jim, looking at the camera, cleaned and sitting on the edge of an old looking desk. All around him are trinkets and old books,
<<talk "jimBahn">>We stood at the gates of hell itself, though not in the Christian definition of it. We faced otherworldly horrors that have left the survivors of our excursion rattled. In the day's that followed our trip to Wanton Cove, much has happened. We've been going over our evidence and been piecing together everything that we have learned. We'll be publishing a book soon detailing our experiences and what we have learned about this horrible and mysterious place. The cultists we encountered have deep influences, making me wonder just how wide spread their influence might be. They've somehow coerced the local authorities into placing a restraining order on me and my team, preventing us from exploring the mysteries of the island in any further detail. And most miraculously of all, she is deeply traumatized by the experience but healthy, Amanda somehow escaped the clutches of whatever we encountered in that forest and found her way home.<</talk>>\
Jim smiles at the camera.
<<talk "jimBahn">>The truth is out there, just beyond the eyes of mortal man, and we will continue to seek out the truths in the darkness that others fear.<</talk>>\
As the screen fades to black, credits start to scroll as eerie music begins to play.<<if $makiVisit>>\
<<talk "maki">>Fuck that guy. If he had any real career to speak of, I'd fucking ruin him.<</talk>>\
Maki snarls.
<<talk "player">>A restraining order is somewhat tame in comparison to what I'd expect from you.<</talk>>\
You smirk.
<<talk "maki">>Well, darling, he's a semi-public figure. Despite the terrible things I wish to inflict on him, he has this, ironically, cult of fans that keep feeding and pushing him to make terrible fake documentaries, which keeps him in a sort of spotlight.<</talk>>\
Maki fumes, folding her arms together.
<<talk "bubbles">>I asked her not to.<</talk>>\
Bubbles puts her arms around Maki.
<<talk "maki">>And Bubbles asked me not to do anything extreme. You're a terrible positive influence, dear.<</talk>>\
Maki sighs.
<</if>>\
[[End.|$location]]<<addtime { minute : 60 }>><<set $WCDoc to "S1E1">>-I believe that we've established that only one person actually still lives IN the town? Most of the activity from the windows and such are actually their 10-12 person team. They've got the four core people that they catch on camera, and the rest of the crew is going to be out in the woods shaking branches, posing as towns people, etc
Notes about characters for any of you wanting to Jim and his crew for a documentary:
Jim: Narrator. Completely full of himself, prone to building things up and trying to spin everything as if it is the next huge find.
Amanda: Sound & Editing. Competent, level headed, Can be skittish but is also quick to defend herself if she has to.
Dean: Camera man. Superstitious. A little geeky. May or may not be high, . . . .
Leroy: Camera man. Laid back, tends to be a follower, gets distracted by the girls a little bit.Standing in the dungeon, your thoughts turn to the cage around your cock and the insufferable hopelessness it evokes within you.
A low growl builds in your throat, and in an instant you realize that you can't stand to remain locked in the chastity cage for a minute longer.
In seconds, you're looking through the cupboards of the room until you find a keychain with more than a dozen keys on it.
Without a second thought, you grab the keychain and start to unbuckle your pants with your free hand. Seconds later you're trying to fit the first key into the lock.
One key after another fails to fit the lock until you're down to the last few.
You feel such a sense of relief when the key slides smoothly into the lock, and you nearly whimper in relief when it turns.
Your knees feel weak as the device comes free, feeling remarkably light in your hand in stark contrast with the heavy way it weighed on your psyche.
Absently slipping the chastity cage into your pocket, you then take hold of your cock, your breath catching as you feel flesh against flesh without the cage.
<<talk "thought">>Thank God, I don't know how much longer I could have gone with that thing on.<</talk>>\
Returning the keys to the cupboard you found them in, you begin to turn your thoughts to happier things.
[[End.|$location]]
<<addtime { minute : 2 }>>\
<<run $player.deleteFlag("caged")>>\
<<if $player.inventory.includes("chastity_cage_silver")>>\
<<run setup.Items.get("chastity_cage_silver").quantity += 1>>
<<else>>\
<<set $player.inventory.add("chastity_cage_silver")>>
<</if>>\<<set setup.events.annaCrossStart to [
{
requires: '$anna.affection gte 850 and $anna.fear lte 100 and $anna.trust lte 900',
chance: 100,
link: "Anna Cross Start 1"
},
{
requires: '($anna.affection gte 400 and $anna.affection lte 900) and $anna.fear lte 400',
chance: 100,
link: "Anna Cross Start 2"
},
{
requires: '$anna.affection lte 450 or $anna.fear gte 400',
chance: 100,
link: "Anna Cross Start 3"
},
{
requires: '$anna.affection gte 450 and $anna.fear lte 400',
chance: 100,
link: "Anna Cross Start 4"
},
{
requires: '$anna.affection gte 450 and $anna.fear gte 400',
chance: 100,
link: "Anna Cross Start 5"
}
]>>You gesture at the St Andrew's Cross with one hand while looking Anna in the eye.
A worried, almost haunted look passes behind her eyes as she glances at the frame mounted against the wall. You can see her swallow visibly before turning her attention back to you.
In a split second, you can see the fear in her eyes fade toward something far more trusting.
<<talk "anna">>Just let me undress first.<</talk>>\
She says before putting actions to her words.
You watch as she undresses, each article of clothing coming off and being neatly folded before being placed in a precise pile near the door. Once naked, she turns back to you, a sad sort of smile on her face.
You've barely time to contemplate her expression before she steps up to the St Andrew's Cross and puts her back to it. Without shame, she puts her body on display for you, moving her arms and legs so you can strap her in place easily.
<<talk "thought">>She trusts me.<</talk>>\
You think to yourself.
<<talk "thought">>I can see that there's just a hint of worry, but she doesn't hesitate at all.<</talk>>\
When you step forward, you reach for one arm, strapping it in place without trouble. You can feel Anna's head turn slightly, her cheek brushing affectionately against your own.
You allow the touch to linger for a moment before pulling back enough to look her in the eyes. There's a faint smile on her lips when she meets your eyes.
Feeling a matching smile tugging at your own lips, you turn your move to finish strapping her into the St Andrew's Cross before stepping back.
What would you like to do?
<<link "Forced Orgasm.">><<gotoevent setup.events.annaWandTortureStart>><</link>>
<<link "Whip Anna.">><<gotoevent setup.events.annaCrossWhip>><</link>>
<<link "Release Anna.">><<gotoevent setup.events.annaCrossEnd>><</link>><<addtime { minute : 5 }>><<set $anna.affection -= 1>><<set $anna.trust -= 1>><<set $anna.fear += 1>><<talk "player">>Please, get in.<</talk>>\
You say, gesturing at the St Andrew's Cross.
Her face creases with concern, her body tensing as she looks at the wall mounted frame. You can see her breath quicken. When she turns her eyes back to you, you can see a haunted expression on her face.
Taking a deep breath, she seems to relax slightly. Immediately after, she begins to undress. Taking off one piece of clothing at a time, she folds it and makes a neat stack beside the door until she's completely naked.
Looking toward you, she folds her arms in front of herself. The gesture doesn't seem to be intended to preserve her modesty as she isn't covering either her chest or groin.
There is a slight tremor in her frame as she steps toward the St Andrew's Cross, unable to meet your gaze as she stands ready to be strapped into the rack.
Stepping forward, you take hold of one wrist, raising it up above her head where you fasten the straps. Then you move to the other to repeat the process.
Once she is properly strapped into the device, you take a couple of steps back, gazing at her naked body. You allow your gaze to linger as you think about what you'd like to do next.
What would you like to do?
<<link "Forced Orgasm.">><<gotoevent setup.events.annaWandTortureStart>><</link>>
<<link "Whip Anna.">><<gotoevent setup.events.annaCrossWhip>><</link>>
<<link "Release Anna.">><<gotoevent setup.events.annaCrossEnd>><</link>><<addtime { minute : 6 }>><<set $anna.affection -= 1>><<set $anna.trust -= 1>><<set $anna.fear += 1>><<talk "player">>Get in.<</talk>>\
You say simply, pointing toward the St Andrew's Cross.
Anna's body goes rigid and you see her face become suddenly neutral.
<<talk "thought">>It's amazing how she can shut out all emotion in her facial expression like that. But I can still see the fear in her eyes.<</talk>>\
She half turns toward you, opening her mouth as if she wants to say something, but then closes it again. Instead of speaking, she begins to undress. Each article of clothing is neatly folded and placed in a precise pile near the door. If it wasn't for the speed in which she was folding her clothes, you'd think she was stalling.
In a surprisingly short period of time, Anna stands before you naked, glancing between you and the wall mounted frame only once before moving to the St Andrew's cross to be strapped in.
When you step up to her, her arms feel limp. You have to take hold of each arm, lifting it into place before strapping her wrists in place.
She can't even look you in the eye as her body goes completely limp, hanging from her wrists as she awaits whatever you have planned for her.
You're just starting to turn when you hear her say something very softly,
<<talk "anna">>Please, not like before.<</talk>>\
You aren't sure if the words were intended for you, or if she's just talking to herself. Either way, you can see her carefully composed features starting to crumble to be replaced by a wide eye'd terror. Already you can see tears falling from her eyes as her body trembles.
Taking a couple of steps back, you look at her as you consider what you want to do to her.
What would you like to do?
<<link "Forced Orgasm.">><<gotoevent setup.events.annaWandTortureStart>><</link>>
<<link "Whip Anna.">><<gotoevent setup.events.annaCrossWhip>><</link>>
<<link "Release Anna.">><<gotoevent setup.events.annaCrossEnd>><</link>><<addtime { minute : 7 }>><<set $anna.affection -= 1>><<set $anna.trust -= 1>><<set $anna.fear += 1>><<talk "player">>Can you get in?<</talk>>\
You ask, pointing at the St Andrew's Cross against the wall.
Anna's expression changes, turning unhappy with just a hint of fear in her eyes,
<<talk "anna">>I,-<</talk>>\
She starts to say something but stops herself,
<<talk "anna">>Yes sir.<</talk>>\
She finally says, her tone soft and submissive.
As you watch her, she undresses herself, folding each piece of clothing before removing the next. Once all of her clothes are stacked beside the door, she walks to the wall and steps up to the St Andrew's Cross.
For just a second, she meets your eyes, the sadness in them runs deep in a way that speaks of countless hours of torture she has suffered in this piece of equipment.
Stepping up to her, she raises her hands into place just before you reach for her wrists, saving you the trouble of placing her wrists near the straps. You have no trouble strapping her in place.
When you step back from the rack, Anna seems to slump, resigned to her fate.
What would you like to do?
<<link "Forced Orgasm.">><<gotoevent setup.events.annaWandTortureStart>><</link>>
<<link "Whip Anna.">><<gotoevent setup.events.annaCrossWhip>><</link>>
<<link "Release Anna.">><<gotoevent setup.events.annaCrossEnd>><</link>><<addtime { minute : 7 }>><<set $anna.affection -= 1>><<set $anna.trust -= 1>><<set $anna.fear += 1>><<talk "player">>I'd like you to get in.<</talk>>\
You say, your arm extending to indicate the St Andrew's Cross.
You can see Anna's expression change from cautious to worried in an instant.
<<talk "anna">>Y-yes sir.<</talk>>\
She says, her voice trembling.
Instead of stepping toward the wall mounted frame, she instead begins to undress. You can see her hands trembling slightly as she takes her clothes off and folds them before sitting them in a pile beside the room's door.
<<talk "thought">>I wonder if that's something my Great Uncle used to do? Make her fold her clothes and place them near the door like that?<</talk>>\
Once naked, she looks at you again, her eyes begging for you not to do this, but offering no resistance. She steps to the rack and timidly raises her arms into position.
It only takes a couple of steps to close the distance between you, where you quickly strap her into the St Andrew's Cross before moving back to appreciate the view before you.
Trembling like a leaf in the wind, Anna looks back at you with fear filled eyes.
What would you like to do?
<<link "Forced Orgasm.">><<gotoevent setup.events.annaWandTortureStart>><</link>>
<<link "Whip Anna.">><<gotoevent setup.events.annaCrossWhip>><</link>>
<<link "Release Anna.">><<gotoevent setup.events.annaCrossEnd>><</link>><<addtime { minute : 7 }>><<set $anna.affection -= 1>><<set $anna.trust -= 1>><<set $anna.fear += 1>><<set setup.events.annaCrossEnd to [
{
requires: '$anna.affection gte 850 and $anna.fear lte 100',
chance: 100,
link: "Anna Cross End 1"
},
{
requires: '($anna.affection gte 400 and $anna.affection lte 900) and $anna.fear lte 400',
chance: 100,
link: "Anna Cross End 2"
},
{
requires: '$anna.affection lte 450 or $anna.fear gte 450',
chance: 100,
link: "Anna Cross End 3"
},
{
requires: '$anna.affection gte 450 and $anna.fear lte 400',
chance: 100,
link: "Anna Cross End 4"
},
{
requires: '$anna.affection gte 450 and $anna.fear gte 400',
chance: 100,
link: "Anna Cross End 5"
},
{
requires: '$anna.affection gte 400 and $anna.fear lte 400',
chance: 100,
link: "Anna Cross End 6"
},
{
requires: 'true',
chance: 100,
link: "Anna Cross End 7"
}
]>><<if $anna.health gte 80>>\
Releasing Anna from the straps, you can see a sad little smile on her lips. Absently, she rubs her wrists for a moment before moving to her pile of clothes to dress herself again.
<<elseif $anna.health gte 50>>\
Releasing Anna from the straps, you can see a sad little smile on her lips. She slumps slightly when her wrists come free, reaching out to catch herself on you.
You can clearly see that she is pretty sore as she moves to her pile of clothes to dress herself again.
<<elseif $anna.health gte 25>>\
Releasing Anna from the straps, you can see a sad little smile on her lips. She falls against you when her wrists come free, clutching to you to prevent herself from falling.
Unsteadily she releases you and begins to move toward her pile of clothes. She makes it to the clothes but her movements are slow and deliberate.
<<else>>\
Anna's head bobs, barely able to hold it upright long enough to meet your eyes.
<<talk "thought">>How can someone have so much affection for someone who just did that to her?<</talk>>\
You wonder.
Reaching up, you release her straps carefully, positioning yourself so that you can catch her as she falls.
She feels like a dead weight in your arms, her arms ineffectively trying to hold on to you with what little strength she has.
Carefully, you pick her up. She makes a whimpering sound at the movement and you can see tears of pain in her eyes.
When you reach her clothes, you sit her down carefully. With trembling hands Anna reaches out for her clothes but fumbles with the fabric.
<<talk "anna">>I'm sorry, I'm worthless to you like this.<</talk>>\
She begins to sob.
<<talk "player">>Nothing to be sorry for.<</talk>>\
You say softly to her.
<<talk "player">>Let me help.<</talk>>\
You add, moving to help her dress her.
By the time she's fully dressed again, she is able to get unsteadily to her feet.
<<talk "thought">>She's going to be sore for a few days.<</talk>>\
<</if>>\
[[End.|$location]]<<if $anna.health gte 80>>\
Releasing Anna from the straps, her expression looks tired and perhaps a bit sad. Absently, she takes a half step away from you before moving to her pile of clothes to dress herself again.
<<elseif $anna.health gte 50>>\
Releasing Anna from the straps, her expression looks tired and perhaps a bit sad. She slumps slightly when her wrists come free, reaching for the frame she was just strapped to for support.
You can clearly see that she is pretty sore as she moves to her pile of clothes to dress herself again.
<<elseif $anna.health gte 25>>\
Releasing Anna from the straps, her expression looks tired and perhaps a bit sad. She falls against the St Andrew's Cross as she comes free, clutching at it to hold herself upright.
Unsteadily she releases the frame and begins to move toward her pile of clothes. She makes it to the clothes but her movements are slow and deliberate.
<<else>>\
Anna's head bobs, barely able to hold it upright long enough to meet your eyes.
<<talk "thought">>How can someone not have hate in their eyes after something like that?<</talk>>\
You wonder.
Reaching up, you release her straps carefully, positioning yourself so that you can catch her as she falls.
She feels like a dead weight in your arms, her arms ineffectively pawing at you. You're not even sure if she's trying to hold on to you, or push you away.
Carefully, you pick her up. She makes a whimpering sound at the movement and you can see tears of pain in her haunted eyes.
When you reach her clothes, you sit her down carefully. With trembling hands Anna reaches out for her clothes but fumbles with the fabric. Clearly trembling, she begins to sob.
You consider leaning down and trying to help her dress, but before you can she reaches out again, her movements a little more steady this time.
<<talk "thought">>She's going to be sore for a few days.<</talk>>\
You think as you watch her dress herself with slow deliberate movements.
<</if>>\
[[End.|$location]]<<if $anna.health gte 80>>\
Releasing Anna from the straps, her expression is filled with raw and barely restrained terror. She seems to shy away from your presence before moving to her pile of clothes to dress herself again.
<<elseif $anna.health gte 50>>\
Releasing Anna from the straps, her expression is filled with raw and barely restrained terror. She slumps slightly when her wrists come free, reaching for the frame she was just strapped to for support.
Clearly in pain, she shies away from you as she moves to her pile of clothes to dress herself again.
<<elseif $anna.health gte 25>>\
Releasing Anna from the straps, her expression is filled with raw and barely restrained terror. She falls against the St Andrew's Cross as she comes free, clutching at it to hold herself upright.
Unsteadily she releases the frame and shies away from you before beginning to move toward her pile of clothes. She makes it to the clothes but her movements are slow and deliberate.
<<else>>\
Anna's head bobs, barely able to hold it upright long enough to meet your eyes.
<<talk "thought">>I can see it in her eyes. The terror. I wonder if this is how my Great Uncle saw her?<</talk>>\
You wonder.
Reaching up, you release her straps carefully, positioning yourself so that you can catch her as she falls.
She feels like a dead weight in your arms, her arms ineffectively pushing at you. A sound, somewhere between a scream and a moan escapes her lips.
You pick her up. She makes the same sound again, thrashing in your arms until you are forced to release her. She falls to the hard floor with a meaty thump.
As you watch, she half crawls, half drags herself toward her clothes.
When she reaches her clothes, she fumbles with them, struggling to dress herself.
You start to take a step forward to help her, but the sound she makes is like a wounded animal, her eyes widening with fear.
Part of you wants to slap her, to tell her that you're just trying to help, but you decide against it.
Instead, you stand there, watching her unsteadily dress herself as her body shakes with sobs.
<<talk "thought">>She's going to be sore for a few days.<</talk>>\
You think as you watch her.
<</if>>\
[[End.|$location]]<<if $anna.health gte 80>>\
Releasing Anna from the straps, her expression weary and sad. Absently, she takes a half step away from you before moving to her pile of clothes to dress herself again.
<<elseif $anna.health gte 50>>\
Releasing Anna from the straps, her expression weary and sad. She slumps slightly when her wrists come free, reaching for the frame she was just strapped to for support.
You can clearly see that she is pretty sore as she moves to her pile of clothes to dress herself again.
<<elseif $anna.health gte 25>>\
Releasing Anna from the straps, her expression weary and sad. She falls against the St Andrew's Cross as she comes free, clutching at it to hold herself upright.
Unsteadily she releases the frame and begins to move toward her pile of clothes. She makes it to the clothes but her movements are slow and deliberate.
<<else>>\
Anna's head bobs, barely able to hold it upright long enough to meet your eyes.
<<talk "thought">>How can someone not have hate in their eyes after something like that?<</talk>>\
You wonder.
Reaching up, you release her straps carefully, positioning yourself so that you can catch her as she falls.
She feels like a dead weight in your arms, her arms ineffectively pawing at you. You're not even sure if she's trying to hold on to you, or push you away.
Carefully, you pick her up. She makes a whimpering sound at the movement and you can see tears of pain in her haunted eyes.
When you reach her clothes, you sit her down carefully. With trembling hands Anna reaches out for her clothes but fumbles with the fabric.
<<talk "anna">>You're just like him.<</talk>>\
She says in an unsteady whisper, barely loud enough to hear. Clearly trembling, she begins to sob.
You consider leaning down and trying to help her dress, but before you can she reaches out again, her movements a little more steady this time.
<<talk "thought">>She's going to be sore for a few days.<</talk>>\
You think as you watch her dress herself with slow deliberate movements.
<</if>>\
[[End.|$location]]<<if $anna.health gte 80>>\
Releasing Anna from the straps, her expression clearly upset. She seems to shy away from your presence before moving to her pile of clothes to dress herself again.
<<elseif $anna.health gte 50>>\
Releasing Anna from the straps, her expression clearly upset. She slumps slightly when her wrists come free, reaching for the frame she was just strapped to for support.
Clearly in pain, she shies away from you as she moves to her pile of clothes to dress herself again.
<<elseif $anna.health gte 25>>\
Releasing Anna from the straps, her expression clearly upset. She falls against the St Andrew's Cross as she comes free, clutching at it to hold herself upright.
Unsteadily she releases the frame and shies away from you before beginning to move toward her pile of clothes. She makes it to the clothes but her movements are slow and deliberate.
<<else>>\
Anna's head bobs, barely able to hold it upright long enough to meet your eyes.
<<talk "thought">>How can someone not have hate in their eyes after something like that?<</talk>>\
You wonder.
Reaching up, you release her straps carefully, positioning yourself so that you can catch her as she falls.
She feels like a dead weight in your arms, her arms ineffectively pawing at you. You're pretty sure she's trying to push away from you but she lacks any real strength to her movements.
You pick her up. She makes a whimpering sound at the movement and you can see tears of pain in her haunted eyes.
When you reach her clothes, you sit her down carefully. With trembling hands Anna reaches out for her clothes but fumbles with the fabric.
<<talk "anna">>You're just like him.<</talk>>\
She says in an unsteady whisper, barely loud enough to hear. Clearly trembling, she begins to sob.
You consider leaning down and trying to help her dress, but before you can she reaches out again, her movements a little more steady this time.
<<talk "thought">>She's going to be sore for a few days.<</talk>>\
You think as you watch her dress herself with slow deliberate movements. The one time she glances at you, a shiver goes through her frame that you suspect has little to do with the physical pain she is currently in.
<</if>>\
[[End.|$location]]<<if $anna.health gte 80>>\
Releasing Anna from the straps, her expression looks tired and perhaps a bit sad. She stares at you blankly for several seconds before her eyes seem to focus. As soon as she really looks at you, she moves to her pile of clothes to dress herself again.
<<elseif $anna.health gte 50>>\
Releasing Anna from the straps, her expression looks tired and perhaps a bit sad. She slumps slightly when her wrists come free, she sways on her feet for a second before steadying.
You can clearly see that she is pretty sore as she moves to her pile of clothes to dress herself again.
<<elseif $anna.health gte 25>>\
Releasing Anna from the straps, her expression looks tired and perhaps a bit sad. She falls to her knees before you can catch her.
Unsteadily she manages to get back to her feet and staggers toward her pile of clothes. She makes it to the clothes but her movements are slow and deliberate.
<<else>>\
Anna's head bobs, barely able to hold it upright long enough to meet your eyes.
<<talk "thought">>How can someone not have hate in their eyes after something like that?<</talk>>\
You wonder.
Reaching up, you release her straps carefully, positioning yourself so that you can catch her as she falls.
She feels like a dead weight in your arms, her body is completely limp in your arms and unresponsive.
Carefully, you pick her up. She makes a whimpering sound at the movement and you can see tears of pain in her haunted eyes.
When you reach her clothes, you sit her down carefully. With trembling hands Anna reaches out for her clothes but fumbles with the fabric. Clearly trembling, she begins to sob.
You consider leaning down and trying to help her dress, but before you can she reaches out again, her movements a little more steady this time.
<<talk "thought">>She's going to be sore for a few days.<</talk>>\
You think as you watch her dress herself with slow deliberate movements.
<</if>>\
[[End.|$location]]<<if $anna.health gte 80>>\
Releasing Anna from the straps, her face is creased with a haunted expression. She doesn't really seem to look at anything as she shuffles a couple of steps away from the cross and makes her way toward her clothing where she begins to dress herself again.
<<elseif $anna.health gte 50>>\
Releasing Anna from the straps, her face is creased with a haunted expression. She doesn't really seem to look at anything as she shuffles a couple of steps away from the cross and makes her way toward her clothing where she begins to dress herself again. You can see her expression pinch as she bends down to pick up her clothes, clearly experiencing a fairly significant amount of discomfort from her recent treatment.
<<talk "thought">>It's like she's on autopilot, like she's done this so many times she doesn't even have to think about it.<</talk>>\
<<elseif $anna.health gte 25>>\
Anna starts to fall from the St Andrew's Cross, but you manage to catch her. You can see the unfocused, haunted expression that etches her features as she regains her footing.
Unsteadily, and clearly in pain, she moves toward her clothing where she begins to dress herself.
<<else>>\
Anna trembles slightly, barely able to hold her head upright.
You have to be careful as you release her from the straps, catching her as she slips free and holding her until she manages to stand on her own again.
Her head comes up, but when her eyes meet yours, it's more like she's looking through you than at you.
<<talk "thought">>It's like she's gone somewhere else in her mind.<</talk>>\
You start to release her, but her knees buckle, forcing you to catch her again.
Carefully, you pick her up, cradling her nearly limp body against your chest as you carry her to her clothes.
When you sit her down, she reaches for her clothes. You help her dress herself, though she barely acknowledges your presence as she does so.
<<talk "thought">>She's going to be really sore for a while after what I just put her through.<</talk>>\
<</if>>\
[[End.|$location]]<<set setup.events.annaCrossWhip to [
{
requires: '$anna.health gte 1',
chance: 100,
link: "Anna Cross Whip 1"
},
{
requires: '$anna.health gte 1',
chance: 100,
link: "Anna Cross Whip 2"
},
{
requires: '$anna.health gte 50 and $anna.affection gte 800 and $anna.fear lte 300 and $anna.trust gte 850',
chance: 100,
link: "Anna Cross Whip 3"
},
{
requires: '($anna.health lte 50 and $anna.health gte 10) and $anna.affection gte 800 and $anna.fear lte 300 and $anna.trust gte 400',
chance: 100,
link: "Anna Cross Whip 4"
},
{
requires: '($anna.health lte 10 and $anna.health gte 1) and $anna.affection gte 800 and $anna.fear lte 300',
chance: 100,
link: "Anna Cross Whip 5"
},
{
requires: '$anna.health gte 50 and ($anna.affection gte 400 and $anna.affection lte 800) and $anna.fear lte 750 and $anna.trust gte 850',
chance: 100,
link: "Anna Cross Whip 6"
},
{
requires: '($anna.health lte 50 and $anna.health gte 10) and ($anna.affection gte 400 and $anna.affection lte 800) and $anna.fear lte 750 and $anna.trust gte 400',
chance: 100,
link: "Anna Cross Whip 7"
},
{
requires: '($anna.health lte 10 and $anna.health gte 1) and ($anna.affection gte 400 and $anna.affection lte 800) and $anna.fear lte 750',
chance: 100,
link: "Anna Cross Whip 8"
},
{
requires: '$anna.health gte 50 and $anna.affection lte 400 or $anna.fear gte 700 and $anna.trust gte 850',
chance: 100,
link: "Anna Cross Whip 9"
},
{
requires: '($anna.health lte 50 and $anna.health gte 10) and ($anna.affection gte 400 and $anna.affection lte 800) and $anna.fear lte 750 and $anna.trust gte 400',
chance: 100,
link: "Anna Cross Whip 10"
},
{
requires: '($anna.health lte 10 and $anna.health gte 1) and ($anna.affection gte 400 and $anna.affection lte 800) and $anna.fear lte 750',
chance: 100,
link: "Anna Cross Whip 11"
},
{
requires: '$anna.health lte 0',
chance: 100,
link: "Anna Cross Death 1"
}
]>>No content here yet. You get a free pass this build. Eventually if you beat her to less than 1 health point, you WILL kill her, with all the repercussions that come with that. Not only will you lose Anna as a slave, you'll have to dispose of the body, and her death will have a ripple effect that hurts your relationship with anyone else who might care for her.
You have been warned.
[[End.|$location]]You swing your arm, a loud crack is followed by a stifled cry from Anna. Across her thigh you can see an angry red welt already forming.
What would you like to do?
<<link "Whip Anna.">><<gotoevent setup.events.annaCrossWhip>><</link>>
<<link "Release Anna.">><<gotoevent setup.events.annaCrossEnd>><</link>><<addtime { minute : 7 }>><<set $anna.affection -= 1>><<set $anna.trust -= 1>><<set $anna.fear += 1>>
<<set $anna.health -= 1>>With a flick of your wrist you are rewarded with the crisp crack of flesh being struck. Anna makes a sound, like her breath catching in her throat.
What would you like to do?
<<link "Whip Anna.">><<gotoevent setup.events.annaCrossWhip>><</link>>
<<link "Release Anna.">><<gotoevent setup.events.annaCrossEnd>><</link>><<addtime { minute : 7 }>><<set $anna.affection -= 1>><<set $anna.trust -= 1>><<set $anna.fear += 1>>
<<set $anna.health -= 1>>You marvel at the trust you see in her eyes even as you hold an item designed to bring her pain.
When you draw back your arm, you see her tense right before you strike. There's a crisp sound as her flesh is struck. She stifles a whimper but offers no other protest.
What would you like to do?
<<link "Whip Anna.">><<gotoevent setup.events.annaCrossWhip>><</link>>
<<link "Release Anna.">><<gotoevent setup.events.annaCrossEnd>><</link>><<addtime { minute : 7 }>><<set $anna.affection -= 1>><<set $anna.fear += 1>>
<<set $anna.health -= 1>>Anna's expression is wary as she looks at you. Her eyes flicker to what's in your hand before back to your face. You can see her chest heaving as she breathes heavily.
When you draw back your arm, you see her tense right before you strike. There's a crisp cracking sound as her flesh is struck. She stifles a whimper but offers no other protest.
What would you like to do?
<<link "Whip Anna.">><<gotoevent setup.events.annaCrossWhip>><</link>>
<<link "Release Anna.">><<gotoevent setup.events.annaCrossEnd>><</link>><<addtime { minute : 7 }>><<set $anna.affection -= 1>><<set $anna.trust -= 2>><<set $anna.fear += 2>>
<<set $anna.health -= 1>>There is clear fear in her eyes as she looks at you. A slight tremor goes through her frame as she looks at what you hold in your hand.
When you draw back your arm, you see her tense right before you strike. There's a crisp sound as her flesh is struck. She stifles a whimper but offers no other protest.
What would you like to do?
<<link "Whip Anna.">><<gotoevent setup.events.annaCrossWhip>><</link>>
<<link "Release Anna.">><<gotoevent setup.events.annaCrossEnd>><</link>><<addtime { minute : 7 }>><<set $anna.affection -= 2>><<set $anna.trust -= 2>><<set $anna.fear += 3>>
<<set $anna.health -= 1>>Looking at Anna, you can see that she's fatigued, clearly in a significant degree of discomfort already. Even so you can see trust and affection in her eyes.
With a flick of your wrist you lash out and are rewarded by a soft cry from her.
What would you like to do?
<<link "Whip Anna.">><<gotoevent setup.events.annaCrossWhip>><</link>>
<<link "Release Anna.">><<gotoevent setup.events.annaCrossEnd>><</link>><<addtime { minute : 7 }>><<set $anna.affection -= 1>><<set $anna.trust -= 1>><<set $anna.fear += 1>>
<<set $anna.health -= 1>>Anna looks tired, her breathing labored as she refuses to meet your gaze. You can see the fear and pain in her expression as she hangs from the straps fastening her to the St Andrew's Cross.
With the flick of your wrist you hear the smack of leather against naked flesh.
Her body tenses, her breasts jiggling as she instinctively flinches away from the strike.
What would you like to do?
<<link "Whip Anna.">><<gotoevent setup.events.annaCrossWhip>><</link>>
<<link "Release Anna.">><<gotoevent setup.events.annaCrossEnd>><</link>><<addtime { minute : 7 }>><<set $anna.affection -= 1>><<set $anna.trust -= 1>><<set $anna.fear += 2>>
<<set $anna.health -= 1>>There is terror in Anna's eyes as she looks at you, her breathing labored as she trembles. You can see the fear and pain in her expression as she hangs from the straps fastening her to the St Andrew's Cross.
With the flick of your wrist you hear the sharp crack of leather against naked flesh.
Her body tenses, her breasts jiggling as she instinctively flinches away from the strike.
What would you like to do?
<<link "Whip Anna.">><<gotoevent setup.events.annaCrossWhip>><</link>>
<<link "Release Anna.">><<gotoevent setup.events.annaCrossEnd>><</link>><<addtime { minute : 7 }>><<set $anna.affection -= 1>><<set $anna.trust -= 1>><<set $anna.fear += 3>>
<<set $anna.health -= 1>>Anna hangs nearly limp in the straps, her strength having abandoned her. There's an odd mix of affection and pain in her weary eyes.
When you swing your arm, the sound of leather against naked flesh seems to echo in the small room. Anna flinches and her body goes rigid for a second, but otherwise she seems too badly hurt to elicit much of a response to the continued beating.
What would you like to do?
<<link "Whip Anna.">><<gotoevent setup.events.annaCrossWhip>><</link>>
<<link "Release Anna.">><<gotoevent setup.events.annaCrossEnd>><</link>><<addtime { minute : 7 }>><<set $anna.affection -= 5>><<set $anna.trust -= 5>><<set $anna.fear += 5>>
<<set $anna.health -= 1>>Anna hangs nearly limp in the straps, her strength having abandoned her. There a cold acceptance in her unfocused eyes.
When you swing your arm, the sound of leather against naked flesh seems to echo in the small room. Anna flinches and her body goes rigid for a second, but otherwise she seems too badly hurt to elicit much of a response to the continued beating.
What would you like to do?
<<link "Whip Anna.">><<gotoevent setup.events.annaCrossWhip>><</link>>
<<link "Release Anna.">><<gotoevent setup.events.annaCrossEnd>><</link>><<addtime { minute : 7 }>><<set $anna.affection -= 5>><<set $anna.trust -= 5>><<set $anna.fear += 5>>
<<set $anna.health -= 1>>Anna hangs nearly limp in the straps, her strength having abandoned her. She trembles, tears streaking her cheeks. Unrestrained horror lurks just behind her eyes.
When you swing your arm, the sound of leather against naked flesh seems to echo in the small room. Anna flinches and her body goes rigid for a second, but otherwise she seems too badly hurt to elicit much of a response to the continued beating.
What would you like to do?
<<link "Whip Anna.">><<gotoevent setup.events.annaCrossWhip>><</link>>
<<link "Release Anna.">><<gotoevent setup.events.annaCrossEnd>><</link>><<addtime { minute : 7 }>><<set $anna.affection -= 5>><<set $anna.trust -= 5>><<set $anna.fear += 5>>
<<set $anna.health -= 1>>Good health, positive relationshipGood health, mid relationship.Good Health, bad relationship.Low health, positive relationshipLow health, mid relationship.Low Health, bad relationship.Dire health, positive relationshipDire health, mid relationship.Dire Health, bad relationship.
/* $anna.health */<<set setup.events.annaCrossWhipStart to [
{
requires: '$anna.affection gte 850 and $anna.fear lte 100',
chance: 100,
link: "Anna Cross Whip Start 1"
},
{
requires: '($anna.affection gte 400 and $anna.affection lte 900) and $anna.fear lte 400',
chance: 100,
link: "Anna Cross Whip Start 2"
},
{
requires: '$anna.affection lte 450 or $anna.fear gte 300',
chance: 100,
link: "Anna Cross Whip Start 3"
}
]>>Moving to a nearby table with a host of torture devices on it, you look over your options. After only a seconds hesitation, you select a short if traditional looking whip before turning back toward Anna.
What would you like to do?
<<link "Whip Anna.">><<gotoevent setup.events.annaCrossStart>><</link>>
<<link "Release Anna.">><<gotoevent setup.events.annaCrossEnd>><</link>><<addtime { minute : 2 }>><<set $anna.fear += 1>>Turning toward the nearby table that hold an assortment of sex toys and torture devices, you can hear Anna moving in the St Andrew's cross, the leather of her wrist straps creaking as her weight shifts.
Reaching out, you let your hand drift over the assortment of tools, eventually selecting a short multi tailed whip.
Your fingers curl around the leather handle as you pick it up. You flick your wrist once to test the whip's weight, then turn back toward your victim.
What would you like to do?
<<link "Whip Anna.">><<gotoevent setup.events.annaCrossStart>><</link>>
<<link "Release Anna.">><<gotoevent setup.events.annaCrossEnd>><</link>><<addtime { minute : 2 }>><<set $anna.fear += 1>>You can feel Anna's eyes on your back as you step up to the table holding an assortment of whips, paddles, and other bondage gear.
For several seconds you just stand there, allowing Anna's anticipation to grow as you select a riding crop from the table and turn to face her.
What would you like to do?
<<link "Whip Anna.">><<gotoevent setup.events.annaCrossStart>><</link>>
<<link "Release Anna.">><<gotoevent setup.events.annaCrossEnd>><</link>><<addtime { minute : 2 }>><<set $anna.fear += 1>><<set setup.events.annaWandTortureStart to [
{
requires: '$anna.affection gte 850 and $anna.fear lte 100',
chance: 100,
link: "Anna Wand Torture Start 1"
},
{
requires: '($anna.affection gte 400 and $anna.affection lte 900) and $anna.fear lte 400',
chance: 100,
link: "Anna Wand Torture Start 2"
},
{
requires: '$anna.affection lte 450 or $anna.fear gte 300',
chance: 100,
link: "Anna Wand Torture Start 3"
},
{
requires: 'true',
chance: 100,
link: "Anna Wand Torture Start 4"
}
]>>Reaching for the wand vibrator, you turn toward Anna. You can see a mix of fear and trust in her eyes.
<<talk "thought">>She's been hurt too many times to feel completely safe in such a situation, but she trusts me enough she will let me do this without hesitation.<</talk>>\
The wand hums to life in your hand, causing her eyes to dart to the device.
For just a second, she looks tense, but then she forces herself to relax in a sign of willing submission.
In the very next instant, you bring the wand up between her legs to settle against her sensitive pussy.
What would you like to do?
<<link "Make her cum.">><<gotoevent setup.events.annaWandTortureCore>><</link>>
<<link "Release Anna.">><<gotoevent setup.events.annaCrossEnd>><</link>><<addtime { minute : 2 }>><<set $anna.fear += 1>>There's fear in Anna's eyes as you pick up the wand vibrator.
<<talk "thought">>She's scared, but it's not blind terror either.<</talk>>\
You reflect as you step close.
<<talk "player">>It's time to cum for me.<</talk>>\
The words flow from your lips with a deep rumble right before the wand buzzes to life in your hand.
What would you like to do?
<<link "Make her cum.">><<gotoevent setup.events.annaWandTortureCore>><</link>>
<<link "Release Anna.">><<gotoevent setup.events.annaCrossEnd>><</link>><<addtime { minute : 2 }>><<set $anna.fear += 1>>The fear and apprehension in Anna's eyes is undeniable even before you move to the table filled with various dungeon tools.
Anna is tense in the cross, straining at the device without actually struggling.
From the corner of your eye, you are almost certain that you see her relax just a tiny bit as your fingers close around the handle of the wand vibrator.
When you turn back toward her, you flick the device on. The soft buzzing that follows intensifies as you turn the intensity up.
What would you like to do?
<<link "Make her cum.">><<gotoevent setup.events.annaWandTortureCore>><</link>>
<<link "Release Anna.">><<gotoevent setup.events.annaCrossEnd>><</link>><<addtime { minute : 2 }>><<set $anna.fear += 1>>Taking a wand vibrator, you step close to Anna, your lips inches from her ear as you speak.
<<talk "player">>I'm going to make you cum.<</talk>>\
Your lips brush her earlobe.
<<talk "player">>Then I'm going to make you cum again, and again, until the pleasure begins to blur into the realm of torture.<</talk>>\
Without looking, you push the button on the base of the wand, causing it to purr to life, then with one finger you turn the speed up until the sound of the device fills the room.
Right before you bring the wand up between her legs, you're almost positive you hear a small whimper from Anna.
What would you like to do?
<<link "Make her cum.">><<gotoevent setup.events.annaWandTortureCore>><</link>>
<<link "Release Anna.">><<gotoevent setup.events.annaCrossEnd>><</link>><<addtime { minute : 2 }>><<set $anna.fear += 1>><<set setup.events.annaWandTortureCore to [
{
requires: 'true',
chance: 50,
link: "Anna Wand Torture Core 1"
},
{
requires: '($anna.affection gte 800 or $anna.trust gte 850) and $anna.fear lte 300',
chance: 100,
link: "Anna Wand Torture Core 2"
},
{
requires: '($anna.affection gte 800 or $anna.trust gte 850) and $anna.fear lte 300',
chance: 100,
link: "Anna Wand Torture Core 3"
},
{
requires: '$anna.affection gte 750 or $anna.fear lte 250 or $anna.trust gte 700',
chance: 100,
link: "Anna Wand Torture Core 4"
},
{
requires: '($anna.affection gte 400 and $anna.affection lte 800) and $anna.fear lte 500',
chance: 100,
link: "Anna Wand Torture Core 5"
},
{
requires: '($anna.affection gte 400 and $anna.affection lte 800) and $anna.fear gte 500',
chance: 100,
link: "Anna Wand Torture Core 6"
},
{
requires: '($anna.affection lte 400 or $anna.fear gte 650 or $anna.trust lte 300)',
chance: 100,
link: "Anna Wand Torture Core 7"
},
{
requires: '$anna.affection gte 650 and $anna.fear lte 250',
chance: 100,
link: "Anna Wand Torture Core 8"
},
{
requires: '($anna.affection gte 450 and $anna.affection lte 750) or ($anna.fear gte 250 and $anna.fear lte 750)',
chance: 100,
link: "Anna Wand Torture Core 9"
}
]>>You watch a tremor go through Anna as the wand drifts up her leg, then her body stiffens as the wand comes into her sensitive cleft. The intensity of the contact raises her to her tip toes.
She gasps, she moans, she shudders in bliss as you bring her pleasure.
Then you can see it in her body language, she's about to cum.
Right before she can, you back off, giving her just enough time to draw breath before returning the wand to her cunt.
Her breath catches, then her body shudders violently as a powerful orgasm courses through her body.
But you're not done. You press the wand all the harder against her wet folds, riding her orgasm until she goes limp in the straps.
Backing off, you give her just enough time to draw a full breath before returning the wand to her pussy, pressing it once again firmly against her sensitive vagina.
In an instant, her body tenses as if a bolt of lightning goes through her.
This time, her moans are an octave higher than before, sweat dripping from her body as you force her to another orgasm.
Anna's legs seem to turn to rubber as she flails in her straps, the wetness of her pussy splattering your hand and wrist as she cums against the wand.
Taking half a step back, you savor the view of her trembling body.
What would you like to do?
<<link "Make her cum again.">><<gotoevent setup.events.annaWandTortureCore>><</link>>
<<link "Release Anna.">><<gotoevent setup.events.annaCrossEnd>><</link>><<addtime { minute : 7 }>><<set $anna.affection -= 1>><<set $anna.trust -= 1>><<set $anna.fear += 1>>
<<set $anna.health -= 1>>While it is obvious that she's not pleased to be strapped into the cross, you can still see her acceptance of her situation.
<<talk "thought">>No terror, just apprehension of someone who has been hurt before.<</talk>>\
Very slowly, you slide the wand up the inside of her thigh. She trembles, tenses and makes a high pitched little squeak.
Then you reach the cleft between her legs, sending her into a shuddering orgasm that surprises you with how quickly it strikes.
Capitalizing on the situation, you force the wand up against her pussy with enough force to rise her to her tiptoes.
With her fresh juices from her last orgasm, droplets fly in every direction as you dial the intensity of the wand up to it's highest setting.
The next few minutes is a blur of one orgasm crashing over the next, her pussy juices running down her thighs to puddle on the floor, and high pitched breathless moans until nearly all of her strength leaves her.
It's only then that you relent, giving her a minute to recover as you reach up and brush a strand of sweat dampened hair from her face.
What would you like to do?
<<link "Make her cum again.">><<gotoevent setup.events.annaWandTortureCore>><</link>>
<<link "Release Anna.">><<gotoevent setup.events.annaCrossEnd>><</link>><<addtime { minute : 7 }>><<set $anna.affection -= 1>><<set $anna.trust -= 1>><<set $anna.fear += 1>>
<<set $anna.health -= 1>>Pressing the wand firmly between her legs, you lean in close to Anna.
Her eyes are filled with vulnerability, and you can see her strain forward just a little bit, her lips puckering just slightly, as she clearly hopes to kiss you.
You lean in, staying just out of her reach as you wait for just the right moment. You wait right until her body starts to tremble, her eyes rolling up in her head just a little bit, then you kiss her firmly on the lips.
Her entire body shudders, her juices splattering your hand as she cums hard against the wand.
Then you thrust your tongue into her mouth, her own tongue meeting yours as her body shakes even harder than before.
Even then, you continue to press the wand between her legs, riding her orgasm to a third, then a fourth.
It's not until she hangs breathless from her restraints that you finally pull back.
Kissing her one more time, you can see the faint smile on her lips as you take a half step back.
What would you like to do?
<<link "Make her cum again.">><<gotoevent setup.events.annaWandTortureCore>><</link>>
<<link "Release Anna.">><<gotoevent setup.events.annaCrossEnd>><</link>><<addtime { minute : 7 }>><<set $anna.affection -= 1>><<set $anna.trust -= 1>><<set $anna.fear += 1>>
<<set $anna.health -= 1>>Anna's eyes have equal parts apprehension and anticipation as you let the wand drift up the inside of her thigh.
She gasps right before you reach your destination. Her eyes become distant as pleasure courses through her like an electrical current.
Pushing the wand more firmly against her sex, you feel her body start to tremble, that tremble turning to a body shaking tremor before everything seems to lock at once.
Crying out, her body goes tense, her legs locking around the wand even as she tries to jerk away from it. The act nearly tears the wand from your grip.
The result is a long drawn out moan and a gush of fluids that seems to continue forever.
A small smile tugs at your lips as you realize that when she cums, her body starts to relax which allows her to clench again, which triggers another orgasm. As she comes down from the next orgasm, she's able to clench, . . . creating a cycle of one orgasm crashing over the afterglow of the last until her entire body is covered in sweat.
Pulling the wand away the next time she unclenches, you give her some time to recover.
In her restraints, she trembles occasionally, aftershocks of her orgasms still going through her.
What would you like to do?
<<link "Make her cum again.">><<gotoevent setup.events.annaWandTortureCore>><</link>>
<<link "Release Anna.">><<gotoevent setup.events.annaCrossEnd>><</link>><<addtime { minute : 7 }>><<set $anna.affection -= 1>><<set $anna.trust -= 1>><<set $anna.fear += 1>>
<<set $anna.health -= 1>>In her eyes, the horrors of the past mingle with the pleasure of the moment as the wand presses against the place between Anna's legs.
You watch her face, seeing the soul crushing memories of her past behind her eyes as pleasure laps at her body like waves crashing against the shore. Each one teasing her closer to orgasm until her entire body tenses.
A wanton moan escapes her lips as she thrashes at her bonds, a powerful orgasm rocks her body until she nearly collapses in her restraints.
Then you press the wand harder against her cunt, causing her to tense again, rising to her tip toes as the intensity turns her mind to fuzz.
A louder moan fills the air, catching in her throat as her body jerks violently. You can feel her juices splattering your arm as she rapidly comes to another orgasm.
She shudders, her breathing ragged as she collapses, only her restraints holding her up. It takes a visible effort for her legs to support herself again.
What would you like to do?
<<link "Make her cum again.">><<gotoevent setup.events.annaWandTortureCore>><</link>>
<<link "Release Anna.">><<gotoevent setup.events.annaCrossEnd>><</link>><<addtime { minute : 7 }>><<set $anna.affection -= 1>><<set $anna.trust -= 1>><<set $anna.fear += 1>>
<<set $anna.health -= 1>>You can see her tense, her body instinctively shying away from you as the wand drifts over her body toward the sensitive place between her legs.
Your eyes drift up her body, meeting hers where you see uncertainty veiled behind fear, though that fear lacks the kind of terror you saw in her when you first met her.
Then you find your target, the buzzing sound changing pitch as you press it against her pussy, her body tensing at the contact.
For nearly a minute you hold it there, causing her to gasp and squirm, then move the wand away when you can sense her getting close to orgasm.
You barely give her time to draw breath before you return the wand, sending her into a sudden and unexpected orgasm that catches her breath in her throat.
You watch her face, you feel the spattering of her juices against your hand, and the moment you sense her coming down from her orgasm, you dial the wand up to high and press it against her all the harder.
In an instant, Anna squeaks, her body shuddering violently as another unexpected orgasm surges through her body without warning.
Slowly, you dial the wand back down only to repeat the process the moment she starts to come down again.
By the time you pull the wand back, Anna's breath is coming in ragged gasps.
What would you like to do?
<<link "Make her cum again.">><<gotoevent setup.events.annaWandTortureCore>><</link>>
<<link "Release Anna.">><<gotoevent setup.events.annaCrossEnd>><</link>><<addtime { minute : 7 }>><<set $anna.affection -= 1>><<set $anna.trust -= 1>><<set $anna.fear += 1>>
<<set $anna.health -= 1>>Fear bordering on terror dances in her eyes as the wand reaches her pussy. Some small part of you wonders what must have happened to her in order to evoke such a response, but her drawn out moan quickly pulls your thoughts to the present.
Against the wand vibrator, Anna squirms, fidgets, and tries to pull away, only to have her arousal unwillingly rise as her body is stimulated with pleasure.
Her moan takes on a note of desperation as she starts to tremble, her body passing the point of no return seemingly against her will.
<<talk "player">>Cum for me.<</talk>>\
You hiss in her ear right as she cries out.
Her juices splatter your hand, the vibrator's intense vibration sending droplets flying in every direction.
The instant you think she's done cumming, you press the wand up against her harder, not allowing her any reprieve and within seconds forcing her to another orgasm.
Anna's eyes are wide as you refuse to relent, her breath catching as yet another, then another orgasm crash over her in rapid succession.
When you finally pull the wand back, she's breathless, hanging limply from her straps as her rubbery legs try unsuccessfully to find purchase to support her weight again.
What would you like to do?
<<link "Make her cum again.">><<gotoevent setup.events.annaWandTortureCore>><</link>>
<<link "Release Anna.">><<gotoevent setup.events.annaCrossEnd>><</link>><<addtime { minute : 7 }>><<set $anna.affection -= 1>><<set $anna.trust -= 1>><<set $anna.fear += 1>>
<<set $anna.health -= 1>>The apprehension in Anna's expression is momentarily lost behind a flash of pleasure as the vibrator wand finds her clit. Then her expression turns distant as the wand nestles between her legs.
When you meet her eyes, you can see hope and uncertainty veiled behind a sheen of enjoyment that you know she doesn't mean to show.
Not once do you let up on the pressure of the wand against her flesh, even as her tension gives way to squirming, then that squirming turns to tremors, even when those tremors break over her in a powerful orgasm, you still refuse to relent.
One orgasm after another, each crashing over the last, rock her body with pleasure.
At some point, you lose track of how many orgasms she has had, several of them coming so closely to the previous one that they blend together. It's not until you feel a drop of her juices drip off of your hand that you finally pull the wand back.
Anna seems to go limp in the restraints, her breath ragged, sweat beading across her body, and her legs trying valiantly to support her weight.
As she finally gets her legs back under her, you see her eyes timidly meet yours.
What would you like to do?
<<link "Make her cum again.">><<gotoevent setup.events.annaWandTortureCore>><</link>>
<<link "Release Anna.">><<gotoevent setup.events.annaCrossEnd>><</link>><<addtime { minute : 7 }>><<set $anna.affection -= 1>><<set $anna.trust -= 1>><<set $anna.fear += 1>>
<<set $anna.health -= 1>>You can see Anna resisting the urge to flinch away as you rub the wand against her slit, then settle herself against the wand as you press it more firmly against her.
Her eyes are uncertain, vulnerable, and with every passing second filled with more pleasure than the last.
Anna's pussy becomes wetter and wetter, then she cries out with little warning, her breath catching in her throat a split second later as she starts to cum.
Not even hesitating, you press the wand more firmly against her slit, causing her to cum again before she can even begin to recover from the previous orgasm.
She thrashes in her restraints, squirms, tries to pull away from the intensity of the wand. But you hold fast, never relenting as she begins to cum yet again.
One leg gives out, then the other just in time for her to get the first leg back under herself, each time her voice reaching a new pitch until you see her eyes roll back in her head during a particularly powerful orgasm.
Pulling back, you watch her chest rise and fall until her eyes start to focus once more.
What would you like to do?
<<link "Make her cum again.">><<gotoevent setup.events.annaWandTortureCore>><</link>>
<<link "Release Anna.">><<gotoevent setup.events.annaCrossEnd>><</link>><<addtime { minute : 7 }>><<set $anna.affection -= 1>><<set $anna.trust -= 1>><<set $anna.fear += 1>>
<<set $anna.health -= 1>>What would you like to do?
<<link "Make her cum again.">><<gotoevent setup.events.annaWandTortureCore>><</link>>
<<link "Release Anna.">><<gotoevent setup.events.annaCrossEnd>><</link>><<addtime { minute : 7 }>><<set $anna.affection -= 1>><<set $anna.trust -= 1>><<set $anna.fear += 1>>
<<set $anna.health -= 1>>What would you like to do?
<<link "Make her cum again.">><<gotoevent setup.events.annaWandTortureCore>><</link>>
<<link "Release Anna.">><<gotoevent setup.events.annaCrossEnd>><</link>><<addtime { minute : 7 }>><<set $anna.affection -= 1>><<set $anna.trust -= 1>><<set $anna.fear += 1>>
<<set $anna.health -= 1>><<set setup.events.eveCrossEdgeStart to [
{
requires: 'true',
chance: 100,
link: "Eve Cross Edge Start 1"
},
{
requires: 'true',
chance: 100,
link: "Eve Cross Edge Start 2"
}
]>>With a wicked little grin, you look at Eve strapped securely in the St Andrew's Cross.
<<talk "player">>Do you want to experience pleasure?<</talk>>\
You can see the anticipation in her eyes.
<<talk "thought">>I wonder how long I can hold her on the edge of orgasm without pushing her over the edge?<</talk>>\
Even as the thought crosses your mind, you reach for the wand vibrator from among the other toys available to you.
What would you like to do?
<<link "Edge Eve.">><<gotoevent setup.events.eveCrossEdgePlay>><</link>>
<<link "Release Eve.">><<gotoevent setup.events.eveCrossEnd>><</link>><<addtime { minute : 2 }>><<set $eve.affection += 1>><<set $eve.fear += 1>><<talk "player">>I think maybe I should make you feel good.<</talk>>\
Eve's eyes follow you as you step around her, a hint of excitement in her eyes even as she pulls gently at the straps.
Pausing near the assortment of sex toys available to you, you select the wand vibrator from the other items available to you.
What would you like to do?
<<link "Edge Eve.">><<gotoevent setup.events.eveCrossEdgePlay>><</link>>
<<link "Release Eve.">><<gotoevent setup.events.eveCrossEnd>><</link>><<addtime { minute : 2 }>><<set $eve.affection += 1>><<set $eve.fear += 1>><<set setup.events.eveCrossEdgePlay to [
{
requires: '$eve.health gte 1',
chance: 35,
link: "Eve Cross Edge Play 1"
},
{
requires: '$eve.health gte 50 and $eve.affection gte 750 and $eve.fear lte 300 and $eve.trust gte 800',
chance: 100,
link: "Eve Cross Edge Play 2"
},
{
requires: '($eve.health lte 50 and $eve.health gte 10)',
chance: 100,
link: "Eve Cross Edge Play 3"
},
{
requires: '$eve.health gte 35 and $eve.fear gte 400 or $eve.affection lte 750',
chance: 100,
link: "Eve Cross Edge Play 4"
},
{
requires: '($eve.health lte 10 and $eve.health gte 1)',
chance: 100,
link: "Eve Cross Edge Play 5"
},
{
requires: '$eve.health gte 50',
chance: 100,
link: "Eve Cross Edge Play 6"
},
{
requires: '$eve.health lte 0',
chance: 100,
link: "Eve Cross Edge Death 1"
}
]>>No Edge option should not cause injury, so if you are seeing this PLEASE report it because it means something is broken. Thank you.
Report that "Eve Cross Edge Death 1" has triggered and it should give us a starting point.
[[End.|$location]]There's a gasp of pleasure as the wand passes over her nipples, followed by a quickening of breath as you allow the device to drift lower.
Just barely audible, you hear her shudder softly.
<<talk "eve">>Oh God yes.<</talk>>\
When the wand reaches her crotch, sliding across the delicate folds of her pussy, she shudders and jerks, the sudden pleasure too intense for her.
Instead of relenting, you press harder, you can see her strain for a moment to stay away from the wand's touch, then she releases herself to the pleasure as she begins to press herself more firmly against the device, a low throaty moan drawing out as if in slow motion, her eyes rolling back in her head as her body starts to shudder.
Then you pull back, denying her the release her body so obviously craves.
You wait until her eyes pivot to you, silently begging you to finish what you had started. Her expression turning to pleasure once more as the device finds her vagina once more.
Just like the previous time, you allow her pleasure to build to a fever pitch, waiting until she's so close to orgasm that you can see the anticipation on her face before backing off again.
This time, she whimpers, the sound like an animal whine as she fails to form the words to beg you to finish what you have started.
What would you like to do?
<<link "Edge Eve.">><<gotoevent setup.events.eveCrossEdgePlay>><</link>>
<<link "Let her cum.">><<gotoevent setup.events.eveCrossEdgeCum>><</link>>
<<link "Release Eve.">><<gotoevent setup.events.eveCrossEdgeRelease>><</link>><<addtime { minute : 4 }>>Eve grins as you step close to her. Excitement and adoration in equal measure on her face as her pulse quickens.
With the wand vibrating in your hand, you move it to her side where she gasps and shies away from the tickle.
Then you're moving downward, sliding the wand between her legs. For just a split second you feel Eve bear down on it, enjoying the sensation until you turn the speed knob up. As she moves to lessen the contact, your hand follows, forcing the wander even more firmly against her pussy.
She makes a choking crying sound that becomes a whimper. Then just as you can hear her voice nearing a fever pitch, the smell of her arousal fresh and heady in the air, you pull back suddenly.
There's a flash of confusion, then desperation in her features as she realizes that the orgasm that she was so close to reaching is suddenly beyond her reach. Eve whimpers, a certainty in her eyes that this is just a game and that it will only be a few more moments before you give her the release her body so desperately craves.
<<talk "eve">>Please?<</talk>>\
Her single word is needy, begging you for more.
What would you like to do?
<<link "Edge Eve.">><<gotoevent setup.events.eveCrossEdgePlay>><</link>>
<<link "Let her cum.">><<gotoevent setup.events.eveCrossEdgeCum>><</link>>
<<link "Release Eve.">><<gotoevent setup.events.eveCrossEdgeRelease>><</link>><<addtime { minute : 4 }>>Eve whimpers as you trail the wand down the side of her body. The pain from her injuries seems to rest of the razor's edge of her body's craving for pleasure.
Instead of gasping, her breath seems to catch in her throat, followed by a little shuddering sound as she pulls air into her lungs.
The moment she has finished inhaling, you break contact, leaving her panting. You give her just a few seconds to recover, then wait for her to exhale before pressing the wand against her groin again. This time she lets out a breathless squeak, straining in her restraints for a second before she's able to force herself to draw breath again.
You hold the wand just like that until you can tell she is getting close, then you watch her expression for the telltale signs she is nearing orgasm before easing up, then breaking contact as she whimpers with need.
Your free hand slips between her legs, finding her slick thighs and sending another shiver of excitement through her at the simple touch before taking a half step back to ponder what you want to do next.
What would you like to do?
<<link "Edge Eve.">><<gotoevent setup.events.eveCrossEdgePlay>><</link>>
<<link "Let her cum.">><<gotoevent setup.events.eveCrossEdgeCum>><</link>>
<<link "Release Eve.">><<gotoevent setup.events.eveCrossEdgeRelease>><</link>><<addtime { minute : 4 }>>There is uncertainty, just a bit of unease in Eve's expression as she looks first at you, then at the wand in your hand.
Stepping forward, you allow the vibrating toy to touch her right between the breasts before moving from side to side to tease each nipple long enough to make them small hard points sticking out proudly from her chest.
She tenses when the wand drifts lower, pressing it firmly against her sex as her body goes rigid at the touch.
The sound she makes could as easily be pleasure as it could be despair.
Pressing more firmly, it's only a matter of seconds before Eve is babbling incoherently, her breath coming in gasps.
She seems to go slack in the bonds as you pull the wand back, but you only give her a few seconds to recover before you reach down with your free hand to touch her wet sex.
<<talk "eve">>You're a big meanie.<</talk>>\
Her breath shudders, her hips moving slightly as her body instinctively grinds against your fingers, but you refuse to give her the release her body so desperately craves in that moment, instead you break contact and give her a handful of heartbeats to recover as you consider your next action.
What would you like to do?
<<link "Edge Eve.">><<gotoevent setup.events.eveCrossEdgePlay>><</link>>
<<link "Let her cum.">><<gotoevent setup.events.eveCrossEdgeCum>><</link>>
<<link "Release Eve.">><<gotoevent setup.events.eveCrossEdgeRelease>><</link>><<addtime { minute : 4 }>>Eve looks tired, her previous injuries clearly taking a toll on her as her head lolls momentarily.
When you move the wand between her legs, you can see her eyes roll back in her head, a low deep moan drawing forth as she surrenders herself to the pleasure and pain.
Watching carefully, you wait until her pleasure seems to be peaking before stopping suddenly. Her body remains tense for a couple of seconds longer, then she sags in her restraints again, whimpering softly with need.
What would you like to do?
<<link "Edge Eve.">><<gotoevent setup.events.eveCrossEdgePlay>><</link>>
<<link "Let her cum.">><<gotoevent setup.events.eveCrossEdgeCum>><</link>>
<<link "Release Eve.">><<gotoevent setup.events.eveCrossEdgeRelease>><</link>><<addtime { minute : 4 }>>The wand touching the inside of Eve's thigh causes her to gasp, the breathy sigh of too much pleasure filling the air as she jerks in her restraints, her body twitching even as a half grin forms on her lips for a number of heartbeats until her face becomes slack.
You maintain the pressure for nearly a minute before you see her expression shift from desperate to bliss, then pull back just before she can reach orgasm.
She whimpers at the sudden break of contact.
When her eyes flutter open, looking at you, you wait until the bliss in her expression shifts back to need before returning the wand to its resting place between her legs, pressing firmly against her pubic mound to start the whole process.
By the fourth time you repeat the process, Eve is quivering, her hips moving of their own accord as her body seeks the stimulation you have denied her.
What would you like to do?
<<link "Edge Eve.">><<gotoevent setup.events.eveCrossEdgePlay>><</link>>
<<link "Let her cum.">><<gotoevent setup.events.eveCrossEdgeCum>><</link>>
<<link "Release Eve.">><<gotoevent setup.events.eveCrossEdgeRelease>><</link>><<addtime { minute : 4 }>><<set setup.events.eveCrossEdgeCum to [
{
requires: 'true',
chance: 0,
link: "Eve Cross Edge Cum 1"
},
{
requires: 'true',
chance: 100,
link: "Eve Cross Edge Cum 2"
}
]>><<if $eve.affection gte 700 and $eve.fear lte 300>>\
<<elseif $eve.affection gte 600 or $eve.fear lte 350>>\
<<else>>\
<</if>>\
[[End.|$location]]Returning the wand to her crotch, you lean in so close that she can feel your lips brush her cheek. She moans into your ear, the sound like music as her body tenses.
With your thumb, you slowly adjust the speed on the wand all the way up, its vibration so powerful that you can feel the vibration through her skin.
Your breath comes in a hiss, directly into her ear.
<<talk "player">>Cum for me.<</talk>>\
Then, as if your words unravel her final strand of resistance, she cries out, her body shuddering violently as her legs give out, her full weight suddenly on the vibrating wand.
She lets out a low whine that catches in her throat just a fraction of a second before her body seems to seize up. Then she starts to tremble as you pull back just in time to see a blissful smile start to form on her lips.
You ride her orgasm, maintaining the intensity until she is all but spent, then withdraw.
When you glance at the wand, you can see its head glistening with her juices as you sit it to the side.
Standing close to her, you allow her to lean her body against yours as she regains her breath. At one point, she lets out a small, if content, giggle.
<<link "Release Eve.">><<gotoevent setup.events.eveCrossEnd>><</link>><<addtime { minute : 5 }>><<set $eve.affection += 1>><<set $eve.fear -= 1>><<set $eve.trust -= 1>><<set setup.events.eveCrossEdgeRelease to [
{
requires: 'true',
chance: 0,
link: "Eve Cross Edge Release 1"
},
{
requires: 'true',
chance: 100,
link: "Eve Cross Edge Release 2"
}
]>><<if $eve.affection gte 700 and $eve.fear lte 300>>\
<<elseif $eve.affection gte 600 or $eve.fear lte 350>>\
<<else>>\
<</if>>\
<<link "Release Eve.">><<gotoevent setup.events.eveCrossEnd>><</link>><<addtime { minute : 2 }>><<set $eve.affection -= 2>><<set $eve.fear += 1>><<set $eve.trust -= 1>>Eve's eyes watch the wand, the growing realization in her eyes that you have no intention of giving her the release she so craves.
<<talk "eve">>Please.<</talk>>\
You can tell from her expression that she's trying to put on her puppy dog routine, hoping to coax you into giving her the release she desires.
The sound she makes next may be another 'please' but is just as likely no more than a whimper of frustration.
<<talk "player">>I'll finish you when I am ready to do so.<</talk>>\
Her next whimper holds a little more desperation than the previous one, her hips moving as if that might somehow entice you into allowing her to finish.
<<talk "player">>Be a good girl and maybe I will next time.<</talk>>\
<<talk "eve">>Meanie.<</talk>>\
<<link "Release Eve.">><<gotoevent setup.events.eveCrossEnd>><</link>><<addtime { minute : 2 }>><<set $eve.affection -= 2>><<set $eve.fear += 1>><<set $eve.trust -= 1>>-Line 121 has " to touch her wet sex"
-I definitely enjoyed it. Personally I still would like some dialog.
An idea to consider (for later or now or eventually):
-Maybe an option to have the mc deny giving her an orgasm but letting girl pleasure herself there, unable to all together, or with the toy.<<set setup.events.eveCrossTickleStart to [
{
requires: 'true',
chance: 100,
link: "Eve Cross Tickle Start 1"
},
{
requires: 'true',
chance: 100,
link: "Eve Cross Tickle Start 2"
},
{
requires: 'true',
chance: 100,
link: "Eve Cross Tickle Start 3"
}
]>>Stepping around Eve, you meet her eyes before poising your hands in the classic tickle position.
Eve's smile is nearly lost in the look of alarm that crosses her right before your fingers reach her sides, sending her into a shrill scream, of convulsive laughter at the touch.
What would you like to do?
<<link "Tickle Eve.">><<gotoevent setup.events.eveCrossTicklePlay>><</link>>
<<link "Release Eve.">><<gotoevent setup.events.eveCrossEnd>><</link>><<addtime { minute : 2 }>><<set $eve.affection += 1>><<set $eve.fear += 1>>You see Eve watching you warily as you circle her, then raising your hands suddenly, she tenses, her eyes flying wide as you prepare to strike.
Her breath catches in her throat as you begin to tickle her, then it's a strangled gasp for air before a breathless giggle falls from her lips.
What would you like to do?
<<link "Tickle Eve.">><<gotoevent setup.events.eveCrossTicklePlay>><</link>>
<<link "Release Eve.">><<gotoevent setup.events.eveCrossEnd>><</link>><<addtime { minute : 2 }>><<set $eve.affection += 1>><<set $eve.fear += 1>>Standing before Eve, you can see her eyes move to your hands, seeing you flex them as you prepare to tickle her.
<<talk "eve">>You wouldn't dare.<</talk>>\
Feeling a smile tug at your lips even before you reach out. Your fingers haven't even come in contact with her before she begins to giggle, that giggle reaching a sudden fevered pitch the moment your fingertips touch her sensitive flesh.
What would you like to do?
<<link "Tickle Eve.">><<gotoevent setup.events.eveCrossTicklePlay>><</link>>
<<link "Release Eve.">><<gotoevent setup.events.eveCrossEnd>><</link>><<addtime { minute : 2 }>><<set $eve.affection += 1>><<set $eve.fear += 1>><<set setup.events.eveCrossTicklePlay to [
{
requires: '$eve.health gte 1',
chance: 100,
link: "Eve Cross Tickle Play 1"
},
{
requires: '$eve.health gte 1',
chance: 100,
link: "Eve Cross Tickle Play 2"
},
{
requires: '$eve.health gte 50 and $eve.affection gte 750 and $eve.fear lte 300 and $eve.trust gte 800',
chance: 100,
link: "Eve Cross Tickle Play 3"
},
{
requires: '($eve.health lte 50 and $eve.health gte 10) and $eve.affection gte 750 and $eve.fear lte 300 and $eve.trust gte 600',
chance: 100,
link: "Eve Cross Tickle Play 4"
},
{
requires: '($eve.health lte 50 and $eve.health gte 10)',
chance: 100,
link: "Eve Cross Tickle Play 5"
},
{
requires: '$eve.health gte 50 and $eve.fear gte 400 and $eve.fear lte 750',
chance: 100,
link: "Eve Cross Tickle Play 6"
},
{
requires: '$eve.health gte 1',
chance: 100,
link: "Eve Cross Tickle Play 7"
},
{
requires: '($eve.health lte 10 and $eve.health gte 1)',
chance: 100,
link: "Eve Cross Tickle Play 8"
},
{
requires: '$eve.health gte 50 and ($eve.fear lte 400 or $eve.fear gte 700)',
chance: 100,
link: "Eve Cross Tickle Play 9"
},
{
requires: '$eve.health gte 50 and $eve.affection gte 850 and $eve.fear lte 150 and $eve.trust gte 800',
chance: 100,
link: "Eve Cross Tickle Play 10"
},
{
requires: '$eve.health lte 15',
chance: 100,
link: "Eve Cross Tickle Play 11"
},
{
requires: '$eve.health lte 0',
chance: 100,
link: "Eve Cross Tickle Death 1"
}
]>>No tickle option should not cause injury, so if you are seeing this PLEASE report it because it means something is broken. Thank you.
Report that "Eve Cross Tickle Death 1" has triggered and it should give us a starting point.
[[End.|$location]]Eve's eyes are glued to your hands as you move to reposition, a soft giggle escaping her lips even before it touch her body again.
You must catch her on an exhale when you finally make contact because her shriek of laughter comes out as a horse whine that trails off as she gasps for breath.
For the next few minutes, you relentlessly tickle her, always starting to tickle again just before she can catch her breath, leaving her gasping for air as she hangs limply in the straps, her body shuddering with an occasional giggle.
Taking a half step back, you consider what to do next while remembering the feel of her soft warm flesh against your fingertips.
What would you like to do?
<<link "Tickle Eve.">><<gotoevent setup.events.eveCrossTicklePlay>><</link>>
<<link "Release Eve.">><<gotoevent setup.events.eveCrossEnd>><</link>><<addtime { minute : 7 }>><<set $eve.affection += 1>><<set $eve.fear += 1>>You trail your fingertips up the sides of her body as you tickle Eve. She thrashes and giggles, her body contorting wildly as she tries to evade your touch.
When you finally pull back, she slackens in her restraints, chest heaving as she tries to catch her breath again.
What would you like to do?
<<link "Tickle Eve.">><<gotoevent setup.events.eveCrossTicklePlay>><</link>>
<<link "Release Eve.">><<gotoevent setup.events.eveCrossEnd>><</link>><<addtime { minute : 7 }>>
<<set $eve.affection += 1>><<set $eve.fear += 1>>Eve's excitement is clear as you raise your hands, fingers poised mere inches from her flesh. You can see a slight blush to her cheeks as she watches your fingers slowly move closer, and even before they touch her skin you see goosebumps break out across her body.
There's a sharp intake of breath from Eve, her body stiffening in anticipation of what is to come.
It's in that moment that you strike, her breath gurgling in her throat and her body jerks as if stuck by lightning.
When she finally blurts out a laugh, spittle flies through the air from the force of the laughter.
Pulling back, you see mischief in her eyes.
<<talk "eve">>Is that the best you can do?<</talk>>\
Eve says around her grin.
When fingertips touch her skin once more, her shrieks and giggles are even louder than before.
What would you like to do?
<<link "Tickle Eve.">><<gotoevent setup.events.eveCrossTicklePlay>><</link>>
<<link "Release Eve.">><<gotoevent setup.events.eveCrossEnd>><</link>><<addtime { minute : 7 }>>
<<set $eve.affection += 1>><<set $eve.fear += 1>>Eve's grin falters as your fingers touch her skin near her hip then begins to trail up her side. In its place is laughter that seems to reverberate off of the walls as she tries to avoid your touch.
What would you like to do?
<<link "Tickle Eve.">><<gotoevent setup.events.eveCrossTicklePlay>><</link>>
<<link "Release Eve.">><<gotoevent setup.events.eveCrossEnd>><</link>><<addtime { minute : 7 }>>
<<set $eve.affection += 1>><<set $eve.fear += 1>>Eve looks tired, her chest rising and falling steadily as you move to tickle her more. She tries to squirm away, but the moment your fingers touch her flesh she cries out in laughter.
Almost as soon as you start, you stop again to give her a chance to catch her breath.
Repeating the process over and over, you leave Eve panting heavily, her breath ragged as she tries to keep her laughter under control. Her eyes look tired yet hold the spark of excitement as she watches you warily.
What would you like to do?
<<link "Tickle Eve.">><<gotoevent setup.events.eveCrossTicklePlay>><</link>>
<<link "Release Eve.">><<gotoevent setup.events.eveCrossEnd>><</link>><<addtime { minute : 7 }>><<set $eve.affection += 1>><<set $eve.fear += 1>>Moving your fingers close to Eve, you watch as she tries to shy away, only to pull back suddenly without having touched her. Then as she relaxes you do it again. By the time you move toward her a fourth time, she almost doesn't react to the movement.
You lean in a little closer, making sure she makes eye contact before you strike, suddenly tickling her along her ribs, her breath hot on your face as as laughter tears itself from her throat.
For a couple of minutes you tickle her relentlessly, waiting until she is breathless before finally giving her any reprieve.
What would you like to do?
<<link "Tickle Eve.">><<gotoevent setup.events.eveCrossTicklePlay>><</link>>
<<link "Release Eve.">><<gotoevent setup.events.eveCrossEnd>><</link>><<addtime { minute : 4 }>><<set $eve.affection += 1>><<set $eve.fear += 1>>Eve's laughter fills the room as your fingers play across her skin. No matter how hard she squirms, you never give her even a second to recover.
When she starts to scream around her laughter, begging you to stop, that she can't breathe, you finally ease your efforts, watching her carefully as she gasps for breath. The smile never leaving her face.
What would you like to do?
<<link "Tickle Eve.">><<gotoevent setup.events.eveCrossTicklePlay>><</link>>
<<link "Release Eve.">><<gotoevent setup.events.eveCrossEnd>><</link>><<addtime { minute : 7 }>><<set $eve.affection += 1>><<set $eve.fear += 1>>Eve looks tired strapped into the St Andrew's Cross, her head bobbing as she struggles to keep it upright. As you move your hands toward her, you can see her eyes pivot to your hands, but she doesn't even try to avoid its touch until you nearly reach her.
She laughs at your light touch, but it's the tired laughter of someone who's body hurts and is trying to avoid laughing for fear of the additional pain it might bring.
What would you like to do?
<<link "Tickle Eve.">><<gotoevent setup.events.eveCrossTicklePlay>><</link>>
<<link "Release Eve.">><<gotoevent setup.events.eveCrossEnd>><</link>><<addtime { minute : 7 }>><<set $eve.affection += 1>><<set $eve.fear += 1>>As you move, Eve's eyes follow you, her expression wary. While she doesn't look scared, it's obvious that she is displeased with her situation.
Moving quickly, you start to tickle her belly first, causing her to shriek in laughter and shy away. Then her neck, her thighs even her arms become targets for your relentless tickling attacks. Each new target only seems to build on the last until she's laughing without pause.
It's not until you pause that she gasps for air, her chest heaving as she struggles to breathe normally again.
What would you like to do?
<<link "Tickle Eve.">><<gotoevent setup.events.eveCrossTicklePlay>><</link>>
<<link "Release Eve.">><<gotoevent setup.events.eveCrossEnd>><</link>><<addtime { minute : 7 }>><<set $eve.affection += 1>><<set $eve.fear += 1>>There's a twinkle in Eve's eye, a faint smile on her lips as she watches your every movement. You have no doubt that she sees your actions as the game that they are.
Moving quickly, you watch her flinch away with a giggle. But her restraints prevent her from making a proper escape. Her giggle bursts into full blown laughter as your fingers play across her belly. Then you change tactics to tickle the inside of her thighs instead for a few precious moments. By the time you aim for her under arms, she knows she's never going to escape. Instead she simply thrashes around wildly while trying to avoid the worst of the tickling.
By the time you pause, she's breathless, her naked body covered in a sheen of sweat, occasional laughter spilling from her lips as she recovers from your assault.
What would you like to do?
<<link "Tickle Eve.">><<gotoevent setup.events.eveCrossTicklePlay>><</link>>
<<link "Release Eve.">><<gotoevent setup.events.eveCrossEnd>><</link>><<addtime { minute : 7 }>><<set $eve.affection += 1>><<set $eve.fear += 1>>Eve looks tired as you reach out to tickle her. She wiggles and giggles, but it's clear she lacks the strength to enjoy the playful attention. After a moment, you relent to give her some time to recover.
What would you like to do?
<<link "Tickle Eve.">><<gotoevent setup.events.eveCrossTicklePlay>><</link>>
<<link "Release Eve.">><<gotoevent setup.events.eveCrossEnd>><</link>><<addtime { minute : 7 }>><<set $eve.trust -= 1>><<set $eve.fear += 1>><<set setup.events.eveCrossStart to [
{
requires: '$eve.affection gte 800 and $eve.fear lte 100 and $eve.trust lte 900',
chance: 100,
link: "Eve Cross Start 1"
},
{
requires: '($eve.affection gte 400 and $eve.affection lte 850) and $eve.fear lte 400',
chance: 100,
link: "Eve Cross Start 2"
},
{
requires: '$eve.affection lte 450 or $eve.fear gte 400',
chance: 100,
link: "Eve Cross Start 3"
},
{
requires: '$eve.affection gte 450 and $eve.fear lte 400',
chance: 100,
link: "Eve Cross Start 4"
},
{
requires: '$eve.affection gte 450 and $eve.fear gte 400',
chance: 100,
link: "Eve Cross Start 5"
}
]>>You gesture at the St Andrew's Cross with one hand while looking Eve in the eye.
A worried, almost haunted look passes behind her eyes as she glances at the frame mounted against the wall. You can see her swallow visibly before turning her attention back to you.
An impish smile forms on her lips.
<<talk "eve">>I suppose you want me naked?<</talk>>\
She says before putting actions to her words.
You watch as she undresses, each article of clothing coming off and being casually discarded onto the door. Once naked, she turns back to you, doing a little naked dance.
You've barely time to contemplate her display before she steps up to the St Andrew's Cross and puts her back to it. Without shame, she puts her body on display for you, moving her arms and legs so you can strap her in place easily.
<<talk "thought">>She seems almost excited about this.<</talk>>\
You think to yourself.
<<talk "thought">>I wonder if she views this as part of growing up, or if she's authentically looking forward to this?<</talk>>\
When you step forward, you reach for one arm, strapping it in place without trouble. You can feel Eve's head turn slightly, trying to watch what you are doing.
There's a little smile on her face as you look her in the eyes.
Feeling a matching smile tugging at your own lips, you move to finish strapping her into the St Andrew's Cross before stepping back.
What would you like to do?
<<link "Edge Eve.">><<gotoevent setup.events.eveCrossEdgeStart>><</link>>
<<link "Feather play.">><<gotoevent setup.events.eveCrossFeatherStart>><</link>>
<<link "Forced orgasm wand play.">><<gotoevent setup.events.eveWandTortureStart>><</link>>
<<link "Tickle Eve.">><<gotoevent setup.events.eveCrossTickleStart>><</link>>
<<link "Whip Eve.">><<gotoevent setup.events.eveCrossWhip>><</link>>
<<link "Release Eve.">><<gotoevent setup.events.eveCrossEnd>><</link>><<addtime { minute : 5 }>><<set $eve.affection -= 1>><<set $eve.trust -= 1>><<set $eve.fear += 1>><<talk "player">>Please, get in.<</talk>>\
You say, gesturing at the St Andrew's Cross.
Eve's eyes narrow as she gives you a dirty look, but after only a seconds pause, she steps up to the frame.
Standing right in front of the frame, she begins to undress, casually discarding her clothing in every direction before putting her back to the frame and positioning herself so you can strap her in.
<<talk "eve">>Can't we just go sneak some cookies from the cookie jar instead?<</talk>>\
You smirk, and in that same instant you can see her expression turn much more serious, the joy that you usually see in her expression turning worried.
Stepping forward, you take hold of one wrist, holding it in place while you fasten the straps. Then you move to the other to repeat the process.
Once she is properly strapped into the device, you take a couple of steps back, gazing at her naked body. You allow your gaze to linger as you think about what you'd like to do next.
What would you like to do?
<<link "Edge Eve.">><<gotoevent setup.events.eveCrossEdgeStart>><</link>>
<<link "Feather play.">><<gotoevent setup.events.eveCrossFeatherStart>><</link>>
<<link "Forced orgasm wand play.">><<gotoevent setup.events.eveWandTortureStart>><</link>>
<<link "Tickle Eve.">><<gotoevent setup.events.eveCrossTickleStart>><</link>>
<<link "Whip Eve.">><<gotoevent setup.events.eveCrossWhip>><</link>>
<<link "Release Eve.">><<gotoevent setup.events.eveCrossEnd>><</link>><<addtime { minute : 5 }>><<set $eve.affection -= 1>><<set $eve.trust -= 1>><<set $eve.fear += 1>><<talk "player">>Get in.<</talk>>\
You say simply, pointing toward the St Andrew's Cross.
Eve's body goes rigid and you see her expression seems to crumble.
<<talk "thought">>It's amazing how she can be so full of joy one moment, then look so scared the next. I can see the fear in her eyes.<</talk>>\
She half turns toward you, opening her mouth as if she wants to say something, but then closes it again. Instead of speaking, she begins to undress. Each article of clothing being dropped on the floor around her feet.
In a surprisingly short period of time, Eve stands before you naked, glancing between you and the wall mounted frame only once before moving to the St Andrew's cross to be strapped in.
When you step up to her, her arms feel limp. You have to take hold of each arm, lifting it into place before strapping her wrists in place.
She tugs at the straps several times, then slumps slightly, as if their being properly fastened saps her of any fight that might have remained in her.
She can't even look you in the eye as her body goes completely limp, hanging from her wrists as she awaits whatever you have planned for her.
You're just starting to turn when you hear her speak.
<<talk "eve">>Can't you just spank me instead?<</talk>>\
She tries to make the comment light, but you can see the growing fear in her eyes.
Eve's lip trembles, her eyes welling with tears already.
<<talk "thought">>If she's this upset already, she's really going to scream when I get started.<</talk>>\
Taking a couple of steps back, you look at her as you consider what you want to do to her.
What would you like to do?
<<link "Edge Eve.">><<gotoevent setup.events.eveCrossEdgeStart>><</link>>
<<link "Feather play.">><<gotoevent setup.events.eveCrossFeatherStart>><</link>>
<<link "Forced orgasm wand play.">><<gotoevent setup.events.eveWandTortureStart>><</link>>
<<link "Tickle Eve.">><<gotoevent setup.events.eveCrossTickleStart>><</link>>
<<link "Whip Eve.">><<gotoevent setup.events.eveCrossWhip>><</link>>
<<link "Release Eve.">><<gotoevent setup.events.eveCrossEnd>><</link>><<addtime { minute : 5 }>><<set $eve.affection -= 1>><<set $eve.trust -= 1>><<set $eve.fear += 1>><<talk "player">>Can you get in?<</talk>>\
You ask, pointing at the St Andrew's Cross against the wall.
Eve's eyes narrow, glaring at you as she steps up to the contraption.
<<talk "eve">>You know, I don't like this thing..<</talk>>\
She says in a low tone.
<<talk "thought">>You'll probably like it less by the time we're done.<</talk>>\
You muse darkly.
She looks at you for a long moment, then begins to undress, tossing her clothing to the side as each article comes off. Once done, she moves herself into position.
Stepping up to her, she raises her hands into place just before you reach for her wrists, saving you the trouble of placing her wrists near the straps. You have no trouble strapping her in place.
When you step back from the rack, Eve looks you right in the eye with just a little defiance in her expression.
What would you like to do?
<<link "Edge Eve.">><<gotoevent setup.events.eveCrossEdgeStart>><</link>>
<<link "Feather play.">><<gotoevent setup.events.eveCrossFeatherStart>><</link>>
<<link "Forced orgasm wand play.">><<gotoevent setup.events.eveWandTortureStart>><</link>>
<<link "Tickle Eve.">><<gotoevent setup.events.eveCrossTickleStart>><</link>>
<<link "Whip Eve.">><<gotoevent setup.events.eveCrossWhip>><</link>>
<<link "Release Eve.">><<gotoevent setup.events.eveCrossEnd>><</link>><<addtime { minute : 5 }>><<set $eve.affection -= 1>><<set $eve.trust -= 1>><<set $eve.fear += 1>><<talk "player">>I'd like you to get in.<</talk>>\
You say, your arm extending to indicate the St Andrew's Cross.
You can see Eve's expression darken slightly, clearly unhappy about what is happening.
She hesitates, then begins to undress, discarding her clothes in a pile at her side before stepping up to the wall mounted frame.
Once naked, she looks at you again.
<<talk "eve">>I don't want to do this.<</talk>>\
She says, but offers no resistance. She steps to the rack and timidly raises her arms into position.
It only takes a couple of steps to close the distance between you, where you quickly strap her into the St Andrew's Cross before moving back to appreciate the view before you.
She takes a deep breath, her expression pinched with concern.
What would you like to do?
<<link "Edge Eve.">><<gotoevent setup.events.eveCrossEdgeStart>><</link>>
<<link "Feather play.">><<gotoevent setup.events.eveCrossFeatherStart>><</link>>
<<link "Forced orgasm wand play.">><<gotoevent setup.events.eveWandTortureStart>><</link>>
<<link "Tickle Eve.">><<gotoevent setup.events.eveCrossTickleStart>><</link>>
<<link "Whip Eve.">><<gotoevent setup.events.eveCrossWhip>><</link>>
<<link "Release Eve.">><<gotoevent setup.events.eveCrossEnd>><</link>><<addtime { minute : 5 }>><<set $eve.affection -= 1>><<set $eve.trust -= 1>><<set $eve.fear += 1>><<set setup.events.eveCrossEnd to [
{
requires: '$eve.affection gte 850 and $eve.fear lte 100',
chance: 100,
link: "Eve Cross End 1"
},
{
requires: '($eve.affection gte 400 and $eve.affection lte 900) and $eve.fear lte 400',
chance: 100,
link: "Eve Cross End 2"
},
{
requires: '$eve.affection lte 450 or $eve.fear gte 450',
chance: 100,
link: "Eve Cross End 3"
},
{
requires: '$eve.affection gte 450 and $eve.fear lte 400',
chance: 100,
link: "Eve Cross End 4"
},
{
requires: '$eve.affection gte 450 and $eve.fear gte 400',
chance: 100,
link: "Eve Cross End 5"
},
{
requires: '$eve.affection gte 400 and $eve.fear lte 400',
chance: 100,
link: "Eve Cross End 6"
},
{
requires: 'true',
chance: 100,
link: "Eve Cross End 7"
}
]>><<if $eve.health gte 80>>\
Releasing Eve from the straps, you can see a little smirk on her lips. Absently, she rubs her wrists as she looks at you.
<<talk "eve">>I'm not saying that I enjoyed that or anything, but if you //really// want to do that again, exactly like this time, then I won't complain too much.<</talk>>\
Without another word, she moves to her casually discarded clothes and begins to dress herself.
<<elseif $eve.health gte 50>>\
Releasing Eve from the straps, you can see her cheeks glistening with tears. She stumbles slightly when her wrists come free, reaching out to catch herself on you.
You can clearly see that she is pretty sore as she pulls away and staggers toward her pile of discarded clothes to dress herself again.
<<elseif $eve.health gte 25>>\
Releasing Eve from the straps, you can see her cheeks glistening with tears. She falls against you when her wrists come free, clutching to you to prevent herself from falling.
Unsteadily she pushes away from you and begins to move toward her pile of discarded clothes. She makes it to the clothes but her movements are slow and deliberate.
<<else>>\
Eve's head bobs, barely able to hold it upright long enough to meet your eyes.
<<talk "thought">>She looks scared, she looks hurt, but even after all of that I see no hate in her eyes.<</talk>>\
Reaching up, you release her straps carefully, positioning yourself so that you can catch her as she falls.
She feels like a dead weight in your arms, her arms ineffectively trying to hold on to you with what little strength she has.
Carefully, you pick her up. A moaning cry escapes her lips as tears fall freely from her eyes. Every movement seems to elicit another pained sound from her.
When you reach her clothes, you sit her down carefully. With trembling hands Eve reaches out for her clothes but fumbles with the fabric.
<<talk "eve">>I'm sorry, I don't know what I did wrong, please..<</talk>>\
She babbles as sobs overwhelm her.
<<talk "eve">>Please don't ever do that to me again.<</talk>>\
<<talk "player">>Nothing to be sorry for.<</talk>>\
You say softly to her.
<<talk "player">>Let me help.<</talk>>\
You add, moving to help her dress her.
By the time she's fully dressed again, she is able to get unsteadily to her feet.
<<talk "thought">>She's going to be sore for a few days.<</talk>>\
<</if>>
[[End.|$location]]<<if $eve.health gte 80>>\
Releasing Eve from the straps, her expression looks tired and perhaps a bit sad. Absently, she takes a half step away from you before moving to her casually discarded pile of clothes to dress herself again.
<<elseif $eve.health gte 50>>\
Releasing Eve from the straps, her expression looks sad, but a bit of fear behind her eyes. She slumps slightly when her wrists come free, reaching for the frame she was just strapped to for support.
You can clearly see that she is pretty sore as she moves to her pile of clothes to dress herself again.
<<elseif $eve.health gte 25>>\
Releasing Eve from the straps, her expression looks sad, but a bit of fear behind her eyes. She falls against the St Andrew's Cross as she comes free, clutching at it to hold herself upright.
Unsteadily she releases the frame and begins to move toward her pile of casually discarded clothes. She makes it to the clothes but her movements are slow and deliberate.
<<else>>\
Eve's head bobs, barely able to hold it upright long enough to meet your eyes.
<<talk "thought">>She looks scared, she looks hurt, but even after all of that I see no hate in her eyes. Just fear.<</talk>>\
Reaching up, you release her straps carefully, positioning yourself so that you can catch her as she falls.
She feels like a dead weight in your arms, her arms ineffectively pawing at you. You're not even sure if she's trying to hold on to you, or push you away.
Carefully, you pick Eve up. Her breath comes out as a sob, her cheeks streaked with freshly shed tears. Every little movement seems to elicit another pained sound from her lips as she looks at you with haunted eyes.
When you reach her clothes, you sit her down carefully. With trembling hands Eve reaches out for her clothes but fumbles with the fabric. Clearly trembling, she continues to sob.
You consider leaning down and trying to help her dress, but before you can she reaches out again, her movements a little more steady this time.
<<talk "thought">>She's going to be sore for a few days.<</talk>>\
You think as you watch her dress herself with slow deliberate movements.
<</if>>\
[[End.|$location]]<<if $eve.health gte 80>>\
Releasing Eve from the straps, her expression is filled with a defiant sort of fear. She seems to shy away from your presence before moving to her pile of clothes to dress herself again. Not once does she look away from you.
<<elseif $eve.health gte 50>>\
Releasing Eve from the straps, her expression is filled with a defiant sort of fear. She slumps slightly when her wrists come free, reaching for the frame she was just strapped to for support.
Clearly in pain, she shies away from you as she moves to her pile of clothes to dress herself again. Not once does she look away from you.
<<elseif $eve.health gte 25>>\
Releasing Eve from the straps, her expression is filled with a defiant sort of fear. She falls against the St Andrew's Cross as she comes free, you can see her whole body tremble as you struggle to stay upright.
Unsteadily she releases the frame and shies away from you before beginning to move toward her pile of clothes. She makes it to the clothes but her movements are slow and deliberate. Not once does her accusing gaze leave you.
<<else>>\
Eve's head bobs, barely able to hold it upright long enough to meet your eyes.
<<talk "thought">>I can see it in her eyes. The fear, the feeling of betrayal.<</talk>>\
You think to yourself.
Reaching up, you release her straps carefully, positioning yourself so that you can catch her as she falls.
She feels like a dead weight in your arms, her arms ineffectively pushing at you. A sound, somewhere between a scream and a moan escapes her lips.
You pick her up. She makes the same sound again, thrashing in your arms and hitting you against the chest and face until you are forced to release her. She falls to the hard floor with a meaty thump.
As you watch, she half crawls, half drags herself toward her clothes.
When she reaches her clothes, she fumbles with them, struggling to dress herself.
You start to take a step forward to help her, but the sound she makes is like a wounded animal, her eyes widening with fear.
Part of you wants to slap her, to tell her that you're just trying to help, but you decide against it.
Instead, you stand there, watching her unsteadily dress herself as her body shakes with sobs.
<<talk "thought">>She's going to be sore for a few days.<</talk>>\
You think as you watch her.
<</if>>\
[[End.|$location]]<<if $eve.health gte 80>>\
Releasing Eve from the straps, her expression is a little angry, and more than a little betrayed. Absently, she takes a half step away from you before moving to her pile of clothes to dress herself again.
The whole time she watches you, as if afraid that you might hurt her again.
<<elseif $eve.health gte 50>>\
Releasing Eve from the straps, her expression pained, and there is a clear look of betrayal in her eyes. She slumps slightly when her wrists come free, reaching for the frame she was just strapped to for support.
Every movement seems to announce the pain she is currently in as she moves to her pile of clothes to dress herself again.
<<elseif $eve.health gte 25>>\
Releasing Eve from the straps, her expression is full of pain, and you can see her feelings of deep betrayal in her eyes. She falls against the St Andrew's Cross as she comes free, clutching at it to hold herself upright.
Unsteadily she releases the frame and begins to move toward her pile of clothes, shying away from you as she does so. She makes it to the clothes and begins to dress herself, but her expression does not change.
<<else>>\
Eve's head bobs, barely able to hold it upright long enough to meet your eyes.
<<talk "thought">>I think she's realizing just how much suffering her sister has experienced in the past?<</talk>>\
Reaching up, you release her straps carefully, positioning yourself so that you can catch her as she falls.
She feels so light as she falls limply into your arms, her own arms ineffectively pawing at you. You're not even sure if she's trying to hold on to you, or push you away.
Carefully, you pick her up. She makes a whimpering sound at the movement and you can see tears of pain in her eyes, her sense of betrayal an almost physical thing.
When you reach her clothes, you sit her down carefully. With trembling hands Eve reaches out for her clothes but fumbles with the fabric.
<<talk "eve">>I hate you.<</talk>>\
She says in an unsteady whisper, barely loud enough to hear. Clearly trembling, she begins to sob.
You consider leaning down and trying to help her dress, but before you can she reaches out again, her movements a little more steady this time.
<<talk "thought">>She's going to be sore for a few days.<</talk>>\
You think as you watch her dress herself with slow deliberate movements.
<</if>>\
[[End.|$location]]<<if $eve.health gte 80>>\
Releasing Eve from the straps, her expression clearly angry at you. She seems to shy away from you before moving to her pile of clothes to dress herself again, glaring at you the entire time.
<<elseif $eve.health gte 50>>\
Releasing Eve from the straps, she glares angrily at you through slitted eyes. She slumps slightly when her wrists come free, reaching for the frame she was just strapped to for support.
Clearly in pain, she jerks away from you as she moves to her pile of clothes to dress herself again, never letting her unhappy gaze leave you.
<<elseif $eve.health gte 25>>\
Releasing Eve from the straps, her expression a mixture of anger and pain. She falls against the St Andrew's Cross as she comes free, clutching at it to hold herself upright.
Unsteadily she releases the frame and staggers a couple of steps away from you before beginning to move toward her pile of clothes. Every movement is clearly painful, and as she dresses herself, her accusing gaze never leaves you.
<<else>>\
Eve's head bobs, barely able to hold it upright long enough to meet your eyes with her own accusing gaze.
<<talk "thought">>I wonder how long it's going to take for her to forgive me for roughing her up?<</talk>>\
Reaching up, you release her straps carefully, positioning yourself so that you can catch her as she falls.
She feels incredibly light as she falls into your arms, she wiggles as if she is trying to struggle free, but there is no real strength behind her movements.
You pick her up, her only protest is a whimpering whine as tears of pain stream down her cheeks.
When you reach her clothes, you sit her down carefully. Clearly upset with you, she tries to move away from you, but mostly just wiggles on the floor.
<<talk "eve">>I didn't like that, why would you do that to me? It's not fun at all.<</talk>>\
She starts to cry as she reaches for her clothes and starts to dress herself.
You consider leaning down and trying to help her dress, but before you can she glares at you, stopping you dead in your tracks.
<<talk "thought">>She's going to be sore for a few days.<</talk>>\
You think as you watch her dress herself with slow deliberate movements. Never once does her pain filled eyes look away from you.
<</if>>\
[[End.|$location]]<<if $eve.health gte 80>>\
Releasing Eve from the straps, her expression looks tired and perhaps a bit sad. She glares at you with a small pout. She holds that stare for several seconds before moving to her pile of clothes to dress herself again.
<<elseif $eve.health gte 50>>\
Releasing Eve from the straps, she glares at you, her eyes moist with unshed tears. As soon as she is free of the straps, she stumbles, then moves quickly to her clothes.
You can clearly see that she is sore from the way she winces as she moves to her pile of clothes to dress herself again.
<<elseif $eve.health gte 25>>\
Releasing Eve from the straps, she glares at you, tears threatening to fall from her eyes. She falls to her knees before you can catch her.
Unsteadily she manages to get back to her feet, wincing as she staggers toward her pile of clothes. She makes it to the clothes but her movements are slow and deliberate. Her accusing gaze never leaves you as she dresses herself.
<<else>>\
Eve's head bobs, barely able to hold it upright long enough to meet your eyes. She tries to glare at you, but her lack of strength and the tears flowing freely from her eyes makes the expression pathetic.
<<talk "thought">>Still defiant, even after all of that?<</talk>>\
You think in wonder.
Reaching up, you release her straps carefully, positioning yourself so that you can catch her as she falls.
She feels like a dead weight in your arms for just a second before she starts to struggle to get away from you, ineffectively slapping at you.
Carefully, you pick her up. She makes a whimpering sound at the movement and you can see tears of pain in her accusing eyes. Even as you carry her, she still tries to hit you, but there's no strength to her attacks so you simply ignore them which only seems to upset her further.
When you reach her clothes, you sit her down carefully. She tries to move away from you, but the motion is awkward and causes her fact to pinch with pain. Clearly trembling, she begins to sob.
You consider leaning down and trying to help her dress, but before you can she reaches out again, her movements a little more steady this time.
<<talk "thought">>She's going to be sore for a few days.<</talk>>\
You think as you watch her dress herself with slow deliberate movements. The entire time she dresses herself, tears fall from her eyes, eyes that never stop glaring at you.
<</if>>\
[[End.|$location]]<<if $eve.health gte 80>>\
Releasing Eve from the straps, her face is creased with pain. She doesn't really seem to look at anything as she pouts and shuffles a couple of steps away from the cross before making her way toward her clothing where she begins to dress herself again.
<<elseif $eve.health gte 50>>\
Releasing Eve from the straps, her face is creased with pain, her eyes filled with unshed tears. She doesn't really seem to look at anything as she pouts and shuffles a couple of steps away from the cross before making her way toward her clothing where she begins to dress herself again. You can see her expression pinch as she bends down to pick up her clothes, clearly experiencing a fairly significant amount of discomfort from her recent treatment.
<<talk "thought">>She seems pretty upset.<</talk>>\
<<elseif $eve.health gte 25>>\
Eve starts to fall from the St Andrew's Cross, but you manage to catch her. You can see the unfocused, pain filled expression that etches her features as she regains her footing. She jerks away from you, nearly falling as she does to before partially regaining her balance.
Unsteadily, and clearly in pain, she moves toward her clothing where she begins to dress herself.
<<else>>\
Eve trembles slightly, barely able to hold her head upright. You can see tears falling freely from her eyes, occasionally beading at the tip of her nose before falling to the ground.
You have to be careful as you release her from the straps, catching her as she slips free and holding her until she manages to stand on her own again.
Her head comes up, but when her eyes meet yours, the focus on you slowly. Her expression is so filled with betrayal that it's just a little shocking.
<<talk "thought">>It looks like she'd try to kill me if she had the strength to do so.<</talk>>\
You start to release her, but her knees buckle, forcing you to catch her again.
Carefully, you pick her up, cradling her nearly limp body against your chest as you carry her to her clothes.
When you sit her down, she fumbles for her clothes. You help her dress herself, though she barely acknowledges your presence as you do so.
<<talk "thought">>She's going to be really sore for a while after what I just put her through.<</talk>>\
<</if>>\
[[End.|$location]]<<set setup.events.eveCrossFeatherPlay to [
{
requires: '$eve.health gte 1',
chance: 100,
link: "Eve Cross Feather Play 1"
},
{
requires: '$eve.health gte 1',
chance: 100,
link: "Eve Cross Feather Play 2"
},
{
requires: '$eve.health gte 50 and $eve.affection gte 750 and $eve.fear lte 300 and $eve.trust gte 800',
chance: 100,
link: "Eve Cross Feather Play 3"
},
{
requires: '($eve.health lte 50 and $eve.health gte 10) and $eve.affection gte 750 and $eve.fear lte 300 and $eve.trust gte 600',
chance: 100,
link: "Eve Cross Feather Play 4"
},
{
requires: '($eve.health lte 50 and $eve.health gte 10)',
chance: 100,
link: "Eve Cross Feather Play 5"
},
{
requires: '$eve.health gte 50 and $eve.fear gte 400 and $eve.fear lte 750',
chance: 100,
link: "Eve Cross Feather Play 6"
},
{
requires: '$eve.health gte 1',
chance: 100,
link: "Eve Cross Feather Play 7"
},
{
requires: '($eve.health lte 10 and $eve.health gte 1)',
chance: 100,
link: "Eve Cross Feather Play 8"
},
{
requires: '$eve.health gte 50 and ($eve.fear lte 400 or $eve.fear gte 700)',
chance: 100,
link: "Eve Cross Feather Play 9"
},
{
requires: '$eve.health lte 15',
chance: 100,
link: "Eve Cross Feather Play 10"
},
{
requires: '$eve.health lte 0',
chance: 100,
link: "Eve Cross Feather Death 1"
}
]>>No content here yet. You get a free pass this build. Eventually if you beat her to less than 1 health point, you WILL kill her, with all the repercussions that come with that. Not only will you lose Eve as a slave, you'll have to dispose of the body, and her death will have a ripple effect that hurts your relationship with anyone else who might care for her.
You have been warned.
On a side note, how did you kill her during feather play?
[[End.|$location]]Eve's eyes are glued to the feather in your hand, a soft giggle escaping her lips even before it touches her body.
The moment the feather makes contact with her skin, she laughs so hard that it nearly sounds like a scream.
For a minute you relentlessly tickle her with the feather, over time her giggles become breathless whimpers.
When you pull back, relaxes, hanging limply in the straps. In the seconds that follow, her body quakes with momentary giggles as she recovers.
What would you like to do?
<<link "Tickle Eve.">><<gotoevent setup.events.eveCrossFeatherPlay>><</link>>
<<link "Release Eve.">><<gotoevent setup.events.eveCrossEnd>><</link>><<addtime { minute : 7 }>><<set $eve.fear += 1>>Trailing the feather up the side of her body, Eve shrieks in giggles, her body contorting as she desperately tries to pull away from the feather's touch.
When you finally pull back, she slackens in her restraints, chest heaving as she tries to catch her breath again.
What would you like to do?
<<link "Tickle Eve.">><<gotoevent setup.events.eveCrossFeatherPlay>><</link>>
<<link "Release Eve.">><<gotoevent setup.events.eveCrossEnd>><</link>><<addtime { minute : 7 }>>
<<set $eve.fear += 1>>Eve's excitement is clear as you raise the feather toward her flesh. You can see a slight blush to her cheeks as she watches the feather, and even before it touches her skin you see goosebumps break out across her body.
There's a sharp intake of breath from Eve, her body stiffening in anticipation of what is to come.
It's in that moment that you strike, her breath catches in her throat and her body jerks as if stuck by lightning.
You pull back just long enough for her to gasp for breath, causing her breathless giggles to fill the room that seems to fade away as she struggles to breathe.
Pulling back, you see mischief in her eyes.
<<talk "eve">>You will never break me!<</talk>>\
Eve says around her grin.
When the feather touches her skin once more, her shrieks and giggles are even louder than before.
What would you like to do?
<<link "Tickle Eve.">><<gotoevent setup.events.eveCrossFeatherPlay>><</link>>
<<link "Release Eve.">><<gotoevent setup.events.eveCrossEnd>><</link>><<addtime { minute : 7 }>>
<<set $eve.fear += 1>>Eve's smile vanishes as the feather touches her skin near her hip and trails up her side. In its place is laughter that seems to reverberate off of the walls as she tries to avoid the feather.
What would you like to do?
<<link "Tickle Eve.">><<gotoevent setup.events.eveCrossFeatherPlay>><</link>>
<<link "Release Eve.">><<gotoevent setup.events.eveCrossEnd>><</link>><<addtime { minute : 7 }>>
<<set $eve.fear += 1>>Eve looks tired, her chest rising and falling steadily as you raise the feather. She tries to squirm away, but the moment it touches her flesh she cries out in laughter.
Almost as soon as you start, you stop again to give her a chance to catch her breath.
Repeating the process over and over, you leave Eve panting heavily, her breath ragged as she tries to keep her laughter under control.
What would you like to do?
<<link "Tickle Eve.">><<gotoevent setup.events.eveCrossFeatherPlay>><</link>>
<<link "Release Eve.">><<gotoevent setup.events.eveCrossEnd>><</link>><<addtime { minute : 7 }>><<set $eve.fear += 1>>Moving the feather close to Eve, she grins and tries to shy away from its touch. Quickly, you pull back again until she relaxes, then repeat the process.
After the third time, she looks at you as if asking if you're ever going to tickle her with the feather.
You choose that moment to strike, laughter filling the air almost as soon as the feather tickles across her abdomen.
For a couple of minutes you tickle her relentlessly, waiting until she is breathless before finally giving her any reprieve.
What would you like to do?
<<link "Tickle Eve.">><<gotoevent setup.events.eveCrossFeatherPlay>><</link>>
<<link "Release Eve.">><<gotoevent setup.events.eveCrossEnd>><</link>><<addtime { minute : 4 }>><<set $eve.fear += 1>>Eve's laughter fills the room as soon as the feather comes into contact with her skin. No matter how hard she squirms, you never give her even a second to recover.
When she starts to scream around her laughter, begging you to stop, that she can't breathe, you finally ease your efforts, watching her carefully as she gasps for breath. The smile never leaving her face.
What would you like to do?
<<link "Tickle Eve.">><<gotoevent setup.events.eveCrossFeatherPlay>><</link>>
<<link "Release Eve.">><<gotoevent setup.events.eveCrossEnd>><</link>><<addtime { minute : 7 }>><<set $eve.fear += 1>>Eve looks tired strapped into the St Andrew's Cross, her head drooping. As you move the feather toward her, you can see her eyes pivot to the item, but she doesn't even try to avoid its touch until you nearly touch her with it.
She laughs at the feather's touch, but it's the tired laughter of someone who's body hurts and is trying to avoid laughing for fear of the additional pain it might bring.
What would you like to do?
<<link "Tickle Eve.">><<gotoevent setup.events.eveCrossFeatherPlay>><</link>>
<<link "Release Eve.">><<gotoevent setup.events.eveCrossEnd>><</link>><<addtime { minute : 7 }>><<set $eve.fear += 1>>As you move, Eve's eyes watch you warily. While she doesn't look particularly frightened, it's obvious that she'd rather not be here as well.
Moving quickly, you play the feather across her belly first, causing her to shriek in laughter and shy away. Then her neck, her thighs even her arms become targets for your tickling attacks. Each new target only seems to build on the last until she's laughing without pause.
It's not until you pause that she gasps for air, her chest heaving as she struggles to fill her lungs with oxygen.
What would you like to do?
<<link "Tickle Eve.">><<gotoevent setup.events.eveCrossFeatherPlay>><</link>>
<<link "Release Eve.">><<gotoevent setup.events.eveCrossEnd>><</link>><<addtime { minute : 7 }>><<set $eve.fear += 1>>There's a twinkle in Eve's eye, a faint smile on her lips as she watches your every movement. You have no doubt that she sees your actions as the game that they are.
Moving quickly, you watch her flinch away with a giggle. But her restraints prevent her from making a proper escape. Her giggle bursts into full blown laughter as the feather plays across her belly. Then you adjust to run the feather along the inside of her thighs. By the time you aim for her under arms, she knows she's never going to escape. Instead she simply thrashes around wildly while trying to avoid the worst of the tickling.
By the time you pause, she's breathless, her naked body covered in a sheen of sweat, occasional laughter spilling from her lips as she recovers from your assault.
What would you like to do?
<<link "Tickle Eve.">><<gotoevent setup.events.eveCrossFeatherPlay>><</link>>
<<link "Release Eve.">><<gotoevent setup.events.eveCrossEnd>><</link>><<addtime { minute : 7 }>><<set $eve.fear += 1>><<set setup.events.eveCrossFeatherStart to [
{
requires: 'true',
chance: 100,
link: "Eve Cross Feather Start 1"
},
{
requires: 'true',
chance: 100,
link: "Eve Cross Feather Start 2"
},
{
requires: 'true',
chance: 100,
link: "Eve Cross Feather Start 3"
}
]>>Moving to a nearby table with a host of torture devices on it, you look over your options. After only a seconds hesitation, you reach for a long fluffy white feather.
As you turn toward Eve, you can see her eyes wide, clearly unsure if she should be afraid while visibly restraining a giggle at the same time.
What would you like to do?
<<link "Tickle Eve.">><<gotoevent setup.events.eveCrossFeatherPlay>><</link>>
<<link "Release Eve.">><<gotoevent setup.events.eveCrossEnd>><</link>><<addtime { minute : 2 }>><<set $eve.affection += 1>><<set $eve.fear += 1>>As your eyes drift over the table with a wide range of torture devices, a small smile tugs at your lips when you see the frilly white feather. Without hesitation you reach for the item, already thinking about the mixture of laughter and screams you can coax from Eve's lips with it.
What would you like to do?
<<link "Tickle Eve.">><<gotoevent setup.events.eveCrossFeatherPlay>><</link>>
<<link "Release Eve.">><<gotoevent setup.events.eveCrossEnd>><</link>><<addtime { minute : 2 }>><<set $eve.affection += 1>><<set $eve.fear += 1>>Allowing Eve time to worry, you let your eyes drift slowly over the tools at your disposal. By the time you've made your decision, you can see Eve squirming uneasily in her restraints.
Reaching out, you pick up a long, soft looking feather, the moment you lift it into view Eve lets out a relieved giggle.
What would you like to do?
<<link "Tickle Eve.">><<gotoevent setup.events.eveCrossFeatherPlay>><</link>>
<<link "Release Eve.">><<gotoevent setup.events.eveCrossEnd>><</link>><<addtime { minute : 2 }>><<set $eve.affection += 1>><<set $eve.fear += 1>><<set setup.events.eveWandTortureStart to [
{
requires: '$eve.affection gte 850 and $eve.fear lte 100',
chance: 100,
link: "Eve Wand Torture Start 1"
},
{
requires: '($eve.affection gte 400 and $eve.affection lte 900) and $eve.fear lte 400',
chance: 100,
link: "Eve Wand Torture Start 2"
},
{
requires: '$eve.affection lte 450 or $eve.fear gte 300',
chance: 100,
link: "Eve Wand Torture Start 3"
},
{
requires: 'true',
chance: 100,
link: "Eve Wand Torture Start 4"
}
]>>Eve's eyes follow you as you let your hand trail over the devices at your disposal. The corner of your mouth tugs involuntarily upward as you realize that there is mischief in her eyes rather than fear.
She bites her bottom lip as you pick up the wand vibrator, clearly anticipating what comes next.
You touch the vibrator to the inside of her thigh, just above the knee, then move it to the other side and trail it upward a couple of inches.
Eve shudders in anticipation. Knowing that any second now the wand will reach her moist slit.
When you finally arrive at your destination, she tenses, her whole body seeming unsure if she should push against the wand, or retreat from it.
What would you like to do?
<<link "Make her cum.">><<gotoevent setup.events.eveWandTortureCore>><</link>>
<<link "Release Eve.">><<gotoevent setup.events.eveCrossEnd>><</link>><<addtime { minute : 2 }>><<set $eve.fear += 1>>From the corner of your eye, you watch Eve's reaction as your fingers close around the wand vibrator among the sex toys available.
It seems that she holds uncertainty and anticipation in equal measure as she visibly swallows.
A squeal of laughter bursts from her lips as you touch her belly with the vibrator, the vibrations tickling her tummy and causing her body to thrash in her bonds.
Then you move the wand lower, brushing over her pubic mound before drifting across the inside of her thighs.
Much more slowly, you begin to trace the wand upward toward her vagina.
What would you like to do?
<<link "Make her cum.">><<gotoevent setup.events.eveWandTortureCore>><</link>>
<<link "Release Eve.">><<gotoevent setup.events.eveCrossEnd>><</link>><<addtime { minute : 2 }>><<set $eve.fear += 1>>There is clear tension in Eve's frame as you browse the sex toys and devices at your disposal. Even as your fingers close around the wand vibrator, she remains uncertain.
With your thumb, you flick on the device, feeling its vibrations go up your arm as you step toward Eve.
When you move the wand toward her, you see Eve shy almost imperceptibly away from the device, then jerk as if struck by lightning as it brushes her vulva.
What would you like to do?
<<link "Make her cum.">><<gotoevent setup.events.eveWandTortureCore>><</link>>
<<link "Release Eve.">><<gotoevent setup.events.eveCrossEnd>><</link>><<addtime { minute : 2 }>><<set $eve.fear += 1>>Taking a wand vibrator, you step close to Eve's small frame, your lips inches from her ear as you speak.
<<talk "player">>I'm going to make you cum so hard.<</talk>>\
Your lips brush her earlobe, her hair tickling your nose.
<<talk "player">>Then I'm going to make you cum again, and again, until you aren't sure if you're begging me to stop or to keep going.<</talk>>\
Without looking, you push the button on the base of the wand, causing it to purr to life, then with one finger you turn the speed up until the sound of the device fills the room.
Right as you bring the wand up between her legs, you hear Eve let out a strangled gasp.
What would you like to do?
<<link "Make her cum.">><<gotoevent setup.events.eveWandTortureCore>><</link>>
<<link "Release Eve.">><<gotoevent setup.events.eveCrossEnd>><</link>><<addtime { minute : 2 }>><<set $eve.fear += 1>><<set setup.events.eveWandTortureCore to [
{
requires: 'true',
chance: 100,
link: "Eve Wand Torture Core 1"
},
{
requires: 'true',
chance: 100,
link: "Eve Wand Torture Core 2"
},
{
requires: '$eve.affection gte 800 and $eve.fear lte 300',
chance: 100,
link: "Eve Wand Torture Core 3"
},
{
requires: '$eve.affection gte 800 and $eve.fear lte 300 and $eve.trust gte 400',
chance: 100,
link: "Eve Wand Torture Core 4"
},
{
requires: '($eve.affection gte 400 and $eve.affection lte 800) and $eve.fear lte 750',
chance: 100,
link: "Eve Wand Torture Core 5"
},
{
requires: '($eve.affection gte 400 and $eve.affection lte 800) and $eve.fear lte 750 and $eve.trust gte 400',
chance: 100,
link: "Eve Wand Torture Core 6"
},
{
requires: '$eve.affection lte 400 or $eve.fear gte 700',
chance: 100,
link: "Eve Wand Torture Core 7"
}
]>>Eve makes a shuddering gasping sound, her body trembling as you press the wand firmly against her pussy.
Looking into her eyes, it's like she is looking through you, fixated on the pleasure she is experiencing and seemingly unaware of anything else.
Then it happens, her whole body goes rigid for a second, then begins to thrash wildly as an orgasm crashes over her senses.
Unwilling to relent, you press the wand even more firmly against her sensitive folds, the force of its vibration combined with her orgasm proving enough to send a spray of her feminine juices flying in a drizzling mist that leaves your arm feeling damp.
Eve cries out, cumming hard enough that her eyes roll back in her head for a heartbeat before suddenly focusing wild eyed on you.
<<talk "player">>Cum for me.<</talk>>\
You hiss between clenched teeth.
And she does. Cumming again. You can feel her body go rigid, then her legs go rubbery as she struggles to keep herself upright.
With a little smile, you reluctantly back off to give her a few seconds to recover.
What would you like to do?
<<link "Make her cum again.">><<gotoevent setup.events.eveWandTortureCore>><</link>>
<<link "Release Eve.">><<gotoevent setup.events.eveCrossEnd>><</link>><<addtime { minute : 7 }>><<set $eve.affection -= 1>><<set $eve.trust -= 1>><<set $eve.fear += 1>>Eve's breathing is labored as you nestle the vibrator wand against her most sensitive place. She seems to alternate between pulling away from the device when it becomes too intense, and pressing against it in search of more pleasure. Or perhaps she is just trying to rock against the device.
A moan, deep for Eve, but still high pitched for most anyone else, drifts from her lips as a tremor starts in her abdomen and spreads outward. The moan becoming a squeak as her legs give out.
You can feel her juices spattering your hand as a powerful orgasm courses through her.
Pressing the wand even more firmly against her vulnerable cleft, she starts to thrash as another, then another orgasm crashes over her, each one striking before she's had time to recover from the previous one.
Then she's sort of flopping around in her restraints, trying, and failing, to support her own weight as her body trembles, sweat running down her small frame from exertion.
Removing the wand from her flesh, you allow her a momentary reprieve.
What would you like to do?
<<link "Make her cum again.">><<gotoevent setup.events.eveWandTortureCore>><</link>>
<<link "Release Eve.">><<gotoevent setup.events.eveCrossEnd>><</link>><<addtime { minute : 7 }>><<set $eve.affection -= 1>><<set $eve.trust -= 1>><<set $eve.fear += 1>>A coy little smile plays at Eve's lips as she watches you trail the vibrator wand up her thigh, her frame trembling as much from anticipation as from pleasure.
She looks down, clearly wanting to watch the wand touch her pubic mound.
You do not disappoint her. You play the vibrator lightly across her vulva, giving her just enough time to really start to enjoy it before you flick the intensity of the wand up and press harder.
Eve's moans catch in her throat as simple pleasure becomes overwhelming. Almost instantly, an unexpected orgasm crashes over her, causing her body to convulse in its restraints.
But you refuse to let up, pressing harder as you ride the orgasm into the next. Within seconds, you can't tell where one orgasm ends and the next begins.
When you finally dial down the wand's intensity and withdraw it from her flesh, she's left trembling, her juices flowing freely down her legs, and breathless.
What would you like to do?
<<link "Make her cum again.">><<gotoevent setup.events.eveWandTortureCore>><</link>>
<<link "Release Eve.">><<gotoevent setup.events.eveCrossEnd>><</link>><<addtime { minute : 7 }>><<set $eve.affection -= 1>><<set $eve.trust -= 1>><<set $eve.fear += 1>>There is excitement in Eve's eyes, a while like wonder, a craving for pleasure, as you slowly drift the wand up the inside of her thigh.
She locks eyes with you, and you can see just the faintest hint of uncertainty in those eyes as she surrenders herself to the pleasure.
Almost as soon as the wand reaches the sensitive folds of her vagina, she trembles, shudders, and moans.
Her voice catches, her back arching as she begins to cum.
Not wanting to waste an opportunity, you dial the wand up and press harder, turning her throaty moan into a breathless squeak.
Then you back off so suddenly that her eyes snap wide, her expression bewildered behind the afterglow of her orgasm. You can tell that if she could draw enough breath to beg, she'd beg for you to return the wand to her vagina.
You grant that unspoken wish, turning the dial on the wand up to full as you do so.
Somehow, her eyes grow even wider, her body beginning to thrash as she draws herself up to her tip toes to lessen the intensity of the wand.
You can see it in her body language before it happens, the way her tremble settles into her thighs. Her legs give out, the whole weight of her body coming down hard on the wand, her breath catching as another orgasm crashes over her with so much force her eyes roll back in her head.
Pulling back the wand, you turn the dial back down to a less intense setting as you give her a few seconds to catch her breath again.
What would you like to do?
<<link "Make her cum again.">><<gotoevent setup.events.eveWandTortureCore>><</link>>
<<link "Release Eve.">><<gotoevent setup.events.eveCrossEnd>><</link>><<addtime { minute : 7 }>><<set $eve.affection -= 1>><<set $eve.trust -= 1>><<set $eve.fear += 1>>Eve's brow furrows slightly as the wand drifts over her belly. It's hard to say if it's her way of trying to stay composed, or if she'd rather not be here right now.
But all of that is lost as the wand nestles against her sensitive slit. In a heartbeat, pleasure overwhelms her senses and a wanton moan escapes her lips.
Holding the wand firmly in place, you watch her face as it slowly transforms. Pleasure becomes overwhelming pleasure, overwhelming pleasure giving way to anticipation, then bliss as her body shudders in her restraints.
As she cums, you pull back slightly, leaving her orgasm short and unfulfilling. Only to press the wand back up against her slit harder than before.
Eve cries out as she experiences a powerful orgasm, the sound nearly loud enough to hurt your ears as a powerful orgasm crashes over the afterglow of its predecessor.
Then, at the height of her orgasm, you flick the device in your hand to its highest setting, triggering yet another orgasm as her hyper-sensitive flesh is stimulated even further.
Again and again she cums, each time she shudders, some more strength goes out of her until her body is dripping with sweat and she hangs limply from her restraints.
What would you like to do?
<<link "Make her cum again.">><<gotoevent setup.events.eveWandTortureCore>><</link>>
<<link "Release Eve.">><<gotoevent setup.events.eveCrossEnd>><</link>><<addtime { minute : 7 }>><<set $eve.affection -= 1>><<set $eve.trust -= 1>><<set $eve.fear += 1>>Eve's eyes watch the wand as you trail it lightly across her thighs and belly, occasionally casting glances at you as if trying to decipher your thoughts.
The wand however proves more of a distraction than she can handle, and as it brushes her vulva, she becomes fixated on the device.
Pressing more firmly, you see Eve's eyes drift half closed, rolling back slightly as the pleasure washes through her body.
You hold the device in place until Eve's body starts to tremble, then press harder as she goes rigid.
She makes a little shuddering sound, breathless and full of arousal, as her hips begin to buck against the wand, riding her orgasm to completion.
Only as she tries to pull herself back from the device, you push all the harder, causing her sensitive sex to be overstimulated and forcing her to another orgasm before she's even started to recover from the last.
You quickly find a pattern, backing off right as her orgasm hits only to push the wand against her sensitive slit before it ends, triggering a loop of orgasms that leaves her entire body convulsing in pleasure.
When she hangs limply from her restraints, struggling to catch her breath, you finally take a quarter step back to give her a few seconds to recover.
What would you like to do?
<<link "Make her cum again.">><<gotoevent setup.events.eveWandTortureCore>><</link>>
<<link "Release Eve.">><<gotoevent setup.events.eveCrossEnd>><</link>><<addtime { minute : 7 }>><<set $eve.affection -= 1>><<set $eve.trust -= 1>><<set $eve.fear += 1>>Clearly unhappy to be in the restraints, Eve seems to struggle between displeasure with her circumstance and the pleasure of the wand.
A small smile tugs at the corner of your mouth as her body reacts in spite of her intentions otherwise.
As you watch, a single bead of fluid runs down the inside of her thigh. From the angle of her head, you imagine she is trying to follow it's path as intently as you are.
Then you bring the wand up slowly. Her knees tighten together, trying to deny you access to her most sensitive place, but it's a fools errand as her body betrays her.
Bit by bit, she parts her knees at the vibrator's touch, her hips moving involuntarily at the wand's touch.
There's a distant look in her eyes as you slide the wand along her slit, her own movements causing her to ride the wand's length until she suddenly shudders in orgasm.
Reaching out, you slap one ass cheek, causing her eyes to snap wide. At the same time her legs go rigid, causing her to lock down on the head of the wand, which in turn sends another orgasm through her like a bolt of lightning.
Eve's breath catches, her body thrashes, her pussy squelches, and you use the wand to ride her orgasm into the next, one after another until her breath comes in ragged gasps before you finally relent.
What would you like to do?
<<link "Make her cum again.">><<gotoevent setup.events.eveWandTortureCore>><</link>>
<<link "Release Eve.">><<gotoevent setup.events.eveCrossEnd>><</link>><<addtime { minute : 7 }>><<set $eve.affection -= 1>><<set $eve.trust -= 1>><<set $eve.fear += 1>><<set setup.events.eveCrossWhip to [
{
requires: '$eve.health gte 1',
chance: 100,
link: "Eve Cross Whip 1"
},
{
requires: '$eve.health gte 1',
chance: 100,
link: "Eve Cross Whip 2"
},
{
requires: '$eve.health gte 50 and $eve.affection gte 750 and $eve.fear lte 300 and $eve.trust gte 800',
chance: 100,
link: "Eve Cross Whip 3"
},
{
requires: '($eve.health lte 50 and $eve.health gte 10) and $eve.affection gte 750 and $eve.fear lte 300 and $eve.trust gte 600',
chance: 100,
link: "Eve Cross Whip 4"
},
{
requires: '($eve.health lte 10 and $eve.health gte 1) and $eve.affection gte 750 and $eve.fear lte 300',
chance: 100,
link: "Eve Cross Whip 5"
},
{
requires: '$eve.health gte 50 and ($eve.affection gte 400 and $eve.affection lte 800) and $eve.fear lte 750 and $eve.trust gte 850',
chance: 100,
link: "Eve Cross Whip 6"
},
{
requires: '($eve.health lte 50 and $eve.health gte 10) and ($eve.affection gte 400 and $eve.affection lte 800) and $eve.fear lte 750 and $eve.trust gte 400',
chance: 100,
link: "Eve Cross Whip 7"
},
{
requires: '($eve.health lte 10 and $eve.health gte 1) and ($eve.affection gte 400 and $eve.affection lte 800) and $eve.fear lte 750',
chance: 100,
link: "Eve Cross Whip 8"
},
{
requires: '$eve.health gte 50 and $eve.affection lte 400 or $eve.fear gte 700 and $eve.trust gte 850',
chance: 100,
link: "Eve Cross Whip 9"
},
{
requires: '($eve.health lte 50 and $eve.health gte 10) and ($eve.affection gte 400 and $eve.affection lte 800) and $eve.fear lte 750 and $eve.trust gte 400',
chance: 100,
link: "Eve Cross Whip 10"
},
{
requires: '($eve.health lte 10 and $eve.health gte 1) and ($eve.affection gte 400 and $eve.affection lte 800) and $eve.fear lte 750',
chance: 100,
link: "Eve Cross Whip 11"
},
{
requires: '$eve.health lte 0',
chance: 100,
link: "Eve Cross Death 1"
}
]>>No content here yet. You get a free pass this build. Eventually if you beat her to less than 1 health point, you WILL kill her, with all the repercussions that come with that. Not only will you lose Eve as a slave, you'll have to dispose of the body, and her death will have a ripple effect that hurts your relationship with anyone else who might care for her.
You have been warned.
[[End.|$location]]You swing your arm, a loud crack is followed by a shriek of pain from Eve. Across her thigh you can see an angry red welt already forming.
What would you like to do?
<<link "Whip Eve.">><<gotoevent setup.events.eveCrossWhip>><</link>>
<<link "Release Eve.">><<gotoevent setup.events.eveCrossEnd>><</link>><<addtime { minute : 7 }>><<set $eve.affection -= 1>><<set $eve.trust -= 1>><<set $eve.fear += 1>>
<<set $eve.health -= 1>>With a flick of your wrist you are rewarded with the crisp crack of flesh being struck. Eve makes a sound, like a sob catching in her throat.
What would you like to do?
<<link "Whip Eve.">><<gotoevent setup.events.eveCrossWhip>><</link>>
<<link "Release Eve.">><<gotoevent setup.events.eveCrossEnd>><</link>><<addtime { minute : 7 }>><<set $eve.affection -= 1>><<set $eve.trust -= 1>><<set $eve.fear += 1>>
<<set $eve.health -= 1>>Eve never breaks eye contact with you as you swing. Right up until impact her expression is more amused than worried.
<<talk "eve">>Ouch! That hurt!<</talk>>\
She declares loudly.
<<talk "eve">>Don't hit me so hard next time.<</talk>>\
<<talk "thought">>As if it's up to her.<</talk>>\
You think with a hint of amusement.
What would you like to do?
<<link "Whip Eve.">><<gotoevent setup.events.eveCrossWhip>><</link>>
<<link "Release Eve.">><<gotoevent setup.events.eveCrossEnd>><</link>><<addtime { minute : 7 }>><<set $eve.affection -= 1>><<set $eve.fear += 1>>
<<set $eve.health -= 1>>Eve's face is pinched with pain. Her eyes flicker to what's in your hand before back to your face.
<<talk "eve">>Please, no?<</talk>>\
Her voice is uncertain as she utters the words. You can see her chest heaving as she breathes heavily.
When you draw back your arm, you see her tense right before you strike. There's a crisp cracking sound as her flesh is struck. She screams in pain and when her eyes meet yours again, there's a deep sadness in them.
What would you like to do?
<<link "Whip Eve.">><<gotoevent setup.events.eveCrossWhip>><</link>>
<<link "Release Eve.">><<gotoevent setup.events.eveCrossEnd>><</link>><<addtime { minute : 7 }>><<set $eve.affection -= 1>><<set $eve.trust -= 2>><<set $eve.fear += 2>>
<<set $eve.health -= 1>>There is clear fear in Eve's eyes as she looks at you, tears flowing freely down her face.
When you draw back your arm, you see her tense right before you strike. There's a crisp sound as her flesh is struck. She doesn't even have the strength to scream, the sound she makes is more like a whimpering moan that draws out to become nearly imperceptible before she falls silent.
What would you like to do?
<<link "Whip Eve.">><<gotoevent setup.events.eveCrossWhip>><</link>>
<<link "Release Eve.">><<gotoevent setup.events.eveCrossEnd>><</link>><<addtime { minute : 7 }>><<set $eve.affection -= 2>><<set $eve.trust -= 2>><<set $eve.fear += 3>>
<<set $eve.health -= 1>>Looking at Eve, you can see that she's fatigued, clearly in a significant degree of pain already. Even so you can see trust and hope behind the haunted expression in her eyes.
With a flick of your wrist you lash out and are rewarded by a soft choking sound that turns into a sob that makes her entire body tremble.
What would you like to do?
<<link "Whip Eve.">><<gotoevent setup.events.eveCrossWhip>><</link>>
<<link "Release Eve.">><<gotoevent setup.events.eveCrossEnd>><</link>><<addtime { minute : 7 }>><<set $eve.affection -= 1>><<set $eve.trust -= 1>><<set $eve.fear += 1>>
<<set $eve.health -= 1>>Eve looks tired, her breathing labored as she looks at you. You can see the fear and pain in her expression as she hangs from the straps fastening her to the St Andrew's Cross.
With the flick of your wrist you hear the smack of leather against naked flesh.
Her body tenses, her breasts jiggling slightly as she instinctively flinches away from the strike.
What would you like to do?
<<link "Whip Eve.">><<gotoevent setup.events.eveCrossWhip>><</link>>
<<link "Release Eve.">><<gotoevent setup.events.eveCrossEnd>><</link>><<addtime { minute : 7 }>><<set $eve.affection -= 1>><<set $eve.trust -= 1>><<set $eve.fear += 2>>
<<set $eve.health -= 1>>There is terror in Eve's eyes as she looks at you, her breathing labored as she trembles. You can see tears flowing freely down her face as she hangs limply from the straps fastening her to the St Andrew's Cross.
With the flick of your wrist you hear the sharp crack of leather against naked flesh.
Her body tenses, then shudders before going limp once more. She barely even makes a sound.
What would you like to do?
<<link "Whip Eve.">><<gotoevent setup.events.eveCrossWhip>><</link>>
<<link "Release Eve.">><<gotoevent setup.events.eveCrossEnd>><</link>><<addtime { minute : 7 }>><<set $eve.affection -= 1>><<set $eve.trust -= 1>><<set $eve.fear += 3>>
<<set $eve.health -= 1>>Eve hangs nearly limp in the straps, her strength having abandoned her. There's an odd look in her weary eyes, as if her innocence is being pealed away one strip of flesh at a time.
When you swing your arm, the sound of leather against naked flesh seems to echo in the small room. Eve flinches and her body goes rigid for a second, but otherwise she seems too badly hurt to elicit much of a response to the continued beating.
What would you like to do?
<<link "Whip Eve.">><<gotoevent setup.events.eveCrossWhip>><</link>>
<<link "Release Eve.">><<gotoevent setup.events.eveCrossEnd>><</link>><<addtime { minute : 7 }>><<set $eve.affection -= 5>><<set $eve.trust -= 5>><<set $eve.fear += 5>>
<<set $eve.health -= 1>>Eve hangs nearly limp in the straps, her strength having abandoned her. You can hear her sobs, her weak whimpers filling the otherwise quiet room.
When you swing your arm, the sound of leather against naked flesh seems to echo in the small room. Eve flinches and her body goes rigid for a second, but otherwise she seems too badly hurt to elicit much of a response to the continued beating.
What would you like to do?
<<link "Whip Eve.">><<gotoevent setup.events.eveCrossWhip>><</link>>
<<link "Release Eve.">><<gotoevent setup.events.eveCrossEnd>><</link>><<addtime { minute : 7 }>><<set $eve.affection -= 5>><<set $eve.trust -= 5>><<set $eve.fear += 5>>
<<set $eve.health -= 1>>Eve hangs nearly limp in the straps, no strength remaining in her. She trembles, tears streaking her cheeks. Unrestrained horror lurks just behind her eyes as she seems to cry harder at the sight of you.
When you swing your arm, the sound of leather against naked flesh seems to echo in the small room. Eve flinches and her body goes rigid for a second, but otherwise she seems too badly hurt to elicit much of a response to the continued beating.
What would you like to do?
<<link "Whip Eve.">><<gotoevent setup.events.eveCrossWhip>><</link>>
<<link "Release Eve.">><<gotoevent setup.events.eveCrossEnd>><</link>><<addtime { minute : 7 }>><<set $eve.affection -= 5>><<set $eve.trust -= 5>><<set $eve.fear += 5>>
<<set $eve.health -= 1>>Good health, positive relationshipGood health, mid relationship.Good Health, bad relationship.Low health, positive relationshipLow health, mid relationship.Low Health, bad relationship.Dire health, positive relationshipDire health, mid relationship.Dire Health, bad relationship.
/* $eve.health */<<set setup.events.eveCrossWhipStart to [
{
requires: 'true',
chance: 100,
link: "Eve Cross Whip Start 1"
},
{
requires: 'true',
chance: 100,
link: "Eve Cross Whip Start 2"
},
{
requires: 'true',
chance: 100,
link: "Eve Cross Whip Start 3"
}
]>>Moving to a nearby table with a host of torture devices on it, you look over your options. After only a seconds hesitation, you select a short if traditional looking whip before turning back toward Eve.
What would you like to do?
<<link "Whip Eve.">><<gotoevent setup.events.eveCrossStart>><</link>>
<<link "Release Eve.">><<gotoevent setup.events.eveCrossEnd>><</link>><<addtime { minute : 2 }>><<set $eve.fear += 1>>Turning toward the nearby table that hold an assortment of sex toys and torture devices, you can hear Eve moving in the St Andrew's cross, the leather of her wrist straps creaking as her weight shifts.
Reaching out, you let your hand drift over the assortment of tools, eventually selecting a short multi tailed whip.
Your fingers curl around the leather handle as you pick it up. You flick your wrist once to test the whip's weight, then turn back toward your victim.
What would you like to do?
<<link "Whip Eve.">><<gotoevent setup.events.eveCrossStart>><</link>>
<<link "Release Eve.">><<gotoevent setup.events.eveCrossEnd>><</link>><<addtime { minute : 2 }>><<set $eve.fear += 1>>You can feel Eve's wary eyes on your back as you step up to the table holding an assortment of whips, paddles, and other bondage gear.
For several seconds you just stand there, allowing Eve's anticipation to grow as you select a riding crop from the table and turn to face her.
What would you like to do?
<<link "Whip Eve.">><<gotoevent setup.events.eveCrossStart>><</link>>
<<link "Release Eve.">><<gotoevent setup.events.eveCrossEnd>><</link>><<addtime { minute : 2 }>><<set $eve.fear += 1>><<set setup.events.misakiCrossEdgeStart to [
{
requires: 'true',
chance: 100,
link: "Misaki Cross Edge Start 1"
},
{
requires: 'true',
chance: 100,
link: "Misaki Cross Edge Start 2"
}
]>>With a wicked little grin, you look at Misaki strapped securely in the St Andrew's Cross.
<<talk "player">>I know how badly you crave touch, how badly you want me to touch you right now.<</talk>>\
You can see the anticipation in her eyes.
<<talk "thought">>I wonder how long I can hold her on the edge of orgasm without pushing her over the edge?<</talk>>\
Even as the thought crosses your mind, you reach for the wand vibrator from among the other toys available to you.
What would you like to do?
<<link "Edge Misaki.">><<gotoevent setup.events.misakiCrossEdgePlay>><</link>>
<<link "Release Misaki.">><<gotoevent setup.events.misakiCrossEnd>><</link>>
<<addtime { minute : 2 }>><<set $misaki.affection += 1>><<set $misaki.fear += 1>><<talk "player">>Do you wane me to make you feel good?<</talk>>\
Misaki smiles in anticipation.
<<talk "misaki">>Yes Master.<</talk>>\
Pausing near the assortment of sex toys available to you, you select the wand vibrator from the other items available to you.
What would you like to do?
<<link "Edge Misaki.">><<gotoevent setup.events.misakiCrossEdgePlay>><</link>>
<<link "Release Misaki.">><<gotoevent setup.events.misakiCrossEnd>><</link>>
<<addtime { minute : 2 }>><<set $misaki.affection += 1>><<set $misaki.fear += 1>><<set setup.events.misakiCrossEdgePlay to [
{
requires: '$misaki.health gte 1',
chance: 40,
link: "Misaki Cross Edge Play 1"
},
{
requires: '$misaki.health gte 10',
chance: 100,
link: "Misaki Cross Edge Play 2"
},
{
requires: '($misaki.health lte 10 and $misaki.health gte 1)',
chance: 100,
link: "Misaki Cross Edge Play 3"
},
{
requires: '$misaki.health gte 10',
chance: 100,
link: "Misaki Cross Edge Play 4"
},
{
requires: '($misaki.health lte 10 and $misaki.health gte 1)',
chance: 100,
link: "Misaki Cross Edge Play 5"
},
{
requires: '$misaki.health gte 10',
chance: 100,
link: "Misaki Cross Edge Play 6"
},
{
requires: '$misaki.health lte 0',
chance: 100,
link: "Misaki Cross Edge Death 1"
}
]>>No Edge option should not cause injury, so if you are seeing this PLEASE report it because it means something is broken. Thank you.
Report that "Misaki Cross Edge Death 1" has triggered and it should give us a starting point.
[[End.|$location]]There's a gasp of pleasure as the wand passes over her nipples, followed by a quickening of breath as you allow the device to drift lower.
Just barely audible, you hear her shudder softly.
<<talk "misaki">>Oh God yes.<</talk>>\
When the wand reaches her crotch, sliding across the delicate folds of her pussy, she intentionally bears down on it, forcing you to pull back slightly so she can't get herself off on the stimulation before you're ready to give her that sweet release.
A low throaty moan of pleasure escapes her lips as she gyrates her hips in an effort to gain more contact.
It's not long before she begins to tremble slightly, her body starting to build toward what you can only assume is going to be a powerful orgasm.
Then you pull back, denying her the release her body so obviously craves.
<<talk "misaki">>More.<</talk>>\
Misaki's voice is a desperate whisper that's reflected in her features. Her expression quickly turns to pleasure as the device finds her vagina once more.
Just like the previous time, you allow her pleasure to build to a fever pitch, waiting until she's so close to orgasm that you can see the anticipation on her face before backing off again.
This time, she whimpers, the sound like an animal whine as she begins to beg you to finish what you have started.
What would you like to do?
<<link "Edge Misaki.">><<gotoevent setup.events.misakiCrossEdgePlay>><</link>>
<<link "Let her cum.">><<gotoevent setup.events.misakiCrossEdgeCum>><</link>>
<<link "Release Misaki.">><<gotoevent setup.events.misakiCrossEdgeRelease>><</link>>
<<addtime { minute : 4 }>>Misaki grins in anticipation as you step close to her. Her head tilting to one side as she listens to your movements.
With the wand vibrating in your hand, you move it to her side where she gasps and tenses .
Then you're moving downward, sliding the wand between her legs. For just a split second you feel Misaki bear down on it, enjoying the sensation until you turn the speed knob up. The sound she makes is animalistic, and pleased, her body shuddering in bliss before you turn the dial back down.
There's a flash of confusion, then desperation in her features as she realizes that the orgasm that she was so close to reaching is suddenly beyond her reach. Misaki whimpers, a certainty in her eyes that this is just a game and that it will only be a few more moments before you give her the release her body so desperately craves.
<<talk "misaki">>Please?<</talk>>\
Her single word is needy, begging you for more.
What would you like to do?
<<link "Edge Misaki.">><<gotoevent setup.events.misakiCrossEdgePlay>><</link>>
<<link "Let her cum.">><<gotoevent setup.events.misakiCrossEdgeCum>><</link>>
<<link "Release Misaki.">><<gotoevent setup.events.misakiCrossEdgeRelease>><</link>>
<<addtime { minute : 4 }>>Misaki whimpers as you trail the wand down the side of her body. The pain from her injuries seems to stimulate her further, keeping her on the razor's edge of pleasure.
Instead of gasping, her breath seems to catch in her throat, followed by a little shuddering sound as she pulls air into her lungs. At the same time she bears down on the wand to increase the pressure.
The moment she has finished inhaling, you break contact, leaving her panting. You give her just a few seconds to recover, then wait for her to exhale before pressing the wand against her groin again. This time she lets out a breathless gasp, straining in her restraints for a second before she's able to force herself to draw breath again.
Bliss is etched on her features even as she struggles to draw breath again.
Your free hand slips between her legs, finding her slick thighs and sending another shiver of excitement through her at the simple touch before taking a half step back to ponder what you want to do next.
What would you like to do?
<<link "Edge Misaki.">><<gotoevent setup.events.misakiCrossEdgePlay>><</link>>
<<link "Let her cum.">><<gotoevent setup.events.misakiCrossEdgeCum>><</link>>
<<link "Release Misaki.">><<gotoevent setup.events.misakiCrossEdgeRelease>><</link>>
<<addtime { minute : 4 }>>There is anticipation in Misaki's expression as she listens to the sound of the wand humming in your hand.
Stepping forward, you allow the vibrating toy to touch her right between the breasts before moving from side to side to tease each nipple long enough to make them rock hard points sticking out proudly from her chest.
She tenses in anticipation when the wand drifts lower, pressing it firmly against her sex as her body goes rigid at the touch.
The sound she makes is nothing short of bliss, and her completely surrendering herself to the feeling.
Pressing more firmly, it's only a matter of seconds before Misaki is babbling incoherently, her breath coming in excited gasps.
She seems to go slack in the bonds as you pull the wand back, but you only give her a few seconds to recover before you reach down with your free hand to touch her wet sex.
<<talk "misaki">>Thank you Master.<</talk>>\
Her breath shudders, her hips moving slightly as her body instinctively grinds against your fingers, but you refuse to give her the release her body so desperately craves in that moment, instead you break contact and give her a handful of heartbeats to recover as you consider your next action.
What would you like to do?
<<link "Edge Misaki.">><<gotoevent setup.events.misakiCrossEdgePlay>><</link>>
<<link "Let her cum.">><<gotoevent setup.events.misakiCrossEdgeCum>><</link>>
<<link "Release Misaki.">><<gotoevent setup.events.misakiCrossEdgeRelease>><</link>>
<<addtime { minute : 4 }>>Misaki looks tired, her previous injuries clearly taking a toll on her as her head lolls momentarily.
When you move the wand between her legs, you can see her sightless eyes roll back in her head, a low deep moan drawing forth as she surrenders herself to the pleasure and pain. From her expression, you have to wonder if she even distinguishes a difference between the two so long as she is touched.
Watching carefully, you wait until her pleasure starts to be peaking before stopping suddenly. Her body remains tense for a couple of seconds longer, then she sags in her restraints again, whimpering softly with need.
The pleased expression on her face never once falters.
What would you like to do?
<<link "Edge Misaki.">><<gotoevent setup.events.misakiCrossEdgePlay>><</link>>
<<link "Let her cum.">><<gotoevent setup.events.misakiCrossEdgeCum>><</link>>
<<link "Release Misaki.">><<gotoevent setup.events.misakiCrossEdgeRelease>><</link>>
<<addtime { minute : 4 }>>The wand touching the inside of Misaki's thigh causes her to gasp, the sound quickly becoming a breathy sigh of pleasure. An unsteady smile plays at her lips as she shudders in her restraints.
You maintain the pressure for nearly a minute before you see her expression shift bliss to something more, then pull back just before she can reach orgasm.
She whimpers at the sudden break of contact, her hips pushing forward in search of the lost contact.
As you watch, her expression slowly becomes more needy. It is only then that you return the wand to its resting place between her legs, pressing firmly against her pubic mound to start the whole process.
By the fifth time you repeat the process, Misaki is quivering, her hips moving of their own accord as her body seeks the stimulation you have denied her.
What would you like to do?
<<link "Edge Misaki.">><<gotoevent setup.events.misakiCrossEdgePlay>><</link>>
<<link "Let her cum.">><<gotoevent setup.events.misakiCrossEdgeCum>><</link>>
<<link "Release Misaki.">><<gotoevent setup.events.misakiCrossEdgeRelease>><</link>>
<<addtime { minute : 4 }>><<set setup.events.misakiCrossEdgeCum to [
{
requires: 'true',
chance: 0,
link: "Misaki Cross Edge Cum 1"
},
{
requires: 'true',
chance: 100,
link: "Misaki Cross Edge Cum 2"
}
]>><<if $misaki.affection gte 700 and $misaki.fear lte 300>>\
<<elseif $misaki.affection gte 600 or $misaki.fear lte 350>>\
<<else>>\
<</if>>\
[[End.|$location]]Returning the wand to her crotch, you lean in so close that she can feel your lips brush her cheek. She moans into your ear, the sound like music as her body tenses.
With your thumb, you slowly adjust the speed on the wand all the way up, its vibration so powerful that you can feel the vibration through her skin.
Your breath comes in a hiss, directly into her ear.
<<talk "player">>Cum for me.<</talk>>\
Then, as if your words are the command she is waiting for, she does exactly that. Her body shudders violently as her legs give out, her full weight suddenly on the vibrating wand.
She lets out a husky moan that catches in her throat just a fraction of a second before her body seems to seize up. Then she starts to tremble as you pull back just in time to see a blissful smile start to form on her lips.
You ride her orgasm, maintaining the intensity until she is all but spent, then withdraw.
When you glance at the wand, you can see its head glistening with her juices as you sit it to the side. Turning your attention back to her, you can see her juices running down her legs, a droplet of her girlcum visibly running down the inside of her leg.
Standing close to her, you allow her to lean her body against yours as she regains her breath. At one point, she lets out a small, if content, giggle.
<<link "Release Misaki.">><<gotoevent setup.events.misakiCrossEnd>><</link>>
<<addtime { minute : 5 }>><<set $misaki.affection += 1>><<set $misaki.fear -= 1>><<set $misaki.trust -= 1>><<set setup.events.misakiCrossEdgeRelease to [
{
requires: 'true',
chance: 0,
link: "Misaki Cross Edge Release 1"
},
{
requires: 'true',
chance: 100,
link: "Misaki Cross Edge Release 2"
}
]>><<if $misaki.affection gte 700 and $misaki.fear lte 300>>\
<<elseif $misaki.affection gte 600 or $misaki.fear lte 350>>\
<<else>>\
<</if>>\
<<link "Release Misaki.">><<gotoevent setup.events.misakiCrossEnd>><</link>>
<<addtime { minute : 2 }>><<set $misaki.affection -= 2>><<set $misaki.fear += 1>><<set $misaki.trust -= 1>>Misaki's eyes blank eyes face forward, her expression full of anticipation. As you watch, something shifts in her gaze and you realize that she's just coming to the realization that you have no intention of bringing her to orgasm.
Some of the tension seems to leave her, clearly resigning herself to her fate.
<<talk "player">>Maybe if you are a really good girl, I will give you the release you crave.<</talk>>\
Her whimper holds a hint of disappointment, her hips moving as if that might somehow entice you into touching her more.
<<talk "misaki">>Thank you Master, I'll be a good girl.<</talk>>\
<<link "Release Misaki.">><<gotoevent setup.events.misakiCrossEnd>><</link>>
<<addtime { minute : 2 }>><<set $misaki.affection -= 2>><<set $misaki.fear += 1>><<set $misaki.trust -= 1>><<set setup.events.misakiCrossEnd to [
{
requires: '$misaki.affection gte 350 or $misaki.fear lte 400',
chance: 100,
link: "Misaki Cross End 1"
},
{
requires: '$misaki.affection lte 400 or $misaki.fear gte 400',
chance: 100,
link: "Misaki Cross End 2"
}
]>>Reaching for the straps, you begin to unfasten Misaki's wrists first. As you do so she pushes her breasts forward, brushing her nipples across your chest.
<<if $misaki.health gte 25>>\
When her arms come free of their restraints. she drapes her arms around you playfully, rubbing her cheek against your shoulder as she coos happily.
<<talk "misaki">>Sticks and stones may break my bones, but whips and chains excite me.<</talk>>\
Misaki purrs in your ear.
Smiling to yourself, you let one hand trail up the inside of her thigh, finding it moist with her fluids nearly down to her knees.
<<talk "player">>Did you cum without my permission?<</talk>>\
You say in a joking tone.
Misaki replies breathlessly, a coy smile on her lips.
<<talk "misaki">>Repeatedly. I've been a bad girl. Are you going to punish me again?<</talk>>\
You nearly laugh at her words as you reach for her ankle restraints.
<<talk "player">>Perhaps another time.<</talk>>\
When she's finally free, you pick up her clothes and hand them to her so she doesn't have to search for them. Then mindful of any tender spots, you help her dress herself before dismissing her.
<<elseif $misaki.health gte 10>>\
When her arms come free of their restraints. she drapes her arms around you playfully, rubbing her cheek against your shoulder as she coos happily. Even so, you can tell that she's at least partially leaning against you for support.
<<talk "misaki">>Sticks and stones may break my bones, but whips and chains excite me.<</talk>>\
Misaki purrs in your ear.
Smiling to yourself, you let one hand trail up the inside of her thigh, finding it moist with her fluids nearly down to her knees.
<<talk "player">>Did you cum without my permission?<</talk>>\
You say in a joking tone.
Misaki replies breathlessly, a coy smile on her lips.
<<talk "misaki">>Repeatedly. I've been a bad girl. Are you going to punish me some more?<</talk>>\
You nearly laugh at her words as you reach for her ankle restraints.
<<talk "player">>Perhaps another time.<</talk>>\
When she's finally free, you pick up her clothes and hand them to her so she doesn't have to search for them. Then mindful of any tender spots, you help her dress herself before dismissing her.
<<else>>\
When her arms come free of their restraints. she drapes her arms around you playfully, rubbing her cheek against your shoulder as she coos happily.
Holding her for a moment, she mumbles something into your ear. You don't hear every word, but you do pick out sticks, whips, and excite among her barely coherent mumbles.
Smiling to yourself, you let one hand trail up the inside of her thigh, finding it moist with her fluids nearly down to her knees.
<<talk "player">>Did you cum without my permission?<</talk>>\
You say in a joking tone.
Misaki replies breathlessly, a coy smile on her lips.
<<talk "misaki">>MmmHmmm<</talk>>\
You nearly laugh at her reply as you reach for her ankle restraints.
When she's finally free, you pick up her clothes and hand them to her so she doesn't have to search for them. Then mindful of any tender spots, you help her dress herself before dismissing her.
<</if>>\
[[End.|$location]]<<if $misaki.health gte 25>>\
Misaki's breath comes quickly with excitement, her arousal thick in the air as you free her from her restraints.
When her hands come free, she reaches out, touching you. You can't help but notice the way she seeks out your skin and the faint smile that tugs at her lips as she does so.
That faint smile falters as you kneel down to unfasten her ankles, but quickly returns as she finds your shoulders.
You take a moment to guide her to her clothes, watching as she dresses herself. Every movement she makes screams sex and you have no doubt in your mind that she's trying to entice you to action.
Smiling to yourself, you excuse her before turning back to the freshly used equipment and take a few minutes to clean up.
<<elseif $misaki.health gte 10>>\
Misaki's breath comes quickly with excitement, her arousal thick in the air as you free her from her restraints.
Her body is slick with sweat, her expression showing traces of pain as you reach for her wrists.
When her hands come free, she reaches out, touching you unsteadily. You can't help but notice the way she seeks out your skin and the faint smile that tugs at her lips as she does so.
That faint smile falters as you kneel down to unfasten her ankles, but quickly returns as she finds your shoulders.
You take a moment to guide her to her clothes, watching as she dresses herself. Every movement she makes screams sex and you have no doubt in your mind that she's trying to entice you to action.
Smiling to yourself, you excuse her before turning back to the freshly used equipment and take a few minutes to clean up.
<<else>>\
Misaki's breath comes quickly with excitement, both her arousal and fear thick in the air as you free her from her restraints.
Her body is slick with sweat, her expression etched with pain as you reach for her wrists.
When her hands come free, falls toward you, clinging to you for support for several seconds before she seems to regain enough strength to stand on her own. You can't help but notice the way she seeks out your skin as she holds you.
Once her ankles are free, you take her hand.
You take a moment to guide her to her clothes, watching as she dresses herself. She's unsteady enough that you have to help her with her clothes.
Once she is moving slowly toward the dungeon door, you turn back toward the equipment you just used and tidy up just a little bit.
<</if>>\
[[End.|$location]]<<set setup.events.misakiCrossStart to [
{
requires: '$misaki.affection gte 850 and $misaki.fear lte 100',
chance: 100,
link: "Misaki Cross Start 1"
},
{
requires: 'true',
chance: 100,
link: "Misaki Cross Start 2"
},
{
requires: 'true',
chance: 100,
link: "Misaki Cross Start 3"
},
{
requires: '$misaki.affection lte 100 and $misaki.fear gte 900',
chance: 100,
link: "Misaki Cross Start 4"
}
]>>Taking Misaki's hand, you lead her to the St Andrew's Cross. There's a moment where you see her sightless eyes widen, then excitement begins to seep into her expression. Suddenly, the scent of her arousal seems thick in the air.
As you watch, her hands drift over the cross, drifting upward until she finds the straps.
You don't have to lift a finger, she turns to face toward you, her back to the cross. She shows no hint of shame as she begins to undress, sitting each article of clothing to the side as she disrobes. It takes barely a minute before she's completely naked.
With practiced ease, she bends forward, giving you a perfect view of her breasts hanging as she straps both ankles into the lower straps. Then she stands, excitement glinting in her eyes as she finds one of the wrist straps and expertly straps her own wrist in place.
It's not until she has only one wrist remaining that she seems to have difficulty, but even with just one hand she's able to get the strap in place, though she isn't able to tighten it on her own.
Stepping forward, you quickly tighten the strap. Her breath coming in an excited gasp as she feels the leather constrict around her wrist.
<<talk "misaki">>What abuses will my Master exact on my tender flesh?<</talk>>\
The smile on her face and the arousal that hangs thick on her voice completely ruin the effect she's trying for. Her body trembles slightly, but you know without a doubt that it has nothing to do with fear.
As if to reinforce your thoughts, you can see a single bead of moisture trailing slowly down the inside of her thigh.
<<talk "misaki">>Will you whip me? The riding crop? Orgasm torture? Hot wax? Feather play?<</talk>>\
Every word out of her mouth makes her sound more excited than the last.
Stepping to the side, you look at the tools at your disposal, considering your options.
What would you like to do?
<<link "Edging.">><<gotoevent setup.events.misakiCrossEdgeStart>><</link>>
<<link "Hot Wax Play.">><<gotoevent setup.events.misakiHotWax>><</link>>
<<link "Tickle Misaki.">><<gotoevent setup.events.misakiCrossTickleStart>><</link>>
<<link "Release Misaki.">><<gotoevent setup.events.misakiCrossEnd>><</link>><<addtime { minute : 5 }>><<talk "player">>Take your clothes off.<</talk>>\
You tell Misaki.
Almost instantly, you can see the corners of her mouth tug upward into the start of a playful smiles.
The eagerness with which she undresses is impressive, her clothes being discarded into a pile at her side.
Reaching out, you use your fingers to drum against the St Andrew's Cross, drawing her attention.
She needs no further instruction, she reaches out with both hands and sort of shuffles forward until she finds the St Andrew's Cross.
There is a hint of excitement in her sightless eyes as she identifies the device. She makes a show of stepping into it, trying to look timid and afraid but her eagerness overshadows the act.
Raising one, then the other wrist, you fasten them in place. As you do so, she thrusts out her chest, her nipples brushing across your chest. She gasps, but you can tell that it's not fear. By the time you kneel to fasten the straps around her ankles, the scent of her arousal is heavy in the air.
Pausing, you look at her, naked and secured within the St Andrew's Cross.
<<talk "player">>Maybe I should leave you like this? I could go do something else for a few hours.<</talk>>\
For the first time since she undressed, you see real fear in her eyes.
What would you like to do?
<<link "Edging.">><<gotoevent setup.events.misakiCrossEdgeStart>><</link>>
<<link "Hot Wax Play.">><<gotoevent setup.events.misakiHotWax>><</link>>
<<link "Tickle Misaki.">><<gotoevent setup.events.misakiCrossTickleStart>><</link>>
<<link "Release Misaki.">><<gotoevent setup.events.misakiCrossEnd>><</link>><<addtime { minute : 6 }>><<talk "misaki">>How may I serve you Master?<</talk>>\
Misaki says right before you can speak.
Rather than speaking, you reach out and begin to undress her. Misaki flushes, moving to accommodate you as you remove her clothing. It takes a couple of minutes, but eventually she stands naked in front of you, her breath coming a little quicker than it should and her nipples hard with arousal.
<<talk "player">>This way.<</talk>>\
You say simply, taking her hand and guiding her to the St Andrew's Cross.
There's a flicker of confusion on her features until she realizes what is expected of her.
Misaki moves her hands, getting a sense for the placement of the St Andrew's Cross before moving so you can restrain her.
Each time you move to another limb, she moves to make strapping her in as easy as possible until she stands before you completely naked, completely at your mercy.
You take a single step back, admiring her body for a few seconds before considering what you want to do next.
What would you like to do?
<<link "Edging.">><<gotoevent setup.events.misakiCrossEdgeStart>><</link>>
<<link "Hot Wax Play.">><<gotoevent setup.events.misakiHotWax>><</link>>
<<link "Tickle Misaki.">><<gotoevent setup.events.misakiCrossTickleStart>><</link>>
<<link "Release Misaki.">><<gotoevent setup.events.misakiCrossEnd>><</link>><<addtime { minute : 7 }>><<talk "player">>You know where you are in the mansion?<</talk>>\
Misaki nods slowly, just a hint of unease lurking behind the excitement in her eyes.
<<talk "misaki">>Yes. It smells like fear, . . . and pain.<</talk>>\
Her voice is soft and wavers slightly as she speaks.
<<talk "player">>Are you scared?<</talk>>\
<<talk "misaki">>A little.<</talk>>\
She seems reluctant to say the words, as if they don't come to her naturally.
When you touch her shoulder, she tenses, but allows you to steer her toward the St Andrew's Cross.
Once there, you start to remove her clothing, goosepimples breaking out across her body as you expose more and more of her tender flesh.
<<talk "player">>Do you want this? Does the thought of being at my mercy make you wet?<</talk>>\
There's a long pause, then she nods before speaking in barely a whisper.
<<talk "misaki">>Yes.<</talk>>\
Her arms feel limp as you lift each one in turn to place it in the wrist straps, and by the time you kneel to strap her ankles into the lower straps, you can smell her arousal in the air.
Stepping back once she's fully secured, you turn your attention to the options at your fingertips.
What would you like to do?
<<link "Edging.">><<gotoevent setup.events.misakiCrossEdgeStart>><</link>>
<<link "Hot Wax Play.">><<gotoevent setup.events.misakiHotWax>><</link>>
<<link "Tickle Misaki.">><<gotoevent setup.events.misakiCrossTickleStart>><</link>>
<<link "Release Misaki.">><<gotoevent setup.events.misakiCrossEnd>><</link>><<addtime { minute : 5 }>><<set setup.events.misakiCrossTickleStart to [
{
requires: 'true',
chance: 100,
link: "Misaki Cross Tickle Start 1"
},
{
requires: 'true',
chance: 100,
link: "Misaki Cross Tickle Start 2"
},
{
requires: 'true',
chance: 100,
link: "Misaki Cross Tickle Start 3"
}
]>>Stepping around Misaki, you look into her sightless eyes for a moment, tempted to strike the classic tickle pose but knowing that the gesture would be lost on her.
Instead, you reach out, brushing a single stray strand of hair away from her face. She must feel the hair move because you can see the hint of an anticipatory smile tug at her lips.
What would you like to do?
<<link "Tickle Misaki.">><<gotoevent setup.events.misakiCrossTicklePlay>><</link>>
<<link "Release Misaki.">><<gotoevent setup.events.misakiCrossEnd>><</link>>
Scene Generously Sponsored by Fusing.inc
<<addtime { minute : 2 }>><<set $misaki.affection += 1>><<set $misaki.fear += 1>>As you circle her, Misaki's head shifts subtly, clearly trying to track your movements through sound alone.
Then you reach out, lightly tickling her sides as her body first tenses, then a melodious giggle escapes her lips. When your hands leave her sides, you see her strain her body toward you in the hopes of regaining that lost contact.
What would you like to do?
<<link "Tickle Misaki.">><<gotoevent setup.events.misakiCrossTicklePlay>><</link>>
<<link "Release Misaki.">><<gotoevent setup.events.misakiCrossEnd>><</link>>
Scene Generously Sponsored by Fusing.inc
<<addtime { minute : 2 }>><<set $misaki.affection += 1>><<set $misaki.fear += 1>>Standing before Misaki, her sightless gaze remains fixed on a single point.
<<talk "player">>You know I'm going to tickle you, . . . relentlessly.<</talk>>\
The smile that tugs at Misaki's lips is filled with excitement, triggering a similar smile on your own face.
Your fingers have barely come in contact with her before she begins to giggle, that giggle reaching a sudden fevered pitch the moment your fingertips drift along the sensitive flesh of her sides.
What would you like to do?
<<link "Tickle Misaki.">><<gotoevent setup.events.misakiCrossTicklePlay>><</link>>
<<link "Release Misaki.">><<gotoevent setup.events.misakiCrossEnd>><</link>>
Scene Generously Sponsored by Fusing.inc
<<addtime { minute : 2 }>><<set $misaki.affection += 1>><<set $misaki.fear += 1>><<set setup.events.misakiCrossTicklePlay to [
{
requires: '$misaki.health gte 10',
chance: 100,
link: "Misaki Cross Tickle Play 1"
},
{
requires: '$misaki.health gte 10',
chance: 100,
link: "Misaki Cross Tickle Play 2"
},
{
requires: '$misaki.health gte 10',
chance: 100,
link: "Misaki Cross Tickle Play 3"
},
{
requires: '$misaki.health gte 10',
chance: 100,
link: "Misaki Cross Tickle Play 4"
},
{
requires: '$misaki.health gte 1 and $misaki.health lte 10',
chance: 100,
link: "Misaki Cross Tickle Play 5"
},
{
requires: '$misaki.health gte 1 and $misaki.health lte 10',
chance: 100,
link: "Misaki Cross Tickle Play 6"
},
{
requires: '$misaki.health gte 10',
chance: 100,
link: "Misaki Cross Tickle Play 7"
},
{
requires: '($misaki.health lte 10 and $misaki.health gte 1)',
chance: 100,
link: "Misaki Cross Tickle Play 8"
},
{
requires: '$misaki.health gte 25',
chance: 100,
link: "Misaki Cross Tickle Play 9"
}
]>>No tickle option should not cause injury, so if you are seeing this PLEASE report it because it means something is broken. Thank you.
Report that "Misaki Cross Tickle Death 1" has triggered and it should give us a starting point.
[[End.|$location]]You can see Misaki's head tilt slightly, then shift slightly as she listens for your movement. She never sees you as you move to tickle her
You must catch her on an exhale when you finally make contact because her shriek of laughter comes out as a breathless gasp that trails off as she struggles to inhale.
For the next few minutes, you relentlessly tickle her, always starting to tickle again just before she can catch her breath, leaving her gasping for air as she hangs limply in the straps, her body shuddering with an occasional giggle.
Taking a half step back, you consider what to do next while remembering the feel of her soft warm flesh against your fingertips.
What would you like to do?
<<link "Tickle Misaki.">><<gotoevent setup.events.misakiCrossTicklePlay>><</link>>
<<link "Release Misaki.">><<gotoevent setup.events.misakiCrossEnd>><</link>>
Scene Generously Sponsored by Fusing.inc
<<addtime { minute : 7 }>><<set $misaki.affection += 1>><<set $misaki.fear -= 1>>You trail your fingertips up the sides of her body as you tickle Misaki. She thrashes and giggles, her body contorting wildly as she seems to push herself toward your touch rather than shying away like you would expect a person to do.
When you finally pull back, she slackens in her restraints, chest heaving as she tries to catch her breath again.
What would you like to do?
<<link "Tickle Misaki.">><<gotoevent setup.events.misakiCrossTicklePlay>><</link>>
<<link "Release Misaki.">><<gotoevent setup.events.misakiCrossEnd>><</link>>
Scene Generously Sponsored by Fusing.inc
<<addtime { minute : 7 }>><<set $misaki.affection += 1>><<set $misaki.fear -= 1>>Misaki's excitement is clear as she hangs in her restraints, clearly anticipating your touch. Even before you touch her flesh you can see goosebumps break out across her body.
There's a sharp intake of breath from Misaki, her body stiffening as you make contact with her skin.
A high pitched, joyous laughter escapes her lips as you tickle.
Then you pull back, giving her a few seconds to recover, as you watch her chest heave, her hard nipples standing proudly at the tip of each breast.
When fingertips touch her skin once more, her shrieks and giggles are even louder than before.
What would you like to do?
<<link "Tickle Misaki.">><<gotoevent setup.events.misakiCrossTicklePlay>><</link>>
<<link "Release Misaki.">><<gotoevent setup.events.misakiCrossEnd>><</link>>
Scene Generously Sponsored by Fusing.inc
<<addtime { minute : 7 }>><<set $misaki.affection += 1>><<set $misaki.fear -= 1>>Misaki's grin falters as your fingers touch her skin near her hip then begins to trail them up her side. In its place is excitement, an aroused gasp, then a faint giggle.
Your hands drift back downward, then in between her legs as you trail your fingers along the insides of her thighs.
She shudders, gasps, and giggles in equal measure as a bead of her juices trail down her thigh.
Breaking contact with her skin, you watch the moisture travel for a while before reaching for her sides, enticing another breathless giggle from her lips.
What would you like to do?
<<link "Tickle Misaki.">><<gotoevent setup.events.misakiCrossTicklePlay>><</link>>
<<link "Release Misaki.">><<gotoevent setup.events.misakiCrossEnd>><</link>>
Scene Generously Sponsored by Fusing.inc
<<addtime { minute : 7 }>><<set $misaki.affection += 1>><<set $misaki.fear -= 1>>Misaki looks tired, her chest rising and falling steadily as you move to tickle her more. When your fingers find her sides, she laughs, but you can detect a hint of pain from her injuries.
Almost as soon as you start, you stop again to give her a chance to catch her breath.
Repeating the process over and over, you leave Misaki panting heavily, her breath ragged as she tries to keep her laughter under control. Her sightless eyes look tired with just the barest hint of the pain she is feeling in her expression.
What would you like to do?
<<link "Tickle Misaki.">><<gotoevent setup.events.misakiCrossTicklePlay>><</link>>
<<link "Release Misaki.">><<gotoevent setup.events.misakiCrossEnd>><</link>>
Scene Generously Sponsored by Fusing.inc
<<addtime { minute : 7 }>><<set $misaki.affection += 1>><<set $misaki.fear -= 1>>You can see the barest hint of pain in Misaki's expression. Then she gasps in excitement as your fingertips barely brush her skin, only to pull back just as suddenly as you started.
It takes several seconds for her to relax again, and you choose that moment to strike again.
Her laughter comes out as a gasp.
On and on you repeat the process, tickling her, then stopping, until she's hanging limply in her restraints, alternating between giggles and struggling to regain her breath.
What would you like to do?
<<link "Tickle Misaki.">><<gotoevent setup.events.misakiCrossTicklePlay>><</link>>
<<link "Release Misaki.">><<gotoevent setup.events.misakiCrossEnd>><</link>>
Scene Generously Sponsored by Fusing.inc
<<addtime { minute : 4 }>><<set $misaki.affection += 1>><<set $misaki.fear -= 1>>Misaki's laughter fills the room as your fingers play across her skin. No matter how hard she squirms, you never give her even a second to recover.
When she starts to have trouble breathing around the laughter, you finally stop, allowing her a little time to recover.
The smile on her lips never once falters.
What would you like to do?
<<link "Tickle Misaki.">><<gotoevent setup.events.misakiCrossTicklePlay>><</link>>
<<link "Release Misaki.">><<gotoevent setup.events.misakiCrossEnd>><</link>>
Scene Generously Sponsored by Fusing.inc
<<addtime { minute : 7 }>><<set $misaki.affection += 1>><<set $misaki.fear -= 1>>Misaki looks tired strapped into the St Andrew's Cross, her head bobbing as she struggles to keep it upright.
When your hands make contact with her skin, her breath catches, but she doesn't immediately laugh. When she finally does, it's the tired laughter of someone who's body hurts and is trying to avoid laughing for fear of the additional pain it might bring.
What would you like to do?
<<link "Tickle Misaki.">><<gotoevent setup.events.misakiCrossTicklePlay>><</link>>
<<link "Release Misaki.">><<gotoevent setup.events.misakiCrossEnd>><</link>>
Scene Generously Sponsored by Fusing.inc
<<addtime { minute : 7 }>><<set $misaki.affection += 1>><<set $misaki.fear -= 1>>The laughter that bursts from Misaki's lips at your touch is joyous, happy, and full of life.
Moving quickly, you start to tickle her belly first, causing her to shriek in laughter as the tenses. Then her neck, her thighs even her arms become targets for your relentless tickling attacks. Each new target only seems to build on the last until she's laughing without pause.
It's not until you pause that she gasps for air, her chest heaving as she struggles to breathe normally again.
What would you like to do?
<<link "Tickle Misaki.">><<gotoevent setup.events.misakiCrossTicklePlay>><</link>>
<<link "Release Misaki.">><<gotoevent setup.events.misakiCrossEnd>><</link>>
Scene Generously Sponsored by Fusing.inc<<addtime { minute : 7 }>>
<<set $misaki.affection += 1>><<set $misaki.fear -= 1>><<set setup.events.misakiHotWax to [
{
requires: '$misaki.health gte 20',
chance: 100,
link: "Misaki Wax Play 1"
},
{
requires: '$misaki.health gte 20',
chance: 100,
link: "Misaki Wax Play 2"
},
{
requires: '$misaki.health gte 20',
chance: 100,
link: "Misaki Wax Play 3"
},
{
requires: '$misaki.health gte 20',
chance: 100,
link: "Misaki Wax Play 4"
},
{
requires: '$misaki.health gte 20 and $misaki.gender is setup.Character.Gender.Herm',
chance: 100,
link: "Misaki Wax Play 5"
},
{
requires: '$misaki.health gte 20',
chance: 100,
link: "Misaki Wax Play 6"
},
{
requires: '$misaki.fear gte 900 and $misaki.health gte 20',
chance: 20,
link: "Misaki Wax Play 7"
},
{
requires: '$misaki.health lte 20 and $misaki.health gte 10',
chance: 100,
link: "Misaki Wax Play 8"
},
{
requires: '$misaki.health lte 20 and $misaki.health gte 10',
chance: 100,
link: "Misaki Wax Play 9"
},
{
requires: '$misaki.health lte 20 and $misaki.health gte 10',
chance: 100,
link: "Misaki Wax Play 10"
},
{
requires: '$misaki.health lte 20 and $misaki.health gte 10',
chance: 100,
link: "Misaki Wax Play 11"
},
{
requires: '$misaki.health lte 20 and $misaki.health gte 10',
chance: 100,
link: "Misaki Wax Play 12"
},
{
requires: '$misaki.health lte 20 and $misaki.health gte 10',
chance: 100,
link: "Misaki Wax Play 13"
},
{
requires: '$misaki.health lte 10 and $misaki.health gte 1',
chance: 100,
link: "Misaki Wax Play 14"
},
{
requires: '$misaki.health lte 10 and $misaki.health gte 1',
chance: 100,
link: "Misaki Wax Play 15"
},
{
requires: '$misaki.health lte 0',
chance: 100,
link: "Misaki Wax Play Dead 1"
}
]>>Raising the candle above her breasts, you tilt it slightly, allowing a few scorching hot droplets of ruby red wax to spatter on her nipple.
Misaki hisses between her teeth, the pain from the molten wax momentarily overtaking her excitement.
<<link "Continue dripping Hot Wax on Misaki.">><<gotoevent setup.events.misakiHotWax>><</link>>
<<link "Release Misaki.">><<gotoevent setup.events.misakiCrossEnd>><</link>>
<<addtime { minute : 4 }>><<if random(1,10) is 1>><<set $misaki.health -= 1>><</if>>Tilting the candle, you allow several drops of hot wax drip on Misaki's breasts. She shudders as a small sound escapes her lips, though you aren't certain if the sound is more pleasure or pain.
<<link "Continue dripping Hot Wax on Misaki.">><<gotoevent setup.events.misakiHotWax>><</link>>
<<link "Release Misaki.">><<gotoevent setup.events.misakiCrossEnd>><</link>>
<<addtime { minute : 2 }>><<if random(1,10) is 1>><<set $misaki.health -= 1>><</if>>You drip a few drops of the hot wax on Misaki's shoulder, each drop forming a snowflake like circle against her flesh. She tenses as the first drop lands, but it's not until a second later that you hear a soft hiss from between her parted lips.
<<link "Continue dripping Hot Wax on Misaki.">><<gotoevent setup.events.misakiHotWax>><</link>>
<<link "Release Misaki.">><<gotoevent setup.events.misakiCrossEnd>><</link>>
<<addtime { minute : 3 }>><<if random(1,10) is 1>><<set $misaki.health -= 1>><</if>>For several seconds, your eyes drift over Misaki's naked body as you allow the anticipation to build. Then when you're content that you have a good amount of molten wax pooled around the wick of the candle, you flick your wrist sending a small crescent of liquid wax arcing through the air toward her thighs.
As the wax strikes, she seems to nearly levitate in her straps as her body goes rigid from the long anticipated pain.
<<link "Continue dripping Hot Wax on Misaki.">><<gotoevent setup.events.misakiHotWax>><</link>>
<<link "Release Misaki.">><<gotoevent setup.events.misakiCrossEnd>><</link>>
<<addtime { minute : 4 }>><<if random(1,10) is 1>><<set $misaki.health -= 1>><</if>>Starting low, you flick your wrist in a series of quick jerks. Each time you send a spray of wax droplets flying toward Misaki where they splatter against her sensitive skin.
The first flick strikes her thigh, the second striking just above her pubic mound, the third below her breasts, the fourth across one breast, and the final snap of your wrist spatters the last few droplets across her neck and shoulder.
By the time you are done, Misaki is breathing heavily, a faint smile on her lips as she trembles.
<<link "Continue dripping Hot Wax on Misaki.">><<gotoevent setup.events.misakiHotWax>><</link>>
<<link "Release Misaki.">><<gotoevent setup.events.misakiCrossEnd>><</link>>
<<addtime { minute : 5 }>><<if random(1,10) is 1>><<set $misaki.health -= 1>><</if>>With two flicks of your wrist, you shower Misaki's breasts with searing hot droplets of wax, managing to hit one breast with more wax than the other. Even so, you can't help but think that the little red dots hold a faint resemblance to freckles.
<<link "Continue dripping Hot Wax on Misaki.">><<gotoevent setup.events.misakiHotWax>><</link>>
<<link "Release Misaki.">><<gotoevent setup.events.misakiCrossEnd>><</link>>
<<addtime { minute : 3 }>><<if random(1,10) is 1>><<set $misaki.health -= 1>><</if>>Trembling visibly, Misaki closes her eyes for a second, tilts her head upward and opens them again. As she widens her eyes as wide as she can, you have just a second to wonder how often she has had wax dripped in her sightless eyes for her to behave like this.
<<talk "thought">>Does she actually want me to drip wax in her eyes? Or does she simply think this is expected of her?<</talk>>\
[[Drip wax in her eyes.|Misaki Wax Play 7a]]
<<link "Drip wax elsewhere.">><<gotoevent setup.events.misakiHotWax>><</link>>
<<link "Release Misaki.">><<gotoevent setup.events.misakiCrossEnd>><</link>>
<<addtime { minute : 2 }>>Raising the candle up, you tilt it, watching as the hot fluid drips directly against Misaki's eyes.
Almost instantly the wax hardens, gumming up her eyes in a way that you imagine must be horrible.
Misaki lets out a shuddering whine, her features twisting into something that is distinctly //not// pleasure.
Blinking, you notice that she manages to clear most of the wax from her eyes even as tears trail silently down her cheeks.
<<link "Continue dripping Hot Wax on Misaki.">><<gotoevent setup.events.misakiHotWax>><</link>>
<<link "Release Misaki.">><<gotoevent setup.events.misakiCrossEnd>><</link>>
<<addtime { minute : 5 }>><<if random(1,3) is 1>><<set $misaki.health -= 1>><</if>>Moving the candle close to Misaki's breast, you carefully drip some of the ruby red wax on her nipple. The wax starts to harden as soon as it strikes her skin, first conforming to the curve of her nipple, then hardening.
Misaki clearly flinches back, hissing between her teeth as the hot wax sears her sensitive nipple.
<<link "Continue dripping Hot Wax on Misaki.">><<gotoevent setup.events.misakiHotWax>><</link>>
<<link "Release Misaki.">><<gotoevent setup.events.misakiCrossEnd>><</link>>
<<addtime { minute : 2 }>><<if random(1,10) is 1>><<set $misaki.health -= 1>><</if>><<if random(1,6) is 1>><<set $misaki.fear += 1>><</if>>You watch Misaki's expression as you drip droplets of molten wax on her breasts. Her already pained expression pinches, the expression accompanied by a sharp intake of breath.
<<talk "thought">>She's hurt enough right now that she doesn't seem to be enjoying this anymore.<</talk>>\
<<link "Continue dripping Hot Wax on Misaki.">><<gotoevent setup.events.misakiHotWax>><</link>>
<<link "Release Misaki.">><<gotoevent setup.events.misakiCrossEnd>><</link>>
<<addtime { minute : 2 }>><<if random(1,10) is 1>><<set $misaki.health -= 1>><</if>><<if random(1,6) is 1>><<set $misaki.fear += 1>><</if>>Splattering hot wax on her shoulder, Misaki jerks away from the pain as she whimpers.
For a second, you watch her pinched expression, her features slowly softening as the initial pain subsides.
<<link "Continue dripping Hot Wax on Misaki.">><<gotoevent setup.events.misakiHotWax>><</link>>
<<link "Release Misaki.">><<gotoevent setup.events.misakiCrossEnd>><</link>>
<<addtime { minute : 2 }>><<if random(1,10) is 1>><<set $misaki.health -= 1>><</if>><<if random(1,6) is 1>><<set $misaki.fear += 1>><</if>>When you flick the candle, you watch several bright red droplets splatter across Misaki's thighs. The way she's strapped into the St Andrew's Cross, she just sort of stiffens rather than jerking away. The result is that she appears to strain at her bonds for a split second before slumping.
<<link "Continue dripping Hot Wax on Misaki.">><<gotoevent setup.events.misakiHotWax>><</link>>
<<link "Release Misaki.">><<gotoevent setup.events.misakiCrossEnd>><</link>>
<<addtime { minute : 2 }>><<if random(1,10) is 1>><<set $misaki.health -= 1>><</if>><<if random(1,6) is 1>><<set $misaki.fear += 1>><</if>>With a flick of your wrist, you send dozens of little red droplets of molten wax flying at Mitsuko. She gasps as they spatter against her body like searing raindrops. Her breasts jiggle, her nipples hard as she tenses against her restraints.
A second later, her body slackens in the restraints again, her breath coming in short ragged gasps as she takes a few seconds to recover from your assault.
<<link "Continue dripping Hot Wax on Misaki.">><<gotoevent setup.events.misakiHotWax>><</link>>
<<link "Release Misaki.">><<gotoevent setup.events.misakiCrossEnd>><</link>>
<<addtime { minute : 2 }>><<if random(1,10) is 1>><<set $misaki.health -= 1>><</if>><<if random(1,6) is 1>><<set $misaki.fear += 1>><</if>>You can see in her eyes that she's weary, clearly uncomfortable and in pain. When you drip a few drops of ruby red wax on her breasts, she gasps, thrusting her breasts out toward you as if begging for more.
She holds herself there as you drip a few more drops of molten wax on her breasts, then when you stop, she seems to sag under her own weight as she breathes heavily, slowly recovering from the pain.
<<link "Continue dripping Hot Wax on Misaki.">><<gotoevent setup.events.misakiHotWax>><</link>>
<<link "Release Misaki.">><<gotoevent setup.events.misakiCrossEnd>><</link>>
<<addtime { minute : 2 }>><<if random(1,10) is 1>><<set $misaki.health -= 1>><</if>><<if random(1,6) is 1>><<set $misaki.fear += 1>><</if>>You tilt the candle, allowing a small stream of the scorching hot wax to pour across the arc of Misaki's breast. Very faintly, you think you hear a groan, but she gives no other indication that she felt the hot wax.
<<talk "thought">>I think she's gone into shock, and she's clearly hurt pretty bad now. Her skin is hot to the touch, but she's shivering as if cold.<</talk>>\
<<link "Continue dripping Hot Wax on Misaki.">><<gotoevent setup.events.misakiHotWax>><</link>>
<<link "Release Misaki.">><<gotoevent setup.events.misakiCrossEnd>><</link>>
<<addtime { minute : 2 }>><<if random(1,10) is 1>><<set $misaki.health -= 1>><</if>><<if random(1,2) is 1>><<set $misaki.fear += 2>><</if>>Watching Misaki, she shudders slightly, her skin pale and holding a thin sheen of sweat. When you drop a few drops of molten wax on her skin, you see no reaction from her at all.
<<talk "thought">>I think she's probably had enough. At this point, I don't think I'll get much more reaction out of her.<</talk>>\
<<link "Continue dripping Hot Wax on Misaki.">><<gotoevent setup.events.misakiHotWax>><</link>>
<<link "Release Misaki.">><<gotoevent setup.events.misakiCrossEnd>><</link>>
<<addtime { minute : 2 }>><<if random(1,10) is 1>><<set $misaki.health -= 1>><</if>><<if random(1,2) is 1>><<set $misaki.fear += 2>><</if>>As you watch, Misaki lets out a rattling breath that seems to stretch on for several seconds, any strength remaining in her limp body seeming to give out as she does so.
It takes you a few seconds longer to realize that she's no longer breathing.
You step quickly to her side, first checking for a pulse that is no longer there, then frantically working to free her of the straps and lay her carefully on the floor.
For several minutes, you give her CPR, but bit by bit the realization that you have killed her sinks in and you finally stop.
Leaning back, you look at her body, your eyes drawn to the hardened wax on her skin and wondering if it was the burns, the shock, or something else that led to her death.
With a heavy sigh, you pick her up in your arms and leave the dungeon, carrying her through the mansion and out the back door. You don't stop until you find a little place near the treeline and lay her lifeless body on the ground.
From there, you make your way to the shed and find a shovel before returning to Misaki's body.
It takes you almost two hours, your entire body aching from the strain, before you have dug a grave deep enough to bury her in.
With more care than you showed her in life, you ease her body into the hole, absently brushing a bit of her hair away from her face in a way that you know would have made her smile.
You remain like that for a few seconds longer, then get out of the grave and begin to fill it with the freshly dug dirt.
A little while later, you leave the unmarked grave behind you and return to the mansion with the intent of taking a bath so you can get the dirt off of yourself.
You've barely stepped through the dining room door when you see Anna and Eve near the kitchens. You can see that both women have been crying, Anna unable to meet your gaze while Eve clings to her sister, cold accusation in her eyes.
<<talk "thought">>They already know.<</talk>>\
Not sure what to say, you ignore the pair.
[[End.|diningRoom]]
<<set $anna.affection -= 250>><<set $anna.fear += 500>><<set $anna.trust -= 500>><<set $eve.affection -= 250>><<set $eve.fear += 250>><<set $eve.trust -= 250>>
<<run $misaki.deleteFlag("owned")>><<run $misaki.addFlag("dead")>><<set $gaia.affection -= 25>><<set $gaia.fear += 50>><<set $gaia.trust -= 25>><<set setup.events.misakiHotWaxStart to [
{
requires: 'true',
chance: 100,
link: "Misaki Hot Wax Start 1"
},
{
requires: 'true',
chance: 100,
link: "Misaki Hot Wax Start 2"
},
{
requires: '$misaki.affection lte 150 or $misaki.fear gte 900',
chance: 100,
link: "Misaki Hot Wax Start 3"
}
]>>Seeing the candle, you turn your eyes to Misaki, wondering what her tender flesh would look like spattered with bright red drops of cooling wax.
Reaching out, you pick up the candle, then the lighter beside it. <<if random(1,5) is 1>>The lighter flicks to life on the very first try.<<elseif random(1,5) lte 3>>Sparks fly the first time you thumb the igniter and flame springs to life on your second try.<<else>>You thumb the igniter on the lighter twice, the third try resulting in a sputtering if short lived flame. It's not until you try a fourth time that it stays lit.<</if>>
Across from you, Misaki seems stiller than usual, her expression holding a hint of uncertainty as she smells the scent of smoke in the air.
For more than a minute you watch the candle burn, the wax around the wick liquifying to create a growing pool of runny wax.
Misaki's entire body seems to vibrate with a wary sort of excitement
Stepping close to her, you hold the candle close enough to her that she can feel the heat, her lips parting in a soft gasp as the heat tickles up across her skin.
Raising the candle, you tilt it, dripping the first few drops or ruby red wax across her breasts.
She jerks as if struck, pulling instinctively away from the source of pain as the wax splatters across her chest. You can see her nipples harden as she gasps.
<<link "Drip Hot Wax on Misaki.">><<gotoevent setup.events.misakiHotWax>><</link>>
<<link "Release Misaki.">><<gotoevent setup.events.misakiCrossEnd>><</link>>
<<addtime { minute : 4 }>>Reaching out, you pick up the candle, feeling its weight, feeling the wax against your fingertips.
You look at Misaki, seeing her body strapped naked into the St Andrew's Cross, her features a mix of excitement and anticipation.
When you turn your eyes back to the assorted tools at your disposal, you pick up the lighter that had been sitting beside the candle and light it.
From the corner of your eye, you see Misaki's eyes widen for a split second, then her nostrils flare as she breathes in the faint scent of smoke from the flickering candle, As the flame steadies, the wax behind it begins to soften, then liquify into something you can use to blur the line between pleasure and pain.
Giving the candle a little time, you watch the pool of wax grow until you're ready to start.
Moving closer to her, you turn the candle at an angle, allowing the first few drops to drip to the floor, then with the flick of your wrist, Misaki gasps as several droplets of molten wax spatter across her chest and belly.
You see goosebumps rise across her skin while her nipples grow hard, her breath comes quicker now with the unmistakable breathlessness of arousal.
<<link "Drip Hot Wax on Misaki.">><<gotoevent setup.events.misakiHotWax>><</link>>
<<link "Release Misaki.">><<gotoevent setup.events.misakiCrossEnd>><</link>>
<<addtime { minute : 4 }>>Picking up the candle, you don't even hesitate. You light it, watching the flame flicker, then steady as it grows.
Nearby, strapped into the St Andrew's Cross, Misaki is stiff, clearly unsettled by the prospect of what is about to happen.
As you turn toward her, you notice her tilt her head upward, widening her eyes as she does so.
<<talk "thought">>That's an odd pose to strike.<</talk>>\
Your thoughts sober as the implications of her post start to sink in.
<<talk "thought">>Does she expect me to drip wax in her eyes?<</talk>>\
For a split second, you imagine her strapped into a similar contraption, her eyes wide as a former master drips hot wax in her eyes.
You quickly push the thought aside before your mind can conjure more details.
Flicking your wrist, you send droplets of wax arcing through the air to spatter across her chest.
Misaki lets out a hiss, her head coming down and a faint smile on her lips as the hot wax burns her flesh.
<<link "Drip Hot Wax on Misaki.">><<gotoevent setup.events.misakiHotWax>><</link>>
<<link "Release Misaki.">><<gotoevent setup.events.misakiCrossEnd>><</link>>
<<addtime { minute : 5 }>><<if $anna.isHere>>''Anna:''
* Bondage Bed
* Cage
* <<link "St Andrew's Cross.">><<gotoevent setup.events.annaCrossStart>><</link>>
* <<link "Sawhorse.">><<gotoevent setup.events.annaHorseStart>><</link>>
* <<link "Stocks.">><<gotoevent setup.events.annaStocksStart>><</link>>
* Suspension Ropes
<</if>><<if $eve.isHere>>''Eve:''
* Bondage Bed
* Cage
* <<link "St Andrew's Cross.">><<gotoevent setup.events.eveCrossStart>><</link>>
* Sawhorse
* <<link "Stocks.">><<gotoevent setup.events.eveStocksStart>><</link>>
* Suspension Ropes
<</if>><<if $misaki.isHere>>''Misaki:''
* Bondage Bed
* Cage
* <<link "St Andrew's Cross.">><<gotoevent setup.events.misakiCrossStart>><</link>>
* Sawhorse
* <<link "Stocks.">><<gotoevent setup.events.misakiStocksStart>><</link>>
* Suspension Ropes
* <<if $misaki.hasFlag("chastity") and $misaki.gender is setup.Character.Gender.Herm>>[[Lock Misaki In Chastity.|Caging Misaki Futa 1]]<<elseif $misaki.gender is setup.Character.Gender.Herm>>[[Unlock Misaki's Chastity Cage.|Uncaging Misaki Futa 1]]<</if>>\
<</if>><<if $genericSlaves.filter(function (genSlave) { return genSlave.hasFlag("owned") && !genSlave.hasFlag("arriving") && genSlave.isHere; }).length gte 1>>\
<<set _genSlaves to $genericSlaves.filter(function (genSlave) { return genSlave.isHere; })>>\
<<for _j, _gSlave range _genSlaves>>\
<<capture _gSlave>>''<<= _gSlave.fullName>>:''
* Bondage Bed
* Cage
* <<link "St Andrew's Cross.">><<gotoevent setup.events.genericSlaveCrossStart>><<set $dungeonSlaveID = _gSlave.id>><</link>>
* Sawhorse
* Stocks
* Suspension Ropes
<</capture>>\
<</for>>\
<</if>>[[Exit.|$location]]
NOTE: It is important to watch who you are torturing. You will HURT them. And if you hurt them bad enough they can die.<<talk "player">>Take your clothes off.<</talk>>\
You aren't sure if it's your words, or where you are, but you can see Misaki inhale, her sightless eyes widening slightly. For just a split second she seems frozen in time before she moves to do as you said.
The second her clothing comes free, one of her hands finds its way to her already hard cock, its tip glistening with a hint of precum.
<<talk "player">>No touching.<</talk>>\
Your thoughts turn to the chastity device you purchased from the Love Shack.
As you prepare the device for use, you start to hear a rhythmic slapping sound. When you turn toward Misaki again, you can see her flexing, causing her cock to spring up and slap her belly, stimulating her sensitive penis.
<<talk "thought">>I did tell her not to touch it, got to give her credit for creativity.<</talk>>\
You can see her precum making her belly wet, a strand of the sticky clear fluid connecting her penis to her belly for about an inch every time it pulls away.
<<talk "player">>Stop, I didn't give you permission to please yourself.<</talk>>\
She lets out a small whimper, reluctantly stopping her action as she tilts her head toward you. You aren't sure if she's trying to be playful or if she's authentically distressed at having been made to stop.
You look at the device in your hands, spending a second opening it as you move to Misaki's side.
<<talk "player">>Anticipation makes everything better.<</talk>>\
Your voice is a low growling tease, a small smile tugging at the corner of your lips.
A happy sigh leaves her lips as you touch her penis. Only instead of pleasuring her the way she anticipates, you start to slip the cage in place. At first, Misaki looks confused, but then fear works its way across her features as realization strikes her.
There's a very faint tremor in her voice as she asks.
<<talk "misaki">>Master? Have I done something wrong?<</talk>>\
<<talk "player">>Not at all, I just thought we would do something to ensure you behave yourself.. We don't want you sticking it where it doesn't belong now, do we?<</talk>>\
Your mischievous smile is lost on her.
Once the device is properly in place and you've had a chance to look it over, her erection straining at the metal cage, you slip the small lock in place and fasten it before slipping the key into your pocket.
<<talk "player">>I'm pretty sure you have chores to attend still.<</talk>>\
Looking horrified, Misaki nods stiffly.
<<talk "misaki">>Yes sir.<</talk>>\
<<talk "player">>Put your clothes back on and you can start by cleaning the mess you just made on the floor.<</talk>>\
As Misaki starts to dress in silence, you look at the floor, seeing traces of precum on the tiled surface before turning to leave.
Behind you, Misaki finishes dressing, her movements jerky and stiff as she prepares to clean her mess.
[[End.|$location]]
<<addtime { minute : 9 }>><<set $misaki.affection -= 15>><<set $misaki.fear += 25>><<set $misaki.trust -= 5>><<run $misaki.addFlag("chastity")>>
<<if $player.inventory.includes("chastity_cage_silver")>>\
<<run setup.Items.get("chastity_cage_silver").quantity -= 1>>
<<else>>\
<<set $player.inventory.remove("chastity_cage_silver")>>
<</if>>\<<talk "player">>Strip for me.<</talk>>\
Misaki fidgets, clearly agitated by the fact that the chastity cage she is wearing has prevented her from touching herself for so long, or perhaps just making her aware that she can not touch herself has spurred her to such heights of sexual frustration.
When she starts to undress herself, she seems to lack her usual sexual confidence, her movements seeming self conscious as she slips the dress from her shoulders before allowing it to slide slowly down her body. For just a second one side of the dress hangs from a hardened nipple, then again as the top half of the dress settles on her hips before she nudges it further down. She makes no move to step out of the dress as it pools around her ankles.
With her eyes downcast, her hands move to her crotch where she clasps them together. You idly wonder if she's trying for some sort of modesty, or if it's just the submissive pose she has chosen for this situation. Either way, the way her arms frame her breasts is clearly intended to entice.
Stepping close, you reach past her hands to touch her cage. You feel a small shudder go through her as she quickly exhales.
<<talk "player">>You want me to take this off?<</talk>>\
The desperation in her tone belies her words.
<<talk "misaki">>If that is what my master wishes.<</talk>>\
There's only a second pause before she continues.
<<talk "misaki">>If you wished to take it off of me, . . . I wish only to serve you the best I can.<</talk>>\
Your fingers close around her cage, pulling on it just hard enough to rise her to her tip toes.
Then you allow the moment to linger, her facial expression increasingly turning to worry. You can tell that she wants to speak up, to ask what you plan, but like an obedient little slave she remains silent.
As you reach for the key to her chastity cage, you loosen your grip on the cage so Misaki can stand flat footed on the floor once more.
The relief in her expression is like a physical thing as the key touches the lock, the sound unmistakable as the lock is released.
Feeling the release of pressure around her cock, Misaki makes a little whimpering sound. For a split second you think you're going to have to catch her as her knees threaten to give out. Her breath shudders as the cage slides off of her member.
<<talk "player">>Dress yourself, and don't stick that thing anywhere it doesn't belong.<</talk>>\
Your tone holds a hint of amusement, her gratitude however comes from a place of pure gratitude.
<<talk "misaki">>Thank you.<</talk>>\
Stepping back from her, you watch as she starts to dress herself, noticing the drop of precum that starts to stretch toward the floor from the tip of her penis before her dress slides over her head and down her body to obscure the view.
<<talk "player">>I'll lock you again if you can't behave yourself.<</talk>>\
From Misaki's expression, you have no doubt that she believes you.
[[End.|$location]]
<<addtime { minute : 9 }>><<set $misaki.affection += 15>><<set $misaki.fear -= 25>><<set $misaki.trust += 5>><<run $misaki.deleteFlag("chastity")>>
<<if $player.inventory.includes("chastity_cage_silver")>>\
<<run setup.Items.get("chastity_cage_silver").quantity += 1>>
<<else>>\
<<set $player.inventory.add("chastity_cage_silver")>>
<</if>>\<<set setup.events.annaHorseEnd to [
{
requires: '$anna.affection gte 850 and $anna.fear lte 100',
chance: 100,
link: "Anna Horse End 1"
},
{
requires: '($anna.affection gte 400 and $anna.affection lte 900) and $anna.fear lte 400',
chance: 100,
link: "Anna Horse End 2"
},
{
requires: '$anna.affection lte 450 or $anna.fear gte 450',
chance: 100,
link: "Anna Horse End 3"
},
{
requires: '$anna.affection gte 450 and $anna.fear lte 400',
chance: 100,
link: "Anna Horse End 4"
},
{
requires: '$anna.affection gte 450 and $anna.fear gte 400',
chance: 100,
link: "Anna Horse End 5"
},
{
requires: '$anna.affection gte 400 and $anna.fear lte 400',
chance: 100,
link: "Anna Horse End 6"
},
{
requires: 'true',
chance: 100,
link: "Anna Horse End 7"
}
]>><<if $anna.health gte 80>>\
You walk up to Anna and pull her off the sawhorse. As her body nears the floor, she sticks her legs out, catching the floor below her.
As she stands, she looks up at you with a sad smile, before walking to her clothes, moving a little funnily from the mild pain.
After getting dressed, she moves out the room.
<<elseif $anna.health gte 50>>\
You walk up to Anna and pull her off the sawhorse. As her body nears the floor, she sticks her legs out, catching the floor below her.
As she stands with her hands on your shoulders, she stands for a while, enjoying the feeling of standing on a solid surface before moving on.
She walks out of the room with a small limp, after getting dressed.
<<elseif $anna.health gte 25>>\
As you lift Anna off the sawhorse, she grasps tightly onto your sleeve.
Her feet slowly near the ground, but she never really finds her balance and the moment you let go of her, she falls into your arms.
After she finds her footing, she stands up looking you in the eyes. Although you see some trust in her eyes, they are dominated by sadness.
She moves over to her clothes and slowly put them on.
Now clothed, she halts to the door and leaves the room.
<<else>>\
You grab the pained Anna and begin to lift her. The moment she moves, her body flinches in pain.
Her expression changes the moment her feet touch the ground. She looks pained from as little as standing on her own.
You let her grab on to you, alleviating some of the pain.
She looks back at you, her eyes are still warm towards you, even though you hurt her.
You help her over to her clothes and she gets dressed.
Shortly after, she leaves you alone in the room.
<</if>>\
[[End.|$location]]<<if $anna.health gte 80>>\
You walk up to Anna and lift her off the horse. Her feet hit the ground and she moves her legs around in pain.
Only a short moment later, she is walking up to the door to retrieve her clothes.
She gets dressed and starts cleaning the basement, making it ready for further use.
<<elseif $anna.health gte 50>>\
As you lift Anna off the horse, you notice her pelvic region has gone red from the torture.
She looks uncomfortable as she touches the ground and her legs tremble a little, making her stumble. She regains her balance and walks over to her clothes.
After getting clothed, she cleans the room. Not a spot is untouched when she is done.
<<elseif $anna.health gte 25>>\
You grab Anna by the waist and look into her eyes. She returns your look clearly tired and in pain, however she doesn't complain.
As her feet hit the ground, she groans and almost falls over. She manages to stay standing, but as she is moving towards her clothes, she is still stumbling and almost falls over. She quickly gets dressed, and cleans the room.
<<else>>\
You pick up the near unconscious Anna, who is sitting on the sawhorse and place her onto the ground. She wakes up from the floor touching her feet.
You continue holding on to Anna as she slowly regains her footing. After a while you let go. Anna nearly falls after you remove the support she used to stand, but she manages to stay standing.
She stands there for a while before hurrying over to her clothes. The first five steps were promising, but she collapses as she takes the sixth.
You look at her and choose to leave her alone until she has cleaned the room.
<</if>>\
[[End.|$location]]<<if $anna.heath gte 80>>\
You walk up to Anna to try and help her off the horse. As you grab her waist, her whole body goes stiff and she leans away from you. She looks you in the eyes as she is leaned away from you, and notices that you are not going to hurt her anymore.
After you lift her off the horse, she hurries towards the door. While she gets dressed you walk towards her. She panics from the thought of being near you and hurries to get her clothes on.
Before you reach the door, a now dressed Anna walks in a big circle around you, towards the middle of the room, where the sawhorse is.
You leave the room in her care, knowing that it will soon be clean and ready for next time.
<<elseif $anna.health gte 50>>\
As you try and help her off the horse, she shies her body away from you, making her lose balance. She wiggles for a short while, before falling off the horse and hitting the ground with a heavy thud.
Disappointed in her lack of obedience, you leave her there on the floor.
<<elseif $anna.health gte 25>>\
As you lift the near unconscious Anna off the horse, she wakes up.
As she sees you her expression changes to one of pure terror.
She punches and kicks into the air from the terror, until she notices what is happening.
The terror in her face grows as she notices what she just did.
She quickly pulls her arms and legs towards her body. The sudden movement makes you lose your balance.
You let go of Anna to regain your own balance.
Underneath you, Anna falls towards the floor and lands on her back.
You look down at Anna, who just hit the ground hard. Her landing was everything but graceful.
Anna moves her shoulders around in pain from the harsh landing.
After seeing her squirm around on the floor in pain, you leave the room.
<<else>>\
You drag Anna's unconscious body off the wooden horse roughly, not really caring about her injuries.
You place her body onto the cold floor and look at her. She looks terrible.
All of her lower body is red and there are some blisters around the area that was in contact with the sawhorse. You also spot a few splinters here and there.
You walk over to the side of the room and get the hose. Aiming at Anna, you fire the hose, spraying water all over the unconscious slave.
She wakes up, her eyes are panicking around the room. Her breathing is speed up and her body is tense.
<<talk "player">>Clean the room. When you're done, you can leave.<</talk>>\
You tell her and walk towards the door.
As you open the door, you hear her voice behind you, but it was too weak for you to understand.
<</if>>\
[[End.|$location]]<<if $anna.health gte 80>>\
As you lift Anna off the horse, you look her directly into her <<print $anna.eyeColor>> eyes.
Her expression clearly shows her weariness. You can also clearly see sadness, however no tears stain her face.
You continue lifting her off the horse, ignoring the sad look she gives you.
Not even three seconds after hitting the ground, she starts cleaning the room.
Standing there looking at her cleaning the room soon gets boring and you move on.
<<elseif $anna.health gte 50>>\
As you lift Anna off the horse, she twists slightly. You let her down onto the floor and she scurries away from you, towards her clothes.
After getting dressed she starts cleaning the room.
As you watch Anna cleaning the room, you notice that she has not let you out of her sight once after getting off the horse.
You decide to leave her alone. Her stare follows you all the way though the door, only when you have closed the door, you lose the feeling of being watched.
<<elseif $anna.health gte 25>>\
As you try to lift Anna off the horse, her whole body slumps forward onto the horse. You carefully lift her, making sure not to drop her, and lay her on the ground.
After a short while, she wakes up and look directly into your eyes.
<<talk "player">>I'll leave the cleaning here to you.<</talk>>\
She nods, knowing that she has no choice.
<<else>>\
You grab Anna's unconscious body off the horse. She wakes up for a short while and looks into your eyes. There is no malice in her eyes when she looks at you.
Her body slumps over again completely unconscious. You try giving her a soft shake, but there is no reaction.
You lay her slowly onto the cold floor and leave her like that.
<</if>>\
[[End.|$location]]<<if $anna.health gte 80>>\
Releasing Anna from the wooden horse made her upset face come into view. She looks at you angrily and shies away as soon as possible.
When she reaches the door, she quickly gets dressed and starts cleaning up after what just happened.
<<elseif $anna.health gte 50>>\
Releasing Anna from the wooden horse made her upset and slightly tired face come into view. After getting her feet firmly onto the ground, she turns around and walks towards her clothes by the door. She stumbles a little on the way but reaches them without falling.
After getting dressed she starts cleaning the dungeon.
<<elseif $anna.health gte 25>>\
Releasing Anna from the wooden horse made her upset and very tired face come into view. It looks like she could fall over at any time. Her balance is off, and she walks funnily.
After getting used to having her feet on the floor, she starts moving towards her clothes by the door. She gets dressed although the process is much less elegant than her usual behavior.
Although she is having difficulties with her clothes, she gets dressed after a while and starts moving.
<<talk "thought">>She's probably just getting everything cleaned up.<</talk>>\
You think as you grab onto the handle of the door and push it open.
<<else>>\
Releasing Anna from the wooden horse made her nearly emotionless face come into view. The only things portrayed in her expression is exhaustion and pain. It takes a while before Anna is completely stable on the ground.
You stand there looking at her while she cleans the room completely naked. Her movements are slow and unsteady, and she probably forgot that her clothes are lying in the corner of the room.
Suddenly she falls to her knees with a grim look on her face. Taking a deep breath, she gets up and resumes her efforts.
<<talk "thought">>She'll manage.<</talk>>\
You think, as you decide to leave her to the cleaning.
<</if>>\
[[End.|$location]]<<if $anna.health gte 80>>\
Anna looks into your eyes as you let her off the horse. The look she sends you is tainted with sadness. Staring is the only thing she seems to be able to do.
You move your head closer trying to see what is wrong which elicits a reaction from the <<print $anna.headHairColorDesc>> haired maid.
She suddenly moves as if she had just woken up from a slumber and starts moving towards the clothes at the door.
She gets dressed and starts cleaning, while you stand in the middle of the room, just looking at her.
She slowly gets everything clean and leaves the room.
<<elseif $anna.health gte 50>>\
As you get Anna off the horse she looks towards you. You don't see any hate in her eyes although you put her though all of this. Your gazes only meet for a short while before she lowers her head.
Anna looks a little dazed as she looks at you.
Anna is the first to interrupt the completely still moment by walking towards her clothes. As she gets dressed, she looks at you almost apologetically. Tears stain her eyes and her look is filled with betrayal.
Before you even notice it, Anna has started cleaning. You decide to leave the cleaning to her.
<<elseif $anna.health gte 25>>\
As you get Anna off the horse she looks towards you. You don't see any hate in her eyes although you put her though all of this. Your gazes only meet for a short while before her head drops.
Anna looks dazed as she looks at you. Her eyes are glazed and unfocused.
<<talk "player">>Anna.<</talk>>\
You call out to her.
<<talk "player">>Are you there?<</talk>>\
Her breathing is irregular as she looks up at you. She gives a small nod and starts wobbling towards the door.
She slowly gets dressed while you watch. She adorns the clothes she wore before the torture and stands there still, waiting for your commands.
Before you open your mouth to give her the command, she starts cleaning everything up after your session.
You leave her to the cleaning and decide what to do.
<<else>>\
Anna's head bobs, barely able to hold it upright long enough to meet your eyes.
<<talk "thought">>How can someone not have hate in their eyes after something like that?<</talk>>\
Reaching up, you release her carefully, positioning yourself so that you can catch her as she falls.
She feels like a dead weight in your arms, her body is completely limp in your arms and unresponsive.
Carefully, you pick her up. She makes a whimpering sound at the movement and you can see tears of pain in her haunted eyes.
When you reach her clothes, you sit her down carefully. With trembling hands Anna reaches out for her clothes but fumbles with the fabric. Clearly trembling, she begins to sob.
You consider leaning down and trying to help her dress, but before you can she reaches out again, her movements a little steadier this time.
<<talk "thought">>She's going to be sore for a few days.<</talk>>\
You think as you watch her dress herself with slow deliberate movements.
<</if>>\
[[End.|$location]]<<if $anna.health gte 80>>\
As you move towards the horse, Anna notices you. Her fear grows exponentially as you move closer. When you reach her, she is hyperventilating and shaking.
You let her down and she near runs to the stack of clothes by the door.
After getting dressed she starts cleaning making sure she is keeping a safe distance from you.
After watching Anna for a while, you decide to do something else.
<<elseif $anna.health gte 50>>\
Releasing Anna from the horse, her face is creased with a haunted expression. She doesn't really seem to look at anything as she shuffles a couple of steps away from the horse and makes her way toward her clothing where she begins to dress herself again.
You can see her expression pinch as she bends down to pick up her clothes, clearly experiencing a fairly significant amount of discomfort from her recent treatment.
<<talk "thought">>It's like she's on autopilot, like she's done this so many times she doesn't even have to think about it.<</talk>>\
<<elseif $anna.health gte 25>>\
Anna starts to fall from the sawhorse, but you manage to catch her. You can see the unfocused, haunted expression that etches her features as she regains her footing.
Unsteadily, and clearly in pain, she moves toward her clothing where she begins to dress herself.
With stiff movements she starts cleaning the room.
<<else>>\
Anna trembles slightly, barely able to hold her head upright.
You are careful as you release her from the sawhorse, catching her as she slips off and holding her until she manages to stand on her own again.
Her head comes up, but when her eyes meet yours, it's more like she's looking through you than at you.
<<talk "thought">>It's like she's gone somewhere else in her mind.<</talk>>\
Carefully, you pick her up, cradling her nearly limp body against your chest as you carry her to her clothes.
When you sit her down, she reaches for her clothes. You help her dress herself, though she barely acknowledges your presence as she does so.
<<talk "thought">>She's going to be really sore for a while after what I just put her through.<</talk>>\
<</if>>\
[[End.|$location]]<<set setup.events.annaHorseEnd2 to [
{
requires: '$anna.affection gte 850 and $anna.fear lte 100',
chance: 100,
link: "Anna Horse2 End 1"
},
{
requires: '($anna.affection gte 400 and $anna.affection lte 900) and $anna.fear lte 400',
chance: 100,
link: "Anna Horse2 End 2"
},
{
requires: '$anna.affection lte 450 or $anna.fear gte 450',
chance: 100,
link: "Anna Horse2 End 3"
},
{
requires: '$anna.affection gte 450 and $anna.fear lte 400',
chance: 100,
link: "Anna Horse2 End 4"
},
{
requires: '$anna.affection gte 450 and $anna.fear gte 400',
chance: 100,
link: "Anna Horse2 End 5"
},
{
requires: '$anna.affection gte 400 and $anna.fear lte 400',
chance: 100,
link: "Anna Horse2 End 6"
},
{
requires: 'true',
chance: 100,
link: "Anna Horse2 End 7"
}
]>><<set setup.events.annaHorseStart to [
{
requires: '$anna.affection gte 850 and $anna.fear lte 100 and $anna.trust lte 900',
chance: 100,
link: "Anna Horse Start 1"
},
{
requires: '($anna.affection gte 400 and $anna.affection lte 900) and $anna.fear lte 400',
chance: 100,
link: "Anna Horse Start 2"
},
{
requires: '$anna.affection lte 450 or $anna.fear gte 400',
chance: 100,
link: "Anna Horse Start 3"
},
{
requires: '$anna.affection gte 450 and $anna.fear lte 400',
chance: 100,
link: "Anna Horse Start 4"
},
{
requires: '$anna.affection gte 450 and $anna.fear gte 400',
chance: 100,
link: "Anna Horse Start 5"
}
]>>You walk over to the sawhorse and place your hand onto the wooden surface. While giving the sawhorse a small pad, you look towards Anna.
<<talk "anna">>Of course <<print $anna.callsPlayer>>. I will be there in a second.<</talk>>\
Anna says with a shaky voice as she starts to undress.
It doesn't take long for her to undress.
As she walks towards you, you can hear her shallow rapid breaths. When she stands next to the sawhorse, you look at Anna. Her breathing has slowed down noticeably and she almost has a smile on her face. Although you can still clearly see some worry in her eyes, she does not look as scared as before.
Her frightened gaze has been replaced with an almost trusting one and her rapid has slowed down to a normal speed.
You grab Anna's sides softly and help her gently onto the sawhorse, before gliding your hands down her soft body to her hips and continuing gliding your hands onto her ass.
Before letting go, you give her ass a tiny squeeze.
She lets out a moan, you are unsure if she felt good from your touch, or if she was just shocked from the sudden squeeze.
With Anna now positioned on the sawhorse you look at her once more. Her face is flustered, and she is smiling although faintly.
You step back, enjoying the look of Anna, who is now sitting nude on top of the sawhorse.
<<link "Leave her for a while.">><<gotoevent setup.events.annaWaitHorse>><</link>><<addtime { minute : 240 }>><<set $anna.affection -= 10>><<set $anna.trust -= 5>><<set $anna.fear += 5>>
<<link "Release Anna.">><<gotoevent setup.events.annaHorseEnd>><</link>><<addtime { minute : 25 }>><<set $anna.affection -= 1>><<set $anna.trust -= 1>><<set $anna.fear += 1>>
<<link "Bring the whip.">><<gotoevent setup.events.annaHorseWhip1>><</link>>
Submitted by MathiasYou pull out a stool for Anna to step onto the horse with. She looks at you with a hint of fear in her eyes, but she quickly disguises it behind a more neutral expression.
To avoid wasting any time, Anna strips her clothing off and folds it, placing it nicely in the corner of the room nearest to the door.
<<talk "thought">>That is clearly something she has learned to do from experience.<</talk>>\
You think to yourself, as you look at Anna undressing.
She inhales deeply before stepping up to you.
<<talk "anna">>Of course <<print $anna.callsPlayer>>.<</talk>>\
She answers your previous question in a meek voice.
With a still unchanged expression, she steps onto the stool and looks over her shoulder, right into your stern eyes.
You see a hint of something that isn't fear in her eyes, you can't really place the look, but she doesn't fear you too much.
You slap her ass while she is trying to get onto the sawhorse, causing her to stumble a bit.
After regaining her footing, she moves onto the horse wiggling from her uncomfortable sitting.
After moving around for a bit, she finds the most comfortable way to sit.
<<link "Leave her for a while.">><<gotoevent setup.events.annaWaitHorse>><</link>><<addtime { minute : 240 }>><<set $anna.affection -= 10>><<set $anna.trust -= 5>><<set $anna.fear += 5>>
<<link "Release Anna.">><<gotoevent setup.events.annaHorseEnd>><</link>><<addtime { minute : 25 }>><<set $anna.affection -= 1>><<set $anna.trust -= 1>><<set $anna.fear += 1>>
<<link "Bring the whip.">><<gotoevent setup.events.annaHorseWhip1>><</link>>
Submitted by MathiasWhile looking around the room wondering what tool to use today, you spot the sawhorse standing in the corner. You walk over to the sawhorse and drag towards the middle of the room.
You look at Anna who has been frozen in place ever since you grabbed the sawhorse.
<<talk "player">>What are you waiting for? Undress!<</talk>>\
You shout at her, trying to get her out of the near unconscious state.
Anna trembles as you shout but does as you command.
You look towards the undressing Anna, only to be met with a dead stare. The only bit of emotion you can see in her eyes is a bit of fear.
Her body language is robotic almost as if she has shut her brain down, making her move on automatization.
After having folded her clothes and put them next to the door, she moves towards you. While walking she makes sure to look down making sure that she avoids making eye contact with you.
You grab Anna and lift her, placing her onto the horse. Anna grinds her hips from side to side as she is placed onto the horse, looking for the most comfortable way to sit.
After watching her squirm for a while, you walk up to Anna and give her a smack on the ass.
While walking over to a shelf of restraints, you consider what tool to use to bind her arms together. You end up deciding on some good old rope.
With the rope in hand, you walk back to Anna, making sure to keep the rope behind your back, as if you were trying to surprise a child with a present.
You swear that you could see a glint of expression on her face for a moment, when she noticed that you are hiding something behind your back.
<<talk "player">>I'll be back in an hour or two... Or maybe even four.<</talk>>\
You say as you grab her hands and bind her wrists together.
While leaving the room you glance at Anna behind you. She notices that you are looking at her and quickly turns her head away in a silent show of defiance.
<<link "Leave her for a while.">><<gotoevent setup.events.annaWaitHorse>><</link>><<addtime { minute : 240 }>><<set $anna.affection -= 10>><<set $anna.trust -= 5>><<set $anna.fear += 5>>
<<link "Release Anna.">><<gotoevent setup.events.annaHorseEnd>><</link>><<addtime { minute : 25 }>><<set $anna.affection -= 1>><<set $anna.trust -= 1>><<set $anna.fear += 1>>
<<link "Bring the whip.">><<gotoevent setup.events.annaHorseWhip1>><</link>>
Submitted by Mathias<<talk "player">>Can you get onto it?<</talk>>\
You ask, placing a hand onto the sawhorse next to you.
Anna looks at you clearly somewhat shocked. Her expression changes and the soft smile is replaced with a look of worry with a hint of fear.
<<talk "anna">>Y-Yes sir.<</talk>>\
She takes off her clothes, folding them and placing them by the door with an impressive speed.
After the short wait, she walks up to you trembling all the while.
Looking at her, you sense something other than fear in her. The painful memories of torture, that are resurfacing are causing her pain and she almost has tears in her eyes.
Even though she is clearly scared, she doesn't waste a second getting ready. She knows that it would only lead to more punishment.
She steps onto a stool that you prepared and continues onto the horse.
<<talk "player">>Are you comfortable?<</talk>>\
You ask her, already knowing the answer.
A short pause follows filled with silence.
<<talk "anna">>Yes sir.<</talk>>\
She answers, unsure of her answer.
Her head drops a little, avoiding your eyes.
<<talk "player">>Look at me, while I decide what to do with you.<</talk>>\
<<link "Leave her for a while.">><<gotoevent setup.events.annaWaitHorse>><</link>><<addtime { minute : 240 }>><<set $anna.affection -= 10>><<set $anna.trust -= 5>><<set $anna.fear += 5>>
<<link "Release Anna.">><<gotoevent setup.events.annaHorseEnd>><</link>><<addtime { minute : 25 }>><<set $anna.affection -= 1>><<set $anna.trust -= 1>><<set $anna.fear += 1>>
<<link "Bring the whip.">><<gotoevent setup.events.annaHorseWhip1>><</link>>
Submitted by MathiasAnna looks around the room, her eyes leaping from one torture device to the next. Her breathing turns shaky whenever she looks at the more brutal devices.
Her head stops for a while when she sees a sawhorse standing menacingly in the corner of the room. Her body shakes a little before she looks further around the room.
You begin walking around the room, placing your hands on all the tools you pass, making sure that Anna sees it.
You stop next to the sawhorse and place your hand onto it.
<<talk "player">>I feel like using this one today.<</talk>>\
Knowing that she doesn't have a choice, Anna looks down and nods.
<<talk "anna">>Yes <<print $anna.callsPlayer>>.<</talk>>\
After hearing her answer, you get Anna to drag the sawhorse to the middle of the room.
When the sawhorse is standing menacingly in the middle of the room, you order Anna to undress.
Anna walks over to the door and takes off her clothes and folds them, leaving them there next to the door.
She stands there for a while, before pulling herself together and moving over to you.
While watching Anna's nude body move across the floor towards you, you ready a stool for Anna to step on.
Anna moves elegantly even though she is clearly frightened by her punishment. As she reaches you, she steps onto the stool and readies herself mentally one last time, before lifting her leg and placing herself on the sawhorse.
You stand there taking in the view for a while, before deciding what to do.
<<link "Leave her for a while.">><<gotoevent setup.events.annaWaitHorse>><</link>><<addtime { minute : 240 }>><<set $anna.affection -= 10>><<set $anna.trust -= 5>><<set $anna.fear += 5>>
<<link "Release Anna.">><<gotoevent setup.events.annaHorseEnd>><</link>><<addtime { minute : 25 }>><<set $anna.affection -= 1>><<set $anna.trust -= 1>><<set $anna.fear += 1>>
<<link "Bring the whip.">><<gotoevent setup.events.annaHorseWhip1>><</link>>
Submitted by Mathias<<set setup.events.annaWaitHorse to [
{
requires: '$anna.affection gte 850 and $anna.fear lte 100',
chance: 100,
link: "Anna Horse Wait 1"
},
{
requires: '($anna.affection gte 400 and $anna.affection lte 900) and $anna.fear lte 400',
chance: 100,
link: "Anna Horse Wait 2"
},
{
requires: '$anna.affection lte 450 or $anna.fear gte 300',
chance: 100,
link: "Anna Horse Wait 3"
}
]>>After having walked around the mansion for a while, you return to the dungeon. Anna's pained face is the first thing you see as you enter the room, however her expression softens when she sees you.
You can see it in her eyes, she trusts you.
You walk up to her slowly, still considering what to do next.
Her face doesn't show any fear, but her body language does. She flinches a little with every movement you make, but you chalk that up to being a reaction from her days with your uncle.
<<link "Leave her some more.">><<gotoevent setup.events.annaWaitHorse2>><</link>><<addtime { minute : 240 }>><<set $anna.affection -= 15>><<set $anna.trust -= 7>><<set $anna.fear += 7>>
<<link "Release Anna.">><<gotoevent setup.events.annaHorseEnd>><</link>><<addtime { minute : 25 }>><<set $anna.affection -= 1>><<set $anna.trust -= 1>><<set $anna.fear += 1>>
<<link "Bring out the whip. ">><<gotoevent setup.events.annaHorseWhip1>><</link>>
Submitted by MathiasYou sit in the couch in the living room for a while, before you get bored. Looking at the watch you can see that only 20 minutes have passed since you left the dungeon.
Getting out of the couch, you decide to take a walk through the mansion. As you reach the basement, you are unable to hold yourself back and you walk directly towards the dungeon.
You managed to extend your break with a few hours at least.
As you open the door to the dungeon, you notice Anna's pained expression.
She is squeezing her thighs together, trying to lift herself off the horse and ease the pain. While you're still standing in the doorway, she notices you. Her face visibly changes the moment she sees you and her body shakes shortly.
You walk up to the defenseless girl and...
<<link "Leave her some more.">><<gotoevent setup.events.annaWaitHorse2>><</link>><<addtime { minute : 25 }>><<set $anna.affection -= 15>><<set $anna.trust -= 7>><<set $anna.fear += 7>>
<<link "Release Anna.">><<gotoevent setup.events.annaHorseEnd>><</link>><<addtime { minute : 25 }>><<set $anna.affection -= 1>><<set $anna.trust -= 1>><<set $anna.fear += 1>>
<<link "Bring out the whip. ">><<gotoevent setup.events.annaHorseWhip1>><</link>>
Submitted by MathiasYou walk around the house restless. Unable to find a place to calm down, you walk out into the yard. To spend some time, you walk through the forest and arrive at the lake.
Everything there is calm, and you feel yourself slowly calming as well.
After staying at the lake for 2 or 3 hours, you walk back towards the mansion.
As you reach the basement, you prepare yourself and walk up to the dungeon.
You throw open the door to the dungeon, scaring Anna in doing so. Her body jumps and you see her face grimace in pain as she lands again.
She shoots you an angry glare, but it is gone as quick as it came.
After getting settled on the horse again, she steadies her breathing and calms down.
For the first time since you entered the room, Anna looks you in the eyes, the contact is short, but you could see a vast amount of fear in them.
You slowly walk towards the incapacitated girl. She shakes more and more as you get closer to her.
As you reach her you stroke a hand up her thigh, wondering what to do with her.
<<link "Leave her some more.">><<gotoevent setup.events.annaWaitHorse2>><</link>><<addtime { minute : 240 }>><<set $anna.affection -= 15>><<set $anna.trust -= 7>><<set $anna.fear += 7>>
<<link "Release Anna.">><<gotoevent setup.events.annaHorseEnd>><</link>><<addtime { minute : 25 }>><<set $anna.affection -= 1>><<set $anna.trust -= 1>><<set $anna.fear += 1>>
<<link "Bring out the whip. ">><<gotoevent setup.events.annaHorseWhip1>><</link>>
Submitted by Mathias<<set setup.events.annaWaitHorse2 to [
{
requires: 'true',
chance: 100,
link: "Anna 2nd Horse Start 1"
},
{
requires: 'true',
chance: 100,
link: "Anna 2nd Horse Start 3"
},
{
requires: 'true',
chance: 100,
link: "Anna 2nd Horse Start 3"
}
]>>You decide to leave Anna for some more time. You walk around in the garden, not really finding anything that can keep you entertained. You lie down in the grass and feel yourself falling asleep.
You feel somewhat refreshed as you wake up from your nap. You look up to the sky and notice that it has changed noticeably in the time you have been sleeping.
The first thing you do after waking up from your nap is walk back to the dungeon.
As you open the door, a strong smell of ammonia assaults your nostrils.
Ignoring the smell, you move towards the girl on the horse.
She is completely dazed, and she only just notices you, when you swing your hand in front of her eyes.
Leaving her longer could cause serious injuries.
<<link "Leave her some more.">><<gotoevent setup.events.annaWaitHorse3>><</link>><<addtime { minute : 240 }>><<set $anna.affection -= 15>><<set $anna.trust -= 7>><<set $anna.fear += 7>>
<<link "Release Anna.">><<gotoevent setup.events.annaHorseEnd2>><</link>><<addtime { minute : 25 }>><<set $anna.fear += 1>>
<<link "Bring out the whip. ">><<gotoevent setup.events.annaHorseWhip2>><</link>>
Submitted by MathiasAfter leaving Anna in the dungeon, you find yourself walking around in the garden. The relaxing atmosphere makes you tired and you feel yourself slipping away more than a few times.
You decide that a nap wouldn't hurt anyone.
<<talk "thought">>Or well... Not me.<</talk>>\
You think to yourself, as you fall asleep in the silent garden.
The first thing you notice when you wake is that it is much later. You've overslept by at least 2 hours.
<<talk "thought">>Anna must have been down there for... 4 hours now!<</talk>>\
You think as you move quickly towards the mansion.
As you reach the basement, you notice the stench of ammonia everywhere.
You already know what has happened before you enter the room, and what you see only confirms what you already thought.
The horse Anna is sitting on stands in a puddle of urine and Anna is completely unresponsive.
<<talk "thought">>She must have passed out after wetting herself.<</talk>>\
You think as you look at the wet trails flowing down the wooden horse.
The only good idea you could come up with was clapping loudly. As the loud sound reverbs through the room, Anna sits up, nearly jumping off the horse.
<<talk "player">>What should I do with you?<</talk>>\
You ask the still somewhat unresponsive girl.
<<talk "thought">>Leaving her on it any longer might hurt her badly.<</talk>>\
<<link "Leave her some more.">><<gotoevent setup.events.annaWaitHorse3>><</link>><<addtime { minute : 240 }>><<set $anna.affection -= 15>><<set $anna.trust -= 7>><<set $anna.fear += 7>>
<<link "Release Anna.">><<gotoevent setup.events.annaHorseEnd2>><</link>><<addtime { minute : 25 }>><<set $anna.fear += 1>>
<<link "Bring out the whip. ">><<gotoevent setup.events.annaHorseWhip2>><</link>>
Submitted by MathiasYou give Anna a clap to the ass as you leave the room.
Just after leaving the room you stretch your arms and prepare for a short nap.
While walking around you think about good places to take a nap. You decide to sleep wherever your feet will end up leading you.
After walking for a while, you end up in the garden. When you thought about napping, you originally thought something like the living room or your own room, but you ended up in the garden.
You lay down in the grass and feel your grasp on the world slowly fade as you entered a deep sleep.
Hours later, something rattling in the bush wakes you.
<<talk "thought">>She must have been sitting there for a long time now.<</talk>>\
You think as you walk towards the kitchen.
<<talk "thought">>I can't do anything on an empty stomach.<</talk>>\
You think as you take an apple from the kitchen.
You walk slowly towards the basement, still eating your apple.
It takes some time, but you eventually reach the basement. You walk towards the door and notice a strong smell in the air. As you open the door into the dungeon, you notice what it is.
In the room, underneath the horse, you spot a puddle. You track the fluid with your eyes, all the way from the legs of the horse and up to where Anna is sitting. As your eyes reach Anna you notice another fluid that is mixed up with the urine which is still dripping from the horse.
The red color really stands out.
Something has ripped her, and blood has started flowing slowly, mixing itself with the urine, changing its color.
<<talk "thought">>There's already major damage. If I leave her any longer it will get worse.<</talk>>\
<<link "Leave her some more.">><<gotoevent setup.events.annaWaitHorse3>><</link>><<addtime { minute : 240 }>><<set $anna.affection -= 15>><<set $anna.trust -= 7>><<set $anna.fear += 7>>
<<link "Release Anna.">><<gotoevent setup.events.annaHorseEnd2>><</link>><<addtime { minute : 25 }>><<set $anna.fear += 1>>
<<link "Bring out the whip.">><<gotoevent setup.events.annaHorseWhip2>><</link>>
Submitted by Mathias<<set setup.events.annaWaitHorse3 to [
{
requires: 'true',
chance: 100,
link: "Anna 3rd Horse Start 1"
},
{
requires: 'true',
chance: 100,
link: "Anna 3rd Horse Start 2"
},
{
requires: 'true',
chance: 100,
link: "Anna 3rd Horse Start 3"
}
]>>After taking a short break in the living room, you return to the dungeon.
As you walk down the stairs, you notice the stench hanging in the air.
Pulling yourself together, you move further down the stairs and towards the pungent smell originating from the dungeon.
The door is standing open just a little, allowing the smell to permeate though the basement.
After giving the door a little push, the stench overtakes all your senses and you feel vomit flowing slowly up your throat.
You sink it down again and move on, the stench in here is much worse than it was in the other room.
After getting used to the smell a little, you notice what is happening in the middle of the room.
Anna is slumped over the horse, and nearly all bodily fluids imaginable are running down the legs of the sawhorse, forming a disgusting puddle underneath it.
As you near the sawhorse you notice the degree of damage that Anna has suffered. Blood is streaming alongside excrement from around her genitals and dripping onto the ground.
<<talk "player">>Anna?<</talk>>\
You ask loudly, as you are standing right beside her, trying to wake her.
<<talk "player">>Anna!<</talk>>\
You shout. Still no response.
[[Treat whatever wounds she has.|HorseInfectionAlive]]
[[Leave her be.|HorseInfectionDeath]]
Submitted by MathiasThe first thing you notice as you reach the dungeon after your break is the foul stench that has spread all throughout the room.
You nearly puke from the terrible stench, but you manage to keep it inside you.
After forcing yourself to endure the smell, you move towards the horse.
You knew something was up from the smell alone, but you didn't expect it to be so bad.
Anna has fallen over the horse, making her lay in, what must be a very painful position. Her whole body is tense, and she looks terrible.
Blood is running down her thighs and down her legs.
The blood drips further into a half liquid, half solid puddle underneath the sawhorse.
With almost mechanical movement, you force yourself forward, towards the horse, which is still standing menacingly in the middle of the room.
There is a lot more blood than you first thought, and her condition is clearly terrible.
You know that if you leave her like this, she will die.
[[Treat whatever wounds she has.|HorseInfectionAlive]]
[[Leave it be.|HorseInfectionDeath]]
Submitted by MathiasYou go get yourself a drink from the kitchen, while thinking about what the next thing, you are going to do to Anna is.
After spending a lot of time fantasizing about all ways to make her suffer, you return to the room, only to be greeted by a horrifying sight. Anna's body is slumped to the side and blood is streaming down her leg.
The smell hanging in the room is so bad, that you have to take a step back.
Forcing yourself into the room, you discover just how bad of a state Anna is in. Even with your untrained eyes you can see that without treatment, Anna will die.
You pull her off the horse and onto the floor.
While visually assessing the damage, you move onto touching her.
After feeling for injuries for a while, it is clear to you that no bones are broken.
Your lacking medical knowledge bars you from further analyzation of the injuries, that she might have received.
[[Treat whatever wounds she has.|HorseInfectionAlive]]
[[Leave it be.|HorseInfectionDeath]]
Submitted by Mathias
<<set $anna.affection += 5>> <<set $anna.trust += 2>> <<set $anna.fear -= 2>>You run off to get something to disinfect her wounds.
<<talk "thought">>That would at least keep her alive for some time.<</talk>>\
You think to yourself, as you search the dungeon for the first aid kit, that you know is here.
You finally find it, just laying around.
After getting the first aid kit, you quickly search it for anything usable.
The first thing you grab is the bandages and the alcohol, you also grab a flashlight, although you have no clue why.
After getting the things necessary for a very simple treatment, you walk to the still unconscious Anna.
Without thinking about what you are doing, you start pouring the alcohol directly onto the wounds. Her eyelids flinch, but that is the only reaction you get.
When you're done dousing the wounds, you move onto binding her with the bandages. You do a sloppy job, but you get it done.
The adrenaline stops pumping, and you feel your muscles start to relax. In your newfound state of calmness, you take her pulse.
Even though the pulse is low, you are happy just to feel one.
Only now do you realize, what a terrible job you have done stabilizing her, but she seems like she will survive.
[[Move her to the servant's quarters.|servant area]]
Submitted by Mathias
<<set $anna.affection += 5>><<set $anna.trust += 2>><<set $anna.fear -= 2>>You walk up to the unconscious Anna and pull her roughly off the sawhorse.
In the somewhat shocked state, you are in, you forget about the weight of Anna and accidentally drop her onto the floor.
<<talk "thought">>Well, it can't get much worse anyways.<</talk>>\
You think as you look on the clearly maimed woman lying before your feet.
A sigh escapes your lungs, as you turn around getting ready to leave the room.
<<talk "thought">>She'll clean it whenever she wakes up.<</talk>>\
You think, as you leave the dungeon.
Just as you leave the dungeon, you see the humming Eve.
You decide to sneak around her and return to the entrance.
[[End.|$location]]
Death hasn't been implemented yet. Otherwise Anna would be dead without any option to bring her back. You are lucky that the game is still "early" in development, so you don't have to bear the burden of having killed her. I'll still punish you for going so far by lowering her relationship values a lot.
With love from Mathias
<<set $anna.affection -= 25>> <<set $anna.trust -= 10>> <<set $anna.fear += 10>><<set setup.events.annaHorseWhip to [
{
requires: '$anna.health gte 1',
chance: 100,
link: "Anna Horse Whip 1"
},
{
requires: '$anna.health gte 1',
chance: 100,
link: "Anna Horse Whip 2"
},
{
requires: '$anna.health gte 50 and $anna.affection gte 800 and $anna.fear lte 300 and $anna.trust gte 850',
chance: 100,
link: "Anna Horse Whip 3"
},
{
requires: '($anna.health lte 50 and $anna.health gte 10) and $anna.affection gte 800 and $anna.fear lte 300 and $anna.trust gte 400',
chance: 100,
link: "Anna Horse Whip 4"
},
{
requires: '($anna.health lte 10 and $anna.health gte 1) and $anna.affection gte 800 and $anna.fear lte 300',
chance: 100,
link: "Anna Horse Whip 5"
},
{
requires: '$anna.health gte 50 and ($anna.affection gte 400 and $anna.affection lte 800) and $anna.fear lte 750 and $anna.trust gte 850',
chance: 100,
link: "Anna Horse Whip 6"
},
{
requires: '($anna.health lte 50 and $anna.health gte 10) and ($anna.affection gte 400 and $anna.affection lte 800) and $anna.fear lte 750 and $anna.trust gte 400',
chance: 100,
link: "Anna Horse Whip 7"
},
{
requires: '($anna.health lte 10 and $anna.health gte 1) and ($anna.affection gte 400 and $anna.affection lte 800) and $anna.fear lte 750',
chance: 100,
link: "Anna Horse Whip 8"
},
{
requires: '$anna.health gte 50 and $anna.affection lte 400 or $anna.fear gte 700 and $anna.trust gte 850',
chance: 100,
link: "Anna Horse Whip 9"
},
{
requires: '($anna.health lte 50 and $anna.health gte 10) and ($anna.affection gte 400 and $anna.affection lte 800) and $anna.fear lte 750 and $anna.trust gte 400',
chance: 100,
link: "Anna Horse Whip 10"
},
{
requires: '($anna.health lte 10 and $anna.health gte 1) and ($anna.affection gte 400 and $anna.affection lte 800) and $anna.fear lte 750',
chance: 100,
link: "Anna Horse Whip 11"
},
{
requires: '$anna.health lte 0',
chance: 100,
link: "Anna Horse Death 1"
}
]>>No content here yet. You get a free pass this build. Eventually if you beat her to less than 1 health point, you WILL kill her, with all the repercussions that come with that. Not only will you lose Anna as a slave, you'll have to dispose of the body, and her death will have a ripple effect that hurts your relationship with anyone else who might care for her.
You have been warned.
[[End.|$location]]You swing your arm, a loud crack is followed by a stifled cry from Anna. Across her thigh you can see an angry red welt already forming.
<<link "Leave her some more.">><<gotoevent setup.events.annaWaitHorse2>><</link>><<addtime { minute : 240 }>><<set $anna.affection -= 15>><<set $anna.trust -= 7>><<set $anna.fear += 7>>
<<link "Whip Anna.">><<gotoevent setup.events.annaHorseWhip1>><</link>>
<<link "Let Anna go.">><<gotoevent setup.events.annaHorseEnd>><</link>><<addtime { minute : 7 }>><<set $anna.affection -= 1>><<set $anna.trust -= 1>><<set $anna.fear += 1>>
<<set $anna.health -= 1>>With a flick of your wrist you are rewarded with the crisp crack of flesh being struck. Anna makes a sound, like her breath catching in her throat.
<<link "Leave her some more.">><<gotoevent setup.events.annaWaitHorse2>><</link>><<addtime { minute : 240 }>><<set $anna.affection -= 15>><<set $anna.trust -= 7>><<set $anna.fear += 7>>
<<link "Whip Anna.">><<gotoevent setup.events.annaHorseWhip1>><</link>>
<<link "Let Anna go.">><<gotoevent setup.events.annaHorseEnd>><</link>><<addtime { minute : 7 }>><<set $anna.affection -= 1>><<set $anna.trust -= 1>><<set $anna.fear += 1>>
<<set $anna.health -= 1>>You marvel at the trust you see in her eyes even as you hold an item designed to bring her pain.
When you draw back your arm, you see her tense right before you strike. There's a crisp sound as her flesh is struck. She stifles a whimper but offers no other protest.
<<link "Leave her some more.">><<gotoevent setup.events.annaWaitHorse2>><</link>><<addtime { minute : 240 }>><<set $anna.affection -= 15>><<set $anna.trust -= 7>><<set $anna.fear += 7>>
<<link "Whip Anna.">><<gotoevent setup.events.annaHorseWhip1>><</link>>
<<link "Let Anna go.">><<gotoevent setup.events.annaHorseEnd>><</link>><<addtime { minute : 7 }>><<set $anna.affection -= 1>><<set $anna.fear += 1>>
<<set $anna.health -= 1>>Anna's expression is wary as she looks at you. Her eyes flicker to what's in your hand before back to your face. You can see her chest heaving as she breathes heavily.
When you draw back your arm, you see her tense right before you strike. There's a crisp cracking sound as her flesh is struck. She stifles a whimper but offers no other protest.
<<link "Leave her some more.">><<gotoevent setup.events.annaWaitHorse2>><</link>><<addtime { minute : 240 }>><<set $anna.affection -= 15>><<set $anna.trust -= 7>><<set $anna.fear += 7>>
<<link "Whip Anna.">><<gotoevent setup.events.annaHorseWhip1>><</link>>
<<link "Let Anna go.">><<gotoevent setup.events.annaHorseEnd>><</link>><<addtime { minute : 7 }>><<set $anna.affection -= 1>><<set $anna.trust -= 2>><<set $anna.fear += 2>>
<<set $anna.health -= 1>>There is clear fear in her eyes as she looks at you. A slight tremor goes through her frame as she looks at what you hold in your hand.
When you draw back your arm, you see her tense right before you strike. There's a crisp sound as her flesh is struck. She stifles a whimper but offers no other protest.
<<link "Leave her some more.">><<gotoevent setup.events.annaWaitHorse2>><</link>><<addtime { minute : 240 }>><<set $anna.affection -= 15>><<set $anna.trust -= 7>><<set $anna.fear += 7>>
<<link "Whip Anna.">><<gotoevent setup.events.annaHorseWhip1>><</link>>
<<link "Let Anna go.">><<gotoevent setup.events.annaHorseEnd>><</link>><<addtime { minute : 7 }>><<set $anna.affection -= 2>><<set $anna.trust -= 2>><<set $anna.fear += 3>>
<<set $anna.health -= 1>>Looking at Anna, you can see that she's fatigued, clearly in a significant degree of discomfort already. Even so you can see trust and affection in her eyes.
With a flick of your wrist you lash out and are rewarded by a soft cry from her.
<<link "Leave her some more.">><<gotoevent setup.events.annaWaitHorse2>><</link>><<addtime { minute : 240 }>><<set $anna.affection -= 15>><<set $anna.trust -= 7>><<set $anna.fear += 7>>
<<link "Whip Anna.">><<gotoevent setup.events.annaHorseWhip1>><</link>>
<<link "Let Anna go.">><<gotoevent setup.events.annaHorseEnd>><</link>><<addtime { minute : 7 }>><<set $anna.affection -= 1>><<set $anna.trust -= 1>><<set $anna.fear += 1>>
<<set $anna.health -= 1>>Anna looks tired, her breathing labored as she refuses to meet your gaze. You can see the fear and pain in her expression as she slumps over the sawhorse she is sitting on.
With the flick of your wrist you hear the smack of leather against naked flesh.
Her body tenses, her breasts jiggling as she instinctively flinches away from the strike.
<<link "Leave her some more.">><<gotoevent setup.events.annaWaitHorse2>><</link>><<addtime { minute : 240 }>><<set $anna.affection -= 15>><<set $anna.trust -= 7>><<set $anna.fear += 7>>
<<link "Whip Anna.">><<gotoevent setup.events.annaHorseWhip1>><</link>>
<<link "Let Anna go.">><<gotoevent setup.events.annaHorseEnd>><</link>><<addtime { minute : 7 }>><<set $anna.affection -= 1>><<set $anna.trust -= 1>><<set $anna.fear += 2>>
<<set $anna.health -= 1>>There is terror in Anna's eyes as she looks at you, her breathing labored as she trembles. You can see the fear and pain in her expression as she sits completely still on the sawhorse, breathing rapidly.
With the flick of your wrist you hear the sharp crack of leather against naked flesh.
Her body tenses, her breasts jiggling as she instinctively flinches away from the strike.
<<link "Leave her some more.">><<gotoevent setup.events.annaWaitHorse2>><</link>><<addtime { minute : 240 }>><<set $anna.affection -= 15>><<set $anna.trust -= 7>><<set $anna.fear += 7>>
<<link "Whip Anna.">><<gotoevent setup.events.annaHorseWhip1>><</link>>
<<link "Let Anna go.">><<gotoevent setup.events.annaHorseEnd>><</link>><<addtime { minute : 7 }>><<set $anna.affection -= 1>><<set $anna.trust -= 1>><<set $anna.fear += 3>>
<<set $anna.health -= 1>>Anna sits nearly limp on the horse, her strength having abandoned her. There's an odd mix of affection and pain in her weary eyes.
When you swing your arm, the sound of leather against naked flesh seems to echo in the small room. Anna flinches and her body goes rigid for a second, but otherwise she seems too badly hurt to elicit much of a response to the continued beating.
<<link "Leave her some more.">><<gotoevent setup.events.annaWaitHorse2>><</link>><<addtime { minute : 240 }>><<set $anna.affection -= 15>><<set $anna.trust -= 7>><<set $anna.fear += 7>>
<<link "Whip Anna.">><<gotoevent setup.events.annaHorseWhip1>><</link>>
<<link "Let Anna go.">><<gotoevent setup.events.annaHorseEnd>><</link>><<addtime { minute : 7 }>><<set $anna.affection -= 5>><<set $anna.trust -= 5>><<set $anna.fear += 5>>
<<set $anna.health -= 1>>Anna sits nearly limp on the horse, her strength having abandoned her. There a cold acceptance in her unfocused eyes.
When you swing your arm, the sound of leather against naked flesh seems to echo in the small room. Anna flinches and her body goes rigid for a second, but otherwise she seems too badly hurt to elicit much of a response to the continued beating.
<<link "Leave her some more.">><<gotoevent setup.events.annaWaitHorse2>><</link>><<addtime { minute : 240 }>><<set $anna.affection -= 15>><<set $anna.trust -= 7>><<set $anna.fear += 7>>
<<link "Whip Anna.">><<gotoevent setup.events.annaHorseWhip1>><</link>>
<<link "Let Anna go.">><<gotoevent setup.events.annaHorseEnd>><</link>><<addtime { minute : 7 }>><<set $anna.affection -= 5>><<set $anna.trust -= 5>><<set $anna.fear += 5>>
<<set $anna.health -= 1>>Anna sits nearly limp on the horse, her strength having abandoned her. She trembles, tears streaking her cheeks. Unrestrained horror lurks just behind her eyes.
When you swing your arm, the sound of leather against naked flesh seems to echo in the small room. Anna flinches and her body goes rigid for a second, but otherwise she seems too badly hurt to elicit much of a response to the continued beating.
<<link "Leave her some more.">><<gotoevent setup.events.annaWaitHorse2>><</link>><<addtime { minute : 240 }>><<set $anna.affection -= 15>><<set $anna.trust -= 7>><<set $anna.fear += 7>>
<<link "Whip Anna.">><<gotoevent setup.events.annaHorseWhip1>><</link>>
<<link "Let Anna go.">><<gotoevent setup.events.annaHorseEnd>><</link>><<addtime { minute : 7 }>><<set $anna.affection -= 5>><<set $anna.trust -= 5>><<set $anna.fear += 5>>
<<set $anna.health -= 1>>Good health, positive relationshipGood health, mid relationship.Good Health, bad relationship.Low health, positive relationshipLow health, mid relationship.Low Health, bad relationship.Dire health, positive relationshipDire health, mid relationship.Dire Health, bad relationship.
/* $anna.health */<<set setup.events.annaHorseWhip1 to [
{
requires: '$anna.health gte 1',
chance: 100,
link: "Anna Horse Whip a1"
},
{
requires: '$anna.health gte 1',
chance: 100,
link: "Anna Horse Whip a2"
},
{
requires: '$anna.health gte 50 and $anna.affection gte 800 and $anna.fear lte 300 and $anna.trust gte 850',
chance: 100,
link: "Anna Horse Whip a3"
},
{
requires: '($anna.health lte 50 and $anna.health gte 10) and $anna.affection gte 800 and $anna.fear lte 300 and $anna.trust gte 400',
chance: 100,
link: "Anna Horse Whip a4"
},
{
requires: '($anna.health lte 10 and $anna.health gte 1) and $anna.affection gte 800 and $anna.fear lte 300',
chance: 100,
link: "Anna Horse Whip a5"
},
{
requires: '$anna.health gte 50 and ($anna.affection gte 400 and $anna.affection lte 800) and $anna.fear lte 750 and $anna.trust gte 850',
chance: 100,
link: "Anna Horse Whip a6"
},
{
requires: '($anna.health lte 50 and $anna.health gte 10) and ($anna.affection gte 400 and $anna.affection lte 800) and $anna.fear lte 750 and $anna.trust gte 400',
chance: 100,
link: "Anna Horse Whip a7"
},
{
requires: '($anna.health lte 10 and $anna.health gte 1) and ($anna.affection gte 400 and $anna.affection lte 800) and $anna.fear lte 750',
chance: 100,
link: "Anna Horse Whip a8"
},
{
requires: '$anna.health gte 50 and $anna.affection lte 400 or $anna.fear gte 700 and $anna.trust gte 850',
chance: 100,
link: "Anna Horse Whip a9"
},
{
requires: '($anna.health lte 50 and $anna.health gte 10) and ($anna.affection gte 400 and $anna.affection lte 800) and $anna.fear lte 750 and $anna.trust gte 400',
chance: 100,
link: "Anna Horse Whip a10"
},
{
requires: '($anna.health lte 10 and $anna.health gte 1) and ($anna.affection gte 400 and $anna.affection lte 800) and $anna.fear lte 750',
chance: 100,
link: "Anna Horse Whip a11"
},
{
requires: '$anna.health lte 0',
chance: 100,
link: "Anna Horse Death 1"
}
]>>You swing your arm, a loud crack is followed by a stifled cry from Anna. Across her thigh you can see an angry red welt already forming.
<<link "Whip Anna.">><<gotoevent setup.events.annaHorseWhip1>><</link>>
<<link "Let Anna go.">><<gotoevent setup.events.annaHorseEnd>><</link>><<addtime { minute : 7 }>><<set $anna.affection -= 1>><<set $anna.trust -= 1>><<set $anna.fear += 1>>
<<set $anna.health -= 1>>
<<link "Leave her some more.">><<gotoevent setup.events.annaWaitHorse3>><</link>><<addtime { minute : 240 }>><<set $anna.affection -= 15>><<set $anna.trust -= 7>><<set $anna.fear += 7>>With a flick of your wrist you are rewarded with the crisp crack of flesh being struck. Anna makes a sound, like her breath catching in her throat.
<<link "Whip Anna.">><<gotoevent setup.events.annaHorseWhip1>><</link>>
<<link "Let Anna go.">><<gotoevent setup.events.annaHorseEnd>><</link>><<addtime { minute : 7 }>><<set $anna.affection -= 1>><<set $anna.trust -= 1>><<set $anna.fear += 1>>
<<set $anna.health -= 1>>
<<link "Leave her some more.">><<gotoevent setup.events.annaWaitHorse3>><</link>><<addtime { minute : 240 }>><<set $anna.affection -= 15>><<set $anna.trust -= 7>><<set $anna.fear += 7>>You marvel at the trust you see in her eyes even as you hold an item designed to bring her pain.
When you draw back your arm, you see her tense right before you strike. There's a crisp sound as her flesh is struck. She stifles a whimper but offers no other protest.
<<link "Whip Anna.">><<gotoevent setup.events.annaHorseWhip1>><</link>>
<<link "Let Anna go.">><<gotoevent setup.events.annaHorseEnd>><</link>><<addtime { minute : 7 }>><<set $anna.affection -= 1>><<set $anna.fear += 1>>
<<set $anna.health -= 1>>
<<link "Leave her some more.">><<gotoevent setup.events.annaWaitHorse3>><</link>><<addtime { minute : 240 }>><<set $anna.affection -= 15>><<set $anna.trust -= 7>><<set $anna.fear += 7>>Anna's expression is wary as she looks at you. Her eyes flicker to what's in your hand before back to your face. You can see her chest heaving as she breathes heavily.
When you draw back your arm, you see her tense right before you strike. There's a crisp cracking sound as her flesh is struck. She stifles a whimper but offers no other protest.
<<link "Whip Anna.">><<gotoevent setup.events.annaHorseWhip1>><</link>>
<<link "Let Anna go.">><<gotoevent setup.events.annaHorseEnd>><</link>><<addtime { minute : 7 }>><<set $anna.affection -= 1>><<set $anna.trust -= 2>><<set $anna.fear += 2>>
<<set $anna.health -= 1>>
<<link "Leave her some more.">><<gotoevent setup.events.annaWaitHorse3>><</link>><<addtime { minute : 240 }>><<set $anna.affection -= 15>><<set $anna.trust -= 7>><<set $anna.fear += 7>>There is clear fear in her eyes as she looks at you. A slight tremor goes through her frame as she looks at what you hold in your hand.
When you draw back your arm, you see her tense right before you strike. There's a crisp sound as her flesh is struck. She stifles a whimper but offers no other protest.
<<link "Whip Anna.">><<gotoevent setup.events.annaHorseWhip1>><</link>>
<<link "Let Anna go.">><<gotoevent setup.events.annaHorseEnd>><</link>><<addtime { minute : 7 }>><<set $anna.affection -= 2>><<set $anna.trust -= 2>><<set $anna.fear += 3>>
<<set $anna.health -= 1>>
<<link "Leave her some more.">><<gotoevent setup.events.annaWaitHorse3>><</link>><<addtime { minute : 240 }>><<set $anna.affection -= 15>><<set $anna.trust -= 7>><<set $anna.fear += 7>>Looking at Anna, you can see that she's fatigued, clearly in a significant degree of discomfort already. Even so you can see trust and affection in her eyes.
With a flick of your wrist you lash out and are rewarded by a soft cry from her.
<<link "Whip Anna.">><<gotoevent setup.events.annaHorseWhip1>><</link>>
<<link "Let Anna go.">><<gotoevent setup.events.annaHorseEnd>><</link>><<addtime { minute : 7 }>><<set $anna.affection -= 1>><<set $anna.trust -= 1>><<set $anna.fear += 1>>
<<set $anna.health -= 1>>
<<link "Leave her some more.">><<gotoevent setup.events.annaWaitHorse3>><</link>><<addtime { minute : 240 }>><<set $anna.affection -= 15>><<set $anna.trust -= 7>><<set $anna.fear += 7>>Anna looks tired, her breathing labored as she refuses to meet your gaze. You can see the fear and pain in her expression as she slumps over the sawhorse she is sitting on.
With the flick of your wrist you hear the smack of leather against naked flesh.
Her body tenses, her breasts jiggling as she instinctively flinches away from the strike.
<<link "Whip Anna.">><<gotoevent setup.events.annaHorseWhip1>><</link>>
<<link "Let Anna go.">><<gotoevent setup.events.annaHorseEnd>><</link>><<addtime { minute : 7 }>><<set $anna.affection -= 1>><<set $anna.trust -= 1>><<set $anna.fear += 2>>
<<set $anna.health -= 1>>
<<link "Leave her some more.">><<gotoevent setup.events.annaWaitHorse3>><</link>><<addtime { minute : 240 }>><<set $anna.affection -= 15>><<set $anna.trust -= 7>><<set $anna.fear += 7>>There is terror in Anna's eyes as she looks at you, her breathing labored as she trembles. You can see the fear and pain in her expression as she sits completely still on the sawhorse, breathing rapidly.
With the flick of your wrist you hear the sharp crack of leather against naked flesh.
Her body tenses, her breasts jiggling as she instinctively flinches away from the strike.
<<link "Whip Anna.">><<gotoevent setup.events.annaHorseWhip1>><</link>>
<<link "Let Anna go.">><<gotoevent setup.events.annaHorseEnd>><</link>><<addtime { minute : 7 }>><<set $anna.affection -= 1>><<set $anna.trust -= 1>><<set $anna.fear += 3>>
<<set $anna.health -= 1>>
<<link "Leave her some more.">><<gotoevent setup.events.annaWaitHorse3>><</link>><<addtime { minute : 240 }>><<set $anna.affection -= 15>><<set $anna.trust -= 7>><<set $anna.fear += 7>>Anna sits nearly limp on the horse, her strength having abandoned her. There's an odd mix of affection and pain in her weary eyes.
When you swing your arm, the sound of leather against naked flesh seems to echo in the small room. Anna flinches and her body goes rigid for a second, but otherwise she seems too badly hurt to elicit much of a response to the continued beating.
<<link "Whip Anna.">><<gotoevent setup.events.annaHorseWhip1>><</link>>
<<link "Let Anna go.">><<gotoevent setup.events.annaHorseEnd>><</link>><<addtime { minute : 7 }>><<set $anna.affection -= 5>><<set $anna.trust -= 5>><<set $anna.fear += 5>>
<<set $anna.health -= 1>>
<<link "Leave her some more.">><<gotoevent setup.events.annaWaitHorse3>><</link>><<addtime { minute : 240 }>><<set $anna.affection -= 15>><<set $anna.trust -= 7>><<set $anna.fear += 7>>Anna sits nearly limp on the horse, her strength having abandoned her. There a cold acceptance in her unfocused eyes.
When you swing your arm, the sound of leather against naked flesh seems to echo in the small room. Anna flinches and her body goes rigid for a second, but otherwise she seems too badly hurt to elicit much of a response to the continued beating.
<<link "Whip Anna.">><<gotoevent setup.events.annaHorseWhip1>><</link>>
<<link "Let Anna go.">><<gotoevent setup.events.annaHorseEnd>><</link>><<addtime { minute : 7 }>><<set $anna.affection -= 5>><<set $anna.trust -= 5>><<set $anna.fear += 5>>
<<set $anna.health -= 1>>
<<link "Leave her some more.">><<gotoevent setup.events.annaWaitHorse3>><</link>><<addtime { minute : 240 }>><<set $anna.affection -= 15>><<set $anna.trust -= 7>><<set $anna.fear += 7>>Anna sits nearly limp on the horse, her strength having abandoned her. She trembles, tears streaking her cheeks. Unrestrained horror lurks just behind her eyes.
When you swing your arm, the sound of leather against naked flesh seems to echo in the small room. Anna flinches and her body goes rigid for a second, but otherwise she seems too badly hurt to elicit much of a response to the continued beating.
<<link "Whip Anna.">><<gotoevent setup.events.annaHorseWhip1>><</link>>
<<link "Let Anna go.">><<gotoevent setup.events.annaHorseEnd>><</link>><<addtime { minute : 7 }>><<set $anna.affection -= 5>><<set $anna.trust -= 5>><<set $anna.fear += 5>>
<<set $anna.health -= 1>>
<<link "Leave her some more.">><<gotoevent setup.events.annaWaitHorse3>><</link>><<addtime { minute : 240 }>><<set $anna.affection -= 15>><<set $anna.trust -= 7>><<set $anna.fear += 7>>Good health, positive relationshipGood health, mid relationship.Good Health, bad relationship.Low health, positive relationshipLow health, mid relationship.Low Health, bad relationship.Dire health, positive relationshipDire health, mid relationship.Dire Health, bad relationship.
/* $anna.health */<<set setup.events.annaStocksEdgeStart to [
{
requires: 'true',
chance: 100,
link: "Anna Stocks Edge Start 1"
},
{
requires: 'true',
chance: 80,
link: "Anna Stocks Edge Start 2"
}
]>><<if $anna.affection gte 750 and $anna.fear lte 100 and $anna.trust gte 850>>\
With a wicked little grin, you look at Anna in the Stocks, the top wooden board fastened securely in place to prevent her escape.
<<talk "player">>I'm going to make you feel good.<</talk>>\
You can see a flicker of fear quickly overwhelmed by her trust in you.
<<talk "thought">>I wonder how long I can hold her on the edge of orgasm before she cums?<</talk>>\
Even as the thought crosses your mind, you reach for the wand vibrator from among the other toys available to you.
<<elseif $anna.affection gte 650 or $anna.fear lte 250>>\
With a wicked little grin, you look at Anna in the Stocks, the top wooden board fastened securely in place to prevent her escape.
<<talk "player">>I'm going to make you feel good.<</talk>>\
You can see a flicker of fear, fear that lingers for several seconds before finally fading.
<<talk "thought">>I wonder how long I can hold her on the edge of orgasm before she cums?<</talk>>\
Even as the thought crosses your mind, you reach for the wand vibrator from among the other toys available to you.
<<else>>\
With a wicked little grin, you look at Anna in the Stocks, the top wooden board fastened securely in place to prevent her escape.
<<talk "player">>I'm going to make you feel good.<</talk>>\
You can see a flicker of fear, fear that refuses to subside in her current predicament.
<<talk "thought">>I wonder how long I can hold her on the edge of orgasm before she cums?<</talk>>\
Even as the thought crosses your mind, you reach for the wand vibrator from among the other toys available to you.
<</if>>\
What would you like to do?
<<link "Edge Anna.">><<gotoevent setup.events.annaStocksEdgePlay>><</link>>
<<link "Release Anna.">><<gotoevent setup.events.annaStocksRelease>><</link>><<addtime { minute : 2 }>><<set $anna.affection += 1>><<set $anna.fear += 1>><<talk "player">>Do you want me to make you feel good?<</talk>>\
Reaching out, you pick up the wand vibrator on the table before you and move toward Anna. If she replies to your question, you don't hear it above the buzzing of the wand in your hand.
What would you like to do?
<<link "Edge Anna.">><<gotoevent setup.events.annaStocksEdgePlay>><</link>>
<<link "Release Anna.">><<gotoevent setup.events.annaStocksRelease>><</link>><<addtime { minute : 2 }>><<set $anna.affection += 1>><<set $anna.fear += 1>><<set setup.events.annaStocksEdgePlay to [
{
requires: '$anna.health gte 1',
chance: 40,
link: "Anna Stocks Edge Play 1"
},
{
requires: '$anna.health gte 25',
chance: 100,
link: "Anna Stocks Edge Play 2"
},
{
requires: '($anna.health lte 25 and $anna.health gte 1)',
chance: 100,
link: "Anna Stocks Edge Play 3"
},
{
requires: '$anna.health gte 25',
chance: 100,
link: "Anna Stocks Edge Play 4"
},
{
requires: '($anna.health lte 25 and $anna.health gte 1)',
chance: 100,
link: "Anna Stocks Edge Play 5"
},
{
requires: '$anna.health gte 25',
chance: 100,
link: "Anna Stocks Edge Play 6"
},
{
requires: '$anna.health lte 0',
chance: 100,
link: "Anna Stocks Edge Death 1"
}
]>>No Edge option should not cause injury, so if you are seeing this PLEASE report it because it means something is broken. Thank you.
Report that "Anna Stocks Edge Death 1" has triggered and it should give us a starting point.
[[End.|$location]]There's a small gasp as you pass the wander under her torso, over her nipples, followed by a quickening of breath as you allow the device to drift toward her most intimate place.
Just barely audible, you hear her shudder softly.
When the wand reaches her crotch, sliding across the delicate folds of her pussy, she squirms slightly, though it's hard to tell if it's a physical response to the pleasure or an attempt to escape the devices intimate touch.
You can tell that pleasure is coursing through her as her body tenses and remains tense in response to the wand's caress.
It's not long before she begins to tremble slightly, her body starting to build toward what seems like it will be a powerful orgasm.
Then you pull back, denying her the release her body is anticipating.
A low moan escapes her lips. Then her breath catches in her throat as the device settles against her vagina once more, raising her up to her tip toes with the pressure you apply.
Just like the previous time, you allow her pleasure to build to a fever pitch, waiting until she's so close to orgasm that you can sense her approaching the point of no return before backing off again.
What would you like to do?
<<link "Edge Anna.">><<gotoevent setup.events.annaStocksEdgePlay>><</link>>
<<link "Let her cum.">><<gotoevent setup.events.annaStocksEdgeCum>><</link>>
<<link "Release Anna.">><<gotoevent setup.events.annaStocksEdgeRelease>><</link>><<addtime { minute : 4 }>>A small tremor goes through Anna as she awaits whatever you have planned.
With the wand vibrating in your hand, you move it between her legs, causing her to gasp and tense.
Then you turn the device's intensity up while applying more pressure. For a second it feels like she bears down on it, though you aren't sure if her legs give out or if she's trying to enjoy the sensation to its fullest.
Holding the wand in place a little longer, you wait until she starts to tremble, and knowing that she is mere seconds away from orgasm, you quickly pull back.
Anna makes a sound, and for just a second you wonder if she's going to ask you for more, knowing that the sound she just made is frustration at being denied the orgasm she was so close to achieving.
What would you like to do?
<<link "Edge Anna.">><<gotoevent setup.events.annaStocksEdgePlay>><</link>>
<<link "Let her cum.">><<gotoevent setup.events.annaStocksEdgeCum>><</link>>
<<link "Release Anna.">><<gotoevent setup.events.annaStocksEdgeRelease>><</link>><<addtime { minute : 4 }>>Anna makes a vulnerable little sound as you trail the wand down the side of her body. That sound holding a bit of whimper, a reflection of the pain she must be in from her injuries.
When the wand slides between her legs, she jerks, almost like she had been struck by a physical blow.
Instead of gasping, her breath seems to catch in her throat, followed by a little shuddering sound as she pulls air into her lungs. At the same time her legs give out, causing her to bear down on the wand.
The moment she has finished inhaling, you break contact, leaving her panting. You give her just a few seconds to recover, then wait for her to exhale before pressing the wand against her groin again. This time she lets out a breathless gasp, straining in her restraints for a second before she's able to force herself to draw breath again.
There's a mixture of pain and arousal in her breath that is unmistakable even though you can not see her face from this angle to confirm it.
Removing the wand again, you give her longer to recover this time. As you wait, you slip your free hand slips between her legs, finding her slick thighs and sending another shiver through her at the simple touch before taking a half step back to ponder what you want to do next.
What would you like to do?
<<link "Edge Anna.">><<gotoevent setup.events.annaStocksEdgePlay>><</link>>
<<link "Let her cum.">><<gotoevent setup.events.annaStocksEdgeCum>><</link>>
<<link "Release Anna.">><<gotoevent setup.events.annaStocksEdgeRelease>><</link>><<addtime { minute : 4 }>>You can see Anna tense slightly as you play with the speed control of the wand, the change in sound being enough to trigger the reaction.
Reaching the wand under her, you allow the vibrating toy to touch her right between the breasts before moving from side to side to tease each nipple long enough to make them rock hard points sticking out proudly from her chest.
She tenses as the wand draws to her side, then over her hip before sliding between her legs from behind, pressing it firmly against her sex as her body goes rigid at the touch.
The sound she makes is high pitched and there's no mistaking that the the wand is having its desired effect.
Pressing more firmly, it's only a matter of seconds before Anna's breathing becomes a shuddering moan of pleasure.
She seems to go slack in the bonds as you pull the wand back, but you only give her a few seconds to recover before you reach down with your free hand to touch her wet sex.
Her breath shudders, her hips moving slightly as her body instinctively grinds against your fingers, but you refuse to give her the release her body so desperately craves in that moment, instead you break contact and give her a handful of heartbeats to recover as you consider your next action.
What would you like to do?
<<link "Edge Anna.">><<gotoevent setup.events.annaStocksEdgePlay>><</link>>
<<link "Let her cum.">><<gotoevent setup.events.annaStocksEdgeCum>><</link>>
<<link "Release Anna.">><<gotoevent setup.events.annaStocksEdgeRelease>><</link>><<addtime { minute : 4 }>>Anna looks tired, her previous injuries clearly taking a toll on her as her head lolls momentarily. As your eyes drift over her body, you can see a faint sheen of sweat on her skin.
When you move the wand between her legs, she lets out a surprised sound, rising to her tip toes for several seconds before the combination of pleasure and pain causes her legs to give out.
You quickly reach out to supporter her, not wanting her to hurt herself on the stocks. As soon as she gets her legs back under herself, you let go of her, allowing her to support herself once more.
Once you're sure she's ok, you trail the wand over her sex one more time before withdrawing again.
After a couple of seconds pause, you reach out with your free hand, letting it come to rest on the perfect globe of her ass, caressing her bottom for several seconds before moving to the other side to do the same.
When finished, you swat her bottom playfully, coaxing a little whimper from her lips before taking a half step back.
What would you like to do?
<<link "Edge Anna.">><<gotoevent setup.events.annaStocksEdgePlay>><</link>>
<<link "Let her cum.">><<gotoevent setup.events.annaStocksEdgeCum>><</link>>
<<link "Release Anna.">><<gotoevent setup.events.annaStocksEdgeRelease>><</link>><<addtime { minute : 4 }>>The wand touching the inside of Anna's thigh causes her to gasp, the sound quickly becoming a breathy sigh of pleasure. An unsteady smile plays at her lips as she shudders in her restraints.
You maintain the pressure for nearly a minute before you see her thighs begin to tremble, then pull back just before she can reach orgasm.
She whimpers at the sudden break of contact, her hips instinctively pushing back in search of the touch you are now denying her.
As you watch, you can see her drawing deep breaths, trying to draw air into her lungs to catch her breath again. After nearly a minute, she is nearly breathing normally again.
It is only then that you return the wand to its resting place between her legs, pressing firmly against her pubic mound to start the whole process.
By the fifth time you repeat the process, Anna is quivering, her thighs quivering with the strain of supporting her own weight.
What would you like to do?
<<link "Edge Anna.">><<gotoevent setup.events.annaStocksEdgePlay>><</link>>
<<link "Let her cum.">><<gotoevent setup.events.annaStocksEdgeCum>><</link>>
<<link "Release Anna.">><<gotoevent setup.events.annaStocksEdgeRelease>><</link>><<addtime { minute : 4 }>><<set setup.events.annaStocksEdgeCum to [
{
requires: 'true',
chance: 0,
link: "Anna Stocks Edge Cum 1"
},
{
requires: 'true',
chance: 100,
link: "Anna Stocks Edge Cum 2"
}
]>><<if $anna.affection gte 700 and $anna.fear lte 300>>\
<<elseif $anna.affection gte 600 or $anna.fear lte 350>>\
<<else>>\
<</if>>\
[[End.|$location]]Returning the wand to her crotch, you lean in to watch her juices flow. She moans softly, its vibration so powerful that you can feel the vibration through her skin.
Your breath comes in a hiss, directly into her ear.
<<talk "player">>Cum for me.<</talk>>\
Then, as if your words are the command she is waiting for, she does exactly that. Her body shudders violently as her legs give out, her full weight suddenly on the vibrating wand.
She lets out a high pitched moan that catches in her throat just a fraction of a second before her body seems to seize up. Then she starts to tremble as you pull back far enough to see the side of her face just in time to see her face contort in orgasm.
You ride her orgasm, maintaining the intensity until she is all but spent, then withdraw.
When you glance at the wand, you can see its head glistening with her juices as you sit it to the side. Turning your attention back to her, you can see her juices running down her legs, a droplet of her girlcum visibly running down the inside of her trembling thigh.
Reaching out with your hand, you allow it to rest affectionately on her back.
<<link "Release Anna.">><<gotoevent setup.events.annaStocksRelease>><</link>>
<<addtime { minute : 5 }>><<set $anna.affection += 1>><<set $anna.fear -= 1>><<set $anna.trust -= 1>><<set setup.events.annaStocksEdgeRelease to [
{
requires: 'true',
chance: 0,
link: "Anna Stocks Edge Release 1"
},
{
requires: 'true',
chance: 100,
link: "Anna Stocks Edge Release 2"
}
]>><<if $anna.affection gte 700 and $anna.fear lte 300>>\
<<elseif $anna.affection gte 600 or $anna.fear lte 350>>\
<<else>>\
<</if>>\
<<link "Release Anna.">><<gotoevent setup.events.annaStocksRelease>><</link>>
<<addtime { minute : 2 }>><<set $anna.affection -= 2>><<set $anna.fear += 1>><<set $anna.trust -= 1>>Anna trembles slightly, not even needing your touch to send shivers of anticipatory need through her frame. Then something changes in her body language, as if she realizes that you have no intention of bringing her the orgasm her body craves.
<<talk "player">>Maybe if you are a really good girl, I will give you the release you crave next time.<</talk>>\
She shifts her legs, wiggling her bottom enticingly as she does so.
<<link "Release Anna.">><<gotoevent setup.events.annaStocksRelease>><</link>>
<<addtime { minute : 2 }>><<set $anna.affection -= 2>><<set $anna.fear += 1>><<set $anna.trust -= 1>><<set setup.events.annaStocksStart to [
{
requires: '$anna.affection gte 850 and $anna.fear lte 100 and $anna.trust gte 900',
chance: 100,
link: "Anna Stocks Start 1"
},
{
requires: '$anna.affection gte 600 and $anna.fear lte 400',
chance: 100,
link: "Anna Stocks Start 2"
},
{
requires: '$anna.affection lte 600 or $anna.fear gte 400',
chance: 100,
link: "Anna Stocks Start 3"
},
{
requires: 'true',
chance: 100,
link: "Anna Stocks Start 4"
},
{
requires: 'true',
chance: 100,
link: "Anna Stocks Start 5"
}
]>><<talk "player">>You know you can trust me. I just want to play around for a little bit.<</talk>>\
Clearly uncomfortable, Anna begins to undress, casting occasional glances at you. You can't help but notice the way her affection and trust seem to war with the horrors of her past.
Once she's standing naked before you, her hands clasped in front of herself, you gesture at the stocks.
You see her gaze shift between you and the stocks, then she moves toward them, laying her head and arms in place so you are able to lock the top bar in place, effectively preventing her escape.
<<link "Fuck her.">><<gotoevent setup.events.annaStocksFuckStart>><</link>>
<<link "Play with her.">><<gotoevent setup.events.annaStocksPlay>><</link>>
<<link "Release Anna.">><<gotoevent setup.events.annaStocksRelease>><</link>>
<<addtime { minute : 5 }>><<set $anna.affection -= 1>><<set $anna.trust -= 1>><<set $anna.fear += 1>>A simple gesture at the stocks is all the instruction Anna needs. She nods, gives you an uneasy smile that you're sure is intended to be warm, and begins to undress herself.
Each piece of clothing comes off, one at a time, and is neatly folded before being placed out of the way.
When she is done, she stands naked in front of you, tension just barely visible in her frame before she moves toward the stocks.
As Anna arrives, you lift the top bar and allow her to place her arms and head in the spaces designed to hold her.
Gently, you brush a stray strand of hair from her face, provoking a tiny smile before you lower the top bar and lock it in place.
<<link "Fuck her.">><<gotoevent setup.events.annaStocksFuckStart>><</link>>
<<link "Play with her.">><<gotoevent setup.events.annaStocksPlay>><</link>>
<<link "Release Anna.">><<gotoevent setup.events.annaStocksRelease>><</link>>
<<addtime { minute : 5 }>><<set $anna.affection -= 1>><<set $anna.trust -= 1>><<set $anna.fear += 1>>You see a slight tremor go through Anna's body as you gesture at the stocks. Then you step toward it to lift the top bar, opening it so that Anna can get in.
Anna's eyes widen slightly in fear before her expression stills into something unreadable.
Stiffly, she begins to undress, pointedly not looking at either you or the stocks as she removes her clothes one piece at a time. Once each piece is folded and placed in a precise little pile, she steps toward the stocks.
You can see her swallow visibly as she makes a conscious act of will and places first her arms, then her neck in place.
Closing the top bar, you loudly lock it into place, making Anna flinch at the sound.
<<link "Fuck her.">><<gotoevent setup.events.annaStocksFuckStart>><</link>>
<<link "Play with her.">><<gotoevent setup.events.annaStocksPlay>><</link>>
<<link "Release Anna.">><<gotoevent setup.events.annaStocksRelease>><</link>>
<<addtime { minute : 5 }>><<set $anna.affection -= 1>><<set $anna.trust -= 1>><<set $anna.fear += 1>><<talk "player">>I was thinking we'd play with the stocks.<</talk>>\
You say the words casually, but you can see her body stiffen in spite of her best efforts to hide her reaction.
Watching her, you marvel at her body, taking in every inch of her delicate skin as she undresses herself. She makes no effort to hide her nudity from you and her eyes hold a distant look that suggests that she's not quite aware of her surroundings.
It's not until you move that she seems to notice the stocks again and timidly takes a step toward the device. Though there is no sign of defiance in her, she still seems hesitant as you help her into place and lock her into the device.
<<link "Fuck her.">><<gotoevent setup.events.annaStocksFuckStart>><</link>>
<<link "Play with her.">><<gotoevent setup.events.annaStocksPlay>><</link>>
<<link "Release Anna.">><<gotoevent setup.events.annaStocksRelease>><</link>>
<<addtime { minute : 5 }>><<set $anna.affection -= 1>><<set $anna.trust -= 1>><<set $anna.fear += 1>>Walking over to the stocks, you open the device without saying a word.
When you glance at Anna, you can see her looking at the floor near her feet, moving stiffly as she begins to undress herself. You can tell that she's in no rush to undress herself, but at the same time she doesn't seem to be trying to avoid her fate either. As each piece of clothing comes off, she folds it neatly and places it in a pile, exposing a bit more of her delicate flesh with each item until she is completely naked.
Watching her, she places the last item on the pile, your eyes drawn to the curve of her ass as she bends over. When she starts to straighten you find your attention shifting to her breasts where they sway gently from her movement.
Her eyes half close as she takes a deep breath, then with her eyes on the stocks, she moves toward the device.
Once she has positioned herself, you lower the top bar and lock it in place with a soft //click//.
<<link "Fuck her.">><<gotoevent setup.events.annaStocksFuckStart>><</link>>
<<link "Play with her.">><<gotoevent setup.events.annaStocksPlay>><</link>>
<<link "Release Anna.">><<gotoevent setup.events.annaStocksRelease>><</link>>
<<addtime { minute : 5 }>><<set $anna.affection -= 1>><<set $anna.trust -= 1>><<set $anna.fear += 1>><<set setup.events.annaStocksFuckStart to [
{
requires: '$anna.affection gte 850 and $anna.fear lte 100',
chance: 100,
link: "Anna Stocks Fuck Start 1"
},
{
requires: '$anna.affection gte 600 or $anna.fear lte 300',
chance: 100,
link: "Anna Stocks Fuck Start 2"
},
{
requires: '$anna.affection lte 600 or $anna.fear gte 300',
chance: 100,
link: "Anna Stocks Fuck Start 3"
}
]>>Reaching out, you allow your hand to trail lightly across her back until it comes to rest on her ass. Then with your other hand you reach for your pants while you step around behind her.
With her bottom, naked and on display, you find yourself pausing to admire the view before finally releasing your manhood from your pants.
Using the same hand you used on your pants, you reach between her legs, finding her slit moist, radiating the heat of her arousal.
Pleased, you move closer, guiding yourself to her opening before nudging forward. Inch by inch, you slide inside of her quivering quim with ease.
<<link "Fuck her.">><<gotoevent setup.events.annaStocksFuckCore>><</link>>
<<addtime { minute : 5 }>><<set $anna.affection -= 1>><<set $anna.trust -= 1>><<set $anna.fear += 1>>You watch her bottom jiggle as you give her rear end a playful swat. She lets out a surprised sound, far more shock at the sudden impact than fear or pain.
For several seconds, you allow your hands to stray over the soft flesh of her twin globes. Then with a smirk you lean forward and bite Anna's bottom. A mere touching of your teeth to flesh, then lightly raking them across her sensitive skin as you slowly turn the bite into a kiss.
As you do this, you watch as goosepimples break out across her flesh.
Pleased with her reaction, you move behind her, unbuckling your pants and stepping into position.
Giving her bottom a playful little squeeze with one hand, you guide yourself inside of her receptive pussy with the other. As your hips meet hers, you can feel the tip of your cock nudge her cervix.
<<link "Fuck her.">><<gotoevent setup.events.annaStocksFuckCore>><</link>>
<<addtime { minute : 5 }>><<set $anna.affection -= 1>><<set $anna.trust -= 1>><<set $anna.fear += 1>>A playful swat sends her ass cheek jiggling and a startled squeak from her lips.
Immediately afterward, you move behind her, unfastening your pants and allowing them to fall around your hips before reaching between her legs.
You find her damp, but not yet wet.
Sliding two fingers inside of her, she lets out a small grunt of discomfort as you dampen your fingers, then use her juices to dampen the head of your cock.
A second later, you're lining yourself up, pushing forward with some difficulty, backing up, then pushing again. It takes nearly a minute, but finally you feel the last of your shaft slide into her hole.
<<link "Fuck her.">><<gotoevent setup.events.annaStocksFuckCore>><</link>>
<<addtime { minute : 5 }>><<set $anna.affection -= 1>><<set $anna.trust -= 1>><<set $anna.fear += 1>><<set setup.events.annaStocksFuckCore to [
{
requires: '$anna.affection gte 900 and $anna.fear lte 100',
chance: 100,
link: "Anna Stocks Fuck Core 1"
},
{
requires: '$anna.affection gte 500 or $anna.fear lte 300',
chance: 100,
link: "Anna Stocks Fuck Core 2"
},
{
requires: '$anna.affection lte 500 or $anna.fear gte 300',
chance: 100,
link: "Anna Stocks Fuck Core 3"
},
{
requires: 'true',
chance: 100,
link: "Anna Stocks Fuck Core 4"
},
{
requires: 'true',
chance: 100,
link: "Anna Stocks Fuck Core 5"
}
]>>Anna moans softly as you fuck her, her hips moving subtly to meet yours even in the confines of the stocks.
The sounds of your hips meeting hers are wet, and you can feel her receptive vagina clinging needily to your member.
<<link "Keep fucking her.">><<gotoevent setup.events.annaStocksFuckCore>><</link>>
<<link "Cum inside.">><<gotoevent setup.events.annaStocksFuckCumInside>><</link>>
<<link "Cum on her back.">><<gotoevent setup.events.annaStocksFuckCumBack>><</link>>
<<addtime { minute : 5 }>>While no word is spoken between you, you can tell that some part of Anna is enjoying your thrusts from the way her body responds to your touch. Her hips move of their own accord to maximize her pleasure while at the same time bringing you higher realms of bliss.
The sweltering interior of her pussy is receptive, and seems to cling to your manhood as if reluctant to allow its withdrawal every time you pull back.
<<link "Keep fucking her.">><<gotoevent setup.events.annaStocksFuckCore>><</link>>
<<link "Cum inside.">><<gotoevent setup.events.annaStocksFuckCumInside>><</link>>
<<link "Cum on her back.">><<gotoevent setup.events.annaStocksFuckCumBack>><</link>>
<<addtime { minute : 5 }>>You hear a soft grunt from Anna after a particularly rough thrust, but you pay it little mind as you continue to use her body for your own enjoyment.
Holding her hips with both hands, you pound into her pussy, driving her shoulders up against the stocks with the force of your thrusts.
<<link "Keep fucking her.">><<gotoevent setup.events.annaStocksFuckCore>><</link>>
<<link "Cum inside.">><<gotoevent setup.events.annaStocksFuckCumInside>><</link>>
<<link "Cum on her back.">><<gotoevent setup.events.annaStocksFuckCumBack>><</link>>
<<addtime { minute : 5 }>>Holding her hips firmly, you thrust into her. You can feel her pussy clinging to your cock, doing what biology has designed it to do as it coaxes you bit by bit toward your climax.
<<link "Keep fucking her.">><<gotoevent setup.events.annaStocksFuckCore>><</link>>
<<link "Cum inside.">><<gotoevent setup.events.annaStocksFuckCumInside>><</link>>
<<link "Cum on her back.">><<gotoevent setup.events.annaStocksFuckCumBack>><</link>>
<<addtime { minute : 5 }>>Savoring the moment, you focus on your pleasure as you try to feel every detail of Anna's vaginal interior with every thrust.
A content sigh escapes your lips as you sink into her depths again. The sound echoed by Anna's soft panting.
<<link "Keep fucking her.">><<gotoevent setup.events.annaStocksFuckCore>><</link>>
<<link "Cum inside.">><<gotoevent setup.events.annaStocksFuckCumInside>><</link>>
<<link "Cum on her back.">><<gotoevent setup.events.annaStocksFuckCumBack>><</link>>
<<addtime { minute : 5 }>><<set setup.events.annaStocksFuckCumInside to [
{
requires: '$anna.affection gte 800 and $anna.fear lte 150',
chance: 100,
link: "Anna Stocks Fuck Cum Inside 1"
},
{
requires: 'true',
chance: 100,
link: "Anna Stocks Fuck Cum Inside 2"
},
{
requires: 'true',
chance: 100,
link: "Anna Stocks Fuck Cum Inside 3"
}
]>>When you throb inside of her, you can hear a soft gasp from Anna, a faint shudder going through her as she receives your seed.
You hold yourself like that, depositing burst after burst of thick hot cum deep inside of her. Then once you are spent, you withdraw slowly, savoring the feeling of her pussy pulling gently at your shaft as you slip free.
For several seconds, you admire the view. Then a single bead of white slips from between her netherlips, growing until it begins to trail slowly down her slit.
When you finally step away, you take a moment to clean yourself up before turning your attention back to her.
<<link "Release her from the stocks.">><<gotoevent setup.events.annaStocksRelease>><</link>>
<<run $anna.cumFilledAttempt("vaginal")>><<run $anna.sexAttempt($player)>><<addtime { minute : 5 }>>Hilting yourself inside of her, you blast her cervix with your sticky hot cum, pulling at her hips in an effort to force yourself just a little deeper. You groan as you feel her cervix nestle firmly against the tip of your cock right as a second thick stream of cum gushes from the tip of your cock.
You remain just like that as you finish, feeling a sense of satisfaction as you empty every drop of semen you have into her depths.
Once completely sated, you allow yourself to slip free of her freshly used hole.
Quickly cleaning yourself up, you turn back toward Anna just in time to see a single drop of your semen appearing at her hole.
<<link "Release her from the stocks.">><<gotoevent setup.events.annaStocksRelease>><</link>>
<<run $anna.cumFilledAttempt("vaginal")>><<run $anna.sexAttempt($player)>><<addtime { minute : 5 }>>With a groan, you shove forward hard enough to rock Anna in the stocks, the tip of your cock driving as deep inside of her as you can go right as you begin to cum. For the next half minutes your cock pulsates inside of her as you fill her with your seed.
Sighing contentedly, you remain with your hands on her hips for a few seconds longer as you bask in the afterglow of your orgasm. With easing back, you slip from her pussy with an audible slurping sound.
Glancing at her pussy, you can see some of your cum already slipping from her hole. Some trailing down the inside of her thigh as a bigger drip falls to the floor.
Smiling to yourself, you absently clean yourself up before stepping around Anna toward the stocks.
<<link "Release her from the stocks.">><<gotoevent setup.events.annaStocksRelease>><</link>>
<<run $anna.cumFilledAttempt("vaginal")>><<run $anna.sexAttempt($player)>><<addtime { minute : 5 }>><<set setup.events.annaStocksFuckCumBack to [
{
requires: 'true',
chance: 100,
link: "Anna Stocks Fuck Cum Back 1"
},
{
requires: 'true',
chance: 100,
link: "Anna Stocks Fuck Cum Back 2"
}
]>>Feeling yourself reach the point of no return, you manage just two more thrusts before you quickly pull out, the tip of your cock barely clearing her hole before a thick white blast of semen erupts from the tip.
At the angle, combined with the jerk of your cock as you cum, you watch as the first stream fires over her ass, along her spine and then splatters across the stocks before dripping onto her back.
Each twitch of your cock after that sends another stream of white through the air, each falling just a little shorter than the last until the last little twitch falls short of even her ass as it simply drips onto the floor between your feet.
Spent, you step back, absently cleaning yourself up as you admire the mess you just made of her back.
<<link "Release her from the stocks.">><<gotoevent setup.events.annaStocksRelease>><</link>>
<<addtime { minute : 5 }>>When you feel yourself getting close, you pull back, your cock springing free of her pussy. Reaching down, you quickly stroke yourself, pushing yourself to your limit, then point your penis at her ass right as you begin to cum.
Aiming for the cleanest spot at any given moment, you manage to crisscross her bottom with pearly white lines and little droplets of cum until it looks like a work of modern art.
Smirking at the sight, you take a moment to clean yourself up while admiring your handiwork.
<<link "Release her from the stocks.">><<gotoevent setup.events.annaStocksRelease>><</link>>
<<addtime { minute : 5 }>><<set setup.events.annaStocksRelease to [
{
requires: 'true',
chance: 100,
link: "Anna Stocks Release 1"
}
]>><<if $anna.affection gte 750 and $anna.fear lte 200>>\
The second you release the stocks, Anna reaches for you.
You catch her in your arms, and you feel her cling to you just a little tighter than is necessary. You can feel her heart racing against your chest and it's only then that you become aware of the unbridled fear in her eyes.
<<talk "thought">>That experience seems to have rattled her pretty badly.<</talk>>\
For a few seconds longer you hold her, then you meet her eyes as you release her. There's an odd mixture of love and fear in her gaze before she quickly looks away.
You watch as she moves to her clothes, being uncharacteristically quiet as she dresses herself. Not long after she stands before you once more, fully dressed and not quite able to meet your eyes as she awaits your next order.
<<elseif $anna.affection gte 500 and $anna.fear lte 450>>\
Releasing the stocks, you lift the bar up and out of the way.
Anna wavers, then reaches for you to steady herself.
You catch her in your arms, and you feel her cling to you just a little tighter than is necessary. You can feel her heart racing against your chest and it's only then that you become aware of the unbridled fear in her eyes.
<<talk "thought">>That experience seems to have rattled her pretty badly.<</talk>>\
For a few seconds longer you hold her, then you meet her eyes as you release her. There's a mix of unease and open fear in her gaze before she quickly looks away.
You watch as she moves to her clothes, being uncharacteristically quiet as she dresses herself. Not long after she stands before you once more, fully dressed and focused on a spot on the floor between the two of you, she awaits your next order.
<<elseif $anna.affection gte 250 and $anna.fear lte 700>>\
When the top bar of the stocks is lifted up and out of the way, Anna seems to withdraw in on herself, clutching her hands in front of her chest as she takes a small step back from you.
Her eyes remain downcast for several seconds, then flicker up to your face. She nods suddenly as if you had just ordered her to do something, then reaches for her clothing to start dressing herself again.
Not long after, she stands before you with her hands clasped in front of herself.
<<else>>\
When the top bar of the stocks is lifted up and out of the way, Anna seems to withdraw in on herself, clutching her hands in front of her chest as she instinctively jerks back from the contraption. Barely audible, a frightened mewling sound escapes her lips before she can stifle it.
Her eyes remain downcast for several seconds, taking no action until you give her permission to dress herself.
Not long after, she stands before you with her hands clasped in front of herself.
<</if>>\
[[End.|$location]]
<<addtime { minute : 5 }>><<if $anna.affection gte 750 and $anna.fear lte 200>>\
<<elseif $anna.affection gte 500 and $anna.fear lte 450>>\
<<elseif $anna.affection gte 250 and $anna.fear lte 700>>\
<<else>>\
<</if>>\<<set setup.events.annaStocksPlay to [
{
requires: 'true',
chance: 100,
link: "Anna Stocks Play Generic 1"
},
{
requires: 'true',
chance: 100,
link: "Anna Stocks Play 1"
}
]>>For several seconds, you look at the assortment of toys available to you. A candle resting beside a lighter, a paddle, a feather, and an assortment of other items. Then as your attention shifts from the tray it falls on a large dildo attached to a Fucking Machine, designed so you can adjust the height.
<<talk "thought">>Decisions, decisions, . . .<</talk>>\
You think with more than a little amusement.
<<link "Candle.">><<gotoevent setup.events.annaStocksCandle>><</link>>
<<link "Paddle.">><<gotoevent setup.events.annaStocksPaddle>><</link>>
<<link "Edge her.">><<gotoevent setup.events.annaStocksEdgeStart>><</link>>
<<link "Fucking Machine.">><<gotoevent setup.events.annaStocksFuckingMachine>><</link>>
<<link "Feather.">><<gotoevent setup.events.annaStocksFeather>><</link>>
<<link "Tickle her.">><<gotoevent setup.events.annaStocksTickleStart>><</link>>
<<addtime { minute : 3 }>><<set $anna.affection -= 1>><<set $anna.trust -= 1>><<set $anna.fear += 1>>You let your eyes drift over the tools at your disposal, some erotic, some playful, and some that are just plain mean.
Shifting your attention, you look at Anna, locked in place and with her bottom pointed toward you. Her sex peeking out from between her legs looks enticing as you look back to the items available to make your selection.
<<link "Candle.">><<gotoevent setup.events.annaStocksCandle>><</link>>
<<link "Paddle.">><<gotoevent setup.events.annaStocksPaddle>><</link>>
<<link "Edge her.">><<gotoevent setup.events.annaStocksEdgeStart>><</link>>
<<link "Fucking Machine.">><<gotoevent setup.events.annaStocksFuckingMachine>><</link>>
<<link "Feather.">><<gotoevent setup.events.annaStocksFeather>><</link>>
<<link "Tickle her.">><<gotoevent setup.events.annaStocksTickleStart>><</link>>
<<addtime { minute : 3 }>><<set $anna.affection -= 1>><<set $anna.trust -= 1>><<set $anna.fear += 1>><<set setup.events.annaStocksPaddle to [
{
requires: 'true',
chance: 100,
link: "Anna Stocks Paddle 1"
},
{
requires: 'true',
chance: 100,
link: "Anna Stocks Paddle 2"
},
{
requires: 'true',
chance: 100,
link: "Anna Stocks Paddle 3"
}
]>>With paddle in hand, you take a playful swing, filling the room with a loud smack that is echoed almost instantly with a cry of surprise and pain.
When you reach out to grasp her bottom, squeezing the place you just spanked, Anna gasps, her voice high and vulnerable.
<<link "Paddle her.">><<gotoevent setup.events.annaStocksPaddle>><</link>>
<<link "Release her from the stocks.">><<gotoevent setup.events.annaStocksRelease>><</link>>
<<addtime { minute : 2 }>><<set $anna.affection -= 1>><<set $anna.trust -= 1>><<set $anna.fear += 1>>A simple flick of your wrist causes the paddle to slap loudly across Anna's bottom. The crack of leather meeting flesh nearly blends with the her exclamation of pain.
You've barely started to pull the paddle back for another strike when you notice that you managed to leave a near perfect imprint of the paddle on her exposed rear end.
<<link "Paddle her.">><<gotoevent setup.events.annaStocksPaddle>><</link>>
<<link "Release her from the stocks.">><<gotoevent setup.events.annaStocksRelease>><</link>>
<<addtime { minute : 2 }>><<set $anna.affection -= 1>><<set $anna.trust -= 1>><<set $anna.fear += 1>>Looking at her rear, you notice Anna straining to look at you, seeking to discover what you are waiting for, or perhaps hoping she can brace in time for what is inevitably to come.
Taking a quarter step so you're harder to see, you notice her tense and time your swing for right after she relaxes.
Anna's scream seems to catch in her throat, then she trembles in place for several seconds before starting to relax again.
<<link "Paddle her.">><<gotoevent setup.events.annaStocksPaddle>><</link>>
<<link "Release her from the stocks.">><<gotoevent setup.events.annaStocksRelease>><</link>>
<<addtime { minute : 2 }>><<set $anna.affection -= 1>><<set $anna.trust -= 1>><<set $anna.fear += 1>><<set setup.events.annaStocksFuckingMachine to [
{
requires: 'true',
chance: 100,
link: "Anna Stocks Fucking Machine 1"
},
{
requires: 'true',
chance: 100,
link: "Anna Stocks Fucking Machine 2"
}
]>>With a little smirk, you move to the piece of machinery that catches your eye. Basically a dildo attached to a piston on a tripod.
It takes you a minute to get it into position, Anna trying to cast uneasy glances back at you while trying to figure out what you are plotting.
Turning the contraption on, you watch as it starts to slowly thrust uselessly at the air.
A few seconds later you have it exactly where you want it and you line the gel dildo up with her hole. It prods her opening several times before finally entering her, then with one final adjustment to the fucking machine's placement, you watch as it thrusts into her in a slow even pace.
You wait for several minutes, watching her as she starts to pant in arousal, then as she shudders in first one, then two orgasms. With her fluids glistening on the dildo, you reach down and adjust the speed, increasing the timing of the thrusts significantly.
As the machine cycles up, Anna shudders and moans like a whore, her whole body thrashing as she gushes around the dildo, droplets of her juices splattering on the ground.
Stepping around in front of her, you watch her expression as the relentless machine pounds away at her pussy. There's a mix of emotions, but every time that one emotion starts to take shape on her features she begins to shudder in another massive orgasm.
For the next few minutes you allow the machine to continue, until there's a distant look on her face and drool forming at the corner of her mouth.
Realizing that she's reached her limit, you turn the machine off and start to put it away while she returns to her senses.
<<link "Release her from the stocks.">><<gotoevent setup.events.annaStocksRelease>><</link>>
<<addtime { minute : 15 }>><<set $anna.trust -= 1>><<set $anna.fear += 1>>Stepping over to the fucking machine, you see Anna tense slightly as you reach for it.
It takes you a little while to set the tripod to the correct height, then once you have everything locked in place, you push the machine toward her so that the tip of the gel penis rests against her slit.
Taking hold of the dildo, you rub it up and down her slit until it becomes moist enough that it won't hurt her, then you guide it into her opening before turning the machine on at slow.
You stay in place for the first few thrusts, listening to Anna's soft moans as the dildo becomes wetter.
Once it's well lubricated, you turn the speed of the machine up, inching it faster and faster until it's at its fastest speed.
Meanwhile, Anna thrashes, moans, and screams as the rapid thrusts become overwhelming and sends her into a cascade of orgasms that seem to crash one over the last.
For the next few minutes you watch as she becomes a quivering mess. Moans filling the air even as her juices flow freely down the insides of her thighs to puddle at her feet.
It's not until you see her knees buckle, the force of the machine's thrusts being the only thing that keeps her upright.
Not wanting her to get hurt, you place one arm under her belly before turning the machine off. She sags against it, but with the rod still thrust forward she doesn't fall.
Instead, you hold her long enough that you know her legs can hold her before you finally release her.
Half watching her, you take the time to put the machine away so it's ready for use the next time you want it.
<<link "Release her from the stocks.">><<gotoevent setup.events.annaStocksRelease>><</link>>
<<addtime { minute : 5 }>><<set $anna.trust -= 1>><<set $anna.fear += 1>><<link "Release her from the stocks.">><<gotoevent setup.events.annaStocksRelease>><</link>><<set setup.events.annaStocksFeather to [
{
requires: 'true',
chance: 100,
link: "Anna Stocks Feather 1"
},
{
requires: 'true',
chance: 75,
link: "Anna Stocks Feather 2"
},
{
requires: 'true',
chance: 100,
link: "Anna Stocks Feather 3"
}
]>>With feather in hand, you trail it across Anna's exposed bottom. You can see her tense, goosepimples rising across her skin as she squeaks while trying to choke back a giggle.
Pleased by the response, you repeat the action with similar result.
<<link "Tickle her more.">><<gotoevent setup.events.annaStocksFeather>><</link>>
<<link "Release her from the stocks.">><<gotoevent setup.events.annaStocksRelease>><</link>>
<<addtime { minute : 5 }>><<set $anna.fear -= 1>>Playfully, you brush the feather lightly across her sensitive flesh. She tenses, wiggles, and audibly chokes back what can only be laughter as you tickle.
Then you change tactics, turning her laughter into a gasp of surprise as the feather tickles across her labia.
<<link "Tickle her more.">><<gotoevent setup.events.annaStocksFeather>><</link>>
<<link "Release her from the stocks.">><<gotoevent setup.events.annaStocksRelease>><</link>>
<<addtime { minute : 5 }>><<set $anna.fear -= 1>>Using the feather, you trace the outline of her bottom. As the feather moves across her skin, she experiences a wide range of reactions, from stifled laughter to sharp intakes of breath.
Then you trail the feather up her spine to right between her shoulder blades, a trail of goosebumps rising in its wake.
<<link "Tickle her more.">><<gotoevent setup.events.annaStocksFeather>><</link>>
<<link "Release her from the stocks.">><<gotoevent setup.events.annaStocksRelease>><</link>>
<<addtime { minute : 5 }>><<set $anna.fear -= 1>><<set setup.events.annaStocksCandle to [
{
requires: 'true',
chance: 100,
link: "Anna Stocks Candle 1"
},
{
requires: 'true',
chance: 100,
link: "Anna Stocks Candle 2"
},
{
requires: 'true',
chance: 100,
link: "Anna Stocks Candle 3"
}
]>>With lit candle in hand, you watch the pool of wax around the wick grow before holding the candle above Anna's bottom. Then with a tilt of your wrist, several hot drops of wax splatter across her bottom.
You hear Anna's breath catch as she gasps at the sensation of hot wax against her tender flesh.
<<link "Drip hot wax on her.">><<gotoevent setup.events.annaStocksCandle>><</link>>
<<link "Release her from the stocks.">><<gotoevent setup.events.annaStocksRelease>><</link>>
<<addtime { minute : 5 }>><<set $anna.affection -= 1>><<set $anna.trust -= 1>><<set $anna.fear += 1>>Adjusting your grip on the candle, you angle the candle so that the wax can drip. As soon as you see the first drop fall, you move the candle, managing to leave a row of little wax drops nearly all the way up her spine before you stop.
Anna's body tenses, arching in her restraints as she instinctively tries to brace for the pain.
<<link "Drip hot wax on her.">><<gotoevent setup.events.annaStocksCandle>><</link>>
<<link "Release her from the stocks.">><<gotoevent setup.events.annaStocksRelease>><</link>>
<<addtime { minute : 5 }>><<set $anna.affection -= 1>><<set $anna.trust -= 1>><<set $anna.fear += 1>>Holding the candle, you lean it one direction until you see a single drop of wax fall on Anna's bottom. She gasps, her body jerking at the sudden pain, then slowly relaxes.
With another dip of your hand, another drop of hot wax joins the first, this time coaxing a soft whimper from Anna's lips.
<<link "Drip hot wax on her.">><<gotoevent setup.events.annaStocksCandle>><</link>>
<<link "Release her from the stocks.">><<gotoevent setup.events.annaStocksRelease>><</link>>
<<addtime { minute : 5 }>><<set $anna.affection -= 1>><<set $anna.trust -= 1>><<set $anna.fear += 1>>Breakdown of scenes:
2-3 Intro scenes: Undress and get her into the stocks.
+2 Sex Intros: Basically from the moment you make the decision until penetration.
+3 Sex scenes: Probably three versions at each relationship level.
+2 Cumshots: Inside or pull out. Mechanically I picture the whole sex scene portion of this functioning similar to the bedroom sex.
+2 Item Selection scenes for each option. This will include options for spanking her with your hand, using a paddle, candle, dildos, feathers, etc.
+3 Scenes for each Item available at each relationship range.
+2 Release scenes at each relationship range.
I will start with the stuff that will be needed for everything (Intro, release) then prioritize Sex, Spanking, and Hot Wax. Once those are all done, I'll see how big things are getting and add sex toys, feathers, and oral sex options to flesh things out if needed.
Going to start setting up the code now, and if you approve of the plans, I'll get to writing later this week.
Stocks
Anna
Locked up and abandoned.
Sex, spanking, hot wax, toy, and feather.
Blowjob.
<<link "Spank her.">><<gotoevent setup.events.annaStocksSpank>><</link>><<set setup.events.annaStocksTickleStart to [
{
requires: 'true',
chance: 100,
link: "Anna Stocks Tickle Start 1"
},
{
requires: 'true',
chance: 75,
link: "Anna Stocks Tickle Start 2"
},
{
requires: '$anna.fear lte 100 or $anna.trust gte 900',
chance: 100,
link: "Anna Stocks Tickle Start 3"
}
]>>Your hand hangs poised above the assortment of toys for a moment longer, then your focus shifts to your own hand.
<<talk "thought">>I could always tickle her.<</talk>>\
The thought amuses you as you turn away from the table and return your attention to Anna.
<<link "Tickle her.">><<gotoevent setup.events.annaStocksTickle>><</link>><<talk "thought">>I don't need toys for what I have planned.<</talk>>\
With a small smile tugging at your lips, you turn toward Anna, flexing your hands once in preparation of the tickling you plan to give her.
<<link "Tickle her.">><<gotoevent setup.events.annaStocksTickle>><</link>>Anna's eyes follow your movements, registering only the barest hint of surprise as you turn toward her with nothing in hand.
<<talk "player">>The more I think about it, the more I think I want to use my own hands to tickle you.<</talk>>\
She isn't quite quick enough to hide the timid smile that touches her lips.
<<link "Tickle her.">><<gotoevent setup.events.annaStocksTickle>><</link>><<set setup.events.annaStocksTickle to [
{
requires: '$anna.health lte 0',
chance: 100,
link: "Anna Stocks Tickle Dead"
},
{
requires: '$anna.health gte 1 and $anna.health lte 20',
chance: 100,
link: "Anna Stocks Tickle 1"
},
{
requires: '$anna.health gte 1 and $anna.health lte 20',
chance: 100,
link: "Anna Stocks Tickle 2"
},
{
requires: '$anna.health gte 20 and $anna.health lte 75',
chance: 100,
link: "Anna Stocks Tickle 3"
},
{
requires: '$anna.health gte 20 and $anna.health lte 75',
chance: 100,
link: "Anna Stocks Tickle 4"
},
{
requires: '$anna.health gte 75',
chance: 100,
link: "Anna Stocks Tickle 5"
},
{
requires: '$anna.health gte 75',
chance: 100,
link: "Anna Stocks Tickle 6"
},
{
requires: '$anna.health gte 70 and $anna.affection gte 875 and $anna.fear lte 75 and $anna.trust gte 850',
chance: 100,
link: "Anna Stocks Tickle 7"
}
]>>No tickle option should not cause injury, so if you are seeing this PLEASE report it because it means something is broken. Thank you.
Report that "Anna Stocks Tickle Death" has triggered and it should give us a starting point.
[[End.|$location]]A whimpering gasp escapes Anna's lips as your fingers trail playfully up her sides. You can see her tense as you near her armpits, but the stocks hold her wrists firmly, preventing her from defending the ticklish spot.
The sounds the makes is a mix of gasps and breathless giggles, even as her features are twisted by the pain she feels from her injuries.
<<link "Tickle her more.">><<gotoevent setup.events.annaStocksTickle>><</link>>
<<link "Release her from the stocks.">><<gotoevent setup.events.annaStocksRelease>><</link>>
<<addtime { minute : 5 }>><<set $anna.fear -= 1>>From your angle, you can see Anna's naked bottom, a view that you take several moments to admire before reaching out.
There's a hint of pain in her tone when the takes a sudden breath, your fingertips barely touching her flanks. Then with delicate little touches, you tickle your way up her sides. Her laughter comes out sounding like little whimpers, but there is no doubt that your tickling is having its desired effect.
You continue for a little while, leaving her breathless before you give her a reprieve. Even as you take half a step away, you can see her body tremble slightly in pain.
<<link "Tickle her more.">><<gotoevent setup.events.annaStocksTickle>><</link>>
<<link "Release her from the stocks.">><<gotoevent setup.events.annaStocksRelease>><</link>>
<<addtime { minute : 5 }>><<set $anna.fear -= 1>>When your fingertips touch her side, there's a sharp intake of breath, barely noticeable as you begin to tickle Anna. Then she's stifling laughter for just a moment before it breaks out into a surprised laugh.
You don't relent, instead you redouble your efforts until she's gasping for breath around her laughter.
It's not until she's struggling to breathe around her laughter that you finally stop, giving her mere seconds to recover before starting in again.
Bringing her to breathlessness a second time, you finally step back, watching as her body quakes in laughter for a little longer before finally catching her breath again.
<<link "Tickle her more.">><<gotoevent setup.events.annaStocksTickle>><</link>>
<<link "Release her from the stocks.">><<gotoevent setup.events.annaStocksRelease>><</link>>
<<addtime { minute : 5 }>><<set $anna.fear == 1>>Reaching out, you lightly touch Anna's thigh. You see just the slightest flinch from her, likely an indicator of her injuries.
Then you trail your hand up her thigh and give her bottom a little caress before reaching around her to tickle her belly.
In a single instant, she tenses, her back arching in an attempt to escape the tickle. You hear her breath catch for several seconds, then as she finally manages to draw air into her lungs, she starts to laugh.
Squirming at your tickles, her laughter filling the room, you tickle her until you can tell she is having difficulty breathing before you relent. Then you move your hand back to her bottom where you give it a playful squeeze.
Mentally counting to ten, you position yourself to tickle her sides and start again, this time causing her to make a strangled gasp as her abdomen tightens.
This time you don't tickle quite as long, instead deciding to stop while she's at the height of her laughter, before her voice begins to show strain.
<<link "Tickle her more.">><<gotoevent setup.events.annaStocksTickle>><</link>>
<<link "Release her from the stocks.">><<gotoevent setup.events.annaStocksRelease>><</link>>
<<addtime { minute : 5 }>><<set $anna.fear == 1>>Your fingers trailing across Anna's skin, tickling her, is enough to make her shy away with a high pitch sound that is just shy of a surprised laugh.
Stopping, your eyes drift over her body, tracing her curves with your gaze before you touch her again.
She tenses as your fingers begin to crawl along her sides, working their way toward her belly. Then her laughter tears itself past her lips in a burst of sound.
You continue your assault until she's reduced to breathless giggles before you finally relent.
<<link "Tickle her more.">><<gotoevent setup.events.annaStocksTickle>><</link>>
<<link "Release her from the stocks.">><<gotoevent setup.events.annaStocksRelease>><</link>>
<<addtime { minute : 5 }>><<set $anna.fear == 1>>Moving your hand to tickle along Anna's thighs. You hear a stifled laugh, accompanied by her thighs quivering as she struggles to not squirm too much in the stocks
Then your hands move you along her hips, her laughter escaping in bursts with every inch your fingers move.
By the time you reach her armpits, she's shrieking in breathless laughter.
Only then do you start your way back toward her hips, finally leaving her gasping for breath by the time you reach her sides again.
Feeling she's had enough for the moment, you finally stop.
<<link "Tickle her more.">><<gotoevent setup.events.annaStocksTickle>><</link>>
<<link "Release her from the stocks.">><<gotoevent setup.events.annaStocksRelease>><</link>>
<<addtime { minute : 5 }>><<set $anna.fear == 1>>Anna's eyes follow you, and even though you can tell she doesn't like the stocks, the trust and affection in her eyes is unmistakable.
Her lips move, but if she says something, it's too quiet for you to hear.
With a little smile, you brush a stray strand of hair from her face then move a single hand to her armpit where you start to tickle.
There's a twinkle in Anna's eyes, a sharp intake of breath, then she's stifling laughter as she strains at the stocks she is locked in.
You have to step where you can't see her face any more in order to move your hands downward, tickling down along her sides toward her hips.
All the while, her laughter fills the space, like music filling the room, as she somehow manages to let go of all her fear and timidness and simply laugh.
For the next couple of minutes, you tickle Anna. Every new position renews her laughter. Every new touch a new moment of intimateness as she surrenders herself to the moment.
You continue until her laughter becomes strained, then you rub her back affectionately as she catches her breath again.
<<link "Tickle her more.">><<gotoevent setup.events.annaStocksTickle>><</link>>
<<link "Release her from the stocks.">><<gotoevent setup.events.annaStocksRelease>><</link>>
<<addtime { minute : 5 }>><<set $anna.fear == 1>><<set setup.events.eveStocksStart to [
{
requires: '$eve.affection gte 850 and $eve.fear lte 100 and $eve.trust gte 900',
chance: 100,
link: "Eve Stocks Start 1"
},
{
requires: '$eve.affection gte 600 and $eve.fear lte 400',
chance: 100,
link: "Eve Stocks Start 2"
},
{
requires: '$eve.affection lte 600 or $eve.fear gte 400',
chance: 100,
link: "Eve Stocks Start 3"
},
{
requires: 'true',
chance: 100,
link: "Eve Stocks Start 4"
},
{
requires: 'true',
chance: 100,
link: "Eve Stocks Start 5"
}
]>><<talk "player">>How about we have a little fun, play around a little bit?<</talk>>\
With a slightly nervous sort of excitement, Eve begins to undress, discarding one piece of clothing after another until she stands naked in front of you, not an ounce of shame in her features.
Once she's standing naked before you, her hands resting on her hips, you gesture at the stocks.
You see her gaze shift between you and the stocks, then she moves toward them with a mischievous look on her face before laying her head and arms in place so you are able to lock the top bar in place, effectively preventing her escape.
<<link "Fuck her.">><<gotoevent setup.events.eveStocksFuckStart>><</link>>
<<link "Play with her.">><<gotoevent setup.events.eveStocksPlay>><</link>>
<<link "Release Eve.">><<gotoevent setup.events.eveStocksEnd>><</link>>
<<addtime { minute : 5 }>><<set $eve.affection -= 1>><<set $eve.trust -= 1>><<set $eve.fear += 1>>A simple gesture at the stocks is all the instruction Eve needs. She nods, gives you a sheepish if slightly uneasy smile that she's almost able to hide, and begins to undress herself.
Each piece of clothing comes off, one at a time before being discarded without any care for where it lands
When she is done, she stands naked in front of you, tension just barely visible in her frame before she moves toward the stocks.
As Eve arrives, you lift the top bar and allow her to place her arms and head in the spaces designed to hold her.
Gently, you brush a stray strand of hair from her face, provoking a tiny grin before you lower the top bar and lock it in place.
<<link "Fuck her.">><<gotoevent setup.events.eveStocksFuckStart>><</link>>
<<link "Play with her.">><<gotoevent setup.events.eveStocksPlay>><</link>>
<<link "Release Eve.">><<gotoevent setup.events.eveStocksEnd>><</link>>
<<addtime { minute : 5 }>><<set $eve.affection -= 1>><<set $eve.trust -= 1>><<set $eve.fear += 1>>Eve looks just a little tense as you gesture at the stocks. Then you step toward it to lift the top bar, opening it so that Eve can get in.
Her expression becomes something dangerously close to a scowl before meeting your gaze and making a pouty face.
Reluctantly, she begins to undress, pointedly not giving you the satisfaction of meeting your eyes while watching the stocks. It doesn't take long before all of her clothing is scattered on the floor around her.
With an exaggerated sigh, she steps toward the stocks, placing her head and arms in the slots designed to hold her.
Closing the top bar, you loudly lock it into place, making Eve flinch at the sound.
<<link "Fuck her.">><<gotoevent setup.events.eveStocksFuckStart>><</link>>
<<link "Play with her.">><<gotoevent setup.events.eveStocksPlay>><</link>>
<<link "Release Eve.">><<gotoevent setup.events.eveStocksEnd>><</link>>
<<addtime { minute : 5 }>><<set $eve.affection -= 1>><<set $eve.trust -= 1>><<set $eve.fear += 1>><<talk "player">>I was thinking we'd play around with the stocks.<</talk>>\
You say the words casually, but you can see the skeptical expression on Eve's face.
Watching her, you marvel at her child like body, taking in every inch of her delicate skin as she undresses herself. She makes no effort to hide her nudity from you and within seconds she steps out of her panties pooled around her ankles.
When you step toward the stocks, she takes a hint and steps toward the device. Though she tries to hide it, she eyes the stocks, along with some of the assorted toys with some small interest.
<<link "Fuck her.">><<gotoevent setup.events.eveStocksFuckStart>><</link>>
<<link "Play with her.">><<gotoevent setup.events.eveStocksPlay>><</link>>
<<link "Release Eve.">><<gotoevent setup.events.eveStocksEnd>><</link>>
<<addtime { minute : 5 }>><<set $eve.affection -= 1>><<set $eve.trust -= 1>><<set $eve.fear += 1>>Walking over to the stocks, you open the device without saying a word.
When you glance at Eve, you can see her looking at the device, her eyes roving over every inch of the torture device. You can tell that she's in no rush to undress herself, but at the same time she holds just a hint of excitement in her movements. As each piece of clothing comes off, she drops it on the floor without a care, exposing a bit more of her delicate flesh with each item until she is completely naked.
Watching her, she kicks her panties off of her ankle, your eyes drawn to her bottom as she wiggles and shimmies while shaking her leg. Then she clasps her hands in front of herself, not out of any sense of modesty, but instead because she seems unsure of what else to do with them.
Her eyes half close as she takes a deep breath, then with her eyes on the stocks, she moves toward the device. As she does so, she wiggles her bottom at you, though you're unsure if it's intentional or by chance that it happens.
Once she has positioned herself, you lower the top bar and lock it in place with a soft //click//.
<<link "Fuck her.">><<gotoevent setup.events.eveStocksFuckStart>><</link>>
<<link "Play with her.">><<gotoevent setup.events.eveStocksPlay>><</link>>
<<link "Release Eve.">><<gotoevent setup.events.eveStocksEnd>><</link>>
<<addtime { minute : 5 }>><<set $eve.affection -= 1>><<set $eve.trust -= 1>><<set $eve.fear += 1>><<set setup.events.eveStocksFuckStart to [
{
requires: 'not $eve.hasFlag("virgin") and $eve.affection gte 850 and $eve.fear lte 100',
chance: 100,
link: "Eve Stocks Fuck Start 1"
},
{
requires: 'not $eve.hasFlag("virgin") and $eve.affection gte 600 or $eve.fear lte 300',
chance: 100,
link: "Eve Stocks Fuck Start 2"
},
{
requires: 'not $eve.hasFlag("virgin") and $eve.affection lte 600 or $eve.fear gte 300',
chance: 100,
link: "Eve Stocks Fuck Start 3"
},
{
requires: '$eve.hasFlag("virgin")',
chance: 100,
link: "Eve Stocks Fuck Start Virgin 1"
}
]>>Reaching out, you allow your hand to trail lightly across her back until it comes to rest on her little ass. Then with your other hand you reach for your pants while you step around behind her.
With her bottom, naked and on display, you find yourself pausing to admire the view before finally releasing your manhood from your pants.
Using the same hand you used on your pants, you reach between her legs, finding her slit moist, radiating with the heat of her arousal. It takes no more than your touch to make her wiggle her bottom at you playfully
Pleased, you move closer, guiding yourself to her opening before nudging forward. Inch by inch, you slide inside of her tight channel.
<<link "Fuck her.">><<gotoevent setup.events.eveStocksFuckCore>><</link>>
<<addtime { minute : 5 }>><<set $eve.affection -= 1>><<set $eve.trust -= 1>><<set $eve.fear += 1>>You watch her bottom jiggle as you give her rear end a playful swat. She lets out a surprised sound, followed by a little giggle.
For several seconds, you allow your hands to stray over her little derriere. Then with a smirk you lean forward and bite Eve's bottom. A mere touching of your teeth to flesh, then lightly raking them across her sensitive skin as you slowly turn the bite into a kiss.
As you do this, Eve squeals in a combination of surprise and laughter.
Pleased with her reaction, you move behind her, unbuckling your pants and stepping into position.
Giving her bottom a playful little squeeze with one hand, you guide yourself inside of her receptive pussy with the other. As your hips meet hers, she lets out a little sigh, clearly pleased by the sensation.
<<link "Fuck her.">><<gotoevent setup.events.eveStocksFuckCore>><</link>>
<<addtime { minute : 5 }>><<set $eve.affection -= 1>><<set $eve.trust -= 1>><<set $eve.fear += 1>>A playful swat sends her ass cheek jiggling and a startled squeak from her lips.
<<talk "eve">>Ouch!<</talk>>\
Immediately afterward, you move behind her, unfastening your pants and allowing them to fall around your hips before reaching between her legs.
You find her already a little wet.
<<talk "thought">>I might not be her favorite person, but her body responds nicely to the prospect of sex.<</talk>>\
Sliding two fingers inside of her, she lets out a small squeak at the unexpected violation.
A second later, you're lining yourself up, pushing forward with a little difficulty, backing up, then pushing again. It takes nearly a minute, but finally you feel the last of your shaft slide into her tight little hole.
<<link "Fuck her.">><<gotoevent setup.events.eveStocksFuckCore>><</link>>
<<addtime { minute : 5 }>><<set $eve.affection -= 1>><<set $eve.trust -= 1>><<set $eve.fear += 1>><<talk "player">>What do you think? Should I take that virginity of yours? Make you a woman?<</talk>>\
A slight tremor goes through her, it's hard to know if it's fear, excitement, or some mix of both.
<<talk "player">>Try to relax a little. It's going to hurt a little, but it will hurt a lot less if you relax and try to enjoy it.<</talk>>\
Without a word, you watch as Eve spreads her legs a little wider, pushing her bottom back towards you in such a way that the petals of her pussy part invitingly.
<<talk "player">>Good girl.<</talk>>\
Reaching between her legs, you slide your fingers along her folds, amazed at how wet she already is. You can even feel her push back against your fingers ever so slightly.
With your own arousal rising up inside of you, it's not long before you are busy freeing yourself from your pants, your already erect cock springing forth in all its rigid glory.
From where you are, you can tell that Eve is trying to look back at you, to see what is about to happen, but fastened in the stocks the way she is prevents any possibility of her watching what is about to happen.
Her breath catches as you slide the tip of your cock along her slit, moistening it in her juices before you line yourself up with her entrance.
A soft whimper, clearly of fear rather than pain, fills the air as you nudge forward, the tip of your cock nestling against her opening but not quite entering her.
You wait like that for a moment until you feel Eve's bottom move, exploring this new feeling.
Then applying just a little pressure, you feel yourself start to slide inside. Almost immediately Eve tenses, preventing your advance for several heartbeats before she forces herself to relax again. Ever so slowly, you sink into her depths until you can feel the resistance of her hymen.
You can feel her hold her breath, bracing for you to tear through that thin barrier that shields her most intimate place. Pausing, you refuse to move until she can no longer hold her breath. Letting out a lung full of air, you thrust forward right as she begins to inhale again.
The gasp that comes from her lips is sharp, tinged with pain and surprise.
For the next minute you hold yourself inside of her, your entire length inside of her as she adjusts to your size.
It's not until she starts to move her hips slightly that you finally begin to move.
<<link "Fuck her.">><<gotoevent setup.events.eveStocksFuckCore>><</link>>
<<addtime { minute : 7 }>><<set $eve.affection += 1>><<set $eve.trust += 1>><<set setup.events.eveStocksFuckCore to [
{
requires: '$eve.affection gte 900 and $eve.fear lte 100',
chance: 100,
link: "Eve Stocks Fuck Core 1"
},
{
requires: '$eve.affection gte 500 or $eve.fear lte 300',
chance: 100,
link: "Eve Stocks Fuck Core 2"
},
{
requires: '$eve.affection lte 500 or $eve.fear gte 300',
chance: 100,
link: "Eve Stocks Fuck Core 3"
},
{
requires: 'true',
chance: 100,
link: "Eve Stocks Fuck Core 4"
},
{
requires: 'true',
chance: 100,
link: "Eve Stocks Fuck Core 5"
}
]>>Eve moans softly as you fuck her, her hips moving subtly to meet yours even in the confines of the stocks.
The sounds of your hips meeting hers are wet, and you can feel her receptive vagina clinging needily to your member.
<<link "Keep fucking her.">><<gotoevent setup.events.eveStocksFuckCore>><</link>>
<<link "Cum inside.">><<gotoevent setup.events.eveStocksFuckCumInside>><</link>>
<<link "Cum on her back.">><<gotoevent setup.events.eveStocksFuckCumBack>><</link>>
<<addtime { minute : 5 }>>While no word is spoken between you, you can tell that Eve is enjoying every thrust by the way she presses back against you. Her hips move of their own accord to maximize her pleasure while at the same time bringing you higher realms of bliss.
The sweltering interior of her snug little pussy seems to cling to your manhood as if reluctant to allow its withdrawal every time you pull back.
<<link "Keep fucking her.">><<gotoevent setup.events.eveStocksFuckCore>><</link>>
<<link "Cum inside.">><<gotoevent setup.events.eveStocksFuckCumInside>><</link>>
<<link "Cum on her back.">><<gotoevent setup.events.eveStocksFuckCumBack>><</link>>
<<addtime { minute : 5 }>>You hear a soft grunt unhappily from Eve after a particularly rough thrust, but you pay it little mind as you continue to use her body for your own enjoyment.
Holding her hips with both hands, you pound into her pussy, driving her shoulders up against the stocks with the force of your thrusts.
<<link "Keep fucking her.">><<gotoevent setup.events.eveStocksFuckCore>><</link>>
<<link "Cum inside.">><<gotoevent setup.events.eveStocksFuckCumInside>><</link>>
<<link "Cum on her back.">><<gotoevent setup.events.eveStocksFuckCumBack>><</link>>
<<addtime { minute : 5 }>>Holding her hips firmly, you thrust into her. You can feel her pussy clinging to your cock, doing what biology has designed it to do as it coaxes you bit by bit toward your climax.
<<link "Keep fucking her.">><<gotoevent setup.events.eveStocksFuckCore>><</link>>
<<link "Cum inside.">><<gotoevent setup.events.eveStocksFuckCumInside>><</link>>
<<link "Cum on her back.">><<gotoevent setup.events.eveStocksFuckCumBack>><</link>>
<<addtime { minute : 5 }>>Savoring the moment, you focus on your pleasure as you try to feel every detail of Eve's vaginal interior with every thrust.
A content sigh escapes your lips as you sink into her depths again. The sound echoed by Eve's soft and eager panting.
<<link "Keep fucking her.">><<gotoevent setup.events.eveStocksFuckCore>><</link>>
<<link "Cum inside.">><<gotoevent setup.events.eveStocksFuckCumInside>><</link>>
<<link "Cum on her back.">><<gotoevent setup.events.eveStocksFuckCumBack>><</link>>
<<addtime { minute : 5 }>><<set setup.events.eveStocksFuckCumInside to [
{
requires: '$eve.affection gte 800 and $eve.fear lte 150',
chance: 100,
link: "Eve Stocks Fuck Cum Inside 1"
},
{
requires: 'true',
chance: 100,
link: "Eve Stocks Fuck Cum Inside 2"
},
{
requires: 'true',
chance: 100,
link: "Eve Stocks Fuck Cum Inside 3"
}
]>>When you throb inside of her, you can hear a surprised gasp from Eve, a faint shudder going through her as she receives your seed.
You hold yourself like that, depositing burst after burst of thick hot cum deep inside of her. Then once you are spent, you withdraw slowly, savoring the feeling of her pussy clinging gently at your shaft before you finally slip free.
<<talk "eve">>That felt nice.<</talk>>\
Eve pants breathlessly.
For several seconds, you admire the view. Then a single bead of white slips from between her netherlips, growing until it begins to trail slowly down her slit.
When you finally step away, you take a moment to clean yourself up before turning your attention back to her.
<<link "Release her from the stocks.">><<gotoevent setup.events.eveStocksRelease>><</link>>
<<run $eve.cumFilledAttempt("vaginal")>><<run $eve.sexAttempt($player)>><<addtime { minute : 5 }>>Hilting yourself inside of her, you blast her cervix with your sticky hot cum, pulling at her hips in an effort to force yourself just a little deeper. You groan as you feel her cervix nestle firmly against the tip of your cock right as a second thick stream of cum gushes from the tip of your rod.
You remain just like that as you finish, feeling a sense of satisfaction as you empty every drop of semen you have into her depths.
Once completely sated, you allow yourself to slip free of her freshly used hole.
Quickly cleaning yourself up, you turn back toward Eve just in time to see a single drop of your semen appearing at her hole while she shimmies from leg to leg as if to enjoy the feeling of your cum inside of her.
<<link "Release her from the stocks.">><<gotoevent setup.events.eveStocksRelease>><</link>>
<<run $eve.cumFilledAttempt("vaginal")>><<run $eve.sexAttempt($player)>><<addtime { minute : 5 }>>With a groan, you shove forward hard enough to rock Eve in the stocks, the tip of your cock driving as deep inside of her as you can go right as you begin to cum. For the next half minutes your cock pulsates inside of her as you fill her with your seed.
Sighing contentedly, you remain with your hands on her hips for a few seconds longer as you bask in the afterglow of your orgasm. When easing back, you slip from her pussy with an audible slurping sound.
Glancing at her pussy, you can see some of your cum already slipping from her hole. Some trailing down the inside of her thigh as a bigger drip falls to the floor.
Smiling to yourself, you absently clean yourself up before stepping around Eve toward the stocks.
<<link "Release her from the stocks.">><<gotoevent setup.events.eveStocksRelease>><</link>>
<<run $eve.cumFilledAttempt("vaginal")>><<run $eve.sexAttempt($player)>><<addtime { minute : 5 }>><<set setup.events.eveStocksFuckCumBack to [
{
requires: 'true',
chance: 100,
link: "Eve Stocks Fuck Cum Back 1"
},
{
requires: 'true',
chance: 100,
link: "Eve Stocks Fuck Cum Back 2"
}
]>>Feeling yourself reach the point of no return, you manage just one more thrust before you quickly pull out, the tip of your cock barely clearing her hole before a thick white blast of semen erupts from the tip.
At the angle, combined with the jerk of your cock as you cum, you watch as the first stream fires over her ass, along her spine and then splatters across her shoulders.
Each twitch of your cock after that sends another stream of white through the air, each falling just a little shorter than the last until the last little twitch falls short of even her bottom as it simply drips onto the floor between your feet.
Spent, you step back, absently cleaning yourself up as you admire the mess you just made of her back.
<<link "Release her from the stocks.">><<gotoevent setup.events.eveStocksRelease>><</link>>
<<addtime { minute : 5 }>>When you feel yourself getting close, you pull back, your cock springing free of her pussy. Reaching down, you quickly stroke yourself, pushing yourself to your limit, then point your penis at her ass right as you begin to cum.
Aiming for the cleanest spot at any given moment, you manage to crisscross her bottom with pearly white lines and little droplets of cum until it looks like a work of modern art.
Smirking at the sight, you take a moment to clean yourself up while admiring your handiwork.
<<link "Release her from the stocks.">><<gotoevent setup.events.eveStocksRelease>><</link>>
<<addtime { minute : 5 }>><<set setup.events.eveStocksRelease to [
{
requires: 'true',
chance: 100,
link: "Eve Stocks Release 1"
}
]>><<if $eve.affection gte 750 and $eve.fear lte 200>>\
The second you release the stocks, Eve reaches for you.
<<talk "eve">>Big meanie.<</talk>>\
Eve says with a little pout.
For a few seconds longer you hold her until she turns toward the pile of clothing she left when she undressed.
Digging through the clothes, she finds her panties and starts to dress herself again.
It isn't long after that before she stands before you fully dressed once more.
<<elseif $eve.affection gte 500 and $eve.fear lte 450>>\
Releasing the stocks, you lift the bar up and out of the way.
Eve wavers, scowls at you, then reaches for you to steady herself.
She holds you just long enough to be steady on her feet once more before pulling back.
You watch as she moves to her clothes, being uncharacteristically quiet as she dresses herself. Not long after she stands before you once more, fully dressed and focused on a spot on the floor between the two of you, she awaits your next order.
<<elseif $eve.affection gte 250 and $eve.fear lte 700>>\
When the top bar of the stocks is lifted up and out of the way, Eve scowls, refusing to reach out to you as she steadies herself against the stocks.
Her gaze holds yours for several seconds before finally looking away. She nods suddenly as if coming to a decision, then reaches for her clothing to start dressing herself again.
Not long after, she stands before you with her hands clasped in front of herself.
<<else>>\
When the top bar of the stocks is lifted up and out of the way, Eve glares at you defiantly, her hands moving to hide her nakedness from you in spite of being on full display just moments before.
She holds your gaze for a heartbeat longer before turning and moving toward the tangle of clothing she left earlier.
Not long after, she stands before you with her hands clasped in front of herself.
<</if>>\
[[End.|$location]]
<<addtime { minute : 5 }>><<if $eve.affection gte 750 and $eve.fear lte 200>>\
<<elseif $eve.affection gte 500 and $eve.fear lte 450>>\
<<elseif $eve.affection gte 250 and $eve.fear lte 700>>\
<<else>>
<</if>><<set setup.events.eveStocksPlay to [
{
requires: 'true',
chance: 100,
link: "Eve Stocks Play Generic 1"
},
{
requires: 'true',
chance: 100,
link: "Eve Stocks Play 1"
}
]>>For several seconds, you look at the assortment of toys available to you. A candle resting beside a lighter, a paddle, a feather, and an assortment of other items. Then as your attention shifts from the tray it falls on a large dildo attached to a Fucking Machine, designed so you can adjust the height.
<<talk "thought">>Decisions, decisions, . . .<</talk>>\
You think with more than a little amusement.
<<link "Candle.">><<gotoevent setup.events.eveStocksCandle>><</link>>
<<link "Paddle.">><<gotoevent setup.events.eveStocksPaddle>><</link>>
<<link "Fucking Machine.">><<gotoevent setup.events.eveStocksFuckingMachine>><</link>>
<<link "Feather.">><<gotoevent setup.events.eveStocksFeather>><</link>>
<<addtime { minute : 3 }>><<set $eve.affection -= 1>><<set $eve.trust -= 1>><<set $eve.fear += 1>>You let your eyes drift over the tools at your disposal, some erotic, some playful, and some that are just plain mean.
When you glance toward Eve's bottom, you can see her perfect little slit peeking out between her legs toward you.
<<link "Candle.">><<gotoevent setup.events.eveStocksCandle>><</link>>
<<link "Paddle.">><<gotoevent setup.events.eveStocksPaddle>><</link>>
<<link "Fucking Machine.">><<gotoevent setup.events.eveStocksFuckingMachine>><</link>>
<<link "Feather.">><<gotoevent setup.events.eveStocksFeather>><</link>>
<<addtime { minute : 3 }>><<set $eve.affection -= 1>><<set $eve.trust -= 1>><<set $eve.fear += 1>><<set setup.events.eveStocksPaddle to [
{
requires: 'true',
chance: 100,
link: "Eve Stocks Paddle 1"
},
{
requires: 'true',
chance: 100,
link: "Eve Stocks Paddle 2"
},
{
requires: 'true',
chance: 100,
link: "Eve Stocks Paddle 3"
}
]>>With paddle in hand, you take a playful swing, filling the room with a loud smack that is echoed almost instantly with a cry of surprise and pain.
When you reach out to grasp her bottom, squeezing the place you just spanked, Eve gasps, her voice high and you can almost hear her smile.
<<talk "eve">>Thank you sir! May I have another?<</talk>>\
In spite of the clear sarcasm in her voice, you find yourself tempted to grand her wish.
<<link "Paddle her.">><<gotoevent setup.events.eveStocksPaddle>><</link>>
<<link "Release her from the stocks.">><<gotoevent setup.events.eveStocksRelease>><</link>>
<<addtime { minute : 2 }>><<set $eve.affection -= 1>><<set $eve.trust -= 1>><<set $eve.fear += 1>>A simple flick of your wrist causes the paddle to slap loudly across Eve's bottom. The crack of leather meeting flesh nearly blends with the her exclamation of surprise.
You've barely started to pull the paddle back for another strike when you notice that you managed to leave a near perfect imprint of the paddle on her exposed rear end.
<<talk "eve">>Owwwww.<</talk>>\
Eve grumbles, the one word seeming to drawl on longer than it should.
<<link "Paddle her.">><<gotoevent setup.events.eveStocksPaddle>><</link>>
<<link "Release her from the stocks.">><<gotoevent setup.events.eveStocksRelease>><</link>>
<<addtime { minute : 2 }>><<set $eve.affection -= 1>><<set $eve.trust -= 1>><<set $eve.fear += 1>>Looking at her rear, you notice Eve straining to look at you, seeking to discover what you are waiting for, or perhaps hoping she can brace in time for what is inevitably to come. Either way there's a hint of excitement in her eyes that is impossible to miss.
Taking a quarter step so you're harder to see, you notice her tense slightly and right before you swat her with the paddle.
Eve lets out a startled little squeak, jiggling in place before eventually relaxing again.
<<link "Paddle her.">><<gotoevent setup.events.eveStocksPaddle>><</link>>
<<link "Release her from the stocks.">><<gotoevent setup.events.eveStocksRelease>><</link>>
<<addtime { minute : 2 }>><<set $eve.affection -= 1>><<set $eve.trust -= 1>><<set $eve.fear += 1>><<set setup.events.eveStocksFuckingMachine to [
{
requires: 'true',
chance: 100,
link: "Eve Stocks Fucking Machine 1"
},
{
requires: 'true',
chance: 100,
link: "Eve Stocks Fucking Machine 2"
}
]>>With a little smirk, you move to the piece of machinery that catches your eye. Basically a dildo attached to a piston on a tripod.
It takes you a minute to get it into position, Eve trying to cast curious glances back at you while trying to figure out what you are plotting.
Turning the contraption on, you watch as it starts to slowly thrust uselessly at the air.
A few seconds later you have it exactly where you want it and you line the gel dildo up with her hole. It prods her opening several times before finally entering her, causing her to squeal in surprise, then with one final adjustment to the fucking machine's placement, you watch as it thrusts into her in a slow even pace.
You wait for several minutes, watching her as she wiggles and squirms, as she starts to pant in arousal, then as she shudders in a clearly satisfying orgasm. With her fluids glistening on the dildo, you reach down and adjust the speed, increasing the timing of the thrusts significantly.
As the machine cycles up, Eve shudders and moans like a whore, her whole body thrashing in pleasure as she gushes around the dildo, droplets of her juices splattering on the ground.
Stepping around in front of her, you watch her expression as the relentless machine pounds away at her pussy. Without a doubt, her entire mind is focused on the pleasure she is experiencing.
For the next few minutes you allow the machine to continue, until there's a goofy grin on her face and drool forming at the corner of her mouth.
Realizing that she's reached her limit, you turn the machine off and start to put it away while she returns to her senses.
<<link "Release her from the stocks.">><<gotoevent setup.events.eveStocksRelease>><</link>>
<<addtime { minute : 15 }>><<set $eve.trust -= 1>><<set $eve.fear += 1>>Stepping over to the fucking machine, you see Eve's eyes widen slightly as you reach for it.
It takes you a little while to set the tripod to the correct height, then once you have everything locked in place, you push the machine toward her so that the tip of the gel penis rests against her slit.
A small sigh escapes her lips as the gel brushes against her sensitive flesh.
Taking hold of the dildo, you rub it up and down her slit until it becomes moist enough that it won't hurt her, then you guide it so the tip is just inside of her opening before turning the machine on at slow.
You stay in place for the first few thrusts, listening to Eve's soft moans as the dildo becomes wetter.
Once it's well lubricated, you turn the speed of the machine up, inching it faster and faster until it's at its fastest speed.
Meanwhile, Eve thrashes, moans, squirms and tries to move against the dildo as the rapid thrusts become overwhelming and sends her into a cascade of orgasms that seem to crash one over the last.
For the next few minutes you watch as she becomes a quivering mess. Moans filling the air even as her juices flow freely down the insides of her thighs to puddle at her feet.
It's not until you see her knees buckle, the force of the machine's thrusts being the only thing that keeps her upright.
Not wanting her to get hurt, you place one arm under her belly before turning the machine off. She sags against it, but with the rod still thrust forward she doesn't fall.
Instead, you hold her long enough that you know her legs can hold her before you finally release her.
<<talk "eve">>That was awesome.<</talk>>\
Even as Eve says the words, her body shudders lightly in another small orgasm.
Half watching her, you take the time to put the machine away so it's ready for use the next time you want it.
<<link "Release her from the stocks.">><<gotoevent setup.events.eveStocksRelease>><</link>>
<<addtime { minute : 5 }>><<set $eve.trust -= 1>><<set $eve.fear += 1>><<link "Release her from the stocks.">><<gotoevent setup.events.eveStocksRelease>><</link>><<set setup.events.eveStocksFeather to [
{
requires: 'true',
chance: 100,
link: "Eve Stocks Feather 1"
},
{
requires: 'true',
chance: 75,
link: "Eve Stocks Feather 2"
},
{
requires: 'true',
chance: 100,
link: "Eve Stocks Feather 3"
}
]>>With feather in hand, you trail it across Eve's exposed bottom. You can see her tense followed immediately by a giggle, goosepimples rising across her skin as she squirms in the stocks.
Pleased by the response, you repeat the action with similar result.
<<link "Tickle her more.">><<gotoevent setup.events.eveStocksFeather>><</link>>
<<link "Release her from the stocks.">><<gotoevent setup.events.eveStocksRelease>><</link>>
<<addtime { minute : 5 }>><<set $eve.fear -= 1>>Playfully, you brush the feather lightly across her sensitive flesh. She tenses, wiggles, and audibly chokes back what can only be giggle as you tickle.
Then you change tactics, turning her laughter into a squeal of surprise as the feather tickles across her labia.
<<link "Tickle her more.">><<gotoevent setup.events.eveStocksFeather>><</link>>
<<link "Release her from the stocks.">><<gotoevent setup.events.eveStocksRelease>><</link>>
<<addtime { minute : 5 }>><<set $eve.fear -= 1>>Using the feather, you trace the outline of her bottom. As the feather moves across her skin, she squirms, trying to choke back laughter with little success.
Then you trail the feather up her spine to right between her shoulder blades, a trail of goosebumps rising in its wake as she tries unsuccessfully to squirm beyond your reach.
<<link "Tickle her more.">><<gotoevent setup.events.eveStocksFeather>><</link>>
<<link "Release her from the stocks.">><<gotoevent setup.events.eveStocksRelease>><</link>>
<<addtime { minute : 5 }>><<set $eve.fear -= 1>><<set setup.events.eveStocksCandle to [
{
requires: 'true',
chance: 100,
link: "Eve Stocks Candle 1"
},
{
requires: 'true',
chance: 100,
link: "Eve Stocks Candle 2"
},
{
requires: 'true',
chance: 100,
link: "Eve Stocks Candle 3"
}
]>>With lit candle in hand, you watch the pool of wax around the wick grow before holding the candle above Eve's bottom. Then with a tilt of your wrist, several hot drops of wax splatter across her bottom.
You hear Eve's breath catch as she gasps at the sensation of hot wax against her tender flesh.
<<talk "eve">>You know that hurts, right?<</talk>>\
She sounds more shocked than angry as she speaks.
<<link "Drip hot wax on her.">><<gotoevent setup.events.eveStocksCandle>><</link>>
<<link "Release her from the stocks.">><<gotoevent setup.events.eveStocksRelease>><</link>>
<<addtime { minute : 5 }>><<set $eve.affection -= 1>><<set $eve.trust -= 1>><<set $eve.fear += 1>>Adjusting your grip on the candle, you angle the candle so that the wax can drip. As soon as you see the first drop fall, you move the candle, managing to leave a row of little wax drops nearly all the way up her spine before you stop.
Eve's body tenses, squirming and hissing in protest as the hot wax burns her skin.
<<link "Drip hot wax on her.">><<gotoevent setup.events.eveStocksCandle>><</link>>
<<link "Release her from the stocks.">><<gotoevent setup.events.eveStocksRelease>><</link>>
<<addtime { minute : 5 }>><<set $eve.affection -= 1>><<set $eve.trust -= 1>><<set $eve.fear += 1>>Holding the candle, you lean it one direction until you see a single drop of wax fall on Eve's bottom. She gasps, her bottom jerking in a way that almost makes it look like she's trying to twerk.
With another dip of your hand, another drop of hot wax joins the first, this time coaxing a pained sigh from Eve's lips.
<<link "Drip hot wax on her.">><<gotoevent setup.events.eveStocksCandle>><</link>>
<<link "Release her from the stocks.">><<gotoevent setup.events.eveStocksRelease>><</link>>
<<addtime { minute : 5 }>><<set $eve.affection -= 1>><<set $eve.trust -= 1>><<set $eve.fear += 1>>Breakdown of scenes:
2-3 Intro scenes: Undress and get her into the stocks.
+2 Sex Intros: Basically from the moment you make the decision until penetration.
+3 Sex scenes: Probably three versions at each relationship level.
+2 Cumshots: Inside or pull out. Mechanically I picture the whole sex scene portion of this functioning similar to the bedroom sex.
+2 Item Selection scenes for each option. This will include options for spanking her with your hand, using a paddle, candle, dildos, feathers, etc.
+3 Scenes for each Item available at each relationship range.
+2 Release scenes at each relationship range.
I will start with the stuff that will be needed for everything (Intro, release) then prioritize Sex, Spanking, and Hot Wax. Once those are all done, I'll see how big things are getting and add sex toys, feathers, and oral sex options to flesh things out if needed.
Going to start setting up the code now, and if you approve of the plans, I'll get to writing later this week.
Stocks
Eve
Locked up and abandoned.
Sex, spanking, hot wax, toy, and feather.
Blowjob.<<set setup.events.misakiStocksStart to [
{
requires: '$misaki.gender is setup.Character.Gender.Herm',
chance: 100,
link: "Misaki Stocks Start 1"
},
{
requires: '$misaki.gender is setup.Character.Gender.Female',
chance: 100,
link: "Misaki Stocks Start 2"
},
{
requires: '$misaki.gender is setup.Character.Gender.Herm',
chance: 100,
link: "Misaki Stocks Start 3"
},
{
requires: '$misaki.gender is setup.Character.Gender.Female',
chance: 100,
link: "Misaki Stocks Start 4"
}
]>><<talk "player">>I think we're going to play with the stocks today.<</talk>>\
A hint of excitement dances in her sightless eyes as she bites her lip. It takes you only a second to realize that her lack of action is due to you not yet giving her the order to undress.
<<talk "player">>Strip.<</talk>>\
In a heartbeat she is in motion, undressing with amazing speed.
Once she's standing naked before you, her hands clasped in front of herself so that she squeezes her breasts between her arms. You have no doubt that this is calculated to entice you. All the while, her already erect penis bobs lewdly in time with her heartbeat.
<<talk "player">>This way.<</talk>>\
Following the sound of your voice, you take her hand and lead her toward the stocks, helping her into place before locking the upper bar in place.
<<link "Fuck her.">><<gotoevent setup.events.misakiStocksFuckStart>><</link>>
<<link "Play with her.">><<gotoevent setup.events.misakiStocksPlay>><</link>>
<<link "Release Misaki.">><<gotoevent setup.events.misakiStocksEnd>><</link>>
<<addtime { minute : 5 }>><<set $misaki.affection -= 1>><<set $misaki.trust -= 1>><<set $misaki.fear += 1>><<talk "player">>I think we're going to play with the stocks today.<</talk>>\
A hint of excitement dances in her sightless eyes as she bites her lip. It takes you only a second to realize that her lack of action is due to you not yet giving her the order to undress.
<<talk "player">>Strip.<</talk>>\
In a heartbeat she is in motion, undressing with amazing speed.
Once she's standing naked before you, her hands clasped in front of herself so that she squeezes her breasts between her arms. You have no doubt that this is calculated to entice you. Somehow she even manages to stand in such a way that the petals of her vagina part ever so slightly.
<<talk "player">>This way.<</talk>>\
Following the sound of your voice, you take her hand and lead her toward the stocks, helping her into place before locking the upper bar in place.
<<link "Fuck her.">><<gotoevent setup.events.misakiStocksFuckStart>><</link>>
<<link "Play with her.">><<gotoevent setup.events.misakiStocksPlay>><</link>>
<<link "Release Misaki.">><<gotoevent setup.events.misakiStocksEnd>><</link>>
<<addtime { minute : 5 }>><<set $misaki.affection -= 1>><<set $misaki.trust -= 1>><<set $misaki.fear += 1>>You see a slight tremor of excitement go through Misaki's body as you move close to her. She knows what room she is in, and she knows it means you intend to use her for your own pleasure.
Misaki's lips tick upward as she hears the top of the stocks lifted to make room for her.
<<talk "player">>You can take your clothes off, you won't be needing them for a little while.<</talk>>\
You don't have to ask her twice, with practiced ease, she begins to disrobe, managing to make it both an exercise in efficiency and seduction at the same time. You can't help but notice the way her dress drags over her erection as it comes off. By the time the last item has been removed, you can feel your pants are tighter than they were just a little earlier.
Reaching out, you take her hand, leading her to the stocks and helping her position herself before you close the top bar to lock her in place.
Stepping around her, you grab her bottom, making her gasp with anticipation. In doing so, you give yourself a near perfect view of the moist pussy and rigid cock between her legs.
<<link "Fuck her.">><<gotoevent setup.events.misakiStocksFuckStart>><</link>>
<<link "Play with her.">><<gotoevent setup.events.misakiStocksPlay>><</link>>
<<link "Release Misaki.">><<gotoevent setup.events.misakiStocksEnd>><</link>>
<<addtime { minute : 5 }>><<set $misaki.affection -= 1>><<set $misaki.trust -= 1>><<set $misaki.fear += 1>>You see a slight tremor of excitement go through Misaki's body as you move close to her. She knows what room she is in, and she knows it means you intend to use her for your own pleasure.
Misaki's lips tick upward as she hears the top of the stocks lifted to make room for her.
<<talk "player">>You can take your clothes off, you won't be needing them for a little while.<</talk>>\
You don't have to ask her twice, with practiced ease, she begins to disrobe, managing to make it both an exercise in efficiency and seduction at the same time. You can't help but notice that you can see that her pussy is already wet as it comes into view. By the time the last item has been removed, you can feel your pants are tighter than they were just a little earlier.
Reaching out, you take her hand, leading her to the stocks and helping her position herself before you close the top bar to lock her in place.
Stepping around her, you grab her bottom, making her gasp with anticipation. In doing so, you give yourself a near perfect view of the glistening wet pussy between her legs.
<<link "Fuck her.">><<gotoevent setup.events.misakiStocksFuckStart>><</link>>
<<link "Play with her.">><<gotoevent setup.events.misakiStocksPlay>><</link>>
<<link "Release Misaki.">><<gotoevent setup.events.misakiStocksEnd>><</link>>
<<addtime { minute : 5 }>><<set $misaki.affection -= 1>><<set $misaki.trust -= 1>><<set $misaki.fear += 1>><<set setup.events.misakiStocksFuckStart to [
{
requires: '$misaki.gender is setup.Character.Gender.Herm',
chance: 100,
link: "Misaki Stocks Fuck Start 1"
},
{
requires: '$misaki.gender is setup.Character.Gender.Female',
chance: 100,
link: "Misaki Stocks Fuck Start 2"
},
{
requires: '$misaki.gender is setup.Character.Gender.Herm',
chance: 100,
link: "Misaki Stocks Fuck Start 3"
},
{
requires: '$misaki.gender is setup.Character.Gender.Female',
chance: 100,
link: "Misaki Stocks Fuck Start 4"
}
]>>Reaching out, you allow your hand to trail lightly across her back until it comes to rest on her ass. Then with your other hand you reach for your pants while you step around behind her.
At the same time, she shifts her hips, pressing her bottom against your hand and angling her hips in such a way that her penis comes into view for a mere heartbeat.
With her bottom, naked and on display, you find yourself pausing to admire the view before finally releasing your manhood from your pants.
Using the same hand you used on your pants, you reach between her legs, finding her slit moist, radiating the heat of her arousal before straying further to brush against the rigid shaft of her penis then returning to her slit again.
Pleased, you move closer, guiding yourself to her opening before nudging forward. Inch by inch, you slide inside of her as she strains against the stocks in an effort to push back against you, to fill herself with your manhood sooner.
<<link "Fuck her.">><<gotoevent setup.events.misakiStocksFuckCore>><</link>>
<<addtime { minute : 5 }>><<set $misaki.affection -= 1>><<set $misaki.trust -= 1>><<set $misaki.fear += 1>>Reaching out, you allow your hand to trail lightly across her back until it comes to rest on her ass. Then with your other hand you reach for your pants while you step around behind her.
At the same time, she shifts her hips, pressing her bottom against your hand in a desperate need to be touched.
With her bottom, naked and on display, you find yourself pausing to admire the view before finally releasing your manhood from your pants.
Using the same hand you used on your pants, you reach between her legs, finding her slit moist, radiating the heat of her arousal before straying just a hint further to brush your fingertips against her clit. She shivers in delight, her breath escaping in a blissful sigh.
Pleased, you move closer, guiding yourself to her opening before nudging forward. Inch by inch, you slide inside of her as she strains against the stocks in an effort to push back against you, to fill herself with your manhood sooner.
<<link "Fuck her.">><<gotoevent setup.events.misakiStocksFuckCore>><</link>>
<<addtime { minute : 5 }>><<set $misaki.affection -= 1>><<set $misaki.trust -= 1>><<set $misaki.fear += 1>>You watch her bottom jiggle as you give her rear end a playful swat. She lets out a surprised sound, followed by a giggle that she quickly suppresses.
For several seconds, you allow your hands to stray over the soft flesh of her twin globes. Then with a smirk you lean forward and bite Misaki's bottom. A mere touching of your teeth to flesh, then lightly raking them across her sensitive skin as you slowly turn the bite into a kiss.
<<talk "misaki">>Master!<</talk>>\
Misaki's surprised tone is clearly pleased.
As she speaks, you see goosebumps rise across her flesh right before your eyes.
Pleased with her reaction, you move behind her, unbuckling your pants and stepping into position.
Giving her bottom a playful little squeeze with one hand, reach between her legs to slide your fingers first along her slit, then feel your fingertips brush against her balls before pulling back again. Finding her labia wet and receptive, you line yourself up with her opening and slide inside. As your hips meet hers, you can feel the tip of your cock nudge her cervix.
<<link "Fuck her.">><<gotoevent setup.events.misakiStocksFuckCore>><</link>>
<<addtime { minute : 5 }>><<set $misaki.affection -= 1>><<set $misaki.trust -= 1>><<set $misaki.fear += 1>>You watch her bottom jiggle as you give her rear end a playful swat. She lets out a surprised sound, followed by a giggle that she quickly suppresses.
For several seconds, you allow your hands to stray over the soft flesh of her twin globes. Then with a smirk you lean forward and bite Misaki's bottom. A mere touching of your teeth to flesh, then lightly raking them across her sensitive skin as you slowly turn the bite into a kiss.
<<talk "misaki">>Master!<</talk>>\
Misaki's surprised tone is clearly pleased.
As she speaks, you see goosebumps rise across her flesh right before your eyes.
Pleased with her reaction, you move behind her, unbuckling your pants and stepping into position.
Giving her bottom a playful little squeeze with one hand, reach between her legs to slide your fingers first along her slit, then feel your fingertips brush against her hooded clit before pulling back again. Finding her labia wet and receptive, you line yourself up with her opening and slide inside. As your hips meet hers, you can feel the tip of your cock nudge her cervix.
<<link "Fuck her.">><<gotoevent setup.events.misakiStocksFuckCore>><</link>>
<<addtime { minute : 5 }>><<set $misaki.affection -= 1>><<set $misaki.trust -= 1>><<set $misaki.fear += 1>><<set setup.events.misakiStocksFuckCore to [
{
requires: '$misaki.gender is setup.Character.Gender.Herm',
chance: 100,
link: "Misaki Stocks Fuck Core 1"
},
{
requires: '$misaki.gender is setup.Character.Gender.Herm',
chance: 100,
link: "Misaki Stocks Fuck Core 2"
},
{
requires: 'true',
chance: 100,
link: "Misaki Stocks Fuck Core 3"
},
{
requires: 'true',
chance: 100,
link: "Misaki Stocks Fuck Core 4"
},
{
requires: 'true',
chance: 100,
link: "Misaki Stocks Fuck Core 5"
},
{
requires: 'true',
chance: 100,
link: "Misaki Stocks Fuck Core 6"
}
]>>Misaki moans softly as you fuck her, her hips moving subtly to meet yours even in the confines of the stocks.
The sounds of your hips meeting hers are wet, and you can feel her receptive vagina clinging needily to your member even as her own cock swings unused beneath her.
<<link "Keep fucking her.">><<gotoevent setup.events.misakiStocksFuckCore>><</link>>
<<link "Cum inside.">><<gotoevent setup.events.misakiStocksFuckCumInside>><</link>>
<<link "Cum on her back.">><<gotoevent setup.events.misakiStocksFuckCumBack>><</link>>
<<addtime { minute : 5 }>>While no word is spoken between you, Misaki times her thrusts perfectly to meet yours even in the confines of the stocks, occasionally managing to meet your body with enough force that you can feel her penis brush against your body.
<<link "Keep fucking her.">><<gotoevent setup.events.misakiStocksFuckCore>><</link>>
<<link "Cum inside.">><<gotoevent setup.events.misakiStocksFuckCumInside>><</link>>
<<link "Cum on her back.">><<gotoevent setup.events.misakiStocksFuckCumBack>><</link>>
<<addtime { minute : 5 }>>You hear a soft gasp from Misaki after a particularly rough thrust, but you pay it little mind as you continue to fuck her.
Holding her hips with both hands, you pound into her pussy, driving her shoulders up against the stocks with the force of your thrusts.
<<link "Keep fucking her.">><<gotoevent setup.events.misakiStocksFuckCore>><</link>>
<<link "Cum inside.">><<gotoevent setup.events.misakiStocksFuckCumInside>><</link>>
<<link "Cum on her back.">><<gotoevent setup.events.misakiStocksFuckCumBack>><</link>>
<<addtime { minute : 5 }>>Holding her hips firmly, you thrust into her. You can feel her pussy clinging to your cock, doing what biology has designed it to do as it coaxes you bit by bit toward your climax. All the while the air is filled with her lust filled moans.
<<link "Keep fucking her.">><<gotoevent setup.events.misakiStocksFuckCore>><</link>>
<<link "Cum inside.">><<gotoevent setup.events.misakiStocksFuckCumInside>><</link>>
<<link "Cum on her back.">><<gotoevent setup.events.misakiStocksFuckCumBack>><</link>>
<<addtime { minute : 5 }>>Savoring the moment, you focus on your pleasure as you try to feel every detail of Misaki's vaginal interior with every thrust.
A content sigh escapes your lips as you sink into her depths again. The sound echoed by Misaki's soft panting.
<<link "Keep fucking her.">><<gotoevent setup.events.misakiStocksFuckCore>><</link>>
<<link "Cum inside.">><<gotoevent setup.events.misakiStocksFuckCumInside>><</link>>
<<link "Cum on her back.">><<gotoevent setup.events.misakiStocksFuckCumBack>><</link>>
<<addtime { minute : 5 }>><<talk "misaki">>Fuck me! Fuck me like you hate me!<</talk>>\
Her voice is a lust filled growl as she urges you on. You can feel just how wet she is, the sounds of your hips meeting hers filling the air, and her juices flowing freely.
<<talk "misaki">>Oh God yes.<</talk>>\
She hisses between clenched teeth as an orgasm overwhelms her.
You pause for a second, enjoying the feel of her quim quivering around your member, then as the sensation starts to subside, you begin to thrust again.
<<link "Keep fucking her.">><<gotoevent setup.events.misakiStocksFuckCore>><</link>>
<<link "Cum inside.">><<gotoevent setup.events.misakiStocksFuckCumInside>><</link>>
<<link "Cum on her back.">><<gotoevent setup.events.misakiStocksFuckCumBack>><</link>>
<<addtime { minute : 5 }>><<set setup.events.misakiStocksFuckCumInside to [
{
requires: 'true',
chance: 100,
link: "Misaki Stocks Fuck Cum Inside 1"
},
{
requires: 'true',
chance: 100,
link: "Misaki Stocks Fuck Cum Inside 2"
},
{
requires: 'true',
chance: 100,
link: "Misaki Stocks Fuck Cum Inside 3"
}
]>>When you throb inside of her, you can hear a soft gasp from Misaki, a faint shudder going through her as she receives your seed.
You hold yourself like that, depositing burst after burst of thick hot cum deep inside of her. Then once you are spent, you withdraw slowly, savoring the feeling of her pussy pulling gently at your shaft as you slip free.
For several seconds, you admire the view. Then a single bead of white slips from between her netherlips, growing until it begins to trail slowly down her slit.
<<talk "misaki">>Thank you Master.<</talk>>\
When you finally step away, you take a moment to clean yourself up before turning your attention back to her.
<<link "Release her from the stocks.">><<gotoevent setup.events.misakiStocksRelease>><</link>>
<<run $misaki.cumFilledAttempt("vaginal")>><<run $misaki.sexAttempt($player)>><<addtime { minute : 5 }>>Hilting yourself inside of her, you blast her cervix with your sticky hot cum, pulling at her hips in an effort to force yourself just a little deeper. You groan as you feel her cervix nestle firmly against the tip of your cock right as a second thick stream of cum gushes from the tip of your cock.
She gasps in pleasure as she feels you emptying yourself inside of her.
You remain just like that as you finish, feeling a sense of satisfaction as you empty every drop of semen you have into her depths.
Once completely sated, you allow yourself to slip free of her freshly used hole.
Quickly cleaning yourself up, you turn back toward Misaki just in time to see a single drop of your semen appearing at her hole.
<<link "Release her from the stocks.">><<gotoevent setup.events.misakiStocksRelease>><</link>>
<<run $misaki.cumFilledAttempt("vaginal")>><<run $misaki.sexAttempt($player)>><<addtime { minute : 5 }>>With a groan, you shove forward hard enough to rock Misaki in the stocks, the tip of your cock driving as deep inside of her as you can go right as you begin to cum. For the next half minutes your cock pulsates inside of her as you fill her with your seed.
Sighing contentedly, you remain with your hands on her hips for a few seconds longer as you bask in the afterglow of your orgasm. With easing back, you slip from her pussy with an audible slurping sound.
Glancing at her pussy, you can see some of your cum already slipping from her hole. Some trailing down the inside of her thigh as a bigger drip falls to the floor.
Even as you look at her, you can tell that Misaki is happy, basking in the afterglow of the experience.
Smiling to yourself, you absently clean yourself up before stepping around Misaki toward the stocks.
<<link "Release her from the stocks.">><<gotoevent setup.events.misakiStocksRelease>><</link>>
<<run $misaki.cumFilledAttempt("vaginal")>><<run $misaki.sexAttempt($player)>><<addtime { minute : 5 }>><<set setup.events.misakiStocksFuckCumBack to [
{
requires: 'true',
chance: 100,
link: "Misaki Stocks Fuck Cum Back 1"
},
{
requires: 'true',
chance: 100,
link: "Misaki Stocks Fuck Cum Back 2"
}
]>>Feeling yourself reach the point of no return, you manage just two more thrusts before you quickly pull out, the tip of your cock barely clearing her hole before a thick white blast of semen erupts from the tip.
At the angle, combined with the jerk of your cock as you cum, you watch as the first stream fires over her ass, along her spine and then splatters across the stocks before dripping onto her back.
Feeling you spring free of her hole, Misaki lets out a surprised little squeak.
Each twitch of your cock after that sends another stream of white through the air, each falling just a little shorter than the last until the last little twitch falls short of even her ass as it simply drips onto the floor between your feet.
Spent, you step back, absently cleaning yourself up as you admire the mess you just made of her back.
<<link "Release her from the stocks.">><<gotoevent setup.events.misakiStocksRelease>><</link>>
<<addtime { minute : 5 }>>When you feel yourself getting close, you pull back, your cock springing free of her pussy. Reaching down, you quickly stroke yourself, pushing yourself to your limit, then point your penis at her ass right as you begin to cum.
<<talk "misaki">>Cum all over me.<</talk>>\
She begs even as you grant her wish.
Aiming for the cleanest spot at any given moment, you manage to crisscross her bottom with pearly white lines and little droplets of cum until it looks like a work of modern art.
The happy sigh you hear from Misaki is all the indication you need that she is as content as you are in that moment.
Smirking at the sight, you take a moment to clean yourself up while admiring your handiwork.
<<link "Release her from the stocks.">><<gotoevent setup.events.misakiStocksRelease>><</link>>
<<addtime { minute : 5 }>><<set setup.events.misakiStocksRelease to [
{
requires: 'true',
chance: 100,
link: "Misaki Stocks Release 1"
}
]>><<if $misaki.gender is setup.Character.Gender.Female>>\
<<if $misaki.affection gte 450 and $misaki.fear lte 700>>\
The second you release the stocks, Misaki reaches for you.
You catch her in your arms, and you feel her cling to you even as she tries to press her body more firmly against you. You can feel her heart racing against your chest and it's only then that you realize that she still craves more.
<<talk "misaki">>Thank you Master.<</talk>>\
For a few seconds longer you hold her, when you look at her face, an odd sort of need in her expression that makes you think of a craving rather than love.
Carefully, you lead her back to her clothes, then allow her to dress herself. As you watch, you can tell that her movements are intended to entice you, everything from the way she makes her breasts jiggle to the way her fingers dip between her legs to slide along her pussy before raising those fingers to her lips.
Taking far longer than is needed to dress herself, she eventually stands fully dressed and awaiting your next order.
<<else>>\
For a second after releasing the stocks, Misaki just stands there. Then she reaches for you, her hands finding your torso before stepping closer.
You pull her into your arms, and you feel her cling to you even as she subtly tries to press her body more firmly against you. You can feel her heart racing against your chest and it's only then that you realize that she still craves more.
<<talk "misaki">>Thank you Master.<</talk>>\
For a few seconds longer you hold her, when you look at her face, an odd sort of need in her expression that makes you think of a craving, like a junkie needing just one more hit.
Carefully, you lead her back to her clothes, then allow her to dress herself. As you watch, you can tell that her movements are intended to entice you, everything from the way she makes her breasts jiggle to the way her fingers dip between her legs to slide along her pussy before raising those fingers to her lips.
Taking far longer than is needed to dress herself, she eventually stands fully dressed and awaiting your next order.
<</if>>\
<<else>>
<<if $misaki.affection gte 450 and $misaki.fear lte 700>>\
The second you release the stocks, Misaki reaches for you.
Her cock bobs lewdly, cum still dribbling from the tip after what you can only assume was an orgasm in the last few seconds.
You catch her in your arms, and you feel her cling to you even as she tries to press her body more firmly against you. Her penis presses against your thigh with urgency. You can feel her heart racing against your chest and it's only then that you realize that she still craves more.
<<talk "misaki">>Thank you Master.<</talk>>\
For a few seconds longer you hold her, when you look at her face, an odd sort of need in her expression that makes you think of a craving rather than love.
Carefully, you lead her back to her clothes, then allow her to dress herself. As you watch, you can tell that her movements are intended to entice you, everything from the way she makes her breasts jiggle to the way her fingers dip between her legs to slide along her pussy before raising those fingers to her lips.
Taking far longer than is needed to dress herself, she eventually stands fully dressed and awaiting your next order.
<<else>>\
For a second after releasing the stocks, Misaki just stands there. Then she reaches for you, her hands finding your torso before stepping closer.
Her cock bobs lewdly, cum still dribbling from the tip after what you can only assume was an orgasm in the last few seconds.
You pull her into your arms, and you feel her cling to you even as she subtly tries to press her body more firmly against you. Her penis presses against your thigh with urgency. You can feel her heart racing against your chest and it's only then that you realize that she still craves more.
<<talk "misaki">>Thank you Master.<</talk>>\
For a few seconds longer you hold her, when you look at her face, an odd sort of need in her expression that makes you think of a craving, like a junkie needing just one more hit.
Carefully, you lead her back to her clothes, then allow her to dress herself. As you watch, you can tell that her movements are intended to entice you, everything from the way she makes her breasts jiggle to the way her fingers dip between her legs to slide along her pussy before raising those fingers to her lips.
Taking far longer than is needed to dress herself, she eventually stands fully dressed and awaiting your next order.
<</if>>\
<</if>>\
[[End.|$location]]
<<addtime { minute : 5 }>><<if $misaki.affection gte 750 and $misaki.fear lte 200>>\
<<elseif $misaki.affection gte 500 and $misaki.fear lte 450>>\
<<elseif $misaki.affection gte 250 and $misaki.fear lte 700>>\
<<else>>\
<</if>>\<<set setup.events.misakiStocksPlay to [
{
requires: 'true',
chance: 100,
link: "Misaki Stocks Play Generic 1"
},
{
requires: '$misaki.gender is setup.Character.Gender.Female',
chance: 100,
link: "Misaki Stocks Play 1"
},
{
requires: '$misaki.gender is setup.Character.Gender.Herm',
chance: 100,
link: "Misaki Stocks Play 2"
}
]>>For several seconds, you look at the assortment of toys available to you. A candle resting beside a lighter, a paddle, a feather, and an assortment of other items. Then as your attention shifts from the tray it falls on a large dildo attached to a Fucking Machine, designed so you can adjust the height.
<<talk "thought">>Decisions, decisions, . . .<</talk>>\
You think with more than a little amusement.
<<link "Candle.">><<gotoevent setup.events.misakiStocksCandle>><</link>>
<<link "Paddle.">><<gotoevent setup.events.misakiStocksPaddle>><</link>>
<<link "Fucking Machine.">><<gotoevent setup.events.misakiStocksFuckingMachine>><</link>>
<<link "Feather.">><<gotoevent setup.events.misakiStocksFeather>><</link>>
<<addtime { minute : 3 }>><<set $misaki.affection -= 1>><<set $misaki.trust -= 1>><<set $misaki.fear += 1>>You let your eyes drift over the tools at your disposal, some erotic, some playful, and some that are just plain mean.
<<talk "misaki">>I'm completely at your mercy Master.<</talk>>\
The way she says it, you know she's trying to fuel your lusts.
Shifting your attention, you look at Misaki, locked in place and with her bottom pointed toward you. Her sex peeking out from between her legs looks enticing as you look back to the items available to make your selection.
<<link "Candle.">><<gotoevent setup.events.misakiStocksCandle>><</link>>
<<link "Paddle.">><<gotoevent setup.events.misakiStocksPaddle>><</link>>
<<link "Fucking Machine.">><<gotoevent setup.events.misakiStocksFuckingMachine>><</link>>
<<link "Feather.">><<gotoevent setup.events.misakiStocksFeather>><</link>>
<<addtime { minute : 3 }>><<set $misaki.affection -= 1>><<set $misaki.trust -= 1>><<set $misaki.fear += 1>>You let your eyes drift over the tools at your disposal, some erotic, some playful, and some that are just plain mean.
<<talk "misaki">>I'm completely at your mercy Master.<</talk>>\
The way she says it, you know she's trying to fuel your lusts.
Shifting your attention, you look at Misaki, locked in place and with her bottom pointed toward you. Her sex peeking out from between her legs looks enticing, her labia parted and her dangling cock drooping a single drop of precum as you look back to the items available to make your selection.
<<link "Candle.">><<gotoevent setup.events.misakiStocksCandle>><</link>>
<<link "Paddle.">><<gotoevent setup.events.misakiStocksPaddle>><</link>>
<<link "Fucking Machine.">><<gotoevent setup.events.misakiStocksFuckingMachine>><</link>>
<<link "Feather.">><<gotoevent setup.events.misakiStocksFeather>><</link>>
<<addtime { minute : 3 }>><<set $misaki.affection -= 1>><<set $misaki.trust -= 1>><<set $misaki.fear += 1>><<set setup.events.misakiStocksPaddle to [
{
requires: 'true',
chance: 100,
link: "Misaki Stocks Paddle 1"
},
{
requires: 'true',
chance: 100,
link: "Misaki Stocks Paddle 2"
},
{
requires: 'true',
chance: 100,
link: "Misaki Stocks Paddle 3"
},
{
requires: '$misaki.gender is setup.Character.Gender.Herm',
chance: 100,
link: "Misaki Stocks Paddle 4"
}
]>>With paddle in hand, you take a playful swing, filling the room with a loud smack that is echoed almost instantly with a cry of surprise.
When you reach out to grasp her bottom, squeezing the place you just spanked, Misaki gasps, her voice high and excited.
<<link "Paddle her.">><<gotoevent setup.events.misakiStocksPaddle>><</link>>
<<link "Release her from the stocks.">><<gotoevent setup.events.misakiStocksRelease>><</link>>
<<addtime { minute : 2 }>><<set $misaki.affection -= 1>><<set $misaki.trust -= 1>><<set $misaki.fear += 1>>A simple flick of your wrist causes the paddle to slap loudly across Misaki's bottom. The crack of leather meeting flesh nearly blends with the her surprised yelp that escapes her lips.
You've barely started to pull the paddle back for another strike when you notice that you managed to leave a near perfect imprint of the paddle on her exposed ass.
<<link "Paddle her.">><<gotoevent setup.events.misakiStocksPaddle>><</link>>
<<link "Release her from the stocks.">><<gotoevent setup.events.misakiStocksRelease>><</link>>
<<addtime { minute : 2 }>><<set $misaki.affection -= 1>><<set $misaki.trust -= 1>><<set $misaki.fear += 1>>Looking at her rear, Misaki wiggles her bottom playfully at you, trying to entice you to action.
You oblige her, swinging the paddle to strike both ass cheeks at once.
<<talk "misaki">>Thank you Master, may I have another?<</talk>>\
She nearly pants the words as she wiggles her bottom at you again.
<<link "Paddle her.">><<gotoevent setup.events.misakiStocksPaddle>><</link>>
<<link "Release her from the stocks.">><<gotoevent setup.events.misakiStocksRelease>><</link>>
<<addtime { minute : 2 }>><<set $misaki.affection -= 1>><<set $misaki.trust -= 1>><<set $misaki.fear += 1>>Clearly posing, her thighs parting even as she tries to raise her ass further into the air.
You can't help but notice that her penis is drooling precum in surprising amounts and you idly wonder if she's that excited, or if it's simply a byproduct of her transformation.
Pulling back, you must make a sound because you see her tense ever so slightly right before you make contact with her ass again, filling the air once more with a loud smack accompanied by her lustful gasp.
<<link "Paddle her.">><<gotoevent setup.events.misakiStocksPaddle>><</link>>
<<link "Release her from the stocks.">><<gotoevent setup.events.misakiStocksRelease>><</link>>
<<addtime { minute : 2 }>><<set $misaki.affection -= 1>><<set $misaki.trust -= 1>><<set $misaki.fear += 1>><<set setup.events.misakiStocksFuckingMachine to [
{
requires: 'true',
chance: 100,
link: "Misaki Stocks Fucking Machine 1"
},
{
requires: 'true',
chance: 100,
link: "Misaki Stocks Fucking Machine 2"
}
]>>With a little smirk, you move to the piece of machinery that catches your eye. Basically a dildo attached to a piston on a tripod.
It takes you a minute to get it into position, Misaki wiggles around in her restraints while trying to figure out what you are plotting.
Turning the contraption on, you watch as it starts to slowly thrust uselessly at the air.
A few seconds later you have it exactly where you want it and you line the gel dildo up with her hole. It prods her opening several times before finally entering her, then with one final adjustment to the fucking machine's placement, you watch as it thrusts into her in a slow even pace.
The sigh that escapes her lips is pure bliss.
You wait for several minutes, watching her as she starts to pant in arousal, then as she shudders in first one, then two orgasms. With her fluids glistening on the dildo<<if $misaki.gender is setup.Character.Gender.Herm>> even as her cock flops in time with the thrusts beneath her<</if>>, you reach down and adjust the speed, increasing the timing of the thrusts significantly.
As the machine cycles up, Misaki shudders and moans like a whore, her whole body thrashing as she gushes around the dildo, droplets of her juices splattering on the ground.
Stepping around in front of her, you watch her expression as the relentless machine pounds away at her pussy. You see nothing but lust in her expression as she eagerly allows the device to violate her.
For the next few minutes you allow the machine to continue, until there's a distant look on her face and drool forming at the corner of her mouth.
Realizing that she's reached her limit, you turn the machine off and start to put it away while she returns to her senses.
<<link "Release her from the stocks.">><<gotoevent setup.events.misakiStocksRelease>><</link>>
<<addtime { minute : 15 }>><<set $misaki.trust -= 1>><<set $misaki.fear += 1>>Stepping over to the fucking machine, you see Misaki tense slightly as you reach for it.
It takes you a little while to set the tripod to the correct height, then once you have everything locked in place, you push the machine toward her so that the tip of the gel penis rests against her slit.
Taking hold of the dildo, you rub it up and down her slit until it becomes moist enough that it won't hurt her, then you guide it into her opening before turning the machine on at slow.
You stay in place for the first few thrusts, listening to Misaki's soft moans as the dildo becomes wetter.
Once it's well lubricated, you turn the speed of the machine up, inching it faster and faster until it's at its fastest speed.
Meanwhile, Misaki thrashes, moans, and screams as the rapid thrusts become overwhelming and sends her into a cascade of orgasms that seem to crash one over the last.
<<if $misaki.gender is setup.Character.Gender.Herm>>In the middle of it all, her cock jerks hard, blasting a thick stream of pearly white cum against the floor at her feet before dribbling even more in its wake.
<</if>>For the next few minutes you watch as she becomes a quivering mess. Moans filling the air even as her juices flow freely down the insides of her thighs to puddle at her feet.
It's not until you see her knees buckle, the force of the machine's thrusts being the only thing that keeps her upright.
Not wanting her to get hurt, you place one arm under her belly before turning the machine off. She sags against it, but with the rod still thrust forward she doesn't fall.
Instead, you hold her long enough that you know her legs can hold her before you finally release her.
Half watching her, you take the time to put the machine away so it's ready for use the next time you want it.
<<link "Release her from the stocks.">><<gotoevent setup.events.misakiStocksRelease>><</link>>
<<addtime { minute : 5 }>><<set $misaki.trust -= 1>><<set $misaki.fear += 1>><<link "Release her from the stocks.">><<gotoevent setup.events.misakiStocksRelease>><</link>><<set setup.events.misakiStocksFeather to [
{
requires: 'true',
chance: 100,
link: "Misaki Stocks Feather 1"
},
{
requires: 'true',
chance: 75,
link: "Misaki Stocks Feather 2"
},
{
requires: 'true',
chance: 100,
link: "Misaki Stocks Feather 3"
},
{
requires: '$misaki.gender is setup.Character.Gender.Herm',
chance: 100,
link: "Misaki Stocks Feather 4"
}
]>>With feather in hand, you trail it across Misaki's exposed bottom. You can see her tense, goosepimples rising across her skin as she squeaks while trying to choke back a giggle.
Pleased by the response, you repeat the action with similar result.
Even as you end the touch, you see her moving her bottom in the direction of your retreat, eager for the feather's touch to return.
<<link "Tickle her more.">><<gotoevent setup.events.misakiStocksFeather>><</link>>
<<link "Release her from the stocks.">><<gotoevent setup.events.misakiStocksRelease>><</link>>
<<addtime { minute : 5 }>><<set $misaki.fear -= 1>>Playfully, you brush the feather lightly across her sensitive flesh. Misaki tenses, wiggles, and audibly chokes back what can only be laughter as you tickle.
Then you change tactics, turning her laughter into a gasp of surprise as the feather tickles across her labia.
<<link "Tickle her more.">><<gotoevent setup.events.misakiStocksFeather>><</link>>
<<link "Release her from the stocks.">><<gotoevent setup.events.misakiStocksRelease>><</link>>
<<addtime { minute : 5 }>><<set $misaki.fear -= 1>>Using the feather, you trace the outline of her bottom. As the feather moves across her skin, she experiences a wide range of reactions, from stifled laughter to sharp intakes of breath.
Then you trail the feather up her spine to right between her shoulder blades, a trail of goosebumps rising in its wake.
<<link "Tickle her more.">><<gotoevent setup.events.misakiStocksFeather>><</link>>
<<link "Release her from the stocks.">><<gotoevent setup.events.misakiStocksRelease>><</link>>
<<addtime { minute : 5 }>><<set $misaki.fear -= 1>>You just start to dip between her legs with the feather when you decide to do something just a little different.
The moment the feather brushes against her cock, she gasps, the rigid member jerking violently, the precum dribbling from its tip swinging like a pendulum beneath.
<<link "Tickle her more.">><<gotoevent setup.events.misakiStocksFeather>><</link>>
<<link "Release her from the stocks.">><<gotoevent setup.events.misakiStocksRelease>><</link>>
<<addtime { minute : 5 }>><<set $misaki.fear -= 1>><<set $misaki.affection += 1>><<set setup.events.misakiStocksCandle to [
{
requires: 'true',
chance: 100,
link: "Misaki Stocks Candle 1"
},
{
requires: 'true',
chance: 100,
link: "Misaki Stocks Candle 2"
},
{
requires: 'true',
chance: 100,
link: "Misaki Stocks Candle 3"
}
]>>With lit candle in hand, you watch the pool of wax around the wick grow before holding the candle above Misaki's bottom. Then with a tilt of your wrist, several hot drops of wax splatter across her bottom.
You hear Misaki's breath catch as she gasps at the sensation of hot wax against her tender flesh.
<<link "Drip hot wax on her.">><<gotoevent setup.events.misakiStocksCandle>><</link>>
<<link "Release her from the stocks.">><<gotoevent setup.events.misakiStocksRelease>><</link>>
<<addtime { minute : 5 }>><<set $misaki.affection -= 1>><<set $misaki.trust -= 1>><<set $misaki.fear += 1>>Adjusting your grip on the candle, you angle the candle so that the wax can drip. As soon as you see the first drop fall, you move the candle, managing to leave a row of little wax drops nearly all the way up her spine before you stop.
Misaki's body tenses, arching in her restraints as she instinctively tries to shy away from the pain.
<<link "Drip hot wax on her.">><<gotoevent setup.events.misakiStocksCandle>><</link>>
<<link "Release her from the stocks.">><<gotoevent setup.events.misakiStocksRelease>><</link>>
<<addtime { minute : 5 }>><<set $misaki.affection -= 1>><<set $misaki.trust -= 1>><<set $misaki.fear += 1>>Holding the candle, you lean it one direction until you see a single drop of wax fall on Misaki's bottom. She gasps, her body jerking at the sudden pain, then slowly relaxes.
With another dip of your hand, another drop of hot wax joins the first, this time coaxing a soft whimper from Misaki's lips.
<<link "Drip hot wax on her.">><<gotoevent setup.events.misakiStocksCandle>><</link>>
<<link "Release her from the stocks.">><<gotoevent setup.events.misakiStocksRelease>><</link>>
<<addtime { minute : 5 }>><<set $misaki.affection -= 1>><<set $misaki.trust -= 1>><<set $misaki.fear += 1>>Breakdown of scenes:
2-3 Intro scenes: Undress and get her into the stocks.
+2 Sex Intros: Basically from the moment you make the decision until penetration.
+3 Sex scenes: Probably three versions at each relationship level.
+2 Cumshots: Inside or pull out. Mechanically I picture the whole sex scene portion of this functioning similar to the bedroom sex.
+2 Item Selection scenes for each option. This will include options for spanking her with your hand, using a paddle, candle, dildos, feathers, etc.
+3 Scenes for each Item available at each relationship range.
+2 Release scenes at each relationship range.
I will start with the stuff that will be needed for everything (Intro, release) then prioritize Sex, Spanking, and Hot Wax. Once those are all done, I'll see how big things are getting and add sex toys, feathers, and oral sex options to flesh things out if needed.
Going to start setting up the code now, and if you approve of the plans, I'll get to writing later this week.
Stocks
Misaki
Locked up and abandoned.
Sex, spanking, hot wax, toy, and feather.
Blowjob.<<set setup.events.eavesdrop to [
{
requires: 'true',
chance: 100,
link: "Eavesdrop 1"
},
{
requires: 'true',
chance: 100,
link: "Eavesdrop 2"
},
{
requires: '($anna.bed is setup.Character.Bed.ServantsQuarters or $eve.bed is setup.Character.Bed.ServantsQuarters) and ($clock.hour gte 20 and $clock.hour lt 22)',
chance: 100,
link: "Eavesdrop 3"
},
{
requires: '($anna.bed is setup.Character.Bed.ServantsQuarters or $eve.bed is setup.Character.Bed.ServantsQuarters) and ($clock.hour gte 20 and $clock.hour lt 22)',
chance: 100,
link: "Eavesdrop 4"
},
{
requires: '($anna.bed is setup.Character.Bed.ServantsQuarters and ($clock.hour gte 22 or $clock.hour lt 5)) or ($eve.bed is setup.Character.Bed.ServantsQuarters and ($clock.hour gte 22 or $clock.hour lt 5))',
chance: 100,
link: "Eavesdrop 5"
},
{
requires: '$eve.bed is setup.Character.Bed.ServantsQuarters and ($clock.hour gte 22 or $clock.hour lt 5)',
chance: 100,
link: "Eavesdrop 6"
},
{
requires: '$anna.bed is setup.Character.Bed.ServantsQuarters and ($clock.hour gte 22 or $clock.hour lt 5)',
chance: 100,
link: "Eavesdrop 7"
},
{
requires: '$anna.bed is setup.Character.Bed.ServantsQuarters and $eve.bed is setup.Character.Bed.ServantsQuarters and ($clock.hour gte 20 and $clock.hour lt 22) and $anna.affection gte 700',
chance: 100,
link: "Eavesdrop 8"
},
{
requires: '($anna.bed is setup.Character.Bed.ServantsQuarters or $eve.bed is setup.Character.Bed.ServantsQuarters) and ($clock.hour gte 20 and $clock.hour lt 22)',
chance: 100,
link: "Eavesdrop 9"
},
{
requires: '($anna.bed is setup.Character.Bed.ServantsQuarters or $eve.bed is setup.Character.Bed.ServantsQuarters) and ($clock.hour gte 20 and $clock.hour lt 22)',
chance: 100,
link: "Eavesdrop 10"
},
{
requires: '($anna.bed is setup.Character.Bed.ServantsQuarters or $eve.bed is setup.Character.Bed.ServantsQuarters) and ($clock.hour gte 20 and $clock.hour lt 22)',
chance: 100,
link: "Eavesdrop 11"
},
{
requires: '($anna.bed is setup.Character.Bed.ServantsQuarters or $eve.bed is setup.Character.Bed.ServantsQuarters) and ($clock.hour gte 20 and $clock.hour lt 22) and ($anna.affection lte 100 and $anna.fear gte 900 and $eve.affection lte 100 and $eve.fear gte 900)',
chance: 100,
link: "Eavesdrop 12"
},
{
requires: '($clock.hour gte 20 and $clock.hour lt 22) and ($anna.affection gte 900 and $anna.fear lte 100 and $eve.affection gte 600 and $eve.fear lte 250)',
chance: 100,
link: "Eavesdrop 13"
},
{
requires: '$rey.hasFlag("owned") and $rey.gender is setup.Character.Gender.Male and ($clock.hour gte 20 and $clock.hour lt 22) and ($eve.affection gte 600 and $eve.fear lte 300)',
chance: 100,
link: "Submitted Rey 1"
},
{
requires: 'not $eve.isPregnant and $eve.isMenstruating and ($clock.day gte 3 and $clock.hour gte 6) and ($clock.hour gte 18 and $clock.hour lt 22)',
chance: 100,
link: "Eavesdropping Eve Period 1"
},
{
requires: '($clock.hour gte 20 and $clock.hour lt 23) and ($sidra.hasFlag("owned") and $sidra.bed is setup.Character.Bed.ServantsQuarters and $sidra.affection gte 500 and $sidra.fear lt 700 and $sidra.trust gte 500)',
chance: 100,
link: "Submitted Eavesdrop 14 Eve Sidra"
},
{
requires: '($clock.hour gte 20 or $clock.hour lt 2) and ($rebekkah.hasFlag("owned") and $rebekkah.bed is setup.Character.Bed.ServantsQuarters and $rebekkah.fear lt 700)',
chance: 100,
link: "Submitted Eavesdrop 15 Rebekkah"
},
{
requires: '($clock.hour gte 20 and $clock.hour lt 22) and ($olivia.hasFlag("yourHome") and $olivia.affection gte 500 and $olivia.fear lt 700 and $olivia.trust gte 500) and $anna.fear lt 700',
chance: 100,
link: "Submitted Eavesdrop 16 Anna Misaki Olivia"
},
{
requires: '($clock.hour gte 19 and $clock.hour lt 22) and ($rebekkah.hasFlag("owned") and $rebekkah.affection gte 600 and $rebekkah.fear lt 700) and $anna.inventory.includes("anna_travel_book") and ($eve.fear lte 700 and $eve.trust gte 500)',
chance: 100,
link: "Submitted Eavesdrop 17 Eve Rebekkah"
},
{
requires: '($clock.hour gte 20 and $clock.hour lt 22) and ($makiVisit and $maki.trust lt 800 and $maki.affection gte 600) and ($anna.bed is setup.Character.Bed.ServantsQuarters and $anna.affection gte 600 and $anna.fear lt 800) and $eve.bed isnot setup.Character.Bed.ServantsQuarters',
chance: 80,
link: "Submitted Eavesdrop 18 Anna Maki"
},
{
requires: '($clock.hour gte 20 and $clock.hour lt 22) and ($makiVisit and $bubbles.trust lt 700) and $eve.bed is setup.Character.Bed.ServantsQuarters and $anna.bed isnot setup.Character.Bed.ServantsQuarters',
chance: 80,
link: "Submitted Eavesdrop 19 Bubbles Eve"
},
{
requires: '($clock.hour gte 23 or $clock.hour lt 5) and ($sidra.hasFlag("owned") and $sidra.bed is setup.Character.Bed.ServantsQuarters and $sidra.affection gte 500) and ($eve.bed is setup.Character.Bed.ServantsQuarters and $eve.affection gte 700 and $eve.fear lt 700)',
chance: 100,
link: "Submitted Eavesdrop 20 Eve Sidra"
},
{
requires: '($clock.hour gte 23 or $clock.hour lt 5) and ($sidra.hasFlag("owned") and $sidra.bed is setup.Character.Bed.ServantsQuarters and $sidra.fear lt 700) and ($eve.bed is setup.Character.Bed.ServantsQuarters and $eve.fear lt 800) and $anna.bed is setup.Character.Bed.MasterBedroom',
chance: 100,
link: "Submitted Eavesdrop 21 Eve Sidra"
},
{
requires: '($clock.hour gte 20 and $clock.hour lt 22) and ($makiVisit and $bubbles.trust lt 800) and $eve.bed is setup.Character.Bed.MasterBedroom and $anna.bed is setup.Character.Bed.MasterBedroom',
chance: 80,
link: "Submitted Eavesdrop 22 Bubbles Maki"
},
{
requires: '($clock.hour gte 20 and $clock.hour lt 22) and $makiVisit and $eve.bed is setup.Character.Bed.ServantsQuarters and $anna.bed is setup.Character.Bed.ServantsQuarters',
chance: 80,
link: "Submitted Eavesdrop 23 Anna Bubbles Eve Maki"
},
{
requires: '($clock.hour gte 23 or $clock.hour lt 5) and $anna.bed isnot setup.Character.Bed.ServantsQuarters and $eve.bed isnot setup.Character.Bed.ServantsQuarters',
chance: 100,
link: "Submitted Eavesdrop 24 Anna Great Uncle"
},
{
requires: '($clock.hour gte 20 and $clock.hour lt 22) and ($jen.hasFlag("owned") and $jen.bed isnot setup.Character.Bed.ServantsQuarters and $jen.trust gte 500 and $jen.fear lt 700)',
chance: 100,
link: "Submitted Eavesdrop 25 Anna Eve Jen"
},
{
requires: '($clock.hour gte 20 and $clock.hour lt 22) and ($eve.bed is setup.Character.Bed.ServantsQuarters and $eve.affection gte 500 and $eve.fear lte 100 and $eve.trust lte 600) and $anna.bed is setup.Character.Bed.ServantsQuarters',
chance: 50,
link: "Submitted Eavesdrop 26 Anna Eve"
},
{
requires: '($clock.hour gte 20 and $clock.hour lt 22) and ($misaki.hasFlag("owned") and $misaki.bed is setup.Character.Bed.ServantsQuarters and $misaki.affection gte 600 and $misaki.trust gte 500 and $misaki.trust lt 700) and ($mitsuko.hasFlag("owned") and $mitsuko.trust gte 500 and $mitsuko.fear lte 500)',
chance: 100,
link: "Submitted Eavesdrop 27 Misaki Mitsuko"
},
{
requires: '($clock.hour gte 20 and $clock.hour lt 22) and $shanaya.hasFlag("met") and ($mitsuko.hasFlag("owned") and $mitsuko.bed is setup.Character.Bed.ServantsQuarters and $mitsuko.fear lt 700) and $yami.hasFlag("contact")',
chance: 100,
link: "Submitted Eavesdrop 28 Mitsuko Yami"
},
{
requires: '($clock.hour gte 20 and $clock.hour lt 22) and ($eve.affection gte 700 and $eve.fear lt 400) and ($anna.bed is setup.Character.Bed.ServantsQuarters and $anna.affection lt 300 and $anna.fear gte 500)',
chance: 100,
link: "Submitted Eavesdrop 29 Anna Eve"
},
{
requires: '($clock.hour gte 20 and $clock.hour lt 22) and ($anna.affection gte 700 and $anna.fear lt 400) and ($eve.bed is setup.Character.Bed.ServantsQuarters and $eve.affection lt 300 and $eve.fear gte 700)',
chance: 100,
link: "Submitted Eavesdrop 30 Anna Eve"
},
{
requires: '($clock.hour gte 20 or $clock.hour lt 2) and ($eve.bed is setup.Character.Bed.ServantsQuarters and $eve.affection lte 400 and $eve.fear gte 500 and $eve.trust lte 400) and $anna.bed isnot setup.Character.Bed.ServantsQuarters and ($yami.hasFlag("contact") and $yami.affection lt 600)',
chance: 100,
link: "Submitted Eavesdrop 31 Eve Yami"
},
{
requires: '($clock.hour gte 20 or $clock.hour lt 2) and ($eve.bed is setup.Character.Bed.ServantsQuarters and $eve.affection gte 600 and $eve.fear lt 400 and $eve.trust gte 400) and $anna.bed isnot setup.Character.Bed.ServantsQuarters and ($yami.hasFlag("contact") and $yami.affection gte 600)',
chance: 75,
link: "Submitted Eavesdrop 32 Eve Yami Apples"
},
{
requires: '($clock.hour gte 20 or $clock.hour lt 2) and ($eve.bed is setup.Character.Bed.ServantsQuarters and $eve.fear lt 700) and $anna.bed isnot setup.Character.Bed.ServantsQuarters and ($mully.hasFlag("owned") and $mully.affection gte 5)',
chance: 100,
link: "Submitted Eavesdrop 33 Eve Mully Apples"
},
{
requires: '($clock.hour gte 20 and $clock.hour lt 22) and ($eve.bed is setup.Character.Bed.ServantsQuarters and $eve.fear lt 700) and $anna.bed isnot setup.Character.Bed.ServantsQuarters and ($bridgette.hasFlag("owned") and $bridgette.fear lt 700)',
chance: 75,
link: "Submitted Eavesdrop 34 Eve Bridgette Apples"
},
{
requires: '($clock.hour gte 20 and $clock.hour lt 22) and ($eve.bed is setup.Character.Bed.ServantsQuarters and $eve.fear lt 700) and $anna.bed isnot setup.Character.Bed.ServantsQuarters and ($rebekkah.hasFlag("owned") and $rebekkah.fear lt 700)',
chance: 75,
link: "Submitted Eavesdrop 35 Eve Rebekkah Apples"
},
{
requires: '($clock.hour gte 20 and $clock.hour lt 22) and ($eve.bed is setup.Character.Bed.ServantsQuarters and $eve.trust gte 400 and $eve.fear lt 700) and $anna.bed isnot setup.Character.Bed.ServantsQuarters and ($olivia.hasFlag("yourHome") and $olivia.affection gte 400 and $olivia.fear lt 700)',
chance: 100,
link: "Submitted Eavesdrop 36 Eve Olivia Apples"
},
{
requires: '($clock.hour gte 20 and $clock.hour lt 22) and ($eve.bed is setup.Character.Bed.ServantsQuarters and $eve.trust gte 400 and $eve.fear lt 700) and $anna.bed isnot setup.Character.Bed.ServantsQuarters and ($claire.hasFlag("contact") and $claire.trust gte 700 and $claire.fear lt 300)',
chance: 75,
link: "Submitted Eavesdrop 37 Eve Claire Apples"
},
{
requires: '($clock.hour gte 20 and $clock.hour lt 22) and ($eve.bed is setup.Character.Bed.ServantsQuarters and $eve.trust gte 400 and $eve.fear lt 700) and $anna.bed isnot setup.Character.Bed.ServantsQuarters and ($rey.hasFlag("owned") and $rey.trust lt 800 and $rey.fear lt 700)',
chance: 75,
link: "Submitted Eavesdrop 38 Eve Rey Apples"
},
{
requires: '($clock.hour gte 20 and $clock.hour lt 22) and ($eve.bed is setup.Character.Bed.ServantsQuarters and $eve.trust gte 400 and $eve.fear lt 700) and $anna.bed isnot setup.Character.Bed.ServantsQuarters and ($jen.hasFlag("owned") and $jen.trust gte 400 and $jen.fear lt 700)',
chance: 75,
link: "Submitted Eavesdrop 39 Eve Jen Apples"
},
{
requires: '($clock.hour gte 20 and $clock.hour lt 22) and ($eve.bed is setup.Character.Bed.ServantsQuarters and $eve.fear lt 700) and $anna.bed isnot setup.Character.Bed.ServantsQuarters and ($sidra.hasFlag("owned") and $sidra.fear lt 700)',
chance: 100,
link: "Submitted Eavesdrop 40 Eve Sidra Apples"
},
{
requires: '($clock.hour gte 20 and $clock.hour lt 22) and ($eve.bed is setup.Character.Bed.ServantsQuarters and $eve.fear lt 700) and $anna.bed isnot setup.Character.Bed.ServantsQuarters and ($misaki.hasFlag("owned") and $misaki.fear lt 700)',
chance: 100,
link: "Submitted Eavesdrop 41 Eve Misaki Apples"
},
{
requires: '($clock.hour gte 20 and $clock.hour lt 22) and ($eve.bed is setup.Character.Bed.ServantsQuarters and $eve.fear lt 700) and $anna.bed isnot setup.Character.Bed.ServantsQuarters and ($mitsuko.hasFlag("owned") and $mitsuko.fear lt 700)',
chance: 100,
link: "Submitted Eavesdrop 42 Eve Mitsuko Apples"
},
{
requires: '($clock.hour gte 20 and $clock.hour lt 22) and ($eve.bed is setup.Character.Bed.ServantsQuarters and $eve.fear lt 700) and $anna.bed isnot setup.Character.Bed.ServantsQuarters and ($makiVisit and $bubbles.trust lt 1000)',
chance: 100,
link: "Submitted Eavesdrop 43 Eve Bubbles Apples"
},
{
requires: '($clock.hour gte 20 and $clock.hour lt 22) and ($eve.bed is setup.Character.Bed.ServantsQuarters and $eve.fear lt 700) and ($anna.affection gte 500 and $anna.fear lt 500 and $anna.trust gte 500)',
chance: 100,
link: "Submitted Eavesdrop 44 Anna Eve Apples"
},
{
requires: '($clock.hour lt 5)',
chance: 60,
link: "Submitted Eavesdrop 45 Letter"
},
{
requires: '($clock.hour gte 19 and $clock.hour lt 24) and $sidra.hasFlag("owned") and $jen.hasFlag("owned")',
chance: 100,
link: "Submitted Eavesdrop 46 Sidra Jen"
},
{
requires: '($clock.hour gte 19 and $clock.hour lt 24) and $misaki.hasFlag("owned") and $olivia.hasFlag("yourHome") and $player.hasFlag("stripper")',
chance: 100,
link: "Submitted Eavesdrop 47 Olivia Misaki"
},
{
requires: '$makiVisit and ($clock.hour gte 19 and $clock.hour lt 24) and $yami.hasFlag("contact") and $olivia.hasFlag("yourHome") and $player.hasFlag("stripper")',
chance: 100,
link: "Submitted Eavesdrop 48 Olivia Bubbles Yami"
}
]>>Listening at the door, you can hear nothing from the other side.
[[Finish eavesdropping.|$location]]
<<addtime { minute : 2 }>>For several seconds, you listen at the door, but you can't hear anything from inside of the room.
[[Finish eavesdropping.|$location]]
<<addtime { minute : 1 }>>You can hear movement inside the room, but no voices. It's hard to say if one, or both of the girls are within.
[[Finish eavesdropping.|$location]]
<<addtime { minute : 3 }>>Two voices can be heard within, but the girls are talking softly enough that you can't hear what they are saying.
[[Finish eavesdropping.|$location]]
<<addtime { minute : 5 }>>In the near silence of the night, you lean close to the door to listen. You can hear a soft sound from within but it's hard to tell if it's just one of the girls moving in her sleep or something more.
[[Finish eavesdropping.|$location]]
<<addtime { minute : 2 }>>Listening through the door, you can hear a soft sound from within. It's more of a whimper than anything else you can describe. Seems that Eve is having fitful sleep.
[[Finish eavesdropping.|$location]]
<<addtime { minute : 2 }>>Through the door you can hear the sound of Anna crying in her sleep. The sounds seem to intensify before culminating in a startled cry.
For the next few seconds, you can hear her breathing loudly before settling into a more steady rhythm of sleep once more.
[[Finish eavesdropping.|$location]]
<<addtime { minute : 4 }>>Stepping close to the door, you put your ear against it. For a long time, you hear nothing but the soft sounds of the girls sleeping. However that ends suddenly when there's a loud whimper, followed by a startled cry.
A split second later, Eve's voice can be heard through the door.
<<talk "eve">>Anna...<</talk>>\
Eve's voice is full of concern for her sister.
<<talk "eve">>It's ok Anna. He's dead, he's gone now, our new master is kind to you.<</talk>>\
Part of you wants to open the door, to step inside to comfort the girls, but you refrain.
For a couple of minutes, you can hear Anna crying while Eve speaks softly to her.
After a while, the room's interior grows quiet again as the two drift back to sleep.
[[Finish eavesdropping.|$location]]
<<addtime { minute : 7 }>>You aren't sure, but you think you can hear something from within the room. You are uncertain if the girls are talking, or if you're hearing something else.
[[Finish eavesdropping.|$location]]
<<addtime { minute : 2 }>>Laughter comes clearly through the door as you lean near it. You're not sure what the two are talking about, but it's clear from what you can hear that they are enjoying the moment.
When the laughter dies down, the pair returns to discussion. Even though their conversation sounds animated, you're unable to make out more than an occasional word of what they are saying.
[[Finish eavesdropping.|$location]]
<<addtime { minute : 3 }>>You can tell that the girls are talking inside of the room, but their voices are hushed as they talk, making it nearly impossible to make out more than a word or two of what they are saying.
Without context, or being able to hear much more of what is being said, you realize that you're not going to be able to learn anything from listening at the door.
[[Finish eavesdropping.|$location]]
<<addtime { minute : 2 }>>You can hear movement in the room, the sound of a drawer being pulled out, then a few seconds later it being pushed closed again.
<<talk "anna">>Eve, what do you think you're doing?<</talk>>\
Anna's voice comes clearly through the door, a tremor fear in her voice.
<<talk "eve">>We're leaving.<</talk>>\
Eve's voice sounds defiant.
<<talk "eve">>Now go down to the kitchen and grab some food, and don't talk to him unless you absolutely have to.<</talk>>\
There's steel in the smaller woman's voice.
<<talk "anna">>We can't.<</talk>>\
Anna's voice is nearly in a panic.
<<talk "anna">>If he finds out,-<</talk>>\
Eve cuts her sister off mid sentence.
<<talk "eve">>He'll what? He's no better to you than our former master, and he's worse to me.<</talk>>\
Eve is nearly screaming now, raw emotion heavy in her voice.
<<talk "eve">>I can't take it anymore, anything has to be better than this!<</talk>>\
<<talk "anna">>Eve!<</talk>>\
Anna's voice firms up...
<<talk "anna">>No...<</talk>>\
There's a pause where the room is completely silent.
<<talk "anna">>We can't. Where would we even go?<</talk>>\
<<talk "eve">>Away!<</talk>>\
You can hear the steel starting to falter in Eve's voice.
<<talk "anna">>What if we ended up somewhere worse?<</talk>>\
There is no response from Eve.
<<talk "anna">>Or for that matter, how would we even get over the wall to get off of the estate?<</talk>>\
There's a long pause. When Eve starts to talk again, it sounds like she is crying.
<<talk "eve">>Then what do we do?<</talk>>\
The pause isn't quite as long this time.
<<talk "anna">>We survive. So long as we still have each other, things will be ok.<</talk>>\
<<talk "eve">>Do you really believe that?<</talk>>\
Eve asks Anna.
If Anna answers, you aren't able to hear it through the door. You linger for a few seconds longer, then decide you'd better leave before one of the girls decides to exit the room.
[[Finish eavesdropping.|$location]]
<<addtime { minute : 2 }>><<talk "eve">>Sit still!<</talk>>\
Eve says urgently.
<<talk "anna">>I'm still not sure about this...<</talk>>\
Anna's soft voice replies, barely audible though the door.
<<talk "eve">>You like our Master, like, REALLY like our master.<</talk>>\
The way Eve says it makes the words a statement rather than a question.
<<talk "eve">>And you want him to see you as more than just a servant or a slave? Right?<</talk>>\
Eve continues.
<<talk "anna">>Yeah...<</talk>>\
Anna replies. You wouldn't hear her at all if you didn't have your ear right against the door.
There's a long time that you can hear movement, but neither of them says anything, or if they do it's nowhere near loud enough for you to hear.
<<talk "anna">>Do.<</talk>>\
Anna begins...
<<talk "anna">>Do you think he'll ever grow to love me?<</talk>>\
Eve lets out an exasperated sigh.
<<talk "eve">>If I've told you once, I've told you a thousand times. I think he already loves you. Look at how he treats you, the kindness he shows, the way he seems happiest when he makes you happy.<</talk>>\
There's a soft laugh from Eve.
<<talk "eve">>He's a good man, and we both love him. And more importantly, he loves us back.<</talk>>\
<<talk "anna">>When did you become so smart?<</talk>>\
Anna asks, as if this is some massive revelation.
<<talk "eve">>I've always been this smart!<</talk>>\
There's humor in Eve's voice as she speaks.
<<talk "eve">>I was born with a diabolical mind.<</talk>>\
There's a long silence again.
<<talk "anna">>And how is makeup supposed to help?<</talk>>\
<<talk "eve">>Everyone knows makeup makes a girl irresistible. Haven't you paid attention when we've watched the TV?<</talk>>\
Not trusting yourself not to laugh, you step quietly away from the door.
[[End.|$location]]
<<addtime { minute : 8 }>><<talk "eve">>My tummy hurts.<</talk>>\
You can hear Eve whine on the other side of the door.
<<talk "anna">>We've had this talk before...<</talk>>\
Anna replies softly.
<<talk "anna">>You're having your period.<</talk>>\
<<talk "eve">>What do you think it means?<</talk>>\
Eve implores.
<<talk "eve">>I never used to get periods.<</talk>>\
Anna lets out a sigh that suggests that her reply is well rehearsed and has been used more than once already.
<<talk "anna">>We both know that our old master did something to you, something that kept you young, and prevented your period. After he died and the other servants were taken, you had your first period. That was before our new master arrived. So that tells me that he was doing something to prevent your periods that stopped after his death.<</talk>>\
<<talk "eve">>Does this mean I'm finally going to start growing up?<</talk>>\
Eve's tone nearly pleads.
<<talk "anna">>I don't know, I didn't know last time you asked, and I don't know now.<</talk>>\
There's a sadness in Anna's weary tone.
<<talk "anna">>It might be that no periods were just a side effect of whatever our old master was doing to keep you young, and it could be that they were two separate things. I just don't know.<</talk>>\
Eve lets out a heavy sigh.
<<talk "eve">>Why does it have to hurt? It's like my belly is all crampy and I feel like I have a balloon in my belly.<</talk>>\
Before you can hear any more, you decide to step back from the door and allow the girls a moment to themselves.
[[End.|$location]]
<<addtime { minute : 4 }>>You hear some incomprehensible mumbling.
<<talk "sidra">>اوہ ، میں نے کبھی نہیں سوچا تھا کہ میں اس حویلی میں گھر محسوس کروں گا۔ اس سے بھی بہتر ، بعض اوقات ہم رات دیر تک بات کر سکتے ہیں۔<</talk>>\
<<if $eve.bed is setup.Character.Bed.ServantsQuarters>>\
A second voice shares your feeling.
<<talk "eve">>What?<</talk>>\
<<talk "sidra">>Oh, I'm sorry. I was thinking it would be nice if we slept in the same room, so we could sometimes talk like now, but late at night.<</talk>>\
<<if $eve.trust gte 700 or $eve.affection gte 700>>\
<<talk "eve">>Nice idea! I'm sure that <<if $anna.bed is setup.Character.Bed.ServantsQuarters>>Anna won't mind if I stay some days with her, others with you<<else>><<print $eve.callsPlayer>> would let us share this room<</if>>.<</talk>>\
<<talk "sidra">>I hope so!<</talk>>\
<<elseif $eve.fear lte 200>>\
<<talk "eve">>Hmm... I can <<if $anna.bed is setup.Character.Bed.ServantsQuarters>>talk to Anna and take turns between here and there<<else>>ask <<print $eve.callsPlayer>> permission to sleep here sometimes<</if>>.<</talk>>\
<<talk "sidra">>Welp. I can't bring myself to ask <<print $sidra.callsPlayer>>.<</talk>>\
<<else>>\
<<talk "eve">>But I can't bring myself to ask him, though.<</talk>>\
<</if>>\
<<talk "eve">>Better than that, I wish we could sleep on those huge beds in those huge rooms upstairs. Even together, we fit easily in any of them.<</talk>>\
<<talk "sidra">>No, no, it's better not. I never thought that I would someday feel at home here... I may jinx it if I desire too much...<</talk>>\
<</if>>\
[[Finish eavesdropping.|$location]]
Submitted by Don Diego
<<addtime { minute : 3 }>>You hear sounds of something hitting against the mattress.
<<talk "rebekkah">>With all those at least decent rooms, that //Dummkopf// assign me to sleep in this ''stall''? My horses had better places to stay!<</talk>>\
When you think she will scream in ire.
<<talk "rebekkah">>... Back in the day.<</talk>>\
And a long pause is what you get, for a solid minute.
<<if $rebekkah.affection gte 800>>You almost enter the room, willing to reassign her,<<elseif $rebekkah.affection gte 600>>You cannot help but regret your decision a little,<<elseif $rebekkah.affection gte 400>>Your heart is unmovable. You think her sleeping assignment is deserved, befitting her snobbish behavior,<<else>>You feel joyful,<</if>> when you hear a very quick, muffled sniff.
<<talk "rebekkah">>Maybe someday he will acknowledge my stature and let me stay in one of those.<</talk>>\
[[Finish eavesdropping.|$location]]
Submitted by Don Diego
<<addtime { minute : 2 }>><<talk "olivia">>Maybe sleeping here makes it official now? Am I really kind of a slave?<</talk>>\
<<if $anna.affection gte 1000>>\
<<if $anna.bed is setup.Character.Bed.MasterBedroom>>\
<<talk "anna">>Well, I have... nothing to complain...<</talk>>\
<<elseif $anna.bed is setup.Character.Bed.ServantsQuarters>>\
<<talk "anna">>Well, I am one but his company right now, in any bed, would make me forget this train of thought. Oh, what did I just say!<</talk>>\
Anna covers her face, and Olivia sighs.
<<talk "olivia">>Can't say I don't envy you a bit for falling in love with someone nice...<</talk>>\
<</if>>\
<<elseif $anna.trust gte 800>>\
<<talk "anna">>Well, I know he doesn't mean any harm to me, and I'm pretty sure you can think the same way. Otherwise he wouldn't risk his own skin to rescue you.<</talk>>\
<<talk "olivia">>Yeah... Could as well let myself fall in love with him...<</talk>>\
<<talk "anna">>If you don't mind the competition...<</talk>>\
<<else>>\
<<talk "anna">>I don't know how to reply to this.<</talk>>\
<<talk "olivia">>You're hearing me out. That's plenty.<</talk>>\
<</if>>\
<<if $misaki.hasFlag("owned") and $misaki.bed is setup.Character.Bed.ServantsQuarters and $misaki.fear lte 700>><<talk "misaki">>Oh, I wish he was eavesdropping us right now so he could enter, set up to fuck me senseless.<</talk>>\
<<talk "anna">>Misaki!<</talk>>\
<<talk "misaki">>He could also strip me here and carry me naked, fucking me while climbing the stairs until his bedroom.<</talk>>\
<<talk "olivia">>So much for a romantic mood... Are you always this horny, Misaki?<</talk>>\
<<talk "misaki">>Only when I breathe<<if $misaki.affection gte 600 and $misaki.fear lte 200>>. And he likes it<</if>>. Jealous?<</talk>>\
<<talk "olivia">>If that really makes you happy, yeah, I am.<</talk>>\
<</if>>\
[[Finish eavesdropping.|$location]]
Submitted by Don Diego
<<addtime { minute : 4 }>><<talk "rebekkah">>Hrg! How come <<print $rebekkah.callsPlayer>> gives your //peasant// sister a gift and //I// still was offered nothing?<</talk>>\
<<talk "eve">>And I am next!<</talk>>\
<<talk "rebekkah">>Don't you get angry when I call your sibling this way?<</talk>>\
<<talk "eve">>Not really, it's how you are. And the way you try to cope with being here and all.<</talk>>\
<<talk "eve">>At least that's what I think.<</talk>>\
<<talk "rebekkah">>''Hör auf meine Mutter zu spielen!''<</talk>>\
<<talk "eve">>But stopping to try, just letting things work out, can be a good start if you want to receive gifts from him.<</talk>>\
<<talk "rebekkah">>Hmpf!<</talk>>\
[[Finish eavesdropping.|$location]]
Submitted by Don Diego
<<addtime { minute : 2 }>><<talk "anna">>May I ask why do you want to sleep here today?<</talk>>\
<<talk "maki">>Shhh! Don't ask.<</talk>>\
<<talk "anna">>But the upper rooms befits better someone of your position.<</talk>>\
<<talk "maki">>Anna, dear. I know you <<if $anna.affection gte 800>>love<<elseif $anna.affection gte 650>>are fond of<<else>>like<</if>> your master, and he seems a nice person, but I need further evidence. So keep this a secret and ask nothing more, please.<</talk>>\
<<talk "anna">>I see.<</talk>>\
<<talk "maki">>Unless you plan to ask me whether I'd like us to get it on tonight.<</talk>>\
[[Finish eavesdropping.|$location]]
Submitted by Don Diego
<<addtime { minute : 2 }>><<talk "bubbles">>Listen, Eve, you don't need to complain to me. If someday he makes you or Anna suffer, just show me this.<</talk>>\
<<if $eve.affection gte 1000>>\
<<talk "eve">>I love him, and I know he loves me too... so I'm sure he won't hurt me. I'm going to take this as a gift instead!<</talk>>\
<<elseif $eve.affection gte 700>>\
<<if $eve.trust gte $eve.affection>>\
<<talk "eve">>I appreciate, Miss Bubbles, but I trust him. I appreciate the concern and the gift.<</talk>>\
<<else>>\
<<talk "eve">>But I love him, so it'd trouble me if you did anything to him. Let's just hope everything stays fine. But I accept this, thanks!<</talk>>\
<</if>>\
<<elseif $eve.affection gte 400>>\
<<if $eve.trust lte 500 and $eve.fear lte 800>>\
<<talk "eve">>Thank you, Miss Bubbles. It's good to know that I can have help outside this place.<</talk>>\
<<else>>\
<<talk "eve">>Sure.<</talk>>\
<</if>>\
<</if>>\
[[Finish eavesdropping.|$location]]
Submitted by Don Diego
<<addtime { minute : 2 }>>Stepping close to the door, you put your ear against it. For a little more than a minute, you hear only soft snores of two different girls sleeping. Yes, girls, plural. Which gets more of your attention, since the place is meant only for Sidra to use. A loud whimper and a startled cry make you forget for a bit about the unknown second person.
A split second later, the not-really-unknown voice can be heard through the door.
<<talk "eve">>Sidra...Sidra.<</talk>>\
Eve's speaks very calmly, yet worried towards her friend.
<<talk "eve">>It's ok, Sidra. It's a new page in your life, <<print $eve.callsPlayer>> is kind to us.<</talk>>\
You would like to get in and comfort both of them - mostly Sidra - but that would backfire, given that you are stalking them.
For a couple more minutes, you can hear Sidra crying while Eve being a solace for her.
You carry a pack of cookies, which would distract you during this night tour in the mansion. In light of this brief episode, however, you decide to give the snack a better end.
[[Leave the cookies at the door and finish eavesdropping.|$location]]
Submitted by Don Diego
<<addtime { minute : 10 }>>Stepping close to the door, you put your ear against it. For a little more than a minute, you hear soft snores of two different girls sleeping and sounds suggestive of someone rolling intermittently in the bed. All of this get more of your attention, since the room is for both sisters and Anna is in your bed right now, so you focus on the noises some more. A startled cry makes you briefly forget about the unknown second person.
<<talk "eve">>Aaaah!<</talk>>\
<<talk "sidra">>I'm sorry if I spooked you.<</talk>>\
<<talk "eve">>Gosh! I open my eyes and I see yours locked on me, in the dead of the night, hahaha, of course I'd be spooked.<</talk>>\
<<talk "sidra">>Since Anna is sleeping with <<print $sidra.callsPlayer>>, I was wondering if I could sleep here with you, in her bed. Maybe I can have a good sleep if I'm not alone.<</talk>>\
<<talk "eve">>Of course! You can sleep there or here.<</talk>>\
You try to figure out, just by sounds, which choice Sidra made. But to no avail.
[[Finish eavesdropping.|$location]]
Submitted by Don Diego
<<addtime { minute : 2 }>>Stepping close to the door, you hear voices coming from Anna's and Eve's door, but they are to sleep in your bed, so your plant your ear against the door to check them out.
<<talk "maki">>We can gather the best intel about our dear host in the dead of the night. Nightmares and sleep talks can reveal much about his actions. Leave the eavesdropping to me and sleep tight, ok?<</talk>>\
<<talk "bubbles">>I fear this bed isn't resistant enough for me. I'm putting this mattress in the floor.<</talk>>\
<<talk "maki">>I won't feel comfortable if you sleep on the floor! Go back to out guest room, in this case.<</talk>>\
<<talk "bubbles">>I refuse. I still don't trust him enough to leave you alone here.<</talk>>\
[[Finish eavesdropping.|$location]]
Submitted by Don Diego
<<addtime { minute : 2 }>><<talk "maki">>Please, girls, let us know if your master mistreat you, ok?<</talk>>\
Even if you don't hear the answer, you sense <<if $anna.fear lte 500 and $eve.fear lte 500>>they nodded<<elseif $anna.fear gt 500 and $eve.fear gt 500>>they lowered her heads<<else>>they showed mixed reactions<</if>>.
[[Finish eavesdropping.|$location]]
Submitted by Don Diego
<<addtime { minute : 2 }>><<talk "anna">>Ah! No, please, don't!<</talk>>\
<<mook "Great Uncle Dave" "male">>Shut up, low life! You belong to me and will do as I say!<</mook>>\
<<talk "anna">>Hnf! Mmf!<</talk>>\
<<talk "anna">>No! Please! Eve's going to wake up!<</talk>>\
You hear a strong slap.
<<mook "Great Uncle Dave" "male">>All the better, trash! It's high time that she sees the bitch you both are born to be!<</mook>>\
<<talk "thought">>''!''<</talk>>\
When you come to your senses, there is no sound to be heard. You enter the room and see no one.
<<talk "thought">>I am hallucinating...<</talk>>\
<<if $anna.affection gte 750>>Horrified<<elseif $anna.affection gte 400>>Afflicted<<elseif $anna.affection gte 300>>Unfazed<<elseif $anna.affection gte 200>>Intrigued<<elseif $anna.affection gte 100>>Satisfied<<else>>Hyped<</if>> about that vision, you get out.
[[Finish eavesdropping.|$location]]
Submitted by Don Diego
<<addtime { minute : 2 }>><<talk "jen">>I have a question for you both.<</talk>>\
<<talk "eve">>Go ahead!<</talk>>\
<<talk "jen">>What did Cinderella say when she got to the ball?<</talk>>\
You hear some discussion but no answer for half a minute. And come with nothing noteworthy after recalling the fairy tale.
<<talk "anna">>I don't now. Please tell us.<</talk>>\
<<talk "eve">>No, don't tell yet!<</talk>>\
<<talk "jen">>gghofghrl!<</talk>>\
<<talk "thought">>...<</talk>>\
You really want to enter and see how much red their faces are right now.
The embarrassed laugh you hear is clearly Anna's. Eve's chuckles comes some serious time after.
[[Finish eavesdropping.|$location]]
Submitted by Don Diego
<<addtime { minute : 2 }>><<talk "anna">>Goodness, Eve! Where did you find that?<</talk>>\
<<talk "eve">>Helicopter! Helicopter!<</talk>>\
<<talk "eve">>I mean, the ''Evecopter'' was standing by! It's ready for //action//!<</talk>>\
<<talk "anna">>Eve!<</talk>>\
<<talk "eve">>I watched a movie yesterday when everyone was sleeping. In it, the protagonist let her girlfriend fuck him with one of these on International Women's Day. Do you think <<print $eve.callsPlayer>> would let me...?<</talk>>\
[[Finish eavesdropping.|$location]]
Submitted by Don Diego
<<addtime { minute : 2 }>><<set _random to random(1,2)>>\
<<talk "mitsuko">>Are you entirely sure, Misaki?<</talk>>\
<<talk "misaki">>Yes, please, tell him I have a fever and I'd very glad if he stayed by my side until I get better...<</talk>>\
<<talk "mitsuko">>Your nipples are completely visible under the sheet. At least wear a bra lest he discovers your farce.<</talk>>\
<<if _random is 1>>\
<<talk "misaki">>Oh, maybe you are right!<</talk>>\
<<talk "mitsuko">>Yes. ''Maybe''.<</talk>>\
<<else>>\
<<talk "misaki">>I can't wait him to discover my farce!<</talk>>\
<</if>>\
[[Finish eavesdropping.|$location]]
Submitted by Don Diego
<<addtime { minute : 2 }>><<talk "mitsuko">>Yesterday I couldn't sleep so walked in the front ward for some time. I saw a figure, but she fled before I could reach her. I'm certain it was a woman<<if $gaia.hasFlag("met")>> and she didn't walk like Gaia<</if>>.<</talk>>\
<<talk "yami">>I understand. I'm going to be on the lookout for her, no need to alert the Boss.<</talk>>\
<<if $mitsuko.affection gte 600 or $mitsuko.trust gte 600>>\
<<talk "mitsuko">>If you need for more manpower, doesn't hesitate to let me know.<</talk>>\
<<talk "yami">>Don't underestimate me. I can do my job, rest assured.<</talk>>\
<</if>>\
[[Finish eavesdropping.|$location]]
Submitted by Don Diego
<<addtime { minute : 2 }>><<talk "anna">>I always feared that our new master would mistreat you. But now I can't help but be sad to be left out.<</talk>>\
<<talk "eve">>...yeah...<</talk>>\
<<talk "anna">>I'm sorry for being selfish.<</talk>>\
<<talk "eve">>What? I am going to be mad at you if you ever say this again!<</talk>>\
<<talk "eve">>I know how much you've been protecting me! I love you and all I want is to see you being cared for, for a change!<</talk>>\
These words, almost immersed in tears, make you think if Anna really doesn't deserve more affection from you.
<<talk "anna">>Yes, but...<</talk>>\
You hear a heavy sigh.
<<talk "anna">>It seems I had no luck this time.<</talk>>\
<<talk "eve">>Trust me! I am working on it! Though if I had that destroying body of yours, con<</talk>>\
<<talk "anna">>Eve!<</talk>>\
<<talk "eve">>Convincing him would be easier.<</talk>>\
<<talk "eve">>Don't complain to me, Anna. Or am I wrong?<</talk>>\
<<talk "anna">>Not as if he cares, though...<</talk>>\
<<talk "eve">>Since I don't have it, my cunning and my //little friend// here will have to do.<</talk>>\
<<talk "anna">>Your little wha...uh. Oh. When you talk like this I wonder if am really the eldest of us.<</talk>>\
<<talk "eve">>So trust me and be patient. I got this!<</talk>>\
[[Finish eavesdropping.|$location]]
Submitted by Don Diego
<<addtime { minute : 4 }>><<talk "eve">>Thanks, Anna, I really need this! You and these sweets are what keep me going.<</talk>>\
<<talk "anna">>I don't know why <<print $eve.callsPlayer>> treats us so differently, but be just a little more patient, please.<</talk>>\
<<talk "eve">>I'm really glad that you're finally being cared for but... is it so much wrong that I long for the same thing?<</talk>>\
You think Anna hugged her sister or something, given the pause before her next words.
<<talk "anna">>I can't be entirely happy as long you aren't either. But trust me, when I am able to tell him that, fair and square, things will work out.<</talk>>\
<<talk "eve">>All right! I'm gonna pump myself up once more!<</talk>>\
[[Finish eavesdropping.|$location]]
Submitted by Don Diego
<<addtime { minute : 2 }>><<talk "eve">>Thanks, Yami! You saved my day.<</talk>>\
<<talk "yami">>Don't ask me to snatch cookies for you again. I'm not in boss' very good graces, mind you.<</talk>>\
<<talk "eve">>At least you're not a slave.<</talk>>\
[[Finish eavesdropping.|$location]]
Submitted by Don Diego
<<addtime { minute : 1 }>><<set _random to random(1,4)>>\
<<talk "yami">>Eve, don't ask me to take apples from the pantry again. That's not something a professional's supposed to do.<</talk>>\
<<talk "eve">>But if you do I'll tell you Anna's favorite <<if _random is 1>>soap opera<<elseif _random is 2>>color<<elseif _random is 3>>fruit<<else>>desert<</if>>.<</talk>>\
<<talk "yami">>What are you talking about? I'm not going to pry into her life!<</talk>>\
<<talk "eve">>Yeah right. When you are, you know the price.<</talk>>\
<<talk "yami">>Why, you!<</talk>>\
<<talk "eve">>Because I know you won't ever try to harm her.<</talk>>\
The lack of response tells you a lot.
<<talk "thought">>Sometimes I forget her astounding ability to say the right thing, at the right time.<</talk>>\
[[Finish eavesdropping.|$location]]
Submitted by Don Diego
<<addtime { minute : 2 }>>You hear some unusual steps inside the room. They must be Mully's.
<<talk "eve">>Mully, Mully, Mully, want one too?<</talk>>\
The steps slow down, and you assume the answer is //yes//, whatever Eve is offering.
<<if $eve.primaryJob is setup.Character.PrimaryJob.Cleaning>>\
<<talk "eve">>On second thought, you will definitively make a mess! Let's ''not'' give myself more work to do.<</talk>>\
The running and jumping intensifies.
<</if>>\
[[Finish eavesdropping.|$location]]
Submitted by Don Diego
<<addtime { minute : 2 }>><<talk "bridgette">>Eve, I know you came here before me, but you shouldn't take anything without permission anyway. If you can't bring yourself to ask <<print $bridgette.callsPlayer>>, <<if $bridgette.fear lt 500>>let me ask him instead<<else>>let's ask Anna to intercede on your behalf.<</if>>.<</talk>>\
<<talk "eve">>Shhh!<</talk>>\
<<talk "bridgette">>Don't shhh me! I'm just thinking of your own good.<</talk>>\
<<talk "eve">>Ok, ok. I promise, so just speak softer.<</talk>>\
[[Finish eavesdropping.|$location]]
Submitted by Don Diego
<<addtime { minute : 2 }>><<talk "eve">>Please don't tell <<print $eve.callsPlayer>> about this.<</talk>>\
<<talk "rebekkah">>I don't care one bit. Your petty schemes are beneath my notice.<</talk>>\
You hear a //crunch// sound.
<<talk "eve">>Beneath your notice but inside your mouth is ok, huh?<</talk>>\
[[Finish eavesdropping.|$location]]
Submitted by Don Diego
<<addtime { minute : 1 }>><<talk "olivia">>Well, maybe he considers me as a guest so I could take some apples sometimes and bring them here if that would make you happy.<</talk>>\
<<talk "eve">>No need, I got this! But fell free to eat them when you want.<</talk>>\
<<talk "olivia">>But I want to be useful here!<</talk>>\
<<talk "eve">>This is a personal thing, so don't worry. ''But'' I'm not going to complain if you decide to help us around.<</talk>>\
<<talk "olivia">>I'm not very used to cleaning, but count on me!<</talk>>\
[[Finish eavesdropping.|$location]]
Submitted by Don Diego
<<addtime { minute : 2 }>><<talk "claire">>Were are you going with so many apples?<</talk>>\
<<talk "eve">>That's classified intel.<</talk>>\
<<talk "claire">>There's a fee for my silence, though.<</talk>>\
<<talk "eve">>Two apples, give or take.<</talk>>\
<<talk "claire">>Deal. Let's proceed with the transaction.<</talk>>\
And you prepare to get out before your own covert operation gets uncovered.
[[Finish eavesdropping.|$location]]
Submitted by Don Diego
<<addtime { minute : 3 }>><<talk "rey">>We'll be in trouble if <<print $rey.callsPlayer>> sees us here with so many apples.<</talk>>\
<<talk "eve">>I'll tell him it was your plan, though.<</talk>>\
<<talk "rey">>What! Don't lie to him, please!<</talk>>\
<<talk "eve">>Kidding!<</talk>>\
[[Finish eavesdropping.|$location]]
Submitted by Don Diego
<<addtime { minute : 2 }>><<talk "jen">>You asked me for these apples, <<print $eve.nickOrName>>. Here they are.<</talk>>\
Apparently, Jen just entered the room before your arrival to eavesdrop.
<<talk "eve">>Thanks, <<print $jen.nickOrName>>. Maybe you'll see the //fruits// of your collaboration someday.<</talk>>\
<<talk "jen">>Beware not to be caught //red-handed//.<</talk>>\
<<talk "eve">>Gotta go!<</talk>>\
<<talk "thought">>Me too!<</talk>>\
[[Finish eavesdropping.|$location]]
Submitted by Don Diego
<<addtime { minute : 2 }>><<talk "sidra">>Wow... are you going to eat all of those?<</talk>>\
<<talk "eve">>Want one?<</talk>>\
<<talk "sidra">>Yes!<</talk>>\
After some time, you hear two characteristic //crunch// sounds. And almost a minute after the dialog resumes.
<<talk "sidra">>There is a lot of apples where I come from, too.<</talk>>\
<<talk "eve">>Where are you from again?<</talk>>\
<<talk "sidra">>Pakistan.<</talk>>\
<<talk "eve">>I've no idea where it is. We could ask <<print $eve.callsPlayer>> to buy a earth globe. There must be a geographic atlas in the library, but I'm not as fond of books as Anna.<</talk>>\
<<talk "sidra">>I'd like to have courage to ask <<print $sidra.callsPlayer>> for a sweet from my motherland. Oh, it could be a sohan halwa.<</talk>>\
<<talk "eve">>Oh! Tell me more about the sweets from there!<</talk>>\
[[Finish eavesdropping.|$location]]
Submitted by Don Diego
<<addtime { minute : 4 }>><<talk "misaki">>Oh, I smell apples.<</talk>>\
With the question, you infer Misaki must have entered an instant before you. What a relief, huh?
<<talk "eve">>Yeah! Want one?<</talk>>\
<<talk "misaki">>May I?<</talk>>\
<<talk "eve">>Sure! Here it is!<</talk>>\
You hear two characteristic //crunch// sounds and, after some time:
<<talk "misaki">>//Oh, Lord! Forgive me! The woman whom you gave to be with me, she gave me fruit from the tree, and I ate.//<</talk>>\
You have a strong feeling she is talking ''to you''.
Eve laughs heartily.
<<talk "eve">>//The serpent tricked me, and I ate.//<</talk>>\
Even holding yourself, you facepalmed a little louder than it would be well advised to.
[[Finish eavesdropping.|$location]]
Submitted by Don Diego
<<addtime { minute : 2 }>><<talk "mitsuko">>Were are you going with so many apples?<</talk>>\
<<talk "eve">>I'm eating them at the back yard.<</talk>>\
<<talk "mitsuko">>Eve... I am old enough to be your mother. You are not eating sixteen apples all by your lonesome, so tell me what's going on.<</talk>>\
<<talk "eve">>It's nothing, really.<</talk>>\
<<talk "mitsuko">>I just want you to be safe. Don't do anything dangerous, please.<</talk>>\
There is some pause, hinting that Eve might be pondering.
<<talk "eve">>I'm happy that you worry about me! In this case, the apples can stay right here for everybody.<</talk>>\
<<talk "mitsuko">>That's a very nice idea!<</talk>>\
<<if $mitsuko.affection gte 600>>\
<<talk "thought">>I didn't expect to see, I mean, hear this motherly aspect of hers. She could be hugging Eve right now and here am I, losing the moment...<</talk>>\
<</if>>\
[[Finish eavesdropping.|$location]]
Submitted by Don Diego
<<addtime { minute : 2 }>><<talk "bubbles">>Were are you going with so many apples?<</talk>>\
<<talk "eve">>To the pond. Don't ask me more than this, it's a secret.<</talk>>\
<<talk "bubbles">>I'm tagging along. <<print $eve.callsPlayer>> probably won't ask you a lot if I am with you.<</talk>>\
<<talk "eve">>Thanks, <<print $bubbles.namePrefix>> <<print $bubbles.nickOrName>>, but maybe next time.<</talk>>\
[[Finish eavesdropping.|$location]]
Submitted by Don Diego
<<addtime { minute : 2 }>><<talk "anna">>Don't take so many apples without consent, Eve!<</talk>>\
<<talk "eve">>I need them!<</talk>>\
<<talk "anna">>If you can't bring yourself to ask, just don't take them.<</talk>>\
<<talk "eve">>But I really, really need them!<</talk>>\
<<talk "anna">>Fourteen? Did<<if $eve.meal is 0>> you skipped the dinner<<else>>n't you eat enough with <<if $anna.meal is 0>><<print $anna.callsPlayer>><<else>>us<</if>>?<</if>><</talk>>\
<<talk "eve">>I'm going to eat them at the pond.<</talk>>\
<<talk "anna">>In the pond? At this time? Think again.<</talk>>\
<<talk "eve">>But Anna!<<if $eve.primaryJob is setup.Character.PrimaryJob.FreeTime>>! This is our only free time<</if>>!<</talk>>\
<<talk "anna">>No. And don't argue. We can ask <<print $anna.callsPlayer>> a brief free time after lunch, so you can enjoy the pond sometimes.<</talk>>\
<<talk "eve">>Sigh... alright.<</talk>>\
[[Finish eavesdropping.|$location]]
Submitted by Don Diego
<<addtime { minute : 2 }>><<set _people to setup.Util.getNpcs().filter(slave_Data => {if (slave_Data.data.hasOwnProperty("flags") && (slave_Data.data.flags.includes("owned") || slave_Data.data.flags.includes("yourHome")) && slave_Data.data.fear <= 400 && slave_Data.data.bed === 0) { return slave_Data } })>>\
<<set $affection to 0>>\
<<if _people.length > 0>>\ /* If there is nobody who meets the criteria */
<<set $adressee to _people[0].nickOrName>><<set $affection to _people[0].affection>>\
<<for _i, _npc range _people>>\
<<if _npc.affection gt $affection>>\
<<set $adressee to _npc.nickOrName>><<set $affection to _npc.affection>>\
<</if>>\
<</for>>\
<</if>>\
For one minute, you listen at the door, but no sound comes out.
You have come to eavesdrop in the hopes that no one is awake right now. There's this short message, intended to your favorite one. You carry it in your pocket, but you have not yet decided whether to deliver it or not. It's an invitation. A sensual one.
<<if $affection gte 1000>>\
[[Sneak the message.|Submitted Eavesdrop 45 Letter A]]
<</if>><<link "Give up and finish eavesdropping." $location>><<unset $affection>><<unset $adressee>><</link>>
Submitted by Don Diego
<<addtime { minute : 1 }>>Trying your best to remain incognito, you enter <<if $rey.gender is setup.Character.Gender.Male and $adressee is $rey.nickOrName>>his<<else>>her<</if>> room stealthily and give a last check on your message.
<<talk "thought">>Dear <<print $adressee>>,
I decided to write instead of speaking directly, a game of sorts, hoping that you understand I want you fervently. I'd be very glad if you came to visit my bed tomorrow, but only if you want it too.
And if you expect the opposite, please leave similar note inside my shelf and I will visit again. I hereby give you permission to to open my drawer for the sake of this game and, if you need it, your secrecy.
Yours, sincerely.
<<print $player.firstName>>.<</talk>>\
Enduring the desire to caress its target, you put the note and a small pack of chocolate, doubled up as a paper weight, inside <<if $rey.gender is setup.Character.Gender.Male and $adressee is $rey.nickOrName>>his<<else>>her<</if>> drawer.
[[Get out and finish eavesdropping.|$location]]
Submitted by Don Diego
<<addtime { minute : 2 }>>
/* Clean up the variables */
<<unset $affection>> <<unset $adressee>>Fish:
Could use:
<div class='letterText'>\</div>\
Rather than the thought in the letter eavesdrop?<<talk "sidra">> ... and he was looking to the mirror in a weird way.<</talk>>\
<<talk "jen">>Weird? How so?<</talk>>\
<<talk "sidra">>He was trying hard to look seductive, running hands over his own body and doing strange poses.<</talk>>\
<<talk "jen">>What else, what else?<</talk>>\
<<talk "sidra">>After a full spin, he put hands behind his neck and started to push his pelvis forward, as if he was... he was... you know.<</talk>>\
<<talk "jen">>Pff!
Did he take off any clothes?<</talk>>\
<<talk "sidra">>I got scared and stopped peeking, but I don't think so. Why?<</talk>>\
<<talk "jen">>Ah, he's just playing //str-//
//strange dances//. Expect //strange// behavior from the //Stranger//.<</talk>>\
This interruption was brief, but enough for you to infer the presence of a third party.
[[Finish eavesdropping.|$location]]
Submitted by Don Diego
<<addtime { minute : 3 }>><<talk "olivia">>I didn't tell you before, but you're not gonna believe me! A couple days ago I saw <<print $olivia.callsPlayer>> playing stripper in his bedroom.<</talk>>\
<<talk "misaki">>Oh!
Please describe it meticulously.<</talk>>\
<<talk "olivia">>The door was ajar, so I thought about giving a peek. He started parading from the window to the mirror. After a spin, he cupped his crotch while, with his free hand, run fingers through his hair.<</talk>>\
<<talk "misaki">>Was there someone else there?<</talk>>\
<<talk "olivia">>No, but he was pretending there was. He walked to his bed, took off his tie and proceeded to swaying hips. So he grabbed a fictional viewer with the tie and the swaying became more like a thrusting session.<</talk>>\
<<talk "misaki">>Nice.<</talk>>\
<<talk "olivia">>After a moment, he turned back to the bed and perform some extra swaying, as if showing his butt, lowering himself<<if $olivia.affection gte 700 and $olivia.trust gte 800>>... deliciously. I was about to barge in and...Oops, I mean, he was just lowering himself<</if>> to squatting and then to kneeling position.
Once on his knees, <<print $olivia.callsPlayer>> unbuttoned his shirt very, very slowly, and dropped the cloth piece only after playing a lot with it. Only then he turned around to face the piece of furniture again...<</talk>>\
<<talk "misaki">>Oh yes, don't stop!<</talk>>\
<<talk "olivia">>..., put both hands on the nape of his neck, started raising his elbows and crouch walked until almost touching the furniture. Kneeling one more time, he put his hands on it and started to skim his face over the bed sheet, but not really down to business, so...<</talk>>\
<<talk "misaki">>''HMMF!''<</talk>>\
<<talk "olivia">>What the...
That's gross! C'mon, give me a break!<</talk>>\
<<talk "misaki">>I'm sorry, I couldn't help it! No, please, Olivia, don't go!<</talk>>\
[[Finish eavesdropping.|$location]]
Submitted by Don Diego
<<addtime { minute : 5 }>><<talk "olivia">>He's not a bad person, Bubbles, believe me. One night I was passing by his room, and the door was not quite closed so I thought "just a peek". He was dancing and taking off his clothes, just like a stripper.<</talk>>\
<<talk "yami">>That's a load of bull.<</talk>>\
<<talk "bubbles">>Nonsense.<</talk>>\
Bubbles agrees
<<talk "olivia">>I'm serious! Anyway, it became //more than just a peek//. My ex would never let me, but I attended events like those before. <<print $olivia.callsPlayer>>'s obviously no pro<<if $player.fitness lte 50>> and his abs are not that great<</if>>. Even so, I couldn't help but get a little freaky.<</talk>>\
Solemly, Bubbles nods.
<<talk "olivia">>He was getting full //Michelangelo's David// when I heard a hiccup from behind<<if $eve.affection gte 700>> and a soft "shh" sound, in response<</if>>.<</talk>>\
<<if $eve.affection gte 700>>\
<<talk "olivia">>Eve was telling <<if $sidra.hasFlag("owned")>>Sidra<<else>>Anna<</if>> "don't ruin the show" or something like that.<</talk>>\
<</if>>
<<talk "olivia">>I thought I was the only audience but there were Eve<<if $eve.affection gte 700 and $sidra.hasFlag("owned")>>, Sidra<<elseif $eve.affection gte 700>>, Anna<</if>><<if $rey.hasFlag("owned") and $rey.affection gte 700 and $rey.fear lte 700>>, Rey<</if>><<if $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.fear lte 700>>, Mitsuko<</if>><<if $jen.hasFlag("owned") and $jen.affection gte 700 and $jen.fear lte 700>>, Jen<</if>><<if $rebekkah.hasFlag("owned") and $rebekkah.affection gte 700 and $rebekkah.fear lte 700>>, Rebekkah<</if>><<if $bridgette.hasFlag("owned") and $bridgette.affection gte 700 and $bridgette.fear lte 700>>, Bridgette<</if>><<if $claire.hasFlag("contact") and $claire.isHere and $claire.affection gte 600 and $claire.trust gte 600>>, Claire<</if>> and someone that fled before I could recognize.<</talk>>\
Bubbles leans forward slightly, clearly anticipating that Olivia will continue.
<<talk "olivia">>Want details now?<</talk>>\
What Bubbles does is somehow half nod, half shrug. Olivia takes it as urging for her to finish her story.
<<talk "olivia">>The truth is, I decided not to take any risks and run to one of the guest rooms without looking back. He never brought it up, at least.<</talk>>\
<<talk "yami">>What a foolish boss.<</talk>>\
[[Finish eavesdropping.|$location]]
Submitted by Don Diego
<<addtime { minute : 4 }>><<set setup.events.annaSparringStart to [
{
requires: 'true',
chance: 100,
link: "Anna Sparring Start 1"
}
]>><<if $anna.affection gte 800 and $anna.fear gte 800>>
<<talk "player">>I'd like to spar with you.<</talk>>\
You say simply.
Anna's eyes narrow slightly, desperation on her features as her affection for you wars with the terror she feels in your presence. You can't help but feel a little pleased that you can inspire such devotion while instilling so much fear.
<<talk "player">>Defend yourself.<</talk>>\
You raise your bare hands to spar with her, passing on the pads available to protect yourself.
She barely has time to raise her hands in defense before you're in motion. You may not be a trained fighter, but you could always handle yourself in a fight. Anna on the other hand is at a clear disadvantage.
Your fist makes contact, striking her in the side, just below the ribs. A satisfying sound of pain fills the air as she cries out, nearly going down.
No matter how she tries to backpedal from you, you don't let up, your foot lashing out to catch her legs. This time she does go down on the map, her arms coming up to protect herself as she tries to curl into a ball for protection.
You loom above her, but instead of kicking her while she is down, you reach out your hand to help her up.
It's obvious that she's scared to take your hand, but she does so anyway. The moment your hand closes around hers, the look of fear is replaced by adoration.
<<talk "thought">>I could kick her all day long, make her fear me even more, but she'd let me because she loves me.<</talk>>\
The thought feels almost surreal.
The moment she is on her feet, you release her. She pulls the hand you were holding to her chest, cradling it like something precious to her.
Not allowing the moment to continue, you speak up.
<<talk "player">>Again.<</talk>>\
<<link "Another Round">><<gotoevent setup.events.annaSparringCore>><</link>><<elseif $anna.affection gte 800 and $anna.fear gte 600>>
<<talk "player">>I'd like to spar with you.<</talk>>\
You say simply.
Anna's eyes narrow slightly, she looks scared, but when her eyes meet your own, she gives a little nod.
<<talk "player">>Defend yourself.<</talk>>\
It crosses your mind to suit both of you up in the pads available, but you ultimately decide against it.
You give her a second to prepare herself before you're in motion. You may not be a trained fighter, but you could always handle yourself in a fight. Anna on the other hand is at a clear disadvantage.
She's barely able to get her arm up in time to block your first punch, the expression on her face making it clear the defensive move hurt her. Your second punch catches her in the belly. The air goes out of her lungs in a whoosh and she slowly falls to the ground.
Seeing her kneel before you, struggling to draw a breath, you step back to give her a bit of space. After a minute, she gets back to her feet, raising her arms in a defensive position again.
You come at her with a barrage of rapid jabs, every attack resulting in her retreating another half step.
No matter how she tries to backpedal from you, you don't let up, your foot catching her in the hip. She goes down on the mat hard, her arms coming up to protect herself as she tries to curl into a ball for protection.
You loom above her, but instead of kicking her while she is down, you reach out your hand to help her up.
There are tears in her eyes as she looks at your hand, as if she is uncertain of if she should take it. After a pause, she reaches up. The moment your hand closes around hers, the look of fear is replaced by adoration.
<<talk "thought">>I could have kicked her while she is down, but she'd let me because she loves me.<</talk>>\
The thought feels almost surreal.
The moment she is on her feet, you release her. She pulls the hand you were holding to her chest, cradling it like something precious to her.
You give her just a moment to recover before you speak.
<<talk "player">>Again.<</talk>>\
<<link "Another Round">><<gotoevent setup.events.annaSparringCore>><</link>><<elseif $anna.affection gte 800 and $anna.fear gte 400>>
<<talk "player">>Interested in sparring for a little bit?<</talk>>\
You ask.
Anna's bright expression seems to fade slightly, but she nods anyway.
<<talk "anna">>If that is what you wish.<</talk>>\
The two of you move to one of the storage cabinets where you find two pairs of padded gloves used for sparring.
Once both of you have your gloves on, you move to the center of the sparring mat, facing one another.
You begin to circle, watching her movements. It's obvious that she has no formal training in the way she moves.
Feinting, her hands raise to block a punch that you don't throw, instead, you swing low, catching her in the side. You could have easily followed through with the strike and landed a solid blow, but you pull back at the last second to lessen the impact.
There's a flash of fear in her eyes, but it quickly passes as she realizes your punch didn't hurt her nearly as much as she had expected.
A hint of a smile touches her lip, your only indication that she's about to move. You block her first punch with your arm, then catch her fist with your own hand when she throws a second punch.
Pulling back from you, there is a hint of excitement in her eyes. You can't help but smile back a little.
Stepping towards her, you make a couple of playful jabs, the first of which catches her in the shoulder though she somehow manages to deflect the second.
<<link "Another Round">><<gotoevent setup.events.annaSparringCore>><</link>><<elseif $anna.affection gte 800 and $anna.fear gte 200>>
<<talk "player">>Would you like to spar with me for a few minutes?<</talk>>\
You ask Anna.
There is a hint of uncertainty in her eyes as she nods.
Gesturing for her to lead the way, the two of you move to the storage cabinet that holds the sparring equipment.
When you finish putting your gloves on, you can see her out of the corner of your eye. There's a faint smile on Anna's lips, and it's clear from the way her eyes trail over your body that she is checking you out.
Suppressing a smirk, you head back to the mat and turn towards her. She stops where she is a few paces behind you and raises her hands in a defensive position.
You're mildly surprised when she moves first, her fist jabbing at you and catching you in the chest. You barely feel it.
She quickly springs back, watching your face as if trying to gauge your reaction.
<<link "Another Round">><<gotoevent setup.events.annaSparringCore>><</link>><<elseif $anna.affection gte 800>>
<<talk "player">>Got a few minutes?<</talk>>\
You ask.
<<talk "anna">>Sure.<</talk>>\
She says, looking at you adoringly.
<<talk "player">>Not even going to ask what I want?<</talk>>\
You ask with just a hint of a smile.
She blushes slightly, but does not reply.
<<talk "player">>Let's spar for a few minutes.<</talk>>\
You gesture at the cabinet that holds the equipment.
Anna makes a face, more exasperation than anything else, but the expression quickly vanishes behind a smile.
Turning towards the storage cabinet that holds the sparring equipment, she heads that direction. By the time you join her, she's already got two pairs of padded gloves in her hands.
Taking one pair, you both slip your gloves on and move to the padded mat that dominates the middle of the room.
You raise your hands, ready to start, but to your surprise, she doesn't. Instead, she lunges at you, arms spread wide. Backpedaling, you only make it about half a step before she crashes into you, her arms wrapping around you.
Both of you crash to the ground, a giggle escaping Anna's lips.
As she snuggles her face into your chest, you can't help but quip.
<<talk "player">>This isn't quite what I had in mind.<</talk>>\
You slip your own arms around her, giving her a little squeeze before pushing her off of you. She makes a show of pouting as she gets back to her feet.
Standing across from her once more, she raises her hands defensively, a hint of a smile lingering on her face.
<<link "Another Round">><<gotoevent setup.events.annaSparringCore>><</link>><<elseif $anna.affection gte 600 and $anna.fear gte 800>>
<<talk "player">>I'd like to spar with you.<</talk>>\
You say simply.
Anna's eyes narrow slightly, for a moment, you see a hint of warmth in her expression though it is quickly swallowed by her anxiety.
<<talk "player">>Defend yourself.<</talk>>\
You raise your bare hands to spar with her, passing on the sparring pads available to protect yourself.
She barely has time to raise her hands in defense before you're in motion. You may not be a trained fighter, but you could always handle yourself in a fight. Anna on the other hand is at a clear disadvantage.
Your fist makes contact, striking her in the side, just below the ribs. A satisfying sound of pain fills the air as she cries out, nearly going down.
No matter how she tries to backpedal from you, you don't let up, your foot lashing out to catch her legs. This time she does go down on the mat, her arms coming up to protect herself as she tries to curl into a ball for protection.
You loom above her, but instead of kicking her while she is down, you reach out your hand to help her up.
It's obvious that she's scared to take your hand, but she does so anyway. The moment your hand closes around hers, the moment she's back on her feet, you let her hand slip from your grasp.
She barely has time to take a half step back before you speak up.
<<talk "player">>Again.<</talk>>\
<<link "Another Round">><<gotoevent setup.events.annaSparringCore>><</link>><<elseif $anna.affection gte 600 and $anna.fear gte 400>><<talk "player">>I'd like to spar for a few minutes.<</talk>>\
You say simply.
Anna's eyes narrow slightly, anxiety lingering just behind her eyes as it starts to push itself toward fear.
<<talk "player">>Defend yourself.<</talk>>\
You raise your bare hands to spar with her, passing on the sparring pads available to protect yourself.
She barely has time to raise her hands in defense before you're in motion. You may not be a trained fighter, but you could always handle yourself in a fight. Anna on the other hand is at a clear disadvantage.
Your fist makes contact, striking her in the side, just below the ribs. A cry of pain fills the air as she cries out, nearly going down.
You slow your advance, allowing her a chance to recover before you kick out at her legs. This time she stumbles, then topples to the mat, making the fall look almost graceful. Instinctively, she starts to curl into a ball in anticipation of a further attack.
You stand above her, watching her for just a couple of seconds before you reach out your hand to help her up.
It's obvious that she's hesitant to take your hand, but she does so anyway. The moment your hand closes around hers, the moment she's back on her feet, you let her slip her hand from your grasp.
She barely has time to take a half step back before you speak up.
<<talk "player">>Again.<</talk>>\
<<link "Another Round">><<gotoevent setup.events.annaSparringCore>><</link>><<elseif $anna.affection gte 400 and $anna.fear gte 800>><<talk "player">>Spar with me.<</talk>>\
You don't make it a question.
A haunted look settles behind her eyes, fear threatening to shove forward and overwhelm her.
<<talk "player">>Defend yourself.<</talk>>\
You raise your bare hands to spar with her, passing on the sparring pads available to protect yourself.
Anna doesn't even have time to move her hands into a defensive position before your fist makes contact. You don't hit her hard enough to really hurt her, but between the impact and the way she flinches away, she still goes sprawling. She stifles a cry, barely choking it back as she hits the mat.
When she doesn't immediately move to get up, you step toward her, seeing her shy away.
You stand above her for a couple of seconds before reaching out your hand to help her up.
It's obvious that she's scared to take your hand, but she does so anyway. The moment your hand closes around hers, you pull her back on her feet. Her hand remains suspended for a fraction of a second after you release it before falling to her side.
She barely has time to take a half step back before you speak up.
<<talk "player">>Again.<</talk>>\
<<link "Another Round">><<gotoevent setup.events.annaSparringCore>><</link>><<elseif $anna.affection gte 400 and $anna.fear gte 400>><<talk "player">>Spar with me.<</talk>>\
You tell her firmly.
A haunted look settles behind her eyes, fear threatening to shove forward and overwhelm her.
<<talk "player">>Defend yourself.<</talk>>\
You raise your bare hands to spar with her, passing on the sparring pads available to protect yourself.
Even before you move, Anna jerks back, stumbles and falls, trembling where she falls.
Standing over her, you wait for several seconds before you realize she isn't getting up.
You wait a heartbeat longer before sighing to yourself.
A slow sigh escapes your lips as you realize you're not going to get to spar at all.
<<talk "player">>Maybe another time then.<</talk>>\
Turning, you start to walk away, leaving a relived Anna in your wake.
[[End.|$location]]
<<else>><<talk "player">>Spar with me.<</talk>>\
You tell her as you crack your knuckles.
Anna trembles visibly before you, her expression looking haunted and her feet rooted to the spot.
Both of you stand there, you looking at her, her to terrified to even move.
The tableau continues for a moment longer before you realize that short of using her as a punching bag, she's not going to be an ineffective sparring partner at best.
<<talk "player">>Nevermind.<</talk>>\
You say it out loud, but Anna shows no sign of actually hearing your words.
Stepping back, you dismiss her, unsure if she really even hears you as you turn your attention elsewhere.
[[End.|$location]]
<</if>><<addtime { minute : 4 }>>
<<set $anna.affection -= 5>><<set $anna.fear += 5>><<set $anna.trust -= 5>><<set setup.events.annaSparringCore to [
{
requires: 'true',
chance: 100,
link: "Anna Sparring Core 1"
},
{
requires: 'true',
chance: 100,
link: "Anna Sparring Core 2"
},
{
requires: 'true',
chance: 100,
link: "Anna Sparring Core 3"
},
{
requires: 'true',
chance: 100,
link: "Anna Sparring Core 4"
},
{
requires: 'true',
chance: 100,
link: "Anna Sparring Core 5"
}
]>>Eyes wide in near panic, Anna steps back, hands coming up to block your jab.
<<talk "player">>Good one.<</talk>>\
You feint, causing Anna to take a step back as she offers you a weak smile.
<<link "Another Round">><<gotoevent setup.events.annaSparringCore>><</link>>
<<link "End">><<gotoevent setup.events.annaSparringEnd>><</link>>
<<addtime { minute : 4 }>>
<<set $anna.fear -= 1>><<set $anna.trust += 1>>Intentionally leaving yourself open, you feint, but purposely don't make contact as you try to coax her into throwing a punch. Each time you move, her arms adjust to block an anticipated attack that never comes.
<<talk "player">>You'll never land a punch if all you do is defend.<</talk>>\
You see something shift in Anna's eyes, a realization striking her. Then there's a moment where she visibly steels her resolve before throwing a punch. A punch that hits with so little force that you barely feel it.
As if afraid she's going to get in trouble, she pulls her hand back quickly, clutching it to her chest.
<<talk "player">>That's a start, now try to do it again, but make me feel it.<</talk>>\
She meets your eyes, shuffles her feet, looks at your chest where she had just hit you, then back at your eyes. Taking a deep breath, she positions her feet deliberately, pulls back her arm as if she's going to try to punch straight through you, then somehow manages to hit you even lighter than she did the first time.
<<link "Another Round">><<gotoevent setup.events.annaSparringCore>><</link>>
<<link "End">><<gotoevent setup.events.annaSparringEnd>><</link>>
<<addtime { minute : 4 }>>
<<set $anna.fear -= 1>><<set $anna.trust += 2>>Throwing a punch, you stop just short of making contact.
<<talk "player">>Arms up, you're leaving yourself open.<</talk>>\
You say lightly before intentionally aiming for Anna's arms with the next punch.
She staggers back a step, but it's more about her footing than the force of your strike.
<<talk "player">>See, that time you were able to block.<</talk>>\
You continue like this, making small adjustments to what she is doing in an effort to improve her form.
<<link "Another Round">><<gotoevent setup.events.annaSparringCore>><</link>>
<<link "End">><<gotoevent setup.events.annaSparringEnd>><</link>>
<<addtime { minute : 4 }>>
<<set $anna.fear -= 1>><<set $anna.trust += 1>>Your sparring becomes almost playful, trading punches, but each time making sure Anna is ready first. It's awkward, it's slow, but a couple of times Anna's anxiety lessen enough that you can almost picture her enjoying herself with more practice.
<<link "Another Round">><<gotoevent setup.events.annaSparringCore>><</link>>
<<link "End">><<gotoevent setup.events.annaSparringEnd>><</link>>
<<addtime { minute : 4 }>>
<<set $anna.affection -= 1>><<set $anna.trust -= 1>>There's a flash of pain in Anna's eyes as you hit her a little harder than you intended. One hand cradling the other as she takes a defensive step back.
You let up, allowing her the short retreat while lowering your arms in a less threatening position.
<<talk "player">>You ok?<</talk>>\
Anna nods, rubbing her arm where you made contact, then nodding to herself before stepping forward again. As she moves, her hands come back up into a defensive position again.
<<link "Another Round">><<gotoevent setup.events.annaSparringCore>><</link>>
<<link "End">><<gotoevent setup.events.annaSparringEnd>><</link>>
<<addtime { minute : 4 }>>
<<set $anna.affection -= 2>><<set $anna.fear += 3>><<set $anna.trust -= 2>><<set setup.events.annaSparringEnd to [
{
requires: 'true',
chance: 100,
link: "Anna Sparring End 1"
},
{
requires: 'true',
chance: 100,
link: "Anna Sparring End 2"
}
]>><<talk "player">>I think we've sparred enough for right now.<</talk>>\
You say as you lower your hands.
Anna's expression is flooded with relief.
<<talk "player">>Thank you for sparring with me.<</talk>>\
She nods, thanking you in turn before excusing herself. As she leaves, you can see from the way she moves that she is very tense still, trembling slightly as she makes her escape.
[[End.|$location]]When you step back, there's a bit of hope in Anna's expression, clearly anticipating that your sparring session is at it's end.
After a moment's hesitation, she finally opens her mouth to speak, a very faint tremor in her voice.
<<talk "anna">>We are done?<</talk>>\
You nod, relief instantly crossing her features.
<<talk "anna">>Is there anything else I can do for you?<</talk>>\
You pause to think for a second.
<<talk "player">>Not that I can think of. Thank you.<</talk>>\
Excusing herself, Anna makes a quick exit before you can change your mind.
[[End.|$location]]Followups:
Affection +800 / Fear +800
Affection +800 / Fear +600
Affection +800 / Fear +400
Affection +800 / Fear +200
Affection +800 / Fear -
Affection +600 / Fear +800
Affection +600 / Fear +600
Affection +600 / Fear +400
Affection +600 / Fear +200
Affection +600 / Fear -
Affection +400 / Fear +800
Affection +400 / Fear +600
Affection +400 / Fear +400
Affection +400 / Fear +200
Affection +400 / Fear -
Affection +200 / Fear +800
Affection +200 / Fear +600
Affection +200 / Fear +400
Affection +200 / Fear +200
Affection +200 / Fear -
Affection - / Fear +800
Affection - / Fear +600
Affection - / Fear +400
Affection - / Fear +200
Affection - / Fear -
Summon
Ask to spar (Ends mid fight. Options to make the fight serious, or playful. From there, additional scene plays out followed by another choice if needed.)
Innocent End
Casual Sex
Roleplay sex.You cover your eyes and start to count. As soon as you begin, Eve half skips, half runs away from you.
Counting slowly, you listen to her retreating footsteps while trying to figure out which direction she went in.
When you finish counting, you head in the direction she went, watching for where she might have gone.
You don't have to go far before you can hear Anna's voice, just a little heat in her tone. Your footsteps draw you closer until you're looking into the entry hall. In the entry hall, you see Anna standing at the base of the stairs, Eve standing just a couple of stairs above her.
<<talk "anna">>-How many times I've told you, you can't be running in the house. I don't care what you think you were doing.<</talk>>\
Anna lectures.
<<talk "thought">>The real question is, do I slip off like a coward and let Eve get in trouble for this, or do I man up and let Anna know that I'm the one who let her play during work hours?<</talk>>\
[[Let Eve take the heat.|HideSeekInterrupt1a]]
[[Man up.|HideSeekInterrupt1b]]
<<movenpc "anna" "entryHall">><<movenpc "eve" "entryHall">><<set $location to "entryHall">>\
Scene Generously Sponsored by Matty
<<addtime { minute : 4 }>>For just a second longer, you listen to Anna lecture her sister. Then you take a half step back to ensure you aren't seen. When Anna is finished, a visibly upset Eve returns to her chores as Anne resumes cleaning.
Giving a ten count, you step out into the entry hall.
[[End.|$location]]
Scene Generously Sponsored by Matty
<<addtime { minute : 2 }>><<set $eve.affection -= 1>><<set $eve.fear += 1>><<set $eve.trust -= 1>>You barely hesitate before stepping into the entry hall.
<<talk "player">>Anna...<</talk>>\
You call, getting her attention.
She pivots toward you, a serene expression on her face as she does so. Eve in contrast perks up significantly when she notices your entry.
<<talk "player">>This is actually my fault.<</talk>>\
Anna's brow starts to crease with concern.
<<talk "player">>I was playing with her. We were playing hide and seek, and if she was running in the house, it was so she could find a hiding place while I counted.<</talk>>\
Anna's brow knits. She's clearly torn between being upset at her sister, and obedient to you.
You glance toward Eve.
<<talk "player">>You should probably get back to work, we can play again some other time.<</talk>>\
Eve doesn't protest. Instead she says a soft.
<<talk "eve">>Thank you, right away.<</talk>>\
Before rushing off to do her chores.
When your eyes return to Anna, there's a slightly troubled look in her eyes.
<<talk "player">>It's my fault...<</talk>>\
<<talk "anna">>No, it's not your fault. I'm just...<</talk>>\
You can tell her words are forced, like she doesn't know what to say. She trails off for a second, seeming to consider her words before replying further.
<<talk "anna">>I'm just used to things being done differently, and I want to make sure she completes all of her chores.<</talk>>\
<<talk "thought">>Well that turned awkward fast.<</talk>>\
A slight smile tugs at the corner of your lips when you finally reply.
<<talk "player">>Does this mean you aren't going to spank me?<</talk>>\
Anna opens her mouth to reply, then seems to choke on her words. Her eyes widening as she looks at you first in shock, then embarrassment as her cheeks turn crimson.
<<talk "player">>I'm sorry, I don't mind her playing in the mansion, but I'll try to refrain from encouraging it when she should be doing her chores.<</talk>>\
You say in a more serious tone.
Anna nods, seeming unsure of what to do until your attention shifts away from her.
[[End.|$location]]
Scene Generously Sponsored by Matty
<<addtime { minute : 6 }>><<set $eve.affection += 2>><<set $eve.fear -= 2>>\
<<set $eve.trust += 3>><<set $anna.affection -= 2>><<set $anna.fear += 1>><<set $anna.trust -= 2>>\This scene takes place during work hours only. Ends in Entry Hall.<<set setup.events.hideSeekEveEnd to [
{
requires: '$clock.hour lt 20',
chance: 100,
link: "EveHideSeekEnd1"
},
{
requires: '$clock.hour lt 20',
chance: 100,
link: "EveHideSeekEnd2"
},
{
requires: '$clock.hour gte 20',
chance: 100,
link: "EveHideSeekEnd3"
},
{
requires: '$clock.hour gte 20',
chance: 100,
link: "EveHideSeekEnd4"
}
]>><<talk "player">>Maybe we can play again another day.<</talk>>\
You say around a warm smile.
<<talk "player">>We both have other things we should be taking care of right now.<</talk>>\
Instead of protesting, Eve instead throws her arms around you in a fierce hug.
<<talk "eve">>Promise?<</talk>>\
You place your hand on the top of her head, patting it lightly.
<<talk "player">>Promise.<</talk>>\
With a big grin on her face, she skips away toward whatever chore she needs to take care of.
[[End.|$location]]
Scene Generously Sponsored by Matty
<<addtime { minute : 2 }>><<talk "player">>Sorry, it's going to have to wait. We've both got things we still need to take care of.<</talk>>\
You point out.
You see Eve draw a deep breath, defiance in her eyes. You can tell she's about to protest, but then she seems to stop herself, slumping slightly as she lets out the breath.
<<talk "eve">>Ok. But maybe we can play again some time?<</talk>>\
<<talk "player">>I would like that very much.<</talk>>\
You can feel a slight smile touch your lips as you realize you mean every word you just said.
The smile that forms on Eve's lips threatens to split her face in two.
<<talk "player">>Back to work with you.<</talk>>\
You say, the soft chuckle that escapes your lips ruining the serious tone you try to put forth.
Without protest, Eve thanks you for playing with her and wanders off, presumably to attend the chores she has been neglecting.
[[End.|$location]]
Scene Generously Sponsored by Matty
<<addtime { minute : 2 }>><<talk "player">>It's getting a bit late, maybe we should call it good for the day.<</talk>>\
You tell Eve.
<<talk "eve">>Just one more game?<</talk>>\
There's a slight whine in her tone as she says the words.
<<talk "player">>Nope, if we played one more game, then you'd just ask for one more once that one was done, and one more after that. I've got to make a stand somewhere.<</talk>>\
You say with mock seriousness.
Eve's expression turns serious.
<<talk "eve">>Ok, but you'll play with me again.<</talk>>\
Her words sound more like a statement than a question.
<<talk "player">>Of course.<</talk>>\
With a little smile tugging at the corners of her lips, she looks almost impish as she speaks again.
<<talk "eve">>Soooooon.<</talk>>\
She drags out the word to almost diabolical proportions. As soon as she does so, she raises two fingers, pointing toward her own eyes, then turning them toward yours.
She tries hard to suppress her smile, but as she turns to leave you can see a large grin blossoming across her face.
[[End.|$location]]
Scene Generously Sponsored by Matty
<<addtime { minute : 3 }>><<talk "player">>I think I'm done for the moment.<</talk>>\
Eve takes a quick step toward you, throwing her arms around you. You return the hug, sweeping her off her feet as you hug her.
She giggles as her feet leave the ground, her head pressed firmly against your shoulder.
You hold her like that for a few seconds. The smell of her shampoo is faint but present.
<<talk "thought">>Smells like bubblegum?<</talk>>\
You realize. With the realization, a darker thought enters your mind unbidden.
<<talk "thought">>It must be something my Great Uncle stocked in the house because I don't remember buying anything like that for the girls. Why would he buy nice things for the girls unless he had ulterior motives.<</talk>>\
You quickly squash the train of thought before it can go any further.
Sitting Eve back down, you give her a light pat on the top of her head.
Eve seems to notice your change in mood.
<<talk "eve">>Sometimes I'm happy that I'm little. I get to be silly and no one thinks it's weird.<</talk>>\
Her expression turns sage.
<<talk "eve">>And people who are grown up turn too serious sometimes, usually for no reason at all.<</talk>>\
A faint smile tugs at the corner of your lips.
<<talk "player">>I don't know, you just turned pretty serious all of a sudden.<</talk>>\
<<talk "eve">>Only because you turned serious first.<</talk>>\
Eve pauses, her gaze intense.
<<talk "eve">>Never forget how to have fun. Your Great Uncle forgot how to have fun. I love you just the way you are.<</talk>>\
Eve offers you a small smile before she turns to leave. In her wake, you stand there, considering her words.
[[End.|$location]]
Scene Generously Sponsored by Matty<<addtime { minute : 3 }>>You can hear the sound of rapidly approaching footsteps behind you. Pivoting, you see Eve approaching. She comes to a quick stop right in front of you.
<<talk "eve">><<print $eve.callsPlayer>>, would you play a game with me?<</talk>>\
As the words leave her mouth, you can see the excitement in her eyes as she nearly bounces from foot to foot.
For a few seconds, you consider how to answer.
<<talk "player">>What did you have in mind?<</talk>>\
You finally ask.
Eve leans toward you, glancing over her shoulder before saying in a conspiratorial tone.
<<talk "eve">>Hide and seek.<</talk>>\
A little smile begins to spread on her lips as she waits for your reply.
<<link "Agree to play.">><<gotoevent setup.events.hideSeekEveStart>><</link>>
<<link "Decline her offer.">><<gotoevent setup.events.hideSeekEveReject>><</link>>
Scene Generously Sponsored by Matty
<<addtime { minute : 2 }>>Eve's soft giggle pulls you from your thoughts. For just a second, you look around, trying to figure out where she might be, but it's not until you see the drapes move slightly that you realize that there are two feet sticking out from the bottom of the long drapes over the nearby window.
Feeling a moment of amusement, you decide to play along.
<<talk "player">>Boy, I haven't seen Eve around for a while, I wonder what she's gotten off to? I bet she's off causing mischief somewhere.<</talk>>\
Another giggle from the drapes, this time muffled like she's trying hard to keep it inside.
Taking a quick step toward the drapes, you quickly pull them back to reveal Eve standing there, both hands over her mouth and a twinkle in her eyes as she loses the battle to keep her laughter in.
You chuckle softly as Eve busts into giggles.
<<talk "player">>You should be working.<</talk>>\
You say, but there's no heat in your voice.
<<talk "eve">>Can we play instead?<</talk>>\
She asks, still breathless from her giggle fit.
<<link "Agree to play.">><<gotoevent setup.events.hideSeekEveStart>><</link>>
<<link "Decline her offer.">><<gotoevent setup.events.hideSeekEveReject>><</link>>
Scene Generously Sponsored by Matty
<<addtime { minute : 3 }>><<talk "anna">>No I will NOT play hide and seek with you right now, I have other matters to attend.<</talk>>\
You hear Anna say firmly.
You stop where you are, not wanting to draw attention to yourself.
<<talk "eve">>But Anna!<</talk>>\
Eve whines.
Whatever Anna says in reply is too soft to make out the words. However a few seconds later you can hear the sound of Anna's footsteps retreating. After a short pause, you step away from where you had been standing.
Eve looks at you, a slightly disappointed look on her face still from her earlier exchange with her sister.
Raising one hand in greeting.
<<talk "eve">><<print $eve.callsPlayer>>.<</talk>>\
<<talk "player">>Good evening Eve.<</talk>>\
<<link "Ask if she would like to play with you.">><<gotoevent setup.events.hideSeekEveStart>><</link>>
[[Return your attention to your own concerns.|$location]]
<<addtime { minute : 3 }>>
Scene Generously Sponsored by Matty<<set setup.events.hideSeekEveReject to [
{
requires: '$clock.hour gte 6 and $clock.hour lt 20',
chance: 100,
link: "EveHideReject1"
},
{
requires: '$clock.hour gte 6 and $clock.hour lt 20',
chance: 100,
link: "EveHideReject2"
},
{
requires: '$clock.hour lt 6 or $clock.hour gte 20',
chance: 100,
link: "EveHideReject3"
},
{
requires: '$clock.hour lt 6 or $clock.hour gte 20',
chance: 100,
link: "EveHideReject4"
}
]>>You sigh, shaking your head slowly as you do so. You can already see Eve's expression starting to fall before you even utter a word.
<<talk "player">>Sorry, you've got chores to attend.<</talk>>\
Crossing your arms over your chest to lend yourself an air of authority, you continue.
<<talk "player">>But maybe we can play some time when you aren't busy.<</talk>>\
Eve lets out a heavy sigh, her shoulders slumping in an exaggerated manner.
<<talk "eve">>Ok...<</talk>>\
She replies softly.
You notice that Eve seems to lack enthusiasm as she wanders off to take care of her chores.
[[End.|$location]]
Scene Generously Sponsored by Matty
<<addtime { minute : 2 }>><<set $eve.affection -= 1>><<talk "player">>You still have chores to do?<</talk>>\
You ask.
Eve sighs, pauses like she's trying to find an excuse, then finally says.
<<talk "eve">>Yeeeesssss...<</talk>>\
Her eyes inch their way upward until they meet your own.
<<talk "eve">>I should get back to work, shouldn't I?<</talk>>\
<<talk "player">>Probably.<</talk>>\
You reply.
<<talk "eve">>Ok...<</talk>>\
She says, her tone defeated.
[[End.|$location]]
Scene Generously Sponsored by Matty
<<addtime { minute : 2 }>><<set $eve.affection -= 1>><<talk "player">>Not right now... But maybe another time.<</talk>>\
You say softly.
Eve takes a deep breath, then lets it out in a rush.
<<talk "eve">>Alright, but you said you'd play another time.<</talk>>\
She states.
You can't help but smile at the determination in her eyes as she turns and wanders off.
[[End.|$location]]
Scene Generously Sponsored by Matty
<<addtime { minute : 2 }>><<set $eve.affection -= 1>><<talk "player">>I don't have time to play right now.<</talk>>\
You say with just a hint of regret in your voice.
<<talk "eve">>That's ok, Anna doesn't have time to play right now either. We can play next time.<</talk>>\
Eve says as if she was letting you down gently.
You suppress a smile.
<<talk "eve">>I'll be looking forward to it then.<</talk>>\
With a grin, Eve twirls once with excitement.
[[End.|$location]]
Scene Generously Sponsored by Matty
<<addtime { minute : 2 }>><<set $eve.affection -= 1>>As you begin to count, Eve rushes off, her footsteps echoing clearly through the halls as she makes her hasty retreat.
Just to make it more sporting, you count slowly.
The moment you finish, you consider looking in the wrong direction just to give Eve hope, but ultimately decide to follow the direction of the earlier footsteps as you begin your search.
You're just reaching the entry hall when you hear the sound of Sidra's voice, confusion in her tone though you can not yet make out the words.
Looking toward the source of the commotion, you see Eve trying to hide behind one of the statues decorating the entry hall with a confused looking Sidra standing near her.
<<talk "sidra">>I don't understand.<</talk>>\
An increasingly frustrated Eve whispers loudly in return.
<<talk "eve">>I'm trying to hide, I'll explain later.<</talk>>\
A troubled expression settles over Sidra's features.
<<talk "sidra">>Is he going to hurt you? Is that why you're hiding?<</talk>>\
It's in this moment that Eve finally notices you in the entry hall and she gives up on hiding, sort of slumping as she steps into view.
Sidra's gaze slides from Eve, following the smaller woman's gaze to you before a hint of fear settles into her features.
<<talk "player">>We're playing //hide and seek//.<</talk>>\
You try to assure Sidra, but your explanation only seems to confuse her further.
Taking a deep breath, you decide that you need to explain in full.
<<talk "player">>There's a game called //hide and seek//. It's usually played by children. You have one person who seeks, and any number of people who hides. The person who seeks counts to a number, usually one hundred, while everyone else tries to hide. Then the seeker goes looking for the other players. The longer you stay hidden, or whoever is the last person to be found, is the winner, and the winner becomes the new seeker.<</talk>>\
Sidra nods slowly, her creased brow suggesting she's still piecing what she just learned into something she can understand. A heartbeat later, her eyes widen slightly.
<<talk "sidra">>I think I understand. Sorry for interrupting your game.<</talk>>\
Clearly embarrassed by the whole misunderstand, you see her sort of withdraw into herself.
<<talk "sidra">>I, uh, . . .<</talk>>\
She blushes, her eyes welling up as if ready to cry.
<<talk "sidra">>I should get back to work.<</talk>>\
Without another word, Sidra hurries away, leaving Eve and you exchanging a look.
[[Send Eve to go talk with Sidra.|Hide Seek Eve Sidra 1a]]
[[Go talk with Sidra.|Hide Seek Eve Sidra 1b]]
<<addtime { minute : 5 }>><<set $sidraHideSeek to 1>>Sighing inwardly, you consider what to do for only a moment before speaking.
<<talk "player">>Go talk with her. Make sure she knows she's not in trouble. And maybe let her know she's welcome to join us some time if she wants.<</talk>>\
Eve nods sagely, then hurries off after Sidra.
[[End.|entryHall]]
<<addtime { minute : 5 }>><<set $sidra.fear += 2>><<talk "player">>Sorry, I think I'm going to have to cut our game short.<</talk>>\
Eve nods in understanding, but the hint of disappointment in her eyes is impossible to miss.
Turning toward where Sidra had gone, you quickly follow, eventually finding her in the ballroom, curled up in a corner holding her knees. The second she notices you, she goes rigid, fear flashing behind her eyes.
You slow your pace, hoping she sees the concern in your eyes and doesn't interpret it as anything hostile.
Sidra's eyes meet yours, holding the intensity of someone who //knows// something bad is about to happen yet has every intention of meeting it head on.
She involuntarily moves away from you just a fraction of an inch as you kneel beside her, then sensing that she's bracing herself to be struck, you instead slip your arms around her and pull her into a warm embrace.
<<talk "player">>It's ok. You did nothing wrong.<</talk>>\
Slowly, you feel the tension start to leave her. Then there's a small tremor that goes through you though you aren't sure if it's relief or a sob that causes it.
<<talk "player">>I know that this isn't the way you grew up, a lot is different. It's a lot to take in, and you're scared you're going to make mistakes that will get you punished.<</talk>>\
Feeling her move in your arms, you say nothing as she timidly slides her arms around you.
After a little while, you let go of her, pulling back far enough to meet her eyes.
<<talk "sidra">>Why?<</talk>>\
<<talk "player">>Why what?<</talk>>\
Sidra's eyes become downcast.
<<talk "sidra">>Why did you come to me now? You didn't have to.<</talk>>\
The implication in her words is that she doesn't deserve an explanation.
Absently, you reach up and brush a stray strand of her hair back under her hijab.
<<talk "player">>No, I didn't have to, but I wanted to. Believe it or not, I want to see you happy.<</talk>>\
Her expression instantly darkens and in a heartbeat you know that you somehow said the wrong thing.
<<talk "sidra">>Happiness is service to my master.<</talk>>\
She's risen half way to her feet before you can respond.
<<talk "player">>Then you can serve me by laughing when you're happy, crying when you're sad, and seeking out the things that bring you joy.<</talk>>\
Her gaze is hard, unwavering as she stares you in the eye. The grim determination in her expression is filled with defiance.
<<talk "sidra">>And what if me leaving makes me happy? What if I told you I wanted to go home, . . . .<</talk>>\
For a split second you consider pulling her into another hug but you fear that would cause more harm than good.
Instead, you reach for your billfold, opening it and pulling every dollar you have out of it then holding the money out toward her.
<<talk "player">>I don't know if it will get you to wherever you think of as home, but it's everything I have on me.<</talk>>\
She looks at the money in your hands as if you're holding a venomous snake out toward her, pulling her hands back to her chest. You can see conflicting emotions clashing across her features.
<<talk "player">>It would sadden me to see you go, but if that's what makes you happy, so be it. I'll even give you a ride into town if it helps.<</talk>>\
Taking a deep breath as you gather your thoughts, you meet her eyes, your gaze as intense as her own.
<<talk "player">>I was just playing a game with Eve, that should tell you a lot about whether or not I like to see the people in my home happy. If you're happy here, then that makes me happy. If you're not happy here, then you belong somewhere that //does// make you happy.<</talk>>\
There's a hint of contempt in her voice as she speaks again.
<<talk "sidra">>You want me to play children's games with you?<</talk>>\
Sighing, you refuse to break eye contact with her.
<<talk "player">>Playing children's games makes Eve happy. The important thing right now is what can I do to make //you// happy?<</talk>>\
Something falters behind her eyes, uncertainty overwhelming her expression.
Very slowly, she speaks again.
<<talk "sidra">>What if I don't know what I want?<</talk>>\
You never even miss a beat as you reply.
<<talk "player">>Then I hope we can find what makes you happy, and that some day you might call this place home.<</talk>>\
She takes a step away from you, then a second.
<<talk "sidra">>I have chores to attend.<</talk>>\
Not sure what else you can do, you allow her to leave, hoping that after a little time she'll start to come around.
[[End.|ball room]]
<<addtime { minute : 13 }>><<set $sidra.affection += 1>><<set $sidra.fear -= 2>><<set $sidra.trust += 2>><<set setup.events.hideSeekEveStart to [
{
requires: 'true',
chance: 100,
link: "EveHideSeek1"
},
{
requires: 'true',
chance: 100,
link: "EveHideSeek2"
},
{
requires: 'true',
chance: 100,
link: "EveHideSeek3"
},
{
requires: 'true',
chance: 100,
link: "EveHideSeek4"
},
{
requires: 'true',
chance: 100,
link: "EveHideSeek5"
},
{
requires: 'true',
chance: 100,
link: "EveHideSeek6"
},
{
requires: 'true',
chance: 100,
link: "EveHideSeek7"
},
{
requires: 'true',
chance: 100,
link: "EveHideSeek8"
},
{
requires: 'true',
chance: 100,
link: "PlayerHideSeek1"
},
{
requires: 'true',
chance: 100,
link: "PlayerHideSeek2"
},
{
requires: 'true',
chance: 100,
link: "PlayerHideSeek3"
},
{
requires: 'true',
chance: 100,
link: "PlayerHideSeek4"
},
{
requires: '($clock.hour gte 8 and $clock.hour lte 17)',
chance: 100,
link: "HideSeekInterrupt1"
},
{
requires: '$sidra.hasFlag("owned") and $sidraHideSeek is 0',
chance: 100,
link: "Hide Seek Eve Sidra 1"
},
{
requires: '$mitsuko.hasFlag("owned")',
chance: 100,
link: "Mitsuko and Eve Hide and Seek 1"
}
]>>Eve lets out a squeal of joy.
<<talk "eve">>Count to one hundred before you look for me!<</talk>>\
She calls as she rushes off.
You watch for a few seconds before she calls over her shoulder.
<<talk "eve">>No peeking!<</talk>>\
Before leaving your field of view.
Not bothering to turn away since she's already gone from where you can see, you begin to count slowly to yourself.
A couple of minutes later when you finish counting, you begin to walk toward where you saw her disappear.
You begin your search, going room by room even though you lack a sense of urgency about your movements.
Eventually you end up in the Ball Room. Your eyes scan the room for any sign of Eve, but you're almost ready to turn around when you see a hint of movement near the piano.
Your footsteps inevitably draw you toward the piano, and the young woman hiding behind it.
<<talk "player">>Found you.<</talk>>\
You say lightly. Eve's head whips around toward you, surprised to see you standing right beside the piano. Her surprise quickly turns to a large smile.
<<talk "eve">>Again?<</talk>>\
She asks hopefully.
<<if $clock.hour lt 21>>\
<<link "Play again.">><<gotoevent setup.events.hideSeekEveStart>><</link>>
<</if>>\
<<link "Done for now.">><<gotoevent setup.events.hideSeekEveEnd>><</link>><<movenpc "eve" "ball room">><<set $location to "ball room">>
Scene Generously Sponsored by Matty
<<addtime { minute : 12 }>><<set $eve.affection += 1>><<set $eve.fear -= 1>><<set $eve.trust += 1>>You turn away and start to count loudly. Behind you, you can hear Eve running off in search of a hiding place.
<<talk "player">>And one hundred.<</talk>>\
You finally utter.
<<talk "player">>Ready or not, here I come!<</talk>>\
Knowing she likely didn't hear you in the massive house, you set off in search of Eve.
You wander from room to room for several minutes in search of her.
<<talk "player">>Come out, come out, wherever you are.<</talk>>\
You announce in a melodious tone each time you enter a room. It's not until you enter your own bedroom before you hear a faint giggle in response to your call.
Creeping around the room, you look under the bed, check behind the curtains, and even briefly search the bathroom. It's not until you reach the closet that you hear a soft shuffle from within.
<<talk "player">>I guess she must be hiding somewhere else.<</talk>>\
You say, feigning exasperation.
You stomp your feet a few times, stomping a little softer each step until they're faint enough to be barely audible. Then you wait, standing right beside the closet door in silence.
Nearly a minute passes, but you hear the latch move on the door right before it starts to swing silently open. Once it's open, you watch as Eve leans out, looking toward the bedroom door. She only takes a step before you speak.
<<talk "player">>Don't go that way, I thought I heard him leave the room a minute ago.<</talk>>\
You're barely able to keep the laughter out of your voice.
Eve glances at you, starts to nod sagely, then her eyes widen in surprise as she realizes who just spoke. She lets out a little shriek or surprise, then degenerates into giggles as you sweep her off her feet in a playful hug.
<<talk "eve">>One more?<</talk>>\
She asks as you sit her down again.
Considering your answer, the two of you walk toward the entry hall.
<<if $clock.hour lt 21>>\
<<link "Play again.">><<gotoevent setup.events.hideSeekEveStart>><</link>>
<</if>>\
<<link "Done for now.">><<gotoevent setup.events.hideSeekEveEnd>><</link>><<movenpc "eve" "entryHall">><<set $location to "entryHall">>
Scene Generously Sponsored by Matty
<<addtime { minute : 7 }>><<set $eve.affection += 1>><<set $eve.fear -= 1>><<set $eve.trust += 1>><<talk "eve">>Count to one hundred!<</talk>>\
Then Eve shouts as she rushes off.
Dutifully, you begin to count. Once done, you start to search the house for her. Room by room you search, trying to seek out any sign of where she might have gone.
You're nearly to the point of giving up and asking for help finding your wayward playmate when you enter the servant's area and notice the door to the attic is ajar.
Stepping through the door, you look at the large area. Sheets hang like death shrouds over items, only half of which you can identify from their shapes, all through the area.
<<talk "player">>I've found you now!<</talk>>\
You call out, your voice sounding small in the attic.
Almost immediately, Eve pokes her head up and runs toward you. Even before she reaches you, you can see the tears in her red rimmed eyes. She nearly throws herself at you, her arms embracing you in a tight hug.
<<talk "player">>Whoa, what's wrong?<</talk>>\
You ask, suddenly concerned.
<<talk "eve">>I thought you had forgotten about me.<</talk>>\
She mumbles against your chest.
<<talk "player">>Why would you have thought that?<</talk>>\
You ask, giving her a reassuring squeeze.
<<talk "eve">>You took too long to find me.<</talk>>\
She says softer this time, you're barely able to make out the words.
You can't help but smile faintly.
<<talk "player">>The only reason it took so long to find you is because you hid so well.<</talk>>\
Eve looks up at you, her expression skeptical, but a growing smile replaces the expression over a few seconds time.
<<talk "eve">>Can we play again? I won't hide so good this time.<</talk>>\
You chuckle softly before replying.
<<if $clock.hour lt 21>>\
<<link "Play again.">><<gotoevent setup.events.hideSeekEveStart>><</link>>
<</if>>\
<<link "That's enough for now.">><<gotoevent setup.events.hideSeekEveEnd>><</link>><<movenpc "eve" "attic">><<set $location to "attic">>
Scene Generously Sponsored by Matty
<<addtime { minute : 18 }>><<set $eve.affection += 1>><<set $eve.fear += 1>><<set $eve.trust += 1>>You turn to start counting at the same time Eve lets out a happy shriek. Counting loudly, you can hear her rapidly retreating footsteps fade until you can no longer hear her.
When you finally reach one hundred, you glance around real quickly on the off chance she decided to sneak back to somewhere nearby, then start off in the direction you last heard her.
For several minutes, you wander room to room, searching for any sign of where Eve might have gone. At one point, you see Anna walking down the hallway as she goes about her chores, she casts a curious look your direction but only gives a small nod in greeting as she attends whatever task she has set out to accomplish.
It's not until you pass your bedroom door and see the door cracked open just a little bit that you pause.
Pushing the door open, you can see just a hint of movement from beneath your bed, but you pretend that you didn't notice.
Smiling to yourself, you wander about the room for a minute, pretending to look for Eve while plotting how best to surprise her.
When you near the bed, you crawl on top of it rather than looking under it. For several seconds you wait, listening to the soft sounds Eve makes. Eventually, you can hear her starting to slip out from under the bed, and when that happens you move to that part of the bed and look over the edge. As soon as Eve's head clears the edge of the bed, she looks up, meeting your eyes. She looks surprised, but the surprise is short lived as a grin breaks out across her face.
<<talk "eve">>You're sneaky... Can we play again?<</talk>>\
She states.
You can't help but smile as you slip off the bed. Reaching down, you take her hand and help her back to her feet before answering.
<<if $clock.hour lt 21>>\
<<link "Play again.">><<gotoevent setup.events.hideSeekEveStart>><</link>>
<</if>>\
<<link "That's enough for now.">><<gotoevent setup.events.hideSeekEveEnd>><</link>><<movenpc "eve" "master bedroom">><<set $location to "master bedroom">>
Scene Generously Sponsored by Matty<<addtime { minute : 5 }>><<set $eve.affection += 1>><<set $eve.fear += 1>><<set $eve.trust += 1>>Closing your eyes, you begin to count loudly as you hear Eve quickly scurry away. For the last ten count, you rush through the numbers, grinning as you do so.
<<talk "player">>Ready or not, here I come!<</talk>>\
You declare loudly, then wait a couple more seconds before starting your search.
You start to search the mansion, looking for any sign of her passing as you go. It takes several minutes before you notice the bathroom door in the north hall slightly ajar.
Opening the door further, you watch as a sliver of light widens to illuminate the otherwise dark room. From the tub you hear a soft thud, a clear indication that you have located your prey.
Looking at the tub, you can see just a hint of her clothes in view, but for the moment you pretend not to notice. Instead you start rummaging through the room.
<<talk "player">>I wonder where she could be hiding.<</talk>>\
You tease playfully.
To her credit, she manages to remain completely silent.
When you have pretended to look everywhere else, a wicked thought crosses your mind. Instead of simply leaning over the edge of the claw foot tub, you instead reach for the the knob that turns on the water. Turning it, a splash of water jets from the spout into the tub.
Like a banshee's wail, Eve's shriek seems to reverberate off the walls of the room as she ejects from the tub like a steel ball leaving the barrel of a cannon. She hits the ground on all fours and looks up at you with a shocked expression.
<<talk "eve">>That wasn't nice!<</talk>>\
<<talk "player">>What wasn't nice? Maybe I was just going to take a bath?<</talk>>\
You retort, unable to hold back a chuckle.
Eve tries to give you a dirty look, but she's unable to force it through the grin that forms on her lips.
<<if $clock.hour lt 21>>\
<<link "Play again.">><<gotoevent setup.events.hideSeekEveStart>><</link>>
<</if>>\
<<link "That's enough for now.">><<gotoevent setup.events.hideSeekEveEnd>><</link>>
<<movenpc "eve" "master bedroom">><<set $location to "N bathroom">><<addtime { minute : 11 }>><<set $eve.affection += 1>><<set $eve.fear += 1>><<set $eve.trust += 1>>You start to count the same moment you close your eyes, taking your time and saying each number loudly. All the while, you are listening in the hopes of hearing some clue as to where Eve might be headed.
Eve however manages to be stealthy enough to avoid detection as she slips away, giving you no clue as to where she might have gone.
Moving quickly, you peek through each door you pass, only checking a few rooms before you open the kitchen door. Your eyes dart over the interior and do not immediately see any sign of Eve. Letting the door swing closed, you are half way turned around when you freeze in place.
<<talk "thought">>Wait a minute, the pantry light was on, I could see just a little bit of light around the door frame on the far side of the room.<</talk>>\
Turning back to the kitchen, you slip inside and make your way toward the pantry. You're about half way there when you see the light suddenly turn off.
A small smile tugs at the corners of your lips as you reach the door. Swinging it open, you flip on the light switch and look around.
And there among the shelves, you can see Eve standing perfectly still just on the far side of one shelf, trying her best to not draw attention to herself.
<<talk "player">>Wow, Eve would be really hard to find if I COULDN'T SEE HER THROUGH THE SHELVES.<</talk>>\
You bellow playfully.
You can see Eve grin.
<<talk "eve">>You found me, but next time I'll hide better!<</talk>>\
She declares.
<<if $clock.hour lt 21>>\
<<link "Play again.">><<gotoevent setup.events.hideSeekEveStart>><</link>>
<</if>>\
<<link "That's enough for now.">><<gotoevent setup.events.hideSeekEveEnd>><</link>>
<<movenpc "eve" "master bedroom">><<set $location to "N bathroom">><<addtime { minute : 11 }>><<set $eve.affection += 1>><<set $eve.fear += 1>><<set $eve.trust += 1>>With excitement in her eyes, Eve starts to rush away from you. She takes barely a dozen paces before skidding for a few steps while changing course to head back the way she had come from.
<<talk "eve">>No peeking!<</talk>>\
She declares as she dashes past you in the opposite direction, her footsteps thundering down the hallway in a none-too-subtle way.
Then she's gone and you're counting.
<<talk "player">>Ninety eight, ninety nine, and one hundred!<</talk>>\
You declare before following the direction you had heard her going in before.
Within a couple of minutes you find yourself in the kitchen, your eyes diligently searching for any indication of where Eve might have scurried off to. You've spent nearly a minute searching cabinets and peeking in every nook and cranny before you notice the pantry door cracked open just a tiny bit.
Moving that way, you hear a subtle sound coming from somewhere within.
The door swings open with near silence before you reach for the light switch.
As soon as the lights come on, you see her where she's wedged herself onto a shelf in the hopes of avoiding detection.
[[Declare you've found her.|EveHideSeek7a]]
[[Pretend to not see her.|EveHideSeek7b]]
[[Sneak behind her for a bit of naughty fun.|EveHideSeek7c]]
Scene Generously Sponsored by Fusing.inc
<<addtime { minute : 6 }>>Your eyes settle on her within the second and you can see in her own gaze that she knows she is caught.
<<talk "player">>Found you.<</talk>>\
You state simply.
Eve lets out an exaggerated sigh, then climbs down from her awkward perch before smoothing her skirts.
<<talk "eve">>Again?<</talk>>\
<<if $clock.hour lt 21>>\
<<link "Play again.">><<gotoevent setup.events.hideSeekEveStart>><</link>>
<</if>>\
[[That's enough for now|pantry]]
Scene Generously Sponsored by Fusing.inc
<<addtime { minute : 2 }>><<set $eve.affection += 1>><<set $eve.fear -= 1>><<set $eve.trust += 1>>Letting your eyes drift over the room, you are careful to avoid looking directly at Eve as you do so.
<<talk "player">>Guess she isn't here.<</talk>>\
You say in dramatic fashion before turning the lights off and stepping back out of the room.
<<talk "eve">>Wait!<</talk>>\
Eve calls out just a split second before the door finishes closing. Then there's a crash and something clattering across the floor.
<<talk "eve">>It's dark without the door cracked open!<</talk>>\
Stepping off to the side, you see Eve crash through the door barely a second after. She skids to a halt as soon as she sees you standing there, her expression becoming a scowl.
<<talk "eve">>You did that on purpose didn't you? Not nice.<</talk>>\
She states flatly, then she suddenly perks up again.
<<talk "eve">>One more!<</talk>>\
<<if $clock.hour lt 21>>\
<<link "Play again.">><<gotoevent setup.events.hideSeekEveStart>><</link>>
<</if>>\
[[That's enough for now.|kitchens]]
Scene Generously Sponsored by Fusing.inc
<<addtime { minute : 2 }>><<set $eve.fear += 1>><<set $eve.trust -= 1>>Smiling to yourself, you begin to move into the room while pretending to search for Eve. From the corner of your eye, you can see the anticipation her features with every passing step.
<<talk "player">>I know you're in here.<</talk>>\
You taunt playfully as you pass her, then circle toward the back of the same shelf.
When you see her bottom, you have to pause to admire the view for a second before reaching out. Grabbing one side of her heinie, you barely have time to give it a playful squeeze before Eve squeals and lurches forward.
Unfortunately her attempt to escape is doomed from the start as she sends herself flailing off the shelf onto the floor, several items clattering to the floor around her as she does so.
Before you have to wonder if she's ok, she pops back up with a grin on her face, puts a couple of items back quickly before you can get around the shelf, then looks expectantly between you and the door as if prepared for another round of hide and seek.
<<if $clock.hour lt 21>>\
<<link "Play again.">><<gotoevent setup.events.hideSeekEveStart>><</link>>
<</if>>\
[[That's enough for now.|pantry]]
Scene Generously Sponsored by Fusing.inc
<<addtime { minute : 8 }>><<set $eve.affection += 1>><<set $eve.fear -= 1>><<set $eve.trust += 1>>With excitement in her eyes, accompanied by just a hint of mischief, Eve rushes off almost as soon as you start counting. Unfortunately for her, you can hear the door leading to the dining room slam closed while you are still counting, leaving you a pretty good hint as to which direction she headed off in.
When you finish counting, you start off toward the dining room, wary of any sign that she might have tried to pull a fast one and send you on a wild goose chase.
You had no reason to worry. You're just stepping through the door before you catch sight of a subtle movement out of the corner of your eye. There, standing very still right where the open door would conceal her best, is Eve, already moving in an attempt to sneak past you in the direction you came from.
Pivoting toward her, she freezes in place, her eyes widening as she realizes she has been caught before she can make her escape.
<<talk "eve">>It seemed like a good plan at the time.<</talk>>\
She tells you around a lopsided grin.
<<talk "eve">>Bet you can't find me again.<</talk>>\
Eve states with an air of confidence.
<<if $clock.hour lt 21>>\
<<link "Play again.">><<gotoevent setup.events.hideSeekEveStart>><</link>>
<</if>>\
<<link "Done for now.">><<gotoevent setup.events.hideSeekEveEnd>><</link>><<movenpc "eve" "diningRoom">><<set $location to "diningRoom">>
Scene Generously Sponsored by Fusing.inc
<<addtime { minute : 3 }>><<set $eve.affection += 1>><<set $eve.fear -= 1>><<set $eve.trust += 1>><<talk "eve">>Go hide!<</talk>>\
Eve says gleefully before starting to count way too fast.
You nearly run to put distance between you and her. She's nearly to forty by the time you can't hear her voice any more.
<<talk "thought">>Not much time, where should I head?<</talk>>\
Even before you think of an answer consciously, your footsteps pull you toward the kitchens.
You're barely to the door before you hear Eve's voice shout from somewhere in the distance.
<<talk "eve">>Ready or not, here I come!<</talk>>\
Stepping through the door, you quickly glance around, and lacking a better idea, you step up beside the door, hoping that when it opens, it will shield you from Eve's view.
You stand there for several minutes, waiting and listening for Eve's approach.
Eventually, you hear soft footsteps approaching.
Holding your breath, you lean back against the wall a little harder as the door opens beside you.
Then you let your breath out in a whoosh when you see that it's only Anna.
Anna turns toward you, a confused look on her face. She looks at you, clearly wondering why you are hiding behind the door.
<<talk "anna">>Is there something I can help you with?<</talk>>\
She asks slowly, her tone guarded.
<<talk "player">>Nope...<</talk>>\
You say softly, your words rushed.
<<talk "player">>Just keep doing whatever you were doing.<</talk>>\
Anna gives a slow nod, then wanders further into the kitchen. As she gets to work, you see her casting an occasional look your way, still clearly confused as to why you are hiding behind the door.
It's not much longer before Eve bursts through the door. Eve's head turns toward Anna, Anna's eyes turn toward you in surprise, then following her sister's gaze, Eve pivots straight toward you.
<<talk "eve">>Found you!<</talk>>\
She says through a burst of giggles.
<<talk "player">>You'd have walked right past me if your sister hadn't given away my position.<</talk>>\
You reply defensively.
<<talk "anna">>I,-<</talk>>\
Anna stammers...
<<talk "anna">>You shouldn't be encouraging her to play in the house like that.<</talk>>\
She finally finishes.
<<talk "eve">>Can we play again?<</talk>>\
You glance between Eve's hopeful expression, then over at Anna's serene, yet somehow disapproving gaze.
<<if $clock.hour lt 21>>\
<<link "Play again.">><<gotoevent setup.events.hideSeekEveStart>><</link>>
<</if>>\
<<link "That's enough for now.">><<gotoevent setup.events.hideSeekEveEnd>><</link>><<movenpc "eve" "kitchens">><<set $location to "kitchens">>
Scene Generously Sponsored by Matty
<<addtime { minute : 5 }>><<set $anna.affection -= 1>><<set $eve.affection += 1>><<set $eve.fear -= 1>><<set $eve.trust += 1>><<talk "player">>Guess I should go hide then?<</talk>>\
You ask Eve, the excitement clear in her eyes.
Instead of answering, Eve turns toward the wall, covers her face, and starts to count far too fast.
<<talk "player">>Not so fast!<</talk>>\
You say, already starting to move.
Eve slows her counting, but not by much.
Not long after, you duck into the library. It only takes you a few seconds to realize that you don't have many good hiding spots.
You only start to duck down one of the aisles when you hear Eve burst into the room behind you.
<<talk "eve">>You didn't even try to hide!<</talk>>\
She says, surprised.
You turn toward her.
<<talk "player">>I think you just count too fast.
You know, if you don't give someone time to hide because you count too fast, it takes some of the fun out of the game.<</talk>>\
Eve sighs, but doesn't reply immediately.
<<talk "eve">>If at first you don't succeed, try, try again?<</talk>>\
She finally says, clearly hoping you'll keep playing with her.
<<if $clock.hour lt 21>><<link "Play again.">>\
<<gotoevent setup.events.hideSeekEveStart>><</link>>
<</if>>\
<<link "That's enough for now.">><<gotoevent setup.events.hideSeekEveEnd>><</link>><<movenpc "eve" "library">><<set $location to "library">>
Scene Generously Sponsored by Matty<<addtime { minute : 2 }>><<set $eve.affection += 1>><<set $eve.fear += 1>><<set $eve.trust += 1>>Even before she starts counting, you take off running. You can hear her counting quickly in your wake, but she isn't gotten very far before you can no longer hear her.
Racing through the house, you slip into one of the guest rooms, dive over the bed, and lay flat on the floor behind it.
It takes a couple of minutes before your heartbeat settles back down to a regular rhythm.
After a couple of minutes, boredom starts to sink in. You nearly miss the sound of the room's door opening.
Turning your head, you try to look under the bed to see where she might be, but other than the door being open, you see no sign of her.
You strain your ears, trying to listen for any sign of Eve, but you can't hear anything.
The light filtering through the window behind you seems to dim slightly, like a cloud passing between you and the sun. You turn slightly, trying not to make any sound.
There crouched above you is Eve, grinning ear to ear with her face just inches from your own. You nearly jump out of your skin, startled by her proximity to you.
<<talk "eve">>Found you!<</talk>>\
She says, her grin remaining.
<<talk "player">>Are you some kind of ninja or something?<</talk>>\
You ask in surprise.
Her grin only seems to grow.
<<talk "eve">>I've been practicing.<</talk>>\
She replies enigmatically.
<<talk "eve">>Can we play again?<</talk>>\
She asks as you stand up.
<<if $clock.hour lt 21>><<link "Play again.">>\
<<gotoevent setup.events.hideSeekEveStart>><</link>>
<</if>>\
<<link "That's enough for now.">><<gotoevent setup.events.hideSeekEveEnd>><</link>><<movenpc "eve" "master bedroom">><<set $location to "master bedroom">>
Scene Generously Sponsored by Matty
<<addtime { minute : 8 }>><<set $eve.affection += 1>><<set $eve.fear += 1>><<set $eve.trust += 1>>As Eve begins to count, you spring into motion, trying to keep your footsteps quiet as you start wondering where to hide.
A hint of amusement courses through you as you think of all the movies you've seen with someone hiding behind a curtain, shoes visible to anyone who pays even a little attention.
In that instant your mind is made up, your thoughts turning to the long drapes in the ball room and how easy it would be to stand behind them.
Not long after, you're slipping behind the curtain furthest from the ballroom door.
You've barely gotten hidden when you hear Eve's voice echo through the mansion.
<<talk "eve">>Ready or not, here I come!<</talk>>\
You remain still, anticipating your discovery, only the seconds become minutes with no sign of Eve yet. It's not until you're debating on peeking that you hear a soft whisper from directly in front of you.
<<talk "eve">>Look down.<</talk>>\
Knowing you've been had, you look down and see what can only be Eve's own feet peeking out from under the curtain where you can see them.
<<talk "player">>Guess you found me then.<</talk>>\
<<talk "eve">>Guess I did.<</talk>>\
As soon as the words leave your mouth, she throws her arms around you through the curtain in a quick hug before releasing you.
A second later, you step around the curtain, looking at a sheepish looking Eve grinning at you.
<<if $clock.hour lt 21>>\
<<link "Play again.">><<gotoevent setup.events.hideSeekEveStart>><</link>>
<</if>>\
<<link "Done for now.">><<gotoevent setup.events.hideSeekEveEnd>><</link>><<movenpc "eve" "ball room">><<set $location to "ball room">>
Scene Generously Sponsored by Fusing.inc
<<addtime { minute : 12 }>><<set $eve.affection += 1>><<set $eve.fear -= 1>><<set $eve.trust += 1>>The sound of rapid footsteps followed by the sound of the kitchen door closing piques your interest during your search for Eve.
Following the sound, you work your way toward the kitchens, taking your time as you do so.
<<talk "player">>I wonder where she went.<</talk>>\
You say for effect as you open the kitchen door.
Once inside, you let your eyes drift over the interior of the room, searching for any clue of where Eve might have gone.
When you see Mitsuko, a subtle smile just barely touches her eyes. You almost miss the fact that she takes a half step to one side to obscure one of the cabinets she is standing in front of.
You glance at the cabinet, then back at Mitsuko. You can tell from her expression that she's trying far too hard to look like she doesn't know what's going on.
<<talk "mitsuko">><<print $mitsuko.callsPlayer>>, was there something you needed?<</talk>>\
<<talk "player">>Just looking for a missing little girl who might have run into here a little while ago.<</talk>>\
<<talk "mitsuko">>I haven't seen anyone.<</talk>>\
Mitsuko says, reaching for an ingredient she needs for whatever she's making.
A soft sound of movement from inside the cabinet makes a lie of her words.
<<talk "player">>Well, I'll just take a look around in case she somehow managed to sneak past you.<</talk>>\
Mitsuko doesn't reply, suddenly focused on her work as she takes another subtle step, this time managing to put herself fully in front of the cabinet you had heard the sound from.
For the next couple of minutes, you rummage about the kitchen loudly, pretending to look for Eve in spite of being pretty sure you know where she is already. Finally you walk toward the kitchen door and open it.
<<talk "player">>She's not here, so I'll go look for her somewhere else.<</talk>>\
You say a little louder than you need to, then let the door swing closed with you still inside.
As quietly as you are able, you make your way over to Mitsuko, leaning against the counter right beside her. She watches you, but doesn't say a word.
<<talk "eve">>Is he gone?<</talk>>\
Eve's voice comes from the cabinet Mitsuko is standing directly in front of.
Mitsuko smirks, unable to hide her smile. You're pretty sure that your own expression is similar.
There's a soft creak as the cabinet begins to open, first a hand, then her face coming into view. Eve's eyes swivel to you almost instantly, widening in surprise before narrowing.
<<talk "eve">>You're sneaky.<</talk>>\
<<talk "player">>I'd like to think so.<</talk>>\
You reply playfully.
<<if $clock.hour lt 21>>\
<<link "Play again.">><<gotoevent setup.events.hideSeekEveStart>><</link>>
<</if>>\
<<link "Done for now.">><<gotoevent setup.events.hideSeekEveEnd>><</link>>
<<movenpc "eve" "ball room">><<set $location to "ball room">><<addtime { minute : 12 }>><<set $eve.affection += 1>><<set $eve.fear -= 1>><<set $eve.trust += 1>>\As you enter the lounge you are met with the sight of Mitsuko, who is casually flipping through a binder, filled with a list of songs for the karaoke machine. By her side sits Rey, who is nervously twiddling his thumbs.
<<talk "rey">>A-are you sure about this M-mitsuko? I can't really s-sing that well... Or at all really.<</talk>>\
His eyes follow her fingers as she continues to peruse the binder as he speaks.
<<talk "mitsuko">>Oh //Rey-chan//, you don't need to worry. I'm sure you have a wonderful singing voice, and I am going to find a song we can both have fun with.<</talk>>\
As she speaks she steals a glance toward Rey, resting her hand on his leg with a gentle smile.
<<talk "mitsuko">>You don't have to do it, I just want you to join the fun.<</talk>>\
Rey's body appears to relax for a moment as you make your way over to the sofa opposite them to sit down, noticing that Mitsuko is gently rubbing her hand over his leg, prompting him to straighten up slightly.
<<talk "rey">>I s-see... Have you found a good one yet?<</talk>>\
The raven-haired woman pauses, her finger in the middle of a page as her smile widens slightly, she turns her head to Rey, her eyes giving off a hopeful gleam. Rey extends his hand and points at a song on this list with a shaky finger.
<<talk "rey">>We c-could try this one... If y-you're okay with it.<</talk>>\
Moving her hand over, she grasps the young man's hand with a somewhat excited nod, pulling him with her as she stands to approach the karaoke machine. Rey shakily picks up one of the mics, offering a half-wave toward you as a pink glow creeps over his cheeks. Mitsuko finishes setting up the machine, grabbing a mic of her own and standing next to Rey as the music starts to play.
<<talk "mitsuko">>Umbrella at your side, It's raining but you close it tight.<</talk>>\
<<talk "rey">>A-and how are you? Purred a cat just passing through.<</talk>>\
Rey's cheeks redden further, as his soft voice lingers in the air, followed shortly by Mitsuko.
<<talk "mitsuko">>Those heels that you like are soaking, but is that alright?<</talk>>\
Leaning against Rey, she continues to sing, bouncing slightly to the music.
<<talk "mitsuko">>Let out a sigh for another day the same as the last, come on let's try, dye it blue and change it up from the past. Reflecting up from a puddle but then gone in a flash, is that the most that you can dream or wanted to see?<</talk>>\
The older woman nudges against Rey, looking slightly excited as the song continues. Both of their voices ring out as the songs pace increases.
<<talk "mitsuko">>But look around.<</talk>>\
<<talk "rey">>dance up and down.<</talk>>\
<<talk "mitsuko">>The world is now.<</talk>>\
<<talk "rey">>still going 'round.<</talk>>\
<<talk "mitsuko">>Just feel it pound.<</talk>>\
<<talk "rey">>we're skyward bound.<</talk>>\
<<multitalk "mitsuko" "rey">>Move at the top speed of sound.<</multitalk>>\
Rey's blush fades as he sings with her, a smile pulling at the corners of his mouth as he awaits his next part.
<<talk "mitsuko">>Running to another day, I wanna break away and take the leap.<</talk>>\
<<talk "rey">>Do, do, do, do.<</talk>>\
<<talk "mitsuko">>As you're stuck on yesterday, no sun to rise would be okay with me<</talk>>\
<<talk "rey">>Do, do, do, do.<</talk>>\
<<talk "mitsuko">>Every day, every day is okay, taking it step by step, we'll always move ahead. Our love is growing red, need me more, need you more. You fall down seven more times,I'll be there seven, eight, nine.As we keep trying, we'll find-<</talk>>\
<<multitalk "mitsuko" "rey">>We're always singing the same tune.<</multitalk>>\
Mitsuko steps back, giving Rey an encouraging nod as he looks to her. Stepping forward, his eyes lock to the screen in front of him as he follows the lyrics.
<<talk "rey">>Now falling to her side, the drops of rain that mix with light.<</talk>>\
<<talk "mitsuko">>//Stealing a glance, hid a cat who turns his back//.<</talk>>\
<<talk "rey">>Their heads starting to sink, this boredom is too hard to fight.<</talk>>\
Rey grips the microphone for dear life, his knuckles turning white as he takes a deep breath, before resuming with renewed vigor.
<<talk "rey">>Just spinning lies with the only thread of kindness we saved, or if we're blind and the truth is just a painting in grey. Drowning us out, all the noisy drops the fall in the rain, but fingertips traced every line and opened my eyes. I'll paint it blue!<</talk>>\
<<talk "mitsuko">>I'll play a tune.!<</talk>>\
<<talk "rey">>I'm wishing too.<</talk>>\
<<talk "mitsuko">>for something new.<</talk>>\
<<talk "rey">>It will come true.<</talk>>\
<<talk "mitsuko">>with me and you.<</talk>>\
<<multitalk "mitsuko" "rey">>And then we'll finally break through!!<</multitalk>>\
You notice the pair are swaying in unison, Mitsuko reaches down to grasp Rey's hand, offering him a kind smile as their fingers interlock. While his eyes seem to flicker in surprise, he continues to sing, a flutter in his voice.
<<talk "rey">>Swimming through the Milky Way, I wanna b-break away and take the leap<</talk>>\
<<talk "mitsuko">>Do Do Do.<</talk>>\
<<talk "rey">>Oooh Ooh ooh ooh oh. Since we're falling anyway, no moon to rise would be okay with me.<</talk>>\
<<talk "mitsuko">>Do do do.<</talk>>\
<<talk "rey">>Every night, every night is alright, taking it step by step, we'll always move ahead.
Our love is growing red, need me more, need you more. Cry to me, know that I care lean on me and I'll be there. As we keep trying, we'll find, you're always gonna be there too.<</talk>>\
<<talk "mitsuko">>Shining down on me, you're my blue moon.<</talk>>\
<<talk "rey">>Dreaming forever to find to now I'm awake.<</talk>>\
<<talk "mitsuko">>I need to find tomorrow, can you take me away.<</talk>>\
<<multitalk "mitsuko" "rey">> And go the top speed of sound!<</multitalk>>\
Still holding Rey's hand, Mitsuko steps forward, her eyes darting over the lyrics in front of her excitedly.
<<talk "mitsuko">>Running to another day, I wanna break away and take the leap. As you're stuck on yesterday, no sun to rise would be okay with me. Every day, every day is okay.<</talk>>\
<<talk "rey">>Taking it step by step, we'll always move ahead. Our love is growing red<</talk>>\
<<talk "mitsuko">>Need me more-<</talk>>\
<<talk "rey">>need you more.<</talk>>\
<<talk "mitsuko">>You fall down seven more times-<</talk>>\
<<talk "rey">>I'll be there seven, eight, nine!<</talk>>\
<<multitalk "mitsuko" "rey">> As we keep trying, we'll find, you're always gonna be there too. We're always singing the same tune.Every day from now on.<</multitalk>>\
The music fades away, signaling the end of the song.
<<link "Sing Karaoke.">><<gotoevent setup.events.karaokeMansion>><<addtime { minute : 8 }>><</link>>
[[Done for now.|$location]]
Submitted by ScootsNotes: Song is "Drop pop candy" english cover by Juby Phonic, Original by Giga-PSettling down at the bar, you are approached by Eve, who has a bashful Anna in tow. The older sister is apparently too nervous to look you in the eye, in stark contrast to Eve, who is brimming with excitement.
<<talk "eve">><<print $eve.callsPlayer>>, Anna and I have prepared something for you, could you please watch us?<</talk>>\
The young woman's excitement is palpable. You smile at the pair before responding.
<<talk "player">>Of course! What do you want to show me?<</talk>>\
Without responding, Eve grabs Anna's arm pulling the nervous woman over to the karaoke machine, wasting no time in picking the song as she hands one of the mics to her rosy-cheeked sister. As the music begins to play, the shorter sister is the first to start singing.
<<talk "eve">>Ooh, baby, do you know what that's worth? Ooh, heaven is a place on earth. They say in heaven, love comes first. We'll make heaven a place on earth. Ooh, heaven is a place on earth!<</talk>>\
Anna takes a deep breath, steeling herself as her cue to sing arrives. Looking up at you, Her features seem to relax, and a faint smile pulls at the corners of her mouth as she begins.
<<talk "anna">>When the night falls down, I wait for you, and you come around. And the world's alive with the sound of kids on the street outside. When you walk into the room, you pull me close, and we start to move. And we're spinning with the stars above, and you lift me up in a wave of love!<</talk>>\
Both of the young women dance next to each other as they arrive at the chorus. The joy radiating off of them is utterly infectious as you find yourself smiling.
<<talk "anna">>Ooh, baby, do you know what that's worth? Ooh, heaven is a place on earth!<</talk>>\
<<talk "eve">>They say in heaven, love comes first. We'll make heaven a place on earth.<</talk>>\
<<talk "anna">>Ooh, heaven is a place on earth!<</talk>>\
You glance toward the bar, letting your eyes drift over the bottles on display before turning your full attention back to the girls as they resume, taking turns in near-perfect sync.
<<talk "eve">>When I feel alone, I reach for you, and you bring me home. When I'm lost at sea, I hear your voice, and it carries me<</talk>>\
<<talk "anna">>In this world we're just beginning to understand the miracle of living.<</talk>>\
<<talk "eve">>Baby, I was afraid before-<</talk>>\
<<talk "anna">>But I'm not afraid anymore!<</talk>>\
Finishing the verse, Anna gives you a shy yet knowing smile. Excited as always, Eve seems intent on being the one to start the chorus this time around.
<<talk "eve">>Ooh, baby, do you know what that's worth? Ooh, heaven is a place on earth!<</talk>>\
<<talk "anna">>They say in heaven love comes first. We'll make heaven a place on earth.<</talk>>\
<<talk "eve">>Ooh, heaven is a place on earth!<</talk>>\
Stepping in front of Eve, Anna brings the mic to her lips, her eyes gleaming with fierce determination.
<<talk "anna">>In this world we're just beginning to understand the miracle of living. Baby, I was afraid before, but I'm not afraid anymore! Ooh, baby, do you know what that's worth? Ooh, heaven is a place on earth!<</talk>>\
Without delay, the music carries her into the final chorus. Eve, realizing it is her cue, jumps right back into singing.
<<talk "eve">>They say in heaven love comes first. We'll make heaven a place on earth! Ooh, heaven is a place on earth.Ooh, heaven is a place on earth.<</talk>>\
The music fades away, Eve jumping in excitement as even Anna seems a bit buoyant. Eve throws her arms around her sister just a second before Anna does the same to Eve.
<<talk "anna">>Thank you for convincing me to do this. I had fun!<</talk>>\
Standing up, you walk over, leaning in you give each of them a kiss on the cheek.
<<talk "player">> That was amazing. The song fits both of you very well!<</talk>>\
They wrap their arms around you, overjoyed at your reaction. You let out a contented sigh, wondering to yourself.
<<talk "thought">>How did I get so lucky to have these two?<</talk>>\
[[End.|$location]]
Submitted by Scoots
<<addtime { minute : 10 }>>Song- Heaven is a place on earth by Belinda Carlisle<<talk "eve">><<print $eve.callsPlayer>>! <<print $eve.callsPlayer>>!<</talk>>\
Your attention is drawn to the redhead bounding toward you.
<<talk "eve">>Would you like to join Mitsuko and I for some karaoke?<</talk>>\
She asks excitedly, coming to a halt a few feet away from you.
[[Join them.|Submitted Eve and Mitsuko Karaoke Scene 1a]]
[[Say no.|Submitted Eve and Mitsuko Karaoke Scene 1b]]
<<addtime { minute : 2 }>>
Submitted by Irish Major Tom<<talk "player">>I'd love to.<</talk>>\
The redhead's eye's light up and she practically jumps with joy.
<<talk "eve">>Great! C'mon!<</talk>>\
Eve grabs your hand, dragging you to the living room.
When both of you reach your destination, you spot Mitsuko already there, standing around with the microphone in her hand.
<<talk "eve">>You can go first Mio!<</talk>>\
Mitsuko smiles, nodding to the younger woman. She selects a song then raises the mic to her mouth, the raven-haired woman takes a deep breath before beginning.
The music begins to play, starting with an electric guitar, joined soon after with drums.
<<talk "mitsuko">>Mieru? Kono me no namida, inochi no iro ni nijinde iru, nani o nokoshite ataeta? Toikakete tsuburete.<</talk>>\
Hesitant at first, Mitsuko's slowly fills with passion as she sings.
<<talk "mitsuko">>Ao to aka to shiro mazaru, kono yononaka de sakende iru, nani o motomete aruita? Oikakete tsukarete.<</talk>>\
<<talk "mitsuko">>Dono kurai ijou?<</talk>>\
Next to you, Eve watches alongside you, mesmerized by Mitsuko's voice.
<<talk "mitsuko">>Kowarete iru no? Kowarete iru yo, soredemo iki o shitai shitai, kimi ni mieteru no? Yume no you ni saigo no, kotoba mo tsumaru yo! Error!<</talk>>\
You're unable to tear your gaze away from Mitsuko as her singing grows more passionate.
<<talk "mitsuko">>Tooi hi no koto, awai hikari ga sora ni afurete iru, nani o erande narabeta? Namida iro kasanete.<</talk>>\
<<talk "mitsuko">>Ukabu sono karada, ishiki no naka tokete nijinde shimau, nani o mite kite kurabeta? Kanashikute wasurete.<</talk>>\
She pauses for a second, taking another deep breath before continuing.
<<talk "mitsuko">>Dono kurai ijou?<</talk>>\
Her voice grows louder.
<<talk "mitsuko">>Yugande iru no? Yugande iru uo, soredemo iki o shitai shitai, yume o mite iru no omou kimi ni saigo no, kotoba mo tsumaru yo! Eraa!<</talk>>\
Mitsuko brings her hand up to her chest, balling it into a fist.
<<talk "mitsuko">>Ataeru koto mo ushinau koto mo, wasureru koto dekinai no? Abaredasu kono eraam koroshite warau boku ga mata eraa.<</talk>>\
<<talk "mitsuko">>Kowashite iru no? Kowashite shiru no? Soredemo namida itai itai, kimi ni todoita no? Utau koe ni saigo kotoba. . .<</talk>>\
You catch a few of tears stream down her cheeks, she suddenly nearly chokes up while she sings.
<<talk "mitsuko">>Narabete mo, kasanaru iro nijinde.<</talk>>\
The woman's voice cracks as she tries to hold back her tears.
<<talk "mitsuko">>Kowarete iru no? Kowarete iru yo. Soredemo iki o shitai, shitai. Kimi ni mieteta no, yume no you ni saigo no kotoba mo tsumaru yo! Erra. . .<</talk>>\
Mitsuko's arms fall to her side, she hangs her head low once the song fades to silence.
[[Hug her.|Submitted Eve and Mitsuko Karaoke Scene 1c]]
[[Leave her alone.|Submitted Eve and Mitsuko Karaoke Scene 1d]]
<<addtime { minute : 7 }>>
Submitted by Irish Major Tom
<<movenpc "mitsuko" "living room">>\<<if $mitsuko.affection gte 800 and $mitsuko.trust gte 700>>Wanting to comfort her, you move forward and wrap your arms around Mitsuko.
She rests her head back gently against yours, relaxing her body.
<<talk "mitsuko">>//<<print $mitsuko.callsPlayer>>. . .<</talk>>\
With her eyes closed, she whispers your name. Bringing her hand up, she places it over top yours.
<<if $eve.affection gte 500>>Not wanting to be left out, Eve practically leaps into the hug, giggling as she puts both her hands on Mitsuko and you.
<</if>>You stay like that for a few minutes, Mitsuko smiling softly.
After a while, you pull away. Eve excitedly grabs the mic.
<<talk "eve">>That was amazing, Mio! You have a beautiful singing voice.<</talk>>\
She compliments Mitsuko's singing, causing the older woman to blush.
<<talk "mitsuko">>Thank you Eve, now I think it's your turn, I would love to hear you sing and I'm sure <<print $mitsuko.callsPlayer>> would love to as well.<</talk>>\
Mitsuko speaks with a gentle voice, patting the redhead on the head.
<<talk "eve">>Ok!<</talk>>\
Giggling, Eve selects a song then holds the mic up to her mouth.
[[Stay for Eve's song.|Submitted Eve and Mitsuko Karaoke Scene 1e]]
[[Leave the room.|Submitted Eve and Mitsuko Karaoke Scene 1f]]
<<elseif $mitsuko.affection gte 80 and $mitsuko.trust gte 500>>You move forward, wrapping your arms around her.
Mitsuko tenses up for a moment but then relaxes her body.
<<if $eve.affection gte 500>>Pouting for being left out, Eve rushes forward, throwing her arms against you and Mitsuko.
<</if>>For a few minutes, you continue to embrace Mitsuko until finally, you pull away.
Eve excitedly grabs the mic.
<<talk "eve">>You were amazing, Mio! You have a beautiful singing voice.<</talk>>\
The older woman blushes at Eve's comment, she pats the redhead on the head.
<<talk "mitsuko">>Thank you Eve, but it's your turn now. I would love to hear you sing. I think <<print $mitsuko.callsPlayer>> can agree too.<</talk>>\
Mitsuko smiles gently at Eve.
<<talk "eve">>Ok!<</talk>>\
Nodding, Eve selects a song then holds the mic up to her mouth.
[[Stay for Eve's song.|Submitted Eve and Mitsuko Karaoke Scene 1g]]
[[Leave the room.|Submitted Eve and Mitsuko Karaoke Scene 1h]]
<<elseif $mitsuko.affection gte 400 and $mitsuko.trust gte 300>>Striding forward, you wrap your arms around Mitsuko, embracing her.
She tenses up upon feeling you touching her.
Hesitantly, she relaxes her body. Though you can still feel she still has her guard somewhat up.
<<if $eve.affection gte 500>>Not wanting to be left out, Eve pouts but then leaps forward, throwing her arms against you and Mitsuko.
<</if>>You let go after a moment, Mitsuko nods to you, silently thanking you.
Eve excitedly grabs the mic.
<<talk "eve">>That was amazing, Mio! You have a beautiful singing voice.<</talk>>\
A blush colors Mitsuko's cheeks as Eve compliments her, surprising the older woman. She pats the redhead on the head, gently smiling.
<<talk "mitsuko">>Thank you Eve, but it is your turn now. I would love to hear you sing.<</talk>>\
Nodding, Eve selects a song then holds the mic up to her mouth.
[[Stay for Eve's song.|Submitted Eve and Mitsuko Karaoke Scene 1i]]
[[Leave the room.|Submitted Eve and Mitsuko Karaoke Scene 1j]]
<<elseif $mitsuko.affection gte 200 and $mitsuko.trust gte 100>>Moving forward, you embrace Mitsuko, wrapping your arms around her.
She tenses up but doesn't say anything.
<<if $eve.affection gte 500>>Not wanting to be left out, Eve strides forward, throwing her arms against you and Mitsuko.
<</if>>After a while, you let go. Mitsuko visibly relaxes once she realizes you are no longer touching her.
Eve excitedly grabs the microphone.
<<talk "eve">>That was amazing, Mio! You have a beautiful singing voice.<</talk>>\
Her compliment catches Mitsuko by surprise, a blush colors the raven-haired woman's porcelain cheeks. She places her hand on the smaller woman's head.
<<talk "mitsuko">>Thank you Eve, but it is your turn. I would love to hear you sing.<</talk>>\
Eve nods, selecting a song. She then brings the mic up to her mouth.
[[Stay for Eve's song.|Submitted Eve and Mitsuko Karaoke Scene 1k]]
[[Leave the room.|Submitted Eve and Mitsuko Karaoke Scene 1l]]
<<else>>You consider embracing Mitsuko in a hug but decide against it.
<<talk "thought">>She might cut me down if I tried to get near her right now. . .<</talk>>\
Eve suddenly rushes forward, wrapping her arms around Mitsuko's waist. The raven-haired woman smiles, placing a hand on Eve's head.
<<talk "mitsuko">>//Thank you, Eve.//<</talk>>\
Mitsuko whispers, smiling gently.
After a few minutes, Eve pulls away, she excitedly grabs the microphone.
<<talk "eve">>That was amazing, Mio! You have a beautiful singing voice.<</talk>>\
Her compliment surprises Mitsuko, the former's cheeks turning a faint shade of red.
<<talk "mitsuko">>Thank you Eve, but it is your turn now. I would love to hear you sing.<</talk>>\
The redhead nods, selecting a song. She then holds the mic up to her mouth.
[[Stay for Eve's song.|Submitted Eve and Mitsuko Karaoke Scene 1m]]
[[Leave the room.|Submitted Eve and Mitsuko Karaoke Scene 1n]]
<</if>><<addtime { minute : 6 }>>
Submitted by Irish Major Tom<<talk "player">>Of course I would love to.<</talk>>\
You nod, standing off to the side with Mitsuko.
A piano begins playing.
<<talk "eve">>Just a small town girl, livin' in a lonely world. She took the midnight train, goin' anywhere.<</talk>>\
<<talk "eve">>Just a city boy, born and raised in south Detroit. He took the midnight train goin' anywhere.<</talk>>\
Eve pauses for second as a guitar joins in.
<<talk "eve">>A singer in a smokey room, a smell of wine and cheap perfume. For a smile, they can share the night. It goes on and on, and on, and on.<</talk>>\
The music picks up.
<<talk "eve">>Strangers waiting, up and down the boulevard, their shadows searching in the night.<</talk>>\
Next to you, Mitsuko watches Eve singing, a huge smile spread across her lips.
<<talk "eve">>Streelights, people, livin' just to find the emotion, hidin' somewhere in the night.<</talk>>\
Eve goes quiet again, letting the instruments play for a moment before continuing.
<<talk "eve">>Workin' hard to get my fill, everybody wants a thrill. Payin' anything to roll the dice just one more time.<</talk>>\
<<talk "eve">>Some will win, some will lose, some were born to sing the blues. Oh, the movie never ends, it goes on and on, and on, and on.<</talk>>\
You can't help but chuckle as Eve subconsciously moves her body to the music.
<<talk "eve">>Strangers waiting, up and down the boulevard, their shadows searching in the night.<</talk>>\
<<talk "eve">>Streetlights, people, livin' just to find emotion, hidin' somewhere in the night.<</talk>>\
The music picks up.
<<talk "eve">>Don't stop believin', hold onto that feelin', streetlight people.<</talk>>\
<<talk "eve">>Don't stop believin', hold on, streetlight people.<</talk>>\
Eve sings the last few lyrics as the music slowly fades.
<<talk "eve">>Don't stop believin', hold on to that feelin', streetlight people.<</talk>>\
With the song at an end, Eve places the mic down. Both you and Mitsuko clap.
<<talk "mitsuko">>That was beautiful, Eve! You have quite the singing voice yourself.<</talk>>\
Mitsuko praises Eve, you nod in agreement. A grin spreads across the redhead's lips.
You spend the next little while with the pair, chatting about the songs they just sung before you finally excuse yourself.
<<talk "eve">>We should have karaoke again some time!<</talk>>\
Both you and Mitsuko nod.
<<talk "mitsuko">>Oh, <<print $mitsuko.callsPlayer>>.<</talk>>\
You're taken by surprise when Mitsuko suddenly leans closer to you, her lips connecting with yours.
Off to the side, Eve pouts, crossing her arms as you wink at her.
A moment later, Mitsuko pulls away. Deciding you've stayed long enough, you leave the room.
[[End.|$location]]
<<set $mitsuko.affection += 3>><<set $mitsuko.trust += 2>><<set $eve.affection += 3>><<set $eve.trust += 2>>
<<addtime { minute : 8 }>>
Submitted by Irish Major TomYou shake your head.
<<talk "player">>Sorry ladies, I'd love to stick around but there are other things I need to do.<</talk>>\
Mitsuko sighs but nods, on the other hand, Eve pouts.
<<talk "player">>Sorry Eve, next time, I promise like to listen to you sing.<</talk>>\
Eve's expression softens once you've apologized to her, she turns her attention back to the microphone.
Biding the pair goodbye, you leave the room.
[[End.|$location]]
<<set $mitsuko.affection -= 1>><<set $mitsuko.trust -= 1>><<set $eve.affection -= 2>><<set $eve.trust -= 1>>
<<addtime { minute 15 }>>
Submitted by Irish Major Tom<<talk "player">>Sure, I'd love to hear you sing, Eve.<</talk>>\
You take up position beside Mitsuko.
A piano begins playing.
<<talk "eve">>Just a small town girl, livin' in a lonely world. She took the midnight train, goin' anywhere.<</talk>>\
<<talk "eve">>Just a city boy, born and raised in south Detroit. He took the midnight train goin' anywhere.<</talk>>\
Eve pauses for second as a guitar joins in.
<<talk "eve">>A singer in a smokey room, a smell of wine and cheap perfume. For a smile, they can share the night. It goes on and on, and on, and on.<</talk>>\
The music picks up.
<<talk "eve">>Strangers waiting, up and down the boulevard, their shadows searching in the night.<</talk>>\
Next to you, Mitsuko watches Eve singing, a huge smile spread across her lips.
<<talk "eve">>Streetlights, people, livin' just to find the emotion, hidin' somewhere in the night.<</talk>>\
Eve goes quiet again, letting the instruments play for a moment before continuing.
<<talk "eve">>Workin' hard to get my fill, everybody wants a thrill. Payin' anything to roll the dice just one more time.<</talk>>\
<<talk "eve">>Some will win, some will lose, some were born to sing the blues. Oh, the movie never ends, it goes on and on, and on, and on.<</talk>>\
You can't help but chuckle as Eve subconsciously moves her body to the music.
<<talk "eve">>Strangers waiting, up and down the boulevard, their shadows searching in the night.<</talk>>\
<<talk "eve">>Streetlights, people, livin' just to find emotion, hidin' somewhere in the night.<</talk>>\
The music picks up.
<<talk "eve">>Don't stop believin', hold onto that feelin', streetlight people.<</talk>>\
<<talk "eve">>Don't stop believin', hold on, streetlight people.<</talk>>\
Eve sings the last few lyrics as the music slowly fades.
<<talk "eve">>Don't stop believin', hold on to that feelin', streetlight people.<</talk>>\
With the song at an end, Eve places the mic down.
Mitsuko's the first to clap, but you join her a second later.
<<talk "mitsuko">>That was great Eve, you have an amazing voice for singing.<</talk>>\
The redhead grins at Mitsuko's compliment.
For the next little while, the three of you chat about the songs they sung until you decide you've stuck around long enough.
You bid the women goodbye before leaving the room.
[[End.|$location]]
<<set $mitsuko.affection += 3>><<set $mitsuko.trust += 2>><<set $eve.affection += 3>><<set $eve.trust += 2>>
<<addtime { minute : 8 }>>
Submitted by Irish Major TomYou shake your head.
<<talk "player">>Sorry ladies, maybe next time, ok?<</talk>>\
Mitsuko nods, a hint of disappointment in her eyes.
Eve pouts, crossing her arms.
<<talk "player">>Like I said, I'll listen to you sing some other time.<</talk>>\
With a sigh, Eve turns her attention back to the microphone. Not wanting to stay any longer, you slip out of the room.
[[End.|$location]]
<<set $mitsuko.affection -= 1>><<set $mitsuko.trust -= 1>><<set $eve.affection -= 3>><<set $eve.trust -= 2>>
<<addtime { minute : 15 }>>
Submitted by Irish Major Tom<<talk "player">>As would I.<</talk>>\
You stand near Mitsuko as a piano begins playing.
<<talk "eve">>Just a small town girl, livin' in a lonely world. She took the midnight train, goin' anywhere.<</talk>>\
<<talk "eve">>Just a city boy, born and raised in south Detroit. He took the midnight train goin' anywhere.<</talk>>\
Eve pauses for second as a guitar joins in.
<<talk "eve">>A singer in a smokey room, a smell of wine and cheap perfume. For a smile, they can share the night. It goes on and on, and on, and on.<</talk>>\
The music picks up.
<<talk "eve">>Strangers waiting, up and down the boulevard, their shadows searching in the night.<</talk>>\
Next to you, Mitsuko watches Eve singing, a huge smile spread across her lips.
<<talk "eve">>Streelights, people, livin' just to find the emotion, hidin' somewhere in the night.<</talk>>\
Eve goes quiet again, letting the instruments play for a moment before continuing.
<<talk "eve">>Workin' hard to get my fill, everybody wants a thrill. Payin' anything to roll the dice just one more time.<</talk>>\
<<talk "eve">>Some will win, some will lose, some were born to sing the blues. Oh, the movie never ends, it goes on and on, and on, and on.<</talk>>\
You can't help but chuckle as Eve subconsciously moves her body to the music.
<<talk "eve">>Strangers waiting, up and down the boulevard, their shadows searching in the night.<</talk>>\
<<talk "eve">>Streetlights, people, livin' just to find emotion, hidin' somewhere in the night.<</talk>>\
The music picks up.
<<talk "eve">>Don't stop believin', hold onto that feelin', streetlight people.<</talk>>\
<<talk "eve">>Don't stop believin', hold on, streetlight people.<</talk>>\
Eve sings the last few lyrics as the music slowly fades.
<<talk "eve">>Don't stop believin', hold on to that feelin', streetlight people.<</talk>>\
With the song at an end, Eve places the mic down. Mitsuko lightly claps for her.
<<talk "mitsuko">>That was fantastic Eve, you have quite the voice for singing.<</talk>>\
Mitsuko's compliment puts a huge grin on Eve's face.
<<talk "eve">>Thanks!<</talk>>\
You stick around for a little while longer while the two women chat about the songs they just sung until you've decide to leave.
[[End.|$location]]
<<set $mitsuko.affection += 3>><<set $mitsuko.trust += 2>><<set $eve.affection += 3>><<set $eve.trust += 2>>
<<addtime { minute : 8 }>>
Submitted by Irish Major Tom<<talk "player">>Sorry ladies, I'd love to stick around but I've got other things that need doing.<</talk>>\
You excuse yourself, both Mitsuko and Eve look at you. The redhead pouts but they both return their attention back to karaoke.
[[End.|$location]]
<<set $mitsuko.affection -= 1>><<set $mitsuko.trust -= 1>><<set $eve.affection -= 3>><<set $eve.trust -= 2>>
<<addtime { minute : 15 }>>
Submitted by Irish Major Tom<<talk "player">>Let's hear it.<</talk>>\
You stand off to the side, near Mitsuko as piano begins playing.
<<talk "eve">>Just a small town girl, livin' in a lonely world. She took the midnight train, goin' anywhere.<</talk>>\
<<talk "eve">>Just a city boy, born and raised in south Detroit. He took the midnight train goin' anywhere.<</talk>>\
Eve pauses for second as a guitar joins in.
<<talk "eve">>A singer in a smokey room, a smell of wine and cheap perfume. For a smile, they can share the night. It goes on and on, and on, and on.<</talk>>\
The music picks up.
<<talk "eve">>Strangers waiting, up and down the boulevard, their shadows searching in the night.<</talk>>\
Next to you, Mitsuko watches Eve singing, a huge smile spread across her lips.
<<talk "eve">>Streelights, people, livin' just to find the emotion, hidin' somewhere in the night.<</talk>>\
Eve goes quiet again, letting the instruments play for a moment before continuing.
<<talk "eve">>Workin' hard to get my fill, everybody wants a thrill. Payin' anything to roll the dice just one more time.<</talk>>\
<<talk "eve">>Some will win, some will lose, some were born to sing the blues. Oh, the movie never ends, it goes on and on, and on, and on.<</talk>>\
You can't help but chuckle as Eve subconsciously moves her body to the music.
<<talk "eve">>Strangers waiting, up and down the boulevard, their shadows searching in the night.<</talk>>\
<<talk "eve">>Streetlights, people, livin' just to find emotion, hidin' somewhere in the night.<</talk>>\
The music picks up.
<<talk "eve">>Don't stop believin', hold onto that feelin', streetlight people.<</talk>>\
<<talk "eve">>Don't stop believin', hold on, streetlight people.<</talk>>\
Eve sings the last few lyrics as the music slowly fades.
<<talk "eve">>Don't stop believin', hold on to that feelin', streetlight people.<</talk>>\
With the song at an end, Eve places the mic down.
<<talk "mitsuko">>Wow, that was fantastic Eve, you have got quite the voice for singing.<</talk>>\
Eve's eye's light up at Mitsuko's compliment, she grins.
<<talk "eve">>Thanks!<</talk>>\
You hang around for little while, listening to the two women chat about the songs they sung.
Bidding the two goodbye, you exit the room.
[[End.|$location]]
<<set $mitsuko.affection += 3>><<set $mitsuko.trust += 2>><<set $eve.affection += 3>><<set $eve.trust += 2>>
<<addtime { minute : 8 }>>
Submitted by Irish Major Tom<<talk "player">>I'm going to head out, sorry..<</talk>>\
You excuse yourself, they both look at you for a moment. The redhead pouts but they then return their attention back to karaoke.
[[End.|$location]]
<<set $mitsuko.affection -= 1>><<set $mitsuko.trust -= 1>><<set $eve.affection -= 3>><<set $eve.trust -= 2>>
<<addtime { minute : 15 }>>
Submitted by Irish Major TomWanting to hear Eve sing, you stand off to the side as a piano begins playing.
<<talk "eve">>Just a small town girl, livin' in a lonely world. She took the midnight train, goin' anywhere.<</talk>>\
<<talk "eve">>Just a city boy, born and raised in south Detroit. He took the midnight train goin' anywhere.<</talk>>\
Eve pauses for second as a guitar joins in.
<<talk "eve">>A singer in a smokey room, a smell of wine and cheap perfume. For a smile, they can share the night. It goes on and on, and on, and on.<</talk>>\
The music picks up.
<<talk "eve">>Strangers waiting, up and down the boulevard, their shadows searching in the night.<</talk>>\
Next to you, Mitsuko watches Eve singing, a huge smile spread across her lips.
<<talk "eve">>Streelights, people, livin' just to find the emotion, hidin' somewhere in the night.<</talk>>\
Eve goes quiet again, letting the instruments play for a moment before continuing.
<<talk "eve">>Workin' hard to get my fill, everybody wants a thrill. Payin' anything to roll the dice just one more time.<</talk>>\
<<talk "eve">>Some will win, some will lose, some were born to sing the blues. Oh, the movie never ends, it goes on and on, and on, and on.<</talk>>\
You can't help but chuckle as Eve subconsciously moves her body to the music.
<<talk "eve">>Strangers waiting, up and down the boulevard, their shadows searching in the night.<</talk>>\
<<talk "eve">>Streetlights, people, livin' just to find emotion, hidin' somewhere in the night.<</talk>>\
The music picks up.
<<talk "eve">>Don't stop believin', hold onto that feelin', streetlight people.<</talk>>\
<<talk "eve">>Don't stop believin', hold on, streetlight people.<</talk>>\
Eve sings the last few lyrics as the music slowly fades.
<<talk "eve">>Don't stop believin', hold on to that feelin', streetlight people.<</talk>>\
With the song at an end, Eve places the mic down.
<<talk "mitsuko">>Fantastic Eve, you were amazing, that is quite the singing voice you have.<</talk>>\
The redhead giggles, grinning at Mitsuko's compliment.
You listen to the two women chat about the songs they just sung for a while before deciding you've stayed long enough.
Bidding Eve and Mitsuko goodbye, you exit the room.
[[End.|$location]]
<<set $mitsuko.affection += 3>><<set $mitsuko.trust += 2>><<set $eve.affection += 3>><<set $eve.trust += 2>>
<<addtime { minute : 8 }>>
Submitted by Irish Major Tom<<talk "player">>I'm going to head out, have other things I need to do. Sorry.<</talk>>\
You excuse yourself, they both look at you for a moment. The redhead pouts but they then return their attention back to karaoke.
[[End.|$location]]
<<set $mitsuko.affection -= 1>><<set $mitsuko.trust -= 1>><<set $eve.affection -= 3>><<set $eve.trust -= 2>>
<<addtime { minute : 15 }>>
Submitted by Irish Major Tom<<talk "player">>Sorry Eve, some other time, ok?<</talk>>\
You shake your head, Eve pouts for a moment but then nods.
<<talk "eve">>Ok. . .<</talk>>\
The redhead turns on her heels and runs back to where Mitsuko is to continue karaoke without you.
[[End.|$location]]
<<set $mitsuko.affection -= 2>><<set $mitsuko.trust -= 1>><<set $eve.affection -= 3>><<set $eve.trust -= 2>>
<<addtime { minute : 5 }>>
Submitted by Irish Major Tom<<talk "thought">>I should let her have a moment to herself. . .<</talk>>\
You consider comforting her but stop yourself. Instead, Eve rushes forward, wrapping her small arms around Mitsuko.
<<talk "eve">>That was fantastic Mio, you have a beautiful voice.<</talk>>\
Mitsuko gently smiles, placing her hand on Eve's head.
<<talk "mitsuko">>Thank you Eve, but I think it is your turn now, I would love to hear you sing.<</talk>>\
After a moment, Eve let's go. She nods, then picks up the microphone and selects a song before holding it up to her mouth.
[[Stay for Eve's song.|Submitted Eve and Mitsuko Karaoke Scene 1o]]
[[Leave the room.|Submitted Eve and Mitsuko Karaoke Scene 1p]]
<<addtime { minute : 4 }>>
Submitted by Irish Major Tom<<talk "player">>As would I.<</talk>>\
You stand off to the side as a piano begins playing.
<<talk "eve">>Just a small town girl, livin' in a lonely world. She took the midnight train, goin' anywhere.<</talk>>\
<<talk "eve">>Just a city boy, born and raised in south Detroit. He took the midnight train goin' anywhere.<</talk>>\
Eve pauses for second as a guitar joins in.
<<talk "eve">>A singer in a smokey room, a smell of wine and cheap perfume. For a smile, they can share the night. It goes on and on, and on, and on.<</talk>>\
The music picks up.
<<talk "eve">>Strangers waiting, up and down the boulevard, their shadows searching in the night.<</talk>>\
Next to you, Mitsuko watches Eve singing, a huge smile spread across her lips.
<<talk "eve">>Streelights, people, livin' just to find the emotion, hidin' somewhere in the night.<</talk>>\
Eve goes quiet again, letting the instruments play for a moment before continuing.
<<talk "eve">>Workin' hard to get my fill, everybody wants a thrill. Payin' anything to roll the dice just one more time.<</talk>>\
<<talk "eve">>Some will win, some will lose, some were born to sing the blues. Oh, the movie never ends, it goes on and on, and on, and on.<</talk>>\
You can't help but chuckle as Eve subconsciously moves her body to the music.
<<talk "eve">>Strangers waiting, up and down the boulevard, their shadows searching in the night.<</talk>>\
<<talk "eve">>Streetlights, people, livin' just to find emotion, hidin' somewhere in the night.<</talk>>\
The music picks up.
<<talk "eve">>Don't stop believin', hold onto that feelin', streetlight people.<</talk>>\
<<talk "eve">>Don't stop believin', hold on, streetlight people.<</talk>>\
Eve sings the last few lyrics as the music slowly fades.
<<talk "eve">>Don't stop believin', hold on to that feelin', streetlight people.<</talk>>\
With the song at an end, Eve places the mic down.
<<talk "mitsuko">>Fantastic Eve, you were amazing, that is quite the singing voice you have.<</talk>>\
The redhead giggles, grinning at Mitsuko's compliment.
You listen to the two women chat about the songs they just sung for a while before deciding you've stayed long enough.
Bidding Eve and Mitsuko goodbye, you exit the room.
[[End.|$location]]
<<set $mitsuko.affection += 3>><<set $mitsuko.trust += 2>><<set $eve.affection += 3>><<set $eve.trust += 2>>
<<addtime { minute : 8 }>>
Submitted by Irish Major Tom<<talk "player">>I'd like to stick around and listen, but I'm going to head out.<</talk>>\
You excuse yourself, Mitsuko and Eve look at you, the redhead pouts for a moment but after a moment they turn their attention back to karaoke.
Not wanting to stay any longer, you exit the room.
[[End.|$location]]
<<set $mitsuko.affection -= 1>><<set $mitsuko.trust -= 1>><<set $eve.affection -= 2>><<set $eve.trust -= 1>>
<<addtime { minute : 15 }>>
Submitted by Irish Major TomAnna quickly looks through the selection of songs before picking one.
She takes a few steps back and straightens herself, a few seconds later, the sound of a ukulele plays through the speaker. Taking a deep breath, Anna begins singing.
<<talk "anna">>Everything you do, it sends me higher than the moon with every twinkle in your eye.<</talk>>\
Anna glances over at you, a faint smile on her lips.
<<talk "anna">>You strike a match lights my heart on fire. When you're near, I hide my blushing face and trip on my shoelaces.<</talk>>\
You notice a twinkle in Anna's eye as she continues singing.
<<talk "anna">>Grace just isn't my forte, but it brings me to my knees when you say: Hello, how are you, my darling, today?<</talk>>\
Her voice cracks upon the last couple of words.
<<talk "anna">>I fall into a pile on the floor, puppy love is hard to ignore, when every little thing you do, I adore.<</talk>>\
Anna slightly shifts on her feet, lost in the rhythm of the music.
<<talk "anna">>We're as different as can be, I've noticed you're remarkably relaxed and I'm overly uptight. We balance each other nicely.<</talk>>\
<<includeevent setup.events.karaokeAnnaInserts>>
The blonde woman's eyes flicker to yours for a moment, but her attention turns back to the karaoke machine.
<<talk "anna">>You wear sandals in the snow, in mid-July, I still feel cold. We're opposites in every way but I can't resist it when you say: Hello, how are you, my darling, today?"<</talk>>\
Tears form in the corner of her eyes, but from the sound of her voice, you can tell they're not one's of sadness but happiness.
<<talk "anna">>I fall into a pile on the floor. Puppy love is hard to ignore, when every little thing you do, I adore.<</talk>>\
She continues swaying to the music, her attention focused on singing along to the tune.
<<includeevent setup.events.karaokeAnnaInserts>>
<<talk "anna">>Finding words, I mutter. Tongue-tied twisted. Foot in mouth, I start to stutter. Ha, ha, heaven help me.
Hello, how are you, my darling, today? I fall into a pile on the floor. Puppy love is hard to ignore, when every little thing you do, I adore.<</talk>>\
Anna pauses for a few seconds before finishing the song.
<<talk "anna">>Every little thing, ba-ba-ba-ba. Every little thing, ba-ba-ba-ba. Every little thing you do, I do adore.<</talk>>\
Once the song is over, Anna gently places the microphone down and turns to you, a soft smile spread across her lips.
<<link "Sing Karaoke.">><<gotoevent setup.events.karaokeMansion>><<addtime { minute : 5 }>><</link>>
[[Done for now.|$location]]
Submitted by Irish Major Tom$anna.affection gte 850 and $anna.trust gte 750 and $anna.fear lte 50Looking reluctant, Anna steps toward the karaoke machine, picking up the microphone then selecting a song with a slightly concerned expression on her face. Once the song is selected, she stands to her full height and takes a deep breath that she lets out slowly.
Anna seems to ponder the ground at her feet as the music begins to play. Her eyes flicker up to momentarily meet your own, then around the rest of the room before she starts to sing in a meek voice that is nearly drowned out by the music.
<<talk "anna">>You can tell the world you never was my girl. You can burn my clothes up when I'm gone. You can tell your friends just what a fool I've been, And laugh and joke about me on the phone. You can tell my arms go back to the farm. You can tell my feet to hit the floor, Or you can tell my lips to tell my fingertips. They won't be reaching out for you no more.<</talk>>\
Her voice is so soft that you can't quite make out about half of the words.
As she continues, her voice takes on just a bit more confidence, finally audible above the music even if it's still soft.
<<talk "anna">>But don't tell my heart, My achy breaky heart, I just don't think he'd understand. And if you tell my heart, My achy breaky heart, He might blow up and kill this man.<</talk>>\
Every time sings the words, 'achy breaky heart' her eyes seem to flicker to you, her gaze vulnerable.
<<includeevent setup.events.karaokeAnnaInserts>>
Anna continues on, seemingly oblivious to anything else going on in the room, her occasional glances at you being her only real interactions other than the act of singing.
<<talk "anna">>You can tell your mom I moved to Arkansas. You can tell your dog to bite my leg, Or tell your brother Cliff whose fist can tell my lip. He never really liked me anyway.<</talk>>\
By now Anna seems to actually be getting into the song, swaying her hips gently as she sings and her voice becoming stronger.
<<talk "anna">>Or tell your Aunt Louise, tell anything you please. Myself already knows I'm not OK, Or you can tell my eyes to watch out for my mind. It might be walking out on me today.<</talk>>\
<<includeevent setup.events.karaokeAnnaInserts>>
<<talk "anna">>But don't tell my heart, My achy breaky heart, I just don't think he'd understand, And if you tell my heart, My achy breaky heart, He might blow up and kill this man.<</talk>>\
As the song draws toward its inevitable conclusion her voice starts to fade again, seeming to realize that she is singing to an audience. By the time the final note has played, her eyes are downcast self consciously once more.
Smiling, you begin to clap.
<<talk "player">>That was wonderful!<</talk>>\
You say, having enjoyed her performance. She smiles in return, looking up at you before sitting the microphone down and stepping away from the karaoke machine quickly enough that you wonder if she's worried about having to sing again.
<<link "Sing Karaoke.">><<gotoevent setup.events.karaokeMansion>><<addtime { minute : 5 }>><</link>>
[[Done for now.|$location]]Anna leans over the karaoke machine, taking several seconds to make her selection.
When she stands straight, she looks a little rigid, her eyes downcast.
There's only a seconds pause before the sound of a piano comes through the speaker. Her voice is barely a whisper as the words begin to leave her mouth.
<<talk "anna">>At first I was afraid I was petrified. Kept thinkin' I could never live without you by my side...<</talk>>\
Her eyes flicker to you so quickly that you almost miss it, then her eyes seem to focus on a space on the floor between her feet.
<<talk "anna">>But then I spent so many nights, thinkin' how you did me wrong.<</talk>>\
Her voice cracks on the last couple of words.
You can see tears in her eyes as she looks up again, a tremor in her voice as she continues.
<<talk "anna">>And I grew strong, and I learned how to get along, and so you're back from outer space, I just walked in to find you here with that sad look upon your face. I should have changed that stupid lock.<</talk>>\
<<includeevent setup.events.karaokeAnnaInserts>>
You can see clear in her eyes that she's reliving something from her past as she sings, her voice is thick with emotion even as her voice becomes a little more firm.
<<talk "anna">>I should have made you leave your key. If I'd've known for just one second you'd back to bother me. Go on now, go walk out the door. Just turn around now, 'Cause you're not welcome anymore! Weren't you the one who tried to hurt me with goodbye. Did I crumble, did you think I'd lay down and die?<</talk>>\
<<talk "anna">>Oh no, not.I. I will survive. Oh as long as I know how to love I know I'll stay alive; I've got all my life to live, I've got all my love to give and I'll survive, I will survive. Hey hey. It took all the strength I had not to fall apart. Kept trying' hard to mend the pieces of my broken heart, And I spent oh so many nights. Just feeling sorry for myself. I used to cry, but now I hold my head up high, and you see me somebody new, I'm not that chained up little person still in love with you.<</talk>>\
<<if $anna.affection gte 850 && $anna.fear lte 250>>\
When her eyes meet yours again, you can see the hope and affection in her eyes.
<<elseif $anna.affection gte 500 or $anna.fear lte 500>>\
Her eyes flicker to you, full of uncertainty with just a hint of hope behind that.
<<else>>\
You see her eyes raise to the rest of the room for a second, an almost panicked expression on her face.
<</if>>\
<<includeevent setup.events.karaokeAnnaInserts>>
Her voice sounds raw as she nears the end of the song.
<<talk "anna">>And so you feel like droppin' in, and just expect me to be free, now I'm savin' all my lovin' for someone who's lovin' me!<</talk>>\
<<if $anna.affection gte 850 && $anna.fear lte 250>>\
Her eyes return to yours, seemingly begging for your approval.
<<elseif $anna.affection gte 500 or $anna.fear lte 500>>\
She can't quite hold your eyes as she finishes the song, a weak smile on her lips.
<<else>>\
Her eyes are closed, tears falling down her cheeks as she last words fall from her lips.
<</if>>\
<<if $anna.affection gte 850 && $anna.fear lte 250>>\
Not sure what else to do, you step toward her, slipping your arms around her in a gentle embrace.
In return, she clings to you, weeping softly. It doesn't take long before she manages to recompose herself.
<<talk "anna">>Sorry...<</talk>>\
She finally says.
<<talk "player">>Nothing to be sorry for.<</talk>>\
<<elseif $anna.affection gte 500 or $anna.fear lte 500>>\
You hesitate for a second, then step forward to put your arms around her in a gentle hug.
She stiffens initially, but quickly seems to go limp in your arms.
<<talk "anna">>Sorry...<</talk>>\
She murmurs, extracting herself from your embrace.
<<talk "player">>Nothing to be sorry for.<</talk>>\
You reply softly, letting her go.
<<else>>\
You can see her body shaking, but you're not sure what to do. Part of you wants to put your arms around her, but at the same time you think perhaps it would be better to let her face her demons alone.
<<talk "thought">>I don't want to make things worse.<</talk>>\
<</if>>\
The room is uncharacteristically quiet in the wake of the music.
<<talk "thought">>Should we just call it quits for now? Or maybe it would be better to continue and not end on such a somber note?<</talk>>\
<<link "Sing Karaoke.">><<gotoevent setup.events.karaokeMansion>><<addtime { minute : 5 }>><</link>>
[[Done for now.|$location]]After she selects her song, Anna has a sad sort of smile on her face that just barely touches her eyes.
<<if $anna.affection gte 650>>\
Her smile grows slightly as she meets your eyes.
<<elseif $anna.affection gte 400>>\
Her smile remains the same as she meets your eyes.
<<else>>\
Her smile falters slightly as she meets your eyes.
<</if>>\
Anna's voice has a kind warmth to it as she begins to sing.
<<talk "anna">>Hey baby I'm talking to you. Stop yourself and listen. Some things you can never choose. Even if you try yeah. You're bangin' your head again. Cause somebody won't let you in. One chance, one love. Your chance to let me know.<</talk>>\
You can see her sigh as she continues to sing, a distant look in her eyes as her thoughts are somewhere else even as the words continue to flow from her lips.
<<talk "anna">>We can't go on, just running away. If we stay any longer, we will surely never get away. Anything you want, we can make it happen. Stand up and turn around. Never let them shoot us down. Never, never. Never, never run away.<</talk>>\
<<includeevent setup.events.karaokeAnnaInserts>>
Anna sways gently with the music as she continues her song, clearly enjoying herself more than she's likely going to admit out loud.
<<talk "anna">>Hey baby you know it's true. Why you bother lying when you know, that you want it too. Don't you dare deny me. Walk those legs right over here. Give me what I'm dying for, one chance, one love. Hold me down never let me go.<</talk>>\
<<if $anna.affection gte 650>>\
Her gaze seems to seek you out, a blush creeping onto her cheeks when she meets your eyes.
<<elseif $anna.affection gte 400>>\
Her eyes meet yours for just a split second before continuing to sweep over the room.
<<else>>\
Her voice falters, her next words rushed as she quickly tries to catch up to the song that has continued to play during her pause.
<</if>>\
<<talk "anna">>We can't go on. Just running away. If we wait any longer, we will surely never get away. Anything you want, we can make it happen. Stand up and turn around. Never let them shoot us down. Never, never, never, never run away. Never, never, never, never run away.<</talk>>\
<<includeevent setup.events.karaokeAnnaInserts>>
<<talk "anna">>Hey baby I'm talking to you. Stop yourself and listen. Some things you can never choose. Even if you try yeah. You're bangin' your head again. Cause somebody won't let you in. One chance, one love. Your chance to let me know.<</talk>>\
<<talk "anna">>We can't go on, just running away. If we stay any longer, we will surely never get away.<</talk>>\
Swaying gently back and forth, she seems to get lost in the music, the words still clear and passionate even though her mind appears to be lost in a thought.
<<talk "anna">>Oh oh never. Oh oh never. We can't go on never. We can't go on never. Oh oh never. Oh oh never. We can't go on never. We can't go on never.<</talk>>\
As the song ends, Anna smiles self consciously and sits the microphone down before stepping away from the karaoke machine.
<<link "Sing Karaoke.">><<gotoevent setup.events.karaokeMansion>><<addtime { minute : 5 }>><</link>>
[[Done for now.|$location]]You can see a faint smile on Anna's face as she turns away from the karaoke machine after making her selection. Her eyes flicker to her sister, then her expression turns suddenly self conscious as the notes begin to play.
Anna sways from side to side as the drums begin to set the beat, the guitar joining it a couple of seconds later. Her eyes return to Eve as she starts to sing.
<<talk "anna">>I never really feel quite right and I don't know why, all I know is something's wrong. Every time I look at you, you seem so alive. Tell me how you do it, walk me through it, I'll follow in every footstep.<</talk>>\
<<includeevent setup.events.karaokeAnnaInserts>>
Her eyes leave Eve, not quite looking at anyone as she continues.
<<talk "anna">>Maybe on your own you take a cautious step. Till you want to give it up, but all I want is for you to, shine, shine down on me.<</talk>>\
You can hear how self conscious she is in her voice, but the heartfelt way she is singing gives the song a surprising gravity.
<<talk "anna">>Shine on this life that's burnin' out.<</talk>>\
You can see a sort of sadness in Anna's eyes as she continues to sing. Across from her Eve is hugging herself, swaying to the music with a sort of wistful smile on her lips.
<<talk "anna">>I say a lot of things sometimes that don't come out right, and I act like I don't know why. I guess a reaction's all I was lookin' for. When you look through me, you really knew me, like no one else ever looked before.<</talk>>\
<<talk "anna">>Maybe on your own you take a cautious step. Till you want to give it up, but all I want is for you to, shine, shine down on me. Shine on this life that's burnin' out.<</talk>>\
You can see Anna struggling to bring her gaze back up to the rest of the room, her eyes suddenly rising as Eve begins to sing along with her.
Eve's voice joins her sister, stronger and clearer than Anna's.
<<talk "anna">>I know, I know, know you got somethin'.<</talk>>\
<<talk "eve">>I know, I know, know you got somethin'.<</talk>>\
Anna's smile is infectious, her voice suddenly more firm.
<<talk "anna">>Shine!<</talk>>\
Eve quickly echos the words.
<<talk "eve">>Shine it on me!<</talk>>\
<<talk "eve">>Shine down on me!<</talk>>\
<<talk "eve">>I want to feel it.<</talk>>\
Their back and forth is impressive, to the point that you wonder to yourself if they've maybe practiced the song together before.
<<talk "anna">>Shine on this life that's burnin' out.<</talk>>\
Anna continues.
<<includeevent setup.events.karaokeAnnaInserts>>
<<talk "anna">>Maybe on your own you take a cautious step. Till you want to give up, but all I want is for you to, shine, shine down on me.<</talk>>\
<<talk "eve">>>Just show me something!<</talk>>\
Eve is absolutely beaming as she sings along with her sister, and you finally realize that even without the microphone in her own hand, she's still filling the room with her voice.
<<talk "eve">>Shine on this life that's burnin' out.<</talk>>\
<<talk "eve">>You give me something that I've never known.<</talk>>\
Anna's voice is nearly as strong as her sisters now.
<<talk "anna">>Shine!<</talk>>\
<<talk "anna">>If you could show me the way.<</talk>>\
<<talk "anna">>Shine down on me.<</talk>>\
<<talk "anna">>I want to know what's going on in your life.<</talk>>\
<<talk "anna">>Shine on this life that's burnin' out.<</talk>>\
<<talk "anna">>Don't you know I want you to.<</talk>>\
Finally, as Anna begins to sing the last few words, her voice starts to trail off until the last couple of words are barely a whisper.
<<talk "anna">>Shine, shine down on me, Shine on this life that's burnin' out.<</talk>>\
<<talk "eve">>Shine, shine down on me, Shine on this life that's burnin' out.<</talk>>\
As she finishes singing, you feel the urge to hug her, to hold her in your arms. Eve doesn't resist the same urge, rushing to her sister to tackle her in a hug. Anna smiles warmly, one arm around her sister while the other gently pats the shorter woman's head.
All you can do is watch on, a little smile tugging at your lips as you watch the display before you.
<<link "Sing Karaoke.">><<gotoevent setup.events.karaokeMansion>><<addtime { minute : 5 }>><</link>>
[[Done for now.|$location]]<<set setup.events.karaokeAnnaInserts to [
{
requires: 'true',
chance: 100,
link: "Karaoke Insert MC 1"
},
{
requires: 'true',
chance: 100,
link: "Karaoke Insert MC 2"
},
{
requires: 'true',
chance: 100,
link: "Karaoke Insert MC 3"
},
{
requires: 'true',
chance: 100,
link: "Karaoke Insert MC 4"
},
{
requires: 'true',
chance: 100,
link: "Karaoke Insert MC 5"
},
{
requires: '$eve.isHere',
chance: 100,
link: "Karaoke Insert Eve 1"
},
{
requires: '$eve.isHere',
chance: 100,
link: "Karaoke Insert Eve 2"
},
{
requires: '$eve.isHere',
chance: 100,
link: "Karaoke Insert Eve 3"
},
{
requires: '$eve.isHere',
chance: 100,
link: "Karaoke Insert Eve 4"
},
{
requires: '$eve.isHere',
chance: 100,
link: "Karaoke Insert Eve 5"
},
{
requires: '$gaiaInside gte 1',
chance: 100,
link: "Karaoke Insert Gaia 1"
},
{
requires: '$gaiaInside gte 1',
chance: 100,
link: "Karaoke Insert Gaia 2"
},
{
requires: '$eve.isHere and $gaiaInside gte 1',
chance: 100,
link: "Karaoke Insert Eve and Gaia 1"
},
{
requires: '$jen.isHere',
chance: 100,
link: "Karaoke Insert Jen 1"
},
{
requires: '$jen.isHere',
chance: 100,
link: "Karaoke Insert Jen 2"
},
{
requires: '$jen.isHere',
chance: 100,
link: "Karaoke Insert Jen 3"
},
{
requires: '$jen.isHere',
chance: 100,
link: "Karaoke Insert Jen 4"
},
{
requires: 'true',
chance: 100,
link: "Karaoke Insert Generic 1"
},
{
requires: 'true',
chance: 100,
link: "Karaoke Insert Generic 2"
},
{
requires: 'true',
chance: 100,
link: "Karaoke Insert Generic 3"
},
{
requires: '$bridgette.hasFlag("owned")',
chance: 100,
link: "Submitted Bridgette Karaoke Insert 1"
},
{
requires: '$bridgette.hasFlag("owned")',
chance: 100,
link: "Submitted Bridgette Karaoke Insert 2"
},
{
requires: '$bridgette.hasFlag("owned")',
chance: 100,
link: "Submitted Bridgette Karaoke Insert 3"
},
{
requires: '$bridgette.hasFlag("owned")',
chance: 100,
link: "Submitted Bridgette Karaoke Insert 4"
},
{
requires: '$bridgette.hasFlag("owned")',
chance: 100,
link: "Submitted Bridgette Karaoke Insert 5"
},
{
requires: '$bridgette.hasFlag("owned") and $bridgette.pregnancyWeek gte 23',
chance: 100,
link: "Submitted Pregnant Bridgette Karaoke Insert 1"
},
{
requires: '$bridgette.hasFlag("owned") and $bridgette.pregnancyWeek gte 18',
chance: 100,
link: "Submitted Pregnant Bridgette Karaoke Insert 2"
},
{
requires: '$bridgette.hasFlag("owned") and not $bridgetteEveIntimate gte 1',
chance: 100,
link: "Submitted Bridgette Eve Karaoke Insert 1"
},
{
requires: '$bridgette.hasFlag("owned") and not $bridgetteEveIntimate gte 1',
chance: 100,
link: "Submitted Bridgette Eve Karaoke Insert 2"
},{
requires: '$rey.hasFlag("owned")',
chance: 100,
link: "Karaoke Insert Rey 1"
},
{
requires: '$rey.hasFlag("owned")',
chance: 100,
link: "Karaoke Insert Rey 2"
},
{
requires: '$rey.hasFlag("owned")',
chance: 100,
link: "Karaoke Insert Rey 3"
},
{
requires: '$rey.hasFlag("owned")',
chance: 100,
link: "Karaoke Insert Rey 4"
},
{
requires: '$rey.hasFlag("owned")',
chance: 100,
link: "Karaoke Insert Rey 5"
},
{
requires: '$yami.hasFlag("contact")',
chance: 50,
link: "Submitted Yami Karaoke Insert 1"
},
{
requires: '$yami.hasFlag("contact")',
chance: 50,
link: "Submitted Yami Karaoke Insert 2"
},
{
requires: '$yami.hasFlag("contact")',
chance: 50,
link: "Submitted Yami Karaoke Insert 3"
},
{
requires: '$yami.hasFlag("contact")',
chance: 50,
link: "Submitted Yami Karaoke Insert 4"
},
{
requires: '$yami.hasFlag("contact")',
chance: 50,
link: "Submitted Yami Karaoke Insert 5"
},
{
requires: '$yami.hasFlag("contact")',
chance: 50,
link: "Submitted Yami Karaoke Insert 6"
},
{
requires: '$yami.hasFlag("contact")',
chance: 50,
link: "Submitted Yami Karaoke Insert 7"
},
{
requires: '$yami.hasFlag("contact")',
chance: 50,
link: "Submitted Eve and Yami Karaoke Insert 1"
},
{
requires: '$yami.hasFlag("contact")',
chance: 50,
link: "Submitted Eve and Yami Karaoke Insert 2"
},
{
requires: '$yami.hasFlag("contact")',
chance: 50,
link: "Submitted Eve and Yami Karaoke Insert 3"
},
{
requires: '$jen.isHere and $jen.hasFlag("owned") and $yami.hasFlag("contact")',
chance: 50,
link: "Submitted Jen and Yami Karaoke Insert 1"
},
{
requires: '$jen.isHere and $jen.hasFlag("owned") and $yami.hasFlag("contact")',
chance: 50,
link: "Submitted Jen and Yami Karaoke Insert 2"
},
{
requires: '$jen.isHere and $jen.hasFlag("owned") and $yami.hasFlag("contact")',
chance: 50,
link: "Submitted Jen and Yami Karaoke Insert 3"
},
{
requires: '$jen.isHere and $jen.hasFlag("owned") and $yami.hasFlag("contact")',
chance: 50,
link: "Submitted Jen and Yami Karaoke Insert 4"
}
]>><<set setup.events.karaokeBridgetteInserts to [
{
requires: 'true',
chance: 100,
link: "Karaoke Insert MC 1"
},
{
requires: 'true',
chance: 100,
link: "Karaoke Insert MC 2"
},
{
requires: 'true',
chance: 100,
link: "Karaoke Insert MC 3"
},
{
requires: 'true',
chance: 100,
link: "Karaoke Insert MC 4"
},
{
requires: 'true',
chance: 100,
link: "Karaoke Insert MC 5"
},
{
requires: '$anna.isHere',
chance: 100,
link: "Karaoke Insert Anna 1"
},
{
requires: '$anna.isHere',
chance: 100,
link: "Karaoke Insert Anna 2"
},
{
requires: '$anna.isHere',
chance: 100,
link: "Karaoke Insert Anna 3"
},
{
requires: '$anna.isHere',
chance: 100,
link: "Karaoke Insert Anna 4"
},
{
requires: '$anna.isHere',
chance: 100,
link: "Karaoke Insert Anna 5"
},
{
requires: '$eve.isHere',
chance: 100,
link: "Karaoke Insert Eve 1"
},
{
requires: '$eve.isHere',
chance: 100,
link: "Karaoke Insert Eve 2"
},
{
requires: '$eve.isHere',
chance: 100,
link: "Karaoke Insert Eve 3"
},
{
requires: '$eve.isHere',
chance: 100,
link: "Karaoke Insert Eve 4"
},
{
requires: '$eve.isHere',
chance: 100,
link: "Karaoke Insert Eve 5"
},
{
requires: '$gaiaInside gte 1',
chance: 100,
link: "Karaoke Insert Gaia 1"
},
{
requires: '$gaiaInside gte 1',
chance: 100,
link: "Karaoke Insert Gaia 2"
},
{
requires: '$eve.isHere and $gaiaInside gte 1',
chance: 100,
link: "Karaoke Insert Eve and Gaia 1"
},
{
requires: '$jen.isHere',
chance: 100,
link: "Karaoke Insert Jen 1"
},
{
requires: '$jen.isHere',
chance: 100,
link: "Karaoke Insert Jen 2"
},
{
requires: '$jen.isHere',
chance: 100,
link: "Karaoke Insert Jen 3"
},
{
requires: '$jen.isHere',
chance: 100,
link: "Karaoke Insert Jen 4"
},
{
requires: '$rey.hasFlag("owned")',
chance: 100,
link: "Karaoke Insert Rey 1"
},
{
requires: '$rey.hasFlag("owned")',
chance: 100,
link: "Karaoke Insert Rey 2"
},
{
requires: '$rey.hasFlag("owned")',
chance: 100,
link: "Karaoke Insert Rey 3"
},
{
requires: '$rey.hasFlag("owned")',
chance: 100,
link: "Karaoke Insert Rey 4"
},
{
requires: '$rey.hasFlag("owned")',
chance: 100,
link: "Karaoke Insert Rey 5"
},
{
requires: 'true',
chance: 100,
link: "Karaoke Insert Generic 1"
},
{
requires: 'true',
chance: 100,
link: "Karaoke Insert Generic 2"
},
{
requires: 'true',
chance: 100,
link: "Karaoke Insert Generic 3"
},
{
requires: 'true',
chance: 100,
link: "Karaoke Insert Generic MC 1"
},
{
requires: 'true',
chance: 100,
link: "Karaoke Insert Generic MC 2"
},
{
requires: 'true',
chance: 100,
link: "Karaoke Insert Generic MC 3"
}
]>>You see the giantess Bubbles stand, looking uneasy.
<<talk "eve">>Oh! What are you going to sing?<</talk>>\
Eve asks excitedly.
<<talk "bubbles">>Fare Thee Well.<</talk>>\
You catch Maki's head whip around to look at her companion in the corner of your eye. You turn to her curiously, a strange glimmer in her hazel eyes.
<<talk "player">>Is something wrong?<</talk>>\
<<talk "maki">>This song.... You won't need the music. Probably won't even have it.<</talk>>\
Maki sighs as Bubbles makes her way to the microphone.
<<talk "player">>What?<</talk>>\
<<talk "maki">>This song. The last time she sang it was when Margaret....<</talk>>\
You see her hesitate a moment, eyes wandering past you to her inner thoughts.
<<talk "maki">>Well. It's been a while.<</talk>>\
<<talk "player">>I see.<</talk>>\
You see the giantess look at the selections, then grasp the microphone. She holds it for a moment, looking at it as if it was a snake before putting it back.
The giantess stands, her hands folded in front of her not unlike Anna's usual posture. You watch as Bubbles closes her single eye....
<<talk "bubbles">>If I had wings.... Like Noah's dove, I'd fly up the river to the one I love.... Fare thee well, my honey, fare thee well....<</talk>>\
You're shocked at the voice that pours from the massive woman, haunting and melodic like gently rolling thunder. You see Anna next to you, her eyes wide in surprise while Maki simply smiles at the both of you.
<<includeevent setup.events.karaokeInserts>>
<<talk "bubbles">>Well, I had a man who was long and tall... he moved his body like a cannon ball.... Fare thee well, my honey, fare thee well....<</talk>>\
You listen to her drawl certain words, reminding you of old country songs your father listened to as a child. You are surprised for a moment when you feel Anna's hand slip into yours.
<<talk "bubbles">>I remember one evening... in the pouring rain.... And in my heart was an aching pain.... Fare thee well, my honey, fare thee well....<</talk>>\
You feel Anna press herself against your side and smile. You see Eve swaying gently, eyes fixed on the caramel woman with rapt attention.
<<talk "bubbles">>Muddy river... was muddy and wild. Can't give a bloody for my unborn child... fare thee well, my honey, fare thee well....<</talk>>\
You see Maki resting her chin on her palms, her eyes slightly blurry from withheld tears. Her usual bright smile has become subdued and small, the saddest you've ever seen it.
<<talk "bubbles">>So show us a bird... flying high above. Life ain't worth living... without the one you love. Fare thee well, my honey, fare thee well.... Fare thee well, my honey, fare thee well....<</talk>>\
<<includeevent setup.events.karaokeInserts>>
You watch Bubbles slowly open her eye, a blush in her cheeks when she notices everyone's attention on her. You gently clap with Anna as Eve rushes up and hugs the giantess.
<<talk "eve">>Your voice is so amazing!<</talk>>\
Eve smiles, looking up at Bubbles. You watch the caramel woman pat Eve on the head as Maki approaches her companion. She puts her arms around the larger girl's waist as Eve steps back, smiling warmly. You see Bubbles crouch slightly, putting her arms around Maki's shoulder in a warm embrace.
You give Anna's hand a reassuring squeeze as your ears catch Maki murmuring something.
<<talk "maki">>I miss her too, darling.<</talk>>\
You are curious, but as you see a pained expression cross Bubbles face you decide to ask about it later.
<<link "Sing Karaoke.">><<gotoevent setup.events.karaokeMansion>><<addtime { minute : 5 }>><</link>>
[[Done for now.|$location]]- Should there be code to move the girls to this location?
- Should there be a check to make sure you have a decent relationship with Anna for this scene?<<set setup.events.karaokeMakiBubblesInserts to [
{
requires: 'true',
chance: 100,
link: "Karaoke Insert MC 1"
},
{
requires: 'true',
chance: 100,
link: "Karaoke Insert MC 2"
},
{
requires: 'true',
chance: 100,
link: "Karaoke Insert MC 3"
},
{
requires: 'true',
chance: 100,
link: "Karaoke Insert MC 4"
},
{
requires: 'true',
chance: 100,
link: "Karaoke Insert MC 5"
},
{
requires: '$anna.isHere',
chance: 100,
link: "Karaoke Insert Anna 1"
},
{
requires: '$anna.isHere',
chance: 100,
link: "Karaoke Insert Anna 2"
},
{
requires: '$anna.isHere',
chance: 100,
link: "Karaoke Insert Anna 3"
},
{
requires: '$anna.isHere',
chance: 100,
link: "Karaoke Insert Anna 4"
},
{
requires: '$anna.isHere',
chance: 100,
link: "Karaoke Insert Anna 5"
},
{
requires: '$eve.isHere',
chance: 100,
link: "Karaoke Insert Eve 1"
},
{
requires: '$eve.isHere',
chance: 100,
link: "Karaoke Insert Eve 2"
},
{
requires: '$eve.isHere',
chance: 100,
link: "Karaoke Insert Eve 3"
},
{
requires: '$eve.isHere',
chance: 100,
link: "Karaoke Insert Eve 4"
},
{
requires: '$eve.isHere',
chance: 100,
link: "Karaoke Insert Eve 5"
},
{
requires: '$gaiaInside gte 1',
chance: 100,
link: "Karaoke Insert Gaia 1"
},
{
requires: '$gaiaInside gte 1',
chance: 100,
link: "Karaoke Insert Gaia 2"
},
{
requires: '$eve.isHere and $gaiaInside gte 1',
chance: 100,
link: "Karaoke Insert Eve and Gaia 1"
},
{
requires: '$jen.isHere',
chance: 100,
link: "Karaoke Insert Jen 1"
},
{
requires: '$jen.isHere',
chance: 100,
link: "Karaoke Insert Jen 2"
},
{
requires: '$jen.isHere',
chance: 100,
link: "Karaoke Insert Jen 3"
},
{
requires: '$jen.isHere',
chance: 100,
link: "Karaoke Insert Jen 4"
},
{
requires: 'true',
chance: 100,
link: "Karaoke Insert Generic 1"
},
{
requires: 'true',
chance: 100,
link: "Karaoke Insert Generic 2"
},
{
requires: 'true',
chance: 100,
link: "Karaoke Insert Generic 3"
},
{
requires: 'true',
chance: 100,
link: "Karaoke Insert Generic MC 1"
},
{
requires: 'true',
chance: 100,
link: "Karaoke Insert Generic MC 2"
},
{
requires: 'true',
chance: 100,
link: "Karaoke Insert Generic MC 3"
},
{
requires: '$bridgette.hasFlag("owned")',
chance: 100,
link: "Submitted Bridgette Karaoke Insert 1"
},
{
requires: '$bridgette.hasFlag("owned")',
chance: 100,
link: "Submitted Bridgette Karaoke Insert 2"
},
{
requires: '$bridgette.hasFlag("owned")',
chance: 100,
link: "Submitted Bridgette Karaoke Insert 3"
},
{
requires: '$bridgette.hasFlag("owned")',
chance: 100,
link: "Submitted Bridgette Karaoke Insert 4"
},
{
requires: '$bridgette.hasFlag("owned")',
chance: 100,
link: "Submitted Bridgette Karaoke Insert 5"
},
{
requires: '$bridgette.hasFlag("owned") and $bridgette.pregnancyWeek gte 23',
chance: 100,
link: "Submitted Pregnant Bridgette Karaoke Insert 1"
},
{
requires: '$bridgette.hasFlag("owned") and $bridgette.pregnancyWeek gte 18',
chance: 100,
link: "Submitted Pregnant Bridgette Karaoke Insert 2"
},
{
requires: '$bridgette.hasFlag("owned") and not $bridgetteEveIntimate gte 1',
chance: 100,
link: "Submitted Bridgette Eve Karaoke Insert 1"
},
{
requires: '$bridgette.hasFlag("owned") and not $bridgetteEveIntimate gte 1',
chance: 100,
link: "Submitted Bridgette Eve Karaoke Insert 2"
},
{
requires: '$bridgette.hasFlag("owned")',
chance: 100,
link: "Submitted Bridgette Anna Karaoke Insert 1"
},
{
requires: '$bridgette.hasFlag("owned") and $anna.fear lte 350 and $anna.affection gte 550',
chance: 100,
link: "Submitted Bridgette Anna Karaoke Insert 2"
},
{
requires: '$bridgette.hasFlag("owned")',
chance: 100,
link: "Submitted Bridgette Anna Karaoke Insert 3"
},
{
requires: '$bridgette.hasFlag("owned") and $anna.pregnancyWeek gte 13',
chance: 100,
link: "Submitted Bridgette Pregnant Anna Karaoke Insert 1"
}
]>>Eve runs excitedly toward the karaoke machine, bending at the waist as she pushes some buttons to select her song before standing upright.
With the microphone in hand, she bits her lips with barely restrained excitement as she waits for the song begin.
As soon as the music begins, she moves the microphone to her lips, prepared to sing as soon as the words begin.
With far more enthusiasm than is necessary, she begins to sing loudly.
<<talk "eve">>I made it through the wilderness, Somehow I made it through, Didn't know how lost I was, Until I found you.<</talk>>\
She's grinning as she sings, her eyes flickering to you and Anna as she words flow from her mouth.
<<talk "thought">>She'd actually have a pretty nice singing voice is she wasn't so focused on being loud.<</talk>>\
<<talk "eve">>I was beat, Incomplete. I'd been had, I was sad and blue, but you made me feel. Yeah, you made me feel shiny and new!<</talk>>\
As she sings, she hops from foot to foot, her head bobbing like a bobble head as she does so.
<<includeevent setup.events.karaokeEveInserts>>
Eve jumps, her feet slamming to the floor as she belts out the next portion of the song at the top of her lungs.
<<talk "eve">>Hoo, Like a virgin! Touched for the very first time! Like a vi-i-i-i-r-r-gin! When your heart beats, next to m-i-i-i-ne!<</talk>>\
She starts to sway back and forth in such an exaggerated manner that it comes off as comical.
<<talk "eve">>Gonna give you all my love, boy!<</talk>>\
She glances at you through her grin, like she's seeking your approval.
<<talk "eve">>My fear is fading fast, been saving it all for you. 'Cause only love can last!<</talk>>\
Eve dances in a little circle, holding the microphone high in the air as she does so before returning it to her lips to sing.
<<talk "eve">>You're so fine and you're mine. Make me strong, yeah you make me bold. Oh your love thawed out, yeah, your love thawed out, what was scared and cold!<</talk>>\
<<includeevent setup.events.karaokeEveInserts>>
Moving toward the rest of the room, she leans forward as she continues.
<<talk "eve">>Like a virgin, hey! Touched for the very first time! Like a v-i-i-i-rgin! With your heartbeat, next to mine.<</talk>>\
As the song nears its conclusion, Eve starts jumping around, showing an amazing amount of energy and clearly uncaring of what anyone might think of her rambunctious performance.
<<talk "eve">>Like a virgin, ooh ooh! Like a virgin! Feels so good inside! When you hold me, and your heart beats, and you love me!<</talk>>\
She gasps, trying to draw enough breath to finish.
<<talk "eve">>Oh oh, ooh whoa. Oh oh oh who. Whoa oh ho, ho! Ooh baby! Yeah! Can't you hear my heart beat! For the very first time?!<</talk>>\
The last few words out of her mouth even threatens to drown out the sound of the karaoke machine.
<<talk "eve">>That was AWESOME!<</talk>>\
Eve roars as she finishes, clearly winded from singing so hard. She holds the microphone out at arms length, then opens her hand to drop it where she stands, then nearly prances away from the karaoke machine.
Seeing her display, you can't help but chuckle softly.
<<link "Sing Karaoke.">><<gotoevent setup.events.karaokeMansion>><<addtime { minute : 5 }>><</link>>
[[Done for now.|$location]]Eve is bouncing back and forth to a song that only she can hear even before she reaches the karaoke machine.
She sways playfully back and forth as she makes her selection, then turns toward the rest of the room with a large grin on her face.
When the first words burst from her lips, it's with perhaps more force than is necessary, adding a comical air to a song that would already be difficult to take seriously.
<<talk "eve">>Lollipop! lollipop! Oh lolli lolli lolli, lollipop, lollipop!<</talk>>\
The words stream forth from her mouth in a rush, a split second after she should be and giving the impression that she's trying to catch up.
<<talk "eve">>Oh lolli lolli lolli, lollipop, lollipop. Oh lolli lolli lolli, lollipop!<</talk>>\
With a twinkle in her eye, she puts a finger in her mouth, curls it and makes a loud 'Pop!'
Sound as she extracts it. The impish grin on her face impossibly grows.
Eve bounces with every word, her energy and enthusiasm for the song taking on a life of its own.
<<talk "eve">>Lollipop! lollipop! Oh lolli lolli lolli, lollipop, lollipop! Oh lolli lolli lolli, lollipop, lollipop! Oh lolli lolli lolli, lollipop!<</talk>>\
Then her finger goes back into her mouth, creating another impressive...'Pop!'
That seems to fill the room.
<<includeevent setup.events.karaokeEveInserts>>
With the next portion of the song, she begins to sway back and forth, momentarily forgetting her previous bouncing.
<<talk "eve">>Call my baby lollipop. Tell you why. His kiss is sweeter than an apple pie! And when he does his shaky rockin' dance; Man, I haven't got a chance!<</talk>>\
From one note to the next, she stops swaying and returns to bouncing. For just a split second you think her antics would look perfect in a mosh pit.
<<talk "eve">>I call him, lollipop, lollipop! Oh lolli lolli lolli, lollipop, lollipop! Oh lolli lolli lolli, lollipop, lollipop! Oh lolli lolli lolli, lollipop!<</talk>>\
Then the finger is back in her mouth, a look of concentration on her face as she creates anoother loud...'Pop!'
She never misses a beat as she continues, and you have to wonder just how many time's she must have practiced the song to have her little performance down so exact.
<<talk "eve">>Sweeter than candy on a stick! Huckleberry, cherry or lime! If you had a choice he'd be your pick. But lollipop is mine!!!<</talk>>\
By now you can actually see the sweat starting to bead on her forhead, a testament to the energy she is putting into the song.
<<talk "eve">>Lollipop, lollipop! Oh lolli lolli lolli, lollipop, lollipop! Oh lolli lolli lolli, lollipop, lollipop! Oh lolli lolli lolli, lollipop!<</talk>>\
This time when she puts her finger in her mouth, the "Pop!" has a breathless quality to it that teases a smile from your lips.
<<talk "eve">>Crazy way he thrills me, tell you why, just like a lightning from the sky. He loves to kiss me till I can't see straight! Gee, my lollipop is great!<</talk>>\
<<includeevent setup.events.karaokeEveInserts>>
You can see her draw a deep breath, trying to force enough air into her lungs for her big finale.
<<talk "eve">>I call him, lollipop, lollipop! Oh lolli lolli lolli, lollipop, lollipop! Oh lolli lolli lolli, lollipop, lollipop! Oh lolli lolli lolli, lollipop!<</talk>>\
Finger back in her mouth, the Pop! is a bit stronger this time, but still not as strong as the first couple during the song. Even so, she continues on without missing a beat.
<<talk "eve">>Lollipop, lollipop! Oh lolli lolli lolli, lollipop, lollipop! Oh lolli lolli lolli, lollipop, lollipop! Oh lolli lolli lolli, lollipop! LOLLYPOP!!!<</talk>>\
The conclusion of the song leaves her breathless, her chest heaving as she tries to breathe normally. Her eyes wander the room, and when she sees you, there's a moment where her smile threatens to return before her breathlessness steals it away once more.
Sitting the microphone down, she reluctantly moves away from the karaoke machine.
<<link "Sing Karaoke.">><<gotoevent setup.events.karaokeMansion>><<addtime { minute : 5 }>><</link>>
[[Done for now.|$location]]From the excitement in her movements, it's clear that Eve knows what she wants to sing even before she makes the selection. She chooses her song quickly, then turns back toward the rest of the room with an impish grin on her face.
When the music starts, the notes don't come as quickly as you were expecting, but only the first few notes need to play before you know exactly what she plans to sing.
Her voice just a little too loud, Eve begins to sing.
<<talk "eve">>Wild thing! You make my heart sing! You make everything grooooovy! Wild thing!<</talk>>\
<<includeevent setup.events.karaokeEveInserts>>
Jumping up and down in place, she keeps time with the music.
<<talk "eve">>Wild thing, I think I love you.<</talk>>\
Every word out of her mouth seems to come with exaggerated care.
<<talk "eve">>But I wanna know for su-ure!<</talk>>\
She continues, dragging out every word just a little bit.
Eve's grin is sheepish as the next line leaves her lips.
<<talk "eve">>So come on and hold me tight.<</talk>>\
Her expression shifts, like she's pretending to think about something before she utters the words.
<<talk "eve">>I love you.<</talk>>\
When the song picks up a little quicker again.
<<talk "eve">>Wild thing! You make my heart sing!<</talk>>\
Her head seems to bounce with every word that leaves her mouth.
<<talk "eve">>You make everything groovy! Wild thing!<</talk>>\
As the solo plays, Eve bounces and dances in place without a care in the world, her arms held out, or in the air as she twirls and shakes.
<<talk "eve">>Wild thing, I think you move me. But I wanna know for sure! So come on and hold me tight.<</talk>>\
Her expression is sage as the final words of the verse leave her mips.
<<talk "eve">>You move me.<</talk>>\
<<includeevent setup.events.karaokeEveInserts>>
Her bouncing becomes more animated as she nears the final verse of the song.
<<talk "eve">>Wild thing! You make my heart sing! You make everything groovy! Wild thing!<</talk>>\
Eve begins to prance in a little circle, like she's pretending to be a pony, a smirk on her face.
<<talk "eve">>Come on, come on, Wild Thing.<</talk>>\
Then she turns her back toward the room, shaking her bottom while looking over her shoulder.
<<talk "eve">>Shake it, shake it, Wild Thing.<</talk>>\
After the final word has been sung, Eve continues to dance to the music, enjoying every moment of the song as it reaches its inevitable conclusion.
When it's finally over, she takes a bow, puts the microphone down, then steps away from the karaoke machine looking pleased with herself.
<<link "Sing Karaoke.">><<gotoevent setup.events.karaokeMansion>><<addtime { minute : 5 }>><</link>>
[[Done for now.|$location]]When Eve turns away from the karaoke machine after making her selection, the excitement in her eyes is in contrast with the slow beat that begins to play through the speaker.
<<talk "thought">>Sounds like some kind of techno pop.<</talk>>\
You think to yourself.
Eve raises the microphone to her lips and the words begin softly, droning on just a half beat longer than you would expect them to.
<<talk "eve">>Isolated. Alone and apart. Isolated. Isolated.<</talk>>\
<<talk "eve">>I'll never crawl again, I'll never fall again, Until I'm free.<</talk>>\
With every new word, there's just a bit more heart behind her singing.
<<talk "eve">>Here I stand in this room. Caged and trapped inside. Seems I'm damned to live a lie. Unaware of what's outside. Should I care? For what's left me behind?<</talk>>\
There's a bit of intensity in her voice, and a hint of mischievousness in her eyes as the words continue to flow from her mouth.
<<includeevent setup.events.karaokeEveInserts>>
<<talk "eve">>And I stare at lights that makes me blind. Internally there's nothing left for me to be. I'm here alone and isolated.<</talk>>\
<<talk "thought">>This is kind of deep. I wonder if she's singing this one because it's how she really feels?<</talk>>\
You think of the occasional things she says, the way she sometimes is wise well beyond her years.
As if to reinforce your thoughts, she continues.
<<talk "eve">>Have no choice but be isolated. Struggling, left alone, apart. Pushed aside, made segregated. Struggling, left alone, apart. See I have no choice but be isolated. Threatened, forced to extract the heart. Pushed aside, made segregated. Have no choice but be.<</talk>>\
You look for tears in her eyes, but you see none. Instead there's a touch of sadness that seems to seep into her words.
<<talk "eve">>The monsters make me hide.<</talk>>\
Her eyes flicker to you and her expression softens slightly before moving away from you again.
<<talk "eve">>Perhaps I'll eat myself alive. Internally but it's there left for me to be.<</talk>>\
<<talk "eve">>I can't care for what's left me behind. And stare at lights that makes me blind. These broken walls trap me inside. I'm isolated.<</talk>>\
<<talk "eve">>Have no choice but be isolated. Struggling, left alone, apart. Pushed aside, made segregated. Threatened, forced to extract the heart. Have no choice but be isolated.<</talk>>\
You can see her eyes slightly unfocused as she sings.
<<talk "thought">>She's singing for herself now.<</talk>>\
<<talk "eve">>Struggling, left alone, apart. Pushed aside, made segregated. Have no choice but be.<</talk>>\
<<talk "eve">>I'll never crawl again. I'll never fall again. Until I'm free.<</talk>>\
Eve takes a deep breath before continuing.
<<talk "eve">>I'll never crawl again. I'll never fall again. Until I'm free.<</talk>>\
<<includeevent setup.events.karaokeEveInserts>>
<<talk "eve">>And I stare at lights that makes me blind. Internally there's nothing left for me to be. I'm here alone and isolated.<</talk>>\
As Eve nears the end of the song, she begins to sing louder, putting force behind the words.
<<talk "eve">>Have no choice but be isolated. Struggling, left alone, apart. Pushed aside, made segregated. Threatened, forced to extract the heart. Have no choice but be isolated. Struggling, left alone, apart. Pushed aside, made segregated. Threatened, forced to extract the heart. Have no choice but be isolated. Struggling, left alone, apart. Pushed aside, made segregated. Threatened, forced to extract the heart.<</talk>>\
She's nearly breathless as she reaches the final couple of lines of the song, you can see the strain on her face from the energy she's trying to put into the song.
<<talk "eve">>I'll never crawl again. I'll never fall again. Until I'm free.<</talk>>\
Eve lowers the microphone, cradling it against her chest like something precious for a few beats as the final notes of the song play out.
The second the song ends, she sits down the microphone, grins, then playfully dances toward you and Anna.
Anna slips one arm around her sister protectively. You can see Eve smile at her sister's affection before she leans into Anna. As she does so, she glances at you, looking happy.
<<link "Sing Karaoke.">><<gotoevent setup.events.karaokeMansion>><<addtime { minute : 5 }>><</link>>
[[Done for now.|$location]]After selecting a song from what the karaoke machine has to offer, Eve turns toward the rest of the room. There's a scowl on her face as her gaze sweeps the room. Very slowly a too-big smile splits her face into a toothy grin.
Eve clears her throat, making a deep sound as she does so. When she begins to sing, she makes her voice low and ominous.
<<talk "eve">>You're a mean one, Mr Grinch! You really are a heel! You're as cuddly as a cactus. You're as charming as an eel. Mr. Grinch! You're a bad banana with a greasy black peel!<</talk>>\
<<includeevent setup.events.karaokeEveInserts>>
You can see in her eyes that she's struggling not to giggle already as she sings. Taking a deep gasp of air, she continues right on cue.
<<talk "eve">>You're a monster, Mr. Grinch! Your heart's an empty hole. Your brain is full of spiders!<</talk>>\
She raises one hand, wiggling her fingers like it's supposed to be a spider.
<<talk "eve">>You've got garlic in your soul. Mr. Grinch! I wouldn't touch you with a thirty-nine-and-a-half foot pole!<</talk>>\
Breathing hard, Eve prowls back and forth, clearly trying to look menacing but only managing to look silly in doing so.
<<talk "eve">>You're a vile one, Mr. Grinch! You have termites in your smile.<</talk>>\
She peels back her lips, showing her teeth.
<<talk "eve">>You have all the tender sweetness, of a seasick crocodile. Mr. Grinch! Given the choice between the two of you I'd take the seasick crocodile!<</talk>>\
Eve stands straight, pulling herself up as tall as she can, her stern expression returning.
<<talk "eve">>You're a foul one, Mr. Grinch! You're a nasty, wasty skunk!<</talk>>\
She pinches her nose like she's smelling something vile.
<<talk "eve">>Your heart is full of unwashed socks. our soul is full of gunk. Mr. Grinch!<</talk>>\
Her pause is clearly for dramatic effect, she raises three fingers, counting each one off as she goes.
<<talk "eve">>The three words that best describe you are as follows, and I quote 'Stink, stank, stunk!'<</talk>>\
It's clear from the way she's breathing that she's using this short reprieve to try to catch her breath, only with limited success.
<<talk "eve">>You're a rotter, Mr. Grinch! You're the king of sinful sots! Your heart's a dead tomato. Splotched with moldy, purple spots. Mr. Grinch!<</talk>>\
She gasps quickly for breath before the next words come out in a rush.
<<talk "eve">>Your soul is an apalling dump-heap overflowing with the most disgraceful assortment of deplorable rubbish imaginable mangled-up in tangled-up knots!<</talk>>\
<<includeevent setup.events.karaokeEveInserts>>
<<talk "eve">>You nauseate me, Mr. Grinch! With a nauseous super naus! You're a crooked jerky jockey and you drive a crooked hoss. Mr. Grinch! You're a three-decker sauerkraut and toadstool sandwich with arsenic sauce!<</talk>>\
She drags out the last word until her voice croaks. She breathes in deeply, her chest heaving. All the while the impish grin lingers on her face.
Eve wiggles her eyebrows before giggling. Twirling around, she puts the microphone back down.
<<link "Sing Karaoke.">><<gotoevent setup.events.karaokeMansion>><<addtime { minute : 5 }>><</link>>
[[Done for now.|$location]]<<set setup.events.karaokeEveInserts to [
{
requires: 'true',
chance: 100,
link: "Karaoke Insert MC 1"
},
{
requires: 'true',
chance: 100,
link: "Karaoke Insert MC 2"
},
{
requires: 'true',
chance: 100,
link: "Karaoke Insert MC 3"
},
{
requires: 'true',
chance: 100,
link: "Karaoke Insert MC 4"
},
{
requires: 'true',
chance: 100,
link: "Karaoke Insert MC 5"
},
{
requires: '$anna.isHere',
chance: 100,
link: "Karaoke Insert Anna 1"
},
{
requires: '$anna.isHere',
chance: 100,
link: "Karaoke Insert Anna 2"
},
{
requires: '$anna.isHere',
chance: 100,
link: "Karaoke Insert Anna 3"
},
{
requires: '$anna.isHere',
chance: 100,
link: "Karaoke Insert Anna 4"
},
{
requires: '$anna.isHere',
chance: 100,
link: "Karaoke Insert Anna 5"
},
{
requires: '$gaiaInside gte 1',
chance: 100,
link: "Karaoke Insert Gaia 1"
},
{
requires: '$gaiaInside gte 1',
chance: 100,
link: "Karaoke Insert Gaia 2"
},
{
requires: '$eve.isHere and $gaiaInside gte 1',
chance: 100,
link: "Karaoke Insert Eve and Gaia 1"
},
{
requires: '$jen.isHere',
chance: 100,
link: "Karaoke Insert Jen 1"
},
{
requires: '$jen.isHere',
chance: 100,
link: "Karaoke Insert Jen 2"
},
{
requires: '$jen.isHere',
chance: 100,
link: "Karaoke Insert Jen 3"
},
{
requires: '$jen.isHere',
chance: 100,
link: "Karaoke Insert Jen 4"
},
{
requires: 'true',
chance: 100,
link: "Karaoke Insert Generic 1"
},
{
requires: 'true',
chance: 100,
link: "Karaoke Insert Generic 2"
},
{
requires: 'true',
chance: 100,
link: "Karaoke Insert Generic 3"
},
{
requires: '$bridgette.hasFlag("owned")',
chance: 100,
link: "Submitted Bridgette Karaoke Insert 1"
},
{
requires: '$bridgette.hasFlag("owned")',
chance: 100,
link: "Submitted Bridgette Karaoke Insert 2"
},
{
requires: '$bridgette.hasFlag("owned")',
chance: 100,
link: "Submitted Bridgette Karaoke Insert 3"
},
{
requires: '$bridgette.hasFlag("owned")',
chance: 100,
link: "Submitted Bridgette Karaoke Insert 4"
},
{
requires: '$bridgette.hasFlag("owned")',
chance: 100,
link: "Submitted Bridgette Karaoke Insert 5"
},
{
requires: '$bridgette.hasFlag("owned") and $bridgette.pregnancyWeek gte 23',
chance: 100,
link: "Submitted Pregnant Bridgette Karaoke Insert 1"
},
{
requires: '$bridgette.hasFlag("owned") and $bridgette.pregnancyWeek gte 18',
chance: 100,
link: "Submitted Pregnant Bridgette Karaoke Insert 2"
},
{
requires: '$bridgette.hasFlag("owned")',
chance: 100,
link: "Submitted Bridgette Anna Karaoke Insert 1"
},
{
requires: '$bridgette.hasFlag("owned") and $anna.fear lte 350 and $anna.affection gte 550',
chance: 100,
link: "Submitted Bridgette Anna Karaoke Insert 2"
},
{
requires: '$bridgette.hasFlag("owned")',
chance: 100,
link: "Submitted Bridgette Anna Karaoke Insert 3"
},
{
requires: '$bridgette.hasFlag("owned") and $anna.pregnancyWeek gte 13',
chance: 100,
link: "Submitted Bridgette Pregnant Anna Karaoke Insert 1"
},
{
requires: '$rey.hasFlag("owned")',
chance: 100,
link: "Karaoke Insert Rey 1"
},
{
requires: '$rey.hasFlag("owned")',
chance: 100,
link: "Karaoke Insert Rey 2"
},
{
requires: '$rey.hasFlag("owned")',
chance: 100,
link: "Karaoke Insert Rey 3"
},
{
requires: '$rey.hasFlag("owned")',
chance: 100,
link: "Karaoke Insert Rey 4"
},
{
requires: '$rey.hasFlag("owned")',
chance: 100,
link: "Karaoke Insert Rey 5"
},
{
requires: '$yami.hasFlag("contact")',
chance: 50,
link: "Submitted Yami Karaoke Insert 1"
},
{
requires: '$yami.hasFlag("contact")',
chance: 50,
link: "Submitted Yami Karaoke Insert 2"
},
{
requires: '$yami.hasFlag("contact")',
chance: 50,
link: "Submitted Yami Karaoke Insert 3"
},
{
requires: '$yami.hasFlag("contact")',
chance: 50,
link: "Submitted Yami Karaoke Insert 4"
},
{
requires: '$yami.hasFlag("contact")',
chance: 50,
link: "Submitted Yami Karaoke Insert 5"
},
{
requires: '$yami.hasFlag("contact")',
chance: 50,
link: "Submitted Yami Karaoke Insert 6"
},
{
requires: '$yami.hasFlag("contact")',
chance: 50,
link: "Submitted Yami Karaoke Insert 7"
},
{
requires: '$yami.hasFlag("contact")',
chance: 50,
link: "Submitted Anna and Yami Karaoke Insert 1"
},
{
requires: '$yami.hasFlag("contact")',
chance: 50,
link: "Submitted Anna and Yami Karaoke Insert 2"
},
{
requires: '$yami.hasFlag("contact")',
chance: 50,
link: "Submitted Anna and Yami Karaoke Insert 3"
},
{
requires: '$jen.isHere and $jen.hasFlag("owned") and $yami.hasFlag("contact")',
chance: 50,
link: "Submitted Jen and Yami Karaoke Insert 1"
},
{
requires: '$jen.isHere and $jen.hasFlag("owned") and $yami.hasFlag("contact")',
chance: 50,
link: "Submitted Jen and Yami Karaoke Insert 2"
},
{
requires: '$jen.isHere and $jen.hasFlag("owned") and $yami.hasFlag("contact")',
chance: 50,
link: "Submitted Jen and Yami Karaoke Insert 3"
},
{
requires: '$jen.isHere and $jen.hasFlag("owned") and $yami.hasFlag("contact")',
chance: 50,
link: "Submitted Jen and Yami Karaoke Insert 4"
}
]>>Jen peruses the song list, her ever-present eye curtain hanging over her face once again. She scrolls down the list with her finger, frowning slightly as she goes. Finally, her expression clears and she makes her selection. The music starts, a slow, gentle piano that almost sounds like a lullaby. Jen sways to it for a few moments, swallowing repeatedly.
<<talk "jen">>Hush your cries, close your eyes. Stay with me.<</talk>>\
She sings with a rough, wavering voice, but as she continues her voice stabilizes a little. By the end of the first verse she sounds less strained, almost husky.
<<talk "jen">>I don't know where we should go, feeling farther from our goal. I don't know what path we will be shown, but I know that when I'm with you I'm at home.<</talk>>\
<<includeevent setup.events.karaokeJenInserts>>
Jen's staring into empty space, her eye lined with an unshed tear. She opens her mouth to sing again, but her voice seems to catch in her throat. When she tries again, it's coarse.
<<talk "jen">>Calm your fear, I'll be near. To you I'll cling. Rest my friend, time can mend many things. I don't know the answers, tomorrow's still unknown. But I can make this promise...<</talk>>\
She glances at you.
<<talk "jen">>You won't be alone. Oh I don't know where we should go, feeling farther from our goal. I don't know what path we will be shown.<</talk>>\
Her voice cracks and she flushes a surprisingly deep red. She turns away from the mic as if to walk away, but steels herself and hums along to the melody instead.
<<includeevent setup.events.karaokeJenInserts>>
It's only as the song starts to slow, hinting the end, that she opens her mouth again.
<<talk "jen">>Yes I know that when I'm with you I'm at home.<</talk>>\
Still blushing, Jen steps back, her shaking hands balled in front of her mouth. She looks briefly at everyone else before stepping down and almost running from the machine.
[[End.|$location]]
Submitted by The ExileJen wastes no time selecting her song. She flexes her neck as she readies herself at the mic and you see she has fire in her eyes.
<<talk "jen">>Couldn't take it, couldn't stand another minute. Couldn't bear another day without you in it. All the joy that I had known through out my life was stripped away from me the minute that you died.<</talk>>\
<<includeevent setup.events.karaokeJenInserts>>
Though Jen's voice is rough and she seems to struggle keeping up with the song's raw pace, she compensates by putting all of her heart into her performance. Then the song gets even quicker.
<<talk "jen">>I wasn't dreaming when they told me you were gone, I was wide awake and feeling that they had to be wrong. How could you leave me when you swore that you would stay? Now I'm trapped inside a nightmare every single effing day!<</talk>>\
Jen makes an admirable effort to keep up with the tempo and you notice she has her eyes shut. Clearly, she knows the song so well she doesn't need the prompts. Just when you think she's going to run out of breath the music changes and she opens her eye, fixing the wall opposite her with a stare that could start fires.
<<talk "jen">>Red like roses fills my head with dreams and finds me always closer to the emptiness and sadness that has come to take the place of you!<</talk>>\
Eve bounds up to Jen as if on some pre-arranged cue. Jen smiles at her and steps aside.
<<talk "eve">>I know you're broken down by anger and by sadness. You feel I left you in a world that's full of madness. Wish I could talk to you if only for a minute, make you understand the reasons why I did it.<</talk>>\
You realize Jen and Eve must have planned this beforehand as Eve belts out her verse while Jen continues to burn a hole in the wall with a glare you're rather glad to not be on the end of.
<<includeevent setup.events.karaokeJenInserts>>
Eve takes the chorus before Jen steps up to share the mic with her.
<<talk "eve">>You're not the only one who needed me, I thought you understood.<</talk>>\
<<talk "jen">>You were the one I needed and you left me as I always feared you would.<</talk>>\
<<talk "eve">>Would I change it if I could?<</talk>>\
<<talk "jen">>It doesn't matter how, the petals scatter now. Every nightmare just discloses it's your blood that's red like roses-<</talk>>\
<<talk "eve">>It doesn't matter how, the petals scatter now. Every nightmare just discloses it's your blood that's red like roses-<</talk>>\
<<talk "jen">>-and no matter what I do, nothing ever takes the place of you!<</talk>>\
Eve bounces and dances like there's no tomorrow during a pulse-pounding bridge, while Jen air guitars for all she's worth. As the bridge draws to a close, the girls approach the mic again.
<<talk "jen">>Red like roses fill my head with dreams and finds me always closer-<</talk>>\
<<talk "eve">>Red like roses fill my head with dreams and finds me always closer-<</talk>>\
<<talk "jen">>-to the emptiness and sadness that has come to take the place of you!<</talk>>\
With one final headbang from Jen, the song ends.
<<includeevent setup.events.karaokeJenInserts>>
<<talk "eve">>THAT WAS AWESOME!<</talk>>\
Jen, grinning widely, steps back from the mic. Whatever it was that caused her to glare earlier on was clearly lost in the euphoria of the moment. Jen catches Eve in a surprise hug before moving to sit down.
[[End.|$location]]
Submitted by The ExileWhether it's due to the number of songs in the machine or because she's simply taking her time, Jen lingers at the track selection. You take a moment to wonder just how many tracks lurk in the karaoke machine's seemingly limitless memory when she finally selects a song.
For a moment, nothing seems to be happening as Jen closes her eyes. She starts singing a second before the music begins.
<<talk "jen">>Ohhh, my love. My darling, I've hungered for your touch a long, lonely time. And time... gooooooes by so slooooooowly... and time can do so much. Are you still mine?<</talk>>\
<<includeevent setup.events.karaokeJenInserts>>
It starts subtly at first, with Jen just swaying to the melody. But as she gets more and more into the song, it evolves into a slow, graceful dance with the microphone. Her eye is still squeezed shut.
<<talk "jen">>I need your love, I-I-I-I need your love. God speed your love too-oo-oo-oo me. Lonely rivers flow to the sea, to the sea, to the open arms of the sea, yeah. Lonely rivers sigh wait for me, wait for me. I'll be coming home, wait for me.<</talk>>\
<<includeevent setup.events.karaokeJenInserts>>
<<talk "jen">>Woah my love, my darling I, I've hungered foooooor your touch a long lonely tiiiiiiiiime. Ti-i-i-i-ime go-oes by so slowly and time can do so much, but are you still mine? I-I-I-I nee-ee-ee-eed your love.<</talk>>\
Jen's eye opens and scans the room. For just a second, you think you see her gaze land on Anna but it flicks away almost at once.<<if $jenYami gte 8>> Her soft, steady gaze nexts falls on Yami and a smile tugs at the corner of her mouth.<</if>> Then Jen's big brown eye closes and she continues her blind dance.
<<talk "jen">>I, I need your love. God speed your love to... to... to me.<</talk>>\
As the song's strings reach a beautiful crescendo, Jen replaces the microphone and <<if $jenYami gte 9 and $yami.isHere>>meets Yami's eye again. It doesn't take a mind reader to see the emotion burning in Jen's eye and you feel strangely like you're intruding on them by witnessing it. Yami seems to flush slightly and, though she is much harder to read than Jen, you think you see a similar flicker blazing in her own look. Jen smiles ever so slightly and an entire silent conversation seems to play out in that single moment. Jen, swaying still, slow dances away from the mic and moves to stand with her back against Yami, who wraps her arms around the woman.<<else>>risks another glance at Anna. You watch Anna out of the corner of your eye. Though she has a very slight smile on her face, it is tinged with a certain sadness. You aren't privy to whatever silent communication goes on between the two women but, as Jen dances that slow, swaying dance away, you see a similar sadness reflected in her own features.<</if>>
[[End.|$location]]
Submitted by The ExileJen steps up and takes the microphone, goes to the window and opens it slightly. After letting a little bit of the rain fall on her own head, Jen shuts it again and looks back to the audience.
<<talk "jen">>Just getting into character.<</talk>>\
Once the song is selected, the starting, single sound of ukulele comes brief and gentle, and those four chords give little room for doubt about which one is coming. As soon as the other instruments join, the singer starts.
<<includeevent setup.events.karaokeJenInserts>>
<<if $yami.hasFlag("contact") and $yami.fear lte 400 and $yami.trust gte 600>><<talk "jen">>//Rain//drops are falling on my //head// and //just// like the guy whose feet are //too// big for his //bed//, nothing seems to //fit//; those //rain//drops are falling on my //head//.<</talk>>\
Yami, who is sitting nearby and had her own guitar plugged in the machine, casually plays some harmonics. In your own mind, you liken them to water dropping. Just a detail, but what a pleasant one...
<<talk "jen">>They keep //fall//ing.<</talk>>\
<<else>><<talk "jen">>//Rain//drops are falling on my //head// and //just// like the guy whose feet are //too// big for his //bed//, nothing seems to //fit//; those //rain//drops are falling on my //head//, they keep //fall//ing.<</talk>>\
<</if>>The singer quickly takes a flashlight from a pocket and illuminates her own face from above. Singing and swaying to the beat, she sings again.
<<if $yami.hasFlag("contact") and $yami.fear lte 400 and $yami.trust gte 600>><<talk "jen">>So I just //did// me some talking to the //sun// and //I// said I didn't like the //way// he got things //done//, sleeping on the //job//! Those //rain//drops are falling on my //head//.<</talk>>\
And those harmonics return.
<<talk "jen">>They keep //fall//in'.
But there's one //thi//ng I know:<</talk>>\
A bluesy riff, courtesy of Yami, drops in.
<<talk "jen">>The blues they send to meet me won't defeat me, it //won't// be long 'till //ha//ppiness steps up to greet me!
//Rain//drops keep falling on my //head// but //that// doesn't mean my eyes will //soon// be turning //red//; crying's not for //me// 'cause //I'm// never gonna stop the //rain//.
By com//plain//ing.<</talk>>\
<<else>><<talk "jen">>So I just //did// me some talking to the //sun// and //I// said I didn't like the //way// he got things //done//, sleeping on the //job//! Those //rain//drops are falling on my //head//,they keep //fall//in'.
But there's one //thi//ng I know: the blues they send to meet me won't defeat me, it //won't// be long 'till //ha//ppiness steps up to greet me!
//Rain//drops keep falling on my //head// but //that// doesn't mean my eyes will //soon// be turning //red//; crying's not for //me// 'cause //I'm// never gonna stop the //rain// by com//plain//ing.<</talk>>\
<</if>><<includeevent setup.events.karaokeJenInserts>>
<<talk "jen">>Because I'm //free//... nothing's worrying //me/.<</talk>>\
<<if $eve.fear lte 400 and $eve.trust gte 600>>Playfully, Eve barges in by imitating a trumpet and the taller woman decides to do the same just during the small instrumental section. When it is time to sing again, Jen still lets Eve share the mic and keep the faux trumpet.
<<else>>Playfully, Jen decides to imitate a trumpet, this way she would keep on the mic even during the small instrumental section.
<</if>><<if $yami.hasFlag("contact") and $yami.fear lte 400 and $yami.trust gte 600>><<talk "jen">>it //won't// be long 'till //ha//ppiness steps u//p// to greet me!
//Rain//drops keep falling on my //head// but //that// doesn't mean my eyes will //soon// be turning //red//; crying's not for //me// 'cause //I'm// never gonna stop the //rain//.<</talk>>\
At this point everybody is expecting the harmonics. Which are surely delivered.
<<talk "jen">>By complaining.
Because I'm //free ...// nothing's worryiiiiing...
mEEeeeeeeEeeEeEeEeEe...<</talk>>\
<<else>><<talk "jen">>Tt //won't// be long 'till //ha//ppiness steps u//p// to greet me!
//Rain//drops keep falling on my //head// but //that// doesn't mean my eyes will //soon// be turning //red//; crying's not for //me// 'cause //I'm// never gonna stop the //rain//.
By complaining.
Because I'm //free ...// nothing's worryiiiiing...
mEEeeeeeeEeeEeEeEeEe...<</talk>>\
<</if>><<if $eve.fear lte 400 and $eve.trust gte 600>>Eve and Jen take the ending section, with its own rhythm and speed, as an opportunity to imitate trumpets one more time. They aren't quite in tune with the song, but are very in tune with having fun.
When the duo reckons they had played around enough, they free<<else>>Jen takes on the ending section with passion, using it as an opportunity to imitate trumpets to the song's rhythm and speed one last time. She isn't quite in tune with the song, but you can tell she seems to be very in tune with having fun with it. After reckoning she played around enough, Jen frees<</if>> the karaoke machine under a round of applause<<if $yami.hasFlag("contact") and $yami.fear lte 400 and $yami.trust gte 600>>. Yami gets her acknowledgment too, which she receives with a brief nod before excusing herself<</if>>.
<<link "Sing Karaoke.">><<gotoevent setup.events.karaokeMansion>><<addtime { minute : 5 }>><</link>>
[[Done for now.|$location]]
Submitted by Don Diego
<<addtime { minute : 10 }>>Conditions: Rainy or stormy weather, low fear, mid/high trust, mid/high affection<<set setup.events.karaokeJenInserts to [
{
requires: 'true',
chance: 100,
link: "Karaoke Insert MC 1"
},
{
requires: 'true',
chance: 100,
link: "Karaoke Insert MC 2"
},
{
requires: 'true',
chance: 100,
link: "Karaoke Insert MC 3"
},
{
requires: 'true',
chance: 100,
link: "Karaoke Insert MC 4"
},
{
requires: 'true',
chance: 100,
link: "Karaoke Insert MC 5"
},
{
requires: '$anna.isHere',
chance: 100,
link: "Karaoke Insert Anna 1"
},
{
requires: '$anna.isHere',
chance: 100,
link: "Karaoke Insert Anna 2"
},
{
requires: '$anna.isHere',
chance: 100,
link: "Karaoke Insert Anna 3"
},
{
requires: '$anna.isHere',
chance: 100,
link: "Karaoke Insert Anna 4"
},
{
requires: '$anna.isHere',
chance: 100,
link: "Karaoke Insert Anna 5"
},
{
requires: '$eve.isHere',
chance: 100,
link: "Karaoke Insert Eve 1"
},
{
requires: '$eve.isHere',
chance: 100,
link: "Karaoke Insert Eve 2"
},
{
requires: '$eve.isHere',
chance: 100,
link: "Karaoke Insert Eve 3"
},
{
requires: '$eve.isHere',
chance: 100,
link: "Karaoke Insert Eve 4"
},
{
requires: '$eve.isHere',
chance: 100,
link: "Karaoke Insert Eve 5"
},
{
requires: '$gaiaInside gte 1',
chance: 100,
link: "Karaoke Insert Gaia 1"
},
{
requires: '$gaiaInside gte 1',
chance: 100,
link: "Karaoke Insert Gaia 2"
},
{
requires: '$eve.isHere and $gaiaInside gte 1',
chance: 100,
link: "Karaoke Insert Eve and Gaia 1"
},
{
requires: 'true',
chance: 100,
link: "Karaoke Insert Generic 1"
},
{
requires: 'true',
chance: 100,
link: "Karaoke Insert Generic 2"
},
{
requires: 'true',
chance: 100,
link: "Karaoke Insert Generic 3"
},
{
requires: 'true',
chance: 100,
link: "Karaoke Insert Generic MC 1"
},
{
requires: 'true',
chance: 100,
link: "Karaoke Insert Generic MC 2"
},
{
requires: 'true',
chance: 100,
link: "Karaoke Insert Generic MC 3"
},
{
requires: '$bridgette.hasFlag("owned")',
chance: 100,
link: "Submitted Bridgette Karaoke Insert 1"
},
{
requires: '$bridgette.hasFlag("owned")',
chance: 100,
link: "Submitted Bridgette Karaoke Insert 2"
},
{
requires: '$bridgette.hasFlag("owned")',
chance: 100,
link: "Submitted Bridgette Karaoke Insert 3"
},
{
requires: '$bridgette.hasFlag("owned")',
chance: 100,
link: "Submitted Bridgette Karaoke Insert 4"
},
{
requires: '$bridgette.hasFlag("owned")',
chance: 100,
link: "Submitted Bridgette Karaoke Insert 5"
},
{
requires: '$bridgette.hasFlag("owned") and $bridgette.pregnancyWeek gte 23',
chance: 100,
link: "Submitted Pregnant Bridgette Karaoke Insert 1"
},
{
requires: '$bridgette.hasFlag("owned") and $bridgette.pregnancyWeek gte 18',
chance: 100,
link: "Submitted Pregnant Bridgette Karaoke Insert 2"
},
{
requires: '$bridgette.hasFlag("owned") and not $bridgetteEveIntimate gte 1',
chance: 100,
link: "Submitted Bridgette Eve Karaoke Insert 1"
},
{
requires: '$bridgette.hasFlag("owned") and not $bridgetteEveIntimate gte 1',
chance: 100,
link: "Submitted Bridgette Eve Karaoke Insert 2"
},
{
requires: '$bridgette.hasFlag("owned")',
chance: 100,
link: "Submitted Bridgette Anna Karaoke Insert 1"
},
{
requires: '$bridgette.hasFlag("owned") and $anna.fear lte 350 and $anna.affection gte 550',
chance: 100,
link: "Submitted Bridgette Anna Karaoke Insert 2"
},
{
requires: '$bridgette.hasFlag("owned")',
chance: 100,
link: "Submitted Bridgette Anna Karaoke Insert 3"
},
{
requires: '$bridgette.hasFlag("owned") and $anna.pregnancyWeek gte 13',
chance: 100,
link: "Submitted Bridgette Pregnant Anna Karaoke Insert 1"
},
{
requires: '$rey.hasFlag("owned")',
chance: 100,
link: "Karaoke Insert Rey 1"
},
{
requires: '$rey.hasFlag("owned")',
chance: 100,
link: "Karaoke Insert Rey 2"
},
{
requires: '$rey.hasFlag("owned")',
chance: 100,
link: "Karaoke Insert Rey 3"
},
{
requires: '$rey.hasFlag("owned")',
chance: 100,
link: "Karaoke Insert Rey 4"
},
{
requires: '$rey.hasFlag("owned")',
chance: 100,
link: "Karaoke Insert Rey 5"
},
{
requires: '$yami.hasFlag("contact")',
chance: 50,
link: "Submitted Yami Karaoke Insert 1"
},
{
requires: '$yami.hasFlag("contact")',
chance: 50,
link: "Submitted Yami Karaoke Insert 2"
},
{
requires: '$yami.hasFlag("contact")',
chance: 50,
link: "Submitted Yami Karaoke Insert 3"
},
{
requires: '$yami.hasFlag("contact")',
chance: 50,
link: "Submitted Yami Karaoke Insert 4"
},
{
requires: '$yami.hasFlag("contact")',
chance: 50,
link: "Submitted Yami Karaoke Insert 5"
},
{
requires: '$yami.hasFlag("contact")',
chance: 50,
link: "Submitted Yami Karaoke Insert 6"
},
{
requires: '$yami.hasFlag("contact")',
chance: 50,
link: "Submitted Yami Karaoke Insert 7"
},
{
requires: '$yami.hasFlag("contact")',
chance: 50,
link: "Submitted Anna and Yami Karaoke Insert 1"
},
{
requires: '$yami.hasFlag("contact")',
chance: 50,
link: "Submitted Anna and Yami Karaoke Insert 2"
},
{
requires: '$yami.hasFlag("contact")',
chance: 50,
link: "Submitted Anna and Yami Karaoke Insert 3"
},
{
requires: '$yami.hasFlag("contact")',
chance: 50,
link: "Submitted Eve and Yami Karaoke Insert 1"
},
{
requires: '$yami.hasFlag("contact")',
chance: 50,
link: "Submitted Eve and Yami Karaoke Insert 2"
},
{
requires: '$yami.hasFlag("contact")',
chance: 50,
link: "Submitted Eve and Yami Karaoke Insert 3"
}
]>><<set setup.events.karaokeInserts to [
{
requires: 'true',
chance: 100,
link: "Karaoke Insert MC 1"
},
{
requires: 'true',
chance: 100,
link: "Karaoke Insert MC 2"
},
{
requires: 'true',
chance: 100,
link: "Karaoke Insert MC 3"
},
{
requires: 'true',
chance: 100,
link: "Karaoke Insert MC 4"
},
{
requires: 'true',
chance: 100,
link: "Karaoke Insert MC 5"
},
{
requires: '$anna.isHere',
chance: 100,
link: "Karaoke Insert Anna 1"
},
{
requires: '$anna.isHere',
chance: 100,
link: "Karaoke Insert Anna 2"
},
{
requires: '$anna.isHere',
chance: 100,
link: "Karaoke Insert Anna 3"
},
{
requires: '$anna.isHere',
chance: 100,
link: "Karaoke Insert Anna 4"
},
{
requires: '$anna.isHere',
chance: 100,
link: "Karaoke Insert Anna 5"
},
{
requires: '$eve.isHere',
chance: 100,
link: "Karaoke Insert Eve 1"
},
{
requires: '$eve.isHere',
chance: 100,
link: "Karaoke Insert Eve 2"
},
{
requires: '$eve.isHere',
chance: 100,
link: "Karaoke Insert Eve 3"
},
{
requires: '$eve.isHere',
chance: 100,
link: "Karaoke Insert Eve 4"
},
{
requires: '$eve.isHere',
chance: 100,
link: "Karaoke Insert Eve 5"
},
{
requires: '$gaiaInside gte 1',
chance: 100,
link: "Karaoke Insert Gaia 1"
},
{
requires: '$gaiaInside gte 1',
chance: 100,
link: "Karaoke Insert Gaia 2"
},
{
requires: '$eve.isHere and $gaiaInside gte 1',
chance: 100,
link: "Karaoke Insert Eve and Gaia 1"
},
{
requires: '$jen.isHere',
chance: 100,
link: "Karaoke Insert Jen 1"
},
{
requires: '$jen.isHere',
chance: 100,
link: "Karaoke Insert Jen 2"
},
{
requires: '$jen.isHere',
chance: 100,
link: "Karaoke Insert Jen 3"
},
{
requires: '$jen.isHere',
chance: 100,
link: "Karaoke Insert Jen 4"
},
{
requires: 'true',
chance: 100,
link: "Karaoke Insert Generic 1"
},
{
requires: 'true',
chance: 100,
link: "Karaoke Insert Generic 2"
},
{
requires: 'true',
chance: 100,
link: "Karaoke Insert Generic 3"
},
{
requires: 'true',
chance: 100,
link: "Karaoke Insert Generic MC 1"
},
{
requires: 'true',
chance: 100,
link: "Karaoke Insert Generic MC 2"
},
{
requires: 'true',
chance: 100,
link: "Karaoke Insert Generic MC 3"
},
{
requires: '$bridgette.hasFlag("owned")',
chance: 100,
link: "Submitted Bridgette Karaoke Insert 1"
},
{
requires: '$bridgette.hasFlag("owned")',
chance: 100,
link: "Submitted Bridgette Karaoke Insert 2"
},
{
requires: '$bridgette.hasFlag("owned")',
chance: 100,
link: "Submitted Bridgette Karaoke Insert 3"
},
{
requires: '$bridgette.hasFlag("owned")',
chance: 100,
link: "Submitted Bridgette Karaoke Insert 4"
},
{
requires: '$bridgette.hasFlag("owned")',
chance: 100,
link: "Submitted Bridgette Karaoke Insert 5"
},
{
requires: '$bridgette.hasFlag("owned") and $bridgette.pregnancyWeek gte 23',
chance: 100,
link: "Submitted Pregnant Bridgette Karaoke Insert 1"
},
{
requires: '$bridgette.hasFlag("owned") and $bridgette.pregnancyWeek gte 18',
chance: 100,
link: "Submitted Pregnant Bridgette Karaoke Insert 2"
},
{
requires: '$bridgette.hasFlag("owned") and not $bridgetteEveIntimate gte 1',
chance: 100,
link: "Submitted Bridgette Eve Karaoke Insert 1"
},
{
requires: '$bridgette.hasFlag("owned") and not $bridgetteEveIntimate gte 1',
chance: 100,
link: "Submitted Bridgette Eve Karaoke Insert 2"
},
{
requires: '$bridgette.hasFlag("owned")',
chance: 100,
link: "Submitted Bridgette Anna Karaoke Insert 1"
},
{
requires: '$bridgette.hasFlag("owned") and $anna.fear lte 350 and $anna.affection gte 550',
chance: 100,
link: "Submitted Bridgette Anna Karaoke Insert 2"
},
{
requires: '$bridgette.hasFlag("owned")',
chance: 100,
link: "Submitted Bridgette Anna Karaoke Insert 3"
},
{
requires: '$bridgette.hasFlag("owned") and $anna.pregnancyWeek gte 13',
chance: 100,
link: "Submitted Bridgette Pregnant Anna Karaoke Insert 1"
},{
requires: '$rey.hasFlag("owned")',
chance: 100,
link: "Karaoke Insert Rey 1"
},
{
requires: '$rey.hasFlag("owned")',
chance: 100,
link: "Karaoke Insert Rey 2"
},
{
requires: '$rey.hasFlag("owned")',
chance: 100,
link: "Karaoke Insert Rey 3"
},
{
requires: '$rey.hasFlag("owned")',
chance: 100,
link: "Karaoke Insert Rey 4"
},
{
requires: '$rey.hasFlag("owned")',
chance: 100,
link: "Karaoke Insert Rey 5"
}
]>>Listening to the music, you move to the sounds, enjoying the song as it is sung.You find yourself moving to the music, having fun listening to the song and watching it being sung.Smiling to yourself, you watch as the song is being sung, knowing that even if it's not being sung as well as the original singer, it's still a very enjoyable experience.You find yourself absently clapping your hands along to the music, swept up in the moment as the song is being butchered by the would be vocalist holding the microphone.You meet their eyes, seeing that they are clearly pleased as the song continues.There's a faint smile on Anna's face as she watches the performance before her. Her expression somehow coming off as both reserved and happy at the same time.Anna sways gently side to side with the music, a far away look in her eyes as she enjoys the song.There's a content look on Anna's face. When your eyes momentarily meet hers, you can see her blush faintly and look away, her content look blossoming into a faint smile.Anna's eyes are half closed, her lips moving along with the song though she isn't singing out loud. It's clear that she's become lost in the moment.As the song goes on, you notice Anna moving subtly closer to you. When her arm brushes yours she glances at you suddenly. She looks a little surprised to be standing so close to you, but the faint smile on her lips and the way she suddenly looks away suggests that her sudden proximity isn't entirely by accident.
You can't help but smile in return, though the gesture is lost on Anna as she's already returned her attention to the performance going on before you.With a massive grin on her face, you can see Eve bouncing up and down with the music without a care in the world.You can see Eve's head bouncing from side in time with the music, you can't help but think that half of it is her excitement at the prospect of getting to take her own turn.Eve clasps her hands in front of herself, watching with a grin as the song is being sung.Eve sways happily back and forth as she listens to the music being sung.Eve jumps up and down in place, bouncing in time with the music as she sings along with the song.Gaia's eyes are narrow as she looks around the room, seemingly overwhelmed by what is happening. Every once in a while, she'll make a grunt or bounce up and down a little bit, trying in her own way to participate in her own way.Bouncing up and down in time with the music, Gaia makes noises. Her performance reminding you of a monkey in the zoo. Moving toward the karaoke machine, she leans toward the microphone, grunting into it, her noises mixing with the song being sung. Gaia grins as her voice fills the room before being shooed away from the microphone by the other people present.Eve bounces up and down, jumping in time with the music. Out of the corner of your eye, you can see Gaia watching Eve, trying to make sense of what is happening. Then without warning a smile blossoms on Gaia's face and she starts jumping as well, only not in time with the music at all.
Gaia's sudden, and enthusiastic contribution to the festivities is enough to drive Eve to giggles as the song continues to play.Jen is sat down, hugging her knees to her chest and staring into space. This song clearly doesn't bring her happy memories.Jen has her trademark grin as she watches the performance. She bobs her head to the beat, occasionally making movements that could almost pass for attempts at dancing.Jen is miming along with the song. Her head is thrown back, eyes closed, and her hands clasped above her mouth as if singing into an imaginary microphone.Jen seems oddly peaceful as she slowly sways. Despite her serene expression, you're fairly sure she's enjoying herself.Yami leans against the wall, her eyes closed as she listens to the music. At first you think she's completely motionless, but then you notice she's subtly nodding her head along to the beat; her lips moving soundlessly as she mouths the lyrics.Yami taps her foot along to the beat of the music. As you smirk at this display, she notices you watching and stops abruptly. Standing ramrod straight, she stares at you; the message in her stone-faced expression loud and clear: 'You didn't see anything.'Yami snaps her fingers along to the beat of the music. As you smirk at this display, she notices you watching and stops abruptly. Standing ramrod straight, she stares at you; the message in her pointed gaze loud and clear: 'You didn't see anything.'If you didn't know any better, you'd swear Yami was tempted to join in the song. Noticing you watching, she composes herself and folds her arms, masking her true emotions behind a stone-faced scowl.Yami seems almost at peace as she listens to the music, her eyes closed and a rare serene expression on her face.Yami uses the karaoke machine to perform a calisthenics routine, performing stretches to the beat of the music.Yami seems to be using the karaoke machine to perform a training exercise of sorts, swinging her sword to the beat of the music.As Anna sways gently to the music, a contented look on her face, Yami's eyes follow her movements with a faintly awestruck expression.Anna's eyes meet Yami's and her smile falters - replaced by a wary expression with sparks of fear in her eyes. With a pained expression, Yami looks away and clenches a fist. Slowly, Anna relaxes - though you can tell she's not as contented as she was before noticing Yami's presence.As Anna sways to the music, Yami <<if $yamiEve gte 8>>confidently<<else>>hesitantly<</if>> approaches and holds out her hand to dance. <<if $yamiEve gte 6>>Anna <<if $yamiEve gte 8>>happily<<else>>warily<</if>> accepts, and for a few minutes the two dance together before parting ways.<<else>>Anna backs away from Yami, making an awkward excuse. Yami watches her leave with a dismayed expression, then walks away.<</if>>Bridgette claps her hands in time with the beat of the song, an amused smile plastered across her face.Bridgette seems content to watch everyone else having fun. Simply standing off to the side with her hands clasped together in front of her.Some humming catches your attention. When you look around for its source you realize that Bridgette is completely absorbed in the song; humming along to the melody without a care in the world.You realize Bridgette is subtly trying to mimic the dance moves she's seeing. When the brunette notices your amused grin, her face turns beet red and she immediately stops her little dance.Bridgette shifts back and forth as she watches the performance. There's a far away look on her face, and you can't help but notice one of her hands gently tracing the spot on her abdomen where her scar is.Bridgette gently rubs her swollen belly as she watches the performance with a look of pure bliss on her face.Bridgette sways back and forth to the music, holding her belly protectively as she does so. Occasionally her lips move as though she's talking to her child.Eve runs up to Bridgette and grabs her hand. The older woman blushes and looks around at everyone nervously as the young girl tries to get her to dance, but eventually Eve's enthusiasm rubs off and Bridgette is happily dancing to the music.As Bridgette claps along with the song, Eve dances her way to the older woman. You can tell from Eve's movements that she's trying to get Bridgette to copy her, but the older woman seems to be resisting. Eventually though, Bridgette gives in and starts mimicking the younger girl, although her movements are much more reserved.You notice Bridgette sidle up to Anna as they watch the performance. She says something to the pretty blonde that makes her smile, and soon the two women are having a whispered conversation as they enjoy the show.Occasionally Anna's gaze wanders over to you, something Bridgette seems takes note of. The older woman winks at you before casually walking up to Anna and whispering something in her ear. You can't tell what Bridgette said, but the blush on the blonde's face and the way her eyes keep darting to your face makes you want to ask.Both Bridgette and Anna stand to the side of the room. Each of them seem content to just sway to the music while they quietly have a conversation.Bridgette sidles up to Anna, who's happily swaying along to the music while letting a hand rest on her pregnant belly. Bridgette hesitates for a moment before saying something to the pregnant girl. After another moment, Anna nods and Bridgette gingerly places her hand on the blonde girl's stomach.Giggling, Eve attempts to drag the thoroughly unamused-looking Yami onto the dance floor, failing to budge her so much as an inch.Yami rolls her eyes and shakes her head as Eve dances wildly to the music, hopping around and flailing her arms, but you think you spot the faintest traces of an amused smirk on her face.In the middle of dancing, Eve accidentally bumps into Yami and is knocked off balance. Before Eve can fall over, Yami quickly catches her in a manner almost reminiscent of a ballroom dance. <<if $yamiEve gte 10>>Grinning, Eve places her hands on Yami's hips, attempting to get her to slow-dance with her.<<elseif $yamiEve gte 8>>As Yami releases Eve and steps away, you note a tinge of pink on both their cheeks.<</if>> <<if $yamiEve gte 10>>Rolling her eyes, Yami nevertheless acquiesces, holding Eve by the shoulders and swaying back and forth with her. After a few minutes,<<elseif $yamiEve gte 8>>admonishing Eve to be more careful with more relief than anything,<<elseif $yamiEve gte 6>>admonishing Eve to be more careful with more exasperation than annoyance,<<else>>admonishing Eve to be more careful in an annoyed tone,<</if>> Yami releases her and leans against the wall with her arms folded.Jen attempts to persuade Yami to dance, grabbing her hands and completely disregarding Yami's increasingly halfhearted protests that she doesn't dance as she pulls her onto the floor.Jen grooves along to the music, smirking at Yami's annoyed expression as she bumps Yami's hip with her own in an attempt to get her to dance. <<if $jenYami gte 8>>Sighing, Yami begrudgingly acquiesces, her movements awkward and unsure as she tries to imitate Jen's movements.<<elseif $jenYami gte 8>>Rolling her eyes, Yami bumps back, knocking Jen over. Before Jen can fall to the floor, Yami quickly catches her and turns her fall into a dip, Jen's hair brushing the floor. As Yami steadies her, Jen rubs her hip with a wry smirk.<<else>>Yami shakes her head, stating that she doesn't dance, and Jen acquiesces with a disappointed expression.<</if>>\Yami watches Jen dance with <<if $jenYami gte 10>>a loving smile<<elseif $jenYami gte 8>>a warm smile<<else>>an unreadable expression<</if>>\ on her face, her eyes following Jen's movements, though she makes no attempt to join in.Jen sits against the wall with a melancholy expression, her gaze distant. Frowning, Yami walks up to Jen and nudges her with her foot. Getting no response, Yami sighs and sits next to her. <<if $jenYami gte 10>>Jen turns and plants a soft kiss on Yami's cheek before resting her cheek on Yami's shoulder.<<elseif $jenYami gte 8>>Slowly, Jen rests her head against Yami's shoulder and closes her eyes with a quiet sigh.<<elseif $jenYami gte 6>>Jen turns to look at Yami with a bemused frown, then rests her chin on her folded arms.<<else>>Jen starts to edge away from Yami, but stops as a loneliness and immense sorrow crosses her face.<</if>>\Rey casually sways as the music plays, a small smile tugging the corners of his mouth.You notice Rey mouthing the lyrics to himself as he watches the performance.Rey is on the edge of his seat in excitement as the performance continues on.Rey is sat on one of the couches tapping his hand to the music against the arm.Rey stands in the corner of the room, tapping his feet to the music, shuffling back and forth in a lazy half-dance.It's clear from the energy of the people in the room that everyone present is enjoying the song to one degree or another.Their eyes slide across the interior of the room for a moment, seeming to take in their surroundings as they continue their song.They miss a note as they sing, their expression turning self conscious as they try to recover from their mistake and continue the song.You miss a note as you sing, stumbling over your words. You try to shut out your surroundings, but even so it takes you a few notes before you fully recover from the mistake as you continue to sing.Enjoying the song you are singing, you sing with your eyes closed, lost in the moment and almost completely unaware of your surroundings.You feel just a little sheepish as you continue to sing, even though you're in a room with people you care about who are enjoying your performance, you're intimately aware of your own shortcomings as a singer.You see Eve charging down the hallway toward you, excitement clear in her eyes. Behind her, Anna trails, her expression pinched with concern.
<<talk "eve">><<print $eve.callsPlayer>>! Come with me!<</talk>>\
Eve says, sounding every bit as excited as she looks.
You look at Anna in the hopes of some explanation, but Anna simply shrugs, clearly as confused by the whole situation as you are.
<<talk "eve">>So, I was looking around the attic the other day and I saw something.<</talk>>\
Eve begins.
<<talk "anna">>I've told you to stay out of the attic.<</talk>>\
Anna begins, though Eve keeps talking as if she doesn't even hear her sister.
<<talk "eve">>And it got me to thinking. I made sure everything was there, then I brought it to the lounge and set it up. I never remember our last master using it, so I have no idea why it was up there, but I decided that you're nice.<</talk>>\
Eve takes your hand, pulling you toward the lounge.
<<talk "eve">>So you wouldn't mind at all, and I wanted to make it a surprise for both of you and I know it's going to be a lot of fun, and I can't wait to try it.<</talk>>\
Eve rambles on almost without pause.
<<talk "eve">>And I made sure it worked already, but I was afraid to use it much because I didn't want to ruin the surprise. And I know it's important that we do our chores so we can only use it when our chores are done.<</talk>>\
The last bit is clearly directed at Anna.
Entering the lounge, your eyes drift over the interior but don't see anything out of place at a glance.
Eve however lets go of your hand and rushes toward the back of the room. It's only then that you notice a large speaker sitting against the wall with what looks like some other equipment tucked in behind it.
<<talk "eve">>It took me a little while to figure out what it was, but it's a karaoke machine!<</talk>>\
Eve exclaims.
<<talk "anna">>Eve!<</talk>>\
An alarmed sounding Anna says, clearly unhappy.
<<talk "anna">>That is not yours, and you had no permission-<</talk>>\
You reach out, placing a hand lightly on Anna's shoulder. She quiets instantly.
<<talk "player">>Eve, where did you find this? You said the attic?<</talk>>\
You inquire.
Seeing Anna's reaction, Eve speaks in a much more subdued tone, finally seeming to realize that this is something she might get in trouble for.
<<talk "eve">>It was in the attic, with a bunch of old stuff. I thought it would be ok to bring it out, no one else was using it, so I wanted us to have fun with it.<</talk>>\
You take a deep breath, considering your response before opening your mouth to reply.
[[Be angry at Eve.|Karaoke Intro 1a]]
[[This is a great idea.|Karaoke Intro 1b]]
<<set $karaokeMansion to true>><<talk "player">>You know better than this.<</talk>>\
You say, feeling a little heat entering your voice.
<<talk "eve">>You have no business going through people's things and helping yourself to them.<</talk>>\
Eve's expression falls just a little more with every word that leaves your mouth.
<<talk "eve">>Sorry.<</talk>>\
She says meekly.
At your side, Anna has composed herself, her expression passive and her composure rigid.
You glance at Anna, then back at Eve, feeling some of the anger leaving you.
<<talk "player">>Anna, I will leave it up to you to determine a suitable punishment for her not respecting the property of others.<</talk>>\
Anna quickly nods in acceptance, then you turn to Eve.
<<talk "player">>That said, in the future, if you find something like this, ask me about it first before you drag it out like this. There are many things in this house that I don't know about, I don't mind you bringing them to my attention, but you shouldn't be helping yourself to things that do not belong to you.<</talk>>\
Your eyes inevitably turn toward the karaoke machine. With a soft sigh you add.
<<talk "player">>But for what it's worth, we can keep the karaoke machine out. It is only to be used when all of your chores are done, and the volume will remain at a level that does not disturb anyone in this house, understood?<</talk>>\
Eve's eyes light up at your final words, a grin spreading on her lips.
<<talk "eve">>Thank you! Thank you!<</talk>>\
She bounces up and down in place twice, then launches herself at you, springing from the floor to tackle you in a fierce hug.
You stumble back at the impact, barely staying upright. Images from a horror science fiction movie flashes through your mind of a spindly claw like creature launching itself at its victim to implant a parasite in its unwilling host.
With a chuckle, you put the thought out of your mind.
<<talk "player">>Letting you use it right now would just be rewarding what you did, we'll have to try it another time.<</talk>>\
Eve releases you, a pout on her face. Out of the corner of your eye, you can see just a hint of a smile on Anna's face.
<<talk "thought">>Seems she approves of how I handled that at least.<</talk>>\
<<talk "player">>Don't we all have other things to attend right now?<</talk>>\
Both Anna and Eve say.
<<talk "eve">>Yes sir.<</talk>>\
In near perfect unison before returning to their chores.
[[End.|$location]]<<talk "player">>This could be fun.<</talk>>\
Eve beams happily at your words, but at your side you can see Anna's brow crease slightly.
<<talk "player">>How I see it, it wasn't doing anyone any good in the attic. So long as it doesn't interfere with anyone getting their chores done, and it's not so loud that it disrupts anyone else in the house, I don't see any harm.<</talk>>\
After a measured pause for effect, you continue.
<<talk "player">>That said, in the future, if you find something like this, ask me about it first before you drag it out. There are many things in this house that I don't know about, I don't mind you bringing them to my attention, but you shouldn't be helping yourself to things that do not belong to you.<</talk>>\
<<talk "eve">>We can keep it?<</talk>>\
Eve asks, as if confirming that she just heard.
<<talk "player">>Yes, we can keep it.<</talk>>\
Eve's eyes light up at your final words, a grin spreading on her lips.
<<talk "eve">>Thank you! Thank you!<</talk>>\
She bounces up and down in place twice, then launches herself at you, springing from the floor to tackle you in a fierce hug.
You stumble back at the impact, barely staying upright. Images from a horror science fiction movie flashes through your mind of a spindly claw like creature launching itself at its victim to implant a parasite in its unwilling host.
With a chuckle, you put the thought out of your mind.
<<talk "player">>Letting you use it right now would just be rewarding you for not asking to do this first, we'll have to try it another time.<</talk>>\
Eve releases you, a pout on her face. Out of the corner of your eye, you can see just a hint of a smile on Anna's face.
<<talk "thought">>Seems she approves of how I handled that at least.<</talk>>\
<<talk "player">>Don't we all have other things to attend right now?<</talk>>\
Both Anna and Eve say.
<<talk "eve">>Yes sir.<</talk>>\
in near perfect unison before returning to their chores.
[[End.|$location]]Can be found in the north, north upper, south, and south upper halls.
Future Song ideas
Just Take My Heart by Mr. Big - Anna
Anna:
All the single ladies
I want to know what love is
Time after time.
Just Take My Heart by Mr. Big
Eve:
I wish I was your lover
I think we're alone now
Play that funky music
Fat by Weird Al
Almost anything sung by Weird Al
MC:
Never gonna give you up.
You make me feel like a natural woman.
Ring of Fire
I will die for you - Prince
Bubbles-
Believer,
Your Song,
Try Try Try,
Feeling Good,
Further on Up the Road,
Hurt,
I Will Get There.
Maki-
Perfect,
One More Light,
Ain't No Rest For the Wicked,
Free Ride,
Super girl,
Bubbles & Maki
Meet Me Halfway (this could be duet for them)
Song wishlist:
Still think the MC needs to sing " Bad to the bone" in Karaoke
Anna sings " Bad case of loving you "
Without You ~ Motley Crue (prefer Anna or MC perform this one)
Close My Eyes Forever ~ Ozzy Osbourne & Lita Ford (duet, could be MC and either girl :) )
Gravity Of Love ~ Enigma (Anna preferably)
Silence Must Be Heard ~ Enigma (Eve preferred)
Honey And The Bee ~ Owl City (Duet, MC and either girl, also wife and I had our reception to this song. :D)
These Dreams ~ Heart (Anna)
All I Wanna Do Is Make Love To You ~ Heart (either girl, but will be highly amusing if Eve performs this one.....)
Never ~ Heart (Anna, absolutely Anna. Must. be. Anna!)
Bring Me To Life ~ Evanescence (Anna and Eve doing backup vocals.)
Slave For You ~ Brittney Spears (Anna preferred, though if Mitsuko ever makes it to Karaoke night.....)
Ok.. now for some not so mushy songs:
Girls Around - St Trinians Chant Anna & Eve
Rough Sex ~ Lords Of Acid (Anyone)
You Belong To Me ~ Lords Of Acid (MC, or Eve for some awesome hilarity. Metal version)
*note: Cannot find video w/ lyrics for Lords of Acid.. so maybe not good options. :/<<set setup.events.karaokeMansion to [
{
requires: 'true',
chance: 100,
link: "Karaoke Anna 1"
},
{
requires: 'true',
chance: 100,
link: "Karaoke Anna 2"
},
{
requires: 'true',
chance: 100,
link: "Karaoke Anna 3"
},
{
requires: 'true',
chance: 100,
link: "Karaoke Anna 4"
},
{
requires: '$anna.affection gte 850 and $anna.trust gte 750 and $anna.fear lte 50',
chance: 100,
link: "Karaoke Anna 5"
},
{
requires: 'true',
chance: 100,
link: "Karaoke Eve 1"
},
{
requires: 'true',
chance: 100,
link: "Karaoke Eve 2"
},
{
requires: 'true',
chance: 100,
link: "Karaoke Eve 3"
},
{
requires: 'true',
chance: 100,
link: "Karaoke Eve 4"
},
{
requires: '$clock.isDecember',
chance: 100,
link: "Karaoke Eve 5"
},
{
requires: 'true',
chance: 100,
link: "Karaoke MC 1"
},
{
requires: 'true',
chance: 100,
link: "Karaoke MC 2"
},
{
requires: '$anna.affection gte 850 and $anna.fear lte 100 and $eve.affection gte 650 and $eve.fear lte 250',
chance: 100,
link: "Submitted Anna Eve Karaoke 1"
},
{
requires: '$jen.isHere and $jen.hasFlag("owned") and $jen.affection gte 750 and $jen.fear lte 350',
chance: 100,
link: "Submitted Karaoke Jen 1"
},
{
requires: '$jen.isHere and $jen.hasFlag("owned")',
chance: 80,
link: "Submitted Karaoke Jen 2"
},
{
requires: '$jen.isHere and $jen.hasFlag("owned")',
chance: 80,
link: "Submitted Jen Karaoke 3"
},
{
requires: '($weather.today is "rainy" or $weather.today is "stormy") and $jen.affection gte 700 and $jen.fear lte 250 and $jen.trust gte 750 and $jen.isHere and $jen.hasFlag("owned")',
chance: 100,
link: "Submitted Jen Karaoke 4"
},
{
requires: '$makiVisit and $anna.affection gte 750',
chance: 100,
link: "Maki and Bubbles Karaoke Ambient 1"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned")',
chance: 100,
link: "Karaoke Mitsuko 2"
},
{
requires: '$rey.isHere and $rey.hasFlag("owned") and $mitsuko.isHere and $mitsuko.hasFlag("owned")',
chance: 60,
link: "Rey Mitsuko Karaoke 1"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 775 and $mitsuko.fear lte 250',
chance: 20,
link: "Submitted Mitsuko Karaoke Scene 3"
},
{
requires: '$olivia.isHere and $olivia.hasFlag("yourHome") and $olivia.trust gte 500',
chance: 30,
link: "Submitted Olivia Karaoke Scene 1"
},
{
requires: '$olivia.isHere and $olivia.hasFlag("yourHome") and $olivia.trust gte 700',
chance: 60,
link: "Olivia Karaoke 1"
},
{
requires: '$jen.isHere and $jen.hasFlag("owned") and $yami.hasFlag("contact") and $jenYami gte 6',
chance: 50,
link: "Yami Karaoke 1"
}
]>><<set setup.events.karaokeMCInserts to [
{
requires: 'true',
chance: 100,
link: "Karaoke Insert MC 5"
},
{
requires: '$anna.isHere',
chance: 100,
link: "Karaoke Insert Anna 1"
},
{
requires: '$anna.isHere',
chance: 100,
link: "Karaoke Insert Anna 2"
},
{
requires: '$anna.isHere',
chance: 100,
link: "Karaoke Insert Anna 3"
},
{
requires: '$anna.isHere',
chance: 100,
link: "Karaoke Insert Anna 4"
},
{
requires: '$anna.isHere',
chance: 100,
link: "Karaoke Insert Anna 5"
},
{
requires: '$eve.isHere',
chance: 100,
link: "Karaoke Insert Eve 1"
},
{
requires: '$eve.isHere',
chance: 100,
link: "Karaoke Insert Eve 2"
},
{
requires: '$eve.isHere',
chance: 100,
link: "Karaoke Insert Eve 3"
},
{
requires: '$eve.isHere',
chance: 100,
link: "Karaoke Insert Eve 4"
},
{
requires: '$eve.isHere',
chance: 100,
link: "Karaoke Insert Eve 5"
},
{
requires: '$gaiaInside gte 1',
chance: 100,
link: "Karaoke Insert Gaia 1"
},
{
requires: '$gaiaInside gte 1',
chance: 100,
link: "Karaoke Insert Gaia 2"
},
{
requires: '$eve.isHere and $gaiaInside gte 1',
chance: 100,
link: "Karaoke Insert Eve and Gaia 1"
},
{
requires: '$jen.isHere',
chance: 100,
link: "Karaoke Insert Jen 1"
},
{
requires: '$jen.isHere',
chance: 100,
link: "Karaoke Insert Jen 2"
},
{
requires: '$jen.isHere',
chance: 100,
link: "Karaoke Insert Jen 3"
},
{
requires: '$jen.isHere',
chance: 100,
link: "Karaoke Insert Jen 4"
},
{
requires: 'true',
chance: 100,
link: "Karaoke Insert Generic 1"
},
{
requires: 'true',
chance: 100,
link: "Karaoke Insert Generic 2"
},
{
requires: 'true',
chance: 100,
link: "Karaoke Insert Generic 3"
},
{
requires: 'true',
chance: 100,
link: "Karaoke Insert Generic MC 1"
},
{
requires: 'true',
chance: 100,
link: "Karaoke Insert Generic MC 2"
},
{
requires: 'true',
chance: 100,
link: "Karaoke Insert Generic MC 3"
},
{
requires: '$bridgette.hasFlag("owned")',
chance: 100,
link: "Submitted Bridgette Karaoke Insert 1"
},
{
requires: '$bridgette.hasFlag("owned")',
chance: 100,
link: "Submitted Bridgette Karaoke Insert 2"
},
{
requires: '$bridgette.hasFlag("owned")',
chance: 100,
link: "Submitted Bridgette Karaoke Insert 3"
},
{
requires: '$bridgette.hasFlag("owned")',
chance: 100,
link: "Submitted Bridgette Karaoke Insert 4"
},
{
requires: '$bridgette.hasFlag("owned")',
chance: 100,
link: "Submitted Bridgette Karaoke Insert 5"
},
{
requires: '$bridgette.hasFlag("owned") and $bridgette.pregnancyWeek gte 23',
chance: 100,
link: "Submitted Pregnant Bridgette Karaoke Insert 1"
},
{
requires: '$bridgette.hasFlag("owned") and $bridgette.pregnancyWeek gte 18',
chance: 100,
link: "Submitted Pregnant Bridgette Karaoke Insert 2"
},
{
requires: '$bridgette.hasFlag("owned") and not $bridgetteEveIntimate gte 1',
chance: 100,
link: "Submitted Bridgette Eve Karaoke Insert 1"
},
{
requires: '$bridgette.hasFlag("owned") and not $bridgetteEveIntimate gte 1',
chance: 100,
link: "Submitted Bridgette Eve Karaoke Insert 2"
},
{
requires: '$bridgette.hasFlag("owned")',
chance: 100,
link: "Submitted Bridgette Anna Karaoke Insert 1"
},
{
requires: '$bridgette.hasFlag("owned") and $anna.fear lte 350 and $anna.affection gte 550',
chance: 100,
link: "Submitted Bridgette Anna Karaoke Insert 2"
},
{
requires: '$bridgette.hasFlag("owned")',
chance: 100,
link: "Submitted Bridgette Anna Karaoke Insert 3"
},
{
requires: '$bridgette.hasFlag("owned") and $anna.pregnancyWeek gte 13',
chance: 100,
link: "Submitted Bridgette Pregnant Anna Karaoke Insert 1"
},
{
requires: '$rey.hasFlag("owned")',
chance: 100,
link: "Karaoke Insert Rey 1"
},
{
requires: '$rey.hasFlag("owned")',
chance: 100,
link: "Karaoke Insert Rey 2"
},
{
requires: '$rey.hasFlag("owned")',
chance: 100,
link: "Karaoke Insert Rey 3"
},
{
requires: '$rey.hasFlag("owned")',
chance: 100,
link: "Karaoke Insert Rey 4"
},
{
requires: '$rey.hasFlag("owned")',
chance: 100,
link: "Karaoke Insert Rey 5"
},
{
requires: '$yami.hasFlag("contact")',
chance: 50,
link: "Submitted Yami Karaoke Insert 1"
},
{
requires: '$yami.hasFlag("contact")',
chance: 50,
link: "Submitted Yami Karaoke Insert 2"
},
{
requires: '$yami.hasFlag("contact")',
chance: 50,
link: "Submitted Yami Karaoke Insert 3"
},
{
requires: '$yami.hasFlag("contact")',
chance: 50,
link: "Submitted Yami Karaoke Insert 4"
},
{
requires: '$yami.hasFlag("contact")',
chance: 50,
link: "Submitted Yami Karaoke Insert 5"
},
{
requires: '$yami.hasFlag("contact")',
chance: 50,
link: "Submitted Yami Karaoke Insert 6"
},
{
requires: '$yami.hasFlag("contact")',
chance: 50,
link: "Submitted Yami Karaoke Insert 7"
},
{
requires: '$yami.hasFlag("contact")',
chance: 50,
link: "Submitted Anna and Yami Karaoke Insert 1"
},
{
requires: '$yami.hasFlag("contact")',
chance: 50,
link: "Submitted Anna and Yami Karaoke Insert 2"
},
{
requires: '$yami.hasFlag("contact")',
chance: 50,
link: "Submitted Anna and Yami Karaoke Insert 3"
},
{
requires: '$yami.hasFlag("contact")',
chance: 50,
link: "Submitted Eve and Yami Karaoke Insert 1"
},
{
requires: '$yami.hasFlag("contact")',
chance: 50,
link: "Submitted Eve and Yami Karaoke Insert 2"
},
{
requires: '$yami.hasFlag("contact")',
chance: 50,
link: "Submitted Eve and Yami Karaoke Insert 3"
},
{
requires: '$jen.isHere and $jen.hasFlag("owned") and $yami.hasFlag("contact")',
chance: 50,
link: "Submitted Jen and Yami Karaoke Insert 1"
},
{
requires: '$jen.isHere and $jen.hasFlag("owned") and $yami.hasFlag("contact")',
chance: 50,
link: "Submitted Jen and Yami Karaoke Insert 2"
},
{
requires: '$jen.isHere and $jen.hasFlag("owned") and $yami.hasFlag("contact")',
chance: 50,
link: "Submitted Jen and Yami Karaoke Insert 3"
},
{
requires: '$jen.isHere and $jen.hasFlag("owned") and $yami.hasFlag("contact")',
chance: 50,
link: "Submitted Jen and Yami Karaoke Insert 4"
}
]>>You look at the karaoke machine for a moment, viewing the song options available.
<<talk "thought">>I always liked that one.<</talk>>\
You think, selecting My Way from the list.
Holding the microphone, you clear your throat as the few leading notes play out. In a low voice you begin.
<<talk "player">>And now, the end is near, and so I face the final curtain. My friend, I'll say it clear, I'll state my case, of which I'm certain.<</talk>>\
With every word, your voice becomes a little stronger.
<<talk "player">>I've lived a life that's full. I've traveled each and every highway. But more, much more than this, I did it my way.<</talk>>\
<<includeevent setup.events.karaokeMCInserts>>
<<talk "player">>Regrets, I've had a few, but then again, too few to mention. I did what I had to do, and saw it through without exemption.<</talk>>\
Your eyes drift over the room.
<<talk "player">>I planned each charted course, each careful step along the byway, but more, much more than this, I did it my-y-y way-y-y!<</talk>>\
You're getting into the song by now, singing with passion with each thundering word that leaves your lips.
<<talk "player">>Yes, there were times, I'm sure you knew. When I bit off more than I could chew, but through it all, when there was doubt, I ate it up and spit it out! I faced it all and I stood tall, and did it my way-y!<</talk>>\
<<talk "player">>I've loved, I've laughed and cried. I've had my fill my share of losing, and now, as tears subside, I find it all so amusing.<</talk>>\
<<talk "player">>To think I did all that! And may I say - not in a shy way. No, oh no not me, I did it my way!<</talk>>\
<<includeevent setup.events.karaokeMCInserts>>
The sound comes from deep inside your chest, each word filling the room.
<<talk "player">>For what is a man, what has he got. If not himself, then he has naught! To say the things he truly feels! And not the words of one who kneels! The record shows I took the blows! And did it my way-y-y-y!<</talk>>\
You can feel a hint of sweat on your brow as you finish. You sit the microphone down and step away from the karaoke machine.
<<link "Sing Karaoke.">><<gotoevent setup.events.karaokeMansion>><<addtime { minute : 5 }>><</link>>
[[Done for now.|$location]]<<if ($anna.affection gte 850 && $anna.fear lte 250) or ($eve.affection gte 850 && $eve.fear lte 250)>>\
Looking at your options, you feel a warm feeling in your chest at the thought of the ladies in your life. You make your selection.
<<else>>\
You browse your options for a few seconds, then make your selection.
<</if>>\
The music begins to play. A faint smile tugs at your lips even as you begin to sway back and forth to the music.
Raising the microphone to your lips, you begin to sing.
<<talk "player">>I've got sunshine on a cloudy day, and when it's cold outside, well I've got the month of May.<</talk>>\
The words seem to roll off your tongue.
<<talk "player">>I guess you say. What could make me feel this way? My love, my love, my love, talking bout my love, my love!<</talk>>\
<<if $anna.affection gte 850>>\
You wink at Anna as you continue, you can see her blush, turning her head away in an effort to hide the reaction.
<<elseif $eve.affection gte 850>>\
You wink at Eve as you continue. She grins back at you looking entirely too pleased with herself.
<<else>>\
You let your eyes drift over the interior of the room as you continue.
<</if>>\
<<includeevent setup.events.karaokeMCInserts>>
<<talk "player">>I've got so much honey. You know the bees envy me. I've got a sweeter song, oh than the birds in trees.<</talk>>\
You hum a few notes before starting to sing again.
<<talk "player">>Oh and I know, I know, I know what you're gonna say. What what could make me feel this way. My love, my love, my love, talkin' about my love, my love!<</talk>>\
<<includeevent setup.events.karaokeMCInserts>>
Smiling at the reaction of those listening.
<<talk "player">>I don't need no money. Don't need the right or chance for fame, and I've got all the riches baby. Than anyone could want to claim. Ah oh and I know, I know, I know...<</talk>>\
You let the last few notes of the song play out while holding the microphone close to your chest. When the song finally ends, you sit the microphone down and step away from the karaoke machine.
<<link "Sing Karaoke.">><<gotoevent setup.events.karaokeMansion>><<addtime { minute : 5 }>><</link>>
[[Done for now.|$location]]Mitsuko approaches you, a slight blush on her cheeks.
<<talk "mitsuko">><<print $mitsuko.callsPlayer>>, would it be all right if we did some karaoke?<</talk>>\
She asks, looking away in embarrassment.
[[Say yes.|Submitted Mitsuko Karaoke Scene 3a]]
[[Decline.|Submitted Mitsuko Karaoke Scene 3b]]<<talk "player">>Why not.<</talk>>\
You shrug, with nothing else to do at the moment you agree. Mitsuko looks at you, her lips spreading into a soft smile.
You head over to the karaoke machine with Mitsuko, there she goes through the list of songs when suddenly she stops. You see her body shiver for a second.
<<talk "player">>Mitsuko? Is everything ok?<</talk>>\
You call out to her, hearing your voice she shakes her head.
<<talk "mitsuko">>It's nothing, do you mind if I play a song first?<</talk>>\
Her voice nearly cracks, you can see a hint of sadness in her eyes.
<<talk "player">>Sure, you can go first.<</talk>>\
Deciding to let her sing the song she found, you agree. She nods, picking up the microphone and hitting play.
The song begins with a clap.
<<talk "mitsuko">>Itte<</talk>>\
As Mitsuko sings the first two words, a guitar riff and the sound of drums start playing. This goes on for several seconds when Mitsuko resumes singing.
<<talk "mitsuko">>Ano ne, watashi jitsu wa kidzuite'ru no hora, kimi ga itta koto.<</talk>>\
You can't understand the lyrics she's singing with the song, but you can feel the sorrow behind her voice with each word.
<<talk "mitsuko">>Amari kangaetai to omoenakute wasurete'ta n'dakedo.<</talk>>\
Another guitar joins in as Mitsuko continues singing.
<<talk "mitsuko">>Moumokuteki ni moudouteki ni mousouteki ni ikite shoudouteki na shousouteki na shoukyokuteki na mama ja dame datta n'da.<</talk>>\
<<includeevent setup.events.mitsukoKaraokeMansion>>
Mitsuko goes quiet as the beat of the drum changes, the drummer strikes the cymbal repeatedly for a moment until all the instruments stop.
<<talk "mitsuko">>kitto<</talk>>\
The guitars and drum immediately resume playing.
<<talk "mitsuko">>Jinsei saigo no hi o mae ni omou no darou zenbu, zenbu iitarinakute oshii kedo.<</talk>>\
The tune coming from the karaoke speakers intensifies.
<<talk "mitsuko">>Aa, itsuka jinsei saigo no hi, kimi ga inai koto o motto, motto, motto, motto, chanto itte.<</talk>>\
Mitsuko repeats the same word several times before pausing, the instruments stop for a second, then she says the last few words alongside several strums of a guitar.
The other two instruments resume, joining the other as all three play for a moment while Mitsuko stays quiet, listening to the rhythm.
<<includeevent setup.events.mitsukoKaraokeMansion>>
<<talk "mitsuko">>Ano ne, sora ga aoi no tte dou yatte tsutaereba ii n'darou ne yoru no kumo ga takai no tte dou sureba kimi mo wakaru n'darou.<</talk>>\
Mitsuko chimes back in, singing along with the beat. A second later she pauses.
<<talk "mitsuko">>Itte<</talk>>\
As she sings the next line, you notice tears in the corner of her eyes. Mitsuko goes quiet, letting the instruments play before singing again.
<<talk "mitsuko">>ano ne, watashi jitsu wa wakatte'ru no. Mou kimi ga itta koto.<</talk>>\
While she sings in a low voice, one of the guitars and drum go quiet, letting the other guitar quietly strum along with Mitsuko.
<<talk "mitsuko">>Ano ne, wakarazuya tte iu n'darou ne wasuretai n'dakedo.<</talk>>\
You almost hear her voice crack as several tears roll down her cheeks, she pauses for a second before singing, the rest of the instruments join in.
<<talk "mitsuko">>Motto chanto itte yo, wasurenai you MEMO ni shite yo ashita juuji ni HOOMU de machiawase to ka shiyou.<</talk>>\
Her voice grows louder as the rhythm picks up.
<<talk "mitsuko">>Botan wa chitte mo hana da, natsu ga satte mo tsuibo wa setsu da.<</talk>>\
Mitsuko's voice softens.
<<talk "mitsuko">>Kucki ni dashite koe ni dashite kimi ga itte.<</talk>>\
She stops singing as the instruments go quiet for a moment.
<<talk "mitsuko">>Soshite jinsei saigo no hi, kimi ga mieru no nara.<</talk>>\
Mitsuko continues singing, partway through the first word, the instruments join in.
<<includeevent setup.events.mitsukoKaraokeMansion>>
<<talk "mitsuko">>Kitto, jinsei saigo no hi mo ai o utau no darou zenbu, zenbu muda ja nakatta tte iu kara.<</talk>>\
Mitsuko's voice intensifies along with the beat of the instruments.
<<talk "mitsuko">>Aa, itsuka jinsei saigo no hi, kimi ga inai koto ga mada shinjirarenai kedo.<</talk>>\
She hesitates on the last few words, but grits her teeth and continues singing.
<<talk "mitsuko">>Motto, motto, motto, motto, motto, motto, motto, kimi ga motto, motto, motto, motto.<</talk>>\
She goes quiet for a second before singing the last few words in a low voice.
<<talk "mitsuko">>Motto, chanto itte.<</talk>>\
The song ends as Mitsuko stops singing. She doesn't move, silently standing in front of the karaoke machine, hands falling limply at her sides.
You take a step toward her and you hear a sniffle, she then wipes her eyes with her sleeves.
[[Hug her.|Submitted Mitsuko Karaoke Scene 3c]]
[[Wait.|Submitted Mitsuko Karaoke Scene 3d]]You walk forward and wrap your arms around her, hugging her from behind and placing your chin on her shoulder.
<<talk "mitsuko">>//Thank you.//<</talk>>\
She whispers to you, resting her head against yours. The two of you stand like that for a few minutes before separating apart.
<<if $mitsuko.affection gte 800 and $mitsuko.trust gte 700>>Mitsuko giggles, turning around to face you, she leans forward and kisses you. Her lips touching yours.
It only lasts a few seconds, you stare at her in shock as she pulls away, winking at you before turning around and sauntering away.
<<elseif $mitsuko.affection gte 600 and $mitsuko.trust gte 500>>Mitsuko giggles, turning around to face you. She leans in and kisses you on the cheek before turning back around and sauntering away.
<<elseif $mitsuko.affection gte 300 and $mitsuko.trust gte 300>>Mitsuko turns around, smiling. She mouths thank you before turning back around and walking away.
<<else>>Mitsuko turns around, bowing before walking away.<</if>>\
[[End.|$location]]You wait for her to calm down. A moment later she recomposes herself, then turns around.
<<talk "mitsuko">>Thank you <<print $mitsuko.callsPlayer>>.<</talk>>\
She thanks you, then bows. Bringing her head back up, she walks away, leaving you alone with the karaoke machine.
[[End.|$location]]<<talk "player">>Not at the moment, no.<</talk>>\
You shake your head, declining her offer. Mitsuko nods.
<<talk "mitsuko">>I see, I apologize for wasting your time.<</talk>>\
Mitsuko bows, then walks away.
[[End.|$location]]
NOTES
Song is Say it by Yorushika.Having made her selection, Mitsuko steps back. You notice a wistful smiling as the beat begins, a piano plays, drums joining it a few seconds later. Her body still as she starts singing.
<<talk "mitsuko">>Musing through memories. Losing my grip in the grey. Numbing the senses. I feel you slipping away. Fighting to hold on. Clinging to just one more day. Love turns to ashes. With all that I wish I could say.<</talk>>\
Her voice falters, attention turning to you as she continues.
<<talk "mitsuko">>I'd die to be where you are. I tried to be where you are.<</talk>>\
You can feel the sadness coming from her voice, the smile disappearing, a look of sorrow creeping into her expression as the song goes on.
<<talk "mitsuko">>Every night I dream you're still here. The ghost by my side, so perfect, so clear. When I wake, you disappear. Back to the shadows. With all that I hold dear. I dream you're still here.<</talk>>\
She repeats the last few lines again.
<<talk "mitsuko">>With all that I hold dear. I dream you're still here.<</talk>>\
<<includeevent setup.events.mitsukoKaraokeMansion>>
Mitsukos eyes break away from yours, staring straight ahead as the song continues.
<<talk "mitsuko">>Hidden companion. Phantom be still in my heart. Make me a promise that time won't erase us. That we were not lost from the start.<</talk>>\
The song picks up, the sound of the instruments intensifying.
<<talk "mitsuko">>Oh, I'd die to be where you are. I tried to be where you are. I dream you're still here, ever slightly out of reach. I dream you're still here, but it breaks so easily. I try to protect you, I can't let you fade.<</talk>>\
<<includeevent setup.events.mitsukoKaraokeMansion>>
The instruments playing slowly fade, leaving only the piano. a few seconds later it stops. leaving Mitsuko to sing the last couple of lines.
<<talk "mitsuko">>I feel you slipping. I feel you slipping away. I dream you're still here. Every night I dream you're still. Every night I dream you're still here.<</talk>>\
Her voice softens, lowering in volume as she completes the song.
<<talk "mitsuko">>Every night I dream you're still here. Ever slightly out of reach, but it breaks so easily.<</talk>>\
The song comes to an end, from the side you can see the same wistful smile from before spread across Mitsuko's face.
There's a hush that seems to fall over the room in the wake of the song as Mitsuko steps away from the microphone.
<<link "Sing Karaoke.">><<gotoevent setup.events.karaokeMansion>><<addtime { minute : 5 }>><</link>>
[[Done for now.|$location]]The song is called Still Here by Digital Daggers
Song removed per Irish's request. No "English" songs for Mitsuko.
,
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned")',
chance: 100,
link: "Karaoke Mitsuko 1"
}Mitsuko steps back, a look of familiarity as she prepares to sing the selected song.
The beat picks up, an electronic tune playing, a moment later it's joined by a fast pace drum. Mitsuko begins singing.
<<talk "mitsuko">>Doshite sekai wa mawaru no? Doshite inochi wa kizamu no?<</talk>>\
<<talk "mitsuko">>Kyou mita yume no hanashi kara, tooku de hikaru hoshi no kanashimi made. Moshi kimi to aeba kyomi ga ubawa reruto nando mo nigeta saki ni warau omokage.<</talk>>\
As you listen to her, you regret not being able to understand the words, but you can feel the passion behind her voice.
<<includeevent setup.events.mitsukoKaraokeMansion>>
The songs pace increases, the tempo beating faster.
<<talk "mitsuko">>Ima no watashide wa nanimokamo sutete subete sasagete mo mada imi o sagashite mo hito o tasukete mo nani mo kawaru koto naku unmei no mama sugaru dake de ikitsuku.<</talk>>\
Mitsuko's eyes turn towards you as she continues.
<<talk "mitsuko">>doshite ashita o miseru no? dōshite kino o suteru no?<</talk>>\
You can tell she's into the song, her body moving back and forth to the tune.
<<talk "mitsuko">>Kyukutsu sugiru kokoro kara shoki mo kyoki mo nai sakuryaku made, futo omoidashita kimi no ano yokogao nani mo te ni tsukanai hibi ga hajimaru.<</talk>>\
She takes her attention off you, instead staring straight ahead.
<<talk "mitsuko">>Ima no watashide wa te o nobasu koto mo yurusa reru wake ga naku namida karashite mo kimi o mitsukete mo nani mo kawaru koto naku unmei no mama sugaru dake de.<</talk>>\
<<includeevent setup.events.mitsukoKaraokeMansion>>
<<talk "mitsuko">>Yaku niju oku no naka kimi ni kaketa ki ji toka shitsubō toka wasureru hodo onaji dake kimi no watashi ni.<</talk>>\
The beat softens, Mitsuko's voice lowering as it does.
<<talk "mitsuko">>moshimo hitotsudake negaeru nonaraba hon'nosukoshi kiminosobani ika sete yo ikitai yo.<</talk>>\
Suddenly the song intensifies.
<<talk "mitsuko">>ima no watashinara nanimokamo suttee subete sasagetara hora kun ga ite kureru koko ni ite kureru sore dake de kawari dasu unmei no mama ano watashi ni sayonara.<</talk>>\
The music fades out.
Mitsuko takes a little breath, seeming to recompose herself after the song ends, then sits the microphone down as she makes room for anyone who may want to sing next.
<<link "Sing Karaoke.">><<gotoevent setup.events.karaokeMansion>><<addtime { minute : 5 }>><</link>>
[[Done for now.|$location]]The song is Asymmetry by Reol<<set setup.events.mitsukoKaraokeMansion to [
{
requires: '$bridgette.hasFlag("owned")',
chance: 100,
link: "Submitted Bridgette Karaoke Insert 1"
},
{
requires: '$bridgette.hasFlag("owned")',
chance: 100,
link: "Submitted Bridgette Karaoke Insert 2"
},
{
requires: '$bridgette.hasFlag("owned")',
chance: 100,
link: "Submitted Bridgette Karaoke Insert 3"
},
{
requires: '$bridgette.hasFlag("owned")',
chance: 100,
link: "Submitted Bridgette Karaoke Insert 4"
},
{
requires: '$bridgette.hasFlag("owned")',
chance: 100,
link: "Submitted Bridgette Karaoke Insert 5"
},
{
requires: '$bridgette.hasFlag("owned") and $bridgette.pregnancyWeek gte 23',
chance: 100,
link: "Submitted Pregnant Bridgette Karaoke Insert 1"
},
{
requires: '$bridgette.hasFlag("owned") and $bridgette.pregnancyWeek gte 18',
chance: 100,
link: "Submitted Pregnant Bridgette Karaoke Insert 2"
},
{
requires: '$bridgette.hasFlag("owned") and not $bridgetteEveIntimate gte 1',
chance: 100,
link: "Submitted Bridgette Eve Karaoke Insert 1"
},
{
requires: '$bridgette.hasFlag("owned") and not $bridgetteEveIntimate gte 1',
chance: 100,
link: "Submitted Bridgette Eve Karaoke Insert 2"
},
{
requires: '$bridgette.hasFlag("owned")',
chance: 100,
link: "Submitted Bridgette Anna Karaoke Insert 1"
},
{
requires: '$bridgette.hasFlag("owned") and $anna.fear lte 350 and $anna.affection gte 550',
chance: 100,
link: "Submitted Bridgette Anna Karaoke Insert 2"
},
{
requires: '$bridgette.hasFlag("owned")',
chance: 100,
link: "Submitted Bridgette Anna Karaoke Insert 3"
},
{
requires: '$bridgette.hasFlag("owned") and $anna.pregnancyWeek gte 13',
chance: 100,
link: "Submitted Bridgette Pregnant Anna Karaoke Insert 1"
},
{
requires: '$jen.isHere and $jen.hasFlag("owned") and $jen.affection gte 750 and $jen.fear lte 350',
chance: 100,
link: "Karaoke Insert Jen 1"
},
{
requires: '$jen.isHere and $jen.hasFlag("owned")',
chance: 80,
link: "Karaoke Insert Jen 2"
},
{
requires: '$jen.isHere and $jen.hasFlag("owned")',
chance: 80,
link: "Karaoke Insert Jen 3"
},
{
requires: '$jen.isHere and $jen.hasFlag("owned")',
chance: 80,
link: "Karaoke Insert Jen 4"
},
{
requires: '$makiVisit and $anna.affection gte 750',
chance: 100,
link: "Maki and Bubbles Karaoke Ambient 1"
},
{
requires: '$rey.hasFlag("owned")',
chance: 100,
link: "Karaoke Insert Rey 1"
},
{
requires: '$rey.hasFlag("owned")',
chance: 100,
link: "Karaoke Insert Rey 2"
},
{
requires: '$rey.hasFlag("owned")',
chance: 100,
link: "Karaoke Insert Rey 3"
},
{
requires: '$rey.hasFlag("owned")',
chance: 100,
link: "Karaoke Insert Rey 4"
},
{
requires: '$rey.hasFlag("owned")',
chance: 100,
link: "Karaoke Insert Rey 5"
},
{
requires: '$jen.isHere and $jen.hasFlag("owned") and $yami.hasFlag("contact") and $jenYami gte 6',
chance: 50,
link: "Yami Karaoke 1"
},
{
requires: '$yami.hasFlag("contact")',
chance: 50,
link: "Submitted Yami Karaoke Insert 1"
},
{
requires: '$yami.hasFlag("contact")',
chance: 50,
link: "Submitted Yami Karaoke Insert 2"
},
{
requires: '$yami.hasFlag("contact")',
chance: 50,
link: "Submitted Yami Karaoke Insert 3"
},
{
requires: '$yami.hasFlag("contact")',
chance: 50,
link: "Submitted Yami Karaoke Insert 4"
},
{
requires: '$yami.hasFlag("contact")',
chance: 50,
link: "Submitted Yami Karaoke Insert 5"
},
{
requires: '$yami.hasFlag("contact")',
chance: 50,
link: "Submitted Yami Karaoke Insert 6"
},
{
requires: '$yami.hasFlag("contact")',
chance: 50,
link: "Submitted Yami Karaoke Insert 7"
},
{
requires: '$yami.hasFlag("contact")',
chance: 50,
link: "Submitted Anna and Yami Karaoke Insert 1"
},
{
requires: '$yami.hasFlag("contact")',
chance: 50,
link: "Submitted Anna and Yami Karaoke Insert 2"
},
{
requires: '$yami.hasFlag("contact")',
chance: 50,
link: "Submitted Anna and Yami Karaoke Insert 3"
},
{
requires: '$yami.hasFlag("contact")',
chance: 50,
link: "Submitted Eve and Yami Karaoke Insert 1"
},
{
requires: '$yami.hasFlag("contact")',
chance: 50,
link: "Submitted Eve and Yami Karaoke Insert 2"
},
{
requires: '$yami.hasFlag("contact")',
chance: 50,
link: "Submitted Eve and Yami Karaoke Insert 3"
},
{
requires: '$jen.isHere and $jen.hasFlag("owned") and $yami.hasFlag("contact")',
chance: 50,
link: "Submitted Jen and Yami Karaoke Insert 1"
},
{
requires: '$jen.isHere and $jen.hasFlag("owned") and $yami.hasFlag("contact")',
chance: 50,
link: "Submitted Jen and Yami Karaoke Insert 2"
},
{
requires: '$jen.isHere and $jen.hasFlag("owned") and $yami.hasFlag("contact")',
chance: 50,
link: "Submitted Jen and Yami Karaoke Insert 3"
},
{
requires: '$jen.isHere and $jen.hasFlag("owned") and $yami.hasFlag("contact")',
chance: 50,
link: "Submitted Jen and Yami Karaoke Insert 4"
}
]>>Olivia quietly takes the microphone and prepare herself.
The powerful intro, featuring only the bass guitar, captures the attention of everyone present at the moment. Shortly after, drums and guitar kick in, but the bass still sounds like someone destroying everything around.<<if $yami.hasFlag("contact")>> You cannot help but to give a glance to Yami.<</if>>. The keyboard enters as a string ensemble, which adds a dramatic nuance.
Its tempo changes are unsettling, attention-demanding.
<<talk "olivia">>All wound up on the edge, terrified; Sleep disturbed, restless mind, petrified.<</talk>>\
Olivia sings aggressively, as if throwing things she doesn't want any longer through a window. None of the sudden rhythm breaks interfere with her performance.
<<talk "olivia">>Bouts of fear permeate all I see; Heightening nervousness threatens me.<</talk>>\
<<talk "thought">>If she can sing that with such ease, she has to have sung it several times...<</talk>>\
<<talk "olivia">>I am paralyzed. So afraid to die.<</talk>>\
<<if $anna.affection gte 500 or $olivia.affection gte 500>>You feel some sort of fury boiling up. A avenging one. <</if>>
<<talk "olivia">>Caught off guard, warning signs never show; Tension strikes choking me, worries grow.<</talk>>\
The music finally returns to the 4 x 4 rhythm.
<<talk "olivia">>Why do I feel so numb? Is it something to do with where I come from?<</talk>>\
<<talk "olivia">>Should this be fight, or flight? I don't know why I'm constantly so uptight!<</talk>>\
A new shift in the tempo gives a solid sensation of running away from something. Or someone.
<<talk "olivia">>Rapid heartbeat pounding through my chest; Agitated body in distress<</talk>>\
<<talk "olivia">>I feel like I'm in danger; Daily life is strangled by my stress<</talk>>\
<<if $yami.hasFlag("contact")>> Yami is listening to the music and sketching. But she stops many times, almost breaking the pencil each time.<</if>>
<<talk "olivia">>A stifling surge shooting through all my veins; Extreme apprehension, suddenly I'm insane.<</talk>>\
<<if $jen.hasFlag("owned")>>Jen digests each word she hears, completely serious. <</if>>
<<talk "olivia">>Lost all hope for redemption; A grave situation desperate at best.<</talk>>\
That 4 by 4 rhythm returns, as if requested by the incoming chorus.
<<talk "olivia">>Why do I feel so numb? Is it something to do with where I come from?<</talk>>\
<<talk "olivia">>Should this be fight, or flight? I don't know why I'm constantly so uptight!<</talk>>\
Chorus, intro recall, solo. You can fell the artistic value in the instrumental part, with all its varying beats, and let your hearing in there, but diverge your eyes from Olivia in an attempt to scan the audience. Each one know the problems they went through, and there can be some untold feelings going on here.
Anna's tears are visible...<<if $anna.fear gte 500>> She politely steps out of the lounge for a moment. You decide to check on her later.
<<elseif $anna.trust gte 500>> but her face shows more than just pain and she occasionally smiles while weeping.
<</if>><<if $mitsuko.hasFlag("owned")>>Mitsuko is "looking" to Olivia, but her eyes don't open even for a moment. But her lips let out some of what her eyes hide.
<</if>>You can spot a hint of sadness and solidarity in Eve's face. <<if $eve.fear gte 500>> She doesn't wait for the song to end and stands, following her sister out.
<<elseif $eve.trust gte 500>> To your gratitude, she gave that phone call, after all. Olivia might not be alive today if not by Eve's quick action. And you will make sure to remind her about it, should she ever feel rejected.
<</if>><<if $sidra.hasFlag("owned")>>Sidra is sitting sideways, as if having seen your scrutiny coming. You sense a heavy vibe, but see nothing more than her hijab.
<</if>>Olivia resumes singing.
<<talk "olivia">>Helpless hysteria; A false sense of urgency; Trapped in my phobia; Possessed by anxiety<</talk>>\
<<talk "olivia">>Run, try to hide; Overwhelmed by this complex delirium<</talk>>\
The intro theme reappears and heralds the end. Olivia doesn't release the microphone until the complete fade out.
<<if $misaki.hasFlag("owned")>>As soon as the music ends, a figure suddenly emerges and hugs Olivia from behind, holding a cane with their arm joint.
<<talk "misaki">>Oh, poor thing! Let me take away all that pain from your chest.<</talk>>\
<<talk "olivia">>Let me go! My chest is fine, thanks!<</talk>>\
You are conflicted between reprimanding her for disrespecting Olivia's personal space, something very much necessary for a victim of domestic violence, and being glad she lightened the mood so smoothly, even if in a questionable manner.
<<talk "player">>Misaki...when you stop grabbing people without consent I will reward you with walks in the park, hand in hand.<</talk>>\
Misaki instantly releases the singer.
<<if $eve.trust gte 500>><<talk "eve">>Just her?<</talk>>\
<</if>><</if>>Still fearing being forceful, you delicately ask:
<<talk "player">>Feeling better?<</talk>>\
<<talk "olivia">>I like this genre, but this particular song makes me feel like getting the sadness and pain out. I'm sorry if I ruined the moment.<</talk>>\
<<talk "player">>Please, don't say this. I have no idea about a ruined moment, but you can sing something merrier, some other time, if and when you want.<</talk>>\
She nods and moves away from the karaoke machine.
[[Done for now.|$location]]
Submitted by Don Diego
<<addtime { minute : 10 }>>Middle trust 500.Olivia seems intent on pondering the floor at her feet, swaying to music that hasn't started to play yet.
Several more seconds pass before the music starts to play. You can see her take a deep breath in preparation of singing.
<<talk "olivia">>I love myself.<</talk>>\
She blurts out the words with too much force before reigning in her voice and continuing just a little too softly.
<<talk "olivia">>I want you to love me
When I feel down
I want you above me
I search myself
I want you to find me
I forget myself
I want you to remind me.<</talk>>\
Olivia is breathless after singing the whole first part of the song, her eyes flicker up to you for just a second while she draws breath to continue.
<<talk "olivia">>I don't want anybody else
When I think about you
I touch myself
Oh, I don't want anybody else
Oh no, oh no, oh no.<</talk>>\
She squeezes her knees together, seeming momentarily distracted. Her eyes seem to widen a little, but she still doesn't look up from the spot in front of her.
<<talk "olivia">>You're the one who makes me come runnin'
You're the sun who makes me shine
When you're around, I'm always laughin'
I want to make you mine.<</talk>>\
There's a breathless quality to her voice as last few lines of the verse leaves her lips. Then as she draws a deep breath, her eyes drift closed.
<<talk "olivia">>I close my eyes
And see you before me
Think I would die
If you were to ignore me
A fool could see
Just how much I adore you
I'd get down on my knees
I'd do anything for you.<</talk>>\
When her eyes return to you, there's an obsessive quality to her expression, eyes slightly wider than they need to be as a very paint smile tugs the corner of her mouth upward.
<<talk "olivia">>I don't want anybody else
When I think about you
I touch myself
Oh, I don't want anybody else
Oh no, oh no, oh no, yeah.<</talk>>\
Then suddenly she draws in on herself, her words becoming barely audible once more.
<<talk "olivia">>I love myself
I want you to love me
When I feel down
I want you above me
I search myself
I want you to find me
I forget myself
I want you to remind me.<</talk>>\
Olivia's eyes flicker upward again, a blush darkening her cheeks.
<<talk "olivia">>I don't want anybody else
When I think about you
I touch myself
Oh, I don't want anybody else
Oh no, oh no, oh no.<</talk>>\
There's a tremor in her voice, but she suppresses it almost as quickly as it appears b y raising her voice to a normal volume again.
<<talk "olivia">>I want you
I don't want anybody else
And when I think about you
I touch myself
Ooh
Ooh
Ooh-ooh
Ah-ah-ah-ah-ah-ah-ah-ah.<</talk>>\
The way she squeezes her legs together and fidgets makes you think she really does want to touch herself, that she's on the verge of intimacy. Her eyes keep flickering between the floor and you, though she tries so hard to be subtle that she just serves to draw even more attention to it.
<<talk "olivia">>I don't want anybody else
When I think about you
I touch myself
Oh, I don't want anybody else
When I think about you
I touch myself.<</talk>>\
Breaking into the chorus, she fidgets all the harder, her words just a little too loud as she sings along to the song.
<<talk "olivia">>I touch myself (I don't want)
I touch myself (Anybody else)
I touch myself (When I think about you)
I touch myself
I touch myself (I don't want)
I touch myself (Anybody else)
I touch myself (When I think about you)
I honestly do
I touch myself (I don't want)
I touch myself (Anybody else)
I touch myself (When I think about you)
I honestly do
I touch myself
I touch myself
I touch myself.<</talk>>\
By the end of the song, she looks ready to sag to the ground, completely spent after projecting herself through the song with such enthusiasm.
A sort of awkward silence falls over the room as the last notes of the song fade.
<<link "Sing Karaoke.">><<gotoevent setup.events.karaokeMansion>><<addtime { minute : 5 }>><</link>>
[[Done for now.|$location]]Following a whim, you find yourself in the south hall, wandering toward the lounge, looking at its closed door, your thoughts drift to the karaoke machine within.
[[Play with the karaoke machine.|Submitted Yami Karaoke Scene 2a]]
[[Do something else.|$location]]
Submitted by Don Diego
<<addtime { minute : 1 }>><<if $yami.fear gte 700>>Reaching for the shut door, you start to open it, realizing quickly that it's Yami as the voice becomes more clear. The song, if you can call it that has an unsettling tone to it. The unintelligible words make the hairs on your arm begin to stand on end.
With a little shudder, you close the door again, opting to respect her privacy as your feet already begin to take you elsewhere.
<<addtime { minute : 2 }>><<else>>Letting your curiosity prevail, you very quietly open the door and enter the dark room. Upon making sure the singer is looking to the machine and unaware of your presence, you take a seat in a still darker corner and begin to savor a moment meant to be private.
A simple but remarkable guitar riff makes its entrance and it immediately makes you think of the animated series she likes to watch late in the night. Starting with a higher voice...
<<talk "yami">>YOU WA SHOCK!<</talk>>\
The second word seems like a "are", but not quite. As you speculate whether it's due to a foreign accent, Yami resorts to a deeper, almost masculine voice:
<<talk "yami">>Ai de sora ga ochite kuru.<</talk>>\
When she repeats the first sentence, she does it in that higher voice.
<<talk "yami">>YOU WA SHOCK!
Ore no mune ni ochite kuru.
Atsui kokoro kusari de tsunaide mo, ima wa muda da yo! Jama suru yatsu wa yubisaki hitotsu de DOWN saaa!<</talk>>\
You feel your brow furrow a bit with unease as the strange words seem to lull you into a peaceful state.
<<talk "yami">>YOU WA SHOCK!<</talk>>\
At this point you have already given up on figuring out what the meaning of "wa" is and instead chose to simply enjoy the performance rather than trying to comprehend the words Yami sings.
<<talk "yami">>Ai de kodou hayaku naru<</talk>>\
<<talk "thought">>You wa shock!<</talk>>\
It's not long before you find yourself involuntarily singing along with Yami.
<<talk "thought">>It is actually quite catchy.<</talk>>\
You smile sheepishly.
<<talk "yami">>Ore no kodou hayaku naru
Omae motome samayou kokoro ima, atsuku moete iru, subete tokashi muzan ni tobichiru hazu saaaaaaaaaaaaaa!<</talk>>\
Her voice at this point has now taken on a more feminine quality leaving you intrigued.
<<talk "yami">>Ore to no ai wo mamoru tame, omae wa tabidachi, ashita wo miushinatta
Hohoemi wasureta kao nado mitaku wa nai sa
Ai wo torimodoseeeeeeeeee!<</talk>>\
A brief solo and a brass riff give some time for Yami to return to that hoarser voice and for your inner one to restart.
<<talk "thought">>YOUou wa shock!<</talk>>\
<<talk "yami">>Ai de yami wo kirisaite<</talk>>\
<<talk "thought">>You wa shock!<</talk>>\
<<talk "yami">>Ore no yami wo kirisaite
Daremo futari no yasuragi kowasu koto, deki wa shinai sa, hikitsuke au kizuna wa hanarenai nido toooooooooooo!<</talk>>\
And again she baffles you, in a good way, with a quick change back to her more feminine singing voice.
<<talk "yami">>Ore to no ai wo mamoru tame, omae wa tabidachi, ashita wo miushinatta
Hohoemi wasureta kao nado mitaku wa nai sa, ai wo torimodoseeeeeeeeeeeeee!!!<</talk>>\
Some brass riff enters while she sustains that last word, making way to some arpeggios with outer-space-like keyboards and that guitar riff, announcing the end. Given the fairly captivating aspect of the song and the nicely intriguing aspect of Yami's voice, you get in the vibe and forget to make yourself scarce before being spotted.
<<talk "thought">>Dear me.<</talk>>\
You barely have time to react as Yami angrily makes her way to the light switch and turns it on.
Seething Yami starts making her way towards the place where you are standing.
<<talk "yami">>Since... when?<</talk>>\
If looks could kill, you are certain in this moment she would have without a doubt left you for dead.
<<talk "player">>You wa shock?<</talk>>\
Blurting the very first sentence caused a smooth transformation in your interlocutor's demeanor. You see now a calm, cold-blooded face. She turns her back to you again.
<<talk "yami">>Omae wa mo shin de iru.<</talk>>\
[[Nani?|Submitted Yami Karaoke Scene 2b]]<</if>>
Submitted by Don Diego
<<addtime { minute : 6 }>><<talk "player">>Aaah!<</talk>>\
Abruptly, you wake up in your own bed, wincing as you are met with a persistent headache. Swinging your feet off the side of the bed, you use one hand to steady yourself against the headboard.
<<talk "yami">>Had a restless sleep, boss?<</talk>>\
Leaning against the headboard for support it takes you a moment to recognize the fact that Yami is sitting in a chair next to the bedroom door regarding you calmly.
<<talk "player">>Hello Yami. Talk about restless, I remember nothing from last night. I feel like my head is going to explode ... must have been some kind of nightmare with how my heart is racing.<</talk>>\
She stands up, slowly walks to the window and looks outside, in a enigmatic fashion.
<<talk "yami">>A nightmare, huh.<</talk>>\
As you start to get out of bed, Yami quietly slips from the room.
[[End.|$location]]
Submitted by Don Diego
<<addtime { minute : 300 }>>
<<set $player.location = "master bedroom">><<set $player.health -= 1>>Suggested conditions for this scene to trigger
1) rare or very rare.
2) $player.location = southHall
2) 2:30am ~ 3:30am
3) $yami.trust gte 600, $yami.affection gte 400 (I hardly believe Yami fears MC at all)
4) $player.health gte 25
If MC watches, he gets transfered to master bedroom, waking, to make fun of the "death" he went throughYou walk into the lounge, greeted by the sound of playful bickering and billiard balls clacking together. Anna and Eve are playing a game of pool, while Jen is occupied at the karaoke machine trying to convince Yami to sing.
<<talk "yami">>What possible reason would I have for singing? How in the Wyrm's flames would it benefit either of us? Even the boss doesn't have ideas this pointless!<</talk>>\
Yami says gesturing to you as you walk in, leaving you slightly confused.
<<talk "thought">>Tell us how you really feel why don't you? That was harsh... Can't say it doesn't suit her though.<</talk>>\
Jen continues to push buttons on the machine, a flicker of excitement in her normally dull eyes.
<<talk "jen">>Well for starters, if you //are// good at singing, it means you have discovered something you are talented at, and everybody else gets a good show. If it turns out you are //terrible//, then it is no big deal, it's not like it's Pendleton Idol or anything.<</talk>>\
As she presses away at the buttons Eve wanders over with a grin that would put the Devil himself to shame and says in almost a whisper.
<<talk "eve">> Come on Yami, if you are //really// good, Anna might want to do a duet with you!<</talk>>\
As she speaks her grin widens, a faint blush appearing on Yami's cheeks.
<<talk "yami">> I have no clue what you are talking about //Gaki//. Singing for a reward of any sort sounds even less fun.<</talk>>\
As she speaks the red in her cheeks becomes more prominent as she peeks over Jen's shoulder.
<<talk "yami">> What song //would// you have me sing anyways?<</talk>>\
Jen chuckles to herself as she presses the "play" button with a grin.
<<talk "jen">> Why don't you find out for yourself Dark eyes? No better way to find out than to just do it.<</talk>>\
Jen speaks playfully, nearly thrusting the microphone into Yami's hand with an expectant smile.
Sitting on one of the sofas, you watch the scene unfold before you, half expecting Yami to drop the mic and walk away.
<<talk "thought">> Either way you look at it, this could be interesting.<</talk>>\
Anna leans against the pool table, a small smile on her face as she observes Yami attempting to make her decision as the music starts to play. Noticing Anna's expression, Yami stiffens up slightly and turns to the screen, trying to keep her composure.
<<talk "yami">>I walk a lonely road, the only one that I have ever known. Don't know where it goes, but it's only me, and I walk alone.<</talk>>\
Yami begins to sing, her voice slightly monotone at first as she tries to find her voice. As the next verse approaches, she takes a deep breath before starting again.
<<includeevent setup.events.karaokeYamiInserts>>
<<talk "yami">>I walk this empty street, on the boulevard of broken dreams. Where the city sleeps, and I'm the only one, and I walk alone.<</talk>>\
You can't help but notice that her voice actually compliments the music very well, drawing the eyes of everyone in the lounge to her as the chorus comes near.
<<talk "yami">>I walk alone, I walk alone, I walk alone and I walk a-<</talk>>\
<<talk "yami">>My shadow's the only one that walks beside me. My shallow heart's the only thing that's beating. Sometimes I wish someone out there will find me. Till then I walk alone.<</talk>>\
A faint smile creeps across her lips as she grips the mic. She steals a short glance at Anna, who appears to be in wonder at her singing, before continuing.
Jen vocalizes in the background to accompany Yami, nearly bouncing with excitement for the other woman.
<<talk "jen">>Ah-ah ah-ah-ahh, Ah-ah ah-ah ahhh.<</talk>>\
As the next verse draws near Jen stops her vocalizing just as Yami begins to sing again.
<<talk "yami">> I'm walking down the line that divides me somewhere in my mind. On the borderline of the edge, and where I walk alone. Read between the lines. What's fucked up and every thing's all right. Check my vital signs to know I'm still alive, and I walk alone.<</talk>>\
Through the song Yami gradually becomes more comfortable, her voice going nearly to a whisper as she finishes, a small smile across her face.
<<includeevent setup.events.karaokeYamiInserts>>
<<talk "yami">>... Sometimes I wish someone out there will find me. 'Til then I walk alooone!<</talk>>\
Setting the mic down Yami takes a deep breath, scanning the lounge with surprise in her eyes as everyone present begins a short round of applause.
<<talk "anna">> Yami! that was wonderful! Why didn't you tell anyone you could sing so well?<</talk>>\
Anna says, walking up and giving Yami a short hug, prompting another wave of faint blushing as you chuckle to yourself.
Walking up behind her Jen gives Yami a playful punch on the arm.
<<talk "jen">> See? You can't say that wasn't fun, next time we should do a duet.<</talk>>\
She says with a grin before turning to you.
<<talk "jen">> What did you think Stranger? Did you know Scowly here had pipes like that?<</talk>>\
She asks as you shake your head.
<<talk "player">> No, I am actually as surprised as you. That was amazing Yami!<</talk>>\
You say, answering Jen before praising Yami.
Her normal abrasiveness returning Yami grins to you, her expression betrayed by her faltering voice.
<<talk "yami">> O-of course I was amazing, we can't all be as average as you //baka//.<</talk>>\
She says putting emphasis on the last word.
Laughing to yourself you turn to leave, offering everyone a short wave.
<<talk "player">> I think that is enough of a show for me, evening everyone.<</talk>>\
You say walking back into the south hall.
[[End.|$location]]
Submitted by Scoots
<<addtime { minute : 8 }>>Notes: Song is Boulevard of broken dreams by Green Day
<<if $jenYami gte 6>>...<</if>><<set setup.events.karaokeYamiInserts to [
{
requires: 'true',
chance: 100,
link: "Karaoke Insert MC 1"
},
{
requires: 'true',
chance: 100,
link: "Karaoke Insert MC 2"
},
{
requires: 'true',
chance: 100,
link: "Karaoke Insert MC 3"
},
{
requires: 'true',
chance: 100,
link: "Karaoke Insert MC 4"
},
{
requires: 'true',
chance: 100,
link: "Karaoke Insert MC 5"
},
{
requires: '$anna.isHere',
chance: 100,
link: "Karaoke Insert Anna 1"
},
{
requires: '$anna.isHere',
chance: 100,
link: "Karaoke Insert Anna 2"
},
{
requires: '$anna.isHere',
chance: 100,
link: "Karaoke Insert Anna 3"
},
{
requires: '$anna.isHere',
chance: 100,
link: "Karaoke Insert Anna 4"
},
{
requires: '$anna.isHere',
chance: 100,
link: "Karaoke Insert Anna 5"
},
{
requires: '$eve.isHere',
chance: 100,
link: "Karaoke Insert Eve 1"
},
{
requires: '$eve.isHere',
chance: 100,
link: "Karaoke Insert Eve 2"
},
{
requires: '$eve.isHere',
chance: 100,
link: "Karaoke Insert Eve 3"
},
{
requires: '$eve.isHere',
chance: 100,
link: "Karaoke Insert Eve 4"
},
{
requires: '$eve.isHere',
chance: 100,
link: "Karaoke Insert Eve 5"
},
{
requires: '$gaiaInside gte 1',
chance: 100,
link: "Karaoke Insert Gaia 1"
},
{
requires: '$gaiaInside gte 1',
chance: 100,
link: "Karaoke Insert Gaia 2"
},
{
requires: '$eve.isHere and $gaiaInside gte 1',
chance: 100,
link: "Karaoke Insert Eve and Gaia 1"
},
{
requires: '$jen.isHere',
chance: 100,
link: "Karaoke Insert Jen 1"
},
{
requires: '$jen.isHere',
chance: 100,
link: "Karaoke Insert Jen 2"
},
{
requires: '$jen.isHere',
chance: 100,
link: "Karaoke Insert Jen 3"
},
{
requires: '$jen.isHere',
chance: 100,
link: "Karaoke Insert Jen 4"
},
{
requires: 'true',
chance: 100,
link: "Karaoke Insert Generic 1"
},
{
requires: 'true',
chance: 100,
link: "Karaoke Insert Generic 2"
},
{
requires: 'true',
chance: 100,
link: "Karaoke Insert Generic 3"
},
{
requires: 'true',
chance: 100,
link: "Karaoke Insert Generic MC 1"
},
{
requires: 'true',
chance: 100,
link: "Karaoke Insert Generic MC 2"
},
{
requires: 'true',
chance: 100,
link: "Karaoke Insert Generic MC 3"
},
{
requires: '$bridgette.hasFlag("owned")',
chance: 100,
link: "Submitted Bridgette Karaoke Insert 1"
},
{
requires: '$bridgette.hasFlag("owned")',
chance: 100,
link: "Submitted Bridgette Karaoke Insert 2"
},
{
requires: '$bridgette.hasFlag("owned")',
chance: 100,
link: "Submitted Bridgette Karaoke Insert 3"
},
{
requires: '$bridgette.hasFlag("owned")',
chance: 100,
link: "Submitted Bridgette Karaoke Insert 4"
},
{
requires: '$bridgette.hasFlag("owned")',
chance: 100,
link: "Submitted Bridgette Karaoke Insert 5"
},
{
requires: '$bridgette.hasFlag("owned") and $bridgette.pregnancyWeek gte 23',
chance: 100,
link: "Submitted Pregnant Bridgette Karaoke Insert 1"
},
{
requires: '$bridgette.hasFlag("owned") and $bridgette.pregnancyWeek gte 18',
chance: 100,
link: "Submitted Pregnant Bridgette Karaoke Insert 2"
},
{
requires: '$bridgette.hasFlag("owned") and not $bridgetteEveIntimate gte 1',
chance: 100,
link: "Submitted Bridgette Eve Karaoke Insert 1"
},
{
requires: '$bridgette.hasFlag("owned") and not $bridgetteEveIntimate gte 1',
chance: 100,
link: "Submitted Bridgette Eve Karaoke Insert 2"
},
{
requires: '$bridgette.hasFlag("owned")',
chance: 100,
link: "Submitted Bridgette Anna Karaoke Insert 1"
},
{
requires: '$bridgette.hasFlag("owned") and $anna.fear lte 350 and $anna.affection gte 550',
chance: 100,
link: "Submitted Bridgette Anna Karaoke Insert 2"
},
{
requires: '$bridgette.hasFlag("owned")',
chance: 100,
link: "Submitted Bridgette Anna Karaoke Insert 3"
},
{
requires: '$bridgette.hasFlag("owned") and $anna.pregnancyWeek gte 13',
chance: 100,
link: "Submitted Bridgette Pregnant Anna Karaoke Insert 1"
},
{
requires: '$rey.hasFlag("owned")',
chance: 100,
link: "Karaoke Insert Rey 1"
},
{
requires: '$rey.hasFlag("owned")',
chance: 100,
link: "Karaoke Insert Rey 2"
},
{
requires: '$rey.hasFlag("owned")',
chance: 100,
link: "Karaoke Insert Rey 3"
},
{
requires: '$rey.hasFlag("owned")',
chance: 100,
link: "Karaoke Insert Rey 4"
},
{
requires: '$rey.hasFlag("owned")',
chance: 100,
link: "Karaoke Insert Rey 5"
}
]>>Working in the lab, the minutes stretch into hours. You find yourself working on a formula related to gender change, something that should be able to give a woman a penis.
You can feel yourself getting tired, your eyes drooping. At one point, you aren't even sure if you put too much of one item into the mix or not.
<<talk "thought">>I think that was supposed to cause increased arousal. Shouldn't be such a big deal anyway, right?<</talk>>\
It's only when you notice a hair in the mix, a thin hair of a length and color that could only belong to Mully starting to dissolve into the mix that you pause.
<<talk "thought">>How the hell did that get in there? If Mully's been in this room, I'm going to have to clean everything, he's contaminated this at the very least already.<</talk>>\
Feeling frustrated, you sit back in your seat and consider throwing the mix out.
Right then, movement at the edge of your vision catches your attention. Turning, you see Anna standing in the doorway to the lab, looking at you with curious eyes.
[[Throw the sample out.|Lab Fox 1a]]
[[Make Anna take the mix.|Lab Fox 1b]]
<<addtime { minute : 152}>>Moving to the sink, you turn the vial over into the drain, turning on the water to flush it down the drain.
Seeing Anna still standing there, you say to her.
<<talk "player">>Failed experiment, was there something you needed?<</talk>>\
Anna shakes her head.
<<talk "anna">>No, was just checking on you.<</talk>>\
She replies.
Excusing herself, she slips away while you finish cleaning up.
[[End.|$location]]
<<addtime { minute : 3}>><<talk "thought">>Anna, Drink this.<</talk>>\
You hold up the vial.
<<if $anna.affection gte 900 and $anna.fear lte 100>>\
She glances at the vial, then at you. You can see worry and trust warring behind her eyes for several seconds before she nods and drinks the contents.
<<elseif $anna.affection gte 600 and $anna.fear lte 350>>\
Concern is clear in her eyes as she takes the vial from you. She closes her eyes and takes a deep breath, then throws back the contents before she has time for second thoughts.
<<elseif $anna.affection gte 500 or $anna.fear lte 250>>\
There's fear in her eyes, but otherwise her expression is unreadable. You see her swallow hard as she takes the vial, then closes her eyes as she rises the vial to her lips. Tilting it back you watch as she swallows, then grimaces at the taste.
<<else>>\
Her expression is carefully composed, her eyes haunted as she takes the offered vial. You can see her tremble faintly as she raises it to her lips and tilts it back. She swallows, then makes a little sound of disapproval before she can stop herself.
<</if>>\
Then you wait, a serious expression on her face as the seconds tick forward. Then suddenly her expression pinches as her body jerks as if she was struck.
You watch with a morbid fascination as she begins to change. Her hands go to her crotch as her eyes widen. You can only assume that with the formula you were using that she's growing a penis. The look in her eyes screams of betrayal as a whine similar to what you've heard Mully make escapes her lips.
It's in that moment that you look at her face. Her eyes are changing, becoming large dark orbs even as a sort of light full starts to cover her skin.
By the time the change is finished, you can see an erection straining at the front of her skirts, clearly a manifestation of the formula's intent. But the soft fur covering much of her body and the coal black eyes leave you no doubt that the stray hair from Mully also had a significant effect on the formulas effect.
In the blink of an eye, Anna is a bundle of nervous energy, clearly frightened but also seeming to exibit much of the energy common to Fennec foxes.
<<talk "thought">>I need to do something about this before she either hurts herself or damages something in the lab.<</talk>>\
As if to emphasize your thoughts, she takes several rapid steps without warning for no apparent reason.
<<talk "player">>Whoa, easy Anna!<</talk>>\
You call, trying to sooth her.
Her eyes snap toward you, and while you can see recognition in her eyes it is equally clear that something isn't quite right as well.
<<talk "thought">>I think she's as much fox right now as she is human, at least in her head.<</talk>>\
Those large black eyes remain fixed on you, never wavering as you start to reach out toward her hand.
<<talk "thought">>The formula said that the effects should be temporary. But how long is that?<</talk>>\
[[Keep her calm and wait it out.|Lab Fox 1c]]
[[Take her to bed.|Lab Fox 1d]]
<<addtime { minute : 6}>><<set $anna.affection -= 20>><<set $anna.fear += 25>><<set $anna.trust -= 25>>Your fingers close around hers.
<<talk "player">>Easy...<</talk>>\
You repeat, hoping to calm her but having no noticeable effect.
Over the next few seconds, making no sudden moves, you manage to steer her toward one corner of the lab where there's very little equipment that she can reach.
For the next three hours you watch her, her behavior bouncing between skittish, hyper, or turning your back to you while she shakes, . . . . It takes you a while to realize that the latter is so that she can masturbate, jerking the penis she grew from ingesting the serum until she cums all over the corner.
Eventually she seems to settle down, curling into a ball on the floor as she watches you. You nearly drift off to sleep before you realize that she's fallen asleep.
Looking at her, you notice for the first time that the fur you had seen earlier is now gone.
<<talk "thought">>It looks like she's changed back.<</talk>>\
You think as you move toward her.
Carefully, you pick her up in your arms. She shows no sign of waking up.
<<talk "thought">>She must be exhausted after all the energy she just burned.<</talk>>\
Then head for the door of the laboratory.
You take your time carrying her, taking her to her usual bed and tucking her in before returning to the lab to clean up the mess she left behind.
[[End.|$location]]
<<addtime { minute : 188}>><<set $anna.fear -= 5>><<set $anna.trust += 5>>Taking her hand, you begin to lead her out of the lab.
<<talk "player">>No sense letting this little accident go to waste. Let's go upstairs.<</talk>>\
You say lightly as you start to lead her up the stairs to the master bedroom.
From her behavior, it's clear that she's skittish, behaving as much like an animal as a person, though she seems to anchor herself by focusing on you.
It's not long before you step into the bedroom, letting go of her hand and moving to the bed before looking back at her again.
Anna looks at you somewhat nervously as you lie on the bed wondering what exactly you want of her, deciding to not leave her waiting you make your request
<<talk "player">>Why don't you get out of your clothes and come join me in bed.<</talk>>\
She nods seeming wary for a moment before quickly stripping herself giving you a small bit of a show with practiced motions, before laying her body bare before you, you can't help but notice the fox/dog cock you gave her sitting proudly on display as she climbs into the bed.
Taking a hold of her gently you kiss her on the head while reaching a hand down to play with her dick causing it to throb slightly with each touch and let out a few drops of musky pre along with some soft gasps from its owner. You rub Anna's head comfortingly and scritch her ears while you continue to tease and play with her now fully erect member before whispering in her ear
<<talk "player">>I want you to mount me.<</talk>>\
She seems somewhat baffled by your request almost about to release a protest before she thinks better of it.
You release Anna's cock and move on all fours, she hesitantly moves on top of you trying not to use your back for support while her cock grinds up against your buttcheeks dribbling a steady stream of wetness onto them.
<<talk "player">>Don't worry about putting your weight on me just put a bit in slowly.<</talk>>\
Anna nods and begins grinding her cock along your butthole her pre lubing the entrance before thrusting the tip in, you can't help but grunt slightly and she seems to recoil slightly before obediently entering you again, she seems to be stalling just waiting for you to order her further and you sigh slightly and ask her to go further.
<<talk "player">>Just keep thrusting in don't worry about me just use me as you like.<</talk>>\
Anna thrusts in slightly but pauses dumbstruck
<<talk "anna">>Use you, but I you are...<</talk>>\
You cut her off.
<<talk "player">>I want you to use me for your pleasure I order you to.<</talk>>\
Your words are somewhat forceful and you wonder if perhaps you went about it in the wrong way before being pushed forward by a surprisingly forceful thrust.
You keep being filled again and again and as you look back you see Anna with an odd look at her face somewhere between resignation and excitement, your walls clinging around her cock is a feeling that seems to be bringing out breeding instincts in her that might have been given as a mental affect to the physical transformation which is currently reaming your insides.
With her cock fully hilting in you before each withdrawal you can tell Anna is getting into her role more and more as she pounds you, as you mull over weather you made a mistake in trying to make Anna dominate you her prick begins striking at your G-spot causing you to let out involuntary moans and lose control of your muscles. You feel a tingling on your neck and realise she is licking you slightly you look into her lustful eyes and her eyes widen as she realizes what she is doing but they go back to a lustful haze moments later, as you get pushed forward into the pillow with a few more forceful thrusts you realize you likely couldn't stop her if you wanted to and relax into her embrace her growing knot slipping in and out of you with wet echoes.
Suddenly her knots exit is more strained than before and when she hilts you next she is unable to pull out restricted to short thrusts before she hugs you as tightly as she can and lets out a screaming moan and paints your insides white with a sizeable load of her seed. After a moment of hugging tightly to you she regains her senses worry clear in her voice.
<<talk "anna">>Are you alright im sorry I got carried away I should have..<</talk>>\
You interrupt her.
<<talk "player">>I wanted you to use me and you did wonderfully don't worry about it Anna.<</talk>>\
She seems partially comforted by your words although she almost seems to expect punishment for her actions.
Her cock throbs in you suddenly and you realize her cum is still leaking into you and her knot is still holding you tight, you come to the conclusion it's likely to hold for most of the night and move onto your side to bring the covers over you, Anna quickly shifts her weight off of you and settles under the covers with you, she seems to still be nervous but settles well enough after a while her arms wrapped around you as she holds you tightly to her while you both drift off to sleep.
[[Next.|Lab Fox 1e]]
Submitted by Leob70
<<set $location to "master bedroom">>
<<addtime { minute : 244}>><<addtime { minute : 6}>><<set $anna.affection -= 5>><<set $anna.fear += 5>><<set $anna.trust -= 5>>\Several hours later, you wake and realize that Anna's knot has slipped free some time after you fell asleep. You turn toward her, looking at her in the dark room. It's dark, but not so dark that you can't see the changes.
<<talk "thought">>She's changed back to her former self.<</talk>>\
You realize, slipping your arms around her before drifting back to sleep.
<<link "Wake">><<gotoevent setup.events.waking>><</link>><<addtime { minute : 132}>>While in the laboratory an idea comes to mind as you remember the small glass jar of wolf's hair you're carrying with you.
<<talk "thought">>I could possibly make a transformative mixture out of this wolf hair. . . Perhaps for Mitsuko?<</talk>>\
You give the idea some thought before deciding.
[[Make the transformation concoction.|Submitted Laboratory Mitsuko Wolf TF Concoction Scene 1a]]
[[Hold onto the Wolf's Hair.|Submitted Laboratory Mitsuko Wolf TF Concoction Scene 1b]]
Submitted by Irish Major Tom
<<addtime { minute : 3 }>>With the tuft of wolf hair in hand, you gather up various liquids and concoctions from around the laboratory, then place them on the table.
<<talk "thought">>Alright, now I just need to mix a few things together. . .<</talk>>\
You begin filtering and mixing the various components together, then boiling the ingredients before pouring them into beakers to cool. The process takes several hours, with a few accidents and nearly having to restart the whole thing. Ater cursing under your breath a few times, you hold the completed product up.
<<talk "thought">>And with this, I should be able to give Mitsuko wolf ears and a tail.<</talk>>\
Holding the beaker full, of the now, liquefied wolf's hair, you give it a quick look over for any impurities before gently setting it back down on the counter.
<<talk "thought">>Now I just need to find Mitsuko before this goes bad. . .<</talk>>\
As if reading your mind, Mitsuko suddenly walks into the laboratory.
<<talk "mitsuko">>Did you need-<</talk>>\
<<talk "player">>Ah, just the woman I was looking for.<</talk>>\
You cut her off, she gives you a confused look.
<<talk "player">>Come here, I've got something for you.<</talk>>\
Her eyes narrow as she stares at you, but she hesitantly moves beside you.
<<talk "mitsuko">>Yes?<</talk>>\
She asks.
<<talk "player">>//This,// is a transformation mixture I made. It //should// give you a set of wolf ears and tail.<</talk>>\
<<if $mitsuko.affection gte 800 and $mitsuko.trust gte 700>>\
Mitsuko's expression changes to a wolfish grin.
<<talk "mitsuko">>Oh?<</talk>>\
You can't help but audibly gulp from the look she's giving you, a bead of sweat rolls down the back of your neck.
<<talk "thought">>She already looks like a wolf about to pounce on her prey. . .<</talk>>\
The raven-haired woman giggles, picking up the beaker full of liquid.
<<talk "mitsuko">>Are you sure about this?<</talk>>\
Nodding your head to her question, she sighs, then opens her mouth and drinks the mixture.
Once the beaker's empty, she places it down. Her face twists in disgust from the taste.
<<talk "mitsuko">>Could taste be-<</talk>>\
As Mitsuko's speaking, she goes quiet for a moment then suddenly starts coughing. She falls to the floor clutching her stomach, and groans.
<<talk "player">>Mitsuko?! Are you ok??<</talk>>\
You kneel down to check on her but she yells out. Looking her over, you notice the first thing to change is her hair, it grows to slightly resemble a pine tree as a pair of large, black wolf-like ears spring from her skull, small grey tufts of hair grow from the inside.
More changes happen, short black fur covers her arm, growing out from the elbow to completely engulf her hands. The fingernails grow a few inches thicker, slowly forming into a small, dark-grey claw. Large tufts of fur spread out from Mitsuko's wrist, similar to a pair of wrist cuffs.
Her clothing rips as her body continues to transform.
A large, black tail with a lighter grey fur at the end, sprouts out from above her butt. Just like her arms, a fine, black fur develops and extends along her leg, starting at just above the knee and all the way to her feet, the toenails also grow several inches thicker with sharp ends. Large black fur continues growing around her ankles, bearing resemblance to cute, large fluffy ankle cuffs.
The last change to happen is a large mane-like tuft of dark-grey fur that grows from her collarbone, reaching all the way down to her breasts, the edges of the fur stop spreading before the shoulder.
Mitsuko goes quiet, her eyes close as the transformation finally comes to an end. You take in the sight of the older woman's wolf-like Humanoid form.
<<talk "player">>Mitsuko?<</talk>>\
You gently shake her shoulder, checking if she's ok.
<<talk "mitsuko">>. . . <<print $mitsuko.callsPlayer>>-sama. . .<</talk>>\
She whispers your name.
<<talk "thought">>Well, she's still alive at least.<</talk>>\
Sighing to yourself, you clean up the bits of ripped clothing before disposing of them. You turn around to find Mitsuko sitting up, staring at her arms.
<<talk "mitsuko">>Everything feels, //different. . .//<</talk>>\
The raven-haired woman places a hand on the side of her head.
<<talk "player">>How are you feeling?<</talk>>\
Mitsuko looks up at you but doesn't answer, she takes a deep breath.
<<talk "mitsuko">>Too much, it feels like all of my senses were heightened. . . It's almost, //overwhelming.//<</talk>>\
Her body visibly shivers, you move closer to Mitsuko but she suddenly backs away from you.
<<talk "mitsuko">>W-Wait, stay away please. My body's heat started rising once you got closer, and I can s-smell your pheromones.<</talk>>\
At her urging, you stay where you are, giving the woman some time to adjust to her new //body.// After some time, Mitsuko sighs.
<<talk "mitsuko">>If you don't mind, I need to put on a new pair of clothes.<</talk>>\
You nod, letting her leave.
<<talk "thought">>That worked far better than I thought it would.<</talk>>\
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 180 }>>
<<set $mitsuko.affection -= 1>><<set $mitsuko.trust -= 1>>
<<elseif $mitsuko.affection gte 600 and $mitsuko.trust gte 500>>\
Mitsuko raises an eyebrow, her curiosity getting the better of her.
<<talk "mitsuko">>Oh?<</talk>>\
She picks up the beaker and holds it up.
<<talk "mitsuko">>And you want me to drink this?<</talk>>\
Mitsuko asks in disbelief.
<<talk "player">>I do.<</talk>>\
You respond.
<<talk "mitsuko">>If you're sure about this. . .<</talk>>\
Nodding your head, she sighs, then drinks the mixture.
Once the beaker's empty, she places it down. Her face twists in disgust from the taste.
<<talk "mitsuko">>Tastes horibb-<</talk>>\
As Mitsuko's speaking, she goes quiet for a moment then suddenly starts coughing. She falls to the floor clutching her stomach, and groans.
<<talk "player">>Mitsuko?! Are you ok??<</talk>>\
You kneel down to check on her but she yells out. Looking her over, you notice the first thing to change is her hair, it grows to slightly resemble a pine tree as a pair of large, black wolf-like ears spring from her skull, small grey tufts of hair grow from the inside.
More changes happen, short black fur covers her arm, growing out from the elbow to completely engulf her hands. The fingernails grow a few inches thicker, slowly forming into a small, dark-grey claw. Large tufts of fur spread out from Mitsuko's wrist, similar to a pair of wrist cuffs.
Her clothing rips as her body continues to transform.
A large, black tail with a lighter grey fur at the end, sprouts out from above her butt. Just like her arms, a fine, black fur develops and extends along her leg, starting at just above the knee and all the way to her feet, the toenails also grow several inches thicker with sharp ends. Large black fur continues growing around her ankles, bearing resemblance to cute, large fluffy ankle cuffs.
The last change to happen is a large mane-like tuft of dark-grey fur that grows from her collarbone, reaching all the way down to her breasts, the edges of the fur stop spreading before the shoulder.
Mitsuko goes quiet, her eyes close as the transformation finally comes to an end. You take in the sight of the older woman's wolf-like Humanoid form.
You gently shake her shoulder, checking if she's ok.
<<talk "mitsuko">>. . . <<print $mitsuko.callsPlayer>>-san. . .<</talk>>\
She whispers your name.
<<talk "thought">>Appears she's still alive.<</talk>>\
Sighing to yourself, you clean up the bits of ripped clothing before disposing of them. You turn around to find Mitsuko sitting up, staring at her arms.
<<talk "mitsuko">>I. . . This is, //different. . .//<</talk>>\
The raven-haired woman places a hand on the side of her head.
<<talk "player">>How are you feeling?<</talk>>\
Mitsuko looks up at you but doesn't answer, she takes a deep breath.
<<talk "mitsuko">>Weird, all of my senses feel like they're being assaulted all at once. . .<</talk>>\
Her body visibly shivers, you move closer to Mitsuko but she suddenly backs away from you.
<<talk "mitsuko">>W-Wait, stay away please. My body's heat started rising once you got closer, and I can s-smell your pheromones.<</talk>>\
At her urging, you stay where you are, giving the woman some time to adjust to her new //body.// After some time, Mitsuko sighs.
<<talk "mitsuko">>If you don't mind, I need to put on a new pair of clothes.<</talk>>\
You nod, letting her leave.
<<talk "thought">>That worked far better than I thought it would.<</talk>>\
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 180 }>>
<<set $mitsuko.affection -= 1>><<set $mitsuko.trust -= 1>>
<<elseif $mitsuko.affection gte 400 and $mitsuko.trust gte 300>>\
Mitsuko quickly blinks a few times, unsure of how to react.
<<talk "mitsuko">>And?<</talk>>\
She asks, you can see the realization slowly dawning on her.
<<talk "player">>I'd like for you to drink it.<</talk>>\
The raven-haired woman looks at the beaker full of liquid then at you, she hesitates for a few seconds before letting out a sigh.
<<talk "mitsuko">>Very well. . .<</talk>>\
Picking up the beaker, she reluctantly drinks the transformation mixture. Once the beakers empty, she places it down. Her face twists in disgust from the taste.
<<talk "mitsuko">>Disgusti-<</talk>>\
As Mitsuko's speaking, she goes quiet for a moment then suddenly starts coughing. She falls to the floor clutching her stomach, and groans.
<<talk "player">>Mitsuko?! Are you ok??<</talk>>\
You kneel down to check on her but she yells out. Looking her over, you notice the first thing to change is her hair, it grows to slightly resemble a pine tree as a pair of large, black wolf-like ears spring from her skull, small grey tufts of hair grow from the inside.
More changes happen, short black fur covers her arm, growing out from the elbow to completely engulf her hands. The fingernails grow a few inches thicker, slowly forming into a small, dark-grey claw. Large tufts of fur spread out from Mitsuko's wrist, similar to a pair of wrist cuffs.
Her clothing rips as her body continues to transform.
A large, black tail with a lighter grey fur at the end, sprouts out from above her butt. Just like her arms, a fine, black fur develops and extends along her leg, starting at just above the knee and all the way to her feet, the toenails also grow several inches thicker with sharp ends. Large black fur continues growing around her ankles, bearing resemblance to cute, large fluffy ankle cuffs.
The last change to happen is a large mane-like tuft of dark-grey fur that grows from her collarbone, reaching all the way down to her breasts, the edges of the fur stop spreading before the shoulder.
Mitsuko goes quiet, her eyes close as the transformation finally comes to an end. You take in the sight of the older woman's wolf-like Humanoid form.
You gently shake her shoulder, checking if she's ok.
<<talk "mitsuko">>. . . <<print $mitsuko.callsPlayer>>. . .<</talk>>\
She whispers your name.
<<talk "thought">>Good, she seems to be breathing.<</talk>>\
Sighing to yourself, you clean up the bits of ripped clothing before disposing of them. You turn around to find Mitsuko sitting up, staring at her arms.
<<talk "mitsuko">>I. . . I feel, //different. . .//<</talk>>\
The raven-haired woman places a hand on the side of her head.
<<talk "player">>What do you mean?<</talk>>\
Mitsuko looks up at you but doesn't answer, she takes a deep breath.
<<talk "mitsuko">>As if all of my senses are being assaulted at the same time. . .<</talk>>\
Her body visibly shivers, you move closer to Mitsuko but she suddenly backs away from you.
<<talk "mitsuko">>W-Wait, stay away please.<</talk>>\
At her urging, you stay where you are, giving the woman some time to adjust to her new //body.// After some time, Mitsuko sighs.
<<talk "mitsuko">>If you don't mind, I need to put on a new pair of clothes.<</talk>>\
You nod, letting her leave.
<<talk "thought">>That worked far better than I thought it would.<</talk>>\
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 180 }>>
<<set $mitsuko.affection -= 1>><<set $mitsuko.trust -= 1>>
<<else>>\
Mitsuko looks between you and the beaker, uninterested.
<<talk "mitsuko">>Did you need me for something?<</talk>>\
She asks, her cold eyes staring at you.
<<talk "player">>I want you to drink it.<</talk>>\
The older woman grits her teeth but doesn't say anything, she picks up the beaker and stares at it for a moment. With a sigh, she reluctantly drinks the mixture while her eyes never leave yours.
Once the beakers empty, she places it down. Her face twists in disgust from the taste.
<<talk "mitsuko">>Disgu-<</talk>>\
As Mitsuko's speaking, she goes quiet for a moment then suddenly starts coughing. She falls to the floor clutching her stomach, and groans.
<<talk "player">>Mitsuko? Are you ok?<</talk>>\
You kneel down to check on her but she yells out. Looking her over, you notice the first thing to change is her hair, it grows to slightly resemble a pine tree as a pair of large, black wolf-like ears spring from her skull, small grey tufts of hair grow from the inside.
More changes happen, short black fur covers her arm, growing out from the elbow to completely engulf her hands. The fingernails grow a few inches thicker, slowly forming into a small, dark-grey claw. Large tufts of fur spread out from Mitsuko's wrist, similar to a pair of wrist cuffs.
Her clothing rips as her body continues to transform.
A large, black tail with a lighter grey fur at the end, sprouts out from above her butt. Just like her arms, a fine, black fur develops and extends along her leg, starting at just above the knee and all the way to her feet, the toenails also grow several inches thicker with sharp ends. Large black fur continues growing around her ankles, bearing resemblance to cute, large fluffy ankle cuffs.
The last change to happen is a large mane-like tuft of dark-grey fur that grows from her collarbone, reaching all the way down to her breasts, the edges of the fur stop spreading before the shoulder.
Mitsuko goes quiet, her eyes close as the transformation finally comes to an end. You take in the sight of the older woman's wolf-like Humanoid form.
<<talk "player">>Mitsuko?<</talk>>\
You gently shake her shoulder, checking if she's ok.
<<talk "mitsuko">>. . .<</talk>>\
She lays on the floor, quiet as mouse except for her soft breathing.
<<talk "thought">>Well, she's alive at least.<</talk>>\
Sighing to yourself, you clean up the bits of ripped clothing before disposing of them. You turn around to find Mitsuko sitting up, staring at her arms.
<<talk "mitsuko">>. . . Feels weird.<</talk>>\
The raven-haired woman places a hand on the side of her head.
<<talk "player">>How are you feeling?<</talk>>\
Mitsuko looks up at you but doesn't answer, she takes a deep breath.
<<talk "mitsuko">>//Overwhelming. . .//<</talk>>\
Her body visibly shivers, you move closer to Mitsuko but she suddenly backs away from you.
<<talk "mitsuko">>D-Don't! Please. . .<</talk>>\
At her urging, you stay where you are, giving the woman some time to adjust to her new //body.// After some time, Mitsuko sighs.
<<talk "mitsuko">>If you don't mind, I need to put on a new pair of clothes.<</talk>>\
You nod, letting her leave.
<<talk "thought">>That worked far better than I thought it would.<</talk>>\
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 180 }>>
<<set $mitsuko.affection -= 1>><<set $mitsuko.trust -= 1>>
<</if>><<run $player.inventory.remove('wolf_hair')>><<run $mitsuko.addFlag("wolfTF")>><<talk "thought">>I should hold onto it a little bit longer.<</talk>>\
You decide against using the wolf's hair for the moment, turning your attention back to the rest of the laboratory.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 1 }>>While in the laboratory, you take a look through the chemicals currently in your inventory.
<<talk "player">>Hm. I could make something to reverse Mitsuko's condition. . .<</talk>>\
[[Create the de-futa concoction.|Submitted Mitsuko De-Futa tf Scene 1a]]
[[Leave it alone.|Submitted Mitsuko De-Futa tf Scene 1b]]You get to work, going through the steps you previously took and reversing them. For the next hour, you mix chemicals and test them, ensuring they're safe and viable for consumption.
After a while, you finally finish.
<<talk "thought">>Aha! Here we go, it is finally finished. Now I just need to decide whether or not to give it to Mitsuko now or wait. . .<</talk>>\
[[Go looking for Mitsuko.|Submitted Mitsuko De-Futa tf Scene 1c]]
[[Wait and see.|Submitted Mitsuko De-Futa tf Scene 1d]]<<talk "thought">>Who knows what might happen if I wait.<</talk>>\
You grab the mixture and quickly search for Mitsuko, eventually finding her a few minuted later.
<<talk "player">>Ah, Mitsuko! I found you, here. Take this, it'll help you with your //condition.//<</talk>>\
Mitsuko looks to you in confusion for a moment but hesitantly takes the beaker from you and drinks the liquid inside it.
A few minutes pass when Mitsuko grabs at her lower body and groans, you look down to witness the huge appendage she had sprouted, fully disappearing.
<<talk "player">>How do you feel, Mitsuko?<</talk>>\
You ask, but she doesn't immediately respond.
<<talk "mitsuko">>. . . Much better, thank you.<</talk>>\
Despite her best attempts at hiding it, you can still see a hint of lust in her eyes.
She politely bows, then walks away.
<<talk "player">>Well, that solves that issue.<</talk>>\
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 30 }>>\
<<set $mitsuko.gender to setup.Character.Gender.Female>><<set $mitsuko.penis to setup.Character.Penis.None>>\<<talk "thought">>No, I shouldn't act hasty over this. . . I'll wait and see what happens.<</talk>>\
Taking a moment to think about it, you let out a sigh and store the mixture away for when you need it or want to use it.
You spend the next few minutes cleaning up.
[[End.|$location]]
Submitted by Irish Major Tom<<addtime { minute : 120 }>><<run $laboratory.potions.push(new setup.Potion(setup.PotionRecipe.penisRemove))>>\<<talk "player">>On second thought, I see no reason to rush into this. I'll hold off on it for now. . .<</talk>>\
You shake your head while putting away the chemicals before stepping away.
[[End.|$location]]
Submitted by Irish Major Tom<<addtime { minute : 6 }>>You're walking along when you notice Mitsuko standing around, her body shaking and shivering.
She lets out a soft moan.
[[Ask if she's ok.|Submitted Mitsuko Futa Scene 2a]]
[[Ignore her.|Submitted Mitsuko Futa Scene 2b]]
Submitted by Irish Major Tom<<addtime { minute : 1 }>>You reach your hand out as you approach Mitsuko, placing it on her shoulder.
<<talk "player">>Mitsuko?<</talk>>\
She spins around when she hears your voice, her eyes full of lust and her face flushed.
<<talk "mitsuko">>I'm s-sorry <<print $mitsuko.callsPlayer>>!<</talk>>\
You're taken by surprise as she grabs you, in the blink of an eye, Mitsuko has you spun around and pinned against the wall. You place your hands against it to brace yourself.
With your ass sticking out, Mitsuko lifts her dress up, revealing her huge cock. Her balls resting snuggly in her stretched out panties.
<<talk "player">>Woah, what are you doing Mitsuko??<</talk>>\
Mitsuko doesn't reply, instead she grabs your pants and tries to pull them down.
[[Stop her.|Submitted Mitsuko Futa Scene 2c]]
[[Let her continue.|Submitted Mitsuko Futa Scene 2d]]
Submitted by Irish Major Tom<<addtime { minute : 2 }>><<talk "player">>Mitsuko, stop it!<</talk>>\
You push yourself off the wall before Mitsuko can go further and yell at her.
She shakes her head, her eyes going wide.
<<talk "mitsuko">>I apologize, <<print $mitsuko.callsPlayer>>...<</talk>>\
Mitsuko bows, apologizing. Before you can say anything, she runs off, head hanging low in shame.
<<talk "thought">>I hope she calms down, if not I'll have to punish her.<</talk>>\
[[End.|$location]]<<addtime { minute : 1 }>><<set $mitsuko.affection -= 1>><<set $mitsuko.trust -= 1>>
Submitted by Irish Major TomYou sigh, not resisting as Mitsuko roughly pulls your pants and underwear down, exposing your butt.
Mitsuko steps closer and slaps her shaft between your bare cheeks, you hear her spit then feel a sudden wet sensation as she runs her cock between your buttocks to spread her saliva around.
<<talk "mitsuko">><<print $mitsuko.callsPlayer>>...<</talk>>\
She moans, uttering your name under her breath. You feel her firmly grasp your hips and pull back, the anticipation of penetration sends pangs of pleasure running up your spine as the blood flows to your erection.
Suddenly, you feel her press forward, your throbbing erection jolts as the head of her shaft rubs against your prostate.
Mitsuko lets out a moan, her cock slowly sliding through your insides, aided by her spit. After a moment, she hilts herself completely then slowly begins to rock her hips back and forth.
You push yourself back into her slow thrusts, encouraged by your actions, she pumps faster and harder. Every time she pulls out then pushes back in, the head of her cock brushes against your prostate, forcing a steady stream of precum from your shaft.
Soon enough, soft moans slip through your lips from the constant pleasure you're being subjected to by Mitsuko's huge rod. Hearing this, she increases her pace, the sound of her hips slapping against yours echoes around you, nearly drowned out by your moaning.
<<talk "player">>M-Mitsuko...!<</talk>>\
Your cock jumps around with every thrust, a continuous stream of cum pouring from your urethra into a small puddle underneath you.
It isn't long before Mitsuko's rough pounding sends you over the edge and you voice your pleasure loudly, clenching your fists against the wall as your climax approaches. Shuddering, you orgasm, your anus clenching around her erection.
At the same time, Mitsuko thrusts one last time, hilting her member completely inside you. She leans against you, her breasts pressing against your back, and moans into your ear.
A warm feeling rises up from your gut as ropes of herm-cum fills your stomach, the feeling of being filled sends you over the edge again and another orgasm washes over you, your semen splattering the floor.
With a sigh, Mitsuko pulls her flaccid shaft from your pucker, a second later, huge globs of her spunk stream out. Several dollops slide down the back of your testicles, sending a shiver up your spine and causing your softened member to jolt with pleasure.
You fall to your knees, the strength in your legs completely sapped. Mitsuko grabs your hair and spins you around, you find yourself face to face with her throbbing erection.
<<talk "thought">>//She's hard already??<</talk>>\
Her erection takes you by surprise, Mitsuko presses against your face, rubbing it up and down then slapping your cheek a few times. The smell of her member permeates your nose.
Looking up, you can see in her eyes that she's lost to her lust, focused on nothing but the pleasure of the moment.
<<talk "mitsuko">>Clean it...<</talk>>\
[[Lick it clean.|Submitted Mitsuko Futa Scene 2e]]
[[Get up.|Submitted Mitsuko Futa Scene 2f]]
Submitted by Irish Major Tom<<addtime { minute : 7 }>>You open your mouth and bend forward, sticking your tongue out, you lick the head a few times. Mitsuko lets out a soft moan, her huge member pulsing with desire.
<<talk "mitsuko">>Please... More...<</talk>>\
She pushes her cock against your lower lip, you look up at her and notice the look of pure lust in her eyes.
A dollop of precum leaks out onto your tongue as you give the tip another lick, Mitsuko lets out another lustful moan.
You can feel your flaccid cock grow erect again as you kiss the head of her penis, eliciting a surprised gasp from her.
More precum streams out of the tip and onto your tongue, you then start to lick from the base of her large cock to the tip, repeating this motion several times.
Closing your eyes, you breath in and open your mouth wide then take the first few inches of her cock, you feel the tip scrape against the back of your throat as she pushes deeper.
Salty precum spreads through your mouth, assaulting your taste buds. You force yourself to swallow the rest of her length, nearly as it slides down your gullet.
Once she has the full thing down your throat, you start bobbing up and down, after a while she places a hand on the back of your head, forcing you to her base.
She forces your head back and forth roughly, spit and precum spatter every where as a wet, sloppy smacking noise reverberates through the room with each thrust.
Mitsuko suddenly forces you to the base of her shaft one last time, her hand holding you there as your nose presses against her abdomen.
<<talk "thought">>Oh no...<</talk>>\
You feel her meaty rod pulse, then seconds later, her seed explodes into your throat and down into your stomach. Your vision starts to go black from the lack of oxygen but Mitsuko doesn't let you go. After a minute, you begin to lose count of the amount of cum she's pumped into you, your vision nearly black.
Seeing you almost pass out, Mitsuko lets go, pulling her cock free from your throat and mouth. You cough a few times, splattering a mix of semen and saliva all over the floor. You look down at your waist to find your stomach slightly distended.
<<talk "player">>Too full...<</talk>>\
Your stomach gurgles as you place your hand on it, you feel nauseous for a moment but it passes. Mitsuko looks down at you, worried.
<<talk "mitsuko">>Are you okay?<</talk>>\
<<talk "player">>I-I'm fine, just got a lot stored up...<</talk>>\
Mitsuko giggles as you laugh, she hands you a cloth. You take it from her and clean yourself off with it, handing it back once you're finished.
<<talk "mitsuko">>Thank you.<</talk>>\
She bows then hurries off, you can see her erection starting to poke out from her skirt as she walks away.
You get up and adjust your clothes.
[[End.|$location]]<<addtime { minute : 60 }>><<set $mitsuko.affection += 2>><<set $mitsuko.trust += 2>>
Submitted by Irish Major TomYou shake your head at her and get up, your legs shaking.
<<talk "player">>F-Feeling better now...?<</talk>>\
Mitsuko nods.
<<talk "mitsuko">>Yes, much better. Thank you.<</talk>>\
She bows, then suddenly turns and quickly walks off.
<<talk "thought">>What was that about?<</talk>>\
You notice her erection poking out from her skirt as she walks away.
<<talk "thought">>She's insatiable...<</talk>>\
[[End.|$location]]<<addtime { minute : 30 }>><<set $mitsuko.affection += 1>><<set $mitsuko.trust += 1>>
Submitted by Irish Major Tom<<talk "thought">>I'm sure she's still adjusting to her new //addition//, I should give her some space.<</talk>>\
You decide to not approach her, instead you watch her for a moment before continuing on your way.
[[End.|$location]]
Submitted by Irish Major Tom<<addtime { minute : 1 }>>(PC) Requires: '$mitsuko.hasFlag("owned") and $mitsuko.hasPenis and ($clock.hour gte 6 and $clock.hour lt 20)',You're absorbed in your study of certain chemicals when you hear giggling from outside the room, you look to the doorway and spot Eve sheepishly entering.
Eve approaches you.
<<talk "eve">>Mitsuko and I are playing hide and seek, don't tell her I'm here ok?<</talk>>\
She explains, desperate to find somewhere to hide, you think about it before nodding. With a grin Eve ducks down behind the counter. A moment later Mitsuko enters the room, looking around she sees you and walks over to you.
<<talk "mitsuko">><<print $mitsuko.callsPlayer>>.<</talk>>\
Mitsuko greets you, her eyes scanning the surroundings.
<<talk "player">>Did you need something?<</talk>>\
You ask, she shakes her head in response. With a shrug, you continue reading, in the corner of your eye Mitsuko quietly stalks through the room as if looking for something. Your brow furrows when you see a bit of text, not quite sure what it means
<<talk "thought">>Maybe there's a biology book in the library that can shed some light on this.<</talk>>\
[[Go check the library.|Submitted Mitsuko Futa tf Scene 1a]]
[[Stick around.|Submitted Mitsuko Futa tf Scene 1b]]You're barely out the door before you hear a surprised "eek!" followed by a crashing noise and something breaking.
You rush back into the lab, looking around Mitsuko stands beside Eve, soaked by some of the chemicals that had been sitting on the counter.
<<talk "player">>Are the two of you ok??<</talk>>\
You ask in a worried tone. Eve stares at the ground.
<<talk "eve">>I'm sorry, I didn't mean to knock anything over.<</talk>>\
Eve apologizes, shuffling her feet. Mitsuko wipes herself down.
<<talk "mitsuko">>It's ok, I'm fine.<</talk>>\
The older woman suddenly looks flushed, her face turning red. Realizing you're looking at her, Mitsuko tries to smile but instead gasps. You walk toward her and seeing this she backs away from you until her back is against the counter. Mitsuko hides her face as you stand in front of her.
<<talk "mitsuko">>P-Please don't come any closer <<print $mitsuko.callsPlayer>>, please...<</talk>>\
Mitsuko stutters as she begs you to stay away, breathing raggedly.
<<talk "player">>Are you okay?<</talk>>\
You ask, taking a step closer. You're a few inches from Mitsuko, reaching out with your hand, you grab her arm causing her to moan.
[[Check her body.|Submitted Mitsuko Futa tf Scene 1c]]
[[Leave her alone.|Submitted Mitsuko Futa tf Scene 1d]]
<<set $mitsuko.gender to setup.Character.Gender.Herm>><<set $mitsuko.penis to setup.Character.Penis.VeryBig>>\
Submitted by Irish Major Tom<<addtime { minute : 4 }>>Not willing to leave her alone, you start gently feeling Mitsuko up. You begin touching along her breasts, with nothing out of the ordinary your hands move down her abdomen, as your fingers reach the woman's pelvis she whimpers.
<<talk "mitsuko">>Please.<</talk>>\
You hear Mitsuko whisper.
[img[images/scenes/LabMitsuko.png]]
You kneel to check her lower body, Mitsuko body shivers and something hits you in the nose, your mind takes a moment to process. In front of you lies an impressive fourteen-inch-long erect penis peeking out from her uniform, a pair of huge, hanging testicles stretching out her panties.
<<talk "mitsuko">><<print $mitsuko.callsPlayer>> p-please, it's so hot. I don't know what to do, it's like I'm burning up<</talk>>\
You can hear the lust in her voice as you look up at her, eyes full of desire.
[[Give her some release.|Submitted Mitsuko Futa tf Scene 1e]]
[[Deny her release.|Submitted Mitsuko Futa tf Scene 1f]]
[[Change her back.|Submitted Mitsuko Futa tf Scene 1g]]
Submitted by Irish Major Tom<<addtime { minute : 2 }>>You give her a reassuring smile before turning your attention back to her erection.
<<talk "thought">>Woah, this thing has to be at least fourteen inches?<</talk>>\
You can't help thinking to yourself how big it is, hesitantly you grab her new sexual organ, giving it a few strokes.
<<talk "mitsuko">>More, . . . please.<</talk>>\
She quietly pleads for you to go further. With a deep breath you lean forward and take her throbbing member, Mitsuko sighs deeply as her shaft enters your mouth, you lick and suck on the crown, using your tongue to caress the sensitive underside.
<<talk "mitsuko">>D-Don't stop.<</talk>>\
She encourages you, stuttering from the pleasure and embarrassment. You grow bolder and start licking the shaft, doing your best to swallow her length. Mitsuko places her hands on your head, she slowly begins to thrust back and forth, pushing her cock into your mouth and out again. You do your best to take it in as deeply as possible, gagging whenever she forces it against the back of your throat.
Mitsuko whimpers softly, the sensation of your hot, wet mouth is too much for her and she increases her thrusts. The salty taste of her precum tickles your tongue so you start sucking and licking harder, each time her meat enters your mouth there's a slurping sound as she thrusts. Your own manhood growing hard as you perform fellatio on Mitsuko, aching for its sexual release.
Your partner can no longer hold it in as you continue assaulting the weak spots on her phallus, in no time she lets out a high pitched squeal and slams her shaft into the back of your throat before releasing her cum, blasting several loads down your gullet. The feeling of her shaft pressing against your throat as you gag brings you to your own climax. A dark spot soils your pants as you cum, Mitsuko's cock pops free from your mouth a moment later, a trail of saliva still connected to the head.
You cough a few times, the sticky aftertaste permeating your mouth. Mitsuko sighs, her shaft softening. The realization of what happened suddenly hits her, she gasps and excuses herself, hurrying out of the room. You swallow the last bit of her sperm and pick yourself up off the floor.
<<talk "eve">>Um, I'll pretend I didn't see anything.<</talk>>\
Eve winks at you, she turns to leave, giggling as she leaves the room.
<<talk "thought">>Ugh, I forgot she was there.<</talk>>\
Looking down, you remember the wet spot in your undergarments.
<<talk "thought">>I'm going to need a change of clothes.<</talk>>\
For a moment, you feel a little dizzy.
<<talk "thought">>The chemicals must be affecting my behavior in addition to Mitsuko's physical changes.<</talk>>\
You sigh and clean up the rest of the mess, with one last look over the laboratory, you exit the room.
[[End.|$location]]<<set $mitsuko.affection +=1>><<set $mitsuko.trust +=1>>
Submitted by Irish Major Tom<<addtime { minute : 11 }>><<talk "mitsuko">>It's so hot, please!<</talk>>\
Mitsuko begs, her eyes pleading for release. The shock of seeing her with a huge cock wears off, you grin and shake your head.
<<talk "player">>Not right now, as of right now you aren't allowed to touch it or have anyone else touch it until I say so.<</talk>>\
[img[images/scenes/LabMitsuko.png]]
She groans at your sudden rule, her erection throbbing painfully. Mitsuko stares at you with lustful eyes for a few moments but sighs, realizing resisting is futile.
With her legs trembling, Mitsuko makes her way to the door, giving you one last look of needy desire before leaving.
<<talk "thought">>I hope that doesn't come back to bite me in the ass.<</talk>>\
You sigh, noticing the mess on the floor, you clean it up. Eve giggles and you notice her slip out of the room. A moment later, you finish cleaning up the mess.
[[End.|$location]]<<set $mitsuko.affection -=1>><<set $mitsuko.trust -=1>>
Submitted by Irish Major Tom<<addtime { minute : 5 }>><<talk "player">>Mitsuko, are you okay??<</talk>>\
Worried, you quickly look her body up and down, not noticing anything out of the ordinary. Mitsuko's gaze meets yours and she suddenly moans.
<<talk "mitsuko">>I-I'm sorry master...<</talk>>\
Mitsuko apologies and pushes you away, she scurries out of the room.
<<talk "eve">>I hope she's ok.<</talk>>\
Eve speaks up beside you, concerned for Mitsuko.
<<talk "player">>I'm sure she's ok, we'll keep an eye on her just in case though.<</talk>>\
You reassure Eve, she nods then walks out of the room. You look down at the mess around you and sign.
<<talk "thought">>I guess I should clean this mess up.<</talk>>\
For the next few minutes, you clean up the mess from the accident.
[[End.|$location]]
Submitted by Irish Major Tom<<addtime { minute : 6 }>><<talk "player">>Hm. Give me an hour and I can reverse this. . .<</talk>>\
You exclaim, Mitsuko nods and steps back, doing her best to keep her composure.
While working, you occasionally glance back at the mature woman to see her lustfully gazing at your butt.
After a while, you finally manage to create a mixture that will reverse the side effects currently affecting your servant.
<<talk "player">>Here, take this. It'll undo what is happening to your body currently.<</talk>>\
She hesitantly takes the beaker and looks to the brew it is filled with before gulpind the liquid down.
A few minutes pass when Mitsuko grabs at her lower body and groans, you look down to witness the huge appendage she had sprouted, fully disappearing.
<<talk "player">>How do you feel, Mitsuko?<</talk>>\
You ask, but she doesn't immediately respond.
<<talk "mitsuko">>. . . Much better, thank you.<</talk>>\
Despite her best attempts at hiding it, you can still see a hint of lust in her eyes.
<<talk "eve">>Sorry, Mio, <<print $eve.callsPlayer>>. . .<</talk>>\
Eve speaks up, apologizing. You shake your head in response and pat her shoulder.
<<talk "player">>It's fine, no harm done. Just please be careful next time, okay?<</talk>>\
With a huge grin, Eve nods and quickly grabs Mitsuko's hand, giggling as she drags the taller woman out of the room.
You can't help but let out a sigh of relief at having fixed things.
[[End.|$location]]
Submitted by Irish Major Tom<<addtime { minute : 120 }>><<set $mitsuko.gender to setup.Character.Gender.Female>><<set $mitsuko.penis to setup.Character.Penis.None>>\<<talk "thought">>I'll check around for it later.<</talk>>\
Not wanting to leave your workspace unattended, you decide to stay.
<<talk "mitsuko">>There you are, little mouse.<</talk>>\
Mitsuko approaches where Eve is hidden, like a predator stalking its prey.
<<talk "eve">>Eek!<</talk>>\
Eve jumps out from where she's hiding and quickly runs out of the room with the raven-haired woman following close behind, giggling.
Once they're both gone, you make your way to the library to search for what you need before returning to continue working on your concoction.
[[End.|$location]]
Submitted by Irish Major Tom<<addtime { minute : 10 }>>- possible to have a scene check if the MC knows she has a dick?Having chosen to make some aphrodisiac, you follow instructions for an incredibly condensed version of the stuff. According to the notebook, a single drop against the skin will leave a woman aroused, a single drop swallowed will put a woman into an animalistic rut, and rubbing a hand full against the skin has a similar effect to ingesting the substance.
You idly consider what you want to do with it as you pull the large vial from the machine before you.
<<talk "thought">>Maybe I'll dilute it, make a hundred or so doses just to play around with?<</talk>>\
You're only dimly aware of someone entering the room, glancing that direction only long enough to realize it is Eve before focusing on your work.
As you finish up the formula, you sigh, holding the vial out in front of yourself, gently swirling the pink fluid by slowly twirling the open vial.
From the corner of your eye, you see Eve poke her head up over the edge of the table across from you, a shit-eating grin on her face. Before you can stop her, her hand darts out, the action accompanied by a giggle.
<<talk "eve">>Yoink!<</talk>>\
Eve's voice is full of glee as she spins on her heel and darts for the door before you can react.
<<talk "player">>Eve!<</talk>>\
If she notices the alarm in your voice, she chooses to ignore it. Instead she defiantly declares.
<<talk "eve">>Catch me if you can!<</talk>>\
[[Chase her.|Eve Yami Interactive Scene 1a]]
[[Let her go, she'll be back.|Eve Yami Interactive Scene 1b]]
Submitted by Asura and GateKeeper
<<addtime { minute : 96 }>>Heart racing, you're on your feet and chasing after her even before you consciously realize you've made a decision.
As you pass through the lab's door, you see Eve just reaching the stairs leading to the entry hall.
<<talk "player">>Eve! Stop!<</talk>>\
She completely ignores your calls, instead redoubling her laughter as she charges up the stairs.
As if out of nowhere, Yami materializes at the top of the stairs, her expression suggesting that she heard you yelling after Eve and intends to stop the little miscreant.
Yami's presence registers just a split second before Eve slams headlong into her. You can see the fluid flying through the air as the vial is tipped. A chill goes through you at the implications even before the serum splashes across Yami's chest.
Eve starts to reach out in an effort to wipe the substance away, but you're quicker.
<<talk "player">>NO! Don't touch it!<</talk>>\
This time Eve listens.
Yami's eyes lock on you, her expression turning from annoyance to dead serious in the twinkling of the eye.
<<talk "player">>Get your shirt off!<</talk>>\
You command. For once Yami doesn't hesitate or question you. Maybe it's your tone, maybe it's something else, but she nods, reaching for her shirt. Unfortunately she sticks her hand right in part of the splash. Her hand jerks away, but instinctively she smears the stuff on the hip of her pants.
As soon as she does it, she realizes her mistake. Just like that, there's fear in her eyes.
<<talk "player">>Eve, soap and water, now!<</talk>>\
The words leave your lips as you rush toward Yami. She looks like she's ready to crawl right out of her skin, but at the same time is terrified of touching the fluid again.
<<talk "player">>Arms up.<</talk>>\
You tell her. Yami raises her arms, allowing you to pull her shirt off over her head. Without even looking, you throw the garment to the side and reach for her pants.
Yami makes a sort of whimpering sound, and when you glance into her eyes, you can tell that the chemicals are starting to take effect already. Fear and anger are quickly being overwhelmed by a tidal wave of lust.
<<talk "player">>You've been exposed to a powerful aphrodisiac. She just splashed enough on you to make about a hundred doses.<</talk>>\
<<talk "yami">>Aphro...? W-why...? You...! Gah!<</talk>>\
Accusation and anger burning in her eyes, Yami offers no resistance as you pull her pants down, only to reveal a dark spot on her boxers where it's already soaked through. You don't even pause to think about it, you grab her underwear and pull them down with her pants until they bunch above her boots.
She clings to you, pressing herself against you suddenly. You don't try to fight her off, instead allowing her to remain distracted while you work to get her shoes off so you can get her pants and underwear off. You can already smell her arousal in the air, a strand of vaginal juices clinging to her boxers.
<<talk "yami">>F-fix this! Fix this, dammit!<</talk>>\
By the time you've got her clothes off, she's somehow managed to unbuckle your pants. She seems to alternate between cursing you and talking dirty, but you can see in her eyes that even though lust is driving her actions, this is //not// something she wants to be doing even if her body disagrees with her mind.
Taking hold of her arm, you move her hand away from your crotch where she's trying to tug at your pants.
<<talk "player">>Sorry about this.<</talk>>\
You tell her before twisting her arm, pinning it behind her back as you move behind her where she can't reach you with her other hand effectively.
Unfortunately, the unintended consequence is that her naked ass is pressed firmly against your crotch, only your underwear separating the two of you.
<<talk "yami">>I nnneed to get away... to my room... to any room...! Before I...!<</talk>>\
She grinds against you, the growl that escapes her lips has a bestial quality to it, like an animal in heat that's just moments away from getting what she craves.
Yami shudders, pressing herself against you more firmly so that you can feel your growing erection press against her soaking wet sex even through your underwear.
<<talk "player">>There's no time, Yami. If I let you go, you could attack me or someone else. I can't let you go.<</talk>>\
As Yami tries to buck you off, alternating between thrashing wildly and pressing her crotch back against yours, you're reminded about the saying about having a tiger by the tail.
<<talk "thought">>Got the tiger by the tail seems pretty accurate right now.<</talk>>\
<<talk "yami">>Let go! Let go! Let go! Let go! Let go!<</talk>>\
Her words are thick with both arousal and rage. As she presses back against you again, you can feel the outer lips of her pussy parting, your underwear clad cock nestling against the exterior of her vagina.
<<talk "player">>Come on, Yami, fight it! If I let you go and you lose control, with your strength... it's not likely I'll be able to stop you? Is that what you want?<</talk>>\
<<talk "yami">>Nnnooo...! Help me...!<</talk>>\
Yami grinds back against you, and when she shifts her hips, you can tell that her body is instinctively seeking penetration. Then as if realizing what she's doing, she jerks away suddenly, nearly breaking your grip.
<<talk "yami">>Nnnno... nnnot like this...!<</talk>>\
[[Call for Anna to help.|Eve Yami Interactive Scene 1c]]
[[Concentrate on holding her so nothing happens.|Eve Yami Interactive Scene 1d]]
[[Finger her.|Eve Yami Interactive Scene 1e]]
[[Fuck her.|Eve Yami Interactive Scene 1f]]
Submitted by Asura and GateKeeper
<<addtime { minute : 7 }>>You resist the urge to chase after Eve, hoping that your lack of action will take the fun out of her little game so she'll return with the vial.
Sure enough, you only have to wait for about five minutes before a sheepish looking Eve returns.
<<talk "eve">>You didn't chase me.<</talk>>\
<<talk "player">>Chasing you would have just made you more likely to spill it.<</talk>>\
Reaching out, Eve takes the hint and hands you the vial. Sighing inwardly, you consider if the substance might have already started losing its potency from the cap not being closed.
Turning to the sink, you pour the substance down the drain before running the water for a moment to make sure it's clean. By the time you turn back toward Eve, she's already gone.
[[End.|$location]]
Submitted by Asura and GateKeeper
<<addtime { minute : 6 }>><<talk "player">>Anna! I need your help!<</talk>>\
You shout out for Anna. Then she comes into sight barely a second later.
For a flickering moment, you wonder if the earlier yelling had brought her here. Her eyes flicker between you and Yami, concern in her features as she tries, and fails, to make sense of the situation.
<<talk "player">>Yami's been drugged, aphrodisiac.<</talk>>\
In a heartbeat, Anna's expression reflects understanding. With purpose, Anna strides forward like a tranquil spirit.
At the same time, Yami's struggles stop suddenly even though her hips are still pressing back against you so hard you worry your underwear will tear under the pressure.
Anna's eyes seem to be locked on Yami's as she kneels before her. Anna's eyes flicker to yours, then return to Yami's before she speaks.
<<talk "anna">>Yami. I know you promised you would protect me, that you would be here for me if I ever needed anything.<</talk>>\
Reaching out, Anna delicately brushes a stray strand of hair from the other woman's face.
<<talk "anna">>Right now, it's my turn to help you.<</talk>>\
Anna leans in, kissing Yami on the lips.
<<talk "yami">>No, . . . . . you, him, . . . .not like this, . . .<</talk>>\
Yami's growl is a mixture of frustration, revulsion, and arousal.
Anna kisses Yami a second time before pulling back.
<<talk "anna">><<print $anna.callsPlayer>> has more love in his heart than anyone I know. He saved me, and I love him.<</talk>>\
The sound Yami makes is one of despair, her hips grinding back against you involuntarily.
<<talk "anna">>He has shown me that no matter how much room you have in your heart, there is always more.<</talk>>\
Anna falters, seeming at a loss of words as she glances at you.
<<talk "anna">>I have room in my heart for you too. You're a good person, and my life is better with you in it.<</talk>>\
<<talk "player">>She's right, you're not always an easy person to get along with, but we care about you, and we're better for having you in our lives.<</talk>>\
The only indication you have that she even heard you is that she relaxes significantly. She continues to grind against you, but the movements aren't so erratic, the sound of her whimpers are more sexual now and less angry, and most telling of all is the way she allows herself to be drawn into another kiss by Anna.
<<talk "player">>I'm going to let go of you now, but I'm going to stay here in case anything gets out of hand.<</talk>>\
As soon as you let go of Yami, she reaches for Anna. Not to tackle her or aggressively assault her in any way, but to draw her into an embrace.
<<if $yami.affection gte 700>>You're taken by surprise as Yami makes no move to distance herself from you, her hips still urgently rocking against your lap. By now, your rock hard erection threatens to tear its way from your underwear.
<<talk "player">>Yami...?<</talk>>\
Shuddering, she turns to look at you over her shoulder, her eyes pleading with you to just get it over with and take her... but beneath the arousal you see an undercurrent of fear and anger.
<<talk "thought">>No, fear doesn't even come close to describing it. This is terror.<</talk>>\
Steeling your resolve, you grab her by the hips and slowly raise her out of your lap. Yami gasps at your touch, letting out a moan and writhing.
<<talk "yami">>Boss...! Don't... hurt... me...!<</talk>>\
Biting her lip, Yami whimpers in a mixture of anticipation and fear, clinging tightly to Anna. Tears bead in her eyes as she braces herself, and for a brief moment you're tempted to take her... but then you shake it off.
<<talk "thought">>No. Not like this.<</talk>>\
Sighing, you fully relinquish Yami into Anna's arms, and she turns to look at you over her shoulder. Around her arousal, you can see genuine relief and gratitude in her eyes, as well as confusion.
<<talk "player">>You're not in your right mind, Yami. If I did this... you'd hate me when you came to your senses, and I won't violate your trust like that.<</talk>>\
You consider voicing the possibly of her being open to a relationship with you - even just friends with benefits or the odd threesome - when she recovers, but decide against it. She nods, then buries her face in the junction of Anna's shoulder and neck.
<<elseif $yami.affection gte 450>>What does surprise you however is the fact that Yami's hips are still rocking against your lap, your rock hard erection threatening to tear its way from your underwear. She clings to Anna, gritting her teeth as she whimpers.
<<talk "yami">>Make it stop...! Make it stop...!<</talk>>\
Yami's voice is choked with arousal, but also disgust and fear.
<<talk "thought">>No, fear doesn't even come close to describing it. This is terror.<</talk>>\
Placing both hands on her hips, you start to lift her out of her lap, her body tensing at your touch as she lets out an involuntary moan. Her thighs are slick, leaving a stain on your underwear.
<<talk "yami">>Hnnngh...! Ssstop...! Don't... you dare...!<</talk>>\
Yami hisses through gritted teeth, clearly misunderstanding your intentions and fighting her body's overwhelming urges. Her skin feels burning hot to the touch, and she squirms so intensely for a moment you're afraid she'll accidentally impale herself on you.
<<talk "player">>Yami... I'm not going to hurt you... please, trust me...<</talk>>\
Gritting her teeth, Yami's attempt to glare at you is undermined by the arousal burning in her eyes. She nods once, whimpering, and you relinquish her into Anna's arms. Panting, Yami wraps her arms and legs around Anna, then turns to look at you. Through her arousal, you can see anger and embarrassment, but also gratitude.
<<talk "thought">>She blames me for this, at least partially, but at least she knows I'm not about to take advantage of her being vulnerable like this...<</talk>>\
<<else>>Clinging to Anna like a drowning person, Yami pulls away from you - an act that seem to take a Herculean act of willpower. Anna yelps as Yami's fingernails dig into her back for added purchase. As she thrashes, Yami kicks you in the chest - whether by accident or on purpose you can't tell - and knocks you over; using the momentum to launch herself into Anna's arms.
<<talk "player">>Oof...! Dammit, Yami, I'm trying to help you here...!<</talk>>\
Sitting upright, you see that Yami has wrapped her arms and legs around the blonde girl. She's glaring at you over her shoulder, accusatory anger burning through the lust clouding her gaze. As you reach out to her, a low growl ripples from between her teeth.
<<talk "yami">>Don't... touch... me...!<</talk>>\
She's looking at you the way a starving, rabid dog would look at a piece of raw, juicy meat. As Anna strokes her head in an attempt to calm her, Yami tears her gaze away and buries her face in the junction of Anna's shoulder and neck.
<</if>>You move back far enough to no longer be in Yami's reach, but stay close enough to react quickly if Yami does anything that might hurt Anna.
The way Yami clings to Anna reminds you of a drowning person clinging to something to stay afloat, as if her life depends on it.
There's a flash of something in Anna's eyes, a calculated determination as she takes hold of Yami's ass in both hands.
Yami cries out, her hips bucking as she grinds herself against Anna's leg.
As you watch, Yami grinds furiously, occasionally shuddering as an orgasm overcomes her. All the while, Anna holds her, her hands drifting affectionately across Yami's dusky skin.
About this time, Eve comes skidding around the corner, a bucket of water in her hands, a towel hanging over its side, and water sloshing over the lip to splash on the ground.
She comes to an abrupt stop as her eyes fall on the scene before her. You have to coax her closer.
When Eve reaches your side, you reach for the towel, wringing most of the soapy water out of it before you speak.
<<talk "player">>Yami, I have some soap and water. I'm going to try scrubbing at some of the areas you got splashed. I can't promise it's going to help, but it might. I'm going to have to take your bra off and get you to lean back from Anna so I can scrub your chest.<</talk>>\
There's a wide range of emotions that cross Yami's features; rage, fear, lust, confusion and others that are not as easy to identify.
<<if $yami.trust gte 850>>It's almost imperceptible, but you can see her expression settle on trust, then a slight nod.
As you approach, Anna pulls Yami into a tight hug, focusing Yami on her instead of you as you take hold of her sports bra and start to lift.
Anna intertwines her fingers with Yami's, lifting the other woman's arms into the air as she leans back slightly, giving you the room to lift the bra upward. As soon as the sports bra is over Yami's head, Anna lets go of the other woman's hands and embraces her in another hug.
You can hear Anna and Yami kiss as you finally get the sports bra free and toss it toward her discarded pants.
<<elseif $yami.trust gte 400>>It's almost imperceptible, but you can see her expression settle on unhappy acceptance, then a slight nod.
<<talk "thought">>She doesn't like it, but she knows she doesn't really have a choice if she wants help.<</talk>>\
As you approach, Anna pulls Yami into a tight hug, focusing Yami on her instead of you as you take hold of her sports bra and start to lift. Yami momentarily stiffens at your touch but offers no resistance.
Anna intertwines her fingers with Yami's, lifting the other woman's arms into the air as she leans back slightly, giving you the room to lift the bra upward. As soon as the sports bra is over Yami's head, Anna lets go of the other woman's hands and embraces her in another hug.
You can hear Anna and Yami kiss as you finally get the sports bra free and toss it toward her discarded pants.
<<else>>A mix of anger and acceptance settle into her features as a soft growl escapes Yami's lips. The look she gives you is enough to stop you in your tracks.
<<talk "player">>Eve, maybe you should help her with the sports bra. Be //very// careful not to touch the front.<</talk>>\
For the second Yami's eyes lock with yours, you can see something apprising in her gaze.
Eve glances between her sister, Yami, and yourself, then moves forward to do as you asked.
As soon as the sports bra is free, you snatch it out of Eve's grip and throw it into the pile with Yami's pants and underwear.
<</if>>You have the soapy cloth in your hand as Yami pushes Anna down, straddling her.
Taking advantage of the movement, you quickly slip one arm around Yami's middle to restrain her. For a split second Yami pulls away, but then she presses back against you as her hips move, rubbing herself against Anna's leg. You have to adjust your grip on Yami twice before you are sure you have a firm grip while not restricting her ability to touch Anna. Then you start at her collar bone and start working your way down. Even through the cloth you can feel how impossibly hard her nipples are. Her hips buck as you pass her navel, then you quickly shift to her hip to scrub there until you're sure you have it as clean as possible.
<<talk "eve">>I'm sorry.<</talk>>\
Returning the rag to the bucket, you dip it and wring it out again before taking Yami's hand and washing it as well.
<<talk "eve">>I was just trying to have some fun, I wasn't trying to do anything bad.<</talk>>\
<<talk "player">>Right now we're trying to get Yami cleaned up, and hopefully this will blow over in a little while. We can point fingers later.<</talk>>\
Your tone is firm, and it has the desired effect on Eve. She calms, her eyes still on Yami and her sister as she nods.
<<talk "eve">>What else can I do to help?<</talk>>\
<<talk "player">>Go find a blanket and bring it here. Then go find Yami a change of clothes and take them to the bathing room. Yami's going to want a bath when she's feeling more herself.<</talk>>\
For the next couple of minutes you watch at the pair writhe against one another, Yami managing to strip Anna of her clothing long before Eve returns with the blanket you had requested. When that arrives, you drape the blanket over the pair, giving them a little privacy even though their wanton moans still fill the air.
It's more than an hour before you notice the change in Yami. It's clear she's still under the influence of the chemicals, but she seems much more in control. She tries to pull away, tears falling from her eyes as she looks down at Anna.
<<talk "yami">>Anna...! I'm sorry... I'm sorry... I'm so sorry... I didn't... want it... to happen... like this...!<</talk>>\
Anna pulls Yami back down and kisses her softly, her movements gentle and tender.
<<talk "anna">>It's OK, Yami... It's not your fault... I've got you... I've got you...<</talk>>\
While there's no accusation in Anna's voice, Eve winces and looks down at the floor guiltily.
You move toward the pair, meeting Anna's eyes as you near them.
<<talk "player">>Do you need help getting up?<</talk>>\
Anna shakes her head, looking tired but clearly having more strength than Yami as she starts to sit up.
<<talk "player">>In that case, I'm going to carry Yami to the bathing room. I can come back to help you.<</talk>>\
<<talk "anna">>I think I'll be ok. I'll be right behind you.<</talk>>\
When you move to pick Yami up, she slips her arms around your neck, whimpering as she tries absently to press herself against you, though with considerably less urgency than before.
[[Next.|Eve Yami Interactive Scene 1g]]
Submitted by Asura and GateKeeper
<<addtime { minute : 56 }>>Grunting, you hiss under your breath as she grinds against your crotch again to make your cock twitch.
<<talk "player">>You're going to make me cream my pants if you keep doing that, and I don't think there's enough fabric between us to make that a good idea if you're not on the pill.<</talk>>\
Yami presses back against you even harder than before, the growl escaping her lips filled with frustration and rage that she can't stop herself.
<<talk "player">>Sorry, this is going to hurt.<</talk>>\
With no further warning, you shove her forward, driving her face first into the floor before dropping your weight on her ass.
The sound she makes is full of rage with a strong undercurrent of arousal, so inhuman that it make the hairs on your arms stand on end. She thrashes beneath you, but between your weight and the way you have her arm twisted, she can't get the leverage to buck you.
For the next hour you hold her down, until your whole body aches from the effort. At some point, Eve came, dropping off a bucket of soapy water and a towel, then left again.
<<talk "player">>I'm tired and sore. I hope you are too, because I can't hold you down much longer.<</talk>>\
There's a throaty growl from beneath you, but there's no sign of struggle.
<<talk "player">> I'm going to let go of you and move away from you. You're going to stay where you're at until you know you're in control of yourself. Got it?<</talk>>\
Her growl becomes deeper, a sound that you can feel as much as hear.
You take a deep breath, then move to one side. Your arms feel like noodles, and your legs ache fiercely, the combination is nearly enough to make you fall, but you manage to crawl to the wall where you lean up against it.
Yami turns her head toward you, a mix of anger, shame, and weariness etched across her features. It takes you several seconds to realize that she's got one of her hands between her legs, the sound of her fingering her wet sex punctuating her heavy breathing.
Not sure what else to do, you look away so you can still see her out of the corner of your eye, trying to give her what little privacy you can.
When her body shudders in orgasm, she lets out a soft wail and grows still.
<<talk "player">>You ok?<</talk>>\
<<talk "yami">>Fuck you.<</talk>>\
Yami's voice is an ominous growl.
<<talk "player">>I'm not sure either of us has that kind of strength right now.<</talk>>\
<<talk "yami">>Baka. Pervert.<</talk>>\
You can't help but smile just a little.
<<talk "player">>If I was half as bad as you make me sound, I wouldn't have restrained you.<</talk>>\
There's a flash of panic in her eyes, then your words seem to sink in. Yami's expression sobers significantly, and for a moment she looks grateful.
Even straining, you can't quite make out Yami's next words, but you do recognize 'bath' among her mumbles.
You get unsteadily to your feet, you move toward Yami, offering her your hand.
She glares at your hand like it's something vile, then reluctantly takes it. It takes a couple of minutes, but you manage to get her to her feet, and leaning heavily on each other, you stumble toward the bathing room.
At the door, you let go of her, reaching out to place a steadying hand on the door frame as she enters the room. You barely start to take a step before the door slams in your face.
Her growl through the door is clear and crisp.
<<talk "yami">>This. Never. Happened. Understand?<</talk>>\
You remain there for a few seconds longer, but when you hear nothing more from her, you turn and wander back the way you came.
[[End.|$location]]
Submitted by Asura and GateKeeper
<<addtime { minute : 56 }>>Knowing she'll be furious if you fucked her, you instead shove your hand between your bodies. This allows you to put just a little distance between your straining cock and her ready cunt.
The touch causes her to jerk as if struck by lightning, then she presses against the hand you have cupping her sex.
You slide one finger along her slit, careful not to penetrate her as her feminine folds part around your finger. Resting a single finger against her diamond hard clit, you begin to rub.
The moan that escapes her lips is a strange mix of lust and despair. She casts a look over her shoulder that sends a chill through you, but at the same time she moves her hips, grinding herself against your hand.
She half turns in your arm, but you quickly counter the move to avoid her getting a grip on you. In doing so, you and up with one arm around her torso.
Yami gasps, pressing herself back against you as you realize you're cupping one of her small breasts.
You feel her body respond, clearly craving your touch even as she makes a sound that might be a sob.
With no warning, Yami screams, the sound full of despair. Then it is as if she surrenders to your touch, moving against your hand as her struggles end.
Orgasm after orgasm seems to rock her body, her fluids dripping from your fingers as you continue to stimulate her. You have no idea how long you continue before the strength finally goes out of her, but when you move your hand away from her sweltering pussy, you realize that your fingers are shriveled from being wet so long.
Sensing your grip loosen, Yami jerks away, falling on her ass as she turns to face you. You can see her eyes brimming with tears that have yet to fall.
<<talk "player">>Are you ok?<</talk>>\
<<if $yami.affection gte 850 and $yami.trust gte 800>>A tear starts to trace its way down the corner of her eye, and you instinctively reach out to hug her. She stiffens, then seems to melt into your arms as she accepts your hug. You're mildly surprised to feel her eventually return it.
<<talk "yami">>You know what I'd have done if you'd stuck your //thing// in me?<</talk>>\
<<talk "player">>Cut my balls off and feed them to me?<</talk>>\
She shudders in your arms, but it's hard to tell if it's a sob or laugh.
<<talk "yami">>Close enough.<</talk>>\
When she pulls away, you let her go. She glances at her clothes, then leaves them where they are laying as she steadily starts to leave. A half dozen paces later, she looks over her shoulder and meets your eyes, appraising you with a cold and calculating look that miraculously lacks open hostility. Then seemingly content that she'd sent whatever message she was trying to convey, she turns and continues her exit.
[[End.|$location]]<<elseif $yami.affection gte 500 or $yami.trust gte 500>>There's fear, anger, and shame etched across her features as she glares as you, then scrambling to her feet she rushes away.
You watch her go, admiring the view of her naked ass as she makes her retreat.
[[End.|$location]]
<<else>>The open hate in her eyes is like a physical force that threatens to push you back.
<<talk "yami">>Run.<</talk>>\
There is murder in her tone. So raw that you've scrambled unsteadily to your feet even before you realize you've decided to do as she said.
You barely take a dozen paces before she screams, shame churned into a froth by unbridled rage. Turning toward the sound, prepared to defend yourself, you see no sign of Yami.
For several seconds, you look everywhere, trying to spot where she went, but you see no further sign of her.
You're still wondering where she went when you hear Yami's motorcycle roar to life before retreating down the driveway toward the gate house.
<<talk "player">>Maybe she just needs to cool off. She'll be back soon enough.<</talk>>\
[[End.|$location]]
<</if>>
Submitted by Asura and GateKeeper
<<addtime { minute : 48 }>>You sigh heavily, deciding that fighting this just isn't worth it, especially when you can take advantage of the situation.
<<talk "player">>I don't want to hurt you, but unless you can get control of yourself, . . . .<</talk>>\
You leave the rest unsaid.
For several seconds, Yami trembles, seeming to fight her need for release. Then there's a throaty growl, followed by her moving her hips against you.
Unable, to perhaps just unwilling, so resist your own needs any longer, you twist her arm hard enough to make her arch her back. She throws her head back, nearly headbutting you in the face. At the same time, you reach down and pull your underwear down far enough for your aching cock to spring free.
When you push her forward again, her hips rock back, slamming into your pelvis with bone jarring force. You nearly lose your grip on her when she jerks violently, a clear reaction to feeling your naked penis near her vagina.
A wail of despair fills the air as she pushes back against you again, this time your cock parting her folds and resting along the slick exterior of her pussy.
She rocks her hips hips, stimulating herself against your cock.
All the while, Yami hisses unintelligible words through gritted teeth. Every word seems to replace just a little more fear and despair with rage and hate.
Each time she rocks her hips, you feel the crown of your cock slide across her clit, then pull back enough to brush across her opening. Occasionally she shudders or jerks slightly as you nearly enter her.
You consider angling your hips to force penetration, but you can tell from her movements that it's only going to be a matter of time before she does it on her own.
As if to emphasize your thoughts, the next time she rocks her hips you feel your manhood catch at her opening. For just a second you think this is it, but you pop free before you can enter her.
The sound she makes is impossible to interpret, but holds a strong element of frustration.
Both of you know what comes next, and when she rocks her hips again there's a pause from her. She turns her head toward you, her tear filled eyes widening as she feels the tip of your cock settle against her opening. You can see in her eyes that she knows this is the moment, and the way you feel her opening spread to accept you ensures you won't slip free this time.
A shudder goes through her and you see a tear fall.
<<talk "yami">>Nooooo, . . .<</talk>>\
Her wail is like a wounded animal, chilling you. The horror and defeat in her eyes is like a physical thing that threatens to tear at your soul.
The very next second that look is the furthest thing from your mind. With a scream of despair, Yami presses back. Despite her arousal, her opening is so tight that for a moment you're worried she'll break your penis before it penetrates her. Then you feel her opening slowly begin to give way, her muscles clamping down so that entering her feels like sticking your penis in a vice. With every short sharp thrust, Yami screams in pain and rage, her finger and toenails scraping against the floor.
<<talk "thought">>Damn... she's so tight it's hurting me too... it's like she's never even stuck so much as a finger in here...<</talk>>\
<<if $yami.hasFlag("virgin")>>You're only an inch or two in when you feel your penis come up against a barrier, Yami making a choking sound, her wail catching in her throat. Her muscles clamp down even harder, as though instinctively trying to force you out.
<<talk "thought">>This is it... the point of no return...<</talk>>\
You can't see Yami's face from where you are, but she lets out a sound halfway between a sob and a snarl. Her body is shaking as she fights the aphrodisiac with every ounce of willpower and rage she can muster.
<<talk "player">>It'll be okay. I promise I'll be as gentle as I can.<</talk>>\
You take a moment to gently caress her, stroking your hand from her butt down to her thigh in what's meant to be a reassuring manner.
<<talk "player">>Are you read-<</talk>>\
Something inside her snaps at your touch and her body slams herself back with surprising force. You feel your penis press against her hymen... and then you're through.
Yami's scream is ear-splitting, clawing at the ground as she fights to get away from the pain penetrating her most-intimate part. You release her, but her muscles clench down harder than ever - ironically preventing you from pulling out.
<<talk "thought">>Dammit...! This must be almost as painful for me as it must be for her...<</talk>>\
You wince as her hips move on their own, painstakingly forcing your penis deeper and deeper into her until you're all the way inside, her muscles clamping down as though trying to crush your penis. A trickle of blood oozes out of her opening and down her leg, dripping onto the floor.
<<talk "player">>Oww... oww... come on, Yami... work with me here... I'm doing this to help you...!<</talk>>\
<<run $yami.deleteFlag("virgin")>><<else>>Despite no longer being a virgin, Yami is still painfully tight, her muscles clamping down as though trying to crush your penis. Her wail continues until you are fully inside of her, trailing off into a sound halfway between a moan and a sob.
<<talk "player">>Oww... oww... come on, Yami... work with me here... I'm doing this to help you...!<</talk>>\
<</if>>\
As you feel the tip of her cock nestle against her cervix, Yami trembles violently. Her muscles clench and relax over and over, so tight that it nearly feels like her cunt is trying to crush you in a vice.
<<talk "thought">>She's having an orgasm already? Damn, either I'm just that good or that stuff is really potent...<</talk>>\
Panting, Yami slumps to the ground, her fingers clenched into white-knuckled fists.
<<talk "player">>Are you... OK?<</talk>>\
You rest your hand on her butt, feeling the muscles move under her skin as her hips resume rocking.
<<talk "yami">>Fuck... you...!<</talk>>\
Yami's words are embedded in a low growl, breathless but full of anger.
<<talk "player">>We're doing that already.<</talk>>\
Trying to inject some levity into the situation, you playfully slap her ass, but there's more discomfort in your voice than you would like. Falling silent, you focus on settling into a rhythm, timing your thrusts with the gyration of her hips.
<<talk "player">>Yami, I... I'm sorry... I never meant for this to happen.<</talk>>\
Hissing, Yami looks over her shoulder at you, craning her neck as far as it will turn. <<if $yami.affection gte 900>>Her eyes are full of a deep, accusatory pain and sadness; as though you've impaled her with something other than your penis, and through the heart rather than in her vagina. She closes her eyes and looks away, and for a moment you think she's accepted your apology or at least her fate... but when she opens them again you see a new emotion blazing in them - her other emotions nothing more than kindling.<<else>>Her eyes are empty, cold and dark, seemingly devoid of all emotion, but something about her gaze reminds you of a volcano erupting under a glacier. The ice shudders, cracks, and then explodes.<</if>>\
With a low growl, she twists around to face forward and straddle you cowgirl-style - the movement eliciting both pain and pleasure. For a moment you're face-to-face, and you offer her a shaky, hesitant smile. Yami's eyes are locked into yours, blazing with a borderline-feral rage that burns into you, her teeth bared in an animalistic snarl as she slams against you against the floor hard enough to rattle your teeth. Digging her fingernails into your shoulders, she begins pistoning up and down as forcefully as she can. You quickly find yourself holding on to her hips, trying to regulate her speed enough that she doesn't seriously hurt either of you. You feel her fingernails digging into your skin through your clothing, raking down your shoulder blades, chest, and ribs with a furious intensity.
<<talk "thought">>How long is this going to take to wear off?! If she doesn't smash me to pieces she'll tear me apart...!<</talk>>\
As Yami's grunts and growls indicates she's reaching a second orgasm, throwing her head back and letting out a throaty - almost animalistic - cry. She hunches over, panting, as the gyrating of her hips finally slows in intensity. As her vaginal muscles clamp down on you, you fight the urge to orgasm yourself.
<<talk "thought">>She's probably going to kill me anyway, but she'll //definitely// kill me if I cum inside her...<</talk>>\
Placing your hands on her still-gyrating hips, you try to ease her off of you - the tightness of her vagina coupled with her weight and continued thrusting making the task difficult.
<<talk "player">>Yami? Is... is it over...? You... uh... kinda heavy and it's hurting me...<</talk>>\
Yami's half-closed eyes snap open and zero in on yours, the cold hatred in them searing into you as her fingers coil around your throat. You lose your grip on her pelvis and she sinks back down the length of your cock, her hips continue to thrust with renewed fervor.
<<talk "yami">>I'll... show... you... hurt...!<</talk>>\
Her grip around your throat tightens, and panic surges through you as you realize she means to kill you. You grab her arms and try to pry them away from your throat, but her grip tightens. For a flickering instant, the edges of your vision becomes black, and all you can see in front of you is a field of bright stars... and then you feel it.
<<talk "thought">>Oh shit...<</talk>>\
Your body, automatically responding to the possibility of death by seeking to pass your genes on to a new generation, opens the floodgates.
<<talk "player">>Yami... I'm... cumming...!<</talk>>\
You hiss through gritted teeth and a half-crushed larynx, trying to warn her. Yami's eyes widen in shock and horrified realization, but it's too late. Your cock twitches, jerking inside of her as you burst within her. She's so tight that you can actually feel your cum bulk against her cervix as you pump stream after thick stream deep inside of her. Her mouth opens in a wordless scream, but you can't hear her voice... everything is fading... fading... fading...
[[Continue.|Eve Yami Interactive Scene 1h]]
Submitted by Asura and GateKeeper
<<addtime { minute : 65 }>>A minute later, you have Yami wrapped in the blanket to give her some semblance of modesty and are adjusting her in your arms to ensure your grip.
You're mildly surprised when Yami nuzzles against you, her arms wrapped around your neck and for a second you think you feel her lips against the nape of your neck.
<<talk "player">>Must still be feeling the effect of the drug.<</talk>>\
Occasionally, she shudders in your arms as she experiences aftershocks from her earlier orgasms.
When you enter the bathing room, you move toward the pool. Yami speaks as you take your first step into the water, still fully clothed.
<<talk "yami">>Going to get your clothes wet.<</talk>>\
There's a slight tremor in her voice, but you cut her off before she can say more.
<<talk "player">>Would you rather I get in the bath naked with you?<</talk>>\
Yami falls silent at your words.
<<talk "player">>That's what I thought. My clothes will dry.<</talk>>\
Out of the corner of your eye, you see Anna entering the bathing room, her eyes seeking you out before moving toward you. It's clear from her movements that she's only a little unsteady on her feet.
<<talk "anna">>How do I help?<</talk>>\
<<talk "player">>Wash cloth, soap, and keep her attention on you so she doesn't do anything she'll regret later.<</talk>>\
A minute later, Anna has joined you in the bathing pool and is helping you get Yami out of the blanket.
<<if $anna.fear lte 350 and $anna.trust gte 650>>Anna's eyes flicker to you for just a second before returning to Yami.
<<talk "anna">>I'm glad this happened.<</talk>>\
You tighten your grip on Yami's middle when you feel her tense, instinctively trying to prevent her from lashing out.
<<talk "anna">>You spend all your time trying to be strong, trying to be scary. I think I like seeing you with your guard down.<</talk>>\
Anna half smiles, reaching out to brush a stray strand of hair from Yami's brow.
<<talk "anna">>I like being needed, I like being wanted.<</talk>>\
She trails off, seeming uncertain of what else to say.
<<talk "yami">>I can't be weak. I have to be strong.<</talk>>\
Her voice is hard, but lacks its usual conviction.
<<talk "player">>You're one of the strongest people I've ever met.<</talk>>\
Even though you intend the words for Yami, you look directly into Anna's eyes as you say them.
The three of you settle into a slightly awkward silence as Anna holds Yami and you set yourself about the task of cleaning her up.
Seeing Anna resting her forehead against Yami's, you gently move Yami out of your lap before making sure Anna is alright. As she gives you a nod of approval, you turn your eyes to Yami.
<<talk "player">>Maybe next time Eve steals something from the lab and spills it on you, maybe I can be the target of your //affections?//<</talk>>\
<<talk "yami">>Pervert.<</talk>>\
You can't help but notice the lack of hostility in her tone when she speaks. A second later a faint smile forms on her lips.
<<talk "yami">>I'll tell Eve to watch for when you make a horse penis potion then.<</talk>>\
For a second, Anna looks alarmed until she realizes that both of you are trying to make light of the situation.
<<talk "anna">>I like when the two of you get along too.<</talk>>\
<<talk "player">>I do too.<</talk>>\
You admit as you start to slip from the pool.
<<else>><<talk "anna">>It's going to be ok.<</talk>>\
She tells Yami softly, reassuring her as you prepare to wash the dusky woman body.
When you finish, you slip away from the two women, wanting to give them some privacy. Your eyes linger on them for only a moment longer before you slip from the water.
<</if>>Finding a towel, you try to dry yourself off as best you can.
<<talk "player">>Yami, you're feeling better than before?<</talk>>\
You ask just to be sure.
There's a longer pause than you expect before Yami replies.
<<talk "yami">>I can still feel it, but I have it under control.<</talk>>\
Nodding, you excuse yourself and slip from the room.
[[End.|$location]]
Submitted by Asura and GateKeeper
<<addtime { minute : 13 }>>Yami's death-grip on your throat suddenly releases and you gasp for breath, life-giving oxygen filling your lungs once more. Coughing, you massage your throat and realize that Yami is no longer straddling you. Instead she's curled in a ball on the floor, clutching her head and twitching as semen oozes out of her vulva and down her thighs to the floor. Her lips are moving soundlessly, her eyes wild and unfocused.
Edging away from her, you have to clear your throat a couple of times before you can speak - your voice raw from being half-strangled.
<<talk "player">>You... might want... to look into... contraception...<</talk>>\
She stirs at the sound of your voice, her movements jerky and robotic. Reaching between her legs, she probes the <<if $yami.hasFlag("virgin")>>pink<<else>>white<</if>>\ froth oozing from her core, squeezing her eyes shut and grimacing.
<<talk "yami">>//Yurusenai//... //Yurusenai//...!<</talk>>\
Her voice is raw and choked, barely intelligibly. The door creaks open and you see Eve peer in. Her eyes widen as she takes in the sight, but as she steps into the room you motion for her to stand back. Unsteadily, Yami forces herself to stand, glaring down at you through a screen of bangs that makes her almost look like the ghost from an East Asian horror movie.
<<talk "yami">>//Kutabare, kono kasu!!!//<</talk>>\
She lunges, tacking you to the floor and pummeling you with her fists. You shield your face with your arms, but she curls her fingers into claws and slashes at them and your chest. Dropping her bucket, Eve rushes forward and grabs Yami, pulling her off of you.
Scrambling to your feet, you back away from Yami as Eve clings to her.
<<talk "player">>I was just trying to help you, Yami. It was never my intent to hurt-<</talk>>\
Yami's response is a scream of raw fury, tossing Eve aside like a rag doll. You raise your arms to defend yourself, but instead of trying to punch or claw at you her knee snaps up and slams into your crotch with enough force to lift you off the ground. A wave of nausea and pain engulfs you and you crumple to the ground, retching.
<<talk "yami">>That... was just a taste... of the pain you inflicted upon me, //rapist//!<</talk>>\
Yami snarls, that last word holds so much hate that it has an instant sobering effect on you, forcing what you just did into focus. She stomps her foot down on your chest, pinning you to the floor. Your vision swims and your head spins as you fight the urge to throw up.
<<talk "yami">>I thought you were different... I trusted you...! I can't believe I...<</talk>>\
She trails off into a scream of rage, stomping on you again hard enough that you think you hear your ribs crack. As she raises her foot to stomp down a third time, you manage to roll out of the way, forcing your body to put as much distance between her and yourself as you can.
<<talk "yami">>Gonna tear you apart... piece by piece...! Rip your guts out and make you choke on them!<</talk>>\
Hunched over, with her teeth bared, fingers curled into claws, and eyes blazing with murderous hatred, she looks every bit the monster she claims to be.
<<talk "eve">>Please... don't...<</talk>>\
Yami starts at the sound of Eve's voice, and you turn to watch as the smaller girl picks herself up.
<<talk "eve">>Yami... I know he hurt you, but that wasn't his intent. He... he was only trying to help you.<</talk>>\
Sidestepping the pool of cum on the floor, Eve walks towards Yami and takes her hand. Snarling, Yami yanks her hand away and inadvertently backhands Eve across the face. For a moment she looks shocked, but then rage overpowers remorse and her fingers clench into fists.
Undaunted, Eve positions herself between you and Yami, blocking the older, stronger girl's path.
<<talk "yami">>Get out of my way, //gaki//, or... or else...!<</talk>>\
Despite the tremor you can see running through her, Eve stands her ground defiantly.
<<talk "eve">>You'll kill me too?<</talk>>\
Eve steps forward, reaching out to hug Yami, but the older girl staggers back a step, clutching at her head and screaming in rage.
<<talk "eve">>Please, Yami... just listen. My old Master used to do...<</talk>>\
She falters, glancing at the pool of cum on the floor, the smeared semen on Yami's thighs.
<<talk "eve">>//That// to girls all the time... to hurt them... to break them... sometimes to kill them... and I know that wasn't <<print $eve.callsPlayer>>'s intent.<</talk>>\
Baring her teeth, Yami lets out a low growl, hunched over and clutching at her arms as though trying to hold herself back from attacking.
<<talk "yami">>I don't give a damn what his intent was! He //violated// me, and for that...!<</talk>>\
She advances menacingly, but Eve blocks her path again.
<<talk "eve">>If you kill him, what will happen to me and Anna?! Don't you care about that? What if we get split up and sent to really mean masters who hurt us even worse than <<print $eve.callsPlayer>> hurt you? Do you want that?<</talk>>\
Yami stops, seething, and then lets out a scream of frustration and anger, clawing at her head with such intensity you're surprised she doesn't draw blood or rip her scalp out.
<<talk "yami">>Pray to whatever gods you worship we never meet again, because if I ever so much as lay eyes on you again, I //WILL// kill you!<</talk>>\
Dark eyes burning with rage, Yami spits on the floor and then storms out of the room, kicking the bucket out of her way and spilling soapy water everywhere. As Eve helps you to your feet, you hear the sound of something smashing.
<<talk "eve">>Should we...?<</talk>>\
You shake your head, worried that Yami will make good on her threat. Slumping against the wall, you run your fingers over your chest feeling for broken ribs, but to your relief they all seem intact. Eve busies herself with cleaning up the mess on the floor, an uncomfortable silence settling between the two of you.
<<talk "eve">>Why... why did you do it?<</talk>>\
The question is a quiet whisper, and you glance up to see Eve staring at at you with more than a little fear in her eyes.
<<talk "eve">>You should've known she'd react like this, so... why?<</talk>>\
<<talk "player">>Eve... I... I'm not like him... I... I...<</talk>>\
You falter and trail off, coming to the sickening realization that no response could justify your actions in retrospect.
<<talk "player">>I'm not like him...!<</talk>>\
In the distance, you hear Yami's motorcycle roar to life before the sound fades down the driveway toward the gatehouse. Eve's eyes follow you as you make your way to the door of the room.
<<talk "player">>I'm not like him...<</talk>>\
[[End.|entryHall]]
<<run $yami.deleteFlag("contact")>>Key branch
1. Call for Anna, explain what is happening, let the two of them go at it.
2. Hold Yami like this, but don't allow it to go further. Eve helps clean her up when she returns.
3. With your free hand, reach down and finger her to orgasm until she starts to calm.
4. "Accidentally" move your underwear out of the way and let nature take its course.
Yami: [after it wears off (assuming the MC just restrained her), in as menacing a tone as she's capable of] This... never... happened. Understand?Using the notes in the lab as a guide, you set to work creating your desired item. An hour later, you sit back, exhausted by your efforts.<<addtime { minute : 60 }>>
You gain one:With your Great Uncle's notes, you start working in the lab. About an hour later, you have completed your work.<<addtime { minute : 62 }>>
You gain one:You have a little trouble with the formula as you try to create the item you want. You finally complete your work, but it takes you nearly two hours to do so.<<addtime { minute : 117 }>>
You gain one:For once, you manage to work in the lab quickly and efficiently, managing to create the item you want in significantly less time than you would normally expect.<<addtime { minute : 42 }>>
You gain one:Even after the brief tour you received upon arrival, you still feel compelled to pause for a long look at the study.
Your eyes drift over the décor, noting sense of importance the room seems to emanate. The whole room seems designed to draw your eyes to the desk, and even as you feel that draw, you allow it to happen.
The faintest trace of dust can be seen on the desk, and only because the light hits its surface perfectly to highlight it. More importantly however is the papers scattered on its surface, beckoning you forward.
You can feel your brow furrow slightly, taking in the sight of the two notebooks and at least a dozen loose pages.
A score of footsteps bring you to the desk where you look down on the papers, something about them seems odd until you realize that some of the notes are written with letters, and others with numbers.
Then you feel your eyes widen slightly with the realization that it's more than that, the numbers are written in a blocky sort of script while letters are written out in a more fluid way.
<<talk "thought">>The numbers are written in a similar style to the word //HOPE// from my great uncle's letter.<</talk>>\
Reaching for your pocket, you retrieve the letter from your pocket and open it, holding the one blocky word near the numbers in one of the notebooks.
<<talk "thought">>Sure enough, looks the same.<</talk>>\
For a few seconds, you simply look at the two pieces of paper beside each other. But then a thought strikes you.
<<talk "player">>It's a code. //HOPE//. He was trying to tell me something that he didn't want to come straight out and say.<</talk>>\
Your eyes drift over the papers before you for a few seconds longer before you start opening drawers. In the third one, you find a notebook that hasn't been written in, so you start to write, trying to match letters to numbers until you have a full line of gibberish on the page.
Taking a half step back, you look at your notes, feeling like you're onto something even if it's clear you're approaching it wrong.
<<talk "thought">>There's got to be a key somewhere right? But would it be here or somewhere else?<</talk >>\
You glance at the pencil in your hand and the notebook with your first attempt at breaking the code, then you shift your attention to the rest of the room, wondering if they key might be hidden somewhere nearby.
[[Look for the key.|Lab Unlock Trigger 1a]]
[[Try to break the code yourself.|Lab Unlock Trigger 1b]]
<<addtime { minute : 22 }>><<talk "thought">>Surely, he had a key for this code somewhere?<</talk>>\
Your eyes turn to your surroundings with renewed scrutiny, searching for clues until you feel your jaw go slack.
<<talk "thought">>No way it's that simple.<</talk>>\
Reaching for a book on one of the room's bookshelves, you read the cover; //Code, Ciphers, and Secret Writing.//
You read the title twice, wondering if it can really be that simple.
Then you open the book and start thumbing your way carefully through it.
By the time you reach the end, you feel discouraged, ready to put the book back when you see catch sight of something inside the back cover.
You lay the book out on the desk with the papers, eyes locked on the hand written key penned inside of the book.
<<talk "thought">>That's it.<</talk>>\
Eyes darting over the key, it takes you mere seconds to start to decipher what was mere blocky numbers when you started. References to "The tree in the forest", "The bunker", "Passages", "Observation room" and more appear to be referenced often, but among it all, one line demands your attention to the exclusion of all others; "My only HOPE is that the lab bears fruit soon."
Tearing a fresh piece of paper from the notepad you had originally started trying to decipher the code with, you write the word HOPE, along with the number sequence that corresponds with it.
You don't even feel yourself get out of the chair, or notice yourself walking toward the lab. It's not until you're standing in front of the lab door that you fully realize that you've left the study.
Your eyes lock on the keypad, you feel your pulse race as you push the numbers in order.
A little beeping sound fills the silence, at the same time a small green light illuminates. Then, almost too softly to hear, there's a hiss of air when you reach for the door's handle.
[[Next.|Lab Unlock Trigger 1c]]
<<addtime { minute : 22 }>><<talk "thought">>A key could be anywhere, assuming he kept one at all.<</talk>>\
With that thought, you settle into the desk chair and start experimenting with the numbers. trying to figure out how they might translate into letters.
A soft knock on the doorframe of the room causes you to blink. The very next second you find yourself reaching up to rub the grit from your eyes.
<<talk "thought">>How long have I been at this?<</talk>>\
That thought encroaches on your thoughts as you turn your attention toward the interruption.
Standing stiffly in the doorway, uncertainty in her eyes as she tries to force herself to meet your gaze, is Anna.
<<talk "anna">>I, uh, I thought you might like some refreshments?<</talk>>\
You part your lips to reply, but your mouth is dry. Instead, you swallow once and wet your lips with your tongue before replying, your voice soft and gravely.
<<talk "player">>Yes, thank you.<</talk>>\
As if that's the command she was waiting for, she vanishes from the doorway so quickly you'd doubt she was ever there if not for the footsteps rapidly retreating down the hallway beyond.
Leaning back in the chair, you lean your head one way, then the other as you try to work some of the tension from your neck and shoulders.
A minute later, Anna returns with a tray holding a small assortment of snacks and a tall glass of cold water, beads of condensation threatening to drift down the sides.
Your stomach growl, prompting you to reach for the glass.
Taking a single sip, you let it linger on your tongue before sitting down the glass and reaching for a cookie.
<<talk "player">>You have a second?<</talk>>\
You speak in the same instant as the thought crosses your mind.
Turning the letter from your uncle toward her, you're just preparing to ask her if she knows what HOPE was supposed to mean, but you stop suddenly, eyes widening.
<<talk "player">>That's it!<</talk>>\
Before the confusion can fully form on Anna's face, you try to clarify.
<<talk "player">>I think I just figured out what I was working on.<</talk>>\
You flash a smile at her that she doesn't share.
Stuffing the rest of the cookie in your mouth, you chew and swallow.
<<talk "player">>Thank you for this.<</talk>>\
You gesture at the tray she brought.
<<talk "anna">>You're welcome.<</talk>>\
Her voice is soft as she steps back toward the door, clearly intending to slip away if you need nothing more.
But your mind is already back on the numbers, their blocky form, and how when HOPE is upside down it's a near match for some of the numbers. Not exact, but the way they start and end, . . .
Within seconds, you find the word HOPE half a dozen times just in the pages you have scattered across the desk.
Picking up the glass again, you take another sip, a smile forming on your lips as you realize that you have 4 letters defined, and your confidence grows that.
In minutes you have a dozen more letters and every one comes faster than the last until you have all but the last half dozen.
Pulling a fresh piece of paper, you draw up your own key and using it you start to decipher what was mere blocky numbers when you started. References to "The tree in the forest", "The bunker", "Passages", "Observation room" and more appear to be referenced often, but among it all, one line demands your attention to the exclusion of all others; "My only HOPE is that the lab bears fruit soon."
Tearing another fresh piece of paper from the notepad, you write the word HOPE, along with the number sequence that corresponds with it.
You don't even feel yourself get out of the chair, or notice yourself walking toward the lab. It's not until you're standing in front of the lab door that you fully realize that you've left the study.
Your eyes lock on the keypad, you feel your pulse race as you push the numbers in order.
A little beeping sound fills the silence, at the same time a small green light illuminates. Then, almost too softly to hear, there's a hiss of air when you reach for the door's handle.
[[Next.|Lab Unlock Trigger 1c]]
<<set $anna.affection -= 5>><<set $anna.fear += 25>><<set $anna.trust -= 10>>
<<addtime { minute : 225 }>>As the lights of the laboratory flicker on, you feel a faint breeze wash past you.
<<talk "thought">>Higher air pressure inside to minimize outside contamination.<</talk>>\
You've barely had time for the thought to hit you before the sterile smell of cleaning chemicals assail your nostrils.
Then you're taking in the gleaming white walls and stainless steel counter tops polished to a shine.
But something about the room feels off, making the hairs on the back of your neck stand on end.
<<talk "thought">>Hope?<</talk>>\
A small shudder goes through you, and you can almost //feel// screaming and tears through your bones.
<<talk "thought">>Something tells me this hasn't been a place of hope for a very long time.<</talk>>\
For a few seconds longer your eyes linger on the room before you step back outside.
The second the door closes behind you, you let out a breath you hadn't realized you were holding.
With one last look at the laboratory door, you make your way back to the study and tidy up the desk, your thoughts lingering far more on the unsettling feeling you got just standing inside the lab than on the lab itself.
<<talk "thought">>Is that a part of my Great Uncle that I want to know about? Why //HOPE//?<</talk>>\
Taking a deep breath, you let it out slowly.
<<talk "thought">>I guess I'll deal with that when I'm ready.<</talk>>\
You feel a new weight on your shoulders, bearing down on your soul as you finish cleaning up the study.
[[End.|$location]]
<<addtime { minute : 43 }>>
<<run $player.addFlag("labAccess")>>Lab access:
*Add a line to the letter Anna gives the MC. Single word in all caps HOPE. Character reflects on it momentarily, but ends up putting the thought aside in favor of the tour. Intro plays and completes as it currently stands.
*MC enters study for first time. Notes on desk that he digs through. Sees series of numbers on many of the notes, comes to the realization that it's some kind of alphanumeric code and this prompts the MC to try to crack the code or look for a key. End result down either path results in the MC being able to read the code. During this process, the word HOPE comes up which makes him think of the letter. Large amounts of time in notes makes Anna uneasy resulting in a small relation hit if you crack the code yourself. On a whim, MC tries the number code for HOPE on lab door to unlock it.
*First time entering lab scene before gaining traditional access to the room.
*I can also use this content to insert some plot hooks hinting at the panic room in the mansion that hasn't been found (or written) yet.You find yourself in the lab once again, your only company a half-dozen rodents. The six male rats scurry around, each in their own covered cages. You set the cages on top of the lab table, making sure they are all remain covered to keep the small animals as calm as possible. You hope your testing won't take you through all six of them, of course...
<<talk "thought">>But always better safe than sorry.<</talk>>\
You sigh, preparing to get deep into research. You shift around and get comfortable, ready for what hopefully won't amount to nothing more than a long day of fruitless testing.
<<talk "thought">>I'll work on this as long as it takes.<</talk>>\
You think. You don't want to let Rey down.
You arrange various flasks of concoctions, liquids, and compounds from the opposite side of the table. You crack your knuckles and get started at boiling, filtering, and mixing the different ingredients into more flasks. Each solution is labeled neat and orderly within the lab, the untold amount of glass containers lining the shelves belying the story of your hard work.
The whole process takes about an hour, including several instances where something goes awry and causes you to start from scratch. But with your first batch completed, you can only hope that you are closer to creating the serum for Rey.
You pull one of the cages to you. The rat tries to run away from you as you put your hand inside the cage, but after a few seconds you manage to catch the agile creature. With the syringe in one hand and the rat in the other, you inject the rat with the sample, ignoring its frantic chirps. You set it back and wait for results from the newest serum.
It doesn't take long for the first signs of the serum to show. You notice that the rat's fur stands on end, puffing out and giving the rat an illusion of larger size. It suddenly drops to its side, twitching in a way that can only be described as agony. You notice that the rat is fully erect despite its apparent pain.
As you look closely while taking notes on the results, you discern a rather large puddle of seminal fluid around the rat's erection. However, instead of seeing the erection shrink, it seems to have grown ever so slightly instead.
Upon further inspection, it would seem that despite being a male rat, it has now developed mammary glands - or better known as nipples, - whereas a male rat has none.
<<talk "thought">>Not what I had hoped. But it could definitely have been worse.<</talk>>\
You think to yourself as you set the cage aside and start the process anew.
With the previous results in mind, you try to isolate the string that caused the rat's erection to grow. Having its male organs disappear or diminish is a much more urgent task. You take your time and tweak the formula slightly.
After another hour or so, you have your second batch ready to be tested and repeat the process from earlier. This time, you notice that in addition to an enlarged phallus, the rat's testes also seem to plump up more than usual. What is different from earlier, however, is the lack of any mammary glands.
With your notes in hand, you have a relatively decent idea of what went wrong and make the appropriate changes to the formula. You change another part of the formula that you think will remove the erection and hopefully create a female sex organ instead.
Working tirelessly at perfecting the serum, you are five hours deep into tweaking the process. All of your results are growing closer by the test.
You have seen a rat's erection shrink, only to be accompanied by a surprise twin erection.
<<talk "thought">>Good to now, but not what I wanted.<</talk>>\
Another batch ends up finally removing the erection altogether, but left the rat without a functioning reproduction organ. It was the fifth batch that yields the best result so far. Tireless tweaking results in a female rat in all but name, with a pair of stubborn testes impeding your progress.
Motivated by the last batch, you start working once more, making sure to double check every minute detail. Another hour passes before the sixth batch is ready.
Pulling the last cage to you, you uncover it and grab the last rat to administer the new serum. The rat starts squirming slightly in your hands but goes completely still as soon as you have placed it back in the cage.
You start to wonder if something has gone wrong. Just as your fears start taking root, you see something change on the rat. The process appears much slower than earlier tests.
The penis shrinks as nipples form on its stomach. When the penis has fully shrunk a small slit takes its place. When the changes are completed, the rat wakes up as if it hadn't just been unconscious. It then proceeds to walk around as if it had always been female.
Taking great pleasure in your success, you give a little celebratory shout of "Eureka!" before you quickly jot down the completed formula before you forget it.
Before you call it a night, however, there's just the little matter of getting rid of the rats you used. Instead of thinking about it too much, you decide to have one of the slaves take care of them.
Whether they are somehow adopted by someone directly, the pet store gets them, or they are disposed of will be up to whichever slave handles that issue. You just want to take a well deserved hot shower and an equally relaxing night in bed.
[[End.|$location]]
<<addtime { minute : 381 }>>
Submitted by Astra and Ser Laz
<<set $reyTransformable to 1>><<if $rey.affection gte 600 and $rey.fear lte 350>>Having forgotten to lock the door behind you as you entered, Rey finds you sitting deep in thought on a chair within the Lab. Walking straight up to you, Rey places his right hand on his left arm and starts stroking it up and down in a shy and fidgety way in front of you.
He's practically the epitome of a shy and insecure girl about to confess her feelings to the boy she loves. The way Rey rubs his legs back and forth as he shyly looks you in the eyes is proof enough. He quickly looks away as he finally starts talking.
<<talk "rey">>U-um... M-master? I was, um, wondering if you could, maybe, use your research to... to m-make me a g-girl?<</talk>>\
Rey clings to your arm as he looks up at you, pleading with his adorable puppy eyes. His expression is full of hope that you would accept his request. If he had breasts, your arm would've been nestled between them, so close to you is he.
Looking him straight in the eyes, you can see just how adamant he is about his wish, and how much it would mean for him to get to become a girl both in body and mind. Seeing as his mind is already somewhat girly, all that needs doing is changing his body to fit his identity.
Putting a hand on Rey's head and gently stroking it as if petting a cat's head, you hear an almost purring like sound coming from the petite looking boy.
<<talk "player">>You honestly do want to become a girl, don't you, Rey?<</talk>>\
You say as you tilt his face up to look him right in his eyes. You already know his answer, even before hearing his reply.
Wrapping his arms around your back in a hug and squeezing tightly, he quickly answers.
<<talk "rey">>Yes! Y-yes I do, M-master! I-I've always wanted to be a girl... especially w-when seeing how much you like g-girls, and, and... I've wanted to feel close to you the same way a g-girl would.<</talk>>\
Wrapping your arms around Rey's back and returning the hug, you softly talk against his ear.
<<talk "player">>I can tell you want this, Rey. I don't have anything yet that would transform a boy into a girl, but I'll work hard at finding a serum that would work for you, and I'll let you know as soon as I have it.<</talk>>\
Breaking the hug, Rey steps back only a few tiny steps as he still craves that closeness to you, but ultimately he knows that if you are to ever come up with anything, he can't be looking over your shoulders.
<<talk "rey">>Thank you, master! I-I'll go back to my chores then so that you can work uninterrupted.<</talk>>\
Leaning towards you again, Rey gives your cheek a quick peck before he turns around and darts out of the Lab once more, leaving you to your work as you can't help but smile at his hopefulness.
[[End.|$location]]
Submitted by Astra
<<set $rey.affection += 100>><<set $rey.fear -= 50>>
<<elseif $rey.affection gte 300 and $rey.fear lte 700>>\
Having forgotten to lock the door behind you as you entered, Rey finds you sitting deep in thought on a chair within the Lab. He approaches slowly, coming to a stop a couple of paces away as he fidgets just outside of arm's reach.
He's practically the epitome of a shy and insecure girl about to confess her feelings to the boy she loves. The way Rey rubs his legs back and forth as he timidly looks you in the eyes is proof enough. He quickly looks away as he finally starts talking.
<<talk "rey">>U-um... M-master? I was, um, wondering if I could help y-you with your research?<</talk>>\
Your thoughts turn to the formulas in your Great Uncle's notebook, specifically the ones involving the things that can be done to make Rey even more feminine, or perhaps even make him into a real girl.
Rey must sense your thoughts because he steps toward you, his hands clasped low and his arms in a position that would squeeze his breasts, . . . if only he had them.
<<talk "player">>You want to become a girl, don't you, Rey?<</talk>>\
You say as you tilt his face up to look him right in his eyes. You already know what he wants, you just aren't sure if he has the courage to ask.
<<talk "rey">>I-I, . . .<</talk>>\
He takes a deep breath, then swallows audibly before meeting your eyes. It's clear from the look in his eyes that he's trying hard to find the courage to tell you the truth.
<<talk "rey">>Y-yes. I've seen the way you look at the g-girls.<</talk>>\
For a split second he looks ready to say more, but then his courage fails him and his eyes seem intent on pondering the ground at his feet.
<<talk "player">>I can tell you want this, Rey. I don't have anything yet that would transform a boy into a girl, but I'll work on finding a serum that would work on you, and I'll let you know when I have it.<</talk>>\
Without warning, Rey takes the step forward to hug you. You can feel a slight tremor go through him as he speaks softly, the words coming out like a sigh.
<<talk "rey">>Thank you.<</talk>>\
Breaking the hug, Rey steps back only a few tiny steps as he still craves that closeness to you, but ultimately he knows that if you are to ever come up with anything, he can't be looking over your shoulders.
<<talk "rey">>Thank you, master! I-I'll go back to my chores then so that you can work uninterrupted.<</talk>>\
He raises up on his tip toes for a second, a smile playing at his lips as he seems unsure of what to do. Then that hint of a smile blossoms into a short lived grin before he turns around and darts out of the Lab once more, leaving you to your work as you can't help but smile at his hopefulness.
[[End.|$location]]
<<set $rey.affection += 50>><<set $rey.fear -= 25>>
<<else>>\You're lost in thought inside of the lab, going over some of your Uncle's complex formulas for the nth time. Your labor has yet to bear fruit, but you are certain that you're chasing the coattails of success your Uncle never quite managed to achieve.
<<talk "player">>Transformation should be possible...<</talk>>\
You mutter as you prepare to stand, done with research for the day. The sound of hurried shuffling sounds out from the laboratory's cracked door.
You blink, nonplussed that you left the lab's door unlocked. You sigh heavily. It's unfortunate that you'll now have to get your hands a bit dirty punishing whatever slave decided to eavesdrop on your work.
<<talk "player">>Come out.<</talk>>\
You bark, letting a hint of steel enter your tone. The shadow flinches with shock at the sound of your voice. Its posture slumps before the unknown intruder shuffles into view.
You recognize Rey from his figure's almost girly curves. His small hands whiten as they clutch onto a lunchbox as equally feminine as its holder. He voluntarily drops to his knees before you have a chance to order him.
<<talk "thought">>Clever.<</talk>>\
You admit to yourself. Still, a punishment is in order. It shouldn't take much to drag out why he's been slinking around like a thief instead of doing his chores.
<<talk "player">>Rey. Your punishment is already set in stone. The severity, however, is not. Tell me, why were you eavesdropping on your master?<</talk>>\
Rey's slender throat moves several times in succession as he tries to swallow down all the dread your command gives him.
<<talk "rey">>Um, I w-was t-told to bring you something to eat b-by Anna. I heard you, um, t-talking and got curious. I'm v-very sorry!!<</talk>>\
<<talk "player">>What did you hear?<</talk>>\
Your voice is deceptively calm.
<<talk "rey">>J-Just something about transformation!<</talk>>\
Rey cries out, not daring to lie to your face. He knocks his forehead against the floor, evidently hoping a display of sincerity will quell your anger.
You heave a sigh, a little nugget of relief infusing your breath. You look down on the grovelling slave, several different ideas flitting through your mind as a suitable punishment.
<<talk "thought">>I haven't had a good whipping in a while.<</talk>>\
You muse as your eyes run across Rey's thin body. Try as you might, you can never tear away the notion that Rey is actually a girl. He was born in the wrong body.
<<talk "thought">>That's it!<</talk>>\
A flash of brilliance hits you.
<<talk "thought">>It's killing two birds with one stone!<</talk>>\
Perhaps the answer to your Uncles' formula would be found with Rey. A smile begins to form as the idea grows ever more attractive in your head. The idea of transforming Rey into a woman has great merit. You get another true cocksleeve for the harem, while the slave gets to taste the sort of pleasure only females can.
<<talk "thought">>A win-win situation.<</talk>>\
You smirk. Consent? You don't know how to spell it.
<<talk "player">>Breath of word of what you heard, or what you think you heard... do I need to elaborate?<</talk>>\
You casually threaten the shivering slave. You roll your eyes when he fails to get up to his feet.
<<talk "player">>Get up!<</talk>>\
You command. Rey scrambles to his feet in a flurry.
<<talk "player">>Now get out. There's actual work to be done.<</talk>>\
You dismiss Rey, the waif casting multiple uncertain glances back as he leaves. Not being punished for his sins seems to have greatly unsettled him. He takes the lunchbox with him, a detail that endlessly amuses you.
<<talk "player">>Don't worry, your punishment will just be a little delayed.<</talk>>\
You whisper to yourself.
Countless avenues of research open up in your head as you bury yourself back into your Uncle's notes.
[[End.|$location]]
Submitted by Ser Laz
<<set $rey.affection -= 100>><<set $rey.fear += 50>>
<</if>>\
<<set $reyTransformable to 2>><<addtime { minute : 220 }>>This is the second of four scenes in a set. A collaborative effort between Ser Laz and Astra.You find yourself in the lab once again, this time with six male rats, each in their own covered cages. You set each one of them atop the lab table to the side, making sure they are all covered to keep them calm as possible. You are hoping it won't take you all six of them, of course.
<<talk "thought">>but always better safe than sorry.<</talk>>\
Deciding to get to it, you sit down and get comfortable at the table, ready for what hopefully won't amount to being a long day of endless testing with nothing to show.
<<talk "thought">>I'll work on this as long as it takes.<</talk>>\
You think, as you don't want to let Rey down.
You grab various concoctions, liquids, and flasks from the opposite side of the table from the cages, then get started at boiling, filtering, and mixing the different ingredients into the flasks.
The whole process takes about an hour, several times doing something wrong, and having to start over again. But with your first batch completed, you can only hope that you are closer to creating the serum for Rey.
You pull one of the cages to you, the rat tries to run away from you as you put your hand inside the cage, but after a few seconds, you have managed to catch it. With the syringe in one hand and the rat in the other, you inject the rat with the sample and set it down, waiting for the results from the serum.
It doesn't take long for the first signs of the serum to show, as you start to notice that the rat's fur stands on end. It suddenly drops to its side, twitching in a way that can only be described as agony before you notice that the rat is fully erect.
As you look closely while taking notes on the results, you note that there appears to be a rather large puddle of seminal fluids around the rat's erection. However, instead of seeing the erection shrink as you had hoped, it seems to have grown ever so slightly instead.
Upon further inspection, it would seem that, although this was a male rat, it has now developed mammary glands - or better known as nipples, - whereas a male rat has none.
<<talk "thought">>Not what I had hoped. But it could definitely have been worse.<</talk>>\
You think to yourself as you set the cage aside and start anew at making another batch.
With the previous results in mind, you try to isolate the string that caused the rat's erection to grow rather than it diminishing or disappearing, and tweak the formula slightly.
After another hour or so, you have your second batch ready to be tested and repeat the process from earlier. This time, you notice that the rat's erection not only grows as earlier but, its testes also seem to plump up a bit more than usual. What is different from earlier, however, is the lack of the mammary glands popping up.
With your notes in hand, you have a relatively decent idea of what went wrong and make the appropriate changes to the formula, putting back the mammary glands from earlier. Then change another part of the formula that you think will remove the erection, and create a female sex organ instead.
Working tirelessly at perfecting the serum, you are five hours into the process having gotten different results all being close, but yet so far.
You've seen a rat's erection shrink, only to be accompanied by a twin erection beside the first.
<<talk "thought">>Good to know, but definitely not what I wanted.<</talk>>\
Another batch ended up finally removing the erection altogether but left it without a functioning reproduction organ. It was the fifth batch; however, that yielded the best result so far, giving you a female rat in all but the remaining testes.
Motivated by the last batch, you start working tirelessly once more, making sure to go over every detail twice. Some even three times, just to be sure nothing is wrong, and after another hour, you have the sixth batch completed.
Pulling the last cage to you, you uncover it and grab the sixth rat to administer the new serum to it. The rat starts squirming slightly in your hands but goes completely still as soon as you have placed it back in the cage.
You start to wonder if something has gone wrong if you had somehow messed up somewhere, even though you made sure to double and triple-check everything. Just as your fears start taking root, you see something change on the rat, it is much slower than earlier tests.
The penis shrinks at the same time as nipples form on its stomach, and when the penis has fully shrunk, a small slit takes its place. When the changes are completed, the rat wakes up as if it hadn't just been unconscious, then walks around as if it had always been female.
Taking great pleasure in your success, you give a little celebratory shout of "Eureka!" before you quickly write down the completed formula for the serum before you forget it.
Before you call it a night, however, there's just the little matter of getting rid of the rats you used. Instead of thinking about it too much, you decide to have one of the slaves take care of them.
Whether they are somehow adopted by someone directly, the pet store gets them, or they are disposed of will be up to whichever slave handles that issue. You just want to take a well deserved hot shower or bath, before an equally well deserved night's rest.
[[End.|$location]]
Submitted by Astra
<<set $reyTransformable to 3>><<addtime { minute : 401 }>>After more than an hour's work, you eye the syringe in your grip, wondering if it is finally time to put your plan into action.
<<talk "thought">>It's been a long time coming.<</talk>>\
You muse as you lightly bounce the syringe in your hand. Everything else has been painstakingly set-up: from the standing cross that gleams from a recent oiling to the newly swept floor. Each and every tool shines with purpose on the walls, all available with but a thought from you. The restraints hang loose from the cross, but you hope that won't be the case for long.
<<talk "thought">>Now, who will it be?<</talk>>\
You cusp your chin in thought.
[[Summon Rey.|Rey First Transformation 1a]]
[[Save it for another time.|Rey First Transformation 1b]]
Submitted by Astra and Ser Laz
<<addtime { minute : 72 }>><<if $rey.affection gte 600 and $rey.fear lte 350>>\
With the serum ready for use, you see no reason to prolong Rey's potential transformation any further than you already have. You summon Rey to the Dungeon and sit back, waiting patiently.
It isn't long before you hear Rey's frantic footsteps taking the stairs two at a time, the excited waif practically skidding across the floor to you.
<<talk "rey">>You c-called me, <<print $rey.callsPlayer>>?<</talk>>\
Rey gladly takes the seat opposite as you motion for him to sit down.
<<talk "player">>Yes, I did. I have good news and bad news, Rey. Which would you rather hear first?<</talk>>\
You tell him, looking him straight in the eyes.
Rey frowns, finally answering after a moment's hesitation.
<<talk "rey">>Um, the b-bad news.<</talk>>\
Instead of offering the poor boy any comforting words, you tell him the hard truth.
<<talk "player">>The bad news is that I have no idea the exact effects are or how strong they will turn out.<</talk>>\
Rey blanches. You give him some comfort, leaning forward a little and cupping his cheek with your palm. You give him a small peck on the lips before moving onto the good news. Rey's frown smoothens out, replaced by a rich blush.
<<talk "thought">>That's the Rey I know.<</talk>>\
You smirk inwardly.
<<talk "player">>The good news, however, is that regardless of the effects, the serum will turn you into the girl you've always wanted to become.<</talk>>\
You haven't managed to complete your sentence before Rey is already squealing in joy at the news. Rey's earlier concern is all but forgotten in the wake of his long held dream finally coming true.
<<talk "player">>Before we do anything, Rey, I want to be certain. You do want this, right? The serum is largely untested. I'm not sure if I can reverse the change after the fact.<</talk>>\
You shoot him a stern glare, muting his joyous demeanor.
<<talk "player">>Do you understand?<</talk>>\
<<talk "rey">>Yes, I know. I still want to go through the process, <<print $rey.callsPlayer>>. I haven't been surer of anything than I am of this! P-Please, turn me into a girl.<</talk>>\
<<talk "player">>Wonderful. I'm looking forward to this as much as you are, Rey. I want you to be the person you've always dream of.<</talk>>\
Rey's big eyes widen at your words before they start to moisten.
<<talk "rey">>Um, thank you!<</talk>>\
Rey exclaims as he hurriedly wipes at his eyes. He glances up from under his bangs, whispering.
<<talk "rey">>I l-love you. You do so much for me. I love you!<</talk>>\
You pat his head, answering his declaration with action. You kiss him deeply, relishing in the waif's soft lips. Rey's tongue peeks out, seeking to tangle itself with yours. You oblige the eager boy and let the kiss linger for a few minutes. When you finally pull apart, Rey's fervent gaze is hazed over with lust.
<<talk "player">>I love you too... Now, why don't you get yourself up on that cross? I don't want you to hurt yourself during the serum's effects.<</talk>>\
Rey nods, stepping towards the dungeon's BDSM equipment. He's about to lock one of his hands up when you call for him.
<<talk "player">>Clothes off, Rey. I need to observe the process.<</talk>>\
Rey twists under your appreciative gaze, but eventually strips himself off. His dainty hands linger by his panties, the small bulge growing larger from your undivided attention.
<<talk "rey">>T-This too?<</talk>>\
Rey asks, his lilt stuttering with shame.
<<talk "player">>That too.<</talk>>\
You affirm, a small grin creeping across your face.
Rey's hands pick at the edges of his panties, his slender legs rubbing together with restless energy. A hot sigh escapes the trap before he gathers enough courage to slide his girly panties down. His small erection is shamefully hard, bobbing to-and-fro as he tries to cover it with his hands.
You interrupt his fruitless endeavors, saying.
<<talk "player">>Time to get on that cross.<</talk>>\
Rey swallows and backs up into the cross, spread-eagled as he waits for you to lock him in. All of Rey's feminine figure is laid out for your inspection. His thin, yet shapely hips; his long, slender legs; his smooth and tender navel; his heaving chest dotted by two ripe nipples; his delicate shoulders and neck; and finally, his pouting, elegant face. All of it combines into something you'd be loathe to give up, no matter the cost. You lock him into place on the cross, all the while running a heated gaze across Rey's body.
<<talk "thought">>His attractiveness is going to double with this serum.<</talk>>\
You muse as you finish the preparations.
The syringe weighs heavily in your hand, the gravity of the situation overtaking you for a moment. All those hours spent in research, spent testing on rats, and spent agonizing to yourself over questions of morality. All of it was spent for this moment. The needle glints with singular purpose, while Rey's eyes squeeze shut, his form completely relaxed in your presence. A single injection will change Rey forever.
You pause, marking the occasion in your head. You'll be a true successor to your Uncle. You desperately hope your mind doesn't grow as twisted.
You bring the needle down, gently inserting the point into Rey's white thigh.
Rey whimpers a little at the pain, but a loving 'Shh,' from you settles the flighty waif. He refuses to open his eyes as you inject the syringe's contents. You withdraw the syringe seconds later, tossing it aside. You lean forward to scrutinize Rey's nude body, anticipation and anxiety rolling around inside you.
<<talk "thought">>It has to work, it has to!<</talk>>\
You think, hoping for the best.
Rey cracks his eyes, whispering.
<<talk "rey">>D-Did it work?<</talk>>\
You hum thoughtfully.
<<talk "player">>Not yet. I wonder if-<</talk>>\
<<talk "rey">>Oh, oh, OH! I'm, um, I'm feeling funny!<</talk>>\
Rey cries out. He starts to twist, his legs coming together to try and rub against his stiff erection. No matter how he struggles the cross locks his limbs apart, leaving the girly waif to twist and shake in search for stimulation. His rod grows a tender red, as though dyed by the syringe's mysterious contents. His nipples harden comically, looking like fresh pink flower-buds begging to be picked. Rey grinds against the cross, his misty eyes begging you for help.
<<talk "rey">>Please! <<print $rey.callsPlayer>>! I want to cum!<</talk>>\
Rey whines, his creamy skin flushing under the drug's effect.
You feel bad leaving him alone, but you aren't sure if helping him would bring outside variables into the equations. You're about to harden your heart when Rey cries out in ecstasy, thin hips jerking while his diminishing erection throbs. Nothing comes out, and yet Rey squeals and moans like he's experiencing multiple orgasms.
<<talk "rey">>PLEASE! I'M CUMMING!<</talk>>\
Rey's cute roar is almost bestial from desperation. You take pity on the lust-crazed trap and extend a hand, running it across his neck in the way you know he enjoys. His eyes roll up to reveal their whites as he redoubles his jerking against the cross.
Curious, you extend a finger towards Rey's face. He mindlessly lunges forward to catch it, his lithe tongue rolling your digit within its slimy embrace. You shudder as Rey bobs his head, completely lost in the sensations wracking his body. Rey's doll face is left slack with release, his plump lips forming a perfect 'O' of orgasm around your finger.
You cast your eyes down to see the first signal of change. Rey's chest starts to swell, as though he had been stung by a bee and was experiencing an allergic reaction.
A small tongue lulls out of Rey's mouth, his rolled up eyes completing the picture of a perfect ahegao. Strands of drool dribble down his neck to mix with the fragrant sweat on his skin. He exudes such sex appeal you can't help but raise another hand to caress his burgeoning chest,. The flesh is feverishly hot, belying the imperceptible changes altering Rey on a fundamental level. He shudders at your touch, deep into his nth orgasm.
Rey's shuddering kicks up a notch as the swelling turns from implied and into visible. Over the next ten minutes you watch as Rey shakes with countless orgasms, his creamy chest slowly expanding into a size you can comfortably clasp in your hand. The marvelous feeling of his chest expanding under your hand enthralls you. It isn't until the swelling has completely ceased do you remember the whole point of this process to begin with. You glance downwards, eager to witness Rey's changing form.
You blink, mystified. His balls had already vanished while you were preoccupied with his expanding breasts. His erection seems to face the same danger: it still throbs with constant need, but has shrunk to a third of its original size. The head is indistinguishable from the shaft, and the angry red has faded into a more fleshy pink. You pay careful attention to Rey's transformation, mentally noting down the process for future cases. The remnants of his genitalia continue to shrink until the mass repositions itself above Rey's featureless mound. The shrinking process halts, leaving the remaining flesh around the size of a man's thumb.
You kneel in front of Rey, hoping to catch a unique glimpse into the formation of his new genitals. The mound gradually blooms out like a flower greeting the sun's rise, leaving you mute with shock as you witness the oddly captivating process. It was like his new organs had been hiding beneath his skin all along, waiting for the slightest of prompts to blossom into full glory. Your drug is the catalyst for Rey's breathtaking change.
The new flesh appears delicate, possessing countless pink folds protected by large lips of silky skin. The thumb-sized remnants of his male genitalia slots itself above the entrance to his countless folds, as though enticed to become a gatekeeper. You pause as astonishment hits you all at once.
<<talk "thought">>This... isn't this a vagina?<</talk>>\
It was lacking detail for sure, but all the basics were there. You've been inside enough of them to tell by now.
You stare, enchanted with this new organ's formation. Once the basics are formed, the flesh itself morphs into countless intricate designs, step by step. It was like watching a 3D printer create an anatomically correct sculpture of a woman's vagina.
A half-hour passed before you finally confirmed the drug's effects had come to an end. You scan Rey's body, impressed with the overall changes. While Rey hadn't needed much modification, being a feminine man to begin with... now any trace of masculinity is wiped from his body's outline. Rey's occasional hard edge is polished to a feminine curve. His body lines flow smoothly from one to the next, his skin shimmering with health.
You stare at Rey's quivering body, blinking at the amount of love nectar dripping from her plump pussy. Her clit is overly large, and throbs, hungry for someone to stimulate it. Her curves suck in your gaze, sending you into a brief trance as your own erection presses painfully against your clothes.
You come to your senses in a brief moment of lucidity. Did you really want your first time with a new Rey to be while she was unconscious? It should be a moment worth remembering for the both of you. You don't want to take advantage of an almost delirious Rey.
Rey's long lashes begin to flutter. In a breathy voice that sends shivers down your spine, she moans.
<<talk "rey">><<print $rey.callsPlayer>>... please, right there! ...your naughty puppy...<</talk>>\
[[Use her.|Rey First Transformation 1d]]
[[Hold yourself back.|Rey First Transformation 1e]]
Submitted by Astra and Ser Laz
<<set $rey.affection += 300>><<set $rey.fear -= 350>><<set $rey.trust += 400>>
<<elseif $rey.affection gte 300 and $rey.fear lte 700>>\
There is currently no "Middle Relationship" version of this scene. There are however versions for below Affection 300 & Fear above 700, and Affection above 600 & Fear below 350.
[[End.|$location]]
<<else>>
Rey stumbles into the dungeon, his slight form shuddering when he catches sight of your impatient posture.
<<talk "rey">>M-Master!<</talk>>\
He whimpers, his light voice thick with tension.
<<talk "player">>Come here.<</talk>>\
You demand as you shoot him a frosty stare. He scrambles to you from his tentative position by the door, afraid to come close but more terrified of the consequences should he disobey.
<<talk "thought">>What a good slave.<</talk>>\
You think to yourself as you let a smirk form.
<<talk "thought">>Wow, onto business.<</talk>>\
<<talk "player">>Strip.<</talk>>\
Your smirk grows into a devious smile as the fear morphs into sheer panic within his big eyes. His long lashes flutter above pursed lips, stress and nervousness draining all the color from his face. A limp hand hesitates at the front of his uniform, before something in him caves and he begins to unbutton his shirt. Rey doesn't dare to disobey you anymore. You'd long since drained the fight from the effeminate waif.
It takes less than five minutes for Rey to strip down to his underwear. You gawk at the slender lines of his body, marveling at how deliciously feminine Rey is. His long, slender legs and plump ass would have you believe him a girl if it weren't for the small bulge in his panties. His lithe navel elicits a constant allure, while his thin chest sports a pair of small, perky nipples. His creamy skin soon reddens as you rake your eyes over his figure, Rey completely helpless to your invasive gaze.
As girly as Rey looks, however, there will always be the slightest hints of his true gender, no matter how you try to dress it up in your head. Rey IS a boy... but you'll be changing that today, whether he wants it or not. A master doesn't need consent from a slave.
<<talk "thought">>It's just that simple.<</talk>>\
You affirm to yourself.
<<talk "rey">>D-do I h-have to t-take off...<</talk>>\
Rey's words trailed off, the girly youth evidently too afraid to fully voice his thoughts.
You're about to force him into nudity when a sly thought strikes you.
<<talk "thought">>Perfect.<</talk>>\
You almost have the urge to laugh, but manage to hold it in with a will of steel.
<<talk "player">>No,You do have to get up on that cross. I want to run a few... tests.<</talk>>\
You say, taking Rey by surprise.
<<talk "rey">>Um, w-why-<</talk>>\
<<talk "player">>You think I need a reason? I'll drag you upstairs and fuck you right in the dining room, toys included, if you doubt my sincerity. I'm not asking you. I'm telling you. Get on the cross.<</talk>>\
Your words are just a simple threat, yet Rey flinches and scrambles to the cross like it was some sort of holy altar.
<<talk "thought">>Perhaps he thinks obedience will keep him safe? Naive.<</talk>>\
You snort as you stalk to Rey's shivering form.
<<talk "player">>Hold still.<</talk>>\
You command. You grip one of his arms, stunned for a brief second at his limb's slimness. You shake your head and firmly press his arm into one of the crosses' restraints. You lock it into place with the leather cuffs, tugging a few times to test the equipment's strength.
<<talk "thought">>Good enough.<</talk>>\
Rey's silent throughout the whole ordeal, only a few involuntary tremors betraying his true sense of fear. You repeat the process three more times until Rey is locked tight in place, clad in nothing but his panties.
<<talk "thought">>Time to bring in a special pair of friends.<</talk>>\
You think with no small amount of glee. You rummage around in the nearby cabinet, soon pulling out a large pair of silver scissors. You have no idea if they are actually made from precious metals, but they are sharp enough to intimidate helpless prey. Rey's limpid gaze widens in shock as you come close with the scissors in tow.
You bring the long pair of scissors close to his leg, letting the dull outside edges run against Rey's skin. An actual whimper escapes him, his whole body jerking as instincts drive him to escape. Unfortunately, he's still tied to the cross and all too vulnerable for whatever plans you have for him.
<<talk "thought">>Oh, do I have plans.<</talk>>\
You gloat inwardly.
Rey starts to hyperventilate as the scissors draw near to his privates. You make sure to draw the outline of his genitalia from over his panties, affirming the worth such a thing has on Rey: none. Today you'll be adding another woman to your harem.
The sound of a snip pierces the room's heavy silence. Rey's eyes squeeze shut, the waif too terrified to confirm or deny a man's greatest fear.
<<talk "player">>Relax.<</talk>>\
You chuckle as you toss the cut panties to the side.
<<talk "player">>I won't be chopping anything of yours off, Rey. You're a valuable slave.<</talk>>\
Rey's sigh of relief would be audible from behind a closed door. You grin as his stiff body loses all tension. You didn't say anything about injections, though.
Your grin grows wider as you take advantage of his momentary relief and loss of sight. The syringe weighs heavy in your hand, the needle shining with a particular purpose. A purpose you spent a lot of time and effort for.
You have no hesitance as you plunge the needle into the base of Rey's shriveled penis. You inject its contents and withdraw in one smooth motion, Rey frozen from the sudden pain.
<<talk "thought">>The penis is one big blood vessel, right? The drug will spread faster this way.<</talk>>\
It takes little effort for you to come up with an excuse.
A few seconds pass before Rey's brain catches up to what you've done.
<<talk "rey">>NOO!<</talk>>\
Rey screams and thrashes against his bonds. Big tears roll from his reddened eyes, an absolute feeling of loss conveyed to you from his contorted face.
<<talk "rey">>I DON'T WANT THIS! I DON'T! I DON'T!!<</talk>>\
Rey cries out loudly in between his heart-broken sobs. You come close and stand before the frantic man, your bearing entirely unruffled by a slave's temper tantrum.
<<talk "rey">>W-Why?<</talk>>\
Rey's crying hitches strangely, an unexpected edge of pleasure mixing into his voice.
<<talk "rey">>WHY? W-What is t-this? M-My body-uh, um, uhhhm w-what is this?!<</talk>>\
<<talk "thought">>Hm, maybe I shouldn't have injected him there...<</talk>>\
You observe Rey's reactions without a single shred of regret. He starts to twist, his legs coming together to try and rub against his growing erection. No matter how he struggles the cross locks his limbs apart, leaving the girly waif to twist and shake in search for stimulation. His small erection turns bright red, as though dyed by the syringe's mysterious contents. His nipples harden comically, looking like fresh pink flower-buds begging to be picked. Rey starts to hump the air, grinding his ass against the solid wood to pleasure himself.
<<talk "rey">>UHM I'M GOING TO CUM!<</talk>>\
Rey announces to the world with a cute yell, too absorbed with lust to understand his changing body. His erection throbs powerfully, yet nothing comes out. Rey's doll face is left slack with release, his plump lips forming a perfect 'O' of orgasm.
<<talk "rey">>I... c-can't... p-please...<</talk>>\
Rey mumbles through a mouthful of drool. His button nose is flared from arousal, while his empty eyes roam listlessly across the room. His hips jerk sporadically under the drug's influence, evidently experiencing multiple orgasms in quick succession. You're tempted to be jealous of such a feat, but the cost simply isn't worth the payout.
The first true signs of unnatural change begin with Rey's chest. The flat expanse starts to swell, as though Rey had been stung by a bee and was experiencing an allergic reaction.
<<talk "thought">>Well, I suppose my needle could count as a stinger.<</talk>>\
A small tongue lulls out of his mouth, his rolled up eyes completing the picture of a perfect ahegao. Strands of drool dribble down his neck to mix with the fragrant sweat on his skin. He exudes such sex appeal you find it hard to keep your hands away from such a sensual display.
Rey's shuddering kicks up a notch as the swelling turns from implied and into visible. Over the next ten minutes you watch as Rey shakes with countless orgasms, his creamy chest slowly expanding into a size you could comfortably clasp with a hand. It isn't until the swelling has completely ceased do you remember the whole point of this process to begin with. You hurriedly cast your gaze downwards.
You blink, mystified. His balls have already vanished while you were preoccupied with his burgeoning breasts. His erection seems to face the same danger: it still throbs with constant need, but already has shrunk to a third of its original size. The head is indistinguishable from the shaft, and the angry red has faded into a more fleshy pink. You pay careful attention to Rey's transformation, mentally noting down the process for future cases. The remnants of his genitalia continue to shrink until the mass repositions itself above Rey's featureless mound. The shrinking process halts, leaving the remaining flesh around the size of a man's thumb.
You kneel in front of Rey, hoping to catch a unique glimpse into the formation of his new genitals. The mound gradually blooms out like a flower greeting the sun's rise, leaving you mute with shock as you witness the oddly enthralling process. It was like his new organs had been waiting beneath his skin all along. The drug had merely prompted them to show themselves.
The new flesh appears delicate, possessing countless pink folds protected by large lips of silky skin. The thumb-sized remnants of his male genitalia slots itself above the entrance to his countless folds, as though enticed to become a gatekeeper. You pause as astonishment hits you all at once.
<<talk "thought">>This... isn't this a vagina?<</talk>>\
It was lacking detail for sure, but all the basics were there. You've been inside enough of them to tell by now.
You ignore Rey's overall state, preferring to focus your attention on drug's last drastic effects. Once the basics are formed, the flesh itself morphs into countless intricate designs, step by step. It was like watching a 3D printer create an anatomically correct sculpture of a woman's vagina.
A half-hour passed before you finally confirmed the drug's effects had come to an end. You scan Rey's body, impressed with the overall changes. While Rey hadn't needed much modification, being a feminine man to begin with... now any trace of masculinity is wiped from his body's outline. Rey's occasional hard edge is polished to a feminine curve. His body lines flow smoothly from one to the next, his skin shimmering with health.
<<talk "thought">>He-... No, she.<</talk>>\
You remind yourself, thrilled beyond belief at the drug's success.
She positively stole your breath away. From her supple curves to her plump pussy and large clit, you wanted to taste it all. Even her current state of unconsciousness was barely enough to faze you.
You come to your senses in a brief moment of lucidity. While you had no issue with taking advantage of unwilling participants... did you really want your first time with a new Rey to be while she was unconscious? It should be a moment worth remembering for the both of you... whether that moment was one of terror or one of pleasure mattered not as long as it satisfied.
Rey's long lashes begin to flutter as you contemplate your next move.
Use Rey as you see fit (To be written)
[[Hold yourself back.|Rey First Transformation 1c]]
Submitted by Astra and Ser Laz
<<set $rey.affection -= 100>><<set $rey.fear += 200>>
<</if>>\
<<addtime { minute : 45 }>>
<<set $rey.hasFlag("virgin")>>You shake your head, deciding to shelve the syringe for use on another day. You have to get everything right. The state of your potential patients has to be just as immaculate as your preparations are. Otherwise it'll all be for naught.
You resume your day, potential paths for future success ringing loud in your head.
[[End.|$location]]
Submitted by Astra and Ser Laz
<<addtime { minute : 4 }>>You dearly want to devour the tender piece of meat laying helpless before you. Rey looks absolutely stunning, and only her absence of mind prevents you from tasting her virgin body. You want her to gaze up at you in despair as you take her for the first time... not unconscious and tied to a cross.
While not overly religious, you figure it'd be safer to blaspheme in the comfort of your bedroom. You untie Rey and set her on the floor. You call Anna and give her instructions for Rey's care. Ignoring Anna's gasp of wonder, you resume your day, mind buzzing on the highs of victory.
[[End.|$location]]
Submitted by Astra and Ser Laz
<<addtime { minute : 7 }>>
<<set $reyTransformable to 4>>
<<set $rey.chest to setup.Character.Chest.A>> /* (enum) None, AA, A, B, C, D, DD, E, EE, F, FF, G */
<<set $rey.gender to setup.Character.Gender.Female>> /* (enum) Male, Female, Herm */
<<set $rey.penis to setup.Character.Penis.None>> /* (enum) None, VerySmall, Small, Average, Big, VeryBig */
<<set $rey.vagina to setup.Character.Vagina.Tight>> /* (enum) None, VeryTight, Tight, Normal, Loose, VeryLoose */
<<set $rey.virility to 0>> /* (integer) */
<<set $rey.fertility to 100>> /* (integer) */
<<set $rey.hasFlag("virgin")>>
<<set $rey.pronounGender to setup.Character.PronounGender.Feminine>>You can't hold back when she's begging you with all her might. You shed your clothes and move forward until you're mere inches away from Rey. Her body arches, trying its damnedest to be near you. You have to reward such a display of dedication.
You run your hands up and down Rey's supple curves, delighting in the firm and womanly flesh resisting your touch. If there had been any doubt about the efficacy of the serum's work, it was all laid to rest with your physical examination.
Trails of goosebumps follow each of your hands as you knead and caress her. You pinch her stiff nipples, rolling the hardened nubs across your palm. Not quite satisfied, you lean forward and capture the pink buds in your mouth.
Rey almost screams from the sensation, thrusting her chest towards you while her mouth babbles a constant stream of nonsense. You lick and suck at her small breasts, sometimes treating her roughly the way you know Rey loves, while at other times you tease and tantalize her skin like she was the world's most delectable dessert.
After ten solid minutes trying out her new body, you get the feeling Rey won't take no for an answer anymore. Her half-lidded gaze fixates itself on your throbbing erection, while her neglected lower half pistons uselessly in the air for your touch.
You're tempted to take her against the cross, but something about her thrashing limbs and heaving chest persuades you otherwise. You want to take Rey's first time nice and slow, body rubbing against body. You untie her feet, trailing kisses along her upper thigh in the process. Her lower half is a veritable flood, love-nectar glimmering within her aroused folds. You refuse to touch it, building anticipation and pleasure in every spot except the one yearning for your touch the most.
You unclasp her hands, bracing yourself to catch the delirious girl. A second passes. You look up in astonishment at the predatory gleam in Rey's gaze. Her long lashes flutter, something in her clicking when she notices your cock.
She barrels into you, wrapping herself around you like a drugged out koala. You fall backwards, bruising yourself on the dungeon's tiled floor. You barely take note of the pain, your brain wholly occupied with moaning mess squirming around in your arms. Her warm body presses against your own as she starts to pant, hot breaths washing down your neck. Rey groans into your neck, licking and sucking every inch she can find.
<<talk "rey">>Um, I need you.<</talk>>\
She sighs as she positions herself over your cock. You're left looking up at Rey's slender curves, the excited girl rubbing herself insistently against you. She reaches down and presses your cock against the inflamed flesh of her vagina. You both share a sigh as she rubs the head of your penis into her slick folds. She tries to sit down, groaning in pain when you prove too large to fit inside her newly formed genitals.
<<talk "rey">>It, will, fit!<</talk>>\
She grunts, determined to fill herself up with your length.
You decide to hold your silence and the lusty waif do as she please. She twists in place, trying to fit your cock inside her like she was a screwdriver and you the lucky screw. The feeling of almost entering velvet paradise only to be cruelly exposed to the dungeon's cool air drives you wild. Unable to take anymore, you grip her thin hips and pull down just as Rey finishes a gasp of frustration.
You groan in half-agony from the sheer amount of pleasure coursing through you. You feel your length sink into Rey's unexplored depths an inch at a time. Stiff edges give way to a soft and inviting center, her entire tunnel melting around your cock. You open her forcefully, spearing strongly into folds never yet parted. An unexpected amount of blood drips from your joining, but you are too far gone to think rationally about what that might mean.
<<talk "rey">>D-Does it feel good?<</talk>>\
Rey sobs, the pain making her entire figure blush an alluring pink.
<<talk "player">>Yes. The best.<</talk>>\
You grunt as your hips jerk in spite of your best efforts. You want to go wild within Rey.
<<talk "rey">>Please. M-Mess me up!<</talk>>\
Rey whispers as she buries her head into your shoulder. Her assertive behavior from earlier is nowhere to be found, the pain having drained the fog of lust from her. Nonetheless, she starts to shake her hips in an entreaty to please you. She bites her lips, almost breaking skin from the pain.
You pause, realizing this state can't continue. Rey's first time would be ruined.
<<talk "player">>Rey.<</talk>>\
You state gravely. She squirms on top of you, head still buried in your shoulder.
<<talk "player">>Rey! You are the most loveable person I've had the pleasure of meeting. I loved you before this, and I will love you after this. Rey. You are my most precious puppy.<</talk>>\
You grab her chin, forcing her to meet your stare. Her eyes slowly lose focus as your words bounce around in her head. She must have been waiting a long time to hear something like that. The pain seems to fade away, some of the drugs earlier efficacy rushing back to fill the torment's void. Her brows smooth and her lower half relaxes, giving you smoother access to her divine honey pot. You restart your thrusts, almost moaning when you notice the difference. Rey cries out and twines her limbs around you, allowing you to thrust up into her with abandon.
Rey tangles her tongue with yours as she shakes her ass in tandem, breaking away to yell.
<<talk "rey">>Um, this, this, uh, UH, UHM!<</talk>>\
Her pussy squeezes snugly around your cock, instinctive pulses attempting to coax a load from your heavy balls. She throws her head back in ecstasy, face scrunching tight together in a mixture of pain and pleasure she clearly finds intoxicating. One of your hands rise to firmly grip her breasts, while the other latches onto her neck. You can feel Rey's deep purrs of bliss rumble through her throat as she orgasms on top of you.
You don't know how for how long she crests on multiple waves of bliss. You and Rey lock together perfectly, bodies entwined as she squirms and moans on top.
You turn her over on her back as you begin your own race to orgasm. She can do nothing but mewl weakly under your assault, completely dominated by your larger frame. Her pussy contracts weakly around your pistoning cock, ecstasy causing the flesh to stick wet and tight as it rubs against your length. Everything about Rey sucks you back into her slick depths. Despite her pain and exhaustion and unfamiliar body she soldiers on, shaking her hips and forcing your hands to encircle her slim throat. Tears slip free from her eyes, but a silly smile adorns her face as she arches her back, pillowing her small breasts against your chest.
Sweat slicks both your bodies as the pressure builds in your loins. The pleasure leadens your balls, your shaft trembling within Rey's silken tunnel as you do your best to prolong your shared bliss.
You're sent over the edge when Rey moans.
<<talk "rey">>Cum inside, <<print $rey.callsPlayer>>. I want to feel you cum inside my p-pussy. Please! I want your cum to fill up my virgin p-pussy!<</talk>>\
[[Cum inside.|Rey First Transformation 1f]]
[[Cum outside.|Rey First Transformation 1g]]
Submitted by Astra and Ser Laz
<<addtime { minute : 16 }>><<run $rey.deleteFlag("virgin")>>You dearly want to inseminate the girl lost in countless throes of passion before you. Rey looks absolutely stunning, and only her absence of mind prevents you from tasting her virgin body. You want her to gaze up at you with love during her first time... not almost unconscious and tied to a cross.
You untie Rey and set her on the floor, arranging her limbs into some semblance of comfort. You call Anna and give her instructions for Rey's care. Ignoring Anna's gasp of wonder, you resume your day, mind buzzing on the highs of victory.
[[End.|$location]]
<<set $reyTransformable to 4>>
<<set $rey.chest to setup.Character.Chest.A>> /* (enum) None, AA, A, B, C, D, DD, E, EE, F, FF, G */
<<set $rey.gender to setup.Character.Gender.Female>> /* (enum) Male, Female, Herm */
<<set $rey.penis to setup.Character.Penis.None>> /* (enum) None, VerySmall, Small, Average, Big, VeryBig */
<<set $rey.vagina to setup.Character.Vagina.Tight>> /* (enum) None, VeryTight, Tight, Normal, Loose, VeryLoose */
<<set $rey.virility to 0>> /* (integer) */
<<set $rey.fertility to 100>> /* (integer) */
<<set $rey.hasFlag("virgin")>>
<<set $rey.pronounGender to setup.Character.PronounGender.Feminine>>You lunge forward with a grunt, balls tightening as Rey's hesitant dirty talk pushes you over the edge. Rey coos within your arms, her slender limbs tightening around you as she begs to be filled up. You oblige the horny girl as you orgasm. Your dick throbs within Rey's tender folds, ecstasy tinging every sense white-hot as you fill up Rey's virgin pussy with your seed.
She whimpers as your load fills up her every nook and cranny. Her vagina continues to rhythmically contract, instincts driving her body to coax every drop of semen from your loins.
<<talk "rey">>Uhm.<</talk>>\
Rey sighs with joy.
<<talk "rey">>All inside. My v-vagina is tingling with joy. I feel so full.<</talk>>\
<<talk "player">>Mm.<</talk>>\
You grunt in agreement.
<<talk "rey">>I w-wonder if this will get me pregnant?<</talk>>\
Rey whispers hopefully as you pull out, your cock coated in pink froth. She flinches a little at the pain, but ignores it to cast you a pointed glance.
<<talk "thought">>Pregnant, huh? I would like this...<</talk>>\
The future looms in the distance, terrifying you as much as it thrills you.
<<talk "player">>If you really want it...<</talk>>\
You say, nonplussed. Most girls are terribly frightened whenever the scary P word is mentioned.
<<talk "rey">>Y-Yes! I want to be creampied. I want to be pregnant. Um, I really want your b-baby.<</talk>>\
Rey stutters as she bares her heart to you.
You soften under Rey's heartfelt plea, promising to always cum inside whenever you two have sex. For now, however, you call Anna in to help Rey adjust to her new body. Anna gasps, sharing a muted smile with Rey after the shock wears off. Rey shoos you as they begin their girl talk. You dress yourself and leave as Anna begins to explain about after-care and proper vaginal clean-up.
A small,
<<talk "rey">>I love you!<</talk>>\
follows you out the door.
[[End.|$location]]
Submitted by Astra and Ser Laz<<set $reyTransformable to 4>>
<<set $rey.chest to setup.Character.Chest.A>> /* (enum) None, AA, A, B, C, D, DD, E, EE, F, FF, G */
<<set $rey.gender to setup.Character.Gender.Female>> /* (enum) Male, Female, Herm */
<<set $rey.penis to setup.Character.Penis.None>> /* (enum) None, VerySmall, Small, Average, Big, VeryBig */
<<set $rey.vagina to setup.Character.Vagina.Tight>> /* (enum) None, VeryTight, Tight, Normal, Loose, VeryLoose */
<<set $rey.virility to 0>> /* (integer) */
<<set $rey.fertility to 100>> /* (integer) */
<<set $rey.pronounGender to setup.Character.PronounGender.Feminine>>
<<addtime { minute : 6 }>><<run $rey.cumFilledAttempt("vaginal")>><<run $rey.sexAttempt($player)>>You pull out of Rey's tight pussy, your cock coated in pink froth. You lean forward and thrust your hips across Rey's lithe navel. You dick throbs, pleasure tinging every sense white-hot as you cum on Rey's stomach and breasts, dirtying her pure skin with your cum.
She looks on with a mixture of wonder and disappointment. One of her dainty hands reaches down to stroke your still-pulsing erection, while the other idly rubs your semen deeper into her skin.
<<talk "rey">>Um, I wanted it inside.<</talk>>\
She whispers, her button nose scrunched with mild displeasure.
You blink. You thought it was just something she said in the heat of the moment, not an actual desire.
<<talk "player">>If you really want it...<</talk>>\
You say, nonplussed. Most girls are terribly frightened when the topic of pregnancy comes up, especially before solid commitment from the other party.
<<talk "rey">>Y-Yes! I want to be creampied. I want to be pregnant. Um, I really want your b-baby.<</talk>>\
Rey stutters as she bares her heart to you.
You soften under Rey's heartfelt plea, promising to cum inside the next time you two of have sex. For now, however, you call Anna in to help Rey adjust to her new body. Anna gasps, sharing a muted smile with Rey after the shock wears off. Rey shoos you as they begin their girl talk. You dress yourself and leave as Anna begins to explain about after-care and proper vaginal clean-up.
Rey mutters softly.
<<talk "rey">>I-I love you!<</talk>>\
As you go out the door.
[[End.|$location]]
Submitted by Astra and Ser Laz
<<addtime { minute : 16 }>><<set $rey.affection -= 50>><<set $rey.fear += 50>><<set $rey.trust -= 25>>
<<set $reyTransformable to 4>>
<<set $rey.chest to setup.Character.Chest.A>> /* (enum) None, AA, A, B, C, D, DD, E, EE, F, FF, G */
<<set $rey.gender to setup.Character.Gender.Female>> /* (enum) Male, Female, Herm */
<<set $rey.penis to setup.Character.Penis.None>> /* (enum) None, VerySmall, Small, Average, Big, VeryBig */
<<set $rey.vagina to setup.Character.Vagina.Tight>> /* (enum) None, VeryTight, Tight, Normal, Loose, VeryLoose */
<<set $rey.virility to 0>> /* (integer) */
<<set $rey.fertility to 100>> /* (integer) */
<<set $rey.pronounGender to setup.Character.PronounGender.Feminine>><<set setup.events.ballsEnhancer to [
{
requires: 'true',
chance: 100,
link: "Generic Balls Enhancer 1"
},
{
requires: 'setup.Util.getNpcs().find(function (npc) { return npc.hasFlag("labrat"); }).id eq "anna"',
override: true,
link: "Anna Testicle Growth 1"
},
{
requires: 'setup.Util.getNpcs().find(function (npc) { return npc.hasFlag("labrat"); }).id eq "eve"',
override: true,
link: "Eve Testicle Growth 1"
},
{
requires: 'setup.Util.getNpcs().find(function (npc) { return npc.hasFlag("labrat"); }).id eq "misaki"',
override: true,
link: "Misaki Testicle Growth 1"
}
]>>Generic Balls Enhancer 1.
[[End.|laboratorySubject]]Rolling the sticky white pill between your fingers, you gaze at it's pearly surface for several seconds before turning your attention to Anna.
<<talk "player">>I want you to take this.<</talk>>\
<<if $anna.affection gte 750 and $anna.fear lte 150>>\
Anna's brow creases slightly, but she takes the pill.
When the tacky pill touches her fingers, she shows disgust on her features for a fraction of a second before she's able to hide it.
Taking a deep breath, she meets your eyes before placing the pill in her mouth and swallowing.
<<elseif $anna.affection gte 500 or $anna.fear lte 200>>\
Anna's brow pinches slightly, but she takes the pill as instructed.
When the tacky pill touches her fingers, she shows disgust on her features for a fraction of a second before her features fall still.
Taking a deep breath, she places the pill on her tongue and closes her mouth.
At the same time that she swallows, her fingers brush against the hem of her skirt to wipe any residue off on the fabric.
<<else>>\
With her expression carefully composed, Anna has a distant look on her face as she takes the pill.
Her movements are stiff as she moves the pill to her mouth and places it on her tongue. Then she wipes her hand off on the hem of her skirt before swallowing.
<</if>>\
Her expression is mildly surprised, leaving you to realize that the must find the taste of the pill to be pleasant in spite of her dislike of its texture.
That pleasant expression remains for for nearly a minute before a surprised sound rips itself from her lips. Her eyes flash wide and she shuffles her feet to spread her legs slightly.
A second later, you can see the front of her skirt rising as her erection strains at the material. Almost immediately a small dark spot forms, growing rapidly as she looks down in horror.
Both of her hands dart downward to hide the sight as her cheeks blaze crimson with embarrassment.
For the next couple of minutes, she makes little sounds, most of them surprised or alarmed rather than pained, until she finally falls quiet.
Clearly ashamed of the mess she just created, Anna quickly excuses herself and hurries away before you can stop her.
[[End.|laboratorySubject]]
<<addtime { minute : 12 }>>\
<<set $anna.affection -= 5>><<set $anna.fear += 5>><<set $anna.trust -= 5>>\Rolling the sticky white pill between your fingers, you gaze at it's pearly surface for several seconds before turning your attention to Eve.
<<talk "player">>Eve, I want you to take this.<</talk>>\
<<if $eve.affection gte 600 and $eve.fear lte 250>>\
Eve's brow creases skeptically, but she takes the pill.
When the tacky pill touches her fingers, she smirks with amusement at the way it sticks to her fingers.
When she places it in her mouth, you can see her swirl it around, a twinkle in her eyes as she does so.
A smile starts to form on her lips right before she swallows.
<<elseif $eve.affection gte 450 or $eve.fear lte 350>>\
Looking at the pill skeptically, Eve takes it from your hand.
When the tacky pill touches her fingers, she smirks with amusement at the way it sticks to her fingers.
When she places it in her mouth, you can see her swirl it around, a twinkle in her eyes as she does so.
A smile starts to form on her lips right before she swallows.
<<else>>\
Scowling, Eve reluctantly takes the pill from your hand.
Her movements are slow, clearly trying to stall for as long as possible before finally placing the pill in her mouth.
The way her eyebrows shoot up combined with the little smile that forms a split second later is infectious.
A second later, she swallows the pill.
<</if>>\
<<talk "eve">>Salty sweet.<</talk>>\
She licks her lips in search of any residue.
That pleasant expression remains for for nearly a minute before a surprised squeak fills the air. Her eyes flash wide and she shuffles her feet to spread her legs slightly.
A second later, you can see the front of her skirt rising as her erection strains at the material. Almost immediately a small dark spot forms, growing rapidly as she looks down in horror.
Eve makes no motion to cover herself as she looks down with lustful awe in her eyes.
For the next couple of minutes, she makes little sounds, most of them surprised or pleasant rather than pained, until she finally falls quiet.
There's mischief in her eyes as she takes a couple of practice steps, looking like a cowboy swaggering.
<<talk "eve">>How do guys walk with these things? I feel like I'm going to crush them every time I move.<</talk>>\
While the words are spoken softly to herself, she looks up at you all the same, seeming to expect an answer.<</talk>>\
You just shrug.
Eve takes a few more practice steps before waddling toward the door.
Once at the door, she turns back to you, raises one hand and grins ear to ear.
<<talk "eve">>Good day, and big balls!<</talk>>\
Then she's gone, leaving the door to swing slowly closed on its own in her wake.
[[End.|laboratorySubject]]
<<addtime { minute : 12 }>>\
<<set $eve.affection -= 5>><<set $eve.fear -+ 5>><<set $eve.trust -= 5>>\Rolling the sticky white pill between your fingers, you gaze at it's pearly surface for several seconds before turning your attention to Misaki.
<<talk "player">>I have a little something for you.<</talk>>\
You tell Misaki, prompting a faint smile from her.
<<talk "player">>I want you to take this.<</talk>>\
<<if $misaki.affection gte 500 or $misaki.fear lte 200>>\
When you place the pill in her hand, she closes her fingers around it.
You sense no hesitation as she raises the pill to her lips and places it on her tongue. Then she makes a show of opening her mouth wide to display the pill resting on her tongue before closing her mouth to swallow and opening it again.
She leaves her mouth open just long enough to reveal that it is now empty before closing it again.
<<else>>\
When you place the pill in her hand, she closes her fingers around it.
For a second, she rolls it around between her fingers before raising it to her lips and placing it on her tongue. Then she makes a show of opening her mouth wide to display the pill resting on her tongue before closing her mouth to swallow and opening it again.
She leaves her mouth open more than long enough to display that it is now empty before closing it again.
<</if>>\
Then you wait. The seconds stretching into a minute or more before you see the front of Misaki's skirt start to rise with her arousal.
A second later, she moves her hands to the front of her skirt, flushing as she does so.
You hear a little gasp, then she clutches her crotch more aggressively than is necessary, one hand reaching lower to cradle her growing balls.
This continues for a while, her breathing becoming more ragged until she suddenly shudders. When she removes her hands, there's a large wet spot at the front of her skirt.
You allow her a moment to compose herself before letting her withdraw.
From the way she moves, her cane leading the way, you realize that she must enjoy the feel of her nudity against the fabric of her clothing.
<<talk "thought">>I think she's trying to sneak off to play with it.<</talk>>\
[[End.|laboratorySubject]]
<<addtime { minute : 12 }>>\
<<set $misaki.affection += 1>><<set $misaki.fear -= 1>>\<<set setup.events.ballsReducer to [
{
requires: 'true',
chance: 100,
link: "Generic Balls Reducer 1"
},
{
requires: 'setup.Util.getNpcs().find(function (npc) { return npc.hasFlag("labrat"); }).id eq "anna"',
override: true,
link: "Anna Testicle Shrink 1"
},
{
requires: 'setup.Util.getNpcs().find(function (npc) { return npc.hasFlag("labrat"); }).id eq "eve"',
override: true,
link: "Eve Testicle Shrink 1"
},
{
requires: 'setup.Util.getNpcs().find(function (npc) { return npc.hasFlag("labrat"); }).id eq "misaki"',
override: true,
link: "Misaki Testicle Shrink 1"
}
]>>Generic Balls Reducer 1.
[[End.|laboratorySubject]]Rolling the chalky white pill between your fingers, you gaze at it's pearly surface for several seconds before turning your attention to Anna.
<<talk "player">>I want you to take this.<</talk>>\
<<if $anna.affection gte 750 and $anna.fear lte 150>>\
Anna's brow creases slightly, but she takes the pill.
When the powdery pill touches her fingers, she shows concern on her features for a fraction of a second before she's able to hide it.
Taking a deep breath, she meets your eyes before placing the pill in her mouth and swallowing.
<<elseif $anna.affection gte 500 or $anna.fear lte 200>>\
Anna's brow pinches slightly, but she takes the pill as instructed.
When the chalky pill touches her fingers, she shows distaste on her features for a fraction of a second before her features fall still.
Taking a deep breath, she places the pill on her tongue and closes her mouth.
At the same time that she swallows, her fingers brush against the hem of her skirt to wipe any residue off on the fabric.
<<else>>\
With her expression carefully composed, Anna has a distant look on her face as she takes the pill.
Her movements are stiff as she moves the pill to her mouth and places it on her tongue. Then she wipes her hand off on the hem of her skirt before swallowing.
<</if>>\
Her expression is mildly alarmed, her lips parting as she exhales sharply.
<<talk "thought">>Must be bitter.<</talk>>\
That alarmed expression increasingly pinches before a little whine as she squeezes her knees together.
Her features are a mixture of surprise and relief as she reaches down to cover her crotch with both hands.
For the next couple of minutes, she makes little sounds, most of them surprised or alarmed rather than pained, until she finally falls quiet.
Clearly still dazed, she staggers away a few steps before quickly excusing herself and hurrying away.
[[End.|laboratorySubject]]
<<addtime { minute : 12 }>>\
<<set $anna.affection += 1>><<set $anna.fear -= 1>><<set $anna.trust += 1>>\Rolling the chalky white pill between your fingers, you gaze at it's pearly surface for several seconds before turning your attention to Eve.
<<talk "player">>Eve, I want you to take this.<</talk>>\
<<if $eve.affection gte 600 and $eve.fear lte 250>>\
Eve lifts a single eyebrow quizzically, but she takes the pill.
When the powdery pill touches her fingers, she looks at the pill, then at you.
<<talk "eve">>Powdered sugar, right?<</talk>>\
Not waiting for your reply, she tosses the pill into her mouth, blanches, then swallows.
<<elseif $eve.affection gte 450 or $eve.fear lte 350>>\
Eve lifts a single eyebrow quizzically, hesitating for about a second before finally taking the pill.
When the powdery pill touches her fingers, she looks at the pill, then at you.
<<talk "eve">>Powdered sugar, right?<</talk>>\
Not waiting for your reply, she tosses the pill into her mouth, blanches, then swallows.
<<else>>\
Scowling, Eve reluctantly takes the pill from your hand.
Her movements are slow, clearly trying to stall for as long as possible before finally placing the pill in her mouth.
The same instant that she swallows, her face pinches, one eye twitching even as her lips pucker from the bitterness of the pill.
<</if>>\
<<talk "eve">>Blaughch!<</talk>>\
Eve wheezes.
<<talk "eve">>Nasty!<</talk>>\
She spends another minute sputtering and wheezing before slowly falling silent.
Tilting her head to one side, she reaches down to cup her crotch.
<<talk "eve">>That feels weird.<</talk>>\
Her face pinches suddenly.
<<talk "eve">>Not a good kind either.<</talk>>\
Eve squeaks in surprise, then makes a series of grunts and groans that last for minutes. None of the sounds are particularly alarming, but it's clear that the experience is causing her some small discomfort.
Clearly still dazed, she staggers away a few steps before quickly excusing herself and hurrying away. As she does so, you can't help but notice that she's protectively cupping her crotch in her hands.
[[End.|laboratorySubject]]
<<addtime { minute : 12 }>>\
<<set $eve.affection += 1>><<set $eve.fear -= 1>><<set $eve.trust += 1>>\Rolling the chalky white pill between your fingers, you gaze at it's pearly surface for several seconds before turning your attention to Misaki.
<<talk "player">>I have a little something for you.<</talk>>\
You tell Misaki, prompting a faint smile from her.
<<talk "player">>I want you to take this.<</talk>>\
<<if $misaki.affection gte 500 or $misaki.fear lte 200>>\
When you place the pill in her hand, she closes her fingers around it.
You sense no hesitation as she raises the pill to her lips and places it on her tongue. Then she makes a show of opening her mouth wide to display the pill resting on her tongue before closing her mouth to swallow and opening it again.
She leaves her mouth open just long enough to reveal that it is now empty before closing it again.
<<else>>\
When you place the pill in her hand, she closes her fingers around it.
For a second, she rolls it around between her fingers before raising it to her lips and placing it on her tongue. Then she makes a show of opening her mouth wide to display the pill resting on her tongue before closing her mouth to swallow and opening it again.
She leaves her mouth open more than long enough to display that it is now empty before closing it again.
<</if>>\
Then you wait.
The seconds stretching into a minute or more before Misaki lets out a startled little gasp.
Then she's frantically moving her hands to the front of her skirt, flushing as she does so.
You hear a little gasp, then she clutches her crotch more aggressively than is necessary, her second hand reaching under to cup her shrinking balls.
This continues for a while, her breath coming in little whimpers until her breath catches and nearly falls to her knees. Fortunately for her, she catches the counter with one hand to steady herself.
There's a hint of disappointment in her features that is hard to miss as she reluctantly moves her hands away from her crotch.
You allow her a moment to finish composing herself before letting her withdraw.
Cane leading the way as she heads for the laboratory door, her feet sort of shuffling.
<<talk "thought">>No doubt she'll explore these changes in detail the first time she thinks no one is looking.<</talk>>\
[[End.|laboratorySubject]]
<<addtime { minute : 12 }>>\
<<set $misaki.affection -= 1>><<set $misaki.fear += 1>><<set $misaki.trust -= 1>>\<<set setup.events.breastEnhancer to [
{
requires: 'setup.Util.getNpcs().find(function (npc) { return npc.hasFlag("labrat"); }).id eq "anna"',
override: true,
link: "Anna Breast Growth 1"
},
{
requires: 'setup.Util.getNpcs().find(function (npc) { return npc.hasFlag("labrat"); }).id eq "eve"',
override: true,
link: "Eve Breast Growth 1"
},
{
requires: 'setup.Util.getNpcs().find(function (npc) { return npc.hasFlag("labrat"); }).id eq "misaki"',
override: true,
link: "Misaki Breast Growth 1"
},
{
requires: 'true',
chance: 100,
link: "Generic Breast Enhancer 1"
}
]>>Generic Breast Enhancer 1.
[[End.|laboratorySubject]]Picking up the small jar, you turn your eyes toward Anna.
<<talk "player">>Anna? Can you take your top off for me?<</talk>>\
<<if $anna.affection gte 750 and $anna.fear lte 150>>With a hint of misgiving in her eyes, Anna starts to undo her top, sliding the fabric from her shoulders and revealing the bra beneath. Then she reaches behind herself and with practiced ease unfastens it.
She catches the bra with her arms, concealing her breasts for just a moment before sitting the bra off to the side and standing before you with her arms clasped in front of herself.
While she's busy removing her top, you find a pair of gloves and unscrew the cap on your jar before scooping a generous portion of the peach colored cream from within.
Anna watches as you reach out, holding her breath right before you touch the cream to her chest.
Carefully and with care, you begin to rub the substance into her breasts, making sure to cover everything evenly.
Once you're done, you remove your gloves and throw them into the trash before washing your hands.
When you turn toward Anna again, you can see her brow creased slightly, her arms out to avoid the risk of brushing them against the side of her breast.
You allow your eyes to drift over her body, then settle on her breasts. Watching closely, you can actually see her breasts gradually swelling.
Slowly, the glistening of the lotion is replaced with a sheen of sweat as Anna's breathing becomes more rapid.
<<talk "anna">>They ache.<</talk>>\
You nod before you reply.
<<talk "player">>It will pass in a little bit.<</talk>>\
Giving her a sympathetic look, both of you wait a little longer, her breasts swelling a full size before the growth finally stops.
Picking up a towel, you help her clean the residue from her chest before allowing her to put her top back on.
<<elseif $anna.affection gte 500 or $anna.fear lte 200>>With a flash of worry in her eyes, Anna hesitantly starts to undo her top, sliding the fabric from her shoulders and revealing the bra beneath. Then she reaches behind herself and with practiced ease unfastens it.
She catches the bra with her arms, concealing her breasts for just a moment before sitting the bra off to the side before crossing her arms over her breasts in some semblance of modesty.
While she's busy removing her top, you find a pair of gloves and unscrew the cap on your jar before scooping a generous portion of the peach colored cream from within.
Anna watches as you reach out, holding her breath and tensing visibly right before you touch the cream to her chest.
Carefully and with care, you begin to rub the substance into her breasts, making sure to cover everything evenly as she stands stiffly in place.
Once you're done, you remove your gloves and throw them into the trash before washing your hands.
When you turn toward Anna again, you can see her brow creased, her eyes just a little wide. Purposefully, she holds her arms out to avoid the risk of brushing them against the side of her breast.
You allow your eyes to drift over her body, then settle on her breasts. Watching closely, you can actually see her breasts gradually swelling.
Slowly, the glistening of the lotion is replaced with a sheen of sweat as Anna's breathing becomes more rapid. Occasionally you can see a little shudder go through her.
<<talk "player">>The discomfort is just your body redistributing a bit of mass. It will pass in a little bit.<</talk>>\
Silence reigns for the next few minutes as her breasts swell a full size before the growth finally stops.
Picking up a towel, you help her clean the residue from her chest before allowing her to put her top back on. As she does so, she seems unable to look you fully in the eyes.
<<else>>Keeping her features carefully composed, Anna stiffly starts to undo her top, sliding the fabric from her shoulders hesitantly to reveal the bra beneath. Then she reaches behind herself with trembling fingers to unfasten the bra as well.
She catches the bra with her arms, concealing her breasts for several long seconds before reluctantly sitting the bra off to the side. When she finishes, her arms are crossed tightly over her chest to preserve her modesty, causing her breasts to bulge around her arms.
While she's busy removing her top, you find a pair of gloves and unscrew the cap on your jar before scooping a generous portion of the peach colored cream from within.
Anna closes her eyes tightly as you reach out, holding her breath and tensing visibly right before you touch the cream to her chest.
Carefully and with care, you begin to rub the substance into her breasts, making sure to cover everything evenly as she stands stiffly in place.
Once you're done, you remove your gloves and throw them into the trash before washing your hands.
When you turn toward Anna again, you can see her brow creased, fear dancing just behind her too-wide eyes. Purposefully, she holds her arms out to avoid the risk of brushing them against the side of her breast.
You allow your eyes to drift over her body, then settle on her breasts. Watching closely, you can see her breasts swelling slowly, the flesh moving slightly as she shivers.
Slowly, the glistening of the lotion is replaced with a sheen of sweat as Anna's breathing seems on the verge of hyperventilating. Occasionally you can see a little shudder go through her in spite of her efforts to remain still.
<<talk "player">>The discomfort is just your body redistributing a bit of mass. It will pass in a little bit.<</talk>>\
Silence reigns for the next few minutes as her breasts swell a full size before the growth finally stops.
Picking up a towel, you help her clean the residue from her chest before allowing her to put her top back on. She looks on the verge of tears when she finishes, her arms crossed protectively over her chest.
<</if>>\
[[End.|laboratorySubject]]
<<addtime { minute : 16 }>>Picking up the small jar, you turn your eyes toward Eve.
<<talk "player">>Eve? Can you take your top off for me?<</talk>>\
<<if $eve.affection gte 750 and $eve.fear lte 150>>Grinning sheepishly, Eve quickly removes her top and then holds her arms in front of herself in a way that not only frames her breasts, but manages to emphasize them as well.
While she's busy removing her top, you find a pair of gloves and unscrew the cap on your jar before scooping a generous portion of the peach colored cream from within.
Eve watches curiously as you reach out, looking flushed as you touch the cream to her chest.
Carefully and with care, you begin to rub the substance into her breasts, making sure to cover everything evenly.
Once you're done, you remove your gloves and throw them into the trash before washing your hands.
When you turn toward Eve again, you can see her eyes wide as she looks down at her own chest with anticipation.
You allow your eyes to drift over her body, then settle on her breasts. Watching closely, you can actually see her breasts gradually swelling.
Slowly, the glistening of the lotion is replaced with a sheen of sweat as Eve's breathing becomes more rapid.
<<talk "eve">>They hurt a little, but I think they're getting bigger. They're supposed to get bigger, right?<</talk>>\
You nod before you reply.
<<talk "player">>It will pass in a little bit.<</talk>>\
Giving her a sympathetic look, both of you wait a little longer, her breasts swelling a full size before the growth finally stops.
Picking up a towel, you help her clean the residue from her chest before allowing her to put her top back on. Once dressed again, Eve shakes from side to side, causing her breasts to jiggle.
<<elseif $eve.affection gte 500 or $eve.fear lte 200>>Nervously excited, Eve removes her top before holding her arms in front of herself in a way that not only frames her breasts, but manages to emphasize them as well. A second later she seems to realize what she's doing and stops, a sheepish look settling onto her features.
While she's busy removing her top, you find a pair of gloves and unscrew the cap on your jar before scooping a generous portion of the peach colored cream from within.
Eve watches as you reach out, holding her breath and tensing slightly as the cold substance touches her sensitive chest.
Carefully and with care, you begin to rub the substance into her breasts, making sure to cover everything evenly as she stands stiffly in place.
Once you're done, you remove your gloves and throw them into the trash before washing your hands.
When you turn toward Eve again, you can see her shaking back and forth, her eyes just a little wide as she watches her breasts sway.
You allow your eyes to drift over her body, then settle on her breasts. Watching closely, you can actually see her breasts gradually swelling.
Slowly, the glistening of the lotion is replaced with a sheen of sweat as Eve's breathing becomes more rapid. Occasionally you can see a little shudder go through her.
<<talk "eve">>This hurts a little.<</talk>>\
Seeing her pained expression, you nod in understanding.
<<talk "player">>The discomfort is just your body redistributing a bit of mass. It will pass in a little bit.<</talk>>\
Silence reigns for the next few minutes as her breasts swell a full size before the growth finally stops.
Picking up a towel, you help her clean the residue from her chest before allowing her to put her top back on. As she does so, she shakes from side to side once to watch her newly enhanced breasts jiggle before finally hiding them from view.
<<else>>Looking nervous, Eve removes her top before crossing her arms over her chest to deny you a good look at her breasts.
While she's busy removing her top, you find a pair of gloves and unscrew the cap on your jar before scooping a generous portion of the peach colored cream from within.
It's with reluctance that Eve lowers her arms to allow you access to her chest, and she tenses visibly right before you touch the cream to her chest.
Carefully and with care, you begin to rub the substance into her breasts, making sure to cover everything evenly as she stands stiffly in place.
Once you're done, you remove your gloves and throw them into the trash before washing your hands.
When you turn toward Eve again, you can see her brow creased, eyes focused on her chest in anticipation of what is to come.
You allow your eyes to drift over her body, then settle on her breasts. Watching closely, you can see her breasts swelling slowly, the flesh moving slightly as she shivers.
Slowly, the glistening of the lotion is replaced with a sheen of sweat as Eve's breathing becomes labored. She shivers visibly, shuddering on occasion as the lotion takes effect.
<<talk "eve">>Owie.<</talk>>\
The sincerity in that one word is enough to coax a small smile onto your lips.
<<talk "player">>The discomfort is just your body redistributing a bit of mass. It will pass in a little bit.<</talk>>\
Silence reigns for the next few minutes as her breasts swell a full size before the growth finally stops.
Picking up a towel, you help her clean the residue from her chest before allowing her to put her top back on. Eve's eyes widen as she struggles to get her top over her noticeably larger chest again.
<</if>><<talk "eve">>They're so much bigger.<</talk>>\
There's just a hint of awe in her voice as she says the words.
[[End.|laboratorySubject]]
<<addtime { minute : 16 }>>Picking up the small jar, you turn your eyes toward Misaki.
<<talk "player">>Misaki? Can you take your top off for me?<</talk>>\
<<if $misaki.affection gte 550 or $misaki.fear lte 350>>Misaki takes a quick breath, accentuating her chest in doing so as a coy smile plays at the corners of her lips. Then without hesitation she begins to undo her top, unabashedly exposing her breasts to your view.
While she's busy removing her top, you find a pair of gloves and unscrew the cap on your jar before scooping a generous portion of the peach colored cream from within.
The moment your fingers touch her flesh, she pulls back slightly, a split second later goosebumps breaking out across her chest.
That, combined with her intake of breath, makes it clear that the cream is cold even though she doesn't utter a word of objection.
Carefully and with care, you begin to rub the substance into her breasts, making sure to cover everything evenly.
Once you're done, you remove your gloves and throw them into the trash before washing your hands.
When you turn toward Misaki again, you can see the curiosity in her expression as she lets out a small gasp of surprise.
You allow your eyes to drift over her body, then settle on her breasts. Watching closely, you can actually see her breasts gradually swelling.
Slowly, the glistening of the lotion is replaced with a sheen of sweat as Misaki's breathing becomes more rapid.
Silence reigns for the next few minutes as her breasts swell a full size before the growth finally stops.
Picking up a towel, you help her clean the residue from her chest before stepping back.
Misaki reaches up, tentatively cupping one breast in each hand before biting her lip and kneading the flesh.
<<talk "misaki">>They feel so big.<</talk>>\
The breathless way she says it holds more than a hint of arousal.
It's only then that she seems to realize that she's putting on a show for you. Her smile grows, parting her lips right before her fingertips find her nipples for a little pinch before starting to redress herself in a way that can only be described as sensual.
<<else>>Misaki takes a deep breath that serves to accentuate her chest, a little smile begins to play at the corners of her lips. Then without hesitation she begins to undo her top, unabashedly exposing her breasts to your view.
While she's busy removing her top, you find a pair of gloves and unscrew the cap on your jar before scooping a generous portion of the peach colored cream from within.
The moment your fingers touch her flesh, she tenses then pulls back slightly, a split second later goosebumps breaking out across her chest.
That, combined with her surprised intake of breath, makes it clear that the cream is cold even though she doesn't utter a word of objection.
Carefully and with care, you begin to rub the substance into her breasts, making sure to cover everything evenly.
Once you're done, you remove your gloves and throw them into the trash before washing your hands.
When you turn toward Misaki again, you can see the curiosity in her expression as she lets out a small gasp of surprise.
You allow your eyes to drift over her body, then settle on her breasts. Watching closely, you can actually see her breasts gradually swelling.
Slowly, the glistening of the lotion is replaced with a sheen of sweat as Misaki's breathing becomes more rapid.
Silence reigns for the next few minutes as her breasts swell a full size before the growth finally stops.
Picking up a towel, you help her clean the residue from her chest before stepping back.
Misaki reaches up, tentatively cupping one breast in each hand before biting her lip and kneading the flesh.
<<talk "misaki">>Oh.<</talk>>\
The breathless way she says it holds more than a hint of arousal.
It's only then that she seems to realize that she's putting on a show for you.
Stopping what she is doing, she waits for permission before starting to redress herself. Even so, every movement she makes is clearly designed to draw your gaze.
<</if>>
[[End.|laboratorySubject]]
<<addtime { minute : 16 }>><<set setup.events.breastReducer to [
{
requires: 'setup.Util.getNpcs().find(function (npc) { return npc.hasFlag("labrat"); }).id eq "anna"',
override: true,
link: "Anna Breast Reduction 1"
},
{
requires: 'setup.Util.getNpcs().find(function (npc) { return npc.hasFlag("labrat"); }).id eq "eve"',
override: true,
link: "Eve Breast Reduction 1"
},
{
requires: 'setup.Util.getNpcs().find(function (npc) { return npc.hasFlag("labrat"); }).id eq "misaki"',
override: true,
link: "Misaki Breast Reduction 1"
},
{
requires: 'true',
chance: 100,
link: "Generic Breast Reducer 1"
}
]>>Generic Breast Reducer 1.
[[End.|laboratorySubject]]Picking up the tiny jar, you turn your eyes toward Anna.
<<talk "player">>Anna? Can you take your top off for me?<</talk>>\
<<if $anna.affection gte 750 and $anna.fear lte 150>>With a hint of misgiving in her eyes, Anna starts to undo her top, sliding the fabric from her shoulders and revealing the bra beneath. Then she reaches behind herself and with practiced ease unfastens it.
She catches the bra with her arms, concealing her breasts for just a moment before sitting the bra off to the side and standing before you with her arms clasped in front of herself.
While she's busy removing her top, you find a pair of gloves and unscrew the cap on your jar before scooping a generous portion of the alabaster colored cream from within with two fingers.
Anna watches as you reach out, holding her breath right before you touch the cream to her chest.
Carefully and with care, you begin to rub the thick substance into her breasts, the warmth of her body softening it enough that it can spread across her skin evenly.
Once you're done, you remove your gloves and throw them into the trash before washing your hands.
When you turn toward Anna again, you can see her brow creased slightly, her arms out to avoid the risk of brushing them against the side of her breast.
You allow your eyes to drift over her body, then settle on her breasts. Watching closely, you can actually see her breasts shrinking, the flesh looking tight as it contracts.
Slowly, the glistening of the lotion is replaced with a sheen of sweat as Anna's breathing becomes more rapid.
<<talk "anna">>They hurt.<</talk>>\
You nod before you reply.
<<talk "player">>It will pass in a little bit.<</talk>>\
Giving her a sympathetic look, both of you wait a little longer, her breasts contracting a full size before the shrinkage finally stops.
Picking up a towel, you help her clean the residue from her chest before allowing her to put her top back on.
<<elseif $anna.affection gte 500 or $anna.fear lte 200>>With a flash of worry in her eyes, Anna hesitantly starts to undo her top, sliding the fabric from her shoulders and revealing the bra beneath. Then she reaches behind herself and with practiced ease unfastens it.
She catches the bra with her arms, concealing her breasts for just a moment before sitting the bra off to the side before crossing her arms over her breasts in some semblance of modesty.
While she's busy removing her top, you find a pair of gloves and unscrew the cap on your jar before scooping a generous portion of the peach colored cream from within.
Anna watches as you reach out, holding her breath and tensing visibly right before you touch the cream to her chest.
Carefully and with care, you begin to rub the thick substance into her breasts, the warmth of her body softening it enough that it can spread across her skin evenly.
Once you're done, you remove your gloves and throw them into the trash before washing your hands.
When you turn toward Anna again, you can see her brow creased, her eyes just a little wide. Purposefully, she holds her arms out to avoid the risk of brushing them against the side of her breast.
You allow your eyes to drift over her body, then settle on her breasts. Watching closely, you can actually see her breasts shrinking, the flesh looking tight as it contracts.
Slowly, the glistening of the lotion is replaced with a sheen of sweat as Anna's breathing becomes more rapid. Occasionally you can see a little shudder go through her.
<<talk "player">>The discomfort is just your body redistributing a bit of mass. It will pass in a little bit.<</talk>>\
Silence reigns for the next few minutes as her breasts contracting a full size before the shrinkage finally stops.
Picking up a towel, you help her clean the residue from her chest before allowing her to put her top back on. As she does so, she seems unable to look you fully in the eyes.
<<else>>Keeping her features carefully composed, Anna stiffly starts to undo her top, sliding the fabric from her shoulders hesitantly to reveal the bra beneath. Then she reaches behind herself with trembling fingers to unfasten the bra as well.
She catches the bra with her arms, concealing her breasts for several long seconds before reluctantly sitting the bra off to the side. When she finishes, her arms are crossed tightly over her chest to preserve her modesty, causing her breasts to bulge around her arms.
While she's busy removing her top, you find a pair of gloves and unscrew the cap on your jar before scooping a generous portion of the peach colored cream from within.
Anna closes her eyes tightly as you reach out, holding her breath and tensing visibly right before you touch the cream to her chest.
Carefully and with care, you begin to rub the thick substance into her breasts, the warmth of her body softening it enough that it can spread across her skin evenly as she stands stiffly in place.
Once you're done, you remove your gloves and throw them into the trash before washing your hands.
When you turn toward Anna again, you can see her brow creased, fear dancing just behind her too-wide eyes. Purposefully, she holds her arms out to avoid the risk of brushing them against the side of her breast.
You allow your eyes to drift over her body, then settle on her breasts. Watching closely, you can actually see her breasts shrinking, the flesh looking tight as it contracts, the flesh moving slightly as a small tremor goes through her..
Slowly, the glistening of the lotion is replaced with a sheen of sweat as Anna's breathing seems on the verge of hyperventilating. Occasionally you can see a little shudder go through her in spite of her efforts to remain still.
<<talk "player">>The discomfort is just your body redistributing a bit of mass. It will pass in a little bit.<</talk>>\
Silence reigns for the next few minutes as her breasts contracting a full size before the shrinkage finally stops.
Picking up a towel, you help her clean the residue from her chest before allowing her to put her top back on. She looks on the verge of tears when she finishes, her arms crossed protectively over her chest.
<</if>>\
[[End.|laboratorySubject]]
<<addtime { minute : 16 }>>Picking up the small jar, you turn your eyes toward Eve.
<<talk "player">>Eve? Can you take your top off for me?<</talk>>\
<<if $eve.affection gte 750 and $eve.fear lte 150>>Grinning sheepishly, Eve quickly removes her top and then holds her arms in front of herself in a way that not only frames her breasts, but manages to emphasize them as well.
While she's busy removing her top, you find a pair of gloves and unscrew the cap on your jar before scooping a generous portion of the alabaster colored cream from within.
Eve watches curiously as you reach out, looking flushed as you touch the cream to her chest.
Carefully and with care, you begin to rub the substance into her breasts, making sure to cover everything evenly.
Once you're done, you remove your gloves and throw them into the trash before washing your hands.
When you turn toward Eve again, you can see her eyes wide as she looks down at her own chest with anticipation.
You allow your eyes to drift over her body, then settle on her breasts. Watching closely, you can actually see her breasts shrinking, the flesh looking tight as it contracts.
Slowly, the glistening of the lotion is replaced with a sheen of sweat as Eve's breathing becomes more rapid.
<<talk "eve">>They hurt a little, but I think they're getting bigger. They're supposed to get bigger, right?<</talk>>\
You nod before you reply.
<<talk "player">>It will pass in a little bit.<</talk>>\
Giving her a sympathetic look, both of you wait a little longer, her breasts contracting a full size before the shrinkage finally stops.
Picking up a towel, you help her clean the residue from her chest before allowing her to put her top back on. Once dressed again, Eve shakes from side to side, frowning in disappointment.
<<elseif $eve.affection gte 500 or $eve.fear lte 200>>Nervously excited, Eve removes her top before holding her arms in front of herself in a way that not only frames her breasts, but manages to emphasize them as well. A second later she seems to realize what she's doing and stops, a sheepish look settling onto her features.
While she's busy removing her top, you find a pair of gloves and unscrew the cap on your jar before scooping a generous portion of the alabaster cream from within.
Eve watches as you reach out, holding her breath and tensing slightly as the cold substance touches her sensitive chest.
Carefully and with care, you begin to rub the substance into her breasts, making sure to cover everything evenly as she stands stiffly in place.
Once you're done, you remove your gloves and throw them into the trash before washing your hands.
When you turn toward Eve again, you can see her shaking back and forth, her eyes just a little wide as she watches her breasts jiggle.
You allow your eyes to drift over her body, then settle on her breasts. Watching closely, you can actually see her breasts shrinking, the flesh looking tight as it contracts.
Slowly, the glistening of the lotion is replaced with a sheen of sweat as Eve's breathing becomes more rapid. Occasionally you can see a little shudder go through her.
<<talk "eve">>This hurts a little.<</talk>>\
Seeing her pained expression, you nod in understanding.
<<talk "player">>The discomfort is just your body redistributing a bit of mass. It will pass in a little bit.<</talk>>\
Silence reigns for the next few minutes as her breasts contract a full size before the shrinkage finally stops.
Picking up a towel, you help her clean the residue from her chest before allowing her to put her top back on. As she does so, she shakes from side to side once to watch her newly shrunk breasts jiggle before frowning and hiding them self consciously beneath her clothing.
<<else>>Looking nervous, Eve removes her top before crossing her arms over her chest to deny you a good look at her breasts.
While she's busy removing her top, you find a pair of gloves and unscrew the cap on your jar before scooping a generous portion of the alabaster cream from within.
It's with reluctance that Eve lowers her arms to allow you access to her chest, and she tenses visibly right before you touch the cream to her chest.
Carefully and with care, you begin to rub the substance into her breasts, making sure to cover everything evenly as she stands stiffly in place.
Once you're done, you remove your gloves and throw them into the trash before washing your hands.
When you turn toward Eve again, you can see her brow creased, eyes focused on her chest in anticipation of what is to come.
You allow your eyes to drift over her body, then settle on her breasts. Watching closely, you can see her breasts contracting slowly, the flesh moving slightly as she shivers.
Slowly, the glistening of the lotion is replaced with a sheen of sweat as Eve's breathing becomes labored. She shivers visibly, shuddering on occasion as the lotion takes effect.
<<talk "eve">>Owie.<</talk>>\
The sincerity in that one word is enough to coax a small smile onto your lips.
<<talk "player">>The discomfort is just your body redistributing a bit of mass. It will pass in a little bit.<</talk>>\
Silence reigns for the next few minutes as her breasts shrink a full size before the shrinkage finally stops.
Picking up a towel, you help her clean the residue from her chest before allowing her to put her top back on. There's sadness in Eve's eyes as she looks down at the way her top now fits more loosely.
<</if>>\
[[End.|laboratorySubject]]Picking up the small jar, you turn your eyes toward Misaki.
<<talk "player">>Misaki? Can you take your top off for me?<</talk>>\
<<if $misaki.affection gte 550 or $misaki.fear lte 350>>Misaki takes a quick breath, accentuating her chest in doing so as a coy smile plays at the corners of her lips. Then without hesitation she begins to undo her top, unabashedly exposing her breasts to your view.
While she's busy removing her top, you find a pair of gloves and unscrew the cap on your jar before scooping a generous portion of the alabaster cream from within.
The moment your fingers touch her flesh, she pulls back slightly, a split second later goosebumps breaking out across her chest.
That, combined with her intake of breath, makes it clear that the cream is cold even though she doesn't utter a word of objection.
Carefully and with care, you begin to rub the substance into her breasts, making sure to cover everything evenly.
Once you're done, you remove your gloves and throw them into the trash before washing your hands.
When you turn toward Misaki again, you can see the curiosity in her expression as she lets out a small gasp of surprise.
You allow your eyes to drift over her body, then settle on her breasts. Watching closely, you can actually see her breasts slowly contracting.
Slowly, the glistening of the lotion is replaced with a sheen of sweat as Misaki's breathing becomes more rapid.
Silence reigns for the next few minutes as her breasts shrink a full size before the decrease in size finally stops.
Picking up a towel, you help her clean the residue from her chest before stepping back.
Misaki reaches up, tentatively cupping one breast in each hand before biting her lip and kneading the flesh.
<<talk "misaki">>They feel so small.<</talk>>\
The breathless way she says it holds more than a hint of arousal.
It's only then that she seems to realize that she's putting on a show for you. Her smile grows, parting her lips right before her fingertips find her nipples for a little pinch before starting to redress herself in a way that can only be described as sensual.
<<else>>Misaki takes a deep breath that serves to accentuate her chest, a little smile begins to play at the corners of her lips. Then without hesitation she begins to undo her top, unabashedly exposing her breasts to your view.
While she's busy removing her top, you find a pair of gloves and unscrew the cap on your jar before scooping a generous portion of the alabaster cream from within.
The moment your fingers touch her flesh, she tenses then pulls back slightly, a split second later goosebumps breaking out across her chest.
That, combined with her surprised intake of breath, makes it clear that the cream is cold even though she doesn't utter a word of objection.
Carefully and with care, you begin to rub the substance into her breasts, making sure to cover everything evenly.
Once you're done, you remove your gloves and throw them into the trash before washing your hands.
When you turn toward Misaki again, you can see the curiosity in her expression as she lets out a small gasp of surprise.
You allow your eyes to drift over her body, then settle on her breasts. Watching closely, you can actually see her breasts gradually getting smaller.
Slowly, the glistening of the lotion is replaced with a sheen of sweat as Misaki's breathing becomes more rapid.
Silence reigns for the next few minutes as her breasts contract a full size before the shrinkage finally stops.
Picking up a towel, you help her clean the residue from her chest before stepping back.
Misaki reaches up, tentatively cupping one breast in each hand before biting her lip and kneading the flesh.
<<talk "misaki">>Oh.<</talk>>\
The breathless way she says it holds more than a hint of arousal.
It's only then that she seems to realize that she's putting on a show for you.
Stopping what she is doing, she waits for permission before starting to redress herself. Even so, every movement she makes is clearly designed to draw your gaze.
<</if>>
[[End.|laboratorySubject]]
<<addtime { minute : 16 }>><<set setup.events.nippleAjusterLarge to [
{
requires: 'setup.Util.getNpcs().find(function (npc) { return npc.hasFlag("labrat"); }).id eq "anna"',
override: true,
link: "Anna Large Nipple TF 1"
},
{
requires: 'setup.Util.getNpcs().find(function (npc) { return npc.hasFlag("labrat"); }).id eq "eve"',
override: true,
link: "Eve Large Nipple TF 1"
},
{
requires: 'setup.Util.getNpcs().find(function (npc) { return npc.hasFlag("labrat"); }).id eq "misaki"',
override: true,
link: "Misaki Large Nipple TF 1"
},
{
requires: 'true',
chance: 100,
link: "Generic Nipple Ajuster Large 1"
}
]>>Generic Nipple Ajuster Large 1.
[[End.|laboratorySubject]]Holding a small container out toward Anna, you allow your gaze to shift from it to Anna's expression.
<<if $anna.affection gte 750 and $anna.fear lte 150>>Looking uncertain, Anna takes the container then looks at you.
<<talk "player">>I'd like it if you could rub that into your nipples.<</talk>>\
You can see Anna take a deep breath, then let it out slowly before sitting the container on the counter.
As soon as her hands are free, she starts to undo her top, sliding it from her shoulders with care before reaching behind herself to undo her bra.
When the bra comes loose, it sort of springs forward just a little before she catches it with her arms and sits it to the side.
Picking the container up again, she opens it and pauses to look skeptically at the caramel colored contents before dipping one tentative finger into the substance.
The moment the gel touches her nipple, you can see the skin around it soften and ripple, the aurora relazing slightly before she cups her breast and makes a small sound of discomfort.
When she releases the breast the nipple is large and soft, dominating the tip of her breast.
Taking another deep breath, she clearly braces herself as she performs the same routine with the other.
When she is done, she looks at you for approval, then washes her hands in the sink before redressing herself.
<<elseif $anna.affection gte 500 or $anna.fear lte 200>>Looking troubled, Anna hesitantly takes the container before looking at you.
<<talk "player">>I'd like it if you could rub that into your nipples.<</talk>>\
You can see Anna tense before taking a deep breath, then she lets it out slowly before sitting the container on the counter.
As soon as her hands are free, she starts to undo her top, her movements looking a little stiff as she slides her top from her shoulders with care before reaching behind herself to undo her bra.
When the bra comes loose, it sort of springs forward just a little before she catches it with her arms. For a moment she just holds it there, preserving her modesty for a few seconds longer before finally sitting it off to the side.
Picking the container up again, Anna opens it and pauses to look uncertainly at the caramel colored contents before slowly dipping one tentative finger into the thick substance.
The moment the gel finally touches her nipple, you can see the skin around it soften and ripple, the aurora relaxing slightly before she cups her breast and lets out a small whimper.
When she releases the breast the nipple is large and soft, dominating the tip of her breast.
Taking another deep breath, she clearly braces herself as she performs the same routine with the other.
When she is done, she looks at you for approval, then washes her hands in the sink before stiffly redressing herself.
<<else>><<talk "player">>I'd like it if you could rub that into your nipples.<</talk>>\
You can see Anna tense before taking a deep breath, then she lets it out slowly before sitting the container on the counter with trembling hands.
As soon as her hands are free, she starts to undo her top, fumbling with it before she slides her top from her shoulders to reveal her bra. Her eyes drift closed and stay that way as she reaches behind herself.
When the bra comes loose, it sort of springs forward just a little before she catches it with her arms. For several long seconds she just holds it there, preserving her modesty for as long as she feels safe doing so before finally sitting it off to the side.
Picking the container up again, Anna opens it and pauses to look uncertainly at the caramel colored contents before slowly dipping one tentative finger into the thick substance.
The moment the gel finally touches her nipple, you can see the skin around it soften and ripple, the aurora relaxing slightly before she cups her breast and lets out a small whimper.
When she releases the breast the nipple is large and soft, dominating the tip of her breast.
Taking another deep breath, she clearly braces herself as she performs the same routine with the other.
When she is done, she remains silent as she awaits your command. It's not until you give her permission that she moves to wash her hands and redress herself.
<</if>>\
[[End.|laboratorySubject]]Holding a small container out toward Eve, you allow your gaze to shift from it to Eve's expression.
<<if $eve.affection gte 750 and $eve.fear lte 150>>Looking bewildered, Eve takes the container then looks at you.
<<talk "player">>I'd like it if you could rub that into your nipples.<</talk>>\
You can see Eve smirk, a smirk that quickly turns into a grin that she valiantly tries, and fails to suppress.
Still holding the container, Eve fumbles it from hand to hand as she works to remove her top. A simple task that she somehow makes look herculean.
Once done, she opens the the container and quickly dips her fingers into it, digging out a big gob.
The moment the gel touches her nipple, you can see the skin around it soften and ripple, the aurora realizing slightly before she cups her breast and makes a small sound of discomfort.
<<talk "eve">>That feels, . . . weird.<</talk>>\
When she releases the breast the nipple is large and soft, dominating the tip of her breast.
Her eyes dart between both breasts, clearly amused by the difference between the two before finally digging her fingers into the gel again.
Once she's done, her nipples match again.
<<talk "eve">>They're so big and soft.<</talk>>\
There's a hint of amusement as she absently touches her new nipples before reluctantly redressing herself.
<<elseif $eve.affection gte 500 or $eve.fear lte 200>>Squinting her eyes at the container, Eve pauses before taking it from your hand.
<<talk "player">>I'd like it if you could rub that into your nipples.<</talk>>\
You can see Eve smirk, a smirk that slowly fades into something a touch more serious.
Still holding the container, Eve fumbles it from hand to hand as she works to remove her top. A simple task that she somehow makes look herculean.
Once done, she opens the the container and dips one finger into it before using two fingers to dig out a big gob.
The moment the gel finally touches her nipple, you can see the skin around it soften and ripple, the aurora relaxing slightly before she cups her breast and lets out a small whimper.
<<talk "eve">>That feels, . . . weird. I don't think I like it.<</talk>>\
When she releases the breast the nipple is large and soft, dominating the tip of her breast.
<<talk "eve">>They're so big and soft.<</talk>>\
There's a hint of amusement as she absently touches her new nipples before covering herself and starting to redress her top half. redressing herself.
<<else>>Scowling skeptically at the container, Eve hesitates before taking it from your hand.
<<talk "player">>I'd like it if you could rub that into your nipples.<</talk>>\
You can see Eve smirk, though it fades almost immediately.
Still holding the container, Eve fumbles it from hand to hand as she works to remove her top. A simple task that she somehow makes look herculean. During the whole process, she manages to keep at least one arm between you and a clear view of her chest.
Once done, she opens the the container and after staring at the content for a few seconds she dips one finger into it before using two fingers to dig out a big gob.
The moment the gel finally touches her nipple, you can see the skin around it soften and ripple, the aurora relaxing slightly before she cups her breast and lets out a small whimper.
<<talk "eve">>Ugh.<</talk>>\
She shoots you an unhappy look as she utters the sound.
When she releases the breast the nipple is large and soft, dominating the tip of her breast.
When she is finished, she sheepishly pokes at the soft nipple once before self consciously starting to redress.
<</if>>\
[[End.|laboratorySubject]]Holding a small container out toward Misaki, you take hole of one of her hands and place it in its palm.
<<if $misaki.affection gte 550 or $misaki.fear lte 350>>Misaki tilts her head to one side quizzically as she uses both hands to explore the object.
<<talk "player">>I'd like it if you could rub that into your nipples.<</talk>>\
There's curiosity in her expression in response to your words, followed immediately by her locating the top of the container and starting to open it.
She's got the cap nearly off before she stops, shifting her actions toward removing her top to expose her breasts. From the mischief in her smile, you've little doubt that her actions are intended to entice you.
Once done, she finishes opening the the container and dips her fingers into it in a slow motion as she bites her lip to restrain a smile. Her fingers half extract, then push back in before she finally scoops a bit of the substance onto her fingers and moves them toward her breasts.
The moment the gel touches her nipple, you can see the skin around it soften and ripple, the aurora realizing slightly before she cups her breast and lets out a small gasp.
When she releases the breast the nipple is large and soft, dominating the tip of her breast.
With one hand, she touches the newly transformed nipple, then touches the other, exploring the difference between them in far more detail than is necessary before dipping her fingers into the gel again.
Once she's done with the other side, her nipples match again.
She smiles as she touches both nipples at once, the large areola crinkling at the stimulation.
For another minute she plays with her nipples, not stopping until they are both achingly hard. It's only then that she reluctantly puts her top back on, a small gasp escaping her lips as the fabric of her top brushes across the sensitive nubs.
<<else>>Misaki tilts her head to one side as her expression takes on a flickering hint of concern. As she does so, her hands begin to explore the object.
<<talk "player">>I'd like it if you could rub that into your nipples.<</talk>>\
Her movements pause for just a second before she nods, followed immediately by her locating the top of the container and starting to open it.
She's got the cap nearly off before she stops, shifting her actions toward removing her top to expose her breasts. From her coy little smile, you've certain that her actions are intended to entice you.
Once done, she finishes opening the the container and dips her fingers into it in a slow motion as she bites her lip to restrain a smile. Her fingers half extract, then push back in before she finally scoops a bit of the substance onto her fingers and moves them toward her breasts.
The moment the gel touches her nipple, you can see the skin around it soften and ripple, the aurora realizing slightly before she cups her breast and lets out a small gasp.
When she releases the breast the nipple is large and soft, dominating the tip of her breast.
With one hand, she touches the newly transformed nipple, then touches the other, exploring the difference between them in far more detail than is necessary before dipping her fingers into the gel again.
Once she's done with the other side, her nipples match again.
Unable to resist her urges, she runs her fingers over both nipples before suddenly stopping herself.
<<talk "misaki">>They're very big now.<</talk>>\
Her voice is mildly surprised, surprise that is mirrored in her features.
Slowly, sensually, she begins to dress herself again. When she is done, you can't help but notice the way her nipples now poke through the fabric of her top.
<</if>>\
[[End.|laboratorySubject]]<<set setup.events.nippleAjusterMedium to [
{
requires: 'setup.Util.getNpcs().find(function (npc) { return npc.hasFlag("labrat"); }).id eq "anna"',
override: true,
link: "Anna Med Nipple TF 1"
},
{
requires: 'setup.Util.getNpcs().find(function (npc) { return npc.hasFlag("labrat"); }).id eq "eve"',
override: true,
link: "Eve Med Nipple TF 1"
},
{
requires: 'setup.Util.getNpcs().find(function (npc) { return npc.hasFlag("labrat"); }).id eq "misaki"',
override: true,
link: "Misaki Med Nipple TF 1"
},
{
requires: 'true',
chance: 100,
link: "Generic Nipple Ajuster Medium 1"
}
]>>Generic Nipple Ajuster Medium 1.
[[End.|laboratorySubject]]Holding a small container out toward Anna, you allow your gaze to shift from it to Anna's expression.
<<if $anna.affection gte 750 and $anna.fear lte 150>>Looking uncertain, Anna takes the container then looks at you.
<<talk "player">>I'd like it if you could rub that into your nipples.<</talk>>\
You can see Anna take a deep breath, then let it out slowly before sitting the container on the counter.
As soon as her hands are free, she starts to undo her top, sliding it from her shoulders with care before reaching behind herself to undo her bra.
When the bra comes loose, it sort of springs forward just a little before she catches it with her arms and sits it to the side.
Picking the container up again, she opens it and pauses to look skeptically at the caramel colored contents before dipping one tentative finger into the substance.
The moment the gel finally touches her nipple, you can see it darken, the aurora crinkling before she cups her breast and makes a small sound of discomfort.
When she releases the breast the nipple is middling in size, slightly hardened in the aftereffects of the recent change.
Taking another deep breath, she clearly braces herself as she performs the same routine with the other.
When she is done, she looks at you for approval, then washes her hands in the sink before redressing herself.
<<elseif $anna.affection gte 500 or $anna.fear lte 200>>Looking troubled, Anna hesitantly takes the container before looking at you.
<<talk "player">>I'd like it if you could rub that into your nipples.<</talk>>\
You can see Anna tense before taking a deep breath, then she lets it out slowly before sitting the container on the counter.
As soon as her hands are free, she starts to undo her top, her movements looking a little stiff as she slides her top from her shoulders with care before reaching behind herself to undo her bra.
When the bra comes loose, it sort of springs forward just a little before she catches it with her arms. For a moment she just holds it there, preserving her modesty for a few seconds longer before finally sitting it off to the side.
Picking the container up again, Anna opens it and pauses to look uncertainly at the caramel colored contents before slowly dipping one tentative finger into the thick substance.
The moment the gel finally touches her nipple, you can see it darken, the aurora crinkles slightly before she cups her breast and makes a small sound of discomfort.
When she releases the breast the nipple is middling in size, slightly hardened in the aftereffects of the recent change.
Taking another deep breath, she clearly braces herself as she performs the same routine with the other.
When she is done, she looks at you for approval, then washes her hands in the sink before stiffly redressing herself.
<<else>><<talk "player">>I'd like it if you could rub that into your nipples.<</talk>>\
You can see Anna tense before taking a deep breath, then she lets it out slowly before sitting the container on the counter with trembling hands.
As soon as her hands are free, she starts to undo her top, fumbling with it before she slides her top from her shoulders to reveal her bra. Her eyes drift closed and stay that way as she reaches behind herself.
When the bra comes loose, it sort of springs forward just a little before she catches it with her arms. For several long seconds she just holds it there, preserving her modesty for as long as she feels safe doing so before finally sitting it off to the side.
Picking the container up again, Anna opens it and pauses to look uncertainly at the caramel colored contents before slowly dipping one tentative finger into the thick substance.
The moment the gel finally touches her nipple, you can see it darken, the aurora crinkles slightly before she cups her breast and makes a small sound of discomfort.
When she releases the breast the nipple is middling in size, slightly hardened in the aftereffects of the recent change.
Taking another deep breath, she clearly braces herself as she performs the same routine with the other.
When she is done, she remains silent as she awaits your command. It's not until you give her permission that she moves to wash her hands and redress herself.
<</if>>\
[[End.|laboratorySubject]]Holding a small container out toward Eve, you allow your gaze to shift from it to Eve's expression.
<<if $eve.affection gte 750 and $eve.fear lte 150>>Looking bewildered, Eve takes the container then looks at you.
<<talk "player">>I'd like it if you could rub that into your nipples.<</talk>>\
You can see Eve smirk, a smirk that quickly turns into a grin that she valiantly tries, and fails to suppress.
Still holding the container, Eve fumbles it from hand to hand as she works to remove her top. A simple task that she somehow makes look herculean.
Once done, she opens the the container and quickly dips her fingers into it, digging out a big gob.
The moment the gel finally touches her nipple, you can see it darken, the aurora crinkling before she cups her breast and makes a small sound of discomfort.
<<talk "eve">>That feels, . . . weird.<</talk>>\
When she releases the breast the nipple is middling in size, slightly hardened in the aftereffects of the recent change.
Her eyes dart between both breasts, clearly amused by the difference between the two before finally digging her fingers into the gel again.
Once she's done, her nipples match again.
<<talk "eve">>This seems anticlimactic.<</talk>>\
There's a hint of amusement in her tone as she says the words.
<<elseif $eve.affection gte 500 or $eve.fear lte 200>>Squinting her eyes at the container, Eve pauses before taking it from your hand.
<<talk "player">>I'd like it if you could rub that into your nipples.<</talk>>\
You can see Eve smirk, a smirk that slowly fades into something a touch more serious.
Still holding the container, Eve fumbles it from hand to hand as she works to remove her top. A simple task that she somehow makes look herculean.
Once done, she opens the the container and dips one finger into it before using two fingers to dig out a big gob.
The moment the gel finally touches her nipple, you can see it darken, the aurora crinkling before she cups her breast and makes a small sound of discomfort.
<<talk "eve">>That feels, . . . weird. I don't think I like it.<</talk>>\
When she releases the breast the nipple is middling in size, slightly hardened in the aftereffects of the recent change.
Taking another deep breath, she clearly braces herself as she performs the same routine with the other.
<<talk "eve">>This seems a bit anticlimactic.<</talk>>\
There's a hint of amusement in her tone as she says the words.
<<else>>Scowling skeptically at the container, Eve hesitates before taking it from your hand.
<<talk "player">>I'd like it if you could rub that into your nipples.<</talk>>\
You can see Eve smirk, though it fades almost immediately.
Still holding the container, Eve fumbles it from hand to hand as she works to remove her top. A simple task that she somehow makes look herculean. During the whole process, she manages to keep at least one arm between you and a clear view of her chest.
Once done, she opens the the container and after staring at the content for a few seconds she dips one finger into it before using two fingers to dig out a big gob.
The moment the gel finally touches her nipple, you can see it darken, the aurora crinkling before she cups her breast and makes a small sound of discomfort.
<<talk "eve">>Ugh.<</talk>>\
She shoots you an unhappy look as she utters the sound.
When she releases the breast the nipple is middling in size, slightly hardened in the aftereffects of the recent change.
Sighing softly, Eve resigns herself to the fate of repeating the routine on the opposite nipple.
When she is finished, you can see the curiosity and amusement in her eyes, though she hides it quickly when she sees you watching her.
<</if>>\
[[End.|laboratorySubject]]Holding a small container out toward Misaki, you take hole of one of her hands and place it in its palm.
<<if $misaki.affection gte 550 or $misaki.fear lte 350>>Misaki tilts her head to one side quizzically as she uses both hands to explore the object.
<<talk "player">>I'd like it if you could rub that into your nipples.<</talk>>\
There's curiosity in her expression in response to your words, followed immediately by her locating the top of the container and starting to open it.
She's got the cap nearly off before she stops, shifting her actions toward removing her top to expose her breasts. From the mischief in her smile, you've little doubt that her actions are intended to entice you.
Once done, she finishes opening the the container and dips her fingers into it in a slow motion as she bites her lip to restrain a smile. Her fingers half extract, then push back in before she finally scoops a bit of the substance onto her fingers and moves them toward her breasts.
The moment the gel touches her nipple, you can see it darken, the aurora crinkling before she cups her breast and lets out a small gasp. A second later she cups the breast in her palm as her sightless eyes widen.
When she releases the breast the nipple is middling in size, having become an average point that perches at the tip of her breast.
With one hand, she touches the newly transformed nipple, then touches the other, exploring the difference between them in far more detail than is necessary before dipping her fingers into the gel again.
Once she's done with the other side, her nipples match again.
She smiles as she touches both nipples at once, teasing the nubs as she stimulates them to full hardness.
For another minute she plays with her nipples, not stopping until they are both achingly hard. It's only then that she reluctantly puts her top back on, a small gasp escaping her lips as the fabric of her top brushes across the sensitive nubs.
<<else>>Misaki tilts her head to one side as her expression takes on a flickering hint of concern. As she does so, her hands begin to explore the object.
<<talk "player">>I'd like it if you could rub that into your nipples.<</talk>>\
Her movements pause for just a second before she nods, followed immediately by her locating the top of the container and starting to open it.
She's got the cap nearly off before she stops, shifting her actions toward removing her top to expose her breasts. From her coy little smile, you've certain that her actions are intended to entice you.
Once done, she finishes opening the the container and dips her fingers into it in a slow motion as she bites her lip to restrain a smile. Her fingers half extract, then push back in before she finally scoops a bit of the substance onto her fingers and moves them toward her breasts.
The moment the gel touches her nipple, you can see it darken, the aurora crinkling before she cups her breast and lets out a small gasp. A second later she cups the breast in her palm as her sightless eyes widen.
When she releases the breast the nipple is middling in size, having become an average point that perches at the tip of her breast.
With one hand, she touches the newly transformed nipple, then touches the other, exploring the difference between them in far more detail than is necessary before dipping her fingers into the gel again.
Once she's done with the other side, her nipples match again.
Unable to resist her urges, she runs her fingers over both nipples before suddenly stopping herself.
<<talk "misaki">>My master enjoys my nipples?<</talk>>\
Slowly, sensually, she begins to dress herself again. When she is done, you can't help but notice the way her nipples now poke through the fabric of her top.
<</if>>\
[[End.|laboratorySubject]]<<set setup.events.nippleAjusterSmall to [
{
requires: 'setup.Util.getNpcs().find(function (npc) { return npc.hasFlag("labrat"); }).id eq "anna"',
override: true,
link: "Anna Small Nipple TF 1"
},
{
requires: 'setup.Util.getNpcs().find(function (npc) { return npc.hasFlag("labrat"); }).id eq "eve"',
override: true,
link: "Eve Small Nipple TF 1"
},
{
requires: 'setup.Util.getNpcs().find(function (npc) { return npc.hasFlag("labrat"); }).id eq "misaki"',
override: true,
link: "Misaki Small Nipple TF 1"
},
{
requires: 'true',
chance: 100,
link: "Generic Nipple Ajuster Small 1"
}
]>>Generic Nipple Ajuster Small 1.
[[End.|laboratorySubject]]Holding a small container out toward Anna, you allow your gaze to shift from it to Anna's expression.
<<if $anna.affection gte 750 and $anna.fear lte 150>>Looking uncertain, Anna takes the container then looks at you.
<<talk "player">>I'd like it if you could rub that into your nipples.<</talk>>\
You can see Anna take a deep breath, then let it out slowly before sitting the container on the counter.
As soon as her hands are free, she starts to undo her top, sliding it from her shoulders with care before reaching behind herself to undo her bra.
When the bra comes loose, it sort of springs forward just a little before she catches it with her arms and sits it to the side.
Picking the container up again, she opens it and pauses to look skeptically at the caramel colored contents before dipping one tentative finger into the substance.
The moment the gel touches her nipple, you can see it harden, the aurora crinkling before she cups her breast and makes a small sound of discomfort.
When she releases the breast the nipple is smaller than before, having become a hard point that perches at the tip of her breast.
Taking another deep breath, she clearly braces herself as she performs the same routine with the other.
When she is done, she looks at you for approval, then washes her hands in the sink before redressing herself.
<<elseif $anna.affection gte 500 or $anna.fear lte 200>>Looking troubled, Anna hesitantly takes the container before looking at you.
<<talk "player">>I'd like it if you could rub that into your nipples.<</talk>>\
You can see Anna tense before taking a deep breath, then she lets it out slowly before sitting the container on the counter.
As soon as her hands are free, she starts to undo her top, her movements looking a little stiff as she slides her top from her shoulders with care before reaching behind herself to undo her bra.
When the bra comes loose, it sort of springs forward just a little before she catches it with her arms. For a moment she just holds it there, preserving her modesty for a few seconds longer before finally sitting it off to the side.
Picking the container up again, Anna opens it and pauses to look uncertainly at the caramel colored contents before slowly dipping one tentative finger into the thick substance.
The moment the gel touches her nipple, you can see it harden, the aurora crinkling before she cups her breast and makes a small sound of discomfort.
When she releases the breast the nipple is smaller than before, having become a hard point that perches at the tip of her breast.
Taking another deep breath, she clearly braces herself as she performs the same routine with the other.
When she is done, she looks at you for approval, then washes her hands in the sink before stiffly redressing herself.
<<else>>With her features carefully composed, Anna stiffly takes the container from your outstretched hand.
<<talk "player">>I'd like it if you could rub that into your nipples.<</talk>>\
You can see Anna tense before taking a deep breath, then she lets it out slowly before sitting the container on the counter with trembling hands.
As soon as her hands are free, she starts to undo her top, fumbling with it before she slides her top from her shoulders to reveal her bra. Her eyes drift closed and stay that way as she reaches behind herself.
When the bra comes loose, it sort of springs forward just a little before she catches it with her arms. For several long seconds she just holds it there, preserving her modesty for as long as she feels safe doing so before finally sitting it off to the side.
Picking the container up again, Anna opens it and pauses to look uncertainly at the caramel colored contents before slowly dipping one tentative finger into the thick substance.
The moment the gel touches her nipple, you can see it harden, the aurora crinkling before she cups her breast and lets out a small whimper.
When she releases the breast the nipple is smaller than before, having become a hard point that perches at the tip of her breast.
Taking another deep breath, she clearly braces herself as she performs the same routine with the other.
When she is done, she remains silent as she awaits your command. It's not until you give her permission that she moves to wash her hands and redress herself.
<</if>>\
[[End.|laboratorySubject]]Holding a small container out toward Eve, you allow your gaze to shift from it to Eve's expression.
<<if $eve.affection gte 750 and $eve.fear lte 150>>Looking bewildered, Eve takes the container then looks at you.
<<talk "player">>I'd like it if you could rub that into your nipples.<</talk>>\
You can see Eve smirk, a smirk that quickly turns into a grin that she valiantly tries, and fails to suppress.
Still holding the container, Eve fumbles it from hand to hand as she works to remove her top. A simple task that she somehow makes look herculean.
Once done, she opens the the container and quickly dips her fingers into it, digging out a big gob.
The moment the gel touches her nipple, you can see it harden, the aurora crinkling before she cups her breast and makes a small sound of discomfort.
<<talk "eve">>That feels, . . . weird.<</talk>>\
When she releases the breast the nipple is smaller than before, having become a hard point that perches at the tip of her breast.
Her eyes dart between both breasts, clearly amused by the difference between the two before finally digging her fingers into the gel again.
Once she's done, her nipples match again.
<<talk "eve">>My nipples, they're itty bitty.<</talk>>\
There's a hint of amusement in her tone as she says the words.
<<elseif $eve.affection gte 500 or $eve.fear lte 200>>Squinting her eyes at the container, Eve pauses before taking it from your hand.
<<talk "player">>I'd like it if you could rub that into your nipples.<</talk>>\
You can see Eve smirk, a smirk that slowly fades into something a touch more serious.
Still holding the container, Eve fumbles it from hand to hand as she works to remove her top. A simple task that she somehow makes look herculean.
Once done, she opens the the container and dips one finger into it before using two fingers to dig out a big gob.
The moment the gel touches her nipple, you can see it harden, the aurora crinkling before she cups her breast and makes a small sound of discomfort.
<<talk "eve">>That feels, . . . weird. I don't think I like it.<</talk>>\
When she releases the breast the nipple is smaller than before, having become a hard point that perches at the tip of her breast.
Taking another deep breath, she clearly braces herself as she performs the same routine with the other.
<<talk "eve">>My nipples, they're so tiny.<</talk>>\
There's a hint of amusement in her tone as she says the words.
<<else>>Scowling skeptically at the container, Eve hesitates before taking it from your hand.
<<talk "player">>I'd like it if you could rub that into your nipples.<</talk>>\
You can see Eve smirk, though it fades almost immediately.
Still holding the container, Eve fumbles it from hand to hand as she works to remove her top. A simple task that she somehow makes look herculean. During the whole process, she manages to keep at least one arm between you and a clear view of her chest.
Once done, she opens the the container and after staring at the content for a few seconds she dips one finger into it before using two fingers to dig out a big gob.
The moment the gel touches her nipple, you can see it harden, the aurora crinkling before she cups her breast and makes a small sound of discomfort.
<<talk "eve">>Ugh.<</talk>>\
She shoots you an unhappy look as she utters the sound.
When she releases the breast the nipple is smaller than before, having become a hard point that perches at the tip of her breast.
Sighing softly, Eve resigns herself to the fate of repeating the routine on the opposite nipple.
When she is finished, you can see the curiosity and amusement in her eyes, though she hides it quickly when she sees you watching her.
<</if>>\
[[End.|laboratorySubject]]Holding a small container out toward Misaki, you take hole of one of her hands and place it in its palm.
<<if $misaki.affection gte 550 or $misaki.fear lte 350>>Misaki tilts her head to one side quizzically as she uses both hands to explore the object.
<<talk "player">>I'd like it if you could rub that into your nipples.<</talk>>\
There's curiosity in her expression in response to your words, followed immediately by her locating the top of the container and starting to open it.
She's got the cap nearly off before she stops, shifting her actions toward removing her top to expose her breasts. From the mischief in her smile, you've little doubt that her actions are intended to entice you.
Once done, she finishes opening the the container and dips her fingers into it in a slow motion as she bites her lip to restrain a smile. Her fingers half extract, then push back in before she finally scoops a bit of the substance onto her fingers and moves them toward her breasts.
The moment the gel touches her nipple, you can see it harden, the aurora crinkling before she cups her breast and lets out a small gasp. A second later she cups the breast in her palm as her sightless eyes widen.
When she releases the breast the nipple is smaller than before, having become a hard point that perches at the tip of her breast.
With one hand, she touches the newly transformed nipple, then touches the other, exploring the difference between them in far more detail than is necessary before dipping her fingers into the gel again.
Once she's done with the other side, her nipples match again.
<<talk "misaki">>My nipples, they're small.<</talk>>\
She smiles as she touches both nipples at once.
<<talk "misaki">>And they're so sensitive.<</talk>>\
For another minute she plays with her nipples, not stopping until they are both achingly hard. It's only then that she reluctantly puts her top back on, a small gasp escaping her lips as the fabric of her top brushes across the sensitive nubs.
<<else>>Misaki tilts her head to one side as her expression takes on a flickering hint of concern. As she does so, her hands begin to explore the object.
<<talk "player">>I'd like it if you could rub that into your nipples.<</talk>>\
Her movements pause for just a second before she nods, followed immediately by her locating the top of the container and starting to open it.
She's got the cap nearly off before she stops, shifting her actions toward removing her top to expose her breasts. From her coy little smile, you've certain that her actions are intended to entice you.
Once done, she finishes opening the the container and dips her fingers into it in a slow motion as she bites her lip to restrain a smile. Her fingers half extract, then push back in before she finally scoops a bit of the substance onto her fingers and moves them toward her breasts.
The moment the gel touches her nipple, you can see it harden, the aurora crinkling before she cups her breast and lets out a sharp gasp. A second later she cups the breast in her palm as her sightless eyes widen.
When she releases the breast the nipple is smaller than before, having become a hard point that perches at the tip of her breast.
With one hand, she touches the newly transformed nipple, then touches the other, exploring the difference between them in far more detail than is necessary before dipping her fingers into the gel again.
Once she's done with the other side, her nipples match again.
Unable to resist her urges, she runs her fingers over both nipples before suddenly stopping herself.
<<talk "misaki">>My master has given me something special.<</talk>>\
Slowly, sensually, she begins to dress herself again. When she is done, you can't help but notice the way her nipples now poke through the fabric of her top.
<</if>>\
[[End.|laboratorySubject]]<<set setup.events.blackEyeDrops to [
{
requires: 'setup.Util.getNpcs().find(function (npc) { return npc.hasFlag("labrat"); }).id eq "anna"',
override: true,
link: "Anna Black Eyes 1"
},
{
requires: 'setup.Util.getNpcs().find(function (npc) { return npc.hasFlag("labrat"); }).id eq "eve"',
override: true,
link: "Eve Black Eyes 1"
},
{
requires: 'setup.Util.getNpcs().find(function (npc) { return npc.hasFlag("labrat"); }).id eq "misaki"',
override: true,
link: "Misaki Black Eyes 1"
},
{
requires: 'true',
chance: 100,
link: "Generic Black Eye Dropper 1"
}
]>>Generic Black Eye Dropper 1.
[[End.|laboratorySubject]]<<talk "player">>Anna, I have something here for you.<</talk>>\
You hold out the dropper toward her.
<<talk "player">>Three drops in each eye if you would.<</talk>>\
<<if $anna.affection gte 750 and $anna.fear lte 150>>\
Anna takes the dropper, looking at the pitch black solution, then at you. She seems tense as she tilts her head back, one hand holding her eye open while the other holds the dropper.
She barely hesitates before dripping three drops into her eye.
As you watch, she squints, blinks, then rubs her eye with the palm of her hand, leaving the hand in place for nearly a minute before trying to open her eye again.
You aren't at an angle to see her eye as she moves her hands to repeat the process with the other eye.
Afterward, she remains standing with her eyes closed for a while longer.
Her expression is reserved as she turns her head toward you, her black eyes meeting yours for a second before turning to the mirror behind the sink at the counter.
The sight of her black eyes clearly unsettles her as she looks into them.
Still blinking occasionally, she remains in case you need her for anything else.
<<elseif $anna.affection gte 500 or $anna.fear lte 200>>\
Anna hesitantly takes the dropper, looking at the pitch black solution, then quickly looks at you. She seems tense as she tilts her head back, one hand holding her eye open while the other holds the dropper. There's a slight tremor in her hand as the dropper hovers right above her eye
She hesitates, swallows, blinks, takes a deep breath, then quickly drips three drops into her eye..
As you watch, she squints, blinks, then rubs her eye with the palm of her hand, leaving the hand in place for nearly a minute before trying to open her eye again.
You aren't at an angle to see her eye as she moves her hands to repeat the process with the other eye with only slightly less reluctance.
Afterward, she remains standing with her eyes closed for a while longer.
Her expression holds more than a hint of worry as she turns her head toward you, her solid black eyes meeting yours for a second before turning to the mirror behind the sink at the counter.
There's a flicker of terror in her eyes as she stares into the mirror only to have the abyss stare back.
Still blinking occasionally, she remains in place with her hands clasped in front of herself.
<<else>>\
Seemingly on autopilot, Anna takes the dropper. She pauses to look at the pitch black solution, then closes her eyes as she stiffly raises her hands.
Clearly tense, she holds one eye open with one hand while poising the dropper above it with the other. A slight tremor that might be fear courses through her as she drips three drops into her eye in rapid succession.
As you watch, she squints, blinks, then rubs her eye with the palm of her hand, leaving the hand in place for nearly a minute before trying to open her eye again.
You aren't at an angle to see her eye as she moves her hands to repeat the process with the other eye with no less reluctance.
Afterward, she remains standing with her eyes closed for a while longer.
Her expression is like a mask, completely unreadable as she sneaks a look at the mirror behind the sink at the counter.
That mask cracks, showing a mixture of horror and panic before she's able to compose her features, though you can still see a slight tremor in her body as she shakes.
<</if>>[[End.|laboratorySubject]]
<<addtime { minute : 20 }>>\
<<set $anna.affection -= 10>><<set $anna.fear += 10>><<set $anna.trust -= 10>>\<<talk "player">>Eve, I want you to do a little something. I want you to use this dropper to put three drops in each eye.<</talk>>\
<<if $eve.affection gte 650 and $eve.fear lte 250>>\
Eye's eyes lock on the dropper, filled with black fluid.
<<talk "eve">>What's it do? Make my eyes black or something?<</talk>>\
You can see the surprise in her eyes grow as you nod.
Without hesitating, Eve raises the dropper and using one hand to hold her eye comically open, she drips three drops into her eye in rapid succession.
<<talk "eve">>Ugh, gritty.<</talk>>\
She blinks and rubs her eye, casting you an accusatory glance before repeating the process with her other eye.
Once done, she sits the dropper on the counter and uses both hands to rub at her eyes again.
A minute later, she opens her eyes, watery and red from rubbing them, but the iris is a pitch black.
Her eyes only move to you for a split second before darting to the mirror behind the counter sink.
<<talk "eve">>It's like staring into the abyss.<</talk>>\
Amusement flashes over her features as she continues.
<<talk "eve">>Demon Lord Eve!<</talk>>
She seems captivated as she continues to look into the mirror.
<<elseif $eve.affection gte 450 or $eve.fear lte 350>>\
Eye's eyes lock on the dropper, filled with black fluid.
<<talk "eve">>What's it do? Make my eyes black or something?<</talk>>\
You can see the curiosity turn to surprise as you nod.
With only a slight hesitation, Eve raises the dropper and using one hand to hold her eye comically open, she drips three drops into her eye in rapid succession.
<<talk "eve">>Ugh, gritty.<</talk>>\
She blinks and rubs her eye, casting you an accusatory glance before repeating the process with her other eye.
Once done, she sits the dropper on the counter and uses both hands to rub at her eyes again.
A minute later, she opens her eyes, watery and red from rubbing them, but the iris is a pitch black.
Her eyes turn directly to mirror behind the counter sink.
<<talk "eve">>It's like staring into the abyss.<</talk>>\
Amusement flashes over her features as she continues.
<<talk "eve">>Demon Lord Eve!<</talk>>
She seems captivated as she continues to look into the mirror.
<<else>>\
Eye's eyes lock on the dropper, filled with black fluid.
<<talk "eve">>What's it do? Make my eyes black or something?<</talk>>\
She looks skeptical as you nod.
With her doubtful gaze lingering on you a moment longer, Eve raises the dropper and using one hand to hold her eye comically open, she drips three drops into her eye in rapid succession.
<<talk "eve">>Ugh, gritty.<</talk>>\
Her voice is low and you almost miss what she says. Then she blinks and rubs her eye, casting you an accusatory glance before repeating the process with her other eye.
Once done, she sits the dropper on the counter and uses both hands to rub at her eyes again.
A minute later, she opens her eyes, watery and red from rubbing them, but the iris is a pitch black.
Her eyes turn directly to mirror behind the counter sink.
<<talk "eve">>It's like staring into the abyss.<</talk>>\
Amusement flashes over her features as she continues.
<<talk "eve">>Demon Lord Eve!<</talk>>
She seems a little concerned as she continues to look into the mirror.
<</if>><<talk "eve">>Anna's going to freak.<</talk>>\
[[End.|laboratorySubject]]
<<addtime { minute : 20 }>>\<<talk "player">>Misaki, I have a little something for you. Something for your eyes.<</talk>>\
She seems to hesitate, but after a small nod she shuffles forward to stand directly in front of you.
<<talk "player">>Would you mind leaning your head back and keeping your eyes open? I'd like to put some drops in them.<</talk>>\
<<if $misaki.affection gte 450 and ($misaki.fear lte 450 or $misaki.trust gte 750)>>\
You can see a flash of concern in her eyes as she speaks.
<<talk "misaki">>Master?<</talk>>\
Her voice is soft, holding a hint of fear.
<<talk "player">>Yes?<</talk>>\
She visibly swallows as she starts to tilt her head back as you had earlier requested.
<<talk "misaki">>May I ask what you will be doing to my eyes?<</talk>>\
<<talk "player">>I have a liquid solution in a dropper. According to the notes in the lab book, they'll make your eyes feel gritty for a few minutes, but that should be the worst of the side effects. The solution will make the colored part of your eyes black.<</talk>>\
You can see some of the tension go out of her, leaving you to wonder what she was worried about.
With her head fully tilted back, Misaki reaches up with both hands, each hand moving to hold one eye open wide.
Taking this as an indicator that she's ready, you raise the dropper above one eye.
<<talk "player">>I'm going to start now. Three drops in each eye.<</talk>>\
She flinches when the first drop strikes her unseeing eye, but holds steady for the two that follow.
When she makes no motion to rub her eye or even remove her hand holding it open, you move to the other eye and repeat the process with no further incident.
<<talk "player">>Alright, that should do it.<</talk>>\
Misaki closes her eyes as she removes her hands, then rubs them for a moment before blinking several times. When she opens them again, her eyes look watery, but are clearly an unsettling pure black.
Turning toward you, she tilts her head slightly.
<<talk "misaki">>My Master likes my dark eyes?<</talk>>\
A coy smile starts to form right before she bites her lip seductively.
<<else>>\
You can see a hint of concern crease her brow before she speaks.
<<talk "misaki">>Master?<</talk>>\
Her voice is soft, breathless and holding what might be a hint of fear.
<<talk "player">>Yes?<</talk>>\
She visibly swallows.
<<talk "misaki">>May I ask what you will be doing to my eyes?<</talk>>\
After only a seconds more hesitation, she starts to tilt her head back as you had earlier requested.
<<talk "player">>I have a liquid solution in a dropper. According to the notes in the lab book, they'll make your eyes feel gritty for a few minutes, but that should be the worst of the side effects. The solution will make the colored part of your eyes black.<</talk>>\
You can see some of the tension go out of her, leaving you to wonder what she was worried about.
With her head fully tilted back, Misaki reaches up with both hands, each hand moving to hold one eye open wide.
Taking this as an indicator that she's ready, you raise the dropper above one eye.
<<talk "player">>I'm going to start now. Three drops in each eye.<</talk>>\
She flinches when the first drop strikes her unseeing eye, but holds steady for the two that follow.
When she makes no motion to rub her eye or even remove her hand holding it open, you move to the other eye and repeat the process with no further incident.
<<talk "player">>Alright, that should do it.<</talk>>\
Misaki closes her eyes as she removes her hands, then rubs them for a moment before blinking several times. When she opens them again, her eyes look watery, but are clearly an unsettling pure black.
Turning toward you, she tilts her head slightly. Her body language seems defensive as she speaks.
<<talk "misaki">>My Master likes my dark eyes?<</talk>>\
A coy smile starts to form right before she bites her lip seductively.
<</if>>Feeling a little smile forming, you reply as she waits.
<<talk "player">>They suit you.<</talk>>\
Misaki's smile seems relieved as she awaits your orders.
[[End.|laboratorySubject]]
<<addtime { minute : 20 }>>\
<<set $misaki.affection += 2>><<set $misaki.fear += 1>><<set $misaki.trust -= 1>>\<<set setup.events.blueEyeDrops to [
{
requires: 'setup.Util.getNpcs().find(function (npc) { return npc.hasFlag("labrat"); }).id eq "anna"',
override: true,
link: "Anna Blue Eyes 1"
},
{
requires: 'setup.Util.getNpcs().find(function (npc) { return npc.hasFlag("labrat"); }).id eq "eve"',
override: true,
link: "Eve Blue Eyes 1"
},
{
requires: 'setup.Util.getNpcs().find(function (npc) { return npc.hasFlag("labrat"); }).id eq "misaki"',
override: true,
link: "Misaki Blue Eyes 1"
},
{
requires: 'true',
chance: 100,
link: "Generic Blue Eye Dropper 1"
}
]>>Generic Blue Eye Dropper 1.
[[End.|laboratorySubject]]<<talk "player">>Anna, I have something here for you.<</talk>>\
You hold out the dropper toward her.
<<talk "player">>Three drops in each eye if you would.<</talk>>\
<<if $anna.affection gte 750 and $anna.fear lte 150>>\
Anna takes the dropper, looking at the dark blue solution, then at you. She seems tense as she tilts her head back, one hand holding her eye open while the other holds the dropper.
She barely hesitates before dripping three drops into her eye.
As you watch, she squints, blinks, then rubs her eye with the palm of her hand, leaving the hand in place for nearly a minute before trying to open her eye again.
You aren't at an angle to see her eye as she moves her hands to repeat the process with the other eye.
Afterward, she remains standing with her eyes closed for a while longer.
Her expression is reserved as she turns her head toward you, her brilliant blue eyes meeting yours for a second before turning to the mirror behind the sink at the counter.
She seems to relax slightly as she realizes her eyes are blue.
Still blinking occasionally, she remains in case you need her for anything else.
<<elseif $anna.affection gte 500 or $anna.fear lte 200>>\
Anna hesitantly takes the dropper, looking at the dark blue solution, then quickly looks at you. She seems tense as she tilts her head back, one hand holding her eye open while the other holds the dropper. There's a slight tremor in her hand as the dropper hovers right above her eye.
She hesitates, swallows, blinks, takes a deep breath, then quickly drips three drops into her eye..
As you watch, she squints, blinks, then rubs her eye with the palm of her hand, leaving the hand in place for nearly a minute before trying to open her eye again.
You aren't at an angle to see her eye as she moves her hands to repeat the process with the other eye with only slightly less reluctance.
Afterward, she remains standing with her eyes closed for a while longer.
Her expression holds more than a hint of worry as she turns her head toward you, her brilliant blue eyes meeting yours for a second before turning to the mirror behind the sink at the counter.
She relaxes visibly as she realizes her eyes are blue.
Still blinking occasionally, she remains in place with her hands clasped in front of herself.
<<else>>\
Seemingly on autopilot, Anna takes the dropper. She pauses to look at the dark blue solution, then closes her eyes as she stiffly raises her hands.
Clearly tense, she holds one eye open with one hand while poising the dropper above it with the other. A slight tremor that might be fear courses through her as she drips three drops into her eye in rapid succession.
As you watch, she squints, blinks, then rubs her eye with the palm of her hand, leaving the hand in place for nearly a minute before trying to open her eye again.
You aren't at an angle to see her eye as she moves her hands to repeat the process with the other eye with no less reluctance.
Afterward, she remains standing with her eyes closed for a while longer.
Her expression is like a mask, completely unreadable as she sneaks a look at the mirror behind the sink at the counter.
She relaxes visibly as she realizes her eyes are blue, looking on the verge of tears as she clasps her hands in front of herself to await further orders.
<</if>>[[End.|laboratorySubject]]
<<addtime { minute : 20 }>>\
<<set $anna.fear += 1>><<talk "player">>Eve, I want you to do a little something. I want you to use this dropper to put three drops in each eye.<</talk>>\
<<if $eve.affection gte 650 and $eve.fear lte 250>>\
Eye's eyes lock on the dropper, filled with dark blue fluid.
<<talk "eve">>What's it do? Make my eyes blue or something?<</talk>>\
You can see the amusement in her eyes grow as you nod.
Without hesitating, Eve raises the dropper and using one hand to hold her eye comically open, she drips three drops into her eye in rapid succession.
<<talk "eve">>Ugh, gritty.<</talk>>\
She blinks and rubs her eye, casting you an accusatory glance before repeating the process with her other eye.
Once done, she sits the dropper on the counter and uses both hands to rub at her eyes again.
A minute later, she opens her eyes, watery and red from rubbing them, but the iris is a brilliant blue.
Her eyes only move to you for a split second before darting to the mirror behind the counter sink.
<<talk "eve">>They're //so// blue.<</talk>>\
She seems captivated as she continues to look into the mirror.
<<elseif $eve.affection gte 450 or $eve.fear lte 350>>\
Eye's eyes lock on the dropper, filled with dark blue fluid.
<<talk "eve">>What's it do? Make my eyes blue or something?<</talk>>\
You can see the curiosity turn to amusement in her eyes as you nod.
With only a slight hesitation, Eve raises the dropper and using one hand to hold her eye comically open, she drips three drops into her eye in rapid succession.
<<talk "eve">>Ugh, gritty.<</talk>>\
She blinks and rubs her eye, casting you an accusatory glance before repeating the process with her other eye.
Once done, she sits the dropper on the counter and uses both hands to rub at her eyes again.
A minute later, she opens her eyes, watery and red from rubbing them, but the iris is a brilliant blue.
Her eyes turn directly to mirror behind the counter sink.
<<talk "eve">>They're //really// blue.<</talk>>\
She seems captivated as she continues to look into the mirror.
<<else>>\
Eye's eyes lock on the dropper, filled with dark blue fluid.
<<talk "eve">>What's it do? Make my eyes blue or something?<</talk>>\
She looks skeptical as you nod.
With her doubtful gaze lingering on you a moment longer, Eve raises the dropper and using one hand to hold her eye comically open, she drips three drops into her eye in rapid succession.
<<talk "eve">>Ugh, gritty.<</talk>>\
Her voice is low and you almost miss what she says. Then she blinks and rubs her eye, casting you an accusatory glance before repeating the process with her other eye.
Once done, she sits the dropper on the counter and uses both hands to rub at her eyes again.
A minute later, she opens her eyes, watery and red from rubbing them, but the iris is a brilliant blue.
Her eyes turn directly to mirror behind the counter sink.
<<talk "eve">>Wow. They really //are// blue.<</talk>>\
She seems captivated as she continues to look into the mirror.
<</if>><<talk "eve">>Neat.<</talk>>\
[[End.|laboratorySubject]]
<<addtime { minute : 20 }>>\
<<set $eve.affection += 1>><<talk "player">>Misaki, I have a little something for you. Something for your eyes.<</talk>>\
She seems to hesitate, but after a small nod she shuffles forward to stand directly in front of you.
<<talk "player">>Would you mind leaning your head back and keeping your eyes open? I'd like to put some drops in them.<</talk>>\
<<if $misaki.affection gte 450 and ($misaki.fear lte 450 or $misaki.trust gte 750)>>\
You can see a flash of concern in her eyes as she speaks.
<<talk "misaki">>Master?<</talk>>\
Her voice is soft, holding a hint of fear.
<<talk "player">>Yes?<</talk>>\
She visibly swallows as she starts to tilt her head back as you had earlier requested.
<<talk "misaki">>May I ask what you will be doing to my eyes?<</talk>>\
<<talk "player">>I have a liquid solution in a dropper. According to the notes in the lab book, they'll make your eyes feel gritty for a few minutes, but that should be the worst of the side effects. The solution will make your eyes blue.<</talk>>\
You can see some of the tension go out of her, leaving you to wonder what she was worried about.
With her head fully tilted back, Misaki reaches up with both hands, each hand moving to hold one eye open wide.
Taking this as an indicator that she's ready, you raise the dropper above one eye.
<<talk "player">>I'm going to start now. Three drops in each eye.<</talk>>\
She flinches when the first drop strikes her unseeing eye, but holds steady for the two that follow.
When she makes no motion to rub her eye or even remove her hand holding it open, you move to the other eye and repeat the process with no further incident.
<<talk "player">>Alright, that should do it.<</talk>>\
Misaki closes her eyes as she removes her hands, then rubs them for a moment before blinking several times. When she opens them again, her eyes look watery, but are clearly a brilliant blue.
Turning toward you, she tilts her head slightly.
<<talk "misaki">>My Master likes my blue eyes?<</talk>>\
A coy smile starts to form right before she bites her lip seductively.
<<else>>\
You can see a hint of concern crease her brow before she speaks.
<<talk "misaki">>Master?<</talk>>\
Her voice is soft, breathless and holding what might be a hint of fear.
<<talk "player">>Yes?<</talk>>\
She visibly swallows.
<<talk "misaki">>May I ask what you will be doing to my eyes?<</talk>>\
After only a seconds more hesitation, she starts to tilt her head back as you had earlier requested.
<<talk "player">>I have a liquid solution in a dropper. According to the notes in the lab book, they'll make your eyes feel gritty for a few minutes, but that should be the worst of the side effects. The solution will make your eyes blue.<</talk>>\
You can see some of the tension go out of her, leaving you to wonder what she was worried about.
With her head fully tilted back, Misaki reaches up with both hands, each hand moving to hold one eye open wide.
Taking this as an indicator that she's ready, you raise the dropper above one eye.
<<talk "player">>I'm going to start now. Three drops in each eye.<</talk>>\
She flinches when the first drop strikes her unseeing eye, but holds steady for the two that follow.
When she makes no motion to rub her eye or even remove her hand holding it open, you move to the other eye and repeat the process with no further incident.
<<talk "player">>Alright, that should do it.<</talk>>\
Misaki closes her eyes as she removes her hands, then rubs them for a moment before blinking several times. When she opens them again, her eyes look watery, but are clearly a brilliant blue.
Turning toward you, she tilts her head slightly. Her body language seems defensive as she speaks.
<<talk "misaki">>My Master likes my blue eyes?<</talk>>\
A coy smile starts to form right before she bites her lip seductively.
<</if>>Feeling a little smile forming, you reply as she waits.
<<talk "player">>They suit you.<</talk>>\
Misaki's smile seems relieved as she awaits your orders.
[[End.|laboratorySubject]]
<<addtime { minute : 20 }>>\
<<set $misaki.affection += 2>><<set $misaki.fear += 1>><<set $misaki.trust -= 1>>\<<set setup.events.brownEyeDrops to [
{
requires: 'setup.Util.getNpcs().find(function (npc) { return npc.hasFlag("labrat"); }).id eq "anna"',
override: true,
link: "Anna Brown Eyes 1"
},
{
requires: 'setup.Util.getNpcs().find(function (npc) { return npc.hasFlag("labrat"); }).id eq "eve"',
override: true,
link: "Eve Brown Eyes 1"
},
{
requires: 'setup.Util.getNpcs().find(function (npc) { return npc.hasFlag("labrat"); }).id eq "misaki"',
override: true,
link: "Misaki Brown Eyes 1"
},
{
requires: 'true',
chance: 100,
link: "Generic Brown Eye Dropper 1"
}
]>>Generic Brown Eye Dropper 1.
[[End.|laboratorySubject]]<<talk "player">>Anna, I have something here for you.<</talk>>\
You hold out the dropper toward her.
<<talk "player">>Three drops in each eye if you would.<</talk>>\
<<if $anna.affection gte 750 and $anna.fear lte 150>>\
Anna takes the dropper, looking at the dark brown solution, then at you. She seems tense as she tilts her head back, one hand holding her eye open while the other holds the dropper.
She barely hesitates before dripping three drops into her eye.
As you watch, she squints, blinks, then rubs her eye with the palm of her hand, leaving the hand in place for nearly a minute before trying to open her eye again.
You aren't at an angle to see her eye as she moves her hands to repeat the process with the other eye.
Afterward, she remains standing with her eyes closed for a while longer.
Her expression is reserved as she turns her head toward you, her dark brown eyes meeting yours for a second before turning to the mirror behind the sink at the counter.
She looks at her dark brown eyes for a long time before returning her gaze to you.
Still blinking occasionally, she remains in case you need her for anything else.
<<elseif $anna.affection gte 500 or $anna.fear lte 200>>\
Anna hesitantly takes the dropper, looking at the dark brown solution, then quickly looks at you. She seems tense as she tilts her head back, one hand holding her eye open while the other holds the dropper. There's a slight tremor in her hand as the dropper hovers right above her eye
She hesitates, swallows, blinks, takes a deep breath, then quickly drips three drops into her eye..
As you watch, she squints, blinks, then rubs her eye with the palm of her hand, leaving the hand in place for nearly a minute before trying to open her eye again.
You aren't at an angle to see her eye as she moves her hands to repeat the process with the other eye with only slightly less reluctance.
Afterward, she remains standing with her eyes closed for a while longer.
Her expression holds more than a hint of worry as she turns her head toward you, her piercing dark brown eyes meeting yours for a second before turning to the mirror behind the sink at the counter.
She tenses slightly as she realizes her eyes are now dark brown in color.
Still blinking occasionally, she remains in place with her hands clasped in front of herself.
<<else>>\
Seemingly on autopilot, Anna takes the dropper. She pauses to look at the dark brown solution, then closes her eyes as she stiffly raises her hands.
Clearly tense, she holds one eye open with one hand while poising the dropper above it with the other. A slight tremor that might be fear courses through her as she drips three drops into her eye in rapid succession.
As you watch, she squints, blinks, then rubs her eye with the palm of her hand, leaving the hand in place for nearly a minute before trying to open her eye again.
You aren't at an angle to see her eye as she moves her hands to repeat the process with the other eye with no less reluctance.
Afterward, she remains standing with her eyes closed for a while longer.
Her expression is like a mask, completely unreadable as she sneaks a look at the mirror behind the sink at the counter.
She tenses visibly as she realizes her eyes are dark brown, looking on the verge of tears as she clasps her hands in front of herself to await further orders.
<</if>>[[End.|laboratorySubject]]
<<addtime { minute : 20 }>>\
<<set $anna.affection -= 2>><<set $anna.fear += 2>><<set $anna.trust -= 1>>\<<talk "player">>Eve, I want you to do a little something. I want you to use this dropper to put three drops in each eye.<</talk>>\
<<if $eve.affection gte 650 and $eve.fear lte 250>>\
Eye's eyes lock on the dropper, filled with dark brown fluid.
<<talk "eve">>What's it do? Make my eyes brown or something?<</talk>>\
You can see the amusement in her eyes grow as you nod.
Without hesitating, Eve raises the dropper and using one hand to hold her eye comically open, she drips three drops into her eye in rapid succession.
<<talk "eve">>Ugh, gritty.<</talk>>\
She blinks and rubs her eye, casting you an accusatory glance before repeating the process with her other eye.
Once done, she sits the dropper on the counter and uses both hands to rub at her eyes again.
A minute later, she opens her eyes, watery and red from rubbing them, but the iris is a deep brown.
Her eyes only move to you for a split second before darting to the mirror behind the counter sink.
<<talk "eve">>They're //so// brown.<</talk>>\
She seems captivated as she continues to look into the mirror.
<<elseif $eve.affection gte 450 or $eve.fear lte 350>>\
Eye's eyes lock on the dropper, filled with dark brown fluid.
<<talk "eve">>What's it do? Make my eyes brown or something?<</talk>>\
You can see the curiosity turn to amusement in her eyes as you nod.
With only a slight hesitation, Eve raises the dropper and using one hand to hold her eye comically open, she drips three drops into her eye in rapid succession.
<<talk "eve">>Ugh, gritty.<</talk>>\
She blinks and rubs her eye, casting you an accusatory glance before repeating the process with her other eye.
Once done, she sits the dropper on the counter and uses both hands to rub at her eyes again.
A minute later, she opens her eyes, watery and red from rubbing them, but the iris is a deep brown.
Her eyes turn directly to mirror behind the counter sink.
<<talk "eve">>They're //really// brown.<</talk>>\
She seems captivated as she continues to look into the mirror.
<<else>>\
Eye's eyes lock on the dropper, filled with dark brown fluid.
<<talk "eve">>What's it do? Make my eyes brown or something?<</talk>>\
She looks skeptical as you nod.
With her doubtful gaze lingering on you a moment longer, Eve raises the dropper and using one hand to hold her eye comically open, she drips three drops into her eye in rapid succession.
<<talk "eve">>Ugh, gritty.<</talk>>\
Her voice is low and you almost miss what she says. Then she blinks and rubs her eye, casting you an accusatory glance before repeating the process with her other eye.
Once done, she sits the dropper on the counter and uses both hands to rub at her eyes again.
A minute later, she opens her eyes, watery and red from rubbing them, but the iris is a deep brown.
Her eyes turn directly to mirror behind the counter sink.
<<talk "eve">>Wow. They really //are// brown.<</talk>>\
She seems captivated as she continues to look into the mirror.
<</if>><<talk "eve">>Neat.<</talk>>\
[[End.|laboratorySubject]]
<<addtime { minute : 20 }>>\
<<set $eve.affection += 1>><<talk "player">>Misaki, I have a little something for you. Something for your eyes.<</talk>>\
She seems to hesitate, but after a small nod she shuffles forward to stand directly in front of you.
<<talk "player">>Would you mind leaning your head back and keeping your eyes open? I'd like to put some drops in them.<</talk>>\
<<if $misaki.affection gte 450 and ($misaki.fear lte 450 or $misaki.trust gte 750)>>\
You can see a flash of concern in her eyes as she speaks.
<<talk "misaki">>Master?<</talk>>\
Her voice is soft, holding a hint of fear.
<<talk "player">>Yes?<</talk>>\
She visibly swallows as she starts to tilt her head back as you had earlier requested.
<<talk "misaki">>May I ask what you will be doing to my eyes?<</talk>>\
<<talk "player">>I have a liquid solution in a dropper. According to the notes in the lab book, they'll make your eyes feel gritty for a few minutes, but that should be the worst of the side effects. The solution will make your eyes brown.<</talk>>\
You can see some of the tension go out of her, leaving you to wonder what she was worried about.
With her head fully tilted back, Misaki reaches up with both hands, each hand moving to hold one eye open wide.
Taking this as an indicator that she's ready, you raise the dropper above one eye.
<<talk "player">>I'm going to start now. Three drops in each eye.<</talk>>\
She flinches when the first drop strikes her unseeing eye, but holds steady for the two that follow.
When she makes no motion to rub her eye or even remove her hand holding it open, you move to the other eye and repeat the process with no further incident.
<<talk "player">>Alright, that should do it.<</talk>>\
Misaki closes her eyes as she removes her hands, then rubs them for a moment before blinking several times. When she opens them again, her eyes look watery, but are clearly a dark brown.
Turning toward you, she tilts her head slightly.
<<talk "misaki">>My Master likes my brown eyes?<</talk>>\
A coy smile starts to form right before she bites her lip seductively.
<<else>>\
You can see a hint of concern crease her brow before she speaks.
<<talk "misaki">>Master?<</talk>>\
Her voice is soft, breathless and holding what might be a hint of fear.
<<talk "player">>Yes?<</talk>>\
She visibly swallows.
<<talk "misaki">>May I ask what you will be doing to my eyes?<</talk>>\
After only a seconds more hesitation, she starts to tilt her head back as you had earlier requested.
<<talk "player">>I have a liquid solution in a dropper. According to the notes in the lab book, they'll make your eyes feel gritty for a few minutes, but that should be the worst of the side effects. The solution will make your eyes brown.<</talk>>\
You can see some of the tension go out of her, leaving you to wonder what she was worried about.
With her head fully tilted back, Misaki reaches up with both hands, each hand moving to hold one eye open wide.
Taking this as an indicator that she's ready, you raise the dropper above one eye.
<<talk "player">>I'm going to start now. Three drops in each eye.<</talk>>\
She flinches when the first drop strikes her unseeing eye, but holds steady for the two that follow.
When she makes no motion to rub her eye or even remove her hand holding it open, you move to the other eye and repeat the process with no further incident.
<<talk "player">>Alright, that should do it.<</talk>>\
Misaki closes her eyes as she removes her hands, then rubs them for a moment before blinking several times. When she opens them again, her eyes look watery, but are clearly a dark brown.
Turning toward you, she tilts her head slightly. Her body language seems defensive as she speaks.
<<talk "misaki">>My Master likes my brown eyes?<</talk>>\
A coy smile starts to form right before she bites her lip seductively.
<</if>>Feeling a little smile forming, you reply as she waits.
<<talk "player">>They suit you.<</talk>>\
Misaki's smile seems relieved as she awaits your orders.
[[End.|laboratorySubject]]
<<addtime { minute : 20 }>>\
<<set $misaki.affection += 2>><<set $misaki.fear += 1>><<set $misaki.trust -= 1>>\<<set setup.events.greenEyeDrops to [
{
requires: 'setup.Util.getNpcs().find(function (npc) { return npc.hasFlag("labrat"); }).id eq "anna"',
override: true,
link: "Anna Green Eyes 1"
},
{
requires: 'setup.Util.getNpcs().find(function (npc) { return npc.hasFlag("labrat"); }).id eq "eve"',
override: true,
link: "Eve Green Eyes 1"
},
{
requires: 'setup.Util.getNpcs().find(function (npc) { return npc.hasFlag("labrat"); }).id eq "misaki"',
override: true,
link: "Misaki Green Eyes 1"
},
{
requires: 'true',
chance: 100,
link: "Generic Green Eye Dropper 1"
}
]>>Generic Green Eye Dropper 1.
[[End.|laboratorySubject]]<<talk "player">>Anna, I have something here for you.<</talk>>\
You hold out the dropper toward her.
<<talk "player">>Three drops in each eye if you would.<</talk>>\
<<if $anna.affection gte 750 and $anna.fear lte 150>>\
Anna takes the dropper, looking at the dark green solution, then at you. She seems tense as she tilts her head back, one hand holding her eye open while the other holds the dropper.
She barely hesitates before dripping three drops into her eye.
As you watch, she squints, blinks, then rubs her eye with the palm of her hand, leaving the hand in place for nearly a minute before trying to open her eye again.
You aren't at an angle to see her eye as she moves her hands to repeat the process with the other eye.
Afterward, she remains standing with her eyes closed for a while longer.
Her expression is reserved as she turns her head toward you, her brilliant green eyes meeting yours for a second before turning to the mirror behind the sink at the counter.
She looks at her green eyes for a long time before returning her gaze to you.
Still blinking occasionally, she remains in case you need her for anything else.
<<elseif $anna.affection gte 500 or $anna.fear lte 200>>\
Anna hesitantly takes the dropper, looking at the dark green solution, then quickly looks at you. She seems tense as she tilts her head back, one hand holding her eye open while the other holds the dropper. There's a slight tremor in her hand as the dropper hovers right above her eye
She hesitates, swallows, blinks, takes a deep breath, then quickly drips three drops into her eye..
As you watch, she squints, blinks, then rubs her eye with the palm of her hand, leaving the hand in place for nearly a minute before trying to open her eye again.
You aren't at an angle to see her eye as she moves her hands to repeat the process with the other eye with only slightly less reluctance.
Afterward, she remains standing with her eyes closed for a while longer.
Her expression holds more than a hint of worry as she turns her head toward you, her brilliant green eyes meeting yours for a second before turning to the mirror behind the sink at the counter.
She tenses slightly as she realizes her eyes are green.
Still blinking occasionally, she remains in place with her hands clasped in front of herself.
<<else>>\
Seemingly on autopilot, Anna takes the dropper. She pauses to look at the dark green solution, then closes her eyes as she stiffly raises her hands.
Clearly tense, she holds one eye open with one hand while poising the dropper above it with the other. A slight tremor that might be fear courses through her as she drips three drops into her eye in rapid succession.
As you watch, she squints, blinks, then rubs her eye with the palm of her hand, leaving the hand in place for nearly a minute before trying to open her eye again.
You aren't at an angle to see her eye as she moves her hands to repeat the process with the other eye with no less reluctance.
Afterward, she remains standing with her eyes closed for a while longer.
Her expression is like a mask, completely unreadable as she sneaks a look at the mirror behind the sink at the counter.
She tenses visibly as she realizes her eyes are green, looking on the verge of tears as she clasps her hands in front of herself to await further orders.
<</if>>[[End.|laboratorySubject]]
<<addtime { minute : 20 }>>\
<<set $anna.affection -= 2>><<set $anna.fear += 2>><<set $anna.trust -= 1>>\<<talk "player">>Eve, I want you to do a little something. I want you to use this dropper to put three drops in each eye.<</talk>>\
<<if $eve.affection gte 650 and $eve.fear lte 250>>\
Eye's eyes lock on the dropper, filled with dark green fluid.
<<talk "eve">>What's it do? Make my eyes green or something?<</talk>>\
You can see the amusement in her eyes grow as you nod.
Without hesitating, Eve raises the dropper and using one hand to hold her eye comically open, she drips three drops into her eye in rapid succession.
<<talk "eve">>Ugh, gritty.<</talk>>\
She blinks and rubs her eye, casting you an accusatory glance before repeating the process with her other eye.
Once done, she sits the dropper on the counter and uses both hands to rub at her eyes again.
A minute later, she opens her eyes, watery and red from rubbing them, but the iris is a brilliant green.
Her eyes only move to you for a split second before darting to the mirror behind the counter sink.
<<talk "eve">>Green. Classic Eve.<</talk>>\
She grins sheepishly as she continues to look into the mirror.
<<elseif $eve.affection gte 450 or $eve.fear lte 350>>\
Eye's eyes lock on the dropper, filled with dark green fluid.
<<talk "eve">>What's it do? Make my eyes green or something?<</talk>>\
You can see the curiosity turn to amusement in her eyes as you nod.
With only a slight hesitation, Eve raises the dropper and using one hand to hold her eye comically open, she drips three drops into her eye in rapid succession.
<<talk "eve">>Ugh, gritty.<</talk>>\
She blinks and rubs her eye, casting you an accusatory glance before repeating the process with her other eye.
Once done, she sits the dropper on the counter and uses both hands to rub at her eyes again.
A minute later, she opens her eyes, watery and red from rubbing them, but the iris is a brilliant green.
Her eyes turn directly to mirror behind the counter sink.
<<talk "eve">>Green. Classic Eve.<</talk>>\
She grins sheepishly as she continues to look into the mirror.
<<else>>\
Eye's eyes lock on the dropper, filled with dark green fluid.
<<talk "eve">>What's it do? Make my eyes green or something?<</talk>>\
She looks skeptical as you nod.
With her doubtful gaze lingering on you a moment longer, Eve raises the dropper and using one hand to hold her eye comically open, she drips three drops into her eye in rapid succession.
<<talk "eve">>Ugh, gritty.<</talk>>\
Her voice is low and you almost miss what she says. Then she blinks and rubs her eye, casting you an accusatory glance before repeating the process with her other eye.
Once done, she sits the dropper on the counter and uses both hands to rub at her eyes again.
A minute later, she opens her eyes, watery and red from rubbing them, but the iris is a brilliant green.
Her eyes turn directly to mirror behind the counter sink.
<<talk "eve">>Just like I remember them.<</talk>>\
She grins as she continues to look into the mirror.
<</if>><<talk "eve">>Neat.<</talk>>\
[[End.|laboratorySubject]]
<<addtime { minute : 20 }>>\
<<set $eve.affection += 1>><<set $eve.fear -= 1>><<set $eve.trust += 1>>\<<talk "misaki">>May I ask what you will be doing to my eyes?<</talk>>\
After only a seconds more hesitation, she starts to tilt her head back as you had earlier requested.
<<talk "player">>I have a liquid solution in a dropper. According to the notes in the lab book, they'll make your eyes feel gritty for a few minutes, but that should be the worst of the side effects. The solution will make your eyes green.<</talk>>\
You can see some of the tension go out of her, leaving you to wonder what she was worried about.
With her head fully tilted back, Misaki reaches up with both hands, each hand moving to hold one eye open wide.
Taking this as an indicator that she's ready, you raise the dropper above one eye.
<<talk "player">>I'm going to start now. Three drops in each eye.<</talk>>\
She flinches when the first drop strikes her unseeing eye, but holds steady for the two that follow.
When she makes no motion to rub her eye or even remove her hand holding it open, you move to the other eye and repeat the process with no further incident.
<<talk "player">>Alright, that should do it.<</talk>>\
Misaki closes her eyes as she removes her hands, then rubs them for a moment before blinking several times. When she opens them again, her eyes look watery, but are clearly a brilliant green.
Turning toward you, she tilts her head slightly. Her body language seems defensive as she speaks.
<<talk "misaki">>My Master likes my green eyes?<</talk>>\
A coy smile starts to form right before she bites her lip seductively.
Feeling a little smile forming, you reply as she waits.
<<talk "player">>They suit you.<</talk>>\
Misaki's smile seems relieved as she awaits your orders.
[[End.|laboratorySubject]]
<<addtime { minute : 20 }>>\
<<set $misaki.affection += 2>><<set $misaki.fear += 1>><<set $misaki.trust -= 1>>\<<set setup.events.greyEyeDrops to [
{
requires: 'true',
chance: 100,
link: "Generic Grey Eye Dropper 1"
}
]>>Generic Grey Eye Dropper 1.
[[End.|laboratorySubject]]<<set setup.events.hazelEyeDrops to [
{
requires: 'setup.Util.getNpcs().find(function (npc) { return npc.hasFlag("labrat"); }).id eq "anna"',
override: true,
link: "Anna Hazel Eyes 1"
},
{
requires: 'setup.Util.getNpcs().find(function (npc) { return npc.hasFlag("labrat"); }).id eq "eve"',
override: true,
link: "Eve Hazel Eyes 1"
},
{
requires: 'setup.Util.getNpcs().find(function (npc) { return npc.hasFlag("labrat"); }).id eq "misaki"',
override: true,
link: "Misaki Hazel Eyes 1"
},
{
requires: 'true',
chance: 100,
link: "Generic Hazel Eye Dropper 1"
}
]>>Generic Hazel Eye Dropper 1.
[[End.|laboratorySubject]]<<talk "player">>Anna, I have something here for you.<</talk>>\
You hold out the dropper toward her.
<<talk "player">>Three drops in each eye if you would.<</talk>>\
<<if $anna.affection gte 750 and $anna.fear lte 150>>\
Anna takes the dropper, looking at the dark solution, then at you. She seems tense as she tilts her head back, one hand holding her eye open while the other holds the dropper.
She barely hesitates before dripping three drops into her eye.
As you watch, she squints, blinks, then rubs her eye with the palm of her hand, leaving the hand in place for nearly a minute before trying to open her eye again.
You aren't at an angle to see her eye as she moves her hands to repeat the process with the other eye.
Afterward, she remains standing with her eyes closed for a while longer.
Her expression is reserved as she turns her head toward you, her piercing hazel eyes meeting yours for a second before turning to the mirror behind the sink at the counter.
She looks at her hazel eyes for a long time before returning her gaze to you.
Still blinking occasionally, she remains in case you need her for anything else.
<<elseif $anna.affection gte 500 or $anna.fear lte 200>>\
Anna hesitantly takes the dropper, looking at the dark solution, then quickly looks at you. She seems tense as she tilts her head back, one hand holding her eye open while the other holds the dropper. There's a slight tremor in her hand as the dropper hovers right above her eye
She hesitates, swallows, blinks, takes a deep breath, then quickly drips three drops into her eye..
As you watch, she squints, blinks, then rubs her eye with the palm of her hand, leaving the hand in place for nearly a minute before trying to open her eye again.
You aren't at an angle to see her eye as she moves her hands to repeat the process with the other eye with only slightly less reluctance.
Afterward, she remains standing with her eyes closed for a while longer.
Her expression holds more than a hint of worry as she turns her head toward you, her piercing hazel eyes meeting yours for a second before turning to the mirror behind the sink at the counter.
She tenses slightly as she realizes her eyes are now hazel in color.
Still blinking occasionally, she remains in place with her hands clasped in front of herself.
<<else>>\
Seemingly on autopilot, Anna takes the dropper. She pauses to look at the dark solution, then closes her eyes as she stiffly raises her hands.
Clearly tense, she holds one eye open with one hand while poising the dropper above it with the other. A slight tremor that might be fear courses through her as she drips three drops into her eye in rapid succession.
As you watch, she squints, blinks, then rubs her eye with the palm of her hand, leaving the hand in place for nearly a minute before trying to open her eye again.
You aren't at an angle to see her eye as she moves her hands to repeat the process with the other eye with no less reluctance.
Afterward, she remains standing with her eyes closed for a while longer.
Her expression is like a mask, completely unreadable as she sneaks a look at the mirror behind the sink at the counter.
She tenses visibly as she realizes her eyes are hazel, looking on the verge of tears as she clasps her hands in front of herself to await further orders.
<</if>>[[End.|laboratorySubject]]
<<addtime { minute : 20 }>>\
<<set $anna.affection -= 2>><<set $anna.fear += 2>><<set $anna.trust -= 1>>\<<talk "player">>Eve, I want you to do a little something. I want you to use this dropper to put three drops in each eye.<</talk>>\
<<if $eve.affection gte 650 and $eve.fear lte 250>>\
Eye's eyes lock on the dropper, filled with dark fluid.
<<talk "eve">>What's it do? Change my eye color or something?<</talk>>\
You can see the amusement in her eyes grow as you nod.
Without hesitating, Eve raises the dropper and using one hand to hold her eye comically open, she drips three drops into her eye in rapid succession.
<<talk "eve">>Ugh, gritty.<</talk>>\
She blinks and rubs her eye, casting you an accusatory glance before repeating the process with her other eye.
Once done, she sits the dropper on the counter and uses both hands to rub at her eyes again.
A minute later, she opens her eyes, watery and red from rubbing them, but the iris is a piercing hazel.
Her eyes only move to you for a split second before darting to the mirror behind the counter sink.
<<talk "eve">>They're hazel?<</talk>>\
She seems captivated as she continues to look into the mirror.
<<elseif $eve.affection gte 450 or $eve.fear lte 350>>\
Eye's eyes lock on the dropper, filled with dark fluid.
<<talk "eve">>What's it do? Change my eye color or something?<</talk>>\
You can see the curiosity turn to amusement in her eyes as you nod.
With only a slight hesitation, Eve raises the dropper and using one hand to hold her eye comically open, she drips three drops into her eye in rapid succession.
<<talk "eve">>Ugh, gritty.<</talk>>\
She blinks and rubs her eye, casting you an accusatory glance before repeating the process with her other eye.
Once done, she sits the dropper on the counter and uses both hands to rub at her eyes again.
A minute later, she opens her eyes, watery and red from rubbing them, but the iris is a piercing hazel.
Her eyes turn directly to mirror behind the counter sink.
<<talk "eve">>They're hazel?<</talk>>\
She seems captivated as she continues to look into the mirror.
<<else>>\
Eye's eyes lock on the dropper, filled with dark fluid.
<<talk "eve">>What's it do? Change my eye color or something?<</talk>>\
She looks skeptical as you nod.
With her doubtful gaze lingering on you a moment longer, Eve raises the dropper and using one hand to hold her eye comically open, she drips three drops into her eye in rapid succession.
<<talk "eve">>Ugh, gritty.<</talk>>\
Her voice is low and you almost miss what she says. Then she blinks and rubs her eye, casting you an accusatory glance before repeating the process with her other eye.
Once done, she sits the dropper on the counter and uses both hands to rub at her eyes again.
A minute later, she opens her eyes, watery and red from rubbing them, but the iris is a piercing hazel.
Her eyes turn directly to mirror behind the counter sink.
<<talk "eve">>Wow. They're hazel.<</talk>>\
She seems captivated as she continues to look into the mirror.
<</if>><<talk "eve">>Neat.<</talk>>\
[[End.|laboratorySubject]]
<<addtime { minute : 20 }>>\
<<set $eve.affection += 1>><<talk "player">>Misaki, I have a little something for you. Something for your eyes.<</talk>>\
She seems to hesitate, but after a small nod she shuffles forward to stand directly in front of you.
<<talk "player">>Would you mind leaning your head back and keeping your eyes open? I'd like to put some drops in them.<</talk>>\
<<if $misaki.affection gte 450 and ($misaki.fear lte 450 or $misaki.trust gte 750)>>\
You can see a flash of concern in her eyes as she speaks.
<<talk "misaki">>Master?<</talk>>\
Her voice is soft, holding a hint of fear.
<<talk "player">>Yes?<</talk>>\
She visibly swallows as she starts to tilt her head back as you had earlier requested.
<<talk "misaki">>May I ask what you will be doing to my eyes?<</talk>>\
<<talk "player">>I have a liquid solution in a dropper. According to the notes in the lab book, they'll make your eyes feel gritty for a few minutes, but that should be the worst of the side effects. The solution will make your eyes hazel.<</talk>>\
You can see some of the tension go out of her, leaving you to wonder what she was worried about.
With her head fully tilted back, Misaki reaches up with both hands, each hand moving to hold one eye open wide.
Taking this as an indicator that she's ready, you raise the dropper above one eye.
<<talk "player">>I'm going to start now. Three drops in each eye.<</talk>>\
She flinches when the first drop strikes her unseeing eye, but holds steady for the two that follow.
When she makes no motion to rub her eye or even remove her hand holding it open, you move to the other eye and repeat the process with no further incident.
<<talk "player">>Alright, that should do it.<</talk>>\
Misaki closes her eyes as she removes her hands, then rubs them for a moment before blinking several times. When she opens them again, her eyes look watery, but are clearly a rich hazel.
Turning toward you, she tilts her head slightly.
<<talk "misaki">>My Master likes my hazel eyes?<</talk>>\
A coy smile starts to form right before she bites her lip seductively.
<<else>>\
You can see a hint of concern crease her brow before she speaks.
<<talk "misaki">>Master?<</talk>>\
Her voice is soft, breathless and holding what might be a hint of fear.
<<talk "player">>Yes?<</talk>>\
She visibly swallows.
<<talk "misaki">>May I ask what you will be doing to my eyes?<</talk>>\
After only a seconds more hesitation, she starts to tilt her head back as you had earlier requested.
<<talk "player">>I have a liquid solution in a dropper. According to the notes in the lab book, they'll make your eyes feel gritty for a few minutes, but that should be the worst of the side effects. The solution will make your eyes hazel.<</talk>>\
You can see some of the tension go out of her, leaving you to wonder what she was worried about.
With her head fully tilted back, Misaki reaches up with both hands, each hand moving to hold one eye open wide.
Taking this as an indicator that she's ready, you raise the dropper above one eye.
<<talk "player">>I'm going to start now. Three drops in each eye.<</talk>>\
She flinches when the first drop strikes her unseeing eye, but holds steady for the two that follow.
When she makes no motion to rub her eye or even remove her hand holding it open, you move to the other eye and repeat the process with no further incident.
<<talk "player">>Alright, that should do it.<</talk>>\
Misaki closes her eyes as she removes her hands, then rubs them for a moment before blinking several times. When she opens them again, her eyes look watery, but are clearly a rich hazel.
Turning toward you, she tilts her head slightly. Her body language seems defensive as she speaks.
<<talk "misaki">>My Master likes my hazel eyes?<</talk>>\
A coy smile starts to form right before she bites her lip seductively.
<</if>>Feeling a little smile forming, you reply as she waits.
<<talk "player">>They suit you.<</talk>>\
Misaki's smile seems relieved as she awaits your orders.
[[End.|laboratorySubject]]
<<addtime { minute : 20 }>>\
<<set $misaki.affection += 2>><<set $misaki.fear += 1>><<set $misaki.trust -= 1>>\<<set setup.events.purpleEyeDrops to [
{
requires: 'setup.Util.getNpcs().find(function (npc) { return npc.hasFlag("labrat"); }).id eq "anna"',
override: true,
link: "Anna Purple Eyes 1"
},
{
requires: 'setup.Util.getNpcs().find(function (npc) { return npc.hasFlag("labrat"); }).id eq "eve"',
override: true,
link: "Eve Purple Eyes 1"
},
{
requires: 'setup.Util.getNpcs().find(function (npc) { return npc.hasFlag("labrat"); }).id eq "misaki"',
override: true,
link: "Misaki Purple Eyes 1"
},
{
requires: 'true',
chance: 100,
link: "Generic Purple Eye Dropper 1"
}
]>>Generic Purple Eye Dropper 1.
[[End.|laboratorySubject]]<<talk "player">>Anna, I have something here for you.<</talk>>\
You hold out the dropper toward her.
<<talk "player">>Three drops in each eye if you would.<</talk>>\
<<if $anna.affection gte 750 and $anna.fear lte 150>>\
Anna takes the dropper, looking at the purple solution, then at you. She seems tense as she tilts her head back, one hand holding her eye open while the other holds the dropper.
She barely hesitates before dripping three drops into her eye.
As you watch, she squints, blinks, then rubs her eye with the palm of her hand, leaving the hand in place for nearly a minute before trying to open her eye again.
You aren't at an angle to see her eye as she moves her hands to repeat the process with the other eye.
Afterward, she remains standing with her eyes closed for a while longer.
Her expression is reserved as she turns her head toward you, her purple eyes meeting yours for a second before turning to the mirror behind the sink at the counter.
She looks at her purple eyes for a long time before returning her gaze to you.
Still blinking occasionally, she remains in case you need her for anything else.
<<elseif $anna.affection gte 500 or $anna.fear lte 200>>\
Anna hesitantly takes the dropper, looking at the purple solution, then quickly looks at you. She seems tense as she tilts her head back, one hand holding her eye open while the other holds the dropper. There's a slight tremor in her hand as the dropper hovers right above her eye
She hesitates, swallows, blinks, takes a deep breath, then quickly drips three drops into her eye..
As you watch, she squints, blinks, then rubs her eye with the palm of her hand, leaving the hand in place for nearly a minute before trying to open her eye again.
You aren't at an angle to see her eye as she moves her hands to repeat the process with the other eye with only slightly less reluctance.
Afterward, she remains standing with her eyes closed for a while longer.
Her expression holds more than a hint of worry as she turns her head toward you, her purple eyes meeting yours for a second before turning to the mirror behind the sink at the counter.
She tenses slightly as she realizes her eyes are now purple in color.
Still blinking occasionally, she remains in place with her hands clasped in front of herself.
<<else>>\
Seemingly on autopilot, Anna takes the dropper. She pauses to look at the deep purple solution, then closes her eyes as she stiffly raises her hands.
Clearly tense, she holds one eye open with one hand while poising the dropper above it with the other. A slight tremor that might be fear courses through her as she drips three drops into her eye in rapid succession.
As you watch, she squints, blinks, then rubs her eye with the palm of her hand, leaving the hand in place for nearly a minute before trying to open her eye again.
You aren't at an angle to see her eye as she moves her hands to repeat the process with the other eye with no less reluctance.
Afterward, she remains standing with her eyes closed for a while longer.
Her expression is like a mask, completely unreadable as she sneaks a look at the mirror behind the sink at the counter.
She tenses visibly at the sight of her purple eyes, looking on the verge of tears as she clasps her hands in front of herself to await further orders.
<</if>>[[End.|laboratorySubject]]
<<addtime { minute : 20 }>>\
<<set $anna.affection -= 3>><<set $anna.fear += 3>><<set $anna.trust -= 2>>\<<talk "player">>Eve, I want you to do a little something. I want you to use this dropper to put three drops in each eye.<</talk>>\
<<if $eve.affection gte 650 and $eve.fear lte 250>>\
Eye's eyes lock on the dropper, filled with purple fluid.
<<talk "eve">>What's it do? Make my eyes purple or something?<</talk>>\
You can see the surprise in her eyes grow as you nod.
Without hesitating, Eve raises the dropper and using one hand to hold her eye comically open, she drips three drops into her eye in rapid succession.
<<talk "eve">>Ugh, gritty.<</talk>>\
She blinks and rubs her eye, casting you an accusatory glance before repeating the process with her other eye.
Once done, she sits the dropper on the counter and uses both hands to rub at her eyes again.
A minute later, she opens her eyes, watery and red from rubbing them, but the iris is a vibrant purple.
Her eyes only move to you for a split second before darting to the mirror behind the counter sink.
<<talk "eve">>It's like staring into the abyss.<</talk>>\
Amusement flashes over her features as she continues.
<<talk "eve">>Dress me in black and call me Goth Girl Eve!<</talk>>
She seems captivated as she continues to look into the mirror.
<<elseif $eve.affection gte 450 or $eve.fear lte 350>>\
Eye's eyes lock on the dropper, filled with purple fluid.
<<talk "eve">>What's it do? Make my eyes purple or something?<</talk>>\
You can see the curiosity turn to surprise as you nod.
With only a slight hesitation, Eve raises the dropper and using one hand to hold her eye comically open, she drips three drops into her eye in rapid succession.
<<talk "eve">>Ugh, gritty.<</talk>>\
She blinks and rubs her eye, casting you an accusatory glance before repeating the process with her other eye.
Once done, she sits the dropper on the counter and uses both hands to rub at her eyes again.
A minute later, she opens her eyes, watery and red from rubbing them, but the iris is a vibrant purple.
Her eyes turn directly to mirror behind the counter sink.
<<talk "eve">>It's like staring into the abyss.<</talk>>\
Amusement flashes over her features as she continues.
<<talk "eve">>If I was dressed in black, I'd be Goth Girl Eve!<</talk>>
She seems captivated as she continues to look into the mirror.
<<else>>\
Eye's eyes lock on the dropper, filled with purple fluid.
<<talk "eve">>What's it do? Make my eyes purple or something?<</talk>>\
She looks skeptical as you nod.
With her doubtful gaze lingering on you a moment longer, Eve raises the dropper and using one hand to hold her eye comically open, she drips three drops into her eye in rapid succession.
<<talk "eve">>Ugh, gritty.<</talk>>\
Her voice is low and you almost miss what she says. Then she blinks and rubs her eye, casting you an accusatory glance before repeating the process with her other eye.
Once done, she sits the dropper on the counter and uses both hands to rub at her eyes again.
A minute later, she opens her eyes, watery and red from rubbing them, but the iris is a vibrant purple.
Her eyes turn directly to mirror behind the counter sink.
<<talk "eve">>It's like staring into the abyss.<</talk>>\
Amusement flashes over her features as she continues.
<<talk "eve">>Purple eyes would look good in all black.<</talk>>
She speaks softly as she continues to look into the mirror.
<</if>><<talk "eve">>Anna's going to freak.<</talk>>\
[[End.|laboratorySubject]]
<<addtime { minute : 20 }>>\
<<set $eve.affection += 1>><<talk "player">>Misaki, I have a little something for you. Something for your eyes.<</talk>>\
She seems to hesitate, but after a small nod she shuffles forward to stand directly in front of you.
<<talk "player">>Would you mind leaning your head back and keeping your eyes open? I'd like to put some drops in them.<</talk>>\
<<if $misaki.affection gte 450 and ($misaki.fear lte 450 or $misaki.trust gte 750)>>\
You can see a flash of concern in her eyes as she speaks.
<<talk "misaki">>Master?<</talk>>\
Her voice is soft, holding a hint of fear.
<<talk "player">>Yes?<</talk>>\
She visibly swallows as she starts to tilt her head back as you had earlier requested.
<<talk "misaki">>May I ask what you will be doing to my eyes?<</talk>>\
<<talk "player">>I have a liquid solution in a dropper. According to the notes in the lab book, they'll make your eyes feel gritty for a few minutes, but that should be the worst of the side effects. The solution will make your eyes purple.<</talk>>\
You can see some of the tension go out of her, leaving you to wonder what she was worried about.
With her head fully tilted back, Misaki reaches up with both hands, each hand moving to hold one eye open wide.
Taking this as an indicator that she's ready, you raise the dropper above one eye.
<<talk "player">>I'm going to start now. Three drops in each eye.<</talk>>\
She flinches when the first drop strikes her unseeing eye, but holds steady for the two that follow.
When she makes no motion to rub her eye or even remove her hand holding it open, you move to the other eye and repeat the process with no further incident.
<<talk "player">>Alright, that should do it.<</talk>>\
Misaki closes her eyes as she removes her hands, then rubs them for a moment before blinking several times. When she opens them again, her eyes look watery, but are clearly a bright purple.
Turning toward you, she tilts her head slightly.
<<talk "misaki">>My Master likes my purple eyes?<</talk>>\
A coy smile starts to form right before she bites her lip seductively.
<<else>>\
You can see a hint of concern crease her brow before she speaks.
<<talk "misaki">>Master?<</talk>>\
Her voice is soft, breathless and holding what might be a hint of fear.
<<talk "player">>Yes?<</talk>>\
She visibly swallows.
<<talk "misaki">>May I ask what you will be doing to my eyes?<</talk>>\
After only a seconds more hesitation, she starts to tilt her head back as you had earlier requested.
<<talk "player">>I have a liquid solution in a dropper. According to the notes in the lab book, they'll make your eyes feel gritty for a few minutes, but that should be the worst of the side effects. The solution will make your eyes purple.<</talk>>\
You can see some of the tension go out of her, leaving you to wonder what she was worried about.
With her head fully tilted back, Misaki reaches up with both hands, each hand moving to hold one eye open wide.
Taking this as an indicator that she's ready, you raise the dropper above one eye.
<<talk "player">>I'm going to start now. Three drops in each eye.<</talk>>\
She flinches when the first drop strikes her unseeing eye, but holds steady for the two that follow.
When she makes no motion to rub her eye or even remove her hand holding it open, you move to the other eye and repeat the process with no further incident.
<<talk "player">>Alright, that should do it.<</talk>>\
Misaki closes her eyes as she removes her hands, then rubs them for a moment before blinking several times. When she opens them again, her eyes look watery, but are clearly a bright purple.
Turning toward you, she tilts her head slightly. Her body language seems defensive as she speaks.
<<talk "misaki">>My Master likes my purple eyes?<</talk>>\
A coy smile starts to form right before she bites her lip seductively.
<</if>>Feeling a little smile forming, you reply as she waits.
<<talk "player">>They suit you.<</talk>>\
Misaki's smile seems relieved as she awaits your orders.
[[End.|laboratorySubject]]
<<addtime { minute : 20 }>>\
<<set $misaki.affection += 2>><<set $misaki.fear += 1>><<set $misaki.trust -= 1>>\<<set setup.events.redEyeDrops to [
{
requires: 'setup.Util.getNpcs().find(function (npc) { return npc.hasFlag("labrat"); }).id eq "anna"',
override: true,
link: "Anna Red Eyes 1"
},
{
requires: 'setup.Util.getNpcs().find(function (npc) { return npc.hasFlag("labrat"); }).id eq "eve"',
override: true,
link: "Eve Red Eyes 1"
},
{
requires: 'setup.Util.getNpcs().find(function (npc) { return npc.hasFlag("labrat"); }).id eq "misaki"',
override: true,
link: "Misaki Red Eyes 1"
},
{
requires: 'true',
chance: 100,
link: "Generic Red Eye Dropper 1"
}
]>>Generic Red Eye Dropper 1.
[[End.|laboratorySubject]]<<talk "player">>Anna, I have something here for you.<</talk>>\
You hold out the dropper toward her.
<<talk "player">>Three drops in each eye if you would.<</talk>>\
<<if $anna.affection gte 750 and $anna.fear lte 150>>\
Anna takes the dropper, looking at the crimson solution, then at you. She seems tense as she tilts her head back, one hand holding her eye open while the other holds the dropper.
She barely hesitates before dripping three drops into her eye.
As you watch, she squints, blinks, then rubs her eye with the palm of her hand, leaving the hand in place for nearly a minute before trying to open her eye again.
You aren't at an angle to see her eye as she moves her hands to repeat the process with the other eye.
Afterward, she remains standing with her eyes closed for a while longer.
Her expression is reserved as she turns her head toward you, her deep red eyes meeting yours for a second before turning to the mirror behind the sink at the counter.
The sight of her crimson eyes clearly unsettles her as she looks into them.
Still blinking occasionally, she remains in case you need her for anything else.
<<elseif $anna.affection gte 500 or $anna.fear lte 200>>\
Anna hesitantly takes the dropper, looking at the crimson solution, then quickly looks at you. She seems tense as she tilts her head back, one hand holding her eye open while the other holds the dropper. There's a slight tremor in her hand as the dropper hovers right above her eye
She hesitates, swallows, blinks, takes a deep breath, then quickly drips three drops into her eye..
As you watch, she squints, blinks, then rubs her eye with the palm of her hand, leaving the hand in place for nearly a minute before trying to open her eye again.
You aren't at an angle to see her eye as she moves her hands to repeat the process with the other eye with only slightly less reluctance.
Afterward, she remains standing with her eyes closed for a while longer.
Her expression holds more than a hint of worry as she turns her head toward you, her deep red eyes meeting yours for a second before turning to the mirror behind the sink at the counter.
There's a flicker of terror in her eyes as she stares into her own crimson eyes.
Still blinking occasionally, she remains in place with her hands clasped in front of herself.
<<else>>\
Seemingly on autopilot, Anna takes the dropper. She pauses to look at the crimson solution, then closes her eyes as she stiffly raises her hands.
Clearly tense, she holds one eye open with one hand while poising the dropper above it with the other. A slight tremor that might be fear courses through her as she drips three drops into her eye in rapid succession.
As you watch, she squints, blinks, then rubs her eye with the palm of her hand, leaving the hand in place for nearly a minute before trying to open her eye again.
You aren't at an angle to see her eye as she moves her hands to repeat the process with the other eye with no less reluctance.
Afterward, she remains standing with her eyes closed for a while longer.
Her expression is like a mask, completely unreadable as she sneaks a look at the mirror behind the sink at the counter.
That mask cracks, showing a mixture of horror and panic before she's able to compose her features, though you can still see a slight tremor in her body as she shakes.
<</if>>[[End.|laboratorySubject]]
<<addtime { minute : 20 }>>\
<<set $anna.affection -= 10>><<set $anna.fear += 10>><<set $anna.trust -= 10>>\<<talk "player">>Eve, I want you to do a little something. I want you to use this dropper to put three drops in each eye.<</talk>>\
<<if $eve.affection gte 650 and $eve.fear lte 250>>\
Eye's eyes lock on the dropper, filled with blood red fluid.
<<talk "eve">>What's it do? Make my eyes red or something?<</talk>>\
You can see the surprise in her eyes grow as you nod.
Without hesitating, Eve raises the dropper and using one hand to hold her eye comically open, she drips three drops into her eye in rapid succession.
<<talk "eve">>Ugh, gritty.<</talk>>\
She blinks and rubs her eye, casting you an accusatory glance before repeating the process with her other eye.
Once done, she sits the dropper on the counter and uses both hands to rub at her eyes again.
A minute later, she opens her eyes, watery and red from rubbing them, but the iris is a bright crimson.
Her eyes only move to you for a split second before darting to the mirror behind the counter sink.
<<talk "eve">>It's like staring into the abyss.<</talk>>\
Amusement flashes over her features as she continues.
<<talk "eve">>Creepy. Loli vampire Eve, just add fangs.<</talk>>
She seems captivated as she continues to look into the mirror.
<<elseif $eve.affection gte 450 or $eve.fear lte 350>>\
Eye's eyes lock on the dropper, filled with blood red fluid.
<<talk "eve">>What's it do? Make my eyes red or something?<</talk>>\
You can see the curiosity turn to surprise as you nod.
With only a slight hesitation, Eve raises the dropper and using one hand to hold her eye comically open, she drips three drops into her eye in rapid succession.
<<talk "eve">>Ugh, gritty.<</talk>>\
She blinks and rubs her eye, casting you an accusatory glance before repeating the process with her other eye.
Once done, she sits the dropper on the counter and uses both hands to rub at her eyes again.
A minute later, she opens her eyes, watery and red from rubbing them, but the iris is a bright crimson.
Her eyes turn directly to mirror behind the counter sink.
<<talk "eve">>It's like staring into the abyss.<</talk>>\
Amusement flashes over her features as she continues.
<<talk "eve">>Creepy. Like a vampire.<</talk>>
She seems captivated as she continues to look into the mirror.
<<else>>\
Eye's eyes lock on the dropper, filled with blood red fluid.
<<talk "eve">>What's it do? Make my eyes blood red or something?<</talk>>\
She looks skeptical as you nod.
With her doubtful gaze lingering on you a moment longer, Eve raises the dropper and using one hand to hold her eye comically open, she drips three drops into her eye in rapid succession.
<<talk "eve">>Ugh, gritty.<</talk>>\
Her voice is low and you almost miss what she says. Then she blinks and rubs her eye, casting you an accusatory glance before repeating the process with her other eye.
Once done, she sits the dropper on the counter and uses both hands to rub at her eyes again.
A minute later, she opens her eyes, watery and red from rubbing them, but the iris is a bright crimson.
Her eyes turn directly to mirror behind the counter sink.
<<talk "eve">>It's like staring into the abyss.<</talk>>\
Amusement flashes over her features as she continues.
<<talk "eve">>It's like looking into the eyes of a vampire.<</talk>>
She curls her lip, clearly looking for fangs as she continues to look into the mirror.
<</if>><<talk "eve">>Anna's going to freak.<</talk>>\
[[End.|laboratorySubject]]
<<addtime { minute : 20 }>>\
<<set $eve.affection += 1>><<talk "player">>Misaki, I have a little something for you. Something for your eyes.<</talk>>\
She seems to hesitate, but after a small nod she shuffles forward to stand directly in front of you.
<<talk "player">>Would you mind leaning your head back and keeping your eyes open? I'd like to put some drops in them.<</talk>>\
<<if $misaki.affection gte 450 and ($misaki.fear lte 450 or $misaki.trust gte 750)>>\
You can see a flash of concern in her eyes as she speaks.
<<talk "misaki">>Master?<</talk>>\
Her voice is soft, holding a hint of fear.
<<talk "player">>Yes?<</talk>>\
She visibly swallows as she starts to tilt her head back as you had earlier requested.
<<talk "misaki">>May I ask what you will be doing to my eyes?<</talk>>\
<<talk "player">>I have a liquid solution in a dropper. According to the notes in the lab book, they'll make your eyes feel gritty for a few minutes, but that should be the worst of the side effects. The solution will make the colored part of your eyes red.<</talk>>\
You can see some of the tension go out of her, leaving you to wonder what she was worried about.
With her head fully tilted back, Misaki reaches up with both hands, each hand moving to hold one eye open wide.
Taking this as an indicator that she's ready, you raise the dropper above one eye.
<<talk "player">>I'm going to start now. Three drops in each eye.<</talk>>\
She flinches when the first drop strikes her unseeing eye, but holds steady for the two that follow.
When she makes no motion to rub her eye or even remove her hand holding it open, you move to the other eye and repeat the process with no further incident.
<<talk "player">>Alright, that should do it.<</talk>>\
Misaki closes her eyes as she removes her hands, then rubs them for a moment before blinking several times. When she opens them again, her eyes look watery, but are clearly a red.
Turning toward you, she tilts her head slightly.
<<talk "misaki">>My Master likes my red eyes?<</talk>>\
A coy smile starts to form right before she bites her lip seductively.
<<else>>\
You can see a hint of concern crease her brow before she speaks.
<<talk "misaki">>Master?<</talk>>\
Her voice is soft, breathless and holding what might be a hint of fear.
<<talk "player">>Yes?<</talk>>\
She visibly swallows.
<<talk "misaki">>May I ask what you will be doing to my eyes?<</talk>>\
After only a seconds more hesitation, she starts to tilt her head back as you had earlier requested.
<<talk "player">>I have a liquid solution in a dropper. According to the notes in the lab book, they'll make your eyes feel gritty for a few minutes, but that should be the worst of the side effects. The solution will make the colored part of your eyes red.<</talk>>\
You can see some of the tension go out of her, leaving you to wonder what she was worried about.
With her head fully tilted back, Misaki reaches up with both hands, each hand moving to hold one eye open wide.
Taking this as an indicator that she's ready, you raise the dropper above one eye.
<<talk "player">>I'm going to start now. Three drops in each eye.<</talk>>\
She flinches when the first drop strikes her unseeing eye, but holds steady for the two that follow.
When she makes no motion to rub her eye or even remove her hand holding it open, you move to the other eye and repeat the process with no further incident.
<<talk "player">>Alright, that should do it.<</talk>>\
Misaki closes her eyes as she removes her hands, then rubs them for a moment before blinking several times. When she opens them again, her eyes look watery, but are clearly a red.
Turning toward you, she tilts her head slightly. Her body language seems defensive as she speaks.
<<talk "misaki">>My Master likes my red eyes?<</talk>>\
A coy smile starts to form right before she bites her lip seductively.
<</if>>Feeling a little smile forming, you reply as she waits.
<<talk "player">>They suit you.<</talk>>\
Misaki's smile seems relieved as she awaits your orders.
[[End.|laboratorySubject]]
<<addtime { minute : 20 }>>\
<<set $misaki.affection += 2>><<set $misaki.fear += 1>><<set $misaki.trust -= 1>>\<<set setup.events.yellowEyeDrops to [
{
requires: 'setup.Util.getNpcs().find(function (npc) { return npc.hasFlag("labrat"); }).id eq "anna"',
override: true,
link: "Anna Yellow Eyes 1"
},
{
requires: 'setup.Util.getNpcs().find(function (npc) { return npc.hasFlag("labrat"); }).id eq "eve"',
override: true,
link: "Eve Yellow Eyes 1"
},
{
requires: 'setup.Util.getNpcs().find(function (npc) { return npc.hasFlag("labrat"); }).id eq "misaki"',
override: true,
link: "Misaki Yellow Eyes 1"
},
{
requires: 'true',
chance: 100,
link: "Generic Yellow Eye Dropper 1"
}
]>>Generic Yellow Eye Dropper 1.
[[End.|laboratorySubject]]<<talk "player">>Anna, I have something here for you.<</talk>>\
You hold out the dropper toward her.
<<talk "player">>Three drops in each eye if you would.<</talk>>\
<<if $anna.affection gte 750 and $anna.fear lte 150>>\
Anna takes the dropper, looking at the bright yellow solution, then at you. She seems tense as she tilts her head back, one hand holding her eye open while the other holds the dropper.
She barely hesitates before dripping three drops into her eye.
As you watch, she squints, blinks, then rubs her eye with the palm of her hand, leaving the hand in place for nearly a minute before trying to open her eye again.
You aren't at an angle to see her eye as she moves her hands to repeat the process with the other eye.
Afterward, she remains standing with her eyes closed for a while longer.
Her expression is reserved as she turns her head toward you, her golden yellow eyes meeting yours for a second before turning to the mirror behind the sink at the counter.
She looks at her yellow eyes for a long time before returning her gaze to you.
Still blinking occasionally, she remains in case you need her for anything else.
<<elseif $anna.affection gte 500 or $anna.fear lte 200>>\
Anna hesitantly takes the dropper, looking at the bright yellow solution, then quickly looks at you. She seems tense as she tilts her head back, one hand holding her eye open while the other holds the dropper. There's a slight tremor in her hand as the dropper hovers right above her eye
She hesitates, swallows, blinks, takes a deep breath, then quickly drips three drops into her eye..
As you watch, she squints, blinks, then rubs her eye with the palm of her hand, leaving the hand in place for nearly a minute before trying to open her eye again.
You aren't at an angle to see her eye as she moves her hands to repeat the process with the other eye with only slightly less reluctance.
Afterward, she remains standing with her eyes closed for a while longer.
Her expression holds more than a hint of worry as she turns her head toward you, her golden yellow eyes meeting yours for a second before turning to the mirror behind the sink at the counter.
She tenses slightly as she realizes her eyes are now yellow in color.
Still blinking occasionally, she remains in place with her hands clasped in front of herself.
<<else>>\
Seemingly on autopilot, Anna takes the dropper. She pauses to look at the bright yellow solution, then closes her eyes as she stiffly raises her hands.
Clearly tense, she holds one eye open with one hand while poising the dropper above it with the other. A slight tremor that might be fear courses through her as she drips three drops into her eye in rapid succession.
As you watch, she squints, blinks, then rubs her eye with the palm of her hand, leaving the hand in place for nearly a minute before trying to open her eye again.
You aren't at an angle to see her eye as she moves her hands to repeat the process with the other eye with no less reluctance.
Afterward, she remains standing with her eyes closed for a while longer.
Her expression is like a mask, completely unreadable as she sneaks a look at the mirror behind the sink at the counter.
She tenses visibly at the sight of her golden yellow eyes, looking on the verge of tears as she clasps her hands in front of herself to await further orders.
<</if>>[[End.|laboratorySubject]]
<<addtime { minute : 20 }>>\
<<set $anna.affection -= 3>><<set $anna.fear += 3>><<set $anna.trust -= 2>>\<<talk "player">>Eve, I want you to do a little something. I want you to use this dropper to put three drops in each eye.<</talk>>\
<<if $eve.affection gte 650 and $eve.fear lte 250>>\
Eye's eyes lock on the dropper, filled with bright yellow fluid.
<<talk "eve">>What's it do? Make my eyes yellow or something?<</talk>>\
You can see the amusement in her eyes grow as you nod.
Without hesitating, Eve raises the dropper and using one hand to hold her eye comically open, she drips three drops into her eye in rapid succession.
<<talk "eve">>Ugh, gritty.<</talk>>\
She blinks and rubs her eye, casting you an accusatory glance before repeating the process with her other eye.
Once done, she sits the dropper on the counter and uses both hands to rub at her eyes again.
A minute later, she opens her eyes, watery and red from rubbing them, but the iris is a deep yellow.
Her eyes only move to you for a split second before darting to the mirror behind the counter sink.
<<talk "eve">>They're //so// yellow. Like a wolf.<</talk>>\
She seems captivated as she continues to look into the mirror, occasionally baring her teeth as if looking for fangs.
<<elseif $eve.affection gte 450 or $eve.fear lte 350>>\
Eye's eyes lock on the dropper, filled with bright yellow fluid.
<<talk "eve">>What's it do? Make my eyes yellow or something?<</talk>>\
You can see the curiosity turn to amusement in her eyes as you nod.
With only a slight hesitation, Eve raises the dropper and using one hand to hold her eye comically open, she drips three drops into her eye in rapid succession.
<<talk "eve">>Ugh, gritty.<</talk>>\
She blinks and rubs her eye, casting you an accusatory glance before repeating the process with her other eye.
Once done, she sits the dropper on the counter and uses both hands to rub at her eyes again.
A minute later, she opens her eyes, watery and red from rubbing them, but the iris is a deep yellow.
Her eyes turn directly to mirror behind the counter sink.
<<talk "eve">>They're //really// yellow. Like a wolf.<</talk>>\
She seems captivated as she continues to look into the mirror, occasionally baring her teeth as if looking for fangs.
<<else>>\
Eye's eyes lock on the dropper, filled with bright yellow fluid.
<<talk "eve">>What's it do? Make my eyes yellow or something?<</talk>>\
She looks skeptical as you nod.
With her doubtful gaze lingering on you a moment longer, Eve raises the dropper and using one hand to hold her eye comically open, she drips three drops into her eye in rapid succession.
<<talk "eve">>Ugh, gritty.<</talk>>\
Her voice is low and you almost miss what she says. Then she blinks and rubs her eye, casting you an accusatory glance before repeating the process with her other eye.
Once done, she sits the dropper on the counter and uses both hands to rub at her eyes again.
A minute later, she opens her eyes, watery and red from rubbing them, but the iris is a deep yellow.
Her eyes turn directly to mirror behind the counter sink.
<<talk "eve">>Wow. They really //are// yellow. Kind of like a wolf.<</talk>>\
She seems captivated as she continues to look into the mirror. Curling her lip, she seems to look for fangs that aren't there.
<</if>><<talk "eve">>Neat.<</talk>>\
[[End.|laboratorySubject]]
<<addtime { minute : 20 }>>\
<<set $eve.affection += 1>><<talk "player">>Misaki, I have a little something for you. Something for your eyes.<</talk>>\
She seems to hesitate, but after a small nod she shuffles forward to stand directly in front of you.
<<talk "player">>Would you mind leaning your head back and keeping your eyes open? I'd like to put some drops in them.<</talk>>\
<<if $misaki.affection gte 450 and ($misaki.fear lte 450 or $misaki.trust gte 750)>>\
You can see a flash of concern in her eyes as she speaks.
<<talk "misaki">>Master?<</talk>>\
Her voice is soft, holding a hint of fear.
<<talk "player">>Yes?<</talk>>\
She visibly swallows as she starts to tilt her head back as you had earlier requested.
<<talk "misaki">>May I ask what you will be doing to my eyes?<</talk>>\
<<talk "player">>I have a liquid solution in a dropper. According to the notes in the lab book, they'll make your eyes feel gritty for a few minutes, but that should be the worst of the side effects. The solution will make your eyes yellow.<</talk>>\
You can see some of the tension go out of her, leaving you to wonder what she was worried about.
With her head fully tilted back, Misaki reaches up with both hands, each hand moving to hold one eye open wide.
Taking this as an indicator that she's ready, you raise the dropper above one eye.
<<talk "player">>I'm going to start now. Three drops in each eye.<</talk>>\
She flinches when the first drop strikes her unseeing eye, but holds steady for the two that follow.
When she makes no motion to rub her eye or even remove her hand holding it open, you move to the other eye and repeat the process with no further incident.
<<talk "player">>Alright, that should do it.<</talk>>\
Misaki closes her eyes as she removes her hands, then rubs them for a moment before blinking several times. When she opens them again, her eyes look watery, but are clearly a golden yellow.
Turning toward you, she tilts her head slightly.
<<talk "misaki">>My Master likes my yellow eyes?<</talk>>\
A coy smile starts to form right before she bites her lip seductively.
<<else>>\
You can see a hint of concern crease her brow before she speaks.
<<talk "misaki">>Master?<</talk>>\
Her voice is soft, breathless and holding what might be a hint of fear.
<<talk "player">>Yes?<</talk>>\
She visibly swallows.
<<talk "misaki">>May I ask what you will be doing to my eyes?<</talk>>\
After only a seconds more hesitation, she starts to tilt her head back as you had earlier requested.
<<talk "player">>I have a liquid solution in a dropper. According to the notes in the lab book, they'll make your eyes feel gritty for a few minutes, but that should be the worst of the side effects. The solution will make your eyes yellow.<</talk>>\
You can see some of the tension go out of her, leaving you to wonder what she was worried about.
With her head fully tilted back, Misaki reaches up with both hands, each hand moving to hold one eye open wide.
Taking this as an indicator that she's ready, you raise the dropper above one eye.
<<talk "player">>I'm going to start now. Three drops in each eye.<</talk>>\
She flinches when the first drop strikes her unseeing eye, but holds steady for the two that follow.
When she makes no motion to rub her eye or even remove her hand holding it open, you move to the other eye and repeat the process with no further incident.
<<talk "player">>Alright, that should do it.<</talk>>\
Misaki closes her eyes as she removes her hands, then rubs them for a moment before blinking several times. When she opens them again, her eyes look watery, but are clearly a golden yellow.
Turning toward you, she tilts her head slightly. Her body language seems defensive as she speaks.
<<talk "misaki">>My Master likes my yellow eyes?<</talk>>\
A coy smile starts to form right before she bites her lip seductively.
<</if>>Feeling a little smile forming, you reply as she waits.
<<talk "player">>They suit you.<</talk>>\
Misaki's smile seems relieved as she awaits your orders.
[[End.|laboratorySubject]]
<<addtime { minute : 20 }>>\
<<set $misaki.affection += 2>><<set $misaki.fear += 1>><<set $misaki.trust -= 1>>\<<set setup.events.lightBlueEyeDrops to [
{
requires: 'setup.Util.getNpcs().find(function (npc) { return npc.hasFlag("labrat"); }).id eq "anna"',
override: true,
link: "Anna Light Blue Eyes 1"
},
{
requires: 'setup.Util.getNpcs().find(function (npc) { return npc.hasFlag("labrat"); }).id eq "eve"',
override: true,
link: "Eve Light Blue Eyes 1"
},
{
requires: 'setup.Util.getNpcs().find(function (npc) { return npc.hasFlag("labrat"); }).id eq "misaki"',
override: true,
link: "Misaki Light Blue Eyes 1"
},
{
requires: 'true',
chance: 100,
link: "Generic Light Blue Eye Dropper 1"
}
]>>Generic Light Blue Eye Dropper 1.
[[End.|laboratorySubject]]<<talk "player">>Anna, I have something here for you.<</talk>>\
You hold out the dropper toward her.
<<talk "player">>Three drops in each eye if you would.<</talk>>\
<<if $anna.affection gte 750 and $anna.fear lte 150>>\
Anna takes the dropper, looking at the faintly blue solution, then at you. She seems tense as she tilts her head back, one hand holding her eye open while the other holds the dropper.
She barely hesitates before dripping three drops into her eye.
As you watch, she squints, blinks, then rubs her eye with the palm of her hand, leaving the hand in place for nearly a minute before trying to open her eye again.
You aren't at an angle to see her eye as she moves her hands to repeat the process with the other eye.
Afterward, she remains standing with her eyes closed for a while longer.
Her expression is reserved as she turns her head toward you, her sky blue eyes meeting yours for a second before turning to the mirror behind the sink at the counter.
She looks at her light blue eyes for a long time before returning her gaze to you.
Still blinking occasionally, she remains in case you need her for anything else.
<<elseif $anna.affection gte 500 or $anna.fear lte 200>>\
Anna hesitantly takes the dropper, looking at the faintly blue solution, then quickly looks at you. She seems tense as she tilts her head back, one hand holding her eye open while the other holds the dropper. There's a slight tremor in her hand as the dropper hovers right above her eye
She hesitates, swallows, blinks, takes a deep breath, then quickly drips three drops into her eye..
As you watch, she squints, blinks, then rubs her eye with the palm of her hand, leaving the hand in place for nearly a minute before trying to open her eye again.
You aren't at an angle to see her eye as she moves her hands to repeat the process with the other eye with only slightly less reluctance.
Afterward, she remains standing with her eyes closed for a while longer.
Her expression holds more than a hint of worry as she turns her head toward you, her sky blue eyes meeting yours for a second before turning to the mirror behind the sink at the counter.
She tenses slightly as she realizes her eyes are now the color of a cloud free day.
Still blinking occasionally, she remains in place with her hands clasped in front of herself.
<<else>>\
Seemingly on autopilot, Anna takes the dropper. She pauses to look at the faintly blue solution, then closes her eyes as she stiffly raises her hands.
Clearly tense, she holds one eye open with one hand while poising the dropper above it with the other. A slight tremor that might be fear courses through her as she drips three drops into her eye in rapid succession.
As you watch, she squints, blinks, then rubs her eye with the palm of her hand, leaving the hand in place for nearly a minute before trying to open her eye again.
You aren't at an angle to see her eye as she moves her hands to repeat the process with the other eye with no less reluctance.
Afterward, she remains standing with her eyes closed for a while longer.
Her expression is like a mask, completely unreadable as she sneaks a look at the mirror behind the sink at the counter.
She tenses visibly as she realizes her eyes are such a light blue, looking on the verge of tears as she clasps her hands in front of herself to await further orders.
<</if>>[[End.|laboratorySubject]]
<<addtime { minute : 20 }>>\
<<set $anna.affection -= 2>><<set $anna.fear += 2>><<set $anna.trust -= 1>>\<<talk "player">>Eve, I want you to do a little something. I want you to use this dropper to put three drops in each eye.<</talk>>\
<<if $eve.affection gte 650 and $eve.fear lte 250>>\
Eye's eyes lock on the dropper, filled with light blue fluid.
<<talk "eve">>What's it do? Make my eyes blue or something?<</talk>>\
You can see the amusement in her eyes grow as you nod.
Without hesitating, Eve raises the dropper and using one hand to hold her eye comically open, she drips three drops into her eye in rapid succession.
<<talk "eve">>Ugh, gritty.<</talk>>\
She blinks and rubs her eye, casting you an accusatory glance before repeating the process with her other eye.
Once done, she sits the dropper on the counter and uses both hands to rub at her eyes again.
A minute later, she opens her eyes, watery and red from rubbing them, but the iris is a brilliant blue.
Her eyes only move to you for a split second before darting to the mirror behind the counter sink.
<<talk "eve">>They're blue, like the sky.<</talk>>\
She seems captivated as she continues to look into the mirror.
<<elseif $eve.affection gte 450 or $eve.fear lte 350>>\
Eye's eyes lock on the dropper, filled with light blue fluid.
<<talk "eve">>What's it do? Make my eyes blue or something?<</talk>>\
You can see the curiosity turn to amusement in her eyes as you nod.
With only a slight hesitation, Eve raises the dropper and using one hand to hold her eye comically open, she drips three drops into her eye in rapid succession.
<<talk "eve">>Ugh, gritty.<</talk>>\
She blinks and rubs her eye, casting you an accusatory glance before repeating the process with her other eye.
Once done, she sits the dropper on the counter and uses both hands to rub at her eyes again.
A minute later, she opens her eyes, watery and red from rubbing them, but the iris is a brilliant blue.
Her eyes turn directly to mirror behind the counter sink.
<<talk "eve">>They're blue, like the //sky//.<</talk>>\
She seems captivated as she continues to look into the mirror.
<<else>>\
Eye's eyes lock on the dropper, filled with light blue fluid.
<<talk "eve">>What's it do? Make my eyes blue or something?<</talk>>\
She looks skeptical as you nod.
With her doubtful gaze lingering on you a moment longer, Eve raises the dropper and using one hand to hold her eye comically open, she drips three drops into her eye in rapid succession.
<<talk "eve">>Ugh, gritty.<</talk>>\
Her voice is low and you almost miss what she says. Then she blinks and rubs her eye, casting you an accusatory glance before repeating the process with her other eye.
Once done, she sits the dropper on the counter and uses both hands to rub at her eyes again.
A minute later, she opens her eyes, watery and red from rubbing them, but the iris is a brilliant blue.
Her eyes turn directly to mirror behind the counter sink.
<<talk "eve">>Wow. They're so light, like the color of the sky.<</talk>>\
She seems captivated as she continues to look into the mirror.
<</if>><<talk "eve">>Neat.<</talk>>\
[[End.|laboratorySubject]]
<<addtime { minute : 20 }>>\
<<set $eve.affection += 1>><<set $eve.fear += 1>><<set $eve.trust -= 1>>\<<talk "player">>Misaki, I have a little something for you. Something for your eyes.<</talk>>\
She seems to hesitate, but after a small nod she shuffles forward to stand directly in front of you.
<<talk "player">>Would you mind leaning your head back and keeping your eyes open? I'd like to put some drops in them.<</talk>>\
<<if $misaki.affection gte 450 and ($misaki.fear lte 450 or $misaki.trust gte 750)>>\
You can see a flash of concern in her eyes as she speaks.
<<talk "misaki">>Master?<</talk>>\
Her voice is soft, holding a hint of fear.
<<talk "player">>Yes?<</talk>>\
She visibly swallows as she starts to tilt her head back as you had earlier requested.
<<talk "misaki">>May I ask what you will be doing to my eyes?<</talk>>\
<<talk "player">>I have a liquid solution in a dropper. According to the notes in the lab book, they'll make your eyes feel gritty for a few minutes, but that should be the worst of the side effects. The solution will make your eyes light blue.<</talk>>\
You can see some of the tension go out of her, leaving you to wonder what she was worried about.
With her head fully tilted back, Misaki reaches up with both hands, each hand moving to hold one eye open wide.
Taking this as an indicator that she's ready, you raise the dropper above one eye.
<<talk "player">>I'm going to start now. Three drops in each eye.<</talk>>\
She flinches when the first drop strikes her unseeing eye, but holds steady for the two that follow.
When she makes no motion to rub her eye or even remove her hand holding it open, you move to the other eye and repeat the process with no further incident.
<<talk "player">>Alright, that should do it.<</talk>>\
Misaki closes her eyes as she removes her hands, then rubs them for a moment before blinking several times. When she opens them again, her eyes look watery, but are clearly a sky blue.
Turning toward you, she tilts her head slightly.
<<talk "misaki">>My Master likes my light blue eyes?<</talk>>\
A coy smile starts to form right before she bites her lip seductively.
<<else>>\
You can see a hint of concern crease her brow before she speaks.
<<talk "misaki">>Master?<</talk>>\
Her voice is soft, breathless and holding what might be a hint of fear.
<<talk "player">>Yes?<</talk>>\
She visibly swallows.
<<talk "misaki">>May I ask what you will be doing to my eyes?<</talk>>\
After only a seconds more hesitation, she starts to tilt her head back as you had earlier requested.
<<talk "player">>I have a liquid solution in a dropper. According to the notes in the lab book, they'll make your eyes feel gritty for a few minutes, but that should be the worst of the side effects. The solution will make your eyes light blue.<</talk>>\
You can see some of the tension go out of her, leaving you to wonder what she was worried about.
With her head fully tilted back, Misaki reaches up with both hands, each hand moving to hold one eye open wide.
Taking this as an indicator that she's ready, you raise the dropper above one eye.
<<talk "player">>I'm going to start now. Three drops in each eye.<</talk>>\
She flinches when the first drop strikes her unseeing eye, but holds steady for the two that follow.
When she makes no motion to rub her eye or even remove her hand holding it open, you move to the other eye and repeat the process with no further incident.
<<talk "player">>Alright, that should do it.<</talk>>\
Misaki closes her eyes as she removes her hands, then rubs them for a moment before blinking several times. When she opens them again, her eyes look watery, but are clearly a sky blue.
Turning toward you, she tilts her head slightly. Her body language seems defensive as she speaks.
<<talk "misaki">>My Master likes my light blue eyes?<</talk>>\
A coy smile starts to form right before she bites her lip seductively.
<</if>>Feeling a little smile forming, you reply as she waits.
<<talk "player">>They suit you.<</talk>>\
Misaki's smile seems relieved as she awaits your orders.
[[End.|laboratorySubject]]
<<addtime { minute : 20 }>>\
<<set $misaki.affection += 2>><<set $misaki.fear += 1>><<set $misaki.trust -= 1>>\<<set setup.events.birthControl to [
{
requires: 'setup.Util.getNpcs().find(function (npc) { return npc.hasFlag("labrat"); }).id eq "anna"',
override: true,
link: "Anna Birth Control 1"
},
{
requires: 'setup.Util.getNpcs().find(function (npc) { return npc.hasFlag("labrat"); }).id eq "eve"',
override: true,
link: "Eve Birth Control 1"
},
{
requires: 'setup.Util.getNpcs().find(function (npc) { return npc.hasFlag("labrat"); }).id eq "misaki"',
override: true,
link: "Misaki Birth Control 1"
},
{
requires: 'setup.Util.getNpcs().find(function (npc) { return npc.hasFlag("labrat"); }).id eq "bridgette"',
override: true,
link: "Submitted Bridgette TF Reaction BirthControl"
},
{
requires: 'true',
chance: 100,
link: "Generic Birth Control 1"
}
]>>Generic Birth Control 1.
[[End.|laboratorySubject]]Holding a bottle full of pills in your hand, you meet Anna's gaze.
<<talk "player">>Birth control.<</talk>>\
You say by way of explanation as you hold it out toward her.
<<if $anna.affection gte 750 and $anna.fear lte 150>>\
Hesitantly, she takes the bottle from you, her eyes lingering on the container as she does so.
<<talk "anna">>You would like me to start taking these?<</talk>>\
You nod.
With a soft acknowledgment, you see her open the bottle and retrieve a single pill. Tossing it into her mouth, she swallows it without water before tucking the rest of the bottle into her dress somewhere.
<<set $anna.affection -= 1>><<set $anna.fear += 1>>\<<elseif $anna.affection gte 500 or $anna.fear lte 200>>\
Brow furrowed, she takes the bottle from you, her eyes lingering on the container as she does so.
<<talk "anna">>You would like me to start taking these?<</talk>>\
You nod.
With what might be a hint of relief in her eyes, you see her open the bottle and retrieve a single pill. Tossing it into her mouth, she swallows it without water before tucking the rest of the bottle into her dress somewhere.
<<set $anna.fear -= 1>><<else>>\
The relief in her eyes is quickly hidden behind an unreadable expression as you place the bottle in her hand.
<<talk "anna">>I should take the first one now?<</talk>>\
You think you hear a faint tremor in her voice as she speaks.
<<talk "player">>You should.<</talk>>\
With what might be a hint of relief in her eyes, you see her open the bottle and retrieve a single pill. Tossing it into her mouth, she swallows it without water before tucking the rest of the bottle into her dress somewhere.
<<set $anna.affection += 1>><<set $anna.fear -= 1>><</if>>[[End.|laboratorySubject]]
<<addtime { minute : 5 }>>\Holding a bottle full of pills in your hand, you meet Eve's gaze.
<<talk "player">>Birth control.<</talk>>\
You say by way of explanation as you hold it out toward her.
<<if $eve.affection gte 750 and $eve.fear lte 150>>\
Taking the bottle, she looks at it as if it's a living thing that might bite her at any moment.
<<talk "eve">>You would like me to start taking these?<</talk>>\
You nod.
With a soft acknowledgment, you see her open the bottle and retrieve a single pill. Tossing it into her mouth, she swallows it without water before tucking the rest of the bottle into her dress somewhere.
When she meets your gaze again, there's something sheepish in her expression.
<<set $eve.affection += 1>><<set $eve.fear -= 1>>\<<elseif $eve.affection gte 450 or $eve.fear lte 350>>\
Looking at the bottle as if unsure if it's a blessing or a curse, Eve gives the bottle a little shake as she takes it from your hand.
<<talk "eve">>You would like me to start taking these?<</talk>>\
You nod.
With a soft acknowledgment, you see her open the bottle and retrieve a single pill. She squints at it as she looks at it before tossing it into her mouth.
Her face twists into an expression of distaste.
When she meets your gaze again, she takes a subtle step away.
<<set $eve.fear += 1>><<else>>\
The mystified expression on her face quickly sobers as she takes the pills from you.
For a second, she struggles with the cap before getting it open.
With a little rattle, she gives the bottle a shake before extracting a single pill.
As she raises it to her lips, she defiantly holds your gaze. Her lips close with exaggerated slowness before she swallows.
<<set $eve.fear -= 1>><<set $eve.trust += 1>><</if>>[[End.|laboratorySubject]]
<<addtime { minute : 5 }>>\Holding a bottle full of pills in your hand, you look at Misaki who seems to have directed her sightless gaze on where she heard the bottle shake.
<<talk "player">>Birth control.<</talk>>\
You say by way of explanation as you take her hand and close her fingers around the bottle..
<<if $misaki.affection gte 500 or $misaki.fear lte 450>>\
She turns the bottle in her hand while nodding in understanding.
<<talk "misaki">>I'll start taking these right away.<</talk>>\
As you watch, Misaki feels around the cap of the bottle before popping it free. Then with two delicate fingers she fishes out a single pill that she takes before putting the cap back onto the bottle.
<<set $misaki.affection += 1>><<set $misaki.fear -= 1>><<else>>\
She turns the bottle in her hand, a faint furrow to her brow as she nods in understanding.
<<talk "misaki">>I'll start taking these right away.<</talk>>\
As you watch, Misaki feels around the cap of the bottle before popping it free. Then with two delicate fingers she fishes out a single pill that she takes before putting the cap back onto the bottle.
<<set $misaki.fear -= 1>><<set $misaki.trust += 1>><</if>>[[End.|laboratorySubject]]
<<addtime { minute : 5 }>>\Upon hearing the effects of the potion Bridgette grasps her stomach and backs away from you.
<<talk "bridgette">>You... But I... I already have a hard time having children. Isn't that enough?<</talk>>\
You roll your eyes as you extend the bottle to her.
<<talk "player">>Relax, it's just birth control. You'll still be able to have kids, just not right now.<</talk>>\
She eyes it anxiously as she gingerly takes it from you. If you didn't know any better you'd think she was handling an explosive.
<<talk "bridgette">>Do I... do I have to? Can't I just... I mean can't we just... I... I...?<</talk>>\
It's clear that she's just trying to stall for time while she thinks up an excuse. You just cross your arms and stare at her until she runs out of steam.
When it becomes clear that you're not changing your mind, Bridgette sighs in defeat and glances at the bottle one last time.
<<talk "bridgette">>Ok... fine. I... I guess as long as it's not permanent it'll be fine.<</talk>>\
She grimaces as she raises the bottle to her lips, before chugging it as quickly as she can.
With that taken care of you send your milf away, making note of the dirty look she shoots your way as she leaves.
[[End.|$location]]
Submitted by ManlyMann
<<addtime { minute: 5 }>>\
<<set $bridgette.affection -= 1>><<set $bridgette.fear += 1>><<set $bridgette.trust -= 1>>\<<set setup.events.fertilityEnhancer to [
{
requires: 'setup.Util.getNpcs().find(function (npc) { return npc.hasFlag("labrat"); }).id eq "anna"',
override: true,
link: "Anna Fertility Enhancer 1"
},
{
requires: 'setup.Util.getNpcs().find(function (npc) { return npc.hasFlag("labrat"); }).id eq "eve"',
override: true,
link: "Eve Fertility Enhancer 1"
},
{
requires: 'setup.Util.getNpcs().find(function (npc) { return npc.hasFlag("labrat"); }).id eq "misaki"',
override: true,
link: "Misaki Fertility Enhancer 1"
},
{
requires: 'setup.Util.getNpcs().find(function (npc) { return npc.hasFlag("labrat"); }).id eq "bridgette"',
override: true,
link: "Submitted Bridgette TF Reaction FertilityEnhancer"
},
{
requires: 'true',
chance: 100,
link: "Generic Fertility Enhancer 1"
}
]>>Generic Fertility Enhancer 1.
[[End.|laboratorySubject]]Anna stiffens when she sees the hypodermic needle in your hand.
<<if $anna.affection gte 750 and $anna.fear lte 150>>\
<<talk "player">>Skirt up.<</talk>>\
Though your tone is light, she still seems just a little hesitant.
As soon as her skirt is up, you reach out with your free hand to slide her panties down just far enough to expose part of her bottom, then poke her with the needle.
The instant the tip breaks her skin, she stiffens, going very still as you inject the needle's contents into her bottom.
Extracting the needle, you lean close before speaking softly into her ear.
<<talk "player">>It's a fertility enhancer.<</talk>>\
Anna blushes crimson at the implications, a faint smile tugging at the corner of her lips.
<<set $anna.affection += 2>><<set $anna.fear += 1>>\
<<elseif $anna.affection gte 500 or $anna.fear lte 200>>\
<<talk "player">>Skirt up.<</talk>>\
Though your tone is light, she responds as if you just made a command.
As soon as her skirt is up, you reach out with your free hand to slide her panties down just far enough to expose part of her bottom, then poke her with the needle.
The instant the tip breaks her skin, she stiffens, going very still as you inject the needle's contents into her bottom.
Extracting the needle, you lean close before speaking softly into her ear.
<<talk "player">>It's a fertility enhancer.<</talk>>\
Anna blushes crimson at the implications.
<<set $anna.affection -= 1>><<set $anna.fear += 1>><<set $anna.trust -= 1>>
<<else>>\
<<talk "player">>Pull your skirt up.<</talk>>\
Anna stiffens for half a second before doing as you command.
As soon as her skirt is up, you reach out with your free hand to slide her panties down just far enough to expose part of her bottom, then poke her with the needle.
The instant the tip breaks her skin, she stiffens, going very still as you inject the needle's contents into her bottom.
Extracting the needle, you lean close before speaking softly into her ear.
<<talk "player">>It's a fertility enhancer.<</talk>>\
A small shudder goes through her as some of the color drains from her face.
<<set $anna.affection -= 3>><<set $anna.fear += 5>><<set $anna.trust -= 3>>
<</if>>\
[[End.|laboratorySubject]]
<<addtime { minute : 5 }>>\
<<set $anna.affection -= 1>><<set $anna.fear += 1>>Eve's eyes widen comically when she sees the hypodermic needle in your hand.
<<talk "eve">>Nope.<</talk>>\
<<if $eve.affection gte 750 and $eve.fear lte 150>>\
<<talk "player">>Skirt up.<</talk>>\
Though your tone is light, she still seems just a little hesitant.
<<talk "eve">>Do I have to?<</talk>>\
A simple nod is all the confirmation she needs.
As soon as her skirt is up, you reach out with your free hand to slide her panties down just far enough to expose part of her bottom, then poke her with the needle.
She makes a little pained squeak as the needle breaks the skin and injects its contents.
Extracting the needle, you lean close before speaking softly into her ear.
<<talk "player">>It's a fertility enhancer.<</talk>>\
Eve looks suddenly flustered.
<<if $eve.callsPlayer is "Daddy">>\
<<talk "eve">>Daddy wants to fuck me pregnant?<</talk>>\
<<else>>\
Shuffling back and forth on her feet, she glances between you and the needle.
<</if>><<set $eve.affection += 2>><<set $eve.fear += 1>>\
<<elseif $eve.affection gte 500 or $eve.fear lte 200>>\
<<talk "player">>Skirt up.<</talk>>\
Eve scowls at you, but does as you say.
As soon as her skirt is up, you reach out with your free hand to slide her panties down just far enough to expose part of her bottom, then poke her with the needle.
She makes a little pained squeak as the needle breaks the skin and injects its contents.
Extracting the needle, you lean close before speaking softly into her ear.
<<talk "player">>It's a fertility enhancer.<</talk>>\
Eve's brow creases in confusion, then her eyes widen suddenly as she realizes the implications.
<<set $eve.affection -= 1>><<set $eve.fear += 1>><<set $eve.trust -= 1>>\
<<else>>\
<<talk "player">>Pull your skirt up.<</talk>>\
Eve scowls at you, then reluctantly does as you commanded.
As soon as her skirt is up, you reach out with your free hand to slide her panties down just far enough to expose part of her bottom, then poke her with the needle.
Her features pinch as you break the skin, then glares at you while you inject the needle's contents.
Extracting the needle, you lean close before speaking softly into her ear.
<<talk "player">>It's a fertility enhancer.<</talk>>\
Her scowl only deepens as you lean away from her again.
<<set $eve.affection -= 3>><<set $eve.fear += 5>><<set $eve.trust -= 3>>\
<</if>>\
[[End.|laboratorySubject]]
<<addtime { minute : 5 }>>\Misaki's stands a few paces away, her hands clasped in front of herself as you hold the hypodermic needle up so you can inspect it.
<<talk "player">>Misaki, can you hold your skirt up for me?<</talk>>\
Her hands immediately go to the front of her skirt, raising it to expose her lack of panties. A coy little smile threatens to blossom on her face as her sightless eyes turn toward the sound of your voice.
<<talk "player">>Actually, I need your bottom.<</talk>>\
It seems to take a second for your words to sink in, then she turns away from you. One hand seeks out the counter while the other pulls her skirt up to expose her bottom to you.
Bending at the waist, she thrusts her bottom suggestively toward you while the hand holding her skirt pulls to the side just far enough to part her labia where her vagina is visible between her legs.
One of your hands touches her ass, then with a single fluid motion you poke her with the needle.
<<if $misaki.affection gte 500 or $misaki.fear lte 450>>\
The startled sound she makes is playful, and you can imagine the little smile on her lips even as you withdraw the needle from her bottom.
<<talk "player">>It's a fertility enhancer.<</talk>>\
You tell her, the information causing her to stand straight and turn back toward you.
Her expression is difficult to read, but eventually settles into a faint, if mischievous smile.
<<set $misaki.affection += 2>><<set $misaki.fear -= 5>>\
<<else>>\
Misaki's breath catches in her throat for a fraction of a second as you inject the needle's contents into her bottom before withdrawing it.
<<talk "player">>It's a fertility enhancer.<</talk>>\
You tell her, the information causing her to stand straight and turn back toward you.
Her expression is difficult to read, but eventually settles into a faint, if uncertain smile.
<<set $misaki.affection += 1>><<set $misaki.fear -= 1>><<set $misaki.trust -= 1>>\
<</if>>\
[[End.|laboratorySubject]]
<<addtime { minute : 5 }>>\As you explain the effects of the potion, Bridgette's eyes light up.
<<talk "bridgette">>You mean, this could make me more likely to have a baby?!<</talk>>\
She practically snatches the potion from you and immediately chugs it down before gleefully waiting for its effects.
However, after several minutes Bridgette starts to fidget impatiently and nervously starts rubbing the part of her abdomen where her scar is.
<<talk "bridgette">>I... I don't feel anything. Should I be feeling something? <<print $bridgette.callsPlayer>>?<</talk>>\
Unsure yourself, you run a few tests and are surprised to find that the transformative had no effect on her.
<<talk "player">>Hmm... It seems like it's not strong enough to overcome your condition.<</talk>>\
The disappointment on Bridgette's face is immense as she practically slumps over in defeat.
<<talk "bridgette">>Oh... I see.<</talk>>\
After you send her away, you start to wonder if there's some way you could reverse her condition or at least improve it.
[[End.|$location]]
Submitted by ManlyMann
<<set $bridgette.fertility = 0>><<run $player.addFlag("attemptedBridgetteFertility")>><<addtime { minute: 5 }>>\<<set setup.events.blackHairDye to [
{
requires: 'setup.Util.getNpcs().find(function (npc) { return npc.hasFlag("labrat"); }).id eq "anna"',
override: true,
link: "Anna Hair Black TF"
},
{
requires: 'setup.Util.getNpcs().find(function (npc) { return npc.hasFlag("labrat"); }).id eq "eve"',
override: true,
link: "Eve Hair Black TF"
},
{
requires: 'setup.Util.getNpcs().find(function (npc) { return npc.hasFlag("labrat"); }).id eq "misaki"',
override: true,
link: "Misaki Hair Black TF"
},
{
requires: 'true',
chance: 100,
link: "Generic Black Hair Dye 1"
}
]>>Generic Black Hair Dye 1.
[[End.|laboratorySubject]]
<<include "Remove HairSameAsDye Flag">><<talk "player">>Anna, I'd like to dye your hair.<</talk>>\
From where you're standing, you can see her brow crease slightly, though she quickly hides the initial reaction as she moves toward you.
<<talk "anna">>What color?<</talk>>\
<<if $anna.affection gte 750 and $anna.fear lte 150>>\
She meets your eyes, some of the tension easing as she searches your features.
<<talk "player">>Black.<</talk>>\
<<if $anna.hasFlag("HairSameAsDye")>>\
There's a flash of confusion, but then she seems to accept that this is just an attempt to enhance the color.
<<else>>\
For just a fraction of a second, her expression sours again before recomposing.
<</if>>\
<<elseif $anna.affection gte 600 or $anna.fear lte 200>>\
She barely meets your eyes, her uncertainty refusing to relent.
<<talk "player">>Black.<</talk>>\
<<if $anna.hasFlag("HairSameAsDye")>>\
There's a flash of confusion, but then her eyes close in a slow blink as she seems to accept what you're going to do.
<<else>>\
For just a fraction of a second, her expression sours again before it vanishes behind a stoic expression.
<</if>>\
<<else>>\
Her eyes remain downcast as she seems to ponder her feet.
<<talk "player">>Black.<</talk>>\
<<if $anna.hasFlag("HairSameAsDye")>>\
There's a flash of confusion followed by something haunted before she's able to hide it behind a stoic mask.
<<else>>\
For just a fraction of a second there's sadness in her eyes before she's able to hide it. A heartbeat later her expression is carefully unreadable.
<</if>>\
<</if>>\
With her hands clasped before herself, Anna approaches. Then with a little nod she sits in the chair, reaching for her hair and moving its length so it lays in the sink you have prepared for the dye job.
Without another word, you get everything you need ready then start to wet her hair. With the sink not designed for the task you're using it for, you have a little trouble avoiding water on the floor, but before long you've got her hair wet and washed.
Looking at the notes in the lab book, you take the hair dye and start to work it into Anna's hair, massaging her scalp as you do so.
<<if $anna.affection gte 750 and $anna.fear lte 150>>\
Anna makes a little sound of appreciation as she clearly enjoys your hands on her scalp.
<<elseif $anna.affection gte 600 or $anna.fear lte 200>>\
With her eyes closed, Anna is completely unreadable as you work.
<<else>>\
With her eyes closed, Anna remains silent though it's impossible to miss how tense she is as you work.
<</if>>\
Continuing to work, you massage the substance into her hair a bit longer until you are sure you've got all of her hair evenly.
Then you're rinsing, what feels like rivers of black water washing down the drain before it begins to run clear.
Once you're sure you've got it all, you take the towel you'd placed beside the sink and carefully dry Anna's hair before letting her know you're done.
<<talk "player">>I think we're done here.<</talk>>\
Raising her hands to her hair, she leans over the sink and starts to twist her hair into a pony tail until she's squeezing water out of it into the sink.
Her eyes flicker to you self consciously before stepping back from the sink again.
<<if $anna.affection gte 750 and $anna.fear lte 150>>\
You can see in her eyes that she doesn't like the color even before you hear the hint of disappointment in her voice.
<<talk "anna">>Thank you.<</talk>>\
A second later, her eyes lock on the brush beside the sink and after looking to you for permission she takes it.
<<elseif $anna.affection gte 500 or $anna.fear lte 200>>\
Anna's tone is composed, but stiff as she speaks.
<<talk "anna">>Thank you.<</talk>>\
A second later, her eyes lock on the brush beside the sink and then look to you for permission she use it.
<<talk "player">>Go ahead, that's what it's for.<</talk>>\
There's an almost imperceptible hesitation before she takes it.
<<else>>\
Stiffly, she turns her eyes to you, nearly meeting your gaze.
<<talk "anna">>T-thank you.<</talk>>\
After the words leave her mouth, she remains standing like that until you offer her the hair brush from beside the sink. Almost immediately she takes it and starts to run it through her black hair.
<</if>>\
For the next few minutes she brushes her hair. At first, she catches an occasional snag, but the more she brushes the more fluid the motions become until the act of brushing her hair seems more therapeutic than functional.
When she finishes, she gently sits the brush down where it had come from.
Looking a little sad, she excuses herself and starts to move away.
[[End.|laboratorySubject]]
<<addtime { minute : 60 }>>\
<<set $anna.affection -= 2>><<set $anna.fear += 3>><<set $anna.trust -= 1>>\
<<include "Remove HairSameAsDye Flag">><<talk "player">>Misaki, come over here and sit down.<</talk>>\
With her cane leading the way, she travels across the room to where you're standing, and once she finds the chair with one of her hands she sits.
Misaki's sightless eyes widen slightly with surprise as you move the chair, maneuvering it so her head is near the sink.
<<talk "player">>I'm going to dye your hair.<</talk>>\
Her eyes drift closed and don't open again. It takes just a moment to realize that without the ability to see, she's likely just closing her eyes to avoid getting anything in them.
<<talk "misaki">>What color are you going to dye it?<</talk>>\
There's only a casual interest to her voice.
<<talk "player">>Black.<</talk>>\
<<if $misaki.hasFlag("HairSameAsDye")>>\
You see her brow crease, but she says nothing.
<<else>>\
<<talk "misaki">>Interesting. I hope you like the way I look with black hair.<</talk>>\
<</if>>\
Without another word, you get everything you need ready then start to wet her hair. With the sink not designed for the task you're using it for, you have a little trouble avoiding water on the floor, but before long you've got her hair wet and washed.
Looking at the notes in the lab book, you take the hair dye and start to work it into Misaki's hair, massaging her scalp as you do so.
Misaki coos softly at the feel of your hands on her head, clearly enjoying the experience.
<<talk "misaki">>Makes my head tingle just a little bit. Not unpleasantly, like bubbles.<</talk>>\
Continuing to work, you work the substance into her hair a bit longer until you are sure you've got all of her hair evenly.
Then you're rinsing, what feels like rivers of black water washing down the drain before it begins to run clear.
Once you're sure you've got it all, you take the towel you'd placed beside the sink and carefully dry Misaki's hair before letting her know you're done.
<<talk "player">>I think we're done here.<</talk>>\
Misaki reaches up, touching her hair. You wonder if she's trying to imagine what the color looks like, or even if she can adequately understand the concept of color due to her blindness.
<<talk "misaki">>Master?<</talk>>\
You stop in the process of your cleanup to look at her.
<<talk "player">>Yes?<</talk>>\
Misaki runs her fingers through her hair, combing it with her fingers.
<<talk "misaki">>Do you have a brush I can use? Or may I retrieve my own?<</talk>>\
Turning back to the counter, you pick up the brush sitting beside the hair dye and use your free hand to place her hand on the brush. The warmth in her smile is genuine.
With barely any hesitation, she begins to brush her hair, leaving you to finish cleaning up from the hair dying process.
By the time you are done, Misaki is just finishing brushing her hair too, leaving it looking smooth and sporting a wet black sheen.
<<talk "misaki">>Thank you.<</talk>>\
Holding it in both hands as if the object is precious, she presents the brush to you. After you take it, she excuses herself and steps away.
[[End.|laboratorySubject]]
<<addtime { minute : 60 }>>\
<<include "Remove HairSameAsDye Flag">><<talk "player">>Eve, let's dye your hair.<</talk>>\
From where you're standing, you can see her brow raise slightly, a faint smile playing at her lips as she approaches.
<<talk "eve">>What color?<</talk>>\
<<if $eve.affection gte 650 and $eve.fear lte 250>>\
She meets your eyes, anticipating your reply.
<<talk "player">>Black.<</talk>>\
<<if $eve.hasFlag("HairSameAsDye")>>\
Eve's expression turns confused.
<<talk "eve">>It's already black, . . . <</talk>>\
You nod.
<<talk "player">>And I want to see if this formula will enhance that color.<</talk>>\
Eve seems to consider your words for a few seconds, then eventually nods.
<<else>>\
Without hesitation, she blurts out.
<<talk "eve">>That's a boring color.<</talk>>\
Even as she says the words, you can see in her eyes that she's not entirely against the change.
<</if>>\
<<elseif $eve.affection gte 450 or $eve.fear lte 350>>\
She meets your eyes skeptically, anticipating your reply.
<<talk "player">>Black.<</talk>>\
<<if $eve.hasFlag("HairSameAsDye")>>\
Eve's expression turns confused, a hint of concern creasing her brow.
<<talk "eve">>It's already black, . . . <</talk>>\
You nod.
<<talk "player">>And I want to see if this formula will enhance that color.<</talk>>\
Eve seems to consider your words for a few seconds, then gives a little nod that doesn't seem entirely convinced.
<<else>>\
Her expression incredulous, she speaks before she can restrain herself.
<<talk "eve">>That's a boring color.<</talk>>\
Even as her expression turns sheepish, you can see in her eyes that she's not entirely against the change.
<</if>>\
<<else>>\
She holds your gaze defiantly, anticipating your reply.
<<talk "player">>Black.<</talk>>\
<<if $eve.hasFlag("HairSameAsDye")>>\
Eve's expression turns disbelievingly confused.
<<talk "eve">>That's stupid. It's already black, . . . <</talk>>\
You hold up one finger to silence her before she can continue.
<<talk "player">>And I want to see if this formula will enhance that color.<</talk>>\
Eve seems to consider your words for a few seconds, then narrows her eyes skeptically.
<<else>>\
Her expression incredulous, she speaks before she can restrain herself.
<<talk "eve">>That's a boring color.<</talk>>\
Half way through the sentence, she seems to choke on her words as she tries to stop but the words flow from her lips anyway.
<</if>>\
<</if>>\
Making a face that you can't tell is accepting or dismissive, Eve approaches and plops into the chair.
You don't have to tell her to remove the ribbons from her hair, with practiced ease, she takes them out and stuffs them somewhere you don't see inside of her dress.
When Eve leans back in the chair, you use your hands to move her hair into the sink.
Without another word, you get everything you need ready then start to wet her hair. With the sink not designed for the task you're using it for, you have a little trouble avoiding water on the floor, but before long you've got her hair wet and washed.
Looking at the notes in the lab book, you take the hair dye and start to work it into Eve's hair, massaging her scalp as you do so.
<<if $eve.affection gte 600 and $eve.fear lte 250>>\
Eve makes a little sound of appreciation, a smile growing on her lips as she clearly enjoys your hands on her scalp.
<<elseif $eve.affection gte 450 or $eve.fear lte 350>>\
With her eyes closed, Eve hums happily as she enjoys your hands in her hair.
<<else>>\
With her eyes closed, Eve somehow manages to scowl without scrunching her face.
<</if>>\
Continuing to work, you massage the substance into her hair a bit longer until you are sure you've got all of her hair evenly.
Then you're rinsing, what feels like rivers of black water washing down the drain before it begins to run clear.
Once you're sure you've got it all, you take the towel you'd placed beside the sink and carefully dry Eve's hair before letting her know you're done.
<<talk "player">>I think we're done here.<</talk>>\
Raising her hands to her hair, she holds some of it out in front of herself to look at it. You have just enough time to see her stick her tongue out before she starts to swing her head back and forth wildly, sending droplets of water flying in every direction in an action that makes you think of a dog shaking the water from its fur.
When she finally stops, she meets your eyes and makes a visible effort to force an apologetic smile.
<<if $eve.affection gte 650 and $eve.fear lte 200>>\
<<talk "eve">>Maybe next time we can do something perkier?<</talk>>\
Reaching out, Eve snatches the brush from its place beside the sink, gives her hair two long strokes, then grimaces.
<<elseif $eve.affection gte 450 or $eve.fear lte 450>>\
<<talk "eve">>Maybe next time we can do something perkier?<</talk>>\
Reaching out, Eve slowly takes the brush from its place beside the sink as if that will somehow make her movement invisible. Once in hand, she gives her hair two long strokes, then grimaces.
<<else>>\
For a second she shuffles her feet before looking at the brush beside the sink.
<<talk "eve">>I'm, . . . going to borrow this, Ok?<</talk>>\
Not waiting for a reply, she snatches the brush from it's place and gives her hair two long strokes before grimacing.
<</if>>\
Eve scrunches up her face, clearly thinking about something until a twinkle enters her eyes.
<<talk "eve">>Going to make my sister help me with my hair. She's better at brushing it anyway.<</talk>>\
A mischievous grin blossoms suddenly across her features.
<<talk "eve">>Goth girl Eve!<</talk>>\
In the very next instant, she's in motion, her footsteps making a rapid retreat.
<<talk "eve">>Anna!<</talk>>\
You only have time to hear her call out for her sister once before the door finishes closing behind her.
[[End.|laboratorySubject]]
<<addtime { minute : 60 }>>\
<<set $eve.affection += 1>><<set $eve.fear += 1>>\
<<include "Remove HairSameAsDye Flag">><<run setup.Util.getNpcs().forEach(npc => {npc.deleteFlag("HairSameAsDye")});>><<set setup.events.blondHairDye to [
{
requires: 'setup.Util.getNpcs().find(function (npc) { return npc.hasFlag("labrat"); }).id eq "anna"',
override: true,
link: "Anna Hair Blond TF"
},
{
requires: 'setup.Util.getNpcs().find(function (npc) { return npc.hasFlag("labrat"); }).id eq "eve"',
override: true,
link: "Eve Hair Blond TF"
},
{
requires: 'setup.Util.getNpcs().find(function (npc) { return npc.hasFlag("labrat"); }).id eq "misaki"',
override: true,
link: "Misaki Hair Blond TF"
},
{
requires: 'true',
chance: 100,
link: "Generic Blond Hair Dye 1"
}
]>>Generic Blond Hair Dye 1.
[[End.|laboratorySubject]]
<<include "Remove HairSameAsDye Flag">><<talk "player">>Anna, I'd like to dye your hair.<</talk>>\
From where you're standing, you can see her brow crease slightly, though she quickly hides the initial reaction as she moves toward you.
<<talk "anna">>What color?<</talk>>\
<<if $anna.affection gte 750 and $anna.fear lte 150>>\
She meets your eyes, some of the tension easing as she searches your features.
<<talk "player">>Blond.<</talk>>\
<<if $anna.hasFlag("HairSameAsDye")>>\
There's a flash of confusion, but then she seems to accept that this is just an attempt to enhance the color.
<<else>>\
The relief in her expression is unmistakable.
\
<<set $anna.affection += 2>><<set $anna.fear -= 3>><<set $anna.trust += 1>>\
<</if>>\
<<elseif $anna.affection gte 600 or $anna.fear lte 200>>\
She barely meets your eyes, her uncertainty refusing to relent.
<<talk "player">>Blond.<</talk>>\
<<if $anna.hasFlag("HairSameAsDye")>>\
There's a flash of confusion, but then her eyes close in a slow blink as she seems to accept what you're going to do.
<<else>>\
The relief in her expression is unmistakable even though she hides it quickly.
\
<<set $anna.affection += 2>><<set $anna.fear -= 3>><<set $anna.trust += 1>>\
<</if>>\
<<else>>\
Her eyes remain downcast as she seems to ponder her feet.
<<talk "player">>Blond.<</talk>>\
<<if $anna.hasFlag("HairSameAsDye")>>\
For just a fraction of a second there's relief in her expression before she is able to compose her features once more.
<<else>>\
The relief in her expression is unmistakable even if it's gone so fast you nearly miss it.
\
<<set $anna.affection += 2>><<set $anna.fear -= 3>><<set $anna.trust += 1>>\
<</if>>\
<</if>>\
With her hands clasped before herself, Anna approaches. Then with a little nod she sits in the chair, reaching for her hair and moving its length so it lays in the sink you have prepared for the dye job.
Without another word, you get everything you need ready then start to wet her hair. With the sink not designed for the task you're using it for, you have a little trouble avoiding water on the floor, but before long you've got her hair wet and washed.
Looking at the notes in the lab book, you take the hair dye and start to work it into Anna's hair, massaging her scalp as you do so.
<<if $anna.affection gte 750 and $anna.fear lte 150>>\
Anna makes a little sound of appreciation as she clearly enjoys your hands on her scalp.
<<elseif $anna.affection gte 600 or $anna.fear lte 200>>\
With her eyes closed, Anna is completely unreadable as you work.
<<else>>\
With her eyes closed, Anna remains silent though it's impossible to miss how tense she is as you work.
<</if>>\
Continuing to work, you massage the substance into her hair a bit longer until you are sure you've got all of her hair evenly.
Then you're rinsing, what feels like rivers of golden yellow water washing down the drain before it begins to run clear.
Once you're sure you've got it all, you take the towel you'd placed beside the sink and carefully dry Anna's hair before letting her know you're done.
<<talk "player">>I think we're done here.<</talk>>\
Raising her hands to her hair, she leans over the sink and starts to twist her hair into a pony tail until she's squeezing water out of it into the sink.
Her eyes flicker to you self consciously before stepping back from the sink again.
<<if $anna.affection gte 750 and $anna.fear lte 150>>\
You can see in her eyes that she's happy with the color of her hair, her words of thanks sincere.
<<talk "anna">>Thank you.<</talk>>\
A second later, her eyes lock on the brush beside the sink and after looking to you for permission she takes it.
<<elseif $anna.affection gte 500 or $anna.fear lte 200>>\
Anna is unable to hide the relief in her voice as she looks at her hair.
<<talk "anna">>Thank you.<</talk>>\
A second later, her eyes lock on the brush beside the sink and then look to you for permission she use it.
<<talk "player">>Go ahead, that's what it's for.<</talk>>\
There's an almost imperceptible hesitation before she takes it.
<<else>>\
Stiffly, she turns her eyes to you, nearly meeting your gaze. While her voice wavers, her gratitude is unmistakable.
<<talk "anna">>T-thank you.<</talk>>\
After the words leave her mouth, she remains standing like that until you offer her the hair brush from beside the sink. Almost immediately she takes it and starts to run it through her blond hair.
<</if>>\
For the next few minutes she brushes her hair. At first, she catches an occasional snag, but the more she brushes the more fluid the motions become until the act of brushing her hair seems more therapeutic than functional.
When she finishes, she gently sits the brush down where it had come from before running her fingers through her hair a few more times, now looking at the color as she does so.
Clearly pleased, she excuses herself and starts to move away.
[[End.|laboratorySubject]]
<<addtime { minute : 60 }>>\
<<include "Remove HairSameAsDye Flag">><<talk "player">>Eve, let's dye your hair.<</talk>>\
From where you're standing, you can see her brow raise slightly, a faint smile playing at her lips as she approaches.
<<talk "eve">>What color?<</talk>>\
<<if $eve.affection gte 650 and $eve.fear lte 250>>\
She meets your eyes, anticipating your reply.
<<talk "player">>Blond.<</talk>>\
<<if $eve.hasFlag("HairSameAsDye")>>\
Eve's expression turns confused.
<<talk "eve">>It's already blond, . . . <</talk>>\
You nod.
<<talk "player">>And I want to see if this formula will enhance that color.<</talk>>\
Eve seems to consider your words for a few seconds, then eventually nods.
<<else>>\
Without hesitation, she blurts out.
<<talk "eve">>That's a boring color.<</talk>>\
Even as she says the words, you can see in her eyes that she's not entirely against the change.
<</if>>\
<<elseif $eve.affection gte 450 or $eve.fear lte 350>>\
She meets your eyes skeptically, anticipating your reply.
<<talk "player">>Blond.<</talk>>\
<<if $eve.hasFlag("HairSameAsDye")>>\
Eve's expression turns confused, a hint of concern creasing her brow.
<<talk "eve">>It's already blond, . . . <</talk>>\
You nod.
<<talk "player">>And I want to see if this formula will enhance that color.<</talk>>\
Eve seems to consider your words for a few seconds, then gives a little nod that doesn't seem entirely convinced.
<<else>>\
Her expression incredulous, she speaks before she can restrain herself.
<<talk "eve">>That's a boring color.<</talk>>\
Even as her expression turns sheepish, you can see in her eyes that she's not entirely against the change.
<</if>>\
<<else>>\
She holds your gaze defiantly, anticipating your reply.
<<talk "player">>Blond.<</talk>>\
<<if $eve.hasFlag("HairSameAsDye")>>\
Eve's expression turns disbelievingly confused.
<<talk "eve">>That's stupid. It's already blond, . . . <</talk>>\
You hold up one finger to silence her before she can continue.
<<talk "player">>And I want to see if this formula will enhance that color.<</talk>>\
Eve seems to consider your words for a few seconds, then narrows her eyes skeptically.
<<else>>\
Her expression incredulous, she speaks before she can restrain herself.
<<talk "eve">>That's a boring color.<</talk>>\
Half way through the sentence, she seems to choke on her words as she tries to stop but the words flow from her lips anyway.
<</if>>\
<</if>>\
Making a face that you can't tell is accepting or dismissive, Eve approaches and plops into the chair.
You don't have to tell her to remove the ribbons from her hair, with practiced ease, she takes them out and stuffs them somewhere you don't see inside of her dress.
When Eve leans back in the chair, you use your hands to move her hair into the sink.
Without another word, you get everything you need ready then start to wet her hair. With the sink not designed for the task you're using it for, you have a little trouble avoiding water on the floor, but before long you've got her hair wet and washed.
Looking at the notes in the lab book, you take the hair dye and start to work it into Eve's hair, massaging her scalp as you do so.
<<if $eve.affection gte 600 and $eve.fear lte 250>>\
Eve makes a little sound of appreciation, a smile growing on her lips as she clearly enjoys your hands on her scalp.
<<elseif $eve.affection gte 450 or $eve.fear lte 350>>\
With her eyes closed, Eve hums happily as she enjoys your hands in her hair.
<<else>>\
With her eyes closed, Eve somehow manages to scowl without scrunching her face.
<</if>>\
Continuing to work, you massage the substance into her hair a bit longer until you are sure you've got all of her hair evenly.
Then you're rinsing, what feels like rivers of golden yellow water washing down the drain before it begins to run clear.
Once you're sure you've got it all, you take the towel you'd placed beside the sink and carefully dry Eve's hair before letting her know you're done.
<<talk "player">>I think we're done here.<</talk>>\
Raising her hands to her hair, she holds some of it out in front of herself to look at it. You have just enough time to see her stick her tongue out before she starts to swing her head back and forth wildly, sending droplets of water flying in every direction in an action that makes you think of a dog shaking the water from its fur.
When she finally stops, she meets your eyes and makes a visible effort to force an apologetic smile.
<<if $eve.affection gte 650 and $eve.fear lte 200>>\
<<talk "eve">>Maybe next time we can do something perkier?<</talk>>\
Reaching out, Eve snatches the brush from its place beside the sink, gives her blond hair two long strokes, then grimaces.
<<elseif $eve.affection gte 450 or $eve.fear lte 450>>\
<<talk "eve">>Maybe next time we can do something perkier?<</talk>>\
Reaching out, Eve slowly takes the brush from its place beside the sink as if that will somehow make her movement invisible. Once in hand, she gives her blond hair two long strokes, then grimaces.
<<else>>\
For a second she shuffles her feet before looking at the brush beside the sink.
<<talk "eve">>I'm, . . . going to borrow this, Ok?<</talk>>\
Not waiting for a reply, she snatches the brush from it's place and gives her blond hair two long strokes before grimacing.
<</if>>\
Eve scrunches up her face, clearly thinking about something until a twinkle enters her eyes.
<<talk "eve">>Going to make my sister help me with my hair. She's better at brushing it anyway.<</talk>>\
In the very next instant, she's in motion, her footsteps making a rapid retreat.
<<talk "eve">>Anna!<</talk>>\
You only have time to hear her call out for her sister once before the door finishes closing behind her.
[[End.|laboratorySubject]]
<<addtime { minute : 60 }>>\
<<set $eve.affection += 1>><<set $eve.fear += 1>>\
<<include "Remove HairSameAsDye Flag">><<talk "player">>Misaki, come over here and sit down.<</talk>>\
With her cane leading the way, she travels across the room to where you're standing, and once she finds the chair with one of her hands she sits.
Misaki's sightless eyes widen slightly with surprise as you move the chair, maneuvering it so her head is near the sink.
<<talk "player">>I'm going to dye your hair.<</talk>>\
Her eyes drift closed and don't open again. It takes just a moment to realize that without the ability to see, she's likely just closing her eyes to avoid getting anything in them.
<<talk "misaki">>What color are you going to dye it?<</talk>>\
There's only a casual interest to her voice.
<<talk "player">>Blond.<</talk>>\
<<if $misaki.hasFlag("HairSameAsDye")>>\
You see her brow crease, but she says nothing.
<<else>>\
<<talk "misaki">>Interesting. I hope you like the way I look with blond hair.<</talk>>\
<</if>>\
Without another word, you get everything you need ready then start to wet her hair. With the sink not designed for the task you're using it for, you have a little trouble avoiding water on the floor, but before long you've got her hair wet and washed.
Looking at the notes in the lab book, you take the hair dye and start to work it into Misaki's hair, massaging her scalp as you do so.
Misaki coos softly at the feel of your hands on her head, clearly enjoying the experience.
<<talk "misaki">>Makes my head tingle just a little bit. Not unpleasantly, like bubbles.<</talk>>\
Continuing to work, you work the substance into her hair a bit longer until you are sure you've got all of her hair evenly.
Then you're rinsing, what feels like rivers of yellow water washing down the drain before it begins to run clear.
Once you're sure you've got it all, you take the towel you'd placed beside the sink and carefully dry Misaki's hair before letting her know you're done.
<<talk "player">>I think we're done here.<</talk>>\
Misaki reaches up, touching her hair. You wonder if she's trying to imagine what the color looks like, or even if she can adequately understand the concept of color due to her blindness.
<<talk "misaki">>Master?<</talk>>\
You stop in the process of your cleanup to look at her.
<<talk "player">>Yes?<</talk>>\
Misaki runs her fingers through her hair, combing it with her fingers.
<<talk "misaki">>Do you have a brush I can use? Or may I retrieve my own?<</talk>>\
Turning back to the counter, you pick up the brush sitting beside the hair dye and use your free hand to place her hand on the brush. The warmth in her smile is genuine.
With barely any hesitation, she begins to brush her hair, leaving you to finish cleaning up from the hair dying process.
By the time you are done, Misaki is just finishing brushing her hair too, leaving it looking smooth and sporting a wet golden sheen.
<<talk "misaki">>Thank you.<</talk>>\
Holding it in both hands as if the object is precious, she presents the brush to you. After you take it, she excuses herself and steps away.
[[End.|laboratorySubject]]
<<addtime { minute : 60 }>>\
<<include "Remove HairSameAsDye Flag">><<set setup.events.brownHairDye to [
{
requires: 'setup.Util.getNpcs().find(function (npc) { return npc.hasFlag("labrat"); }).id eq "anna"',
override: true,
link: "Anna Hair Brown TF"
},
{
requires: 'setup.Util.getNpcs().find(function (npc) { return npc.hasFlag("labrat"); }).id eq "eve"',
override: true,
link: "Eve Hair Brown TF"
},
{
requires: 'setup.Util.getNpcs().find(function (npc) { return npc.hasFlag("labrat"); }).id eq "misaki"',
override: true,
link: "Misaki Hair Brown TF"
},
{
requires: 'setup.Util.getNpcs().find(function (npc) { return npc.hasFlag("labrat"); }).id eq "bridgette"',
override: true,
link: "Submitted Bridgette TF Reaction BrownHairDye"
},
{
requires: 'true',
chance: 100,
link: "Generic Brown Hair Dye 1"
}
]>>Generic Brown Hair Dye 1.
[[End.|laboratorySubject]]
<<include "Remove HairSameAsDye Flag">><<talk "player">>Anna, I'd like to dye your hair.<</talk>>\
From where you're standing, you can see her brow crease slightly, though she quickly hides the initial reaction as she moves toward you.
<<talk "anna">>What color?<</talk>>\
<<if $anna.affection gte 750 and $anna.fear lte 150>>\
She meets your eyes, some of the tension easing as she searches your features.
<<talk "player">>Brown.<</talk>>\
<<if $anna.hasFlag("HairSameAsDye")>>\
There's a flash of confusion, but then she seems to accept that this is just an attempt to enhance the color.
<<else>>\
For just a fraction of a second, her expression sours again before recomposing.
<</if>>\
<<elseif $anna.affection gte 600 or $anna.fear lte 200>>\
She barely meets your eyes, her uncertainty refusing to relent.
<<talk "player">>Brown.<</talk>>\
<<if $anna.hasFlag("HairSameAsDye")>>\
There's a flash of confusion, but then her eyes close in a slow blink as she seems to accept what you're going to do.
<<else>>\
For just a fraction of a second, her expression sours again before it vanishes behind a stoic expression.
<</if>>\
<<else>>\
Her eyes remain downcast as she seems to ponder her feet.
<<talk "player">>Brown.<</talk>>\
<<if $anna.hasFlag("HairSameAsDye")>>\
There's a flash of confusion followed by something haunted before she's able to hide it behind a stoic mask.
<<else>>\
For just a fraction of a second there's sadness in her eyes before she's able to hide it. A heartbeat later her expression is carefully unreadable.
<</if>>\
<</if>>\
With her hands clasped before herself, Anna approaches. Then with a little nod she sits in the chair, reaching for her hair and moving its length so it lays in the sink you have prepared for the dye job.
Without another word, you get everything you need ready then start to wet her hair. With the sink not designed for the task you're using it for, you have a little trouble avoiding water on the floor, but before long you've got her hair wet and washed.
Looking at the notes in the lab book, you take the hair dye and start to work it into Anna's hair, massaging her scalp as you do so.
<<if $anna.affection gte 750 and $anna.fear lte 150>>\
Anna makes a little sound of appreciation as she clearly enjoys your hands on her scalp.
<<elseif $anna.affection gte 600 or $anna.fear lte 200>>\
With her eyes closed, Anna is completely unreadable as you work.
<<else>>\
With her eyes closed, Anna remains silent though it's impossible to miss how tense she is as you work.
<</if>>\
Continuing to work, you massage the substance into her hair a bit longer until you are sure you've got all of her hair evenly.
Then you're rinsing, what feels like rivers of muddy brown water washing down the drain before it begins to run clear.
Once you're sure you've got it all, you take the towel you'd placed beside the sink and carefully dry Anna's hair before letting her know you're done.
<<talk "player">>I think we're done here.<</talk>>\
Raising her hands to her hair, she leans over the sink and starts to twist her hair into a pony tail until she's squeezing water out of it into the sink.
Her eyes flicker to you self consciously before stepping back from the sink again.
<<if $anna.affection gte 750 and $anna.fear lte 150>>\
You can see in her eyes that she doesn't like the color even before you hear the hint of disappointment in her voice.
<<talk "anna">>Thank you.<</talk>>\
A second later, her eyes lock on the brush beside the sink and after looking to you for permission she takes it.
<<elseif $anna.affection gte 500 or $anna.fear lte 200>>\
Anna's tone is composed, but stiff as she speaks.
<<talk "anna">>Thank you.<</talk>>\
A second later, her eyes lock on the brush beside the sink and then look to you for permission she use it.
<<talk "player">>Go ahead, that's what it's for.<</talk>>\
There's an almost imperceptible hesitation before she takes it.
<<else>>\
Stiffly, she turns her eyes to you, nearly meeting your gaze.
<<talk "anna">>T-thank you.<</talk>>\
After the words leave her mouth, she remains standing like that until you offer her the hair brush from beside the sink. Almost immediately she takes it and starts to run it through her brown hair.
<</if>>\
For the next few minutes she brushes her hair. At first, she catches an occasional snag, but the more she brushes the more fluid the motions become until the act of brushing her hair seems more therapeutic than functional.
When she finishes, she gently sits the brush down where it had come from.
Looking a little sad, she excuses herself and starts to move away.
[[End.|laboratorySubject]]
<<addtime { minute : 60 }>>\
<<set $anna.affection -= 2>><<set $anna.fear += 3>><<set $anna.trust -= 1>>\
<<include "Remove HairSameAsDye Flag">><<talk "player">>Eve, let's dye your hair.<</talk>>\
From where you're standing, you can see her brow raise slightly, a faint smile playing at her lips as she approaches.
<<talk "eve">>What color?<</talk>>\
<<if $eve.affection gte 650 and $eve.fear lte 250>>\
She meets your eyes, anticipating your reply.
<<talk "player">>Brown.<</talk>>\
<<if $eve.hasFlag("HairSameAsDye")>>\
Eve's expression turns confused.
<<talk "eve">>It's already brown, . . . <</talk>>\
You nod.
<<talk "player">>And I want to see if this formula will enhance that color.<</talk>>\
Eve seems to consider your words for a few seconds, then eventually nods.
<<else>>\
Without hesitation, she blurts out.
<<talk "eve">>That's a boring color.<</talk>>\
Even as she says the words, you can see in her eyes that she's not entirely against the change.
<</if>>\
<<elseif $eve.affection gte 450 or $eve.fear lte 350>>\
She meets your eyes skeptically, anticipating your reply.
<<talk "player">>Brown.<</talk>>\
<<if $eve.hasFlag("HairSameAsDye")>>\
Eve's expression turns confused, a hint of concern creasing her brow.
<<talk "eve">>It's already brown, . . . <</talk>>\
You nod.
<<talk "player">>And I want to see if this formula will enhance that color.<</talk>>\
Eve seems to consider your words for a few seconds, then gives a little nod that doesn't seem entirely convinced.
<<else>>\
Her expression incredulous, she speaks before she can restrain herself.
<<talk "eve">>That's a boring color.<</talk>>\
Even as her expression turns sheepish, you can see in her eyes that she's not entirely against the change.
<</if>>\
<<else>>\
She holds your gaze defiantly, anticipating your reply.
<<talk "player">>Brown.<</talk>>\
<<if $eve.hasFlag("HairSameAsDye")>>\
Eve's expression turns disbelievingly confused.
<<talk "eve">>That's stupid. It's already brown, . . . <</talk>>\
You hold up one finger to silence her before she can continue.
<<talk "player">>And I want to see if this formula will enhance that color.<</talk>>\
Eve seems to consider your words for a few seconds, then narrows her eyes skeptically.
<<else>>\
Her expression incredulous, she speaks before she can restrain herself.
<<talk "eve">>That's a boring color.<</talk>>\
Half way through the sentence, she seems to choke on her words as she tries to stop but the words flow from her lips anyway.
<</if>>\
<</if>>\
Making a face that you can't tell is accepting or dismissive, Eve approaches and plops into the chair.
You don't have to tell her to remove the ribbons from her hair, with practiced ease, she takes them out and stuffs them somewhere you don't see inside of her dress.
When Eve leans back in the chair, you use your hands to move her hair into the sink.
Without another word, you get everything you need ready then start to wet her hair. With the sink not designed for the task you're using it for, you have a little trouble avoiding water on the floor, but before long you've got her hair wet and washed.
Looking at the notes in the lab book, you take the hair dye and start to work it into Eve's hair, massaging her scalp as you do so.
<<if $eve.affection gte 600 and $eve.fear lte 250>>\
Eve makes a little sound of appreciation, a smile growing on her lips as she clearly enjoys your hands on her scalp.
<<elseif $eve.affection gte 450 or $eve.fear lte 350>>\
With her eyes closed, Eve hums happily as she enjoys your hands in her hair.
<<else>>\
With her eyes closed, Eve somehow manages to scowl without scrunching her face.
<</if>>\
Continuing to work, you massage the substance into her hair a bit longer until you are sure you've got all of her hair evenly.
Then you're rinsing, what feels like rivers of muddy brown water washing down the drain before it begins to run clear.
Once you're sure you've got it all, you take the towel you'd placed beside the sink and carefully dry Eve's hair before letting her know you're done.
<<talk "player">>I think we're done here.<</talk>>\
Raising her hands to her hair, she holds some of it out in front of herself to look at it. You have just enough time to see her stick her tongue out before she starts to swing her head back and forth wildly, sending droplets of water flying in every direction in an action that makes you think of a dog shaking the water from its fur.
When she finally stops, she meets your eyes and makes a visible effort to force an apologetic smile.
<<if $eve.affection gte 650 and $eve.fear lte 200>>\
<<talk "eve">>Maybe next time we can do something perkier?<</talk>>\
Reaching out, Eve snatches the brush from its place beside the sink, gives her brown hair two long strokes, then grimaces.
<<elseif $eve.affection gte 450 or $eve.fear lte 450>>\
<<talk "eve">>Maybe next time we can do something perkier?<</talk>>\
Reaching out, Eve slowly takes the brush from its place beside the sink as if that will somehow make her movement invisible. Once in hand, she gives her brown hair two long strokes, then grimaces.
<<else>>\
For a second she shuffles her feet before looking at the brush beside the sink.
<<talk "eve">>I'm, . . . going to borrow this, Ok?<</talk>>\
Not waiting for a reply, she snatches the brush from it's place and gives her brown hair two long strokes before grimacing.
<</if>>\
Eve scrunches up her face, clearly thinking about something until a twinkle enters her eyes.
<<talk "eve">>Going to make my sister help me with my hair. She's better at brushing it anyway.<</talk>>\
In the very next instant, she's in motion, her footsteps making a rapid retreat.
<<talk "eve">>Anna!<</talk>>\
You only have time to hear her call out for her sister once before the door finishes closing behind her.
[[End.|laboratorySubject]]
<<addtime { minute : 60 }>>\
<<set $eve.affection += 1>><<set $eve.fear += 1>>\
<<include "Remove HairSameAsDye Flag">><<talk "player">>Misaki, come over here and sit down.<</talk>>\
With her cane leading the way, she travels across the room to where you're standing, and once she finds the chair with one of her hands she sits.
Misaki's sightless eyes widen slightly with surprise as you move the chair, maneuvering it so her head is near the sink.
<<talk "player">>I'm going to dye your hair.<</talk>>\
Her eyes drift closed and don't open again. It takes just a moment to realize that without the ability to see, she's likely just closing her eyes to avoid getting anything in them.
<<talk "misaki">>What color are you going to dye it?<</talk>>\
There's only a casual interest to her voice.
<<talk "player">>Brown.<</talk>>\
<<if $misaki.hasFlag("HairSameAsDye")>>\
You see her brow crease, but she says nothing.
<<else>>\
<<talk "misaki">>Interesting. I hope you like the way I look with brown hair.<</talk>>\
<</if>>\
Without another word, you get everything you need ready then start to wet her hair. With the sink not designed for the task you're using it for, you have a little trouble avoiding water on the floor, but before long you've got her hair wet and washed.
Looking at the notes in the lab book, you take the hair dye and start to work it into Misaki's hair, massaging her scalp as you do so.
Misaki coos softly at the feel of your hands on her head, clearly enjoying the experience.
<<talk "misaki">>Makes my head tingle just a little bit. Not unpleasantly, like bubbles.<</talk>>\
Continuing to work, you work the substance into her hair a bit longer until you are sure you've got all of her hair evenly.
Then you're rinsing, what feels like rivers of brown water washing down the drain before it begins to run clear.
Once you're sure you've got it all, you take the towel you'd placed beside the sink and carefully dry Misaki's hair before letting her know you're done.
<<talk "player">>I think we're done here.<</talk>>\
Misaki reaches up, touching her hair. You wonder if she's trying to imagine what the color looks like, or even if she can adequately understand the concept of color due to her blindness.
<<talk "misaki">>Master?<</talk>>\
You stop in the process of your cleanup to look at her.
<<talk "player">>Yes?<</talk>>\
Misaki runs her fingers through her hair, combing it with her fingers.
<<talk "misaki">>Do you have a brush I can use? Or may I retrieve my own?<</talk>>\
Turning back to the counter, you pick up the brush sitting beside the hair dye and use your free hand to place her hand on the brush. The warmth in her smile is genuine.
With barely any hesitation, she begins to brush her hair, leaving you to finish cleaning up from the hair dying process.
By the time you are done, Misaki is just finishing brushing her hair too, leaving it looking smooth and sporting a wet brown sheen.
<<talk "misaki">>Thank you.<</talk>>\
Holding it in both hands as if the object is precious, she presents the brush to you. After you take it, she excuses herself and steps away.
[[End.|laboratorySubject]]
<<addtime { minute : 60 }>>\
<<include "Remove HairSameAsDye Flag">><<if $bridgette.hasFlag("HairSameAsDye")>>\
Bridgette looks confused as you hand her the dye.
<<talk "bridgette">>But <<print $bridgette.callsPlayer>>... my hair is already <<print $bridgette.headHairColorDesc>>. Wouldn't this just be a waste?<</talk>>\
She hands the bottle back to you with an apologetic look on her face.
[[End.|$location]]
Submitted by ManlyMann
<<addtime { minute: 1 }>>\
<<else>>\
<<if $bridgette.affection gte 550 and $bridgette.fear lte 350>>\
Bridgette smiles slightly as you hand her the dye.
<<talk "bridgette">>You know, I think I prefer my natural hair color too.<</talk>>\
<<else>>\
Bridgette takes a moment to look at the dye as you hand it to her.
<<talk "bridgette">>Oh, you want me to go back to my natural hair color?<</talk>>\
<</if>>\
You watch as she applies your concoction, turning her hair a nice shade of brown.
[[End.|$location]]
Submitted by ManlyMann
<<addtime { minute: 1 }>>\
<</if>><<include "Remove HairSameAsDye Flag">>\<<set setup.events.dirtyBlondHairDye to [
{
requires: 'setup.Util.getNpcs().find(function (npc) { return npc.hasFlag("labrat"); }).id eq "anna"',
override: true,
link: "Anna Hair Dishwater TF"
},
{
requires: 'setup.Util.getNpcs().find(function (npc) { return npc.hasFlag("labrat"); }).id eq "eve"',
override: true,
link: "Eve Hair Dishwater Blond TF"
},
{
requires: 'setup.Util.getNpcs().find(function (npc) { return npc.hasFlag("labrat"); }).id eq "misaki"',
override: true,
link: "Misaki Hair Dishwater Blond TF"
},
{
requires: 'true',
chance: 100,
link: "Generic Dirty Blond Hair Dye 1"
}
]>>Generic Dirty Blond Hair Dye 1.
[[End.|laboratorySubject]]
<<include "Remove HairSameAsDye Flag">><<talk "player">>Anna, I'd like to dye your hair.<</talk>>\
From where you're standing, you can see her brow crease slightly, though she quickly hides the initial reaction as she moves toward you.
<<talk "anna">>What color?<</talk>>\
<<if $anna.affection gte 750 and $anna.fear lte 150>>\
She meets your eyes, some of the tension easing as she searches your features.
<<talk "player">>Dishwater Blond.<</talk>>\
<<if $anna.hasFlag("HairSameAsDye")>>\
There's a flash of confusion, but then she seems to accept that this is just an attempt to enhance the color.
<<else>>\
For just a fraction of a second, her expression sours again before recomposing.
<</if>>\
<<elseif $anna.affection gte 600 or $anna.fear lte 200>>\
She barely meets your eyes, her uncertainty refusing to relent.
<<talk "player">>Dishwater Blond.<</talk>>\
<<if $anna.hasFlag("HairSameAsDye")>>\
There's a flash of confusion, but then her eyes close in a slow blink as she seems to accept what you're going to do.
<<else>>\
For just a fraction of a second, her expression sours again before it vanishes behind a stoic expression.
<</if>>\
<<else>>\
Her eyes remain downcast as she seems to ponder her feet.
<<talk "player">>Dishwater Blond.<</talk>>\
<<if $anna.hasFlag("HairSameAsDye")>>\
There's a flash of confusion followed by something haunted before she's able to hide it behind a stoic mask.
<<else>>\
For just a fraction of a second there's sadness in her eyes before she's able to hide it. A heartbeat later her expression is carefully unreadable.
<</if>>\
<</if>>\
With her hands clasped before herself, Anna approaches. Then with a little nod she sits in the chair, reaching for her hair and moving its length so it lays in the sink you have prepared for the dye job.
Without another word, you get everything you need ready then start to wet her hair. With the sink not designed for the task you're using it for, you have a little trouble avoiding water on the floor, but before long you've got her hair wet and washed.
Looking at the notes in the lab book, you take the hair dye and start to work it into Anna's hair, massaging her scalp as you do so.
<<if $anna.affection gte 750 and $anna.fear lte 150>>\
Anna makes a little sound of appreciation as she clearly enjoys your hands on her scalp.
<<elseif $anna.affection gte 600 or $anna.fear lte 200>>\
With her eyes closed, Anna is completely unreadable as you work.
<<else>>\
With her eyes closed, Anna remains silent though it's impossible to miss how tense she is as you work.
<</if>>\
Continuing to work, you massage the substance into her hair a bit longer until you are sure you've got all of her hair evenly.
Then you're rinsing, what feels like rivers of straw yellow water washing down the drain before it begins to run clear.
Once you're sure you've got it all, you take the towel you'd placed beside the sink and carefully dry Anna's hair before letting her know you're done.
<<talk "player">>I think we're done here.<</talk>>\
Raising her hands to her hair, she leans over the sink and starts to twist her hair into a pony tail until she's squeezing water out of it into the sink.
Her eyes flicker to you self consciously before stepping back from the sink again.
<<if $anna.affection gte 750 and $anna.fear lte 150>>\
You can see in her eyes that she doesn't like the color very much even though it's similar to her original hair color.
<<talk "anna">>Thank you.<</talk>>\
A second later, her eyes lock on the brush beside the sink and after looking to you for permission she takes it.
<<elseif $anna.affection gte 500 or $anna.fear lte 200>>\
Anna's tone is composed, but stiff as she speaks.
<<talk "anna">>Thank you.<</talk>>\
A second later, her eyes lock on the brush beside the sink and then look to you for permission she use it.
<<talk "player">>Go ahead, that's what it's for.<</talk>>\
There's an almost imperceptible hesitation before she takes it.
<<else>>\
Stiffly, she turns her eyes to you, nearly meeting your gaze.
<<talk "anna">>T-thank you.<</talk>>\
After the words leave her mouth, she remains standing like that until you offer her the hair brush from beside the sink. Almost immediately she takes it and starts to run it through her dishwater blond hair.
<</if>>\
For the next few minutes she brushes her hair. At first, she catches an occasional snag, but the more she brushes the more fluid the motions become until the act of brushing her hair seems more therapeutic than functional.
When she finishes, she gently sits the brush down where it had come from.
Looking a little sad, she excuses herself and starts to move away.
[[End.|laboratorySubject]]
<<addtime { minute : 60 }>>\
<<set $anna.affection -= 1>><<set $anna.fear += 2>><<set $anna.trust -= 1>>\
<<include "Remove HairSameAsDye Flag">><<talk "player">>Eve, let's dye your hair.<</talk>>\
From where you're standing, you can see her brow raise slightly, a faint smile playing at her lips as she approaches.
<<talk "eve">>What color?<</talk>>\
<<if $eve.affection gte 650 and $eve.fear lte 250>>\
She meets your eyes, anticipating your reply.
<<talk "player">>Dishwater blond.<</talk>>\
<<if $eve.hasFlag("HairSameAsDye")>>\
Eve's expression turns confused.
<<talk "eve">>It's already dishwater blond, . . . <</talk>>\
You nod.
<<talk "player">>And I want to see if this formula will enhance that color.<</talk>>\
Eve seems to consider your words for a few seconds, then eventually nods.
<<else>>\
Eve's expression turns sour right as she blurts out.
<<talk "eve">>That color looks better on my sister.<</talk>>\
Even as she says the words, you can see in her eyes that she's not entirely against the change.
<</if>>\
<<elseif $eve.affection gte 450 or $eve.fear lte 350>>\
She meets your eyes skeptically, anticipating your reply.
<<talk "player">>Dishwater blond.<</talk>>\
<<if $eve.hasFlag("HairSameAsDye")>>\
Eve's expression turns confused, a hint of concern creasing her brow.
<<talk "eve">>It's already dishwater blond, . . . <</talk>>\
You nod.
<<talk "player">>And I want to see if this formula will enhance that color.<</talk>>\
Eve seems to consider your words for a few seconds, then gives a little nod that doesn't seem entirely convinced.
<<else>>\
Her expression incredulous, she speaks before she can restrain herself.
<<talk "eve">>That color looks better on my sister.<</talk>>\
Even as her expression turns sheepish, you can see in her eyes that she's not entirely against the change.
<</if>>\
<<else>>\
She holds your gaze defiantly, anticipating your reply.
<<talk "player">>Dishwater blond.<</talk>>\
<<if $eve.hasFlag("HairSameAsDye")>>\
Eve's expression turns disbelievingly confused.
<<talk "eve">>That's stupid. It's already dishwater blond, . . . <</talk>>\
You hold up one finger to silence her before she can continue.
<<talk "player">>And I want to see if this formula will enhance that color.<</talk>>\
Eve seems to consider your words for a few seconds, then narrows her eyes skeptically.
<<else>>\
Her expression incredulous, she speaks before she can restrain herself.
<<talk "eve">>That color looks better on my sister.<</talk>>\
Half way through the sentence, she seems to choke on her words as she tries to stop but the words flow from her lips anyway.
<</if>>\
<</if>>\
Making a face that you can't tell is accepting or dismissive, Eve approaches and plops into the chair.
You don't have to tell her to remove the ribbons from her hair, with practiced ease, she takes them out and stuffs them somewhere you don't see inside of her dress.
When Eve leans back in the chair, you use your hands to move her hair into the sink.
Without another word, you get everything you need ready then start to wet her hair. With the sink not designed for the task you're using it for, you have a little trouble avoiding water on the floor, but before long you've got her hair wet and washed.
Looking at the notes in the lab book, you take the hair dye and start to work it into Eve's hair, massaging her scalp as you do so.
<<if $eve.affection gte 600 and $eve.fear lte 250>>\
Eve makes a little sound of appreciation, a smile growing on her lips as she clearly enjoys your hands on her scalp.
<<elseif $eve.affection gte 450 or $eve.fear lte 350>>\
With her eyes closed, Eve hums happily as she enjoys your hands in her hair.
<<else>>\
With her eyes closed, Eve somehow manages to scowl without scrunching her face.
<</if>>\
Continuing to work, you massage the substance into her hair a bit longer until you are sure you've got all of her hair evenly.
Then you're rinsing, what feels like rivers of straw yellow water washing down the drain before it begins to run clear.
Once you're sure you've got it all, you take the towel you'd placed beside the sink and carefully dry Eve's hair before letting her know you're done.
<<talk "player">>I think we're done here.<</talk>>\
Raising her hands to her hair, she holds some of it out in front of herself to look at it. You have just enough time to see her stick her tongue out before she starts to swing her head back and forth wildly, sending droplets of water flying in every direction in an action that makes you think of a dog shaking the water from its fur.
When she finally stops, she meets your eyes and makes a visible effort to force an apologetic smile.
<<if $eve.affection gte 650 and $eve.fear lte 200>>\
<<talk "eve">>Maybe next time we can do something perkier?<</talk>>\
Reaching out, Eve snatches the brush from its place beside the sink, gives her dishwater blond hair two long strokes, then grimaces.
<<elseif $eve.affection gte 450 or $eve.fear lte 450>>\
<<talk "eve">>Maybe next time we can do something perkier?<</talk>>\
Reaching out, Eve slowly takes the brush from its place beside the sink as if that will somehow make her movement invisible. Once in hand, she gives her dishwater blond hair two long strokes, then grimaces.
<<else>>\
For a second she shuffles her feet before looking at the brush beside the sink.
<<talk "eve">>I'm, . . . going to borrow this, Ok?<</talk>>\
Not waiting for a reply, she snatches the brush from it's place and gives her dishwater blond hair two long strokes before grimacing.
<</if>>\
Eve scrunches up her face, clearly thinking about something until a twinkle enters her eyes.
<<talk "eve">>Going to make my sister help me with my hair. She's better at brushing it anyway.<</talk>>\
In the very next instant, she's in motion, her footsteps making a rapid retreat.
<<talk "eve">>Anna! I've got your hair! Well, not your hair but I've got-<</talk>>\
Whatever else she has to say is lost as the door finishes closing behind her.
[[End.|laboratorySubject]]
<<addtime { minute : 60 }>>\
<<set $eve.affection -= 1>><<set $eve.fear += 2>>\
<<include "Remove HairSameAsDye Flag">><<talk "player">>Misaki, come over here and sit down.<</talk>>\
With her cane leading the way, she travels across the room to where you're standing, and once she finds the chair with one of her hands she sits.
Misaki's sightless eyes widen slightly with surprise as you move the chair, maneuvering it so her head is near the sink.
<<talk "player">>I'm going to dye your hair.<</talk>>\
Her eyes drift closed and don't open again. It takes just a moment to realize that without the ability to see, she's likely just closing her eyes to avoid getting anything in them.
<<talk "misaki">>What color are you going to dye it?<</talk>>\
There's only a casual interest to her voice.
<<talk "player">>Dishwater Blond.<</talk>>\
<<if $misaki.hasFlag("HairSameAsDye")>>\
You see her brow crease, but she says nothing.
<<else>>\
<<talk "misaki">>Dishwater?<</talk>>\
You nod before you catch yourself.
<<talk "player">>Sort of the color of straw. More blond than brown.<</talk>>\
She makes a little sound that you take as acceptance of your explanation.
<<talk "misaki">>Interesting. I hope you like the way I look with //dirty// blond hair.<</talk>>\
<</if>>
Without another word, you get everything you need ready then start to wet her hair. With the sink not designed for the task you're using it for, you have a little trouble avoiding water on the floor, but before long you've got her hair wet and washed.
Looking at the notes in the lab book, you take the hair dye and start to work it into Misaki's hair, massaging her scalp as you do so.
Misaki coos softly at the feel of your hands on her head, clearly enjoying the experience.
<<talk "misaki">>Makes my head tingle just a little bit. Not unpleasantly, like bubbles.<</talk>>\
Continuing to work, you work the substance into her hair a bit longer until you are sure you've got all of her hair evenly.
Then you're rinsing, what feels like rivers of straw brown water washing down the drain before it begins to run clear.
Once you're sure you've got it all, you take the towel you'd placed beside the sink and carefully dry Misaki's hair before letting her know you're done.
<<talk "player">>I think we're done here.<</talk>>\
Misaki reaches up, touching her hair. You wonder if she's trying to imagine what the color looks like, or even if she can adequately understand the concept of color due to her blindness.
<<talk "misaki">>Master?<</talk>>\
You stop in the process of your cleanup to look at her.
<<talk "player">>Yes?<</talk>>\
Misaki runs her fingers through her hair, combing it with her fingers.
<<talk "misaki">>Do you have a brush I can use? Or may I retrieve my own?<</talk>>\
Turning back to the counter, you pick up the brush sitting beside the hair dye and use your free hand to place her hand on the brush. The warmth in her smile is genuine.
With barely any hesitation, she begins to brush her hair, leaving you to finish cleaning up from the hair dying process.
By the time you are done, Misaki is just finishing brushing her hair too, leaving it looking smooth and sporting a wet brown sheen that holds only a hint of the blond that will become more evident as it dries.
<<talk "misaki">>Thank you.<</talk>>\
Holding it in both hands as if the object is precious, she presents the brush to you. After you take it, she excuses herself and steps away.
[[End.|laboratorySubject]]
<<addtime { minute : 60 }>>\
<<include "Remove HairSameAsDye Flag">><<set setup.events.greyHairDye to [
{
requires: 'setup.Util.getNpcs().find(function (npc) { return npc.hasFlag("labrat"); }).id eq "anna"',
override: true,
link: "Anna Hair Grey TF"
},
{
requires: 'setup.Util.getNpcs().find(function (npc) { return npc.hasFlag("labrat"); }).id eq "eve"',
override: true,
link: "Eve Hair Grey TF"
},
{
requires: 'setup.Util.getNpcs().find(function (npc) { return npc.hasFlag("labrat"); }).id eq "misaki"',
override: true,
link: "Misaki Hair Grey TF"
},
{
requires: 'setup.Util.getNpcs().find(function (npc) { return npc.hasFlag("labrat"); }).id eq "bridgette"',
override: true,
link: "Submitted Bridgette TF Reaction GreyHairDye"
},
{
requires: 'true',
chance: 100,
link: "Generic Grey Hair Dye 1"
}
]>>Generic Grey Hair Dye 1.
[[End.|laboratorySubject]]
<<include "Remove HairSameAsDye Flag">><<talk "player">>Anna, I'd like to dye your hair.<</talk>>\
From where you're standing, you can see her brow crease slightly, though she quickly hides the initial reaction as she moves toward you.
<<talk "anna">>What color?<</talk>>\
<<if $anna.affection gte 750 and $anna.fear lte 150>>\
She meets your eyes, some of the tension easing as she searches your features.
<<talk "player">>Grey.<</talk>>\
<<if $anna.hasFlag("HairSameAsDye")>>\
There's a flash of confusion, but then she seems to accept that this is just an attempt to enhance the color.
<<else>>\
For just a fraction of a second, her expression sours again before recomposing. Part of you wonders if she thinks the color will make her look like an old lady.
<</if>>\
<<elseif $anna.affection gte 600 or $anna.fear lte 200>>\
She barely meets your eyes, her uncertainty refusing to relent.
<<talk "player">>Grey.<</talk>>\
<<if $anna.hasFlag("HairSameAsDye")>>\
There's a flash of confusion, but then her eyes close in a slow blink as she seems to accept what you're going to do.
<<else>>\
For just a fraction of a second, her expression sours again before it vanishes behind a stoic expression. Part of you wonders if she thinks the color will make her look like an old lady.
<</if>>\
<<else>>\
Her eyes remain downcast as she seems to ponder her feet.
<<talk "player">>Grey.<</talk>>\
<<if $anna.hasFlag("HairSameAsDye")>>\
There's a flash of confusion followed by something haunted before she's able to hide it behind a stoic mask. Part of you wonders if she thinks the color will make her look like an old lady.
<<else>>\
For just a fraction of a second there's sadness in her eyes before she's able to hide it. A heartbeat later her expression is carefully unreadable.
<</if>>\
<</if>>\
With her hands clasped before herself, Anna approaches. Then with a little nod she sits in the chair, reaching for her hair and moving its length so it lays in the sink you have prepared for the dye job.
Without another word, you get everything you need ready then start to wet her hair. With the sink not designed for the task you're using it for, you have a little trouble avoiding water on the floor, but before long you've got her hair wet and washed.
Looking at the notes in the lab book, you take the hair dye and start to work it into Anna's hair, massaging her scalp as you do so.
<<if $anna.affection gte 750 and $anna.fear lte 150>>\
Anna makes a little sound of appreciation as she clearly enjoys your hands on her scalp.
<<elseif $anna.affection gte 600 or $anna.fear lte 200>>\
With her eyes closed, Anna is completely unreadable as you work.
<<else>>\
With her eyes closed, Anna remains silent though it's impossible to miss how tense she is as you work.
<</if>>\
Continuing to work, you massage the substance into her hair a bit longer until you are sure you've got all of her hair evenly.
Then you're rinsing, what feels like rivers of sooty grey water washing down the drain before it begins to run clear.
Once you're sure you've got it all, you take the towel you'd placed beside the sink and carefully dry Anna's hair before letting her know you're done.
<<talk "player">>I think we're done here.<</talk>>\
Raising her hands to her hair, she leans over the sink and starts to twist her hair into a pony tail until she's squeezing water out of it into the sink.
Her eyes flicker to you self consciously before stepping back from the sink again.
<<if $anna.affection gte 750 and $anna.fear lte 150>>\
You can see in her eyes that she doesn't like the color even before you hear the hint of disappointment in her voice.
<<talk "anna">>Thank you.<</talk>>\
A second later, her eyes lock on the brush beside the sink and after looking to you for permission she takes it.
<<elseif $anna.affection gte 500 or $anna.fear lte 200>>\
Anna's tone is composed, but stiff as she speaks.
<<talk "anna">>Thank you.<</talk>>\
A second later, her eyes lock on the brush beside the sink and then look to you for permission she use it.
<<talk "player">>Go ahead, that's what it's for.<</talk>>\
There's an almost imperceptible hesitation before she takes it.
<<else>>\
Stiffly, she turns her eyes to you, nearly meeting your gaze.
<<talk "anna">>T-thank you.<</talk>>\
After the words leave her mouth, she remains standing like that until you offer her the hair brush from beside the sink. Almost immediately she takes it and starts to run it through her wet grey hair.
<</if>>\
For the next few minutes she brushes her hair. At first, she catches an occasional snag, but the more she brushes the more fluid the motions become until the act of brushing her hair seems more therapeutic than functional.
When she finishes, she gently sits the brush down where it had come from.
Looking a little sad, she excuses herself and starts to move away.
[[End.|laboratorySubject]]
<<addtime { minute : 60 }>>\
<<set $anna.affection -= 2>><<set $anna.fear += 3>><<set $anna.trust -= 1>>\
<<include "Remove HairSameAsDye Flag">><<talk "player">>Eve, let's dye your hair.<</talk>>\
From where you're standing, you can see her brow raise slightly, a faint smile playing at her lips as she approaches.
<<talk "eve">>What color?<</talk>>\
<<if $eve.affection gte 650 and $eve.fear lte 250>>\
She meets your eyes, anticipating your reply.
<<talk "player">>Grey.<</talk>>\
<<if $eve.hasFlag("HairSameAsDye")>>\
Eve's expression turns confused.
<<talk "eve">>It's already grey, . . . <</talk>>\
You nod.
<<talk "player">>And I want to see if this formula will enhance that color.<</talk>>\
Eve seems to consider your words for a few seconds, then eventually nods.
<<else>>\
Without hesitation, she blurts out.
<<talk "eve">>I'm going to look like an old lady.<</talk>>\
Even as she says the words, you can see in her eyes that she's not entirely against the change.
<</if>>\
<<elseif $eve.affection gte 450 or $eve.fear lte 350>>\
She meets your eyes skeptically, anticipating your reply.
<<talk "player">>Grey.<</talk>>\
<<if $eve.hasFlag("HairSameAsDye")>>\
Eve's expression turns confused, a hint of concern creasing her brow.
<<talk "eve">>It's already grey, . . . <</talk>>\
You nod.
<<talk "player">>And I want to see if this formula will enhance that color.<</talk>>\
Eve seems to consider your words for a few seconds, then gives a little nod that doesn't seem entirely convinced.
<<else>>\
Her expression incredulous, she speaks before she can restrain herself.
<<talk "eve">>I'm going to look like an old lady.<</talk>>\
Even as her expression turns sheepish, you can see in her eyes that she's not entirely against the change.
<</if>>\
<<else>>\
She holds your gaze defiantly, anticipating your reply.
<<talk "player">>Grey.<</talk>>\
<<if $eve.hasFlag("HairSameAsDye")>>\
Eve's expression turns disbelievingly confused.
<<talk "eve">>That's stupid. It's already grey, . . . <</talk>>\
You hold up one finger to silence her before she can continue.
<<talk "player">>And I want to see if this formula will enhance that color.<</talk>>\
Eve seems to consider your words for a few seconds, then narrows her eyes skeptically.
<<else>>\
Her expression incredulous, she speaks before she can restrain herself.
<<talk "eve">>Like an old lady?<</talk>>\
Half way through the sentence, she seems to choke on her words as she tries to stop but the words flow from her lips anyway.
<</if>>\
<</if>>\
Making a face that you can't tell is accepting or dismissive, Eve approaches and plops into the chair.
You don't have to tell her to remove the ribbons from her hair, with practiced ease, she takes them out and stuffs them somewhere you don't see inside of her dress.
When Eve leans back in the chair, you use your hands to move her hair into the sink.
Without another word, you get everything you need ready then start to wet her hair. With the sink not designed for the task you're using it for, you have a little trouble avoiding water on the floor, but before long you've got her hair wet and washed.
Looking at the notes in the lab book, you take the hair dye and start to work it into Eve's hair, massaging her scalp as you do so.
<<if $eve.affection gte 600 and $eve.fear lte 250>>\
Eve makes a little sound of appreciation, a smile growing on her lips as she clearly enjoys your hands on her scalp.
<<elseif $eve.affection gte 450 or $eve.fear lte 350>>\
With her eyes closed, Eve hums happily as she enjoys your hands in her hair.
<<else>>\
With her eyes closed, Eve somehow manages to scowl without scrunching her face.
<</if>>\
Continuing to work, you massage the substance into her hair a bit longer until you are sure you've got all of her hair evenly.
Then you're rinsing, what feels like rivers of chalky grey water washing down the drain before it begins to run clear.
Once you're sure you've got it all, you take the towel you'd placed beside the sink and carefully dry Eve's hair before letting her know you're done.
<<talk "player">>I think we're done here.<</talk>>\
Raising her hands to her hair, she holds some of it out in front of herself to look at it. You have just enough time to see her stick her tongue out before she starts to swing her head back and forth wildly, sending droplets of water flying in every direction in an action that makes you think of a dog shaking the water from its fur.
When she finally stops, she meets your eyes and makes a visible effort to force an apologetic smile.
<<if $eve.affection gte 650 and $eve.fear lte 200>>\
<<talk "eve">>Maybe next time we can do something perkier?<</talk>>\
Reaching out, Eve snatches the brush from its place beside the sink, gives her grey hair two long strokes, then grimaces.
<<elseif $eve.affection gte 450 or $eve.fear lte 450>>\
<<talk "eve">>Maybe next time we can do something perkier?<</talk>>\
Reaching out, Eve slowly takes the brush from its place beside the sink as if that will somehow make her movement invisible. Once in hand, she gives her grey hair two long strokes, then grimaces.
<<else>>\
For a second she shuffles her feet before looking at the brush beside the sink.
<<talk "eve">>I'm, . . . going to borrow this, Ok?<</talk>>\
Not waiting for a reply, she snatches the brush from it's place and gives her grey hair two long strokes before grimacing.
<</if>>\
Eve scrunches up her face, clearly thinking about something until a twinkle enters her eyes.
<<talk "eve">>Going to make my sister help me with my hair. She's better at brushing it anyway.<</talk>>\
In the very next instant, she's in motion, her footsteps making a rapid retreat.
<<talk "eve">>Anna! Check it out, I look like a grandma!<</talk>>\
Anything else she says is lost as the door finishes closing behind her.
[[End.|laboratorySubject]]
<<addtime { minute : 60 }>>\
<<set $eve.fear += 1>>\
<<include "Remove HairSameAsDye Flag">><<talk "player">>Misaki, come over here and sit down.<</talk>>\
With her cane leading the way, she travels across the room to where you're standing, and once she finds the chair with one of her hands she sits.
Misaki's sightless eyes widen slightly with surprise as you move the chair, maneuvering it so her head is near the sink.
<<talk "player">>I'm going to dye your hair.<</talk>>\
Her eyes drift closed and don't open again. It takes just a moment to realize that without the ability to see, she's likely just closing her eyes to avoid getting anything in them.
<<talk "misaki">>What color are you going to dye it?<</talk>>\
There's only a casual interest to her voice.
<<talk "player">>Grey.<</talk>>\
<<if $misaki.hasFlag("HairSameAsDye")>>\
You see her brow crease, but she says nothing.
<<else>>\
<<talk "misaki">>Interesting. I hope you like the way I look with grey hair.<</talk>>\
<</if>>\
Without another word, you get everything you need ready then start to wet her hair. With the sink not designed for the task you're using it for, you have a little trouble avoiding water on the floor, but before long you've got her hair wet and washed.
Looking at the notes in the lab book, you take the hair dye and start to work it into Misaki's hair, massaging her scalp as you do so.
Misaki coos softly at the feel of your hands on her head, clearly enjoying the experience.
<<talk "misaki">>Makes my head tingle just a little bit. Not unpleasantly, like bubbles.<</talk>>\
Continuing to work, you work the substance into her hair a bit longer until you are sure you've got all of her hair evenly.
Then you're rinsing, what feels like rivers of sooty grey water washing down the drain before it begins to run clear.
Once you're sure you've got it all, you take the towel you'd placed beside the sink and carefully dry Misaki's hair before letting her know you're done.
<<talk "player">>I think we're done here.<</talk>>\
Misaki reaches up, touching her hair. You wonder if she's trying to imagine what the color looks like, or even if she can adequately understand the concept of color due to her blindness.
<<talk "misaki">>Master?<</talk>>\
You stop in the process of your cleanup to look at her.
<<talk "player">>Yes?<</talk>>\
Misaki runs her fingers through her hair, combing it with her fingers.
<<talk "misaki">>Do you have a brush I can use? Or may I retrieve my own?<</talk>>\
Turning back to the counter, you pick up the brush sitting beside the hair dye and use your free hand to place her hand on the brush. The warmth in her smile is genuine.
With barely any hesitation, she begins to brush her hair, leaving you to finish cleaning up from the hair dying process.
By the time you are done, Misaki is just finishing brushing her hair too, leaving it a shimmering silver until it looses the shine as it dries.
<<talk "misaki">>Thank you.<</talk>>\
Holding it in both hands as if the object is precious, she presents the brush to you. After you take it, she excuses herself and steps away.
[[End.|laboratorySubject]]
<<addtime { minute : 60 }>>\
<<include "Remove HairSameAsDye Flag">><<if $bridgette.hasFlag("HairSameAsDye")>>\
Bridgette looks confused as you hand her the dye.
<<talk "bridgette">>But <<print $bridgette.callsPlayer>>... my hair is already <<print $bridgette.headHairColorDesc>>. Wouldn't this just be a waste?<</talk>>\
She hands the bottle back to you with an apologetic look on her face.
[[End.|$location]]
Submitted by ManlyMann
<<addtime { minute: 1 }>>\
<<else>>\
<<if $bridgette.affection gte 550 and $bridgette.fear lte 350>>\
Bridgette raises an eyebrow at you as you hand her the dye.
<<talk "bridgette">>You want me to look like an old woman?<</talk>>\
After turning the dye over in her hand for a brief moment, she shoots you a quick smile.
<<talk "bridgette">>I suppose this means I don't have to worry about you finding me unattractive.<</talk>>\
<<else>>\
Bridgette frowns as you hand her the dye.
<</if>>\
<</if>><<include "Remove HairSameAsDye Flag">>\<<set setup.events.maroonHairDye to [
{
requires: 'setup.Util.getNpcs().find(function (npc) { return npc.hasFlag("labrat"); }).id eq "anna"',
override: true,
link: "Anna Hair Maroon TF"
},
{
requires: 'setup.Util.getNpcs().find(function (npc) { return npc.hasFlag("labrat"); }).id eq "eve"',
override: true,
link: "Eve Hair Maroon TF"
},
{
requires: 'setup.Util.getNpcs().find(function (npc) { return npc.hasFlag("labrat"); }).id eq "misaki"',
override: true,
link: "Misaki Hair Maroon TF"
},
{
requires: 'true',
chance: 100,
link: "Generic Maroon Hair Dye 1"
}
]>>Generic Maroon Hair Dye 1.
[[End.|laboratorySubject]]
<<include "Remove HairSameAsDye Flag">><<talk "player">>Anna, I'd like to dye your hair.<</talk>>\
From where you're standing, you can see her brow crease slightly, though she quickly hides the initial reaction as she moves toward you.
<<talk "anna">>What color?<</talk>>\
<<if $anna.affection gte 750 and $anna.fear lte 150>>\
She meets your eyes, some of the tension easing as she searches your features.
<<talk "player">>Maroon.<</talk>>\
<<if $anna.hasFlag("HairSameAsDye")>>\
There's a flash of confusion, but then she seems to accept that this is just an attempt to enhance the color.
<<elseif $eve.hairColor is setup.Character.HairColor.Maroon>>\
Her brow furrowing, she replies slowly.
<<talk "anna">>Like Eve's?<</talk>>\
You answer her inquiry with a simple nod.
<<else>>\
For just a second you can see her displeasure at the choice before she's able to hide the expression.
<</if>>\
<<elseif $anna.affection gte 600 or $anna.fear lte 200>>\
She barely meets your eyes, her uncertainty refusing to relent.
<<talk "player">>Maroon.<</talk>>\
<<if $anna.hasFlag("HairSameAsDye")>>\
There's a flash of confusion, but then her eyes close in a slow blink as she seems to accept what you're going to do.
<<elseif $eve.hairColor is setup.Character.HairColor.Maroon>>\
Her brow furrowing, she replies slowly. You think you can detect just a faint tremor in her voice.
<<talk "anna">>Like Eve's?<</talk>>\
You answer her inquiry with a simple nod.
<<else>>\
For just a fraction of a second, her expression sours again before it vanishes behind a stoic expression.
<</if>>\
<<else>>\
Her eyes remain downcast as she seems to ponder her feet.
<<talk "player">>Maroon.<</talk>>\
<<if $anna.hasFlag("HairSameAsDye")>>\
There's a flash of confusion followed by something haunted before she's able to hide it behind a stoic mask. You have no doubt that the color is not one she'd have chosen for herself.
<<else>>\
For just a fraction of a second there's sadness in her eyes before she's able to hide it. A heartbeat later her expression is carefully unreadable.
<</if>>\
<</if>>\
With her hands clasped before herself, Anna approaches. Then with a little nod she sits in the chair, reaching for her hair and moving its length so it lays in the sink you have prepared for the dye job.
Without another word, you get everything you need ready then start to wet her hair. With the sink not designed for the task you're using it for, you have a little trouble avoiding water on the floor, but before long you've got her hair wet and washed.
Looking at the notes in the lab book, you take the hair dye and start to work it into Anna's hair, massaging her scalp as you do so.
<<if $anna.affection gte 750 and $anna.fear lte 150>>\
Anna makes a little sound of appreciation as she clearly enjoys your hands on her scalp.
<<elseif $anna.affection gte 600 or $anna.fear lte 200>>\
With her eyes closed, Anna is completely unreadable as you work.
<<else>>\
With her eyes closed, Anna remains silent though it's impossible to miss how tense she is as you work.
<</if>>\
Continuing to work, you massage the substance into her hair a bit longer until you are sure you've got all of her hair evenly.
Then you're rinsing, what feels like rivers of deep red water washing down the drain before it begins to run clear.
Once you're sure you've got it all, you take the towel you'd placed beside the sink and carefully dry Anna's hair before letting her know you're done.
<<talk "player">>I think we're done here.<</talk>>\
Raising her hands to her hair, she leans over the sink and starts to twist her hair into a pony tail until she's squeezing water out of it into the sink.
Her eyes flicker to you self consciously before stepping back from the sink again.
<<if $anna.affection gte 750 and $anna.fear lte 150>>\
You can see in her eyes that she doesn't like the color, going so far as to having clearly upset her.
<<talk "anna">>Thank you.<</talk>>\
A second later, her eyes lock on the brush beside the sink and after looking to you for permission she takes it.
<<elseif $anna.affection gte 500 or $anna.fear lte 200>>\
Anna's tone is composed, but stiff as she speaks.
<<talk "anna">>Thank you.<</talk>>\
A second later, her eyes lock on the brush beside the sink and then look to you for permission she use it.
<<talk "player">>Go ahead, that's what it's for.<</talk>>\
There's an almost imperceptible hesitation before she takes it.
<<else>>\
Stiffly, she turns her eyes to you, nearly meeting your gaze.
<<talk "anna">>T-thank you.<</talk>>\
After the words leave her mouth, she remains standing like that until you offer her the hair brush from beside the sink. Almost immediately she takes it and starts to run it through her maroon hair.
<</if>>\
For the next few minutes she brushes her hair. At first, she catches an occasional snag, but the more she brushes the more fluid the motions become until the act of brushing her hair seems more therapeutic than functional.
When she finishes, she gently sits the brush down where it had come from.
Looking a little sad, she excuses herself and starts to move away.
[[End.|laboratorySubject]]
<<addtime { minute : 60 }>>\
<<set $anna.affection -= 1>><<set $anna.fear += 2>><<set $anna.trust -= 1>>\
<<include "Remove HairSameAsDye Flag">><<talk "player">>Eve, let's dye your hair.<</talk>>\
From where you're standing, you can see her brow raise slightly, a faint smile playing at her lips as she approaches.
<<talk "eve">>What color?<</talk>>\
<<if $eve.affection gte 650 and $eve.fear lte 250>>\
She meets your eyes, anticipating your reply.
<<talk "player">>Maroon.<</talk>>\
<<if $eve.hasFlag("HairSameAsDye")>>\
Eve's expression turns confused.
<<talk "eve">>It's already maroon, . . . <</talk>>\
You nod.
<<talk "player">>And I want to see if this formula will enhance that color.<</talk>>\
Eve seems to consider your words for a few seconds, then eventually nods.
<<else>>\
A pleased smile crosses her features before slowly growing.
<<talk "thought">>Looks like she likes the idea of getting her old hair color back.<</talk>>\
<</if>>\
<<elseif $eve.affection gte 450 or $eve.fear lte 350>>\
She meets your eyes skeptically, anticipating your reply.
<<talk "player">>Maroon.<</talk>>\
<<if $eve.hasFlag("HairSameAsDye")>>\
Eve's expression turns confused, a hint of concern creasing her brow.
<<talk "eve">>It's already maroon, . . . <</talk>>\
You nod.
<<talk "player">>And I want to see if this formula will enhance that color.<</talk>>\
Eve seems to consider your words for a few seconds, then gives a little nod that doesn't seem entirely convinced.
<<else>>\
A pleased smile crosses her features, remaining reserved by clearly happy with your choice.
<<talk "thought">>Looks like she is looking forward to having her old hair color back.<</talk>>\
<</if>>\
<<else>>\
She holds your gaze defiantly, anticipating your reply.
<<talk "player">>Maroon.<</talk>>\
<<if $eve.hasFlag("HairSameAsDye")>>\
Eve's expression turns disbelievingly confused.
<<talk "eve">>It's already maroon, . . . <</talk>>\
You hold up one finger to silence her before she can continue.
<<talk "player">>And I want to see if this formula will enhance that color.<</talk>>\
Eve seems to consider your words for a few seconds, then narrows her eyes skeptically.
<<else>>\
Her expression lights up for a fraction of a second before she manages to reign it in to a reserved smile.
<<talk "thought">>Looks like she is looking forward to having her old hair color back.<</talk>>\
<</if>>\
<</if>>\
With barely contained energy, Eve makes her way to the chair.
You don't have to tell her to remove the ribbons from her hair, with practiced ease, she takes them out and stuffs them somewhere you don't see inside of her dress.
When Eve leans back in the chair, you use your hands to move her hair into the sink.
Without another word, you get everything you need ready then start to wet her hair. With the sink not designed for the task you're using it for, you have a little trouble avoiding water on the floor, but before long you've got her hair wet and washed.
Looking at the notes in the lab book, you take the hair dye and start to work it into Eve's hair, massaging her scalp as you do so.
<<if $eve.affection gte 600 and $eve.fear lte 250>>\
Eve makes a little sound of appreciation, a smile growing on her lips as she clearly enjoys your hands on her scalp.
<<elseif $eve.affection gte 450 or $eve.fear lte 350>>\
With her eyes closed, Eve hums happily as she enjoys your hands in her hair.
<<else>>\
With her eyes closed, Eve somehow manages to scowl without scrunching her face.
<</if>>\
Continuing to work, you massage the substance into her hair a bit longer until you are sure you've got all of her hair evenly.
Then you're rinsing, what feels like rivers of rich maroon colored water washing down the drain before it begins to run clear.
Once you're sure you've got it all, you take the towel you'd placed beside the sink and carefully dry Eve's hair before letting her know you're done.
<<talk "player">>I think we're done here.<</talk>>\
Raising her hands to her hair, she holds some of it out in front of herself to look at it. You have just enough time to see her stick her tongue out before she starts to swing her head back and forth wildly, sending droplets of water flying in every direction in an action that makes you think of a dog shaking the water from its fur.
When she finally stops, she meets your eyes and makes a visible effort to force an apologetic smile.
<<if $eve.affection gte 650 and $eve.fear lte 200>>\
<<talk "eve">>Maybe next time we can do something perkier?<</talk>>\
Reaching out, Eve snatches the brush from its place beside the sink, gives her maroon hair two long strokes, then grimaces.
<<elseif $eve.affection gte 450 or $eve.fear lte 450>>\
<<talk "eve">>Maybe next time we can do something perkier?<</talk>>\
Reaching out, Eve slowly takes the brush from its place beside the sink as if that will somehow make her movement invisible. Once in hand, she gives her maroon hair two long strokes, then grimaces.
<<else>>\
For a second she shuffles her feet before looking at the brush beside the sink.
<<talk "eve">>I'm, . . . going to borrow this, Ok?<</talk>>\
Not waiting for a reply, she snatches the brush from it's place and gives her maroon hair two long strokes before grimacing.
<</if>>\
Eve scrunches up her face, clearly thinking about something until a twinkle enters her eyes.
<<talk "eve">>Going to make my sister help me with my hair. She's better at brushing it anyway.<</talk>>\
In the very next instant, she's in motion, her footsteps making a rapid retreat.
<<talk "eve">>Anna!<</talk>>\
You only have time to hear her call out for her sister once before the door finishes closing behind her.
[[End.|laboratorySubject]]
<<addtime { minute : 60 }>>\
<<set $eve.affection += 5>><<set $eve.fear -= 5>><<set $eve.trust += 3>>\
<<include "Remove HairSameAsDye Flag">><<talk "player">>Misaki, come over here and sit down.<</talk>>\
With her cane leading the way, she travels across the room to where you're standing, and once she finds the chair with one of her hands she sits.
Misaki's sightless eyes widen slightly with surprise as you move the chair, maneuvering it so her head is near the sink.
<<talk "player">>I'm going to dye your hair.<</talk>>\
Her eyes drift closed and don't open again. It takes just a moment to realize that without the ability to see, she's likely just closing her eyes to avoid getting anything in them.
<<talk "misaki">>What color are you going to dye it?<</talk>>\
There's only a casual interest to her voice.
<<talk "player">>Maroon.<</talk>>\
<<if $misaki.hasFlag("HairSameAsDye")>>\
You see her brow crease, but she says nothing.
<<else>>\
<<talk "misaki">>Interesting. I hope you like the way I look with maroon hair.<</talk>>\
<</if>>\
Without another word, you get everything you need ready then start to wet her hair. With the sink not designed for the task you're using it for, you have a little trouble avoiding water on the floor, but before long you've got her hair wet and washed.
Looking at the notes in the lab book, you take the hair dye and start to work it into Misaki's hair, massaging her scalp as you do so.
Misaki coos softly at the feel of your hands on her head, clearly enjoying the experience.
<<talk "misaki">>Makes my head tingle just a little bit. Not unpleasantly, like bubbles.<</talk>>\
Continuing to work, you work the substance into her hair a bit longer until you are sure you've got all of her hair evenly.
Then you're rinsing, what feels like rivers of dark red water washing down the drain before it begins to run clear.
Once you're sure you've got it all, you take the towel you'd placed beside the sink and carefully dry Misaki's hair before letting her know you're done.
<<talk "player">>I think we're done here.<</talk>>\
Misaki reaches up, touching her hair. You wonder if she's trying to imagine what the color looks like, or even if she can adequately understand the concept of color due to her blindness.
<<talk "misaki">>Master?<</talk>>\
You stop in the process of your cleanup to look at her.
<<talk "player">>Yes?<</talk>>\
Misaki runs her fingers through her hair, combing it with her fingers.
<<talk "misaki">>Do you have a brush I can use? Or may I retrieve my own?<</talk>>\
Turning back to the counter, you pick up the brush sitting beside the hair dye and use your free hand to place her hand on the brush. The warmth in her smile is genuine.
With barely any hesitation, she begins to brush her hair, leaving you to finish cleaning up from the hair dying process.
By the time you are done, Misaki is just finishing brushing her hair too, leaving it looking smooth and almost black, with barely any of the red sheen that will become more evident as it dries.
<<talk "misaki">>Thank you.<</talk>>\
Holding it in both hands as if the object is precious, she presents the brush to you. After you take it, she excuses herself and steps away.
[[End.|laboratorySubject]]
<<addtime { minute : 60 }>>\
<<include "Remove HairSameAsDye Flag">><<set setup.events.orangeHairDye to [
{
requires: 'setup.Util.getNpcs().find(function (npc) { return npc.hasFlag("labrat"); }).id eq "anna"',
override: true,
link: "Anna Hair Orange TF"
},
{
requires: 'setup.Util.getNpcs().find(function (npc) { return npc.hasFlag("labrat"); }).id eq "eve"',
override: true,
link: "Eve Hair Orange TF"
},
{
requires: 'setup.Util.getNpcs().find(function (npc) { return npc.hasFlag("labrat"); }).id eq "misaki"',
override: true,
link: "Misaki Hair Orange TF"
},
{
requires: 'true',
chance: 100,
link: "Generic Orange Hair Dye 1"
}
]>>Generic Orange Hair Dye 1.
[[End.|laboratorySubject]]
<<include "Remove HairSameAsDye Flag">><<talk "player">>Anna, I'd like to dye your hair.<</talk>>\
From where you're standing, you can see her brow crease slightly, though she quickly hides the initial reaction as she moves toward you.
<<talk "anna">>What color?<</talk>>\
<<if $anna.affection gte 750 and $anna.fear lte 150>>\
She meets your eyes, some of the tension easing as she searches your features.
<<talk "player">>Orange.<</talk>>\
<<if $anna.hasFlag("HairSameAsDye")>>\
There's a flash of confusion, but then she seems to accept that this is just an attempt to enhance the color.
<<else>>\
<<talk "anna">>Orange?<</talk>>\
There's disbelief on her voice before her mouth snaps audibly shut.
<</if>>\
<<elseif $anna.affection gte 600 or $anna.fear lte 200>>\
She barely meets your eyes, her uncertainty refusing to relent.
<<talk "player">>Orange.<</talk>>\
<<if $anna.hasFlag("HairSameAsDye")>>\
There's a flash of confusion, but then her eyes close in a slow blink as she seems to accept what you're going to do.
<<else>>\
She stammers in disbelief, then she quickly reigns in her reaction without a word
<</if>>\
<<else>>\
Her eyes remain downcast as she seems to ponder her feet.
<<talk "player">>Orange.<</talk>>\
<<if $anna.hasFlag("HairSameAsDye")>>\
There's a flash of confusion followed by something haunted before she's able to hide it behind a stoic mask.
<<else>>\
For just a fraction of a second she looks ready to protest, but silences herself by compressing her lips into a thin line.
<</if>>\
<</if>>\
With her hands clasped before herself, Anna approaches. Then with a little nod she sits in the chair, reaching for her hair and moving its length so it lays in the sink you have prepared for the dye job.
Without another word, you get everything you need ready then start to wet her hair. With the sink not designed for the task you're using it for, you have a little trouble avoiding water on the floor, but before long you've got her hair wet and washed.
Looking at the notes in the lab book, you take the hair dye and start to work it into Anna's hair, massaging her scalp as you do so.
<<if $anna.affection gte 750 and $anna.fear lte 150>>\
Anna makes a little sound of appreciation as she clearly enjoys your hands on her scalp.
<<elseif $anna.affection gte 600 or $anna.fear lte 200>>\
With her eyes closed, Anna is completely unreadable as you work.
<<else>>\
With her eyes closed, Anna remains silent though it's impossible to miss how tense she is as you work.
<</if>>\
Continuing to work, you massage the substance into her hair a bit longer until you are sure you've got all of her hair evenly.
Then you're rinsing, what feels like rivers of bright orange water washing down the drain before it begins to run clear.
Once you're sure you've got it all, you take the towel you'd placed beside the sink and carefully dry Anna's hair before letting her know you're done.
<<talk "player">>I think we're done here.<</talk>>\
Raising her hands to her hair, she leans over the sink and starts to twist her hair into a pony tail until she's squeezing water out of it into the sink.
Her eyes flicker to you self consciously before stepping back from the sink again.
<<if $anna.affection gte 750 and $anna.fear lte 150>>\
Her eyes linger on her hair in disbelief.
<<talk "anna">>Thank you.<</talk>>\
The words are said as if on autopilot.
A second later, her eyes lock on the brush beside the sink and after looking to you for permission she takes it.
<<elseif $anna.affection gte 500 or $anna.fear lte 200>>\
Anna's tone is almost mechanical as she speaks.
<<talk "anna">>Thank you.<</talk>>\
A second later, her eyes lock on the brush beside the sink and then look to you for permission she use it.
<<talk "player">>Go ahead, that's what it's for.<</talk>>\
There's an almost imperceptible hesitation before she takes it.
<<else>>\
Her eyes look at the fringe of her hair that she can see, her eyes nearly in tears.
<<talk "anna">>T-thank you.<</talk>>\
After the words leave her mouth, she remains standing like that until you offer her the hair brush from beside the sink. Almost immediately she takes it and starts to run it through her fiery orange hair.
<</if>>\
For the next few minutes she brushes her hair. At first, she catches an occasional snag, but the more she brushes the more fluid the motions become until the act of brushing her hair seems more therapeutic than functional.
When she finishes, she gently sits the brush down where it had come from.
Looking a little sad, she excuses herself and starts to move away.
[[End.|laboratorySubject]]
<<addtime { minute : 60 }>>\
<<set $anna.affection -= 5>><<set $anna.fear += 5>><<set $anna.trust -= 5>>\
<<include "Remove HairSameAsDye Flag">><<talk "player">>Eve, let's dye your hair.<</talk>>\
From where you're standing, you can see her brow raise slightly, a faint smile playing at her lips as she approaches.
<<talk "eve">>What color?<</talk>>\
<<if $eve.affection gte 650 and $eve.fear lte 250>>\
She meets your eyes, anticipating your reply.
<<talk "player">>Orange.<</talk>>\
<<if $eve.hasFlag("HairSameAsDye")>>\
Eve's expression turns confused.
<<talk "eve">>It's already orange, . . . <</talk>>\
You nod.
<<talk "player">>And I want to see if this formula will enhance that color.<</talk>>\
Eve seems to consider your words for a few seconds, then eventually nods.
<<else>>\
Without hesitation, she blurts out.
<<talk "eve">>Bright orange?<</talk>>\
The excitement in her voice is unmistakable.
<</if>>\
<<elseif $eve.affection gte 450 or $eve.fear lte 350>>\
She meets your eyes skeptically, anticipating your reply.
<<talk "player">>Orange.<</talk>>\
<<if $eve.hasFlag("HairSameAsDye")>>\
Eve's expression turns confused, a hint of concern creasing her brow.
<<talk "eve">>It's already orange, . . . <</talk>>\
You nod.
<<talk "player">>And I want to see if this formula will enhance that color.<</talk>>\
Eve seems to consider your words for a few seconds, then gives a little nod that doesn't seem entirely convinced.
<<else>>\
Her expression incredulous, she speaks before she can restrain herself.
<<talk "eve">>Bright orange?.<</talk>>\
Even as her expression turns sheepish, you can see the twinkle of mischief in her eyes.
<</if>>\
<<else>>\
She holds your gaze defiantly, anticipating your reply.
<<talk "player">>Orange.<</talk>>\
<<if $eve.hasFlag("HairSameAsDye")>>\
Eve's expression turns disbelievingly confused.
<<talk "eve">>That's stupid. It's already orange, . . . <</talk>>\
You hold up one finger to silence her before she can continue.
<<talk "player">>And I want to see if this formula will enhance that color.<</talk>>\
Eve seems to consider your words for a few seconds, then narrows her eyes skeptically.
<<else>>\
Her expression incredulous, she speaks before she can restrain herself.
<<talk "eve">>Bright orange?<</talk>>\
There's unmistakable curiosity in her tone.
<</if>>\
<</if>>\
You nod in answer.
Making a face that you can't tell is accepting or dismissive, Eve approaches and plops into the chair.
You don't have to tell her to remove the ribbons from her hair, with practiced ease, she takes them out and stuffs them somewhere you don't see inside of her dress.
When Eve leans back in the chair, you use your hands to move her hair into the sink.
Without another word, you get everything you need ready then start to wet her hair. With the sink not designed for the task you're using it for, you have a little trouble avoiding water on the floor, but before long you've got her hair wet and washed.
Looking at the notes in the lab book, you take the hair dye and start to work it into Eve's hair, massaging her scalp as you do so.
<<if $eve.affection gte 600 and $eve.fear lte 250>>\
Eve makes a little sound of appreciation, a smile growing on her lips as she clearly enjoys your hands on her scalp.
<<elseif $eve.affection gte 450 or $eve.fear lte 350>>\
With her eyes closed, Eve hums happily as she enjoys your hands in her hair.
<<else>>\
With her eyes closed, Eve somehow manages to scowl without scrunching her face.
<</if>>\
Continuing to work, you massage the substance into her hair a bit longer until you are sure you've got all of her hair evenly.
Then you're rinsing, what feels like rivers of fiery orange water washing down the drain before it begins to run clear.
Once you're sure you've got it all, you take the towel you'd placed beside the sink and carefully dry Eve's hair before letting her know you're done.
<<talk "player">>I think we're done here.<</talk>>\
Raising her hands to her hair, she holds some of it out in front of herself to look at it. You have just enough time to see her stick her tongue out before she starts to swing her head back and forth wildly, sending droplets of water flying in every direction in an action that makes you think of a dog shaking the water from its fur.
When she finally stops, she meets your eyes and makes a visible effort to force an apologetic smile.
<<if $eve.affection gte 650 and $eve.fear lte 200>>\
<<talk "eve">>Maybe next time we can do something perkier?<</talk>>\
Reaching out, Eve snatches the brush from its place beside the sink, gives her orange hair two long strokes, then grimaces.
<<elseif $eve.affection gte 450 or $eve.fear lte 450>>\
<<talk "eve">>Maybe next time we can do something perkier?<</talk>>\
Reaching out, Eve slowly takes the brush from its place beside the sink as if that will somehow make her movement invisible. Once in hand, she gives her orange hair two long strokes, then grimaces.
<<else>>\
For a second she shuffles her feet before looking at the brush beside the sink.
<<talk "eve">>I'm, . . . going to borrow this, Ok?<</talk>>\
Not waiting for a reply, she snatches the brush from it's place and gives her orange hair two long strokes before grimacing.
<</if>>\
Eve scrunches up her face, clearly thinking about something until a twinkle enters her eyes.
<<talk "eve">>Going to make my sister help me with my hair. She's better at brushing it anyway.<</talk>>\
In the very next instant, she's in motion, her footsteps making a rapid retreat.
<<talk "eve">>Anna!<</talk>>\
You only have time to hear her call out for her sister once before the door finishes closing behind her.
[[End.|laboratorySubject]]
<<addtime { minute : 60 }>>\
<<set $eve.affection += 2>><<set $eve.fear += 1>>\
<<include "Remove HairSameAsDye Flag">><<talk "player">>Misaki, come over here and sit down.<</talk>>\
With her cane leading the way, she travels across the room to where you're standing, and once she finds the chair with one of her hands she sits.
Misaki's sightless eyes widen slightly with surprise as you move the chair, maneuvering it so her head is near the sink.
<<talk "player">>I'm going to dye your hair.<</talk>>\
Her eyes drift closed and don't open again. It takes just a moment to realize that without the ability to see, she's likely just closing her eyes to avoid getting anything in them.
<<talk "misaki">>What color are you going to dye it?<</talk>>\
There's only a casual interest to her voice.
<<talk "player">>Orange.<</talk>>\
<<if $misaki.hasFlag("HairSameAsDye")>>\
You see her brow crease, but she says nothing.
<<else>>\
<<talk "misaki">>Interesting. I hope you like the way I look with orange hair.<</talk>>\
<</if>>\
Without another word, you get everything you need ready then start to wet her hair. With the sink not designed for the task you're using it for, you have a little trouble avoiding water on the floor, but before long you've got her hair wet and washed.
Looking at the notes in the lab book, you take the hair dye and start to work it into Misaki's hair, massaging her scalp as you do so.
Misaki coos softly at the feel of your hands on her head, clearly enjoying the experience.
<<talk "misaki">>Makes my head tingle just a little bit. Not unpleasantly, like bubbles.<</talk>>\
Continuing to work, you work the substance into her hair a bit longer until you are sure you've got all of her hair evenly.
Then you're rinsing, what feels like rivers of fiery orange water washing down the drain before it begins to run clear.
Once you're sure you've got it all, you take the towel you'd placed beside the sink and carefully dry Misaki's hair before letting her know you're done.
<<talk "player">>I think we're done here.<</talk>>\
Misaki reaches up, touching her hair. You wonder if she's trying to imagine what the color looks like, or even if she can adequately understand the concept of color due to her blindness.
<<talk "misaki">>Master?<</talk>>\
You stop in the process of your cleanup to look at her.
<<talk "player">>Yes?<</talk>>\
Misaki runs her fingers through her hair, combing it with her fingers.
<<talk "misaki">>Do you have a brush I can use? Or may I retrieve my own?<</talk>>\
Turning back to the counter, you pick up the brush sitting beside the hair dye and use your free hand to place her hand on the brush. The warmth in her smile is genuine.
With barely any hesitation, she begins to brush her hair, leaving you to finish cleaning up from the hair dying process.
By the time you are done, Misaki is just finishing brushing her hair too, leaving it looking smooth and sporting a wet carrot orange sheen.
<<talk "misaki">>Thank you.<</talk>>\
Holding it in both hands as if the object is precious, she presents the brush to you. After you take it, she excuses herself and steps away.
[[End.|laboratorySubject]]
<<addtime { minute : 60 }>>\
<<include "Remove HairSameAsDye Flag">><<set setup.events.pinkHairDye to [
{
requires: 'setup.Util.getNpcs().find(function (npc) { return npc.hasFlag("labrat"); }).id eq "anna"',
override: true,
link: "Anna Hair Pink TF"
},
{
requires: 'setup.Util.getNpcs().find(function (npc) { return npc.hasFlag("labrat"); }).id eq "eve"',
override: true,
link: "Eve Hair Pink TF"
},
{
requires: 'setup.Util.getNpcs().find(function (npc) { return npc.hasFlag("labrat"); }).id eq "misaki"',
override: true,
link: "Misaki Hair Pink TF"
},
{
requires: 'true',
chance: 100,
link: "Generic Pink Hair Dye 1"
}
]>>Generic Pink Hair Dye 1.
[[End.|laboratorySubject]]
<<include "Remove HairSameAsDye Flag">><<talk "player">>Anna, I'd like to dye your hair.<</talk>>\
From where you're standing, you can see her brow crease slightly, though she quickly hides the initial reaction as she moves toward you.
<<talk "anna">>What color?<</talk>>\
<<if $anna.affection gte 750 and $anna.fear lte 150>>\
She meets your eyes, some of the tension easing as she searches your features.
<<talk "player">>Pink.<</talk>>\
<<if $anna.hasFlag("HairSameAsDye")>>\
There's a flash of confusion, but then she seems to accept that this is just an attempt to enhance the color.
<<else>>\
<<talk "anna">>Pink?<</talk>>\
There's disbelief on her voice before her mouth snaps audibly shut.
<</if>>\
<<elseif $anna.affection gte 600 or $anna.fear lte 200>>\
She barely meets your eyes, her uncertainty refusing to relent.
<<talk "player">>Pink.<</talk>>\
<<if $anna.hasFlag("HairSameAsDye")>>\
There's a flash of confusion, but then her eyes close in a slow blink as she seems to accept what you're going to do.
<<else>>\
She stammers in disbelief, then she quickly reigns in her reaction without a word.
<</if>>\
<<else>>\
Her eyes remain downcast as she seems to ponder her feet.
<<talk "player">>Pink.<</talk>>\
<<if $anna.hasFlag("HairSameAsDye")>>\
There's a flash of confusion followed by something haunted before she's able to hide it behind a stoic mask.
<<else>>\
For just a fraction of a second she looks ready to protest, but silences herself by compressing her lips into a thin line.
<</if>>\
<</if>>\
With her hands clasped before herself, Anna approaches. Then with a little nod she sits in the chair, reaching for her hair and moving its length so it lays in the sink you have prepared for the dye job.
Without another word, you get everything you need ready then start to wet her hair. With the sink not designed for the task you're using it for, you have a little trouble avoiding water on the floor, but before long you've got her hair wet and washed.
Looking at the notes in the lab book, you take the hair dye and start to work it into Anna's hair, massaging her scalp as you do so.
<<if $anna.affection gte 750 and $anna.fear lte 150>>\
Anna makes a little sound of appreciation as she clearly enjoys your hands on her scalp.
<<elseif $anna.affection gte 600 or $anna.fear lte 200>>\
With her eyes closed, Anna is completely unreadable as you work.
<<else>>\
With her eyes closed, Anna remains silent though it's impossible to miss how tense she is as you work.
<</if>>\
Continuing to work, you massage the substance into her hair a bit longer until you are sure you've got all of her hair evenly.
Then you're rinsing, what feels like rivers of flamingo pink water washing down the drain before it begins to run clear.
Once you're sure you've got it all, you take the towel you'd placed beside the sink and carefully dry Anna's hair before letting her know you're done.
<<talk "player">>I think we're done here.<</talk>>\
Raising her hands to her hair, she leans over the sink and starts to twist her hair into a pony tail until she's squeezing water out of it into the sink.
Her eyes flicker to you self consciously before stepping back from the sink again.
<<if $anna.affection gte 750 and $anna.fear lte 150>>\
Her eyes linger on her hair in disbelief.
<<talk "anna">>Thank you.<</talk>>\
The words are said as if on autopilot.
A second later, her eyes lock on the brush beside the sink and after looking to you for permission she takes it.
<<elseif $anna.affection gte 500 or $anna.fear lte 200>>\
Anna's tone is almost mechanical as she speaks.
<<talk "anna">>Thank you.<</talk>>\
A second later, her eyes lock on the brush beside the sink and then look to you for permission she use it.
<<talk "player">>Go ahead, that's what it's for.<</talk>>\
There's an almost imperceptible hesitation before she takes it.
<<else>>\
Her eyes look at the fringe of her hair that she can see, her eyes nearly in tears.
<<talk "anna">>T-thank you.<</talk>>\
After the words leave her mouth, she remains standing like that until you offer her the hair brush from beside the sink. Almost immediately she takes it and starts to run it through her bright pink hair.
<</if>>\
For the next few minutes she brushes her hair. At first, she catches an occasional snag, but the more she brushes the more fluid the motions become until the act of brushing her hair seems more therapeutic than functional.
When she finishes, she gently sits the brush down where it had come from.
Looking a little sad, she excuses herself and starts to move away.
[[End.|laboratorySubject]]
<<addtime { minute : 60 }>>\
<<set $anna.affection -= 5>><<set $anna.fear += 5>><<set $anna.trust -= 5>>\
<<include "Remove HairSameAsDye Flag">><<talk "player">>Eve, let's dye your hair.<</talk>>\
From where you're standing, you can see her brow raise slightly, a faint smile playing at her lips as she approaches.
<<talk "eve">>What color?<</talk>>\
<<if $eve.affection gte 650 and $eve.fear lte 250>>\
She meets your eyes, anticipating your reply.
<<talk "player">>Pink.<</talk>>\
<<if $eve.hasFlag("HairSameAsDye")>>\
Eve's expression turns confused.
<<talk "eve">>It's already pink, . . . <</talk>>\
You nod.
<<talk "player">>And I want to see if this formula will enhance that color.<</talk>>\
Eve seems to consider your words for a few seconds, then eventually nods.
<<else>>\
Without hesitation, she blurts out.
<<talk "eve">>Bright pink?<</talk>>\
The excitement in her voice is unmistakable.
<</if>>\
<<elseif $eve.affection gte 450 or $eve.fear lte 350>>\
She meets your eyes skeptically, anticipating your reply.
<<talk "player">>Pink.<</talk>>\
<<if $eve.hasFlag("HairSameAsDye")>>\
Eve's expression turns confused, a hint of concern creasing her brow.
<<talk "eve">>It's already pink, . . . <</talk>>\
You nod.
<<talk "player">>And I want to see if this formula will enhance that color.<</talk>>\
Eve seems to consider your words for a few seconds, then gives a little nod that doesn't seem entirely convinced.
<<else>>\
Her expression incredulous, she speaks before she can restrain herself.
<<talk "eve">>Bright pink?.<</talk>>\
Even as her expression turns sheepish, you can see the twinkle of mischief in her eyes.
<</if>>\
<<else>>\
She holds your gaze defiantly, anticipating your reply.
<<talk "player">>Pink.<</talk>>\
<<if $eve.hasFlag("HairSameAsDye")>>\
Eve's expression turns disbelievingly confused.
<<talk "eve">>That's stupid. It's already pink, . . . <</talk>>\
You hold up one finger to silence her before she can continue.
<<talk "player">>And I want to see if this formula will enhance that color.<</talk>>\
Eve seems to consider your words for a few seconds, then narrows her eyes skeptically.
<<else>>\
Her expression incredulous, she speaks before she can restrain herself.
<<talk "eve">>Bright pink?<</talk>>\
There's unmistakable curiosity in her tone.
<</if>>\
<</if>>\
You nod in answer.
Making a face that you can't tell is accepting or dismissive, Eve approaches and plops into the chair.
You don't have to tell her to remove the ribbons from her hair, with practiced ease, she takes them out and stuffs them somewhere you don't see inside of her dress.
When Eve leans back in the chair, you use your hands to move her hair into the sink.
Without another word, you get everything you need ready then start to wet her hair. With the sink not designed for the task you're using it for, you have a little trouble avoiding water on the floor, but before long you've got her hair wet and washed.
Looking at the notes in the lab book, you take the hair dye and start to work it into Eve's hair, massaging her scalp as you do so.
<<if $eve.affection gte 600 and $eve.fear lte 250>>\
Eve makes a little sound of appreciation, a smile growing on her lips as she clearly enjoys your hands on her scalp.
<<elseif $eve.affection gte 450 or $eve.fear lte 350>>\
With her eyes closed, Eve hums happily as she enjoys your hands in her hair.
<<else>>\
With her eyes closed, Eve somehow manages to scowl without scrunching her face.
<</if>>\
Continuing to work, you massage the substance into her hair a bit longer until you are sure you've got all of her hair evenly.
Then you're rinsing, what feels like rivers of bright pink water washing down the drain before it begins to run clear.
Once you're sure you've got it all, you take the towel you'd placed beside the sink and carefully dry Eve's hair before letting her know you're done.
<<talk "player">>I think we're done here.<</talk>>\
Raising her hands to her hair, she holds some of it out in front of herself to look at it. You have just enough time to see her stick her tongue out before she starts to swing her head back and forth wildly, sending droplets of water flying in every direction in an action that makes you think of a dog shaking the water from its fur.
When she finally stops, she meets your eyes and makes a visible effort to force an apologetic smile.
<<if $eve.affection gte 650 and $eve.fear lte 200>>\
<<talk "eve">>Maybe next time we can do something perkier?<</talk>>\
Reaching out, Eve snatches the brush from its place beside the sink, gives her pink hair two long strokes, then grimaces.
<<elseif $eve.affection gte 450 or $eve.fear lte 450>>\
<<talk "eve">>Maybe next time we can do something perkier?<</talk>>\
Reaching out, Eve slowly takes the brush from its place beside the sink as if that will somehow make her movement invisible. Once in hand, she gives her pink hair two long strokes, then grimaces.
<<else>>\
For a second she shuffles her feet before looking at the brush beside the sink.
<<talk "eve">>I'm, . . . going to borrow this, Ok?<</talk>>\
Not waiting for a reply, she snatches the brush from it's place and gives her pink hair two long strokes before grimacing.
<</if>>\
Eve scrunches up her face, clearly thinking about something until a twinkle enters her eyes.
<<talk "eve">>Going to make my sister help me with my hair. She's better at brushing it anyway.<</talk>>\
In the very next instant, she's in motion, her footsteps making a rapid retreat.
<<talk "eve">>Anna!<</talk>>\
You only have time to hear her call out for her sister once before the door finishes closing behind her.
[[End.|laboratorySubject]]
<<addtime { minute : 60 }>>\
<<set $eve.affection += 2>><<set $eve.fear += 1>>\
<<include "Remove HairSameAsDye Flag">><<talk "player">>Misaki, come over here and sit down.<</talk>>\
With her cane leading the way, she travels across the room to where you're standing, and once she finds the chair with one of her hands she sits.
Misaki's sightless eyes widen slightly with surprise as you move the chair, maneuvering it so her head is near the sink.
<<talk "player">>I'm going to dye your hair.<</talk>>\
Her eyes drift closed and don't open again. It takes just a moment to realize that without the ability to see, she's likely just closing her eyes to avoid getting anything in them.
<<talk "misaki">>What color are you going to dye it?<</talk>>\
There's only a casual interest to her voice.
<<talk "player">>Pink.<</talk>>\
<<if $misaki.hasFlag("HairSameAsDye")>>\
You see her brow crease, but she says nothing.
<<else>>\
<<talk "misaki">>Interesting. I hope you like the way I look with pink hair.<</talk>>\
<</if>>\
Without another word, you get everything you need ready then start to wet her hair. With the sink not designed for the task you're using it for, you have a little trouble avoiding water on the floor, but before long you've got her hair wet and washed.
Looking at the notes in the lab book, you take the hair dye and start to work it into Misaki's hair, massaging her scalp as you do so.
Misaki coos softly at the feel of your hands on her head, clearly enjoying the experience.
<<talk "misaki">>Makes my head tingle just a little bit. Not unpleasantly, like bubbles.<</talk>>\
Continuing to work, you work the substance into her hair a bit longer until you are sure you've got all of her hair evenly.
Then you're rinsing, what feels like rivers of bubblegum pink water washing down the drain before it begins to run clear.
Once you're sure you've got it all, you take the towel you'd placed beside the sink and carefully dry Misaki's hair before letting her know you're done.
<<talk "player">>I think we're done here.<</talk>>\
Misaki reaches up, touching her hair. You wonder if she's trying to imagine what the color looks like, or even if she can adequately understand the concept of color due to her blindness.
<<talk "misaki">>Master?<</talk>>\
You stop in the process of your cleanup to look at her.
<<talk "player">>Yes?<</talk>>\
Misaki runs her fingers through her hair, combing it with her fingers.
<<talk "misaki">>Do you have a brush I can use? Or may I retrieve my own?<</talk>>\
Turning back to the counter, you pick up the brush sitting beside the hair dye and use your free hand to place her hand on the brush. The warmth in her smile is genuine.
With barely any hesitation, she begins to brush her hair, leaving you to finish cleaning up from the hair dying process.
By the time you are done, Misaki is just finishing brushing her hair too, leaving it looking smooth and sporting a bubbly pink sheen.
<<talk "misaki">>Thank you.<</talk>>\
Holding it in both hands as if the object is precious, she presents the brush to you. After you take it, she excuses herself and steps away.
[[End.|laboratorySubject]]
<<addtime { minute : 60 }>>\
<<include "Remove HairSameAsDye Flag">><<set setup.events.purpleHairDye to [
{
requires: 'setup.Util.getNpcs().find(function (npc) { return npc.hasFlag("labrat"); }).id eq "anna"',
override: true,
link: "Anna Hair Purple TF"
},
{
requires: 'setup.Util.getNpcs().find(function (npc) { return npc.hasFlag("labrat"); }).id eq "eve"',
override: true,
link: "Eve Hair Purple TF"
},
{
requires: 'setup.Util.getNpcs().find(function (npc) { return npc.hasFlag("labrat"); }).id eq "misaki"',
override: true,
link: "Misaki Hair Purple TF"
},
{
requires: 'true',
chance: 100,
link: "Generic Purple Hair Dye 1"
}
]>>Generic Purple Hair Dye 1.
[[End.|laboratorySubject]]
<<include "Remove HairSameAsDye Flag">><<talk "player">>Anna, I'd like to dye your hair.<</talk>>\
From where you're standing, you can see her brow crease slightly, though she quickly hides the initial reaction as she moves toward you.
<<talk "anna">>What color?<</talk>>\
<<if $anna.affection gte 750 and $anna.fear lte 150>>\
She meets your eyes, some of the tension easing as she searches your features.
<<talk "player">>Purple.<</talk>>\
<<if $anna.hasFlag("HairSameAsDye")>>\
There's a flash of confusion, but then she seems to accept that this is just an attempt to enhance the color.
<<else>>\
<<talk "anna">>Purple?<</talk>>\
There's disbelief on her voice before her mouth snaps audibly shut.
<</if>>\
<<elseif $anna.affection gte 600 or $anna.fear lte 200>>\
She barely meets your eyes, her uncertainty refusing to relent.
<<talk "player">>Purple.<</talk>>\
<<if $anna.hasFlag("HairSameAsDye")>>\
There's a flash of confusion, but then her eyes close in a slow blink as she seems to accept what you're going to do.
<<else>>\
She stammers in disbelief, then she quickly reigns in her reaction without a word
<</if>>\
<<else>>\
Her eyes remain downcast as she seems to ponder her feet.
<<talk "player">>Purple.<</talk>>\
<<if $anna.hasFlag("HairSameAsDye")>>\
There's a flash of confusion followed by something haunted before she's able to hide it behind a stoic mask.
<<else>>\
For just a fraction of a second she looks ready to protest, but silences herself by compressing her lips into a thin line.
<</if>>\
<</if>>\
With her hands clasped before herself, Anna approaches. Then with a little nod she sits in the chair, reaching for her hair and moving its length so it lays in the sink you have prepared for the dye job.
Without another word, you get everything you need ready then start to wet her hair. With the sink not designed for the task you're using it for, you have a little trouble avoiding water on the floor, but before long you've got her hair wet and washed.
Looking at the notes in the lab book, you take the hair dye and start to work it into Anna's hair, massaging her scalp as you do so.
<<if $anna.affection gte 750 and $anna.fear lte 150>>\
Anna makes a little sound of appreciation as she clearly enjoys your hands on her scalp.
<<elseif $anna.affection gte 600 or $anna.fear lte 200>>\
With her eyes closed, Anna is completely unreadable as you work.
<<else>>\
With her eyes closed, Anna remains silent though it's impossible to miss how tense she is as you work.
<</if>>\
Continuing to work, you massage the substance into her hair a bit longer until you are sure you've got all of her hair evenly.
Then you're rinsing, what feels like rivers of amethyst color water washing down the drain before it begins to run clear.
Once you're sure you've got it all, you take the towel you'd placed beside the sink and carefully dry Anna's hair before letting her know you're done.
<<talk "player">>I think we're done here.<</talk>>\
Raising her hands to her hair, she leans over the sink and starts to twist her hair into a pony tail until she's squeezing water out of it into the sink.
Her eyes flicker to you self consciously before stepping back from the sink again.
<<if $anna.affection gte 750 and $anna.fear lte 150>>\
Her eyes linger on her hair in disbelief.
<<talk "anna">>Thank you.<</talk>>\
The words are said as if on autopilot.
A second later, her eyes lock on the brush beside the sink and after looking to you for permission she takes it.
<<elseif $anna.affection gte 500 or $anna.fear lte 200>>\
Anna's tone is almost mechanical as she speaks.
<<talk "anna">>Thank you.<</talk>>\
A second later, her eyes lock on the brush beside the sink and then look to you for permission she use it.
<<talk "player">>Go ahead, that's what it's for.<</talk>>\
There's an almost imperceptible hesitation before she takes it.
<<else>>\
Her eyes look at the fringe of her hair that she can see, her eyes nearly in tears.
<<talk "anna">>T-thank you.<</talk>>\
After the words leave her mouth, she remains standing like that until you offer her the hair brush from beside the sink. Almost immediately she takes it and starts to run it through her perky purple hair.
<</if>>\
For the next few minutes she brushes her hair. At first, she catches an occasional snag, but the more she brushes the more fluid the motions become until the act of brushing her hair seems more therapeutic than functional.
When she finishes, she gently sits the brush down where it had come from.
Looking a little sad, she excuses herself and starts to move away.
[[End.|laboratorySubject]]
<<addtime { minute : 60 }>>\
<<set $anna.affection -= 5>><<set $anna.fear += 5>><<set $anna.trust -= 5>>\
<<include "Remove HairSameAsDye Flag">><<talk "player">>Eve, let's dye your hair.<</talk>>\
From where you're standing, you can see her brow raise slightly, a faint smile playing at her lips as she approaches.
<<talk "eve">>What color?<</talk>>\
<<if $eve.affection gte 650 and $eve.fear lte 250>>\
She meets your eyes, anticipating your reply.
<<talk "player">>Purple.<</talk>>\
<<if $eve.hasFlag("HairSameAsDye")>>\
Eve's expression turns confused.
<<talk "eve">>It's already purple, . . . <</talk>>\
You nod.
<<talk "player">>And I want to see if this formula will enhance that color.<</talk>>\
Eve seems to consider your words for a few seconds, then eventually nods.
<<else>>\
Without hesitation, she blurts out.
<<talk "eve">>Bright purple?<</talk>>\
The excitement in her voice is unmistakable.
<</if>>\
<<elseif $eve.affection gte 450 or $eve.fear lte 350>>\
She meets your eyes skeptically, anticipating your reply.
<<talk "player">>Purple.<</talk>>\
<<if $eve.hasFlag("HairSameAsDye")>>\
Eve's expression turns confused, a hint of concern creasing her brow.
<<talk "eve">>It's already purple, . . . <</talk>>\
You nod.
<<talk "player">>And I want to see if this formula will enhance that color.<</talk>>\
Eve seems to consider your words for a few seconds, then gives a little nod that doesn't seem entirely convinced.
<<else>>\
Her expression incredulous, she speaks before she can restrain herself.
<<talk "eve">>Bright purple?<</talk>>\
Even as her expression turns sheepish, you can see the twinkle of mischief in her eyes.
<</if>>\
<<else>>\
She holds your gaze defiantly, anticipating your reply.
<<talk "player">>Purple.<</talk>>\
<<if $eve.hasFlag("HairSameAsDye")>>\
Eve's expression turns disbelievingly confused.
<<talk "eve">>That's stupid. It's already purple, . . . <</talk>>\
You hold up one finger to silence her before she can continue.
<<talk "player">>And I want to see if this formula will enhance that color.<</talk>>\
Eve seems to consider your words for a few seconds, then narrows her eyes skeptically.
<<else>>\
Her expression incredulous, she speaks before she can restrain herself.
<<talk "eve">>Bright purple?<</talk>>\
There's unmistakable curiosity in her tone.
<</if>>\
<</if>>\
You nod in answer.
Making a face that you can't tell is accepting or dismissive, Eve approaches and plops into the chair.
You don't have to tell her to remove the ribbons from her hair, with practiced ease, she takes them out and stuffs them somewhere you don't see inside of her dress.
When Eve leans back in the chair, you use your hands to move her hair into the sink.
Without another word, you get everything you need ready then start to wet her hair. With the sink not designed for the task you're using it for, you have a little trouble avoiding water on the floor, but before long you've got her hair wet and washed.
Looking at the notes in the lab book, you take the hair dye and start to work it into Eve's hair, massaging her scalp as you do so.
<<if $eve.affection gte 600 and $eve.fear lte 250>>\
Eve makes a little sound of appreciation, a smile growing on her lips as she clearly enjoys your hands on her scalp.
<<elseif $eve.affection gte 450 or $eve.fear lte 350>>\
With her eyes closed, Eve hums happily as she enjoys your hands in her hair.
<<else>>\
With her eyes closed, Eve somehow manages to scowl without scrunching her face.
<</if>>\
Continuing to work, you massage the substance into her hair a bit longer until you are sure you've got all of her hair evenly.
Then you're rinsing, what feels like rivers of rich purple water washing down the drain before it begins to run clear.
Once you're sure you've got it all, you take the towel you'd placed beside the sink and carefully dry Eve's hair before letting her know you're done.
<<talk "player">>I think we're done here.<</talk>>\
Raising her hands to her hair, she holds some of it out in front of herself to look at it. You have just enough time to see her stick her tongue out before she starts to swing her head back and forth wildly, sending droplets of water flying in every direction in an action that makes you think of a dog shaking the water from its fur.
When she finally stops, she meets your eyes and makes a visible effort to force an apologetic smile.
<<if $eve.affection gte 650 and $eve.fear lte 200>>\
<<talk "eve">>Maybe next time we can do something perkier?<</talk>>\
Reaching out, Eve snatches the brush from its place beside the sink, gives her purple hair two long strokes, then grimaces.
<<elseif $eve.affection gte 450 or $eve.fear lte 450>>\
<<talk "eve">>Maybe next time we can do something perkier?<</talk>>\
Reaching out, Eve slowly takes the brush from its place beside the sink as if that will somehow make her movement invisible. Once in hand, she gives her purple hair two long strokes, then grimaces.
<<else>>\
For a second she shuffles her feet before looking at the brush beside the sink.
<<talk "eve">>I'm, . . . going to borrow this, Ok?<</talk>>\
Not waiting for a reply, she snatches the brush from it's place and gives her purple hair two long strokes before grimacing.
<</if>>\
Eve scrunches up her face, clearly thinking about something until a twinkle enters her eyes.
<<talk "eve">>Going to make my sister help me with my hair. She's better at brushing it anyway.<</talk>>\
In the very next instant, she's in motion, her footsteps making a rapid retreat.
<<talk "eve">>Anna!<</talk>>\
You only have time to hear her call out for her sister once before the door finishes closing behind her.
[[End.|laboratorySubject]]
<<addtime { minute : 60 }>>\
<<set $eve.affection += 2>><<set $eve.fear += 1>>\
<<include "Remove HairSameAsDye Flag">><<talk "player">>Misaki, come over here and sit down.<</talk>>\
With her cane leading the way, she travels across the room to where you're standing, and once she finds the chair with one of her hands she sits.
Misaki's sightless eyes widen slightly with surprise as you move the chair, maneuvering it so her head is near the sink.
<<talk "player">>I'm going to dye your hair.<</talk>>\
Her eyes drift closed and don't open again. It takes just a moment to realize that without the ability to see, she's likely just closing her eyes to avoid getting anything in them.
<<talk "misaki">>What color are you going to dye it?<</talk>>\
There's only a casual interest to her voice.
<<talk "player">>Purple.<</talk>>\
<<if $misaki.hasFlag("HairSameAsDye")>>\
You see her brow crease, but she says nothing.
<<else>>\
<<talk "misaki">>Interesting. I hope you like the way I look with purple hair.<</talk>>\
<</if>>\
Without another word, you get everything you need ready then start to wet her hair. With the sink not designed for the task you're using it for, you have a little trouble avoiding water on the floor, but before long you've got her hair wet and washed.
Looking at the notes in the lab book, you take the hair dye and start to work it into Misaki's hair, massaging her scalp as you do so.
Misaki coos softly at the feel of your hands on her head, clearly enjoying the experience.
<<talk "misaki">>Makes my head tingle just a little bit. Not unpleasantly, like bubbles.<</talk>>\
Continuing to work, you work the substance into her hair a bit longer until you are sure you've got all of her hair evenly.
Then you're rinsing, what feels like rivers of violet water washing down the drain before it begins to run clear.
Once you're sure you've got it all, you take the towel you'd placed beside the sink and carefully dry Misaki's hair before letting her know you're done.
<<talk "player">>I think we're done here.<</talk>>\
Misaki reaches up, touching her hair. You wonder if she's trying to imagine what the color looks like, or even if she can adequately understand the concept of color due to her blindness.
<<talk "misaki">>Master?<</talk>>\
You stop in the process of your cleanup to look at her.
<<talk "player">>Yes?<</talk>>\
Misaki runs her fingers through her hair, combing it with her fingers.
<<talk "misaki">>Do you have a brush I can use? Or may I retrieve my own?<</talk>>\
Turning back to the counter, you pick up the brush sitting beside the hair dye and use your free hand to place her hand on the brush. The warmth in her smile is genuine.
With barely any hesitation, she begins to brush her hair, leaving you to finish cleaning up from the hair dying process.
By the time you are done, Misaki is just finishing brushing her hair too, leaving it looking smooth and sporting a wet magenta sheen.
<<talk "misaki">>Thank you.<</talk>>\
Holding it in both hands as if the object is precious, she presents the brush to you. After you take it, she excuses herself and steps away.
[[End.|laboratorySubject]]
<<addtime { minute : 60 }>>\
<<include "Remove HairSameAsDye Flag">><<set setup.events.redHairDye to [
{
requires: 'setup.Util.getNpcs().find(function (npc) { return npc.hasFlag("labrat"); }).id eq "anna"',
override: true,
link: "Anna Hair Red TF"
},
{
requires: 'setup.Util.getNpcs().find(function (npc) { return npc.hasFlag("labrat"); }).id eq "eve"',
override: true,
link: "Eve Hair Red TF"
},
{
requires: 'setup.Util.getNpcs().find(function (npc) { return npc.hasFlag("labrat"); }).id eq "misaki"',
override: true,
link: "Misaki Hair Red TF"
},
{
requires: 'true',
chance: 100,
link: "Generic Red Hair Dye 1"
}
]>>Generic Red Hair Dye 1.
[[End.|laboratorySubject]]
<<include "Remove HairSameAsDye Flag">><<talk "player">>Anna, I'd like to dye your hair.<</talk>>\
From where you're standing, you can see her brow crease slightly, though she quickly hides the initial reaction as she moves toward you.
<<talk "anna">>What color?<</talk>>\
<<if $anna.affection gte 750 and $anna.fear lte 150>>\
She meets your eyes, some of the tension easing as she searches your features.
<<talk "player">>Red.<</talk>>\
<<if $anna.hasFlag("HairSameAsDye")>>\
There's a flash of confusion, but then she seems to accept that this is just an attempt to enhance the color.
<<elseif $eve.hairColor is setup.Character.HairColor.Maroon>>\
Her brow furrowing, she replies slowly.
<<talk "anna">>Like Eve's?<</talk>>\
You shake your head as you reply.
<<talk "player">>Not quite. This would be brighter.<</talk>>\
Your words seem to do nothing to ease her worries.
<<else>>\
For just a second you can see her displeasure at the choice before she's able to hide the expression.
<</if>>\
<<elseif $anna.affection gte 600 or $anna.fear lte 200>>\
She barely meets your eyes, her uncertainty refusing to relent.
<<talk "player">>Red.<</talk>>\
<<if $anna.hasFlag("HairSameAsDye")>>\
There's a flash of confusion, but then her eyes close in a slow blink as she seems to accept what you're going to do.
<<elseif $eve.hairColor is setup.Character.HairColor.Maroon>>\
Her brow furrowing, she replies slowly. You think you can detect just a faint tremor in her voice
<<talk "anna">>Like Eve's?<</talk>>\
You shake your head as you reply.
<<talk "player">>Not quite. This would be brighter.<</talk>>\
Your words seem to do nothing to ease her worries.
<<else>>\
For just a fraction of a second, her expression sours again before it vanishes behind a stoic expression.
<</if>>\
<<else>>\
Her eyes remain downcast as she seems to ponder her feet.
<<talk "player">>Red.<</talk>>\
<<if $anna.hasFlag("HairSameAsDye")>>\
There's a flash of confusion followed by something haunted before she's able to hide it behind a stoic mask. You have no doubt that the color is not one she'd have chosen for herself.
<<else>>\
For just a fraction of a second there's sadness in her eyes before she's able to hide it. A heartbeat later her expression is carefully unreadable.
<</if>>\
<</if>>\
With her hands clasped before herself, Anna approaches. Then with a little nod she sits in the chair, reaching for her hair and moving its length so it lays in the sink you have prepared for the dye job.
Without another word, you get everything you need ready then start to wet her hair. With the sink not designed for the task you're using it for, you have a little trouble avoiding water on the floor, but before long you've got her hair wet and washed.
Looking at the notes in the lab book, you take the hair dye and start to work it into Anna's hair, massaging her scalp as you do so.
<<if $anna.affection gte 750 and $anna.fear lte 150>>\
Anna makes a little sound of appreciation as she clearly enjoys your hands on her scalp.
<<elseif $anna.affection gte 600 or $anna.fear lte 200>>\
With her eyes closed, Anna is completely unreadable as you work.
<<else>>\
With her eyes closed, Anna remains silent though it's impossible to miss how tense she is as you work.
<</if>>\
Continuing to work, you massage the substance into her hair a bit longer until you are sure you've got all of her hair evenly.
Then you're rinsing, what feels like rivers of scarlet water washing down the drain before it begins to run clear.
Once you're sure you've got it all, you take the towel you'd placed beside the sink and carefully dry Anna's hair before letting her know you're done.
<<talk "player">>I think we're done here.<</talk>>\
Raising her hands to her hair, she leans over the sink and starts to twist her hair into a pony tail until she's squeezing water out of it into the sink.
Her eyes flicker to you self consciously before stepping back from the sink again.
<<if $anna.affection gte 750 and $anna.fear lte 150>>\
You can see in her eyes that she doesn't like the color, going so far as to having clearly upset her.
<<talk "anna">>Thank you.<</talk>>\
A second later, her eyes lock on the brush beside the sink and after looking to you for permission she takes it.
<<elseif $anna.affection gte 500 or $anna.fear lte 200>>\
Anna's tone is composed, but stiff as she speaks.
<<talk "anna">>Thank you.<</talk>>\
A second later, her eyes lock on the brush beside the sink and then look to you for permission she use it.
<<talk "player">>Go ahead, that's what it's for.<</talk>>\
There's an almost imperceptible hesitation before she takes it.
<<else>>\
Stiffly, she turns her eyes to you, nearly meeting your gaze.
<<talk "anna">>T-thank you.<</talk>>\
After the words leave her mouth, she remains standing like that until you offer her the hair brush from beside the sink. Almost immediately she takes it and starts to run it through her red hair.
<</if>>\
For the next few minutes she brushes her hair. At first, she catches an occasional snag, but the more she brushes the more fluid the motions become until the act of brushing her hair seems more therapeutic than functional.
When she finishes, she gently sits the brush down where it had come from.
Looking a little sad, she excuses herself and starts to move away.
[[End.|laboratorySubject]]
<<addtime { minute : 60 }>>\
<<set $anna.affection -= 1>><<set $anna.fear += 2>><<set $anna.trust -= 1>>\
<<include "Remove HairSameAsDye Flag">><<talk "player">>Eve, let's dye your hair.<</talk>>\
From where you're standing, you can see her brow raise slightly, a faint smile playing at her lips as she approaches.
<<talk "eve">>What color?<</talk>>\
<<if $eve.affection gte 650 and $eve.fear lte 250>>\
She meets your eyes, anticipating your reply.
<<talk "player">>Red.<</talk>>\
<<if $eve.hasFlag("HairSameAsDye")>>\
Eve's expression turns confused.
<<talk "eve">>It's already red, . . . <</talk>>\
You nod.
<<talk "player">>And I want to see if this formula will enhance that color.<</talk>>\
Eve seems to consider your words for a few seconds, then eventually nods.
<<else>>\
Without hesitation, she blurts out.
<<talk "eve">>That's a boring color.<</talk>>\
Even as she says the words, you can see in her eyes that she's not entirely against the change.
<</if>>\
<<elseif $eve.affection gte 450 or $eve.fear lte 350>>\
She meets your eyes skeptically, anticipating your reply.
<<talk "player">>Red.<</talk>>\
<<if $eve.hasFlag("HairSameAsDye")>>\
Eve's expression turns confused, a hint of concern creasing her brow.
<<talk "eve">>It's already red, . . . <</talk>>\
You nod.
<<talk "player">>And I want to see if this formula will enhance that color.<</talk>>\
Eve seems to consider your words for a few seconds, then gives a little nod that doesn't seem entirely convinced.
<<else>>\
Her expression incredulous, she speaks before she can restrain herself.
<<talk "eve">>That's a boring color.<</talk>>\
Even as her expression turns sheepish, you can see in her eyes that she's not entirely against the change.
<</if>>\
<<else>>\
She holds your gaze defiantly, anticipating your reply.
<<talk "player">>Red.<</talk>>\
<<if $eve.hasFlag("HairSameAsDye")>>\
Eve's expression turns disbelievingly confused.
<<talk "eve">>That's stupid. It's already red, . . . <</talk>>\
You hold up one finger to silence her before she can continue.
<<talk "player">>And I want to see if this formula will enhance that color.<</talk>>\
Eve seems to consider your words for a few seconds, then narrows her eyes skeptically.
<<else>>\
Her expression incredulous, she speaks before she can restrain herself.
<<talk "eve">>That's a boring color.<</talk>>\
Half way through the sentence, she seems to choke on her words as she tries to stop but the words flow from her lips anyway.
<</if>>\
<</if>>\
Making a face that you can't tell is accepting or dismissive, Eve approaches and plops into the chair.
You don't have to tell her to remove the ribbons from her hair, with practiced ease, she takes them out and stuffs them somewhere you don't see inside of her dress.
When Eve leans back in the chair, you use your hands to move her hair into the sink.
Without another word, you get everything you need ready then start to wet her hair. With the sink not designed for the task you're using it for, you have a little trouble avoiding water on the floor, but before long you've got her hair wet and washed.
Looking at the notes in the lab book, you take the hair dye and start to work it into Eve's hair, massaging her scalp as you do so.
<<if $eve.affection gte 600 and $eve.fear lte 250>>\
Eve makes a little sound of appreciation, a smile growing on her lips as she clearly enjoys your hands on her scalp.
<<elseif $eve.affection gte 450 or $eve.fear lte 350>>\
With her eyes closed, Eve hums happily as she enjoys your hands in her hair.
<<else>>\
With her eyes closed, Eve somehow manages to scowl without scrunching her face.
<</if>>\
Continuing to work, you massage the substance into her hair a bit longer until you are sure you've got all of her hair evenly.
Then you're rinsing, what feels like rivers of deep red water washing down the drain before it begins to run clear.
Once you're sure you've got it all, you take the towel you'd placed beside the sink and carefully dry Eve's hair before letting her know you're done.
<<talk "player">>I think we're done here.<</talk>>\
Raising her hands to her hair, she holds some of it out in front of herself to look at it. You have just enough time to see her stick her tongue out before she starts to swing her head back and forth wildly, sending droplets of water flying in every direction in an action that makes you think of a dog shaking the water from its fur.
When she finally stops, she meets your eyes and makes a visible effort to force an apologetic smile.
<<if $eve.affection gte 650 and $eve.fear lte 200>>\
<<talk "eve">>Maybe next time we can do something less like my old hair color?<</talk>>\
Reaching out, Eve snatches the brush from its place beside the sink, gives her red hair two long strokes, then grimaces.
<<elseif $eve.affection gte 450 or $eve.fear lte 450>>\
<<talk "eve">>Maybe next time we can do something less like my old hair color?<</talk>>\
Reaching out, Eve slowly takes the brush from its place beside the sink as if that will somehow make her movement invisible. Once in hand, she gives her red hair two long strokes, then grimaces.
<<else>>\
For a second she shuffles her feet before looking at the brush beside the sink.
<<talk "eve">>I'm, . . . going to borrow this, Ok?<</talk>>\
Not waiting for a reply, she snatches the brush from it's place and gives her red hair two long strokes before grimacing.
<</if>>\
Eve scrunches up her face, clearly thinking about something until a twinkle enters her eyes.
<<talk "eve">>Going to make my sister help me with my hair. She's better at brushing it anyway.<</talk>>\
In the very next instant, she's in motion, her footsteps making a rapid retreat.
<<talk "eve">>Anna!<</talk>>\
You only have time to hear her call out for her sister once before the door finishes closing behind her.
[[End.|laboratorySubject]]
<<addtime { minute : 60 }>>\
<<set $eve.affection += 1>><<set $eve.fear += 1>>\
<<include "Remove HairSameAsDye Flag">><<talk "player">>Misaki, come over here and sit down.<</talk>>\
With her cane leading the way, she travels across the room to where you're standing, and once she finds the chair with one of her hands she sits.
Misaki's sightless eyes widen slightly with surprise as you move the chair, maneuvering it so her head is near the sink.
<<talk "player">>I'm going to dye your hair.<</talk>>\
Her eyes drift closed and don't open again. It takes just a moment to realize that without the ability to see, she's likely just closing her eyes to avoid getting anything in them.
<<talk "misaki">>What color are you going to dye it?<</talk>>\
There's only a casual interest to her voice.
<<talk "player">>Red.<</talk>>\
<<if $misaki.hasFlag("HairSameAsDye")>>\
You see her brow crease, but she says nothing.
<<else>>\
<<talk "misaki">>Interesting. I hope you like the way I look with red hair.<</talk>>\
<</if>>\
Without another word, you get everything you need ready then start to wet her hair. With the sink not designed for the task you're using it for, you have a little trouble avoiding water on the floor, but before long you've got her hair wet and washed.
Looking at the notes in the lab book, you take the hair dye and start to work it into Misaki's hair, massaging her scalp as you do so.
Misaki coos softly at the feel of your hands on her head, clearly enjoying the experience.
<<talk "misaki">>Makes my head tingle just a little bit. Not unpleasantly, like bubbles.<</talk>>\
Continuing to work, you work the substance into her hair a bit longer until you are sure you've got all of her hair evenly.
Then you're rinsing, what feels like rivers of crimson water washing down the drain before it begins to run clear.
Once you're sure you've got it all, you take the towel you'd placed beside the sink and carefully dry Misaki's hair before letting her know you're done.
<<talk "player">>I think we're done here.<</talk>>\
Misaki reaches up, touching her hair. You wonder if she's trying to imagine what the color looks like, or even if she can adequately understand the concept of color due to her blindness.
<<talk "misaki">>Master?<</talk>>\
You stop in the process of your cleanup to look at her.
<<talk "player">>Yes?<</talk>>\
Misaki runs her fingers through her hair, combing it with her fingers.
<<talk "misaki">>Do you have a brush I can use? Or may I retrieve my own?<</talk>>\
Turning back to the counter, you pick up the brush sitting beside the hair dye and use your free hand to place her hand on the brush. The warmth in her smile is genuine.
With barely any hesitation, she begins to brush her hair, leaving you to finish cleaning up from the hair dying process.
By the time you are done, Misaki is just finishing brushing her hair too, leaving it looking smooth and sporting a wet scarlet sheen.
<<talk "misaki">>Thank you.<</talk>>\
Holding it in both hands as if the object is precious, she presents the brush to you. After you take it, she excuses herself and steps away.
[[End.|laboratorySubject]]
<<addtime { minute : 60 }>>\
<<include "Remove HairSameAsDye Flag">><<set setup.events.whiteHairDye to [
{
requires: 'true',
chance: 100,
link: "Generic White Hair Dye 1"
},
{
requires: 'setup.Util.getNpcs().find(function (npc) { return npc.hasFlag("labrat"); }).id eq "anna"',
override: true,
link: "Anna Hair White TF"
},
{
requires: 'setup.Util.getNpcs().find(function (npc) { return npc.hasFlag("labrat"); }).id eq "eve"',
override: true,
link: "Eve Hair White TF"
},
{
requires: 'setup.Util.getNpcs().find(function (npc) { return npc.hasFlag("labrat"); }).id eq "misaki"',
override: true,
link: "Misaki Hair White TF"
}
]>>Generic White Hair Dye 1.
[[End.|laboratorySubject]]<<talk "player">>Anna, I'd like to dye your hair.<</talk>>\
From where you're standing, you can see her brow crease slightly, though she quickly hides the initial reaction as she moves toward you.
<<talk "anna">>What color?<</talk>>\
<<if $anna.affection gte 750 and $anna.fear lte 150>>\
She meets your eyes, some of the tension easing as she searches your features.
<<talk "player">>White.<</talk>>\
<<if $anna.hasFlag("HairSameAsDye")>>\
There's a flash of confusion, but then she seems to accept that this is just an attempt to enhance the color.
<<else>>\
For just a fraction of a second, her expression sours again before recomposing. Part of you wonders if she thinks the color will make her look like an old lady.
<</if>>\
<<elseif $anna.affection gte 600 or $anna.fear lte 200>>\
She barely meets your eyes, her uncertainty refusing to relent.
<<talk "player">>White.<</talk>>\
<<if $anna.hasFlag("HairSameAsDye")>>\
There's a flash of confusion, but then her eyes close in a slow blink as she seems to accept what you're going to do.
<<else>>\
For just a fraction of a second, her expression sours again before it vanishes behind a stoic expression. Part of you wonders if she thinks the color will make her look like an old lady.
<</if>>\
<<else>>\
Her eyes remain downcast as she seems to ponder her feet.
<<talk "player">>White.<</talk>>\
<<if $anna.hasFlag("HairSameAsDye")>>\
There's a flash of confusion followed by something haunted before she's able to hide it behind a stoic mask. Part of you wonders if she thinks the color will make her look like an old lady.
<<else>>\
For just a fraction of a second there's sadness in her eyes before she's able to hide it. A heartbeat later her expression is carefully unreadable.
<</if>>\
<</if>>\
With her hands clasped before herself, Anna approaches. Then with a little nod she sits in the chair, reaching for her hair and moving its length so it lays in the sink you have prepared for the dye job.
Without another word, you get everything you need ready then start to wet her hair. With the sink not designed for the task you're using it for, you have a little trouble avoiding water on the floor, but before long you've got her hair wet and washed.
Looking at the notes in the lab book, you take the hair dye and start to work it into Anna's hair, massaging her scalp as you do so.
<<if $anna.affection gte 750 and $anna.fear lte 150>>\
Anna makes a little sound of appreciation as she clearly enjoys your hands on her scalp.
<<elseif $anna.affection gte 600 or $anna.fear lte 200>>\
With her eyes closed, Anna is completely unreadable as you work.
<<else>>\
With her eyes closed, Anna remains silent though it's impossible to miss how tense she is as you work.
<</if>>\
Continuing to work, you massage the substance into her hair a bit longer until you are sure you've got all of her hair evenly.
Then you're rinsing, what feels like rivers of chalky water washing down the drain before it begins to run clear.
Once you're sure you've got it all, you take the towel you'd placed beside the sink and carefully dry Anna's hair before letting her know you're done.
<<talk "player">>I think we're done here.<</talk>>\
Raising her hands to her hair, she leans over the sink and starts to twist her hair into a pony tail until she's squeezing water out of it into the sink.
Her eyes flicker to you self consciously before stepping back from the sink again.
<<if $anna.affection gte 750 and $anna.fear lte 150>>\
You can see in her eyes that she doesn't like the color even before you hear the hint of disappointment in her voice.
<<talk "anna">>Thank you.<</talk>>\
A second later, her eyes lock on the brush beside the sink and after looking to you for permission she takes it.
<<elseif $anna.affection gte 500 or $anna.fear lte 200>>\
Anna's tone is composed, but stiff as she speaks.
<<talk "anna">>Thank you.<</talk>>\
A second later, her eyes lock on the brush beside the sink and then look to you for permission she use it.
<<talk "player">>Go ahead, that's what it's for.<</talk>>\
There's an almost imperceptible hesitation before she takes it.
<<else>>\
Stiffly, she turns her eyes to you, nearly meeting your gaze.
<<talk "anna">>T-thank you.<</talk>>\
After the words leave her mouth, she remains standing like that until you offer her the hair brush from beside the sink. Almost immediately she takes it and starts to run it through her shimmering white hair.
<</if>>\
For the next few minutes she brushes her hair. At first, she catches an occasional snag, but the more she brushes the more fluid the motions become until the act of brushing her hair seems more therapeutic than functional.
When she finishes, she gently sits the brush down where it had come from.
Looking a little sad, she excuses herself and starts to move away.
[[End.|laboratorySubject]]
<<addtime { minute : 60 }>>\
<<set $anna.affection -= 2>><<set $anna.fear += 3>><<set $anna.trust -= 1>>\<<talk "player">>Eve, let's dye your hair.<</talk>>\
From where you're standing, you can see her brow raise slightly, a faint smile playing at her lips as she approaches.
<<talk "eve">>What color?<</talk>>\
<<if $eve.affection gte 650 and $eve.fear lte 250>>\
She meets your eyes, anticipating your reply.
<<talk "player">>White.<</talk>>\
<<if $eve.hasFlag("HairSameAsDye")>>\
Eve's expression turns confused.
<<talk "eve">>It's already white, . . . <</talk>>\
You nod.
<<talk "player">>And I want to see if this formula will enhance that color.<</talk>>\
Eve seems to consider your words for a few seconds, then eventually nods.
<<else>>\
Without hesitation, she blurts out.
<<talk "eve">>I'm going to look like an old lady.<</talk>>\
Even as she says the words, you can see in her eyes that she's not entirely against the change.
<</if>>\
<<elseif $eve.affection gte 450 or $eve.fear lte 350>>\
She meets your eyes skeptically, anticipating your reply.
<<talk "player">>White.<</talk>>\
<<if $eve.hasFlag("HairSameAsDye")>>\
Eve's expression turns confused, a hint of concern creasing her brow.
<<talk "eve">>It's already white, . . . <</talk>>\
You nod.
<<talk "player">>And I want to see if this formula will enhance that color.<</talk>>\
Eve seems to consider your words for a few seconds, then gives a little nod that doesn't seem entirely convinced.
<<else>>\
Her expression incredulous, she speaks before she can restrain herself.
<<talk "eve">>I'm going to look like an old lady.<</talk>>\
Even as her expression turns sheepish, you can see in her eyes that she's not entirely against the change.
<</if>>\
<<else>>\
She holds your gaze defiantly, anticipating your reply.
<<talk "player">>White.<</talk>>\
<<if $eve.hasFlag("HairSameAsDye")>>\
Eve's expression turns disbelievingly confused.
<<talk "eve">>That's stupid. It's already white, . . . <</talk>>\
You hold up one finger to silence her before she can continue.
<<talk "player">>And I want to see if this formula will enhance that color.<</talk>>\
Eve seems to consider your words for a few seconds, then narrows her eyes skeptically.
<<else>>\
Her expression incredulous, she speaks before she can restrain herself.
<<talk "eve">>Like an old lady?<</talk>>\
Half way through the sentence, she seems to choke on her words as she tries to stop but the words flow from her lips anyway.
<</if>>\
<</if>>\
Making a face that you can't tell is accepting or dismissive, Eve approaches and plops into the chair.
You don't have to tell her to remove the ribbons from her hair, with practiced ease, she takes them out and stuffs them somewhere you don't see inside of her dress.
When Eve leans back in the chair, you use your hands to move her hair into the sink.
Without another word, you get everything you need ready then start to wet her hair. With the sink not designed for the task you're using it for, you have a little trouble avoiding water on the floor, but before long you've got her hair wet and washed.
Looking at the notes in the lab book, you take the hair dye and start to work it into Eve's hair, massaging her scalp as you do so.
<<if $eve.affection gte 600 and $eve.fear lte 250>>\
Eve makes a little sound of appreciation, a smile growing on her lips as she clearly enjoys your hands on her scalp.
<<elseif $eve.affection gte 450 or $eve.fear lte 350>>\
With her eyes closed, Eve hums happily as she enjoys your hands in her hair.
<<else>>\
With her eyes closed, Eve somehow manages to scowl without scrunching her face.
<</if>>\
Continuing to work, you massage the substance into her hair a bit longer until you are sure you've got all of her hair evenly.
Then you're rinsing, what feels like rivers of milky white water washing down the drain before it begins to run clear.
Once you're sure you've got it all, you take the towel you'd placed beside the sink and carefully dry Eve's hair before letting her know you're done.
<<talk "player">>I think we're done here.<</talk>>\
Raising her hands to her hair, she holds some of it out in front of herself to look at it. You have just enough time to see her stick her tongue out before she starts to swing her head back and forth wildly, sending droplets of water flying in every direction in an action that makes you think of a dog shaking the water from its fur.
When she finally stops, she meets your eyes and makes a visible effort to force an apologetic smile.
<<if $eve.affection gte 650 and $eve.fear lte 200>>\
<<talk "eve">>Maybe next time we can do something perkier?<</talk>>\
Reaching out, Eve snatches the brush from its place beside the sink, gives her white hair two long strokes, then grimaces.
<<elseif $eve.affection gte 450 or $eve.fear lte 450>>\
<<talk "eve">>Maybe next time we can do something perkier?<</talk>>\
Reaching out, Eve slowly takes the brush from its place beside the sink as if that will somehow make her movement invisible. Once in hand, she gives her white hair two long strokes, then grimaces.
<<else>>\
For a second she shuffles her feet before looking at the brush beside the sink.
<<talk "eve">>I'm, . . . going to borrow this, Ok?<</talk>>\
Not waiting for a reply, she snatches the brush from it's place and gives her white hair two long strokes before grimacing.
<</if>>\
Eve scrunches up her face, clearly thinking about something until a twinkle enters her eyes.
<<talk "eve">>Going to make my sister help me with my hair. She's better at brushing it anyway.<</talk>>\
In the very next instant, she's in motion, her footsteps making a rapid retreat.
<<talk "eve">>Anna! Check it out, I look like a grandma!<</talk>>\
Anything else she says is lost as the door finishes closing behind her.
[[End.|laboratorySubject]]
<<addtime { minute : 60 }>>\
<<set $eve.fear += 1>>\<<talk "player">>Misaki, come over here and sit down.<</talk>>\
With her cane leading the way, she travels across the room to where you're standing, and once she finds the chair with one of her hands she sits.
Misaki's sightless eyes widen slightly with surprise as you move the chair, maneuvering it so her head is near the sink.
<<talk "player">>I'm going to dye your hair.<</talk>>\
Her eyes drift closed and don't open again. It takes just a moment to realize that without the ability to see, she's likely just closing her eyes to avoid getting anything in them.
<<talk "misaki">>What color are you going to dye it?<</talk>>\
There's only a casual interest to her voice.
<<talk "player">>White.<</talk>>\
<<if $misaki.hasFlag("HairSameAsDye")>>\
You see her brow crease, but she says nothing.
<<else>>\
<<talk "misaki">>Interesting. I hope you like the way I look with white hair.<</talk>>\
<</if>>\
Without another word, you get everything you need ready then start to wet her hair. With the sink not designed for the task you're using it for, you have a little trouble avoiding water on the floor, but before long you've got her hair wet and washed.
Looking at the notes in the lab book, you take the hair dye and start to work it into Misaki's hair, massaging her scalp as you do so.
Misaki coos softly at the feel of your hands on her head, clearly enjoying the experience.
<<talk "misaki">>Makes my head tingle just a little bit. Not unpleasantly, like bubbles.<</talk>>\
Continuing to work, you work the substance into her hair a bit longer until you are sure you've got all of her hair evenly.
Then you're rinsing, what feels like rivers of chalky water washing down the drain before it begins to run clear.
Once you're sure you've got it all, you take the towel you'd placed beside the sink and carefully dry Misaki's hair before letting her know you're done.
<<talk "player">>I think we're done here.<</talk>>\
Misaki reaches up, touching her hair. You wonder if she's trying to imagine what the color looks like, or even if she can adequately understand the concept of color due to her blindness.
<<talk "misaki">>Master?<</talk>>\
You stop in the process of your cleanup to look at her.
<<talk "player">>Yes?<</talk>>\
Misaki runs her fingers through her hair, combing it with her fingers.
<<talk "misaki">>Do you have a brush I can use? Or may I retrieve my own?<</talk>>\
Turning back to the counter, you pick up the brush sitting beside the hair dye and use your free hand to place her hand on the brush. The warmth in her smile is genuine.
With barely any hesitation, she begins to brush her hair, leaving you to finish cleaning up from the hair dying process.
By the time you are done, Misaki is just finishing brushing her hair too, leaving it a shimmering white.
<<talk "misaki">>Thank you.<</talk>>\
Holding it in both hands as if the object is precious, she presents the brush to you. After you take it, she excuses herself and steps away.
[[End.|laboratorySubject]]
<<addtime { minute : 60 }>>\<<set setup.events.healingPill to [
{
requires: 'true',
chance: 100,
link: "Generic Healing Pill 1"
},
{
requires: 'true',
chance: 100,
link: "Generic Healing Pill 2"
},
{
requires: 'setup.Util.getNpcs().find(function (npc) { return npc.hasFlag("labrat"); }).id eq "anna"',
override: true,
link: "Anna Health 1"
},
{
requires: 'setup.Util.getNpcs().find(function (npc) { return npc.hasFlag("labrat"); }).id eq "eve"',
override: true,
link: "Eve Health 1"
},
{
requires: 'setup.Util.getNpcs().find(function (npc) { return npc.hasFlag("labrat"); }).id eq "misaki"',
override: true,
link: "Misaki Health 1"
}
]>>Handing over the pill, you watch as it is taken. Over the next minute or so, you start to notice improvement in their skin color and other imperfections seeming to mend themselves before your eyes.
Then they experience a wave of fatigue as the physical toll of what they just experienced hits them.
<<talk "thought">>That should help them feel much better.<</talk>>\
<<talk "player">>Be sure to drink plenty, get yourself something to eat. That pill accelerates your metabolism to help heal you, but it burns a lot of calories to do it.<</talk>>\
You receive a weak nod in response.
[[End.|laboratorySubject]]
<<addtime { minute : 3 }>>\Holding out a pill and a glass of water, you meet their eyes.
<<talk "player">>This will help you feel better.<</talk>>\
The seconds tick past, then you see their expression change subtly as the capsule starts to dissolve in their stomach and enter their body.
Their skin seems to flush, then some of the tension leaves the space around their eyes.
Over the next couple of minutes, you marvel at the rapid improvement to their health, the physical changes being almost staggering.
<<talk "player">>You're going to feel tired. Your body just burned a lot of energy. Be sure to get plenty to drink and eat.<</talk>>\
As if on cue, you see the fatigue hit them as they place a hand on the nearby counter top to steady them self for a second before recovering.
[[End.|laboratorySubject]]
<<addtime { minute : 3 }>>\Stepping in front of Anna, you hold out a healing pill to her.
<<talk "player">>Take this.<</talk>>\
Her eyes move to the pill where they linger.
<<if $anna.affection gte 750 and $anna.fear lte 150 and $anna.trust gte 700>>\
Right before she takes the pill from your hand, she meets your eyes.
With no further hesitation, she raises the pill to her lips, places it on her tongue and swallows.
<<elseif $anna.affection gte 500 or $anna.fear lte 200>>\
Taking a deep breath, she accepts the pill.
You can see her let the breath out slowly before placing the pill on her tongue and swallowing.
<<else>>\
Anna closes her eyes, taking a deep breath as she does so. Then with stiff movements she takes the pill and places it in her mouth.
For a second she remains like that before finally swallowing.
<</if>>\
Several seconds pass while nothing happens, then Anna's brow furrows slightly followed by a curious expression.
As you watch, her skin flushes, taking on a healthy glow as the pill takes effect.
While the pill isn't designed to heal a badly injured person completely, it does have a cumulative effect that can do so should the need arise.
Sighing, Anna seems to take stock of herself, her expression one of disbelief as she realizes that the pill has had a noticeable healing effect on her body.
[[End.|laboratorySubject]]
<<set $anna.affection += 1>><<set $anna.fear -= 2>><<set $anna.trust += 3>>\Stepping in front of Eve, you hold out a healing pill to her.
<<talk "player">>Take this.<</talk>>\
Eve looks at the pill for a long second.
<<talk "eve">>What's it do?<</talk>>\
<<if $eve.affection gte 750 and $eve.fear lte 150 and $eve.trust gte 700>>\
The mischief in her eyes leaves you to wonder what mad science she's hoping will happen.
<<talk "player">>You'll see.<</talk>>\
You tell her enigmatically.
<<elseif $eve.affection gte 500 or $eve.fear lte 250>>\
While it's clear she's excited, you can also see just a hint of uncertainty in her eyes.
You remain silent, simply waiting for the pill's effects to kick in.
<<else>>\
There's a bit of unease in her eyes as she looks at you, nervously awaiting your reply.
<<talk "player">>You'll see.<</talk>>\
You tell her enigmatically.
From the way she fidgets, you have no doubt that your words do nothing to reassure you even though she puts on an anticipatory smile.
<</if>>\
Several seconds pass while nothing happens, then Eve's eyebrows shoot up.
As you watch, her skin flushes, taking on a healthy glow as the pill takes effect.
While the pill isn't designed to heal a badly injured person completely, it does have a cumulative effect that can do so should the need arise.
Grinning, Eve starts to pad down her body, searching for the extent of the pill's effects.
[[End.|laboratorySubject]]
<<set $eve.affection += 2>><<set $eve.fear -= 2>><<set $eve.trust += 2>>\Stepping in front of Misaki, you take hold of her hand and place the pill on her palm.
<<talk "player">>Take this.<</talk>>\
<<if $misaki.affection gte 550 or $misaki.fear lte 350 or $misaki.trust gte 500>>\
Without hesitation, she raises the pill to her lips and places it on her tongue.
Opening her mouth wide, she seems to display the pill nested in her mouth, then closes her mouth to swallow before opening her mouth a second time to show it empty.
<<else>>\
She holds the pill for a second before starting to move, she raises the pill to her lips and places it on her tongue with deliberate care.
Opening her mouth wide, she seems to display the pill nested in her mouth, then closes her mouth to swallow before opening her mouth a second time to show it empty. After a second she tilts her head from side to side trying to show that her cheeks are empty as well, that she really did swallow the pill
<</if>>\
Several seconds pass while nothing happens, then Misaki gasps softly, a curious expression settling across her features.
As you watch, her skin flushes, taking on a healthy glow as the pill takes effect.
While the pill isn't designed to heal a badly injured person completely, it does have a cumulative effect that can do so should the need arise.
Sighing, Misaki seems to take stock of herself, her hands drifting over her body in search of any lingering injuries.
Very faintly, you can smell her increased arousal in the air.
[[End.|laboratorySubject]]
<<set $misaki.affection += 2>><<set $misaki.fear -= 1>><<set $misaki.trust += 2>>\<<set setup.events.decreaseHeight to [
{
requires: 'true',
chance: 100,
link: "Generic Decrease Height 1"
}
]>>Generic Decrease Height 1.
[[End.|laboratorySubject]]<<set setup.events.increaseHeight to [
{
requires: 'true',
chance: 100,
link: "Generic Increase Height 1"
}
]>>Generic Increase Height 1.
[[End.|laboratorySubject]]<<set setup.events.nailGrowth to [
{
requires: 'setup.Util.getNpcs().find(function (npc) { return npc.hasFlag("labrat"); }).id eq "anna"',
override: true,
link: "Anna Nail Growth 1"
},
{
requires: 'setup.Util.getNpcs().find(function (npc) { return npc.hasFlag("labrat"); }).id eq "eve"',
override: true,
link: "Eve Nail Growth 1"
},
{
requires: 'setup.Util.getNpcs().find(function (npc) { return npc.hasFlag("labrat"); }).id eq "misaki"',
override: true,
link: "Misaki Nail Growth 1"
},
{
requires: 'true',
chance: 100,
link: "Generic Nail Growth 1"
}
]>>Generic Nail Growth 1.
[[End.|laboratorySubject]]Holding up a pill, nearly transparent, you look at it before turning your attention to Anna.
<<talk "player">>Anna, could you take this for me? It will make your fingernails grow a little.<</talk>>\
<<if $anna.affection gte 750 and $anna.fear lte 150>>\
You see her eyes flicker to her fingers, then she takes the pill from your hand. When she raises the pill toward her mouth, you aren't sure if she's looking at her fingernails, the pill, or maybe both.
The moment the pill touches her tongue, you can see it start to dissolve, causing Anna to instinctively swallow.
<<elseif $anna.affection gte 500 or $anna.fear lte 200>>\
Her eyes remain on the pill in your hand even as she reaches out to take it.
Once it's in her hand, she raises the pill toward her mouth. You aren't sure if she's looking at her fingernails, the pill, or maybe both.
The moment the pill touches her tongue, you can see it start to dissolve, causing Anna to instinctively swallow.
<<else>>\
Her eyes remain on the pill in your hand as she hesitantly reaches out to take it.
Once it's in her hand, she raises the pill toward her mouth only to pause just shy of her lips. You aren't sure if she's looking at her fingernails, the pill, or maybe both.
Closing her eyes, she quickly places the pill on her tongue.
The moment the pill touches her tongue, you can see it start to dissolve, causing Anna to gag slightly as she swallows.
<</if>>\
A second later, you see her hands flex, then clench. She holds her hands in front of herself and from where you're standing you can actually see her fingernails getting longer.
All the while, there's a hint of pain in her expression as they grow, nearly hidden behind the wonder in her eyes.
Not long after, you see her wring her hands together before she looks closer at her hands to survey the changes.
[[End.|laboratorySubject]]
<<addtime { minute : 14 }>>\
<<set $anna.affection += 1>><<set $anna.fear -= 1>>Holding up a pill, nearly transparent, you look at it before turning your attention to Eve.
<<talk "player">>Eve, could you take this for me? It will make your fingernails grow a little.<</talk>>\
<<if $eve.affection gte 650 and $eve.fear lte 250>>\
<<talk "eve">>Going to give me raptor fingers? Like the dinosaur?<</talk>>\
Not waiting for your reply, she snatches the pill and tosses it into her mouth.
Her face scrunches slightly right before she swallows, leaving you to wonder if she dislikes either the taste or texture.
<<elseif $eve.affection gte 400 or $eve.fear lte 350>>\
<<talk "eve">>This is going to give me horror movie monster fingers?<</talk>>\
Not waiting for your reply, she snatches the pill and tosses it into her mouth.
Her face scrunches slightly right before she swallows, leaving you to wonder if she dislikes either the taste or texture. Then her eyes turn to you, a skeptical look on her face as she seems to reconsider what she just did.
<<else>>\
The skepticism in her eyes is like a physical presence all its own.
<<talk "eve">>It's going to do something weird, isn't it?<</talk>>\
How she says the words, you can tell she's talking to herself rather than you.
In spite of her clear misgivings, she tosses the pill into her mouth. Almost immediately, her face twists with distaste. Then she swallows before sticking her tongue out as if that will somehow remove the flavor from her mouth.
<</if>>\
A second later, you see her hands flex, then clench.
<<talk "eve">>Tips of my fingers ache.<</talk>>\
Her words come out as a whine.
Brow creased, she holds her hands in front of herself. From where you're standing you can actually see her fingernails getting longer.
All the while, there's a hint of pain in her expression as they grow, nearly hidden behind the wonder in her eyes.
Not long after, you see her flail her hands around for several seconds.
<<talk "eve">>Feels weird.<</talk>>\
The words are spoken more to herself than to you.
[[End.|laboratorySubject]]
<<addtime { minute : 14 }>>\
<<set $eve.affection += 1>><<set $eve.fear -= 1>>Holding up a pill, nearly transparent, you look at it before turning your attention to Misaki.
<<talk "player">>Misaki, I have a pill I'd like you to take. It will make your fingernails grow a little.<</talk>>\
Shuffling a step toward you, she extends her hand for the pill.
<<if $misaki.affection gte 450 or $misaki.fear lte 400>>\
The moment the pill touches her palm, she closes her hand around it.
She tilts her head slightly as her hand moves, then she places the pill in her mouth.
Her sightless eyes close as her lips compress, then you see her swallow.
<<else>>\
When the pill touches her palm, she rolls it around her palm for a second to determine it's size and shape.
You see her lips part, then her hand moves to place the pill in her mouth.
Her sightless eyes close as her lips compress, then you see her swallow.
A second later, the faint furrow of her brow lessens.
<</if>>\
As her features suddenly pinch, you see her hands flex right before she clasps them together.
There's a long moment where she seems to hold her breath before she clutches her hands to her bosom.
She breathes in as if in slow motion before letting it out with the same lack of urgency.
When she finally starts to relax again, she unfurls her hands, revealing her longer fingernails as she does so.
[[End.|laboratorySubject]]
<<addtime { minute : 14 }>>\
<<set $misaki.affection += 1>><<set $misaki.fear -= 1>><<talk "player">>Anna. Could you trim your nails? They look a bit long to me.<</talk>>\
<<if $anna.affection gte 750 and $anna.fear lte 150>>\
Anna looks at her hands, then nods.
<<talk "anna">>I'll tend to that right now.<</talk>>\
Quickly excusing herself, she hurries off to do as she was told.
<<elseif $anna.affection gte 500 or $anna.fear lte 200>>\
Anna looks at her hands, fidgets, then nods.
<<talk "anna">>I'll tend to that presently.<</talk>>\
She quickly excuses herself, turns, glances at you one more time, then hurries off in search of some nail clippers.
<<else>>\
Anna nods quickly, glances down at her hands, then nods again.
<<talk "anna">>Right away. I'll do that right now.<</talk>>\
Looking mildly spooked, she hurries off.
<</if>>[[End.|$location]]
<<addtime { minute : 4 }>>\
<<set $anna.affection -= 1>><<set $anna.fear += 1>><<set $anna.nails to setup.Character.Nails.Short>>\<<talk "player">>Eve. Could you trim your nails? They look a bit long to me.<</talk>>\
<<if $eve.affection gte 750 and $eve.fear lte 150>>\
Eve looks at her hands, then raises one toward her mouth. Almost immediately, she starts to bite one nail, then stops.
Looking sheepish, she looks at the ragged nail she had started to chew off, then at you.
<<talk "eve">>I'll just go find some nail clippers and do it right.<</talk>>\
With a hint of embarrassment shading her cheeks, she rushes off.
<<elseif $eve.affection gte 500 or $eve.fear lte 200>>\
Eve looks at her hands, then quickly stops when she starts to raise one toward her mouth.
Smiling sheepishly, she looks at her nails.
<<talk "eve">>I, um, I'll just go find some nail clippers and do it right.<</talk>>\
With a hint of embarrassment shading her cheeks, she rushes off.
<<else>>\
Looking like a deer caught in the headlights, she fidgets, then nods.
<<talk "eve">>I'll just go find some nail clippers and do that right now.<</talk>>\
As she turns away from you, she raises one hand toward her mouth. It takes you a second to realize that she's biting her nails as she wanders away.
<</if>>[[End.|$location]]
<<addtime { minute : 4 }>>\
<<set $eve.affection -= 1>><<set $eve.fear += 1>><<set $eve.nails to setup.Character.Nails.Short>>\<<talk "player">>Misaki. Could you trim your nails? They look a bit long to me.<</talk>>\
<<if $misaki.affection gte 450 or $misaki.fear lte 550>>\
Misaki quickly nods, at the same time you see her slide her thumb along the tips of her fingers as if to gauge how long her fingernails are.
<<talk "misaki">>Thank you. I will deal with it presently so I can look my best for my Master.<</talk>>\
With her cane leading the way, she starts to wander away in search of some nail clippers.
<<else>>\
Misaki stiffens almost imperceptibly then quickly nods, at the same time you see her slide her thumb along the tips of her fingers as if to gauge how long her fingernails are.
<<talk "misaki">>Thank you Master for bringing this to my attention. I will deal with it presently.<</talk>>\
With her cane leading the way, she starts to wander away in search of some nail clippers.
<</if>>[[End.|$location]]
<<addtime { minute : 4 }>>\
<<set $misaki.affection += 1>><<set $misaki.fear -= 1>><<set $misaki.nails to setup.Character.Nails.Short>>\<<set setup.events.penisAdd to [
{
requires: 'true',
chance: 100,
link: "Generic Penis Add 1"
},
{
requires: 'setup.Util.getNpcs().find(function (npc) { return npc.hasFlag("labrat"); }).id eq "anna"',
override: true,
link: "Anna Add Penis 1"
},
{
requires: 'setup.Util.getNpcs().find(function (npc) { return npc.hasFlag("labrat"); }).id eq "eve"',
override: true,
link: "Eve Add Penis 1"
},
{
requires: 'setup.Util.getNpcs().find(function (npc) { return npc.hasFlag("labrat"); }).id eq "misaki"',
override: true,
link: "Misaki Add Penis 1"
}
]>>Generic Penis Add 1.
[[End.|laboratorySubject]]Pondering the big blue pill in your hand for several seconds, you then turn to meet Anna's eyes.
<<if $anna.affection gte 750 and $anna.fear lte 150>>\
When you reach out to hand it to her, she doesn't hesitate to accept it.
<<talk "anna">>You want me to take this?<</talk>>\
Some of the uncertainty in her eyes fades as she meets your gaze.
You nod, and almost instantly you see Anna take a deep breath before placing the pill in her mouth.
Swallowing visibly, she closes her eyes for a full second before they widen in surprise.
<<elseif $anna.affection gte 500 or $anna.fear lte 200>>\
When you reach out to hand it to her, she hesitates for only a moment before taking it.
<<talk "anna">>You want me to take this?<</talk>>\
There is uncertainty in her eyes as she meets your gaze.
You nod.
Taking a deep breath, she holds it for several seconds while she closes her eyes, then tosses the pill into her mouth and swallows in a single action.
Swallowing visibly, her eyes snap wide with alarm.
<<else>>\
When you reach out to hand it to her, you can see her hand tremble slightly as she takes the pill.
<<talk "anna">>Y-you want me to take this?<</talk>>\
Her fear filled eyes refuse to meet your own even though she seems to make an effort to do so.
You nod.
Taking a deep breath, she makes a visible effort to calm her nerves before pushing the pill past her lips into her mouth. Her face scrunches as she swallows the pill.
A small sound, like a wounded animal that doesn't want to be heard, slips from her lips before she's able to silence it.
<</if>>\
Her hands slip to her groin as her eyes flash so wide that you can see white all the way around the iris. Then she takes a step in place, her expression twisting somewhere between pleasure and pain as she tries to make sense of what is happening to her.
Wavering on her feet, it looks like her knees want to give out though she somehow manages to stay on her feet.
When she steadies, she has a look of horror on her face as she looks down toward her crotch.
Very slowly, she removes her hands, then blushing covers herself again. For just a flickering second you can see that the front of her dress is tented with a growing wet spot right where her tiny new penis would be pressing.
Clearly disoriented and rattled by the change, she quickly excuses herself to go clean up.
[[End.|laboratorySubject]]
<<addtime { minute : 12 }>>\
<<set $anna.affection -= 5>><<set $anna.fear += 5>><<set $anna.trust -= 5>>\Pondering the big blue pill in your hand for several seconds, you then turn to meet Eve's eyes.
<<if $eve.affection gte 700 and $eve.fear lte 250>>\
When you reach out to hand it to her, she takes it eagerly, a twinkle in her eyes as she tries to figure out what it might do.
For a second she looks at you, then with a slight uptick at the corners of her lips she puts it in her mouth and swallows.
<<talk "eve">>What's it supposed to-<</talk>>\
Her voice cuts off suddenly as her eyes begin to widen.
<<elseif $eve.affection gte 500 or $eve.fear lte 200>>\
When you reach out to hand it to her, she looks between you and the pill once before taking it.
For a second she seems to ponder the pill, then with a slight uptick at the corners of her lips she puts it in her mouth and swallows.
<<talk "eve">>What's it supposed to-<</talk>>\
Her voice cuts off suddenly as her eyes begin to widen.
<<else>>\
When you reach out to hand it to her, she looks between you and the pill once before taking it.
<<talk "eve">>You expect me to take this, don't you?<</talk>>\
There's both unease and resignation in her voice as she speaks the words.
For a second she seems to ponder the pill, then with a slight grimace she puts it in her mouth and swallows.
<<talk "eve">>What's it supposed to-<</talk>>\
Her voice cuts off suddenly as her eyes begin to widen. Her eyes hold a magnitude of accusation as the effects begin to take effect.
<</if>>\
Both of her hands reach for her groin, then the moment she makes contact with herself her hands jerk away slightly.
In that same instant, she seems to go weak in the knees, an aroused smile ghosting across her face before being replaced once more by a look of surprise.
When Eve's hands return to her crotch, the front of her skirt is already starting to tent.
Her eyes flash to you, locking on yours with an intensity unusual for her features.
<<talk "eve">>I have a penis.<</talk>>\
The breathless way she says it makes it hard to tell if she's horrified or pleased by her revelation.
With her hands still hiding her crotch, she pivots and starts to run for the lab door.
<<talk "eve">>Can you imagine the look on Anna's face with I show her this?<</talk>>\
Then she's gone, only her laughter lingering as she races away.
[[End.|laboratorySubject]]
<<addtime { minute : 12 }>>\
<<set $eve.affection += 1>><<set $anna.fear += 1>>\Pondering the big blue pill in your hand for several seconds, you then turn to look at Misaki.
<<talk "player">>Misaki, I have something for you.<</talk>>\
In an instant, her expression lights up.
<<if $misaki.affection gte 500 or $misaki.fear lte 200>>\
Reaching out, you place it in her hand. For a second she moves it in her hand as if trying to make sense of what you just gave her.
<<talk "misaki">>This is a pill?<</talk>>\
You start to nod by reflex before you catch yourself and reply verbally.
<<talk "player">>Yes.<</talk>>\
A hint of amusement, and perhaps curiosity ghosts across Misaki's features as she places the pill on her tongue where you can see it.
<<else>>\
Reaching out, you place it in her hand. Her brow furrows slightly and for a second she moves it in her hand as if trying to make sense of what you just gave her.
<<talk "misaki">>This is a pill?<</talk>>\
You start to nod by reflex before you catch yourself and reply verbally.
<<talk "player">>Yes.<</talk>>\
A hint of amusement crosses her features before her expression becomes more serious.
With exaggerated care, Misaki places the pill on her tongue where you can see it.
<</if>>\
She remains like that for several heartbeats, then closes her mouth to visibly swallow.
When she opens her mouth again, it is empty.
For several seconds, nothing happens, then her sightless eyes flash wide, a little gasp escaping her lips. Her face seems unsure if it wants to express pleasure or pain, resulting in something that looks mildly confused instead.
She gasps again, this time nearly falling before one of her hands finds the counter to steady herself.
Her other hand moves to her crotch, rubbing at first as she squeezes her legs together, than as something takes shape beneath her dress she adjusts her hand to stroke the what is tenting at her crotch beneath the dress between two fingers.
As you watch, her hips buck once, then start to move rhythmically with her masturbation until she tenses, falling to her knees as a dark spot starts to form at the front of her dress.
<<talk "misaki">>Master, . . . <</talk>>\
Her single word holds a sort of reverence, even in its breathless state.
It crosses your mind that you need to define some clear boundaries for her, or she's going to stick her dick in every hole she can find.
<<if $player.inventory.includes("chastity_cage_silver")>>\
[[Lock her cock in a cage.|Misaki Penis Add 1a]]
<</if>>[[No sex without permission.|Misaki Penis Add 1b]]
[[No taking virginities.|Misaki Penis Add 1c]]
[[Sex is fine, so long as her partners are willing.|Misaki Penis Add 1d]]
<<addtime { minute : 16 }>>\<<talk "player">>No touching.<</talk>>\
Your voice is firm enough that it freezes her in place for the tiniest fraction of a second before she quickly moves her hand away from the new penis between her legs.
<<talk "player">>No touching.<</talk>>\
Your thoughts turn to the chastity device you purchased from the Love Shack.
Retrieving the device, you turn your attention back to Misaki only to see her moving her hips, trying to rub her new penis against the inside of her dress.
<<talk "thought">>I did tell her not to touch it, got to give her credit for creativity.<</talk>>\
You can see her precum making the front of her dress increasingly wet.
<<talk "player">>Pull your dress up.<</talk>>\
She complies almost instantly, precum creating a clear string connecting the inside of her dress to her cock until it breaks and sends that bead of precum swinging before it breaks off to fall to the ground.
You look at the device in your hands, spending a second figuring out how it works as you move to Misaki's side.
<<talk "player">>Anticipation makes everything better.<</talk>>\
Your tone is teasing.
A happy sigh leaves her lips as you touch her penis. Only instead of pleasuring her the way she anticipates, you start to slip the cage in place. At first, Misaki looks confused, but then fear works its way across her features as realization strikes her.
There's a very faint tremor in her voice as she asks.
<<talk "misaki">>Master? Have I done something wrong?<</talk>>\
<<talk "player">>Not at all, I just thought we would do something to ensure you behave yourself with your new toy. No sense you rubbing it raw after all.<</talk>>\
Your mischievous smile is lost on her.
Once the device is properly in place and you've had a chance to look it over, her erection making it barely fit, you flip the small lock in place and fasten it before slipping the key into your pocket.
<<talk "player">>I'm pretty sure you have chores to attend still.<</talk>>\
Looking horrified, Misaki slips from the counter and straightens her clothing.
<<talk "misaki">>Yes sir.<</talk>>\
You watch her go, the door closing behind her before you return your attention to your own concerns.
[[End.|laboratorySubject]]
<<addtime { minute : 9 }>>\
<<set $misaki.affection -= 15>><<set $misaki.fear += 25>><<set $misaki.trust -= 5>>
<<run $misaki.addFlag("chastity")>>\
<<if $player.inventory.includes("chastity_cage_silver")>>\
<<run setup.Items.get("chastity_cage_silver").quantity -= 1>>\
<<else>>\
<<set $player.inventory.remove("chastity_cage_silver")>>\
<</if>>\<<talk "player">>Go clean yourself up, and behave yourself with that thing. You don't stick it in anyone or anything without permission, got it?<</talk>>\
Nodding, a faint smile plays at her lips as she makes her exit.
<<talk "thought">>Bet she's rubbed the thing raw inside of an hour.<</talk>>\
[[End.|laboratorySubject]]
<<addtime { minute : 3 }>><<set $misaki.affection -= 10>><<set $misaki.fear += 20>><<set $misaki.trust -= 5>>\
<<run $misaki.addFlag("noSex")>>\<<talk "player">>Misaki? One more thing.<</talk>>\
Your words grab her attention, something in your tone making her realize that what you are about to say is important.
<<talk "player">>You can have sex with the others in the mansion but there will be some rules. No sex with anyone who doesn't want it, and you aren't allowed to take virginities. Mouth, ass, or vagina, if there hasn't been a penis in there before, you aren't allowed to stick yours there.<</talk>>\
A wide range of expressions cross Misaki's face before finally settling on acceptance. The faint smile that forms suggests that she's not too upset about the restrictions you have placed on her.
<<talk "misaki">>Yes Master.<</talk>>\
Content that she understands the seriousness of your words, you return your attention to your work.
[[End.|laboratorySubject]]
<<addtime { minute : 3 }>><<set $misaki.affection += 10>><<set $misaki.fear -= 20>><<set $misaki.trust += 1>>\
<<run $misaki.addFlag("noVirgin")>>\<<talk "player">>Misaki? One more thing.<</talk>>\
Your words grab her attention, something in your tone making her realize that what you are about to say is important.
<<talk "player">>Feel free to use the other members of my household as you wish. But only with their permission.<</talk>>\
A wide range of expressions cross Misaki's face before finally settling on a barely restrained joy. The faint smile that forms suggests that she's not too upset about the restrictions you have placed on her.
<<talk "misaki">>Yes Master!<</talk>>\
<<talk "player">>This will //NOT// impact your responsibilities. Understood?<</talk>>\
<<talk "misaki">>Yes Master.<</talk>>\
This time her tone is much more subdued
Content that she understands the seriousness of your words, you return your attention to your work.
[[End.|laboratorySubject]]
Scene Generously Sponsored by Braidborn
<<addtime { minute : 3 }>><<set $misaki.affection += 10>><<set $misaki.fear -= 5>><<set $misaki.trust += 15>>\
<<run $misaki.addFlag("fuckEveryone")>>\<<set setup.events.penisEnhancer to [
{
requires: 'true',
chance: 100,
link: "Generic Penis Enhancer 1"
},
{
requires: 'setup.Util.getNpcs().find(function (npc) { return npc.hasFlag("labrat"); }).id eq "anna"',
override: true,
link: "Anna Penis Growth 1"
},
{
requires: 'setup.Util.getNpcs().find(function (npc) { return npc.hasFlag("labrat"); }).id eq "eve"',
override: true,
link: "Eve Penis Growth 1"
},
{
requires: 'setup.Util.getNpcs().find(function (npc) { return npc.hasFlag("labrat"); }).id eq "misaki"',
override: true,
link: "Misaki Penis Growth 1"
}
]>>Generic Penis Enhancer 1.
[[End.|laboratorySubject]]Holding a bright blue pill up for Anna to see, you beckon her closer.
<<if $anna.affection gte 750 and $anna.fear lte 150 and $anna.trust gte 800>>\
Anna takes a deep breach, clearly calming her nerves as she takes the pill from you.
She meets your eyes once, then places the pill in her mouth as she closes her eyes.
You can see her swallow before opening her eyes again.
When her eyes meet yours again, you can tell that she's already anticipating the unwanted changes.
<<elseif $anna.affection gte 500 or $anna.fear lte 200>>\
There's a slight tremor in Anna's hand as she accepts the offered pill.
Unable to meet your gaze, her eyes seem to ponder the floor even as she places the pill in her mouth.
You see her swallow, then she wraps her arms around herself as if in a light hug.
<<else>>\
Anna's movements are wooden, her features carefully composed.
You aren't sure if her hand trembles, or if it's just the stiff way she moves, but either way it makes her unease clear as she takes the pill from your hand.
In the seconds that follow, she seems to ponder the pill, perhaps willing it to be something else, then hesitantly places it in her mouth.
When she swallows, it makes an audible sound.
<</if>>\
Then you wait. The seconds stretching into a minute or more before you see the front of Anna's dress start to rise.
A second later, she notices her growing erection as well and quickly moves both hands to hide her modesty.
Her breath starts to come quicker, her skin flushing.
Anna's knees seem to give out as a little whimper escapes her lips, forcing her to remove one hand to grasp the counter for support.
Unsteadily, she recomposes herself, her eyes meeting yours. The look she gives you leave you with no doubt that her penis is now larger than it was before.
You allow her a moment to compose herself before letting her withdraw.
Clearly troubled by the changes, Anna seems to be in a daze as she slips away.
[[End.|laboratorySubject]]
<<addtime { minute : 12 }>>\
<<set $anna.affection -= 5>><<set $anna.fear -= 5>><<set $anna.trust -= 5>>\Holding a bright blue pill up for Eve to see, you beckon her closer.
<<if $eve.affection gte 600 and $eve.fear lte 250 and $eve.trust gte 800>>\
Eve snatches the pill from your hand and with a glint of mischief in her eyes she throws it into her mouth.
Only to make a choking sound as it unexpectedly hits her right in the back of the throat.
<<talk "eve">>Ack!<</talk>>\
Amongst the coughing and sputtering that follows, she manages to swallow the pill, then give you a thumbs up even as she wipes the tears from her eyes.
<<elseif $eve.affection gte 450 or $eve.fear lte 350>>\
Eve takes the pill from your hand then looks you in the eyes before placing it in her mouth. You think you see just a slight uptick at the corners of her mouth that suggests mischief.
You see her lips move, then she swallows before fidgeting while waiting for the pill to start to take effect.
<<else>>\
Eve's movements are hesitant, her eyes watching you warily as she takes the pill from your hand.
Her eyes shift to the pill, back to you, then to the pill again before reluctantly placing it in her mouth
She makes a show of swallowing the pill, making a loud gulping sound.
<</if>>\
Then you wait. The seconds stretching into a minute or more before you see the front of Eve's dress start to rise.
<<talk "eve">>It's getting ginormous!<</talk>>\
Lacking any sense of modesty, she stands there watching, the tent in her skirt on display to anyone with no sign of even pretending to hide the display.
<<talk "eve">>Oop!<</talk>>\
The surprised sound rips itself from Eve's lips as she bounces, the front of her dress springing upward for an instant.
Unexpectedly, Eve giggles.
<<talk "eve">>Anna's going to freak when she sees this!<</talk>>\
With far more spring in her step than is needed, Eve pivots and starts toward the door, her eyes downcast as she watches the front of her dress bounce about where it's stretched over her enlarged cock.
[[End.|laboratorySubject]]
<<addtime { minute : 12 }>>\
<<set $eve.affection += 1>><<set $eve.fear += 1>><<set $eve.trust -= 1>>\Holding a bright blue pill up to inspect in the light, you move toward Misaki.
<<talk "player">>I have a little something for you.<</talk>>\
You tell Misaki, prompting a faint smile from her.
<<if $misaki.affection gte 500 or $misaki.fear lte 200>>\
When you place the pill in her hand, she closes her fingers around it.
You sense no hesitation as she raises the pill to her lips and places it on her tongue. Then she makes a show of opening her mouth wide to display the pill resting on her tongue before closing her mouth to swallow and opening it again.
She leaves her mouth open just long enough to reveal that it is now empty before closing it again.
<<else>>\
When you place the pill in her hand, she closes her fingers around it.
For a second, she rolls it around between her fingers before raising it to her lips and placing it on her tongue. Then she makes a show of opening her mouth wide to display the pill resting on her tongue before closing her mouth to swallow and opening it again.
She leaves her mouth open more than long enough to display that it is now empty before closing it again.
<</if>>\
Then you wait. The seconds stretching into a minute or more before you see the front of Misaki's skirt start to rise.
A second later, she moves her hands to the front of her skirt, flushing as she does so.
You hear a little gasp, then she clutches her crotch more aggressively than is necessary, clearly doing far more than covering her growing penis.
This continues for a while, her breathing becoming more ragged until she suddenly shudders. When she removes her hands, there's a large wet spot at the front of her skirt.
You allow her a moment to compose herself before letting her withdraw.
From the way she moves, her cane leading the way, you realize that she must enjoy the feel of her penis against the fabric of her clothing.
<<talk "thought">>I think she's trying to sneak off to play with it.<</talk>>\
[[End.|laboratorySubject]]
<<addtime { minute : 12 }>>\
<<set $misaki.affection += 1>><<set $misaki.fear -= 1>>\<<set setup.events.penisReducer to [
{
requires: 'true',
chance: 100,
link: "Generic Penis Reducer 1"
},
{
requires: 'setup.Util.getNpcs().find(function (npc) { return npc.hasFlag("labrat"); }).id eq "anna"',
override: true,
link: "Anna Penis Shrink 1"
},
{
requires: 'setup.Util.getNpcs().find(function (npc) { return npc.hasFlag("labrat"); }).id eq "eve"',
override: true,
link: "Eve Penis Shrink 1"
},
{
requires: 'setup.Util.getNpcs().find(function (npc) { return npc.hasFlag("labrat"); }).id eq "misaki"',
override: true,
link: "Misaki Penis Shrink 1"
}
]>>Generic Penis Reducer 1.
[[End.|laboratorySubject]]Holding a pale blue pill up for Anna to see, you beckon her closer.
<<if $anna.affection gte 750 and $anna.fear lte 150 and $anna.trust gte 800>>\
Anna takes a deep breach, clearly calming her nerves as she takes the pill from you.
She meets your eyes once, then places the pill in her mouth as she closes her eyes.
You can see her swallow before opening her eyes again.
When her eyes meet yours again, you can tell that she's already anticipating the changes.
<<elseif $anna.affection gte 500 or $anna.fear lte 200>>\
There's a slight tremor in Anna's hand as she accepts the offered pill.
Unable to meet your gaze, her eyes seem to ponder the floor even as she places the pill in her mouth.
You see her swallow, then take a deep breath and hold it as she braces for the changes.
<<else>>\
Anna's movements are wooden, her features carefully composed.
You aren't sure if her hand trembles, or if it's just the stiff way she moves, but either way it makes her unease clear as she takes the pill from your hand.
In the seconds that follow, she seems to ponder the pill, perhaps willing it to be something else, then hesitantly places it in her mouth.
When she swallows, it makes an audible sound.
<</if>>\
Then you wait. And wait.
And wait.
Without warning, Anna gasps, a relieved sort of sound as both hands move to her crotch.
Her breath starts to come quicker, her skin flushing.
Anna's knees seem to give out as a little whimper escapes her lips, forcing her to remove one hand to grasp the counter for support.
Unsteadily, she recomposes herself, her eyes meeting yours. Disbelief and relief in equal measure peer at you through her eyes.
You allow her a moment to compose herself before letting her withdraw.
Clearly relieved by the changes, Anna seems to be in a daze as she slips away.
[[End.|laboratorySubject]]
<<addtime { minute : 12 }>>\
<<set $anna.affection += 1>><<set $anna.fear -= 1>><<set $anna.trust += 1>>\Holding a pale blue pill up for Eve to see, you beckon her closer.
<<talk "player">>Got a little something for you.<</talk>>\
You smirk at the irony of your own words.
<<if $eve.affection gte 600 and $eve.fear lte 250 and $eve.trust gte 800>>\
Eve narrows her eyes sheepishly, then snatches the pill and plops it into her mouth in a single motion.
When she swallows, her lips pucker in mild distaste of the flavor.
<<elseif $eve.affection gte 450 or $eve.fear lte 350>>\
Eve takes the pill from your hand then looks you in the eyes before placing it in her mouth. You think you see just a slight uptick at the corners of her mouth that suggests mischief.
You see her lips move, then she swallows before fidgeting while waiting for the pill to start to take effect.
<<else>>\
Eve's movements are hesitant, her eyes watching you warily as she takes the pill from your hand.
Her eyes shift to the pill, back to you, then to the pill again before reluctantly placing it in her mouth
She makes a show of swallowing the pill, making a loud gulping sound.
<</if>>\
Then you wait. The seconds stretching into a minute or more before you see her brow suddenly crease.
A second later, both hands drift downward to start feeling around.
<<talk "eve">>It's, . . . <</talk>>\
She gropes herself some more.
<<talk "eve">>It's getting smaller?<</talk>>\
Over the next couple of minutes, you watch as her face contorts from confusion, to pleasure, to discomfort, to amusement, and a dozen other emotions before simply looking exhausted.
Feeling around a little more, her features slowly return to amusement.
<<if $eve.penis is 1>>\
<<talk "eve">>It's like a giant clit!<</talk>>\
<<elseif $eve.penis lte 3>>\
<<talk "eve">>It's so tiny!<</talk>>\
<<else>>\
<<talk "eve">>Yup! It's smaller.<</talk>>\
<</if>>\
Without warning, Eve jumps several times.
<<talk "eve">>Huh, it doesn't bounce as much as it did before.<</talk>>\
Then with a shrug she looks self conscious before starting to inch her way toward the door with an expression that suggests she's trying to be subtle.
Never breaking eye contact, she finally slips from view before you can hear her footsteps rapidly retreating.
The door closing behind her silences suddenly with the click of the door latching.
[[End.|laboratorySubject]]
<<addtime { minute : 12 }>>\
<<set $eve.affection += 1>><<set $eve.fear -= 1>><<set $eve.trust += 1>>\Holding a bright blue pill up to inspect in the light, you move toward Misaki.
<<talk "player">>I have a little something for you.<</talk>>\
You tell Misaki, prompting a faint smile from her.
<<if $misaki.affection gte 500 or $misaki.fear lte 200>>\
When you place the pill in her hand, she closes her fingers around it.
You sense no hesitation as she raises the pill to her lips and places it on her tongue. Then she makes a show of opening her mouth wide to display the pill resting on her tongue before closing her mouth to swallow and opening it again.
She leaves her mouth open just long enough to reveal that it is now empty before closing it again.
<<else>>\
When you place the pill in her hand, she closes her fingers around it.
For a second, she rolls it around between her fingers before raising it to her lips and placing it on her tongue. Then she makes a show of opening her mouth wide to display the pill resting on her tongue before closing her mouth to swallow and opening it again.
She leaves her mouth open more than long enough to display that it is now empty before closing it again.
<</if>>\
Then you wait. The seconds stretching into a minute or more before you see the front of Misaki's skirt start to rise.
A second later, she moves her hands to the front of her skirt, flushing as she does so.
You hear a little gasp, then she clutches her crotch more aggressively than is necessary, clearly doing far more than covering her growing penis.
This continues for a while, her breathing becoming more ragged until she suddenly shudders. When she removes her hands, there's a large wet spot at the front of her skirt.
You allow her a moment to compose herself before letting her withdraw.
From the way she moves, her cane leading the way, you realize that she must enjoy the feel of her penis against the fabric of her clothing.
<<talk "thought">>I think she's trying to sneak off to play with it.<</talk>>\
[[End.|laboratorySubject]]
<<addtime { minute : 12 }>>\
<<set $misaki.affection += 1>><<set $misaki.fear -= 1>>\<<set setup.events.penisRemove to [
{
requires: 'true',
chance: 100,
link: "Generic Penis Remove 1"
},
{
requires: 'setup.Util.getNpcs().find(function (npc) { return npc.hasFlag("labrat"); }).id eq "anna"',
override: true,
link: "Anna Remove Penis 1"
},
{
requires: 'setup.Util.getNpcs().find(function (npc) { return npc.hasFlag("labrat"); }).id eq "eve"',
override: true,
link: "Eve Remove Penis 1"
},
{
requires: 'setup.Util.getNpcs().find(function (npc) { return npc.hasFlag("labrat"); }).id eq "misaki"',
override: true,
link: "Misaki Remove Penis 1"
}
]>>Generic Penis Remove 1.
[[End.|laboratorySubject]]You spend only a moment pondering the baby blue pill before you turn your attention fully to Anna.
<<talk "player">>Anna, I'd like you to take this.<</talk>>\
Holding your hand out, you present the pill to her.
<<if $anna.affection gte 750 and $anna.fear lte 150>>\
She eyes the pill for only a second before taking it.
<<talk "anna">>You'd like me to take this?<</talk>>\
The moment you give her confirmation, she nods and places the pill in her mouth.
<<elseif $anna.affection gte 500 or $anna.fear lte 200>>\
She eyes the pill for several seconds before hesitantly taking it.
<<talk "anna">>You'd like me to take this?<</talk>>\
Her eyes linger on the pill for a few more seconds even after you confirm her suspicion before finally placing it in her mouth.
<<else>>\
Her eyes linger on the pill for several seconds before looking to you for confirmation. Then when she sees your expression she takes a deep breath to calm her nerves.
Reaching out, the takes the pill then closes her eyes as if that somehow makes the moment less real as she places the pill in her mouth.
<</if>>\
Her features pinch as she swallows, then her eyes open slowly.
Anna has just enough time to take a deep breath of relief before the pill starts to take effect.
One second to the next, she doubles over, clutching first at the lower part of her body, then lower. Her eyes widen in alarm and a small whimper escapes her lips as she slumps to her knees, tightly clutching at her crotch.
Over the next minute or two, sweat beads on her brow and her whimpers become little gasps as she struggles to draw a full breath of air.
Then she falls silent, her pained expression slowly easing until what remains is a slightly dazed expression.
With both hands, she touches her crotch, then with more urgency she feels around more thoroughly.
Every touch, every passing second, fills her face with more relief than the last as she realizes that the penis and testicles she had minutes earlier are gone.
<<talk "player">>You ok?<</talk>>\
Anna looks on the verge of tears as she stands, the gratefulness in her expression unmistakable.
<<talk "anna">>It's gone.<</talk>>\
There's something giddy about the way she says the words.
<<talk "anna">>Thank you.<</talk>>\
Her voice comes as a breathless whisper.
You keep her with you for a couple minutes longer to make sure that she's adjusted to her changes before you allow her to leave.
[[End.|laboratorySubject]]
<<addtime { minute : 12 }>>\
<<set $anna.affection += 5>><<set $anna.fear -= 4>><<set $anna.trust += 2>>\You spend only a moment pondering the baby blue pill before you turn your attention fully to Eve.
<<talk "player">>Eve, how about you take this little pill for me.<</talk>>\
Holding your hand out, you present the pill to her.
<<if $eve.affection gte 650 and $eve.fear lte 250>>\
She eyes the pill for only a second before taking it from your hand.
<<talk "eve">>What's it do?<</talk>>\
Without waiting for your reply, she throws the pill into her mouth and swallows it.
<<talk "player">>You'll see in just a minute.<</talk>>\
<<elseif $eve.affection gte 450 or $eve.fear lte 300>>\
She eyes the pill for a long second before taking it from your hand.
<<talk "eve">>What's it do?<</talk>>\
Her eyes meet yours evenly.
<<talk "player">>You'll see in just a minute.<</talk>>\
Eve's expression turns skeptical, but she still puts the pill in her mouth and swallows.
<<else>>\
Her eyes linger on the pill for several seconds before looking to you for confirmation. Then when she sees your expression she takes a deep breath to calm her nerves.
Reaching out, the takes the pill then closes her eyes as if that somehow makes the moment less real as she places the pill in her mouth.
<</if>>\
Her features pinch as she swallows, then she sticks her tongue out as if she just tasted something bitter.
Then her hand strays to her belly as her brow creases.
<<talk "eve">>Cramp.<</talk>>\
Barely a second later her eyes grow comically wide.
<<talk "eve">>Not a cramp.<</talk>>\
Both hands cup her crotch protectively as she looks at you, a hint of fear in her eyes.
<<talk "eve">>Ow, ow, ow, ow, owie, ow, . . . <</talk>>\
She looks weak in the knees, but manages to stay standing even as sweat begins to bead on her forehead.
For the next few minutes, Eve's face contorts, seemingly unsure if she should be expressing pain or arousal in any given second until at long last she lets out a shuddering little breath.
With a curious expression, Eve starts to feel around her crotch.
At first her actions are tender, careful, concerned, then her movements become more frantic and intrusive.
<<talk "eve">>Thank God. My outie is an innie again.<</talk>>\
There's something giddy about the way she says the words.
<<talk "eve">>That stupid thing got hard //all the time// and could barely think straight any time I touched it with more than a light breeze.<</talk>>\
Her voice comes as a breathless whisper.
You keep her with you for a couple minutes longer to make sure that she's adjusted to her changes before you allow her to leave.
On her way toward the door, she swings her hips from side to side, making little thrusting motions every few steps as she giggles to herself.
[[End.|laboratorySubject]]
<<addtime { minute : 12 }>>\
<<set $eve.affection += 2>><<set $eve.fear -= 1>><<set $eve.trust += 1>>\You spend only a moment pondering the baby blue pill before you turn your attention fully to Misaki.
<<talk "player">>Misaki, I have a pill and I would like you to take it.<</talk>>\
Her sightless eyes widen slightly as she reaches her hand out.
When you place it on her palm, she closes her fingers around it, then moves her hand as if trying to feel the pills shape and size.
Misaki's free hand brushes the counter at her side, then grasps the counter top.
<<if ($misaki.affection gte 450 or $misaki.fear lte 650) and $misaki.trust gte 650>>\
With no since of hesitation, she places the pill on her tongue before closing her mouth.
The faintest of smiles plays at the corners of her lips as she swallows, then opens her mouth again to reveal that it's now empty like it's a matter of pride to show her accomplishment.
<<else>>\
With a deliberate motion, she places the pill on her tongue before closing her mouth.
There's a only a second's hesitation before she swallows audibly, then opens her mouth again to reveal that it's now empty like she's seeking approval for her accomplishment.
<</if>>\
Several seconds pass before anything else happens. At first, it's a shift in her expression, subtle and difficult to read. Then both hands drift toward her crotch at the same time. The way the front of her dress bulges forward makes clear that she's sporting an erection.
A little gasp, then she's squeezing her knees together as her mouth falls open.
Misaki's lip trembles for a second, then she flushes as if with arousal.
It takes you a second before you realize that she's trying to rub herself with one hand while masking the action with the other.
She wobbles on her feet, nearly loosing her balance before she lets out a little whimpering sound and using her free hand to hold on to the counter beside her.
When she finally removes her other hand, you can see a wet patch on the front of her dress, but there is no longer any sign of the penis that had previously tented the front of the material.
<<talk "misaki">>Thank you Master.<</talk>>\
You aren't sure if you detect disappointment in her voice or not.
You keep her with you for a couple minutes longer to make sure that she's adjusted to her changes before you allow her to leave.
On her way toward the door, she swings her cane from side to side to find her way.
[[End.|laboratorySubject]]
<<addtime { minute : 12 }>>\
<<set $misaki.affection += 1>>\<<set setup.events.black to [
{
requires: 'true',
chance: 100,
link: "Generic Black Skin TF 1"
}
]>>Generic Black Skin TF 1.
[[End.|laboratorySubject]]<<set setup.events.brown to [
{
requires: 'true',
chance: 100,
link: "Generic Brown Skin TF 1"
}
]>>Generic Brown Skin TF 1.
[[End.|laboratorySubject]]<<set setup.events.fair to [
{
requires: 'true',
chance: 100,
link: "Generic Fair Skin TF 1"
}
]>>Generic Fair Skin TF 1.
[[End.|laboratorySubject]]<<set setup.events.olive to [
{
requires: 'true',
chance: 100,
link: "Generic Olive Skin TF 1"
}
]>>Generic Olive Skin TF 1.
[[End.|laboratorySubject]]<<set setup.events.pale to [
{
requires: 'true',
chance: 100,
link: "Generic Pale Skin TF 1"
}
]>>Generic Pale Skin TF 1.
[[End.|laboratorySubject]]<<set setup.events.restoreHymen to [
{
requires: 'setup.Util.getNpcs().find(function (npc) { return npc.hasFlag("labrat"); }).id eq "anna"',
override: true,
link: "Anna Hymen Restore 1"
},
{
requires: 'setup.Util.getNpcs().find(function (npc) { return npc.hasFlag("labrat"); }).id eq "eve"',
override: true,
link: "Eve Hymen Restore 1"
},
{
requires: 'setup.Util.getNpcs().find(function (npc) { return npc.hasFlag("labrat"); }).id eq "misaki"',
override: true,
link: "Misaki Hymen Restore 1"
},
{
requires: 'true',
chance: 100,
link: "Generic Hymen Restore 1"
}
]>>Generic Hymen Restore 1.
[[End.|laboratorySubject]]Looking at the tiny pink pill in your hand, you extend it toward Anna.
<<talk "player">>Take this please.<</talk>>\
<<if $anna.affection gte 750 and $anna.fear lte 150>>\
Anna's eyes focus on yours, then with a little nod she accepts the little pill.
For a second she seems to ponder the pill, then places it in her mouth and swallows.
It doesn't take long before her brow furrows and one hand goes to her abdomen.
Discomfort is quickly overshadowed by confusion in her expression until she meets your eyes.
<<talk "player">>It should have restored your hymen.<</talk>>\
You can see Anna earlier confusion fade as the implications of what you just did dawns on her.
With her hand still on her belly, now protectively, she allows her thoughts to turn inward.
<<set $anna.affection += 3>><<set $anna.fear += 1>><<set $anna.trust += 1>><<elseif $anna.affection gte 500 or $anna.fear lte 200>>\
Anna's eyes don't quite meet yours as she gives. a little nod. A moment later her hand closes around the large pill.
For a second she seems to ponder the pill, then places it in her mouth and swallows.
It doesn't take long before her brow furrows and one hand goes to her abdomen.
Discomfort is quickly overshadowed by confusion in her expression as she seems to curl in on herself.
<<talk "player">>It should have restored your hymen.<</talk>>\
You can see Anna earlier confusion fade as the implications of what you just did dawns on her.
With her hand still on her belly, now protectively, she allows her troubled thoughts to turn inward.
<<set $anna.affection += 1>><<set $anna.fear += 1>><<else>>\
Unable to meet your gaze, she reaches out toward the little pill. You think you can see a slight tremor in her movement.
For a second she seems to ponder the pill, then places it in her mouth and swallows.
It doesn't take long before her brow furrows and one hand goes to her abdomen.
Discomfort is quickly overshadowed by confusion in her expression as she seems to curl in on herself.
<<talk "player">>It should have restored your hymen.<</talk>>\
You can see Anna earlier confusion fade as the implications of what you just did dawns on her.
With her hand still on her belly, now protectively, her expression turns troubled.
<<set $anna.affection -= 2>><<set $anna.fear += 3>><<set $anna.trust -= 1>><</if>>[[End.|laboratorySubject]]
<<addtime { minute : 7 }>>\Looking at the tiny pink pill in your hand, you extend it toward Eve.
<<talk "player">>Take this please.<</talk>>\
<<if $eve.affection gte 600 and $eve.fear lte 350>>\
The corner of Eve's mouth ticks upward with mischief.
<<talk "eve">>It's so tiny.<</talk>>\
With no hint of hesitation, she throws the pill into her mouth and swallows.
Then the seconds tick forward until Eve's brow starts to knit. A few seconds after that her hand moves to her belly.
<<talk "eve">>I feel weird. Not quite hurt, but uncomfortable.<</talk>>\
She looks at you, clearly expecting an explanation.
<<talk "player">>It should have restored your hymen.<</talk>>\
After a split second of confusion, Eve's face splits in a sheepish smile.
<<set $eve.affection += 3>><<set $eve.fear += 1>><<set $eve.trust += 1>><<elseif $eve.affection gte 400 or $eve.fear lte 550>>\
Eve looks at the pill skeptically as her fingers close around it, the corner of her mouth ticking upward right before she speaks.
<<talk "eve">>It's so tiny.<</talk>>\
With only a second's hesitation, she throws the pill into her mouth and swallows.
Then the seconds tick forward until Eve's brow starts to knit. A few seconds after that her hand moves to her belly.
<<talk "eve">>I feel weird. Not quite hurt, but uncomfortable.<</talk>>\
She looks at you, clearly expecting an explanation as she bends forward slightly.
<<talk "player">>It should have restored your hymen.<</talk>>\
After a split second of confusion, Eve's eyes widen as she realizes the implications.
<<set $eve.affection += 1>><<set $eve.fear += 1>><<else>>\
Eve looks at the pill skeptically as her fingers close around it. For a minute she just looks at the pill before finally putting it in her mouth and swallowing.
Then the seconds tick forward until Eve's brow starts to knit. A few seconds after that her hand moves to her belly.
<<talk "eve">>I feel weird. In my belly.<</talk>>\
She looks at you, clearly wanting an explanation but also holding accusation in her eyes..
<<talk "player">>It should have restored your hymen.<</talk>>\
After a split second of confusion, Eve's expression darkens as the implications sink in.
<<set $eve.affection -= 2>><<set $eve.fear += 3>><<set $eve.trust -= 1>><</if>>[[End.|laboratorySubject]]
<<addtime { minute : 7 }>>\Looking at the tiny pink pill in your hand, you extend it toward Misaki.
<<talk "player">>I have a pill I'd like you to take.<</talk>>\
<<if $misaki.affection gte 600 and $misaki.fear lte 350>>\
Misaki extends her hands, allowing you to place the pill in her palm.
She wastes no time placing it in her mouth and swallowing.
Then the seconds tick forward until Misaki's brow starts to knit. A few seconds after both of her hands move to her belly.
It's not until a mischievous smile starts to form that you realize that she has figured out what is happening to her body.
<<talk "misaki">>My Master wishes to take my innocence?<</talk>>\
With her hands still lingering on her lower belly, she clearly squeezes her legs together and squirms with a look of pleasure on her face.
<<set $misaki.affection += 3>><<set $misaki.fear += 1>><<set $misaki.trust += 1>><<else>>\
Misaki's brow furrows slightly as she extends her hands, allowing you to place the pill in her palm.
She then spends a few seconds rolling the pill in her palm before placing it in her mouth and swallowing.
Then the seconds tick forward until Misaki's brow starts to knit. A few seconds after both of her hands move to her belly.
It's not until a faint smile starts to form that you realize that she has figured out what is happening to her body.
<<talk "misaki">>My Master wishes to take my innocence?<</talk>>\
With her hands still lingering on her lower belly, she seems to lets her legs together as she makes a breathless little sound. There's no mistaking that the thought excites her.
<<set $misaki.affection -= 2>><<set $misaki.fear += 3>><<set $misaki.trust -= 1>><</if>>[[End.|laboratorySubject]]
<<addtime { minute : 7 }>>\<<set setup.events.vaginaAdd to [
{
requires: 'setup.Util.getNpcs().find(function (npc) { return npc.hasFlag("labrat"); }).id eq "anna"',
override: true,
link: "Anna Add Vagina 1"
},
{
requires: 'setup.Util.getNpcs().find(function (npc) { return npc.hasFlag("labrat"); }).id eq "eve"',
override: true,
link: "Eve Add Vagina 1"
},
{
requires: 'setup.Util.getNpcs().find(function (npc) { return npc.hasFlag("labrat"); }).id eq "misaki"',
override: true,
link: "Misaki Add Vagina 1"
},
{
requires: 'true',
chance: 100,
link: "Generic Vagina Add 1"
}
]>>Generic Vagina Add 1.
[[End.|laboratorySubject]]Looking at the fleshy pink pill, you reach out and pick it up before turning toward Anna.
<<talk "player">>Take this please.<</talk>>\
<<if $anna.affection gte 750 and $anna.fear lte 150>>\
Anna's eyes focus on yours, then with a little nod she accepts the large pill.
As her eyes shift to the pill, you see her lips part just barely wide enough to accept it into her moth.
For the few seconds that follow, she seems to swish the pill around in her mouth to build up enough saliva to swallow it.
When Anna's eyes meet yours again, they're filled with the question of what happens next.
She doesn't have to wait long. Both hands move to her abdomen as her features pinch in discomfort.
Anna takes a step toward you and you find yourself putting your arms around her to comfort her as the changes in her body take effect.
Clinging to you, she whimpers occasionally but manages to stay quiet through most of the changes. Eventually, unsteadily, she takes a half step away from you to assess the changes.
As you watch, one of her hands disappears beneath her skirt. A second later relief washes over her features as she finds that she once again has a vagina between her legs.
<<elseif $anna.affection gte 500 or $anna.fear lte 200>>\
Anna's eyes don't quite meet yours as she gives. a little nod. A moment later her hand closes around the large pill.
As her eyes shift to the pill she hesitates. Taking a moment to build her courage she then parts her lips just wide enough to accept it into her moth.
For the few seconds that follow, she seems to swish the pill around in her mouth to build up enough saliva to swallow it.
When Anna's eyes meet yours again, they're filled with the question of what happens next.
She doesn't have to wait long. Both hands move to her abdomen as her features pinch in pain. Pain that she struggles to hide as she holds the counter beside herself for support.
Several times she looks ready to fall, several more she whimpers or moans before she can suppress the sound.
Eventually, unsteadily, she straightens and visibly takes stock of her changes.
As you watch, she turns half away from you before one of her hands disappears beneath her skirt. A second later relief washes over her features as she finds that she once again has a vagina between her legs.
<<else>>\
Unable to meet your gaze, she reaches out toward the pill. You think you can see a slight tremor in her movement.
As her eyes shift to the pill she hesitates, her lips parting then closing again before forcing the pill between her barely parted lips into her mouth.
For the few seconds that follow, she seems to swish the pill around in her mouth to build up enough saliva to swallow it.
Her expression is carefully unreadable as she focuses on the floor near her feet.
Then her eyes snap wide without warning. Both hands move to her abdomen as her features pinch in pain. Pain that she struggles to hide as she holds the counter beside herself for support.
Several times she looks ready to fall, several more she whimpers or moans before she can suppress the sound.
Eventually, unsteadily, she straightens and visibly takes stock of her changes.
As you watch, she turns half away from you before one of her hands disappears beneath her skirt. A second later relief washes over her features as she finds that she once again has a vagina between her legs.
You think you can see tears of relief in her eyes.
<</if>><<set $anna.affection += 3>><<set $anna.fear -= 3>><<set $anna.trust += 2>>[[End.|laboratorySubject]]
<<addtime { minute : 25 }>>\Looking at the fleshy pink pill, you reach out and pick it up before turning toward Eve.
<<talk "player">>Take this please.<</talk>>\
<<if $eve.affection gte 600 and $eve.fear lte 350>>\
Eve's eyes shift from you to the pill, a faint smile on her lips as she does so. Then with a little nod she takes the pill from your hand.
Without another look at the pill, she simply opens her mouth and tosses it back. When she swallows, she coughs, wheezes, then makes a little choking sound before finally getting it down.
<<talk "eve">>Next time I take it with water.<</talk>>\
She then proceeds to take a deep shuddering breath.
Not long after, you see her brow knit as one hand finds its way to her belly, followed by a whimper as her expression turns to one of pain.
Standing there as if she's unsure if she should hug you for comfort or if she doesn't want you anywhere near her, she continues to make little pained sounds until she's breathless.
In the moments that follows, she seems to forget that you're there, hiking up her skirt and sliding her hand into her panties where she discovers that she has a fresh new vagina between her legs.
<<elseif $eve.affection gte 400 or $eve.fear lte 600>>\
Eve's eyes shift from you to the pill, a skeptical expression on her face as she does so. Then with a little nod she takes the pill from your hand.
Pausing only long enough to give the pill one more look, she opens her mouth and tosses it back. When she swallows, she coughs, wheezes, then makes a little choking sound before finally getting it down.
<<talk "eve">>Next time I take it with water.<</talk>>\
She then proceeds to take a deep shuddering breath.
Not long after, you see her brow knit as one hand finds its way to her belly, followed by a whimper as her expression turns to one of pain. When her eyes meet yours, there is accusation in her eyes.
Standing there as if she's unsure what to do, she continues to make little pained sounds until she's breathless.
In the moments that follows, she pats first at the front of her dress, then as her eyes widen she slips one hand beneath and into her panties to conform that she really does have a fresh new vagina between her legs.
<<else>>\
Eve's eyes shift from you to the pill, a skeptical expression on her face as she does so. Then with a little nod she takes the pill from your hand.
Swallowing nervously, she opens her mouth and tosses it back. When she swallows, she coughs, wheezes, then makes a little choking sound before finally getting it down.
<<talk "eve">>Next time I take it with water.<</talk>>\
She then proceeds to take a deep shuddering breath.
Not long after, you see her brow knit as one hand finds its way to her belly, followed by a whimper as her expression turns to one of pain. When her eyes meet yours, there is accusation in her eyes.
Standing there as if she's unsure what to do, she continues to make little pained sounds until she's breathless. Doubling over and clutching her abdomen as her transformations take effect.
In the moments that follows, she pats first at the front of her dress, then as her eyes widen she slips one hand beneath and into her panties to conform that she really does have a fresh new vagina between her legs.
When her eyes meet yours again, she takes a step back even though you can see gratitude in her expression.
<<set $eve.affection += 3>><<set $eve.fear -= 3>><<set $eve.trust += 2>><</if>>[[End.|laboratorySubject]]
<<addtime { minute : 25 }>>\Looking at the fleshy pink pill, you reach out and pick it up before turning toward Misaki.
<<talk "player">>Misaki, I have a pill here that I'd like you to take.<</talk>>\
<<if $misaki.affection gte 400 or $misaki.fear lte 600>>\
Misaki tilts her head slightly, extending her hands toward the sound of your voice.
You place the pill in the palm of her hand, her fingers closing around the pill as soon as she feels it against her skin.
Without any sign of hesitation, she raises the pill to her lips and places it on her tongue. Her lips compress slightly right before she swallows.
Then she stands there waiting, until a small gasp escapes her lips and one hand goes to her belly. The sound she makes leaves you to wonder if she's aroused, in pain, or some combination of the two.
For the next little while, she stands unsteadily, occasionally letting out a short moan or trembling for a few seconds. Until she finally draws a deep breath and straightens, her features flushed.
From the way she shimmies her legs, rubbing them together, you have little doubt that she's already discovered the fact that she has a vagina between her legs again.
<<else>>\
You think you can detect the barest hint of worry in her features as Misaki tilts her head to one side., extending her hands toward the sound of your voice.
You place the pill in the palm of her hand, her fingers closing around the pill as soon as she feels it against her skin.
She rolls the pill around her hand for a few seconds before raising the pill to her lips and placing it on her tongue. Her lips compress slightly right before she swallows.
Then she stands there waiting, until a small gasp escapes her lips and one hand goes to her belly. The sound she makes leaves you to wonder if she's aroused, in pain, or some combination of the two.
For the next little while, she stands unsteadily, occasionally letting out a short moan or trembling for a few seconds. Until she finally draws a deep breath and straightens, her features flushed.
From the way she shimmies her legs, rubbing them together, you have little doubt that she's already discovered the fact that she has a vagina between her legs again.
Subtly, she takes a small step toward you.
<</if>><<set $misaki.affection += 3>><<set $misaki.fear -= 3>><<set $misaki.trust += 2>>[[End.|laboratorySubject]]
<<addtime { minute : 25 }>>\<<set setup.events.vaginaRemove to [
{
requires: 'setup.Util.getNpcs().find(function (npc) { return npc.hasFlag("labrat"); }).id eq "anna"',
override: true,
link: "Anna Remove Vagina 1"
},
{
requires: 'setup.Util.getNpcs().find(function (npc) { return npc.hasFlag("labrat"); }).id eq "eve"',
override: true,
link: "Eve Remove Vagina 1"
},
{
requires: 'setup.Util.getNpcs().find(function (npc) { return npc.hasFlag("labrat"); }).id eq "misaki"',
override: true,
link: "Misaki Remove Vagina 1"
},
{
requires: 'true',
chance: 100,
link: "Generic Vagina Remove 1"
}
]>>Generic Vagina Remove 1.
[[End.|laboratorySubject]]Looking at the chalky peach pill, you reach out and pick it up before turning toward Anna.
<<talk "player">>Take this please.<</talk>>\
<<if $anna.affection gte 750 and $anna.fear lte 150>>\
Anna's eyes focus on yours, then with a little nod she accepts the large pill.
As her eyes shift to the pill, you see her lips part just barely wide enough to accept it into her moth.
For the few seconds that follow, she seems to swish the pill around in her mouth to build up enough saliva to swallow it.
When Anna's eyes meet yours again, they're filled with the question of what happens next.
She doesn't have to wait long. Both hands move to her abdomen as her features pinch in discomfort.
Anna takes a step toward you and you find yourself putting your arms around her to comfort her as the changes in her body take effect.
Clinging to you, she whimpers occasionally but manages to stay quiet through most of the changes. Eventually, unsteadily, she takes a half step away from you to assess the changes.
As you watch, one of her hands disappears beneath her skirt. A second later horror washes over her features as she finds that she no longer has a vagina between her legs. Slowly, her eyes turn toward you, the betrayal of trust clear in her eyes.
<<elseif $anna.affection gte 500 or $anna.fear lte 200>>\
Anna's eyes don't quite meet yours as she gives. a little nod. A moment later her hand closes around the large pill.
As her eyes shift to the pill she hesitates. Taking a moment to build her courage she then parts her lips just wide enough to accept it into her moth.
For the few seconds that follow, she seems to swish the pill around in her mouth to build up enough saliva to swallow it.
When Anna's eyes meet yours again, they're filled with the question of what happens next.
She doesn't have to wait long. Both hands move to her abdomen as her features pinch in pain. Pain that she struggles to hide as she holds the counter beside herself for support.
Several times she looks ready to fall, several more she whimpers or moans before she can suppress the sound.
Eventually, unsteadily, she straightens and visibly takes stock of her changes.
A second later horror washes over her features as she finds that she no longer has a vagina between her legs. Slowly, her eyes seem to loose focus, the betrayal of trust clearly haven shaken her deeply.
<<else>>\
Unable to meet your gaze, she reaches out toward the pill. You think you can see a slight tremor in her movement.
As her eyes shift to the pill she hesitates, her lips parting then closing again before forcing the pill between her barely parted lips into her mouth.
For the few seconds that follow, she seems to swish the pill around in her mouth to build up enough saliva to swallow it.
Her expression is carefully unreadable as she focuses on the floor near her feet.
Then her eyes snap wide without warning. Both hands move to her abdomen as her features pinch in pain. Pain that she struggles to hide as she holds the counter beside herself for support.
Several times she looks ready to fall, several more she whimpers or moans before she can suppress the sound.
Eventually, unsteadily, she straightens and visibly takes stock of her changes.
A second later horror washes over her features as she finds that she no longer has a vagina between her legs. Slowly, her eyes seem to loose focus, the betrayal of trust clearly haven shaken her deeply.
From the corner of her eye, a single tear falls, sliding down her cheek as she composes her face into something unreadable.
<<set $anna.affection +- 10>><<set $anna.fear += 10>><<set $anna.trust -= 10>><</if>>[[End.|laboratorySubject]]
<<addtime { minute : 25 }>>\Looking at the chalky peach pill, you reach out and pick it up before turning toward Eve.
<<talk "player">>Take this please.<</talk>>\
<<if $eve.affection gte 600 and $eve.fear lte 350>>\
Eve's eyes shift from you to the pill, a faint smile on her lips as she does so. Then with a little nod she takes the big pill from your hand.
Without another look at the pill, she simply opens her mouth and tosses it back. When she swallows, she coughs, wheezes, then makes a little choking sound before finally getting it down.
<<talk "eve">>Next time I take it with water.<</talk>>\
She then proceeds to take a deep shuddering breath.
Not long after, you see her brow knit as one hand finds its way to her belly, followed by a whimper as her expression turns to one of pain.
Standing there as if she's unsure if she should hug you for comfort or if she doesn't want you anywhere near her, she continues to make little pained sounds until she's breathless.
As you watch, one of her hands disappears beneath her skirt. A second later horror washes over her features as she finds that she no longer has a vagina between her legs. Slowly, her eyes turn toward you, the betrayal of trust clear in her eyes.
<<talk "eve">>You're a rat bastard, you know that right?<</talk>>\
Her voice holds only the faintest hint of humor.
<<elseif $eve.affection gte 400 or $eve.fear lte 500>>\
Eve looks at the big pill as if it's an alien thing for several seconds before reaching out to take it.
Without another look at the pill, she simply opens her mouth and tosses it back. When she swallows, she coughs, wheezes, then makes a little choking sound before finally getting it down.
<<talk "eve">>Next time I take it with water.<</talk>>\
She then proceeds to take a deep shuddering breath.
Not long after, you see her brow knit as one hand finds its way to her belly, followed by a whimper as her expression turns to one of pain.
Then she's doubled over in pain hugging her abdomen for a long while, not looking at you and making consistent sounds of discomfort.
When she straightens again, it's hesitantly.
As you watch, one of her hands disappears beneath her skirt. A second later horror washes over her features as she finds that she no longer has a vagina between her legs. Slowly, her eyes turn toward you, the betrayal of trust clear in her eyes.
<<talk "eve">>I think I hate you right now.<</talk>>\
Her voice a chill that makes the hairs on the back of your neck stand on end.
<<else>>\
Eve looks at the big pill as if you're trying to poison her before reluctantly taking it from your hand.
Without another look at the pill, she simply opens her mouth and tosses it back. When she swallows, she coughs, wheezes, then makes a little choking sound before finally getting it down.
<<talk "eve">>Next time I take it with water.<</talk>>\
She then proceeds to take a deep shuddering breath before locking eyes with you. From that look alone, you know she will blame you for everything that follows.
Not long after, you see her brow knit as one hand finds its way to her belly, followed by a whimper as her expression turns to one of pain.
Then she's doubled over in pain hugging her abdomen for a long while, not looking at you and making consistent sounds of discomfort.
Hesitantly, she finally straightens again.
As you watch, one of her hands disappears beneath her skirt. A second later horror washes over her features as she finds that she no longer has a vagina between her legs. Slowly, her eyes turn toward you, the betrayal of trust clear in her eyes.
She doesn't say a single word, but the look in her eyes make you feel chilled.
<</if>><<set $eve.affection +- 10>><<set $eve.fear += 10>><<set $eve.trust -= 10>>[[End.|laboratorySubject]]
<<addtime { minute : 25 }>>\Looking at the chalky peach pill, you reach out and pick it up before turning toward Misaki.
<<talk "player">>Misaki, I have a pill here that I'd like you to take.<</talk>>\
<<if $misaki.affection gte 400 or $misaki.fear lte 600>>\
Misaki tilts her head slightly, extending her hands toward the sound of your voice.
You place the pill in the palm of her hand, her fingers closing around the pill as soon as she feels it against her skin.
Without any sign of hesitation, she raises the pill to her lips and places it on her tongue. Her lips compress slightly right before she swallows.
Then she stands there waiting, until a small gasp escapes her lips and one hand goes to her belly. The sound she makes leaves you to wonder if she's aroused, in pain, or some combination of the two.
For the next little while, she stands unsteadily, occasionally letting out a short moan or trembling for a few seconds. Until she finally draws a deep breath and straightens, her features flushed.
From the way she shimmies her legs, rubbing them together with an increasing degree of worry in her features, you have little doubt that she's already discovered the lack of vagina between her legs.
<<else>>\
You think you can detect the barest hint of worry in her features as Misaki tilts her head to one side., extending her hands toward the sound of your voice.
You place the pill in the palm of her hand, her fingers closing around the pill as soon as she feels it against her skin.
She rolls the pill around her hand for a few seconds before raising the pill to her lips and placing it on her tongue. Her lips compress slightly right before she swallows.
Then she stands there waiting, until a small gasp escapes her lips and one hand goes to her belly. The sound she makes leaves you to wonder if she's aroused, in pain, or some combination of the two.
For the next little while, she stands unsteadily, occasionally letting out a short moan or trembling for a few seconds. Until she finally draws a deep breath and straightens, her features flushed.
From the way she shimmies her legs, rubbing them together, you have little doubt that she's already discovered the lack of vagina between her legs.
In her sightless eyes, you think you see the beginnings of fear pushing its way forward..
<</if>><<set $misaki.affection -= 5>><<set $misaki.fear += 5>><<set $misaki.trust -= 5>>[[End.|laboratorySubject]]
<<addtime { minute : 25 }>>\<<set setup.events.learningLabArray to [
{
requires: '$player.alchemy lte 1',
chance: 100,
link: "Learning Lab First"
},
{
requires: '$player.alchemy gte 2',
chance: 100,
link: "Lab Learn 1"
},
{
requires: '$player.alchemy gte 2',
chance: 100,
link: "Lab Learn 2"
},
{
requires: '$player.alchemy gte 6',
chance: 100,
link: "Lab Learn 3"
},
{
requires: '$player.alchemy gte 2',
chance: 100,
link: "Lab Learn 4"
},
{
requires: '$player.alchemy gte 10',
chance: 100,
link: "Lab Learn 5"
},
{
requires: '$player.alchemy gte 2',
chance: 25,
link: "Lab Learn 6"
},
{
requires: '$player.alchemy gte 2',
chance: 100,
link: "Lab Learn 7"
},
{
requires: '$player.alchemy gte 1 and $player.alchemy lte 25',
chance: 100,
link: "Submitted Self Breast Enhancement Scene 1"
},
{
requires: '$rey.hasFlag("owned") and $player.alchemy gte 100 and $reyTransformable is 0',
chance: 100,
link: "Rey First Transformation Research"
},
{
requires: '$rey.hasFlag("owned") and $reyTransformable is 1',
chance: 100,
link: "Rey First Transformation Intro"
},
{
requires: '$rey.hasFlag("owned") and $reyTransformable is 2',
chance: 100,
link: "Rey Transformation Prep 1"
},
{
requires: '$rey.hasFlag("owned") and $reyTransformable is 3',
chance: 100,
link: "Rey First Transformation Go"
},
{
requires: '$player.alchemy gte 50 and $misaki.hasFlag("owned") and $misaki.gender is setup.Character.Gender.Female',
chance: 100,
link: "Sponsored Misaki Futa 1"
},
{
requires: '$player.alchemy gte 45 and $yami.hasFlag("contact") and $eve.fear lte 325 and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Eve Yami Interactive Scene 1"
},
{
requires: '$player.alchemy gte 75 and $mitsuko.hasFlag("owned") and $mitsuko.penis is setup.Character.Penis.None and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Submitted Mitsuko Futa tf Scene 1"
},
{
requires: '$player.alchemy gte 75 and $mitsuko.hasFlag("owned") and $mitsuko.penis is setup.Character.Penis.VeryBig and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Submitted Mitsuko De-Futa tf Scene 1"
}
]>>Your eyes shift from the book in your hands to the rest of the room around you.
<<talk "thought">>No time like the present if I want to learn how to use this equipment, assuming I want to learn it?<</talk>>\
Sitting the notebook down, you start to look around the lab. When you find a drawer full of operating manuals.
<<talk "thought">>This is going to be a serious investment of time if I'm serious about this.<</talk>>\
You think, sitting everything on the counter. Your eyes flicker from the notebook to the pile of manuals.
<<talk "thought">>If I learn how to use the equipment, I can probably use the notebook as a sort of cookbook if I can figure out what everything means.<</talk>>\
Your gaze shifts to a shelf full of biology and chemistry books.
<<talk "thought">>And if I decide if I like working in here, I can try to learn more to expand what I can do.<</talk>>\
Resolving yourself, you move a chair to where the notebook and manuals are gathered and start to read.
Nearly two hours later, you lean back from where you have been hunched over the manual you've been reading. You rub your eyes and sigh.
<<talk "thought">>This is going to take forever.<</talk>>\
You think as you stand up and move away from the chair.
[[End.|$location]]
<<addtime { minute : 116 }>><<set $player.alchemy += 2>>Sitting down at the counter, you open up the manual to where you left off last time, skimming the page quickly to make sure that you're at the right place, then you begin to read. As you read, you occasionally stop to walk over to the piece of equipment you are reading about to double check something before returning to your reading.
For just a little over two hours you do this, memorizing everything you can until you feel your focus starting to slip. Only then do you finally put the instructions back down and push away from the counter as you get up.
[[End.|$location]]
<<addtime { minute : 123 }>><<set $player.alchemy += 2>>Picking up the instruction manual you had been reading last time, you move toward the piece of equipment it is for and start reviewing the controls.
The next two hours are filled with you alternating between reading and poking at the machine to make sure you understand what you're reading.
Letting out a heavy sigh and stretching, you put the manual down and resign yourself to taking a break.
[[End.|$location]]
<<addtime { minute : 120 }>><<set $player.alchemy += 2>>You sit down with your Great Uncle's lab journal and begin to review the notes within. As you read, you open other books and pause to look at various pieces of equipment, piecing together what you're reading with how the process would actually play out if you had all the ingredients needed.
Stifling a yawn, you look at the clock and see that you've been at it for two hours already.
<<talk "thought">>I should take a break.<</talk>>\
You think, sitting the lab journal down.
[[End.|$location]]
<<addtime { minute : 121 }>><<set $player.alchemy += 2>>Taking one of the instruction manuals in hand, you open it and start reading. A few pages in, you stand up and make your way to a small piece of equipment, then using the manual as a guide you through how it works.
You end up losing track of time, and when you finally think to look at the clock you notice that nearly two hours has already passed.
You raise your eyebrows, then realize you should probably take a break before sitting the manual back where you had got it from.
[[End.|$location]]
<<addtime { minute : 115 }>><<set $player.alchemy += 2>>You look at the instruction manuals for a moment, then reach for one of the bookshelf holding an assortment of chemistry and biology books.
Reading the book is a big change from the instruction manuals you usually read when in the lab.
<<talk "thought">>I can barely understand this stuff. Not that the information in the instruction manuals comes that much easier.<</talk>>\
Quite some time later, you close the book, not feeling as if you have learned much.
You sigh...
<<talk "thought">>My Great Uncle was clearly brilliant, I thought I was smart, and I can barely understand half of this stuff.<</talk>>\
Putting the book back on the shelf where you had got it from, you step away from the counter.
[[End.|$location]]
<<addtime { minute : 109 }>><<set $player.alchemy += 1>>With an instruction manual in hand, you begin to pace about the laboratory while you read. After a while, you draw to a stop beside a large cylindrical piece of equipment that you don't remember seeing an instruction manual for. You look it over, not seeing anything that might indicate what it is.
<<talk "thought">>I wonder what it's supposed to do?<</talk>>\
Moving to the pile of items you left on the counter, you thumb through the instruction manuals before coming to the conclusion that you were right in your first assessment that there isn't anything about the large cylinder anywhere in the pile.
<<talk "thought">>And why is there nothing about it in either the instructions or in his lab journal?<</talk>>\
You return to the manual in your hands, but your thoughts continue to stray back to the unidentified device until you finally give up and put the instruction manual back down.
[[End.|$location]]
<<addtime { minute : 118 }>><<set $player.alchemy += 1>>Picking up the last instruction manual you had been reading, you begin to read. You continue to read for quite some time before something out of the corner of your eye catches your attention.
Turning toward the source, you see Anna standing in the doorway of the laboratory, a troubled expression on her face. However, before you can say anything, you lose sight of her as she continues about whatever business brought her there in the first place.
For a second you consider calling out to her, to ask if she needed anything, but instead you turn your attention to the manual in front of you and continue your study.
Quite a while later, you rub your eyes, leaning back from the counter as you finish the chapter you had been reading.
[[End.|$location]]
<<addtime { minute : 113 }>><<set $player.alchemy += 2>>Leaning back from the counter, you rub your eyes.
<<talk "thought">>That took far longer than I anticipated.<</talk>>\
Turning your eyes to the little vial full of purple fluid, you mentally go over the notes you used to create the substance. According to your uncle's notes, this will cause a permanent change in whoever takes the substance.
A coy smile forms on your lips as you look toward your crotch. For a second, you consider taking it yourself, but since the particular formula you followed clearly indicated it was to be used on a female, you have second thoughts.
<<talk "misaki">>Master?<</talk>>\
Misaki's voice cuts through your reprieve.
<<talk "player">>Yes?<</talk>>\
Your reply seems to act as invitation for her to enter the laboratory, her cane searching her immediate surroundings for anything she might trip on.
<<talk "misaki">>I was wondering if my Master might want a little company?<</talk>>\
From where you're standing, you can see her squeeze her legs, a little shiver of arousal going through her.
<<talk "thought">>I wonder what she'd think of having a penis?<</talk>>\
You glance at the purple vial again, knowing full well that it would do exactly that, presumably without changing anything else about her.
[[Make Misaki drink the vial.|Sponsored Misaki Futa 1a]]
[[Let her keep you company.|Sponsored Misaki Futa 1b]]
[[Send her away.|Sponsored Misaki Futa 1c]]
Scene Generously Sponsored by Braidborn
<<addtime { minute : 111 }>><<talk "player">>Misaki! You're just in time. I have something for you.<</talk>>\
A coy smile forms on her lips as she moves toward you. When she speaks, you can hear that she's trying to be funny from her tone.
<<talk "misaki">>Is it a big hard //cock//?<</talk>>\
Shivering slightly in arousal, she bites her lip seductively.
Meanwhile, you barely suppress a chuckle.
<<talk "player">>If things work the way they're intended to, then that's exactly what I plan to give you.<</talk>>\
Something in your tone must tell Misaki that you aren't talking about what she's thinking. Her smile fades slightly, replaced by a curious expression.
Picking up the vial with one hand, you use your other hand to reach out and take one of hers.
You flick the cap off of the vial with your thumb and put the vial in her hand.
<<talk "player">>I want you to drink this.<</talk>>\
She doesn't even hesitate, she rises the vial to her lips and drinks it in a single swallow before lowering it again.
<<talk "misaki">>Tastes a little bit like cranberry and sour apple.<</talk>>\
The words barely leave her lips before her sightless eyes widen suddenly. At almost the same instant, she drops the vial and both her hands reach for her crotch.
As she stumbles, you reach out to grab her before she can fall.
At first, you think she's having a seizure, but then you realize there's a purpose to her movements as she tears at her clothing, trying to get her hands to her crotch.
She manages to shove her panties down her thighs just far enough that they bunch up at the knees. She whimpers in frustration as she scrambles to push them further down her legs.
But your eyes are drawn elsewhere. You aren't quite sure what you were expecting, but this isn't quite it. Her clit is swollen, pressing at least an inch forward, the skin pulled so tight that the whole thing seems to shine in the bright light of the laboratory.
When her hand finds her growing clit, she nearly screams, her pussy squirting fluid in a gush that leaves the inside of her thighs soaked. Her whole body trembles and thrashes in your embrace. You see her hips jerk forward, moisture forming at the tip of her clit even as her eyes roll back in her head.
You aren't sure if she blacks out or not, but her body never stops moving even as her hand falls away from the pillar growing from her crotch.
Her new cock is nearly three inches long before you start to notice a secondary growth, a pair of pea sized balls growing beneath her new penis. You tilt your head for a better view, quickly coming to the realization that there have been no changes to her vagina.
Another jerk of her cock sends several drops of pearly white cum arcing through the air to spatter on her legs. You can clearly see the slit at the tip of her new penis dribbling one more drop that begins to trail down her still growing member.
When Misaki speaks again, it's in a breathless whisper.
<<talk "misaki">>Touch me! Touch me Master!<</talk>>\
Her arms encircle you, pressing herself against you.
You know that you don't have a lot of time to react before the changes are complete.
<<if not $player.hasFlag("caged")>>[[Fuck her pussy.|Sponsored Misaki Futa 1d]]
<</if>>[[Stroke her growing cock.|Sponsored Misaki Futa 1e]]
[[Suck her cock.|Sponsored Misaki Futa 1f]]
[[Hold her while the changes finish.|Sponsored Misaki Futa 1g]]
Scene Generously Sponsored by Braidborn
<<addtime { minute : 6 }>>
<<set $misaki.gender to setup.Character.Gender.Herm>>
<<set $misaki.penis to setup.Character.Penis.Average>><<talk "player">>You may come in if you would like.<</talk>>\
Your words have barely left your lips before Misaki quickens her pace. There's an energy about her, accompanied by the faint smell of her arousal. It's enough to turn your thoughts almost instantly to sex.
[[Talk with her.|Sponsored Misaki Futa 1h]]
[[Tease her.|Sponsored Misaki Futa 1i]]
<<if not $player.hasFlag("caged")>>[[Fuck her.|Sponsored Misaki Futa 1j]]
<</if>>
Scene Generously Sponsored by Braidborn
<<addtime { minute : 3 }>><<set $misaki.affection += 1>><<talk "player">>Not right now Misaki. I'm in the middle of something. Maybe later?<</talk>>\
Your tone is dismissive enough that Misaki merely nods and withdraws, leaving you to your lab work.
For the next few minutes, you take notes before placing the vial of purple fluid in the cooler.
[[End.|$location]]
Scene Generously Sponsored by Braidborn
<<addtime { minute : 8 }>><<set $misaki.affection -= 3>>Reaching down, you begin to unbuckle your pants, feeling your manhood raising far faster than hers is growing. The moment your cock springs free of your pants, you move to place yourself between her legs,
As if sensing your intent, she leans back against the counter and spreads her legs. With one hand, she reaches down and takes hold of her growing penis, crying out in pleasure as she takes hold of the sensitive flesh.
You take hold of one leg, lifting it up as you position yourself at her opening, then with a firm thrust that picks her up off the floor, you hilt yourself inside of her eager cunt.
Misaki squeals in delight, sounding like a bitch in heat as you begin to fuck her. Within a few strokes, her hand is moving in time with your thrusts, stroking herself. When you change your pace, she whines in frustration, trying to match your pace, but failing.
It doesn't take long before you feel a gush of fluid from her vagina, her pussy clamping down rightly around your cock and pulsating as it tries to milk the cum from your body. Barely a second later she shrieks, her hips bucking so hard that you nearly slip free of her sex. From her cock, roughly six inches long now, comes a thick white torrent of cum that arcs through the air between you. She lets go of her shaft right before the first stream of cum spatters on both of your bodies. Her penis, now swinging freely flails wildly as you continue to thrust into her, sending the second blast of cum flying wildly in every direction at once.
Her voice hits a new pitch, nearly high enough to make your head ache as her pussy throbs even harder than before. You can see her eyes roll back in her head as she grinds against you. Another stream of cum flying straight up before splattering down on her own cock.
The whole experience proves more than you can handle. You couldn't hold back even if you wanted to. Your own cock throbs inside of her, met by a shudder from her entire body, then spews your own potent seed deep inside of her.
That seems to trigger yet another orgasm from her, her body shuddering in your arms before suddenly going limp.
For just a second, you worry that Misaki might not be ok, but then she tightens her grip around your shoulders and sighs, her breath hot against your shoulder.
<<talk "misaki">>Master, . . . . what was, . . . . what did, . . .<</talk>>\
You hear her swallow, then sigh happily.
<<talk "misaki">>Master, that was the most incredible thing I could ever imagine.<</talk>>\
Her lips touch your shoulder, and the way they pull at your skin, you imagine she must be smiling.
<<talk "misaki">>Two orgasms, . . . . . both different, but both incredible, . . . . and my clit feels amazing, . . .<</talk>>\
She pulls back just far enough that you can see the lazy grin on her face. Then she leans forward, first kissing your jaw, then the corner of your mouth before finally finding your lips on the third try.
Her kiss is long and hard, leaving you both breathless by the time she finally pulls back.
<<talk "misaki">>Can we do it again?<</talk>>\
She stifles a yawn even as she says it.
<<talk "misaki">>As soon as I take a short nap, . . . .<</talk>>\
With that. she trails off, her breathing becoming steady again as she goes limp, clearly having fallen asleep.
<<talk "thought">>Looks like the transformation took a lot out of her.<</talk>>\
Carefully, you lay her down, choosing the reclining chair. For a second, you consider pulling her panties up, but ultimately you choose to leave it tangled around one ankle. With a trickle of your cum leaking form her pussy and a dribble of cum running down her shaft, you pull down the skirt of her dress in some semblance of modesty before turning your attention to cleaning yourself up.
You've nearly finished cleaning yourself when you notice Misaki stir in her sleep, her sightless eyes opening as a warm smile spreads across her face.
As you watch, her hands start to drift downward, her smile blossoming into a mischievous grin when she discovers that the penis between her legs is real and not just an erotic dream.
[[Next.|Sponsored Misaki Futa 1k]]
Scene Generously Sponsored by Braidborn
<<addtime { minute : 9 }>><<set $misaki.affection += 5>><<set $misaki.trust += 1>>Reaching into her lap, your fingers encircle her growing penis. Her breath catches in her throat, her body going rigid and a few more drops of pearly white fluid slips from the little slit at its tip as a result of the simple touch.
For a few seconds, you marvel at the warmth, at how the soft flesh feels so hard at its core, and at the way it continues to grow in your hand.
Her hips buck, trying to force you to stroke her, an action that you readily indulge by doing exactly as she desires.
Within seconds, you're stroking her manhood, her hips moving in time with your movements.
You don't stop even as she starts to cum, spraying cum in a thick arc through the air, much of which ends up landing on your hand and in turn becomes lube for your continued stroking.
She never even softens, as soon as her body stops trembling, she begins thrusting into your hand again.
It's not long after that when you realize that she's stopped growing around six inches in length, her testicles proportionately average in size.
With your free hand, you reach for her balls, taking them gently in hand as you continue to stroke her length. The whimpering moan that escapes her lips clearly indicates her approval.
You give the twin orbs a gentle squeeze, which in turn causes her to buck her hips, another stream of cum flying from the tip of her cock. At the same time there's a gush of fluid from her vagina as well.
She shudders, her whole body trembling as her eyes roll back in her head.
With one more shudder, her body goes limp in your arms, her cock twitching one final time to force a few more drops of cum out over your fingers.
For just a second, you worry that Misaki might not be ok, but then she tightens her grip around your shoulders and sighs, her breath hot against your shoulder.
<<talk "misaki">>Master, . . . . what was, . . . . what did, . . .<</talk>>\
You hear her swallow, then sigh happily.
<<talk "misaki">>Master, that was the most incredible thing I could ever imagine.<</talk>>\
Her lips touch your shoulder, and the way they pull at your skin, you imagine she must be smiling.
<<talk "misaki">>Two orgasms, . . . . . both different, but both incredible, . . . . and my clit feels amazing, . . .<</talk>>\
She pulls back just far enough that you can see the lazy grin on her face. Then she leans forward, first kissing your jaw, then the corner of your mouth before finally finding your lips on the third try.
Her kiss is long and hard, leaving you both breathless by the time she finally pulls back.
<<talk "misaki">>Can we do it again?<</talk>>\
She stifles a yawn even as she says it.
<<talk "misaki">>As soon as I take a short nap, . . . .<</talk>>\
With that. she trails off, her breathing becoming steady again as she goes limp, clearly having fallen asleep.
<<talk "thought">>Looks like the transformation took a lot out of her.<</talk>>\
Carefully, you lay her down, choosing the reclining chair. For a second, you consider pulling her panties up, but ultimately you choose to leave it tangled around one ankle. Instead you pull down the shirt of her dress in some semblance of modesty before turning your attention to cleaning yourself up.
You've nearly finished cleaning yourself when you notice Misaki stir in her sleep, her sightless eyes opening as a warm smile spreads across her face.
As you watch, her hands start to drift downward, her smile blossoming into a mischievous grin when she discovers that the penis between her legs is real and not just an erotic dream.
[[Next.|Sponsored Misaki Futa 1k]]
Scene Generously Sponsored by Braidborn
<<addtime { minute : 9 }>>You feel a thrill at the thought of what you are about to do. Moving in front of her, you kneel between her legs. One of your hands finds its way to each thigh, then slides upward until you cup her growing penis.
Leaning forward, you touch your lips to the tip. The salty, sticky fluid there sticks to your lips and you can taste it faintly on your tongue.
Above you, Misaki gasps at the brief contact.
Parting your lips, you accept her into your mouth, her slippery shaft sliding across your lips and across your tongue.
<<talk "misaki">>Oh my God.<</talk>>\
The words come out as a long moan.
<<talk "misaki">>//That's// what that feels like.<</talk>>\
Without warning, she throbs suddenly, you don't even have it all the way in your mouth yet and you feel a blast of her hot cum strike the back of your throat. You pull back quickly, choking when you accidentally swallow the first of her cum while taking the rest of her load to your face.
Before you can offer any form of protest, you feel Misaki's hands find your head, pulling you back to her crotch even as her legs drape over your shoulders.
You part your lips once more, allowing her to pull your head down onto her cock. This time it goes deeper, and you have no doubt that it's longer than it was the first time as it continues to grow.
Within seconds, coxed on by her desperate need and guiding hands, your head bobs up and down her sensitive pillar, the heat of her member seeming to seep into your lips.
When her cock throbs in your mouth this time you're ready for it. You pull back until it pops free of your lips, a stream of her cum rocketing past your eyes as she fires her load straight up. Her hips jerk, sending a second stream flying in the wake of the first. A third blast leaves her quivering shaft as the first finally reaches its apex and starts to fall.
You watch in fascination as you watch everything happening at once. The second stream of cum is clearly angling toward her chest, and you have no doubt that it's going to spatter the entire front of her dress. At the same time the third blast and the first load strike one another, sending pearly white beads of cum flying everywhere .
Jerking back to avoid the worst of the mess, you watch as a fourth blast rockets through the space the first and third just struck one another.
Misaki's legs locked around you abort your attempt at retreat suddenly, and you only have enough time to flinch away before the wildly flying droplets of cum sprinkle your face and chest.
With one more shudder there is a gush of fluids from between her legs, then her body goes limp, her cock twitching one final time to force a few more drops of cum out to run lazily down her shaft.
For just a second, you worry that Misaki might not be ok, but then she lets her legs fall free of your shoulders and reaches out with her hands to take hold of you. Her hands find your shoulders and draw you into an embrace.
<<talk "misaki">>Master, . . . . what was, . . . . what did, . . .<</talk>>\
You hear her swallow, then sigh happily.
<<talk "misaki">>Master, that was the most incredible thing I could ever imagine.<</talk>>\
Her lips touch your shoulder, and the way they pull at your skin, you imagine she must be smiling.
<<talk "misaki">>Two orgasms, . . . . . both different, but both incredible, . . . . and my clit feels amazing, . . .<</talk>>\
She pulls back just far enough that you can see the lazy grin on her face. Then she leans forward, first kissing your jaw, then the corner of your mouth before finally finding your lips on the third try.
Her kiss is long and hard, leaving you both breathless by the time she finally pulls back.
<<talk "misaki">>Can we do it again?<</talk>>\
She stifles a yawn even as she says it.
<<talk "misaki">>As soon as I take a short nap, . . . .<</talk>>\
With that. she trails off, her breathing becoming steady again as she goes limp, clearly having fallen asleep.
<<talk "thought">>Looks like the transformation took a lot out of her.<</talk>>\
Carefully, you lay her down, choosing the reclining chair. For a second, you consider pulling her panties up, but ultimately you choose to leave it tangled around one ankle. Instead you pull down the shirt of her dress in some semblance of modesty before turning your attention to cleaning yourself up.
You've nearly finished cleaning yourself when you notice Misaki stir in her sleep, her sightless eyes opening as a warm smile spreads across her face.
As you watch, her hands start to drift downward, her smile blossoming into a mischievous grin when she discovers that the penis between her legs is real and not just an erotic dream.
[[Next.|Sponsored Misaki Futa 1k]]
Scene Generously Sponsored by Braidborn
<<addtime { minute : 9 }>><<set $misaki.affection += 5>><<set $misaki.fear -= 3>><<set $misaki.trust += 2>>With your arms around her middle, you restrain her arms, holding her close as the penis continues to grow between her legs. You watch on with fascination, the member swelling and straining as it grows, twitching and jerking as it presses forward.
All the while the growing cock dribbles a slow but steady stream of glossy white fluid from its tip until it reaches about six inches in length. Then it throbs visibly, the testicles beneath it contracting, then it jerks hard as she begins to spray cum in thick white arcs. The amount of semen is nothing short of impressive as she continues to cum, a gush of feminine fluid running down her thighs as she orgasms vaginally as well. When she finally finishes, she's trembling uncontrollably in your arms.
<<talk "misaki">>Master, . . . . what was, . . . . what did, . . .<</talk>>\
You hear her swallow, then sigh happily.
<<talk "misaki">>Master, that was the most incredible thing I could ever imagine.<</talk>>\
Her lips touch your shoulder as she clings to you, and the way they pull at your skin, you imagine she must be smiling.
<<talk "misaki">>Two orgasms, . . . . . both different, but both incredible, . . . . and my clit feels amazing, . . .<</talk>>\
She pulls back just far enough that you can see the lazy grin on her face. Then she leans forward, first kissing your jaw, then the corner of your mouth before finally finding your lips on the third try.
Her kiss is long and hard, leaving you both breathless by the time she finally pulls back.
<<talk "misaki">>Can we do it again?<</talk>>\
She stifles a yawn even as she says it.
<<talk "misaki">>As soon as I take a short nap, . . . .<</talk>>\
With that. she trails off, her breathing becoming steady again as she goes limp, clearly having fallen asleep.
<<talk "thought">>Looks like the transformation took a lot out of her.<</talk>>\
Carefully, you lay her down, choosing the reclining chair. For a second, you consider pulling her panties up, but ultimately you choose to leave it tangled around one ankle. Instead you pull down the shirt of her dress in some semblance of modesty before turning your attention to cleaning up the bulk of the mess she just made.
You've nearly finished cleaning yourself when you notice Misaki stir in her sleep, her sightless eyes opening as a warm smile spreads across her face.
As you watch, her hands start to drift downward, her smile blossoming into a mischievous grin when she discovers that the penis between her legs is real and not just an erotic dream.
[[Next.|Sponsored Misaki Futa 1k]]
Scene Generously Sponsored by Braidborn
<<addtime { minute : 9 }>><<set $misaki.affection += 2>><<set $misaki.fear -= 1>><<set $misaki.trust += 1>><<talk "player">>I'm just finishing up some lab work and I'm over due for a break anyway.<</talk>>\
When you start to tell her about the work you have been doing, you can tell within seconds that this is //not// what she had in mind. Her disappointment is as clear as her disinterest in the topic, but she still make an effort to engage your conversation.
Within a few minutes, she politely tells you that she had something she needs to attend and excuses herself.
[[End.|$location]]
Scene Generously Sponsored by Braidborn
<<addtime { minute : 6 }>><<talk "player">>I'm just finishing up some lab work and I'm over due for a break anyway.<</talk>>\
You take a minute to clean up the lab then turn your attention to Misaki, who has a look of anticipation on her face.
Reaching out, you place a hand lightly on her hip. Her look of anticipation morphs into a faint smile, her body trembling in anticipation of whatever might come next.
As you stand, your hand drifts toward her front, following her beltline as you lean close to her.
<<talk "player">>Misaki? Since you're already here, and so //eager// to please me.<</talk>>\
You can feel the heat coming off of her sex as your hand drifts between her legs. Misaki's expression drifts toward bliss before she licks her lips, moistening them before speaking.
<<talk "misaki">>Anything, . . . .<</talk>>\
Smiling to your self, you pull your hand away.
<<talk "player">>Wonderful, can you finish cleaning up the lab for me? Make sure to wipe down the counters and clean the floor before you close up behind yourself.<</talk>>\
A dumbfounded expression crosses Misaki's features as she makes sense of what you just said.
Grinning in personal amusement, you step away from her.
[[End.|$location]]
Scene Generously Sponsored by Braidborn
<<addtime { minute : 9 }>><<set $misaki.fear += 2>><<set $misaki.trust -= 1>><<talk "player">>Very forward of you, coming down here to the lab and trying to entice me away from my work with your body.<</talk>>\
Your tone is playful, and the shy smile that blossoms across her face is contagious.
Stepping toward her, you take hold of her hips. You can actually see her breath catch as her sightless eyes widen.
<<talk "player">>You want me to fuck you?<</talk>>\
Misaki nods eagerly, biting her lip seductively.
You turn her around so she's facing the counter. Her hands go out, finding the surface then bending forward to present you with her ass.
Without ceremony, you lift up her skirt, exposing her naked ass to your view.
When she wiggles it at you, you slap one cheek, filling the air with a single crisp sound.
Misaki lets out an excited sound, but remains still as you unfasten your pants and start to move into position behind her. By the time you fish your cock out into the cool air of the room, it's already hard. With your free hand, you reach between her legs and find her hole, already wet and ready.
It only takes you a second to line yourself up, and with a single firm thrust you slide all the way inside of her.
The gush of fluid combined with the way she trembles leaves little doubt that she just experienced an orgasm from penetration alone.
For several seconds you remain hilted inside of her, reveling at the feeling of her vaginal walls convulsing around your manhood, but the moment that the quivering slows you start to thrust into her.
You don't worry about foreplay, she's so wet that foreplay would only serve as torture. Her fluids run down the inside of her thighs, her juices dripping from your scrotum even as you slam balls deep into her with every thrust.
With her already writhing in pleasure, you don't even think about her pleasure, instead you thrust into her greedy cunt with all the intensity of a jackhammer.
One orgasm after another rocks her body as Misaki screams her pleasure, talks dirty, and begs you to fill her worthless cunt with your hot cum.
It isn't long before you can feel your orgasm rising. You don't know if it's the tightness of her willing pussy, or the obscene and graphic things she's saying, or the heady scent of her fluids filling the air, or even if it's some combination of those factors.
No matter the reason, it's not long before you can feel yourself reach the point of no return. One thrust to the next you go from a headlong rush toward orgasm to trying desperately to hold back for just one more thrust.
One more thrust is exactly how much longer you last. Slamming forward again, you hold yourself inside of her. Your cock lurches so hard you're mildly surprised it didn't pick her up off her feet. A loud groan escapes your lips as you begin to pump her full of your cum.
In that same moment, her vagina begins to pulsate again, her body trying to milk your seed into her depths, something your body is more than happy to oblige by pumping half a dozen large spurts of semen into her hole.
Taking a deep breath, you hold onto her hips as you let it out. Then with exaggerated care, you pull out, your rod glistening with her fluids as it exits her sex.
Using your grip on her ass, you spread her backside, momentarily gaping her already spread hole to reveal the deposit you just made.
Before any of it can slip out, you let go of her, admiring the view as you start to pull your pants up.
You're half way dressed again when Misaki's blissful expression sobers to the point she starts to notice her surroundings again.
When Misaki starts to stand, you can see her sway on her legs, grabbing the counter for support as she blushes.
<<talk "misaki">>Thank you Master.<</talk>>\
Her voice is husky and trembles slightly as she speaks the words.
Once she has her clothing back in place, she excuses herself and slips from the room with a content look on her face.
[[End.|$location]]
Scene Generously Sponsored by Braidborn
<<addtime { minute : 9 }>><<set $misaki.affection += 5>><<set $misaki.fear -= 2>><<set $misaki.trust += 1>><<talk "player">>Liked that huh?<</talk>>\
You tone is teasing, but her nod seems completely sincere.
<<talk "misaki">>It's amazing. Like having a giant clitoris. And the orgasm from it, . . .<</talk>>\
She trails off as her fingertips drift over the tip of her new penis.
You watch her, her fingers exploring her new appendage with a sense of wonder.
<<talk "player">>Somehow, I suspect she's going to want to play with that as often as she does her vagina.<</talk>>\
<<if not $player.inventory.includes("chastity_cage_silver")>><<talk "thought">>I might want to think about buying a chastity device for her if I want to prevent her from trying to stick it in every hole she can find.<</talk>><</if>>\
[[Tell her to stroke it.|Sponsored Misaki Futa 1l]]
<<if $player.inventory.includes("chastity_cage_silver")>>[[Lock her in chastity.|Sponsored Misaki Futa 1m]]
<</if>>[[Fuck her pussy.|Sponsored Misaki Futa 1n]]
[[Let her fuck you.|Sponsored Misaki Futa 1o]]
[[Summon Anna.|Sponsored Misaki Futa 1p]]
Scene Generously Sponsored by Braidborn
<<addtime { minute : 2 }>><<talk "player">>I want to see you play with it, stroke it.<</talk>>\
Misaki nods at your words, excitement clear on her features as she slowly slips her fingers around her shaft.
Her eyes half close, bliss on her features as she closes her hand around her new appendage.
It's clear from her movements that she's intimately familiar with every inch of a penis, but at the same time the wonder on her face makes it every bit as clear that she's not used to being on the receiving end of the experience.
Every movement she makes is made with care. The way she moves makes it seem as if she's trying to memorize every motion.
Within seconds, the tip of her cock glistens with precum, and Misaki expertly trails her fingertips through it to slather her penis in the natural lube. Her movements begin to make sounds, the sticky slick sound of her precum being used as lubricant.
Her head turns toward you, her lips parting in a little moan.
<<talk "misaki">>Master, may I cum?<</talk>>\
You wait for a few seconds before replying, watching her hand move, her cock throb, and her hips move of their own accord.
<<talk "player">>Cum for me.<</talk>>\
On cue, she does exactly as you say. Her hips buck forward, her hand coming free of her cock as it visibly throbs. At the same time a long thick stream of pearly white cum rockets into the air in an impressive arc that raises several feet into the air before starting its descent. The fluid doesn't even stop before the second throb sends a second gush of fluid into the air. It's not until it jerks a third time that the stream has slowed enough to break before the third jet of fluid shoots almost perfectly straight up.
As the first of the fluid begins to rain down on her body, she reaches for her cock once more and starts to stroke it rapidly, coaxing a fourth stream of fluid from her shaft before smaller throbs dribble fluid over her fingers.
When she's finally done, she's laying back on the counter, a blissful look on her features as she raises her cum soaked fingers to her lips. As she does so, her body shudders in an aftershock of the powerful orgasm she just experienced.
Watching her, enjoying the view of her body, her chest rising and falling as she continues to get her breathing back under control, you start to clean up the worst of the mess. You're nearly done when she finally slips lazily from her perch.
<<talk "player">>Don't wear it out, and don't start sticking it in anyone else without my permission first.<</talk>>\
Misaki smiles, nods, and bites her lip. Somehow, she manages to exhibit both excitement for her newfound condition, and disappointment that you might restrict the way she makes use of her new organ.
[[Tell Misaki she's not allowed to fuck anyone without your permission.|Sponsored Misaki Futa 1v]]
[[Tell Misaki she's not allowed to take virginities.|Sponsored Misaki Futa 1w]]
[[Give Misaki permission to have sex with anyone she wants.|Sponsored Misaki Futa 1x]]
Scene Generously Sponsored by Braidborn
<<addtime { minute : 9 }>><<set $misaki.affection += 1>><<set $misaki.fear -= 1>><<talk "player">>No touching.<</talk>>\
Your voice is firm enough that it freezes her in place for the tiniest fraction of a second before she quickly moves her hand away from the new penis between her legs.
<<talk "player">>No touching.<</talk>>\
Your thoughts turn to the chastity device you purchased from the Love Shack.
Retrieving the device, you turn your attention back to Misaki only to see her moving her hips, causing her penis to bounce so that it slaps her belly.
<<talk "thought">>I did tell her not to touch it, got to give her credit for creativity.<</talk>>\
You can see her precum making her belly wet, a strand of the sticky clear fluid connecting her penis to her belly for about an inch every time it pulls away.
When she hears you enter, she lets out a whimper, reluctantly stopping her action as she turns her head toward you.
You look at the device in your hands, spending a second figuring out how it works as you move to Misaki's side.
<<talk "player">>Anticipation makes everything better.<</talk>>\
Your tone is teasing.
A happy sigh leaves her lips as you touch her penis. Only instead of pleasuring her the way she anticipates, you start to slip the cage in place. At first, Misaki looks confused, but then fear works its way across her features as realization strikes her.
There's a very faint tremor in her voice as she asks.
<<talk "misaki">>Master? Have I done something wrong?<</talk>>\
<<talk "player">>Not at all, I just thought we would do something to ensure you behave yourself with your new toy. No sense you rubbing it raw on the very first day after all.<</talk>>\
Your mischievous smile is lost on her.
Once the device is properly in place and you've had a chance to look it over, her erection making it barely fit, you flip the small lock in place and fasten it before slipping the key into your pocket.
<<talk "player">>I'm pretty sure you have chores to attend still.<</talk>>\
Looking horrified, Misaki slips from the counter and straightens her clothing.
<<talk "misaki">>Yes sir.<</talk>>\
You watch her go, the door closing behind her before you return your attention to your own concerns.
[[End.|$location]]
Scene Generously Sponsored by Braidborn
<<addtime { minute : 9 }>><<set $misaki.affection -= 15>><<set $misaki.fear += 25>><<set $misaki.trust -= 5>><<run $misaki.addFlag("chastity")>><<if $player.inventory.includes("chastity_cage_silver")>>\
<<run setup.Items.get("chastity_cage_silver").quantity -= 1>>
<<else>>\
<<set $player.inventory.remove("chastity_cage_silver")>>
<</if>>\You see Misaki stifle a yawn with her free hand as her fingers explore her new appendage.
Watching for only a second, you step forward. You reach out, touching the inside of her thigh.
Instinctively she parts her legs further, allowing you unobstructed access to her dual sex.
For just a second, you consider your options before you step between her legs. With one hand, you gently lift her testicles to reveal her clearly wet pussy. Then with your other hand, you guide your hardening member to her hole. Misaki shudders in pleasure as you slide the tip of your penis up and down her slit before nudging forward.
She lets out a shuddering moan as your shaft sinks into her depths, her cock throbbing angrily as you bottom out inside of her.
You move your hands, one moving to her hip while the fingers of the other encircle her cock.
As you pull back, you let your hand slide toward the crown of her penis. Then as you push forward you move your hand downward. Timing every moment so that your hand slides down as your cock sinks inside of her quivering hole, then sliding your hand up toward the tip as you pull back so only the tip of your cock remains inside of her, you settle into a slow rhythm that quickly has Misaki moaning like a wanton whore.
Little by little, you increase your pace. You have to be careful not to push Misaki over the edge as you almost constantly edge her on the verge of orgasm. Within minutes, you have her thrashing beneath you in bliss, begging for release while reveling in the pleasure you are bringing her.
It's not until you can feel the first telltale signs of your own approaching orgasm that you finally abandon your attempt to prolong her release and focus on your own.
You feel her pussy convulse first, fluid gushing around your cock.
Less than a second later, her penis throbs in your hand, causing two things to happen at once. First is the massive jet of cum that rockets upward bare inches from your face. The second is the fact that her cock herking causes a powerful contraction in her vagina that forces a surge of her fluids squirting around your cock to soak your pelvis with her fluids.
The way she clamps almost painfully tight around your manhood tips you over the edge. You feel your balls pull right right before you throb inside of her, firing a thick blast of cum against her cervix right as the tight ring leading to her uterus seems to suckle at the tip of your member.
This in turn causes Misaki to scream as her eyes roll back in her head, her entire body trembling as a powerful orgasm crashes over the one she was already having.
You have to let go of her cock and grab hold of her other hip as she convulses beneath you for fear of her falling off the counter. At the same time her legs lock around your hips to hold herself in place as her hips buck painfully against you.
With the vice like grip her cunt has on your cock, combined with her powerful legs wrapped around you, ensures you couldn't escape even if you wanted to.
Instead, you remain balls deep inside of her, pumping her hole full of your semen as her pussy tries to milk you of every drop. All the while her cock jerks wildly, sending stream after stream of cum, each one slightly smaller than the last, flying through the air to splatter both of you and your surroundings with the sticky wet fluid.
Your legs barely hold you upright by the time you are done, and you're only pulled from your blissful haze by the sound of Misaki's voice.
<<talk "misaki">>That, . . . . that was one of the most amazing moments of my life.<</talk>>\
Her breathless words give way to a smile as you feel her body tremble in another small orgasm, her pussy sucking hungrily at your softening member as if intent to coax it back to full hardness.
<<talk "misaki">>I think,. . . . I think I'd like a short break before we go again.<</talk>>\
<<talk "thought">>Did she really say she doesn't want to have sex again right now? That she wants a break? That must have been very intense if she's completely satisfied right now.<</talk>>\
As if in answer to your thoughts, her hips pull you right against her once more, your spent cock slipping free of her hole as you feel her tremble again.
You remain like that for a few seconds longer before slipping from her grip. When you do, you see her pussy gape, her hole slowly closing in your wake.
Unsteady on your feet, you sit down until you feel you can trust them to hold you upright. Then you spend a little time cleaning yourself.
Meanwhile, Misaki lazily sits up, has to catch herself on the counter so she doesn't fall, then with her cane leading the way, she starts for the lab door.
<<talk "misaki">>Thank you Master.<</talk>>\
Between the smile on her face, and the fact that you can already see her new penis tenting the front of her dress, you can't help but wonder what mischief she will be getting up to with her new appendage.
Just before she can exit the lab, you call out one more time.
[[Tell Misaki she's not allowed to fuck anyone without your permission.|Sponsored Misaki Futa 1v]]
[[Tell Misaki she's not allowed to take virginities.|Sponsored Misaki Futa 1w]]
[[Give Misaki permission to have sex with anyone she wants.|Sponsored Misaki Futa 1x]]
Scene Generously Sponsored by Braidborn
<<addtime { minute : 12 }>><<set $misaki.affection += 5>><<set $misaki.fear -= 5>><<set $misaki.trust += 1>>The sound of you kicking off your pants gives Misaki pause. You can see in her expression that she's not sure what is happening yet. That confusion increases as she hears you move closer, touching her legs as you climb on top of her.
Reaching out, you take hold of her rigid cock. Only then does her features reflect realization. Misaki moves, sliding further onto the counter as you join her.
She reaches out, her hands seeking your body until she finds first an arm, then follows that arm to your chest. Her hands trail downward as you straddle her hips, finally reaching your manhood as you line the tip of her new penis up with your back door.
Using her own precum to lubricate your pucker, you lower yourself slowly.
There's a sharp intake of breath from her, her sightless eyes widening as she begins to slide inside.
It takes you more than a minute, but using slow, short strokes, you finally manage to settle against her lap. By that time, Misaki's breathing is labored, a goofy smile teasing her lips.
You remain like that for a while, allowing her breathing to normalize again while you adjust to the invading member inside of you. All the while she uses both of her hands to stroke your own member in a steady rhythm.
<<talk "misaki">>Oh, that's nice.<</talk>>\
Misaki's voice is dreamy as you start to move.
At first you move slowly, working out a natural rhythm with Misaki as both of you grow accustomed to the sensations coursing through your bodies.
Every time you ride up or down her length, you fee her cockhead brush across something deep inside of you that makes your cock jerk every time. At the same time her hands movements time it perfectly so that her fingertips are gliding along the sensitive head each time.
Meanwhile, her hips move in time with you, her new penis occasionally jerking inside of you. Every time you can see her blissful expression replaced a little more with a look of concentration as she is driven inevitably toward climax.
Reaching out, you lean forward to cup both of her breasts in your hands, feeling the warm flesh yield to your touch and bringing a happy sigh to Misaki's lips.
With almost no warning, Misaki cries out, her cock jerking hard inside of your anus right as you drive yourself down on her shaft. There's a powerful gush of warmth deep in your bowels, filling you with a pleasant bloating sensation. At the same time, her expert hands increase their speed right before your own cock throbs, sending a thick white stream of cum flying almost directly at her face.
Misaki opens her mouth, tongue out, clearly trying to catch your load in her mouth as the first blast of your cum splatters across her face.
She giggles happily as she catches part of your load.
Another surge of warmth inside of your rectum forces a little groan of pleasure from you, that groan accompanied by a second pulse of cum from your cock. This time your load only reaching her neck even through Misaki strains to catch it on her tongue.
After that, your eyes roll back, your mind losing focus as you simply savor the feeling of your powerful orgasm accompanied by the warm full feeling settling into your core.
You aren't sure how long you remain like that, but you can feel her starting to soften when you finally start to focus on your surroundings once more.
<<talk "misaki">>That, . . . . that was one of the most amazing moments of my life.<</talk>>\
Her breathless words give way to a smile as you feel her body tremble in another small orgasm. Because you can feel her cock slowly softening inside of you, you can only guess that this orgasm is vaginal in nature.
<<talk "misaki">>I think,. . . . I think I'd like a short break before we go again.<</talk>>\
<<talk "thought">>Did she really say she doesn't want to have sex again right now? That she wants a break? That must have been very intense if she's completely satisfied right now.<</talk>>\
As if in answer to your thoughts, she rocks her hips gently once more, your spent cock flopping from the movement and leaving a slimy trail of your cum across her belly in the process.
You remain like that for a few seconds longer before slipping off of her. When you do, instinctively clench your ass as you feel her cum move inside of you.
Unsteady on your feet, you sit down beside Misaki until you feel you can trust them to hold you upright. Then you spend a little time cleaning yourself.
Meanwhile, Misaki lazily sits up, has to catch herself on the counter so she doesn't fall, then with her cane leading the way, she starts for the lab door.
<<talk "misaki">>Thank you Master.<</talk>>\
Between the smile on her face, and the fact that you can already see her new penis tenting the front of her dress, you can't help but wonder what mischief she will be getting up to with her new appendage.
[[Tell Misaki she's not allowed to fuck anyone without your permission.|Sponsored Misaki Futa 1v]]
[[Tell Misaki she's not allowed to take virginities.|Sponsored Misaki Futa 1w]]
[[Give Misaki permission to have sex with anyone she wants.|Sponsored Misaki Futa 1x]]
Scene Generously Sponsored by Braidborn
<<addtime { minute : 12 }>><<set $misaki.affection += 10>><<set $misaki.fear -= 5>><<set $misaki.trust += 2>>You don't have to wait long for Anna to arrive. <<if $anna.affection gte 700 and $anna.fear lte 150 and $anna.trust gte 750>>She looks first at you, then at Misaki. Surprise flashes across her features when she sees the rigid pillar jutting from Misaki's loins.
<<talk "anna">>You needed me for something?<</talk>>\
There's hesitancy in her voice, but she doesn't seem overly troubled by the situation.
<<talk "player">>Misaki seems to be having some trouble adjusting to her new penis. I thought you'd enjoy helping her out.<</talk>>\
Anna looks you, acceptance accompanying the affection in her eyes.
<<elseif $anna.affection gte 500 and $anna.fear lte 550 and $anna.trust gte 450>>Anna looks at you first, then tenses, worry creasing her features as she sees the rigid pillar jutting from Misaki's loins.
<<talk "anna">>You needed me for something?<</talk>>\
There's a clear hesitancy in her voice, her expression holding a hint of concern.
<<talk "player">>Misaki seems to be having some trouble adjusting to her new penis. I thought you'd enjoy helping her out.<</talk>>\
Anna tears her eyes away from Misaki long enough to look at you, acceptance accompanying the mild apprehension in her eyes.
<<elseif $anna.affection gte 700 or $anna.fear lte 150 or $anna.trust gte 750>>Anna's face is creased with concern as she looks at you, then tenses visibly as she sees the rigid pillar jutting from Misaki's loins.
<<talk "anna">>You have need of me?<</talk>>\
There's a clear hesitancy in her voice and just the faintest hint of a tremor.
<<talk "player">>Misaki seems to be having some trouble adjusting to her new penis. I thought you'd enjoy helping her out.<</talk>>\
Anna tears her eyes away from Misaki long enough to look at you, reluctant acceptance in her eyes.
<<else>>The fear in Anna's eyes is unmistakable as she catches sight of the rigid pillar jutting from Misaki's loins.
<<talk "anna">>You, . . . have need of me?<</talk>>\
There's a hint of tremor in her voice, her eyes darting uncertainly between you and Misaki's cock.
<<talk "player">>Misaki seems to be having some trouble adjusting to her new penis. I thought you'd enjoy helping her out.<</talk>>\
Something in Anna's eyes goes cold, she fidgets as she accepts whatever fate you have for her.
<</if>>[[Let Misaki fuck Anna.|Sponsored Misaki Futa 1q]]
[[Threesome.|Sponsored Misaki Futa 1r]]
[[Make Misaki listen to you fuck Anna.|Sponsored Misaki Futa 1s]]
Scene Generously Sponsored by Braidborn
<<addtime { minute : 3 }>><<talk "player">>Misaki, Anna here will take care of your little problem.<</talk>>\
The excitement in Misaki's features is like a physical thing, radiating its own aura around here. Her cock twitches urgently as she turns, not quite, toward Anna.
Meanwhile, you shift your gaze to Anna.
<<talk "player">>You might want to take your clothes off. Misaki seems a bit excitable at the moment, and you wouldn't want to ruin your dress.<</talk>>\
With an absent nod, Anna starts to take her clothes off, taking a half step away from Misaki as she does so. At the same moment, Misaki takes a small step forward, the expression on her face suggesting she is hunting prey.
Laying her dress on the counter top, Anna then reaches for her bra. A second later Misaki's outstretched hand finds Anna's belly. Misaki's other hand follows.
Faster than you would have expected, Misaki's hands find Anna's panties and begins to pull them down.
Anna sits her bra aside, then casts an uncertain look in your direction. Her eyes seeking direction.
There's a momentary look of relief on Anna's face as Misaki kneels before her. Surprise crosses her features as Misaki reaches between Anna's legs .
Reaching out, Anna finds the counter to steady herself and as if anticipating exactly that, Misaki uses one arm to lift one of Anna's legs off of the ground, parting Anna's sex.
Leaning forward, Misaki kisses Anna's thigh, her second kiss finding Anna's pubic mound.
<<talk "misaki">>Want to make sure you're nice and wet.<</talk>>\
Misaki's purr fills the air as she leans in, her tongue finally finding Anna's pussy.
Anna lets out a soft sigh, her hands coming to rest on the back of Misaki's head as the kneeling woman begins to lick.
After a couple of minutes, Anna shudders as she experiences an orgasm, then Misaki stands. Anna seems lost in her pleasure right up until she feels Misaki's phallus brush the inside of her thigh. Then her eyes snap open in sudden realization.
[[Let it happen.|Sponsored Misaki Futa 1t]]
[[Tell Misaki oral only.|Sponsored Misaki Futa 1u]]
Scene Generously Sponsored by Braidborn
<<addtime { minute : 4 }>><<set $misaki.affection += 1>><<set $misaki.fear -= 1>><<talk "player">>Anna, how about you take your clothes off. We're going to let Misaki try out her new equipment.<</talk>>\
<<if $anna.affection gte 650 and $anna.fear lte 150 and $anna.trust gte 650>>Anna's eyes flicker between you and the rigid cock jutting from Misaki's loins. Then as her gaze settles back on you she nods and begins to undress.
<<elseif $anna.affection gte 550 or $anna.fear lte 350>>There's uncertainty in Anna's eyes as she looks between you and Misaki, but she shows little hesitation as she begins to take her clothes off.
<<else>>Anna nods slowly, then with stiff movements she begins to remove her clothes.
<</if>>As Anna begins to undress, you do the same. It only takes a minute before all three of you are completely nude. Misaki almost vibrates in place with anticipation, Anna's eyes are downcast with her hands clasped in front of her to create some semblance of modesty, and you with your rapidly hardening manhood.
[[You start with Anna's pussy, Misaki starts with her mouth.|Sponsored Misaki Futa 1y]]
[[Misaki starts with Anna's pussy, you start with her mouth.|Sponsored Misaki Futa 1z]]
Scene Generously Sponsored by Braidborn
<<addtime { minute : 3 }>><<set $misaki.affection += 2>><<set $anna.fear += 1>><<talk "player">>I think this time, I'll do the fucking, then if you're //really// good I might let you try out your new penis another time.<</talk>>\
Misaki freezes, turning toward you but not quite looking you in the eye. The disappointment in her expression is so naked it's almost comical.
<<talk "player">>Since you did such a good job of getting her wet for me, I'll allow you to stroke yourself while you listen to us.<</talk>>\
As you speak, you reach for your pants, the sound if your zipper fills the air just before you fish your manhood out of your pants.
Already hard, you step toward Anna.
<<if $anna.affection gte 700 and $anna.fear lte 150>>There's a faint smile on Anna's lips, and she clearly looks relived that you are going to be her partner.
With one hand, you guide yourself to her vagina, sliding the tip of your cock up and down her slit to coat it with the mix of Misaki's saliva and Anna's juices.
When you push forward, you can feel Anna's pussy, still quivering from the orgasm she had experienced previously as you slip into her depths.
<<talk "thought">>If she keeps spasming around me like that, I won't last long.<</talk>>\
Wanting to put on a show, you begin to thrust harder than you normally do, not in any attempt to hurt Anna, but so your hips meet hers with enough force to fill the air with the sound. Within a dozen thrusts, you can feel her juices leaking out around your cock, changing the sharp crack of flesh clapping against flesh into something wetter as both of your crotches become increasingly wet.
Out of the corner of your eye, you can see Misaki stroking her new penis in almost perfect time with the sound of your fucking.
Every few thrusts, you begin to change your pace. Slow thrust, quick rapid thrusts, hard and deep, every time you change your rhythm, Misaki tries to adjust her own strokes, a mix of frustration and amusement creasing her features.
When Anna's legs wrap around your hips, her hands reaching out to touch your chest and shoulders, you know you're driving Anna every bit as crazy as Misaki. With one last glance at Misaki, you shift your attention fully to Anna, your pace steadying into an urgent fucking.
Moving beneath you, Anna's body matches your movements perfectly, your cock pistoning in and out of her receptive hole like a well oiled machine.
Feeling the first telltale signs of your approaching orgasm, you hold Anna's hips a little more firmly and increase your pace.
<<talk "player">>You have an amazing pussy.<</talk>>\
You growl the words, more for Misaki's benefit than anything else.
Misaki's hips buck, and when you look her way you see her expression frozen in a state of concentration as she desperately tries to hold back her own climax just a little longer.
Knowing you can't last long at this point, you don't even try. You lock eyes with Anna, a faint smile playing at her lips as you push forward and unleash a torrent of cum into her deepest depths.
Anna cries out as she feels your semen blast against her cervix.
Misaki's whimper accompanies a heavy stream of cum erupting from the tip of her own cock, sending it flying through the air in an arc that nearly strikes Anna.
You hold yourself inside of Anna for a little longer, giving your seed time to settle before pulling out of her freshly used hole.
For a moment longer, you stand there, admiring the view before you. Anna's body glistens with sweat, her chest rising and falling as she breathes, each time causing her breasts to shift subtly. All the while she remains with her legs parted as if in invitation to take her again.
Turning toward Misaki, you see her leaning back, her still half hard cock bobbing with her pulse as it leaks a few more drops of cum onto the floor.
<<talk "player">>Misaki, if you'll be so kind as to clean up after yourself, I'd appreciate it.<</talk>>\
The way she nods, her little smile never faltering, makes you wonder if she even heard your words.
<<elseif $anna.affection gte 500 and $anna.fear lte 550>>There's a hint of relief in Anna's expression as she realizes you intend to be her partner rather than Misaki.
With one hand, you guide yourself to her vagina, sliding the tip of your cock up and down her slit to coat it with the mix of Misaki's saliva and Anna's juices.
When you push forward, you can feel Anna's pussy, still quivering from the orgasm she had experienced previously as you slip into her depths.
<<talk "thought">>If she keeps spasming around me like that, I won't last long.<</talk>>\
Wanting to put on a show, you begin to thrust harder than you normally do, not in any attempt to hurt Anna, but so your hips meet hers with enough force to fill the air with the sound. Within a dozen thrusts, you can feel her juices leaking out around your cock, changing the sharp crack of flesh clapping against flesh into something wetter as both of your crotches become increasingly wet.
Out of the corner of your eye, you can see Misaki stroking her new penis in almost perfect time with the sound of your fucking.
Every few thrusts, you begin to change your pace. Slow thrust, quick rapid thrusts, hard and deep, every time you change your rhythm, Misaki tries to adjust her own strokes, a mix of frustration and amusement creasing her features.
When Anna's legs wrap around your hips, whether to stabilize herself or out of a need to clint o you is hard to tell. With one last glance at Misaki, you shift your attention fully to Anna, your pace steadying into an urgent fucking.
Moving beneath you, Anna's body matches your movements, your cock pistoning in and out of her wet hole like a well oiled machine.
Feeling the first telltale signs of your approaching orgasm, you hold Anna's hips a little more firmly and increase your pace.
<<talk "player">>You have an amazing pussy.<</talk>>\
You growl the words, more for Misaki's benefit than anything else.
Misaki's hips buck, and when you look her way you see her expression frozen in a state of concentration as she desperately tries to hold back her own climax just a little longer.
Knowing you can't last long at this point, you don't even try. You lock eyes with Anna, a faint vulnerability in her expression as you push forward and unleash a torrent of cum into her deepest depths.
Anna makes a little squeaking sound as she feels your semen blast against her cervix.
Misaki's whimper accompanies a heavy stream of cum erupting from the tip of her own cock, sending it flying through the air in an arc that nearly strikes Anna.
You hold yourself inside of Anna for a little longer, giving your seed time to settle before pulling out of her freshly used hole.
For a moment longer, you stand there, admiring the view before you. Anna's body glistens with sweat, her chest rising and falling as she breathes, each time causing her breasts to shift subtly. All the while she remains with her legs parted as if in invitation to take her again.
Turning toward Misaki, you see her leaning back, her still half hard cock bobbing with her pulse as it leaks a few more drops of cum onto the floor.
<<talk "player">>Misaki, if you'll be so kind as to clean up after yourself, I'd appreciate it.<</talk>>\
The way she nods, her little smile never faltering, makes you wonder if she even heard your words.
<<elseif $anna.affection gte 400 or $anna.fear lte 150>>Anna's expression is serene, though you detect just a hint of gratefulness that you will be her partner instead of Misaki.
<<talk "thought">>Is she worried that Misaki will be too rough with her?<</talk>>\
You push the thought aside as you step between Anna's spread legs.
With one hand, you guide yourself to her vagina, sliding the tip of your cock up and down her slit to coat it with the mix of Misaki's saliva and Anna's juices.
When you push forward, you can feel Anna's pussy, still quivering from the orgasm she had experienced previously as you slip into her depths.
<<talk "thought">>If she keeps spasming around me like that, I won't last long.<</talk>>\
Wanting to put on a show, you begin to thrust harder than you normally do, not in any attempt to hurt Anna, but so your hips meet hers with enough force to fill the air with the sound. Within a dozen thrusts, you can feel her juices leaking out around your cock, changing the sharp crack of flesh clapping against flesh into something wetter as both of your crotches become increasingly wet.
Out of the corner of your eye, you can see Misaki stroking her new penis in almost perfect time with the sound of your fucking.
Every few thrusts, you begin to change your pace. Slow thrust, quick rapid thrusts, hard and deep, every time you change your rhythm, Misaki tries to adjust her own strokes, a mix of frustration and amusement creasing her features.
When Anna's legs wrap around your hips to stabilize herself, you change tactics. With one last glance at Misaki, you shift your attention fully to Anna, your pace steadying into an urgent fucking.
Moving beneath you, Anna's body bounces with the force of your thrusts, your cock pistoning in and out of her wet hole like a well oiled machine.
Feeling the first telltale signs of your approaching orgasm, you hold Anna's hips a little more firmly and increase your pace.
<<talk "player">>You have an amazing pussy.<</talk>>\
You growl the words, more for Misaki's benefit than anything else.
Misaki's hips buck, and when you look her way you see her expression forzen in a state of concentration as she desperately tries to hold back her own climax just a little longer.
Knowing you can't last long at this point, you don't even try. You lock eyes with Anna, a faint vulnerability in her expression as you push forward and unleash a torrent of cum into her deepest depths.
Anna lets out a little gasp as she feels your semen blast against her cervix.
Misaki's whimper accompanies a heavy stream of cum erupting from the tip of her own cock, sending it flying through the air in an arc that nearly strikes Anna.
You hold yourself inside of Anna for a little longer, giving your seed time to settle before pulling out of her freshly used hole.
For a moment longer, you stand there, admiring the view before you. Anna's body glistens with sweat, her chest rising and falling as she breathes, each time causing her breasts to shift subtly. Slowly, she closes her legs as you watch, unintentionally trapping your seed inside.
Turning toward Misaki, you see her leaning back, her still half hard cock bobbing with her pulse as it leaks a few more drops of cum onto the floor.
<<talk "player">>Misaki, if you'll be so kind as to clean up after yourself, I'd appreciate it.<</talk>>\
The way she nods, her little smile never faltering, makes you wonder if she even heard your words.
<<else>>Anna's expression nearly unreadable, though you detect just a hint of relief that you will be her partner instead of Misaki.
<<talk "thought">>Is she worried that Misaki will be too rough with her?<</talk>>\
You push the thought aside as you step between Anna's spread legs.
With one hand, you guide yourself to her vagina, sliding the tip of your cock up and down her slit to coat it with the mix of Misaki's saliva and Anna's juices.
When you push forward, you can feel Anna's pussy, still quivering from the orgasm she had experienced previously as you slip into her depths.
<<talk "thought">>If she keeps spasming around me like that, I won't last long.<</talk>>\
Wanting to put on a show, you begin to thrust harder than you normally do, not in any attempt to hurt Anna, but so your hips meet hers with enough force to fill the air with the sound. Within a dozen thrusts, you can feel her juices leaking out around your cock, changing the sharp crack of flesh clapping against flesh into something wetter as both of your crotches become increasingly wet.
Out of the corner of your eye, you can see Misaki stroking her new penis in almost perfect time with the sound of your fucking.
Every few thrusts, you begin to change your pace. Slow thrust, quick rapid thrusts, hard and deep, every time you change your rhythm, Misaki tries to adjust her own strokes, a mix of frustration and amusement creasing her features.
When Anna's legs wrap around your hips to stabilize herself, you change tactics. With one last glance at Misaki, you shift your attention fully to Anna, your pace steadying into an urgent fucking.
Feeling just a little stiff beneath you, Anna's body bounces with the force of your thrusts, your cock pistoning in and out of her wet hole like a well oiled machine.
Feeling the first telltale signs of your approaching orgasm, you hold Anna's hips a little more firmly and increase your pace.
<<talk "player">>You have an amazing pussy.<</talk>>\
You growl the words, more for Misaki's benefit than anything else.
Misaki's hips buck, and when you look her way you see her expression frozen in a state of concentration as she desperately tries to hold back her own climax just a little longer.
Knowing you can't last long at this point, you don't even try. You lock eyes with Anna, a faint vulnerability in her expression as you push forward and unleash a torrent of cum into her deepest depths.
Anna lets out a little whimper as she feels your semen blast against her cervix.
Misaki's whimper accompanies a heavy stream of cum erupting from the tip of her own cock, sending it flying through the air in an arc that nearly strikes Anna.
You hold yourself inside of Anna for a little longer, giving your seed time to settle before pulling out of her freshly used hole.
For a moment longer, you stand there, admiring the view before you. Anna's body glistens with sweat, her chest rising and falling as she breathes, each time causing her breasts to shift subtly. Slowly, she closes her legs as you watch, unintentionally trapping your seed inside.
Turning toward Misaki, you see her leaning back, her still half hard cock bobbing with her pulse as it leaks a few more drops of cum onto the floor.
<<talk "player">>Misaki, if you'll be so kind as to clean up after yourself, I'd appreciate it.<</talk>>\
The way she nods, her little smile never faltering, makes you wonder if she even heard your words.
<</if>>[[Tell Misaki she's not allowed to fuck anyone without your permission.|Sponsored Misaki Futa 1v]]
[[Tell Misaki she's not allowed to take virginities.|Sponsored Misaki Futa 1w]]
[[Give Misaki permission to have sex with anyone she wants.|Sponsored Misaki Futa 1x]]
Scene Generously Sponsored by Braidborn
<<addtime { minute : 9 }>><<set $misaki.affection -= 5>><<set $misaki.fear += 10>><<set $misaki.trust -= 5>><<set $anna.affection += 1>><<set $anna.fear -= 1>><<set $anna.trust += 1>>
<<run $anna.cumFilledAttempt("vaginal")>><<run $anna.sexAttempt($player)>>You take a step to one side, giving yourself the best view of what is about to happen, then watch as Misaki lines herself up with Anna's glistening wet hole and begins to push forward with exaggerated care.
As you watch, the tip of Misaki's penis pushes inside, followed by her shaft following in a single slow thrust.
<<talk "misaki">>Oh my God, that might be the most amazing feeling in the world.<</talk>>\
Misaki says, clearly to herself, as she pushes her hips firmly against Anna's.
Anna clings to Misaki, her breasts pressed against the other woman's, her arms around Misaki's shoulders, and her legs spread wide to allow her unhindered access to her pussy.
Over the next minute, Misaki settles into a rhythm. The small smile on her lips suggests that she is savoring every moment, and the way Anna's legs are wrapped around Misaki's hips seems to spur her on.
The wet sounds of their hips meeting fill the air, as does the scent of arousal. You honestly can't tell if the pussy juice dripping from Misaki's balls comes from her own vagina, Anna's, or is some combination of the two.
It's not long before Misaki's pace becomes irregular, a look of pure concentration creasing her features as she tries to hold back just a little longer.
Then Anna cries out, her body convulsing and her legs tightening around Misaki's hips, pulling the other woman balls deep inside of her.
Misaki's own moan overwhelms Anna's, her ass clinching and her balls pulling tight as she begins to cum.
Anna's eyes snap wide at the sensation of Misaki filling her receptive pussy.
For a little longer you watch, until Misaki reluctantly pulls back, a trickle of her seed slipping from Anna's freshly used pussy.
<<talk "player">>I'll let the two of you clean up after yourselves.<</talk>>\
You just start to turn your attention away when another thought hits you.
[[Tell Misaki she's not allowed to fuck anyone without your permission.|Sponsored Misaki Futa 1v]]
[[Tell Misaki she's not allowed to take virginities.|Sponsored Misaki Futa 1w]]
[[Give Misaki permission to have sex with anyone she wants.|Sponsored Misaki Futa 1x]]
Scene Generously Sponsored by Braidborn
<<addtime { minute : 9 }>><<set $misaki.affection += 15>><<set $misaki.fear -= 10>><<set $misaki.trust += 1>><<set $anna.fear += 1>>
<<run $anna.cumFilledAttempt("vaginal")>><<run $anna.sexAttempt($misaki)>><<talk "player">>Misaki, . . . .<</talk>>\
Your voice holds a growl that freezes her in her tracks, the tip of her penis tantalizing close to Anna's vagina.
<<talk "player">>Did I give you permission to fuck Anna? Oral only.<</talk>>\
There's a long pause, Misaki stroking herself once as if trying to decide what she is supposed to do before stepping back a step.
Misaki's expression is torn, clearly unhappy with her change in fortunes.
<<talk "player">>Anna?<</talk>>\
You gesture, prompting Anna to kneel in front of Misaki.
Nodding in understanding, Anna focuses her attention on Misaki as she moves to position herself in front of the now hermaphroditic woman.
As you watch, Anna hesitates then kisses the tip of Misaki's cock with a bare brush of her lips against its tip.
You see Anna's eyes flicker to you as if confirming that this is actually what you want, then she parts her lips and accepts the head of Misaki's new cock into her mouth.
Misaki lets out a shuddering sigh of pleasure, bucking her hips to push more of her cock into the other woman's mouth.
You're surprised at how gentle Misaki is with Anna. She places one hand on the back of Anna's head, but while she guides Anna's actions, she never forces her. After a minute, they've settled into an easy rhythm. Anna moans and drools on Misaki's penis, Misaki moans and groans happily between degrading words of encouragement.
<<talk "thought">>This is actually really hot. Anna might have been just a little reluctant when she started, but she seems to be getting into it now. And Misaki is handling her new appendage with the grace of a porn star.<</talk>>\
You can tell that Misaki is getting close as she starts to become forceful, thrusting her hips toward Anna's face. But through experience, or just self preservation, Anna wraps her hands around the base of Misaki's cock, preventing Misaki from chocking her on her length.
When Misaki's movements reach a fever pitch, you're about to step in to prevent Anna from being hurt, but then Misaki tenses suddenly and with a feminine roar you see her belly tense, her balls draw tight, and her hips buck in rapid succession.
Anna doesn't pull back quickly enough and takes the first blast of Misaki's cum down her throat, causing her to cough and sputter as the second blast splatters across her lips and nose.
Misaki grabs her own shaft, pumping it furiously just in time to send a third jet of semen arcing through the air to land in Anna's hair. Then she keeps stroking, milking a fourth smaller load before droplets fly from the tip of her cock for a few seconds longer.
Breathless, Misaki reaches out, finding the counter with her outstretched hand, then leaning on it.
At the same time, Anna's eyes linger on Misaki's spent erection for a few seconds longer before looking at you.
<<talk "thought">>Is she seeking approval? Or confirmation that she did the right thing?<</talk>>\
<<talk "player">>Help her clean up the mess, then go get yourself cleaned up.<</talk>>\
[[Tell Misaki she's not allowed to fuck anyone without your permission.|Sponsored Misaki Futa 1v]]
[[Tell Misaki she's not allowed to take virginities.|Sponsored Misaki Futa 1w]]
[[Give Misaki permission to have sex with anyone she wants.|Sponsored Misaki Futa 1x]]
Scene Generously Sponsored by Braidborn
<<addtime { minute : 9 }>><<set $misaki.affection += 5>><<set $misaki.fear -= 5>><<set $misaki.trust += 1>><<set $anna.fear += 1>><<set $anna.trust += 1>><<talk "player">>Misaki? One more thing.<</talk>>\
Your words grab her attention, something in your tone making her realize that what you are about to say is important.
<<talk "player">>No sex. You can play with it, but if you're going to stick it in anyone, you only do it because I specifically give you permission to do so. Understand?<</talk>>\
A wide range of expressions cross Misaki's face, none of them happy. Then with a heavy sigh she nods.
<<talk "misaki">>Yes Master.<</talk>>\
Content that she understands the seriousness of your words, you return your attention to your work.
[[End.|$location]]
Scene Generously Sponsored by Braidborn
<<addtime { minute : 3 }>><<set $misaki.affection -= 10>><<set $misaki.fear += 20>><<set $misaki.trust -= 5>>
<<run $misaki.addFlag("noSex")>><<talk "player">>Misaki? One more thing.<</talk>>\
Your words grab her attention, something in your tone making her realize that what you are about to say is important.
<<talk "player">>You can have sex with the others in the mansion but there will be some rules. No sex with anyone who doesn't want it, and you aren't allowed to take virginities. Mouth, ass, or vagina, if there hasn't been a penis in there before, you aren't allowed to stick yours there.<</talk>>\
A wide range of expressions cross Misaki's face before finally settling on acceptance. The faint smile that forms suggests that she's not too upset about the restrictions you have placed on her.
<<talk "misaki">>Yes Master.<</talk>>\
Content that she understands the seriousness of your words, you return your attention to your work.
[[End.|$location]]
Scene Generously Sponsored by Braidborn
<<addtime { minute : 3 }>><<set $misaki.affection += 10>><<set $misaki.fear -= 20>><<set $misaki.trust += 1>>
<<run $misaki.addFlag("noVirgin")>><<talk "player">>Misaki? One more thing.<</talk>>\
Your words grab her attention, something in your tone making her realize that what you are about to say is important.
<<talk "player">>Feel free to use the other members of my household as you wish. But only with their permission.<</talk>>\
A wide range of expressions cross Misaki's face before finally settling on a barely restrained joy. The faint smile that forms suggests that she's not too upset about the restrictions you have placed on her.
<<talk "misaki">>Yes Master!<</talk>>\
<<talk "player">>This will //NOT// impact your responsibilities. Understood?<</talk>>\
<<talk "misaki">>Yes Master.<</talk>>\
This time her tone is much more subdued
Content that she understands the seriousness of your words, you return your attention to your work.
[[End.|$location]]
Scene Generously Sponsored by Braidborn
<<addtime { minute : 3 }>><<set $misaki.affection += 10>><<set $misaki.fear -= 5>><<set $misaki.trust += 15>>
<<run $misaki.addFlag("fuckEveryone")>>Stepping up to Anna, you place a hand on her hip and gently turn her to face Misaki as you move behind her.
<<talk "player">>I want to see you suck her cock.<</talk>>\
Even though you whisper the words in Anna's ear, Misaki's cock twitches in response.
Anna kneels, reaching out to take hold of Misaki's cock as she does so. At the same time you kneel behind her, letting your hand drift between her legs where you find her slit. <<if $anna.affection gte 600 and $anna.fear lte 150>>Finding her to be wet and receptive already, you have no trouble finding her hole, lining yourself up, and pushing inside with a single gentle stroke.
You hear a sigh of pleasure escape Anna's lips as you sink into her depths, a sigh that is muffled as Misaki slips her own cock between Anna's lips.
<<elseif $anna.affection gte 550 and $anna.fear lte 350>>Anna is damp, but not quite wet. You slide your cock along her slit several times, every time making it a little more slick until you're ready to enter her. By the time you angle your manhood for penetration, Misaki already has her cock in Anna's mouth. Pushing forward, you feel her vagina envelope your penis as Anne lets out a muffled moan.
<<else>>You discover that Anna is not yet wet as you probe her sex with your fingers.
Across from you, Misaki already has her cock between Anna's lips and Anna's head is just starting to move.
You remove your hand from Anna's vagina, spit in your palm, then smear it on your cock as lubrication before trying again. This time your saliva is enough lubrication to allow you access and when you find her opening you have little trouble entering her in a single slow thrust.
<</if>>For nearly a minute you fuck Anna, managing to settle into a rhythm with Anna bouncing between the two of you.
<<talk "player">>Switch!<</talk>>\
You pull out of Anna with a wet slurping sound, then spin her around to face you before placing the tip of your cock at her lips. She parts her lips without hesitation and she immediately begins to bob her head up and down your length.
Meanwhile, it takes Misaki a little longer to realize what just happened, but when she does, she grins while lining herself up for entry. With a single firm thrust she shoves inside, the force of the thrust pushing Anna to you and forcing your cock momentarily down her throat.
<<talk "misaki">>This feels amazing!<</talk>>\
Misaki's voice is full of glee, and her words are immediately followed by her beginning to fuck Anna hard and fast.
It's not long before you see Misaki's movements starting to become erratic, and thinking quick, you call out again in the hopes of making the experience last.
<<talk "player">>Switch!<</talk>>\
Back and forth you go, every time you feel yourself getting close, or see Misaki's pace become irregular you call for a switch again.
You find yourself with Anna sucking your cock, her eyes looking up at you while Misaki enthusiastically fucks her from behind. When you see the growing look of concentration on Misaki's face, you realize that very soon you will need to make a decision.
[[Let Misaki cum inside of Anna.|Sponsored Misaki Futa 1aa]]
[[Switch!|Sponsored Misaki Futa 1ab]]
Scene Generously Sponsored by Braidborn
<<addtime { minute : 12 }>>Stepping up to Anna, you place a hand on her hip and gently turn her to face you as Misaki finds her hips and moves behind her.
<<talk "player">>I want to see the look on your face as she fucks you.<</talk>>\
Even though you whisper the words in Anna's ear, Misaki's cock twitches in response.
Anna kneels, reaching out to take hold of your cock as she does so. At the same time Misaki's hand drifts between Anna's legs. Parting her lips, she takes half of your length into her mouth, her tongue twirling around it once to dampen it before she starts to slowly bob her head up and down. Tenderly, you brush aside a strand of Anna's hair, allowing your fingertips to brush affectionately across her cheek <<if $anna.affection gte 600 and $anna.fear lte 150>>You meet Anna's eyes, seeing them widen as Misaki penetrates her. Anna's mouth vibrates around you as she moans around your cock.
<<elseif $anna.affection gte 550 and $anna.fear lte 350>>Meeting Anna's eyes, the uncertainty becomes surprise as she feels Misaki start to penetrate her. Her surprised sigh vibrates pleasantly around your cock.
<<else>>When Misaki nudges at Anna's opening, you see Anna's face pinch in discomfort.
Misaki must realize Anna isn't ready too because she pulls back, spits into her hand, then reaches down to find Anna's sex again. You can hear the wet sounds of her smearing her saliva on Anna's vulva. Then when she seems content that everything is ready, she moves to penetrate Anna again.
As Misaki pushes forward this time, Anna lets out a sort of whimpering moan that makes you sigh in pleasure as it vibrates your cock in her mouth.
<</if>><<talk "misaki">>This feels amazing!<</talk>>\
Misaki's voice is full of glee, and her words are immediately followed by her giving an experimental thrust.
For nearly a minute you let Anna suck you, her head bobbing gently up and down as Misaki settles into a leisurely rhythm behind her. At the first sign of Misaki approaching orgasm, you decide that you need to do something if you don't want this to be a quickie.
<<talk "player">>Switch!<</talk>>\
You pull out of Anna's mouth with a wet slurping sound, then spin her around to face Misaki before finding her hole and plunging into her pussy.
Meanwhile, it takes Misaki a little longer to realize what just happened, but when she does, she grins as Anna takes hold of her penis and wraps her lips around it. With a single firm thrust she shoves inside, the force of the thrust pushing Anna to you and forcing your cock momentarily down her throat.It's not long before you see Misaki's movements starting to become erratic, and thinking quick, you call out again in the hopes of making the experience last.
<<talk "player">>Switch!<</talk>>\
Back and forth you go, every time you feel yourself getting close, or see Misaki's pace become irregular you call for a switch again.
You find yourself with Anna sucking your cock, her eyes looking up at you while Misaki enthusiastically fucks her from behind. When you see the growing look of concentration on Misaki's face, you realize that very soon you will need to make a decision.
[[Let Misaki cum inside of Anna.|Sponsored Misaki Futa 1aa]]
[[Switch!|Sponsored Misaki Futa 1ab]]
Scene Generously Sponsored by Braidborn
<<addtime { minute : 9 }>><<talk "player">>Do it Misaki, cum inside of Anna. Fill her with your hot cum.<</talk>>\
Your words prove to be all the encouragement she needs. She shoves forward, crying out in a feminine squeal of delight as she pulsates inside of Anna.
At the same time, Anna's eyes widen in surprise and you can feel her teeth faintly brush your shaft as she gasps.
Your own cock throbs, catching Anna off guard as a blast of cum fills her mouth. She's only just starting to swallow it when a second and third stream of cum hit her full in the face. Her mouth opens wide, tongue out just in time to catch a fourth, smaller load in her mouth.
<<talk "misaki">>It feels just as good to cum inside as to be cum inside of.<</talk>>\
Her voice is breathless as she holds onto Anna for a few moments longer.
Anna is just finished licking your cock clean when Misaki abruptly pulls out, sighing happily.
Reaching out, you brush a stray strand of hair out of Anna's face before starting to get to your feet.
On unsteady feet, you reach for your pants.
<<talk "player">>Misaki, I'll let you clean up the mess since all of this was for you.<</talk>>\
[[Tell Misaki she's not allowed to fuck anyone without your permission.|Sponsored Misaki Futa 1v]]
[[Tell Misaki she's not allowed to take virginities.|Sponsored Misaki Futa 1w]]
[[Give Misaki permission to have sex with anyone she wants.|Sponsored Misaki Futa 1x]]
Scene Generously Sponsored by Braidborn
<<addtime { minute : 5 }>><<set $misaki.affection += 25>><<set $misaki.fear -= 20>><<set $misaki.trust += 5>><<set $anna.affection += 1>><<set $anna.fear -= 1>>
<<run $anna.cumFilledAttempt("vaginal")>><<run $anna.sexAttempt($misaki)>><<talk "player">>Switch!<</talk>>\
You call out one final time, and with the practiced ease of repeated switches, it takes barely two seconds between the time you pull out of Anna's mouth and the time you plunge back into searing hot folds of her cunt.
Barely a dozen thrusts later, you feel your cock throb, pulse, then flood Anna's pussy with your seed.
She cries out and as if that is a signal to Misaki, Misaki starts to cum, splashing Anna right between the eyes with the first thick stream of cum before sending the next flying wildly through the air.
You hold yourself inside, leaning to one side just in time to avoid a stray stream of cum that Misaki fires in your general direction, and finish inside of Anna. It's not until you feel yourself starting to soften inside of her before you finally pull out.
Reaching out, you gently squeeze Anna's ass before starting to get to your feet.
On unsteady feet, you reach for your pants.
<<talk "player">>Misaki, I'll let you clean up the mess since all of this was for you.<</talk>>\
[[Tell Misaki she's not allowed to fuck anyone without your permission.|Sponsored Misaki Futa 1v]]
[[Tell Misaki she's not allowed to take virginities.|Sponsored Misaki Futa 1w]]
[[Give Misaki permission to have sex with anyone she wants.|Sponsored Misaki Futa 1x]]
Scene Generously Sponsored by Braidborn
<<addtime { minute : 9 }>><<set $misaki.affection += 10>><<set $misaki.fear -= 20>><<set $misaki.trust += 5>><<set $anna.affection += 1>><<set $anna.fear -= 1>><<set $anna.trust += 2>>
<<run $anna.cumFilledAttempt("vaginal")>><<run $anna.sexAttempt($player)>>Misaki gains penis in lab.
-Make her masturbate
-Fuck her
-She fucks you.
-Summon Anna and Misaki fucks Anna
-Summon Anna and both you and Misaki fuck Anna
-Lock her in chastity
<<if $anna.affection gte 650 and $anna.fear lte 150 and $anna.trust gte 650>>
<<elseif $anna.affection gte 550 or $anna.fear lte 350>>
<<else>>
<</if>>As you work, you find your mind drifting to Bridgette and how your fertility drug had no effect. Your concoctions are powerful enough to do some pretty crazy things, so you definitely weren't expecting it to fail so completely.
If your concoctions can't fix the problem you're not entirely sure what you can do. You hate to admit it, but it might be best to see if a doctor or some medical professional can give you some advice. The only issue is that since Bridgette is a slave, taking her to a hospital or clinic might be a bit risky.
Maybe Bruce will have someone you can talk to.
[[End.|$location]]
Submitted by ManlyMann
<<run $player.addFlag("bridgetteFertility1")>><<addtime { minute: 30 }>>\You pick up your phone, and dial Bruce's phone number. After a few rings, he picks up.
<<talk "bruce">>Ah, hello <<print $bruce.callsPlayer>>. To what do I owe the pleasure?<</talk>>\
<<talk "player">>Hey Bruce, I was wondering if you might know of a doctor or someone who works under the table.<</talk>>\
Bruce takes a moment to respond.
<<talk "bruce">>I can think of a few medical personnel who do some work on the side, but well... it depends on what kind of service you're looking for.<</talk>>\
<<if $bridgette.affection gte 550 and $bridgette.fear lte 300>>\
<<talk "player">>I'm looking for someone to help me with Bridgette's infertility, I know it bothers her a lot and I'd love to help her out.<</talk>>\
<<else>>\
<<talk "player">>I'm looking for someone to help with Bridgette's infertility. I'd really love to put a child in her, so I'd like to make it a bit easier.<</talk>>\
<</if>>\
<<talk "bruce">>Ah. Well that certainly narrows things down. Luckily for you there is a man close to you who should be able to help. I believe he calls himself Doctor Z. I don't know much about him other than he had been a world class surgeon at one point. Would you like his contact info?<</talk>>\
<<talk "player">>Definitely, thank you Bruce.<</talk>>\
Bruce reads off a phone number that you write down. Afterwards, you exchange a few more pleasantries with him before ending the call.
[[End.|$location]]
Submitted by ManlyMann
<<run $player.addFlag("bridgetteFertility2")>><<addtime { minute: 15 }>>\You call the number Bruce gave you, and are greeted by a rather bored sounding woman with a nasally voice.
<<talk "femaleStranger">>Hello, this is the office of Frosty Futures LLC. How may I help you today?<</talk>>\
<<talk "player">>Errr... I'm looking for Doctor Z? I was told I could reach him with this number.<</talk>>\
<<talk "femaleStranger">>Mmmm yeah, the doctor does work here. However he does not conduct consultations. You would need to speak with one of our certified cryo engineers for that.<</talk>>\
<<talk "player">>I'm not interested in a consultation, I was hoping I could ask him about-<</talk>>\
<<talk "femaleStranger">>I'm sorry but the doctor does not answer questions about any loved ones who have been put into stasis. You would need to speak to one of our certified cryo engineers about that.<</talk>>\
<<talk "player">>No I don't know anyone whose bee-<</talk>>\
<<talk "femaleStranger">>If you are calling about the ongoing lawsuit against any alleged malpractice the Doctor has been accused of I have been advised-<</talk>>\
<<talk "player">>I'm not trying to-<</talk>>\
<<talk "femaleStranger">>I have been advised-<</talk>>\
<<talk "player">>Will you listen-<</talk>>\
<<talk "femaleStranger">>I HAVE BEEN ADVISED TO DIRECT YOU TO THE COMPANY'S LAWYER AT ONE-EIGHT HUNDRED-<</talk>>\
You're on the verge of hanging up in frustration when you hear another voice in the background.
<<talk "stranger">>Why the hell are you shouting Francine? Who's on the phone?<</talk>>\
<<talk "femaleStranger">>-TY NINE SUE-<</talk>>\
<<talk "stranger">>Give me that!<</talk>>\
<<talk "femaleStranger">>Damnit stop! Let! Me! Do My! Job! Asshole!<</talk>>\
There's a brief scuffle on the other end, and then the line goes dead. You stare at your phone in disbelief, and are even more surprised when the same number calls you back.
<<talk "player">>Hello?<</talk>>\
The man you heard in the background speaks. Despite sounding out of breath, he speaks in a frantic, almost aggressively happy kind of way.
<<talk "stranger">>Ahem. Ahh yes, sorry about that. Francine can be a bit overprotective at times.<</talk>>\
You can hear Francine shouting angrily in the background.
<<talk "femaleStranger">>I hope it's the goddamn feds you stupid piece of-<</talk>>\
There's a sharp bang and her voice is suddenly barely audible.
<<talk "stranger">>Loveliest girl I've ever met. Always concerned about my well being. How can I help you today?<</talk>>\
<<talk "player">>Right... I'm looking for Doctor Z? I was told I could reach him at this number.<</talk>>\
<<mook "Doctor Z" "male">>You're speaking to the one and only. And you must be that young gentleman who's looking for a new kidney. I know you said it has to be human, but I can guarantee a pig kidney works just a-<</mook>>\
<<talk "player">>What? No? No! I'm not looking for a new kidney! What?<</talk>>\
There's a brief moment of silence on the other side. Before the doctor regains his composure.
<<mook "Doctor Z" "male">>Oh uhhh... right! Of course you're not looking for a kidney, we don't even sell those here. I can't believe you'd accuse me of such a thing. But if you ''do'' happen to need a new kidney or some other organ at some point in the future... eeeeehhhh wink-wink nudge-nudge. Know what I mean.<</mook>>\
You're momentarily stunned. There's no way this is the surgeon Bruce was talking about, and you definitely can't ask him for help with Bridgette's infertility. She'd probably come back missing several vital organs. Then again, you're not sure you have much choice.
[[Hang up.|Submitted Bridgette Fertility Restoration Part 3a]]
[[Ask him for help.|Submitted Bridgette Fertility Restoration Part 3b]]
Submitted by ManlyMann
<<addtime { minute : 30 }>>\Not wanting to risk Bridgette's well being, you hang up on the doctor. Maybe you can find some other way of helping your milf. If not, you get the feeling Doctor Z isn't the type to block someone's number.
[[End.|$location]]
Submitted by ManlyMann
<<addtime { minute: 1 }>>\Fighting the urge to scream, you decide to ask Doctor Z for help with Bridgette.
<<talk "player">>No, I don't want a kidney. I also don't want a heart or a spleen or anything like that. I want help figuring out what's wrong with one of my sl-.... ''friends''. She had some kind of accident that basically made her infertile.<</talk>>\
There's another period of silence, much longer than the last one. When the doctor speaks again, you can hear him chewing on something.
<<mook "Doctor Z" "male">>I'm sorry, what did you say? I put you on speaker for a moment so I could grab my lunch from Francine. Mmm, good. Something about a spleen and a friend?<</mook>>\
You briefly debate the merits of throwing your phone at the wall while the sound of chewing and smacking lips grates against your ears.
<<mook "Doctor Z" "male">>Welp. Mmm. Whatever it is you said, unless you need a new organ I can't just go cutting people open all willy nilly. //Smack Smack.// well I mean I ''can,'' it's just that most people don't want their docs fishing around in there blindly.<</mook>>\
You close your eyes and sigh. This was a complete waste of time.
<<mook "Doctor Z" "male">>Now, //munch// if you can get me your friend's medical records I should be able to help. If you're coming to me, //buuuurrrrp// excuse me. If you're coming to me, that might not be the easiest thing in the world, but any kind of document is better than none. And if your friend has seen any kind of doctor about this "problem," then there should definitely... err... probably be a record.<</mook>>\
You can hear what sounds like a door opening on the phone.
<<mook "Doctor Z" "male">>Not now, I'm in the middle of a consultation.<</mook>>\
<<talk "femaleStranger">>Z, there's an angry looking gentleman here demanding to see you. Says the liver you gave him wasn't human.<</talk>>\
<<mook "Doctor Z" "male">>Yeah and..? I told him it would be a while before we got another popsicle. It's not my fault the man can't function more than a few hours without some hooch.<</mook>>\
<<talk "femaleStranger">>Yeah... he disagrees... and I think his friends do too.<</talk>>\
<<mook "Doctor Z" "male">>//Cough cough// Gah! Shoot! What do these people expect? It's not like we have an infinite number of schmucks lining up to be frozen! Get Gary to stall them with the tour and bring my car around back. Maybe offer them a voucher for half-off a freeze. Unbelievable.<</mook>>\
There's a flurry of movement on the other side of the phone as the doctor does... something.
<<talk "player">>Hello?<</talk>>\
<<mook "Doctor Z" "male">>Oops! Almost forgot about you. Uhh, Dave? Bring me your friend's medical records and I'll see what I can do. Probably best not to visit me at my office for a bit, so just call me when you get those records and leave a message with your address. I'll swing by your place for a house call.<</mook>>\
There's a click and the line goes dead. Bruce told you that Doctor Z had been a world class surgeon, but you're honestly starting to wonder if he might've been mistaken. Regardless, if you do want his help, you're gonna need to find out if the Farm keeps any kind of medical documents for their slaves.
[[End.|$location]]
Submitted by ManlyMann
<<run $player.addFlag("bridgetteFertility3")>><<addtime { minute : 20 }>>\
<<run $player.addFlag("delayBridgetteFertilityPart6")>>\
<<run $player.addEvent(
"Trigger Part 6 At Least 1 Week After Part 3",
(function () {
var due = $clock.clone();
due.day += 7; /* 1 Week Later... */
return due.toDate();
})(),
function () {
State.variables.player.deleteFlag("delayBridgetteFertilityPart6");
}
)>>\Figuring that now is as good a time as any to try and get Bridgette's medical info from the Farm, you grab your phone and dial their number. After a couple rings, someone picks up.
<<if $albert.hasFlag("met")>>\
<<talk "albert">>Hello <<print $albert.callsPlayer>>. How may I help you?<</talk>>\
As always, Albert skips any kind of formality and gets right to business. It's still as unnerving as ever.
<<else>>\
<<talk "stranger">>Hello <<print $albert.callsPlayer>>. How may I help you?<</talk>>\
You freeze when whoever is on the other line says your name. You don't recognize the voice at all.
<<talk "player">>Sorry, but who is this? I don't recognize your voice.<</talk>>\
There's a brief pause, followed by the clacking of a keyboard.
<<talk "stranger">>Ah I see. Grigory handled your purchase. Forgive me for the lack of an introduction. I am Albert. Now, how can I help you?<</talk>>\
<</if>>\
<<if $player.hasFlag("bridgetteFertility4NoPurchase")>>\
<<talk "player">>I wanted to talk to you about Bridgette's medical records again. <</talk>>\
There's a brief pause before Albert responds.
<<talk "albert">>I believe I already told you not to waste my time about this <<print $albert.callsPlayer>>.<</talk>>\
He speaks slowly, frustration clear in his voice.
If you want Albert to give you the records, you're gonna need some way to convince him.
<<else>>\
<<talk "player">> Err... yeah. I was calling about Bridgette. I was wondering if you had any medical records I could get a copy of.<</talk>>\
<<talk "albert">>The medical records of any product produced by Bludwick Farm's are strictly confidential <<print $albert.callsPlayer>>. This was clearly outlined in the forms you signed when purchasing from us.<</talk>>\
You can hear a bit of annoyance in Albert's voice as he denies your request. You honestly can't remember anything about those documents. It was all just a bunch of legal jargon that flew over your head.
<<talk "player">>Right, I knew that. I was just hoping that you could-<</talk>>\
<<talk "albert">> Do not waste my time <<print $albert.callsPlayer>>. If you do not have any actual business with me I suggest you hang up now.<</talk>>\
It doesn't seem like Albert's going to just hand Bridgette's medical records over. Maybe there's some way to convince him?
\
<<run $player.addFlag("bridgetteFertility4NoPurchase")>>\
<</if>>\
<<if $Money gte 500>>
[[Offer to buy the records.|Submitted Bridgette Fertility Restoration Part 4a]]
<</if>>[[Hang up.|Submitted Bridgette Fertility Restoration Part 4b]]
<<if not $albert.hasFlag("met")>><<run $albert.addFlag("met")>><</if>>\<<talk "player">>You're a businessman right? How about I buy the records off of you?<</talk>>\
There's silence on the other end of the phone. Just as you start to wonder if Albert hung up on you, he speaks.
<<talk "albert">>I'm listening. How much are you offering?<</talk>>\
You weren't exactly expecting that to work, so you blurt out the first number that comes to mind.
<<talk "player">>Err... how about five hundred?<</talk>>\
After a second, Albert responds.
<<talk "albert">>Why exactly are you so insistent on acquiring these documents <<print $albert.callsPlayer>>?<</talk>>\
Thankfully, Albert doesn't sound angry anymore. However, he still hasn't agreed to sell you Bridgette's medical records.
You briefly consider asking him why he's so protective over them, but decide that antagonizing him wouldn't help your case.
<<talk "player">>I want to try helping Bridgette. I think I found someone who might be able to help fix her fertility problems.<</talk>>\
<<talk "albert">>You... want to fix her?<</talk>>\
He scoffs at your statement.
<<talk "player">>Yeah. I think I found someone who can do it.<</talk>>\
Albert makes a sound you could almost mistake for a chuckle.
<<talk "albert">>I don't doubt you. However, why waste your money repairing a defective product? If you're that desperate for an heir, it would be much cheaper to simply visit Bludwick Farms and make use of our services.<</talk>>\
You frown at the phone.
<<talk "player">>Ok, but that's not exactly what I want. I want to help Bridgette.<</talk>>\
<<talk "albert">>You... are serious about this? <</talk>>\
Albert sounds surprised.
<<talk "player">>Yes I am.<</talk>>\
He sighs as you hear what sounds like the tapping of a keyboard.
<<talk "albert">>Very well. I suppose I can sell you information relating to your product's defect. Of course, anything I deem too sensitive or vital to my business will be redacted.<</talk>>\
You let out a sigh of relief at that news. Looks like you're one step closer to helping Bridgette regain her fertility.
<<talk "albert">>However, in the interest of maintaining a positive business relationship, I will tell you this. If your problem was cheap or easy to fix, I never would have sold you that product. Unless you're well connected or are willing to spend quite a lot of money, I'd advise simply abandoning this pursuit.<</talk>>\
There's a bit more typing on Albert's end, followed by your phone buzzing.
<<talk "albert">>Alright, the documents are ready. I've sent you the details of my account. Simply wire me the money and I'll send you the forms.<</talk>>\
Eager to get this over with, you send him the money. Shortly after, your phone buzzes again. He's definitely sent you what looks like medical documents, although a lot of information seems to have been blacked out.
<<talk "albert">>It was a pleasure doing business with you <<print $albert.callsPlayer>>, but there are other matters I need to attend to.<</talk>>\
With that, the line goes dead. Hopefully these documents are what Doctor Z needs.
[[End.|$location]]
Submitted by ManlyMann
<<run $Money -= 500>><<run $player.addFlag("bridgetteFertility4")>><<addtime { minute : 30 }>>\You sigh into the phone.
<<talk "player">>Right sorry for bothering you.<</talk>>\
He doesn't respond as you hang up. There's got to be some way to get those records.
[[End.|$location]]
Submitted by ManlyMann
<<addtime { minute : 10 }>>\Despite your better judgment, you dial Doctor Z's number once again. It rings a few times before going to voicemail.
<<mook "Doctor Z" "male">>Hello, hello! You're calling Frosty Futures! Where you can put your future on ice. Unfortunately, the office is closed right now so you'll have to leave a message at the beep.<</mook>>\
If you remember correctly, the doctor told you to leave a message with your address so he could make a house call. You also remember something about pig livers and a bitchy receptionist.
You've come this far, so you might as well give him your address.
Right?
[[Leave a message.|Submitted Bridgette Fertility Restoration Part 5a]]
[[Don't leave a message.|Submitted Bridgette Fertility Restoration Part 5b]]
Submitted by ManlyMann
<<addtime { minute : 1 }>>\Despite every fiber of your being telling you this is a bad idea, you leave a message stating your address and saying that you got the documents Doctor Z asked for.
Now you just have to wait.
[[End.|$location]]
Submitted by ManlyMann
<<addtime { minute : 1 }>><<run $player.addFlag("bridgetteFertility5")>>\
<<run $player.addFlag("delayBridgetteFertilityPart6")>>\
<<run $player.addEvent(
"Delay Part 6 At Least 6 Hours After Part 5",
(function () {
var due = $clock.clone();
due.hour += 6; /* 6 Hours From Now... */
return due.toDate();
})(),
function () {
State.variables.player.deleteFlag("delayBridgetteFertilityPart6");
}
)>>\You hang up without saying a word. Maybe you'll find some other way to fix Bridgette's fertility issues.
[[End.|$location]]
Submitted by ManlyMann
<<addtime { minute : 1 }>>\<<if $kids.filter(function (k) { return (k.fatherId === $player.id && (k.ageReal > 3 && k.ageReal <= 8)); }).length gte 2>>\
<<set $kid to $kids.filter(function (k) { return (k.fatherId === $player.id && (k.ageReal > 3 && k.ageReal <= 8)); }).random()>>\
<<set $kid2 to $kids.filter(function (k) { return (k.fatherId === $player.id && (k.ageReal > 3 && k.ageReal <= 8) && State.variables.kid.id !== k.id); }).random()>>\
\
As you're going about your day, you find yourself being ambushed by Eve and a couple of your kids. They're practically climbing over each other while shouting excitedly.
<<talk "eve">>CAN WE GET SOME ICECREAM! PLEASEPLEASEPLEASE-<</talk>>\
<<mook $kid.nickOrName $kid.gender>>I WANT CHOCOLATE! NO VANILLA! NO SWIRL! NO-<</mook>>\
<<mook $kid2.nickOrName $kid2.gender>>HEY QUIT PUSHING! DAD I WANT A- OWW! STOP IT-<</mook>>\
<<talk "player">>Hey hey hey, calm down. One at a time. Stop shouting, ugh.<</talk>>\
By the time you get them all settled down, you can faintly hear what sounds like music coming from the front of the mansion. The little balls of energy before you seem to hear it too, and start getting excited again.
<<talk "eve">>Ice-cream truck. Outside. Now. Can I have some. Pleeeeeaaase???<</talk>>\
<<mook $kid2.nickOrName $kid2.gender>>I want some too!<</mook>>\
<<mook $kid.nickOrName $kid.gender>>If they're getting ice-cream I want some too!<</mook>>\
Realizing that they're working themselves into a frenzy again, you decide it's best to give the sugar fiends what they want before they start gnawing on your leg.
<<talk "player">>Alright, alright. Tell me what you want and I'll see what I can do.<</talk>>\
<<mook $kid.nickOrName $kid.gender>>Chocolate!<</mook>>\
<<talk "eve">>Strawberry!<</talk>>\
<<mook $kid2.nickOrName $kid2.gender>>Chocolate! No, Vanilla! Uhhh, uhhh, Ch- Vanilla and chocolate AND uhhh -<</mook>>\
<<elseif $kids.filter(function (k) { return (k.fatherId === $player.id && (k.ageReal > 3 && k.ageReal <= 8)); }).length is 1>>\
<<set $kid to $kids.filter(function (k) { return (k.ageReal > 3 && k.ageReal <= 8); }).random()>>\
As you're going about your day, you find yourself being ambushed by Eve and <<= $kid.nickOrName>>. They're practically climbing over each other while shouting excitedly.
<<talk "eve">>CAN WE GET SOME ICECREAM! PLEASEPLEASEPLEASE-<</talk>>\
<<mook $kid.nickOrName $kid.gender>>CHOCOLATE WITH HOT CHOCOLATE AND CHOCOLATE SPRINKLES AND CHOCOLATE-<</mook>>\
<<talk "player">>Woaaah hold on a second. One at a time.<</talk>>\
By the time you get the two of them settled down, you can faintly hear what sounds like music coming from the front of the mansion. The little balls of energy before you seem to hear it too, and start getting excited again.
<<talk "eve">>Ice-cream truck. Outside. Now! Can I have some. Pleeeeeaaase???<</talk>>\
<<mook $kid.nickOrName $kid.gender>>Yeahyeahyeahyeahyeah! I want chocolate, with extra chocolate, and more chocolate!<</mook>>\
<<talk "eve">>And I want strawberry!<</talk>>\
<<talk "player">>Okay, okay! Calm down. I'll see what they have.<</talk>>\
<<else>>\
As you're going about your day, you find yourself being ambushed by Eve. She bounces up and down as she practically screams in your ear.
<<talk "eve">>CAN I GET SOME ICECREAM! PLEASEPLEASEPLEASE-<</talk>>\
<<talk "player">>Woaaah, what? What are you-? Eve calm down! I can't understand you!<</talk>>\
Eventually, you manage to calm the ball of energy down enough that you can faintly hear some cheerful music coming from the front of the mansion. It seems like Eve hears it too, and starts bouncing up and down again while working herself back into a frenzy.
<<talk "eve">>Ice-cream truck. Outside. Now! Can I have some. Pleeeeeaaase???<</talk>>
<<talk "player">>Okay, okay. Sure. Just tell me what you want and I'll see what they have.<</talk>>\
<<talk "eve">>STRAWBERRY!<</talk>>\
<</if>>\
With their order received, you make your way to the mansion's gates; partly to avoid going deaf from the excited screaming, and partly to figure out why an ice-cream truck decided to park right outside your home.
As you approach the gate, you catch sight of the ice cream truck. It has the same bulky, square, body you'd expect one to have, complete with an oversized ice cream cone adorning its roof.
However, the truck has almost definitely seen better days. A large chunk of the decorative cone has broken off, leaving a gaping hole that lets you see its hollow interior, and the paint has worn and faded over time, leaving splotches of gray and white all over it that remind you of mold.
Most of the colorful icons that display the various treats the truck is selling are either crossed out with red marker, or completely illegible thanks to water damage or tearing.
You're definitely not going to be buying any ice- cream from this truck.
<<talk "stranger">>No no no! You paid for a new liver and I delivered. No one ever said it was going to be human!.. I said, "no one ever said the liver was gonna be human!"... "human!"... God damnit! Let me turn off this music real f-oh! Hello!<</talk>>\
As you approach the truck, a short, pudgy man, with a poor combover, huge glasses, and an oversized white lab coat, steps out from behind the truck and makes eye contact with you.
He grins at you and gives a slight wave before reaching into the truck and flipping a switch. The cheerful music suddenly comes to a halt, and the man briefly returns his attention to the flip-phone he's holding up to his ear.
<<talk "stranger">>Listen Knickers I... right sorry. Listen "Knuckles," I would love to sit here and argue semantics with you, but I have another client I need to talk with right now... Right. Yes. Yeah. OK bye!<</talk>>\
Furious screaming from the phone briefly reaches your ears before the greasy little man flips it shut and gives you his full attention. He flashes you a huge smile, showing off his unnaturally white teeth as he extends a hand.
<<if $player.firstName is "dave">>\
<<mook "Doctor Z" "male">>You must be Fred! I'm thrilled to finally meet you. Normally I'd introduce myself, but for obvious reasons if you knew my name I'd have to kill ya. Instead, you can just call me Dr. Z.<</mook>>\
<<else>>\
<<mook "Doctor Z" "male">>You must be Dave! I'm thrilled to finally meet you. Normally I'd introduce myself, but for obvious reasons if you knew my name I'd have to kill ya. Instead, you can just call me Dr. Z.<</mook>>\
<</if>>\
You're not sure what makes you more uneasy, the fact that the doctor you had been speaking to about Bridgette looks like the slimiest car salesman you've ever seen, or the fact that he showed up to meet you in a rundown ice-cream truck.
You take his hand, and he eagerly gives you a good shake.
<<talk "player">>My name's <<= $player.firstName>>.<</talk>>\
<<mook "Doctor Z" "male">>Right, right. Sorry about that. My secretary, Francine, normally handles the formalities. She's much better with names.<</mook>>\
He lets go of your hands and moves towards the back of the ice-cream truck, gesturing for you to follow.
<<mook "Doctor Z" "male">>Anyways, sorry about the ol' rust bucket. Only really break her out when doing house calls. Not exactly something I can be doing out in the open after all.<</mook>>\
<<talk "player">>Right...<</talk>>\
The greasy doctor throws open the back of the truck and you're struck by a wall of icy cold air. Inside the truck, you can see a singular operating table surrounded by at least a dozen cardboard boxes marked with pictures of different frozen treats, several overhead lights, an empty operating table, and what looks like a small freezer.
He reaches into a box and pulls out a clipboard.
<<mook "Doctor Z" "male">>Alright then, looks like you... da, da, da... ahhh... here it is. You've got a girl with a fucked up baby maker. Records you sent me had a LOT of blacked out info, but it was enough to get the gist of things. Let's see...<</mook>>\
Doctor Z continues to read through the clipboard, flipping to the next page as he catches himself up. At one point, he absent-mindedly reaches into another box, pulls out a popsicle, unwraps it, and starts sucking on it.
<<mook "Doctor Z" "male">>Ok... I see... mmhmm... quick question before we go any further.<</mook>>\
He suddenly shuts the back of the truck and looks up from the clipboard.
<<mook "Doctor Z" "male">>This girl you want me to operate on, the records don't list a name, just a serial number.<</mook>>\
You start to say something, but the doctor holds up a hand to silence you. He looks quite serious.
<<mook "Doctor Z" "male">>Frankly I'd rather not know her name, makes it safer for everyone involved. What I need to know is if this girl is going to willingly lie on my table, or if she's going to need to be restrained.<</mook>>\
<<if $bridgette.affection gte 600 and $bridgette.fear lte 300>>\
You think about it for a second, and come to the conclusion that your lovely milf trusts you enough, and is desperate enough to have kids, that she'd be willing to do this on her own.
<<elseif $bridgette.affection gte 400 and $bridgette.fear lte 500>>\
You think about it for a second, and realize you're not entirely sure. Bridgette doesn't exactly trust you, but she's not overly terrified either. The only thing you're certain of is that she's desperate to have as many kids as she can.
<<else>>\
You think about it for a second, and come to the conclusion that your baby-crazy slave is obedient enough to go along with whatever you tell her.
<</if>>\
<<talk "player">>She should be fine without the restraints.<</talk>>\
The doctor nods and gives you a cheeky grin.
<<mook "Doctor Z" "male">>Fantastic. It's always a pain in the ass getting fighters strapped down. Also means I don't have to pay Gary overtime.<</mook>>\
He walks back to the front of the truck and gestures for you to follow, still enjoying his popsicle.
<<mook "Doctor Z" "male">>So I have good news and bad news for you. Good news is your girl's issue is a thousand percent something I can fix.<</mook>>\
You nod while bracing yourself for the bad news.
<<mook "Doctor Z" "male">>The bad news is, I no longer have the tools or the supplies to do the operation. A former patient of mine got all upset because he didn't read the fine print, and figured he would get back at me by breaking into my business and wrecking everything he could.<</mook>>\
The short man scowls around his frozen treat and takes off his glasses to rub at the lenses with his sleeve.
<<mook "Doctor Z" "male">>Most of the stuff the dumbass broke or stole was worthless, but unfortunately he did manage to get his hands on some of my more valuable tools and supplies.<</mook>>\
As he puts his glasses back on, Doctor Z flips to the last page on his clipboard.
<<mook "Doctor Z" "male">>The supplies that drunken moron got his hands on are practically one of a kind or just too much of a pain to replace. Normally, this is where I'd tell you you're out of luck, but I can think of a situation where we both come out ahead.<</mook>>\
He taps on the clipboard with his index finger and looks up to meet your eyes.
<<mook "Doctor Z" "male">>You help me get back or replace the things that drunken lush stole, and I give you a hefty discount on the surgery as well as fifty percent off any future business dealings we might have. How about it.<</mook>>\
[[This is ridiculous, why can't he do it himself?|Submitted Bridgette Fertility Restoration Part 6a]]
[[If it can help you save some money, you might as well.|Submitted Bridgette Fertility Restoration Part 6b]]
[[You're not running errands for this quack.|Submitted Bridgette Fertility Restoration Part 6c]]
Submitted by ManlyMann
<<addtime { minute : 30 }>><<run $player.addFlag("bridgetteFertility6")>><<unset $kid>><<unset $kid2>>\You frown and cross your arms.
<<talk "player">>Seriously? Why do you need me to solve your problems? Can't you do it yourself.<</talk>>\
The Doctor sighs as he runs a hand through his thinning hair.
<<mook "Doctor Z" "male">>Listen buddy, pal, friend, guy; the fact of the matter is my previous client... well he's a bit of a hot head, and unfortunately for the both of us he holds a grudge. That's why I'm doing my best to lay low.<</mook>>\
He slaps the side of the ice cream truck, as if to emphasize his point.
<<mook "Doctor Z" "male">>It's not ideal for me either, but until that asshole cools off I can't exactly go shopping at the local drugstore for high end medical supplies. Besides, it's not like I'm putting you to work for nothing. I'll fix your girl up for a fraction of the normal price, and give you the friends and family discount for everything else. So whaddaya say?<</mook>>\
[[If it can help you save some money, you might as well.|Submitted Bridgette Fertility Restoration Part 6b]]
[[You're not running errands for this quack.|Submitted Bridgette Fertility Restoration Part 6c]]
Submitted by ManlyMann
<<addtime { minute : 10 }>>\You sigh and pinch your nose, unable to believe that you're about to run some errands for this man.
<<talk "player">>Alright, fine. What exactly do you need me to do?<</talk>>\
Doctor Z takes the bare popsicle stick out of his mouth, flicks it to the side, and flashes you a huge, unnervingly white, smile. Then he starts flipping through his clipboard once again.
<<mook "Doctor Z" "male">>Perfect, I knew you were a smart man. Just like I know you'll be able to do all this without a hitch. Let's see...<</mook>>\
He starts pacing back and forth excitedly while he starts reading off the list of things you need to get.
<<mook "Doctor Z" "male">>Here we are! The first thing I need is for you to get my equipment back from that stupid drunk and his friends. The moron may have killed most of his brain cells with hooch, but he's got a damn good eye for machinery and I'm almost certain he'll be trying to pawn it off for a quick buck.<</mook>>\
The greasy quack gives you a quick look over before clearing his throat.
<<mook "Doctor Z" "male">>A ah... word of advice. The lush and his pals aren't exactly the kind to calmly talk over their issues, especially if they learn you're working with me.<</mook>>\
<<talk "player">>Wow, good to know I might get jumped over this. Thanks. Do you have a name for this guy, or someplace to look?<</talk>>\
He scratches his head and shrugs.
<<mook "Doctor Z" "male">>Legal names? No. But I do know the drunk's nickname. He likes to act tough by calling himself Knuckles. They all have silly little nicknames like that. As for where to find them? I heard they normally hang around some abandoned warehouses downtown. I'm sure you'll find them if you just wander around. They're not exactly subtle.<</mook>>\
Doctor Z turns his attention back to his clipboard and flips a few pages. He pauses for a second, confused, before letting out a short sound of realization and flipping back a page
<<mook "Doctor Z" "male">>Right right right. The next thing I need is a refill of... well a long list of chemical and drug names you have no chance of understanding. You have absolutely zero chance of getting me the raw chemicals or drugs, so instead I need you to get me a few plants that are vital in their manufacturing process.<</mook>>\
As he speaks, the doctor pulls a pen out of his labcoat's chest pocket and begins writing on a piece of paper.
<<mook "Doctor Z" "male">>As long as you get the plants to me, I have a contact who can help me properly process them. Unfortunately, they're fairly rare and notoriously difficult to grow. A proper anthophile
... err someone who loves flowers, might be able to hook you up with some seeds, but I highly doubt they'd ever part with the actual plant itself.<</mook>>\
Doctor Z pauses for a moment to chew on the end of his pen.
<<mook "Doctor Z" "male">>Actually now that I think about it, quite a few black magic and occult wackadoos act like the plant has some kind of magical b.s. going on with it. If you know anyone who's that type of crazy, they might actually be willing to give you the plant itself. Probably in exchange for your soul or first born child.<</mook>>\
He writes a few more things, then rips the paper off and hands it to you. The words themselves look like gibberish to you, until you realize that they're the scientific names of the plants you need to get.
<<mook "Doctor Z" "male">>Alright then, the last thing I need you to get me may not seem like it's necessary for the surgery, but trust me it is absolutely vital. I need a guard dog, preferably trained to tear apart anyone who breaks into my office.<</mook>>\
You scowl and cross your arms as you stare at the doctor. He merely grins at you.
<<mook "Doctor Z" "male">>Oh don't look at me that way. Do you really want the surgeon who will be cutting into your girl to be worried about some hooligans wreaking havoc on his workplace? I don't make mistakes, and being able to work stress free is one of the reasons why.<</mook>>\
A part of you wants to tell him off, but the rest of you realizes it's probably best to minimize any kind of risk to Bridgette's health, so you sigh and nod.
<<talk "player">>Alright, is there anything else you need?<</talk>>\
Doctor Z flips through his clipboard one more time before shaking his head.
<<mook "Doctor Z" "male">>Nope, that about covers it. My equipment, some rare plants, and a guard dog. You do this for me and I swear I'll have your girl fixed up better than before.<</mook>>\
The doctor shoots you one more grin before throwing open his dilapidated truck door and climbing inside.
<<mook "Doctor Z" "male">>Alright then, you know what you need to do. Shoot me another message whenever you check one off and I'll swing by to pick it up. Good luck!<</mook>>\
Doctor Z slams the door shut and flips a switch, blasting you with the rundown ice-cream truck's cheerful jingle as he drives away.
As you turn around to walk back to the mansion, you come to the sudden realization that you never actually got any ice-cream.
You hang your head in defeat, and pray that there's some in the kitchen.
[[End.|frontYard]]
Submitted by ManlyMann
<<addtime { minute : 30 }>>\You scowl at the balding con-man and turn around to head back to the mansion. This was a waste of time.
<<mook "Doctor Z" "male">>H-hey! Where're you going? Are you gonna get the stuff for me? I didn't tell you what I need!<</mook>>\
You ignore his confused shouting as you march away, fighting the urge to tell him off.
<<mook "Doctor Z" "male">>Ohhh I get it. You're a busy man. Got lots of things to do, right? I know how it is. Time is money after all. How about I send you a list of the things I need? That way you don't have to listen to me ramble on and on and can get right to it, yeah?<</mook>>\
Does he ever stop talking? You speed up your pace, hoping he'll get the message.
<<mook "Doctor Z" "male">>Alright yeah, that's what I'll do. I've still got the number you used to send me your girl's documents, so keep an eye on that. Just message me whenever you get the goods. I'll... uhh... I'll be seeing you then!<</mook>>\
The doctor finally stops talking, and a moment later you hear the sound of a car door closing, followed by the cheerful jingle of an ice-cream truck as it drives away.
As you stew over Doctor Z's ridiculous offer, you suddenly realize you failed to get ice-cream and are going to be greeted with whining and pouting as a result. Hopefully, there's some frozen treats in the kitchen that can dull the disappointment.
[[End.|frontYard]]
Submitted by ManlyMann
<<addtime { minute : 30 }>>
<<run $player.addEvent(
"Doctor Z Text Event",
(function () {
var due = $clock.clone();
due.hour += random(12, 48); /* 12 To 48 Hours Later... */
return due.toDate();
})(),
"Submitted Bridgette Fertility Restoration Part 6d"
)>>\While going about your day, you receive a message from Doctor Z.
<<mook "Doctor Z" "male">>You walked away before I could tell you what I need for the surgery, so here it is. Just shoot me a message whenever you get some of it and I'll swing by to pick it up.<</mook>>\
He proceeds to list a few things and some notes about them.
A bunch of long, latin sounding names, that you realize are the scientific names of some plants. After a quick search online, you find that they're fairly rare. There's also quite a few websites extolling their spiritual significance and use in rituals.
A picture of some expensive looking equipment that was apparently stolen from his office. The shady doctor adds a note about how the drunk who stole it likes to hang around some abandoned warehouse downtown, but also says to be careful since he can get violent.
The last thing the doctor lists is a dog. He goes into detail about how he needs it to be trained to guard his office from thieves looking to screw him over, and how he'd prefer it if the dog went for their privates first so that they'll \"...never have the balls to steal from me again.\"
You sigh and put your phone away. You're not happy about it, but unless you find some other way to fix Bridgette, this quack might be your only option.
<<returnfromevent "End.">>
Submitted by ManlyMann
<<addtime { minute : 5 }>>\—Part 6 shouldn't fire until at least a week after Part 3 and at least six hours after part 5. Gotta give the Doctor time to lay low and receive the message.
— Add on a variation to the beginning of part 6 without eve, for if she has a low affection score.
— Part 6 should be able to fire from anywhere in the mansion or mansion grounds, except for the gate and road leading to the gate. The ending location should be right outside the mansion's entrance.You pause as you reach the section on breasts. After all the time you've spent studying in your uncle's lab, you feel you understand enough to attempt one of the recipes yourself.
Deciding on the breast enhancer, you set to work. You start by gathering the required ingredients, double and triple checking both type and amount as you go. Once you're absolutely sure you have everything just right, you begin the process of mixing them. Following the instructions, you carefully add a few ingredients, heat the concoction, add some more...
Finally, you reach the last stage of production. You place the concoction into one of the more ominous-looking machines, adjust the settings and switch it on. It emits a soft whirring noise that rises in pitch, eventually sounding like a washing machine on helium. With your part of the process complete, you realise much more time has passed than you'd thought. Your eyes are aching from tiredness and, as you rub them, you decide you should take a short walk around the lab to keep yourself from nodding off. As you meander around the lab, tidying away the things you no longer need, you once more wonder how your great uncle gathered his knowledge. But then, given his proclivities, perhaps it's better not to ask.
The machine's 'ding' startles you out of your thoughts. The serum is finished. Extracting the glass vial, your hand shakes slightly as you look down at your creation. Now you have this breast enhancer, what do you intend to do with it?
[[Take the serum myself.|Submitted Self Breast Enhancement Scene 1a]]
[[This was an interesting experiment, but it ends here. Throw out the serum.|$location]]
Submitted by The Exile
<<addtime { minute : 52}>>Though not entirely sure of your own reasoning, you decide to be your own test subject. As you raise the vial to your lips, your hand starts to shake even more. Is it nerves or excitement? The thought leaves your head as soon as the thick liquid touches your tongue. It takes a few attempts, but you swallow the viscous serum. While it finally goes down, you try and work out how it tastes. Salty, you suppose, but with a distinct aniseed kick. You wait with bated breath, but feel nothing. No warmth spreading from your stomach, no tingling. All you feel is... itchy?
Yes, your nipples are definitely itchy. Absently scratching one, you suddenly wince and pull your hand away. That hurt. A lot. The pain seems to linger, then spread to your other nipple. Wait. Spread?
You look down at your aching, itching chest. It should come as no surprise that it's not as flat as you're used to, yet you somehow didn't actually expect this to happen. Removing your shirt, you find yourself looking at a pair of small but undeniable breasts. Your breath catches in your throat as you raise your hand to one. It fits into the palm of your hand comfortably, with your now prominent nipple resting in the centre of your hand. Letting your finger trail across your engorged nipple as you pull your hand away, you suck in a breath as the increased sensitivity prompts a sympathetic response from downstairs. You play with the nipple for a little while, learning what feels good and what's too much. Your other hand gives your other, neglected breast attention without any conscious thought. You're lost in an aroused daze, basking in new sensation...
When you come back to reality, you realise you have an erection straining to be released. Before you can process that, though, your new boobs itch once more and slowly shrink before your very eyes. An odd sense of relief washes over you. Whatever your feelings about having breasts, there's no doubting it would be awkward explaining them to the other occupants of the mansion. And yet...
At any rate, the experiment has now ended. How you feel about the experience and whether you want to repeat it is something you might think about later, but for now you wait for your erection to subside before continuing on with your day.
[[End.|$location]]
Submitted by The Exile
<<addtime { minute : 188}>><<set setup.events.misakiMassageStart to [
{
requires: 'true',
chance: 100,
link: "Misaki Massage Start 1"
},
{
requires: 'true',
chance: 100,
link: "Misaki Massage Start 2"
}
]>><<talk "player">>Misaki... I want you to take your clothes off and lay on the bed.<</talk>>\
You say, reaching out and taking her hand. Leading her to the edge of the bed, you make sure she knows where it is before continuing.
Her expression turns to complete joy, her excitement clear as she starts to disrobe.
You watch her, her clothing being removed with surprising speed as she undresses. As soon as she's naked, she nearly jumps onto the bed, quickly rolling onto her back and parting her legs.
At the sight, you grin slightly.
<<talk "player">>Maybe later, but right now I have something else planned for you.<</talk>>\
Misaki's brow creases momentarily, but she says nothing as you crawl onto the bed beside her.
With one hand, you move her legs back together before letting your hands stray up her body, your fingertips playing lightly across her flesh and making goosebumps break out across her skin. Every inch your fingers travel, her smile becomes just a tiny bit larger.
[img[images/massage/massageMisakiUp.png]]
<<link "Have her lay on her front.">><<gotoevent setup.events.misakiMassageTransitionBack>><</link>>
<<link "Massage her arms.">><<gotoevent setup.events.misakiMassageArms>><</link>>
<<link "Massage her belly.">><<gotoevent setup.events.misakiMassageBelly>><</link>>
<<link "Massage her breasts.">><<gotoevent setup.events.misakiMassageBreasts>><</link>>
<<link "Massage her calves.">><<gotoevent setup.events.misakiMassageCalves>><</link>>
<<link "Massage her feet.">><<gotoevent setup.events.misakiMassageFeet>><</link>>
<<link "Massage her hands.">><<gotoevent setup.events.misakiMassageHands>><</link>>
<<link "Massage her pussy.">><<gotoevent setup.events.misakiMassagePussy>><</link>>
<<link "Massage her scalp.">><<gotoevent setup.events.misakiMassageScalp>><</link>>
<<link "Massage her shoulders.">><<gotoevent setup.events.misakiMassageShoulders>><</link>>
<<link "Massage her thighs.">><<gotoevent setup.events.misakiMassageThighs>><</link>>
<<link "Finish Massaging Misaki.">><<gotoevent setup.events.misakiMassageEnd>><</link>>
Scene Generously Sponsored by Braidborn
<<set $massage to "back">><<set $misaki.affection += 1>><<set $misaki.fear -= 1>><<set $misaki.trust += 1>><<addtime { minute : 6 }>>Reaching out, you gently brush Misaki's cheek. Instinctively, she flinches back from the unexpected touch, but just as quickly you see her smile, her face returning to press her cheek into the palm of your hand.
<<talk "player">>I want you to do something for me.<</talk>>\
You say lightly, the smile tugging at your lips audible in your voice.
Misaki's smile grows, a twinkle in her eyes...
<<talk "misaki">>Anything?<</talk>>\
The breathless tone she uses almost begs for sex.
<<talk "misaki">>I'll do anything my Master wishes of me.<</talk>>\
Leaning close, you know she can feel your breath on her cheek as you speak.
<<talk "player">>I want you to take your clothes off and get onto bed.<</talk>>\
You can hear Misaki's sharp intake of breath, and as you pull back you can't help but notice the excitement on her face that she unsuccessfully tries to hide behind surprise.
With practiced ease and a complete lack of modesty, Misaki begins to strip, not even attempting to be sensual as she quickly disrobes, leaving her clothing in a small pile beside the bed.
Turning, she reaches out with both hands, seeking the bed. She finds the corner first, then follows it up to the main portion of the bed, she crawls up onto it.
She wiggles her ass at you suggestively, the moisture of her pussy visible as she leans forward far enough to expose her pussy.
<<talk "misaki">>Does Master want me like this?<</talk>>\
<<talk "player">>On your back.<</talk>>\
A thoughtful expression crosses Misaki's face before she does as you ask.
[img[images/massage/massageMisakiUp.png]]
Crawling onto the bed beside her, you reach out, your fingertips brush lightly across her hip.
At the touch, Misaki's breath quickens with excitement.
<<link "Have her lay on her front.">><<gotoevent setup.events.misakiMassageTransitionBack>><</link>>
<<link "Massage her arms.">><<gotoevent setup.events.misakiMassageArms>><</link>>
<<link "Massage her belly.">><<gotoevent setup.events.misakiMassageBelly>><</link>>
<<link "Massage her breasts.">><<gotoevent setup.events.misakiMassageBreasts>><</link>>
<<link "Massage her calves.">><<gotoevent setup.events.misakiMassageCalves>><</link>>
<<link "Massage her feet.">><<gotoevent setup.events.misakiMassageFeet>><</link>>
<<link "Massage her hands.">><<gotoevent setup.events.misakiMassageHands>><</link>>
<<link "Massage her pussy.">><<gotoevent setup.events.misakiMassagePussy>><</link>>
<<link "Massage her scalp.">><<gotoevent setup.events.misakiMassageScalp>><</link>>
<<link "Massage her shoulders.">><<gotoevent setup.events.misakiMassageShoulders>><</link>>
<<link "Massage her thighs.">><<gotoevent setup.events.misakiMassageThighs>><</link>>
<<link "Finish Massaging Misaki.">><<gotoevent setup.events.misakiMassageEnd>><</link>>
<<addtime { minute : 6 }>>
Scene Generously Sponsored by Braidborn
<<set $massage to "back">><<set $misaki.affection += 1>><<set $misaki.fear -= 1>><<set $misaki.trust += 1>><<set setup.events.misakiMassageTransitionFront to [
{
requires: 'true',
chance: 100,
link: "Misaki Massage Transition Front 1"
},
{
requires: 'true',
chance: 100,
link: "Misaki Massage Transition Front 2"
},
{
requires: 'true',
chance: 100,
link: "Misaki Massage Transition Front 3"
}
]>><<talk "player">>Roll over.<</talk>>\
You tell her while one hand drifts over the small of her back.
She sighs, a happy little sound as she rolls onto her back. As she rolls over, she manages to catch your hand with one of hers, placing it on her belly as she settles onto her back.
[img[images/massage/massageMisakiUp.png]]
<<link "Have her lay on her front.">><<gotoevent setup.events.misakiMassageTransitionBack>><</link>>
<<link "Massage her arms.">><<gotoevent setup.events.misakiMassageArms>><</link>>
<<link "Massage her belly.">><<gotoevent setup.events.misakiMassageBelly>><</link>>
<<link "Massage her breasts.">><<gotoevent setup.events.misakiMassageBreasts>><</link>>
<<link "Massage her calves.">><<gotoevent setup.events.misakiMassageCalves>><</link>>
<<link "Massage her feet.">><<gotoevent setup.events.misakiMassageFeet>><</link>>
<<link "Massage her hands.">><<gotoevent setup.events.misakiMassageHands>><</link>>
<<link "Massage her pussy.">><<gotoevent setup.events.misakiMassagePussy>><</link>>
<<link "Massage her scalp.">><<gotoevent setup.events.misakiMassageScalp>><</link>>
<<link "Massage her shoulders.">><<gotoevent setup.events.misakiMassageShoulders>><</link>>
<<link "Massage her thighs.">><<gotoevent setup.events.misakiMassageThighs>><</link>>
<<link "Finish Massaging Misaki.">><<gotoevent setup.events.misakiMassageEnd>><</link>>
<<set $massage to "back">><<addtime { minute : 4 }>><<talk "player">>Can you roll over, I want the front half of you.<</talk>>\
You say lightly.
She makes a cooing sound, unable to hide her smile as she quickly rolls onto her back. Even as she settles in place, you notice that she intentionally parts her thighs just a little bit in invitation.
[img[images/massage/massageMisakiUp.png]]
<<link "Have her lay on her front.">><<gotoevent setup.events.misakiMassageTransitionBack>><</link>>
<<link "Massage her arms.">><<gotoevent setup.events.misakiMassageArms>><</link>>
<<link "Massage her belly.">><<gotoevent setup.events.misakiMassageBelly>><</link>>
<<link "Massage her breasts.">><<gotoevent setup.events.misakiMassageBreasts>><</link>>
<<link "Massage her calves.">><<gotoevent setup.events.misakiMassageCalves>><</link>>
<<link "Massage her feet.">><<gotoevent setup.events.misakiMassageFeet>><</link>>
<<link "Massage her hands.">><<gotoevent setup.events.misakiMassageHands>><</link>>
<<link "Massage her pussy.">><<gotoevent setup.events.misakiMassagePussy>><</link>>
<<link "Massage her scalp.">><<gotoevent setup.events.misakiMassageScalp>><</link>>
<<link "Massage her shoulders.">><<gotoevent setup.events.misakiMassageShoulders>><</link>>
<<link "Massage her thighs.">><<gotoevent setup.events.misakiMassageThighs>><</link>>
<<link "Finish Massaging Misaki.">><<gotoevent setup.events.misakiMassageEnd>><</link>>
<<set $massage to "back">><<addtime { minute : 4 }>><<talk "player">>Roll over.<</talk>>\
You tell her, your tone soft.
<<talk "misaki">>Ok...<</talk>>\
She purrs in response, managing to wiggle in a dozen enticing ways as she rolls onto her back.
Once she's settled, you allow yourself a moment to admire the view in front of you. before returning your hands to her body.
[img[images/massage/massageMisakiUp.png]]
<<link "Have her lay on her front.">><<gotoevent setup.events.misakiMassageTransitionBack>><</link>>
<<link "Massage her arms.">><<gotoevent setup.events.misakiMassageArms>><</link>>
<<link "Massage her belly.">><<gotoevent setup.events.misakiMassageBelly>><</link>>
<<link "Massage her breasts.">><<gotoevent setup.events.misakiMassageBreasts>><</link>>
<<link "Massage her calves.">><<gotoevent setup.events.misakiMassageCalves>><</link>>
<<link "Massage her feet.">><<gotoevent setup.events.misakiMassageFeet>><</link>>
<<link "Massage her hands.">><<gotoevent setup.events.misakiMassageHands>><</link>>
<<link "Massage her pussy.">><<gotoevent setup.events.misakiMassagePussy>><</link>>
<<link "Massage her scalp.">><<gotoevent setup.events.misakiMassageScalp>><</link>>
<<link "Massage her shoulders.">><<gotoevent setup.events.misakiMassageShoulders>><</link>>
<<link "Massage her thighs.">><<gotoevent setup.events.misakiMassageThighs>><</link>>
<<link "Finish Massaging Misaki.">><<gotoevent setup.events.misakiMassageEnd>><</link>>
<<set $massage to "back">><<addtime { minute : 4 }>><<set setup.events.misakiMassageTransitionBack to [
{
requires: 'true',
chance: 100,
link: "Misaki Massage Transition Back 1"
},
{
requires: 'true',
chance: 100,
link: "Misaki Massage Transition Back 2"
}
]>><<talk "player">>Would you mind rolling over for me?<</talk>>\
You can hear Misaki's smile in her sigh right before she starts to roll over. As she moves, you see her breasts shift, then her bottom come into view as she shimmies into position.
For a second, your eyes trace her feminine curves before reaching out toward her to continue the massage.
[img[images/massage/massageMisakiDown.png]]
<<link "Have her lay on her back.">><<gotoevent setup.events.misakiMassageTransitionFront>><</link>>
<<link "Massage her arms.">><<gotoevent setup.events.misakiMassageArms>><</link>>
<<link "Massage her back.">><<gotoevent setup.events.misakiMassageBack>><</link>>
<<link "Massage her bottom.">><<gotoevent setup.events.misakiMassageBottom>><</link>>
<<link "Massage her calves.">><<gotoevent setup.events.misakiMassageCalves>><</link>>
<<link "Massage her feet.">><<gotoevent setup.events.misakiMassageFeet>><</link>>
<<link "Massage her hands.">><<gotoevent setup.events.misakiMassageHands>><</link>>
<<link "Massage her neck.">><<gotoevent setup.events.misakiMassageNeck>><</link>>
<<link "Massage her scalp.">><<gotoevent setup.events.misakiMassageScalp>><</link>>
<<link "Massage her shoulders.">><<gotoevent setup.events.misakiMassageShoulders>><</link>>
<<link "Massage her thighs.">><<gotoevent setup.events.misakiMassageThighs>><</link>>
<<link "Finish Massaging Misaki.">><<gotoevent setup.events.misakiMassageEnd>><</link>>
<<set $massage to "front">><<addtime { minute : 4 }>><<talk "player">>Can you roll over for me?<</talk>>\
You ask.
Misaki makes a small cooing sound, then does as instructed, rolling over, then scooting around a little so she's laying in the same spot as before.
Your eyes linger on her back side, trailing over the contours of her body for several seconds before beginning your massage again.
[img[images/massage/massageMisakiDown.png]]
<<link "Have her lay on her back.">><<gotoevent setup.events.misakiMassageTransitionFront>><</link>>
<<link "Massage her arms.">><<gotoevent setup.events.misakiMassageArms>><</link>>
<<link "Massage her back.">><<gotoevent setup.events.misakiMassageBack>><</link>>
<<link "Massage her bottom.">><<gotoevent setup.events.misakiMassageBottom>><</link>>
<<link "Massage her calves.">><<gotoevent setup.events.misakiMassageCalves>><</link>>
<<link "Massage her feet.">><<gotoevent setup.events.misakiMassageFeet>><</link>>
<<link "Massage her hands.">><<gotoevent setup.events.misakiMassageHands>><</link>>
<<link "Massage her neck.">><<gotoevent setup.events.misakiMassageNeck>><</link>>
<<link "Massage her scalp.">><<gotoevent setup.events.misakiMassageScalp>><</link>>
<<link "Massage her shoulders.">><<gotoevent setup.events.misakiMassageShoulders>><</link>>
<<link "Massage her thighs.">><<gotoevent setup.events.misakiMassageThighs>><</link>>
<<link "Finish Massaging Misaki.">><<gotoevent setup.events.misakiMassageEnd>><</link>>
<<set $massage to "front">><<addtime { minute : 4 }>><<set setup.events.misakiMassageArms to [
{
requires: 'true',
chance: 100,
link: "Misaki Massage Arms 1"
},
{
requires: 'true',
chance: 100,
link: "Misaki Massage Arms 2"
},
{
requires: 'true',
chance: 100,
link: "Misaki Massage Arms 3"
},
{
requires: 'true',
chance: 100,
link: "Generic Massage Arms 1"
},
{
requires: 'true',
chance: 100,
link: "Generic Massage Arms 2"
}
]>>Starting at her shoulder, you gently massage Misaki, your fingers kneading her muscles. Slowly but surely, you make your way down her arm toward her hand.
Misaki coos happily, seeming content to enjoy your touch.
<<if $massage is "front">>[img[images/massage/massageMisakiDown.png]]
<<link "Have her lay on her back.">><<gotoevent setup.events.misakiMassageTransitionFront>><</link>>
<<link "Massage her arms.">><<gotoevent setup.events.misakiMassageArms>><</link>>
<<link "Massage her back.">><<gotoevent setup.events.misakiMassageBack>><</link>>
<<link "Massage her bottom.">><<gotoevent setup.events.misakiMassageBottom>><</link>>
<<link "Massage her calves.">><<gotoevent setup.events.misakiMassageCalves>><</link>>
<<link "Massage her feet.">><<gotoevent setup.events.misakiMassageFeet>><</link>>
<<link "Massage her hands.">><<gotoevent setup.events.misakiMassageHands>><</link>>
<<link "Massage her neck.">><<gotoevent setup.events.misakiMassageNeck>><</link>>
<<link "Massage her scalp.">><<gotoevent setup.events.misakiMassageScalp>><</link>>
<<link "Massage her shoulders.">><<gotoevent setup.events.misakiMassageShoulders>><</link>>
<<link "Massage her thighs.">><<gotoevent setup.events.misakiMassageThighs>><</link>>
<<link "Finish Massaging Misaki.">><<gotoevent setup.events.misakiMassageEnd>><</link>>
<<elseif $massage is "back">>[img[images/massage/massageMisakiUp.png]]
<<link "Have her lay on her front.">><<gotoevent setup.events.misakiMassageTransitionBack>><</link>>
<<link "Massage her arms.">><<gotoevent setup.events.misakiMassageArms>><</link>>
<<link "Massage her belly.">><<gotoevent setup.events.misakiMassageBelly>><</link>>
<<link "Massage her breasts.">><<gotoevent setup.events.misakiMassageBreasts>><</link>>
<<link "Massage her calves.">><<gotoevent setup.events.misakiMassageCalves>><</link>>
<<link "Massage her feet.">><<gotoevent setup.events.misakiMassageFeet>><</link>>
<<link "Massage her hands.">><<gotoevent setup.events.misakiMassageHands>><</link>>
<<link "Massage her pussy.">><<gotoevent setup.events.misakiMassagePussy>><</link>>
<<link "Massage her scalp.">><<gotoevent setup.events.misakiMassageScalp>><</link>>
<<link "Massage her shoulders.">><<gotoevent setup.events.misakiMassageShoulders>><</link>>
<<link "Massage her thighs.">><<gotoevent setup.events.misakiMassageThighs>><</link>>
<<link "Finish Massaging Misaki.">><<gotoevent setup.events.misakiMassageEnd>><</link>>
<<else>>If you see this message, please report it. Let us know if you just tried to flip her to her front or her back.
<</if>><<addtime { minute : 4 }>>With both hands, you begin to massage Misaki's arm near the elbow, working first up her arm toward her shoulder, then making your way back down to her wrist.
Occasionally, she makes a content little sound but mostly she remains quiet as you work.
<<if $massage is "front">>[img[images/massage/massageMisakiDown.png]]
<<link "Have her lay on her back.">><<gotoevent setup.events.misakiMassageTransitionFront>><</link>>
<<link "Massage her arms.">><<gotoevent setup.events.misakiMassageArms>><</link>>
<<link "Massage her back.">><<gotoevent setup.events.misakiMassageBack>><</link>>
<<link "Massage her bottom.">><<gotoevent setup.events.misakiMassageBottom>><</link>>
<<link "Massage her calves.">><<gotoevent setup.events.misakiMassageCalves>><</link>>
<<link "Massage her feet.">><<gotoevent setup.events.misakiMassageFeet>><</link>>
<<link "Massage her hands.">><<gotoevent setup.events.misakiMassageHands>><</link>>
<<link "Massage her neck.">><<gotoevent setup.events.misakiMassageNeck>><</link>>
<<link "Massage her scalp.">><<gotoevent setup.events.misakiMassageScalp>><</link>>
<<link "Massage her shoulders.">><<gotoevent setup.events.misakiMassageShoulders>><</link>>
<<link "Massage her thighs.">><<gotoevent setup.events.misakiMassageThighs>><</link>>
<<link "Finish Massaging Misaki.">><<gotoevent setup.events.misakiMassageEnd>><</link>>
<<elseif $massage is "back">>[img[images/massage/massageMisakiUp.png]]
<<link "Have her lay on her front.">><<gotoevent setup.events.misakiMassageTransitionBack>><</link>>
<<link "Massage her arms.">><<gotoevent setup.events.misakiMassageArms>><</link>>
<<link "Massage her belly.">><<gotoevent setup.events.misakiMassageBelly>><</link>>
<<link "Massage her breasts.">><<gotoevent setup.events.misakiMassageBreasts>><</link>>
<<link "Massage her calves.">><<gotoevent setup.events.misakiMassageCalves>><</link>>
<<link "Massage her feet.">><<gotoevent setup.events.misakiMassageFeet>><</link>>
<<link "Massage her hands.">><<gotoevent setup.events.misakiMassageHands>><</link>>
<<link "Massage her pussy.">><<gotoevent setup.events.misakiMassagePussy>><</link>>
<<link "Massage her scalp.">><<gotoevent setup.events.misakiMassageScalp>><</link>>
<<link "Massage her shoulders.">><<gotoevent setup.events.misakiMassageShoulders>><</link>>
<<link "Massage her thighs.">><<gotoevent setup.events.misakiMassageThighs>><</link>>
<<link "Finish Massaging Misaki.">><<gotoevent setup.events.misakiMassageEnd>><</link>>
<<else>>If you see this message, please report it. Let us know if you just tried to flip her to her front or her back.
<</if>><<addtime { minute : 4 }>>Your fingers trail from her shoulder to her wrist. At the delicate touch, you can see goosebumps rising on Misaki's skin, following your caress.
When you reach her wrist, you use both hands to hold her arm, your thumbs resting against the sensitive place that her wrist connects to her hand.
You start with a gentle caress, your touch becoming firmer as you work your way slowly toward her elbow.
Caresses become broader rubs, kneading her flesh as you move up past the elbow toward her shoulder. With every new touch, you can hear Misaki's breath quickening just a little more.
<<if $massage is "front">>[img[images/massage/massageMisakiDown.png]]
<<link "Have her lay on her back.">><<gotoevent setup.events.misakiMassageTransitionFront>><</link>>
<<link "Massage her arms.">><<gotoevent setup.events.misakiMassageArms>><</link>>
<<link "Massage her back.">><<gotoevent setup.events.misakiMassageBack>><</link>>
<<link "Massage her bottom.">><<gotoevent setup.events.misakiMassageBottom>><</link>>
<<link "Massage her calves.">><<gotoevent setup.events.misakiMassageCalves>><</link>>
<<link "Massage her feet.">><<gotoevent setup.events.misakiMassageFeet>><</link>>
<<link "Massage her hands.">><<gotoevent setup.events.misakiMassageHands>><</link>>
<<link "Massage her neck.">><<gotoevent setup.events.misakiMassageNeck>><</link>>
<<link "Massage her scalp.">><<gotoevent setup.events.misakiMassageScalp>><</link>>
<<link "Massage her shoulders.">><<gotoevent setup.events.misakiMassageShoulders>><</link>>
<<link "Massage her thighs.">><<gotoevent setup.events.misakiMassageThighs>><</link>>
<<link "Finish Massaging Misaki.">><<gotoevent setup.events.misakiMassageEnd>><</link>>
<<elseif $massage is "back">>[img[images/massage/massageMisakiUp.png]]
<<link "Have her lay on her front.">><<gotoevent setup.events.misakiMassageTransitionBack>><</link>>
<<link "Massage her arms.">><<gotoevent setup.events.misakiMassageArms>><</link>>
<<link "Massage her belly.">><<gotoevent setup.events.misakiMassageBelly>><</link>>
<<link "Massage her breasts.">><<gotoevent setup.events.misakiMassageBreasts>><</link>>
<<link "Massage her calves.">><<gotoevent setup.events.misakiMassageCalves>><</link>>
<<link "Massage her feet.">><<gotoevent setup.events.misakiMassageFeet>><</link>>
<<link "Massage her hands.">><<gotoevent setup.events.misakiMassageHands>><</link>>
<<link "Massage her pussy.">><<gotoevent setup.events.misakiMassagePussy>><</link>>
<<link "Massage her scalp.">><<gotoevent setup.events.misakiMassageScalp>><</link>>
<<link "Massage her shoulders.">><<gotoevent setup.events.misakiMassageShoulders>><</link>>
<<link "Massage her thighs.">><<gotoevent setup.events.misakiMassageThighs>><</link>>
<<link "Finish Massaging Misaki.">><<gotoevent setup.events.misakiMassageEnd>><</link>>
<<else>>If you see this message, please report it. Let us know if you just tried to flip her to her front or her back.
<</if>><<addtime { minute : 4 }>>For a second, you simply allow your fingertips to play across her skin, lightly tickling her. It's not until you reach her shoulder that you reverse course and begin to apply pressure.
With both hands, you start to rub her arm, one hand applying pressure as it slides toward her elbow, then releasing as the other starts to follow the same path.
You repeat the process a dozen times, then move to the lower part of her arm to do the same, each time you reach the end of your path to start again.
<<if $massage is "front">>[img[images/massage/massageMisakiDown.png]]
<<link "Have her lay on her back.">><<gotoevent setup.events.misakiMassageTransitionFront>><</link>>
<<link "Massage her arms.">><<gotoevent setup.events.misakiMassageArms>><</link>>
<<link "Massage her back.">><<gotoevent setup.events.misakiMassageBack>><</link>>
<<link "Massage her bottom.">><<gotoevent setup.events.misakiMassageBottom>><</link>>
<<link "Massage her calves.">><<gotoevent setup.events.misakiMassageCalves>><</link>>
<<link "Massage her feet.">><<gotoevent setup.events.misakiMassageFeet>><</link>>
<<link "Massage her hands.">><<gotoevent setup.events.misakiMassageHands>><</link>>
<<link "Massage her neck.">><<gotoevent setup.events.misakiMassageNeck>><</link>>
<<link "Massage her scalp.">><<gotoevent setup.events.misakiMassageScalp>><</link>>
<<link "Massage her shoulders.">><<gotoevent setup.events.misakiMassageShoulders>><</link>>
<<link "Massage her thighs.">><<gotoevent setup.events.misakiMassageThighs>><</link>>
<<link "Finish Massaging Misaki.">><<gotoevent setup.events.misakiMassageEnd>><</link>>
<<elseif $massage is "back">>[img[images/massage/massageMisakiUp.png]]
<<link "Have her lay on her front.">><<gotoevent setup.events.misakiMassageTransitionBack>><</link>>
<<link "Massage her arms.">><<gotoevent setup.events.misakiMassageArms>><</link>>
<<link "Massage her belly.">><<gotoevent setup.events.misakiMassageBelly>><</link>>
<<link "Massage her breasts.">><<gotoevent setup.events.misakiMassageBreasts>><</link>>
<<link "Massage her calves.">><<gotoevent setup.events.misakiMassageCalves>><</link>>
<<link "Massage her feet.">><<gotoevent setup.events.misakiMassageFeet>><</link>>
<<link "Massage her hands.">><<gotoevent setup.events.misakiMassageHands>><</link>>
<<link "Massage her pussy.">><<gotoevent setup.events.misakiMassagePussy>><</link>>
<<link "Massage her scalp.">><<gotoevent setup.events.misakiMassageScalp>><</link>>
<<link "Massage her shoulders.">><<gotoevent setup.events.misakiMassageShoulders>><</link>>
<<link "Massage her thighs.">><<gotoevent setup.events.misakiMassageThighs>><</link>>
<<link "Finish Massaging Misaki.">><<gotoevent setup.events.misakiMassageEnd>><</link>>
<<else>>If you see this message, please report it. Let us know if you just tried to flip her to her front or her back.
<</if>><<addtime { minute : 4 }>>With her arm laying flat against the bed, you allow your hands to slide up and down its length in a slow repetitive motion. Pressing down, her arm sinks into the bed as you rub her down.
<<if $massage is "front">>[img[images/massage/massageMisakiDown.png]]
<<link "Have her lay on her back.">><<gotoevent setup.events.misakiMassageTransitionFront>><</link>>
<<link "Massage her arms.">><<gotoevent setup.events.misakiMassageArms>><</link>>
<<link "Massage her back.">><<gotoevent setup.events.misakiMassageBack>><</link>>
<<link "Massage her bottom.">><<gotoevent setup.events.misakiMassageBottom>><</link>>
<<link "Massage her calves.">><<gotoevent setup.events.misakiMassageCalves>><</link>>
<<link "Massage her feet.">><<gotoevent setup.events.misakiMassageFeet>><</link>>
<<link "Massage her hands.">><<gotoevent setup.events.misakiMassageHands>><</link>>
<<link "Massage her neck.">><<gotoevent setup.events.misakiMassageNeck>><</link>>
<<link "Massage her scalp.">><<gotoevent setup.events.misakiMassageScalp>><</link>>
<<link "Massage her shoulders.">><<gotoevent setup.events.misakiMassageShoulders>><</link>>
<<link "Massage her thighs.">><<gotoevent setup.events.misakiMassageThighs>><</link>>
<<link "Finish Massaging Misaki.">><<gotoevent setup.events.misakiMassageEnd>><</link>>
<<elseif $massage is "back">>[img[images/massage/massageMisakiUp.png]]
<<link "Have her lay on her front.">><<gotoevent setup.events.misakiMassageTransitionBack>><</link>>
<<link "Massage her arms.">><<gotoevent setup.events.misakiMassageArms>><</link>>
<<link "Massage her belly.">><<gotoevent setup.events.misakiMassageBelly>><</link>>
<<link "Massage her breasts.">><<gotoevent setup.events.misakiMassageBreasts>><</link>>
<<link "Massage her calves.">><<gotoevent setup.events.misakiMassageCalves>><</link>>
<<link "Massage her feet.">><<gotoevent setup.events.misakiMassageFeet>><</link>>
<<link "Massage her hands.">><<gotoevent setup.events.misakiMassageHands>><</link>>
<<link "Massage her pussy.">><<gotoevent setup.events.misakiMassagePussy>><</link>>
<<link "Massage her scalp.">><<gotoevent setup.events.misakiMassageScalp>><</link>>
<<link "Massage her shoulders.">><<gotoevent setup.events.misakiMassageShoulders>><</link>>
<<link "Massage her thighs.">><<gotoevent setup.events.misakiMassageThighs>><</link>>
<<link "Finish Massaging Misaki.">><<gotoevent setup.events.misakiMassageEnd>><</link>>
<<else>>If you see this message, please report it. Let us know if you just tried to flip her to her front or her back.
<</if>><<addtime { minute : 4 }>><<set setup.events.misakiMassageBack to [
{
requires: 'true',
chance: 100,
link: "Misaki Massage Back 1"
},
{
requires: 'true',
chance: 100,
link: "Generic Massage Back 1"
}
]>>Your hands play across Misaki's back, applying pressure as you rub, starting at the spine, then rubbing outward with three fingers to her sides. Then lifting your hands to repeat the process. You start at the base of her spine then working your way up to her shoulders.
<<if $massage is "front">>[img[images/massage/massageMisakiDown.png]]
<<link "Have her lay on her back.">><<gotoevent setup.events.misakiMassageTransitionFront>><</link>>
<<link "Massage her arms.">><<gotoevent setup.events.misakiMassageArms>><</link>>
<<link "Massage her back.">><<gotoevent setup.events.misakiMassageBack>><</link>>
<<link "Massage her bottom.">><<gotoevent setup.events.misakiMassageBottom>><</link>>
<<link "Massage her calves.">><<gotoevent setup.events.misakiMassageCalves>><</link>>
<<link "Massage her feet.">><<gotoevent setup.events.misakiMassageFeet>><</link>>
<<link "Massage her hands.">><<gotoevent setup.events.misakiMassageHands>><</link>>
<<link "Massage her neck.">><<gotoevent setup.events.misakiMassageNeck>><</link>>
<<link "Massage her scalp.">><<gotoevent setup.events.misakiMassageScalp>><</link>>
<<link "Massage her shoulders.">><<gotoevent setup.events.misakiMassageShoulders>><</link>>
<<link "Massage her thighs.">><<gotoevent setup.events.misakiMassageThighs>><</link>>
<<link "Finish Massaging Misaki.">><<gotoevent setup.events.misakiMassageEnd>><</link>>
<<elseif $massage is "back">>[img[images/massage/massageMisakiUp.png]]
<<link "Have her lay on her front.">><<gotoevent setup.events.misakiMassageTransitionBack>><</link>>
<<link "Massage her arms.">><<gotoevent setup.events.misakiMassageArms>><</link>>
<<link "Massage her belly.">><<gotoevent setup.events.misakiMassageBelly>><</link>>
<<link "Massage her breasts.">><<gotoevent setup.events.misakiMassageBreasts>><</link>>
<<link "Massage her calves.">><<gotoevent setup.events.misakiMassageCalves>><</link>>
<<link "Massage her feet.">><<gotoevent setup.events.misakiMassageFeet>><</link>>
<<link "Massage her hands.">><<gotoevent setup.events.misakiMassageHands>><</link>>
<<link "Massage her pussy.">><<gotoevent setup.events.misakiMassagePussy>><</link>>
<<link "Massage her scalp.">><<gotoevent setup.events.misakiMassageScalp>><</link>>
<<link "Massage her shoulders.">><<gotoevent setup.events.misakiMassageShoulders>><</link>>
<<link "Massage her thighs.">><<gotoevent setup.events.misakiMassageThighs>><</link>>
<<link "Finish Massaging Misaki.">><<gotoevent setup.events.misakiMassageEnd>><</link>>
<<else>>If you see this message, please report it. Let us know if you just tried to flip her to her front or her back.
<</if>><<addtime { minute : 4 }>>Paying particular attention to the muscles near the spine, your fingertips press against her back, sensually rubbing the muscles in small circular motions that spiral out toward her sides before returning toward the spine in the same manner.
Occasionally, she makes an appreciative little noise as you work.
<<if $massage is "front">>[img[images/massage/massageMisakiDown.png]]
<<link "Have her lay on her back.">><<gotoevent setup.events.misakiMassageTransitionFront>><</link>>
<<link "Massage her arms.">><<gotoevent setup.events.misakiMassageArms>><</link>>
<<link "Massage her back.">><<gotoevent setup.events.misakiMassageBack>><</link>>
<<link "Massage her bottom.">><<gotoevent setup.events.misakiMassageBottom>><</link>>
<<link "Massage her calves.">><<gotoevent setup.events.misakiMassageCalves>><</link>>
<<link "Massage her feet.">><<gotoevent setup.events.misakiMassageFeet>><</link>>
<<link "Massage her hands.">><<gotoevent setup.events.misakiMassageHands>><</link>>
<<link "Massage her neck.">><<gotoevent setup.events.misakiMassageNeck>><</link>>
<<link "Massage her scalp.">><<gotoevent setup.events.misakiMassageScalp>><</link>>
<<link "Massage her shoulders.">><<gotoevent setup.events.misakiMassageShoulders>><</link>>
<<link "Massage her thighs.">><<gotoevent setup.events.misakiMassageThighs>><</link>>
<<link "Finish Massaging Misaki.">><<gotoevent setup.events.misakiMassageEnd>><</link>>
<<elseif $massage is "back">>[img[images/massage/massageMisakiUp.png]]
<<link "Have her lay on her front.">><<gotoevent setup.events.misakiMassageTransitionBack>><</link>>
<<link "Massage her arms.">><<gotoevent setup.events.misakiMassageArms>><</link>>
<<link "Massage her belly.">><<gotoevent setup.events.misakiMassageBelly>><</link>>
<<link "Massage her breasts.">><<gotoevent setup.events.misakiMassageBreasts>><</link>>
<<link "Massage her calves.">><<gotoevent setup.events.misakiMassageCalves>><</link>>
<<link "Massage her feet.">><<gotoevent setup.events.misakiMassageFeet>><</link>>
<<link "Massage her hands.">><<gotoevent setup.events.misakiMassageHands>><</link>>
<<link "Massage her pussy.">><<gotoevent setup.events.misakiMassagePussy>><</link>>
<<link "Massage her scalp.">><<gotoevent setup.events.misakiMassageScalp>><</link>>
<<link "Massage her shoulders.">><<gotoevent setup.events.misakiMassageShoulders>><</link>>
<<link "Massage her thighs.">><<gotoevent setup.events.misakiMassageThighs>><</link>>
<<link "Finish Massaging Misaki.">><<gotoevent setup.events.misakiMassageEnd>><</link>>
<<else>>If you see this message, please report it. Let us know if you just tried to flip her to her front or her back.
<</if>><<addtime { minute : 4 }>><<set setup.events.misakiMassageBelly to [
{
requires: 'true',
chance: 100,
link: "Misaki Massage Belly 1"
},
{
requires: 'true',
chance: 100,
link: "Misaki Massage Belly 2"
}
]>>Misaki's belly feels soft and pliable against your hands. Your palms gently rub against her skin while your fingertips define the range of your movements.
Looking at her face, you can see a content expression, nearly bliss, etched across her features.
<<if $massage is "front">>[img[images/massage/massageMisakiDown.png]]
<<link "Have her lay on her back.">><<gotoevent setup.events.misakiMassageTransitionFront>><</link>>
<<link "Massage her arms.">><<gotoevent setup.events.misakiMassageArms>><</link>>
<<link "Massage her back.">><<gotoevent setup.events.misakiMassageBack>><</link>>
<<link "Massage her bottom.">><<gotoevent setup.events.misakiMassageBottom>><</link>>
<<link "Massage her calves.">><<gotoevent setup.events.misakiMassageCalves>><</link>>
<<link "Massage her feet.">><<gotoevent setup.events.misakiMassageFeet>><</link>>
<<link "Massage her hands.">><<gotoevent setup.events.misakiMassageHands>><</link>>
<<link "Massage her neck.">><<gotoevent setup.events.misakiMassageNeck>><</link>>
<<link "Massage her scalp.">><<gotoevent setup.events.misakiMassageScalp>><</link>>
<<link "Massage her shoulders.">><<gotoevent setup.events.misakiMassageShoulders>><</link>>
<<link "Massage her thighs.">><<gotoevent setup.events.misakiMassageThighs>><</link>>
<<link "Finish Massaging Misaki.">><<gotoevent setup.events.misakiMassageEnd>><</link>>
<<elseif $massage is "back">>[img[images/massage/massageMisakiUp.png]]
<<link "Have her lay on her front.">><<gotoevent setup.events.misakiMassageTransitionBack>><</link>>
<<link "Massage her arms.">><<gotoevent setup.events.misakiMassageArms>><</link>>
<<link "Massage her belly.">><<gotoevent setup.events.misakiMassageBelly>><</link>>
<<link "Massage her breasts.">><<gotoevent setup.events.misakiMassageBreasts>><</link>>
<<link "Massage her calves.">><<gotoevent setup.events.misakiMassageCalves>><</link>>
<<link "Massage her feet.">><<gotoevent setup.events.misakiMassageFeet>><</link>>
<<link "Massage her hands.">><<gotoevent setup.events.misakiMassageHands>><</link>>
<<link "Massage her pussy.">><<gotoevent setup.events.misakiMassagePussy>><</link>>
<<link "Massage her scalp.">><<gotoevent setup.events.misakiMassageScalp>><</link>>
<<link "Massage her shoulders.">><<gotoevent setup.events.misakiMassageShoulders>><</link>>
<<link "Massage her thighs.">><<gotoevent setup.events.misakiMassageThighs>><</link>>
<<link "Finish Massaging Misaki.">><<gotoevent setup.events.misakiMassageEnd>><</link>>
<<else>>If you see this message, please report it. Let us know if you just tried to flip her to her front or her back.
<</if>><<addtime { minute : 4 }>>You place both hands on Misaki's belly, fingers pointed upward. Sliding your hands up, your fingers slide to the side where they follow her ribs around to her side. Then firmly pressing inward, you pull your hands down, half pulling, half caressing her belly as your palms slide downward. When you meet the point just above her pelvic mound, you slide your hands to the side again, then follow the same path up as the path you took down her belly until your fingertips meet just below her ribs once more and you slide your hands back down to where you began.
<<if $massage is "front">>[img[images/massage/massageMisakiDown.png]]
<<link "Have her lay on her back.">><<gotoevent setup.events.misakiMassageTransitionFront>><</link>>
<<link "Massage her arms.">><<gotoevent setup.events.misakiMassageArms>><</link>>
<<link "Massage her back.">><<gotoevent setup.events.misakiMassageBack>><</link>>
<<link "Massage her bottom.">><<gotoevent setup.events.misakiMassageBottom>><</link>>
<<link "Massage her calves.">><<gotoevent setup.events.misakiMassageCalves>><</link>>
<<link "Massage her feet.">><<gotoevent setup.events.misakiMassageFeet>><</link>>
<<link "Massage her hands.">><<gotoevent setup.events.misakiMassageHands>><</link>>
<<link "Massage her neck.">><<gotoevent setup.events.misakiMassageNeck>><</link>>
<<link "Massage her scalp.">><<gotoevent setup.events.misakiMassageScalp>><</link>>
<<link "Massage her shoulders.">><<gotoevent setup.events.misakiMassageShoulders>><</link>>
<<link "Massage her thighs.">><<gotoevent setup.events.misakiMassageThighs>><</link>>
<<link "Finish Massaging Misaki.">><<gotoevent setup.events.misakiMassageEnd>><</link>>
<<elseif $massage is "back">>[img[images/massage/massageMisakiUp.png]]
<<link "Have her lay on her front.">><<gotoevent setup.events.misakiMassageTransitionBack>><</link>>
<<link "Massage her arms.">><<gotoevent setup.events.misakiMassageArms>><</link>>
<<link "Massage her belly.">><<gotoevent setup.events.misakiMassageBelly>><</link>>
<<link "Massage her breasts.">><<gotoevent setup.events.misakiMassageBreasts>><</link>>
<<link "Massage her calves.">><<gotoevent setup.events.misakiMassageCalves>><</link>>
<<link "Massage her feet.">><<gotoevent setup.events.misakiMassageFeet>><</link>>
<<link "Massage her hands.">><<gotoevent setup.events.misakiMassageHands>><</link>>
<<link "Massage her pussy.">><<gotoevent setup.events.misakiMassagePussy>><</link>>
<<link "Massage her scalp.">><<gotoevent setup.events.misakiMassageScalp>><</link>>
<<link "Massage her shoulders.">><<gotoevent setup.events.misakiMassageShoulders>><</link>>
<<link "Massage her thighs.">><<gotoevent setup.events.misakiMassageThighs>><</link>>
<<link "Finish Massaging Misaki.">><<gotoevent setup.events.misakiMassageEnd>><</link>>
<<else>>If you see this message, please report it. Let us know if you just tried to flip her to her front or her back.
<</if>><<addtime { minute : 4 }>><<set setup.events.misakiMassageBottom to [
{
requires: 'true',
chance: 100,
link: "Misaki Massage Bottom 1"
},
{
requires: 'true',
chance: 100,
link: "Generic Massage Bottom 1"
}
]>>You can't resist the urge to squeeze Misaki's bottom. She makes a little squeal of delight, followed by a soft giggle as you use your hands to shake her bottom, making the twin globes of flesh jiggle.
<<if $massage is "front">>[img[images/massage/massageMisakiDown.png]]
<<link "Have her lay on her back.">><<gotoevent setup.events.misakiMassageTransitionFront>><</link>>
<<link "Massage her arms.">><<gotoevent setup.events.misakiMassageArms>><</link>>
<<link "Massage her back.">><<gotoevent setup.events.misakiMassageBack>><</link>>
<<link "Massage her bottom.">><<gotoevent setup.events.misakiMassageBottom>><</link>>
<<link "Massage her calves.">><<gotoevent setup.events.misakiMassageCalves>><</link>>
<<link "Massage her feet.">><<gotoevent setup.events.misakiMassageFeet>><</link>>
<<link "Massage her hands.">><<gotoevent setup.events.misakiMassageHands>><</link>>
<<link "Massage her neck.">><<gotoevent setup.events.misakiMassageNeck>><</link>>
<<link "Massage her scalp.">><<gotoevent setup.events.misakiMassageScalp>><</link>>
<<link "Massage her shoulders.">><<gotoevent setup.events.misakiMassageShoulders>><</link>>
<<link "Massage her thighs.">><<gotoevent setup.events.misakiMassageThighs>><</link>>
<<link "Finish Massaging Misaki.">><<gotoevent setup.events.misakiMassageEnd>><</link>>
<<elseif $massage is "back">>[img[images/massage/massageMisakiUp.png]]
<<link "Have her lay on her front.">><<gotoevent setup.events.misakiMassageTransitionBack>><</link>>
<<link "Massage her arms.">><<gotoevent setup.events.misakiMassageArms>><</link>>
<<link "Massage her belly.">><<gotoevent setup.events.misakiMassageBelly>><</link>>
<<link "Massage her breasts.">><<gotoevent setup.events.misakiMassageBreasts>><</link>>
<<link "Massage her calves.">><<gotoevent setup.events.misakiMassageCalves>><</link>>
<<link "Massage her feet.">><<gotoevent setup.events.misakiMassageFeet>><</link>>
<<link "Massage her hands.">><<gotoevent setup.events.misakiMassageHands>><</link>>
<<link "Massage her pussy.">><<gotoevent setup.events.misakiMassagePussy>><</link>>
<<link "Massage her scalp.">><<gotoevent setup.events.misakiMassageScalp>><</link>>
<<link "Massage her shoulders.">><<gotoevent setup.events.misakiMassageShoulders>><</link>>
<<link "Massage her thighs.">><<gotoevent setup.events.misakiMassageThighs>><</link>>
<<link "Finish Massaging Misaki.">><<gotoevent setup.events.misakiMassageEnd>><</link>>
<<else>>If you see this message, please report it. Let us know if you just tried to flip her to her front or her back.
<</if>><<addtime { minute : 4 }>>Unable to resist the urge, you position your hands like you're going to karate chop her. Then with a little smirk you do exactly that. With two hands, you rain down rapid, but gentle blows on her bottom.
As you watch your own handy work, you see her bottom jiggle with every blow. Her mouth must be open just a little bit because every new blow brings another little
<<talk "misaki">>Uh, uh, uh, uh...<</talk>>\
From her mouth.
<<if $massage is "front">>[img[images/massage/massageMisakiDown.png]]
<<link "Have her lay on her back.">><<gotoevent setup.events.misakiMassageTransitionFront>><</link>>
<<link "Massage her arms.">><<gotoevent setup.events.misakiMassageArms>><</link>>
<<link "Massage her back.">><<gotoevent setup.events.misakiMassageBack>><</link>>
<<link "Massage her bottom.">><<gotoevent setup.events.misakiMassageBottom>><</link>>
<<link "Massage her calves.">><<gotoevent setup.events.misakiMassageCalves>><</link>>
<<link "Massage her feet.">><<gotoevent setup.events.misakiMassageFeet>><</link>>
<<link "Massage her hands.">><<gotoevent setup.events.misakiMassageHands>><</link>>
<<link "Massage her neck.">><<gotoevent setup.events.misakiMassageNeck>><</link>>
<<link "Massage her scalp.">><<gotoevent setup.events.misakiMassageScalp>><</link>>
<<link "Massage her shoulders.">><<gotoevent setup.events.misakiMassageShoulders>><</link>>
<<link "Massage her thighs.">><<gotoevent setup.events.misakiMassageThighs>><</link>>
<<link "Finish Massaging Misaki.">><<gotoevent setup.events.misakiMassageEnd>><</link>>
<<elseif $massage is "back">>[img[images/massage/massageMisakiUp.png]]
<<link "Have her lay on her front.">><<gotoevent setup.events.misakiMassageTransitionBack>><</link>>
<<link "Massage her arms.">><<gotoevent setup.events.misakiMassageArms>><</link>>
<<link "Massage her belly.">><<gotoevent setup.events.misakiMassageBelly>><</link>>
<<link "Massage her breasts.">><<gotoevent setup.events.misakiMassageBreasts>><</link>>
<<link "Massage her calves.">><<gotoevent setup.events.misakiMassageCalves>><</link>>
<<link "Massage her feet.">><<gotoevent setup.events.misakiMassageFeet>><</link>>
<<link "Massage her hands.">><<gotoevent setup.events.misakiMassageHands>><</link>>
<<link "Massage her pussy.">><<gotoevent setup.events.misakiMassagePussy>><</link>>
<<link "Massage her scalp.">><<gotoevent setup.events.misakiMassageScalp>><</link>>
<<link "Massage her shoulders.">><<gotoevent setup.events.misakiMassageShoulders>><</link>>
<<link "Massage her thighs.">><<gotoevent setup.events.misakiMassageThighs>><</link>>
<<link "Finish Massaging Misaki.">><<gotoevent setup.events.misakiMassageEnd>><</link>>
<<else>>If you see this message, please report it. Let us know if you just tried to flip her to her front or her back.
<</if>><<addtime { minute : 4 }>><<set setup.events.misakiMassageBreasts to [
{
requires: 'true',
chance: 100,
link: "Misaki Massage Breasts 1"
},
{
requires: 'true',
chance: 100,
link: "Misaki Massage Breasts 2"
}
]>>Misaki lets out a little gasp of pleasure as you cup her breasts, first allowing your hands to glide over their perfect shape, then squeezing them so that the plush globes seem to swell around your fingers.
Her breath catches in her throat, and her features are etched with excitement.
Over and over again, you repeat the process, a gentle caress followed by a somewhat rough squeeze.
<<if $massage is "front">>[img[images/massage/massageMisakiDown.png]]
<<link "Have her lay on her back.">><<gotoevent setup.events.misakiMassageTransitionFront>><</link>>
<<link "Massage her arms.">><<gotoevent setup.events.misakiMassageArms>><</link>>
<<link "Massage her back.">><<gotoevent setup.events.misakiMassageBack>><</link>>
<<link "Massage her bottom.">><<gotoevent setup.events.misakiMassageBottom>><</link>>
<<link "Massage her calves.">><<gotoevent setup.events.misakiMassageCalves>><</link>>
<<link "Massage her feet.">><<gotoevent setup.events.misakiMassageFeet>><</link>>
<<link "Massage her hands.">><<gotoevent setup.events.misakiMassageHands>><</link>>
<<link "Massage her neck.">><<gotoevent setup.events.misakiMassageNeck>><</link>>
<<link "Massage her scalp.">><<gotoevent setup.events.misakiMassageScalp>><</link>>
<<link "Massage her shoulders.">><<gotoevent setup.events.misakiMassageShoulders>><</link>>
<<link "Massage her thighs.">><<gotoevent setup.events.misakiMassageThighs>><</link>>
<<link "Finish Massaging Misaki.">><<gotoevent setup.events.misakiMassageEnd>><</link>>
<<elseif $massage is "back">>[img[images/massage/massageMisakiUp.png]]
<<link "Have her lay on her front.">><<gotoevent setup.events.misakiMassageTransitionBack>><</link>>
<<link "Massage her arms.">><<gotoevent setup.events.misakiMassageArms>><</link>>
<<link "Massage her belly.">><<gotoevent setup.events.misakiMassageBelly>><</link>>
<<link "Massage her breasts.">><<gotoevent setup.events.misakiMassageBreasts>><</link>>
<<link "Massage her calves.">><<gotoevent setup.events.misakiMassageCalves>><</link>>
<<link "Massage her feet.">><<gotoevent setup.events.misakiMassageFeet>><</link>>
<<link "Massage her hands.">><<gotoevent setup.events.misakiMassageHands>><</link>>
<<link "Massage her pussy.">><<gotoevent setup.events.misakiMassagePussy>><</link>>
<<link "Massage her scalp.">><<gotoevent setup.events.misakiMassageScalp>><</link>>
<<link "Massage her shoulders.">><<gotoevent setup.events.misakiMassageShoulders>><</link>>
<<link "Massage her thighs.">><<gotoevent setup.events.misakiMassageThighs>><</link>>
<<link "Finish Massaging Misaki.">><<gotoevent setup.events.misakiMassageEnd>><</link>>
<<else>>If you see this message, please report it. Let us know if you just tried to flip her to her front or her back.
<</if>><<addtime { minute : 4 }>>A soft moan escapes Misaki's lips as your hand slides over her breast, gently squeezing the firm globe before tweaking the nipple.
You repeat the process with the other breast, then using both hands squeeze both breasts together until the nipples nearly touch.
<<if $massage is "front">>[img[images/massage/massageMisakiDown.png]]
<<link "Have her lay on her back.">><<gotoevent setup.events.misakiMassageTransitionFront>><</link>>
<<link "Massage her arms.">><<gotoevent setup.events.misakiMassageArms>><</link>>
<<link "Massage her back.">><<gotoevent setup.events.misakiMassageBack>><</link>>
<<link "Massage her bottom.">><<gotoevent setup.events.misakiMassageBottom>><</link>>
<<link "Massage her calves.">><<gotoevent setup.events.misakiMassageCalves>><</link>>
<<link "Massage her feet.">><<gotoevent setup.events.misakiMassageFeet>><</link>>
<<link "Massage her hands.">><<gotoevent setup.events.misakiMassageHands>><</link>>
<<link "Massage her neck.">><<gotoevent setup.events.misakiMassageNeck>><</link>>
<<link "Massage her scalp.">><<gotoevent setup.events.misakiMassageScalp>><</link>>
<<link "Massage her shoulders.">><<gotoevent setup.events.misakiMassageShoulders>><</link>>
<<link "Massage her thighs.">><<gotoevent setup.events.misakiMassageThighs>><</link>>
<<link "Finish Massaging Misaki.">><<gotoevent setup.events.misakiMassageEnd>><</link>>
<<elseif $massage is "back">>[img[images/massage/massageMisakiUp.png]]
<<link "Have her lay on her front.">><<gotoevent setup.events.misakiMassageTransitionBack>><</link>>
<<link "Massage her arms.">><<gotoevent setup.events.misakiMassageArms>><</link>>
<<link "Massage her belly.">><<gotoevent setup.events.misakiMassageBelly>><</link>>
<<link "Massage her breasts.">><<gotoevent setup.events.misakiMassageBreasts>><</link>>
<<link "Massage her calves.">><<gotoevent setup.events.misakiMassageCalves>><</link>>
<<link "Massage her feet.">><<gotoevent setup.events.misakiMassageFeet>><</link>>
<<link "Massage her hands.">><<gotoevent setup.events.misakiMassageHands>><</link>>
<<link "Massage her pussy.">><<gotoevent setup.events.misakiMassagePussy>><</link>>
<<link "Massage her scalp.">><<gotoevent setup.events.misakiMassageScalp>><</link>>
<<link "Massage her shoulders.">><<gotoevent setup.events.misakiMassageShoulders>><</link>>
<<link "Massage her thighs.">><<gotoevent setup.events.misakiMassageThighs>><</link>>
<<link "Finish Massaging Misaki.">><<gotoevent setup.events.misakiMassageEnd>><</link>>
<<else>>If you see this message, please report it. Let us know if you just tried to flip her to her front or her back.
<</if>><<addtime { minute : 4 }>><<set setup.events.misakiMassageCalves to [
{
requires: 'true',
chance: 100,
link: "Misaki Massage Calves 1"
},
{
requires: 'true',
chance: 100,
link: "Misaki Massage Calves 2"
}
]>>One of your hands moves to cup Misaki at the knee, lifting her leg while you place the other hand under her calve, giving it a gentle squeeze before sliding it down toward her ankle while maintaining the gentle squeeze. As your hand reaches her ankle, the one under her knee begins to make the descent toward her ankle as well, gently squeezing the whole way only to trade hands again when you reach the ankle.
For several minutes, you move one hand after the other, massaging her calve. Then you move to the other to start again.
A few minutes later, you lay her leg back down on the bed. When you glance up, you can see a content look on Misaki's face.
<<if $massage is "front">>[img[images/massage/massageMisakiDown.png]]
<<link "Have her lay on her back.">><<gotoevent setup.events.misakiMassageTransitionFront>><</link>>
<<link "Massage her arms.">><<gotoevent setup.events.misakiMassageArms>><</link>>
<<link "Massage her back.">><<gotoevent setup.events.misakiMassageBack>><</link>>
<<link "Massage her bottom.">><<gotoevent setup.events.misakiMassageBottom>><</link>>
<<link "Massage her calves.">><<gotoevent setup.events.misakiMassageCalves>><</link>>
<<link "Massage her feet.">><<gotoevent setup.events.misakiMassageFeet>><</link>>
<<link "Massage her hands.">><<gotoevent setup.events.misakiMassageHands>><</link>>
<<link "Massage her neck.">><<gotoevent setup.events.misakiMassageNeck>><</link>>
<<link "Massage her scalp.">><<gotoevent setup.events.misakiMassageScalp>><</link>>
<<link "Massage her shoulders.">><<gotoevent setup.events.misakiMassageShoulders>><</link>>
<<link "Massage her thighs.">><<gotoevent setup.events.misakiMassageThighs>><</link>>
<<link "Finish Massaging Misaki.">><<gotoevent setup.events.misakiMassageEnd>><</link>>
<<elseif $massage is "back">>[img[images/massage/massageMisakiUp.png]]
<<link "Have her lay on her front.">><<gotoevent setup.events.misakiMassageTransitionBack>><</link>>
<<link "Massage her arms.">><<gotoevent setup.events.misakiMassageArms>><</link>>
<<link "Massage her belly.">><<gotoevent setup.events.misakiMassageBelly>><</link>>
<<link "Massage her breasts.">><<gotoevent setup.events.misakiMassageBreasts>><</link>>
<<link "Massage her calves.">><<gotoevent setup.events.misakiMassageCalves>><</link>>
<<link "Massage her feet.">><<gotoevent setup.events.misakiMassageFeet>><</link>>
<<link "Massage her hands.">><<gotoevent setup.events.misakiMassageHands>><</link>>
<<link "Massage her pussy.">><<gotoevent setup.events.misakiMassagePussy>><</link>>
<<link "Massage her scalp.">><<gotoevent setup.events.misakiMassageScalp>><</link>>
<<link "Massage her shoulders.">><<gotoevent setup.events.misakiMassageShoulders>><</link>>
<<link "Massage her thighs.">><<gotoevent setup.events.misakiMassageThighs>><</link>>
<<link "Finish Massaging Misaki.">><<gotoevent setup.events.misakiMassageEnd>><</link>>
<<else>>If you see this message, please report it. Let us know if you just tried to flip her to her front or her back.
<</if>><<addtime { minute : 4 }>>With one hand holding her ankle, you use your other hand to gently massage her calve, gently squeezing then loosening your grip rhythmically as you slowly work your way along the length of her calve, then you reverse direction and continue.
Up and down the length of her calve twice, then you move to the other side to repeat it all on the other side.
<<if $massage is "front">>[img[images/massage/massageMisakiDown.png]]
<<link "Have her lay on her back.">><<gotoevent setup.events.misakiMassageTransitionFront>><</link>>
<<link "Massage her arms.">><<gotoevent setup.events.misakiMassageArms>><</link>>
<<link "Massage her back.">><<gotoevent setup.events.misakiMassageBack>><</link>>
<<link "Massage her bottom.">><<gotoevent setup.events.misakiMassageBottom>><</link>>
<<link "Massage her calves.">><<gotoevent setup.events.misakiMassageCalves>><</link>>
<<link "Massage her feet.">><<gotoevent setup.events.misakiMassageFeet>><</link>>
<<link "Massage her hands.">><<gotoevent setup.events.misakiMassageHands>><</link>>
<<link "Massage her neck.">><<gotoevent setup.events.misakiMassageNeck>><</link>>
<<link "Massage her scalp.">><<gotoevent setup.events.misakiMassageScalp>><</link>>
<<link "Massage her shoulders.">><<gotoevent setup.events.misakiMassageShoulders>><</link>>
<<link "Massage her thighs.">><<gotoevent setup.events.misakiMassageThighs>><</link>>
<<link "Finish Massaging Misaki.">><<gotoevent setup.events.misakiMassageEnd>><</link>>
<<elseif $massage is "back">>[img[images/massage/massageMisakiUp.png]]
<<link "Have her lay on her front.">><<gotoevent setup.events.misakiMassageTransitionBack>><</link>>
<<link "Massage her arms.">><<gotoevent setup.events.misakiMassageArms>><</link>>
<<link "Massage her belly.">><<gotoevent setup.events.misakiMassageBelly>><</link>>
<<link "Massage her breasts.">><<gotoevent setup.events.misakiMassageBreasts>><</link>>
<<link "Massage her calves.">><<gotoevent setup.events.misakiMassageCalves>><</link>>
<<link "Massage her feet.">><<gotoevent setup.events.misakiMassageFeet>><</link>>
<<link "Massage her hands.">><<gotoevent setup.events.misakiMassageHands>><</link>>
<<link "Massage her pussy.">><<gotoevent setup.events.misakiMassagePussy>><</link>>
<<link "Massage her scalp.">><<gotoevent setup.events.misakiMassageScalp>><</link>>
<<link "Massage her shoulders.">><<gotoevent setup.events.misakiMassageShoulders>><</link>>
<<link "Massage her thighs.">><<gotoevent setup.events.misakiMassageThighs>><</link>>
<<link "Finish Massaging Misaki.">><<gotoevent setup.events.misakiMassageEnd>><</link>>
<<else>>If you see this message, please report it. Let us know if you just tried to flip her to her front or her back.
<</if>><<addtime { minute : 4 }>><<set setup.events.misakiMassageFeet to [
{
requires: 'true',
chance: 100,
link: "Misaki Massage Feet 1"
},
{
requires: 'true',
chance: 100,
link: "Misaki Massage Feet 2"
},
{
requires: 'true',
chance: 100,
link: "Misaki Massage Feet 3"
},
{
requires: 'true',
chance: 100,
link: "Generic Massage Feet 1"
}
]>>Holding her foot in both hands, you place both thumbs against the sole and massage it in small circular motions. Starting from the middle of her foot, you work your way back and forth while paying particular attention to the ball of her foot.
As you rub her foot, you hear Misaki make a cooing sound, her toes flexing and spreading as you hit a particularly tense spot.
<<if $massage is "front">>[img[images/massage/massageMisakiDown.png]]
<<link "Have her lay on her back.">><<gotoevent setup.events.misakiMassageTransitionFront>><</link>>
<<link "Massage her arms.">><<gotoevent setup.events.misakiMassageArms>><</link>>
<<link "Massage her back.">><<gotoevent setup.events.misakiMassageBack>><</link>>
<<link "Massage her bottom.">><<gotoevent setup.events.misakiMassageBottom>><</link>>
<<link "Massage her calves.">><<gotoevent setup.events.misakiMassageCalves>><</link>>
<<link "Massage her feet.">><<gotoevent setup.events.misakiMassageFeet>><</link>>
<<link "Massage her hands.">><<gotoevent setup.events.misakiMassageHands>><</link>>
<<link "Massage her neck.">><<gotoevent setup.events.misakiMassageNeck>><</link>>
<<link "Massage her scalp.">><<gotoevent setup.events.misakiMassageScalp>><</link>>
<<link "Massage her shoulders.">><<gotoevent setup.events.misakiMassageShoulders>><</link>>
<<link "Massage her thighs.">><<gotoevent setup.events.misakiMassageThighs>><</link>>
<<link "Finish Massaging Misaki.">><<gotoevent setup.events.misakiMassageEnd>><</link>>
<<elseif $massage is "back">>[img[images/massage/massageMisakiUp.png]]
<<link "Have her lay on her front.">><<gotoevent setup.events.misakiMassageTransitionBack>><</link>>
<<link "Massage her arms.">><<gotoevent setup.events.misakiMassageArms>><</link>>
<<link "Massage her belly.">><<gotoevent setup.events.misakiMassageBelly>><</link>>
<<link "Massage her breasts.">><<gotoevent setup.events.misakiMassageBreasts>><</link>>
<<link "Massage her calves.">><<gotoevent setup.events.misakiMassageCalves>><</link>>
<<link "Massage her feet.">><<gotoevent setup.events.misakiMassageFeet>><</link>>
<<link "Massage her hands.">><<gotoevent setup.events.misakiMassageHands>><</link>>
<<link "Massage her pussy.">><<gotoevent setup.events.misakiMassagePussy>><</link>>
<<link "Massage her scalp.">><<gotoevent setup.events.misakiMassageScalp>><</link>>
<<link "Massage her shoulders.">><<gotoevent setup.events.misakiMassageShoulders>><</link>>
<<link "Massage her thighs.">><<gotoevent setup.events.misakiMassageThighs>><</link>>
<<link "Finish Massaging Misaki.">><<gotoevent setup.events.misakiMassageEnd>><</link>>
<<else>>If you see this message, please report it. Let us know if you just tried to flip her to her front or her back.
<</if>><<addtime { minute : 4 }>>Using your thumbs, you rub at the ball of her foot. From toes, to arch, then back again. Every rub seems to bring forth another small sound of contentment from Misaki.
After repeating the act several times, you move to the arch of her foot where you work your way from the ball of her foot to her heel. Each time you cross the arch of her foot, it flexes and she squirms, clearly just a little ticklish to your touch.
When you make it to her heel, you do not linger long, instead working your way up to her ankle where you start near the tendon, gently working the muscles there before starting to work your way around her ankle toward the front of her foot.
As you reach the front of her foot, she rolls her ankle once in your grip.
<<if $massage is "front">>[img[images/massage/massageMisakiDown.png]]
<<link "Have her lay on her back.">><<gotoevent setup.events.misakiMassageTransitionFront>><</link>>
<<link "Massage her arms.">><<gotoevent setup.events.misakiMassageArms>><</link>>
<<link "Massage her back.">><<gotoevent setup.events.misakiMassageBack>><</link>>
<<link "Massage her bottom.">><<gotoevent setup.events.misakiMassageBottom>><</link>>
<<link "Massage her calves.">><<gotoevent setup.events.misakiMassageCalves>><</link>>
<<link "Massage her feet.">><<gotoevent setup.events.misakiMassageFeet>><</link>>
<<link "Massage her hands.">><<gotoevent setup.events.misakiMassageHands>><</link>>
<<link "Massage her neck.">><<gotoevent setup.events.misakiMassageNeck>><</link>>
<<link "Massage her scalp.">><<gotoevent setup.events.misakiMassageScalp>><</link>>
<<link "Massage her shoulders.">><<gotoevent setup.events.misakiMassageShoulders>><</link>>
<<link "Massage her thighs.">><<gotoevent setup.events.misakiMassageThighs>><</link>>
<<link "Finish Massaging Misaki.">><<gotoevent setup.events.misakiMassageEnd>><</link>>
<<elseif $massage is "back">>[img[images/massage/massageMisakiUp.png]]
<<link "Have her lay on her front.">><<gotoevent setup.events.misakiMassageTransitionBack>><</link>>
<<link "Massage her arms.">><<gotoevent setup.events.misakiMassageArms>><</link>>
<<link "Massage her belly.">><<gotoevent setup.events.misakiMassageBelly>><</link>>
<<link "Massage her breasts.">><<gotoevent setup.events.misakiMassageBreasts>><</link>>
<<link "Massage her calves.">><<gotoevent setup.events.misakiMassageCalves>><</link>>
<<link "Massage her feet.">><<gotoevent setup.events.misakiMassageFeet>><</link>>
<<link "Massage her hands.">><<gotoevent setup.events.misakiMassageHands>><</link>>
<<link "Massage her pussy.">><<gotoevent setup.events.misakiMassagePussy>><</link>>
<<link "Massage her scalp.">><<gotoevent setup.events.misakiMassageScalp>><</link>>
<<link "Massage her shoulders.">><<gotoevent setup.events.misakiMassageShoulders>><</link>>
<<link "Massage her thighs.">><<gotoevent setup.events.misakiMassageThighs>><</link>>
<<link "Finish Massaging Misaki.">><<gotoevent setup.events.misakiMassageEnd>><</link>>
<<else>>If you see this message, please report it. Let us know if you just tried to flip her to her front or her back.
<</if>><<addtime { minute : 4 }>>With one hand holding her foot, you rub around each toe in turn, then gently tug at each one as you make your way back across, ending with her big toe.
Glancing toward her face, you see a blissful little smile on her lips.
<<if $massage is "front">>[img[images/massage/massageMisakiDown.png]]
<<link "Have her lay on her back.">><<gotoevent setup.events.misakiMassageTransitionFront>><</link>>
<<link "Massage her arms.">><<gotoevent setup.events.misakiMassageArms>><</link>>
<<link "Massage her back.">><<gotoevent setup.events.misakiMassageBack>><</link>>
<<link "Massage her bottom.">><<gotoevent setup.events.misakiMassageBottom>><</link>>
<<link "Massage her calves.">><<gotoevent setup.events.misakiMassageCalves>><</link>>
<<link "Massage her feet.">><<gotoevent setup.events.misakiMassageFeet>><</link>>
<<link "Massage her hands.">><<gotoevent setup.events.misakiMassageHands>><</link>>
<<link "Massage her neck.">><<gotoevent setup.events.misakiMassageNeck>><</link>>
<<link "Massage her scalp.">><<gotoevent setup.events.misakiMassageScalp>><</link>>
<<link "Massage her shoulders.">><<gotoevent setup.events.misakiMassageShoulders>><</link>>
<<link "Massage her thighs.">><<gotoevent setup.events.misakiMassageThighs>><</link>>
<<link "Finish Massaging Misaki.">><<gotoevent setup.events.misakiMassageEnd>><</link>>
<<elseif $massage is "back">>[img[images/massage/massageMisakiUp.png]]
<<link "Have her lay on her front.">><<gotoevent setup.events.misakiMassageTransitionBack>><</link>>
<<link "Massage her arms.">><<gotoevent setup.events.misakiMassageArms>><</link>>
<<link "Massage her belly.">><<gotoevent setup.events.misakiMassageBelly>><</link>>
<<link "Massage her breasts.">><<gotoevent setup.events.misakiMassageBreasts>><</link>>
<<link "Massage her calves.">><<gotoevent setup.events.misakiMassageCalves>><</link>>
<<link "Massage her feet.">><<gotoevent setup.events.misakiMassageFeet>><</link>>
<<link "Massage her hands.">><<gotoevent setup.events.misakiMassageHands>><</link>>
<<link "Massage her pussy.">><<gotoevent setup.events.misakiMassagePussy>><</link>>
<<link "Massage her scalp.">><<gotoevent setup.events.misakiMassageScalp>><</link>>
<<link "Massage her shoulders.">><<gotoevent setup.events.misakiMassageShoulders>><</link>>
<<link "Massage her thighs.">><<gotoevent setup.events.misakiMassageThighs>><</link>>
<<link "Finish Massaging Misaki.">><<gotoevent setup.events.misakiMassageEnd>><</link>>
<<else>>If you see this message, please report it. Let us know if you just tried to flip her to her front or her back.
<</if>><<addtime { minute : 4 }>>You rub her heel, cupping it then turning your hand while applying pressure, your free hand holding her ankle so her foot doesn't turn. After doing this several times you start to make your way toward her toes, lingering along the arch before continuing onward.
When you reach the toes, you start with her little toe, paying particular attention to the spaces between her toes.
<<if $massage is "front">>[img[images/massage/massageMisakiDown.png]]
<<link "Have her lay on her back.">><<gotoevent setup.events.misakiMassageTransitionFront>><</link>>
<<link "Massage her arms.">><<gotoevent setup.events.misakiMassageArms>><</link>>
<<link "Massage her back.">><<gotoevent setup.events.misakiMassageBack>><</link>>
<<link "Massage her bottom.">><<gotoevent setup.events.misakiMassageBottom>><</link>>
<<link "Massage her calves.">><<gotoevent setup.events.misakiMassageCalves>><</link>>
<<link "Massage her feet.">><<gotoevent setup.events.misakiMassageFeet>><</link>>
<<link "Massage her hands.">><<gotoevent setup.events.misakiMassageHands>><</link>>
<<link "Massage her neck.">><<gotoevent setup.events.misakiMassageNeck>><</link>>
<<link "Massage her scalp.">><<gotoevent setup.events.misakiMassageScalp>><</link>>
<<link "Massage her shoulders.">><<gotoevent setup.events.misakiMassageShoulders>><</link>>
<<link "Massage her thighs.">><<gotoevent setup.events.misakiMassageThighs>><</link>>
<<link "Finish Massaging Misaki.">><<gotoevent setup.events.misakiMassageEnd>><</link>>
<<elseif $massage is "back">>[img[images/massage/massageMisakiUp.png]]
<<link "Have her lay on her front.">><<gotoevent setup.events.misakiMassageTransitionBack>><</link>>
<<link "Massage her arms.">><<gotoevent setup.events.misakiMassageArms>><</link>>
<<link "Massage her belly.">><<gotoevent setup.events.misakiMassageBelly>><</link>>
<<link "Massage her breasts.">><<gotoevent setup.events.misakiMassageBreasts>><</link>>
<<link "Massage her calves.">><<gotoevent setup.events.misakiMassageCalves>><</link>>
<<link "Massage her feet.">><<gotoevent setup.events.misakiMassageFeet>><</link>>
<<link "Massage her hands.">><<gotoevent setup.events.misakiMassageHands>><</link>>
<<link "Massage her pussy.">><<gotoevent setup.events.misakiMassagePussy>><</link>>
<<link "Massage her scalp.">><<gotoevent setup.events.misakiMassageScalp>><</link>>
<<link "Massage her shoulders.">><<gotoevent setup.events.misakiMassageShoulders>><</link>>
<<link "Massage her thighs.">><<gotoevent setup.events.misakiMassageThighs>><</link>>
<<link "Finish Massaging Misaki.">><<gotoevent setup.events.misakiMassageEnd>><</link>>
<<else>>If you see this message, please report it. Let us know if you just tried to flip her to her front or her back.
<</if>><<addtime { minute : 4 }>><<set setup.events.misakiMassageHands to [
{
requires: 'true',
chance: 100,
link: "Misaki Massage Hands 1"
},
{
requires: 'true',
chance: 100,
link: "Generic Massage Hands 1"
}
]>>Turning Misaki's hand so the palm is facing up, you lightly stroke her palm with your fingertips. You feel her tense, instinctively tugging her hand away as the tickling sensation.
Raising her palm, you kiss the center of her palm, then begin again, this time using the heel of your hand to knead her palm in a circular motion.
A minute later, you turn her hand back over and using your thumbs, gently massage the back of her hand using small circular motions.
<<if $massage is "front">>[img[images/massage/massageMisakiDown.png]]
<<link "Have her lay on her back.">><<gotoevent setup.events.misakiMassageTransitionFront>><</link>>
<<link "Massage her arms.">><<gotoevent setup.events.misakiMassageArms>><</link>>
<<link "Massage her back.">><<gotoevent setup.events.misakiMassageBack>><</link>>
<<link "Massage her bottom.">><<gotoevent setup.events.misakiMassageBottom>><</link>>
<<link "Massage her calves.">><<gotoevent setup.events.misakiMassageCalves>><</link>>
<<link "Massage her feet.">><<gotoevent setup.events.misakiMassageFeet>><</link>>
<<link "Massage her hands.">><<gotoevent setup.events.misakiMassageHands>><</link>>
<<link "Massage her neck.">><<gotoevent setup.events.misakiMassageNeck>><</link>>
<<link "Massage her scalp.">><<gotoevent setup.events.misakiMassageScalp>><</link>>
<<link "Massage her shoulders.">><<gotoevent setup.events.misakiMassageShoulders>><</link>>
<<link "Massage her thighs.">><<gotoevent setup.events.misakiMassageThighs>><</link>>
<<link "Finish Massaging Misaki.">><<gotoevent setup.events.misakiMassageEnd>><</link>>
<<elseif $massage is "back">>[img[images/massage/massageMisakiUp.png]]
<<link "Have her lay on her front.">><<gotoevent setup.events.misakiMassageTransitionBack>><</link>>
<<link "Massage her arms.">><<gotoevent setup.events.misakiMassageArms>><</link>>
<<link "Massage her belly.">><<gotoevent setup.events.misakiMassageBelly>><</link>>
<<link "Massage her breasts.">><<gotoevent setup.events.misakiMassageBreasts>><</link>>
<<link "Massage her calves.">><<gotoevent setup.events.misakiMassageCalves>><</link>>
<<link "Massage her feet.">><<gotoevent setup.events.misakiMassageFeet>><</link>>
<<link "Massage her hands.">><<gotoevent setup.events.misakiMassageHands>><</link>>
<<link "Massage her pussy.">><<gotoevent setup.events.misakiMassagePussy>><</link>>
<<link "Massage her scalp.">><<gotoevent setup.events.misakiMassageScalp>><</link>>
<<link "Massage her shoulders.">><<gotoevent setup.events.misakiMassageShoulders>><</link>>
<<link "Massage her thighs.">><<gotoevent setup.events.misakiMassageThighs>><</link>>
<<link "Finish Massaging Misaki.">><<gotoevent setup.events.misakiMassageEnd>><</link>>
<<else>>If you see this message, please report it. Let us know if you just tried to flip her to her front or her back.
<</if>><<addtime { minute : 4 }>>Cradling her hand in both of yours, you let your thumbs brush lightly over the back of her hand.
You start with her wrist, moving one hand to hold her wrist, then using the other to roll her hand in a circle, slowly, applying slight pressure to stretch the muscles.
After several rotations of the wrist, you move toward her fingers, stopping when you reach the web between the thumb and forefinger where you use your thumb and forefinger to gently massage the tissue before moving across the hand, stopping between each finger to roll the tissue between your thumb and forefinger for a few seconds before moving to the next.
<<if $massage is "front">>[img[images/massage/massageMisakiDown.png]]
<<link "Have her lay on her back.">><<gotoevent setup.events.misakiMassageTransitionFront>><</link>>
<<link "Massage her arms.">><<gotoevent setup.events.misakiMassageArms>><</link>>
<<link "Massage her back.">><<gotoevent setup.events.misakiMassageBack>><</link>>
<<link "Massage her bottom.">><<gotoevent setup.events.misakiMassageBottom>><</link>>
<<link "Massage her calves.">><<gotoevent setup.events.misakiMassageCalves>><</link>>
<<link "Massage her feet.">><<gotoevent setup.events.misakiMassageFeet>><</link>>
<<link "Massage her hands.">><<gotoevent setup.events.misakiMassageHands>><</link>>
<<link "Massage her neck.">><<gotoevent setup.events.misakiMassageNeck>><</link>>
<<link "Massage her scalp.">><<gotoevent setup.events.misakiMassageScalp>><</link>>
<<link "Massage her shoulders.">><<gotoevent setup.events.misakiMassageShoulders>><</link>>
<<link "Massage her thighs.">><<gotoevent setup.events.misakiMassageThighs>><</link>>
<<link "Finish Massaging Misaki.">><<gotoevent setup.events.misakiMassageEnd>><</link>>
<<elseif $massage is "back">>[img[images/massage/massageMisakiUp.png]]
<<link "Have her lay on her front.">><<gotoevent setup.events.misakiMassageTransitionBack>><</link>>
<<link "Massage her arms.">><<gotoevent setup.events.misakiMassageArms>><</link>>
<<link "Massage her belly.">><<gotoevent setup.events.misakiMassageBelly>><</link>>
<<link "Massage her breasts.">><<gotoevent setup.events.misakiMassageBreasts>><</link>>
<<link "Massage her calves.">><<gotoevent setup.events.misakiMassageCalves>><</link>>
<<link "Massage her feet.">><<gotoevent setup.events.misakiMassageFeet>><</link>>
<<link "Massage her hands.">><<gotoevent setup.events.misakiMassageHands>><</link>>
<<link "Massage her pussy.">><<gotoevent setup.events.misakiMassagePussy>><</link>>
<<link "Massage her scalp.">><<gotoevent setup.events.misakiMassageScalp>><</link>>
<<link "Massage her shoulders.">><<gotoevent setup.events.misakiMassageShoulders>><</link>>
<<link "Massage her thighs.">><<gotoevent setup.events.misakiMassageThighs>><</link>>
<<link "Finish Massaging Misaki.">><<gotoevent setup.events.misakiMassageEnd>><</link>>
<<else>>If you see this message, please report it. Let us know if you just tried to flip her to her front or her back.
<</if>><<addtime { minute : 4 }>><<set setup.events.misakiMassageNeck to [
{
requires: 'true',
chance: 100,
link: "Misaki Massage Neck 1"
},
{
requires: 'true',
chance: 100,
link: "Generic Massage Neck 1"
}
]>>Placing your hands on her shoulders, you use your thumbs to follow the vertebrae up her neck, rubbing to each side of the bones up toward the base of the skull, then bringing them back down to right between the shoulder blades. Misaki makes an appreciative sound as she enjoys the treatment.
After a little while, you change tactics, using your fingertips to rub in small circular motions where the jaw meets the skull.
<<if $massage is "front">>[img[images/massage/massageMisakiDown.png]]
<<link "Have her lay on her back.">><<gotoevent setup.events.misakiMassageTransitionFront>><</link>>
<<link "Massage her arms.">><<gotoevent setup.events.misakiMassageArms>><</link>>
<<link "Massage her back.">><<gotoevent setup.events.misakiMassageBack>><</link>>
<<link "Massage her bottom.">><<gotoevent setup.events.misakiMassageBottom>><</link>>
<<link "Massage her calves.">><<gotoevent setup.events.misakiMassageCalves>><</link>>
<<link "Massage her feet.">><<gotoevent setup.events.misakiMassageFeet>><</link>>
<<link "Massage her hands.">><<gotoevent setup.events.misakiMassageHands>><</link>>
<<link "Massage her neck.">><<gotoevent setup.events.misakiMassageNeck>><</link>>
<<link "Massage her scalp.">><<gotoevent setup.events.misakiMassageScalp>><</link>>
<<link "Massage her shoulders.">><<gotoevent setup.events.misakiMassageShoulders>><</link>>
<<link "Massage her thighs.">><<gotoevent setup.events.misakiMassageThighs>><</link>>
<<link "Finish Massaging Misaki.">><<gotoevent setup.events.misakiMassageEnd>><</link>>
<<elseif $massage is "back">>[img[images/massage/massageMisakiUp.png]]
<<link "Have her lay on her front.">><<gotoevent setup.events.misakiMassageTransitionBack>><</link>>
<<link "Massage her arms.">><<gotoevent setup.events.misakiMassageArms>><</link>>
<<link "Massage her belly.">><<gotoevent setup.events.misakiMassageBelly>><</link>>
<<link "Massage her breasts.">><<gotoevent setup.events.misakiMassageBreasts>><</link>>
<<link "Massage her calves.">><<gotoevent setup.events.misakiMassageCalves>><</link>>
<<link "Massage her feet.">><<gotoevent setup.events.misakiMassageFeet>><</link>>
<<link "Massage her hands.">><<gotoevent setup.events.misakiMassageHands>><</link>>
<<link "Massage her pussy.">><<gotoevent setup.events.misakiMassagePussy>><</link>>
<<link "Massage her scalp.">><<gotoevent setup.events.misakiMassageScalp>><</link>>
<<link "Massage her shoulders.">><<gotoevent setup.events.misakiMassageShoulders>><</link>>
<<link "Massage her thighs.">><<gotoevent setup.events.misakiMassageThighs>><</link>>
<<link "Finish Massaging Misaki.">><<gotoevent setup.events.misakiMassageEnd>><</link>>
<<else>>If you see this message, please report it. Let us know if you just tried to flip her to her front or her back.
<</if>><<addtime { minute : 4 }>>Your fingertips stray toward her throat as you bring your wrists together at her spine. Careful not to choke her, you begin to rub your hands up and down, rubbing the muscles along the side and back of her neck.
Whenever your palms near her shoulders, you pause long enough for your thumbs to rub behind her ears for a second before starting upward again.
<<if $massage is "front">>[img[images/massage/massageMisakiDown.png]]
<<link "Have her lay on her back.">><<gotoevent setup.events.misakiMassageTransitionFront>><</link>>
<<link "Massage her arms.">><<gotoevent setup.events.misakiMassageArms>><</link>>
<<link "Massage her back.">><<gotoevent setup.events.misakiMassageBack>><</link>>
<<link "Massage her bottom.">><<gotoevent setup.events.misakiMassageBottom>><</link>>
<<link "Massage her calves.">><<gotoevent setup.events.misakiMassageCalves>><</link>>
<<link "Massage her feet.">><<gotoevent setup.events.misakiMassageFeet>><</link>>
<<link "Massage her hands.">><<gotoevent setup.events.misakiMassageHands>><</link>>
<<link "Massage her neck.">><<gotoevent setup.events.misakiMassageNeck>><</link>>
<<link "Massage her scalp.">><<gotoevent setup.events.misakiMassageScalp>><</link>>
<<link "Massage her shoulders.">><<gotoevent setup.events.misakiMassageShoulders>><</link>>
<<link "Massage her thighs.">><<gotoevent setup.events.misakiMassageThighs>><</link>>
<<link "Finish Massaging Misaki.">><<gotoevent setup.events.misakiMassageEnd>><</link>>
<<elseif $massage is "back">>[img[images/massage/massageMisakiUp.png]]
<<link "Have her lay on her front.">><<gotoevent setup.events.misakiMassageTransitionBack>><</link>>
<<link "Massage her arms.">><<gotoevent setup.events.misakiMassageArms>><</link>>
<<link "Massage her belly.">><<gotoevent setup.events.misakiMassageBelly>><</link>>
<<link "Massage her breasts.">><<gotoevent setup.events.misakiMassageBreasts>><</link>>
<<link "Massage her calves.">><<gotoevent setup.events.misakiMassageCalves>><</link>>
<<link "Massage her feet.">><<gotoevent setup.events.misakiMassageFeet>><</link>>
<<link "Massage her hands.">><<gotoevent setup.events.misakiMassageHands>><</link>>
<<link "Massage her pussy.">><<gotoevent setup.events.misakiMassagePussy>><</link>>
<<link "Massage her scalp.">><<gotoevent setup.events.misakiMassageScalp>><</link>>
<<link "Massage her shoulders.">><<gotoevent setup.events.misakiMassageShoulders>><</link>>
<<link "Massage her thighs.">><<gotoevent setup.events.misakiMassageThighs>><</link>>
<<link "Finish Massaging Misaki.">><<gotoevent setup.events.misakiMassageEnd>><</link>>
<<else>>If you see this message, please report it. Let us know if you just tried to flip her to her front or her back.
<</if>><<addtime { minute : 4 }>><<set setup.events.misakiMassagePussy to [
{
requires: 'true',
chance: 100,
link: "Misaki Massage Pussy 1"
},
{
requires: 'true',
chance: 100,
link: "Misaki Massage Pussy 2"
},
{
requires: 'true',
chance: 100,
link: "Misaki Massage Pussy 3"
},
{
requires: 'true',
chance: 100,
link: "Generic Massage Pussy 1"
}
]>>Misaki squirms, a smile teasing her lips as she spreads her legs a little wider. Meanwhile, you allow your fingers to trail along her slit, parting her labia like the petals of a flower but never probing deeper.
As you watch, Misaki bucks her hips, lifting them to meet your finger in an attempt to coax you into penetrating her, but each time you just smile to yourself and lift your hand, maintaining contact but refusing to allow her the penetration she seeks.
With every passing minute, she becomes wetter, her soft moans coming out as whimpers of need.
<<if $massage is "front">>[img[images/massage/massageMisakiDown.png]]
<<link "Have her lay on her back.">><<gotoevent setup.events.misakiMassageTransitionFront>><</link>>
<<link "Massage her arms.">><<gotoevent setup.events.misakiMassageArms>><</link>>
<<link "Massage her back.">><<gotoevent setup.events.misakiMassageBack>><</link>>
<<link "Massage her bottom.">><<gotoevent setup.events.misakiMassageBottom>><</link>>
<<link "Massage her calves.">><<gotoevent setup.events.misakiMassageCalves>><</link>>
<<link "Massage her feet.">><<gotoevent setup.events.misakiMassageFeet>><</link>>
<<link "Massage her hands.">><<gotoevent setup.events.misakiMassageHands>><</link>>
<<link "Massage her neck.">><<gotoevent setup.events.misakiMassageNeck>><</link>>
<<link "Massage her scalp.">><<gotoevent setup.events.misakiMassageScalp>><</link>>
<<link "Massage her shoulders.">><<gotoevent setup.events.misakiMassageShoulders>><</link>>
<<link "Massage her thighs.">><<gotoevent setup.events.misakiMassageThighs>><</link>>
<<link "Finish Massaging Misaki.">><<gotoevent setup.events.misakiMassageEnd>><</link>>
<<elseif $massage is "back">>[img[images/massage/massageMisakiUp.png]]
<<link "Have her lay on her front.">><<gotoevent setup.events.misakiMassageTransitionBack>><</link>>
<<link "Massage her arms.">><<gotoevent setup.events.misakiMassageArms>><</link>>
<<link "Massage her belly.">><<gotoevent setup.events.misakiMassageBelly>><</link>>
<<link "Massage her breasts.">><<gotoevent setup.events.misakiMassageBreasts>><</link>>
<<link "Massage her calves.">><<gotoevent setup.events.misakiMassageCalves>><</link>>
<<link "Massage her feet.">><<gotoevent setup.events.misakiMassageFeet>><</link>>
<<link "Massage her hands.">><<gotoevent setup.events.misakiMassageHands>><</link>>
<<link "Massage her pussy.">><<gotoevent setup.events.misakiMassagePussy>><</link>>
<<link "Massage her scalp.">><<gotoevent setup.events.misakiMassageScalp>><</link>>
<<link "Massage her shoulders.">><<gotoevent setup.events.misakiMassageShoulders>><</link>>
<<link "Massage her thighs.">><<gotoevent setup.events.misakiMassageThighs>><</link>>
<<link "Finish Massaging Misaki.">><<gotoevent setup.events.misakiMassageEnd>><</link>>
<<else>>If you see this message, please report it. Let us know if you just tried to flip her to her front or her back.
<</if>><<addtime { minute : 6 }>>Sliding your fingers along Misaki's wet folds, your finger becomes slick in her fluids. Dipping one finger deeper, a deep throaty moan escapes her lips.
When she bucks her hips, you allow her to thrust upward, your finger sliding all the way inside of her while your thumb comes to rest on her clit.
Her body shudders in pleasure, an expression of bliss crossing her features.
You only have to crook your finger to find her g-spot, rubbing it gently as your thumb presses more firmly against her clit.
Misaki lets out a shuddering moan, her hips moving as she tries to fuck herself against your intruding finger. But instead of allowing her to do so, you place your free hand on her belly, just below her bellybutton. She strains against your hand, but between the position and her small form, you have little trouble holding her in place
Slowly and rhythmically, you rub at the sensitive place inside of her, every motion seeming to coax more feminine juices from her depth until she cries out, both of her hands grasping at your wrist as her hips buck and wiggle against your finger.
As she gets her breathing back under control, her grip on your wrist loosens. You take the opportunity and slip your finger from her depths, admiring the glistening strand of her juices that connect the two of you until it finally breaks.
<<if $massage is "front">>[img[images/massage/massageMisakiDown.png]]
<<link "Have her lay on her back.">><<gotoevent setup.events.misakiMassageTransitionFront>><</link>>
<<link "Massage her arms.">><<gotoevent setup.events.misakiMassageArms>><</link>>
<<link "Massage her back.">><<gotoevent setup.events.misakiMassageBack>><</link>>
<<link "Massage her bottom.">><<gotoevent setup.events.misakiMassageBottom>><</link>>
<<link "Massage her calves.">><<gotoevent setup.events.misakiMassageCalves>><</link>>
<<link "Massage her feet.">><<gotoevent setup.events.misakiMassageFeet>><</link>>
<<link "Massage her hands.">><<gotoevent setup.events.misakiMassageHands>><</link>>
<<link "Massage her neck.">><<gotoevent setup.events.misakiMassageNeck>><</link>>
<<link "Massage her scalp.">><<gotoevent setup.events.misakiMassageScalp>><</link>>
<<link "Massage her shoulders.">><<gotoevent setup.events.misakiMassageShoulders>><</link>>
<<link "Massage her thighs.">><<gotoevent setup.events.misakiMassageThighs>><</link>>
<<link "Finish Massaging Misaki.">><<gotoevent setup.events.misakiMassageEnd>><</link>>
<<elseif $massage is "back">>[img[images/massage/massageMisakiUp.png]]
<<link "Have her lay on her front.">><<gotoevent setup.events.misakiMassageTransitionBack>><</link>>
<<link "Massage her arms.">><<gotoevent setup.events.misakiMassageArms>><</link>>
<<link "Massage her belly.">><<gotoevent setup.events.misakiMassageBelly>><</link>>
<<link "Massage her breasts.">><<gotoevent setup.events.misakiMassageBreasts>><</link>>
<<link "Massage her calves.">><<gotoevent setup.events.misakiMassageCalves>><</link>>
<<link "Massage her feet.">><<gotoevent setup.events.misakiMassageFeet>><</link>>
<<link "Massage her hands.">><<gotoevent setup.events.misakiMassageHands>><</link>>
<<link "Massage her pussy.">><<gotoevent setup.events.misakiMassagePussy>><</link>>
<<link "Massage her scalp.">><<gotoevent setup.events.misakiMassageScalp>><</link>>
<<link "Massage her shoulders.">><<gotoevent setup.events.misakiMassageShoulders>><</link>>
<<link "Massage her thighs.">><<gotoevent setup.events.misakiMassageThighs>><</link>>
<<link "Finish Massaging Misaki.">><<gotoevent setup.events.misakiMassageEnd>><</link>>
<<else>>If you see this message, please report it. Let us know if you just tried to flip her to her front or her back.
<</if>><<addtime { minute : 6 }>>Trailing your fingers along Misaki's slit, you watch her facial expression, the excitement, the anticipation, and the pleasure, all warring for prominence on her features.
You dip the tip of your finger inside of her opening, only up to the first knuckle, then quickly withdraws it as her hips thrust upward.
Again, you dip your finger inside, not quite as deep as the first time. This time when she thrusts her hips upward, you aren't quite quick enough and she manages to get nearly half of your length inside of her before withdrawing.
Within a minute, you're no longer massaging her, instead you're making it a game to see if you can penetrate her to the first knuckle and withdraw before she can impale herself your invading finger.
She moans, she pants, she thrusts her hips, and she leaks so much fluid from her needy hole that you have little doubt she's creating a puddle beneath herself.
One second to the next, you thrust your finger as deep as it will go, your thumb brushing her clit as you do so.
Not expecting the penetration, Misaki thrusts upward, grinding her hips against your hand. Her body shudders and thrashes as a powerful orgasm overwhelms her senses.
For the next minute, it's everything you can do to hold her still while keeping your finger inside of her. At the end, she simply quivers on the bed, her hips occasionally jerking as she experiences aftershocks from her unexpected release.
<<if $massage is "front">>[img[images/massage/massageMisakiDown.png]]
<<link "Have her lay on her back.">><<gotoevent setup.events.misakiMassageTransitionFront>><</link>>
<<link "Massage her arms.">><<gotoevent setup.events.misakiMassageArms>><</link>>
<<link "Massage her back.">><<gotoevent setup.events.misakiMassageBack>><</link>>
<<link "Massage her bottom.">><<gotoevent setup.events.misakiMassageBottom>><</link>>
<<link "Massage her calves.">><<gotoevent setup.events.misakiMassageCalves>><</link>>
<<link "Massage her feet.">><<gotoevent setup.events.misakiMassageFeet>><</link>>
<<link "Massage her hands.">><<gotoevent setup.events.misakiMassageHands>><</link>>
<<link "Massage her neck.">><<gotoevent setup.events.misakiMassageNeck>><</link>>
<<link "Massage her scalp.">><<gotoevent setup.events.misakiMassageScalp>><</link>>
<<link "Massage her shoulders.">><<gotoevent setup.events.misakiMassageShoulders>><</link>>
<<link "Massage her thighs.">><<gotoevent setup.events.misakiMassageThighs>><</link>>
<<link "Finish Massaging Misaki.">><<gotoevent setup.events.misakiMassageEnd>><</link>>
<<elseif $massage is "back">>[img[images/massage/massageMisakiUp.png]]
<<link "Have her lay on her front.">><<gotoevent setup.events.misakiMassageTransitionBack>><</link>>
<<link "Massage her arms.">><<gotoevent setup.events.misakiMassageArms>><</link>>
<<link "Massage her belly.">><<gotoevent setup.events.misakiMassageBelly>><</link>>
<<link "Massage her breasts.">><<gotoevent setup.events.misakiMassageBreasts>><</link>>
<<link "Massage her calves.">><<gotoevent setup.events.misakiMassageCalves>><</link>>
<<link "Massage her feet.">><<gotoevent setup.events.misakiMassageFeet>><</link>>
<<link "Massage her hands.">><<gotoevent setup.events.misakiMassageHands>><</link>>
<<link "Massage her pussy.">><<gotoevent setup.events.misakiMassagePussy>><</link>>
<<link "Massage her scalp.">><<gotoevent setup.events.misakiMassageScalp>><</link>>
<<link "Massage her shoulders.">><<gotoevent setup.events.misakiMassageShoulders>><</link>>
<<link "Massage her thighs.">><<gotoevent setup.events.misakiMassageThighs>><</link>>
<<link "Finish Massaging Misaki.">><<gotoevent setup.events.misakiMassageEnd>><</link>>
<<else>>If you see this message, please report it. Let us know if you just tried to flip her to her front or her back.
<</if>><<addtime { minute : 6 }>>Gently, you use your fingers to spread her labia, exposing her clitoris and the opening of her vagina.
Instinctively, she parts her legs slightly, though you are unsure if it's due to some instinctive need or an intentional desire to accommodate your attentions.
You nestle your fingers between the folds of her pussy, spreading her labia to the sides around your fingers, but mostly your attention is on her clit. With small circular motions, you rub her love button, causing it to harden and swell, teasing it out from beneath its hood only to rub and tease it some more.
With your eyes fixed on her pussy, her body tenses, her hips trembling slightly as a wave of intense pleasure washes through her.
<<if $massage is "front">>[img[images/massage/massageMisakiDown.png]]
<<link "Have her lay on her back.">><<gotoevent setup.events.misakiMassageTransitionFront>><</link>>
<<link "Massage her arms.">><<gotoevent setup.events.misakiMassageArms>><</link>>
<<link "Massage her back.">><<gotoevent setup.events.misakiMassageBack>><</link>>
<<link "Massage her bottom.">><<gotoevent setup.events.misakiMassageBottom>><</link>>
<<link "Massage her calves.">><<gotoevent setup.events.misakiMassageCalves>><</link>>
<<link "Massage her feet.">><<gotoevent setup.events.misakiMassageFeet>><</link>>
<<link "Massage her hands.">><<gotoevent setup.events.misakiMassageHands>><</link>>
<<link "Massage her neck.">><<gotoevent setup.events.misakiMassageNeck>><</link>>
<<link "Massage her scalp.">><<gotoevent setup.events.misakiMassageScalp>><</link>>
<<link "Massage her shoulders.">><<gotoevent setup.events.misakiMassageShoulders>><</link>>
<<link "Massage her thighs.">><<gotoevent setup.events.misakiMassageThighs>><</link>>
<<link "Finish Massaging Misaki.">><<gotoevent setup.events.misakiMassageEnd>><</link>>
<<elseif $massage is "back">>[img[images/massage/massageMisakiUp.png]]
<<link "Have her lay on her front.">><<gotoevent setup.events.misakiMassageTransitionBack>><</link>>
<<link "Massage her arms.">><<gotoevent setup.events.misakiMassageArms>><</link>>
<<link "Massage her belly.">><<gotoevent setup.events.misakiMassageBelly>><</link>>
<<link "Massage her breasts.">><<gotoevent setup.events.misakiMassageBreasts>><</link>>
<<link "Massage her calves.">><<gotoevent setup.events.misakiMassageCalves>><</link>>
<<link "Massage her feet.">><<gotoevent setup.events.misakiMassageFeet>><</link>>
<<link "Massage her hands.">><<gotoevent setup.events.misakiMassageHands>><</link>>
<<link "Massage her pussy.">><<gotoevent setup.events.misakiMassagePussy>><</link>>
<<link "Massage her scalp.">><<gotoevent setup.events.misakiMassageScalp>><</link>>
<<link "Massage her shoulders.">><<gotoevent setup.events.misakiMassageShoulders>><</link>>
<<link "Massage her thighs.">><<gotoevent setup.events.misakiMassageThighs>><</link>>
<<link "Finish Massaging Misaki.">><<gotoevent setup.events.misakiMassageEnd>><</link>>
<<else>>If you see this message, please report it. Let us know if you just tried to flip her to her front or her back.
<</if>><<addtime { minute : 5 }>><<set setup.events.misakiMassageScalp to [
{
requires: 'true',
chance: 100,
link: "Misaki Massage Scalp 1"
},
{
requires: 'true',
chance: 100,
link: "Generic Massage Scalp 1"
}
]>>Running your fingers through her hair, you comb her hair back for a few seconds, then start to work your fingers deeper.
Misaki makes a sound, not quite pleasure, more like curiosity, as you work your fingers to her scalp.
You half massage, half scratch her scalp from hairline to the back of her neck, then return your hands to the front of her hairline only to follow a different path across her scalp toward the back.
Half a dozen times you repeat this before using your fingers like a comb again, smoothing her hair back in place again.
<<if $massage is "front">>[img[images/massage/massageMisakiDown.png]]
<<link "Have her lay on her back.">><<gotoevent setup.events.misakiMassageTransitionFront>><</link>>
<<link "Massage her arms.">><<gotoevent setup.events.misakiMassageArms>><</link>>
<<link "Massage her back.">><<gotoevent setup.events.misakiMassageBack>><</link>>
<<link "Massage her bottom.">><<gotoevent setup.events.misakiMassageBottom>><</link>>
<<link "Massage her calves.">><<gotoevent setup.events.misakiMassageCalves>><</link>>
<<link "Massage her feet.">><<gotoevent setup.events.misakiMassageFeet>><</link>>
<<link "Massage her hands.">><<gotoevent setup.events.misakiMassageHands>><</link>>
<<link "Massage her neck.">><<gotoevent setup.events.misakiMassageNeck>><</link>>
<<link "Massage her scalp.">><<gotoevent setup.events.misakiMassageScalp>><</link>>
<<link "Massage her shoulders.">><<gotoevent setup.events.misakiMassageShoulders>><</link>>
<<link "Massage her thighs.">><<gotoevent setup.events.misakiMassageThighs>><</link>>
<<link "Finish Massaging Misaki.">><<gotoevent setup.events.misakiMassageEnd>><</link>>
<<elseif $massage is "back">>[img[images/massage/massageMisakiUp.png]]
<<link "Have her lay on her front.">><<gotoevent setup.events.misakiMassageTransitionBack>><</link>>
<<link "Massage her arms.">><<gotoevent setup.events.misakiMassageArms>><</link>>
<<link "Massage her belly.">><<gotoevent setup.events.misakiMassageBelly>><</link>>
<<link "Massage her breasts.">><<gotoevent setup.events.misakiMassageBreasts>><</link>>
<<link "Massage her calves.">><<gotoevent setup.events.misakiMassageCalves>><</link>>
<<link "Massage her feet.">><<gotoevent setup.events.misakiMassageFeet>><</link>>
<<link "Massage her hands.">><<gotoevent setup.events.misakiMassageHands>><</link>>
<<link "Massage her pussy.">><<gotoevent setup.events.misakiMassagePussy>><</link>>
<<link "Massage her scalp.">><<gotoevent setup.events.misakiMassageScalp>><</link>>
<<link "Massage her shoulders.">><<gotoevent setup.events.misakiMassageShoulders>><</link>>
<<link "Massage her thighs.">><<gotoevent setup.events.misakiMassageThighs>><</link>>
<<link "Finish Massaging Misaki.">><<gotoevent setup.events.misakiMassageEnd>><</link>>
<<else>>If you see this message, please report it. Let us know if you just tried to flip her to her front or her back.
<</if>><<addtime { minute : 4 }>>Using your fingertips, you pull your fingers together to compress her scalp, then spread them out to stretch it. In and out, slowly, each time you spread your fingers, you manage to move your hands a fraction of an inch as you move to massage every inch of her scalp.
<<if $massage is "front">>[img[images/massage/massageMisakiDown.png]]
<<link "Have her lay on her back.">><<gotoevent setup.events.misakiMassageTransitionFront>><</link>>
<<link "Massage her arms.">><<gotoevent setup.events.misakiMassageArms>><</link>>
<<link "Massage her back.">><<gotoevent setup.events.misakiMassageBack>><</link>>
<<link "Massage her bottom.">><<gotoevent setup.events.misakiMassageBottom>><</link>>
<<link "Massage her calves.">><<gotoevent setup.events.misakiMassageCalves>><</link>>
<<link "Massage her feet.">><<gotoevent setup.events.misakiMassageFeet>><</link>>
<<link "Massage her hands.">><<gotoevent setup.events.misakiMassageHands>><</link>>
<<link "Massage her neck.">><<gotoevent setup.events.misakiMassageNeck>><</link>>
<<link "Massage her scalp.">><<gotoevent setup.events.misakiMassageScalp>><</link>>
<<link "Massage her shoulders.">><<gotoevent setup.events.misakiMassageShoulders>><</link>>
<<link "Massage her thighs.">><<gotoevent setup.events.misakiMassageThighs>><</link>>
<<link "Finish Massaging Misaki.">><<gotoevent setup.events.misakiMassageEnd>><</link>>
<<elseif $massage is "back">>[img[images/massage/massageMisakiUp.png]]
<<link "Have her lay on her front.">><<gotoevent setup.events.misakiMassageTransitionBack>><</link>>
<<link "Massage her arms.">><<gotoevent setup.events.misakiMassageArms>><</link>>
<<link "Massage her belly.">><<gotoevent setup.events.misakiMassageBelly>><</link>>
<<link "Massage her breasts.">><<gotoevent setup.events.misakiMassageBreasts>><</link>>
<<link "Massage her calves.">><<gotoevent setup.events.misakiMassageCalves>><</link>>
<<link "Massage her feet.">><<gotoevent setup.events.misakiMassageFeet>><</link>>
<<link "Massage her hands.">><<gotoevent setup.events.misakiMassageHands>><</link>>
<<link "Massage her pussy.">><<gotoevent setup.events.misakiMassagePussy>><</link>>
<<link "Massage her scalp.">><<gotoevent setup.events.misakiMassageScalp>><</link>>
<<link "Massage her shoulders.">><<gotoevent setup.events.misakiMassageShoulders>><</link>>
<<link "Massage her thighs.">><<gotoevent setup.events.misakiMassageThighs>><</link>>
<<link "Finish Massaging Misaki.">><<gotoevent setup.events.misakiMassageEnd>><</link>>
<<else>>If you see this message, please report it. Let us know if you just tried to flip her to her front or her back.
<</if>><<addtime { minute : 4 }>><<set setup.events.misakiMassageShoulders to [
{
requires: 'true',
chance: 100,
link: "Misaki Massage Shoulders 1"
},
{
requires: 'true',
chance: 100,
link: "Generic Massage Shoulders 1"
}
]>>Misaki sighs happily as your hands touch her shoulders, her face turning to nuzzle happily at one wrist.
Your hands stray lightly from her neck to the outer edge of her shoulder, then back again before you squeeze gently. Compress and relax, you do this several times before moving your hand slightly, working hard to loosen up the muscles of her shoulders.
<<if $massage is "front">>[img[images/massage/massageMisakiDown.png]]
<<link "Have her lay on her back.">><<gotoevent setup.events.misakiMassageTransitionFront>><</link>>
<<link "Massage her arms.">><<gotoevent setup.events.misakiMassageArms>><</link>>
<<link "Massage her back.">><<gotoevent setup.events.misakiMassageBack>><</link>>
<<link "Massage her bottom.">><<gotoevent setup.events.misakiMassageBottom>><</link>>
<<link "Massage her calves.">><<gotoevent setup.events.misakiMassageCalves>><</link>>
<<link "Massage her feet.">><<gotoevent setup.events.misakiMassageFeet>><</link>>
<<link "Massage her hands.">><<gotoevent setup.events.misakiMassageHands>><</link>>
<<link "Massage her neck.">><<gotoevent setup.events.misakiMassageNeck>><</link>>
<<link "Massage her scalp.">><<gotoevent setup.events.misakiMassageScalp>><</link>>
<<link "Massage her shoulders.">><<gotoevent setup.events.misakiMassageShoulders>><</link>>
<<link "Massage her thighs.">><<gotoevent setup.events.misakiMassageThighs>><</link>>
<<link "Finish Massaging Misaki.">><<gotoevent setup.events.misakiMassageEnd>><</link>>
<<elseif $massage is "back">>[img[images/massage/massageMisakiUp.png]]
<<link "Have her lay on her front.">><<gotoevent setup.events.misakiMassageTransitionBack>><</link>>
<<link "Massage her arms.">><<gotoevent setup.events.misakiMassageArms>><</link>>
<<link "Massage her belly.">><<gotoevent setup.events.misakiMassageBelly>><</link>>
<<link "Massage her breasts.">><<gotoevent setup.events.misakiMassageBreasts>><</link>>
<<link "Massage her calves.">><<gotoevent setup.events.misakiMassageCalves>><</link>>
<<link "Massage her feet.">><<gotoevent setup.events.misakiMassageFeet>><</link>>
<<link "Massage her hands.">><<gotoevent setup.events.misakiMassageHands>><</link>>
<<link "Massage her pussy.">><<gotoevent setup.events.misakiMassagePussy>><</link>>
<<link "Massage her scalp.">><<gotoevent setup.events.misakiMassageScalp>><</link>>
<<link "Massage her shoulders.">><<gotoevent setup.events.misakiMassageShoulders>><</link>>
<<link "Massage her thighs.">><<gotoevent setup.events.misakiMassageThighs>><</link>>
<<link "Finish Massaging Misaki.">><<gotoevent setup.events.misakiMassageEnd>><</link>>
<<else>>If you see this message, please report it. Let us know if you just tried to flip her to her front or her back.
<</if>><<addtime { minute : 4 }>>Placing both hands on one shoulder, you gently squeeze one hand while relaxing the other. Each time one hand tightens, the other releases.
Occasionally, you'll hear a soft moan, or a gentle groan as you work her shoulder, but that's the only indication she gives of her approval.
After a couple of minutes, you move to the other shoulder, both hands coming to rest on her shoulder in the same way they had the other. You gently squeeze with one hand, then release as the other tightens.
She lets out a moan, slightly louder than the ones that came before, but quickly settles into the same labored breathing, punctuated by little sounds.
<<if $massage is "front">>[img[images/massage/massageMisakiDown.png]]
<<link "Have her lay on her back.">><<gotoevent setup.events.misakiMassageTransitionFront>><</link>>
<<link "Massage her arms.">><<gotoevent setup.events.misakiMassageArms>><</link>>
<<link "Massage her back.">><<gotoevent setup.events.misakiMassageBack>><</link>>
<<link "Massage her bottom.">><<gotoevent setup.events.misakiMassageBottom>><</link>>
<<link "Massage her calves.">><<gotoevent setup.events.misakiMassageCalves>><</link>>
<<link "Massage her feet.">><<gotoevent setup.events.misakiMassageFeet>><</link>>
<<link "Massage her hands.">><<gotoevent setup.events.misakiMassageHands>><</link>>
<<link "Massage her neck.">><<gotoevent setup.events.misakiMassageNeck>><</link>>
<<link "Massage her scalp.">><<gotoevent setup.events.misakiMassageScalp>><</link>>
<<link "Massage her shoulders.">><<gotoevent setup.events.misakiMassageShoulders>><</link>>
<<link "Massage her thighs.">><<gotoevent setup.events.misakiMassageThighs>><</link>>
<<link "Finish Massaging Misaki.">><<gotoevent setup.events.misakiMassageEnd>><</link>>
<<elseif $massage is "back">>[img[images/massage/massageMisakiUp.png]]
<<link "Have her lay on her front.">><<gotoevent setup.events.misakiMassageTransitionBack>><</link>>
<<link "Massage her arms.">><<gotoevent setup.events.misakiMassageArms>><</link>>
<<link "Massage her belly.">><<gotoevent setup.events.misakiMassageBelly>><</link>>
<<link "Massage her breasts.">><<gotoevent setup.events.misakiMassageBreasts>><</link>>
<<link "Massage her calves.">><<gotoevent setup.events.misakiMassageCalves>><</link>>
<<link "Massage her feet.">><<gotoevent setup.events.misakiMassageFeet>><</link>>
<<link "Massage her hands.">><<gotoevent setup.events.misakiMassageHands>><</link>>
<<link "Massage her pussy.">><<gotoevent setup.events.misakiMassagePussy>><</link>>
<<link "Massage her scalp.">><<gotoevent setup.events.misakiMassageScalp>><</link>>
<<link "Massage her shoulders.">><<gotoevent setup.events.misakiMassageShoulders>><</link>>
<<link "Massage her thighs.">><<gotoevent setup.events.misakiMassageThighs>><</link>>
<<link "Finish Massaging Misaki.">><<gotoevent setup.events.misakiMassageEnd>><</link>>
<<else>>If you see this message, please report it. Let us know if you just tried to flip her to her front or her back.
<</if>><<addtime { minute : 4 }>><<set setup.events.misakiMassageThighs to [
{
requires: 'true',
chance: 100,
link: "Misaki Massage Thighs 1"
},
{
requires: 'true',
chance: 100,
link: "Generic Massage Thighs 1"
}
]>>Your hands stray across Misaki's thighs, the gentlest of touches is enough to cause her to spread her legs invitingly, but that's not what you hope to accomplish right now. Instead you use both hands, encircling her thigh and kneading her muscles.
You glance upward, seeing the place her parted thighs meet. Even from here you can see how wet she is.
Squeezing playfully, you work your hands upward, her breath quickening with anticipation with every inch you travel. Your fingertips reach the dampness between her thighs, but then you quickly reverse direction.
Misaki makes a little whimpering sound, but offers no protest as you travel toward her knee.
When you reach her knee, you move your hands to her other thigh, this time traveling upward quicker than before. Her breath comes so quickly that it sounds as if she is panting by the time you feel the dampness of her inner thigh again, but just like the first time, you quickly reverse course and with agonizing slowness work your way downward once more.
<<if $massage is "front">>[img[images/massage/massageMisakiDown.png]]
<<link "Have her lay on her back.">><<gotoevent setup.events.misakiMassageTransitionFront>><</link>>
<<link "Massage her arms.">><<gotoevent setup.events.misakiMassageArms>><</link>>
<<link "Massage her back.">><<gotoevent setup.events.misakiMassageBack>><</link>>
<<link "Massage her bottom.">><<gotoevent setup.events.misakiMassageBottom>><</link>>
<<link "Massage her calves.">><<gotoevent setup.events.misakiMassageCalves>><</link>>
<<link "Massage her feet.">><<gotoevent setup.events.misakiMassageFeet>><</link>>
<<link "Massage her hands.">><<gotoevent setup.events.misakiMassageHands>><</link>>
<<link "Massage her neck.">><<gotoevent setup.events.misakiMassageNeck>><</link>>
<<link "Massage her scalp.">><<gotoevent setup.events.misakiMassageScalp>><</link>>
<<link "Massage her shoulders.">><<gotoevent setup.events.misakiMassageShoulders>><</link>>
<<link "Massage her thighs.">><<gotoevent setup.events.misakiMassageThighs>><</link>>
<<link "Finish Massaging Misaki.">><<gotoevent setup.events.misakiMassageEnd>><</link>>
<<elseif $massage is "back">>[img[images/massage/massageMisakiUp.png]]
<<link "Have her lay on her front.">><<gotoevent setup.events.misakiMassageTransitionBack>><</link>>
<<link "Massage her arms.">><<gotoevent setup.events.misakiMassageArms>><</link>>
<<link "Massage her belly.">><<gotoevent setup.events.misakiMassageBelly>><</link>>
<<link "Massage her breasts.">><<gotoevent setup.events.misakiMassageBreasts>><</link>>
<<link "Massage her calves.">><<gotoevent setup.events.misakiMassageCalves>><</link>>
<<link "Massage her feet.">><<gotoevent setup.events.misakiMassageFeet>><</link>>
<<link "Massage her hands.">><<gotoevent setup.events.misakiMassageHands>><</link>>
<<link "Massage her pussy.">><<gotoevent setup.events.misakiMassagePussy>><</link>>
<<link "Massage her scalp.">><<gotoevent setup.events.misakiMassageScalp>><</link>>
<<link "Massage her shoulders.">><<gotoevent setup.events.misakiMassageShoulders>><</link>>
<<link "Massage her thighs.">><<gotoevent setup.events.misakiMassageThighs>><</link>>
<<link "Finish Massaging Misaki.">><<gotoevent setup.events.misakiMassageEnd>><</link>>
<<else>>If you see this message, please report it. Let us know if you just tried to flip her to her front or her back.
<</if>><<addtime { minute : 4 }>>Fingertips stray lightly across her thigh, causing goosebumps to break out across her skin. After a moment, your hands reach her hips and you begin to rub her thighs, first working downward, enjoying the feel of her silky smooth skin against your hands, then upward along the inside of her thighs.
A small tremor goes through her, accompanied by a soft sigh as your hands near her moist pussy.
When your hands drift away, she makes a sound that might be disappointment.
<<if $massage is "front">>[img[images/massage/massageMisakiDown.png]]
<<link "Have her lay on her back.">><<gotoevent setup.events.misakiMassageTransitionFront>><</link>>
<<link "Massage her arms.">><<gotoevent setup.events.misakiMassageArms>><</link>>
<<link "Massage her back.">><<gotoevent setup.events.misakiMassageBack>><</link>>
<<link "Massage her bottom.">><<gotoevent setup.events.misakiMassageBottom>><</link>>
<<link "Massage her calves.">><<gotoevent setup.events.misakiMassageCalves>><</link>>
<<link "Massage her feet.">><<gotoevent setup.events.misakiMassageFeet>><</link>>
<<link "Massage her hands.">><<gotoevent setup.events.misakiMassageHands>><</link>>
<<link "Massage her neck.">><<gotoevent setup.events.misakiMassageNeck>><</link>>
<<link "Massage her scalp.">><<gotoevent setup.events.misakiMassageScalp>><</link>>
<<link "Massage her shoulders.">><<gotoevent setup.events.misakiMassageShoulders>><</link>>
<<link "Massage her thighs.">><<gotoevent setup.events.misakiMassageThighs>><</link>>
<<link "Finish Massaging Misaki.">><<gotoevent setup.events.misakiMassageEnd>><</link>>
<<elseif $massage is "back">>[img[images/massage/massageMisakiUp.png]]
<<link "Have her lay on her front.">><<gotoevent setup.events.misakiMassageTransitionBack>><</link>>
<<link "Massage her arms.">><<gotoevent setup.events.misakiMassageArms>><</link>>
<<link "Massage her belly.">><<gotoevent setup.events.misakiMassageBelly>><</link>>
<<link "Massage her breasts.">><<gotoevent setup.events.misakiMassageBreasts>><</link>>
<<link "Massage her calves.">><<gotoevent setup.events.misakiMassageCalves>><</link>>
<<link "Massage her feet.">><<gotoevent setup.events.misakiMassageFeet>><</link>>
<<link "Massage her hands.">><<gotoevent setup.events.misakiMassageHands>><</link>>
<<link "Massage her pussy.">><<gotoevent setup.events.misakiMassagePussy>><</link>>
<<link "Massage her scalp.">><<gotoevent setup.events.misakiMassageScalp>><</link>>
<<link "Massage her shoulders.">><<gotoevent setup.events.misakiMassageShoulders>><</link>>
<<link "Massage her thighs.">><<gotoevent setup.events.misakiMassageThighs>><</link>>
<<link "Finish Massaging Misaki.">><<gotoevent setup.events.misakiMassageEnd>><</link>>
<<else>>If you see this message, please report it. Let us know if you just tried to flip her to her front or her back.
<</if>><<addtime { minute : 4 }>><<set setup.events.misakiMassageEnd to [
{
requires: 'true',
chance: 100,
link: "Misaki Massage End 1"
},
{
requires: 'true',
chance: 100,
link: "Misaki Massage End 2"
},
{
requires: '$clock.hour lt 4 or $clock.hour gte 20',
chance: 100,
link: "Misaki Massage End Late 1"
}
]>><<talk "player">>I think we're done for now.<</talk>>\
You tell Misaki, your fingers trailing lightly across her side as you speak.
Her sigh is clearly disappointed, but her words sound authentically grateful.
<<talk "misaki">>Thank you, I enjoyed that!<</talk>>\
She somehow manages to sit up, half rolling as she does so, making such a simple act seem incredibly sexy.
<<talk "misaki">>I've never had a master who pampered me like this.<</talk>>\
A sad sort of smile forms on her lips, then she reaches out with one hand to find you.
As soon as her fingers find your chest, she leans forward, slipping her arms around you in a gentle hug. You instinctively return it, holding her naked form against you for a few seconds before letting her go.
Slipping off of the bed, you pick up her clothes and hand them to her.
<<talk "player">>Here, your clothes.<</talk>>\
You tell her.
Her smile touches her eyes, then she begins to get dressed, somehow making the act of putting on clothes every bit as enticing as a stripper would make taking them off.
[[End.|$location]]
Scene Generously Sponsored by Braidborn
<<set $misaki.affection += 1>><<set $misaki.fear -= 1>><<set $misaki.trust += 1>>You allow your hands to linger on her body for a few moments longer before speaking.
<<talk "player">>I think that's enough for a little while.<</talk>>\
Misaki turns her head toward you, a little pout forming on her lips in an attempt to express her disappointment. She shivers visibly, her pout turning to a smile as you allow your fingers to play lightly across her side. Then the frown returns when you break contact once more.
Slipping off the bed, Misaki seems to sense that you really are done and begins to sit up. Her brow furrows slightly, her hands reaching out as she searches for the edge of the bed.
As soon as she finds the edge of the bed, she seems to orient herself and scoots to the bed's side. By the time she is sitting on the bed's side, you've already picked up her clothes.
You clear your throat to let her know where you are, then move the bundle of clothes to her hand. She quickly takes her clothes, her hands seeming to feel the fabric as she turns the bundle about in her hands. Finding the collar of her outfit, it doesn't take her long to orient the clothes and start to dress herself.
[[End.|$location]]
Scene Generously Sponsored by Braidborn
<<set $misaki.affection += 1>><<set $misaki.fear -= 1>><<set $misaki.trust += 1>><<talk "player">>How was that?<</talk>>\
You ask, stifling a yawn.
Misaki makes a small sound, but you can't make out what exactly it is.
<<talk "player">>What?<</talk>>\
You ask softly, leaning in close in the hopes of hearing her answer better this time.
The sound she makes is unmistakable, a soft snore.
<<talk "thought">>She fell asleep.<</talk>>\
You think, feeling a sense of amusement.
<<talk "thought">>Not sure if I should take that as an insult or a compliment.<</talk>>\
For a few seconds, you just look at her, her breathing deep and her naked body enticing.
<<talk "thought">>Let her sleep.<</talk>>\
Your mind tells you, though you feel a momentary urge to take advantage of her instead.
With a little smile, you force yourself to stand up, then pull a blanket over her while she sleeps before stepping away.
[[End.|$location]]
Scene Generously Sponsored by Braidborn
<<set $misaki.affection += 1>><<set $misaki.fear -= 1>><<set $misaki.trust += 1>><<set $massage to "back">>
<<set $massage to "front">>
<<set $misaki.affection += 1>><<set $misaki.fear -= 1>><<set $misaki.trust += 1>>
Variable for front/back
Variable defines which side of her body is exposed.
This variable can be used with all characters.Upon entering the dining room you look around. On the side table sits a beautiful large glazed ham, various assortment of sides and sauces accompany it.
You turn your attention to the table, around the table stand your fellow housemates. They smile contently as you enter.
As Anna moves to pull your chair out for you, Sidra prepares to place a folded napkin on your lap.
As you sit down you can't help but get a good view down Sidra's blouse. Her lovely small breasts causing you to get aroused. You wonder if Sidra noticed the tent forming in your pants as she laid the napkin down.
Once seated the others follow suit. Eve barely can sit still, staring at the glazed ham her mouth almost watering. Barely has everyone sat down, she jumps out of her seat only to have Sidra grab her arm and pull her back down. Looking at Eve you see her pouting whilst Sidra giggling whispers something into her ear whilst looking over at Anna. Anna seems uneasy, not quite sure how to react. She seems grateful for Sidra stopping Eve but unsure as to what the young girl has whispered to her sister. For a moment your worried the meal is going to turn into a disaster but soon enough everyone is watching you waiting for you to begin.
The rest of meal goes smoothly but in silence with only the occasional small talk between you and Anna.
Finishing your meal you thank everyone for the meal and leave them to clean up.
[[End.|$location]]
Submitted by hospoguy76
<<if $anna.meal is 1>><<set $anna.affection += 1>><<set $anna.fear -= 1>><<set $anna.trust += 1>><<elseif $anna.meal is 0>><<set $anna.affection -= 1>><<set $anna.fear += 1>><<set $anna.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Anna's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>>
<<if $eve.meal is 1>><<set $eve.affection += 1>><<set $eve.fear -= 1>><<set $eve.trust += 1>><<elseif $eve.meal is 0>><<set $eve.affection -= 1>><<set $eve.fear += 1>><<set $eve.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Eve's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>>
<<if $misaki.hasFlag("owned")>><<if $misaki.meal is 1>><<set $misaki.affection += 1>><<set $misaki.fear -= 1>><<set $misaki.trust += 1>><<elseif $misaki.meal is 0>><<set $misaki.affection -= 1>><<set $misaki.fear += 1>><<set $misaki.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Misaki's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>><</if>>
<<if $mitsuko.hasFlag("owned")>><<if $mitsuko.meal is 1>><<set $mitsuko.affection += 1>><<set $mitsuko.fear -= 1>><<set $mitsuko.trust += 1>><<elseif $mitsuko.meal is 0>><<set $mitsuko.affection -= 1>><<set $mitsuko.fear += 1>><<set $mitsuko.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Mitsuko's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>><</if>>
<<if $rey.hasFlag("owned")>><<if $rey.meal is 1>><<set $rey.affection += 1>><<set $rey.fear -= 1>><<set $rey.trust += 1>><<elseif $rey.meal is 0>><<set $rey.affection -= 1>><<set $rey.fear += 1>><<set $rey.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Rey's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>><</if>>
<<if $sidra.hasFlag("owned")>><<if $sidra.meal is 1>><<set $sidra.affection += 1>><<set $sidra.fear -= 1>><<set $sidra.trust += 1>><<elseif $sidra.meal is 0>><<set $sidra.affection -= 1>><<set $sidra.fear += 1>><<set $sidra.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Sidra's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>><</if>>
<<if $makiVisit>><<if $anna.meal is 1 and $eve.meal is 1>><<set $maki.affection += 5>><<set $maki.fear -= 3>><<set $maki.trust += 3>><<set $bubbles.affection += 5>><<set $bubbles.fear -= 5>><<set $bubbles.trust += 5>><</if>><</if>>
<<addtime { minute : 59 }>>\As you enter the room you hear the occasional clinking of cutlery being placed on the table but not in the usual careful way.
You look in the room, racing around the table are Sidra and Eve. They seem to have been set the task of setting the table. Looking at the girls you see determination in each of their eyes. Watching for a moment you realize they are racing each other. Playfully unaware of your presence they continue racing around giggling as they go. Their dresses being blown up giving you a clear view of their panties.
You're lost in the moment when you hear a stern cough, looking towards the kitchen you see Anna standing in the doorway with a tray of meats and bread.
Catching the two young girls attention, they immediately stop and finally notice you standing in the doorway. Both girls give you a cheeky grin and curtsy hurrying over to help Anna with the rest of the meal.
You smile, laughing to yourself.
<<talk "thought">>I didn't realize I was getting a meal and a show.<</talk>>\
The rest of the meal continues uneventfully. Finishing your meal you thank the girls for the meal and giving Sidra and Eve a cheeky wink as you leave.
[[End.|$location]]
Submitted by hospoguy76
<<if $anna.meal is 1>><<set $anna.affection += 1>><<set $anna.fear -= 1>><<set $anna.trust += 1>><<elseif $anna.meal is 0>><<set $anna.affection -= 1>><<set $anna.fear += 1>><<set $anna.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Anna's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>>
<<if $eve.meal is 1>><<set $eve.affection += 1>><<set $eve.fear -= 1>><<set $eve.trust += 1>><<elseif $eve.meal is 0>><<set $eve.affection -= 1>><<set $eve.fear += 1>><<set $eve.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Eve's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>>
<<if $misaki.hasFlag("owned")>><<if $misaki.meal is 1>><<set $misaki.affection += 1>><<set $misaki.fear -= 1>><<set $misaki.trust += 1>><<elseif $misaki.meal is 0>><<set $misaki.affection -= 1>><<set $misaki.fear += 1>><<set $misaki.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Misaki's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>><</if>>
<<if $mitsuko.hasFlag("owned")>><<if $mitsuko.meal is 1>><<set $mitsuko.affection += 1>><<set $mitsuko.fear -= 1>><<set $mitsuko.trust += 1>><<elseif $mitsuko.meal is 0>><<set $mitsuko.affection -= 1>><<set $mitsuko.fear += 1>><<set $mitsuko.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Mitsuko's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>><</if>>
<<if $rey.hasFlag("owned")>><<if $rey.meal is 1>><<set $rey.affection += 1>><<set $rey.fear -= 1>><<set $rey.trust += 1>><<elseif $rey.meal is 0>><<set $rey.affection -= 1>><<set $rey.fear += 1>><<set $rey.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Rey's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>><</if>>
<<if $sidra.hasFlag("owned")>><<if $sidra.meal is 1>><<set $sidra.affection += 1>><<set $sidra.fear -= 1>><<set $sidra.trust += 1>><<elseif $sidra.meal is 0>><<set $sidra.affection -= 1>><<set $sidra.fear += 1>><<set $sidra.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Sidra's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>><</if>>
<<if $makiVisit>><<if $anna.meal is 1 and $eve.meal is 1>><<set $maki.affection += 5>><<set $maki.fear -= 3>><<set $maki.trust += 3>><<set $bubbles.affection += 5>><<set $bubbles.fear -= 5>><<set $bubbles.trust += 5>><</if>><</if>>
<<addtime { minute : 59 }>>\As you reach the dining room you run into Anna waiting outside the door. You give her a puzzled look as you greet her.
<<talk "anna">>Sidra and Eve wanted to prepare the meal and dining room for us.<</talk>>\
As she says this you hear a crash from in the dining room. Anna nervously looks back towards the door.
Moments later the door opens. It takes a moment for your eyes to adjust to the change in light. The dining rooms lights are dimmed low and sitting in the centre of the is a candelabra flicking light over a beautifully set table each setting with its own uniquely folded napkin. The two young girls stand patiently at the other end of the table smiling triumphantly.
<<talk "sidra">>If you could please take your seats. It's Eve and my pleasure to serve you.<</talk>>\
As you sit Eve happily skips around placing the folded napkins on everyone's laps.
Sidra wheels in the dining trolley from the kitchen. The smell of hot potato and leek soup, freshly baked dinner rolls and garlic butter hits your nose. Instantly making your mouth water in anticipation.
The young girls dutifully dish up the soup placing a piping hot roll on the side plates and putting a butter dish with the garlic butter in front of you. You can't wait much longer the aroma is just so intoxicating.
<<talk "player">>Girls this looks amazing, I can not wait a minute longer. Please sit and let's enjoy this lovely meal.<</talk>>\
With that the girls serve themselves and join the rest of you at the table.
The meal is quiet, not due to awkwardness nor fear but simply because everyone is so engrossed in their meal that no one has a chance to speak.
Finishing your soup you take a look at Anna and without a word you both shyly lift your bowls to your mouths licking up every last drop of the soup from them. When you both put down your bowls, you look over at the the two young girls with their mouths open in shock at what they've just seen.
<<talk "player">>What? It was just too good we didn't want to waste any.<</talk>>\
With that you stand up and bow to the two girls. Thanking them for a perfect meal you make your exit in case they try and rope you into helping clean up.
[[End.|$location]]
Submitted by hospoguy76
<<if $anna.meal is 1>><<set $anna.affection += 1>><<set $anna.fear -= 1>><<set $anna.trust += 1>><<elseif $anna.meal is 0>><<set $anna.affection -= 1>><<set $anna.fear += 1>><<set $anna.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Anna's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>>
<<if $eve.meal is 1>><<set $eve.affection += 1>><<set $eve.fear -= 1>><<set $eve.trust += 1>><<elseif $eve.meal is 0>><<set $eve.affection -= 1>><<set $eve.fear += 1>><<set $eve.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Eve's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>>
<<if $misaki.hasFlag("owned")>><<if $misaki.meal is 1>><<set $misaki.affection += 1>><<set $misaki.fear -= 1>><<set $misaki.trust += 1>><<elseif $misaki.meal is 0>><<set $misaki.affection -= 1>><<set $misaki.fear += 1>><<set $misaki.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Misaki's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>><</if>>
<<if $mitsuko.hasFlag("owned")>><<if $mitsuko.meal is 1>><<set $mitsuko.affection += 1>><<set $mitsuko.fear -= 1>><<set $mitsuko.trust += 1>><<elseif $mitsuko.meal is 0>><<set $mitsuko.affection -= 1>><<set $mitsuko.fear += 1>><<set $mitsuko.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Mitsuko's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>><</if>>
<<if $rey.hasFlag("owned")>><<if $rey.meal is 1>><<set $rey.affection += 1>><<set $rey.fear -= 1>><<set $rey.trust += 1>><<elseif $rey.meal is 0>><<set $rey.affection -= 1>><<set $rey.fear += 1>><<set $rey.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Rey's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>><</if>>
<<if $sidra.hasFlag("owned")>><<if $sidra.meal is 1>><<set $sidra.affection += 1>><<set $sidra.fear -= 1>><<set $sidra.trust += 1>><<elseif $sidra.meal is 0>><<set $sidra.affection -= 1>><<set $sidra.fear += 1>><<set $sidra.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Sidra's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>><</if>>
<<if $makiVisit>><<if $anna.meal is 1 and $eve.meal is 1>><<set $maki.affection += 5>><<set $maki.fear -= 3>><<set $maki.trust += 3>><<set $bubbles.affection += 5>><<set $bubbles.fear -= 5>><<set $bubbles.trust += 5>><</if>><</if>>
<<addtime { minute : 59 }>>\<<set setup.events.mansionBreakfastContinue to [
{
requires: '$breakfast is "pancakes" and $anna.meal is 1 and $eve.meal is 1',
chance: 100,
link: "Pancake Breakfast Continue 1"
},
{
requires: '$breakfast is "pancakes" and $anna.meal is 1 and $eve.meal is 0',
chance: 100,
link: "Pancake Breakfast Continue 2"
},
{
requires: '$breakfast is "pancakes" and $anna.meal is 0 and $eve.meal is 1',
chance: 100,
link: "Breakfast Mansion Continue 1"
},
{
requires: '$breakfast is "pancakes" and $anna.meal is 0 and $eve.meal is 0',
chance: 100,
link: "Breakfast Mansion Continue 2"
}
]>>As you start to eat your own meal, you half watch those around you.
With a big grin, Eve begins to pile food onto her plate. You can't help but notice that the pancakes on her plate are almost completely buried under a mountain of strawberries.
Anna subtly tries to restrain her sister, though if there's any effect you don't see it. Her helplessness in this situation is almost comical to watch.
Still half watching the pair, you turn your attention to the plate in front of you, a pair of pancakes with an assortment of berries and cream adorning them, is enough to make you salivate.
<<includeevent setup.events.pancakesBreakfastCoreInserts>><<set $anna.affection += 1>><<set $anna.fear -= 1>><<set $anna.trust += 1>><<set $eve.affection += 1>><<set $eve.fear -= 1>><<set $eve.trust += 1>>
<<addtime { minute : 45 }>>As you begin to eat your own meal, you subtly watch the others.
Eve's usual excitement is replaced by a pout, her eyes lingering hungrily on the food she's supposed to be serving.
Anna in contrast seems to pick at her food, chewing slowly while looking awkward. It's clear that she doesn't like the fact that she's eating while her sister is being denied the pancakes she clearly desires.
Pouring a little more syrup on your own half eaten pancakes, you see Eve's eyes shift to your plate, her pink tongue flickering out to wet her lips.
<<includeevent setup.events.pancakesBreakfastCoreInserts>><<set $anna.affection -= 1>><<set $anna.fear += 1>><<set $anna.trust -= 1>><<set $eve.affection -= 1>><<set $eve.fear += 1>><<set $eve.trust -= 1>>
<<addtime { minute : 45 }>>As you start to eat, you glance over at Eve. She sits at her place, eyes flickering between her food and her sister standing to the side to serve. Looking just a little embarrassed, she pointedly ignores her sister while she starts to devour her food, slowly at first, though with every bite her enthusasm grows.
Nearby, Anna stands at the ready, her expression stoic. If she's bothered by the fact that her sister has a place at the table and she does not, then she shows no sign of it.
Pulling your attention away from the sisters, you focus your full attention on the food before you.
<<includeevent setup.events.pancakesBreakfastCoreInserts>><<set $eve.affection -= 1>>
<<addtime { minute : 45 }>>Anna and Eve both stand ready as you start to eat your meal. Anna seems to instinctively know what you need just a moment before you know you need it, and following her sister's lead, Eve helps when and where she is able.
<<includeevent setup.events.pancakesBreakfastCoreInserts>><<set $anna.trust += 1>><<set $eve.affection -= 1>>
<<addtime { minute : 45 }>><<set setup.events.mansionBreakfastEnd to [
{
requires: 'true',
chance: 100,
link: "Breakfast Mansion End 1"
},
{
requires: '$breakfast is "pancakes"',
chance: 100,
link: "Pancake Breakfast Mansion End 1"
}
]>><<set $breakfast to "none">>A short while later, you've finished your meal, Anna having timed her own meal so that she is taking her final bite just a moment before you do.
<<talk "anna">>Is there anything more we can get you?<</talk>>\
<<talk "player">>No, thank you.<</talk>>\
Without a further word, the table becomes a hub of activity as people depart for their daily chores or begin to gather dishes or clean the table.
Not wanting to interrupt, you pick up your napkin, lightly wipe your mouth, then getting up from the table.
[[End.|$location]]
<<if $anna.meal is 1>><<set $anna.affection += 1>><<set $anna.fear -= 1>><<set $anna.trust += 1>><<elseif $anna.meal is 0>><<set $anna.affection -= 1>><<set $anna.fear += 1>><<set $anna.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Anna's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>>
<<if $eve.meal is 1>><<set $eve.affection += 1>><<set $eve.fear -= 1>><<set $eve.trust += 1>><<elseif $eve.meal is 0>><<set $eve.affection -= 1>><<set $eve.fear += 1>><<set $eve.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Eve's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>>
<<if $misaki.hasFlag("owned")>><<if $misaki.meal is 1>><<set $misaki.affection += 1>><<set $misaki.fear -= 1>><<set $misaki.trust += 1>><<elseif $misaki.meal is 0>><<set $misaki.affection -= 1>><<set $misaki.fear += 1>><<set $misaki.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Misaki's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>><</if>>
<<if $mitsuko.hasFlag("owned")>><<if $mitsuko.meal is 1>><<set $mitsuko.affection += 1>><<set $mitsuko.fear -= 1>><<set $mitsuko.trust += 1>><<elseif $mitsuko.meal is 0>><<set $mitsuko.affection -= 1>><<set $mitsuko.fear += 1>><<set $mitsuko.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Mitsuko's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>><</if>>
<<if $rey.hasFlag("owned")>><<if $rey.meal is 1>><<set $rey.affection += 1>><<set $rey.fear -= 1>><<set $rey.trust += 1>><<elseif $rey.meal is 0>><<set $rey.affection -= 1>><<set $rey.fear += 1>><<set $rey.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Rey's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>><</if>>
<<if $sidra.hasFlag("owned")>><<if $sidra.meal is 1>><<set $sidra.affection += 1>><<set $sidra.fear -= 1>><<set $sidra.trust += 1>><<elseif $sidra.meal is 0>><<set $sidra.affection -= 1>><<set $sidra.fear += 1>><<set $sidra.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Sidra's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>><</if>>
<<if $makiVisit>><<if $anna.meal is 1 and $eve.meal is 1>><<set $maki.affection += 5>><<set $maki.fear -= 3>><<set $maki.trust += 3>><<set $bubbles.affection += 5>><<set $bubbles.fear -= 5>><<set $bubbles.trust += 5>><</if>><</if>>
<<addtime { minute : 6 }>><<set $breakfast to "none">>Chewing on the last bit of pancake in your mouth, you really take your time to savor it.
[[End.|$location]]
<<if $anna.meal is 1>><<set $anna.affection += 1>><<set $anna.fear -= 1>><<set $anna.trust += 1>><<elseif $anna.meal is 0>><<set $anna.affection -= 1>><<set $anna.fear += 1>><<set $anna.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Anna's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>>
<<if $eve.meal is 1>><<set $eve.affection += 1>><<set $eve.fear -= 1>><<set $eve.trust += 1>><<elseif $eve.meal is 0>><<set $eve.affection -= 1>><<set $eve.fear += 1>><<set $eve.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Eve's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>>
<<if $misaki.hasFlag("owned")>><<if $misaki.meal is 1>><<set $misaki.affection += 1>><<set $misaki.fear -= 1>><<set $misaki.trust += 1>><<elseif $misaki.meal is 0>><<set $misaki.affection -= 1>><<set $misaki.fear += 1>><<set $misaki.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Misaki's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>><</if>>
<<if $mitsuko.hasFlag("owned")>><<if $mitsuko.meal is 1>><<set $mitsuko.affection += 1>><<set $mitsuko.fear -= 1>><<set $mitsuko.trust += 1>><<elseif $mitsuko.meal is 0>><<set $mitsuko.affection -= 1>><<set $mitsuko.fear += 1>><<set $mitsuko.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Mitsuko's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>><</if>>
<<if $rey.hasFlag("owned")>><<if $rey.meal is 1>><<set $rey.affection += 1>><<set $rey.fear -= 1>><<set $rey.trust += 1>><<elseif $rey.meal is 0>><<set $rey.affection -= 1>><<set $rey.fear += 1>><<set $rey.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Rey's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>><</if>>
<<if $sidra.hasFlag("owned")>><<if $sidra.meal is 1>><<set $sidra.affection += 1>><<set $sidra.fear -= 1>><<set $sidra.trust += 1>><<elseif $sidra.meal is 0>><<set $sidra.affection -= 1>><<set $sidra.fear += 1>><<set $sidra.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Sidra's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>><</if>>
<<if $makiVisit>><<if $anna.meal is 1 and $eve.meal is 1>><<set $maki.affection += 5>><<set $maki.fear -= 3>><<set $maki.trust += 3>><<set $bubbles.affection += 5>><<set $bubbles.fear -= 5>><<set $bubbles.trust += 5>><</if>><</if>>
<<addtime { minute : 6 }>><<set setup.events.mansionBreakfast to [
{
requires: '$breakfast is "pancakes" or $breakfast is "none"',
chance: 100,
link: "Pancake Breakfast 1"
},
{
requires: '$breakfast is "pancakes" or $breakfast is "none"',
chance: 100,
link: "Pancake Breakfast 2"
}
]>><<set $breakfast to "pancakes">>At the table, you see a massive stack of pancakes stacked on a plate near one end of the table. Around it is a tub of butter, an assortment of syrups, several bowls filled with different kinds of berry, and what looks like a large bowl of whipped cream.
<<includeevent setup.events.pancakesBreakfastInserts>>
<<addtime { minute : 6 }>><<set $breakfast to "pancakes">>Spread across the table is a series of platters. Pancakes, fruits and berries, syrups, butter and whipped cream. Everything you could ever want to have with your pancakes all laid out on the table beautifully.
<<includeevent setup.events.pancakesBreakfastInserts>>
<<addtime { minute : 6 }>><<set setup.events.pancakesBreakfastInserts to [
{
requires: '$anna.meal is 1 and $eve.meal is 1',
chance: 100,
link: "Generic Breakfast Start 1"
},
{
requires: '$anna.meal is 1 and $eve.meal is 0',
chance: 100,
link: "Generic Breakfast Start 2"
},
{
requires: '$anna.meal is 0 and $eve.meal is 1',
chance: 100,
link: "Generic Breakfast Start 3"
},
{
requires: '$anna.meal is 0 and $eve.meal is 0',
chance: 100,
link: "Generic Breakfast Start 4"
},
{
requires: '$sidra.hasFlag("owned")',
chance: 100,
link: "Sidra Breakfast Start 1"
}
]>>You can see your place setting at the head of the table, followed by settings for Anna and Eve to one side.
<<if $misaki.hasFlag("owned") and $misaki.meal is 1>>The girls are both in the room, but neither are sitting yet. Instead, they are both looking at you as if waiting for permission to take their seats.
<</if>><<if $mitsuko.hasFlag("owned") and $mitsuko.meal is 1>>Mitsuko to her credit is already seated. Her hands folded neatly before herself almost as if in prayer while her features are etched with contentment.
<</if>><<if $rey.hasFlag("owned") and $rey.meal is 1>>Rey's eyes flicker between the table and Eve, looking ready to take $rey.his_ cue from the young woman as $rey.he clearly wants to take $rey.his_ seat.
<</if>><<if $sidra.hasFlag("owned") and $sidra.meal is 1>>Hands clasped in front of herself, Sidra subtly watches for her cue that it's ok to take her seat.
<</if>><<if $yami.hasFlag("contact")>><<talk "yami">>Smells good! //Itadakimasu!//<</talk>>\
Yami says as she enters the room. With no regard for anyone else in the room, she heads straight for the table and starts to dish her plate full of food.
<</if>><<if $makiVisit>><<talk "maki">>Good morning darlings!<</talk>>\
Maki declares around a yawn, clearly still waking up.
Beside her, Bubbles looks awake and alert, her single eye sweeping over the room with a calculated intensity.
<</if>><<if $misaki.hasFlag("owned") and $misaki.meal is 0>>Moving slowly around the table, Misaki moves from place to place, filling glasses. You can see her place one finger inside the glass, then fill it until she feels the fluid touch the tip of her finger before moving around the table.
<</if>><<if $mitsuko.hasFlag("owned") and $mitsuko.meal is 0>>Mitsuko enters the dining hall from the kitchens, another tray of food in her hands as she brings the last of this morning's breakfast to the table.
<</if>><<if $rey.hasFlag("owned") and $rey.meal is 0>>Standing off to the side, Rey fidgets, looking uncertain of what is expected of them as they wait to help serve the meal.
<</if>><<if $sidra.hasFlag("owned") and $sidra.meal is 0>>Sidra's expression is nearly emotionless as she stands off to the side, clearly waiting to serve if needed.
<</if>><<if $player.isMale>><<link "Drop something on the floor.">><<gotoevent setup.events.dropUtensil>><</link>><</if>>
<<link "Enjoy your meal.">><<gotoevent setup.events.mansionBreakfastContinue>><</link>>
<<if $anna.meal is 1>><<set $anna.affection += 1>><<set $anna.fear -= 1>><<set $anna.trust += 1>><<elseif $anna.meal is 0>><<set $anna.affection -= 1>><<set $anna.fear += 1>><<set $anna.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Anna's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>>
<<if $bridgette.hasFlag("owned")>><<if $bridgette.meal is 1>><<set $bridgette.affection += 1>><<set $bridgette.fear -= 1>><<set $bridgette.trust += 1>><<elseif $bridgette.meal is 0>><<set $bridgette.affection -= 1>><<set $bridgette.fear += 1>><<set $bridgette.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Bridgette's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>><</if>>
<<if $eve.meal is 1>><<set $eve.affection += 1>><<set $eve.fear -= 1>><<set $eve.trust += 1>><<elseif $eve.meal is 0>><<set $eve.affection -= 1>><<set $eve.fear += 1>><<set $eve.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Eve's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>>
<<if $jen.hasFlag("owned")>><<if $jen.meal is 1>><<set $jen.affection += 1>><<set $jen.fear -= 1>><<set $jen.trust += 1>><<elseif $jen.meal is 0>><<set $jen.affection -= 1>><<set $jen.fear += 1>><<set $jen.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Jen's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>><</if>>
<<if $misaki.hasFlag("owned")>><<if $misaki.meal is 1>><<set $misaki.affection += 1>><<set $misaki.fear -= 1>><<set $misaki.trust += 1>><<elseif $misaki.meal is 0>><<set $misaki.affection -= 1>><<set $misaki.fear += 1>><<set $misaki.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Misaki's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>><</if>>
<<if $mitsuko.hasFlag("owned")>><<if $mitsuko.meal is 1>><<set $mitsuko.affection += 1>><<set $mitsuko.fear -= 1>><<set $mitsuko.trust += 1>><<elseif $mitsuko.meal is 0>><<set $mitsuko.affection -= 1>><<set $mitsuko.fear += 1>><<set $mitsuko.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Mitsuko's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>><</if>>
<<if $rebekkah.hasFlag("owned")>><<if $rebekkah.meal is 1>><<set $rebekkah.affection += 1>><<set $rebekkah.fear -= 1>><<set $rebekkah.trust += 1>><<elseif $rebekkah.meal is 0>><<set $rebekkah.affection -= 1>><<set $rebekkah.fear += 1>><<set $rebekkah.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Rebekkah's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>><</if>>
<<if $rey.hasFlag("owned")>><<if $rey.meal is 1>><<set $rey.affection += 1>><<set $rey.fear -= 1>><<set $rey.trust += 1>><<elseif $rey.meal is 0>><<set $rey.affection -= 1>><<set $rey.fear += 1>><<set $rey.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Rey's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>><</if>>
<<if $sidra.hasFlag("owned")>><<if $sidra.meal is 1>><<set $sidra.affection += 1>><<set $sidra.fear -= 1>><<set $sidra.trust += 1>><<elseif $sidra.meal is 0>><<set $sidra.affection -= 1>><<set $sidra.fear += 1>><<set $sidra.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Sidra's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>><</if>>
<<if $makiVisit>><<if $anna.meal is 1 and $eve.meal is 1>><<set $maki.affection += 5>><<set $maki.fear -= 3>><<set $maki.trust += 3>><<set $bubbles.affection += 5>><<set $bubbles.fear -= 5>><<set $bubbles.trust += 5>><</if>><</if>>You can see your place setting at the head of the table, followed by a setting for Anna to one side.
<<if $misaki.hasFlag("owned") and $misaki.meal is 1>>The girls are both in the room, but neither are sitting yet. Instead, they are both looking at you as if waiting for permission to take their seats.
<</if>><<if $mitsuko.hasFlag("owned") and $mitsuko.meal is 1>>Mitsuko to her credit is already seated. Her hands folded neatly before herself almost as if in prayer while her features are etched with contentment.
<</if>><<if $rey.hasFlag("owned") and $rey.meal is 1>>Rey's eyes flicker between the table and Eve, looking guilty that $rey.he has a place at the table while Eve has to serve.
<</if>><<if $sidra.hasFlag("owned") and $sidra.meal is 1>>Hands clasped in front of herself, Sidra subtly watches for her cue that it's ok to take her seat.
<</if>><<if $yami.hasFlag("contact")>><<talk "yami">>Smells good! //Itadakimasu!//<</talk>>\
Yami says as she enters the room. With no regard for anyone else in the room, she heads straight for the table and starts to dish her plate full of food.
<</if>><<if $makiVisit>><<talk "maki">>Good morning darlings!<</talk>>\
Maki declares around a yawn, clearly still waking up.
Beside her, Bubbles looks awake and alert, her single eye sweeping over the room with a calculated intensity. When her cyclopian gaze falls on Eve, her displeasure clearly increases.
<</if>><<if $misaki.hasFlag("owned") and $misaki.meal is 0>>Moving slowly around the table, Misaki moves from place to place, filling glasses. You can see her place one finger inside the glass, then fill it until she feels the fluid touch the tip of her finger before moving around the table.
<</if>><<if $mitsuko.hasFlag("owned") and $mitsuko.meal is 0>>Mitsuko enters the dining hall from the kitchens, another tray of food in her hands as she brings the last of this morning's breakfast to the table.
<</if>><<if $rey.hasFlag("owned") and $rey.meal is 0>>Standing off to the side, Rey fidgets, looking uncertain of what is expected of them as they wait to help serve the meal.
<</if>><<if $sidra.hasFlag("owned") and $sidra.meal is 0>>Sidra's expression is nearly emotionless as she stands off to the side, clearly waiting to serve if needed.
<</if>><<if $player.isMale>><<link "Drop something on the floor.">><<gotoevent setup.events.dropUtensil>><</link>><</if>>
<<link "Enjoy your meal.">><<gotoevent setup.events.mansionBreakfastContinue>><</link>>
<<if $anna.meal is 1>><<set $anna.affection += 1>><<set $anna.fear -= 1>><<set $anna.trust += 1>><<elseif $anna.meal is 0>><<set $anna.affection -= 1>><<set $anna.fear += 1>><<set $anna.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Anna's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>>
<<if $bridgette.hasFlag("owned")>><<if $bridgette.meal is 1>><<set $bridgette.affection += 1>><<set $bridgette.fear -= 1>><<set $bridgette.trust += 1>><<elseif $bridgette.meal is 0>><<set $bridgette.affection -= 1>><<set $bridgette.fear += 1>><<set $bridgette.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Bridgette's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>><</if>>
<<if $eve.meal is 1>><<set $eve.affection += 1>><<set $eve.fear -= 1>><<set $eve.trust += 1>><<elseif $eve.meal is 0>><<set $eve.affection -= 1>><<set $eve.fear += 1>><<set $eve.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Eve's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>>
<<if $jen.hasFlag("owned")>><<if $jen.meal is 1>><<set $jen.affection += 1>><<set $jen.fear -= 1>><<set $jen.trust += 1>><<elseif $jen.meal is 0>><<set $jen.affection -= 1>><<set $jen.fear += 1>><<set $jen.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Jen's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>><</if>>
<<if $misaki.hasFlag("owned")>><<if $misaki.meal is 1>><<set $misaki.affection += 1>><<set $misaki.fear -= 1>><<set $misaki.trust += 1>><<elseif $misaki.meal is 0>><<set $misaki.affection -= 1>><<set $misaki.fear += 1>><<set $misaki.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Misaki's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>><</if>>
<<if $mitsuko.hasFlag("owned")>><<if $mitsuko.meal is 1>><<set $mitsuko.affection += 1>><<set $mitsuko.fear -= 1>><<set $mitsuko.trust += 1>><<elseif $mitsuko.meal is 0>><<set $mitsuko.affection -= 1>><<set $mitsuko.fear += 1>><<set $mitsuko.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Mitsuko's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>><</if>>
<<if $rebekkah.hasFlag("owned")>><<if $rebekkah.meal is 1>><<set $rebekkah.affection += 1>><<set $rebekkah.fear -= 1>><<set $rebekkah.trust += 1>><<elseif $rebekkah.meal is 0>><<set $rebekkah.affection -= 1>><<set $rebekkah.fear += 1>><<set $rebekkah.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Rebekkah's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>><</if>>
<<if $rey.hasFlag("owned")>><<if $rey.meal is 1>><<set $rey.affection += 1>><<set $rey.fear -= 1>><<set $rey.trust += 1>><<elseif $rey.meal is 0>><<set $rey.affection -= 1>><<set $rey.fear += 1>><<set $rey.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Rey's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>><</if>>
<<if $sidra.hasFlag("owned")>><<if $sidra.meal is 1>><<set $sidra.affection += 1>><<set $sidra.fear -= 1>><<set $sidra.trust += 1>><<elseif $sidra.meal is 0>><<set $sidra.affection -= 1>><<set $sidra.fear += 1>><<set $sidra.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Sidra's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>><</if>>
<<if $makiVisit>><<if $anna.meal is 1 and $eve.meal is 1>><<set $maki.affection += 5>><<set $maki.fear -= 3>><<set $maki.trust += 3>><<set $bubbles.affection += 5>><<set $bubbles.fear -= 5>><<set $bubbles.trust += 5>><</if>><</if>>You can see your place setting at the head of the table, near your seat you can see Anna standing nearby, prepared to serve the meal laid out on the table even as Eve takes the place set for her.
<<if $misaki.hasFlag("owned") and $misaki.meal is 1>>The girls are both in the room, but neither are sitting yet. Instead, they are both looking at you as if waiting for permission to take their seats.
<</if>><<if $mitsuko.hasFlag("owned") and $mitsuko.meal is 1>>Mitsuko to her credit is already seated. Her hands folded neatly before herself almost as if in prayer while her features are etched with contentment.
<</if>><<if $rey.hasFlag("owned") and $rey.meal is 1>>Rey's eyes flicker between the table and Eve, looking guilty that $rey.he has a place at the table while Eve has to serve.
<</if>><<if $sidra.hasFlag("owned") and $sidra.meal is 1>>Hands clasped in front of herself, Sidra subtly watches for her cue that it's ok to take her seat.
<</if>><<if $yami.hasFlag("contact")>><<talk "yami">>Smells good! //Itadakimasu!//<</talk>>\
Yami says as she enters the room. With no regard for anyone else in the room, she heads straight for the table and starts to dish her plate full of food.
<</if>><<if $makiVisit>><<talk "maki">>Good morning darlings!<</talk>>\
Maki declares around a yawn, clearly still waking up. The flash of displeasure in her eyes is unmistakable as she sees Anna standing to the side ready to serve while Eve sits at the table.
Beside her, Bubbles looks awake and alert, her single eye sweeping over the room with a calculated intensity.
<</if>><<if $misaki.hasFlag("owned") and $misaki.meal is 0>>Moving slowly around the table, Misaki moves from place to place, filling glasses. You can see her place one finger inside the glass, then fill it until she feels the fluid touch the tip of her finger before moving around the table.
<</if>><<if $mitsuko.hasFlag("owned") and $mitsuko.meal is 0>>Mitsuko enters the dining hall from the kitchens, another tray of food in her hands as she brings the last of this morning's breakfast to the table.
<</if>><<if $rey.hasFlag("owned") and $rey.meal is 0>>Standing off to the side, Rey fidgets, looking uncertain of what is expected of them as they wait to help serve the meal.
<</if>><<if $sidra.hasFlag("owned") and $sidra.meal is 0>>Sidra's expression is nearly emotionless as she stands off to the side, clearly waiting to serve if needed.
<</if>><<if $player.isMale>><<link "Drop something on the floor.">><<gotoevent setup.events.dropUtensil>><</link>><</if>>
<<link "Enjoy your meal.">><<gotoevent setup.events.mansionBreakfastContinue>><</link>>
<<if $anna.meal is 1>><<set $anna.affection += 1>><<set $anna.fear -= 1>><<set $anna.trust += 1>><<elseif $anna.meal is 0>><<set $anna.affection -= 1>><<set $anna.fear += 1>><<set $anna.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Anna's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>>
<<if $bridgette.hasFlag("owned")>><<if $bridgette.meal is 1>><<set $bridgette.affection += 1>><<set $bridgette.fear -= 1>><<set $bridgette.trust += 1>><<elseif $bridgette.meal is 0>><<set $bridgette.affection -= 1>><<set $bridgette.fear += 1>><<set $bridgette.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Bridgette's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>><</if>>
<<if $eve.meal is 1>><<set $eve.affection += 1>><<set $eve.fear -= 1>><<set $eve.trust += 1>><<elseif $eve.meal is 0>><<set $eve.affection -= 1>><<set $eve.fear += 1>><<set $eve.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Eve's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>>
<<if $jen.hasFlag("owned")>><<if $jen.meal is 1>><<set $jen.affection += 1>><<set $jen.fear -= 1>><<set $jen.trust += 1>><<elseif $jen.meal is 0>><<set $jen.affection -= 1>><<set $jen.fear += 1>><<set $jen.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Jen's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>><</if>>
<<if $misaki.hasFlag("owned")>><<if $misaki.meal is 1>><<set $misaki.affection += 1>><<set $misaki.fear -= 1>><<set $misaki.trust += 1>><<elseif $misaki.meal is 0>><<set $misaki.affection -= 1>><<set $misaki.fear += 1>><<set $misaki.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Misaki's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>><</if>>
<<if $mitsuko.hasFlag("owned")>><<if $mitsuko.meal is 1>><<set $mitsuko.affection += 1>><<set $mitsuko.fear -= 1>><<set $mitsuko.trust += 1>><<elseif $mitsuko.meal is 0>><<set $mitsuko.affection -= 1>><<set $mitsuko.fear += 1>><<set $mitsuko.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Mitsuko's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>><</if>>
<<if $rebekkah.hasFlag("owned")>><<if $rebekkah.meal is 1>><<set $rebekkah.affection += 1>><<set $rebekkah.fear -= 1>><<set $rebekkah.trust += 1>><<elseif $rebekkah.meal is 0>><<set $rebekkah.affection -= 1>><<set $rebekkah.fear += 1>><<set $rebekkah.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Rebekkah's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>><</if>>
<<if $rey.hasFlag("owned")>><<if $rey.meal is 1>><<set $rey.affection += 1>><<set $rey.fear -= 1>><<set $rey.trust += 1>><<elseif $rey.meal is 0>><<set $rey.affection -= 1>><<set $rey.fear += 1>><<set $rey.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Rey's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>><</if>>
<<if $sidra.hasFlag("owned")>><<if $sidra.meal is 1>><<set $sidra.affection += 1>><<set $sidra.fear -= 1>><<set $sidra.trust += 1>><<elseif $sidra.meal is 0>><<set $sidra.affection -= 1>><<set $sidra.fear += 1>><<set $sidra.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Sidra's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>><</if>>
<<if $makiVisit>><<if $anna.meal is 1 and $eve.meal is 1>><<set $maki.affection += 5>><<set $maki.fear -= 3>><<set $maki.trust += 3>><<set $bubbles.affection += 5>><<set $bubbles.fear -= 5>><<set $bubbles.trust += 5>><</if>><</if>>You can see your place setting at the head of the table, near your seat you can see both Anna and Eve standing nearby, prepared to serve the meal laid out on the table.
<<if $misaki.hasFlag("owned") and $misaki.meal is 1>>The girls are both in the room, but neither are sitting yet. Instead, they are both looking at you as if waiting for permission to take their seats.
<</if>><<if $mitsuko.hasFlag("owned") and $mitsuko.meal is 1>>Mitsuko to her credit is already seated. Her hands folded neatly before herself almost as if in prayer while her features are etched with contentment.
<</if>><<if $rey.hasFlag("owned") and $rey.meal is 1>>Rey's eyes flicker between the table and Eve, looking guilty that $rey.he has a place at the table while Eve has to serve.
<</if>><<if $sidra.hasFlag("owned") and $sidra.meal is 1>>Hands clasped in front of herself, Sidra subtly watches for her cue that it's ok to take her seat.
<</if>><<if $yami.hasFlag("contact")>><<talk "yami">>Smells good! //Itadakimasu!//<</talk>>\
Yami says as she enters the room. With no regard for anyone else in the room, she heads straight for the table and starts to dish her plate full of food.
<</if>><<if $makiVisit>><<talk "maki">>Good morning darlings!<</talk>>\
Maki declares around a yawn, clearly still waking up.
Beside her, Bubbles looks awake and alert, her single eye sweeping over the room with a calculated intensity. When her cyclopian gaze falls on Eve, her displeasure clearly increases.
<</if>><<if $misaki.hasFlag("owned") and $misaki.meal is 0>>Moving slowly around the table, Misaki moves from place to place, filling glasses. You can see her place one finger inside the glass, then fill it until she feels the fluid touch the tip of her finger before moving around the table.
<</if>><<if $mitsuko.hasFlag("owned") and $mitsuko.meal is 0>>Mitsuko enters the dining hall from the kitchens, another tray of food in her hands as she brings the last of this morning's breakfast to the table.
<</if>><<if $rey.hasFlag("owned") and $rey.meal is 0>>Standing off to the side, Rey fidgets, looking uncertain of what is expected of them as they wait to help serve the meal.
<</if>><<if $sidra.hasFlag("owned") and $sidra.meal is 0>>Sidra's expression is nearly emotionless as she stands off to the side, clearly waiting to serve if needed.
<</if>><<if $player.isMale>><<link "Drop something on the floor.">><<gotoevent setup.events.dropUtensil>><</link>><</if>>
<<link "Enjoy your meal.">><<gotoevent setup.events.mansionBreakfastContinue>><</link>>
<<if $anna.meal is 1>><<set $anna.affection += 1>><<set $anna.fear -= 1>><<set $anna.trust += 1>><<elseif $anna.meal is 0>><<set $anna.affection -= 1>><<set $anna.fear += 1>><<set $anna.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Anna's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>>
<<if $bridgette.hasFlag("owned")>><<if $bridgette.meal is 1>><<set $bridgette.affection += 1>><<set $bridgette.fear -= 1>><<set $bridgette.trust += 1>><<elseif $bridgette.meal is 0>><<set $bridgette.affection -= 1>><<set $bridgette.fear += 1>><<set $bridgette.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Bridgette's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>><</if>>
<<if $eve.meal is 1>><<set $eve.affection += 1>><<set $eve.fear -= 1>><<set $eve.trust += 1>><<elseif $eve.meal is 0>><<set $eve.affection -= 1>><<set $eve.fear += 1>><<set $eve.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Eve's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>>
<<if $jen.hasFlag("owned")>><<if $jen.meal is 1>><<set $jen.affection += 1>><<set $jen.fear -= 1>><<set $jen.trust += 1>><<elseif $jen.meal is 0>><<set $jen.affection -= 1>><<set $jen.fear += 1>><<set $jen.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Jen's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>><</if>>
<<if $misaki.hasFlag("owned")>><<if $misaki.meal is 1>><<set $misaki.affection += 1>><<set $misaki.fear -= 1>><<set $misaki.trust += 1>><<elseif $misaki.meal is 0>><<set $misaki.affection -= 1>><<set $misaki.fear += 1>><<set $misaki.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Misaki's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>><</if>>
<<if $mitsuko.hasFlag("owned")>><<if $mitsuko.meal is 1>><<set $mitsuko.affection += 1>><<set $mitsuko.fear -= 1>><<set $mitsuko.trust += 1>><<elseif $mitsuko.meal is 0>><<set $mitsuko.affection -= 1>><<set $mitsuko.fear += 1>><<set $mitsuko.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Mitsuko's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>><</if>>
<<if $rebekkah.hasFlag("owned")>><<if $rebekkah.meal is 1>><<set $rebekkah.affection += 1>><<set $rebekkah.fear -= 1>><<set $rebekkah.trust += 1>><<elseif $rebekkah.meal is 0>><<set $rebekkah.affection -= 1>><<set $rebekkah.fear += 1>><<set $rebekkah.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Rebekkah's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>><</if>>
<<if $rey.hasFlag("owned")>><<if $rey.meal is 1>><<set $rey.affection += 1>><<set $rey.fear -= 1>><<set $rey.trust += 1>><<elseif $rey.meal is 0>><<set $rey.affection -= 1>><<set $rey.fear += 1>><<set $rey.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Rey's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>><</if>>
<<if $sidra.hasFlag("owned")>><<if $sidra.meal is 1>><<set $sidra.affection += 1>><<set $sidra.fear -= 1>><<set $sidra.trust += 1>><<elseif $sidra.meal is 0>><<set $sidra.affection -= 1>><<set $sidra.fear += 1>><<set $sidra.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Sidra's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>><</if>>
<<if $makiVisit>><<if $anna.meal is 1 and $eve.meal is 1>><<set $maki.affection += 5>><<set $maki.fear -= 3>><<set $maki.trust += 3>><<set $bubbles.affection += 5>><<set $bubbles.fear -= 5>><<set $bubbles.trust += 5>><</if>><</if>>As you enter the room you hear the occasional clinking of cutlery being placed on the table but not in the usual careful way.
You look in the room racing around the table are Sidra and Eve. The seem to have been set the task of setting the table. Looking at the girls you see determination in each of their eyes. Watching for a moment you realize they are racing each other. Playfully unaware of your presence they continue racing around giggling as they go. Their dresses being blown up giving you a clear view of their panties.
Your lost in the moment when you hear a stern cough, looking towards the kitchen you see Anna standing in the doorway with a tray of meats and pastries.
Catching the two young girls attention they immediately stop and finally notice you standing in the doorway. Both girls give you a cheeky grin and curtesy hurrying over to help Anna with the rest of the meal.
You smile, laughing to yourself.
<<talk "thought">>I didn't realize I was getting breakfast and a show.<</talk>>\
As the two girls finish setting the table, everyone begins to move to their places around the table.
<<if $player.isMale>><<link "Drop something on the floor.">><<gotoevent setup.events.dropUtensil>><</link>><</if>>
<<link "Enjoy your meal.">><<gotoevent setup.events.mansionBreakfastContinue>><</link>>
Submitted by hospoguy76
<<if $anna.meal is 1>><<set $anna.affection += 1>><<set $anna.fear -= 1>><<set $anna.trust += 1>><<elseif $anna.meal is 0>><<set $anna.affection -= 1>><<set $anna.fear += 1>><<set $anna.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Anna's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>>
<<if $bridgette.hasFlag("owned")>><<if $bridgette.meal is 1>><<set $bridgette.affection += 1>><<set $bridgette.fear -= 1>><<set $bridgette.trust += 1>><<elseif $bridgette.meal is 0>><<set $bridgette.affection -= 1>><<set $bridgette.fear += 1>><<set $bridgette.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Bridgette's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>><</if>>
<<if $eve.meal is 1>><<set $eve.affection += 1>><<set $eve.fear -= 1>><<set $eve.trust += 1>><<elseif $eve.meal is 0>><<set $eve.affection -= 1>><<set $eve.fear += 1>><<set $eve.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Eve's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>>
<<if $jen.hasFlag("owned")>><<if $jen.meal is 1>><<set $jen.affection += 1>><<set $jen.fear -= 1>><<set $jen.trust += 1>><<elseif $jen.meal is 0>><<set $jen.affection -= 1>><<set $jen.fear += 1>><<set $jen.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Jen's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>><</if>>
<<if $misaki.hasFlag("owned")>><<if $misaki.meal is 1>><<set $misaki.affection += 1>><<set $misaki.fear -= 1>><<set $misaki.trust += 1>><<elseif $misaki.meal is 0>><<set $misaki.affection -= 1>><<set $misaki.fear += 1>><<set $misaki.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Misaki's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>><</if>>
<<if $mitsuko.hasFlag("owned")>><<if $mitsuko.meal is 1>><<set $mitsuko.affection += 1>><<set $mitsuko.fear -= 1>><<set $mitsuko.trust += 1>><<elseif $mitsuko.meal is 0>><<set $mitsuko.affection -= 1>><<set $mitsuko.fear += 1>><<set $mitsuko.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Mitsuko's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>><</if>>
<<if $rebekkah.hasFlag("owned")>><<if $rebekkah.meal is 1>><<set $rebekkah.affection += 1>><<set $rebekkah.fear -= 1>><<set $rebekkah.trust += 1>><<elseif $rebekkah.meal is 0>><<set $rebekkah.affection -= 1>><<set $rebekkah.fear += 1>><<set $rebekkah.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Rebekkah's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>><</if>>
<<if $rey.hasFlag("owned")>><<if $rey.meal is 1>><<set $rey.affection += 1>><<set $rey.fear -= 1>><<set $rey.trust += 1>><<elseif $rey.meal is 0>><<set $rey.affection -= 1>><<set $rey.fear += 1>><<set $rey.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Rey's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>><</if>>
<<if $sidra.hasFlag("owned")>><<if $sidra.meal is 1>><<set $sidra.affection += 1>><<set $sidra.fear -= 1>><<set $sidra.trust += 1>><<elseif $sidra.meal is 0>><<set $sidra.affection -= 1>><<set $sidra.fear += 1>><<set $sidra.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Sidra's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>><</if>>
<<if $makiVisit>><<if $anna.meal is 1 and $eve.meal is 1>><<set $maki.affection += 5>><<set $maki.fear -= 3>><<set $maki.trust += 3>><<set $bubbles.affection += 5>><<set $bubbles.fear -= 5>><<set $bubbles.trust += 5>><</if>><</if>><<if $misaki.hasFlag("owned") and $misaki.meal is 1>>
<</if>><<if $mitsuko.hasFlag("owned") and $mitsuko.meal is 1>>
<</if>><<if $rey.hasFlag("owned") and $rey.meal is 1>>
<</if>><<if $sidra.hasFlag("owned") and $sidra.meal is 1>>
<</if>><<if $yami.hasFlag("contact")>>
<</if>><<if $makiVisit>>
<</if>><<if $misaki.hasFlag("owned") and $misaki.meal is 0>>
<</if>><<if $mitsuko.hasFlag("owned") and $mitsuko.meal is 0>>
<</if>><<if $rey.hasFlag("owned") and $rey.meal is 0>>
<</if>><<if $sidra.hasFlag("owned") and $sidra.meal is 0>>
<</if>><<set setup.events.pancakesBreakfastCoreInserts to [
{
requires: '$anna.meal is 1 and $eve.meal is 1',
chance: 100,
link: "Generic Breakfast Core 1"
},
{
requires: '$anna.meal is 1 and $eve.meal is 0',
chance: 100,
link: "Generic Breakfast Core 2"
},
{
requires: '$anna.meal is 0 and $eve.meal is 1',
chance: 100,
link: "Generic Breakfast Core 3"
},
{
requires: '$anna.meal is 0 and $eve.meal is 0',
chance: 100,
link: "Generic Breakfast Core 4"
},
{
requires: '$annaMarried is 2 and $anna.meal is 1 and $eve.meal is 1',
chance: 100,
link: "Anna Wedding Planning 1"
},
{
requires: '($annaMarried gte 3 and $annaMarried lte 7) and $anna.meal is 1 and $eve.meal is 1',
chance: 100,
link: "Anna Wedding Meal Talk 1"
}
]>>As you eat your breakfast, you hear Anna hiss something under her breath.
Glancing in their direction, you see Eve trying to stuff far too big a bite of food into her mouth while Anna desperately tries to stop her without making a spectacle of the whole scene.
Unfortunately for Anna's efforts, rather than be cowed by her sister's ire, she instead seems to take encouragement from her sister's frustrations.
<<if $misaki.hasFlag("owned")>>The amused expression on Misaki's face suggests that even though she can't see what is happening, she's still taking pleasure in the battle of wills playing out nearby.
<</if>><<if $mitsuko.hasFlag("owned")>>Mitsuko looks ready to step in and help Anna. Her lips part, but then her eyes dart to you and she bites her lip before simply glaring at Eve.
In spite of her best attempts, Eve seems too focused on her sister to even notice Mitsuko's attempt to bring order back to the table.
<</if>><<if $rey.hasFlag("owned")>>Rey's grin can not be contained, a giggle spilling from $rey.his_ lips before $rey.he can raise a hand to prevent it.
<</if>><<if $sidra.hasFlag("owned")>>Looking like she wants to distance herself from the events at the table, Sidra's eyes seem to stray everywhere but toward Eve's antics.
<</if>><<if $yami.hasFlag("contact")>>Clearly not caring about anything but the food in front of her, Yami devours her breakfast like she doesn't expect another chance to eat for a week. She's finished her first plate long before anyone else, and is eagerly piling another round of food on her plate when she finally notices the awkwardness around the table.
She freezes for a second, then slowly sinks back into her chair from the particularly long reach she was in the middle of. A second later, Yami shrugs to herself and begins to eat again, choosing to ignore everyone else in favor of the food on her plate.
<</if>><<if $makiVisit>>Maki's expression is one of pure amusement, and the mischief in her eyes makes you wonder if she is somehow playing a part in all of this. All the while, Bubbles stoically eats her food, leaving some of the largest pieces of strawberry on the corner of her plate. As she finishes her meal, she leans toward Eve, brushing the big bits of strawberry onto Eve's plate.
Upon seeing the new pieces of strawberry, Eve smiles even bigger than before.
<</if>>Eventually, Eve's attention turns to eating her meal, and while you're almost done by the time she starts to eat her meal properly, she seems intent on finishing before you all the same.
Somehow managing to look both embarrassed and relieved at Eve's finally taking mealtime seriously, Anna turns her attention to her own food, eating small bites while still keeping half an eye on her sister.
<<link "End your meal.">><<gotoevent setup.events.mansionBreakfastEnd>><</link>>As you eat your breakfast, you hear Anna hiss something under her breath.
Glancing in their direction, you see Eve trying to sneak a treat from the table while Anna desperately tries to stop her without making a spectacle of the whole scene.
Unfortunately for Anna's efforts, Eve's will is stronger than any ire from her sister.
<<if $misaki.hasFlag("owned")>>The amused expression on Misaki's face suggests that even though she can't see everything that is happening between the two, she's still taking pleasure in the battle of wills playing out nearby.
<</if>><<if $mitsuko.hasFlag("owned")>>Mitsuko looks ready to step in and help Anna. Her lips part, but then her eyes dart to you and she bites her lip before simply glaring in Eve's direction.
<</if>><<if $rey.hasFlag("owned")>>Rey's grin can not be contained, a giggle spilling from $rey.his_ lips before $rey.he can raise a hand to prevent it.
<</if>><<if $sidra.hasFlag("owned")>>Looking like she wants to distance herself from the events at the table, Sidra's eyes seem to stray everywhere but toward Eve's antics.
<</if>><<if $yami.hasFlag("contact")>>Clearly not caring about anything but the food in front of her, Yami devours her breakfast like she doesn't expect another chance to eat for a week. She's finished her first plate long before anyone else, and is eagerly piling another round of food on her plate when she finally notices the awkwardness around the table.
She freezes for a second, then slowly sinks back into her chair from the particularly long reach she was in the middle of. A second later, Yami shrugs to herself and begins to eat again, choosing to ignore everyone else in favor of the food on her plate.
<</if>><<if $makiVisit>>Maki's expression is one of mild amusement, and the mischief in her eyes makes you wonder if she is somehow playing a part in all of this. All the while, Bubbles stoically eats her food, leaving some of the largest pieces of strawberry on the corner of her plate. As she finishes her meal, she leans toward Eve, angling her plate so that the strawberries are with Eve's easy reach.
Upon seeing the new pieces of strawberry, Eve smiles even bigger than before.
<</if>>Eventually, Eve's attention returns to tending the table, and while you're almost done by the time she starts to do her job, she does work hard for the remainder of the meal.
Somehow managing to look both embarrassed and relieved at Eve's finally taking mealtime seriously, Anna turns her attention to her own food, eating small bites while still keeping half an eye on her sister.
<<link "End your meal.">><<gotoevent setup.events.mansionBreakfastEnd>><</link>>As you eat your breakfast, you hear Anna hiss something under her breath.
Glancing in their direction, you see Eve trying to stuff far too big a bite of food into her mouth while Anna desperately tries to stop her without making a spectacle of the whole scene.
Unfortunately for Anna's efforts, rather than be cowed by her sister's ire, she instead seems to take encouraged by her sister's frustrations.
<<if $misaki.hasFlag("owned")>>The amused expression on Misaki's face suggests that even though she can't see what is happening, she's still taking pleasure in the battle of wills playing out nearby.
<</if>><<if $mitsuko.hasFlag("owned")>>Mitsuko looks ready to step in and help Anna. Her lips part, but then her eyes dart to you and she bites her lip before simply glaring at Eve.
In spite of her best attempts, Eve seems too focused on her sister to even notice Mitsuko's attempt to bring order back to the table.
<</if>><<if $rey.hasFlag("owned")>>Rey's grin can not be contained, a giggle spilling from $rey.his_ lips before $rey.he can raise a hand to prevent it.
<</if>><<if $sidra.hasFlag("owned")>>Looking like she wants to distance herself from the events at the table, Sidra's eyes seem to stray everywhere but toward Eve's antics.
<</if>><<if $yami.hasFlag("contact")>>Clearly not caring about anything but the food in front of her, Yami devours her breakfast like she doesn't expect another chance to eat for a week. She's finished her first plate long before anyone else, and is eagerly piling another round of food on her plate when she finally notices the awkwardness around the table.
She freezes for a second, then slowly sinks back into her chair from the particularly long reach she was in the middle of. A second later, Yami shrugs to herself and begins to eat again, choosing to ignore everyone else in favor of the food on her plate.
<</if>><<if $makiVisit>>Maki's expression is one of pure amusement, and the mischief in her eyes makes you wonder if she is somehow playing a part in all of this. All the while, Bubbles stoically eats her food, leaving some of the largest pieces of strawberry on the corner of her plate. As she finishes her meal, she leans toward Eve, brushing the big bits of strawberry onto Eve's plate.
Upon seeing the new pieces of strawberry, Eve smiles even bigger than before.
<</if>>Eventually, Eve's attention turns to eating her meal, and while you're almost done by the time she starts to eat her meal properly, she seems intent on finishing before you all the same.
Somehow managing to look both embarrassed and relieved at Eve's finally taking mealtime seriously, Anna turns her attention back to serving the table, her unhappy gaze falling occasionally on Eve as she does so.
<<link "End your meal.">><<gotoevent setup.events.mansionBreakfastEnd>><</link>>As you eat your breakfast, you hear Anna hiss something under her breath.
Glancing in their direction, you see Eve trying to sneak a treat from the table while Anna desperately tries to stop her without making a spectacle of the whole scene.
Unfortunately for Anna's efforts, Eve's will is stronger than any ire from her sister.
<<if $misaki.hasFlag("owned")>>The amused expression on Misaki's face suggests that even though she can't see everything that is happening between the two, she's still taking pleasure in the battle of wills playing out nearby.
<</if>><<if $mitsuko.hasFlag("owned")>>Mitsuko looks ready to step in and help Anna. Her lips part, but then her eyes dart to you and she bites her lip before simply glaring in Eve's direction.
<</if>><<if $rey.hasFlag("owned")>>Rey's grin can not be contained, a giggle spilling from $rey.his_ lips before $rey.he can raise a hand to prevent it.
<</if>><<if $sidra.hasFlag("owned")>>Looking like she wants to distance herself from the events at the table, Sidra's eyes seem to stray everywhere but toward Eve's antics.
<</if>><<if $yami.hasFlag("contact")>>Clearly not caring about anything but the food in front of her, Yami devours her breakfast like she doesn't expect another chance to eat for a week. She's finished her first plate long before anyone else, and is eagerly piling another round of food on her plate when she finally notices the awkwardness around the table.
She freezes for a second, then slowly sinks back into her chair from the particularly long reach she was in the middle of. A second later, Yami shrugs to herself and begins to eat again, choosing to ignore everyone else in favor of the food on her plate.
<</if>><<if $makiVisit>>Maki's expression is one of mild amusement, and the mischief in her eyes makes you wonder if she is somehow playing a part in all of this. All the while, Bubbles stoically eats her food, leaving some of the largest pieces of strawberry on the corner of her plate. As she finishes her meal, she leans toward Eve, angling her plate so that the strawberries are with Eve's easy reach.
Upon seeing the new pieces of strawberry, Eve smiles even bigger than before.
<</if>>Eventually, Eve's attention returns to tending the table, and while you're almost done by the time she starts to do her job, she does work hard for the remainder of the meal.
Somehow managing to look both embarrassed and relieved at Eve's finally taking mealtime seriously, Anna turns her attention back to serving the table, her unhappy gaze falling occasionally on Eve as she does so.
<<link "End your meal.">><<gotoevent setup.events.mansionBreakfastEnd>><</link>>You walk into the dining room and feel light on your feet as the glorious smells waft around you.
The succulent aroma of perfectly cooked sausages mingles with the sweet scent of strawberry and the tang of fresh oranges. Your mouth waters as you see fluffy amber pancakes with the perfect white outline on the edges stacked next to bowls of fruit including strawberries and blueberries. You almost let slip a moan as you see a tray of bacon cooked to the perfect crisp next to a plate of juicy sausages, each as big as your finger and as long as the forks laid next to the empty plates. You see a single can of whipped cream, a tray with golden butter, and a bottle of thick syrup stand next to a pitcher of orange juice, milk, and water.
Anna and Eve stand near the table. Anna, as ever, is calm with her hands folded delicately in front of her.
You see Eve fidgeting anxiously, her eyes repeatedly darting to the food laid out on the table. It is clear that she is singling out the whipped cream in particular, and you can't help but smile.
<<talk "player">>It smells amazing, girls.<</talk>>\
You grin, eying the banquet before you.
<<talk "eve">>It smells so goooooood....<</talk>>\
Eve whines. Anna looks sternly at her sister before to you.
<<talk "anna">>Thank you.<</talk>>\
She nods. Anna pulls your seat out for you as you approach. You sit down, stomach grumbling in anticipation. The girls take their seats and you begin passing the food around.
You give a pleasant moan as you feel the bacon crunch in your mouth, savoring the crispy snap and smoky flavor. You almost miss the sideways glance Anna gives you.
<<talk "player">>This bacon is perfect.<</talk>>\
You nod to her. Anna returns your nod, a faint blush in her cheeks.
<<talk "anna">>Thank you, Master.<</talk>>\
You decide not to correct her this time, as you are too busy silencing your stomach.
You hear the prolonged hiss of whipped cream as you pour the golden syrup over your stack and look over to Eve. You see she has covered the top of her stack with whipped cream. You watch curiously as she takes various fruits and starts arranging them on it.
<<talk "eve">>Now it's happy!<</talk>>\
Eve giggles as rotates the plate for you to see. She has arranged a curved row of strawberries as a happy face on her whipped pancake, with two blueberries acting as eyes.
Eve smiles as you chuckle.
<<talk "anna">>Eve! You know better than this!<</talk>>\
Anna says sharply, clearly disapproving of her younger sister playing with her food. Eve's giggle dies quickly to a downcast expression as she looks at her older sister.
[[Let Anna handle this.|Submitted Breakfast 1a]]
[[Get Eve off the hook.|Submitted Breakfast 1b]]
Submitted by LFN Park
<<if $anna.meal is 1>><<set $anna.affection += 1>><<set $anna.fear -= 1>><<set $anna.trust += 1>><<elseif $anna.meal is 0>><<set $anna.affection -= 1>><<set $anna.fear += 1>><<set $anna.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Anna's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>>
<<if $eve.meal is 1>><<set $eve.affection += 1>><<set $eve.fear -= 1>><<set $eve.trust += 1>><<elseif $eve.meal is 0>><<set $eve.affection -= 1>><<set $eve.fear += 1>><<set $eve.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Eve's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>>
<<if $misaki.hasFlag("owned")>><<if $misaki.meal is 1>><<set $misaki.affection += 1>><<set $misaki.fear -= 1>><<set $misaki.trust += 1>><<elseif $misaki.meal is 0>><<set $misaki.affection -= 1>><<set $misaki.fear += 1>><<set $misaki.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Misaki's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>><</if>>
<<if $mitsuko.hasFlag("owned")>><<if $mitsuko.meal is 1>><<set $mitsuko.affection += 1>><<set $mitsuko.fear -= 1>><<set $mitsuko.trust += 1>><<elseif $mitsuko.meal is 0>><<set $mitsuko.affection -= 1>><<set $mitsuko.fear += 1>><<set $mitsuko.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Mitsuko's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>><</if>>
<<if $rey.hasFlag("owned")>><<if $rey.meal is 1>><<set $rey.affection += 1>><<set $rey.fear -= 1>><<set $rey.trust += 1>><<elseif $rey.meal is 0>><<set $rey.affection -= 1>><<set $rey.fear += 1>><<set $rey.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Rey's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>><</if>>
<<if $sidra.hasFlag("owned")>><<if $sidra.meal is 1>><<set $sidra.affection += 1>><<set $sidra.fear -= 1>><<set $sidra.trust += 1>><<elseif $sidra.meal is 0>><<set $sidra.affection -= 1>><<set $sidra.fear += 1>><<set $sidra.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Sidra's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>><</if>>
<<if $makiVisit>><<if $anna.meal is 1 and $eve.meal is 1>><<set $maki.affection += 5>><<set $maki.fear -= 3>><<set $maki.trust += 3>><<set $bubbles.affection += 5>><<set $bubbles.fear -= 5>><<set $bubbles.trust += 5>><</if>><</if>>You keep your mouth shut, letting Anna handle Eve's behavior rather than stepping in yourself.
Anna whispers a few stern words to Eve, then returns her attention to her own meal.
Eve sits up straighter in her seat.
<<talk "eve">>Sorry, my behavior was not befitting a lady.<</talk>>\
The moment the words are out of her mouth, she casts a sidelong glance at her sister. Seeing that her sister isn't watching her directly, she picks up her fork and digs into her breakfast.
A little while later, you finish up your meal and help the girls clear the table.
[[Continue.|$location]]
<<addtime { minute : 60 }>><<set $anna.trust += 1>><<set $anna.fear -= 1>>You act quickly.
<<talk "player">>Eve!<</talk>>\
Her eyes turn back to you, and you see them light up again as her hands cover her mouth, mad giggling pouring between her fingers. Anna, curious, turns to look at you as well.
You've placed two of the sausages under your top lip in both corners of your mouth, grinning as wide as possible.
<<talk "player">>I'm a walrus!<</talk>>\
One sausage slips from your mouth to your plate, sending a small spatter of syrup and grease onto the table. Eve laughs hysterically behind her hands and you see Anna struggling to suppress a smile of her own.
You finish breakfast shortly after and help the girls clear the table.
[[Continue.|$location]]
Submitted by LFN Park
<<addtime { minute : 59 }>><<set $anna.affection -= 1>><<set $anna.trust -= 1>>
<<set $anna.fear -= 1>><<set $eve.affection += 1>><<set $eve.trust += 1>><<set $eve.fear -= 1>><<set setup.events.mansionBreakfast to [
{
requires: '$anna.meal is 1 and $eve.meal is 1',
chance: 100,
link: "Breakfast With Girls 1"
},
{
requires: '$anna.meal is 1 and $eve.meal is 1',
chance: 100,
link: "Breakfast With Girls 2"
},
{
requires: '$anna.meal is 0 and $eve.meal is 0',
chance: 100,
link: "Breakfast Without Girls 1"
},
{
requires: '$anna.meal is 0 and $eve.meal is 0',
chance: 100,
link: "Breakfast Without Girls 2"
},
{
requires: '$anna.meal is 1 and $eve.meal is 0',
chance: 100,
link: "Breakfast with Anna 1"
},
{
requires: '$anna.meal is 0 and $eve.meal is 1',
chance: 100,
link: "Breakfast with Eve 1"
},
{
requires: '$anna.meal is 1 and $anna.affection gte 350 and $anna.fear lte 400 and $eve.affection gte 550 and $eve.fear lte 200',
chance: 100,
link: "Submitted Breakfast 1"
},
{
requires: 'true',
chance: 100,
link: "Pancake Breakfast 1"
},
{
requires: 'true',
chance: 100,
link: "Pancake Breakfast 2"
}
]>>At the table, you see a massive stack of pancakes stacked on a plate near one end of the table. Around it is a tub of butter, an assortment of syrups, several bowls filled with different kinds of berry, and what looks like a large bowl of whipped cream.
There are three places at the one end of the table, one spot is clearly your own, at the head of the table. The other two are both on the same side.
The girls are both in the room, but neither are sitting yet. Instead, they are both looking at you as if waiting for permission to take their seats.
Suppressing your amusement, you gesture toward their seats.
Anna gives a tiny bow, then walks toward the table in a reserved manner.
Eve in contrast grins and springs into motion, nearly running to the table. The chair slides across the floor loudly as she pulls it out before quickly sitting down. She almost bounces in her seat with excitement, that excitement diminishing only slightly at Anna's stern look.
Anna in contrast waits to sit until after you have taken your own seat.
The girls allow you to dish up your own meal before they do their own. Anna begins her meal in a reserved manner while Eve attacks her plate with the enthusiasm of the child she resembles.
Meanwhile, you eat your own meal, half watching the girls as you do so.
A short while later, you've finished your meal, Anna having timed her own meal so that she is taking her final bite just a moment before you do.
<<talk "anna">>Is there anything more we can get you?<</talk>>\
<<talk "player">>No, thank you.<</talk>>\
Without a further word, the girls both get up, getting to work as they start to gather the dishes.
Not wanting to interrupt the girls' work, you pick up your napkin, lightly wiping your mouth, then getting up from the table.
<<addtime { minute : 60 }>>
[[End Meal.|$location]]
<<if $anna.meal is 1>><<set $anna.affection += 1>><<set $anna.fear -= 1>><<set $anna.trust += 1>><<elseif $anna.meal is 0>><<set $anna.affection -= 1>><<set $anna.fear += 1>><<set $anna.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Anna's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>>
<<if $eve.meal is 1>><<set $eve.affection += 1>><<set $eve.fear -= 1>><<set $eve.trust += 1>><<elseif $eve.meal is 0>><<set $eve.affection -= 1>><<set $eve.fear += 1>><<set $eve.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Eve's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>>
<<if $misaki.hasFlag("owned")>><<if $misaki.meal is 1>><<set $misaki.affection += 1>><<set $misaki.fear -= 1>><<set $misaki.trust += 1>><<elseif $misaki.meal is 0>><<set $misaki.affection -= 1>><<set $misaki.fear += 1>><<set $misaki.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Misaki's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>><</if>>
<<if $mitsuko.hasFlag("owned")>><<if $mitsuko.meal is 1>><<set $mitsuko.affection += 1>><<set $mitsuko.fear -= 1>><<set $mitsuko.trust += 1>><<elseif $mitsuko.meal is 0>><<set $mitsuko.affection -= 1>><<set $mitsuko.fear += 1>><<set $mitsuko.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Mitsuko's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>><</if>>
<<if $rey.hasFlag("owned")>><<if $rey.meal is 1>><<set $rey.affection += 1>><<set $rey.fear -= 1>><<set $rey.trust += 1>><<elseif $rey.meal is 0>><<set $rey.affection -= 1>><<set $rey.fear += 1>><<set $rey.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Rey's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>><</if>>
<<if $sidra.hasFlag("owned")>><<if $sidra.meal is 1>><<set $sidra.affection += 1>><<set $sidra.fear -= 1>><<set $sidra.trust += 1>><<elseif $sidra.meal is 0>><<set $sidra.affection -= 1>><<set $sidra.fear += 1>><<set $sidra.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Sidra's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>><</if>>
<<if $makiVisit>><<if $anna.meal is 1 and $eve.meal is 1>><<set $maki.affection += 5>><<set $maki.fear -= 3>><<set $maki.trust += 3>><<set $bubbles.affection += 5>><<set $bubbles.fear -= 5>><<set $bubbles.trust += 5>><</if>><</if>>Looking at the table, you see a large covered platter between the three place settings. Two pitchers and several small bowls are arrayed around it.
By the time you reach the table, Anna is lifting the lid off of the platter to reveal an assortment of sausages, bacon, eggs and hash browns.
Anna begins to place food on your plate as Eve pours you something to drink. Once your plate is filled with food, only then do they dish up food on their own plates.
Eve starts to eat her meal, starting with a sausage. Out of the corner of your eye, you see her raise the phallus shaped meat to her mouth and part her lips.
Anna must see something in your expression because she quickly turns towards her sister. After a split second, she says,
<<talk "anna">>Eve! Eat like a lady!<</talk>>\
In response, Eve pouts, then lowers the sausage to her plate before cutting a piece off of it.
Anna looks at you out of the corner of her eye, then returns to her meal.
The moment Anna's attention is no longer on Eve, she quickly stabs her sausage again and thrusts the entire thing in her mouth. The sudden movement drawing Anna's attention. Eve tries to give an innocent expression, which proves difficult with her mouth full of sausage. With an exasperated sigh, Anna returns to her meal.
Through the rest of the meal, Eve eats in a more reserved manner than usual, but it's easy to tell that Anna is keeping a close eye on her, and you're pretty sure Anna kicks her under the table at least once.
When the meal nears completion, Anna excuses herself from the table then turns to you.
<<talk "anna">>Is there anything else I can get you?<</talk>>\
Finishing the bite of food in your mouth first, you reply.
<<talk "player">>No thank you.<</talk>>\
Not wanting to get in the way, you finish the last couple of bites of food before making your exit.
<<addtime { minute : 60 }>>
[[End Meal.|$location]]
<<if random(1,100) gte $anna.cooking>><<set $anna.cooking += 1>><</if>>
<<if $anna.meal is 1>><<set $anna.affection += 1>><<set $anna.fear -= 1>><<set $anna.trust += 1>><<elseif $anna.meal is 0>><<set $anna.affection -= 1>><<set $anna.fear += 1>><<set $anna.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Anna's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>>
<<if $eve.meal is 1>><<set $eve.affection += 1>><<set $eve.fear -= 1>><<set $eve.trust += 1>><<elseif $eve.meal is 0>><<set $eve.affection -= 1>><<set $eve.fear += 1>><<set $eve.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Eve's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>>
<<if $misaki.hasFlag("owned")>><<if $misaki.meal is 1>><<set $misaki.affection += 1>><<set $misaki.fear -= 1>><<set $misaki.trust += 1>><<elseif $misaki.meal is 0>><<set $misaki.affection -= 1>><<set $misaki.fear += 1>><<set $misaki.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Misaki's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>><</if>>
<<if $mitsuko.hasFlag("owned")>><<if $mitsuko.meal is 1>><<set $mitsuko.affection += 1>><<set $mitsuko.fear -= 1>><<set $mitsuko.trust += 1>><<elseif $mitsuko.meal is 0>><<set $mitsuko.affection -= 1>><<set $mitsuko.fear += 1>><<set $mitsuko.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Mitsuko's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>><</if>>
<<if $rey.hasFlag("owned")>><<if $rey.meal is 1>><<set $rey.affection += 1>><<set $rey.fear -= 1>><<set $rey.trust += 1>><<elseif $rey.meal is 0>><<set $rey.affection -= 1>><<set $rey.fear += 1>><<set $rey.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Rey's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>><</if>>
<<if $sidra.hasFlag("owned")>><<if $sidra.meal is 1>><<set $sidra.affection += 1>><<set $sidra.fear -= 1>><<set $sidra.trust += 1>><<elseif $sidra.meal is 0>><<set $sidra.affection -= 1>><<set $sidra.fear += 1>><<set $sidra.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Sidra's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>><</if>>
<<if $makiVisit>><<if $anna.meal is 1 and $eve.meal is 1>><<set $maki.affection += 5>><<set $maki.fear -= 3>><<set $maki.trust += 3>><<set $bubbles.affection += 5>><<set $bubbles.fear -= 5>><<set $bubbles.trust += 5>><</if>><</if>>At the table, you see a massive stack of pancakes stacked on a plate near one end of the table. Around it is a tub of butter, an assortment of syrups, several bowls filled with different kinds of berry, and what looks like a large bowl of whipped cream.
There is only a single seat at the head of the table, silverware arrayed to either side of the plate and a cup positioned precisely above the plate and to the right.
The girls are both in the room, but neither are sitting yet. Instead, they are both standing hear the wall, prepared to serve you.
Taking your seat, you've barely settled when Eve is at your side, dishing a pair of pancakes onto your plate. On the other side of you, Anna pours your glass full while asking which toppings you want on your pancakes.
As soon as your food is completely dished up, you start to eat.
The girls return to the wall, standing nearby as you eat, prepared to serve you should you need anything.
A short while later, you've finished your meal. Both of the girls approach the table at the same time.
<<talk "anna">>Is there anything more we can get you?<</talk>>\
<<talk "player">>No, thank you.<</talk>>\
Without a further word, the girls both get to work as they start to gather the dishes.
Not wanting to interrupt the girls' work, you pick up your napkin, lightly wiping your mouth, then getting up from the table.
<<addtime { minute : 60 }>><<set $anna.affection -= 1>><<set $anna.trust -= 1>><<set $anna.fear += 1>>\
<<set $eve.affection -= 1>><<set $eve.trust -= 1>><<set $eve.fear += 1>>\
[[End Meal.|$location]]
<<if random(1,100) gte $anna.cooking>><<set $anna.cooking += 1>><</if>>
<<if $anna.meal is 1>><<set $anna.affection += 1>><<set $anna.fear -= 1>><<set $anna.trust += 1>><<elseif $anna.meal is 0>><<set $anna.affection -= 1>><<set $anna.fear += 1>><<set $anna.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Anna's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>>
<<if $eve.meal is 1>><<set $eve.affection += 1>><<set $eve.fear -= 1>><<set $eve.trust += 1>><<elseif $eve.meal is 0>><<set $eve.affection -= 1>><<set $eve.fear += 1>><<set $eve.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Eve's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>>
<<if $misaki.hasFlag("owned")>><<if $misaki.meal is 1>><<set $misaki.affection += 1>><<set $misaki.fear -= 1>><<set $misaki.trust += 1>><<elseif $misaki.meal is 0>><<set $misaki.affection -= 1>><<set $misaki.fear += 1>><<set $misaki.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Misaki's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>><</if>>
<<if $mitsuko.hasFlag("owned")>><<if $mitsuko.meal is 1>><<set $mitsuko.affection += 1>><<set $mitsuko.fear -= 1>><<set $mitsuko.trust += 1>><<elseif $mitsuko.meal is 0>><<set $mitsuko.affection -= 1>><<set $mitsuko.fear += 1>><<set $mitsuko.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Mitsuko's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>><</if>>
<<if $rey.hasFlag("owned")>><<if $rey.meal is 1>><<set $rey.affection += 1>><<set $rey.fear -= 1>><<set $rey.trust += 1>><<elseif $rey.meal is 0>><<set $rey.affection -= 1>><<set $rey.fear += 1>><<set $rey.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Rey's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>><</if>>
<<if $sidra.hasFlag("owned")>><<if $sidra.meal is 1>><<set $sidra.affection += 1>><<set $sidra.fear -= 1>><<set $sidra.trust += 1>><<elseif $sidra.meal is 0>><<set $sidra.affection -= 1>><<set $sidra.fear += 1>><<set $sidra.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Sidra's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>><</if>>
<<if $makiVisit>><<if $anna.meal is 1 and $eve.meal is 1>><<set $maki.affection += 5>><<set $maki.fear -= 3>><<set $maki.trust += 3>><<set $bubbles.affection += 5>><<set $bubbles.fear -= 5>><<set $bubbles.trust += 5>><</if>><</if>>Looking at the table, you see a large covered platter near your place setting. Two pitchers and several small bowls are arrayed around it.
By the time you reach the table, Anna is lifting the lid off of the platter to reveal an assortment of sausages, bacon, eggs and hash browns.
Anna begins to place food on your plate as Eve pours you something to drink. Once your plate is filled with food, only then the two girls move to the side of the room to serve you if you need anything further.
You eat your meal in relative silence, the girls coming to the table to add more food to your plate or refill your glass.
When the meal nears completion, Anna returns to the side of the table.
<<talk "anna">>Is there anything else I can get you?<</talk>>\
Finishing the bite of food in your mouth first, you reply.
<<talk "player">>No thank you.<</talk>>\
Not wanting to get in the way, you finish the last couple of bites of food before making your exit.
<<addtime { minute : 60 }>>
[[End Meal.|$location]]
<<if random(1,100) gte $anna.cooking>><<set $anna.cooking += 1>><</if>>
<<if $anna.meal is 1>><<set $anna.affection += 1>><<set $anna.fear -= 1>><<set $anna.trust += 1>><<elseif $anna.meal is 0>><<set $anna.affection -= 1>><<set $anna.fear += 1>><<set $anna.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Anna's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>>
<<if $eve.meal is 1>><<set $eve.affection += 1>><<set $eve.fear -= 1>><<set $eve.trust += 1>><<elseif $eve.meal is 0>><<set $eve.affection -= 1>><<set $eve.fear += 1>><<set $eve.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Eve's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>>
<<if $misaki.hasFlag("owned")>><<if $misaki.meal is 1>><<set $misaki.affection += 1>><<set $misaki.fear -= 1>><<set $misaki.trust += 1>><<elseif $misaki.meal is 0>><<set $misaki.affection -= 1>><<set $misaki.fear += 1>><<set $misaki.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Misaki's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>><</if>>
<<if $mitsuko.hasFlag("owned")>><<if $mitsuko.meal is 1>><<set $mitsuko.affection += 1>><<set $mitsuko.fear -= 1>><<set $mitsuko.trust += 1>><<elseif $mitsuko.meal is 0>><<set $mitsuko.affection -= 1>><<set $mitsuko.fear += 1>><<set $mitsuko.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Mitsuko's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>><</if>>
<<if $rey.hasFlag("owned")>><<if $rey.meal is 1>><<set $rey.affection += 1>><<set $rey.fear -= 1>><<set $rey.trust += 1>><<elseif $rey.meal is 0>><<set $rey.affection -= 1>><<set $rey.fear += 1>><<set $rey.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Rey's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>><</if>>
<<if $sidra.hasFlag("owned")>><<if $sidra.meal is 1>><<set $sidra.affection += 1>><<set $sidra.fear -= 1>><<set $sidra.trust += 1>><<elseif $sidra.meal is 0>><<set $sidra.affection -= 1>><<set $sidra.fear += 1>><<set $sidra.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Sidra's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>><</if>>
<<if $makiVisit>><<if $anna.meal is 1 and $eve.meal is 1>><<set $maki.affection += 5>><<set $maki.fear -= 3>><<set $maki.trust += 3>><<set $bubbles.affection += 5>><<set $bubbles.fear -= 5>><<set $bubbles.trust += 5>><</if>><</if>>At the table, you see a massive stack of pancakes stacked on a plate near one end of the table. Around it is a tub of butter, an assortment of syrups, several bowls filled with different kinds of berry, and what looks like a large bowl of whipped cream.
There are two places at the one end of the table, one spot is clearly your own, at the head of the table. The other one is to the side and intended for Anna.
The girls are both in the room, Anna looking uncertain and Eve looking depressed as she stands off to the side. Anna's eyes turn to you, her expression slightly pinched.
Casually, you motion Anna toward her seat.
Anna gives a tiny bow, then walks toward the table in a reserved manner.
Eve stiffens, but there's no further sign of her displeasure.
Anna waits to sit until after you have taken your own seat.
Eve steps to the table and serves first your plate, then her sister's before stepping back out of the way again, waiting for when she's needed. Once you have started to eat, Anna begins to eat her meal in a reserved manner.
A short while later, you've finished your meal, Anna having timed her own meal so that she is taking her final bite just a moment before you do.
<<talk "eve">>Is there anything more I can get you?<</talk>>\
Eve asks, sounding depressed.
<<talk "player">>No, thank you.<</talk>>\
Without a further word, Anna gets up from the table to help her sister, getting to work as they start to gather the dishes.
Not wanting to interrupt the girls' work, you pick up your napkin, lightly wiping your mouth, then getting up from the table.
<<addtime { minute : 60 }>>
[[End Meal.|$location]]
<<if random(1,100) gte $anna.cooking>><<set $anna.cooking += 1>><</if>>
<<if $anna.meal is 1>><<set $anna.affection += 1>><<set $anna.fear -= 1>><<set $anna.trust += 1>><<elseif $anna.meal is 0>><<set $anna.affection -= 1>><<set $anna.fear += 1>><<set $anna.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Anna's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>>
<<if $eve.meal is 1>><<set $eve.affection += 1>><<set $eve.fear -= 1>><<set $eve.trust += 1>><<elseif $eve.meal is 0>><<set $eve.affection -= 1>><<set $eve.fear += 1>><<set $eve.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Eve's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>>
<<if $misaki.hasFlag("owned")>><<if $misaki.meal is 1>><<set $misaki.affection += 1>><<set $misaki.fear -= 1>><<set $misaki.trust += 1>><<elseif $misaki.meal is 0>><<set $misaki.affection -= 1>><<set $misaki.fear += 1>><<set $misaki.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Misaki's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>><</if>>
<<if $mitsuko.hasFlag("owned")>><<if $mitsuko.meal is 1>><<set $mitsuko.affection += 1>><<set $mitsuko.fear -= 1>><<set $mitsuko.trust += 1>><<elseif $mitsuko.meal is 0>><<set $mitsuko.affection -= 1>><<set $mitsuko.fear += 1>><<set $mitsuko.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Mitsuko's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>><</if>>
<<if $rey.hasFlag("owned")>><<if $rey.meal is 1>><<set $rey.affection += 1>><<set $rey.fear -= 1>><<set $rey.trust += 1>><<elseif $rey.meal is 0>><<set $rey.affection -= 1>><<set $rey.fear += 1>><<set $rey.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Rey's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>><</if>>
<<if $sidra.hasFlag("owned")>><<if $sidra.meal is 1>><<set $sidra.affection += 1>><<set $sidra.fear -= 1>><<set $sidra.trust += 1>><<elseif $sidra.meal is 0>><<set $sidra.affection -= 1>><<set $sidra.fear += 1>><<set $sidra.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Sidra's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>><</if>>
<<if $makiVisit>><<if $anna.meal is 1 and $eve.meal is 1>><<set $maki.affection += 5>><<set $maki.fear -= 3>><<set $maki.trust += 3>><<set $bubbles.affection += 5>><<set $bubbles.fear -= 5>><<set $bubbles.trust += 5>><</if>><</if>>At the table, you see a massive stack of pancakes stacked on a plate near one end of the table. Around it is a tub of butter, an assortment of syrups, several bowls filled with different kinds of berry, and what looks like a large bowl of whipped cream.
There are two places at the one end of the table, one spot is clearly your own, at the head of the table. The other one is to the side and intended for Eve.
The girls are both in the room, Anna's expression is carefully unreadable and Eve looking just a little excited as she looks at the food on the table.
Casually, you motion Eve toward her seat.
Anna steps near the wall where she is out of the way but prepared to serve.
Eve glances at her sister, then moves to the table while trying to restrain her excitement at the thought of the food before her. She slips into the seat just a moment before you do.
Anna steps to the table and serves first your plate, then her sister's before stepping back out of the way again, waiting for when she's needed. Once you have started to eat, Anna begins to eat her meal in a reserved manner.
Anna helps serve the meal, dishing your food first, then her sisters. She serves the meal without a word spoken.
A short while later, you've finished your meal, Eve nearly done eating when you finish your own food.
<<talk "anna">>Is there anything more I can get you?<</talk>>\
Anna asks stockily.
<<talk "player">>No, thank you.<</talk>>\
Without a further word, Eve gets up from the table to help her sister, getting to work as they start to gather the dishes.
Not wanting to interrupt the girls' work, you pick up your napkin, lightly wiping your mouth, then getting up from the table.
<<addtime { minute : 60 }>>
[[End Meal.|$location]]
<<if random(1,100) gte $anna.cooking>><<set $anna.cooking += 1>><</if>>
<<if $anna.meal is 1>><<set $anna.affection += 1>><<set $anna.fear -= 1>><<set $anna.trust += 1>><<elseif $anna.meal is 0>><<set $anna.affection -= 1>><<set $anna.fear += 1>><<set $anna.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Anna's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>>
<<if $eve.meal is 1>><<set $eve.affection += 1>><<set $eve.fear -= 1>><<set $eve.trust += 1>><<elseif $eve.meal is 0>><<set $eve.affection -= 1>><<set $eve.fear += 1>><<set $eve.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Eve's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>>
<<if $misaki.hasFlag("owned")>><<if $misaki.meal is 1>><<set $misaki.affection += 1>><<set $misaki.fear -= 1>><<set $misaki.trust += 1>><<elseif $misaki.meal is 0>><<set $misaki.affection -= 1>><<set $misaki.fear += 1>><<set $misaki.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Misaki's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>><</if>>
<<if $mitsuko.hasFlag("owned")>><<if $mitsuko.meal is 1>><<set $mitsuko.affection += 1>><<set $mitsuko.fear -= 1>><<set $mitsuko.trust += 1>><<elseif $mitsuko.meal is 0>><<set $mitsuko.affection -= 1>><<set $mitsuko.fear += 1>><<set $mitsuko.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Mitsuko's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>><</if>>
<<if $rey.hasFlag("owned")>><<if $rey.meal is 1>><<set $rey.affection += 1>><<set $rey.fear -= 1>><<set $rey.trust += 1>><<elseif $rey.meal is 0>><<set $rey.affection -= 1>><<set $rey.fear += 1>><<set $rey.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Rey's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>><</if>>
<<if $sidra.hasFlag("owned")>><<if $sidra.meal is 1>><<set $sidra.affection += 1>><<set $sidra.fear -= 1>><<set $sidra.trust += 1>><<elseif $sidra.meal is 0>><<set $sidra.affection -= 1>><<set $sidra.fear += 1>><<set $sidra.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Sidra's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>><</if>>
<<if $makiVisit>><<if $anna.meal is 1 and $eve.meal is 1>><<set $maki.affection += 5>><<set $maki.fear -= 3>><<set $maki.trust += 3>><<set $bubbles.affection += 5>><<set $bubbles.fear -= 5>><<set $bubbles.trust += 5>><</if>><</if>>You look around the dining room and are surprised not to see Eve standing next to Anna. In fact, you don't see sign of her anywhere.
Anna is standing where she usually is, hands folded politely in front of her. You're surprised to see a faint blush on her pale features. Two plates are set on the table, each one with a silver cover hiding its contents and across from each other. You see two glasses and a green bottle off to one side, and a single candle lit between the plates.
<<talk "thought">>Kind of romantic, actually...<</talk>>\
<<talk "player">>Where's Eve?<</talk>>\
You keep your tone mild.
<<talk "anna">>She wasn't feeling well so she's in bed right now.<</talk>>\
Anna is far from convincing, but you decide not to push it.
[[Eat in silence.|Submitted Dinner 1a]]
[[Enjoy her company.|Submitted Dinner 1b]]
Submitted by LFN Park
<<addtime { minute : 6 }>>\
<<if random(1,100) gte $anna.cooking>><<set $anna.cooking += 1>><</if>>
<<if $anna.meal is 1>><<set $anna.affection += 1>><<set $anna.fear -= 1>><<set $anna.trust += 1>><<elseif $anna.meal is 0>><<set $anna.affection -= 1>><<set $anna.fear += 1>><<set $anna.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Anna's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>>
<<if $bridgette.hasFlag("owned")>><<if $bridgette.meal is 1>><<set $bridgette.affection += 1>><<set $bridgette.fear -= 1>><<set $bridgette.trust += 1>><<elseif $bridgette.meal is 0>><<set $bridgette.affection -= 1>><<set $bridgette.fear += 1>><<set $bridgette.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Bridgette's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>><</if>>
<<if $eve.meal is 1>><<set $eve.affection += 1>><<set $eve.fear -= 1>><<set $eve.trust += 1>><<elseif $eve.meal is 0>><<set $eve.affection -= 1>><<set $eve.fear += 1>><<set $eve.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Eve's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>>
<<if $jen.hasFlag("owned")>><<if $jen.meal is 1>><<set $jen.affection += 1>><<set $jen.fear -= 1>><<set $jen.trust += 1>><<elseif $jen.meal is 0>><<set $jen.affection -= 1>><<set $jen.fear += 1>><<set $jen.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Jen's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>><</if>>
<<if $misaki.hasFlag("owned")>><<if $misaki.meal is 1>><<set $misaki.affection += 1>><<set $misaki.fear -= 1>><<set $misaki.trust += 1>><<elseif $misaki.meal is 0>><<set $misaki.affection -= 1>><<set $misaki.fear += 1>><<set $misaki.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Misaki's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>><</if>>
<<if $mitsuko.hasFlag("owned")>><<if $mitsuko.meal is 1>><<set $mitsuko.affection += 1>><<set $mitsuko.fear -= 1>><<set $mitsuko.trust += 1>><<elseif $mitsuko.meal is 0>><<set $mitsuko.affection -= 1>><<set $mitsuko.fear += 1>><<set $mitsuko.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Mitsuko's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>><</if>>
<<if $rebekkah.hasFlag("owned")>><<if $rebekkah.meal is 1>><<set $rebekkah.affection += 1>><<set $rebekkah.fear -= 1>><<set $rebekkah.trust += 1>><<elseif $rebekkah.meal is 0>><<set $rebekkah.affection -= 1>><<set $rebekkah.fear += 1>><<set $rebekkah.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Rebekkah's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>><</if>>
<<if $rey.hasFlag("owned")>><<if $rey.meal is 1>><<set $rey.affection += 1>><<set $rey.fear -= 1>><<set $rey.trust += 1>><<elseif $rey.meal is 0>><<set $rey.affection -= 1>><<set $rey.fear += 1>><<set $rey.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Rey's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>><</if>>
<<if $sidra.hasFlag("owned")>><<if $sidra.meal is 1>><<set $sidra.affection += 1>><<set $sidra.fear -= 1>><<set $sidra.trust += 1>><<elseif $sidra.meal is 0>><<set $sidra.affection -= 1>><<set $sidra.fear += 1>><<set $sidra.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Sidra's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>><</if>>
<<if $makiVisit>><<if $anna.meal is 1 and $eve.meal is 1>><<set $maki.affection += 5>><<set $maki.fear -= 3>><<set $maki.trust += 3>><<set $bubbles.affection += 5>><<set $bubbles.fear -= 5>><<set $bubbles.trust += 5>><</if>><</if>><<talk "player">>I hope she feels better soon, she has chores in the morning.<</talk>>\
You say passively as you prepare to enjoy your meal.
Anna pours your glass fill of a bubbly amber fluid, then removes the cover over your plate, releasing a delicious aroma of cooked beef. You are pleased to see a decent cut of roast beef alongside some mashed potatoes and green beans.
You nod in thanks as you start eating. The meal continues in silence, the soft sound of chewing food punctuated by the sound of silver scraping your plates.
As the meal stretches on, Anna looks more and more uncomfortable, as if something is weighing heavily on her mind.
You don't ask about it.
<<talk "thought">>If it was something important, she knows to say something.<</talk>>\
As you finish off the last of your meal.
<<talk "player">>Thank you for the meal.<</talk>>\
You say, leaving the table as Anna begins to clean up after the meal.
[[Continue.|$location]]
<<addtime { minute : 53 }>><<set $anna.affection -= 1>><<set $anna.fear += 1>>\You take your seat. Instead of taking her seat, Anna stands next to you. You see her hesitate, looking between the metal covers and the bottle as if unsure what to do first.
<<talk "player">>Let me pour this.<</talk>>\
You say, grasping the bottle and glasses.
<<talk "player">>What'd you make?<</talk>>\
You see a label marking the bottle as cider.
<<talk "thought">>I wonder if my Uncle has any wine... or anything stronger stored away in this big house....<</talk>>\
Anna removes the cover, releasing a delicious aroma of cooked beef. You are pleased to see a decent cut of roast beef alongside some mashed potatoes and green beans.
<<talk "player">>A plain meal for all these fancy trappings, but I won't complain.<</talk>>\
You look up at Anna with a grin.
<<talk "anna">>I hope you like it.<</talk>>\
She says quietly, setting the lid off to one side. You pour one glass full of amber liquid and hand it to Anna before filling your own.
<<talk "player">>I'm sure I will. Where did you find cider?<</talk>>\
<<talk "anna">>Your Great Uncle had some in the wine cellar. He liked it in the winter before....bed.<</talk>>\
Anna's voice is quiet.
Turning away from you, she takes her seat and uncovers her own meal; a salad with croûtons, tomatoes, and some dressing you can't readily recognize.
<<talk "player">>He kept a good selection in the wine cellar?<</talk>>\
Anna hesitates as she picks up her fork. You begin cutting up your roast beef.
<<talk "anna">>He had some he often shared with his visitors, nearly all of it was taken after he, . . . was gone.<</talk>>\
You nod as you start eating. The meal continues in silence for a while, that faint blush persisting on her cheeks. You catch her sneaking furtive looks at you between bites, as if waiting for something...
<<talk "player">>Have you been reading anything interesting lately?<</talk>>\
You decide to break the silence.
<<talk "anna">>Well, I....I've been reading this book of poetry. It has a lot of Lewis Carroll ones in it.<</talk>>\
<<talk "player">>Ahh. The time has come, the Walrus said, to talk of many things...<</talk>>\
You are surprised when Anna's face lights up.
<<talk "anna">>Of shoes and ships and sealing wax. Of cabbages and kings.<</talk>>\
You smile brightly as she finishes the quote.
<<talk "player">>The Walrus and The Carpenter. I had to do a paper on Lewis Carroll for a class in college...<</talk>>\
You end up telling her about what you can remember about the author. Anna seems to listen intently, asking you questions about Lewis Carroll. You answer what you can remember, and by the time you finish the candle is half melted.
Anna by this point has lost the faint blush in her cheeks, and you find her questions encouraging. When you first arrived at the mansion, you remember her being too terrified to ask you anything other than what you wanted, least of all casual conversation. You see her open her mouth to ask something else, but she waivers...
<<talk "player">>Go ahead.<</talk>>\
You say, clearing the last morsels from your plate.
<<talk "anna">>I was wondering... What it was like growing up somewhere normal?<</talk>>\
Anna looks down at her dish, seeming to shrink in her seat.
The silence stretches for several seconds before you reply.
<<talk "player">>Well....<</talk>>\
You pour a half glass of cider before offering it to her. She timidly takes it and refills her glass.
<<talk "player">>I mean...I feel like it was okay, pretty average. Small house in the suburbs. Single tree out front. My Mom and Dad argued once and a while but nothing ever big.<</talk>>\
You take a sip of your glass, contemplating your answer.
<<talk "player">>I went to school, did kid things and the like...got in trouble plenty. Let me tell you. I feel like I was such a scamp when I was super young... Ran around climbing everything. I fell out of a tree once and broke my arm.<</talk>>\
You shrug, but are glad to see Anna's shoulders stop hunching as you speak.
<<talk "player">>Now...when I was a teenager I was a typical asshole. Stayed out late, drank before I was legal age, chased a girl or two I shouldn't have...<</talk>>\
You decide to steer away from that subject when you see a strange look pass over Anna's face. You aren't sure if it's jealousy, anger, or fear.
<<talk "player">>Eventually I grew out of it. Helps when your parents give you a deserved beating or two.<</talk>>\
You regret your words when you see Anna shrink again.
<<talk "player">>Not like an actual beating! It's...metaphorical! Like my dad removed the tires from my car as punishment one time....they never hit me when I was a teenager.<</talk>>\
Anna nods, sipping her cider.
<<talk "thought">>Now when I was small and a little shit.<</talk>>\
You opt not to inform her of the memories you have of getting the belt.
You tilt your head as you watch the Anna for a moment.
<<talk "thought">>I take all of that for granted. I had a Mom and Dad... A teenage life... I don't think she or Eve did. Except for all the horrible stuff my Uncle did...<</talk>>\
You feel a pang of sorrow as watch her push her plate aside.
<<talk "anna">>It sounds.....nice.<</talk>>\
Anna says. You nod and push yourself up. Anna follows suit and starts collecting the dishes. You go around and put a hand on her shoulder, feeling Anna stiffen at the contact.
<<talk "player">>Thank you, Anna.<</talk>>\
You give her a hug and kiss the top of her head gently.
<<talk "player">>This was a lot of fun.<</talk>>\
You see her blush and step away, a faint smile on her lips.
<<talk "anna">>I'm glad you liked it, <<print $anna.callsPlayer>>.<</talk>>\
You watch her carry the dishes away with a lingering smile.
[[Continue.|$location]]
<<addtime { minute : 57 }>><<set $anna.affection += 2>><<set $anna.trust += 2>><<set $anna.fear -= 3>>
Submitted by LFN ParkYou can smell the delicious aroma of cooked pork coming from the dining room, bringing a smile to your face.
Upon entering, You see Anna and Eve standing near the table. Eve is looking curiously at a plate with what seems to be breaded meat on it. Anna stands, her hands folded in front of her as normal.
<<talk "player">>This smells good!<</talk>>\
<<talk "anna">>It's something Miss Morichi requested. It's something called schnitzel. I also made some potato salad.<</talk>>\
There's a hint of nervousness in her tone.
<<talk "eve">>It looks like a fried pork chop.<</talk>>\
Eve tilted her head curiously.
You're about to respond when you hear footsteps approach. You turn and see Maki and Bubbles entering, a broad smile on the smaller woman's face.
<<talk "maki">>It smells wonderful, Anna!<</talk>>\
Maki looks over the food, rubbing her hands gleefully. Bubbles nods in agreement, her single eye wandering over the table.
As you sit down, you can tell Anna is anxious. You see her eyes constantly flicker over to your guests and then back down to the table. Eve continues to stare at the meal strangely, almost like a cat eyeing a toy.
You pass the plates around and place a cut of meat onto your plate along with some of the potato salad. You cut up the meat and take a tentative bite, chewing thoughtfully.
You see Anna staring at you intently as you chew, her hands fidgeting.
<<talk "player">>It tastes good.<</talk>>\
You assure her. It reminds you of a fried porkchop except with more of a bread flavor, and seems to pair well with the potato salad.
You see Eve poke at it for a few moments with a knife and fork, eyes narrowed in concentration. When she finally takes a bite, her face scrunches for a moment as she chews it.
<<talk "player">>Eve?<</talk>>\
<<talk "eve">>It's good.<</talk>>\
She nods finally. Anna seems a little relieved, her shoulders relaxing slightly. You see Maki giggle, chewing idly. You're most surprised by Bubbles, who seems to be taking to it with great enthusiasm.
<<talk "maki">>This is one of Bubbles' favorite dishes.<</talk>>\
Maki remarks, glancing over at her companion. The taller woman nods vigorously, taking huge bites from her meal.
<<talk "maki">>I think my sweet girl is enjoying the meal very much, Anna.<</talk>>\
Maki giggles as Bubbles nods enthusiastically once more. You smile broadly as Eve matched Maki's giggle and tries to match the giantess' gusto.
<<talk "anna">>Eve! You're going to choke. Slow down!<</talk>>\
Anna glares at her little sister. Eve pouts, but slows her eating to a more reasonable pace.
The meal concludes with the plate of meat bare, Bubbles cleaning the last morsel from her plate before pushing it to the center with everyone else's dishes. Anna and Eve quickly gather everything as you stand up and excuse yourself with Maki and her companion.
<<talk "bubbles">>It was good.<</talk>>\
Bubbles states, nodding at Anna. You see a faint blush in her pale cheeks as she returns the nod.
<<talk "anna">>Thank you, Miss Bubbles.<</talk>>\
You see a faint smile touch Anna's lips as she continues cleaning.
[[End Meal.|$location]]
Submitted by LFN Park
<<addtime { minute : 60 }>><<if random(1,100) gte $anna.cooking>><<set $anna.cooking += 1>><</if>>
<<if $anna.meal is 1>><<set $anna.affection += 1>><<set $anna.fear -= 1>><<set $anna.trust += 1>><<elseif $anna.meal is 0>><<set $anna.affection -= 1>><<set $anna.fear += 1>><<set $anna.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Anna's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>>
<<if $bridgette.hasFlag("owned")>><<if $bridgette.meal is 1>><<set $bridgette.affection += 1>><<set $bridgette.fear -= 1>><<set $bridgette.trust += 1>><<elseif $bridgette.meal is 0>><<set $bridgette.affection -= 1>><<set $bridgette.fear += 1>><<set $bridgette.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Bridgette's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>><</if>>
<<if $eve.meal is 1>><<set $eve.affection += 1>><<set $eve.fear -= 1>><<set $eve.trust += 1>><<elseif $eve.meal is 0>><<set $eve.affection -= 1>><<set $eve.fear += 1>><<set $eve.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Eve's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>>
<<if $jen.hasFlag("owned")>><<if $jen.meal is 1>><<set $jen.affection += 1>><<set $jen.fear -= 1>><<set $jen.trust += 1>><<elseif $jen.meal is 0>><<set $jen.affection -= 1>><<set $jen.fear += 1>><<set $jen.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Jen's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>><</if>>
<<if $misaki.hasFlag("owned")>><<if $misaki.meal is 1>><<set $misaki.affection += 1>><<set $misaki.fear -= 1>><<set $misaki.trust += 1>><<elseif $misaki.meal is 0>><<set $misaki.affection -= 1>><<set $misaki.fear += 1>><<set $misaki.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Misaki's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>><</if>>
<<if $mitsuko.hasFlag("owned")>><<if $mitsuko.meal is 1>><<set $mitsuko.affection += 1>><<set $mitsuko.fear -= 1>><<set $mitsuko.trust += 1>><<elseif $mitsuko.meal is 0>><<set $mitsuko.affection -= 1>><<set $mitsuko.fear += 1>><<set $mitsuko.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Mitsuko's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>><</if>>
<<if $rebekkah.hasFlag("owned")>><<if $rebekkah.meal is 1>><<set $rebekkah.affection += 1>><<set $rebekkah.fear -= 1>><<set $rebekkah.trust += 1>><<elseif $rebekkah.meal is 0>><<set $rebekkah.affection -= 1>><<set $rebekkah.fear += 1>><<set $rebekkah.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Rebekkah's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>><</if>>
<<if $rey.hasFlag("owned")>><<if $rey.meal is 1>><<set $rey.affection += 1>><<set $rey.fear -= 1>><<set $rey.trust += 1>><<elseif $rey.meal is 0>><<set $rey.affection -= 1>><<set $rey.fear += 1>><<set $rey.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Rey's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>><</if>>
<<if $sidra.hasFlag("owned")>><<if $sidra.meal is 1>><<set $sidra.affection += 1>><<set $sidra.fear -= 1>><<set $sidra.trust += 1>><<elseif $sidra.meal is 0>><<set $sidra.affection -= 1>><<set $sidra.fear += 1>><<set $sidra.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Sidra's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>><</if>>
<<if $makiVisit>><<if $anna.meal is 1 and $eve.meal is 1>><<set $maki.affection += 5>><<set $maki.fear -= 3>><<set $maki.trust += 3>><<set $bubbles.affection += 5>><<set $bubbles.fear -= 5>><<set $bubbles.trust += 5>><</if>><</if>>- Maybe check that the check I added to make sure the girls eat with you is correct.<<set setup.events.mansionDinner to [
{
requires: '$anna.meal is 1 and $eve.meal is 1',
chance: 100,
link: "Dinner With Girls 1"
},
{
requires: '$anna.meal is 1 and $eve.meal is 1',
chance: 100,
link: "Dinner With Girls 2"
},
{
requires: '$anna.meal is 0 and $eve.meal is 0',
chance: 100,
link: "Dinner Without Girls 1"
},
{
requires: '$anna.meal is 0 and $eve.meal is 0',
chance: 100,
link: "Dinner Without Girls 2"
},
{
requires: '$anna.meal is 1 and $eve.meal is 0',
chance: 100,
link: "Dinner with Anna 1"
},
{
requires: '$anna.meal is 0 and $eve.meal is 1',
chance: 100,
link: "Dinner with Eve 1"
},
{
requires: '$sidra.hasFlag("owned") and $anna.meal is 1 and $eve.meal is 1 and $sidra.meal is 1',
chance: 100,
link: "Sidra Ambient Meal 1 Join MC"
},
{
requires: '$sidra.hasFlag("owned") and $anna.meal is 1 and $eve.meal is 1 and $sidra.meal is 1',
chance: 100,
link: "Sidra Ambient Meal 2 Join MC"
},
{
requires: '$sidra.hasFlag("owned") and $anna.meal is 1 and $eve.meal is 1 and $sidra.meal is 1 and ($eve.affection gte 450 and $eve.fear lte 550) and ($sidra.affection gte 650 and $sidra.fear lte 250)',
chance: 100,
link: "Sidra Ambient Meal 3 Join MC"
},
{
requires: '$anna.meal is 1 and ($anna.affection gte 450 and $anna.affection lte 750) and $anna.fear lte 400',
chance: 100,
link: "Submitted Dinner 1"
},
{
requires: '$makiVisit and ($anna.affection gte 700) and ($eve.affection gte 650) and $anna.meal is 1 and $anna.meal is 1',
chance: 100,
link: "Maki and Bubbles Dinner Ambient 1"
}
]>>There is a spread of food across the table when you enter the room. A large ham acts as the centerpiece. Mashed potatoes, gravy, fresh peas with diced onions, and corn bread are neatly arrayed around it.
Anna stands near the wall, looking like she's prepared to serve the meal in spite of your having asked the two to eat meals with you. One of her hands rests on Eve's shoulder as the smaller sister looks ready to rush to the table.
When you move toward the table, Eve breaks free of her sister's grip and walks, almost runs, to the table. She only pauses long enough for you to take your seat before slipping into her own.
You can see Anna sigh, but there's a little smile on her face as she looks at her sister. Once both of you are seated, she moves to join you at the table.
At the table, instead of taking her seat, Anna begins to serve the meal, dishing up your plate first, her sister's second, then only once everyone else has been served does she put food on her own plate.
While you eat your meal in relative silence, you watch the girls out of the corner of your eye. Eve devours her food, making a sandwich with her ham and corn bread while her sister looks at her disapprovingly.
Anna has not quite finished her meal by the time you have finished. Eve shoves her last bite of mashed potatoes and gravy into her mouth as you chew the last of your own meal, half of her peas and onions still on her plate as she pushes her plate away from herself.
When you start to get up from your place at the table, both of the girls get up as well. Anna begins to clean up the table, gathering the food while Eve collects the used dishes.
<<addtime { minute : 60 }>>
[[End Meal.|$location]]
<<if $anna.meal is 1>><<set $anna.affection += 1>><<set $anna.fear -= 1>><<set $anna.trust += 1>><<elseif $anna.meal is 0>><<set $anna.affection -= 1>><<set $anna.fear += 1>><<set $anna.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Anna's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>>
<<if $bridgette.hasFlag("owned")>><<if $bridgette.meal is 1>><<set $bridgette.affection += 1>><<set $bridgette.fear -= 1>><<set $bridgette.trust += 1>><<elseif $bridgette.meal is 0>><<set $bridgette.affection -= 1>><<set $bridgette.fear += 1>><<set $bridgette.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Bridgette's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>><</if>>
<<if $eve.meal is 1>><<set $eve.affection += 1>><<set $eve.fear -= 1>><<set $eve.trust += 1>><<elseif $eve.meal is 0>><<set $eve.affection -= 1>><<set $eve.fear += 1>><<set $eve.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Eve's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>>
<<if $jen.hasFlag("owned")>><<if $jen.meal is 1>><<set $jen.affection += 1>><<set $jen.fear -= 1>><<set $jen.trust += 1>><<elseif $jen.meal is 0>><<set $jen.affection -= 1>><<set $jen.fear += 1>><<set $jen.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Jen's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>><</if>>
<<if $misaki.hasFlag("owned")>><<if $misaki.meal is 1>><<set $misaki.affection += 1>><<set $misaki.fear -= 1>><<set $misaki.trust += 1>><<elseif $misaki.meal is 0>><<set $misaki.affection -= 1>><<set $misaki.fear += 1>><<set $misaki.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Misaki's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>><</if>>
<<if $mitsuko.hasFlag("owned")>><<if $mitsuko.meal is 1>><<set $mitsuko.affection += 1>><<set $mitsuko.fear -= 1>><<set $mitsuko.trust += 1>><<elseif $mitsuko.meal is 0>><<set $mitsuko.affection -= 1>><<set $mitsuko.fear += 1>><<set $mitsuko.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Mitsuko's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>><</if>>
<<if $rebekkah.hasFlag("owned")>><<if $rebekkah.meal is 1>><<set $rebekkah.affection += 1>><<set $rebekkah.fear -= 1>><<set $rebekkah.trust += 1>><<elseif $rebekkah.meal is 0>><<set $rebekkah.affection -= 1>><<set $rebekkah.fear += 1>><<set $rebekkah.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Rebekkah's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>><</if>>
<<if $rey.hasFlag("owned")>><<if $rey.meal is 1>><<set $rey.affection += 1>><<set $rey.fear -= 1>><<set $rey.trust += 1>><<elseif $rey.meal is 0>><<set $rey.affection -= 1>><<set $rey.fear += 1>><<set $rey.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Rey's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>><</if>>
<<if $sidra.hasFlag("owned")>><<if $sidra.meal is 1>><<set $sidra.affection += 1>><<set $sidra.fear -= 1>><<set $sidra.trust += 1>><<elseif $sidra.meal is 0>><<set $sidra.affection -= 1>><<set $sidra.fear += 1>><<set $sidra.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Sidra's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>><</if>>
<<if $makiVisit>><<if $anna.meal is 1 and $eve.meal is 1>><<set $maki.affection += 5>><<set $maki.fear -= 3>><<set $maki.trust += 3>><<set $bubbles.affection += 5>><<set $bubbles.fear -= 5>><<set $bubbles.trust += 5>><</if>><</if>>A large oval platter rests on the same end of the table as the three place settings. On it is a large fish, a salmon sprinkled in spices and drizzled in butter. Several lemon wedges rest along the edge of the platter. A small number of other items are arrayed around the centerpiece of the meal. Already at the place settings are small bowls with salads.
Reaching your seat, Anna pulls it out for you so you can sit before dishing food onto your plate. Once done, she takes her own seat and serves food first to her sister, then to herself before starting to eat.
Anna eats her meal at a measured pace, half watching you as she paces herself to finish her meal at about the same time as you finish.
<<talk "thought">>Kind of a strange habit, especially since she didn't share meals with my Great Uncle.<</talk>>\
Eve seems to be enjoying her food even if she doesn't eat with a lot of enthusiasm. About half way through the meal, you notice Eve taking one of the lemon wedges from the large platter. She raises it to her lips and sucks at it like an orange wedge. Her face puckers before she sits it on the edge of her plate. You can see just a hint of an amused smile on Anna's lips before she can suppress it.
The rest of the meal proceeds without further incident.
Once you have finished eating, you excuse yourself from the table and make your exit from the room so that the girls can finish their meals and clean the dining hall.<<addtime { minute : 60 }>>
[[End Meal.|$location]]
<<if $anna.meal is 1>><<set $anna.affection += 1>><<set $anna.fear -= 1>><<set $anna.trust += 1>><<elseif $anna.meal is 0>><<set $anna.affection -= 1>><<set $anna.fear += 1>><<set $anna.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Anna's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>>
<<if $bridgette.hasFlag("owned")>><<if $bridgette.meal is 1>><<set $bridgette.affection += 1>><<set $bridgette.fear -= 1>><<set $bridgette.trust += 1>><<elseif $bridgette.meal is 0>><<set $bridgette.affection -= 1>><<set $bridgette.fear += 1>><<set $bridgette.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Bridgette's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>><</if>>
<<if $eve.meal is 1>><<set $eve.affection += 1>><<set $eve.fear -= 1>><<set $eve.trust += 1>><<elseif $eve.meal is 0>><<set $eve.affection -= 1>><<set $eve.fear += 1>><<set $eve.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Eve's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>>
<<if $jen.hasFlag("owned")>><<if $jen.meal is 1>><<set $jen.affection += 1>><<set $jen.fear -= 1>><<set $jen.trust += 1>><<elseif $jen.meal is 0>><<set $jen.affection -= 1>><<set $jen.fear += 1>><<set $jen.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Jen's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>><</if>>
<<if $misaki.hasFlag("owned")>><<if $misaki.meal is 1>><<set $misaki.affection += 1>><<set $misaki.fear -= 1>><<set $misaki.trust += 1>><<elseif $misaki.meal is 0>><<set $misaki.affection -= 1>><<set $misaki.fear += 1>><<set $misaki.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Misaki's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>><</if>>
<<if $mitsuko.hasFlag("owned")>><<if $mitsuko.meal is 1>><<set $mitsuko.affection += 1>><<set $mitsuko.fear -= 1>><<set $mitsuko.trust += 1>><<elseif $mitsuko.meal is 0>><<set $mitsuko.affection -= 1>><<set $mitsuko.fear += 1>><<set $mitsuko.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Mitsuko's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>><</if>>
<<if $rebekkah.hasFlag("owned")>><<if $rebekkah.meal is 1>><<set $rebekkah.affection += 1>><<set $rebekkah.fear -= 1>><<set $rebekkah.trust += 1>><<elseif $rebekkah.meal is 0>><<set $rebekkah.affection -= 1>><<set $rebekkah.fear += 1>><<set $rebekkah.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Rebekkah's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>><</if>>
<<if $rey.hasFlag("owned")>><<if $rey.meal is 1>><<set $rey.affection += 1>><<set $rey.fear -= 1>><<set $rey.trust += 1>><<elseif $rey.meal is 0>><<set $rey.affection -= 1>><<set $rey.fear += 1>><<set $rey.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Rey's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>><</if>>
<<if $sidra.hasFlag("owned")>><<if $sidra.meal is 1>><<set $sidra.affection += 1>><<set $sidra.fear -= 1>><<set $sidra.trust += 1>><<elseif $sidra.meal is 0>><<set $sidra.affection -= 1>><<set $sidra.fear += 1>><<set $sidra.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Sidra's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>><</if>>
<<if $makiVisit>><<if $anna.meal is 1 and $eve.meal is 1>><<set $maki.affection += 5>><<set $maki.fear -= 3>><<set $maki.trust += 3>><<set $bubbles.affection += 5>><<set $bubbles.fear -= 5>><<set $bubbles.trust += 5>><</if>><</if>>There is a spread of food across the table when you enter the room. A large ham acts as the centerpiece. Mashed potatoes, gravy, fresh peas with diced onions, and corn bread are neatly arrayed around it.
Anna stands near the wall with Eve. Both girls' gaze are downcast as you make your way toward the table.
When you near the table, both girls move, Anna preparing to dish food up onto your plate while Eve pours your drink.
As you eat your meal, you can see the girls watching you. Anna's gaze appears vigilant, prepared to serve you if you need anything. Eve however looks at the table, her eyes hungry as she looks at all of the food laid out before you.
The food is good, good enough that you find yourself savoring every bite.
Once you have eaten your fill, you push back from the table. As soon as you start to get up, the two girls step away from the wall and move toward the table. Anna begins to clean up the table, gathering the food while Eve collects the used dishes.<<addtime { minute : 60 }>><<set $anna.affection -= 1>><<set $anna.trust -= 1>><<set $anna.fear += 1>><<set $eve.affection -= 1>><<set $eve.trust -= 1>><<set $eve.fear += 1>>
[[End Meal.|$location]]
<<if $anna.meal is 1>><<set $anna.affection += 1>><<set $anna.fear -= 1>><<set $anna.trust += 1>><<elseif $anna.meal is 0>><<set $anna.affection -= 1>><<set $anna.fear += 1>><<set $anna.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Anna's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>>
<<if $bridgette.hasFlag("owned")>><<if $bridgette.meal is 1>><<set $bridgette.affection += 1>><<set $bridgette.fear -= 1>><<set $bridgette.trust += 1>><<elseif $bridgette.meal is 0>><<set $bridgette.affection -= 1>><<set $bridgette.fear += 1>><<set $bridgette.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Bridgette's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>><</if>>
<<if $eve.meal is 1>><<set $eve.affection += 1>><<set $eve.fear -= 1>><<set $eve.trust += 1>><<elseif $eve.meal is 0>><<set $eve.affection -= 1>><<set $eve.fear += 1>><<set $eve.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Eve's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>>
<<if $jen.hasFlag("owned")>><<if $jen.meal is 1>><<set $jen.affection += 1>><<set $jen.fear -= 1>><<set $jen.trust += 1>><<elseif $jen.meal is 0>><<set $jen.affection -= 1>><<set $jen.fear += 1>><<set $jen.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Jen's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>><</if>>
<<if $misaki.hasFlag("owned")>><<if $misaki.meal is 1>><<set $misaki.affection += 1>><<set $misaki.fear -= 1>><<set $misaki.trust += 1>><<elseif $misaki.meal is 0>><<set $misaki.affection -= 1>><<set $misaki.fear += 1>><<set $misaki.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Misaki's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>><</if>>
<<if $mitsuko.hasFlag("owned")>><<if $mitsuko.meal is 1>><<set $mitsuko.affection += 1>><<set $mitsuko.fear -= 1>><<set $mitsuko.trust += 1>><<elseif $mitsuko.meal is 0>><<set $mitsuko.affection -= 1>><<set $mitsuko.fear += 1>><<set $mitsuko.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Mitsuko's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>><</if>>
<<if $rebekkah.hasFlag("owned")>><<if $rebekkah.meal is 1>><<set $rebekkah.affection += 1>><<set $rebekkah.fear -= 1>><<set $rebekkah.trust += 1>><<elseif $rebekkah.meal is 0>><<set $rebekkah.affection -= 1>><<set $rebekkah.fear += 1>><<set $rebekkah.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Rebekkah's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>><</if>>
<<if $rey.hasFlag("owned")>><<if $rey.meal is 1>><<set $rey.affection += 1>><<set $rey.fear -= 1>><<set $rey.trust += 1>><<elseif $rey.meal is 0>><<set $rey.affection -= 1>><<set $rey.fear += 1>><<set $rey.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Rey's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>><</if>>
<<if $sidra.hasFlag("owned")>><<if $sidra.meal is 1>><<set $sidra.affection += 1>><<set $sidra.fear -= 1>><<set $sidra.trust += 1>><<elseif $sidra.meal is 0>><<set $sidra.affection -= 1>><<set $sidra.fear += 1>><<set $sidra.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Sidra's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>><</if>>
<<if $makiVisit>><<if $anna.meal is 1 and $eve.meal is 1>><<set $maki.affection += 5>><<set $maki.fear -= 3>><<set $maki.trust += 3>><<set $bubbles.affection += 5>><<set $bubbles.fear -= 5>><<set $bubbles.trust += 5>><</if>><</if>>A large oval platter rests on the same end of the table as the three place settings. On it is a large fish, a salmon sprinkled in spices and drizzled in butter. Several lemon wedges rest along the edge of the platter. A small number of other items are arrayed around the centerpiece of the meal. Already at the place settings are small bowls with salads.
Reaching your seat, Anna pulls it out for you so you can sit before dishing food onto your plate. Once done, both her and her sister return to their place near the wall, prepared to serve you if you need it.
The meal is exceptional, especially the salmon that almost melts in your mouth with a subtle blend of spices and butter that complements the flavor.
When you finally finish with the food, you take one last drink from your glass before leaving the table.
When you make your exit from the room, you can hear the girls behind you starting to clean the table.
<<addtime { minute : 60 }>>
[[End Meal.|$location]]
<<if $anna.meal is 1>><<set $anna.affection += 1>><<set $anna.fear -= 1>><<set $anna.trust += 1>><<elseif $anna.meal is 0>><<set $anna.affection -= 1>><<set $anna.fear += 1>><<set $anna.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Anna's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>>
<<if $bridgette.hasFlag("owned")>><<if $bridgette.meal is 1>><<set $bridgette.affection += 1>><<set $bridgette.fear -= 1>><<set $bridgette.trust += 1>><<elseif $bridgette.meal is 0>><<set $bridgette.affection -= 1>><<set $bridgette.fear += 1>><<set $bridgette.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Bridgette's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>><</if>>
<<if $eve.meal is 1>><<set $eve.affection += 1>><<set $eve.fear -= 1>><<set $eve.trust += 1>><<elseif $eve.meal is 0>><<set $eve.affection -= 1>><<set $eve.fear += 1>><<set $eve.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Eve's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>>
<<if $jen.hasFlag("owned")>><<if $jen.meal is 1>><<set $jen.affection += 1>><<set $jen.fear -= 1>><<set $jen.trust += 1>><<elseif $jen.meal is 0>><<set $jen.affection -= 1>><<set $jen.fear += 1>><<set $jen.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Jen's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>><</if>>
<<if $misaki.hasFlag("owned")>><<if $misaki.meal is 1>><<set $misaki.affection += 1>><<set $misaki.fear -= 1>><<set $misaki.trust += 1>><<elseif $misaki.meal is 0>><<set $misaki.affection -= 1>><<set $misaki.fear += 1>><<set $misaki.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Misaki's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>><</if>>
<<if $mitsuko.hasFlag("owned")>><<if $mitsuko.meal is 1>><<set $mitsuko.affection += 1>><<set $mitsuko.fear -= 1>><<set $mitsuko.trust += 1>><<elseif $mitsuko.meal is 0>><<set $mitsuko.affection -= 1>><<set $mitsuko.fear += 1>><<set $mitsuko.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Mitsuko's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>><</if>>
<<if $rebekkah.hasFlag("owned")>><<if $rebekkah.meal is 1>><<set $rebekkah.affection += 1>><<set $rebekkah.fear -= 1>><<set $rebekkah.trust += 1>><<elseif $rebekkah.meal is 0>><<set $rebekkah.affection -= 1>><<set $rebekkah.fear += 1>><<set $rebekkah.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Rebekkah's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>><</if>>
<<if $rey.hasFlag("owned")>><<if $rey.meal is 1>><<set $rey.affection += 1>><<set $rey.fear -= 1>><<set $rey.trust += 1>><<elseif $rey.meal is 0>><<set $rey.affection -= 1>><<set $rey.fear += 1>><<set $rey.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Rey's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>><</if>>
<<if $sidra.hasFlag("owned")>><<if $sidra.meal is 1>><<set $sidra.affection += 1>><<set $sidra.fear -= 1>><<set $sidra.trust += 1>><<elseif $sidra.meal is 0>><<set $sidra.affection -= 1>><<set $sidra.fear += 1>><<set $sidra.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Sidra's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>><</if>>
<<if $makiVisit>><<if $anna.meal is 1 and $eve.meal is 1>><<set $maki.affection += 5>><<set $maki.fear -= 3>><<set $maki.trust += 3>><<set $bubbles.affection += 5>><<set $bubbles.fear -= 5>><<set $bubbles.trust += 5>><</if>><</if>>There is a spread of food across the table when you enter the room. A large ham acts as the centerpiece. Mashed potatoes, gravy, fresh peas with diced onions, and corn bread are neatly arrayed around it.
Anna stands near the wall, looking like she's prepared to serve the meal in spite of your having asked her to eat meals with you. One of her hands rests on Eve's shoulder as the smaller sister looks ready to rush to the table with a longing look on her face.
When you move toward the table, Anna steps forward to take her seat, not sitting until you have slipped into your own.
Near the wall, Eve smacks her lips, visibly salivating at the sight of all the food.
Eve finally moves forward, serving first your setting, then Anna's before moving to the side again where she is out of the way.
You eat your meal in relative silence, the only sounds that of your eating. As the minutes tick forward, Eve seems more and more uncomfortable as she watches the meal being devoured before her, knowing that she will not receive any of the food.
Anna has not quite finished her meal by the time you have finished eating. Taking a couple final bites she waits for you to excuse yourself before getting up to help her sister with cleanup. Anna begins to gather the leftover food while Eve collects the used dishes.<<addtime { minute : 60 }>>
[[End Meal.|$location]]
<<if $anna.meal is 1>><<set $anna.affection += 1>><<set $anna.fear -= 1>><<set $anna.trust += 1>><<elseif $anna.meal is 0>><<set $anna.affection -= 1>><<set $anna.fear += 1>><<set $anna.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Anna's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>>
<<if $bridgette.hasFlag("owned")>><<if $bridgette.meal is 1>><<set $bridgette.affection += 1>><<set $bridgette.fear -= 1>><<set $bridgette.trust += 1>><<elseif $bridgette.meal is 0>><<set $bridgette.affection -= 1>><<set $bridgette.fear += 1>><<set $bridgette.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Bridgette's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>><</if>>
<<if $eve.meal is 1>><<set $eve.affection += 1>><<set $eve.fear -= 1>><<set $eve.trust += 1>><<elseif $eve.meal is 0>><<set $eve.affection -= 1>><<set $eve.fear += 1>><<set $eve.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Eve's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>>
<<if $jen.hasFlag("owned")>><<if $jen.meal is 1>><<set $jen.affection += 1>><<set $jen.fear -= 1>><<set $jen.trust += 1>><<elseif $jen.meal is 0>><<set $jen.affection -= 1>><<set $jen.fear += 1>><<set $jen.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Jen's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>><</if>>
<<if $misaki.hasFlag("owned")>><<if $misaki.meal is 1>><<set $misaki.affection += 1>><<set $misaki.fear -= 1>><<set $misaki.trust += 1>><<elseif $misaki.meal is 0>><<set $misaki.affection -= 1>><<set $misaki.fear += 1>><<set $misaki.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Misaki's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>><</if>>
<<if $mitsuko.hasFlag("owned")>><<if $mitsuko.meal is 1>><<set $mitsuko.affection += 1>><<set $mitsuko.fear -= 1>><<set $mitsuko.trust += 1>><<elseif $mitsuko.meal is 0>><<set $mitsuko.affection -= 1>><<set $mitsuko.fear += 1>><<set $mitsuko.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Mitsuko's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>><</if>>
<<if $rebekkah.hasFlag("owned")>><<if $rebekkah.meal is 1>><<set $rebekkah.affection += 1>><<set $rebekkah.fear -= 1>><<set $rebekkah.trust += 1>><<elseif $rebekkah.meal is 0>><<set $rebekkah.affection -= 1>><<set $rebekkah.fear += 1>><<set $rebekkah.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Rebekkah's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>><</if>>
<<if $rey.hasFlag("owned")>><<if $rey.meal is 1>><<set $rey.affection += 1>><<set $rey.fear -= 1>><<set $rey.trust += 1>><<elseif $rey.meal is 0>><<set $rey.affection -= 1>><<set $rey.fear += 1>><<set $rey.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Rey's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>><</if>>
<<if $sidra.hasFlag("owned")>><<if $sidra.meal is 1>><<set $sidra.affection += 1>><<set $sidra.fear -= 1>><<set $sidra.trust += 1>><<elseif $sidra.meal is 0>><<set $sidra.affection -= 1>><<set $sidra.fear += 1>><<set $sidra.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Sidra's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>><</if>>
<<if $makiVisit>><<if $anna.meal is 1 and $eve.meal is 1>><<set $maki.affection += 5>><<set $maki.fear -= 3>><<set $maki.trust += 3>><<set $bubbles.affection += 5>><<set $bubbles.fear -= 5>><<set $bubbles.trust += 5>><</if>><</if>>There is a spread of food across the table when you enter the room. A large ham acts as the centerpiece. Mashed potatoes, gravy, fresh peas with diced onions, and corn bread are neatly arrayed around it.
Anna stands near the wall, looking like she's prepared to serve the meal. One of her hands rests on Eve's shoulder as the smaller sister looks ready to rush to the table, clearly excited at the prospect of getting to enjoy the food prepared before her.
When you move toward the table, Eve breaks free of her sister's grip and walks, almost runs, to the table. She only pauses long enough for you to take your seat before slipping into her own.
You can see Anna sigh, but there's a little smile on her face as she looks at her sister, the smile falters quickly as she remains off to the side.
Once everyone is seated, Anna moves forward and begins to serve the meal, dishing up your plate first, then her sister's second before she moves out of the way, her watchful eye on the table as she remains ready to serve as needed.
While you eat your meal in relative silence, you watch Eve out of the corner of your eye. Eve devours her food, making a sandwich with her ham and corn bread while her sister looks at her disapprovingly.
Eve shoves her last bite of mashed potatoes and gravy into her mouth as you chew the last of your own meal, half of her peas and onions still on her plate as she pushes her plate away from herself.
When you start to get up from your place at the table, Eve lingers at the table for a few seconds longer, her hands on her belly as she enjoys the feeling of being so full. Anna begins to clean up the table, quietly chastising her sister, Eve quickly gets up to join her sister in cleaning up. Anna gathering the food while Eve collects the used dishes.<<addtime { minute : 60 }>>
[[End Meal.|$location]]
<<if $anna.meal is 1>><<set $anna.affection += 1>><<set $anna.fear -= 1>><<set $anna.trust += 1>><<elseif $anna.meal is 0>><<set $anna.affection -= 1>><<set $anna.fear += 1>><<set $anna.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Anna's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>>
<<if $bridgette.hasFlag("owned")>><<if $bridgette.meal is 1>><<set $bridgette.affection += 1>><<set $bridgette.fear -= 1>><<set $bridgette.trust += 1>><<elseif $bridgette.meal is 0>><<set $bridgette.affection -= 1>><<set $bridgette.fear += 1>><<set $bridgette.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Bridgette's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>><</if>>
<<if $eve.meal is 1>><<set $eve.affection += 1>><<set $eve.fear -= 1>><<set $eve.trust += 1>><<elseif $eve.meal is 0>><<set $eve.affection -= 1>><<set $eve.fear += 1>><<set $eve.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Eve's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>>
<<if $jen.hasFlag("owned")>><<if $jen.meal is 1>><<set $jen.affection += 1>><<set $jen.fear -= 1>><<set $jen.trust += 1>><<elseif $jen.meal is 0>><<set $jen.affection -= 1>><<set $jen.fear += 1>><<set $jen.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Jen's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>><</if>>
<<if $misaki.hasFlag("owned")>><<if $misaki.meal is 1>><<set $misaki.affection += 1>><<set $misaki.fear -= 1>><<set $misaki.trust += 1>><<elseif $misaki.meal is 0>><<set $misaki.affection -= 1>><<set $misaki.fear += 1>><<set $misaki.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Misaki's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>><</if>>
<<if $mitsuko.hasFlag("owned")>><<if $mitsuko.meal is 1>><<set $mitsuko.affection += 1>><<set $mitsuko.fear -= 1>><<set $mitsuko.trust += 1>><<elseif $mitsuko.meal is 0>><<set $mitsuko.affection -= 1>><<set $mitsuko.fear += 1>><<set $mitsuko.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Mitsuko's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>><</if>>
<<if $rebekkah.hasFlag("owned")>><<if $rebekkah.meal is 1>><<set $rebekkah.affection += 1>><<set $rebekkah.fear -= 1>><<set $rebekkah.trust += 1>><<elseif $rebekkah.meal is 0>><<set $rebekkah.affection -= 1>><<set $rebekkah.fear += 1>><<set $rebekkah.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Rebekkah's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>><</if>>
<<if $rey.hasFlag("owned")>><<if $rey.meal is 1>><<set $rey.affection += 1>><<set $rey.fear -= 1>><<set $rey.trust += 1>><<elseif $rey.meal is 0>><<set $rey.affection -= 1>><<set $rey.fear += 1>><<set $rey.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Rey's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>><</if>>
<<if $sidra.hasFlag("owned")>><<if $sidra.meal is 1>><<set $sidra.affection += 1>><<set $sidra.fear -= 1>><<set $sidra.trust += 1>><<elseif $sidra.meal is 0>><<set $sidra.affection -= 1>><<set $sidra.fear += 1>><<set $sidra.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Sidra's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>><</if>>
<<if $makiVisit>><<if $anna.meal is 1 and $eve.meal is 1>><<set $maki.affection += 5>><<set $maki.fear -= 3>><<set $maki.trust += 3>><<set $bubbles.affection += 5>><<set $bubbles.fear -= 5>><<set $bubbles.trust += 5>><</if>><</if>>You sit yourself down at the table, confused by how bare it is. The only things indicating a meal is to be served are a cluster of covered bowls. Anna pours you a drink while Eve is practically bouncing in her seat.
<<talk "player">> What's going on here?<</talk>>\
Eve grins widely in response and even Anna can't suppress her own ghost of a smile. Jen emerges from the kitchen carrying a cloche, looking triumphant.
<<talk "jen">>Ta-da!<</talk>>\
You look to Anna in hopes of an explanation.
<<talk "player">>You let her help you cook?<</talk>>\
<<talk "anna">>Actually, Jen took charge this time. It's her recipe, after all.<</talk>>\
<<talk "player">>Should I be worried?<</talk>>\
<<talk "jen">>Oi. Mouth off //after// you try it, not before.<</talk>>\
With an overly dramatic flourish, Jen places her tray on the table and lifts the cloche to reveal a pizza. She watches with an air of smugness as Anna serves you up a slice. Eve, unable to wait, grabs one of the covered bowls and helps herself to a heap of potato wedges.
<<talk "jen">>Hey Anna? You sit down. Let me serve //you// for a change.<</talk>>\
Anna looks to you with wide, uncertain eyes. You nod and she takes her place beside Eve, who is eagerly waitting for you to start so she can eat. Picking up the slice Anna served for you, you raise it to your mouth and take a bite.
<<talk "jen">>It's good, right?<</talk>>\
You find it hard to argue with her, although the cheese is perhaps a bit much for your taste.
<<talk "player">>It is impressive. You did this yourself?<</talk>>\
You add a few wedges and ponder the choice of sauces as Jen finally sits herself down and helps herself.
<<talk "jen">>Did it? stranger, I //invented// this pizza.<</talk>>\
As Jen goes on to detail just how she made this cheese singularity, you take a look at the girls. Eve apparently enjoys the pizza too, as she's taken nearly half of it for herself already. Anna is much harder to read, but you're reasonably sure she doesn't hate it, at least.
Despite how proud she clearly is, Jen takes her time with her pizza, as if analyzing every bite. You hear her mutter to herself, but don't catch exactly what she says.
With the pizza all gone, mostly to a now sleepy-looking Eve, and with Jen mopping up the last of the wedges, you lean back in your chair and sip your drink.
<<talk "jen">>So, how was it?<</talk>>\
<<talk "eve">>Is there any more?<</talk>>\
She opens her eyes for long enough to look around with a tired sort of eagerness. You can sympathize, feeling post-mealtime sleepiness washing over you too.
<<talk "anna">>Thank you, Jen. I enjoyed this meal.<</talk>>\
<<talk "jen">>And not having to cook it, right? Well, you're welcome. God knows you deserve to be treated right every now and again. Speaking of which, don't worry about cleaning up. I cooked, I'll clean. You take a little break. Well, if Stranger allows it.<</talk>>\
She cocks an eyebrow at you and you stand up.
<<talk "player">> So long as all chores get done, I don't mind anyone taking breaks.<</talk>>\
Anna looks between you and Jen, clearly surprised. Jen gives you the slightest hint of a wink as if to say thanks and begins clearing the dishes away.
<<talk "jen">>Look lively, Shorty. Seeing as you ate most of //my// pizza, you can at least help me clean it up.<</talk>>\
Eve can't entirely suppress a groan as she slowly heaves herself to her feet. As she follows Jen away with sluggish steps, you contemplate what to do next as Anna just sits there, seemingly stunned, finding herself with a moment to herself.
[[End.|$location]]
Submitted by The Exile
<<addtime { minute : 60 }>>\
<<if $anna.meal is 1>><<set $anna.affection += 1>><<set $anna.fear -= 1>><<set $anna.trust += 1>><<elseif $anna.meal is 0>><<set $anna.affection -= 1>><<set $anna.fear += 1>><<set $anna.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Anna's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>>
<<if $bridgette.hasFlag("owned")>><<if $bridgette.meal is 1>><<set $bridgette.affection += 1>><<set $bridgette.fear -= 1>><<set $bridgette.trust += 1>><<elseif $bridgette.meal is 0>><<set $bridgette.affection -= 1>><<set $bridgette.fear += 1>><<set $bridgette.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Bridgette's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>><</if>>
<<if $eve.meal is 1>><<set $eve.affection += 1>><<set $eve.fear -= 1>><<set $eve.trust += 1>><<elseif $eve.meal is 0>><<set $eve.affection -= 1>><<set $eve.fear += 1>><<set $eve.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Eve's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>>
<<if $jen.hasFlag("owned")>><<if $jen.meal is 1>><<set $jen.affection += 1>><<set $jen.fear -= 1>><<set $jen.trust += 1>><<elseif $jen.meal is 0>><<set $jen.affection -= 1>><<set $jen.fear += 1>><<set $jen.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Jen's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>><</if>>
<<if $misaki.hasFlag("owned")>><<if $misaki.meal is 1>><<set $misaki.affection += 1>><<set $misaki.fear -= 1>><<set $misaki.trust += 1>><<elseif $misaki.meal is 0>><<set $misaki.affection -= 1>><<set $misaki.fear += 1>><<set $misaki.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Misaki's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>><</if>>
<<if $mitsuko.hasFlag("owned")>><<if $mitsuko.meal is 1>><<set $mitsuko.affection += 1>><<set $mitsuko.fear -= 1>><<set $mitsuko.trust += 1>><<elseif $mitsuko.meal is 0>><<set $mitsuko.affection -= 1>><<set $mitsuko.fear += 1>><<set $mitsuko.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Mitsuko's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>><</if>>
<<if $rebekkah.hasFlag("owned")>><<if $rebekkah.meal is 1>><<set $rebekkah.affection += 1>><<set $rebekkah.fear -= 1>><<set $rebekkah.trust += 1>><<elseif $rebekkah.meal is 0>><<set $rebekkah.affection -= 1>><<set $rebekkah.fear += 1>><<set $rebekkah.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Rebekkah's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>><</if>>
<<if $rey.hasFlag("owned")>><<if $rey.meal is 1>><<set $rey.affection += 1>><<set $rey.fear -= 1>><<set $rey.trust += 1>><<elseif $rey.meal is 0>><<set $rey.affection -= 1>><<set $rey.fear += 1>><<set $rey.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Rey's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>><</if>>
<<if $sidra.hasFlag("owned")>><<if $sidra.meal is 1>><<set $sidra.affection += 1>><<set $sidra.fear -= 1>><<set $sidra.trust += 1>><<elseif $sidra.meal is 0>><<set $sidra.affection -= 1>><<set $sidra.fear += 1>><<set $sidra.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Sidra's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>><</if>>
<<if $makiVisit>><<if $anna.meal is 1 and $eve.meal is 1>><<set $maki.affection += 5>><<set $maki.fear -= 3>><<set $maki.trust += 3>><<set $bubbles.affection += 5>><<set $bubbles.fear -= 5>><<set $bubbles.trust += 5>><</if>><</if>>You enter the dining room to the delicious aroma of cooked beef. You see a platter of perfectly cooked beef patties, stacked neatly atop each other. You see ciabatta rolls next to them, sliced in half for patties and lightly toasted, accentuating the smell of cooked beef with fresh toast. Sliced tomatoes and leaves of lettuce decorate another platter along with delicately cut onions. The usual condiments line up next to the pitcher of water and a large basket of wedge fries sits next to them. Various slices of different cheeses finish the spread.
Anna bows to you as you enter, while Eve simply stares at the beef patties.
<<talk "eve">>Oooh. Hamburgers!<</talk>>\
You rub your hands together in delight.
<<talk "player">>What kinds of cheese do we have here?<</talk>>\
<<talk "anna">>Cheddar, swiss, and provolone.<</talk>>\
Anna says politely, pulling your chair out for you. You sit and usher the girls to sit as well.
<<talk "player">>Classic. Do we have pepper jack?<</talk>>\
You ask, starting to pass around the platters.
<<talk "anna">>I....don't think so.<</talk>>\
You see some color touch Anna's cheeks as she takes a ciabatta roll.
<<talk "player">>That's fine. Something to put on a shopping list. I like the ciabatta as buns. Very clever.<</talk>>\
<<talk "anna">>Thank you, <<print $anna.callsPlayer>>.<</talk>>\
You sigh inwardly at the name. You select two slices of cheddar to go with your burger along with some ketchup and mustard. A sprinkling of onions and tomato slices finishes it.
You find Anna taking a roll and filling it with veggies, but leaving the burger off to cut up with a knife and fork.
<<talk "thought">>That's not traditional.<</talk>>\
It amuses you...
Then you turn to Eve.
<<talk "player">>....Eve....<</talk>>\
You see she's taken a single bun and started alternating slices of cheese with beef patties....you count five patties. Anna looks up
<<talk "anna">>Eve!<</talk>>\
Anna frowns at her sister.
<<talk "anna">>That is entirely too much.<</talk>>\
[[Encourage Eve.|Submitted Lunch 1a]]
[[Agree with Anna.|Submitted Lunch 1b]]
Submitted by LFN Park
<<addtime { minute : 7 }>>\
<<if $anna.meal is 1>><<set $anna.affection += 1>><<set $anna.fear -= 1>><<set $anna.trust += 1>><<elseif $anna.meal is 0>><<set $anna.affection -= 1>><<set $anna.fear += 1>><<set $anna.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Anna's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>>
<<if $bridgette.hasFlag("owned")>><<if $bridgette.meal is 1>><<set $bridgette.affection += 1>><<set $bridgette.fear -= 1>><<set $bridgette.trust += 1>><<elseif $bridgette.meal is 0>><<set $bridgette.affection -= 1>><<set $bridgette.fear += 1>><<set $bridgette.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Bridgette's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>><</if>>
<<if $eve.meal is 1>><<set $eve.affection += 1>><<set $eve.fear -= 1>><<set $eve.trust += 1>><<elseif $eve.meal is 0>><<set $eve.affection -= 1>><<set $eve.fear += 1>><<set $eve.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Eve's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>>
<<if $jen.hasFlag("owned")>><<if $jen.meal is 1>><<set $jen.affection += 1>><<set $jen.fear -= 1>><<set $jen.trust += 1>><<elseif $jen.meal is 0>><<set $jen.affection -= 1>><<set $jen.fear += 1>><<set $jen.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Jen's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>><</if>>
<<if $misaki.hasFlag("owned")>><<if $misaki.meal is 1>><<set $misaki.affection += 1>><<set $misaki.fear -= 1>><<set $misaki.trust += 1>><<elseif $misaki.meal is 0>><<set $misaki.affection -= 1>><<set $misaki.fear += 1>><<set $misaki.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Misaki's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>><</if>>
<<if $mitsuko.hasFlag("owned")>><<if $mitsuko.meal is 1>><<set $mitsuko.affection += 1>><<set $mitsuko.fear -= 1>><<set $mitsuko.trust += 1>><<elseif $mitsuko.meal is 0>><<set $mitsuko.affection -= 1>><<set $mitsuko.fear += 1>><<set $mitsuko.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Mitsuko's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>><</if>>
<<if $rebekkah.hasFlag("owned")>><<if $rebekkah.meal is 1>><<set $rebekkah.affection += 1>><<set $rebekkah.fear -= 1>><<set $rebekkah.trust += 1>><<elseif $rebekkah.meal is 0>><<set $rebekkah.affection -= 1>><<set $rebekkah.fear += 1>><<set $rebekkah.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Rebekkah's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>><</if>>
<<if $rey.hasFlag("owned")>><<if $rey.meal is 1>><<set $rey.affection += 1>><<set $rey.fear -= 1>><<set $rey.trust += 1>><<elseif $rey.meal is 0>><<set $rey.affection -= 1>><<set $rey.fear += 1>><<set $rey.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Rey's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>><</if>>
<<if $sidra.hasFlag("owned")>><<if $sidra.meal is 1>><<set $sidra.affection += 1>><<set $sidra.fear -= 1>><<set $sidra.trust += 1>><<elseif $sidra.meal is 0>><<set $sidra.affection -= 1>><<set $sidra.fear += 1>><<set $sidra.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Sidra's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>><</if>>
<<if $makiVisit>><<if $anna.meal is 1 and $eve.meal is 1>><<set $maki.affection += 5>><<set $maki.fear -= 3>><<set $maki.trust += 3>><<set $bubbles.affection += 5>><<set $bubbles.fear -= 5>><<set $bubbles.trust += 5>><</if>><</if>><<talk "player">>I don't know. I've seen her eat a lot.<</talk>>\
You interject, a half smile on your face.
<<talk "eve">>This is fine! I've seen hamburgers this big on TV.<</talk>>\
Eve protests, squirting ketchup on the top bun.
<<talk "anna">>Eve, that won't even fit in your mouth.<</talk>>\
Anna chastises, putting her knife and fork down.
<<talk "eve">>Yes it can!<</talk>>\
Eve protests, glaring at Anna.
<<talk "anna">>No it won't. Split it into two halves.<</talk>>\
<<talk "eve">>It will totally fit!<</talk>>\
<<talk "player">>Let's see it.<</talk>>\
You chomp on a fry as both sisters look at you. Anna is looking at you quizzically, while you can definitely see excitement in Eve's face.
<<talk "player">>Let's see it, Eve.<</talk>>\
You fold your hands together, looking at Eve with a mischievous smirk.
Anna remains quiet as Eve tries to wrap her tiny hands around her monstrous creation. You stifle a chuckle as Eve lifts it to her mouth, opening as wide as possible. You see Anna stifle her own giggle as Eve tries different angles of entry for the massive hamburger, falling short.
You laugh as she continues for another few moments, only succeeding in taking an incomplete mouthful, her cheeks bulging as she tries to process it.
<<talk "player">>I think Anna's right. You need to split that in half.<</talk>>\
You smile as Eve pouts, reluctantly disassembling her masterpiece. You cast a side glance to Anna and swear you see a faint smile on her face briefly before she resumes eating.
You and Eve banter playfully back and forth as the meal progresses. Perhaps spending more time joking than actually eating.
Eventually, you lean back in your seat feeling full. After a couple of minutes, you father up your dishes and allow the girls to clean up.
[[End.|$location]]
Submitted by LFN Park
<<addtime { minute : 53 }>><<set $anna.affection -= 1>><<set $eve.affection += 2>><<set $anna.fear -= 1>><<talk "player">>Anna's right, you'll never get your mouth around that thing.<</talk>>\
A mischievous look crosses Eve's face, her mouth just starting to widen before realizing that you're serious.
With a heavy sigh, Eve opens her hamburger and moves two of the patties to a second bun.
Opening her mouth, she still barely is able to fit her lips around it.
You barely hide your smirk while watching her out of the corner of your eye.
Through the rest of your meal, all three of you eat in relative silence, speaking occasionally but focused largely on the meal before you.
Eventually, you lean back in your seat feeling full. After a couple of minutes, you gather up your dishes and allow the girls to clean up.
[[End.|$location]]
Submitted by LFN Park
<<addtime { minute : 56 }>><<set $anna.affection += 1>><<set $anna.trust += 1>><<set $anna.fear -= 1>><<set $eve.affection -= 2>>When you enter the room, you look at the table.
On the table you see a whole chicken and a joint of beef along with a large food warmer containing various vegetables. There is also a large pan with mashed potato inside and a jug containing gravy.
Around the table are place settings, your place at the head of the table, Anna's next to you, Eve's next to Anna and Mitsuko's to your other side.
The three girls look at you as you enter, waiting for you to sit before joining you.
Once seated, you place a few cuts of beef on your plate with a few veg and mashed potato. You notice Eve and Mitsuko eyeing up the chicken legs as you consider grabbing a leg yourself.
<<talk "thought">>All three of us can't have a leg each.<</talk>>\
You tell the girls to grab a leg while you slice some of the chicken breast.
<<talk "player">>I'm more of a breast man.<</talk>>\
You say with a cheeky smile on your face. You notice a slight blush on the faces of Anna and Mitsuko as Anna pours your gravy carefully over your food.
Before you actually start to eat, you pause a moment to watch the girls, Anna is loading up her plate with broccoli, Eve is positively salivating over her chicken leg and meats and Mitsuko is watching you waiting for you to take the first bite with a calm look on her face.
<<talk "thought">>How did I get so lucky?<</talk>>\
Taking your first bit of chicken mixed with broccoli and mashed potato, Mitsuko gently places a bit of carrot and potato in her mouth, chewing slowly and politely. Eve, on the other hand seems to be putting food in her mouth faster than she can swallow it. Anna gives her a stern glare and Eve slows down a little.
When you finally finish your meal, you thank the girls complimenting their cooking skills before getting up off the table.
Meanwhile, the girls are just finishing their own meals, then starting to clean up after the meal.
[[End.|$location]]
Submitted by Gil Lionaire
<<addtime { minute : 60 }>>
<<if $anna.meal is 1>><<set $anna.affection += 1>><<set $anna.fear -= 1>><<set $anna.trust += 1>><<elseif $anna.meal is 0>><<set $anna.affection -= 1>><<set $anna.fear += 1>><<set $anna.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Anna's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>>
<<if $bridgette.hasFlag("owned")>><<if $bridgette.meal is 1>><<set $bridgette.affection += 1>><<set $bridgette.fear -= 1>><<set $bridgette.trust += 1>><<elseif $bridgette.meal is 0>><<set $bridgette.affection -= 1>><<set $bridgette.fear += 1>><<set $bridgette.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Bridgette's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>><</if>>
<<if $eve.meal is 1>><<set $eve.affection += 1>><<set $eve.fear -= 1>><<set $eve.trust += 1>><<elseif $eve.meal is 0>><<set $eve.affection -= 1>><<set $eve.fear += 1>><<set $eve.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Eve's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>>
<<if $jen.hasFlag("owned")>><<if $jen.meal is 1>><<set $jen.affection += 1>><<set $jen.fear -= 1>><<set $jen.trust += 1>><<elseif $jen.meal is 0>><<set $jen.affection -= 1>><<set $jen.fear += 1>><<set $jen.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Jen's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>><</if>>
<<if $misaki.hasFlag("owned")>><<if $misaki.meal is 1>><<set $misaki.affection += 1>><<set $misaki.fear -= 1>><<set $misaki.trust += 1>><<elseif $misaki.meal is 0>><<set $misaki.affection -= 1>><<set $misaki.fear += 1>><<set $misaki.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Misaki's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>><</if>>
<<if $mitsuko.hasFlag("owned")>><<if $mitsuko.meal is 1>><<set $mitsuko.affection += 1>><<set $mitsuko.fear -= 1>><<set $mitsuko.trust += 1>><<elseif $mitsuko.meal is 0>><<set $mitsuko.affection -= 1>><<set $mitsuko.fear += 1>><<set $mitsuko.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Mitsuko's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>><</if>>
<<if $rebekkah.hasFlag("owned")>><<if $rebekkah.meal is 1>><<set $rebekkah.affection += 1>><<set $rebekkah.fear -= 1>><<set $rebekkah.trust += 1>><<elseif $rebekkah.meal is 0>><<set $rebekkah.affection -= 1>><<set $rebekkah.fear += 1>><<set $rebekkah.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Rebekkah's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>><</if>>
<<if $rey.hasFlag("owned")>><<if $rey.meal is 1>><<set $rey.affection += 1>><<set $rey.fear -= 1>><<set $rey.trust += 1>><<elseif $rey.meal is 0>><<set $rey.affection -= 1>><<set $rey.fear += 1>><<set $rey.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Rey's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>><</if>>
<<if $sidra.hasFlag("owned")>><<if $sidra.meal is 1>><<set $sidra.affection += 1>><<set $sidra.fear -= 1>><<set $sidra.trust += 1>><<elseif $sidra.meal is 0>><<set $sidra.affection -= 1>><<set $sidra.fear += 1>><<set $sidra.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Sidra's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>><</if>>
<<if $makiVisit>><<if $anna.meal is 1 and $eve.meal is 1>><<set $maki.affection += 5>><<set $maki.fear -= 3>><<set $maki.trust += 3>><<set $bubbles.affection += 5>><<set $bubbles.fear -= 5>><<set $bubbles.trust += 5>><</if>><</if>>Dining Room
Must have Mitsuko
Must be Lunch time<<set setup.events.mansionLunch to [
{
requires: '$anna.meal is 1 and $eve.meal is 1',
chance: 100,
link: "Lunch With Girls 1"
},
{
requires: '$anna.meal is 1 and $eve.meal is 1',
chance: 100,
link: "Lunch With Girls 2"
},
{
requires: '$anna.meal is 0 and $eve.meal is 0',
chance: 100,
link: "Lunch Without Girls 1"
},
{
requires: '$anna.meal is 0 and $eve.meal is 0',
chance: 100,
link: "Lunch Without Girls 2"
},
{
requires: '$anna.meal is 1 and $eve.meal is 0',
chance: 100,
link: "Lunch with Anna 1"
},
{
requires: '$anna.meal is 0 and $eve.meal is 1',
chance: 100,
link: "Lunch with Eve 1"
},
{
requires: '$anna.meal is 1 and $anna.affection gte 550 and $anna.fear lte 600 and $anna.affection gte 500 and $eve.fear lte 400',
chance: 100,
link: "Submitted Lunch 1"
},
{
requires: '$mitsuko.hasFlag("owned") and $anna.meal is 1 and $eve.meal is 1',
chance: 100,
link: "Submitted Lunch 2"
},
{
requires: '$sidra.hasFlag("owned") and $anna.meal is 1 and $eve.meal is 1 and $sidra.meal is 1',
chance: 100,
link: "Sidra Ambient Meal 1 Join MC"
},
{
requires: '$sidra.hasFlag("owned") and $anna.meal is 1 and $eve.meal is 1 and $sidra.meal is 1',
chance: 100,
link: "Sidra Ambient Meal 2 Join MC"
},
{
requires: '$sidra.hasFlag("owned") and $anna.meal is 1 and $eve.meal is 1 and $sidra.meal is 1 and ($eve.affection gte 450 and $eve.fear lte 550) and ($sidra.affection gte 650 and $sidra.fear lte 250)',
chance: 100,
link: "Sidra Ambient Meal 3 Join MC"
},
{
requires: '$jen.hasFlag("owned") and $jen.affection gte 500 and $jen.fear lte 450 and $anna.meal is 1 and $eve.meal is 1 and $jen.meal is 1',
chance: 25,
link: "Submitted Jen Meal 1"
}
]>>When you enter the room, you look at the table.
Spread across one end of the table are several platters. Some with breads or vegetables, but others holding a range of meats and cheeses. In the center of the array is a large pot with a lid on it and a ladle hanging from its side.
<<talk "thought">>Looks like soup and sandwich day.<</talk>>\
Around the spread are three place settings, with yours at the table's head and the other two along one side.
Both of the girls look at you as you enter, waiting for you to sit before joining you.
Once seated, you choose a few items to build your sandwich, then pause as Anna fills a bowl with soup for you.
Before you actually start to eat, you look toward the two girls. Anna is building a small sandwich with just a small number of items. Meanwhile, Eve seems intent to add one or more of every item offered to her sandwich.
Starting to eat, you can see Anna taking delicate bites of her food while Eve struggles to get her mouth around the large sandwich she built for herself. You can't help but feel a bit of amusement at the contrast between the two.
When you finally finish your meal, you thank the girls and get up from the table.
Meanwhile, the girls are just finishing their own meals, then starting to clean up after the meal.
<<addtime { minute : 60 }>>
[[End Meal.|$location]]
<<if $anna.meal is 1>><<set $anna.affection += 1>><<set $anna.fear -= 1>><<set $anna.trust += 1>><<elseif $anna.meal is 0>><<set $anna.affection -= 1>><<set $anna.fear += 1>><<set $anna.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Anna's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>>
<<if $bridgette.hasFlag("owned")>><<if $bridgette.meal is 1>><<set $bridgette.affection += 1>><<set $bridgette.fear -= 1>><<set $bridgette.trust += 1>><<elseif $bridgette.meal is 0>><<set $bridgette.affection -= 1>><<set $bridgette.fear += 1>><<set $bridgette.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Bridgette's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>><</if>>
<<if $eve.meal is 1>><<set $eve.affection += 1>><<set $eve.fear -= 1>><<set $eve.trust += 1>><<elseif $eve.meal is 0>><<set $eve.affection -= 1>><<set $eve.fear += 1>><<set $eve.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Eve's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>>
<<if $jen.hasFlag("owned")>><<if $jen.meal is 1>><<set $jen.affection += 1>><<set $jen.fear -= 1>><<set $jen.trust += 1>><<elseif $jen.meal is 0>><<set $jen.affection -= 1>><<set $jen.fear += 1>><<set $jen.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Jen's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>><</if>>
<<if $misaki.hasFlag("owned")>><<if $misaki.meal is 1>><<set $misaki.affection += 1>><<set $misaki.fear -= 1>><<set $misaki.trust += 1>><<elseif $misaki.meal is 0>><<set $misaki.affection -= 1>><<set $misaki.fear += 1>><<set $misaki.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Misaki's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>><</if>>
<<if $mitsuko.hasFlag("owned")>><<if $mitsuko.meal is 1>><<set $mitsuko.affection += 1>><<set $mitsuko.fear -= 1>><<set $mitsuko.trust += 1>><<elseif $mitsuko.meal is 0>><<set $mitsuko.affection -= 1>><<set $mitsuko.fear += 1>><<set $mitsuko.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Mitsuko's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>><</if>>
<<if $rebekkah.hasFlag("owned")>><<if $rebekkah.meal is 1>><<set $rebekkah.affection += 1>><<set $rebekkah.fear -= 1>><<set $rebekkah.trust += 1>><<elseif $rebekkah.meal is 0>><<set $rebekkah.affection -= 1>><<set $rebekkah.fear += 1>><<set $rebekkah.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Rebekkah's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>><</if>>
<<if $rey.hasFlag("owned")>><<if $rey.meal is 1>><<set $rey.affection += 1>><<set $rey.fear -= 1>><<set $rey.trust += 1>><<elseif $rey.meal is 0>><<set $rey.affection -= 1>><<set $rey.fear += 1>><<set $rey.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Rey's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>><</if>>
<<if $sidra.hasFlag("owned")>><<if $sidra.meal is 1>><<set $sidra.affection += 1>><<set $sidra.fear -= 1>><<set $sidra.trust += 1>><<elseif $sidra.meal is 0>><<set $sidra.affection -= 1>><<set $sidra.fear += 1>><<set $sidra.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Sidra's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>><</if>>
<<if $makiVisit>><<if $anna.meal is 1 and $eve.meal is 1>><<set $maki.affection += 5>><<set $maki.fear -= 3>><<set $maki.trust += 3>><<set $bubbles.affection += 5>><<set $bubbles.fear -= 5>><<set $bubbles.trust += 5>><</if>><</if>>The places are already set and the meal spread out on the table when you enter the dining hall.
Greens, with cheeses, meats, tomato and cucumber make up the centerpiece of each setting, a few croûtons topping the salad. On a separate small plate is a single roll.
In the middle of the table, between the three settings are several choices of dressings, butter, and a small number of other items intended to supplement the meal.
For once, Anna is the one who looks excited about the meal, while Eve is clearly eying the meal, but lacks the enthusiasm she usually shows at meal time.
The girls wait for you to be seated, then approach their own places to seat themselves.
A couple of bites into the meal, you glance at the two girls. Anna is eating her salad at a measured pace, seeming to enjoy her meal very much. Eve however is picking at her food as much as she is actually eating it, seeming intent on picking the tomatoes and croûtons out of the mix while avoiding much of the rest. As the items she wants starts to dwindle, she reluctantly begins to eat the rest as well, casting sidelong looks at her sister as she does so.
<<talk "thought">>I wonder if they talked about her finishing her meal before sitting down?<</talk>>\
The meal continues largely in silence, only a few words spoken by the time you finish eating your food. You notice that Anna seems to have timed her meal so that she finished within seconds of when you do. Eve still has part of her bowl filled with salad.
Excusing yourself, you make your exit, trusting that the girls will finish up without your supervision.
<<addtime { minute : 60 }>>
[[End Meal.|$location]]
<<if $anna.meal is 1>><<set $anna.affection += 1>><<set $anna.fear -= 1>><<set $anna.trust += 1>><<elseif $anna.meal is 0>><<set $anna.affection -= 1>><<set $anna.fear += 1>><<set $anna.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Anna's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>>
<<if $bridgette.hasFlag("owned")>><<if $bridgette.meal is 1>><<set $bridgette.affection += 1>><<set $bridgette.fear -= 1>><<set $bridgette.trust += 1>><<elseif $bridgette.meal is 0>><<set $bridgette.affection -= 1>><<set $bridgette.fear += 1>><<set $bridgette.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Bridgette's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>><</if>>
<<if $eve.meal is 1>><<set $eve.affection += 1>><<set $eve.fear -= 1>><<set $eve.trust += 1>><<elseif $eve.meal is 0>><<set $eve.affection -= 1>><<set $eve.fear += 1>><<set $eve.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Eve's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>>
<<if $jen.hasFlag("owned")>><<if $jen.meal is 1>><<set $jen.affection += 1>><<set $jen.fear -= 1>><<set $jen.trust += 1>><<elseif $jen.meal is 0>><<set $jen.affection -= 1>><<set $jen.fear += 1>><<set $jen.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Jen's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>><</if>>
<<if $misaki.hasFlag("owned")>><<if $misaki.meal is 1>><<set $misaki.affection += 1>><<set $misaki.fear -= 1>><<set $misaki.trust += 1>><<elseif $misaki.meal is 0>><<set $misaki.affection -= 1>><<set $misaki.fear += 1>><<set $misaki.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Misaki's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>><</if>>
<<if $mitsuko.hasFlag("owned")>><<if $mitsuko.meal is 1>><<set $mitsuko.affection += 1>><<set $mitsuko.fear -= 1>><<set $mitsuko.trust += 1>><<elseif $mitsuko.meal is 0>><<set $mitsuko.affection -= 1>><<set $mitsuko.fear += 1>><<set $mitsuko.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Mitsuko's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>><</if>>
<<if $rebekkah.hasFlag("owned")>><<if $rebekkah.meal is 1>><<set $rebekkah.affection += 1>><<set $rebekkah.fear -= 1>><<set $rebekkah.trust += 1>><<elseif $rebekkah.meal is 0>><<set $rebekkah.affection -= 1>><<set $rebekkah.fear += 1>><<set $rebekkah.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Rebekkah's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>><</if>>
<<if $rey.hasFlag("owned")>><<if $rey.meal is 1>><<set $rey.affection += 1>><<set $rey.fear -= 1>><<set $rey.trust += 1>><<elseif $rey.meal is 0>><<set $rey.affection -= 1>><<set $rey.fear += 1>><<set $rey.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Rey's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>><</if>>
<<if $sidra.hasFlag("owned")>><<if $sidra.meal is 1>><<set $sidra.affection += 1>><<set $sidra.fear -= 1>><<set $sidra.trust += 1>><<elseif $sidra.meal is 0>><<set $sidra.affection -= 1>><<set $sidra.fear += 1>><<set $sidra.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Sidra's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>><</if>>
<<if $makiVisit>><<if $anna.meal is 1 and $eve.meal is 1>><<set $maki.affection += 5>><<set $maki.fear -= 3>><<set $maki.trust += 3>><<set $bubbles.affection += 5>><<set $bubbles.fear -= 5>><<set $bubbles.trust += 5>><</if>><</if>>When you enter the room, you look at the table.
Spread across one end of the table are several platters. Some with breads or vegetables, but others holding a range of meats and cheeses. In the center of the array is a large pot with a lid on it and a ladle hanging from its side.
<<talk "thought">>Looks like soup and sandwich day.<</talk>>\
At the head of the table is a single place setting for yourself.
Both of the girls stand near the wall, out of the way but close enough to help serve if needed.
Taking your seat, you begin to select items for your sandwich. Meanwhile, Anna moves to the table and fills a bowl with soup while Eve pours your drink.
Once you are ready to start eating, both girls quickly return to the wall in silence, watching and waiting in case you need anything.
When you finish your meal and get up, the girls quickly approach the table and begin to clean up the remnants of the meal.<<addtime { minute : 60 }>>
[[End Meal.|$location]]
<<if $anna.meal is 1>><<set $anna.affection += 1>><<set $anna.fear -= 1>><<set $anna.trust += 1>><<elseif $anna.meal is 0>><<set $anna.affection -= 1>><<set $anna.fear += 1>><<set $anna.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Anna's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>>
<<if $bridgette.hasFlag("owned")>><<if $bridgette.meal is 1>><<set $bridgette.affection += 1>><<set $bridgette.fear -= 1>><<set $bridgette.trust += 1>><<elseif $bridgette.meal is 0>><<set $bridgette.affection -= 1>><<set $bridgette.fear += 1>><<set $bridgette.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Bridgette's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>><</if>>
<<if $eve.meal is 1>><<set $eve.affection += 1>><<set $eve.fear -= 1>><<set $eve.trust += 1>><<elseif $eve.meal is 0>><<set $eve.affection -= 1>><<set $eve.fear += 1>><<set $eve.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Eve's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>>
<<if $jen.hasFlag("owned")>><<if $jen.meal is 1>><<set $jen.affection += 1>><<set $jen.fear -= 1>><<set $jen.trust += 1>><<elseif $jen.meal is 0>><<set $jen.affection -= 1>><<set $jen.fear += 1>><<set $jen.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Jen's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>><</if>>
<<if $misaki.hasFlag("owned")>><<if $misaki.meal is 1>><<set $misaki.affection += 1>><<set $misaki.fear -= 1>><<set $misaki.trust += 1>><<elseif $misaki.meal is 0>><<set $misaki.affection -= 1>><<set $misaki.fear += 1>><<set $misaki.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Misaki's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>><</if>>
<<if $mitsuko.hasFlag("owned")>><<if $mitsuko.meal is 1>><<set $mitsuko.affection += 1>><<set $mitsuko.fear -= 1>><<set $mitsuko.trust += 1>><<elseif $mitsuko.meal is 0>><<set $mitsuko.affection -= 1>><<set $mitsuko.fear += 1>><<set $mitsuko.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Mitsuko's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>><</if>>
<<if $rebekkah.hasFlag("owned")>><<if $rebekkah.meal is 1>><<set $rebekkah.affection += 1>><<set $rebekkah.fear -= 1>><<set $rebekkah.trust += 1>><<elseif $rebekkah.meal is 0>><<set $rebekkah.affection -= 1>><<set $rebekkah.fear += 1>><<set $rebekkah.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Rebekkah's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>><</if>>
<<if $rey.hasFlag("owned")>><<if $rey.meal is 1>><<set $rey.affection += 1>><<set $rey.fear -= 1>><<set $rey.trust += 1>><<elseif $rey.meal is 0>><<set $rey.affection -= 1>><<set $rey.fear += 1>><<set $rey.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Rey's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>><</if>>
<<if $sidra.hasFlag("owned")>><<if $sidra.meal is 1>><<set $sidra.affection += 1>><<set $sidra.fear -= 1>><<set $sidra.trust += 1>><<elseif $sidra.meal is 0>><<set $sidra.affection -= 1>><<set $sidra.fear += 1>><<set $sidra.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Sidra's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>><</if>>
<<if $makiVisit>><<if $anna.meal is 1 and $eve.meal is 1>><<set $maki.affection += 5>><<set $maki.fear -= 3>><<set $maki.trust += 3>><<set $bubbles.affection += 5>><<set $bubbles.fear -= 5>><<set $bubbles.trust += 5>><</if>><</if>>Your place setting is already set and the meal spread out on the table when you enter the dining hall.
Greens, with cheeses, meats, tomato and cucumber fill the bowl at the place you sit with a few croûtons topping the salad. On a separate small plate is a single roll.
In the middle of the table, near your place setting are several choices of dressings, butter, and a small number of other items intended to supplement the meal.
Taking your seat, you half watch the girls standing near the side of the room while you eat your meal. Eve fidgeting with boredom while Anna looks almost longingly at the food you are eating.
The meal continues largely in silence, the sound of your cutlery making most of the sound, and the girls moving near the table as they refill your drink or serve anything you want keeping the room from being completely silent.
Excusing yourself once you finish your meal, you make your exit, trusting that the girls will finish up without your supervision.<<addtime { minute : 60 }>>
[[End Meal.|$location]]
<<if $anna.meal is 1>><<set $anna.affection += 1>><<set $anna.fear -= 1>><<set $anna.trust += 1>><<elseif $anna.meal is 0>><<set $anna.affection -= 1>><<set $anna.fear += 1>><<set $anna.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Anna's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>>
<<if $bridgette.hasFlag("owned")>><<if $bridgette.meal is 1>><<set $bridgette.affection += 1>><<set $bridgette.fear -= 1>><<set $bridgette.trust += 1>><<elseif $bridgette.meal is 0>><<set $bridgette.affection -= 1>><<set $bridgette.fear += 1>><<set $bridgette.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Bridgette's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>><</if>>
<<if $eve.meal is 1>><<set $eve.affection += 1>><<set $eve.fear -= 1>><<set $eve.trust += 1>><<elseif $eve.meal is 0>><<set $eve.affection -= 1>><<set $eve.fear += 1>><<set $eve.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Eve's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>>
<<if $jen.hasFlag("owned")>><<if $jen.meal is 1>><<set $jen.affection += 1>><<set $jen.fear -= 1>><<set $jen.trust += 1>><<elseif $jen.meal is 0>><<set $jen.affection -= 1>><<set $jen.fear += 1>><<set $jen.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Jen's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>><</if>>
<<if $misaki.hasFlag("owned")>><<if $misaki.meal is 1>><<set $misaki.affection += 1>><<set $misaki.fear -= 1>><<set $misaki.trust += 1>><<elseif $misaki.meal is 0>><<set $misaki.affection -= 1>><<set $misaki.fear += 1>><<set $misaki.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Misaki's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>><</if>>
<<if $mitsuko.hasFlag("owned")>><<if $mitsuko.meal is 1>><<set $mitsuko.affection += 1>><<set $mitsuko.fear -= 1>><<set $mitsuko.trust += 1>><<elseif $mitsuko.meal is 0>><<set $mitsuko.affection -= 1>><<set $mitsuko.fear += 1>><<set $mitsuko.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Mitsuko's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>><</if>>
<<if $rebekkah.hasFlag("owned")>><<if $rebekkah.meal is 1>><<set $rebekkah.affection += 1>><<set $rebekkah.fear -= 1>><<set $rebekkah.trust += 1>><<elseif $rebekkah.meal is 0>><<set $rebekkah.affection -= 1>><<set $rebekkah.fear += 1>><<set $rebekkah.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Rebekkah's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>><</if>>
<<if $rey.hasFlag("owned")>><<if $rey.meal is 1>><<set $rey.affection += 1>><<set $rey.fear -= 1>><<set $rey.trust += 1>><<elseif $rey.meal is 0>><<set $rey.affection -= 1>><<set $rey.fear += 1>><<set $rey.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Rey's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>><</if>>
<<if $sidra.hasFlag("owned")>><<if $sidra.meal is 1>><<set $sidra.affection += 1>><<set $sidra.fear -= 1>><<set $sidra.trust += 1>><<elseif $sidra.meal is 0>><<set $sidra.affection -= 1>><<set $sidra.fear += 1>><<set $sidra.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Sidra's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>><</if>>
<<if $makiVisit>><<if $anna.meal is 1 and $eve.meal is 1>><<set $maki.affection += 5>><<set $maki.fear -= 3>><<set $maki.trust += 3>><<set $bubbles.affection += 5>><<set $bubbles.fear -= 5>><<set $bubbles.trust += 5>><</if>><</if>>When you enter the room, you look at the table.
Spread across one end of the table are several platters. Some with breads or vegetables, but others holding a range of meats and cheeses. In the center of the array is a large pot with a lid on it and a ladle hanging from its side.
<<talk "thought">>Looks like soup and sandwich day.<</talk>>\
Around the spread are two place settings, with yours at the table's head and the other along one side.
Both of the girls look at you as you enter, waiting for you to sit before Anna stoically joins you. Eve however looks at the table longingly, her expression a little sad.
Once seated, you choose a few items to build your sandwich, then pause as Eve fills a bowl with soup for you.
Before you actually start to eat, you look toward the two girls. Anna is building a small sandwich with just a small number of items. Meanwhile, Eve hovers nearby prepared to help serve anything you might need.
Starting to eat, you can see Anna taking delicate bites of her food while Eve licks her lips. When she notices you looking her way she quickly stops.
When you finally finish your meal, you thank the girls and get up from the table.
Anna finishes the last couple of bits of her food before joining her sister to start cleaning up after the meal.<<addtime { minute : 60 }>><<set $anna.affection += 1>><<set $anna.trust -= 1>><<set $anna.fear += 1>><<set $eve.affection -= 1>><<set $eve.fear += 1>>
[[End Meal.|$location]]
<<if $anna.meal is 1>><<set $anna.affection += 1>><<set $anna.fear -= 1>><<set $anna.trust += 1>><<elseif $anna.meal is 0>><<set $anna.affection -= 1>><<set $anna.fear += 1>><<set $anna.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Anna's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>>
<<if $bridgette.hasFlag("owned")>><<if $bridgette.meal is 1>><<set $bridgette.affection += 1>><<set $bridgette.fear -= 1>><<set $bridgette.trust += 1>><<elseif $bridgette.meal is 0>><<set $bridgette.affection -= 1>><<set $bridgette.fear += 1>><<set $bridgette.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Bridgette's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>><</if>>
<<if $eve.meal is 1>><<set $eve.affection += 1>><<set $eve.fear -= 1>><<set $eve.trust += 1>><<elseif $eve.meal is 0>><<set $eve.affection -= 1>><<set $eve.fear += 1>><<set $eve.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Eve's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>>
<<if $jen.hasFlag("owned")>><<if $jen.meal is 1>><<set $jen.affection += 1>><<set $jen.fear -= 1>><<set $jen.trust += 1>><<elseif $jen.meal is 0>><<set $jen.affection -= 1>><<set $jen.fear += 1>><<set $jen.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Jen's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>><</if>>
<<if $misaki.hasFlag("owned")>><<if $misaki.meal is 1>><<set $misaki.affection += 1>><<set $misaki.fear -= 1>><<set $misaki.trust += 1>><<elseif $misaki.meal is 0>><<set $misaki.affection -= 1>><<set $misaki.fear += 1>><<set $misaki.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Misaki's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>><</if>>
<<if $mitsuko.hasFlag("owned")>><<if $mitsuko.meal is 1>><<set $mitsuko.affection += 1>><<set $mitsuko.fear -= 1>><<set $mitsuko.trust += 1>><<elseif $mitsuko.meal is 0>><<set $mitsuko.affection -= 1>><<set $mitsuko.fear += 1>><<set $mitsuko.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Mitsuko's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>><</if>>
<<if $rebekkah.hasFlag("owned")>><<if $rebekkah.meal is 1>><<set $rebekkah.affection += 1>><<set $rebekkah.fear -= 1>><<set $rebekkah.trust += 1>><<elseif $rebekkah.meal is 0>><<set $rebekkah.affection -= 1>><<set $rebekkah.fear += 1>><<set $rebekkah.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Rebekkah's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>><</if>>
<<if $rey.hasFlag("owned")>><<if $rey.meal is 1>><<set $rey.affection += 1>><<set $rey.fear -= 1>><<set $rey.trust += 1>><<elseif $rey.meal is 0>><<set $rey.affection -= 1>><<set $rey.fear += 1>><<set $rey.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Rey's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>><</if>>
<<if $sidra.hasFlag("owned")>><<if $sidra.meal is 1>><<set $sidra.affection += 1>><<set $sidra.fear -= 1>><<set $sidra.trust += 1>><<elseif $sidra.meal is 0>><<set $sidra.affection -= 1>><<set $sidra.fear += 1>><<set $sidra.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Sidra's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>><</if>>
<<if $makiVisit>><<if $anna.meal is 1 and $eve.meal is 1>><<set $maki.affection += 5>><<set $maki.fear -= 3>><<set $maki.trust += 3>><<set $bubbles.affection += 5>><<set $bubbles.fear -= 5>><<set $bubbles.trust += 5>><</if>><</if>>When you enter the room, you look at the table.
Spread across one end of the table are several platters. Some with breads or vegetables, but others holding a range of meats and cheeses. In the center of the array is a large pot with a lid on it and a ladle hanging from its side.
<<talk "thought">>Looks like soup and sandwich day.<</talk>>\
Around the spread are two place settings, with yours at the table's head and the other along one side.
Both of the girls look at you as you enter, waiting for you to sit before Eve glances at her sister. Eve's expression is a little troubled, but with a small nod from her sister she energetically joins you at the table. Anna's expression in contrast is carefully composed.
Once seated, you choose a few items to build your sandwich, then pause as Anna fills a bowl with soup for you.
Before you actually start to eat, you look toward the two girls. Anna stands nearby, her watchful eye waiting for any sign that you may need something. Meanwhile, Eve seems intent to add one or more of every item offered to her sandwich.
Starting to eat, you can see Eve struggle to get her mouth around the large sandwich she built for herself. You can't help but feel a bit of amusement at her antics.
When you finally finish your meal, you thank the girls and get up from the table. Eve hastily crams the last few bits of sandwich into her mouth causing her cheeks to bulge. Mouth full, she moves to help her sister start to clean up the table.<<addtime { minute : 60 }>>
[[End Meal.|$location]]
<<if $anna.meal is 1>><<set $anna.affection += 1>><<set $anna.fear -= 1>><<set $anna.trust += 1>><<elseif $anna.meal is 0>><<set $anna.affection -= 1>><<set $anna.fear += 1>><<set $anna.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Anna's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>>
<<if $bridgette.hasFlag("owned")>><<if $bridgette.meal is 1>><<set $bridgette.affection += 1>><<set $bridgette.fear -= 1>><<set $bridgette.trust += 1>><<elseif $bridgette.meal is 0>><<set $bridgette.affection -= 1>><<set $bridgette.fear += 1>><<set $bridgette.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Bridgette's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>><</if>>
<<if $eve.meal is 1>><<set $eve.affection += 1>><<set $eve.fear -= 1>><<set $eve.trust += 1>><<elseif $eve.meal is 0>><<set $eve.affection -= 1>><<set $eve.fear += 1>><<set $eve.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Eve's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>>
<<if $jen.hasFlag("owned")>><<if $jen.meal is 1>><<set $jen.affection += 1>><<set $jen.fear -= 1>><<set $jen.trust += 1>><<elseif $jen.meal is 0>><<set $jen.affection -= 1>><<set $jen.fear += 1>><<set $jen.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Jen's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>><</if>>
<<if $misaki.hasFlag("owned")>><<if $misaki.meal is 1>><<set $misaki.affection += 1>><<set $misaki.fear -= 1>><<set $misaki.trust += 1>><<elseif $misaki.meal is 0>><<set $misaki.affection -= 1>><<set $misaki.fear += 1>><<set $misaki.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Misaki's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>><</if>>
<<if $mitsuko.hasFlag("owned")>><<if $mitsuko.meal is 1>><<set $mitsuko.affection += 1>><<set $mitsuko.fear -= 1>><<set $mitsuko.trust += 1>><<elseif $mitsuko.meal is 0>><<set $mitsuko.affection -= 1>><<set $mitsuko.fear += 1>><<set $mitsuko.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Mitsuko's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>><</if>>
<<if $rebekkah.hasFlag("owned")>><<if $rebekkah.meal is 1>><<set $rebekkah.affection += 1>><<set $rebekkah.fear -= 1>><<set $rebekkah.trust += 1>><<elseif $rebekkah.meal is 0>><<set $rebekkah.affection -= 1>><<set $rebekkah.fear += 1>><<set $rebekkah.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Rebekkah's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>><</if>>
<<if $rey.hasFlag("owned")>><<if $rey.meal is 1>><<set $rey.affection += 1>><<set $rey.fear -= 1>><<set $rey.trust += 1>><<elseif $rey.meal is 0>><<set $rey.affection -= 1>><<set $rey.fear += 1>><<set $rey.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Rey's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>><</if>>
<<if $sidra.hasFlag("owned")>><<if $sidra.meal is 1>><<set $sidra.affection += 1>><<set $sidra.fear -= 1>><<set $sidra.trust += 1>><<elseif $sidra.meal is 0>><<set $sidra.affection -= 1>><<set $sidra.fear += 1>><<set $sidra.trust -= 1>><<else>>If you are seeing this message, please report it. You are seeing this because Sidra's meal time settings have not yet been taken into account. Please report character name, and what their meal assignment is so we can get this fixed.<</if>><</if>>
<<if $makiVisit>><<if $anna.meal is 1 and $eve.meal is 1>><<set $maki.affection += 5>><<set $maki.fear -= 3>><<set $maki.trust += 3>><<set $bubbles.affection += 5>><<set $bubbles.fear -= 5>><<set $bubbles.trust += 5>><</if>><</if>>Surprised, you discreetly lift the tablecloth and understand the empty seat at the table, A wide smile appears in your face before you had time to sketch another reaction.
<<talk "anna">>Where is Misaki? We should all eat together.<</talk>>\
Mitsuko is sitting beside you. You feign you don't see her frowns and pouts.
<<talk "eve">>Let's eat already!<</talk>>\
You also feign you don't feel the zipper of your pants lowering and some delicate fingers freeing a solitary prisoner, warmly welcomed with long, very long kisses.
<<talk "sidra">>Are you alright, <<print $sidra.callsPlayer>>? Do you need something?<</talk>>\
At this point you are unable to feign any longer. As her last kiss evolves into a deepthroat, your pathetic attempt to suppress a moan results in a very funny face.
It's very hard...
It's very hard to give Sidra a calm answer:
<<talk "player">>Thanks, Sidra, I am... fine. You all can... start... eating.<</talk>>\
<<talk "mitsuko">>It's ALL FINE, Sidra. Misaki simply DROPPED HER FORK UNDER THE TABLE.<</talk>>\
She clears her throat very loudly and takes it out in an innocent knife, bending it a little bit against the table.
<<talk "eve">>Oh! Her FORK, of course, hahahahahahaha!<</talk>>\
Anna looks away vehemently, blushing almost to the point of shining. Sidra is puzzled but still doesn't look under the table.
<<talk "sidra">>But there is nothing missing.<</talk>>\
All the girls see an arm emerging from your side of the table, clumsily fetching any piece of cutlery around and throwing it at a random direction. Then they hear a voice from under the table:
<<talk "misaki">>Surely <<print $misaki.callsPlayer>>'s fork is missing now.<</talk>>\
<<talk "mitsuko">>This excuse requires that you drop the fork UNDER the table.<</talk>>\
<<talk "misaki">>Got it!<</talk>>\
Never letting go of your wiener, the unseen woman raises her arm again, takes another aleatory item at her reach and drops it under the table.
Eve would have laughed more calmly if she hadn't seen whose that fork was. And you almost miss the exasperated sigh at your side.
You can't be sure why Mitsuko is so annoyed. It can be Misaki's boldness, her shamelessness, maybe her disregard for manners...
Anyway, you relish this moment; everything is secondary now. Mitsuko resumes her meal in a ill mood. Anna resumes hers trying not to think about what occurs on your table area, Eve acts as if your pleased expressions themselves were her breakfast, and barely touches her own food. Sidra finally connects the dots and enters Anna's shine team. Any attempt to start a conversation is disrupted whether because of Mitsuko's dark aura or your clumsily concealed moans.
<<talk "thought">>Maybe she is jealous?<</talk>>\
That thought itself was a strong stimulus, but it blends wonderfully with Misaki's ministrations.
Since you can't even butter your loaves of bread, you eat them as-is while caressing your kneeling companion.
<<if $misaki.affection gte 1000>><<talk "thought">> I am happy, and I want to make sure to let her know of it. I can't deny she is a little too bold, but that is part of who she is, and I wouldn't exchange it for anything...<</talk>><</if>>\
The breakfast was fast indeed, despite your efforts. You have an intense and... noisy orgasm...probably intensified by your notice of all the mixed feelings on the room. Almost everyone looks away even more.
Misaki pops her head out and crawls her way until finally sitting in your lap, emulating innocence by looking like a little girl just given a gift.
<<talk "misaki">>Thanks for the meal.<</talk>>\
She whispers at your ear and slowly walks to her seat beside Anna's, after subtly touching her table area in order to figure out what she is having. Anna leads her own cup to lips and close her eyes, trying to hide any words or emotions in store. Eve smiles.
<<talk "eve">>Well, it's about time you start eating, huh?<</talk>>\
<<talk "misaki">>I am fine, Eve. Sometimes I just need to close my eyes and savor a full-bodied, warm MILK, as your adorable sister is doing right now.<</talk>>\
Anna coughs and chokes.
<<link "Resume your meal.">><<gotoevent setup.events.mansionBreakfastContinue>><</link>>
Submitted by Don Diego<<talk "player">>Mitsuko, would you fetch my fork?<</talk>>\
<<talk "mitsuko">>Certainly.<</talk>>\
She promptly stands from her seat. Your expectation fades away with each step Mitsuko makes towards the kitchen.
<<talk "thought">>Easy comes, easy goes. I need to be more patient.<</talk>>\
You admit defeat, resigning yourself to bend and catch your own fork, until you see that lovely face again at the kitchen entrance. In a combination of shyness and elegance, she calls you.
<<talk "mitsuko">>Won't you come for your fork?<</talk>>\
<<talk "player">>Why should I?<</talk>>\
The far eastern woman never looks away from you, but talks no more.
<<talk "player">>Please continue, you all.<</talk>>\
Curiosity prevails and guides your steps to there. Anna looks as you disappear and briefly returns to her meal. Misaki stays still and decides to be quiet, since her seat is the closest to the kitchen.
<<if $mitsuko.trust gte 750>>She smiles when you arrive. You open your mouth to inquire further just to have your lips crossed by her index finger. Amused, you decided to obey this silence sign. She skillfully puts you against a wall and, under your field of vision, hooks one of the fork teeth in the zipper of your pants.
You weren't the only one distracted. There is a girl infinitely more curious than you, as well as her accomplice and apprentice in mischief. The first one stands and starts a cartoon-like stealth march. Sidra invites herself to follow Eve, although in a more normal fashion. Anna, concerned, glares to them but refrains from voicing her worries. The two young ladies endeavor to spy the kitchen.
<<talk "mitsuko">>I am glad you came.<</talk>>\
<<talk "player">>Not yet.<</talk>>\
A simple glance of hers tells you hit a foul ball. She appreciates some grade of courtesy, even in funny moments, and you'll go a long way as long as you remember it.
<<talk "player">>Not yet have I seen my promised fork.<</talk>>\
<<talk "mitsuko">>You need to look a little lower.<</talk>>\
You do that, and see your promise about to be fulfilled: Mistuko kneels and lowers the fork; thus, the zipper.
<<else>>When you arrive in the kitchen, she gestures pointing to the kitchen cupboard. As her eyes show no uncertainty, you decide to see where this is going. Once you are with your back against the cabinet, she opens the adjacent door and starts complying with your true request.
You don't know if she is trying to prevent anyone from seeing her actions from the kitchen entrance or herself from being seen.
You weren't the only one distracted. There is a girl infinitely more curious than you, as well as her accomplice and apprentice in mischief. The first one stands and starts a cartoon-like stealth march. Sidra invites herself to follow Eve, although in a more normal fashion. Anna, concerned, glares to them but refrains from voicing her worries. The two young ladies endeavor to spy the kitchen.
<<talk "mitsuko">>I am glad you came.<</talk>>\
<<talk "player">>Not yet.<</talk>>\
An abrupt stop and a long, heavy sigh bring into light that your partner deserves better than that.
<<talk "player">>I am glad you came to accept my extra request. I am VERY hungry.<</talk>>\
<<talk "mitsuko">>Will you ignore all my diligent work over there?<</talk>>\
<<talk "player">>Nothing on nor at that table can sate the hunger I have right now. A hunger for you.<</talk>>\
<<talk "mitsuko">>Here comes the philanderer.<</talk>>\
She says, not quite hiding her satisfaction from receiving your love arrow.
<<talk "player">>Not yet.<</talk>>\
<<talk "thought">>Oops.<</talk>>\
<</if>>Using just her left thumb and index, she delicately clamps your cock and extracts it. Your member proudly stands and she holds its very base. Instead of hands, she uses her face to caress your penis. As she softly sways her head, left and right, your feel her velvety skin and close your eyes, submerging your conscience in a sea of delight. Your reverie gains a extra layer of joy when she starts to use her lips, and only them, to prospect you intricately.
<<if $mitsuko.trust gte 750>>Mitsuko raises her right hand and, using the fork, lowers your cock into a horizontal position. You believe to have heard two very brief, muffled, scared sighs, but no one was in the entrance. It might be an echo from your mind.
You love to know there is no grounds for distrust of your caring woman, even with those points already touching your member. But there is one for a hopefully wittier remark.
<<talk "player">>I invite you to taste it whole. Its quality drops if skewered.<</talk>>\
<<talk "mitsuko">>You offer quite a mouthful for me here. And I'm not going to share.<</talk>>\
Eve looks at her fellow observer with a smug grin.
<<talk "eve">>A mouthful for her, an eyeful for us!<</talk>>\
There's mischief in Eve's voice.
<<talk "sidra">>Uh.<</talk>>\
Sidra looks out of her element, at a loss for what to say, but points at Eve with a self-conscious smile that is in sharp contrast with Eve's sheepish grin.
Still knelt, Mitsuko takes half your length, where her upper lip touches the fork, and lets her tongue do the moving. It never crossed your mind that her martial reflexes someday would take her only to the verge of piercing you. And, even you don't deem yourself a masochist, you can't help but admit that the instinctive apprehension adds up to those slow and detailed licks.
You start massaging her ear lobes whilst she keeps tasting. She tried to maintain her concentration, but the fork lowers a little more that you'd like. Mitsuko looks up distressed, but you glance signaling that it's ok. Your partner sighs in relief without letting your sausage go, but letting her fork go.
<<else>>With her right index, Mitsuko lowers your cock into a horizontal position. You believe to have heard two very brief, muffled giggles, but no one was in the entrance. It might be an echo from your mind.
Anticipation ascends to its highest. Your partner beholds a much more material ascension and takes her sweet time before savoring you further. Gladly, she likes what she does, even if she needs to conceal her feelings with such elaborate measures. You try to outplay her and speak softly:
<<talk "player">>I invite you to taste it before we have an audience. And before it cools down.<</talk>>\
<<talk "mitsuko">>Don't even think about an audience. This a moment only for us.<</talk>>\
Since the cabinet door Mitsuko left open isn't much of a shield, the two little rascals could second the "only for us" part.
Sidra didn't expect that following Eve would make her a voyeur, and that's unsettling. Going back is all she wants now, but it would be terrible if Eve was to be caught in the act alone. And Eve's countenance makes it clear that calling her back is not an option.
Eve's focus on the on-going blowjob is as hard as her breathing. And the fact that she shouldn't be watching is delicious in itself.
Still knelt, Mitsuko takes half your length and lets her tongue do the moving. Those slow and detailed licks demands your surrender.
The answer is massaging her ear lobes whilst she keeps tasting. Part of you wants to win in her own game, holding out until someone appears in the kitchen; the other part wants to respond delight with delight.
<</if>>
Some more licking, kissing and sucking are counterbalanced with headpats, caresses in her hair, soft slides in her ear lobes... until ecstasy takes place. She accepts your load by open kissing just the tip, not hurried at all.
Realizing the filler ended up, she pulls up the zipper, gets up again and greets you with a smile. You smile to her, grateful. And remember to return to the table with a new fork.
When both return to their seats, you notice that Eve and Sidra look like they run somehow; the former breathing a little more heavily.
Anna sees a strand of "sauce" on Mitsuko's cleavage and very timidly run a finger on hers. The hint is understood, as its subject quickly cleans up with her finger before licking it.
<<talk "mitsuko">>Oh! So silly on my part to let yogurt spill!<</talk>>\
<<talk "eve">>Oh yeah?<</talk>>\
<<talk "sidra">>Eve!<</talk>>\
Sidra's voice holds alarm at the small woman's words, but it quickly softens as she sees that you aren't angry.
<<link "Resume your meal.">><<gotoevent setup.events.mansionBreakfastContinue>><</link>>
Submitted by Don Diego<<set setup.events.dropUtensil to [
{
requires: 'true',
chance: 100,
link: "Dropped Spoon 1"
},
{
requires: 'true',
chance: 100,
link: "Dropped Spoon 2"
},
{
requires: 'true',
chance: 100,
link: "Dropped Fork 1"
},
{
requires: 'true',
chance: 100,
link: "Dropped Fork 2"
}
]>>With a little smirk, you pick up your fork, then turn your attention to the others in the room. When you see that no one is paying any attention to you at the moment, you allow yourself to drop the fork, sending it to the ground with a clatter that brings every eye to you.
<<talk "player">>Oops, I dropped my fork.<</talk>>\
You do your best to sound innocent, but you suspect that you over played it.
<<link "Ask Anna to get it for you.">><<gotoevent setup.events.underTableAnnaSex>><</link>>
<<link "Ask Eve to get it for you.">><<gotoevent setup.events.underTableEveSex>><</link>>
<<link "Call someone at random.">><<gotoevent setup.events.underTableRandomSex>><</link>>
<<if $anna.meal is 1>><<link "Visit Anna under the table.">><<gotoevent setup.events.underTableForAnnaSex>><</link>>
<</if>><<if $eve.meal is 1>><<link "Visit Eve under the table.">><<gotoevent setup.events.underTableForEveSex>><</link>>
<</if>>When you don't think you're being watched, you casually reach out and bat your fork to one side, causing it to careen off the table where the utensil lands loudly against the marble floor.
<<talk "player">>Oh my, it seems I dropped my fork.<</talk>>\
<<link "Ask Anna to get it for you.">><<gotoevent setup.events.underTableAnnaSex>><</link>>
<<link "Ask Eve to get it for you.">><<gotoevent setup.events.underTableEveSex>><</link>>
<<link "Call someone at random.">><<gotoevent setup.events.underTableRandomSex>><</link>>
<<if $anna.meal is 1>><<link "Visit Anna under the table.">><<gotoevent setup.events.underTableForAnnaSex>><</link>>
<</if>><<if $eve.meal is 1>><<link "Visit Eve under the table.">><<gotoevent setup.events.underTableForEveSex>><</link>>
<</if>>You glance between the spoon resting beside your plate and the rest of the room. When you see that you're not being watched, you reach for the spoon, placing a single finger in the bowl of the spoon before sliding it slowly toward the edge of the table. Once the handle is hanging off the edge of the table, you lift your finger and allow gravity to take its course.
The spoon clatters loudly against the marble floor, hitting your shoe before it finally comes to rest.
<<talk "player">>Must have bumped my spoon off the table.<</talk>>\
You try to sound surprised, but you can hear your own amusement in your tone.
<<link "Ask Anna to get it for you.">><<gotoevent setup.events.underTableAnnaSex>><</link>>
<<link "Ask Eve to get it for you.">><<gotoevent setup.events.underTableEveSex>><</link>>
<<link "Call someone at random.">><<gotoevent setup.events.underTableRandomSex>><</link>>
<<if $anna.meal is 1>><<link "Visit Anna under the table.">><<gotoevent setup.events.underTableForAnnaSex>><</link>>
<</if>><<if $eve.meal is 1>><<link "Visit Eve under the table.">><<gotoevent setup.events.underTableForEveSex>><</link>>
<</if>>Picking up the spoon beside your plate, you look at it for a moment before simply letting go, allowing it to fall to the ground. The crisp sound of metal striking the marble floor seems impossibly loud to you even though it doesn't attract the attention of anyone.
<<link "Ask Anna to get it for you.">><<gotoevent setup.events.underTableAnnaSex>><</link>>
<<link "Ask Eve to get it for you.">><<gotoevent setup.events.underTableEveSex>><</link>>
<<link "Call someone at random.">><<gotoevent setup.events.underTableRandomSex>><</link>>
<<if $anna.meal is 1>><<link "Visit Anna under the table.">><<gotoevent setup.events.underTableForAnnaSex>><</link>>
<</if>><<if $eve.meal is 1>><<link "Visit Eve under the table.">><<gotoevent setup.events.underTableForEveSex>><</link>>
<</if>><<set setup.events.underTableAnnaSex to [
{
requires: 'true',
chance: 100,
link: "Under Table Anna 1"
},
{
requires: 'true',
chance: 100,
link: "Under Table Anna 2"
}
]>><<if $anna.meal is 0>><<talk "player">>Anna, can you get that for me?<</talk>>\
Anna's eyes dart to the silverware on the floor near your foot, then with a nod she starts to approach.
Just as she starts to bend down, you use your foot to move the item further under the table.
<<if $anna.affection gte 750 and $anna.fear lte 250>>There's a look of surprise on her face, followed by realization before she starts to kneel. As she slips beneath the table, you feel her hand touch your leg near your knee, then slide subtly up the inside of your thigh.
<<elseif $anna.affection gte 350 and $anna.fear lte 550>>Slowly, you see realization settle into Anna's features as your intent become clear. She smooths her skirts once, her eyes flickering to you as she does so, then she kneels and begins to climb under the table.
You hear the soft scrape of metal against the marble floor as Anna presumably picks up the item you dropped, then there's a moment's pause before you feel her hand touch the inside of your thigh.
<<else>>Anna's eyes flicker between the table and your lap, clearly understanding your intent. Then with a little sigh she gets to her knees and starts to climb under the table. A moment later you feel a light touch on your leg.
<</if>><<elseif $anna.meal is 1>><<talk "player">>Anna, can you get that for me?<</talk>>\
Anna's eyes dart to the place on the table where your utensil was, then with a nod she pushes back from the table and prepares to walk to your side.
<<talk "player">>I think it went under the table.<</talk>>\
<<if $anna.affection gte 750 and $anna.fear lte 250>>Anna's expression turns first skeptical, then takes on just a hint of amusement as she starts to slip under the table.
Several seconds pass before you feel her hand touch your leg near your knee, then slide subtly up the inside of your thigh.
<<elseif $anna.affection gte 350 and $anna.fear lte 550>>Anna's expression turns skeptical, her eyes moving between your face and the table twice before she subtly nods and starts to slip under the table.
You hear the soft scrape of metal against the marble floor as Anna presumably picks up the item you dropped, then there's a moment's pause before you feel her hand touch the inside of your thigh.
<<else>>Anna's eyes flicker between the table and your lap, clearly understanding your intent. Then with a little sigh she gets to her knees and starts to climb under the table. A moment later you feel a light touch on your leg.
<</if>><<else>>If you are seeing this, Anna has a meal assignment that this scene does not take into account. PLEASE report this and let us know what meal assignment she is supposed to have. That would be a huge help. Thank you.
<</if>>Anna's fingers find your crotch a second later, then after brushing over the fabric containing your growing member she finds your buckle and starts to free your erection from the confines of your pants.
<<if $anna.affection gte 950 and $anna.fear lte 50>>When your cock springs free, you feel it slap the side of Anna's face followed immediately by a surprised sound.
A heartbeat later you feel her soft lips touch the sensitive tip of your penis before that contact is broken again.
Anna's hands stray to your hips. When her fingers slip into your pants, taking hold of them, you lift your bottom to allow her to pull them down past your knees. Once down you part your knees to allow her better access to your manhood. An invitation that she does not hesitate to accept.
At first, you feel her tongue caress the crown of your cock, then a warm wet sensation as her lips close around the head and begin to slide down your length.
She starts out slow, every movement intended to bring you pleasure. It becomes almost immediately obvious that she doesn't just intend to suck your cock, but to make love to it with her mouth.
You sigh softly, your eyelids drooping from the pleasure as you feel her silky smooth lips slide along your shaft, all the while her tongue exploring every inch of your length.
Subtly, you scoot toward the edge of your seat, giving her better access as she continues.
Within another minute, your meal is completely forgotten as you simply savor the experience.
It's not long after that when you start to feel the first telltale signs of an approaching orgasm. A sensation that seems to grow with every second until you find yourself clenching to hold back.
Anna pulls back so that only the tip remains in her mouth, then she sucks harder. You let out an involuntary groan of pleasure from the sensation, then in the next moment you burst, filling her mouth with your creamy white cum.
Her tongue flicks out, teasing the slit at the tip of your cock as her hand strokes the last few drops of cum from your shaft before finally releasing your manhood.
When you feel her hands on your pants, you gently raise your bottom to allow her to pull them back up. She has no trouble until she starts to rebuckle your pants, at which point you have to reach down and adjust your pants a little to both make them more comfortable again and to pull them up the last couple of inches so there's enough slack around the middle to buckle them again.
Once done, you hear Anna move under the table<<if $anna.meal is 0>>, a second later slipping from under the table at your side. She self consciously smooths her skirts then returns to her place, ready to serve as needed. A faint smile tugs at her lips as she casts a sidelong look your direction.
<<elseif $anna.meal is 1>>. A few seconds later she resurfaces at her place setting, looking self conscious as she turns her attention back to her meal. A faint smile tugs at her lips as she casts a sidelong look your direction.
<<else>>If you are seeing this, Anna has a meal assignment that this scene does not take into account. PLEASE report this and let us know what meal assignment she is supposed to have. That would be a huge help. Thank you.
<</if>>It's only then that you realize Anna never gave you your utensil back.
All the while, Eve sits at her place with a knowing grin on her face.
<<elseif $anna.affection gte 650 and $anna.fear lte 400>>When your cock springs free, you feel it swish through the air unobstructed.
A second later you feel Anna's warm hand against your flesh, followed by the gentle touch of her lips against the tip of your cock.
Anna's hands stray to your hips. When her fingers slip into your pants, taking hold of them, you lift your bottom to allow her to pull them down past your knees. Once down you part your knees to allow her better access to your manhood. An invitation that she quickly accepts.
At first, you feel her tongue caress the crown of your cock, then a warm wet sensation as her lips close around the head and begin to slide down your length.
She takes her time, making sure that this is an experience you will enjoy.
You sigh softly, your eyelids drooping from the pleasure as you feel her silky smooth lips slide along your shaft, all the while her tongue exploring your sensitive member.
Subtly, you scoot toward the edge of your seat, giving her better access as she continues.
Within another minute, your meal is completely forgotten as you simply savor the experience.
It's not long after that when you start to feel the first telltale signs of an approaching orgasm. A sensation that seems to grow with every second until you find yourself clenching to hold back.
Anna pulls back so that only the tip remains in her mouth, cool air wafting over your member as her lips part slightly. You let out an involuntary groan of pleasure from the sensation, then in the next moment you burst, filling her mouth with your creamy white cum.
You can picture in your mind her kneeling, mouth open, as you spill your seed across her tone as her hand strokes the last few drops of cum from your shaft before finally releasing your manhood.
When you feel her hands on your pants, you gently raise your bottom to allow her to pull them back up. She has no trouble until she starts to rebuckle your pants, at which point you have to reach down and adjust your pants a little to both make them more comfortable again and to pull them up the last couple of inches so there's enough slack around the middle to buckle them again.
Once done, you hear Anna move under the table<<if $anna.meal is 0>>, a second later slipping from under the table at your side. She self consciously smooths her skirts then returns to her place, ready to serve as needed.
<<elseif $anna.meal is 1>>. A few seconds later she resurfaces at her place setting, looking self conscious as she turns her attention back to her meal.
<<else>>If you are seeing this, Anna has a meal assignment that this scene does not take into account. PLEASE report this and let us know what meal assignment she is supposed to have. That would be a huge help. Thank you.
<</if>>It's only then that you realize Anna never gave you your utensil back.
All the while, Eve sits at her place with a knowing smirk on her face.
<<elseif $anna.affection gte 350 and $anna.fear lte 550>>Anna's fingers curl around your shaft in the moment before your pants are pulled down far enough for it to spring free.
Several seconds later you feel Anna's warm breath against your flesh, followed by the gentle touch of her lips against the tip of your cock.
Anna's hands stray to your hips. When her fingers slip into your pants, taking hold of them, you lift your bottom to allow her to pull them down past your knees. Once down you part your knees to allow her better access to your manhood. An invitation that she accepts after a slight hesitation.
At first, you feel her tongue caress the crown of your cock, then a warm wet sensation as her lips close around the head and begin to slide down your length.
Her head starts to bob, her lips gliding along your manhood as she pleasures you.
You sigh softly, your eyelids drooping as you enjoy the feel of her silky smooth lips sliding along your shaft.
Subtly, you scoot toward the edge of your seat, giving her better access as she continues.
Within another minute, your meal is completely forgotten as you simply savor the experience.
It's not long after that when you start to feel the first telltale signs of an approaching orgasm. A sensation that seems to grow with every second until you find yourself clenching to hold back.
Anna pulls back so that only the tip remains in her mouth, her hand quickly stroking your shaft as she drives you to completion. You let out an involuntary groan of pleasure from the sensation, then in the next moment you burst. You can't help but wonder if she just took a facial, caught it in her mouth, or somehow managed to avoid the blast.
You remain like that a little longer, enjoying the feel of her slow strokes milking the final few drops of semen from the tip of your cock.
When you feel her hands move to your pants, you gently raise your bottom to allow her to pull them back up. She has no trouble until she starts to rebuckle your pants, at which point you have to reach down and adjust your pants a little to both make them more comfortable again and to pull them up the last couple of inches so there's enough slack around the middle to buckle them again.
Once done, you hear Anna move under the table<<if $anna.meal is 0>>, a second later slipping from under the table at your side. She self consciously smooths her skirts then returns to her place, ready to serve as needed.
<<elseif $anna.meal is 1>>. A few seconds later she resurfaces at her place setting, looking self conscious as she turns her attention back to her meal.
<<else>>If you are seeing this, Anna has a meal assignment that this scene does not take into account. PLEASE report this and let us know what meal assignment she is supposed to have. That would be a huge help. Thank you.
<</if>>It's only then that you realize Anna never gave you your utensil back.
All the while, Eve sits at her place with a little smirk on her face. As you watch, Eve leans toward her sister, whispering something. Immediately, Anna reaches for a napkin, blushing crimson as she raises it to her face. You don't see what she cleans off of herself, but you have no difficulty imagining.
After a quick nod from Eve, both turn their attention to their meals.
<<else>>Anna's fingers curl around your shaft in the moment before your pants are pulled down far enough for it to spring free.
Her hand moves, stroking your shaft with one hand while gently cradling your balls with the other. You're just starting to think she's going to only give you a handjob when you finally feel Anna's warm breath against your flesh, followed by the gentle touch of her lips against the tip of your cock.
Anna's hands stray to your hips. When her fingers slip into your pants, taking hold of them, you lift your bottom to allow her to pull them down past your knees. Once down you part your knees to allow her better access to your manhood. An invitation that she accepts after a moment's hesitation.
At first, you feel her tongue caress the crown of your cock, then a warm wet sensation as her lips close around the head and begin to slide down your length.
Her head starts to bob, her lips gliding along your manhood as she pleasures you.
You sigh softly, your eyelids drooping as you enjoy the feel of her silky smooth lips sliding along your shaft.
Subtly, you scoot toward the edge of your seat, giving her better access as she continues.
Within another minute, your meal is completely forgotten as you simply savor the experience.
It's not long after that when you start to feel the first telltale signs of an approaching orgasm. A sensation that seems to grow with every second until you find yourself clenching to hold back.
Anna pulls back so that only the tip remains in her mouth, her hand quickly stroking your shaft as she drives you to completion. You let out an involuntary groan of pleasure from the sensation, then in the next moment you burst. You can feel Anna jerk slightly and in your mind's eye you picture her having just taken a full facial from you.
You remain like that a little longer, enjoying the feel of her slow strokes milking the final few drops of semen from the tip of your cock.
When you feel her hands move to your pants, you gently raise your bottom to allow her to pull them back up. She has no trouble until she starts to rebuckle your pants, at which point you have to reach down and adjust your pants a little to both make them more comfortable again and to pull them up the last couple of inches so there's enough slack around the middle to buckle them again.
Once done, you hear Anna move under the table<<if $anna.meal is 0>>, a second later slipping from under the table at your side. She self consciously smooths her skirts then returns to her place, ready to serve as needed.
<<elseif $anna.meal is 1>>. A few seconds later she resurfaces at her place setting, looking self conscious as she turns her attention back to her meal.
<<else>>If you are seeing this, Anna has a meal assignment that this scene does not take into account. PLEASE report this and let us know what meal assignment she is supposed to have. That would be a huge help. Thank you.
<</if>>It's only then that you realize Anna never gave you your utensil back.
All the while, Eve sits at her place with a knowing look on her face. As you watch, Eve leans toward her sister, whispering something. Immediately, Anna reaches for a napkin, blushing crimson as she raises it to her face. You don't see what she cleans off of herself, but you have no difficulty imagining.
After a quick nod from Eve, both turn their attention to their meals, Anna clearly avoiding eye contact with you as she does so.
<</if>><<link "Resume your meal.">><<gotoevent setup.events.mansionBreakfastContinue>><</link>>
Scene Generously Sponsored by Fusing.inc<<if $anna.meal is 0>><<talk "player">>Anna, would you grab that for me?<</talk>>\
You say, gesturing under the table.
With a little nod, she steps toward the table, then kneels beside it .
Using your foot, you kick the utensil, sending it further under the table.
<<elseif $anna.meal is 1>><<talk "player">>Anna, would you grab that for me?<</talk>>\
You say, gesturing under the table.
Her eyes move between the table and you once before she nods.
Pushing out from the table, Anna starts to walk around to your side. She just starts to kneel when you use your foot to push the utensil further under the table.
<<else>>If you are seeing this, Anna has a meal assignment that this scene does not take into account. PLEASE report this and let us know what meal assignment she is supposed to have. That would be a huge help. Thank you.
<</if>><<if $anna.affection gte 950 and $anna.fear lte 50>>Anna's brow creases slightly, curiosity clear in her features as she looks at you.
You allow a little smirk to slip so it tugs at the corner of your lips.
Still seemingly unsure of your intent, Anna kneels and begins to crawl under the table after the utensil.
Using your foot, you move the utensil to your other side as Anna starts to reach for it, then at the same time you pull down your zipper, timing it so she's right in front of you as she hears the sound.
Anna makes a sound, clearly coming to an understanding as to why you wanted her under the table in the first place.
There's a short pause, then you feel her hands touch the insides of your thighs before reaching for your pants.
She pulls your pants out of the way, her movements lacking any real strength while still managing to express a sense of urgency. Lifting your bottom off of the chair, you allow her to pull your pants down far enough to give her easy access to your cock.
The feeling of Anna's lips kissing your tip is like a jolt of electricity through your body. You're unable to resist the urge to sigh happily. A second later, her lips part and you feel the warm wet interior of her mouth start to engulf your rigid member, her tongue sliding along the sensitive underside of your manhood.
You can feel her smile around your shaft, her lips tugging at your flesh before her head starts to bob up and down in a steady rhythm.
Closing your eyes half way, you focus on what Anna is doing, enjoying every movement of her attentions.
She seems in no hurry to finish you off, instead she seems to actually be enjoying herself.
The seconds of bliss stretch into minutes, and you lose yourself in pleasure as time ceases to have any meaning to you. It's not until you feel the first signs of an approaching orgasm that you start to become aware of the world around you once more. At first, it's a gentle ache in your balls that seems to grow. Then you feel your shaft engorge, throbbing with a sudden need that you instinctively try to suppress for just a second longer before a torrent of cum rockets down your shaft.
Anna makes a muffled sound as you fill her mouth with your semen. Then she pulls back instinctively just in time for you to release a second burst of your seed. Less than a second later, Anna's hand closes around your shaft, pumping a third and fourth spurt of cum from your cock before you're finally finished.
You sigh contentedly as you feel her lips encircle your penis, cleaning it with her tongue before helping you back into your pants.
A moment later, you can hear Anna moving under the table as she prepares to make her exit.
<<elseif $anna.affection gte 750 and $anna.fear lte 250>>Anna's brow creases slightly, curiosity and unease both clear in her features as she looks at you.
You allow a little smirk to slip so it tugs at the corner of your lips.
Still seemingly unsure of your intent, Anna kneels and begins to crawl under the table after the utensil.
Using your foot, you move the utensil to your other side as Anna starts to reach for it, then at the same time you pull down your zipper, timing it so she's right in front of you as she hears the sound.
Anna makes a sound, clearly coming to an understanding as to why you wanted her under the table in the first place.
There's a short pause, then you feel her hands touch the insides of your thighs before hesitantly reaching for your pants.
She pulls your pants out of the way, her movements lacking any real strength while still managing to be persistent enough to start sliding them off. Lifting your bottom off of the chair, you allow her to pull your pants down far enough to give her easy access to your cock.
There's a short pause, followed by the feeling of Anna's lips kissing your cockhead. You're unable to resist the urge to sigh happily. A second later, her lips part and you feel the warm wet interior of her mouth start to engulf your rigid member, her tongue sliding along the sensitive underside of your manhood.
After a couple of hesitant bobs, she starts to settle into a steady rhythm.
Closing your eyes half way, you focus on what Anna is doing, enjoying every movement of her attentions.
She seems in no hurry to finish you off, performing her duty but lacking any real urgency.
The seconds of bliss stretch into minutes, and you lose yourself in pleasure as time ceases to have any meaning to you. It's not until you feel the first signs of an approaching orgasm that you start to become aware of the world around you once more. At first, it's a gentle ache in your balls that seems to grow. Then you feel your shaft engorge, throbbing with a sudden need that you instinctively try to suppress for just a second longer before a torrent of cum rockets down your shaft.
Anna makes a muffled sound as you fill her mouth with your semen. Then she pulls back instinctively just in time for you to release a second burst of your seed. Less than a second later, Anna's hand closes around your shaft, pumping a third and fourth spurt of cum from your cock before you're finally finished.
There is a short pause, followed by her fingers releasing your manhood. After another short pause, you feel her lips encircle your penis, cleaning it with her tongue before helping you back into your pants.
A moment later, you can hear Anna moving under the table as she prepares to make her exit.
<<elseif $anna.affection gte 350 and $anna.fear lte 550>>Anna's brow creases, uncertainty and unease both clear in her features as she looks at you.
You allow a little smirk to slip so it tugs at the corner of your lips.
Seeming even less sure of your intent, Anna kneels and begins to crawl under the table after the utensil.
Using your foot, you move the utensil to your other side as Anna starts to reach for it, then at the same time you pull down your zipper, timing it so she's right in front of you as she hears the sound.
Anna makes a sound, clearly coming to an understanding as to why you wanted her under the table in the first place.
There's a lingering pause, then you feel her hands touch the insides of your thighs before hesitantly reaching for your pants.
She pulls your pants out of the way, her movements lacking any real strength while still managing to be persistent enough to start sliding them off. Lifting your bottom off of the chair, you allow her to pull your pants down far enough to give her easy access to your cock.
There's another pause, followed by the feeling of Anna's lips kissing your cockhead. You're unable to resist the urge to sigh happily. A second later, her lips part and you feel the warm wet interior of her mouth start to engulf your rigid member, her tongue sliding along the sensitive underside of your manhood.
After several hesitant bobs, she starts to settle into a steady rhythm.
Closing your eyes half way, you focus on what Anna is doing, enjoying every movement of her attentions.
Her movements are precise, almost mechanical, but that predictability takes nothing away from the pleasure she is bringing you.
The seconds of bliss stretch into minutes, and you lose yourself in pleasure as time ceases to have any meaning to you. It's not until you feel the first signs of an approaching orgasm that you start to become aware of the world around you once more. At first, it's a gentle ache in your balls that seems to grow. Then you feel your shaft engorge, throbbing with a sudden need that you instinctively try to suppress for just a second longer before a torrent of cum rockets down your shaft.
Anna makes a muffled sound as you fill her mouth with your semen. Then she pulls back instinctively just in time for you to release a second burst of your seed. Less than a second later, Anna's hand closes around your shaft, pumping a third and fourth spurt of cum from your cock before you're finally finished.
There is brief pause, followed by her fingers hastily releasing your manhood. After another long pause, you feel her lips encircle your penis, cleaning it with her tongue before helping you back into your pants.
A moment later, you can hear Anna moving under the table as she prepares to make her exit.
<<else>>Anna's brow creases, apprehension clear in her features as she looks at you.
You allow a little smirk to slip so it tugs at the corner of your lips.
A faint tremor goes through her as Anna kneels and begins to crawl under the table after the utensil.
Using your foot, you move the utensil to your other side as Anna starts to reach for it, then at the same time you pull down your zipper, timing it so she's right in front of you as she hears the sound.
Anna makes a sound, clearly coming to an understanding as to why you wanted her under the table in the first place.
There's a lingering pause, then you feel her hands hesitantly touch the insides of your thighs before very slowly reaching for your pants.
She gives your pants a light tug, then pauses when she makes little headway. It's not until you lift your bottom that she tries again, this time managing to slide your pants down far enough to give her easy access to your cock.
There's another long pause, followed by her fingers closing around your shaft and giving it several strokes. Perhaps a dozen strokes later, her lips part and you feel the warm wet interior of her mouth start to engulf your rigid member, her tongue sliding along the sensitive underside of your manhood.
After several hesitant bobs, she starts to settle into a predictable rhythm.
Closing your eyes half way, you focus on what Anna is doing, enjoying every movement of her attentions.
Her movements are precise, almost mechanical, but that takes nothing away from the pleasure she is bringing you.
The seconds of bliss stretch into minutes, and you lose yourself in pleasure as time ceases to have any meaning to you. It's not until you feel the first signs of an approaching orgasm that you start to become aware of the world around you once more. At first, it's a gentle ache in your balls that seems to grow. Then you feel your shaft engorge, throbbing with a sudden need that you instinctively try to suppress for just a second longer before a torrent of cum rockets down your shaft.
Anna makes a muffled sound as you fill her mouth with your semen. Then she pulls back instinctively just in time for you to release a second burst of your seed. Less than a second later, Anna's hand closes around your shaft, pumping a third and fourth spurt of cum from your cock before you're finally finished.
There is brief pause, followed by her fingers hastily releasing your manhood. After another long pause, you feel soft fabric against your penis, leaving you to wonder if she's cleaning your manhood with her dress rather than her mouth.
A moment later, you can hear Anna moving under the table as she prepares to make her exit.
<</if>><<if $anna.meal is 0>><<if $anna.affection gte 975 and $anna.fear lte 25>>Once out from under the table, Anna quietly slips to her usual place, ready to serve you.
From the corner of your eye, you see Eve looking at her sister funny. Then as if sensing Eve's scrutiny, Anna reaches up to touch her face, finding just a hint of creamy white fluid at the corner of her mouth and pushing it between her lips. Only as she swallows does she seem to realize what she just did and blushes crimson.
<<elseif $anna.affection gte 250 and $anna.fear lte 650>>Once out from under the table, Anna quietly slips to her usual place, ready to serve you.
From the corner of your eye, you see Eve looking at her sister funny. Then as if sensing Eve's scrutiny, Anna reaches up to touch her face, finding just a hint of creamy white fluid at the corner of her mouth before hastily wiping it off on her dress. Unable to meet her sister's gaze, she blushes as she ponders the floor at her feet.
<<else>>Once out from under the table, Anna quietly slips to her usual place, ready to serve you.
From the corner of your eye, you see Eve looking at her sister funny. Then as if sensing Eve's scrutiny, Anna reaches up to touch her face, finding just a hint of creamy white fluid at the corner of her mouth before hastily wiping it off on her dress. Though she tries to hide it, you can see a hint of disgust in her expression as she directs her attention toward the floor at her feet.
<</if>><<elseif $anna.meal is 1>><<if $anna.affection gte 975 and $anna.fear lte 25>>Reappearing at her place at the table, Anna delicately slips into her seat as if nothing had happened.
From the corner of your eye, you see Eve looking at her sister funny. Then as if sensing Eve's scrutiny, Anna reaches up to touch her face, finding just a hint of creamy white fluid at the corner of her mouth and pushing it between her lips. Only as she swallows does she seem to realize what she just did and blushes crimson.
<<elseif $anna.affection gte 250 and $anna.fear lte 650>>Reappearing at her place at the table, Anna delicately slips into her seat as if nothing had happened.
From the corner of your eye, you see Eve looking at her sister funny. Then as if sensing Eve's scrutiny, Anna reaches up to touch her face, finding just a hint of creamy white fluid at the corner of her mouth before hastily wiping it off on her dress. Unable to meet her sister's gaze, she blushes as she ponders the floor at her feet.
<<else>>Reappearing at her place at the table, Anna delicately slips into her seat as if nothing had happened.
From the corner of your eye, you see Eve looking at her sister funny. Then as if sensing Eve's scrutiny, Anna reaches up to touch her face, finding just a hint of creamy white fluid at the corner of her mouth before hastily wiping it off on her dress. Though she tries to hide it, you can see a hint of disgust in her expression as she directs her attention toward the floor at her feet.
<</if>><<else>>If you are seeing this, Anna has a meal assignment that this scene does not take into account. PLEASE report this and let us know what meal assignment she is supposed to have. That would be a huge help. Thank you.
<</if>><<link "Resume your meal.">><<gotoevent setup.events.mansionBreakfastContinue>><</link>>
Scene Generously Sponsored by Fusing.inc<<set setup.events.underTableForAnnaSex to [
{
requires: 'true',
chance: 100,
link: "Under Table For Anna 1"
},
{
requires: 'true',
chance: 100,
link: "Under Table For Anna 2"
}
]>><<talk "player">>I guess I should go get that.<</talk>>\
You say to no one in particular.
Your eyes drift over the table, taking note of where Anna is before pushing back from your place setting and crawling under the table.
Crawling, you move toward Anna. Reaching out, you lift the front of her skirt, revealing her legs nearly to her knees before her hand reaches down to smooth her dress.
Clearly not suspecting the cause, you slide a hand under her skirt, your hand lightly touching her calf.
From where you are under the table, you hear Anna's breath catch, her body going suddenly rigid at the unexpected touch.
Finding her hand with your other hand, you lean forward to kiss the back of her hand.
<<if $anna.affection gte 825 and $anna.fear lte 125>>Anna remains tense for a second longer, then you hear her let out a little sigh as the tension leaves her.
This time when you start to lift her skirt, her hands join yours, lifting with you even though you detect just a hint of hesitation in her movements.
You adjust your position, bringing your face closer to her. With a little smile tugging at your lips, you brush your cheek across her knee, following it with a light touch to the inside of her thigh.
Anna takes the hint, parting her legs slightly.
Taking a deep breath, you can smell a hint of her arousal in the air before your lips touch the inside of the opposite thigh.
Above the table, you can hear Anna try to stifle a sound, clearly not wanting attention on herself.
Sliding your hands up her thighs, you stop when you reach the top of her panties. As soon as you start to slide them down, Anna lifts her bottom slightly to allow you to pull them down without resistance.
Allowing her panties to pool around her ankles, you lean in again, her legs parting wider as you start to leave a little trail of kisses up the inside of her thigh.
You pause right before reaching her crotch, looking at her pussy with her labia slightly parted, admiring the view for a few seconds before allowing your tongue to slide across her folds.
Anna lets out what sounds like a sigh, a sound that becomes a squeak of surprise as you press your face into her crotch and fasten your lips around her clit, sucking suddenly at the hard nub.
Grinning at her reaction, you change tactics and plunge your tongue into her slit, tasting her sex, her juices flooding your tongue.
It's clear that Anna is trying to remain quiet, but at the same time every new action you take seems to coax another sound from her lips.
<<talk "thought">>I bet she looks embarrassed right now.<</talk>>\
With that thought in mind, you redouble your efforts. You're surprised when instead of making more noise, her thighs clamp down around your head locking you in place. For a split second you think she's just trying to stop you, but then there's a gush of fluid against your mouth and chin as she experiences a powerful orgasm.
You continue to lap at her folds until her grip on your head finally loosens, then you plant a single kiss on the inside of each thigh before pulling back.
With one hand, you wipe the excess fluid from your face before sliding Anna's panties back up her legs.
Having done what you set out to do, and sporting a faint smile on your face, you crawl back out from under the table.
As soon as you resurface, you see Eve give you a suspicious look before turning her attention back to Anna.
All the while, Anna casts little looks your way while trying unsuccessfully to suppress a smile.
<<elseif $anna.affection gte 750 and $anna.fear lte 250>>Anna remains tense for a couple seconds longer, then you hear her let out a little sigh as the tension slowly leaves her.
This time when you start to lift her skirt, her hands join yours when you have it about half way up, lifting with you even though you detect just a hint of hesitation in her movements.
You adjust your position, bringing your face closer to her. With a little smile tugging at your lips, you brush your cheek across her knee, following it with a light touch to the inside of her thigh.
Anna takes the hint, parting her legs slowly.
Taking a deep breath, you can smell a faint hint of her arousal in the air before your lips touch the inside of the opposite thigh.
Above the table, you can hear Anna try to stifle a sound, clearly not wanting attention on herself.
Sliding your hands up her thighs, you stop when you reach the top of her panties. As soon as you start to slide them down, Anna instinctively lifts her bottom slightly to allow you to pull them down without resistance.
Allowing her panties to pool around her ankles, you lean in again, her legs parting wider as you start to leave a little trail of kisses up the inside of her thigh.
You pause right before reaching her crotch, looking at her pussy with her labia slightly parted, admiring the view for a few seconds before allowing your tongue to slide across her folds.
Anna lets out what sounds like a sigh, a sound that becomes a squeak of surprise as you press your face into her crotch and fasten your lips around her clit, sucking suddenly at the hard nub.
Grinning at her reaction, you change tactics and plunge your tongue into her slit, tasting her sex, her juices flooding your tongue.
It's clear that Anna is trying to remain quiet, but at the same time every new action you take seems to coax another sound from her lips.
<<talk "thought">>I bet she looks embarrassed right now.<</talk>>\
With that thought in mind, you redouble your efforts. You're surprised when instead of making more noise, her thighs clamp down around your head locking you in place. For a split second you think she's just trying to stop you, but then there's a gush of fluid against your mouth and chin as she experiences a powerful orgasm.
You continue to lap at her folds until her grip on your head finally loosens, then you plant a single kiss on the inside of each thigh before pulling back.
With one hand, you wipe the excess fluid from your face before sliding Anna's panties back up her legs.
Having done what you set out to do, and sporting a faint smile on your face, you crawl back out from under the table.
As soon as you resurface, you see Eve give you a suspicious look before turning her attention back to Anna.
All the while, Anna casts fleeting looks your way, her skin flushed and chest rising and falling as she tries to catch her breath.
<<elseif $anna.affection gte 350 and $anna.fear lte 550>>Anna remains tense for a several seconds longer, then you hear her let out a little sigh as some of the tension leaves her.
Reaching for her dress again, you start to lift it again, this time she offers no resistance to your actions.
You adjust your position, bringing your face closer to her. With a little smile tugging at your lips, you brush your cheek across her knee, following it with a light touch to the inside of her thigh.
Anna tenses slightly before taking the hint, parting her legs slowly.
Taking a deep breath, you can smell the scent of her moist sex in the air before your lips touch the inside of the opposite thigh.
Above the table, you can hear Anna try to stifle a sound, clearly not wanting attention on herself.
Sliding your hands up her thighs, you stop when you reach the top of her panties. You slide them down slightly, then when you are unable to pull them off, you swat her bottom playfully. Realizing your intent she lifts her bottom slightly to allow you to pull them down without further resistance.
Allowing her panties to pool around her ankles, you lean in again, her legs parting wider at your touch as you start to leave a little trail of kisses up the inside of her thigh.
You pause right before reaching her crotch, looking at her pussy with her labia slightly parted, admiring the view for a few seconds before allowing your tongue to slide across her folds.
Anna lets out what sounds like a sigh, a sound that seems to catch in her throat as you press your face into her crotch and fasten your lips around her clit, sucking suddenly at the hard nub.
Grinning at her reaction, you change tactics and plunge your tongue into her slit, tasting her sex, her juices sweet on your tongue.
It's clear that Anna is trying to remain quiet, but at the same time every new action you take seems to coax another sound from her lips.
<<talk "thought">>I bet she looks embarrassed right now.<</talk>>\
With that thought in mind, you redouble your efforts. You're surprised when instead of making more noise, her thighs clamp down around your head locking you in place. For a split second you think she's just trying to stop you, but then there's a gush of fluid against your mouth and chin as she experiences a powerful orgasm.
You continue to lap at her folds until her grip on your head finally loosens, then you plant a single kiss on the inside of each thigh before pulling back.
Anna lets out a heavy sigh, her body still trembling slightly as you watch.
With one hand, you wipe the excess fluid from your face before sliding Anna's panties back up her legs.
Having done what you set out to do, and sporting a faint smile on your face, you crawl back out from under the table.
As soon as you resurface, you see Eve give you a suspicious look before turning her attention back to Anna.
All the while, Anna's eyes are locked on her plate as if it is the most interesting thing in the world, her skin flushed and chest rising and falling as she tries to catch her breath. You can't help but notice that there's a very faint smile on her lips.
<<else>>Anna remains tense for a several seconds longer, then you hear her let out a little sigh as a little bit of that tension begins to leave her.
Reaching for her dress again, you start to lift it again, this time she offers no resistance to your actions.
You adjust your position, bringing your face closer to her. With a little smile tugging at your lips, you brush your cheek across her knee, following it with a light touch to the inside of her thigh.
Anna tenses again before taking the hint, parting her legs slowly.
Taking a deep breath, you can smell the scent of her sex in the air before your lips touch the inside of the opposite thigh.
Above the table, you can hear Anna try to stifle a sound, clearly not wanting attention on herself.
Sliding your hands up her thighs, you stop when you reach the top of her panties. You slide them down slightly, then when you are unable to pull them off, you swat her bottom playfully. She sort of jumps in her seat, though you don't know if it's in displeasure or merely surprise. Realizing your intent she finally lifts her bottom slightly to allow you to pull them down without further resistance.
Allowing her panties to pool around her ankles, you lean in again, her legs parting wider at your touch as you start to leave a little trail of kisses up the inside of her thigh.
You pause right before reaching her crotch, looking at her pussy with her labia slightly parted, admiring the view for a few seconds before allowing your tongue to slide across her folds.
Anna lets out what sounds like a startled sigh, a sound that first raises in pitch then catches in her throat as you suck at her clit.
Grinning at her reaction, you change tactics and plunge your tongue into her slit, tasting her sex, her juices sweet against your tongue.
It's clear that Anna is trying to remain quiet, but at the same time every new action you take seems to coax another sound from her lips.
<<talk "thought">>I bet she looks embarrassed right now.<</talk>>\
With that thought in mind, you redouble your efforts. You're surprised when instead of making more noise, her thighs clamp down around your head locking you in place. For a split second you think she's just trying to stop you, but then there's a gush of fluid against your mouth and chin as she experiences a powerful orgasm. The initial surge of fluids is followed by a defeated sigh.
You continue to lap at her folds until her grip on your head finally loosens, then you plant a single kiss on the inside of each thigh before pulling back.
Anna takes a deep breath, her body still trembling slightly as you watch.
With one hand, you wipe the excess fluid from your face before sliding Anna's panties back up her legs.
Having done what you set out to do, and sporting a faint smile on your face, you crawl back out from under the table.
As soon as you resurface, you see Eve give you a suspicious look before turning her attention back to Anna.
All the while, Anna's eyes are locked on her plate as if it is the most interesting thing in the world, her skin flushed and chest rising and falling as she tries to catch her breath. You can't help but notice that there's a hint of bliss from her orgasm's afterglow still on her features.
<</if>><<link "Resume your meal.">><<gotoevent setup.events.mansionBreakfastContinue>><</link>>
Scene Generously Sponsored by Fusing.incKneeling, you crawl under the table and take a look around. It only takes a second to zero in on Anna's legs.
The way her skirts just barely covers her knees presents you with a tantalizing view between her thighs. Milky smooth flesh shrouded in shadow that conceals the treasure you seek.
Reaching out, you cup the back of her calf with one hand while the other brushes upward along the same leg toward her knee.
Anna stiffens at the unexpected touch.
<<if $anna.affection gte 900 and $anna.fear lte 100>>Leaning toward her, you lightly kiss her just below the knee. The second your lips touch her skin, she relaxes, seeming to finally realize who is beneath the table touching her.
A second kiss, this time to the inside of her knee draws you ever so slightly upward.
Each new kiss draws you inevitably toward your destination, and every touch seems to coax Anna's legs to part just a little more.
When your lips brush over the fabric of Anna's panties, she makes a little sound above the table, but you can tell that she's trying to muffle the sound to remain quiet.
Extending your tongue, you feel the fabric of her panties against your tongue, flavored heavily with her arousal.
Not even bothering to pull her panties down, you instead pull them to the side before diving back in tongue first.
Licking along her slit, you can taste her juices, her folds hot against your tongue.
You adjust the way you're kneeling to get more comfortable, then lean in further, allowing your tongue to part her labia and dip into her opening.
Anna's thighs tighten around your head, not in fear or surprise, but in pleasure as you lap hungrily at her vagina.
It's clear that Anna is trying to stay quiet, but it's not long before you can hear her muffled moans.
A slight tremor goes through her body, her thighs threatening to crush your skull for several seconds before she is able to force herself to relax again.
Realizing that the reaction likely means she's getting close, rather than backing off so she can recover, you instead redouble your efforts, one hand moving so you can rub her clit while licking at her leaking cunt.
Her voice catches, her body shuddering violently for several seconds as she clamps down on your head again. This time all you can do is wait it out, lapping at her folds as her fluids gush against your lips.
<<elseif $anna.affection gte 750 and $anna.fear lte 250>>Leaning toward her, you lightly kiss her just below the knee. A second after your lips touches her skin, she starts to relax again.
A second kiss, this time to the inside of her knee draws you ever so slightly upward.
Each new kiss draws you inevitably toward your destination, and with a gentle touch to the inside of her thighs she parts her legs to allow you better access.
When your lips brush over the fabric of Anna's panties, she makes a little sound above the table, but you can tell that she's trying to muffle the sound to remain quiet.
Extending your tongue, you feel the fabric of her panties against your tongue, flavored with a hint of her arousal.
Not even bothering to pull her panties down, you instead pull them to the side before diving back in tongue first.
Licking along her slit, you can taste her juices, her folds hot against your tongue.
You adjust the way you're kneeling to get more comfortable, then lean in further, allowing your tongue to part her labia and dip into her opening.
Anna's thighs tighten around your head, not in fear or surprise, but in pleasure as you lap hungrily at her vagina.
It's clear that Anna is trying to stay quiet, but it's not long before you can hear her muffled moans.
A slight tremor goes through her body, her thighs threatening to crush your skull for several seconds before she is able to force herself to relax again.
Realizing that the reaction likely means she's getting close, rather than backing off so she can recover, you instead redouble your efforts, one hand moving so you can rub her clit while licking at her leaking cunt.
Her voice catches, her body shuddering violently for several seconds as she clamps down on your head again. This time all you can do is wait it out, lapping at her folds as her fluids gush against your lips.
<<elseif $anna.affection gte 350 and $anna.fear lte 550>>Leaning toward her, you lightly kiss her just below the knee. Several seconds after you touch her skin she finally starts to relax again.
A second kiss, this time to the inside of her knee draws you ever so slightly upward.
Each new kiss draws you inevitably toward your destination, and with a firm touch to the inside of her thighs she parts her legs to allow you better access.
When your lips brush over the fabric of Anna's panties, she makes a little sound above the table, but you can tell that she's trying to muffle the sound to remain quiet.
Extending your tongue, you feel the fabric of her panties against your tongue, flavored with the barest hint of her arousal.
Not even bothering to pull her panties down, you instead pull them to the side before diving back in tongue first.
Licking along her slit, you can taste her sex, her folds warm against your tongue.
You adjust the way you're kneeling to get more comfortable, then lean in further, allowing your tongue to part her labia and dip into her opening.
Anna's thighs tighten around your head ever so slightly, not in fear but in surprise and pleasure as you lap hungrily at her vagina.
It's clear that Anna is trying to stay quiet, but it's not long before you can hear her muffled moans.
A slight tremor goes through her body, her thighs threatening to crush your skull for several seconds before she is able to force herself to relax again.
Realizing that the reaction likely means she's getting close, rather than backing off so she can recover, you instead redouble your efforts, one hand moving so you can rub her clit while licking at her leaking cunt.
Her voice catches in a little whimper, her body shuddering violently for several seconds as she clamps down on your head again. This time all you can do is wait it out, lapping at her folds as her fluids gush against your lips.
<<else>>Leaning toward her, you lightly kiss her just below the knee. A second after your lips touches her skin, just a little bit of the tenseion leaves her body.
A second kiss, this time to the inside of her knee draws you ever so slightly upward.
Each new kiss draws you inevitably toward your destination, you have to use your hands to spread her legs, but she offers no resistance, allowing you full access to her most intimate place.
When your lips brush over the fabric of Anna's panties, she makes a small choking sound above the table as she tries to remain quiet.
Extending your tongue, you feel the fabric of her panties against your tongue, flavored with the honey sweet flavor of her sex.
Not even bothering to pull her panties down, you instead pull them to the side before diving back in tongue first.
Licking along her slit, you can taste her sex, her folds warm against your tongue.
You adjust the way you're kneeling to get more comfortable, then lean in further, allowing your tongue to part her labia and dip into her opening.
Anna's thighs tighten around your head ever so slightly, not in fear but in surprise and pleasure as you lap hungrily at her vagina.
It's clear that Anna is trying to stay quiet, but it's not long before you can hear her muffled moans.
A slight tremor goes through her body, her thighs threatening to crush your skull for several seconds before she is able to force herself to relax again.
Realizing that the reaction likely means she's getting close, rather than backing off so she can recover, you instead redouble your efforts, one hand moving so you can rub her clit while licking at her leaking cunt.
Her voice catches in a little whimper as if she's trying to hold back her orgasm from happening, then her whole body shudders violently for several seconds as she clamps down on your head again. This time all you can do is wait it out, lapping at her folds as her fluids gush against your lips.
<</if>>With some reluctance, you pull back, admiring the sight of her glistening wet sex for several seconds before you move again.
With two fingers, you slide her panties back in place before reaching for her skirt to pull it back down to where it belongs.
Then you're crawling across the floor again toward your seat. A minute later, you're seated at your place once more.
<<if $anna.affection gte 800 and $anna.fear lte 150>>There's an embarrassed smile on Anna's face as she casts a sidelong look at you, then quickly looks back at her plate.
<<elseif $anna.affection gte 400 and $anna.fear lte 500>>Anna casts a shy little smile at you, her cheeks darkening slightly as she quickly looks away again.
<<else>>With her eyes focused exclusively on the plate before her, Anna still looks flushed from her earlier orgasm as she starts to pick at her food.
<</if>><<link "Resume your meal.">><<gotoevent setup.events.mansionBreakfastContinue>><</link>>
Scene Generously Sponsored by Fusing.inc<<set setup.events.underTableEveSex to [
{
requires: 'true',
chance: 100,
link: "Under Table Eve 1"
},
{
requires: 'true',
chance: 100,
link: "Under Table Eve 2"
}
]>><<if $eve.meal is 0>><<talk "player">>Eve, can you get that for me?<</talk>>\
Eve's eyes dart to the silverware on the floor near your foot, then with a nod she starts to approach from where she'd been standing to the side.
Just as she starts to bend down, you use your foot to move the item further under the table.
<<elseif $eve.meal is 1>><<talk "player">>Eve, can you get that for me?<</talk>>\
Eve's eyes dart to the silverware on the floor near your foot, then with a nod she pushes away from the table to walk around to where you are sitting.
Just as she starts to bend down, you use your foot to move the item further under the table.
<<else>>If you are seeing this, Eve has a meal assignment that this scene does not take into account. PLEASE report this and let us know what meal assignment she is supposed to have. That would be a huge help. Thank you.
<</if>><<if $eve.affection gte 750 and $eve.fear lte 250>>You see Eve's eyes narrow slightly, but she offers no real protest before plopping down to the floor and crawling beneath.
Reaching beneath the table, you start to unbuckle your pants. You hear Eve move beneath the table, likely turning to make her exit, then she lets out a sudden exclamation.
<<talk "eve">>Oh!<</talk>>\
Her surprise makes clear that she only now realizes why you coaxed her beneath the table in the first place.
<<talk "eve">>Nice.<</talk>>\
Eve nearly purrs the word beneath the table.
You feel movement as her hands find your legs, then with almost no warning her face thrusts into view between your legs. Her eyes meet yours, her smile making her face look almost impish.
<<talk "eve">>You want me to suck it, or play with it?<</talk>>\
She nuzzles your stiffening cock with her face, ending with it resting across her nose with the tip almost perfectly between her eyes.
<<talk "player">>Whatever you'd like.<</talk>>\
Reaching down with one hand, you brush a stray strand of hair away from her face.
Almost as soon as you touch her brow, she pulls back suddenly, her head vanishing beneath the table like a turtle pulling its head into its shell.
A second later, you feel something wet encircle the tip of your cock.
You sigh softly at the feel of Eve's lips.
Scooting forward a little bit, you spread your knees further to give Eve better access to your manhood.
Eagerly she starts to bob her head up and down, making up for the lack of skill used with sheer enthusiasm.
If the mere thought of Eve's lips stretched wide around your cock wasn't enough, then the friction of her lips and the way her tongue laps at your shaft would be enough to coax you toward orgasm.
As if sensing that you're enjoying yourself, Eve's movements start to become faster, more confident as she continues to slobber on your knob.
Then, whether by design or not, you feel one of her hands cup your balls and give a gentle squeeze.
That's all you can take. Already on edge, the gentle squeeze is all it takes to push you over the edge.
Your cock throbs in Eve's mouth, blasting the back of her throat with a thick stream of cum that leaves her sputtering and choking just in time for your cock to fire a second eruption of semen at her.
Unable to see under the table, you wonder if you managed to hit her with the second burst or if she somehow managed to dodge it.
<<talk "eve">>Ahhhhh!<</talk>>\
You hear Eve make the sound beneath the table and you have to wonder if she's got her mouth open trying to catch the third salvo or if she's doing something else. Either way she giggles barely a second after you fire off the next shot.
The fourth time your cock twitches, you can feel cum dribble from the tip, but it doesn't have any real distance to it.
Eve moves forward again, giving the tip of your cock a big sloppy kiss before withdrawing.
When she climbs from beneath the table, you can see cum splattered on her face and in her hair, the sheepish grin on her face making for a nearly perfect image.
<<talk "player">>Most of the time when someone does something like that, they don't make so much noise that everyone in the room knows what is going on.<</talk>>\
Eve sways from side to side, her grin only growing as her dress sways around her.
<<talk "eve">>You do it your way, I'll do it mine.<</talk>>\
Sticking her tongue out playfully, she dances out of your reach before extending her hand to return the very item she theoretically went under the table for in the first place.
<<if $eve.meal is 0>>Accepting the item, you watch as she spins on her heel, making her dress sway again before bounding off toward where she had been prepared to serve before.
Anna casts her sister an alarmed look, saying something that you don't quite make out. In the next second Eve blushes and reaches up to her brow, finding and scooping a bit of cum from her forehead before looking between you and her sister. Stuffing the finger in her mouth, she makes a show of cleaning it while looking you in the eye, then looks back at her sister.
<<talk "eve">>Better?<</talk>>\
You watch the two share a glance between them, the intensity of it making you wonder just how much information they managed to convey in that one look.
<<elseif $eve.meal is 1>>Accepting the item, you watch as she spins on her heel, making her dress sway again before bounding off toward her chair where she half sits, half slides into her seat.
Anna casts her sister an alarmed look, saying something that you don't quite make out. In the next second Eve blushes and reaches up to her brow, finding and scooping a bit of cum from her forehead before looking between you and her sister. Stuffing the finger in her mouth, she makes a show of cleaning it while looking you in the eye, then looks back at her sister.
<<talk "eve">>Better?<</talk>>\
You watch the two share a glance between them, the intensity of it making you wonder just how much information they managed to convey in that one look.
Turning her attention back to the plate in front of her, Eve seems to wiggle her butt in her seat before reaching for her fork.
<<else>>If you are seeing this, Eve has a meal assignment that this scene does not take into account. PLEASE report this and let us know what meal assignment she is supposed to have. That would be a huge help. Thank you.
<</if>><<elseif $eve.affection gte 350 and $eve.fear lte 650>>You see Eve's eyes narrow skeptically, her lips parting to protest before closing again. With no other sign of protest, she makes a show of plopping down on the floor and starting to crawl beneath the table.
Reaching beneath the table, you start to unbuckle your pants. You hear Eve move beneath the table, likely turning to make her exit, then she lets out a sudden exclamation.
<<talk "eve">>Oh!<</talk>>\
Her surprise makes clear that she only now realizes why you coaxed her beneath the table in the first place.
<<talk "eve">>Ok, I can do this.<</talk>>\
Eve almost sounds like she's giving herself a pep talk.
You feel movement as her hands find your legs, then with almost no warning her face thrusts into view between your legs. Her eyes meet yours, her smile making her face look almost impish.
<<talk "eve">>You want me to suck it, or play with it?<</talk>>\
She nuzzles your stiffening cock with her face, ending with it resting across her nose with the tip almost perfectly between her eyes. She nearly goes crosseyed trying to look at it.
<<talk "player">>Whatever you'd like.<</talk>>\
Reaching down with one hand, you brush a stray strand of hair away from her face.
Almost as soon as you touch her brow, she pulls back suddenly, her head vanishing beneath the table like a turtle pulling its head into its shell.
A second later, you feel Eve's hand encircle your shaft and begin to stroke it.
In your mind's eye, you can picture her looking at it, studying your cock in an effort to memorize every detail.
Then her warm breath drifts over your manhood just a split second before you feel her lips close around the head of your member.
You sigh softly at the feel of Eve's lips.
Scooting forward a little bit, you spread your knees further to give Eve better access to your manhood.
Hesitantly she starts top bob her head up and down, that hesitancy vanishing within seconds. Within moments, she's making up for the lack of skill used with sheer enthusiasm.
If the mere thought of Eve's lips stretched wide around your cock wasn't enough, then the friction of her lips and the way her tongue laps at your shaft would be enough to coax you toward orgasm.
Then, whether by design or not, you feel one of her hands cup your balls and give a little squeeze.
That's all you can take. Already on edge, the feel of her fingers curling around your balls is all it takes to push you over the edge.
Your cock throbs in Eve's mouth, blasting the back of her throat with a thick stream of cum that leaves her sputtering and choking just in time for your cock to fire a second eruption of semen at her.
Unable to see under the table, you wonder if you managed to hit her with the second burst or if she somehow managed to dodge it.
<<talk "eve">>Ahhhhh!<</talk>>\
You hear Eve make the sound beneath the table and you have to wonder if she's got her mouth open trying to catch the third salvo or if she's doing something else. Either way she makes a surprised sound a second after you fire off the next shot.
The fourth time your cock twitches, you can feel cum dribble from the tip, but it doesn't have any real distance to it.
Feeling Eve's hand encircle your cock, she gives you a few more strokes to coax the last of your seed from the tip before letting go.
When she climbs from beneath the table, you can see cum splattered on her face and in her hair, the faint grin on her face making for an enchanting sight.
<<talk "player">>Most of the time when someone does something like that, they don't make so much noise that everyone in the room knows what is going on.<</talk>>\
Eve's eyes narrow slightly, clearly trying to look grumpy but only managing to look cute in doing so.
<<talk "eve">>You do it your way, I'll do it mine.<</talk>>\
Sticking her tongue out at you, she dances out of your reach before extending her hand to return the very item she theoretically went under the table for in the first place.
<<if $eve.meal is 0>>Accepting the item, you watch as she spins on her heel, making her dress sway again before bounding off toward where she had been prepared to serve before.
Anna casts her sister an alarmed look, saying something that you don't quite make out. In the next second Eve blushes and reaches up to her brow, finding and scooping a bit of cum from her forehead before looking between you and her sister. Lowering the finger to her dress, she wipes it off on the soft fabric before looking back at her sister.
<<talk "eve">>Better?<</talk>>\
You watch the two share a glance between them, the intensity of it making you wonder just how much information they managed to convey in that one look.
Anna looks pleased when Eve looks away first.
<<elseif $eve.meal is 1>>Accepting the item, you watch as she spins on her heel, making her dress sway again before bounding off toward her chair where she half sits, half slides into her seat.
Anna casts her sister an alarmed look, saying something that you don't quite make out. In the next second Eve blushes and reaches up to her brow, finding and scooping a bit of cum from her forehead before looking between you and her sister. Lowering the finger to her dress, she wipes it off on the soft fabric before looking back at her sister.
<<talk "eve">>Better?<</talk>>\
You watch the two share a glance between them, the intensity of it making you wonder just how much information they managed to convey in that one look.
Anna looks pleased when Eve looks away first.
Turning her attention back to the plate in front of her, Eve seems to wiggle her butt in her seat before reaching for her fork.
<<else>>If you are seeing this, Eve has a meal assignment that this scene does not take into account. PLEASE report this and let us know what meal assignment she is supposed to have. That would be a huge help. Thank you.
<</if>><<else>>You see Eve's eyes narrow unhappily, her lips parting to protest before closing again with a little growl. With no other sign of protest, she makes a show of plopping down on the floor and starting to crawl beneath the table.
Reaching beneath the table, you start to unbuckle your pants. You hear Eve move beneath the table, likely turning to make her exit, then she lets out a sudden exclamation.
<<talk "eve">>Oh!<</talk>>\
Her surprise holds a mix of uncertainty, curiosity, and disgust.
<<talk "eve">>Ok, uh. Maybe if I, . . . Nope, I'm going with nope.<</talk>>\
The way she talks suggests that she has no idea you can hear her from beneath the table.
There's a sudden scramble beneath the table right before Eve bursts from beneath.
She springs to her feet in a flourish, taking half a step before turning on her heel back toward you. In her hand is the very utensil you theoretically sent her under the table for in the first place.
<<if $eve.meal is 0>>Accepting the item, you watch as she spins on her heel, making her dress sway before quickly bounding off toward the place she had been standing so she could serve before.
Eve looks at her sister, meeting Anna's troubled expression with one that seems to say "//What did I do?//"
You watch the two share a glance between them, the intensity of it making you wonder just how much information they managed to convey in that one look.
<<elseif $eve.meal is 1>>Accepting the item, you watch as she spins on her heel, making her dress sway before quickly bounding off toward her chair where she half sits, half slides into her seat.
Eve looks at her sister, meeting Anna's troubled expression with one that seems to say "//What did I do?//"
You watch the two share a glance between them, the intensity of it making you wonder just how much information they managed to convey in that one look.
Anna looks pleased when Eve looks away first.
Turning her attention back to the plate in front of her, Eve seems to wiggle her butt in her seat before reaching for her fork.
<<else>>If you are seeing this, Eve has a meal assignment that this scene does not take into account. PLEASE report this and let us know what meal assignment she is supposed to have. That would be a huge help. Thank you.
<</if>><</if>><<link "Resume your meal.">><<gotoevent setup.events.mansionBreakfastContinue>><</link>>
Scene Generously Sponsored by Fusing.inc<<if $eve.meal is 0>><<talk "player">>Eve, I dropped something.<</talk>>\
Eve looks up from her place at the table<<if $eve.affection gte 750 and $eve.fear lte 250>>, her eyebrow raising skeptically. Her eyes move between you and the table, then her eyes widen slightly just a split second before she ducks under the table.
<<elseif $eve.affection gte 350 and $eve.fear lte 550>>, her brows knitting skeptically. Her eyes move between you and the table, before nodding reluctantly and crawling beneath the table.
<<else>>, defiance flashing in her eyes before she frowns. She looks like she's going to say something, but then she glances at her sister and closes her mouth again. With a heavy sigh, she slumps out of her chair and slides to the floor to vanish beneath the table.
<</if>><<elseif $eve.meal is 1>><<talk "player">>Eve, I dropped something.<</talk>>\
Eve looks toward you from where she stands, ready to help serve the meal. <<if $eve.affection gte 750 and $eve.fear lte 250>>Raising her eyebrows skeptically, her eyes move between you and the table, then her eyes widen slightly just a split second before she reaches the table. You think you see the hint of a smile as she ducks under the table.
<<elseif $eve.affection gte 350 and $eve.fear lte 550>>Her brows knit skeptically before her gaze moves between you and the table, before nodding reluctantly before moving to the table and crawling beneath it.
<<else>>Defiance flashes in her eyes before she frowns. She looks like she's going to say something, but then she glances at her sister and closes her mouth again. With a heavy sigh, she shambles to the table and slides to the floor before vanishing beneath it.
<</if>><<else>>If you are seeing this, Eve has a meal assignment that this scene does not take into account. PLEASE report this and let us know what meal assignment she is supposed to have. That would be a huge help. Thank you.
<</if>><<if $eve.affection gte 850 and $eve.fear lte 150>>Parting your knees in the hopes of drawing her attention to your crotch, you start to make a show of unbuckling your pants to free your manhood from their confines.
There's a long pause, leaving you to wonder if the show you just put on was even noticed, but then you feel Eve move beneath the table, pressing against your legs. Immediately after, you feel her breath on your member accompanied by something flicking lightly at the side of your shaft once.
Then nothing. Several more seconds pass before you feel her hands on your pants, tugging them down with eager enthusiasm.
<<talk "thought">>She must want better access.<</talk>>\
As if to confirm your suspicion, she shuffles a bit closer between your legs so that you can feel her shoulders against the insides of your knees.
You feel contact, a fingertip against the tip of your cock. She uses that pressure to draw your penis down, then lets go causing it to spring upward.
Eve makes a happy sound under the table, not quite a giggle but far more than a sigh. Then her finger returns to repeat the process.
For a moment you think she's going to continue like this, but then you feel something warm and wet against the side of your cock as she licks along your shaft, stopping to close her lips around the crown of your member before pulling back. There's an audible 'pop!' when her lips leave your manhood followed by that same happy sound from before.
Another lick, a trail of kisses, and gentle suck later, you're convinced that Eve is not really approaching the task before her very seriously, but the sheer joy she is expressing easily makes up for it.
Barely paying any attention to the rest of the room, your thoughts are almost exclusively on your lap, and the delightful sensations created by Eve's soft lips.
Little by little, you start to feel a faint ache enter your balls, your member quivering with need as it leaks precum. Part of you wants to make this last forever, but the growing need in your loins demands otherwise.
Slipping one hand beneath the table, you find Eve's head, then with that hand firmly on the back of her head begin to guide her movements.
Within seconds you can feel yourself reaching your peak. Your cock throbs in Eve's mouth, her head jerking back at the realization of what is about to happen. With your hand on the back of her head, you prevent her from making a full escape.
Unable to hold back any longer, a second throb fills Eve's mouth with a blast of your cum. Almost instantly, rather than try to pull away again, her lips close tightly around your cock and sucks hard right as a second stream of your seed fills her mouth to nearly overflowing.
She swallows, her mouth convulsing pleasantly around your member just in time for you to fill her mouth with just a little more of your cum.
Spent, you sigh contentedly and release Eve's head, allowing your hand to slide around the side of her face to affectionately cup her cheek for a second before completely letting go of her.
When you see Eve's hand reach out from under the table, you have a moment of confusion as you try to figure out what she is doing, but then you see the utensil you dropped earlier right before she sits it crooked right beside your plate.
The sound of Eve scrambling across the floor lets you know that your fun has come to an end.
Reaching down, you pull your pants back up, trying to not draw attention to yourself as you do so.
<<if $eve.meal is 0>>Eve's head appears at the edge of the table right before she stands. With an innocent expression on her face, she smooths her dress before moving back to the side so she can serve your meal as needed.
<<elseif $eve.meal is 1>>Eve's head appears at the edge of the table right before she slips back into her seat. With an innocent expression on her face, she smooths her dress before picking up a fork in one hand and a spoon in the other.
<<else>>If you are seeing this, Eve has a meal assignment that this scene does not take into account. PLEASE report this and let us know what meal assignment she is supposed to have. That would be a huge help. Thank you.
<</if>><<elseif $eve.affection gte 700 and $eve.fear lte 300>>Parting your knees in the hopes of drawing her attention to your crotch, you start to make a show of unbuckling your pants to free your manhood from their confines.
There's a long pause, leaving you to wonder if the show you just put on was even noticed, but then you feel Eve move beneath the table, pressing against your legs. Another long pause before, you feel her breath on your member accompanied by something flicking lightly at the side of your shaft once.
Then nothing. Several more seconds pass before you feel her hands on your pants, lightly tugging at them until you life your bottom so she can pull them down.
<<talk "thought">>She must want better access.<</talk>>\
As if to confirm your suspicion, she shuffles a bit closer between your legs so that you can feel her shoulders against the insides of your knees.
You feel contact, a hesitant fingertip against the tip of your cock. She uses that pressure to draw your penis down, then lets go causing it to spring upward.
Eve makes a happy sound under the table, not quite a giggle but far more than a sigh. Then her finger returns to repeat the process with more enthusiasm.
For a moment you think she's going to continue like this, but then you feel something warm and wet against the side of your cock as she licks along your shaft, stopping to close her lips around the crown of your member before pulling back. There's an audible 'pop!' when her lips leave your manhood followed by that same happy sound from before.
Another lick, a trail of kisses, and gentle suck later, you're convinced that Eve is not really approaching the task before her very seriously, but the sheer joy she is expressing easily makes up for it.
Barely paying any attention to the rest of the room, your thoughts are almost exclusively on your lap, and the delightful sensations created by Eve's soft lips.
Little by little, you start to feel a faint ache enter your balls, your member quivering with need as it leaks precum. Part of you wants to make this last forever, but the growing need in your loins demands otherwise.
Slipping one hand beneath the table, you find Eve's head, then with that hand firmly on the back of her head begin to guide her movements.
Within seconds you can feel yourself reaching your peak. Your cock throbs in Eve's mouth, her head jerking back at the realization of what is about to happen. With your hand on the back of her head, you prevent her from making a full escape.
Unable to hold back any longer, a second throb fills Eve's mouth with a blast of your cum. She jerks back again, with the same effect as the previous time. A second stream of your seed fills her mouth to nearly overflowing.
She swallows so she doesn't choke on the sheer volume of your semen, her mouth convulsing pleasantly around your member just in time for you to fill her mouth with just a little more of your cum.
Spent, you sigh contentedly and release Eve's head, allowing your hand to slide around the side of her face to affectionately cup her cheek for a second before completely letting go of her.
When you see Eve's hand reach out from under the table, you have a moment of confusion as you try to figure out what she is doing, but then you see the utensil you dropped earlier right before she sits it crooked right beside your plate.
The sound of Eve scrambling across the floor lets you know that your fun has come to an end.
Reaching down, you pull your pants back up, trying to not draw attention to yourself as you do so.
<<if $eve.meal is 0>>Eve's head appears at the edge of the table right before she stands. With an innocent expression on her face, she smooths her dress before moving back to the side so she can serve your meal as needed.
<<elseif $eve.meal is 1>>Eve's head appears at the edge of the table right before she slips back into her seat. With an innocent expression on her face, she smooths her dress before picking up a fork in one hand and a spoon in the other.
<<else>>If you are seeing this, Eve has a meal assignment that this scene does not take into account. PLEASE report this and let us know what meal assignment she is supposed to have. That would be a huge help. Thank you.
<</if>><<elseif $eve.affection gte 300 and $eve.fear lte 600>>Parting your knees in the hopes of drawing her attention to your crotch, you start to make a show of unbuckling your pants to free your manhood from their confines.
There's a long pause, leaving you to wonder if the show you just put on was even noticed, but then you feel Eve move beneath the table, brushing against one of your legs.
Then nothing. Several more seconds pass before you become impatient, reaching under the table to find her head. Closing your hand behind her head, you hold a fist full of hair as you gently pull her toward your cock.
She takes a hint, opening her mouth and accepting your manhood between her lips.
With your hand guiding her, Eve settles into a steady rhythm, her head bobbing up and down your length as she sucks your cock. It's not long before she's doing it on her own, and while you keep your hand where it is, you simply allow her to continue without assistance.
Barely paying any attention to the rest of the room, your thoughts are almost exclusively on your lap, and the delightful sensations created by Eve's soft lips.
Little by little, you start to feel a faint ache enter your balls, your member quivering with need as it leaks precum. Part of you wants to make this last forever, but the growing need in your loins demands otherwise.
You can feel your fingers tighten in her hair, and you have no doubt that she feels it as well as you hear her choke momentarily on your cock.
Within seconds you can feel yourself reaching your peak. Your cock throbs in Eve's mouth, her head jerking back violently at the realization of what is about to happen. However with your hand on the back of her head there is no escape for her.
Unable to hold back any longer, a second throb fills Eve's mouth with a blast of your cum. She jerks back again, nearly as violently as the first time. Unfortunately for her the result is the same. A second stream of your seed fills her mouth to nearly overflowing.
She swallows so she doesn't choke on the sheer volume of your semen, her mouth convulsing pleasantly around your member just in time for you to fill her mouth with just a little more of your cum.
Spent, you sigh contentedly and release Eve's head, allowing your hand to slide around the side of her face to affectionately cup her cheek. She shies away from the touch, but the afterglow of your orgasm makes the slight seem inconsequential in that moment.
When you see Eve's hand reach out from under the table, you have a moment of confusion as you try to figure out what she is doing, but then you see the utensil you dropped earlier right before she sits it crooked right beside your plate.
The sound of Eve scrambling across the floor lets you know that your fun has come to an end.
Reaching down, you pull your pants back up, trying to not draw attention to yourself as you do so.
<<if $eve.meal is 0>>Eve's head appears at the edge of the table right before she stands. With an innocent expression on her face, she smooths her dress before moving back to the side so she can serve your meal as needed.
<<elseif $eve.meal is 1>>Eve's head appears at the edge of the table right before she slips back into her seat. With an innocent expression on her face, she smooths her dress before picking up a fork in one hand and a spoon in the other.
<<else>>If you are seeing this, Eve has a meal assignment that this scene does not take into account. PLEASE report this and let us know what meal assignment she is supposed to have. That would be a huge help. Thank you.
<</if>><<else>>Parting your knees in the hopes of drawing her attention to your crotch, you start to make a show of unbuckling your pants to free your manhood from their confines.
There's a long pause, leaving you to wonder if the show you just put on was even noticed. It's then that you see her reappearing at the edge of the table, utensil in hand and a troubled expression on her face.
Walking around the table, she places the item back in its place beside your plate, then turns to hurry away.
<<if $eve.meal is 0>>With an innocent expression on her face, she smooths her dress before moving back to the side so she can serve your meal as needed.
<<elseif $eve.meal is 1>>Hurrying back to her place at the table, she slips back into her seat. With an innocent expression on her face, she smooths her dress before picking up a fork in one hand and a spoon in the other.
<<else>>If you are seeing this, Eve has a meal assignment that this scene does not take into account. PLEASE report this and let us know what meal assignment she is supposed to have. That would be a huge help. Thank you.
<</if>><</if>><<link "Resume your meal.">><<gotoevent setup.events.mansionBreakfastContinue>><</link>>
Scene Generously Sponsored by Fusing.inc<<set setup.events.underTableForEveSex to [
{
requires: 'true',
chance: 100,
link: "Under Table For Eve 1"
},
{
requires: 'true',
chance: 100,
link: "Under Table For Eve 2"
}
]>><<talk "player">>I'd better pick that up.<</talk>>\
You say to no one in particular.
Glancing toward Eve, you smirk when you notice that she's not even looking your way, realizing that this will likely come as a complete surprise to her.
Pushing back from the table, you kneel, then crawl beneath the table. Your eyes zero in on Eve's legs, her feet not quite touching the floor and swinging lazily beneath her.
You crawl toward her, nearly reaching her before reaching out.
When your hand touches her leg, Eve makes a surprised sound. Immediately, you hear Anna say something, and even though you don't make out all the words you're pretty sure she's asking Eve if she's alright.
<<if $eve.affection gte 750 and $eve.fear lte 200>>Eve's feet stop swinging, then without being prompted, she reaches beneath the table and slowly raises her skirt while spreading her legs slightly.
<<talk "thought">>My, she is eager.<</talk>>\
Placing one hand on her leg, you allow it to trail upward seductively. You're just preparing to reach for her panties when she grabs hold of the elastic and slides them down on her own, getting them just past the knees before letting them fall the rest of the way on their own.
Leaning forward, you kiss her knee, then plant several more kisses along both thighs before nearing her crotch.
By the time you arrive, Eve has her legs spread as wide as she can, her bottom scooted forward to give you unrestricted access to her clearly wet sex.
Taking a deep breath of her fragrant scent, you lean forward and lick along her slit.
<<talk "eve">>Oh my God! YES!<</talk>>\
Eve's exclamation is throaty and filled with bliss.
There's movement to Eve's side, then a second later you see a face peer under the table.
Anna's eyes meet yours and then widen right as color reaches her cheeks. She sits back upright so suddenly that she nearly strikes her head on the table as she does so.
From your vantage point, you can see Anna sitting very straight, her hands smoothing her skirts once before vanishing above the table again.
Returning your attention to the treasure nestled between Eve's thighs, you lick again, this time parting her folds with the tip of your tongue.
In the next second, both of Eve's hands grasp your head, her hips moving as she tries to force your face more firmly into her sex.
Your tongue finds her hole, probing at her opening before thrusting inside.
Eve makes a little sound, clearly gritting her teeth to try remaining quiet.
Then her body starts to quiver, trembling in place. At first it's a faint tremor, barely noticeable, but with every movement of your tongue the movements become more prominent until her entire body seems to vibrate. Suddenly, she goes rigid, her thighs clamping down on your head with surprising force considering her small frame, then you feel her juices surge against your tongue.
For several seconds she remains like that, then she eases her grip enough that you're able to pull away.
Eve lets out a happy sounding giggle above the table.
Leaning back in, you kiss her pubic mound, then move to kiss the inside of each thigh before withdrawing again.
You watch as Eve reaches down for her panties, then shimmies back into them in what can only be described as a little dance.
Having no further reason to linger, you crawl back out from under the table.
Your eyes first turn to Eve, a lazy grin plastered across her face, then to Anna whose expression is carefully composed.
<<elseif $eve.affection gte 350 and $eve.fear lte 550>>Eve's feet stop swinging when you reach beneath the skirt of her dress, she reaches beneath the table and slowly raises her skirt while spreading her legs slightly.
<<talk "thought">>Could almost think she's eager for this.<</talk>>\
Placing one hand on her leg, you allow it to trail upward seductively. You're just preparing to reach for her panties when she grabs hold of the elastic and slides them down on her own, getting them just past the knees before letting them fall the rest of the way on their own.
Leaning forward, you kiss her knee, then plant several more kisses along both thighs before nearing her crotch.
By the time you arrive, Eve has her legs spread as wide to accommodate you. Placing your hands around her middle, you coax her forward with a little nudge so that she's sitting on the edge of her seat.
Taking a deep breath of her moist pussy, you lean forward and lick along her slit.
<<talk "eve">>Oh God!<</talk>>\
Eve's exclamation is throaty and is exactly what you'd expect from a horny teenager who has finally gotten what they crave.
There's movement to Eve's side, then a second later you see a face peer under the table.
Anna's eyes meet yours and then widen right as color reaches her cheeks. She sits back upright so suddenly that she nearly strikes her head on the table as she does so.
From your vantage point, you can see Anna sitting very straight, her hands smoothing her skirts once before vanishing above the table again.
Returning your attention to the treasure nestled between Eve's thighs, you lick again, this time parting her folds with the tip of your tongue.
In the next second, both of Eve's hands touch your head as if unsure what to hold on to her hips moving as she tries to force your face more firmly into her sex.
Your tongue finds her hole, probing at her opening before thrusting inside.
Eve makes a little sound, clearly gritting her teeth to try remaining quiet.
Then her body starts to quiver, trembling in place. At first it's a faint tremor, barely noticeable, but with every movement of your tongue the movements become more prominent until her entire body seems to vibrate. Suddenly, she goes rigid, her thighs clamping down on your head with surprising force considering her small frame, then you feel her juices surge against your tongue.
For several seconds she remains like that, then she eases her grip enough that you're able to pull away.
Eve lets out a breathless giggle above the table.
Leaning back in, you kiss her pubic mound, then move to kiss the inside of each thigh before withdrawing again.
You watch as Eve reaches down for her panties, then shimmies back into them in what can only be described as a little dance.
Having no further reason to linger, you crawl back out from under the table.
Your eyes first turn to Eve, a surprised grin plastered across her face, then to Anna whose expression is carefully composed.
<<else>>Eve's feet stop swinging, then when you reach beneath the skirt of her dress. In an instant, she scoots back slightly, but you grab her ass and pull her forward so that she is perched on the edge of her seat anyway.
<<talk "thought">>She hasn't quite figured out what's happening yet.<</talk>>\
Placing one hand on her leg, you allow it to trail upward seductively, drawing her skirt up as you do so. You hear a sigh from her as your fingertips reach her panties, but the tone makes the sigh difficult to interpret. You've barely grasped the elastic when she lifts her bottom, allowing you to draw them down to pool around her ankles.
Leaning forward, you kiss her knee, then plant several more kisses along both thighs before nearing her crotch.
By the time you arrive, Eve has her legs spread just barely wide enough to accommodate you.
Taking a deep breath of her pussy, you lean forward and lick wetly along her slit.
You hear Eve gasp at the sensation.
There's movement to Eve's side, then a second later you see a face peer under the table.
Anna's eyes meet yours and then widen right as color reaches her cheeks. She sits back upright so suddenly that she nearly strikes her head on the table as she does so.
From your vantage point, you can see Anna move a little closer to Eve, from the angle you suspect that she's putting her arms around her sister to hold her.
Returning your attention to the treasure nestled between Eve's thighs, you lick again, this time parting her folds with the tip of your tongue.
In the next second, Eve tenses, but at the same time she moves her hips to seemingly encourage further contact.
Your tongue finds her hole, probing at her opening before thrusting inside.
Eve makes a little sound, clearly gritting her teeth to try remaining quiet.
Then her body starts to quiver, trembling in place. At first it's a faint tremor, barely noticeable, but with every movement of your tongue the movements become more prominent until her entire body seems to vibrate. Suddenly, she goes rigid, her thighs clamping down on your head with surprising force considering her small frame, then you feel her juices surge against your tongue.
For several seconds she remains like that, then she eases her grip enough that you're able to pull away.
Eve lets out a breathless sigh above the table.
Leaning back in, you kiss her pubic mound, then move to kiss the inside of each thigh before withdrawing again.
You watch as Eve reaches down for her panties, then shimmies back into them in what can only be described as a little dance. From the extra hands you see around her hips, you can only assume Anna is helping her get everything properly in place again.
Having no further reason to linger, you crawl back out from under the table.
Your eyes first turn to Eve. She looks flushed, her eyes just a little too wide as her eyes remain on the plate in front of her. You then shift your gaze to Anna whose expression is carefully composed.
<</if>><<link "Resume your meal.">><<gotoevent setup.events.mansionBreakfastContinue>><</link>>
Scene Generously Sponsored by Fusing.incWith a playful shrug, you slip under the table, no one seeming to pay you any mind as you do so.
Your gaze pivots under the table until you fix on Eve's legs, the tips of her toes touching the floor as she sits at her place.
On hands and knees you crawl toward her, not stopping until you reach where she's seated.
Reaching out, you let your fingertips brush lightly across Eve's ankle. Almost instantly, Eve jerks her leg away, but otherwise pays the unsolicited touch no mind. A second later her leg settles back where it was before.
With a little smirk, you reach out and touch her ankle a second time.
This time she pulls her leg up, one hand dipping beneath the table to scratch absently at her ankle.
When you reach out a third time, you barely make contact with her skin before she kicks you square in the chest.
<<talk "eve">> Gotcha!<</talk>>\
Eve declares triumphantly right before her head dips beneath the edge of the table. Her toothy grin falters the second she sees that it's you.
<<talk "thought">>Who did she think it was?<</talk>>\
<<if $eve.affection gte 750 and $eve.fear lte 200>><<talk "eve">>Oops.<</talk>>\
Eve sits up quickly so she's sitting properly at the table once more.
You rub the spot, wondering if it's going to bruise or not. Then Eve's head appears under the table again.
<<talk "eve">>Sorry. I wouldn't have kicked if I knew it was you.<</talk>>\
<<talk "player">>And who did you think it was?<</talk>>\
Eve's brow creases slightly in thought.
<<talk "eve">>I'm sure you've heard of the monster under the bed, or maybe ninjas, or pirates? Or maybe monster ninja pirates?<</talk>>\
Unable to keep a straight face, a sheepish grin begins to form on Eve's face right before she sits back up.
With a little sigh, you realize that the moment has been ruined, so instead of doing what you originally set out to do, you crawl back to your place setting and take your seat again.
Eve smirks in your direction, trying to hide her amusement with a mouth full of food.
<<elseif $eve.affection gte 350 and $eve.fear lte 550>><<talk "eve">>Uh oh.<</talk>>\
Eve sits up quickly so she's sitting properly at the table once more.
You rub the spot, wondering if it's going to bruise or not. Then Eve's head appears under the table again.
<<talk "eve">>Sorry. I wouldn't have kicked if I knew it was you.<</talk>>\
Her tone sounds sincere.
<<talk "player">>And who did you think it was?<</talk>>\
Eve's brow creases slightly in thought.
<<talk "eve">>A better question is 'What are you doing under the table?<</talk>>\
When you don't immediately answer her question, she smirks.
<<talk "eve">>See, we both have questions we don't want to answer.<</talk>>\
She holds your gaze for a second longer, then sits back up in her seat.
With a little sigh, you realize that the moment has been ruined, so instead of doing what you originally set out to do, you crawl back to your place setting and take your seat again.
Eve smirks in your direction, trying to hide her amusement with a mouth full of food.
<<else>><<talk "eve">>I probably shouldn't have done that, huh?<</talk>>\
Eve sits up quickly so she's sitting properly at the table once more.
You rub the spot, wondering if it's going to bruise or not. Then Eve's head appears under the table again.
<<talk "eve">>Sorry. I wouldn't have kicked if I knew it was you.<</talk>>\
Her tone sounds sincere.
<<talk "player">>And who did you think it was?<</talk>>\
Eve's brow creases slightly in thought. Then as if not being able to see you gets her off the hook, she sits up at her plate again.
<<talk "eve">>Boy, this meal sure looks good!<</talk>>\
She says it so loudly that there's no doubt that she's desperately trying to change the topic and deflect.
With a little sigh, you realize that the moment has been ruined, so instead of doing what you originally set out to do, you crawl back to your place setting and take your seat again.
Eve purposely avoids looking in your direction, focusing on her plate instead.
<</if>><<link "Resume your meal.">><<gotoevent setup.events.mansionBreakfastContinue>><</link>>
Scene Generously Sponsored by Fusing.inc<<set setup.events.underTableMisakiSex to [
{
requires: 'true',
chance: 100,
link: "Under Table Misaki 1"
},
{
requires: 'true',
chance: 100,
link: "Under Table Misaki 2"
}
]>><<if $misaki.meal is 0>>
<<elseif $misaki.meal is 1>>
<<else>>If you are seeing this, Misaki has a meal assignment that this scene does not take into account. PLEASE report this and let us know what meal assignment she is supposed to have. That would be a huge help. Thank you.
<</if>>
<<link "Ask Anna to get it for you.">><<gotoevent setup.events.underTableAnnaSex>><</link>>
<<link "Ask Eve to get it for you.">><<gotoevent setup.events.underTableEveSex>><</link>>
<<if $misaki.hasFlag("owned")>><<link "Ask Misaki to get it for you.">><<gotoevent setup.events.underTableMisakiSex>><</link>>
<</if>><<link "Visit Anna under the table.">><<gotoevent setup.events.underTableForAnnaSex>><</link>>
<<link "Visit Eve under the table.">><<gotoevent setup.events.underTableForEveSex>><</link>>
<<if $misaki.hasFlag("owned")>><<link "Visit Misaki under the table.">><<gotoevent setup.events.underTableForMisakiSex>><</link>>
<</if>><<if $misaki.meal is 0>>
<<elseif $misaki.meal is 1>>
<<else>>If you are seeing this, Misaki has a meal assignment that this scene does not take into account. PLEASE report this and let us know what meal assignment she is supposed to have. That would be a huge help. Thank you.
<</if>><<set setup.events.underTableForMisakiSex to [
{
requires: 'true',
chance: 100,
link: "Under Table For Misaki 1"
},
{
requires: 'true',
chance: 100,
link: "Under Table For Misaki 2"
}
]>><<if $misaki.affection gte 850 and $misaki.fear lte 100>>
<<elseif $misaki.affection gte 750 and $misaki.fear lte 250>>
<<elseif $misaki.affection gte 350 and $misaki.fear lte 550>>
<<else>>
<</if>><<link "Resume your meal.">><<gotoevent setup.events.mansionBreakfastContinue>><</link>><<set setup.events.underTableRandomSex to [
{
requires: 'true',
chance: 100,
link: "Under Table Anna 1"
},
{
requires: 'true',
chance: 100,
link: "Under Table Anna 2"
},
{
requires: 'true',
chance: 100,
link: "Under Table Eve 1"
},
{
requires: 'true',
chance: 100,
link: "Under Table Eve 2"
},
{
requires: '$misaki.hasFlag("owned") and $mitsuko.hasFlag("owned") and $sidra.hasFlag("owned")',
chance: 100,
link: "Submitted Misaki Breakfast Scene 1"
},
{
requires: '$misaki.hasFlag("owned") and $mitsuko.hasFlag("owned") and $sidra.hasFlag("owned")',
chance: 100,
link: "Submitted Mitsuko Breakfast Scene 1"
}
]>>Misaki "accidentally" getting between the wrong persons legs?
<<if $anna.meal is 0>>
<<elseif $anna.meal is 1>>
<<else>>If you are seeing this, Anna has a meal assignment that this scene does not take into account. PLEASE report this and let us know what meal assignment she is supposed to have. That would be a huge help. Thank you.
<</if>>
<<if $anna.affection gte 850 and $anna.fear lte 100>>
<<elseif $anna.affection gte 750 and $anna.fear lte 250>>
<<elseif $anna.affection gte 350 and $anna.fear lte 550>>
<<else>>
<</if>>
Another idea that I have (if I haven't told you already or before I forget) is when the mc is under the table whatever girl their going to should have a small chance they're not wearing panties when the mc is done and they get back to their spot they can make a somewhat vague/teasing comment.Some noises can be heard inside the bedroom. You slightly open the door to check what's happening inside.
Inside the room, different types of clothes are scattered on the bed, and in the middle of all this, you see Anna voicing her thoughts.
<<talk "anna">>The bra doesn't fit anymore. Even the maid outfit is too small now.<</talk>>\
She starts tidying up the clothes she has picked and starts to look in another closet.
<<talk "anna">>I wonder if there are still some clothes left from the girls who lived here.<</talk>>\
Not wanting to bother her, you start looking for something else to do.
[[End.|$location]]
<<addtime { minute : 1 }>>\Inside the kitchen, you observe Eve playing with something. You get closer to see what she is doing exactly and what you find surprises you.
She has a banana shoved between her big breasts, probably to practice titjobs. Thanks to the size of her chest, she has no trouble maintaining the fruit in place, preventing it from falling on the ground.
<<talk "thought">>She's not used to wear bras. Is she wearing one now?<</talk>>\
She turns to you, probably after sensing your presence or by curiosity, with a grin growing bigger at each second.
<<talk "eve">>You wish to be here instead of the banana huh?<</talk>>\
<<talk "player">>Maybe. But for now, you should put the fruit back where you took it.<</talk>>\
You thought she would listen to your request but instead she does something different. She peels the banana and puts it back between her chest. Then she starts licking the tip of it in an erotic way before taking a bite out of it. She pushes her breasts to keep the banana firmly in place and takes small bites of it while looking at you in the eyes with a predatory glare.
You step back a bit and leave her to her meal, with some conflicted feelings.
<<talk "thought">>Now, I definitively don't want to take the banana's place.<</talk>>\
[[End.|$location]]
<<addtime { minute : 3 }>>\You see Eve working diligently, without causing trouble. There is something however that attracts your attention while she works.
She appears to be walking around the mansion without a bra, and even though you realize that the reason for it is that she wasn't prepared when you increased her bust size, you do believe it must bother her to work in those conditions.
<<talk "thought">>I wonder if Anna can lend a bra to her sister, or maybe I should buy a new one for her.<</talk>>\
[[End.|$location]]
<<addtime { minute : 1 }>>\It always amuses you to see Misaki in her calm state, when she isn't horny. But once you talk to her, you realize it is just a facade to attract her prey and provide them the greatest pleasure she can.
In a way, she is no different from a succubus, and the fact that her boobs have increased in size makes her more dangerous than ever.
You want to talk to her and see how she can surprise you right now. Besides, you feel like she's aware of your presence already.
[[Join her.|Submitted Misaki Big Chest Interactive Scene 1a]]
[[Leave her.|$location]]You walk toward her with noisy steps in order to make sure she is alerted by your presence. She turns slightly toward you and harbors a smile worthy of a seductress.
<<talk "misaki">>Good timing Master. Can you allow me to try something with you? I'm certain you'll enjoy it.<</talk>>\
<<talk "player">>What do you have in mind?<</talk>>\
You ask, curious about she wants to try. At the same time she stands up and walks away from where she was sitting previously.
<<talk "misaki">>Please sit over here and remove your pants.<</talk>>\
You do as you're told. You lower your pants and your underwear until they both drop on the floor. You then take a sit and wait for the blind girl to act.
All she does is lower the top of her dress, hiding her well-developed breasts thanks to your experiments. Their appearance hypnotizes you and it appears she is fully aware of this due to the way she shakes them while walking toward you.
She shoves your head inside her chest, making you breathe her pheromones and spiking up your erection. Due to the size of her boobs, you cannot put her nipples in your mouth in your current position but it seems that it wasn't her intent anyway.
<<talk "misaki">>Now that I'm bigger in this area, we should put those puppies to work.<</talk>>\
All of a sudden she drops on her knees, making your dick nest right between her breasts. She doesn't lose any time and starts massaging your phallus with everything she has, without any restraint.
Your penis is being rubbed in every possible way. Both of her breasts stimulating your penis simultaneously or alternatively, squishing her chest to apply pressure on your penis. <<if $player.penis gte 3>>But the most dangerous combo she uses is doing all of this at the same time while sucking the top of your penis like a lollipop; thanks to the size of your penis, you can easily reach her mouth.<</if>>\
<<talk "thought">>Incredible. It's almost as if she has done this her entire life.<</talk>>\
Although she had a fairly decent chest size when she arrived in the mansion, she must be ecstatic to have a bigger pair of boobs now, hence why she puts all of her energy to make you cum as fast as possible.
You thought you were the only one being stimulated by it also appears that Misaki enjoys it as much as you do. She has a hard time breathing as if you were having sex but instead you are fucking her breasts. You wonder if her chest is an sensible erogenous zone but not for long.
You don't know where to lay your hands and you have a hard time staying still. You don't want to act violently with Misaki although you are certain she won't mind the rough treatment, but it's becoming more difficult the longer time passes.
It doesn't take long for you to succumb to her assault. Before you have the time to warn her, you rock your hips and start cumming right on her face full of bliss, the following shots going right between her boobs, painting them in white.
Both of you made a mess but you definitively feel relieved by what you just experienced. Staying still for a while, you think about about your great idea to enhance Misaki's body to satisfy even more of your sexual needs. And the best part is that she's more than happy to be the subject of your experiments.
After a thorough blowjob to remove the cum remaining on your penis, she stands up smiling after the exercise she just did.
<<talk "misaki">>I'll clean myself in the bathroom. I have to keep my boobies clean for my Master.<</talk>>\
In order not to stain her clothes more than currently, she leaves her boobs out in the open and exits the room. You wonder if she's going to meet someone on the way and what would be their reaction to her cum-covered chest. Meanwhile, you simply put your clothes back on you and move on to other things.
[[End.|$location]]
Submitted by Suprazord
<<addtime { minute : 10 }>>\
<<set $misaki.affection +=2>>\<<set $kid to $kids.filter(function (k) { return (k.ageReal >= 4 && k.ageReal <= 15); }).random()>>\
<<set $kid2 to $kids.filter(function (k) { return (k.ageReal >= 4 && k.ageReal <= 15); }).random()>>\
Laughter accompanied by angry voices, punctuated by unhappy squeals emanate from the couch. The sounds almost enough to drown out the sound of the cartoon on the television.
In an instant, you find yourself moving toward the couch to break up the fight between the children.
<<talk "player">>Whoa there!<</talk>>\
Your voice has the desired effect, serving to instantly end the fight as the participants scramble for opposite ends of the couch.
$kid.nickOrName shoots you an innocent look even as $kid.he uses the TV remote to turn down the volume.
Across from $kid.him, you can see $kid2.nickOrName with a pouty expression on $kid.his_ face.
[[Ask what's going on.|Children TV 1a]]
[[Take the remote and turn off the television.|Children TV 1b]]
[[Ignore them.|Children TV 1c]]
<<addtime { minute : 2 }>>\<<talk "player">>What's with all the fighting?<</talk>>\
They exchange a look between them before one blurts out.
<<mook $kid2.nickOrName $kid2.gender>>$kid.He won't share!<</mook>>\
You manage to raise a hand to ward off an angry retort from one of the children.
<<talk "player">>Fighting over who gets to watch what then? Lets do this.<</talk>>\
Your gaze shifts between the pair before you continue.
<<talk "player">>How about you take turns. One gets to watch a show, then the other. If one gets their choice today, the other gets their choice next time. Youngest gets first turn.<</talk>>\
For a moment you think there might be a protest, but you make it clear with a hard expression that you won't accept any dissent.
One more look between them and you step away. As you do so, the television changes channel one more time, accompanied by one child sticking their tongue out at another.
A single sidelong glance is enough to quell any brewing hostilities before they can restart.
[[End.|$location]]
<<addtime { minute : 3 }>>
<<set $kid.affection += 1>><<set $kid.fear -= 1>><<set $kid.trust += 2>>\
<<set $kid2.affection += 1>><<set $kid2.fear -= 1>><<set $kid2.trust += 2>>\
<<unset $kid>><<unset $kid2>>\Reaching out, you snatch the remote from $kid.nickOrName's hand before pressing the power button to turn the television off.
Both children turn their gazes toward you in shock as they realize their fighting has cost them their time with the television.
You don't have to say a word. Instead; you put the remote down and watch as the children sullenly leave the room.
[[End.|$location]]
<<addtime { minute : 2 }>>\
<<set $kid.affection -= 1>><<set $kid.fear += 1>><<set $kid.trust += 1>>\
<<set $kid2.affection -= 1>><<set $kid2.fear += 1>><<set $kid2.trust += 1>>\
<<unset $kid>><<unset $kid2>>\Throwing your hands up, you turn away from the children and start to leave.
In your wake, one child grins triumphantly while the other looks to be on the verge of tears.
[[End.|$location]]
<<addtime { minute : 2 }>>\
<<set $kid.affection -= 1>><<set $kid.fear += 1>><<set $kid.trust -= 2>>\
<<set $kid2.affection -= 1>><<set $kid2.fear += 1>><<set $kid2.trust -= 2>>\
<<unset $kid>><<unset $kid2>>\<<set setup.events.eveComputerAmbients to [
{
requires: '$eve.bed is setup.Character.Bed.ServantsQuarters',
chance: 100,
link: "Eve Computer Ambient 1"
},
{
requires: '($clock.hour gte 18 and $clock.hour lt 20) and $eve.inventory.includes("cheap_computer")',
chance: 100,
link: "Eve Computer Schoolwork 1"
},
{
requires: '($clock.hour gte 18 and $clock.hour lt 20) and $eve.inventory.includes("cheap_computer")',
chance: 100,
link: "Eve Computer Schoolwork 2"
}
]>>Hunched over her computer, you can see Eve typing numbers, then referencing a book before typing some more numbers.
<<talk "thought">>Looks like Eve's using the computer as a glorified calculator.<</talk>>\
Even as the thought crosses your mind, she writes something in the notebook to one side before glancing at the book again and typing more numbers into the computer.With a pencil tucked between her lips, Eve glares at her computer, then at the book beside her. Very slowly she nods, her eyes passing between the two objects again before writing for a minute in her notebook.Walking past the servant's quarters you smile to yourself as you see Eve playing solitaire on her computer.
<<if $eve.hasFlag("brokenCheapComputer")>>\
Your smile only happens to grow wider as you take in the computer's broken screen. Remembering the events that lead up to it with clear amusement.
<</if>>\
Stopping at the doorway, you catch Eve's eye and give her a small smile and wave, you have just enough time to see her smiling back, and then continue to go back to intently staring at her game, before continuing on your way.-Locked behind giving her a computer in the cheap computer intro scene.
-.2k words of content.
Code of note:
-$eve.hasFlag("brokenCheapComputer")
-$eve.inventory.includes("cheap_computer")Entering the entry hall, you stop to glance at a painting on the wall.
A recently restored painting hangs up, depicting a pretty woman with a boy in her lap - your Aunt Belle, holding you on her lap. Beside it hangs a drawing.
In the drawing are three figures standing in front of a mansion.
In it, a man stands with a beautiful blonde leaning against his shoulder, her eyes closed blissfully. The blonde's hands are resting upon another girl's shoulders - a short red-head who is standing beside them waving. All of them are smiling. You stand there for a moment, staring at the figures - figures of yourself, Anna, and Eve smiling happily together.
<<talk "thought">>Eve's masterpiece.<</talk>>\
A smile creeps its way onto your lips as you turn around.
Walking away, there is a slight bounce in your step.
[[End.|$location]]Roaming around, you find yourself just outside the living room. With the door only partially closed, you see Jen sitting in the comfort of an armchair while watching a movie and Rey standing near her, $rey.his_ expression nervous. Shuffling forward, he looks as if he wants to say something to Jen.
<<talk "jen">>Hey Stick, you're lurking. What's going on?<</talk>>\
Her tone is casual as she speaks. Her eyes are pasted to the television as she awaits $rey.his_ response. Rey is seemingly caught off guard, jolting slightly at her voice. You wonder if you should alert them to your presence or not.
[[You should leave them be.|Jen Rey Living room 1a]]
[[Enter the room.|Jen Rey Living room 1b]]
[[Listen to their conversation.|Jen Rey Living room 1c]]
Submitted by Scoots and The Exile<<addtime { minute : 2 }>>You turn away, deciding it is not your business. As you pull away, you faintly hear Rey talking but cannot make out what he is saying.
<<talk "thought">>I am sure it is nothing of importance. Maybe one of them will chat about their conversation some other time.<</talk>>\
You think to yourself as you continue your evening.
[[End.|$location]]
Submitted by Scoots and The Exile<<addtime { minute : 2 }>>Meandering through the doorway, you greet both Jen and Rey.
<<talk "player">>Hey you two, how's it going? anything fun on TV?<</talk>>\
You give Rey a soft pat on the back as you pass $rey.him and slump into the sofa, stretching out as you look to see what is on.
<<talk "jen">>Some type of science fiction...thingy. There is funky military base stuff going on. The gal right there is Annette, she is really anxious about a science experiment...or something... The guy she is talking to is Elliot. I think she babysits for him? So far, they appear to be friends who just work together. A lot to take in, but really enjoying it so far.<</talk>>\
Her attention is only slightly divided as she keeps her eyes on the screen. Looking over your shoulder, you notice that Rey has disappeared.
<<talk "thought">>Well, so much for finding out what he wanted. I should probably at least stay and watch the movie with Jen since she seems so into it.<</talk>>\
You finish the movie, which ends on a major cliffhanger, with the main character being sedated and the screen fading to black.
<<talk "jen">>Oh come on! I knew it was part of a series, but I didn't think they would end a movie like this with //that// big of a cliffhanger!<</talk>>\
Jen fumes as the credits begin to roll before getting up to leave. As she approaches the door, she calls out to you.
<<talk "jen">>And Stranger? Next time don't scare Rey off. Now I gotta track $rey.him down and see what he wanted.<</talk>>\
Her voice is playful, but you still feel bad. You turn to reply, but she is already gone. Grabbing the remote, you turn the TV off, trying to decide what else to do with your night.
[[End.|$location]]
Submitted by Scoots and The Exile<<addtime { minute : 75 }>><<set $rey.affection += 1>><<set $rey.fear -= 1>><<set $rey.trust += 1>><<set $jen.affection += 2>><<set $jen.fear -= 3>><<set $jen.trust += 3>>You decide to listen in, wondering what Rey has to say. Struggling slightly, Rey eventually manages to speak through $rey.his_ shaking voice.
<<talk "rey">>I was w-wondering... what d-do you think makes someone at-attractive?<</talk>>\
Jen almost immediately snorts in response to $rey.him, replying matter of factly.
<<talk "jen">>Me? Red hair and a killer chest.<</talk>>\
Rey looks down at $rey.his_ decidedly flat chest before speaking again.
<<talk "rey">>o-oh...d-do you think I'd l-look pretty with red hair J-jen?<</talk>>\
Jen glances up from the TV, and in a voice brimming with snark, answers $rey.him.
<<talk "jen">>Stick, you and Stranger both share the same affliction. I call it 'testosterone poisoning'.<</talk>>\
Rey backs away slightly, sniffling as a hurt look crawls across his face. He speaks up, barely choking out the words.
<<talk "rey">>S-so I'm not p-pretty?<</talk>>\
Jen stops slouching, turning to fully face Rey, a horrified look on her face as her tone shifts.
<<talk "jen">>Oh... oh God. You're being serious.<</talk>>\
Rey turns to leave, wiping tears from his eyes, as the full realization of what she said pulls at Jen's expression.
<<talk "rey">>I think I'll l-leave you a-alone now. Th-thanks anyways J-jen.<</talk>>\
Eyes sparking with anxiety, Jen calls out to $rey.him, her voice softer than before.
<<talk "jen">>Hey... hey kid? Wait up. What you're asking... it's a kind of complex question, you know?<</talk>>\
Turning back towards her, he brings his arms close to $rey.himself, shrinking as he attempts to explain.
<<talk "rey">>I...I just w-wanted advice...So I c-could be pretty f-for...<</talk>>\
Trailing off, his gaze falls to the floor as he hugs $rey.himself, tears trickling from his eyes.
<<talk "jen">>For //him//, right? Come on, come sit down.<</talk>>\
Moving over to the sofa, she pats one of the cushions softly, turns the TV off, and sighs before continuing.
<<talk "jen">>In some ways, you're asking the wrong person...<</talk>>\
Rey shuffles over to her, sitting down before speaking up again.
<<talk "rey">>If y-you like girls a-and he likes g-girls I thought you c-could help...<</talk>>\
Smiling up at $rey.him, Jen scoots over and speaks in a warmer voice.
<<talk "jen">>Okay, that does make sense. But you're asking me if you, as a man, are pretty. My answer will always be biased.<</talk>>\
Looking $rey.him over, she assesses his visage, proceeding to list what she observes.
<<talk "jen">>Your hair will be gorgeous if we treat it up and make it silky. Depending on how far you want to go, makeup can make you look more feminine. I don't know virtually anything about it myself, but I reckon if we emphasized your eyes and your lips, it might be a good start.<</talk>>\
Rey nods quietly as she speaks.
<<talk "rey">>W-would you help me?<</talk>>\
As he asks, he wipes away his remaining tears, waiting for Jen's answer.
<<talk "jen">>You did hear me when I said I know very little about this stuff, right? But we'll see what we can do. I think I do a decent job with my hair<<if $mitsuko.hasFlag("owned")>>Mama Bear's the one to go to there, have you seen her hair?<</if>> Anna or Eve probably know more than me about makeup, but I do have some odds and ends I've never really used. Between the lot of us, we should be able to find an outfit for you too. Hey, kid?<</talk>>\
Rey perks up slightly as she finishes with a question.
<<talk "rey">>Y-yes Miss J-jen?<</talk>>\
<<talk "jen">>I'm sorry. I should have recognized that you only wanted advice.<</talk>>\
Rey sniffles yet again, nodding to her.
<<talk "rey">>Th-thank you...<</talk>>\
Jen reaches up, patting the top of Rey's head, in a somewhat awkward but adorable display. Stepping away from the door, you decide to leave, a smile pulling at your lips.
[[End.|$location]]
Submitted by Scoots and The Exile.<<addtime { minute : 20 }>>You enter the library and find Mitsuko and Anna, sitting across from each other at the table.
[img[images/scenes/AnnaLibrary_AddMitsuko.png]]
<<talk "mitsuko">>What sort of book are you reading?<</talk>>\
The older woman looks over to Anna's book.
<<talk "anna">>Oh, um, it's a book about traveling. It has a list of facts about different countries.<</talk>>\
You can hear the longing in her voice as she speaks to Mitsuko. The raven-hair woman giggles.
<<talk "mitsuko">>Facts?<</talk>>\
Mitsuko looks at Anna questioningly.
<<talk "anna">>Um, like how in the Old Country, there are several mountain ranges that reach nearly sixteen thousand feet high! Or the beautiful rock formations in the Eastern Bloc, and then you have the Cherry Blossoms in the Far East.<</talk>>\
Anna passionately lists off several facts from the book, she blushes a second later as Mitsuko smiles at her. Both women return to reading their books.
[[End.|$location]]
Submitted by Irish Major Tom<<talk "mitsuko">>Ahh!<</talk>>\
You hear something hit the ground and Mitsuko scream, Anna rushes into the room.
<<talk "anna">>Are you ok Mitsuko???<</talk>>\
Anna quickly walks over to Mitsuko with a worried expression. Looking over at the raven-hair woman, you see the bucket she was using had fallen down and all the water spilled out onto the floor.
<<talk "mitsuko">>S-Sorry, I knocked the bucket over by mistake.<</talk>>\
Mitsuko apologizes, Anna shakes her head.
<<talk "anna">>It's ok, I'll help you clean up.<</talk>>\
The blonde woman offers to help, Mitsuko accepts it and the two begin cleaning up the mess.
[[End.|$location]]
Submitted by Irish Major TomYou hear a splashing noise as you enter the bathing room. Looking at the pool, you see Anna and Mitsuko relaxing in the water several feet apart, both of them naked.
<<talk "mitsuko">>Mmm ahhh.<</talk>>\
Mitsuko stretches her arms up, her $mitsuko.chestFlair breasts pop out of the water, Anna giggles.
<<talk "mitsuko">>A relaxing bath at the end of the day does wonders for the mind and body.<</talk>>\
Anna nods her head, Mitsuko sighs.
<<talk "mitsuko">>I miss the //onsens// in my hometown...<</talk>>\
Mitsuko hangs her head for a moment.
<<talk "anna">>...Onsen?<</talk>>\
Confused, Anna looks at Mitsuko.
<<talk "mitsuko">>Mm, it's an outdoor, and indoor, hot spring. There's several near where I use to live.<</talk>>\
You see the longing in Mitsuko's eyes as she explains. The two women continue to make small chat.
[[End.|$location]]
Submitted by Irish Major TomStepping into the living room, you notice Mitsuko and Anna sitting on the couch, both of them are watching TV.
Their attention solely focused on the movie currently playing.
<<talk "thought">>They seem to be watching a romcom.<</talk>>\
You watch the TV for a few minutes longer before tearing your attention away.
[[End.|$location]]
Submitted by Irish Major TomYou enter the kitchen and see Mitsuko cooking, a sweet aroma suddenly fills your nose.
A moment later, Anna walks out of the pantry carrying several ingredients, she places them neatly beside where Mitsuko's working then begins preparing them.
Every once in a while they make small talk, sometimes Mitsuko will ask for an item.
[[End.|$location]]
Submitted by Irish Major Tom<<set $anna.location to "kitchens">>\You spot Mitsuko walking along when suddenly, Anna appears from the doorway she passes and the two collide.
<<talk "anna">>I-I'm so sorry!<</talk>>\
Anna apologizes profusely.
<<talk "mitsuko">>It's fine, are you ok?<</talk>>\
Mitsuko smiles, reassuring Anna.
<<talk "anna">>I should have looked where I was going.<</talk>>\
Embarrassed, Anna hangs her head in shame. Mitsuko can't help but giggle.
<<talk "mitsuko">>It's not your fault, don't worry about it.<</talk>>\
With a sigh, Mitsuko pats Anna's head a few times. Anna looks up at her, confused.
Mitsuko merely winks at the blonde woman, they both laugh before going their separate ways.
[[End.|$location]]
Submitted by Irish Major TomAs you step into the living room, you hear someone giggling. Looking over at the couch, you see Mitsuko and Eve watching TV. Eve's sitting in Mitsuko's lap, on the television is a cartoon.
You walk over to them, Eve notices you.
<<talk "eve">>What, it's the comfiest spot in the mansion!<</talk>>\
Mitsuko chuckles at Eve's proclamation, suddenly Eve grins at you.
<<talk "eve">>Jealous?<</talk>>\
Eve sticks her tongue out then laughs, something happens in the cartoon that immediately draws her attention.
You look to Mitsuko but she simply winks at you before turning her attention back to the TV.
[[End.|$location]]
Submitted by Irish Major TomWalking into the library, you notice Mitsuko and Eve sitting at the table, Eve has her chair right across from the older woman's.
You notice several piles of paper lying in front of them, a few crumpled sheets liter the surface around Eve.
Mitsuko's hand movements catch your attention and you watch, mesmerized as she folds a piece of paper. She carefully turns over each layer until after a minute, Mitsuko presents a completed origami bird.
Eve gasps in surprise.
<<talk "eve">>Woah! That's amazing, can you teach me how to do that?!<</talk>>\
<span class="pic">[img[images/scenes/LibraryEveMits.png]]</span>
She bounces up and down in excitement, causing Mitsuko to giggle. The raven-haired woman pat's Eve on the head.
<<talk "mitsuko">>Of course, here, let me show you step by step.<</talk>>\
Mitsuko goes over each step with Eve, showing her how to make origami.
<<talk "thought">>She's almost like a teacher, or a mother teaching her daughter.<</talk>>\
You can't help but smile at Mitsuko and Eve together.
[[End.|$location]]
Submitted by Irish Major TomYou walk into the dining room and notice Eve sitting at the table, a fork and knife in front of her.
You're about to approach her when Mitsuko suddenly appears, holding a plate of what looks to be a cake in the shape of a fish.
Mitsuko walks over to Eve and places the plate down in front of her, Eve curiously looks at the cake while picking up the fork.
<<talk "eve">>What is it?<</talk>>\
Eve asks, poking at the food.
<<talk "mitsuko">>Try it.<</talk>>\
The redhead looks up at Mitsuko and pouts, but Mitsuko merely giggles. Eve finally gives in and cuts a piece with her fork then places it in her mouth.
Eve blinks a few times then squeals.
<<talk "eve">>Wow! That tastes delicious!<</talk>>\
She starts stuffing her mouth full of the fish looking cake, a look of pure bliss on Eve's face.
<<talk "mitsuko">>It's called //taiyaki//, a pastry from my homeland. I still remember the secret recipe my family had.<</talk>>\
Mitsuko smiles as Eve enjoys the pastry she made for her. A few seconds later and Eve's finished, having eaten the entire thing in just a few bites.
<<talk "eve">>Thank you!<</talk>>\
Eve thanks Mitsuko.
<<talk "mitsuko">>I'm glad you enjoyed it, if you're good I might make more in the future.<</talk>>\
Mitsuko picks up the empty plate, winking at Eve. The redhead suddenly hugs the taller woman before running off.
With a pleasant sigh, Mitsuko disappears into the kitchen with the plate.
[[End.|$location]]
Submitted by Irish Major Tom<<talk "eve">>Mitsuko! Mitsuko! Look!<</talk>>\
Eve's yelling catches your attention, looking around, you spot Eve running up to Mitsuko with something in her hand.
<<talk "mitsuko">>What is it, Eve?<</talk>>\
Mitsuko gasps, cupping her hands under Eve's. You take a closer look as Eve drops something into the taller woman's hands.
You see a small bird, the creature looking between the two women, terrified.
<<talk "eve">>I saw it hit the window, is it going to be ok??<</talk>>\
Eve's voice is full of worry, she fidgets anxiously.
<<talk "mitsuko">>There, there little one, it's ok.<</talk>>\
Mitsuko whispers to the bird, gently petting its head. The animal calms down, relaxing into Mitsuko's hands.
She motions her head toward the kitchen, Eve nods and the two hastily make their way to it.
[[End.|$location]]
Submitted by Irish Major TomYou're walking along when Eve suddenly runs by you, giggling. She glances at you, winking before disappearing.
<<talk "thought">>I wonder what that was about.<</talk>>\
You shrug, continuing on your way. A moment later, Mitsuko appears, she peers into a doorway for a few seconds but stops.
Mitsuko continues looking around, she doesn't notice you as she passes by you.
<<talk "thought">>She must be looking for Eve.<</talk>>\
You watch Mitsuko walk the same way Eve ran.
[[End.|$location]]
Submitted by Irish Major TomWalking into the library, you notice Mitsuko and Misaki sitting at opposite sides of the table. Both women are silently reading books, Misaki's fingers trailing across the pages as she reads it.
<<talk "misaki">>Oh... Oh my.<</talk>>\
Occasionally Misaki will suddenly gasp then giggle, much to the annoyance of Mitsuko.
<<talk "mitsuko">>Enjoying yourself?<</talk>>\
Mitsuko asks, you can hear the agitation in her voice.
<<talk "misaki">>I am, this book is far more naughty than I thought.<</talk>>\
Misaki looks up at Mitsuko and smirks, the raven-haired woman sighs, turning her attention back to her book.
[[End.|$location]]
Submitted by Irish Major TomYou enter the living room, looking around you notice Mitsuko and Misaki curled up on the couch. A random TV show is currently playing.
Stepping closer, you notice Misaki has her head resting against Mitsuko's shoulder.
<<talk "mitsuko">>Misaki.<</talk>>\
Mitsuko suddenly calls out Misaki, you notice Misaki move her hand away from the raven-haired woman's body.
<<talk "misaki">>Sorry, sorry.<</talk>>\
Misaki apologizes while giggling.
[[End.|$location]]
Submitted by Irish Major TomYou walk into the bathing room, a splashing noise catches your attention.
Looking over at the pool, you notice Mitsuko and Misaki are relaxing in the water several feet apart, both naked.
The two women simply enjoy the soothing effects of the water, they both sigh at the same time.
[[End.|$location]]
Submitted by Irish Major Tom<<talk "mitsuko">>I'm trying to clean here.<</talk>>\
Mitsuko's frustrated voice catches your attention, you look over at her and notice Misaki right behind her.
You watch as Misaki cups Mitsuko's breasts in her hands, gently massaging them.
<<talk "misaki">>Sorry, sorry, they just looked so heavy.<</talk>>\
<<talk "thought">>Funny, the blind girl talking about 'looking' heavy.<</talk>>\
Misaki releases them after a few more gropes, giggling. Mitsuko sighs.
[[End.|$location]]
Submitted by Irish Major TomDeeper in the room, you see someone moving near one of the large windows dominating the wall.You can hear the soft sound of something being moved in the pantry as someone shuffling items around on a shelf just out of sight.Somewhere deep in the attic, you can hear footsteps as someone moves about the cluttered area.From the corner of your eye, you can see someone near the large dining room table as you move through the room.Moving through the entry hall, the sound of someone on the stairs echoes through the cavernous room.The clatter of tableware can be heard from somewhere in the kitchen as someone either takes or puts away something.You hear the sound of the washing machine being closed, but in the darkness of the basement you can't quite make out who it is.
<<talk "thought">>Wonder if they're doing laundry, or looking for a change of clothes?<</talk>>\While you don't see who it is, you can hear someone moving among the bookshelves, likely either putting away books or looking for a new one to read.Noticing the television on, it's volume soft, you notice someone curled up on the couch watching it but from where you're standing, you can't tell who it is for sure.You catch just a fleeting glimpse of someone else in the hallway as they duck into a doorway.Someone is sitting at one of the couches, a large box in front of them and bent so they appear ready to crawl into the box as they rummage around inside of it.
<<talk "thought">>Wonder if they're looking for something specific or if they're just being snoopy and trying to see what all is in the box?<</talk>>\[img[images/scenes/bubbles_piano.png]]
You hear the sound of music echoing through the hard wood and white walls of the normally silent ballroom. You see the massive caramel form of Bubbles sitting at the white grand piano, her single eye closed as her fingers move over the ivory keys with practiced movements. She draws a slow melody from it that fills you with thoughts of long nights with loved ones, enrapturing the others currently on the floor.
You watch as Maki holds Eve's hand out, placing the redheads other on her hip as she instructs her on the steps of a slow dance. Eve smiles broadly, eyes wide as she stares into Maki's with rapt attention. Her feet move with hesitance at first, but quickly she begins to mimic the olive skinned woman.
What surprises you most is the sight of Anna standing to one side, watching Eve with a small smile. You're fairly sure she hasn't even noticed you, her attention is so focused on her younger sister.
[[Surprise Anna.|Submitted Anna Eve Maki Ballroom Interactive 1a]]
[[Leave them be.|Submitted Anna Eve Maki Ballroom Interactive 1b]]
Submitted by ???
<<addtime { minute : 2 }>>You slip behind Anna with ease and gently rest your hands on her hips. You feel her tense for a moment, then let out a happy sigh as she leans back against you. You inhale the lavender scent of her hair before pressing a soft kiss to Anna's cheek.
<<talk "player">>Eve looks happy.<</talk>>\
You whisper, watching her and Maki.
<<talk "anna">>She does.<</talk>>\
Anna grasps your hands and pulls them around her waist. You smile, resting your hands against her belly as she caresses your knuckles.
<<talk "anna">>It's...I like it. I like when she's happy.<</talk>>\
<<talk "player">>You both deserve it, you know. To be happy.<</talk>>\
You draw your hand up to Anna's cheek, caressing it gently. You smile as she leans against your touch, her blue eyes closing as a happy sigh escapes her lips.
<<talk "anna">>You're here. I am happy.<</talk>>\
Anna turns fully, putting her arms around your neck. You smile at her and rest your hands on her hips again, beginning to sway gently to the melody filling the room. You feel her hesitate, but slowly her hips begin to move akin to yours.
<<talk "player">>You look lovely tonight, Anna.<</talk>>\
You look at her blushing face, her soft smile widening.
<<talk "anna">>Thank you, <<print $anna.callsPlayer>>.<</talk>>\
She rests her forehead against yours, her blue eyes locked to your gaze as she continues to move gently. Anna draws one hand across your cheek hesitantly, her fingers soft against your skin. You savor her touch as your hands rub gently against her hips as you both continue to sway to the piano...You close your eyes and sigh in contentment...
<<talk "eve">>Now kiss!<</talk>>\
Your reveries is broken abruptly by Eve's loud voice. Your eyes snap open as you pull your head away from Anna's, whose cheeks have gone straight to crimson. Both of your eyes turn towards the younger sister, and you finally see Maki and Eve standing mere feet away. Bubbles remains ignorant, still striking the ivory keys of the grand piano.
Eve grins up at you both mischievously, her hands intertwined together as she giggles. Maki has a single hand over her mouth, trying to suppress her laughter as her other rests around Eve's shoulders.
<<talk "eve">>Come on! This is where you're supposed to kiss!<</talk>>\
Eve practically hops up and down, demanding a show.
<<talk "anna">>Eve! That's not--You can't...<</talk>>\
Anna flusters and struggles with her words, glaring at her sister as she continues to sputter.
[[Kiss her.|Submitted Anna Eve Maki Ballroom Interactive 1c]]
[[Laugh.|Submitted Anna Eve Maki Ballroom Interactive 1d]]
Submitted by ???
<<addtime { minute : 3 }>><<talk "thought">>Eh. Why not?<</talk>>\
You grasp Anna's cheeks as she continues to sputter partial words at Eve and turn her face to you, enveloping her lips with yours.
You hear her squeak for a moment, then melt against you with a soft moan. You can hear Eve yelling exuberantly as Maki continues giggling.
<<talk "eve">>Yes! Just like on TV!<</talk>>\
Eve cackles. You pull away from Anna with a wide smile, her cheeks nearly pure red. She glares at you with reproach, but the faint smile on her face defeats the incrimination.
<<talk "anna">>Eve! Control yourself.<</talk>>\
Anna turns to her sister, stepping away from you reluctantly.
<<talk "maki">>I've no idea what she's done wrong, but you should listen to your sister, darling.<</talk>>\
Maki giggles, giving you a small wink.
<<talk "eve">>What? It's just like TV! You two were dancing and getting all touchy, but it was taking too long!<</talk>>\
Eve folded her arms defiantly.
<<talk "eve">>It's not like I haven't seen you guys having s--<</talk>>\
Anna promptly puts her hand on Eve's mouth, muffling her next words.
<<talk "anna">>That is not appropriate to discuss in front of guests!<</talk>>\
Anna states sharply, pulling her sister away from the giggling Maki. You watch her pull Eve off to one side, admonishing the struggling red head as Maki steps next to you.
<<talk "maki">>They are adorable. Can I borrow them for a month?<</talk>>\
She smirks, watching the two girls argue.
<<talk "player">>I'm fairly attached to them, so no.<</talk>>\
You shake your head.
<<talk "maki">>Damn!<</talk>>\
[[End.|$location]]
Submitted by ???
<<addtime { minute : 2 }>>You laugh, looking at Eve.
<<talk "player">>I don't perform on demand, Eve.<</talk>>\
The small redhead pouts, looking up at you with sad eyes.
<<talk "maki">>I bet I could get him to.<</talk>>\
Maki smiles naughtily, giving you a small wink. You feel Anna grip your cheek tightly for a second before removing her hand, stepping away from you with a strange look in her eyes.
<<talk "eve">>You guys are ruining it!<</talk>>\
Eve whined.
<<talk "anna">>Eve! You're embarrassing me!<</talk>>\
Anna stated, her cheeks a deep crimson.
<<talk "eve">>Come on! It's not like I'm asking him to tear your clothes o--<</talk>>\
Anna promptly puts her hand on Eve's mouth, muffling her next words.
<<talk "anna">>That is not appropriate discussion in front of guests!<</talk>>\
Anna states sharply, pulling her sister away from the giggling Maki. You watch her pull Eve off to one side, admonishing the struggling red head as Maki steps next to you.
<<talk "maki">>To be honest, I'd pay to see you tear her clothes off.<</talk>>\
Maki shrugs, giving you a sidelong glance.
<<talk "player">>You've seen us naked already....<</talk>>\
<<talk "maki">>It's not about nudity, darling. It's about the lust. The act therein of tearing her clothes off and ravishing her. It's incredibly erotic.<</talk>>\
You see Maki lick her lips as she watches Anna berate her sister.
<<talk "thought">>Huh....Okay...<</talk>>\
[[End.|$location]]
Submitted by ???
<<addtime { minute : 2 }>>You smile at the scene and decide to leave the girls to it, comfortable simply watching it play out.
Eventually Bubbles finishes, closing the cover to the keys. Maki and Eve turn and see you, giving a small wave before turning their attention to Bubbles.
You see Anna turn to you, surprise spreading across her face. She takes quick steps to stand in front of you, her hands folded before her.
<<talk "anna">>Did you need anything, <<print $anna.callsPlayer>>?<</talk>>\
<<talk "player">>No, I was just enjoying the show. You look happy.<</talk>>\
Her pale cheeks tinge red.
<<talk "anna">>Thank you, <<print $anna.callsPlayer>>.<</talk>>\
You lean in close and give her a kiss to her cheek.
<<talk "player">>Never a problem, Anna.<</talk>>\
You see her smile as you walk out of the ballroom.
[[End.|$location]]
Submitted by ???
<<addtime { minute : 1 }>>Noticing Eve leading Anna into a room and closing the door behind her, you frown.
<<talk "thought">>What is that girl up to now?<</talk>>\
[[Investigate.|Submitted Anna and Eve Yami Eavesdropping Scene 1a]]
[[Shrug it off.|$location]]
Submitted by AsuraWalking up to the door, you press your ear to the keyhole so you can overhear the conversation inside.
<<talk "anna">>What is this about, Eve? We have chores to take care of. If <<print $anna.callsPlayer>> finds out...<</talk>>\
Anna's tone is annoyed, and you picture her standing with her hands on her hips and a disapproving frown on her face.
<<talk "eve">>Never mind that, Sis. This is more important.<</talk>>\
Eve's voice cuts her sister off, and you hear Anna gasp like a churchmarm who heard a mild swearword. Before Anna can scold her, Eve continues.
<<talk "eve">>What are your thoughts on Yami?<</talk>>\
There's a moment of stunned silence before Anna speaks, her tone confused and more than a little incredulous.
<<talk "anna">>Yami? I don't see what <<if $yamiAnna gte 6>>she<<else>>that person<</if>> has to do with-<</talk>>\
Eve's voice interrupts again.
<<talk "eve">>Please, Anna. <<if $eve.hasFlag("virgin")>>Even //I// can see how she looks at you.<<else>>I've seen the way she looks at you...<</if>><</talk>>\
<<if $yamiEve gte 7>>There's an almost jealous note in Eve's voice, a bitterness that seeps through and bubbles up to the surface despite her attempt to swallow it down.<<elseif $yamiEve gte 4>>Eve's voice is teasing, a singsong cadence poking fun at Anna's seeming obliviousness.<<else>>Eve's voice doesn't even contain a hint of her usual childishness. Instead she sounds tired and exasperated.<</if>>
<<talk "eve">>You don't have a clue what I'm talking about, do you, Sis?<</talk>>\
You hear a soft rustle of fabric -- probably Anna shaking her head - and then Eve sighs.
<<talk "eve">>You seriously haven't noticed that Yami wants to <<if $eve.hasFlag("virgin")>>kiss<<else>>have sex with<</if>> you...?<</talk>>\
There's a moment of silence as Anna processes Eve's words, then she gasps.
<<talk "anna">>W-what? That... that's preposterous! <<if $AnnaSex>>Why would she want to<<else>>why would //anyone// want to<</if>>...<</talk>>\
Anna trails off into a barely suppressed whimper, and her silence speaks volumes about her view of herself as damaged goods, tainted by the abuse she suffered under your Great-Uncle.
[[Finish eavesdropping.|$location]]
Submitted by Asura
<<addtime { minute : 5 }>>Noticing the door of the lounge is slightly open, you step closer to close it. Just as your fingers touch the doorknob, you hear Jen's voice come out.
<<talk "jen">>C'mon, Annie, join us! Live a little!<</talk>>\
Jen sounds a little tipsy. From the sounds of it, she's been helping herself to the contents of the liquor cabinet.
<<talk "eve">>Yeah, sis! Live a little!<</talk>>\
Eve's voice cheers, amplified by a microphone.
[[Check it out.|Submitted Anna, Eve, and Jen Lounge Room Scene 1a]]
[[Mind your own business.|northHall]]
Submitted by AsuraPeeking through the door, you see Anna is sitting on one of the stools nursing a glass of dark brown alcohol, her cheeks flushed. Eve and Jen are standing next to the karaoke machine, holding microphones, with a third sitting on the jukebox.
<<talk "anna">>I... I dunno... I'm not really any good...<</talk>>\
Anna mumbles, taking a big gulp of her drink. As she thunks it down to the bartop, Jen glances at Eve and then walks over to Anna, pulling her into a hug that — deliberately or not — smushes Anna's face into her chest. Tilted sideways, Anna sports a deadpan expression, futilely reaching for her glass with the arm not trapped against Jen's torso. Eve giggles and scrolls through the jukebox's song list with a clinical expression.
<<talk "eve">>Nope... nope... double-nope... all the nope... Aha!<</talk>>\
Eve abruptly jabs her finger at one of the songs.
<<talk "eve">>Eureka! Jenny, Jenny, I found the perfect song~!<</talk>>\
Releasing Anna, Jen walks over and examines Eve's selection, then frowns hesitantly.
<<talk "jen">>Are... are you sure, Eve?<</talk>>\
Eve nods eagerly, then dashes over to her sister and gives her a tight hug.
<<talk "eve">>Please, Anna? Just this once? For me?<</talk>>\
Eve gives Anna the puppy-dog eyes to end all puppy-dog eyes, her bottom lip trembling. Anna grimaces, gulps down the rest of her drink in one swallow, then grimaces again.
<<talk "anna">>I... alright. Just this once.<</talk>>\
Sliding off her stool, Anna lets out a too-long sigh and allows Eve to lead her by the hand to where Jen is waiting, her shoulders slumped in resignation. As Eve cues the song, Jen hands Anna a microphone and smiles reassuringly at her.
<<talk "jen">>It'll be OK, Anna. We've got your-<</talk>>\
<<talk "eve">>-butt!<</talk>>\
Eve interjects, giggling as Jen blushes.
<<talk "jen">>I was going to say back... though it //is// a nice butt...<</talk>>\
Eve smirks as Jen mumbles the last part under her breath... or at least tries to mumble. Anna blushes, though you figure it's more from the alcohol in her system than actual embarrassment. As the music starts up, you realize you've heard the song from somewhere but you're not sure where. It's a catchy techno-pop song with a peppy drum-beat and guitar, and Jen sways her hips and snaps her finger to the beat, Eve bobbing and swaying with an ear-to-ear grin.
As the lyrics pop up on the display screen, you recall that the musician is a famous blues, glam-rock, and pop-star who'd been born and raised in a strict religious military family. Despite his parents' scorn, he'd pursued his dream to become a musician, but his early success had led to him quickly becoming addicted to drugs and alcohol. His production company had scammed and blackmailed him, threatening to cut off his funding and expose his dark secrets to the public. Unlucky in love, struggling with PTSD from a disastrous tour of duty, and rejected by his friends and family after he came out as gay, he'd become severely depressed. After miraculously surviving over a dozen attempted suicides, he'd attended group therapy, reconciled with his surviving family, found true love, overcome his addictions, and even survived cancer to become one of the most successful music artists in the world. Knighted for his achievements, he'd bought back the rights to his early works — bankrupting his old publishing group, donated billions to charities for veterans, LGBT rights, and medical research. The song Eve's chosen is one of his best-selling hits, reflecting on his tribulations and having overcome them, and it hits you that that's precisely //why// she chose the song for Anna — and Jen — to sing.
<<talk "thought">>Huh... Eve's a cunning little <<if $eve.affection gte 800>>minx<<elseif $eve.affection gte 400>>pipsqueak<<else>>brat<</if>>, isn't she?<</talk>>\
Jen and Eve start belting out the lyrics, but Anna hesitates, her eyes flitting across the screen before she looks down at her feet. Noticing Anna's discomfort, <<if $annaJen gte 8>>Jen sidles up to her and bumps Anna's hip with her own to get her attention. Anna jolts in alarm, Jen taking her hand before she can run, squeezing it reassuringly while still swaying to the music. As Anna locks eyes with Jen, the chorus comes up and Jen sings it while gazing deeply into Anna's eyes. Eve smirks and makes a kissy-face, but Jen pointedly ignores her.<<else>>Eve throws an arm around Anna's waist and squeezes her. As Anna looks down at her sister, Eve ad-libs the lyrics to thank Anna for being by her side despite everything they've suffered through. Tearing up, Anna hugs her sister tightly, and Jen wipes a tear away from her hidden eye, smiling... though not without a note of pain.<</if>>
Slowly, incrementally, Anna starts to join in the dancing, her movements hesitant and singing mumbled. As the chorus comes up, an unusually determined expression settles onto Anna's face — as though she's having an epiphany... and then it's like a switch is flipped. Whether it's the alcohol cutting through her usually crippling anxiety or the unconditional love and support she's getting from Eve and Jen, it's as though the years of abuse and terror are melting away to reveal an echo of the vivacious young woman she <<if $anna.affection gte 600>>should<<else>>could<</if>> have been, had it not been for your Great-Uncle. <<if $anna.affection gte 800>>You've rarely seen Anna this relaxed<<else>>You've never seen Anna this relaxed<</if>>, and she starts singing with all her heart, Eve whooping in delight.
<<talk "eve">>Yeah, girl! Booyah!<</talk>>\
Anna throws herself into the music, her whole body undulating and gyrating. Grinning at each other, Jen and Eve join in, <<if $annaJen gte 8>>Jen dancing so close to Anna that their bodies brush against each other<<elseif $annaJen gte 6>>Jen dancing so close to Anna that their bodies are almost touching<<else>>Jen impulsively taking Anna's hand and spinning her, Anna's blonde hair fanning around her like a halo<</if>>. In the zone, Anna belts out the chorus, Jen and Eve harmonizing with her. Grinning ear-to-ear, Eve makes V-signs with her fingers and draws them in front of her eyes while bobbing her head and shaking her hips to the beat, jumps into the air with her knees bent, and then does the monkey.
As the song comes to an end, Anna's crying, but they're tears of happiness. She pulls Eve and Jen into a tight hug, <<if $annaJen gte 8>>Jen blushing before returning the hug<<elseif $annaJen gte 6>>Jen smiling before returning the hug<<else>>Jen looking surprised before hesitantly returning the hug<</if>>.
[[Applaud.|Submitted Anna, Eve, and Jen Lounge Room Scene 1b]]
[[Scold them for wasting time.|Submitted Anna, Eve, and Jen Lounge Room Scene 1c]]
[[Let them be.|Submitted Anna, Eve, and Jen Lounge Room Scene 1d]]
Submitted by Asura
<<set $annaJen += 1>>
<<set $eveJen += 1>>Stepping into the room, you bring your hands together, clapping slowly at first before increasing the speed. Jen jolts and Anna whips around with a look of alarm on her face.
<<talk "anna">>Oh... I... I'm sorry! It won't happen ag-<</talk>>\
Holding up your hand, you cut her off. Anna looks away, mortified, and any second now she's going to bolt. Stepping towards her, you place one hand on her shoulder and turn her head so that she's looking at you.
<<talk "player">>Anna, that was amazing.<</talk>>\
Confusion flickers across her face as she tries to figure out what your angle is. Shaking your head, you pull her into a hug and pat the back of her head.
<<talk "player">>I mean it.<</talk>>\
Anna trembles, slowly bringing her hands up to grip the back of your shirt. As Anna starts bawling in earnest, Eve sniffles and wipes away a tear, then joins in the hug — squeezing as tightly as her scrawny arms can manage. Jen watches from the side, holding one arm and shuffling awkwardly.
<<talk "jen">>Well... fun-time's over, I guess.<</talk>>\
Stepping back, Eve lets out a groan of dismay, pouting. As she turns her tear-stained pleading gaze on you, you sigh and ruffle her hair.
<<talk "player">>Well... you don't //have// to cut it short.<</talk>>\
Eve cheers, but Anna steps away, looking self-conscious.
<<talk "anna">>Actually, I... I think I've had enough excitement for today.<</talk>>\
Jen looks disappointed, but nods in acceptance and gives Anna a hug<<if $annaJen gte 8>>, her hands brushing dangerously close to Anna's backside before withdrawing.<<else>>.<</if>>
<<talk "jen">>We had fun while it lasted, right Eve?<</talk>>\
Eve shoots you a stormy look and mutters something that sounds like 'spoilsport' under her breath, then abruptly yawns wide enough that you can almost see her tonsils.
<<talk "eve">>Bleh... Guess I'll call it a night too.<</talk>>\
Rather than scarper out the door, Eve helps Jen pack up the karaoke gear, Anna joining in after a moment. Once it's all packed away, Eve slips her hand into Anna's and gives it a squeeze, earning a fond smile from her sister.
<<talk "anna">>Goodnight, Jen, <<print $anna.callsPlayer>>.<</talk>>\
<<talk "eve">>G'night, Jenny! G'night, <<print $eve.callsPlayer>>!<</talk>>\
Anna curtseys slightly, the short length of her dress making it awkward. Eve waves enthusiastically, and then they're both gone out the door. Jen watches them go with an unreadable expression, her thoughts concealed behind a melancholic frown. Noticing you looking at her, she feigns a yawn and stretches.
<<talk "jen">>May as well turn in myself, Stranger. Got a long day tomorrow...<</talk>>\
Hands in her pockets, Jen shuffles towards the door, pausing to look at you over her shoulder just before she disappears around the corner.
<<talk "jen">>G'night.<</talk>>\
[[End.|$location]]
Submitted by Asura
<<set $eve.affection += 2>>
<<set $anna.affection += 1>>
<<set $jen.affection += 2>>Crossing your arms and scowling, you step into the room.
<<talk "player">>And just what do you three think you're doing?<</talk>>\
All three girls jump at the sound of your disapproving tone, Eve and Jen looking embarrassed and Anna looking completely mortified.
<<talk "anna">>I... I'm sorry, <<print $anna.callsPlayer>>! It won't happen again!<</talk>>\
She looks beside herself, almost on the brink of tears, but to your surprise Jen steps in between the two of you.
<<talk "jen">>Hold on, Stranger. We weren't doing anything wrong. Anna and Eve finished with their chores for today-<</talk>>\
<<talk "player">>Then they should have chosen to do something productive with their time.<</talk>>\
You cut across Jen, fixing Anna with a disapproving look that evaporates any trace of enthusiasm she had. Eve opens her mouth to speak up, but you turn your frown on her and she quickly backs down.
<<talk "player">>Need I remind you, you two work for me, and I don't pay you to waste your time with frivilous activities like-<</talk>>\
<<talk "jen">>Hey! If you're gonna be mad at anyone, be mad at me! It was my idea!<</talk>>\
Going by the surprised O-face Eve's sporting, Jen's lying to your face and covering for her scrawny ass. Jen's defiance surprises you, and while she flinches slightly as you scowl at her she doesn't back down.
<<talk "jen">>Besides, you don't pay them anything anyway! The least you could do is-<</talk>>\
<<talk "player">>I feed them and put a roof over their heads. There's a lot of less fortunate people out there who'd kill for just one of those.<</talk>>\
You cut Jen off before she can finish, ticking your points off on your fingers and fixing you with a pointed stare to remind her of her own status as a rent-free tenant of your manor.
<<talk "eve">>It. . . it's OK, Jenny. No need to get in trouble on our behalf...<</talk>>\
Eve says softly, hugging Jen tightly. Letting go, she turns and sadly nods at Anna, who turns and begins clearing up the karaoke equipment. Jen clenches her fists, and then begrudgingly helps them put things away. When she's done, she shoots you a hurt, angry look, tears beading in the corner of her visible eye.
<<talk "jen">>Ugh! You. . . you jerk!<</talk>>\
Without a backwards glance, Jen storms out of the room. Anna does a once-over to make sure everything's clean, then collects Eve with a mournful expression. She leaves the room in silence, Eve holding her hand and squeezing it reassuringly, neither girl looking at you.
[[End.|$location]]
Submitted by Asura
<<set $eve.affection -= 1>>
<<set $anna.affection -= 2>>
<<set $jen.affection -= 1>>Deciding to leave the trio to their singing, you gently close the door and carry on down the hall.
[[End.|northHall]]
Submitted by AsuraIt's quite late and the occupants of the mansion are all relaxing at this time of the day. You have allowed Eve and Sidra to organize their sleepover and believe it would be a good idea to check on them.
However, you quickly notice that they are not alone inside the guest bedroom. You can recognize Bubbles talking to Eve and Sidra inside the room.
<<talk "bubbles">>It's nice of him to let you use one of the guest rooms. It's much more comfortable than where you used to sleep.<</talk>>\
<<talk "sidra">>And we get to play all night without fear. He's much more generous than anyone I've met so far.<</talk>>\
<<talk "eve">>Even more generous than me?<</talk>>\
<<talk "sidra">>Let me correct this, he's the most generous person I know behind you.<</talk>>\
<<talk "eve">>Awww.<</talk>>\
<<talk "bubbles">>Can I join you for this night? I'd like to know more your activities and you girls.<</talk>>\
<<talk "eve">>Of course, the more the merrier. You don't mind Sidra?<</talk>>\
<<talk "sidra">>Of course not, I'd like to know you better as well Bubbles and I know just the game for that...<</talk>>\
<<talk "bubbles">>Oh, and what is it?<</talk>>\
<<multitalk "eve" "sidra">>Truth or dare!<</multitalk>>\
[[End.|$location]]
<<addtime { minute : 3 }>><<talk "sidra">>Truth or dare?<</talk>>\
<<talk "bubbles">>Dare?<</talk>>\
There is a long silence inside the room, but once you start focusing on what's going on inside the room, you can hear the two girls whispering.
<<talk "bubbles">>What are you talking about?<</talk>>\
<<talk "sidra">>I want you to do 30 pushups with both Eve and I on top of you.<</talk>>\
<<talk "bubbles">>Only 30?<</talk>>\
Bubbles takes position, putting her hands on the floor and take a stance, waiting for the girls to climb on her back.
<<talk "bubbles">>Sit on top of me.<</talk>>\
Eve and Sidra both slowly sit on Bubbles' back, with the intention not to hurt her.
<<talk "eve">>There's no way you can lift both of us like this.<</talk>>\
<<talk "bubbles">>Observe.<</talk>>\
In an instant, Bubbles lifts both Eve and Sidra on her back like they were nothing. She goes up and down without breaking the rhythm, which seems to surprise Sidra more than Eve.
However, at the moment she is half done, Eve gives Sidra a thumb up and both of them start ticking the giant woman below her, which immediately causes the reaction they expected. Bubbles starts squirming like a worm and laughs at the torture she has to endure.
<<talk "bubbles">>Hahaha! T-that's hahaha cheating.<</talk>>\
<<talk "eve">>Sidra never said we would stand still, isn't that right Sidra?<</talk>>\
<<talk "sidra">>You're correct, you better be ready Bubbles.<</talk>>\
Bubbles has a hard time rising due to relentless attack of the two mischievous girls. You watch for a little while the scene in front of you and decide to leave them to their game, not curious enough to know who will win the dare.
[[End.|$location]]
<<addtime { minute : 4 }>><<talk "maki">>My dear girls, a sleepover with only two people isn't very fun. Next time, do not hesitate to invite me, Bubbles or the both of us in your games.<</talk>>\
<<talk "sidra">>You don't mind? I thought you were a very busy person.<</talk>>\
<<talk "maki">>Sure, I cannot say I don't have business to attend to sometimes, but we come to the mansion to have a break and if I can be a part of your activities, I would be more than delighted.<</talk>>\
<<talk "eve">>In that case, welcome to the club Miss Maki. We'll make sure you'll have plenty of fun with us.<</talk>>\
<<talk "maki">>Just Maki is fine, we're all friends here right?<</talk>>\
[[End.|$location]]
<<addtime { minute : 2 }>><<talk "maki">>Here's my advice for you two. Do not hesitate to push your assets forward as much as you can. You're both gorgeous and have pretty faces a lot of women would kill to have.<</talk>>\
<<talk "sidra">>But the people outside can be scary, I don't want them to hurt Eve or me because of our appearances.<</talk>>\
<<talk "maki">>You must have had a bad experience in the past, just like Bubbles. But you do not have to worry about what people think. They'd rather find a way to hang out with both of you instead of seeking any conflict. We all can see that you are nice people and I'm certain that once you break out of that shell, you'll discover many more things.<</talk>>\
It is faint but you can hear Sidra crying a bit at the words of Maki. The latter and Eve hold Sidra in her arms to comfort and reassure her. Sidra has had a lot of bad experiences in the past, but the presence of everyone in the mansion allows her to relax and feel in security.
<<talk "sidra">>Thank you Miss Morichi, Eve.<</talk>>\
<<talk "maki">>Maki, dear. We're all friends here remember?<</talk>>\
There is no reason for you to interfere. You leave Maki handle the situation and you leave them alone.
[[End.|$location]]
<<addtime { minute : 4 }>><<talk "maki">>Truth or dare?<</talk>>\
<<talk "eve">>Truth. I have a feeling that choosing dare is a bad idea.<</talk>>\
<<talk "maki">>What is your best method of masturbation?<</talk>>\
You can hear Eve and Sidra gasping at the sensible question.
<<talk "eve">>O-oh... Well, w-when <<print $eve.callsPlayer>> isn't looking, I borrow one of his shirt that he used recently... but just for a while, and I put it right inside the washing machine!<</talk>>\
From where you are standing, you notice Eve getting redder and redder.
<<talk "maki">>Keep going.<</talk>>\
<<talk "eve">>Then I go to my bedroom, or his if he doesn't sleep there during the night. But I don't do it often because it is a drag to change the bedsheets afterwards.<</talk>>\
<<talk "sidra">>This is getting interesting.<</talk>>\
<<talk "eve">>I-I remove all my clothes and I wear the shirt I just stole with his smell still imbued on it while laying on the bed. And that's all you are going to hear from me?<</talk>>\
<<talk "maki">>Mmm fair, I only asked for your method, not how you were doing it. Besides, a bit more and Sidra would have drenched the floor.<</talk>>\
<<talk "sidra">>That's not true! It was a bit curious, that's all.<</talk>>\
You smile at the scene in front of you. Seeing the girls smile and laugh about embarrassing stories isn't something many people would expect, but they feel comfortable enough to do it thanks to Maki. You leave them to their recreation and walk away from the door, looking for something that would pique your interest.
[[End.|$location]]
<<addtime { minute : 3 }>><<talk "sidra">>Wow Eve, I can't recognize you at all.<</talk>>\
<<talk "maki">>Here's the mirror.<</talk>>\
<<talk "eve">>Is this me? There's no way this is me.<</talk>>\
<<talk "maki">>This is you. You were pretty cute already, that doesn't mean you couldn't be prettier than you already were.<</talk>>\
<<talk "eve">>I have to show it to <<print $eve.callsPlayer>>.<</talk>>\
<<talk "maki">>If he saw you like this, his hormones might spike and we probably won't see you for the rest of the night.<</talk>>\
<<talk "eve">>But it's such a waste not to show my new look to anyone else.<</talk>>\
<<talk "maki">>I'll keep a picture for us, no need to worry. This is just a small demonstration my dear. If I had my entire makeup kit, no one in the world would be able to ignore either you or Sidra, especially not your master.<</talk>>\
You have a burning desire to see Eve in all her glory, especially due to how cute she was before Maki applied her magic on her. You want to know how she looks like, but you would just reveal to everyone you are eavesdropping. You let go of your desire and move on to something else.
[[End.|$location]]
<<addtime { minute : 3 }>><<talk "eve">>Truth or dare?<</talk>>\
<<talk "bubbles">>Dare.<</talk>>\
<<talk "eve">>I want to see you kiss Maki.<</talk>>\
<<talk "bubbles">>That's not even a cha-<</talk>>\
<<talk "eve">>For ten minutes without doing anything else. This only applies to you.<</talk>>\
<<talk "bubbles">>O-oh...<</talk>>\
<<talk "maki">>You heard the boss, come here and give me a huge smooch.<</talk>>\
Maki extends her arms to Bubbles and stands on her toes trying to kiss the woman. Bubbles kisses her back without any hesitation, as if there is nobody but them inside the room.
Sidra walks around them, clearly curious about the kiss they are sharing together. However Eve has a different idea in mind and starts tickling Bubbles without mercy.
<<talk "bubbles">>Mmmh?<</talk>>\
Because of Eve, she lets go of Maki's mouth and stumbles back a bit, clearly disappointed to have lost the challenge. She looks at Eve with a evil grin as if she didn't want to let go of the embrace a few moments ago.
<<talk "eve">>Sorry Bubbles but the rules do not forbid any interference.<</talk>>\
<<talk "bubbles">>I'll remember this for the next dare Eve, I can guarantee you that.<</talk>>\
Bubbles says with a menacing but innocent tone, which seems to have little to no effect on Eve.
<<talk "eve">>Loser's talk Bubbles, it's punishment time.<</talk>>\
<<talk "bubbles">>But you attacked me in a vulnerable position, I couldn't do anything.<</talk>>\
<<talk "maki">>Give it up love. She knew exactly that you wouldn't last in this state and chose this challenge deliberately.<</talk>>\
<<talk "bubbles">>Well, the punishment game shouldn't be too hard. Knowing you Eve, I won't have much to fear.<</talk>>\
<<talk "eve">>Is that so? Maki, Sidra, come here for a moment.<</talk>>\
You are aware that the two girls can come up with pretty ingenious ideas, but Maki has known Bubbles far longer than them.
<<talk "eve">>We decided that you have to go to the kitchen and grab us some cookies while wearing those.<</talk>>\
Eve grabs something under the bed and reveals the vibrators that she will wear while going to the kitchen
<<talk "bubbles">>You want me to go to the kitchen like this? What if someone else sees me?<</talk>>\
Upon hearing her, you realize that she doesn't want you or Anna to see her in her birthday suit, she would be too ashamed or embarrassed to show her moment of weakness to either of you.
<<talk "maki">>I think they are probably asleep at this point, so I doubt anyone would see you. But I can arrange this for you.<</talk>>\
<<talk "bubbles">>No no no, I'll do the punishment as intended, and no interference alright?<</talk>>\
<<talk "eve">>Fine, but only because it's you.<</talk>>\
<<talk "sidra">>I don't like the sound of that last part at all.<</talk>>\
Bubbles resigned, starts to undress in front of the excited Eve, the horny Maki and the shy Sidra. What they do not realize is that there is one more witness peeking at the door. You have no idea if anyone have left the door slightly open for you to see but you admire without moderation the body of Bubbles, built for combat and currently used for sexual pleasures.
Once she is fully naked, Maki starts putting the vibrators on her clitoris and nipples, which have a slight effect on her but will probably become stronger once she leaves the bedroom. Not wanting to be noticed any longer and having observed with detail the body of the giant, you tiptoe across the hallway and leave them to the punishment.
[[End.|$location]]
<<addtime { minute : 5 }>>Entering the gym, you are met with the sight of Yami, who is cutting through the air with her wooden sword. Offering a passive nod, you head over to the weight bench, intent on finally getting some use out of it. Yami lets loose another series of furious strikes on her imagined foe before taking a seat on one of the exercise bikes. Wiping the sweat from her face, Yami seems to notice you, the fog of her adrenaline apparently subsiding.
<<talk "yami">>Not gonna lie, Boss, I did not expect you to be the lifting type.<</talk>>\
Her breaths are somewhat ragged. You can only assume she has been training for quite a while already. Turning to her as you finish loading the bar, you let out a chuckle before responding.
<<talk "player">> To be completely honest, I'm //not// the lifting type. Perhaps actually having access to this gym will change that. Don't laugh at me for starting slow, either. Never really knew how strong I was.<</talk>>\
Sliding the plate collars back onto the bar, trying to decide if two twenty pound plates on each side are even enough.
<<talk "thought">> If I can't lift this, maybe she //should// laugh at me.<</talk>>\
You sit on the weight bench, lay back, and lift the bar. Lowering the bar to your chest, you inhale, counting to yourself as you push it back up. After four reps, you hear the door to the gym open. You see Yami still sitting out of the corner of your eye. The footsteps entering the room are almost too quiet to hear.
<<talk "rey">> Excuse me, m-miss Yami? Could I ask you s-something?<</talk>>\
Rey's voice is almost a whisper as $rey.he speaks. Tilting your head, $rey.he appears in the corner of your vision, standing in front of Yami. With a confused look on her face, Yami looks up to the meek young $rey.man before her.
<<talk "yami">> Miss? It's Yami, just Yami. What do you want, Rey?<</talk>>\
It is hard to tell if she is amused, annoyed, or some combination of the two by her voice. Rey looks away from her nervously, $rey.his_ features shaking as $rey.he shrinks back slightly.
Approaching your tenth rep, you wonder whether you should say something.
<<if $player.fitness lte 20 and $reyscolded is 0 and $reyadvice gte 1>>\
Strolling into the gym, you once again see Yami, entranced in the heat of her workout. Nodding in acknowledgment to her, you make your way to the weight bench, deciding to add another ten pounds to either side of the bar.
<<talk "yami">> Looks like the first round didn't kill you. Do you plan on making this a habit, Boss?<</talk>>\
The words pass her lips with an uncaring tone, the barest hint of amusement can be heard in her question. Laughing slightly, you set the collars back on the bar and sit on the bench before responding.
<<talk "player">> Habit is a pretty strong word, let's go with a temporary interest.<</talk>>\
Laying down, you take a deep breath in preparation before lifting the bar and slowly lowering it to your chest. Yami leans against the nearby exercise bike, resting until her breaths are no longer ragged. Finishing your third rep, the familiar sound of a closed door and light footsteps meets your ears as Rey comes into the corner of your vision.
<<talk "rey">> M-miss Yami? I was wondering if maybe...<</talk>>\
$rey.He begins but is swiftly cut off.
<<talk "yami">> I told you last time, no //Miss//. Just Yami. Is this still about your quest to become less of a wimp?<</talk>>\
Her voice is somewhat calmer than you expected it to be. Closing your eyes, you attempt to focus on your workout, debating whether you should say something or not.
<<elseif $player.fitness lte 30 and $reyscolded is 1 and $reyadvice is 0>>\
You wander into the gym, deciding once more to get a workout in. Unsurprisingly, Yami is once again focused on her own training. As you pass, you see the faintest amount of anger in her eyes, which you are confident has nothing to do with her intense sword swinging. Setting the bar with ten more pounds per side, you are ready to get started.
<<talk "yami">> Don't push too hard Boss, it would be a //shame// if you overexerted yourself.<</talk>>\
She says, settling down on an exercise bike to wipe her sweat away and rest. You decide it is best to ignore her comment as you begin your lifting. As you bring the bar down to start, you hear the door open, and the familiar sound of Rey's footsteps meets your ears.
<<talk "yami">> Rey, as much as I would love to indulge your question, it would probably be better if you ask me another time. Present company has soured my mood.<</talk>>\
Her voice cuts sharp as you hear the sound of her firm footsteps move toward the door. Setting the bar back, you sit up just as the door closes, leaving only you and Rey. The young $rey.man shakily begins toward the door, avoiding eye contact with you. In the back of your mind, you wonder if you should say something to $rey.him.
[["You owe " + $rey.him + " an apology."|Submitted Rey Yami Gym 1d]]
[["You don't owe " + $rey.him + " anything."|Submitted Rey Yami Gym 1e]]
<<elseif $player.fitness gte 3 and $reyscolded is 0>>\
<<set $random to random(1,4)>>\
You stroll into the gym, ready for another workout. Yami, as usual, is immersed completely in her training. Greeting her with a casual wave, you head over to the weight bench.
<<if $yami.affection gte 800>>\
Yami grins as you pass, offering a nod in acknowledgment.
<<elseif $yami.affection gte 500>>\
Yami makes eye contact but does not seem affected by your presence.
<<elseif $yami.affection gte 300>>\
Yami's expression grows annoyed as you pass, but she does not address you.
<<else>>\
Yami continues her training as you move past, her expression turning to one of disdain as she glares at you.
<</if>>\
<<if $random is 1>> \
<<talk "player">>I actually think I am going to try and push myself a bit further today. Not going to get any stronger if I keep things light. If I drop the bar on my throat, be sure to save me, alright?<</talk>>\
<<elseif $random is 2>>\
<<talk "player">>I should probably take it easy. The last thing I want is to get myself hurt. The last time I did this, my arms, shoulders, and chest were too sore for even the sauna to ease the pain.<</talk>>\
<<elseif $random is 3>>\
<<talk "player">>No point really doing anything special today, probably just going to keep it simple. What do you think I should do?<</talk>>\
<<else>>\
<<talk "player">>I am feeling pretty stubborn, Might just see how many reps it takes for my arms to fall off.<</talk>>\
<</if>>\
Half waiting for a response, you begin setting the bar the way you want.
<<if $yami.affection gte 800>>\
Yami turns to you with a somewhat bemused expression before speaking up.
<<elseif $yami.affection gte 500>>\
Turning your way, Yami's expression is relatively indifferent as she responds.
<<elseif $yami.affection gte 300>>\
Rolling her eyes, Yami responds, her voice clearly annoyed.
<<else>>\
Yami turns toward you, her glare practically burning into your skin. For a moment, she bites her lip, attempting to restrain herself, before giving in and lashing at you.
<</if>>\
<<if $random is 1>>\
<<if $yami.affection gte 800>>\
<<talk "yami">>Come on Boss. Don't even joke like that. You may be a degenerate, still think I prefer you among the living though.<</talk>>\
<<elseif $yami.affection gte 500>>\
<<talk "yami">> I might. I might not, how about you just make sure to be safe on your own and leave me out of it?<</talk>>\
<<elseif $yami.affection gte 300>>\
<<talk "yami">>Better idea for you. Shut up, do your lifting, and if you die make sure you do so while I have a chance to watch.<</talk>>\
<<else>>\
<<talk "yami">>Count yourself lucky I don't go over there and push the bar onto your throat myself.<</talk>>\
<</if>>\
<<elseif $random is 2>>\
<<if $yami.affection gte 800>><<talk "yami">>Nothing wrong with taking it easy. A light workout is still better than nothing at all.<</talk>>\
<<elseif $yami.affection gte 500>><<talk "yami">> Well as long as I don't have to hear you whining about being sore tomorrow that sounds fine by me.<</talk>>\
<<elseif $yami.affection gte 300>><<talk "yami">>It figures you would have to take it easy. Maybe if you actually put an amount of effort in, you would get to the point where your lazy ass wouldn't have to take it easy.<</talk>>\
<<else>><<talk "yami">>Funny you say that the first thing I want is //for// you to get hurt. Now shut the hell up while I am trying to focus<</talk>>\
<</if>>\
<<elseif $random is 3>>
<<if $yami.affection gte 800>><<talk "yami">> Personally, I see nothing wrong with keeping it consistent. The fact you are at it again is a good thing regardless.<</talk>>\
<<elseif $yami.affection gte 500>><<talk "yami">>I don't really think it matters. Part of any kind of training is trying to form good habits anyway.<</talk>>\
<<elseif $yami.affection gte 300>><<talk "yami">> What do I think? I think you should give up, and stop bothering me while I train.<</talk>>\
<<else>><<talk "yami">>You don't fucking care what I think so stop pretending. I think you should stop coming to the gym while I am here so I can train without being asked stupid questions.<</talk>>\
<</if>>\
<<elseif $random is 4>>
<<if $yami.affection gte 800>><<talk "yami">>I am pretty sure you are always stubborn Boss. But in either case, don't go hurting yourself, okay?<</talk>>\
<<elseif $yami.affection gte 500>>Well, if they do fall off, don't be screaming for me to pull that bar off of you.<<talk "yami">><</talk>>\
<<elseif $yami.affection gte 300>>If they do fall off, do everyone in the mansion a favor and make sure the bar is above your throat when it happens.<<talk "yami">><</talk>>\
<<else>><<talk "yami">>How about we just cut out the weight lifting part and I tear your arms off right now? I think that idea sounds like way more fun.<</talk>>\
<</if>>\
<</if>>\
<</if>>\
Following Yami's response, you immediately begin your first set, devoting as much of your focus to the bar as your mind will allow. As you approach your fifth rep, the sound of the door opening signals Rey's arrival.
<<talk "thought">>It is like clockwork at this point. I am beginning to think $rey.he just likes being shot down by Yami.<</talk>>\
[[Tell Rey to leave her be and get back to work.|Submitted Rey Yami Gym 1b]]
[[Focus on your workout and allow it to play out.|Submitted Rey Yami Gym 1c]]
Submitted by Scoots
<<addtime { minute : 5 }>><<set $rey.location to "gym">>Setting the bar back in place, you sit back up to look at Rey. $rey.He seems to wilt under your gaze before you address $rey.him.
<<talk "player">> Rey, what the hell do you think you are doing?<</talk>>\
You raised your voice more than intended, but your tone was firm and steady. Rey takes a few steps back, shaking slightly as $rey.he responds.
<<talk "rey">> I thought I would...I mean, I wanted to... I wanted to ask Yami a question...sir...I didn't think it would be a p-problem.<</talk>>\
Standing up, you walk towards Rey while letting out a sigh of frustration. With every step forward, $rey.he seems to shrink until you are only a few feet away. Slowly, you raise your arm, pointing back to the door.
<<talk "player">> If you want to ask her something, do it on your own damned time. Get the hell out, do your job, and don't waste anyone else's time. Are we clear?<</talk>>\
A hurt expression crosses Rey's face, $rey.he looks up at you, and you can tell $rey.he is holding back tears as $rey.he replies.
<<talk "rey">> Sorry s-sir... I didn't... It won't happen again.<</talk>>\
Turning back to Yami, $rey.he resumes speaking, $rey.his_ voice shaking with fear.
<<talk "rey">> I won't b-bother you any more Yami...H-have a good day.<</talk>>\
Pivoting back around, $rey.he walks to the door, leaving Yami in a state of what can only be described as an annoyance. She looks up at you, the features of her face growing angry as the door shuts behind Rey. Before she begins to speak, you are pretty sure you hear the sniffling and beginning noises of a sobbing fit from the hallway.
<<talk "yami">> I don't know who you think you are trying to defend, but it sure isn't me. Even if $rey.he would have wasted my time, there was no reason for you to go off like that. If anything, more of my time is being consumed explaining to you just how much of an ass you are.<</talk>>\
As she stands to meet your eyes, an oppressive aura emanates from her as she lowers her voice and her tone goes cold.
<<talk "yami">> If I want to tell $rey.him to go away, I will do it myself. If $rey.he annoys me, I will say so. If $rey.he happens to piss me off, //I// will take care of it. Talk how you want, to whomever you want. However, when someone is speaking to //me//, I will be the one that responds<</talk>>\
Her ordinarily dark eyes have a spark of fury that you did not expect from the situation. Attempting to reply, you step forward, only to be shoved aside as she leaves. Annoyed, you turn back to the weight bench.
<<talk "thought">> Ungrateful bitch, why stick up for someone who is just going to be a bother?<</talk>>\
You think to yourself, laying back down, you hoist the bar up, intending to blow off steam.
[[End.|$location]]
Submitted by Scoots
<<set $rey.affection -= 10>><<set $rey.fear += 5>><<set $rey.trust -= 5>><<set $yami.affection -= 5>><<set $yami.fear += 2>><<set $yami.trust -= 5>><<set $reyscolded to 1>><<set $player.fitness += 1>><<addtime { minute : 5 }>><<if $reyadvice is 0>>Rey shuffles uncomfortably before Yami, $rey.his_ voice somewhat shaky as $rey.he begins to speak.
<<talk "rey">> I was w-wondering...um... Is there some way...if you have the time, of course... I wanted to know...you know if it's alrig...<</talk>>\
Rey stammers through what $rey.he is trying to say before being cut off.
<<talk "yami">>Oi. Take a deep breath, and spit it out. If I gotta wait for you to stumble through the question for an hour, I am not gonna answer it.<</talk>>\
While some annoyance is evident in her voice, there is a surprising lack of aggression to her tone.
<<talk "thought">> That seems pretty unlike her. Maybe being around Anna and Eve has helped her gain a bit of restraint.<</talk>>\
You think to yourself, ignoring the slight burning sensation setting into your arms as you continue. Rey, in turn, does as Yami suggested and takes a deep breath before speaking again.
<<talk "rey">> You are very tough... I was hoping you could help me, maybe...Not be such a...doormat...please?<</talk>>\
$rey.His_ voice falters slightly. $rey.He turns $rey.his_ gaze down to the floor as $rey.he awaits a response. With a sigh, Yami looks $rey.him up and down before replying.
<<talk "yami">>Look Rey... You are plenty nice, and it is nothing personal, but the answer is no. I don't have time for that.<</talk>>\
Rey looks back up to her, a hint of panic in $rey.his_ voice as $rey.he speaks again.
<<talk "rey">>Please? I promise I will be a good s-student! I don't want to b-be such a wimp anymore, please?<</talk>>\
It almost hurts to hear the stress and worry in $rey.his_ voice as $rey.he asks her. You keep your focus divided between the conversation and the weights as you push to twenty reps. Yami groans slightly but responds again.
<<talk "yami">> Rey, I hate to break it to you, but I am not a teacher. I am not patient enough, nor am I any good at explaining things. Why do you even want to learn how to be //less of a wimp//? What does that even mean?<</talk>>\
Rey brings $rey.his_ arms in to hug $rey.himself slightly before answering.
<<talk "rey">> You...I want to be able to t-talk without second-guessing m-myself... I don't w-want to be scared by so many th-things anymore...You don't get scared of things...You would be the perfect teacher... Please? I know you will be the perfect person...<</talk>>\
Yami seems taken back slightly by the sincerity in $rey.his_ voice. Peeking out of the corner of your eye, you see the faintest hint of a smile touch her lips before she replies.
<<talk "yami">>Me? Not afraid? Rey, there are plenty of things I am afraid of. If that is your qualification for a courageous teacher or whatever, I am not up to it. Are we done here?<</talk>>\
Rey shrinks back, turning to leave with a sigh. You set the bar back in place now that your arms are screaming, leaning up to see Rey sadly make $rey.his_ way to the door. Mere feet from the door, $rey.he stops, takes a deep breath, and turns back around, $rey.his_ voice a touch less shaky, $rey.he begins speaking again.
<<talk "rey">> I'll do whatever you ask. If you would please just g-give me a chance. If I can learn even o-one thing, that is all I want.<</talk>>\
Yami Pinches at the bridge of her nose, but you notice a small grin form as she stands up, walking to meet $rey.him in the middle of the room. Turning to Meet at $rey.his_ side, Yami claps Rey on the back and pulls $rey.his_ shoulder back as well, straightening $rey.his_ posture.
<<talk "yami">> You get one tip, that is all. Back straight, Shoulders back.<</talk>>\
She turns slightly to push $rey.his_ chin up with the back of her hand, so $rey.his_ eyes meet hers.
<<talk "yami">> And keep your eyes off the ground. You wanna be tougher? You have been pestering me for five minutes now. The Boss wouldn't do that. Hell, half of Pendleton wouldn't dare to do that. You don't need to be tougher, even //I// wouldn't be caught dead pestering someone like me. Keep a confidant posture, and it won't matter how scared your face is.<</talk>>\
Her grin now fully present, she looks Rey up and down, who seems to shake slightly. A light blush adorns $rey.his_ cheeks as $rey.he speaks.
<<talk "rey">> Th-thank you, Miss Yami...is there anything e-else I c-could do?<</talk>>\
$rey.He looks into her eyes, and she simply turns away, stretching her arms above her head as she answers $rey.him.
<<talk "yami">> Even if there was something else, that is all you are getting. If you have enough of a spine to badger me, you can annoy someone who is a better teacher. Also...it is //just// Yami, I better not have to tell you again.<</talk>>\
Rey's smile falters slightly before returning even bigger. Meanwhile, Yami grabs her wooden sword and makes her way to the door of the bathing pool. Laying back down, you chuckle to yourself as both of them leave. Before Yami disappears, you hear Rey's voice call out.
<<talk "rey">> Th-thank you Yami!<</talk>>\
With the gym now empty, you finish your workout in silence.
[[End.|$location]]
Submitted by Scoots
<<set $player.fitness += 1>><<addtime { minute : 15 }>><<set $reyadvice += 1>><<elseif $reyadvice gte 1>><<set $random to random(1,4)>><<if $random is 1>>Rey looks at Yami somewhat nervously before speaking. You notice, however, that $rey.he is maintaining the posture she suggested before.
<<talk "rey">> I know you said you weren't going to give me any more pointers... But could you please show me more? I promise I will pay attention to whatever you say.<</talk>>\
Yami shakes her head slightly and looks up at $rey.him.
<<talk "yami">> Even if I had more to offer, I wouldn't. I told you I am not a great teacher, and that is still true. Flattering as it is, you should probably just run along Rey.<</talk>>\
She offers an unexpectedly warm smile, which $rey.he returns before leaving.
<<elseif $random is 2>>Rey takes a shallow breath before addressing her, $rey.his_ eyes somewhat determined.
<<talk "rey">> Even if you don't feel like you are a good teacher... I really feel like I could learn more from you. After the advice you gave me, I already feel better.<</talk>>\
Yami grins up at $rey.him and muses teasingly.
<<talk "yami">> Tough enough to bother me after I let you know you are being a bother? Clearly, you don't need any more advice. get outa here before my amusement fades.<</talk>>\
A faint sadness washes over $rey.his_ face at her refusal, only to be replaced by a reddening of $rey.his_ cheeks. Turning away, $rey.he obeys her, not wanting to push $rey.his_ luck.
<<elseif $random is 3>>Before Rey can say a word, Yami speaks.
<<talk "yami">> If you ask for another tip, it is not gonna happen. I wasn't up to the task then, I am not up to it now.<</talk>>\
Rey's face grows sad, and $rey.he responds, $rey.his_ voice surprisingly steady.
<<talk "rey">> Is there any way I could convince you otherwise? I really wanna get better...<</talk>>\
Shaking her head, Yami points to the door.
<<talk "yami">> You got some pretty heavy stones to keep this going, Rey. Go away, reflect on the fact I could have hurt you by now if I wanted, and accept that you don't even need teaching.<</talk>>\
While her words are harsh, her tone betrays the obvious amusement she is experiencing. Rey lets out a sigh and leaves the gym. Something in the back of your mind tells you that this will not be the last time $rey.he tries.
<<else>>A smile pulls at Rey's lips before $rey.he speaks.
<<talk "rey">> Miss...I mean...Yami, your advice was really helpful, and I was wondering...Do you have anything else you could teach me? Please?<</talk>>\
$rey.His_ tone is one of excitement. $rey.He draws closer, awaiting a response.
<<talk "yami">> Showing you good posture didn't make you any tougher. In either case, you don't need it. If you want to get tougher, go to the forest, and fight a wolf. A wolf is not nearly as scary as I will be if you keep asking these questions, understand?<</talk>>\
She holds her wooden sword aloft slightly. An audible gulp can be heard from Rey as $rey.he steps back, letting out an incredibly nervous chuckle.
<<talk "rey">> N-no need...I will go. I think I will forgo the wolf as well, uh, thanks anyways.<</talk>>\
Rey scurries away, leaving Yami to laugh to herself.
<</if>>Setting the bar back up, you take a rest. Looking over to Yami, you grin slightly.
<<talk "player">>Being awfully nice to $rey.him, Yami. Don't tell me you are falling in love with the <<if $rey.gender is setup.Character.Gender.Male>>guy.<<else>>girl.<</if>><</talk>>\
Yami grows slightly red before responding.
<<talk "yami">>//Baka//! You know I am not! And I am not being nice either.<</talk>>\
She gets up to leave towards the baths, her face not nearly as angry as her words suggest. You chuckle to yourself and decide you are done working out for the day.
[[End.|$location]]
Submitted by Scoots
<<set $rey.affection += 1>><<set $rey.fear -= 1>><<set $rey.trust += 1>>
<<set $yami.affection += 1>><<set $yami.fear -= 1>><<set $yami.trust += 1>>
<<set $player.fitness += 1>><<addtime { minute : 10 }>><</if>>Sighing to yourself, you call out.
<<talk "player">> Hey Rey! Wait a minute, I have something I would like to say to you, so come here.<</talk>>\
Rey's features stiffen slightly, but $rey.he turns toward you, keeping $rey.his_ head low as $rey.he walks over.
<<talk "rey">> What d-do you need s-sir?<</talk>>\
$rey.His_ voice quivers as much as the rest of $rey.his_ body, still not meeting your eyes. You pat the spot next to you on the bench, putting on a warm smile.
<<talk "player">> Sit down first, please.<</talk>>\
You do your best to keep your voice as nonthreatening as possible. Rey obeys, sitting next to you but still slightly turned away. Leaning over, you drape your arm over $rey.his_ shoulder gingerly, feeling $rey.him tense up even further before you begin to speak.
<<talk "player">>What happened when you came here to ask Yami a question was wrong of me. I should not have yelled at you, and you did absolutely nothing wrong, alright?<</talk>>\
You softly rub at $rey.his_ shoulder as $rey.he seems to relax. $rey.His_ voice is nearly a whisper as $rey.he responds.
<<talk "rey">> I...I am still s-sorry, I was completely out of l-line sir.<</talk>>\
Shaking your head, you pull $rey.him into a hug, which $rey.he shyly returns. Thankfully, $rey.he is no longer shaking. Releasing $rey.him from the hug, you meet $rey.his_ eyes and smile.
<<talk "player">> I am not sure why, but I was just making an ass of myself, and not a bit of it was even remotely your fault. Understand?<</talk>>\
You clap your hand on $rey.his_ arm, waiting for $rey.his_ response.
<<talk "rey">> Thank you...M-may I go now? I wanted to...<</talk>>\
$rey.He trails off, but you nod, replying softly.
<<talk "player">> You may go, and since the times I seem to work out line up with Yami's, maybe try again the next time I lift. I will try to remember not to butt in.<</talk>>\
Rey stands to leave, a gentle smile now on $rey.his_ face as $rey.he meanders over to the door. Laying back down, you decide to finish your workout.
[[End.|$location]]
<<set $rey.affection += 5>><<set $rey.fear -= 10>><<set $rey.trust += 5>>
<<set $yami.affection -= 1>><<set $yami.fear += 1>><<set $yami.trust -= 1>>
<<set $reyscolded to 0>><<set $player.fitness += 1>><<addtime { minute : 15 }>>Laying back, you resume your workout, allowing Rey to leave without any fuss. You hardly notice as $rey.he leaves the room.
[[End.|$location]]
Submitted by Scoots
<<set $rey.affection -= 1>><<set $rey.fear += 1>><<set $rey.trust -= 1>>
<<set $yami.affection -= 1>><<set $yami.fear += 1>><<set $yami.trust -= 1>>
<<set $player.fitness += 1>><<addtime { minute : 2 }>>It's late in the night, and you're just about to go back to your bedroom, until you here a strange sound from the direction you guess where the rooms are.
The girls are asleep, you think, your curiosity peaked. Turning in the other direction, you follow the sound.
It's a sound like someone makes while wearing heels. It could be a thief, you think to yourself, that thought making you walk faster.
You continue to follow the sound, but suddenly it stops. Looking around, you find yourself outside one of the many bedrooms of the mansion. The lights are on in the room, so you enter cautiously.
No one's here, you think, looking around. You're gaze falls on the bed, then to the floor on its right where top of a dress which a woman would wear lies. Just as you see it, you here the door snap shut.
You turn around, your eyes widening in complete astonishment. All thoughts of thieves and caution are thrown out of your mind as you stand there, open-mouthed.
Shanaya stares back at you, standing in front of the door, her arms crossed, a seductive smile on her full lips.
Her sudden appearance, as well as how she got inside isn't a concern to you at the moment. No, what has left you completely speechless is that she is half naked, her upper body completely exposed.
Guess her clothes won't stop my eyes anymore, you think as you shamelessly eye the attractive woman in front of you. Her long black hair is falling down to her waist, just as they were when you met her previously. But everything else is completely different. Her delicate neck is completely exposed, causing you to barely stop yourself from drooling. Her breasts are enticingly large and perky, d-cup or larger.
As your gaze lowers down, you realize that you were right. Not a single bit of fat is on her body. Her stomach is pleasingly toned and feminine, begging to be kissed and caressed.
To your disappointment, her lower body is covered, but that doesn't stop you from admiring her long, sexy legs, as well as her curvy hips.
Your cock snaps up to attention as you admire Shanaya's sexy body.
While you're busy ogling her, Shanaya doesn't just stands there. She gracefully begins to walk towards you, swaying her hips sexily. Her every move is performed with a thought, the thought of being nothing but sensual.
As she nears you, you see that she has a tall, beautiful hite, complimented by her long legs. Stopping extremely close to you, she places both her hands on your bear chest, pushing you backwards.
You easily let her do so, your eyes and mind both on her attractive form.
You fall backwards on the bed, and as soon as you do, Shanaya climbs on top of you. Her legs wrap around your waist, her breasts pressing against your chest. you feel her breath against your lips, as her face is only inches away from yours.
Then her soft lips are upon yours, bringing you out of your trance.
<<talk "shanaya">>We really need to do something about your admiration, love.<</talk>>\
She purrs sexily, her face inches away from yours. Her hands are caressing your chest, gently drawing circles, causing you to shiver under her touch.
<<talk "player">>What else do you expect me to do when you appear out of nowhere, not to mention like this?<</talk>>\
You say, groaning in pleasure as Shanaya gently strokes your nipples.
Shaking your head to clear off the lust from your mind, at least for a moment, you look at her.
<<talk "player">>How are you here? Why are you here?<</talk>>\
You ask uncomprehendingly.
<<talk "shanaya">>I'm a talented woman, <<print $player.firstName>>.<</talk>>\
She blows against your ear, causing your body to shutter.
<<talk "shanaya">>As to why I'm here.<</talk>>\
Her lips graze over your jaw, then descent down upon your chest as she applies long and pleasurable kisses to your chest, causing you to throw your head back and moan.
<<talk "shanaya">>I'm here for you, love.<</talk>>\
Her face comes back up to yours and she gives you a chase kiss.
<<talk "player">>F-for me?<</talk>>\
You breathe out, looking up at her, your erection pressed up against her body.
<<talk "shanaya">>You're mine now, <<print $player.firstName>>.<</talk>>\
She speaks, confirming the statement with her hands running up and down your chest.
<<talk "shanaya">>Two days earlier, I told you that I've found prey.<</talk>>\
She leans forward, giving you another chase kiss.
<<talk "shanaya">>You are my prey.<</talk>>\
She says, still on top of you.
<<talk "shanaya">>I'm going to touch you. I'm going to kiss you. I'm going to hold you, until you beg me for sex.<</talk>>\
With that her lips touch yours, finally pulling you in to a long and passionate kiss. Her arms wrap around you and she intensifies the kiss, kissing you for all you're worth.
[[Kiss her back.|Submitted Shanaya Scene 2a]]
[[Push her away.|Submitted Shanaya Scene 2d]]
Submitted by The Mysterious Stranger
<<addtime { minute : 7 }>>\
<<set $shanayaCounter += 1>>Her actions, as well as her words are more than enough to send you over the edge. Lust throws every thought out of your mind. You kiss her back, your arms wrapping around her. You pull her as close as you can, your hands on her soft, naked back. Her lips taste sweet, sweet and addictive. Her intoxicating scent is driving you crazy. Her perfume is probably expensive, and as you stop between your kisses to inhale her scent, it does amazing things to your erection.
Your hands roam across her back. She moans as you caress her delicate flesh. It's near the back of her left underarm, and you know you've found one of her sweet spots. Your hands go lower to the middle of her back, then to her waist. You ignite a moan from her as you stroke her sides, all the while your mouth moves against her own between passionate kisses.
You pull away after a while, gasping for air. Holding her close, you stare up in to her gray eyes.
<<talk "shanaya">>There's more where that came from, love.<</talk>>\
She whispers against your lips, then kisses you once again.
This kiss unlike the previous one is fierce. You moan in to her mouth as she gently drags her nails up your back. It's a little sharp, but in a pleasurable way. Her other hand strokes your chest, pinching your nipples one by one. You whimper and gasp in pleasure. While she might let have let you control the previous kiss, it's clear to you both that she's the one who has the ultimate control, as one touch of her hands or her lips sends wave after wave of pleasure in to your body.
Your Tung brushes her lips, begging for entrance in to her mouth. Her lips part and your Tung meets hers. You pull her body closer, your hands exploring her naked body. Your hands first are on the nape of her neck, then you move down to her back. Her hands run through your hair as your Tung dances with her own. Your hands glide to her front. Cupping her breasts in each hand, you gently massage them, sometimes stroking the nipples, sometimes the breasts. She moans passionately, and you hope that she might let you be on top so she can experience more, but it seems she likes to dominate, as she lowers her mouth from your lips to your chest.
<<talk "player">>Oh my god!<</talk>>\
You whimper out as Shanaya's lips ghost over your chest. It seems like she's very fond of your moans, as her mouth attacks your nipples. She gently grazes her teeth over them one by one, then softly kisses them.
<<talk "player">>Shanaya...<</talk>>\
Her name escapes your lips several times as she cradles your shuttering body.
<<talk "player">>Kiss me, now.<</talk>>\
You moan as she continues her ministrations across your chest. The pleasure from her touch is so intense that your hands limply rest on her back, your eyes half lidded.
<<talk "player">>Kiss me, Shanaya.<</talk>>\
You moan once again.
Her mouth trails upwards, until she's once again staring down at you, resting her forehead against yours.
<<talk "shanaya">>I am kissing you already, aren't I, love?<</talk>>\
She asks, giving you a chase kiss, pulling away as soon as you try to deepen it, causing you to moan in frustration as you feel being aroused even by that action.
<<talk "shanaya">>Beg me, <<print $player.firstName>>.<</talk>>\
She commands, her hands drawing circles on your chest.
<<talk "shanaya">>Beg me to kiss you.<</talk>>\
<<talk "player">>Kiss me Shanaya.<</talk>>\
You breathed, your gaze one moment to her full lips, the next moment to her moving breast with the rise and fall of her chest.
<<talk "player">>Kiss me.<</talk>>\
She decides to indulge you, smashing her lips in to yours. Without wasting time, you deepen the kiss, moving your mouth against her own. Both of you are deeply aroused now, the sounds of your moans filling the room.
Shanaya gasps out as your hands cup her breasts, a long, sensual moan escaping her lips as you begin to massage her breasts in your hands, squeezing and caressing the delicate flesh.
As her mouth opens, you immediately slip your Tung in. the woman on top of you experiences her first shiver of pleasure by your hands as you reach her stomach, caressing the soft flesh. You go back up to her large breasts, cupping them in your hands. Shanaya rewards your efforts with a pinch to the nipple, causing you to gasp out from the feeling of both pain and pleasure together.
The two of you separate to breathe, and hoping that she allows it, you kiss her jaw, then her chin, then move down, your lips hovering over her delicate neck. She doesn't wait for you, as her own hands descent down to your stomach and then lower as she finally begins to initiate the purpose she is here for.
[[Kiss down her body.|Submitted Shanaya Scene 2b]]
[[Relax and let her do her thing.|Submitted Shanaya Scene 2c]]
Submitted by The Mysterious Stranger
<<addtime { minute : 5 }>>\Your mouth worships her sexy body. You suck on her neck, tasting the sweet skin. She moans from the double efforts of your hands on her breasts and lips on her neck, the feminine sound pleasing to your ears. You kiss her delicate neck several times, leaving many marks on the soft flesh. you leave a trail of kisses behind as your lips move from one direction to another. gently nipping at the soft skin of her neck, you draw out a gasp from her lips. You move down to where her collarbone meets her neck, gently biting down, causing her to take a sharp breath. Wanting to feel and taste more, your mouth travels lower, replacing your hands on her breasts. You kiss her large breasts for a long time, dividing your attention between both her breasts equally. You kiss and suck on her right breast, taking her nipple in to your mouth and licking the skin. She's top on you, but for those moments, you have a feeling of control. You release her nipple, switching to her left breast and repeating your actions. You kiss and suk all you want, not knowing if you'll ever again have a chance to be in this position with a woman so sexy
You find another sweet spot, for as you kiss the area between her breasts, she moans out in pleasure, her hands grabbing your head, not letting you move. You immediately comply, burying your face between her breasts.
Inhaling the scent between her breasts, you kiss and lick her skin for several minutes. her body shutters as you bite down on the skin. you can feel her form shaking as you tightly wrap your arms around her waist. you mark the area between her breasts with several kisses, then lick the sweet skin. Shanaya cradles your head between her breasts, urging you to continue your actions. not wanting to deny the beautiful woman, you bring your hands from her back to her breasts, massaging her breasts in each hand while your mouth works on the area between them.
After a while of thisYou are about to do something else to her, but you frees as her hands which had stopped their ministrations grab your cock through your pants.
Shanaya gives you a few gentle strokes, and once again, you're completely at her mercy as you find yourself experiencing one of the most intensive pleasures you have felt.
Shanaya moves away from you, your head sliding off her breasts, falling on the bed. Cock still in her hands, she gives you a sexy smile.
<<talk "shanaya">>If only your pants weren't in the way.<</talk>>\
She speaks in her particular way, her voice sounding like a sensual moan.
You hurriedly try to remove your pants, but she climbs up on top of you once again, trapping you beneath her, her body pressing in to yours in all the right places, causing you to take a sharp breath.
<<talk "shanaya">>Not without my approval, love.<</talk>>\
She confirms the statement with her signature chase kiss.
<<talk "player">>T-that's the only reason you're here.<</talk>>\
You gasp out in pleasure.
<<talk "player">>So don't play coyooooooooo.<</talk>>\
Your speech changes midway in to a long drawn out moan as Shanaya pulls down your pants in one quick motion, then begins to softly stroke up and down your cock.
<<talk "shanaya">>That's right love.<</talk>>\
She blows in to your ear. Your eyes flutter shut in pleasure as Shanaya gives you a hand job which you know you won't be forgetting anytime soon. Seeing that with every stroke you're whimpering for more, you know that you're correct in your assumptions.
<<talk "shanaya">>Enjoying ourselves, are we?<</talk>>\
She whispers, pressing her palm against the tip of your cock, making you jerk forward as it is one of the more sensitive parts of your cock. Liking your reaction, she removes her hand, then presses it back to your tip. She repeats this action several times, reducing you to do nothing but able to moan and whimper.
<<talk "player">>Shanaya... I want more..please Shanaya.<</talk>>\
You plead.
<<talk "shanaya">>Tell me <<print $player.firstName>>.<</talk>>\
She asks, staring down at you while her hand works on your cock.
<<talk "shanaya">>Do you like being my prey?<</talk>>\
She smiles seductively.
<<talk "player">>Yes! God yes!<</talk>>\
You moan out your answer.
It's like your confession is thought good enough to be rewarded, as Shanaya doubles her efforts. her hands on you are soft and gental, caressing you softly yet sensually. You whimper and moan out in bliss, speaking out her name again and again.
in a few moments later, your entire body jerks as your cum flies in to her hand, covering it up to the elbow.
You're not done though, as just the next moment, wave after wave of cum pores out of your cock, involuntary moans and shutters escaping your body.
For entire two minutes, cum seeps out of you, most of it falling on the bed. All the while Shanaya continues to stroke you, pulling you in to a deep and passionate kiss. you kiss her back with passion, pushing your tung in to her mouth. your kiss is filled with desire, and Shanaya doubles that desire as you orgasm.
When it all stops, you are still shuttering in pleasure, your body shaking with pleasure, Shanaya lying on top of you, a sexual smile on her face.
That was one of the most intensive orgasms you have experienced, and to think Shanaya did that to you just by her hands. You imagine what she could do to you with her mouth, and how pleasuring it would be if you went all the way.
<<talk "shanaya">>I know what you're thinking.<</talk>>\
Shanaya whispers in to your ear.
<<talk "shanaya">>Let me give you what I call a demo.<</talk>>\
Her hands which were resting on your chest go down, and with a few strokes, she brings you back to standing at attention.
Then, she lowers down her body, her face disappearing between your legs.
You moan in sheer bliss as Shanaya's perfect lips wrap around your cock. Her Tung brushes you, her lips sucking on the tip of your cock, the action causing your body to jurk forward. and then she releases you. You think she won't continue, but she surprises you. She softly kisses the tip of your cock, grazes her teeth against it gently, then kisses you once again.
She repeats this action a total of three times. By the second time, you feel a pressure building inside you, and by the third, you launch your cum in to her mouth, a loud sound of pleasure escaping your mouth. In just three actions, you orgasm, your mind overwhelmed by the pleasurable sensations. All thoughts leave your mind and you are completely out of your senses. Your vision blurs, as the only thing you continue to experience is pleasure coursing through your body.
When you come back to your senses, you're lying in Shanaya's arms, your head cradled between her breasts. Shanaya's arms are wrapped around you and she rocks you back and forth, whispering sweet nothings in to your ear.
You feel extremely tired, not to mention really comfortable in her arms.
<<talk "player">>That was the most intensive orgasm I've ever experienced.<</talk>>\
You breathe against her skin.
<<talk "shanaya">>Get use to it.<</talk>>\
She whispers in to your ear, her slender fingers softly running through your hair.
You feel your eyes beginning to shut. Tired from your activities, you are almost asleep until you feel your head being lifted and then lowered down on a pillow.
<<talk "player">>You're leaving?<</talk>>\
You ask tiredly.
<<talk "shanaya">>For now love.<</talk>>\
Shanaya answers, pulling the covers over you and tucking you in. you're surprised that a seductress like her can be so gentle, but do not think much about in your almost asleep condition.
<<talk "shanaya">>But trust me... I've just begun with you.<</talk>>\
You here some rustling, but don't think it important enough to open your eyes.
As you fall asleep, the last thing you feel are Shanaya's soft lips on your forehead.
[[End.|$location]]
Submitted by The Mysterious Stranger<<addtime { minute : 16 }>>Before you can decide, you're stopped by Shanaya herself. Her hands are at once everywhere on your body, and you frees as her hands grab your cock through your pants.
Shanaya gives you a few gentle strokes, and once again, you're completely at her mercy as you find yourself experiencing one of the most intensive pleasures you have felt.
Shanaya moves away from you, your head sliding off her breasts, falling on the bed. Cock still in her hands, she gives you a sexy smile.
<<talk "shanaya">>If only your pants weren't in the way.<</talk>>\
She speaks in her particular way, her voice sounding like a sensual moan.
You hurriedly try to remove your pants, but she climbs up on top of you once again, trapping you beneath her, her body pressing in to yours in all the right places, causing you to take a sharp breath.
<<talk "shanaya">>Not without my approval, love.<</talk>>\
She confirms the statement with her signature chase kiss.
<<talk "player">>T-that's the only reason you're here.<</talk>>\
You gasp out in pleasure.
<<talk "player">>So don't play coyooooooooo.<</talk>>\
Your speech changes midway in to a long drawn out moan as Shanaya pulls down your pants in one quick motion, then begins to softly stroke up and down your cock.
<<talk "shanaya">>That's right love.<</talk>>\
She blows in to your ear. Your eyes flutter shut in pleasure as Shanaya gives you a hand job which you know you won't be forgetting anytime soon. Seeing that with every stroke you're whimpering for more, you know that you're correct in your assumptions.
<<talk "shanaya">>Enjoying ourselves, are we?<</talk>>\
She whispers, pressing her palm against the tip of your cock, making you jerk forward as it is one of the more sensitive part of your cock. Liking your reaction, she removes her hand, then presses it back to your tip. She repeats this action several times, reducing you to do nothing but able to moan and whimper.
<<talk "player">>Shanaya! I want more..please Shanaya!<</talk>>\
<<talk "shanaya">>Tell me <<print $player.firstName>>...<</talk>>\
She asks, staring down at you while her hand works on your cock.
<<talk "shanaya">>Do you like being my prey?<</talk>>\
She smiles seductively.
<<talk "player">>Yes! God yes!<</talk>>\
You moan out your answer.
It's like your confession is thought good enough to be rewarded, as in a few moments later, your entire body jerks as your cum flies in to her hand, covering it up to the elbow.
You're not done though, as just the next moment, wave after wave of cum pores out of your cock, involuntary moans and shutters escaping your body.
For entire two minutes, cum seeps out of you, most of it falling on the bed. All the while Shanaya continues to stroke you, pulling you in to a deep and passionate kiss as you orgasm.
When it all stops, you are still shuttering in pleasure, your body shaking with pleasure, Shanaya lying on top of you, a sexual smile on her face.
That was one of the most intensive orgasms you have experienced, and to think Shanaya did that to you just by her hands. You imagine what she could do to you with her mouth, and how pleasuring it would be if you went all the way.
<<talk "shanaya">>I know what you're thinking.<</talk>>\
Shanaya whispers in to your ear.
<<talk "shanaya">>Let me give you what I call a demo.<</talk>>\
Her hands which were resting on your chest go down, and with a few strokes, she brings you back to standing at attention.
Then, she lowers down her body, her disappearing between your legs.
You moan in sheer bliss as Shanaya's perfect lips wrap around your cock. Her Tung brushes you, and then she releases you. You think she won't continue, but she surprises you. She softly kisses the tip of your cock, grazes her teeth against it gently, then kisses you once again.
She repeats this action a total of three times. By the second time, you feel a pressure building inside you, and by the third, you launch your cum in to her mouth, a loud sound of pleasure escaping your mouth. In just three actions, you orgasm, your mind overwhelmed by the pleasurable sensations. All thoughts leave your mind and you are completely out of your senses. Your vision blurs, as the only thing you continue to experience is pleasure coursing through your body.
When you come back to your senses, you're lying in Shanaya's arms, your head cradled between her breasts. Shanaya's arms are wrapped around you and she rocks you back and forth, whispering sweet nothings in to your ear.
You feel extremely tired, not to mention really comfortable in her arms.
<<talk "player">>That was the most intensive orgasm I've ever experienced.<</talk>>\
You breathe against her skin.
<<talk "shanaya">>Get use to it.<</talk>>\
She whispers in to your ear, her slender fingers softly running through your hair.
You feel your eyes beginning to shut. Tired from your activities, you are almost asleep until you feel your head being lifted and then lowered down on a pillow.
<<talk "player">>You're leaving?<</talk>>\
You ask tiredly.
<<talk "shanaya">>For now, love.<</talk>>\
Shanaya answers, pulling the covers over you and tucking you in. you're surprised that a seductress like her can be so gentle, but do not think much about in your almost asleep condition.
<<talk "shanaya">>But trust me... I've just begun with you.<</talk>>\
You here some rustling, but don't think it important enough to open your eyes.
As you fall asleep, the last thing you feel are Shanaya's soft lips on your forehead.
[[End.|$location]]
Submitted by The Mysterious Stranger
<<addtime { minute : 27 }>>\While her lips are sweet and intoxicating, not to mention you know that she can pleasure you extremely well if you take a step forward, logic wins out and you push her away.
<<talk "player">>Look lady...<</talk>>\
You glare at her.
<<talk "player">>... I don't know what you want from me, but coming here in the middle of the night to get it isn't a good idea. Get out before I call the police.<</talk>>\
<<talk "shanaya">>Are you sure, love?<</talk>>\
She asks, sensually stretching her body and pushing out her breasts.
Before you lose your resolve to that sensual body, you decide to put an end to it.
<<talk "player">>I'm serious.<</talk>>\
You say, gesturing to her top which is lying on the floor.
<<talk "player">>Put your clothes on and leave.<</talk>>\
<<talk "shanaya">>Your loss.<</talk>>\
She sighs, standing up and turning around, bending over to pick her top. She remains in that position for longer then she needs to, then turns in your direction, getting in to her top with slow and sensual actions.
Finally done, she exits the room, her hips swinging attractively.
<<talk "thought">>People these days...<</talk>>\
[[End.|$location]]
Submitted by The Mysterious Stranger
<<addtime { minute : 8 }>>\Note: I wanted to clear this up. Love isn't the character's name. She will call the character @@.a2;"love"@@ often, no matter what the character's name is.
Okay, so this scene can occur any time between twelve and three o'clock at night. For this scene to occur, the player must have met Shanaya before. The scene happens in the mansion. It can happen in any bedroom except the master bedroom. The scene cannot occur before two days have passed after the first meeting with Shanaya.
Okay, final thing, just wanted to clear the choices in the scene if there's some confusion.
Kiss her back.
Push her away.
If the player chooses kiss her back:
Kiss your way down her body.
Relax and let her do her thing
Both choices lead to scene's end.
If the player chooses push her away:
End.
GateKeeper's Comments:
* Please double space between paragraphs, it makes things MUCH easier to work with.
* I changed out the quote marks through the entire scene. The slanted ones break code.
* Changed out your name placeholder for the code for the MCs name.Hearing the sound of a commotion, you come running to find Yami and Red facing off against one another. Yami has one hand on her sword and looks ready to draw it, Red sneering at her. Behind Yami, Jen is watching with a wary, frightened expression - a large bruise on her cheek.
<<talk "red">>...'m just doing my job, you dumb fucking cunt!<</talk>>\
Yami draws her sword with an angry shout, Red back-pedalling as her strike splits the air where his head was. As she moves to make a follow-up blow, Jen grabs her, wrapping her arms around her waist from behind.
<<talk "jen">>Yami... please... He's not worth it.<</talk>>\
For a moment it looks like Yami is going to throw Jen off and continue attacking Red, but instead she inhales deeply, sheathing her sword. Turning away, she glares at Red over her shoulder.
<<talk "yami">>Touch her again, //kono kasu//... and I will //end// you!<</talk>>\
As Yami storms off with Jen in tow, Red rolls his eyes, makes a mocking "blah, blah, blah" gesture, and turns to you with a smirk.
<<talk "red">>What a fucking bitch! When are you gonna man up, put her in her place, and give her a proper dicking... or better yet, let //me// do it?<</talk>>\
Without waiting for a reply, Red waves you off dismissively and stalks off with his hands in his pockets.
[[End.|$location]]
Submitted by AsuraAs you enter the living room, you see Anna glance your way. Her eyes moving but her head remaining largely still. A moment later she leans to one side where you can see the top of Eve's head sticking up at the couch.
Eve looks away from the show playing on the television long enough to glance at you before quickly turning away again.
You make it a few more steps toward them when you notice Anna reach for the TV remote and Eve starts to get up.
[[Encourage them to stay and enjoy themselves.|Anna Eve Leaving Livingroom 1a]]
[[Let them go.|Anna Eve Leaving Livingroom 1b]]
<<addtime { minute : 1 }>><<talk "player">>Don't get up on my account. You've both been working hard, you've more than earned the down time.<</talk>>\
Eve looks at you, shifts her gaze to her sister, then back to you before flopping back onto her half of the couch.
In contrast, Anna seems frozen, unsure of what to do until Eve pulls the remote from her hand. Only then does her attention shift first to her sister, then to the television as she scoots just a little closer to Eve on the couch.
Not wanting to disturb them further, you move away from the couch where they're sitting.
[[End.|$location]]
<<set $anna.affection += 1>><<set $anna.fear -= 1>><<set $anna.trust += 1>>
<<set $eve.affection += 1>><<set $eve.fear -= 1>><<set $eve.trust += 1>>
<<addtime { minute : 3 }>>A second later, the television turns itself off and Anna stands. Her eyes downcast, she quietly excuses herself before starting to slip away.
Her eyes flickering between you, the television, and her sister, Eve quickly moves to follow. Only once does she cast a sidelong look your direction before swiftly looking away again.
You watch the pair for a moment longer as they move away from the television.
[[End.|$location]]
<<set $anna.affection -= 1>><<set $anna.fear += 1>><<set $anna.trust -= 1>>\
<<set $eve.affection -= 1>><<set $eve.fear += 1>><<set $eve.trust -= 1>>\
<<addtime { minute : 2 }>>\You can hear noise coming from the living room as you enter it. Inside, you can see the television playing. On the screen is a comedy, the volume turned down to little more than a whisper.
Letting your eyes drift over the otherwise dark room, you notice two shapes on the couch.
<<talk "thought">>Anna and Eve.<</talk>>\
Your footsteps draw you closer to the girls, considering what you want to do.
[[Reprimand them.|Anna and Eve Interactive Scene 1a]]
[[Leave.|Anna and Eve Interactive Scene 1b]]
[[Join them.|Anna and Eve Interactive Scene 1c]]<<addtime { minute : 1 }>><<talk "thought">>You girls don't have permission to watch the television down here do you?<</talk>>\
You make it sound like a question, but you already know the answer.
Anna nearly springs from the couch, Eve making a startled sound of surprise at the same time.
<<talk "anna">>Sorry, it's my fault.<</talk>>\
Anna quickly begins.
You raise a hand, staving off any further comment from her.
[[It's ok, no harm done.|Anna and Eve Interactive Scene 1d]]
[[Just don't let it happen again.|Anna and Eve Interactive Scene 1e][$anna.fear += 1, $eve.fear += 1]]
[[I think you need to be punished for this.|Anna's Punishments]]
<<addtime { minute : 1 }>>Not wanting to end the girls' little indulgence, you quietly exit the room the same way you entered, the girls none the wiser that you were even there.
<<addtime { minute : 1 }>>\
[[End Scene.|$location]]Stepping around the couch, both girls see you at the same time. You can see a space between the two of them and without a word, you slip into it, sitting between the girls.
<<if $anna.affection gte 700 && $anna.fear lte 300>>\
Anna smiles when she sees you approach. Once you have sat down, she moves a little, inching closer to you. You can't help but smile a little as you put an arm around her shoulders.
<<elseif $anna.affection gte 700 && $anna.fear gte 300>>\
Anna's smile seems authentic, but there's obvious unease in her expression as well. She seems unsure of what to do as you sit between her and her sister.
<<elseif ($anna.affection lte 700 && $anna.affection gte 300) && $anna.fear lte 300>>\
There's uncertainty in Anna's eyes as you sit down between her and her sister, but after a moment she seems to accept the situation and returns her attention to the television.
<<elseif ($anna.affection lte 700 && $anna.affection gte 300) && $anna.fear gte 300>>\
Anna's expression is uncertain, a weak smile on her face as she doesn't quite meet your eyes. At the same time, she seems to shy away from you slightly, her attention more on you than the television.
<<elseif $anna.affection lte 300 && $anna.fear lte 300>>\
Once you're seated, Anna looks like she doesn't know what to do. After a minute, she mumbles an excuse about needing to check on something, then exits the room.
<<elseif $anna.affection lte 300 && $anna.fear gte 300>>\
Anna's eyes widen slightly as you sit between her and her sister. The fear and uncertainty is clear in her expression as she shies away from you while trying to not be obvious about it.
<<talk "anna">>Eve, w-we should probably start preparing for bed.<</talk>>\
Her voice has a slight tremor in it.
Eve however doesn't even seem to hear her sister.
Not waiting any longer, Anna looks as you.
<<talk "anna">>If you need nothing of me, I'll be turning down the beds for the evening.<</talk>>\
Before you can get a word in, she's already headed for the door of the room at a brisk pace.
<<else>>\
Anna & Eve Interactive Scene 1. If you are seeing this message, please check your current relationship scores and report it so I can fix it. Anna Segment.
<<print $anna.affection>>
<<print $anna.fear>>
<<print $anna.trust>>
<</if>>\
<<set $anna.affection += 1>>\
<<set $anna.fear -= 1>>\
<<set $eve.affection += 1>>\
<<set $eve.fear -= 1>>\
\
<<if $eve.affection gte 700 && $eve.fear lte 300>>\
Eve looks absolutely ecstatic to see you, within seconds of the time you take the place between the two sisters, Eve wraps her arms around yours, her head coming to rest on your shoulder. She makes a content sound as she returns her attention to the television, seemingly ignorant of her sister's actions.
<<elseif $eve.affection gte 700 && $eve.fear gte 300>>\
Eve smiles when she sees you joining them, then quickly moves to the side to make more room for you to sit. Her eyes move to her sister for a moment, as if seeking guidance, then she turns her attention back to the television.
<<elseif ($eve.affection lte 700 && $eve.affection gte 300) && $eve.fear lte 300>>\
Eve gives you a little smile when you join them. She doesn't seem to pay much mind to her sister as she sits close to you.
<<elseif ($eve.affection lte 700 && $eve.affection gte 300) && $eve.fear gte 300>>\
Eve's smile is uncertain when she sees you joining them. She moves over a little to make room for you to sit, but you can't help but notice the way she presses against the side of the couch to maintain some distance between you as you get settled.
<<elseif $eve.affection lte 300 && $eve.fear lte 300 && $anna.affection lte 300>>\
Anna is nearly to the door when Eve notices her sister's retreat.
<<talk "eve">>I need to help my sister.<</talk>>\
She says too quickly, her words nearly tripping over each other as she quickly gets up and runs after Anna.
<<elseif $eve.affection lte 300 && $eve.fear lte 300>>\
Eve glances at you when you sit on the couch. After a moment, she gets up and moves to the chair beside the couch to continue watching the television.
<<elseif $eve.affection lte 300 && $eve.fear gte 300>>\
Eve glances at Anna, looking helpless as her eyes move between you and her sister.
<<talk "eve">>I need to go use the potty.<</talk>>\
She mumbles, then slips out of the couch to make her exit.
<<else>>\
Anna & Eve Interactive Scene 1. If you are seeing this message, please check your current relationship scores and report it so I can fix it. Eve Segment
<<print $eve.affection>>
<<print $eve.fear>>
<<print $eve.trust>>
<</if>>\
<<addtime { minute : 3 }>>\
[[End Scene.|$location]]<<talk "player">>It's ok, no harm done.<</talk>>\
You reply dismissively, letting your hand fall back to your side.
Both of the girls seem to relax slightly, though each appears slightly more tense than normal still.
For a few seconds, you stay where you are, wondering if you should join them, or simply leave.
[[Leave.|Anna and Eve Interactive Scene 1f]]
[[Join them.|Anna and Eve Interactive Scene 1c]]
<<addtime { minute : 1 }>>\
[[End Scene.|$location]]<<talk "player">>Just don't let it happen again.<</talk>>\
You state firmly.
Eve moves just a little closer to her sister, Anna slipping an arm around her.
<<talk "anna">>Sorry.<</talk>>\
Anna says in a small voice.
Before anything more can be said, you turn and exit the room. You can hear the television being turned off behind you.
[[End Scene.|$location]]<<talk "player">>Enjoy your movie.<</talk>>\
You say softly.
Anna glances at you, offering a faint smile in thanks. Eve however is already engrossed in the movie again.
Not wanting to bother them any further, you make your exit.
[[End Scene.|$location]]Living RoomYou see Anna talking with her sister Eve. You pause, watching the interaction for a second.
Eve sees you first, her eyes focusing on you as she gives a slight smile as she waves at you.
The motion attracts Anna's attention who's eyes widen at the sight of you.
<<talk "anna">>Back to work, quickly now.<</talk>>\
She says urgently to her sister before turning towards you.
Eve does as her sister says, her little smile faltering as she rushes off to perform whatever task is next on her chores list.
<<talk "anna">>It's not her fault, she came to me for guidance about one of her jobs. She wasn't slacking off. If anything, it's my fault for not teaching her tasks better.<</talk>>\
Her tone is defensive, and you can't help but notice that she's moved subtly to block your view of her retreating sister.
[[Let her know it's ok.|Anna and Eve Interactive Scene 2a]]
[[Brush the situation off.|Anna and Eve Interactive Scene 2c]]
[[Reprimand Anna.|Anna and Eve Interactive Scene 2d]]
[[Reprimand Eve.|Anna and Eve Interactive Scene 2e]]
<<addtime { minute : 1 }>><<talk "player">>No harm.<</talk>>\
You reassure her.
There's uncertainty in her eyes as she looks at you, as if she is trying to determine if you're laying some kind of trap for her.
<<talk "anna">>I- umm.<</talk>>\
Her eyes turn downward, momentarily pondering the floor at her feet.
<<talk "anna">>I should get back to work.<</talk>>\
<<talk "player">>Don't let me interrupt then.<</talk>>\
Matching actions to words, Anna moves to pick up some of her cleaning supplies.
[[Let her know she's doing a good job.|Anna and Eve Interactive Scene 2b]]
[[Make your exit.| Anna and Eve Interactive Scene 2f]]
<<set $anna.trust += 1>><<set $anna.fear -= 1>><<addtime { minute : 1 }>><<talk "player">>You know, you guys do a really good job of maintaining this place.<</talk>>\
The sound of your voice is enough to make her jump just a little.
There's surprise in her eyes as she looks at you, but the uncertainty remains.
<<talk "anna">>T-thank you?<</talk>>\
She makes the words sound like a question.
Your smile seems to put her at least a little bit at ease.
<<talk "player">>I'll let you get back to work, but I just wanted you to know that I appreciate the work you and your sister do around here. Just.<</talk>>\
You point back and forth between Anna and Eve.
<<talk "player">>Don't let things like this get in the way of completing your work.<</talk>>\
Anna looks at you, clearly a little stunned by your words. Lacking anything more to say, you playfully gesture for her to get back to work.
<<set $anna.affection += 1>><<addtime { minute : 2 }>>\
[[End Scene.|$location]]You meet her eyes for only a second before deciding that the situation isn't worth wasting your time on. With nothing to say, you ignore Anna and go back to what you were doing before you encountered the sisters here.<<set $anna.fear += 1>><<addtime { minute : 1 }>>
[[End Scene.|$location]]<<talk "player">>The two of you both have chores to attend to, you should have been doing them, not standing around talking and making excuses for doing so.<</talk>>\
You say sternly.
Anna swallows visibly.
<<talk "anna">>Sorry, <<print $anna.callsPlayer>>.<</talk>>\
<<talk "player">>You should be, you both know what is expected of you, I don't think it's too much to ask that you perform those duties.<</talk>>\
When you step closer to her, she shies away from you slightly, but does not step away.
<<talk "thought">>She was trained well.<</talk>>\
The thought crosses your mind.
<<talk "thought">>She knows that retreating now would only make things worse for her.<</talk>>\
<<talk "player">>This is my home. I provide you with a place to live, and see to it that your needs are well taken care of. I don't think it's much to ask that you do your job.<</talk>>\
You meet her scared eyes with your steely glare.
<<talk "player">>Do I make myself clear?<</talk>>\
Anna swallows visibly, nodding.
[[Walk away from the situation.|Anna and Eve Interactive Scene 2f]]
[[Punish Anna.|Anna's Punishments]]
<<set $anna.fear += 1>><<addtime { minute : 2 }>><<talk "player">>The two of you both have chores to attend to, you should have been doing them, not standing around talking and making excuses for doing so.<</talk>>\
You say sternly.
Anna swallows visibly.
<<talk "anna">>Sorry, <<print $anna.callsPlayer>>.<</talk>>\
<<talk "player">>You should be, you both know what is expected of you, I don't think it's too much to ask that you perform those duties.<</talk>>\
When you step closer to her, she shies away from you slightly, but does not step away.
<<talk "thought">>She was trained well.<</talk>>\
The thought crosses your mind.
<<talk "thought">>She knows that retreating now would only make things worse for her.<</talk>>\
<<talk "player">>Eve!<</talk>>\
You shout right before she can complete her escape. There's a look of panic, bordering on terror on Anna's face.
<<talk "player">>Get back here!<</talk>>\
Eve jumps, letting out a startled.
<<talk "eve">>eep!<</talk>>\
Before turning and walking briskly back to you and her sister.
<<talk "player">>This is my home.<</talk>>\
You start when Eve rejoins you.
<<talk "player">>I provide you both with a place to live, and I see to it that your needs are well taken care of. I don't think it's much to ask that you do your job.<</talk>>\
You let your gaze drift between the two scared looking girls. Anna looks like she's used to this kind of thing, but it's clear that Eve is on the verge of tears.
<<talk "player">>Do I make myself clear?<</talk>>\
Anna swallows visibly, nodding. You can see Eve's lip trembling as she does the same.
[[Walk away from the situation.|Anna and Eve Interactive Scene 2f]]
[[Punish Anna for this situation.|Anna and Eve Interactive Scene 2g]]
[[Punish Eve for this situation.|Anna and Eve Interactive Scene 2h]]
<<set $anna.fear += 2>><<set $eve.fear += 1>><<addtime { minute : 3 }>>Not waiting for her to reply, you turn on your heel and make your exit. Behind you, the sounds of Anna returning to her work are clear, like she wants to be sure that you can hear that she's working.<<addtime { minute : 1 }>>
[[End Scene.|$location]]<<talk "player">>Now, someone needs to be punished for this. Otherwise you will both think that avoiding your chores is ok.<</talk>>\
You stop as Eve cuts in.
<<talk "anna">>But, I...<</talk>>\
Anna quickly cuts her little sister off with her hand over her mouth.
<<talk "eve">>It's my fault.<</talk>>\
She quickly says.
<<talk "player">>No, it's both of your fault.<</talk>>\
Something mean boils up inside of you and you have to suppress an unkind smile.
<<talk "player">>But I'm feeling generous today, so I will only punish one of you.<</talk>>\
Anna quickly takes a half step forward, stepping part way in front of Eve as she does so.
<<talk "player">>Looks like we have a volunteer?<</talk>>\
You say, allowing Anna to take the punishment. Turning your eyes to Eve, you tell her.
<<talk "player">>You watch this, after all she is taking your half of the punishment as well.<</talk>>\
[[Punish Anna.|Anna's Punishments]]
<<addtime { minute : 3 }>><<talk "player">>Now, someone needs to be punished for this. Otherwise you will both think that avoiding your chores is ok.<</talk>>\
I stop as Eve cuts in.
<<talk "eve">>But, I...<</talk>>\
Anna quickly cuts her little sister off with her hand over her mouth.
<<talk "anna">>It's my fault.<</talk>>\
She quickly says.
<<talk "player">>No, it's both of your fault.<</talk>>\
Something mean boils up inside of you and you have to suppress an unkind smile.
<<talk "player">>But I'm feeling generous today, so I will only punish one of you.<</talk>>\
Anna quickly takes a half step forward, stepping part way in front of Eve as she does so.
<<talk "player">>No.<</talk>>\
You tell Anna.
<<talk "player">>You know what is coming, punishing you accomplishes nothing. But I think punishing her will ensure that you both think twice before slacking off again.<</talk>>\
Wide eyed, Eve looks between her sister and you, clearly scared as she steps slowly around her sister.
[[Punish Eve|Eve's Punishments]]
<<set $anna.fear += 1>><<addtime { minute : 3 }>>Ballroom
Dining Room
Entry Hall
Home Gym
Kitchens
Laundry Area
North Hall
Upper North Hall
South Hall
Upper South HallBoth Anna and Eve are in the kitchen, clearly doing preparation for the next meal.
Eve notices you first, <<if $eve.affection gte 800 and $eve.fear lte 200>>leaving aside whatever she was doing to greet you and step closer.<<elseif $eve.affection gte 600 and $eve.fear lte 400>>pausing just long enough in her work to wave.<<else>>pausing just long enough in her work to wave.<</if>> The movement catches Anna's attention however and the older sister quickly takes notice of you as well.
<<talk "anna">><<print $anna.callsPlayer>>, how may I be of service?<</talk>>\
Anna asks, moving close enough to temporarily distract you from her younger sister.
[[Just wanted to check up on the two of you.|Anna and Eve Interactive Scene 3a]]
[[Just passing through.|Anna and Eve Interactive Scene 3b]]
[[I'm horny.|Anna and Eve Interactive Scene 3c]]
<<addtime { minute : 2 }>><<talk "player">>Just wanted to check up on the two of you.<</talk>>\
You say lightly.
<<talk "anna">>We're just doing some prep work.<</talk>>\
Anna replies.
<<talk "anna">>No problem.<</talk>>\
It's clear from her body language that she's still uncertain of the situation.
<<talk "player">>Don't let me get in the way.<</talk>>\
You give what you hope is a reassuring smile.
She nods uncertainly, then returns to her work.
[[End.|$location]]
<<addtime { minute : 1 }>>
<<set $anna.affection += 1>><<set $eve.affection += 1>><<set $anna.trust += 1>><<set $eve.trust += 1>><<set $anna.fear -= 1>><<set $eve.fear -= 1>><<talk "player">>Not meaning to interrupt, just passing through.<</talk>>\
Anna nods uncertainly.
<<talk "anna">>Well, if you need anything I am always at your service.<</talk>>\
With that, she quickly returns to her work.
[[End.|$location]]
<<addtime { minute : 1 }>>
<<set $anna.fear -= 1>><<set $eve.fear -= 1>><<talk "player">>I'm horny.<</talk>>\
You state, matter-of-fact.
Anna's expression suddenly becomes haunted, her eyes flickering toward her sister before she takes a half step to place herself between you and Eve.
Eve looks just a little surprised, though she tries to hide her reaction by working harder at the counter.
<<if $anna.affection gte 650 or $anna.fear lte 350>>You can see Anna's eyes flicker to her sister, a slight crease of her brow before she looks at you with her expression softening.<<else>> You can see Anna shake slightly, a quick tremble that passes as quickly as it begins. The moment it's passed, her expression hardens.<</if>>\
<<talk "anna">>Do you wish to take me over the counter?<</talk>>\
Her voice is cold, lacking emotion.
[[Take Anna.|Anna and Eve Interactive Scene 3d]]
[[Take Eve.|Anna and Eve Interactive Scene 3e]]
[[Never mind.|Anna and Eve Interactive Scene 3f]]
<<addtime { minute : 2 }>>
<<set $anna.fear += 5>><<set $eve.fear += 1>><<if ($anna.affection gte 900 and $anna.fear lte 400) or ($anna.affection lte 700 and $anna.fear lte 600)>>With a gentle smile and predatory eyes you speak.
<<talk "player">>The counter is fine.<</talk>>\
As soon as you utter the words, Anna is in motion, freeing herself of just enough clothing to allow you access to her pussy.
You can see the two sisters exchange a glance. Anna's expression portrays a mix of love, lust and embarrassment about her sister's presence here. Taking a moment to spare a quick glance at Eve, you see that she also has her own fair share of embarrassment, but it doesn't seem to surpass her curiosity about what is about to happen.
<<elseif $anna.affection gte 700>>Eying Anna lustfully, you lick your lips in anticipation.
Getting wind of your eagerness, Anna goes to the counter and leans herself against it. It's clear that she wants your affection, but the power of your lust seems to overwhelm her. Her timid demeanor leaves no question as to the fact that she has accepted the fact that you are about to put your cock inside her.
Anna spares you a quick glance before looking self consciously towards her sister. Blushing she turns her face back towards you. From the way that she regards you, it is clear that she has feelings for you, but at the same time she is embarrassed from being exposed in Eve's presence. Looking at her older sister with concern, Eve stands rigid in place, unsure what she should be doing in such a situation. From how Eve proceeds to stare at you curiously, you can tell that despite her indecisiveness she is a tad bit eager to see what happens.
<<else>><<talk "player">>The counter is fine.<</talk>>\
Almost before you can finish uttering the words, Anna is in motion, freeing herself of just enough of her clothing to allow you access to her pussy.
You can see the two sisters exchange a glance. Anna's expression is one of horror, Eve's in contrast is a mix of worry for her sister and curiosity about what is about to happen.
<</if>>Unbuckling your belt, you open your pants and allow your penis to spring free.
Reaching between her legs, you feel at her pussy.
<<if $anna.affection gte 900>>As your fingers make your way around Anna's labia, the blonde girl moans pushing back against your fingers eagerly, wetting your knuckle with her delightfully abundant pussy juices.
Under the impression she is more than willing to accept your advances, you kiss her belly all the way to her lips, strategically evading the breasts, go to her left ear and whisper sweet nothings at her ear, eliciting some joyful moans. Only then you begin stepping forward.
You slide your cock along her slit once, twice, thrice, then pretend to push forward. Your cockhead performs some circles near her clit, and on it, just to back off again. Seeing your mirth, Anna grabs your butt to stop your buffoonery and wraps you with her legs, demanding your clowning around inside her stage. You are pretty sure that your partner doesn't even remember the third party at this point.
She wants you inside; oh, that's what she'll have. You hug her strongly and lift her a little with a slow and deep thrust. Instead of backing off again, you kiss and nibble her left ear for some time.
<<talk "player">>Part of me want to be this way all day long.<</talk>>\
<<talk "anna">>And the other?<</talk>>\
<<talk "player">>The other part wants to //fuck// you all day long.<</talk>>\
Out of the corner of your eye, you can see Eve moving, trying to look busy as she positions herself for a better view of what is happening. Your attention turn back to your partner.
Without further ado, both of you get it on. You stab into her intensely, trying hard to lift her in each thrust. Each moan at your ear give you a boost in stamina, which she is very aware of. In the the heat of the moment, your lover's nails start to sink into your shoulders. Despite you efforts towards lasting longer, you feel that pleasurable shock coming and begin to inseminate her. None of you want to break the hug even after you having given her all you have.
Hoping that this moment lasts any longer, you pull back as slow as possible; as a result, a strand of sperm still connects your dick and Anna's lovely entrance. She looks at it for a brief time before dispelling the connection and taking her sweet time until her composure returns, and you do the same while still caressing her knees, then glances over her shoulder at you.
<<talk "anna">>...<</talk>>\
<<talk "player">>A true seductress, you are...<</talk>>\
Is the deserved flatter you give whispering at her ear to prevent a little voyeur from hearing.
It may be not your goal, but these words earn you two sweet things: your woman replied with another warm smile and forgot to arrange her clothes back into place.
<<if $anna.trust gte 700>><<talk "anna">>Only to the one that warms my heart.<</talk>><</if>>\
Her sweet reply almost ensnares you for a second round.
<<elseif $anna.affection gte 700>><<talk "thought">>She's fairly wet; it should be enough.<</talk>>\
You massage her thighs in a soft manner and rub your cockhead on them before stepping forward.
You slide your cock along her slit once, then push forward. Anna bite her lips and spreads her legs just a little wider allowing you to slide inside.
Pausing about half in, you give her companion a couple of kisses them push forward again. This time you don't stop until you're all the way inside.
<<if $eve.affection gte 700 and $eve.fear lte 400>>Out of the corner of your eye, you perceive Eve's happiness and fascination, almost taking part in the action. Her sister's lustful eyes must be very motivational.
<<elseif $eve.fear lte 600>>You don't need your eyes; Eve movements are very audible as she gets closer for the best view of what is happening.
<<else>>Out of the corner of your eye, you can see Eve moving, trying to look busy as she positions herself for a better view of what is happening.
<</if>>Anna hold onto your shoulders and you grip her hips. You thrust into her repeatedly, your pace regular. Wet already, she spreads her legs and locks them around you, moaning at your ears and driving you wilder. You try your best to delay the unavoidable, but it's not long before you can feel your balls pull tight and you begin to unload into her sheath.
When you pull back, a trickle of white cum slips from Anna's pussy lips. She sighs, satisfied, then glances over her shoulder at you to make sure you don't want a second round before arranging her clothes back into place.
<<else>><<talk "thought">>She's barely wet, but it should be enough.<</talk>>\
You spit in your palm and rub it on your cockhead before stepping forward.
You slide your cock along her slit once, then push forward. Anna squirms just a little, but spreads her legs just a little wider allowing you to slide inside.
Pausing about half in, you pull back then push forward again. This time you don't stop until you're all the way inside.
Out of the corner of your eye, you can see Eve moving, trying to look busy as she positions herself for a better view of what is happening.
You hold onto Anna's hips as you begin to fuck her. You thrust into her repeatedly, your pace regular. In spite of her displeasure with the situation, Anna slowly starts to become wetter, her hips moving just a little bit to position for a better angle of penetration. It's not long before you can feel your balls pull tight and you begin to release your load into her cunt.
When you pull back, a trickle of white cum slips from Anna's pussy lips. She makes a sound of relief, then glances over her shoulder at you to make sure you are done before arranging her clothes back into place.<</if>>
Meanwhile, Eve is openly trying to look anywhere but at the two of you, her cheeks blushing crimson.
Smiling to yourself, you pull your pants back into place and allow the girls to return to their work.
[[End.|$location]]
<<if $anna.affection gte 900>><<addtime { minute : 22 }>>
<<set $anna.trust += 2>><<set $anna.affection += 3>><<set $eve.fear -= 1>><<set $eve.trust += 1>>
<<elseif $anna.affection gte 700>><<addtime { minute : 15 }>>
<<set $anna.trust += 1>><<set $anna.affection += 1>><<set $eve.fear += 1>>
<<else>><<addtime { minute : 8 }>>
<<set $anna.trust += 1>><<set $anna.affection -= 3>><<set $eve.fear += 5>><</if>>\<<talk "player">>I thought I'd make use of your sister.<</talk>>\
<<if $anna.affection gte 900>>\
You say, knowing that Anna's not going to complain about your words but more than a little curious to see how exactly she will react.
There's <<if $anna.trust gte 900>>sensual complicity<<else>>delightful embarrassment<</if>> in Anna's eyes as they flicker between you and Eve.
<<elseif $anna.affection gte 700>>\
You say, knowing that Anna's not necessarily going to be happy with your words but more than a little interested in taking her sister anyway.
There's discomfort in Anna's eyes as they flicker between you, Eve, and the kitchen entrance.
<<else>>\
You say, knowing that Anna's not going to like your words and more than a little curious to see how she will react.
There's panic in Anna's eyes as they flicker between you, Eve, and an assortment of cutlery that could potentially be used as weapons.<</if>>
<<if $eve.hasFlag("virgin")>>\
<<if $eve.affection gte 700 and $eve.fear lte 500>>\
Eve approaches the two of you, concern in her expression, but also a little excitement. When she reaches Anna's side, she places a hand on her sister's arm.
<<if $anna.trust lte 550>>Anna looks down at her sister, sighing heavily as she realizes that this is inevitable.<</if>>
Eve gives her sister a hug, then turns toward you. You can see a wide range of emotion in her eyes, but she does not say a word as she begins to undress before you.
Once naked, her hands instinctively move to hide her nudity as she looks up at you. The smell of her arousal is heavy in the air.
Reaching out, you pick her up and sit her gently on the edge of the counter. Goosebumps break out across her skin as the cold counter top comes in contact with her ass.
Unbuckling your pants, your hard cock springs free. Anna makes a small sound of alarm from nearby, but this isn't about her, so you ignore the sound. Eve smiles, but the act only serves to make her seem more uncertain.
You lean forward, kissing her lightly on the lips. When you break the kiss, Eve smiles, though you can tell it's forced.
<<talk "eve">>This isn't how I pictured this happening...<</talk>>\
She begins, trying to be sarcastic but only sounding scared.
<<talk "eve">>But I'm glad you're going to be my first.<</talk>>\
<<if $anna.affection gte 900>>Glancing at Anna, you see a serene, motherly figure towards her little sibling. Once the reason for so much dread, Eve's first time is about to be shared with the man that treated both so well. Now, she fears only not to be able to ease Eve's anxiety.<</if>>
When you look back at Eve, she's trying to look brave. She spreads her legs to reveal her perfect little slit, glistening with her own arousal.
<<if $anna.trust gte 900>>\
Anna is at your side. She takes her sibling's hand and, surprisingly, yours. When her eyes are on you again, they manifest a lovely but resolute feeling; she counts on you to be gentle with her sister. There is no doubt in your mind that this whole experience won't erode your relationship with Anna as long as you treat Eve with utmost care in this delicate moment, and that's exactly your plan.
<<elseif $anna.affection gte 700>>\
Glancing at Anna, you can see the older sister in a serious, contemplative mood, watching as one of her greatest fears are to be concretized but understanding this would happen regardless her opinion in the matter.
When you look back at Eve, she's trying to look brave. She spreads her legs to reveal her perfect little slit, glistening with her own arousal.
Suddenly Anna is at your side. For a split second you think she is going to beg for you to take herself instead of Eve, but instead she takes her sister's hand. When she looks at you, she do it hopeful that you'll treat Eve gently. You plan to do your level best not to let this whole experience affect deeply your relationship with Anna.
<<else>>\
Glancing at Anna, you can see the older sister on the verge of tears, watching as one of her greatest fears are realized and knowing there is nothing she can do to prevent it.
When you look back at Eve, she's trying to look brave. She spreads her legs to reveal her perfect little slit, glistening with her own arousal.
Suddenly Anna is at your side. For a split second you think she is going to push you away, but instead she takes her sister's hand. When she looks at you, it's with an expression that begs for you to be gentle with her sister. There is no doubt in your mind that this whole experience will affect your relationship with Anna, deeply.
<</if>>\
You hold Anna's gaze for a second, then return your attention to Eve.
Eve stiffens when the tip of your cock brushes her slit.
<<talk "anna">>It's ok.<</talk>>\
Anna says softly.
You slide your cock up and down her slit, moistening it with her juices and waiting until she begins to relax. The sounds Eve is making is a clear indication that she has started to enjoy what you are doing.
With one hand, you spread her pussy lips to expose her virgin opening. With your other, you guide your cock to her hole.
You ease in the tip until you feel resistance, then pull back again. For a dozen strokes or more, you fuck her with only the tip of your cock, entering her only deep enough to bump her hymen lightly. As soon as you feel her start to relax, start to enjoy the experience, you thrust forward. Eve cries out as you spear the thin barrier that separated you from her virgin pussy.
<<talk "anna">>Just let him do what he must.<</talk>>\
Anna is whispering to her sister.
<<talk "thought">>Anna's first time was not pleasant. She thinks Eve's will be a bad experience as well.<</talk>>\
You hold yourself deep inside of Eve's child like body, waiting for the pain to pass. Eve's expression slowly eases from being pinched in pain to only mild discomfort.
When you pull back, you watch Eve's expression. Her face pinches slightly, but behind that you can see her analyzing the experience. When your hips move forward again, her expression becomes almost serene. By the time you make your third slow thrust, it's clear that she's starting to enjoy herself.
Eve's legs wrap around you. One of her hands squeezing her sister's hand while the other comes to rest on your shoulder, trying to cling to you.
<span class="pic">\
[img[images/scenes/eveKitchenSex.png]]
</span>\
Over the course of several minutes, you increase your pace, always careful to ensure Eve is enjoying herself.
<<talk "thought">>She is so incredibly tight.<</talk>>\
You marvel, fighting the urge to cum.
When you feel yourself getting close, you try to stop in an effort to prolong the inevitable. Eve has other ideas though.
<<talk "eve">>Please, don't stop.<</talk>>\
She pleads, her hips moving against you in the most delightful way you can imagine.
<<talk "eve">>It feels good.<</talk>>\
The last of your resolve crumbles. Unable to stop yourself, you begin to thrust hard and fast. Eve cries out, her whole body trembling as she experiences a powerful orgasm. The feel of her pussy clamping down around your cock is too much for you and you feel yourself throb. Shoving balls deep inside of her, you feel your cum gush into her, filling her with your seed.
You stay like that for maybe a minute, trying to catch your breath. When you finally pull out, Eve simply lays there with a content look on her face, her legs spread lewdly. You can see her pussy twitching occasionally as she experiences small aftershocks of her first orgasm.
Tugging your pants back in place, you take a moment to admire the view before you, Eve laying on her back on the counter while Anna holds her hand in both of her own.
<<talk "eve">>That was...<</talk>>\
Eve starts breathlessly.
<<talk "eve">>... So much better than rubbing myself with my fingers.<</talk>>\
She finishes with a grin.
Both Anna and you look at her in surprise as she giggles.
Smiling, you lean forward to give Eve a little kiss before letting the girls get back to work.
<<if $anna.affection gte 900>>\
Leaning forward, you kiss Eve passionately and hug her. Then, you look at Anna.
<<talk "player">>I'm staying with Eve until she is ok. Can I leave the kitchen duties in your care, Anna?<</talk>>\
She looks down and delays her reply. Eve understand what's going on and speak for her.
<<talk "eve">>Can Anna stay with us?<</talk>>\
Anna looks at Eve, alarmed and embarrassed, and you give a mischievous look to your love partner, covering your mouth with one hand in a mock-up scandalous expression.
<<talk "eve">>I mean a triple hug, you meanie!<</talk>>\
Looking at the taller woman, you can confirm Eve's insight. She meets your eyes once more.
<<if $anna.trust gte 900>>\
<<talk "anna">>Since a long ago, I have feared the day someone would take Eve's first time. Feared she would be treated as rudely, as coldly as...<</talk>>\
She decided against completing that sentence.
<</if>>\
You would hug her, but the girl that suggested a triple hug a minute ago still haven't released your torso. So you just caress her head and pat her.
<<talk "anna">>But you earned my respect, my love, and waited until Eve was ready and, foremost, willing. And seeing she so glad now melted one more barrier of ice in my chest.<</talk>>\
The blonde woman rests her hand on your cheek.
<<talk "anna">>I thank you, <<print $anna.callsPlayer>>. And I love you.<</talk>>\
Mustering all the courage she can, Anna holds your face with both hands and kiss you ardently.
<<if $eve.trust gte 700 and $anna.affection gte 800>>\
<<talk "eve">>Unfair! //My// first hasn't ended yet!<</talk>>\
As you hear this words, two little cute hands take your face away from Anna's and brings it to her own. Eve kisses you a little more fervently, as if she was competing. Anna giggles and keeps caressing your hair until the kiss ends.
<</if>>\
After some cuddles and kisses, the sisters regained their composure and you decided to gave them a day off. They went to the pool, probably to do some girl talk.
<<movenpc "eve" "pool">><<movenpc "anna" "pool">><<addtime { minute : 30 }>>\
<<set $anna.primaryJob to setup.Character.PrimaryJob.FreeTime>><<set $eve.primaryJob to setup.Character.PrimaryJob.FreeTime>><<set $eve.affection += 20>><<set $eve.trust += 20>><<set $eve.fear -= 1>><<set $anna.affection += 5>>\
<<elseif $anna.affection gte 700>>\
Leaning forward, you kiss Eve on her lips then look at Anna.
<<talk "player">>I'm staying with Eve until she is ok. Can I leave the kitchen duties in your care, Anna?<</talk>>\
She nods and return to her and formerly Eve's chores.
<<addtime { minute : 21 }>>\
<<set $eve.affection += 10>><<set $eve.trust += 10>><<set $eve.fear -= 25>><<set $anna.affection -= 12>><<set $anna.trust -= 5>><<set $anna.fear += 12>>\
<<else>>\
Leaning forward, you kiss Eve on the forehead then look at Anna.
<<talk "player">>Help her clean up.<</talk>>\
You say before leaving the two girls to their own concerns.
<<addtime { minute : 21 }>>
<<set $eve.affection += 10>><<set $eve.trust += 10>><<set $eve.fear -= 25>><<set $anna.affection -= 25>><<set $anna.trust -= 10>><<set $anna.fear += 25>>\
<</if>>\
<<elseif $eve.affection gte 400>>\
Eve approaches the two of you, she looks concerned but composed. When she reaches Anna's side, she places a hand on her sister's arm.
<<talk "eve">>We've talked about this. We've always known it was going to happen. Be happy it's him and not someone else.<</talk>>\
The last two words are spoken in a whisper.
<<if $anna.trust lte 550>>Anna looks down at her sister, sighing heavily as she realizes that this is inevitable.<</if>>
Eve gives her sister a hug, then turns toward you. You can see a wide range of emotion in her eyes, but she does not say a word as she begins to undress before you.
Once naked, her hands instinctively move to hide her nudity as she looks up at you. The smell of her arousal is faint in the air.
Reaching out, you pick her up and sit her gently on the edge of the counter. Goosebumps break out across her skin as the cold counter top comes in contact with her ass.
Unbuckling your pants, your hard cock springs free. Anna makes a small sound of alarm from nearby, but this isn't about her, so you ignore the sound. Eve smiles, but the act only serves to make her seem more uncertain.
You lean forward, kissing her lightly on the lips. When you break the kiss, Eve offers a timid smile, though you can tell even that is forced.
<<talk "eve">>This isn't how I pictured this happening.<</talk>>\
She begins, trying to be sarcastic but only sounding scared.
<<talk "eve">>Please don't hurt me too bad.<</talk>>\
Her voice is small.
<<if $anna.affection gte 900>>\
Glancing at Anna, you see a serene, motherly figure towards her little sibling. Once the reason for so much dread, Eve's first time is about to be shared with the man that treated both so well. Now, she fears only not to be able to ease Eve's anxiety.
When you look back at Eve, she's trying to look brave. She spreads her legs to reveal her perfect little slit, glistening with her own arousal.
Anna is at your side. She takes her sibling's hand and, surprisingly, yours. When her eyes are on you again, they manifest a lovely but resolute feeling; she counts on you to be gentle with her sister. There is no doubt in your mind that this whole experience won't erode your relationship with Anna as long as you treat Eve with utmost care in this delicate moment, and that's exactly your plan.
<<elseif $anna.affection gte 600>>\
Glancing at Anna, you can see the older sister in a serious, contemplative mood, watching as one of her greatest fears comes to pass but understanding this would happen regardless her opinion in the matter.
When you look back at Eve, she's trying to look brave. She spreads her legs to reveal her perfect little slit, glistening with her own arousal.
Suddenly Anna is at your side. For a split second you think she is going to beg for you to take herself instead of Eve, but instead she takes her sister's hand. When she looks at you, she do it hopeful that you'll treat Eve gently. You plan to do your level best not to let this whole experience affect deeply your relationship with Anna.
<<else>>\
Glancing at Anna, you can see the older sister on the verge of tears, watching as one of her greatest fears are realized and knowing there is nothing she can do to prevent it.
When you look back at Eve, she's trying to look brave. She spreads her legs to reveal her perfect little slit, glistening with her own arousal.
Suddenly Anna is at your side. For a split second you think she is going to push you away, but instead she takes her sister's hand. When she looks at you, it's with an expression that begs for you to be gentle with her sister. There is no doubt in your mind that this whole experience will affect your relationship with Anna, deeply.
<</if>>You hold Anna's gaze for a second, then return your attention to Eve.
Eve stiffens when the tip of your cock brushes her slit.
<<talk "anna">>It's ok.<</talk>>\
Anna says softly.
You slide your cock up and down her slit several times in an effort to moisten it with her juices. She starts to relax as she becomes wetter. The sounds Eve is making is a clear indication that she has started to enjoy what you are doing.
With one hand, you spread her pussy lips to expose her virgin opening. With your other, you guide your cock to her hole.
You ease in the tip until you feel resistance, then pull back again. For several dozen strokes, you fuck her with only the tip of your cock, entering her only deep enough to bump her hymen lightly. It takes several minutes before she finally stops tensing each time. As soon as you feel her start to relax, starting to enjoy the experience, you thrust forward. Eve cries out as you spear the thin barrier that separated you from her virgin pussy.
<<talk "anna">>Just let him do what he must.<</talk>>\
Anna is whispering to her sister.
<<talk "thought">>Anna's first time was not pleasant. She thinks Eve's will be a bad experience as well.<</talk>>\
You hold yourself deep inside of Eve's child like body, waiting for the pain to pass. Eve's expression slowly eases from being pinched in pain to only mild discomfort.
<span class="pic">\
[img[images/scenes/eveKitchenSex.png]]
</span>\
When you pull back, you watch Eve's expression. Her face pinches slightly, but behind that you can see her analyzing the experience. When your hips move forward again, her expression becomes almost serene. By the time you make your third slow thrust, it's clear that she's starting to enjoy herself.
Eve's legs wrap around you. Her arms move to encircle her sister, hugging the older woman even as she pulls you deeper into herself.
Over the course of several minutes, you increase your pace, always careful to ensure Eve is enjoying herself.
<<talk "thought">>She is so incredibly tight.<</talk>>\
You marvel, fighting the urge to cum.
When you feel yourself getting close, you try to stop in an effort to prolong the inevitable. Eve has other ideas though.
<<talk "eve">>Please, don't stop.<</talk>>\
She pleads, her hips moving against you in the most delightful way you can imagine.
<<talk "eve">>It feels good.<</talk>>\
The last of your resolve crumbles. Unable to stop yourself, you begin to thrust hard and fast. Eve cries out, her whole body trembling as she experiences a powerful orgasm. The feel of her pussy clamping down around your cock is too much for you and you feel yourself throb. Shoving balls deep inside of her, you feel your cum gush into her, filling her with your seed.
You stay like that for maybe a minute, trying to catch your breath. When you finally pull out, Eve simply lays there with a content look on her face, her legs spread lewdly. You can see her pussy twitching occasionally as she experiences small aftershocks of her first orgasm.
Tugging your pants back in place, you take a moment to admire the view before you, Eve laying on her back on the counter while Anna holds her hand in both of her own.
The two girls' expressions are very different. Anna looks at you with a mixture of anger and betrayal. At the same time Eve has just a faint smile on her lips as she seems to study your face.
<<if $anna.affection gte 900>>\
Leaning forward, you kiss Eve passionately and hug her. Then, you look at Anna.
<<talk "player">>I'm staying with Eve until she is ok. Can I leave the kitchen duties in your care, Anna?<</talk>>\
She looks down and delays her reply. Eve understand what's going on and speak for her.
<<talk "eve">>Can Anna stay with us?<</talk>>\
Anna looks at Eve, alarmed and embarrassed, and you give a mischievous look to your love partner, covering your mouth with one hand in a mock-up scandalous expression.
<<talk "eve">>I mean a triple hug, you meanie!<</talk>>\
Looking at the taller woman, you can confirm Eve's insight. She meets your eyes once more.
<<if $anna.trust gte 900>>\
<<talk "anna">>Since a long ago, I have feared the day someone would take Eve's first time. Feared she would be treated as rudely, as coldly as...<</talk>>\
She decided against completing that sentence.
You would hug her, but the girl that suggested a triple hug a minute ago still haven't released your torso. So you just caress her head and pat her.
<<talk "anna">>But you earned my respect, my love, and waited until Eve was ready and, foremost, willing. And seeing she so glad now melted on more barrier of ice in my chest.<</talk>>\
The blonde woman rests her hand on your cheek.
<<talk "anna">>I thank you, <<print $anna.callsPlayer>>. And I love you.<</talk>>\
Mustering all the courage she can, Anna holds your face with both hands and kiss you ardently.
<<if $eve.trust gte 700 and $anna.affection gte 800>>\
<<talk "eve">>Unfair! //My// first hasn't ended yet!<</talk>>\
As you hear this words, two little cute hands take your face away from Anna's and brings it to her own. Eve kisses you a little more fervently, as if she was competing. Anna giggles and keeps caressing your hair until the kiss ends.
<</if>>\
<</if>>\
After some cuddles and kisses, the sisters regained their composure and you decided to gave them a day off. They went to the pool, probably to do some girl talk.
<<movenpc "eve" "pool">><<movenpc "anna" "pool">><<addtime { minute : 30 }>>\
<<set $anna.primaryJob to setup.Character.PrimaryJob.FreeTime>><<set $eve.primaryJob to setup.Character.PrimaryJob.FreeTime>><<set $eve.affection += 20>><<set $eve.trust += 20>><<set $eve.fear -= 1>><<set $anna.affection += 5>>\
<<elseif $anna.affection gte 700>>\
Leaning forward, you kiss Eve on her lips then look at Anna.
<<talk "player">>I'm staying with Eve until she is ok. Can I leave the kitchen duties in your care, Anna?<</talk>>\
She nods and return to her and formerly Eves' chores.
<<addtime { minute : 21 }>>\
<<set $eve.affection += 10>><<set $eve.trust += 10>><<set $eve.fear -= 25>><<set $anna.affection -= 12>><<set $anna.trust -= 5>><<set $anna.fear += 12>>\
<<else>>\
Smiling, you lean forward to give Eve a little kiss before letting the girls get back to work.
Leaning forward, you kiss Eve on the forehead then look at Anna.
<<talk "player">>Help her clean up.<</talk>>\
You say before leaving the two girls to their own concerns.
<<addtime { minute : 21 }>>\
<<set $eve.affection += 10>><<set $eve.trust += 10>><<set $eve.fear -= 25>><<set $anna.affection -= 25>><<set $anna.trust -= 10>><<set $anna.fear += 25>>\
<</if>>\
<<if $eve.affection gte 700 and $eve.fear lte 500>>\
<<if $anna.affection gte 900>>\
<<talk "eve">>I know you love him, Anna; he's so different from that man.<</talk>>\
Eve puts her arms around her sister in a warm hug.
<<talk "eve">>Let me love him too.<</talk>>\
Anna's left with a reassuring expression on her face as Eve breaks the hug.
Anna looks at you <<if $anna.trust gte 900>>full of devotion, almost pleading with you to take part in the action too<<else>>, her eyes telling you it's ok<</if>>.
<<elseif $anna.affection gte 700>>\
<<talk "eve">>I understand why you like him; he's much kinder than our former master.<</talk>>\
Eve puts her arms around her sister in a warm hug.
<<talk "eve">>And I love him.<</talk>>\
Anna's left with a resigned expression on her face as Eve breaks the hug.
Anna looks at you, her eyes pleading for you to treat his little sister gently.
<<else>>\
<<talk "eve">>I know you don't like him much, but he's much kinder to you than our former master.<</talk>>\
Eve puts her arms around her sister in a warm hug.
<<talk "eve">>And I love him.<</talk>>\
Anna's left with a hopeless expression on her face as Eve breaks the hug.
<</if>>\
<<if $anna.trust lte 550>>Anna looks down at her sister, sighing heavily as she realizes that this is inevitable.<</if>>
Instead, you turn your gaze to Eve who is approaching you. She smiles shyly up at you, then starts to disrobe, revealing her naked body to you bit by bit. Once naked, she steps close to you, reaching for your belt.
Eve's arousal is heavy in the air.
Out of the corner of your eye, you can see a <<if $anna.affection gte 900>>caring<<elseif $anna.affection gte 700>>concerned<<else>>horrified<</if>> look on Anna's face.
The moment you feel your cock spring free, her warm hands encircle it. You take hold of her hips and sit her on the counter top as she begins to stroke your member.
Your own hand strays between her legs, discovering her pussy is already wet and ready for you. Wasting no time, you shuffle into position. Eve looks down between her legs as she spreads them for you, watching your cock as she guides you to her hole.
Pushing forward, you slide slowly into her. You feel Eve's legs wrap around your back, her arms slipping around your neck as she tries to kiss you. She's short enough that she ends up kissing your neck and jaw, but can't quite reach your lips. <<if $eve.affection gte 800>>Pleased by her attempt, you softly lift her jaw, and bend a little in order to properly meet those tasty lips and hyperactive tongue.<</if>>\
Uncertainly, Anna moves closer. However you are not sure if it's to make sure her sister is ok or if it's to watch what is happening.
Eve moving her hips against you is enough to refocus your attention exclusively on her. Your thrusts become a steady rhythm. It's not long before your movements are perfectly synchronized, your bodies slapping wetly together.
You can just start to feel your own orgasm approaching when Eve suddenly clings tightly to you. Her body trembles in your arms as she cums. Meanwhile you continue thrusting, riding her orgasm as you prepare to join her. She's just starting to grow still in your arms when your cock twitches, filling her pussy with cum.
Eve kisses you firmly on the lips, then reluctantly loosens her grip on you. Giving her one last kiss, you step back and pull your pants back in place.
From across the kitchen, you can see that Anna has gone back to work. She is pointedly not looking toward you, but <<if $anna.affection gte 900>>her relief about your caring handling of Eve is tangible<<elseif $anna.affection gte 700>>you sense no bad feelings coming from her<<else>>you can see tears on her cheeks<</if>>.
Meanwhile, Eve seems oblivious to her sister as she watches you dress yourself.
<<talk "player">>You might want to clean yourself up.<</talk>>\
You say softly to Eve, admiring the sight of her naked on the counter, a fresh load of your cum leaking slowly from her freshly used pussy.
Eve hops down from the counter, grinning at you as she gathers up her clothes.
<<if $anna.affection gte 700>>\
Anna watches you as Eve gets back to work.
<<set $eve.affection += 1>><<set $eve.fear -= 1>>\
<<elseif $anna.affection gte 300>>\
Anna avoids looking at you as Eve gets back to work.
<<set $eve.affection += 1>><<set $eve.fear -= 1>><<set $anna.affection -= 2>><<set $anna.trust -= 2>><<set $anna.fear += 2>>\
<<else>>\
Anna glares at you as Eve gets back to work.
<<set $eve.affection += 1>><<set $eve.fear -= 1>><<set $anna.affection -= 5>><<set $anna.trust -= 5>><<set $anna.fear += 5>>
<</if>>\
<<addtime { minute : 23 }>>\
<<elseif $eve.affection gte 400>>\
Eve approaches the two of you, she looks concerned but composed. When she reaches Anna's side, she places a hand on her sister's arm.
<<talk "eve">>We've talked about this. We've always known it was going to happen. Be happy it's him and not someone else.<</talk>>\
The last two words are spoken in a whisper.
Anna looks down at her sister, sighing heavily as she realizes that this is inevitable.
Instead, you turn your gaze to Eve who is approaching you. She has a forced smile on her face as she looks up at you, then starts to disrobe, revealing her naked body to you bit by bit. Once naked, she holds her arms over her body, shielding herself from your gaze.
You can smell a hint of Eve's arousal in the air.
Out of the corner of your eye, you can see a <<if $anna.affection gte 900>>caring<<elseif $anna.affection gte 700>>concerned<<else>>horrified<</if>> look on Anna's face.
Reaching down, you unfasten your belt, opening your pants so your cock can spring free. When your pants fall around your ankles, you pick her up by the hips and sit her down on the counter top.
Your hand strays between her legs, feeling her slit. She's not very wet yet, but as you touch her that begins to change.
Once she is wet enough to enter, you shuffle forward, sliding your cock up and down her slit once, then lining yourself up with her entrance.
Eve looks down, her expression serious as she watches what you are doing. You can see her face scrunch slightly in discomfort as you begin to enter her.
There's a sudden movement at your side. You nearly flinch away as Anna quickly rushes toward you. But while you were concerned she was about to attack you she merely moves to your side and takes her sister's hand.
<<talk "anna">>It's ok... I'm here with you.<</talk>>\
Eve gives her sister a little smile then looks at you again.
Pulling back, you slide forward again, this time she takes a bit more of your length. You begin to rock your hips gently forward and back, each time claiming a bit more of her pussy until you finally feel your balls press against her ass.
Leaning forward, you kiss her lightly. She hesitates, but then meets your kiss. There's no love in Eve's eyes, but you can see a growing lust.
When Eve starts moving her hips against you groan in pleasure. Your thrusts become a steady rhythm. It's not long before your movements are perfectly synchronized, your bodies slapping wetly together.
You can just start to feel your own orgasm approaching when Eve suddenly clings tightly to you. Her body trembles in your arms as she cums. Meanwhile you continue thrusting, riding her orgasm as you prepare to join her. She's just starting to grow still in your arms when your cock twitches, filling her pussy with cum.
Eve searches your face as she lays beneath you, a faint smile on her lips. Giving her one last little kiss, you step back and pull your pants back in place.
Anna, still clutching her sister's hand in both of hers looks at you, clearly displeased with what you just did.
Meanwhile, Eve seems oblivious to her sister as she watches you dress yourself.
<<talk "player">>You might want to help clean her up.<</talk>>\
You say softly to Anna, admiring the sight of her sister Eve naked on the counter, a fresh load of your cum leaking slowly from her freshly used pussy.
Turning, you leave the girls to clean up the mess and get back to work.
<<set $eve.affection -= 5>><<set $eve.fear -= 1>><<set $anna.affection -= 10>><<set $anna.trust -= 2>><<set $anna.fear += 5>><<addtime { minute : 23 }>>
<</if>>\
<</if>>\
<<run $eve.cumFilledAttempt("vaginal")>><<run $eve.sexAttempt($player)>><<set $EveSex to true>>\
<<else>>\
<<if $eve.affection gte 700 and $eve.fear lte 500>>\
Eve approaches the two of you, concern in her expression, but also a little excitement. When she reaches Anna's side, she places a hand on her sister's arm.
<<if $anna.trust lte 550>>Anna looks down at her sister, sighing heavily as she realizes that this is inevitable.<</if>>
Eve gives her sister a hug, then turns toward you. You can see a wide range of emotion in her eyes, but she does not say a word as she begins to undress before you.
Once naked, her hands instinctively move to hide her nudity as she looks up at you. The smell of her arousal is heavy in the air.
Reaching out, you pick her up and sit her gently on the edge of the counter. Goosebumps break out across her skin as the cold counter top comes in contact with her ass.
Unbuckling your pants, your hard cock springs free. Anna makes a small sound of alarm from nearby, but this isn't about her, so you ignore the sound. Eve smiles, but the act only serves to make her seem more uncertain.
She spreads her legs to reveal her perfect little slit, glistening with her own arousal.
<<if $anna.trust gte 900>>\
Anna is at your side. She takes her sibling's hand and, surprisingly, yours. When her eyes are on you again, they manifest a lovely but resolute feeling; she counts on you to be gentle with her sister. There is no doubt in your mind that this whole experience won't erode your relationship with Anna as long as you treat Eve with utmost care in this delicate moment, and that's exactly your plan.
<<elseif $anna.affection gte 700>>\
Glancing at Anna, you can see the older sister in a serious, contemplative mood, watching as one of her greatest fears are to be concretized but understanding this would happen regardless her opinion in the matter.
When you look back at Eve, she's trying to look brave. She spreads her legs to reveal her perfect little slit, glistening with her own arousal.
Suddenly Anna is at your side. For a split second you think she is going to beg for you to take herself instead of Eve, but instead she takes her sister's hand. When she looks at you, she do it hopeful that you'll treat Eve gently. You plan to do your level best not to let this whole experience affect deeply your relationship with Anna.
<<else>>\
Glancing at Anna, you can see the older sister on the verge of tears, watching as one of her greatest fears are realized and knowing there is nothing she can do to prevent it.
When you look back at Eve, she's trying to look brave. She spreads her legs to reveal her perfect little slit, glistening with her own arousal.
Suddenly Anna is at your side. For a split second you think she is going to push you away, but instead she takes her sister's hand. When she looks at you, it's with an expression that begs for you to be gentle with her sister. There is no doubt in your mind that this whole experience will affect your relationship with Anna, deeply.
<</if>>\
You hold Anna's gaze for a second, then return your attention to Eve.
Eve stiffens when the tip of your cock brushes her slit.
<<talk "anna">>It's ok.<</talk>>\
Anna says softly.
You slide your cock up and down her slit, moistening it with her juices and waiting until she begins to relax. The sounds Eve is making is a clear indication that she has started to enjoy what you are doing.
With one hand, you spread her pussy lips to expose her opening. With your other, you guide your cock to her hole.
You ease in the tip until you feel resistance, then pull back again. For a dozen strokes or more, you fuck her with only the tip of your cock. As soon as you feel her start to relax, start to enjoy the experience, you thrust forward.
You hold yourself deep inside of Eve's child like body, waiting for the pain to pass. Eve's expression slowly eases from being pinched in pain to only mild discomfort.
When you pull back, you watch Eve's expression. Her face pinches slightly, but behind that you can see her analyzing the experience. When your hips move forward again, her expression becomes almost serene. By the time you make your third slow thrust, it's clear that she's starting to enjoy herself.
Eve's legs wrap around you. One of her hands squeezing her sister's hand while the other comes to rest on your shoulder, trying to cling to you.
<span class="pic">\
[img[images/scenes/eveKitchenSex.png]]
</span>\
Over the course of several minutes, you increase your pace, always careful to ensure Eve is enjoying herself.
<<talk "thought">>She is so incredibly tight.<</talk>>\
You marvel, fighting the urge to cum.
When you feel yourself getting close, you try to stop in an effort to prolong the inevitable. Eve has other ideas though.
<<talk "eve">>Please, don't stop.<</talk>>\
She pleads, her hips moving against you in the most delightful way you can imagine.
<<talk "eve">>It feels good.<</talk>>\
The last of your resolve crumbles. Unable to stop yourself, you begin to thrust hard and fast. Eve cries out, her whole body trembling as she experiences a powerful orgasm. The feel of her pussy clamping down around your cock is too much for you and you feel yourself throb. Shoving balls deep inside of her, you feel your cum gush into her, filling her with your seed.
You stay like that for maybe a minute, trying to catch your breath. When you finally pull out, Eve simply lays there with a content look on her face, her legs spread lewdly. You can see her pussy twitching occasionally as she experiences small aftershocks of her first orgasm.
Tugging your pants back in place, you take a moment to admire the view before you, Eve laying on her back on the counter while Anna holds her hand in both of her own.
<<talk "eve">>That was...<</talk>>\
Eve starts breathlessly.
<<talk "eve">>... So much better than rubbing myself with my fingers.<</talk>>\
She finishes with a grin.
Both Anna and you look at her in surprise as she giggles.
Smiling, you lean forward to give Eve a little kiss before letting the girls get back to work.
<<if $anna.affection gte 900>>\
Leaning forward, you kiss Eve passionately and hug her. Then, you look at Anna.
<<talk "player">>I'm staying with Eve until she is ok. Can I leave the kitchen duties in your care, Anna?<</talk>>\
She looks down and delays her reply. Eve understand what's going on and speak for her.
<<talk "eve">>Can Anna stay with us?<</talk>>\
Anna looks at Eve, alarmed and embarrassed, and you give a mischievous look to your love partner, covering your mouth with one hand in a mock-up scandalous expression.
<<talk "eve">>I mean a triple hug, you meanie!<</talk>>\
Looking at the taller woman, you can confirm Eve's insight. She meets your eyes once more.
You would hug her, but the girl that suggested a triple hug a minute ago still haven't released your torso. So you just caress her head and pat her.
After some cuddles and kisses, the sisters regained their composure and you decided to gave them a day off. They went to the pool, probably to do some girl talk.
<<movenpc "eve" "pool">><<movenpc "anna" "pool">><<set $anna.primaryJob to setup.Character.PrimaryJob.FreeTime>><<set $eve.primaryJob to setup.Character.PrimaryJob.FreeTime>><<set $eve.affection += 20>><<set $eve.trust += 20>><<set $eve.fear -= 1>>\
<<set $anna.affection += 5>><<addtime { minute : 30 }>>\
<<elseif $anna.affection gte 700>>\
Leaning forward, you kiss Eve on her lips then look at Anna.
<<talk "player">>I'm staying with Eve until she is ok. Can I leave the kitchen duties in your care, Anna?<</talk>>\
She nods and return to her and formerly Eve's chores.
<<set $eve.affection += 10>><<set $eve.trust += 10>><<set $eve.fear -= 25>><<set $anna.affection -= 12>>\
<<set $anna.trust -= 5>><<set $anna.fear += 12>><<addtime { minute : 21 }>>\
<<else>>\
Leaning forward, you kiss Eve on the forehead then look at Anna.
<<talk "player">>Help her clean up.<</talk>>\
You say before leaving the two girls to their own concerns.
<<set $eve.affection += 10>><<set $eve.trust += 10>><<set $eve.fear -= 25>><<set $anna.affection -= 25>>\
<<set $anna.trust -= 10>><<set $anna.fear += 25>><<addtime { minute : 21 }>>
<</if>>\
<<elseif $eve.affection gte 400>>\
Eve approaches the two of you, she looks concerned but composed. When she reaches Anna's side, she places a hand on her sister's arm.
<<talk "eve">>We've talked about this. Be happy it's him and not someone else.<</talk>>\
The last two words are spoken in a whisper.
<<if $anna.trust lte 550>>Anna looks down at her sister, sighing heavily as she realizes that this is inevitable.<</if>>
Eve gives her sister a hug, then turns toward you. You can see a wide range of emotion in her eyes, but she does not say a word as she begins to undress before you.
Once naked, her hands instinctively move to hide her nudity as she looks up at you. The smell of her arousal is faint in the air.
Reaching out, you pick her up and sit her gently on the edge of the counter. Goosebumps break out across her skin as the cold counter top comes in contact with her ass.
Unbuckling your pants, your hard cock springs free. Anna makes a small sound of alarm from nearby, but this isn't about her, so you ignore the sound. Eve smiles, but the act only serves to make her seem more uncertain.
You lean forward, kissing her lightly on the lips. When you break the kiss, Eve offers a timid smile, though you can tell even that is forced.
<<talk "eve">>This isn't how I pictured this happening.<</talk>>\
She begins, trying to be sarcastic but only sounding scared.
<<talk "eve">>Please don't hurt me too bad.<</talk>>\
Her voice is small.
<<if $anna.affection gte 900>>\
Glancing at Anna, you see a serene, motherly figure towards her little sibling. Once the reason for so much dread, Eve's first time is about to be shared with the man that treated both so well. Now, she fears only not to be able to ease Eve's anxiety.
When you look back at Eve, she's trying to look brave. She spreads her legs to reveal her perfect little slit, glistening with her own arousal.
<<elseif $anna.trust gte 900>>\
Anna is at your side. She takes her sibling's hand and, surprisingly, yours. When her eyes are on you again, they manifest a lovely but resolute feeling; she counts on you to be gentle with her sister. There is no doubt in your mind that this whole experience won't erode your relationship with Anna as long as you treat Eve with utmost care in this delicate moment, and that's exactly your plan.
<<elseif $anna.affection gte 700>>\
Glancing at Anna, you can see the older sister in a serious, contemplative mood, watching as one of her greatest fears are to be concretized but understanding this would happen regardless her opinion in the matter.
When you look back at Eve, she's trying to look brave. She spreads her legs to reveal her perfect little slit, glistening with her own arousal.
Suddenly Anna is at your side. For a split second you think she is going to beg for you to take herself instead of Eve, but instead she takes her sister's hand. When she looks at you, she do it hopeful that you'll treat Eve gently. You plan to do your level best not to let this whole experience affect deeply your relationship with Anna.
<<else>>\
Glancing at Anna, you can see the older sister on the verge of tears, watching as one of her greatest fears are realized and knowing there is nothing she can do to prevent it.
When you look back at Eve, she's trying to look brave. She spreads her legs to reveal her perfect little slit, glistening with her own arousal.
Suddenly Anna is at your side. For a split second you think she is going to push you away, but instead she takes her sister's hand. When she looks at you, it's with an expression that begs for you to be gentle with her sister. There is no doubt in your mind that this whole experience will affect your relationship with Anna, deeply.
<</if>>\
You hold Anna's gaze for a second, then return your attention to Eve.
Eve stiffens when the tip of your cock brushes her slit.
<<talk "anna">>It's ok.<</talk>>\
Anna says softly.
You slide your cock up and down her slit several times in an effort to moisten it with her juices. She starts to relax as she becomes wetter. The sounds Eve is making is a clear indication that she has started to enjoy what you are doing.
With one hand, you spread her pussy lips to expose her opening. With your other, you guide your cock to her hole.
You ease in the tip until you feel resistance, then pull back again. For several dozen strokes, you fuck her with only the tip of your cock. It takes several minutes before she finally stops tensing each time. As soon as you feel her start to relax, starting to enjoy the experience, you thrust forward.
You hold yourself deep inside of Eve's child like body, waiting for the pain to pass. Eve's expression slowly eases from being pinched in pain to only mild discomfort.
<span class="pic">\
[img[images/scenes/eveKitchenSex.png]]
</span>\
When you pull back, you watch Eve's expression. Her face pinches slightly, but behind that you can see her analyzing the experience. When your hips move forward again, her expression becomes almost serene. By the time you make your third slow thrust, it's clear that she's starting to enjoy herself.
Eve's legs wrap around you. Her arms move to encircle her sister, hugging the older woman even as she pulls you deeper into herself.
Over the course of several minutes, you increase your pace, always careful to ensure Eve is enjoying herself.
<<talk "thought">>She is so incredibly tight.<</talk>>\
You marvel, fighting the urge to cum.
When you feel yourself getting close, you try to stop in an effort to prolong the inevitable. Eve has other ideas though.
<<talk "eve">>Please, don't stop.<</talk>>\
She pleads, her hips moving against you in the most delightful way you can imagine.
<<talk "eve">>It feels good.<</talk>>\
The last of your resolve crumbles. Unable to stop yourself, you begin to thrust hard and fast. Eve cries out, her whole body trembling as she experiences a powerful orgasm. The feel of her pussy clamping down around your cock is too much for you and you feel yourself throb. Shoving balls deep inside of her, you feel your cum gush into her, filling her with your seed.
You stay like that for maybe a minute, trying to catch your breath. When you finally pull out, Eve simply lays there with a content look on her face, her legs spread lewdly. You can see her pussy twitching occasionally as she experiences small aftershocks of her first orgasm.
Tugging your pants back in place, you take a moment to admire the view before you, Eve laying on her back on the counter while Anna holds her hand in both of her own.
The two girls' expressions are very different. Anna looks at you with a mixture of anger and betrayal. At the same time Eve has just a faint smile on her lips as she seems to study your face.
<<if $anna.affection gte 900>>\
Leaning forward, you kiss Eve passionately and hug her. Then, you look at Anna.
<<talk "player">>I'm staying with Eve until she is ok. Can I leave the kitchen duties in your care, Anna?<</talk>>\
She looks down and delays her reply. Eve understand what's going on and speak for her.
<<talk "eve">>Can Anna stay with us?<</talk>>\
Anna looks at Eve, alarmed and embarrassed, and you give a mischievous look to your love partner, covering your mouth with one hand in a mock-up scandalous expression.
<<talk "eve">>I mean a triple hug, you meanie!<</talk>>\
Looking at the taller woman, you can confirm Eve's insight. She meets your eyes once more.
After some cuddles and kisses, the sisters regained their composure and you decided to gave them a day off. They went to the pool, probably to do some girl talk.
<<movenpc "eve" "pool">><<movenpc "anna" "pool">><<set $anna.primaryJob to setup.Character.PrimaryJob.FreeTime>><<set $eve.primaryJob to setup.Character.PrimaryJob.FreeTime>><<set $eve.affection += 20>><<set $eve.trust += 20>>\
<<set $eve.fear -= 1>><<set $anna.affection += 5>><<addtime { minute : 30 }>>\
<<elseif $anna.affection gte 700>>\
Leaning forward, you kiss Eve on her lips then look at Anna.
<<talk "player">>I'm staying with Eve until she is ok. Can I leave the kitchen duties in your care, Anna?<</talk>>\
She nods and return to her and formerly Eves' chores.
<<set $eve.affection += 10>><<set $eve.trust += 10>><<set $eve.fear -= 25>><<set $anna.affection -= 12>>\
<<set $anna.trust -= 5>><<set $anna.fear += 12>><<addtime { minute : 21 }>>\
<<else>>\
Smiling, you lean forward to give Eve a little kiss before letting the girls get back to work.
Leaning forward, you kiss Eve on the forehead then look at Anna.
<<talk "player">>Help her clean up.<</talk>>\
You say before leaving the two girls to their own concerns.
<<set $eve.affection += 10>><<set $eve.trust += 10>><<set $eve.fear -= 25>><<set $anna.affection -= 25>>\
<<set $anna.trust -= 10>><<set $anna.fear += 25>><<addtime { minute : 21 }>>\
<</if>>\
<<else>>\
<<if $eve.affection gte 700 and $eve.fear lte 500>>\
<<if $anna.affection gte 900>>\
<<talk "eve">>I know you love him, Anna; he's so different from that man.<</talk>>\
Eve puts her arms around her sister in a warm hug.
<<talk "eve">>Let me love him too.<</talk>>\
Anna's left with a reassuring expression on her face as Eve breaks the hug.
Anna looks at you <<if $anna.trust gte 900>>full of devotion, almost pleading with you to take part in the action too<<else>>, her eyes telling you it's ok<</if>>\.
<<elseif $anna.affection gte 700>>\
<<talk "eve">>I understand why you like him; he's much kinder than our former master.<</talk>>\
Eve puts her arms around her sister in a warm hug.
<<talk "eve">>And I love him.<</talk>>\
Anna's left with a resigned expression on her face as Eve breaks the hug.
Anna looks at you, her eyes pleading for you to treat his little sister gently.
<<else>>\
<<talk "eve">>I know you don't like him much, but he's much kinder to you than our former master.<</talk>>\
Eve puts her arms around her sister in a warm hug.
<<talk "eve">>And I love him.<</talk>>\
Anna's left with a hopeless expression on her face as Eve breaks the hug.
<</if>>\
<<if $anna.trust lte 550>>Anna looks down at her sister, sighing heavily as she realizes that this is inevitable.<</if>>
Instead, you turn your gaze to Eve who is approaching you. She smiles shyly up at you, then starts to disrobe, revealing her naked body to you bit by bit. Once naked, she steps close to you, reaching for your belt.
Eve's arousal is heavy in the air.
Out of the corner of your eye, you can see a <<if $anna.affection gte 900>>caring<<elseif $anna.affection gte 700>>concerned<<else>>horrified<</if>> look on Anna's face.
The moment you feel your cock spring free, her warm hands encircle it. You take hold of her hips and sit her on the counter top as she begins to stroke your member.
Your own hand strays between her legs, discovering her pussy is already wet and ready for you. Wasting no time, you shuffle into position. Eve looks down between her legs as she spreads them for you, watching your cock as she guides you to her hole.
Pushing forward, you slide slowly into her. You feel Eve's legs wrap around your back, her arms slipping around your neck as she tries to kiss you. She's short enough that she ends up kissing your neck and jaw, but can't quite reach your lips. <<if $eve.affection gte 800>>Pleased by her attempt, you softly lift her jaw, and bend a little in order to properly meet those tasty lips and hyperactive tongue.<</if>>\
Uncertainly, Anna moves closer. However you are not sure if it's to make sure her sister is ok or if it's to watch what is happening.
Eve moving her hips against you is enough to refocus your attention exclusively on her. Your thrusts become a steady rhythm. It's not long before your movements are perfectly synchronized, your bodies slapping wetly together.
You can just start to feel your own orgasm approaching when Eve suddenly clings tightly to you. Her body trembles in your arms as she cums. Meanwhile you continue thrusting, riding her orgasm as you prepare to join her. She's just starting to grow still in your arms when your cock twitches, filling her pussy with cum.
Eve kisses you firmly on the lips, then reluctantly loosens her grip on you. Giving her one last kiss, you step back and pull your pants back in place.
From across the kitchen, you can see that Anna has gone back to work. She is pointedly not looking toward you, but <<if $anna.affection gte 900>>her relief about you caring handling of Eve is tangible<<elseif $anna.affection gte 700>>you sense no bad feelings coming from her<<else>>you can see tears on her cheeks<</if>>.
Meanwhile, Eve seems oblivious to her sister as she watches you dress yourself.
<<talk "player">>You might want to clean yourself up.<</talk>>\
You say softly to Eve, admiring the sight of her naked on the counter, a fresh load of your cum leaking slowly from her freshly used pussy.
Eve hops down from the counter, grinning at you as she gathers up her clothes.
<<if $anna.affection gte 700>>Anna watches you as Eve gets back to work.
<<set $eve.affection += 1>><<set $eve.fear -= 1>>\
<<elseif $anna.affection gte 300>>Anna avoids looking at you as Eve gets back to work.
<<set $eve.affection += 1>><<set $eve.fear -= 1>><<set $anna.affection -= 2>><<set $anna.trust -= 2>><<set $anna.fear += 2>>\
<<else>>Anna glares at you as Eve gets back to work.
<<set $eve.affection += 1>><<set $eve.fear -= 1>><<set $anna.affection -= 5>><<set $anna.trust -= 5>><<set $anna.fear += 5>>\
<</if>>
<<addtime { minute : 23 }>>\
<<elseif $eve.affection gte 400>>\
Eve approaches the two of you, she looks concerned but composed. When she reaches Anna's side, she places a hand on her sister's arm.
<<talk "eve">>We've talked about this. Be happy it's him and not someone else.<</talk>>\
The last two words are spoken in a whisper.
Anna looks down at her sister, sighing heavily as she realizes that this is inevitable.
Instead, you turn your gaze to Eve who is approaching you. She has a forced smile on her face as she looks up at you, then starts to disrobe, revealing her naked body to you bit by bit. Once naked, she holds her arms over her body, shielding herself from your gaze.
You can smell a hint of Eve's arousal in the air.
Out of the corner of your eye, you can see a <<if $anna.affection gte 900>>caring<<elseif $anna.affection gte 700>>concerned<<else>>horrified<</if>> look on Anna's face.
Reaching down, you unfasten your belt, opening your pants so your cock can spring free. When your pants fall around your ankles, you pick her up by the hips and sit her down on the counter top.
Your hand strays between her legs, feeling her slit. She's not very wet yet, but as you touch her that begins to change.
Once she is wet enough to enter, you shuffle forward, sliding your cock up and down her slit once, then lining yourself up with her entrance.
Eve looks down, her expression serious as she watches what you are doing. You can see her face scrunch slightly in discomfort as you begin to enter her.
There's a sudden movement at your side. You nearly flinch away as Anna quickly rushes toward you. But while you were concerned she was about to attack you she merely moves to your side and takes her sister's hand.
<<talk "anna">>It's ok... I'm here with you.<</talk>>\
Eve gives her sister a little smile then looks at you again.
Pulling back, you slide forward again, this time she takes a bit more of your length. You begin to rock your hips gently forward and back, each time claiming a bit more of her pussy until you finally feel your balls press against her ass.
Leaning forward, you kiss her lightly. She hesitates, but then meets your kiss. There's no love in Eve's eyes, but you can see a growing lust.
When Eve starts moving her hips against you groan in pleasure. Your thrusts become a steady rhythm. It's not long before your movements are perfectly synchronized, your bodies slapping wetly together.
You can just start to feel your own orgasm approaching when Eve suddenly clings tightly to you. Her body trembles in your arms as she cums. Meanwhile you continue thrusting, riding her orgasm as you prepare to join her. She's just starting to grow still in your arms when your cock twitches, filling her pussy with cum.
Eve searches your face as she lays beneath you, a faint smile on her lips. Giving her one last little kiss, you step back and pull your pants back in place.
Anna, still clutching her sister's hand in both of hers looks at you, clearly displeased with what you just did.
Meanwhile, Eve seems oblivious to her sister as she watches you dress yourself.
<<talk "player">>You might want to help clean her up.<</talk>>\
You say softly to Anna, admiring the sight of her sister Eve naked on the counter, a fresh load of your cum leaking slowly from her freshly used pussy.
Turning, you leave the girls to clean up the mess and get back to work.
<<set $eve.affection -= 5>><<set $eve.fear -= 1>><<set $anna.affection -= 10>><<set $anna.trust -= 2>><<set $anna.fear += 5>><<addtime { minute : 23 }>>\
<</if>>\
<</if>>\
<</if>>\
[[End.|$location]]
<<run $eve.cumFilledAttempt("vaginal")>><<run $eve.sexAttempt($player)>>\Your eyes flicker between the two girls. You aren't sure if it's Anna's lack of enthusiasm, or something else, but you suddenly aren't in the mood anymore.
<<talk "player">>Never mind, get back to work.<</talk>>\
Anna does as she is told.
[[End.|$location]]
<<addtime { minute : 1 }>>\KitchensEntering the servant's area, you can hear Anna talking in a soft, kind tone.
As the room comes into view, you can see Anna sitting on one of the couches in the room, then another step brings Eve into view.
Eve is sitting half in Anna's lap, her head against the other woman's shoulder while Anna holds a book.
You can tell that Eve is oblivious to your presence, and from where she is sitting she probably can't see even if she looked your way. Anna on the other hand happens to glance up from the book.
<<if $anna.fear gte 650>>\
Anna's expression becomes worried, her voice losing some of its soft tone as she continues through the next few words.
<<elseif $anna.affection lte 300>>\
Anna's expression falters, but she doesn't immediately stop reading to her sister.
<<elseif $anna.affection lte 700 and $anna.fear gte 300>>\
Anna's expression doesn't change, but you see her nod slightly in greeting as she continues to read.
<<else>>\
Anna's expression brightens slightly at the sight of you. She continues reading to her sister, but there's a faint smile on her lips now as she does so.
<</if>>\
[[Interrupt.|Anna and Eve Interactive Scene 4a]]
[[Exit quietly.|Anna and Eve Interactive Scene 4b]]
[[Wait and listen.|Anna and Eve Interactive Scene 4c]]
<<addtime { minute : 1 }>><<talk "player">>Shouldn't the two of you be getting ready for bed?<</talk>>\
You ask simply.
You can see both girls stiffen. Anna's expression becomes carefully composed and Eve turns to look toward you in surprise.
<<if $anna.fear gte 750>>\
<<talk "anna">>We were just reading a s-story before bed.<</talk>>\
Anna says by way of explaining what they were doing.
The following silence only lingers for a couple of seconds before Anna says softly but urgently to her sister.
<<talk "anna">>Go, get ready for bed.<</talk>>\
A second later, Anna excuses herself and follows her sister, presumably to prepare herself for bed as well.
<<elseif $anna.affection lte 500>>\
<<talk "anna">>We were just reading a bed time story.<</talk>>\
Anna says around a serious expression.
The silence lingers for a few seconds, then she finally says to her sister.
<<talk "anna">>Go, get ready for bed.<</talk>>\
A second later, Anna excuses herself and follows her sister, presumably to prepare herself for bed as well.
<<else>>\
Anna sighs heavily, then nods.
<<talk "anna">>You are right, we were just indulging a little reading time before bed.<</talk>>\
She pauses for only a second before adding.
<<talk "anna">>Just let me finish this page and we'll get ready for bed.<</talk>>\
Following through with her words, she reads for another minute to her sister though her tone isn't as happy as it was before.
Marking her place in the book, she gives her sister a hug that the younger woman quickly returns.
<<talk "anna">>Now, off to bed with you.<</talk>>\
Anna quickly follows her sister out of the room to prepare for bed.
<</if>>\
[[End Scene.|$location]]
<<addtime { minute : 4 }>>
<<set $anna.affection -= 1>>
<<set $anna.fear += 1>><<set $eve.affection -= 1>>
<<set $eve.fear += 1>>Not wanting to interrupt the girls, you quietly make your way down the stairs.
[[Exit.|entryHall]]
<<addtime { minute : 1 }>>
<<set $anna.affection += 1>>
<<set $anna.fear -= 1>>
<<set $anna.trust += 1>><<if $anna.fear lte 650>>\
Stopping where you are standing, you lean against the wall and listen to Anna read to her younger sister. You aren't sure what story it is, but it's full of high adventure and antics.
Anna begins to falter a minute later, a tremor entering her voice as she tries to read.
Eve finally moves, looking first at her sister, then toward where Anna is looking.
<<if $eve.affection lte 250 or $eve.fear gte 750>>\
Her serene expression sours slightly at the sight of you.
<<talk "eve">>I should get to bed.<</talk>>\
She says softly to Anna before quickly getting up and leaving for her room.
Anna slips a piece of paper into the book to act as a bookmark.
<<talk "anna">>Ok.<</talk>>\
<<talk "anna">>Was there something you needed?<</talk>>\
Anna asks, her tone just a little strained.
<<talk "player">>No, just checking up on you... And listening in to story time.<</talk>>\
You say passively.
<<elseif $eve.affection gte 650 and $eve.fear gte 300>>\
Stopping where you are standing, you lean against the wall and listen to Anna read to her younger sister. You aren't sure what story it is, but it's full of high adventure and antics.
A little smile forms on her lips, one hand raising to wave at you before returning her attention to the book her sister is reading to her.
Anna continues to read for a few more minutes, then slips a piece of paper between the pages to act as a bookmark.
<<talk "anna">>You should get ready for bed.<</talk>>\
<<talk "eve">>Ok...<</talk>>\
She says, then heads off.
<<talk "anna">>Was there something you needed?<</talk>>\
Anna asks, her tone just a little strained.
<<talk "player">>No, just checking up on you... And listening in to story time.<</talk>>\
You say passively.
<<else>>\
She offers a small smile and a little wave by way of greeting when she sees you, then returns her attention to the book her sister is reading to her. Every few seconds her eyes flicker to you as her sister continues to read.
Anna continues to read for a few more minutes, then slips a piece of paper between the pages to act as a bookmark.
<<talk "anna">>You should get ready for bed.<</talk>>\
<<talk "eve">>Ok...<</talk>>\
She says, then heads off.
<<talk "anna">>Was there something you needed?<</talk>>\
Anna asks, her tone just a little strained.
<<talk "player">>No, just checking up on you... And listening in to story time.<</talk>>\
You say passively.
<</if>>\
<<elseif $anna.affection lte 300>>\
Stopping where you are standing, you lean against the wall and listen to Anna read to her younger sister. You aren't sure what story it is, but it's full of high adventure and antics.
<<if $anna.fear gte 650>>\
Anna begins to falter a minute later, some of the joy leaving her voice as she continues to read.
Eve finally moves, looking first at her sister, then toward where Anna is looking.
<<elseif $eve.affection lte 250 or $eve.fear gte 750>>\
Stopping where you are standing, you lean against the wall and listen to Anna read to her younger sister. You aren't sure what story it is, but it's full of high adventure and antics.
Her serene expression sours slightly at the sight of you.
<<talk "eve">>I should get to bed.<</talk>>\
She says softly to Anna before quickly getting up and leaving for her room.
Anna slips a piece of paper into the book to act as a bookmark.
<<talk "anna">>Ok.<</talk>>\
<<talk "anna">>Was there something you needed?<</talk>>\
Anna asks, her tone soft and unsure.
<<talk "player">>No, just checking up on you... And listening in to story time.<</talk>>\
You say passively.
<<elseif $eve.affection gte 650 and $eve.fear gte 300>>\
Stopping where you are standing, you lean against the wall and listen to Anna read to her younger sister. You aren't sure what story it is, but it's full of high adventure and antics.
A little smile forms on her lips, one hand raising to wave at you before returning her attention to the book her sister is reading to her.
Anna continues to read for a few more minutes, then slips a piece of paper between the pages to act as a bookmark.
<<talk "anna">>You should get ready for bed.<</talk>>\
<<talk "eve">>Ok.<</talk>>\
She says, then heads off.
<<talk "anna">>Was there something you needed?<</talk>>\
Anna asks, her tone soft and unsure.
<<talk "player">>No, just checking up on you, And listening in to story time.<</talk>>\
You say passively.
<<else>>\
Stopping where you are standing, you lean against the wall and listen to Anna read to her younger sister. You aren't sure what story it is, but it's full of high adventure and antics.
She offers a small smile and a little wave by way of greeting when she sees you, then returns her attention to the book her sister is reading to her. Every few seconds her eyes flicker to you as her sister continues to read.
Anna continues to read for a few more minutes, then slips a piece of paper between the pages to act as a bookmark.
<<talk "anna">>You should get ready for bed.<</talk>>\
<<talk "eve">>Ok.<</talk>>\
She says, then heads off.
<<talk "player">>Was there something you needed?<</talk>>\
Anna asks, her tone soft and unsure.
<<talk "player">>No, just checking up on you... And listening in to story time.<</talk>>\
You say passively.
<</if>>\
<<elseif $anna.affection lte 700 and $anna.fear gte 300>>\
Stopping where you are standing, you lean against the wall and listen to Anna read to her younger sister. You aren't sure what story it is, but it's full of high adventure and antics.
<<if $anna.fear gte 650>>\
Anna sees you, her eyes turning your direction as she pauses in her reading. There's a hint of concern in her features, but when you make no further motion she smiles faintly and continues reading to her sister.
She reads for several minutes longer, then slips a piece of paper between the pages to mark her spot before closing the cover.
<<talk "anna">>You should start getting ready for bed.<</talk>>\
She says softly to Eve.
Eve reluctantly starts to slide from her sister's lap, in doing so she turns, seeing you standing there for the first time.
<<elseif $eve.affection lte 250 or $eve.fear gte 750>>\
Stopping where you are standing, you lean against the wall and listen to Anna read to her younger sister. You aren't sure what story it is, but it's full of high adventure and antics.
Her serene expression sours slightly at the sight of you. She waves half heartedly then slips away quickly.
<<elseif $eve.affection gte 650 and $eve.fear gte 300>>\
Stopping where you are standing, you lean against the wall and listen to Anna read to her younger sister. You aren't sure what story it is, but it's full of high adventure and antics.
A little smile forms on her lips, one hand raising to wave.
<<talk "eve">>Hi <<print $eve.callsPlayer>>.<</talk>>\
She glances between you and her sister, then leaves with an energetic spring to her step.
<<else>>\
A little smile forms on her lips, one hand raising in a half hearted wave.
<<talk "eve">>Hi <<print $eve.callsPlayer>>.<</talk>>\
She glances between you and her sister, then quickly leaves.
<</if>>\
<<else>>\
Stopping where you are standing, you lean against the wall and listen to Anna read to her younger sister. You aren't sure what story it is, but it's full of high adventure and antics.
<<if $anna.affection gte 650>>\
Anna sees you, a warm smile finding its way on to her lips as she continues to read without pause.
She reads for several minutes longer, then slips a piece of paper between the pages to mark her spot before closing the cover.
<<talk "anna">>You should start getting ready for bed.<</talk>>\
She says softly to Eve.
Eve reluctantly starts to slide from her sister's lap, in doing so she turns, seeing you standing there for the first time.
<<if $eve.affection lte 250 or $eve.fear gte 750>>\
Stopping where you are standing, you lean against the wall and listen to Anna read to her younger sister. You aren't sure what story it is, but it's full of high adventure and antics.
Her serene expression sours slightly at the sight of you. Eve waves half heartedly then slips away quickly.
<<elseif $eve.affection gte 650 and $eve.fear gte 300>>\
Stopping where you are standing, you lean against the wall and listen to Anna read to her younger sister. You aren't sure what story it is, but it's full of high adventure and antics.
A little smile forms on her lips, one hand raising to wave.
<<talk "eve">>Hi <<print $eve.callsPlayer>>.<</talk>>\
She glances between you and her sister, then leaves with an energetic spring to her step.
<<else>>
Stopping where you are standing, you lean against the wall and listen to Anna read to her younger sister. You aren't sure what story it is, but it's full of high adventure and antics.
A little smile forms on her lips, one hand raising in a half hearted wave.
<<talk "anna">>Hi <<print $eve.callsPlayer>>.<</talk>>\
She glances between you and her sister, then quickly leaves.
<</if>>\
<</if>>\
<</if>>\
<<addtime { minute : 14 }>>\
[[End Scene.|$location]]
<<set $anna.affection += 1>><<set $anna.fear -= 1>><<set $anna.trust += 1>><<set $eve.fear -= 1>><<set $eve.trust += 1>>This scene only appears in the servant's common area in the evenings.You're sitting on the couch watching a show when you hear the door to the hallway open. Glancing over your shoulder, you see Anna and Eve entering the room.
Several things happen at once. You feel a sense of contentment wash over you as you smile. At the same time, Eve grins and a warm smile forms naturally on Anna's lips.
<<talk "anna">>May we join you?<</talk>>\
Anna asks softly while Eve plops down on the couch to one side of you.
<<talk "player">>Of course, you're both always welcome to join me.<</talk>>\
Anna pauses, looking at the space beside you, then at you before sitting in the spot opposite her sister. Once sitting, she scoots toward you until you feel her hip press against your own
Without really pausing to think about it, you put an arm around each of them, giving them both an affectionate little squeeze before turning your attention back to the television.
Over the next few minutes, everyone gets settled into the couch, Eve sitting close to you while Anna leans against you from the other side with her head resting on your shoulder.
You find yourself simply enjoying their presence and barely even paying attention to the television until one of the male characters tells his friend.
<<talk "stranger">>If you love her, let her go. If it's meant to be, it will be.<</talk>>\
The words resonate with something deep inside of you and the show is once more forgotten as your thoughts turn toward your current circumstances.
<<talk "thought">>Technically they are slaves, though I don't treat them like that, and that's not how I see them.<</talk>>\
You can feel her brow furrow.
<<talk "thought">>The thought of them not being here makes my heart ache, but at the same time, is it right for me to force them to stay?<</talk>>\
<<talk "anna">>Are you ok?<</talk>>\
Anna's voice comes very softly from your side.
<<talk "anna">>You seem tense and you look unhappy.<</talk>>\
You can tell from her expression that asking was not easy for her, but the clear concern she feels for you won out over her misgivings about speaking out of turn.
[[It's nothing.|Anna and Eve Interactive Scene 5a]]
[[Tell them how much you appreciate them.|Anna and Eve Interactive Scene 5b]]
[[Offer them their freedom.|Anna and Eve Interactive Scene 5c]]
<<addtime { minute : 29 }>>You give her an affectionate half hug.
<<talk "player">>It's nothing.<</talk>>\
You say softly, then kiss her on her brow.
Anna smiles, then lays her head back on your shoulder as the three of you continue to watch the show.
On your other side, you can see Eve looking at you oddly, as if she's trying to unravel some mystery. A few minutes later however something exciting on the television captures her attention and she redirects scrutiny to what is playing out on the screen.
When the show's credits begin to scroll, Eve springs up from where she is sitting beside you. A moment later Anna gets up with much more care, her body moving with a feline grace.
Once both girls are standing, you notice that you feel a slight chill where each of them was just pressed against you.
Both of them wish you a good night then slip from the living room, leaving you to your thoughts.
[[End.|$location]]
<<addtime { minute : 37 }>><<set $anna.affection += 1>>\
<<set $eve.affection += 1>><<set $anna.fear -= 1>><<set $eve.fear -= 1>>\<<talk "player">>You two both know that I think the world of you, right?<</talk>>\
You say loud enough to catch Eve's attention as well.
Anna smiles, a faint blush touching her cheeks.
<<talk "anna">>And we love you...<</talk>>\
Her eyes drift to the ground near her feet as her blush darkens.
<<talk "eve">>Yeah, we know you love us, you're our favorite person in the whole world.<</talk>>\
Eve throws her arms around both you and her sister for one big hug.
You grin, your arms encircling both of them to return the hug.
<<talk "eve">>Now, quit being sappy and let us watch the show.<</talk>>\
Eve says with a smirk as she plops back down on the couch at your side.
<<talk "anna">>Eve!<</talk>>\
Anna says sharply.
<<talk "player">>It's fine.<</talk>>\
You assure Anna as Eve snuggles back at your side, this time leaning against you much like her sister has been doing.
The rest of the show continues in a content silence until the credits begin to scroll slowly across the screen.
Eve springs up from where she is sitting beside you. A moment later Anna gets up with much more care, her body moving with a feline grace.
Once both girls are standing, you notice that you feel a slight chill where each of them was just pressed against you.
Both of them wish you a good night then slip from the living room, leaving you to your thoughts.
[[End.|$location]]
<<addtime { minute : 37 }>><<set $anna.affection += 1>><<set $eve.affection += 1>>\
<<set $anna.trust += 1>><<set $eve.trust += 1>><<set $anna.fear -= 1>><<set $eve.fear -= 1>><<talk "player">>You two both know that I think the world of you, right?<</talk>>\
You say loud enough to catch Eve's attention as well.
Anna smiles, a faint blush touching her cheeks.
<<talk "anna">>And we love you.<</talk>>\
Her eyes drift to the ground near her feet as her blush darkens.
<<talk "eve">>Yeah, we know you love us, you're our favorite person in the whole world.<</talk>>\
Eve throws her arms around both you and her sister for one big hug.
You grin, your arms encircling both of them to return the hug.
When you release them, you see Eve opening her mouth to say something, but you quickly cut her off before she has a chance to speak.
<<talk "player">>I have something I feel I need to say.<</talk>>\
Maybe it's your tone, but suddenly both girls are looking at you with very serious expressions on their faces.
<<talk "player">>You know that I don't view either of you as slaves, right?<</talk>>\
Anna's expression becomes concerned.
<<talk "anna">>Have we done something wrong?<</talk>>\
There's worry in her voice.
Eve's eyes widen suddenly, sudden panic in her features.
<<talk "anna">>I'm sorry, whatever I did, I'm sorry.<</talk>>\
Her voice is just a little too high pitched as she speaks.
<<talk "player">>Whoa, neither of you has done anything wrong.<</talk>>\
You pause for several heartbeats as their worry slowly starts to turn to curiosity.
<<talk "player">>What I'm trying to say is that you're both people, people that I adore and love, but you aren't my slaves.<</talk>>\
Anna's expression turns to one of confusion, while Eve's becomes unreadable.
You sigh, struggling to find the words you need.
<<talk "player">>I love you both, and nothing would make me happier than knowing both of you wanted to stay here with me.<</talk>>\
Eve pipes up, clearly confused.
<<talk "eve">>On the couch?<</talk>>\
<<talk "player">>No, in general, this mansion, this estate, with me, in my life.<</talk>>\
You try to clarify.
<<talk "player">>But I won't ever force you to stay. If either if you ever wants to leave, let me know and I'll do everything I can to help you start a new life.<</talk>>\
<<talk "eve">>Dummy...<</talk>>\
Eve says, sounding suddenly angry.
<<talk "eve">>We want to be here with you. You make us happy, why would we want to lose that?<</talk>>\
Crossing her arms over her chest and giving you a stern glare, then worry etches her face when she glances at her sister.
Anna's reaction is much different. Her hands grip tightly to your side, nearly painfully. There are tears flowing freely down her cheeks.
<<talk "anna">>I don't want to go...<</talk>>\
You barely make out the words.
<<talk "anna">>I want to stay. With you.<</talk>>\
<<talk "player">>Anna...<</talk>>\
You say her name softly, stroking her cheek affectionately before speaking.
<<talk "player">>Nothing would make me happier than the two of you staying.<</talk>>\
Leaning in, you kiss her lightly on the lips, You can taste the salt from the tears that have reached that far.
<<talk "player">>I guess what I'm trying to say is this; You're not slaves, you're not servants, you're family. And having the two of you here is what makes this mansion a home. This is as much your home as mine.<</talk>>\
You try to weigh each word carefully as you speak.
<<talk "player">>But more important than anything I might feel, I want the two of you to be happy, you're free, I won't keep you here against your will.<</talk>>\
<<talk "eve">>Are you stupid?<</talk>>\
Eve's words are sharp, like a slap to the face.
<<talk "eve">>We're happy with you!<</talk>>\
She shakes her head in disbelief.
<<talk "eve">>Why would you even think we might want to lose that?<</talk>>\
You take a deep breath, trying to gather your thoughts and realizing that what was supposed to be a simple comment has somehow spiraled out of control into something else.
<<talk "player">>Let me try this again; You're both free, I love you both, and this is your home as long as you want it to be.<</talk>>\
Eve's eyes narrow as if weighing your words.
<<talk "eve">>Better, not perfect, but better...<</talk>>\
As she says the words, you can see a smile just starting to tug at the corners of her lips.
Turning your head toward Anna, you lean your forehead against hers.
<<talk "player">>I didn't mean to upset you.<</talk>>\
You let go of Eve so you can wrap both arms around Anna, holding her close.
You can feel Anna take a deep breath, hold it for a second then let it out slowly. Her breath is hot against your chest. You're actually a bit surprised when she pulls back suddenly, her eyes holding a strength that you are not used to seeing.
<<talk "anna">>If you want us to leave, we will...<</talk>>\
You can feel your eyes widen slightly at how firm her voice is.
<<talk "anna">>But I love you, we love you, and there is no place we would rather be.<</talk>>\
She barely even pauses as she forges on.
<<talk "anna">>This mansion, it was the place of nightmares before you came here, and you, your kindness, your compassion, it turned those nightmares into a fairytale. It made this house of horrors into a home for us. You gave us our lives, gave us worth, and made us your family.<</talk>>\
The tears begin to flow freely from her eyes now, her voice finally faltering.
<<talk "anna">>It hurts my h-heart just to think about leaving y-you. If home is where the heart is...<</talk>>\
Her voice becomes a bare whisper.
<<talk "anna">>Then my home is with you.<</talk>>\
For several seconds, you are speechless, unable to form coherent thoughts as you struggle to find the correct response. Lacking any words, you pull her back into your arms and hold her tightly.
You don't hold her long before you feel something against your arm, trying to wedge itself between your arm and Anna. Glancing toward the source, you see Eve trying to squeeze her way into the embrace. You happily loosen your grip enough for the younger woman to slip into your embrace as well.
The three of you remain like that for a long time, both sisters seemingly content within your embrace.
When the show finally ends, Eve wiggles out of your embrace before turning to you.
<<talk "eve">>Goodnight master...<</talk>>\
Eve says with a smirk.
In your arms, you see Anna smile faintly.
<<talk "player">>Goodnight Eve.<</talk>>\
You reply softly.
Anna finally stirs at your side, moving to get up.
<<talk "anna">>I should go with her.<</talk>>\
Her voice is a little raw.
<<talk "anna">>Goodnight.<</talk>>\
<<talk "player">>Goodnight Anna.<</talk>>\
You see Eve take Anna's hand, leading her toward the exit. Within seconds, you are left alone with your thoughts.
<<talk "thought">>I wonder if I could have made that any more awkward?<</talk>>\
You think dryly.
A few minutes later you sigh, turning off the television and getting up off the couch, your thoughts on how nice it felt to have both of them cuddled up against you on the couch.
[[End.|$location]]
<<addtime { minute : 44 }>><<set $anna.affection += 10>><<set $eve.affection += 10>><<set $anna.trust += 10>>\
<<set $eve.trust += 10>><<set $anna.fear -= 10>><<set $eve.fear -= 10>>\You're just entering the kitchen when a stray thought strikes you.
<<talk "thought">>Maybe I should make some popcorn, go enjoy a movie in the living room?<</talk>>\
For a few seconds, you wonder what might be on the television, and whether or not you want to make an event of watching a movie this evening.
[[A movie does sound fun.|Anna Eve 5a]]
[[I'm really not in the mood for a movie this evening.|Anna Eve 5b]]
<<addtime { minute : 2 }>>Moving to the cupboard, you quickly find a package of microwavable popcorn and set the timer. While the microwave hums softly, you seek out a large bowl that you can pour the contents into. Then all you can do is wait.
Soon enough, the microwave lets out a sharp //ding// and you retrieve your prize.
Grabbing hold of opposite corners of the bag, you nearly drop it as the steam escape, the heat washing over your hands as you quickly pour the contents into the bowl and toss the bag into the trash.
Tossing one kernel into your mouth, you start walking toward the living room.
[[Next.|Anna Eve 5c]]
<<addtime { minute : 6 }>><<talk "thought">>There are other things I should probably be doing. Maybe another evening.<</talk>>\
With that thought, you turn your attention back to why you came to the kitchen in the first place.
[[End.|$location]]
<<addtime { minute : 1 }>>Entering the living room, you notice Anna just picking up the television remote. As you watch, she turns on the television and selects a channel. The speed with which she makes her selection suggests she intends to watch something specific.
She's just starting to sit the remote back down when she notices you standing just inside the doorway. There's a moment where she looks like a deer caught in the headlights, but she quickly suppresses the expression.
<<talk "anna">><<print $anna.callsPlayer>>.<</talk>>\
You can tell she wants to say something, but the words seem to elude her.
[[Tell her you want to watch something.|Anna Eve 5d]]
[[Leave so she can watch her show uninterrupted.|Anna Eve 5e]]
[[Join her.|Anna Eve 5f]]
<<addtime { minute : 3 }>><<talk "player">>Anna.<</talk>>\
From the corner of your eye, you can see the resignation in her expression. You've barely reached for the remote before she excuses herself in a soft tone.
Plopping down on the couch, you flick through a few channels before you find something interesting to watch.
You've only been watching for a couple of minutes when you hear someone at the doorway of the living room. Glancing that way, you see Eve, her eyes searching.
<<talk "eve">>I thought Anna was going to be in here? I was going to watch a movie with her before bed.<</talk>>\
There's a flicker of disappointment in her eyes, then she spins on her heel and rushes off. Her footsteps rapidly retreat down the hallway as you turn your attention back to the television.
For the next half hour, you watch your show, your bowl hosting only unpopped kernels by the time you are finished.
Absently, you turn off the television and get up off the couch. With one last glance at the bowl in your hands, you decide to carry it back to the kitchen so it can be washed with the breakfast dishes in the morning.
[[End.|$location]]
<<addtime { minute : 33 }>><<set $anna.affection -= 2>><<set $anna.fear += 2>><<set $eve.affection -= 3>><<set $eve.fear += 1>><<set $eve.trust -= 2>>Realizing that she is preparing to watch something on the television, you excuse yourself, shoving a fist full of popcorn into your mouth as you turn to leave.
The expression on Anna's face is unreadable as you step out of view and begin your trek back to the kitchen.
By the time you finish your leisurely return, you're picking through the unpopped kernels at the bottom of the bowl in search of any fluffy goodness you may have missed.
Placing the empty bowl in the sink, you turn your attention elsewhere.
[[End.|$location]]
<<addtime { minute : 6 }>>
<<set $anna.fear -= 1>><<set $anna.trust += 1>><<talk "player">>Watching something good?<</talk>>\
You ask as you approach.
<<talk "anna">>It's an adventure movie. Girl goes in search of a lost civilization, is captured along with her father. Her father's assistant comes and saves the day, falling in love with the girl in the process<</talk>>\
She shrugs self consciously.
<<talk "player">>I brought popcorn.<</talk>>\
You reply lightly, holding up the bowl in emphasis.
Anna waits for you to sit, then sits with just a little space between you. At first you think little of it. But then you hand her the bowl of popcorn, and after she takes a few pieces, she sits the bowl between you, nestling it the space between you.
The beginning credits are nearly reaching their conclusion when you hear Eve's voice behind you.
<<talk "eve">>I'm late! Did I miss anything good?<</talk>>\
<<talk "player">>Just the starting credits.<</talk>>\
You reply as Eve circles the couch.
Right in front of you, Eve pauses, her eyes moving between you and her sister before settling on the space between you. Her expression becomes calculated just a second before she reaches for the popcorn bowl, spins so she is facing the television, then plops down into the space the bowl had just filled.
Only problem, her hips are just a little wider than the bowl so she doesn't quite fit. Without missing a beat, she begins to wiggle and shift her bottom, her movements causing her to shimmy into the space until she suddenly falls the last couple of inches.
In spite of how squished she looks between you and her sister, there's a pleased expression on her face as she reaches for the first fist full of popcorn.
The action starts on the television, accompanied by the Eve softly crunching on popcorn by the hand full.
You're nearly half way through the movie when you think to reach for the popcorn again, only to find an empty bowl in Eve's lap.
Smiling to yourself in spite of being denied your treat, you move your arm to drape it over Anna's shoulder.
Anna looks over at you, her expression gentle with a hint of a smile on her lips. Subtly, she leans into you, closing what distance between you that she can without squishing her sister.
At about the same time, Eve pulls her feet up, placing the bowl in your lap as she curls up against your side.
You barely even look away from the television as you move the bowl off your lap and place it beside you.
The rest of the movie plays out like that, each of you comfortable in the company of the others until the end credits start to play.
Anna seems reluctant to move, but she's the first to pull away. When you glance toward her, you notice her looking at Eve, her lips parted as if prepared to say something.
Eve beats her to it.
<<talk "eve">>I know, popcorn bowl to the kitchen and get ready for bed.<</talk>>\
The way Anna's smile blossoms, you're sure that's exactly what the older sister was about to say.
Eve nearly springs from the couch, snatching up the bowl and taking only one step before stopping short. Spinning on her heel, she throws her arms around her sister for a quick hug, then turns to you to give a quick kiss on the cheek before hurrying off.
<<talk "anna">>Thank you. This was nice.<</talk>>\
<<talk "player">>It was.<</talk>>\
A smile flashes across her face before she can suppress it, then with a simple "goodnight" she excuses herself for bed.
You can't help but watch her, your eyes following the sway of her hips as she moves toward the living room door.
[[End.|living room]]
<<addtime { minute : 97 }>><<set $anna.affection += 2>><<set $anna.fear -= 2>><<set $anna.trust += 1>><<set $eve.affection += 2>><<set $eve.fear -= 3>><<set $eve.trust += 2>>MC and Anna sitting on the couch to watch a movie on the television. MC makes popcorn. When Eve shows up, she not only wedges herself between the two of you just so she can be close to both of you, but ends up ham fisting the entire bowl of popcorn before you or Anna get more than a few pieces, . . .A soft but soothing song drifts through the mansion. The late hour and lack of lights turned on in the hallways makes the song take on a haunting quality.
You pause, listening but unable to make out the words.
<<talk "thought">>Sounds like Eve.<</talk>>\
Turning toward the source of the sound, you wonder if you should investigate.
[[Investigate.|Eve Anna Lullaby 1a]]
[[Don't investigate.|Eve Anna Lullaby 1b]]Following the sound, you ascend the stairs toward the servant's area. However even as you follow the sound toward the source, the singing doesn't seem to grow any louder.
Eventually you find yourself standing right outside of the room Anna and Eve share.
Very slowly, you reach for the doorknob and open the door just a crack.
Inside you see Eve sitting at the edge of the bed, her expression tired as she softly sings an unfamiliar lullaby.
Anna in contrast appears to still be asleep, her head resting in her sister's lap.
Idly, Eve brushes her sister's hair with her hand, clearly trying to comfort Anna in her sleep.
You watch for a couple of minutes until Anna's pinched expression eases, then Eve slips free of her sister and gives Anna a kiss on the brow before slipping beneath the blankets and wrapping her arms around her sister.
With Anna peacefully sleeping once more, and Eve rapidly drifting off to sleep to join her, you carefully close the door before slipping away.
It's not long before you're wandering the halls as you were before.
[[End.|$location]]Listening for only a moment longer, you then turn your attention back to other matters.
[[End.|$location]]*Requires both sisters sleeping in their servant's room.
*Midnight to 4am.
*Anna stats below Affection 600 and above Fear 450.<<talk "eve">>But I //am// studying!<</talk>>\
You enter the room to see Anna standing near Eve, Eve sitting at the computer you gave her.
<<talk "anna">>I can see the game on your screen.<</talk>>\
It's at this moment that Eve notices you, her expression turning devious.
<<talk "eve">>Anna says I only get to use the computer for study, but I said it was ok to play games on it sometimes too.<</talk>>\
[[Side with Anna.|Eve Computer Anna Discussion 1a]]
[[Side with Eve.|Eve Computer Anna Discussion 1b]]
[[Say they're both right.|Eve Computer Anna Discussion 1c]]
<<addtime { minute : 2 }>><<talk "player">>The computer IS for studying.<</talk>>\
You see Anna draw up just a little taller, clearly sensing that you're siding with her on this.
<<talk "player">>It might be ok to play a game on a special occasion, but that computer is a tool, a learning tool, and you should treat it as such.<</talk>>\
Eve seems to deflate just a little.
<<talk "eve">>So, you're both right.<</talk>>\
Both girls turn to each other, but you're already checked out of the conversation even before they start to argue about whether or not Eve is done with her studies or not.
[[End.|$location]]
<<addtime { minute : 4 }>>
<<set $anna.affection += 1>><<set $anna.trust += 3>>
<<set $eve.affection -= 3>><<talk "player">>The computer is Eve's. If it doesn't interfere with her chores, then she's welcome to do as she pleases with it.<</talk>>\
Eve puffs up even as Anna's expression falls behind an unreadable mask.
Nodding to you, Anna clearly concedes the argument before excusing herself.
Still looking pleased, Eve returns to her game of Solitaire on the computer.
<<addtime { minute : 4 }>>
<<set $anna.affection -= 1>><<set $anna.fear += 2>>
<<set $eve.affection += 1>><<set $eve.fear -= 1>><<talk "player">>The computer IS for studying.<</talk>>\
You see Anna draw up just a little taller, clearly thinking she's winning the argument with her sister.
<<talk "player">>But at the same time, if Eve is done with her studies, then I don't see the harm in playing a game on it.<</talk>>\
It's Eve's turn to puff up a little.
<<talk "player">>So, you're both right.<</talk>>\
Both girls turn to each other, but you're already checked out of the conversation even before they start to argue about whether or not Eve is done with her studies or not.
[[End.|$location]]
<<addtime { minute : 4 }>>
<<set $anna.affection -= 1>><<set $anna.trust += 2>>
<<set $eve.affection -= 1>><<set $eve.trust += 2>>Standing in the kitchen, you realize that it's probably not going to be long before the lunch meal will begin to be prepared.
<<talk "thought">>I wonder if the girls would enjoy a picnic?<</talk>>\
You talk toward one of the large refrigerators and glance inside.
<<talk "thought">>We've got plenty of things that would work for a meal.<</talk>>\
Glancing at the clock, you wonder if you should prepare a lunch for the girls for a change.
[[Maybe another time.|Sponsored Scene 1a]]
[[Prepare a picnic.|Sponsored Scene 1b]]
<<addtime { minute : 1 }>>
Scene Generously Sponsored by Matty<<talk "thought">>Maybe another day.<</talk>>\
You think to yourself, closing the fridge.
As you step away from the refrigerator, you idly wonder what the girls will be making you for lunch today.
[[Continue.|$location]]
<<addtime { minute : 1 }>>\
Scene Generously Sponsored by MattyA small smile tugs at the corner of your lips.
<<talk "player">>Might be nice to show my appreciation for everything they do around here.<</talk>>\
Without any further thought on the subject, you start to pull items from the refrigerator, sitting them on the counter in the order they are pulled. An assortment of meats, cheeses, and vegetables are strewn across the counter top by the time you close the door again.
For the next twenty minutes, you work in the kitchen, making an assortment of sandwiches, about a dozen in total.
<<talk "thought">>Maybe I got a little carried away.<</talk>>\
Even with that thought on your mind, you turn back to the fridge, pulling several more items from within, bottled water and juice, a platter with small pastries, and several pieces of fruit.
You quickly place all of the items together then start looking for something to put the sandwiches in and a basket or similar to carry the lunch.
A sound from behind you draws your attention.
Anna stands just inside of the kitchen door, her expression pinched with worry.
<<talk "anna">><<print $anna.callsPlayer>>, if you wished to have lunch early, all you need to do is ask.<</talk>>\
Eve pokes her head out from behind her sister as she enters the kitchen as well. Unlike her sister, her eyes widen as she looks on curiously. When you see the grin starting to spread on her face you have little doubt that she just figured out your intent for all of the food even if her sister has not.
<<talk "player">>Eve, can you go find a blanket, nothing too nice, it's going to get dirty.<</talk>>\
Your eyes move from the younger sister to her older counterpart.
<<talk "player">>Anna, is there some kind of basket I can use? Something with handles?<</talk>>\
A happy giggle accompanied by retreating footsteps announces Eve's exit to go find a blanket for your picnic. Anna in contrast looks even more confused than before.
<<talk "anna">>Certainly.<</talk>>\
She says, moving toward one side of the kitchen. She opens a cupboard and withdraws a large basket, easily large enough to hold all of the food you have sitting on the counter. It's not until she's nearly reached the place you are wrapping sandwiches that she seems to realize what is happening.
<<talk "anna">>A picnic?<</talk>>\
Her voice is cautious.
<<talk "player">>Yeah! It's a nice day, and I thought it might be nice to have a lunch outside with you guys.<</talk>>\
You reply happily.
Anna's eyes flicker between the food and you.
<<talk "anna">>If you wanted to have a picnic, I'd have gladly prepared it.<</talk>>\
You can't help but smile just a little bit.
<<talk "player">>And spoil the look on your face right now?<</talk>>\
A bit of color touches her cheeks as she blushes lightly, her eyes turning downcast as if that will somehow hide her reaction. For a second, she seems uncertain of what to do or say, but then she smiles, a genuine smile that touches her eyes.
<<talk "anna">>Thank you <<print $anna.callsPlayer>>.<</talk>>\
You see Anna lick her lips, you can tell from her expression that she is trying to figure out what she should say next. She's saved by Eve bursting into the room with an unfolded blanket grasped in her arms.
<<talk "thought">>Can she even see around that thing? And isn't that a blanket from one of the bedrooms?<</talk>>\
<<talk "eve">>Let's go have a picnic!<</talk>>\
Eve cries out in an excited tone.
<<talk "anna">>Eve! That blanket is not suitable for this!<</talk>>\
Anna says in sudden alarm.
<<talk "thought">>I think she just ran to the nearest bedroom and grabbed the blanket off of the bed!<</talk>>\
Before Eve can say anything in her own defense, you comment around your growing smile.
<<talk "player">>It will be fine.<</talk>>\
Anna takes a deep breath.
<<talk "anna">>At least fold it up so you don't trip over it.<</talk>>\
Then she turns to the counter and starts to pack the basket. You try a couple of times to help, but every item you try to sit in the basket gets moved as she rearranges the contents. Eventually you give up, stepping back as the two girls finish packing everything.
<<talk "thought">>At least I can carry the basket.<</talk>>\
You think, snatching the basket up before Anna can grab it.
<<talk "player">>Shall we?<</talk>>\
You ask.
<<talk "eve">>We shall!<</talk>>\
Eve replies triumphantly.
Gesturing for the girls to lead, you follow them out of the mansion and into the back yard.
[[Continue.|Sponsored Scene 1c]]
<<addtime { minute : 28 }>>
Scene Generously Sponsored by MattyOnce out the back door of the mansion, you start to walk toward the treeline.
<<talk "thought">>Should be able to find a nice shaded place overlooking the estate from there.<</talk>>\
Eve is a barely restrained bundle of energy, and Anna quickly takes the blanket from her sister to carry.
Both girls follow along, not asking where you are taking them.
<<if $anna.affection gte 900 and $anna.fear lte 150>>\
Out of the corner of your eye you see Anna moving so that she is walking closer to you, a faint smile on her lips.
<<else>>\
Beside you, you can see Anna matching your pace, walking close but not too close. There's a thoughtful expression on her face.
<</if>>\
<<if $eve.affection gte 800 and $eve.fear lte 250>>\
Eve half runs, half dances around you and her sister, clearly excited about getting to have a picnic. The smile that's spread across her face proves infectious and it's not long before you have a matching grin on your own face.
<<else>>\
Just a little bit off to your side, Eve skips along, keeping pace with you and her sister.
<</if>>\
When you near the treeline, you glance back toward the mansion, letting your eyes lazily drift over the estate grounds between you and your home.
<<talk "thought">>It's actually quite a striking view, the yard with the mansion a ways off, the sun high in the sky on a bright day like today.<</talk>>\
<<talk "player">>This looks like a good spot.<</talk>>\
Anna nods, unfolding the blanket and laying it on the ground. You can see a hint of concern in her expression as she looks at the blanket.
<<talk "thought">>She's still worried about getting it dirty.<</talk>>\
Taking the picnic basket out, you sit it in the center of the blanket then open the picnic basket.
Eve runs around in a big circle, arms spread to her sides as she does so. She doesn't seem to have any destination in mind, but when she sees a bright orange butterfly, her trajectory quickly changes to intercept the pretty insect.
By the time you return your attention to the picnic basket, you realize that Anna has nearly finished unpacking it. You quickly move to help her with the last of it, feeling a little sheepish that you had planned to do a nice lunch with the girls, and Anna still ends up doing a lot of the work.
[[Continue.|Sponsored Scene 1d]]
<<addtime { minute : 24}>>
Scene Generously Sponsored by MattyOnce the meal is all laid out on the blanket, Anna calls for Eve to join you. The younger sister reluctantly gives up her pursuit of the elusive butterfly and starts back toward the blanket with significantly less enthusiasm, even if her smile remains the same.
Upon her arrival, food is passed around and all three of you settle into casual conversation as you eat your meals.
When all of you are finally finished eating, Eve starts to excuse herself, presumably to resume her pursuit of the butterfly from earlier, assuming she can even find it again. Anna starts to gather up the leftovers on the blanket and put everything back into the basket.
[[Watch Eve play.|Sponsored Scene 1e]]
[[Sit and visit for a little while.|Sponsored Scene 1f]]
[[Ask the girls to take a walk with you.|Sponsored Scene 1g]]
<<addtime { minute : 46 }>>
Scene Generously Sponsored by MattyLeaning back, you rest on one elbow as you watch Eve run off into the large yard between the treeline and the mansion.
<<talk "thought">>Where does she get all that energy?<</talk>>\
You wonder, amused as you watch her frolic about the yard.
You watch her for quite a while before you become aware of Anna close by.
<<if $anna.affection gte 850 and $anna.fear lte 200>>\
Turning your gaze to your side, you see Anna sprawled across the blanket in a similar pose to yourself.
Anna's eyes are on you, watching you closely.
<<talk "thought">>She looks happy.<</talk>>\
She scoots just a little closer to you, her shoulder touching yours lightly before she turns her attention toward Eve running about the field nearby.
<<talk "thought">>Come to think of it.<</talk>>\
Your gaze follows Anna's toward Eve.
<<talk "thought">>I think I'm happy too.<</talk>>\
Sitting up beside her, Anna's attention shifts back to you. You reach out, taking her hand affectionately in your own.
She looks at her hand, seeming unsure. Slowly a smile begins to form on her lips and she sits up beside you. Scooting just a little closer, you feel her side press against yours.
With your free hand you slip your arm around her middle, lightly hugging her to your side.
<<else>>\
When you turn your gaze to your side, you see Anna sitting on the blanket near you, close enough to touch if you wanted to reach out toward her.
She seems to sense your attention, her eyes turning to you. You can see something, just shy of a smile on her lips.
<<talk "thought">>She looks happy.<</talk>>\
After a couple of seconds, her eyes drift back toward her sister running about the field nearby.
<<talk "thought">>Come to think of it.<</talk>>\
Your gaze follows Anna's toward Eve.
<<talk "thought">>I think I'm happy too.<</talk>>\
Sitting up beside her, Anna's attention shifts back to you.
<</if>>\
<<talk "player">>I like these little moments.<</talk>>\
Anna looks at you curiously.
<<talk "anna">>What do you mean?<</talk>>\
Her voice is just a little timid, clearly uncertain of what you mean.
<<talk "player">>Look at your sister.<</talk>>\
You begin, Anna does as she is told.
<<talk "player">>See how happy she is, how full of life every moment is for her.<</talk>>\
As if to make your point, Eve twirls in a circle, giggling with her arms spread wide to her sides.
<<talk "player">>And you...<</talk>>\
There's curiosity in Anna's eyes as they return to yours.
<<talk "player">>You seem to have a contentment about you, like for this one moment all is right in the world.<</talk>>\
You can see her brow knit with concern.
<<talk "thought">>Maybe I could have phrased that better.<</talk>>\
<<talk "player">>I really like seeing you happy.<</talk>>\
She blushes slightly, her eyes turning away from you to seek out her sister again.
<<talk "eve">><<print $eve.callsPlayer>>! Come here!<</talk>>\
Eve calls, breaking the little tableau between you and Anna.
Not waiting for you to respond, Eve is already running toward you. The moment she reaches your side, she reaches down to take one of your hands, trying to pull you to your feet.
You humor her and allow her to pull you up off of the blanket.
<<talk "eve">>Catch me!<</talk>>\
She cries out, releasing your hand and taking off at a run in the same instant. Instinctively you do exactly that, your longer legs quickly closing the distance between you. When you reach her, you sweep her off of her feet and into your arms. She squeals and giggles.
For a little while you play with Eve, chasing her across the gentle hills, or being chased. Occasionally you look toward Anna to see her watching you and Eve with a wistful smile on her face.
When you finally make your way back to the blanket, you're breathless. Anna in spite of watching the two of you has somehow packed up the lack of the lunch and is ready to head back to the house.
<<talk "eve">><<print $eve.callsPlayer>>, thank you for having a picnic with us, it was a lot of fun.<</talk>>\
Eve says, skipping along beside you.
You're a little surprised that Eve thought to thank you first.
<<talk "anna">>Yes, thank you. This was a very pleasant surprise.<</talk>>\
Anna says from your other side.
Nearing the house, Anna hands Eve the blanket and asks her to go start a load of laundry. You carry the picnic basket to the kitchen where you and Anna unpack it before you excuse yourself.
[[End Scene.|$location]]
<<addtime { minute : 51 }>><<set $anna.affection += 1>><<set $anna.fear -= 1>><<set $anna.trust += 1>>
<<set $eve.affection += 2>><<set $eve.fear -= 2>><<set $eve.trust += 1>>
Scene Generously Sponsored by MattyBefore you can utter a word, Eve is dashing off toward the fields between where you are sitting and the mansion.
Leaning back, you sprawl across the blanket before glancing toward Eve.
<<talk "thought">>That girl is an endless source of energy.<</talk>>\
<<if $anna.affection gte 850 and $anna.fear lte 200>>\
Turning your gaze to your side, you see Anna sprawled across the blanket in a similar pose to yourself.
Anna's eyes are on you, watching you closely.
<<talk "thought">>She looks happy.<</talk>>\
She scoots just a little closer to you, her shoulder touching yours lightly before she turns her attention toward Eve running about the field nearby.
<<talk "thought">>Come to think of it.<</talk>>\
Your gaze follows Anna's toward Eve.
<<talk "thought">>I think I'm happy too.<</talk>>\
Sitting up beside her, Anna's attention shifts back to you. You reach out, taking her hand affectionately in your own.
She looks at her hand, seeming unsure. Slowly a smile begins to form on her lips and she sits up beside you. Scooting just a little closer, you feel her side press against yours.
With your free hand you slip your arm around her middle, lightly hugging her to your side.
With then you turn your head toward hers, you kiss her brow lightly. The action seems to encourage her to snuggle in just a bit closer to you.
<<else>>\
When you turn your gaze to your side, you see Anna sitting on the blanket near you, close enough to touch if you wanted to reach out toward her.
She seems to sense your attention, her eyes turning to you. You can see something, just shy of a smile on her lips.
<<talk "thought">>She looks happy.<</talk>>\
After a couple of seconds, her eyes drift back toward her sister running about the field nearby.
<<talk "thought">>Come to think of it.<</talk>>\
Your gaze follows Anna's toward Eve.
<<talk "thought">>I think I'm happy too.<</talk>>\
Sitting up beside her, Anna's attention shifts back to you. She waits as if anticipating some action from you.
It's only then that you notice how close her hand is to your own. You only have to move your hand a fraction of an inch for your fingertips to come in contact with hers.
<</if>>\
Unfortunately the moment passes as Eve charges back to the blanket, breathing heavily from exertion and sporting a massive grin on her face.
When Anna starts to gather up the last of the leftovers into the picnic basket, you feel compelled to assist. It's not long before everything is packed and the three of you are making the trek back toward the mansion.
<<talk "eve">><<print $eve.callsPlayer>>, thank you for having a picnic with us, it was a lot of fun.<</talk>>\
Eve says, skipping along beside you.
You're a little surprised that Eve thought to thank you first.
<<talk "anna">>Yes, thank you. This was a very pleasant surprise.<</talk>>\
Anna says from your other side.
Nearing the house, Anna hands Eve the blanket and asks her to go start a load of laundry. You carry the picnic basket to the kitchen where you and Anna unpack it before you excuse yourself.
[[End Scene.|$location]]
<<addtime { minute : 49 }>><<set $anna.affection += 1>><<set $anna.fear -= 1>>
<<set $anna.trust += 2>><<set $eve.affection += 1>><<set $eve.fear -= 1>>
Scene Generously Sponsored by MattyEve has only managed to take a couple of steps before the sound of your voice brings her up short.
<<talk "player">>Would you ladies like to take a walk with me?<</talk>>\
You ask, glancing toward the wooded area nearby with a meaningful look.
Anna looks at the trees for a long moment, you watch as her eyes scan the area, taking in the way slivers of light pierce the trees to create little points of light on the ground.
It's Eve who breaks the growing silence.
<<talk "eve">>We were never allowed in the woods... before.<</talk>>\
Her voice holds a kind of reverence.
<<talk "player">>We don't have to if you don't want to.<</talk>>\
You tell the two girls.
<<talk "player">>I just thought it would be nice to take a little walk, see where one of these trails go.<</talk>>\
<<talk "anna">>I would like to walk with you.<</talk>>\
Anna says slowly.
<<if $eve.affection gte 750 and $eve.fear lte 150>>\
Eve grins.
<<talk "eve">>It's like an adventure.<</talk>>\
She says softly to herself, moving close to you to take your hand.
<<else>>\
Eve's eyes flicker between you and the nearest trail, her excitement at the prospect of exploring the woods clear in her eyes even if she doesn't say a word.
<</if>>\
<<if $anna.affection gte 900 and $anna.fear lte 50>>\
Anna steps close to your side, the back of her hand brushing the back of yours. You can sense a little tension in her, an uncertainty, though you are unsure of what might have her on edge.
Her breathing pauses as you take her hand, your fingers intertwining with hers. She takes a deep breath, letting it out slowly as the tension seems to go out of her.
<<elseif $anna.affection gte 800 and $anna.fear lte 200>>\
Anna moves close to you, clearly wanting to be close by your side when the walk begins. You can sense a little tension in her, an uncertainty, though you are unsure of what might have her on edge.
<<else>>\
Taking a couple of steps toward Anna, she looks over at you uncertainly.
<<talk "thought">>Is it something about me, or is it something else that has her on edge<</talk>>\
<</if>>\
As you begin to walk down a nearby trail, you take in your surroundings. Old growth trees, abundant wildlife, and a well traveled trail all serve to make the atmosphere feel romantic to you.
Eve's eyes wander everywhere, trying to take in everything at once with a child like wonder. Anna on the other hand seems uncomfortable, moving a little closer to your side as the three of you walk.
Glancing at Anna, you see her expression pinched, clearly troubled by something.
<<talk "player">>You ok?<</talk>>\
You ask softly.
<<talk "anna">>I'm f-fine.<</talk>>\
She says, her voice faltering in the middle of what she says.
<<talk "player">>You're not fine, what's wrong?<</talk>>\
Anna shakes her head but doesn't reply.
<<talk "thought">>Crap...<</talk>>\
<<talk "player">>Eve, time to head back.<</talk>>\
You call to Eve who's managed to continue down the trail a little further.
Eve turns toward the two of you, you can see the defiance in her expression and can almost hear her protests before she opens her mouth. But then her eyes fall on her sister and her defiance instantly turns to something more serious.
<<talk "eve">>Ok.<</talk>>\
She replies, hurrying back toward you and her sister.
You put an arm around Anna, and in turn she clutches to your side tightly. The three of you make your way out of the wooded area in almost near silence. It's not until you step back into the open that Anna starts to relax again.
<<talk "anna">>I'm sorry.<</talk>>\
She says softly at your side.
<<talk "player">>Nothing to be sorry about.<</talk>>\
You reply, concerned after the little episode.
<<talk "anna">>I ruined your walk.<</talk>>\
She insists.
<<talk "player">>No harm. It was just an excuse to spend some time with you and your sister.<</talk>>\
<<talk "anna">>I should get back to work.<</talk>>\
Anna says suddenly, eyes downcast as she slips free of your arm. You're ready to press further, to demand answers, but before you can take a single step you feel Eve's hand grasp your own.
You're ready to break free of Eve's grip, but then you see the look in her eyes, a concern that matches your own. You take a deep breath, letting it out slowly as you watch Anna gather up the last of the picnic items and start toward the house.
<<talk "eve">>She'll be ok, she just needs a minute.<</talk>>\
There's a sage quality to Eve's words, or maybe it's just the way she says them.
<<talk "player">>What was that about?<</talk>>\
You ask Eve when Anna is out of ear shot.
Eve watches her sister for a second longer then looks at you.
<<talk "eve">>When your great uncle owned us, girls who went into the woods didn't come back.<</talk>>\
<<talk "thought">>It would have been nice to know that before I dragged them both into the woods.<</talk>>\
You think with a chill.
<<talk "eve">>But I don't know if that's what was bothering her.<</talk>>\
Looking at Eve.
<<talk "player">>If that's not what was bothering her, what was?<</talk>>\
A sad sort of smile finds its way onto Eve's lips.
<<talk "eve">>I think mostly Anna just doesn't know how to be happy.<</talk>>\
She meets your eyes with a meaningful look.
<<talk "eve">>And I think you make her happy.<</talk>>\
The gravity of Eve's words sink in slowly.
<<talk "thought">>How did someone so little become so insightful?<</talk>>\
<<talk "player">>Thanks for explaining that to me.<</talk>>\
You say through your growing amusement.
<<talk "eve">>You owe me one.<</talk>>\
She says, her tone deadpan.
<<talk "eve">>And I'm collecting now.<</talk>>\
Your eyebrow raises.
<<talk "thought">>I almost feel like I'm being hustled now.<</talk>>\
<<talk "eve">>Pick me up.<</talk>>\
When you don't immediately respond, she adds.
<<talk "eve">>You're giving me a piggy back ride back to the house.<</talk>>\
You can't help but smile. You glance to where Anna is already half way back to the house, then pick Eve up, hoisting her onto your shoulders. Once Eve is nestled on your shoulders, her thighs wrapped tightly around your neck and your hands holding her ankles while she holds onto your chin with both hands, you start back toward the mansion.
Eve lets out a delighted whoop, causing Anna to turn toward you as she nears the mansion. She's still quite a ways away, but you think you can see a smile on her face at the sight of you bounding over the hills in her general direction, her little sister holding on while giggling and shrieking like a deranged jockey.
When you finally reach the mansion, you sit Eve on the ground. The only thanks you get for your effort is a toothy grin before Eve runs off to return to her chores.
Not sure if Anna might want to talk, or even if she's still there, you wander toward the kitchen under the pretense of wanting to help clean up after the picnic.
[[Continue.|$location]]
<<addtime { minute : 52 }>><<set $anna.affection += 1>><<set $anna.fear -= 1>><<set $anna.trust += 1>>\
<<set $eve.affection += 1>><<set $eve.fear -= 1>><<set $eve.trust += 1>>\
Scene Generously Sponsored by Matty
<<set $gaia.addFlag("picnic")>>Starts in KitchenIt's not long after lunch when you notice Anna walking your way with a concerned look on her face.
Anna stops directly in front of you, then seems to fidget uncertainly before she speaks.
<<talk "anna">><<print $anna.callsPlayer>>, I...<</talk>>\
She fidgets, unable to meet your eyes.
<<talk "thought">>Something's wrong. It's been a long time since she's been like this around me.<</talk>>\
<<talk "anna">>Eve's missing.<</talk>>\
There's a finality to her tone that makes your blood run cold.
Before you even think to talk, you step forward and put your arms around her in a comforting embrace. When you finally think to speak you ask the only thing you can think of,
<<talk "player">>Where'd she go?<</talk>>\
Even as you ask the question, you know that if she had the answer, she'd have never have come to you like this if she had the answer.
<<talk "anna">>I don't know. I thought s-she was going to take care of her chores after breakfast, and I haven't seen her since.<</talk>>\
You can see her lip quiver as she speaks.
You ask the obvious question first, though you're sure you already know the answer.
<<talk "player">>You've looked around, made sure she's not just playing somewhere?<</talk>>\
Against your chest, you can feel her shake her head before mumbling.
<<talk "anna">>No, she wouldn't. Where could she have gone, what could have happened to her?<</talk>>\
For a few seconds you think, trying to find the answer to her question. Finally you have to relent and face the situation as it stands right now.
<<talk "player">>Ok, where have you looked then? We've got to start somewhere, and standing here isn't finding her.<</talk>>\
<<talk "anna">>I searched the mansion and checked the yard.<</talk>>\
She says, pulling out of your embrace. You can see in her eyes the certainty that you will be able to locate her wayward sister.
<<talk "player">>Ok, lets give the mansion one more search. If she doesn't turn up, we'll start checking the yard for any indication of where she might have gone. You start in the servant's area and I'll start in the basement, we can meet back here in a few minutes.<</talk>>\
You say half to yourself as a simple plan finishes falling into place.
Anna gives a firm nod, then nearly runs for the stairs.
Feeling a sense of urgency yourself, you find yourself jogging toward the stairs to the basement.
[[Continue.|Sponsored Scene 2a]]
<<addtime { minute : 4 }>><<set $anna.trust += 1>>\
Scene Generously Sponsored by MattyAs you search the lower floors of the mansion, you can hear Anna's voice calling out for her sister, your own calls going unanswered as well.
When you meet back up with Anna again, there's just a hint of panic in her eyes.
<<talk "player">>So, she's not in the mansion, I'll head out front and you can check the back yard. I'll meet you back there in a couple of minutes.<</talk>>\
Your voice is more certain than you actually feel.
A few minutes later when you round the side of the house, you see Anna standing in the back yard. Even at a distance you can see the frantic look in her eyes. When she sees you, she pivots toward you. Instead of looking at you though, she looks past you with hope in her eyes. That hope however is quickly replaced by a new wave of panic when she does not see Eve with you.
Anna wrings her hands as the fear in her eyes threaten to overwhelm her, her lips parting as she makes a sound like a wounded animal. You pick up your pace and nearly run to her.
<<talk "player">>Anna...<</talk>>\
You say softly as you put your arms around her in a gesture you hope she finds comforting.
<<talk "player">>Anna, she's here, we just have to figure out where. This estate is designed to be hard to get out of, it's not like she's off the grounds. We just need to figure out where she went.<</talk>>\
You can feel her nod against your chest, her body trembling.
<<talk "player">>Now, is there anywhere else she might have gone? Has she said something that might clue us in on where she may have gone?<</talk>>\
You try to keep your voice calm, but having Anna in near hysterics isn't helping.
<<talk "player">>What was that?<</talk>>\
You ask her after Anna mumbles something, unable to make out whatever she just said.
<<talk "anna">>Forest. A-after our picnic, s-she said she wanted to s-see more of the f-forest.<</talk>>\
You take a deep breath, trying to shut out Anna's panic long enough to form a plan. A moment later, you let out the breath slowly.
<<talk "player">>Ok, that's where we look next.<</talk>>\
You know it's not much as far as plans go, but it's all you can think of at the moment. A small part of you wants to leave Anna behind, but with the way she is clinging to you, you know that's not an option.
<<talk "player">>Lets go.<</talk>>\
You say, starting toward the treeline at a brisk walk.
[[Continue.|Sponsored Scene 2b]]
<<addtime { minute : 6 }>>\
Scene Generously Sponsored by MattyWhen you reach the shade of the trees, very close to where you had your picnic, you finally see your first clue.
<<talk "thought">>A fish, and some nuts?<</talk>>\
You find the small pile of items strange, not sure what purpose they might have. Leaning down, the fish seems to have been skewered by something, a hole torn in its middle, but otherwise undamaged.
<<talk "thought">>This doesn't look like the fish from the house either.<</talk>>\
Anna hovers over you, one hand touching your back as if she's scared you might vanish at any second.
<<talk "player">>This isn't from the house, and the nuts were likely gathered from the woods here.<</talk>>\
You begin.
<<talk "thought">>What the hell is going on here?<</talk>>\
<<talk "player">>Lets follow the trail for a bit, see if we can't find any more clues as to where she might have gone.<</talk>>\
<<talk "anna">>Apple...<</talk>>\
Anna's voice is uneven as she speaks. You turn toward her, ready to ask her what she means, but when you do she has her free arm outstretched, pointing at a place not far away. Under one of the trees, where the grassy ground begins to turn to moss and dirt, you see an apple core laying on the ground.
<<talk "player">>See...<</talk>>\
You say, noticing that the apple core doesn't look very old.
<<talk "player">>She just went into the woods to do a little exploring, she probably doesn't even realize that she's been gone long enough to worry anyone.<</talk>>\
When she takes the first few steps toward the little trail, Anna nearly pulls you in her wake. After a few steps you finally manage to match her pace as the two of you walk briskly down the trail.
[[Continue.|Sponsored Scene 2c]]
<<addtime { minute : 8 }>>\
Scene Generously Sponsored by MattyThe two of you walk for several minutes, either Anna or yourself calling out Eve's name every few seconds in the hopes of hearing a response.
When you reach a small creek, a simple wooden bridge stretching over it, you pause. Anna turns, looking at you as you do so.
<<talk "thought">>I wonder how much time my Uncle spent out here. He clearly had a lot of love for these woods.<</talk>>\
<<talk "player">>The trail branches.<</talk>>\
You say, seeing the trail split just the other side of the bridge. Your eyes scan both directions, to the right, there appears to be an opening in the forest somewhere ahead, making the trail in that direction quite a bit brighter than the other. In contrast, while no darker than where you are standing, the other branch looks dark and foreboding.
Nodding toward the lighter stretch of trail.
<<talk "player">>Lets try this way.<</talk>>\
Anna offers no protest as the two of you continue down the trail. It's only a short distance before the trail opens up into a small field, the field dominated by a large pond.
You pause, momentarily forgetting that you're looking for Eve as you take in the sight before you.
The grassy field slopes downward toward the water, turning to a golden shade of sand just a few feet short of the water's edge. There's an old dock, clearly weathered but in good repair reaching out into the water and a small shed not far from where the dock meets land. Hanging on the side of the shed is a small boat, only big enough to hold two or three, but somehow fitting to the size of the pond.
<<talk "anna">>Eve!<</talk>>\
The sound is a breathless whisper, holding more relief than you've ever heard in your life. Hearing that sound come from Anna's lips makes you want to weep for joy. You turn your gaze to follow Anna's. What you see leaves you speechless in surprise.
[[Continue.|Sponsored Scene 2d]]
<<addtime { minute : 11 }>>\
Scene Generously Sponsored by MattyAcross the pond from where you're standing, you can see Eve standing in some tall grass. It's clear from the way she moves her hands and the expression on her face that she's speaking animatedly even though you can't hear what is being said at this distance.
The thing that surprises you however is who she is talking to. There's a woman standing a short distance away from Eve, her skin a dark shade of brown and her hair is a tangled mess. With the exception of a belt around her middle with a few small items hanging off of it, and what looks like a makeshift spear in her hand, she also appears to be completely naked.
<<talk "anna">>Who is she?<</talk>>\
Anna asks very softly.
You aren't sure if she was expecting an answer or not, but you find yourself replying anyway.
<<talk "player">>I have absolutely no idea...<</talk>>\
Your eyes never leave the athletic woman.
[[Try to get closer for a better look.|Sponsored Scene 2e]]
[[Call out to Eve.|Sponsored Scene 2f]]
<<addtime { minute : 2 }>>\
Scene Generously Sponsored by MattyAnna looks ready to call out, but you stop her before she can make a sound.
<<talk "player">>Shhhh, let's see if we can get closer, try to figure out who she is.<</talk>>\
She looks uncertain, but she nods, deferring to your judgment.
The two of you begin to walk around the pond, choosing a rout that will keep you behind the ebony skinned woman. You're close enough to hear Eve talking, and notice that the other woman hasn't said anything yet, when the stranger tenses suddenly. Her head swivels from side to side, then locks on you.
In a split second, the woman lifts her spear and draws back.
Your eyes widen in alarm at the same moment that Eve cries out.
<<talk "eve">>No!<</talk>>\
The woman pauses, her eyes flickering between you and Eve.
<<talk "eve">>He's nice.<</talk>>\
Eve says as she puts herself between you and the other woman.
You're close enough to see the woman clearly, and there's confusion in her eyes. She makes an angry grunt as she starts to raise the spear again. Then follows it with a whining sound when Eve yells,
<<talk "eve">>No!<</talk>>\
at the woman.
<<talk "eve">>If we're going to be friends, you can't hurt my master!<</talk>>\
There's a fire in Eve's voice that both surprises you and makes you feel fiercely proud to have earned such loyalty that she would feel compelled to protect you.
<<talk "player">>Eve, are you ok?<</talk>>\
You ask, your eyes never leaving the strange woman.
You feel Anna's hand slip from your own, and she rushes to Eve. The stranger takes a few steps to one side, you aren't sure if it's to keep you in her line of sight as Anna rushes forward, or if she just doesn't want Anna to get close to her. Either way, she accomplishes both.
<<talk "eve">><<print $eve.callsPlayer>>, come meet my new friend!<</talk>>\
Eve says cheerfully, as if the new friend of hers wasn't holding a spear and staring hate at you.
Taking a deep breath, you choose your next words carefully.
<<talk "player">>Maybe if your friend puts down her spear, we can have a talk.<</talk>>\
About this time, Anna reaches her sister, falling to her knees as she embraces her sibling.
The stranger makes another sound, half grunt, half whine, then starts stepping slowly toward the treeline.
<<talk "thought">>Where did she come from? I know this estate is big, but I thought it was completely walled off.<</talk>>\
<<talk "player">>Ma'am, where did you come from?<</talk>>\
You try to ask, but as you speak to her there's a growing panic in the stranger's eyes.
<<talk "player">>If you put that spear down, we might be able to help you.<</talk>>\
You try to reassure her.
<<talk "eve">>See Gaia! I told you he wasn't scary, he's nice.<</talk>>\
Eve says around her sister's embrace.
<<talk "player">>Gaia is her name?<</talk>>\
Gaia's eyes dart between Eve and you one more time, growls at you deep in her throat as she brandishes her spear at you.
You hold your empty hands out, trying to look as nonthreatening as you can.
The woman's growl becomes frustrated, then she pivots and runs for the trees, vanishing in seconds from your view.
As soon as she's gone, you make your way toward Anna and Eve, watching where the woman ran into the trees the whole time.
<<talk "player">>You're ok?<</talk>>\
It's only half a question. The innocent bewilderment in Eve's eyes as she looks at where Gaia went leaves you certain that she was not harmed in any way.
[[Be angry at Eve for running off.|Sponsored Scene 2g]]
[[Be happy that Eve is ok.|Sponsored Scene 2h]]
[[Punish Eve for running off.|Sponsored Scene 2i]]
<<addtime { minute : 5 }>><<set $anna.trust += 1>><<set $anna.fear -= 1>><<set $gaia.addFlag("met")>><<run $gaia.deleteFlag("picnic")>>
Scene Generously Sponsored by Matty<<talk "player">>Eve!<</talk>>\
You call out, concerned for her safety.
Two things happen at once. Eve lights up, a broad smile forming on her lips when she sees you and Anna. At the same time, the ebony woman springs into motion, putting herself between you and Eve while raising her spear protectively.
Without conscious thought, you begin to run toward the pair, feeling an urgent need to protect Eve from this stranger.
<<talk "eve">><<print $eve.callsPlayer>>!<</talk>>\
Eve squeals happily.
A look of confusion crosses the stranger's face as Eve deftly darts around her to head toward you and Anna. The woman reaches out quickly, grabbing Eve by the arm and trying to pull her back to herself.
As you get closer, the stranger starts to look worried, skittish like an animal that knows it's about to be trapped. Your pace slows, concerned about the spear and not wanting to provoke anything rash from the woman.
In the same instant that you slow, Anna rushes past you.
<<talk "thought">>I didn't even realize she was running too.<</talk>>\
Toward her sister.
The stranger shifts her grip on the spear, her eyes locked on your own as she begins to raise it.
<<talk "eve">>No!<</talk>>\
Eve's voice rings out like shrill thunder. The stranger's head whips around toward Eve, her expression confused but no less concerned.
<<talk "eve">>He's my master! He's nice! And you'll be nice to him too if you want to be friends with me!<</talk>>\
You're a bit taken back at the fire in Eve's words, but the stranger's reaction is like she's been slapped in the face.
The tip of the stranger's spear lowers slightly and she makes a sound that makes you think of a wounded animal. The sound trails off as Anna reaches her sister, scoping up her sibling in a hug and taking several rapid steps away from the dark skinned woman.
<<talk "thought">>Where did she come from? I know this estate is big, but I thought it was completely walled off.<</talk>>\
<<talk "player">>Ma'am, where did you come from?<</talk>>\
You try to ask, but as you speak to her there's a growing panic in the stranger's eyes.
<<talk "player">>If you put that spear down, we might be able to help you.<</talk>>\
You try to reassure her.
<<talk "eve">>See Gaia! I told you he wasn't scary, he's nice.<</talk>>\
Eve says around her sister's embrace.
<<talk "thought">>Gaia is her name?<</talk>>\
Gaia's eyes dart between Eve and you one more time, growls at you deep in her throat as she brandishes her spear at you.
You hold your empty hands out, trying to look as nonthreatening as you can.
The woman's growl becomes frustrated, then she pivots and runs for the trees, vanishing in seconds from your view.
<<talk "thought">>Why is she looking at me like I'm the threat here?<</talk>>\
As soon as she's gone, you make your way toward Anna and Eve, watching where the woman ran into the trees the whole time.
<<talk "anna">>You're ok?<</talk>>\
It's only half a question. The innocent bewilderment in Eve's eyes as she looks at where Gaia went leaves you certain that she was not harmed in any way.
[[Be angry at Eve for running off.|Sponsored Scene 2g]]
[[Be happy that Eve is ok.|Sponsored Scene 2h]]
<<addtime { minute : 5 }>><<set $anna.affection += 1>><<set $anna.fear -= 1>><<set $anna.trust += 1>><<set $gaia.addFlag("met")>><<run $gaia.deleteFlag("picnic")>>\
Scene Generously Sponsored by MattyYou feel a wave of emotion, like a dam broke and spilled its contents in one massive rush. Taking a deep breath, you realize that your hands are trembling slightly.
With half an eye on the treeline in case the strange woman returns, you begin to speak with a bit more anger in your tone than you intend.
<<talk "player">>What is wrong with you? You had us worried, you wandered off without telling anyone where you were going, and then we find you with some woman swinging around a spear like a lunatic!<</talk>>\
<<talk "eve">>Gaia isn't a lunatic, she's just scared of you...<</talk>>\
Eve states simply, as if those words should explain everything.
Your mind races for what to say.
<<talk "player">>Why would she be scared of me? I don't even know who she is.<</talk>>\
You ask, the anger in your voice quickly being replaced by confusion.
<<talk "eve">>I'm not sure. She doesn't talk.<</talk>>\
<<talk "anna">>What do you mean, she doesn't talk?<</talk>>\
Anna asks, finally releasing her sister from the lingering embrace.
Eve shrugs.
<<talk "eve">>I don't know, she just kind of makes sounds instead of talking. It's pretty neat.<</talk>>\
Something about what she said prompts you to ask.
<<talk "player">>Explain yourself.<</talk>>\
A hint of heat enters your voice.
Your tone seems to sober Eve's mood slightly.
<<talk "eve">>I'm sorry I wandered off. I didn't realize I had been gone so long this time.<</talk>>\
She says softly, seeming to ponder the ground at her feet.
<<talk "player">>This time?<</talk>>\
You ask, feeling your anger well up that she would have done this before and never told you about it.
Eve takes a deep breath, clearly considering what to say.
<<talk "eve">>I suppose you'd like me to start at the beginning?<</talk>>\
She looks up, meeting your eyes.
<<talk "player">>That would be nice.<</talk>>\
<<talk "eve">>I was near the woods a few days ago. I had a couple of apples. I ate one and sat the other one down. When I went to get it later the apple was gone and there was a stack of pine cones where I left it, I went and got more apples. I saw her that time, she gave me two squirrels for a bag of apples that time. She was scared of me at first, but today she wanted me to follow her, so I did. She brought me here. I talked to her and we played a little, can you believe that she fishes with her spear? It's amazing!<</talk>>\
Every word seems to come faster than the last until they are nearly tripping over one another.
<<talk "eve">>She's nice, but she's weird...<</talk>>\
She says around a grin.
<<talk "eve">>Who fishes with a spear, right?<</talk>>\
The conversation remains a little tense for a bit longer, but eventually Anna's happiness at finding her sister along with Eve's seemingly being unconcerned about the strange woman she had just been with, starts to ease your anxiety.
<<talk "thought">>If this other girl meant any harm, she could have hurt one of us. Instead she ran away.<</talk>>\
You think to yourself, not really listening to Eve talking animatedly with her sister.
<<talk "thought">>Who is she though? Where did she come from? And if she lives out here, on the property, what am I going to do about her?<</talk>>\
<<talk "eve">><<print $eve.callsPlayer>>, Can we stay out here for a little while? I //really// like it here.<</talk>>\
Eve's voice cuts through your train of thought.
Your eyes move from Eve's excited expression to Anna's expression of concern.
[[Stay for a little while.|Sponsored Scene 2j]]
[[Go back to the mansion.|Sponsored Scene 2k]]
<<addtime { minute : 5 }>><<set $anna.fear += 1>><<set $eve.affection -= 1>><<set $eve.fear += 1>><<set $gaia.addFlag("met")>><<run $gaia.deleteFlag("picnic")>>\
Scene Generously Sponsored by MattyYou feel a wave of emotion, like a dam broke and spilled its contents in one massive rush. Taking a deep breath, you realize that your hands are trembling slightly.
With half an eye on the treeline in case the strange woman returns, you look at Eve, feeling relief in your chest that Eve is ok even as your gut twists with worry about this unexpected stranger lurking on the property,
<<talk "player">>You're ok? You're not hurt? The stranger didn't do anything to you? You had us worried, you wandered off without telling anyone where you were going!<</talk>>\
Your words come in a rush, and while you can detect a hint of heat in your words, you know that it's born of relief at having found Eve ok.
<<talk "eve">>Gaia is nice, she wouldn't hurt me, she's just scared of you.<</talk>>\
Eve states simply, as if those words should explain everything.
Your mind races for what to say.
<<talk "player">>Why would she be scared of me? I don't even know who she is.<</talk>>\
You ask, the confusion is clear in your voice as you glance at the treeline again.
<<talk "eve">>I'm not sure. She doesn't talk.<</talk>>\
<<talk "anna">>What do you mean, she doesn't talk?<</talk>>\
Anna asks, finally releasing her sister from the lingering embrace.
Eve shrugs.
<<talk "eve">>I don't know, she just kind of makes sounds instead of talking. It's pretty neat.<</talk>>\
Something about what she said prompts you to say.
<<talk "player">>Ok, let's start from the beginning, tell me what's going on here.<</talk>>\
You close your eyes for a second, gathering your thoughts.
Your tone seems to sober Eve's mood slightly.
<<talk "eve">>I'm sorry I wandered off, I didn't realize I had been gone so long this time.<</talk>>\
She says softly, seeming to ponder the ground at her feet.
<<talk "player">>This time? So you've seen her before, but never saw fit to tell me that there's a stranger on the property? One who might be dangerous?<</talk>>\
You ask, you want to wrap Eve in a protective hug, but you resist the urge.
Eve takes a deep breath, clearly considering what to say.
<<talk "eve">>I suppose you'd like me to start at the beginning?<</talk>>\
She looks up, meeting your eyes.
<<talk "player">>That would be nice...<</talk>>\
You reply, not bothering to mention that you'd suggested exactly that moments before.
<<talk "eve">>I was near the woods a few days ago. I had a couple of apples. I ate one and sat the other one down. When I went to get it later the apple was gone and there was a stack of pine cones where I left it, I went and got more apples. I saw her that time, she gave me two squirrels for a bag of apples that time. She was scared of me at first, but today she wanted me to follow her, so I did. She brought me here. I talked to her and we played a little, can you believe that she fishes with her spear? It's amazing!<</talk>>\
Every word seems to come faster than the last until they are nearly tripping over one another.
<<talk "eve">>She's nice, but she's weird.<</talk>>\
She says around a grin.
<<talk "eve">>Who fishes with a spear, right?<</talk>>\
The conversation itself does little to easy your worry about the stranger, but eventually Anna's happiness at finding her sister along with Eve's seemingly being unconcerned about the strange woman she had just been with, starts to ease your anxiety.
<<talk "thought">>If this other girl meant any harm, she could have hurt one of us. Instead she ran away.<</talk>>\
You think to yourself, not really listening to Eve talking animatedly with her sister.
<<talk "thought">>Who is she though? Where did she come from? And if she lives out here on the property, what am I going to do about her?<</talk>>\
<<talk "eve">><<print $eve.callsPlayer>>, can we stay out here for a little while? I really like it here.<</talk>>\
Eve's voice cuts through your train of thought.
Your eyes move from Eve's excited expression to Anna's expression of concern.
[[Stay for a little while.|Sponsored Scene 2j]]
[[Go back to the mansion.|Sponsored Scene 2k]]
<<addtime { minute : 5 }>><<set $anna.affection += 1>><<set $anna.fear -= 1>><<set $anna.trust += 1>>
<<set $eve.affection += 1>><<set $eve.fear -= 1>><<set $eve.trust += 1>><<set $gaia.addFlag("met")>><<run $gaia.deleteFlag("picnic")>>
Scene Generously Sponsored by MattyYour tone turns cold as you kneel in front of Eve.
<<talk "player">>You're in big trouble.<</talk>>\
Eve's expression falls, finally seeming to realize that she's in trouble.
<<talk "player">>You run off, you worry your sister sick, and you worried me as well. We didn't know where you went or what had happened to you.<</talk>>\
You pause only long enough to let your words sink in before continuing.
<<talk "player">>We are going back to the mansion now, and you're going to think about what you did and why it was wrong. When we get there, I'm going to spank your little ass until you can't sit. The only reason I don't do it here is because I want you to have to think about it all the way home.<</talk>>\
Out of the corner of your eye, you can see that Anna's expression has become carefully composed, though you think you can see just a hint of concern in her eyes.
You take a deep breath, then let it out slowly.
<<talk "player">>I care about you, your sister cares about you, and we don't want to see you hurt. You need to let us know when you're going when you go somewhere, and you have to be careful around strangers because some people would hurt you.<</talk>>\
<<talk "eve">>I know...<</talk>>\
<<talk "player">>Let's go.<</talk>>\
You state, taking hold of Eve's hand in your own then doing the same with Anna.
The three of you walk in silence to the house, Both you and Anna watching the trees around you while Eve sulks.
Half way home, you think to ask.
<<talk "player">>You called her Gaia, if she doesn't talk, how do you know her name?<</talk>>\
Eve walks a couple more paces before answering.
<<talk "eve">>I named her that. I think she likes it.<</talk>>\
There's a hint of pride in her voice as she says the last bit.
After the short exchange, the silence between the three of you only seems to grow deeper.
Once back at the house, you swat Eve's bottom hard enough to make your hand sting, then send her off to work on her chores with a few stern words. Afterwards, Anna excuses herself to return to her own chores, though you strongly suspect she plans to seek out her sister first.
With a heavy sigh, you return your thoughts to the naked ebony woman from the woods, wondering once more what you should do about her.
<<talk "thought">>Should I try to do what Eve was doing? Bring her apples or other things in the hopes of earning her trust? Should I just ignore her and hope she leaves us alone in turn? Or should I try to remove her from the property some way?<</talk>>\
With no clear solution in mind, you return your thoughts to things you can do something about at the moment.
[[End.|$location]]
<<addtime { minute : 14 }>><<set $anna.fear += 1>><<set $anna.trust += 1>><<set $eve.affection -= 1>><<set $eve.fear += 1>>\
<<set $eve.trust += 1>><<set $gaia.addFlag("met")>><<run $gaia.deleteFlag("picnic")>>
Scene Generously Sponsored by MattyReluctantly you reply.
<<talk "player">>We can stay for a while, but if either of you sees that girl again, you tell me right away.<</talk>>\
You can see Anna's expression take on a defeated quality even as Eve lets out a happy squeal.
<<talk "player">>Stay close!<</talk>>\
You holler as Eve takes off at a run.
You and Anna follow Eve, though the younger woman barely makes an effort to slow her pace.
After a couple of minutes, the three of you find yourselves near the dock. Eve is already playing near the water when you arrive. She looks up from the pile of sand she's making and asks.
<<talk "eve">>Can I swim?<</talk>>\
<<talk "player">>We don't know how clean the water is, or what lives in it... And besides, you don't have a swim suit with you, do you?<</talk>>\
Eve pouts.
<<talk "eve">>But Gaia drank the water here, so it must be ok.<</talk>>\
You let out an exaggerated sigh.
<<talk "player">>No swimming this time.<</talk>>\
Turning to Anna.
<<talk "player">>Keep an eye on her and don't let her wander. I want to look around the shed a bit.<</talk>>\
She looks concerned, but she offers no protest.
It only takes you a few paces to reach the shed. The windows are dirty, making it difficult to see inside, and the gloomy interior makes it impossible to make out much of the interior. You walk around the side, trying the door and finding it unlocked. The door swings easily, even if the hinges groan in protest. You're greeted by the smell of old dust.
As your eyes adjust to the gloom, you realize that the interior is largely empty, with perhaps enough space to park a car in the middle and shelves lining one wall. Opposite the shelves you can see several flotation devices hanging, ranging from life jackets to what looks like an inflatable raft. Turning toward the shelves, you start to take stock of what is there. You see several fishing rods leaning in the corner with a couple of tackle boxes resting on the floor beside them. The shelves themselves are sparsely filled, a few tools, items likely intended to maintain the dock, boat and shed you are currently standing in.
<<talk "thought">>It's amazing that the fishing equipment is all in such good shape, I could take a rod and go fishing right now if I wanted.<</talk>>\
Seeing nothing out of place, your curiosity sated, you exit the shed and close the door behind yourself again before turning your attention back to the girls.
You find Eve laying in the sand, swinging her arms and legs.
<<talk "thought">>Kind of like snow angels, only we're going to have to wash her hair to get all the sand out of it.<</talk>>\
You think with amusement.
Meanwhile, Anna stands nearby, a pinched expression on her face as she watches the treeline.
<<talk "player">>Eve, do you know how hard it's going to be to wash all that sand out?<</talk>>\
You ask, feeling a bit of humor.
<<talk "eve">>Gaia showed me how to do it though!<</talk>>\
She protests.
<<talk "player">>And it looked to me like Gaia needed a bath too.<</talk>>\
You retort.
With that said, you start to walk toward the dock, enjoying the view of the little place.
<<talk "thought">>It really is a beautiful place.<</talk>>\
The wooden boards of the dock feel solid beneath your foot. Each step making a crisp sound as the sole of your shoe strikes the wood. You've barely walked half the length of the dock when you hear someone step onto it behind you.
Turning, you see Anna walking toward you, her expression creased with concern. Her footsteps quickly bring her to you.
<<talk "player">>What's wrong?<</talk>>\
You ask softly, continuing toward the end of the dock.
Anna walks with you.
<<talk "anna">>Wrong? There's a crazy lady with a spear out here, and Eve ran off with her without telling anyone.<</talk>>\
<<talk "player">>Good points, but the more I think about it, the less I think the girl is really dangerous.<</talk>>\
You admit.
<<talk "anna">>How can you say that?<</talk>>\
Anna looks at you with wide eyes.
<<talk "anna">>The lady waved a spear at you. She could have hurt you... or worse!<</talk>>\
Her voice trails off at the end.
<<talk "player">>But she didn't. She could have done anything she'd have liked to me, but instead of hurting me, she ran away instead.<</talk>>\
Your face creases in a thoughtful frown.
<<talk "player">>I think so long as we don't do anything to make her feel threatened, it's going to be ok. Besides, she only seemed concerned with me, and I think she thought she was protecting Eve.<</talk>>\
<<talk "anna">>But she doesn't need to protect Eve from you, you'd never hurt her.<</talk>>\
Anna says, stepping close enough for her arm to brush yours.
You allow yourself to slide an arm around her, hugging her lightly to your side.
<<talk "player">>But she didn't know that.<</talk>>\
The two of you stand in silence, the sounds of Eve playing coming from behind you, and the soft lapping sounds of the water hitting the dock are the only sounds you can hear.
<<talk "thought">>The water here is so clear, it's like looking at glass.<</talk>>\
You marvel, realizing you can see the bottom of the pond, and among the rocks and weeds at the bottom, you can see fish swimming lazily in the water.
<<talk "player">>Could she be a former slave of my Great Uncle's that somehow escaped but was unable to get off the property?<</talk>>\
You ask suddenly.
There's a long silence before Anna replies.
<<talk "anna">>I don't know, I've never heard of someone who he wasn't able to recapture.<</talk>>\
She shivers and pulls herself a little tighter into your embrace.
<<talk "player">>We'll figure this out, maybe we can show her we're not going to hurt her, or maybe if we leave her alone she'll do the same for us?<</talk>>\
You sigh, wishing you knew what to do in this situation.
<<talk "anna">>She's here... Across from us, in the trees.<</talk>>\
You follow her gaze, seeing the young ebony woman from before. It's hard to see her expression clearly from the distance, but it is clear that she's focused on you.
Not sure what you should do, you raise an arm and wave at her in a gesture you hope she interprets as friendly.
She quickly vanishes back into the trees.
Lowering your arm again, you turn toward the shore and start walking back toward the little beach.
<<talk "player">>Eve, I think it's time we head back to the mansion.<</talk>>\
You say loud enough for the younger woman to hear.
Eve makes a sound of protest.
<<talk "eve">>Can't we stay a little longer?<</talk>>\
She asks, her tone making her sound childish.
<<talk "player">>No, but maybe we can come back another day.<</talk>>\
Her face lights back up at your words, and she charges forward to embrace you around the middle.
[[Go back to the mansion.|Sponsored Scene 2k]]
<<addtime { minute : 21 }>><<set $anna.trust += 1>><<set $eve.affection += 2>><<set $eve.fear -= 1>><<set $eve.trust += 1>>
Scene Generously Sponsored by Matty
<<set $gaia.addFlag("met")>><<run $gaia.deleteFlag("picnic")>>The three of you start to walk in relative silence. After a little while, you decide to ask.
<<talk "player">>You called the girl Gaia, but you said she didn't talk?<</talk>>\
Eve walks a couple more paces before answering.
<<talk "eve">>I named her that. I think she likes it.<</talk>>\
There's a hint of pride in her voice as she says the last bit.
You walk another minute in silence before starting to talk again.
<<talk "player">>Eve, you can't go running off like this again. If you're going to be in the mansion or the yard outside, that's fine, but if you're going to go into the woods, you need to have one of us with you. And until we know she's safe.<</talk>>\
Then before she can reply you quickly add.
<<talk "player">>I know you think she's safe, but until I am convinced she is safe, you need to let me know when you see her. Ok?<</talk>>\
Eve nods, and to your other side you can see a hint of approval in Anna's expression.
The rest of the trip back to the mansion takes place in relative silence, each of you consumed by your own private thoughts.
Once back at the house, you send Eve off to complete her chores for the day. Afterwards, Anna excuses herself to return to her own chores, though you strongly suspect she plans to seek out her sister first.
With a heavy sigh, you return your thoughts to the naked ebony woman from the woods, wondering once more what you should do about her.
<<talk "thought">>Should I try to do what Eve was doing? Bring her apples or other things in the hopes of earning her trust? Should I just ignore her and hope she leaves us alone in turn? Or should I try to remove her from the property some way?<</talk>>\
With no clear solution in mind, you return your thoughts to things you //can// do something about at the moment.
[[End.|$location]]
<<addtime { minute : 14 }>><<set $gaia.addFlag("met")>><<run $gaia.deleteFlag("picnic")>>
Scene Generously Sponsored by MattyStarts at Entry HallEve approaches you rapidly, a neatly folded piece of paper in her hands. There's a sheepish smile on her face as she hands it to you.
<<talk "eve">>Open it.<</talk>>\
She declares before turning and rushing off without bothering to wait for you to open the note. Glancing at Eve's retreating form, you can see a note that appears identical to the one in your hands clutched in her grip.
Turning your gaze back to the note in your hands, you unfold it to find a hand written note within. The penmanship is blocky and looks hastily scrawled.
<div class='letterText'>\
Master,
Please come to the back yard when the sun goes down tonight. It's super important.
Love,
Anna
</div>\
You look at the paper for several long seconds.
<<talk "thought">>That sounds more like something Eve would write than Anna.<</talk>>\
You glance in the direction Eve went in, remembering the second note clutched in her hand.
<<talk "thought">>What is she up to? It's almost sunset now. If I'm going to go find out what this is all about, I might want to go now.<</talk>>\
[[Crumple up the paper and forget all about it.|Sponsored Scene 5a]]
[[Head for the back yard.|Sponsored Scene 5b]]
Scene Generously Sponsored by Matty<<addtime { minute : 3 }>>You look at the paper just a little longer before crumpling it up in your fist and casually discarding it on the ground at your feet.
<<talk "thought">>Eve's up to something, and I don't want any part of it.<</talk>>\
Your eyes turn to the wad of paper on the floor.
<<talk "thought">>Someone will clean it up.<</talk>>\
[[End.|$location]]
Scene Generously Sponsored by Matty
<<addtime { minute : 1 }>><<set $eve.affection -= 2>><<set $eve.fear += 1>>Your eyes linger on the paper for just a second longer before you fold it and slip it into your pocket.
<<talk "thought">>Eve is up to something, and the only way I'm going to find out what is to go see what she's scheming.<</talk>>\
A minute later, you're exiting the mansion through the dining room doors into the back yard. Twilight lies heavily on the back yard, the fading light just starting to turn the treeline in the distance into an ominous black wall.
Closer, you see small spots of light. The small lights glow brightly and suddenly, their glow lingering for a few seconds before fading.
<<talk "thought">>Fireflies.<</talk>>\
You realize, looking out over the grounds, seeing them glow like thousands of little yellow stars that blink in and out of existence every few seconds.
<<talk "thought">>It's actually quite pretty.<</talk>>\
You don't get to look for long though before you hear the door open behind you. Turning, you see Anna and Eve coming to join you.
Anna's eyes are on you, a concerned, and slightly confused expression on her face. You can see that she is clutching the note you saw Eve leaving with earlier clutched to her chest with both hands. There's uncertainty in her voice when she speaks.
<<talk "eve">>You needed me for something important?<</talk>>\
You can see a flicker of panic in Eve's eyes as her little scheme starts to unravel.
[[Ask Eve to explain herself.|Sponsored Scene 5c]]
[[See how Eve handles this.|Sponsored Scene 5d]]
[[Play along with whatever Eve is planning.|Sponsored Scene 5e]]
<<addtime { minute : 5 }>>
Scene Generously Sponsored by Matty<<talk "player">>I think you have a little explaining to do.<</talk>>\
You say to Eve. As you speak, you can see Anna's attention shift to her sister.
<<talk "eve">>I... I just wanted to do something nice.<</talk>>\
Eve suddenly seems unable to look anywhere near you or her sister as she fidgets.
It's clear from Anna's expression that she's even more clueless about what is going on than you are.
[[Be angry about her deception.|Sponsored Scene 5f]]
[[Wait for her to explain.|Sponsored Scene 5g]]
Scene Generously Sponsored by Matty
<<addtime { minute : 4 }>><<set $anna.affection += 1>><<set $anna.fear -= 1>><<set $eve.affection -= 2>><<set $eve.fear += 2>>You remain silent, waiting for Eve to fill the silence with an explanation of some form.
Finally, Eve lets out an exaggerated sigh, seeming to sag in on herself in the game moment.
<<talk "eve">>I wanted to help you two of you be happy together. In the movies, there's always those romantic situations where there's a special letter or something cute, and I wanted to do something like that for the two of you, make a perfect evening for you.<</talk>>\
You can see Anna trying to subtly look at you, hoping to gauge your reaction to all of this. There's color in her cheeks as she blushes.
<<if not $eve.hasFlag("virgin")>>\
<<talk "player">>And why would you want that? I thought you wanted to keep me all to yourself?<</talk>>\
You ask, half kidding.
Eve's eyes widen slightly, her eyes finally meeting yours again.
<<talk "eve">>No, I want you and Anna together. You make her happy... Besides, she doesn't mind sharing you with me.<</talk>>\
A sheepish grin forms on her lips suddenly.
Your eyebrows raise slightly as Anna's lack of protest seems to confirm Eve's assertion.
<<else>>\
<<talk "player">>And why do you think we need a perfect evening?<</talk>>\
<<talk "eve">>Because, You make Anna happy, and I want you to be in love with her.<</talk>>\
Eve's eyes finally meet your own... Out of the corner of your eye, you can see Anna blush harder, one hand raising to her lips to cover her mouth.
<</if>>\
[[Tell Eve you already love Anna.|Sponsored Scene 5j]]
[[Tell Eve it doesn't work like that.|Sponsored Scene 5k]]
Scene Generously Sponsored by Matty<<addtime { minute : 5 }>>Your eyes lock with Eve's for a second, then you open your mouth to speak.
<<talk "player">>Actually, I asked Eve to help me out with a little something, so she gets most of the credit.<</talk>>\
Anna looks like she's taking your words in stride, but the look of relief on Eve's face is priceless. She looks prepared to thank you, but catches herself.
<<talk "eve">>This way.<</talk>>\
She declares gleefully, taking your hand in one of hers, then reaching out to take her sister's hand in her other. You exchange a look with Anna, her eyes curious, but she says nothing as the two of you are led across the back yard.
As all of you walk, you start to become aware of something a bit different a short distance ahead. On the lawn is a blanket laid out, what looks like a picnic spread across its surface. What really makes things stand out is the dozen small jars spread around the blanket. Each glows softly, and cumulatively they are just barely enough to bask the picnic area in a soft light.
You aren't sure who among you brings the group to a halt, but you find yourself standing a few paces short of the jars. In the jars, you can see lights dancing, and in an instant you realize what you're looking at.
<<talk "thought">>There's hundreds of them.<</talk>>\
You think to yourself as you watch the fireflies in the jars.
To your side, you can hear a soft intake of breath as Anna comes to the same realization you just did.
<<talk "anna">>They're beautiful...<</talk>>\
Her voice is a breathless whisper.
<<talk "eve">>It took me days to catch them all.<</talk>>\
Eve's voice is filled with pride, her innocent declaration breaking the spell the scene had cast over Anna and yourself.
You can feel your arm being moved slightly. The motion causes you to look. Eve's clearly trying to be subtle, but she moves her hands toward each other, still holding both Anna's and your hand. When her hands meet, she carefully removes her own hands while moving yours and Anna's together.
[[Take Anna's hand.|Sponsored Scene 5h]]
[[Don't take Anna's hand.|Sponsored Scene 5i]]
Scene Generously Sponsored by Matty
<<addtime { minute : 11 }>><<set $anna.affection += 1>><<set $anna.fear -= 1>><<set $eve.affection += 2>><<set $eve.fear -= 2>><<set $eve.trust += 1>><<talk "player">>Doing something nice usually doesn't involve misleading people that you supposedly care about.<</talk>>\
You retort, just a little heat finding its way into your voice.
Eve opens her mouth, looking ready to protest, then suddenly seems to deflate.
<<talk "eve">>Sorry...<</talk>>\
<<talk "player">>There's nothing wrong with setting up a surprise, but I do not like to be misled like this.<</talk>>\
Your tone makes it clear that you're done talking.
Turning on your heel, you walk away, leaving Eve to think about her actions.
[[End.|$location]]
Scene Generously Sponsored by Matty
<<addtime { minute : 4 }>><<set $anna.affection -= 1>><<set $anna.fear += 1>><<set $eve.affection -= 1>><<set $eve.fear += 1>>You wait in silence a little longer, then Eve lets out a long sigh.
<<talk "eve">>Ok, I confess, I wrote the notes, but I just wanted to make a nice evening for the two of you.<</talk>>\
Anna has a growing look of realization on her face as she begins to piece together what happened.
<<talk "eve">>Can we still do what I wanted? It's for the both of you, and I worked really hard to set it up.<</talk>>\
There's just a hint of whine in her voice as she speaks. Sighing to yourself, you consider your next words carefully.
[[Be angry about her deception.|Sponsored Scene 5f]]
[[Let her continue.|Sponsored Scene 5l]]
Scene Generously Sponsored by Matty
<<addtime { minute : 4 }>><<set $eve.fear += 1>>As your hand touches Anna's, you let your fingers intertwine with hers. She looks a little surprised as she looks down at her hand, then you can see color darken her cheeks as she blushes. For a second, her fingers remain straight before they close around yours in seemingly slow motion.
The two of you share a look, and in the evening light, with the look of wonder on her face, she's among the most beautiful sights you've ever laid eyes upon.
Then Eve squeezes between the two of you.
<<talk "eve">>Don't worry about anything, I'll take care of it all.<</talk>>\
Eve's voice cuts through the moment like a hot knife through butter. You glance toward her as she steps onto the blanket and places a pair of plates side by side, presumably for Anna and yourself. By the time you glance back at Anna, she's got a self conscious look on her face and she's watching her sister work.
You have to let go of Anna's hand in order to sit, but once you're sitting, you scoot just a little closer to her. The action does not go unnoticed by either Anna or Eve. Anna smiles faintly as your side brushes against hers, and Eve openly grins.
With clear excitement, Eve begins to put food on the plates, simple sandwiches and sliced fruits. From a thermos, she pours what both appears and smells like hot chocolate. From a small baggy, she even sprinkles a few miniature marshmallows into the drinks.
Anna and yourself both eat in relative silence. The whole time Eve is hovering about, quickly replacing the food on your plates or topping off your hot chocolate.
As the meal nears its end, it's night. With the exception of the faint glow of the fireflies in the jars around you and the lights you can see from the mansion, the night has grown dark.
<<talk "anna">>It's very pretty out tonight.<</talk>>\
Anna says softly into the quiet. Her eyes are turned toward the treeline where you can see the occasional glow of a firefly.
Reaching out, you place your hand on hers. You can see her head turn toward her hand to look at where yours is resting on it, but neither of you says a word. It's a comfortable quiet.
Suddenly, Eve is near your side, her voice soft as she whispers all too loud. She leans close.
<<talk "eve">>This is where you tell her that the night is nowhere near as pretty as she is.<</talk>>\
Her words have a sage quality to them, but their presentation makes you want to laugh. From your other side you think you hear Anna laugh softly before she can stop herself.
Anna turns toward you, a small smile on her face as she looks at you.
Again, Eve talks into your ear.
<<talk "eve">>This is the part where you kiss her. On the lips. Like you love her. Like, a lot.<</talk>>\
This time, you have to bite your lip to hold back your laugh. Across from you Anna's amusement is clear in her eyes.
Oblivious to you and Anna's reactions, Eve forges forward without so much as a pause.
<<talk "eve">>And if she kisses you back, then you can slip your hand up her skirt.<</talk>>\
Anna makes a sudden choking sound, shock on her face. It's only then that Eve seems to realize that her sister is even hearing what she's saying to you.
Completely misinterpreting Anna's reaction, she speaks a little louder, clearly talking to her sister now.
<<talk "eve">>I'm sorry, I should have brought him out here first so we could practice with me so your date could be perfect.<</talk>>\
You find yourself shocked into silence even before you can think to retort.
Standing, Eve looks at the two of you with a serious expression.
<<talk "eve">>I'll just get out of your way now and let the two of you do whatever it is you're going to do.<</talk>>\
Holding up one hand to make a circle, she thrusts a finger from her other hand through the hole suggestively a few times, winks at you, then goes skipping toward the house.
About half way to the house however, you see her quickly duck out of sight near the greenhouse.
<<talk "thought">>I wonder what she's up to now?<</talk>>\
Your thought is interrupted by Anna speaking softly.
<<talk "anna">>It's a little sad.<</talk>>\
Not sure what she means.
<<talk "player">>What's a little sad?<</talk>>\
She gestures at the fireflies.
<<talk "anna">>They're beautiful, especially when there are so many of them together, but they're stuck in those jars when they should be free.<</talk>>\
Her voice is very soft as she speaks.
[[Let the fireflies free together.|Sponsored Scene 5m]]
[[Leave the fireflies.|Sponsored Scene 5n]]
Scene Generously Sponsored by Matty
<<addtime { minute : 21 }>><<set $anna.affection += 1>><<set $anna.fear -= 1>><<set $eve.affection += 1>><<set $eve.fear -= 1>>As your hand touches Anna's, you pull your hand back to your side. Anna glances at her hand, clearly not noticing what just happened. Eve on the other hand scowls and shoots you an unhappy look.
You glance at Anna, meeting her eyes for just a second before turning your attention back to what lies before you.
Then Eve steps between the two of you.
<<talk "eve">>Don't worry about anything, I'll take care of it all.<</talk>>\
Eve's voice cuts through your thoughts. Glancing toward her, she steps onto the blanket and places a pair of plates side by side, presumably for Anna and yourself. By the time you glance back at Anna, she's got a self conscious look on her face and she's watching her sister work.
You and Anna sit on the blanket, only a short distance between you. You see Eve's eyes settle on the space between the two of you, a hint of disappointment in her eyes.
Eve begins to put food on the plates, simple sandwiches and sliced fruits. From a thermos, she pours what both appears and smells like hot chocolate. From a small baggy, she even sprinkles a few miniature marshmallows into the drinks.
Anna and yourself both eat in relative silence. The whole time Eve is hovering about, quickly replacing the food on your plates or topping off your hot chocolate.
As the meal nears its end, it's night. With the exception of the faint glow of the fireflies in the jars around you and the lights you can see from the mansion, the night has grown dark.
<<talk "anna">>It's very pretty out tonight.<</talk>>\
Anna says softly into the quiet. Her eyes are turned toward the treeline where you can see the occasional glow of a firefly.
You don't speak, but your thoughts echo hers as you allow your gaze to drift over the property.
Suddenly, Eve is near your side, her voice soft as she whispers all too loud. She leans close.
<<talk "eve">>This is where you tell her that the night is nowhere near as pretty as she is, and holding her hand would help too.<</talk>>\
Her words have a sage quality to them, but their presentation makes you want to laugh. From your other side you think you hear Anna laugh softly before she can stop herself.
Anna turns toward you, s small smile on her face as she looks at you.
Again, Eve talks into your ear.
<<talk "eve">>This is the part where you kiss her. On the lips. Like you love her. Like, a lot.<</talk>>\
This time, you have to bite your lip to hold back your laugh. Across from you Anna's amusement is clear in her eyes.
Oblivious to you and Anna's reactions, Eve forges forward without so much as a pause.
<<talk "eve">>And if she kisses you back, then you can slip your hand up her skirt.<</talk>>\
Anna makes a sudden choking sound, shock on her face. It's only then that Eve seems to realize that her sister is even hearing what she's saying to you.
Completely misinterpreting Anna's reaction, she speaks a little louder, clearly talking to her sister now.
<<talk "eve">>I'm sorry, I should have brought him out here first so we could practice with me so your date could be perfect.<</talk>>\
You find yourself shocked into silence even before you can think to retort.
Standing, Eve looks at the two of you with a serious expression.
<<talk "anna">>I'll just get out of your way now and let the two of you do whatever it is you're going to do.<</talk>>\
Holding up one hand to make a circle, she thrusts a finger from her other hand through the hole suggestively a few times, winks at you, then goes skipping toward the house.
About half way to the house however, you see her quickly duck out of sight near the greenhouse.
<<talk "thought">>I wonder what she's up to now?<</talk>>\
Your thought is interrupted by Anna speaking softly.
<<talk "anna">>It's a little sad.<</talk>>\
Not sure what she means.
<<talk "player">>What's a little sad?<</talk>>\
She gestures at the fireflies.
<<talk "anna">>They're beautiful, especially when there are so many of them together, but they're stuck in those jars when they should be free.<</talk>>\
Her voice is very soft as she speaks.
[[Let the fireflies free together.|Sponsored Scene 5m]]
[[Leave the fireflies.|Sponsored Scene 5n]]
Scene Generously Sponsored by Matty
<<addtime { minute : 4 }>><<set $anna.affection += 1>><<set $eve.fear += 1>>You glance at Anna, feeling a bit of warmth when you see her looking back.
<<talk "player">>You know what? Anna makes me pretty happy too.<</talk>>\
Your eyes return to Eve. A smile blossoms on Eve's face.
<<talk "player">>In the real world, you can't just make someone fall in love, but...<</talk>>\
You look at Anna. One of your hands comes to rest lightly on her hip and you pull her gently toward you.
<<talk "player">>In the real world, You don't really choose who you fall in love with, it just sort of happens most of the time.<</talk>>\
You're talking to Anna as much as Eve now.
Anna's eyes are wide with hope, hanging on your every word as you speak.
<<talk "player">>And, you'll never be able to get me to fall in love with your sister...<</talk>>\
You look back at Anna. There's worry and hurt in her eyes, but that expression turns to one of confusion when you wink at her.
<<talk "player">>Because I've already fallen in love with her.<</talk>>\
You can see Anna's eyes tear up even as she smiles...Happy tears... At the same time you hear an
<<talk "eve">>Awwww!<</talk>>\
From beside you.
Leaning forward, you let your forehead come to rest against Anna's. You can see her looking at you, her eyes searching yours, then she does something uncharacteristic for herself, she kisses you first.
Her lips touch yours, you can taste a hint of her salty tears on them. It's a simple kiss, only her lips pressed against yours lightly. After only a second, she begins to pull back, as if she is frightened by what she just did. You don't let it happen, instead you pull her body against hers and kiss her back.
Several seconds later as you break the kiss, you can see her looking at you, a hesitant smile on her lips.
<<talk "player">>I love you too.<</talk>>\
She says in a bare whisper.
The moment feels perfect, nearly magic, and Anna standing before you is one of the most stunningly beautiful sights you've ever had the privilege of laying your eyes upon. Then in mere seconds you are both brought back to reality by the sound of Eve's voice.
Eve looks at the two of you with a serious expression.
<<talk "eve">>I'll just get out of your way now and let the two of you do whatever it is you're going to do.<</talk>>\
Holding up one hand to make a circle, she thrusts a finger from her other hand through the hole suggestively a few times, winks at you, then goes skipping toward the house.
About half way to the house however, you see her quickly duck out of sight near the greenhouse.
<<talk "thought">>I wonder what she's up to now?<</talk>>\
Your thought is interrupted by Anna speaking softly.
<<talk "anna">>It's a little sad.<</talk>>\
Not sure what she means.
<<talk "player">>What's a little sad?<</talk>>\
She gestures at the fireflies.
<<talk "anna">>They're beautiful, especially when there are so many of them together, but they're stuck in those jars when they should be free.<</talk>>\
Her voice is very soft as she speaks.
[[Let the fireflies free together.|Sponsored Scene 5m]]
[[Leave the fireflies.|Sponsored Scene 5n]]
Scene Generously Sponsored by Matty
<<addtime { minute : 41 }>><<set $anna.affection += 2>><<set $anna.fear -= 1>><<set $eve.affection += 1>><<set $eve.fear -= 2>><<set $eve.trust += 2>>You glance at Anna, feeling your expression pinch slightly. A second later you return your gaze to Eve.
<<talk "player">>The real world doesn't work that way. Love isn't something you can force.<</talk>>\
Eve's expression begins to fall at your words, and you can see a somber expression settling over Anna's features.
A smile blossoms on Eve's face.
<<talk "player">>In the real world, You don't really choose who you fall in love with, it just sort of happens most of the time<</talk>>\
You're talking to Anna as much as Eve now.
You pause to consider your words for a moment.
<<talk "player">>You can be fond of someone without loving them. The two of you, I'm very fond of you both. But love is a very strong word that people throw around too casually.<</talk>>\
You pause again, wondering if you should stop now of forge forward.
<<talk "player">>Sometimes love takes time.<</talk>>\
You finally add.
<<talk "eve">>Would it help if I left the two of you alone?<</talk>>\
Eve's words cut in almost comically.
You can't quite hide the amusement you feel at her comment when you glance toward her.
Eve looks at the two of you with a serious expression.
<<talk "eve">>I'll just get out of your way now and let the two of you do whatever it is you're going to do.<</talk>>\
Holding up one hand to make a circle, she thrusts a finger from her other hand through the hole suggestively a few times then winks at you.
<<talk "eve">>Let love blossom.<</talk>>\
She says, wiggling her fingers toward the two of you before skipping off toward the mansion.
About half way to the house however, you see her quickly duck out of sight near the greenhouse.
<<talk "thought">>I wonder what she's up to now?<</talk>>\
Your thought is interrupted by Anna speaking softly.
<<talk "anna">>It's a little sad.<</talk>>\
She begins, clearly trying to change the subject.
Not sure what she means.
<<talk "player">>What's a little sad?<</talk>>\
She gestures at the fireflies.
<<talk "anna">>They're beautiful, especially when there are so many of them together, but they're stuck in those jars when they should be free.<</talk>>\
Her voice is very soft as she speaks.
[[Let the fireflies free together.|Sponsored Scene 5m]]
[[Leave the fireflies.|Sponsored Scene 5n]]
Scene Generously Sponsored by Matty
<<addtime { minute : 41 }>><<set $anna.affection += 1>><<set $anna.fear -= 1>><<set $eve.trust += 1>><<set $eve.affection -= 1>><<set $eve.fear += 2>><<talk "player">>Show us what you have planned.<</talk>>\
You say reluctantly.
<<talk "eve">>This way.<</talk>>\
Eve declares gleefully, taking your hand in one of hers, then reaching out to take her sister's hand in her other.
You exchange a look with Anna, her eyes curious, but she says nothing as the two of you are led across the back yard.
As all of you walk, you start to become aware of something a bit different a short distance ahead. On the lawn is a blanket laid out, what looks like a picnic spread across its surface. What really makes things stand out is the dozen small jars spread around the blanket. Each glows softly, and cumulatively they are just barely enough to bask the picnic area in a soft light.
You aren't sure who among you brings the group to a halt, but you find yourself standing a few paces short of the jars. In the jars, you can see lights dancing, and in an instant you realize what you're looking at.
<<talk "thought">>There's hundreds of them.<</talk>>\
You think to yourself as you watch the fireflies in the jars.
To your side, you can hear a soft intake of breath as Anna comes to the same realization you just did.
<<talk "anna">>They're beautiful.<</talk>>\
Her voice is a breathless whisper.
<<talk "eve">>It took me days to catch them all.<</talk>>\
Eve's voice is filled with pride, her innocent declaration breaking the spell the scene had cast over Anna and yourself.
You can feel your arm being moved slightly. The motion causes you to look. Eve's clearly trying to be subtle, but she moves her hands toward each other, still holding both Anna's and your hand. When her hands meet, she carefully removes her own hands while moving yours and Anna's together.
[[Take Anna's hand.|Sponsored Scene 5h]]
[[Don't take Anna's hand.|Sponsored Scene 5i]]
Scene Generously Sponsored by Matty
<<addtime { minute : 5 }>><<set $anna.affection += 1>><<set $anna.fear -= 1>><<set $eve.affection += 1>><<set $eve.fear += 1>><<set $eve.trust += 2>><<talk "player">>Then lets let them go.<</talk>>\
You state simply, already reaching for the closest jar.
There's a surprised look on Anna's face, as if the thought never would have occurred to her.
With the jar in hand, you start to unscrew the cap, gently removing it at the end.
At first, a single firefly enters the air from the jar, its faint glow flaring bright for a second. Part of you wonders if such a creature understands well enough to really appreciate its newfound freedom and the surge of light is a signal of joy, or if it's just by chance that it glowed so bright in that moment.
Almost reluctantly, another firefly finds its way out of the jar, then another.
You sit the glass jar down and quickly reach for the next, opening it and placing it with the first.
By the time you're reaching for the third jar, Anna is reaching for her first. In that moment, it becomes a race to free the fireflies from their well intended prison.
When you open the last jar, you glance toward Anna. She's standing, her eyes filled with a child like wonder that would look more at home on Eve's child like features. All around her is a cloud of fireflies. Thousands of the insects flying, seeming to dance around her as they float into the sky. You nearly forget to place the last jar with the rest because the scene before you stuns you.
<span class="pic">\
[img[images/scenes/annafireflies1.png]]
</span>\
Anna's eyes turn to you, and you see something that you almost never get to see. Instead of a faint pinch of worry that seems to perpetuate her face, in its place there is no hint of worry or fear, in its place is an intoxicating mixture of joy and wonder that leaves you breathless.
<<talk "thought">>Wow, it's like she's seeing magic.<</talk>>\
You think, feeling yourself being swept up in the moment as well.
She smiles at you, her arms spreading wide as she begins to turn in a slow circle. The fireflies seem to follow her as she turns, creating a sort of whirlwind of little lights all around her.
The sudden laughter that fills the air is so unexpected that you completely forget the fireflies for a split second and instead look at Anna only.
She continues for several more seconds before she suddenly falls silent and stops. In barely more than a second, her composure has returned to her usual stoic expression. Her eyes meet yours self consciously, then her smile half returns when she sees your own smile.
<<talk "anna">>Sorry, I... I got lost in the moment.<</talk>>\
<<talk "player">>Nothing to be sorry for.<</talk>>\
You reply softly.
As the last of the fireflies drift away in the gentle breeze, you begin to take notice of how dark the night has become.
[[Invite her to take a walk with you.|Sponsored Scene 5o]]
[[Walk back to the mansion together.|Sponsored Scene 5p]]
Scene Generously Sponsored by Matty
<<addtime { minute : 7 }>><<set $anna.affection += 3>><<set $anna.fear -= 5>><<set $anna.trust += 1>><<talk "player">>Eve went to a lot of trouble to catch all of those fireflies. She'll release them when she's ready to.<</talk>>\
You say to Anna.
Anna looks at the jars full of fireflies, her sad expression lingering.
<<talk "thought">>Now what?<</talk>>\
You wonder to yourself.
[[Walk back to the mansion together.|Sponsored Scene 5p]]
Scene Generously Sponsored by Matty
<<addtime { minute : 2 }>><<talk "player">>Would you like to take a walk with me?<</talk>>\
You ask, holding out your hand to her.
Anna looks at your hand for just a second before taking it. Her fingers are soft and her grip is loose, though she doesn't act like she wants to pull away.
With no destination in mind, you start to walk, Anna remaining at your side. Neither of you say much, instead there's a comfortable silence between you for much of the walk, both of you are content to simply be in the other's company.
<<talk "anna">>Sometimes, I think to myself.<</talk>>\
Anna's words are soft, though you hear them clearly in the relative quiet of the evening.
<<talk "anna">>That none of this is real, that you being here is too perfect.<</talk>>\
She glances at you, a faint smile on her lips.
<<talk "anna">>Or that you're some kind of angel come here to protect us from what came before.<</talk>>\
You release her hand, opting instead to slip your arm around her middle and pull her to your side.
Her smile blossoms into something more for a second.
<<talk "anna">>Like that. The moment I start talking about my uncertainties and fret over the past, you're right there, ready to protect me even from my own thoughts in your own way.<</talk>>\
With a little sigh, she leans against you, her head on your shoulder.
Pausing, you savor the moment as your eyes drift over the area around you. Gentle grassy hills rest under your feet and a star filled sky above. Between what light reflects off the moon, and the occasional firefly glowing brightly in the air, you're a little surprised to realize that the evening doesn't seem all that dark.
[[Make Love to her beneath the stars.|Sponsored Scene 5q]]
[[Head back toward the mansion.|Sponsored Scene 5r]]
Scene Generously Sponsored by Matty
<<addtime { minute : 5 }>><<set $anna.affection += 2>><<set $anna.fear -= 1>><<talk "player">>I think we should head inside. It's getting dark.<</talk>>\
Anna nods in understanding, moving to clean up the little picnic.
<<talk "player">>Eve can take care of that in the morning.<</talk>>\
She looks like she wants to disagree, but finally nods.
<<talk "anna">>Alright.<</talk>>\
The two of you walk back toward the mansion in near silence. Anna walks close to you, but maintains a little space between the two of you. A couple of minutes later the two of you reach the mansion, Anna quickly excusing herself to return to whatever matters she feels needs to be taken care of while you consider what to do next.
[[End.|$location]]
Scene Generously Sponsored by Matty
<<addtime { minute : 5 }>>You take a careful step, moving so that you're standing directly in front of her.
Anna's eyes are wide, looking at you. You get the impression of a deer caught in the headlights of an automobile.
Leaning forward, you feel your lips touch hers. The warmth of her breath against your lips is the only indication of the happy sigh she lets out. In an instant, she meets your kiss. You can feel her arms encircle you, holding you tightly, nearly clinging to you.
Your arms slide down her body until your hands reach her ass. Playfully, you give each cheek a playful squeeze.
Anna lets out a surprised sound and holds to you all the tighter.
Finally, you breath the kiss. Anna leans toward you, trying to maintain the contact but you lean back too far for her to reach. Her eyes hold a hint of worry, clearly concerned that she had done something wrong.
You put her fears to rest quickly enough when you speak.
<<talk "player">>Anna, I'm going to lay you down on this lawn.<</talk>>\
Leaning forward, you kiss the tip of her nose with a smirk.
<<talk "player">>I'm going to pull your skirt up.<</talk>>\
You kiss the tip of her nose again. This time you can see a coy smile on her lips.
<<talk "player">>I'm going to pull your panties down to reveal the treasure hidden within.<</talk>>\
She looks flushed at your words, anticipation clear in her features.
<<talk "player">>And then I'm going to make love to you.<</talk>>\
This time when you kiss her, you meet her lips again. The kiss is fierce but brief.
<<talk "player">>Well, I might have to get my pants off before that last part, but I think you get the idea.<</talk>>\
You can see in her eyes that Anna nearly laughs.
She offers no resistance as you lower her to the soft grass. You just start to pull her skirt up when a bit of motion at the corner of your vision catches your attention. You glance that way, but seeing nothing, you return to the task at hand.
Next you take hold of her panties, sliding them down her legs with exaggerated care.
There's a hint of mischief in Anna's eyes when you reach for your own belt. You find her already trying to unfasten your belt. When you look at her eyes, a half smile finds its way onto her lips.
<<talk "anna">>Thought I'd help in case you forgot again.<</talk>>\
Marveling at her moment of humor, you lean in and kiss her deeply. You can feel your pants being pulled down past your hips, and a second later her legs wrap around you.
You need no more encouragement than that. With one hand you reach down and angle your manhood toward her waiting sex. She's already wet, her lips parting easily to allow you entry. When you nudge forward, you slide inside her tight hole with ease. She arches her back and moans softly in your ear as you bottom out inside of her. When you pull back, her legs tighten, pulling you back inside.
For the next few minutes the two of you remain like that, your bodies moving in unison, you pulling back, and her pulling you back inside each time.
While your love making lacks its usual intensity, it makes up with it in raw passion. Kisses and caresses fill every moment, and the rippling of her pussy around your manhood coaxes you ever closer to completion.
You're fighting to maintain control for just a little longer when Anna cries out in passion. Her legs already locked around your hips hold tightly to you and her pussy clamping down around your cock combined with the flood of fluids from her depths is a clear indicator of her orgasm.
And it proves to be more than you can handle. Your cock throbs of its own accord, your balls pulling tight as you hold your self deep inside of her and fill her with your cum.
When you finally finish, her legs loosen and you roll reluctantly off of her. Both of you are in a sort of daze as you try to catch your breath. Still half hard, you can feel a dribble of your own cum sliding down your softening shaft.
From your side, you see motion again. Turning your head, you see a grinning Eve standing there. She gives a quick double thumbs up, then withdraws back into the shadows.
You think about saying something but eventually decide against it. Instead you turn your head toward Anna.
<<talk "player">>I suppose we should get up and head back inside?<</talk>>\
<<talk "anna">>Yeah...<</talk>>\
She replies, though there's no conviction in her voice.
You both lay there for a couple more minutes before either of you moves.
When you finally stand, you buckle your pants, then offer Anna a hand to help her get up as well. It doesn't take long to make yourselves presentable again.
Taking her hand, the two of you make your way back to the mansion, half holding, half leaning on each other
A few minutes later when you reach the mansion, Anna reluctantly pulls away, leaving a chill against your side where her warmth just was.
She opens her mouth as if to say something, then closes it again. A second later she opens her mouth again.
<<talk "anna">>I, I enjoyed this. Thank you.<</talk>>\
She meets your eyes.
Smiling, you lean forward. One of your hands cups her cheek to draw her face to yours just a second before your lips touch hers.
<<talk "player">>And thank you too. Tonight is a beautiful night, and I'm glad I could share it with you.<</talk>>\
Anna blushes, a broad smile forming on her lips as she looks away bashfully. After a few seconds, she mumbles something, though the only word you think you make out is 'love.'
Before you can pry, Anna quickly excuses herself and hurries off, leaving you to your thoughts.
[[End.|$location]]
Scene Generously Sponsored by Matty
<<addtime { minute : 18 }>><<set $anna.affection += 1>><<set $anna.fear -= 1>><<set $anna.trust += 1>><<set $eve.affection += 1>><<talk "player">>I think we should head inside. We wouldn't want to get lost in the dark.<</talk>>\
Anna nods in understanding, seeming just a little bashful.
With your arm around her, the walk back to the mansion is slow. A few minutes later when you reach the mansion, Anna reluctantly pulls away, leaving a chill against your side where her warmth just was.
She opens her mouth as if to say something, then closes it again. A second later she opens her mouth again.
<<talk "anna">>I, I enjoyed this. Thank you.<</talk>>\
Smiling, you lean forward. One of your hands cups her cheek to draw her face to yours just a second before your lips touch hers.
<<talk "anna">>And thank you too. Tonight is a beautiful night, and I'm glad I could share it with you.<</talk>>\
Anna blushes, a broad smile forming on her lips as she looks away bashfully. After a few seconds, she mumbles something, though the only word you think you make out is 'love.'
Before you can pry, Anna quickly excuses herself and hurries off, leaving you to your thoughts.
[[End.|$location]]
Scene Generously Sponsored by Matty
<<addtime { minute : 5 }>>Appears in the study during the 7pm hour
Fireflies: Adult portion of life starts as early as the third week of May but can be as much as a month after that. Adult fireflies live around two months. For the sake of simplicity, will run their activity from June 15th through August 15th.
Around the blanket in the lawn are a series of small jars, all full of fireflies to make just a soft glow for the area while the meal unfolds. The thing is that with Eve along, instead of being romantic, the whole thing turns a little comical.
Anna: The sunset tonight is very pretty.
MC: Reaches out and gently rests his hand on hers.
Eve: Leans close to the MC This is where you tell her that the sunset is nowhere near as pretty as her.
Anna: Smiles faintly, but doesn't comment. Turns slowly and smiles shyly at MC
Eve: This is the part where you kiss her. On the lips. Like you love her. Like, a lot.
Eve: And if she kisses you back, then you can slip your hand up her skirt.
Eve: Looks at a horrified Anna. I'm sorry, I should have brought him out here first so we could practice with me so your date could be perfectYou hear sounds coming from inside. You are about to press your ear to the door when it opens, startling you. You look down and see Eve, eyes wide in her nightgown looking up at you. There is fear in her eyes, and you can tell she's close to tears from the gloss in her orbs.
<<talk "player">>What's wrong, Eve?<</talk>>\
<<talk "eve">>It's Anna.<</talk>>\
Eve's tone is hushed and shaky. She opens the door and points.
You see Anna, her eyes closed tightly. The covers of the bed have been tossed off the bed, and Anna is trembling as she tosses and turns. Her nightgown and hair stick to her pale skin, sweat dripping from her brow. You can hear unintelligible words coming from her mouth, catching "don't" and "please" frequently as she writhes.
<<talk "player">>What's wrong with her?<</talk>>\
<<talk "eve">>She's having a nightmare... a really bad one.<</talk>>\
Eve whispers. You feel her take your arm and clutch it as you step inside.
<<talk "player">>Does this happen a lot?<</talk>>\
You ask, looking down at Eve.
<<talk "eve">>Not usually this bad. I touched her hand to try and wake her up and she... she started swinging around. She caught me in the face.<</talk>>\
You peer closer and see the trademark beginnings of a bruise on the right side of Eve's forehead, almost blending into her deep red hairline.
<<talk "player">>It doesn't look that bad.<</talk>>\
You assure her.
<<talk "player">>I'll try and wake her up. Stay back please.<</talk>>\
You step closer to Anna's bed and kneel down.
<<talk "player">>Anna.<</talk>>\
You speak softly. She reacts by curling up, her knees touching her ample chest as her arms cover her head.
<<talk "anna">>No more....<</talk>>\
You can't make out more words now.
<<talk "player">>Anna.<</talk>>\
You speak louder this time. You hear her whimper and curl even tighter.
<<talk "player">>Anna!<</talk>>\
Your hands grip hers tightly. As soon as your fingers touch her skin Anna begins to flail, legs kicking out as her arms try to move. You hold tight, but grunt in pain when a flailing leg catches your chest, driving the breath out of you for a moment. You push forward and press her arms to either side of her as she continues flailing, words falling out of her in gibberish form.
<<talk "player">>Anna!<</talk>>\
You yell loudly as you catch another kick in your side. Finally her eyes snap open as she cries out. You recognize stark terror as she looks directly at you, her breathing ragged. The hair framing and sticking to her face make her look almost crazed.
<<talk "anna">>W-what's... what--<</talk>>\
Anna stammers as you release her arms. She instantly shrinks away, pressing herself against the headboard. Eve darts past you and crawls onto the bed, throwing her arms around Anna.
<<talk "eve">>You were having a nightmare!<</talk>>\
Eve cries, burying her face in Anna's chest. Anna clings desperately to her sister, eyes flickering from her to you.
You rub gently where her foot struck your chest and side, wincing.
<<talk "thought">>That's going to be a bruise...<</talk>>\
<<talk "player">>We were very concerned.<</talk>>\
You stand up and sit on the bed, still cringing slightly.
<<talk "anna">>I-it... was so real... I could feel the chains... and the whips.... He wouldn't stop touching me....<</talk>>\
Anna babbles. She stops and pulls Eve back slightly, looking at her.
<<talk "anna">>What happened?<</talk>>\
Anna's fingers probe her sisters forehead. Eve winces when Anna touches the sore spot. You swear you see Anna's eyes flicker to you, a recriminating glare in it.
<<talk "eve">>I tried to wake you up and you freaked out! You started flailing and caught me in the head.<</talk>>\
You feel awful for Anna as you see shame spread over her features. Anna clutches Eve against her, apologizing over and over.
<<talk "thought">>You got me too...<</talk>>\
After a few moments Anna looks to you, blushing profusely as she holds Eve. Understanding dawns in her eyes as she sees your hand rubbing your side, followed shortly by horror.
<<talk "anna">>I-I'm sorry, Master! I didn't mean to strike you.... If you wish to punish me I understand... but please.<</talk>>\
Anna begs. Her eyes flicker down to Eve, then to the door before you again. Eve looks up at her sister, then half turns to look at you.
<<talk "eve">>Please don't hurt Anna! She was asleep! She didn't mean it!<</talk>>\
Eve begs, tears forming in her eyes.
[[Ask Eve to leave for a moment.|Submitted Anna and Eve Interactive Scene 1a]]
[[Assure them it's fine.|Submitted Anna and Eve Interactive Scene 1b]]
Submitted by LFN Park
<<movenpc "anna" "SE servant room">><<movenpc "eve" "SE servant room">>
<<addtime { minute : 4 }>><<talk "player">>Eve. Could you wait outside a moment?<</talk>>\
Both girls have a look of horror pass between them.
<<talk "eve">>Please! Please don't hurt her! Please!<</talk>>\
Eve starts to wail, but Anna grasps Eve's cheeks and makes her sisters crying eyes meet hers.
<<talk "player">>Eve. Just wait outside. Close the door and stay out there until I ask you to come back in, no matter what you hear.<</talk>>\
Anna's tone is shaky, but firm. You see tears falling down Eve's cheeks as she looks at her sister.
<<talk "eve">>Anna--<</talk>>\
<<talk "anna">>Eve. Do this for me.<</talk>>\
Anna hugs Eve again.
<<talk "anna">>I love you.<</talk>>\
You can barely make the whisper out, and you definitely don't hear Eve's reply. Eve hesitates, but reluctantly withdraws her arms from around Anna. Eve moves past you, but pauses at the door fame to face you.
<<talk "eve">>Please don't hurt my sister.<</talk>>\
Eve sobs, then closes the door behind her. Anna sits on the bed, knee's curled to her chest and averting your gaze. You can see her trembling, her hair hanging down like a curtain covering much of her features.
<<talk "anna">>I'm sorry, Master. I... I am prepared for whatever punishment y-you wish.<</talk>>\
Anna's voice is hollow and weak. She shifts and draws her legs under her, resting her quivering hands on the hem of her nightgown as she awaits your response.
[[Ask her what she was dreaming.|Submitted Anna and Eve Interactive Scene 1c]]
Submitted by LFN Park
<<addtime { minute : 1 }>><<talk "player">>It's fine. I'll have a bruise or two for a while, but as long as Anna's okay I can live with that.<</talk>>\
You give them a reassuring smile. Shock goes across Anna's face as relief floods Eve's. You stand up from the bed and walk to the door.
<<talk "player">>You two should try to get some sleep... or relax at least. I'll see you in the morning.<</talk>>\
<<talk "eve">>Wait!<</talk>>\
You turn and find Eve throwing her arms around your waist in a hug. You stand there, surprised, as Anna stares at both of you.
Eve looks up at your, smiling brightly.
<<talk "eve">>Thank you for not hurting my sister.<</talk>>\
<<talk "player">>Never a problem.<</talk>>\
You pat her head affectionately and slip away, closing the door behind you.
[[End Scene.|$location]]
Submitted by LFN Park
<<set $anna.trust += 1>><<set $anna.fear -= 1>><<set $eve.trust += 1>><<set $eve.fear -= 1>>
<<addtime { minute : 2 }>><<talk "player">>Anna.<</talk>>\
You move closer to her. You can visibly see her shoulders hunch and shrink down.
<<talk "player">>Can you tell me what you were dreaming of?<</talk>>\
She looks up at you, confusion apparent in her blue eyes. Her cheeks flush as she looks back down with a glossy stare.
<<talk "anna">>I.... Your uncle. H-he had me... chained up. He... he was h-hurting me with... with things... like his whips... and his cane....<</talk>>\
You can see tears start to fall.
<<talk "anna">>He... he was raping me. Not just... not just with his... you know... but with other things... bigger... painful things. Some at the s-same time. Over and over... he wrapped the whip around my neck... and ch-choked me... during. I couldn't breath.... I pulled and pulled at the chains.... I felt like I was d-dying....<</talk>>\
Anna's shoulders start to tremble. You can see her eyes closed in shame.
<<talk "player">>...He actually did that to you, didn't he?<</talk>>\
You find your voice quieter than you expected. Anna doesn't respond at first, but you slowly see her nod. After a moment Anna speaks, her tone soft and broken.
<<talk "anna">>Is that what you wish of me for my punishment?<</talk>>\
[[Correct her.|Submitted Anna and Eve Interactive Scene 1d]]
Submitted by LFN Park
<<addtime { minute : 3 }>><<talk "player">>Anna, look at me.<</talk>>\
Anna turns her head slowly, staring into your eyes with a frightened gaze.
<<talk "player">>Let me see your hand.<</talk>>\
You can see her cringe, but obediently she raises a pale hand and offers it to you. You see her flinch as you take it gently in both of yours, your thumbs rubbing her palm softly.
<<talk "player">>I'm not going to hurt you, Anna. I'm not going to rape you.<</talk>>\
You can see the disbelief in her eyes.
<<talk "thought">>God, this girl... what could I ever do to this girl?<</talk>>\
<<talk "player">>You had an awful nightmare. I'm not going to punish you for something you didn't mean to do. I will say this, and I will continue to say this until you believe me; I am not my uncle. You are safe. Your sister is safe. I will not hurt either of you.<</talk>>\
You bring her hand to your lips, giving it a gentle kiss that bewilders and confuses her. You feel your heart break a little as you still see disbelief in her eyes, her form still shying away from you.
<<talk "player">>I'm going to leave now. I'll send Eve back in. If you need anything, let me know.<</talk>>\
You release her hand as she nods skeptically. You stand up and walk to the door.
<<talk "player">>One more thing.<</talk>>\
You turn, and you see fear cross her face again.
<<talk "player">>Please call me <<print $anna.callsPlayer>>.<</talk>>\
You try to smile reassuringly, but you fear Anna won't notice.
[[Exit the room.|Submitted Anna and Eve Interactive Scene 1e]]
Submitted by LFN Park
<<set $anna.affection += 1>><<set $anna.trust += 2>><<set $anna.fear -= 1>>
<<addtime { minute : 2 }>>You step out and see Eve sitting next to the door, knees curled to her chest and her face pressed against them. You can see her form quivering, tears still running down her cheek. You sigh softly, and Eve turns her head up to look at you blearily. These girls.... You gently close the door and crouch down next to the red-haired girl.
<<talk "eve">>...Is... is she okay?<</talk>>\
Eve asks meekly.
<<talk "player">>No.<</talk>>\
You say truthfully.
<<talk "player">>But I didn't hurt her. I have no plans to hurt either of you, Eve.<</talk>>\
She sniffles and wipes at her face.
<<talk "eve">>Thank you, Master.<</talk>>\
<<talk "player">>Call me <<print $eve.callsPlayer>>.<</talk>>\
You offer your hand to her with a soft smile. She takes it and you both rise to your feet.
<<talk "eve">>You're a lot nicer than our last Master, <<print $eve.callsPlayer>>.<</talk>>\
Eve sniffles, still wiping at her face.
<<talk "player">>That's a low bar from what I'm learning... but thank you, Eve. I wish Anna could see that.<</talk>>\
You grasp her shoulder gently.
<<talk "player">>Now go see your sister. She needs you right now.<</talk>>\
You watch her nod and scurry quickly back into the room, practically throwing herself into Anna. You watch a moment as they embrace, a bright smile crossing your face, then close the door.
[[End Scene.|$location]]
Submitted by LFN Park
<<set $eve.affection += 1>><<set $eve.trust += 1>><<set $eve.fear -= 1>>
<<addtime { minute : 2 }>>- There isn't a way for this scene to play out if you want to be an ass. I don't this is a problem, but the triggering stats should reflect this. Someone who is trying to have them dislike the player doesn't want to see this scene atm.
SE Servant's RoomOpening the washer, after first opening the empty dryer, you find a large load of heavy linen. After transferring as much as you can with your first arm full you are reaching into the washer for a second time when a happy voice greets you from behind.
<<talk "anna">><<print $anna.callsPlayer>>...<</talk>>\
Pulling out most of the remaining linens you smile at Anna as you turn to push the bundle into the dryer.
<<talk "player">>Thought you might like some help.<</talk>>\
Turning back to the washer after making your deposit you find Anna's rear half sticking out of it as she reaches for the final few items remaining in the cavernous machine.
She probably wouldn't hate you for just a little contact, but sadly she withdraws herself before you can act on the thought.
<<talk "anna">>Thank you very much.<</talk>>\
A smiling Anna steps around you to deposit the last of the laundry and start the dryer, brushing closer then necessary to you on the way.
Job done Anna turns back and places a hesitant kiss on your cheek as her face reddens.
<<talk "anna">>I have more work to do.<</talk>>\
Glancing away from you for a moment, before returning her eyes to you with a smile.
<<talk "anna">>I really like...<</talk>>\
Anna is interrupted by a crash from upstairs.
<<talk "anna">>...I'm sure it was nothing, but I should check just in case.<</talk>>\
Turning her apologetic face away Anna hurries away.
After a moment, you follow.
[[Continue.|Submitted Anna and Eve Interactive Scene 3a]]
Submitted by CTCC42
<<addtime { minute : 3 }>><<set $anna.affection += 1>><<set $anna.trust += 1>><<set $anna.fear -= 1>><<set $BrokenPainting to true>>Entering the entry hall, you see the girls standing on the platform of the arched stairway on the second floor. Eve, her head bowed, frightened and ashamed. Anna standing in front of her, clutching her head with despair in her voice laments.
<<talk "anna">>...hapless Eve, what have you done..? You need to pay more attention! You know this painting was important to our last master. He was able to stand here and look at it wistfully for hours and... And do you remember how cruel to us he was whenever we interrupted him at that? I hope <<print $anna.callsPlayer>> does not really care as much about it. But how do I explain it to him..?<</talk>>\
Her words are full of worry.
As she speaks, you step up the stairs and stand behind Anna's back, looking at the aftermath of whatever happened. Eve lifts her head with a concerned look, and her expression sharpens in horror as she spots you.
<<talk "anna">>Hurry! We have to clean up here. He may not even notice it and...<</talk>>\
Anna freezes like a statue the moment your palm comes to rest on her shoulder.
<<talk "player">>What's going on here?<</talk>>\
You ask, keeping your voice unreadable.
Anna turns to you very slowly, as if she wants more time to prepare what she is about to say.
<<talk "anna">>M... Mast... <<print $anna.callsPlayer>>... Forgive me, it's all my fault...<</talk>>\
You silence her with a dismissive gesture.
<<talk "player">>Eve?<</talk>>\
Your eyes shift to the younger sister.
For a moment Eve seems to be looking for the courage to look into your eyes. Finally, she gives up and murmurs at the floor with a barely audible voice.
<<talk "eve">>Forgive me <<print $eve.callsPlayer>>, I'm just...<</talk>>\
<<talk "player">>Speak louder!<</talk>>\
Your tone is unexpectedly harsh.
Anna's expression becomes more worried, and Eve's expression crumbles to near tears.
<<talk "eve">>I... I... I just cleaned the dust and... and I accidentally brushed against the frame of the painting and...<</talk>>\
Her voice clenches in sobs and tears start rolling down her cheeks.
<<talk "player">>So, let's see...<</talk>>\
You look at the broken picture.
There is a broken picture frame and a partially torn canvas on the floor. Bending down, you carefully release it from the rest of the frame and straighten it. It looks mostly undamaged, only a small tear in the corner. It is clearly a high-quality oil painting brought to the smallest details.
<<talk "thought">>Strange - I'm surprised that I never really noticed this painting before.<</talk>>\
The painting is of a very pretty woman, somehow familiar, and with an oddly sad, yet happy look on her face. She is looking down at a little boy who is sitting on her lap and appears to be reading a book with her.
<<talk "player">>Heaven... I remember this moment... That's my Aunt Belle. And this must be... me?<</talk>>\
Nostalgically you look at this scene from the past, the memory coming back to you in a rush.
<<talk "thought">>This must have been shortly before she died. I barely remember her. It might have been the last time I saw my Great Uncle too.<</talk>>\
You even remember your uncle who was behaving around with the camera and took oodles of shots. One of them had to serve as a template for this painting. Memories of these beautiful childhood moments leave you feeling emotional.
With damp eyes, you look at the girls.
Anna, breathing deeply. With an empty gaze, in the expectation of the worst, her hands are laid on Eve's shoulders. Eve, standing in front of her, still sobbing, looking down. She stops sobbing suddenly. She takes a deep breath and looked into your eyes.
<<talk "eve">><<print $eve.callsPlayer>>... I'm... I'm ready to bear the consequences for my inattention.<</talk>>\
Eve says resolutely.
<<talk "player">>So full of life and spirit.<</talk>>\
<<talk "anna">>Wait..!<</talk>>\
Anna cries, moving to put herself between you and Eve.
<<talk "anna">>It is my fault, I have not prepared her enough for her duty. Please punish me! Please...<</talk>>\
[[Punish Anna and let her take responsibility.|Anna's Punishments]]
[[Punish Eve for breaking the painting.|Eve's Punishments]]
[[Pretend to punish them.|Submitted Anna and Eve Interactive Scene 3b]]
Submitted by Nynx
<<set $anna.fear += 1>><<set $eve.fear += 1>><<addtime { minute : 6 }>>Until now you realize how serious this situation looks to the girls. Even though the painting now has some emotional value for you, it's certainly not worth this kind of worry for the girls. In addition, it will not be too difficult to fix it.
You also realize how hard and sharp your response has been to the whole thing. Far more of your reaction came from surprise than anger.
<<talk "thought">>I have to calm down the whole situation. But, let's see if I can't play a little trick on them.<</talk>>\
<<talk "player">>I think both of you should bear the consequences of what just happened here. Eve, go to the library! Anna, clean up this mess, take the canvas to my bedroom, then return here to wait for me. And expect to wait a while, I will not tolerate your disobeying right now.<</talk>>\
You say, already moving toward the library.
Eve walks in front of you, slowly and resigned, like a convict sentenced to execution.
[[Next.|Submitted Anna and Eve Interactive Scene 3c]]
Submitted by Nynx
<<set $anna.affection -= 1>><<set $anna.trust -= 1>><<set $anna.fear += 1>><<set $eve.affection -= 1>><<set $eve.trust -= 1>><<set $eve.fear += 1>><<addtime { minute : 2 }>><<talk "player">>Sit down at the table.<</talk>>\
You tell Eve in a little more moderate voice once you've entered the library.
<<talk "player">>We have to talk.<</talk>>\
Almost imperceptibly she nodded and stalks to the table.
<<talk "player">>There's an empty space on my wall where that painting used to hang. We have to fill it with something.<</talk>>\
As you speak, you open a cabinet in the corner of the room and draw a few sheets of paper and colored pencils from it.
<<talk "player">>I noticed you have a talent for drawing.<</talk>>\
You say, putting the paper and pencils on the table before her. She looked at you for the first time, her eyes wide with surprise.
<<talk "player">>For your punishment you will draw me... another nice picture.<</talk>>\
For the first time since the incident you allow yourself a little smile. The amazement on her face is replaced by joy and happiness.
<<talk "eve">><<print $eve.callsPlayer>>, this will be the most beautiful picture you've ever seen.<</talk>>\
She quickly grabs a pencil then reaches for one of the papers. She pauses to think for a moment, then begins to draw.
As you watch her, you see her stop occasionally, her expression turning thoughtful for a few seconds before she continues again with a little smile. Eventually, you sit down across from her.
Suddenly, she stops, looking critically at her work, frowns and wrinkles the paper and threw it to the ground.
<<talk "player">>Eve, what's wrong?<</talk>>\
You ask, surprised.
<<talk "eve">>I said I wanted to make you the most beautiful picture. I have to work harder...<</talk>>\
She says pulling another sheet of paper in front of herself. This is repeated twice before she moves the paper in front of you with a satisfied expression.
<<talk "thought">>This took much longer than I expected, I hope that Anna is not worrying too much.<</talk>>\
Looking at the picture you raise an eyebrow in disbelief. Unlike her previous pictures, she also brought a sense of perspective to this one and even tried to maintain proportions. More than a child's drawing it looked like the work of a novice artist.
<<talk "thought">>She has real talent.<</talk>>\
In the background, behind the trees, the mansion illuminated by bright sun is the centerpiece of the picture. With open doors and windows, over the blossoming flower beds playing all the colors fluttered small spots you imagine to be butterflies, even small birds sit at the edge of the fountain. In the foreground there are three people. Someone who looks like you, happily smiling with an arm around a second figure which has to be Anna. Her head resting on your shoulder, eyes closed, happy expression on her face. Her hands are laid on the shoulders of the third, shorter figure who can only be Eve, grinning and waving at anyone who was just watching the scene.
With your eyebrows still surprisingly lifted, you look at Eve.
<<talk "eve">>Well? Do you like it..?<</talk>>\
She asks hesitantly.
<<talk "player">>This... this is really a masterpiece worthy to take a place of honor in this home. Thank you, it is a really beautiful piece of art.<</talk>>\
You say, nodding contentedly.
<<talk "player">>But I think we've let your sister worry long enough, let's go find her.<</talk>>\
You say rising from the table.
<<talk "player">>And try to look sufficiently punished.<</talk>>\
You add in a conspiratorial tone.
[[Next.|Submitted Anna and Eve Interactive Scene 3d]]
Submitted by Nynx
<<set $eve.affection += 1>><<set $eve.trust += 2>><<set $eve.fear -= 3>><<addtime { minute : 53 }>><<run $player.addFlag("evesMasterpiece")>>Entering the Entry hall you look serious and rigorous. Eve, walking humbly behind you, playing the role of a miserable culprit. Or at least she tries, but her guilty expression is ruined by lifted corners of her lips, a smile that she can not suppress. Moreover, she is not able to hide the picture behind her back.
Anna, initially pale and scared, becomes curious as she looks at the two of you, a growing realization becoming evident in her features. You almost hear the fall of that weight which has so far hung on her heart.
<<talk "player">>Anna, now you...<</talk>>\
You walked slowly to her, pulling your belt off.
<<talk "player">>To my bedroom!<</talk>>\
You shout, smacking belt in the air with less of a 'crack' than you had hoped.
Seeing the humor in your eyes, Anna feigns fright and playfully runs up the stairs, affectionately screaming, hands over her head in mock horror. You run after her and your pants lose from your belt fell to your knees. Of course, you stumble, lose your balance and fell to the staircase.
Eve, watching the scene unfold, the whole time giggling, jumping and applauding is now in a seizure of laughter. Anna pauses for a moment at the landing of the stairs and turns to you with a slightly worried look. You nod to her that you are all right. Rising clumsily and pulling your trousers back up.
<<talk "player">>Wait till I catch you!<</talk>>\
You run after her - belt in one hand, the other still holding your falling trousers.
Eve's laughter can be heard echoing through the mansion behind you.
[[Next.|Submitted Anna and Eve Interactive Scene 3e]]
Submitted by Nynx
<<set $anna.affection += 1>><<set $anna.trust += 1>><<set $anna.fear -= 1>><<addtime { minute : 5 }>>When you reach the bedroom, Anna is waiting for you, a little smile on her face.
<<talk "anna">>Thank you.<</talk>>\
<<talk "player">>For what?<</talk>>\
You ask, stepping toward her and slipping your arms around her hips.
<<talk "anna">>For being the man you are, for showing me that we don't have to be afraid all the time, for making me smile.<</talk>>\
Her voice trails off when she notices how close the two of you are.
With your arms around her, you give her an affectionate squeeze.
[[Make love to her.|Submitted Anna and Eve Interactive Scene 3f]]
[[End Scene.|$location]]
<<set $anna.affection += 1>><<set $anna.trust += 1>><<set $anna.fear -= 1>><<movenpc "anna" "master bedroom">>
<<set $location to "master bedroom">><<addtime { minute : 3 }>>You can see her tilt her head, like she is anticipating a kiss. Smiling to yourself, you lean in to give her what she wants.
Your lips touch gently at first, then you feel her press a little harder against you.
Her hands move to your belt and you can feel her unfastening it. At the same time, you reach to free her of her own clothing. It's not long before the two of you stand naked together.
<<link "Oral Receive">><<gotoevent setup.events.annaSexOralReceiveStart>><</link>>
<<link "Doggystyle">><<gotoevent setup.events.annaSexDoggystyleStart>><</link>>
<<link "Missionary">><<gotoevent setup.events.annaSexMissionaryStart>><</link>>
<<link "Doggystyle Anal">><<gotoevent setup.events.annaSexDoggystyleAnalStart>><</link>><<addtime { minute : 4 }>><<talk "eve">>Hey <<print $eve.callsPlayer>> can we talk for a moment? It won't take long.<</talk>>\
It's rare to hear Eve with such a serious tone. You decide to give her a bit of your time.
<<talk "player">>Sure what do you want to talk?<</talk>>\
<<talk "eve">>It's about Anna. I don't know why you decided to make her look like me, but she is not amused at all, and neither am I.<</talk>>\
She explains without her usual smile. Anna means the world to her, just like Eve means her the world to her sister. If one of them is hurt, they would do anything to protect the other from any harm, even psychological pain. The fact that you decided to turn Anna into Eve must hurt her self-esteem and she may think she isn't important in your eyes.
<<talk "player">>I thought you'd like to see someone just like you in the mansion. And your sister to boot.<</talk>>\
<<talk "eve">>Not if the person, which is my sister on top of it, feels miserable because she believes she has to play a role, MY ROLE. Do you realize that you are trying to transform Anna to another me?<</talk>>\
She raises her voice at the end, which surprises you and probably herself. She regains her composure back then continues.
<<talk "eve">>Please turn her back to how she was before. Even if I sound selfish, I want you to listen to that request. That's all I'm asking.<</talk>>\
She bows after her demand, one of the rare times you see something like this coming from her, then leaves you to some other occupations. You seriously wonder if you should do something about Anna's situation and think of the possibilities in the laboratory.
[[End.|$location]]
Submitted by Suprazord
<<addtime { minute : 2 }>>\Hearing rapid footsteps approaching, you see Eve running down the hall, stark naked and laughing like a maniac.
<<talk "eve">>Whoo~!<</talk>>\
<<if $eve.affection gte 700>>\
She crashes headlong into you and is knocked flat on her ass. Completely unabashed, she picks herself up turns and grins coquettishly up at you, then smacks her butt tauntingly.
<<talk "eve">>Can't catch me, suckas!<</talk>>\
Before you can respond, she takes off down the hall.
<<elseif $eve.affection gte 400>>\
She almost crashes headlong into you, but somehow manages to arrest her momentum. Blushing, she covers herself and quickly side-walks past you, then resumes running the moment she's past you.
<<else>>\
Her eyes widening in surprise, Eve swerves to avoid you and keeps running.
<</if>>\
As she disappears around a corner, her cheer echoes behind her.
<<talk "eve">>WOOHOO~! FREEDOM~!<</talk>>\
A few seconds later, Anna dashes past with an uncharacteristically furious expression, so intent on catching her sister that she doesn't even notice you.
[[End.|$location]]
Submitted by AsuraYou mind your own business in the living room watching TV in peace, when suddenly someone puts their hands in front of your eyes from behind the couch.
<<mook "Stranger" "female">>Can you guess who's behind you in this very moment?<</mook>>\
<<talk "player">>I can recognize your voice Anna. I know it's you.<</talk>>\
<<mook "Stranger" "female">>Then turn around Master and check for yourself.<</mook>>\
The hands covering your eyes disappear behind your back. You turn around, expecting to find a shy girl, instead you find yourself face to face with a younger version of Anna, almost as if she turned back time. It is when that girl in front of you chuckles that you finally realize what is happening.
<<talk "player">>Well done Eve. I really thought that was Anna behind me. You look just like her.<</talk>>\
<<talk "eve">>I do right? I'm honestly surprised my disguise works so well. <<if $sidra.hasFlag("owned")>>Even Sidra almost confused me for her and called me Mini-Anna due to the resemblance.<</if>> To think you would also be fooled by my voice too.<</talk>>\
Right now, Eve is almost like the perfect reflection of Anna aside from her size. She's currently wearing the same model of the maid outfit that her sister usually wears and she also took out one her usual ribbons out of her hair to match the haircut as well. Everything else, the face, hair and eyes color are the same.
<<if $bruce.hasFlag("annaEveHistory2")>>It's not surprising after all. You know that your Uncle did change Eve's appearance to tell her apart from her sister due to the fact they almost look like twins. You think again about what Bruce said the last time you two met.
<</if>><<if $eve.hasFlag("virgin")>>\
<<talk "eve">>I have to show this to Anna.<</talk>>\
<<talk "player">>She hasn't seen you like this?<</talk>>\
<<talk "eve">>Not yet, but I'm certain I would get a nice reaction out of her.<</talk>>\
With this, she leaves the room with a mischievous smirk on her face. You almost want to follow her to see how Anna would react upon meeting her doppelganger.
<<talk "thought">>Still, it's crazy how much they look like each other.<</talk>>\
[[End.|$location]]
Submitted by Suprazord
<<addtime { minute : 3 }>>\
<<else>>\
Eve walks around the couch so that she is in front of you.
<<talk "eve">>What would you like to do, Master? I have a recommendation that you may enjoy.<</talk>>\
She slightly lifts her skirt without revealing what's underneath, but you have a strong idea of what she's thinking. She blushes a bit at the same time, probably due to embarrassment.
[[See where it's going.|Submitted Look Alike Anna Eve Interactive Scene 1a]]
[[Stop now.|Submitted Look Alike Anna Eve Interactive Scene 1b]]
Submitted by Suprazord
<<addtime { minute : 3 }>>
<</if>>\<<talk "player">>What are you suggesting Eve?<</talk>>\
She puts a finger on your mouth to shut you up. Then her behavior changes, acting a lot more motherly toward you by patting your head.
<<talk "anna">>My name is Anna. Have you forgotten already? We spent so many nights together, cuddled, went to various dates. <<if $annaMarried gte 10>>I'm your wife for crying out loud. I-I mean... <<print $anna.callsPlayer>>, how could you forget our vows, I thought you love me more than anything.<</if>><</talk>>\
Her voice changes back to Anna's. A part of you feels excited by this strange situation you found yourself in. But at the same time, another part of you is ashamed by this. It sounds like you betray the real Anna by a substitute, substitute who knows exactly what game she's playing. It is probably wise not to think too much about it.
<<if $EveKiss is true>>\
Her blue eyes do not quit yours while she talks. Her head starting to get closer to you, you anticipate what she's trying to do.
<<talk "anna">>Let me remind you why I'm your one and only true love. And don't forget, I'm Anna.<</talk>>\
She gives you first a peck on the lips, then it evolves into a real kiss that lasts longer than what you expected. Finally, it ends with a french kiss with your tongues dancing with passion in each other's mouth. Once you both pull yourself out of it, you are left breathless.
<</if>>\
Her hands lay on your crotch, more precisely on the zipper. She unzips your pants then wait until you rise from the couch to help you get rid of it and your underwear, revealing your erected penis in front of the twin.
You think Anna is going to help you calm down right here and now but she pushes you right back onto the couch. She takes a step back and put her hands in front of her, as if she is waiting for an order.
<<talk "anna">>Now <<if $annaMarried gte 10>>my dear, <<else>>Master,<</if>> please tell me. What do you desire in this moment?<</talk>>\
<<talk "player">>You, I want you Anna.<</talk>>\
<<talk "anna">>Very well. Sit there and please do not move.<</talk>>\
With those words said, she moves toward you, her face still blushing. She climbs on he couch while putting her legs on each side of your body. Still in her maid uniform, she grabs your cock and lowers her body so that it aligns with her pussy. You realize that she wasn't wearing panties when she joined you, meaning that she expected this situation to happen.
You can't see what's under the outfit but both of you definitively feel the sudden insertion of your penis inside her.
Anna squeals in delight. She shakes like a leaf for a few seconds, recovering from the penetration, then starts moving her hips up and down while holding your shoulders to keep her balance.
She looks directly into your eyes, hers filled with so much passion and love that you can't distinguish whether she is playing a role or her true feelings are starting to reveal themselves. You can tell she is excited to be united with you again.
Deep down, both of you knew that a situation like this would happen. You wouldn't have make the effort to revert Eve back to her original appearance if there was no merit. Now you can enjoy Eve's body without the various changes your uncle has made on her.
<<talk "anna">>It-If feels so good. You're so much better than your Uncle.<</talk>>\
Speaking of the devil. You're put off by what she just said. You certainly don't like being compared to another man while you've having sex with someone, especially someone from your own family.
<<talk "eve">>Too much?<</talk>>\
She breaks character for a second, realizing the mistake that she has made.
<<talk "player">>Too much. Please do not talk about past experiences while we're together.<</talk>>\
<<talk "eve">>Got it.<</talk>>\
Without breaking the rhythm, she keeps slamming her butt on you while you hold her by the hips. You keep a steady movement for a while, then driven by your own lust, you shake your own hips as well, drilling deeper inside the girl above you.
She did not expect you to move so suddenly, to the point that she almost stops moving for a while, her eyes almost rolling behind her head, only her pussy clenches on your penis indicating she is currently experiencing an orgasm.. But you do not pause for a second and you keep going, wanting to release your pent-up lust as well.
Maybe because she lost her balance or because she needed to feel more of you, she suddenly gives you a fierce kiss while riding you at the same time. Anna's arousal must have reached the absolute at that moment because she kept speeding up, moving with the intention of pushing you to your climax.
Her mission is a success. You take one last glance at Anna in front of you and hold her body as close as possible to you while shoving your head on her chest, inhaling her sweat from the lovemaking. And at that moment, you release all you got inside of her in several waves. While you spurt, she holds your head at the level of her chest, caressing your head in a soothing way, something you'd expect from Anna.
After remaining a few minutes like this, you unplug your dick from her, leaving a trail of sperm on the couch. You are still enjoying the afterglow of your session with the girl, that you can now call Eve for simplicity.
<<talk "eve">>I have a question. Were you thinking about Anna or me when we were doing it?<</talk>>\
You stay silent. You feel like any answer would satisfy her, but some doubts roam around your head.
<<talk "eve">>Well, I hope you had fun. 'Cause I sure did. I'm not sure that cleaning this will be fun though.<</talk>>\
You put your clothes back on you and decides to leave before Eve so that she cleans behind you but she had the same idea and left before you even notice.
<<talk "thought">>That little minx... She kept her clothes to leave immediately so that she doesn't have to clean our mess.<</talk>>\
You end up cleaning behind you before someone comes and sees what you did on the couch. Then move on to do other things.
[[End.|$location]]
Submitted by Suprazord
<<addtime { minute : 15 }>>\
<<run $eve.cumFilledAttempt("vaginal")>><<run $eve.sexAttempt($player)>>\
<<set $eve.affection += 3>><<set $eve.fear -= 1>><<set $eve.trust += 1>>\<<talk "player">>Sorry Eve, but I don't feel like doing anything to you while you look like this.<</talk>>\
You explain to her. Those few words were enough to make Eve drop her smile and takes a sadder expression.
<<talk "eve">>Understandable. A normal person would be grossed out by fucking someone disguised as the person he <<if $anna.affection gte 800>>loves <<elseif $anna.affection gte 300>>lives with <<else>>hates<</if>>. But, who would go to great lengths just to change the appearance of one person, expecting something from her, then turn her down?<</talk>>\
Her words are aimed right at you. It's true that it feels wrong not to do anything sexual with Eve now just because she looks different. It's the same person with a different appearance, appearance that you changed so you have no excuse.
<<if $eve.hasFlag("eve20")>>\
<<talk "eve">>Don't get me wrong. I used to look like this at first. I read it in the journal your uncle used to keep so it should not feel weird for me. But I would have preferred if I kept the look I used to have before the body modifications if it meant that you'd be repulsed by it.<</talk>>\
She says with a sad voice. She is genuinely affected by your refusal, as if she was denied to show her affection toward you after her transformation. You feel the need to intervene in order that she does not get the wrong idea.
<<talk "player">>That's not true, I care about you, I mean it.<</talk>>\
<</if>>\
<<talk "eve">>Whatever. I guess we all gotta get used to it.<</talk>>\
On those words, she leaves the living room, disappointed by the turn of events. And you're left in the living room, wondering if those changes would affect your relationship with Eve in the future.
[[End.|$location]]
Submitted by Suprazord
<<addtime { minute : 2 }>>\
<<set $eve.affection -= 3>><<set $eve.fear += 1>><<set $eve.trust -= 3>>\Inside the hall, Anna is cleaning diligently but with a completely different style. Thanks to the body modifications you have realized on her, she looks like an older version of Eve.
You decide to check on her to see if she's used to the changes on her body. Once she notices your presence, she turns towards you <<if $anna.affection gte 800 and $anna.fear lte 100>>blushing <<elseif $anna.affection gte 600 and $anna.fear lte 300>>happy <<elseif $anna.affection gte 300 and $anna.fear lte 600>>apprehensive <<else>>scared<</if>>\.
<<talk "player">>How do you feel?<</talk>>\
<<talk "anna">>Not myself, I feel like I need to play a role right now and I don't like it at all. Did you change my appearance because you feel more comfortable with Eve?<</talk>>\
<<talk "player">>Not really. I thought that it would help you to get closer.<</talk>>\
<<talk "anna">>Please turn me back to how I was before. I feel ashamed to look like this. I'm not Eve, I'll never be my sister. Don't play your twisted game with me.<</talk>>\
[[Apologize.|Submitted Look Alike Anna Eve Interactive Scene 2a]]
[[Double down.|Submitted Look Alike Anna Eve Interactive Scene 2b]]
<<addtime { minute : 2 }>>\<<talk "player">>I'm sorry. I realize now that you are not okay with the changes. Once I have some time, I'll change your appearance again.<</talk>>\
<<if $anna.affection gte 700>>\
Upon hearing those words, she jumps at you then gives you a warm hug with Eve's appearance. You take your time to enjoy it if you plan on giving Anna a new look.
<<talk "anna">>Thank you. I hope you'll do it soon.<</talk>>\
<<else>>\
Upon hearing those words, she gives a discreet smile, then hides it shortly after. She is truly happy about this development but doesn't want to show it to you.
<<talk "anna">>Thank you.<</talk>>\
<</if>>\
You let Anna clean, with her mind at ease while you move to do other things.
[[End.|$location]]
Submitted by Suprazord
<<addtime { minute : 2 }>>\
<<set $anna.affection += 1>><<set $anna.fear -= 1>><<set $anna.trust += 1>>\<<talk "player">>My stance on this is final. I want you to be this way and this is final. Did I make myself clear?<</talk>>\
You state with a firm tone. She looks completely devastated upon hearing this. She does her best to hold her tears but does not look at you in the eyes.
<<talk "anna">>I-I understand. Please excuse me.<</talk>>\
She stops everything she was doing and leave the hall in a hurry, probably to cry somewhere. You can also hear Eve's worried voice seemingly comforting her sister.
You decide to leave them alone and move on to do other things.
[[End.|$location]]
Submitted by Suprazord
<<addtime { minute : 5 }>>\
<<set $anna.affection -= 5>><<set $anna.fear += 10>><<set $anna.trust -= 10>>\As you walk through the hallways, you notice that something in your pants feels wrong. You pad around, trying to find the problem and realize that your phone is missing. You walk around in circles for a while, before getting the idea to backtrack to find it.
<<talk "thought">>I could also just ask Anna where it is.<</talk>>\
[[Ask Anna.|Submitted scene Eve phone d]]
[[Master bedroom.|Submitted scene Eve phone b]]
[[Living room.|Submitted scene Eve phone c]]
[[Slaves quarters.|Submitted scene Eve phone a]]
Submitted by Mathias<<addtime { minute : 2 }>>Not really feeling the whole walking around the whole mansion to find your phone, you decide to ask Anna instead.
<<talk "thought">>She might have seen it.<</talk>>\
Anna comes as soon as you call for her, looking inquisitively at you.
<<talk "player">>Do you know where I've left my phone? I just noticed now that it's missing.<</talk>>\
Anna looks at you.
<<if $anna.affection gte 700>> <<talk "anna">>I haven't seen your phone. Do you want me to look for it now?<</talk>>\
You nod and thank her for her help.
<<talk "thought">>Where could it be?<</talk>>\
<<elseif $anna.affection gte 500>><<talk "anna">>No <<print $anna.callsPlayer>>, I have not. I will look for it now.<</talk>>\
Satisfied with her answer you nod, signaling that she may leave.
<<talk "thought">>Where could it be?<</talk>>\
<<else>><<talk "anna">>N-No I have not. I-If you need it, I will go look for it now.<</talk>>\
You look at her and shake your head.
<<talk "player">>I don't need it right now, but if you find it then give it to me.<</talk>>\
Anna nods and leaves the room, probably going back to what she was doing before.
<<talk "thought">>Where could it be?<</talk>>\
You think, as you decide where to look next.
<</if>>[[Master bedroom.|Submitted scene Eve phone b]]
[[Living room.|Submitted scene Eve phone c]]
[[Slaves quarters.|Submitted scene Eve phone a]]
Submitted by Mathias<<set $anna.fear += 1>><<addtime { minute : 5 }>>Thinking for a while brought you to the conclusion that the phone must be in your bedroom, where else would it be?
Al throughout the walk, you keep looking to the sides and behind you, hoping to find the phone laying on some table somewhere. Although all your looking was for naught as you don't find the phone anywhere during your walk.
You enter the bedroom and instantly begin searching for your phone.
It is nowhere to be seen, not on your nightstand, not on the bed, and not on the floor.
<<talk "thought">>Not in here.<</talk>>\
You think as you decide where to look next.
[[Living room.|Submitted scene Eve phone c]]
[[Slaves quarters.|Submitted scene Eve phone a]]
Submitted by Mathias<<addtime { minute : 5 }>><<talk "thought">>The couch in the living room is probably the culprit. Phones always end up in the couch somehow.<</talk>>\
You think as you walk through the halls looking for the lost phone.
Through the door, you hear a sound.
<<talk "thought">>Is that a phone ringing?<</talk>>\
Agitated by the sound you barge into the room, only to notice that the sound came from a commercial playing on the television.
Disappointed and phoneless, you begin looking though the couch.
The couch is nearly disassembled as you give up looking for it in here.
<<talk "thought">>Not in here.<</talk>>\
You think as you sigh silently.
<<talk "thought">>Where is it?<</talk>>\
[[Master bedroom |Submitted scene Eve phone b]]
[[Slaves quarters.|Submitted scene Eve phone a]]
Submitted by Mathias<<addtime { minute : 5 }>><<talk "thought">>Why would it even be in here?<</talk>>\
You think, as you walk into the area. As you walk around the room, you scan for your phone, without luck. Annoyed at the still missing phone, you grumble a little to yourself as you walk around.
You walk into the girls' room in desperation, in there, Eve is lying on her stomach on the bed. Her focus is on something in front of her. She is so distracted by it, that she doesn't even notice you walking up behind her.
As you reach the distracted girl, you carefully peek over her shoulder.
In her hands you notice your phone.
[[Look at the screen.|Submitted scene Eve phone a1]]
[[Take it from her and scold her.|Submitted scene Eve phone a2]]
[[Question why she has it.|Submitted scene Eve phone a3]]
Submitted by Mathias<<addtime { minute : 5 }>>Standing right behind her, you lean over trying to see what she is looking at. She is scrolling through your pictures.
She scrolls quite a bit longer than you thought was possible.
<<talk "thought">>When did I ever take that many photos?<</talk>>\
<<talk "thought">>The phone is quite old, so the camera is terrible compared to modern phones.<</talk>>\
You try getting closer, so you can see the pictures. While leaning in over Eve, you lose your balance and fall onto the girl.
She squeals in surprise from your weight landing on top of her while she tries hiding the phone underneath the pillow.
<<talk "player">>What was that?<</talk>>\
You ask gesturing towards the pillow with your head.
<<talk "eve">>Hehe... Nothing.<</talk>>\
She says quickly, looking away from you.
<<talk "player">>So, you wouldn't have anything against me checking underneath your pillow?<</talk>>\
She looks you in the eyes and puts one hand onto your chest. She uses the other hand to slowly lift her dress.
<<talk "eve">>Isn't there something else you would rather look underneath?<</talk>>\
She asks you playfully.
[[Under the pillow.|Submitted scene Eve phone a11]]
[[Under her dress.|Submitted scene Eve phone a12]]
Submitted by Mathias<<set $eve.fear += 2>><<set $eve.trust -= 1>><<addtime { minute : 2 }>>The hand on your chest loses its strength as you reach out for her pillow. She looks as if she has given up.
To no one's surprise you find the phone laying underneath the pillow.
You grab it and turn it on.
What greets you on the screen surprises you. The photo album is filled with pictures of Eve in several locations throughout the mansion.
You open the first picture. It is a selfie Eve took next to the pool. In the background you can see someone's rear sticking out of the pool.
You scroll to the next photo. Here Eve is standing at the bottom of the stairs, the camera is pointed slightly upwards and Eve's face is contracted into a devilish smile. At the top part of the stars you see Anna currently walking upwards.
The angle is just low enough to show Anna's panties.
You look at Eve, who is still standing beside you. Her facial expression is nearly the same as the one in the picture.
<<talk "player">>Does Anna know about these?<</talk>>\
She shakes her head, <<talk "eve">>Nobody knows anything, I'm the perfect spy!<</talk>>\
She says with pride as she looks you in the eyes.
As you try scrolling to the next picture, the phone is stolen out of your hand by the small devil beside you.
Eve rapidly scrolls trough pictures until she lands on one, she likes.
<<talk "eve">>Look, look. This is the best one!<</talk>>\
She says energetically.
The picture shows Anna changing her clothes. Her naked backside is on full display and her curvy body is lightened up by stray beams of sunlight passing through the window.
<<talk "thought">>It looks oddly professional, she might actually have some talent for this.<</talk>>\
The two of you enjoy some of the pictures ranging from artistic sneak peeks of Anna's curvy body, to nature pictures with nearly professional attention to details.
<<talk "thought">>She brings out so much detail with such a bad camera. Maybe I should buy her a professional one.<</talk>>\
That thought doesn't last long, when you realize what might happen if the sneaky girl got her own camera.
Suddenly a picture you had not expected crosses the screen. Eve goes to the next picture before you've completely taken the picture in.
<<talk "thought">>Was that a picture of Eve standing naked in front of a mirror?<</talk>>\
You don't get to think about it much as a picture of you crosses the screen. You're standing in your room getting dressed.
<<talk "thought">>When did she take this? How did I not notice?<</talk>>\
Somewhat driven by the embarrassment from the picture, you take the phone back and scroll back towards what you thought were the nude picture.
Eve tries getting the phone, but her small size makes overpowering you almost impossible.
The picture is saucier than expected. You get a good look at it, keeping Eve at a distance with a single hand. The composition and lighting in the picture are great, but what really makes the picture is the girl in the center.
The girl is Eve, she is standing in the middle of the frame in the front of a mirror. Her posture is alluring, but not explicitly sexual. Everything is covered up with small gestures.
Her breasts are covered by her free arm and her vagina is covered by her leg, which she has moved forwards a little, almost as if she was taking a small step.
When you look up at Eve her face has changed to a warm shade of red.
<<talk "eve">>I can explain... It is... My artistic masterpiece...<</talk>>\
Eve explains.
[[Tell her off.|Submitted scene Eve phone a111]]
[[Praise her artistic talent.|Submitted scene Eve phone a112]]
Submitted by Mathias<<addtime { minute : 2 }>><<talk "player">>You really shouldn't take pictures like these. People generally discourage it. How do you know where these pictures will end up and what they will be used for?<</talk>>\
Eve nervously skits her foot around on the floor.
<<talk "eve">>Well, I just thought that you would be the only person to see it, and I trust you.<</talk>>\
After some thought you decide to...
[[Keep the photos.|Submitted scene Eve phone a1111]]
[[Delete the pictures.|Submitted scene Eve phone a1112]]
Submitted by Mathias<<set $eve.affection -= 1>><<set $eve.fear += 2>><<set $eve.trust -= 1>><<addtime { minute : 2 }>>You look at Eve and break the silence that has been hanging in the room for a while now.
<<talk "player">>Can you promise me not to do something like this again.<</talk>>\
Eve nods in shame, knowing that what she has done was wrong.
<<talk "player">>That said, I'll take the pictures and keep them for safe storage.<</talk>>\
Eve eyes shoot open in shock, her head nods fast.
You close the phone and look at Eve.
<<talk "player">>Don't do this again.<</talk>>\
You say somewhat sternly.
Eve snickers and answers you in a very insincere voice.
<<talk "eve">>Nooo... I won't get caught doing that again...<</talk>>\
She shoots you a smile, leaps off the bed and runs to the door.
Just before leaving she turns to look at you and laughs silently.
<<set $eve.affection +=1>><<addtime { minute : 10 }>>[[End.|servant area]]
Submitted by MathiasYou decide that deleting the pictures is the best course of action.
<<talk "player">>I'm going to delete the pictures, although not the nature ones.<</talk>>\
<<talk "player">>If you take any more pictures, keep them non nude, okay?<</talk>>\
Eve nods, looking as if somebody had taken her favorite toy.
Deleting the pictures takes quite some time, there were a lot more than expected.
Making yourself delete the pictures wasn't easy, but you got it done.
Eve is gone by the time you look up from the phone.
<<talk "thought">>I hope she learnt something from this.<</talk>>\
<<addtime { minute : 10 }>><<set $eve.affection -=1>><<set $eve.trust -=1>>[[End.|servant area]]
Submitted by MathiasHer offer is tempting. For a short while, you thought about resisting the temptations, but you're too weak and your hand reaches towards Eve's small body.
Just as you almost reach the hem of her dress, the door opens.
<<talk "anna">>Eve, have you seen...<</talk>>\
Anna's voice cuts out when she sees you on the bed with Eve.
[[Ask her to leave.|Submitted scene Eve phone a121]]
[[Stop doing something with Eve.|Submitted scene Eve phone a122]]
[[Show her the pictures.|Submitted scene Eve phone a123]]
Submitted by Mathias<<set $anna.fear += 1>><<addtime { minute : 2 }>><<talk "player">>Anna, can you please leave the room. We were just doing something.<</talk>>\
<<if $anna.affection gte 800>><<talk "anna">>Of course. I'm sorry that I interrupted you.<</talk>>\
<<talk "thought">>She looked jealous. I might have to talk with her later.<</talk>>\
[[Continue with Eve.|Submitted scene Eve phone a1211]]<<elseif $anna.affection gte 500>><<talk "anna">>I-I... But... But...<</talk>>\
<<talk "player">> Anna, can you please leave the room.<</talk>>\
Her eyes focus on Eve and her protective gaze stays there.
<<talk "anna">>Take me instead.<</talk>>\
Eve waltzes over to Anna and whispers to her.
Anna looks worried and whispers back into her sisters' ear.
<<talk "eve">>Just once.<</talk>>\
Eve pleads to her sister.
Anna looks as if she has been placed in an uncomfortable position.
<<talk "anna">>Promise me.<</talk>>\
Eve grabs her sister's hand and intertwines their pinkies.
Anna nods and leaves the room.
[[Continue with Eve.|Submitted scene Eve phone a1211]]<<else>>Anna stiffens up and freezes, not moving a single muscle.
Confused you just stay sitting where you are.
<<talk "player">>Anna, could you please leave the room?<</talk>>\
This time ask her more sternly.
Anna trembles as she answers your question.
<<talk "anna">>Y-Yes <<print $anna.callsPlayer>><</talk>>\
Anna walks towards the door slowly, constantly looking behind her. Eve sends her off with a smile and pounces on you, as soon as her sister has left the room.
[[Continue with Eve.|Submitted scene Eve phone a1211]]
<</if>>
Submitted by Mathias<<set $anna.fear += 1>><<set $eve.affectiont -= 1>><<addtime { minute : 2 }>>You step away from Eve and fix your clothes.
<<talk "player">>What did you want?<</talk>>\
You ask Anna.
<<talk "anna">>I wanted to ask Eve if she had seen the mop.<</talk>>\
Her voice only just reaches you from its weakness.
<<talk "player">>Eve, can you help your sister find it?<</talk>>\
She sends you a disappointed look, but soon winks at you and nods.
<<talk "eve">>I think I left it in the bath.<</talk>>\
Anna nods and pulls on her sister's arm.
<<talk "eve">>Can we take a bath before cleaning?<</talk>>\
She looks at her sister and turns her head to you.
<<talk "player">>Yeah.<</talk>>\
<<talk "anna">>Yes.<</talk>>\
You say simultaneously.
The girls leave the room, but before slipping out the door, Eve turns her head and looks at you.
With her right hand she signals you to follow.
<<talk "thought">>Why does she want me to follow along?<</talk>>\
[[Follow.|Submitted scene Eve phone a1221]]
[[Stay.|servant area]]
Submitted by Mathias<<set $eve.affection -=1>>
<<addtime { minute : 10 }>><<talk "thought">>What does she want?<</talk>>\
Curious, you decide to follow the girl.
After walking a comfortable distance behind the girls, they reach the bath. Anna goes in first and softly pulls her sister along.
You walk up to the door that Eve left open.
<<talk "thought">>Probably on purpose.<</talk>>\
The gap is just big enough for you to see through.
Carefully nearing the door, you peek through the gap.
On the other side Eve and Anna are getting ready for their bath.
Eve makes sure to make a show out of every action. Stripping her clothes off sensually, peeking at you and blowing kisses when Anna doesn't look.
At one point she bends over, making sure that you can see everything and shakes her ass. Anna notices and looks weirdly at her but drops asking about it.
When they are getting ready to go into the bath Eve drops something in front of Anna. Anna bends over to pick up the item. By luck, or Eve's amazing planning, everything lines up and you get another show.
After this Eve walks to the door.
<<talk "eve">>Do you want to join us?<</talk>>\
<<addtime { minute : 25 }>>[[Yes.|Submitted scene Eve phone a12211]]
[[No.|Submitted scene Eve phone a12212]]
Submitted by Mathias<<talk "player">>You have a really good technique. These photos look almost professional.<</talk>>\
<<talk "thought">>Perhaps I should buy her a real camera, she might take even better pictures.<</talk>>\
Eve giggles and answers you,
<<talk "eve">>Thank you... I should start charging people for seeing my artistic skill...<</talk>>\
Eve thinks for a while before continuing.
<<talk "eve">>How much do you think I could take for seeing the pictures?<</talk>>\
Eve's smile slowly becomes more devious and she giggles a little.
<<talk "player">>I'd pay a lot to see pictures as great as these, but you can't just sell pantie shots of your sister.<</talk>>\
<<talk "eve">>Don't worry, she will get part of it too.<</talk>>\
Eve rubs her chin.
<<talk "thought">>She looks quite serious about this. What is she planning?<</talk>>\
Eve springs up from her slumped over position on the bed.
<<talk "eve">>I've got it!<</talk>>\
<<talk "eve">>I'll charge an entry fee starting now.<</talk>>\
<<talk "eve">>Pay up //mister.//<</talk>>\
She says in the deepest voice she can muster.
You look at her and shrug.
<<talk "player">>I forgot my wallet somewhere.<</talk>>\
Eve's smile grows even more sinister.
<<talk "eve">>We can figure something out...<</talk>>\
[[Walk out.|Submitted scene Eve phone a1121]]
[[Accept.|Submitted scene Eve phone a1122]]
Submitted by Mathias<<addtime { minute : 6 }>><<set $eve.affection +=1>><<talk "player">>You had this planned from the beginning, you sly girl.<</talk>>\
Eve laughs.
<<talk "eve">>You've figured me out.<</talk>>\
<<talk "player">>You have to pay me for borrowing your camera.<</talk>>\
Eve looks up at you, she looks as if she is completely unprepared for you turning the tables on her.
<<talk "eve">>What do you want? You know I don't have any money.<</talk>>\
[[Take the pictures as payment.|Submitted scene Eve phone a11211]]
[[We are even now.|Submitted scene Eve phone a11212]]
Submitted by Mathias<<set $eve.fear += 1>><<addtime { minute : 2 }>><<talk "player">>Well, you do have something I want.<</talk>>\
Eve looks at you confused.
Her face turns red and she looks down to the floor.
You grab the phone and look though the pictures, searching for the picture of Eve standing in front of the mirror.
<<talk "player">>I'll keep these, and then were even.<</talk>>\
Eve looks disappointed, but nods, accepting your offer.
Taking Eve's nod as the end of things, you leave the room and return to what you were doing before.
[[End.|servant area]]
Submitted by Mathias<<set $eve.affection += 2>><<set $eve.fear -= 2>><<set $eve.trust += 1>><<addtime { minute : 5 }>><<talk "player">>Let's just leave it like this. Nobody owes anyone anything.<</talk>>\
Eve nods, looking disappointed.
<<talk "thought">>She's probably just bored.<</talk>>\
<<talk "player">>Ask before you take other people's stuff, okay?<</talk>>\
Eve looks up into your eyes and smiles.
<<talk "eve">>Can I borrow your phone?<</talk>>\
<<talk "player">>Maybe later, maybe not.<</talk>>\
Eve looks happy with that answer and waltzes out the room, looking happy.
<<talk "thought">>Did I just start something bad?<</talk>>\
You walk back to where you were before, thinking about letting Eve loan the phone.
[[End.|servant area]]
Submitted by Mathias<<set $eve.fear -= 1>><<addtime { minute : 3 }>><<set $eve.affection += 3>><<talk "player">>What do you want me to do?<</talk>>\
Eve kicks her small shoes off forcefully, making them fly for a while before landing on the ground.
Only clad in socks and her dress, she lies on the bed facing away from you.
<<talk "eve">>If you give me a massage, I might just forgive you.<</talk>>\
A sigh escapes your lips as you resign yourself to your fate.
As you walk up to Eve, you notice an impish smile crossing her face.
<<talk "thought">>She is up to something, but what is it?<</talk>>\
Your hands run over the small body, starting from her shoulders and slowly moving down to her lower back and up again. Once your hands reach the petite back, you press your thumbs down, searching for the right spots.
Eve wiggles underneath her, slowly moving down the bed towards you.
Uninterrupted by her movements you continue massaging Eve's back, slowly getting a hang of the where the right spots are.
The massage goes on for a while, the only interruptions being Eve crawling backwards sometimes.
You're just about to let go, when you notice Eve's dress has crawled up her body from her crawling, making everything from her panties to her upper back visible under the dress.
Noticing that you have stopped massaging, Eve stretches her back, bending her body.
<<talk "thought">>Is she doing this on purpose?<</talk>>\
Confused you just look at Eve.
She looks back at you with the same impish smile she used before the massage.
<<talk "thought">>She had this planned from the start.<</talk>>\
She gives her ass a little shake, inviting you nearer.
[[Give in to temptations.|Submitted scene Eve phone a11221]]
[[Turn her down.|Submitted scene Eve phone a11222]]
Submitted by Mathias<<set $eve.affection += 2>><<set $eve.fear -= 2>><<set $eve.trust += 1>><<addtime { minute : 5 }>>The temptations are strong, but you won't do it.
<<talk "player">>Sorry Eve, but we can't, not right now.<</talk>>\
When she's convinced that you're not lying, she pulls her dress down below her waist again and steps off the bed.
<<talk "eve">>Thank you for the massage <<print $eve.callsPlayer>>.<</talk>>\
She walks out the room, swaying her behind the whole way out.
<<set $eve.affection +=2 >><<set $eve.trust +=1>>[[End.|servant area]]
Submitted by Mathias<<addtime { minute : 5 }>><<talk "player">>Anna perfect timing, there is something I want to show you.<</talk>>\
Eve jumps onto you, silencing you with a blow to the stomach.
Anna looks concerned at her sister's action and is only more shocked when Eve picks up the phone and runs.
<<talk "eve">>You won't take me alive!<</talk>>\
Your stomach hurts as you get up.
Still standing still as a statue in shock, Anna manages to get a single word out.
<<talk "anna">>What.<</talk>>\
<<talk "player">>Ouch, I wanted to show you something Eve did.<</talk>>\
Anna looks even more scared after that comment.
<<talk "player">>Calm down. I won't punish her, I was trying to outplay her, by showing you the pictures she took with my phone.<</talk>>\
Exhaling, Anna calms down, but tenses again.
<<talk "anna">>W-What kind of pictures did she take?<</talk>>\
<<talk "player">>Nature pictures, pictures of the mansion, sneak peeks of your panties, nude pictures.<</talk>>\
<<talk "anna">>Y-You will not punish her, right.<</talk>>\
<<talk "player">>Of course not, I will however confiscate the pictures for safe keeping.<</talk>>\
Now calmer, Anna leaves the room probably to find Eve.
You walk towards where you were, before you noticed your phone was missing.
<<talk "thought">>What were I even doing before all this?<</talk>>\
Anna finds you after a couple of minutes and hands you your phone, after which she leaves.
[[End.|servant area]]
Submitted by Mathias
<<set $eve.trust -= 2>><<set $anna.trust += 2>><<set $eve.affection -= 3>><<set $anna.affection += 2>><<set $anna.fear -= 1>><<addtime { minute : 5 }>><<talk "player">>Why do you have the phone?<</talk>>\
Eve looks around the room, not letting her eyes rest on something, for even a second.
<<talk "eve">>I... Found it laying on the ground and wanted to bring it to you...<</talk>>\
<<talk "player">>Are you going to pass me the phone.<</talk>>\
<<talk "eve">>Yes...<</talk>>\
You still stand there after a while, still waiting for her to give you the phone.
Eve thinks for a moment and passes you the phone.
Wondering what she has used it for, you flip the phone open, after which you search through your recent calls.
<<talk "thought">>Nothing here.<</talk>>\
You open the photo gallery and look through your pictures.
113 is shown at the top of the screen.
<<talk "thought">>I haven't taken that many pictures, where did the rest come from?<</talk>>\
You scroll though the pictures until you notice something that isn't right.
The doubts are confirmed when you notice that the pictures become more and more artistic.
<<talk "thought">>I don't remember evet taking any pictures of the mansion.<</talk>>\
You stop at a picture of the mansion. Anna is standing in front of it, cleaning the porch.
While thinking about whether you took the picture, you move on to the next.
<<talk "thought">>Is that... Eve?<</talk>>\
Shocked you keep staring at the picture.
The picture is of Eve standing nude in front of a mirror. Everything is planned out, her genitals are covered by her leg, which she has placed in front of her, and her chest is covered by an arm. Her face is also planned to the smallest detail, she is smiling and winking in a way that pulls you in.
Looking up from the phone, you notice that Eve is gone.
The rest of the pictures are more of the same. Most of them are of Eve, but some of her pictures are also sneak peeks of Anna.
[[Keep the pictures.|Submitted scene Eve phone a31]]
[[Delete the pictures.|Submitted scene Eve phone a32]]
Submitted by Mathias<<set $eve.fear += 2>><<addtime { minute : 5 }>>You decide to just get on with your day, keeping the pictures.
Entering the same hallway as you were in before this ordeal, you get on with what you were doing before.
<<set $eve.affection -= 1>>[[End.|servant area]]
Submitted by Mathias<<addtime { minute : 2 }>>You delete the pictures and move out of the room.
Entering the same hallway as you were in before this ordeal, you get on with what you were doing before.
<<set $eve.affection -= 1>>[[End.|servant area]]
Submitted by Mathias<<addtime { minute : 2 }>>Angered by the fact that Eve has stolen your phone, you grab the phone out of her hands.
<<talk "player">>Don't steal my stuff, and don't forget what you are.<</talk>>\
Eve cries and runs out of the room.
Pocketing your phone, you leave the room and get back to what you were doing before.
[[End.|servant area]]
Submitted by Mathias
<<set $eve.affection -= 4>><<set $eve.fear += 2>><<set $eve.trust -= 2>><<addtime { minute : 5 }>>Nodding once, you push the door open and walk into the room.
You begin undressing and laying your clothes in a pile on the floor.
<<talk "anna">>Can I help you with anything <<print $anna.callsPlayer>>?<</talk>>\
<<talk "player">>Not right now, just stay in the bath, I'll join you in a second.<</talk>>\
Anna nods and leans back again.
Eve runs up to you and hugs you.
<<talk "eve">>Thank you for joining us.<</talk>>\
She only stays like that for a second, before she runs back to the bath.
Simultaneously you and Anna shout at Eve.
<<talk "player">>No running in the bath.<</talk>>\
<<talk "anna">>Don't run in the bath.<</talk>>\
Eve grind to a halt and walks instead.
When she reaches the pool, she jumps into the water, splashing water all over her sister.
Now undressed you walk over to join the girls.
The hot water and the relaxing scent make you loosen up to the point where you nearly fall asleep.
Feeling drowsy you splash some water onto your face.
After soaking for a while Anna gets out of the bath.
<<if $anna.affection gte 700>>[[Go with Anna.|Submitted scene Eve phone a122111]]
<<else>>[[Leave the bath as well.|Submitted scene Eve phone a122112]]
<</if>>[[Stay with Eve.|Submitted scene Eve phone a122113]]
Submitted by Mathias<<addtime { minute : 6 }>><<talk "player">>I'll sit this one out.<</talk>>\
Eve looks skeptically at you before answering you.
<<talk "eve">>Your loss.<</talk>>\
Eve closes the door and the sound of running comes from the other side of the door.
<<talk "anna">>Don't run in the bath Eve.<</talk>>\
<<talk "eve">>Okaaaay.<</talk>>\
A smile crosses your lips as you go back to what you were doing before.
<<set $eve.affection += 2>><<set $eve.trust += 1>>[[End.|servant area]]
Submitted by Mathias<<addtime { minute : 3 }>><<talk "player">>I'll leave as well.<</talk>>\
You take a step out of the bath, only to be pulled on by Eve.
Whispering she says.
<<talk "eve">>If you join me I'll make it worth your time.<</talk>>\
Eve winks at you and pulls on you again.
[[Give in.|Submitted scene Eve phone a1221121]]
[[Walk out.|Submitted scene Eve phone a1221122]]
Submitted by Mathias
<<addtime { minute : 3 }>>
<<set $eve.affection += 1>>
<<set $eve.trust += 1>>Anna quickly gathers her clothes and puts them on, you look at her the whole time.
Just as Anna gets ready to leave the room you feel someone grabbing onto your cock, slowly moving her hand up and down.
A soft moan escapes your lips in response to this unexpected event.
<<talk "anna">>Are you okay <<print $anna.callsPlayer>>?<</talk>>\
<<talk "player">>Yes, I just... Hit my elbow.<</talk>>\
She nods and turns around, now facing the door she starts moving again.
You look to your right and see Eve smiling at you. After looking you in the eyes, Eve moves towards the middle of the pool, letting go of your dick in the process.
Anna has reached the door and grabs the mop standing right beside it.
<<talk "thought">>I thought she was going to leave.<</talk>>\
As Anna starts cleaning you feel a new sensation on your dick. You look in front of you and see Eve underneath the surface of the water with your dick in her mouth.
Even more pleasure than before washes over you, making you unable to withhold the grunt that escapes your lips.
Anna looks at you again.
<<talk "anna">>Are you sure you're okay?<</talk>>\
Trying to fake a relaxed face, you smile and nod towards her.
<<talk "player">>I'm completely fine.<</talk>>\
You manage to squeeze those words out normally.
Eve continues sucking your dick, the only interruptions being her head bobbing up to take a breath.
Anna is nearly done with the cleaning of the room, when she starts moving towards the bath. Not wanting to be caught, you prod Eve's head softly, trying to get her attention.
Eve's head exits the water and winks at you, her mouth has been replaced with her hand, not giving you any rest.
Anna reaches the water and cleans around it.
Eve looks at her sister and smiles, hiding the handjob with her body.
Anna looks at her and smiles, oblivious to what is going on behind her little sister.
As Anna turns around to enter the sauna, Eve submerges back under the water and resumes what she was doing before.
You feel your body tighten up and poke Eve's head. She understands what you mean and take as much of you in her mouth as she can, just before you blow your load. You can feel the cum spewing out of your dick and down her throat.
Eve swallows everything and resurfaces again. She jumps out of the pool and runs to her clothes.
You consider getting out of the bath but stay in there for a while gathering energy.
After a few minutes, you almost feel sick from all the heat, which makes you leave the bath.
<<set $eve.affection += 4>><<set $eve.trust += 2>><<set $eve.fear -= 2>><<addtime { minute : 22 }>>[[End.|servant area]]
Submitted by Mathias<<talk "player">>I don't have time to play right now Eve.<</talk>>\
Eve hangs her head and loosens her grip on your arm. Seeing this as an opportunity, you pull your arm towards your body, roughly removing her hands from it in the process.
After leaving the bath you look back at the petite girl still sitting in the bath. Eve quickly gets over you walking out, and starts splashing around in the water.
You dress and get ready to get on with your day.
<<set $eve.affection += 1>>[[Continue.|servant area]]
<<addtime { minute : 10 }>>
Submitted by Mathias<<talk "player">>Wait a second, I'll get up as well.<</talk>>\
Anna turns around and nods at you.
She continues getting dressed but waits for you at the door.
You get out the bath and begin drying off, Anna is still standing at the door, staring at you. Her eyes are focused on you, or well, some part of you.
Whenever Anna thinks that you aren't looking, her eyes move towards your lower body.
Her staring doesn't break until you're dressed, after which she stops staring at you.
<<talk "player">>Did you enjoy the show?<</talk>>\
Anna blushes and looks away.
<<talk "anna">>I-I'll start cleaning up here...<</talk>>\
Anna stutters and begins walking in a fast pace towards the mop standing by the door.
[[Help her.|Submitted scene Eve phone a1221111]]
[[Don't help.|servant area]]
Submitted by Mathias<<set $anna.affection += 1>><<set $anna.fear -= 1>><<addtime { minute : 10 }>>You walk up to Anna, who is now standing with a mop in her hands and ask her.
<<talk "player">>Are there any spare mops here?<</talk>>\
Anna nods with her red face and points towards the wall.
You walk over to the wall and take the mop into your hands, while you were getting ready, Anna has already started cleaning.
With the mop in your hands you start helping Anna with the cleaning. The two of you mop the room for some minutes before having mopped everything.
You look over to the bath, Eve left it some time ago, leaving it empty.
Anna walk over to it and reaches into the pool of water.
The water starts swirling and draining out of the bath.
Soon the bath is empty, and Anna is on her knees in the now empty bath.
With a sponge in her hand, she scrubs the sides of the bath.
<<talk "player">>I'll leave the last to you.<</talk>>\
Anna nods without breaking her focus on the sides of the tub.
<<set $anna.trust += 1>><<set $anna.affection += 3>><<set $anna.fear -= 2>>[[End.|servant area]]
Submitted by Mathias<<addtime { minute : 5 }>>You look at Anna, who has already started cleaning.
<<talk "player">>I'll go back to what I was doing before. Make sure she gets back to work when she is done.<</talk>>\
You nod towards Eve, before turning around and leaving the room.
<<set $anna.trust +=1>>[[End.|servant area]]
Submitted by Mathias<<addtime { minute : 1 }>>With a sigh you submerge yourself back into the hot water and relax. Anna has gotten dressed and is walking around, cleaning the room.
<<talk "thought">>Guess she will start when Anna is done.<</talk>>\
Just as Anna gets the last of the room clean you feel someone grabbing onto your cock, slowly moving her hand up and down.
A soft moan escapes your lips in response to this unexpected event.
<<talk "anna">>Are you okay <<print $anna.callsPlayer>>?<</talk>>\
<<talk "player">>Yes I just... Hit my elbow.<</talk>>\
You look to your right and see Eve smiling at you. After looking you in the eyes, Eve moves towards the middle of the pool, letting go of your dick in the process.
As Anna finishes cleaning you feel a new sensation on your dick. You look in front of you and see Eve underneath the surface of the water with your dick in her mouth.
Even more pleasure than before washes over you, making you unable to withhold the grunt that escapes your lips.
Anna looks at you again. <<talk "anna">>Are you sure you're okay?<</talk>>\
Trying to fake a relaxed face, you smile and nod towards her.
<<talk "player">>I'm completely fine.<</talk>>\
You manage to squeeze those words out normally.
Eve continues sucking your dick, the only interruptions being her head bobbing up to take a breath.
Anna leaves the room, which only serves to make Eve more aggressive.
Her head moves faster than before and her hands reach out for your balls.
Her aggressiveness grows and she begins softly fondling your balls with extreme carefulness.
Feeling that you can no longer hold it in, you grab Eve's head under the water and press it down, forcing your cock into her throat.
As you cum, you can feel Eve tightening her lips around your cock.
As she finishes drinking down your cum, she bobs her head up from the water again.
<<talk "eve">>I almost felt like a secret spy, doing things while hiding from the enemy.<</talk>>\
Eve runs over to her clothes and gets dressed. After this she bent over, trying to emulate something like a ninja as she //sneaks// away.
<<set $eve.trust += 2>><<set $eve.affection += 3>><<set $eve.fear -= 2>><<addtime { minute : 23 }>>[[End.|servant area]]
Submitted by Mathias<<if $anna.affection lt 500>>Eve crawls off your lap, her finger following her all the way down your body, stopping at your pants.
<<else>>Eve sits down in front of you, while running her finger sensually down your body, down to your pants.
<</if>>Eve places her hands on your legs and spreads them wide. With her teeth, she grabs your zipper and pulls it down. She also tries to unbutton your pants, but she finds it too difficult and uses her hands instead.
She looks up into your eyes and pulls your pants down.
Without warning she jumps upwards. In that one motion, knocking you down onto the bed and kisses you.
Her flushed face moves away from yours, and after looking you in the eyes for a while, she moves back down to your exposed penis.
With a hungry look on her face she grabs your hard dick and slowly move her hand up and down. Her face slowly near your crotch and she takes most of your dick into her mouth.
Her small head bobs slowly up and down, with her tongue rolling around inside. Unable to resist, you let a moan slip out.
Not giving you any time to rest, she continues her assault. Her tongue now moves even more furiously than before.
A combination of shock and pleasure sets in, as you feel her tiny hands softly fondling your balls. Knowing that you are about to burst you choose to...
[[Aim for her face.|Submitted scene Eve phone a12111]]
[[Aim for her chest.|Submitted scene Eve phone a12112]]
[[Let her swallow it.|Submitted scene Eve phone a12113]]
Submitted by Mathias<<set $eve.trust += 2>><<set $eve.fear -= 2>><<set $eve.affection += 4>><<addtime { minute : 25 }>>You pull out of her mouth and place your dick in front of her face. Eve quickly understands what you are doing and grabs onto your dick and jerks it fast. Her other hand squeezes your balls with a little more force than before.
Sensing that you are about to cum, Eve opens her mouth and moves it closer to your manhood.
Unable to resist, you shoot your sticky cum all over her cute face.
She gives you a smile, her face still covered in cum before turning around.
[[Fuck her softly.|Submitted scene Eve phone a121111]]
[[Fuck her hard.|Submitted scene Eve phone a121112]]
Submitted by Mathias<<addtime { minute : 2 }>>You pull out of her mouth and place your dick in front of her face. Eve quickly understands what you are doing and grabs onto your dick and jerks it fast. Her other hand squeezes your balls with a little more force than before.
Just before you cum, you grab onto your dick and point it downwards, making your cum spill all over her chest.
She looks lustfully at you, before turning around and shaking her ass.
[[Fuck her softly.|Submitted scene Eve phone a121111]]
[[Fuck her hard.|Submitted scene Eve phone a121112]]
Submitted by Mathias<<addtime { minute : 2 }>>Unable to hold your cum in for much longer, you begin thrusting your hips forwards. Eve tears up a little, but slowly changes her focus to be on pleasuring you with her tongue.
Grunting, you thrust as deep as you can into her tiny mouth and let everything out. She keeps her lips tightened around your dick for a while, before releasing it out into the colder air.
Eve opens her mouth and lifts her tongue. Her mouth is completely empty.
<<talk "eve">>Thank you for the treat <<print $eve.callsPlayer>>.<</talk>>\
She turns around on the bed, positioning herself on all fours and shakes her ass.
[[Fuck her softly.|Submitted scene Eve phone a121111]]
[[Fuck her hard.|Submitted scene Eve phone a121112]]
Submitted by Mathias<<addtime { minute : 2 }>>You crawl up to Eve on your knees and place your hand on her small but soft ass. Lovingly, you carefully trace her hips with your fingers. Her moans motivate you to add a little more force.
Eve pulls her ass away from you, after which you pull her closer and move your face towards her petite bottom.
You spread the, now moaning, girl's ass cheeks and move your face in. At first you only trace her pussy with your tongue, but after getting her wet, you insert your tongue more roughly.
You pull your face back and replace it with your left hand. With your other hand you slowly massage her ass.
You pull her towards you with both your hands and line yourself up with her pussy.
<<talk "eve">> Stop teasing me so much, please do something.<</talk>>\
You slowly move your lower body forwards, grinding yourself against her walls as much as possible.
You lean forwards and grab onto her <<print $eve.chestFlair>> breasts, fondling them slowly as you continue fucking the small girl.
As you feel her body tense up, you move your hand back onto her hips and speed your thrusting up.
Eve's back bends as she orgasms. Her vaginal walls spasm around your dick, which further increases the pleasure you are experiencing.
[[Cum inside.|Submitted scene Eve phone a1211111]]
[[Cum on her back.|Submitted scene Eve phone a1211112]]
Submitted by Mathias<<addtime { minute : 5 }>><<set $eve.affection += 2>>You bottom your cock out inside Eve and smother her insides with your thick white semen. Eve's orgasm is still going on and ends just after yours.
Exhausted, you pull your cock out and gaze upon the small woman you just fucked. Cum is flowing out of her in a slow, thick trail.
You clean her up and without ceremony, leave.
[[Leave.|servant area]]
Submitted by Mathias<<addtime { minute : 6 }>>
<<run $eve.cumFilledAttempt("vaginal")>><<run $eve.sexAttempt($player)>>As you feel your body preparing for an orgasm, you pull your dick out and aim it at her back. Thick strands of cum land on her back and trail down as she bends her back from her own orgasm.
You sit there for a while, exhausted before getting to clean up the girl, who has collapsed forwards. With her chest now laying on the bed, the cum trails down her body towards her shoulders.
You get her cleaned up and leave the room.
[[Continue.|servant area]]
Submitted by Mathias<<addtime { minute : 6 }>>You pull the alluring ass towards you and place it in front of you. You place your hand on her ass and massage it roughly. With your cock, you trail along her vagina, keeping the glans slotted nicely in between her labia.
After a while you hear the horny girl talking.
<<talk "eve">>Come on. Fuck me already.<</talk>>\
In response to her battiness you give her ass a firm spank. She whimpers underneath you, but she does not try to escape.
Now that she is thoroughly wet, you insert your hard cock into her. She looks as if she has just had a small orgasm from the initial penetration, but you keep thrusting aggressively into her.
You give her ass another slap without interrupting your thrusting. Eve keeps moaning but does not say anything. With a firm grip on her hips, you speed your thrusting up and thrust as deep as possible.
Eve moans every time you hit her cervix, deep inside her.
Feeling your eminent orgasm building up you choose to...
[[Push deep inside her.|Submitted scene Eve phone a112211]]
[[Pull out.|Submitted scene Eve phone a1211122]]
Submitted by Mathias<<set $eve.affection += 3>><<set $eve.fear += 1>><<addtime { minute : 14 }>>You pull your dick out of her tight hole and aim it at her back. Thick strands of cum shoot out and land on her back. They trail down as her back bends from her own orgasm.
You sit there for a while, exhausted before getting up to clean the girl, who has collapsed forwards. With her chest now laying on the bed, the cum trails down her body towards her shoulders.
You clean her with a tissue before leaving the room.
[[End.|servant area]]
Submitted by Mathias<<addtime { minute : 5 }>>Her small ass is too tempting. You move your hands sensually from her small hips over her ass and onto her pussy. Having reached what you wanted, you continue the massage, although now with a different incentive.
With slow strokes up and down, you tease the small girl to near submission. Her panties slowly soak and cling tightly onto her pale skin.
You grab the elastic and pull her panties down slowly. While pulling them you reach your head in between her petite thighs and lick her soaking pussy, making sure to be as noisy as possible. Her moans and the sopping sound of her vagina are the only sounds permeating though the room.
You insert your tongue and reach around her body to pinch her clitoris. Eve reacts by pulling her hips forwards, away from you.
You grab her hips and turn her around, so she lies on her back. She breathes heavily while she looks at you.
You lean forwards again, placing your head in between her small, but still soft thighs. She squeezes her thighs together, trapping your head. Her moaning continues as you tongue fuck the small girl.
The wet walls around your tongue tighten and her back bends as she experiences a big orgasm. Without giving her any time to rest, you line your cock up for insertion.
Eve looks in your eyes and barely manages to extract some words in between her heavy breaths.
<<talk "eve">>Wait a second please...<</talk>>\
Not obliging. You press your cock as deep inside the petite girl as possible.
She moans loudly in another orgasm, which tightens her already tight walls around your prick.
With the increased friction, you are forced to slow down somewhat, but you keep thrusting into her.
Eve looks somewhat ragged, but she has a large smile on her face. You lean down and kiss her, which makes her orgasm once more.
[[Cum inside Eve.|Submitted scene Eve phone a112211]]
[[Cum on her face.|Submitted scene Eve phone a112212]]
Submitted by Mathias<<set $eve.affection += 2>><<set $eve.fear -= 1>><<addtime { minute : 23 }>>Eve locks your bodies together with her legs. Her pussy spasms and tightens around your cock, the tightening proves too much and your dick explodes with semen. You pull out of the nearly unresponsive, but happy looking girl.
Your cum floods out and stains the bedding you are lying on.
Cleaning the girl takes some time, but you so do without complaint.
[[End.|servant area]]
Submitted by Mathias<<addtime { minute : 5 }>>
<<run $eve.cumFilledAttempt("vaginal")>><<run $eve.sexAttempt($player)>>Looking down at Eve you can't help but notice how happy she looks. You pull out of her and place your cock above her face.
Knowing what you want, the girl grabs your cock and jerks you off.
It doesn't take long before cum floods out of you and onto the girl's face. After cumming the two of you lay in bed together for a while, before you get to cleaning her.
[[End.|servant area]]
Submitted by Mathias<<addtime { minute : 5 }>>In the hallway, you observe a caped girl, probably using a bed sheet as a cape, cornering a fidgeting Anna. You already know the identity of the individual but you stay away to see how things will unfold.
<<talk "eve">>Annaaaaa...<</talk>>\
<<talk "anna">>Uh, Eve... can you please stop walking like this? You're scaring me...<</talk>>\
<<talk "eve">>I am not Eve, I am Draculeve, the mightiest AND CUTEST vampire of the mansion! Muhahahaaa! Now let me feast on your blooood...<</talk>>\
Then suddenly, she bites her sister. But based on the way Anna reacts, it must be a pretty weak bite.
<<talk "anna">>Ouch, stop it.<</talk>>\
<<if $anna.hasFlag("virgin")>>\
<<talk "eve">>Mmmm, sweet.... The taste of a virgin never seems to impress me.<</talk>>\
<<talk "anna">>What are you even saying?<</talk>>\
<<talk "eve">>Stay pure my lady. You will make a nice feast for me in the future.<</talk>>\
<<else>>\
<<talk "eve">>Ack, what is this taste? You aren't a virgin, you naughty girl?<</talk>>\
<<talk "anna">>E-eh? Why do you even care about that?<</talk>>\
<<talk "eve">>Stay away from me, you are unworthy to be my meal for the night.<</talk>>\
<</if>>\
She turns back in a dramatic way, flipping her cape in a way that her whole body is hidden and walks toward you.
<<talk "eve">>What? Do you want me to suck you dry as well?<</talk>>\
You try not to laugh at her intimidating threat or attempt to flirt with you. She walks past you, probably to put the bed sheet back where it was.
<<if $anna.affection gte 500>>\
Anna comes straight to you with eyes imploring you to do something about the current situation.
<<talk "anna">>I know you wish to see Eve with red eyes, but could you please revert her eyes back to their original colors? I'm still not used to them.<</talk>>\
You nod to reassure her, not certain yourself if you should abide to her demand. She regains her smile back and return to whatever she wanted to do in the first place before encountering the vampire.
<<else>>\
Anna looks at you as if you were responsible for the situation she found herself earlier. She walks past you, probably to recover from the fright she just received from her own sister.
<</if>>\
[[End.|$location]]
Submitted by Suprazord
<<addtime { minute : 2 }>>\<<mook "Priest" "male">>Who invited the devil in this holy place? Begone heretics!<</mook>>\
<<talk "eve">>Me a devil? Please, I'm a vampire! I'm way more charismatic and charming than those horned beasts.<</talk>>\
You assist at a funny scene with the priest holding a cross in front of the girl. Meanwhile, Eve shows her teeth at the priest, probably considering this entire scene like a game.
[[End.|$location]]
Submitted by Suprazord
<<addtime { minute : 1 }>>\Inside the bathroom, you can observe Anna combing her white hair with a comb in front of the mirror. She seems fascinated by her new appearance but also scared. She looks like she comes right from a fairy tale with her red eyes and white hair, which is completely different from her usual and discreet self.
You cough to catch her attention and she turns her eyes to you. She shows you a genuine smile before disappearing to leave an expression filled with doubt.
<<talk "anna">>You don't find me weird, do you? I look like a monster right now.<</talk>>\
Anna asks cautiously. She is afraid of your opinion on her new look, and you know that Anna doesn't like to try new experiences, or at least things that involve her directly.
<<talk "player">>Nonsense, you look unique like this. There are barely any people with the same look as you on this planet.<</talk>>\
You take a pause before continuing.
<<talk "player">>And to be honest, I really like your new style. It makes you look like a rebel. I'm sure Eve would agree on this.<</talk>>\
Upon hearing those, she reveals a small grin of amusement. She looks at herself in the mirror one more time then turns herself to you.
<<talk "anna">>Mmmm... Well as long as you like it, I don't mind it that much.<</talk>>\
With more confidence, she returns to her comb and takes extra good care of her hair. Now that she seems more satisfied with her style, you leave her to her occupations.
[[End.|$location]]
Submitted by Suprazord
<<addtime { minute : 2 }>>\
<<set $anna.affection += 1>>\In the living room, you see Anna and Eve watching a series about a man with a chain fighting monsters and whose goal is to find and kill the vampire of the house.
<<talk "anna">>Eve dragged me into this.<</talk>>\
<<talk "eve">>We need to learn from the best, that's why we're watching it.<</talk>>\
<<talk "player">>What for? You're not a real vampire, where are your fangs?<</talk>>\
You ask with a playful tone, which is quickly detected by both of them.
<<talk "eve">>Don't listen to him dear sister, he's jealous that we've obtained eternal beauty.<</talk>>\
You all chuckle at her words and a few minutes later, you decide it would be best to leave them alone for now.
[[End.|$location]]
<<addtime { minute : 5 }>>The weather is quite sunny today, the perfect day to go outside and fully enjoy fresh air. Unfortunately, someone in the mansion doesn't share the same opinion.
<<talk "eve">>Nooooo the sun! My greatest weakness...<</talk>>\
She screams while facing the sun. She simulates her agony, as if she was melting in front of you. You're glad her sister is here to set her straight.
<<talk "anna">>For the last time Eve, you're not a vampire.<</talk>>\
Suddenly, Eve comes back on her feet and cleans her dress. She looks at her sister and puts her hand on her face in disappointment, as if she acted like a party pooper.
<<talk "eve">>You're no fun, sis.<</talk>>\
[[End.|$location]]
<<addtime { minute : 1 }>>\Eve and Anna are talking in the kitchen. Anna seems to do most of the cooking while Eve watches her and asks a few questions.
<<talk "eve">>What are we cooking?<</talk>>\
<<talk "anna">>Something special for lunch.<</talk>>\
<<talk "eve">>Is there going to be any garlic in the food?<</talk>>\
After this specific question, you can tell where this is going.
<<talk "anna">>Yes but why are you...Oh Eve, do we have to go through this again?<</talk>>\
<<talk "eve">>But I care about you. Do you know what might happen if we ingest garlic in our state?<</talk>>\
<<talk "anna">>We will be fine, you don't have to worry one bit.<</talk>>\
<<talk "eve">>No we won't.<</talk>>\
They go into a silly argument, something you don't want to be a part of and you leave without being noticed.
[[End.|$location]]
<<addtime { minute : 5 }>>\You hear some commotion inside the bedroom. You fear that something bad is happening inside and you enter without knocking. What you see is an overly excited Eve and a firm Anna holding her sister back.
<<talk "anna">><<print $anna.callsPlayer>>, you got to stop Eve from leaving the mansion at this hour.<</talk>>\
<<talk "player">>What does she want to do at this hour?<</talk>>\
<<talk "anna">>She believes she can turn into a bat and wants to sleep on a tree.<</talk>>\
You do your utmost best not to laugh at this, but this is way too hilarious for you to resist.
<<talk "eve">>Don't you dare laugh mortal or we'll come to your room by using the window.<</talk>>\
<<talk "anna">>We?<</talk>>\
<<talk "eve">>It's just a matter of time before we grow wings. So come with me Anna.<</talk>>\
<<talk "anna">>We're not going out at this hour.<</talk>>\
[[End.|$location]]
<<addtime { minute : 1 }>>\<<talk "eve">>It's just me Gaia. I have an apple for you right here.<</talk>>\
In the back yard, Eve is trying to give an apple to her wild friend, however things don't go as smoothly as she thinks. Gaia has a hard time recognizing Eve and moves carefully toward her, her spear pointed at her.
<<talk "eve">><<print $eve.callsPlayer>>? I think Gaia is scared of me.<</talk>>\
Gaia turns her eyes to you then quickly back to Eve, who seems to take most of her attention right now.
<<talk "player">>More like cautious. She must be surprised to see you like this. People with red eyes and white hair are not common.<</talk>>\
Once she is close enough, she starts looking straight at Eve's eyes then touch her hair slowly in order to assess the situation. Once you believe she has figured out that it was the same Eve who gave her the apple, she calms down and drops her spear.
Afterwards, she simply picks the apple and eats it, while walking in circle around the relieved girl. Feeling reassured that Gaia is back on good terms with Eve, you leave them alone.
[[End.|$location]]
<<addtime { minute : 3 }>>\<<if $anna.cooking lte 30>>\
Entering the kitchen, you see Anna approaching Mitsuko while she works in the kitchen.
<<talk "anna">>Mitsuko?<</talk>>\
Anna calls softly, stopping just a couple of paces from the older woman.
<<talk "mitsuko">>Yes?<</talk>>\
Mitsuko replies, pausing in her work as she turns toward Anna.
Anna fidgets, clearly uncertain as she asks.
<<talk "anna">>Would you like some help? Could I be of some assistance? I am willing to learn.<</talk>>\
Mitsuko pauses, looking at Anna for a moment as if she is measuring the other woman's worth. Then with a nearly imperceptible nod she says.
<<talk "mitsuko">>The bread recipe the book is opened to, gather up what is needed while I finish this up.<</talk>>\
Her voice takes on an authoritative tone.
<<talk "mitsuko">>Then I'll show you a trick when making the dough.<</talk>>\
Anna's eyes widen slightly, clearly turning her thoughts to completing the task she has been given as she begins to do as she was instructed.
You watch for a moment longer, seeing Mitsuko casting an occasional sidelong glance toward Anna while the other woman scurries about the kitchen gathering everything that will be needed.
<<talk "thought">>It looks like they've got things well under control.<</talk>>\
<<elseif $anna.cooking lte 65>>\
Entering the kitchen, you find Mitsuko hard at work preparing the upcoming meal.
Anna isn't far off, clearly taking instruction from the other woman, but obviously knowing what she is doing.
You pause to watch them for a moment, enjoying the sight of Mitsuko teaching Anna some trick to make working in the kitchen easier.
Before you can become a distraction, you return to your own concerns.
<<else>>\
The sounds of cooking utensils being used is clear in the air, drawing your eyes to Anna and Mitsuko working at the counter. It's clear that both are comfortable in the kitchen, and they clearly work very well together as they pass items back and froth while they work, barely a word needing to be spoken as they work together.
<<talk "thought">>They get along well, and they work very well together here in the kitchen.<</talk>>\
You think to yourself.
<</if>>\
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 4 }>>
<<if random(1,100) gte $mitsuko.cooking>><<set $mitsuko.cooking += 1>><</if>>
<<if random(1,100) gte $anna.cooking>><<set $anna.cooking += 1>><</if>>You see Anna entering the living room right in front of you. In her hands, you can see several cookies that she has palmed.
Stepping up to the doorway she just passed through, you watch as she moves toward the couch where both Eve and Sidra are sitting.
The angle you have isn't ideal, but you can still see enough to spot the grin on Eve's face as her sister hands her a cookie. A second later, Sidra's expression turns to surprise as Anna hands her a cookie as well.
<<talk "sidra">>This is ok? <<print $sidra.callsPlayer>> won't be mad?<</talk>>\
[[Remain silent.|Anna Eve Sidra Mansion 1a]]
[[Be mad.|Anna Eve Sidra Mansion 1b]]
[[Be silly.|Anna Eve Sidra Mansion 1c]]
[[Be supportive.|Anna Eve Sidra Mansion 1d]]
<<addtime { minute : 3 }>>Smiling to yourself, you decide to remain silent and let the girls have their moment.
Anna sits with the other two. As she sits, Eve shoves half her cookie into her mouth in one go.
Sidra remains as she is, looking at the cookie for a long moment before taking a small bite of the sweet treat. Almost immediately a little smile forms on her lips.
[[End.|$location]]
<<addtime { minute : 2 }>><<talk "player">>You shouldn't be getting into the cookies without permission.<</talk>>\
Both Eve and Sidra seem to levitate in their seats at the same time as Anna's head whips around toward you, just a hint of panic in her eyes.
<<talk "anna">>Sorry! It's my fault.<</talk>>\
The words leave Anna's lips in a rush, each word nearly tripping over the next.
Immediately, she snatches the cookies from the other two's hands and rushes off, presumably to put the cookies back where she had got them.
Meanwhile, both Eve and Sidra remain very still in their seats as if hoping you won't take any further notice of them.
[[End.|$location]]
<<addtime { minute : 3 }>><<set $anna.affection -= 2>><<set $anna.fear += 2>><<set $eve.affection -= 2>><<set $eve.fear += 1>><<set $sidra.affection -= 1>><<set $sidra.fear += 2>>Stepping further into the room, Anna is the first to notice you. She freezes in place in uncertainty.
Your eyes move to Anna's hands, seeing her still holding two cookies. In that moment, a plan falls into place.
<<talk "player">>I can keep a secret for a price. After all, we wouldn't want <<print $sidra.callsPlayer>> to find out you're swiping cookies from the kitchen, would we.<</talk>>\
You wink at Eve and Sidra. Eve's grin becomes a small giggle while Sidra's perplexed expression becomes a sheepish grin.
Anna's eyes flicker to her hands, then they widen with understanding. A small smile tugs at her lips as she holds out a single cookie.
<<talk "anna">>I guess I have no choice but to bribe you for your silence.<</talk>>\
As soon as you have the cookie, you stuff it into your mouth. Then seeing all three ladies watching you, you feel compelled to say something.
<<talk "player">>What?<</talk>>\
You say around a mouth full of cookie.
<<talk "player">>I'm hiding the evidence.<</talk>>\
Eve bursts into heartfelt giggles, Sidra covers her mouth but from the look in her eyes you suspect she's trying to hold back her own laughter, and Anna's smile becomes softer, less afraid as she raises her own cookie to her lips.
As all four of you eat your cookies, Eve and Sidra turn their attention toward the television while Anna seems moderately more interested in your presence.
Soft enough as to not disturb the others, you meet Anna's eyes.
<<talk "player">>I'll let you ladies enjoy your show, I just wanted to be a smartass.<</talk>>\
Anna's smile is genuine, affection in her eyes as she finally turns her attention back to the program on the television.
[[End.|$location]]
<<addtime { minute : 3 }>><<set $anna.affection += 1>><<set $anna.fear -= 1>><<set $eve.affection += 2>><<set $eve.fear -= 2>><<set $sidra.affection += 2>><<set $sidra.fear -= 1>><<talk "player">>So long as no one is ruining their appetite.<</talk>>\
You begin, all three girls looking at you suddenly.
<<talk "player">>Then I don't see the harm in a little treat.<</talk>>\
Your eyes zero in on Eve.
Squirming in her seat, Eve meets your gaze.
<<talk "eve">>I don't know why you're looking at me like that.<</talk>>\
Sidra looks between you and Eve as if seeking understanding. Meanwhile, a faint smile tugs at the corners of Anna's lips.
Smirking, you take a step back from the trio.
<<talk "player">>Just enjoy your cookies and your show.<</talk>>\
Eve does exactly as you say, Anna following suit a second later. Sidra however watches you a few seconds longer before turning back to the television, going so far as to cast one final look at you before settling in to her seat.
[[End.|$location]]
<<addtime { minute : 3 }>><<set $anna.affection += 2>><<set $anna.fear -= 2>><<set $eve.affection += 1>><<set $eve.fear -= 1>><<set $sidra.affection += 1>><<set $sidra.fear -= 2>>When you enter the servant area, you find Anna, Eve and Yami all sitting in a little circle. You pause, looking at the trio as they talk.
Yami, clearly there for a bit of time with Anna, awkwardly tries to flirt while Anna seems completely oblivious to what is happening.
Eve however seems to realize exactly what is happening, mischief in her expression as she makes little comments and remarks in an attempt to tease Yami.
After a particularly effective barb from Eve, Yami tenses, a flash of anger in her expression as Eve fights the urge to giggle.
Anna looks at her sister oddly, but clearly doesn't quite grasp what is going on, though it's equally clear that she's starting to realize something more than a simple conversation is playing about between the three of them.
Even as you watch, you realize that the situation is quickly coming to a head. Eve forging fearlessly forward with snark while Anna's expression starts to take on a haunted quality. All the while, Yami bristles, her voice lowering ominously.
[[Wait and see what happens.|Anna Eve Yami Scene 1a]]
[[Remove Anna from the situation.|Anna Eve Yami Scene 1b]]
[[Remove Eve from the situation.|Anna Eve Yami Scene 1c]]
[[Remove Yami from the situation.|Anna Eve Yami Scene 1d]]
[[Defuse the situation.|Anna Eve Yami Scene 1e]]
<<addtime { minute : 2 }>>For another minute the banter continues until Eve finally gets the best of Yami.
Yami's temper flares, her hand balling into a fist as she growls at Eve, the sound just shy of a yell.
Eve looks triumphant, but the look of alarm on Anna's features takes on a life of its own.
As soon as she reacts, Yami realizes her mistake, her anger vanishing as her dark eyes widen. Then like a trapped animal, her eyes dart about right until the moment they fall on you. <<if $yami.affection gte 650>>In the blink of an eye, annoyance flashes across her features as if you standing there instead of punishing Eve is some form of betrayal.<<else>>In the blink of an eye, the anger returns, this time focused on you, as if you somehow had a hand in what just happened.<</if>>
Surging to her feet, Yami storms toward you, but rather than come for you she brushes past you, making a point of not stepping around you but instead hitting you with her shoulder. Then she's past and heading down the stairs.
You watch her go for just a second, then return your attention to Anna and Eve. Anna is speaking softly but intensely to her younger sister, Eve in contrast just looks sheepish.
[[End.|$location]]
<<addtime { minute : 4 }>><<set $yami.affection -= 1>><<set $yami.trust -= 3>>\<<talk "player">>Anna, can I have a moment of your time?<</talk>>\
<<if $anna.affection gte 700 and $anna.fear lte 300>>There's a flicker of surprise in Anna's features, then a warm smile that blossoms on her lips as she nods.
At the same time, you can see Yami's eyes narrow with jealousy.
<<elseif $anna.affection gte 350 or $anna.fear lte 600>>Anna looks surprised, then quickly nods as she starts to stand.
Across from her Yami's eyes narrow ominously but she makes no other action.
<<else>>There's a flicker of alarm in Anna's eyes before she can hide it behind a carefully composed expression that offers no hint of her inner thoughts.
You think you hear a soft growl from Yami's direction before she turns her cold dark eyes toward you.
<</if>>Eve looks suddenly awkward, realizing that without Anna there to protect her, the thought of antagonizing Yami holds far less appeal.
<<talk "eve">>I need to take care of something!<</talk>>\
Eve blurts with far more enthusiasm than needed. Without waiting for any form of acknowledgment, she bolts to her feet then darts for the stairs leading downstairs.
In the next instant, your eyes meet Yami's, the smile on her face having no warmth as she starts to follow Eve.
You mouth 'Be nice' at Yami before she can pass.
<<if $yami.affection gte 700>>Almost instantly her pace slows, much of the intensity going out of her. With a smile that you can only guess is intended to be reassuring, she brushes past you in search of her prey.<<else>>The intensity in her eyes only seems to grow as she brushes past you in search of her prey.<</if>>
<<talk "anna">><<print $anna.callsPlayer>>, what was it that you needed?<</talk>>\
Her voice is a little uncertain, as if she can sense that something is going on, but still isn't sure what it is.
Thinking quick, you quickly retort.
<<talk "player">>I think Eve just took off to take care of it.<</talk>>\
<<talk "anna">>Should I go help?<</talk>>\
You shrug, really not sure how you should answer that one.
<<talk "player">>You can if you'd like.<</talk>>\
With noticeable urgency, Anna starts for the store, walking at a controlled pace until you lose sight of her, then her footsteps become considerably more rapid the second you can no longer see her.
[[End.|$location]]
<<addtime { minute : 5 }>><<set $yami.affection -= 2>><<set $yami.fear += 1>><<set $yami.trust -= 2>><<set $eve.affection -= 1>><<set $eve.fear += 5>><<set $eve.trust -= 2>>\<<talk "player">>Eve, can you run down and make sure the light in the refrigerator is turning off when the door closes?<</talk>>\
<<if $eve.affection gte 675 and $eve.fear lte 450>>Without a second thought, she nods, stands. and rushes off to do as you asked. Within seconds her footsteps are thundering down the stairs as she runs down the stairwell.
<<elseif $eve.affection gte 450 and $eve.fear lte 625>>Surprise crosses Eve's features, her eyes flickering between you and her sister once before nodding. Eve only glances at you as she rushes past toward the stairs, her vanishing form quickly replaced by the sound of her rapidly retreating footsteps thundering down the stairwell.
<<else>>Scowling, Eve looks at her sister as if Anna might counter your order. Then with slumped shoulders, Eve makes her way toward the stairs. As she vanishes down the stairwell, her too-heavy footsteps pound each step to make her displeasure known.
<</if>><<talk "thought">>I wonder how long it's going to take her to figure it out?<</talk>>\
When you turn toward Anna and Yami, you notice that Yami is fighting to hide a smile while Anna is looking at you with increasing confusion.
[[Leave the pair alone.|Anna Eve Yami Scene 1f]]
[[Stay and visit.|Anna Eve Yami Scene 1g]]
<<addtime { minute : 2 }>><<talk "player">>Yami, how did your walk go earlier?<</talk>>\
You ask, knowing that she takes her patrols seriously enough that the inquiry will distract her from her visit.
As you expect, there's a flicker of annoyance, then she's all business as she starts talking about her patrol, mentioning that nothing important happened, then in the next breath mentioning that she spent a while near the east wall of the estate after hearing //something// but that it must have been nothing since she didn't find anything.
By the time Yami finishes, you can see that flicker of intensity in her eyes and you start to step out of the way to let her pass even before she mutters the words.
<<talk "yami">>I should make my rounds.<</talk>>\
With a simple nod, she moves past on her way to the stairs.
Looking back toward where Anna and Eve had been sitting previously, you notice that the two have already slipped away while you were talking with Yami.
[[End.|$location]]
<<addtime { minute : 5 }>><<set $anna.affection += 1>><<set $anna.fear -= 1>><<set $yami.trust += 1>><<set $eve.affection -= 1>>\Stepping toward the group, you draw their attention to you by clearing your throat.
<<talk "player">>And how are you ladies this evening?<</talk>>\
The reaction from the three women is strikingly different.
Anna's eyes snap to you, <<if $anna.affection gte 700 and $anna.fear lte 300>>a flicker of panic crosses her features before visibly relaxing, her expression becoming warmer as she sees you.<<elseif $anna.affection gte 500 or $anna.fear lte 500>>panic in her eyes that lingers for several long seconds before starting to soften.<<else>>the panic in her eyes is quickly veiled behind a carefully composed expression.<</if>>
The mischief in Eve's eyes turns sheepish before she tries to will herself to look innocent. When her eyes meet yours, her expression says, 'What? I wasn't doing anything wrong.'
Yami's reaction seems most animated, though. Her head swivels toward you ominously, her gaze hard and angry. But she blinks, and in the time it takes for her to close her eyes, her expression stills, and by the time she opens them again she sighs. She holds your eyes for several seconds before almost imperceptibly nodding. Seeming to recognize that you're actively trying to defuse the situation, she turns her eyes back to Anna.
Smiling to yourself, you can clearly see Yami's infatuation for Anna in the way she looks at the other woman. At the same time, you see Eve's eyes flicker between you and Yami until she finally slumps in defeat.
For a little while you talk with the group until Yami stands and starts to excuse herself. The look she gives you is calculating, though you can't quite decide if that's a good thing or not in this case.
<<talk "yami">>Boss.<</talk>>\
She says, then as she's stepping around you she adds.
<<talk "yami">>I should have started my patrol a few minutes ago anyway.<</talk>>\
After Yami is gone, you excuse yourself as well, leaving the sisters to have some time to themselves.
[[End.|$location]]
<<addtime { minute : 5 }>><<set $yami.affection += 1>><<set $yami.fear -= 1>><<set $yami.trust += 2>><<set $anna.affection += 1>><<set $anna.fear -= 5>><<set $anna.trust += 1>><<set $eve.affection -= 1>>\<<talk "player">>Don't let me intrude.<</talk>>\
You say, nodding at Anna and Yami before excusing yourself.
<<if $yami.affection gte 750 and $yami.fear lte 300>>A hint of a smile tugs at Yami's lips, her expression making it clear that she knows exactly what you just did for her. As you start to turn, you think you see her mouth the words 'thank you' before she turns back toward Anna.
<<elseif $yami.affection gte 500 or $yami.fear lte 550>>Yami watches you, her eyes narrowed skeptically, but then her expression softens and she nods almost imperceptibly in thanks before turning her attention back to Anna.
<<else>>Yami's eyes follow you, her features in a deep scowl of suspicion. You don't know how long she watches you for, but her gaze never wavers as you turn away.
<</if>>Behind you, Anna and Yami start to fall into soft conversation once more.
A smile forms on your lips as your thoughts turn back to Eve.
<<talk "thought">>I wonder if Eve is at the refrigerator, opening and closing the door, trying to see if the light turns off or not?<</talk>>\
[[End.|$location]]
<<addtime { minute : 3 }>><<set $yami.affection += 5>><<set $yami.fear -= 5>><<set $yami.trust += 5>><<set $anna.affection += 1>><<set $anna.fear -= 5>><<set $anna.trust += 1>>\Moving toward the pair, you look first at Yami, then allow your gaze to settle on Anna.
<<talk "player">>You don't mind if I join the two of you for a few minutes, do you?<</talk>>\
<<if $yami.affection gte 750 and $yami.fear lte 300>>Yami's expression turns to disappointment, clearly upset that you got in the way of her flirting.
<<elseif $yami.affection gte 500 and $yami.fear lte 800>>Though she puts on an air of indifference, you can see just a hint of annoyance in Yami's dark eyes.
<<elseif $yami.affection gte 500 or $yami.fear lte 800>>Yami's expression is clearly annoyed, bordering on anger as she unblinkingly meets your gaze.
<<else>>The anger in Yami's eyes is enough to make your heart race momentarily. As you meet her eyes fully, you see hate staring back.
<</if>><<if $anna.affection gte 850 and $anna.fear lte 75>>Settling into the place right beside Anna, she instinctively leans into you.
Slipping an arm around her shoulders, you give her an affectionate squeeze, much to Yami's frustration.
The three of you talk a little longer, but eventually Yami excuses herself and leaves. Her posture and rapid footsteps making clearly her annoyance.
<<elseif $anna.affection gte 550 and $anna.fear lte 250>>Settling into the seat right beside Anna, she glances toward you but doesn't seem bothered by your presence.
Yami on the other hand is clearly unhappy about this development.
The three of you talk for a little while, but Yami quickly tires of being forced to compete for Anna's attention and excuses herself with a mumbled growl. She takes the time to cast one last annoyed glance at you before heading for the stairs.
<<else>>Anna sits stiffly as you take the place right beside her. At the same time you see anger flash in Yami's eyes.
For several minutes the three of you talk, but the conversation feels forced.
Eventually, Yami excuses herself, the annoyance in her voice on full display as she pivots toward the stairs and strides quickly in that location.
<</if>>You remain with Anna for a minute longer before you finally get up and your thoughts begin to turn elsewhere again.
[[End.|$location]]
<<addtime { minute : 8 }>><<set $yami.affection -= 5>><<set $yami.fear += 5>><<set $yami.trust -= 5>><<set $anna.affection += 2>><<set $anna.fear -= 2>><<set $anna.trust += 1>>\Inside the giant bathing room, you can see Anna relaxing inside the water, completely oblivious to your presence.
She is positioned in such a way that you can see her new penis standing out from her body. Not only that but her eyes are focused on the foreign tool between her legs. Despite the hesitation, she carefully touches it multiple times, while avoiding any strong stimulation on it.
Not wanting to embarrass her, you decide that the best course of action is to step back and let her bathe in peace.
[[End.|$location]]
Submitted by Suprazord
<<addtime { minute : 2 }>>\You take a stroll in the hallway, making sure that everything is in order. However, you are greeted by the sight of Anna not taking care of her duties, instead she seems to be in pain.
<<talk "player">>What's wrong Anna?<</talk>>\
You inquire about her current state.
<<if $anna.affection gte 750 and $anna.trust gte 800>>\
Anna turns to you, the relief obvious on her face. Upon observing her body, you realize the issue at hand: she is dealing with a sudden erection.
<<talk "anna">>I'm truly sorry <<print $anna.callsPlayer>>. I was dusting off the paintings and I was thinking of something else.<</talk>>\
It doesn't take long to understand what was happening and you want to chuckle a bit but she would notice right away. She wears her usual panties to cover her genitals, however they are not large enough to contain her penis and she cannot hide it until it goes down by itself.
The solution would be to wait a bit until it cools off, but there is also an alternative you also want to try.
[[Help her with her issue.|Submitted Anna Futa Interactive Scene 2a]]
[[Tell her to wait.|Submitted Anna Futa Interactive Scene 2b]]
<<elseif $anna.affection gte 450 and $anna.trust gte 400>>\
Anna turns to you, her face totally red displaying her embarrassment and shame. Upon observing her body and the way she covers her crotch, you realize the issue at hand: she is dealing with a sudden erection.
<<talk "anna">>I'm truly sorry <<print $anna.callsPlayer>>. I was dusting off the paintings and… it just happened.<</talk>>\
It doesn't take long to understand what was happening and you want to chuckle a bit but she would notice right away. She wears her usual panties to cover her genitals, however they are not large enough to contain her penis and she cannot hide it until it goes down by itself.
<<talk "anna">>I'll try to deal with it before returning to my duties, sorry for bothering you.<</talk>>\
And just like that, she leaves the hallway in the hopes of subduing her erection. Meanwhile you're left pondering how she's going to deal with her problem, especially if this occur regularly.
[[End.|$location]]
<<else>>\
Anna jumps at your question and immediately covers her crotch. She takes several steps back, not knowing how to act in your presence.
<<talk "anna">>N-nothing, please excuse me.<</talk>>\
And just like that, she leaves the hallway, leaving you in the dark about why she was in that state.
[[End.|$location]]
<<addtime { minute : 2 }>>\
<</if>>\<<talk "player">>Come with me for a second.<</talk>>\
<<talk "anna">>W-where are we going?<</talk>>\
<<talk "player">>It's my duty as the master of the mansion to ensure that my maids get their needs taken care of, so let me help you.<</talk>>\
You tell her while holding her hand and dragging her with you. You don't notice it at first but she is blushing at your declaration. You walk toward the Master bedroom so that the both of you will not be bothered by anyone, unless her sister decides to come abruptly.
You carry her on the bed and lay her on her back, exposing the tent on her maid dress and you sit next to her.
<<talk "player">>Anna, do you trust me for this?<</talk>>\
With this question, you put your hand on her crotch. Instinctively, she closes her eyes and lets herself at your mercy.
<<talk "anna">>I do. Please help me.<</talk>>\
With those words said, you gently caress her penis, starting from the bottom of it. Your intention is to help her get used to the stimulation, especially due to the fact that as a woman, she has not experienced such new feelings before. In addition, she won't get in pain or uncomfortable if you go rough from the start.
Your delicate massage seems to calm Anna down, her eyes closed to increase the sensation of touch on her. After a few minutes, the erection grows bigger but she doesn't seem to notice it. This time, you decide it is now possible to move to the gland and with that resolve in mind, you start jerking off Anna with slow strokes.
Anna's eyes start to open and her breathing is accelerating. Her body starts to contract to the strong stimulation on the small part of her body, to the point that she is tightening her grip on the bedsheets.
An idea comes to mind for a second but you realize that it is not a good idea right now. A blowjob may bring her a lot of pleasure but it would scare her immediately, going slow seems the right thing to do in that situation.
In any case, you realize it won't take long before she starts cumming so you speed up the ministration in order to push her to the climax.
<<talk "anna">>Ahhh, slow down, aaaaaAAA!!!<</talk>>\
Anna's body almost convulses and her back rises to form an arch. At that exact moment, she fires several jets of sperm on the bed, then on your hands. Finally, she crumbles on the bed a few seconds later, exhausted by what she just experienced. You can tell how good she must have felt after her orgasm but you still want to ask her anyway.
<<talk "player">>How do you feel?<</talk>>\
Anna regains her breath and looks at you, with an expression of satisfaction.
<<talk "anna">>Haaaah, relaxed, but also a bit tired.<</talk>>\
<<talk "player">>Don't hesitate to rest here for a while. You can return to your duties later.<</talk>>\
<<talk "anna">>I will, Thank you <<print $anna.callsPlayer>>. And do not worry about the bed, I'll clean it myself.<</talk>>\
And with those words, you let her rest a bit, leaving you with the joy of having helped your maid in need. You wonder if she'll let you calm her down next time in the future.
[[End.|master bedroom]]
Submitted by Suprazord
<<addtime { minute : 20 }>>\
<<set $anna.trust += 2>><<set $anna.affection += 1>>\<<talk "player">>You should take care of it if it bothers you that much. You already know how to do it.<</talk>>\
<<talk "anna">>I guess I do, thanks for the concern.<</talk>>\
Anna seems a bit disappointed by your words but she doesn't push the matter any further. She leaves her duty and moves to the closest bathroom in order to subdue her erection. Meanwhile you look for something else to do.
[[End.|$location]]
Submitted by Suprazord
<<addtime { minute : 2 }>>\You pick up a book you find interesting and sit next to Anna, completely focused in her reading. From the cover, you can see that she is reading something about relaxation. It won't take long for you to figure out why.
Anna seems uncomfortable on the chair, as if she doesn't have a good posture.
<<talk "anna">>Mmmh...<</talk>>\
<<talk "player">>Are you alright? You've been squirming in your chair for a while.<</talk>>\
You decide to ask her, curious about what's going on.
<<if $anna.affection gte 700 and $anna.trust gte 600>>\
<<talk "anna">>Can you promise you won't laugh?<</talk>>\
<<talk "player">>I promise.<</talk>>\
<<talk "anna">>My chest is heavy and it kinda hurts my back.<</talk>>\
You hold your laughter, despite being a situation you should feel compassion toward the maid. She's becoming irritated by your behavior, her face blushing at your reaction.
<<talk "anna">>It's not funny. It's strange to have a part of your body just grow in a few seconds. <<if $mitsuko.hasFlag("owned")>>I even wonder how Mitsuko manage to move properly with what she has.<</if>><</talk>>\
<<talk "player">>It won't be so bad once you get used to it. Think of the possibilities.<</talk>>\
<<talk "anna">>Well, I do have something in mind that I want to try. Do you mind if I test it out?<</talk>>\
[[Let her try.|Submitted Anna Reading Interactive Scene 1a]]
[[Maybe later.|$location]]
<<addtime { minute : 10 }>>\
<<else>>\
<<talk "anna">>N-nothing. Please don't pay attention to me.<</talk>>\
Despite your curiosity being at its peak, you decide not to push the discussion any further. Instead you both read in silence, while sometimes looking at what the other one is doing across the table. It doesn't take long for you to get bored and leave the table to do something else, leaving Anna in her reading.
[[End.|$location]]
<<addtime { minute : 30 }>>\
<</if>>\<<talk "player">>By all means.<</talk>>\
You say to Anna. In an instant, she closes the book she was reading and put it on the table. She then gets off her chair and crawls under the table until she reaches your side. You want to see what's happening under the table and what Anna is up to, but she holds your legs firmly in place, locking you in the spot you currently are.
You can feel her hold on you drop a bit but instead you have your zipper getting opened by the girl under the table. It doesn't take long for you to feel some fingers on the tissue covering your growing genitals. You help her by lifting yourself, allowing Anna to shove your last layer of protection out of the way.
Right now, your manhood is completely exposed and at the <<print $anna.headHairColorDesc>> girl below you. You quickly check the door, afraid that someone might come in and interrupt the fun moment you are about to savor. You return to your book when you feel something wet surrounding your penis. However, the feeling is completely different from the usual blowjob you're used to receive. She seems to lick all the parts of your shaft instead of focusing on the sim
ulation, making sure you are lubricated enough for the next step.
Once your dick left her warm mouth, you are welcomed a few seconds later by a pillowy sensation, as if your penis was surrounded by two soft and warm marshmallows. It doesn't take long for you to realize that Anna is giving you a titjob with her new assets.
The fact that your penis is wet allows her to work in better conditions: it slides with more ease and much faster, giving you a great stimulation and pleasure beyond anything you could imagine.
Now that Anna is purely focused on your penis, you move your chair back a bit to see your maid at work. And you are not disappointed by what you're seeing. You can see a gorgeous woman on her knees with the top of her outfit down, willing and happy to give you an exclusive massage with her big tits.
Anna raises her eyes and meet yours. This is when you see her reveal a mischievous smile on her face, then all of a sudden she speeds up the stimulation, giving you a hard time to focus. She changes her attacks multiple times by moving her breasts alternatively, forcing your penis to move left and right; or she only focuses on your gland, rubbing her chest at a great speed.
You're lost in the pleasure and start move your hips, almost fucking her chest that she tries to hold the best she can. A few seconds later, you reach the point of no return, which is something the girl below you notices as well. Your first shot goes right on Anna's forehead but this does not slow down her movements, instead she harbors a satisfied expression on her face. She is also prepared for the second shot that arrives right below her neck and the rest of your cum that lays on top of her chest.
Even after your orgasm, she keeps you between her breasts for a few seconds, making sure you have released everything you could while you're left panting after what she has given you. Then, she lets go of your penis once she notices it has become soft, but not before giving it a thorough cleaning with her mouth. Before you start having another erection, Anna finally let your penis out for good.
<<talk "anna">>So, how was my idea?<</talk>>\
She asks you, her face and chest covered in your cum. From her expression, you can tell she is more than happy to have been able to do something like that with you. You can safely assume she enjoys the enhancements you have made to her body.
<<talk "player">>Wonderful. Please tell me you have more surprises for me like this.<</talk>>\
<<talk "anna">>Maybe. But you'll have to wait for now.<</talk>>\
She comes out of the table and starts to clean herself up with the part of the maid outfit that wasn't dirtied by your semen. She then picks up the book she left to put it back where she found it. Before leaving the room, she gives you a small kiss on the cheek while giving you a small peek at her cleavage with some remains of the aftermath.
Having lost the desire to read, you put the book back as well and try to think of something else to do.
[[End.|$location]]
Submitted by Suprazord
<<addtime { minute : 15 }>><<set $anna.affection += 2>>\<<talk "player">>Maybe another time. I just want to read today.<</talk>>\
<<talk "anna">>As you wish.<</talk>>\
She says with a tone of disappointment.
You both read in silence, while sometimes looking at what the other one is doing across the table. It doesn't take long for you to get bored and leave the table to do something else, leaving Anna in her reading.
[[End.|$location]]
Submitted by Suprazord
<<addtime { minute : 20 }>>\You can see Anna working, stretching as far as she can as she attempts to dust a hard to reach piece of trim while standing on a short ladder. As you watch, she begins to wobble just a little.
[[Try to help steady her.|Anna Steady Scene 1]]
[[Warn her to be careful.|Anna Steady Scene 2]]
<<addtime { minute : 1 }>><<if $anna.trust gte 700>>\
Stepping close to her, you reach out, placing your hands on her hips to steady her.
<<if $anna.affection gte 700>>\
Anna glances back at you.
<<talk "anna">>Thank you.<</talk>>\
She says softly, a little color creeping into her cheeks before she can turn her face away.
She returns to cleaning, all the while you hold her hips, feeling the soft warmth of her body through your hands.
<<includeevent setup.events.AnnaMansionWorkInserts>>
As she works, you start to think that perhaps she is taking her time, but then she looks back at you suddenly, just a hint of a smile on her lips.
<<talk "anna">>Thank you, I have finished now.<</talk>>\
Holding onto her just long enough for her to take a step down, you finally let go of her.
[[End.|$location]]
<<set $anna.affection += 1>>
<<set $anna.trust += 1>>
<<set $anna.fear -= 1>>
<<elseif $anna.affection gte 400>>\
Anna tenses at the unexpected touch, but when she realizes it's you, she seems to accept your presence.
<<talk "anna">>Thank you.<</talk>>\
She says, her eyes meeting yours for a second before turning her attention back to her job.
<<includeevent setup.events.AnnaMansionWorkInserts>>
As she cleans, you hold her hips lightly, feeling the soft warmth of her body through my hands.
It's not long before she finishes cleaning and turns toward you again.
<<talk "anna">>Thank you, I'm finished now.<</talk>>\
Holding onto her just long enough for her to take a step down, you finally let go of her.
[[End.|$location]]
<<set $anna.trust += 1>>
<<set $anna.fear -= 1>>
<<else>>
When you touch her, Anna lets out a startled little cry. Her eyes just a little wide, she looks at you.
<<talk "anna">>You startled me.<</talk>>\
She blurts, then quickly recovers.
<<talk "anna">>Forgive me, I spoke out of turn.<</talk>>\
<<talk "player">>I should have said something.<</talk>>\
You admit.
<<talk "player">>I just wanted to steady you so you wouldn't fall.<</talk>>\
You see her chest rise and fall as she takes a deep breath.
<<talk "anna">>Thank you for your generosity in helping me, <<print $anna.callsPlayer>>.<</talk>>\
<<includeevent setup.events.AnnaMansionWorkInserts>>
Anna turns back toward the area she was cleaning, your hands coming to rest on her hips. You can feel that she's a little tense, but she does not hesitate to put weight on you, trusting that you wont let her fall.
It takes her a few seconds to finish cleaning. She takes a step down the ladder, then glances over her shoulder at you.
<<talk "anna">>Thank you, I am done now.<</talk>>\
Letting go of her, you step back so she has room to descend the ladder.
[[End.|$location]]
<<set $anna.trust += 1>>
<<set $anna.fear += 1>>
<</if>>\
<<elseif $anna.trust gte 400>>\
Stepping close to her, you reach out, placing your hands on her hips to steady her.
<<if $anna.affection gte 700>>\
Anna glances back at you, suddenly tense.
<<talk "anna">>Thank you.<</talk>>\
She says softly, a little color creeping into her cheeks before she can turn her face away.
<<includeevent setup.events.AnnaMansionWorkInserts>>
She returns to cleaning, all the while you hold her hips, feeling the soft warmth of her body through your hands.
As she works, you start to think that perhaps she is taking her time, but then she looks back at you, her expression serious.
<<talk "anna">>Thank you, I am done now.<</talk>>\
Holding onto her just long enough for her to take a step down, you finally let go of her.
[[End.|$location]]
<<set $anna.affection += 1>>
<<set $anna.trust += 1>>
<<set $anna.fear -= 1>>
<<elseif $anna.affection gte 400>>\
Anna tenses at the unexpected touch. Looking over her shoulder at you, she seems a little uncertain.
<<talk "player">>Just steadying you, it looked like you might fall...<</talk>>\
<<talk "anna">>Thank you.<</talk>>\
She says hesitantly, her eyes meeting yours for a second before turning her attention back to her job.
<<includeevent setup.events.AnnaMansionWorkInserts>>
As she cleans, you hold her hips lightly, feeling the soft warmth of her body through your hands.
It's not long before she finishes cleaning and turns toward you again.
<<talk "anna">>Thank you, I'm done now.<</talk>>\
Holding onto her just long enough for her to take a step down, you finally let go of her.
[[End.|$location]]
<<set $anna.trust += 1>>
<<set $anna.fear -= 1>>
<<else>>\
When you touch her, Anna lets out a startled little cry as she nearly falls from the top of the ladder. Her eyes just a little wide, she looks at you.
<<talk "anna">>You startled me.<</talk>>\
She blurts, then quickly recovers.
<<talk "anna">>Forgive me, I spoke out of turn.<</talk>>\
<<talk "player">>I should have said something.<</talk>>\
You admit.
<<talk "player">>I just wanted to steady you so you wouldn't fall.<</talk>>\
You see her chest rise and fall as she takes a deep breath to calm herself.
<<talk "anna">>Thank you for your generosity in helping me, <<print $anna.callsPlayer>>.<</talk>>\
<<includeevent setup.events.AnnaMansionWorkInserts>>
Anna turns back toward the area she was cleaning, your hands coming to rest on her hips. You can feel that she's still a little tense, and she seems hesitant to lean in any way that you may have to support her, not entirely trusting that you wont let her fall.
It takes her a few seconds to finish cleaning. She takes a careful step down the ladder, then glances over her shoulder at you.
<<talk "anna">>Thank you, I am done now.<</talk>>\
Letting go of her, you step back so she has room to descend the ladder.
[[End.|$location]]
<<set $anna.trust += 1>>
<<set $anna.fear -= 1>>
<</if>>\
<<else>>\
Stepping close to her, you reach out, placing your hands on her hips to steady her.
<<if $anna.affection gte 700>>\
Anna glances back at you, suddenly tense.
<<talk "anna">>Thank you.<</talk>>\
She says softly, a little color creeping into her cheeks before she can turn her face away.
<<includeevent setup.events.AnnaMansionWorkInserts>>
She returns to cleaning, all the while you hold her hips, feeling the soft warmth of her body through your hands.
As she works, it takes her longer than it probably should have because she was very slow to stretch to the furthest points of the trim. When she finally finishes, she says.
<<talk "anna">>Thank you, I am done now.<</talk>>\
Holding onto her just long enough for her to take a step down, you finally let go of her.
[[End.|$location]]
<<set $anna.affection += 1>>\
<<set $anna.trust += 1>>\
<<set $anna.fear -= 1>>\
<<elseif $anna.affection gte 400>>\
Anna glances back at you, suddenly tense.
<<talk "player">>Just steadying you to make sure you don't fall.<</talk>>\
<<talk "anna">>Thank you.<</talk>>\
She says, her expression serious as she turns back to her work.
She returns to cleaning, all the while you hold her hips, feeling the soft warmth of her body through your hands.
<<includeevent setup.events.AnnaMansionWorkInserts>>
As she works, it takes her longer than it probably should have because she was very slow to stretch to the furthest points of the trim and seems very conscious of my touch. When she finally finishes, she says.
<<talk "anna">>Thank you, I am done now.<</talk>>\
Holding onto her just long enough for her to take a step down, you finally let go of her.
[[End.|$location]]
<<set $anna.trust += 1>>
<<set $anna.fear -= 1>>
<<else>>\
The second you touch Anna, she lets out a startled sound, pitching sideways on the ladder.
[[Try to catch her.|Anna1A1]]
[[Let her fall.|Anna1A2]]
<</if>>\
<<addtime { minute : 4 }>>
<</if>>Moving quickly, you manage to catch her as the ladder crashes to the ground.
<<talk "player">>You ok?<</talk>>\
<<if $anna.fear gte 800>>\
Trembling in your arms, Anna looks at you with wide fearful eyes.
You carefully sit her on her feet and let go.
<<talk "anna">>I am sorry.<</talk>>\
She says, her voice shaky.
<<talk "anna">>You surprised me.<</talk>>\
Anna can't quite meet your gaze.
<<talk "player">>I was just trying to help, It does neither of us any good for you to fall off the ladder when you are cleaning.<</talk>>\
Your tone is even as you speak.
<<talk "anna">>May I return to my duties <<print $anna.callsPlayer>>?<</talk>>\
Her voice is meek, holding the faintest hint of a tremor.
You let out a little sigh, then gesture for her to get back to work.
<<set $anna.fear -= 1>>
<<elseif $anna.fear gte 500>>\
Trembling in your arms, Anna looks at you with wide fearful eyes. After a couple of second, the fear seems to fade slightly as she gets her breathing back under control.
You carefully sit her on her feet and let go.
<<talk "anna">>I am sorry...<</talk>>\
She says, her voice uneven.
<<talk "anna">>You surprised me.<</talk>>\
Anna's gaze flickers to yours but can't quite hold it.
<<talk "player">>I was just trying to help, it does neither of us any good for you to fall off the ladder when you are cleaning.<</talk>>\
<<talk "anna">>Sorry...<</talk>>\
Anna says softly again.
<<talk "anna">>May I return to my duties <<print $anna.callsPlayer>>?<</talk>>\
You let out a little sigh, then gesture for her to get back to work.
<<else>>\
Trembling in your arms, Anna quickly regains her composure.
You carefully sit her on her feet and let go.
<<talk "anna">>I am sorry, you surprised me.<</talk>>\
Anna's gaze meets yours.
<<talk "player">>I was just trying to help, it does neither of us any good for you to fall off the ladder when you are cleaning.<</talk>>\
<<talk "anna">>Sorry, I should have paid more attention to my surroundings.<</talk>>\
Anna says softly.
<<talk "anna">>May I return to my duties <<print $anna.callsPlayer>>?<</talk>>\
You let out a little sigh, then gesture for her to get back to work.
<</if>>\
[[End.|$location]]
<<addtime { minute : 2 }>>Seeing her starting to fall, you take a half step out of the way.
Anna hits the floor hard, a pained sound escaping her lips.
As she starts to stand, her eyes turning toward you, you speak in anger.
<<talk "player">>That is the appreciation I get? I try to help you by steadying you on the ladder, and instead you hurl yourself to the ground rather than accept my touch?<</talk>>\
Anna seems to wilt under your hard gaze, her eyes firmly on the ground at her feet.
<<talk "player">>Now you need to pick up after yourself, polish this floor, and take care of the dusting you were in the middle of.<</talk>>\
Her voice comes out as a meek whisper.
<<talk "anna">>Yes <<print $anna.callsPlayer>>.<</talk>>\
[[End.|$location]]
<<set $anna.fear += 2>>
<<set $anna.trust -= 1>>
<<set $anna.health -= 3>>
<<addtime { minute : 1 }>><<if $anna.fear gte 800>>\
<<talk "player">>Be careful up there, you're no good to me hurt.<</talk>>\
You scold. You can see Anna stiffen, nearly falling before she catches herself.
<<talk "anna">>Yes <<print $anna.callsPlayer>>.<</talk>>\
She says quickly, not quite able to meet your eyes.
<<set $anna.fear += 1>>\
<<elseif $anna.fear gte 550>>\
<<talk "player">>You need to be careful up there. I don't want you falling.<</talk>>\
You say firmly.
<<talk "anna">>Yes <<print $anna.callsPlayer>>, sorry to worry you.<</talk>>\
Anna says, her expression self conscious.
<<elseif $anna.fear gte 300>>\
<<talk "player">>Careful on the ladder.<</talk>>\
You say in passing.
<<talk "anna">>Yes <<print $anna.callsPlayer>>, I'll be careful.<</talk>>\
<<else>>\
<<talk "player">>Careful up there, I don't want you hurt.<</talk>>\
Anna pauses, glancing at you.
<<talk "anna">>I'll be careful <<print $anna.callsPlayer>>.<</talk>>\
<<set $anna.fear -= 1>>\
<</if>>\
[[End.|$location]]
<<addtime { minute : 1 }>>Ballroom
Dining Room
Entry Hall
Home Gym
Library
Living Room
Lounge
Master Bedroom
North Hall
South East Bedroom, North Hall
South West Bedroom, North Hall
Upper North Hall
South Hall
North East Bedroom, South Hall
North West Bedroom, South Hall
South East Bedroom, South Hall
South West Bedroom, South Hall
Upper South Hall
Study<span class="pic">[img[images/scenes/WindowSkirt.png]]</span>
Your eyes widen in surprise when you see one of the girls in the room. It looks at a glance like she was cleaning something just outside the window. Maybe a spot on the glass, then the window fell on her trapping her in place. Now she's stuck, her bottom pointed right at you.
From how she is dressed, you're pretty sure you're looking at Anna.
<<set $random to random(1,3)>>\
<<if $random is 1 and $misaki.hasFlag("owned")>>\
Just as surprising is the fact that there's a second figure standing right there. Misaki speaks softly.
<<talk "misaki">>Anna? That's you right?<</talk>>\
Her hand slides across the wall until it finds the windowsill, then slips along the windowsill until she finds Anna's hip.
You can hear Anna say something in reply, but you can't make out the words.
<<talk "misaki">>You aren't hurt?<</talk>>\
Misaki asks, slight concern in her voice, her expression softens to relief when Anna replies.
As you watch, a little smile starts to form on Misaki's lips, her hand drifting from Anna's hip to her bottom.
This time, you hear Anna's words.
<<talk "anna">>What are you doing?<</talk>>\
Her tone is full of surprise, but you detect no real fear in her voice.
Misaki gives Anna's bottom a playful squeeze.
<<talk "misaki">>I was thinking that if you're stuck, then we could have a little fun before I help you free?<</talk>>\
[[Stand back and watch.|Anna Interactive Scene 10d]]
[[Step in and help Anna out.|Anna Interactive Scene 10e]]
[[Leave Misaki to her fun.|Anna Interactive Scene 10f]]
Scene Generously Sponsored by Matty
<<addtime { minute : 2 }>>\
<<else>>\
[[Help her.|Anna Interactive Scene 10a]]
[[Take advantage of her situation.|Anna Interactive Scene 10b]]
[[Leave her like that.|Anna Interactive Scene 10c]]
<<addtime { minute : 1 }>>
<</if>>\You run to the window.
<<talk "player">>You ok?<</talk>>\
You ask, worried she may have hurt herself.
<<talk "anna">>Just stuck.<</talk>>\
Anna calls back, sounding embarrassed.
<<talk "player">>I'm going to help you out.<</talk>>\
You say, placing one hand on her hip. With your other hand you slide the window up.
Anna half stumbles, half falls out of the window. If you wouldn't have had your hand on her hip to steady her she most likely would have fallen.
<<if $anna.affection gte 700 and $anna.fear gte 400>>\
Almost as soon as she is out of the window, she turns toward you and throws her arms around you in a tight hug.
<<talk "anna">>Thank you.<</talk>>\
She mumbles against your chest.
After a few seconds, she withdraws. She gives you a small smile, then starts to look uncomfortable.
<<talk "anna">>I um, I should get back to work.<</talk>>\
<<talk "player">>You're sure you're ok?<</talk>>\
<<talk "anna">>Yes sir...<</talk>>\
She says softly, a hint of a smile on her lips as she returns to her work.
<<addtime { minute : 3 }>>\
<<set $anna.affection += 1>>\
<<set $anna.trust += 1>>\
<<set $anna.fear -= 1>>\
<<elseif $anna.affection gte 700>>\
Almost as soon as she is out of the window, she turns toward you and throws her arms around you in a tight hug.
<<talk "anna">>Thank you...<</talk>>\
She mumbles against your chest.
You can hear her take a deep breath as she nuzzles her face against your chest.
Eventually, reluctantly, her grip loosens and she takes a half step back.
Looking into her eyes, you feel the urge to lean forward. Your lips touch hers. You can see her eyes widen in surprise right before contact, but she meets your kiss as she seems to melt into your arms.
<<talk "player">>You're sure you're ok?<</talk>>\
You ask when you break the kiss.
<<talk "anna">>Yes sir.<</talk>>\
She says softly, a hint of a smile on her lips as she returns to her work.
<<addtime { minute : 3 }>>\
<<set $anna.affection += 1>>\
<<set $anna.trust += 1>>\
<<set $anna.fear -= 1>>\
<<elseif $anna.affection gte 300 and $anna.fear gte 500>>\
Almost as soon as she is out of the window, she turns toward you and throws her arms around you in a tight hug.
<<talk "anna">>Thank you.<</talk>>\
She mumbles against your chest.
Then it's as if she just now realizes who it is that saved her. She quickly releases you and steps back.
<<talk "anna">>Sorry, that was out of line.<</talk>>\
<<talk "player">>It's fine.<</talk>>\
You reassure her. You look her over, searching for any sign that she may be hurt.
<<talk "player">>You're sure you're ok?<</talk>>\
<<talk "anna">>Yes sir.<</talk>>\
She says softly, her expression composed as she returns to her work.
<<addtime { minute : 2 }>>\
<<set $anna.affection += 1>>\
<<set $anna.trust += 1>>\
<<set $anna.fear -= 1>>\
<<elseif $anna.affection gte 300>>\
Almost as soon as she is out of the window, she turns toward you and throws her arms around you in a tight hug.
<<talk "anna">>Thank you.<</talk>>\
She mumbles against your chest.
Then it's as if she just now realizes who it is that saved her. She quickly releases you and steps back.
<<talk "anna">>Sorry, that was out of line.<</talk>>\
<<talk "player">>It's fine.<</talk>>\
You reassure her. You look her over, searching for any sign that she may be hurt.
<<talk "player">>You're sure you're ok?<</talk>>\
<<talk "anna">>Yes sir.<</talk>>\
She says softly, her her eyes searching yours for a fleeting moment before she returns to her work.
<<addtime { minute : 2 }>>\
<<set $anna.affection += 1>>\
<<set $anna.trust += 1>>\
<<set $anna.fear -= 1>>\
<<elseif $anna.affection lte 700 and $anna.fear gte 500>>\
Almost as soon as she is out of the window, she turns toward you and looks ready to give you a hug before stopping herself.
<<talk "anna">>Thank you.<</talk>>\
She says softly.
<<talk "player">>Glad I could help.<</talk>>\
You reassure her. You look her over, searching for any sign that she may be hurt.
<<talk "player">>You're sure you're ok?<</talk>>\
<<talk "anna">>Yes sir.<</talk>>\
She says softly, her her eyes searching yours for a fleeting moment before she returns to her work.
<<addtime { minute : 1 }>>\
<<set $anna.affection += 1>>\
<<set $anna.trust += 1>>\
<<set $anna.fear -= 1>>\
<<else>>\
Almost as soon as she is out of the window, she turns toward you and looks ready to give you a hug before stopping herself.
<<talk "anna">>Thank you.<</talk>>\
She says softly.
<<talk "player">>Glad I could help.<</talk>>\
You reassure her. You look her over, searching for any sign that she may be hurt.
<<talk "player">>You're sure you're ok?<</talk>>\
<<talk "anna">>Yes sir.<</talk>>\
She says softly. There's a hesitant smile on her lips as she turns away and returns to her work.
<<addtime { minute : 1 }>>\
<<set $anna.affection += 1>>\
<<set $anna.trust += 1>>\
<<set $anna.fear -= 1>>\
<</if>>\
[[End Scene.|$location]]<span class="pic">[img[images/scenes/WindowNoPanties.png]]</span>
Seeing Anna's ass sticking out like that, you can feel a little smile tug at the corner of your mouth.
<<includeevent setup.events.AnnaMansionWorkInserts>>
<<if $anna.affection gte 700 and $anna.fear gte 400>>\
<<talk "anna">>Is someone there? Eve? <<print $anna.callsPlayer>>? Can you help me please?<</talk>>\
You place your hand lightly on her ass, giving a playful squeeze.
She lets out a little yelp of surprise, tensing.
You can see her trying to look over her shoulder at you.
<<talk "player">>It appears that you're in quite the compromising situation.<</talk>>\
Her laughter is just a little tense.
<<talk "anna">>I'm sure this will seem funny once I'm out. I think you should just be able to push the window up, I just don't have the leverage to do so in this position.<</talk>>\
Listening to her, you move to stand directly behind her. While she talks, you quietly open the fly of your pants and fish your hardening cock out.
When she finishes talking, you start to work on her clothes in preparation for what you have planned.
It's only a few seconds later before you can see her bare ass. Your hand returns to her ass, this time enjoying the feel of her smooth skin against your fingertips. You're rewarded with the sight of goosebumps breaking out across her flesh.
You allow your fingers to dip between her legs, seeking out her sex and discovering it to be just a little wet.
<<talk "thought">>It should suffice.<</talk>>\
You think as you move into position.
The tip of your cock touches her, and you hear a sound of what might be surprise. She moves slightly, parting her legs to allow you better access.
<<talk "thought">>She might be scared of me, but I think she genuinely enjoys this kind of attention.<</talk>>\
Nudging forward, you can feel the lips of her pussy brushing along the crown of your cock. You do this several times until you can feel her moisten, then angle yourself for entry. She's not as wet as you might like, but it's enough to grant you entry as you slide into her.
She makes a sound that starts as a soft grunt and evolves into something closer to a moan.
Pulling back, you slide back into her again, this time your entry is much easier. After several more thrusts, your cock is slick with her juices and you have no trouble setting a rapid, somewhat urgent pace.
For just a couple of minutes you fuck her, the sound of your hips slapping her ass slowly becoming wetter as her pussy leaks her juices onto your cock and hips.
Playfully, you slap her ass. She squeals, though it is hard to say if the sound was from displeasure or simply surprise.
The way her pussy clamps down on your cock though is enough to push you over the edge. You thrust deep inside and hold yourself there. Your balls pull up tight as your cock twitches. Spurt after spurt of your cum fills her pussy, deposited directly against her cervix.
After taking a few seconds to catch your breath, you pull out. Before tucking your penis back into your pants, you reach out with one hand and lift the window off of Anna.
She quickly scrambles out of the window, somehow managing to give you a grateful smile while still looking embarrassed.
<<talk "anna">>Thank you.<</talk>>\
She says in a small voice, her cheeks red as she blushes.
<<talk "player">>You're welcome.<</talk>>\
Pausing just long enough to watch her redress herself properly, you return to what you were doing.
<<elseif $anna.affection gte 700>>\
<<talk "anna">>Is someone there?<</talk>>\
Anna calls.
<<talk "anna">>Eve? <<print $anna.callsPlayer>>? Can you help me please?<</talk>>\
You place your hand lightly on her ass, giving a playful squeeze.
She lets out a little yelp of surprise.
<<talk "anna">><<print $anna.callsPlayer>>!<</talk>>\
She cries out, though you can tell from her tone that she's not upset.
You can see her trying to look over her shoulder at you.
<<talk "player">>It appears that you're in quite the compromising situation.<</talk>>\
Her laughter is relieved.
<<talk "anna">>I'm sure this will seem funny once I'm out. I think you should just be able to push the window up, I just don't have the leverage to do so in this position.<</talk>>\
Listening to her, you move to stand directly behind her. While she talks, you quietly open the fly of your pants and fish your hardening cock out.
When she finishes talking, you start to work on her clothes in preparation for what you have planned.
<<talk "anna">>What are you doing?<</talk>>\
She asks slowly, though you can tell from her tone that she's smiling as she says it.
It's only a few seconds later before you can see her bare ass. Your hand returns to her ass, this time enjoying the feel of her smooth skin against your fingertips. You're rewarded with the sight of goosebumps breaking out across her flesh.
You allow your fingers to dip between her legs, seeking out her sex and discovering it to be wet and ready.
You think as you move into position.
The tip of your cock touches her, and you hear her moan softly. She moves slightly, parting her legs to allow you better access.
<<talk "thought">>Being stuck in a window doesn't make her any less eager.<</talk>>\
Nudging forward, you can feel the lips of her pussy brushing along the crown of your cock. Her labia part easily, your cock gliding along her slit. You do this several times until you can feel her pushing back against you, trying to angle herself so you will enter her. You allow it, your cock sliding home in one long thrust.
Her moan fills the air.
After a couple of slow thrusts, you begin to fuck her with a rapid, almost urgent pace.
For just a couple of minutes you fuck her, the sound of your hips slapping her ass slowly becoming wetter as her pussy leaks her juices onto your cock and hips.
Playfully, you slap her ass. She squeals in delight, the sound becoming a moan in the very next thrust.
The way her pussy clamps down on your cock though is enough to push you over the edge. You thrust deep inside and hold yourself there. Your balls pull up tight as your cock twitches. Spurt after spurt of your cum fills her pussy, deposited directly against her cervix.
After taking a few seconds to catch your breath, you pull out. Before tucking your penis back into your pants, you reach out with one hand and lift the window off of Anna.
She quickly scrambles out of the window, trying to look upset, but her smile ruins the effect. The expression slowly turns to embarrassment.
<<talk "anna">>Thank you...<</talk>>\
She says in a small voice, her cheeks red as she blushes.
<<talk "player">>You're welcome.<</talk>>\
Pausing just long enough to watch her redress herself properly, you return to what you were doing.
<<elseif $anna.affection gte 300 and $anna.fear gte 500>>\
<<talk "anna">>Is someone there?<</talk>>\
Anna calls.
<<talk "anna">>Eve? <<print $anna.callsPlayer>>? Can you help me please?<</talk>>\
You can't help but notice that she's a little hesitant when calling your name.
You place your hand lightly on her ass, giving a playful squeeze.
She lets out a startled squeak.
<<talk "anna">><<print $anna.callsPlayer>>!<</talk>>\
She cries out, her tone full of worry.
You can see her trying to look over her shoulder at you.
<<talk "player">>It appears that you're in quite the compromising situation.<</talk>>\
Her laughter is strained.
<<talk "anna">>I'm sure this will seem funny once I'm out. I think you should just be able to push the window up, I just don't have the leverage to do so in this position.<</talk>>\
Listening to her, you move to stand directly behind her. While she talks, you quietly open the fly of your pants and fish your hardening cock out.
When she finishes talking, you start to work on her clothes in preparation for what you have planned.
<<talk "anna">>What are you doing?<</talk>>\
She says slowly, though you can tell from her tone that she is resigning herself to what she knows will come next.
It's only a few seconds later before you can see her bare ass. Your hand returns to her ass, this time enjoying the feel of her smooth skin against your fingertips. You're rewarded with the sight of goosebumps breaking out across her flesh.
You allow your fingers to dip between her legs, seeking out her sex and discovering it to be only a little wet.
<<talk "thought">>This will never do.<</talk>>\
Reaching under her, you find her clit with your index finger, your thumb resting along her slit.
Anna makes a sound, squirming.
<<talk "thought">>She's got a body made for sex, and her body knows it.<</talk>>\
Moving your thumb, you can feel it nestle deeper between the wetness of her labia.
<<talk "thought">>Even if she doesn't admit it to herself.<</talk>>\
Feeling that she's become wet enough, you move into position, replacing your fingers with your rigid cock.
The tip of your penis touches her, and you hear her try to stifle a moan. Even though she initially tenses at your touch, she hesitantly parts her legs a little to give you better access to her pussy.
Nudging forward, you can feel the lips of her pussy brushing along the crown of your cock. Her labia part easily, your cock gliding along her slit. You do this several times until you can feel that your penis is nicely lubricated in her juices, then you angle your thrust for entry and slide inside in one easy thrust.
You rest deep inside of her for a second, enjoying the feel of her cunt gripping your manhood. Then without hesitation, you begin to fuck her at a rapid, almost urgent pace.
For just a couple of minutes you fuck her, the sound of your hips slapping her ass fills the air around you.
Playfully, you slap her ass. She cries out at the painful strike.
The way her pussy clamps down on your cock though is enough to push you over the edge. You thrust deep inside and hold yourself there. Your balls pull up tight as your cock twitches. Spurt after spurt of your cum fills her pussy, deposited directly against her cervix.
After taking a few seconds to catch your breath, you pull out. Before tucking your penis back into your pants, you reach out with one hand and lift the window off of Anna.
She quickly scrambles out of the window, her expression carefully neutral.
<<talk "anna">>Thank you...<</talk>>\
She says in a small voice, her cheeks red as she blushes.
<<talk "player">>You're welcome.<</talk>>\
Pausing just long enough to watch her redress herself properly, you return to what you were doing.
<<set $anna.trust -= 1>>\
<<set $anna.fear += 1>>\
<<elseif $anna.affection gte 300>>\
<<talk "anna">>Is someone there?<</talk>>\
Anna calls.
<<talk "anna">>Eve? <<print $anna.callsPlayer>>? Can you help me please?<</talk>>\
You can't help but notice that she's a little hesitant when calling your name.
You place your hand lightly on her ass, giving a playful squeeze.
She lets out a surprised squeak.
<<talk "anna">><<print $anna.callsPlayer>>!<</talk>>\
You can see her trying to look over her shoulder at you.
<<talk "player">>It appears that you're in quite the compromising situation.<</talk>>\
Her laughter holds no real humor in it.
<<talk "anna">>I'm sure this will seem funny once I'm out. I think you should just be able to push the window up, I just don't have the leverage to do so in this position.<</talk>>\
Listening to her, you move to stand directly behind her. While she talks, you quietly open the fly of your pants and fish your hardening cock out.
When she finishes talking, you start to work on her clothes in preparation for what you have planned.
<<talk "anna">>What are you doing?<</talk>>\
She says slowly, though you can tell from her tone that she is resigning herself to what she knows will come next.
<<talk "thought">>She may not love me, but she isn't repulsed by what I'm doing either.<</talk>>\
It's only a few seconds later before you can see her bare ass. Your hand returns to her ass, this time enjoying the feel of her smooth skin against your fingertips. You're rewarded with the sight of goosebumps breaking out across her flesh.
You allow your fingers to dip between her legs, seeking out her sex and discovering it to be damp to the touch.
<<talk "thought">>She's a little wet, but not wet enough. This will never do.<</talk>>\
Reaching under her, you find her clit with your index finger, your thumb resting along her slit.
Anna makes a sound, squirming.
<<talk "thought">>She's got a body made for sex, and her body knows it.<</talk>>\
Moving your thumb, you can feel it nestle deeper between the wetness of her labia. You can tell from the way her hips move when you lightly rub her clit that you're having your desired effect on her.
Feeling that she's become wet enough, you move into position, replacing your fingers with your rigid cock.
The tip of your penis touches her, and you hear her try to stifle a moan. After only the faintest pause, she parts her legs a little to give you better access to her pussy.
Nudging forward, you can feel the lips of her pussy brushing along the crown of your cock. Her labia part easily, your cock gliding along her slit. You do this several times until you can feel that your penis is nicely lubricated in her juices, then you angle your thrust for entry and slide inside in one easy thrust.
Anna lets out an involuntary moan as you fill her with your length.
You rest deep inside of her for a second, enjoying the feel of her cunt gripping your manhood. Then without hesitation, you begin to fuck her at a rapid, almost urgent pace.
For just a couple of minutes you fuck her, the sound of your hips slapping her ass fills the air around you. You can feel her becoming wetter the longer you continue.
Playfully, you slap her ass. She cries out in surprise.
The way her pussy clamps down on your cock though is enough to push you over the edge. You thrust deep inside and hold yourself there. Your balls pull up tight as your cock twitches. Spurt after spurt of your cum fills her pussy, deposited directly against her cervix.
After taking a few seconds to catch your breath, you pull out. Before tucking your penis back into your pants, you reach out with one hand and lift the window off of Anna.
She quickly scrambles out of the window, her expression carefully neutral as she turns to look at you.
<<talk "anna">>Thank you...<</talk>>\
She says in a small voice, her cheeks red as she blushes.
<<talk "player">>You're welcome.<</talk>>\
Pausing just long enough to watch her redress herself properly, you return to what you were doing.
<<set $anna.trust -= 1>>\
<<set $anna.fear += 1>>\
<<elseif $anna.affection lte 700 and $anna.fear gte 500>>\
<<talk "anna">>Is someone there?<</talk>>\
Anna calls.
<<talk "anna">>Eve? <<print $anna.callsPlayer>>? Can you help me please?<</talk>>\
You can't help but notice that she's a little hesitant when calling your name.
<<talk "thought">>She really doesn't like me much.<</talk>>\
You place your hand lightly on her ass, giving a playful squeeze.
She lets out an unhappy squeak, but wisely refrains from openly protesting.
You can see her trying to look over her shoulder at you.
<<talk "player">>It appears that you're in quite the compromising situation.<</talk>>\
Her tone is reserved as she speaks.
<<talk "anna">>I know, I should have braced the window to clean the sill. It was poor judgment on my part.<</talk>>\
She pauses for a second, as if considering her next words carefully.
<<talk "anna">>I think you should just be able to push the window up, I just don't have the leverage to do so in this position.<</talk>>\
Listening to her, you move to stand directly behind her. While she talks, you quietly open the fly of your pants and fish your hardening cock out.
When she finishes talking, you start to work on her clothes in preparation for what you have planned. She tenses at your touch, but she remains silent.
<<talk "thought">>At least she knows her place. She's not going to complain when I take what's mine.<</talk>>\
It's only a few seconds later before you can see her bare ass. Your hand returns to her ass, this time enjoying the feel of her smooth skin against your fingertips. Her body is rigid, but to her credit she does not try to pull away from your touch.
You allow your fingers to dip between her legs, seeking out her sex and discovering it to be nearly dry to the touch.
<<talk "thought">>Guess I'll need to be a little rough to get inside.<</talk>>\
You move into position, slapping her ass with your hard cock. The sound she makes is close to a whimper.
When the tip of your penis touches her, she tenses, bracing herself for what is about to come.
You slide your cock up and down her slit a couple of times, nestling it between her labia. When you feel her opening, you angle yourself for entry and shove forward.
A sound, half grunt, half cry, escapes Anna's lips as you shove half your length into her. Pulling back until only the tip of your cock is inside of her still, you shove forward a second time, hilting yourself inside of her this time.
You rest deep inside of her for a second, enjoying the feel of her cunt gripping your manhood.
<<talk "thought">>This is a body that was made for sex, her pussy is fantastic.<</talk>>\
Then without hesitation, you begin to fuck her at a rapid, almost urgent pace.
For just a couple of minutes you fuck her, the sound of your hips slapping her ass fills the air around you. It's not until you're nearly finished that you can feel her becoming wet, her body's reaction finally winning out over her dislike for you.
Playfully, you slap her ass. She cries out, the sound is clearly a moan of despair.
The way her pussy clamps down on your cock though is enough to push you over the edge. You thrust deep inside and hold yourself there. Your balls pull up tight as your cock twitches. Spurt after spurt of your cum fills her pussy, deposited directly against her cervix.
After taking a few seconds to catch your breath, you pull out part way then slide in again.
<<talk "thought">>Guess she just needed a load inside of her. She finally feels wet enough to fuck.<</talk>>\
In spite of your train of thought though, you reluctantly withdraw. Before tucking your penis back into your pants, you reach out with one hand and lift the window off of Anna.
She quickly scrambles out of the window, when she turns toward you she tries to keep her expression neutral but fails. You can clearly see the haunted look in her eyes, and the tears streaking her face.
<<talk "anna">>Thank you...<</talk>>\
She says in a small voice, her cheeks red with shame.
<<talk "player">>You're welcome.<</talk>>\
Pausing just long enough to watch her redress herself properly, you return to what you were doing.
<<set $anna.affection -= 1>>\
<<set $anna.trust -= 1>>\
<<set $anna.fear += 1>>\
<<else>>\
<<talk "anna">>Is someone there?<</talk>>\
Anna calls.
<<talk "anna">>Eve? <<print $anna.callsPlayer>>? Can you help me please?<</talk>>\
You can't help but notice that she calls your name a bit softer than her sister's.
<<talk "anna">>She really doesn't like me much, but she doesn't really sound that scared either.<</talk>>\
You place your hand lightly on her ass, giving a playful squeeze.
She lets out an startled squeak, but wisely refrains from openly protesting.
You can see her trying to look over her shoulder at you.
<<talk "player">>It appears that you're in quite the compromising situation.<</talk>>\
Her tone is reserved as she speaks.
<<talk "anna">>I know, I should have braced the window to clean the sill. It was poor judgment on my part.<</talk>>\
She pauses for a second, as if considering her next words carefully.
<<talk "anna">>I think you should just be able to push the window up, I just don't have the leverage to do so in this position.<</talk>>\
Listening to her, you move to stand directly behind her. While she talks, you quietly open the fly of your pants and fish your hardening cock out.
When she finishes talking, you start to work on her clothes in preparation for what you have planned. She tenses initially at your touch, but then seems to force herself to relax.
<<talk "thought">>At least she knows her place. It's clear that she doesn't like me, but she's not so scared of me that she's going to make this difficult either.<</talk>>\
It's only a few seconds later before you can see her bare ass. Your hand returns to her ass, this time enjoying the feel of her smooth skin against your fingertips. Her body is a little tense, but to her credit she does not try to pull away from your touch.
You allow your fingers to dip between her legs, seeking out her sex and discovering it to be nearly dry to the touch.
<<talk "thought">>Guess I'll need to be a little rough to get inside.<</talk>>\
You move into position, slapping her ass with your hard cock. She makes a little sound of surprise.
When the tip of your penis touches her, she tenses reflexively, then forces herself to relax again.
You slide your cock up and down her slit a couple of times, nestling it between her labia. When you feel her opening, you angle yourself for entry and shove forward.
A sound, half grunt, half cry, escapes Anna's lips as you shove half your length into her. Pulling back until only the tip of your cock is inside of her still, you shove forward a second time, hilting yourself inside of her this time.
You rest deep inside of her for a second, enjoying the feel of her cunt gripping your manhood.
<<talk "thought">>This is a body that was made for sex, her pussy is fantastic.<</talk>>\
Anna moves at the window, at first you think she's trying to escape, but then you can feel her fingers near your cock. It takes you only a second to figure out that she's rubbing her clit.
<<talk "thought">>She knows this is going to hurt if she's not wet enough. This should make the experience better for both of us. Good girl.<</talk>>\
Then without further hesitation, you begin to fuck her at a rapid, almost urgent pace.
For just a couple of minutes you fuck her, the sound of your hips slapping her ass fills the air around you.
Playfully, you slap her ass. She cries out in surprise.
The way her pussy clamps down on your cock though is enough to push you over the edge. You thrust deep inside and hold yourself there. Your balls pull up tight as your cock twitches. Spurt after spurt of your cum fills her pussy, deposited directly against her cervix.
After taking a few seconds to catch your breath, you pull out part way then slide in again, savoring the feel of her cum filled cunt around your cock for a few more seconds before pulling out. Before tucking your penis back into your pants, you reach out with one hand and lift the window off of Anna.
She quickly scrambles out of the window, when she turns toward you she tries to keep her expression neutral but fails. You can clearly see the haunted look in her eyes as she fails to meet your gaze.
<<talk "anna">>Thank you...<</talk>>\
She says in a small voice, her cheeks red with shame.
<<talk "player">>You're welcome.<</talk>>\
Pausing just long enough to watch her redress herself properly, you return to what you were doing.
<<set $anna.affection -= 1>>\
<<set $anna.trust -= 1>>\
<<set $anna.fear += 1>>\
<</if>>\
[[End Scene.|$location]]
<<addtime { minute : 16 }>>\
<<run $anna.cumFilledAttempt("vaginal")>>\
<<run $anna.sexAttempt($player)>>\<<talk "anna">>Hello?<</talk>>\
Anna calls...
<<talk "thought">>She must have heard me back here.<</talk>>\
You think, feeling cruel.
<<talk "thought">>But she did this to herself, she can get herself out of it.<</talk>>\
<<talk "anna">>Master?!?<</talk>>\
She calls, you can see her wiggling in the window, trying to get your attention.
You stand there for a few seconds, admiring her ass as she tries to squirm free of the window.
Then, turning on your heel, you walk away from her.
<<talk "thought">>Wonder if she'll get out on her own, or if her sister will end up having to help her out?<</talk>>\
You think idly.
[[End Scene.|$location]]
<<set $anna.affection -= 10>>\
<<set $anna.trust -= 5>>\
<<set $anna.fear += 5>>\
<<addtime { minute : 1 }>>\<span class="pic">[img[images/scenes/WindowPanties.png]]</span>
Seeing no harm in what is happening, you lean against the wall and watch.
Misaki's hand gives Anna's bottom another playful squeeze, then with both hands she starts to slowly raise the other woman's skirt to reveal a pair of simple white panties.
You can't help but smile just a little at the sight, that smile growing when Anna wiggles her bottom, presumably trying to free herself from the window.
Misaki however is more focused, her hands feel the panties for a moment, then finds the elastic top and slides them downward. It crosses your mind that if Anna really didn't want the other woman to pull her panties off, the simple act of spreading her legs a bit would have prevented them from being removed with so much ease.
As the panties pool around around Anna's ankles, you see Misaki's hands drift over the naked globes of Anna's ass, one hand straying between the other woman's legs and across Anna's sex.
Anna lets out a little whimpering cry, not a cry of fear or revulsion, but one of unexpected pleasure that she's unable to suppress.
Misaki, with one hand between Anna's legs, reaches for the floor with the other, finding the ground before kneeling behind her. She seems to breathe deeply, then leans in, her lips touching Anna's ass, then leaving a little trail of kisses as she makes her way toward Anna's vagina
From where you are standing, you can see Anna shudder slightly, her legs parting to allow Misaki better access as if of their own accord.
Then Misaki presses her face deeper into Anna's sex, and in your mind's eye you imagine Misaki's tongue sliding past the delicate folds of Anna's pussy.
<<if $anna.isCumFilledVaginally>>\
Misaki leans back suddenly, her voice filled with joy as she speaks.
<<talk "misaki">>Oh! I think master left me a treat inside of you!<</talk>>\
You can just see a hint of semen on Anna's exposed pussy before Misaki dives back in.
<<else>>\
Misaki makes a happy cooing sound as she tastes the other woman's pussy.
<</if>>\
Anna squirms, clearly enjoying what is happening in spite of her misgivings.
Every half hearted protest, every wiggle seems only to encourage Misaki. You can actually hear Misaki lapping at Anna's folds, her tongue working tirelessly and skillfully at Anna's wet pussy.
Suddenly, Anna begins to quiver as she experiences a powerful orgasm. At the same time she lets out a high pitch squeal that you hear clearly from where you're standing.
<<talk "thought">>Wow, I bet anyone outside would have heard that.<</talk>>\
You see Misaki smile, licking her lips as she starts to stand, her hands trailing up Anna's legs as she gets to her feet.
Anna sounds breathless as she speaks.
<<talk "anna">>Can, can you let me out now?<</talk>>\
Misaki giggles right before she finds the bottom edge of the window and lifts. A second later, a relieved looking Anna stumbles out of the window on unsteady legs.
Not wanting to be caught, you quickly slip away before you can be noticed.
[[End.|$location]]
Scene Generously Sponsored by Matty
<<addtime { minute : 9 }>><<talk "player">>Need some help?<</talk>>\
You ask, your tone light as you approach the two ladies.
Misaki straightens suddenly, her expression becoming so innocent that it screams guilt. At the same time, Anna calls from the other side of the window.
<<talk "anna">>Yes please, if you would be so kind.<</talk>>\
Walking up to the window, you gently lift it off of a grateful Anna who quickly slips from her precarious position, stretches, then blushes as she looks at you.
<<talk "anna">>Sorry to be a bother.<</talk>>\
Anna says softly, the words coming in a rush.
<<talk "player">>No problem.<</talk>>\
You say, noticing that Misaki is already wandering off, her cane swinging lazily in front of herself as she makes her escape. Anna, clearly embarrassed from the experience, excuses herself and follows.
[[End.|$location]]
Scene Generously Sponsored by Matty
<<addtime { minute : 4 }>><<talk "thought">>She'll let Anna out eventually.<</talk>>\
You think with a little smirk.
Not wanting to interrupt her fun, you turn and walk away.
[[End.|$location]]
Scene Generously Sponsored by Matty
<<addtime { minute : 1 }>>Library
Living Room
Master Bedroom
Study
For the Misaki branch, I REALLY want to do a version where Misaki and MC sort of tag team Anna. If it's 2020 or later, and someone sees this message. Remind me I need to write it if it's not already in the game! Some lewdings MUST happen!Upon entering the gym, you can hear the soft whirring sound of a treadmill in use. The sound is punctuated by the sound of someone's feet rhythmically striking the track.
Looking in that direction, you see Anna jogging.
She hasn't noticed you yet, so you pause to watch her for a few seconds.
It becomes almost immediately clear to you that she's been at it for a while now, every inch of exposed skin shows signs of perspiration.
<<includeevent setup.events.AnnaMansionWorkInserts>>
When she finally notices you, she misses a step and nearly stumbles from the treadmill. She quickly presses a button in front of her and the treadmill slows to a stop.
[[Offer to join her.|Anna Interactive Scene 11a]]
[[Allow her to continue.|Anna Interactive Scene 11b]]
[[She shouldn't be using this equipment without permission.|Anna Interactive Scene 11c]]
<<addtime { minute : 2 }>><<talk "player">>Mind if I join you for a little bit?<</talk>>\
<<if $anna.affection gte 400 and $anna.fear gte 400>>\
Anna's expression is a little concerned, but she eventually nods.
<<talk "anna">>That would be nice.<</talk>>\
She says. You aren't quite sure if she's actually looking forward to a short workout with you, or if she's just trying to answer the way she thinks you want.
Either way, you step up onto the treadmill sitting beside hers.
She glances at you uncertainly, but doesn't say a word as the two of you start to jog.
At first the silence is an uncomfortable one, but as the minutes pass by the silence becomes more comfortable. Out of the corner of your eye, you watch her, enjoying the way she moves as she runs.
A little while later, you adjust the settings on the treadmill, slowing to a walk for a minute before finally stopping. Anna mirrors your pace and turns hers off just a couple of seconds after you do.
Both of you are sweaty and breathing hard.
<<talk "player">>That was kind of fun.<</talk>>\
<<talk "anna">>It was...<</talk>>\
She sounds just a little surprised.
<<talk "anna">>Thank you for joining me.<</talk>>\
Anna moves to a nearby cabinet holding towels and grabs two. When she returns, she hands you one of them, then starts to wipe the worst of the sweat from herself.
Once you've cleaned yourself up, Anna says a quick goodbye before you leave.
<<set $anna.affection += 1>>\
<<set $anna.trust += 1>>\
<<set $anna.fear -= 1>>\
<<addtime { minute : 15 }>>\
<<elseif $anna.affection gte 600 and $anna.fear lte 400>>\
Anna's expression brightens a little as she nods.
<<talk "anna">>That would be nice...<</talk>>\
Needing no further invitation, you step onto the treadmill beside hers.
She glances at you with a little smile on her lips, but doesn't say a word as the two of you start to jog.
At first the silence is an uncomfortable one, but as the minutes pass by the silence becomes more comfortable. Out of the corner of your eye, you watch her, enjoying the way she moves as she runs.
A little while later, you adjust the settings on the treadmill, slowing to a walk for a minute before finally stopping. Anna mirrors your pace and turns hers off just a couple of seconds after you do.
Both of you are sweaty and breathing hard.
<<talk "player">>That was kind of fun.<</talk>>\
<<talk "anna">>It was...<</talk>>\
She sounds just a little surprised.
<<talk "anna">>Thank you for joining me.<</talk>>\
Anna moves to a nearby cabinet holding towels and grabs two. When she returns, she hands you one of them, then starts to wipe the worst of the sweat from herself.
Once you've cleaned yourself up, Anna says a quick goodbye before you leave.
<<set $anna.affection += 1>>\
<<set $anna.trust += 1>>\
<<set $anna.fear -= 1>>\
<<addtime { minute : 15 }>>\
<<else>>\
Anna looks suddenly awkward.
<<talk "anna">>I am...<</talk>>\
She trails off for a couple of seconds, looking awkward.
<<talk "anna">>I was just finishing up.<</talk>>\
You watch her as she reaches for a towel, wiping the worst of the sweat off of herself.
She hesitates, clearly uncertain.
<<talk "anna">>Is there anything you needed of me?<</talk>>\
You consider for just a second before replying.
<<talk "player">>Not right now, no.<</talk>>\
<<talk "anna">>In that case, I'll get out of your way then.<</talk>>\
Anna quickly makes her exit. <<movenpc "anna" "servant bathroom">>
<<set $anna.trust += 1>>\
<<addtime { minute : 3 }>>\
<</if>>\
[[End.|$location]]<<talk "anna">>Do you need me?<</talk>>\
Her breathing still heavy from the workout you just interrupted.
<<if $anna.affection gte 900 and $anna.fear lte 100>>\
<<talk "player">>Desperately... But there's nothing specific I need right now.<</talk>>\
You flirt.
Anna blushes, a huge smile blossoming on her face. She bites her lip in an effort to suppress it, but that just makes her look cute and playful instead.
<<talk "player">>Enjoy your workout.<</talk>>\
Then you stand back as you watch her get back on the treadmill and start jogging again. Every few seconds, you can see her sneak a glance your way, a little smile teasing her lips each time.
<<set $anna.affection += 1>>\
<<set $anna.trust += 1>>\
<<set $anna.fear -= 1>><<addtime { minute : 6 }>>\
<<elseif $anna.affection gte 400 and $anna.fear lte 600>>\
<<talk "player">>Not at the moment, no. Don't let me interrupt your workout.<</talk>>\
Anna pauses, seeming uncertain of what to day. Uttering a soft "thank you" she starts the treadmill up again and starts to jog once more.
<<set $anna.affection += 1>>\
<<set $anna.fear -= 1>>\
<<addtime { minute : 1 }>>\
<<else>>\
<<talk "player">>Not at the moment, no... Don't let me interrupt your workout.<</talk>>\
Anna pauses, looking uneasy.
<<talk "anna">>I was just finishing up anyway.<</talk>>\
You watch her as she reaches for a towel, wiping the worst of the sweat off of herself.
She hesitates, clearly uncertain.
<<talk "anna">>Since you don't need me for anything, I'll get out of your way then.<</talk>>\
Without another word Anna quickly makes her exit. <<movenpc "anna" "servant bathroom">>
<<addtime { minute : 3 }>>\
<</if>>\
[[End.|$location]]<<talk "player">>I don't believe you have permission to use this equipment?<</talk>>\
You only half ask, your tone low.
You can see her body language shift, becoming defensive and withdrawn.
<<talk "anna">>Sorry...<</talk>>\
Her voice is small and timid suddenly.
[[Let it slide this time.|Anna Interactive Scene 11d]]
[[Punish Anna|Anna's Punishments]]
<<set $anna.affection -= 1>>\
<<set $anna.fear += 1>>\<<talk "player">>It's alright. But don't presume too much of my kindness.<</talk>>\
You reassure her.
Anna nods quickly. Then reaching for a nearby towel, she dries herself off and quickly makes her exit. <<movenpc "anna" "servant bathroom">>
[[End.|$location]]
<<addtime { minute : 3 }>>\
<<set $anna.affection += 1>>\
<<set $anna.trust += 1>>\
<<set $anna.fear -= 1>>\GymYou are a little surprised to see Anna in the bedroom when you step inside.
<<includeevent setup.events.AnnaMansionWorkInserts>>
Anna looks up from where she is making the bed with a hint of surprise in her eyes.
[[Offer to help.|Anna Interactive Scene 12c]]
[[Ask why she is cleaning the room.|Anna Interactive Scene 12a]]
[[Demand answers.|Anna Interactive Scene 12b]]
<<addtime { minute : 1 }>><<talk "player">>I didn't realize that this room had been used?<</talk>>\
<<talk "anna">>It hasn't.<</talk>>\
Anna says quickly. You raise an eyebrow, waiting for her to continue.
<<talk "anna">>I try to change the sheets and dust the bedrooms that aren't being used regularly. That way they're ready for used should we have guests.<</talk>>\
Her words are just a little rushed as she speaks.
You nod in understanding.
<<talk "player">>Don't let me get in the way of doing your job then.<</talk>>\
After a seconds pause, she returns to her work.
<<includeevent setup.events.AnnaMansionWorkInserts>>
[[End.|$location]]
<<addtime { minute : 1 }>>\
<<set $anna.trust += 1>>\
<<set $anna.fear -= 1>>\<<talk "player">>This room looks clean to me. And just as importantly I know it hasn't been used recently.<</talk>>\
You begin.
<<talk "player">>It looks to me like you're wasting your time.<</talk>>\
<<talk "anna">>I try to change the sheets and dust the bedrooms that aren't being used regularly. That way they're ready for used should we have guests.<</talk>>\
Her words are rushed, her tone becoming uneasy.
You nod, understanding her reasoning.
<<talk "player">>Don't let me get in the way of doing your job then.<</talk>>\
After a seconds pause, she returns to her work. You can tell from her body language that she is uneasy under your scrutiny.
<<includeevent setup.events.AnnaMansionWorkInserts>>
[[End.|$location]]
<<addtime { minute : 3 }>>\
<<set $anna.affection -= 1>>\
<<set $anna.fear += 1>>\<<if $player.housework gte 70>><<talk "player">>Let me get the other side of that for you.<</talk>>\
Anna offers you one side of the sheet without hesitation as the two of you set yourselves to the task of making the bed. Both of you work with practiced ease, making quick work of the task.
A couple minutes later, the task is done.
<<talk "anna">>Thank you very much for your help.<</talk>>\
Anna gives a satisfied nod, barely giving the bed a second glance.
<<talk "player">>You're welcome, keep up the good work.<</talk>>\
<<includeevent setup.events.AnnaMansionWorkInserts>>
Peeking back into the room after excusing yourself you see her gathering up a few things and turning attention to her next chore.
[[End.|$location]]
Submitted by CTCC42
<<set $anna.affection += 3>>\
<<set $anna.trust += 3>>\
<<set $anna.fear -= 3>>\
<<addtime { minute : 3 }>>\
<<elseif $player.housework gte 40>><<talk "player">>Let me get the other side of that for you.<</talk>>\
Anna holds the sheet out, allowing you to take one side.
<<talk "player">>Alright, I've got this side.<</talk>>\
As the two of you get to work, Anna's quick and precise movements speak of years of practice as she makes her half of the bed.
<<talk "anna">>Thank you very much for your help.<</talk>>\
Anna tells you, her hands drifting over the bed as if to double check your work before nodding in satisfaction
<<talk "player">>You're welcome, keep up the good work.<</talk>>\
<<includeevent setup.events.AnnaMansionWorkInserts>>
Peeking back into the room after excusing yourself you see her gathering up a few things and turning attention to her next chore.
<<talk "thought">>Maybe it wasn't a big help, but it saved her a little work at least.<</talk>>\
[[End.|$location]]
Submitted by CTCC42
<<set $anna.affection += 2>>\
<<set $anna.trust += 2>>\
<<set $anna.fear -= 3>>\
<<addtime { minute : 4 }>>\
<<elseif $player.housework gte 15>><<talk "player">>Let me get the other side of that for you.<</talk>>\
Anna takes an automatic step back, as you reach out for one corner of the sheet she is holding, watching you closely.
<<talk "player">>Come on many hands make light work.<</talk>>\
You tell her, as her unresisting hands release half the linen to you.
<<talk "player">>Alright, I've got this side.<</talk>>\
Despite the head start afforded you by Anna's temporary surprise she still manages to finish tucking and smoothing her half of the bed a little before you are satisfied with your own.
<<talk "anna">>Thank you very much for your help.<</talk>>\
Anna says quickly. Before you can look for anything else to help her with. Maybe she feels you're in the way.
<<talk "player">>You're welcome, keep up the good work.<</talk>>\
<<includeevent setup.events.AnnaMansionWorkInserts>>
Peeking back into the room after excusing yourself you see her re-tucking and smoothing your work.
<<talk "thought">>I didn't do half bad. Looks like she's just tidying it a little.<</talk>>\
[[End.|$location]]
Submitted by CTCC42
<<set $anna.affection += 2>>\
<<set $anna.trust += 2>>\
<<set $anna.fear -= 2>>\
<<addtime { minute : 4 }>>\
<<else>><<talk "player">>Let me get the other side of that for you.<</talk>>\
Anna takes an automatic step back, as you reach out for one corner of the sheet she is holding, clearly uncertain about you helping.
<<talk "player">>Come on many hands make light work.<</talk>>\
You chide the girl, as her unresisting hands release half the linen to you.
<<talk "player">>Alright, I've got this side.<</talk>>\
Despite the head start afforded you by Anna's temporary surprise she still manages to finish tucking and smoothing her half of the bed a little before you are satisfied with your own.
<<talk "anna">>Thank you very much for your help.<</talk>>\
Anna says quickly. Before you can look for anything else to help her with. Maybe she feels you're in the way.
<<talk "player">>You're welcome, keep up the good work.<</talk>>\
<<includeevent setup.events.AnnaMansionWorkInserts>>
Peeking back into the room after excusing yourself you see her re-tucking and smoothing your work.
<<talk "thought">>Guess I need a bit more practice.<</talk>>\
[[End.|$location]]
Submitted by CTCC42
<<set $anna.affection += 2>>\
<<set $anna.trust += 1>>\
<<set $anna.fear -= 1>>\
<<addtime { minute : 4 }>><</if>>\South East Bedroom, North Hall
South West Bedroom, North Hall
North East Bedroom, South Hall
North West Bedroom, South Hall
South East Bedroom, South Hall
South West Bedroom, South HallThe first thing you notice upon entering the Library is that the lights are on. Frowning to yourself, you let your eyes drift over the library interior but see no one.
Your attention is drawn to the book shelves when you hear a soft sound, like someone turning the page in a book.
Quietly, you begin to walk in that direction, looking down each aisle as you pass. You come to a stop when you see Anna standing near the end of one aisle, book in hand as she reads.
<<includeevent setup.events.AnnaMansionWorkInserts>>
She's just reaching to turn another page when she notices you.
<<if $anna.affection lte 350 or $anna.fear gte 600>>\
She stammers, worry bordering on fear in her eyes.
<<talk "anna">>I-I couldn't sleep, so I came down to do a little reading.<</talk>>\
She says in a rush.
<<elseif $anna.affection lte 700 or $anna.fear gte 350>>\
<<talk "anna">>Sorry if I disturbed you in any way. I couldn't sleep, so I came down to do a little reading.<</talk>>\
She says softly.
<<else>>\
There's a faint smile on her lips when her eyes meet yours.
<<talk "anna">>Good evening <<print $anna.callsPlayer>>.<</talk>>\
She pauses, then corrects herself.
<<talk "anna">>I guess it's probably morning now, isn't it?<</talk>>\
<<talk "anna">>I couldn't sleep, so I decided to come down to the library to read for just a little bit.<</talk>>\
Anna says by way of explanation for her actions.
<</if>>\
[[Express an interest.|Anna Interactive Scene 13a]]
[[Give her some privacy.|Anna Interactive Scene 13b]]
[[Punish her for being up too late.|Anna Interactive Scene 13c]]
<<addtime { minute : 3 }>>\<<talk "player">>Reading anything interesting?<</talk>>\
<<if $anna.affection lte 350 or $anna.fear gte 600>>\
<<talk "anna">>Just a book about different countries.<</talk>>\
She says in a soft voice.
<<talk "player">>Anywhere in particular that you find interesting?<</talk>>\
<<talk "anna">>Nowhere in particular, I just like reading about different places is all.<</talk>>\
<<talk "player">>You wonder what the outside world is like sometimes?<</talk>>\
Anna looks uneasy, clearly weighing her next words carefully.
<<talk "anna">>I consider myself lucky to be where I am.<</talk>>\
The words come slowly with the care of someone who wants to make sure they aren't forgetting a single one.
<<talk "anna">>But yes, I sometimes wonder what other places are like.<</talk>>\
She relaxes visibly when she realizes that you aren't going to punish her for what she just said, and the two of you are finally able to settle in to a more casual conversation for a few brief minutes.
When you finally excuse yourself, Anna has an expression on her face that is somehow both serious and thoughtful at the same time.
[[End.|$location]]
<<addtime { minute : 9 }>>\
<<set $anna.affection += 1>>\
<<set $anna.trust += 1>>\
<<set $anna.fear -= 1>>\
<<elseif $anna.affection lte 850 or $anna.fear gte 250>>\
<<talk "anna">>It's a book about different countries.<</talk>>\
She says to you, turning the book so you can see the cover.
<<talk "player">>Anywhere in particular that you find interesting?<</talk>>\
<<talk "anna">>Nowhere in particular, I just like reading about different places is all.<</talk>>\
<<talk "player">>You wonder what the outside world is like sometimes?<</talk>>\
Anna's expression turns thoughtful.
<<talk "anna">>This place has become my home, and since you came here, I've even been happy at times.<</talk>>\
She says, the way each word comes slowly from her mouth suggests that she is weighing each one before speaking it.
<<talk "anna">>But yes, I often wonder what other places, especially other parts of the world, would be like.<</talk>>\
Anna looks uneasy, clearly weighing her next words carefully.
<<talk "anna">>I consider myself lucky to be where I am...<</talk>>\
The words come slowly with the care of someone who wants to make sure they aren't forgetting a single one.
<<talk "anna">>... But yes, I sometimes wonder what other places are like.<</talk>>\
For the next few minutes, the two of you settle into a casual conversation about what she has been reading.
When you finally excuse yourself, Anna has a thoughtful look in her eyes.
[[End.|$location]]
<<set $anna.trust += 1>>\
<<set $anna.fear -= 1>>\
<<addtime { minute : 11 }>>\
<<else>>\
<<talk "anna">>It's a book about different countries.<</talk>>\
She steps close to you so that you are almost touching. Turning the book, she shows you the cover.
<<talk "player">>Anywhere in particular that you find interesting?<</talk>>\
<<talk "anna">>Nowhere in particular, I just like reading about different places is all.<</talk>>\
She pauses, a wry smile on her lips.
<<talk "anna">>I've read about other places for as long as I can remember, I think I started because I wanted a way to escape.<</talk>>\
<<talk "player">>Escape?<</talk>>\
Anna's expression falls somewhat, then you feel her lean against you. You instinctively slip an arm around her.
<<talk "anna">>When your Great Uncle would do things to me, I'd read about far away places and imagine myself there. Somehow, just imagining having a life of freedom made things a little better.<</talk>>\
You slip your other arm around her to give her a hug.
<<talk "anna">>I still like to read about other places, but with you here, especially in moments like this, I'm happy I'm where I am.<</talk>>\
She admits softly.
<<talk "anna">>And when I daydream about other places, you're always there with me.<</talk>>\
When she looks up at you, her eyes are wet with unshed tears, but they look like happy tears. You can feel her arms slip around you, holding herself close to you for a few seconds before finally letting go.
<<talk "player">>I should probably let you finish reading.<</talk>>\
You say, holding her for a second longer before letting go.
Anna smiles.
<<talk "anna">>Goodnight.<</talk>>\
You can't help but smile back just a little bit.
<<talk "player">>Goodnight Anna.<</talk>>\
[[End.|$location]]
<<set $anna.affection += 1>>\
<<set $anna.trust += 1>>\
<<set $anna.fear -= 1>>\
<<addtime { minute : 6 }>>\
<</if>>\You consider how to respond for a second, then finally settle for.
<<talk "player">>Just be sure to get some sleep.<</talk>>\
<<talk "anna">>Thank you, I will.<</talk>>\
Anna replies quickly.
Nodding in acknowledgment, you turn and move away.
[[End.|$location]]
<<addtime { minute : 2 }>>\
<<set $anna.fear -= 1>>\<<talk "player">>You know you're not supposed to be up this late, right?<</talk>>\
Your tone is firm.
Fear fills her eyes as her body slumps.
<<talk "player">>Yes sir.<</talk>>\
She replies softly.
[[Punish her.|Anna's Punishments]]
<<addtime { minute : 1 }>>\
<<set $anna.affection -= 1>>\
<<set $anna.fear += 1>>\LibraryYou can see Anna working, her expression distant as she sweeps dust and dirt into a neat little pile near her feet.
The soft swishing sound of the broom against the floor is the only sound you can hear.
<<includeevent setup.events.AnnaMansionWorkInserts>>
Anna's eyes drift over the area she is standing in and nods to herself, clearly pleased with how the work is going.
[[Compliment her on her work.|Anna Interactive Scene 14a]]
[[Don't interrupt.|Anna Interactive Scene 14b]]
[[Reprimand her for not working harder.|Anna Interactive Scene 14c]]
<<addtime { minute : 1 }>>\<<talk "player">>Looks like you're doing good work.<</talk>>\
You say, allowing a bit of pleasure into your tone.
<<if $anna.affection gte 700 and $anna.fear lte 300>>\
Anna's face blossoms into a warm smile.
<<talk "anna">>Thank you.<</talk>>\
Returning to her work, she seems to be just a little more animated than before. Her smile lingers as she works.
<<elseif $anna.affection gte 300 or $anna.fear lte 800>>\
<<talk "anna">>Thank you.<</talk>>\
Anna says, a small but sincere smile finding its way on to her face.
As she continues to work, her small smile lingers.
<<else>>\
<<talk "anna">>T-thank you.<</talk>>\
Anna stammers, looking self conscious and unsure.
As she continues to work, she seems to be taking extra care than before.
<</if>>\
<<addtime { minute : 3 }>>\
<<set $anna.affection += 1>>\
<<set $anna.trust += 1>>\
<<set $anna.fear -= 1>>\
[[End.|$location]]Not wanting to interrupt her work, you simply nod in greeting when she sees you and continue about your business.
<<addtime { minute : 1 }>>\
<<set $anna.trust += 1>>\
<<set $anna.fear -= 1>>\
[[End.|$location]]<<if $anna.affection gte 700 or $anna.fear lte 300>>\
Anna gives you a warm smile when she notices you. You can just see her starting to open her mouth to say something in greeting when you speak.
<<talk "player">>What is wrong with you?!?<</talk>>\
Your tone is harsh. You can see her flinch so hard that it's like you struck her physically. Her smile replaced by a look of horror in the blink of an eye.
<<talk "player">>You're supposed to be cleaning, not staring off into oblivion without a care in the world.<</talk>>\
<<elseif $anna.affection gte 400 or $anna.fear lte 600>>\
Anna barely has time to nod in greeting when you speak.
<<talk "player">>What is wrong with you?!?<</talk>>\
Your tone is harsh. You can see her flinch so hard that it's like you struck her physically. Her serene expression replaced by a look of horror in the blink of an eye.
<<talk "player">>You're supposed to be cleaning, not staring off into oblivion without a care in the world.<</talk>>\
<<else>>\
Anna's expression is carefully guarded as she nods in greeting. However you can tell from her body language that she's suddenly tense.
<<talk "player">>What is wrong with you?!?<</talk>>\
Your tone is harsh. You can see her flinch so hard that it's like you struck her physically. Her expression maintains its carefully guarded composure, but you can see terror in her eyes.
<<talk "player">>You're supposed to be cleaning, not staring off into oblivion without a care in the world.<</talk>>\
<</if>>\
<<addtime { minute : 3 }>>\
<<set $anna.affection -= 1>>\
<<set $anna.trust -= 1>>\
<<set $anna.fear += 1>>\
[[Let it slide.|Anna Interactive Scene 14d]]
[[Punish her.|Anna's Punishments]]You close your eyes, taking a deep breath that you let out slowly.
<<talk "player">>Just... get back to work, and remember that you don't have all day.<</talk>>\
[[End.|$location]]Ballroom
Dining Room
Entry Hall
Home Gym
Kitchens
Library
Lounge
North Hall
Upper North Hall
Pantry
South Hall
Upper South HallOut of the corner of your eye, you can see Anna come into view. She seems to pause when she notices you, but then homes in on your position and comes to a stop beside you.
<<talk "anna">><<print $anna.callsPlayer>>, do you wish for some company?<</talk>>\
There's a slightly nervous look in her eyes and she fidgets.
<<talk "thought">>I think she's trying to be friendly, but she seems uncertain how.<</talk>>\
The thought amuses you.
[[Be friendly.|Anna Interactive Scene 15a]]
[[Be distant.|Anna Interactive Scene 15b]]
[[Ask her to leave.|Anna Interactive Scene 15c]]
<<addtime { minute : 1 }>>\<<talk "player">>Sure, you're good company, it would be a pleasure to spend a moment with you.<</talk>>\
You say with a hint of smile.
You can see a hint of blush touch her cheeks. She stands a little straighter and moves to stand just a little closer to you.
For the next few minutes, the two of you talk casually, enjoying each other's company.
Eventually, you dismiss her and return to what you had been doing before.
[[End.|$location]]
<<addtime { minute : 7 }>><<set $anna.affection += 1>><<set $anna.trust += 1>><<set $anna.fear -= 1>>You glance toward her, then return your attention elsewhere without saying a word to her.
Anna lingers for a few seconds longer, looking more uncomfortable with every passing second.
Her eyes flicker between you and the floor near her feet as her unease at the situation grows into a mild fear. Taking two steps back, she gives a little bow, then leaves the same way she came.<<addtime { minute : 2 }>>
[[End.|$location]]
<<set $anna.affection -= 1>>\
<<set $anna.fear += 1>>\<<talk "player">>If I wanted company, I'd have asked for it.<</talk>>\
Your tone is firm and just a bit harsh.
Anna's posture changes as she slouches in on her self.
<<talk "anna">>Sorry sir. I did not mean to intrude.<</talk>>\
Her tone is meek and soft.
She hesitates just a moment longer, then takes two steps back, gives a little bow, then leaves the same way she came.<<addtime { minute : 2 }>>
[[End.|$location]]
<<set $anna.affection -= 1>>\
<<set $anna.trust -= 1>>\
<<set $anna.fear += 1>>\Ballroom
Dining Room
Entry Hall
Home Gym
Kitchens
Library
Living Room
LoungeWhen you open the door to the bedroom, you see Anna wiping down the windowsill. She doesn't notice you at first, instead she turns her attention out the window as she looks toward the back yard of the estate.
<<includeevent setup.events.AnnaMansionWorkInserts>>
<<talk "thought">>At moments like these, she looks so regal, so in control.<</talk>>\
You can see the way she takes everything in, a carefully composed expression, almost contentment on her face.
[[Reprimand her for slacking off.|Anna Interactive Scene 16a]]
[[Wait patiently for her to notice you.|Anna Interactive Scene 16b]]
[[Leave her to her view.|Anna Interactive Scene 16c]]
<<addtime { minute : 1 }>>\<<talk "player">>It looks like you're busy admiring the view when you should be working.<</talk>>\
<<if $anna.affection gte 700 and $anna.fear lte 300>>\
Anna turns with a hint of surprise in her eyes.
<<talk "anna">>Sorry, I was just taking a moment.<</talk>>\
She gives you a half smile, then turns her attention away from the window.
<<elseif $anna.affection gte 500 and $anna.fear lte 450>>\
You can see Anna momentarily tense as she turns toward you.
<<talk "anna">>Sorry, I was just taking a moment.<</talk>>\
<<elseif $anna.affection gte 300>>\
You see her tense, then turn toward you. There's worry in her eyes as she speaks.
<<talk "anna">>Sorry, I was just taking a moment.<</talk>>\
She says by way of excuse.
<<else>>\
She jumps at the sound of your voice, quickly spinning on her heel to face you.
<<talk "anna">>Forgive me, I was only taking a moment to enjoy the view.<</talk>>\
There's clear worry in her eyes.
<<talk "anna">>I'll get back to work now.<</talk>>\
The seconds the words are out of her mouth, she puts actions to those words as she gets back cleaning the room.
<</if>>\
[[Punish her for not working harder.|Anna's Punishments]]
[[Let her get back to work.|Anna Interactive Scene 16d]]
<<set $anna.affection -= 1>>\
<<set $anna.trust -= 1>>\
<<set $anna.fear += 1>>\
<<addtime { minute : 2 }>>\Anna only looks out the window for a few seconds before she turns back to the room. The moment she notices you, her expression changes.
<<if $anna.affection gte 700 and $anna.fear lte 300>>\
The smile that finds its way onto her lips is infectious, almost instantly you can feel a mirroring smile on your own face.
<<talk "anna">>I didn't see you there.<</talk>>\
<<talk "player">>I was just admiring the view.<</talk>>\
She glances at the window, then a hint of color touches her cheeks, her smile becoming wistful.
<<elseif $anna.affection gte 450 and $anna.fear lte 400>>\
Surprise gives way to a hesitant smile on her face.
<<talk "anna">>I didn't see you there.<</talk>>\
<<talk "player">>I was just admiring the view.<</talk>>\
You say with a little smile. She glances at the window, then catches herself. Her smile becomes sincere as a little color touches her cheeks.
<<elseif $anna.affection gte 300>>\
You see a hint of surprise before she is able to compose herself.
Her tone is measured as she replies.
<<talk "anna">>I'm sorry, I didn't notice you there.<</talk>>\
<<talk "player">>I was just admiring the view.<</talk>>\
You say, your tone light. She starts to glance toward the window, then stops herself. Her expression turns curious as her eyes return to you.
<<else>>\
Her expression becomes carefully composed as she looks at you. Only a hint of displeasure can be seen in her eyes.
<<talk "anna">>I'm sorry, I didn't notice you there.<</talk>>\
Anna's tone is flat and emotionless.
<<talk "player">>I was just admiring the view.<</talk>>\
You say softly. She starts to glance toward the window, then stops herself. Her expression turns curious as her eyes return to you. For several seconds, she searches your eyes before looking away again.
<</if>>\
Offering her a reassuring smile.
<<talk "player">>I didn't want to intrude, I'll let you get back to what you were doing.<</talk>>\
Anna nods, then does exactly that.
[[Continue.|$location]]
<<set $anna.affection += 1>>\
<<set $anna.trust += 1>>\
<<set $anna.fear -= 1>>\
<<addtime { minute : 2 }>>\Choosing not to direct any more of your attention to her, you return to what you were doing.
[[Continue.|$location]]
<<addtime { minute : 1 }>>\<<talk "player">>Get back to work.<</talk>>\
Your tone isn't sharp, but you think you see her flinch slightly anyway.
<<talk "anna">>Yes sir.<</talk>>\
Anna says softly. The moment the words are out of her mouth she's in motion, returning to her chores.
You watch for a few seconds, then direct your attention elsewhere.
[[Continue.|$location]]
<<set $anna.affection -= 1>>\
<<set $anna.fear += 1>>\
<<addtime { minute : 2 }>>\Happens in any east facing bedroom.The wet sounds of someone mopping attracts your attention just a moment before you notice that the floor is wet.
Looking up from the floor, you see Anna with a mop in hand, working diligently as she swishes the mop across the floor.
<<includeevent setup.events.AnnaMansionWorkInserts>>
Your eyes wander the area. It looks like she's most of the way done with the room. Just a few paces to your side you can see the mop bucket, filled with dirty grayish brown water.
[[Greet her.|Anna Interactive Scene 17a]]
[[Let her work.|Anna Interactive Scene 17b]]
[[Make a bigger mess for her to clean.|Anna Interactive Scene 17c]]
<<addtime { minute : 1 }>><<if $anna.affection gte 750 and $anna.fear lte 300>>\
<<talk "player">>You look busy.<</talk>>\
You say lightly, your tone friendly.
Anna looks up, surprised but not alarmed.
<<talk "anna">>Our chores don't do themselves.<</talk>>\
She says with a content smile. She doesn't stop working, but her movements slow slightly as she turns toward you.
<<talk "player">>I suppose they don't.<</talk>>\
She lifts the mop from the floor, walking toward the mop bucket. You aren't sure if it's because she wants to be closer to you, or if she simply needs to rinse the mop so she can continue cleaning.
Either way, she takes her time, dipping the mop in the water, then squeezing the water out of it twice before she returns to mopping.
<<talk "player">>Well, I didn't intend to interrupt, I just wanted to say 'hi.' I'll let you get back to it.<</talk>>\
You can see just a faint smile on her lips as you step away.
<<elseif $anna.affection gte 400 or $anna.fear lte 550>>\
<<talk "player">>You look busy.<</talk>>\
You say lightly, your tone friendly.
Anna stiffens at the sound of your voice, but quickly relaxes once more.
<<talk "anna">>Our chores don't do themselves.<</talk>>\
She says, gesturing with one hand at the wet area of the floor. She quickly resumes working, though her movements are somewhat slower as she turns much of her attention to you.
<<talk "player">>I suppose they don't.<</talk>>\
She lifts the mop from the floor, walking toward the mop bucket. You can see her expression is serious and carefully composed.
Dipping the mop in the water, she then squeezes the water out of it twice before she returns to mopping.
<<talk "player">>Well, I didn't intend to interrupt, I just wanted to say 'hi.' I'll let you get back to it.<</talk>>\
She nods, offering a small smile as you step away.
<<else>>\
<<talk "player">>You look busy.<</talk>>\
You state out loud.
Anna stiffens at the sound of your voice, concern etching itself on her features as she turns toward you.
<<talk "anna">>My job is to do household chores, so I do them.<</talk>>\
She says stiffly. She seems to be working just a little quicker than she had been previously as she looks up at you.
<<talk "player">>True enough.<</talk>>\
You watch her work for a few more seconds.
<<talk "player">>Well, I didn't intend to interrupt, I just wanted to say 'hi.' I'll let you get back to it.<</talk>>\
She nods.
<<talk "anna">>Thank you for your thoughtfulness <<print $anna.callsPlayer>>.<</talk>>\
<</if>>\
[[Continue.|$location]]
<<set $anna.affection += 1>>
<<set $anna.fear -= 1>>
<<set $anna.trust += 1>>
<<addtime { minute : 3 }>>Not wanting to cause a disruption, you move around the area she is cleaning.
<<includeevent setup.events.AnnaMansionWorkInserts>>
You notice Anna look up at you at one point, you nod in greeting and receive one in return.
<<if $anna.affection gte 700 and $anna.fear lte 400>>\
You can see a faint smile on her lips as she continues to work.
<<elseif $anna.affection gte 400 or $anna.fear lte 550>>\
There's a solemn expression on her face as she continues to work.
<<else>>\
Her expression is carefully composed as she continues to work.
<</if>>\
[[Continue.|$location]]
<<addtime { minute : 2 }>>Taking a couple of steps toward the mop bucket, you put your foot on the rim and give a push.
The bucket tips toward Anna, the dirty water within surging across the floor in an ever growing pool.
A look of alarm crosses Anna's features when she sees the water, her head snapping toward the bucket where she sees you.
<<if $anna.affection gte 700 and $anna.fear lte 400>>\
A shocked expression crosses her features, clearly surprised that you would do such a thing. She opens her mouth like she's going to say something, then closes it as she takes a deep breath that she lets out slowly.
<<elseif $anna.affection gte 250 or $anna.fear lte 650>>\
There's surprise in her eyes when she sees you, but her expression becomes carefully composed over the next couple of seconds.
<<else>>\
There's a haunted look in her eyes when they meet yours. You see her body tense. She appears to withdraw in on herself as her expression becomes carefully composed.
<<talk "anna">>S-sorry for the mess sir.<</talk>>\
<</if>>\
You continue to watch her for a few more seconds, watching as she turns her attention to cleaning the mess you just made for her.
[[Continue.|$location]]
<<set $anna.affection -= 3>>
<<set $anna.fear += 5>>
<<set $anna.trust -= 5>>
<<addtime { minute : 3 }>>Ballroom
Bathing Room
Dining Room
Entry Hall
Gym
Kitchens
Laundry
Lounge
Master Bath
North Hall
North Hall Upper
Pantry
Servant's area
South Hall
South Hall Bath
South Hall Upper
Storage AreaYou see Anna working, feather duster in hand as she stoically cleans the area around her.
<<includeevent setup.events.AnnaMansionWorkInserts>>
For a minute, you watch her work, seeing that she is taking care to do the job right rather than rush through it.
[[Leave her to her work.| Anna Interactive Scene 18a]]
[[Compliment her work.|Anna Interactive Scene 18b]]
[[Critique her work.|Anna Interactive Scene 18c]]
<<addtime { minute : 2 }>>You linger for a few moments longer, then return your attention to what you had been doing before.
[[End.|$location]]<<talk "player">>It looks like you're doing a good job.<</talk>>\
You say casually from behind her.
<<if $anna.affection gte 800 and $anna.fear lte 200>>\
Anna turns toward you, a smile forming on her lips as she does so.
<<talk "anna">>Thank you <<print $anna.callsPlayer>>. I always try to do my best.<</talk>>\
She says warmly.
<<talk "player">>I don't want to interrupt more than I already have, I just wanted you to know I appreciate everything you do around here. Thank you.<</talk>>\
<<talk "anna">>Thank you...<</talk>>\
She says again, returning to her work with just a bit more enthusiasm and a smile on her face.
<<elseif $anna.affection gte 400 or $anna.fear lte 550>>\
Anna turns toward you, mild surprise in her expression that becomes a hesitant smile.
<<talk "anna">>Thank you <<print $anna.callsPlayer>>, I always try to do my best.<</talk>>\
<<talk "player">>I don't want to interrupt more than I already have, I just wanted you to know I appreciate everything you do around here. Thank you.<</talk>>\
<<talk "anna">>Thank you.<</talk>>\
She says again, returning to her work with just a bit more enthusiasm and a thoughtful look on her face.
<<else>>\
Anna turns toward you, worry clear on her face as if she is waiting for some kind of rebuke.
<<talk "anna">>Thank you <<print $anna.callsPlayer>>, I always try to do my best.<</talk>>\
<<talk "player">>I don't want to interrupt more than I already have, I just wanted you to know I appreciate everything you do around here. Thank you.<</talk>>\
<<talk "anna">>Thank you.<</talk>>\
She says again, returning to her work with a brow furrowed with worry, but a thoughtful look in her eyes.
<</if>>\
[[End.|$location]]
<<set $anna.affection += 1>>
<<set $anna.fear -= 1>>
<<set $anna.trust += 1>>
<<addtime { minute : 2 }>><<talk "player">>I think you missed a spot.<</talk>>\
<<if $anna.affection gte 700 and $anna.fear lte 400>>\
You say firmly.
Anna spins toward the sound of your voice, her smile stillborn as she sees the serious expression on your face.
<<talk "anna">>I'm sorry sir, I'll try to do better.<</talk>>\
Her tone is carefully guarded.
Without being asked, she quickly returns to her work. It's clear from the way she moves that she is taking more care as she cleans than she had been before.
<<elseif $anna.affection gte 300 or $anna.fear lte 750>>\
You say firmly.
Anna spins toward the sound of your voice, her expression slightly alarmed.
<<talk "anna">>I'm sorry sir, I'll do better.<</talk>>\
Her tone is carefully guarded.
Without being asked, she quickly returns to her work. It's clear from the way she moves that she is taking more care as she cleans than she had been before.
<<else>>\
You growl angrily at her.
Anna spins toward the sound of your voice, her eyes wide with fear.
<<talk "anna">>I'm sorry sir, I'll do better.<</talk>>\
You can detect just a hint of tremor in her voice.
Without being asked, she quickly returns to her work. It's clear from the way she moves that she is taking more care as she cleans than she had been before, even if her movements seem tense.
<</if>>\
[[End.|$location]]
<<set $anna.affection -= 1>>
<<set $anna.fear += 1>>
<<set $anna.trust -= 1>>
<<addtime { minute : 7 }>>Can take place in pretty much any room that dusting might take place.
Excludes (Shorter list this way):
Kitchen
Pantry
Attic
Bathing Room
SaunaYou can hear crying from the room as you pass, prompting you to open the door and glance inside. The crying stops almost instantly. Part way across the room, you see Anna trembling, her eyes locked on you. Across her cheeks are the glistening trails of fresh tears.
She seems frozen to the spot, her expression bordering on terror. She visibly steels herself before she speaks in a soft and trembling voice.
<<talk "anna">>Is there anything I can help you with?<</talk>>\
Each word that leaves her mouth is slow and deliberate.
[[Ask if she is ok.|Anna Interactive Scene 19a]]
[[Leave.|Anna Interactive Scene 19b]]
[[Give her something to cry about.|Anna Interactive Scene 19c]]
<<addtime { minute : 2 }>><<talk "player">>Are you ok?<</talk>>\
You ask softly, trying to be as non-threatening as you can be.
You take a couple of steps toward her in an effort to be comforting, but she visibly shies away from you.
<<talk "thought">>Looks like I'm not helping.<</talk>>\
You realize. Not knowing what else to do, you back toward the open door of the room.
<<talk "player">>Take a moment if you need it. Your chores can wait.<</talk>>\
<<includeevent setup.events.AnnaMansionWorkInserts>>
Unsure of what else to do, you turn to exit the room.
[[End.|$location]]
<<set $anna.affection += 1>>
<<set $anna.fear -= 2>>
<<set $anna.trust += 1>>
<<addtime { minute : 5 }>><<talk "player">>Sorry, I didn't mean to intrude.<</talk>>\
You say, stepping back toward the exit of the room before she has a chance to reply.
<<includeevent setup.events.AnnaMansionWorkInserts>>
<<talk "thought">>Well, that was awkward.<</talk>>\
You grimace, then turn your attention to the open door leading to the hallway.
[[End.|$location]]
\<<set $anna.fear += 1>>
\<<addtime { minute : 2 }>><<talk "player">>What the hell is wrong with you? You're supposed to be doing your chores, not crying in a corner somewhere.<</talk>>\
The words are angry, and Anna jerks like she was slapped.
<<talk "anna">>S-sorry sir! I'll get m-my chores done.<</talk>>\
Her words are rushed, tripping over one another. With the feather duster in hand, she quickly moves to the window sill and starts cleaning, clearly trying to put words to action.
[[Punish her for slacking off.|Anna's Punishments]]
[[Let it slide.|Anna Interactive Scene 19d]]
<<set $anna.affection -= 2>>
<<set $anna.fear += 2>>
<<set $anna.trust -= 1>>
<<addtime { minute : 2 }>>You watch her work for a few seconds longer, then pivot on your heel and turn toward the exit of the room.
<<talk "thought">>At least she knows her place. And maybe now she'll focus more on her chores than whatever is bothering her.<</talk>>\
[[End.|$location]]
<<addtime { minute : 3 }>>Any room with a window.
Work hoursYou can see Anna standing, not quite working. She has not noticed you yet.
<<includeevent setup.events.AnnaMansionWorkInserts>>\
For a moment, you pause to see what she's up to, but it seems she's just looking out the window.
[[Ask if she's ok.|Anna Looking Outside Scene 1]]
[[Scold her for being lazy.|Anna Looking Outside Scene 2]]
<<addtime { minute : 1 }>><<if $anna.affection gte 750>>\
<<if $anna.fear gte 700>>\
<<talk "player">>Are you ok?<</talk>>\
You ask firmly.
Anna jumps at the sound of your voice, her eyes wide when she looks at you.
<<talk "anna">>Sorry <<print $anna.callsPlayer>>, was just taking a moment before getting back to work.<</talk>>\
Her tone is worried with just a hint of color in her cheeks.
You reach out, your hand coming to rest heavily on her shoulder as you search her features for a second. Giving her shoulder an affectionate squeeze, you let her return to her work.
<<set $anna.trust += 1>>\
<<elseif $anna.fear gte 400>>\
<<talk "player">>Are you ok?<</talk>>\
Anna stiffens for a second, then turns toward you. Nervously meeting your gaze.
<<talk "anna">>Sorry <<print $anna.callsPlayer>>, was just taking a moment before getting back to work.<</talk>>\
Her tone is meek.
Reaching out, you let your hand come to rest on her shoulder for several seconds. She meets your gaze, though there is a little tension in her as she does so. Giving her shoulder an affectionate squeeze, you let her return to her work.
<<set $anna.affection += 1>>
<<set $anna.trust += 1>>
<<set $anna.fear -= 1>>
<<else>>
<<talk "player">>Are you ok?<</talk>>\
You ask softly.
Anna turns toward you, not quite hiding the little smile on her lips before you can see it. Meeting your gaze with her soft eyes.
<<talk "anna">>Sorry <<print $anna.callsPlayer>>, was just taking a moment before getting back to work.<</talk>>\
The little smile from before returns.
Reaching out, you let your hand come to rest on her shoulder, but then she takes half a step toward you, turning the gesture into something closer to a hug.
<<talk "player">>Just make sure to get your chores done.<</talk>>\
You say softly, then give her an affectionate little squeeze before releasing her.
<<set $anna.affection += 1>>
<<set $anna.trust += 1>>
<<set $anna.fear -= 1>>
<</if>>\
<<elseif $anna.affection gte 500>>\
<<if $anna.fear gte 700>>\
<<talk "player">>You look a little distracted.<</talk>>\
Anna jumps at the sound of your voice, her eyes wide when she looks at you.
<<talk "anna">>Sorry <<print $anna.callsPlayer>>, was just taking a moment before getting back to work.<</talk>>\
Her tone holds a hint of fear.
<<talk "player">>Ok, just making sure.<</talk>>\
You say lightly, letting her get back to work.
<<set $anna.affection += 1>>
<<set $anna.fear += 1>>
<<elseif $anna.fear gte 400>>\
<<talk "player">>You look a little distracted. Is everything alright?<</talk>>\
Anna stiffens for a second, then turns toward you. Nervously meeting your gaze.
<<talk "anna">>Sorry <<print $anna.callsPlayer>>, was just taking a moment before getting back to work.<</talk>>\
Her tone is meek.
You give her a reassuring smile.
<<talk "player">>Ok, was just making sure.<</talk>>\
<<set $anna.affection += 1>>
<<set $anna.fear += 1>>
<<else>>\
<<talk "player">>You look a little distracted. Is everything alright?<</talk>>\
Anna turns toward you, meeting your gaze with her soft eyes.
<<talk "anna">>Sorry <<print $anna.callsPlayer>>, was just taking a moment before getting back to work.<</talk>>\
<<talk "player">>Ok, just wanted to make sure nothing was wrong.<</talk>>\
<<set $anna.affection += 1>>\
<</if>>\
<<elseif $anna.affection gte 250>>\
<<if $anna.fear gte 700>>\
Seeing her just standing there.
<<talk "player">>You look busy.<</talk>>\
You say with just a hint of anger in your voice.
<<talk "player">>Is there a problem I should know about?<</talk>>\
Anna jumps at the sound of your voice, her eyes wide when she looks at you.
<<talk "anna">>Sorry <<print $anna.callsPlayer>>, was just taking a moment before getting back to work.<</talk>>\
Her tone holds a hint of fear.
<<talk "player">>You still have work to do, make sure it gets done.<</talk>>\
You state flatly, letting her get back to work.
<<elseif $anna.fear gte 400>>\
Seeing her just standing there.
<<talk "player">>You look busy, is everything ok?<</talk>>\
Anna stiffens for a second, then turns toward you. Nervously meeting your gaze.
<<talk "anna">>Sorry <<print $anna.callsPlayer>>, was just taking a moment before getting back to work.<</talk>>\
Her tone is meek.
<<talk "player">>You still have work to do, make sure it gets done.<</talk>>\
You state, letting her get back to work.
<<set $anna.fear -= 1>>
<<else>>\
Seeing her just standing there.
<<talk "player">>Don't stand around too long, you still have work to do.<</talk>>\
Anna turns toward you, meeting your gaze with her soft eyes.
<<talk "anna">>Sorry <<print $anna.callsPlayer>>, was just taking a moment before getting back to work.<</talk>>\
<<talk "player">>Fair enough, just don't waste too much time.<</talk>>\
<<set $anna.trust += 1>>
<<set $anna.fear -= 1>>
<</if>>\
<<else>>\
<<if $anna.fear gte 700>>\
Seeing her just standing there, You pause, crossing your arms over your chest, then clear your throat.
<<talk "player">>You alright?<</talk>>\
Anna jumps at the sound, her eyes wide when she looks at you.
<<talk "anna">>Sorry <<print $anna.callsPlayer>>, w-was just taking a moment before getting back to work.<</talk>>\
Her tone holds more than a hint of fear.
<<talk "player">>You still have work to do, make sure it gets done.<</talk>>\
You state flatly, letting her get back to work.
<<set $anna.affection -= 1>>
<<set $anna.trust -= 1>>
<<set $anna.fear += 1>>
<<elseif $anna.fear gte 400>>\
Seeing her just standing there, you pause, crossing your arms over your chest, then clear your throat.
<<talk "player">>You alright?<</talk>>\
Anna stiffens for a second, then turns toward you. Nervously meeting your gaze.
<<talk "anna">>Sorry <<print $anna.callsPlayer>>, was just taking a moment before getting back to work.<</talk>>\
Her tone is meek.
<<talk "anna">>You still have work to do, make sure it gets done.<</talk>>\
You state, letting her get back to work.
<<set $anna.fear += 1>>
<<else>>\
Seeing her just standing there, you pause, crossing your arms over your chest, then clear your throat
Anna turns toward you, meeting your gaze evenly.
<<talk "anna">>Sorry <<print $anna.callsPlayer>>, was just taking a moment before getting back to work.<</talk>>\
<<talk "player">>Fair enough, just don't waste too much time.<</talk>>\
<</if>>\
<</if>>\
[[End.|$location]]
<<addtime { minute : 3 }>><<if $anna.fear gte 800>>\
<<if $anna.affection gte 800>>\
<<talk "player">>You have work to be doing, you shouldn't just be standing there like that.<</talk>>\
Your tone holds clear anger.
Anna jumps at the sound of your voice. Turning toward you, you can see an odd mixture of fear and affection on her face, her eyes wide with fear while a little smile barely touches her lips before she can suppress it.
<<talk "anna">>Sorry, was just enjoying the view for a moment.<</talk>>\
Once said, she scrambles for her cleaning supplies and quickly gets back to work.
<<set $anna.affection -= 1>>\
<<set $anna.trust -= 1>>\
<<set $anna.fear += 1>>\
<<elseif $anna.affection gte 400>>\
<<talk "player">>You have work to be doing, you shouldn't just be standing there like that.<</talk>>\
Your tone is firm.
Anna jumps at the sound of your voice. Turning toward you, you can see her eyes widened slightly with fear.
<<talk "anna">>Sorry, was just enjoying the view for a moment.<</talk>>\
Once said, she scrambles for her cleaning supplies and quickly gets back to work. A few seconds later, you see her cast a nervous glance your way before continuing to work with renewed vigor.
<<set $anna.affection -= 1>>\
<<set $anna.trust -= 1>>\
<<set $anna.fear += 1>>\
<<else>>\
<<talk "player">>You have work to be doing, you shouldn't just be standing there like that.<</talk>>\
Your tone is firm.
Anna jumps at the sound of your voice, her body tense with fear.
<<talk "anna">>Sorry <<print $anna.callsPlayer>>, I paused for only a moment, it won't happen again.<</talk>>\
<<talk "player">>See to it that it does not.<</talk>>\
You say, letting her get back to work.
<<set $anna.trust -= 1>>\
<<set $anna.fear += 1>>\
<</if>>\
<<elseif $anna.fear gte 400>>\
<<if $anna.affection gte 800>>\
<<talk "player">>You have work to be doing, you shouldn't just be standing there like that.<</talk>>\
Your tone is firm.
Anna stiffens at the sound of your voice. Turning toward you, you can see the alarm quickly turn to something closer to affection. For a second, you see just a hint of a smile as she looks at you.
<<talk "anna">>Sorry, was just enjoying the view for a moment.<</talk>>\
Once said, she scrambles for her cleaning supplies and quickly gets back to work.
<<set $anna.affection -= 1>>\
<<set $anna.trust -= 1>>\
<<elseif $anna.affection gte 400>>\
<<talk "player">>You have work to be doing, you shouldn't just be standing there like that.<</talk>>\
Your tone is firm.
Anna stiffens at the sound of your voice. Turning toward you, you can see that she is uncomfortable under your scrutiny.
<<talk "anna">>Sorry, was just enjoying the view for a moment.<</talk>>\
Once said, she scrambles for her cleaning supplies and quickly gets back to work. A few seconds later, you see her cast a nervous glance your way before continuing to work with renewed vigor.
<<set $anna.affection -= 1>>\
<<set $anna.trust -= 1>>\
<<set $anna.fear += 1>>\
<<else>>\
<<talk "player">>You have work to be doing, you shouldn't just be standing there like that.<</talk>>\
Your voice holding a hint of anger.
Anna turns toward the sound of your voice, her body just a little tense.
<<talk "anna">>Sorry <<print $anna.callsPlayer>>, I paused for only a moment, it wont happen again.<</talk>>\
<<talk "player">>See to it that it does not.<</talk>>\
You say, letting her get back to work.
<<set $anna.affection -= 1>>\
<<set $anna.trust -= 1>>\
<<set $anna.fear += 1>>\
<</if>>\
<<else>>\
<<if $anna.affection gte 800>>\
<<talk "player">>You have work to be doing, you shouldn't just be standing there like that.<</talk>>\
You say lightly.
Anna turns toward you, you can see her surprise quickly turn to something closer to affection. For a second, you see just a hint of a smile as she looks at you.
<<talk "anna">>Sorry, was just enjoying the view for a moment.<</talk>>\
Once said, she scrambles for her cleaning supplies and quickly gets back to work.
<<set $anna.affection -= 1>>\
<<set $anna.trust -= 1>>\
<<elseif $anna.affection gte 400>>\
<<talk "player">>You have work to be doing, you shouldn't just be standing there like that.<</talk>>\
Your tone is firm.
Anna quickly turns toward you, her surprise quickly vanishing behind a deadpan expression.
<<talk "anna">>Sorry, was just enjoying the view for a moment.<</talk>>\
Once said, she scrambles for her cleaning supplies and quickly gets back to work. A few seconds later, you see her cast a glance my way before continuing to work with renewed vigor.
<<set $anna.affection -= 1>>\
<<set $anna.trust -= 1>>\
<<set $anna.fear += 1>>\
<<else>>\
<<talk "player">>You have work to be doing, you shouldn't just be standing there like that.<</talk>>\
Your voice holding a hint of anger.
Anna quickly turns toward you, her surprise quickly turning to casual distance.
<<talk "anna">>Sorry <<print $anna.callsPlayer>>, I paused for only a moment, it wont happen again.<</talk>>\
With a nod, you let her get back to work.
<<set $anna.affection -= 1>>\
<<set $anna.trust -= 1>>\
<<set $anna.fear += 1>>\
<</if>>\
<</if>>\
[[End.|$location]]
<<addtime { minute : 2 }>>\Ballroom
Dining Room
Entry Hall
Home Gym
Library
Living Room
Lounge
Master Bedroom
North Hall
South East Bedroom, North Hall
South West Bedroom, North Hall
Upper North Hall
South Hall
North East Bedroom, South Hall
North West Bedroom, South Hall
South East Bedroom, South Hall
South West Bedroom, South Hall
Upper South Hall
StudyYou see Anna standing near the window, leaning against the wall as she looks out it.
She absently brushes a stray strand of hair from her face, her eyes tired from a long day of chores. As you watch, she sighs, closing her eyes for several seconds before opening them again.
<<includeevent setup.events.AnnaMansionWorkInserts>>
Stopping where you're at, you consider whether or not to interrupt her little reprieve.
[[Leave her alone.|Anna Interactive Scene 20a]]
[[Sneak up on her and scare her.|Anna Interactive Scene 20b]]
[[Sneak up on her and kiss her.|Anna Interactive Scene 20c]]
<<addtime { minute : 2 }>><<talk "thought">>No sense bothering her, let her have a moment of quiet to herself.<</talk>>\
You think to yourself before turning and moving away.
[[End.|$location]]
<<addtime { minute : 1 }>>Walking quietly, you make your way toward Anna, careful to stay behind her so that she does not notice your approach.
Very carefully, you lean in, your lips bare inches from her ear when you exclaim.
<<talk "player">>Boo!<</talk>>\
<<if $anna.affection gte 850 and $anna.fear lte 200>>\
Anna screams, nearly levitating in place as she lurches in momentary panic. She stumbles away from you a step, pivoting to face you with too wide eyes.
Her hand comes to her chest, her voice trembling slightly as she speaks.
<<talk "anna">>You frightened me!<</talk>>\
She looks on the verge of tears as she speaks.
<<talk "player">>I didn't mean anything by it.<</talk>>\
You say, stepping close and slipping your arms around her in a light hug.
<<talk "player">>I was just trying to be funny.<</talk>>\
You can feel her nod against your shoulder, but she doesn't say anything. When you finally let her go, she still has a troubled expression on her face.
She stays just a little longer, then excuses herself.
<<talk "anna">>I have things I should be taking care of.<</talk>>\
You let her go, watching her as she leaves.
<<talk "thought">>I think it's safe to say she didn't like being scared like that.<</talk>>\
[[End.|$location]]
<<set $anna.affection -= 1>>
<<set $anna.fear += 2>>
<<set $anna.trust -= 2>>
<<addtime { minute : 5 }>>
<<elseif $anna.affection gte 500 or $anna.fear lte 400>>\
Anna screams, nearly levitating in place as she lurches in momentary terror. She stumbles away from you several steps, nearly falling as she does so. When she finally turns to you, her eyes are too wide and she looks like she's unsure if she should run away or cry.
<<talk "player">>I didn't mean anything by it.<</talk>>\
You say, stepping close and slipping your arms around her in a light hug.
<<talk "player">>I was just trying to be funny.<</talk>>\
You can feel her nod against your shoulder, but she remains rigid in your arms. When you finally let her go, she still has a troubled expression on her face.
She takes a half step away from you as soon as you let go of her.
<<talk "anna">>I have things I should be taking care of.<</talk>>\
You let her go, watching her as she leaves.
<<talk "thought">>I think it's safe to say she didn't like being scared like that.<</talk>>\
[[End.|$location]]
<<set $anna.affection -= 3>>
<<set $anna.fear += 5>>
<<set $anna.trust -= 5>>
<<addtime { minute : 4 }>>
<<else>>\
Anna screams, nearly levitating in place as she lurches in fright. She stumbles away from you several steps, stumbling and falling on her ass as she does so. You can see her trembling visibly as she turns her terror filled eyes on you.
<<talk "anna">>I-I-I'm... S-sorry.<</talk>>\
Even her lips seem to tremble as she tries to talk.
<<talk "anna">>I need to get back to my chores.<</talk>>\
You watch her nearly run for the room's door to make her escape.
You let her go, watching her as she leaves.
<<talk "thought">>I think it's safe to say she didn't like being scared like that.<</talk>>\
[[End.|$location]]
<<set $anna.affection -= 5>>
<<set $anna.fear += 5>>
<<set $anna.trust -= 5>>
<<addtime { minute : 2 }>>
<</if>>\<<if $anna.affection gte 850 and $anna.fear lte 150>>\
Every step you take, every movement, you make it carefully. It takes you a couple of minutes, but you manage to navigate your way to where Anna is standing without her having noticed.
You're directly behind her, your eyes tracing her curves through her clothes. You have a momentary urge to grab her ass, but you have something better in mind.
With how her head is tilted to one side, her neck is fully exposed to your view, only a few stray strands of hair marring her perfect skin.
You lean in, your lips grazing her skin before Anna even knows you are there.
She tenses and you hear a sharp intake of breath, but after a second that intake of breath becomes a soft sigh.
Taking that as your cue to continue, you use one hand to brush the few strands of hair away from her neck before kissing her there again. This time she leans slightly back, her body pressing against you. You instinctively slip your arms around her middle, tugging her close.
Anna turns toward you, a hesitant smile on her lips right up to the moment her eyes meet yours. In that moment, the hesitation is gone, the smile blossoming as a faint blush stains her cheeks.
<<talk "thought">>She looks happy.<</talk>>\
You reflect right before you kiss her again.
This time she meets your kiss, just a simple act of pressing her lips against yours at first, but then some primal hunger is awakened within her and the kiss becomes fierce. Intense but short lived before your lips part in a breathless gasp.
You can see Anna's smile reach her eyes right before she leans in for a hug, her head coming to rest on your shoulder.
<<talk "player">>I saw you standing there, and I couldn't resist.<</talk>>\
Anna makes a happy sound, hugging you just a little tighter before slipping from your arms.
There is a pleased expression on her face as she meets your eyes again. She looks ready to say something, but then just a hint of uncertainty enters her eyes. Instead she slips back into your embrace for a few seconds longer.
<<talk "anna">>This has been one of the happiest moments of my day, thank you.<</talk>>\
<<talk "player">>You're welcome.<</talk>>\
A bit of sadness enters her voice when she speaks again.
<<talk "anna">>I should get back to my chores.<</talk>>\
As the words leave her lips she slips from your embrace one final time.
Excusing herself, she turns toward the door of the room. You can't help but notice the graceful way she moves, as if she is gliding from the room rather than walking.
[[End.|$location]]
<<set $anna.affection += 5>>\
<<set $anna.fear -= 5>>\
<<set $anna.trust += 5>>\
<<addtime { minute : 8 }>>\
<<elseif $anna.affection gte 400 or $anna.fear lte 550>>\
Every step you take, every movement, you make it carefully. It takes you a couple of minutes, but you manage to navigate your way to where Anna is standing without her having noticed.
You're directly behind her, your eyes tracing her curves through her clothes. You have a momentary urge to grab her ass, but you have something better in mind.
With how her head is tilted to one side, her neck is fully exposed to your view, only a few stray strands of hair marring her perfect skin.
You lean in, your lips grazing her skin before Anna even knows you are there.
She goes rigid as she breathes in sharply. She holds the breath for several seconds before letting it out slowly.
Brushing the few strands of hair away from her neck, you kiss her there again. She seems to relax the second time, but there's still a bit of tension in her as she remains mostly still.
Very slowly, as if she is unsure it is the correct thing to do, she turns toward you, a cautious smile on her lips as she looks at you with uncertain eyes.
Reaching out, she allows you to pull her into a gentle embrace that she returns after a short pause.
<<talk "player">>I saw you standing there, and I couldn't resist.<</talk>>\
Anna's smile becomes warmer at your words and a bit of her uncertainty seems to fade.
She says softly.
<<talk "anna">>Thank you.<</talk>>\
<<talk "player">>You're welcome.<</talk>>\
<<talk "anna">>I should get back to my chores.<</talk>>\
As the words leave her lips she slips from your embrace one final time.
Excusing herself, she turns toward the door of the room. You can't help but notice the graceful way she moves, as if she is gliding from the room rather than walking.
<<talk "thought">>I think she liked that.<</talk>>\
[[End.|$location]]
<<set $anna.affection += 3>>\
<<set $anna.fear -= 3>>\
<<set $anna.trust += 2>>\
<<addtime { minute : 4 }>>\
<<else>>\
Every step you take, every movement, you make it carefully. It takes you a couple of minutes, but you manage to navigate your way to where Anna is standing without her having noticed.
You're directly behind her, your eyes tracing her curves through her clothes. You have a momentary urge to grab her ass, but you have something better in mind.
With how her head is tilted to one side, her neck is fully exposed to your view, only a few stray strands of hair marring her perfect skin.
You lean in, your lips grazing her skin before Anna even knows you are there.
She goes rigid as a squeak of fear slips past her lips. Her body has gone completely rigid, trembling slightly before slowly starting to relax.
<<talk "player">>Sorry, you looked so beautiful standing there that I couldn't resist.<</talk>>\
Anna turns toward you slowly, her uncertain eyes searching yours for several seconds before she blushes faintly.
<<talk "anna">>Thank you.<</talk>>\
She finally says shyly
<<talk "player">>You're welcome.<</talk>>\
<<talk "anna">>I should get back to my chores.<</talk>>\
As the words leave her lips she takes a half step away from you.
Excusing herself, she turns toward the door of the room. About half way to the door, she turns to look at you again, her eyes holding unasked questions. Your returning gaze must be what she was looking for though, a hesitant smile forms on her lips as she turns back to the door.
<<talk "thought">>I hope I didn't upset her too much.<</talk>>\
You think to yourself as she exits the room.
[[End.|$location]]
<<set $anna.affection += 1>>\
<<set $anna.fear -= 1>>\
<<addtime { minute : 3 }>>\
<</if>>\Any room with a window. Bit uncommon. Rarer in Study than in other locations.The smell of something sweet assails your nostrils the moment you enter the kitchen.
Turning your head, you notice Anna working near the stove a whisk in hand as she pours the fluffy white cream into a graham pie crust.
Drawn by the smell, you take a couple of steps toward her as she works.
You open your mouth to say how good the cream pie smells, but she is surprised by the sound of your voice. She jumps, squeaking as she does so. One hand lashes out to grab at the nearest thing that she can catch herself on, but unfortunately the spatula in her hand combined with the placement of the pie tin proves to be a recipe for disaster.
She catches the edge of the cream pie tin, tipping it off the edge of the counter.
Both you and Anna reach for the pie at the same time, instinctively trying to catch it. However you're both standing too close to one another and you see stars as your heads hit.
You jerk back slightly, then your hand lashes out in an attempt to catch Anna before she can fall. You miss, your foot catching the falling pie right as it hits the floor.
The pie must hit the floor at the perfect angle because the cream rockets into the air like a geyser of fluffy white that catches you full in the chest, spattering upward to catch you across the lower portion of your face while most of the rest flies toward Anna where it sprinkles her in spots of white.
Reaching up, you wipe the worst of the pie from your face, sort of scooping the still warm filling off of your chin before licking your lips.
[[Make sure Anna is ok.|Anna Interactive Scene 21a]]
[[Laugh it off.|Anna Interactive Scene 21b]]
[[Get angry at her for being clumsy.|Anna Interactive Scene 21c]]
<<addtime { minute : 3 }>>The first thing you notice is the fear in her eyes, like an animal cornered by a predator. She's so tense you think you can see a slight tremor go through her.
<<talk "player">>Are you ok?<</talk>>\
You ask as you look her over, searching for any indication that she might have hurt herself during the fall.
<<talk "anna">>I'm ok.<</talk>>\
Anna's voice is barely a whisper as she replies.
<<talk "player">>I didn't mean to startle you. I just thought the pie smelled good and was going to say as much.<</talk>>\
You offer a hand up which she takes with a soft "thank you". With a gentle pull, you bring her to her feet.
Her eyes search yours for a long moment, her expression carefully guarded. She must realize that you don't plan to punish her because her expression softens slightly as she looks away.
Over the next couple of minutes, you help her clean up the bulk of the mess before excusing yourself.
[[End.|$location]]
<<addtime { minute : 5 }>><<set $anna.fear -= 2>><<set $anna.trust += 1>>A small chuckle escapes your lips.
<<talk "player">>Well, that was a lot more exciting than it should have been.<</talk>>\
Anna mumbles an agreement as she gets up, her eyes moving to the mess on the floor before suring to you.
<<talk "player">>I'll back away before I can cause any more trouble.<</talk>>\
You tell her before slipping away.
[[End.|$location]]
<<addtime { minute : 3 }>><<set $anna.fear += 1>><<set $anna.affection += 1>><<talk "player">>I //was// going to compliment you because it smelled good, but it looks like you ruined it. Make another one.<</talk>>\
The cold tone of your voice makes Anna pull back, shying away from your anger. She nods her understanding, mumbling something that might have been a "Yes sir," though it's hard to tell for sure.
Sighing, you turn on your heel and start to move away, leaving Anna to clean up in your wake.
[[End.|$location]]
<<addtime { minute : 3 }>><<set $anna.fear -= 2>><<set $anna.trust += 1>>Kitchen
Lowish relationship.
Basic outline:
Low(ish) relationship Anna.
MC walks into kitchen, startling Anna.
Anna turns too quickly, either stumbling or losing her grip on the pie.
MC takes pie to the face. Player is offered choice of being angry (Punish), indifferent (Leaving her to clean up), helpful (help her clean up), or playful (Likely turning into some kind of food fight.)Your eyes drift over the kitchen when you have the mental image of Anna sleeping peacefully in bed.
<<talk "thought">>She won't be up for almost another hour.<</talk>>\
As the stray thought crosses your mind, you imagine the look on her face as you enter the room with breakfast for her.
<<talk "thought">>I could probably make a decent breakfast in an hour.<</talk>>\
[[Make Anna breakfast in bed.|Anna Interactive Scene 22a]]
[[Don't make Anna breakfast in bed.|Anna Interactive Scene 22b]]
<<addtime { minute : 2 }>>Nearly an hour later, you have a tray with two plates on it. Waffles, lightly buttered and cooked to a golden brown with a little cup of syrup beside them dominate one plate. Two eggs and two strips of bacon, two pieces of toast, and a small bowl of fresh fruits fill the other.
<<talk "player">>I might have to help her eat some of that.<</talk>>\
You think with an amused grin just starting to form on your lips.
Sitting a glass of apple juice on the tray, you carefully pick it up and start toward your bedroom where you hope Anna is still asleep.
Upon entering the master bedroom, you see Anna sleeping in bed. She rolls toward you, her eyes lazily opening. <<if $anna.affection gte 850 and $anna.fear lte 100>> An equally lazy smile forms on her lips as she focuses on you, a smile that falters in momentary confusion as she looks at the tray in your hands.
Something akin to shock crosses her features, then a faint blush touches her cheeks as she smiles again.
<<talk "player">>I wanted to do something nice for you.<</talk>>\
Stepping up to the bed, you wait for her to sit up before setting the tray in her lap.
<<talk "anna">>I don't think I can eat all of this.<</talk>>\
<<else>>An uncertain smile forms on her lips as she focuses on you, a smile that falters in momentary confusion as she looks at the tray in your hands.
Something akin to shock crosses her features, then a faint blush touches her cheeks as her smile hesitantly returns.
<<talk "player">>I wanted to do something nice for you.<</talk>>\
Stepping up to the bed, you wait for her to sit up before setting the tray in her lap.
<<talk "anna">>I, . . .<</talk>>\
She trails off for just a second before she continues.
<<talk "anna">>Thank you.<</talk>>\
<</if>><<set $random to random(1,4)>>\
<<if $random lte 1 and ($kids.filter(function (k) { return k.motherId === State.variables.anna.id && (k.ageReal >= 3 && k.ageReal <= 8); }).length gte 2)>>\
<<set $kid to $kids.filter(function (k) { return k.ageReal >= 3 && k.ageReal <= 8; }).random()>><<set $kid2 to $kids.filter(function (k) { return k.ageReal >= 3 && k.ageReal <= 8 && State.variables.kid.id !== k.id; }).random()>>\
<<if $anna.affection gte 850 and $anna.fear lte 100>>
You share a warm look with Anna, happy for a moment of silence before the children start to wake up.
The way she looks at you, the warm smile growing on her face, is enough to make your heart race years after first meeting her, and for one magic moment you can't even imagine what your life without her in it.
Then as if the mere thought of children summoned them, you hear a child squeal happily, a stampede of little feet thundering down the hallway toward the master bedroom's open door.
In the next second, they're there. Excited little faces and joyful cries of 'Mommy' and "Daddy" as they rush inside.
You aren't sure if it's the sweet smell of waffles and syrup that draw them past you, or if they just like their mother more, but in a heartbeat they are past you and swarming the bed.
Anna, her expression in a state of alarmed seriousness, seems to juggle food and children in equal measure. You aren't sure how she manages to keep the tray upright without either knocking a child off of the bed or being dragged under by the mob.
Her hand darts into the fray of little hands reaching for her plate, when her hand reappears, she's somehow managed to retrieve the toast.
She glances at you, a sheepish smile on her face as she leans back slightly, eating the toast as her children devour the breakfast you made her barely arms reach from her face.
A split second later, you see what looks like a grape shoot into the air.
<<talk "thought">>This is going to be quite the mess.<</talk>>\
As if in response to the thought, you see part of a waffle arc through the air and land on the blankets before one of the children grabs it bare handed and stuffs it into their mouth.
For the next few minutes, you're reminded of piranha picking a body bare to the bones as they eat Anna's breakfast in a feeding frenzy.
With hugs, kisses, and giggles, the children exit the room the same way they entered, messier than they entered, but with the same energy and thundering of little feet against the hard wood floor as their laughter fills the hallways of the mansion with joy.
When you turn your attention back to Anna, she is picking up the worst of the mess, a content look on her features as she does so. She doesn't notice you watching her until she is nearly done, at which point she smiles warmly.
<<else>>You share a look with Anna, enjoying a peaceful moment before the children start to wake up.
Her expression is thoughtful as she starts to turn her attention to her plate. You can't help but notice that her face doesn't have the same degree of worry as it did when you first met her, and that thought alone is enough to make you smile.
Seeing your smile from the corner of her eye, you see her lips tug upward in response.
Then as if the mere thought of children summoned them, you hear a child squeal happily, a stampede of little feet thundering down the hallway toward the master bedroom's open door.
In the next second, they're there. Excited little faces and joyful cries of 'Mommy' and "Daddy" as they rush inside.
You aren't sure if it's the sweet smell of waffles and syrup that draw them past you, or if they just like their mother more, but in a heartbeat they are past you and swarming the bed.
Anna, her expression in a state of alarmed seriousness, seems to juggle food and children in equal measure. You aren't sure how she manages to keep the tray upright without either knocking a child off of the bed or being dragged under by the mob.
Her hand darts into the fray of little hands reaching for her plate, when her hand reappears, she's somehow managed to retrieve the toast.
She glances at you, a surprisingly peaceful smile on her face as she leans back slightly, eating the toast as her children devour the breakfast you made her barely arms reach from her face.
A split second later, you see what looks like a grape shoot into the air.
<<talk "thought">>This is going to be quite the mess.<</talk>>\
As if in response to the thought, you see part of a waffle arc through the air and land on the blankets before one of the children grabs it bare handed and stuffs it into their mouth.
For the next few minutes, you're reminded of piranha picking a body bare to the bones as they eat Anna's breakfast in a feeding frenzy.
With hugs, kisses, and giggles, the children exit the room the same way they entered, messier than they entered, but with the same energy and thundering of little feet against the hard wood floor as their laughter fills the hallways of the mansion with joy.
When you turn your attention back to Anna, she is picking up the worst of the mess, a content look on her features as she does so. She doesn't notice you watching her until she is nearly done, at which point she smiles shyly.
<</if>><<set $kid.affection += 1>><<set $kid.fear -= 1>><<set $kid.trust += 1>><<set $kid2.affection += 1>><<set $kid2.fear -= 1>><<set $kid2.trust += 1>>\
<<elseif $random lte 2 and ($kids.some(function (k) { return k.motherId === State.variables.anna.id && (k.ageReal >= 4 && k.ageReal <= 8); }))>>\
<<set $kid to $kids.filter(function (k) { return k.ageReal >= 4 && k.ageReal <= 8; }).random()>>\
<<if $anna.affection gte 850 and $anna.fear lte 100>>\
Her eyes flicker to you, then back to the tray in her lap before a content look washes over her. Then she picks up her fork and starts to eat, starting with a piece of fruit that she seems to savor.
She's only a few bites into the meal when you hear an excited voice from the master bedroom's doorway.
<<mook $kid.nickOrName $kid.gender>>Mommy!<</mook>>\
Then you see <<print $kid.nickOrName>> rush past, throwing $kid.himself onto the bed and bouncing from the force of $kid.his_ landing before scrambling toward his mother.
$kid.He quickly snuggles up to her side as she slips one arm around $kid.him.
<<talk "anna">>Good morning $kid.nickOrName. Are you hungry? It seems I have more food than I can eat.<</talk>>\
Anna casts you a warm smile, looking truly happy in this moment.
<<print $kid.nickOrName>> nods eagerly in affirmative, then opens $kid.his_ mouth just in time for Anna to feed $kid.him a bite of fruit.
<<mook $kid.nickOrName $kid.gender>>I can feed myself mom.<</mook>>\
Anna nods in agreement, but continues to feed $kid him anyway. You see $kid.nickOrName look at you, longsuffering in $kid.his_ eyes as Anna stuffs a bite of waffle in $kid.his_ mouth.
You watch the two, every other bite going to <<print $kid.nickOrName>> while Anna eats the rest. Occasionally she casts a warm smile toward you. It's not long before the plates are empty, Anna giving <<print $kid.nickOrName>> the last bite of waffle even as she chews on the last bite of bacon.
As <<print $kid.nickOrName>> chews $kid.his_ food, you see $kid.him looking at the plate, then smile up at Anna.
<<mook $kid.nickOrName $kid.gender>>All done! Thank you!<</mook>>\
Slipping from the bed, $kid.he reaches over to give $kid.his_ mother a big hug, then grins at you.
<<mook $kid.nickOrName $kid.gender>>Thank you too! You make the best waffles ever.<</mook>>\
Both you and Anna watch $kid.him go. A content smile on Anna's face that likely mirrors the one on your own.
<<talk "anna">>Thank you. Breakfast was wonderful.<</talk>>\
<<else>> Her eyes flicker to you, then back to the tray in her lap before a content look washes over her. You can actually see her visibly relaxing and allowing herself a moment of happiness. Then she picks up her fork and starts to eat, starting with a piece of fruit that she seems to savor.
She's only a few bites into the meal when you hear an excited voice from the master bedroom's doorway.
<<mook $kid.nickOrName $kid.gender>>Mommy!<</mook>>\
Then you see <<print $kid.nickOrName>> rush past, throwing $kid.himself onto the bed and bouncing from the force of $kid.his_ landing before scrambling toward his mother.
$kid.He quickly snuggles up to her side as she slips one arm around $kid.him.
<<talk "anna">>Good morning $kid.nickOrName. Are you hungry? It seems I have more food than I can eat.<</talk>>\
Anna casts you a warm smile, looking content in this moment.
<<print $kid.nickOrName>> nods eagerly in affirmative, then opens $kid.his_ mouth just in time for Anna to feed $kid.him a bite of fruit.
<<mook $kid.nickOrName $kid.gender>>I can feed myself mom.<</mook>>\
Anna nods in agreement, but continues to feed $kid him anyway. You see $kid.nickOrName look at you, longsuffering in $kid.his_ eyes as Anna stuffs a bite of waffle in $kid.his_ mouth.
You watch the two, every other bite going to <<print $kid.nickOrName>> while Anna eats the rest. It's not long before the plates are empty, Anna giving <<print $kid.nickOrName>> the last bite of waffle even as she chews on the last bite of bacon.
As <<print $kid.nickOrName>> chews $kid.his_ food, you see $kid.him looking at the plate, then smile up at Anna.
<<mook $kid.nickOrName $kid.gender>>All done! Thank you!<</mook>>\
Slipping from the bed, $kid.he reaches over to give $kid.his_ mother a big hug, then grins at you.
<<mook $kid.nickOrName $kid.gender>>Thank you too! You make the best waffles ever.<</mook>>\
Both you and Anna watch $kid.him go. A content smile on Anna's face that likely mirrors the one on your own.
<<talk "anna">>Thank you. Breakfast was wonderful.<</talk>>\
<</if>><<set $kid.affection += 1>><<set $kid.fear -= 1>><<set $kid.trust += 1>>\
<<elseif $random is 3 and ($kids.some(function (k) { return k.motherId === State.variables.anna.id && (k.ageReal >= 2 && k.ageReal <= 4); }))>>\
<<set $kid to $kids.filter(function (k) { return k.ageReal >= 2 && k.ageReal <= 4; }).random()>>\
<<if $anna.affection gte 850 and $anna.fear lte 100>>\
Her eyes flicker to you, then back to the tray in her lap before a content look washes over her. Then she picks up her fork and starts to eat, starting with a piece of fruit that she seems to savor.
She's only a few bites into the meal when you hear an excited voice from the master bedroom's doorway.
<<mook $kid.nickOrName $kid.gender>>Mommy!<</mook>>\
Then you see <<print $kid.nickOrName>> rush past, throwing $kid.himself onto the bed and bouncing from the force of $kid.his_ landing before scrambling toward $kid.his_ mother.
With grace that makes the motion look practiced, Anna scoops up $kid.nickOrName and manages to tuck $kid.him into her lap, somehow managing to make room for $kid.him without even moving the tray.
<<talk "anna">>Good morning $kid.nickOrName. Are you hungry? Mommy has more food than she can eat.<</talk>>\
Anna casts you a warm smile, looking truly happy in this moment.
<<print $kid.nickOrName>> nods eagerly in affirmative, then opens $kid.his_ mouth just in time for Anna to feed $kid.him a bite of fruit.
You watch the two, every third bite going to <<print $kid.nickOrName>> while Anna eats the rest. Occasionally she casts a warm smile toward you. It's not long before the plates are empty, Anna giving <<print $kid.nickOrName>> the last bite of waffle even as she chews on the last bite of bacon.
As <<print $kid.nickOrName>> chews $kid.his_ food, you see $kid.him looking at the plate, then loudly talk around a mouth full of food.
<<mook $kid.nickOrName $kid.gender>>All done! Thank you Mommy!<</mook>>\
Standing, $kid.he nearly headbutts Anna before giving her a kiss on the cheek and slipping from the bed. You see $kid.him angle toward the door at a dead run, angling toward you at the last second to hug you quickly before making $kid.his_ retreat.
Both you and Anna watch $kid.him go. A content smile on Anna's face that likely mirrors the one on your own.
<<talk "anna">>Thank you. Breakfast was wonderful.<</talk>>\
<<else>> Her eyes flicker to you, then back to the tray in her lap before a content look slowly washes over her. You can actually see her visibly relaxing and allowing herself a moment of happiness. Then she picks up her fork and starts to eat, starting with a piece of fruit that she seems to savor.
She's only a few bites into the meal when you hear an excited voice from the master bedroom's doorway.
<<mook $kid.nickOrName $kid.gender>>Mommy!<</mook>>\
Then you see <<print $kid.nickOrName>> rush past, throwing $kid.himself onto the bed and bouncing from the force of $kid.his_ landing before scrambling toward his mother.
With grace that makes the motion look practiced, Anna scoops up $kid.nickOrName and manages to tuck $kid.him into her lap, somehow managing to make room for $kid.him without even moving the tray.
<<talk "anna">>Good morning $kid.nickOrName. Are you hungry? Mommy has more food than she can eat.<</talk>>\
Anna casts you a little smile, looking content in this moment.
<<print $kid.nickOrName>> nods eagerly in affirmative, then opens $kid.his_ mouth just in time for Anna to feed $kid.him a bite of fruit.
You watch the two, every third bite going to <<print $kid.nickOrName>> while Anna eats the rest. It's not long before the plates are empty, Anna giving <<print $kid.nickOrName>> the last bite of waffle even as she chews on the last bite of bacon.
As <<print $kid.nickOrName>> chews $kid.his_ food, you see $kid.him looking at the plate, then loudly talk around a mouth full of food.
<<mook $kid.nickOrName $kid.gender>>All done! Thank you Mommy!<</mook>>\
Standing, $kid.he nearly headbutts Anna before giving her a kiss on the cheek and slipping from the bed. You see $kid.him angle toward the door at a dead run, angling toward you at the last second to hug you quickly before making $kid.his_ retreat.
Both you and Anna watch $kid.him go. A content smile on Anna's face that likely mirrors the one on your own.
<<talk "anna">>Thank you. Breakfast was wonderful.<</talk>>\
<</if>><<set $kid.affection += 1>><<set $kid.fear -= 1>><<set $kid.trust += 1>>\
<<else>> <<set $random to random(1,4)>>\
<<if $random is 1 and $anna.affection gte 950 and $anna.fear lte 50>>\
The sidelong glance and a bashful smile later, she timidly pats the bed beside her.
<<talk "player">>Thank you.<</talk>>\
Settling in beside her, you reach for the tray and pull the second fork you added to the tray for exactly this reason.
Anna's smile turns sly as she stabs a piece of fruit with her fork then holds it out in front of your mouth.
Grinning, you learn forward and eat the sweet piece of fruit from the fork before using your own fork to return the favor.
It quickly turns into a sort of game between the two of you, trading off bites while mimicking each other's choices. Sometimes with comical results as more than once you have to wipe syrup or a bead of fruit juice from your chin.
When it comes to the final bite of bacon, you quickly stick it on your fork before she can, then offer her the last bite which she accepts with a warm smile.
<<talk "anna">>Thank you. This was wonderful.<</talk>>\
<<elseif $anna.affection gte 750 and $anna.fear lte 150>>
The sidelong glance and a bashful smile later, she glances at the bed beside her in a sort of invitation to join her if you want.
<<talk "player">>Thank you.<</talk>>\
Settling in beside her, you reach for the tray and pull the second fork you added to the tray for exactly this reason.
Anna gestures at the plate as if urging you to start eating first.
You take a bite of fruit, and only as the fruit touches your lips does she take an identical piece for herself.
The two of you eat in relative silence, enjoying each other's presence as much as you enjoy the meal.
When the final bite is taken, she sits her fork down and looks over at you. A warm but self conscious smile lights her face as she meets your eyes.
<<talk "anna">>Thank you. This was wonderful.<</talk>>\
<<else>> Anna smiles coyly, then half watching you, half looking at her plate, she sticks a piece of fruit with her fork.
Her eyes dart to you again, just a hint of color touching her cheeks before she takes a bite.
You can tell instantly that it's good, the way she chews it with delicate care, savoring the bite for all that it is worth before swallowing.
Then it's the pancakes, the eggs, toast and bacon, each in turn as she tries a single bite of each as if trying to determine which she wants to eat first. Then she's alternating again as if trying to decide which is best.
Within a minute, she seems lost in the experience, enjoying every bite for all it is worth.
She's more than half way done before her pace starts to slow.
<<talk "thought">>Guess I made too much for her.<</talk>>\
Her eyes dart to you as if just remembering that you are there.
<<talk "player">>If I made too much, you don't have to eat it all.<</talk>>\
You try to reassure her, but even though she nods, she quickly returns her attention to the meal.
By the time she is done, she has the same determined expression on her face that you have seen when she's been doing her chores.
When the final bite is taken, she sits her fork down and looks over at you. A warm but self conscious smile lights her face as she meets your eyes.
<<talk "anna">>Thank you. This was wonderful.<</talk>>\
<</if>><<if $anna.affection gte 850 and $anna.fear lte 100>>
You're just starting to think about taking the tray back to the kitchen when you notice Eve at the door.
<<talk "eve">>I'll take that.<</talk>>\
She says cheerily before skipping toward the bed to take the tray. Then she glares suddenly at you.
<<talk "eve">>And I've already cleaned up your mess downstairs.<</talk>>\
There's a faint twinkle in her eyes that takes the sting from her firm tone. Then she grins as she pivots to scurry away with the tray.
<<talk "anna">>I should get up and begin my chores.<</talk>>\
Before she can get all the way out of bed, you catch her arm and draw her back to you.
There's a flash of surprise in her eyes before you kiss her, allowing the kiss to linger for a moment before releasing her again.
Smiling to herself, she meets your eyes, then bashfully looks away as she moves to get dressed for the day.
You can't help but watch her for a little while, admiring her form as she moves.
<<else>> You're just starting to think about taking the tray back to the kitchen or if you should let Anna do it when you notice Eve at the door.
<<talk "eve">>I'll take that.<</talk>>\
She says cheerily before skipping toward the bed to take the tray. Then she glares suddenly at you.
<<talk "eve">>And I've already cleaned up your mess downstairs.<</talk>>\
There's a faint twinkle in her eyes that takes the sting from her firm tone. Then she winks as she pivots to scurry away with the tray.
<<talk "anna">>I should get up and begin my chores.<</talk>>\
Before she can get all the way out of bed, you catch her arm and draw her back to you.
There's a flash of surprise in her eyes before you kiss her, her body tensing momentarily before she relaxes, allowing the kiss to linger for a moment before you finally break the kiss.
Smiling faintly to herself, she meets your eyes, then bashfully looks away as she moves to get dressed for the day.
You can't help but watch her for a little while, admiring her form as she moves.
<</if>><</if>>
[[End.|master bedroom]]
<<addtime { minute : 32 }>><<set $anna.affection += 3>><<set $anna.fear -= 2>><<set $anna.trust += 1>>
<<unset $kid>><<unset $kid2>>Not wanting to make a big mess she'd have to clean up later, you decide not to make breakfast in bed for Anna this morning, but you file the thought away in the back of your mind, knowing that you might change your mind a different morning.
[[End.|$location]]
<<addtime { minute : 1 }>>Entering the ball room, you're greeted with an unexpected sight.
<span class="pic">[img[images/scenes/annaBroomDance.png]]</span>
There, in the middle of the room is Anna, her eyes closed as she moves to music that you can not hear. Her movements are fluid.
<<talk "thought">>She's done this a lot.<</talk>>\
Leaning against the door frame, you watch her for a little while. Her partner is the mop in her hands, the soapy end brushing across the floor as she drifts across the ballroom.
After a little while, she slows, starting to turn toward the bucket of soapy water. Half way through the motion she freezes, her eyes locked on you. You can see her blush...
<<talk "anna">>I... Was just mopping the floor.<</talk>>\
She begins self consciously.
[[Let her know you enjoyed the show.|Anna Interactive Scene 3a]]
[[Dance with Anna.|Anna Interactive Scene 3c]]
[[Let her get back to work.|Anna Interactive Scene 3b]]
[[Reprimand her for fooling around instead of working.|Anna's Punishments]]<<addtime { minute : 3 }>><<talk "player">>For what it's worth, I enjoyed watching you work.<</talk>>\
You give her a little smile.
Her smile grows, her eyes turning downward as she bites her lip playfully.
<<talk "player">>I'll let you get back to it.<</talk>>\
She nods, her smile lingering as she dips the mop back in the bucket and gets back to work.
<<includeevent setup.events.AnnaMansionWorkInserts>>
[[End.|$location]]
<<set $anna.affection += 1>><<addtime { minute : 1 }>><<run $player.addFlag("annaMopDance")>><<talk "player">>Don't let me interrupt.<</talk>>\
She nods, a self conscious smile touching her lips as she dips the mop back in the bucket to get back to work.
<<includeevent setup.events.AnnaMansionWorkInserts>>
[[End.|$location]]
<<addtime { minute : 1 }>><<run $player.addFlag("annaMopDance")>>Smiling, you don't even say a word. You step forward, one hand slipping around her middle to rest on her hip while the other seeks out her hand. When she opens her fingers, the mop clatters loudly to the floor, her eyes darting to it before quickly returning to you when you take her hand in yours.
<<talk "player">>I felt the need to cut in. I hope you don't mind.<</talk>>\
Your tone is playful as you look into her eyes.
There's a hint of excitement in her eyes, her pulse quickening as you pull her closer to yourself.
Anna is only half a step behind you as you start to dance, quickly matching your pace as you sweep her across the ballroom, using the entire space as you move.
When she finally raises her eyes to meet yours, you can see a thoughtful smile on her features.
There's a surprised sound that she makes as you twirl her unexpectedly, then you pull her close, her breath hot against your lips as your forehead touches hers.
Slowly, you lean further in. You can see her eyes widen slightly when she realizes you are about to kiss her. Your nose brushes the tip of hers, then your lips find the corner of her mouth. She turns her head, bringing her lips in alignment with yours. There's a hunger in her kiss as she seems to melt into your arms.
When you finally pull back, her head follows yours, reluctant to break the kiss. When it finally happens, she's breathless, a little smile on her lips as her eyes open. Her eyes meet yours for just a second before she quickly looks away. The smile on her lips grows as her cheeks darken.
<<talk "anna">>I, uh, should get back to work.<</talk>>\
She starts to pull away, but you quickly pull her back to you, kissing her one last time before finally releasing her.
You move back to the doorway, then turn to watch her again. Her expression is happy, and she keeps casting glances at you as she starts to mop the floor again.
[[End.|$location]]
<<set $anna.affection += 5>><<set $anna.fear -= 3>><<set $anna.trust += 2>><<addtime { minute : 8 }>><<run $player.addFlag("annaPlayerMopDance")>>BallroomThere is a soft swish, swish, swish of a broom. Looking towards the source of the sound, you see Anna sweeping the floor. Where she's standing, the light coming through the window illuminates her.
At a glance, she seems to be doing a good job.
<<includeevent setup.events.AnnaMansionWorkInserts>>
<<if $anna.affection gte 700 && $anna.fear gte 700>>\
When she sees you, a nervous smile touches her lips, her body going stiff.
<<talk "anna">>Hello <<print $anna.callsPlayer>>.<</talk>>\
Anna says softly. She slows her movements, but doesn't quite stop.
<<elseif $anna.affection gte 700 && $anna.fear gte 400>>\
When she sees you, a little smile touches her lips.
<<talk "anna">>Hello <<print $anna.callsPlayer>>.<</talk>>\
Anna says lightly. She slows her movements, but doesn't quite stop.
<<elseif $anna.affection gte 700 && $anna.fear lte 400>>\
When she sees you, an authentic smile touches her full lips.
<<talk "anna">>Hello <<print $anna.callsPlayer>>.<</talk>>\
Anna says warmly. She slows her movements, but doesn't quite stop.
<<elseif $anna.affection gte 400 && $anna.fear gte 700>>\
When Anna sees you, her body clearly stiffens.
<<talk "anna">>Hello <<print $anna.callsPlayer>>.<</talk>>\
Anna says softly. She slows her movements, but doesn't quite stop.
<<elseif $anna.affection gte 400 && $anna.fear gte 400>>\
When she sees you, she stiffens slightly.
<<talk "anna">>Hello <<print $anna.callsPlayer>>.<</talk>>\
Anna says lightly. She slows her movements, but doesn't quite stop.
<<elseif $anna.affection gte 400 && $anna.fear lte 400>>\
When she sees you, she gives you a little nod in greeting.
<<talk "anna">>Hello <<print $anna.callsPlayer>>.<</talk>>\
Anna says. She slows her movements, but doesn't quite stop.
<<elseif $anna.affection lte 400 && $anna.fear gte 700>>\
When Anna sees you, her body clearly stiffens.
<<talk "anna">>Hello <<print $anna.callsPlayer>>.<</talk>>\
Anna says, her tone cold. She slows her movements, but doesn't quite stop.
<<elseif $anna.affection lte 400 && $anna.fear gte 400>>\
When Anna sees you, she stiffens slightly.
<<talk "anna">>Hello <<print $anna.callsPlayer>>.<</talk>>\
Anna states. She slows her movements, but doesn't quite stop.
<<elseif $anna.affection lte 400 && $anna.fear lte 400>>\
When she sees you, she gives you a little nod in greeting
<<talk "anna">>Hello <<print $anna.callsPlayer>>.<</talk>>\
Anna says darkly. She slows her movements, but doesn't quite stop.
<<else>>\
Anna Interactive Scene 4. If you are seeing this message, please report it along with the relationship stats listed below.
<<print $anna.affection>>
<<print $anna.fear>>
<<print $anna.trust>>
<</if>>\
[[Praise her for her good work.|Anna Interactive Scene 4a]]
[[Leave her to her work.|Anna Interactive Scene 4b]]
[[Reprimand her for not working hard enough.|Anna Interactive Scene 4c]]
<<addtime { minute : 1 }>><<if $anna.fear gte 700>>\
<<talk "player">>You're doing a nice job.<</talk>>\
You mention to her, indicating her work.
She looks startled, the look of fear in her eyes blossoming into something more than that.
Trying to put her at ease, you add.
<<talk "player">>Keep up the good work, I appreciate it.<</talk>>\
You give her what you hope is a reassuring smile, before directing your attention elsewhere.
<<elseif $anna.fear gte 400>>\
<<talk "player">>You're doing a nice job.<</talk>>\
You mention to her, indicating her work.
She looks a little surprised, her expression wary.
Trying to put her at ease, you add.
<<talk "player">>Keep up the good work, I appreciate it.<</talk>>\
You give her what you hope is a reassuring smile, before directing your attention elsewhere.
<<elseif $anna.fear lte 400>>\
<<talk "player">>You're doing a nice job.<</talk>>\
You mention to her, indicating her work.
Her expression softens slightly at the words.
<<talk "anna">>Thank you.<</talk>>\
Giving her a little smile, you add.
<<talk "player">>Keep up the good work, I appreciate it.<</talk>>\
Then direct your attention elsewhere.
<<else>>\
Anna Interactive Scene 4a. If you see this message, please report it! Please record the scene name from the beginning of this message as well as the related character's relationship stats.
<</if>>\
[[End.|$location]]
<<set $anna.affection += 1>>\
<<set $anna.trust += 1>>\
<<addtime { minute : 1 }>>\<<talk "player">>Don't let me interrupt your work.<</talk>>\
Then, not wanting to be in her way, you return to your own business so she can get back to her work.
[[End.|$location]]
<<addtime { minute : 1 }>>\<<if $anna.fear gte 700>>\
<<talk "player">>You should work harder.<</talk>>\
You say sternly.
<<talk "player">>This is a big house, and it doesn't clean itself.<</talk>>\
She quails under your hard gaze.
<<talk "anna">>Yes sir, sorry sir.<</talk>>\
She says, unable to meet your eyes.
<<elseif $anna.fear gte 400>>\
<<talk "player">>You should work harder.<</talk>>\
You say to her.
<<talk "player">>This is a big house, and it doesn't clean itself.<</talk>>\
<<talk "anna">>Yes sir, sorry sir.<</talk>>\
Her tone is meek, but her response sounds automatic, like a trained response.
<<talk "thought">>Maybe this is how she was expected to react when my Great Uncle would reprimand her?<</talk>>\
<<elseif $anna.fear lte 400>>\
<<talk "player">>You should work harder.<</talk>>\
You say lightly.
<<talk "player">>This is a big house, and it doesn't clean itself.<</talk>>\
Nodding in understanding, she replies.
<<talk "anna">>Yes sir, sorry sir.<</talk>>\
<<else>>\
Anna Interactive Scene 4c. If you see this message, please report it! Please record the scene name from the beginning of this message as well as the related character's relationship stats.
<<print $anna.affection>>
<<print $anna.fear>>
<<print $anna.trust>>
<</if>>\
[[Make your exit.|Anna Interactive Scene 4d]]
[[Punish Anna for not working harder.|Anna's Punishments]]
<<set $anna.affection -= 1>>\
<<set $anna.trust -= 1>>\
<<set $anna.fear += 1>>\
<<addtime { minute : 1 }>>\<<talk "player">>Just. Just do better.<</talk>>\
You let out a little sigh.
Clearly taking your words seriously, she meekly nods before going back to work with more vigor than previously.
[[End Scene.|$location]]
<<addtime { minute : 1 }>>Ballroom
Dining Room
Entry Hall
Home Gym
Kitchens
North Hall
Upper North Hall
Pantry
South Hall
Upper South Hall<<if $anna.affection gte 600 && $anna.fear lte 300>>\
Anna enters the room, then slows nearly to a stop when she sees you already present.
You see her expression lighten slightly, just shy of a smile.
<<talk "anna">><<print $anna.callsPlayer>>, may I join you?<</talk>>\
[[Yes, she may join you.|Anna Interactive Scene 5a]]
[[No, she may not join you.|Anna Interactive Scene 5b]]
<<elseif $anna.affection gte 400 && $anna.fear lte 500>>\
Anna enters the living room, then slows to a stop when she sees you already in the room.
<<talk "anna">>Sorry, didn't mean to disturb you.<</talk>>\
She says softly. She looks like she wants to say something.
After a few seconds she continues uncertainly.
<<talk "anna">> May I join you for a little while?<</talk>>\
You aren't sure if she is asking because she actually wants to spend time with you or if she just doesn't know how to gracefully exit the room.
[[Yes, she may join you.|Anna Interactive Scene 5a]]
[[No, she may not join you.|Anna Interactive Scene 5b]]
<<else>>\
Anna enters the living room, then slows to a stop when she sees you already in the room.
<<talk "anna">>Sorry, didn't mean to disturb you.<</talk>>\
She says timidly.
<<talk "anna">>I'll see myself out.<</talk>>\
Putting actions to words, she makes her exit.
<<set $anna.trust -= 1>>\
<<set $anna.fear += 1>>\
<</if>>\
<<addtime { minute : 1 }>>\<<talk "player">>Sure.<</talk>>\
You reply, watching her as she walks toward you. You can see her glance between the chair and the couch which would be large enough to both of you to sit, seeming uncertain as to which place to sit.
<<if $anna.affection gte 750>>\
She meets your eyes, then takes a slow step toward the couch. It's almost like she's not quite sure that it's going to be ok to sit with you, or even if you're going to join her.
You sit down before her, then scoot to the side to make a little more room for her, you can see a hint of relief in her eyes and she quickly takes the seat. Even though she doesn't look toward you once she is sitting, you can clearly see the pleased look on her face.
<<set $anna.affection += 1>>\
<<set $anna.fear -= 1>>\
[[Let her sit beside you.|Anna Interactive Scene 5d]]
[[Sit and cuddle.|Anna Interactive Scene 5c]]
<<elseif $anna.affection gte 500>>\
She meets your eyes, hesitating before sitting on the couch. Clearly sitting to one side of the couch so there will be plenty of room between the two of you.
When you sit down, you do so on your half, allowing her to maintain some distance as you turn toward her.
[[Let the silence linger.|Anna Interactive Scene 5k]]
[[Talk with her.|Talk Anna]]
<<else>>\
Meeting your eyes, she gives a little smile, then slips into the chair beside the couch. Her sitting in the chair is a clear indication that she would rather not sit beside you.
You sit in the couch, letting your arm lay across the back of the couch.
[[Sit and talk.|Anna Interactive Scene 5d]]
[[Enjoy the show in silence.|Anna Interactive Scene 5e]]
<</if>>\
<<addtime { minute : 3 }>>\<<talk "player">>Not right now. I'm busy with something else at the moment.<</talk>>\
There's disappointment in her expression, but she nods in understanding. She then quickly excuses herself and leaves the room again.
[[End Scene.|$location]]
<<addtime { minute : 1 }>>\
<<set $anna.affection -= 1>>\With Anna sitting so close, you reach out, slipping an arm around her shoulders.
There's a moment's surprise in her eyes, then her expression softens slightly as she allows you to gently pull her to your side.
You can feel the warmth of her body against your side as she leans against you, her head coming to rest on your shoulder. She lets out a soft sigh of contentment.
Watching her out of the corner of your eye, you see one of her arms come up, stopping just short of touching your chest. For maybe a second she pauses uncertainly, then lets her hand come to rest lightly just above your heart. When you make no complaint, she snuggles just a little closer to you.
<<set $anna.affection += 1>>\
<<set $anna.fear -= 1>>\
<<set $anna.trust += 1>>\
[[Kiss her.|Anna Interactive Scene 5i]]
[[Talk with her.|Talk Anna]]
<<addtime { minute : 4 }>>When you take your own seat, you move so that there's a little distance between the two of you. Once done, you turn slightly to find Anna looking at you expectantly.
[[Let the silence linger.|Anna Interactive Scene 5k]]
[[Talk with her.|Talk Anna]]<<addtime { minute : 1 }>>After a little while, you begin to notice that Anna's breathing has settled into a steady rhythm.
<<talk "thought">>She's fallen asleep. Should I wake her up and send her to bed, or should I just let her stay like this for a while longer?<</talk>>\
Before you can come to a decision, Anna wakes with a small start, going stiff beside you. Her eyes turn upward, worry in her features, but when she sees that it's you she lets out the breath you hadn't realized she was holding as first relief, then embarrassment becomes evident on her face.
<<talk "anna">>Sorry, I didn't mean to fall asleep.<</talk>>\
[[Tell her it's ok.|Anna Interactive Scene 5f]]
[[Remain silent.|Anna Interactive Scene 5g]]
[[Reprimand her.|Anna Interactive Scene 5h]]
<<addtime { minute : 14 }>>\<<talk "player">>It's fine, I didn't mind at all.<</talk>>\
You give her a reassuring look.
<<talk "player">>To be honest, it was kind of nice.<</talk>>\
She looks away suddenly, color creeping into her features. When she pulls away, it's obvious that she's still self conscious about what just happened.
<<talk "anna">>I should probably go check on Eve.<</talk>>\
Anna adds uncertainly before walking briskly toward the exit of the room.
At the doorway, she pauses just long enough to cast one more look your way before disappearing from sight.
[[End Scene.|$location]]
<<set $anna.affection += 1>>\
<<set $anna.fear -= 1>>\
<<set $anna.trust += 1>>\
<<addtime { minute : 1 }>>\You don't say anything in reply to Anna. Her embarrassment slowly becoming an awkward unease.
<<talk "anna">>I should go check on Eve.<</talk>>\
She says a little stiffly. When she starts to pull away, it's slowly, as if she is afraid that if she moves faster that it will somehow draw your wrath. When your arm finally falls away from her shoulder, she stands.
Her eyes flicker between you and the exit, then with a little bow, she heads for the door without another word.
[[End Scene.|$location]]
<<set $anna.affection -= 1>>\
<<set $anna.trust -= 1>>\
<<addtime { minute : 2 }>>\<<talk "player">>I put my arm around you so we I could enjoy your company, not so you could take a nap.<</talk>>\
Your tone has a slightly cold edge to it.
<<talk "player">>What do you have to say in your defense?<</talk>>\
<<talk "anna">>Sorry...<</talk>>\
<<talk "player">>What was that? Speak up and speak clearly.<</talk>>\
Your tone begins to take on a hard edge that makes her flinch.
<<talk "anna">>I'm sorry <<print $anna.callsPlayer>>.<</talk>>\
Anna's eyes are downcast, unable to meet your gaze.
<<set $anna.affection -= 1>>\
<<set $anna.fear += 1>>\
<<set $anna.trust -= 1>>\
[[Return to cuddling.|Anna Interactive Scene 5l]]
[[Punish Anna for falling asleep on you.|Anna's Punishments]]
<<addtime { minute : 2 }>>\Tilting your head down, you let your lips touch the top of her head. The action seems to draw Anna's attention and she turns her head upward to look at you. With her face so close to yours, you can feel her warm breath against your lips.
Her cheeks color as she seems to notice the same. You barely have to move for your lips to touch hers.
<<set $anna.affection += 1>>\
Letting the kiss linger only for a moment, you give her a little half hug as you break the kiss. There may be just a hint of disappointment in her eyes, but she settles back in beside you anyway.
With her head resting against your side, you slip your arm around her to hold her close. You can tell from the way she relaxes against you that she's comfortable, and most likely happy, being so close to you.
The two of you sit like that for quite a while, enjoying each other's presence, before Anna makes a little sound and reluctantly pulls away.
<<talk "anna">>Thank you for letting me sit with you.<</talk>>\
She says through a little smile, then leans forward to give you a quick kiss on the lips. Her smile lingers, though she doesn't quite look you in the eyes when she adds.
<<talk "anna">>I should go check on my sister.<</talk>>\
<<talk "player">>You're welcome.<</talk>>\
You finally reply, watching her leave the room.
[[End Scene.|$location]]
<<addtime { minute : 13 }>>\<<talk "player">>You may not.<</talk>>\
At the edge of your vision, you can see her fidget, seeming unsure as to what she should do. Finally, she replies softly.
<<talk "anna">>Sorry to have bothered you <<print $anna.callsPlayer>>...<</talk>>\
Then turns to exit the room.
[[End Scene.|$location]]
<<set $anna.affection -= 1>>\
<<set $anna.fear += 1>>\
<<addtime { minute : 1 }>>\The silence begins to stretch, seconds ticking into minutes, all the while Anna starts to look more and more uncomfortable. Fidgeting in her seat, she finally starts to stand.
<<talk "anna">>I should be checking on my sister...<</talk>>\
<<talk "anna">>... Thank you for this small indulgence.<</talk>>\
Even when she says it, the words sound as awkward as she looks.
She seems to linger for just a second, in case you need anything of her, then she makes her exit.
[[End Scene.|$location]]
<<set $anna.affection -= 1>>\
<<addtime { minute : 4 }>>\You can feel the corner of your mouth pull up in a slight smile, then you giver her an affectionate squeeze.
<<talk "player">>If I'm being honest, I have to admit that it was a little nice.<</talk>>\
The tension in her body seems to lessen and she lets out a little sigh that you aren't quite sure if it's in relief or if it is in affection. You can feel her press herself just a little more firmly against your body for a second before she moves back a little, not quite enough to break contact with you.
<<talk "anna">>I should go check on my sister.<</talk>>\
She says softly.
Pressing against you just a little more firmly again, she takes a deep breath before breaking contact. As soon as her warmth is no longer pressed against you, it is like a spell has been broken and her expression turns serious.
<<talk "anna">>Is there anything you need of me before I go?<</talk>>\
She asks, just a little bit of the warmth in her expression returning when she meets your eyes.
Not needing anything, you dismiss her. When she heads for the exit, she pauses in the doorway to glance back at you before disappearing from sight.
[[End Scene.|$location]]
<<set $anna.affection -= 1>><<addtime { minute : 3 }>>Living RoomThere is a gentle sound of water moving in the bathing room as you enter.
<<talk "thought">>Water should be still if no one is in it.<</talk>>\
You think, curious.
Moving into the room, you notice first that there is someone in the small pool. You're careful not to make any sudden movements to draw their attention.
She's beneath the water, submerged as she moves, but you can see the clothes neatly folded and stacked just a little ways away from the pool's edge.
<<talk "thought">>Looks like Anna's clothes.<</talk>>\
You think, but you can't be completely sure. As if to answer your unspoken inquiry, Anna raises up out of the water, drawing breath as her head breaks the surface.
You marvel as the water runs down her near perfect body. In spite of trying to remain quiet, you must make some kind of sound though because her head snaps around toward you.
<<if $anna.affection gte 950 and $anna.fear lte 50>>As soon as she lays eyes on you, a little smile forms on her lips.
[[Anna asks you to join her.|Anna Interactive Scene 6a]]
[[Ask if she minds if you join her.|Anna Interactive Scene 6b]]
[[Join Her.|Anna Interactive Scene 6c]]
[[Watch Quietly.|Anna Interactive Scene 6d]]
[[Leave.|Anna Interactive Scene 6f]]<<elseif $anna.affection gte 500 and $anna.fear lte 350>>Surprise registers on her face, lingering for just a second before she relaxes.
<<talk "anna">>I didn't hear you enter.<</talk>>\
She says softly.
[[Ask if she minds if you join her.|Anna Interactive Scene 6b]]
[[Join Her.|Anna Interactive Scene 6c]]
[[Watch Quietly.|Anna Interactive Scene 6d]]
[[Leave.|Anna Interactive Scene 6f]]<<elseif $anna.affection gte 400 or $anna.fear lte 550>>She looks startled by your sudden appearance, her expression creasing with uncertainty.
[[Ask if she minds if you join her.|Anna Interactive Scene 6b]]
[[Join Her.|Anna Interactive Scene 6c]]
[[Watch Quietly.|Anna Interactive Scene 6d]]
[[Leave.|Anna Interactive Scene 6f]]<<else>>Anna's expression creases with worry when she sees you, her eyes flickering between you and her clothes. As you watch, one of her arms comes up subtly to cover her breasts as if that will somehow shield her from you.
[[Ask if she minds if you join her.|Anna Interactive Scene 6b]]
[[Join Her.|Anna Interactive Scene 6c]]
[[Watch Quietly.|Anna Interactive Scene 6d]]
[[She Panics.|Anna Interactive Scene 6e]]
[[Leave.|Anna Interactive Scene 6f]]<</if>>
<<addtime { minute : 3 }>>Anna seems to struggle for a moment, seeking the words for what she wants to say before finally speaking softly.
<<talk "anna">>Would you like to join me?<</talk>>\
<<talk "player">>Who am I to deny a beautiful.<</talk>>\
Then you quickly add as if an afterthought.
<<talk "player">>And naked, woman.<</talk>>\
Stepping toward the bathing pool, you begin to undress, discarding your clothes with casual abandon.
You're half erect when you reach the edge of the pool. Anna's eyes search your face as if seeking something in your expression, the faint smile on her lips suggests she finds what she is looking for. Her gaze drifts down your body, taking in the sight of you even as you admire her naked body in return, finally stopping at your crotch. Her expression turns a little bashful as she looks away.
You slip into the small pool, the warmth of the water enveloping your body.
<<talk "anna">>May I do something bold?<</talk>>\
Anna asks, there is warmth and affection in her eyes, with the fires of lust burning right behind it.
<<talk "player">>You may.<</talk>>\
You reply, amused at her choice of words.
Without a further word, she steps toward you, her arms reach up, encircling your neck as she pulls herself close to you. Her lips part slightly when she leans in, her eyes closing as her lips touch your own.
There's a hunger in her kiss, her tongue slipping between your lips to dance with your own. You can feel her breasts pressing against your body as she clings tightly to you.
She springs up in the water, nearly high enough to break your kiss, then you feel her legs encircle your hips, your now rock hard cock pinned between your bodies.
There's a gasp for air as she breaks the kiss, though you are unsure if it was you or her that made the sound.
Clearly short of breath, she tilts her head, her forehead touching yours, her eyes open and her lips so close to your own you can feel her breath on them.
<<talk "anna">>I love you.<</talk>>\
She says, and you can see in her eyes that she means it.
Puckering your lips, you feel them brush hers, but you retreat before it becomes a proper kiss.
<<talk "player">>I know.<</talk>>\
You reply.
[[I love you too.|Anna Interactive Scene 6h]]
[[Kiss her.|Anna Interactive Scene 6i]]
[[Take her.|Anna Interactive Scene 6j]]
<<addtime { minute : 7 }>><<talk "player">>Mind if I join you?<</talk>>\
You ask playfully.
Her mouth opens like she wants to say something, but then she nods.
Stepping toward the bathing pool, you begin to undress, discarding your clothes with casual abandon.
You're half erect when you reach the edge of the pool. Anna's eyes search your face as if seeking something in your expression, the faint smile on her lips suggests she finds what she is looking for. Her gaze drifts down your body, taking in the sight of you even as you admire her naked body in return, finally stopping at your crotch. Her expression turns a little bashful as she looks away.
You slip into the small pool, the warmth of the water enveloping your body.
Once in the water, you step toward her and allow your arms to encircle her. Her breasts press against you and you can feel her arms wrap around your neck. You half expect her to try kissing you, but instead, she buries her face in your chest.
For a couple of minutes, you just hold her, enjoying the closeness of her body against your own.
When you finally pull back, she loosens her grip reluctantly. Her face turns upward, affection clear in her eyes as she looks up at you.
Leaning forward, you allow your lips to touch hers. It takes a second before she returns it, but when she does she seems to melt into your arms. Your hands drift to her ass, pulling her tight to you.
You stumble, taking a couple of steps in the water before you bump the side of the pool. Turning, you sit her on the edge.
Anna spreads her legs, the petals of her vagina parting to expose her most intimate place. You waste no time stepping between her legs and lining yourself up with her opening.
Looking at her face, you can see her looking down, a hint of excitement in her expression as she watches you push forward, your hard penis sliding into her slowly. Her lips part as she lets out a soft moan.
Balls deep inside of her, you see her eyes close slowly. When they open again she is looking at your face. She shifts her hips, her vagina moving around your member in a delightful way. You begin to move, slow even strokes that makes the water around you lap at the edge of the bathing pool.
Anna moves against you, meeting your thrusts as the two of you begin to move in unison. Her soft moans fill the room, punctuated by the sound of moving water and your own heavy breathing.
Her arms slip around you, holding tight as she nears orgasm. You can feel your balls beginning to pull tight, the dull ache of your own release building. Her legs encircle your hips, holding you deep inside of her as her vagina begins to convulse around you. That's all it takes, you throb inside of her, pushing as deep as you can as you begin to cum. Stream after hot stream of thick cum blasts into her deepest depths, filling her with your seed.
Both of you hold on to one another for another minute, your breathing slowly returning to normal.
Eventually, you slip free of her hole feeling satisfied. You take half a step back, not to exit the situation, but to look at her, to admire her body. Her breasts are wet, a mixture of water and sweat that glistens in the early morning light that spills through the windows in the room. As your eyes drift lower, you can see her legs still spread, just a hint of your cum visible at her opening.
Leaning forward, you stop with your face barely an inch from her own. She hesitates, but with a coy smile she finally leans forward to close the remaining distance between you.
When you finally break the kiss, you reach out, brushing a strand of damp hair behind her ear before finally stepping away.
<<talk "player">>I suppose we should both get out and start our day.<</talk>>\
You say reluctantly.
Anna sighs, her smile faltering slightly.
<<talk "anna">>You're right.<</talk>>\
She says.
Walking to the towels, you hand one to Anna as she approaches. However, instead of starting to towel herself off, she starts to dry you instead.
[[Return the favor.|Anna Interactive Scene 6k]]
[[Make your exit.|Anna Interactive Scene 6l]]
<<addtime { minute : 11 }>><<if $anna.affection gte 900 and $anna.fear lte 100>>Walking to the nearest alcove, you begin to undress yourself. Out of the corner of your eye you can see Anna watching you while trying to be subtle about it.
When you turn toward the pool, Anna meets your eyes, the faint smile on her lips grows slightly with every step.
As your foot breaks the surface of the water, a small ripple spreads from the point of contact to quickly vanish into the bathing pool. The warm water envelopes your leg as you ease into the water until the water's embrace reaches your belly, then you move to sit so you can simply savor the moment.
The sound of Anna moving in the water pulls your attention back to her. The fact that you have to open your eyes to see her surprises you because you don't recall closing them.
<<talk "thought">>Did I nod off?<</talk>>\
As you focus on Anna, you can see her washing herself, noticeably closer to you than you recall her being when you first entered the water.
There's the briefest of pauses as Anna notices you watching her, then she resumes washing herself, her movements more deliberate now, as if she is putting on a show for your benefit.
You can feel a small smile tug at your lips as you don't even pretend not to watch.
Anna starts at her neck, clearly starting all over again just for you, rubbing the washcloth gently along her jawline before moving toward her shoulders. From her shoulders, she moves down her arms, occasionally moving so that her breasts jiggle or sway enticingly. Once her arms are done, she moves to her chest, not quite meeting your eyes, and unable to hide the little smile on her lips as she takes extra time rubbing and caressing her breasts, leaving her nipples hard before finally moving further down.
When the wash cloth finally dips beneath the water, you can no longer see what she is doing clearly and you eventually find your thoughts drifting again. It's not long after that when you realize she's done and she comes to sit close to you.
Lifting one arm out of the warm embrace of the water, you slip it around her shoulders, giving her a gentle hug to your side as she allows herself to be pulled snug against you. The little sigh that escapes her lips is enough to make you smile.
For a long time the two of you remain like that until finally Anna moves slightly away from you, mumbling something about having chores that need to be done. As she slips away, she self consciously lets one of her hands dip beneath the water, so subtly that you nearly miss it, then her fingertips find your hand and give it a little squeeze before she finally slips from the water.
<<addtime { minute : 16 }>><<set $anna.affection += 1>><<set $anna.fear -= 1>><<set $anna.trust += 2>><<elseif $anna.affection gte 500 and $anna.fear lte 350>>Walking to the nearest alcove, you begin to undress yourself. Out of the corner of your eye you can see Anna watching you while trying to be subtle about it.
When you turn toward the pool, Anna meets your eyes then quickly looks away as her cheeks darken slightly.
As your foot breaks the surface of the water, a small ripple spreads from the point of contact to quickly vanish into the bathing pool. The warm water envelopes your leg as you ease into the water until the water's embrace reaches your belly, then you move to sit so you can simply savor the moment.
The sound of Anna moving in the water pulls your attention back to her. The fact that you have to open your eyes to see her surprises you because you don't recall closing them.
<<talk "thought">>Did I nod off?<</talk>>\
As you focus on Anna, you can see her washing herself, her hands drifting over her body as she works.
There's the briefest of pauses as Anna notices you watching her, then she resumes washing herself as if she never stopped.
You can feel a small smile tug at your lips as you don't even pretend not to watch.
Having already washed her neck and shoulders, she moves down her arms, occasionally moving so that her breasts jiggle or sway enticingly. Once her arms are done, she moves to her chest, not quite meeting your eyes, and unable to hide the little smile on her lips as she takes extra time rubbing and caressing her breasts, leaving her nipples hard before finally moving further down.
When the wash cloth finally dips beneath the water, you can no longer see what she is doing clearly and you eventually find your thoughts drifting again. It's not long after that when you realize she's done and she comes to sit just a little ways away from you.
You glance over toward her, seeing her quickly glance toward you then look away as if afraid to be caught looking.
Smiling to yourself, you watch her just a little longer before turning your head away. Almost as soon as you turn your head, you see her glance at you again out of the corner of your eye.
For a long time the two of you remain like that until finally Anna moves to get up, mumbling something about having chores that need to be done. With a little smile, she slips from the water.
<<addtime { minute : 16 }>><<set $anna.affection += 1>><<set $anna.fear -= 1>><<set $anna.trust += 1>><<elseif $anna.affection gte 350 or $anna.fear lte 400>>Walking to the nearest alcove, you begin to undress yourself. Out of the corner of your eye you can see Anna glance at you before quickly looking away.
When you turn toward the pool, you can see Anna, submerged up to her neck in the water.
As your foot breaks the surface of the water, a small ripple spreads from the point of contact to quickly vanish into the bathing pool. The warm water envelopes your leg as you ease into the water until the water's embrace reaches your belly, then you move to sit so you can simply savor the moment.
The sound of Anna moving in the water pulls your attention back to her. The fact that you have to open your eyes to see her surprises you because you don't recall closing them.
<<talk "thought">>Did I nod off?<</talk>>\
As you focus on Anna, you can see her washing herself, her hands drifting over her body as she works.
Anna clearly pauses for a second when she notices you watching her, then she resumes washing herself as if she never stopped.
You can feel a small smile tug at your lips as you don't even pretend not to watch.
Submerged in the water the way she is, you can't see much of what she does as she moves beneath the gently moving water.
After a little while, she seems to be done. She glances at you again, softly mumbling something about having chores that need to be done. With a little nod, she slips from the water.
<<addtime { minute : 16 }>><<set $anna.affection += 1>><<set $anna.fear -= 1>><<set $anna.trust += 1>><<else>>Walking to the nearest alcove, you begin to undress yourself. Out of the corner of your eye you can see Anna glance at you before quickly looking away.
When you turn toward the pool, you can see Anna, submerged up to her neck in the water.
As your foot breaks the surface of the water, a small ripple spreads from the point of contact to quickly vanish into the bathing pool. The warm water envelopes your leg as you ease into the water until the water's embrace reaches your belly, then you move to sit so you can simply savor the moment.
<<talk "anna">>I was just finishing up, and I should be getting on my morning chores.<</talk>>\
Her eyes meet yours for a second, as if she wants to make sure that you have no objection before she moves toward the side of the bathing pool.
You watch her as she does, her body rising up out of the water. Water cascading down her body as it traces its way along her curves.
<<addtime { minute : 16 }>><<set $anna.affection += 1>><<set $anna.fear += 1>><</if>>Anna seems to pay you no mind as she moves to her clothing, picking up a towel and drying her naked body before dressing herself.
It's not until she's out the door, presumably to do her chores, that you rise up out of the water as well. Following her lead, you dry yourself and dress yourself once more.
[[End.|$location]]<<if $anna.affection gte 900 and $anna.fear lte 100>>You lean against the wall, your eyes drifting over her body, savoring every curve.
Anna looks back for several seconds before a sudden smile forms on her lips, her cheeks darken, and she quickly looks away as she realizes you simply want to watch.
Standing straighter, she manages to rise up far enough that the water only reaches her navel. There's a little smile on her lips as she moves the wash cloth to her neck, caressing her jawline and neck first before moving down to her shoulders. From her shoulders, she moves down her arms, occasionally moving so that her breasts jiggle or sway enticingly. Once her arms are done, she moves to her chest, not quite meeting your eyes, and unable to hide the little smile on her lips as she takes extra time rubbing and caressing her breasts, leaving her nipples hard before finally moving further down.
When the wash cloth finally dips beneath the water, you can no longer see what she is doing even though from her movements, she isn't aware of that fact. She bites her bottom lip, her eyes half closing as she cleans her sex.
After she is finished washing herself, she casts one last smile in your direction before looking awkward, clearly not sure what she should do next.
A long moment passes before she mumbles something about chores that need to be done, then exits the bathing pool.
You remain where you are, watching her dress and winking at her when she finally exits the room.
<<addtime { minute : 8 }>><<set $anna.affection += 1>><<elseif $anna.affection gte 500 and $anna.fear lte 350>>You lean against the wall, your eyes drifting over her body, savoring every curve.
Anna looks back for several seconds before suddenly looking away, her cheeks darkening as she clutches her wash cloth to her chest.
Standing straighter, she manages to rise up far enough that the water only reaches her navel. She glances at you again before she raises the wash cloth to her neck, caressing her jawline and neck first before moving down to her shoulders. From her shoulders, she moves down her arms, occasionally moving so that her breasts jiggle or sway enticingly. Once her arms are done, she moves to her chest, not quite meeting your eyes, and unable to hide the little smile on her lips as she takes extra time rubbing and caressing her breasts, leaving her nipples hard before finally moving further down.
When the wash cloth finally dips beneath the water, you can no longer see what she is doing even though from her movements, she isn't aware of that fact. She looks away right before her eyes half close when she reaches her sex.
After she is finished washing herself, she casts a faint smile in your direction before looking awkward, clearly not sure what she should do next.
A long moment passes before she mumbles something about chores that need to be done, then exits the bathing pool.
You remain where you are, watching her dress and winking at her when she finally exits the room.
<<addtime { minute : 8 }>><<elseif $anna.affection gte 400 or $anna.fear lte 550>>You lean against the wall, your eyes drifting over her body, savoring every curve.
Anna looks back for several seconds before suddenly looking away, looking uncertain as she clutches her wash cloth to her chest.
With a clear act of will, she stands a little straighter, she manages to rise up far enough that the water only reaches her navel. She glances at you again before she raises the wash cloth to her neck, caressing her jawline and neck first before moving down to her shoulders. From her shoulders, she moves down her arms, occasionally moving so that her breasts jiggle or sway enticingly. Once her arms are done, she moves to her chest, not quite meeting your eyes, and unable to hide the little smile on her lips as she takes extra time rubbing and caressing her breasts, leaving her nipples hard before finally moving further down.
When the wash cloth finally dips beneath the water, you can no longer see what she is doing even though from her movements, she isn't aware of that fact.
After she is finished washing herself, she casts a quick glance in your direction before looking awkward, clearly not sure what she should do next.
A long moment passes before she mumbles something about chores that need to be done, then exits the bathing pool.
You remain where you are, watching her dress and winking at her when she finally exits the room.
<<addtime { minute : 8 }>><<set $anna.fear += 1>><<else>>You barely have time to lean against the wall before Anna mumbles something about shores that need to be done, then she hastily exits the pool and moves to her clothing. As she dresses, she casts uncertain glances at you.
When she finally finishes dressing, you let her leave before pushing off from the wall again.
<<addtime { minute : 4 }>><<set $anna.affection -= 1>><<set $anna.fear += 1>><</if>>[[End.|$location]]Clearly rattled, Anna slips from the water and grabs her clothes, not even bothering to dry off or dress herself before she quickly excuses herself.
You watch her start for the door of the room, the whole distance she casts uneasy glances over her shoulder toward you.
[[Let her go.|Anna Interactive Scene 6g]]
Punish her for her behavior. (Punishment scene will be added at a later date.)
<<addtime { minute : 4 }>><<set $anna.affection -= 1>><<set $anna.fear += 1>>You pause, taking in the sight of her for several seconds before taking a step away. Turning on your heel, you pivot toward the door to leave so she can have her privacy.
[[End.|$location]]
<<addtime { minute : 2 }>><<set $anna.affection += 1>>You sigh, watching her go. Even after she's out of your sight, you continue to watch the door for a moment before looking back at the little pool that dominates the bathing room. The little waves in the water from Anna's exit have nearly faded completely away.
[[End.|$location]]
<<addtime { minute : 2 }>><<talk "player">>I love you too.<</talk>>\
You can see in her eyes, the way the corner of her lips tick upward, that a thrill goes through her at those words.
Pulling her close, you kiss her passionately on the lips before reluctantly breaking it a minute later.
Smiling happily, Anna buries her face in your chest where she takes a deep breath, clearly enjoying the closeness.
It's several minutes later when she finally pulls back, only far enough to look you in the eye, and speaks softly.
<<talk "anna">>I have chores I need to be doing.<</talk>>\
There's a clear reluctance in her words as she speaks, then she leans in quickly to kiss you quickly on the lips one last time before slipping from the water.
You watch her go, admiring the view as she dries off and dresses herself, only getting out of the water as she prepares to leave the room. There's a skip in her step as she finally makes her exit.
<<talk "thought">>She seems in high spirits.<</talk>>\
Smiling to yourself, you begin to dress yourself.
[[End.|$location]]
<<addtime { minute : 7 }>><<set $anna.affection += 1>><<set $anna.fear -= 1>><<set $anna.trust += 1>>Pulling her close, you kiss her passionately on the lips before reluctantly breaking it a minute later.
For a second, Anna studies your expression, a flicker of uncertainty in her eyes. Then she buries her face in your chest where she takes a deep breath, clearly enjoying the closeness.
It's several minutes later when she finally pulls back, only far enough to look you in the eye, and speaks softly.
<<talk "anna">>I have chores I need to be doing.<</talk>>\
There's a clear reluctance in her words as she speaks, then she leans in quickly to kiss you quickly on the lips one last time before slipping from the water.
You watch her go, admiring the view as she dries off and dresses herself, only getting out of the water as she prepares to leave the room. There's a skip in her step as she finally makes her exit.
<<talk "thought">>She seems in high spirits.<</talk>>\
Smiling to yourself, you begin to dress yourself.
[[End.|$location]]
<<addtime { minute : 7 }>><<set $anna.affection += 1>>With one arm around her middle, you pull her close. At the same time you hook one arm under her leg and lift.
Anna throws her arms around your neck to stay upright as you pull one leg out from under her, her eyes widening with surprise that quickly becomes sheepish as she feels your hard cock brush the inside of her thigh.
You kiss her, your lips pressing firmly against hers. Her tongue timidly probes your lips, then as your lips part it joins your own tongue to dance between your mouths.
As you kiss, Anna releases your neck with one arm while clinging all the harder with the other. Her breasts press against your chest, her nipples becoming clear hard points pressing against you.
Her free hand finds your cock, fumbles with it for a split second, then guides you to her opening.
Taking the action for the encouragement that it is, you take a quick step forward, taking Anna with you until her bottom reaches the edge of the bathing pool. Her abrupt stop combined with your continued momentum drives you deep inside of her welcoming vagina in a single smooth thrust.
The sharp intake of Anna's breath takes your breath away, causing you to break the kiss.
For several long moments, the two of you remain like that. Your balls pressed firmly against her body with your shaft buried in her depths. When you finally start to move, you feel Anna's weight shift as she lifts her free leg and wraps it around your hips.
Groaning in pleasure as Anna's weight causes your cock to settle just a little deeper inside of her, you close the distance between your lips and kiss her once more. This time as you kiss, you grind your hips against hers. It doesn't take long for the two of you to create a rhythm between you, your bodies synchronizing to bring you both to the height of pleasure.
Each of your movements become more urgent, making it clear that this is less about the journey and more about the hunger for completion, the desire to drive your partner to orgasm quickly.
In far less time than you would have expected, you can feel the first telltale signs of an impending orgasm. As if in response to this revelation, Anna's body shudders against yours, the cry of bliss that escapes her lips is hot against your mouth. When her pussy clamps down and convulses around your member, you don't even try to hold back. With a throaty sigh, you reach your orgasm. Your cock twitches hard inside of her, then fires a thick load of semen directly against her cervix. Right before your cock sends a second blast of cum into her depths, you shove forward, the tip of your cock nestling against her cervix, and you swear you can feel her cervix gently suck at the tip of your penis right as you throb.
Anna's arms tighten around you, clinging to you with a desperate need as you finish inside of her.
Breaking the kiss, you remain with your forehead resting against hers for a few seconds, your eyes searching her face and finding a content smile on her lips.
Feeling your manhood softening inside of her, you kiss her one more time on the lips before pulling out.
Taking a half step back, you allow your hands to move to her hips. As you do so, she looks at you, her eyes searching your face as she blushes, her content smile growing into something more.
You reach out with one hand, brushing a strand of damp hair from her face with your fingertips.
<<talk "player">>You are beautiful.<</talk>>\
The words fall from your lips, sincere and heartfelt.
Anna's smile grows further, then she looks away suddenly.
On impulse, you offer her your hand, a hand she takes without hesitation. Together, you leave the tub, leading her to the alcove where both of your clothes were placed.
When you arrive, Anna reaches for a towel, but instead of drying herself, she turns to you to dry you off.
[[Next.|Anna Interactive Scene 6k]]<<run $anna.cumFilledAttempt("vaginal")>><<run $anna.sexAttempt($player)>>
<<addtime { minute : 15 }>><<set $anna.affection += 1>><<set $anna.fear -= 1>><<set $anna.trust += 1>>As Anna finishes drying you off, you take the towel to return the favor. Starting with her hair before working your way slowly down her body, taking care to ensure every inch of her is dry. You can see her breath quicken as much as you can see it as you drift down over her breasts. When you pass her breasts, rather than stepping around her to dry her back, you instead step toward her, pressing her breasts against your chest as you dry her back. You stop drying her back with a gentle squeeze of her bottom, then kneel before her to dry her legs.
Anna has a curious look on her face as she looks down at you, clearly thinking deeply about something as you dry her legs.
With her dry, you lean forward to kiss her just above her pubic mound, then again near the navel before planting one more kiss on each breast. Needing to stand to reach any higher, you get to your feet and place a final kiss lightly on her lips.
Smiling bashfully to herself, Anna reaches for her clothes and finally starts dressing, slowly, clearly trying to buy time until she sees if you do anything more.
While keeping an eye on her, admiring her curves, you reach for your own clothing and start to dress as well.
Anna finishes dressing just before you do. With what appears to be a conscious act of will, Anna steps close to you, her lips puckering ever so slightly. You can tell that she wants a kiss, but can't quite work herself up to openly ask for it.
Unable to suppress the smile, you lean in and give her what she wants. The smile on her lips when you finally break the kiss is enough to brighten the room.
Quickly saying something about needing to get started on her morning chores, she moves toward the bathing room door, pausing just inside the threshold to glance back at you one more time before stepping out of sight.
[[End.|$location]]
<<addtime { minute : 6 }>><<set $anna.affection += 1>><<set $anna.fear -= 2>><<set $anna.trust += 2>>Once you are dry, you turn your attention to dressing yourself as she dries herself. She's only half dressed by the time you are ready to go, so with a few words exchanged between you, you excuse yourself and start to leave the room.
[[End.|$location]]
<<addtime { minute : 4 }>><<set $anna.trust -= 1>>You notice Anna before she sees you. Slowing to a stop, you watch her move with a sense of purpose, her expression serene in a way that you can barely make out her worry lines.
<<talk "thought">>Like a tranquil spirit.<</talk>>\
The magic of the moment shatters when she notices you however. Her expression evolves into worry bordering on panic. Her even and fluid stride falters.
For a second she looks like she's going to try redirecting herself so she doesn't have to pass you, but as quickly as the look comes, it changes to one of unhappy acceptance.
<<talk "anna">><<print $anna.callsPlayer>>.<</talk>>\
She says in greeting, her head dipping in a small nod. Seeming intent to continue on her way if you will permit it, her pace quickens the closer she gets to you.
[[Visit for a moment.|Anna Interactive Scene 8a]]
[[Intimidate her.|Anna Interactive Scene 8b]]
[[Let her continue on her way.|Anna Interactive Scene 8c]]
<<addtime { minute : 1 }>><<talk "player">>You look to be in a hurry, something important going on?<</talk>>\
You ask, careful to keep your voice kind and non-threatening.
Panic flickers behind her eyes, though she suppresses it quickly.
<<talk "anna">>No sir, just e-eager to perform my duties.<</talk>>\
<<talk "thought">>She's terrified of me.<</talk>>\
Not sure what else to do, you reply.
<<talk "player">>You do very good work around here, but you don't need to push yourself too hard all the time either.<</talk>>\
There's confusion in her eyes, like she didn't really understand, or maybe didn't trust, what you just said.
<<talk "anna">>Yes sir. Thank you sir.<</talk>>\
Taking a partial step to the side, she takes it as an invitation to continue on her way.
Her soft footsteps are nearly silent on the floor as she continues on her way.
[[End Scene.|$location]]
<<set $anna.trust += 1>><<set $anna.fear -= 1>><<addtime { minute : 1 }>>Stepping toward her right before she reaches you, she makes a small startled sound.
Suddenly rooted to the spot, there's panic in her eyes as she waits to see what you do.
<<talk "player">>What's wrong? Shouldn't you be taking care of something around here? The mansion doesn't clean itself.<</talk>>\
She swallows visibly, then nods rapidly.
<<talk "anna">>Yes sir, sorry to have wasted your time.<</talk>>\
Without another word, she quickly makes her retreat, moving considerably faster than she had before.
[[End Scene.|$location]]
<<set $anna.trust -= 1>>\
<<set $anna.fear += 1>>\
<<addtime { minute : 1 }>>\<<talk "player">>Anna.<</talk>>\
You reply, nodding in greeting at her.
Her eyes are wary as she nears.
You take a step to the side to indicate she can pass unharassed.
Her eyes flicker to your own as she passes you and gives a small nod of acknowledgment as she makes her retreat.
[[End Scene.|$location]]
<<addtime { minute : 1 }>>\Ballroom
Dining Room
Entry Hall
North Hall
Upper North Hall
South Hall
Upper South Hall
Storage AreaAnna appears hard at work, cleaning the area around herself. You pause, looking at her for a long second before moving closer. You're only a few steps away from her when she notices you.
<<includeevent setup.events.AnnaMansionWorkInserts>>
She looks up, surprised but not alarmed by your presence.
[[Stop to visit with Anna.|Anna Interactive Scene 9a]]
[[Greet her in passing.|Anna Interactive Scene 9b]]
[[Make her uncomfortable.|Anna Interactive Scene 9c]]
<<addtime { minute : 1 }>>When she realizes that your attention is on her, she stops what she is doing.
<<talk "anna">>Do you need something of me?<</talk>>\
You shake your head.
<<talk "player">>No, I just wanted to talk for a little while.<</talk>>\
Anna looks awkward as she nods.
<<talk "anna">>Ok.<</talk>>\
For the next few minutes, you try to make small talk with her. After her initial caution, she relaxes and eventually starts to even enjoy your talk.
Eventually you trail off, excusing yourself and allowing her to get back to work.
[[End Scene.|$location]]
<<set $anna.affection += 1>><<set $anna.trust += 1>><<set $anna.fear -= 1>><<addtime { minute : 7 }>>Not stopping, you nod in greeting on your way past.
She replies softly, then turns her attention back to her work.
[[End Scene.|$location]]
<<set $anna.trust += 1>><<set $anna.fear -= 1>><<addtime { minute : 1 }>>Coming to a halt, you simply stand nearby watching her work.
She looks like she's going to say something, but she holds her tongue. As the seconds tick forward, she begins to look increasingly uncomfortable as she works.
Once she reaches a point where her nervousness begins to interfere with her work, you walk away as if nothing just happened.
[[End Scene.|$location]]
<<set $anna.affection -= 1>>\
<<set $anna.trust -= 1>>\
<<set $anna.fear += 1>>\
<<addtime { minute : 4 }>>\Ballroom
Bathing Room
Dining Room
Entry Hall
Home Gym
Kitchens
Laundry Area
Library
Living Room
Lounge
Master Bathroom
Master Bedroom
North Hall
North Hall Bathroom
South East Bedroom, North Hall
South West Bedroom, North Hall
Upper North Hall
Pantry
Servant Area
Servant Bathroom
North East Servant Room
North West Servant Room
South East Servant Room
South West Servant Room
South Hall
South Hall Bathroom
North East Bedroom, South Hall
North West Bedroom, South Hall
South East Bedroom, South Hall
South West Bedroom, South Hall
Upper South Hall
Storage Area
StudyThe gentle chime of water droplets striking the surface of the bathing pool pulls your attention to the partially submerged form of Anna.
[img[images/scenes/Bath.png]]
She rolls her shoulders, creating a similar sound before leaning back to lay the back her head on the side of the pool without ever opening her eyes.
At the water's surface, her breasts rise up, barely breaking the water as her nipples visibly crinkle from the cool of the surrounding air after being submerged beneath the warm water.
A second later, they sink beneath the gently moving surface once more while Anna settles into the water so low that the water nearly touches her chin.
[[Join her.|Anna Bathing FMC Join 1a]]
[[Do not join her.|Anna Bathing FMC Join 1b]]
<<addtime { minute : 2 }>>Moving to the nearest alcove, you begin to undress. As you do so, you can feel your own nipples harden slightly as they are exposed to the cool air.
When you step out of your panties, one of your hands moves absently across your belly, feeling the smooth skin against your fingers even as you momentarily shield that expanse of flesh from the brisk air.
By the time you turn toward the bathing pool, you can see that Anna has taken notice of you, her eyes subtly watching you while trying to not be obvious about it.
<<if $anna.affection gte 800 and $anna.fear lte 150>>\
You think you can see just a hint of color to Anna's cheeks as you step into the water. Her eyes seem transfixed by the sight of the water slowly enveloping your leg until it reaches your knee, then she quickly looks away as if embarrassed.
Sinking in to the water until your shoulders dip beneath the surface, you feel your eyes drift closed as you take a moment to savor the feeling of the warm body conforming to your every curve.
To your side, Anna moves subtly closer to you until you feel her hand brush your leg ever so lightly.
Realizing that she accidentally touched you, she pulls her hand quickly away, causing the water to swirl near your hip.
[[Soak for a little bit.|Anna Bathing FMC Join 1c]]
[[Allow your lusts to control your actions.|Anna Bathing FMC Join 1e]]
<<elseif $anna.affection gte 650 or $anna.fear lte 250>>\
You think you can see Anna sneak a glance at you as you step into the water. Her eyes flickering to the point where the water is slowly enveloping your leg before looking away just as quickly.
Sinking in to the water until your shoulders dip beneath the surface, you feel your eyes drift closed as you take a moment to savor the feeling of the warm body conforming to your every curve.
To your side, Anna moves subtly in the water but remains where she is.
[[Soak for a little bit.|Anna Bathing FMC Join 1c]]
[[Allow your lusts to control your actions.|Anna Bathing FMC Join 1f]]
<<else>>\
Anna looks away from you as you start to step into the water, allowing the warmth to envelope you slowly so it barely makes a ripple in the water.
It's not until your other foot enters the water that you create a little ripple that quickly fades as it travels outward.
Eventually you sink into the water until your shoulders dip beneath the surface, you feel your eyes drift closed as you take a moment to savor the feeling of the warm body conforming to your every curve.
To your side, Anna moves subtly in the water, creating a little more space between you.
[[Soak for a little bit.|Anna Bathing FMC Join 1c]]
[[Allow your lusts to control your actions.|Anna Bathing FMC Join 1g]]
<</if>>\
<<addtime { minute : 5 }>>Choosing to not intrude on her time in the bath, you shift your attention elsewhere as you move through the room.
[[End.|$location]]
<<addtime { minute : 1 }>><<if $anna.affection gte 800 and $anna.fear lte 150>>\
For a long while, you savor the warmth of the water cradling you in its warm embrace.
When you start to feel a little drowsy, Anna gently touches your arm. The simple act brings you back to the present.
Smiling your thanks to Anna, you sit up a little straighter in the water.
A second later, Anna slips from the water and moves quickly to an alcove where she hastily starts to dry herself.
By the time you start to stand, Anna is already moving toward you, still naked but holding a dry towel in her hands.
Your feet barely leave the water before Anna starts to dry you. Every movement she takes seems to be done with care as she dries the water from your body.
As she trades the towel for your clothes, you think you can see something sheepish for just a second before she steps close and starts to help you into your clothes.
It's not until you are fully clothed again that you see the faint dusting of goosebumps across her skin.
Before she can react, you reach for a dry towel and starting with her hair; you begin to dry her body in turn with every bit as much care as she just showed you.
By the time you are finished, there's a faint blush to her cheeks.
There's a second where time seems to stand still, then Anna snaps out of her reprieve and reaches for her clothes, hastily starting to dress herself.
As she does so, you only half watch her as you tidy up the alcove.
<<elseif $anna.affection gte 650 or $anna.fear lte 250>>\
Lingering in the water's embrace, you savor the warmth cradling your every curve.
Eventually the warmth lulls you into a near sleep state that is interrupted by Anna moving in the water.
Opening your eyes, you see Anna looking toward you, making eye contact for a second before turning her eyes to ponder the water between you.
You see an almost imperceptible nod right before Anna stands and begins to get out of the water.
As she goes, you watch the water dripping off her body. At first, you expect her to dry herself, but instead she takes hold of a towel and starts to return to the bathing pool's side without drying herself.
By the time you start to stand, Anna is already at your side and wrapping the towel around you even before you can fully leave the water.
With attentive care, she dries your body, even as goosebumps rise on her own body from the still present sheen of water chilling on her skin.
Only once you are fully dry does she withdraw to start drying herself.
Taking a few steps toward the alcove you left your clothes in, you half watch Anna as you get dressed.
Every movement she makes is precise, calculated for efficiency as she first dries herself then starts to get dressed again.
As you finish dressing yourself, Anna steps toward you to confirm if she can help you further before excusing herself to leave.
<<else>>\
Lingering in the water's embrace, you savor the warmth cradling your body.
Eventually the warmth lulls you into a near sleep state that is interrupted by Anna moving in the water.
Opening your eyes, you see Anna looking toward you, making eye contact for a fraction of a second before quickly looking away.
Almost immediately Anna stands and begins to get out of the water.
As she goes, you watch the water dripping off her body. At first, you expect her to dry herself, but instead she hurriedly takes hold of a towel and quickly moves back to your side.
By the time you start to stand, Anna is reaching out and starting to dry you, starting with your hair and shoulders before working her way downward.
Every movement is calculated for efficiency even as she seems unable to look directly at your body.
In contrast, you watch her, goosebumps rising on her still wet skin and nipples crinkling.
When she finishes drying you off, you allow her to focus on drying herself while you start to get dressed.
From the corner of your eye, you can see Anna dressing herself with quick movements that have her fully dressed several seconds before you finish as well.
<</if>>\
A minute later, you part ways, each of you leaving to attend your own matters.
[[End.|$location]]
<<addtime { minute : 14 }>>Locking your eyes on Anna, a small smile forms on your lips as you make eye contact. Almost immediately Anna tries to suppress a faint smile as her cheeks darken slightly in a blush.
Never breaking eye contact, you move to sit on the edge of the bathing pool, your thighs parting to reveal your most intimate place.
You see her nod, a timid sort of anticipation in her eyes. She holds your gaze until she's half way to you, then her eyes continue down your body.
One of her hands reaches out, touching you just above the knee a score of heartbeats before her other hand mirrors the action.
When she leans forward, you feel her breath across the inside of your thigh before she kisses the place half way between your knee and your groin. A second kiss is an inch higher on the opposite thigh. Then another, and another, each kiss inching its way toward the inevitable goal until Anna pauses with her lips so close to your vagina that you know she can feel the heat coming off of your sex.
You find yourself parting your thighs a little wider to give her better access. And barely a second later you are rewarded by the feel of her lips against your labia.
Her movements are slow and deliberate at first, but at your juices begin to flow and her tongue delves deeper, she laps at your folds with more enthusiasm than before.
It doesn't take long before you can feel a familiar pressure building in your lower belly, an ache in your groin, an unsated need that grows with every lap of her tongue.
Reaching out, your hands tangle themselves in her hair, pulling her face more firmly against your throbbing sex right as she drives her tongue up into your depths.
The sensation of her tongue wriggling it's way into your vagina is more than you can resist. Your hips buck, your pussy clenches, and you're struck by a wave of pleasure that rolls your eyes back in their sockets.
Even then she does not stop, her tongue continuing to make love to your hole as she rides out your orgasm until you are little more than a quivering pile of flesh laying at the edge of the bathing pool and her face is dripping with your juices.
As your hands loosen their grip, Anna pulls back, one hand rising up to absently detangle the tangles in her hair while a little smile plays at the corners of her lips.
A second later, Anna slips from the water and moves quickly to an alcove where she hastily starts to dry herself.
By the time you start to stand, Anna is already moving toward you, still naked but holding a dry towel in her hands.
Your feet barely leave the water before Anna starts to dry you. Every movement she takes seems to be done with care as she dries the water from your body.
As she trades the towel for your clothes, you think you can see something sheepish for just a second before she steps close and starts to help you into your clothes.
It's not until you are fully clothed again that you see the faint dusting of goosebumps across her skin.
Before she can react, you reach for a dry towel and starting with her hair; you begin to dry her body in turn with every bit as much care as she just showed you.
By the time you are finished, there's a faint blush to her cheeks.
There's a second where time seems to stand still, then Anna snaps out of her reprieve and reaches for her clothes, hastily starting to dress herself.
As she does so, you only half watch her as you tidy up the alcove.
[[End.|$location]]
<<set $anna.affection += 1>><<set $anna.fear. -= 1>><<set $anna.trust += 1>>\
<<addtime { minute : 13 }>>\Your eyes turn to Anna, a small smile forming on your lips as you make eye contact.
Never breaking eye contact, you move to sit on the edge of the bathing pool, your thighs parting to reveal your most intimate place.
Her expression stills, becoming stoic as she starts to move toward you. She holds your gaze until she's half way to you, then her eyes continue down your body.
One of her hands reaches out, touching you just above the knee a score of heartbeats before her other hand mirrors the action.
When she leans forward, you feel her breath across the inside of your thigh before she kisses the place half way between your knee and your groin. A second kiss is an inch higher on the opposite thigh. Then another, and another, each kiss inching its way toward the inevitable goal until Anna pauses with her lips so close to your vagina that you know she can feel the heat coming off of your sex.
You find yourself parting your thighs a little wider to give her better access. And barely a second later you are rewarded by the feel of her lips against your labia.
Her movements are slow and deliberate at first, but at your juices begin to flow and her tongue delves deeper, she laps at your folds with more enthusiasm than before.
It doesn't take long before you can feel a familiar pressure building in your lower belly, an ache in your groin, an unsated need that grows with every lap of her tongue.
Reaching out, your hands tangle themselves in her hair, pulling her face more firmly against your throbbing sex right as she drives her tongue up into your depths.
The sensation of her tongue wriggling it's way into your vagina is more than you can resist. Your hips buck, your pussy clenches, and you're struck by a wave of pleasure that rolls your eyes back in their sockets.
To her credit, Anna's tongue never stops moving, riding your orgasm until you are a quivering pile of flesh laying at the edge of the bathing pool and her face is dripping with your juices.
As your hands loosen their grip, Anna pulls back, one hand rising up to absently detangle the tangles in her hair.
For a second, you think you see just a hint of something soft and warm in her expression before she's able to hide it.
You see an almost imperceptible nod right before Anna stands and begins to get out of the water.
As she goes, you watch the water dripping off her body. At first, you expect her to dry herself, but instead she takes hold of a towel and starts to return to the bathing pool's side without drying herself.
By the time you start to stand, Anna is already at your side and wrapping the towel around you even before you can fully leave the water.
With attentive care, she dries your body, even as goosebumps rise on her own body from the still present sheen of water chilling on her skin.
Only once you are fully dry does she withdraw to start drying herself.
Taking a few steps toward the alcove you left your clothes in, you half watch Anna as you get dressed.
Every movement she makes is precise, calculated for efficiency as she first dries herself then starts to get dressed again.
As you finish dressing yourself, Anna steps toward you to confirm if she can help you further before excusing herself to leave.
You half watch her leave as she moves away.
[[End.|$location]]
<<addtime { minute : 13 }>>Anna's movement triggers something predatory in you. A small thrill runs through your chest as your eyes lock on Anna. Your gaze locks on hers and she seems unable to look away.
Never breaking eye contact, you move to sit on the edge of the bathing pool, your thighs parting to reveal your most intimate place.
She holds your gaze for a second longer before her eyes dip lower. As you watch, the takes a deep breath, then lets it out slowly. You can see in her eyes that she knows what is expected of her, and that she has already accepted her role in what is to come.
With a second deep breath, Anna steels her resolve before moving toward you.
One of her hands reaches out, touching you just above the knee a score of heartbeats before her other hand mirrors the action.
When she leans forward, you feel her breath across the inside of your thigh before she kisses the place half way between your knee and your groin. A second kiss is an inch higher on the opposite thigh. Then another, and another, each kiss inching its way toward the inevitable goal until Anna pauses with her lips so close to your vagina that you know she can feel the heat coming off of your sex.
You find yourself parting your thighs a little wider to give her better access. And barely a second later you are rewarded by the feel of her lips against your labia.
Her movements are slow and deliberate at first, but at your juices begin to flow and her tongue delves deeper, she laps at your folds with more enthusiasm than before.
It doesn't take long before you can feel a familiar pressure building in your lower belly, an ache in your groin, an unsated need that grows with every lap of her tongue.
Reaching out, your hands tangle themselves in her hair, pulling her face more firmly against your throbbing sex right as she drives her tongue up into your depths.
The sensation of her tongue wriggling it's way into your vagina is more than you can resist. Your hips buck, your pussy clenches, and you're struck by a wave of pleasure that rolls your eyes back in their sockets.
To her credit, Anna's tongue never stops moving, riding your orgasm until you are a quivering pile of flesh laying at the edge of the bathing pool and her face is dripping with your juices.
As your hands loosen their grip, Anna pulls back, one hand rising up to absently detangle the tangles in her hair.
You barely notice her withdrawal though as you savor the afterglow of your orgasm.
By the time you catch your breath again and start to slip from the bathing pool, Anna is nowhere to be seen.
Putting her absence out of your mind, you dry and dress yourself in the alcove you left your things in before turning back to the room as a whole.
[[End.|$location]]
<<set $anna.affection -= 2>><<set $anna.fear += 2>><<set $anna.trust -= 1>>\
<<addtime { minute : 13 }>>\You hear the click of a keyboard. Then another click, and another, each spaced one or two seconds apart.
Seeking out the source, you see Anna sitting at a simple table, the computer you gave her set up in front of her. With one finger from each hand extended, she clicks another key, then another, each time looking up at her screen, then back at her fingers to find the next key.
On the screen is what appears to be a word document, that she's writing into.
[[Sneak closer to see what she's writing.|Anna Computer Writing 1a]]
[[Turn your attention elsewhere.|$location]]As you draw closer, you start to read what Anna is writing over her shoulder.
It becomes almost immediately obvious that she's keeping a sort of diary, talking about the weather, her chores, her sister, all written with a sort of elegance that flows in a way that leaves you enjoying the read even though everything in the document is mundane.
<<talk "thought">>Must take her forever to write like that.<</talk>>\
Anna continues to write, click, look, find the next letter, click, . . .
Not wanting to interrupt her, you slip away as quietly as you came.You are just about to turn a corner when you hear the sound of Eve's excited laughter echoing through the hall. Taking a peek around the corner, you notice Anna is standing on a step ladder, looking down at Eve with a furious blush of embarrassment on her face, as she tries to hide something dripping down her thigh, but not quite succeeding in doing so.
Having just a little earlier filled Anna with a thick cream pie, you can already guess at what is happening, when you hear Anna speak up.
<<talk "anna">>S-stop looking, Eve! Don't you have chores to finish already!?<</talk>>\
finally managing to wipe up the last of the cum from her thigh, only for more to drip down her other leg.
<<talk "eve">>It IS cum, isn't it! I knew you had had sex with <<print $eve.callsPlayer>>!<</talk>>\
Eve giddily yells, all the while Anna gives up on trying to both clean herself and dust the upper door frame, now down on the floor and drying the cum with both hands just before she finally shoos Eve away and back to her own chores.
Deciding to finally make your presence known, with a small laugh of your own at Anna's expense, you turn the corner. Making your way over to Anna with a huge grin on your face, you get a great view down her cleavage as she just so happens to be bent forward in your direction as she's cleaning the last of the cum that began dripping earlier.
<<talk "player">>I take it Eve found out what we had been doing earlier?<</talk>>\
You say with a chuckle, growing all the more into an actual laugh at the sight of Anna's blush turning even more crimson from embarrassment.
<<talk "anna">>Y-you heard that... all of it?<</talk>>\
Barely able to look you in the eyes all the while speaking.
<<talk "player">>I heard more than enough to get quite the laugh out of the interaction between the two of you.<</talk>>\
You say in a teasing tone as you cup Anna's chin in your hand, raise her face up, and envelop her lips in a deep sensual kiss as you look her deep in her eyes. The kiss making her all but melt into you as she ends up pressing her own chest against yours, practically purring in delight from the closeness to you when you've broken off the kiss.
With her face now pressed against your chest, her words are a little muffled, but you make out what she says as.
<<talk "anna">>That was so embarrassing...<</talk>>\
Pushing herself slightly closer to you if that was even possible at this point.
Kissing her forehead lightly before saying.
<<talk "player">>You know, you are adorable when you blush like that.<</talk>>\
There's only a slight pause in Anna before she pushes herself back just enough to look you in the eyes.
<<talk "anna">>You are teasing me, aren't you?<</talk>>\
She says, looking at you with a slightly serious tone that is only ruined by her exaggerated pouty lips and a twinkle in her eyes.
<<talk "player">>Of course I am, but that doesn't mean that it isn't true, you are adorable when you are blushing.<</talk>>\
You say, giving her a quick peck on her lips, squeezing her in a tighter hug, you finally continue.
Stepping out of the embrace, Anna can barely meet your eyes, a genuine smile on her still crimson face, happiness evident in her tone as she says.
<<talk "anna">>I should get back to my chores now.<</talk>>\
She then starts turning around, only to feel a playful smack on her rear as you spank her, the act causing what was left of your cum to drip down her thighs in the process.
Turning back around to face you again, Anna lets out a surprised.
<<talk "anna">><<print $anna.callsPlayer>>!<</talk>>\
Trying to feign annoyance at your act, but failing miserably as her pleasure is evident from the little moan she released as you spanked her.
<<talk "player">>Sorry, Anna. I just couldn't resist giving your enticing butt a spank.<</talk>>\
You answer her with a grin, turning around to slowly walk away.
Just before you round the corner again, you take a quick peek behind you at Anna, only to see her with a hand full of your cum held in front of her as she stares at it with a blush, only to move it to her lips before she slowly licks her hand clean of your cum. A visible shiver of pleasure through her body, at the same time there's a particularly strong stirring in your own pants as you finally walk away with a renewed grin on your face.
[[End.|$location]]
Submitted by AstraLaying on the bed, you see Anna using the E-reader you have given her for Christmas. She doesn't appear to notice your presence, being fully engrossed in her read.
You feel warm inside, knowing that she appreciates the present you have offered her.
[[End.|$location]]
<<addtime { minute : 1 }>>Inside the kitchen, you hear the voice coming out of a device. Upon further inspection, you realize it is in fact the E-reader that Anna is using.
She puts the E-reader on the table and continues cooking while listening to the tablet reading the recipe in her stead. You had no idea that the cooking had a coupon to unlock the digital version on devices. But you're grateful that Anna has found another use to the tablet outside of just reading novels.
You decide to let her cook in peace and move on to other things.
[[End.|$location]]
<<addtime { minute : 1 }>>Anna is sitting in the library with her tablet in her hands. From where you're standing, it doesn't take long for you to notice that she has taken good care of the device. There doesn't seem to be a single scratch or marks on the screen. You even wonder if Eve also uses it as well, and if that is the case she does appear to take good care of the device as much as her sister.
<<set _random to random(1,4)>><<if _random is 1>>\
She's currently reading a novel about a man traveling around the world just for fun, discovering various landscapes and meeting many people along the way. She appears to be dreamy.
<<elseif _random is 2>>\
She's currently reading some romantic novel about a man being torn between a political marriage and his true love with a lower social standing than him. She's completely focused on the story, as if she was part of the story of herself.
<<elseif _random is 3>>\
She currently reading some self-help book, mostly focusing on improving your daily life interactions with the people around them such as trying to understand what the others feel and at the same time, allow them to understand what you feel as well. She seems motivated by what she's reading.
<<else>>\
She's currently reading a drama novel about a woman whose dream is to sing on a big stage, but she has to face various hardships, the hardest of them is taking care of her sick youngest sister while finding a way to earn money at the same time Because of that, she barely has time to devote to singing. Anna seems to struggle a bit on this story, maybe because she's identifying the sister as Eve.
<</if>>\
Not wanting to disturb her in her reading, you move discreetly far from her.
[[End.|$location]]<<talk "eve">>It's so practical to have plenty of books to read in a single tablet.<</talk>>\
<<talk "anna">>I really love the device for this. There are so many stories to read, my head was spinning for a while. And the device is really simple to use. Did you know it has a function to read the story for the user?<</talk>>\
<<talk "eve">>It's amazing. You have to let me try it one day.<</talk>>\
<<talk "anna">>As long as you promise not to damage it. Haaah, I'm very grateful for the present <<= $anna.callsPlayer>> has given me, truly...<</talk>>\
From her voice, you can tell that something is wrong.
<<talk "eve">>I know that tone. What's missing from this present?<</talk>>\
<<talk "anna">>It doesn't feel the same as having paper on your hands. It stills feels foreign to me.<</talk>>\
<<talk "eve">>Weeeeeell, if you don't want it, I can always take it off your hands.<</talk>>\
<<talk "anna">>Nice try Eve, but I'll only lend it to you. Besides, I'm not even sure that you'll like what's inside anyway.<</talk>>\
<<talk "eve">>Of course I do. I always wanted to read... a book about becoming a better person... by learning about others and their feelings... yep you can keep it, sounds boring.<</talk>>\
You can hear soft laughs coming from the bedroom, probably from Anna.
[[End.|$location]]
addtime { minute : 5 }When you enter the library, you see Anna sitting at the table hunched over something. At first you think she is reading, but then she leans back suddenly, sighs heavily, then slides a single piece of paper off to the side before leaning forward again.
<<talk "thought">>I wonder what she is writing?<</talk>>\
[[Go ask her what she's writing.|Anna Letter 1a]]
[[Watch her for a little bit.|Anna Letter 1b]]
[[Turn your attention elsewhere.|Anna Letter 1c]]
<<addtime { minute : 2 }>><<talk "player">>Writing anything interesting?<</talk>>\
Anna reacts to the sound of your voice by seemingly levitating in her seat. You can't help but notice that her hand comes to rest protectively on top of the pile of papers as she turns toward you.
<<talk "anna">>I don't know, . . . maybe, . . . probably not.<</talk>>\
Realizing that you're making her uncomfortable, you have a moment to wonder if you've done something wrong.
<<talk "player">>I am sure anything you wrote would be amazing.<</talk>>\
Her expression turns just a little sad as you speak, then she nods.
<<talk "anna">>I hope it is.<</talk>>\
With her showing no sign of letting you see what she's been working on, you decide to excuse yourself rather than make her more uncomfortable.
Her eyes follow you a second longer, causing you to smile, a smile that is quickly returned before she turns back to her paper.
[[End.|$location]]
<<addtime { minute : 4 }>><<set $anna.affection += 1>><<set $anna.trust += 1>>Stepping up close to Anna, she seems completely oblivious to your presence. There is a stack of papers to one side, and while you can't read the ones beneath the most recent, what is written on it, combined with what she is writing on the new sheet of papers makes clear that she's trying to write a love letter.
//I struggle with the words to tell you how I feel, like no words can properly express the love I feel.//
She stops, a small frustrated sound leaving her lips before she sits this new sheet of paper with the rest.
As she turns back toward the pile of papers, she knocks a pencil on the floor and quickly leans down to pick it up.
[[Do something romantic.|Anna Letter 1d]]
[[Tell her to stop wasting paper.|Anna Letter 1e]]
[[Slip away before she notices you.|Anna Letter 1f]]
<<addtime { minute : 2 }>>Focused on your own reasons for coming here, you decide to leave Anna her privacy to do whatever it is she is doing.
[[End.|$location]]
<<addtime { minute : 1 }>>As she's bent over, you quickly swipe the most recent piece of paper she discarded and one of the two pencils sitting near the blank papers.
Pulling back before she can see you, she leans over the paper again while you move quietly off to the side.
You look at the words she wrote again, then smile to yourself as you read them silently.
//I struggle with the words to tell you how I feel, like no words can properly express the love I feel.//
With pencil in hand, you write a mere four words beneath what Anna had written, then encircle the words with a heart.
//I love you too.//
Moving so that you are right behind her again, you hold up the paper and let it go, allowing it to flutter over her shoulder and across the table.
Instinctively she reaches for it, catching it before it gets far. Seemingly unaware that the paper came from behind her, she turns it so she can see what is written on it.
There's a long pause, as if she can not make sense of the words, then she gasps, turning in her seat to face you.
A surprised smile rests across her lips, and she clutches the note to her breast.
You lean forward, one hand moving to cup her cheek as you draw her into a kiss.
Her soft lips brush yours, then she leans into it, her lips moving against yours. The kiss doesn't last for long, but when she leans back both of you are breathless. For a split second, her lips compress like she's tasting the kiss one last time before she smiles shyly.
<<talk "player">>Thank you, you always know how to brighten my day.<</talk>>\
Anna's smile turns bashful as it grows.
<<talk "anna">>I love you, I really do.<</talk>>\
<<talk "player">>I love you too.<</talk>>\
For another minute the two of you are simply comfortable in each others' presence. Then you hear Eve's voice calling out, clearly in search of her sister.
Anna looks torn over whether to stay where she is or to go to her sister.
<<talk "player">>Go find out what mischief she has gotten herself into.<</talk>>\
Looking relived that she doesn't have to choose between you and her sister, she stands, quickly leans in to kiss you on the corner of the mouth, then still clutching the piece of paper you had written on she rushes from the room in search of her sister.
[[End.|$location]]
<<addtime { minute : 7 }>><<set $anna.affection += 5>><<set $anna.fear -= 5>><<set $anna.trust += 3>><<talk "player">>That's quite the stack of paper you have there.<</talk>>\
Anna seems startled by your soft words so close behind her, causing her to sit up so violently she nearly falls from her chair.
<<talk "anna">>I'm sorry, I know I shouldn't be wasteful.<</talk>>\
Clearly in a skittish state, she quickly gathers up the papers and starts to get up from her seat. Without meeting your eyes, she slips by, not realizing that she left a single piece of paper behind.
As you hear her make her exit, you look at what is written on the page.
//I wish I knew how to tell you how you make me feel, how much I love you.//
Then the words trail off, evidence of whatever followed being erased, rewritten, and erased again until you can't quite make out anything else what was written on the page.
[[End.|$location]]
<<addtime { minute : 4 }>><<set $anna.affection -= 5>><<set $anna.fear += 5>><<set $anna.trust -= 5>>Not wanting to interrupt her, you move away before she has a chance to notice you.
[[End.|$location]]
<<addtime { minute : 1 }>>Smelling a faint aroma from the library, you step to the doorway and take a deep breath.
<<talk "thought">>Smells like tea?<</talk>>\
With that realization, you quickly find the source.
Anna sits at the table, a book open in front of her. At her side is an ornate teapot, and just a few inches closer is a single teacup, a hint of steam visible above its surface.
Her eyes never leave her book as she picks up the cup, blowing lightly at the fluid before taking a delicate little sip.
Once the teacup is back on its cup plate, she turns the page in her book with no sense of urgency as she continues to read.
[[Don't interrupt.|Anna Tea Library 1a]]
[[Ask her what she's reading.|Anna Tea Library 1b]]
[[Ask her about the tea.|Anna Tea Library 1c]]
[[Chastise her for having liquids near the books.|Anna Tea Library 1d]]Not wanting to interrupt, you watch her for a moment longer, noting the serine expression on her face and the movement of her eyes as she reads before turning away.
[[End.|$location]]
<<addtime { minute : 1 }>>Anna's hand is half way to her cup when you speak, her hand freezing in place.
<<talk "player">>Reading something good?<</talk>>\
Her hand returns to the book's pages without ever touching her cup.
<<talk "anna">>Yes, it's a book about, . . . . <</talk>>\
She continues talking, her expression animated as she tells you about the book.
<<talk "thought">>It's good to see her like this. She seems so full of life when she's enjoying a book.<</talk>>\
After several minutes, she seems to realize she's been rambling and blushes around a shy sort of smile.
<<talk "anna">>Sorry. Yes, it's a good book.<</talk>>\
You visit with her for a minute longer, then excuse yourself so she can enjoy her book in peace.
[[End.|$location]]
<<addtime { minute : 7 }>>
<<set $anna.affection += 2>><<set $anna.fear -= 1>><<talk "player">>A bit of tea with your reading?<</talk>>\
Anna looks up, clearly surprised.
<<talk "anna">>Yes.<</talk>>\
Her expression is one of someone who isn't sure if they're in trouble or not.
<<talk "player">>Let me guess? Something fruity?<</talk>>\
Anna lights up, her expression betraying a hint of amusement.
<<talk "anna">>Eve is the fruity one.<</talk>>\
A smile tugs at her lips as the words leave her mouth.
She quickly turns to the tea, describing what it is and how she made it before finally trailing off.
You visit with her for a minute longer, then excuse yourself so she can enjoy her book in peace.
[[End.|$location]]
<<addtime { minute : 7 }>>
<<set $anna.affection += 1>><<set $anna.fear -= 2>><<talk "player">>You shouldn't have liquids at the table like that. It wouldn't take much of a spill to damage the book.<</talk>>\
There's a flash of fear in her expression.
<<talk "anna">>Sorry. I thought it would be ok. I didn't mean any harm. I'll take care of it right now.<</talk>>\
Anna's words come out in a rush, each one nearly tripping over the last as she quickly places the tea cup and teapot on a small tray and starts to rush away.
<<talk "anna">>I'll try to be more mindful in the future.<</talk>>\
Then she's gone, her footsteps echoing down the hallway outside as she rushes to the kitchen with her tea.
Looking at the table, you see that the book is still open where she left it. For a second you consider closing it, but ultimately decide against it.
[[End.|$location]]
<<addtime { minute : 3 }>>
<<set $anna.affection -= 3>><<set $anna.fear += 5>>You notice Anna sitting at the reading table, her back toward you. Whatever it is that she's reading, she seems very focused on it.
Taking a step to one side, you're able to see a leatherbound book, its binding a flawless white.
<<talk "thought">>Looks like the travel book I bought her.<</talk>>\
[[Approach.|Anna Travel Book 1a]]
[[Leave her in peace.|Anna Travel Book 1b]]<<if $anna.affection gte 875 and $anna.fear lte 75>>You reach her side, standing there looking at the beautiful illustration over her shoulder.
[img[images/scenes/AnnaLibrary.png]]
A couple of seconds later, she turns her head slightly, then jumps in her seat as she notices you. Her hand instantly goes to her chest and her breath quickens from the start.
<<talk "anna">>I didn't notice you there.<</talk>>\
<<talk "player">>Sorry, I didn't mean to startle you, was just curious about what you were reading.<</talk>>\
A small smile forms on her lips as she lets out the breath she had been unconsciously holding.
Using one hand to mark her place, she closes the book to show you that it is indeed the book you bought her.
<<talk "anna">>It's the book you bought me.<</talk>>\
The way she says it makes you feel that those words are intended to explain everything.
<<talk "player">>Any favorite locations in it?<</talk>>\
As soon as the words leave your mouth, her eyes light up. Instantly forgetting that she is trying to hold her spot, she quickly turns to another part of the book.
The illustration on one page is of a mountain valley, secluded and surrounded by towering snow tipped mountains. In the distance you can see a small town of some kind, and much closer is a lone cabin.
<<talk "anna">>It's a secluded region of the Bloc. Sometimes people will rent a cabin there for a while and just enjoy nature.<</talk>>\
She turns to the next page, showing you an image of a small one room cabin overlooking a lake outside to emphasize what she's talking about.
Then as quick as that, her expression falls.
<<talk "anna">>I want to see places like that, but I don't know that I ever could. Even the thought of leaving the mansion frightens me some days. And the thought of not being near my sister is, . . . difficult.<</talk>>\
Closing the short distance that separates the two of you, you slip your arms affectionately around her.
<<talk "player">>Maybe we'll get to see it together some day.<</talk>>\
You feel Anna lean into you, sighing softly while she continues to look at the image.
Holding her for a little longer, you silently read the page over her shoulder until you reach the end of the page. Then you ask her what she thinks of the book, spurring Anna to start speaking about all of the beautiful places in the book, and what she likes about each one.
She finally trails off with a wistful smile.
<<talk "anna">>When I'm with you, I don't feel so afraid all the time, like maybe things will all be ok.<</talk>>\
A small smile tugs at your lips as you consider your reply, then when you are unable to find the words to express your thoughts you simply kiss her on the brow instead.
Excusing yourself so she can return to her reading, you can see her watching you from the corner of her eye, her expression happy.
<<elseif $anna.affection gte 550 and $anna.fear lte 200>>You reach her side, standing there looking at the beautiful illustration over her shoulder.
[img[images/scenes/AnnaLibrary.png]]
A couple of seconds later, she turns her head slightly, then jumps in her seat as she notices you. Her hand instantly goes to her chest and her breath quickens from the start.
<<talk "anna">>I'm sorry. I didn't notice you there.<</talk>>\
<<talk "player">>Sorry, I didn't mean to startle you, was just curious about what you were reading.<</talk>>\
After a short hesitation, a small smile forms on her lips as she lets out the breath she had been unconsciously holding.
Using one hand to mark her place, she closes the book to show you that it is indeed the book you bought her.
<<talk "anna">>I'm reading the book you bought me.<</talk>>\
The way she says it makes you feel that those words are intended to convey some greater meaning.
<<talk "player">>Any favorite locations in it?<</talk>>\
As soon as the words leave your mouth, her eyes light up. Then so quickly you nearly miss it, her features compose themselves partially.
With a growing sense of excited energy, she turns to another part of the book.
The illustration on one page is of a mountain valley, secluded and surrounded by towering snow tipped mountains. In the distance you can see a small town of some kind, and much closer is a lone cabin.
Anna's eyes turn to you self consciously, then she starts to speak.
<<talk "anna">>It's a secluded region of the Bloc. Sometimes people will rent a cabin there for a while and just enjoy nature.<</talk>>\
She turns to the next page, showing you an image of a small one room cabin overlooking a lake outside to emphasize what she's talking about.
Then as quick as that, her expression falls. From the distant look on her face, you wonder if she's talking to herself or you now.
<<talk "anna">>I want to see places like that, but I don't know that I ever could. Even the thought of leaving the mansion frightens me some days. And the thought of not being near my sister is, . . . difficult.<</talk>>\
Closing the short distance that separates the two of you, you slip your arms affectionately around her. She tenses for a mere heartbeat before the tension seems to slip away from her.
<<talk "player">>Maybe we'll get to see it together some day.<</talk>>\
After a short hesitation, you feel Anna lean into you, sighing softly while she continues to look at the image.
Holding her for a little longer, you silently read the page over her shoulder until you reach the end of the page. Then you ask her what she thinks of the book, spurring Anna to start speaking about all of the beautiful places in the book, and what she likes about each one.
She finally trails off with a wistful smile.
<<talk "anna">>When I'm with you, sometimes I don't feel quite as afraid, like maybe things will all be ok.<</talk>>\
A small smile tugs at your lips as you consider your reply, then when you are unable to find the words to express your thoughts you simply kiss her on the brow instead.
Excusing yourself so she can return to her reading, you can see her watching you from the corner of her eye, her expression thoughtful.
<<elseif $anna.affection gte 550 or $anna.fear lte 200>>[img[images/scenes/AnnaLibrary.png]]
You reach her side, standing there looking at the beautiful illustration over her shoulder.
A couple of seconds later, she turns her head slightly, then jumps in her seat as she notices you. Her hand instantly goes to her chest and her breath quickens from the start. For a heartbeat you see panic in her eyes.
<<talk "anna">>I-I'm sorry, forgive my distraction. Was there something I can help you with?<</talk>>\
<<talk "player">>Sorry, I didn't mean to startle you, was just curious about what you were reading.<</talk>>\
After a short hesitation, she lets out the breath she had been holding and nods.
Using one hand to mark her place, she closes the book to show you that it is indeed the book you bought her.
<<talk "anna">>I was enjoying the book you bought me. I am very grateful for such a precious gift.<</talk>>\
Hoping to get her to come out of her shell, you prompt her.
<<talk "player">>Any favorite locations in it?<</talk>>\
As soon as the words leave your mouth, her eyes light up. Then so quickly you nearly miss it, her features compose themselves into something unreadable.
With great care she handles the pages, she turns to another part of the book.
The illustration on one page is of a mountain valley, secluded and surrounded by towering snow tipped mountains. In the distance you can see a small town of some kind, and much closer is a lone cabin.
Anna's eyes turn to you self consciously, then she hesitantly starts to speak.
<<talk "anna">>It's a secluded region of the Bloc.<</talk>>\
She turns to the next page, her lips parting like she wants to say something but is unable to find the words or the courage to say it.
Closing the short distance that separates the two of you, you slip your arms affectionately around her. She goes rigid in your arms for several heartbeats before she finally allows herself to relax.
<<talk "player">>Maybe we'll get to see it together some day.<</talk>>\
Her eyes turn to you, searching your expression for something, her own features remaining uncertain.
You only hold her for a moment longer before letting go, not wanting the moment to turn awkward if you can help it.
<<talk "player">>It makes me happy to know you enjoy the book.<</talk>>\
Excusing yourself so she can return to her reading, you can see her watching you from the corner of her eye, her expression uncertain.
<<else>>[img[images/scenes/AnnaLibrary.png]]
You are only a few paces away when she goes rigid and quickly closes the book. As almost the same motion, she turns toward you.
<<talk "anna">>T-there is s-something I can assist you with?<</talk>>\
<<talk "player">>I wasn't intending to interrupt your reading. I just saw you reading that book and thought I'd see how you're enjoying it.<</talk>>\
There's a long pause as Anna places one hand protectively on the leatherbound tome. She looks on the verge of panic.
<<talk "anna">>It is a f-far greater gift than I d-deserve. I am humbled by your gen-generosity.<</talk>>\
You take a few seconds considering your response before speaking.
<<talk "player">>The real gift is the look on your face when you are reading the book.<</talk>>\
Not sure what else to say, and realizing that you've already made her uncomfortable, you excuse yourself so she can return to her reading.
From the corner of her eye, you can see her continuing to watch you, her expression carefully unreadable.
<</if>>[[End.|$location]]You watch for just a moment longer, seeing her turn the page with exaggerated care. As she lays the page to rest she reaches out and allows her fingertips to brush lightly across the paper as she starts to read the new page.
[img[images/scenes/AnnaLibrary.png]]
Deciding to let her enjoy her book, you refocus on what you came here for.
[[End.|$location]]You step behind the desk and sit down, intending to at least try and stay caught up with current events. You power up the computer, rolling your eyes as it struggles to life. As you connect to the internet, you are rewarded with the less than beautiful serenade of dial-up. Rubbing your forehead, you mutter.
<<talk "player">>Rich old bastard has a fucking mansion, but keeps his stone-age computer.<</talk>>\
With each painful second of this dragging on, you can feel your blood pressure raising ever higher. You look up to the sound of the door opening, Anna taking in your irritated expression.
<<if $anna.fear gte 800>>\
<<talk "anna">>I-I apologize Mas-<<print $anna.callsPlayer>>. I d-did not mean t-t-t-to interrupt...<</talk>>\
Her voice trails off as you regard her coldly. You open your mouth to send her away, but another thought comes into your head that same moment as you look her over.
<<talk "thought">>Maybe she could be useful for stress relief.<</talk>>\
[[Send her away.|Submitted Anna 10a]]
[[Order her under your desk.|Submitted Anna 10b]]
<<elseif $anna.affection gte 750 and $anna.fear lte 175>>\
<<talk "anna">><<print $anna.callsPlayer>>, is everything alright? You seem upset.<</talk>>\
Anna's voice carries a note of concern, but it seems more for you than herself. As she takes a step closer to your desk, you sigh.
<<talk "player">>It's nothing. This computer is just much slower than I'm used to, and it's annoying me.<</talk>>\
You smile at her reassuringly. Anna walks over until she's standing by your side.
<<talk "anna">>Perhaps I could do something to help you with the stress? I could give you a neck rub, or...<</talk>>\
She bites her lower lip and you notice a sudden flash of lust in her eyes.
<<talk "anna">>Maybe there's //something else// I can do for you?<</talk>>\
She leans in close, giving you a generous eyeful of her cleavage. And the same time you feel her hand rubbing your inner thigh.
<<talk "thought">>She seems rather forward today.<</talk>>\
You reflect with a bit of amusement.
[[Send her away.|Submitted Anna 10c]]
[[Order her under your desk.|Submitted Anna 10d]]
<<else>>\
<<talk "anna">>Is there something wrong, <<print $anna.callsPlayer>>?<</talk>>\
Anna asks you, her voice cautious.
<<talk "anna">>I came here to tidy up, but I can come back later if you would prefer?<</talk>>\
She continues, her body almost imperceptibly shifting towards the door. You look her over for a moment, mentally weighing your response.
[[Send her away.|Submitted Anna 10e]]
[[Order her under your desk.|Submitted Anna 10f]]
<</if>>\
Submitted by evilgenius97
<<addtime { minute : 4 }>><<talk "player">>Fine then, carry on.<</talk>>\
You say, dismissing her with a wave of your hand. Anna gives you a quick bow before beating a hasty retreat from the room.
You spent a couple of minutes checking the weather and local news, but see nothing of interest before shutting the computer off again.
[[End.|$location]]
Submitted by evilgenius97
<<addtime { minute : 7 }>>As your lips curl upwards into a hungry smile, Anna's eyes fill with fear.
<<talk "player">>Come here.<</talk>>\
You order her, and she hesitantly complies. As she reaches your side, you point to the floor under your desk.
<<talk "player">>On your knees. Now.<</talk>>\
Anna complies, a look of resignation in her <<print $anna.eyeColorDesc>> eyes.
<<talk "anna">>Yes sir.<</talk>>\
Her voice is barely a whisper, empty of emotion.
She reaches up and undoes your belt, her hands trembling. As her fingers undo the fly of your pants freeing your already erect cock, she takes a deep breath and then leans forward. Starting at the base of your shaft, Anna licks all the way up to the head before taking you into her mouth. She begins to suck on your dick while bobbing up and down. The feeling is pleasant, but not enough for you to come any time soon.
<<talk "thought">>Must I do everything myself?<</talk>>\
You wonder before reaching down and seizing a fistful of her hair. You force her head down until her face is pressed against your crotch. You pull her head back and repeat the process, face fucking her mercilessly. Anna's face begins to turn red, from either exertion or lack of oxygen, but you neither know or care. You feel your release approaching and shove her head down one final time before shooting your load down her throat. Once you are satisfied, you release your grip on her head. Anna recoils off of your cock, coughing and gasping for air. With a dismissive wave you tell her.
<<talk "player">>You may leave now.<</talk>>\
She keeps her head down as she exits the space under your desk, not meeting your eyes.
<<talk "anna">>Th-thank you sir.<</talk>>\
She whispers, walking hastily towards the door. You lean back in your chair.
<<talk "thought">>At least she has some uses.<</talk>>\
[[End.|$location]]
Submitted by evilgenius97
<<addtime { minute : 11 }>>You smile again at her, but shake your head.
<<talk "player">>Thank you Anna, but I need to stay focused on what I'm doing.<</talk>>\
She straightens up and nods.
<<talk "anna">>As you wish, <<print $anna.callsPlayer>>.<</talk>>\
You'd swear her expression is disappointed before she turns away and continues her chores.
[[End.|$location]]
Submitted by evilgenius97
<<addtime { minute : 4 }>>You place a hand on her hip as you grin at her.
<<talk "player">>What did you have in mind?<</talk>>\
Anna makes a happy noise and moves in closer. She starts to slowly kiss her way down your chest while moving until she is knelt between your legs. She kisses even lower until she is nuzzling against your erection through your pants. Her eyes stay locked on yours as her fingers nimbly undo your belt and release your cock. Making a happy sound she begins planting kisses along your length, starting at your head and working her way down the shaft. Once she reaches the base of your shaft, she slowly licks all the way up. With her <<print $anna.eyeColorDesc>> eyes staring into yours she engulfs your whole length until her lips meet your crotch. Leaning back in your chair, you reach out and start stroking her hair. She begins to moan and starts sucking your dick like it's a piece of candy.
<<talk "thought">>Holy hell. She's getting off on this almost as much as I am.<</talk>>\
Her eyes filled with a mixture of adoration and love, Anna speeds up. You lean back and enjoy the feeling of her mouth and throat wrapped around you. She seems to sense you getting close because she suddenly releases your dick, her hands replacing her mouth. She strokes your shaft rapidly.
<<talk "anna">>Please let me taste you.<</talk>>\
She pants, before wrapping her lips around your cock again. You groan as white spots cloud your vision and you cum into her mouth. Anna's moans of ecstasy fill your ears and she begins to swallow. Still looking up at you, she licks your cock clean before moving back to your side.
<<talk "anna">>Is there anything more I can do for you <<print $anna.callsPlayer>>?<</talk>>\
You laugh a little bit.
<<talk "player">>No, thank you Anna. That was plenty.<</talk>>\
She hums happily.
<<talk "anna">>I'm glad I could help.<</talk>>\
As she walks off to continue her work, there is a noticeable spring to her step.
[[End.|$location]]
Submitted by evilgenius97
<<addtime { minute : 10 }>>You motion at the door stating.
<<talk "player">>I think there are other areas of the mansion that require your attention. You can clean up in here later.<</talk>>\
You turn your attention back to the computer on your desk.
<<talk "anna">>As you wish, <<print $anna.callsPlayer>>.<</talk>>\
She says, before walking back out the door.
[[End.|$location]]
Submitted by evilgenius97
<<addtime { minute : 4 }>><<talk "player">>No, no, this computer is just stressing me out is all.<</talk>>\
You tell Anna, waving her in.
<<talk "player">>You know, perhaps you could help me with that...<</talk>>\
A confused look crosses her face.
<<talk "anna">>I'm not sure what you mean <<print $anna.callsPlayer>>.<</talk>>\
She tells you as she steps further into the room.
You smile at her and mention.
<<talk "player">>Well, I did drop something under my desk. If you were to retrieve it, that would be a great help.<</talk>>\
Anna nods her head and crawls under your desk, looking around. While she searches the floor, you unbuckle your belt and open the fly of your pants as quietly as you can before fishing out your rapidly harding cock. After a few moments she begins to look up at you.
<<talk "anna">><<print $anna.callsPlayer>>, I don't see anything down...<</talk>>\
Her voice trails off as she finds herself face to face with your throbbing shaft.
<<talk "anna">>Ah, I see.<</talk>>\
Her eyes meet yours as she tells you,
<<talk "anna">>You had but to ask.<</talk>>\
Without any further comments, she reaches out and takes hold of your stiff member, slowly licking her way up from the base. As she reaches the head of your penis, her lips part and she slowly takes your length into her mouth. She starts sucking and bobbing her head up and down, while stroking the parts of your shaft not in her mouth. Leaning back and closing your eyes, you place a hand atop Anna's head. She seems to take this as a sign of encouragement, sucking harder and speeding up her movements. It isn't long before you feel yourself nearing the edge. You let out a pleasured sigh as you cum into Anna's mouth, feeling her swallow every drop. It's not until you are spent that she finally removes your cock from her mouth. As she stands her <<print $anna.eyeColorDesc>> eyes meet yours.
<<talk "anna">>Thank you sir.<</talk>>\
She says, before excusing herself to continue with her chores.
[[End.|$location]]
Submitted by evilgenius97
<<addtime { minute : 12 }>>I didn't add any relationship modifiers to this scene. To me it felt like the scene was more a reflection of existing stats rather than something that would sway them one way or the other.//"Bzzzz, CLUNK."//
You enter the laundry area just as one of the washing machines finishes a cycle. Someone will probably arrive to move the clothes to the dryer shortly.
<<link "Help out by moving the wet clothes into the dryer.">><<gotoevent setup.events.laundry>><</link>>
[[Continue with your day.|$location]]
Submitted by CTCC42
<<addtime { minute : 2 }>><<set setup.events.laundry to [
{
requires: '$anna.affection gte 850 and $anna.fear lte 750',
chance: 100,
link: "Laundry Panty 1"
},
{
requires: '$anna.affection gte 750 and $anna.fear lte 150',
chance: 100,
link: "Laundry Panty 2"
},
{
requires: '($anna.affection gte 500 and $anna.affection lte 800) and $anna.fear lte 150',
chance: 100,
link: "Laundry Panty 3"
},
{
requires: '$anna.affection gte 900 and $anna.fear lte 100',
chance: 100,
link: "Laundry Panty 4"
},
{
requires: '($anna.affection gte 350 and $anna.affection lte 700) and $anna.fear lte 650',
chance: 100,
link: "Laundry Panty 5"
},
{
requires: "true",
chance: 100,
link: "Laundry Panty 6"
},
{
requires: "true",
chance: 100,
link: "Laundry Panty 7"
},
{
requires: '$anna.affection gte 600 and $anna.fear lte 350 and $eve.affection gte 450 and $eve.fear lte 300',
chance: 100,
link: "Submitted Anna and Eve Interactive Scene 3"
}
]>>Opening the washer, after first opening the empty dryer, you find a soggy heap of intimates, small enough to transfer in one go. Helping to this extent probably isn't going to earn you any points, but you may as well finish what you have started.
It only takes two hands to transfer the entire contents of the washer in one go, though you still manage to drop an item in the process. You pick up the white panties from the floor and catch yourself before throwing them in after the rest, better check they didn't pick up any dirt from the floor first.
A feminine squeak draws your eyes from the examination.
<<talk "anna">>If <<print $anna.callsPlayer>> is inclined to...<</talk>>\
A nervous Anna stumbles over her words as her face quickly reddens.
<<talk "anna">>If you wanted...<</talk>>\
Directing her abashed gaze away from you Anna lifts her skirt and slips the undies she is wearing down her legs.
<<talk "anna">>I don't mind...<</talk>>\
The embarrassed girl says in a breathless whisper as she steps out of her underwear. She stands quietly as she waits for any further order from you.
<<talk "thought">>Just what kind of person does that girl take me for?<</talk>>\
You hesitate to chuck the panties you were examining in with the rest of the laundry.
Now what should you do with Anna's gift?
[[Pocket.|Laundry Panty 1a]]
[[Laundry Hamper.|Laundry Panty 1b]]
Submitted by CTCC42
<<addtime { minute : 4 }>><<set $anna.affection += 1>><<set $anna.trust += 1>><<set $anna.fear -= 1>>You smile as you tuck the white cotton into your pocket, seeing her blush harder than before.
<<talk "thought">>I wonder if she'll work the rest of the day without panties?<</talk>>\
The thought amuses you.
<<talk "player">>A treasure like this can't go to waste.<</talk>>\
You say casually as you start the drier with the rest of the laundry.
When you prepare to leave the area, you leave a blushing, yet clearly amused Anna in your wake.
[[Continue.|$location]]
Submitted by CTCC42
<<addtime { minute : 3 }>><<set $anna.affection += 1>>You smile as you deposit the white cotton into the laundry hamper.
<<talk "thought">>I wonder if she'll work the rest of the day without panties?<</talk>>\
The thought amuses you.
Reaching out, you start the drier with the rest of the laundry.
When you prepare to leave the area, you leave a mildly blushing Anna in your wake.
[[Continue.|$location]]
Submitted by CTCC42
<<addtime { minute : 2 }>><<set $anna.trust += 1>><<set $anna.fear -= 1>>Opening the washer, after first opening the empty dryer, you find a soggy heap of intimates, small enough to transfer in one go. Helping to this extent probably isn't going to earn you any points, but you may as well finish what you have started.
It only takes two hands to transfer the entire contents of the washer in one go, though you still manage to drop an item in the process. You pick up the white panties from the floor and catch yourself before throwing them in after the rest, better check they didn't pick up any dirt from the floor first.
A feminine squeak draws your eyes from the examination. A wide eyed Anna stands some distance away from you.
<<talk "anna">>I came to dry the laundry.<</talk>>\
The girl explains, shifting her embarrassed gaze away from you.
<<talk "player">>I thought I would help.<</talk>>\
You explain, tossing in the panties which passed inspection.
<<talk "player">>Are you ok?<</talk>>\
You inquire as you start the machine.
<<talk "anna">>Yes. Thank you very much. I have other work.<</talk>>\
Treating you to a rare smile Anna nods her head.
You wonder if she appreciated the help while watching her retreat. Maybe she thinks your a pervert now?
[[Continue.|$location]]
Submitted by CTCC42
<<addtime { minute : 4 }>><<set $anna.affection += 1>><<set $anna.trust += 1>><<set $anna.fear -= 1>>Opening the washer, after first opening the empty dryer, you find a soggy heap of intimates, small enough to transfer in one go. Helping to this extent probably isn't going to earn you any points, but you may as well finish what you have started.
It only takes two hands to transfer the entire contents of the washer in one go, though you still manage to drop an item in the process. You pick up the white panties from the floor and catch yourself before throwing them in after the rest, better check they didn't pick up any dirt from the floor first.
A feminine squeak draws your eyes from the examination. A pale faced Anna stands some distance away from you.
<<talk "player">>I thought to help with the laundry.<</talk>>\
You explain, tossing in the panties which passed inspection.
<<talk "player">>Are you ok?<</talk>>\
You inquire as you start the machine.
<<talk "anna">>Yes. Thank you <<print $anna.callsPlayer>>. I have other work.<</talk>>\
Anna nods her head.
You wonder if she appreciated the help while watching her retreat.
[[Continue.|$location]]
Submitted by CTCC42
<<addtime { minute : 3 }>><<set $anna.fear -= 1>>Opening the washer, after first opening the empty dryer, you find a large load of heavy linen. After transferring as much as you can with your first arm full you are reaching into the washer for a second time when a happy voice greets you from behind.
<<talk "anna">><<print $anna.callsPlayer>>?<</talk>>\
Pulling out most of the remaining linens you smile at Anna as you turn to push the bundle into the dryer.
<<talk "player">>Thought you might like some help.<</talk>>\
Turning back to the washer after making your deposit you find Anna's rear half sticking out of it as she reaches for the final few items remaining in the cavernous machine.
She probably wouldn't hate you for just a little contact, but sadly she withdraws herself before you can act on the thought.
<<talk "anna">>Thank you very much.<</talk>>\
A smiling Anna steps around you to deposit the last of the laundry and start the dryer, brushing closer then necessary to you on the way.
Job done Anna turns back and places a hesitant kiss on your cheek as her face reddens.
<<talk "anna">>I have more work to do.<</talk>>\
Glancing away from you for a moment, before returning her eyes to you with a smile.
<<talk "anna">>I really like...<</talk>>\
Anna is interrupted by a crash from upstairs.
<<talk "anna">>...I'm sure it was nothing, but I should check just in case.<</talk>>\
Turning her apologetic face away Anna hurries away.
You are sure you will hear all about it later.
[[Continue.|$location]]
Submitted by CTCC42
<<addtime { minute : 3 }>><<set $anna.affection += 1>><<set $anna.trust += 1>><<set $anna.fear -= 1>>Opening the washer, after first opening the empty dryer, you find a large load of heavy linen. After transferring as much as you can with your first arm full you are reaching into the washer for a second time when a hesitant voice greets you from behind.
<<talk "anna">><<print $anna.callsPlayer>>?<</talk>>\
Pulling out most of the remaining linens you smile at Anna as you turn to push the bundle into the dryer.
<<talk "player">>Thought you might like some help.<</talk>>\
Turning back to the washer after making your deposit you find a perplexed looking Anna standing by the washer.
<<talk "anna">>It is my place to be doing this <<print $anna.callsPlayer>>.<</talk>>\
<<talk "player">>Is it not alright to accept my help?<</talk>>\
Your voice is distorted by the metal drum of the washing machine as you reach into the far end for the last couple of items.
<<talk "anna">>No.. That is...<</talk>>\
Anna fails to express herself before you cut off, while starting the dryer.
<<talk "player">>It's ok Anna. I just felt like giving you a hand. Why don't you...<</talk>>\
You are interrupted by a crash from upstairs.
<<talk "anna">>...I better find out what that was.<</talk>>\
Turning away Anna hurries upstairs.
You will have to ask her about the noise later.
[[Continue.|$location]]
Submitted by CTCC42
<<addtime { minute : 5 }>><<set $anna.fear -= 1>>Opening the washer, after first opening the empty dryer, you find a large load of heavy linen. After transferring as much as you can with your first arm full you are reaching into the washer for a second time when you think you hear some one, but turning around, arms full of laundry, you don't see any one. Maybe Anna saw you and left.
So much for winning favor with a good deed. Oh well, you have started so you might as well finish. Maybe this will still go some way towards earning some affection.
[[Continue.|$location]]Opening the washer you find it filled with nothing but socks. As you transfer them to the dryer you find yourself wondering at the quantity.
<<talk "thought">>How many socks could they possibly wear that they would need a load for nothing but socks?<</talk>>\
No matter which way you do the math, this is surely too many socks for so few people's feet.
As the dryer comes to life you are just a little bit disappointed that no one showed up to witness your helpfulness. For just a second you think about hanging around for a minute longer, but ultimately decide against keeping the wet socks company. Sooner or later someone will find the socks already in the dryer and be faced with the mystery of who helped them out.
[[Continue.|$location]]
Submitted by CTCC42
<<addtime { minute : 2 }>>LaundryYou are surprised to see the bathroom door ajar. You peer carefully around the door and are startled to see the claw-foot tub filled with water. Facing away from you is Anna, her hair hanging over the edge of the tub. Her head is tilted back enough you can see her eyes are closed and cheeks are flushed. Next to the copper tub you see a bottle of shampoo. Her clothes are folded neatly on the fuzzy top of the toilet, and she hasn't noticed you eavesdropping yet.
<<includeevent setup.events.AnnaMansionWorkInserts>>
[[Leave her be.|Submitted Anna 2a]]
[[Watch a moment.|Submitted Anna 2b]]
<<addtime { minute : 1 }>>\
Submitted by LFN ParkYou smile and leave Anna to her bath, respecting her privacy.
[[Continue.|southHall]]
<<addtime { minute : 1 }>>
Submitted by LFN ParkYou crack the door open a little further, giving you a better view of the tub. Your eyes widen when you see Anna's hand gripping her left breast, thumb and forefinger squeezing her nipple. Her mouth is agape slightly, her cheeks flushed. You can see her other arm below the waterline between her legs, but ripples in the water hide its precise movements from your view.
<<talk "thought">>Oh my.<</talk>>\
You are transfixed as Anna bites her bottom lip, twisting her nipple. Her eyes remain closed as she grips her sizable breast. You watch her arm move back and forth, imagining her soft fingers rubbing her clitoris. Her soft moans echo across the marble tile. You can feel your erection press uncomfortably against your pants, but your breath catches in your throat as you hear Anna mutter something.
<<talk "anna">><<print $anna.callsPlayer>>...<</talk>>\
For a moment you worry you've been caught, but your fears are put to rest when you see her eyes are still closed.
You hear Anna moan your name again and the movements under the water become faster, creating small waves that threaten to splash over the edge of the copper tub.
[[Act boldly.|Submitted Anna 2d]]
[[Leave her be.|Submitted Anna 2c]]
<<addtime { minute : 5 }>>\
Submitted by LFN ParkYou let your eyes linger on her naked body for just a moment longer before stepping back from the door. A little smile on your lips as you leave her to her fantasy.
[[Continue.|$location]]
<<addtime { minute : 2 }>>You smile and push the door open. Anna is too caught up in her ministrations to notice your soft steps.
You kneel down near the head of the tub, careful not to catch her <<print $anna.headHairColorDesc>> locks. Closer now, you can make out her hand, moving back and forth at a steady pace at her crotch. Anna's other hand drifts from her breast to her smooth stomach, then lazily lower.
She moans your name again under her breath, and you move in. You grasp her chin and turn her head towards you. Before Anna can react, you plant a kiss on her lips. Her eyes snaps open, wide as dinner plates as her body stiffens. She blushes furiously, speechless as she tries to form coherent words.
<<talk "player">>You called?<</talk>>\
You smile, then kiss her again. For a moment she remains tense, but as your hands caress her cheeks she begins to loosen. Hesitant lips move against yours, embarrassment giving way to lust as her hands withdraw from the water.
Anna grips the edge of the tub and pulls herself to a kneeling position, facing you and sending water cascading from her glistening skin to the floor below. She throws her arms around your shoulders and draws you into another kiss. Her slick breasts mash against your chest, soaking the fabric of your shirt. Your hands slide down her back to her ass, squeezing each cheek. Anna moans into your mouth before her tongue seeks yours. Her hands grip the bottom of your shirt and pulls upward with a desperate urgency, breaking the kiss. You can see unadulterated lust in her eyes, her chest heaving.
<<talk "thought">>Wow.<</talk>>\
She is really horny. You raise your arms and let her pull off your shirt. Immediately after it clears your head Anna surges forward, greedily devouring your lips with hers. You see Anna toss the shirt aside, her wet hands pulling at your hips.
Anna abruptly starts to stand, and you follow her. You feel her unsteadiness as she steps onto the fuzzy white carpet near the tub, and you squeeze her ass once more. You can feel her hardened nipples mash and rub against your chest with each of her breaths. Anna's hands quickly go to your belt, fumbling with her wet digits.
<<talk "anna">>Please <<print $anna.callsPlayer>>....<</talk>>\
Anna moans, both vulnerability and need in her voice as she pulls at your buckle in frustration. You look into her eyes, her half-lidded eyes are filled with lust on her flushed face.
[[Tease her further.|Submitted Anna 2e]]
<<addtime { minute : 6 }>><<set $anna.affection += 1>><<set $anna.trust += 1>><<set $anna.fear -= 1>>\
Submitted by LFN Park
You wrap your arms around her hips and lift. Anna doesn't resist, wrapping her legs instinctively around your midsection as her mouth desperately seeks yours again. Quick steps bring you to the sink. She squeaks when you set her down on it, drawing back from her to appreciate the sexy, slick beauty before you. Anna takes a few deep breaths, her chest heaving as she unconsciously grinds her hips against yours. You grip her wrists and pull them behind her back, causing her to thrust her chest further forward against you. Anna gasps, then cries out when your mouth finds her slippery left nipple. You swear she starts to mewl as you nibble lightly on the pink nub, Anna's body writhing against you.
<<talk "anna">><<print $anna.callsPlayer>>...<</talk>>\
She moans when you switch breasts with an audible pop. Anna's legs tighten around your waist, her naked crotch grinding desperately against yours. You're not sure if it's the water clinging to her skin or the juices flowing from her womanhood, but the scent of her sex is heavy in the air.
You move your lips across the soft flesh of Anna's breasts upward to her slick neck. You nip gently at her skin, keeping her wrists behind her back as she writhes.
<<talk "anna">><<print $anna.callsPlayer>>, please...<</talk>>\
Anna breathes, arching her neck as your lips reach her ear.
<<talk "player">>Please what?<</talk>>\
You whisper, nibbling on her lobe gently. Anna gasps, words catching in her throat when you release her hands, immediately gripping her waist as she falls back against the mirror. You rub her warm skin gently, pulling away from her neck to stare into her flushed face.
<<talk "anna">>Please...<</talk>>\
Anna whines, one hand gripping your shoulder as the other presses a palm against the bulge in your pants. You see Anna's chest heave as her <<print $anna.eyeColor>> orbs stare into yours.
<<talk "anna">>Please...take me...<</talk>>\
[[Oblige her.|Submitted Anna 2f]]
<<addtime { minute : 3 }>><<set $anna.affection += 1>><<set $anna.trust += 1>><<set $anna.fear -= 1>>\
Submitted by LFN Park
You smile and release her hips. You watch Anna bite her bottom lip as you undo your belt, savoring the scent of her arousal filling the bathroom.
You drop your pants and kick them aside, your erection rock hard. Anna's eyes stare at it with raging desire, wrapping a hand around it. You feel her pull you closer, guiding it to her dripping slit before gripping your hips with her legs tightly.
<<talk "player">>Whatever you want, Anna.<</talk>>\
You push forward gently, your cock greedily swallowed by her pussy as you hold her sides. You can feel her nails dig into your skin as she moans. You hold her against you, savoring her wet yet warm skin against yours as you fill her until her pubic mound touches your pelvis. You watch her shudder, her legs and pussy squeezing as an orgasm rocks her.
<<talk "anna">>Yes...<</talk>>\
Anna rolls her head back against the mirror, lost in her ecstasy. You take advantage of this and attack her neck with light kisses, rocking your hips against hers. When you feel her grips slacken you withdraw from her pussy, leaving just the tip within before pushing forward again. Anna moans, and you quickly find a rhythm of long strokes that seems to drive her crazy.
You watch her hair swing forward and stick to her face, obscuring your view of her face momentarily before she parts it. Anna's lips find yours again as you thrust, and when your tongue darts into her mouth she catches it and suckles it, not unlike your ministrations to her pert nipples earlier.
<<talk "thought">>That's so hot...<</talk>>\
You increase your pace, the wet slapping of your skin barely audible over the wild moans and gasps from Anna.
<<talk "player">>How's this, Anna?<</talk>>\
You whisper, your fingers darting between your bodies to rub against her clitoris as you continue thrusting. Anna throws her head back again, crying out as her legs tremble and you feel her velvet grip tighten again. You can hear the lewd slaps get even wetter.
<<talk "anna">>Yes! <<print $anna.callsPlayer>>!<</talk>>\
She gasps, her nails digging into your arms. You feel your own release fast approaching and start thrusting in short, hard strokes. Her eyes meet yours and keep contact with every thrust, mouth slightly agape. You find her expression incredibly erotic, the way her tongue peeks out with every gasp, her eyes never wavering. Your hands grip her waist tightly as you thrust one final time, releasing your seed inside her sweltering inner walls.
You both just stay locked together, breathing heavily as you come down from your bliss. You pull away slightly and brush aside the wet hair clinging to Anna's face. You are alarmed to see tears running down her cheeks.
<<talk "player">>Are you okay?<</talk>>\
You press a hand against her cheek. Anna's face has a small smile on it as she nuzzles your hand briefly.
<<talk "anna">>Yes..I...Thank you, <<print $anna.callsPlayer>>.<</talk>>\
She breathes, pressing her forehead to yours. You feel her readjust against the sink, uncrossing her legs from around your waist. Your softening member slips out, glistening with your mixed fluids in the bathroom light.
<<talk "player">>I should thank you. That was....very hot. You are incredible.<</talk>>\
You can feel her warm breath against your face as she shakes her head, her <<print $anna.eyeColor>> eyes raising to meet yours, your foreheads still touching.
<<talk "anna">>No. You....ah....<</talk>>\
Anna's cheeks blush. You can see the gears of her mind turn as she tries to formulate words. Her soft palms press against your cheeks, surprising you
<<talk "anna">>When....when your uncle would....take me...<</talk>>\
Your heart throbs sadly when you see her tremble, eyes turning downcast.
<<talk "anna">>He....I felt like a thing....a tool for...for him. A thing to be hurt. He made me feel...worthless...awful. When he touched me, I'd be so afraid...I wanted to die sometimes.<</talk>>\
You run your hand gently through Anna's damp hair, staying silent.
<<talk "anna">>You.<</talk>>\
Her eyes swing back to yours.
<<talk "anna">>You make me feel like a person....a woman. You make me feel happy. Thank you. When you touch me....I feel so good, but I get scared.<</talk>>\
Her eyes widen, a hand covering her mouth. You assume Anna didn't mean to let that last part slip.
<<talk "anna">>I'm sorry, that's not, . . . I mean, . . .<</talk>>\
She tries to pull away, but you grasp her cheeks with your hands and bring her back.
<<talk "player">>It's okay, Anna. You can tell me.<</talk>>\
Anna swallows once, but you see her steady herself.
<<talk "anna">>I get scared I'm going to wake up...and he'll be here instead, ready to hurt me again. I...I couldn't live like that again after being so happy....I can't go back to that. I-I'm....not strong enough.<</talk>>\
You feel her tremble. Her lip quivers as fresh tears start to fall.
<<talk "anna">>I think I would die.<</talk>>\
[[Hold her.|Submitted Anna 2g]]
[[Reassure her.|Submitted Anna 2h]]
<<addtime { minute : 14 }>>\
Submitted by LFN Park<<talk "thought">>Oh Anna....<</talk>>\
You pull her into a tight embrace, burying your nose into her <<print $anna.headHairColorDesc>> locks. You find yourself unable to say anything, your heart breaking over this poor girl. Anna presses her face into your neck and you can feel her tears fall onto your chest. You rub her back gently, trying to find the right words to say but failing.
You both stay like that for some time, long enough that Anna's skin has dried. It's at this point you find your voice.
<<talk "thought">>I'm still here.<</talk>>\
You murmur softly. Anna looks back at you, a smile on her face. She plants a gentle kiss against your lips.
<<talk "anna">>Thank you, <<print $anna.callsPlayer>>.<</talk>>\
You pull back from her with a smile.
<<talk "anna">>I should go check on Eve.<</talk>>\
<<talk "player">>Of course, Anna.<</talk>>\
You help her off the sink and collect your clothes, pausing to appreciate Anna's nude form as she dresses herself. You catch her looking back at you halfway out the door, a naughty smile on her face before she leaves.
[[Continue.|$location]]
<<addtime { minute : 8 }>><<set $anna.affection += 2>><<set $anna.trust += 1>><<set $anna.fear -= 1>>\
Submitted by LFN Park<<talk "thought">>Anna....<</talk>>\
You gently wipe the tears from her cheeks with your hand, staring into her blue eyes.
<<talk "player">>You listen to me, Anna. I have never met a stronger person in my life than you.<</talk>>\
You're surprised by how fierce the words sound coming from your mouth.
<<talk "player">>I've read some of my Uncle's journal...I know. How he hurt you that first night...<</talk>>\
You feel her try to look away from you, shame creeping into her eyes, but your hands remain firm.
<<talk "player">>How you struggled....how he wanted to break you enough so that you'd....you'd help him break Eve.<</talk>>\
Her eyes widen in horror.
<<talk "anna">>Never!<</talk>>\
<<talk "player">>Exactly. He hurt you....he broke a part of you...<</talk>>\
You run your hands down to her shoulders.
<<talk "player">>But never enough to hurt your sister. I....I don't know if I could be that strong against all those horrible things he did...But you? Do you remember one of the first things you said to me? You told me...to do anything I wanted to you, as long as I left Eve alone.<</talk>>\
You can see the glossy look in her eyes as tears continue to flow, but Anna's gaze never waivers from yours.
<<talk "player">>You are so selfless.... You are a beautiful woman. You are a wonderful person. You are a devoted sister. You deserve the best out of life. You are....<</talk>>\
You stop, taking a breath.
<<talk "player">>You are so much better than me.<</talk>>\
You trace your fingers down her arms to clasp her hands as you hang your head, a wry smile creeping on your face.
<<talk "anna">><<print $anna.callsPlayer>>....<</talk>>\
<<talk "player">>It's true. If I could have half your strength I could die knowing my own fortitude. I am....so lucky I can make you happy. I just hope you never get tired of me.<</talk>>\
You chuckle. Anna looks at you for a moment, her eyes searching yours for something. She grabs your head and pulls your lips to hers in a passionate kiss, holding it for what feels like an eternity. When Anna pulls away you find that eternity woefully inadequate. She presses her forehead to yours, her breath hot against your cheeks as she smiles.
<<talk "anna">>Never.<</talk>>\
Anna breathes, brushing her fingers down to your chest.
You close your eyes, enjoying her proximity. You both stay in each others arms for a while...long enough Anna's skin is dry when she finally pulls away.
<<talk "anna">>I should go check on Eve.<</talk>>\
Anna murmurs, sliding off the counter top. You nod, reluctantly pulling away from her to collect your damp clothes. You catch Anna giving you a look as you buckle your pants, but she blushes when you turn to her. She slips her clothes back on, taking a moment to look at you.
Anna gives you a final hug before stepping out of the bathroom.
[[Continue.|$location]]
<<addtime { minute : 9 }>><<set $anna.affection += 1>><<set $anna.trust += 2>><<set $anna.fear -= 2>>\
Submitted by LFN ParkSouth Hall BathroomYou see Anna sitting on the black couch with the TV on and the sound low. Her <<print $anna.eyeColor>> orbs turn from the screen to you, surprise apparent on her face.
<<talk "anna">>Oh, <<print $anna.callsPlayer>>. I'm sorry....I didn't see the time.<</talk>>\
Her pale hand reaches for the remote.
<<talk "player">>It's fine, Anna. What are you watching?<</talk>>\
You lean against the back of the couch with a smile.
<<talk "anna">>N-nothing. Just a movie that's on.<</talk>>\
You can detect the faint blush in her cheeks.
<<talk "player">>Well. May I join you?<</talk>>\
You see her taken aback for a moment, surprised at your reaction. You swear you see a faint smile touch her lips, but it might be a trick of the light.
<<talk "anna">>Of course.<</talk>>\
You take a seat next to her, leaving some distance between you.
As you watch, you can tell the movie is some sort of romantic film. It's not quite your cup of tea, but you can tell in sidelong glances to Anna that she's enjoying it.
<<talk "thought">>Is she getting closer?<</talk>>\
You can see Anna's drawn her legs up underneath her, and she has her hands folded neatly on her lap. She is definitely closer to you, easily in arms reach.
[[Put your arm around her.|Submitted Anna Interactive Scene 3a]]
[[Focus on the movie.|Submitted Anna Interactive Scene 3g]]
Submitted by LFN Park
<<addtime { minute : 9 }>>You put an arm around Anna's shoulder. She doesn't resist, snuggling closer to you. She rests her head on your shoulder with a content sigh. You can see down the cleavage of her dress and are surprised to not see a bra.
<<talk "thought">>Strange.<</talk>>\
Your attention drifts between Anna and the movie on the screen. A dating scene brings a faint smile to her lips, and you swear you catch her eyes dart to you briefly during various dialogs.
During an intimate scene you can hear Anna's breath change. You see a faint blush on her cheeks and chest spread, her eyes transfixed to the screen. Her tongue peeks out, moistening her lips. You are very surprised when you feel one of her hands brushes against your thigh. Anna seems to press herself more against you, the side of her breast suddenly against your arm.
<<talk "thought">>Well...<</talk>>\
[[Grope her.|Submitted Anna Interactive Scene 3b]]
[[Lean in and kiss her.|Submitted Anna Interactive Scene 3c]]
Submitted by LFN Park
<<addtime { minute : 6 }>><<set $anna.affection += 1>><<set $anna.trust += 1>><<set $anna.fear -= 1>>Her proximity arouses you. The arm around her shoulder shifts, your hand drifting down to brush your fingers across the top of her breast, savoring their softness. You hear Anna's breath catch in her throat, her <<print $anna.eyeColor>> eyes drifting from the screen to your hand as hers begins to gently rub your thigh in silent approval. Your fingers begin to reach under the neckline of her dress.
Anna shifts, giving your hand better access with a happy sigh. You slide it against her skin until you reach her nipple, already pert and erect.
<<talk "thought">>She must really like this movie, . . .<</talk>>\
You squeeze gently, causing Anna to sharply inhale. You roll the hard bud between your thumb and forefinger, then tug gently. She arches her back, eyes half closed as she savors your touch. Your other hand moves to her shoulder, rubbing gently before pulling her dress strap down her shoulder. You press your palm against her breast, flattening its generous form before pulling up, freeing it from her dress to the cool air. Anna moans, her other hand grasping the one on her free breast.
<<talk "anna">><<print $anna.callsPlayer>>....<</talk>>\
Her hand cups her breast with yours. Anna looks down at it as you push it up, her own nipple mere inches from her lips.
Without hesitation she wraps her lips around it, voraciously attacking her own nipple with her tongue. You watch, transfixed as she laps at it before devouring it again, soft moans coming from her throat.
You hear lewd sucking sounds as she continues, her hand pushing it closer as you let go and run your hand down her back. You swear she tries to fit the entire <<print $anna.chestDesc>> in her mouth. When Anna finally releases her pink nipple, you see it glistening in the light of the TV with saliva, a single strand stretching from her tongue to her breast for a moment.
<<talk "player">>You are so sexy.<</talk>>\
You murmur as she sits up, her face turning to yours as your hand touches her thigh. Anna presses her back against your side, head arching back to rest on your shoulder as her hand on your thigh starts to move upward. You part her hair to one side, moving your other hand to the still covered breast.
<<talk "anna">>Thank you.<</talk>>\
She whispers. Your hand slides under her dress, and you are again surprised when your fingers find no barrier between you and her sweltering sex.
<<talk "player">>Someone's being naughty.<</talk>>\
You murmur. Anna gasps as you run the tips of your fingers over her already slick slit. They come away nearly dripping with her fluids.
<<talk "thought">>Guess we'll have to clean the couch.<</talk>>\
Anna shifts again to give you better access, spreading her knees slightly as you start to rub her nether lips. You move so her back is pressed against your chest, your free hand pulling her other breast free of the dress. Her hand flails for a moment before resting against the bulge in your pants.
She moans, the movie forgotten as you press your palm against her vagina and move it in a circle, rubbing against her clitoris. Anna's hips thrust upward against your touch as you listen to her lust-filled gasps and moans.
<<talk "anna">>S-so good...<</talk>>\
Anna's words trail off in a long groan as you push a single digit inside her sweltering and near dripping pussy. You feel her hand at your crotch start to clutch at your belt, the other tracing around her areolas.
<<talk "player">>Are you close?<</talk>>\
You grin, squeezing her <<print $anna.skinTone>> breast. Anna groans, throwing her head back against yours as you slip a second finger inside. You can smell her arousal at this point, a heady scent of lust that makes your erection painful against your pants.
<<talk "anna">>Y-yes...<</talk>>\
She breathes. You respond by running your thumb roughly against her clitoris as you push your fingers as deep as possible. Anna lets out a myriad of strangled gasp as her body goes rigid, hips jammed against your hand as her fluids cover your hand. You see Anna's eyes roll back, mouth slightly agape with a whimper before she slumps back against you, her breasts heaving.
<<talk "anna">>You make me feel... Good.<</talk>>\
She sighs, her hands trailing down her dress. As you withdraw your sticky hand, Anna grasps it by the wrist. She stares at it in lewd fascination for a moment before bringing your fingers to her lips. Anna shifts so she can look in your eyes as she erotically laps at your fingers, cleaning them of her fluids.
<<talk "player">>You are, . . . incredibly hot.<</talk>>\
You watch her blush as Anna intertwines her hand with yours.
<<talk "player">>It's a pleasure.<</talk>>\
Anna turns her body, putting both arms around your shoulders before resting the side of her head against yours. You see her breasts still hanging out, her dress held on by a single strap on her shoulder. You begin to move one hand towards the strap, your erection a reminder of your desire...but you stop when Anna begins to talk.
<<talk "anna">>Can I tell you a secret?<</talk>>\
Her tone is quiet and hesitant.
<<talk "player">>Of course.<</talk>>\
<<talk "anna">>I was hoping you'd come watch this with me.<</talk>>\
One hand trails down your chest, smiling at you.
<<talk "thought">>Hence why she's not wearing any underwear.<</talk>>\
<<talk "player">>Oh? Why not just ask me?<</talk>>\
You see her blush.
<<talk "anna">>I, . . . I don't know. I'm, . . . I do what's asked of me. I don't ask for things.<</talk>>\
Anna trails her fingers down to your stomach. You kiss the top of her head lightly, rubbing her shoulder.
<<talk "anna">>I like this movie. It, it makes me feel happy. Before you came, I sometimes wished I was one of the characters, finding someone who would treat me.<</talk>>\
She seems to ponder her next words before continuing.
<<talk "anna">>Right.<</talk>>\
<<talk "player">>And now?<</talk>>\
You feel her hand grasp your belt buckle as Anna looks into your eyes. She pushes the last strap on her shoulder down, letting her dress hang loosely off her <<print $anna.skinTone>> frame.
<<talk "anna">>Now I don't need to wish.<</talk>>\
[[Continue.|Submitted Anna Interactive Scene 3d]]
Submitted by LFN Park
<<addtime { minute : 5 }>><<set $anna.affection += 1>>You touch her cheek with your hand, running your thumb on her cheekbone. Anna leans into your palm, nuzzling it gently before looking up at you. You smile softly and pull her closer, your arm curling around her midsection.
Anna shifts closer, her arms wrapping around your shoulders as her face hovers close to yours.
<<talk "anna">>Can I tell you a secret?<</talk>>\
Anna whispers, a faint blush in her cheeks.
<<talk "player">>Of course.<</talk>>\
<<talk "anna">>I was hoping you'd come down here and watch this movie with me.<</talk>>\
Anna gives you a small kiss on the cheek.
<<talk "thought">>Maybe that's why she's not wearing a bra. Now I wonder if she has any panties on.<</talk>>\
<<talk "player">>You know, you could have just asked me.<</talk>>\
<<talk "anna">>I guess, I'm, I do what's asked of me. I don't ask for things.<</talk>>\
Anna presses her forehead against yours, shame creeping into her tone. You kiss her cheek and rub her lower back gently.
<<talk "anna">>I like this movie. It.<</talk>>\
She pauses, clearly trying to gather her thoughts before continuing.
<<talk "anna">>It makes me feel happy. Before you came, I sometimes wished I was one of the characters, finding someone who would treat me.<</talk>>\
She seems to ponder her next words before continuing.
<<talk "anna">>Right.<</talk>>\
<<talk "player">>And now?<</talk>>\
You ask. Anna presses her lips to yours for a few moments, one hand caressing your cheek lightly.
<<talk "anna">>Now I don't need to wish.<</talk>>\
She kisses you again, her lips moving fervently against yours. Your hands move up her waist as Anna presses her chest against yours, her nipples already hard against your shirt.
You feel her tongue run along your lips before searching out your tongue, a soft moan escaping Anna. You grasp the underside of one of her breasts and squeeze gently. She pulls away just a little, her hands deftly moving to the straps of her dress, pulling them down with a smile. You watch as it slowly slides down her <<print $anna.build>> frame, revealing the <<print $anna.skinTone>> skin of her breasts and pert nipples to you.
You brush a strand of <<print $anna.headHairColorDesc>> hair from Anna's face before bringing her back to your lips with a passionate kiss. You run your hand up her thigh to her ass, confirming your suspicion of her lack of panties.
<<talk "player">>Oh, you naughty girl.<</talk>>\
You chuckle. Her shy smile brings a warmth to your cheeks as her hands trail down your shirt to the buckle of your belt.
[[Continue.|Submitted Anna Interactive Scene 3d]]
Submitted by LFN Park
<<addtime { minute : 4 }>><<set $anna.affection += 1>><<set $anna.trust += 1>><<set $anna.fear -= 1>>You watch Anna shift again, both hands deftly undoing your belt. You watch her bite her bottom lip as she frees your cock from your pants, desire in her eyes. She straddles your waist, knees on either side of you as one hand grips your shoulder. You rest your hands on her hips under her hanging dress, savoring the softness of her skin and the rest of her feminine curves
Anna rocks her hips against your erection, rubbing it sensuously against her slit. You moan, your fingers tightening against her hips. You see her pink tongue run over her lips as she grasps you rock-hard member and guides it to her nether lips.
Her mouth hangs agape in a long moan as she slowly impales herself on you, arching her back and thrusting her breasts further forward into your face. Not one to pass an opportunity, you take a pert nipple in your teeth and tug gently, eliciting a gasp from Anna.
You can see her savor the moment, one hand still on your shoulder while the other rubs her stomach. You enjoy the sweltering heat and tight flesh around your member, the tiny gasps coming from Anna's lips as you suckle at her breast.
She starts to move, rocking her hips against you before lifting, almost completely withdrawing you from her before Anna drops back down with a moan. She begins a steady rhythm, and you find yourself gripping her hips and meeting her with thrusts of your own. You watch her breasts bounce hypnotically with her lewd movements as she tosses her head back. Her breaths come in ragged grasps, her hair suddenly falling forward and covering your chest as she leans forward, pressing her forehead to yours and staring into your eyes.
<<talk "anna">><<print $anna.callsPlayer>>...I-I...I..<</talk>>\
Words struggle to leave her mouth in between moans and gasps, sweat beginning for form on her brow with her rapid movements. You catch her lips with yours, voraciously moving against them with as your aid your thrusts with your grip on her waist.
Anna groans against your lips, nails digging into your chest as her thrusts become more forceful. You feel your own release rapidly approaching and redouble your own efforts, the sounds of your clashing flesh drowning out the TV.
<<talk "player">>Anna...<</talk>>\
You moan, then wrap your arms around her with one more thrust. Anna's body arches and stiffens, a strangled moan drawn from her as you release inside. You feel her own walls tighten, drenching you in her fluids as her eyes close tightly.
She slumps against you after a moment, curling up in your lap with her arms around your shoulders.
<<talk "anna">><<print $anna.callsPlayer>>....you make me feel so good.<</talk>>\
She murmurs, resting her head next to yours.
<<talk "player">>Well, you make me feel pretty good too so, . . . Thanks.<</talk>>\
Anna remains quiet for a moment, her eyes searching yours.
<<talk "anna">><<print $anna.callsPlayer>>....Can I ask you something?<</talk>>\
<<talk "player">>You can ask me anything, Anna.<</talk>>\
<<talk "anna">>Are you and I.<</talk>>\
She looks conflicted, clearly struggling to find the right words to express herself.
<<talk "anna">>Do you love me? Like the man in the movie loves the woman?<</talk>>\
[[Yes.|Submitted Anna Interactive Scene 3e]]
[[Uncertain.|Submitted Anna Interactive Scene 3f]]
Submitted by LFN Park
<<addtime { minute : 31 }>><<set $anna.affection += 1>><<set $anna.trust += 1>><<set $anna.fear -= 1>><<talk "player">>You have to ask? Of course.<</talk>>\
Your voice falters a little unintentionally at the end.
You swear Anna's smile could not be bigger. She nuzzles your neck and tightens her hug around your shoulders.
<<talk "anna">>That makes me very happy. Thank you.<</talk>>\
Anna murmurs, pressing herself tighter against you.
<<talk "player">>If anyone deserves some happiness it's you.<</talk>>\
<<talk "anna">>I, . . . I didn't think so for a long time.<</talk>>\
You turn your head, raising an eyebrow curiously.
<<talk "player">>Why?<</talk>>\
<<talk "anna">>Because...<</talk>>\
You see her hesitate, eyes focusing on your neck. You lay a hand on her cheek, bringing her gaze back to yours.
<<talk "anna">>Because. I was only happy w-with Eve. When Eve was happy.<</talk>>\
She stutters, but not in fear, instead it is raw emotion that breaks her voice.
<<talk "anna">>Your Uncle h-hated that.<</talk>>\
You grimace, remembering your Uncle's journal entries.
<<talk "anna">>S-so, he'd do more, more painful things to me w-whenever he saw me happy. It was,...awful. I-I started to hide it, but he'd see small things I'd do for Eve.<</talk>>\
You see tears at the corners of her eyes.
<<talk "anna">>I...I started...in the months before he died...It was bad. I started to, to wish Eve wasn't so happy all the time, because it made me happy, then I-I'd be scared of being hurt....and it just twisted me up inside.<</talk>>\
<<talk "thought">>That's so fucked up.<</talk>>\
You wipe away a tear running down her cheek as she gazes into your eyes.
<<talk "player">>You deserve to be happy, Anna. You make your sister happy, you make me happy. I'm glad I can make you happy.<</talk>>\
You murmur, kissing her forehead gently. Anna smiles as you embrace her, snuggling closer to you until her breath is warm against your neck. You hold her tightly long after the credits roll on the TV, Anna's breathing becoming deep and regular. You look over and see her eyes closed, asleep against you.
<<talk "thought">>This is my life now.<</talk>>\
You sigh and close yours eyes. Soon you feel sleep take you as well.
When you wake up, Anna is gone. You'd almost think you'd had a fantastic dream except for the pins and needles in your arm...and complete lack of feeling in it. A definite sign someone had been laying on it for some time.
<<talk "thought">>Shit.<</talk>>\
You get up, trying to get some feeling back in it.
[[Continue.|$location]]
Submitted by LFN Park
<<addtime { minute : 152 }>><<set $anna.affection += 3>><<set $anna.trust += 1>><<set $anna.fear -= 2>>You take a moment to think about your answer.
<<talk "player">>I don't know, really.<</talk>>\
You can see sadness in Anna's eyes.
<<talk "player">>I don't really know what we have between us.<</talk>>\
<<talk "anna">>What's that mean?<</talk>>\
There's a tremor in her voice.
<<talk "player">>Well....I care about you, you care about me....right?<</talk>>\
Anna nods.
<<talk "player">>But a typical relationship, . . . Well, there's nothing typical about you. That's a good thing.<</talk>>\
You assure her when you see her eyes start to tear up.
<<talk "player">>I think, whatever we are, is too early to tell. It could be that, or it could be something different, maybe something more.<</talk>>\
You can tell the answer doesn't make her happy, but Anna doesn't push the issue. As the credits begin to roll on the TV Anna adjusts her dress and stands.
<<talk "anna">>Thank you for watching the movie with me, <<print $anna.callsPlayer>>. I'll clean the couch in the morning.<</talk>>\
She smiles a little forlornly and leaves the Living room.
[[Continue.|$location]]
Submitted by LFN Park
<<addtime { minute : 36 }>>Focusing your attention largely on the television, you watch the whirlwind romance play out on screen.
Occasionally, you can see Anna glance your way, her expression troubled.
When the credits begin to roll, Anna quickly gets up and turns toward you.
<<talk "anna">>Thank you for watching the movie with me, <<print $anna.callsPlayer>>.<</talk>>\
She smiles a little sadly and leaves the Living room.
[[Continue.|$location]]
<<addtime { minute : 69 }>><<set $anna.affection -= 3>>You are walking down the hallway when you notice Anna in one of the guest rooms. You notice her wince as she reaches to dust off the top of the tall mirror.
Anna stops and rubs her right shoulder.
[[Ask her what's wrong.|Submitted Anna Interactive Scene 4a]]
[[Continue on.|Submitted Anna Interactive Scene 4b]]
Submitted by LFN Park
<<addtime { minute : 1 }>><<if $anna.affection lte 300 or $anna.fear gte 700>>\
<<talk "player">>Is something wrong?<</talk>>\
Anna stiffens and turns suddenly, obviously surprised at your presence. She clenches the feather duster in her hand as she looks at you briefly, then at her feet.
<<talk "anna">>N-nothing, Master. Just a slight pain.<</talk>>\
Anna stutters.
<<talk "player">>Ah. You might want a hot bath after you're done. It'll probably take care of that.<</talk>>\
<<talk "anna">>Thank you, Master.<</talk>>\
She nods and turns, going back to dusting the top of the mirror. You see her wince again, but continue on your way.
Submitted by LFN Park
[[Continue.|$location]]
<<addtime { minute : 2 }>><<set $anna.fear -= 1>>
<<elseif $anna.affection lte 650 or $anna.fear gte 300>>\
<<talk "player">>Is something wrong?<</talk>>\
Anna turns quickly at the sound of your voice. She tenses, but you see her relax slightly.
<<talk "anna">>Oh! It's nothing. My shoulders are just a little stiff.<</talk>>\
<<talk "player">>I know something for that if you want.<</talk>>\
You step into the room. Anna looks at you quizzically.
<<talk "anna">>Excuse me?<</talk>>\
<<talk "player">>Here. Come sit on the bed.<</talk>>\
You see apprehension in her eyes, but Anna slowly steps over to the guest bed. Hesitantly, she sits on its edge, looking up at you.
<<talk "player">>Now just turn your back to me.<</talk>>\
You see her eyes widen and fear creep into them.
<<talk "player">>I'm not going to hurt you.<</talk>>\
Anna hesitates once more, but pulls her legs under her and shifts on the bed. She sets the feather duster in front of her knees.
<<talk "player">>I'm going to touch your shoulders and hair. Try not to tense up. Just relax.<</talk>>\
You move her <<print $anna.headHairColorDesc>> locks aside so they fall down her chest, then place your hands on her shoulders. You hear her inhale sharply, but her shoulders remain loose.
You start applying gentle pressure along her trapeziums, moving your forearms to apply gentle pressure down your thumbs as you massage the tight muscle. You keep your fingers straight as you continue massaging her warm flesh, feeling the muscle loosen as you continue.
You watch Anna roll her head to one side. You see her hands clutching the hem of her dress as a soft groan escapes her lips. As you continue, you hear soft sighs and groans as you apply slightly harder pressure or squeeze, her clenched hands slowly uncurling until they lay limply on her legs. This close you can smell her tantalizing scent, and you try not to look down the valley of her cleavage.
You stop and remove your hands from her <<print $anna.skinTone>> shoulders. You smile inwardly as you see her sway momentarily, then slide off the bed. Anna turns to face you, and for the first time you can see the crimson blush on her cheeks.
<<talk "player">>Better?<</talk>>\
You ask, keeping your tone light and casual. Speechless, she nods vigorously and picks up the feather duster once more.
<<talk "anna">>Thank you very much.<</talk>>\
She says, her cheeks a deep crimson.
<<talk "player">>No problem.<</talk>>\
You step out of the room as she resumes her dusting.
Submitted by LFN Park
[[Continue.|$location]]
<<addtime { minute : 2 }>><<set $anna.trust += 1>><<set $anna.fear -= 1>>
<<else>>\
<<talk "player">>Is something wrong?<</talk>>\
Anna turns to you, still rubbing her shoulder idly.
<<talk "anna">>Hello <<print $anna.callsPlayer>>. My shoulders are just stiff.<</talk>>\
Anna sets the feather duster down in the chair.
<<talk "player">>I think I can fix that.<</talk>>\
You smile. Anna tilts her head quizzically towards you, taking a step closer.
<<talk "player">>Just sit on the bed with your back to me.<</talk>>\
Anna tucks her legs under her, sitting on the guest bed as she looks back at you. You move her hair to one side, letting it cascade down her chest as you touch her shoulders. One of Anna's hands brushes against yours momentarily before letting it rest on her knee.
You start applying gentle pressure along her trapeziums, moving your forearms to apply gentle pressure down your thumbs as you massage the tight muscle. You keep your fingers straight as you continue massaging her warm flesh, feeling the muscle loosen as you continue.
You watch Anna roll her head to one side. You see her hands twitch idly when you press against certain places, usually followed by a short gasp. As you continue, you hear soft sighs and moans as you apply slightly harder pressure or squeeze. This close you can smell her tantalizing scent, and you appreciate the view down the valley of her cleavage.
You move lower and start kneading on the sides of her spine through her thin dress.
<<talk "anna">><<print $anna.callsPlayer>>....<</talk>>\
You feel her gasp suddenly, her hands clenching. You smile and lean closer, giving her exposed neck a light kiss.
Your head hovers next to hers as you move to her hips, gently increasing the pressure of your movements. You can see a blush in Anna's cheeks, her chest heaving slightly as her breathing quickens.
<<talk "anna">>Your hands feel so good....<</talk>>\
She moans, leaning forward slightly. Anna's palms rest on the bed, her back arching slightly as she turns her head to see yours. Her mouth opens and closes as she searches for a moment, but you oblige her and envelop her lips with yours. Anna moans in appreciation, then gasps when you push your thumbs deeply into her hip muscles. You hear a long groan, her body tensing in your hands as her mouth hangs open. You feel a tremor run through Anna, momentarily confusing you until she suddenly slackens, falling forward onto the bed.
<<talk "player">>Anna?<</talk>>\
There is worry in your tone until you look down. You see her dress riding up when she pitched forward, revealing her panties. You can definitely see a darkened patch on the front of them as Anna lays there, breathing heavily.
<<talk "thought">>Did she just cum?<</talk>>\
You feel a sliver of pride as Anna reaches between her legs, running her fingers over the damp spot. She brings it closer, and you can see her fingers glisten in the sunlight.
<<talk "anna">>I... I've never... you know... just from being touched....<</talk>>\
Anna's voice is soft and lazy. She lays her head on the bed, looking back at you with half closed eyes.
<<talk "player">>It's a surprise to me as well.<</talk>>\
<<talk "anna">><<print $anna.callsPlayer>>....<</talk>>\
You watch Anna lick her lips, gazing longingly at you as she shifts her legs, spreading them and pulling her dress further up her waist to expose her <<print $anna.skinTone>> skin to you.
[[Discretion...?|Submitted Anna Interactive Scene 4aa]]
Submitted by LFN Park
<<addtime { minute : 6 }>><<set $anna.affection += 1>><<set $anna.trust += 1>><<set $anna.fear -= 1>>
<</if>><<talk "player">>Anna, Eve could walk in any minute.<</talk>>\
Your urges aside, you try to err on the side of discretion. You can see Anna pout, sliding off the bed.
<<talk "anna">>You're right.<</talk>>\
Anna murmurs, walking past you. You watch her go to the door and close it. You watch her twist the lock, then turn back to you with a small smile. You are mesmerized as she bends over, giving you a magnificent view of her cleavage. You watch her <<print $anna.skinTone>> hands grip her panties and slide them down, then daintily step out of them. Anna looks back to you, her cheeks flushed.
<<talk "anna">>What about now, <<print $anna.callsPlayer>>?<</talk>>\
Her voice is low, and the way she bites her lower lip makes your erection more painful in your pants.
<<talk "thought">>Well, how can I say no?<</talk>>\
You cross the difference between you in no time. Anna reaches her arms out towards you, but you surprise her by going low, wrapping your arms around her midsection and lifting. She squeaks in surprise as you press her back against the door, her <<print $anna.skinTone>> legs wrapping instinctively around your waist. You look into her amorous eyes for a moment as her hands pressing against your chest gently.
<<talk "player">>You are the sexiest girl in the world.<</talk>>\
You murmur. You see her blush intensify, a small smile on her lips.
<<talk "anna">>Thank you, <<print $anna.callsPlayer>>.<</talk>>\
Anna grasps your cheeks in her soft hands, pulling your lips to hers. You hear a sultry moan come from her throat as her lips move against yours, her hands traveling down your shirt. Her tongue pushes past your lips to dance within as her careful fingers undo your belt.
You press harder against her, Anna's breasts mashing against you as her fingers undo your pants. Anna breaks the kiss, abruptly pressing her forehead against yours with surprising urgency.
<<talk "anna">>I-I want you.<</talk>>\
Anna stammers, her face almost crimson in embarrassment from her words. She continues, her eyes smoldering as they look into yours.
<<talk "anna">>I //need// you, <<print $anna.callsPlayer>>.<</talk>>\
<<talk "thought">>Wow. Okay....<</talk>>\
You kiss her again, her mouth opening eagerly against yours. You groan as her soft fingers pull your erection free. Anna pulls her dress up to her navel, revealing her dripping pussy. She immediately lines your member up with her slick folds and rubs her slit against your head, eliciting a groan from you.
You push your hips forward. She breaks your kiss as a long moan comes from deep in her throat as you sink inside her in a single, firm thrust. You savor the way her sweltering pussy grips you, tightening around you as a shudder runs through Anna's body, your member drenched in her fluids as a small orgasm runs through her.
You begin a gentle rhythm, small moans escaping Anna with every push. You feel her pressing back against the hardwood of the door with every thrust, feeling her body ripple with each blissful impact. Her hands clasp around your neck as her breaths come in ragged gasps. You can feel her hard nipples through her dress against your chest.
You begin to thrust harder, your hands gripping her hips tightly. Anna's moans become higher and louder as she feels every thrust go deeper until her fuzzy mound presses against you, her back hitting the door. She lets out a strangled gasp of pleasure, her hips thrusting forward to meet yours with more strength than you expected.
<<talk "anna">>So good!<</talk>>\
Anna whispers, eyes closed tight. You say nothing, focusing on thrusting as you feel your release coming with her sudden movements. You're oblivious to everything except the <<print $anna.headHairColorDesc>> hair girl clinging to you, her legs wrapped around your waist as she softly bounces against the door.
You feel Anna's nails dig into your shoulders as her head hangs forward, a squeal coming from her as she trembles against you. You feel her hips jerk against you, and you bury yourself into her one last time as a powerful orgasm rocks through her. You groan as you erupt within her hot folds, holding her warm body against you.
Anna peppers your face with light kisses as she comes down from her bliss before pressing her cheek against yours with a soft smile. You loosen your grip on her waist as she extricates her legs from around you, standing once more on the solid ground.
<<talk "player">>That was... unexpectedly forward of you, Anna.<</talk>>\
You whisper, giving her a quick kiss to her forehead.
<<talk "anna">>I-I don't know what came over me. I just.... You made me... you know... by touching me and I just felt.... It was so good, I just-- I don't--.<</talk>>\
You cease her babbling with a soft kiss to her lips. She smiles dreamily, eyes half open as she takes a deep breath and presses her hand against your chest.
<<talk "anna">>You made me feel sexy. I....<</talk>>\
She hesitates for a moment.
<<talk "anna">>I //really// liked it.<</talk>>\
<<talk "player">>You are //always// sexy, Anna. Sexy and beautiful.<</talk>>\
You smile when you see her cheeks flush. Anna is silent for a moment before placing a kiss on your chin.
<<talk "anna">>I should get back to work.<</talk>>\
She murmurs. You watch her pick her panties back up and retreat into the small bathroom as you adjust your pants. You see her throw a look over her shoulder at you, a smile on her face before you leave the room.
Submitted by LFN Park
[[Continue.|$location]]
<<addtime { minute : 4 }>><<set $anna.affection += 2>><<set $anna.trust += 1>>You leave Anna to her work and continue to walk past the door.
Submitted by LFN Park
[[Continue.|$location]]
<<addtime { minute : 1 }>>Guest RoomsStepping into the lounge, your attention is immediately drawn towards the pool table. There you can see Anna, cleaning the billiard balls, she places each ball inside a triangle rack. Finishing her task, she notices you standing in the doorway, giving you a curt nod, she shifts her attention to the bar.
<<includeevent setup.events.AnnaMansionWorkInserts>>
[[Speak with Anna a moment.|Submitted Anna Interactive Scene 5a]]
[[Leave Anna to her chores.|$location]]
[[Let her know she missed a spot.|Submitted Anna Interactive Scene 5z]]
Submitted by Irish Major Tom
<<addtime { minute : 2 }>>You walk over to the bar, feigning interest in it, you attempt to make small talk with Anna. She responds with the occasional polite nod or soft comment, clearly focused on her chores. Thinking to yourself.
<<talk "thought">>She still doesn't seem to trust me. I wish I knew how to earn her trust.<</talk>>\
<<includeevent setup.events.AnnaMansionWorkInserts>>
[[Ask Anna about the billiards table.|Submitted Anna Interactive Scene 5c]]
[[Excuse yourself.|Submitted Anna Interactive Scene 5d]]
Submitted by Irish Major Tom
<<addtime { minute : 5 }>>You can picture Anna and Eve spending quite a bit of their free time playing pool, you decide to ask her about it.
<<talk "player">>Do you play pool with Eve often?<</talk>>\
Her eyes widen slightly at your question, hesitation clear in her voice as she answers.
<<talk "anna">>Yes <<print $anna.callsPlayer>>, Eve enjoys it so we play sometimes. I am terribly sorry if it bothers you, we can stop if you want.<</talk>>\
Her tone meek, a faint tremor in her voice. You can tell she's nervous of what your reaction will be.
<<talk "player">>No Anna, it's fine, that's not what I meant when I asked that.<</talk>>\
You respond, trying to reassure her.
<<talk "player">>I really don't mind if you two use it, by all means, continue to play to your hearts' content.<</talk>>\
You can see her eyes soften slightly, a tiny sigh of relief. She returns to her task, carefully wiping down the bar counter, making sure not to miss even the smallest speck of dust.
<<includeevent setup.events.AnnaMansionWorkInserts>>
You wonder if she'd be interested in playing for a few minutes, you could suggest the two of you play a round. You aren't exactly great at the game but you can usually play without embarrassing yourself too much.
<<talk "player">>Say Anna, would you like to play a round of pool?<</talk>>\
She stops for a moment, looking at you in slight confusion.
<<talk "player">>You'd like to play a game of pool, with me, <<print $anna.callsPlayer>>?<</talk>>\
<<talk "anna">>I'm not very good at it, I'm sure I would only disappoint you.<</talk>>\
Shying away, you can see a slight blush on her cheeks. She continues to wipe the counter, though she is clearly waiting for your response.
<<talk "player">>Nonsense, I'm not exactly a pro player myself. I won't force you, but I would love to play a round with you.<</talk>>\
Hoping she'll agree, you wait for her to give in. After what feels like years, she puts the cloth down, looking to you, her answer clear on her face.
<<talk "anna">>Okay <<print $anna.callsPlayer>>.<</talk>>\
Excited, you move away from the counter, making your way over to the table you grab two pool cues. Handing one to Anna, you grab the triangle rack and carefully remove it. You set up the cue ball opposite the stack of billiard balls, now having everything set up, you only need to decide who goes first.
You motion for Anna to go first.
<<talk "player">>You shoot first.<</talk>>\
Anna looks at you, hesitant, she takes a step forward, lining her cue up. Taking a deep breath, she strikes the ball, sending it flying forwards. It slams into the triangle of billiard balls, scattering them across the table. The solid billiard with the number 3 slowly rolling towards the far-left corner pocket before coming to halt on the edge, the five and six solid billiards coming to a halt in the middle of the table, first solid resting short of the middle right pocket and the four solid closer to Anna.
You curse good naturedly under your breath as you notice a billiard ball rolling into the far-right corner pocket. It seems Anna has beginner luck on her side, you walk over and pull it out of the pocket, checking it you look to Anna.
<<talk "player">>It's a solid, I'll be playing for stripes.<</talk>>\
Placing the ball back, you watch as Anna moves to line her stick up with the cue ball. Breathing deeply, she strikes the cue ball, aiming to knock the solid three in.
The ball flies forward, slamming into it, knocking it into the pocket. Anna strikes the cue ball again, sinking the first solid ball. This game might end earlier then you had expected, hoping for a chance to shoot, it's your turn when Anna takes a shot at the fifth solid and misses. You step up to the table and line up your cue stick, aiming for the ninth stripe, you strike the cue ball. It strikes, sending the striped billiard towards the closest pocket, but bounces off its corner at the last second. Silently cursing you step back to give Anna a go.
For a couple of hours the both of you take turns shooting for your respective suits, you striped and Anna solids, you manage to sink five of the seven. Struggling to get the last two in, you notice Anna only needs to score the eight ball and she wins. Picking up the pace, you aim the cue ball to strike the billiard closest, your aim goes wide and the cue misses. Slightly knocking it to the right.
<<includeevent setup.events.AnnaMansionWorkInserts>>
You look on in resignation as Anna moves to line up her shot with the eight-ball sitting in the middle of the table, taking a deep breath she strikes the cue ball. It hits, knocking the ball, sending it rolling towards the left pocket on the opposite end of the table, slowly coming to a halt on the edge. Both of you watch on in complete silence, Anna mentally urging it to fall forward just a few centimeters. The ball hovers on the edge for several seconds before falling in, you can hear her give out a breath of relief.
Anna looks to you with not quite a smile, a faint blush on her cheeks.
<<talk "anna">>That was fun, thank you <<print $anna.callsPlayer>>. Whenever Eve and I play, it's usually her that wins.<</talk>>\
You stare at her, before breaking out into a smile.
<<talk "anna">>I'm glad you had fun, we will have to have a rematch some time.<</talk>>\
Nodding Anna excuses herself, returning to her chores. You can't help but notice the thoughtful expression on her face.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 120}>><<set $anna.affection += 1>><<set $anna.trust += 1>><<set $anna.fear -= 1>>You can see Anna watching you out of the corner of her eye as she cleans the counter. You greet her with a passing nod.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 1 }>>Inspecting the lounge, you can see a lot of effort has gone into keeping the room clean. You walk over to the bar for a closer inspection and notice a few spots that might not be polished to perfection, you clear your throat to gain her attention.
<<talk "player">>Excuse me, but you've missed a spot here and there. Make sure to pay attention to where you are cleaning.<</talk>>\
Anna nods, moving quickly to wipe down the area she missed.
<<talk "anna">>My apologies Master, thank you, it won't happen again.<</talk>>\
Satisfied with her response you leave her to her chores.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 5 }>><<set $anna.fear += 2>><<set $anna.affection -= 1>><<set $anna.trust -= 1>>You can see Anna is more focused on her chores at the moment.
<<talk "anna">>Sorry to bother you, I won't distract you any longer.<</talk>>\
Excusing yourself, you make your way out of the lounge.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 1 }>><<set $anna.trust += 1>><<set $anna.fear -= 1>>LoungeRolling over in bed, you glance at the clock beside the bed.
<<talk "thought">>It's the middle of the night.<</talk>>\
For a couple of minutes, you toss and turn in bed, unable to get back to sleep. Eventually, you give up, slipping from the covers and exiting your room.
<<talk "thought">>Maybe I'll head down to the kitchen, get a drink of water, maybe a little something to snack on.<</talk>>\
Groggily, you make your way down to the kitchen.
You can see a light over towards the refrigerators in the kitchens. Reaching for the light switch, the room is bathed in a sudden light.
There, across the room, you can see Anna standing near the refrigerator. In her hand is a bit of leftovers from last night's meal.
[[Greet Anna.|Submitted Anna Interactive Scene 6a]]
[[Head back to bed.|Submitted Anna Interactive Scene 6b]]
Submitted by LFN Park<<if $anna.affection lte 300 or $anna.fear gte 700>>\
You take a few steps into the kitchen as Anna's head turns to you. You see her eyes grow wide as she quickly shoves the leftovers back in the fridge.
<<talk "player">>Oh, I-I didn't know you were up.<</talk>>\
You see her close the refrigerator quickly, a nervousness in her face.
<<talk "player">>Just restless. Thought about getting a small bite to eat.<</talk>>\
<<talk "anna">>W-would you like me to prepare something for you?<</talk>>\
You sigh inwardly as you hear her stutter in fear.
<<talk "player">>No, I think I'll just wander around a bit before heading back to bed. Maybe go for a swim.<</talk>>\
You smile softly, trying to put her at ease.
<<talk "anna">>I-if you wish. Please let me know if there's anything you need me to do.<</talk>>\
You see her bow a little, her hands clasping dutifully in front of her.
<<talk "player">>Of course. Have a good night, Anna.<</talk>>\
You turn and walk back down the hall. It's not long before your footsteps take you back to your bedroom where you fall asleep almost before your head can hit the pillow.
<<link "Wake">><<gotoevent setup.events.waking>><</link>>
<<set $anna.affection += 1>><<set $anna.trust += 1>><<set $anna.fear -= 1>>
<<elseif $anna.affection lte 650 or $anna.fear gte 350>>\
You take a few steps into the kitchen as Anna's head turns to you. She seems uncertain whether she should put the container back or offer it to you.
<<talk "anna">>Oh, hello <<print $anna.callsPlayer>>.<</talk>>\
You see her catch herself before calling you Master once more.
<<talk "anna">>I didn't know you were still awake.<</talk>>\
<<talk "player">>Just a little night time wandering. How are you doing?<</talk>>\
You smile, hoping it reassures her.
<<talk "anna">>I'm well. I was just a bit hungry.<</talk>>\
She begins hesitantly, uou see her looking down at the container briefly, a tinge of fear in her eyes.
<<talk "player">>Well, don't stop on my account.<</talk>>\
You walk to the cupboard, pulling down a cup as Anna watches you warily. As you open the fridge, you see her hesitantly grasp a fork from the corner of your eyes. When you turn back around with a pitcher of cold water, you see she's started picking at the containers contents, her eyes still watching you.
<<talk "player">>Wouldn't that be better warm?<</talk>>\
You ask as you pour your cup full.
<<talk "anna">>This is fine.<</talk>>\
Anna's voice is soft and reserved, still watching you. You shrug idly, sipping from your cup as you put the pitcher back.
<<talk "player">>Is something wrong? Have I got something on my face?<</talk>>\
Anna shook her head quickly.
<<talk "anna">>N-no. It's...nothing.<</talk>>\
<<talk "player">>If something's bothering you, I can listen.<</talk>>\
You take another drink of your water, giving Anna a reassuring smile.
<<talk "anna">>I... I just was thinking...I never did this much before.<</talk>>\
She pointedly looks down at the container.
<<talk "player">>...Got a midnight snack?<</talk>>\
<<talk "anna">>Yes. I'd..after...<</talk>>\
You see Anna tremble slightly, her voice stuttering.
<<talk "anna">>I'd hurt...too much to come down h-here most nights. I'd be too s-scared to....leave his b-bed....<</talk>>\
<<talk "thought">>She must be really tired. It's been a while since I've heard her stutter like this.<</talk>>\
You step forward, setting the cup down. You give Anna a hug, feeling her tense up as her eyes widen in surprise.
<<talk "player">>You can eat whenever you want, Anna.<</talk>>\
You feel her relax a little as as you move a half step away from her, your hands lingering on her arms.
<<talk "anna">>Thank you, <<print $anna.callsPlayer>>.<</talk>>\
She nods politely, looking down as she blushes.
<<talk "anna">>Well, I'm going back to bed.<</talk>>\
You down the rest of your cup before putting it in the sink.
<<talk "player">>Have a good night, Anna.<</talk>>\
You see her nod as you leave the kitchen.
A couple of minutes later, you fall into bed again.
<<link "Wake">><<gotoevent setup.events.waking>><</link>>
<<set $anna.affection += 1>><<set $anna.trust += 2>><<set $anna.fear -= 2>>
<<else>>\
You take a few steps into the kitchen as Anna's head turns to you. She smiles as she continues picking at what looks like a container of meat.
<<talk "anna">>Oh, <<print $anna.callsPlayer>>. I didn't know you were up.<</talk>>\
<<talk "player">>Just restless. What're you nibbling on?<</talk>>\
You draw closer to her, peering at the container curiously.
<<talk "anna">>I was thinking of making a sandwich. Would you like one?<</talk>>\
<<talk "player">>Sure.<</talk>>\
You reach out your hand, taking the container from her as she smiles.
You take things from Anna as she hands them to you, laying them out on the counter. Anna picks up a loaf of bread and begins cutting away slices for yourself and her. You slip behind her, wrapping your arms around her hips. You feel her tense for a moment before leaning back against you, her hands deftly preparing the sandwiches.
<<talk "anna">>I like this.<</talk>>\
You hear Anna murmur as you rest your chin on her shoulder. You see her head turn slightly, a smile on her face as she looks at you.
<<talk "player">>Mmmm?<</talk>>\
You give her a soft kiss, drawing a blush in her cheeks.
<<talk "anna">>It's...normal.<</talk>>\
You watch her lay out slices of turkey on the bread, that blush persisting.
<<talk "anna">>It's...like we're normal people. Like I'm normal.<</talk>>\
She hesitates in her words, looking down at the food.
<<talk "player">>You're not normal.<</talk>>\
You see her eyes become confused momentarily.
<<talk "player">>You're amazing, Anna.<</talk>>\
You can't help but smile wider as her blush intensifies.
<<talk "anna">>That's nice of you to say.<</talk>>\
You can hear doubt in Anna's tone as she begins cutting the sandwiches in half.
<<talk "player">>I believe it. Eve believes it.<</talk>>\
You pick up a half as you reluctantly pull away from Anna. She picks up one of her own, nibbling on it as she looks down.
<<talk "anna">>I don't feel amazing.<</talk>>\
You sigh as you take a bite.
<<talk "player">>How do you feel?<</talk>>\
You chew thoughtfully, leaning against the counter. Anna doesn't answer right away; you watch her munch on the sandwich as she thinks.
<<talk "anna">>Sometimes I feel good.<</talk>>\
You see her step closer, looking at you curiously.
<<talk "anna">>Lately, more than not.<</talk>>\
A coy smile spreads across her face as she looks at you, taking another bite.
<<talk "anna">>Then, sometimes I see something that reminds me of....before.<</talk>>\
You watch her shift uncomfortably, looking away from you.
<<talk "anna">>Then I remember how broken I usually feel.<</talk>>\
You finish your half a sandwich, contemplating on how to respond when you see Anna's eyes widen, looking past you. You turn and see Eve standing in the doorway, swaying gently. You can see her eyes unfocused and full of sleep.
<<talk "eve">>Are you two having sex?<</talk>>\
You can hear the tired slurr in Eve's words as she squints at you and Anna.
<<talk "anna">>Eve!<</talk>>\
Anna's words are sharp as she glares at her sister.
<<talk "eve">>Cause doing it in the kitchen is gross. We cook food in there.<</talk>>\
You can't help but chuckle as Eve yawns, turning back around and stumbling back down the hall.
<<talk "anna">>I should go tuck her back in.<</talk>>\
Anna sighs, finishing her sandwich swiftly.
<<talk "player">>You do that. I'll bag these for later.<</talk>>\
You chuckle, giving her a quick kiss on the cheek.
<<talk "anna">>Thank you, <<print $anna.callsPlayer>>.<</talk>>\
Anna nods, smiling softly before quickly taking off after her sister. You laugh as you start to clean up the kitchen.
A few minutes later, you find yourself laying in your own bed again as sleep finally takes you.
<<link "Wake">><<gotoevent setup.events.waking>><</link>>
<<set $anna.affection += 1>><<set $anna.trust += 2>><<set $anna.fear -= 2>>
<</if>>\
Submitted by LFN ParkYou take a moment to watch Anna as she looks at you like a deer in the headlights as the light turn on.
<<talk "anna">>Oh, <<print $anna.callsPlayer>>. I thought you were asleep!<</talk>>\
<<talk "player">>I'm just a little restless. I heard someone in here and thought Eve may be trying to sneak some cookies.<</talk>>\
<<talk "anna">>Oh, no. I'm just....I found myself a little hungry so I thought I'd get a snack. I...hope that's all right.<</talk>>\
She hesitates, looking nervously towards you as if expecting some sort of punishment.
<<talk "player">>Of course. You go ahead, I'm going to go back to bed.<</talk>>\
You stifle a yawn as you turn back around, heading back towards the staircase.
The brief encounter with Anna is nearly forgotten by the time your head hits the pillow once more.
<<link "Wake">><<gotoevent setup.events.waking>><</link>>
Submitted by LFN ParkYou see Anna lying on the bed on her front with her legs together, her feet hanging over the edge of the bed and her arms up above her head. She's naked, her charms laid bare for all to see. A towel lying next to her, damp from her body.
You watch and smile as she wiggles her lower legs causing her lush thighs and that sumptuous bottom to wobble and jiggle.
Transfixed by the sight, you can't take your eyes off of her. She moves her legs apart slightly and from your voyeuristic vantage point you are greeted by a perfect view of her little pink pussy nestled between her thighs. This in turn begins to stir your lust for her.
<<includeevent setup.events.AnnaMansionWorkInserts>>
She lifts her lower legs up and begins to playfully swing them from side to side in opposite directions. Bumping her feet together making her bum wobble and your cock twitch. You watch as Anna moves her feet apart giving you an enticing look at her perfect slit. You notice a little wetness between her legs from the bath she has just enjoyed.
She begins to wiggle her feet once more and you continue to watch her, unaware her Master is standing at the doorway watching her innocent display. Your gaze drifts up her side to the soft swell of her breast before focusing back on her ass again, drinking in the beautiful vista before you.
A fly buzzing in from the open window catches your attention. Following its path it darts about the room almost hitting your forehead as it does so, then it spots a good place to land and go about its business, right on Anna's naked bum. You watch as the pest trots around in circles on Anna's butt cheek.
Anna feels the pesky creature and swings her arm back in an attempt to swat it away but by the time her hand reaches her bottom and slaps down on the creamy flesh, the fly is away. Satisfied that the fly has gone, she places her arm down to her side.
The fly however does not give up so easily. Seeing its landing pad is clear from danger, it dives down to land on Anna's bottom again. Sitting still for a moment, then strolling around the smooth surface as if it owned the place. Becoming bolder it explores the crack of Anna's ass but not for long as Anna feels the annoying tickle and has a second attempt at swatting it. The fly is too quick and it's off in an instance just before Anna's hand slaps her own bare bottom with a satisfying 'thwack' for the second time.
Sure that the fly has gone, she puts her arm back to her side. Then she draws one knee up to her chest and hugs it with her arm. This new position is almost too much for you as the view offered to you now is something to behold. You can see her sweet pink vagina gaping ever so slightly and above you can now see her juicy pink bum hole, still moist from her bath.
Wiggling her foot on her outstretched leg gives you another treat of her soft naked bottom wobbling enticingly. So erotic and yet so innocent.
The fly has also noticed the beautiful sight and comes down to land yet again on Anna's bare backside. You watch it with interest as it wonders around the soft dome of her plump buttock, edging ever closer to the crack of her ass.
You're not sure if Anna chooses to ignore it this time, or that the fly is tip toeing but it's getting closer and closer to its target. You watch as the little pest reaches the crinkly edges of her anus, as it does so you notice Anna's pooper contract. Moments later she relaxes, still with the little fly sitting next to her hole. A few more moments pass, then it ventures in, walking right over Anna's naked asshole.
This is too much for Anna to ignore as she brings her hand back and down to her bottom and flaps it about, waving the fly away as she does so. The itch is still there however and you watch as she scratches and rubs at her sweet bottom to rid herself of the tickle. Once she is satisfied Anna slips her fingers down to her pink pussy and gives it a good scratching as well. Seeing how her fingers slip between the folds of her cunt makes your rock hard dick throb from within you trousers. You want her so bad.
<<includeevent setup.events.AnnaMansionWorkInserts>>
As thoughts of walking in and jumping her drift through you mind, Anna grabs hold of the big bath towel and pulls it over her naked body. Probably in an attempt to foil the fly which has already left through the open window. Off to find some other bare maiden to practice its perverted game with.
Watching for a moment more you sense your little show is over so you quietly walk away, leaving Anna in all her nakedness to sleep.
[[End.|$location]]
Submitted by phalicobjectServant's bedroom.You see Anna watering the plants around the hall. She doesn't notice that you are watching her.
[[Praise her for good work.|Submitted Anna And The Flowers 1a][$anna.affection += 3; $anna.fear -=3; $anna.trust += 5]]
[[Make your presence known.|Submitted Anna And The Flowers 1b][$anna.affection -= 5; $anna.fear += 5; $anna.trust -=5]]
Submitted by Uschade
<<addtime { minute : 2 }>>\After a few minutes watching her, you're getting impressed, how meticulously she does her work.
<<talk "player">>I'm really impressed, how carefully you do even a simple job like this. Really.<</talk>>\
You say and smile.
Anne turns around and blushes a little.
<<talk "anna">>Thank you <<print $anna.callsPlayer>>. <<if $anna.affection gt 600 and $anna.fear lt 150 and $anna.trust gt 600>>These flowers are like me. They need all attention they can get.<</if>><</talk>>\
<<talk "player">>And you, my flower, will get the same attention, like these plants are getting from you.<</talk>>\
You step slowly beside her, take her in your arms and with a soft kiss you answer her comment. Then you let her go on with her work. When you turn away from her, Anna with a tender smile is watching you leaving the hall.
[[End.|$location]]
Submitted by Uschade
<<addtime { minute : 10 }>>\You clear your throat to let her know, you are there, watching her. Anna is startled and almost drops the watering can.
<<talk "anna">>Did I do something wrong, <<print $anna.callsPlayer>>?<</talk>>\
She asks.
<<talk "player">>No, not yet...just want to let you know, I'm watching you. You better don't forget this and do your best. Just go ahead.<</talk>>\
You answer in a low, growling voice.
Anna hurries to water the remaining plants. Even her hands where shaking, there is not one drop of water falling on the floor.
<<talk "player">>Good girl....<</talk>>\
You say when she finished.
<<talk "player">>Now come with me to the bedroom, I'm in the mood to water my favorite flower, too....<</talk>>\
<<talk "anna">>Thank you <<print $anna.callsPlayer>> for calling me your favorite flower.<</talk>>\
Anna replies and follows you into the master bedroom.
When you and Anna arrive there, you don't waste much time and bend her over on the bed. You lift her skirt and put down her panties. Kneeling to her you start to lick her pussy from behind, to get her wet enough for you. Then you pull out your already stiffened member and with one stoke you push it completely in. Anna stiffens a little. With one last stroke you push in as far as you can and shoot a few loads inside Anna's pussy.
<<talk "player">>Yeah, life is good Anna, eh? Now go and clean yourself.... enough watering for today.<</talk>>\
Exhausted from your watering job, you go to bed and rest for a while.
<<link "Wake">><<gotoevent setup.events.waking>><</link>>
Submitted by Uschade
<<addtime { minute : 120 }>><<set $anna.location to "master bedroom">><<set $player.location to "master bedroom">><<run $anna.cumFilledAttempt("vaginal")>><<run $anna.sexAttempt($player)>>\Changing location to master bedroom
Location where scene starts: north hall/south hall/upper north and south hall
Location where scene ends: at start/master bedroomYou spot Anna sitting down, spending a moment to read a book. She's completely absorbed in her reading, and hasn't noticed you yet.
She seems so serene and beautiful with her <<= $anna.hairColor>> hair catching the light of the setting sun. You're left stunned for a moment.
<<talk "thought">>How did I get to be so lucky?<</talk>>\
You shake your head, a small grin on your face as you break from your reverie.
[[Sit beside her.|Submitted Anna False First 1a]]
[[Leave her to her book.|$location]]
Submitted by C4Eye || Eye4C
<<addtime { minute : 1 }>>\Deciding you can spare a moment, you quietly move towards Anna. As you reach her, you leaning in and drop a small peck on her cheek.
<<if $anna.fear gte 150>>\
Anna stiffens for a brief moment as flicker of old habits, fears, and trauma seem to flash through her. Then the moment passes, and she relaxes as she turns towards you with a soft smile.
<<talk "anna">>You startled me. Hello, <<= $anna.callsPlayer>>. Care to join me?<</talk>>\
Anna smiles at you, and shifts so you can sit right beside her. You can't help but consider her reaction, though. As much as she trusts you, you know some fears still linger for her. It's definitely a lot better than it could be, but fear none-the-less. You settle down beside Anna with a smile.
<<else>>\
Anna's eyes widen in surprise as she turns towards you suddenly, startled. You feel a pang of guilt, worried you may have caused a flashback as you barely manage to avoid her head bumping into yours.
<<talk "anna">><<= $anna.callsPlayer>>! I didn't notice you there. Care to join me?<</talk>>\
Anna gives you a radiant smile. The smile is infectious, and you find yourself grinning with her as you settle in beside her.
<</if>>\
<<talk "player">>What book are you reading this time, <<= $anna.nickOrName>>?<</talk>>\
You look curiously at the contents of the page as one of your arms wrap around Anna.
<<if $anna.inventory.includes("8th_wonder")>>\
<<talk "anna">>This is one of the 8th Wonder books you got me. Thank you again for that gift<</talk>>\
Anna leans against you slightly, giving you a better view of the contents of the book.
<<else>>\
<<talk "anna">>Ah, it's one of the more normal books we have in the library. I've read it twice already, since there's so few. I enjoy it though.<</talk>>\
You feel a twinge of guilt at Anna's words, and consider visiting the library nearby with her sometime. You don't get to dwell on it though, as Anna leans against you so you can read as well.
<</if>>\
[[Kiss her.|Submitted Anna False First 1b]]
[[Just read with Anna.|Submitted Anna False First 1c]]
Submitted by C4Eye || Eye4C
<<set $anna.trust += 1>><<set $anna.affection += 1>><<set $anna.fear -= 1>>\Leaning in closer, and touch your nose against Anna's while gazing into her <<= $anna.eyeColor>> eyes. Anna stares back at you as your lips meet softly for a moment. You stay like this for a moment, as your hand comes up to caress her face as you give her lips another short peck.
<<talk "player">>You're beautiful, <<= $anna.nickOrName>>. You know that?<</talk>>\
You feel, more than see, Anna smile at your words as your lips brush once more. Then Anna buries her face against the nape of your neck, while her arms wrap around your chest. You can't help but chuckle at her shy antics while your hand, no longer able to cup her face, moves to stroke down her back.
<<talk "anna">>I love you.<</talk>>\
Anna's voice is muffled as she speaks into your shirt. Then she pulls back before you can respond to kiss you deeply.
You break the kiss after what feels like an eternity. Both of you are gasping and out of breath. Your member strains against your pants, and you can barely contain yourself anymore with the amorous mood floating between you both. You can barely keep yourself from pushing Anna down and taking her right here and now, held back only by the desire for a more comfortable location to continue in.
You lift Anna up, holding her in a princess carry as you move towards the master bedroom with an urgency born by the head between your legs begging to be let out.
<<if $anna.hasFlag("virgin") and not $AnnaSex>>\
[[Take Anna to the bedroom.|Submitted Anna False First 1d]]
<<else>>\
[[Continue.|Submitted Anna False First NOT]]
<</if>>\
Submitted by C4Eye || Eye4C
<<set $anna.trust += 1>><<set $anna.affection += 1>><<set $anna.fear -= 1>>\
<<addtime { minute : 1 } >>\Snuggling up beside Anna, you spend a few minutes reading with Anna. You both enjoy each other's presence, as you hold her close.
<<set $random to random(1,3)>><<if $random is 1>>\
The story is in the middle of a description of the Mausoleum at Halicarnassus, Turkey being the tomb of the ancient ruler Caria. Apparently a lot of the information on the Greek structure comes from Roman records?
<<elseif $random is 2>>\
The page talks about how the pyramids would have probably been built. It goes as far as to note pyramids like Khufu used cavities thought to exist for the sake of distributing weight, so tunnels wont collapse. It also talks about some of the various deterrents to grave robbers, and Egyptian beliefs.
<<else>>\
You also end up absorbed in the description of the wonder, learning about its history and a few speculative theories surrounding it.
<</if>>\
<<talk "thought">>Huh. These books actually are pretty interesting. I'm a bit lost starting in the middle, of a chapter though<</talk>>\
Eventually, you get up and stretch. Anna stands with you, and you part ways to carry on with the night.
[[Exit.|$location]]
Submitted by C4Eye || Eye4C
<<set $anna.trust += 1>><<set $anna.affection += 2>><<set $anna.fear -= 1>>\
<<addtime { minute : 60 } >>\Your kiss with Anna grows more passionate as she seems to melt in your arms. Your tongue finds its way into her mouth, and you both enjoy each other's presence for a while.
Eventually though, Anna breaks the kiss.
<<talk "anna">>Haa... <<= $anna.callsPlayer>>. Perhaps we should continue in the bedroom? Right now, Eve could walk in...<</talk>>\
You nod, and get up before extending your hand to help Anna get to her feet as well. You move quickly to the master bedroom while Anna clings to your arm where you set her down gently on her back in bed. You kiss her passionately as you strip, and hilt yourself gently in her moist sex while she hugs you.
[[Continue.|Anna Missionary 1]]
Submitted by C4Eye || Eye4C
<<set $anna.trust += 1>><<set $anna.affection += 1>><<set $anna.fear -= 1>>\
<<set $player.location = "master bedroom">><<addtime { minute : 4 } >>\Walking into the bedroom, you're in the middle of setting Anna down gently on the bed when a thought crosses your mind. Before joining her in bed, you kiss her forehead and slip into the bathroom to grab one of the fluffy, fresh towels Anna herself had put in earlier today.
You come back into the room and spread the towel out across the bed beside Anna under her confused gaze. She blinks in realization when you sit down and pat it though. A tinge of worry clouds her features as she shuffles across the sheets so her hips and legs lay atop it.
<<talk "player">>Are you okay, Anna?<</talk>>\
<<talk "anna">>Y-yes. I'm just... <</talk>>\
She takes a shaky breath, and grabs your hand softly with a distant look in her eyes. You squeeze back reassuringly while you wait for her to gather herself.
<<talk "anna">>I just can't help but remember the first time //he// did this with me. About the time I lost my virginity, and all the other...<</talk>>\
She murmurs softly, her voice trailing off at the end. You nod slowly even as you feel a sensation like a phantom hand is squeezing your heart. There's no hesitation on your part, though, as you pull her in close for a hug.
<<talk "player">>I understand. I'm not going to make you do this if yo-<</talk>>\
You whisper, only to be cut off by Anna as she looks at you with a surprising amount of panic in her features - a good kind, you think. Not of fear, but more like a mix of concern and other emotions.
<<talk "anna">>No! I didn't mean- I want- ... Please. Even if I'm not really a virgin. Even if it's just a false first. I want to share this with you-<</talk>>\
There's tears in her eyes now, a vulnerability in her features that you're not entirely sure you've seen from her before in all the time you've been with her. It leaves your throat tight, and you find yourself caressing her hair and pulling her closer.
<<talk "player">>Okay... I'll be gentle. I love you, Anna. I-... I love you.<</talk>>\
<<talk "thought">>I just don't want to see you hurt even more. You've been through so much, yet I don't know what I'd do without you.<</talk>>\
You stop yourself from continuing the last thought. It doesn't quite feel like the right mood to voice that thought right now. Instead, you pull away slightly to kiss Anna deeply, and lay her back down fully before slipping out of your pants.
After you're both naked, you take a moment to just wipe the tears from Anna's cheek. She gives you a strained smile, and a small determined nod in return. With that you have no excuse to delay. You lean in to kiss Anna deeply as you push into her slowly.
You feel Anna's arms wrap around you, her nails digging into your back as she tenses up.
There's only a slight resistance before you feel yourself push past her hymen and into her depths. At the same time she sighs, clearly anticipating more pain than she experienced.
For a few seconds, you hold her close, your hand resting lightly against the side of her head where her hair falls down along her face.
Her breath shudders slightly as she leans in to kiss you on the lips. Her eyes remain open at first to allow her to watch your expression, then close as she seems to relax in your arms.
<<talk "anna">>You can move now, if you'd like, . . . <</talk>>\
Taking that as your cue, you move one hand to her hip and start to move. Pulling back, you can feel her channel cling to your length, reluctant to let you go. Pushing forward, your member glides the length of her channel until you're pressed firmly against her cervix.
You can see an intensity in Anna's eyes, a desperate need to be loved nearly overshadowed by the fear she is not enough, or that maybe this is just a dream that she will wake from at any moment.
Another thrust, accompanied by the wet sound of your member sliding into her, a soft moan as she clings to you just a little tighter when your hips press firmly against hers, a faint shudder of pleasure as she focuses on the man she loves making love to her.
It's not long before you feel Anna tense up, her pussy clutching around your cock as her hips buck against you. There's a surge of fluid followed immediately by the sound of your hips meeting hers becoming wetter.
As the wet smacking sounds fill the air, your movements begin to speed up as the instinct to breed begins to overshadow your desire to take your time.
Anna seems to sense your growing urgency, her own movements matching yours perfectly as your balls begin to ache with need.
Her orgasm starts as a faint tremor, immediately followed by her clinging tightly to you. At the same time, the sudden flush of heat and fluids around your cock triggers your own orgasm, her legs wrapped around your hips pulling you deep as you throb inside of her.
There's a surge of fluids around the tip of your cock as you burst inside of her. Anna's shuddering moan is hot against your ear as she presses her hips firmly against yours.
The two of you remain like that for a long while. Each time your cock twitches, you leave a little more of your seed inside of her, and from the feel of her quivering pussy, her body is eagerly accepting every drop.
You remain like that long enough to catch your breath, still feeling her channel cling hungrily to your member.
Then you're moving again, tears - happy tears, filling Anna's eyes as she moves beneath you. In that moment you realize that you are her entire world in that moment, that she is giving herself to you both body and soul as you in turn focus on bringing her pleasure.
The raw emotion, the need, the //love// she has for you is enough to spike your own pleasure, surging you toward another orgasm even as she cries out.
<<talk "anna">>I love you.<</talk>>\
Anna says again and again. as you near the finish line, tears streaming down her face from the emotional roller coaster of the whole ordeal.
Her body shudders, her vagina trembling around your manhood once more as her most powerful orgasm yet threatens to overwhelm her completely.
You couldn't hold back a second longer even if you tried. You throb and pulse, emptying out inside her before rolling onto your back.
Hearing the soft sound of Anna's breathing, you realize that she is either asleep or rapidly approaching it.
Moving carefully so as not to disturb her, you gently slide the towel from earlier from beneath Anna. Once done, you toss the now soiled towel off the bed, making sure there's no wet spots on the blankets before you collapse beside her. You're both sweaty messes, and it feels like it takes all your strength to lift your strained arms to pull some hair out of Anna's face.
Feeling your hand caress her cheek, Anna's eyes flutter open for a moment. She smiles sweetly at you, and rolls onto her side to wrap her arm across your chest with a soft, contented sigh before her eyes close once more. You feel yourself following after her towards the land of dreams, your eyelids feeling heavy.
<<if $eve.affection lte 300>>\
You make out a <<if $eve.height lte 65>> small<</if>> figure approaching you as your eyes close. Letting out a soft sigh, you force them back open. You finally make out Eve, <<if $eve.fear lte 200>> who settles in beside you and to whisper in your ear a muffled "thank you" with a happy smile.
<<talk "thought">>Perhaps it lifted a weight from both girl's chests, and not just Anna's?<</talk>>\
You muse to yourself.<<else>>She stands awkwardly beside you for a moment, and mouths a short 'thank you' before slipping around the bed to snuggle with Anna.
<<talk "thought">>Thank you? For what? How long has Eve...<</talk>>\
Your mind is too groggy to fully focus on the unexpected presence.<</if>>
<<else>>\
<<if $eve.fear gte 400>>\
You spot a glimpse of a <<= $eve.hairColor>> hair vanish from around the edge of the doorway as you close your eyes.
<<elseif random(1,2) is 1>>\
You catch a glimpse of Eve staring from the open doorway as you drift to sleep with Anna in your arms, her face scrunched up in what you can guess are a series of conflicting feelings.
<<else>>\
You let your eyes drift close.
<</if>>\
<</if>>\
<<link "Wake">><<gotoevent setup.events.waking>><</link>>
Submitted by C4Eye || Eye4C
<<set $AnnaSex to true>><<set $anna.trust += 2>><<set $anna.affection += 2>><<set $anna.fear -= 2>><<run $anna.deleteFlag("virgin")>><<run $anna.cumFilledAttempt("vaginal")>><<run $anna.sexAttempt($player)>>\
<<set $eve.trust += 1>><<set $eve.affection += 2>><<set $eve.fear -= 4>>\
<<addtime { minute : 124 } >>\Name for one of the branching scene options. Technically inaccurate for some branches, and a repeatable part of the scene.
The idea here is that if you use the potion to give Anna her hymen back, and you've acknowledged she "doesn't want this" since the start until said point
Then you can give her a '(false) first time again'. To make it special.
This is a High trust only event.
Trigger: time gte 1800 and time lte 2300? anna.hasFlag('hymen') or whatever flag will be for fake-virginity/restoration. anna.trust gte 600. anna.affection gte 600(?) anna.fear lte 300 Player hasn't had sex with Anna at all, preferably This would be a pain to add this flag/counter/??? all over, ik. May just be easier to do a scene specific flag or something instead.You are about to enter the laundry area, you can hear the familiar sound of the old washer gearing itself up for a high spin cycle. Then you hear small footsteps from the area. Peeking round a shelf far enough to see, you see Anna leaning against the corner of the washing machine, her dress pulled up around her waist, knickers on full display. As you watch she begins to grind her crotch against the corner of the washer, no doubt in an attempt to get off with the aid of the old machine.
[[Leave her in peace.|Submitted Anna Interactive Scene 9a]]
[[Have some fun.|Submitted Anna Interactive Scene 9b]]
Submitted by phalicobject
<<addtime { minute : 2 }>>You decide to leave her be and let the old washing machine have its way with Anna. I am sure it appreciate the wanton lust of a young woman's pussy rubbing up against it.
<<talk "thought">>Dirty old washer.<</talk>>\
[[End.|$location]]
Submitted by phalicobject
<<addtime { minute : 1 }>>You step into the room and admire Anna's ass as it gently wobbles.
<<talk "player">>Need any help with that?<</talk>>\
You casually ask her. Jumping with surprise, Anna spins around to face you and leans back against the corner of the washing machine. Looking shocked and blushing she tries to find the words to explain what she was doing but you stop her before she speaks by placing your finger on your lips shush her to be quiet.
Anna looks up at you with her big blue eyes as if to read your mind but she has no idea what was about to happen.
The old washer has been rolling its drum back and forth as it gets itself ready for the spin cycle. Every time the drum stops, the machine jolts sending a ripple effect through Anna's body making her breasts jiggle about enticingly. Another jolt and another wobble.
Suddenly, the machine stops, then clicks a few times as the ancient tech of the dial moves to the spin mark.
<<talk "thought">>It's clockwork, I'm sure of it.<</talk>>\
Realizing this you take hold of Anna by the waist and spin her back around then push her shoulders down onto the washer. Anna lets out a playful giggle and asks.
<<talk "anna">>What are you going to do with me, <<print $anna.callsPlayer>>.<</talk>>\
You answer by giving one of her ass cheeks a slap. Anna yelps in surprise and looks back at you over her shoulder.
<<talk "anna">>Please.<</talk>>\
Is all she can say, her voice full of lust.
Not wanting to disappoint, you take hold of her panties and pull them down to her upper thighs. Then you unzip your fly and fish out your already stiff member, the tip glistening with precum. Shuffling forward a little you feel her hot and very wet cunt touch the end of your cock. Anna shivers as you do this and lets out a little moan. Then you push in and you keep pushing until you are balls deep inside of her, your glans pressed firmly against her cervix. Once in, you don't move, you just hold yourself in her. Anna lets out a little whimper, in her own way begging you to continue. You give her another slap on her ass and a little nudge forward with your hips making Anna moan with pleasure.
The washing machine has not been idle while this has all be going on, its gears are winding up as the old electric motor finds the power it needs and increase in speed. The vibrations are starting to take effect on Anna as you notice her breathing increase and she starts to grind her crotch against the corner of the old washer. You look down at her perfect bottom jiggling before you. With both hands you take hold of her cheeks, fingers spread and your thumbs at the crack of her bum. You begin to massage her ass as you let the old washer work its magic.
The grinding from Anna is driving you crazy and you soon realize that she is trying to fuck you by thrusting her hips. This is not what you intended so you decide to put a stop to her free movements by pushing down with both hands to stop her from moving her hips. This has two effects. The first is you succeed in stopping Anna from moving about as much, but the second was a bonus. Pushing down on her ass has made the vibrations from the washer almost unbearable to Anna and at the same time, you also get the same buzzing feeling along the full length of you cock, still buried deep inside her. It's a nice feeling but you are not sure if you could get off from it. Anna on the other hand sounds like she is about to blow at any moment.
<<talk "player">>Time for stage two.<</talk>>\
Looking down at her delectable bottom you realize that pushing down on her cheeks has spread them apart nicely and her little pink bum hole is winking at you as Anna contracts and flexes her inner muscles.
<<talk "thought">>I wonder if.<</talk>>\
[[Decide against it.|Submitted Anna Interactive Scene 9c]]
[[Play with her ass.|Submitted Anna Interactive Scene 9d]]
Submitted by phalicobject
<<set $anna.affection += 1>><<set $anna.trust += 1>><<addtime { minute : 4 }>>You think better of it and decide to concentrate on getting off with Anna.
Looking down at the control panel of the old machine you see a button marked "Super Spin" so you reach down and push it. Almost immediately the washer finds second wind and kicks up a gear. The reaction from Anna is also immediate as the increase in speed also increases the vibration intensity considerably. You also benefit from this. The vibrations traveling through Anna's tight snatch and into your swollen dick is intense to say the least.
<<talk "thought">>Yeah, this will work.<</talk>>\
Anna's breathing is becoming short and ragged as she approaches orgasm. You are also getting close to your own.
<<talk "thought">>Just a little longer.<</talk>>\
You give her a little nudge with your cock, pushing against her cervix as hard as you can. This was all that was needed. Anna lets out a long groan and the first wave of pure pleasure hits her. Bucking her hips uncontrollably you hold onto her ass as your world turns upside down and you hit your limit. Thrusting forwards you shoot your first load across the entrance of her womb. Anna cries out in ecstasy as she feels you bombarding her inner walls with love juice.
//Click!//
The old washer has come to the end of its cycle and begins to wind down. You relax your grip of Anna's butt cheeks, leaving red finger marks behind. Giving her bottom a pat, Anna turns her head to look up to you, still breathing heavy and red faced with a contented smile.
<<talk "anna">>That was amazing.<</talk>>\
She whispers, then rests her head on her forearms.
[[End.|$location]]
Submitted by phalicobject
<<set $anna.affection += 1>><<set $anna.fear -= 1>><<set $anna.trust += 1>><<addtime { minute : 6 }>>Seeing Anna's little pink bum hole gives you an idea, so you decide to give her some extra stimulation. Not that she needs any more. Looking down, you ball up some spit in your mouth, take aim then let it drop. Bullseye, your spit projectile lands bang in the middle of her ring. Anna feels this and immediately squeezes her cheeks together. Looking back at you with a flushed face, her expression ripe with curiosity.
You squeeze her cheeks some more and spread them wide, then you slip a thumb down her ass crack and over her wet bum hole and begin to massage her. As you slide your thumb over and around her hole you hear her moan with pleasure. Being stimulated in so many ways all at once, it's only a matter of time before Anna reaches her peak. You need something more on the other hand.
Looking down at the control panel of the old machine you see a button marked 'Super Spin' so you reach down and push it. Almost immediately the washer finds second wind and kicks up a gear. The reaction from Anna is also immediate as the increase in speed also increases the vibration intensity considerably. You also benefit from this. The vibrations traveling through Anna's tight snatch and into you swollen dick is intense to say the least.
<<talk "thought">>Yeah, this will work.<</talk>>\
Giving her asshole extra attention is sending Anna over the edge, as you rub at her hole you apply a little more pressure to see if you can slip your thumb inside. Anna's moans are getting louder as you work your thumb into her tight bottom. Anna must sense what you plan to do and relaxes her anus just enough to allow you to slip inside. Anna gasps as you do so sending her over the edge. She moans lewdly just as her orgasm hits. Bucking her hips uncontrollably. This in turn has given your thumb some extra wiggle room and you have got almost up to the second knuckle deep into her asshole.
You can't take any more of this as your own orgasm hits you like a shockwave. Pushing forward with your hips and squeezing her cheeks hard you let it all go, shooting directly over the entrance to her womb. You deposit several more jets of hot sticky spunk into Anna's tight cunt as she enjoys her own orgasm.
//Click!//
The old washer has come to the end of its cycle and begins to wind down. You relax your grip of Anna's butt cheeks, slipping your thumb from out of Anna's bum hole makes her shiver. You see red finger marks left behind from your grip on her cheeks. Giving her bottom a pat, Anna turns her head to look up to you, still breathing heavy and red faced with a contented smile.
<<talk "anna">>That was amazing.<</talk>>\
she whispers, then rests her head on her forearms, breathing heavily.
[[Next.|Submitted Anna Interactive Scene 9e]]
Submitted by phalicobject
<<set $anna.fear -= 1>><<addtime { minute : 5 }>>Feeling yourself soften inside Anna, you slide out of her with a wet plop. Moments later comes a flood of mixed juices from her still open vagina. You watch as it drops down to her knickers that are still around her thighs, filling up the crotch, then overflow to the floor below to form a puddle between her feet. You step back to give Anna some room as she turns herself around, leaning heavily on the washer as she does so. You look at her, shaking and unsteady, one breast out of her dress, skirts up around her waist and her panties full of your cum around her thighs.
<<talk "thought">>Good job.<</talk>>\
You think to yourself.
As you tuck your tired willy back in your pants, Anna looks down at the mess in her knickers and on the floor.
<<talk "anna">>Look at the mess you made, what am I going to do with them?<</talk>>\
You can't help but smile.
[[Tell her to go commando.|Submitted Anna Interactive Scene 9f]]
[[Pull them up for her.|Submitted Anna Interactive Scene 9g]]
Submitted by phalicobject
<<addtime { minute : 6 }>>You step closer to Anna and place a single kiss on her forehead and tell her.
<<talk "player">>Looks like you will have to go without for the rest of the day.<</talk>>\
As you move back towards the entrance you look back at her too see her blushing and coy smile on her face. Then she slides her panties down her thighs and below her knees, then lets them drop to the floor with wet splat.
<<talk "anna">>Ok.<</talk>>\
Is all she says as she walks out of the laundry room smoothing down her dress and slipping her breasts back into her top as she goes.
<<talk "thought">>She's a bad girl.<</talk>>\
You think playfully.
[[End.|$location]]
Submitted by phalicobject
<<set $anna.fear += 1>><<addtime { minute : 2 }>>You move closer to Anna and kiss her forehead, then you reach down and take hold of her panties on both sides and pull them up around her waist. Her face is priceless, A mix of shock, embarrassment and amusement. Stepping back you watch as Anna adjusts the waist band of her knickers and tugs them up a little more. You notice your sperm seeping out from the sides of her panties and begin to run down her inner thighs. Smoothing down her skirts and pulling her top up over her breast, Anna walks out of the laundry room, blushing with a mischievous smile, blowing you a kiss as she leaves.
You watch as she walks away and can't help but notice your cum dribbling down her leg as she walks.
<<talk "thought">>Hope Eve doesn't notice.<</talk>>\
[[End.|$location]]
Submitted by phalicobject
<<set $anna.affection += 1>><<set $anna.fear -= 1>><<set $anna.trust += 1>><<addtime { minute : 3 }>>Takes place in Laundry area.You enter the living room to find the TV already on. As you approach the sofa you smell the distinctive smell of alcohol, cider to be precise. You peer your head around the sofa and find Anna sitting slouched on the chair, right hand down her panties watching male lifeguards running down a beach on television.
<<talk "anna">>Oh <<print $anna.callsPlayer>>.<</talk>>\
She whispers, moaning gently.
[[Join her.|Submitted Anna Scene 7a]]
[[Leave.|Submitted Anna Scene 7b]]
Submitted by Gil Lionaire
<<addtime { minute : 1 }>>Casually you come into Anna's view who notices you but leaves her hand down her panties.
<<talk "anna">>Hello <<print $anna.callsPlayer>> teehee.<</talk>>\
<<talk "player">>Anna, it's not like you to drink!<</talk>>\
Although shocked by her current behavior, you can't help but be a little amused at seeing her drunk.
<<talk "player">>Is there any left?<</talk>>\
Looking for the bottle. Anna reaches from her right side and pulls out 1/4 of a bottle of cider.
<<talk "anna">>Here-//hic//-I dan't crink-//hic//-can't drink any more.<</talk>>\
<<includeevent setup.events.AnnaMansionWorkInserts>>
For a second you look at the bottle, then you tip it back, drinking the remainder of the cider in one go as Anna watches. Noticing her look at you, you see a wave of lust run over her eyes. She tries clumsily to crawl seductively over to you.
<<talk "player">>Anna, you're drunk.<</talk>>\
<<talk "anna">>And I love you.<</talk>>\
She retorts, giggling. You see a look of surprise in her eyes, realizing what she just said. She manages to sit on your lap facing you, knees over each side of you. Suddenly her face turns a little more serious.
<<talk "anna">>Take me, <<print $anna.callsPlayer>>, I want to be yours.<</talk>>\
Her face still blushing despite her apparent inebriation.
<<talk "anna">>I'm your slave after all. I don't mind if you're rough with me, I know you won't hurt me.<</talk>>\
You look at her <<print $anna.headHairColorDesc>> hair brushed behind her ears and those beautiful <<print $anna.eyeColor>> eyes staring longingly back at you.
<<talk "thought">>She looks so sexy right now.<</talk>>\
[[Take her.|Submitted Anna Scene 7c]]
[[Tell her to go to bed.|Submitted Anna Scene 7d]]
Submitted by Gil Lionaire
<<addtime { minute : 4 }>>You watch Anna play with herself a little while longer but before Anna notices your presence, you quietly walk out the room, slightly aroused at seeing her like that.
[[End.|$location]]
Submitted by Gil Lionaire
<<addtime { minute : 3 }>>Slowly and without breaking eye contact, you hitch up her dress.
<<talk "player">>Are you sure you want this Anna? I don't make it a habit of taking advantage of drunk women.<</talk>>\
Anna just holds eye contact, then looks down at your crotch and bites her bottom lip.
<<talk "anna">>Yes, I want you so bad <<print $anna.callsPlayer>>, please don't make me beg.<</talk>>\
You contemplate the idea of Anna begging and she seems to know what's running through your mind. A sheepish smile forms on her lips.
<<talk "anna">>Hey!<</talk>>\
She says, playfully, taking control in a change of personality.
<<talk "anna">>Less thought, more action.<</talk>>\
Anna lifts herself off you just long enough for you to pull down your pants and her panties. Resting her warm body on you slowly, you can already feel that she is wet around her beautiful pink pussy. You place your arms around her back, pulling her closer to you before both your lips lock. You can taste the sweetness of cider on her lips as you both passionately kiss. Anna raises herself up on her knees so that her breasts are in line with your face. You gently pull at her left nipple with your teeth and Anna lets out a soft moan. You pull Anna back down, slowly kissing up her body as you do, till you reach her neck. You place the gentlest kiss on her neck and feel the goose pimples on her skin raise as you do so. Anna begins to grind against your now hard cock, begging you to penetrate her.
Whilst Anna is still sitting on you, you manage to stand up, carrying her with her legs now wrapped around your body. You make your way to the living room wall, placing her against it. You thrust your manhood into her quickly causing her to gasp and moan loudly.
<<talk "anna">>Yes <<print $anna.callsPlayer>>!<</talk>>\
Spurred on by Anna's behavior you hammer her tender body up against the wall, her legs losing strength and just flopping around with each thrust. Anna's body, shivers and her head arches back for a few seconds and she lets out a long moan sending you to your limit as her pussy squeezes every last drop of semen from you.
You hold Anna a few moments while you both get your breath back before setting her down so she can stand. Moving back over to the sofa, Anna looks at you once more.
<<talk "anna">>I'm not done yet.<</talk>>\
She says giving you a look that stirs your cock once again making it stiff. Bending over the sofa, she shows her perfectly firm and supple butt.
[[Give anal.|Submitted Anna Scene 7e]]
[[That's enough for now.|Submitted Anna Scene 7f]]
Submitted by Gil Lionaire
<<set $anna.affection += 1>><<set $anna.fear -= 1>><<set $anna.trust += 1>><<addtime { minute : 23 }>>Kissing Anna, tenderly on the head you tell her that you don't feel right doing this in her vulnerable state and that she should go to bed and sleep it off. Anna looks at you with disappointment in her eyes but agrees to go to bed.
<<talk "anna">>We're doing this tomorrow though.<</talk>>\
Anna says with a smile on her face.
<<talk "player">>Sure Anna, if you say so.<</talk>>\
Wondering if she will even remember this. After a while, you regain your composure and go about your business as normal.
<<talk "thought">>What would that have been like?<</talk>>\
You wonder thinking about having sex with a drunk Anna.
<<talk "player">>Damn it, I had to be the gentleman didn't I?<</talk>>\
Saying aloud in an empty room.
[[End.|$location]]
Submitted by Gil Lionaire
<<set $anna.trust += 2>><<addtime { minute : 3 }>>Without a second thought you grab Anna by the hips and force your member into her back door just hard enough for her to gasp, holding her breath for a few seconds before releasing it. You begin to thrust slowly into her, Anna in turns begins to mimic your thrusting making each thrust harder than normal. She squeals with ecstasy as you grunt and moan, pounding her butt with each thrust like you were never going to get this chance again. You grab Anna's <<print $anna.headHairColorDesc>> hair, tugging it just enough to pull her head back while thrusting into her. She moans loudly as the pace intensifies. Her whole body seems to shake tense and she lets out one final moan before falling flat, face down on the sofa. Locked in each other for a moment you gather your breath back and put your pants back on.
<<talk "player">>Fuck, Anna that was hot!<</talk>>\
<<talk "anna">>I love you so much!<</talk>>\
Looking at her, you half expect her to be looking at you, or at least showing some sign of consciousness, but she shows no sign of consciousness.
<<talk "player">>Anna?<</talk>>\
You say, looking down at her you see she has fallen asleep. You dress her and pick her up, carrying her up to bed.
Once she is tucked in, you make your way back to the living room, spending a moment cleaning up and throwing away the empty bottle.
[[End.|$location]]
Submitted by Gil Lionaire
<<set $anna.affection += 1>><<set $anna.fear -= 1>><<addtime { minute : 31 }>>You're about to tell Anna you're tired when you notice she is slumped over the chair with her eyes closed.
<<talk "thought">>Makes two of us.<</talk>>\
You think to yourself. You dress Anna and carry her to bed.
Once she is tucked in, you make your way back to the living room, spending a moment cleaning up and throwing away the empty bottle.
[[End.|$location]]
Submitted by Gil Lionaire
<<set $anna.fear -= 1>><<set $anna.trust += 1>><<addtime { minute : 11 }>>Anna Living Room drunk Scene 20:00 - 00:00
Affection 600+
Fear 200 or lowerGlancing around the basement, you wander toward the laundry area where you can hear someone working.
As you see Anna whimper in frustration, you feel someone brush up against you. Turning, you see the mischievous smile of Maki, who gives you a wink before slinking past you towards the <<print $anna.headHairColorDesc>> girl.
You are impressed at the lack of sound as she sneaks behind Anna, her arms encircling her waist.
You hear Anna squeak and stiffen in surprise, a flush coming into her face as Maki's hands rest on her hips.
<<talk "anna">>M-Miss Maki! I--I---<</talk>>\
You can't help but smirk at the deer in the headlights expression on Anna's face as she turns to Maki.
<<talk "maki">>Ohhh, hello darling. Whatever were you doing in here?<</talk>>\
<<talk "anna">>I-I was...I--<</talk>>\
Maki presses a finger to Anna's lips with a naughty smile.
[[Let Maki continue.|Submitted Anna Scene 8 2d]]
[[Step close But don't stop it.|Submitted Anna Scene 8 2b]]
[[Step subtly between Maki and Anna.|Submitted Anna Scene 8 2c]]
Submitted by LFN Park
<<addtime { minute : 2 }>><<if $anna.affection gte 750 and $anna.fear lte 400>>\
<<talk "player">>You are a grown woman, Anna. If you want to have sex with Maki, that's your choice. Are you in love with her?<</talk>>\
<<talk "anna">>No!<</talk>>\
Anna's eyes go wide and she shakes her head furiously.
<<talk "anna">>It's...just...she's nice and...she made me feel //really// good...<</talk>>\
<<talk "player">>Who would you rather sleep with?<</talk>>\
You smile naughtily at her as she blushes even more fiercely.
<<talk "anna">>You, of course.<</talk>>\
She pouts for a moment.
<<talk "player">>There you go. If she ever does something you're not comfortable with, don't do it. I can't imagine her not respecting that, but if she doesn't? Just start yelling and I'll come running.<</talk>>\
You give her a kiss to her forehead for reassurance.
Anna nods, and you smile in return before walking away.
<<else>>\
<<talk "player">>You are a grown woman, Anna. If you want to have sex with Maki, that's your choice.<</talk>>\
You smile and run your hand across her chin lightly. She leans into your caress slightly, the rose color in her cheeks lessening.
<<talk "anna">>Before...y-your uncle...he didn't like any...he didn't like n-not being there. He...punished others i-if they...you know...without him...<</talk>>\
Anna stutters for a moment, her eyes closing tightly.
<<talk "player">>Well, I'm not him.<</talk>>\
You grip her shoulders lightly, her blue gaze opening to look into yours.
<<talk "player">>If Maki ever does something you're not comfortable with, don't do it. I can't imagine her not respecting that, but if she doesn't? Just start yelling and I'll come running.<</talk>>\
You give her a kiss to her forehead for reassurance.
<<talk "anna">>Y-yes, <<print $anna.callsPlayer>>.<</talk>>\
Anna nods. You smile at her before releasing her and walking away.
<</if>>\
[[End.|$location]]
Submitted by LFN Park
<<addtime { minute : 2 }>>
<<set $anna.affection +=1>><<set $anna.fear -= 1>><<set $anna.trust += 1>><<set $maki.affection +=1>><<set $maki.fear -= 1>><<set $maki.trust += 1>>You step a little closer, a small smile on your face as Maki catches your eye. Anna follows her gaze and you almost laugh as her blush intensifies.
<<talk "maki">>Oohhh. Looks like your master wants to play too....<</talk>>\
Maki giggles, shifting to sit upon the washing machine as her hands brush Anna's neck. Yours slip around her waist gently, pressing gentle kisses along her pale neck.
Anna sighs at your touch, then squeaks as Maki engulfs her lips with her own. You can hear Anna begin to moan as you run your hands underneath her dress, still peppering butterfly kisses along her neck as Maki assaults her lips.
You hook your thumbs onto her panties and slowly pull them down, Anna dutifully lifting her legs as you see Maki's tongue snake into the <<print $anna.headHairColorDesc>> girls lips. You toss them next to Maki, who pulls away from Anna with a grin.
<<talk "maki">>You can have your masters cock, but I think I'll borrow your sweet lips, darling.<</talk>>\
Maki coos. You watch her pull her dress up, revealing her naked netherlips to you and Anna.
You see Anna hesitate before she bends over, exposing her glistening netherlips as her head rests between Maki's legs. You run your hands along the small of Anna's back, pushing her dress up to give you easier access.
With barely restrained enthusiasm you unbuckle your pants, a wolfish grin spreading across Maki's face as she moans happily. Your erection springs free as you grip Anna's hips, the pale girl suddenly tensing at the touch. Her head rises and turns, looking at you with a crimson tinge underneath slick lips.
<<talk "anna">><<print $anna.callsPlayer>>..<</talk>>\
Anna squeaks, then groans as you slide your member inside her with ease. You grunt in satisfaction as her slick walls grip you tightly, your hips colliding against her roughly.
<<talk "maki">>Don't forget about me, darling.<</talk>>\
Maki giggles as she pushes Anna's face back to her crotch. You hear her moan as Anna squeaks, her voice muffled between Maki's legs. You feel Anna's inner walls tighten as you start moving, withdrawing and pushing forward quickly.
<<talk "maki">>Mmmm. Good girl..<</talk>>\
Maki coos. You watch her grip Anna's <<print $anna.headHairColorDesc>> locks, moaning as the bent girl continues her work with pleasant groans that seem to drive Maki wilder.
<<talk "maki">>Fuck her, <<print $player.firstName>>. She's so...mmmm...worked up..<</talk>>\
<<talk "thought">>She just never stops talking...<</talk>>\
You run your hands over Anna's hips, feeling her push back against you as you continue thrusting. You hear her moans and squeals grow in pitch as Maki suddenly lets out a long moan, hands pressing Anna's head against her with a sudden fervor. You see the olive woman's hips twitch, then slump against the washing machine with a satisfied sigh. Anna shifts, resting the side of her head on Maki's thigh as you continue thrusting. Her face is shiny and slick with Maki's fluids, a dazed look in her eyes as Maki starts gently running her hand through her hair.
<<talk "maki">>Very good, sweet girl. How do you feel now? Your masters cock filling you like you wanted...<</talk>>\
Maki's voice is low and sultry, looking down at the blonde with a naughty smile.
<<talk "anna">>I--I--oohh...<</talk>>\
Anna moans incoherently, her hands gripping Maki's thighs as she continues pushing back against you. She moans sharply as Maki takes a handful of her hair and pulls, her inner walls suddenly tightening around you.
<<talk "maki">>You sweet girl. Are you going to cum? Cum for your master?<</talk>>\
<<talk "anna">>I..I..Yesss...<</talk>>\
Anna lets loose a long moan, her walls tightening even more as you feel her tremble and slicken your member with more of her juices.
Her sudden tightness puts you over the edge. With a few more forceful thrusts you feel yourself release inside as Anna's legs tremble, her head still resting on Maki's thigh as you groan in satisfaction.
<<talk "maki">>There you go, darling. Satisfied now?<</talk>>\
Maki giggles, fingers trailing along Anna's chin as you withdraw yourself You take a moment to watch you and Anna's combined fluids trail down her pale thighs.
Anna nods weakly, slowly standing. Maki smiles as she reaches for her discarded panties, a flushed embarrassment on her cheeks as you snag them for her and hand them sheepishly to her. She cleans herself up as you rebutton your pants, Maki simply pulling her dress back down with a smile.
<<talk "maki">>Thank you, darling, for letting me play with her.<</talk>>\
Maki reaches up on her tip toes to give you a kiss to your cheek before strolling away.
Anna looks at you, still crimson in her cheeks as she tucks the soiled panties away. You step forward and embrace her with a smile.
<<talk "player">>Are you okay, Anna?<</talk>>\
You ask as she puts her arms around your waist.
<<talk "anna">>I'm fine...I...are you mad?<</talk>>\
She looks at you with a concerned expression, parts of her cheek still glistening.
<<talk "player">>Why would I be?<</talk>>\
You take your sleeve and brush her cheek for a moment.
<<talk "anna">>It's...Miss Maki...and I...you know...and I didn't know..<</talk>>\
She sounds flustered as she tries to find the words.
[[Reassure her.|Submitted Anna Scene 8 2e]]
[[Assert yourself.|Submitted Anna Scene 8 2c]]
Submitted by LFN Park<<addtime { minute : 6 }>>
<<set $maki.affection +=1>><<set $maki.fear -= 1>><<set $maki.trust += 1>>You step forward, placing one hand gently on Anna's shoulder. She squeaks in surprise, turning to you with red cheeks. You smirk, but shake your head at Maki.
<<talk "maki">>Ohhhh. Spoilsport.<</talk>>\
Maki pouts playfully, dragging one finger down Anna's collarbone.
<<talk "maki">>I guess I'll let your master play with you instead.<</talk>>\
You watch her walk off, sashaying her hips seductively as she goes back upstairs. Anna looks at you in embarrassment, hands folding in front of her.
<<talk "anna">>I-I...<</talk>>\
She stutters, words escaping her. You silence her with a kiss, eliciting a soft moan from Anna as she presses her body against yours.
You pull away after a moment, leaving Anna breathless.
<<talk "player">>Let's take this to the bedroom.<</talk>>\
You whisper. Anna smiles softly, nodding in agreement.
Taking her hand, you lead her to the master bedroom.
<<link "Next">><<gotoevent setup.events.annaStandingSexStart>><</link>>
Submitted by LFN Park<<addtime { minute : 3 }>>
<<set $anna.affection +=1>><<set $anna.fear -= 1>><<set $anna.trust += 1>><<talk "maki">>Better question...who were you thinking of?<</talk>>\
Her voice goes low as you see Maki's face hover near Anna's. The pale girl gulps, bright crimson in her face as Maki's hand caresses her cheek.
<<talk "maki">>I bet you were thinking of <<print $player.firstName>>. Her hot breath on your skin..<</talk>>\
You see Anna gasp and shiver as Maki's lips linger near her neck.
<<talk "maki">>Maybe his luscious lips...<</talk>>\
You hear Anna moan as Maki presses soft kisses up her pale skin, stopping just over her lips. You barely notice the trail of lipstick left in her wake. The <<print $anna.headHairColorDesc>> girl has stopped fidgeting, her once wide eyes now hazy as they lock onto Maki's.
<<talk "maki">>Definitely his lips. You like kissing, don't you?<</talk>>\
Maki murmurs. Anna nods gently, licking her bottom lip before squeaking when Maki kisses her. You watch Anna hesitate before pushing back against the smaller woman, her lips moving voraciously against her.
<<talk "thought">>She must be really horny...<</talk>>\
You feel your own arousal stirring watching the two women.
Anna's hands rest timidly on Maki's hips as you watch the olive woman's hand trail down her pale collar bone. You hear Anna gasp and break their kiss when you see Maki's hand disappear under her dress.
<<talk "maki">>You like when he touches you, don't you sweet girl?<</talk>>\
Maki coos, her voice low and sultry.
<<talk "anna">>Y-yes..<</talk>>\
Anna gasps, moaning as you see her press her waist harder against Maki's hand.
<<talk "maki">>You're so wet, darling. You've soaked these panties..<</talk>>\
Anna whimpers suddenly when Maki moves her hand. You watch Maki pull the pale girls panties down, Anna's legs quivering as she steps out of them in a daze. Maki giggles as Anna watches her with baited breath, raising them to her face and inhaling.
<<talk "maki">>Mmmm. You smell delightful, sweet girl.<</talk>>\
Maki smiles before tossing the panties aside and voraciously kissing the aroused Anna.
You hear the pale girl moan lustily as Maki's hand roams back down Anna's waist, the taller girl moving unconsciously against the olive woman. Your pants quickly feel confined as you continue to watch the two.
<<talk "maki">>You want to cum, darling?<</talk>>\
Maki whispers, breaking their kiss abruptly.
<<talk "anna">>Y-yes, please..<</talk>>\
Anna whimpers, her eyes half lidded as she thrusts her hips against Maki.
The olive woman smiles, pressing her lips against the pale girl's ear for a moment.
<<talk "maki">>If I help you.....You'll help me, darling?<</talk>>\
Maki's voice is low and silky. Anna seems to hesitate for a moment, eyes wavering until Maki's left hand disappears under Anna's dress. The right grasps one of Anna's covered breasts, groping it suddenly. The pale girl moans and gasps, her hips twitching awkwardly as her eyelids flutter.
<<talk "maki">>Well, Anna?<</talk>>\
Maki bites her lip playfully, hovering over Anna's as the <<print $anna.headHairColorDesc>> girl mewls.
<<talk "anna">>Y-yes...I w-will...Please...<</talk>>\
She whines. Maki giggles, teasing Anna with a light kiss to her lips.
<<talk "maki">>As you wish, darling.<</talk>>\
You hear Anna gasp sharply, her mouth opening as her hips suddenly jerk against Maki, her legs quivering. Anna's pale hands grasp Maki's shoulders after a few moments, slumping against her as her knee's tremble. A long groan escapes her, the smell of Anna's excitement fills the room as you see it drip down her thighs. She pants against the olive woman, who smiles broadly as one hand runs gently through Anna's hair, bringing several slick digits to Anna's face.
<<talk "maki">>My, we were quite pent up, weren't we?<</talk>>\
Maki giggled, watching as Anna instinctively suckles on Maki's proffered fingers. Maki shifts back, hopping up to sit on the washing machine with a sultry smile. Anna also turns, blocking your view of Maki.
<<talk "maki">>Well, sweet girl, time for you to help me.<</talk>>\
The olive woman smiles. You see Anna hesitate, before she bends over, exposing her glistening netherlips as her head rests between Maki's legs. You can see her skirt raised to her navel, a hungry expression in her eyes.
You hear Maki moan, a hand resting on Anna's head as it subtly moves against her. With the pale girl bent over, you can see the erotic smile on the olive woman's face. She locks hazel eyes with you as Anna rests her hands on either side of Maki's hips, her free hand beckoning you over.
[[Continue.|Submitted Anna Scene 8 2 NEXT]]
Submitted by LFN Park<<addtime { minute : 5 }>>
<<set $anna.affection +=1>><<set $anna.fear -= 1>><<set $anna.trust += 1>><<set $maki.affection +=1>><<set $maki.fear -= 1>><<set $maki.trust += 1>>With barely restrained enthusiasm you unbuckle your pants, a wolfish grin spreading across Maki's face as you stride forward. Your erection springs free as you grip Anna's hips, the pale girl suddenly tensing at the unexpected touch. Her head rises and turns, looking at you with a crimson tinge underneath slick lips.
<<talk "anna">><<print $anna.callsPlayer>>...?<</talk>>\
Anna squeaks, then groans as you slide your member inside her with ease. You grunt in satisfaction as her slick walls grip you tightly, your hips colliding against her roughly.
<<talk "maki">>Don't forget about me, darling.<</talk>>\
Maki giggles as she pushes Anna's face back to her crotch. You hear her moan as Anna squeaks, her voice muffled between Maki's legs. You feel Anna's inner walls tighten as you start moving, withdrawing and pushing forward quickly.
<<talk "maki">>Mmmm. Good girl..<</talk>>\
Maki cooes. You watch her grip Anna's blonde locks, moaning as the bent girl continues her work with pleasant groans that seem to drive Maki wilder.
<<talk "maki">>Fuck her, <<print $player.firstName>>. She's still so...mmmm...worked up..<</talk>>\
<<talk "thought">>She just never stops talking...<</talk>>\
You run your hands over Anna's hips, feeling her push back against you as you continue thrusting. You hear her moans and squeals grow in pitch as Maki suddenly lets out a long moan, hands pressing Anna's head against her with a sudden fervor. You see the olive woman's hips twitch, then slump against the washing machine with a satisfied sigh. Anna shifts, resting the side of her head on Maki's thigh as you continue thrusting. Her face is shiny and slick with Maki's fluids, a dazed look in her eyes as Maki starts gently running her hand through her hair.
<<talk "maki">>Very good, sweet girl. How do you feel now? Your masters cock filling you like you wanted...<</talk>>\
Maki's voice is low and sultry, looking down at the blonde with a naughty smile.
<<talk "anna">>I--I--oohh...<</talk>>\
Anna moans incoherently, her hands gripping Maki's thighs as she continues pushing back against you. She moans sharply as Maki takes a handful of her hair and pulls, her inner walls suddenly tightening around you.
<<talk "maki">>You sweet girl. Are you going to cum again? Cum for your master?<</talk>>\
<<talk "anna">>I..I..Yesss...<</talk>>\
Anna lets loose a long moan, her walls tightening even more as you feel her tremble and slicken your member with more of her juices.
Her sudden tightness puts you over the edge. With a few more forceful thrusts you feel yourself release inside as Anna's legs tremble, her head still resting on Maki's thigh as you groan in satisfaction.
<<talk "maki">>There you go, darling. Satisfied now?<</talk>>\
Maki giggles, fingers trailing along Anna's chin as you withdraw yourself You take a moment to watch you and Anna's combined fluids trail down her pale thighs.
Anna nods weakly, slowly standing. Maki smiles as she reaches for her discarded panties, a flushed embarrassment on her cheeks as you snag them for her and hand them sheepishly to her. She cleans herself up as you rebutton your pants, Maki simply pulling her dress back down with a smile.
<<talk "maki">>Thank you, darling, for letting me play with her.<</talk>>\
Maki reaches up on her tip toes to give you a kiss to your cheek before strolling away.
Anna looks at you, still crimson in her cheeks as she tucks the soiled panties away. You step forward and embrace her with a smile.
<<talk "player">>Are you okay, Anna?<</talk>>\
You ask as she puts her arms around your waist.
<<talk "anna">>I'm fine...I...are you mad?<</talk>>\
She looks at you with a concerned expression, parts of her cheek still glistening.
<<talk "player">>Why would I be?<</talk>>\
You take your sleeve and brush her cheek for a moment.
<<talk "anna">>It's...Miss Maki...and I...you know...and I didn't know..<</talk>>\
She sounds flustered as she tries to find the words.
[[Reassure her.|Submitted Anna Scene 8 2f]]
[[Assert yourself.|Submitted Anna Scene 8 2c]]
Submitted by LFN Park
<<addtime { minute : 5 }>><<if $anna.affection gte 750 and $anna.fear lte 300>>\
<<talk "player">>You are a grown woman, Anna. If you want to have sex with Maki, that's your choice. Are you in love with her?<</talk>>\
<<talk "anna">>No!<</talk>>\
Anna's eyes go wide and she shakes her head furiously.
<<talk "anna">>It's...just...she's nice and...she made me feel //really// good...<</talk>>\
<<talk "player">>Who would you rather sleep with?<</talk>>\
You smile naughtily at her as she blushes even more fiercely.
<<talk "anna">>You, of course.<</talk>>\
She pouts for a moment.
<<talk "player">>There you go. If she ever does something you're not comfortable with, don't do it. I can't imagine her not respecting that, but if she doesn't? Just start yelling and I'll come running.<</talk>>\
You give her a kiss to her forehead for reassurance.
Anna nods, and you smile in return before walking away.
<<else>>\
<<talk "player">>You are a grown woman, Anna. If you want to have sex with Maki, that's your choice.<</talk>>\
You smile and run your hand across her chin lightly. She leans into your caress slightly, the rose color in her cheeks lessening.
<<talk "anna">>Before...y-your uncle...he didn't like any...he didn't like n-not being there. He...punished others i-if they...you know...without him...<</talk>>\
Anna stutters for a moment, her eyes closing tightly.
<<talk "player">>Well, I'm not him.<</talk>>\
You grip her shoulders lightly, her <<print $anna.eyeColor>> opening opening to look into yours.
<<talk "player">>If Maki ever does something you're not comfortable with, don't do it. I can't imagine her not respecting that, but if she doesn't? Just start yelling and I'll come running.<</talk>>\
You give her a kiss to her forehead for reassurance.
<<talk "anna">>Y-yes, <<print $anna.callsPlayer>>.<</talk>>\
Anna nods. You smile at her before releasing her and walking away.
<</if>>\
[[End.|$location]]
Submitted by LFN Park
<<addtime { minute : 4 }>><<set $anna.affection +=1>><<set $anna.fear -= 1>><<set $anna.trust += 1>>
<<set $maki.affection +=1>><<set $maki.fear -= 1>><<set $maki.trust += 1>><<talk "player">>I've no problem with you and Maki...playing..<</talk>>\
You smirk for a moment.
<<talk "player">>As long as I'm involved. That sound fair?<</talk>>\
<<talk "anna">>Yes, <<print $anna.callsPlayer>>.<</talk>>\
She nods, her <<print $anna.eyeColor>> eyes staring into yours.
<<talk "player">>Good.<</talk>>\
You give her a kiss to her forehead before releasing her, your hands lingering on hers.
<<talk "player">>If she ever does something you're not comfortable with, don't do it. Just tell her I have to be involved. If she forces anything, then just start yelling and I'll come running.<</talk>>\
Anna nods, and you smile in return before walking away.
[[End.|$location]]
Submitted by LFN Park
<<set $anna.trust += 1>><<addtime { minute : 3 }>>This scene talkes place in the Laundry area.Anna prepares the table for dinner. You see her placing plates, cups, glasses and different kind of bowls. You smell meat..roasted meat. The taste is delicious.
<<talk "player">>Anna, can you tell me please, what I can see here?<</talk>>\
<<talk "anna">>This is a German traditional food. You can get in in the South of Germany. The German call it Schweinebraten. It's roasted pork meat, dumplings and a special kind of sauce. At the side we will have some mixed salad.<</talk>>\
Anna answers your question.
<<talk "player">>It tastes wonderful. The German know how to cook, don't they?<</talk>>\
<<talk "anna">>Yes <<print $player.firstName>>, they do. I found the recipe in a book in the library. I hope you will enjoy it.<</talk>>\
Anna takes your plate and put some meet on it, together with one dumpling and sauce. Then she places the plate in front of you. You take a deep breath, enjoying the taste.
<<talk "player">>But let me think, what was it, what German typically drink to this kind of food? Wasn't it beer or something?<</talk>>\
<<talk "anna">>Yes <<print $player.firstName>>, it is beer. I can get you a bottle, if you want me to.<</talk>>\
<<talk "player">>Nah, not only me should enjoy the real thing. Let's get some beer for everyone. You more than deserve it for your hard work all day.<</talk>>\
Anna brings some bottles of beer, brewed in traditional Bavarian manner.
After the first bottle, you think about to have another.
[[Ask Anna for more beer.|Submitted Annas Schweinebraten 1a][$anna.affection -=1; $anna.fear +=1; $anna.trust -=1; $eve.affection -= 3; $eve.fear += 5; $eve.trust -= 3]]
[[Don't ask Anna for more beer.|Submitted Annas Schweinebraten 1b][$anna.affection +=1; $anna.fear -=1; $anna.trust +=1; $eve.affection += 3; $eve.fear -= 3; $eve.trust += 3]]You ask Anna for more beer. After the second bottle you start to feel tipsy, after the fourth you're totally exhausted and drunk.
<<talk "player">>Anna, why don't you bring me some more beer??<</talk>>\
<<talk "anna">>I will get some, mas...I mean <<print $player.firstName>><</talk>>\
Anna stiffens and starts to feel very uncomfortable, but does, what she has been told to. Eve is watching the scene, concern in her face.
Long before Anna is back from the pantry, you lose control of your self and your had falls on the table. A snoring nice is all, what the girls can hear.
After 3 hours you wake up, the room is dark. Your head throbs, an unignorable symptom of your hangover.
<<talk "thought">>God, the German beer...how can people drink more than one bottle of it and stay alive?<</talk>>\
You think.
With a aching head and a dry mouth you stand up, looking for what time it is.
Submitted by Uschade
<<addtime { minute : 180 }>>\After a few minutes thinking about a second beer, you decide against it. Instead of beer you ask Anna for some dessert.
<<talk "anna">>We have some cake left from the morning. I will bring it to you.<</talk>>\
Anna smiles.
<<talk "player">>That would be perfect. A perfect dessert after a perfect dinner. I really enjoy this. Hopefully there are some more recipes in that book, Anna?<</talk>>\
Anna is blushing about your compliment, while Eve is looking forward to get some cake.
<<talk "eve">>This is the best part of the dinner, no?<</talk>>\
Anna and you start to laugh about Eve's statement.
The evening starts perfect for all of you.
Submitted by Uschade
<<addtime { minute : 90 }>>Location is dining room
Time is 6 p.m. to 7 p.m.As you near the living room, you hear familiar voices. Drawing closer, you instantly recognize Anna's soft tones.
<<talk "anna">>No, I don't mind at all.<</talk>>\
<<talk "jen">>Thanks. I'm feeling a bit lonely and you looked it too.<</talk>>\
[[Leave the girls be.|Submitted Anna Jen Cuddles 1a]]
[[Eavesdrop on the girls.|Submitted Anna Jen Cuddles 1b]]
[[Join them.|Submitted Anna Jen Cuddles 1c]]
Submitted by The Exile
<<addtime { minute : 2 }>>Not wanting to disturb the ladies, you slip away and let them keep one another company.
[[End.|$location]]
Submitted by The Exile
<<addtime { minute : 1 }>>You position yourself so you can better hear the girls, even with the drone of whatever Anna is watching.
<<talk "jen">>Actually, no. Not lonely. You looked... troubled. I won't pry, but do you want to talk? A problem shared is a problem halved, they say.<</talk>>\
<<talk "anna">>I... I'm fine. Thank you for your concern.<</talk>>\
<<talk "jen">>You don't look it. Don't get me wrong, you look great. But I know that expression from all the times I've seen it in the mirror. Bad memories?<</talk>>\
<<talk "anna">>Y-yes.<</talk>>\
You know Anna well enough by now to tell when she's upset, even if you can't see her.
<<talk "jen">>Hey, hey. It's okay. Come here.<</talk>>\
You push the door slightly open and sneak a peek. Jen has put an arm around Anna and is giving her a light side hug.
<<talk "anna">>I keep feeling like I'm alright, but th-then it all comes flooding b-back.<</talk>>\
<<talk "jen">>I get that. I know that I //don't// know what it's like, but my past isn't all sunshine and daises. But it's just that now, Anna. It's the //past//. That old bastard's gone, you've still got Eve and Stranger seems to be treating you alright. For whatever it's worth, you've got me too.<</talk>>\
<<talk "anna">>Th-thank you, Jen. I appreciate i-it.<</talk>>\
<<talk "jen">>You know, I have... I //had// an older brother once. You remind me of him in some ways.<</talk>>\
Jen gives the trembling Anna a squeeze.
<<talk "jen">>That's a compliment, by the way. You see, we grew up in a cult headed by my dad. It was long ago and it was far away, but it's still fresh as yesterday in my mind. I'm guessing your memories are the same.<</talk>>\
<<talk "anna">>You've travelled, then.<</talk>>\
Jen shuffles a bit to get more comfortable, not releasing Anna for a moment.
<<talk "jen">>Yep. We lived in a kingdom to the east, across the ocean. A small village called Digby. Every person there followed my dad's... teachings. But not my brother. Not Jamie. Like you with Eve, he all but raised me. Our dad was, ah, //distant// to say the least.<</talk>>\
You're surprised when Anna rests her head on Jen's shoulder. You don't recall seeing her with her guard down around anyone other than Eve.
<<talk "anna">>What about your mother?<</talk>>\
<<talk "jen">>I don't really remember her. Jamie was older so knew her better, but he always got this sad look when I asked and I learned not to. Whatever happened, it broke his heart to think about.<</talk>>\
<<talk "anna">>I'm sorry.<</talk>>\
As always, Anna's voice is soft.
<<talk "jen">>The fact that he cared so much suggests she probably would have loved us, so it could be far worse. You can't really miss what you've never had, I think. I do miss Jamie, though.<</talk>>\
Jen's voice falls to the same volume as Anna's, though her voice is not so soft. Instead, it has a distinct edge of sadness to it.
<<talk "anna">>What happened?<</talk>>\
<<talk "jen">>He... He got me out. He freed me from the cult, but didn't manage to escape. The last time I saw h-him he... he...<</talk>>\
Anna now returns Jen's hug and Jen all but collapses into it.
<<talk "jen">>He'd got together enough money and made arrangements to get me out of the country before they caught me. Then I arrived here, nothing but my clothes on my back, my brother gone. I was alone, my heart broken and scared. Then, as I was thinking about ending it all, Stranger happened to stop by and saved my life.<</talk>>\
Jen looks up at Anna and, shifting your position, you see her big dark eye bloodshot and tear-streaked.
<<talk "jen">>You remind me of him in that way, the devoted elder sibling. That's a compliment by the way. About the biggest one I can give.<</talk>>\
As Jen lowers her head again, Anna looks down on her with an expression you struggle to identify. Sorrow is obvious, but you think you see the ghost of something more.
<<talk "jen">>Eve's lucky to have you.<</talk>>\
<<talk "anna">>I'm lucky to have //her//.<</talk>>\
<<talk "jen">> You know who else is lucky to have you? Him.<</talk>>\
Anna tenses up at this and, in the light cast by the television, you think you see a blush forming.
<<talk "anna">>H-him?<</talk>>\
<<talk "jen">>You're a kind, selfless person. You're so very brave and strong, even if you don't feel it. You //had// to be to still be here. And maybe I shouldn't say this, but you are really incredibly attractive. Even if he doesn't realize it, he's lucky to have you here in this house. And I'm lucky to have come here.<</talk>>\
Anna seems to lock up completely, as if thoroughly unsure of how to respond. Jen looks back up and draws in closer, but pulls away when Anna doesn't do the same. You see Jen close her eye and sigh heavily.
<<talk "jen">>Sorry, Anna. This wasn't supposed to be about me. I wanted to be the one to make //you// feel better.<</talk>>\
Anna seems to regain some of her motor functions at this.
<<talk "anna">>Thank you for trusting me. And I appreciate the effort.<</talk>>\
Jen releases Anna and stands.
<<talk "jen">> I know you don't know me all that well, but if you ever need or just want to talk, you know where to find me. Goodnight, Anna.<</talk>>\
Jen is moving and out of the door before Anna could react. As she passes you by, her head hanging, Jen doesn't even notice you. She's muttering quietly to herself.
<<talk "jen">>I'm so, //so// stupid...<</talk>>\
[[Let her pass.|Submitted Anna Jen Cuddles 1d]]
[[Let her know you're there.|Submitted Anna Jen Cuddles 1e]]
[[Comfort her.|Submitted Anna Jen Cuddles 1f]]
Submitted by The Exile
<<addtime { minute : 11 }>><<talk "player">>Well we can't have that, can we?<</talk>>\
They both look up at you as you enter. Anna looks surprised but not alarmed. Jen nearly jumped back out of her perch on the sofa. You slide yourself between the women as Jen settles back down, though she looks slightly awkward about it. You automatically put your arm around Anna, who makes a happy noise and leans into you. You move your arm back to do the same for Jen, but she doesn't move. Some dark mood seems to briefly cross her face before moves to cross her legs under her. From seemingly nowhere she produces a battered novel with cover art depicting a spaceship battle and opens it up. You ask her about it, but her responses get vaguer and less frequent until she gets so absorbed she doesn't even notice you. Like Anna, she seems content enough to just have company, although it isn't long before she puts the book back down again.
<<talk "jen">>Actually, I'm feeling pretty tired. I'm calling it a day. Night Stranger, night Anna.<</talk>>\
She doesn't wait for a response before heading to the door, only stopping briefly when Anna bids her goodnight. You spend some time with Anna, just enjoying one another's company, before Anna announces that she's going to find Eve and you take that as your cue to move on.
[[End.|$location]]
Submitted by The Exile
<<addtime { minute : 18 }>><<set $anna.affection += 1>><<set $anna.fear -= 1>><<set $jen.affection -= 1>><<set $jen.fear += 2>><<set $jen.trust -= 2>>Looking back into the living room, you see Anna turn the television off and, looking thoughtful, head to the door. Time to make yourself scarce.
[[End.|$location]]
Submitted by The Exile
<<addtime { minute : 1 }>><<talk "player">>I'm sorry to hear about your loss. Is your brother alive?<</talk>>\
Jen recoils from you as you emerge from the shadow, her eye wild and frightened before narrowing.
<<talk "jen">> Oh... oh, it's just you, Stranger. I was just going to... wait. Were you eavesdropping?<</talk>>\
<<talk "thought">>There's no point lying to her now, is there?<</talk>>\
<<talk "player">>Yes.<</talk>>\
<<talk "jen">>Well, don't. It's rude.<</talk>>\
Giving you a cold stare, she walks past you and heads off to bed. She didn't answer your question, but you decide against asking her again.
[[End.|$location]]
<<set $jen.affection -=5>><<set $jen.trust -=5>>
Submitted by The Exile
<<addtime { minute : 4 }>><<talk "player">>Jen?<</talk>>\
She looks around at you, the cliched deer-in-the-headlights expression in full force.
<<talk "jen">>Oh, hey Stranger. Anna's in there if you're looking for her.<</talk>>\
Jen's voice is light, completely at odds with all you've just heard.
<<talk "player">>Jen, I'm sorry but I couldn't help overhearing you just now. Do you know if your brother is okay?<</talk>>\
At once, Jen's eye narrows and she adopts such a frosty disposition you almost shiver.
<<talk "jen">>You mean eavesdropping?<</talk>>\
You shrug apologetically.
<<talk "player">>Yes, but not intentionally.<</talk>>\
Her glare softens, but her general disposition does not.
<<talk "jen">>Bad habit, that. No, I haven't heard from him. I have no idea if he's even alive. Goodnight.<</talk>>\
She moves to pass you by, but you block her.
<<talk "player">>I'm sorry, truly. Both for listening and for your brother. If there's anything I can do, just say the word. And if you need to talk...<</talk>>\
You step aside for her, letting the offer hang unspoken. With a deep breath, Jen loses that cold demeanor.
<<talk "jen">>Thanks, Stranger.<</talk>>\
<<talk "player">>Oh and Jen? You're not stupid.<</talk>>\
Jen's only visible cheek burns crimson and she gives you one last glare before hurrying away.
[[End.|$location]]
Submitted by The Exile
<<addtime { minute : 5 }>><<set $jen.affection += 1>><<set $jen.fear += 1>><<set $jen.trust -= 1>>Stepping into the library you notice Anna, who is returning a book back onto one of the shelves, and Jen standing not too far from her. Waving casually you make your way to a section of shelves you've yet to browse.
Anna takes a few moments to ponder to herself before finding another book from the shelf and walking happily over to a table to open it up. Out of the corner of your eye you witness Jen take a deep breath, and grab the book Anna had just returned, and join her at the table, sitting directly across from her.
<<talk "jen">> So, //South American travel and bucket list vacation spots you must see// huh?<</talk>>\
Jen speaks, her voice slightly bored as she looks over the cover, almost rolling her eyes at the aggrandized title.
Anna smiles and looks up to her, clearly pleased with her interest in the book.
<<talk "anna">> It's amazing! It tells the history of popular tourist spots as well as more obscure locations! The photography is beautiful too: there are mountain ranges, waterfalls, gorgeous beaches and the rainforest!<</talk>>\
As Anna speaks she grows more excited, prompting a smile from Jen who opens it up and begins to idly flip through it.
<<talk "jen">> Y'know, it is nice to see you so excited about something. Usually you're flustered at Shorty or quiet as a mouse.<</talk>>\
Jen says, a small smile forming on her lips as she turns another page to the image of a large crystal clear river.
<<talk "jen">> Guess you weren't lying either, pretty river...<</talk>>\
She says, watching as Anna scans through her own book, almost humming in delight.
Chuckling to yourself, you decide to take your leave as Jen follows you with her eyes slightly. Looking to her you give her a thumbs up before walking out, doing your best not to burst out laughing.
<<talk "thought">> Gotta admire her persistence, even if it comes off as awkward. I don't think Anna noticed though.<</talk>>\
[[End|$location]]<<addtime { minute : 5 }>>
Submitted by Scoots(PC)
Requires: $jen.hasFlag("owned") and ($clock.hour gte 8 and $clock.hour lt 20)The reverent hush in the library is disturbed only by the muted murmur of conversation. Following the sound leads you to a big, squishy armchair in a corner lit by the yellow glow of a table lamp. Jen is snuggled into one half of the armchair, her feet tucked under her. Across from her, browsing a shelf, is Anna.
<<talk "jen">> ... must be hard, finding something new to read after being here for so long.<</talk>>\
Anna spins to face her, her eyes seeming to shine in the lamplight.
<<talk "anna">> Actually, despite m... my old master's... tastes in art, this library is very well stocked. I don't know if I've read even half of the books here.<</talk>>\
<<talk "jen">> I've had a nosy. A lot of, ah, //questionable// content, sure. A fair amount of travel and other non fiction. But I feel like there's a lot of room for some good, solid fiction.<</talk>>\
<<talk "anna">>If you have any suggestions, I'd love to hear them.<</talk>>\
Your heart warms to hear Anna shed her skittish, quiet nature as enthusiasm takes hold. The faint lopsided smile curving Jen's mouth suggests she noticed it too.
<<talk "jen">>I can do one better.<</talk>>\
She holds up one of the battered, creased books from her little personal collection. Her smile deepening, she begins to read from the blurb.
<<talk "jen">>The human race has spread to the stars. With two factions vying for control over this new golden age, nobody is prepared when first contact is made with an alien race. With every beautiful planet of the human race in peril, friends and foes alike are drawn together to find a way to save the day.<</talk>>\
She looks up to see Anna's face, politely interested.
<<talk "jen">>Look, I know it's not your favorite genre. But it's something new, right? And... and I want to spend more time with you. This seemed like a pretty good way. I... I'll understand if you're not interested.<</talk>>\
Blushing, Jen moves to stand up. Anna, perhaps realizing what Jen's implying, blushes also.
<<talk "anna">>I... I would like that.<</talk>>\
Anna smiles hesitantly and sits herself down on the edge of the armchair. Jen scoots aside to make more room for her, which Anna accepts after a moment.
<<talk "jen">>Hephaestus. A quick glance around betrayed no indication of why anyone would want to set foot on the world, much less settle upon it. Sand, rock, sand, thin air, sand, dust and more sand. Oddly enough, that summed up the entire planet...<</talk>>\
Jen's voice, devoid of her sass or sorrow, is quite unlike what you're used to. It's calm, steady, spoken with the tone of one who could recite the passage even without the book. But, more than that, it had an edge to it.
<<talk "thought">>//Enthusiasm//.<</talk>>\
Unable to help yourself, you listen to the whole chapter, which is undoubtedly from the villain's perspective. It ends on something of a cliffhanger, with the villain attempting to access an ancient alien computer.
<<talk "jen">> So what did you...<</talk>>\
She trails off, seeing the somewhat ashen expression on Anna's face. You feel a cold pit form in your stomach when you realize the villain already sounds more than a little like your great uncle.
<<talk "jen">>I... I'm sorry if I upset you, Anna.<</talk>>\
<<talk "anna">>No... n-no, Jen. You didn't upset me. The character sounds...<</talk>>\
Jen goes pale as the penny drops.
<<talk "jen">>Oh... oh, Anna. Don't worry, he's an arrogant prick and he'll get what's coming in the end.<</talk>>\
She reaches over and gives Anna's hand a gentle squeeze. Anna sighs heavily.
<<talk "anna">>You have nothing to be sorry for. I enjoyed the story so far. I just don't care for the antagonist.<</talk>>\
<<talk "jen">>Hey, the next chapter follows one of the good guys. My favorite character, actually. I-I mean, if you want to hear it...<</talk>>\
Jen looks hesitant, even scared. Anna gives her a warm, though small, smile.
<<talk "anna">>I would enjoy that.<</talk>>\
Jen releases a breath she seemingly didn't know she was holding.
<<talk "jen">> Thank you. I-I mean... I had fun. I look forward to next time.<</talk>>\
She stands and turns awkwardly, almost as if undecided on something.
<<talk "jen">>I... I should get back to work. Until next time, good lady?<</talk>>\
Anna smiles a warmer, bigger smile.
<<talk "anna">>Of course.<</talk>>\
As Jen is heading your way, you decide to disappear.
[[End.|$location]]
Submitted by The Exile
<<addtime { minute : 24 }>>Your show has barely started before Anna enters the room. <<if $anna.affection gte 750 and $anna.fear lte 250>>She looks at you, her expression warming as she approaches. Her eyes meet yours for a second, as if seeking permission to sit with you before finally settling in the couch at your side. A faint smile tugs at the corners of her mouth as she scoots just a little closer to you.<<elseif $anna.affection gte 600 or $anna.fear lte 350>>She looks at you for a long moment, then hesitantly approaches. It's not until you give a little nod that she finally sits in the space beside you. You see her cast a sidelong glance at you before finally seeming to relax a little.<<else>>When Anna enters the room, she glances in your direction. You absently pat the space beside you to indicate she may sit there. She hesitates, but sits there, leaving plenty of room between the two of you as she does so.<</if>>
The show continues, only partially keeping your interest, though Anna's attention seems focused on the television.
Anna has been sitting at your side for perhaps five minutes before you see a bit of movement out of the corner of your eye.
Jen stands in the doorway of the living room, her eyes on Anna to the exclusion of anything else. As you watch, you see a faint smile tug at her lips and with one hand she gently brushes her hair back, coming tantalizingly close to revealing her usually obscured eye.
Then she turns on her heel and hurries off.
A few more minutes pass before your attention is drawn back to the doorway where a self conscious looking Jen is entering the room. This time she seems to notice you, giving a nervous little smile before returning her attention to Anna. Cupped in her hands is a mug, wafting steam evident in the air from whatever hot fluid is within.
<<talk "thought">>She made something for Anna. She's too scared to admit she has a crush to Anna, so she's trying to win her over through tokens of affection.<</talk>>\
[[Take the drink for yourself and ruin the moment for Jen.|Sponsored Anna Jen Romance 1a]]
[[Create an opportunity for Jen to spend some time with Anna.|Sponsored Anna Jen Romance 1b]]
[[Put your arm around Anna.|Sponsored Anna Jen Romance 1c]]
Scene Generously Sponsored by The Exile
<<addtime { minute : 6 }>>Jen is just rounding the end of the couch when you lean forward. At the exact same moment, she starts to extend the cup while looking at Anna. The scent of hot apple cider fills the air.
<<talk "player">>Thank you for the hot apple cider!<</talk>>\
Jen's eyes snap to you as you take the cup from her hands. At the same time, Anna finally looks up and notices Jen.
<<talk "player">>You really should have brought some for Anna too, we wouldn't want her to think you don't like her.<</talk>>\
Jen's visible eye widens, shock evident on her face. Her eye darts between you and Anna twice before she blushes crimson, lowering her head so that her hair falls like a curtain to obscure her features. From within she mumbles.
<<talk "jen">>Sorry.<</talk>>\
Then with that one word said she hurries from the room, her rapid walk breaking into a run the moment she's over the threshold.
Anna casts a confused look at the door, then at you. You can tell that she isn't quite sure what just happened.
Taking a sip of the hot apple cider, you hold the cup out to Anna.
<<talk "player">>We can share if you like.<</talk>>\
Anna reaches out with both hands, accepting the cup and taking a small sip before handing it back.
For the rest of the show, the cup is passed back and forth until you find only a small sip at the bottom as the credits begin to roll.
You toss back the last room temperature sip, then allow Anna to take the cup when she offers to take it to the kitchen for you.
[[End.|$location]]
Scene Generously Sponsored by The Exile
<<addtime { minute : 27 }>><<set $anna.affection += 2>><<set $anna.fear -= 1>><<set $jen.affection -= 3>><<set $jen.fear += 5>><<set $jen.trust -= 5>><<set $annaJen -= 1>>Jen is just rounding the end of the couch when you lean forward. At the exact same moment, she starts to extend the cup while looking at Anna. The scent of hot apple cider fills the air.
<<talk "player">>Anna.<</talk>>\
Her name is enough to bring her gaze to you. You meet her eyes, then shift your gaze meaningfully to Jen.
Anna follows your gaze, noticing Jen for the first time. For a second, she looks confused, but then realization dawns on her and she hesitantly reaches out to take the cup, thanking Jen for the hot apple cider.
<<talk "player">>Scoot over a little, I think Jen would like to join us.<</talk>>\
Without hesitation, Anna does as you ask, smiling up at Jen.
<<talk "anna">>Thank you. This was very thoughtful of you.<</talk>>\
Anna tells Jen as the cup warms her hands.
Jen glances at you, appreciation for the opening you created clear in her features as she sits in the space Anna just made for her on the couch.
As the show continues to play, Anna slowly seems to relax between the two of you, actually starting to look comfortable squeezed between the two of you.
Waiting until Anna is done with the the hot apple cider, you finally stand up, taking the cup from her hands.
<<talk "anna">>I was going to go wash that.<</talk>>\
Anna sounds a little surprised, and Jen watches you curiously from her side.
<<talk "player">>Jen wanted to do something nice for you, she didn't do it to make extra work for you. I should probably go take care of other things anyway.<</talk>>\
Jen's faint smile, the hint of color in her cheeks, and the way her gaze fixates on her own lap all suggest that she's happy about this turn of events, but isn't entirely sure what to do next.
<<talk "player">>Make sure your date is home by ten.<</talk>>\
You say jokingly at Jen.
Jen looks utterly shocked, her mouth opening but no sound coming out. At the same time, Anna's gaze shifts between you and Jen before sudden realization crosses her features with the understanding that the hot apple cider is intended as a romantic gesture.
For a second, Jen looks ready to flee, but then Anna places her hand on Jen's.
<<talk "anna">>Thank you for the cider. It was very sweet of you.<</talk>>\
Whatever is said next is lost to you as you enter the hallway and start toward the kitchen with the cup.
[[End.|kitchens]]
Scene Generously Sponsored by The Exile
<<addtime { minute : 27 }>><<set $anna.fear -= 1>><<set $anna.trust += 1>><<set $jen.affection += 2>><<set $jen.fear -= 1>><<set $jen.trust += 2>>
<<if $jen.hasFlag("friendZoneAnna")>>
<<set $annaJen = Math.clamp($annaJen+1, 0, 6)>>
<<else>>
<<set $annaJen += 1>>
<</if>>Slipping an arm around Anna's shoulders, she looks at you. <<if $anna.affection gte 700 and $anna.fear lte 300>>A faint smile tugs at her lips as she moves closer to you as she snuggles against your side.<<elseif $anna.affection gte 400 and $anna.fear lte 650>>Anna reluctantly allows you to pull her to your side, her body a little stiff as she snuggles up beside you.<<else>>Anna tenses, but allows you to pull her to your side.<</if>>
Jen looks perplexed, standing with the mug of hot apple cider thrust out toward a new empty space on the couch.
<<talk "player">>You're welcome to join us.<</talk>>\
You say to Jen.
Jen pulls the cup back to her chest just in time for Anna to look toward her.
Looking awkward, Jen nods, mumbling something that sounds like a 'thank you' and turns to sit in the offered space on the far side of Anna. She half holds the cup out to Anna again before she catches herself. <<if $annaJen gte 7>>With a smile, Anna accepts the cup.
<<talk "anna">>Thank you.<</talk>>\
As the show continues, Anna absently sips at the cup, clearly enjoying the hot apple cider within.
The show has nearly reached its end when Jen takes the cup and excuses herself to go wash it.
<<else>>Then, seeing that Anna's attention is already focused on the television again, she self consciously pulls it back and sips at it herself. The show is nearly over before she empties the last of its contents and excuses herself to go wash the cup.
<</if>>Anna glances at Jen right as the other woman exits the room, then softly excuses herself as well.
A minute later, the show is over, Jen long gone and Anna just now exiting the room.
[[End.|$location]]
Scene Generously Sponsored by The Exile
<<addtime { minute : 22 }>>You see Anna moving toward one of the book shelves, holding a book in her hands with a sort of reverence. Moving the book to a one handed grip, she clutches it to her chest while reaching out with the other hand. She lets her fingertips drift across the books toward a small gap that you can see from where you're standing.
When she reaches the spot, she slips the book into the gap with deliberate care.
Right then, Jen appears around the corner of another book shelf, her eyes darting between Anna and the place Anna is touching the book still.
You see a flicker of something in Jen's eyes, a sort of uncertain excitement that drives her steps toward Anna.
<<talk "thought">>She's going to try using the book as a way to flirt with Anna.<</talk>>\
As you watch, Anna starts to turn away, not having seen Jen's approach yet.
[[Derail Jen's attempt to flirt.|Sponsored Anna Jen Romance 2a]]
[[Stand back and let things play out on their own.|Sponsored Anna Jen Romance 2b]]
[[Help Jen.|Sponsored Anna Jen Romance 2c]]
Scene Generously Sponsored by The Exile
<<addtime { minute : 2 }>><<talk "player">>Anna, what book was that?<</talk>>\
Surprise flashes over her features, at the same time Jen freezes in place as if unsure what do to. Anna states a title and half turns to the shelf, only to see Jen standing right there with hand outstretched.
<<talk "player">>Perfect, that's the one I was looking for. Looks like Jen is already grabbing it for me.<</talk>>\
Stepping past Anna, she hesitates, then turns to leave.
Meanwhile, Jen looks awkward, like she's uncomfortable in her own skin. After a few seconds' hesitation, she reaches for the shelf to pull down the book Anna had named earlier.
She sort of grimaces as she hands you the book, glancing at where Anna is leaving while clearly unsure of what to do with herself.
<<talk "player">>Thank you.<</talk>>\
You say as you accept the book.
Jen slowly nods, then sighs in defeat.
<<talk "player">>Looking for a book in particular? Or just browsing?<</talk>>\
Her eyes shift to the book in your hands for a second before she replies.
<<talk "jen">>Just browsing.<</talk>>\
<<talk "player">>Let me know if you need any help.<</talk>>\
Clearly dejected, Jen nods and moves away.
You wait another minute, making a show of thumbing through the book in your hands before putting it back on the shelf.
[[End.|$location]]
Scene Generously Sponsored by The Exile
<<addtime { minute : 7 }>><<set $jen.affection += 1>><<set $jen.fear += 2>><<set $jen.trust += 1>><<set $annaJen -= 1>>When Anna turns away, Jen raises her hand as if somehow that silent gesture will capture Anna's attention.
Anna, completely oblivious that someone is even behind her, keeps walking away.
A defeated expression settles onto Jen's face, then she looks at the book shelf. Reaching up, she trails her fingertips over the books there, seeking the book Anna had just returned. Then when she is unable to figure out which one it is, she sort of slumps with a dejected expression on her face.
[[Help Jen find the book.|Sponsored Anna Jen Romance 2d]]
[[Turn your attentions elsewhere.|$location]]
Scene Generously Sponsored by The Exile
<<addtime { minute : 2 }>>Clearing your throat to catch Anna's attention, you point past her.
Anna turns, surprised to see Jen standing right there.
Jen's eyes widen, like a deer caught in the headlights, frozen in place as Anna regards her.
<<talk "thought">>Looks like the girl needs an assist.<</talk>>\
<<talk "player">>Jen was just asking about something to read. I was under the impression that she shares your love for travel books.<</talk>>\
Anna seems to perk up a bit and nods eagerly.
<<talk "anna">>Oh! I just finished reading a book.<</talk>>\
She completely misses the relieved expression on Jen's face, she also misses the look of gratitude Jen shoots you.
You wink in return, the result of which is a goofy smirk on her face.
Not wanting to interfere any further, you allow the two some privacy as they begin to talk about the book.
[[End.|$location]]
Scene Generously Sponsored by The Exile
<<addtime { minute : 5 }>><<set $anna.affection += 1>><<set $anna.fear -= 1>><<set $jen.affection += 2>><<set $jen.fear -= 2>><<set $jen.trust -= 2>>
<<if $jen.hasFlag("friendZoneAnna")>>
<<set $annaJen = Math.clamp($annaJen+1, 0, 6)>>
<<else>>
<<set $annaJen += 1>>
<</if>>Moving toward Jen, she looks up at you. There's sadness in her eyes, but she quickly tries to hide it behind a smile.
<<talk "jen">>Hey Stranger.<</talk>>\
Reaching out, you take the book Anna was reading from the shelf and offer it to Jen.
<<talk "player">>This is the one she just finished reading.<</talk>>\
Jen looks at you skeptically, but she accepts the book.
<<talk "jen">>Why?<</talk>>\
Jen somehow seems to withdraw further behind her curtain of hair.
<<talk "player">>Why what?<</talk>>\
<<talk "jen">>Who what when where why.<</talk>>\
She rolls her visible eye at her own attempt at humor.
<<talk "player">>Maybe I like seeing pretty girls smile? Or maybe I want to brighten the day of someone I care about? Or maybe I just have a crush?<</talk>>\
The first question makes her blush, the second puts a smile on her face, and the third makes her roll her eyes as she lets out an unexpected bark of laughter.
<<talk "jen">>Are you trying to charm your way into my panties?<</talk>>\
You shrug, but don't deny the claim.
She shakes her head, her smile growing. In the next second she gives you a one armed hug, then swats you on the ass as she steps past you.
<<talk "jen">>Keep dreaming.<</talk>>\
You watch her go, seeing her blush as she glances back and sees you still looking.
Her pace quickens as she hurries from the room, though she stops just outside the door, turns and gives a little wave before finally disappearing from view.
[[End.|$location]]
Scene Generously Sponsored by The Exile
<<addtime { minute : 27 }>><<set $jen.affection += 5>><<set $jen.fear -= 1>><<set $jen.trust += 1>>As Anna works, you see Jen off to one side watching her. A faint blush tints the brunette's cheeks pink as her eyes focus on the gap of exposed skin between her stockings and skirt, trailing up her maid uniform to the swell of her bust. If Anna is aware that Jen is watching, she gives no sign.
[[Tell Jen to get back to work.|Submitted Jen and Anna Work Scene 1a]]
[[Watch what happens.|Submitted Jen and Anna Work Scene 1b]]
Submitted by Asura<<talk "player">>Jen, shouldn't you be working instead of ogling Anna?<</talk>>\
Jen jolts, her blush expanding to cover her whole face.
<<talk "jen">>I wasn't ogling! You're ogling!<</talk>>\
As Anna looks at her with a confused expression, Jen backs away looking even more mortified.
<<talk "jen">>Uh... I gotta go iron my cantaloupe!<</talk>>\
Suppressing a smirk, you raise an eyebrow as she turns and dashes away. Anna pauses, a bemused expression on her face before she shrugs and returns to work.
[[End.|$location]]
Submitted by AsuraRaising an eyebrow, you watch as Jen slowly works up the courage to approach Anna, who pauses and looks at her.
<<talk "jen">>Umm... hey, Anna. You, umm, want a hand? I have two of them and I'm not using them for anything at the moment...<</talk>>\
Anna stares up at Jen for a few seconds, then spots you lurking and promptly goes back to work.
<<talk "anna">>Thank-you, Jen, but I'm almost done here.<</talk>>\
As Jen backs away, looking dejected, Anna glances at you, and when you don't say anything she looks back at Jen.
<<talk "anna">>Although... I could use a hand or two with my next job. Normally I would ask Eve... but since you offered, I would be happy for your assistance.<</talk>>\
Jen seems briefly taken aback before a hesitant — almost disbelieving — but delighted smile spreads across her face.
<<talk "jen">>Yes! Err... I mean... I... I won't let you down!<</talk>>\
As Anna finishes, Jen helps gather her tools and the two girls walk away... Jen trying not to be obvious about her gaze darting to Anna's chest... and failing miserably.
<<talk "thought">>Subtle, Jen...//real// subtle.<</talk>>\
Chuckling to yourself, you turn and walk away.
[[End.|$location]]
Submitted by AsuraYou've barely stepped into your room when you hear a giggle from the bed. At the exact same moment Anna's voice cries out.
<<talk "anna">><<print $anna.callsPlayer>>, help please?<</talk>>\
Turning toward the bed, you see a sight that gives you pause. Both Misaki and Anna are completely naked and each has one wrist handcuffed to the headboard. While Misaki has her ass pointed straight at you, wiggling it in your direction enticingly, Anna in contrast looks upset, curled into a ball on the bed as she looks at you, her eyes pleading for help.
<<talk "player">>What happened here?<</talk>>\
You ask in surprise.
Rather than answer, Misaki reaches between her legs with her free hand, using her fingers to part the folds of her clearly wet pussy as she parts her legs slightly. Meanwhile, Anna speaks in a very soft voice.
<<talk "anna">>Misaki lost the key.<</talk>>\
Your eyes instinctively dart to the floor in search of the key, but then a thought occurs to you.
<<talk "thought">>That might explain why they're still handcuffed, but it does //not// explain why they're both naked and handcuffed to the bed in the first place.<</talk>>\
[[Try to find the key.|Anna Misaki Threesome 1a]]
[[Demand to know the details of how they ended up like this.|Anna Misaki Threesome 1b]]
[[Take advantage of their captive state.|Anna Misaki Threesome 1c]]
Scene Generously Sponsored by Matty<<addtime { minute : 3 }>><<talk "player">>It's not on the bed somewhere?<</talk>>\
You ask the girls.
Anna looks at you, her expression slightly pinched but otherwise unreadable.
<<talk "anna">>Yes, I've looked.<</talk>>\
Misaki wiggles her bottom again, her fingers making wet sounds as she continues to finger herself. When you don't immediately do something, you hear a soft huff of disappointment come from her.
Ignoring her, you turn your attention to the floor and start looking around the bed for the missing key.
It's not until several minutes later that Misaki finally speaks.
<<talk "misaki">>Master? I have the key.<</talk>>\
Finally turning toward you, her slick fingers leave the space between her legs and reach into her own mouth. A second later she extracts a small key that she uses to unlock the cuff from her own wrist. You're impressed at how easily she finds the lock even as you are annoyed that she made you look for so long.
<<talk "thought">>This is far from the first time she's had to uncuff herself.<</talk>>\
As soon as her arm comes free, she holds out the key in Anna's general direction.
<<if $anna.affection lte 300 and ($anna.fear gte 750 or $anna.trust lte 250)>>\
Visibly trembling, Anna reaches out for the key, dropping it as she tries to take it. Her eyes flicker to you, then back to the key as she scrambles to retrieve it.
<<talk "thought">>As shaky as she is, she's never going to get herself unlocked.<</talk>>\
Seeing her growing distress, you quickly step over to Anna. She freezes like a deer caught in the headlights as you take the key from her, but offers no sign of resistance.
Carefully, you move the key, the cuff opening with a soft click.
<<talk "player">>It's alright.<</talk>>\
You assure her.
Anna nods, but it lacks confidence. When she doesn't move, you give her permission to get dressed, a task she nearly jumps to.
<<talk "player">>Misaki, you can't do that.<</talk>>\
You say, your voice holding just a little heat.
Misaki turns toward you, her expression innocent.
<<elseif $anna.affection gte 800 and ($anna.fear lte 250 or $anna.trust gte 850)>>\
Anna's fear seems to subside slightly as you move close to her. Reaching out, you take the key and when Anna turns her wrist to allow easier access to her wrist, you unlock her.
Closing her eyes, she lets out a breath she had been holding, then leans in toward you.
<<talk "thought">>She's come a long way, but this seems to have really rattled her.<</talk>>\
You put your arms around her comfortingly.
<<talk "player">>It's ok, she didn't mean anything by it.<</talk>>\
When you glance at Misaki, she at least has the decency to look ashamed of herself.
<<talk "misaki">>I'm sorry, I was just trying to have a little fun.<</talk>>\
<<else>>\
Anna takes the key, her hands trembling as she tries to unlock herself.
<<talk "player">>Let me help.<</talk>>\
You say, taking the key from her hands and helping her unlock the handcuff.
There's near panic in her eyes right up until the second the cuffs come loose. Then the second it comes loose, the relief is like a physical thing as she sobs, clutching her hand to her chest the very second she's free.
<</if>>\
[[Comfort Anna.|Anna Misaki Threesome 1d]]
[[Scold Misaki.|Anna Misaki Threesome 1e]]
Scene Generously Sponsored by Matty<<addtime { minute : 4 }>><<talk "player">>Where's the key?<</talk>>\
You ask, your eyes already scanning the bed and floor in the hopes of spotting the item in question.
<<talk "anna">>I don't know.<</talk>>\
Anna replies, a tremor in her voice as she speaks. The fear etched on her face is like a mask of horror, tears brimming in her eyes as she visibly trembles.
Not seeing the key anywhere around the bed, your eyes inevitably turn toward the wiggling naked ass of Misaki.
<<talk "player">>Misaki? What did you do with the key?<</talk>>\
You're unable to keep the heat out of your voice.
Misaki grows still, then silence reigns for several seconds before she makes a soft little sigh, a sound that would be absolutely adorable under different circumstances. Without a word, she turns toward you and parts her lips to reveal the key between her teeth.
Taking the key, you quickly turn toward Anna.
<<if $anna.affection gte 750 and $anna.fear lte 250 and $anna.trust gte 650>>\
Anna's eyes meet yours, and in an instant her fear begins to subside, though it does not fully subside.
The instant the handcuffs open, Anna throws herself into your arms, clinging to you for several seconds before recomposing herself and pulling back.
<<elseif $anna.affection gte 350 and $anna.fear lte 400>>\
Anna remains very still, her body so tense that it seems to vibrate. You can see in her eyes that she's trying hard not to panic, but it's a battle you can see her losing with every passing second.
You have to hold her wrist just to get the key into the lock, then with a simple turn, it clicks and she's free.
In the blink of an eye, you can see relief flood her expression.
<<else>>\
Anna shies away from your sudden movement, flinching as she pulls at the cuff locking her to the bed. A shudder goes through her body as she sees you reach for her.
With one hand you take her wrist, holding her still as you use the key to unlock her. She remains frozen in place as relief washes over the anxiety that was just threatening to overwhelm her.
<</if>>\
[[Comfort Anna.|Anna Misaki Threesome 1d]]
[[Scold Misaki.|Anna Misaki Threesome 1e]]
Scene Generously Sponsored by Matty<<addtime { minute : 4 }>>Smiling at the scene in front of you, you begin to undress. Once done, you look at the two girls, Misaki trying to look enticing and clearly looking excited, and Anna who's expression is pinched and is curled up protectively.
When you crawl onto the bed, you can see Misaki turn her bottom toward you, her fingers drifting between her legs to part her labia invitingly. At the same time, Anna's eyes flicker to you before quickly looking away again.
<<if $anna.affection gte 850 and $anna.fear lte 100 and $anna.trust gte 650>>Reaching out, you place your hand lightly on Anna's hip. When her eyes turn toward you, you can see her expression soften, her fear giving way to her affection for you.
Without prompting, Anna smiles faintly, then moves into her hands and knees to present herself in a similar manner to Misaki.
<<elseif $anna.affection gte 450 or $anna.fear lte 500>>Reaching out, you place your hand on Anna's hip. She tenses slightly, then takes a deep breath and seems to relax.
You only need to give her hip a gentle tug to prompt her onto her hands and knees to present herself in a similar manner to Misaki.
<<else>>Your hand lashes out, swatting Anna lightly on the bottom. She makes a surprised sound, near panic in her eyes as she looks at you.
<<talk "player">>Up.<</talk>>\
You command her.
Instantly, she does as she is told, posing on her hands and knees in a similar manner to Misaki.
<</if>>[[Have them give you a double blowjob.|Anna Misaki Threesome 1h]]
[[Start with Anna.|Anna Misaki Threesome 1i]]
[[Start with Misaki.|Anna Misaki Threesome 1j]]
Scene Generously Sponsored by Matty<<addtime { minute : 5 }>>Moving toward Anna, you help her gather her clothes.
<<talk "player">>This wasn't my idea, and Misaki should have thought about this before doing anything like this.<</talk>>\
The hard look that you cast toward Misaki is lost on her.
<<if $anna.affection gte 800 and $anna.fear lte 250 and $anna.trust gte 650>>\
Slipping your arms around her, you pull her into a gentle embrace. She shakes for just a moment, like she might be crying, but then she finally pulls back. Her eyes search yours as her expression softens, then she looks away as the faintest hint of a smile touches her lips.
<<talk "player">>You going to be alright?<</talk>>\
You ask, already knowing the answer.
Anna nods, then allows you to pull her into another tight hug. You kiss her on the brow, then release her again.
Your eyes are drawn to her body, seemingly unaware of her nakedness or the way you are looking at her as she starts to gather up her clothes.
<<elseif $anna.affection gte 650 and $anna.fear lte 300>>\
Slipping your arms around her, you pull her into a gentle embrace. She shakes for just a moment, like she might be crying, but then she finally pulls back. Her eyes search yours before quickly looking away.
<<talk "player">>You going to be alright?<</talk>>\
Anna nods, then allows you to pull her into another tight hug. You kiss her on the brow, then release her again.
Your eyes are drawn to her body, seemingly unaware of her nakedness or the way you are looking at her as she starts to gather up her clothes.
<<elseif $anna.affection gte 250 and $anna.fear lte 550>>\
Slipping your arms around her, you pull her into a gentle embrace. She tenses at first, but quickly relaxes as she allows you to comfort her.
<<talk "player">>You going to be alright?<</talk>>\
You ask eventually.
Anna nods against your shoulder. You kiss her on the brow, then release her.
Your eyes are drawn to her body, seemingly unaware of her nakedness or the way you are looking at her as she starts to gather up her clothes.
<<else>>\
Slipping your arms around her, her body goes rigid. You hold her like that for a little while, but she only relaxes a little bit.
When you release her, you reach out and cup her cheek with one hand. There is clear fear in her eyes as you ask.
<<talk "player">>You going to be alright?<</talk>>\
<<talk "anna">>Yes sir.<</talk>>\
Her voice is very soft as she replies.
She looks uncertain as she leans back, as if expecting you to make a demand of her at any moment.
<</if>>\
[[Pull her back to you.|Anna Misaki Threesome 1f]]
[[Let her get dressed.|Anna Misaki Threesome 1g]]
Scene Generously Sponsored by Matty<<set $anna.affection += 5>><<set $anna.fear -= 5>><<set $anna.trust += 5>><<set $misaki.affection -= 10>><<set $misaki.fear += 5>><<addtime { minute : 3 }>>Rounding on Misaki, you don't even try to hide your anger.
<<talk "player">>What the hell is wrong with you?<</talk>>\
Misaki flinches back as if physically struck, clearly not expecting your reaction.
<<talk "player">>You can't do something like this to Anna! She's not like you, she didn't have masters who treated her just as a sex toy, her former master tortured her and played mind games with her emotions.<</talk>>\
Your anger goes out of you in a rush.
<<talk "misaki">>Sorry.<</talk>>\
Misaki pouts, her expression falling before your eyes.
<<talk "player">>You owe her an apology.<</talk>>\
You say coldly, then place the key in her hand before turning on your heel and starting to walk away.
[[End.|$location]]
Scene Generously Sponsored by Matty<<set $anna.affection += 1>><<set $anna.trust += 5>><<set $misaki.affection -= 5>><<set $misaki.fear += 10>><<set $misaki.trust -= 5>><<addtime { minute : 3 }>><<if $anna.affection gte 725 and $anna.fear lte 200 and $anna.trust gte 650>>Reaching out, you take her hand before she can escape, gently tugging her back toward you.
When her eyes meet yours, she nods subtly. She smiles faintly as her chest rises with a deep breath.
With a gentle tug, you pull her into your lap, causing her to straddle you in the process.
You reach out with one hand, you cup her cheek affectionately. Her eyes half close as she leans her face into your palm.
With your other hand, you reach around to cup her ass, pulling her tightly against your growing bulge.
Behind you, as if sensing what is unfolding on the other side of the bed, Misaki makes a little disappointed sound.
Reaching between you and Anna, you only start to unfasten your pants when Anna reaches down to do it for you. Within seconds, your manhood springs free.
Anna's eyes meet yours, silently asking permission before guiding your rigid shaft to her waiting hold and slowly sliding down your length.
By the time you feel her hips meet yours, you can feel a drop of her arousal running down your shaft and tickling your balls as gravity pulls it toward the bed.
A soft sigh escapes Anna's lips as she pants in your ears, her hips moving as she enjoys the feel of you inside of her.
Her gently riding you is nice, the pleasure you are experiencing seems to have no urgency, no driving need behind the action, merely pleasure for the sake of pleasure with each movement coaxing both of you the tiniest fraction closer to your eventual climax.
When you notice her watching your face, you give her what you hope she interprets as a reassuring smile.
One second to the next, she's suddenly clinging to you, her breasts pressed firmly against your chest as her hips begin to move faster. Her lips brush your cheek as she pants in your ear.
Then she's trembling in your arms, clinging to you as a gush of fluids surge from her pussy. At the same time, the way her vagina tightens around you at just the right moment pushes you over the edge, your cock jerking hard as you begin to cum.
You're just starting to come down from your high when Anna tenses in your arm. Not understanding what has caused the change in behavior, you pull back slightly then follow her gaze.
Your eyes fall on Misaki, still sitting on the other end of the bed and her expression pouty in a way that you think would look more fitting on Eve's features.
Turning back to Anna, you give her a little kiss before coaxing her out of your lap.
Misaki leans toward you a little, emphasizing her chest as she sprawls seductively across the sheets.
<<set $anna.affection += 1>><<set $anna.fear -= 1>><<set $misaki.affection -= 5>><<set $misaki.fear += 5>><<elseif $anna.affection gte 350 and $anna.fear lte 400>>Reaching out, you take her hand before she can escape, pulling her back toward you.
When her eyes meet yours, she nods subtly. Her chest rises and falls with a deep breath as she momentarily studies your features.
With a gentle tug, you pull her into your lap, causing her to straddle you in the process.
Reaching out with one hand, you cup her cheek lightly. Her eyes half close and you think you feel her face press subtly against your palm.
With your other hand, you reach around to cup her ass, pulling her tightly against your growing bulge.
Behind you, as if sensing what is unfolding on the other side of the bed, Misaki makes a little disappointed sound.
Reaching between you and Anna, you only start to unfasten your pants when Anna reaches down to do it for you. Within seconds, your manhood springs free.
Without a word, she rises up, guiding your cock to her waiting hole, then lowering herself onto it. Her pussy is moist, but not yet fully wet. She settles into a pattern of easing a little bit of your penis into her, then pulling back before doing it again. Each time she takes a bit more of your manhood until you finally feel her settle fully into your lap.
She remains like that for only a couple of seconds before she starts to ride you. Her movements are full of purpose, her pussy becoming wetter as she rides you. It's not long before you can feel her breath against your cheek as her arousal builds.
The wet sounds of her hips meeting yours fill the room, the scent of her growing arousal filling the air.
A quick glance toward Misaki reveals that she's still sitting in the same spot, a pout on her face and her fingers between her legs as she's left out of the situation she had hoped to play a part in.
Then Anna's trembling in your arms, clinging to you as a gush of fluids surge from her pussy. At the same time, the way her vagina tightens around you at just the right moment pushes you over the edge, your cock jerking hard as you begin to cum.
You're just starting to come down from your high when Anna tenses slightly in your arm. Not understanding what has caused the change in behavior, you pull back slightly then follow her gaze.
Your eyes fall on Misaki, still sitting on the other end of the bed and her expression pouty in a way that you think would look more fitting on Eve's features.
Turning back to Anna, you give her a little kiss before allowing her to slip from your lap.
Misaki leans toward you a little, emphasizing her chest as she sprawls seductively across the sheets.
<<set $misaki.affection -= 5>><<set $misaki.fear += 5>><<else>>Reaching out, you take her hand before she can escape, pulling her back toward you.
When her eyes meet yours, she nods subtly. Her chest rises and falls with a deep breath as she momentarily studies your features.
With a little tug, you pull her into your lap, causing her to instinctively straddle you in the process.
Reaching out with one hand, you cup her cheek lightly. There's a hint of confusion in her eyes at such a gentle touch, but she does not shy away from it.
With your other hand, you reach around to cup her ass, pulling her tightly against your growing bulge.
Behind you, as if sensing what is unfolding on the other side of the bed, Misaki makes a little disappointed sound.
Reaching between you and Anna, you only start to unfasten your pants when Anna reaches down to do it for you. Within seconds, your manhood springs free.
Without a word, she rises up, guiding your cock to her waiting hole, then lowering herself onto it. Her pussy is not very wet yet, but it still feels nice as her warm folds begin to slide over the the head of your manhood. She settles into a pattern of easing a little bit of your penis into her, then pulling back before doing it again. Each time she takes a bit more of your manhood until you finally feel her settle fully into your lap.
She remains like that for several seconds before she starts to ride you. Her movements are measured, almost mechanical in their predictable rhythm, her pussy becoming wetter little by little. As she starts to lose herself in the sensations of what is happening, she leans in to you, her breath hot against your cheek as she pants.
The wet sounds of her hips meeting yours fill the room, the scent of her growing arousal filling the air.
A quick glance toward Misaki reveals that she's still sitting in the same spot, a pout on her face and her fingers between her legs as she's left out of the situation she had hoped to play a part in.
Then Anna's trembling in your arms, instinctively clinging to you as a gush of fluids surge from her pussy. At the same time, the way her vagina tightens around you at just the right moment pushes you over the edge, your cock jerking hard as you begin to cum.
You're just starting to come down from your high when you realize just how still Anna is in your arms.
You glance at Misaki, still sitting on the other end of the bed and her expression pouty in a way that you think would look more fitting on Eve's features.
Turning back to Anna, your lips brush her cheek. She shies away subtly. You give her bottom one last playful squeeze before allowing her to slip from your lap.
Misaki leans toward you a little, emphasizing her chest as she sprawls seductively across the sheets.
<<set $anna.affection -= 2>><<set $anna.fear += 3>><<set $anna.trust -= 1>><<set $misaki.affection -= 5>><<set $misaki.fear += 5>><</if>>Ignoring Misaki, no matter how she poses in her attempts to catch your attention, you dress yourself and continue with your day.
<<talk "thought">>With her need to be touched and paid attention to, ignoring her seems like a fitting punishment.<</talk>>\
[[End.|$location]]
Scene Generously Sponsored by Matty<<addtime { minute : 14 }>>Your eyes linger on her body, enjoying the sight of the contours of her body as she begins to dress herself.
She's just finishing up when she finally notices you watching. You can see just a hint of color touch her cheeks before she excuses herself to leave.
As she makes her exit, you turn back toward Misaki, only to discover that she's already slipped away as well while you were distracted by Anna.
[[End.|$location]]
Scene Generously Sponsored by Matty<<addtime { minute : 5 }>>Moving on to the bed between Anna and Misaki, Misaki instinctively turns toward you, pulling slightly at her handcuff as she fumbles about in search of you. Her hand first comes to rest on your belly, then quickly moves lower until she finds your manhood. The moment she finds it, she leans forward, her lips parting as she first licks the head, then moves to lick the length of your shaft.
Anna proves more hesitant. <<if $anna.affection gte 750 and $anna.fear lte 250 and $anna.trust gte 650>>Her eyes turn to you, her expression softening slightly, then she looks to Misaki. Seeming to sense what you want, she moves to join the other woman, kissing the side of your cock while Misaki continues to lick.
<<elseif $anna.affection gte 200 and $anna.fear lte 775>>Her eyes turn to you, then she takes a deep breath and nods to herself before looking to Misaki.
When Anna moves to join the other woman, there is no hesitation in her movements.
<<else>>The fear in Anna's eyes is like a physical thing. She closes her eyes, taking a deep breath, but still doesn't move yet. It's not until you reach out, your hand coming to rest first on the side of her neck, then moving to the back of her head that she finally moves.
You don't have to force her, but the weight of your hand acts as a reminder that you could if you wanted to. Anna leans forward, her eyes darting between you, Misaki, and your cock one last time before her lips brush the side of your manhood.
<</if>>When Anna's nose brushes Misaki, the blind woman giggles happily, then releases your cock just long enough to kiss a surprised looking Anna directly on the lips before returning her attention to you.
<<if $anna.affection gte 800 and $anna.fear lte 150 and $anna.trust gte 650>>Watching them, it's clear that Misaki is happy, her little smiles and soft moans emphasizing her pleasure. Anna proves to be more reserved, occasionally her eyes moving up to meet yours before smiling subtly and quickly looking away again.
While Misaki licks and sucks your cock noisily and with enthusiasm, Anna proves more reserved, seeming to take her time and enjoy the experience.
<<elseif $anna.affection gte 350 or $anna.fear lte 400>>Watching them, you can see the hesitation in Anna, though she does eventually start to get into it. Misaki on the other hand is all enthusiasm, licking and sucking your cock as if there is nothing in the world she would rather be doing.
<<else>>Looking down at the two of them, you're amazed at the contrast. Misaki is all enthusiasm, putting her talents to good use while bringing you to the heights of pleasure. Anna on the other hand is reserved, almost mechanical in her actions, as if she's performing a routine. Her attentions prove no less pleasurable for it.
<</if>>Closing your eyes, you savor the feeling of the two ladies seeking to pleasure you. One sucking your balls or licking your shaft while the other licks the head of your cock or has her head bobbing up and down your shaft.
Every minute or two, they switch places, or pause to kiss one another.
It's not until you can feel your balls pulling tight, your cock swelling even further, that you open your eyes to look at the girls again.
Misaki pulls back, your cock leaving her mouth with an audible 'pop' as she grins.
Anna, slightly slower to realize what is happening, slides her lips along the side of your cock and has just enough time to close her lips around the crown of your cock when you start to cum.
The first blast goes directly into Anna's mouth, causing her to jerk back and take the second to the face.
Misaki tries to move in, her expectant expression suggesting that she's excited to feel your hot seed against her skin, but the third blast flies between the two ladies, and the fourth is barely a dribble that falls on the bed between the three of you.
<<if $anna.affection gte 950 and $anna.fear lte 50>>With one finger, Anna scoops up a little bit of the cum and starts to rise it to her lips. She's clearly watching your expression, and with a hint of mischief in her eyes, she moves her finger to Misaki's mouth.
Misaki jerks in surprise at the feel of the finger on her lip, then realizing what is happening, she eagerly sucks the finger into her mouth with an appreciative moan.
<<elseif $anna.affection gte 350 or $anna.fear lte 400>>Anna just sits there for a few seconds, still seeming surprised by what just happened.
Misaki however reaches for Anna. You notice that she's no longer cuffed the bed. Her hands drift over the other woman's body, drifting over Anna's skin until she finds the first hint of your cum. Then Misaki leans forward, her lips touching Anna's skin, her tongue gliding over Anna's flesh as she greedily licks your cum off of her body.
Bit by bit, she consumes almost all of it, leaving glistening wet skin in her wake before kissing Anna full on her lips. When Misaki pulls back with a grin, both women are breathless.
<<else>>Anna seems withdrawn in the wake of what just happened, her eyes downcast right up until the moment when Misaki reaches out and touches her.
<<talk "thought">>Misaki had the key the whole time. She's uncuffed herself.<</talk>>\
You realize.
Misaki's hands drift over the other woman's body, drifting over Anna's skin until she finds the first hint of your cum. Then Misaki leans forward, her lips touching Anna's skin, her tongue gliding over Anna's flesh as she greedily licks your cum off of her body.
Bit by bit, she consumes almost all of it, leaving glistening wet skin in her wake before kissing Anna full on her lips. When Misaki pulls back with a grin, both women are breathless.
<</if>><<talk "player">>Misaki, please uncuff Anna. And next time, ask permission first.<</talk>>\
You tell Misaki, giving Anna a sympathetic look as you do so.
[[End.|$location]]
Scene Generously Sponsored by Matty<<addtime { minute : 16 }>>Moving toward Anna, you let your eyes drift over her body. Every contour on open display.
<<if $anna.affection gte 750 and $anna.fear lte 250 and $anna.trust gte 750>>As if in invitation, you can see the petals of her moist pussy part before your eyes. A second later she looks over her shoulder at you. It's clear at a glance that she doesn't like being restrained like this, but you can also see trust and acceptance in her eyes.
It only takes another moment to move into position, then with one hand you slide your cock up and down her slit, moistening it with her own fluids before nudging forward.
A soft moan escapes Anna's lips as you slide inside, the confines of her vagina eagerly accepting your manhood.
You hold yourself inside of her for several heartbeats, just enjoying the feel of her vagina wrapped around your penis, then you begin to fuck her, slow even movements as you slide in and out of her.
<<elseif $anna.affection gte 350 or $anna.fear lte 400>>Reaching out, your fingers drift between Anna's legs where you find that she's not quite wet yet.
It only takes a few seconds of your attention to change that.
As soon as you think she's wet enough, you move behind her and shuffle into position. Anna looks over her shoulder at you, her eyes searching yours for just a second before becoming carefully composed.
Easing yourself forward, you slide inside of her with a single smooth stroke. Anna makes a breathless sound as the tip of your cock settles against her cervix.
You hold yourself inside of her for several heartbeats, just enjoying the feel of her vagina wrapped around your penis, then you begin to fuck her, slow even movements as you slide in and out of her.
<<else>>When you reach out to touch her, Anna seems to flinch away from your touch. Then after looking back over her shoulder at you, she pushes her bottom further into the air invitingly. Her expression is carefully unreadable as she looks away again.
Lining yourself up with her hole, she reaches down to part her folds for you, creating a clear target for your manhood. Then you're pushing forward. She's not quite wet enough to allow you easy entry, but you pull back and push forward again. She grunts in discomfort, but after several tries you finally feel your hips press firmly against hers.
You hold yourself inside of her for several heartbeats, just enjoying the feel of her vagina wrapped around your penis, then you begin to fuck her, slow even movements as you slide in and out of her.
It takes a few minutes, but you finally begin to settle into a steady rhythm as she becomes wetter.
<</if>>Meanwhile, Misaki moves so she's in the same position as Anna, presenting herself on hands and knees in the same way.
At the same time, you reach over with one hand, caressing Misaki's ass, much to her delight, then allowing your fingers to drift between her legs where you find her wet and ready
You continue for a few more strokes, then quickly move to Misaki. Guiding yourself to her soaking wet hole and slamming into her. She lets out a squeal of delight at being filled so suddenly. Then, unlike with Anna, you begin to fuck her hard and fast from the start.
As soon as you can feel the telltale Signs of an approaching orgasm, you quickly move back to Anna, plunging back into her waiting hole.
Back and forth you go, each time you feel an orgasm starting to rise, you move to the other girl, each time delaying the inevitable for a few more precious seconds.
Then, you're past the point of no return. You hold back as hard as you can but you only buy yourself enough time to switch one more time before you lose all control.
<<set $random to random(1,3)>><<if $random is 1>>Misaki squeals in delight as she feels you pulse and throb inside of her, pressing back against you as you fill her greedy cunt full of cum.
Groaning in pleasure, you can feel Misaki's pussy massaging your cock, milking every drop of your cum into her hole.
<<else>><<if $anna.affection gte 900 and $anna.fear lte 75>>Anna presses back against you, making a content sound as your sticky white cum gushes into her pussy, directly against her cervix.
She shudders as she experiences her own release, her pussy massaging your shaft in a way that makes you moan softly.
<<elseif $anna.affection gte 250 or $anna.fear lte 650>>Anna leans forward as you shove forward one final time, completely submitting to your will as your cock throbs inside of her. You can actually feel your cum blasting against her cervix with the first blast, and you press even harder against her depths as a second and third jet of your seed is deposited deep inside of her.
<<else>>Anna stiffens as she feels you thrust deep one final time. Your cock throbs, jerking hard as the first blast of your cum gushes into her depths. Then she seems to go limp as you finish filling her depths.
She may not say anything, or give any other indication that she enjoyed herself, but you can feel her pussy quivering faintly around your shaft in what you strongly suspect is the aftereffects of her own orgasm.
<</if>><</if>>Breathless, you pull back, your cock slipping from her hole, your cum deposited so deeply inside of her that you can't even see a trace of it from the outside.
<<talk "player">>Let's find that key and get you two freed.<</talk>>\
You say softly, still trying to catch your breath.
Almost instantly, Misaki opens her mouth and extends her tongue, revealing a small key as she turns her head toward you.
Shaking your head, you swat Misaki on the bottom, causing her to smile before she takes the key and starts to unlock her own cuff.
For a second longer, you watch the two naked girls move about the bed, admiring both of their natural beauty before turning your attention to getting dressed.
[[End.|$location]]
Scene Generously Sponsored by Matty<<addtime { minute : 15 }>>Knowing full well that Misaki is already wet and ready, you move into position behind her. You've barely started to line yourself up with her hole when you feel her hand reach between her own legs and guide you in.
You don't even pretend to be gentle, you simply plunge forward, causing Misaki to let out a satisfied groan.
<<talk "thought">>Like a bitch in heat, getting exactly what her body is craving.<</talk>>\
Holding onto her hip with one hand, you reach out with the other to give Anna a little tug.
<<if $anna.affection gte 850 and $anna.fear lte 150>>Anna looks at you, her eyes filled with her affection for you, and moves into a position that matches Misaki's.
Her expression softens into a soft smile as you let one hand drift over her ass before sliding between her legs.
The moment your fingers reach her pussy, her eyes widen in surprise, but she eagerly spreads her legs to give you better access to her moist sex.
<<elseif $anna.affection gte 350 and $anna.fear lte 400>>Anna looks at you, her eyes searching yours for some kind of instruction. It only seems to take her a second to figure out what you want and she quickly moves into the same position Misaki is kneeling in so that her hip is pressed against the other woman's.
Her gaze shifts back toward the headboard as your hand drifts over her ass, and she quickly spreads her legs when your fingers drift toward her sex.
Your fingers slide along her labia, parting them as you seek out the moist space between them.
<<else>>Almost mechanically, Anna moves into a position that matches Misaki's, her hip pressed against the other woman's as she presents her ass to you.
Playfully, you swat Anna's ass, making it jiggle and leaving a faint red mark before caressing her ass with the same hand.
Then you let your hand drift lower, down between her legs where your fingers probe for her sex.
<</if>>You continue to thrust into Misaki for a few more strokes, then quickly move to Anna. Pulling your slick fingers out of her ready hole, you quickly replace them with your cock.
Anna moans into the pillow as she feels herself invaded by your rigid member, her breath coming rapidly as you begin to fuck her in earnest.
As soon as you can feel the telltale signs of an approaching orgasm, you quickly move back to Misaki, plunging back into her waiting hole.
Back and forth you go, each time you feel an orgasm starting to rise, you move to the other girl, each time delaying the inevitable for a few more precious seconds.
Then, you're past the point of no return. You hold back as hard as you can but you only buy yourself enough time to switch one more time before you lose all control.
<<set $random to random(1,3)>><<if $random is 1>><<if $anna.affection gte 900 and $anna.fear lte 75>>Anna presses back against you, making a content sound as your sticky white cum gushes into her pussy, directly against her cervix.
She shudders as she experiences her own release, her pussy massaging your shaft in a way that makes you moan softly.
<<elseif $anna.affection gte 250 or $anna.fear lte 650>>Anna leans forward as you shove forward one final time, completely submitting to your will as your cock throbs inside of her. You can actually feel your cum blasting against her cervix with the first blast, and you press even harder against her depths as a second and third jet of your seed is deposited deep inside of her.
<<else>>Anna stiffens as she feels you thrust deep one final time. Your cock throbs, jerking hard as the first blast of your cum gushes into her depths. Then she seems to go limp as you finish filling her depths.
She may not say anything, or give any other indication that she enjoyed herself, but you can feel her pussy quivering faintly around your shaft in what you strongly suspect is the aftereffects of her own orgasm.
<</if>><<else>>Misaki squeals in delight as she feels you pulse and throb inside of her, pressing back against you as you fill her greedy cunt full of cum.
Groaning in pleasure, you can feel Misaki's pussy massaging your cock, milking every drop of your cum into her hole.
<</if>>Breathless, you pull back, your cock slipping from her hole, your cum deposited so deeply inside of her that you can't even see a trace of it from the outside.
<<talk "player">>Let's find that key and get you two freed.<</talk>>\
You say softly, still trying to catch your breath.
Almost instantly, Misaki opens her mouth and extends her tongue, revealing a small key as she turns her head toward you.
Shaking your head, you swat Misaki on the bottom, causing her to smile before she takes the key and starts to unlock her own cuff.
For a second longer, you watch the two naked girls move about the bed, admiring both of their natural beauty before turning your attention to getting dressed.
[[End.|$location]]
Scene Generously Sponsored by Matty<<addtime { minute : 15 }>><<if $anna.affection gte 750 and $anna.fear lte 250 and $anna.trust gte 650>>
<<elseif $anna.affection gte 350 and $anna.fear lte 400>>
<<else>>
<</if>>
Scene Generously Sponsored by Matty<<set $anna.affection -= 5>><<set $anna.fear += 5>><<set $anna.trust -= 5>><<set $misaki.affection -= 5>><<set $misaki.fear += 5>><<set $misaki.trust -= 5>><<addtime { minute : 2 }>>The sound of Anna's troubled voice pulls your attention toward the laundry area. You can't make out the words, but you can tell that she's upset.
As you approach, you see Anna facing someone, a pair of panties in her hand as she looks at the person standing across from herself.
Rey to his credit, stands there with his shoulders sagging, his eyes firmly on the ground at his feet.
<<talk "anna">>You can't be taking other people's clothes.<</talk>>\
Anna continues, color flushing her cheeks.
<<talk "thought">>How can she look so upset and so timid at the same time?<</talk>>\
[[Watch to see what happens.|Anna and Rey Interactive Scene 1a]]
[[Ask what's going on.|Anna and Rey Interactive Scene 1b]]
[[Step in on Anna's behalf.|Anna and Rey Interactive Scene 1c]]
[[Step in on Rey's behalf.|Anna and Rey Interactive Scene 1d]]
<<addtime { minute : 2 }>>\Remaining quiet, you watch the two of them.
<<talk "anna">>I don't understand why you're going through our clothes, and stealing panties?<</talk>>\
Rey seems to tremble slightly.
<<talk "rey">>I'm sorry, I didn't mean any harm.<</talk>>\
He manages, his voice sounding raw and just a little too high.
Anna sighs, slumping slightly.
<<talk "anna">>You have chores to do.<</talk>>\
To his credit, he nods, then darts away. He passes within a few paces of you, but never even sees you where you're standing.
When you glance back at Anna, it's just in time to see her throw the panties into the washing machine with some other items and start another load of laundry.
[[End.|$location]]
<<addtime { minute : 2 }>>\Stepping into the laundry area, both Anna and Rey tense up at the sight of you.
<<talk "player">>What's going on here?<</talk>>\
You ask, your eyes shifting between them.
Rey looks like he wants to say something, but instead of making a sound, he just trembles slightly instead.
When Rey doesn't immediately speak, Anna does.
<<talk "anna">>I found him down here going through the laundry. He was stealing a pair of my panties.<</talk>>\
Your eyes shift to Rey.
<<talk "player">>Is this true?<</talk>>\
Rey's voice comes out as barely a whisper.
<<talk "rey">>Yes.<</talk>>\
<<talk "player">>Care to explain yourself?<</talk>>\
<<if $rey.affection gte 800 and $rey.fear lte 200 and $rey.trust gte 850>>\
Rey fidgets, his beautiful feminine eyes turning to you.
<<talk "rey">>I...<</talk>>\
He swallows hard, his eyes flickering to his feet once more before locking on your eyes again.
<<talk "rey">>I like feeling pretty.<</talk>>\
He says, then follows with a bare whisper.
<<talk "rey">>For you.<</talk>>\
You remain quiet for several seconds, aware that both Anna and Rey's eyes are looking at you with anticipation.
<<talk "player">>If you want to feel pretty, I'm not stopping you from dressing however you want, but you shouldn't be stealing clothes from the girls.<</talk>>\
Rey nods slowly, looking on the verge of tears. You instinctively take a step toward him, wrapping him in a gentle hug. He pulls himself tight against you, his small feminine frame pressed along your front while he hugs you tightly.
When you let him go, he seems uncertain.
<<talk "rey">>I'm sorry for being a bother.<</talk>>\
He manages before starting to turn.
<<talk "rey">>I should get back to my chores now.<</talk>>\
Without another word, he quickly scurries off.
You share a few words with Anna as she finishes starting the load of laundry, then each of you goes your separate ways.
<<elseif $rey.affection gte 600 and $rey.fear lte 500 and $rey.trust gte 600>>\
You can see Rey fidgeting, his eyes look wet as he turns his feminine eyes toward you.
<<talk "rey">>I...<</talk>>\
He swallows hard, his eyes flickering to his feet once more before locking on your eyes again.
<<talk "rey">>I like feeling pretty.<</talk>>\
You remain quiet for several seconds, aware that both Anna and Rey's eyes are looking at you with anticipation.
<<talk "player">>If you want to feel pretty, I'm not stopping you from dressing however you want, but you shouldn't be stealing clothes from the girls.<</talk>>\
There's just a hint of anger in your voice.
Rey nods slowly, a tear cresting and running down the side of his nose.
<<talk "player">>Get back to work.<</talk>>\
You tell Rey softly.
<<talk "player">>And lets try to stay out of other people's clothes unless we're doing laundry.<</talk>>\
He nods.
<<talk "rey">>I'm sorry for being a bother.<</talk>>\
He manages before starting to turn.
<<talk "rey">>I'll get back to my chores now.<</talk>>\
Without another word, he quickly scurries off.
You share a few words with Anna as she finishes starting the load of laundry, then each of you goes your separate ways.
<<else>>\
Rey fidgets, seemingly unable to say anything in defense of himself. Eventually he shakes his head, looking like he could start crying at any moment.
<<talk "player">>Then get back to your chores before I decide to punish you. You shouldn't be messing with other people's things.<</talk>>\
You let a little heat creep into your voice.
He nods.
<<talk "rey">>I'm sorry for being a bother.<</talk>>\
He manages before starting to turn, his voice is so soft that you almost don't hear the words.
Without another word, he quickly scurries off.
<<talk "player">>Have you had dirty panties disappear often since Rey came here?<</talk>>\
Anna shakes her head, replying.
<<talk "anna">>They were clean, and no, not that I've noticed.<</talk>>\
<<talk "thought">>Clean? Wonder what he wanted them for?<</talk>>\
You share a few more words with Anna as she finishes starting the load of laundry, then each of you goes your separate ways.
<</if>>\
[[End.|$location]]
<<set $rey.affection += 3>><<set $rey.fear -= 2>><<set $rey.trust += 1>><<addtime { minute : 8 }>>\
<<set $anna.affection -= 1>><<set $anna.fear += 2>>\<<talk "player">>Whoa!<</talk>>\
You say as you step into the laundry area. Both Anna and Rey turn to look at you.
<<talk "player">>Stealing panties? What the hell is wrong with you?<</talk>>\
Rey flinches as if he's been physically struck.
<<talk "rey">>Sorry...<</talk>>\
He croaks out, clearly on the verge of tears.
You glance at Anna, her expression stoic as she stands with her hands clasped before herself, the panties still in her hands.
<<talk "player">>You wouldn't like it if someone took your things, so pay the same courtesy to everyone else in my home.<</talk>>\
You can feel your anger starting to rise with every word.
Taking a deep breath to calm yourself, you let it out slowly.
<<talk "player">>Theft will not be tolerated in this home. Now get out of my sight before I decide to punish you.<</talk>>\
He nods.
<<talk "rey">>I'm sorry for being a bother.<</talk>>\
He manages before pivoting toward the exit, his voice is so soft that you almost don't hear the words.
Without another word, he quickly scurries off.
<<talk "player">>Have you had dirty panties disappear often since Rey came here?<</talk>>\
Anna shakes her head, replying.
<<talk "anna">>They were clean, and no, not that I've noticed.<</talk>>\
<<talk "thought">>Clean? Wonder what he wanted them for?<</talk>>\
<<talk "player">>Let me know if he's being too troublesome, I don't want someone around here causing troubles.<</talk>>\
<<talk "anna">>No.<</talk>>\
Anna says softly and cautiously.
<<talk "anna">>He works hard, and Eve likes him. He's no trouble.<</talk>>\
Changing the subject, you share a few more words with Anna as she finishes starting the load of laundry, then each of you goes your separate ways.
[[End.|$location]]
<<set $rey.affection -= 3>><<set $rey.fear += 3>><<set $rey.trust -= 1>><<addtime { minute : 7 }>>\
<<set $anna.affection += 1>><<set $anna.trust += 3>>\<<talk "player">>Lets let Rey have a chance to explain himself.<</talk>>\
You say as you step into the laundry area. Both Anna and Rey turn to look at you.
<<if $rey.affection gte 800 and $rey.fear lte 200 and $rey.trust gte 850>>\
Rey fidgets, his beautiful feminine eyes turning to you.
<<talk "rey">>I...<</talk>>\
He swallows hard, his eyes flickering to his feet once more before locking on your eyes again.
<<talk "rey">>I like feeling pretty.<</talk>>\
He says, then follows with a bare whisper.
<<talk "rey">>For you.<</talk>>\
You remain quiet for several seconds, aware that both Anna and Rey's eyes are looking at you with anticipation.
<<talk "player">>If you want to feel pretty, I'm not stopping you from dressing however you want, but you shouldn't be stealing clothes from the girls.<</talk>>\
Rey nods slowly, looking on the verge of tears. You instinctively take a step toward him, wrapping him in a gentle hug. He pulls himself tight against you, his small feminine frame pressed along your front while he hugs you tightly.
When you let him go, he seems uncertain.
<<talk "rey">>I'm sorry for being a bother.<</talk>>\
He manages before starting to turn.
<<talk "rey">>I should get back to my chores now.<</talk>>\
Without another word, he quickly scurries off.
Anna still looks a little unhappy, but she doesn't voice her thoughts.
You share a few words with Anna as she finishes starting the load of laundry, then each of you goes your separate ways.
<<set $rey.affection += 1>><<set $rey.fear -= 1>><<set $rey.trust += 1>><<addtime { minute : 6 }>>\
<<set $anna.affection -= 1>><<set $anna.fear -= 1>><<set $anna.trust += 1>>\
<<elseif $rey.affection gte 600 and $rey.fear lte 500 and $rey.trust gte 600>>\
You can see Rey fidgeting, his eyes look wet as he turns his feminine eyes toward you.
<<talk "rey">>I...<</talk>>\
He swallows hard, his eyes flickering to his feet once more before locking on your eyes again.
<<talk "rey">>I like feeling pretty.<</talk>>\
You remain quiet for several seconds, aware that both Anna and Rey's eyes are looking at you with anticipation.
<<talk "player">>If you want to feel pretty, I'm not stopping you from dressing however you want, but you shouldn't be stealing clothes from the girls.<</talk>>\
You manage to keep the mild anger you feel out of your voice.
Rey nods slowly, a tear cresting and running down the side of his nose.
<<talk "player">>Get back to work.<</talk>>\
You tell Rey softly.
<<talk "player">>And lets try to stay out of other people's clothes unless we're doing laundry.<</talk>>\
He nods.
<<talk "rey">>I'm sorry for being a bother.<</talk>>\
He manages before starting to turn.
<<talk "rey">>I'll get back to my chores now.<</talk>>\
Without another word, he quickly scurries off.
Anna still looks a little unhappy, but she doesn't voice her thoughts.
You share a few words with Anna as she finishes starting the load of laundry, then each of you goes your separate ways.
<<set $rey.fear -= 1>><<addtime { minute : 4 }>><<set $anna.fear -= 1>><<set $anna.trust += 1>>\
<<else>>\
Rey fidgets, seemingly unable to say anything in defense of himself. Eventually he shakes his head, looking like he could start crying at any moment.
<<talk "player">>Nothing to say?<</talk>>\
Rey shakes his head slowly.
<<talk "player">>Then get back to your chores before I decide to punish you. You shouldn't be messing with other people's things.<</talk>>\
You let a little heat creep into your voice.
He nods.
<<talk "rey">>I'm sorry for being a bother.<</talk>>\
He manages before starting to turn, his voice is so soft that you almost don't hear the words.
Without another word, he quickly scurries off.
<<talk "player">>Have you had dirty panties disappear often since Rey came here?<</talk>>\
Anna shakes her head, replying.
<<talk "anna">>They were clean, and no, not that I've noticed.<</talk>>\
<<talk "thought">>Clean? Wonder what he wanted them for?<</talk>>\
You share a few more words with Anna as she finishes starting the load of laundry, then each of you goes your separate ways.
<<set $rey.affection -= 1>><<set $rey.fear += 1>><<addtime { minute : 5 }>><<set $anna.fear -= 1>>\
<<set $anna.trust += 2>>\
<</if>>\
[[End.|$location]]Laundry area
Rough scene outline:
Anna and Rey
You hear an exasperated Anna talking in the laundry area.
Upon closer inspection, you discover that Rey had taken a pair of Anna's panties from the laundry.
You can choose to see how it plays out, step in and join Anna in berating Rey, or ask why Rey took them.
Depending on relationship would determine how the last version would play out. Ranging from "Curious" to "I thought they would be pretty" to "I thought maybe you'd look at me the way you look at her."You see the bustling form of Anna as she prepares for the next meal. Instead of Eve's usual shadow dogging her steps, you notice Rey's slim figure hovering behind her.
[[Observe them. |Submitted Rey Anna Kitchens 1a]]
[[Turn away. |Submitted Rey Anna Kitchens 1b]]
Submitted by Ser Laz
<<addtime { minute : 1 }>>
<<if random(1,100) gte $anna.cooking>><<set $anna.cooking += 1>><</if>>
<<if random(1,100) gte $rey.cooking>><<set $rey.cooking += 1>><</if>><<if $rey.affection gte 600 and $rey.trust gte 600 and $rey.fear lte 400 and $anna.affection gte 500 and $anna.trust gte 500 and $anna.fear lte 500>>
<<talk "rey">>Oh, so like this?<</talk>>\
Rey mutters, $rey.his_ light voice thick with tension. $rey.He mimics one of Anna's deft motions with a clumsy grab. A spoon flies off the counter and clatters to the floor, prompting Anna to raise an elegant eyebrow.
<<talk "anna">>Not quite.<</talk>>\
She says, bending over to retrieve the fallen utensil. You catch an appreciative glimpse of Anna's long legs during the process.
<<talk "anna">>Look...<</talk>>\
Anna starts as she resumes stirring the pot. She hesitates, but eventually finds enough resolve to tell it to Rey straight.
<<talk "anna">>I don't think you're ready for this type of work.<</talk>>\
<<talk "rey">>I wanted to do something nice for <<print $rey.callsPlayer>>. A home cooked meal is something that always made me feel good!<</talk>>\
Rey discloses, $rey.his_ large eyes sparkling with excitement.
<<talk "anna">>Well, cooking is more complicated than that. What spices do you think would compliment this meal? Do they fit? Would <<print $anna.callsPlayer>> enjoy this combination?<</talk>>\
She trails off.
<<talk "anna">>Do you know what Cumin is?<</talk>>\
Rey mutely shakes $rey.his_ head, long hair rippling down $rey.his_ back.
Anna lets out a world-suffering sigh.
<<talk "anna">>First, tie your hair up. Contaminating the food would be embarrassing.<</talk>>\
Rey grins, taking no offense to Anna's strict tone. $rey.He pulls $rey.his_ <<print $rey.headHairColorDesc>> hair into a ponytail and eagerly awaits further instructions.
<<talk "anna">>Ok.<</talk>>\
She nods in approval as she pats her own safely secured locks.
<<talk "anna">>Wash your hands next.<</talk>>\
You hide a smile as Anna spends some time correcting Rey's many cooking blunders. It gets to the point where even you have to admit the waif has close to no talent when it comes to handling food. $rey.He can heat a pot of water to boiling... sadly, that seems to be the extent of $rey.his_ abilities.
<<talk "rey">>Wow, I didn't know you could do it that way!<</talk>>\
Rey exclaims when Anna demonstrates her dough kneading abilities.
She stops and gives Rey a pointed glare. $rey.He shuffles a bit in place, hunching $rey.his_ neck and shoving $rey.his_ residue-covered hands into $rey.his_ pockets.
Anna sighs again as she mutters something under her breath. You grin, seeing another side of Anna that rarely manifests.
<<talk "anna">>I'll let you handle heating the pots and pans. Do you think you can do it without messing up?<</talk>>\
Rey nods emphatically. She stares at $rey.him until she gets a verbal promise.
<<talk "anna">>Oh, and wash your hands again. Don't stick them anywhere you please! Your cooking is my cooking when it goes out to <<print $anna.callsPlayer>>.<</talk>>\
She commands with an air of authority.
Rey wanders back to the sink and washes $rey.his_ hands again, cheerfully humming all the while.
You cough, drawing Anna's attention. You wave and nod, letting her know how much you appreciate her patience with action. A small smile graces her face as she turns back into her work. Rey remains blissfully unaware as $rey.he carefully scrubs $rey.himself at the sink.
[[End.|$location]]
Submitted by Ser Laz
<<elseif $rey.fear gte 600 and $anna.fear gte 800>>
<<talk "rey">>Um, Anna?<</talk>>\
Rey attempts to start a conversation as $rey.he lingers behind her bustling form.
<<talk "anna">>Yes?<</talk>>\
She replies, her tone succinct.
<<talk "rey">>C-Can I help you?<</talk>>\
Rey asks as $rey.he wrings $rey.his_ hands behind $rey.his_ back. Nervous energy bounces around inside of $rey.his_ body, as though deathly afraid she'd say no.
You see a flash of reluctance cross her face as she considers her reply.
<<talk "anna">>Are you capable of cooking?<</talk>>\
<<talk "rey">>Well, I know how to make noodles. I can do it on the stove or with the microwave!<</talk>>\
Rey explains, oblivious to Anna's knit eyebrows.
<<talk "anna">>The microwave is not a cooking tool.<</talk>>\
Anna replies, setting her jaw.
<<talk "rey">>Um, b-but I use it all the time?<</talk>>\
Rey stutters as the atmosphere darkens.
<<talk "anna">>Rey. I don't have time for this. I have a job to do....<</talk>>\
Anna pauses as she sets her hands on her hips.
<<talk "rey">>You have a job to do.<</talk>>\
Rey wilts under her oppressive stare and hunches $rey.his_ neck. $rey.He draws into $rey.himself and gives her a tiny nod, $rey.his_ plump lips twitching under the pressure. The unspoken implication forces $rey.him to stop $rey.his_ hovering and at least pretend to get back to work. $rey.He lets out a soft sigh and turns away.
$rey.He freezes, catching sight of you. Rey's fair complexion reddens. $rey.He stutters, not quite able to get a proper word out. You fix $rey.him with a stare of your own.
Rey gasps and leaves the kitchen, as though fleeing the scene of a crime. Anna acknowledges your presence and gets back to work.
You shake your head and walk away, resuming your day.
[[End.|$location]]
Submitted by Ser Laz
<<else>>
<<talk "rey">>Um, Anna?<</talk>>\
Rey attempts to start a conversation as $rey.he lingers behind her bustling form.
<<talk "anna">>Yes?<</talk>>\
She replies shortly, her tone succinct.
<<talk "rey">>C-Can I help you?<</talk>>\
Rey asks as $rey.he wrings $rey.his_ hands behind $rey.his_ back. Nervous energy bounces around inside of $rey.his_ body, as though deathly afraid she'd say no.
You see a flash of reluctance cross her face as she considers her reply. She seems to come to a conclusion soon enough. She sets aside a large ladle and rests her hands on her hips.
<<talk "anna">>Do you have any cooking experience?<</talk>>\
<<talk "rey">>N-No.<</talk>>\
<<talk "anna">>Do you know how to knead dough? Strain noodles? Cut vegetables or chop meat?<</talk>>\
<<talk "rey">>I don't.<</talk>>\
Rey whispers, $rey.his_ feminine voice on the brink of disappearing.
She frowns.
<<talk "anna">>I'd have to start you with the very basics.<</talk>>\
<<talk "rey">>T-That's okay! I can even sit around and watch! Anything! P-Please, Anna!<</talk>>\
Rey pleads with wide eyes.
She squares her shoulders as she mulls over Rey's desperate entreaty. The way she purses her lips and narrows her eyes in determination has you eying her in a different light.
A strand of blond hair comes free as she reluctantly nods her head.
<<talk "anna">>Fine. We're doing this by my rules. Your cooking is my cooking when it goes out to <<print $anna.callsPlayer>>.<</talk>>\
<<talk "rey">>OK!!<</talk>>\
Rey chirps, $rey.his_ face lighting up with happiness. She doesn't ask why $rey.he's suddenly so interested in cooking and goes straight into big sister mode. A couple of casual questions reveal Rey's almost complete inadequacy when it comes to preparing meals. She sighs, but does her due diligence in pointing out each of Rey's cooking blunders.
Rey, for $rey.his_ part, accepts her teaching with an open mind. $rey.He listens attentively, even when her biting instructions border on the edge of insults.
You resume your day as the pair busy themselves with the upcoming meal.
[[End.|$location]]
Submitted by Ser Laz
<</if>><<addtime { minute : 6 }>>You pass by the two, uninterested in learning more about the uncharacteristic pairing. They both acknowledge your presence before getting back to work.
You resume your day.
[[End.|$location]]
Submitted by Ser Laz
<<addtime { minute : 1 }>>Disclaimer: I am but a humble wordsmith. Delete disclaimer and context if it pleases thee. Numbers are ball park estimates and feel free to change anything to fit code or theme.
context: a small scene with rey hovering around anna in an attempt to help with an upcoming meal
end note: feel free to change dialogue to match Anna's character better. I figure she'd be strict but diligent when faced with a fumbling but good-hearted Rey if her own stats are high.As you enter the bathing room, you pause as you see Anna floating on her back, her breasts protruding above the surface of the water. On the opposite side of the pool, Yami is leaning against the wall and making a concerted effort to not stare at her. You have to smirk at this.
<<talk "thought">>Yami's not as asexual as she wants people to believe. Oh, this could make for perfect blackmail material...<</talk>>\
Standing upright, Anna walks over to where Yami is with a concerned expression. She speaks, but you can't quite make out what she's saying, but with each step Anna takes Yami looks increasingly uncomfortable -- even scared -- but she seems rooted in place.
<<talk "thought">>Why doesn't she just leave?<</talk>>\
Peering at Yami, Anna presses the back of her hand to the dark-skinned girl's forehead, checking her temperature. Yami leans away and tries to lift herself onto the edge of the pool, but her hand slips and she plunges back down into it.
<<talk "thought">>Ouch...<</talk>>\
You wince, but Yami pops up a few seconds later looking mortified.
<<talk "thought">>Ooh, looks like she got an eyefull of something nice...<</talk>>\
You smirk, wishing you were in Yami's position. As Anna moves towards her, Yami tenses visibly, shuddering. Her face isn't visible, but you can guess that she's struggling to suppress her instinctual urge to lash out and attack that which she feels is threatening her. Anna pauses, uncertainty and fear flickering across her face.
To your surprise, Anna doesn't back down. Instead, she closes her eyes and steels herself, walking towards Yami and laying a hand on her back. Yami tenses even more, her fingers curving into claws, and Anna recoils with an expression of fear verging on terror. Yami turns to face Anna with a distraught expression, but this time it's Anna who's backing away. Grimacing, Yami collapses to her knees, submerging entirely. Edging closer, you see she is cradling her head with her hands.
<<talk "thought">>She's crying, but she doesn't want Anna to see...<</talk>>\
Her back to the edge of the pool, Anna turns to look at Yami, as though expecting to see the temperamental dark-skinned girl chasing her. Yami remains kneeling on the bottom of the pool, and Anna's fear is slowly replaced with concern. As the seconds continue to tick by and Yami still doesn't surface, you feel your own concern start to rise.
<<talk "thought">>Is she trying to drown herself?<</talk>>\
You're about to step out of your hiding place and jump in to save her when Yami stirs and slowly rises. Hugging herself, she turns to look at Anna with a mournful expression, her mouth moving as she speaks. Anna hesitantly replies, looking ready to leap out of the pool and bolt for the door at the first sign of aggression from Yami.
Haltingly, Yami turns to look at Anna and reaches out towards her with one hand. Anna flinches away, scrabbling for the edge of the pool, but in her haste she unbalances, slipping on the wet floor and falling back into Yami's arms. For a long moment Yami holds Anna, the two gazing into each other's eyes...
And then the moment is gone. Excusing herself, Anna climbs out and towels off, getting dressed as she makes her way towards the other entrance. Turning her back to Anna once more, Yami sinks so that only her head is poking above the surface, hugging herself.
Not wanting to risk Yami noticing you and getting angry for being a peeping tom, you withdraw from the bathing room and go about your business.
[[End|$location]]As you step into the gym, you see that Yami is - as usual - working out. However, she doesn't seem to be putting as much effort into it as she usually does. Despite her effort to maintain her usual cool façade, you can tell she's oddly flustered; and as you look around the room you see why.
Anna is jogging on the treadmill, wearing a borrowed tank-top and sweatpants, and with no bra on her breasts jiggle with every step she takes. You can //feel// the blood start to drain from your brain to your penis.
[[Keep staring.|Submitted Yami and Anna Home Gym Scene 1a]]
[[Look away.|Submitted Yami and Anna Home Gym Scene 1b]]
Submitted by Asura<<addtime { minute : 3 }>>As you openly gape at her, your arousal fully evident, Anna hits the cooldown button on the treadmill and turns, catching sight of you as she wipes her forehead with a towel.
<<if $anna.affection gte 900>>Anna's eyes flick down to your erection, her cheeks turning pink, and she bites her lower lip - the desire in her gaze making you harder than ever. Stepping off the treadmill, she shuffles, rubbing her things together.
<<talk "anna">>H-hello, <<print $anna.callsPlayer>>...<</talk>>\
She walks closer, her eyes flickering down to your erection in a way that makes it clear that she's pent up and thirsty. You're tempted to just strip and fuck her on the spot... but then you see Yami watching you. <<if $yami.affection gte 900>>Her expression is one of open sadness and dismay, tinged with more than a little jealousy.<<elseif $yami.affection gte 600>>Yami's expression is one of sadness and dismay, but as she notices you looking at her she struggles to mask it behind her customary indifferent scowl.<<elseif $yami.affection gte 400>>Her gaze is unreadable, her emotions masked behind her customary scowl, making it impossible to tell if she's angry, jealous, disapproving, or indifferent. Regardless, its intensity makes you uncomfortable, and as Anna follows your gaze she flinches.<<elseif $yami.affection gte 200>>Yami's scowl is one of barely suppressed anger and disgust, its intensity sending a chill down your spine. As Anna follows your gaze she flinches, her eyes widening in fear.<<else>>Yami's expression is one of unadulterated hatred, fury blazing in her eyes as she glares at you. Your heart skips a beat at the ferocity of her rage, and as Anna follows your gaze she whimpers in fright and backs away.<</if>>\
The mood ruined, you turn to look at Anna and plant a quick kiss on her forehead.
<<talk "player">>Maybe later, when we're alone...<</talk>>\
She nods, blushing, and then walks towards the door - shooting brief but amorous glances over her shoulder at you.
Without a word, Yami sets down her workout equipment and walks purposefully towards the sauna, her eyes never leaving you until the door closes behind her, and you are alone.
<<elseif $anna.affection gte 600>>Anna's eyes flick down to your erection and then widen, unease warring with arousal. She shuffles in place, looking unsure whether to run towards you or away from you, and then makes a break for the door. As she passes you, she mumbles something about needing to get back to work.
As you settle into your workout, you see Yami is watching you.<<if $yami.affection gte 900>>Her expression is one of open dismay and jealousy, tinged with more than a little sadness.<<elseif $yami.affection gte 600>>Yami's expression is one of sadness and dismay, but as she notices you looking at her she struggles to mask it behind her customary indifferent scowl.<<elseif $yami.affection gte 400>>Her gaze is unreadable, her emotions masked behind her customary scowl, making it impossible to tell if she's angry, jealous, disapproving, or indifferent. Regardless, its intensity makes you uncomfortable.<<elseif $yami.affection gte 200>>Yami's scowl is one of barely suppressed anger and disgust, sending a chill down your spine.<<else>>Yami's expression is one of unadulterated hatred, fury blazing in her eyes as she glares at you, and your heart skips a beat at the ferocity of her rage.<</if>>
Without a word, Yami sets down her workout equipment and walks purposefully towards the sauna, her eyes never leaving you until the door closes behind her, and you are alone.
<<else>>Anna's eyes flick down to your erection and she blanches, looking uneasy - even afraid. She's frozen in place, like a deer before the headlights, but then Yami breaks the silence.
<<if $yami.affection gte 900>><<talk "yami">>Uhh... boss? You might want to go... take care of that...<</talk>>\
Yami's reaction is enough to jolt Anna out of her fear-induced stupor, and she runs for the door in a surprisingly panic - keeping as far away from you as possible. You watch her leave, disappointed, and then turn to see Yami shaking her head at you with an amused smirk.
Without another word, Yami stands, stretches, and walks towards the sauna, leaving you alone.
<<elseif $yami.affection gte 600>><<talk "yami">>W-what the hell, boss! Put that thing away before you poke someone's eye out, //baka hentai//!<</talk>>\
Yami's uncharacteristically flustered reaction is enough to jolt Anna out of her fear-induced stupor, and she runs for the door in a surprisingly panic - keeping as far away from you as possible.
You watch her leave, disappointed, and then turn to see Yami pointedly avoiding looking at you as she stands, stretches, and walks towards the sauna.
<<elseif $yami.affection gte 400>>While she says nothing, her disapproving scowl speaks volumes, the disdainful coldness in her gaze putting a damper on the flames of your lust.
Anna jolts out of her fear-induced stupor and runs for the door in a surprisingly controlled panic. By the time you turn to look, she's already out the door. You turn back to Yami, but she's pointedly ignoring you as she stands, stretches, and walks towards the sauna.
<<elseif $yami.affection gte 200>><<talk "yami">>Disgusting...<</talk>>\
You turn to see Yami glaring at you, the disdainful coldness in her gaze putting a damper on the flames of your lust. Standing, she walks towards you and you instinctively take a step back.
<<talk "yami">>I suggest you be more careful, boss... you wouldn't want to get that caught in some machinery and crushed, would you?<</talk>>\
The ominous way in which she says this makes a chill run down your spine, your erection wilting like a dying flower. You turn in time to see Anna disappear out the door, Yami scoffing as she passes you and walks towards the entrance to the sauna.
<<else>>A low, angry growl causes you to turn and see Yami glaring at you with unabashed malice.
The bloodlust in her gaze makes your erection wilt like a dying flower. Anna seems unsure which of you to be more afraid of, backing away until she hits the wall and then making a break for the door.
Watching her leave, Yami stands and advances towards you menacingly. She stops just short of running into you, so that you can feel her breath on your face and her chilling black eyes burn into yours.
<<talk "yami">>Come near me - or her - with that disgusting thing, //kisama//, and I'll cut it off and make you eat it. Got that?<</talk>>\
[[Threaten her back.|Submitted Yami and Anna Home Gym Scene 1c]]
[[Stay silent.| Submitted Yami and Anna Home Gym Scene 1d]]
<</if>><</if>>[[Walk away.|$location]]
Submitted by Asura<<addtime { minute : 6}>>Averting your gaze from Anna's body, you focus on working out. A comfortable silence settles over the room, broken only by the clank of machinery and the occasional grunt of effort or straining breath.
Standing, Yami waves to Anna and then nods at you, making her way to the sauna. Left alone with you, Anna continues working out, but occasionally shoots <<if $anna.affection gte 600>>affectionate<<elseif $anna.affection gte 400>>wary<<else>>terrified<</if>> glances in your direction. Eventually, she wipes down the gear she was using and bows slightly, excusing herself by saying she has to check on Eve and then get back to work.
[[End.|$location]]
Submitted by Asura<<addtime { minute : 15}>>Refusing to let yourself be intimidated, you stand your ground and meet her glare with one of your own.
<<talk "player">>You think I'm just going to let you threaten me in my own home, Yami? You can take that attitude of yours and shove it right up your ass!<</talk>>\
For the briefest second Yami looks surprised by you standing up to her, then and bares her teeth in a nasty cross between a snarl and a sneer.
<<talk "yami">>Hah...? What'd you just say? You got a death wish, //temē//? Tch! Just looking at you pisses me off!<</talk>>\
She spits at your feet, her contemptuous gaze challenging you to do something about it.
<<talk "player">>You wanna hurt me, Yami? Go ahead, do it! Have fun rotting in prison while Anna and Eve get split up and shipped off to who knows where!<</talk>>\
Yami opens her mouth to say something, but you cut her off before she can do so, getting up in her face for a change.
<<talk "player">>You don't like me? Fine. But this is //my// house, so just show yourself to the goddamn door instead of being a bitch!<</talk>>\
Before you can stop yourself, you slap her across the face. Yami stares at you, her cold façade shattering into an incredulous expression. For what feels like an eternity she just stands there, her hand slowly raising to touch the reddening mark where your palm - which is now throbbing painfully - struck her. Her fingers curl into claws and she bares her teeth, and for a moment you think Yami is about to genuinely attempt to murder you... and then, to your surprise, she starts to laugh.
<<talk "thought">>What the... did I break her?<</talk>>\
Now it's your turn to stare incredulously as she doubles over and then throws her head back, feeling more than a little unnerved.
<<talk "player">>Uh... Yami? You're going to scare people more than you usually-<</talk>>\
Just as suddenly as she started laughing, Yami stops. For a brief moment she struggles to slip back into her callous façade, but fails miserable.
<<talk "yami">>Heh. You've got guts...<</talk>>\
The nasty grin she sports makes you wonder if she's going to quip about wanting to spill them, but instead she smirks.
<<talk "yami">>I suppose I can respect that... for now, at least.<</talk>>\
Still smirking, she clasps a hand on your shoulder - painfully - and then turns to leave the room.
[[End.|$location]]
Submitted by Asura<<addtime { minute : 6}>><<set $yami.affection += 3>><<set $yami.fear -= 2>><<set $yami.trust += 1>>Yami's unnervingly dark eyes search yours you a moment, stabbing into the depths of your soul... and then without waiting for a reply, she scoffs and shoves past you, storming off towards the exit.
[[End.|$location]]
Submitted by Asura<<addtime { minute : 2}>><<set $yami.affection -= 1>><<set $yami.fear += 1>><<set $yami.trust -= 1>>Hearing the faint strains of classical music - a waltz with an overly convoluted name by some guy who's been dead for three-hundred years - emanating from the ballroom, you pause in the open doorway and peer inside.
Sunlight is streaming in from the windows, illuminating the room's interior with a radiant glow so brilliant you have to shield your eyes.
<<talk "thought">>Someone waxed the floors...<</talk>>\
As your eyes adjust to the light, you see that the floor has been polished such that it practically reflects the room. The music is coming from an old-school radio sitting atop the mantle of the fireplace at the far end of the room, plugged into an electrical outlet. A mop, broom, bucket of water, and a can of floor wax sit in the corner.
<<talk "thought">>So someone was cleaning here...?<</talk>>\
It's then that you notice Anna, who is standing in the centre of the room, swaying to the tune of the music. Her hair catches the sunlight as she twirls, forming a halo around her head.
<<talk "thought">>She looks... beautiful.<</talk>>\
Footsteps behind you break you from your trance and you turn to see Yami approaching with a concerned expression.
<<talk "yami">>Boss, is something the-<</talk>>\
Yami stops abruptly, her mouth hanging open as she looks past you and catches sight of Anna.
<<talk "player">>She's beautiful, isn't she?<</talk>>\
You whisper, more to yourself than to Yami. Yami nods wordlessly, a wistful expression on her face. Seeing the normally tough and brusque woman so vulnerable makes you feel strange, like you're intruding on something you shouldn't be.
[[Encourage her to ask Anna to dance.|Submitted Yami Anna Scene 1a]]
[[Ask Anna to dance yourself.|Submitted Yami Anna Scene 1b]]
[[Leave|Yami Anna Scene 1c]]
Submitted by Asura
<<addtime { minute : 4 }>>Smirking, you lean over and whisper in Yami's ear.
<<talk "player">>Go on, ask her.<</talk>>\
She scowls at you and palms your face, pushing you away. Between her fingers you can see her attention is refocused on Anna, her expression one of longing.
<<talk "player">>C'mon Yami, you know you wanna...<</talk>>\
<<talk "yami">>Hush!<</talk>>\
Yami growls, but there's no anger in her voice. Her grip on your face tightens so that her fingernails dig into your forehead and cheekbones - but not enough to hurt.
<<talk "yami">>Why? Why can't I just go up and ask her?<</talk>>\
She lets go of you, staring down at her hands as though she's about to launch into a soliloquy about how steeped in blood - or however that line goes - she is.
Massaging your cheeks and forehead to work out the divots, you consider her.
<<talk "thought">>Yami and Anna have both led hard lives of loss and suffering... if they can find even momentary happiness, I should support them, shouldn't I?<</talk>>\
<<talk "player">>Yami...<</talk>>\
You lay a hand on her shoulder and she immediately stiffens, her entire body tensing.
<<talk "player">>Just relax. You're overthinking things. Stop torturing yourself and just go ask her.<</talk>>\
<<talk "yami">>How can I?<</talk>>\
Yami whispers, more to herself than to you.
<<talk "yami">>I'm a monster, and she... she is-<</talk>>\
<<talk "player">>Someone who needs as much love as she can get.<</talk>>\
You turn Yami to face the room and lightly shove her through the doorway.
<<talk "thought">>Honestly... this girl can face down an angry grizzly bear without flinching, but asking someone to dance is beyond her?<</talk>>\
You shake your head and chuckle to yourself.
[[Play wingman|Submitted Yami Anna Scene 1c]]
[[Let Yami handle things herself.| Submitted Yami Anna Scene 1d]]
Submitted by Asura
<<addtime { minute : 3 }>><<set $yami.affection += 1>><<set $yami.trust += 1>><<talk "player">>Hey, Anna!<</talk>>\
You wave to catch her attention, smiling as you sling an arm around Yami's shoulder and practically drag her over. Yami tenses and lets out a sharp gasp that's almost a hiss, gritting her teeth. She could easily break free, but she doesn't.
<<talk "anna">>Oh!<</talk>>\
Anna stops dancing immediately, eyeing you nervously as Yami breaks free from your grip and straightens out her ruffled suit, scowling at you. Anna seems mortified that she was caught doing something other than working.
<<talk "anna">>I... I'm sorry, I was just admiring the wax job on the floor. I'll get back to work right away!<</talk>>\
<<talk "player">>Hold on.<</talk>>\
You grab Anna's hand and tug on it to get her attention. She jolts and looks at you with a mix of uncertainty and hopefulness.
<<talk "player">>Yami here has something she wants to ask you.<</talk>>\
You deftly step aside, giving Yami an encouraging nod as you make your way to the piano bench and take a seat.
[[Wait|Submitted Yami Anna Scene 1e]]
Submitted by Asura
<<addtime { minute : 2 }>>
<<set $yami.affection += 1>><<set $yami.fear += 1>>Standing back, you gesture for Yami to get her ass in there and ask Anna to dance.
<<talk "player">>Go get her, tiger. Make that dark god of yours proud.<</talk>>\
<<talk "yami">>Heretic...<</talk>>\
Yami swats your hand away as you move to clap her on the back, but there's no malice in her voice. Inhaling deeply, she mutters a prayer under her breath, her eyes closed as her lips move soundlessly. For a moment Yami is utterly still, and then she steps into the room with a determined expression.
<<talk "yami">>Anna, might I have a moment of your time?<</talk>>\
<<talk "anna">>Oh? Y-Yami?<</talk>>\
Anna jumps at Yami's sudden appearance.
<<talk "yami">>Y-yes, what would you like...?<</talk>>\
It might just be a trick of the light, but Yami seems to tower over Anna, blocking out the light from the window and leaving her standing in shadows. Anna looks up at Yami nervously, like a mouse being confronted by a cat. You sigh and facepalm, keeping out of sight to avoid interrupting.
<<talk "thought">>I wish Yami would dial back the sinisterness. Can't she see she's scaring Anna?<</talk>>\
You can't quite make out what's being said, but Yami shakes her head as Anna asks a question. Glancing in your direction, Yami frowns and speaks again.
<<talk "thought">>I should really learn to read lips...<</talk>>\
Anna turns away from Yami, hugging herself, and Yami reaches out to lay a hand on Anna's shoulder. Anna jumps as though shocked, and Yami quickly withdraws her hand, looking alarmed at Anna's reaction. Looking sullen and more than a little dismayed, Yami asks a question and Anna immediately brightens. The more she talks the more dismayed Yami's expression becomes, but as Anna turns back to face her Yami forces herself to smile... though it's obvious even from where you're standing that the expression doesn't reach her eyes.
Clearing her throat, Yami gets down on one knee and takes one of Anna's hands in her own. You quirk an eyebrow at this.
<<talk "thought">>Is she asking to dance or proposing to her?<</talk>>\
Anna pulls her hand free and clutches it to her chest as though it's been burnt, backing away from Yami with an expression of confusion, fear, and growing...
<<talk "thought">>Anger?<</talk>>\
It's subdued, but you can see Anna speaking tersely, Yami flinching as though each statement is a knife to her heart. As Anna storms towards the door, Yami stands and reaches out to her with a dismayed expression, calling out loud enough for you to hear,
<<talk "yami">>//Yamero//, Anna! Please wait! I didn't...!<</talk>>\
Seeing Anna make a beeline for the door, you take a few rapid steps back and then act as though you were just walking down the hall.
Anna almost runs into you as she exits the ballroom, a look of indignation on her face.
<<talk "anna">>Oh! <<print $anna.callsPlayer>>! S-sorry, I...<</talk>>\
She stops abruptly and takes a moment to compose herself, straightening her dress.
<<talk "anna">>I'm just getting back to work.<</talk>>\
Through the doors you can see Yami kneeling on the floor and cradling her head in her hands.
<<talk "thought">>Is she... crying...?<</talk>>\
Before you can ask Anna what happened, she's already making her way down the hall. Clenching your fist, you stare at Yami's slumped-over form.
[[Go to her.|Submitted Yami Anna Scene 1f]]
[[Leave.|$location]]
Submitted by Asura
<<addtime { minute : 8 }>>
<<set $yami.affection -= 3>><<set $yami.fear += 2>><<set $yami.trust -= 5>><<talk "yami">>Anna... I was wondering if... you would like to dance with me?<</talk>>\
Yami clears her throat and composes herself, standing upright.
Anna is silent for a moment that seems to stretch on forever, processing Yami's request. Her eyes flick over to where you're sitting and you smile, giving her an encouraging nod. This gesture seems to break her out of her stupor and she nods, hesitantly and uncertain.
<<talk "anna">>I... umm... okay...<</talk>>\
Yami reaches out and takes Anna's hand in hers, raising it to plant a kiss on her knuckles. Anna blushes slightly, though her eyes again flicker over to you - as if gaging how you're reacting to this. Yami lays her hands at Anna's waist, fingers delicately resting on her hips, and Anna rests her arms on Yami's shoulders, fingers clasped around the back of her neck - though her eyes are on you rather than Yami.
Initially, Anna and Yami simply sway in place in a slow-dance, getting a feel for the beat of the music. Anna's inexperience is painful to watch, and you wince every time she steps on Yami's feet or stumbles. You're surprised that Yami doesn't even flinch, instead murmuring words of encouragement.
<<talk "thought">>That amount of pain must be nothing to her...<</talk>>\
As the music swells, Yami and Anna settle into a rhythm and begin dancing in earnest, Yami taking one of Anna's hands in her own and leading her in a waltz - one of Yami's hands on the small of Anna's back, with Anna's other hand resting on Yami's arm.
As Anna slowly grows more comfortable, her steps become less hesitant and awkward; and as Yami twirls her you catch a glimpse of her smiling.
<<talk "thought">>She seems to be enjoying herself.<</talk>>\
You smile to yourself, leaning back against the piano. As the song comes to a close, Yami dips Anna so that one of her feet lifts off the floor. Anna lets out an "Eep!" as her other foot slips on the waxed floor, but Yami quickly catches her and pulls her upright so that they're face-to-face.
[[Cut in.|Submitted Yami Anna Scene 1g]]
[[See what happens.|Submitted Yami Anna Scene 1h]]
Submitted by Asura
<<addtime { minute : 11 }>>
<<set $yami.affection += 1>><<set $yami.fear -= 2>><<set $yami.trust += 2>>Slowly, you step into the ballroom and walk towards Yami, whose back is to you.
<<talk "thought">>Yep. She's crying.<</talk>>\
<<talk "player">>Hey, Yami... are you-<</talk>>\
<<talk "yami">>Get out. Just get out and leave me alone!<</talk>>\
Yami hisses, not looking at you. She sucks in a shuddering breath, sniffling and then growling as though angry at herself for this display of emotional vulnerability.
<<talk "player">>Yami...<</talk>>\
You hesitate, sensing the frustration and despair in her voice building into an emotional powder-keg.
<<talk "player">>Just... talk to me. Maybe I can help-<</talk>>\
<<talk "yami">>//Urusai!//<</talk>>\
Yami snaps, turning to face you. Tear-tracks streak her face, but she furiously wipes them away.
<<talk "yami">>All she talks about is you and how amazing you are! How kind and sweet and gentle!<</talk>>\
She gesticulates angrily, her fingers hooked into claws as she again clutches her face.
<<talk "yami">>She... she loves you, and I... I'm nothing to her... less than nothing...<</talk>>\
<<talk "player">>Yami...<</talk>>\
You kneel beside her and reach out to place a comforting hand on her shoulder, but Yami's hand snaps out and grabs your wrist, her grip vice-like.
<<talk "player">>Yami, let go! You're hurting me!<</talk>>\
Slowly, Yami tilts her head up to look at you, a dark epiphany sparking her sorrow and grief into rage.
<<talk "yami">>You... you set me up, didn't you? Thought you'd get a laugh out of seeing me make a f-fool of myself while you //netorare// me! Is that it?!<</talk>>\
She abruptly releases your arm and you're sent sprawling onto the floor.
<<talk "yami">>//Yurusenai...!//<</talk>>\
Yami hisses through bared teeth, her expression wild with grief and pain and rage.
<<talk "yami">>// Yurusenai! Yurusenai! Yurusenai! Yurusenai!//<</talk>>\
She punctuates each shout by pounding her fist into the floor.
When she stops, hunched over with her head bowed, her shoulders begin to tremble and you see droplets of water catch the light of the sun as they fall to spatter the floor.
<<talk "yami">>H-hah... n-no wonder she doesn't w-want anything to do with me...<</talk>>\
<<talk "player">>Yami...<</talk>>\
You warily reach out and touch her shoulder. She tenses, but otherwise doesn't react.
<<talk "player">>Yami, let me talk to her, OK?<</talk>>\
<<talk "yami">>What's the p-point?<</talk>>\
Yami whispers, her voice hoarse and raw.
<<talk "yami">>She deserves to be happy... and a monster like me can't make her happy.<</talk>>\
<<talk "player">>You're not a monster, Yami. You have... issues... but so does everyone here, for one reason or another. And while Anna *does* deserve to be happy, especially after everything she's gone through... and so do you.<</talk>>\
<<talk "yami">>Do I?<</talk>>\
Yami laughs, harsh and bitter.
<<talk "yami">>Do I really?<</talk>>\
Slowly, hesitantly, you pull her into a hug and pat her back.
<<talk "yami">>Stop... no... let go...<</talk>>\
She shudders against you, but her struggling is half-hearted.
<<talk "player">>Yeah, you do.<</talk>>\
You pull back and look into her face, smiling.
<<talk "player">>I'll talk to Anna.<</talk>>\
Yami grumbles something that sounds like "Thank-you" under her breath, looking away from you and wiping her face.
<<talk "yami">>I... should get back on patrol.<</talk>>\
Straightening, she exits the room and leaves you standing alone.
[[End.|$location]]
Submitted by Asura
<<addtime { minute : 10 }>>
<<set $yami.affection += 4>><<set $yami.fear -= 2>><<set $yami.trust += 2>>You clear your throat loudly, causing Anna to jump out of Yami's grasp.
<<talk "player">>Ah-ah-ah, no getting handsy with the help, remember?<</talk>>\
You flash a sly smile as Yami turns to scowl at you.
<<talk "player">>Besides, it's my turn to dance now.<</talk>>\
Smiling at Anna, you hold out your hand.
<<talk "player">>Mind if I cut in, milady?<</talk>>\
Anna giggles and takes your hand, allowing herself to be swept along as a new song begins. As you circle around the room, counting out your steps - and having to begin again each time Anna steps on your toes - you see Yami disappear out the door.
<<talk "thought">>Talk about a sore loser...<</talk>>\
You shrug to yourself and return your attention to Anna, who has a blissful expression.
<<talk "player">>Enjoying yourself?<</talk>>\
<<talk "anna">>Y-yes!<</talk>>\
Anna blushes giddily.
<<talk "anna">>I... I've always wanted to dance like this, ever since I was a little girl... and now you've made my dream come true...<</talk>>\
You dip Anna, and as you rise you find yourselves face-to-face. Anna looks deep into your eyes, then closes hers and leans forward with pursed lips.
You close the distance and press your lips to Anna's, feeling her arms close around your back, her chest press into yours. The seconds seem to stretch into infinity, but Anna finally breaks the contact, panting breathlessly.
<<talk "anna">>I... should get back to work...<</talk>>\
<<talk "player">>You don't have to...<</talk>>\
You caress Anna's jawline, cupping her cheek.
<<talk "player">>We could have a bit of fun...<</talk>>\
Anna looks tempted, but she shakes her head and pulls away.
<<talk "anna">>I'd be setting a bad example for Eve...<</talk>>\
She turns and bites her lip.
<<talk "anna">>Maybe... we can continue later?<</talk>>\
<<talk "player">>Sure.<</talk>>\
You grin and make your way towards the door.
<<talk "player">>I'll see you later, then.<</talk>>\
[[End.|$location]]
<<set $anna.affection += 1>><<set $anna.fear -= 1>><<set $yami.affection -= 3>><<set $yami.fear += 1>><<set $yami.trust -= 2>>Submitted by Asura
<<addtime { minute : 9 }>>Yami and Anna gaze into each others' eyes, their breaths intermingling.
<<talk "thought">>Is she gonna go for it?<</talk>>\
Instead, Anna takes a step away and a dejected frown flickers across Yami's face.
<<talk "thought">>Oh, for the love of... just kiss her already!<</talk>>\
Frown, considering giving them a little push, but before you can do it a look of determination sparks across Yami's face.
<<talk "yami">>Anna...<</talk>>\
Yami takes Anna's hand as the maid turns to leave, Anna turning to face her with a quizzical expression.
<<talk "yami">>I'm not good at... touchy-feely things. My god is one of power and wrath, and I have strived to honor him in all that I do. But you make me feel things I haven't felt in a long time... things I never thought I'd feel again, thought I never wanted to feel again.<</talk>>\
She reaches up to brush a strand of hair away from Anna's face, stepping closer.
<<talk "yami">>Can I... kiss you?<</talk>>\
Anna freezes, her eyes flickering to you. You remember that your Uncle had forced her to have lesbian sex with other slaves for his entertainment.
<<talk "thought">>It'd make sense if she had a whole mess of hangups regarding that, but... confronting the traumas of the past is one of the steps on the path to recovering them.<</talk>>\
<<talk "player">>Anna...<</talk>>\
You interject, taking a few steps towards them, Yami turning to look at you with a quizzical frown on her face.
<<talk "player">>Your body is your own, to keep to yourself or share with those you choose. You don't need my permission.<</talk>>\
As Anna processes your words, Yami gives her a look of immense sorrow and pulls her into a protective embrace.
<<talk "yami">>I'd say I can't believe anyone would dare hurt someone like you or your sister, but I know better. This world is full of monsters who do unspeakable things to those weaker than themselves, for no other reason than because they can...<</talk>>\
She tightens her grip on Anna, her expression one of fierce determination.
<<talk "yami">>I won't rush you, or force you to do anything you don't want, but I can try to heal some of the pain you've suffered. Regardless, I swear on my honor as a servant of the Umbral Wyrm that I will protect you and your sister. I won't let anyone hurt you like that ever again.<</talk>>\
She pulls back and looks into Anna's eyes.
<<talk "yami">>//Ore ga mamoru!//<</talk>>\
Slowly, hesitantly, Yami closes the distance between herself and Anna, touching her lips to Anna's forehead. Her eyes seeking permission, Yami cups Anna's cheek and leans in closer, touching her nose to Anna's.
<<talk "yami">>Can I kiss you, Anna? Can I heal you?<</talk>>\
<<talk "thought">>I should give them some privacy...<</talk>>\
Smiling, you turn your back on the two girls and exit the room.
[[End.|$location]]
Submitted by Asura
<<addtime { minute : 7 }>>
<<set $anna.affection += 1>><<set $anna.fear -= 1>><<set $anna.trust += 2>><<set $yami.affection += 1>><<set $yami.fear -= 2>><<set $yami.trust += 2>>You smirk at Yami as you step into the room.
<<talk "player">>Watch and learn, my young apprentice.<</talk>>\
Yami frowns, but nevertheless follows you into the room, wincing at the brightness of the sunlight.
<<talk "yami">>Oh!<</talk>>\
Anna starts as she notices you.
<<talk "anna">>M-Master! I... I didn't see you! I'm sorry, I'll-<</talk>>\
She moves towards the collection of cleaning supplies in the corner, but you grab her hand. She freezes, slowly turning to face you with a mix of confusion and fear in her eyes.
<<talk "player">>Anna... would you care to dance?<</talk>>\
You speak as gently as you can. You're no expert in ballroom dancing, but you'll manage somehow. Just grab her waist - or ass - and move back and forth for a bit. In the corner of your eye you see Yami sit on the piano bench , staring at you with barely-disguised envy, and idly wonder if she can play, then turn your attention back to Anna.
<<talk "player">>Shall we?<</talk>>\
Anna licks her lips, then hesitantly nods, shooting a concerned glance in Yami's direction. You lay your hands on her waist, smiling reassuringly as she rests her own at your shoulders, and you begin to dance.
Barely a minute in you realize this was a horrible mistake. Anna steps on your toes repeatedly, and the two of you almost do more stumbling and staggering than waltzing. Yami snickers at the awkward sight, smirking sinisterly at your misfortune.
<<talk "thought">>Damn... should've let her dance after all...!<</talk>>\
You flip her the bird behind Anna's back.
<<talk "anna">>Thank-you for the dance, <<print $anna.callsPlayer>>.<</talk>>\
Anna smiles joyously at you.
<<talk "anna">>I had a lot of fun... even if I'm not very good at it...<</talk>>\
Anna wilts as she looks down at your feet.
<<talk "anna">>Sorry... if I hurt you...<</talk>>\
[[Console her.|Yami Anna Scene 1i]]
[[Scold her.|Yami Anna Scene 1j]]
Submitted by Asura
<<addtime { minute : 4 }>><<set $anna.affection += 1>><<set $anna.fear -= 1>><<set $anna.trust += 1>><<set $yami.affection -= 5>><<set $yami.fear += 5>><<set $yami.trust -= 5>><<talk "player">>Hey, it's OK.<</talk>>\
You tilt Anna's face up to look at you and use your thumb to wipe away her tears.
<<talk "player">>I had fun, and my feet will be fine... I think.<</talk>>\
You grin to let Anna know you're joking, pulling her into an embrace.
<<talk "player">>Besides, I stepped on your toes almost as much as your stepped on mine. Don't worry, we'll get better at this.<</talk>>\
A flicker of movement catches your gaze as you see Yami disappearing through the door, pausing to shoot you a bitter look tinged with sorrow and jealousy.
Letting go of Anna, you look around the room.
<<talk "player">>You waxed this all by yourself, did you?<</talk>>\
<<talk "anna">>No... I-I mean, I was going to... but when I opened the door it was already done. I don't know who did this... but they did a passable job.<</talk>>\
<<talk "thought">>Only passable? This looks professional. I can practically see my reflection here.<</talk>>\
You frown.
<<talk "player">>Do you think Eve could have-<</talk>>\
Anna shakes her head.
<<talk "anna">>Eve always leaves little scuff marks, so I usually just do it myself. But this... the floor's been scrubbed and waxed almost better than I could do it myself.<</talk>>\
You get the sense that the almost is tacked on.
<<if $mitsuko.hasFlag("owned")>>\
<<talk "player">>Do you think Mitsuko did it, then?<</talk>>\
You have to laugh at Anna's incredulous expression.
<<talk "player">>That's a no, then.<</talk>>\
<<elseif $misaki.hasFlag("owned")>>\
You're about to ask Anna if she thinks Misaki could have waxed the floor, but you have a sudden mental image of the blind girl zigzagging across the room, only stopping when she collides face-first into the wall. Anna shoots you a quizzical look as you chuckle, but you shake your head.
<<talk "player">>No, it's nothing.<</talk>>\
<<talk "thought">>It wouldn't surprise me if Misaki could clean this room better than anyone, but if anything she'd be more likely to drizzle the wax on herself and jill off...<</talk>>\
You shake your head again to clear it as a lurid mental image pops in, Anna shooting you another quizzical look.
<</if>>\
<<talk "player">>I guess the mystery of the waxed ballroom floor will forever remain unsolved.<</talk>>\
You shrug, turning towards the door... and stopping abruptly as you see Yami peeking in.
<<talk "thought">>Wait... you don't think...<</talk>>\
As soon as Yami notices you looking at her, she narrows her eyes and makes an "I'm watching you" gesture before disappearing with a pouting expression. You stare after her incredulously, then shake your head.
<<talk "thought">>Nah.<</talk>>\
Turning back to Anna, you take in the sight of her haloed by sunlight and smile.
<<talk "player">>Well, I'll leave you to your work, then. See ya.<</talk>>\
[[End.|$location]]
Submitted by Asura
<<addtime { minute : 4 }>>
<<set $anna.affection += 1>><<set $anna.fear -= 1>><<set $anna.trust += 1>><<talk "player">>You should be sorry!<</talk>>\
You snap, glaring at Anna as you gingerly test your toes, wincing.
<<talk "player">>You damn near crushed my toes!<</talk>>\
Any trace of happiness on Anna's face evaporates and she shrinks away from you, cowering.
<<talk "player">>Oh, stop sniveling. I'm not going to hit you, Anna.<</talk>>\
Terror ignites in Anna's gaze and she stares at you, her mouth moving soundlessly before she finds her voice.
<<talk "anna">>Not Eve... not Eve...<</talk>>\
<<talk "yami">>Boss, that's enough!<</talk>>\
Yami steps between you and takes Anna by the shoulders, holding her protectively as she shoots you a warning scowl.
<<talk "yami">>He won't lay a hand on Eve.<</talk>>\
Gently, she wipes Anna's tears away with one thumb, then almost hesitantly releases her, keeping herself between you and Anna.
<<talk "player">>Yami, I'm not going to hurt her //or// Eve.<</talk>>\
You sigh in exasperation.
<<talk "player">>Anna... I'm sorry I yelled... but you //should// have told me you can't dance very well.<</talk>>\
<<talk "anna">>I'm sorry...<</talk>>\
Anna whimpers over and over.
<<talk "anna">>I'm sorry... I'm sorry... I'm sorry... I'm sorry...<</talk>>\
<<talk "player">>Come on, Anna, You have nothing to be sorry for.<</talk>>\
Yami takes Anna's hand and squeezes it reassuringly, scowling at you over the top of her head.
<<talk "yami">>Let's go.<</talk>>\
Yami gently tugs Anna after her, but Anna's gaze remains fixed on you with a pleading expression.
[[End.|$location]]
Submitted by Asura
<<addtime { minute : 6 }>>
<<set $anna.affection -= 1>><<set $anna.fear += 1>><<set $yami.affection -= 1>><<set $yami.fear -= 2>><<set $yami.trust -= 2>>Before Anna can notice the two of you gawking at her, you step away from the door.
<<talk "thought">>Best not disturb her...<</talk>>\
Your movement breaks Yami from her trance for a moment, but she turns back to watch Anna's dance. Shaking your head at Yami's hopeless crush, you turn and walk away.
[[End.|$location]]
Submitted by Asura
<<addtime { minute : 1 }>>As you step into the gym, you see Yami kneeling with her wooden sword by her side in a ritualistic pose, facing the far wall of the room. She's dressed in her exercise getup, her hair tied back into a ponytail.
<<talk "thought">>What is she doing?<</talk>>\
You frown, curiously peering at her as her lips move soundlessly.
<<talk "thought">>Is she praying?<</talk>>\
At the far end of the gym, you see she's set her little statuette on a small pedestal against the wall.
<<talk "thought">>Ah... praying it is.<</talk>>\
Not wanting to disturb her, you take a seat on a bench and watch as she bows low, her hands braced against the floor and her forehead almost touching.
As she rises into a kneeling position and climbs to her feet, Yami turns her head to look at you.
<<talk "yami">>Hello, boss. Come to stare at my ass while I practice my //kata// again?<</talk>>\
She smiles, and while you can't tell if it's friendly or not, but even so it sends a shiver down your spine.
<<talk "player">>Err... of course not.<</talk>>\
She laughs at this, sinister and menacing.
<<talk "player">>I wish you wouldn't do that...<</talk>>\
You grimace, trying to suppress a shudder as she stops abruptly and just... stares at you.
<<talk "thought">>I swear, sometimes I wonder if her whole crazy shtick is just an act, like a pro wrestler's stage persona.<</talk>>\
You mull it over for a moment.
<<talk "thought">>Nah, she's definitely crazy.<</talk>>\
Ignoring you, Yami slides her sword into her belt and then lays her hand on it, ready to draw.
<<talk "yami">>//Ikuzo.//<</talk>>\
Her breathing shifts, intensifying as she sinks into a ready stance and begins her //kata//, swinging the sword up and down over and over again, taking measured steps with each movement. After a while she begins to vary her movements shifting from stance to stance intermittently. Her attacks are brutal and relentless, punctuated by ferocious shouts, but her expression is one of fierce determination rather than her usual savage delight as she spars with an imaginary opponent.
Every so often she pauses to correct her stance, shaking her head in frustration and muttering under her breath to herself.
<<talk "yami">>No, no, no... how did it go again? Ugh...!<</talk>>\
Eventually she stops correcting herself altogether, her strokes becoming frenzied and reckless as her frustration bleeds into rage.
<<talk "yami">>Kuso! Kuso! Kuso! Kuso!<</talk>>\
With a sound halfway between a scream and a growl, she stops, clutching her face and breathing into her palm with her sword hanging limp at her side.
<<talk "yami">>This isn't working...<</talk>>\
Slowly, she turns to look at you and then raises her sword to point it straight at you. Even at this distance, you can tell she's grinning.
<<talk "yami">>You. Come. Fight me.<</talk>>\
Movement at the door catches your attention and you turn your head to see Anna standing in the doorway.
<<talk "anna">>Am I... interrupting something?<</talk>>\
She's holding a mop and a bucket of water, looking from you to Yami with a concerned expression.
[[Yes.|Submitted Yami Home Gym Scene 2a]]
<<if $anna.affection gte 750 or $anna.fear lte 200>>\
[[Help there's a crazy lady trying to kill me!|Submitted Yami Home Gym Scene 2c]]
<<else>>\
[[No.|Submitted Yami Home Gym Scene 2b]]
<</if>>\
Submitted by Asura
<<addtime { minute : 5 }>><<talk "player">>You kinda are...<</talk>>\
You smile teasingly at Anna's mortified expression.
<<talk "player">>Yami was just in the middle of going crazy.<</talk>>\
<<talk "yami">>Pay him no mind. I was in the middle of practicing my //kata//.<</talk>>\
Yami retorts irritably, sheathing her sword.
<<talk "yami">>But it seems I've hit an impasse without a sparring partner. Fighting an imaginary opponent is no substitute for the real thing.<</talk>>\
<<talk "anna">>Oh...<</talk>>\
Anna pauses, frowning.
<<talk "anna">>I don't know much about that sort of...<</talk>>\
She trails off, a look of dawning fear on her face.
<<talk "anna">>You... you don't want to fight me, do you?<</talk>>\
<<talk "yami">>No.<</talk>>\
Yami's reply is blunt, with a touch of sarcasm.
<<talk "yami">>No offense, but neither you or Eve would be much of a fight.<</talk>>\
Anna anxiously nods in agreement, shooting you a worried glance before quickly backing out of the room. Yami watches her go with an inscrutable expression, then turns to look at you.
<<talk "yami">>I need an opponent who can challenge me.<</talk>>\
[[Try to make your own escape.|Submitted Yami Home Gym Scene 2h]]
Submitted by Asura
<<addtime { minute : 3 }>><<set $yami.affection += 1>><<set $yami.fear -= 1>><<talk "player">>No. In fact, it looks like //we're// the ones interrupting you.<</talk>>\
You shoot Yami a meaningful glance.
<<talk "player">>If you need to clean this room we'll get out of your way.<</talk>>\
<<talk "anna">>Oh, n-no.<</talk>>\
Anna almost drops her mop, shaking her head.
<<talk "anna">>I can wait. In fact, I can go clean out the sauna while you're-<</talk>>\
<<talk "yami">>Do you want a hand?<</talk>>\
Yami asks, walking towards her. You tense, but as far as you can tell she's regained her composure.
<<talk "yami">>I've hit a barrier in my training and need to do something else for a bit, so I'd be happy to help.<</talk>>\
<<talk "anna">>Oh... um...<</talk>>\
Anna shoots a look at you asking for guidance.
[[Why not.|Submitted Yami Home Gym Scene 2d]]
[[No way.|Submitted Yami Home Gym Scene 2e]]
Submitted by Asura
<<addtime { minute : 2 }>><<set $yami.affection -= 1>><<set $yami.fear += 1>><<set $yami.trust -= 1>><<talk "player">>Knock yourself out, not literally, of course.<</talk>>\
Yami scoffs and rolls her eyes, setting her sword down and reaching out to take a bucket and scrub brush from Anna.
<<talk "anna">>Umm... thanks.<</talk>>\
Anna smiles hesitantly at Yami, though her eyes flicker to yours.
<<talk "anna">>Sometimes I wonder how Eve and I ever managed with just the two of us.<</talk>>\
<<talk "yami">>I've wondered that myself.<</talk>>\
Yami shoots you a vaguely sinister look.
<<talk "yami">>And I don't suppose the boss helps out at all.<</talk>>\
<<talk "player">>He does.<</talk>>\
Anna shakes her head, frowning.
<<talk "anna">>Sometimes, at least.<</talk>>\
She looks like she wants to say more, but as Yami turns to look at her she falters.
<<talk "thought">>Maybe this was a mistake...<</talk>>\
You sigh. but as you open your mouth Yami speaks.
<<talk "yami">>I'm sorry if I frighten you, Anna. It's a talent that's come in handy more than once, especially in my line of work, but at the same time there are moments when I wish... never mind.<</talk>>\
As she opens the door to the sauna and holds it, she smiles - the expression full of pain.
<<talk "yami">>It's understandable that you'd be afraid... after all, I am a monster.<</talk>>\
<<talk "thought">>Not this again...<</talk>>\
You groan, walking towards them as Anna stares at Yami with a mix of fear and curiously.
<<talk "player">>What is it with her and the whole "Boo hoo I'm a monster!" pity party?<</talk>>\
<<talk "player">>Yami, knock it off for once, would you?<</talk>>\
Yami stiffens and turns to glare at you for a moment before turning on her heel and stepping into the sauna. Anna steps back and turns to look at you.
<<talk "anna">>What... what did she mean by that? That she's a monster?<</talk>>\
<<talk "player">>Personally I think she's just being melodramatic, but you'd have to ask her.<</talk>>\
You shrug, frowning at the sauna door.
<<talk "player">>She's got blood on her hands, probably a lot, so that could be it.<</talk>>\
Anna whimpers, seeming to shrink as she backs away from the sauna door with a look of horror and revulsion.
<<talk "anna">>Do... do you think she'd...<</talk>>\
[[Comfort Anna.|Submitted Yami Home Gym Scene 2f]]
[[Scare Anna.|Submitted Yami Home Gym Scene 2g]]
Submitted by Asura
<<addtime { minute : 4 }>><<set $yami.affection += 1>><<set $yami.fear -= 1>><<set $yami.trust += 1>><<talk "player">>Actually, I was going to have Anna go check on her sister. I think the sauna can wait a little longer.<</talk>>\
Anna nods, then turns to leave in search of her sister.
Meanwhile, Yami's eyes narrow slightly, clearly suspecting that you just cock blocked her and she does not seem happy about it.
[[End.|$location]]
<<addtime { minute : 4 }>><<set $yami.affection -= 3>><<set $yami.fear += 2>><<set $yami.trust -= 1>><<talk "player">>Hurt you or Eve? No.<</talk>>\
<<talk "thought">>At least not intentionally...<</talk>>\
You place a comforting hand on her shoulder.
<<talk "player">>In fact, she'd probably do anything to protect you. If anything she's more your bodyguard than mine.<</talk>>\
<<talk "anna">>W-why?<</talk>>\
Anna looks up at you with a confused expression, leaning into your touch.
<<talk "player">>I'm nothing to her.<</talk>>\
<<talk "thought">>Should I tell her?<</talk>>\
You frown, considering blowing Anna's mind... but instead you motion her towards the sauna door, where you can see Yami's silhouette through the frosted glass.
<<talk "player">>Why don't you go ask her?<</talk>>\
<<talk "anna">>OK...<</talk>>\
Anna still seems reluctant, hesitant, so you pull her into a hug.
<<talk "player">>Thank-you, <<print $anna.callsPlayer>>.<</talk>>\
Stepping away and hefting her mop, she walks over to the door and turns to look at you one last time. You smile reassuringly, and she opens the door and step inside.
<<talk "anna">>Sorry I took so long. I needed to ask-<</talk>>\
The door closes and cuts off Anna's words, leaving you looking at her silhouette and Yami's.
<<talk "thought">>Huh...<</talk>>\
Almost unbidden, a mental picture of them in the sauna together, naked, springs into your mind. Anna massages Yami's back with her breasts, sliding up and down and gasping as her nipples harden, her fingers reaching around to tweak Yami's own nipples.
Yami turns and kisses Anna full on the lips, sliding her leg between Anna's own so that Anna's pussy is pressed firmly against her thigh. Anna's hips buck against Yami's leg and she moans louder. Then Yami is suddenly behind Anna, kneading her breasts with one hand and fingering her with the other. In and out, in and out, Yami's fingers pump, sending droplets of fluid spattering to the floor. When Anna's knees buckle and she lets out a gasping moan, Yami lowers her to the floor and they begin eating each other out, tongues digging into each other's-
<<talk "eve">><<print $eve.callsPlayer>>... what are you doing?<</talk>>\
Your eyes snap open and you turn to see Eve staring at you, or rather the bulge in your pants. You swallow dryly, looking between the sauna door and Eve. Her eyes follow and then narrow as a mischievous grin spreads across her face. Before you can stop her, she darts towards the door and throws it open.
<<talk "eve">>Are you having sex?<</talk>>\
Anna and Yami both jump, Anna slipping on the wet floor of the sauna. Yami immediately catches her, sweeping her into a bridal carry before disappearing from view as she puts as much distance between the intruder and themselves.
<<talk "thought">>Oh no.<</talk>>\
Eve yelps and books it towards you as Yami slides back into view sans Anna, hooking her fingers on the door frame and sling-shotting herself out into the ballroom. Before Eve even makes it five paces, Yami snatches her up under one arm and lifts her as though she was made of paper.
<<talk "player">>What were you thinking, Eve? You could have seriously injured Anna or yourself.<</talk>>\
Eve abruptly stops squirming and flailing, hanging limp as a kitten grabbed by the scruff of its neck.
<<talk "eve">>I...<</talk>>\
<<talk "yami">>You didn't think. You acted.<</talk>>\
Yami's tone is stern and angry as she lifts Eve so that they're eye-level.
<<talk "yami">>I admit I have something of a problem with that myself, and when I do that people often get hurt.<</talk>>\
You note that she leaves out the fact that she does this deliberately with the intention of hurting others.
<<talk "eve">>Sorry!<</talk>>\
Eve whimpers, trying to curl up into a ball.
<<talk "eve">>I'm sorry! Please don't hurt me! I don't wanna die!<</talk>>\
<<talk "yami">>I'm not going to kill you, Eve... and don't apologize to me.<</talk>>\
Yami retorts sternly, holding Eve level and glaring into her eyes.
<<talk "yami">>Apologize to Anna. You're lucky I was able to catch her.<</talk>>\
<<talk "eve">>Mmm...<</talk>>\
Eve whimpers and nods, Yami slowly lowering her to the ground. Cowed, Eve edges towards the sauna door and peeks inside.
<<talk "eve">>A-Anna? Are you OK?<</talk>>\
There's a muffled reply from inside, and Eve winces.
<<talk "anna">>I'm sorry! I didn't mean to-<</talk>>\
She dashes inside and you can hear her crying until the door closes.
<<talk "yami">>Kids...<</talk>>\
Yami grumbles under her breath. She turns to look at you and smirks half-heartedly.
<<talk "yami">>Time for me to head back out. Lucky you, getting out of sparring with me.<</talk>>\
[[Go to|Submitted Yami Home Gym Scene 2h]]
Submitted by Asura
<<addtime { minute : 5 }>><<talk "player">>She might. She has a nasty temper, you know, and then there's the whole death cult thing...<</talk>>\
You channel a bit of Yami's trademark sinister smile as you point your thumb at the statuette at the far end of the room.
<<talk "player">>I bet a delicate morsel like you'd make a tasty treat for her evil god. You might not be a virgin, but a sacrifice is a sacrifice...<</talk>>\
Anna whimpers and shrinks away from you as well as the sauna door, edging towards the exit.
<<talk "player">>Where do you think you're going? You haven't cleaned here yet. Yami's looking for a 'sparring partner', so you'd better do a good job of it. Broken bones are no excuse for missing work.<</talk>>\
Anna all-but drops the bucket of soapy water and begins mopping the floor with more intensity than usual, scanning the floor for any missed spots with borderline paranoia.
<<talk "thought">>That's more like it...<</talk>>\
You grin smugly as she progresses.
<<talk "player">>Put your back into it, Anna, or I'll order Yami to punish you!<</talk>>\
You bark, causing her to jump and work even faster.
<<talk "thought">>Maybe I should have Yami punish her... that might be fun to watch...<</talk>>\
You allow your imagination to drift, picturing Anna cowering naked as Yami raises her sword - no, an enormous studded dildo - and brings it down with a crack across Anna's buttocks. For some reason Yami is dressed in a dominatrix outfit, a cruel grin on her face as she strikes Anna's back and ass again and again, hard enough to leave bruises. Yami rips her panties off with a snarl, grabbing Anna by the hair and ramming the blonde girl's face into her crotch. Anna whimpers and begins to timidly lick, but Yami smacks her with the dildo and she redoubles her efforts. Grunting, Yami bucks and rolls her hips to force as much of Anna's tongue into her as possible. When Yami finally orgasms, cumming all over Anna's face, the blonde girl begs for mercy. Laughing maniacally, Yami knocks her to the floor with a two-handed strike from the dildo. Anna collapses with her ass in the air, and Yami wastes no time in mercilessly ramming the dildo into her-
A shriek shatters your fantasy as Anna - the real Anna - slips on the soaked floor, striking her head on the hardwood. Immediately the door to the sauna flies open and Yami runs over to her, kneeling over her and checking to see if she's breathing and her pulse is normal.
<<talk "yami">>Anna... Anna, what happened?<</talk>>\
With a groan of pain, Anna's eyes flutter open and then she recoils, screaming and scrambling away from Yami. As Anna babbles.
<<talk "anna">>Don't hurt me!<</talk>>\
Over and over until it's an incoherent, panicked jumble; Yami turns and glares at you.
<<talk "yami">>What... did you do... to her?<</talk>>\
<<talk "player">>Nothing.<</talk>>\
Backing away from Yami, you point at the excess amount of water on the floor.
<<talk "player">>She was just mopping the floor and slipped.<</talk>>\
<<talk "yami">>Liar!<</talk>>\
Yami hisses, baring her teeth in a snarl, before turning to Anna, who is desperately trying to crawl to the door.
<<talk "yami">>Anna, stop! You might have a concussion!<</talk>>\
Anna freezes instinctively, still whimpering and sobbing. As Yami approaches her, Anna spreads her legs automatically, giving you both a clear view of her panties. Yami freezes, staring for a brief moment, and then shakes her head vehemently.
<<talk "yami">>No! I won't hurt you. Not ever, and especially not like him!<</talk>>\
She spits the last word, sliding one arm under Anna's knees and the other around her back.
<<talk "player">>Up we go...<</talk>>\
Yami stands, lifting Anna easily and carrying her towards the exit.
<<talk "player">>Let's get you to bed. Rest will help calm you down.<</talk>>\
Just before she exits the room, she shoots you a terrifying look that tells you this is not over between you. In response, you flip her off before raising your pointer finger and wiggling your tongue between them. Her lips curling up in an expression of barely-checked rage, Yami slams the door.
As soon as you're alone, your knees almost buckle.
<<talk "thought">>Fuck... I'm dead. I'm legitimately dead.<</talk>>\
Panic seizes you and you barely resist the urge to hurl yourself out the nearest window and hide in the forest.
<<talk "thought">>The prospect of living off roots and bugs for the rest of my life is gross, but she'd never find me there... would she?<</talk>>\
Shaking your head you steel your resolve.
<<talk "thought">>Come on, man up! She's not going to kill me. Probably just... beat me to within an inch of my life... break all the bones in my body...<</talk>>\
You glance over at the door to the sauna. The bathing room is just past it.
<<talk "thought">>Drowning is supposed to be a pretty peaceful way to go, isn't it?<</talk>>\
The door opens abruptly and Yami steps into the room, her expression alarmingly placid.
<<talk "yami">>Anna is in one of the guest rooms, and Eve is looking after her. She might have a moderate concussion, but that seems about it.<</talk>>\
Before you can react she suddenly lunges and you find yourself flat on the floor with her wooden sword pressed your throat, the cold darkness in her eyes paralyzing you.
<<talk "yami">>I will give you the benefit of the doubt just this once, boss... but if I have even the slightest reason to suspect you were in any way responsible for her injury...<</talk>>\
<<talk "player">>You'll kill me?<</talk>>\
You swallow, feeling the tip of the wooden sword against your trachea. If the sword was metal you'd be bleeding just from that.
<<talk "yami">>No...<</talk>>\
Yami's whisper is somehow even colder and darker than her eyes.
<<talk "player">>But you'd be surprised what you can live through.<</talk>>\
With that she stands and sheathes her sword, leaving the room and you flat on your back until your breathing finally stabilizes.
[[End|$location]]
Submitted by Asura
<<addtime { minute : 2 }>><<set $anna.affection -= 1>><<set $anna.fear += 2>><<set $anna.trust -= 3>><<talk "player">>Why do you want //me// to spar with you?<</talk>>\
You frown at Yami.
<<talk "player">>I'm not much of an opponent...<</talk>>\
<<talk "thought">>Unless she's just looking for someone to beat up...<</talk>>\
<<talk "yami">>Figures...<</talk>>\
Yami scoffs, shaking her head.
<<talk "yami">>And don't look at me like that. If I just wanted to let off steam beating people up I'd go to the bar, or heck, just into town. Plenty of scumbags out there just //begging// to have their teeth knocked out.<</talk>>\
She smirks at this, stretching.
<<talk "yami">>What I want... is to hone myself into the ultimate warrior, to merge skill and precision with power and ferocity.<</talk>>\
<<talk "thought">>Well, you have a long ways to go...<</talk>>\
You clear your throat rather than voice that thought aloud, shuffling as she frowns at you.
<<talk "player">>You do realize this isn't the sixteenth century, right?<</talk>>\
Yami chuckles ominously.
<<talk "yami">>I'm no //samurai//, if that's what you're implying. I've always been more a //rōnin//... and things haven't changed as much since then as people like to think.<</talk>>\
She pauses to smile sinisterly at you, then shrugs.
<<talk "yami">>But I suppose you have a point...<</talk>>\
She picks up her sword and reverently slides it into her belt as she speaks.
<<talk "yami">>I was five when I started my training in //kenjutsu//, //kendō//, and //iaijutsu//...<</talk>>\
She shifts her grip and draws her wooden sword in a slashing motion before wiping it on her sleeve and returning it to her belt.
<<talk "yami">>My training... ended prematurely... when I was fourteen...<</talk>>\
Yami's fists and jaw clench, rage smoldering in her eyes.
<<talk "yami">>But I've been fighting almost constantly since I was twelve.<</talk>>\
<<talk "player">>Twelve...?<</talk>>\
You raise an eyebrow skeptically, but Yami looks dead serious.
<<talk "yami">>Middle-school is like prison.<</talk>>\
Yami smirks slightly.
<<talk "yami">>The principal's the warden, the teachers are guards, and fresh meat has to establish a stone-cold rep as quickly as possible if they want to survive.<</talk>>\
She cracks her knuckles, chuckling as she grins nastily.
<<talk "yami">>My training gave me a bit of an edge over the other delinquents.<</talk>>\
<<talk "player">>I'm sure your mother approved...<</talk>>\
You're treading on thin ice, but for once Yami doesn't seem to mind.
<<talk "yami">>Of course she didn't, but by the time she found out about it I was already the lieutenant of a gang.<</talk>>\
Yami smiles fondly in reminiscence.
<<talk "yami">>We conquered half the schools in our district, and would have conquered the other half and gone on to the Big Time before high-school if...<</talk>>\
Her smile vanishes like a mirage, replaced by an angry grimace, her teeth gritted and her eye twitching.
<<talk "yami">>If they hadn't all been murdered because of me.<</talk>>\
<<talk "player">>I'm... I'm sorry to hear that...<</talk>>\
You consider reaching towards her, but the way she's gripping her sword's hilt makes it clear that anything within striking range is going to become the target of her rage.
<<talk "player">>I'll... uh... just leave you to vent.<</talk>>\
<<talk "yami">>Oh no...<</talk>>\
Yami grins menacingly as she advances towards you, drawing her sword.
<<talk "yami">>You're not getting out of sparring with me that easily. Oh, and do try to dodge, will you?<</talk>>\
<<talk "player">>Wait, wait, wait, wait!<</talk>>\
You backpedal as she raises her sword in a combat stance, gesturing for her to stop.
<<talk "player">>Can't you train at the dojo instead?!<</talk>>\
You cringe as she swings, but the pain of being bashed upside the head never comes.
<<talk "thought">>Is it over? Did I die a quick and painless death?<</talk>>\
Hesitantly you open your eyes to see Yami's sword a hair-length from your head.
<<talk "yami">>There's a //dōjō// here?!<</talk>>\
Yami's eyes practically sparkle with delighted enthusiasm as she sheathes her sword.
<<talk "player">>Err... I think so. I've passed by it a few times but I don't know if it's op-<</talk>>\
Your words fall on deaf ears as Yami hugs you so tightly that you feel as though your spine is going to snap and your ribs shatter, abruptly letting you go with a look of shock. Shooting you a warning glance - presumably not to tell anyone - belied by the for-once genuinely happy grin on her face, she turns and dashes out the door.
[[End.|$location]]
Submitted by Asura
<<addtime { minute : 5 }>><<set $yami.affection += 3>><<set $yami.fear -= 2>><<set $yami.trust += 1>>As Yami struggles to regain composure, you dash over to where Anna is standing and grab her by the shoulders.
<<talk "player">>Anna! Help! Yami's gone crazy and is trying to kill me!<</talk>>\
<<talk "anna">>What?<</talk>>\
Anna peers around you to where Yami is staring at you with a mixture of shock and disgust, her expression shifting to alarm and fear.
<<talk "yami">>I was not!<</talk>>\
Yami snaps, making a swiping gesture with her sword, but you're already through the door with Anna close behind.
As the two of you run down the hall together, you flash Anna a relieved smile.
<<talk "player">>That was close.<</talk>>\
You chuckle, which causes her to giggle - a little nervously - and before long the both of you are laughing, leaning on each other for support.
<<talk "anna">>Was... was Yami really trying to kill you?<</talk>>\
Anna pauses, her moment of mirth replaced by anxiety.
<<talk "player">>No...?<</talk>>\
Given Yami's temperament it's hard to know for sure what she would have done had you agreed to spar with her.
<<talk "anna">>She did say every fight is to the death...<</talk>>\
Looking at Anna's worried expression, you pull her into a reassuring hug.
<<talk "player">>I was just teasing.<</talk>>\
You playfully poke the tip of her nose. She blinks, then shoots you a look of subdued disapproval.
<<talk "player">>What?<</talk>>\
<<talk "anna">>You should apologize. It isn't nice to tease people, <<print $anna.callsPlayer>>.<</talk>>\
Anna mumbles, looking mortified at her own words, fear flickering through her eyes as though she expects you to beat her senseless for daring to criticize you.
[[Hug her.|Submitted Yami Home Gym Scene 2i]]
[[Slap her.|Submitted Yami Home Gym Scene 2j]]
Submitted by Asura
<<addtime { minute : 3 }>><<set $yami.affection -= 1>><<set $yami.fear += 1>><<talk "player">>It's OK, Anna.<</talk>>\
You pull her into a hug, threading your fingers into her hair and squeezing her reassuringly.
<<talk "player">>You're right. I should apologize to Yami, and I will... later. After she's cooled off.<</talk>>\
<<talk "anna">>Promise?<</talk>>\
Anna mumbles into your chest - reminding you more than a little of Eve in the process.
<<talk "player">>Yeah, I promise.<</talk>>\
Planting a kiss on the top of her head, you release her and she excuses herself to go back to work.
[[End|$location]]
Submitted by Asura
<<addtime { minute : 2 }>><<set $anna.affection += 1>><<set $anna.fear -= 1>><<set $anna.trust += 1>>Your palm strikes the side of her face almost before you realize what you're doing.
<<talk "player">>How dare you speak to me in that manner! Know your place, bitch!<</talk>>\
Anger courses through you and you draw back for another blow, but Anna is already cowering and sobbing apologies.
<<talk "player">>Step out of line again, and I'll give you a real reason to cry.<</talk>>\
You speak as curtly as possible, contempt oozing from your voice.
Leaving Anna huddled on the floor, you turn on your heel and walk away without a backwards glance.
[[End|$location]]
Submitted by Asura
<<addtime { minute : 2 }>><<set $anna.affection -= 5>><<set $anna.fear += 3>><<set $anna.trust -= 1>><<set $kid to $kids.filter(function (k) { return k.motherId === $anna.id && k.fatherId === $player.id && k.ageReal <= 2; }).random()>>\
Sitting on the couch, you see Anna holding baby $kid.nickOrName. Her expression is content, and $kid.nickOrName is clearly sleeping in her arms.
Moving over to her side, she gives you a small smile, one that you quickly return.
<<talk "player">>Want me to take $kid.him for a minute?<</talk>>\
Anna looks at the baby resting in her arms, then after a brief pause she gently hands $kid.nickOrName to you.
<<talk "anna">>Thank you, my arm was falling asleep.<</talk>>\
$kid.nickOrName fusses for just a moment, then settles back into a restful slumber. You can feel $kid.her warmth against your chest while you gently rock $kid.him in your arms.
Eventually, Anna steps close to you, smiling faintly as she looks at how peaceful little $kid.nickOrName looks.
<<talk "anna">>I should put $kid.him in $kid.her crib.<</talk>>\
Realizing that she's probably right, you pass your <<if $kid.isMale>>son<<else>>daughter<</if>> back to Anna and watch as she turns. As she moves away, presumably to put $kid.nickOrName to bed, you can't help but notice the way she is humming happily to her slumbering little <<if $kid.isMale>>boy<<else>>girl<</if>>.
<<unset $kid>>
<<addtime { minute : 6 }>>> How do I set up the conditions for the scene?
> requirements: "$kid.age lte 2 and $kid.father is "player"
With nothing else save what's already in place right now:
```
{
requires: '$anna.isHere and $kids.some(function (k) { return k.motherId === $anna.id && k.fatherId === $player.id && k.ageReal <= 2; })',
chance: 100,
link: "Anna Baby 1"
},
```
What it does is ask if any `$kids` match the predicate-which simply checks if Anna is the mother, the player is the father, and the kid is less-than-or-equal to 2.
It's a bit verbose, so I intend to write something which should be a tad nicer, but it should work for now.
> In line two, how would I pull the name of a random baby under two years old? If players keep her pregnant, she could theoretically have three under two years old.
You'll want to choose a kid beforehand. See the example `set` above. What it does is filter `$kids` for any that match the predicate-which is the same as used in the requires-then randomly selects one kid from the filtered set.
ADDITIONAL NOTES:
I don't like that we're running the predicate over the `$kids` twice-once in the requires and again in the passage-but it will suffice for now.
As to your original code. As I've told you before, all kids are full `Character`s, so... use the API, Luke.
* You should know by how to get a character's name from the API. I went with `.nickOrName` in the above.
* Whyfore you slaughter pronouns so?
* There are queries for a reason. Never do `.gender is "male"` when you can simply `.isMale`-ditto for `.isFemale`, `.isHerm`, etc.
Living Room
Lounge
Servant Area<<set $kid to $kids.filter(function (k) { return k.motherId === $anna.id && k.fatherId === $player.id && k.ageReal <= 2; }).random()>>\
You're a little surprised to see Anna sitting on the couch, the television playing a late night program with the volume barely on.
<<talk "thought">>Shouldn't she be in bed? Or at least with the baby?<</talk>>\
Taking a few more steps, you circle her far enough to notice she's fallen asleep while breast feeding. She somehow manages to look tired even while asleep.
Her nipple resting against $kid.his_ lips, $kid.nickOrName is sleeping as well, mouth hanging open and his lips puckering every few seconds as if still nursing in $kid.his_ sleep.
[[Leave her be.|Anna Baby 2a]]
[[Wake her up to chastise her.|Anna Baby 2b]]
[[Wake her up and help get both of them to bed.|Anna Baby 2c]]Taking hold of the little baby blanket sitting beside Anna, you lay it over little $kid.nickOrName to provide warmth, then slip away, not wanting to wake either of them.
[[End.|$location]]
<<unset $kid>><<talk "player">>Anna, wake up. You need to be more careful than this.<</talk>>\
Anna makes a sound, her eyes opening like they're made of lead.
<<talk "player">>You're going to drop the baby.<</talk>>\
In an instant, Anna comes fully awake, jerking as she does so. At the same time, $kid.nickOrName wakes up from the sudden motion and begins to cry.
A bone weary, haunted look crosses Anna's features as she looks at the baby in her arms.
<<talk "player">>You need to be more careful. You don't want to hurt the baby because you drop $kid.him or something do you?<</talk>>\
Anna shakes her head in the negative a little too rapidly, apologizes softly, then hurries off presumably to take care of $kid.nickOrName where they won't disterb you.
[[End.|$location]]
<<unset $kid>><<talk "player">>Anna, I'm going to take the baby for a minute, help both of you get to bed.<</talk>>\
Anna wakes slowly, her expression suggesting that she's still mostly asleep.
<<talk "player">><<print $anna.nickOrName>>, let's get you to bed, I'll carry the baby.<</talk>>\
You do your best to keep your tone soft and affectionate.
She nods, but you aren't sure if it's a reflex or if she's actually consciously understanding what you're saying. Either way it doesn't take much to coax her off the couch and into motion.
A couple of minutes, you've tucked both Anna and $kid.nickOrName for the night. With one more look at $kid.nickOrName to make sure $kid.he is alright, you head off toward your own bed.
[[End.|master bedroom]]
<<unset $kid>><<set $kid to $kids.filter(function (k) { return k.motherId === $anna.id && (k.ageReal >= .5 && k.ageReal <= 1.5); }).random()>>The first thing you see is $kid.nickOrName, crawling as fast as $kid.his_ little arms and legs can carry $kid.him. The second thing you notice is that $kid.he is stark naked, complete with fresh powder on $kid.his_ bottom.
<<if random(1,4) is 1>>Almost the same moment, you see Eve come into view from a different direction.
You can see Eve's eyes light up, a grin stretching ear to ear as she sees her $kid.nephew trying to make a grand escape.
<<talk "eve">>Come to auntie Eve!<</talk>>\
She says with a mischievous glint in her eyes.
Immediately, $kid.nickOrName changes trajectory toward Eve where $kid.he is scooped up into her welcoming arms.
A commotion from the room $kid.nickOrName just exited draws the attention of both you and Eve.
<<talk "anna">>You little rascal, where did you go this time?<</talk>>\
Eve places one finger over her lips, signaling you to stay quiet as she quickly turns away, obscuring your view of $kid.nickOrName.
Barely a heartbeat later Anna appears in the doorway, a fresh diaper in one hand and a frantic look on her face. Her eyes fixate almost instantly on you.
<<talk "anna">>Did you see $kid.nickOrName? $kid.He just took off while I was looking for a fresh diaper.<</talk>>\
Pointing toward Eve, Anna pivots.
Thinking fast, Eve points past herself, careful to not reveal that she's got $kid.nickOrName clutched to her chest with the other arm.
Anna moves quickly, her pace urgent as she moves in the direction that Eve is pointing.
She's nearly passed Eve when $kid.nickOrName coos.
In an instant, Anna pivots toward the sound, relief washing over her features as she sees $kid.nickOrName reaching out toward her.
<<talk "eve">>Traitor. She'd have never known if you'd have stayed quiet.<</talk>>\
Anna sweeps her child into her arms, kissing $kid.him on the brow before wrapping her little one in a warm embrace.
<<talk "anna">>You shouldn't run off like that, I worry.<</talk>>\
Then not paying Eve much mind, Anna moves back toward the doorway she had come from, presumably to finish the diaper change.
<<talk "eve">>It //would// have been funny if she'd kept going.<</talk>>\
Eve's tone is matter-of-fact as she turns and starts to stride away.
<<else>>Seeing you, $kid.he changes direction, a grin on $kid.his_ face as $kid.he charges toward you.
Reaching down, you scoop $kid.him up into your arms.
<<talk "player">>I'm pretty sure your mother wasn't done with you yet.<</talk>>\
Barely a heartbeat later Anna appears in the doorway, a fresh diaper in one hand and a frantic look on her face. Her eyes fixate almost instantly on you, seemingly oblivious to the naked child you're holding.
She opens her mouth to say something, but then she finally notices that you're holding $kid.nickOrName.
<<talk "anna">>You frightened me!<</talk>>\
Anna says, clearly addressing the little one you're holding.
<<talk "anna">>I powder your bottom, then by the time I put the lid back on the container and find a diaper, you're gone.<</talk>>\
By now, the grinning child is reaching for $kid.his_ mother and you allow Anna to take $kid.him.
You can see the gratitude in her eyes, and the way the corners of her lips tick upward into a subtle smile.
<<talk "anna">>Thank you.<</talk>>\
Turning her gaze to her child, you're quickly forgotten as she starts back toward the door she just came through.
<<talk "anna">>What am I going to do with you? You can't just be running off like that young $kid.man.<</talk>>\
<</if>>[[End.|$location]]
<<addtime { minute : 6 }>>
<<unset $kid>><<set $kid to $kids.filter(function (k) { return k.fatherId === $player.id && k.ageReal <= 2; }).random()>>\
A soft cry draws your attention to the crib where baby $kid.nickOrName is fussing. Barely a second later, you can smell the reason for $kid.his_ distress.
<<talk "player">>Looks like you need a diaper change.<</talk>>\
You tell $kid.him while stepping close.
As soon as $kid.he sees you, the fussing stops. For just a second, $kid.his_ features change to a smile, but in instant later $kid.his_ happiness at seeing you fades.
[[Ignore the problem.|Generic Baby 1a]]
[[Get someone to change the diaper.|Generic Baby 1b]]
[[Change the diaper yourself.|Generic Baby 1c]]<<talk "player">>I'm sure someone will be by to help you out any minute now.<</talk>>\
You try to make your tone comforting, but as you step away $kid.he cries all the harder.
[[End.|$location]]
<<unset $kid>><<talk "player">>I'll find you someone to help.<</talk>>\
You tell $kid.him before stepping away. When you reach the door, you holler into the rest of the house that $kid.nickOrName needs a diaper change. Waiting only long enough for confirmation that someone is coming, you slip away from the room.
[[End.|$location]]
<<unset $kid>><<talk "player">>Bear with me here, I'll have you all cleaned up in just a couple of minutes.<</talk>>\
You tell $kid.him with a reassuring smile.
Wasting no time, you quickly find a diaper and the wipes, every passing second seeming to drive $kid.nickOrName's displeasure to new heights.
Once you have everything you need, you reach into the crib and pull $kid.him out, sitting $kid.him on the floor and sitting yourself near $kid.his_ little feet.
While still talking with the baby, you explain what you are doing as you do it. First you open up the diaper, sitting it off to the side as you explain that this way it not only is ready to go under $kid.his_ little butt, but that it can also be used as a shield in an emergency. Then you pull a pair of diaper wipes, explaining that the first will clean the bulk of the mess, and the second is actually for cleaning.
$kid.nickOrName seems to hang on your every word, watching you without comprehension, but clearly focused on your voice and the warm tone you are using.
<<talk "player">>Let's get started then.<</talk>>\
Taking both little feet in one hand, you lift to expose the buttons on $kid.his_ clothing which you deftly unfasten before pulling the clothes out of the way. Then you release $kid.his_ feet and pull the velcro straps free.
Making a mock cringing face, you take hold of the front of the diaper and use it to wipe away the worst of the mess. Then taking hold of both feet again you lift to expose $kid.his_ bottom while reaching for the wipes to clean with. Once you're satisfied that everything is clean, you slide the clean diaper in place, release $kid.his_ feet, then fasten first the diaper, then the little outfit back in place.
Throwing away the waste, you use one final wipe to clean your hands just to be through, then pick $kid.nickOrName up for a little hug.
<<talk "player">>See, that wasn't so bad, was it?<</talk>>\
A minute later, the baby is back in the crib, clearly happy as $kid.he smiles and watches you, occasionally cooing as you finish cleaning up.
[[End.|$location]]
<<unset $kid>><<set $kid to $kids.filter(function (k) { return k.ageReal <= 2; }).random()>>\
Hearing a soft murmur from the nearby crib, you step over to make sure everything is alright.
Seeing that little $kid.nickOrName looks to be alright, you softly hum a little tune until $kid.he settles back into a sound sleep before stepping away again.
<<unset $kid>>Somewhere in the mansion, you can hear the sound of a baby crying. For just a second, you think about seeking the source of the cries, but then you hear footsteps rapidly moving toward the sound from somewhere else rushing to provide whatever the little one needs.<<set $kid to $kids.filter(function (k) { return k.fatherId === $player.id && k.ageReal <= 1; }).random()>>Wandering near the crib, you look inside, seeing little $kid.nickOrName, you feel a surge of love for your child.
<<talk "thought">>I would do anything for you.<</talk>>\
Even as you think the thought, you know deep down that it's true.
Absently, you reach out, brushing $kid.his_ hair from $kid.his_ brow.
<<talk "player">>Rest well my little one.<</talk>>\
You linger for only a second longer before stepping back again.
<<unset $kid>><<set $kid to $kids.filter(function (k) { return k.motherId === $eve.id && k.fatherId === $player.id && k.ageReal <= 1; }).random()>>The first thing you notice is Eve, quickly followed by the realization that she is standing over the crib near the window.
With her back toward you, it's impossible to see her face, but something about her body language gives you the impression that she's deep in thought.
[[Approach.|Eve Pregnancy Interactive 1a]]
[[Don't interrupt her.|Eve Pregnancy Interactive 1b]]
<<addtime { minute : 1 }>>Walking toward her, you stop by her side.
<<talk "player">>You look like you're thinking pretty hard about something.<</talk>>\
You say, watching her out of the corner of your eye to gauge her reaction.
<<talk "eve">>Yeah.<</talk>>\
Remaining silent, you wait for her to continue, but she doesn't.
<<talk "player">>Want to talk about it?<</talk>>\
Eve looks at you for a second, wisdom beyond her apparent years in her eyes before reaching out to pick up little $kid.nickOrName. Turning, she holds $kid.him out to you.
On reflex, you take $kid.him, then look at Eve for explanation.
<<talk "eve">>Change $kid.his_ diaper please?<</talk>>\
She bats her eyelashes at you in comical fashion to emphasize her request.
A second later, she steps past you to where the diapers and wipes are stored and hand them to you.
By then you've already gotten the diaper half off and make short order of cleaning everything up and putting a replacement diaper on $kid.him before finishing up.
When you look toward Eve again, you see her sitting on the corner of the bed, one strap from her dress pulled down to reveal a single small breast, a faint shine to the nipple caused by the milk aching to be fed to the baby.
$kid.nickOrName finally breaks $kid.his_ silence, letting a soft cry out at the sight of $kid.his_ mother.
Realizing her intent, you hand $kid.nickOrName to Eve. A faint smile tugs at Eve's lips as she cradles her baby in her arms, positioning $kid.him so he can feed.
Once $kid.nickOrName is feeding peacefully, Eve looks at you again.
<<talk "eve">>I worry sometimes, . . . . no, I worry a lot of the time.<</talk>>\
Eve takes a deep breath before letting it out.
<<talk "eve">>I try so hard to be a good mother, to be a good sister.<</talk>>\
She trails off.
Using that as your excuse to sit beside her, slipping one arm around her middle, she leans into you.
<<talk "player">>You're both of those things.<</talk>>\
<<talk "eve">>Am I really? For as long as I can remember, I've been trying to help my sister, and she's, . . . .<</talk>>\
She falls silent, not finishing whatever she was going to say about her sister.
<<talk "eve">>What if I can't protect $kid.him when $kid.he needs me?<</talk>>\
You hug her to your side, looking at the content baby sucking at her breast.
<<talk "player">>You're one of the strongest people I've ever known. You've gone through hell and held your sister together through that same hell. And things are better now.<</talk>>\
The corner of your mouth ticks upward.
<<talk "player">>Besides, I always hear about parents not being able to keep up with their kids, and with you I'm more worried that the kids might not be able to keep up with you.<</talk>>\
From the corner of your eye, you see a whimsical smile pull at Eve's lips.
For several more minutes you sit with Eve, one arm around her middle while watching your child nurse. All the while, Eve talks softly to the baby in her arms. As $kid.nickOrName finishes, $kid.he seems to fall asleep, $kid.his_ lips going slack and Eve's nipple slipping free of $kid.his_ lips.
Eve carefully adjusts the baby, resting $kid.him against her shoulder as she gently pats $kid.his_ back until you hear a soft burp.
There's a short pause before Eve stands, moving back toward the crib. Once at the crib's side, she starts to place $kid.nickOrName back inside, only pausing to kiss $kid.him on the brow before doing so.
<<talk "player">>And to top what I was saying earlier off, our little one couldn't wish for a more fun and loving mother.<</talk>>\
With a toothy grin, Eve turns to you, slipping her arms around your hips as she looks up into your eyes. She raises up onto her tip toes, her lips puckering. You have to lean down just to kiss her.
When you break the kiss, Eve's usual twinkle is back in her eyes.
In an instant, she twirls out of your embrace, giggling as she half dances her way to the door.
Just over the threshold, she pauses just long enough to blow you a kiss and wink before vanishing from sight.
[[End.|$location]]
<<unset $kid>>
<<addtime { minute : 21 }>><<set $eve.affection += 2>><<set $eve.fear -= 2>><<set $eve.trust += 1>>Not wanting to interrupt her, you watch in silence as Eve picks $kid.nickOrName up and changes $kid.his_ diaper with practiced ease. As soon as she is done, she moves to the bed where she sits down, sliding one strap of her dress from her shoulder before positioning her baby for feeding.
Eve lets out a little sigh as $kid.nickOrName latches on to her nipple and begins to feed, but from the angle you're at, you can't see her face, so it's impossible to read her expression.
You watch for just a second longer before turning your attention elsewhere.
[[End.|$location]]
<<unset $kid>>
<<addtime { minute : 4 }>><<set $kid to $kids.filter(function (k) { return k.motherId === $gaia.id && k.fatherId === $player.id && k.ageReal <= 2; }).random()>>\
You're just a little surprised to see Gaia sitting cross legged in front of the fireplace in the dining room. In her arms is $kid.nickOrName, suckling contentedly at her breast while the dusky woman hums a soft tune to her little one.
For just a second, you consider approaching but with Gaia's eyes closed and the baby feeding greedily at her breast you decide instead to simply stand back and watch the pair for a few precious moments before slipping away to give them their privacy.
<<unset $kid>>\Resting on the balls of her feet, Gaia crouches in the corner of the living room.
As your eyes turn toward her, she shifts her weight from side to side once, then glances down at the baby in her arms as if to confirm that it is still feeding from her engorged breast.
When her eyes return to you, you can see her stifle a yawn before her eyes start to scan her surroundings.
<<talk "thought">>Looks like she's all worn out. With feeding the baby regularly, she must be pretty tired.<</talk>>\
Seemingly to echo your thoughts, Gaia's lips part, her face contorting as she unsuccessfully tried to suppress another yawn.
In the next second, Gaia rises to her full height, her expression suddenly full of purpose as she quickly strides past you toward the hallway.
Turning, you watch her go, wondering what she is up to.<<set $kid to $kids.filter(function (k) { return k.motherId === $gaia.id && k.fatherId === $player.id && k.ageReal <= 2; }).random()>>\
A wet, flatulent sound is so loud it nearly echoes in the mansion hallways.
Instantly, your eyes lock on the source, the baby in Gaia's arms.
With some amusement, you realize that she looks even more surprised than you are sure you do.
Stopping dead in her tracks, Gaia looks at the baby in her arms, then lifts $kid.her_ up to her nose.
Almost instantly, Gaia gags, her tongue protruding as she suddenly looks ashen. At the same time, she holds the baby out at arms length and starts to look around, gagging again before gently placing the baby on the floor and starting to back away.
She's only taken a few steps back before she notices you, holding eye contact for several seconds before suddenly smiling and starting to back away quicker.
Within seconds, you find yourself standing alone in the hallway with the baby who's just starting to cry. Reaching down, you pick baby $kid.nickOrName up, cradling $kid.her_ in your arms in an effort to calm $kid.her_.
You've only just started to make your way up the stairs when the stench hits you.
Your nose scrunches and your pace increases.
<<talk "anna">>There's our little $kid.princess, I saw Gaia leave and was a little concerned.<</talk>>\
Smiling warmly at the baby, Anna steps close.
<<talk "anna">>Let me take $kid.her_.<</talk>>\
When she reaches out, you allow her to take the baby.
In the very next second you can see her expression change subtly, clearly smelling the same stench Gaia retreated from a minute earlier.
<<talk "anna">>Smells like someone could use a diaper change.<</talk>>\
Already focused entirely on the baby, Anna starts to walk away, trying to sooth their fussiness as she goes.
<<unset $kid>><<set $kid to $kids.filter(function (k) { return k.motherId === $gaia.id && k.fatherId === $player.id && k.ageReal <= 2; }).random()>>\
Seeing Gaia curled up like a cat on the living room floor strikes you as just a little odd, but the reason serves to warm something inside of you.
She makes a little mewling sound, nuzzling her face into the baby in her arms lightly. Her eyes open to slits to take in the baby, then after an unashamed yawn they drift closed again.
Not once does little $kid.nickOrName show any sign of waking.
<<unset $kid>><<set $kid to $kids.filter(function (k) { return k.motherId === $gaia.id && k.fatherId === $player.id && k.ageReal <= 2; }).random()>>\
You can hear Gaia cooing softly before you see her. Even so, when you do see her, you can't help but smile.
Laying on the dining room floor near the fireplace, she makes faces at baby $kid.nickOrName while cooing playfully.
Every time $kid.nickOrName makes a face, be it moving $kid.her_ lips or even blinking, it only seems to encourage Gaia's behavior.
Right up until the moment Gaia sees you watching.
In a heartbeat, her expression becomes a little self conscious and she lays down beside her baby protectively, her eyes focused on $kid.her_ as she starts to hum contentedly to the baby.
When Gaia glances at you again, she adjusts her position to protectively curl around little $kid.nickOrName in a way that tells you that she wants to be alone with her baby.
Taking the hint, you take a few steps back from the pair and shift your attention elsewhere.
<<unset $kid>><<set $kid to $kids.filter(function (k) { return k.motherId === $gaia.id && k.fatherId === $player.id && k.ageReal <= 2; }).random()>>\
At first you only notice Gaia, one of her arms positioned oddly at her side and her stride slightly slower than usual as she makes her way across the yard.
It takes you a few seconds longer to realize that she's carrying baby $kid.nickOrName, the little one being held to her breast with one arm while Gaia goes about her business as if nothing is out of the ordinary.
When she notices you looking, Gaia simply nods in greeting without ever breaking stride.
<<unset $kid>>Sprawled across the lawn as if she doesn't have a care in the world, Gaia half lays while holding her baby close.
You find yourself taking a few steps toward her, noticing the way her baby's mouth moves before going slack, only to move again.
<<talk "thought">>Baby is almost asleep, trying to eat still.<</talk>>\
A small smile forms on your lips as you see Gaia suddenly adjust her grip on the little one before standing. She barely even notices you as she coos at the baby while walking back toward the mansion.Entering the living room, you notice Mitsuko sitting on the couch.
As you get closer, you find the baby twins, Emiko and Miyako nestled in both her arms.
<<talk "thought">>Looks like she's dozed off, poor woman must be exhausted.<</talk>>\
You can't help but admire how cute her and the twins are, all cuddled together.Stepping into the living room, you see Mitsuko sitting on the couch, the twins cradled in both her arms.
You can hear her humming to them, while occasionally whispering words of encouragement.In the living room, you spot Mitsuko sitting on the couch with the twins in her arms.
<<talk "mitsuko">>My, you're both so cute.<</talk>>\
Mitsuko giggles as she talks softly to the two babies.You hear Mitsuko softly singing, what you believe to be a lullaby, as you enter the living room.
<<talk "mitsuko">>//Yurikago no uta o, kanariya ga utau yo, nenneko nenneko, nenneko yo.<</talk>>\
She holds the twins in her arms, an affectionate smile spread across her lips.
<<talk "mitsuko">>//Yurikago no ue ni, biwa no mi ga yureru yo, nenneko nenneko, nenneko yo.<</talk>>\
Mitsuko pauses for a moment, a tear streams down her cheek, splashing onto her clothes.
<<talk "mitsuko">>//Yurikago no tsuna o, kinezumi ga yusuru, nenneko nenneko, nenneko yo.<</talk>>\
You notice a hint of sadness in her voice as she sings.
<<talk "mitsuko">>//Yurikago no yume ni, kiiroi tsuki ga kakaru yo, nenneko nenneko, nenneko yo.<</talk>>\
Without missing a beat, she leans forward and kisses both of the twins on the forehead when she's finished singing.Stepping up to the crib, Emiko looks over at you and smiles.
<<talk "emiko">>Dada!<</talk>>\
She cries and reaches her tiny hands toward you.
Reaching down, you pick her up and she snuggles into the crook of your neck, resting her head against your shoulder.
<<talk "player">>You're so cute, Emiko.<</talk>>\
You tell her, she lets out a little giggle that makes your heart melt. Your daughter is so small but already has a big personality, she's a feisty little toddler.
After spending a few minutes talking to Emiko, you put her back into the crib before stepping away.
[[End.|$location]]
<<addtime { minute : 2 }>>
<<set $emiko.affection += 1>><<set $emiko.fear -= 1>><<set $emiko.trust += 1>>You hear Mitsuko say something in Far Eastern and look over at the crib to see her holding Miyako on her arms.
She quietly speaks to Miyako in a soft, motherly voice.
[[End.|$location]]
<<addtime { minute : 2 }>>Emiko happily plays with a few toys next to Miyako, who quietly hugs a stuffed toy. The silent twin watches her sister while munching on the toys soft, fuzzy ear.
[[End.|$location]]
<<addtime { minute : 2 }>>Seeing you, Miyako quietly gets up and timidly holds her hands out as if asking for a hug.
<<talk "miyako">>D-Dada. . .<</talk>>\
She mewls shyly.
[[Pick Miyako up.|Emiko and Miyako Baby 34a]]
[[Not right now.|Emiko and Miyako Baby 34b]]
<<addtime { minute : 2 }>>You reach down and pick up the small child. She snuggles into your shirt and lets out a relaxed sigh.
<<talk "player">>Aw, hey there, Miyako.<</talk>>\
With a chuckle, you tickle her side, she squirms and shyly giggles.
After holding her for a bit, you set her back down into the crib and watch your twin daughters before stepping away.
[[End.|$location]]
<<addtime { minute : 4 }>>
<<set $miyako.affection += 2>><<set $miyako.fear -= 1>><<set $miyako.trust += 1>><<talk "player">>Not right now, Miyako. Sorry.<</talk>>\
You respond, apologizing and shaking your head. Your daughter looks sad for a few seconds and as if she's going to cry, but Miyako sits back down instead, her attention now focused elsewhere.
Quietly sighing to yourself, you look at the twins before leaving.
[[End.|$location]]
<<addtime { minute : 2 }>>
<<set $miyako.affection -= 1>><<set $miyako.fear += 1>><<set $miyako.trust -= 1>>You see a small, penned in play area has been set up in the room. In it are your twin daughters, Emiko crawls around while playing with some toys.
A few feet away from her, Miyako sits quietly, clutching a small stuffed animal and munching on its head.
[[End.|$location]]
<<addtime { minute : 2 }>>Over in a small penned in play area, Emiko happily plays with several toys and even tries to play with Miyako, but her twin sister timidly grasps one of the toys and bites on it. You notice a few other objects have drool on some parts of them.
[[End.|$location]]
<<addtime { minute : 2 }>>You look over at your twin daughters to see Miyako, quietly playing some a stuffed animal, a small patch of drool stains the toys fuzzy ear.
A few feet away, Emiko busies herself with tapping a toy on the floor while happily giggling.
[[End.|$location]]
<<addtime { minute : 2 }>>Looking to the small penned in area for the twins to play in, you see Maki watching Emiko.
Upon seeing Maki, the toddler slowly gets up on wobbly legs and she holds her little baby arms out, as if asking to be picked up.
Maki looks to you for permission.
Not seeing anything wrong with it, you nod. With a grin, Maki reaches down and picks up Emiko into her arms.
The toddler excitedly laughs and squeals happily.
<<talk "maki">>Hello there, little one.<</talk>>\
coos softly. She slowly walks around the room with Emiko in her arms while playfully talking to her. After a few minutes, your daughter looks to you and puts her arms up.
<<talk "emiko">>Dada!<</talk>>\
She cries out, wanting you to pick her up too.
<<talk "player">>Of course, my sweet one.<</talk>>\
You chuckle, reaching out to take her from Maki, who reluctantly lets her go. Once she's safely in your arms, she calms down almost instantly. You continue to talk to her, telling her stories and jokes.
For the next little while, you hang around with Maki, playing together with her and your adorable twin daughter, but eventually you set her back down inside the penned in area.
[[End.|$location]]
<<addtime { minute : 8 }>>
<<set $emiko.affection += 1>><<set $emiko.fear -= 1>><<set $emiko.trust += 1>>You see Bubbles and Maki in the penned in play area, playing with Emiko and Miyako.
The eccentric woman entertains the more energetic toddler, while the taller, stoic Bubbles sees to the shyer one of the twins.
[[End.|$location]]
<<addtime { minute : 2 }>>You look over to the penned in play area to see Maki and Bubbles standing near it, watching Emiko and Miyako as the twins play around.
<<addtime { minute : 2 }>>The sudden crying of Miyako draws your attention to the twins play area. You look over to see Maki holding a stuffed toy.
<<talk "maki">>Shh, it's okay dear, here's your toy back. There's no need to cry.<</talk>>\
Maki attempts to calm the toddler down, but it only makes it worse.
<<talk "maki">>You dropped your toy outside the pen, here, here.<</talk>>\
Bubbles suddenly steps beside Maki and gently takes the toy from her before carefully holding it out for Miyako.
<<talk "bubbles">>Here, little one.<</talk>>\
Hearing her voice, Miyako calms down and looks up.
<<talk "maki">>My, would you look at that. She's certainly taken a liking to you, darling.<</talk>>\
Maki chuckles as the toddler takes the stuffed toy from Bubbles.
[[End.|$location]]
<<addtime { minute : 2 }>><<talk "emiko">>Papa! Papa!<</talk>>\
Your twin daughter, Emiko comes running over to you and hugs your leg.
<<talk "emiko">>Hello, Papa!<</talk>>\
Patting her head a few times, you pick her up into your arms.
<<talk "player">>Hey, Emiko. How have you been?<</talk>>\
<<talk "emiko">>Good, Papa!<</talk>>\
She happily giggles and gives a big grin.
You walk around for a few minutes with Emiko, talking to her and laughing together. Spending enough time with your daughter, you put her down and she happily runs off.
[[End.|$location]]
<<addtime { minute : 6 }>>
<<set $emiko.affection += 1>><<set $emiko.fear -= 1>><<set $emiko.trust += 1>>Feeling something tug on your pants leg, you look down to see your twin daughter Miyako. She shyly looks down at the ground, but continues holding onto you.
<<talk "player">>Hey there, Miyako. You okay?<</talk>>\
Her little body tenses up as you pick her up, but she relaxes into your arms after a few seconds and tightly hugs you.
<<talk "player">>There, there. Papa's here.<</talk>>\
After holding your daughter for a bit longer, you put her down and she runs off.
[[End.|$location]]
<<addtime { minute : 2 }>>
<<set $miyako.affection += 1>><<set $miyako.fear -= 1>><<set $miyako.trust += 1>>You look over to see Mitsuko teaching Emiko and Miyako how to read and write. She pats the twins on the head while encouraging them.
<<addtime { minute : 2 }>><<talk "mitsuko">>I spy, something that is. . . Blue!<</talk>>\
Mitsuko's voice draws your attention and you see her playing //I spy//, with Emiko and Miyako.
<<talk "emiko">>Sky!<</talk>>\
Emiko loudly exclaims, Mitsuko giggles and pats her head.
<<talk "mitsuko">>Yes, very good. Emiko.<</talk>>\
The trio continue playing for a bit longer, with the more energetic twin constantly shouting out the answers.
<<addtime { minute : 2 }>>You happen upon Mitsuko supervising Emiko and Miyako finger painting on a piece of cardboard with water.
The energetic twin giggles while drawing, making a mess of water all over the place, while her sister quietly and slowly draws childish pictures of animals.
<<addtime { minute : 2 }>>Emiko and Miyako sit in front of small boards, each has the alphabet on it. Between them is a small container of letters.
Mitsuko has each child pick up a colored letter from the container and match them with the one's on the board.
Occasionally, Emiko mixes them by going too fast and her mother gently scolds her. Next to her, Miyako quietly matches each letter.
<<addtime { minute : 2 }>><<talk "mitsuko">>Simon says, touch your nose.<</talk>>\
You look to see Emiko quickly smack herself in the nose and giggle, while Miyako hesitantly taps her nose.
<<talk "mitsuko">>Touch your toes.<</talk>>\
Mitsuko quickly says, and Emiko goes to follow the command but stops midway, realizing her mother didn't say //simon says//. Beside her, Miyako listens intently.
<<addtime { minute : 2 }>><<talk "mitsuko">>Patty-cake, patty-cake, bakers man. Bake me a cake as fast as you can.<</talk>>\
Mitsuko and the twins sing while clapping their hands together.
<<talk "mitsuko">>Roll it, pat it.<</talk>>\
Emiko and Miyako follow their mother as she rolls her arms around each other a few times before patting the air, as if pressing on a ball of cake mix.
<<talk "mitsuko">>And mark it with a //B//!<</talk>>\
The mother draws an invisible //B// in the air, your twin daughters imitate her.
<<talk "mitsuko">>Very good!<</talk>>\
With a gentle smile and laugh, Mitsuko embraces them for a moment, patting the two little children on the head.
<<addtime { minute : 2 }>><<talk "mitsuko">>What animal is this goes, Wan, wan?<</talk>>\
Mitsuko asks, making a dog noise in a gentle voice.
<<talk "emiko">>A doggy!<</talk>>\
<<talk "miyako">>A puppy. . .<</talk>>\
Both twins answer, though Emiko's voice is much louder and cheery while Miyako's is quiet and timid.
<<addtime { minute : 2 }>>You find Emiko and Miyako drawing with Mitsuko watching over them.
<<talk "emiko">>Mama! Look!<</talk>>\
One of the twins happily holds up her drawing.
<<talk "mitsuko">>Oh wow, that's a beautiful dog. Well done, Emi.<</talk>>\
Mitsuko pats Emiko on the head. Beside her, Miyako quietly picks hers up.
<<talk "miyako">>Mama. . .<</talk>>\
Smiling affectionately, Mitsuko places a hand on the timid girls head as well.
<<talk "mitsuko">>Both of your drawings are beautiful.<</talk>>\
<<addtime { minute : 2 }>>You find Mitsuko with the twins, both Emiko and Miyako have a child's book in front of them.
Their mother helps them read, guiding them on how to sound out words they struggle with.
<<addtime { minute : 2 }>><<talk "emiko">>Papa! Papa!<</talk>>\
Emiko suddenly runs up to you and tugs on your pant leg with one hand while holding onto Miyako's with her other.
<<talk "emiko">>Play with us, please!<</talk>>\
[[Play with the twins.|Emiko and Miyako Preschooler 12a]]
[[Tell them another time.|Emiko and Miyako Preschooler 12b]]
<<addtime { minute : 2 }>><<talk "player">>Alright, what would you like to play?<</talk>>\
Chuckling, you agree. Emiko thinks for a few seconds.
<<if random(1,2) is 1>>\
<<talk "emiko">>Simon says!!<</talk>>\
<<else>>\
<<talk "emiko">>Hot potato!!<</talk>>\
<</if>>\
You spend the next little while playing with your twin daughters. Once they've played enough, the pair run off.
<<addtime { minute : 2 }>>
<<set $emiko.affection += 1>><<set $emiko.fear -= 1>><<set $emiko.trust += 1>>
<<set $miyako.affection += 1>><<set $miyako.fear -= 1>><<set $miyako.trust += 1>><<talk "player">>Not right now, another time, okay?<</talk>>\
You tell her, shaking your head. Emiko pouts at you but nods her head and walks away.
[[End.|$location]]
<<addtime { minute : 2 }>>
<<set $emiko.affection -= 1>><<set $emiko.fear += 1>><<set $emiko.trust -= 1>>
<<set $miyako.affection -= 1>><<set $miyako.fear += 1>><<set $miyako.trust -= 1>>You look down to see one of your twin daughters, Emiko, running towards you while pulling her sister, Miyako along with her.
She comes over to you and tugs on your pant leg.
<<talk "emiko">>Please read with us, papa!<</talk>>\
[[Read with the twins.|Emiko and Miyako Preschooler 13a]]
[[Tell them another time.|Emiko and Miyako Preschooler 13b]]
<<addtime { minute : 2 }>><<talk "player">>Alright, come here children.<</talk>>\
Both girls come over and you pick them up, placing them on your lap once you've sat down. Emiko hands you a book, a wide grin on her face.
Opening the book, you begin reading the text aloud, turning the pages slowly.
<</talk "player">>//And so,// said the dragon.<</talk>>\
Your twin daughters stare at the book, totally immersed in the world described through its words.
<<talk "player">>The princess looked at him and said, //I do not believe that is true!//<</talk>>\
You say in high pitched voice, imitating the princess which causes Emiko to giggle.
<<talk "player">>Miyako, what is the princess going to do next?<</talk>>\
Miyako shyly turns the page and quietly reads the following passage.
<<talk "miyako">>T-The princess drew herself up tall and proud, and then she lifted her chin. . .<</talk>>\
Despite her age and shyness, she managed to complete the sentence with barely a struggle.
<<talk "player">>Good job, Miyako!<</talk>>\
With a proud smile, you pat her on the head.
<<talk "emiko">>Me next, papa, me next!<</talk>>\
Emiko squeals excitedly, you pat her on the head and spend the next little while reading with the twins.
[[End.|$location]]
<<addtime { minute : 16 }>>
<<set $emiko.affection += 1>><<set $emiko.fear -= 1>><<set $emiko.trust += 1>>
<<set $miyako.affection += 1>><<set $miyako.fear -= 1>><<set $miyako.trust += 1>><<talk "player">>Another time, okay? Papa's busy.<</talk>>\
You answer, patting her head and sending her off.
Emiko pouts as she walks away, dragging Miyako with her. A slight pang of pain stabs you at the sight but you shake your head clear.
[[End.|$location]]
<<addtime { minute : 2 }>>
<<set $emiko.affection -= 1>><<set $emiko.fear += 1>><<set $emiko.trust -= 1>>
<<set $miyako.affection -= 1>><<set $miyako.fear += 1>><<set $miyako.trust -= 1>>Emiko suddenly runs up to you, and tugs on your pant leg, Miyako quietly stands close behind her.
<<talk "emiko">>Play with us papa! Please!<</talk>>\
[[Play with the twins.|Emiko and Miyako Preschooler 14a]]
[[Tell them you can't right now.|Emiko and Miyako Preschooler 14b]]
<<addtime { minute : 2 }>><<talk "player">>Okay, what would you like to play?<</talk>>\
You ask, patting Emiko's head, she giggles at the touch.
<<talk "emiko">>Heroes and Villains!<</talk>>\
Emiko excitedly declares.
<<talk "emiko">>Papa can be the villain! I wanna be the hero!<</talk>>\
Your daughter laughs, and you end up playing as the villain with Miyako playing the damsel. Emiko plays the hero.
[[End.|$location]]
<<addtime { minute : 22 }>>
<<set $emiko.affection += 1>><<set $emiko.fear -= 1>><<set $emiko.trust += 1>>
<<set $miyako.affection += 1>><<set $miyako.fear -= 1>><<set $miyako.trust += 1>><<talk "player">>I can't right now, some other time.<</talk>>\
Emiko looks disappointed at your response, then she and Miyako walk away.
You let out a quiet sigh and shake your head.
[[End.|$location]]
<<addtime { minute : 2 }>>
<<set $emiko.affection -= 1>><<set $emiko.fear += 1>><<set $emiko.trust -= 1>>
<<set $miyako.affection -= 1>><<set $miyako.fear += 1>><<set $miyako.trust -= 1>><<if random(1,2) is 1>>\
<<talk "mitsuko">>The tiger jumped over the moon.<</talk>>\
<<talk "emiko">>And landed all the way on the sun!<</talk>>\
Emiko gleefully finishes her mothers sentence, giggling.
<<talk "mitsuko">>Very good, Emi!<</talk>>\
Mitsuko pats her on the head.
<<else>>\
<<talk "mitsuko">>The big elephant used its trunk.<</talk>>\
<<talk "miyako">>. . . To suck up the water from a pond and spray itself. . .<</talk>>\
Miyako quietly answers, finishing her mothers sentence.
<<talk "mitsuko">>Very good, Mia.<</talk>>\
Mitsuko pats her daughter on the head, a shy smile spreads across the little girls mouth.
<</if>>\
<<addtime { minute : 3 }>><<talk "mitsuko">>You add these two numbers and get this one, see?<</talk>>\
Mitsuko explains to the twins, both listen but you can see Miyako is focused while Emiko looks bored.
<<talk "mitsuko">>Now you try these ones, you can do it.<</talk>>\
Their mother encourages them and the two girls turn their focus to the simple math problems, attempting to solve them.
Miyako easily works through them, but Emiko struggles and Mitsuko guides her through it.
<<addtime { minute : 2 }>>Emiko suddenly runs up to you.
<<talk "emiko">>Papa! Papa! Hug!<</talk>>\
She raises her arms up while giggling.
[[Hug Emiko.|Emiko and Miyako Gradeschooler 3a]]
[[Tell her you can't right now.|Emiko and Miyako Gradeschooler 3b]]
<<addtime { minute : 2 }>>You wrap your arms around Emiko's small frame and squeeze her tight, hugging her tightly. She laughs loudly, burying her face into your chest.
After several moments, she pulls herself out of the hug, grinning.
<<talk "emiko">>Thank you, Papa.<</talk>>\
<<talk "player">>You're welcome, Emi.<</talk>>\
She turns around and goes to play with her twin sister.
[[End.|$location]]
<<addtime { minute : 4 }>>
<<set $emiko.affection += 1>><<set $emiko.fear -= 1>><<set $emiko.trust += 1>><<talk "player">>Not right now, I can't. Sorry, Emi.<</talk>>\
You answer, apologizing to the young girl.
Emiko drops her arms, looking sad, and turns to leave.
[[End.|$location]]
<<addtime { minute : 2 }>>
<<set $emiko.affection -= 1>><<set $emiko.fear += 1>><<set $emiko.trust -= 1>>You look down to see Miyako hesitantly approaching you.
<<talk "miyako">>. . . Otosan, hug. . .<</talk>>\
She timidly asks, looking down at the ground.
[[Pick Miyako up.|Emiko and Miyako Gradeschooler 4a]]
[[Tell her you can't right now.|Emiko and Miyako Gradeschooler 4b]]
<<addtime { minute : 2 }>>Chuckling lightly, you kneel down to meet her at eye level.
<<talk "player">>Come here, let me hold you.<</talk>>\
You reach out and scoop her up, cradling her in your arms as you stand back up. Holding her close to you, she rests against your chest.
<<talk "miyako">>Hug. . .<</talk>>\
The little girl murmurs.
<<talk "player">>Anything for you, Mia.<</talk>>\
You whisper, holding her tighter, rubbing her back lightly with your free hand.
After a few minutes, you put her back down and she walks away.
[[End.|$location]]
<<addtime { minute : 3 }>>
<<set $miyako.affection += 1>><<set $miyako.fear -= 1>><<set $miyako.trust += 1>><<talk "player">>Not right now, sorry Miyako. Papa is busy.<</talk>>\
You try to explain to your little daughter but she seems unhappy about that.
<<talk "miyako">>. . . Okay.<</talk>>\
She responds dejectedly, Miyako sighs and then walks off.
[[End.|$location]]
<<addtime { minute : 2 }>>
<<set $miyako.affection -= 1>><<set $miyako.fear += 1>><<set $miyako.trust -= 1>>You see Emiko and Miyako studying and practicing basic math problems. The quieter of the twins appears to easily solve them while her sister looks to be struggling.
[[Help Emiko.|Emiko and Miyako Gradeschooler 5a]]
[[Don't help Emiko.|Emiko and Miyako Gradeschooler 5b]]
<<addtime { minute : 2 }>>
<<set $emiko.affection += 1>><<set $emiko.fear -= 1>><<set $emiko.trust += 1>>
<<set $miyako.affection += 1>><<set $miyako.fear -= 1>><<set $miyako.trust += 1>><<talk "player">>Here, let me help you, Emi.<</talk>>\
You approach and show Emiko how to do the problem. Looking up to you, she beams brightly at you.
<<talk "emiko">>Thank you, Papaaa!<</talk>>\
Smiling broadly, Emiko hugs you and pulls on your shirt collar playfully.
<<talk "player">>It's fine, Emiko. Just make sure to work hard.<</talk>>\
Chuckling to yourself, you ruffle the girls hair.
After spending a few minutes more helping your twin daughters, you take a step back to let them work on their own.
[[End.|$location]]
<<addtime { minute : 4 }>>
<<set $emiko.affection += 1>><<set $emiko.fear -= 1>><<set $emiko.trust += 1>>
<<set $miyako.fear -= 1>><<set $miyako.trust += 1>><<talk "thought">>I'm sure she'll get it eventually.<</talk>>\
You watch them for a few minutes longer before leaving the twins to do their homework.
[[End.|$location]]
<<addtime { minute : 2 }>>You look over to Mitsuko playing with Emiko and Miyako. She is teaching both sisters various nursery rhymes and counting songs.
Both girls seem excited to listen to her teach.
<<talk "emiko">>What should we sing today, Okaasan?<</talk>>\
Emiko excitedly asks.
<<talk "mitsuko">>Mm, something easy this time, just a simple song. Let's start with, this one!<</talk>>\
Mitsuko answers, both girls clap and cheer.
<<talk "emiko">>Yes!<</talk>>\
The young girl yells, jumping in place.
You smile and watch as the cute and energetic Emiko dances around, singing the song together with her much shyer twin sister.
[[End.|$location]]
<<addtime { minute : 3 }>>Emiko runs by you, giggling, while her twin sister trails behind her.
Miyako stops for a second and quickly glances up at you before continuing after the energetic twin.
<<addtime { minute : 2 }>>
<<set $miyako.affection += 1>><<set $miyako.fear -= 1>><<set $miyako.trust += 1>>You watch Emiko run around with her twin sister, though Miyako struggles to keep up.
Suddenly, Emiko trips and lands face first onto the ground.
<<talk "miyako">>Neesan!<</talk>>\
Miyako rushes over to her sister in a panic, but Emiko gets up and giggles.
<<talk "thought">>Geez, that startled me. . . Looks like she's okay though.<</talk>>\
The two twin sisters continue playing.
<<addtime { minute : 4 }>>Your attention turns to Emiko, who is running around while laughing. A few feet away sits Miyako, who quietly draws on some paper.
Suddenly, she trips and falls forward, landing face first.
[[See if she's okay.|Emiko and Miyako Gradeschooler 9a]]
[[Pretend you saw nothing.|Emiko and Miyako Gradeschooler 9b]]
<<addtime { minute : 2 }>><<talk "emiko">>Aah!<</talk>>\
She cries out in pain.
<<talk "player">>Emiko!<</talk>>\
You quickly rush over to her to check up on Emiko.
<<talk "emiko">>I'm okay, papa. It doesn't hurt.<</talk>>\
Emiko looks to you with a huge grin.
Letting out a sigh of relief, you kneel down beside her, gently caressing her cheek.
<<talk "player">>Are you sure, Emi?<</talk>>\
<<talk "emiko">>Yes, Papa. See.<</talk>>\
The young girl shows off her bruised forehead and giggles, she then runs off.
Standing up, you roll your eyes and chuckle to yourself.
<<talk "thought">>She's certainly a tough little one, huh. . .<</talk>>\
[[End.|$location]]
<<addtime { minute : 5 }>>
<<set $emiko.affection += 1>><<set $emiko.fear -= 1>><<set $emiko.trust += 1>>
<<set $miyako.affection += 1>><<set $miyako.fear -= 1>><<set $miyako.trust += 1>><<talk "thought">>I'm sure she is fine.<</talk>>\
You think, watching your energetic child get up again and continue running around as if nothing happened.
[[End.|$location]]
<<addtime { minute : 2 }>>
<<set $miyako.affection -= 1>><<set $miyako.fear += 1>><<set $miyako.trust -= 1>><<talk "emiko">>Let's play hide and seek!<</talk>>\
Emiko cheers, waving her hands above her head.
<<talk "miyako">>Okay. . .<</talk>>\
Miyako timidly agrees, standing up and following her twin sister.
[[End.|$location]]
<<addtime { minute : 2 }>><<talk "emiko">>Papa! Papa!<</talk>>\
You turn around to see your daughter, Emiko, running towards you.
[[Pick her up.|Emiko and Miyako Gradeschooler 11a]]
[[See what she wants.|Emiko and Miyako Gradeschooler 11b]]
[[Tell her to run along.|Emiko and Miyako Gradeschooler 11c]]
<<addtime { minute : 2 }>>Kneeling down, you swoop her into your arms and stand up. Emiko giggles, her tiny arms clinging onto you.
<<talk "player">>Hello, Emi.<</talk>>\
You greet the young child, stroking her soft brown hair.
<<talk "emiko">>Hiii papa.<</talk>>\
Emiko grins, leaning against you and snuggling to your chest.
While holding the preschooler in your arms, you laugh and chat with her for a few minutes before finally placing her back down on the floor.
<<talk "player">>Go find Miyako, I'm sure she misses her sister.<</talk>>\
<<talk "emiko">>Okay papa!<</talk>>\
Emiko happily runs off.
[[End.|$location]]
<<addtime { minute : 4 }>>
<<set $emiko.affection += 1>><<set $emiko.fear -= 1>><<set $emiko.trust += 1>><<talk "player">>Yes, Emi?<</talk>>\
<<talk "emiko">>Hug! Please?<</talk>>\
She begs, tugging on your pants.
Chuckling to yourself, you kneel down and wrap your arms around Emiko, embracing her tightly. She hugs you back and squeezes tight.
<<talk "emiko">>Thank you, papa.<</talk>>\
<<talk "player">>No worries, now run along and find your sister. I'm sure she misses you.<</talk>>\
You kiss the top of her head and smile to yourself as the energetic preschooler happily skips away.
[[End.|$location]]
<<addtime { minute : 4 }>>
<<set $emiko.affection += 1>><<set $emiko.fear -= 1>><<set $emiko.trust += 1>><<talk "player">>I'm sorry, Emi. But papa's busy right now, run along.<</talk>>\
You gently stroke Emiko's hair and send her away. She pouts unhappily and takes off running, a faint pang of guilt strikes you for a brief moment.
<<addtime { minute : 3 }>>
<<set $emiko.affection -= 1>><<set $emiko.fear += 1>><<set $emiko.trust -= 1>>You see Mitsuko busily working away in the kitchen, her hips subtly swaying from side to side and she quietly hums to herself.
[[Embrace her from behind.|Emiko and Miyako Gradeschooler 12a]]
[[Offer to help.|Emiko and Miyako Gradeschooler 12b]]
[[Leave her alone.|Emiko and Miyako Gradeschooler 12c]]
<<addtime { minute : 2 }>>Watching her for a few moments, you decide to approach her. Once you're close enough, you embrace Mitsuko from behind, wrapping your arms around the older womans' waist.
<<<talk "player">>Hey, Mitsuko.<</talk>>\
You murmur into her ear, kissing the mature woman's cheek.
<<if $mitsuko.affection gte 550 and $mitsuko.trust gte 450>>\
<<talk "mitsuko">>Hello, <<print $mitsuko.callsPlayer>>-sama.<</talk>>\
Mitsuko sighs softly, turning around in your grasp, meeting your kiss and returning it passionately.
Her lips are warm and smooth, her tongue probing inside your mouth eagerly. When she breaks the kiss, she gasps for breath.
<<talk "emiko">>I wanna kiss too, papa!<</talk>>\
Emiko announces proudly, both twin sisters standing a few feet away.
<<talk "player">>Sorry, Emi. But those are reserved for that special someone.<</talk>>\
You can't help but chuckle while picking up Emiko.
<<talk "emiko">>But you're someone special, papa!<</talk>>\
She happily exclaims and hugs you tight.
<<talk "player">>You'll understand someday when you're older, right //mama//?<</talk>>\
Mitsuko giggles at that comment and nods, you gently place Emiko back down and the pair quickly run off.
<<talk "mitsuko">>She reminds me quite a lot of you.<</talk>>\
The mature woman teasingly remarks before turning her attention back to cooking.
[[End.|$location]]
<<elseif $mitsuko.affection gte 350 and $mitsuko.trust gte 250>>\
Her body stiffens for a few moments, but she continues cooking.
<<talk "mitsuko">>Can I help you, <<print $mitsuko.callsPlayer>>-san?<</talk>>\
She questions with a calm tone without looking away from the food.
<<talk "player">>No, just thought I would see how things are going.<</talk>>\
<<talk "mitsuko">>Things are, fine. Thank you.<</talk>>\
The mature woman calmly states.
<<talk "emiko">>I wanna hug too, papa! Miyako too!<</talk>>\
Emiko suddenly exclaims, appearing next to you with her sister and grabbing hold of your shirt tightly.
<<talk "player">>Alright, alright. Come here girls.<</talk>>\
You kneel down and wrap your arms around Emiko and Miyako.
After a few minutes, you release them and the twins quickly run off.
[[End.|$location]]
<<else>>\
Her body stiffens for a moment, she then shrugs herself free from your grasp.
<<talk "mitsuko">>I am trying to cook. If you're not careful, you might hurt yourself.<</talk>>\
The mature woman coldly remarks, almost threateningly.
You furrow your brow at her response and scoff lightly.
<<talk "player">>Fine, fine. I just wanted to see how you were doing, that's all.<</talk>>\
As you let go of her, a sudden tug on your shirt draws your attention. You look down to Emiko and Miyako standing beside you.
<<talk "emiko">>Papa! Hug!<</talk>>\
Emiko eagerly holds her arms out.
<<talk "player">>Of course, come here girls.<</talk>>\
You kneel down and embrace your twin daughters for a few minutes. After you release them, the two sisters quickly run off.
[[End.|$location]]
<</if>>\
<<addtime { minute : 4 }>>
<<set $emiko.affection += 1>><<set $emiko.fear -= 1>><<set $emiko.trust += 1>>
<<set $miyako.affection += 1>><<set $miyako.fear -= 1>><<set $miyako.trust += 1>>
<<set $mitsuko.affection += 1>><<set $mitsuko.fear -= 1>><<set $mitsuko.trust += 1>><<talk "player">>Hey, Mitsuko. Did you need any help?<</talk>>\
You ask.
<<if $mitsuko.affection gte 600 and $mitsuko.affection gte 500>>\
<<talk "mitsuko">>Hm? Oh, <<print $mitsuko.callsPlayer>>-sama. Yes, if you'd like, would you be able to roll that dough over there?<</talk>>\
She gestures with her hand, pointing out what needs rolled.
<<talk "player">>Sure thing.<</talk>>\
You nod and reach down, grabbing the ball of dough and rolling it across the table.
<<talk "mitsuko">>Thank you for pitching in. Here, let me show you how to shape them properly.<</talk>>\
She picks up a wooden spoon and gives you instructions on how to form the round bread rolls.
<<talk "emiko">>I wanna help too, papa!<</talk>>\
Emiko pipes up, coming up beside you.
<<talk "emiko">>Please, I want to bake with you!<</talk>>\
<<talk "player">>Of course, Emi. Come sit here and watch carefully.<</talk>>\
You gesture to a nearby chair.
<<talk "emiko">>Yes papa.<</talk>>\
She happily complies and pulls the chair over, the young girl then starts to observe closely. Eventually you let her begin helping.
After a few minutes, you have all the dough rolled and prepared. Mitsuko happily takes it from you while Emiko continues watching.
[[End.|$location]]
<<addtime { minute : 14 }>>
<<set $emiko.affection += 1>><<set $emiko.fear -= 1>><<set $emiko.trust += 1>>
<<set $mitsuko.affection += 1>><<set $mitsuko.fear -= 1>><<set $mitsuko.trust += 1>>
<<elseif $mitsuko.affection gte 300 and $mitsuko.trust gte 200>>\
<<talk "mitsuko">>I appreciate the offer, but I am fine. Thank you.<</talk>>\
She calmly answers without looking away from what she's cooking.
<<talk "player">>I'm sure there's something, let me help.<</talk>>\
The mature woman lets out a little sigh at your persistence.
<<talk "mitsuko">>Very well, there is some dough over there, please roll it.<</talk>>\
Mitsuko gestures to a counter nearby, on its surface is some flour and dough.
<<talk "emiko">>I wanna help too, papa!<</talk>>\
Emiko suddenly appears beside you.
<<talk "player">>Alright, Emi. Pull up a chair and watch carefully.<</talk>>\
<<talk "emiko">>Thank you, papa!<</talk>>\
The young girl jumps up eagerly, grabbing a nearby chair and carrying it near you. Eventually, you begin letting her help once you've demonstrated enough.
After a few minutes, you have all the dough rolled and prepared. Mitsuke takes it from you while Emiko continues watching.
[[End.|$location]]
<<addtime { minute : 14 }>>
<<set $emiko.affection += 1>><<set $emiko.fear -= 1>><<set $emiko.trust += 1>>
<<set $mitsuko.affection += 1>><<set $mitsuko.fear -= 1>><<set $mitsuko.trust += 1>>
<<else>>\
<<talk "mitsuko">>I do not require //your// assistance.<</talk>>\
Mitsuko practically spits her words out, you sigh to yourself and step away, not wanting to further bother her.
[[End.|$location]]
<<addtime { minute : 2 }>>
<</if>>\Not wanting to bother Mitsuko as she busily works away at cooking, you watch her for a bit longer before walking away.
[[End.|$location]]
<<addtime { minute : 2 }>>One of your twin daughters, Emiko, lets out a cute babbling noise. She suddenly rolls over onto her tummy and laughs, her sister Miyako, stares at the other twin for a moment.
[[End.|$location]]
<<addtime { minute : 2 }>>In the crib, Emiko looks up at notices you. She reaches up and babbles while smiling.
[[Pick up Emiko.|Emiko and Miyako Baby 19a]]
[[Leave her alone.|Emiko and Miyako Baby 19b]]
<<addtime { minute : 2 }>>You pick up your daughter, cradling her in your arm. She starts giggling and using one of her little baby hands, grabs onto your shirt.
<<talk "emiko">>Da, da, da.<</talk>>\
She happily babbles at you.
<<talk "player">>You're so darn cute, you know that.<</talk>>\
You chuckle and kiss the top of her head.
She giggles again and makes a few more cute baby noises before you put her pack down into the crib, laying her beside her twin sister.
Taking on last look at the twins, you let out a content sigh and step away from the crib
[[End.|$location]]
<<addtime { minute : 3 }>>
<<set $emiko.affection += 1>><<set $emiko.fear -= 1>><<set $emiko.trust += 1>><<talk "player">>Sorry, Emiko, but you need to rest right now.<</talk>>\
You gently stroke her head, she visibly relaxes at your touch and soon calms down. Not wanting to leave her twin out, you do the same for Miyako before stepping away.
[[End.|$location]]
<<addtime { minute : 2 }>>
<<set $emiko.affection += 1>><<set $emiko.trust += 1>>In the twins crib, you notice a very active Emiko. She rolls over onto her tummy, then rolls back all the while giggling and smiling. Her twin, Miyako on the other hand, is quiet and merely observes her sisters behavior.
[[End.|$location]]
<<addtime { minute : 2 }>>You watch as Emiko tries to sit up, she giggles while flailing her arms and legs around, nearly hitting Miyako.
[[Help Emiko sit up.|Emiko and Miyako Baby 21a]]
[[Leave her be.|Emiko and Miyako Baby 21b]]
<<addtime { minute : 2 }>>Chuckling at her adorableness, you gently help Emiko sit up.
<<talk "emiko">>Da, da, da!<</talk>>\
Emiko excitedly babbles while clapping her hands together.
After a while of playing with your daughter, you lay her back down and move away from the crib.
[[End.|$location]]
<<addtime { minute : 4 }>>
<<set $emiko.affection += 1>><<set $emiko.fear -= 1>><<set $emiko.trust += 1>><<talk "player">>Maybe some other time, okay?<</talk>>\
You gently stroke both the twins heads before moving away from the crib.
[[End.|$location]]
<<addtime { minute : 2 }>>
<<set $emiko.affection += 1>><<set $emiko.trust += 1>>
<<set $miyako.affection += 1>><<set $miyako.trust += 1>>You look over at the twins crib to see their mother, Mitsuko, slowly pacing near it with Emiko cradled in her arms.
The mature woman hums while gently rocking the baby back and forth, a loving and kind smile on her face.
After a while, she puts Emiko down and does the same for Miyako. You notice she looks more content being held by her mother than the other twin did.
Once she is finished, Mitsuko lays Miyako down beside her twin but she continues watching them for a bit longer.
[[End.|$location]]
<<addtime { minute : 3 }>>You see Mitsuko standing near the crib, her clothes adjusted enough so her breast is exposed. She holds Miyako up to her nipple, and the baby is latched on, drinking away at her mothers milk.
The older woman lets out a content sigh, a motherly smile on her face.
Once Miyako has had her fill, she lays her down beside her twin and watches over them for while.
[[End.|$location]]
<<addtime { minute : 2 }>>In their crib, Emiko flails her arms and legs about while laying down. She accidentally hits Miyako, who wakes up from the sudden //whack// and bursts out into tears.
<<talk "thought">>Ah, Emiko's full of energy and likes to move her arms and legs around, I should separate them...<</talk>>\
[[Separate the twins.|Emiko and Miyako Baby 24a]]
[[Leave them be.|Emiko and Miyako Baby 24b]]
<<addtime { minute : 3 }>>You gently pick up Emiko and start walking away from the crib.
<<talk "player">>Alright, Emiko. I think maybe we should give your sister a bit of space-<</talk>>\
As you're softly talking to her, she begins fussing and crying. The further you get from Miyako, the louder Emiko cries.
<<talk "thought">>Okay, bad idea. . .<</talk>>\
<<talk "player">>Hey, hey, it's okay. Here, I'll put you back with your sister, Miyako.<</talk>>\
Emiko quiets down as soon as you lay her back down beside Miyako.
<<talk "player">>Jeez, you two are attached at the hip. . . You are twins though, so I guess that's to be expected.<</talk>>\
Sighing to yourself, you watch over the twins for a few minutes longer before stepping away.
[[End.|$location]]
<<addtime { minute : 5 }>><<talk "player">>Hey now, don't hit your sister. It's okay Miyako.<</talk>>\
After a bit of coaxing, you manage to get Miyako to settle back down and she falls back asleep a moment later.
Letting out a sigh, you watch over them for a bit longer before stepping away.
[[End.|$location]]
<<addtime { minute : 2 }>>
<<set $emiko.affection += 1>><<set $emiko.fear -= 1>><<set $emiko.trust += 1>>
<<set $miyako.affection += 1>><<set $miyako.fear -= 1>><<set $miyako.trust += 1>>You watch as Emiko rolls onto her tummy and tries to push herself up, but ends up falling over. Letting out a cute little //huff//, she repeats the process several times before giving up.
After a few minutes, Emiko tries again and again until she finally manages to push herself up onto her knees.
<<addtime { minute : 8 }>>You look into the crib to see Emiko slowly crawling around, she excitedly squeals while moving all over the crib.
Miyako quietly watches her twin sister, occasionally moving her arms and legs.
<<addtime { minute : 3 }>>Cute baby noises draw your attention to the crib, you look in to see Emiko trying to sit up.
[[Help her sit up.|Emiko and Miyako Baby 27a]]
[[Leave her be.|Emiko and Miyako Baby 27b]]
<<addtime { minute : 2 }>>You reach down and gently grasp her little baby hands to help slowly pull her into sitting upright position. Emiko looks at you and smiles widely.
<<talk "player">>Hey there Emiko, you're an energetic little baby huh.<</talk>>\
The baby lets out a few more cute baby sounds, then tilts her head and opens her mouth. She gives a big yawn that makes her cheeks puff out a bit.
For the next little while, you play with Emiko before laying her back down to rest and check up on Miyako, you then step away from the crib.
[[End.|$location]]
<<addtime { minute : 6 }>>
<<set $emiko.affection += 1>><<set $emiko.fear -= 1>><<set $emiko.trust += 1>>
<<set $miyako.affection += 1>><<set $miyako.fear -= 1>><<set $miyako.trust += 1>>You chuckle to yourself and watch her for a bit longer, she continues struggling but eventually gives up and lays back.
[[End.|$location]]
<<addtime { minute : 1 }>>Mitsuko sits a few feet away from the crib, with Emiko sat in her lap. The baby's mother gently holds her hands and claps them together.
The mature woman plays with Emiko for a bit before getting up and laying the twin back into the crib. She then picks up Miyako and repeats the same process.
[[End.|$location]]
<<addtime { minute : 4 }>>In the crib, Emiko grasps the walls of the crib tries to pull herself up, and after a few tries, the baby manages to stand for a few seconds before falling back onto her bum. You can't help but chuckle at the adorable sight.
[[End.|$location]]
<<addtime { minute : 2 }>>You walk over to the crib to see Miyako quietly trying to pull herself up using the side of the crib. She struggles for a few minutes and even fails a couple of times, you consider helping her but she manages to finally stand.
A sense of fatherly pride comes over you, and you can't help but chuckle which startles Miyako and she falls back onto her bum.
<<talk "player">>Ah, sorry Miyako. I was just so proud of you.<</talk>>\
Apologizing to her, you pat your daughter on the head and watch over the twins for a few minutes longer before leaving.
[[End.|$location]]
<<addtime { minute : 7 }>>
<<set $miyako.affection += 1>><<set $miyako.fear -= 1>><<set $miyako.trust += 1>>A loud cry catches your attention, you walk over to the crib where the twins, Emiko and Miyako are resting in to see one of them crying while moving her arms around.
[[Tend to Emiko.|Emiko and Miyako Baby 1a]]
[[Ignore it.|Emiko and Miyako Baby 1b]]
<<addtime { minute : 1 }>>\<<talk "player">>Hey, there there, Emiko. Papa's here, shh.<</talk>>\
Emiko stops crying and looks up at you as you gently stroke her little, squishy baby cheeks. She reaches a small arm towards you and grabs onto your finger, not letting go until she falls asleep again.
Beside Emiko, her twin, Miyako quietly sleeps, unperturbed by the other twin's earlier crying.
You take a moment to watch over your sleeping twin daughters, feeling a hint of fatherly pride, before stepping away after having calmed Emiko down.
[[End.|$location]]
<<addtime { minute : 6 }>>
<<set $emiko.affection += 1>><<set $emiko.fear -= 1>><<set $emiko.trust += 1>><<talk "player">>Well, your mother or someone else will be along to tend to you shortly, so no need to worry.<</talk>>\
You attempt to sound as reassuring as possible, but Emiko cried louder as you step away.
[[End.|$location]]
<<addtime { minute : 2 }>>
<<set $emiko.affection -= 1>><<set $emiko.fear += 1>><<set $emiko.trust -= 1>>Your attention is drawn to a soft murmuring coming from the crib where your twin daughters rest. You make your way over to it, to ensure everything is alright.
Emiko makes faint baby noises, so you pick her up. Once she is in your arms, the noisy twin relaxes and eventually falls asleep in your arms.
With your daughter now sleeping, you spend a few minutes with her before putting her back down beside Miyako and stepping away.
[[End.|$location]]
<<addtime { minute : 4 }>>
<<set $emiko.affection += 1>><<set $emiko.fear -= 1>><<set $emiko.trust += 1>>Stepping over to the twin's crib, you watch them for a moment.
Emiko happily coos upon seeing you while her twin, Miyako, quietly watches you as if frozen.
[[Pick up Emiko.|Emiko and Miyako Baby 3a]]
[[Pick up Miyako.|Emiko and Miyako Baby 3b]]
[[Leave them alone.|Emiko and Miyako Baby 3c]]
<<addtime { minute : 4 }>>Making sure to be as gentle as possibly, you pick up Emiko and cradle her in your arms.
<<talk "player">>Hey there, Emiko. You're such an adorable little baby, yes.<</talk>>\
You speak softly to your newborn daughter, who makes a cute little baby noise in response.
With a relaxed sigh, you put Emiko down beside Miyako after spending a few minutes with her and step back.
[[End.|$location]]
<<addtime { minute : 6 }>>
<<set $emiko.affection += 1>><<set $emiko.fear -= 1>><<set $emiko.trust += 1>>
<<set $mitsuko.affection += 1>><<set $mitsuko.fear -= 1>><<set $mitsuko.trust += 1>>Being as gentle as possible, you pick up Miyako and cradle her in your arms. She is small and delicate, and her eyes simply look up at you.
<<talk "player">>Aw, you're so cute, Miyako.<</talk>>\
Your newborn daughter start to fuss, so you put her back down beside Emiko, where she calms down.
Taking a deep breath, you let out a sigh and step away from the crib.
[[End.|$location]]
<<addtime { minute : 6 }>>
<<set $miyako.affection += 1>><<set $miyako.fear -= 1>><<set $miyako.trust += 1>>
<<set $mitsuko.affection += 1>><<set $mitsuko.fear -= 1>><<set $mitsuko.trust += 1>><<talk "player">>Aw, the two of you are so damn adorable.<</talk>>\
You remark, taking a moment to admire your newborn twin daughters before stepping away from the crib.
[[End.|$location]]
<<addtime { minute : 2 }>>
<<set $mitsuko.affection += 1>><<set $mitsuko.fear += 1>><<set $mitsuko.trust -= 1>>At the crib, you see Mitsuko holding Emiko up to one of her breasts, breastfeeding the baby.
The sight is beautiful and makes you want to get close and kiss her, but you resist the urge.
Mitsuko notices and smiles at you.
<<talk "mitsuko">>She is quite the hungry one, takes after her father.<</talk>>\
Mitsuko sighs, stroking Emiko's cheek lovingly. After spending a few minutes like that, she gently pulls the twin off her nipple with a faint, wet *POP*.
<<talk "mitsuko">>Here, could you hold her while I breastfeed Miyako?<</talk>>\
Reaching out, you take hold of Emiko and quickly burp her, then cradling her in your arms as their mother picks up Miyako and begins breastfeeding her as well.
<<talk "player">>D'aww, who's a cute lil baby. . . You are!<</talk>>\
You coo to Emiko who responds with happy sounding baby noises. While Mitsuko nurses Miyako, you continue entertaining Emiko.
<<talk "mitsuko">>They're both so adorable.<</talk>>\
The raven-haired woman remarks, having finished feeding Miyako. She gently places the baby on her shoulder and pats its back until finally, you hear her burp.
Mitsuko returns Miyako to her arms, cradling her just as you are for Emiko. And soon enough, both twins slowly fall asleep.
Once both of the babies are sleeping, you and Mitsuko return them to their crib, laying them down close to one another.
You can't help but admire them for a moment, feeling a sense of fatherly pride. Noticing this, Mitsuko giggles and pecks you on the cheek before stepping away.
[[End.|$location]]
<<addtime { minute : 4 }>>
<<set $emiko.affection += 1>><<set $emiko.fear -= 1>><<set $emiko.trust += 1>>
<<set $miyako.affection += 1>><<set $miyako.fear -= 1>><<set $miyako.trust += 1>>
<<set $mitsuko.affection += 1>><<set $mitsuko.fear -= 1>><<set $mitsuko.trust += 1>>Over at the crib where your twin daughters are, you hear a rustling followed by quiet murmuring.
[[Check on your daughters.|Emiko and Miyako Baby 5a]]
[[Leave them be.|Emiko and Miyako Baby 5b]]
<<addtime { minute : 2 }>>Stepping to the crib, you're met with the sight of Emiko restlessly fidgeting while Miyako silently watches you.
<<talk "player">>Aw, hey there. Both of you are so cute.<</talk>>\
You coo to the girls while reaching down to gently stroke their rosy baby cheeks. Emiko quiets down and even lets out happy baby noises upon seeing you and hearing your voice, but Miyako merely freezes up and continues looking at you.
Having spent a few minutes with your daughters, you let out a relaxed sigh and step away from the crib.
[[End.|$location]]
<<addtime { minute : 6 }>>
<<set $emiko.affection += 1>><<set $emiko.fear -= 1>><<set $emiko.trust += 1>>
<<set $miyako.affection += 1>><<set $miyako.fear -= 1>><<set $miyako.trust += 1>><<talk "player">>I'm sure whoever it is will calm down and go back to sleep, I'll leave them alone.<</talk>>\
Letting out a sigh, you leave the twins alone in hopes that the restless one settles down soon.
[[End.|$location]]
<<addtime { minute : 1 }>>Stepping over to the twins crib, you look at your sleeping daughters.
<<talk "player">>I have such wonderful daughters. . . It's almost surreal. . .<</talk>>\
You murmur to yourself and lean down to kiss both of their cheeks.
[[End.|$location]]
<<addtime { minute : 4 }>>Walking over to the crib where the twins are, you're met with cute little, happy baby noises from Emiko. You can't help but smile at the adorable display.
Next to her, Miyako soundly sleeps, despite the sounds coming from her sister.
You spend a few minutes joyfully watching the twins before stepping away.
[[End.|$location]]
<<addtime { minute : 3 }>>
<<set $emiko.affection += 1>><<set $emiko.fear -= 1>><<set $emiko.trust += 1>>You spend a few minutes watching over your twin daughters as they quietly sleep in their crib. Both babies look peaceful and healthy.
<<talk "player">>I could stand here forever. . .<</talk>>\
Sighing to yourself, you take one last look at Emiko and Miyako before leaving.
[[End.|$location]]
<<addtime { minute : 5 }>>Looking into the crib, you see Mully the Fennec fox curled up in between twins. His ears twitch and you realize the fox is staring at you while resting his head.
<<talk "player">>Keeping an eye on the twins, huh.<</talk>>\
You quietly chuckle and pat him on his head. With a relaxed sigh, you walk away from the crib.
[[End.|$location]]
<<addtime { minute : 4 }>><<talk "emiko">>Doowwaaa!!<</talk>>\
A cute baby squeal draws your attention to the crib. You look over to see Mully gently playing around with one of your newborn twin daughters, Emiko. She reaches out with her little baby hands and grabs his fur for a moment but then lets go.
Mully's tail swishes around, the fluffiness brushes against Miyako who freezes up and looks to be on the verge of tears.
Quickly, you move her out of the way of the foxes tail, so she doesn't start crying.
<<talk "player">>There, there.<</talk>>\
You coo at the infant, she eventually relaxes and settles down while Mully continues playing with Emiko.
[[End.|$location]]
<<addtime { minute : 4 }>>
<<set $emiko.affection += 1>><<set $emiko.fear -= 1>><<set $emiko.trust += 1>>You look to the crib to see Mully the fennec fox watching over the twins, he has become quite attached to the twins.
[[End.|$location]]
<<addtime { minute : 2 }>>You see Mitsuko sitting down with Emiko laid down on her lap, she has both the newborn's legs gently grasped in her hands and carefully does slow cycling movements.
Emiko lets out cute little baby noises in response.
After a few minutes, Mitsuko picks her up and cradles her before placing the newborn back into the crib and picks up Miyako. She repeats the same process with the other twin.
[[End.|$location]]
<<addtime { minute : 4 }>>You find Mitsuko sitting near the crib with a children's book in hand, she reads the story to twins, Emiko and Miyako.
[[End.|$location]]
<<addtime { minute : 5 }>><<talk "maki">>Aww, aren't you two just the sweetest little things.<</talk>>\
Maki gently strokes both of the twins heads, eliciting cute baby noises from Emiko, though Miyako merely freezes up and stares at Maki.
The eccentric woman continues softly speaking to the twins for a bit longer before leaving the room.
[[End.|$location]]
<<addtime { minute : 4 }>><<talk "maki">>Hi there, you adorable little darlings.<</talk>>\
Maki gently grasps one of Emiko's hand, the newborn lets out a cute baby noise and flails her arms around in excitement.
After a few minutes of giggling along with her, Maki lets go and tries to do the same with Miyako but the newborn suddenly bursts into tears the moment she touches her.
<<talk "maki">>Oh dear, shh. It's okay darling, I won't hurt you.<</talk>>\
The attempt by Maki to calm the crying baby fails, and her crying gets louder.
<<talk "bubbles">>You're only making it worse.<</talk>>\
Bubbles suddenly steps beside Maki, though upon seeing the taller woman, Miyako calms down. Maki chuckles.
<<talk "maki">>Miyako has certainly taken a liking to you, darling.<</talk>>\
You watch as Bubbles scratches her cheek.
<<talk "bubbles">>. . . It would seem so.<</talk>>\
The pair continue watching over the twins for a while longer before stepping away from the crib.
[[End.|$location]]
<<addtime { minute : 3 }>>You look over at the crib where the twins are resting to see Maki and Bubbles.
<<talk "maki">>Peek a boo!<</talk>>\
Maki covers her eyes with her hands then quickly removes them, Emiko excitedly flails her arms around while Miyako looks on the verge of tears.
<<talk "bubbles">>You're scaring the other one.<</talk>>\
Bubbles remarks, she hesitantly reaches down but stops her hand just a few inches away, as if scared she might hurt the newborn. The stoic woman looks to Maki, who nods, and gently strokes Miyako's small head.
While Maki entertains Emiko, Miyako visibly relaxes at Bubbles touch and the pair continue playing with the twins for a few minutes longer before saying good bye and moving away from the crib.
[[End.|$location]]
<<addtime { minute : 4 }>>Standing at the crib, Maki suddenly looks up at you.
<<talk "maki">>Hello darling, your little ones are quite adorable. Would you mind if Bubbles and I held them for a few minutes?<</talk>>\
[[Let them hold the twins.|Emiko and Miyako Baby 17a]]
[[You'd rather they not right now.|Emiko and Miyako Baby 17b]]
<<addtime { minute : 2 }>>You nod.
<<talk "player">>Sure, I don't see why not. Just don't drop either of them.<</talk>>\
Maki chuckles at your joke.
<<talk "maki">>Of course not darling.<<if $makiMitsukoGodmother is 3>>I wouldn't dream of ever hurting my godchildren.<<else>>Mitsuko would murder me if I did.<</if>><</talk>>\
With your permission, Maki gently picks up Miyako who begins fussing but calms down once she's in Bubbles arms, she then picks up Emiko and cradles her.
<<talk "maki">>You're quite the energetic one, aren't you. Take after your father I bet.<</talk>>\
She looks to you and winks before turning her attention back to the newborn. Emiko flails her arms around in excitement but she occasionally grasps Maki's clothing.
Miyako on the hand, has her eyes closed but you notice she isn't crying or making a fuss.
The two women continue holding the twins for a few minutes longer, they then lay them back down onto the crib.
[[End.|$location]]
<<addtime { minute : 13 }>>
<<set $maki.affection += 1>><<set $maki.fear -= 1>><<set $maki.trust += 1>>
<<set $bubbles.affection += 1>><<set $bubbles.fear -= 1>><<set $bubbles.trust += 1>><<talk "player">>Ah, not right now. Okay?<</talk>>\
You shake your head, Maki pouts for a moment and looks as if she's going to say something else but shrugs instead and goes back to entertaining the twins alongside Bubbles for a bit longer.
[[End.|$location]]
<<addtime { minute : 2 }>>
<<set $maki.affection -= 1>><<set $maki.fear += 1>><<set $maki.trust -= 1>>
<<set $bubbles.affection -= 1>><<set $bubbles.fear += 1>><<set $bubbles.trust -= 1>>Approaching the living room you can hear some giggling mixed in with the musical sounds of some classic cartoons coming from your television.
Peeking your head into the room you see Bridgette and Eve sitting on the couch enjoying the show, with the younger woman resting her head on her companion's lap.
<<if $bridgette.pregnancyWeek gte 14 and $eve.pregnancyWeek gte 14>>It's a relatively innocent scene, until your eyes drift to the two women's gravid bellies. Evidence of new life growing inside of each of their bodies after being thoroughly bred.
<<elseif $bridgette.pregnancyWeek gte 14>>Despite the scene's innocence, the sight of Bridgette's pregnant belly brings back memories significantly lewder memories.
<<elseif $eve.pregnancyWeek gte 14>>The scene could almost be called purely innocent, if not for the sight of Eve's pregnant belly.
<</if>>Bridgette doesn't seem to be as interested in the show as Eve, instead focusing on affectionately playing with Eve's hair.
<<if $bridgette.pregnancyWeek gte 14 and $eve.pregnancyWeek gte 14>>Occasionally one of the women gasp as one of their unborn children grows restless, prompting some giggling from the other and a gentle caress to settle down the baby.
<<elseif $bridgette.pregnancyWeek gte 14>>Occasionally the older woman takes a break from playing with her companion's hair to happily stroke her swollen belly, beaming happily as she revels in the feeling of new life growing inside of her.
<<elseif $eve.pregnancyWeek gte 14>>Despite being absorbed in her show, the younger woman's hands gently hold and caress her swollen belly.
<</if>>While Eve giggles happily as a familiar cartoon coyote gets flattened by a boulder you take a moment to decide on a course of action.
[[Just keep watching.|Submitted Bridgette EveTV a]]
[[Ask to join.|Submitted Bridgette EveTV d]]
[[Leave.|Submitted Bridgette EveTV e]]
Submitted by ManlyMann
<<addtime { minute : 2}>>Curious about what the two might say or get up too, you decide to stay hidden for now.
<<if $bridgette.pregnancyWeek gte 18 and $bridgetteEveIntimate gte 1>>As you watch the two women, you can't help but notice Bridgette grimace occasionally and rub her chest while Eve seems completely absorbed in her show.
She tries to ignore it, but you can tell that she's growing more and more uncomfortable.
Eventually the older woman seems to have had enough and gently nudges Eve's shoulder to get her attention.
<<talk "bridgette">>I'm sorry honey but you're going to have to get up for a moment. I need to take care of something.<</talk>>\
Eve whines as she kicks her feet in frustration, clearly displeased with the situation.
<<talk "eve">>Whyyyyy? It's so comfy like this and it's not even a commercial yet. Can't you wait?<</talk>>\
<<talk "bridgette">>Well I would but.... Well I need to... umm.<</talk>>\
<<talk "eve">>Go pee?<</talk>>\
<<talk "bridgette">>What? No! I mean... yes... uh...<</talk>>\
You notice that two small, dark circles have started to form on the pregnant milf's chest, right around where her nipples should be. And based on the mischievous smile on Eve's face, the younger woman has noticed that too.
<<talk "eve">>So you need to poop. Gross. Too much information Bridgy<</talk>>\
Bridgette blushes as she tries to stammer out a response. She tries to move Eve herself, but the little minx keeps shifting and readjusting herself so that she stays on the older woman's lap.
<<talk "bridgette">>Eve this isn't funny I need to... you're being... it's just...<</talk>>\
<<talk "eve">>Well if you don't need to go to the bathroom then why can't you keep being my pillow? Is it because you don't like me anymore?<</talk>>\
The brunette stiffens at that last statement before sighing and collapsing back into the couch, conceding her defeat.
<<talk "bridgette">>No of course not honey. I just... my breasts are a little full. And I need to... well you know. Drain them.<</talk>>\
Eve giggles and pokes the older woman's breasts, causing one of the wet spots to darken a bit more and causing Bridgette to wince.
<<talk "bridgette">>Ha ha very funny. You had your fun. Now can I PLEASE get up now?<</talk>>\
The younger woman makes a thoughtful face and hums for a moment.
<<talk "eve">>Hmmmmmmm...... No! You're too comfy.<</talk>>\
For a split second Bridgette looks surprised, then she looks angry.
<<talk "bridgette">> I'm serious Eve. This isn't funny anymore. My breasts hurt and I'm not in the mood for your games anymore.<</talk>>\
<<talk "eve">>But can't we just take care of that here? Without you getting up? It'd be a win-win.<</talk>>\
Eve's suggestion catches the older woman off guard. You can practically see the gears in head moving as she tries to work out what Eve is getting at.
<<talk "bridgette">>I... can't do that here. It would make a mess of everything. I need somewhere to... well... you know. Put it.<</talk>>\
Eve rolls her eyes dramatically before reaching up and lightly caressing one of Bridgette's breasts. When she speaks again, the tone is almost low enough that you can't make it out.
<<talk "eve">>Well... babies drink breast milk all the time right? How about you let me take care of you for a bit?<</talk>>\
The older woman blushes fiercely at her companion's suggestion, but before she can say no Eve reaches up and pulls her down into a kiss. Based on Bridgette's moan, it seems as though any thought of resisting has left her mind.
[img[images/scenes/bridgette_eve_couch_kiss.png]]
[[Enjoy the show.|Submitted Bridgette EveTV b]]
[[See if you can join in.|Submitted Bridgette EveTV c]]
Submitted by ManlyMann
<<addtime { minute : 5}>>
<<elseif $bridgette.pregnancyWeek gte 18>>As you watch the two women, you can't help but notice Bridgette grimace occasionally and rub her chest while Eve seems completely absorbed in her show.
She tries to ignore it, but you can tell that she's growing more and more uncomfortable.
Eventually the older woman seems to have had enough and gently nudges Eve's shoulder to get her attention.
<<talk "bridgette">>I'm sorry honey but you're going to have to get up for a moment. I need to take care of something.<</talk>>\
<<talk "eve">>Whyyyyy? It's so comfy like this and it's not even a commercial yet. Can't you wait?<</talk>>\
<<talk "bridgette">>No I can't honey. I'll be right back I promise. You can keep my seat warm for me, ok?<</talk>>\
Eve pouts and groans, but doesn't say anything while Bridgette carefully slides out from underneath her.
When Bridgette leaves, she doesn't seem to notice you by the door. With her gone it's clear nothing interesting is going to happen so you decide to be on your way.
[[End.|$location]]
Submitted by ManlyMann
<<addtime { minute : 5}>>
<<else>>The two women seem perfectly content with their situation, chatting during commercials and happily laughing during the show.
<<talk "bridgette">>So why does that strange looking dog want to eat that bird? If he's so hungry why doesn't he try to catch something slower?<</talk>>\
<<talk "eve">>Well he's a coyote, not a dog. And he wants to eat the roadrunner because that's like, his arch enemy.<</talk>>\
<<talk "bridgette">>So then the bird- err roadrunner did something to make the coyote angry?<</talk>>\
<<talk "eve">>Well yeah. Didn't you see him fall off the cliff, or get blown up by that rocket?<</talk>>\
<<talk "bridgette">> But that was all his own fault.<</talk>>\
<<talk "eve">>Well yeah, but only because the roadrunner tricked him.<</talk>>\
Bridgette pauses for a moment and scrunched her face in thought.
<<talk "bridgette">>So the coyote wants to eat the roadrunner because he's mad at the roadrunner for tricking him into blowing himself up with a rocket that he bought so he could catch the roadrunner?<</talk>>\
There's silence for a moment before Eve responds.
<<talk "eve">>Yeah pretty much.<</talk>>\
A moment later the show comes back on and the two women stop talking to focus on it.
Sensing that there isn't much more to see, you decide that now's a good time to be on your way.
[[End.|$location]]
Submitted by ManlyMann
<<addtime { minute : 5}>>
<</if>>When Eve finally breaks the kiss and pulls away, a strand of saliva continues to connect their lips as though it were attempting to prolong the moment just a bit longer.
Neither woman seems to notice the strand as it finally breaks, instead focused on the sight of Bridgette gingerly lowering her sundress to reveal her large mammaries.
The older woman shifts nervously in her seat as Eve gently plays with her ample bosom; tenderly running her hands along the pale flesh before slowly homing in on the deliciously pink nipples.
As the younger woman lighty pinches Bridgette's engorged teats, white beads of milk begin to form.
Bridgette moans softly at the sensation of having her breasts played with like this, and then moans much louder when Eve finally leans in and places her lips on a leaking nipple.
<<if $eve.pregnancyWeek gte 14>>While the brunette squirms happily under her companions assault, her hands don't remain idle. Instead they trail their way up and down Eve's body, gently tracing the swell of her breasts, rubbing her swollen belly, and caressing her small thighs. As Bridgette strokes Eve's breasts, you can't help but notice that the younger woman seems to be lactating as well since a pair of dark spots have formed on her own dress.
<<else>>While the brunette squirms happily under her companion's assault, her hands don't remain idle. Instead they trail their way up and down Eve's body, gently tracing her way from the swell of her breasts, down to her small thighs.
<</if>>As Bridgette's hand draws closer to Eve's thighs once more, the younger woman lifts her butt off the couch for a moment so that she can pull her dress up around her waist. The moment her crotch is accessible, the petite woman grabs Bridgette's wandering hand and guides it to her delicate flower.
Bridgette hesitates for only a moment before pulling aside Eve's panties and sliding a pair of fingers into the warm depths of the redhead's pussy.
The sensation of having her small cunt played with seems to invigorate Eve, causing her to suckle fiercly on one of the milf's nipples while roughly pinching and pulling on the other.
As she gropes and twists Bridgettes teat, milk squirts and sprays all over her small body as well as the couch and floor.
Neither woman seems to notice the mess that they're making.
Bridgette is too busy basking in the pleasure of having her tits worshipped while at the same time she frantically fingers Eve's sloppy pussy, trying to give the younger woman as much pleasure she is feeling.
Eve on the other hand seems to be having trouble drinking Bridgette's milk. Between desperately humping Bridgette's hand, moaning in ecstasy, and alternating between suckling, kissing, licking, and biting the older woman's breasts; She seems completely overwhelmed by what is happening.
As the scent of their lust finally begins to reach you, the cries of the two horny women seem to be reaching a crescendo.
<<talk "bridgette">>Ah Eve! My tits! I think! I think I'm going to cum soon! Keep sucking! Keeps sucking on my tits!<</talk>>\
Eve starts to respond, but before she can Bridgette pulls her face back onto her teats.
Bridgette seems to notice how desperately Eve is jerking her entire body against her hand. So she slides another finger into the smaller woman's cunt and starts fingering her as fast as she can.
<<talk "bridgette">>You're cumming too right?! Ah! Yes! Cum for me Eve! Cum WITH me! Cum all over my hand as you suck on my tits! FUCK! Cum! CUM! CUUUUUUM!!!!<</talk>>\
Bridgette practically screams the last word as she pulls Eve's face into her breasts hard enough that you're sure the younger woman is suffocating.
For her part, Eve seems to be cumming pretty hard too as her entire body convulses violently. She grips Bridgette's breasts hard enough that you're sure it'll leave a mark.
Eventually the two women seem to calm down, and begin taking in the mess that they've made.
Eve's head, hair, and shoulders are absolutely drenched in Bridgette's milk, as is a large chunk of the couch, and a decent section of the floor in front of the couch.
Between Eve's legs is a completely different kind of stain, and as Bridgette withdraws her hand the love juice coating it glistens in the light of the room.
The smaller woman giggles as she gasps for air.
<<talk "eve">>Hahhh hahhh I think we hahhh made a mess. Hahhh Should we take care of that hahhh?<</talk>>\
Bridgette takes one more moment to observe her surroundings before letting her head fall back against the couch.
<<talk "bridgette">>I'm a little tired right now honey. How about we watch one more show before we do that?<</talk>>\
Eve giggles and gives a small cheer before turning around to watch the TV once again.
With your own show over, you decide to leave two women in peace for now.
[[End.|$location]]
Submitted by ManlyMann
<<addtime { minute : 20}>>
<<set $bridgette.affection -= 1>>
<<set $bridgette.fear += 1>>
<<set $bridgette.trust -= 1>>Feeling a stirring in your loins and sensing that things are about to get heated between the two women, you step into the room.
<<talk "player">>Hello ladies, I hope you weren't planning on having a little fun without me.<</talk>>\
<<if $bridgette.affection gte 800 and $bridgette.fear lte 100 and $eve.affection gte 800 and $eve.fear lte 100>>The look on Eve's face when you walk in could only be described as a maniacal kind of glee while Bridgette turns an even brighter shade of red.
<<talk "eve">>I was wondering when you'd step in. I was starting to worry you were just planning on watching.<</talk>>\
<<talk "bridgette">>What! <<print $bridgette.callsPlayer>> was watching us? F-For how long? Eve you //knew//? I-<</talk>>\
Eve silences the older woman with another kiss while you take up a position on the couch between her legs. As you pull Eve's dress up you can't help but to gently caress her small thighs.
<<talk "player">>If you want me to leave Bridgette all you have to do is ask. Although, looking at how wet Eve is, I'm sure she'd leave with me.<</talk>>\
The smaller woman breaks with a giggle while wiggling her waist happily as your fingers trail closer and closer to her pussy.
<<talk "eve">>Of course I'd follow you. It wouldn't be fair if you got me //this// wet without doing something about it.<</talk>>\
She casually cups one of Bridgette's breasts and gives it a light squeeze, drawing a moan from the pregnant milf.
<<talk "eve">>But maybe that would be best. After all, you need to go milk yourself right //Bridgy?//<</talk>>\
The older woman's eyes widen in alarm at Eve's words as she grasps the small girl's hand.
<<talk "bridgette">>N-No! Don't go! You said we could take care of it here. R-right? I don't mind you watching <<print $bridgette.callsPlayer>>, so stay! P-Please?<</talk>>\
Seeing how desperate Bridgette is makes you grin almost as maniacally as Eve, who's currently moaning as you slide some fingers into her soft entrance.
<<talk "player">>And what if I fucked her right here on your lap would that bother you at all?<</talk>>\
Eve squeals in delight as you free your cock from its cloth prison, and Bridgette's eyes are practically locked on to your meaty rod the moment you mention it. For a brief second you catch her licking her lips hungrily.
<<talk "bridgette">>I-... you want to...while she drinks my...I-I....o- of course. Yeah. You can... you can fuck her.<</talk>>\
As she speaks, Bridgette lowers the top of her dress almost in a trance while staring hungrily at your cock. The moment her mammaries are free, Eve latches onto them and starts greedily suckling and squeezing her teats like a newborn baby. The sudden sensation makes the horny milf throw her head in ecstasy.
Not willing to be left out of the fun, you line yourself up with Eve's small cunt before smoothly sliding it home. The small woman definitely needed this, as her whole body shivers in pleasure as you fill her with your meat.
You take a moment to savour the situation.
Eve's pussy feels absolutely amazing; the soft, wet walls squeezing you hungrily as they yearn for stimulation.
Both women are filling the room with both the sounds of their pleasure as well the scent of their desire; letting everyone in the mansion know exactly what is happening here.
<<if $eve.pregnancyWeek gte 14>>Even just the sight of them is something you find great pleasure in. Both of their bellies are swollen with child, their bodies glistening with sweat, and now that you have a closer look you can tell that Bridgette isn't the only one who needs to be milked.
<<else>>Even just the sight of them is something you find great pleasure in. Watching Eve hungrily abusing Bridgette's tits while the older woman basks in the debauchery makes your cock twitch inside the smaller woman, a reaction that only inflames her lust.
<</if>>Finally giving into your own desires you begin thrusting roughly into Eve's cunt, causing her small body to bounce across Bridgette's lap with every thrust.
The horny milf never takes her eyes off of the spot where you and Eve are connected; panting hungrily and squeezing the younger girl's head closer to her breast every time you thrust.
Eve on the other hand doesn't really seem concerned with drinking Bridgette's breast milk anymore; she's too busy moaning incoherently to even try sucking on the older woman's nipples. Instead she simply licks and kneads the pale flesh, occasionally causing spurts of milk to spray onto her face and the surrounding area.
It doesn't take long for Eve to start shuddering underneath you as her cunt rhythmically squeezes your cock. That sensation on top of everything else is enough to start a familiar tingling in your balls, and as you bottom out you can't help but involuntarily groan.
The sensation of your cum hitting her cervix causes the mischievous redhead to throw her head back and scream. As her orgasm fades, Eve finally releases her companions mammaries and happily lays back down on her lap.
As you finish pumping the younger woman full of your seed, you can hear Bridgette muttering to herself.
<<if $eve.pregnancyWeek gte 14>><<talk "bridgette">>I bet there's so much. Is there any left? Maybe if I beg...<</talk>>\
<<else>><<talk "bridgette">>Fill her up. That's right. Make little Eve a mommy just like me.<</talk>>\
<</if>>With the way she's grinding her thighs together and how heavily she's breathing, you're willing to bet that the brunette is pretty close to cumming herself.
Not wanting to leave her out of the fun, you lean forward over Eve and slide a hand underneath the younger woman's head.
For a moment she looks confused, but when Bridgette gasps and starts to quake in ecstasy, Eve can't help but giggle before wrapping her arms around your neck and pulling you into a kiss. The taste of her companion's milk is sweet on her lips.
As the three of you come down from your collective high, you take a look at your surroundings.
Eve's head, hair, and shoulders are absolutely drenched in Bridgette's milk, as is a large chunk of the couch, and a decent section of the floor in front of the couch. Additionally your lower body and the section of couch underneath you are stained with the younger woman's nectar.
As you finally slide out of Eve, Bridgette gently lifts the younger girl's head so that she can stand.
<<talk "eve">>Awww what are you doing? I helped you with your boobies didn't I?<</talk>>\
The pregnant brunette chuckles lightly.
<<talk "bridgette">>You did, but now it seems like we have a bit of a mess to clean up; I think we should start by getting you changed and in a bath.<</talk>>\
<<talk "eve">>But I'm //comfy//. Besides, I bet <<print $eve.callsPlayer>> is comfy too.<</talk>>\
She looks at you with pleading eyes. Something that is significantly less effective when her face and hair are covered in a film of milk.
<<talk "player">>I am, but it's probably a good idea to get cleaned up as soon as possible.<</talk>>\
Eve pouts a bit, but doesn't argue when Bridgette lighty takes her by the arm and guides her out of the room.
You stick around for a moment to collect your thoughts before moving one.
[[End.|$location]]
Submitted by ManlyMann
<<addtime { minute : 20}>>
<<set $bridgette.affection += 1>>
<<set $bridgette.fear -= 1>>
<<set $bridgette.trust += 1>>
<<set $eve.affection += 1>>
<<set $eve.fear -= 1>>
<<set $eve.trust += 1>>
<<elseif $bridgette.affection gte 800 and $bridgette.fear lte 100>>Bridgette blushes fiercely when you make your presence known while Eve grins sheepishly.
As you sit on the couch, the younger woman stands up and stretches.
<<talk "eve">>Maybe we were. Or maybe I just wanted you to stop being such a sneak.<</talk>>\
Bridgette looks as confused as you feel, but before either of you can say anything Eve skips out of the room.
Hoping to salvage the mood you shift towards the pregnant milf and pull her into a kiss, drawing an eager moan out of her lips. However, when you break the kiss she reluctantly pushes you away.
<<talk "bridgette">>I'm sorry <<print $bridgette.callsPlayer>>, but I //really// need to drain my breasts.<</talk>>\
She bites her lip as she traces a hand across your chest.
<<talk "bridgette">>Maybe we can pick this up later though, when I'm not leaking through my dress.<</talk>>\
With that said, Bridgette stands up and leaves. After a moment, you decide to move on as well.
[[End.|$location]]
Submitted by ManlyMann
<<addtime { minute : 3}>>
<<set $bridgette.affection += 1>>
<<set $bridgette.fear -= 1>>
<<set $bridgette.trust += 1>>
<<elseif $eve.affection gte 800 and $eve.fear lte 100>>Eve grins excitedly when you make your presence known while Bridgette blushes a deep red.
However as you sit on the couch the older woman gently lifts Eve's head so that she can stand, causing the petite girl to whine in annoyance.
<<talk "eve">>Where are you going? I thought you were going to let me take care of your problem.<</talk>>\
Bridgette gives the younger woman a slight frown.
<<talk "bridgette">>A kiss isn't a yes young lady, and unless I'm going crazy //you're// the one who kissed //me//. Now if you'll excuse me, I need to release some of this pressure.<</talk>>\
She gives you a quick bow before hurrying out of the room, leaving you alone with Eve.
The small girl sighs as she puts her feet on your lap.
<<talk "eve">>What a meanie. You wanna watch some TV with me <<print $bridgette.callsPlayer>>?<</talk>>\
You briefly consider pursuing sex with Eve, but with the way she's pouting you doubt she's in the mood for it anymore. Besides, the silly sound effects from her show and over the top violence don't really don't seem likely to help either.
You eventually shrug and settle in, deciding to make the most of the situation and spend some time with the mischievous redhead.
[[End.|$location]]
Submitted by ManlyMann
<<addtime { minute : 30}>>
<<set $eve.affection += 1>>
<<set $eve.fear -= 1>>
<<set $eve.trust += 1>>
<<else>>When you make your presence known the girls freeze in each other's arms.
Before you can sit down, Bridgette gently pushes Eve's head away and clears her throat.
<<talk "bridgette">>S-sorry <<print $bridgette.callsPlayer>>. Eve was just getting a little ahead of herself. I was just about to leave anyway.<</talk>>\
She gently moves the smaller girl's head out of the way and stand up to leave.
Eve looks at you for a moment before darting back to Bridgette.
<<talk "eve">>No fair! I lose my pillow //and// I don't get to help? Can I at least watch? I wanna se how you do it.<</talk>>\
The older woman frowns for a moment before her eyes dart to you for a brief moment, which is when she sighs in exasperation.
<<talk "bridgette">>Alright fine. But no more funny business. Understand? No kissing and no touching.<</talk>>\
Eve pouts as she leaps up from the couch. As she approaches Bridgette, the older woman takes her hand and turns to address you.
<<talk "bridgette">>I'm sorry for the confusion <<print $bridgette.callsPlayer>>, please excuse us.<</talk>>\
With that they walk out of the room, leaving you to your own devices.
[[End.|$location]]
Submitted by ManlyMann
<<addtime { minute : 3}>>
<</if>>\<<talk "player">>Hope you two don't mind if I join.<</talk>>\
<<if $eve.affection gte 800 and $eve.fear lte 100>>Eve grins happily and lifts her feet, clearly happy with the prospect of a foot rest.
<<elseif $eve.affection gte 600 and $eve.fear lte 400>>Eve shrugs and lifts her feet, giving you access to the couch.
<<else>>Eve pouts a little bit at your intrusion, but doesn't say anything as she lifts her feet to give you access to the couch.
<</if>><<if $bridgette.affection gte 800 and $bridgette.fear lte 100>>As you sit down and let the petite girl set her feet in your lap; Bridgette smiles warmly at you and gently scoots closer to you so she can rest her head on your shoulder.
<<elseif $bridgette.affection gte 550 and $bridgette.fear lte 400>>As you sit down and let the small girl set her feet in your lap; Bridgette gives you a curt nod before returning her attention to playing with her companion's hair.
<<else>>As you sit down and let the small girl set her feet in your lap; Bridgette frowns a bit while trying to subtly shift her body away from you.
<</if>>The three of you spend some time like that; watching the antics of a clever cartoon coyote as he unsuccessfully tries to catch a speedy roadrunner.
It's a fairly nice situation, but unfortunately for you after a few episodes your bladder decides that it's time to go.
By the time you return the two women are turning off the TV and heading out themselves.
[[End.|$location]]
Submitted by ManlyMann
<<addtime { minute : 40}>>
<<set $bridgette.affection += 1>>
<<set $bridgette.fear -= 1>>
<<set $bridgette.trust += 1>>
<<set $eve.affection += 1>>
<<set $eve.fear -= 1>>
<<set $eve.trust += 1>>Not wanting to interrupt their show, you decide to quietly walk away.
[[End.|$location]]
Submitted by ManlyMann
<<addtime { minute : 1}>>* In "Submitted Bridgette EveTV c," during the variation where Bridgette and Eve both like and do not fear the MC, I have secondary if statements nested within the first. Is that acceptable with the code, or will it interfere with the original if statement? If it will interfere let me know so that I can remove it and alter the text accordingly.<<talk "bridgette">>Umm... Ex-Excuse me <<print $bridgette.callsPlayer>>.<</talk>>\
You're surprised to hear Bridgette's voice behind you, and even more surprised when you notice how nervous she looks. The way she refuses to look directly at you and the way she clutches her dress are reminiscent of her behavior when you first met.
<<talk "bridgette">>May I... May I ask you a question?<</talk>>\
Seeing how nervous Bridgette is you're sure whatever she wants to know is important, but you're also sure she'd be willing to wait if you asked.
[[Let her ask the question.|Submitted Bridgette EveTrueAge a]]
[[Not now.|Submitted Bridgette EveTrueAge r]]
Submitted by ManlyMann
<<addtime { minute : 1}>>Curious about what has Bridgette so upset you decide to hear her out.
<<talk "player">>Sure go ahead.<</talk>>\
Bridgette glances at your face for a moment, her light brown eyes searching yours as if she might be able to find an answer there.
<<talk "bridgette">>It- it's about Eve. I... well she umm... She's just a child and I've noticed that your relationship with her is rather... umm //intimate//.<</talk>>\
As she speaks her confidence seems to return.
<<if $eve.pregnancyWeek gte 14>><<talk "bridgette">>And I know it's not my place to say anything but the poor thing is with child and I-I'm afraid that...<</talk>>\
<<else>><<talk "bridgette">>And I know she's your property and you can do as you wish but I-I'm afraid that...<</talk>>\
<</if>>
Bridgette pauses for a moment, considering carefully what to say next.
<<talk "bridgette">>Do you plan on becoming... //intimate// with every girl her age?<</talk>>\
The question catches you off guard for a couple reasons. Clearly Bridgette thinks Eve is still a child, something you assumed Anna or Eve would have taken care of already.
However the thing that surprises you the most is the hostility that's slowly creeped into her voice along with her confidence. Clearly your relationship with Eve has struck one of Bridgette's nerves.
Rather than continue Bridgette seems to brace herself as she waits for an answer as if she expects you to get angry.
[[Calmly reassure her.|Submitted Bridgette EveTrueAge b]]
[[Put her in her place.|Submitted Bridgette EveTrueAge q]]
Submitted by ManlyMann
<<addtime { minute : 3}>>Seeing how upset this seems to make Bridgette you decide to try and defuse the situation by explaining the truth.
<<talk "player">>Thank you for telling me about your concerns but I think there's been a bit of a misunderstanding. I'm not interested in doing anything weird with little kids.<</talk>>\
The moment the words leave your mouth a doubtful look dominates Bridgette's face, but as she opens her mouth to speak you hold up a hand to stop her.
<<talk "player">>And I know how it looks with Eve, but the truth is she's not a child. She's actually <<print Math.floor($eve.ageReal)>>.<</talk>>\
If Bridgette was doubtful before the look on her face now is absolutely incredulous.
Noticing her expression you decide that it might be best to have Eve help you explain so you call for the excitable girl.
Eve practically bounces into the room with a grin on her face. When she reaches you she puts her hands behind her back and rocks on her feet playfully.
<<talk "eve">>Hey <<print $eve.callsPlayer>>, you called?<</talk>>\
You sigh and gesture to Bridgette.
<<talk "player">>You need to tell Bridgette how old you are.<</talk>>\
Eve's playful smile immediately turns into a pout and she stomps a foot in a mock tantrum.
<<talk "eve">>Awww do I have to?<</talk>>\
<<talk "player">>Yes you do, or no more cookies for the rest of the week.<</talk>>\
The younger woman groans dramatically before turning to Bridgette, who's been watching your exchange skeptically.
<<talk "eve">>Fiiine. I'm actually <<print Math.floor($eve.ageReal)>> years old. My old master did some weird science stuff to me to keep me looking like this.<</talk>>\
As Eve twirls to emphasize her last words, Bridgette glances at you suspiciously. Then after a moment the older woman stoops a bit to look Eve in the eyes at her level.
<<talk "bridgette">>Do you promise that's the truth? No more lies?<</talk>>\
Eve pouts again and nods her head.
<<talk "eve">>Yeah it's the truth. You can ask Anna too if you want.<</talk>>\
She pauses briefly before adding.
<<talk "eve">>I didn't mean to lie to you, it's just- it was kind of nice having you baby me so much and I didn't think it was hurting anyone.<</talk>>\
Eve's moment of honesty surprises you, and judging from the look on Bridgette's face she's surprised too.
<<talk "eve">>I mean Anna worries about me a lot too but she's my sister she has to. With you it's almost like I have a mo-<</talk>>\
The young girl's face turns a deep shade of crimson as she realizes what she was about to say. However after a moment she squeezes her eyes shut and she forces the words out.
<<talk "eve">>Like I have a mom.<</talk>>\
As Eve buries her face in her hands to try and hide her embarrassment Bridgette grasps her chest and runs forward to give the girl a big hug.
<<talk "bridgette">>Oh honey you have no idea how happy that makes me! I've had children but I never really got to be a mother.<</talk>>\
<<talk "eve">>Do you think you could just... pretend that you think I'm still a kid?<</talk>>\
<<talk "bridgette">>It doesn't matter how old any of my babies are, I'll baby them for as long as they want me to baby them.<</talk>>\
The two of them hold each other for a while longer when Bridgette's eyes finally meet yours again. The moment they do she whispers something to Eve before standing up with an angry look on her face.
You can't believe that there's something still bothering the older woman and are trying to figure out what it could be //now// when Bridgette finally speaks.
<<talk "bridgette">>Alright mister if you're going to continue your relationship with my little girl there's some ground rules you need to know about. No staying out past midnight. No crazy parties without my permission. And if you plan on getting intimate I expect lots of grand-babies for me to worry and fuss over. Is that understood?<</talk>>\
The look on your face must be priceless because neither Bridgette nor Eve can keep from giggling throughout the older woman's rules, but when you recover you decide to play along and do your best to stand up straight.
<<if $eve.pregnancyWeek gte 14>><<talk "player">>Yes ma'am. Although I may have beaten you to the punch with the grand-babies.<</talk>>\
<<else>><<talk "player">>Yes ma'am. I understand completely.<</talk>>\
<</if>>
Bridgette regains her composure for a brief moment to nod her head authoritatively before grinning and giving you a hug.
<<talk "bridgette">>I'm sorry I doubted you. The farm wasn't a kind place to grow up and when I saw you with Eve I couldn't help but be reminded of some bad experiences.<</talk>>\
She steps back from the hug and smiles sorrowfully at you.
<<talk "bridgette">>I should have known that you would never be so cruel. Can you ever forgive me?<</talk>>\
It's obvious that the older woman truly feels remorse at how she treated you and you're tempted to just forgive her. However feeling her large breasts pushed up against you just now has caused the blood to start rushing to your loins.
[[Let them be.|Submitted Bridgette EveTrueAge c]]
[[Have Bridgette "apologize."|Submitted Bridgette EveTrueAge d]]
Submitted by ManlyMann
<<addtime { minute : 20}>>
<<set $bridgette.affection += 15>>
<<set $bridgette.fear -= 15>>
<<set $bridgette.trust += 15>>
<<set $bridgette.addFlag("eveTrueAge")>>
<<set $eve.affection += 5>>
<<set $eve.fear -= 5>>
<<set $eve.trust += 5>>You close your eyes and take a deep breath to calm the burning lust within you. When you open your eyes again you address Bridgette directly.
<<talk "player">>Of course I can forgive you. It was just a simple misunderstanding. Now go and spend some time with Eve. I think some mother-daughter bonding would be good for you two.<</talk>>\
Bridgette bows, this time smiling happily before going back to the younger girl.
You watch them for a moment before leaving them to their business.
[[End.|$location]]
<<addtime { minute : 1 }>>When you cross your arms and frown you see a look of worry dominate Bridgette's face.
<<talk "player">>I don't know if I can forgive you Bridgette. After all you really hurt my feelings.<</talk>>\
The woman hangs her head in shame and is about to say something when you continue.
<<talk "player">>Although, I suppose a kiss would be enough to make me feel a little better.<</talk>>\
You hear a giggle from Eve as your master plan unfolds and Bridgette looks up to see your grinning face, surprised at your sudden change in tone.
Before she can process your little joke you step closer to her and grab her hips, pulling her closer to you so that you can lock lips with her.
Bridgette quickly melts in your embrace as your hands explore her body, moaning into your mouth as her confusion is quickly replaced by pleasure.
<<talk "eve">>Get a room you two.<</talk>>\
Upon hearing Eve's voice Bridgette pushes you back, breathing heavily with lust but clearly embarrassed. She glances at Eve for a moment before clearing her throat.
<<talk "bridgette">>Umm I just remembered that I was supposed to clean one of the guest bedrooms <<print $bridgette.callsPlayer>>. Could you... ahhh... come and give me a hand <<print $bridgette.callsPlayer>>?<</talk>>\
It's clear the older woman is trying to go somewhere private so that she can satisfy her desires without Eve interrupting, but when you look at the amused younger girl you notice that her face is a bit flushed.
[[Private time with Bridgette.|Submitted Bridgette EveTrueAge e]]
[[Bring Eve along.|Submitted Bridgette EveTrueAge j]]Seeing how Eve is excited by the situation you briefly consider bringing her along, however it's clear that Bridgette would rather have you all to yourself so you decide to play along with the older woman.
<<talk "player">>Of course I can help you. Lead the way.<</talk>>\
You briefly notice disappointment on Eve's face, but before anything can be done or said Bridgette has grabbed your hand and started pulling you towards a random bedroom.
The moment the door to the bedroom is closed and locked Bridgette is on you, knocking you to the bed and working to get your clothes off as she peppers every bit of flesh she can find with kisses.
<<talk "bridgette">>I'm sorry I was so rude. I'm sorry I made you sad. I'm sorry I doubted you.<</talk>>\
With every kiss she utters another apology, and with every kiss she works her way slowly down your body.
By the time Bridgette have reached your crotch the two of you have managed to partially undress you, leaving you topless with your pants and underwear around your ankles. However your manage to kick them off by yourself as Bridgette wraps a soft hand around your cock.
<<talk "bridgette">>Let me make everything better <<print $bridgette.callsPlayer>>. Let me make you feel good again.<</talk>>\
With that Bridgette wraps her mouth around your throbbing dick, savoring the taste as she maintains eye contact with you. She bobs her head slowly as her tongue explores every inch of your cock. For a brief moment her tongue carresses your glans, causing you to gasp and slightly buck your hips. The sudden movement catches Bridgette off guard and she gags for a moment, but when she returns to sucking your cock you find that she's focusing on that area a lot more than she was.
As your orgasm rises you simply lay back and enjoy the sensations; feeling her warm, wet mouth do its best to bring you to release, listening to her gentle moans and the soft sucking sounds she's making around your cock, looking down into her light brown eyes and watching her service you.
With all of these sensations you quickly find yourself reaching the peak and you find yourself groaning loudly.
Bridgette seems to realize what's happening and she doubles down, sucking your cock more fervently until you start unloading directly into her mouth, your sticky cum coating her tongue and tonsils.
After a moment Bridgette swallows and then opens her mouth wide, letting you see that there isn't a drop of your semen left.
As you try to sit up Bridgette pushes you back down as she crawls further up your body.
<<talk "player">>What are you doing?<</talk>>\
When you meet the woman's eyes you almost mistake her for a feral animal who's just found her dinner.
<<talk "bridgette">>I'm apologizing to my master by wringing every last drop of his //thick, delcious, virile// cum out of him.<</talk>>\
As her face reaches yours she leans close to your ear and nibbles on the lobe lightly.
<<talk "bridgette">>Just let mama Bridgette take care of you.<</talk>>\
You quickly realize that if you don't do something soon Bridgette's likely to try and milk you for all you're worth.
[[Let Bridgette have her way.|Submitted Bridgette EveTrueAge f]]
[[Put a stop to this.|Submitted Bridgette EveTrueAge g]]
Submitted by ManlyMann
<<addtime { minute : 20 }>>Unwilling to deny the horny milf her prey, you decide to let Bridgette do as she pleases for now.
For a brief moment Bridgette sits back up as she hastily pulls her dress over her head and removes her bra, exposing her sizable breasts to the cool air of the room. You notice that she's still wearing panties, but they're so soaked that you can make out every detail of her vulva through the fabric.
Then Bridgette is kissing you again, her tongue invading your mouth and the after taste of your cum still on her lips. She moans into your mouth as she starts dry humping you, letting you feel exactly how horny she is as she smears your leg with her juices.
One of her hands holds her up as the other plays with your flaccid member, desperately coaxing your body into a second round of sex.
As Bridgette's breasts rub against your with every movement you can't resist reaching around her and grabbing her ass, massaging it roughly and intensifying her lust.
It doesn't take long for your cock to harden again, something your partner is quick to take advantage of.
Bridgette doesn't even bother taking her panties off, instead pulling them to the side as she engulfs your member within her snatch in one swift motion.
Her whole body stiffens as a deeply pleasured groan escapes her lips and you feel a rush of fluids coat your crotch.
As Bridgette recovers from her orgasm the smell of her desire quickly fills the room, and a small part of your brain realizes that she's actually going to //need// to clean up in here by the time you two are done.
However her break is short and within moments Bridgette is riding you as if her life depended on it, caressing her own breasts and pinching her own nipples as she tries to push herself to another orgasm.
You reach out and grasp the milf's hips, helping to guide her movements while you savour the soft embrace of her cunt's inner walls.
<<talk "bridgette">>I'm sooohry I was mean! Forgive me fff- for everything! Yes! Forgive me! Ffuu- forgive me with your cock! Fuck me and fill me with your fuu- forgiveness! Ohh!<</talk>>\
Bridgette tries to talk dirty to you but every time she impales herself on your shaft she moans loudly, and soon she's babbling incoherently as she reaches her second climax.
Your own climax is approaching rapidly and you find yourself groaning in anticipation of the peak.
Bridgette seems to sense your impending eruption and drops down one final time while gyrating her hips to maximize both of your pleasure.
<<talk "bridgette">>YES! CUM WITH ME! FILL MY WOMB WITH YOUR SEED! CUMMMING I'M CUMMMING!<</talk>>\
As your partner screams her ecstasy for the whole mansion to hear you release your load deep into her body, filling her with the seed she so desperately wanted.
When her orgasm finally fades away Bridgette collapses on top of you, wrapping her arms around you and snuggling against your chest. Your cock now thoroughly used and abused quickly softens, slipping out of the warm interior of your partner's vagina.
Bridgette lies on top of you for a while catching her breath, and you simply enjoy the feeling of how tightly she seems to be clinging to you.
When she pulls away a sheepish smile covers her face.
<<talk "bridgette">>I'm sorry, I think I may have gotten a bit... carried away with my apology.<</talk>>\
You can't help but burst out laughing at Bridgette's embarrassment.
<<talk "player">>You think so? I had forgiven you after the kiss. Everything else was just a bonus. Maybe I should pretend to be mad at you more often.<</talk>>\
Bridgette pouts and lightly slaps your bare chest.
<<talk "bridgette">>How rude. It's not nice to play tricks on a lady.<</talk>>\
<<talk "player">>Hey you seemed to enjoy your //apology// just as much as I did.<</talk>>\
<<talk "bridgette">>That's not the point! I was just... I didn't want you to be mad at me! That doesn't mea-<</talk>>\
Despite how amusing Bridgette's flustered response is, you silence her by pulling her into another kiss and she quickly forgets her agitation.
When you finally let her go the milf looks into your eyes and sighs deeply.
That's when the small part of your brain steps in and reminds you that this room is //definitely// going to need to be cleaned now.
The room reeks of sex and sweat, and after Bridgette allows you to stand you notice obvious stains all over the bed covers.
Bridgette stays lying in the bed as you gather your clothes from the corner of the room where she tossed them, watching you as you get dressed.
<<talk "player">>Remember how you asked for my help cleaning this room?<</talk>>\
She frowns while nodding slowly.
<<talk "player">>Well I just remembered I have something to do. I'll make sure I send Eve to give you a hand, you're probably gonna need it.<</talk>>\
The look of shock on Bridgette's face is priceless and she throws a pillow at you as you run out the door laughing maniacally.
<<talk "bridgette">>Oh you're so mean! At least let me get changed first! You'd better apologize later for this!<</talk>>\
As Bridgette's voice fades you decide to give her a couple minutes before sending Eve to help her.
When you find the playful girl she grins conspiratorially at you.
<<talk "eve">>So how was //cleaning//?<</talk>>\
<<talk "player">>I actually remembered I have something to do. I told Bridgette I'd get you to give her a hand.<</talk>>\
Eve scrunches her face in displeasure at your request.
<<talk "eve">>Eww you're gonna make me clean up your sex juices? That's disgusting.<</talk>>\
You make a shocked face.
<<talk "player">>I just figured you'd appreciate some extra time to bond with her. Besides, if you do a good enough job I might be willing to help you //clean// later.<</talk>>\
The small girl rolls her eyes and lets out a deep sigh.
<<talk "eve">>Fiiiiine, but I'm going to hold you to that.<</talk>>\
Eve turns to leave, but as she goes she calls out to you.
<<talk "eve">>By the way! Take a shower, you stink!<</talk>>\
As you watch her leave you take a quick sniff of yourself, and realize that you should probably take Eve's advice.
[[End.|$location]]
Submitted by ManlyMann
<<addtime { minute : 30 }>>
<<set $bridgette.affection += 3>>
<<set $bridgette.fear -= 3>>
<<set $bridgette.trust += 3>>It takes all of your might to push Bridgette off of you, but when you do she groans in frustration and tries to climb back on top of you.
<<talk "player">>Hey! You already apologized calm down! I don't think I can go another round!<</talk>>\
It takes you a minute, but you eventually manage to calm her down enough to let you stand back up.
Judging from the way Bridgette is rubbing her thighs together, her heavy breathing, and her flushed face it's clear that she's still extremely horny.
<<talk "bridgette">>Mmmmm Please <<print $bridgette.callsPlayer>>, don't leave me like this. I //need// you.<</talk>>\
[[Help Bridgette get off.|Submitted Bridgette EveTrueAge h]]
[[Leave Bridgette as she is.|Submitted Bridgette EveTrueAge i]]
Submitted by ManlyMann
<<addtime { minute : 5 }>>Seeing Bridgette's desperate state leaves you feeling a little guilty for blue balling her and you find yourself stepping closer to her.
<<talk "player">>Listen I don't think my little buddy's getting up for a while, BUT the least I can do is return the favor.<</talk>>\
The woman somehow blushes even deeper as you take her hand and guide her to the bed, letting her lie down with her legs hanging off the mattress.
When you kneel between Bridgette's legs the scent of her arousal hits you like a truck, and when you lift her dress you realize that her panties have been soaked through; clinging to every nook and cranny of her vagina as if they were a second skin.
Bridgette groans as you peel her panties off of her crotch, her love juices clinging to the fabric.
Seeing how desperate she is for release you can't help but tease Bridgette a bit; kissing and sucking on the insides of her thigh, moving closer and closer to her pussy before pulling back and starting again with her other thigh. As you continue the horny milf groans and whines, begging you for release and just when it seems like she can't take any more you give her pussy one long lick from bottom to top.
As your tongue rubs against her clit you hear a desperate moan escape from Bridgette and feel her legs wrap around you, locking you in place. You had no intention of backing away now so you fully bury your face in the older woman's twat, enjoying the slightly salty, slightly sweet taste of her feminine juices as you explore her love tunnel with your tongue.
Bridgette's writhes atop the bed as you service her. Her legs periodically squeezing you head as you hit a particularly sensitive spot.
After a moment you pull your tongue out of her tunnel and move your attention up slightly to her clit. You gently suck on it while at the same time using sliding your pointer and middle fingers into her pussy.
You slowly increase the intensity of your movements to match the intensity of Bridgette's moans and writhing. Soon she's practically humping your face as she cries out your name, climax overtaking the horny woman as she arches her back in ecstasy.
By the time Bridgette finally collapses back on the bed and her legs release you, your face is covered in her juices.
As you stand up she simply lies there on the bed gasping for air, basking in the afterglow.
Amusingly you realize that the bedsheets now have a very noticeable stain on them.
Bridgette watches you lazily as you get dressed, and before you leave you stop in the doorway.
<<talk "player">>Hey remember how you said we were going to this room to clean it?<</talk>>\
<<talk "bridgette">>...yeah?<</talk>>\
<<talk "player">>Well I think you'd better get started on that. Those bedsheets have a pretty big stain on them.<</talk>>\
You hear Bridgette groan in annoyance as you leave. When her scent sticks with you, you decide that it would probably best to wash your face.
[[End.|$location]]
Submitted by ManlyMann
<<addtime { minute : 20 }>>Despite Bridgette's desperate pleas you //really// aren't feeling up to any more fooling around.
<<talk "player">>Sorry but you're gonna have to take care of yourself for now.<</talk>>\
Frustrated by your refusal to help Bridgette gets up from the bed and leaves the room, presumably to find some release.
You shrug as you watch her go before getting back to your own business.
[[End.|$location]]
Submitted by ManlyMann
<<addtime { minute : 1 }>>
<<set $bridgette.affection -= 1>>
<<set $bridgette.trust -= 1>>You certainly plan on helping Bridgette "clean" the guestroom, but you also don't plan on leaving Eve out of the fun either.
<<talk "player">>Yeah I can help, but I bet Eve would be willing to help //clean// too. Right?<</talk>>\
You finish your sentence by looking meaningfully at the younger girl who grins devilishly at your suggestion.
<<talk "bridgette">>But I wanted to... umm well... I mean<</talk>>\
Eve puts on her best puppy dog face and sidles up to Bridgette as the older woman blushes in surprise and embarrassment.
<<talk "eve">>Oh come on Bridgey, don't you wanna spend time with your favorite little girl?<</talk>>\
<<talk "player">>Honestly I'm surprised, I thought you'd want to spend some //quality// time with Eve, especially since you now know she's not really a little kid<</talk>>\
Bridgette grows more and more flustered as both you and Eve tease her relentlessly, until finally she groans loudly in annoyance.
<<talk "bridgette">>Arrrggh Fine! I just hope the two of you know you're terrible.<</talk>>\
Despite her initial reluctance you can't help but notice an amused smile creeping its way onto Bridgette's face and an excited gleam in her eye.
Eve grabs both your hand and Bridgette's hand, pulling the two of you towards one of the guest bed rooms like an innocent child pulling her parents to see something they find incredible. However the blush on her cheeks, the excited glances she casts both you and Bridgette, and the slight lick of her lips reminds you that what the three of you are about to do is anything but innocent.
As the three of you enter the room Bridgette makes sure to lock the door while Eve leaps onto the bed, making sure to try and position herself as comically provocative as possible.
It doesn't take long for you and Bridgette to follow suit and strip as well, leaving all three of your bodies on display for each other.
<<talk "eve">>So how are we going to //clean// first.<</talk>>\
[[Have them kiss.|Submitted Bridgette EveTrueAge k]]
[[Watch them prepare each other.|Submitted Bridgette EveTrueAge l]]
[[Double blowjob.|Submitted Bridgette EveTrueAge m]]
Submitted by ManlyMann
<<addtime { minute : 5 }>><<talk "player">>I've heard kissing is pretty effective at bringing two people closer together. How about you give it a try?<</talk>>\
Both girls blush at your suggestion despite its relative innocence. However Bridgette eventually sits on the edge of the bed while Eve scoots next to her.
The two women look into each other's eyes, hovering the edge of moving past a simple mother-daughter relationship when Eve is the one to close the gap and lock lips with the older woman.
Bridgette seems surprised at the younger girl's initiative, but soon melts into the kiss and begins returning it enthusiastically.
As the kiss slowly transforms from slow and cautious to fast and passionate, you can't help but compare the bodies of the two women before you.
Eve's small, girlish body stands in stark contrast to the overly voluptuous form of her partner. Her small breasts only serving to make Bridgette's seem even larger as they push their bodies together.
You notice one of Bridgette's hands move lower on Eve's body, between her legs. The younger girl momentarily breaks the kiss to voice her pleasure only to throw herself back at the older woman with twice as much passion.
Watching the show has gotten you more than aroused enough to start the show, but you certainly wouldn't mind watching the two of them have a bit more fun with each other.
[[Watch them prepare each other.|Submitted Bridgette EveTrueAge l]]
[[Double blowjob.|Submitted Bridgette EveTrueAge m]]
[[Fuck them.|Submitted Bridgette EveTrueAge n]]
Submitted by ManlyMann
<<addtime { minute : 5 }>>
<<set $bridgetteEveIntimate to 1>><<if $bridgetteEveIntimate gte 1>>You sit back and gently stroke yourself as Bridgette gently lowers Eve onto the bed, their kiss evolving into something far more intimate. The older woman's fingers spread open her partner's love tunnel before sliding two fingers into the moist entrance.
Eve breaks the kiss one last time to suckle and grope on her partner's breast, while lightly humping the hand that's exploring her depths.
With her mouth now free you can hear Bridgette softly murmuring to the younger girl.
<<talk "bridgette">>Let me know how I'm doing baby, tell me I'm making you feel good.<</talk>>\
Eve groans as she pulls away from the older woman's breasts, doing her best to pout despite her extreme arousal.
<<talk "eve">>It feels great, but I wanna make you feel good too.<</talk>>\
Bridgette pauses for a moment as she considers her partner's words.
<<talk "bridgette">>Alright we can make each other feel //real// good. Come here and lay on top of me.<</talk>>\
The two women quickly rearrange themselves in the 69 position with Eve on top facing you.
<<else>><<talk "player">>Well how about the two of you do some //bonding// to get ready. I'm sure getting familiar with each other's body will help with that.<</talk>>\
Bridgette blushes intensely at your suggestion, seemingly on the edge of objecting when Eve reaches out and pulls her onto the bed.
The moment the older woman is on the bed Eve is playing with her tits, lightly nibbling the nipples and kneading the flesh.
<<talk "eve">>I'm kind of jealous of your boobs. I wish mine were this big and fun to play with.<</talk>>\
<<talk "bridgette">>Don't be honey. A lot of girls on the farm are bred or sold based on the size of their assets. Besides I like your breasts, I bet it's a lot easier to move around with these.<</talk>>\
Bridgette fondles the younger girls chest as she speaks, lightly pinching the nipple as Eve starts sucking on her other breast.
Their fondling quickly becomes groping as the two girls explore each other's body and Eve slowly works her way lower down Bridgette's body until she's lightly kissing the scar on the older woman's abdomen while at the same time caressing her ass.
Soon, you're treated to the sight of Eve looking down hungrily at Bridgette's cunt while presenting her own pussy to her partner.
In one swift motion the petite girl leans forward and eagerly starts eating out the mature woman beneath her, which seems to spur Bridgette on to do the same.
<</if>>Bridgette has to lean forward a bit to get access to Eve's vagina, but based on the young girl's reactions she seems to be doing quite well.
In the meantime you simply enjoy the view of Eve exploring her partner's pussy; licking hungrily at the moist folds and curling her fingers inside Bridgette's soft tunnel in an attempt to find her g-spot.
Soon the room is filled with the aroused moans of both women as well as the scent of their lust.
Eve eventually gives up on fingering Bridgette, instead choosing to devote both of her arms to holding her partner's legs wide open as she greedily buries her face as deep into the soaked snatch as she can.
Curious as to what Bridgette is doing you move yourself so you can get a better view of what's happening around Eve's crotch.
You're surprised to find that one of Bridgette's hands is busy playing with her partner's little asshole as the other is focused on holding the small girl in place as she writhes in ecstasy on top.
Her face is absolutely drenched in Eve's juices and as you watch Bridgette's entire body stiffens as she groans directly into her partner's slit.
Only a moment later Eve has her own orgasm and a fresh spray of fluids covers Bridgette's face.
The smell of the room and the sight of the two women eagerly eating each other out has you harder than a diamond.
<<talk "player">>Alright girls bonding time is over. Time for the main course.<</talk>>\
Eve crawls off of Bridgette with a hungry look in her eyes and the older woman looks like a wild animal. It seems both of them are as eager to fuck as you are.
[[Fuck Eve First|Submitted Bridgette EveTrueAge o]]
[[Fuck Bridgette First|Submitted Bridgette EveTrueAge p]]
Submitted by ManlyMann
<<addtime { minute : 20 }>><<if $bridgetteEveIntimate gte 1>>The urge to fuck the two girls is strong, but your desire to feel their lips around your shaft is stronger.
<<talk "player">>You two seem to have had enough fun by yourselves, how about you give me some love too?<</talk>>\
As you gesture to your cock both Bridgette and Eve look over at your erect cock and begin crawling over to get a taste.
<<else>>Seeing the two women look at you stark naked, you can't help but want to feel their lips wrapped around your meaty shaft.
<<talk "player">>How about the two of you see how fast you can suck me off? I bet you could teach Eve a thing or two Bridgette.<</talk>>\
Bridgette blushes as she drops to her knees and approaches you, and you notice a curious glint in Eve's eyes as she jumps off the bed and joins the older woman in crawling closer to your crotch.
<</if>>Bridgette is the first one to make a move, gently stroking your cock and she envelops the head in her mouth. Her tongue teases your urethra lightly as she strokes you, causing a groan of pleasure to squeeze its way past your lips.
Eve watches intently as the older woman services you, one playing with her pussy as the other hand plays with a nipple.
However the younger woman grows impatient and starts whining as Bridgette doesn't seem to be letting go of your shaft any time soon.
<<talk "eve">>Stop hogging <<print $eve.callsPlayer>>, let me have a turn.<</talk>>\
Hearing the complaints Bridgette pulls away from your shaft, a trail of saliva still connecting her lips to your rod.
Almost immediately Eve tries to shove the entirely of your penis down her throat, only succeeding in getting halfway before her gag reflex kicks in.
However that doesn't stop the petite girl from trying and she bobs her head back and forth, bottoming out every time as she caresses as much of your length as she can with her tongue.
Not content to just sit and watch Bridgette stands and kisses you, stroking your chest with one hand while placing the other on Eve's head.
You can feel a definite difference between the two blowjobs. Bridgette tried to focus on your most sensitive areas as much as she could, but the tightness of Eve's throat mixed with her energy feels just as good.
The two women seem to sense your orgasm beginning to crest because as Bridgette drops back to her knees Eve pulls off of your cock.
While Bridgette envelops you cock in her mouth Eve lowers her face to suck on your balls and after only a few seconds they switch; Eve taking you as deep as she can while Bridgette licks the parts of the shaft she can't reach.
As your semen rockets out of urethra the two women back off and open their mouths wide, letting you paint their faces with sperm while at the same time giving them a tasty treat.
Before you can back away to take a break Bridgette moves back in and starts sucking your softening penis while fondling your balls.
<<talk "bridgette">>Don't tell me you're done already <<print $bridgette.callsPlayer>>. You've got two beautiful women here practically begging for your seed. You're not going to disappoint us now are you?<</talk>>\
You certainly had no plans on finishing now, but when Eve decides on helping the older woman get you hard again you don't really have much of a choice.
By the time blood rushes back to your cock both women have eagerly licked any traces of your semen off of each other's face and are ready to be fucked...HARD.
[[Fuck Eve First|Submitted Bridgette EveTrueAge o]]
[[Fuck Bridgette First|Submitted Bridgette EveTrueAge p]]
Submitted by ManlyMann
<<addtime { minute : 30 }>>The anticipation was killing you on the way here, and now after the show they put on for you there's no way you can wait any longer.
<<talk "player">>Alright girls it's time we get to the main event.<</talk>>\
Both Bridgette and Eve look at you for a moment, hunger clear in their eyes, as they prepare to receive your shaft.
[[Fuck Eve First|Submitted Bridgette EveTrueAge o]]
[[Fuck Bridgette First|Submitted Bridgette EveTrueAge p]]
Submitted by ManlyMann
<<addtime { minute : 2 }>>You have the two girls get on their hands and knees and present themselves to you. The two of them are are leaking like faucets, but despite Bridgette's sizable posterior your gaze is drawn to Eve's smaller, tighter ass.
Seeing her childlike booty wiggling back and forth, begging to be filled with your cock is enough to make your decision easy and you step towards the petite girl giving her cheeks a good slap to let her know what's about to happen.
For a brief moment you rub your cock against Eve's pussy, coating it in her juices and eliciting a pleased moan from her lips.
Then you slowly slide your member into the younger girl's tight snatch, reveling in how tight she feels while listening to her groan with every inch you fill her with.
Eventually you bottom out and pause for a moment, letting Eve get used to having her pussy filled.
Despite being left without a cock to fill her Bridgette takes some initiative and crawls closer to Eve, pulling the younger girl into a kiss and causing her snatch to tighten around your shaft even more.
Confident that Eve has gotten used to you, you begin pulling out of her exposing your shaft to the cool air of the room before thrusting back in slightly faster.
The small girl's moans are muffled by Bridgette's mouth as your fucking ramps up in intensity. The flesh of her ass feels good in your hands as you knead it, and you can't help but give it a smack as you thrust into her love tunnel.
Eventually Eve breaks the kiss with Bridgette as she lowers her body and starts pushing back to meet your thrusts. The wet sound of your hips meeting fills the room, punctuated by particularly loud cries from Eve every time the tip of your cock bumps into her cervix.
As the tight, warm embrace of Eve's little hole rapidly brings you to orgasm you feel hands wrap around you from behind and soft voice speak into your ear.
<<if $eve.pregnancyWeek gte 14>><<talk "bridgette">>Hurry up and cum <<print $bridgette.callsPlayer>>. Fill Eve's little pussy so that I can have a turn. You've already put a baby in her, don't you wanna do the same to me?<</talk>>\
<<else>><<talk "bridgette">>You're going to cum soon aren't you <<print $bridgette.callsPlayer>>? I bet you wanna see her swell with your child. Mark her little body forever by making her a mommy. Do it. Fill Eve and then fill me. See if you can bring two more babies into the world today.<</talk>>\
<</if>>Bridgette teases you loud enough for Eve to hear, and the idea of being filled with your seed seems to set the younger girl off. Her small body starts trembling violently as an orgasm takes her and her cunt clenches down on your dick.
The sudden stimulation is just enough to break the last remnants of your will and your sperm spews forth into the deepest parts of Eve's body, flooding her uterus with your swimmers and pushing her into a second orgasm.
You keep your shrinking shaft inside of her for as long as you can, savoring your connection with the girl.
When you finally do pull out of Eve a trail of your seed follows soon after, dripping down her thighs to join the puddle of love juices she's already left behind.
Before you can fully recover Bridgette pounces on you, intent on having her turn no matter what you say.
Caught off guard by the older woman's intensity she knocks you on your back and straddles you, rubbing her crotch against your groin and forcing her tongue down your throat.
The sweet, motherly woman you've come to know seems to have been replaced by a ravenous animal desperate to be bred.
When your cock doesn't immediately harden Bridgette whines in frustration and reaches down to stroke your member with her hand.
Pinned to the bed by her body weight and literally being held by the balls, all you can do it look to Eve for help, but the small girl seems too exhausted to move.
The sight of Eve lying prone with cum dripping out her her freshly used pussy and the feeling of Bridgette's desperate body on top of yours proves to be quite effective at bringing you to full mast again. The moment your horny milf feels your shaft harden she lines it with with her cunt and drops down, taking your entire length in on go.
The moment your cock enters her body, Bridgette's eyes roll into the back of her head as her body trembles in orgasm. However that barely slows the woman down as she starts riding you for all you're worth.
She's not nearly as tight as Eve was but the inner walls of Bridgette's pussy seem to have a life of their own, clinging to your cock and massaging it as if her entire body was built to milk cum from her partners.
Bridgette tries to talk dirty to you, but between her constant moaning and lust crazed brain it all comes out as incoherent gibberish.
Movement from the corner of your eye alerts you to the fact that Eve seems to have regained some of her energy, but based on the mischievous glint in her eye you doubt she's up to any good.
Rather than help you escape, Eve sits on your chest; helping pin you to the bed while also blocking your view with her ass. You can feel the cum and pussy juices being smeared across your chest as she moves her hips and suddenly Bridgette's babbling becomes muffled.
Unwilling to be completely passive you reach up and grasp Eve's small breasts, tweaking her nipples as she continues playing with Bridgette's body.
Despite having cum not too long ago you feel yourself rapidly reaching another peak and thanks to Bridgette's passionate movements your find yourself passing the point of no return quickly.
The moment your first blast of semen collides with Bridgette's cervix her entire body shudders violently. You were expecting to hear Bridgette scream or groan, but instead all you hear is a sharp gasp. You shoot jet after jet of your seed into the older woman's pussy, painting her walls white. However you don't hear a peep from the older woman.
When you're finally done unloading into Bridgette she collapses off of you, and without the older woman to hold you down anymore you easily remove Eve from your chest.
The sight you're treated to when you can finally see again is Bridgette laying on her side, tongue lolling out of her mouth and her eyes rolled back into her head.
<<talk "eve">>Is she ok?<</talk>>\
You're not a doctor, but you can clearly see Bridgette's chest rising and falling so you at least know she's breathing.
<<talk "player">>I have no idea. Maybe that last orgasm knocked her out?<</talk>>\
Both you and Eve sit there for a bit, worrying about the unconscious woman until she finally stirs from her stupor.
As Bridgette sits up you the two of you let out a sigh of relief knowing that she's ok.
The older woman giggles drunkenly when she notices the look of worry Eve and you have.
<<talk "bridgette">>Oopsy I got carried away again and cummed my brains out hehehe. It's been a while since I got that excited.<</talk>>\
Eve's worry quickly vanishes and she giggles as Bridgette tries to stand up, only to have her legs wobble and give out on her.
<<talk "bridgette">>Oh no my legs aren't working. <<print $bridgette.callsPlayer>> do you mind if I take a quick nap? That's usually enough to fix me when my brain gets all mushy.<</talk>>\
<<talk "player">>Uhh sure. Go ahead.<</talk>>\
Bridgette passes out again almost immediately after getting your permission, which is when you realize that the room you're in //definitely// needs to be cleaned.
The scent of sex and sweat hangs thick in the air and various stains from your escapades have soaked through the bed sheets. Some part of you wonders if those sheets can even be properly cleaned at this point.
Eve seems to have come to the same conclusion and you catch her trying to sneak towards the door for an escape.
You reach out and grab one of her arms preventing her get away.
<<talk "player">>Nope, nuh uh. I need you to keep an eye of Bridgette and help her clean when she wakes up.<</talk>>\
You glance at your cum soaked chest and drenched groin.
<<talk "player">>In the mean time I'm going to take a shower.<</talk>>\
Eve pouts and whines clearly displeased at having to clean up such a mess, but you're still worried about the sleeping woman so you stay firm in your order.
When you get confirmation that Eve will stay and watch Bridgette you finally leave for a shower.
[[End.|$location]]
Submitted by ManlyMann
<<addtime { minute : 60 }>>
<<set $bridgette.affection += 2>>
<<set $bridgette.fear -= 2>>
<<set $bridgette.trust += 2>>
<<set $eve.affection += 2>>
<<set $eve.fear -= 2>>
<<set $eve.trust += 2>>
<<set $bridgetteEveIntimate to 2>>You have the two girls get on their hands and knees and present themselves to you. While you can appreciate Eve's smaller, tighter body, there's no denying that Bridgette has the body of a fertility goddess.
The older woman's juicy ass draws you in and you can't help but give it a good smack to watch the flesh jiggle from your impact.
Sensing that you've decided to start with her, Bridgette moans in excitement and raises her hips slightly higher offering her snatch to you.
The woman is already wet enough put out a small forest fire so you waste no time in thrusting the entire length of your shaft into her soft tunnel.
Bridgette cries out in pleasure at being filled so suddenly and almost immediately you feel her inner walls massage you lightly, trying to wring the cum from your body as quickly as possible.
<<talk "bridgette">>Oh YES! Fuck me like an animal! Rut me like the beast you are!<</talk>>\
You close your eyes for a moment as you savor the feel of Bridgette's cunt and the sound of her lustful moans.
<<talk "bridgette">>Eve! What are youuuooooohhhh!<</talk>>\
The sound of Bridgette's surprise and the feeling of someone licking your balls causes you to open your eyes and you're treated to the sight of Eve lying underneath your horny milf.
You can't exactly see the little imp's head but you can certainly feel what she's doing. Her small tongue periodically caresses your nutsack or your shaft as you withdraw from Bridgette, and in the moments where Eve isn't licking you Bridgette's moans seem to crescendo.
Thanks to the petite girl's intervention you feel your orgasm quickly approaching, and Bridgette seems to notice your gently throbbing cock.
<<talk "bridgette">>You're cumming soon aren't you? Me too! Finish inside me. Pump me full of your seed <<print $bridgette.callsPlayer>>!<</talk>>\
You bottom out one last time in the older woman's twat as the first wave of your sperm splashes against her cervix. The feel of your cum sets Bridgette off too and she groans happily as her body shivers while spraying your hips and Eve's face with her juices.
When you finish you slowly pull out of Bridgette and are treated to the sight of Eve hungrily lapping up the semen that leaks out of your milf's pussy.
Bridgette is either too tired from her orgasm or simply doesn't care as she only moans lightly as the little girl keeps on feasting.
Eventually Bridgette's moans intensify again under Eve's incessant licking and she cums again, spraying Eve's face once again before finally pulling away in an attempt to get a break.
Without a pussy to feast on Eve's eyes turn to you as she crawls your way on her hands and knees.
<<talk "eve">>Did you enjoy the show.... <<print $eve.callsPlayer>>? You're not gonna fuck Bridgette and leave me like this are you?<</talk>>\
Watching Eve eat Bridgette to a second orgasm was definitely hot, but hearing her take on the same sultry tone Bridgette uses when she's horny is enough to bring you to full mast again.
When the younger girl sees you getting hard again she squeals in excitement and turns around to give you access to her little pussy.
From sight alone you can tell that Eve is just about to burst, her pussy pulsates lightly as if it were breathing and beads of her juices run down her thighs.
You don't bother teasing Eve, penetrating her tight cunt slowly in an effort not to hurt her.
Frustrated by your slow entry Eve pushes back against you with all her might, forcing you to fill her in one swift moment and dragging a heavy moan from her lips.
<<talk "eve">>Stop babying me. Fuck me like you do to Anna and Bridgette. I can handle it.<</talk>>\
Encouraged by her words you start thrusting in the petite girl with all your might, the head of your cock bumping against the entrance to her womb with every thrust.
Eve groans happily and pushes back against you, desperate to feel you as deeply as she can.
Her pussy isn't as lively as Bridgette's but she more than makes up for it with sheer tightness.
You notice some movement out of the corner of your eye and when you glance over you see Bridgette lazily playing with her pussy as she watches you rut the smaller woman.
A sudden tightening of Eve's cunt draws your attention back to her and you quickly realize that she's cumming around your cock, her back arching in pleasure before she collapses against the bed with her small ass still in the air.
Feeling yourself nearing the edge you pick up the pace, frantically thrusting into the small woman's sleeve.
When you finally reach the peak you thrust as deeply into Eve as you can, letting the tip of your cock nestle against her cervix one last time before your semen fills it.
The sensation of having your cum being poured directly into her womb causes Eve to orgasm again, her entire body trembling in orgasm.
Eventually you withdraw from her cream filled hole and savor the sight of your handiwork.
Eve lies prone on the bed with, your seed dripping out of her freshly fucked hole and a look of bliss on her face. Bridgette is lost in her own little world, bringing herself to orgasm as her light petting has turned into frantic masturbating. The bedsheets are completely drenched in various fluids and the entire room reeks, making it clear what exactly happened her.
<<talk "player">>This room is pretty messy. I'll let you two deal with the clean up.<</talk>>\
You're not entirely sure either girl heard you as Eve simply moans happily while Bridgette humps her hand, but you decide they'll figure it out once they realize you're gone.
[[End.|$location]]
Submitted by ManlyMann
<<addtime { minute : 60 }>>
<<set $bridgette.affection += 2>>
<<set $bridgette.fear -= 2>>
<<set $bridgette.trust += 2>>
<<set $eve.affection += 2>>
<<set $eve.fear -= 2>>
<<set $eve.trust += 2>>
<<set $bridgetteEveIntimate to 2>>The longer you let Bridgette's words and expressions sink in the more your rage builds.
<<talk "player">>Did you seriously come to me to ask who I plan on fucking in the future? As if you have ANY kind of say in the matter?<</talk>>\
Bridgette goes to take a step back from you but stops herself and replants her feet. She meets your indignant gaze with her own.
<<talk "bridgette">>So you're saying you'll sleep with anyone regardless of their age.<</talk>>\
It takes all of your willpower to keep from striking the woman. Instead you growl.
<<talk "player">>No. I'm saying I'll keep fucking Eve no matter what you say. Especially since she's not a kid.<</talk>>\
Your words seem to through Bridgette off balance, and she takes a step back as she tries to piece together what you said.
<<talk "bridgette">>What do you mean she's not a kid? Look at her she can't be any older than thirteen.<</talk>>\
You let out a spiteful laugh at her confusion.
<<talk "player">>Maybe if you had stopped to ask some QUESTIONS instead of jumping to conclusions we could have avoided this entire mess. Eve's <<print Math.floor($eve.ageReal)>> years old. My Great Uncle did some stuff to her to keep her looking that way.<</talk>>\
The look of shock, confusion, and self-doubt on Bridgette's face helps to calm your rage quite a bit.
<<talk "player">>If you don't believe me feel free to ask Eve yourself, or you can ask Anna too if you want.<</talk>>\
Bridgette glances at you before turning to go find the sisters, but before she can get far you grab one of her arms and roughly pull her toward you.
<<talk "player">>Don't think you have the right to question me OR take that tone with me again. Just because I act nice doesn't mean I'm going to let people walk all over me. Is that understood?<</talk>>\
She looks at you for a moment before finally hanging her head and acknowledging you.
With that you let the woman go and watch as she runs off to get the truth from Anna or Eve.
[[End.|$location]]
Submitted by ManlyMann
<<addtime { minute : 10 }>>
<<set $bridgette.affection -= 15>>
<<set $bridgette.fear += 15>>
<<set $bridgette.trust -= 15>>You don't have time for this now, so you shake your head.
<<talk "player">>Sorry Bridgette but I can't right now. You can ask me your question later, ok?<</talk>>\
The tension leaves Bridgette's body and she nods in acceptance before leaving you be.
You watch her go, wondering what could have had her so wound up.
[[End.|$location]]
Submitted by ManlyMann
<<addtime { minute : 1 }>>Should be able to take place anywhere inside the mansion, but it should be restricted to moderately high levels of trust and affection for both Bridgette and Eve as well as Moderately low levels of fear. Maybe affection gte 600, trust gte 550, and fear lte 300 for both?
Also, if the player chooses to "Let her ask the question" then the entire event shouldn't fire again since she'll know Eve's true age after that.
**PC**: The flag for this scene is: $bridgette.hasFlag("eveTrueAge")
Requires: '$bridgette.affection gte 600 and $bridgette.fear lte 300 and $bridgette.trust gte 550 and not $bridgette.hasFlag("eveTrueAge")'
Submitted Bridgette EveTrueAge
I figured higher stat gains for Bridgette since the question is fairly important to her, I'm fine with changing them though.The gentle sound of a woman humming beckons to you, luring you towards the source of the sweet melody.
As you round the corner you find Bridgette standing by a window, carefully caressing her swollen belly while basking in the sunlight.
You find yourself listening to the end of the lullaby and are about to leave when the older woman starts speaking.
<<if $bridgette.affection gte 800 and $bridgette.fear lte 100>><<talk "bridgette">>I can't wait to meet you. I promise that I'll do my best to be the best mommy you could ever ask for. I bet <<print $bridgette.callsPlayer>> can't wait to meet you either. I bet he'll make a wonderful father.<</talk>>\
You can't see the woman's face from here, but you can practically hear the joy in her voice. Bridgette starts humming again as she tenderly strokes her belly. There's a warmth to the music now that reminds you of the gentle embrace of a loved one.
<<elseif $bridgette.affection gte 550 and $bridgette.fear lte 350>><<talk "bridgette">>I can't wait to mee you. I'll do everything in my power to make sure you have a better life than I did. If we're lucky we might already be in the right place.<</talk>>\
For a brief moment she gently caresses her baby bump before starting to hum again. The melody sounding just a tad bit more hopeful than it did before.
<<elseif $bridgette.affection gte 300 and $bridgette.fear lte 600>><<talk "bridgette">>I can't wait to meet you but... I'm not sure you're going to be safe here.<</talk>>\
Bridgette trembles for a moment before collecting herself.
<<talk "bridgette">>At least we'll be together.<</talk>>\
She gently strokes her belly before starting to hum to herself again, a tinge of sadness tainting the melody.
<<else>><<talk "bridgette">>I've waited so long to have another baby. To get another shot at having a family... but why did it have to happen now... Here.<</talk>>\
Bridgette trembles and hugs her belly as though she were trying to shield it with her body.
<<talk "bridgette">>I... I don't know if I can protect you here. If I can save you... I promise I'll do whatever I can for you. No matter what I'll never let you go.<</talk>>\
She takes a deep breath to calm herself and starts humming again, although you can't help but think the lullaby sounds a bit more desolate than it did before.
<</if>>Deciding that you have better things to do right now than bother Bridgette, you leave her to her thoughts.
[[End.|$location]]
Submitted by ManlyMann
<<addtime { minute : 3}>>(PC)
Requires: $bridgette.hasFlag("owned") and $bridgette.isPregnant and $bridgette.pregnancyWeek gte 18 and ($clock.hour gte 6 and $clock.hour lt 18)Thinking of Bridgette's box of notes, you reach for it and start to sift through the random notes gathered within.
<<link "Look through her notes.">><<gotoevent setup.events.bridgetteNotesArray>><</link>><<set setup.events.bridgetteNotesArray to [
{
requires: 'true',
chance: 100,
link: "Submitted Bridgette Suspicious Notes1"
},
{
requires: 'true',
chance: 100,
link: "Submitted Bridgette Suspicious Notes2"
},
{
requires: 'true',
chance: 100,
link: "Submitted Bridgette Suspicious Notes3"
},
{
requires: 'true',
chance: 100,
link: "Submitted Bridgette Suspicious Notes4"
},
{
requires: 'true',
chance: 100,
link: "Submitted Bridgette Suspicious Notes5"
},
{
requires: 'true',
chance: 100,
link: "Submitted Bridgette Suspicious Notes6"
},
{
requires: 'true',
chance: 100,
link: "Submitted Bridgette Suspicious Notes7"
},
{
requires: 'true',
chance: 100,
link: "Submitted Bridgette Suspicious Notes8"
},
{
requires: 'true',
chance: 100,
link: "Submitted Bridgette Suspicious Notes9"
}
]>>//Dear Miss Tailor,
Today is August 4th 1991
Despite the poor soil the Daffodil's are starting to blossom, and I thought you'd like to know that the Daisy you planted is beginning to bloom as well. Some deer came by, hungry for a snack but I managed to protect the garden. It may be time to consider potting the plants and moving them to better soil. How have the dresses been coming along at the workshop? Have you pricked yourself on that needle again?
Miss Gardner//
<<link "Read a note.">><<gotoevent setup.events.bridgetteNotesArray>><</link>>
[[Put notes back.|$location]]
Submitted by ManlyMann
<<addtime { minute: 2 }>>You notice that a small portion of the paper has been torn off. Looking through the letters, you don't seem to be able to find the missing piece.
//Dear Miss Cobbler
Today is 1992, September 6th
Some squirrels came dangerously close to nibbling on your Daisy. Luckily Miss Potter managed to chase them away. I know how eager your customer is to get his hands on our flowers so I made sure to move them to a safer place. It's a shame that one of your dresses tore. I do hope the others are in better condition.
Miss Gardner//
<<link "Read a note.">><<gotoevent setup.events.bridgetteNotesArray>><</link>>
[[Put notes back.|$location]]
Submitted by ManlyMann
<<addtime { minute: 2 }>>//Dear Miss Tailor,
Today is March 27th, 1999
Business has been difficult thanks to all of the wildlife roaming around. It doesn't help that the manager hasn't been providing the help they promised. Some of the flowers have started to grow thorns. It's not ideal, but at least it helps keep the animals away.
Miss Gardner//
<<link "Read a note.">><<gotoevent setup.events.bridgetteNotesArray>><</link>>
[[Put notes back.|$location]]
Submitted by ManlyMann
<<addtime { minute: 2 }>>//Dear Miss Weaver
Today is May 3rd 1990
The soil keeps getting worse every time we move the flowers. I'm starting to worry that our flowers are becoming more like weeds. Miss Potter hasn't been feeling well so I've had to work a second shift a few times.
Miss Gardner//
<<link "Read a note.">><<gotoevent setup.events.bridgetteNotesArray>><</link>>
[[Put notes back.|$location]]
Submitted by ManlyMann
<<addtime { minute: 2 }>>This letter catches your eye. The words are hastily written, and there are several areas where the text has been scratched out.
//Miss Weaver
JANUARY
The animals broke in last night. Some flowers are missing. I'm not sure where they went. Miss Potter is trying to calm the others down. Your Daisy is with us. Help us Di--------------------------------------------------------------------------------------------------------------- itch, you said you'd help us. I know you're reading these before they reach Br----------- Send us some goddamn money. Me and La------ didn't escape just so we could work ourselves to death.
Miss Gardner.//
<<link "Read a note.">><<gotoevent setup.events.bridgetteNotesArray>><</link>>
[[Put notes back.|$location]]
Submitted by ManlyMann
<<addtime { minute: 2 }>>//Miss Tailor
January 1st 1994
Sorry if I mess this up. Miss Gardner usually writes these things. She's gone. I think she left last night. Been having panic attacks since our close call. It's been a month since your last update right? We found most of the flowers we lost, turns out some of the older ones helped to hide the younger ones. Sca----- Your Daisy has been getting along well with the older flowers. She was one of the ones helping the younger flowers. You should be proud.
Miss Potter//
<<link "Read a note.">><<gotoevent setup.events.bridgetteNotesArray>><</link>>
[[Put notes back.|$location]]
Submitted by ManlyMann
<<addtime { minute: 2 }>>//Miss Tailor
March 4th 1996
A few of the older flowers decided to stay behind after the last move. It's probably for the best. It's easier to keep everyone safe whe we're not so grouped together. Your Dasiy and her friends are still with me. They want to help protect the younger flowers.
Miss Potter//
<<link "Read a note.">><<gotoevent setup.events.bridgetteNotesArray>><</link>>
[[Put notes back.|$location]]
Submitted by ManlyMann
<<addtime { minute: 2 }>>//Miss Tailor
May 5th 1991
You're going to have a new customer? I guess that's good. You're not getting out of there like we did, but at least you're getting out of there. Maybe your new customer will be better? The flowers have been taking care of more and more. I'm not sure where they get the money, but I don't think it's my place to ask. Especially since I haven't been able to work as much as before.
Miss Potter//
<<link "Read a note.">><<gotoevent setup.events.bridgetteNotesArray>><</link>>
[[Put notes back.|$location]]
Submitted by ManlyMann
<<addtime { minute: 2 }>>Unlike the other letters, this one is typed rather than handwritten.
//Dear Miss Weaver,
In case it was not made clear in our previous letter; delivery services are only available on a monthly schedule. The simple fact of the matter is that you do not have any mail. All we can do for you is to confirm that your letters were received by Miss Potter or one of her associates.
Management//
<<link "Read a note.">><<gotoevent setup.events.bridgetteNotesArray>><</link>>
[[Put notes back.|$location]]
Submitted by ManlyMann
<<addtime { minute: 2 }>>These are the other notes that should be readable in Bridgette's room. They're written in chronological order, but I mixed up the numbering since they shouldn't be presented in chronological order.You hear the humming before you notice its source. It's a simple melody, one that is somehow mournful but with a tinge of hope hidden within.
When you find the source you see Bridgette carefully rocking a small bundle in her arms, and after hearing a happy coo from the bundle you realize that it's your child.
She's so focused on the baby and her song Bridgette doesn't even notice your presence and she continues humming gently while your child gurgles happily.
You decide not to interrupt and leave Bridgette to her duties.Can take place anywhere in the mansion. Requires that the player has at least one kid under 9 months old.As you walk along the edge of the pool Eve runs by laughing like a maniac. Before you can say anything Bridgette appears.
<<talk "bridgette">>Eve don't run around the pool! That's dangerous!<</talk>>\
When Bridgette sees you she stops for a moment to greet you. However before you can say anything she takes off after Eve, trying to keep her safe.Should only take place around the pool.While walking through the mansion you notice Bridgette cleaning one of the many lewd statues your Great Uncle kept around the mansion.
It takes you a moment to realize that she's blushing heavily as she gently cleans the more intimate areas of the statue.
<<talk "bridgette">>There's so much detail. I wonder how closely they needed to examine the models.<</talk>>\
You can barely understand Bridgette as she mutters to herself, but it seems she too absorbed in her imagination to notice your presence.
You watch her for a bit longer before continuing on your way.Should take place anywhere in the mansion where there's a statue. Not sure if that's restricted to the Entry HallOut of the corner of your eye you notice Bridgette busy watering some of the plants around the mansion. She hums happily as she works, oblivious to your presence.
However you quickly realize that she has no idea what she's doing as it's obvious even to you that she's overwatering them.
Before you can say anything she pulls away, and with a satisfied look her face turns to find a new plant to drown.While visiting the servant's quarters, you hear what sounds like the rustling of papers coming from Bridgette's room.
[[Take a peek.|Submitted Bridgette Finding Notes a]]
[[Ignore it.|$location]]
Submitted by ManlyMann
<<addtime { minute:1}>>Curious about what the busty brunette could be up to, you carefully crack the door to her bedroom open so you can get a peek.
It's difficult to get a good view of what's happening, but you notice a small box on Bridgette's bed with several pieces of paper lying around it. Bridgette herself is turned away from you, but you think you can make out another piece of paper in her hands that she's reading.
Curious about what you're witnessing, you wonder if you should confront Bridgette and ask about the box or let her have her privacy.
[[Confront Bridgette.|Submitted Bridgette Finding Notes b]]
[[Leave her be.|Submitted Bridgette Finding Notes e]]
Submitted by ManlyMann
<<addtime { minute:3}>>
<<run $bridgette.addFlag("notes")>>You knock on the door to Bridgette's room as you open it.
Based on how hard the woman jumps and how fast she turns to face you, you'd think that she was in the middle of committing some kind of felony.
<<if $bridgette.affection gte 800 and $bridgette.fear lte 100>><<talk "bridgette">><<print $bridgette.callsPlayer>>! I... wasn't expecting you. Did you need something. You're lucky I wasn't changing.<</talk>>\
Bridgette smiles and places her arms behind her back, accentuating her ample bosom. If you hadn't been watching her beforehand, it would have been the perfect way to distract you from how she's shifted her body slightly so that you can't see the box on her bed or that the piece of paper she's holding is now hidden behind her back.
<<elseif $bridgette.affection gte 550 and $bridgette.fear lte 350>><<talk "bridgette">><<print $bridgette.callsPlayer>>! I... I didn't realize you were looking for me. How can I be of service?<</talk>>\
Bridgette stands up straight and steps toward you, making sure to block your line of sight to the box with her body while simultaneously hiding the piece of paper she was holding behind her back.
<<else>><<talk "bridgette">><<print $bridgette.callsPlayer>>! You're... //here//... I'm sorry I... I thought you were busy. How... how can I help you?<</talk>>\
Bridgette's practically frozen in place, but you can't help but notice that she's shifted her body just enough that you can no longer see the box, or that she's holding both hands behind her back so that you can't see the piece of paper she was holding.
<</if>>\
Whatever she was doing, she's trying her best to hide it from you.
[[Ask about the box and papers.|Submitted Bridgette Finding Notes c]]
[[Pretend you saw nothing and leave.|Submitted Bridgette Finding Notes d]]
Submitted by ManlyMann
<<addtime { minute:3}>><<talk "player">>I didn't really need anything, but I have to admit that I'm a bit curious about what you were doing in here. Do you mind telling me about what all of that is?<</talk>>\
The color drains out of Bridgette's face as you gesture to the items on her bed and she seems to shake a little before recomposing herself.
She steps aside, revealing the box once again as well as the papers around it.
<<if $bridgette.affection gte 800 and $bridgette.fear lte 100>><<talk "bridgette">>Oh, these old things? They're just some old letters my mother gave me. They were my grandmothers. She was free, so I like to read them sometimes and pretend that I'm free too. It's.... embarrassing to talk about.<</talk>>\
<<elseif $bridgette.affection gte 550 and $bridgette.fear lte 350>><<talk "bridgette">>Oh... those? They're nothing. Just some old letters my mother gave me. They... I like to read them sometimes. It helps me to forget everything about my situation.<</talk>>\
<<else>><<talk "bridgette">>Th... those? They're just... just some letters my mother gave me. I... they're not really anything important. Just... just some trash that I like to keep around, to feel normal.<</talk>>\
<</if>>\
She pauses for a moment as she seems to realize something.
<<talk "bridgette">>Were you... watching me?<</talk>>\
Not seeing any way of plausibly denying it, you simply nod.
<<if $bridgette.affection gte 550 and $bridgette.fear lte 350>>Your milf's entire body stiffens and her eyes narrow at your response.
<</if>><<if $bridgette.affection gte 800 and $bridgette.fear lte 100>>\
<<talk "bridgette">>I... I see..... I usually like to hide them so that little //sneaks// don't accidentally steal or damage them. But if you're so interested in reading some boring letters feel free to rummage around.<</talk>>\
<<else>>\
<<talk "bridgette">>I... I see... well I usually keep them hidden behind my bed. But if you want to look through them at some point I guess I can't stop you.<</talk>>\
<</if>>\
<<talk "bridgette">>Is there anything else I can help you with <<print $bridgette.callsPlayer>>?<</talk>>\
<<if $bridgette.affection gte 550 and $bridgette.fear lte 350>>You can't help but notice Bridgette's tone has become significantly colder and more formal than it was before.
<<else>>You're a bit shocked to hear more than a bit of resentment in Bridgette's voice despite her best attempts at being polite.
<</if>>\
You briefly consider staying to speak with Bridgette a bit longer, but seeing as how all of your questions have been asked you don't see any reason to stick around and just leave.
[[End.|$location]]
Submitted by ManlyMann
<<addtime { minute: 5}>>
<<set $bridgette.affection -= 10>>
<<set $bridgette.fear += 10>>
<<set $bridgette.trust -= 20>><<talk "player">>I just wanted to check in and see how you're doing. Nothing too important. If you're busy I can go.<</talk>>\
She tries to mask it, but for a brief moment a look of relief washes over Bridgette's face.
<<if $bridgette.affection gte 800 and $bridgette.fear lte 100>><<talk "bridgette">>Oh, well in that case I would //definitely// appreciate some alone time. Although if you come back later I might just be willing to show my appreciation properly. Ok?<</talk>>\
The busty brunette practically shoves you out the door before slamming it shut.
<<elseif $bridgette.affection gte 550 and $bridgette.fear lte 350>><<talk "bridgette">>Oh... well. Do you mind leaving then? I'd like some time to myself.<</talk>>\
The busty brunette gently, but firmly ushers you out the door before closing it.
<<else>><<talk "bridgette">>O...oh. Could you... umm... I mean do you mind... //leaving//? It's just, I'd like to be alone for a while.<</talk>>\
The busty brunette stares at you expectantly until you walk out the door, before slamming it shut behind you.
<</if>>\
You stand there for a moment, listening for any kind of movement inside the room.
There is none.
Eventually you give up and leave, wondering if you could try looking for the box when Bridgette's out of the room.
[[End.|$location]]
Submitted by ManlyMann
<<addtime { minute: 5}>>After a moment, she steps towards her bed and starts quickly shoving the papers into the box. Since she seems to be finishing up you carefully close the door and leave the area.
You make a mental note to return when Bridgette's 's busy so that you can try and look for the box without disturbing her.
[[End.|$location]]
Submitted by ManlyMann
<<addtime { minute: 5}>>-Is there anyway you can make the notes unreadable while Bridgette is in the room?
-This scene should be a one-off, unless the player chooses to ignore it in the beginning.
- This scene should fire whenever Bridgette has free time.
- This scene should only take place in Bridgette's room in the servants quarters.Remembering the box and pieces of paper that Bridgette had been looking through earlier, you wonder if now's a good time to search for them.
[[Look for it.|Submitted Bridgette Finding Notes 2a]]
[[Maybe later.|$location]]
Submitted by ManlyMann
<<addtime { minute:1}>>You spend some time searching Bridgette's room for the box. Eventually you notice it hidden behind one of her bed's legs, near the wall.
Pulling it out from its hiding spot, you open it and are greeted with a plethora of letters. Too many to read. Unless you want to spend hours reading through them all, you're going to have to skim them until you see something that stands out to you.
<<link "Read a note.">><<gotoevent setup.events.bridgetteNotesArray>><</link>>
[[Put notes back.|$location]]
Submitted by ManlyMann
<<addtime { minute : 1 }>><<run $player.addFlag("discoverednotes")>>As you approach the ball room you're surprised to hear someone playing the old grand piano your Great Uncle kept. It's a beautiful piece, soft and slow with a melody that carries with it an air of peace and tranquility.
Enchanted by the music you find yourself drawn to the entrance of the ballroom and are surprised to find Bridgette of all people sitting at the bench.
You watch her play for a moment, but the piece is cut short when she notices you standing in the doorway.
<<if $bridgette.affection gte 550 and $bridgette.fear lte 350>>Although surprised to see you, Bridgette can't help but smile as she stands and bows to greet you.
<<talk "bridgette">>I'm sorry <<print $bridgette.callsPlayer>>, when I saw the piano I couldn't help myself. It's truly a beautiful instrument.<</talk>>\
<<else>>The shock of seeing you watching causes her to reflexively jump away from the piano as if it burned her, all while bowing in apology.
<<talk "bridgette">>I'm sorry I didn't mean- I mean I didn't- It's just I couldn't help myself when I saw it. Please forgive me.<</talk>>\
<</if>>[[Where'd you learn to play?|Submitted Bridgette NWE 1a]]
[[Encore.|Submitted Bridgette NWE 1d]]
[[Scold her.|Submitted Bridgette NWE 1e]]
[[Leave her be.|Submitted Bridgette NWE 1f]]
Submitted by ManlyMann
<<addtime { minute : 10}>><<talk "player">>I'm curious, where'd you learn to play? Did they teach you on the farm?<</talk>>\
<<if $bridgette.affection gte 800 and $bridgette.fear lte 100 and $bridgette.trust gte 750>>For a moment Bridgette looks wistful, as if remembering something she lost long ago. Then she meets your eyes with her light brown ones and begins to speak.
<<talk "bridgette">>Yes and no. My old master didn't like letting the breeders learn any kind of useful skills. He thought the only skills we needed were how to be submissive and how to service a man.<</talk>>\
For a moment she seems angry, and the next words she utters are filled with venom.
<<talk "bridgette">>After the accident, when it was decided my odds of concieving were slim to none the master moved me to the nursery. That's where I learned to play.<</talk>>\
Surprised at how sour Bridgette's mood has turned you try to cheer her up.
<<talk "player">>Wouldn't that be a good thing though? I mean if you had kids already, wouldn't working in the nursery mean you can spend more time with them?<</talk>>\
Bridgette looks at you for a moment, the anger still clear on her face. Then she sighs and shakes her head, allowing the rage to be replaced by sadness.
<<talk "bridgette">>It's complicated. The only time the breeders are ever allowed to hold their children is when they're born. After that the babies are sent to the nursery and raised by the nannies until they're old enough to be sold.<</talk>>\
The older woman seems lost in her thoughts as she speaks, her voice hoarse and her eyes damp as if she's on the verge of tears.
<<talk "bridgette">>To be honest I would only recognize one of my babies if I saw her today, and even then only if I saw her...<</talk>>\
She trails off, then shakes her head.
<<talk "bridgette">>It doesn't matter. The nannies had a piano to help keep the children entertained. One of the older nannies taught me because I asked her to. I thought that even if I didn't know which children were mine I could still let them know how much I loved them. I could still sing to them the lullabies my mother sang to me.<</talk>>\
Bridgette sniffles and you realize she's barely holding it together.
[[Comfort her.|Submitted Bridgette NWE 1b]]
[[Let it be.|Submitted Bridgette NWE 1c]]
Submitted by ManlyMann
<<addtime { minute: 10}>>
<<elseif $bridgette.affection gte 550 and $bridgette.fear lte 350 and $bridgette.trust gte 475>>A sad look passes over Bridgette's face and she takes a deep breath before speaking.
<<talk "bridgette">>Not really, I learned to play in the nursery to help take care of the children. When there are so many to watch and look after, the right song can be a life saver.<</talk>>\
She sighs and runs a finger along the surface of the piano.
<<talk "bridgette">>I used to love playing lullabies for the children. Sometimes if a baby had trouble sleeping I'd sneak them to the play area and let them listen to me play my favorite lullaby.<</talk>>\
The older woman sighs again, and turns to face you for a moment. You think you notice a tear on her cheek before she turns to leave.
<<talk "bridgette">>I'm sorry, I just remembered that I promised to play a game with Eve. Maybe we can talk some more later.<</talk>>\
Unsure what to say or do, you decide that the best course of action is to just let her go.
[[End.|$location]]
Submitted ManlyMann
<<addtime { minute: 15}>>
<<set $bridgette.affection += 2>>
<<set $bridgette.fear -= 2>>
<<set $bridgette.trust += 2>>
<<else>>Bridgette's gaze turns towards the piano for a moment and for a brief moment you think you see a smile touch her face.
<<talk "bridgette">>I-I learned in the nursery. It helped to keep the children happy and calm.<</talk>>\
She lets a hand rest on the wood of the piano and it seems to have a calming effect on her. Judging from the slight smile on her face it seems like she's completely lost in memories.
When it becomes clear that Bridgette doesn't have anything else to say you decide to let her reminisce and leave.
[[End.|$location]]
Submitted ManlyMann
<<addtime { minute: 15}>>
<<set $bridgette.affection += 2>>
<<set $bridgette.fear -= 2>>
<<set $bridgette.trust += 2>>
<</if>>You step forward and pull Bridgette into a hug, not sure how to comfort her with words.
The moment she feels the warmth of your embrace Bridgette breaks down completely, sobbing into your shoulder.
You're not sure how long the two of you stand like that, the older woman holding onto you as if her life depended on it while you rub her back, gently trying to console her.
Eventually the sobbing slows down and Bridgette speaks into your shoulder, the occasional hiccup interrupting her speech.
<<talk "bridgette">>I-I always dreamed of having a big family. A loving husband and l-lots of little boys and girls. Of escaping that place and falling in love. After the accident I-I didn't know what to do. I thought about k-killing myself or running away but my babies were still there. I couldn't just abandon them, even if I didn't know who they were.<</talk>>\
Bridgette's grasp on you tightens as she continues.
<<talk "bridgette">>Thank you for saving me. For giving me hope and a reason to dream again. Even if you don't feel the same. Even if it's not what I expected. I want you to know I-I love you. I love you. I love you!<</talk>>\
She breaks down again before you can respond.
When Bridgette does finally calm down she pulls away and hides her face.
<<talk "bridgette">>I'm sorry, I must look like a mess right now. Please I-I need to go and clean up. I-goodbye <<print $bridgette.callsPlayer>>.<</talk>>\
The older woman practically runs out of the room, refusing to even look your way.
You're at a loss for words as you watch her go. Your great uncle was a monster, you know that for a fact. But now that you've met Bruce and know about the farm it's hard not to wonder how many more monsters are out there. How many girls and women are used until they break, thrown away like trash, and then replaced with fresh victims?
You shake your head to snap out of it before you lose yourself in those dark thoughts.
<<talk "thought">>Probably best not to think about it for now.<</talk>>\
[[End.|$location]]
Submitted ManlyMann
<<addtime { minute: 15}>>
<<set $bridgette.affection += 3>>
<<set $bridgette.fear -= 2>>
<<set $bridgette.trust += 3>>You can't help but feel uncomfortable as Bridgette tries to calm down, hugging herself and taking deep breaths.
After a moment she stops trembling and her breathing slows down.
<<talk "bridgette">>I'm sorry <<print $bridgette.callsPlayer>>, but I need to lie down for a bit. Please excuse me.<</talk>>\
Bridgette hurries out of the room, walking as quickly as she can.
At a loss for words, all you can do is think. Your great uncle was a monster, you know that for a fact. But now that you've met Bruce and know about the farm it's hard not to wonder how many more monsters are out there. How many girls and women are used until they break, thrown away like trash, and then replaced with fresh victims?
You shake your head to snap out of it before you lose yourself in those dark thoughts.
<<talk "thought">>Probably best not to think about it for now.<</talk>>\
[[End.|$location]]
Submitted ManlyMann
<<addtime { minute: 3}>>
<<set $bridgette.affection += 1>>
<<set $bridgette.fear -= 1>>
<<set $bridgette.trust += 1>>You can't help but be disappointed that she quit playing in the middle of such a lovely piece.
<<talk "player">>Please don't stop because of me. I was just enjoying the music.<</talk>>\
<<if $bridgette.affection gte 550 and $bridgette.fear lte 350>>Bridgette blushes at your words, a smile creeping onto her face as she returns to the piano and starts playing.
<<else>>The surprise Bridgette feels is clear on her face, nevertheless she returns to the piano and starts playing.<</if>>
<<includeevent setup.events.BridgetteEncore>><<talk "player">>That was beautiful. Just one question. Did I give you permission to play the piano?<</talk>>\
<<if $bridgette.affection gte 550 and $bridgette.fear lte 350>>The smile on Bridgette's face quickly dissipates at your question as she realizes she might have crossed a line.
<<talk "bridgette">>Oh I'm sorry, I'll try to get your permission in the future.<</talk>>\
Bridgette bows before rushing out of the room, clearly trying to regain your favor.
<<elseif $bridgette.affection gte 350 and $bridgette.fear lte 550>>Upon hearing your words Bridgette somehow bows even lower. You notice her body shiver slightly.
<<talk "bridgette">>No I didn't. Please forgive me. I didn't-<</talk>>\
<<talk "player">>I didn't think so. If I wanted a slave to play the piano then I'd order them to play the piano. Next time try using what little brains you have and ask for permission before you do whatever you want.<</talk>>\
After your scolding you order Bridgette to get out and she quickly follows your command, afraid of invoking your wrath.
<<else>>Bridgette trembles at your question and she hesitates before speaking.
<<talk "bridgette">>No sir.<</talk>>\
Although she mumbles the words you can still make out what she says.
<<talk "player">>That's what I thought. I don't usually like letting such a dirty animal touch a something as nice as that piano. Do you know what I do to animals who dirty my stuff without permission?<</talk>>\
Bridgette starts hyperventilating as you let her imagination run wild. Eventually she shakes her head no, her eyes darting to the door as if she's considering running.
You grin, doing your best to make it seem as maniacal as possible.
<<talk "player">>Well then, if you don't want to find out I suggest you get out of my sight. Right. NOW.<</talk>>\
For a moment the older woman freezes as she processes your threat. Then as realization sets in she practically trips over herself as she runs out of the room.
<</if>>
[[End.|$location]]
Submitted ManlyMann
<<addtime { minute: 5}>>
<<set $bridgette.affection -= 1>>
<<set $bridgette.fear += 1>>
<<set $bridgette.trust -= 1>><<talk "player">>Don't mind me, I was just checking in. Feel free to do as you wish.<</talk>>\
You turn and leave before Bridgette can respond. Shortly after, music fills the halls of the mansion once again.
[[End.|$location]]
Submitted ManlyMann
<<addtime { minute: 1}>><<set setup.events.BridgetteEncore to [
{
requires: 'true',
chance: 100,
link: "Bridgette Encore No One Joins"
},
{
requires: 'true',
chance: 100,
link: "Bridgette Encore Eve Joins"
},
{
requires: 'true',
chance: 100,
link: "Bridgette Encore Anna Joins"
}
]>>You're not familiar with the piece Bridgette plays, but it's fairly light with a melody that gently rises and falls like the waves of the ocean.
As you watch, Bridgette seems to sway with the music, letting herself get caught up in the rising and falling of the piano like a raft on open waters gently rocking with the waves.
Eventually you realize the piece is getting faster, with more disonant chords creating an atmosphere of unease throughout the room. Almost as if there is a storm on the horizon and the entire ocean is trembling in anticipation.
However Bridgette gradually slows down, playing each note more softly than the last. For a brief moment you think she's finishing the song when she suddenly slams on the keys of the piano causing you to jump in surprise.
You can still recognize the song's rising and falling motif, but instead of a light and gentle melody the song has become frantic and discordant drawing forth images of a turbulent ocean thrashing madly like a savage beast.
Occasionally a particularly loud chord rings out amongst the chaotic melody, Bridgette putting all of her weight into playing it causing the entire piano to shake.
The piece gets louder and louder as it seems to come to a climax. The force of Bridgette's playing seems to make the entire ballroom shake with anticipation and the sweat flying from her face brings to mind the spray of seawater.
With a final crash the song comes to a grinding halt, the chord seeming to echo throughout the entirety of the room and your body.
After a moment you're ready to applaud the performance when Bridgette starts playing once again, with the gentle rising and falling melody she began with.
The piece gets slower and softer with each passing moment until at long last Bridgette plays one final chord before sitting back and exhaling deeply.
<<talk "player">>That was amazing! You played this for children at the farm?<</talk>>\
Bridgette blushes at your praise and shakes her head.
<<talk "bridgette">>Err no not really. The nanny who taught me had access to some old piano books. I memorized some of the prettier ones in my free time.<</talk>>\
The two of you speak for a bit longer before you part ways.
[[End.|$location]]
Submitted ManlyMann
<<addtime { minute: 20}>>
<<set $bridgette.affection += 1>>
<<set $bridgette.fear -= 1>>
<<set $bridgette.trust += 1>>Bridgette thinks for a moment about what to play before a smile sneaks its way onto her face. After taking a deep breath she lets her hands hover over the piano keys before suddenly allowing her fingers dance across the keys, filling the ballroom with a lively tune that you can't help but tap a foot to.
When the melody kicks in you're amused to find that you recognize the song as a popular pop song from some time back.
As the music echoes throughout the mansion you hear an excited squeal quickly followed by the sight of Eve bursting into the room with a tremendous grin plastered on her face.
<<talk "eve">>I can't believe you actually learned it! You're the BEST Bridgette!<</talk>>\
For a moment the music stops as Bridgette struggles to supress laughter, but she quickly picks up where she left off with Eve now jumping up and down while doing her best to sing along as loudly as she can.
When Bridgette hits the chorus she breaks out singing with Eve, with the older woman taking the harmony.
Noticing your lack of involvment Eve jumps her way to you and pulling on one of your hands, encouraging you to join in on the fun as she belts out the second verse of the song.
Caught up in the joyous atmosphere you soon find yourself on your knees playing an epic solo on the air guitar as Eve bounces around while cheering you on, her pigtails flailing wildly with every movement.
Eventually Bridgette enters the last chorus of the song and as she hits the final chord both you and Eve drop to the floor in a slide, doing your best to see who can belt out the last word longer.
Having started dancing and singing before you Eve was already pretty winded, which allows you to easily win your little competition while she collapses to try and catch her breath. However when you finally finish singing you find yourself just as exhausted and decide that the cold floor of the ballroom is a great place to rest.
When Bridgette finally looks over to the two of you her composure finally shatters, her entire body shaking with laughter as she observes both you and Eve gasping for air.
After catching her breath Eve runs up to Bridgette and throws her arms around the older woman.
<<talk "eve">>You've got to teach me how to play Bridgette! Do you think I could learn-<</talk>>\
You listen for a bit as Eve chatters on about what songs she wants to learn and if Bridgette could teach her. The older woman, still chuckling, seems all too pleased to try and show Eve some of the basics of playing the piano.
As the duo start to go over the c-scale you make your escape, leaving them to the impromptu lesson.
[[End.|$location]]
Submitted ManlyMann
<<addtime { minute: 20}>>
<<set $bridgette.affection += 1>>
<<set $bridgette.fear -= 1>>
<<set $bridgette.trust += 1>>
<<set $eve.affection += 1>>
<<set $eve.fear -= 1>>
<<set $eve.trust += 1>><<if $anna.affection gte 650 and $anna.fear lte 350>>
The moment Bridgette's begins playing you recognize the telltale mm-bap-bap rhythm of a waltz, but you're not familiar enough with classical music to pinpoint which one it is.
Looking around at the ballroom you can almost picture throngs of dancers in their fine dresses and suits twirling about to the light and airy melody.
However despite your imagination, the fact of the matter is that the room is empty and without any dancers the waltz feels incomplete.
As you ponder the possibility of throwing a ball for your girls you notice some movement out of the corner of your eye and are surprised to find Anna standing at the doorway, seemingly lost in the music.
Enjoying the sight of Anna swaying to the music and lamenting the lack of dancers you find yourself walking over to the pretty young girl and extending a hand to her.
When she notices what you're doing Anna blushes and a small smile creeps its way onto her face. However she gently places her hand on yours and allows you to pull her onto the dance floor.
Anna looks into your eyes as the two of you move across the dance floor, your bodies twirling in sync to the music as Bridgette picks up the pace.
Feeling the warmth of Anna's hand in yours, the happiness evident on her face, and the elegant music, you find yourself forgetting about the crimes of your great uncle and the stresses of everyday life. For a brief moment it feels as though the two of you are normal people, simply enjoying each other's company without a care in the world.
As the music comes to a close you're surprised to find yourself exhausted, and Anna rests her head against your chest as she catches her own breath. For a moment you have the urge to kiss the shy girl and you gently lift her head by the chin, letting your eyes meet once again.
<<talk "bridgette">>Aww the two of you make the most adorable couple. Young love truly is something to be treasured.<</talk>>\
Anna jumps at the sound of Bridgette's voice, her face turning bright red as she blushes intensely when she remembers that the two of you aren't alone.
<<talk "anna">>I'm sorry Bridgette I forgot that you were there. I just-<</talk>>\
<<talk "bridgette">>Oh honey there's no need to be embarrassed. I would've given anything to fall in love at your age.<</talk>>\
<</if>>\
<<if $bridgette.affection gte 550 and $bridgette.fear lte 350>>Bridgette's eyes drift to you and you see a mischevious glint in her eye as she starts teasing Anna.
<<talk "bridgette">>Then again I suppose I'm still fairly young, if the two of you aren't anything special I might just have to scoop him up for myself.<</talk>>\
Anna's eyes widen in surprise and for a brief moment you think you catch a glint of jealousy on her face.
<<talk "anna">>No you can't!<</talk>>\
The moment the words leave Anna's lips her entire face goes bright red in embarrassment as she covers her mouth. Neither Bridgette nor you can stop from grinning, but the older woman keeps up the teasing.
<<talk "bridgette">>Oh? Well maybe we could share then. I'm sure a big strong man like <<print $bridgette.callsPlayer>> would be thrilled to have some beautiful women all to himself.<</talk>>\
You watch as Anna becomes more and more flustered as the older woman keeps teasing her.
As much as you enjoy the entertainment you decide to take this opportunity to be on your way, leaving the two women to their business.
<<else>><<talk "anna">>We're not da- I mean it's not like I- it's just I-<</talk>>\
<<talk "bridgette">>Don't be silly Anna I saw how you looked at him during your little dance.<</talk>>\
Anna's eyes leap from Bridgette to you and back again as the older woman keeps trying to coax a confession out of her, the look on her face reminds you of a cornered mouse.
Amused by Anna's plight you decide to leave her in the hands of Bridgette.
<</if>>
[[End.|$location]]
Submitted ManlyMann
<<addtime { minute: 20}>>
<<set $bridgette.affection += 1>>
<<set $bridgette.fear -= 1>>
<<set $bridgette.trust += 1>>
<<set $anna.affection += 1>>
<<set $anna.fear -= 1>>
<<set $anna.trust += 1>>Should only take place in the ballroom.
Potential Encore Scenes left to do in the future (only guaranteed one is #1)-
1. Duet bewteen Bridgette and her daughter.
2. Maybe have Anna and Eve both come in and dance.
3. Yami does a duet with her guitar?
4. Big scene with all the girls coming in? Maybe make that a seperate scene entirely? Potential event for a ball?
5. Maybe others if other characters turn out to have musical talent?When you enter the room you notice Bridgette sitting by the table with her back to you. In front of her is what looks like a small pile of clothes.
Curious about what she's doing you move closer to get a better look. As you peer over the woman's shoulder you realize that shes's holding one of the other girl's dresses, and that there is a fairly obvious hole in the fabric.
While you watch, Bridgette picks up a needle and starts working it through the cloth around the hole, weaving it back and forth as the hole slowly shrinks.
As the hole finally closes you turn to leave but the sudden movement seems to catch Bridgette's attention, causing her hand to slip and driving the needle into her finger.
<<talk "bridgette">>OWWW!<</talk>>\
Bridgette grabs her finger and winches as she turns to face you while putting the dress down.
<<if $bridgette.affection gte 800 and $bridgette.fear lte 100>>When she realizes that it's you standing there, she gives you a small smile while trying to mask her embarrassment.
<<talk "bridgette">>Oh <<print $bridgette.callsPlayer>>, you scared me. Was there something you wanted?<</talk>>\
[[Treat her wounded finger.|Submitted Bridgette NWE 2a]]
[[Just curious.|Submitted Bridgette NWE 2d]]
[[Tell her to be more careful.|Submitted Bridgette NWE 2e]]
<<elseif $bridgette.affection gte 550 and $bridgette.fear lte 350>>When she realizes that it's you standing there, she gives you a small smile and bows slightly.
<<talk "bridgette">>I'm sorry <<print $bridgette.callsPlayer>>, was there something you wanted to speak to me about?<</talk>>\
[[Treat her wounded finger.|Submitted Bridgette NWE 2a]]
[[Just curious.|Submitted Bridgette NWE 2d]]
[[Tell her to be more careful.|Submitted Bridgette NWE 2e]]
<<elseif $bridgette.affection gte 250 and $bridgette.fear lte 650>>When she realizes that it's you standing there, she stiffens a bit and bows slightly.
<<talk "bridgette">>Hello <<print $bridgette.callsPlayer>>, was there something you needed?<</talk>>\
[[Ask if she's all right.|Submitted Bridgette NWE 2a]]
[[Just curious.|Submitted Bridgette NWE 2d]]
[[Punish her for being careless.|Submitted Bridgette NWE 2e]]
<<else>>When she realizes that it's you standing there, she blanches a bit and quickly bows.
<<talk "bridgette">>I-I'm sorry for not noticing you sooner <<print $bridgette.callsPlayer>>, what do you need from me?<</talk>>\
[[Ask if she's all right.|Submitted Bridgette NWE 2a]]
[[Just curious.|Submitted Bridgette NWE 2d]]
[[Punish her for being careless.|Submitted Bridgette NWE 2e]]
<</if>>
Submitted by ManlyMann
<<addtime { minute: 5}>><<if $bridgette.affection gte 800 and $bridgette.fear lte 100>><<talk "player">>You hurt yourself, let me take a look.<</talk>>\
You reach out to grab Bridgette's hand, but she blushes in embarrassment and pulls her hand away.
<<talk "bridgette">>You don't need to worry about that, it happens sometimes. I'll just put a band-aid on it.<</talk>>\
Keeping your hand outstretched, you do your best to put a serious look on your face. When the brunette realizes that you're not going to give up on this she sighs and puts her hand in yours, allowing you to get a good look at her finger.
Her hand is surprisingly soft and you're able to find the injury relatively quickly since a small drop of blood is forming where she stuck herself.
You notice a small first aid kit next to her chair, probably for occasions just like this.
[[Kiss her wound.|Submitted Bridgette NWE 2b]]
[[Bandage her wound.|Submitted Bridgette NWE 2c]]
Submitted by ManlyMann
<<addtime { minute: 4}>>
<<elseif $bridgette.affection gte 550 and $bridgette.fear lte 350>><<talk "player">>You hurt yourself, let me take a look.<</talk>>\
You reach out to grab Bridgette's hand, but she pulls it back and for a moment you think she looks anxious.
<<talk "bridgette">>It's alright, really. I'll just put a band-aid on it.<</talk>>\
Keeping your hand outstretched, you do your best to put a serious look on your face. When the brunette realizes that you're not going to give up on this she sighs and puts her hand in yours, allowing you to get a good look at her finger.
Her hand is surprisingly soft and you're able to find the injury relatively quickly since a small drop of blood is forming where she stuck herself.
You notice a small first aid kit next to her chair, probably for occasions just like this.
[[Kiss her wound.|Submitted Bridgette NWE 2b]]
[[Bandage her wound.|Submitted Bridgette NWE 2c]]
Submitted by ManlyMann
<<addtime { minute: 4}>>
<<elseif $bridgette.affection gte 250 and $bridgette.fear lte 650>><<talk "player">>Are you ok? That looks like it hurt.<</talk>>\
Bridgette absentmindedly rubs her finger and glances at your face for a brief moment before shaking her head.
<<talk "bridgette">>I'm ok. It happens sometimes.<</talk>>\
She gestures to the side of her chair, bringing your attention to a small first aid kit that's leaning against one of the legs.
<<talk "player">>Ah. Well if you're sure I then I'll let you get back to it.<</talk>>\
You can still see Bridgette out of the corner of your eye as you leave. Her body stays tense until the moment you walk out of the room.
[[End.|$location]]
Submitted by ManlyMann
<<addtime { minute: 3}>>
<<set $bridgette.affection += 1>>
<<set $bridgette.fear -= 1>>
<<set $bridgette.trust += 1>>
<<else>><<talk "player">>Are you ok? That looks like it hurt.<</talk>>\
Bridgette glances up at you for a moment, a mixture of confusion and suspicion on her features. She pulls her injured hand close to her body, as if she's protecting it.
<<talk "bridgette">>I'm ok.<</talk>>\
<<talk "player">>Are you sure? I can get a band-aid or something if you need it.<</talk>>\
She shakes her head and gestures to the side of her chair, bringing your attention to a small first aid kit that's leaning against one of the legs.
Bridgette keeps her eyes on the floor, glancing up at you from time to time with that same look of confused suspicion on her face.
You sigh when you realize that she doesn't believe that you want to help and decide to leave it be for now.
[[End.|$location]]
Submitted by ManlyMann
<<addtime { minute: 3}>>
<<set $bridgette.affection += 1>>
<<set $bridgette.fear -= 1>>
<<set $bridgette.trust += 1>>
<</if>>Bridgette fidgets while you do your best to look as concerned as possible while examining the wound.
It definitely isn't something to worry about and you're sure she could have handled it on her own, but the temptation to tease the older woman is irresistible.
<<talk "player">>Hmmm this is bad. I don't know if a simple band-aid will be enough.<</talk>>\
The confusion on Bridgette's face is priceless, and you have to supress a grin as you wipe away the drop of blood that had formed.
<<talk "player">>I'm going to have to take drastic measures.<</talk>>\
Your milf's eyes widen a bit as she tries to figure out what "drastic measures" means, which is when you bring her finger to your mouth and give it a big smooch.
<<if $bridgette.affection gte 800 and $bridgette.fear lte 100>>The shock on Bridgette's face lasts for a split second before she starts laughing.
<<talk "bridgette">>Har har very funny. You had me worried for a second jerk!<</talk>>\
After she composes herself, Bridgette sticks her hand out to you again.
<<talk "bridgette">>Now are you actually going to take care of this or do I have to do it myself?<</talk>>\
Deciding that you've had your fun, you pick up the first aid and clean and bandage the wound. You debate on sticking around to tease Bridgette some more, but decide that you'd rather not be the cause of another injury by distracting her.
[[End.|$location]]
Submitted by ManlyMann
<<addtime { minute: 6}>>
<<set $bridgette.affection += 2>>
<<set $bridgette.fear -= 1>>
<<set $bridgette.trust += 1>>
<<else>>There's still a bit of confusion and fear on Bridgette's face when you pull away, but as realization dawns on her an amused grin creeps across her face.
<<talk "bridgette">>That wasn't very nice <<print $bridgette.callsPlayer>>, but I guess it was a little sweet.<</talk>>\
She goes to pull her hand away from you, but you hold on to her and shake your head.
<<talk "player">>I didn't say we were done yet. The wound still needs to be bandaged.<</talk>>\
Bridgette rolls her eyes, but relents and lets you finish treating her finger. After you've cleaned and bandaged the injury you debate sticking around to have some more fun, but eventually decide against distracting her further.
[[End.|$location]]
Submitted by ManlyMann
<<addtime { minute: 5}>>
<<set $bridgette.affection += 2>>
<<set $bridgette.fear -= 1>>
<<set $bridgette.trust += 1>>
<</if>>Bridgette fidgets while you wipe away the small bit of blood to get a better look at the wound.
It really isn't all that concerning, but it's better to be safe than sorry. Plus it definitely doesn't hurt to show her that you care.
Thanks to the nearby first aid kit you can clean and bandage the injury without having to look for the supplies, and within a few minutes it's all taken care of.
<<if $bridgette.affection gte 800 and $bridgette.fear lte 100>>While you're putting the medical supplies away Bridgette gives you a quick hug and a quick peck on the cheek.
<<talk "bridgette">>Thank you <<print $bridgette.callsPlayer>>, it really wasn't necessary but I still appreciate the fact that you care.<</talk>>\
Satisfied that the brunette is taken care of, you decide to let her get back to what she was doing.
[[End.|$location]]
Submitted by ManlyMann
<<addtime { minute: 5}>>
<<set $bridgette.affection += 1>>
<<set $bridgette.fear -= 1>>
<<set $bridgette.trust += 2>>
<<else>>While you're putting the medical supplies away you notice Bridgette blushing and fidgeting nervously.
<<talk "bridgette">>Thank you <<print $bridgette.callsPlayer>>. It's nice to have someone worry about //me// for a change.<</talk>>\
Satisfied that the brunette is taken care of, you decide to let her get back to what she was doing.
[[End.|$location]]
Submitted by ManlyMann
<<addtime { minute: 5}>>
<<set $bridgette.affection += 1>>
<<set $bridgette.fear -= 1>>
<<set $bridgette.trust += 2>>
<</if>>You wave your hand at Bridgette while shaking your head.
<<talk "player">>I'm fine, I was just curious about what you were doing.<</talk>>\
<<if $bridgette.affection gte 800 and $bridgette.fear lte 100>><<talk "bridgette">>Oh! I was just trying to fix some of the wear and tear that our clothes go through.<</talk>>\
She picks up the dress she was working on and holds it up to you. As you get a closer look at it you recognize it as one of Eve's dresses. You also notice quite a few more holes in the dress.
Bridgette sighs as she sticks a finger through one of them.
<<talk "bridgette">>As you can see some of them go through quite a bit more wear and tear than others.<</talk>>\
You frown at the damaged dress.
<<talk "player">>Maybe I should speak with Eve about taking care of her clothes.<</talk>>\
Bridgette giggles at your statement and holds up the remains of what you assume are panties.
You're unsure what she's getting at, but then realization sets in.
<<talk "bridgette">>Eve isn't the only one who can be rough with our clothes //<<print $bridgette.callsPlayer>>//. You certainly take your toll too.<</talk>>\
You blush as you try to recall which of your escapades led to the destruction of those panties while Bridgette sets them aside.
<<talk "bridgette">>In all honesty neither you nor Eve need to worry about being more careful. I actually kind of enjoy sewing. It's quite relaxing.<</talk>>\
Glancing at the remnants of the panties you can't help but feel bad about making more work for Bridgette to do, especially since it eats up her free time.
However the older woman seems to sense your concern and picks the pair up again.
<<talk "bridgette">>I told you not to worry <<print $bridgette.callsPlayer>>, it's really not a hassle for me. Besides, when the clothes are //this// bad all I can really do is throw them out anyway, so it's more a problem for your wallet than me.<</talk>>\
<<talk "player">>Good point.<</talk>>\
Seeing that you've been reassured Bridgette puts the panties down again and sits down to start sewing again.
<<talk "bridgette">>If you're really curious you can always watch. Maybe I can show you how to sew too.<</talk>>\
Unlike her, you don't find anything appealing about sewing so you turn down the offer and leave the brunette to her work before she tries to put a needle in your hand.
[[End.|$location]]
Submitted by ManlyMann
<<addtime { minute: 8}>>
<<elseif $bridgette.affection gte 550 and $bridgette.fear lte 350>><<talk "bridgette">>Oh not much. I was just doing some sewing while I had the time.<</talk>>\
She picks up of the dresses and shows it off to you. As you get a closer look you recognize it as one of Anna's dresses. It looks like there was a hole around where the knees would be, but it's been sewn shut.
The girls do a lot of work around the mansion so it makes sense that their clothes would tear every now and then.
<<talk "player">>If this is really a problem I can always ask the others to give you a hand. Or I can just buy more clothes. You don't need to spend your free time working.<</talk>>\
Bridgette shakes her head as she puts the dress back down.
<<talk "bridgette">>There's no need to worry about that <<print $bridgette.callsPlayer>>. I actually enjoy sewing quite a bit. It helps me relax after working, and if the other girls want to help I'm sure they'd do it without being told to.<</talk>>\
<<talk "player">>Huh, alright then. If that's the case I guess I'll leave you to it then.<</talk>>\
Bridgette smiles and gives you a short bow before returning to the pile of clothes.
You watch her pick up a new dress and get to work before finally leaving the room.
[[End.|$location]]
Submitted by ManlyMann
<<addtime { minute: 7}>>
<<elseif $bridgette.affection gte 250 and $bridgette.fear lte 650>><<talk "bridgette">>I was just sewing.<</talk>>\
She steps to the side so you can get a better look at the pile of clothes. It's a mish-mash of socks, dresses, underwear, pants, and other articles of clothing.
You pick up a pair of your pants, remembering that a hole had formed in the crotch. The hole itself has been carefully sewn shut.
Out of the corner of your eye you see Bridgette fidgeting nervously as you examine her handiwork.
You put the pants down and turn to address the older woman.
<<talk "player">>You didn't have to fix them. It's a lot easier to just buy a new pair.<</talk>>\
Bridgette keeps her head low and fiddles with her dress.
<<talk "bridgette">>I... but I like sewing.<</talk>>\
Surprisingly, she makes eye contact with you for a bit as she speaks.
You shrug.
<<talk "player">>If that's the case, then I guess I don't have any objections.<</talk>>\
Bridgette's shoulders relax a little as you finish your sentence, and deciding that you have no reason to stick around you leave her be for now.
[[End.|$location]]
Submitted by ManlyMann
<<addtime { minute: 6}>>
<<else>><<talk "bridgette">>I... I was just sewing. That's all.<</talk>>\
She mumbles her response while nervously fiddles with the edge of her dress, her gaze locked to the floor as she waits for your response.
You step forward to get a better look at the pile of clothes, causing Bridgette to scurry out of your way.
You can see that quite a few of them already have been fixed, but based on the size of the pile there's no way the brunette will finish any time soon.
<<talk "player">>You don't have to do this by yourself. It would go much quicker if you had some help.<</talk>>\
<<talk "bridgette">>I... no it's... it's fine. They don't... I don't need help.<</talk>>\
Curious about Bridgette's reaction you turn to face her.
<<talk "player">>Are you sure? If you've got to do this in your free time then it almost looks like the other girls are slacking.<</talk>>\
Her gaze snaps up to your face, light brown eyes wide with fear.
<<talk "bridgette">>N-N-No. That's not it. I-I like sewing. It calms me down. Most of these were... they were getting thrown out anyway. The other's aren't being lazy. I swear.<</talk>>\
Bridgette's outburst surprises you. You were planning on getting someone to give her a hand, but it seems like that's the last thing Bridgette wants.
She trembles and lowers her head as though expecting a punishment from you, but looking at that pile of clothing you don't really think there's much need.
<<talk "player">>Well whatever rocks your boat then. I guess I'll let you get back to it.<</talk>>\
Your words seem to have lifted a weight from Bridgette's shoulders, but she doesn't dare to move until you're out the door.
[[End.|$location]]
Submitted by ManlyMann
<<addtime { minute: 6}>>
<</if>><<talk "player">>You really need to be more careful. I don't want you getting blood on my clothes.<</talk>>\
<<if $bridgette.affection gte 800 and $bridgette.fear lte 100>>Bridgette grimaces when she remembers her injured finger and she gently rubs it with her other hand.
<<talk "bridgette">>Right. I'm sorry.<</talk>>\
<<talk "player">>Do you have any way to take care of that or do I need to get you a band aid?<</talk>>\
The brunette jumps a bit when she realizes that you want her to take care of it now and reaches down to pick up something next to her chair. When she stands back up she's smiling and holding a small first aid kit.
<<talk "bridgette">>Right here! Always best to be prepared, right?<</talk>>\
You nod and watch for a moment while she dabs her finger with an alcohol wipe. When she pulls out the band-aid you figure she's got it handled and leave her to her own devices.
[[End.|$location]]
Submitted by ManlyMann
<<addtime { minute: 6}>>
<<set $bridgette.affection -= 1>>
<<set $bridgette.fear += 1>>
<<set $bridgette.trust -= 1>>
<<elseif $bridgette.affection gte 550 and $bridgette.fear lte 350>>Bridgette bows in apology while gently rubbing her inured finger.
<<talk "bridgette">>I'm sorry <<print $bridgette.callsPlayer>>. I'll take care of that now.<</talk>>\
You watch while she picks up a small first aid kit that was next to her chair and starts pulling out some alcohol wipes and a band-aid. As she tends to her wound you decide that there's no further reason to stay and leave.
[[End.|$location]]
Submitted by ManlyMann
<<addtime { minute: 6}>>
<<set $bridgette.affection -= 1>>
<<set $bridgette.fear += 1>>
<<set $bridgette.trust -= 1>>
<<elseif $bridgette.affection gte 250 and $bridgette.fear lte 650>>Noticing your displeasure Bridgette quickly bows low, making sure to keep her injured finger away from her dress.
<<talk "bridgette">>I'm sorry. Please let me take care of my mistake.<</talk>>\
When she glances up at you, you give her a curt nod. Upon getting your approval, the brunette quickly picks up a small first aid kit that was sitting next to her chair and starts pulling out some supplies.
You watch her for a bit while she cleans the injury, but quickly get bored and leave.
[[End.|$location]]
Submitted by ManlyMann
<<addtime { minute: 5}>>
<<set $bridgette.affection -= 1>>
<<set $bridgette.fear += 1>>
<<set $bridgette.trust -= 1>>
<<else>>Noticing your displeasure Bridgette quickly bows while shaking with fear.
<<talk "bridgette">>Please forgive me. I can bandage the wound right away.<</talk>>\
She stays bent over while waiting for your response. You wait a minute or two to build up supense before giving your answer.
<<talk "player">>Go ahead.<</talk>>\
The moment you give the older woman permission she grabs a small first aid kit that was sitting next to her chair and frantically starts pulling supplies out of it in order to patch herself up right away.
You watch her for a bit before getting bored, so you leave.
[[End.|$location]]
Submitted by ManlyMann
<<addtime { minute: 4}>>
<<set $bridgette.affection -= 1>>
<<set $bridgette.fear += 1>>
<<set $bridgette.trust -= 1>>
<</if>>Should take place after work hours, in the Servant Area, Living room, Library, or Lounge.
GateKeeper NOTE: I opted to only add this to the Servant Area. As a lifetime slave, she would "know her place" and likely confine her non-cleaning work to locations where she wouldn't "be in the way."Stepping into Bridgette's room, you're surprised to find that her sleeping area is clean, yet relatively sparse. Her bed has been neatly made, the floor is spotless, and even the small dresser is devoid of any kind of decoration or dirt.
However, it's because of this cleanliness that something odd catches your eye. The edge of what looks like a piece of paper is sticking out from under the older women's mattress, barely noticeable.
You wonder for a moment if you should snoop around and take a look at something Bridgette clearly wants hidden.
[[Take a look.|Submitted Bridgette Suspicious Activity 1a]]
[[Ignore it.|Submitted Bridgette Suspicious Activity 1b]]
Submitted by ManlyMann
<<addtime { minute : 2}>>Unable to ignore your curiosity, you find yourself lifting up the mattress so you can take a look at the paper. However to your surprise, the edge you saw was only the tip of the iceberg. There are dozens of papers hidden beneath Bridgette's bed.
You pull one out and look at it.
//Dear Miss Tailor,
Today is August 4th
Despite the poor soil the Daffodil's are starting to blossom, and I thought you'd like to know that the Daisy you planted is beginning to bloom as well. Some deer came by, hungry for a snack but I managed to protect the garden. It may be time to consider potting the plants and moving them to better soil. How have the dresses been coming along at the workshop? Have you pricked yourself on that needle again?
Miss Gardner//
<<talk "thought">>Who are Miss Tailor and Miss Gardner and why does Bridgette have all of these letters?<</talk>>\
Each letter seems to be extremely similar to the next, detailing either Miss Gardner's work in the garden or Miss Tailor's work in her workshop. Something else you notice is that a few of the letters have the bottom torn off, as though there were something else there.
<<talk "thought">>I want to ask Bridgette about these, but since she obviously didn't want me finding them I doubt she'd tell me the truth. I'll have to keep a closer eye on her and see if there's anything else she's hiding.<</talk>>\
[[End.|$location]]
Submitted by ManlyMann
<<addtime { minute : 5}>>
<<set $bridgetteLetters to 1>>Obviously Bridgette doesn't want you seeing what's under her bed so you'll leave it be for now. However now that you know there's something there, you doubt the urge to look will ever go away.
[[End.|$location]]
Submitted by ManlyMann
<<addtime { minute : 8}>>
<<set $bridgetteLetters to 1>>Should only take place in one of the Servent quarter bedrooms and should also be a one time event only. Would also be great if it can't fire while Bridgette is in the same room.
I want to let the player come back and look through the notes whenever they want as if they were another notebook. So can you make it so that this event unlocks the option to look through her letters again?
I'll write up other letters that catch the players eye so that it isn't just the one.While making your way through the mansion you come across Anna scolding Eve for sneaking cookies out of the kitchens again. However instead of distracting them you do your best to sneak around the duo without being seen.
You carefully tiptoe across the room, keeping your movements slow and steady to not draw attention to yourself. However you're so caught up in remaining unseen that you nearly run face first into Bridgette who is standing directly in the middle of the doorway you planned on leaving through.
Surprisingly though, she doesn't seem to have noticed you at all despite your proximity. Instead she's staring wistfully at the two sisters as Eve tries to bribe Anna with a particularly large cookie.
Seeing the broom in her hand, you quickly realize that she must have been cleaning before being distracted by the scene.
[[Ask what's on her mind.|Submitted Bridgette WTE 1a]]
[[Ask her to let you by.|Submitted Bridgette WTE 1m]]
[[Tell her to get back to work.|Submitted Bridgette WTE 1n]]
Submitted by ManlyMann
<<addtime { minute : 3}>>Seeing that Bridgette is completely lost in her thoughts you reach out and gently touch her shoulder, the sudden contact causing her to jump and let out a small squeak of surprise.
As Bridgette regains her composure you gently pull her into the other room to avoid disturbing Anna and Eve's conversation.
<<talk "player">>Are you ok? I nearly ran head first into you and you didn't notice a thing.<</talk>>\
<<if $bridgette.affection gte 800 and $bridgette.fear lte 100 and $bridgette.trust gte 550>>Bridgette blushes and looks at the floor to avoid meeting your gaze, behavior you're surprised to see since the two of you have been getting along fairly well recently.
<<talk "bridgette">>I...I'm fine. I was just losing myself in some memories.<</talk>>\
The words are barely audible as they leave her lips. It's concerning to see the normally cheerful woman so depressed, so you try and get her to open up a bit in the hopes of raising her spirits.
<<talk "player">>Do you want to talk about it? I'm not a therapist but I can still listen.<</talk>>\
Bridgette slowly looks up to meet your gaze and you can practically see the thoughts racing around her head behind those light brown eyes of hers.
After a solid minute of silence she finally nods and leans her back against the wall, before allowing herself to sink to the floor and burying her face in her knees.
The sight is a little bit jarring, seeing the motherly woman curled up into a ball and completely vulnerable.
<<talk "bridgette">>I was thinking about my little girl and her siblings. They'd all be few years younger than Anna right now.<</talk>>\
Bridgette's voice is muffled by her knees, but you can still hear how hoarse her voice is.
<<talk "bridgette">>My babies grew up without me. Without a mommy to hold them at night or tell them that they're loved.<</talk>>\
Her voice cracks briefly and for a moment Bridgette pulls her legs closer to her body as she fights for control of her emotions.
You remain silent, deciding that it would be best to just let her vent for now. After a solid minute she looks up at you but rather than a mournful expression filled with tears, there's a look of unadulterated hatred on Bridgette's face.
<<talk "bridgette">>Do you know how painful it is to spend nine months of your life carrying a little miracle, fantasizing about how they'll look and who they'll become, spending every waking minute of your life making sure they'll enter this world happy and healthy, only to have them ripped out of your arms the moment they're born and told you'll never see them again.<</talk>>\
The woman's voice is still hoarse, but there's an edge to it now.
<<talk "bridgette">>I've given birth four times, yet I wouldn't recognize a single one of my babies if they walked into the mansion this very minute.<</talk>>\
She gives a short, almost unhinged chuckle before she continues.
<<talk "bridgette">>What kind of mother does that make me then? How can I pretend to be a good mother when all I could do was sit back and watch as they walked away!<</talk>>\
Bridgette stops speaking to scream into her knees, her nails digging into her legs as she teeters on the edge of a breakdown.
You sit down next to the distressed woman and wrap an arm around her. She jumps at the contact, but slowly relaxes and lets herself be pulled into your embrace.
When she speaks again her voice is much more calm and collected than it was a moment ago.
<<talk "bridgette">>I'm sorry about that last little outburst, can you please just forget I said anything.<</talk>>\
The two of you sit in silence as you process what Bridgette said. Curiosity nags at the back of your mind.
[[Offer to buy her kids from the Farm.|Submitted Bridgette WTE 1b]]
[[Ask about her kids.|Submitted Bridgette WTE 1e]]
[[Let her relax.|Submitted Bridgette WTE 1i]]
Submitted by ManlyMann
<<addtime { minute : 10}>>
<<set $bridgette.affection += 1>>
<<set $bridgette.fear -= 1>>
<<set $bridgette.trust +=1>>
<<elseif $bridgette.affection gte 800 and $bridgette.fear lte 100>>Bridgette blushes and looks at the floor to avoid meeting your gaze, behavior you're surprised to see since the two of you have been getting along fairly well recently.
<<talk "bridgette">>I...I'm fine. I was just losing myself in some memories.<</talk>>\
The words are barely audible as they leave her lips. It's concerning to see the normally cheerful woman so depressed, so you try and get her to open up a bit in the hopes of raising her spirits.
<<talk "player">>Do you want to talk about it? I'm not a therapist but I can still listen.<</talk>>\
Bridgette slowly looks up to meet your gaze and you can practically see the thoughts racing around her head behind those light brown eyes of hers.
After a good minute Bridgette shakes her head and looks away from you.
<<talk "bridgette">>It's nothing important. Just something I'm better off forgetting. Thank you for asking.<</talk>>\
[[Try to coax it out of her.|Submitted Bridgette WTE 1j]]
[[Try to intimidate her.|Submitted Bridgette WTE 1k]]
[[Let it go.|Submitted Bridgette WTE 1l]]
[[End.|$location]]
Submitted by ManlyMann
<<addtime { minute : 5}>>
<<set $bridgette.affection += 1>>
<<set $bridgette.fear -= 1>>
<<set $bridgette.trust +=1>>
<<elseif $bridgette.affection gte 550 and $bridgette.fear lte 350>>Bridgette glances at you for a moment before her eyes dart back to the floor.
<<talk "bridgette">>I- I'm ok, really. I was just thinking about the past.<</talk>>\
Since your relationship with the older woman has been improving it's upsetting to see her so nervous around you again.
<<talk "player">>Do you need someone to talk to? I'm always willing to lend an ear.<</talk>>\
Bridgette meets your eyes for a brief moment before she shakes her head.
<<talk "bridgette">>No. It's fine. Thank you for offering.<</talk>>\
[[Try to coax it out of her.|Submitted Bridgette WTE 1j]]
[[Try to intimidate her.|Submitted Bridgette WTE 1k]]
[[Let it go.|Submitted Bridgette WTE 1l]]
Submitted by ManlyMann
<<addtime { minute : 5}>>
<<elseif $bridgette.affection gte 250 and $bridgette.fear lte 650>>Bridgette looks away from you and fidgets nervously, almost as though she's fighting an urge to flee.
<<talk "bridgette">>I... I was just thinking about the Farm. That's all.<</talk>>\
<<talk "player">>How about you tell me about it?<</talk>>\
She freezes for a moment, then shakes her head. It seems she doesn't want to talk to you about it.
[[Try to coax it out of her.|Submitted Bridgette WTE 1j]]
[[Try to intimidate her.|Submitted Bridgette WTE 1k]]
[[Let it go.|Submitted Bridgette WTE 1l]]
Submitted by ManlyMann
<<addtime { minute : 5}>>
<<else>>You notice Bridgette's eyes dart towards the door as though she's considering running, but her body remains rooted to the spot in fear.
<<talk "bridgette">>Ye- yeah. I'm just tired.<</talk>>\
It's obvious that she's not telling you the truth.
<<talk "player">>Are you sure that's all? What's on your mind Bridgette?<</talk>>\
<<talk "bridgette">>I... I told you. I'm just tired.<</talk>>\
[[Try to coax it out of her.|Submitted Bridgette WTE 1j]]
[[Try to intimidate her.|Submitted Bridgette WTE 1k]]
[[Let it go.|Submitted Bridgette WTE 1l]]
Submitted by ManlyMann
<<addtime { minute : 5}>>
<</if>>Although it's unlikely they'll be as cheap as Bridgette, the idea of purchasing Bridgette's kids from the farm worms its way into your brain. You're not sure how much it would help but surely it would bring the woman some peace of mind.
<<talk "player">>If you want I could call the Farm and ask about your kids. I'm sure they'd be willing to sell them to me.<</talk>>\
For a solid minute Bridgette doesn't show any sign that she even heard your offer, only when you nudge her lightly does she finally look at you.
<<talk "bridgette">>Why couldn't I have met you sooner?<</talk>>\
Surprisingly you find her voice and expression almost impossible to read. Almost as though countless emotions, both good and bad are warring just below the surface.
As you struggle to respond to her question Bridgette sighs and snuggles back against your chest.
<<talk "bridgette">>They haven't been on the Farm for... goodness it's been twelve years now hasn't it?<</talk>>\
Bridgette sighs and looks towards the ceiling, smiling bitterly as she remembers events that happened years ago.
<<talk "bridgette">>Some of the nannies managed to sneak the children off of the Farm in the middle of the night and escape. My old master was furious. He personally tortured those of us left behind to try and figure out how that happened. Weeks of excruciating pain, being kept on the brink of death and in the end he never was able to learn anything useful. You should have seen how angry that bastard was.<</talk>>\
Her voice is thick with spite as she speaks about her former master's frustrations, making it clear that she doesn't think very highly of him.
[[How'd they pull off the escape?|Submitted Bridgette WTE 1c]]
[[Talk about her old master.|Submitted Bridgette WTE 1d]]
Submitted by ManlyMann
<<addtime { minute : 3}>><<talk "player">>Well how'd they do it? Was it like the underground railroad?<</talk>>\
Bridgette physically tenses at your question and pulls away from you, eyeing you warily.
<<talk "bridgette">>If I knew how they did it do you think I'd have spent another twelve years in that hell? I'd have been there for my babies as they grew up. There weren't too many nannies that knew the plan.<</talk>>\
Realizing that you hit a nerve you try your best to backtrack.
<<talk "player">>Sorry, I was just curious. I didn't mean anything by it.<</talk>>\
Bridgette calms down a bit after your apology, her gaze softening a bit. However she doesn't make any move to get close to you again, opting instead to keep her distance.
<<talk "bridgette">>Don't be sorry. I... may have overreacted a bit. We all thought it was over after the big breakout especially since security was doubled after that, but just when the nursery was starting to fill up again kids escaping in small groups every few months. My old master was convinced that some of the nannies who helped with the escape stayed behind to save more of the children so he started making deals with us to weed them out.<</talk>>\
Her voice shudders when she continues.
<<talk "bridgette">>A lot of good women died horribly because someone accused them of being a spy. It made being tortured for a few weeks seem like a mild punishment.<</talk>>\
She looks at you briefly and you can't help but see a lingering suspicion behind her light brown eyes.
<<talk "bridgette">>When he started selling us to try and make some money back, a lot of the nannies wondered if he was making similar deals with other slave owners.<</talk>>\
Bridgette's explanation does a lot to put her behavior into perspective. It sounds like she spent a long time worrying about whether or not someone was going to accuse her of being a spy.
There's definitely a tension to the air now, and as you try to figure out how to deal with it Bridgette stands up and brushes her dress.
<<talk "bridgette">>I think it's about time to get back to work. Thank you for listening to me <<print $bridgette.callsPlayer>>.<</talk>>\
The older woman quickly hurries off, but despite her thanks you can't help but shake the feeling that her suspicion hasn't fully abated.
[[End.|$location]]
Submitted by ManlyMann
<<addtime { minute : 4}>>
<<set $bridgette.affection -= 1>>
<<set $bridgette.fear += 1>>
<<set $bridgette.trust -=2>><<talk "player">>Your old master sounds like a real piece of work.<</talk>>\
The older woman grimaces.
<<talk "bridgette">>If you knew him as well as I did you'd use much worse words to describe him. I don't really think there is a word that can accurately describe him. Frome what Anna and Eve tell me I think he would have gotten along well with your Great Uncle.<</talk>>\
You shudder when Bridgette brings up your Great Uncle. Knowing the horrors he committed you find it hard to accept the idea that there's someone out there right now who could have gotten along with him.
<<talk "player">>Is he really that bad?<</talk>>\
For a moment your companion trembles in your arms and you wonder if asking was a bad idea.
Just as you consider telling Bridgette to forget about your question she takes a deep breath and begins.
<<talk "bridgette">>I told you that he tortured the nannies who were left behind after the breakout, but the truth is he'd been torturing the nannies long before the whole incident and I'm sure he still does to this day. To him the nannies are the most expendible girls on the Farm, they're either damaged in some way that makes them difficult to sell or they simply have qualities that aren't desireable in future generations of breeders.<</talk>>\
She squeezes you for comfort.
<<talk "bridgette">>Usually he drops by and takes one of the nannies to his chambers. He likes things that don't leave a mark; sleep deprivation, starvation, electrical shocks... things that take their toll over time and fray the edges of your sanity. The worst part is how detached he is about all of it; how he'll leave you tied up for days with water dripping onto your forehead and then just sit and watch you scream as he drinks his morning coffee.<</talk>>\
Despite the warmth of your bodies being huddled together Bridgette shivers, there's a haunted look in her light brown eyes.
<<talk "bridgette">>The worst is when you know a girl isn't going to be coming back at all. It's always the same. He'll walk into the nannies' sleeping area after all the children are asleep with two of his guards and take a girl without saying a word, all while wearing these expressionless masks. I'm not sure what he does to them after that, but I'm sure it's nothing pleasant.<</talk>>\
<<talk "player">>Jesus...<</talk>>\
<<talk "bridgette">>One of the nannies, while being escorted back from his room, said she briefly saw into a room that's normally closed and locked. She said the walls had human faces on them, like they'd been peeled off carefully and mounted like trophies. She was delirious from dehydration though so I don't know what to believe. It's entirely possible it was all just a hallucination.<</talk>>\
It seems as though Bridgette is done speaking, but you can't think of anything to say. The man sounds like a full fledged psycopath mixed with a lunatic cultist, and you feel your chest tighten when you realize that //you've done business with him.// One of his men was in your home, he knows where you and your girls live.
The older woman seems to notice you distress and sits up with a worried look on her face.
<<talk "bridgette">>I'm sorry, I suppose I got a little too descriptive. It's probably best if we just stopped talking about him for now.<</talk>>\
Bridgette pulls your head onto her lap and starts slowly running her hands through your hair as though you're the one who needs comforting, all while gently humming one of her lullabies. You feel ridiculous, especially considering the fact that she's the one that had to live through all of that. However between her gentle caresses and the soft melody of her lullaby you find the tension quickly leaving your body. Before you know it you're falling asleep in Bridgette's lap as her fingers trace a path across your forehead, gently moving your hair away from your eyes.
When you wake up you're still on the floor, but someone has placed a pillow under your head and covered you with a blanket. You look around for Bridgette but she's nowhere to be seen.
[[End.|$location]]
Submitted by ManlyMann
<<addtime { minute : 45}>>
<<set $bridgette.affection += 1>>
<<set $bridgette.fear -= 1>>
<<set $bridgette.trust +=1>><<talk "player">>So you don't know //anything// about your kids? I was hoping you could tell me about them.<</talk>>\
Bridgette sighs into your chest.
<<talk "bridgette">>My first three were girls and the fourth was a little boy. The oldest would be around eighteen by now... I...<</talk>>\
It seems like she has more to say but is hesitant about sharing the information. Nudging her a little bit you get the woman to look you in the eyes.
<<talk "player">>Hey, you don't have to hide things from me. I promise I won't bite.<</talk>>\
<<if $bridgette.trust gte 900>>Bridgette bites her lip for a moment as she thinks about what to say. Eventually she lightly nods her head as she comes to a decision.
<<talk "bridgette">>We weren't supposed to be able to identify our babies and my old master did his hardest to make sure we couldn't, but... when my first little girl was born I caught a glimpse of her hiney before they took her away. She has a birthmark shaped like a bunny on her left cheek.<</talk>>\
It's almost like a weight's been lifted from her chest as she starts talking about her daughter. The words simply flow out of Bridgette's mouth as if a dam had finally burst.
<<talk "bridgette">>It took me a while when I got sent to the nursery but I was able to find her, cute little birthmark and all. They had named her Scarlett and she was the most adorable little girl on the farm, always curious and playing hide and seek with the other children. I don't know how but she always found the most ridiculous hiding spots. I had to help her shimmy out of quite a few tight spaces.<</talk>>\
Bridgette giggles as she recalls a particularly funny memory.
<<talk "bridgette">>When she got really excited my Scarlett would always hop around like a little bunny so I started caling her that, my little bunny. I... I would have done anything to keep her safe. I still would.<</talk>>\
You give the older woman a comforting squeeze, encouraging her to keep going.
<<talk "bridgette">>It was dangerous for me to know that Scarlett was mine. If... any of the guards, or god forbid the master, had found out I... I don't want to think about it. Some of the other nannies figured it out though. They... they did their best to help me keep it a secret. If my little bunny had a nightmare they'd let me take care of her or if I had extra chores they'd cover for me so I could sneak her out to the playroom for a bit.<</talk>>\
She looks you in the eyes for a moment and all you can see is fear and uncertainty in those light brown orbs.
<<talk "bridgette">>You have to promise me that you won't tell anyone from the farm about this. If... if they knew... if they found out about any of this...<</talk>>\
Bridgette struggles to get the words out and she trembles in your arms as she fear overtakes her.
[[Promise to keep her secret.|Submitted Bridgette WTE 1f]]
[[Don't make any promises.|Submitted Bridgette WTE 1g]]
[[You'll do as you please.|Submitted Bridgette WTE 1h]]
Submitted by ManlyMann
<<addtime { minute : 6}>>
<<else>>Bridgette bites her lip for a moment as she thinks about what to say. Eventually she squeezes her eyes shut and sighs.
<<talk "bridgette">>I just wish I //could// tell you more about them.<</talk>>\
You try to pull her back into a hug but the older woman pulls away from you, refusing to make eye contact again.
<<talk "bridgette">>I... I should probably get back to work. Thank you for listening.<</talk>>\
Bridgette gets up and leaves as though she's in a hurry, leaving you to wonder what just happened.
[[End.|$location]]
Submitted by ManlyMann
<<addtime { minute : 6}>>
<<set $bridgette.affection += 1>>
<<set $bridgette.fear -= 1>>
<<set $bridgette.trust +=1>>
<</if>>You try your best to envelope the shivering woman in your embrace, hoping that the warmth of your body will be enough to settle her down.
<<talk "player">>Don't worry. I promise that your secret is safe with me. No one here is going to put your friends or your family in danger.<</talk>>\
It takes some time for Bridgette to collect her nerves, but when she finally does settle down she gives you a light kiss.
<<talk "bridgette">>You have no idea how much that means to me. Thank you... Do you mind if we stayed like this for just a little longer?<</talk>>\
Normally you wouldn't consider sitting on the floor to be comfortable, but cuddling with the buxom woman more than makes up for it so you nod your assent.
You lean back against the wall as Bridgette lays her head in her lap and the two of you simple enjoy yourselves for some time. As you listen to the woman's gentle breathing you find it harder and harder to keep your eyes open and before you know it you've drifted off to sleep.
When you come to, you find that the warmth of Bridgette's body has been replaced with a blanket and the older woman is nowhere to be found.
[[End.|$location]]
Submitted by ManlyMann
<<addtime { minute : 45}>>
<<set $bridgette.affection += 3>>
<<set $bridgette.fear -= 3>>
<<set $bridgette.trust +=3>>Based on your meeting with Grigory as well as everything you've heard about the Farm, you're not sure it'd be wise to make an enemy of them.
When you don't respond to Bridgette's request she pushes herself up to look you in the eye, concern clear on her face.
<<talk "bridgette">>Please <<print $bridgette.callsPlayer>>. You can't say a word about this to my old master. Please promise me that you won't.<</talk>>\
You try to find some way of answering the woman but come up short every time. The look of concern on Bridgette's face quickly morphs to one of panic.
<<talk "bridgette">>They keep records of who I worked with. They- They'll find the girls who helped me and torture them for everything they know! They'll-<</talk>>\
She starts backing away from you as if you had turned into some kind of monster. Her voice has become quiet as she pleads with you.
<<talk "bridgette">>Please <<print $bridgette.callsPlayer>>. Please promise me. Please.<</talk>>\
<<talk "player">>I can't.<</talk>>\
Your words seem to have struck the final blow as all emotion and fight drain out of Bridgette. She doesn't make eye contact with you at all as she slowly gets to her feet and brushes off her dress.
When the woman speaks again there's almost no emotion in her voice.
<<talk "bridgette">>I- I understand. I'll get back to work then.<</talk>>\
You watch her shuffle off in a haze before you decide to be on your own way.
[[End.|$location]]
Submitted by ManlyMann
<<addtime { minute : 3}>>
<<set $bridgette.affection -= 3>>
<<set $bridgette.fear += 3>>
<<set $bridgette.trust -=3>>Realizing that the Farm might have some troubles with insurrection you can't help but wonder what if there's more valuable information locked away in Bridgette's pretty little head.
When you don't respond to Bridgette's request she pushes herself up to look you in the eye, concern clear on her face.
<<talk "bridgette">>Please <<print $bridgette.callsPlayer>>. You can't say a word about this to my old master. Please promise me that you won't.<</talk>>\
<<talk "player">>I don't think you get to decide what I do and don't say to other people.<</talk>>\
The look of concern on Bridgette's face quickly morphs to one of horror and she scrambles away from you as if you'd slapped her.
<<talk "bridgette">>But- but they keep records of who I worked with. They- They'll find the girls who helped me and torture them for everything they know! They'll-<</talk>>\
The woman blanches and covers her mouth. Intrigued you gesture for her to continue.
<<talk "player">>They'll... What? What will they do?<</talk>>\
There's steel in her eyes as she makes eye contact with you.
<<talk "bridgette">>They'll kill them.<</talk>>\
Her answer is disappointing. You had been hoping for something a bit more surprising.
Bridgette glares at you as you stand up and dust yourself off.
<<talk "bridgette">>Don't you care that they'll kill innocent women just because I wanted to spend time with my little girl? Doesn't that bother you?<</talk>>\
You look at her and shrug, making your indifference clear.
<<talk "player">>Not really. What they do to their own slaves is up to them. Although killing them does seem like a waste.<</talk>>\
Bridgette simply stares at you, a mixture of betrayal, fear, and anger fighting for dominance over her features.
When it becomes clear she has nothing else to say you leave her be, letting her stew in her thoughts.
[[End.|$location]]
Submitted by ManlyMann
<<addtime { minute : 3}>>
<<set $bridgette.affection -= 10>>
<<set $bridgette.fear += 10>>
<<set $bridgette.trust -=10>>You give Bridgette a light squeeze and remain silent, allowing her time to just relax in your arms. She murmers contentedly at the contact and nuzzles into your chest.
It's nice to feel the warmth of her body pressed against yours, and before you know it you find yourself trying to match her breathing.
Eventually Bridgette's breathing starts to slow as she falls asleep in your arms, and despite your position on the floor you find yourself drifting off as well.
When you wake up, you're alone and covered with a blanket. After looking around for Bridgette for a moment, you decide that it's probably best if you get back to what you were doing.
[[End.|$location]]
Submitted by ManlyMann
<<addtime { minute : 45}>>
<<set $bridgette.affection += 2>>
<<set $bridgette.fear -= 1>>
<<set $bridgette.trust +=2>><<if $bridgette.affection gte 800 and $bridgette.fear lte 100>>You reach out and pull Bridgette into a hug, the sudden contact causing her to let out a surprised squeak.
<<talk "player">>C'mon. I'm sure it'll make you feel better to get it off your chest. I hate seeing you like this.<</talk>>\
After stiffening for a moment, Bridgette melts into your arms and snuggles in against your chest.
<<talk "bridgette">>It's just... there's nothing that can be done to fix it now and there's no sense in troubling you with old problems.<</talk>>\
As you open your mouth to say something Bridgette looks up and gives you a quick kiss, robbing you of your train of thought.
<<talk "bridgette">>I'd much rather let sleeping dogs lie for now but... I'm glad to know that you're worried about me.<</talk>>\
The older woman pulls away from your embrace and smiles at you before walking off, leaving you with many unanswered question.
[[End.|$location]]
Submitted by ManlyMann
<<addtime { minute : 5}>>
<<set $bridgette.affection += 1>>
<<set $bridgette.fear -= 1>>
<<set $bridgette.trust +=2>>
<<elseif $bridgette.affection gte 550 and $bridgette.fear lte 350>>You reach out and pull Bridgette into hug, the sudden contact causing her to let out a surprised squeak.
<<talk "player">>Hey you don't need to worry about hiding things from me. I promise whatever it is we can figure out a way to fix it.<</talk>>\
It takes a while for the older woman to relax in your embrace, but eventually she relaxes enough to return your embrace.
<<talk "bridgette">>I... understand that you want to help but I... I'm just not ready to talk right now.<</talk>>\
Bridgette pulls away from you and hugs herself for a moment before meeting your gaze with her light brown eyes.
<<talk "bridgette">>Thank you for caring though. It really means a lot.<</talk>>\
She smiles lightly at you for a moment before leaving you with your unanswered questions.
[[End.|$location]]
Submitted by ManlyMann
<<addtime { minute : 5}>>
<<set $bridgette.affection += 1>>
<<set $bridgette.fear -= 1>>
<<set $bridgette.trust +=2>>
<<elseif $bridgette.affection gte 250 and $bridgette.fear lte 650>>Bridgette flinches when you reach out to place your hand on her shoulder and her eyes dart from you to the door.
<<talk "player">>You don't need to be afraid. I just want to know what you're thinking about.<</talk>>\
Her eyes linger on you for a moment, confusion clear on her face as she registers what you're saying. However Bridgette's eyes quickly fall back to the floor as she pulls away from your touch.
<<talk "bridgette">>Umm... It's not anything important. T-Thank you though.<</talk>>\
She nervously takes a step away from you, and when you don't try to stop her Bridgette quickly walks off.
[[End.|$location]]
Submitted by ManlyMann
<<addtime { minute : 5}>>
<<set $bridgette.affection += 1>>
<<set $bridgette.fear -= 1>>
<<set $bridgette.trust +=2>>
<<else>>Bridgette shivers in fear when you put a hand on her shoulder and her gaze submissively drops to the floor.
<<talk "player">>Hey, it's all right. All I want to know is what's on your mind.<</talk>>\
For a brief moment her gaze lifts to meet yours, shock and confusion evident across her features.
<<talk "bridgette">>N-nothing. I swear. I was just daydreaming.<</talk>>\
Bridgette's gaze drops to the floor again as she finishes talking. She shuffles nervously but makes no move to escape from your grasp.
You sigh when it becomes clear that she's not willing to talk to you and dismiss her.
[[End.|$location]]
Submitted by ManlyMann
<<addtime { minute : 5}>>
<<set $bridgette.affection += 1>>
<<set $bridgette.fear -= 1>>
<<set $bridgette.trust +=1>>
<</if>><<if $bridgette.affection gte 800 and $bridgette.fear lte 100>>You sigh and shake your head in disappointement, earning a look of confusion from the older woman.
<<talk "player">>I'm disappointed in you Bridgette. I thought you trusted me.<</talk>>\
<<talk "bridgette">>What? But I-<</talk>>\
You hold up a hand and tsk to silence her.
<<talk "player">>Honestly I expected better from you. If you don't trust me how can I trust you?<</talk>>\
<<talk "bridgette">>But I //do// trust you <<print $bridgette.callsPlayer>>. It's just that I... It's not something I like talking about.<</talk>>\
Bridgette steps forward to try and put a hand on your chest but you pull away from her.
<<talk "player">>Obviously you don't. If you want to prove me wrong then talk.<</talk>>\
When she pauses you scoff and turn your back to her, but you can practically hear the concern in her voice.
<<talk "bridgette">>Please it's not like that. I just... I can't... Please just believe me.<</talk>>\
<<talk "player">>Get out of here. //Now.//<</talk>>\
You let anger and disappointment leak into your voice, and for a moment Bridgette remains silent. However shortly after you hear footsteps as she walks away.
[[End.|$location]]
Submitted by ManlyMann
<<addtime { minute : 5}>>
<<set $bridgette.affection -= 1>>
<<set $bridgette.fear += 1>>
<<set $bridgette.trust -=1>>
<<elseif $bridgette.affection gte 550 and $bridgette.fear lte 350>>You cross your arms and scowl, causing a look of concern to paint the woman's face.
<<talk "player">>I tried being nice, but I don't appreciate it when people keep secrets from me.<</talk>>\
Bridgette looks away from you and shuffles nervously.
<<talk "bridgette">>I'm not-<</talk>>\
<<talk "player">>When I ask you what you're thinking about I expect an actual answer. Do you understand?<</talk>>\
She nods slowly at your question and you give her a moment to talk. However when she remains silent you pinch the bridge of your nose and groan in frustration.
<<talk "player">>Are you going to say anything or are you going to tell me what you were thinking about?<</talk>>\
Bridgette keeps her head held low, refusing to look you in the eyes. Then she slowly shakes her head, telling you that she has no intention of telling you anything more.
You growl in annoyance at her stubborness causing the older woman to flinch away from you. However you quickly realize that this isn't working so you send her away.
[[End.|$location]]
Submitted by ManlyMann
<<addtime { minute : 5}>>
<<set $bridgette.affection -= 1>>
<<set $bridgette.fear += 1>>
<<set $bridgette.trust -=1>>
<<elseif $bridgette.affection gte 250 and $bridgette.fear lte 650>>When she notices the scowl on your face Bridgette takes a step back and grasps at her dress.
<<talk "player">>I think you forget exactly what your position in this mansion is. You're a slave, //my// slave, and that means when I ask you a question you answer as honestly as you can. Understand?<</talk>>\
She nods slowly, but the response leaves you unsatisfied so you reach out and lift her head to meet your gaze. The fear in her light brown eyes is obvious and she shivers at your touch.
<<talk "player">>Let's try this again. What were you thinking about.<</talk>>\
Bridgette audibly gulps as she looks into your eyes, but after a minute she manages to pull away from you and return her gaze to the ground.
<<talk "bridgette">>I was thinking about the Farm. That's all.<</talk>>\
Despite the fear in her voice you can hear a slight edge to it as well. You sigh in frustration at the woman's stubbornness, but send her away when it becomes clear your efforts are futile.
[[End.|$location]]
Submitted by ManlyMann
<<addtime { minute : 5}>>
<<set $bridgette.affection -= 1>>
<<set $bridgette.fear += 1>>
<<set $bridgette.trust -=1>>
<<elseif $bridgette.affection gte 100 and $bridgette.fear lte 850>>You reach out and lift Bridgette's head up, forcing her to make eye contact with you.
<<talk "player">>I asked you a question Bridgette and I expect you to answer it truthfully. You don't want to upset me, do you?<</talk>>\
You let the venom creep into your voice as you scowl menacingly at the older woman. She trembles in fear as you grab one her arms and roughly pull her closer.
<<talk "player">>You and I both know that I'm more than capable of punishing slaves who piss me off. Do you //want// me to punish you?<</talk>>\
Bridgette frantically shakes her head, fear quickly escalating to terror as she starts hyperventilating.
<<talk "player">>Good. Then tell me what you were thinking about. //Now.//<</talk>>\
For a moment you think the older woman is going to try and break free from your grasp and run, but you see that spark of resistance quickly fade and she hangs her head in submission.
<<talk "bridgette">>I... Seeing Anna and Eve reminded me of my daughter. It reminded me... It reminded me that she's all grown up now.<</talk>>\
Frustration and confusion takes you when you realise how useless this information is and you squeeze her arm hard enough that Bridgette winces in pain.
<<talk "player">>That's it? That's what you were trying to hide from me? What are you trying to hide from me?<</talk>>\
She cries out as you squeeze her arm harder and tries to pull away, but you refuse to let go of the woman.
<<talk "bridgette">>Ahhh please you're hurting me! I wasn't supposed to know who she was! I was afraid you'd tell my old master about our relationship!<</talk>>\
You release her arm as she pulls, causing the slave to stumble backwards and fall to the floor. As she sniffles and rubs her arm you loom over her.
<<talk "player">>I see. And why is it so important that your old master doesn't learn about your relationship with your daughter?<</talk>>\
Bridgette freezes and starts to clam up again, but you're having none of it. You reach down and grasp the arm you had gripped before, pulling her towards you violently and causing her to cry out in pain.
<<talk "bridgette">>The other nannies! The- they helped me keep it a secret! They'd be in danger if my old master knew!<</talk>>\
The fight has completely left the older woman at this point, and when you release her she merely collapses to the ground sobbing.
You're not entirely sure what to do with this information, but it could definitely prove useful in the future. You send Bridgette away as you ponder the possibile uses for this knowledge.
[[End.|$location]]
Submitted by ManlyMann
<<addtime { minute : 10}>>
<<set $bridgette.affection -= 2>>
<<set $bridgette.fear += 3>>
<<set $bridgette.trust -=2>>
<</if>>Sensing that Bridgette doesn't want to share her thoughts with you, you decide to leave her be and continue on your way.
[[End.|$location]]
Submitted by ManlyMann
<<addtime { minute : 1}>>You clear your throat, causing Bridgette to jump in surprise.
<<talk "player">>Ah, could you move out of the way. I'm trying to get through.<</talk>>\
<<if $bridgette.affection gte 550 and $bridgette.fear lte 350>>The older woman blushes and nods before stepping aside, letting you pass. When you look back you notice her sigh and get back to sweeping the floor.
<<else>>The older woman quickly bows in apology before starting to sweep the floor again, trying her best to look busy.
<</if>>
[[End.|$location]]
Submitted by ManlyMann
<<addtime { minute : 1}>>You clear your throat to get the woman's attention, causing her to jump in surprise.
<<talk "player">>Shouldn't you be cleaning?<</talk>>\
<<if $bridgette.affection gte 550 and $bridgette.fear lte 350>>Bridgette blushes and gives you a slight bow.
<<talk "bridgette">>Oh! I'm sorry <<print $bridgette.callsPlayer>>, I'll get right back to it.<</talk>>\
You watch her sweep the floor for a bit before leaving her to it.
<<else>>Bridgette shivers slightly as she quickly bows low.
<<talk "bridgette">>Forgive me. I'll get back to work immediately.<</talk>>\
You watch her sweep the floor for a bit before leaving her to it.
<</if>>
[[End.|$location]]
Submitted by ManlyMann
<<addtime { minute : 1}>>
<<set $bridgette.affection -= 1>>
<<set $bridgette.fear += 1>>
<<set $bridgette.trust -=1>>Should be able to fire anywhere in the mansion during work time hours.While wandering the halls of the mansion the sound of a conversation draws your attention.
Peeking around the corner you see Bridgette kneeling on the ground in front of Eve. She seems to be examining the younger girl's knee.
<<if $eve.pregnancyWeek gte 14>><<talk "bridgette">>You really shouldn't be running around in your condition. What would you do if the baby got hurt?.<</talk>>\
Eve pouts as the older woman gently scolds her, but judging from the glint in her eye she's not too upset.
Bridgette on the other hand doesn't seem nearly as amused, and as she stands back up she notices your presence.
<<talk "bridgette">>Thankfully it's only a scratch. Nothing a bandaid can't fix. Go find your sister, I'm sure she knows where they are.<</talk>>\
<<else>><<talk "bridgette">>Oh honey it's just a scratch. Nothing a simple kiss and a bandaid can't fix.<</talk>>\
In a swift motion and with a loud,
<<talk "bridgette">>MMMMUA!<</talk>>\
Bridgette leans forward to kiss Eve's knee, eliciting a series of giggles from her companion.
As she stand back up a flash of surprise paints Bridgette's face as she notices you watching them.
<<talk "bridgette">>Now go find your sister, I'm sure she'd gladly put a band on it.<</talk>>\
<</if>>The moment she gets permission to leave Eve takes off at a run, laughing madly the entire time.
<<if $bridgette.affection gte 800 and $bridgette.fear lte 100>>Bridgette smiles happily as she watches Eve run off, then she sighs and turns to address you while you emerge from your hiding place.
<<talk "bridgette">>I suppose I should have expected that. Is there something you wanted to talk to me about <<print $bridgette.callsPlayer>>?<</talk>>\
<<elseif $bridgette.affection gte 550 and $bridgette.fear lte 350>>A bittersweet smile touches Bridgette's face as she watches Eve run off, and as you approach her from your hiding spot she turns to greet you.
<<talk "bridgette">>Hello <<print $bridgette.callsPlayer>>, how can I help you?<</talk>>\
<<elseif $bridgette.affection gte 250 and $bridgette.fear lte 650>>You notice the hint of a smile on Bridgette's lips as she turns to face you. However that smile quickly fades away as she bows while addressing you.
<<talk "bridgette">>Hello <<print $bridgette.callsPlayer>>. How may I be of service to you?<</talk>>\
<<else>>The moment Eve is gone Bridgette turns sharply to face you as you emerge from your hiding spot, her gaze glued to the floor the entire time. You notice her trembling slightly as she bows low while addressing you.
<<talk "bridgette">>Hello <<print $bridgette.callsPlayer>>. How might this humble slave be of service to you?<</talk>>\
<</if>>[[What happened?|Submitted Bridgette WTE 2a]]
[[Just checking in.|Submitted Bridgette WTE 2h]]
[[Scold.|Submitted Bridgette WTE 2i]]
Submitted by ManlyMann
<<addtime { minute : 5}>><<talk "player">>What was that about? Is Eve ok?<</talk>>\
<<if $bridgette.affection gte 800 and $bridgette.fear lte 100>>Bridgette chuckles when she hears your question.
<<talk "bridgette">>Oh that? Eve had a little accident running around the mansion and scraped her knee. Nothing to worry about, although I do wish she'd be a bit more careful.<</talk>>\
You can't help but let out a sigh of relief. Eve can certainly be a handful and knowing that there's one more person keeping an eye on her is comforting to say the least.
Bridgette looks thoughtful for a moment before smiling mischievously.
<<talk "bridgette">>You care about her a lot don't you?<</talk>>\
She takes a step closer to you and lightly grabs your arm.
<<talk "bridgette">>I bet you'd make a great father. Don't you agree?<</talk>>\
The blood flows to your cock as Bridgette leans close enough for you to smell the vanilla scented soap she uses. Your free hand grabs her ass as she whispers in your ear.
<<talk "bridgette">>Maybe we should try to make you a daddy right now.<</talk>>\
Her heavy breasts push against your arm as she lightly nibbles on your ear, teasing a moan from your lips. You rub Bridgette's pussy through her clothes with the hand she's holding on to, and are unsurprised to find them damp with her juices.
<<talk "bridgette">>Mmmmm. Have you dump your cum in me. Fill me up and see if your sperm can make me a mommy again.<</talk>>\
You're on the verge of taking Bridgette right then and there when she gives you a quick peck on the lips and steps out of your grasp, leaving you surprised and with an erection harder than steel.
Bridgette herself is breathing heavily and her face is a deep shade of crimson as her lust makes itself known.
<<talk "bridgette">>Or maybe we should let your lust build until tonight when we can make love as much as we want.<</talk>>\
Based on how big her grin is Bridgette is clearly amused at your plight and she turns to leave you with a severe case of blue balls.
[[Fuck her.|Submitted Bridgette WTE 2b]]
[[Let her leave.|Submitted Bridgette WTE 2e]]
Submitted by ManlyMann
<<addtime { minute : 5}>>
<<set $bridgette.affection += 1>>
<<set $bridgette.fear -= 1>>
<<set $bridgette.trust += 1>>
<<elseif $bridgette.affection gte 550 and $bridgette.fear lte 350>>Bridgette nods lightly at your question and a slight look of amusement touches her face.
<<talk "bridgette">>Yes she's fine. She just had a little accident playing in the mansion.<</talk>>\
She sighs and after a moment she adds.
<<talk "bridgette">>You're much kinder than my old masters. They only got angry when the children hurt themselves.<</talk>>\
For a moment Bridgette looks as though she's considering what to say next. Then she lightly places a hand on your chest and smiles.
<<talk "bridgette">>I'm glad you bought me.<</talk>>\
Caught off guard you try to come up with a response, but before you can get your thoughts in order Bridgette turns and leaves to get back to work.
[[End.|$location]]
Submitted by ManlyMann
<<addtime { minute : 5}>>
<<set $bridgette.affection += 1>>
<<set $bridgette.fear -= 1>>
<<set $bridgette.trust += 1>>
<<elseif $bridgette.affection gte 250 and $bridgette.fear lte 650>>Bridgette stiffens at your question and her light brown eyes dart towards the direction Eve ran.
<<talk "bridgette">>Eve just had a little accident cleaning. Nothing serious.<</talk>>\
Knowing Eve you doubt the accident occured while she was cleaning.
[[Reassure her.|Submitted Bridgette WTE 2f]]
[[Call her out.|Submitted Bridgette WTE 2g]]
Submitted by ManlyMann
<<addtime { minute : 1}>>
<<else>>Bridgette's entire body seems to go on edge at your question and suddenly her gaze turns to the ground as if it's the most fascinating thing on Earth.
<<talk "bridgette">>Nothing. She's fine.<</talk>>\
You can barely hear the words through her mumbling, but you catch enough to realize that she's trying to cover for Eve.
[[Reassure her.|Submitted Bridgette WTE 2f]]
[[Call her out.|Submitted Bridgette WTE 2g]]
Submitted by ManlyMann
<<addtime { minute : 1}>>
<</if>><<talk "player">>Fuck that, you're not going anywhere.<</talk>>\
Bridgette squeals as you grab her arm and pull her into a kiss. She seems to forget all about leaving you with blue balls as she melts into your arms.
She moans into your mouth as your tongues wrestle with each other and you can't help but savour the feel of her body and the sweet taste of her lips.
The older woman pulls at your clothes, desperate to feel your bare skin against her. At the same time you forcefully pin her against the wall causing a nearby painting to rattle.
Suddenly you feel the cool air of the room surround your cock as Bridgette finally manages to release it from the confines of your pants.
As her hands gently stroke your shaft she whispers into your ear.
<<talk "bridgette">>What are you waiting for <<print $bridgette.callsPlayer>>? Rip my clothes off and fuck me. Ravage me like a beast. Fill me with your cum.<</talk>>\
You finally feel yourself lose all self control as her whispered teasing turns your burning lust into a raging inferno.
Bridgette squeals again as both of your hands find their way to her ass. You lift her dress and grasp at her panties, struggling to get them off. However because of your lust addled brain, Bridgette's position against the wall, and the grinding of your bodies, all you can do is pull and yank at them until you feel the fabric rip and tear under your abuse.
As you toss the tattered remains of her panties behind you Bridgette wraps a leg around you and softly bites your neck. For a brief moment you feel the head of your cock rub against her pussy and instinctually you thrust forward, burying your entire shaft in her sopping wet sheath.
<<talk "bridgette">>Yesss. Fuck me. Fuckme! FUCKME! Breed me! Cum in me! FUCK ME!<</talk>>\
You silence Bridgette with another kiss. Your tongues frantically explore each others mouth as your bodies work towards a mutually assured climax.
Her pussy clings to you with every thrust, the warm soft flesh massaging your member as if it were trying to milk the cum from your body.
Some part of you is aware of the nearby painting falling from the wall as you frantically rut the older woman, but the intensity of Bridgette's moaning and the feeling of semen starting to flow through your cock occupies all your thoughts.
[[Cum inside.|Submitted Bridgette WTE 2c]]
[[Cum outside.|Submitted Bridgette WTE 2d]]
Submitted by ManlyMann
<<addtime { minute : 20}>>You hilt yourself inside of Bridgette one more time as she thrashes against the wall in orgasm, her moans bordering on screams of pleasure.
Bridgette grinds against you as jets of your semen fill her, drawing a second orgasm out of her.
<<talk "bridgette">>I can feel it all inside. It's filling me up. Your cum. Your babies. Make me a mommy again. Please. I'd give anything to be a mommy again.<</talk>>\
<<includeevent setup.events.bridgetteCreampieInterrupt>>
Submitted by ManlyMann
<<addtime { minute : 3}>>
<<set $bridgette.affection += 1>>
<<set $bridgette.fear -= 1>>
<<set $bridgette.trust += 1>>
<<run $bridgette.cumFilledAttempt("vaginal")>><<run $bridgette.sexAttempt($player)>>Bridgette is just cresting the peak when you pull out of her, causing disappointment to tinge her cries of ecstasy.
<<talk "bridgette">>Noooo please. Put it back in.<</talk>>\
She begs you to finish inside as her body seizes orgasm, but it's too late for that.
Ropes of your sperm cover her legs and crotch, mixing with her sweat and vaginal juices to create a sticky white mess.
<<includeevent setup.events.bridgetteNoCreampieInterrupt>>
Submitted by ManlyMann
<<addtime { minute : 3}>>
<<set $bridgette.affection -= 1>>
<<set $bridgette.trust -= 1>>Despite your raging erection you manage to keep yourself from pouncing on the older woman. Even as she shakes her ass enticingly while walking down the hall.
When Bridgette is out of sight you do your best to calm yourself down before continuing on your way.
[[End.|$location]]
Submitted by ManlyMann
<<addtime { minute : 1}>>
<<set $bridgette.affection += 1>>
<<set $bridgette.fear -= 1>>
<<set $bridgette.trust += 1>><<talk "player">>There's no need to try and protect Eve, I'm just glad she's safe. Thank you for taking care of her.<</talk>>\
Bridgette seems shocked at your response and for a brief moment she meets your gaze. However the moment passes quickly and her eyes fall to the floor once more.
Unsure how to put the older woman at ease you decide to leave her be for now and make your exit.
[[End.|$location]]
Submitted by ManlyMann
<<addtime { minute : 1}>>
<<set $bridgette.affection += 1>>
<<set $bridgette.fear -= 1>>
<<set $bridgette.trust += 1>><<talk "player">>Tell me, do think I'm stupid or are you trying to piss me off?<</talk>>\
Bridgette flinches at your words and tries to stammer out a response.
<<talk "bridgette">>N-no I didn't mean to-<</talk>>\
<<talk "player">>Shut up! Next time I ask you a question I expect you to tell me the truth. Do I make myself clear?<</talk>>\
She gives a quick nod to show that she understands you.
Satisfied that Bridgette understands her place you leave the older woman to her work.
[[End.|$location]]
Submitted by ManlyMann
<<addtime { minute : 1}>>
<<set $bridgette.affection -= 1>>
<<set $bridgette.fear += 1>>
<<set $bridgette.trust -= 1>>You shake your head.
<<talk "player">>I don't really need anything, just checking in.<</talk>>\
<<if $bridgette.affection gte 800 and $bridgette.fear lte 100>>Bridgette grins at your response.
<<talk "bridgette">>How sweet of you to check up on little ol' me. If that's the case perhaps I could interest you in a kiss before I get back to work?<</talk>>\
She steps forward while placing a hand on your chest, looking into your eyes the entire time.
You can't help but notice how happy Bridgette looks, and how that somehow makes her even more beautiful.
<<talk "player">>I'd be an idiot to turn down an offer like that.<</talk>>\
With that Bridgette leans forward and kisses you. The kiss itself is relatively innocent, but the passion behind it is palpable and conveys just how much she cares about you.
After a moment Bridgette finally pulls away, a look of bliss dominating her face.
<<talk "bridgette">>Alright that's enough, if we went any longer I don't think I'd be able to stop myself.<</talk>>\
With that Bridgette takes her leave, giving you the opportunity to think about the entire encounter.
[[End.|$location]]
Submitted by ManlyMann
<<addtime { minute : 1}>>
<<set $bridgette.affection += 1>>
<<elseif $bridgette.affection gte 550 and $bridgette.fear lte 350>>Bridgette smiles lightly at your response.
<<talk "bridgette">>Oh, well everything is fine here.<</talk>>\
She thinks for a moment before adding.
<<talk "bridgette">>I'm just glad I have a master who cares about me.<</talk>>\
Before you can react Bridgette leans in and gives you a quick kiss on the cheek to show her affection before getting back to work.
As you watch her go you can't help but smile at how well she's adapting to her new home.
[[End.|$location]]
Submitted by ManlyMann
<<addtime { minute : 1}>>
<<set $bridgette.affection += 1>>
<<elseif $bridgette.affection gte 250 and $bridgette.fear lte 650>>Bridgette eyes you suspiciously as she considers the meaning behind your words.
<<talk "bridgette">>Everything's fine here. I don't see any reason to complain.<</talk>>\
She speaks slowly and carefully, as if weighing every word.
<<talk "player">>That's good. If anything goes wrong or if you feel the need to talk don't be shy. I'm always available to talk.<</talk>>\
With that you leave Bridgette to her work.
[[End.|$location]]
Submitted by ManlyMann
<<addtime { minute : 1}>>
<<set $bridgette.affection += 1>>
<<set $bridgette.fear -= 1>>
<<set $bridgette.trust += 1>>
<<else>>Bridgette's eyes across the room nervously as though she's expecting something to ambush her. After a moment she mutters a response.
<<talk "bridgette">>Everything's fine. Nothing's wrong.<</talk>>\
Her eyes settle on you for only a moment, looking for your reaction.
<<talk "player">>That's good. If anything goes wrong or if you feel the need to talk don't be shy. I'm always available to talk.<</talk>>\
Based on how tense Bridgette looks you decide to leave her be for now.
[[End.|$location]]
Submitted by ManlyMann
<<addtime { minute : 1}>>
<<set $bridgette.affection += 1>>
<<set $bridgette.fear -= 1>>
<<set $bridgette.trust += 1>>
<</if>>You glare at the older woman and voice your displeasure.
<<talk "player">>I didn't buy you so you could coddle my other slaves. I don't want to see you distracting them during work hours again. Is that understood.<</talk>>\
<<if $bridgette.affection gte 800 and $bridgette.fear lte 100>>The smile on Bridgette's face quickly evaporates, replaced with a mixture of confusion and shock. After a moment she collects herself and bows.
<<talk "bridgette">>I'm sorry if I overstepped my bounds, please don't be angry.<</talk>>\
When she stands back up you notice a look of genuine remorse on her face.
With that you give Bridgette a curt nod before leaving her to her work.
[[End.|$location]]
Submitted by ManlyMann
<<addtime { minute : 1}>>
<<set $bridgette.affection -= 1>>
<<set $bridgette.fear += 1>>
<<set $bridgette.trust -= 1>>
<<elseif $bridgette.affection gte 550 and $bridgette.fear lte 350>>The smile on Bridgette's face quickly turns to one of shock, and after a moment she bows.
<<talk "bridgette">>Please forgive me if I overstepped my bounds. I didn't mean to cause trouble.<</talk>>\
When she stands back up you see a glimmer of concern in her face, but the looks quickly vanishes.
With that you give Bridgette a curt nod before leaving her to her work.
[[End.|$location]]
Submitted by ManlyMann
<<addtime { minute : 1}>>
<<set $bridgette.affection -= 1>>
<<set $bridgette.fear += 1>>
<<set $bridgette.trust -= 1>>
<<elseif $bridgette.affection gte 250 and $bridgette.fear lte 650>>For a brief moment a look of fear covers Bridgette's face before she bows low, hiding her expression from you.
<<talk "bridgette">>I apoligize for my mistake. I'll do my best not to do it again.<</talk>>\
When she stands back up her face is a mask, but you notice that her hands seem to be shaking a bit.
With that you give Bridgette a curt nod before leaving her to her work.
<<else>>A look of panic paints Bridgette's face and she quickly bows as low as she can.
<<talk "bridgette">>Please forgive me for my mistake, I promise i'll do my best not to do it again.<</talk>>\
She remains bowed down, seemingly afraid to stand back up again and you can't help but notice that Bridgette is shaking slightly.
Deciding that she understands her place you leave her to her work.
[[End.|$location]]
Submitted by ManlyMann
<<addtime { minute : 1}>>
<<set $bridgette.affection -= 1>>
<<set $bridgette.fear += 1>>
<<set $bridgette.trust -= 1>>
<</if>><<set setup.events.bridgetteCreampieInterrupt to [
{
requires: 'true',
chance: 100,
link: "Bridgette Sex No One Interrupt Creampie"
},
{
requires: 'true',
chance: 10,
link: "Bridgette Sex Anna Interrupt Creampie"
},
{
requires: 'true',
chance: 10,
link: "Bridgette Sex Eve Interrupt Creampie"
}
]>>She sighs as you pull out of her, savouring the feeling of your seed. However when you step back Bridgette wobbles a bit before catching herself against the wall.
<<talk "player">>Are you okay?<</talk>>\
Bridgette nods and waves you away.
<<talk "bridgette">>I just need a moment to catch my breath.<</talk>>\
She glances at the painting lying on the floor, the remnants of her panties, and the various fluids the two of you left behind, then sighs.
<<talk "bridgette">>I suppose someone needs to clean this mess up. You go on ahead.<</talk>>\
You admire your handiwork as Bridgette bends over to pick up the painting, watching as your semen drips down her thigh and the slight gape of her pussy as it remembers the shape of your cock.
Then, feeling satisfied you leave Bridgette to her work.
[[End.|$location]]As the two of you recover from your orgasms Bridgette suddenly gasps and pushes you away.
<<talk "eve">>Having fun?<</talk>>\
You turn around as Bridgette frantically tries to make herself presentable. It seems Eve snuck up on the two of you and judging from the huge grin on her face, the mischievous glint in her eye, and the ruined panties she's holding, Eve knows exactly what just happened.
<<talk "bridgette">>Eve! Um we were just- ah- um- you shouldn't- I mean-<</talk>>\
Bridgette stutters and stumbles over her words as she tries to find the right words to say to the younger girl while Eve's grin only grows bigger.
Deciding not to waste this opportunity you make your escape, leaving Bridgette as she tries to explain the semen running down her thigh.
[[End.|$location]]The two of you lean on each other as you recover from your breeding session, when suddenly you hear a gasp from behind you.
<<talk "anna">>I'm sorry. I-I heard a crash and some moaning. I thought someone was hurt. I'll just- I'll just go.<</talk>>\
You turn around just in time to see the deep red blush on Anna's face before she turns to leave.
Bridgette simply chuckles at the younger girl's embarrassment.
<<if $anna.pregnancyWeek gte 14>><<talk "bridgette">>Oh honey there's no need to be embarrassed. You should know firsthand that making a baby is a beautiful thing.<</talk>>\
<<else>><<talk "bridgette">>Oh honey there's no need to be embarrassed. I'm sure <<print $bridgette.callsPlayer>> would gladly show you how wonderful it is to make a baby.<</talk>>\
<</if>>Anna either ignores the older woman or doesn't hear her as she practically runs from the scene.
Once she's gone Bridgette looks around at the mess you two made and sighs.
<<talk "bridgette">>She could have at least helped me clean this up. Oh well, you go on ahead I can take care of this.<</talk>>\
As she bends over to begin cleaning the area you admire your handiwork, enjoying the sight of your semen dripping down her thigh and the slight gape of her pussy as it remembers the shape of your cock.
Then, feeling satisfied you leave Bridgette to her work.
[[End.|$location]]<<set setup.events.bridgetteNoCreampieInterrupt to [
{
requires: 'true',
chance: 100,
link: "Bridgette Sex No One Interrupt No Creampie"
},
{
requires: 'true',
chance: 10,
link: "Bridgette Sex Anna Interrupt No Creampie"
},
{
requires: 'true',
chance: 10,
link: "Bridgette Sex Eve Interrupt No Creampie"
}
]>>The frustration on Bridgette's face is evident as you step back to admire the cum staining her body.
<<talk "bridgette">>Why didn't you finish inside? It would have felt so much better.<</talk>>\
You simply shrug at her question.
<<talk "player">>I didn't really feel like it.<</talk>>\
Bridgette pouts, unsatisfied by your answer but not willing to complain any more about it.
After a moment she glances at the painting lying on the floor, the tattered remnants of her panties, and the various fluids your fucking left behind.
<<talk "bridgette">>I suppose someone needs to clean this mess up. You go on ahead.<</talk>>\
As Bridgette bends over to start cleaning up you admire the semen coating her body and the slight gape of her pussy as it remembers the shape of your cock.
Then, feeling satisfied you leave Bridgette to her work.
[[End.|$location]]Bridgette pouts as she runs a finger through the cum coating her crotch.
<<talk "bridgette">>You're no fun. Why didn't y-<</talk>>\
Suddenly Bridgette's light brown eyes widen in shock and she pushes you away.
<<talk "eve">>Having fun?<</talk>>\
You turn around as Bridgette frantically tries to make herself presentable. It seems Eve snuck up on the two of you and judging from the huge grin on her face, the mischievous glint in her eye, and the ruined panties she's holding, Eve knows exactly what just happened.
<<talk "bridgette">>Eve! Um we were just- ah- um- you shouldn't- I mean-<</talk>>\
Bridgette stutters and stumbles over her words as she tries to find the right words to say to the younger girl while Eve's grin only grows bigger.
Deciding not to waste this opportunity you make your escape, leaving Bridgette as she tries to explain the semen coating her skin.
[[End.|$location]]Bridgette groans in frustration as your cum slowly drips down her pale legs. As you catch a breath you hear a surprised gasp from behind you.
<<talk "anna">>I'm sorry. I-I heard a crash and some moaning. I thought someone was hurt. I'll just- I'll just go.<</talk>>\
You turn around just in time to see the deep red blush on Anna's face before she turns to leave.
Bridgette simply chuckles at the younger girl's embarrassment.
<<if $anna.pregnancyWeek gte 14>><<talk "bridgette">>Oh honey why are you embarrassed? Based on your stomach you're no stranger to sex. Could you at least convince <<print $bridgette.callsPlayer>> to give me his seed?<</talk>>\
<<else>><<talk "bridgette">>Where are you going Anna? If you help I'm sure we could get <<print $bridgette.callsPlayer>> to fill us.<</talk>>\
<</if>>
Anna either ignores the older woman or doesn't hear her as she practically runs from the scene.
Once she's gone Bridgette looks around at the mess you two made and sighs.
<<talk "bridgette">>She could have at least helped me clean this up. Oh well, you go on ahead I can take care of this.<</talk>>\
As she bends over to begin cleaning the area you admire your handiwork, enjoying the sight of your seed coating her skin and the slight gape of her pussy as it remembers the shape of your cock.
Then, feeling satisfied you leave Bridgette to her work.
[[End.|$location]]Should take place in the halls of the mansion.Peering into the bedroom, you're surprised to see Bridgette's large backside sticking out from under the bed.
It sways back and forth hypnotically as she tries to crawl further under the bed, and fortunately for you her dress is short enough that you have a clear view of her cream colored panties.
Bridgette is so engrossed by her task that she doesn't hear you approach and within moments you find yourself standing directly behind her, wondering what you should do.
[[Grope her|Submitted Bridgette WTE 3a]]
[[Leave her be|Submitted Bridgette WTE 3f]]
[[Spank her|Submitted Bridgette WTE 3g]]
Submitted by ManlyMann
<<addtime { minute : 3 }>>Unable to resist temptation you find yourself reaching out to grasp the meaty ass in front of you.
The moment you make contact with Bridgette's body she jumps, slamming into the bed and shaking it with the impact.
<<talk "bridgette">>Owww... H-Hello? Who's touching me? I'm trying to clean under here. Hello?<</talk>>\
You remain silent as you knead the older women's cheeks, enjoying how soft and pliable the flesh is. When she tries to back up, you push forwards to keep her pinned under the bed. You let your hands slowly drift closer to her crotch as you knead, until your fingers are running along the edges of her panties.
Bridgette squirms under the bed as she continues to try and escape her makeshift prison. The appearance of a small dark spot on her underwear tells you that your teasing is having an effect on her.
<<if $bridgette.affection gte 800 and $bridgette.fear lte 100>><<talk "bridgette">>Ahhnn... <<print $bridgette.callsPlayer>>... is that you? Can I please get up? If you want to take me, doing it //on// the bed would be a lot more comfortable.<</talk>>\
<<elseif $bridgette.affection gte 550 and $bridgette.fear lte 350>><<talk "bridgette">>Ohh... is that you <<print $bridgette.callsPlayer>>? This isn't really comfortable. If you'd like I can service you better on the bed.<</talk>>\
<<elseif $bridgette.affection gte 250 and $bridgette.fear lte 650>><<talk "bridgette">>Umm... <<print $bridgette.callsPlayer>>? Is... is that you? Can you please be gentle?<</talk>>\
<<else>><<talk "bridgette">>Is... is that you... <<print $bridgette.callsPlayer>>? I'm... I'm yours to use as you please...<</talk>>\
<</if>>You don't pay much attention to what your milf is saying, especially since you already know what you're going to do next.
[[Fuck her|Submitted Bridgette WTE 3b]]
[[Finish teasing her and leave.|Submitted Bridgette WTE 3e]]
Submitted by ManlyMann
<<addtime { minute : 3 }>>It's hard to ignore the growing erection in your pants, and Bridgette's raised bottom is the perfect outlet for your lust.
You continue to knead her ass with one hand, but with the other you start teasing the pinned woman's pussy through her panties.
Bridgette's squirming intensifies as you trace the contours of her vulva through the soft fabric, and her reluctant grunts gradually morph into desperate moans as her body prepares itself.
Heat radiates from the brunette's pussy as her arousal soaks through her underwear. It takes you a moment to realize that she's no longer fighting you and is instead pushing back against your hand, hungry for more stimulation.
<<if $bridgette.affection gte 800 and $bridgette.fear lte 100>><<talk "bridgette">>Ohh <<print $bridgette.callsPlayer>>. Can't you feel how wet I am? Stop teasing and just fuck me already. Or do you want me to beg?<</talk>>\
<<elseif $bridgette.affection gte 550 and $bridgette.fear lte 350>><<talk "bridgette">>Ahh I'm ready for you <<print $bridgette.callsPlayer>>. Fuck me. Please.<</talk>>\
<<elseif $bridgette.affection gte 250 and $bridgette.fear lte 650>><<talk "bridgette">>Ahh... ahh... <<print $bridgette.callsPlayer>>. Please. I'm... I'm ready.<</talk>>\
<<else>><<talk "bridgette">>Ahhnn... please... I want it.<</talk>>\
<</if>>Your cock twitches in agreement with Bridgette's pleas, so you finally free the beast from the confines of your pants.
You slap your rod against the trapped woman's raised ass as you pull the crotch of her panties to the side, giving you a clear view of her most intimate place.
Bridgette groans as you position the head of your cock against her love tunnel and pushes back in an attempt to feel you inside of her, but you keep a firm grip on her ass to try and keep her in place.
You spank her ass, causing her cheeks to jiggle enticingly as well as to remind her of her position.
<<if $bridgette.affection gte 550 and $bridgette.fear lte 350>>However, Bridgette doesn't seem to accept your reminder and keeps wiggling and pushing back against you, desperate for you to sate her lust.
It takes all of your might and self control to restrain both yourself and the woman, but eventually she realizes that she's getting nowhere and gives in.
<<else>>The woman groans again, but quickly stops pushing back against you.
<</if>>With Bridgette properly subdued you start to slowly push into her, allowing the head of your cock to sink into her fleshy depths.
The two of you moan in unison as more and more of your rod is swallowed by the brunette's hungry hole. She starts lightly shaking as your hips gently bump into her ass, and the pleasant feeling of her cunt spastically squeezing your shaft tells you that the pinned woman is already cumming.
You grin at the realization and eager to capitalize on Bridgette's orgasm you suddenly pull out of her, exposing your shaft to the cool air of the room, before slamming back into her with all your might.
Bridgette cries out at the sudden change of pace, but she doesn't complain. Instead she starts bucking against you spastically as her orgasm intensifies.
The walls of her soaked pussy eagerly cling to your cock each time you bottom out, desperate to keep you in their warm embrace and milk you of your life giving seed.
<<talk "bridgette">>Ah FUCK! ME! Ah CUM! CUMFUCKME! YES!<</talk>>\
Bridgette tries to speak to you, to urge you to fuck her harder or to cum inside, but between her moans and screams it all comes out as a gibberish mess.
You want to savor this for as long as you can, to relish in these sensations as you sate one of your most basic desires. However the speed of your thrusts as well as your prior teasing means you can already feel your balls tightening, and you have only a moment to decide where you want to unload.
[[Finish inside.|Submitted Bridgette WTE 3c]]
[[Finish outside.|Submitted Bridgette WTE 3d]]
Submitted by ManlyMann
<<addtime { minute : 8 }>>The idea of filling her womb with your seed sets you off, and you find yourself groaning as you try to bury your cock as deep into Bridgette's cunt as you can.
The older woman reaches back and spreads her cheeks as she pushes back against you, aiding you in your desire to slide as deeply into her body as you can.
Both of you groan when the first waves of your orgasm crest, your creamy spunk splashing against Bridgette's cervix and flowing into her womb.
You hold yourself there for as long as you can, your two bodies trembling from exhaustion as your orgasm winds down.
Eventually you pull your softening cock out of the exhausted woman's cunt and before any of your seed can leak out you shift her panties back into place.
As you step away from Bridgette her legs give out, leaving her lying exhausted under the bed.
Your lust satisfied, you decide to let her catch her breath and head out.
[[End.|$location]]
Submitted by ManlyMann
<<addtime { minute : 2 }>>
<<set $bridgette.affection += 2>>
<<run $bridgette.cumFilledAttempt("vaginal")>><<run $bridgette.sexAttempt($player)>>Not wanting to finish inside of Bridgette, you decide that it'd be more fun to paint her ass white.
Just as you find yourself hitting the peak, you slide your cock out of the older woman's cunt and start stroking it vigorously.
The first shot is a bit too high, half of it splashing against her left cheek and the rest landing on the bed's frame. However after that you manage to keep your load focused on the pale skin on display, leaving streaks of white across both of her cheeks and her crotch.
For the most part Bridgette seems too exhausted to say anything and as you step away, her legs give out leaving the older woman lying motionless under the bed.
Your lust satisfied, you decide to let her catch her breath and head out.
[[End.|$location]]
Submitted by ManlyMann
<<addtime { minute : 2 }>>
<<set $bridgette.affection -= 1>>You keep kneading Bridgette's ass, enjoying the feel of her soft body and the sound of her voice as her arousal grows.
However, right when it feels like she's going to start begging for more you let go of her and quickly leave the room.
You stay by the doorway for a bit, listening for your milf's reaction.
<<if $bridgette.affection gte 800 and $bridgette.fear lte 100>><<talk "bridgette">><<print $bridgette.callsPlayer>>?<</talk>>\
You hear some movement as she finally crawls out from under the bed, followed by some annoyed shouts.
<<talk "bridgette">>You left?! Meanie! I'm all wet now thanks to you! Jerk!<</talk>>\
There are a few more grumbles as she gets back to work, but despite her annoyance it doesn't sound like Bridgette is too upset.
After a few more seconds of listening you sneak away.
[[End.|$location]]
Submitted by ManlyMann
<<addtime { minute : 5 }>>
<<set $bridgette.affection += 1>>
<<set $bridgette.fear -= 1>>
<<set $bridgette.trust += 1>>
<<elseif $bridgette.affection gte 550 and $bridgette.fear lte 350>><<talk "bridgette">>Ummm <<print $bridgette.callsPlayer>>? Are you there?<</talk>>\
You hear some movement as she finally crawls out from under the bed, followed by a sigh.
<<talk "bridgette">>Oh he's gone. Maybe <<print $bridgette.callsPlayer>> will take care of me later.<</talk>>\
There's more movement in the room as Bridgette gets back to work.
After a few more seconds of listening you sneak away.
[[End.|$location]]
Submitted by ManlyMann
<<addtime { minute : 5 }>>
<<set $bridgette.affection += 1>>
<<set $bridgette.fear -= 1>>
<<set $bridgette.trust += 1>>
<<elseif $bridgette.affection gte 250 and $bridgette.fear lte 650>>Silence hangs over the room as Bridgette waits for you to do something, but after you don't return for a few minutes you hear some movement as she finally crawls out from under the bed.
When she realizes that you're not there you hear Bridgette sigh.
<<talk "bridgette">>At least it was only some teasing. Although I'm going to need to change underwear.<</talk>>\
There's more movement in the room as Bridgette gets back to work.
After a few more seconds of listening you sneak away.
[[End.|$location]]
Submitted by ManlyMann
<<addtime { minute : 5 }>>
<<set $bridgette.affection += 1>>
<<set $bridgette.fear -= 1>>
<<set $bridgette.trust += 1>>
<<else>>Silence hangs over the room as Bridgette waits for you to do something, but after you don't return for a few minutes you hear some movement as she finally crawls out from under the bed.
When she realizes that you're not there you hear Bridgette sigh.
<<talk "bridgette">><<print $bridgette.callsPlayer>>'s so quiet when he wants to be. I can't let him catch me when I'm that vulnerable again, he might not stop at just teasing next time.<</talk>>\
There's more movement in the room as Bridgette gets back to work.
After a few more seconds of listening you sneak away.
[[End.|$location]]
Submitted by ManlyMann
<<addtime { minute : 5 }>>
<<set $bridgette.affection += 1>>
<<set $bridgette.fear -= 1>>
<<set $bridgette.trust += 1>>
<</if>>The temptation to play with the older woman something is certainly strong, but you eventually decide that it's best to just let her work uninterrupted.
You leave the room as quietly as you came in.
[[End.|$location]]
Submitted by ManlyMann
<<addtime { minute : 2 }>>Bridgette's ass is just too tempting a target to resist, and you find yourself wanting to watch it jiggle.
When you place a hand on the unsuspecting woman's body and she jumps a bit at the contact.
<<talk "bridgette">>Wha? Who's th-<</talk>>\
<<talk "player">>Hold still.<</talk>>\
<<if $bridgette.affection gte 550 and $bridgette.fear lte 350>>Bridgette hesitates at your command, unsure about what you're planning and if she wants to obey.
<<talk "bridgette">>Why? Is there something wrong? <<print $bridgette.callsPlayer>>?<</talk>>\
<<else>>Bridgette freezes at your command, afraid of disobeying you.
<</if>>Indifferent about the brunette's reaction you lift up her dress and gently rub one of her ass cheeks, before raising your other hand and delivering a quick //smack// against the soft flesh.
Bridgette cries out in pain as her butt jiggles from the force of your blow, and before she can recover you smack her ass again.
<<if $bridgette.affection gte 800 and $bridgette.fear lte 100>><<talk "bridgette">>Ah! Stop <<print $bridgette.callsPlayer>>! That hurts! OW! Stop damnit!<</talk>>\
<<elseif $bridgette.affection gte 550 and $bridgette.fear lte 350>><<talk "bridgette">>Ow! That hurts <<print $bridgette.callsPlayer>>! Please!<</talk>>\
<<elseif $bridgette.affection gte 250 and $bridgette.fear lte 650>><<talk "bridgette">>Ah! <<print $bridgette.callsPlayer>> please! I'm sorry for whatever I did! Please! You're hurting me!<</talk>>\
<<else>><<talk "bridgette">><<print $bridgette.callsPlayer>> please I'm sorry! I don't know what I did but I'm sorry! Please stop! Please it hurts!<</talk>>\
<</if>>You ignore Bridgette's pleas as you go to town on her rear end, alternating between quick lighter smacks and harder smacks that cause her entire body to jump forward from the force of the blow.
The sight of her ass jiggling with every blow, as well as the angry red marks forming on her skin bring you a savage feeling of pleasure and you find yourself trying to smack her cheeks harder and harder to see just how much they can jiggle.
<<if $bridgette.affection gte 550 and $bridgette.fear lte 350>>It takes you a moment to realize that Bridgette has started to brace herself for every smack, giving up on pleading with you and instead focusing on just getting through this ordeal.
The realization tempers your excitement, almost as if her cries of pain were helping to fuel your desire spank her as hard as humanly possible.
Suddenly feeling bored with this little game of yours, you give Bridgette's ass one last, halfhearted spank before unceremoniously leaving.
[[End.|$location]]
Submitted by ManlyMann
<<addtime { minute : 10 }>>
<<set $bridgette.affection -= 2>>
<<set $bridgette.fear += 2>>
<<set $bridgette.trust -= 2>>
<<else>>It takes you a moment to realize that Bridgette has completely broken down, sobbing uncontrollably as she begs you to stop spanking her.
However her desperate pleas only seem to fan the flames and you find yourself savouring the melody of her cries as they mingle with the clapping sound of her spanking.
Eventually you start to feel winded and your hand starts to painfully throb as your little game takes its toll on you.
Deciding to take a break, you gently rub Bridgette's bright red ass before leaving. The sound of her crying follows you out of the room.
[[End.|$location]]
Submitted by ManlyMann
<<addtime { minute : 10 }>>
<<set $bridgette.affection -= 2>>
<<set $bridgette.fear += 2>>
<<set $bridgette.trust -= 2>>
<</if>>As you enter the bathroom, you can hear some gentle humming coming from the shower. Bridgette is bent over the tub, scrubbing away at some unseen stains. From where you're standing, you have a perfect view of her shapely ass as she unknowingly rocks it back and forth. It doesn't seem like she's noticed you yet.
[[Turn the shower on.|Submitted Bridgette WTE 4a]]
[[Smack her ass.|Submitted Bridgette WTE 4b]]
[[Praise her for doing good work.|Submitted Bridgette WTE 4c]]
[[Leave.|Submitted Bridgette WTE 4d]]
Submitted by ManlyMann
<<addtime { minute: 1 }>>You gently take a couple steps forward to avoid drawing attention to yourself, then quickly lean forward and turn the shower on.
<<talk "bridgette">>Ahh!<</talk>>\
The busy brunette shouts as the cold water hits her and tries to quickly stand up to get away from the stream.
Unfortunately, like all bathroom floors this one has almost no traction. So instead of standing up, Bridgette slips on the tile floor and stumbles forwards into the shower.
You can't help but chuckle to yourself as you watch her scramble around, trying to get out of the shower.
By the time Bridgette finally stands up, her upper body is completely soaked, giving you a great view of her large breasts as the fabric clings to her body.
She glowers at you for a moment before stomping off, muttering something about needing to change.
[[End.|$location]]
Submitted by ManlyMann
<<addtime { minute: 5 }>>
<<set $bridgette.affection -= 1>>
<<set $bridgette.fear += 1>>
<<set $bridgette.trust -= 1>>You gently take a couple of steps forward to avoid drawing attention to yourself, then quickly raise your hand and smack Bridgette's ass with everything you've got.
<<talk "bridgette">>Ouch! What the..? <</talk>>\
She practically jumps out of her skin the moment your hand collides with her backside. You grin to yourself as the movement only exacerbates her ass's jiggling.
<<if $bridgette.affection gte 800 and $bridgette.fear lte 100>>\
As Bridgette stands up, she frowns at you while tenderly rubbing her backside.
<<talk "bridgette">>You nearly gave me a heart attack <<print $bridgette.callsPlayer>>.<</talk>>\
She pauses for a moment before a slight grin creeps onto her face.
<<talk "bridgette">>How about next time you surprise me with a more... fulfilling kind of sensation?<</talk>>\
Your milf's hand gently pulls up her dress.
However as you take a step forward she lets go of her dress and gently pushes you back.
<<talk "bridgette">>Not right now though. I still have a little more cleaning to do, and I have a feeling that my butt's going to be a bit sore for a while.<</talk>>\
It's your turn to frown. Bridgette giggles and gives you a light kiss before turning back to the tub.
<<if $kids.filter(function (k) { return (k.motherId === $bridgette.id && k.fatherId === $player.id); }).length gt 1>>\
<<talk "bridgette">>You can think of that as payback. Now unless you want to help me clean, I suggest you go play with our babies.<</talk>>\
<<elseif $kids.filter(function (k) { return (k.motherId === $bridgette.id && k.fatherId === $player.id); }).length is 1>>\
<<set $kid to $kids.filter(function (k) { return k.motherId === $bridgette.id && k.fatherId === $player.id; }).random()>>
<<talk "bridgette">>You can think of that as payback. Now unless you want to help me clean, I suggest you go play with <<print $kid.nickOrName>>.<</talk>>\
<<else>>\
<<talk "bridgette">>You can think of that as payback. Now unless you want to help me clean, I suggest you go play with Eve.<</talk>>\
<</if>>\
You consider sticking around for a bit longer, until the Brunette begins spraying the shower with something that smells a lot like bleach.
[[End.|$location]]
Submitted by ManlyMann
<<addtime { minute: 5 }>>
<<set $bridgette.affection += 1>>
<<set $bridgette.trust -= 1>>
<<unset $kid>>
<<elseif $bridgette.affection gte 550 and $bridgette.fear lte 300>>\
As Bridgette stands up, she frowns at you while tenderly rubbing her backside.
<<talk "bridgette">>I'm glad you enjoyed yourself <<print $bridgette.callsPlayer>>, but could you be a bit gentler next time. Please?<</talk>>\
You tap your chin in mock thought before shrugging.
<<talk "player">>Maybe, maybe not. Why don't you get back to work and we'll find out.<</talk>>\
The brunette frowns at your response and shakes her head.
<<talk "bridgette">>No thank you <<print $bridgette.callsPlayer>>, I'm not too fond of being spanked.<</talk>>\
She turns back to the shower to continue cleaning it, this time sitting on the edge of the tub.
[[End.|$location]]
Submitted by ManlyMann
<<addtime { minute: 5 }>>
<<set $bridgette.affection -= 1>>
<<set $bridgette.trust -= 1>>
<<elseif $bridgette.affection gte 300 and $bridgette.fear lte 550>>\
As Bridgette stands up, she glances at you uneasily while tenderly rubbing her backside.
<<talk "bridgette">>Hello <<print $bridgette.callsPlayer>>, umm did you need something?<</talk>>\
<<talk "player">>Nope, was just having some fun.<</talk>>\
<<talk "bridgette">>Oh... Well I should, uh, get back to work.<</talk>>\
She turns back to the shower to continue cleaning it, this time sitting on the edge of the tub.
[[End.|$location]]
Submitted by ManlyMann
<<addtime { minute: 5 }>>
<<set $bridgette.affection -= 2>>
<<set $bridgette.fear += 1>>
<<set $bridgette.trust -= 1>>
<<else>>\
As Bridgette stands up, she glances at you nervously before settling her gaze on the floor.
<<talk "bridgette">>Oh, h-hello <<print $bridgette.callsPlayer>>. Did you umm, need something?<</talk>>\
<<talk "player">>Nope, was just having some fun.<</talk>>\
<<talk "bridgette">>Oh, umm. Ok.<</talk>>\
She glances back at the shower before awkwardly returning her gaze to the floor.
It quickly becomes clear that Bridgette's not going back to work while you're standing there, so you decide to give the busy brunette some space.
[[End.|$location]]
Submitted by ManlyMann
<<addtime { minute: 5 }>>
<<set $bridgette.affection -= 2>>
<<set $bridgette.fear += 1>>
<<set $bridgette.trust -= 2>>
<</if>>\<<talk "player">>Good job Bridgette, this place looks spotless.<</talk>>\
<<if $bridgette.affection gte 800 and $bridgette.fear lte 100>>\
The milf glances over her shoulder and flashes you a smile.
<<talk "bridgette">>Thanks <<print $bridgette.callsPlayer>>.<</talk>>\
She turns back to the tub and starts to sensually move her hips from side to side.
<<talk "bridgette">>If you want, you could always give me a nice thick reward later tonight.<</talk>>\
You can't help but grin at her response.
The two of you flirt for a bit more before you decide go check on something else.
<<elseif $bridgette.affection gte 550 and $bridgette.fear lte 300>>\
Your milf glances over her shoulder and flashes you a smile.
<<talk "bridgette">>Thanks <<print $bridgette.callsPlayer>>.<</talk>>\
Bridgette turns back to the tub to continue cleaning it.
<<elseif $bridgette.affection gte 300 and $bridgette.fear lte 550>>Your brunette glances over her shoulder at you.
<<talk "bridgette">>Oh uh... thanks <<print $bridgette.callsPlayer>>.<</talk>>\
Bridgette turns back to the tub to continue cleaning it.
<<else>>\
The brunette jumps a bit, surprised by the sound of your voice. After a moment she looks over her shoulder at you.
<<talk "bridgette">>Th-thank you <<print $bridgette.callsPlayer>>.<</talk>>\
Bridgette waits a second more before turning back to the tub top continue cleaning it.
<</if>>\
[[End.|$location]]
Submitted by ManlyMann
<<addtime { minute: 5 }>>
<<set $bridgette.affection += 1>>
<<set $bridgette.fear -= 1>>
<<set $bridgette.trust += 1>>You listen to the busty brunette hum to herself for a moment before quietly backing out the door.
[[End.|$location]]
Submitted by ManlyMann
<<addtime { minute: 1 }>>* Should take place in any of the mansion's bathrooms.
* In "Submitted Bridgette WTE 4b" the high affection/low fear variation has some checks for if Bridgette and the player have had kids. Wasn't sure what the correct syntax was though so I just put down whatever.As you turn into the hallway you nearly run into Bridgette carrying a laundry hamper.
<<if $bridgette.affection gte 550 and $bridgette.fear lte 350>>\
<<talk "bridgette">> Oh, sorry <<print $bridgette.callsPlayer>>. I almost didn't see you.<</talk>>\
<<else>>\
<<talk "bridgette">>I-I'm sorry <<print $bridgette.callsPlayer>>.I didn't see you.<</talk>>\
<</if>>\
[[Watch where you're going.|Submitted Bridgette WTE 5a]]
[[Stop and chat.|Submitted Bridgette WTE 5b]]
[[Let her go.|Submitted Bridgette WTE 5c]]
Submitted by ManlyMann
<<addtime { minute: 1 }>>Frowning in displeasure you begin to lay into the brunette.
<<talk "player">>How about instead of being sorry you watch where you're going?<</talk>>\
<<if $bridgette.affection gte 800 and $bridgette.fear lte 100>>\
She grimaces and hangs her head as you berate her.
When you finally finish, Bridgette promises to be more careful before hurrying off.
<<elseif $bridgette.affection gte 550 and $bridgette.fear lte 350>>\
She stands stiffly and keeps her eyes on the ground as you scold her.
When you finally finish, Bridgette mutters a quick apology before moving on.
<<elseif $bridgette.affection gte 250 and $bridgette.fear lte 650>>\
She trembles a bit as you berate her.
When you finally finish, Bridgette shakily mutters an apology before hurrying off.
<<else>>\
She cowers as you scold her. If she wasn't so well trained you expect she'd try to run away.
When you finally finish, Bridgette quickly apologizes to you before practically running off to wherever she was going.
<</if>>\
[[End.|$location]]
Submitted by ManlyMann
<<addtime { minute : 5 }>>
<<set $bridgette.affection -= 1>>
<<set $bridgette.fear += 1>>
<<set $bridgette.trust -= 1>>Not willing to pass this opportunity up, you try to start up a quick conversation with the busty woman.
<<if $bridgette.affection gte 800 and $bridgette.fear lte 100>>\
Happy to have a small break, Bridgette smiles at you and sets down the hamper before telling you about her day.
Your conversation lasts only a few minutes before she decides to get back to work. But as she leaves, the brunette starts humming happily to herself.
<<elseif $bridgette.affection gte 550 and $bridgette.fear lte 350>>\
Bridgette gives you a small smile before carefully setting down the hamper.
She seems happy enough to chat with you, but occasionally the milf hesitates to respond.
Your conversation lasts only a few minutes before Bridgette decides to get back to work.
<<elseif $bridgette.affection gte 250 and $bridgette.fear lte 650>>\
Bridgette shifts nervously from one foot to the other before cautiously setting down the hamper.
It's difficult to maintain the conversation, as every time you try to get her to speak the well-endowed woman mutters a quick cookie-cutter response.
Eventually you decide it's best to let Bridgette continue with her work and send her off. She seems almost relieved as she picks up the hamper and walks away.
<<else>>\
Rather than set down the hamper, Bridgette seems to grasp it more tightly as though it were a shield.
The conversation is almost entirely one sided, as the woman seems to be desperate to be anywhere but there.
Eventually you decide it's best to let Bridgette continue with her work and send her off.
<</if>>\
[[End.|$location]]
Submitted by ManlyMann
<<addtime { minute : 5 }>>
<<set $bridgette.affection += 1>>
<<set $bridgette.fear -= 1>>
<<set $bridgette.trust += 1>>Not willing to get in the way of her work, you stand to the side and let Bridgett pass.
[[End.|$location]]
Submitted by ManlyMann
<<addtime { minute : 1 }>>Should take place in the hallways of the mansion during work hours.As you wander the mansion, you notice Bridgette sweeping the floor. However, just before you decide to move on you notice something odd.
The brunette sweeps a small pile of dirt a small distance one direction, before sweeping it right back to where it was.
You watch her do the same thing over and over again for about a minute or two before deciding what to do.
[[Ask if she's ok.|Submitted Bridgette WTE 6a]]
[[Scold her.|Submitted Bridgette WTE 6d]]
[[Just leave her be.|Submitted Bridgette WTE 6e]]
Submitted by ManlyMann
<<addtime { minute : 2 }>><<talk "player">>Hey uh, you ok Bridgette?<</talk>>\
<<if $bridgette.affection gte 550 and $bridgette.fear lte 300>>\
Your busty milf jumps a bit at your question before giving you an embarrassed smile.
<<talk "bridgette">>Oh err, yeah I'm alright <<print $bridgette.callsPlayer>>. I was just lost in thought for a moment.<</talk>>\
<<else>>\
Your busty milf jumps a bit at your question before nervously glancing at you.
<<talk "bridgette">>Uhh, sorry <<print $bridgette.callsPlayer>>. I was just... thinking.<</talk>>\
<</if>>\
[[Ask what she was thinking about.|Submitted Bridgette WTE 6b]]
[[Leave it at that.|Submitted Bridgette WTE 6c]]
Submitted by ManlyMann
<<addtime { minute : 2 }>>
<<set $bridgette.affection += 1>>
<<set $bridgette.fear -= 1>><<talk "player">>Oh? What about?<</talk>>\
<<if $bridgette.affection gte 800 and $bridgette.fear lte 100>>\
Bridgette closes her eyes and leans on the broom. She sighs heavily.
<<talk "bridgette">>A lot of things really. My friends back at the Farm, babies, MY babies mainly, and a bunch of "what ifs."<</talk>>\
She opens her eyes and looks directly at you, giving you a small, sad smile.
<<talk "thought">>She's got a lot of unknowns in her past. Where her children are, people left behind, . . . <</talk>>\
<<talk "bridgette">>Nothing really important or worth you worrying about.<</talk>>\
It's clear from her tone that the brunette doesn't really want to discuss this any further.
<<talk "player">> Alright, then I'll let you get back to it.<</talk>>\
Bridgette gives you a small nod before starting to sweep the floor again, this time a bit more focused.
<<elseif $bridgette.affection gte 550 and $bridgette.fear lte 300>>\
Bridgette simply shrugs.
<<talk "bridgette">> Nothing you'd find important. Just thinking about the Farm.<</talk>>\
It's clear from her tone that the brunette doesn't really want to discuss this any further.
<<talk "player">>Alright, then I'll let you get back to it.<</talk>>\
Bridgette gives you a small nod before starting to sweep the floor again, this time a bit more focused.
<<elseif $bridgette.affection gte 300 and $bridgette.fear lte 550>>\
Bridgette glances at you for a moment before answering your question.
<<talk "bridgette">>Oh uh... nothing really important.<</talk>>\
She fidgets uncomfortably while keeping her eyes on the floor. She doesn't seem willing to say anything else.
<<talk "player">>Alright, then I'll let you get back to it.<</talk>>\
Bridgette gives you a small nod before starting to sweep the floor again, this time a bit more focused.
<<else>>\
Bridgette nervously fiddles with her dress.
<<talk "bridgette">>N-nothing that you'd find interesting <<print $bridgette.callsPlayer>>. I-I swear.<</talk>>\
The brunette seems extremely uncomfortable talking to you at all, much less discussing her thoughts.
<<talk "player">>Alright, then I'll let you get back to it.<</talk>>\
She gives you a quick nod before starting to sweep the floor again, this time much more focused.
<</if>>\
[[End.|$location]]
Submitted by ManlyMann
<<addtime { minute: 2 }>>
<<set $bridgette.affection += 1>>
<<set $bridgette.fear -= 1>>
<<set $bridgette.trust += 1>><<talk "player">>Oh, well try to pay a bit more attention to what you're doing next time you start "thinking." If you don't you'll probably never get your work done.<</talk>>\
Bridgette gives you a slight nod before she starts sweeping again.
You watch for a moment before continuing on your way.
[[End.|$location]]
Submitted by ManlyMann
<<addtime { minute: 2 }>>
<<set $bridgette.affection += 1>><<talk "player">>Bridgette!<</talk>>\
Your milf practically jumps out of her skin when you shout her name.
<<if $bridgette.affection gte 800 and $bridgette.fear lte 100>>\
<<talk "bridgette">>Oh <<print $bridgette.callsPlayer>>. I was just daydreaming a bit. Did you need something?<</talk>>\
You scowl at her, causing her smile to quickly fade.
<<talk "player">>I don't //need// anything. What //you need// to do is focus on your work.<</talk>>\
Bridgette looks hurt for a moment before her face hardens.
<<talk "bridgette">>Ok <<print $bridgette.callsPlayer>>. I'll do that.<</talk>>\
She starts sweeping again. This time much more focused.
<<elseif $bridgette.affection gte 550 and $bridgette.fear lte 300>>\
<<talk "bridgette">><<print $bridgette.callsPlayer>>, I didn't notice you. Do you need something?<</talk>>\
<<talk "player">>I don't //need// anything. What //you need// to do is focus on your work.<</talk>>\
Bridgette frowns for a moment slowly nodding her head.
<<talk "bridgette">>Of course <<print $bridgette.callsPlayer>>.<</talk>>\
She starts sweeping again. This time much more focused.
<<elseif $bridgette.affection gte 300 and $bridgette.fear lte 550>>\
Bridgette keeps her head lowered when she turns to face you.
<<talk "bridgette">><<print $bridgette.callsPlayer>>, I didn't notice you.<</talk>>\
<<talk "player">>Maybe you would have if you hadn't been screwing around.<</talk>>\
<<talk "bridgette">>I'm sor-<</talk>>\
You stomp your foot to silence the brunette.
<<talk "player">>Shut up! I don't want <i>"I'm sorry"</i> I want you to do your goddamn chores!<</talk>>\
This time Bridgette stays silent. You're able to make out a slight nod before she turns and starts sweeping again. Much more diligently this time.
<<else>>\
Bridgette keeps her head lowered when she turns to face you and nervously starts fiddling with her dress.
<<talk "bridgette">>S-sorry <<print $bridgette.callsPlayer>>, I... I didn't notice you.<</talk>>\
<<talk "player">>Maybe you would have if you hadn't been screwing around.<</talk>>\
<<talk "bridgette">>I-I'm sor-<</talk>>\
You stomp your foot to silence the brunette, causing her to flinch.
<<talk "player">>Shut up! I don't want <i>"I'm sorry"</i> I want you to do your goddamn chores!<</talk>>\
This time Bridgette stays silent. You're able to make out a slight nod before she turns and starts sweeping again. Much more diligently this time.
<</if>>\
[[End.|$location]]
Submitted by ManlyMann
<<addtime { minute: 2 }>>
<<set $bridgette.affection -= 1>>
<<set $bridgette.fear += 1>>
<<set $bridgette.trust -= 1>>You're not sure what Bridgette is doing, but you decide it's best to just leave her be.
[[End.|$location]]
Submitted by ManlyMann
<<addtime { minute: 1 }>>- This scene should be able to happen in any room of the mansion.<<set _books = ["And then there was One", "The Big Nap", "Girl's Gone", "Anatomy of a Homicide", "The Archimedes Code", "The Lady with a Lizard Tattoo", "The Screaming of the Sheep", "The Wolf of Baskerton Street", "Shudder Island", "The 13,000-Minute Murder "]>>\
Peeking into the servants quarters you catch sight of Bridgette sitting in an arm chair while reading a book. You have to squint to make out the title of the book, but you think it says //<<print either(_books)>>//.
The brunette is so engrossed by the book that she doesn't notice your presence at all, so you decide to leave her be for now.
[[End.|$location]]
Submitted by ManlyMann
<<addtime { minute : 3}>>(PC)
Requires:
requires: '$bridgette.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',It is the middle of the afternoon and some of the people at the mansion decided to take a break. In the dining room, everyone is surprised by the pie on the table.
<<talk "thought">>So she did bake a pie for everyone in the end.<</talk>>\
[[Eat with the others.|Submitted Bridgette Interactive Dining Room 1a]]
[[Leave them alone.|Submitted Bridgette Interactive Dining Room 1b]]
<<run $bridgette.addFlag("servedPie")>>\<<talk "bridgette">>Everyone, I baked an apple pie for the snack. I want to hear your honest opinion on it so I can improve it for the future, no secrets.<</talk>>\
The pie displays a large amount of apples on it but are disposed in a aesthetic way. The pie is pre-sliced and still warm after being taken out from the oven a few minutes ago, just the perfect temperature and time of the day to be eaten.
As you expected, Eve is the first to put a slice of the pie on a napkin and starts to eat it, much to Anna's dismay. She has a huge grin on her face and keeps shoving more of the pie in her mouth.
<<talk "eve">>Yummy! You haven't told me you can cook Bridgette.<</talk>>\
She says, her mouth full of pie.
<<talk "bridgette">>Thanks honey. You can thank Mitsuko for that. She is the best teacher in the house.<</talk>>\
Mitsuko turns her head, embarrassed by the compliment. She then takes a slice of the pie and tastes it, but much slower than Eve.
Bridgette looks at Mitsuko with attentive eyes. Mitsuko taught her many things in the art of cooking so she obviously values her opinion more than anyone in the mansion. It is hard to read Mitsuko's expression but you can tell she doesn't dislike the dessert, quite the opposite. After eating the pie for a few seconds, she finally talks.
<<talk "mitsuko">>Oishii! This is very well done. A lot of fresh apples and not too much sugar. You also used a bit of vanilla for the aroma.<</talk>>\
Bridgette's face brightens at Mitsuko's approval. It is no surprise though: Mitsuko was Bridgette's mentor for a long time. It is good to know that her hard work did not go to waste.
You take your share as well, Anna doing the same just after you. You are amazed by the taste of the pie, it is well seasoned and you enjoy every bite you take. From where you're standing, you can see on Anna's face and by the speed of her eating the dessert that she appreciates it like you do but conceals her expression much better than her sister.
<<talk "bridgette">>How is it <<print $bridgette.callsPlayer>>?<</talk>>\
She asks, impatient to hear your answer.
<<talk "player">>It's really great, just like Mitsuko said. You have to bake some more in the future.<</talk>>\
Bridgette's face beams at your compliment. She really wanted to impress you as much as Mitsuko and she succeeded. She bows as thanks for your words.
<<talk "bridgette">>How about you Anna?<</talk>>\
<<talk "anna">>It's really good. I love your touches to the recipe. Can I cook it with you next time?<</talk>>\
Bridgette clearly did not expect this request. From asking advice to getting asked some in baking is something unexpected for her. She reaches out to Anna and gives her a big hug and a kiss on the forehead, making the girl embarrassed and blushing.
<<if $misaki.hasFlag("owned")>>\
Misaki asks Anna for help, not wanting to put her fingers on the entire pie just to take a slice. Anna gives one to her then Misaki whispers something to Anna's ears, probably a word of gratitude and more given that Anna blushes just after. She then takes a bite and definitively seems to like it.
<<talk "misaki">>It's delicious Bridgette, really. You have to make more like this and you'll improve in no time.<</talk>>\
Bridgette smiles at the words of Misaki.
<<talk "bridgette">>Thanks Misaki. I'll do my best.<</talk>>\
<</if>><<if $sidra.hasFlag("owned")>>\
Sidra shyly takes a slice of the pie and brings it to her mouth. In an instant, it almost appears to you that she is reaching heaven. Eve whispers something in her ear then she quickly recomposes herself. She then says something in private to Bridgette and suddenly receives a bear hug from Bridgette. You can tell from Sidra's face that she is flustered by what happened but doesn't say a word.
<</if>><<if $jen.hasFlag("owned")>>\
Jen eats her piece then revels in the savor of the pie. She turns her head toward Bridgette with a smile and a mouth still full of pie.
<<talk "jen">>That's an easy ten out of ten... actually nine. If it's perfect, you won't improve right?<</talk>>\
<<talk "bridgette">>Thanks Jen. Next time I'll get a ten out of you.<</talk>>\
<</if>><<if $yami.hasFlag("contact")>>\
Yami refrains from taking the dessert. She doesn't appear to like it but say nothing not to offend Bridgette.
<</if>><<if $olivia.hasFlag("yourHome")>>\
Olivia is taking her share as well. When she takes her first bite, she seems genuinely surprised
<<talk "olivia">>I too can make something like this...<</talk>>\
It is faint but you can hear her grumble something. It seems that you are the only one who has heard her.
<<talk "bridgette">>Hmm, did you say something Olivia?<</talk>>\
<<talk "olivia">>Oh nothing, just that it was much better than I expected.<</talk>>\
<<talk "thought">>Is she jealous? She'll probably do some cooking herself.<</talk>>\
<</if>><<if $rey.hasFlag("owned")>>\
Rey waits until most of the people in the mansion take a slice before $rey.him then $rey.he finally picks one for $rey.him. Once $rey.he puts the pie inside $rey.his_ mouth, $rey.he puts one of $rey.his_ hands on $rey.his_ cheek and you can hear a coo coming from $rey.him.
<<talk "bridgette">>I guess you enjoyed it Rey?<</talk>>\
Bridgette says jokingly.
<<talk "rey">>I did. It is amazing Bridgette. I hope you do more like that in the future.<</talk>>\
<<talk "bridgette">>I will. I promise.<</talk>>\
<</if>><<if $claire.hasFlag("contact") and $claireVisit>>\
Claire picks one portion for her and eats it. Unlike the others, she seems to ponder on something, as if Bridgette's pie did not meet her standards.
<<talk "bridgette">>Is something wrong with the pie?<</talk>>\
She inquires, curious and worried.
<<talk "claire">>Not bad but I recommend you to put some liquor into the pie, maybe let the apples bathe in alcohol for a bit. It'll give it some punch to the pie.<</talk>>\
<<talk "bridgette">>I won't be able to serve it to children otherwise.<</talk>>\
<<talk "claire">>Good point. Well it's tasty regardless.<</talk>>\
Bridgette looks reassured. She is glad that Claire is happy with the dessert.
After the short break, everyone goes back to work. Eve was about to snatch the last slice but Anna prevents her from doing so by taking her hand and going somewhere else.
You are left with the last pie and you decide what to do with it.
<</if>>\
[[Eat the last slice.|Submitted Bridgette Interactive Dining Room 1c]]
<<if $gaia.hasFlag("met")>>[[Bring it to Gaia.|Submitted Bridgette Interactive Dining Room 1d]]<</if>>\Not particularly hungry, you let the others take some rest in the dining and you move on to another place.
[[End.|$location]]Not wanting to leave the last part alone, you eat the rest then brings the empty plate to the kitchen. You wonder when will Bridgette will make another pie like this one, or any dessert for that matter.
[[End.|$location]]You take the last part of the pie before someone like Eve decides to eat it then you go to the kitchen to put the rest on a plate instead of a napkin because of what you are going to do next. You then calls Bridgette to follow.
<<talk "player">>Hey Bridgette, can you join me outside? I'd like you to do something with me.<</talk>>\
She looks at you in curiosity then follows you without asking any question. Once you are outside, you approach the forest and gives the pie back to Bridgette.
<<talk "player">>Keep that for a moment.<</talk>>\
She moves her head to the side, clearly wondering what your intent is.
You then call Gaia in short intervals.
<<if $gaia.affection gte 800>>\
She then jumps out the bushes, plants her spear on the ground and tackles you, looking for any sign of apples with you. Once she realized that you have nothing with you, she clearly looks disappointed then looks at Bridgette instead. Gaia's eyes finally catch on the slice of pie and starts to crawl slowly toward Bridgette.
<<else>>\
She keeps her distance from you while looking at your hands. Once she realized that you have nothing with you, she clearly looks disappointed then looks at Bridgette instead. Gaia's eyes finally catch on the slice of pie and starts to crawl slowly toward Bridgette. Gaia drops her spear on the ground, more focused on what holds the plate.
<</if>>\
Bridgette steps back as Gaia approaches. She stills remembers her encounter with her and is intimidated by her presence. Gaia appears to feel that and stops her movements. They both stand still for a while. You stand up and reassures Bridgette.
<<talk "player">>Don't worry Bridgette. If you put the plate on the ground, she will understand.<</talk>>\
She listens to your advice and puts the plate with the slice of apple pie on the grass.
<<talk "bridgette">>Hey G-Gaia, this is for you.<</talk>>\
She steps back while pointing her finger at the plate. Gaia then gets closer to the pie and grabs it in her hands. Because the pie is fragile and the way Gaia handles it, it starts to fall apart. She sniffs it for a bit then puts a piece in her mouth. She coos immediately then reaches for the rest of the pie, not leaving anything on the plate. You can only see her back from where you are standing but you can tell that she enjoyed every bite of the plate. She then takes the plate and tries to bring it to Bridgette while whimpering.
<<talk "thought">>I think she is asking, no, begging for seconds.<</talk>>\
<<talk "bridgette">>H-hey <<print $bridgette.callsPlayer>>, what should I do now?<</talk>>\
<<talk "player">>Well, she wants another slice, but we're out of dessert. So you'll have to take her plate and tell her.<</talk>>\
Bridgette closes her eyes and takes a deep breath. She reduces the distance between Gaia and her, takes the empty plate and shakes her head to confirm she doesn't have anymore slices of pie for her.
Gaia seems to have understood then runs back to her spear. Before going back to the forest, she takes a quick glance at Bridgette, eyes filled with joy and wonder. She finally disappears among the bushes and trees.
You walk toward Bridgette to congratulate her but before you can do anything, she jumps at you, hugging you tightly with her chest pressed to yours. She is trembling a bit, but your presence reassures her.
<<talk "bridgette">>Thank you for staying with me and letting Gaia eating my pie <<print $bridgette.callsPlayer>>. I was really scared at first. But seeing Gaia enjoying my pie, made me happy.<</talk>>\
<<talk "player">>Happy enough to make more for her?<</talk>>\
She releases you, giving you a kiss on the cheek.
<<talk "bridgette">>Maybe, if she's a nice girl I'll consider it.<</talk>>\
She walks back to the mansion, the empty plate in her hand. You look back at the forest, thinking that Gaia might wait for Bridgette to come back with more pie, but you finally decides to go back to the mansion.
[[End.|$location]]Just as you're stepping into the library, an unfamiliar, deep, gravelly voice suddenly booms out.
<<talk "stranger">>Knock, knock, knock, little pig. Let. Me. In.<</talk>>\
For a split second you're on high alert as thoughts of crazed intruders race through your mind, but an eruption of giggles quickly sends you from battle ready to confused. A completely different voice, much more high pitched and nasally, then speaks up.
<<talk "stranger">>Not by the hairs on my chinny chin chin!<</talk>>\
<<if $kids.filter(function (k) { return (k.fatherId === $player.id && (k.ageReal >= 2 && k.ageReal <= 14)); }).length gte 11>>\
You move further into the room to get a better view of what's going on and are greeted by the sight of Bridgette sitting in front of a small army of your children with the two youngest sitting on her lap. The two of them are staring in wonder at the children's book your Brunette is holding in her hands.
The children who aren't on Bridgette's lap are all watching her from the floor, some sitting cross- legged, a few on their bellies, and even several in a big pile. <<if random(1,2) is 1>>When you take a closer look, you notice that Eve is at the base of the pile. Despite the weight of the lils on top of her, she seems to be thoroughly enjoying herself.<<set _evePlaytime to true>><</if>>\
Some preemptive giggling starts up amongst the children as Bridgette puffs out her chest and makes a comically angry face.
<<elseif $kids.filter(function (k) { return (k.fatherId === $player.id && (k.ageReal >= 2 && k.ageReal <= 14)); }).length gte 6>>\
You move further into the room to get a better view of what's going on and are greeted by the sight of Bridgette sitting in front of a good sized group of your kids with the youngest sitting on her lap. She's holding a children's book in her hands, and is keeping it low enough for the small child in her lap to stare at its contents with wide eyed wonder.
The kids who aren't on Bridgette's lap have formed a small semi-circle around her. <<if random(1,2) is 1>>Eve has taken a spot amongst your children and is mindlessly playing with one of the smaller children's hair as they both listen intently to the older woman.<<set _evePlaytime to true>><</if>>\
There's some barely contained giggling as Bridgette puffs out her chest and makes a comically angry face.
<<elseif $kids.filter(function (k) { return (k.fatherId === $player.id && (k.ageReal >= 2 && k.ageReal <= 14)); }).length gte 3>>\
You move further into the room to get a better view of what's going on and are greeted by the sight of Bridgette sitting in front of a small group of your kids with the youngest sitting on her lap. She's holding what looks like a children's book in her hands.
<<if random(1,2) is 1>>\
The children on the ground have gathered together in a small cluster with Eve at the center. The little redhead leans forward, resting her head in her hands as she listens to Bridgette.<<set _evePlaytime to true>>
<<else>>\
The children on the ground have gathered together in a small cluster, each completely captivated by Bridgette.
<</if>>\
There's a bit of barely contained giggling as the motherly brunette puffs out her chest and makes a comically angry face.
<<elseif $kids.filter(function (k) { return (k.fatherId === $player.id && (k.ageReal >= 2 && k.ageReal <= 14)); }).length is 2>>\
<<set $kid to $kids.filter(function (k) { return (k.fatherId === $player.id && (k.ageReal >= 2 && k.ageReal <= 14)); }).random()>>\
<<set $kid2 to $kids.filter(function (k) { return (k.fatherId === $player.id && (k.ageReal >= 2 && k.ageReal <= 14) && State.variables.kid.id !== k.id); }).random()>>\
\
You move further into the room to get a better view of what's going on and are greeted by the sight of Bridgette sitting there with <<= $kid.nickOrName>> and <<= $kid2.nickOrName>> on her lap. She's holding a children's book in her hands, making sure to keep it low enough for her reading companions to see too.
<<if random(1,2) is 1>>Eve is standing directly behind Bridgette, standing on her tippy toes so that she can peer over the brunette's shoulder to get a good look at the book too.<<set _evePlaytime to true>><</if>>\
There's a bit of barely contained giggling as the motherly brunette puffs out her chest and makes a comically angry face.
<<elseif $kids.filter(function (k) { return (k.fatherId === $player.id && (k.ageReal >= 2 && k.ageReal <= 14)); }).length is 1>>\
<<set $kid to $kids.filter(function (k) { return (k.fatherId === $player.id && (k.ageReal >= 2 && k.ageReal <= 14); }).random()>>\
You move further into the room to get a better view of what's going on and are greeted by the sight of Bridgette sitting there with $kid.nickOrName on her lap, staring at a children's book the older woman is holding.
<<if random(1,2) is 1>>Eve has pulled a chair up next to Bridgette so that she can lean on the older woman's shoulder while silently reading along with her.<<set _evePlaytime to true>><</if>>\
There's a bit of barely contained giggling as the motherly brunette puffs out her chest and makes a comically angry face.
<<else>>\
You move further into the room to get a better view of what's going on and are greeted by the sight of Bridgette sitting there with Eve on her lap. The younger girl is snuggled up against the brunette as she reads from a children's book.
Eve struggles to suppress a giggle as her companion puffs out her chest and makes a comically angry face.<<set _evePlaytime to true>>
<</if>>\
<<talk "bridgette">>Then I'll huff, and I'll puff, and I'll blow your house down! WHOOOOOOOOOSH!<</talk>>\
<<if $kids.filter(function (k) { return (k.fatherId === $player.id && (k.ageReal >= 2 && k.ageReal <= 14)); }).length gte 2>>\
When Bridgette finishes she blows as hard as she can at the children, mimicking the character in the story and causing an eruption of laughter from her audience.
<<elseif $kids.filter(function (k) { return (k.fatherId === $player.id && (k.ageReal >= 2 && k.ageReal <= 14)); }).length is 1>>\
When Bridgette finishes she blows as hard as she can at the kid on her lap, eliciting a fresh bout of laughter.
<<else>>\
When Bridgette finishes she blows as hard as she can at Eve, causing the small girl to erupt with laughter.<<set _evePlaytime to true>>
<</if>>\
[[Join the fun.|Submitted Bridgette Kiddie Playtime 1a]]
[[Leave them be.|Submitted Bridgette Kiddie Playtime 1b]]
Submitted by ManlyMann
<<addtime { minute : 1 }>>\<<if $bridgette.affection gte 800 and $bridgette.fear lte 100>>\
You step forward, drawing Bridgette's attention. She flashes you a huge smile as you pull a chair up next to her and tilts the book so that you can see it too. The brunette lightly leans into you as she resumes reading. Whenever she reaches a part where the Big Bad Wolf speaks, you cut in to read its lines in as deep a voice as you can go. Every once in a while when you're speaking your lines, Bridgette glances at you lovingly.
By the time the two of you are finished reading the book even Bridgette is chuckling lightly at your performance. However, with storytime over the brunette decides it's time for your audience to have a snack and starts ushering them out the door. Before she disappears out the door, she turns to you and mouths a quick "I Love you."
<<elseif $bridgette.affection gte 550 and $bridgette.fear lte 300>>>\
You step forward, drawing Bridgette's attention. She gives you a slight smile as you pull up a chair next to her and tilts the book so that you can see it too, The brunette resumes reading, but whenever she reaches a part where the Big Bad Wolf speaks, you cut in to read its lines in as deep a voice as you can go.
By the time the two of you are finished reading the book even Bridgette is chuckling lightly at your performance. However, with storytime over the brunette decides it's time for your audience to have a snack and starts ushering them out the door. Before she disappears out the door, she turns to you and mouths a quick "Thank you."
<<elseif $bridgette.affection gte 300 and $bridgette.fear lte 550>>>\
You step forward, drawing Bridgette's attention. She frowns briefly as you make eye contact, but quickly puts on a happy face as she starts reading again. You pull a chair up next to the brunette and lean in close to her so that you can see the book too. When she reaches a part where the Big Bad Wolf speaks, you cut in to read its lines in as deep a voice as you can go.
By the time the two of you are finished reading the book, Bridgette seems to have gotten used to your presence and is even smiling slightly. However, with storytime over the brunette decides it's time for your audience to have a snack and starts ushering them out the door. Before she disappears out the door, she turns to you and gives you a slight nod of appreciation.
<<else>>\
You step forward, drawing Bridgette's attention and for a brief moment a look of panic crosses her face. She quickly puts on a smile to keep up appearances, but you notice her protectively pull the kid on her lap closer to her body as you pull up a chair next to her. When she reaches a part where the Big Bad Wolf speaks, you cut in to read its lines in as deep a voice as you can go. Bridgette jumps slightly at your sudden interjection, but doesn't say anything to stop you.
By the time the two of you are finished reading the book, Bridgette seems to have started to relax. However, with storytime over the brunette decides it's time for your audience to have a snack and starts ushering them out the door.
<</if>>\
[[End.|$location]]
Submitted by ManlyMann
<<addtime { minute : 30 }>>\
<<set $bridgette.affection += 1>><<set $bridgette.fear -= 1>><<set $bridgette.trust +=1>>\
<<if _evePlaytime is true>><<run $eve.affection += 2>><<run $eve.trust += 2>><<run $eve.fear -= 2>><<unset _evePlaytime>><</if>>\
<<if $kids.filter(function (k) { return (k.fatherId === $player.id && (k.ageReal >= 2 && k.ageReal <= 14)); }).length is 1>><<unset $kid>><</if>>\
<<set _children to $kids.filter(function (k) { return (k.fatherId === $player.id && (k.ageReal >= 2 && k.ageReal <= 14)); })>>\
<<for _i, _child range _children>>
<<capture _child>>\
<<run _child.affection += 2>><<run _child.trust += 2>><<run _child.fear -= 2>>\
<</capture>>\
<</for>>\
<<if $kids.filter(function (k) { return (k.fatherId === $player.id && (k.ageReal >= 2 && k.ageReal <= 14)); }).length is 1>><<unset $kid>><</if>><<unset $kid2>>\You quietly step back and close the door as Bridgette starts describing the pigs as they run towards their brother's brick house.
[[End.|$location]]
Submitted by ManlyMann
<<if $kids.filter(function (k) { return (k.fatherId === $player.id && (k.ageReal >= 2 && k.ageReal <= 14)); }).length is 1>><<unset $kid>><</if>><<unset $kid2>><<addtime { minute : 1 }>>\* The kids in the kiddie playtime scenes should all be ages 2-14 since it wouldn't make sense for super small kids like infants to participate in these activities and teenagers likely wouldn't be interested in them. So kids that don't fall in that range shouldn't be counted for the if statements.
* When the player only has one or two children that fit the age range for these scenes, I want to use their names. However I'm not sure how to go about doing that so I just used placeholders.
* This scene should take place in the library.
* I'd say this scene should fire during both working hours and personal hours since this was literally Bridgette's job at the Farm and since she just generally loves kids and playing with them.Inside the pantry, you can see Bridgette looking at all the food that you own. She seems to want to cook a meal for the residents of the mansion for once. Holding a can of beans, she thinks about different recipes she has in mind.
<<talk "bridgette">>Thanks to Mitsuko, I can do something a bit more advanced. Now how about if we combine this with that...<</talk>>\
<<talk "thought">>I doubt she will be able to cook something difficult on her first try, but I think it should be fine.<</talk>>\
Not wanting to bother her, you silently leave the pantry, looking for something else to do.
[[End.|$location]]<<talk "bridgette">>Ah <<print $bridgette.callsPlayer>>. I was wondering what I should cook for everyone at the mansion. I made progress thanks to Mitsuko and I want to show what I'm capable of.<</talk>>\
<<talk "player">>In that case, can I suggest you to try an apple pie? There's an apple tree in the backyard so you don't have to worry about wasting the ingredients.<</talk>>\
<<talk "bridgette">>That's a great idea <<print $bridgette.callsPlayer>>. I'll work on it at once.<</talk>>\
Bridgette leaves the pantry with some utensils and cooking ingredients for the upcoming pie.
<<if $gaia.hasFlag("met")>><<talk "thought">>I wonder if she can share some of it to Gaia as well. That would improve their relationship a lot.<</talk>><</if>>\
[[End.|$location]]
<<run $bridgette.addFlag("applePie")>>\Requires Bridgette cooking gte 70.Upon entering the pantry, you observe Bridgette more energetic than ever searching for anything she can use to cook. She then notices you and waves her hand at you.
<<talk "bridgette">><<print $bridgette.callsPlayer>>! Everyone liked the pie. Thank you for putting your trust in me for the cooking.<</talk>>\
<<talk "player">>It was my pleasure. Especially for my tongue.<</talk>>\
She blushes at your compliment, then goes back to her search.
<<talk "bridgette">>Now I'd like to try to do something different instead of baking. What do you suggest?<</talk>>\
You remember that she baked some bread with Mitsuko first, then a pie for a snack alone. You wonder if she can prepare a lunch for the whole mansion as well.
<<talk "player">>We have some vegetables in the greenhouse right? Maybe you can try to make vegetables au gratin.<</talk>>\
<<talk "bridgette">>Vegetables au gratin?<</talk>>\
<<talk "player">>It is a dish with vegetables as the name suggests, but you use cheese to cover the vegetables. The advantage of the dish is that you can put any ingredients that you want and then let everything cook at the same time.<</talk>>\
<<talk "bridgette">>It sounds interesting. I'll check the cookbook and see if I can add some personal touches.<</talk>>\
<<talk "player">>No problem. Surprise all of us.<</talk>>\
[[End.|$location]]
<<run $bridgette.hasFlag("pieSuccess")>>\
<<run $player.addEvent(
"Reset Bridgette Apple Pie Event",
(function () {
var due = $clock.clone();
due.day += 14; /* 2 weeks... */
return due.toDate();
})(),
function () {
State.variables.bridgette.deleteFlag("applePie");
State.variables.bridgette.deleteFlag("servedPie");
State.variables.bridgette.deleteFlag("pieSuccess");
}
)>>While you move through the mansion someone wraps their arms around you from behind. Something large, soft, and warm presses into your back as the hands begin exploring your chest, and a familiar voice whispers needily in your ear.
<<talk "bridgette">>I've been looking for you <<print $bridgette.callsPlayer>>.<</talk>>\
You feel Bridgette's lips press against your neck for a brief moment while her fingers trail across your sternum.
<<talk "bridgette">>It's been a while since I had <<= setup.Util.youngestChild($bridgette).firstName>>, and I was just thinking of how much I miss being pregnant.<</talk>>\
You can feel her nails lightly dig into your shirt as her hands drift downwards, stopping only when her fingers brush against your waistband.
<<talk "bridgette">>I was wondering if maybe... just maybe... you'd be interested in dragging me to bed, pinning me down, and fucking another baby into me.<</talk>>\
The lusty brunette softly nibbles on your ear as she plays with your waistband, occasionally sliding a finger under it to lightly tickle the top of your groin.
[[Give her what she wants.|Submitted Bridgette Post Birth Seduction 1a]]
[[Not right now.|Submitted Bridgette Post Birth Seduction 1b]]
Submitted by ManlyMann
<<addtime { minute :3 }>>\You grab your horny milf's arm and start pulling her towards the nearest bed, drawing a happy squeal from her lips. By the time you're kicking the door open she's already started undressing you, and as you throw her on the soft mattress, cool air tickles your cock as she frees it from its cloth prison.
<<if $bridgette.lastSexAttempt <= ($clock.toMilliseconds() - setup.Util.TimeToMilliseconds({weeks:4}))>>\
With how desperate Bridgette was acting, you decide to skip the foreplay and go straight to the main course. However, when you flip her dress up you're surprised to find her soaked cunt already bare.
The look she gives you reminds you of a starving animal, one that's almost gone feral with hunger.
<<talk "bridgette">>Please fuck me <<print $bridgette.callsPlayer>>! I need your cock so bad I feel like I'm going crazy! <</talk>>\
You thrust into her in one quick motion, and Bridgette howls in pleasure; her whole body shuddering as she has a light orgasm.
The feeling of Bridgette's cunt wetly clinging to your cock feels amazing, and that feeling is amplified as you thrust in and out of her.
<<talk "bridgette">>Yes! //Yes! ''YES!''// Mmm Fuck Yes! Fuck me pregnant <<print $bridgette.callsPlayer>>! I //''NEED''// it!<</talk>>\
Your milf writhes happily underneath you, viciously mauling her own breasts as you mercilessly pound her pussy.
Seeing her like this, desperate for your seed and nearly insensate from pleasure, fills you with pride. Bridgette wants YOUR cock. YOUR seed. YOUR baby. And she wants it badly enough that she was practically begging you for it.
Those are the thoughts that fill your head as you fill her womb with your seed, and as she screams loud enough to let the entire mansion know the sheets in this room are gonna need to be cleaned.
Bridgette simply lies there as you come down from your high, her chest heaving as she tries to catch her breath.
You gently rub her abdomen, wondering if the two of you will be lucky enough to have another kid, before backing away to get redressed.
As you zip your pants, some light snoring alerts you to the fact that your brunette has fallen asleep after her breeding session. You can't help but grin when you realize you fucked Bridgette unconscious, and decide against waking her as you slip from the room.
[[End.|$location]]
Submitted by ManlyMann
<<addtime { minute : 30 }>>\
<<set $bridgette.affection += 5>><<set $bridgette.trust += 5>><<set $bridgette.fear -= 5>>\
<<else>>\
Thanks to Bridgette's teasing, you're already eager for the main course. However, when you flip her dress up you're surprised to find her dripping cunt already bare.
She grins mischievously at you and eagerly spreads her legs.
<<talk "bridgette">>Come on <<print $bridgette.callsPlayer>>, I can't wait any longer. Fuck me!<</talk>>\
You thrust into her in one quick motion, and Bridgette cries out in pleasure.
The feeling of Bridgette's cunt wetly clinging to your cock feels amazing, and that feeling is amplified as you thrust in and out of her.
<<talk "bridgette">>Oh <<print $bridgette.callsPlayer>>. That feels so good! Mmm keep going. Fill me up!<</talk>>\
Your milf moves her hips in sync with you, helping you to reach the deepest depths of her vagina.
You can't help but feel a bit of pride as the two of you work to fill Bridgette with another child. Not many people can say they have a beautiful busty brunette ready and willing to get bred on demand.
Those are the thoughts that fill your head as you fill her womb with your seed. Bridgette moans happily at the sensation, trembling lightly as she reaches her own climax.
As the two of you come down from your highs, Bridgette rubs her abdomen as she dreamily sighs.
<<talk "bridgette">>Mmmm... I hope it takes. Although if it doesn't, I wouldn't mind doing this as many times as we have to.<</talk>>\
After a moment more, you move to get dressed again as Bridgette gets up and starts removing the bed sheets.
<<talk "bridgette">>Guess these are gonna need to be washed now. I'll see you around handsome.<</talk>>\
She gives you a light kiss on the lips before heading out with the soiled sheets. You follow right behind her into the hallway.
[[End.|$location]]
Submitted by ManlyMann
<<addtime { minute : 30 }>>\
<<set $bridgette.affection += 1>><<set $bridgette.trust += 1>><<set $bridgette.fear -= 1>>\
<</if>>\You grab Bridgette's hands and push them away before stepping out of her grasp.
<<talk "player">>Sorry Bridgette, but now's not the best time.<</talk>>\
<<if $bridgette.lastSexAttempt <= ($clock.toMilliseconds() - setup.Util.TimeToMilliseconds({weeks:2}))>>\
The look of disappointment is clear on your milf's face, but she quickly recovers. A mischievous smile spreads across her lips as she steps forward and places a hand on your chest.
<<talk "bridgette">>Oh come on <<print $bridgette.callsPlayer>>... please? I need you so badly right now. My pussy's practically begging for it.<</talk>>\
Bridgette pushes out her chest as she runs her hand down your chest. Her light brown eyes follow her hand's path towards your waistband as she sensually bites her lip.
<<talk "bridgette">>Don't you want to find out how badly I //need// you. I promise that I'll make it worth your while.<</talk>>\
[[Give in and give her what she wants.|Submitted Bridgette Post Birth Seduction 1a]]
[[You said not right now.|Submitted Bridgette Post Birth Seduction 1c]]
Submitted by ManlyMann
<<addtime { minute : 3 }>>\
<<else>>\
The look of disappointment is clear on your milf's face, but she sighs in resignation.
<<talk "bridgette">>Alright. I guess I can wait.<</talk>>\
Bridgette turns around and leaves the way she came. You can't help but wonder what she'd do if you keep her waiting.
[[End.|$location]]
Submitted by ManlyMann
<<addtime { minute : 1 }>>\
<<set $bridgette.affection -= 1>><<set $bridgette.trust -= 1>>\
<</if>>\You frown as you move Bridgette's hand away again.
<<talk "player">>I said no. Now if you don't mind I should get going.<</talk>>\
<<if $bridgette.lastSexAttempt <= ($clock.toMilliseconds() - setup.Util.TimeToMilliseconds({weeks:4}))>>\
You start to turn away to leave when Bridgette grabs your arm. Her teasing demeanor has fallen away, revealing what you can only describe as desperation.
<<talk "bridgette">>''Please <<print $bridgette.callsPlayer>>!'' I- erm... I really do //''need''// you. Please don't make me wait any longer.<</talk>>\
Although she's trying her best to maintain her composure, your brunette is having a hard time controlling her voice.
<<talk "bridgette">>I can't get pregnant if you won't //fuck// me, and I really //really ''REALLY''// want to get pregnant <<print $bridgette.callsPlayer>>. So please... //''PLEASE''// can you fuck me? Please?<</talk>>\
[[She's waited long enough. Give her the pounding she craves.|Submitted Bridgette Post Birth Seduction 1a]]
[[Your answer is still the same, tell her no one more time.|Submitted Bridgette Post Birth Seduction 1d]]
Submitted by ManlyMann
<<addtime { minute : 3 }>>\
<<else>>\
Bridgette pouts as you turn away, but doesn't stop you from leaving. It //has// been a while since you last had sex with her, but you're sure she should be able to control herself for a bit longer...
Right?
[[End.|$location]]
Submitted by ManlyMann
<<addtime { minute : 1 }>>\
<<set $bridgette.affection -= 3>><<set $bridgette.trust -= 3>>\
<</if>>\<<if $misaki.hasFlag("owned")>>\
<<talk "player">>That's enough! If you're that horny why don't you get Misaki to lend you a hand? I'm sure she'd be glad to help. <</talk>>\
<<else>>\
<<talk "player">>That's enough! No means no! If you're that horny I'm sure you're more than capable of satisfying yourself!<</talk>>\
<</if>>\
Bridgette scowls at your response and opens her mouth to reply, but manages to catch herself. Instead, she takes a deep breath before turning around.
<<talk "bridgette">>Alright. Fine. Forgive me for being too eager. I'll find some other way to calm myself.<</talk>>\
<<if $misaki.hasFlag("owned")>>\
The brunette practically storms off, presumably to find Misaki.<</talk>>\
<<else>>\
The brunette practically storms off, presumably to take care of herself.
<</if>>\
[[End.|$location]]
Submitted by ManlyMann
<<addtime { minute : 1 }>>\
<<set $bridgette.affection -= 5>><<set $bridgette.trust -= 5>>\* This event should only fire while the player is inside the mansion, any room but a bedroom.
* The player needs to have impregnated Bridgette at least once for this event to happen.
* The player also needs to have high stats with Bridgette. Affection and Trust >= 550, Fear <= 350.
* Additionally, this event should only fire if a month has passed since Bridgette last gave birth. (She's gonna need some time to recover before she starts actively trying for another baby.)
* If Bridgette knows she's pregnant this event shouldn't fire. (As much as she'd love to get double pregnant, I'm pretty sure human anatomy says no.) If she's pregnant but doesn't know it can still fire.
* If the player chooses to fuck Bridgette, it should take them to one of the mansion's bedrooms.Approaching the kitchen you can hear Bridgette and Mitsuko talking to each other over the din of various pots and pans being moved around.
<<talk "bridgette">>Can't wait to see Eve's face when I show her my very own homemade cookies. Thank you again for teaching me.<</talk>>\
Peering into the room you see Bridgette's shapely bottom wiggle happily as she rummages through one of the floor cabinets, while Mitsuko gathers ingredients and sets them on the table.
<<talk "mitsuko">>There's no need to thank me. It'll be nice to have someone I can talk to while baking. Frankly I'm surprised you don't already know how, didn't you raise a bunch of children for your old master?<</talk>>\
<<talk "bridgette">>Well uh... I did try to bake a cake once for... a little girl's birthday. It didn't exactly go well and I wasn't allowed to try again.<</talk>>\
There's silence for a moment as Mitsuko absorbs that information.
<<talk "mitsuko">>Let me make sure I know where the fire extinguisher is.<</talk>>\
<<talk "bridgette">>Good idea.<</talk>>\
As Mitsuko proceeds to look for the fire extinguisher you decide to leave them be, hoping you don't need to find out how far the nearest fire station is.
[[End.|$location]]
Submitted by ManlyMann
<<addtime { minute : 5}>>
<<if random(1,100) gte $bridgette.cooking>><<set $bridgette.cooking += 1>><</if>>
<<if random(1,100) gte $mitsuko.cooking>><<set $mitsuko.cooking += 1>><</if>><<if $bridgette.cooking lte 50>>\
<<includeevent setup.events.bridgetteCookingFail>>\
<<else>>\
<<includeevent setup.events.bridgetteCookingPass>>\
<</if>>\<<set setup.events.bridgetteCookingFail to [
{
requires: 'true',
chance: 100,
link: "Bridgette Fail 1"
}
]>><<set setup.events.bridgetteCookingPass to [
{
requires: 'true',
chance: 100,
link: "Bridgette Pass 1"
}
]>>A series of shouts and the smell of smoke alerts you to the fact that something has gone terribly wrong in the kitchen, and you find yourself running to see what happened.
<<talk "bridgette">>Oh god! Oh no! I'm sorry! I forgot to set a timer! Call the fire department! Someone help!<</talk>>\
When you open the kitchen door, smoke billows out of the room and you cough violently. When you manage to clear the tears from your eyes you notice Bridgette running around like a chicken with its head cut off while Mitsuko sprays the oven down with a fire extinguisher.
The remnants of a fire flicker angrily at the fluffy white spray before finally dying out completely.
<<talk "mitsuko">>Bridgette! Calm down! The fire's been taken care of!<</talk>>\
Mitsuko grabs the panicking woman and gives her a solid smack, quite literally knocking the sense back into Bridgette.
Shocked back to her senses by the sudden pain Bridgette rubs her cheek as Mitsuko takes charge.
<<talk "player">>Open some windows so that we can vent some of this smoke, I can barely breathe.<</talk>>\
The two women proceed to start opening windows while trying their best to fan smoke out of the house.
Eventually the room begins to clear and they both collapse into chairs as the adrenaline wears off.
<<talk "bridgette">>I'm...I'm sorry... I really messed up big this time.<</talk>>\
<<talk "mitsuko">>It's fine... don't worry... just don't open the oven door next time... The fire will suffocate and we'll only have to deal with the smoke... Besides that's what this is for.<</talk>>\
Mitsuko pats the fire extinguisher as she gasps for air.
[[Leave them be.|Bridgette Fail 1 a]]
[[Punish them.|Bridgette Fail 1 b]]
[[End.|$location]]
Submitted by ManlyMann
<<addtime { minute : 5}>>While you're concerned about the future health of your kitchen and how many fire extinguishers you're going to need, it seems like Mitsuko has the situation under control so you decide to leave the two women alone for now.
[[End.|$location]]
Submitted by ManlyMann
<<addtime { minute : 1}>>Seeing as how Bridgette almost //burned down your home// you can't help but be a bit angry so you step into the room and clear your throat to get the girl's attention.
<<talk "player">>You may not be worried Mitsuko but //I// am. Almost burning down the mansion is not something I'm willing to let slide.<</talk>>\
The two women jump at the sound of your voice but Bridgette seems particularly distraught, bowing repeatedly and as low as she can.
<<talk "bridgette">>I'm so sorry, it won't happen again. I promise. Just don't be mad at Mitsuko it's all my fault.<</talk>>\
Mitsuko glances at Bridgette as the other woman tries to take all the blame, but you're having none of it.
You walk over to the oven and look inside at the charred remains of whatever they were baking.
<<talk "player">>It may be your fault but Mitsuko is supposed to be the one teaching you right? The fact that the fire happened in the first place means she wasn't paying attention either.<</talk>>\
After putting an oven mitt on your hand you grab the tray and pull the burnt treats out of the oven, walking over to the table where the girls are seated and dropping it in front of them.
Bridgette and Mitsuko look at the blackened pastries with confusion on their faces.
<<talk "player">>As punishment the two of you are going to eat every last crumb on this tray. Letting it all go to waste would be a shame. //Right//?<</talk>>\
They both blanche at the idea of eating so many ruined treats, but under your glare the two milfs tentatively start eating the burnt food.
Bridgette gags immediately as she crunches down on her punishment while Mitsuko does her best to remain stoic. However the Far Eastern woman's facade quickly crumbles when she takes a second bite.
Mitsuko stands and walks over to the sink, presumably to get a glass of water.
<<talk "player">>Did I say you could have a drink with your dinner? Sit back down.<</talk>>\
The two of them only make it past a couple of the ruined pastries before Bridgette rushes over to the sink as she starts vomiting.
At the sound of her companion's distress Mitsuko completely loses her own composure and winds up gagging over a trashcan.
Content that the two of them have learned their lesson you scrape the rest of the tray's contents into a separate trash can and leave the two women to clean themselves up.
[[End.|$location]]
Submitted by ManlyMann
<<addtime { minute : 10}>>
<<set $bridgette.affection -= 1>>
<<set $bridgette.fear += 1>>
<<set $bridgette.trust -= 1>>
<<set $mitsuko.affection -= 1>>
<<set $mitsuko.fear += 1>>
<<set $mitsuko.trust -= 1>>The sounds of celebrations accompanying the smell of freshly baked bread tells you all you need to know: Someone just finished a batch of bread.
When you arrive on the scene, you see Mitsuko and Bridgette sharing a slice of bread.
<<if $bridgette.affection gte 700 and $bridgette.fear lte 200>>\
Bridgette seems to light up as her eyes fall on you, then she quickly thrusts the piece of bread toward you.
<<talk "bridgette">>It turned out good!<</talk>>\
Mitsuko nods in agreement.
You've barely parted your lips before Bridgette shoves the bread between your lips so you can take a bite.
You have to admit, even to yourself that it's a very good piece of bread.
<<talk "player">>Very good.<</talk>>\
You agree.
Bridgette beams, then looks startled as she scrambles for a hot pad and opens the oven for another pan.
<<else>>Bridgette's eyes lock on you suddenly, some of the joy leaving her expression.
<<talk "bridgette">>It turned out good this time.<</talk>>\
You nod, then step back so you won't interrupt further.
<</if>>\
[[End.|$location]]
Submitted by ManlyMann
<<addtime { minute : 5 }>>
<<set $bridgette.cooking += 1>>
<<set $bridgette.affection += 1>>
<<set $bridgette.fear -= 1>>
<<set $bridgette.trust += 1>>
<<set $mitsuko.fear -= 1>>
<<set $mitsuko.trust += 1>>As you step into the room, you notice Eve tip-toeing across the space. In her arms is Mully, his disproportionately large ears perked up and swiveling as he looks about.
It takes you a second longer to notice Anna sitting on the couch, a book in her hands as she reads.
Eve is barely a half dozen paces from her sister before Mully's attention fixates on Anna.
[[Stop Eve.|Eve Carry Mully Anna 1a]]
[[See what happens.|Eve Carry Mully Anna 1b]]Clearing your throat, Eve freezes in place and Anna looks up.
Anna looks first at you, then notices Mully. In an instant, she shies slightly away from the little fox even as Eve lowers her improvised weapon of terror with the most innocent expression she can manage.
With both girls looking toward you, you put on your own innocent look.
<<talk "player">>Sorry, was just clearing my throat.<</talk>>\
You make a dismissive gesture, indicating that you don't need either of them for anything at the moment.
[[End.|$location]]
<<addtime { minute : 2 }>>
<<set $anna.fear -= 1>><<set $anna.trust += 1>><<set $eve.affection -= 1>><<set $eve.trust -= 1>>Very carefully, Eve holds Mully out, and right as he comes into range, Mully's tongue laps out, dragging across Anna's ear.
The sound Anna makes isn't a scream, it's something else, like fingernails across the chalkboard, a snake sliding across sandpaper, and your tongue on a nine volt battery all wrapped into one.
She comes out of her seat so quickly that it hurls her book through the air. Anna hits the ground, pivots, teeters, then falls on her bottom as one hand comes up to the nape of her neck.
Her eyes are wide, her breathing coming in rapid gasps.
Bit by bit, she takes in the scene, piecing together what just happened.
At the same time, you can see Eve struggling, the desire to laugh and worry for her sister teetering on a razor's edge.
Meanwhile, Mully has buried his head in Eve's arms in what appears to be an attempt to hide from the banshee wail his sensitive ears just took the full brunt of.
<<talk "eve">>Sorry, I thought it would be funny.<</talk>>\
From Eve's tone, she sounds ready to laugh, and a long way from being sorry.
Anna nods, taking a deep breath to calm herself as she gets back to her feet, then begins searching for her book. The second she sees the book, you can tell she is worried it might have been damaged, but she quickly looks relieved as she inspects it.
Turning back to Eve, you find the spot empty, the mischievous redhead having made her escape when you weren't looking.
[[End.|$location]]
<<addtime { minute : 3 }>>Tip toeing toward Mitsuko, Eve holds Mully in her hands with a mischievous look on her face.
Ever so slowly, she raises the little fox toward Mitsuko, Eve's smile growing inch by inch.
From where you're standing, you can see the corner of Mitsuko's mouth tick upward in amusement right before she leans suddenly to one side, taking a single step as she does so.
With the target of her mischief moved, Eve adjusts her aim and has to take two steps to catch up with the Far Eastern woman.
When Eve moves Mully toward Mitsuko, you see that same tiny smile return to Mitsuko's face before she sidesteps once more.
Clearly frustrated now, Eve moves quicker this time, only for Mitsuko to turn toward her at the last second and pet Mully.
<<talk "mitsuko">>Who's my good little boy?<</talk>>\
Mully lets out a pleased yip as Mitsuko pats him on the head before scratching him behind the ear.
Defeat evident in Eve's expression, she sits Mully down on the floor between them. The little fox runs first around Mitsuko, then around both of them before racing off in search of his own mischief, . . . or perhaps a nap.
[[End.|$location]]
<<addtime { minute : 2 }>>The sound of growling catches your attention, and you turn toward the sound just in time to see Mully and Gaia, faces inches from each other as they both growl deep in their throat.
Eve, holding Mully in her arms grins ear to ear the the way the pair reacts to each other.
Clearly not wanting to be ground zero of a fight between the two, Eve steps back. Both growls lose much of their intensity, and one more step ends with the pair simply glaring at each other.
Mully snorts, followed by Gaia doing almost the exact same thing.
Snorting a second time, Mully bares his teeth in a gesture that quickly becomes a yawn.
Gaia looks prepared to copy the display, but then stops as it becomes obvious her mouth could never open so wide.
<<talk "eve">>No fighting in the house.<</talk>>\
Eve states, in spite of it being clear she took part in the exchange even if just to hold Mully close to Gaia.
Within seconds, the tension seems to go out of the trio.
[[End.|$location]]
<<addtime { minute : 3 }>>Mully's ears are perked upward, his dark eyed gaze locked on Misaki.
Eve, holding Mully in a two handed grip moves stealthily toward the blind woman.
While you don't hear a single sound, it's clear that Misaki does.
<<talk "misaki">>Please do not bring that little beast any closer.<</talk>>\
Misaki's expression never changes, but Eve's becomes one of bewilderment as she tries to figure out how the blind woman might have known of her approach.
Reaching up, Misaki rubs her nose for a second, and you have to wonder just how good her sense of smell is.
Carrying around Mully, Misaki smelling him before Eve gets too close.
[[End.|$location]]
<<addtime { minute : 1 }>>The shriek of someone being scared grabs your attention. In a heartbeat, you pivot toward the sound, only to see a wide eyed Olivia staring at Mully who is squirming to break free of Eve's grip.
Eventually, the little fox starts to calm, and with unmistakable reluctance you see Olivia slowly reach out. As if afraid of angering Mully, Olivia pats him on the head very lightly, then takes a half step back and wipes her hand off on her dress.
<<talk "olivia">>Good doggy, . . . thing, . . . <</talk>>\
Looking equal parts amused and pleased with herself, Eve steps away, likely in search of her next victim.
[[End.|$location]]
<<addtime { minute : 1 }>>-Living Room, Lounge, Study, Library, Etc.Entering the lounge, you see Claire seated at the bar. Approaching her, you notice that she has a tumbler filled a third of the way up with a mahogany liquid. Scanning over the bar, you see a bottle of whiskey that seems to match the contents of her glass.
<<talk "player">>Hey Claire, how's it going?<</talk>>\
The copper-haired woman turns to you, a content smile on her lips and a touch of amusement gleaming through her foresty green eyes. She jerks her head toward the bar, beckoning you over.
<<talk "claire">>Ya just gonna stand there, or are ya gonna sit for a chat? I've had enough lookin' around the boring parts of the mansion, figured I might as well check out the place with a stocked bar.<</talk>>\
As you walk over to her, she takes a sip from her glass before speaking again.
<<talk "claire">>Not a bad selection either. Old world, bourbon, rye, and I am pretty sure I counted five or so brands for each before I got bored anyway.<</talk>>\
You look over the shelves as you take a seat on the stool next to her. Sure enough, the variety of spirits available is incredible. Turning to watch Claire, you see her roll the tumbler under her nose, inhaling softly as she enjoys the aroma.
<<talk "player">>If you want me to stock anything special, let me know, and I will see what I can do. How is that drink you have? Is it any good?<</talk>>\
Claire takes another short sip, leaving only a few drops left in the glass as she reaches over to gesture to the bottle.
<<talk "claire">>Well, I am drinking it, aren't I? D'ya think I'd see a stock like this and grab something I don't like?<</talk>>\
Grasping the bottle, she tips it towards her glass, filling it about a third of the way full and looking at you with a somewhat playful smile.
<<talk "claire">>So you wanna try some lad? It's your own stock. Ya might as well get some use out of it, aye?<</talk>>\
She punctuates her question by yet again sampling the dark liquid.
[[Not in the mood to drink.|Submitted Claire Lounge 1a]]
[[One drink can't hurt.|Submitted Claire Lounge 1b]]
Submitted by Scoots
<<addtime { minute : 4 }>>Shaking your head, you decline her offer.
<<talk "player">>No, thank you, Claire. I don't really feel like drinking. Maybe another time, though.<</talk>>\
You smile at her, and she shrugs, taking a short swig.
<<talk "claire">> It Sounds like it'll just be more for me. It's good shit, though, entirely your loss.<</talk>>\
She savors her next drink for a moment. You watch as she starts to sway slightly in her seat.
<<talk "thought">>Looks like she is starting to feel it.<</talk>>\
Standing up, you turn to leave, waving goodbye to the petite redhead.
<<talk "player">> See you around, let me know if you need anything.<</talk>>\
She raises her glass to you as you leave.
<<talk "claire">> Cheers.<</talk>>\
You chuckle silently, passing into the hall to continue your evening.
[[End.|$location]]
<<set $claire.affection -=1>>
Submitted by Scoots
<<addtime { minute : 5 }>>Smiling, you nod to her.
<<talk "player">>One little taste can't hurt, go ahead and pass the bottle over.<</talk>>\
A mischievous smile pulls at her lips. Standing up, Claire steps over and pulls at your shoulder, spinning you, so your back faces the bar. Before you can react, she slides into your lap, draping her left arm over your shoulder while holding the glass of mahogany whiskey beneath your nose. Your nose is nearly overwhelmed by the complex notes wafting from the glass.
<<talk "claire">>Well lad, if all you want is a little taste, I think we should go 'head and just share.<</talk>>\
You feel the fingers of her left hand swimming through your hair before she tugs at them gently, tilting your next back. Raising the drink to her lips, she takes a small drink but doesn't appear to swallow. Leaning down, she presses her lips to yours, kissing you while allowing the small sampling of whiskey to drain into your mouth, coating your tongue, which she entangles in her own. Closing your eyes, you savor the whiskey and melt into the kiss. Claire pulls away shortly, still grasping your hair with a devilish smile.
<<talk "claire">>See? It's the good stuff, innit?<</talk>>\
Somewhat dazed, you respond without thinking.
<<talk "player">>Yeah, that was fantastic. I should probably keep that one stocked up.<</talk>>\
Claire brings the glass to her lips again, swallowing more of the delicious spirit. You can't help but feel slightly disappointed as she slides from your lap.
<<talk "claire">>Best thing ta do when drinkin' something unfamiliar is to have someone to share it with. Judging by the red on yer cheeks, I think I am gonna assume you agree, aye?<</talk>>\
You nod, letting out a somewhat embarrassed laugh as she finishes the glass, sets it down, and begins to make her exit.
<<talk "claire">>If ya find another one you wanna //taste// let me know, I'll see you around.<</talk>>\
As she turns out the door, you glimpse her face just long enough to see her wink at you.
<<talk "player">>That //was// pretty good, the whiskey wasn't half bad either.<</talk>>\
[[End.|$location]]
<<set $claire.affection +=5>>
Submitted by Scoots
<<addtime { minute : 10 }>>Stepping into the dining room, you meet with an exciting spectacle. As you traverse the doorway, you notice Claire standing upon the dining table, tapping her foot to imaginary music, holding her hand down to a somewhat confused looking Rey. $rey.He looks around, shuffling slightly. When $rey.he spots you, $rey.his_ expression stops just short of relieved.
<<talk "claire">> No ya don't <<if $rey.gender is setup.Character.Gender.Male>>lad.<<else>>lass.<</if>> Get yer ass up here an' dance with me!<</talk>>\
Claire speaks to the meek young $rey.man with a fierce grin across her face. Turning her head to meet your eyes for a moment, she offers a short wink before returning her attention to Rey as $rey.he finally manages to speak.
<<talk "rey">> I um... I sh-should probably finish the last of m-my chores, actually.<</talk>>\
As $rey.he speaks, $rey.he turns $rey.his_ head toward you, a begging look in $rey.his_ eyes as $rey.he tries to retreat a few feet from her.
Grinning slightly, you step further into the dining room, clearing your throat to garner more of Claire's attention.
[["Tell " + $rey.him + " to indulge her."| Claire Rey dancing 1B]]
[["Save " + $rey.him + " from Claire."| Claire Rey dancing 1C]]
[["Take " + $rey.his_ + " place and dance with Claire."| Claire Rey dancing 1D]]
[[End.|$location]]
Submitted by Scoots
<<addtime { minute : 2 }>>A mischievous grin pulls at your lips, and you gesture towards Claire while addressing Rey.
<<talk "player">> Not gonna keep her waiting, are you? Get up there and show her some moves!<</talk>>\
Claire's grin matches yours as Rey quietly takes her hand, allowing $rey.himself to be hoisted up to the table.
<<talk "rey">> I d-don't know about this. I don't r-really dance, so I-<</talk>>\
$rey.He begins to speak but is immediately cut off by Claire, pulling $rey.him close. Her breath tickles $rey.his_ throat as she talks with the slightest hint of a slur.
<<talk "claire">> I don't recall asking if ya //could// dance. Grab my hips, swing alonng, and 'ave fun. Aye?<</talk>>\
Claire's expression warms slightly as Rey slowly obeys her, $rey.his_ face growing red as $rey.he begins to clumsily swing $rey.his_ hips and step from one foot to the other. Her demands met, she starts dancing slowly at first, but gradually working up to a frenzy of swaying hips and stomping feet.
You make your way over and pull out a chair to sit and watch as Rey stumbles through the dancing as Claire takes the lead, clearly enjoying the nervous $rey.man's discomfort.
<<talk "rey">> Claire c-could we m-maybe ju-<</talk>>\
Rey attempts to speak but is hushed, with Claire firmly placing her index finger over $rey.his_ lips.
<<talk "claire">> Could we grab a drink in town? Absolutely, but for now, we dance. Ya may be clumsy, but your cute arse 'as plenty of potential.<</talk>>\
Claire punctuates her statement with a firm slap to Rey's backside. The pinkish hue of $rey.his_ face deepening to a crimson as she turns around to press her rear against $rey.him, swaying her hips slowly as she begins to speak again, meeting your gaze for a short moment as she draws closer to $rey.him.
<<talk "claire">> I wouldn't mind dancin' with you some more if you'd like the practice.<</talk>>\
Stepping away from the red-faced Rey, Claire hops down from the table, grinning up at you as she passes by, leaving the stunned Rey shaking nervously in the middle of the table.
<<talk "player">> No dance for me Claire?<</talk>>\
You say teasingly, prompting Claire to turn just far enough to wink at you before disappearing through the doorway. Turning your attention back to Rey, you chuckle as $rey.he climbs off, still looking slightly mortified by the whole ordeal.
<<talk "rey">> I think I should g-go, before I do, do you need anything?<</talk>>\
$rey.His_ voice trembles as you shake your head and wave $rey.him off.
<<talk "player">> Wipe the table off real quick and return to your day. For what it's worth, I enjoyed the show quite a bit.<</talk>>\
You turn to leave as $rey.his_ face flushes again momentarily.
[[End.|$location]]
<<set $rey.fear += 1>><<set $rey.trust -= 1>><<set $rey.affection +=2>><<set $reydancing +=1>>
<<set $claire.fear -= 1>><<set $claire.trust += 1>><<set $claire.affection +=2>>
Submitted by Scoots
<<addtime { minute : 15 }>>Raising your voice slightly, you address Claire.
<<talk "player">>Claire, could you leave $rey.him be? I think you might be making $rey.him a bit uncomfortable.<</talk>>\
Your tone is firm, but softens as you mention Rey's discomfort. Walking briskly, you close the distance between yourself and the table, offering Rey a short nod and a warm smile.
<<talk "claire">> Uncomfortable? 'course $rey.he is! $rey.He needs to loosen up, and I'm helping!<</talk>>\
She bends forward slightly as she grins down at you, exposing some of her chest as the faint scent of whiskey wafts from her lips. Meanwhile, Rey makes $rey.his_ escape, shuffling into the kitchen with a grateful glance in your direction. Claire hops down from the table and brushes past you, gliding her hand over your arm teasingly.
<<talk "claire">> Shame, ya could have at least offered to take $rey.his_ place. I may just have to check around for people who know how to have fun.<</talk>>\
Her tone blurs over the line between jest and annoyance as she leaves, her movements slow and deliberate as she sways her hips before disappearing. Rey peeks out of the kitchen timidly and speaks in almost a whisper.
<<talk "rey">> Thank you, I have no clue what I would have done if you didn't step in.<</talk>>\
$rey.He smiles weakly as $rey.he walks back over to you.
<<talk "player">> Why didn't you want to dance with her? Claire is a pretty fun person when she gets a few drinks in her.<</talk>>\
Cocking your head to the side you wait for an answer. A faint blush appears on Rey's cheeks as $rey.he replies.
<<talk "rey">> Well I... I don't know how to dance a-and I didn't want to make a fool of myself in front of either of y-you.<</talk>>\
Shrinking down, $rey.he turns $rey.his_ gaze away from you, $rey.his_ face growing redder as a smile tugs at your lips. Leaning in, you whisper back to $rey.him.
<<talk "player">> Next time, you should consider letting her teach you. Now back to work, still plenty to do.<</talk>>\
Turning around, you leave the young $rey.man with $rey.his_ red face and resume your day.
[[End.|$location]]
<<set $rey.fear -= 2>><<set $rey.trust += 1>><<set $rey.affection +=2>>
<<set $claire.fear -= 1>><<set $claire.trust -= 1>><<set $claire.affection -=2>>
Submitted by Scoots
<<addtime { minute : 10 }>>A smirk pulls at your lips as you make your way further into the dining room, Rey still looking to you for rescue.
<<talk "player">> Rey, you should be a little more excited about the prospect of dancing with Claire.<</talk>>\
You say, stepping onto a chair and then onto the table to join Claire, the scent of whiskey gently wafting from her as you place your hands on her hips, prompting a mischievous grin from her.
<<talk "player">> Stick around, watch, and maybe take her up on the offer next time. You might like it.<</talk>>\
You say, turning your attention back to Claire.
<<talk "claire">> Well I'm glad to see //someone// isn't gonna keep me waiting. Shall we?<</talk>>\
Her voice rolls over your ears as she presses against you, her eyes dropping to meet Rey as she begins to sway her hips. Allowing her to take the lead, you match her pace, stealing a glance toward Rey and gesturing to one of the chairs at the table.
<<talk "player">> Sit down and enjoy the show. You might just learn something.<</talk>>\
Rey obeys, seating $rey.himself in front of you and Claire, who leans in and whispers into your ear with a light chuckle.
<<talk "claire">> I am gonna turn the heat up just a tad, I wanna see the poor <<if $rey.gender is setup.Character.Gender.Male>>lad<<else>>lass<</if>> red as a rose, y'know, just t'show $rey.him what $rey.he's missin<</talk>>\
Moving her hips in a slow circle, she turns around, pressing her rear to the front of your pants. An audible //gulp// can be heard from Rey as Claire slowly lowers herself down and back up again, eyes trained on Rey for the duration. Dancing along, you watch as Rey's face gradually grows redder.
Sinking low once more, Claire moves to crawl towards $rey.him on her knees, leaning in so she is merely an inch away.
<<talk "claire">> Enjoying the show <<if $rey.gender is setup.Character.Gender.Male>>lad?<<else>>lass?<</if>> Be something of a shame if I had to do all that work for nothing.<</talk>>\
Rey nods nervously as her voice washes over $rey.his_ ears, barely able to let out $rey.his_ reply.
<<talk "rey">> Y-yes. You both m-move very well..<</talk>>\
Watching with a light grin, you step back off of the table, a sense of amusement bubbling up as Rey squirms in $rey.his_ seat. Claire leans in, just to the side, planting a surprisingly gentle kiss on the cheek of the nervous $rey.man before her. She seems to bask for a moment in $rey.his_ anxiety before rolling onto her rear and sliding off the table. Patting Rey's shoulder as she passes, Claire walks back over to you with a satisfied look upon her face.
<<talk "claire">>That was quite fun, aye? If there is a next time, don't jump in. Tormenting the poor fellow is almost //too// fun.<</talk>>\
With a chuckle, you turn to leave, pondering to yourself.
<<talk "thought">> Never a dull moment with her around, wonder how long till she breaks Rey completely.<</talk>>\
[[End.|$location]]
<<set $rey.fear -= 2>><<set $rey.trust += 1>><<set $rey.affection +=1>>
<<set $claire.fear -= 1>><<set $claire.trust -= 1>><<set $claire.affection += 1>>
Submitted by Scoots
<<addtime { minute : 15 }>>You observe Eve cleaning the hallway and you notice that she is bothered by something. Once she meets your eyes, she closes her legs in embarrassment. You have a small idea of the reason behind this sudden change of behavior and decide to tease her on it.
<<talk "player">>Can't hold it?<</talk>>\
<<talk "eve">>Something like that.<</talk>>\
You notice some of the remnants of sex she has not too long ago. Eve picked up on it. She walks right past you and rushes toward the closest bathroom. Before she does, you decide to taunt her a bit.
<<talk "player">>Eve, I think there's something white dripping down your face as well.<</talk>>\
She immediately stands still and checks her face. She then remembers she got creampied instead and realizes quickly that she has been duped.
<<talk "eve">>I'm gonna get my revenge, trust me.<</talk>>\
After this attempt of threat ruined by her grin, she pulls her tongue out and goes inside the bathroom in order to clean herself. You leave her to it.
[[End.|$location]]Above average affection<<talk "bridgette">>Aww, I can't hold everything in. What a shame.<</talk>>\
You hear Bridgette complain about something. You reach out to her.
<<talk "player">>Is there a problem Bridgette?<</talk>>\
She turns to you, happy to see you and her hands on her belly. She seems to be thinking about something inside of her.
<<talk "bridgette">>You see, I couldn't hold all of your baby batter inside me and it starts to spill right now. I hope one lucky sperm managed to reach my egg at least.<</talk>>\
She starts looking for tissues in order to clean the leftovers of the cum spilling out. You decide to leave her alone.High affectionYou observe something sliding slowly the long of Misaki's leg. It appears that some of your cum couldn't remain inside of her and is escaping her vagina.
She seems certainly aware of it but doesn't do anything to prevent the spilling of your semen on her feet. She notices that you are nearby and teases you while you are still close to her.
<<talk "misaki">>Sorry Master, it appears that I cannot hold your present for long, maybe a second dose should do the trick, don't you think?<</talk>>\
She slightly opens her leg to reveal you the result of your previous game.
<<talk "player">>If you do your chores properly, I'll consider it.<</talk>>\
She makes a disappointed sound but she doesn't mind one bit and keeps doing her chores, semen still dropping on the floor as well.
<<talk "thought">>I'm not sure Anna is going to like cleaning after her.<</talk>>\
[[End.|$location]]Mitsuko bends over to take something in one of the drawers and you can see that her panties are a bit slimy, probably because of the sperm that kept dripping from her.
She doesn't feel too comfortable in her current situation but it doesn't stop her from doing her chores. In fact, she does them even faster in order to be able to clean herself soon after. Passing next to you, she salutes you briefly then goes on her way.
She then starts shaking her butt, with the clear intent to show you the aftermath of what she has been doing earlier, all in order to get a reaction from you. You almost want to fuck her right where she is but she just walks away with a snarky face, leaving you clueless about what you want to do next.
[[End.|$location]]Walking through the hallway, you meet Sidra on the way. However she doesn't meet your eyes because of what seems to be embarrassment. Her hands hide her crotch despite her wearing large clothes. She gets past you in an instant when you call out to her.
<<talk "player">>Are you alright? Do you need anything.<</talk>>\
She slows down, then without looking back she talks to you in a hurry.
<<talk "sidra">>I'm fine <<print $sidra.callsPlayer>>. I just need to go to the toilet to clean myself up.<</talk>>\
<<talk "player">>Clean yourself? What happened?<</talk>>\
She blushes at your question and appears to have no idea how to answer to that.
<<talk "sidra">>Sorry, I really have to go.<</talk>>\
She rushes to the nearest bathroom, her hands still in front of her. You took a quick glance at her and notice that she isn't particularly dirty or anything.
<<talk "thought">>I wonder what this was about...<</talk>>\
[[End.|$location]]<<set $kid to $kids.filter(function (k) { return k.motherId === State.variables.eve.id && k.fatherId === State.variables.player.id && (k.ageReal < .7); }).random()>>\
\
Walking into the Nursery you see Eve breastfeeding $kid.nickOrName on her left breast. She holds your child close gently rubbing $kid.his_ back. Thinking she would be alone for awhile both breasts stand exposed, her top pooled around her waist. You can clearly see the pronounced and engorged nipple of her unobstructed breast from your spot in the door way.
Unnoticing of your presence Eve allows $kid.nickOrName to feed from her left breast a little longer before putting $kid.him on her shoulder and gently rubbing his back a determined, but nervous look on her face, until a little burp comes out.
Upon hearing the burp Eve looks both amused and relived at the same time.
<<talk "eve">>For a moment I thought you were going to spit up on me. Don't scare me like that again you little rascal!<</talk>>\
Holding the baby out in front of her she uses one finger to boop $kid.his_ nose, causing $kid.nickOrName to coo happily, before switching $kid.him to her other breast.
<<talk "eve">>You know, you are going to have to burp louder than that at the table if you are going to be my lil' partner in crime so we can leave dinner early to play.<</talk>>\
Eve's eyes twinkle with mischief as the eyes of your little one droop as $kid.he feeds. You smirk as you watch your baby try to fight sleep, sucking on $kid.his_ mother's nipple in between dozing off, as $kid.his_ filling tummy, and the soft back pats of $kid.his_ mother lulls $kid.nickOrName closer and closer to sleep. It is now that Eve seems to notice you, and she looks just as amused by the antics of the baby as you. Putting one finger to her mouth, she issues a silent "shush" before gesturing you into the nursery. The little one in her arms, at this point seems to have fully given into sleep, cuddled close to $kid.his_ mother, breathing peacefully.
Eve rubs $kid.nickOrName's back a short while longer, making absolute sure $kid.he has fully fallen asleep, before getting up and gently placing $kid.him into the closest crib.
Both hands now free, Eve rubs her tender breasts as you step closer, lightly grimacing.
<<talk "eve">>I love our little rascal, but dang is the breast soreness trying.<</talk>>\
A smile graces her face even as she tries to massage her sore, engorged boobs.
Eve massages them a good while longer, staring blankly into space before you see her eyes suddenly light up as she turns to regard you with a mischievous smirk.
<<talk "eve">>I don't suppose you'd want to help with that problem, would you?<</talk>>\
Smirk going wider, she sits back down into the nearby chair, spreading her legs wide open to give you a clear view of her moist, pantiless pussy.
[[Massage Eve's breasts.|Eve Breastfeeding Nursery Fun 1a]]
[[Avoid her little game.|Eve Breastfeeding Nursery Fun 1b]]
<<addtime { minute : 5 }>>Smirking you step forward once again, with your hands outstretched.
<<talk "player">>With such a display, how can I not say yes?<</talk>>\
Your hands land onto her exposed breasts, and you give them a firm squeeze, causing her to let out a sharp, breathless gasp.
Cheeks flushed, the motherly side of Eve spares a gasp towards $kid.nickOrName, trying to make sure she hasn't disturbed $kid.him.
<<talk "player">>You know, your breasts feel much plumper now. The perfect size to fill my hands.<</talk>>\
Breathless, Eve retorts.
<<talk "eve">>Who would've thought that the best way to get bigger boobs was having a baby!<</talk>>\
Massaging her breasts again, you silence the resulting soft groans with a kiss.
<<talk "player">>More sensitive too...<</talk>>\
Her breath catches in her throat as your fingers probe her pussy and your other hand continues to massage her tits.
Instinctually, Eve bucks her hips against your fingers, her lust filled body, begging for more stimulation, her concerns of waking the baby seemingly forgotten in the moment as she gives fully into her lust and lets her moans come out unrestrained.
Capturing her lips in another kiss, you can feel a damp spot form on the front of your pants as Eve pulls you closer, and takes your hand in her own, moving it aside. As a result, her dripping wet slit comes into contact with your clothed cock, causing you to become painfully aware of how it strains hard against the confines of your pants.
Smirking, she revels in the effect she has on you, and begins to grind herself against your stiff pillar of flesh, her breath quickening as it hardens enough that the slightest bit of your cock tip enters her, despite the obstructing fabric.
Cheeks and pussy lips flushed with arousal, Eve launches herself into your embrace and into a passionate kiss, using one hand to free your cock and begin stroking you.
Lost in the passion of the moment with Eve, you throw her roughly back onto the nursery chair, and discard of the rest of her clothes as you line your cock up and in one strong motion, thrusting balls deep inside of her tight, wet depths.
Tip of your cock now being kissed by her needy cervix, you feel the petite redhead begin to tremble as her arousal, in tandem with being filled to the brim put her flushed body painfully close to her orgasmic edge.
Locking lips with her again, you begin to move inside of her renewing your groping of her breasts.
Smirking with mischief you give her butt a light whack, enjoying the resulting pussy clench.
<<talk "player">>You used to be such an innocent woman who knew nothing of sex, and now you crave me...<</talk>>\
You bottom out and feel her body tremble and her cervix give wet kisses to your cock tip in response to your words before continuing.
<<talk "player">>You are so close to the edge already and I've barely even started... Is that dirty little mind of yours driving itself crazy thinking about being pregnant again?<</talk>>\
Eve lets out an unrestrained almost whorish moan as the weight of your words hit her, and you pull your manhood out before hilting within her needy hole again.
The combination of sensations seems to prove too much for her as the redhead's eyes roll to the back of her head, and her thighs tense and tremble, threatening to give out from under her.
Grabbing hold of her thighs to steady her, you begin to pound Eve with renewed vigor, prolonging the petite woman's bliss, enjoying the feeling of her sensitive cunt desperately clenching around your prick as the sensitivity of coming down from orgasm causes every thrust to draw a bliss filled tremor out of her.
The writhing form of the sexy redhead beneath you brings your lust to new heights.
Your cock jumps with excitement, pulsing with need at her every clench.
Wrapping her legs behind your back, Eve tries to use her feet to keep you as deep as possible inside her.
Breath quickening, you can't even think of the possibility of resisting her and give the little minx exactly what she wants, making deep, shallow thrusts inside her.
Smirking, Eve begins touching her clit, and you begin to feel her body and cervix tremble once more beneath you.
Closing her eyes in bliss, her fingers speed up as she works to bring herself towards a second orgasm.
You can feel Eve tense and her pussy once again tighten delightfully against your cock, before she takes her hands off of her clit, depriving herself of her orgasm.
In your lust you shoot her a questioning gaze and she bites her lip.
<<talk "eve">>Are you close to cumming too yet?<</talk>>\
Putting her fingers back on her clit she almost puts herself over the edge from even the lightest touch, her body craving the orgasm she had just deprived it.
<<talk "eve">>I want you to cum with me. I'm having trouble holding myself back.<</talk>>\
Her words make you feel wanted and needed, and fill you with a strong urge to thoroughly seed her flushed, pretty pink pussy. Your own orgasm feels pleasantly near as you jackhammer her hole.
<<talk "player">>Cum for me Eve. I'm with you.<</talk>>\
You grunt in between your increasing lack of breath and logical thought.
Right now everything else fades away into nothingness, and you see Eve and only Eve, and your overwhelming desire to give the little redhead minx the big creampie that she so desperately craves.
Reassured by your words Eve speeds up the strokes of her fingers in the slightest bit, and loses the battle against her impending orgasm.
Her cervix pleasantly milks you slobbering your cock with wet needy kisses as the muscles of her pussy clench and it convulses.
Feeling her tighten around your painfully engorged member is all it takes for you to follow her over the edge, keeping your promise.
Member softening, you lazily thrust your load upwards towards her cervix until you fall limply out of her pussy, smirking as you realize that not a single drop of your cum has dripped out.
<<talk "thought">>I must have succeeded at blowing it deep.<</talk>>\
Using your thumb to lightly part her pussy lips you proudly admire your handiwork.
Satisfied, you lay back, basking in the afterglow with Eve. Snuggling into you, the small redhead sighs contently, and you tenderly hold her close.
<<talk "player">>You seemed pretty insistent we cum together today.<</talk>>\
Smirking, you search her face for a response. Keeping her eyes shut her mouth quirks upwards against your chest in response.
<<talk "eve">>I heard if we came at the same time it increases my chance of getting pregnant again. The thought I admit, appealed to me. Plus it won't fall out now with how my pussy milked it. You know how I am about cleaning up mess!<</talk>>\
<<talk "player">>Little minx. You ARE pretty bad at doing your chores. Good call.<</talk>>\
You chuckle as Eve opens her eyes and plasters her face with faux indignance.
<<talk "eve">>Just because I said it doesn't mean you have to agree.<</talk>>\
Puffing her lip out she looks nothing but amused as she tries to pout without much success.
Both of you break out into laughter at your mutual banter and antics as you continue it.
<<talk "player">>So, do your breasts feel better now, or do we need to do it all again?<</talk>>\
<<talk "eve">>No, but A for effort. Plus...<</talk>>\
Trailing off she seems to consider her next words for just a moment before smirking, and seemingly deciding to herself "what the heck."
<<talk "eve">>I'm not sure you could go again. My needy pussy for sure milked you dry of everything you had!<</talk>>\
She puffs her chest out in cocky pride as she picks up her clothes, and runs out of the nursery naked, cum filled, and giggling before you can retort again, leaving you with your still slumbering baby.
<<talk "eve">>You'll never catch me alive!<</talk>>\
<<talk "thought">>Sometimes I wonder what goes on in that mind of hers... I think I sexed her so hard she forgot about little $kid.nickOrName.<</talk>>\
Involuntarily you let out a tangible laugh at what you find yourself thinking next.
<<talk "thought">>I've created a monster!<</talk>>\
You shake your head in endearment as you glance up just in time to watch her bare ass saunter confidently down the hallway, dragging her clothing lazily behind her before disappearing around the corner.
Turning towards your surprisingly still slumbering child, you step up to the crib, and give $kid.nickOrName a kiss on the forehead idly wondering if this is the time that is going to make you and Eve parents once again.
<<talk "player">>I hope you wanted siblings little one, there is a VERY good chance you will be getting some yet.<</talk>>\
You chuckle lightly as you leave the nursery, seeing the irony of your impulse to shut the doorway softly behind you considering everything that $kid.nickOrName just slept through.
[[End.|$location]]
<<addtime { minute : 25 }>><<unset $kid>>
<<set $eve.affection += 3>><<set $eve.fear -= 2>><<set $eve.trust += 1>>Shaking your head, you can see Eve's mischievousness dwindle as she catches wind that you are about to reject her.
<<talk "player">>Sorry Eve, not today.<</talk>>\
The little redhead's lip puffs out in pout as your words confirm her initial assessment.
<<talk "eve">>That's okay...<</talk>>\
Her face doesn't seem to echo her words as it falls victim to disappointment further.
<<talk "eve">>Maybe me and $kid.nickOrName can take a nice warm bath together once $kid.he wakes up again.<</talk>>\
<<talk "player">>That sounds like a fine idea. I'll leave the both of you to it then.<</talk>>\
With one last look towards Eve and then towards your $kid.son slumbering in $kid.his_ crib, you smile before trying to close the door as softly as possible as you exit the nursery as to not wake $kid.him.
[[End.|$location]]
<<addtime { minute : 1 }>><<unset $kid>>
<<set $eve.affection -= 1>><<set $eve.fear += 1>>-Not sure if It needs to alter Eve stats or not so didn't set that up.
-Needs one kid with Eve as the mom. (Might need variant flavor text if she has more than one.)
-Need to still decide exact age range (.7 or younger seems fine for now.)
-Eve should either not be pregnant, or not know it yet.
-Highish relationship with Eve most likely.
-Nursery Location.
-~2.4k Words Of Content.Stepping into the living room, you spot Eve sitting on the couch, watching TV.
[[See what she's watching.|Submitted Eve Living Room Scene 1a]]
[[Leave the room.|Submitted Eve Living Room Scene 1b]]
Submitted by Irish Major Tom
<<addtime { minute : 1 }>>You walk over to the couch, making your presence known to the small redhead.
<<talk "player">>What are you watching?<</talk>>\
You ask, your tone neutral.
<<talk "eve">>A show about a young hacker, who was hired to spy on this giant mega-corporation!<</talk>>\
Eve doesn't look up from the TV as she responds to you.
<<talk "player">>Is it any good?<</talk>>\
She doesn't verbally respond, instead choosing to nod, her attention drawn to the show.
<<talk "thought">>The show seems to have her full attention...<</talk>>\
[[Watch the show with Eve.|Submitted Eve Living Room Scene 1c]]
[[Leave the room.|Submitted Eve Living Room Scene 1d]]
Submitted by Irish Major Tom
<<addtime { minute : 1 }>>Shrugging, you take a seat beside Eve, deciding to watch it with her.
As you're watching, the show stars the usual protagonist using their wits and smarts to overcome the villain.
What stands out most to you is the heroine's outfit, she's wearing a tight, black bodysuit with thin blue lines running from the side of her petite breasts all the way down to her ribcage, around her waist is a brown belt containing several tools, the suit connects to a pair of boots that reach just beneath her knees with dark blue soles.
<<talk "player">>So does she spend the series fighting this "mega-corporation"?<</talk>>\
You ask.
<<talk "eve">>Yup, they're super shady and full of bad people, but she always manages to pull through with the help of her friends! And she collects these little stuffed animals are SO cute!<</talk>>\
Nodding, you turn your attention back to the TV.
After a while, the episode ends on a cliff hanger.
<<talk "eve">>Aw, I hate it when they do that.<</talk>>\
Eve pouts but then giggles, turning to look at you.
<<talk "eve">>Did you like it?<</talk>>\
You think for a moment before answering.
<<talk "player">>It was alright, bit cliché in places.<</talk>>\
She giggles at your response.
<<talk "eve">>You should watch it with me again!<</talk>>\
You're taken aback by her huge grin.
<<talk "player">>Yeah, maybe.<</talk>>\
Eve nods, apparently satisfied with your answer.
The two of you spend the next while watching TV. until you grow bored and excuse yourself.
[[End.|$location]]
<<addtime { minute : 40 }>><<set $eve.affection += 1>><<set $eve.trust += 1>>
Submitted by Irish Major TomYou take one last look at the TV then shrug.
<<talk "thought">>She isn't really paying attention to anything but the TV anyway.<</talk>>\
Shrugging, you turn around and walk out of the room, leaving Eve to watch her show.
[[End.|$location]]
<<addtime { minute : 10 }>>Eve's attention seems to be focused solely on the TV.
<<talk "thought">>I doubt I'll be able to hold a conversation with her...<</talk>>\
Shrugging, you leave.
[[End.|$location]]
<<addtime { minute : 2 }>>
Submitted by Irish Major TomThe watch TV with her will lead into the cosplay scene where the MC can buy an outfit that resembles the one the girl is wearing in the show.Wandering through the halls of your mansion, you find yourself wondering how to kill some time. The silence is suddenly broken by the sound of Anna's voice, filled with a mixture of shock and fear.
<<talk "anna">>Eve? What are you wearing? That's not one of our master's... Eve! Go upstairs and change before he sees you!<</talk>>\
Your feet carry you in the direction of Anna's voice before you even make the conscious decision to investigate. The sight that awaits you is... interesting to say the least.
Standing in the middle of the room, wearing nothing but one of your shirts and a smile, is Eve. Her sister looks on with her mouth agape, before finally realizing that you've entered the room.
[[Get mad.|Submitted Eve Shirt Scene 1a]]
[[Dismiss Anna.|Submitted Eve Shirt Scene 1b]]
[[Leave this nonsense for Anna to deal with.|Submitted Eve Shirt Scene 1c]]
Submitted by evilgenius97<<addtime { minute : 5 }>>You stare wordlessly at Eve for a moment, watching the smile fade off her face as her expression changes from excitement to "Uh oh". As your pulse skyrockets you can hear the blood rushing in your ears, blotting out all other sounds.
Without speaking, you raise a hand and point in the direction of the servants quarters, before finally opening your mouth.
<<talk "player">>Upstairs. Change. Now.<</talk>>\
While you maintain a quiet volume, the tone of your voice rapidly intensifies across each word. Eve refuses to meet your eyes as she nearly runs out of the room, but you're fairly certain you see tears streaming down her face.
Shifting your attention to Anna, you see the fear on her face increase.
<<talk "anna">><<print $anna.callsPlayer>>, I-I'm sorry. I had no idea...<</talk>>\
You hold up your hand, cutting her off.
<<talk "player">>I don't care. Just deal with it. Make sure this doesn't happen again, understood?<</talk>>\
Anna has just as much trouble meeting your eyes as her sister did.
<<talk "anna">>Yes <<print $anna.callsPlayer>>.<</talk>>\
She makes a rapid exit from the room, without another word.
You bring your hand to your face and rub your forehead.
<<talk "thought">>Good lord, what the hell was that?<</talk>>\
[[Continue.|$location]]
Submitted by evilgenius97 <<addtime { minute : 5 }>><<set $eve.affection -= 1>><<set $eve.trust -= 1>><<set $eve.fear += 1>><<set $anna.affection -= 2>><<set $anna.trust -= 2>><<set $anna.fear += 2>>Anna starts speaking as soon as she meets your eyes.
<<talk "anna">><<print $anna.callsPlayer>> I'm sorry, I didn't think she'd...<</talk>>\
You hold up a hand, cutting her off.
<<talk "player">>Anna, don't worry about it.<</talk>>\
She looks at you with confusion and apprehension on her face as you continue.
<<talk "player">>It's ok. I'm not mad, she's not in trouble. Now, I think you've got things that still need to be done, I'll take care of this...<</talk>>\
Your gaze pans over to Eve, who is still grinning like a loon. Anna nods to you and walks off, leaving you alone with her sister.
<<talk "player">>Well now Eve.<</talk>>\
You say, stepping closer to her.
<<talk "player">>What are you doing in my shirt?<</talk>>\
She beams up at you, a faint blush spreading across her cheeks.
<<talk "eve">>It's comfy, and... it smells like you.<</talk>>\
She says the second part as she brings the sleeves up to her face, partly obscuring her grin.
<<talk "player">>I see. Although, this now presents a problem. I was planning on wearing that shirt. But now, well...<</talk>>\
You grab the shirt just above her hips and tug it upward a bit, confirming that she's not wearing panties. She blushes even deeper, her face only a few shades lighter than her hair now and you can hear her start breathing heavily.
<<talk "player">>Perhaps I should just slip inside you?<</talk>>\
[[Take her to bed.|Submitted Eve Shirt Scene 1d]]
[[Take her right here.|Submitted Eve Shirt Scene 1e]]
[[Perhaps not.|Submitted Eve Shirt Scene 1f]]
Submitted by evilgenius97 <<addtime { minute : 2 }>><<set $eve.affection +=1>><<set $eve.trust +=1>><<set $eve.fear -=1>><<set $anna.affection +=1>><<set $anna.trust +=1>><<set $anna.fear -=1>>You pick Eve up off the ground and she wraps herself around you. As you kiss her deeply, she moans into your mouth before you suddenly remember where you are. Pulling back, you lock eyes with the horny redhead clinging to you.
<<talk "player">>Let's take this to my room. We don't need your sister walking in on us.<</talk>>\
She nods silently, her eyes glazed over. Her lips find yours again as you sprint for your room. Crossing the threshold, you kick the door shut and both of your clothes fly across the room as you lay Eve on the bed, naked and ready for you.
Seeing just how wet she already is, you rub your cock along Eve's slit, coating your length in her juices.
<<talk "eve">><<print $eve.callsPlayer>> don't tease m-eeeeeee!!!<</talk>>\
Her voice breaks into a high-pitched moan as you choose that exact moment to hilt yourself inside her.
Giving her a moment to adjust to your sudden intrusion, you begin gently thrusting into Eve. Her hands grip your bed sheets tightly as she looks at you with pure, unadulterated lust.
As you begin thrusting faster, Eve's moans gradually get louder and louder until her voice is reverberating around the room. Every time your hips meet Eve's her voice shoots up in pitch.
Eve pants in time with your thrusts and as you feel her insides contract and twitch around your cock, you realize both of you are fending off a rapidly approaching climax.
[[Cum inside her.|Submitted Eve Shirt Scene 1g]]
[[Pull out.|Submitted Eve Shirt Scene 1h]]
Submitted by evilgenius97 <<addtime { minute : 10 }>><<talk "player">>Eve, I'm going to cum!<</talk>>\
Even before you've finished speaking Eve wraps her legs around your waist, keeping you inside of her.
With a bestial roar, you thrust into Eve one last time and flood her eager womb with your hot cum. Your orgasm sets off her own, and the both of you collapse into a haze of bliss.
After some time to catch your breath, the two of you slowly get up. Eve ducks into your bathroom to clean herself up, then starts for the door, stark naked.
<<talk "eve">>Thank you, <<print $eve.callsPlayer>>! Maybe I should borrow your shirts more often!<</talk>>\
With a wink, she bolts out the door and off to God knows where. After a few more moments, you finish getting dressed.
[[Continue.|$location]]
Submitted by evilgenius97 <<addtime { minute : 5 }>>Nearing the point of no return, you thrust a few more times before pulling out of Eve. You begin stroking your dick as you start cumming over her.
Your cum arcs though the air, splattering across Eve's stomach. Spent, you collapse next to her as she quietly giggles and plays with the sticky fluid staining her skin.
After a few minutes she gets up and moves for the bathroom to clean herself off and you begin redressing yourself. Upon exiting the bathroom, Eve detours to give you a hug before moving towards the door.
<<talk "eve">>That was fun <<print $eve.callsPlayer>>! We should do it again soon. But next time, I want it inside me.<</talk>>\
She says the last part with a cheeky grin before flying out the door and down the hall. It's only then that you realize she's still naked.
[[Continue.|$location]]
Submitted by evilgenius97 <<addtime { minute : 4 }>>Grabbing Eve by the waist, you lift her into the air. A small "eep" escapes her lips moments before they lock onto yours and her tongue aggressively starts probing your lips.
As her legs wrap around you, you meet her tongue with your own and she begins to moan into your mouth.
For a moment, you consider taking Eve somewhere with more privacy before the intense warmth in your groin clears your mind of everything but Eve's petite body clinging to you.
You wrap one arm under her, supporting you hips as your other hand begins to fumble with your belt.
As your pants and underwear drop to the floor, your cock springs forth and smacks against Eve's ass. She jumps and her eyes go wide, but her breathing speeds up even more.
Pulling her hips back, you thrust your member up between the two of you. The feeling of your shaft grinding along her moist slit causes Eve to gasp and break away from the kiss.
<<talk "eve">>Mmm, please <<print $eve.callsPlayer>>.<</talk>>\
<<talk "player">>Please what?<</talk>>\
Deciding to tease her a bit, you grind against her with a long, slow stroke.
<<talk "eve">>Please, put it inside me <<print $eve.callsPlayer>>!<</talk>>\
Realigning your hips, you penetrate her, and then simply let Eve's body weight carry her down the length of your cock.
The angle you're holding Eve at allows you to penetrate her much deeper than usual, and as you finally bottom out her eyes grow wide.
Taking a moment to savor the feeling of Eve's pussy wrapped around you, you begin thrusting into her.
Eve's legs wrap tighter around your waist and she moans louder as you speed up.
The room is filled with Eve crying out in ecstasy and the sound of your hips meeting hers. As you pull back, you feel a familiar tightness in your balls.
[[Cum inside her.|Submitted Eve Shirt Scene 1i]]
[[Pull out.|Submitted Eve Shirt Scene 1j]]
Submitted by evilgenius97 <<addtime { minute : 6 }>>Thrusting back into Eve sends her over the edge and she climaxes, clinging to you as best she can while shuddering and screaming in pleasure.
The sensation of her pussy clamping down on you is too much to bear, and you hold Eve close as you shoot your cum into her eager womb.
Still clinging to each other, you slowly sink to the floor with Eve now sitting on your lap.
As soon as her legs have regained the strength to stand, Eve bounds up off your lap.
<<talk "eve">>Thanks <<print $eve.callsPlayer>>! That was fun!<</talk>>\
With that she's out the door. You slowly finish dressing, no doubt in your mind that Eve is going to cause more mischief before the day is out.
[[Continue.|$location]]
Submitted by evilgenius97 <<addtime { minute : 4 }>>Pulling your hips back a bit further allows your member to slip free of Eve.
As you thrust upwards, the feeling of your shaft grinding along her clit sends you both into a simultaneous orgasm.
Painting both Eve's stomach and your own in your cum, you slowly lower the two of you to the floor.
Eve ends up sitting on your lap, your cock sandwiched between you.
When she finally stands back up, you use the shirt she stole to replace the one that you just stained.
You start to offer the soiled shirt to Eve to clean herself off with.
<<talk "eve">>That was a lot of fun, <<print $eve.callsPlayer>>!<</talk>>\
Looking towards the sound of her voice, you manage to catch a glimpse of Eve's bare ass running out the door and into the halls.
<<talk "thought">>Uh-huh. Naked Eve on the loose. Great.<</talk>>\
Wordlessly, you shake your head and finish redressing.
[[Continue.|$location]]
Submitted by evilgenius97 <<addtime { minute : 5 }>>You look down at her for a few more moments before speaking.
<<talk "player">>Although, I //did// tell you not to steal my shirts anymore. I suppose giving you what you want would just be rewarding your bad behavior wouldn't it?<</talk>>\
Eve's face switches immediately from excited arousal to a disappointed pout.
<<talk "player">>Go upstairs and put on some actual clothes you little miscreant.<</talk>>\
You tell her, with your voice making it clear you're more joking than upset.
<<talk "eve">>Yes <<print $eve.callsPlayer>>.<</talk>>\
She says quietly as she heads for the door.
<<talk "eve">>But <<print $eve.callsPlayer>>? You haven't seen the last of me!<</talk>>\
Exclaims Eve as she bolts from the room, her usual energy returning in a heartbeat. You stare after her for a few moments before quietly shaking your head and continuing with your day.
[[Continue.|$location]]
Submitted by evilgenius97<<addtime { minute: 3 }>>Your mouth opens, closes, reopens, and closes again as you struggle to find anything to say to the scene before you. As the seconds stretch on Anna's eyes grow wider, something you would have thought impossible had you not been living together for so long.
Finally, you throw your hands into the air.
<<talk "player">>Fuck it! I don't care what time it is, it is too early for this shit!<</talk>>\
You turn and walk out of the room, leaving a bewildered but relieved Anna, and a slightly disappointed Eve.
[[Continue.|$location]]
Submitted by evilgenius97<<addtime { minute : 3 }>>Entering the attic, you hear somewhat excited speaking. As you turn to find its source, you see Eve. To your surprise, she has forgone her typical red dress for what appears to be a tan trench coat, floppy fedora, buttoned white shirt, red tie, and slacks, all of which hang off her petite frame. Pacing back and forth, Eve appears to be engaged in a conversation with herself. Occasionally pushing the fedora's broad brim out of her face as it falls yet again to cover her eyes.
<<if $eveDetective is 0>>\
<<talk "eve">>I had my boys bring you down to the station for a reason, so long as you cooperate, nobody needs to get hurt.<</talk>>\
She says, her gaze locked on an old hat rack, which you assume she acquired the fedora from. She continues to speak, trying to stay calm as her innate excitement rings through her voice.
<<talk "eve">>My name? I am Eve Morter...No that's dumb. My name? I am Evelyn Diamond Masters... Ahh, that doesn't sound right.<</talk>>\
For several minutes, she fumbles through different variations of her name to find a suitable alias before one seems to strike a chord with her.
<<talk "eve">>My name is Everrett Spade Masters, Private Instigator. Yeah! That one's good, Everrett Spade Masters, World unknown private instigator, mansion renowned love doctor. That may be too many titles, though.<</talk>>\
Continuing a moment later, her detective-like facade returns.
<<talk "eve">>My friends like to call me //Spade//. I would like to think we could be friends, and friends don't keep secrets from one another, do they?<</talk>>\
<<else>>\
You see Eve yet again acting out a noir-style interrogation with a hat rack. This time around, she seems fully confidant in her new persona.
<<talk "eve">>If what you tell me is true, the murder was most definitely committed by<<if $rey.hasFlag("owned")>> The groundskeeper Rey! <<elseif $yami.hasFlag("contact")>> Yami the bodyguard! <<elseif $mitsuko.hasFlag("owned")>> Mitsuko the chef! <<else>> Anna the maid! <</if>><</talk>>\
As she ponders her fictional interrogation, she pokes at the hat rack, causing it to wobble.
<<talk "eve">>I bet you think you could keep it a secret, didn't you? Why try to cover it up? What's in it for //you//?<</talk>>\
She says, leaning in to pretend to make eye contact with the guilty-looking hat rack.
<</if>>\
Seeing her as she is lost in her fantasy, you feel the need to do something.
[[Ask what she is doing.|Submitted Detective Eve Scene 1A]]
[[Be encouraging.|Submitted Detective Eve Scene 1B]]
[[Get angry.|Submitted Detective Eve Scene 1C]]
Submitted by Scoots
<<addtime { minute : 5 }>>
<<set $eveDetective += 1>>Clearing your throat, you step into view and address the young woman before you.
<<talk "player">>What are you doing Eve? I seem to recall Anna telling you to stay out of the attic.<</talk>>\
You say, keeping your tone friendly but firm.
Eve twirls around to face you.
<<if $eve.fear gte 600>>\
Eve takes a sheepish step away from you, removing the fedora and looking up at you.
<<talk "eve">>Sorry <<print $eve.callsPlayer>>, I was just exploring a little.<</talk>>\
She says, worry in her voice.
<<elseif $eve.fear gte 400>>\
Eve offers a guilty smile as she removes her hat.
<<talk "eve">>Please don't tell Anna, there is just so much cool stuff up here I figured I could find something fun.<</talk>>\
She says, holding the hat up as an example.
<<else>>\
Eve beams at you and runs to meet you, a light bounce in her step as the hat falls over her eyes.
<<talk "eve">>Look what I found! I am like a detective from a crime drama!<</talk>>\
She says, evading your question completely.
<</if>>\
<<talk "thought">>This could either be very funny, or very annoying.<</talk>>\
You ponder to yourself how to handle the situation.
[[Be encouraging.|Submitted Detective Eve Scene 1B]]
[[Get angry.|Submitted Detective Eve Scene 1C1]]
Submitted by Scoots
<<addtime { minute : 2 }>>You let out a small chuckle, reaching forward to take the fedora from her, placing it upon your own head, and giving her a wink.
<<talk "player">>Well //Everett// I think if you are going to be a private investigator-<</talk>>\
<<talk "eve">>No! not //investigator//, I am a private //instigator//!<</talk>>\
Eve says excitedly, cutting you off.
Removing the hat, you place it on her head with a grin.
<<talk "player">>Well, in any case, perhaps we should get you outfitted in something that is not falling off of you?<</talk>>\
As you speak, you lean forward to unclasp the belt that is barely holding her slacks on, pulling it from her waist and watching as the oversized garment falls to her ankles, revealing a flash of her white panties before her red dress falls back down to conceal them.
<<talk "player">>If you ran around the mansion wearing all this, you would trip every other step. Maybe at some point, I can buy you a more fitting ensemble.<</talk>>\
A sharp grin pulls at your lips as Eve smiles up at you.
<<talk "eve">>You mean you will take me //shopping//? Can I get a suit that is red like my dress? When can we go?<</talk>>\
Pulling her ankles from the slacks now encircling her feet, she speaks excitedly before beaming up at you, waiting for a response.
[[Promise to take her soon.|Submitted Detective Eve Scene 1D]]
[[It may be awhile.|Submitted Detective Eve Scene 1E]]
Submitted by Scoots
<<addtime { minute : 5 }>>
<<set $eve.affection += 1>>You take a few heavy steps forwards, almost stomping to get her attention.
<<talk "player">>Last time I checked, you have chores to do. What the hell do you think you are doing?<</talk>>\
Eve jumps and turns to you, looking startled as your voice booms over her. Shrinking down slightly, she removes the fedora, almost hiding behind it.
<<talk "eve">>I was just exploring I didn't mean to-<</talk>>\
<<talk "player">>You can explore during the personal time you are allotted at the end of the day, //not// while you are supposed to be working, and most definitely not in the attic.<</talk>>\
You cut her off, glaring down at her as she seems to shrink even more.
<<talk "player">>You leave me no choice in the matter Eve, it is time I teach you a lesson.<</talk>>\
Approaching her, you toss her hat aside and pull her out of the trench coat. You unbuckle the belt that is barely holding the baggy dress pants on her waist, pulling the belt from the loops, you grin as the pants fall to her ankles. Before it can fall to conceal her panties, you grasp the back of her red dress and hold it up.
Eve is shaking in fear but makes no move to escape you, meeting your eyes as hers begin to tear up.
<<talk "eve">>Please <<print $eve.callsPlayer>> I didn't think it would upset you. I won't do it again.<</talk>>\
A lone tear runs down her cheek as she watches you, her legs and ass tense up in preparation for the belt.
Meeting her gaze with a glare, you must make a decision.
[[Forgive her.|Submitted Detective Eve Scene 1F]]
[[Let her go with a warning.|Submitted Detective Eve Scene 1G]]
[[Give her a few good smacks to get the message across.|Submitted Detective Eve Scene 1H]]
Submitted by Scoots
<<addtime { minute : 1 }>>
<<set $eve.affection -= 2>>You narrow your eyes at her as she explains herself.
<<talk "player">>You can explore during the personal time you are allotted at the end of the day, //not// while you are supposed to be working, and most certainly not the place Anna specifically told you to stay away from.<</talk>>\
You cut her off, glaring down at her as she seems to shrink even more.
<<talk "player">>You leave me no choice in the matter Eve, it is time I teach you a lesson.<</talk>>\
Approaching her, you toss her hat aside and pull her out of the trench coat. You unbuckle the belt that barely holds the baggy dress pants on her waist, pulling the belt from the loops. You grin as the pants fall to her ankles. Before it can fall to conceal her panties, you grasp the back of her red dress and hold it up.
Eve is shaking in fear but makes no move to escape you, meeting your eyes as hers begin to tear up.
<<talk "eve">>Please <<print $eve.callsPlayer>> I didn't think it would upset you. I won't do it again.<</talk>>\
A lone tear runs down her cheek as she watches you, her legs and ass tense up in preparation for the belt.
Meeting her gaze with a glare, you must make a decision.
[[Forgive her.|Submitted Detective Eve Scene 1F]]
[[Let her go with a warning.|Submitted Detective Eve Scene 1G]]
[[Give her a few good smacks to get the message across.|Submitted Detective Eve Scene 1H]]
Submitted by Scoots
<<addtime { minute : 5 }>>
<<set $eve.affection -= 2>>You smile as she beams excitedly.
<<talk "player">>I think we should be able to go sometime soon. Make sure you keep up on your chores, and it won't be a problem.<</talk>>\
Eve lunges forward, enveloping you in a tight hug, looking up at you.
<<talk "eve">>Oh, thank you! I promise to give 110% on all my chores!<</talk>>\
You chuckle softly at the young woman's excitement and return the hug with a grin.
<<talk "player">>It sounds like you should return to work then, doesn't it? I will let you know when we can go.<</talk>>\
Hopping up Eve plants a kiss on your cheek and runs down the stairs to return to her chores, humming the entire way.
[[End.|$location]]
Submitted by Scoots
<<addtime { minute : 3 }>>
<<set $eve.affection += 2>>You shake your head with a short sigh, resting your hand atop her head to ruffle her hair.
<<talk "player">>It may be awhile. Ask me another time.<</talk>>\
The corners of her mouth droop into a pout.
<<talk "eve">>Aww, but I was so excited too...Okay...I guess I'll get back to work.<</talk>>\
She maintains her disappointed expression as she steps past you to return to work.
[[End.|$location]]
Submitted by Scoots
<<addtime { minute : 3 }>>
<<set $eve.affection -= 1>>You release the back of her dress, dropping the belt with a sigh.
<<talk "player">>It's fine. No harm done, Just get back to work.<</talk>>\
Relief washes over her face as she nods in understanding, quickly scurrying past you.
[[End.|$location]]
Submitted by Scoots
<<addtime { minute : 3 }>>
<<set $eve.affection += 1>><<set $eve.trust += 1>><<set $eve.fear -= 1>>You look down at Eve. Her begging expression is almost too much for you to withstand.
<<talk "player">>Don't do it again. I am going to let you go with a warning, just get back to your damned chores.<</talk>>\
She looks up at you, still shaking slightly before running off.
<<talk "thought">>Let's hope a warning is enough.<</talk>>\
[[End.|$location]]
Submitted by Scoots
<<addtime { minute : 3 }>>
<<set $eve.affection -= 1>><<set $eve.trust += 1>><<set $eve.fear += 1>>You grip the belt tightly, giving her rear end a few strong slaps, tears welling up in her eyes as the loud //thwack// rings through the dusty attic. Small welts rise to the surface of her skin before long, and you take the opportunity to stop and watch her.
<<talk "eve">>C-can I go n-now?<</talk>>\
She shakes only slightly as she speaks, tears streaming down her face.
You release her and put your belt back on with a sigh.
<<talk "player">>Get out of here, I hope for your sake that you learned your lesson.<</talk>>\
Eve crawls to her feet after adjusting her clothes and whimpers slightly as she descends the stairs to the servant's quarters, leaving you to yourself, with a very guilty-looking hat rack.
[[End.|$location]]
Submitted by Scoots
<<addtime { minute : 10 }>>
<<set $eve.affection -= 5>><<set $eve.fear += 5>>Eve exits the bathing room with an arm full of towels, looking suspicious. The second she sees you, she puts on her most innocent expression which only further reinforces your first impression.
<<if $eve.fear lte 400 and $eve.trust gte 650>>With confidence in her eyes, Eve steps up to you and thrusts the pile of towels into your arms.
<<talk "eve">>Take these to the servant's area, I'll be there in a minute and explain.<</talk>>\
Before you can offer any protest, she takes off running.
[[Call after her for explanation.|Auntie Eve 4a]]
[[Head for the servant's area with the towels.|Auntie Eve 4b]]
<<else>>There's just a hint of uncertainty visible in Eve's eyes, masked behind fierce bravado.
<<talk "eve">>Take these to the servant's area, I'll be there in a minute and explain.<</talk>>\
Before you can offer any protest, she takes off running.
[[Demand an explanation.|Auntie Eve 4c]]
[[Head for the servant's area with the towels.|Auntie Eve 4b]]
<</if>>\<<talk "player">>Whoa there! Wait up. What's this all about?<</talk>>\
Eve comes up short, slumps almost imperceptibly, then straightens again as she pivots to face you.
<<talk "eve">>I want to make something for Anna's baby.<</talk>>\
She fidgets.
<<talk "eve">>And I thought maybe you'd like to help?<</talk>>\
The smile on her face is forced, but the hope in her eyes is real.
[[Give the towels back to Eve.|Auntie Eve 4d]]
[[Make Eve put everything away.|Auntie Eve 4e]]
[[Follow Eve.|Auntie Eve 4b]]A moment later, you find yourself following in Eve's footsteps as she races toward the Servant's Area of the mansion. When you arrive, you see several items on the little table beside the couch ranging from glue to scissors.
Eve gestures for you to put the towels down as she moves around the table to the far side.
You do as indicated and sit down across from her, noting the excitement in her eyes as she surveys the items before her.
Only then do her eyes rise to meet yours.
<<talk "eve">>One of the girls who used to, . . . <</talk>>\
Eve falters for a split second, her thoughts going elsewhere before she can recover.
<<talk "eve">>Used to live here made a puppy out of towels for one of the girls who got pregnant. She, . . . <</talk>>\
She falters again, taking a deep breath before finding the words to continue.
<<talk "eve">>I want to make a puppy like that.<</talk>>\
Your eyes drift over the items provided, then look back to Eve.
[[Wish her luck.|Auntie Eve 4f]]
[[Ask how you can help.|Auntie Eve 4g]]<<talk "player">>Hold up there little lady! Explain.<</talk>>\
Eve comes up short, slumps almost imperceptibly, then straightens again as she pivots to face you.
<<talk "eve">>I want to make something for Anna's baby.<</talk>>\
She fidgets, uncertainty threatening to overwhelm the brave face she is putting on.
<<talk "eve">>And I thought maybe you'd be willing to help?<</talk>>\
The smile on her face is forced, but the hope in her eyes is real.
[[Give the towels back to Eve.|Auntie Eve 4d]]
[[Make Eve put everything away.|Auntie Eve 4e]]
[[Follow Eve.|Auntie Eve 4b]]<<talk "player">>If you want to do something for the little one, that's fine. Just don't ruin the good towels.<</talk>>\
You take a couple of quick steps to close the distance with Eve, then thrust the towels into her arms.
<<talk "player">>Good luck.<</talk>>\
Eve stands there for a second, looking surprised that she wasn't able to pull you into her scheme as you pivot away from her and start to leave.
[[End.|$location]]<<talk "player">>Nope.<</talk>>\
You take a couple of quick steps to close the distance with Eve, then thrust the towels into her arms.
Eve's expression creases, her mind seeming to have trouble processing what you just said.
<<talk "thought">>She's so used to just dragging people along with her energy.<</talk>>\
Your lips tug upward in amusement from the thought before the faint smile vanishes once more.
<<talk "player">>You want to do something nice for the little one, that's fine, but you don't have permission to ruin our towels to do it. Or to ruin any of our things for that matter.<</talk>>\
Eve's expression sours, but she nods, looking forlorn as she turns to put the towels away.
[[End.|$location]]<<talk "player">>If you want to do something for the little one, that's fine. Just don't ruin the good towels.<</talk>>\
You look one final time at the items gathered, ignoring the disappointment in Eve's eyes as she realizes that you aren't going to help.
<<talk "player">>Good luck.<</talk>>\
With a little wave, you wander back down the stairs, leaving Eve to her project.
[[End.|$location]]<<talk "player">>Alright, how can I help?<</talk>>\
Eve's grin is infectious, and the excitement in her eyes is enough to make you excited about making something for Anna's baby too.
The next few minutes are spent with Eve explaining what she wants to do, and showing you some simple sketches of the process. It's not long before she's drawing patterns on the towels for you to cut out.
It's not long before you've lost yourself in your work, cutting out one pattern after another. At first, you wonder at what each piece might become, if this whole exercise will amount to nothing but a mess to be cleaned up. However, Eve's growing excitement with each piece combined with the mindless act of cutting out one piece of fabric at a time, is more than enough to focus your mind on the task at hand.
Then one moment to the next, Eve springs to her feet and races for the stairs leading down from the servant's area.
<<talk "eve">>I'll be right back!<</talk>>\
Realizing that she's already gone, you return to your cutting.
It's not until you finish cutting out the last pattern that you realize that Eve has been gone for quite a while.
Leaning back, you allow your eyes to roam over the table for a minute until you grow bored of it, then you lean over and start to arrange the pieces into something you think vaguely resembles a puppy.
You're rearranging the pieces for a third time when Eve reappears, a pitcher in one hand, a stack of at least five glasses in the other, and a bag full of something swinging from her wrist
Sitting the water pitcher on one edge of the table, she reaches out with that hand and starts to move the pattern pieces while sitting the cups down beside the pitcher with the other. The bag she simply drops on the floor, making a sound that makes you think of a bag of potatoes.
With about half of the pattern pieces moved, you can finally see how things are supposed to fit together.
As soon as she's done, she spreads out the cups, pouring a bit of water into each, some more than others. Then she's pulling open the bag and removing various items from it. A small bag of beats, a package of coffee grounds, cherries, and other things that are less immediately identifiable.
Eve grins at you when she sees your expression.
<<talk "eve">>Making dies for colors.<</talk>>\
She states the words as if it's the most obvious thing in the world.
For the next few minutes, you watch her add various things to the water, then let them sit as she turns her attention to sewing the pieces you cut out together. The speed and quality of her work both impress you. It's not until she's almost finished sewing the main body together that you realize you've been watching her work for almost an hour.
Eve looks at you, a sheepish grin on her face as she holds out the main body of the stuffed animal toward you, pointing out that there's a hole right where the butthole would be if it was alive. Then she hands you a bag of cotton.
Her grin only grows as she opens her mouth to speak.
<<talk "eve">>Next step while I start dying the little bits that still need to be added.<</talk>>\
She takes a little piece of cotton and pushes it into the stuffed animal's body through the hole.
<<talk "eve">>Shove this up its butt hole until it's stuffed.<</talk>>\
The mischief in her features makes it clear that she's completely aware of how naughty her words sound.
For a second, you consider saying something snarky in reply, but when she starts pushing bits of cloth into the cups of water, you shift your attention to shoving cotton up the backside of the stuffed animal in your hands.
As you finish what you're doing, you see Eve wiping her hands, then taking a roll of black string and needle.
<<talk "player">>Done.<</talk>>\
Eve takes the stuffed animal, now looking much more like a dog, only missing its tail, ears, and facial features. Her smirk returns as she sews the hole you had been stuffing closed, managing to create a perfect little brown star beneath the place the tail will eventually go.
<<talk "eve">>I think that's it for now. Thank you for all the help. I can get the other bits sewn on once the dies have time to sit and everything dries.<</talk>>\
Sitting the needle and thread down, she throws her arms around you in <<if $eve.affection gte 500 and $eve.fear lte 450>>an affectionate hug. Her arms linger around you longer than necessary before finally pulling back. <<else>>a quick hug before pulling back once more. <</if>>
You spend a minute helping her clean up the bits of scrap and mess, then excuse yourself to let her finish what she needs to do alone.
[[End.|$location]]There's a splash as you're entering the bathing room. Your eyes turn instantly toward the bathing pool in the middle of the room.
There, at the edge of the pool is Eve, just pulling herself from the water and reaching for a towel she left nearby. You can see all of her, completely naked with water running down her body. Your eyes linger on her body for a second, taking in her curves.
[[Make your exit before she notices you.|Eve Interactive Scene 10a]]
[[Remain and watch her.|Eve Interactive Scene 10b]]
[[Make your presence known.|Eve Interactive Scene 10c]]
<<addtime { minute : 1 }>>\Not wanting to interrupt such a private moment, you take a half step back, turning toward the exit and opening the door carefully. You're careful to slip out of the room without making any noise, closing the door behind yourself.
[[South Hall|southHall]]
<<addtime { minute : 1 }>><<movenpc "eve" "bathing room">>\Standing just inside the door, you continue to watch Eve as she dries herself off. She's just finishing when she notices you standing there.
<<if $eve.affection gte 850 and $eve.fear lte 300>>\
She looks surprised, but does not move to cover her nakedness from your sight. There's a hint of mischief in her eyes as a smile creeps onto her lips.
<<talk "eve">>I like it when you do that.<</talk>>\
Eve says simply, you can see just a hint of color on her cheeks.
<<talk "player">>When I do what?<</talk>>\
You ask innocently, unable to take your eyes off of her naked body.
<<talk "eve">>When you look at me like a woman, instead of a child.<</talk>>\
Her little smile blossoms into a toothy grin. Then she does a little dance, spinning in a circle before you, then half walks, half skips to her clothing where she gathers her things up.
You want to say something in your defense, but you know that she is right. Instead, you remain silent as you continue watching her.
Eve meets your eyes, then starts dressing herself slowly, making the innocent act of dressing herself somehow an erotic display.
When she is finished, she does her best to look innocent, but that mischievous glint in her eye lingers.
<<set $eve.affection += 1>>\
<<elseif $eve.affection gte 550 and $eve.fear lte 400>>\
She looks surprised, holding the towel in front of herself to conceal her naked body, though she makes no other move to hide herself from your gaze.
Eve smiles at you, but you can see that the smile is a little uncertain. You wonder if she's waiting for you to say something.
After a couple more seconds.
<<talk "eve">>I'll get dressed and get out of your way.<</talk>>\
<<talk "player">>It's fine.<</talk>>\
You reply, watching her as she moves to her clothing and begins to dress herself.
She occasionally glances at you as she dresses herself, and though she looks unsure, she doesn't rush to get dressed either.
You remain silent as she puts her clothes back on, enjoying the sight of her as she moves.
She's blushing and can't quite meet your gaze when she is finished, and you can detect just a hint of a smile on her lips.
<<talk "eve">>Sorry to have bothered you.<</talk>>\
Eve says softly, heading toward the exit.
<<talk "player">>I didn't mind at all.<</talk>>\
You admit. You think you can see her blushing just a little darker as the door closes behind her.
<<set $eve.affection += 1>><<set $eve.trust += 1>><<movenpc "eve" "southHall">>\
<<elseif $eve.affection gte 700>>\
Eve looks surprised, but an uncertain smile teases her lips as she absently moves the towel in front of herself in a semblance of modesty.
After a couple more seconds.
<<talk "eve">>I'll get dressed and get out of your way.<</talk>>\
<<talk "player">>It's fine.<</talk>>\
You reply, watching her as she moves to her clothing. She moves to one of the alcoves in an effort to find some privacy as she dresses.
You take a couple of steps to one side, bringing her back into view. She doesn't notice you watching her until she's finished dressing. She blushes deeply, then quickly excuses herself.
<<talk "eve">>Sorry to have bothered you.<</talk>>\
She says quickly as she rushes to the door.
<<talk "player">>No bother at all.<</talk>>\
You reply, watching her go.
<<movenpc "eve" "southHall">><<elseif $eve.fear gte 550>>\
Eve is rooted to the spot for several seconds. Like a deer in the headlights, she looks at you, clearly scared.
<<talk "eve">>Sorry sir.<</talk>>\
She says formally, quickly covering herself with the towel in her hands.
<<talk "eve">>I did not mean to intrude. I'll just get dressed and get out of your way.<</talk>>\
Her words come in a rush.
A faint, forced smile finds its way onto her lips, then when you say nothing, she rushes to one of the alcoves in the room in an effort to gain a bit of privacy.
It only takes you a couple of steps to bring her back into view. You watch her dress as she casts uncertain glances your direction.
Once she is fully dressed, she quickly excuses herself and rushes toward the exit.
You watch her go, your eyes never leaving her body as she leaves.
<<set $eve.affection -= 1>><<movenpc "eve" "southHall">>\
<<else>>\
Color drains from her face when she sees you. She quickly pulls the towel in front of herself in an effort to cover her body from your gaze.
<<talk "eve">>Sorry sir.<</talk>>\
She says formally, there's a faint tremor in her voice.
<<talk "eve">>I did not mean to intrude. I'll just get dressed and get out of your way.<</talk>>\
Her words come in a rush.
Then when you say nothing, she rushes to one of the alcoves in the room in an effort to gain a bit of privacy.
It only takes you a couple of steps to bring her back into view. You watch her dress as she casts increasingly fearful glances your direction.
Once she is fully dressed, she quickly excuses herself and rushes toward the exit.
You watch her go, your eyes never leaving her body as she leaves.
<<set $eve.affection -= 1>><<set $eve.fear += 1>>\
<</if>>\
[[End.|$location]]
<<addtime { minute : 4 }>>\From where you are standing, you clear your throat.
<<if $eve.affection gte 850 and $eve.fear lte 300>>\
She looks surprised, but does not move to cover her nakedness from your sight. Holding your gaze, she continues to dry herself under your watchful eye.
There's a hint of mischief in her eyes as a smile creeps onto her lips.
<<talk "eve">>I like it when you do that.<</talk>>\
Eve says simply, you can see just a hint of color on her cheeks.
<<talk "player">>When I do what?<</talk>>\
You ask innocently, unable to take your eyes off of her naked body and the way she delicately moves the towel across her skin.
<<talk "eve">>When you look at me like a woman, instead of a child.<</talk>>\
Her little smile blossoms into a toothy grin. Then she does a little dance, spinning in a circle before you, then half walks, half skips to her clothing where she gathers her things up.
You want to say something in your defense, but you know that she is right. Instead, you remain silent as you continue watching her.
Eve meets your eyes again, then starts dressing herself slowly, making the innocent act of dressing herself somehow an erotic display.
When she is finished, she does her best to look innocent, but that mischievous glint in her eye lingers.
<<set $eve.affection += 1>><<set $eve.fear -= 1>>\
<<elseif $eve.affection gte 550 and $eve.fear lte 400>>\
She looks surprised, holding the towel in front of herself to conceal her naked body, though she makes no other move to hide herself from your gaze.
Eve smiles at you, but you can see that the smile is a little uncertain. You wonder if she's waiting for you to say something.
After a couple more seconds.
<<talk "eve">>I'll get dressed and get out of your way.<</talk>>\
She says, then begins to quickly dry herself.
<<talk "player">>It's fine.<</talk>>\
You reply, watching her as she finishes drying herself then moves to her clothing to begin dressing herself.
She occasionally glances at you as she dresses herself, and though she looks unsure, she doesn't rush to get dressed either.
You remain silent as she puts her clothes back on, enjoying the sight of her as she moves.
She's blushing and can't quite meet your gaze when she is finished, and you can detect just a hint of a smile on her lips.
<<talk "eve">>Sorry to have bothered you.<</talk>>\
Eve says softly, heading toward the exit.
<<talk "player">>I didn't mind at all.<</talk>>\
You admit. You think you can see her blushing just a little darker as the door closes behind her.
<<set $eve.affection += 1>><<set $eve.trust += 1>><<set $eve.fear -= 1>><<movenpc "eve" "southHall">>\
<<elseif $eve.affection gte 700>>\
Eve looks surprised, but an uncertain smile teases her lips as she absently moves the towel in front of herself in a semblance of modesty.
After a couple more seconds.
<<talk "eve">>I'll get dressed and get out of your way.<</talk>>\
She turns away from you as she starts to dry herself. Presumably she does so to offer herself some modesty, but all it really serves to accomplish is give you a great view of her ass.
<<talk "player">>It's fine.<</talk>>\
You reply, watching her as she finishes drying and moves to her clothing. She moves to one of the alcoves in an effort to find some privacy as she dresses.
You take a couple of steps to one side, bringing her back into view. She doesn't notice you watching her until she's finished dressing. She blushes deeply, then quickly excuses herself.
<<talk "eve">>Sorry to have bothered you.<</talk>>\
She says quickly as she rushes to the door.
<<talk "player">>No bother at all.<</talk>>\
You reply, watching her go.
<<set $eve.trust += 1>><<movenpc "eve" "southHall">>\
<<elseif $eve.fear gte 550>>\
Eve is rooted to the spot for several seconds. Like a deer in the headlights, she looks at you, clearly scared.
<<talk "eve">>Sorry sir.<</talk>>\
She says formally, quickly covering herself with the towel in her hands.
<<talk "eve">>I did not mean to intrude. I'll just get dressed and get out of your way.<</talk>>\
Her words come in a rush.
A faint, forced smile finds its way onto her lips, then when you say nothing, she rushes to one of the alcoves in the room in an effort to gain a bit of privacy.
It only takes you a couple of steps to bring her back into view. She quickly dries herself under your watchful eye, then with equal haste dresses herself as she casts uncertain glances your direction.
Once she is fully dressed, she quickly excuses herself and rushes toward the exit.
You watch her go, your eyes never leaving her body as she leaves.
<<set $eve.affection -= 1>><<set $eve.fear += 1>><<movenpc "eve" "southHall">>\
<<else>>\
Color drains from her face when she sees you. She quickly pulls the towel in front of herself in an effort to cover her body from your gaze.
<<talk "eve">>Sorry sir.<</talk>>\
She says formally, there's a faint tremor in her voice.
<<talk "eve">>I did not mean to intrude. I'll just get dressed and get out of your way.<</talk>>\
Her words come in a rush.
Then when you say nothing, she rushes to one of the alcoves in the room in an effort to gain a bit of privacy.
It only takes you a couple of steps to bring her back into view. Moving rapidly, she barely dries herself before discarding her towel and reaching for her clothes. You watch her dress as she casts increasingly fearful glances your direction.
Once she is fully dressed, she quickly excuses herself and rushes toward the exit.
You watch her go, your eyes never leaving her body as she leaves.
<<set $eve.affection -= 1>><<set $eve.trust -= 1>><<set $eve.fear += 4>>\
<</if>>\
[[End.|$location]]
<<addtime { minute : 1 }>>\Bathing RoomEntering the servant's area you see Eve sprawled across one of the two couches in the the simple room.
The sound of a step creaking under your foot attracts her attention, her expression becoming a mixture of surprise and happiness.
<<talk "eve">>Hi!<</talk>>\
She says quickly, then adds with a bit less excitement.
<<talk "eve">>My sister is off taking care of something right now and I'm bored.<</talk>>\
She states bluntly.
<<talk "player">>Hi.<</talk>>\
You reply back, a slight smile on your face as her sense of wonder infects you.
After a few seconds, Eve fidgets, then her expression turns mischievous.
<<talk "eve">>Promise not to get mad at me?<</talk>>\
Lifting an eyebrow.
<<talk "player">>What did you do?<</talk>>\
<<talk "eve">>Nothing!<</talk>>\
She says defensively.
<<talk "eve">>I was just...<</talk>>\
She glances toward the table in the room.
<<talk "eve">>I was wondering if you would be willing to play a game of checkers with me?<</talk>>\
Eve takes a deep breath.
<<talk "eve">>My sister says that you may be nice to me, but it's not right that I ask anything from my master, . . . but I'm bored.<</talk>>\
[[Reprimand her for being out of line.|Eve Interactive Scene 11a]]
[[Decline her offer.|Eve Interactive Scene 11b]]
[[Accept her offer.|Eve Interactive Scene 11c]]
<<addtime { minute : 3 }>>\<<talk "player">>Your sister is right, you should not ask anything of me. I already provide you with all you need, and you should be grateful for that.<</talk>>\
You reply coldly. Even as you say the words you weigh whether or not to punish her for her poor choice to make a request of you.
[[Let it slide.|Eve Interactive Scene 11d]]
[[Punish Eve for making improper requests.|Eve's Punishments]]
<<set $eve.affection -= 1>><<set $eve.fear += 1>><<set $eve.trust -= 1>><<addtime { minute : 1 }>>\Not wanting to play a game with her at the moment, you reply.
<<talk "player">>Maybe another time.<</talk>>\
Eve's expression falls for a second, then she smiles suddenly.
<<talk "eve">>Another time then!<</talk>>\
She says gleefully.
<<talk "eve">>I can't wait to tell my sister you didn't get mad.<</talk>>\
You can't help but be amused by her mischievous grin.
<<set $eve.fear -= 1>><<set $eve.trust += 1>>\
[[End.|$location]]
<<addtime { minute : 1 }>>\You pretend to think about your decision for a moment, then say.
<<talk "player">>If you set up the board, I think I can find time to play one game.<</talk>>\
Eye's eyes widen in clear joy.
<<talk "eve">>Really?<</talk>>\
But even as she utters the single word, she's already rushing off to collect the checker's board. A moment later she returns and begins to set up the table. You're already sitting on the couch opposite where she was sitting by the time she gets back.
<<if $CheckersCoin is "Not Played">>\
She quickly places the checkers on the board, then turns the board so that the black checkers are facing toward you. You're surprised by the polished woodwork of the board, amazed that your Great Uncle would ever consider giving something of such obvious value to his slaves. You can't help but notice that the board is missing one red checker.
<<talk "player">>You're missing a checker.<</talk>>\
Eve makes an exasperated face.
<<talk "eve">>We've looked for it, but we've never figured out where it went. I think our former master gave it to the servants because it was missing one piece.<</talk>>\
She pauses, then continues.
<<talk "eve">>We just play with one less checker. Anna takes the red since it's short the piece, and I play as black since I'm not as good at checkers. She says it gives me a little advantage.<</talk>>\
Her face scrunches up unhappily.
<<talk "eve">>I think the 'little' is a joke about my size.<</talk>>\
You feel a hint of amusement at the comment.
<<talk "player">>You can play as the black though, even if you're better at the game than I am.<</talk>>\
Before she can continue, you stand up suddenly from the couch. She looks alarmed, like she is afraid you are planning to leave, but you stave off any protest with a gesture.
Reaching into your pocket, you fish around for a moment before finding what you were looking for. When you pull your hand out of your pocket, you're holding a shiny silver coin.
Eve looks confused, that confusion only growing as you place the coin in the space that is missing a checker.
<<talk "player">>We'll pretend it's a checker so we can both have the same number of checkers.<</talk>>\
Eve's eyes seem to light up, her confusion returning to joy.
For the next half hour or more, the two of you play checkers. Through much of your playing, you can see Eve looking often at the coin on the table. You win most of the games, but Eve surprises you by making you work for those wins.
<<talk "player">>Thank you for inviting me to play checkers with you. It was fun.<</talk>>\
You say, surprising yourself by meaning it.
Standing up, you start to leave only to have Eve rush to catch up.
<<talk "eve">><<print $eve.callsPlayer>>, here...<</talk>>\
She holds the coin you had placed on the checker board in both hands, offering it back to you.
<<talk "player">>Keep it.<</talk>>\
You say, unconcerned about the coin.
Eve's eyes widen, her gaze moving rapidly between the coin and your face. From her expression you would think you just gave her some priceless treasure.
With no warning, Eve throws herself at you, her arms encircling your middle in a fierce hug.
<<talk "eve">>Thank you.<</talk>>\
She mumbles against your chest.
After a few seconds, she breaks the hug. In two steps, she skips back to the table and places the coin with the other checkers with exaggerated care.
<<talk "thought">>Such a simple thing, but it made her day.<</talk>>\
<<set $CheckersCoin to "Played">><<set $eve.affection += 1>><<set $eve.trust += 1>><<addtime { minute : 33 }>>\
<<else>>\
Eve quickly places the checkers on the board, you can see the coin you gave her to finish the set placed in the back row of her own checkers, sitting in the position that leaves it closest to herself.
Her happiness proves infectious to you, a little smile dominating your lips while she bounces in her seat with barely restrained joy.
The two of you play checkers for quite a while, talking occasionally but mostly just enjoying the game. You don't really pay much attention to who won the most games, but if Eve's grin is any indication, then it was probably a close thing.
<<talk "eve">>Thank you for playing checkers with me again.<</talk>>\
Eve says, clearly happy.
As she starts to put everything away, you stand up.
<<talk "player">>It was my pleasure.<</talk>>\
Your words are rewarded with a toothy grin.
<<addtime { minute : 38 }>>\
<</if>>\
<<set $eve.affection += 1>><<set $eve.fear -= 1>><<set $eve.trust += 1>>\
[[End.|$location]]<<talk "player">>I'll let it slide this time.<</talk>>\
You add dryly.
Eve's expression is serious as she nods,
<<talk "eve">>Sorry.<</talk>>\
She mumbles.
[[End.|$location]]
<<addtime { minute : 1 }>>\Servant AreaYou're surprised to hear loud music coming from the lounge as you're walking down the hallway. Turning toward the door, you reach for the handle and open it.
The music blares at you even louder than before. Taking a half step into the room, you see Eve on the other end of the room, half dancing, half prancing across the room as she swings her feather duster around with reckless abandon.
All the while she is singing at the top of her lungs.
<<talk "eve">>Comes along, you must whip it!<</talk>>\
She swings the feather duster like she's cracking a whip.
<<talk "eve">>Before the cream sits out too long, you must whip it!<</talk>>\
Completely oblivious to your presence, she continues unhindered.
<<talk "eve">>When something's going wrong, you must whip it!<</talk>>\
[[Reprimand her for her behavior.|Eve Interactive Scene 12a]]
[[Leave her to her fun.|Eve Interactive Scene 12b]]
[[Join her.|Eve Interactive Scene 12c]]
<<addtime { minute : 1 }>>\<<talk "eve">>Now whip you into shape!<</talk>>\
You roar along with the music.
Eve nearly falls as she skids to a halt. You can see the color drain from her face as she scrambles toward the stereo. When she is able to turn it off, the resulting silence is nearly deafening.
Even speaking softly, your voice carries clearly in the room.
<<talk "player">>I can indulge many things, but even I have my limits.<</talk>>\
You walk toward her slowly, menacingly.
<<talk "player">>I don't mind you enjoying your work, but what I just witnessed is completely unacceptable.<</talk>>\
<<includeevent setup.events.eveMansionWorkInserts>>\
<<talk "eve">>Sorry.<</talk>>\
Eve says in barely a whisper as you stop walking, your eyes cast downward at her while you tower over her.
<<talk "player">>You must be punished for this behavior.<</talk>>\
You say softly.
She sounds nearly in tears as she replies.
<<talk "eve">>I know...<</talk>>\
[[Whip her good.|Eve's Punishments]]
<<set $eve.affection -= 1>><<set $eve.fear += 1>><<addtime { minute : 2 }>>\Smiling to yourself, you watch her antics for a few more seconds.
<<talk "player">>I just hope she gets her chores done.<</talk>>\
Stepping back out the door, you close it behind yourself.
[[Exit.|southHall]]
<<addtime { minute : 1 }>>\Entering the room fully, you grin to yourself.
<<talk "eve">>Now whip it into shape!<</talk>>\
You sing out right along with the music.
Eve skids to a sudden halt, alarm in her eyes until she sees you starting to prance across the room in her general direction, singing along to the music.
<<talk "player">>Shape it up! Get straight! Go forward!<</talk>>\
Seeing that you're not mad, she picks up singing right along with you, giggling and dancing twice as hard as she was before.
Three songs later, you're singing so hard you're sweating.
<<talk "anna">>Eve!<</talk>>\
Anna's voice roars from the lounge door.
<<talk "anna">>What have I told you about this kind of behavior! Do you have any idea what would happen if our master found you behaving-<</talk>>\
Her eyes finally fall on you, her voice trailing off.
<<talk "anna">>... Like this.<</talk>>\
Both you and Eve stand there looking at Anna, all three of you looking awkward.
<<talk "anna">>Forgive me.<</talk>>\
Anna says with a startled look on her face. Her voice is barely loud enough to be heard over the music when she continues.
<<talk "anna">>It was not my intention to interrupt.<</talk>>\
She makes a formal bow, then exits the room closing the door behind herself.
You look over at Eve, her eyes moving from the closed door to you. Suddenly a grin breaks out on her face and she starts giggling so hard she can barely breathe.
The laughter proves infectious and you quickly join her.
When you finally get your laughter back under control, you sigh happily.
<<talk "player">>I have things to do, and you still have chores to complete.<</talk>>\
<<includeevent setup.events.eveMansionWorkInserts>>\
Still grinning at you.
<<talk "eve">>That was fun.<</talk>>\
She says. Then with a little less energy than before she turns the radio down significantly and gets to work.
[[End.|$location]]
<<addtime { minute : 11 }>><<set $eve.affection += 2>><<set $eve.trust += 2>><<set $eve.fear -= 2>>\LoungeEntering the hallway, you see Eve with a dust broom in hand. While this would not normally be any reason for concern, or even interest, in this particular case Eve is running down the hall at full speed as she pushes the dust broom in front of her.
She reaches the far end of the hall, pivots and is heading back your direction in the blink of an eye. She makes it nearly a dozen steps back toward you before she notices you.
Skidding to a halt, she offers a weak smile.
<<includeevent setup.events.eveMansionWorkInserts>>
[[Her behavior is unacceptable.|Eve Interactive Scene 13a]]
[[Let it slide.|Eve Interactive Scene 13b]]
[[Make light of the situation.|Eve Interactive Scene 13c]]
<<addtime { minute : 2 }>>\<<talk "player">>You know better than to behave like this.<</talk>>\
Your tone is cold as you talk.
Eve wilts under your hard gaze.
<<includeevent setup.events.eveMansionWorkInserts>>
<<talk "eve">>Sorry...<</talk>>\
She mumbles softly.
<<talk "player">>Speak up, I can't hear you.<</talk>>\
You snip back at her.
<<talk "eve">>I am sorry sir.<</talk>>\
She says clearly this time.
[[Punish her.|Eve's Punishments]]
<<set $eve.affection -= 1>><<set $eve.fear += 1>><<addtime { minute : 2 }>>\You lift an eyebrow, giving her a dirty look. You can tell from the look in her eyes that she knows she did wrong.
Eve seems to slouch slightly, clearly ready for you to lash out at her for her poor behavior.
<<includeevent setup.events.eveMansionWorkInserts>>\
Instead of punishing her though, you decide to let the situation slide and merely continue on your way.
She watches you go for a moment, then returns to her work, taking much more care to do it right than she was before.
[[End.|$location]]
<<set $eve.trust += 1>><<set $eve.fear += 1>><<addtime { minute : 1 }>>\<<talk "player">>Careful.<</talk>>\
You say in a conspiratorial tone.
<<talk "player">>I think you missed a spot.<</talk>>\
Eve looks at you, her expression cautious as she tries to determine if you're trying to be funny or if you've got something else planned.
<<includeevent setup.events.eveMansionWorkInserts>>
She seems to relax slightly when she notices the small smile on your lips.
<<talk "eve">>Yes sir, I'll be sure to do a good job.<</talk>>\
She replies before starting to sweep again with much more care this time.
You watch her for a few seconds, then return to what you were doing.
[[End.|$location]]
<<set $eve.affection += 1>><<set $eve.fear -= 1>><<set $eve.trust += 1>><<addtime { minute : 2 }>>\North Hall
Upper North Hall
South Hall
Upper South HallNoticing the light on in the library, you step inside. You just start to reach for the light switch to turn it off when you notice Eve.
She's sitting at the table, clearly having fallen asleep in the middle of whatever she was doing.
When you step closer to her, you can see that she had been drawing something before falling asleep. You reach out, pulling the sheet of paper from beneath her cheek, careful not to wake her.
Seeing that she had been drawing, you're momentarily impressed by the quality of her work.
<<talk "thought">>She's got a real talent here.<</talk>>\
<<if $anna.affection gte 500 and $anna.fear lte 500 and $eve.affection gte 850>>\
Scrawled across the page is an image of an unusual wedding. In the center of the image is a figure that can only be yourself. Dressed in a tuxedo, clearly the groom, and looking very happy.
To one side of the groom is a figure that can only be Anna, her arm linked through yours and with a smile on her face. She's dressed in a long flowing wedding dress and clutching a bouquet of flowers before herself.
The last figure is clearly Eve, standing opposite her sister and dressed in similar fashion. Though her dress is a bit frillier, and her bouquet clearly has at least one small unicorn at its center and hearts mixed in between the flowers.
<<talk "thought">>She wants to marry me? With her sister?<</talk>>\
The cuteness and innocence of the image forces a little smile to your lips.
<<talk "thought">>Does she really think so highly of me?<</talk>>\
You can feel your affection for the young girl.
<<talk "player">>No, young woman.<</talk>>\
swell in your chest.
<<talk "thought">>She really needs to get to bed though.<</talk>>\
<<elseif $anna.affection gte 500 and $anna.fear lte 500 and $eve.affection lte 500>>\
Scrawled across the page is an image of a wedding. In the center of the image is a figure that can only be yourself. Dressed in a tuxedo, clearly the groom, and looking very happy.
To one side of the groom is a figure that can only be Anna, her arm linked through yours and with a smile on her face. She's dressed in a long flowing wedding dress and clutching a bouquet of flowers before herself.
The last figure is clearly Eve, standing beside her sister and dressed in a green dress and a basket of flowers in her hand.
<<talk "player">>She wants me to marry Anna?<</talk>>\
The cuteness and innocence of the image forces a little smile to your lips.
<<talk "player">>Does she really think so highly of me?<</talk>>\
You can feel your affection for the young girl.
<<talk "player">>No, young woman.<</talk>>\
Swell in your chest.
<<talk "player">>She really needs to get to bed though.<</talk>>\
<<else>>\
Scrawled across the page is an image of a wedding. In the center of the image is a figure that can only be yourself. Dressed in a tuxedo, clearly the groom, and looking very happy.
To the side of the groom is a figure that can only be Eve, clutching your arm and dressed in a frilly white wedding gown. You can see that her bouquet clearly has at least one small unicorn at its center and hearts mixed in between the flowers.
<<talk "thought">>She must have quite the crush on me?<</talk>>\
The cuteness and innocence of the image forces a little smile to your lips.
<<talk "thought">>Does she really think so highly of me?<</talk>>\
Standing beside her sister is Anna, dressed in a blue dress that matches her eyes. She looks to be beaming beside her sister, clearly intended to represent the maid of honor.
You can feel your affection for the young girl.
<<talk "thought">>No, young woman.<</talk>>\
Swell in your chest.
<<talk "thought">>She really needs to get to bed though.<</talk>>\
<</if>>\
[[Carry her to bed.|Eve Interactive Scene 14a]]
[[Wake her up and send her to bed.|Eve Interactive Scene 14b]]
[[Reprimand her and send her to bed.|Eve Interactive Scene 14c]]
<<addtime { minute : 4 }>>\For a second, you consider waking her up, but seeing her sleeping so peacefully you don't have the heart to wake her up. Instead, you gently scoop her up out of the chair and cradle her against your chest.
She murmurs something unintelligible and snuggles just a little closer.
<<if $eve.bed is setup.Character.Bed.ServantsQuarters>>\
Careful to let her sleep, you carry her from the library and start up the stairs toward the servant's area. Once to her bedroom, you shuffle her slightly in your arms, freeing up one hand so you can pull back her covers before laying her in the bed.
You see her eyes crack open when you lay her down, but she doesn't say anything. Instead a faint smile forms on her lips before her eyes drift closed again.
Pulling the covers over her, you tuck her in before stepping back, enjoying the content look on her face for a moment.
[[Continue.|NW servant room]]
<<movenpc "eve" "NW servant room">><<addtime { minute : 9 }>>\
<<else>>\
Careful to let her sleep, you carry her from the library and start up the stairs toward the master bedroom. Once you have reached your room, you shuffle her slightly in your arms, freeing up one hand so you can pull back her covers before laying her in the bed.
You see her eyes crack open when you lay her down, but she doesn't say anything. Instead a faint smile forms on her lips before her eyes drift closed again.
Pulling the covers over her, you tuck her in before stepping back, enjoying the content look on her face for a moment.
[[Continue.|master bedroom]]
<<movenpc "eve" "master bedroom">><<addtime { minute : 7 }>>\
<</if>>\Reaching out, you give Eve a gentle shake.
<<talk "player">>Eve, time for bed.<</talk>>\
You say softly to her.
Eve blinks, bleary eyed as she stifles a yawn and starts to sit up. She turns toward you, blinking a couple of times as she tries to force her eyes to stay open.
Then her eyes snap open, suddenly fully awake. She turns part way toward her drawing before stopping herself. Her eyes never leave your own, as if holding your gaze will somehow hide the fact that she's reaching out and pulling the drawing off of the table, hiding it behind her back.
<<talk "eve">>You're right <<print $eve.callsPlayer>>, I should get to bed!<</talk>>\
Then with a burst of energy that stands in stark contrast to the fact she was asleep just seconds ago, she takes off at a run for the library door.
You stand there dumbfounded, hearing her rapid footsteps retreating down the hallway outside the library.
[[End.|$location]]
<<addtime { minute : 2 }>><<set $eve.trust += 1>>\<<talk "player">>Eve!<</talk>>\
You raise your voice.
Eve nearly levitates out of her chair, her eyes widening as she is brought suddenly awake.
<<talk "player">>Bed...<</talk>>\
You say the one word harshly.
<<talk "player">>That's where you're supposed to sleep, not here in the library.<</talk>>\
You can see the start of tears forming in Eve's eyes. You aren't sure if it's from being woken so suddenly, or if your displeasure is upsetting her that badly, but either way you seem to be getting your point across.
<<talk "eve">>Sorry <<print $eve.callsPlayer>>.<</talk>>\
She says in an appropriately cowed tone.
Eve reaches out, grabbing the piece of paper she had been drawing on, then walks hastily toward the door. You remain where you are for a minute longer, listening to her rapid footsteps retreating down the hallway outside the library.
[[End.|$location]]
<<addtime { minute : 2 }>><<set $eve.affection -= 1>><<set $eve.fear += 1>><<set $eve.trust -= 1>>\Eve:
Affection +500
Fear-400<<if not $EveCubby>>\
When you enter the servant's area, you see something that you have never noticed before. A small door, maybe 18 inches wide and just a little taller.
The door itself isn't what draws your attention there though, it's the fact that the back half of Eve is sticking out of the opening that catches your eye.
[[Ask her what she's up to.|Eve Interactive Scene 15a]]
[[Leave her alone.|Eve Interactive Scene 15b]]
[[See if you can make her jump.|Eve Interactive Scene 15c]]
<<else>>\
Entering the servant's area, you notice the little cubby open again. Similar to last time, you can see the back half of Eve sticking out of the opening.
You must make a noise though because you see her stop moving suddenly, then withdraw from the little opening quickly.
When she sees you, you can see an all too innocent expression on her face.
Looking over her, you can see dust smearing her face and in her hair, as well as clear signs of dust on her clothes.
[[Use it as an excuse to feel her up.|Eve Interactive Scene 15d]]
[[Let her know she should clean herself up.|Eve Interactive Scene 15e]]
[[Reprimand her for getting dirty.|Eve Interactive Scene 15f]]
<</if>>\
<<addtime { minute : 2 }>>\<<if $eve.affection gte 900 and $eve.fear lte 100>>\
<<talk "player">>What are you up to?<</talk>>\
She freezes up where she is, then slowly withdraws from the opening.
Eve has dust all over her, and what might be a bit of cobweb in her hair. She turns her dust smeared face toward you.
<<talk "eve">><<print $eve.callsPlayer>>! This is my special place.<</talk>>\
She motions you closer. You kneel beside her, looking into the little cubby. It's no more than four feet deep, about half that wide, and not much taller than the door leading into it. You can see a ratty old blanket on the floor as well as a couple of small items toward the back, but without a light source inside, you can't really see much more than that.
<<talk "player">>Your special place?<</talk>>\
You inquire, hoping she'll say more.
She takes your hand, leaning in to you as she looks up into your eyes. You're surprised by how serious her expression is when she begins to talk again.
<<talk "eve">>I used to hide in here before you came. It's the only place I could go where the other slaves wouldn't be mean to me.<</talk>>\
<<talk "player">>Why were they mean to you?<</talk>>\
You ask, giving her hand an affectionate squeeze.
Eve shifts her weight from side to side, then speaks softly.
<<talk "eve">>I was the only one our master didn't do mean things to. Some of the girls wouldn't talk to me because they were afraid I was somehow his favorite and they'd get in trouble. Others were mean to me because they thought it wasn't fair that he left me alone.<</talk>>\
Her eyes turn to yours.
<<talk "eve">>Sometimes I wish he would have been mean to me too, so I could have had friends.<</talk>>\
Not knowing what else to do, you pull her into a hug.
You hear her take a deep breath, then she pulls away from you. You're mildly surprised to see a big grin on her face.
<<talk "eve">>That's what I love about you.<</talk>>\
Eve sways happily side to side.
<<talk "eve">>You always seem to know the perfect thing to remind me that life is actually pretty good.<</talk>>\
Without further warning, she throws her arms around you in a fierce hug before releasing you again.
Smiling warmly at her, you pat her gently on the top of the head.
<<elseif $eve.affection gte 600 and $eve.fear lte 250>>\
<<talk "player">>What are you up to?<</talk>>\
She freezes up where she is, then slowly withdraws from the opening.
Eve has dust all over her, and what might be a bit of cobweb in her hair. She turns her dust smeared face toward you.
<<talk "eve">><<print $eve.callsPlayer>>!<</talk>>\
Eve smiles, somehow looking just a little guilty as she does so.
<<talk "eve">>This is, this is my special place.<</talk>>\
There's a moment of hesitation, then she motions you closer. You kneel beside her, looking into the little cubby. It's no more than four feet deep, about half that wide, and not much taller than the door leading into it. You can see a ratty old blanket on the floor as well as a couple of small items toward the back, but without a light source inside, you can't really see much more than that.
<<talk "player">>Your special place?<</talk>>\
You inquire, hoping she'll say more.
She motions you closer still, leaning close to you as she looks up into your eyes. You're surprised by how serious her expression is when she begins to talk again.
<<talk "eve">>I used to hide in here before you came. It's the only place I could go where the other slaves wouldn't be mean to me.<</talk>>\
<<talk "player">>Why were they mean to you?<</talk>>\
You ask, a little surprised that they would have been unkind to her.
Eve shifts her weight from side to side, then speaks softly.
<<talk "eve">>I was the only one our master didn't do mean things to. Some of the girls wouldn't talk to me because they were afraid I was somehow his favorite and they'd get in trouble. Others were mean to me because they thought it wasn't fair that he left me alone.<</talk>>\
Her eyes turn to yours.
<<talk "eve">>Sometimes I wish he would have been mean to me too, so I could have had friends.<</talk>>\
Not knowing what else to do, you pull her into a hug.
You hear her take a deep breath, then she pulls away from you. You're mildly surprised to see a warm smile on her face.
<<talk "eve">>That's what I like about you.<</talk>>\
Eve sways happily side to side.
<<talk "eve">>You always seem to know the perfect thing to remind me that life is actually pretty good.<</talk>>\
Without further warning, she throws her arms around you in a fierce hug before releasing you again.
Smiling warmly at her, you pat her gently on the top of the head.
<<elseif $eve.affection gte 450 and $eve.fear lte 400>>\
<<talk "player">>And what might you up to?<</talk>>\
She freezes up where she is, then slowly withdraws from the opening.
Eve has dust all over her, and what might be a bit of cobweb in her hair. She turns her dust smeared face toward you.
<<talk "eve">><<print $eve.callsPlayer>>, I didn't hear you.<</talk>>\
Eve meets your eyes, somehow looking just a little guilty as she does so. There's a moment's hesitation as she seems to consider something. You can see her take a little breath before she speaks.
<<talk "eve">>This is, this is my special place.<</talk>>\
She seems somewhat reluctant as she motions you closer. You kneel beside her, looking into the little cubby. It's no more than four feet deep, about half that wide, and not much taller than the door leading into it. You can see a ratty old blanket on the floor as well as a couple of small items toward the back, but without a light source inside, you can't really see much more than that.
<<talk "player">>Your special place?<</talk>>\
You inquire, hoping she'll say more.
She motions you closer still, leaning close to you as she looks up into your eyes. You're surprised by how serious her expression is when she begins to talk again.
<<talk "eve">>I used to hide in here before you came. It's the only place I could go where the other slaves wouldn't be mean to me.<</talk>>\
<<talk "player">>Why were they mean to you?<</talk>>\
You ask, a little surprised that they would have been unkind to her.
Eve shifts her weight from side to side, then speaks softly.
<<talk "eve">>I was the only one our master didn't do mean things to. Some of the girls wouldn't talk to me because they were afraid I was somehow his favorite and they'd get in trouble. Others were mean to me because they thought it wasn't fair that he left me alone.<</talk>>\
Her eyes turn to yours, searching your expression for something, though you are unsure what that something might be.
<<talk "eve">>Sometimes I wish he would have been mean to me too, so I could have had friends.<</talk>>\
You aren't sure what to do, so you decide you pull her into a hug.
You hear her take a deep breath, then she pulls away from you. You're mildly surprised to see a little smile on her face.
<<talk "eve">>That's what I like about you.<</talk>>\
Eve sways happily side to side.
<<talk "eve">>Sometimes you do things like that, you hug me or say something nice, and I realize that life is so much better than it used to be.<</talk>>\
Without further warning, she throws her arms around you in a fierce hug before releasing you again.
Smiling warmly at her, you pat her gently on the top of the head.
<<else>>\
<<talk "player">>And what might you up to?<</talk>>\
She freezes up where she is, then slowly withdraws from the opening.
Eve has dust all over her, and what might be a bit of cobweb in her hair. She turns her dust smeared face toward you.
<<talk "eve">><<print $eve.callsPlayer>>, I didn't hear you.<</talk>>\
Eve meets your eyes, clearly looking uneasy as she does so. There's a moment's hesitation as she seems to consider something. You can see her take a little breath before she speaks.
<<talk "eve">>I was just trying to clean a bit.<</talk>>\
You can tell she's lying, so you kneel down beside the door and look inside. It's no more than four feet deep, about half that wide, and not much taller than the door leading into it. You can see a ratty old blanket on the floor as well as a couple of small items toward the back, but without a light source inside, you can't really see much more than that.
<<talk "thought">>It looks like a place to hide, but it doesn't look like it's been used much in quite a while.<</talk>>\
<<talk "player">>You're very diligent in your work, to be cleaning such secluded parts of the house. Just make sure you don't fall behind anywhere important.<</talk>>\
Eve looks at you, her earlier unease giving way to a faint smile.
<<talk "eve">>Thank you, I won't fall behind, I promise.<</talk>>\
Reaching out, you pick a little bit of cobweb carefully from her hair.
<<talk "player">>You may want to start with a broom, get the worst of the cobwebs out.<</talk>>\
You show her the cobwebs on your fingers.
She nods enthusiastically, her enthusiasm coaxes a smile from you.
<</if>>\
[[Continue.|$location]]
<<set $eve.affection += 1>><<set $eve.fear -= 1>>\
<<set $eve.trust += 1>><<set $EveCubby to true>><<addtime { minute : 7 }>>\For a moment, you consider saying something, but instead you opt to leave her alone.
You smile faintly to yourself as you look at the back half of her sticking out of the small opening, then turn your attention elsewhere.
[[Continue.|$location]]
<<addtime { minute : 1 }>>\<<if $eve.affection gte 800 and $eve.fear lte 250>>\
<<talk "player">>HEY! What you doing in there!?<</talk>>\
Eve's whole body jerks at the sound of your voice, and you can hear her head hit the top of the area within the cubby.
When she withdraws, she rubs the back of her head, an unhappy expression on her face.
<<talk "eve">>You big meanie.<</talk>>\
She says, the start of tears in her eyes.
<<talk "player">>Sorry.<</talk>>\
You say, stepping toward her to make sure she is alright.
<<talk "player">>I wanted to see if I could make you jump, I didn't mean to get you hurt.<</talk>>\
<<talk "eve">>It's ok.<</talk>>\
Eve says with a sigh.
Feeling awkward, you let Eve get back to whatever she was doing before.
<<elseif $eve.affection gte 350 and $eve.fear lte 550>>\
<<talk "player">>HEY! What you doing in there!?<</talk>>\
Eve's whole body jerks at the sound of your voice, and you can hear her head hit the top of the area within the cubby.
When she withdraws, she rubs the back of her head, an unhappy expression on her face.
<<talk "eve">>You big meanie.<</talk>>\
She says, tears in her eyes.
<<talk "player">>Sorry.<</talk>>\
You say, stepping toward her to make sure she is alright.
<<talk "player">>I wanted to see if I could make you jump, I didn't mean to get you hurt.<</talk>>\
Eve sighs heavily, her expression not changing and accusation in her eyes.
<<talk "eve">>It's ok.<</talk>>\
Feeling awkward, you let Eve get back to whatever she was doing before.
<<else>>\
<<talk "player">>HEY! What you doing in there!?<</talk>>\
Eve's whole body jerks at the sound of your voice, and you can hear her head hit the top of the area within the cubby.
When she withdraws, she rubs the back of her head, her expression is clearly upset and more than a little scared.
<<talk "player">>Ow.<</talk>>\
She says, tears in her eyes.
<<talk "player">>Sorry...<</talk>>\
You say reflexively, but not really feeling sorry.
<<talk "player">>Just wanted to see how high you'd jump.<</talk>>\
Eve sighs heavily, her expression not changing and accusation in her eyes. After a few seconds, she nods in acknowledgment of your words.
Feeling awkward, you let Eve get back to whatever she was doing before.
<</if>>\
[[Continue.|$location]]
<<set $eve.affection -= 1>><<set $eve.fear += 2>><<set $eve.trust -= 2>><<addtime { minute : 3 }>><<if $eve.affection gte 900 and $eve.fear lte 100>>\
You step toward Eve, reaching out as you do so. With your thumb, you brush a bit of dust away from her face.
Her expression turns content and you can feel her press her face against your hand.
<<talk "player">>You're filthy.<</talk>>\
You say with a little smile. You let your fingertips slide along her jawline, then brush lightly at her shoulder.
Her eyes turn upward, meeting your own. In that moment, all you can think is that she looks happy in a way that permeates her very core, that seems to shine from within.
When your hand drifts downward, her eyes flicker downward then returns to yours. You can tell that your hand brushing over her breast has her excited, though you can tell that she's trying to pretend that there's nothing strange about the situation so hard that it's almost comical.
Her eyes are just a little wide, and you can feel her press her chest more firmly against your palm.
You savor that feeling for longer than you probably should, then move your hand to the other side to repeat the process. By the time you are finished brushing the worst of the dust off of her, you can feel her hard nipples pressed into your palm through her clothes.
Once she has been brushed mostly clean, perhaps not as clean as she would have been if cleaning was your actual intent, you take a half step back and look at her.
<<talk "player">>Better, but be sure to finish cleaning yourself up before your sister catches you.<</talk>>\
Eve makes a pouty face, but it's quickly replaced by a sly little grin as she rushes off, presumably to clean herself up.
[[Continue.|$location]]
<<set $eve.affection += 1>><<set $eve.fear -= 1>><<set $eve.trust += 1>>\
<<elseif $eve.affection gte 600 and $eve.fear lte 250>>\
You step toward Eve, reaching out as you do so. With your thumb, you brush a bit of dust away from her face.
Her expression is a little surprised. But after a second she presses her face into your palm.
<<talk "player">>You're filthy...<</talk>>\
You say softly. You let your fingertips slide along her jawline, then brush lightly at her shoulder.
Her eyes turn upward, meeting your own. In that moment, all you can think is that she looks so innocent.
When your hand drifts downward, her eyes flicker downward then returns to yours. You can tell that your hand brushing over her breast has her both excited and a little nervous. Though you can tell that she's still trying to pretend that there's nothing strange about the situation.
Her eyes are just a little wide, and after a slight hesitation you can feel her press her chest more firmly against your palm.
You savor that feeling for longer than you probably should, then move your hand to the other side to repeat the process. By the time you are finished brushing the worst of the dust off of her, you can feel her hard nipples pressed into your palm through her clothes.
Once she has been brushed mostly clean, perhaps not as clean as she would have been if cleaning was your actual intent, you take a half step back and look at her.
<<talk "player">>Better, but be sure to finish cleaning yourself up before your sister catches you.<</talk>>\
Eve nods, appearing a little dazed by the experience. When she focuses again the dazed expression is quickly replaced by a sly little grin as she rushes off, presumably to clean herself up.
[[Continue.|$location]]
<<set $eve.affection += 1>><<set $eve.trust += 1>>\
<<else>>\
You step toward Eve, reaching out as you do so. With your thumb, you brush a bit of dust away from her face.
Her expression is a little surprised, concern in her eyes. Her body becomes stiff as you touch her.
<<talk "player">>You're filthy...<</talk>>\
You state. You let your fingertips slide along her jawline, then brush lightly at her shoulder.
Her eyes turn upward, meeting your own. In that moment, all you can think is that she looks like she wants to be nearly anywhere else.
When your hand drifts downward, her eyes flicker downward then returns to yours. You can tell that your hand brushing over her breast has her nervousness quickly approaching fear. Stiff and scared as she appears to be, she offers you no resistance.
Her eyes are just a little wide, her breathing becoming unsteady as you continue.
You savor that feeling for longer than you probably should, then move your hand to the other breast to repeat the process. By the time you are finished brushing the worst of the dust off of her, you can feel her hard nipples pressed into your palm through her clothes.
<<talk "thought">>She may not want it, but her body responds to my touch all the same.<</talk>>\
Once she has been brushed mostly clean, perhaps not as clean as she would have been if cleaning was your actual intent, you take a half step back and look at her.
<<talk "player">>Better, but be sure to finish cleaning yourself up before your sister catches you.<</talk>>\
Eve nods, appearing a little dazed by the experience. When she focuses again the dazed expression is quickly replaced by a worry as she rushes off, presumably to clean herself up.
[[Continue.|$location]]
<<set $eve.affection -= 1>><<set $eve.fear += 1>><<set $eve.trust -= 1>>\
<</if>>\
<<addtime { minute : 7 }>>\<<if $eve.affection gte 500 and $eve.fear lte 400>>\
<<talk "player">>You should probably get yourself cleaned up.<</talk>>\
You say to her, looking at how dirty she is.
Eve sighs.
<<talk "eve">>Do I have to?<</talk>>\
<<talk "player">>Yes, you have to. Just think about what your sister would say if she found you in this state.<</talk>>\
She sighs a second time, this time it is exaggerated to the point of comical and you have to suppress the urge to chuckle.
<<talk "eve">>Ok.<</talk>>\
She says, slumping her shoulders as she moves off to clean herself up.
[[Continue.|$location]]
<<set $eve.fear -= 1>><<set $eve.trust += 1>>\
<<else>>\
<<talk "player">>You are filthy, you need to go clean yourself up.<</talk>>\
You say firmly, looking at how dirty she is.
For a split second, you see defiance in her eyes, but then she sighs.
<<talk "eve">>Ok.<</talk>>\
Without another word, her shoulders slump and she moves off to clean herself up.
[[Continue.|$location]]
<<set $eve.fear += 1>><<set $eve.affection -= 1>>\
<</if>>\
<<addtime { minute : 1 }>>\<<if $eve.affection gte 700 and $eve.fear lte 300>>\
<<talk "player">>Young lady, there is no excuse for your current state. You are filthy.<</talk>>\
You state simply.
Eve looks down, seeing how dirty she is.
<<talk "eve">>It's not that bad.<</talk>>\
<<talk "thought">>Sometimes I wonder if I'm too easy on her.<</talk>>\
<<talk "player">>It is.<</talk>>\
You state, the heat in your tone finally seeming to get through to her.
<<talk "player">>It's one thing to get dirty in the yard working or even playing, it's even ok to get a little dirty cleaning house, but you look like someone used you as a chimney sweeper.<</talk>>\
[[Tell her to go clean herself up.|Eve Interactive Scene 15e]]
[[Punish Eve for being out of line.|Eve's Punishments]]
<<elseif $eve.affection gte 400 and $eve.fear lte 550>>\
<<talk "player">>Young lady, there is no excuse for your current state. You are filthy.<</talk>>\
You state simply.
Eve looks down, seeing how dirty she is.
<<talk "eve">>Is it really that bad?<</talk>>\
She tries to protest, but you can already hear the defeat in her tone.
<<talk "thought">>Sometimes I wonder if I'm too easy on her.<</talk>>\
<<talk "player">>It is.<</talk>>\
You state, the heat in your tone finally seeming to make her wilt slightly.
<<talk "player">>It's one thing to get dirty in the yard working or even playing, it's even ok to get a little dirty cleaning house, but you look like someone used you as a chimney sweeper.<</talk>>\
[[Tell her to go clean herself up.|Eve Interactive Scene 15e]]
[[Punish Eve for being out of line.|Eve's Punishments]]
<<else>>\
<<talk "player">>Young lady, there is no excuse for your current state. You are filthy.<</talk>>\
Eve looks down, seeing how dirty she is. For a second you think she is going to protest, but then she nods.
<<talk "eve">>You're right <<print $eve.callsPlayer>>.<</talk>>\
<<talk "thought">>Sometimes I wonder if I'm too easy on her.<</talk>>\
<<talk "player">>I am.<</talk>>\
You state, the heat in your tone finally seeming to make her wilt slightly.
<<talk "player">>It's one thing to get dirty in the yard working or even playing, it's even ok to get a little dirty cleaning house, but you look like someone used you as a chimney sweeper.<</talk>>\
[[Tell her to go clean herself up.|Eve Interactive Scene 15e]]
[[Punish Eve for being out of line.|Eve's Punishments]]
<</if>>\
<<set $eve.affection -= 1>><<set $eve.fear += 1>><<set $eve.trust += 1>><<addtime { minute : 2 }>>\Servant's AreaThere's a happy look on Eve's face as she carefully cleans the window with the rag in her hand. You do however notice that she seems a little distracted.
As you near where she is standing, you glance past her out the window.
In the back yard, you can see several birds in the lawn. Some of them are moving about the lawn, picking at the grass. Occasionally one or more of the birds will take flight or lands with the rest of the group.
Eve watches them for a little while, then returns her full attention to cleaning the window once more.
[[Scold her for being lazy.|Eve Interactive Scene 16a]]
[[Leave her to her work.|Eve Interactive Scene 16b]]
[[Comment on the view.|Eve Interactive Scene 16c]]
<<addtime { minute : 3 }>>\<<if $eve.affection gte 900 and $eve.fear lte 100>>\
<<talk "player">>Eve.<</talk>>\
You say to get her attention.
<<talk "player">>You have chores to do.<</talk>>\
<<talk "eve">>I know.<</talk>>\
She makes a pouty face.
<<talk "eve">>But I was watching the birds.<</talk>>\
<<talk "player">>No buts, Chores first.<</talk>>\
Eve sighs but nods.
<<talk "eve">>Yes <<print $eve.callsPlayer>>.<</talk>>\
<<includeevent setup.events.eveMansionWorkInserts>>
She shoots you a sour look, then gets back to work.
<<set $eve.affection -= 1>><<set $eve.fear += 1>>\
<<elseif $eve.affection gte 600 and $eve.fear lte 250>>\
<<talk "player">>Eve.<</talk>>\
You say firmly to get her attention.
<<talk "player">>You have chores to do.<</talk>>\
<<talk "eve">>I know.<</talk>>\
She makes a pouty face.
<<talk "eve">>I was watching the birds.<</talk>>\
<<talk "player">>Birds come and go, you'll have opportunity to see them again. Chores first.<</talk>>\
Eve sighs, then nods.
<<talk "eve">>Yes <<print $eve.callsPlayer>>.<</talk>>\
<<includeevent setup.events.eveMansionWorkInserts>>
She shoots you a sour look, then gets back to work.
<<set $eve.affection -= 1>><<set $eve.fear += 1>>\
<<elseif $eve.affection gte 450 or $eve.fear lte 400>>\
<<talk "player">>Eve.<</talk>>\
You allow just a hint of heat into your voice to get her attention.
<<talk "player">>You have chores to do.<</talk>>\
<<talk "eve">>I know.<</talk>>\
She replies after a couple of seconds. You can see her sigh.
<<talk "eve">>I was watching the birds.<</talk>>\
<<talk "player">>Birds come and go, you'll have opportunity to see them again. Chores first.<</talk>>\
<<includeevent setup.events.eveMansionWorkInserts>>
Looking unhappy, she nods.
<<talk "eve">>Yes <<print $eve.callsPlayer>>.<</talk>>\
With that said, she goes back to work.
<<set $eve.fear += 1>>\
<<elseif $eve.affection lte 450 and $eve.fear gte 700>>\
<<talk "player">>Hey!<</talk>>\
You raise your voice, causing Eve to jump in place.
<<talk "player">>You have a job to be doing, and staring out the window like an idiot isn't getting it done.<</talk>>\
Your tone makes your displeasure clear.
When Eve turns toward you, there's a troubled expression on her face.
<<talk "eve">>Yes <<print $eve.callsPlayer>>.<</talk>>\
<<includeevent setup.events.eveMansionWorkInserts>>
With your eyes on her, she hurriedly goes back to work.
<<set $eve.affection -= 2>><<set $eve.fear += 2>>\
<<else>>\
<<talk "player">>Eve!<</talk>>\
Your voice is stern, bordering on anger.
<<talk "player">>You have chores to do.<</talk>>\
<<talk "eve">>Yes sir.<</talk>>\
She replies on reflex. Her mouth opens as if she plans to say something more, but then she closes it again.
Looking unhappy, she adds.
<<talk "player">>Yes <<print $eve.callsPlayer>>.<</talk>>\
Making the words sound like an afterthought.
<<includeevent setup.events.eveMansionWorkInserts>>
With your eyes on her, she goes back to work.
<<set $eve.affection -= 1>><<set $eve.fear += 1>>\
<</if>>\
[[End Scene.|$location]]
<<addtime { minute : 2 }>>\Looking past Eve you watch the birds for a couple of seconds, then decide not to bother her right now.
[[End Scene.|$location]]
<<addtime { minute : 2 }>>\<<if $eve.affection gte 900 and $eve.fear lte 100>>\
You step close to her, putting a hand lightly on top of her head.
<<talk "player">>Watching the birds?<</talk>>\
Eve turns to look up at you, you notice that she does nothing to knock your hand from her head as she does so.
<<talk "eve">>Yeah, when I see birds, I wonder what it would be like to simply be able to spread my wings and fly away any time I want.<</talk>>\
She flaps her arms a couple of times like they are wings.
<<talk "eve">>Could you imagine how much you could see from up in the sky?<</talk>>\
You chuckle at her enthusiasm.
<<includeevent setup.events.eveMansionWorkInserts>>
The two of you talk for a few minutes, enjoying each other's company, and the closeness of the other. Eventually you realize that you've kept her from her work long enough.
<<talk "player">>I should let you get back to it.<</talk>>\
Eve's face evolves into a pout.
<<talk "eve">>If you really think about it.<</talk>>\
She begins, her tone reasoned.
<<talk "eve">>You're kind of like my boss, which means you can let me take the rest of the day off if you want.<</talk>>\
You can't help but chuckle good naturedly.
<<talk "player">>Get back to work you little miscreant.<</talk>>\
<<includeevent setup.events.eveMansionWorkInserts>>
A smile finds its way onto her lips as you let her return to her work.
<<addtime { minute : 3 }>>\
<<elseif $eve.affection gte 600 and $eve.fear lte 250>>\
You step close to her, putting a hand lightly on top of her head.
<<talk "player">>Watching the birds?<</talk>>\
Eve turns to look up at you, your hand slipping from her head as she does so.
<<talk "eve">>Yeah, when I see birds, I wonder what it would be like to simply be able to spread my wings and fly away any time I want.<</talk>>\
She flaps her arms a couple of times like they are wings.
<<talk "eve">>Could you imagine how much you could see from up in the sky?<</talk>>\
You chuckle softly at her enthusiasm.
<<includeevent setup.events.eveMansionWorkInserts>>
The two of you talk for a few minutes, enjoying each other's company. Eventually you realize that you've kept her from her work long enough.
<<talk "player">>I should let you get back to it.<</talk>>\
Eve's face evolves into a pout.
<<talk "eve">>If you really think about it.<</talk>>\
She begins, her tone reasoned.
<<talk "eve">>You're kind of like my boss, which means you can let me take the rest of the day off if you want.<</talk>>\
You can't help but chuckle good naturedly.
<<talk "player">>Get back to work you little trouble maker.<</talk>>\
<<includeevent setup.events.eveMansionWorkInserts>>
A hint of a smile touches her lips as you let her return to her work.
<<addtime { minute : 3 }>>\
<<elseif $eve.affection gte 450 or $eve.fear lte 400>>\
You step close to her, patting the top of her head lightly.
<<talk "player">>Watching the birds?<</talk>>\
Eve turns to look up at you, managing to step away from your hand as she does so.
<<talk "eve">>Yeah, when I see birds, I wonder what it would be like to simply be able to spread my wings and fly away any time I want.<</talk>>\
She flaps her arms a couple of times like they are wings.
You chuckle softly at her enthusiasm.
<<includeevent setup.events.eveMansionWorkInserts>>
The two of you begin to talk but it's not long before the conversation starts to trail off. Not wanting things to get awkward you say.
<<talk "player">>I should let you get back to it.<</talk>>\
Eve's face evolves into a pout. You can see her take a deep breath.
<<talk "eve">>Ok...<</talk>>\
It's clear from her tone that she doesn't want to go back to work, but at the same time it's obvious that she lacks any argument.
<<addtime { minute : 3 }>>\
<<elseif $eve.affection lte 450 and $eve.fear gte 700>>\
You step close to her, patting the top of her head lightly.
<<talk "player">>Watching the birds?<</talk>>\
Eve looks up as if trying to look at your hand with an odd look on her face, then steps away from your hand to allow it to fall to your side.
<<talk "eve">>I like the birds.<</talk>>\
<<includeevent setup.events.eveMansionWorkInserts>>
You try to make small talk with Eve for a couple of minutes, but it quickly turns just a little awkward.
<<talk "player">>I should let you get back to it.<</talk>>\
Eve's face scrunches up for just a second, then softens.
<<talk "eve">>Ok...<</talk>>\
She says simply, turning back to her cleaning.
<<else>>\
You step close to her, patting the top of her head lightly.
<<talk "player">>Watching the birds?<</talk>>\
Eve stiffens at your touch, then steps away from your hand as she turns to look at you.
<<talk "eve">>I like the birds.<</talk>>\
She says simply.
<<includeevent setup.events.eveMansionWorkInserts>>
You try to make small talk with Eve for a couple of minutes, but it quickly turns just a little awkward.
<<talk "player">>I should let you get back to it.<</talk>>\
Eve's face scrunches up for just a second, then softens.
<<talk "player">>Ok...<</talk>>\
She says simply, turning back to her cleaning.
<</if>>\
[[Continue.|$location]]
<<set $eve.affection += 1>><<set $eve.fear -= 1>><<set $eve.trust += 1>><<addtime { minute : 3 }>>West facing rooms.There's a happy look on Eve's face as she carefully cleans the window with the rag in her hand. You do however notice that she seems a little distracted.
As you near where she is standing, you glance past her out the window.
In the front yard, you can see a pair of squirrels chasing each other across the driveway. From where you are standing, you can see Eve's eyes following the pair of furry critters with clear joy in her expression.
Eve watches them for a little while, then returns her full attention to cleaning the window once more.
[[Scold her for being lazy.|Eve Interactive Scene 17a]]
[[Leave her to her work.|Eve Interactive Scene 17b]]
[[Comment on the view.|Eve Interactive Scene 17c]]<<if $eve.affection gte 900 and $eve.fear lte 100>>\
<<talk "player">>Eve.<</talk>>\
You say to get her attention.
<<talk "player">>You have chores to do.<</talk>>\
<<talk "eve">>I know.<</talk>>\
She makes a pouty face.
<<talk "eve">>But I was watching the squirrels.<</talk>>\
<<talk "player">>No buts... Chores first.<</talk>>\
Eve sighs but nods.
<<talk "eve">>Yes <<print $eve.callsPlayer>>.<</talk>>\
<<includeevent setup.events.eveMansionWorkInserts>>\
She shoots you a sour look, then gets back to work.
<<set $eve.affection -= 1>><<set $eve.fear += 1>>\
<<elseif $eve.affection gte 600 and $eve.fear lte 250>>\
<<talk "player">>Eve.<</talk>>\
You say firmly to get her attention.
<<talk "player">>You have chores to do.<</talk>>\
<<talk "eve">>I know.<</talk>>\
She makes a pouty face.
<<talk "eve">>I was watching the squirrels.<</talk>>\
<<talk "player">>I'm sure that squirrel is out there all the time, you'll have opportunity to see them again. Chores first.<</talk>>\
<<includeevent setup.events.eveMansionWorkInserts>>\
Eve sighs, then nods.
<<talk "eve">>Yes <<print $eve.callsPlayer>>.<</talk>>\
She shoots you a sour look, then gets back to work.
<<set $eve.affection -= 1>><<set $eve.fear += 1>>\
<<elseif $eve.affection gte 450 or $eve.fear lte 400>>\
<<talk "player">>Eve.<</talk>>\
You allow just a hint of heat into your voice to get her attention.
<<talk "player">>You have chores to do.<</talk>>\
<<talk "eve">>I know.<</talk>>\
She replies after a couple of seconds. You can see her sigh.
<<talk "eve">>I was watching the squirrels.<</talk>>\
<<talk "player">>I'm sure the squirrels are out there all the time, you'll have opportunity to see them again. Chores first.<</talk>>\
You point out.
<<includeevent setup.events.eveMansionWorkInserts>>\
Looking unhappy, she nods.
<<talk "eve">>Yes <<print $eve.callsPlayer>>.<</talk>>\
With that said, she goes back to work.
<<set $eve.fear += 1>>\
<<elseif $eve.affection lte 450 and $eve.fear gte 700>>\
<<talk "player">>Hey!<</talk>>\
You raise your voice, causing Eve to jump in place.
<<talk "player">>You have a job to be doing, and staring out the window like an idiot isn't getting it done.<</talk>>\
Your tone makes your displeasure clear.
When Eve turns toward you, there's a troubled expression on her face.
<<talk "eve">>Yes <<print $eve.callsPlayer>>.<</talk>>\
<<includeevent setup.events.eveMansionWorkInserts>>\
With your eyes on her, she hurriedly goes back to work.
<<set $eve.affection -= 2>><<set $eve.fear += 2>>\
<<else>>\
<<talk "player">>Eve!<</talk>>\
Your voice is stern, bordering on anger.
<<talk "player">>You have chores to do.<</talk>>\
<<talk "eve">>Yes sir.<</talk>>\
She replies on reflex. Her mouth opens as if she plans to say something more, but then she closes it again.
<<includeevent setup.events.eveMansionWorkInserts>>\
Looking unhappy, she adds.
<<talk "eve">>Yes <<print $eve.callsPlayer>>.<</talk>>\
Making the words sound like an afterthought.
With your eyes on her, she goes back to work.
<<set $eve.affection -= 1>><<set $eve.fear += 1>>\
<</if>>\
[[End Scene.|$location]]
<<addtime { minute : 2 }>>\You step closer to the window, watching the squirrels over Eve's shoulder for a few fleeting seconds before stepping back again.
<<talk "thought">>I guess they are kind of fun to watch.<</talk>>\
[[End Scene.|$location]]
<<addtime { minute : 1 }>>\<<if $eve.affection gte 900 and $eve.fear lte 100>>\
You step close to her, putting a hand lightly on top of her head.
<<talk "player">>Watching the birds?<</talk>>\
Eve turns to look up at you, you notice that she does nothing to knock your hand from her head as she does so.
<<talk "eve">>Yeah, when I see birds, I wonder what it would be like to simply be able to spread my wings and fly away any time I want.<</talk>>\
She flaps her arms a couple of times like they are wings.
<<talk "player">>Could you imagine how much you could see from up in the sky?<</talk>>\
You chuckle at her enthusiasm.
<<includeevent setup.events.eveMansionWorkInserts>>\
The two of you talk for a few minutes, enjoying each other's company, and the closeness of the other. Eventually you realize that you've kept her from her work long enough.
<<talk "player">>I should let you get back to it.<</talk>>\
Eve's face evolves into a pout.
<<talk "eve">>If you really think about it.<</talk>>\
She begins, her tone reasoned.
<<talk "eve">>You're kind of like my boss, which means you can let me take the rest of the day off if you want.<</talk>>\
You can't help but chuckle good naturedly.
<<talk "player">>Get back to work you little miscreant.<</talk>>\
<<includeevent setup.events.eveMansionWorkInserts>>\
A smile finds its way onto her lips as you let her return to her work.
<<addtime { minute : 3 }>>\
<<elseif $eve.affection gte 600 and $eve.fear lte 250>>\
You step close to her, putting a hand lightly on top of her head.
<<talk "player">>Watching the birds?<</talk>>\
Eve turns to look up at you, your hand slipping from her head as she does so.
<<talk "eve">>Yeah, when I see birds, I wonder what it would be like to simply be able to spread my wings and fly away any time I want.<</talk>>\
She flaps her arms a couple of times like they are wings.
<<talk "eve">>Could you imagine how much you could see from up in the sky?<</talk>>\
You chuckle softly at her enthusiasm.
<<includeevent setup.events.eveMansionWorkInserts>>\
The two of you talk for a few minutes, enjoying each other's company. Eventually you realize that you've kept her from her work long enough.
<<talk "player">>I should let you get back to it.<</talk>>\
Eve's face evolves into a pout.
<<talk "eve">>If you really think about it.<</talk>>\
She begins, her tone reasoned.
<<talk "eve">>You're kind of like my boss, which means you can let me take the rest of the day off if you want.<</talk>>\
You can't help but chuckle good naturedly.
<<talk "player">>Get back to work you little trouble maker.<</talk>>\
<<includeevent setup.events.eveMansionWorkInserts>>\
A hint of a smile touches her lips as you let her return to her work.
<<addtime { minute : 3 }>>\
<<elseif $eve.affection gte 450 or $eve.fear lte 400>>\
You step close to her, patting the top of her head lightly.
<<talk "player">>Watching the birds?<</talk>>\
Eve turns to look up at you, managing to step away from your hand as she does so.
<<talk "eve">>Yeah, when I see birds, I wonder what it would be like to simply be able to spread my wings and fly away any time I want.<</talk>>\
She flaps her arms a couple of times like they are wings.
You chuckle softly at her enthusiasm.
<<includeevent setup.events.eveMansionWorkInserts>>\
The two of you begin to talk but it's not long before the conversation starts to trail off. Not wanting things to get awkward you say.
<<talk "player">>I should let you get back to it.<</talk>>\
Eve's face evolves into a pout. You can see her take a deep breath.
<<talk "eve">>Ok...<</talk>>\
It's clear from her tone that she doesn't want to go back to work, but at the same time it's obvious that she lacks any argument.
<<addtime { minute : 3 }>>\
<<elseif $eve.affection lte 450 and $eve.fear gte 700>>\
You step close to her, patting the top of her head lightly.
<<talk "player">>Watching the birds?<</talk>>\
Eve looks up as if trying to look at your hand with an odd look on her face, then steps away from your hand to allow it to fall to your side.
<<talk "eve">>I like the birds.<</talk>>\
She says simply.
<<includeevent setup.events.eveMansionWorkInserts>>\
You try to make small talk with Eve for a couple of minutes, but it quickly turns just a little awkward.
<<talk "player">>I should let you get back to it.<</talk>>\
Eve's face scrunches up for just a second, then softens.
<<talk "eve">>Ok...<</talk>>\
She says simply, turning back to her cleaning.
<<else>>\
You step close to her, patting the top of her head lightly.
<<talk "player">>Watching the birds?<</talk>>\
Eve stiffens at your touch, then steps away from your hand as she turns to look at you.
<<talk "eve">>I like the birds.<</talk>>\
She says simply.
<<includeevent setup.events.eveMansionWorkInserts>>\
You try to make small talk with Eve for a couple of minutes, but it quickly turns just a little awkward.
<<talk "player">>I should let you get back to it.<</talk>>\
Eve's face scrunches up for just a second, then softens.
<<talk "eve">>Ok.<</talk>>\
She says simply, turning back to her cleaning.
<</if>>\
[[Continue.|$location]]
<<set $eve.affection += 1>><<set $eve.fear -= 1>><<set $eve.trust += 1>><<addtime { minute : 3 }>>East facing rooms.You come up short as you enter the kitchen area.
Near the counter, you can see Eve with one hand in the fruit bowl.
You aren't sure if you make a sound and she hears you, or if she simply senses your presence, but the result is the same either way. She turns your direction slowly, her eyes wide as she looks at you. Her gaze is intense, as if she is willing you to only meet her eyes.
But your eyes are drawn to her chest in spite of her intensity. She is holding her top open with one hand, and in her other hand you see an orange. Her chest though, one breast is barely visible through her shirt as you are used to while the other has clearly grown significantly.
<<talk "thought">>To about the size of an orange.<</talk>>\
You realize with amusement.
<<talk "thought">>She's stuffing her shirt with oranges to make it look like she's got breasts.<</talk>>\
[[Chastise her for playing with the fruit.|Eve Interactive Scene 18a]]
[[Pretend you see nothing.|Eve Interactive Scene 18b]]
[[Laugh it off.|Eve Interactive Scene 18c]]
<<addtime { minute : 2 }>>\<<talk "player">>I'm reasonably certain that isn't what fruit is supposed to be used for.<</talk>>\
You can see her start to blush, her intense stare becoming defiant.
<<talk "eve">>How else am I supposed to get you to look at me? I've seen you look at Anna's breasts.<</talk>>\
A heavy sigh escapes your lips.
<<talk "player">>Put the fruit away.<</talk>>\
You begin, then add.
<<talk "player">>But wash it first.<</talk>>\
You don't bother waiting for a reply.
[[End.|$location]]
<<set $eve.affection -= 1>><<set $eve.fear += 1>><<set $eve.trust -= 1>><<addtime { minute : 3 }>>\You allow your gaze to be drawn back to her eyes. She doesn't say a word, her eyes simply boring into your own.
Her movement is slow enough that you almost miss it. Her hand holding the orange moving inch by inch closer to her chest.
When the orange nears her neckline, she pulls her top out a little further to give access. You get a flash of nipple before the orange is in the way as she slips it beneath her top.
<<talk "thought">>It's a perfect match for the other breast now.<</talk>>\
With both hands, she adjusts her top, trying to make the oranges sit just right. A little smile creeps onto her lips. Then in her most innocent voice.
<<talk "eve">>Was there something I can help you with?<</talk>>\
You can't help but notice the way she seems to thrust her chest toward you.
Barely able to resist the urge to laugh, you reply.
<<talk "player">>I'm good, thank you. Don't let me interrupt your chores.<</talk>>\
[[End.|$location]]
<<set $eve.fear -= 1>><<set $eve.trust += 1>><<addtime { minute : 4 }>>\You can't help yourself. A soft chuckle escapes your lips that quickly becomes a full blown laugh.
Across from you, Eve blushes crimson. You see her put the orange in her hand back in the fruit bowl. The start of tears forming in her eyes as she reaches for the other.
<<talk "eve">>Don't judge me!<</talk>>\
The second orange joins the first in the fruit bowl right before Eve takes off at a full run.
[[Try to make things right.|Eve Interactive Scene 18d]]
[[Let her go.|Eve Interactive Scene 18e]]
<<addtime { minute : 3 }>>\<<talk "player">>Eve! Stop!<</talk>>\
Your voice is a clear command that stops her dead in her tracks.
Her shoulders slump slightly just before she turns toward you. You can see tears in her eyes.
You take a few steps toward her, kneeling at her side before you talk.
<<talk "player">>Eve, I didn't mean to upset you by laughing at you. I laughed because you're adorable, and to be honest, the oranges //were// pretty funny.<</talk>>\
She pouts a little harder, a tear lazily following the curve of her nose.
Reaching out, you brush the tear away with your fingers.
<<talk "player">>You are precious, you are adorable, and you are one of my favorite people in the whole world.<</talk>>\
Eve takes a deep breath, holds it for a second, then lets it out slowly.
<<talk "player">>You are more full of life than anyone I've ever met, and you make me laugh and make me smile because the joy that follows you everywhere is infectious.<</talk>>\
As you say the words, you can feel the truth of them like a physical thing around the two of you.
<<talk "eve">>You didn't think I was just being silly?<</talk>>\
Eve asks, not quite meeting your eyes.
<<talk "player">>Of course it was silly.<</talk>>\
You say lightly.
<<talk "player">>But that's part of who you are, and I wouldn't want to change it for the world.<</talk>>\
Turning suddenly serious, you can see just a tiny uptick at the corner of her mouth to indicate she is trying to hide a smile.
<<talk "eve">>You know that some girls are self conscious about their chest. The next girl you laugh at might not be as understanding as I am.<</talk>>\
You roll your eyes, a wry smile tugging at your lips.
Eve embraces you suddenly, hugging you tightly before releasing her grip.
<<talk "eve">>Made you look though.<</talk>>\
Then, before you can form the words to reply, she takes off again. This time she's out of sight before you can think to stop her.
[[End.|$location]]
<<addtime { minute : 4 }>><<set $eve.affection += 2>><<set $eve.fear -= 1>><<set $eve.trust += 1>>\<<talk "thought">>Now her feelings are hurt.<</talk>>\
You realize, feeling momentarily bad about laughing.
<<talk "thought">>But that was pretty funny.<</talk>>\
[[End.|$location]]
<<set $eve.affection -= 2>><<set $eve.fear += 1>><<set $eve.trust -= 2>><<addtime { minute : 1 }>>\When you enter the bathing room, the first thing you notice is that the lights are already on. You have just enough time to wonder who forgot to turn them off when you hear Eve let out a squeal of delight.
You look toward the sound just in time to see a naked Eve burst from one of the alcoves the line the room, her body on full display as she sprints toward the small pool at the center of the room.
She's almost there when she sees you. Her expression of glee becomes surprise in the blink of an eye, and what you expect was intended to be a cannonball into the pool becomes something entirely different.
<<if $eve.affection gte 900 and $eve.fear lte 100>>\
There's a look of surprise in her eyes, and she misses a step. Her headlong rush toward the pool becomes a stumbling crash. Her hand hits the ground first, but her momentum carries her forward.
From where you are standing, you can't tell for sure but it looks like she might have hit her hip on the way into the water. You spring into action, moving quickly to the pool side to help if she needs it. You've nearly reached her when she bursts out of the water, grasping the side of the pool in a way that puts her chest on full display. A motion that goes not go unnoticed by you.
<<talk "player">>You ok?<</talk>>\
You ask, forcing your eyes up to her face.
She grins, a little color touching her cheeks.
<<talk "eve">>That wasn't very graceful, was it?<</talk>>\
Her tone is sheepish.
<<talk "player">>No, it really wasn't. I thought you hurt yourself for a moment there.<</talk>>\
Her grin turns impish.
<<talk "eve">>If I hurt something, would you kiss it?<</talk>>\
Your heart misses a beat in your chest as you realize that she's flirting with you.
[[Yeah, I would kiss it.|Eve Interactive Scene 19a]]
[[Somehow I think a spanking might be more appropriate.|Eve Interactive Scene 19b]]
<<elseif $eve.affection gte 500 and $eve.fear lte 450>>\
There's a momentary flash of alarm in her eyes and you can see her miss a step. Her headlong rush toward the pool becomes a stumbling crash. Her hand hits the ground first, but her momentum carries her forward.
From where you are standing, you can't tell for sure but it looks like she might have hit her hip on the way into the water. You spring into action, moving quickly to the pool side to help if she needs it. You've nearly reached her when she bursts out of the water, grasping the side of the pool as she does so. She pulls herself close to the side, resting low in the water like she's trying to hide. You can see her eyes looking at you just over the edge of the pool.
<<talk "player">>Are you ok?<</talk>>\
You ask, honestly concerned. Her expression is pinched, through it's hard to tell if it's from pain or embarrassment.
<<talk "eve">>I fell.<</talk>>\
She says glumly.
<<talk "player">>I saw that.<</talk>>\
You reply, mildly amused by her stating the facts so simply.
<<talk "player">>I was asking if you hurt yourself.<</talk>>\
You can see a smile touch her eyes, even though her lips are hidden below the edge of the pool.
<<talk "eve">>Mostly just my ego.<</talk>>\
[[Insist she get out so you can make sure she's ok.|Eve Interactive Scene 19c]]
[[Tell her to be more careful next time.|Eve Interactive Scene 19d]]
[[Scold her.|Eve Interactive Scene 19e]]
<<else>>\
You see alarm flash across her face. She stumbles as she misses a step, her hands at the same time instinctively moving to hide her body in an attempt at modesty. Her headlong rush toward the pool quickly turns into a stumbling crash. At the last possible second, her hand shielding her chest from your view reaches out to protect her from hitting the hard floor. But her efforts are only partially successful. You see her arm give and she hits the ground shoulder first. But that's far from the end of it. Her momentum carries her forward as she reaches the edge of the pool, head first she slides into the pool, you can see her feet flail comically before she slips fully into the pool.
From where you are standing, you can't tell for sure if she was hurt falling or not. You spring into action, moving quickly to the side of the pool to help.
As you reach the side of the pool, Eve breaks the surface, flailing as she does so. You quickly reach out, catching her by the upper arm and pulling her to you. As soon as she is within reach, you grasp her with your other hand and pull her from the water.
<<talk "player">>You ok?<</talk>>\
You ask, worried for her even as the soaking wet naked girl in your arms soaks your clothing.
<<talk "player">>That looked like it hurt.<</talk>>\
Eve coughs, makes a whining sound, then seems to pull in on herself somewhat. She caughs a second time, then looks up at you with a troubled expression. Her entire body feels rigid in your arms.
<<talk "player">>Are you ok?<</talk>>\
You ask a second time. Sensing how intimate the situation would seem to anyone observing, you gently sit her down.
Eve scrambles away from you just a little big, her eyes just a little too wide as she replies.
<<talk "eve">>I'm fine. You surprised me is all.<</talk>>\
She blurts.
You can see a red scrape on her shoulder, but it doesn't look serious.
[[Insist on checking her injuries.|Eve Interactive Scene 19f]]
[[Trust her assessment and leave her alone.|Eve Interactive Scene 19g]]
[[Scold her for her behavior.|Eve Interactive Scene 19h]]
<</if>>\
<<addtime { minute : 6 }>>\<<talk "player">>You want me to kiss it to make it better?<</talk>>\
You ask with a hint of a smile.
The excitement in her eyes is clear, but she replies shyly.
<<talk "eve">>Yesssss.<</talk>>\
Her eyes flickering away from you as she bites her lip.
<<talk "player">>And where are you hurt?<</talk>>\
You ask softly.
She trembles slightly as she slips out of the water. Her eyes lock with yours and she seems suddenly unable to look away.
<<talk "eve">>Maybe you should kiss me everywhere just to make sure you don't miss it.<</talk>>\
You can't help yourself, you laugh at the intensity from Eve. Her expression falters, looking more uncertain suddenly. In that second, she looks just like the scared little girl that she resembles.
Leaning forward, your lips nearly reach hers when you are interrupted.
<<talk "anna">>Eve?<</talk>>\
Anna's voice calls from the bathing room door.
<<talk "anna">>Are you in there? I've told you before that you shouldn't bathe in here without permission from our master.<</talk>>\
Anna's voice drops off suddenly. At the same time, Eve's eyes widen and she sits up rigidly.
<<talk "eve">>I tripped and fell into the bathing pool. He was just making sure I was ok.<</talk>>\
The way she rushes her words makes her sound like she's afraid she's about to get in trouble.
You turn toward a surprised looking Anna.
<<talk "player">>I saw the light on and I came in. Eve was surprised when I arrived and tripped. I wanted to make sure she was alright, and she was joking I should kiss her boo boos.<</talk>>\
Anna looks skeptical, her eyes passing between you and Eve before finally nodding.
By the time you turn back toward Eve, she's nearly back to the alcove she had originally rushed from and is reaching for her clothes.
<<talk "thought">>Looks like the moment has passed.<</talk>>\
You turn toward Anna again, seeing that she's already slipped from the room. Then you look back at Eve, she's just in the process of pulling her panties up into place.
You sigh softly to yourself as you watch Eve dress herself. When she finishes, she notices you watching, smiles, then mutters.
<<talk "eve">>I should go see what my sister wants.<</talk>>\
In a meek voice before scurrying past you and out the door.
[[End.|$location]]
<<set $eve.affection += 2>><<set $eve.fear -= 1>><<set $eve.trust += 2>><<addtime { minute : 5 }>>\<<talk "player">>I don't think the direction of this conversation is appropriate.<</talk>>\
Her expression falls, disappointment replacing playfulness on her face.
<<talk "eve">>I should probably get dressed and go.<</talk>>\
She slips from the pool.
You can see the water running down her body, her arms held stiffly in front of herself as she seems to try for some small bit of modesty. She waffles from foot to foot for a moment, then turns to return to the alcove she originally appeared from. Reaching out, you swat her on the ass hard enough to create a loud crack that echoes in the room.
Eve cries out, horror in her features as her hands go to her bottom.
<<talk "eve">>Owwwwwww...<</talk>>\
She says, tears beginning to tell up in her eyes. Her eyes meet yours for just a second before she scurries off toward the alcove she originally came from. By the time she reaches it, you can already see the outline of your hand print on her bottom.
Turning away from her, you let her get dressed in privacy.
[[End.|$location]]
<<set $eve.affection -= 1>><<set $eve.fear += 1>><<set $eve.trust -= 1>><<addtime { minute : 5 }>>\<<talk "player">>Out of the water, let's take a look.<</talk>>\
You say, your tone firm.
Eve sighs, but does as you ordered. Once out of the water, she clasps her hands in front of herself, offering herself a little modesty as she stands naked in front of you.
For just a second, you watch the water run down her body, then give her a reassuring smile. When you look down toward her hip, you can see a red scrape across her hip. It's clearly not bad, but it does look like it could be just a little sore later. Reaching out you place your hand on her hip. She flinches just a little at the touch, but offers no resistance.
<<talk "player">>It doesn't look bad,-<</talk>>\
<<talk "anna">>Eve?<</talk>>\
Anna's voice from the doorway cuts off anything further you were about to say.
<<talk "anna">>Are you in there? I've told you before that you shouldn't bathe in here without permission from our master.<</talk>>\
Anna's voice drops off suddenly. At the same time, Eve's eyes widen and her body stiffens.
<<talk "eve">>I tripped and fell into the bathing pool. He was just making sure I was ok.<</talk>>\
The way she rushes her words makes her sound like she's afraid she's about to get in trouble.
You turn toward a surprised looking Anna.
<<talk "player">>I saw the light on and I came in. Eve was surprised when I arrived and tripped. I wanted to make sure she was alright.<</talk>>\
You move enough that you can indicate the scraped hip.
<<talk "player">>It doesn't look bad, but you might want to keep an eye on it.<</talk>>\
From the corner of your eye you can see Anna nod, her expression holding a hint of concern.
<<talk "player">>Go get dressed, and make sure your sister checks it tomorrow to make sure it doesn't become infected.<</talk>>\
Turning toward Anna again, you add.
<<talk "player">>I think a sore hip is punishment enough for using the room without permission, don't you think?<</talk>>\
Anna nods again, looking slightly relieved.
As soon as Eve is dressed, she exits the room, a moment later Anna follows.
[[End.|$location]]
<<set $eve.fear -= 1>><<set $eve.trust += 1>><<addtime { minute : 5 }>>\<<talk "player">>I was always told not to run near the pool. I imagine it was so I wouldn't do something just like what you did.<</talk>>\
You say lightly.
<<talk "player">>Let's try to be more careful, alright?<</talk>>\
Eve smiles sheepishly.
<<talk "eve">>Ok.<</talk>>\
She says softly.
<<talk "eve">>Can I swim for a little while? Anna says I should always ask permission from you before doing something our former master wouldn't have let us do.<</talk>>\
You pretend to consider for a second, a comically thoughtful look on your face.
<<talk "player">>I suppose, just this once.<</talk>>\
With a happy sound, Eve pushes off the side of the shallow pool toward the middle.
<<talk "eve">>Thank you, I love the hot water in here, and I always feel like someone important when I get to swim in here.<</talk>>\
<<talk "player">>You do realize that this pool is for bathing, not swimming right?<</talk>>\
Before she can reply, you hear Anna's voice from the door.
<<talk "anna">>Eve?<</talk>>\
Anna's voice from the doorway cuts off anything further you were about to say.
<<talk "anna">>Are you in there? I've told you before that you shouldn't bathe in here without permission from our master.<</talk>>\
Anna's voice drops off suddenly when she notices you. A gentle splash from Eve pulls Anna's attention past you to her sister. Her expression pinching as she tries to make sense of the situation.
<<talk "player">>I was just telling Eve that it's fine to use the bathing room pool, but that next time she might ask for permission //before// getting in.<</talk>>\
You share a look with Eve, relief clear on her face that you're letting her off the hook like this.
Anna nods, accepting your words.
You step back away from the pool, leaving Eve to bathe undisturbed.
[[End.|$location]]
<<set $eve.affection += 1>><<set $eve.fear -= 1>><<set $eve.trust += 1>><<addtime { minute : 5 }>>\<<talk "player">>You need to be more careful.<</talk>>\
You begin. Her expression falling before your very eye.
<<talk "player">>You could seriously hurt yourself. No running in here, and I'm pretty sure your sister would throw a fit if she knew you were using this room without permission.<</talk>>\
Eve is silent for several seconds. Her expression wavering between defiant and sufficiently crestfallen. When she finally replies it is in a sulky voice.
<<talk "eve">>I'm sorry.<</talk>>\
<<talk "player">>Now get out of the pool, dry off and get dressed before I decide you need more than a verbal reprimand.<</talk>>\
You can see Eve sigh, but she does as you told her. Slipping from the water she pads across the room to the alcove she had come from, her wet feel slapping softly against the ground as she walks.
When she starts to dry off, you turn to give her a bit of privacy before directing your attention elsewhere.
[[End.|$location]]
<<set $eve.affection -= 1>><<set $eve.fear += 1>><<set $eve.trust -= 1>><<addtime { minute : 5 }>>\You sigh to yourself.
<<talk "player">>Come here.<</talk>>\
Eve's lips compress into a thin line for a second as she fights back whatever she was going to say, then she complies.
Reaching out, you place one hand on her shoulder in the hopes of both keeping her still and reassuring her. Your other hand comes up and lightly brushes the water away from the wound.
She winces and looks away, but does not protest. You do notice however that her free arm is covering her chest from your view.
<<talk "player">>This looks like it's going to be sore for a few days.<</talk>>\
You say softly as you see a hint of red welling up in the shallow scratches.
<<talk "player">>And you're going to want to bandage it.<</talk>>\
<<talk "eve">>Ok.<</talk>>\
Eve says very softly, still not looking at you.
<<talk "player">>You need to be more careful than that. This is not a room that you should be running in, not that you should be running anywhere in the house.<</talk>>\
Eve mumbles something that might be an agreement.
Letting go of her shoulder, you give her a playful swat on the bottom. She jumps, looking surprised for a second before smirking.
<<talk "eve">>What was that for?<</talk>>\
<<talk "player">>Letting yourself get hurt... Now go get dressed and take care of that shoulder.<</talk>>\
Eve nods, then quickly walks to the alcove she originally came from.
You watch her go, your eyes lingering for a moment on her little ass before you finally turn away.
[[End.|$location]]
<<set $eve.affection += 1>><<set $eve.fear -= 1>><<set $eve.trust += 1>><<addtime { minute : 5 }>>\You sigh heavily.
<<talk "player">>Alright, if you say you're alright, then you're alright. But make sure to keep it clean.<</talk>>\
She looks thankful that you aren't pushing the issue.
<<talk "eve">>I will, I promise.<</talk>>\
There's an awkward silence that follows, a few seconds later she adds.
<<talk "eve">>I'll go get dressed. Thanks for making sure I'm ok.<</talk>>\
She says, offering a faint smile before rushing off toward the alcove she had come from.
You watch her for a moment, her bottom on full display as she makes her retreat.
Before she reaches the alcove, you turn away, turning your attention to other things.
[[End.|$location]]
<<set $eve.affection += 1>><<set $eve.fear -= 1>><<set $eve.trust += 2>><<addtime { minute : 5 }>>\<<talk "player">>Running in the mansion, //in the bathing room,// and using this room without asking permission.<</talk>>\
You keep the heat in your voice to a minimum.
<<talk "player">>You know better than this.<</talk>>\
Eve pouts, her eyes downcast.
<<talk "eve">>Sorry.<</talk>>\
She mumbles.
<<talk "player">>Go get dressed, then make sure to clean up that scrape.<</talk>>\
Nodding, she rushes toward the alcove she originally came from. As she goes, you turn your attention elsewhere.
[[End.|$location]]
<<set $eve.affection -= 2>><<set $eve.fear += 2>><<set $eve.trust -= 1>><<addtime { minute : 5 }>>\Takes place in Bathing room.When you enter the ball room, you see Eve, twirling playfully across the room.
The second she sees you, she skids to a halt. Her face lights up, one hand raising to wave.
<<talk "eve">>Dance with me?<</talk>>\
She calls as she moves toward you.
[[Accept.|Eve Interactive Scene 1a]]
[[Decline.|Eve Interactive Scene 1b]]
[[Punish Eve for being out of line.|Eve's Punishments]]
<<addtime { minute : 2 }>><<talk "player">>Sure.<</talk>>\
You reply, offering her one hand.
Eve beams happily when she takes it, allowing you to sweep her up in a short dance, alternating between twirling her and holding her close for a couple of minutes. The entire ball room is filled with her delighted laughter.
Finally, when you spin her one last time, you release her hand.
<<includeevent setup.events.eveMansionWorkInserts>>
She's a little breathless when she comes to a stop.
<<talk "eve">>Thank you, that was fun.<</talk>>\
Eve says, for once not sounding like the little girl she resembles.
<<talk "player">>It was.<</talk>>\
<<talk "eve">>Maybe we can do it again some time?<</talk>>\
She asks softly, her wistful smile lighting up her face.
<<talk "player">>We'll see.<</talk>>\
You're only a little surprised when she steps forward again, her arms encircling you as her face presses against your chest.
<<talk "thought">>I could rest my chin on her head if I wanted.<</talk>>\
<<includeevent setup.events.eveMansionWorkInserts>>
You barely have time to return the hug before she breaks it.
<<talk "eve">>I should go find Anna.<</talk>>\
The look she gives you when you meet her eyes is close to adoration.
<<talk "eve">>She worries about me.<</talk>>\
Without another word, she takes off for the door to the ball room, presumably in search of her sister.
[[End.|$location]]
<<set $eve.affection += 2>><<set $eve.trust += 1>><<addtime { minute : 6 }>><<talk "player">>Maybe another time.<</talk>>\
Eve's smile falters for a moment, then partially returns.
<<talk "eve">>Maybe another time then.<</talk>>\
<<includeevent setup.events.eveMansionWorkInserts>>
<<talk "player">>Maybe.<</talk>>\
You can't quite hide the amused tone in your voice.
<<talk "eve">>I should go find Anna, she worries about me.<</talk>>\
Without another word, she takes off for the door to the ball room, presumably in search of her sister.
[[End.|$location]]<<addtime { minute : 1 }>>BallroomYou see Eve with a dust rag in hand, humming playfully to herself as she cleans. She is doing her job, but she's obviously not entirely focused on her task either.
When Eve sees you, her movements slow. The small smile on her face fading to worry.
<<includeevent setup.events.eveMansionWorkInserts>>
She quickly turns her attention back to her work, redoubling her efforts.
For a few seconds, you watch her, debating on what you want to do.
[[Compliment her work.|Eve Interactive Scene 2a]]
[[Leave without saying anything.|Eve Interactive Scene 2b]]
[[Punish Eve for not working harder.|Eve's Punishments]]
<<addtime { minute : 2 }>><<talk "player">>It looks like you're doing good work.<</talk>>\
Eve pauses, looking slightly surprised when she meets your gaze.
<<talk "eve">>Thank you.<</talk>>\
She offers you a little smile, then returns to her work once more.
[[End.|$location]]
<<set $eve.affection += 2>><<set $eve.trust += 1>><<set $eve.fear -= 1>><<addtime { minute : 1 }>>You take a deep breath and let it out slowly. Deciding that it's not worth making a fuss about, you turn and leave.
Behind you, Eve fidgets and returns her attention to her work.
[[End.|$location]]Ballroom
Bathing Room
Dining Room
Entry Hall
Home Gym
Library
Living Room
Lounge
Master Bedroom
North Hall
South East Bedroom, North Hall
South West Bedroom, North Hall
Upper North Hall
South Hall
North East Bedroom, South Hall
North West Bedroom, South Hall
South East Bedroom, South Hall
South West Bedroom, South Hall
Upper South HallYou notice the light to your room on before you enter. When you step through the door, you see Eve sitting on the edge of the bed near the nightstand.
She jerks as if she's physically struck when she sees you. Very quickly, she starts to move something behind herself as if she wants to hide it, but then she stops herself.
You see her slump, her expression sad.
<<talk "eve">>I...<</talk>>\
She seems at a loss for words, she holds the black book in front of her.
<<talk "eve">>I was reading our former master's diary about Anna and me.<</talk>>\
Her voice has a distant, hollow tone to it.
[[Be comforting.|Eve Interactive Scene 20a]]
[[Try to change the topic.|Eve Interactive Scene 20b]]
[[Get angry that she was going through your things.|Eve Interactive Scene 20c]]
<<addtime { minute : 3 }>><<run $eve.addFlag("eve20")>>\<<talk "player">>You shouldn't be reading things like that.<</talk>>\
You say softly as you move to the side of the bed. You take the old diary and sit it back on the night stand.
<<talk "player">>That's in the past.<</talk>>\
Eve looks at you, her eyes glistening with unshed tears.
<<talk "eve">>I never knew it was so bad.<</talk>>\
The words are a statement, their tone hollow.
<<talk "eve">>The things he did...<</talk>>\
Her voice cracks as she trails off.
You sit on the bed beside her, slipping an arm around her middle in a little half hug. She leans into you, seeming to welcome the embrace.
After a long silence, you speak.
<<talk "player">>We can't change the past, but we can learn from it. And we can use what we learn to be better.<</talk>>\
Her voice comes like a whisper against your side.
<<talk "eve">>The things he did to Anna were terrible, but the things he wanted to do, and to make her do, were worse.<</talk>>\
<<talk "thought">>How much of that diary did she read?<</talk>>\
You wonder, unable to find words to reply to what she said.
<<talk "eve">><<print $eve.callsPlayer>>...<</talk>>\
Eve says, turning her head to yours to ensure she has your attention.
<<talk "eve">>Anna loves you, and if you did those things to her, I think it would kill her.<</talk>>\
Her tone holds a kind of strength to it even as it seems devoid of emotion.
<<talk "eve">>If you ever want to do those kinds of things to someone, do them to me instead. I don't want my sister to ever hurt like that again.<</talk>>\
You find yourself speechless even as you struggle to find words. It's nearly a minute before you can force sound past the lump in your throat to reply.
<<talk "player">>You know I don't do things like that.<</talk>>\
<<talk "eve">>I know.<</talk>>\
Eve replies, her eyes searching yours.
<<talk "player">>Then why would you even offer something like that?<</talk>>\
You ask, still a little shocked at what she just said.
<<talk "eve">>Because sometimes...<</talk>>\
She looks away, but you can still see her expression pinch.
<<talk "eve">>... Sometimes people change.<</talk>>\
Eve stands suddenly, then throws her arms around your neck in a fierce hug.
<<talk "eve">>Please never stop being our nice Master.<</talk>>\
Her tone is pleading.
When she releases you, she gives you a weak smile, then hurries from the room before you can gather your thoughts enough to say anything. Instead, you remain on the bed, feeling heartache for what the girls endured before you met them.
[[End.|$location]]
<<addtime { minute : 7 }>><<set $eve.affection += 5>><<set $eve.fear -= 5>><<set $eve.trust += 5>>\<<talk "thought">>She never should have seen that. I hope she didn't read much of it.<</talk>>\
You say as you take a couple of steps toward her.
Eve opens her mouth to say something, but you speak before she can do so.
<<talk "player">>I think I saw some fresh chocolate chip cookies in the kitchen.<</talk>>\
Scowling at you.
<<talk "eve">>This isn't something that you can just change the subject.<</talk>>\
She sounds indignant as she speaks.
<<talk "player">>I know, but there's no changing the past. You can either let go of it and look to the future, or you can dwell on it and let it tear you apart. And I see cookies in your future.<</talk>>\
Eve's eyes narrow.
<<talk "eve">>You think you're clever, don't you?<</talk>>\
<<talk "player">>I'd like to think so.<</talk>>\
<<talk "eve">>Don't expect me to leave any cookies for you.<</talk>>\
She says, then gets up on the bed, leaving the diary where she was sitting.
<<talk "player">>Be sure to save one for your sister at least.<</talk>>\
You call after her, but by the time the words have left your mouth, she's already out the bedroom door.
Looking back at the diary, you pick it up, momentarily thinking about the horrors depicted within, then place it back on the night stand.
[[End.|$location]]
<<addtime { minute : 3 }>><<set $eve.affection += 1>><<set $eve.fear -= 1>><<set $eve.trust -= 1>>\<<talk "player">>You have no business reading that.<</talk>>\
You say, stepping toward her and snatching the diary from her hand.
<<talk "eve">>Why not?<</talk>>\
She replies angrily.
<<talk "eve">>It's a record of the things he did to Anna, of the things he wanted to do to me, that makes it my business.<</talk>>\
Her voice is barely a growl at the end of it.
<<talk "player">>No little girl should ever read something like that.<</talk>>\
Your own anger rising as you speak.
<<talk "player">>It's in the past, and the sooner you can leave it //in// the past, the happier you'll be.<</talk>>\
You aren't sure what you said that upsets her, but if you had to guess it was calling her a 'little girl.' Eve's anger crumbles as her eyes well up with tears. She becomes flush, her whole body trembling.
<<talk "eve">>You don't understand what we went through and you never can!<</talk>>\
Before you can stop her, Eve bolts for the door, running as fast as her feet can carry her. Even though you try shouting after her, it doesn't seem to have any effect. Part of you wants to chase after her, but you figure it would do more harm than good so you remain where you are.
<<talk "thought">>Pretty sure I could have handled that better.<</talk>>\
You think to yourself as you reach for the discarded diary. You look at the cover for a few seconds, then place it back on the night stand.
[[End.|$location]]
<<addtime { minute : 3 }>><<set $eve.affection -= 5>><<set $eve.fear += 5>><<set $eve.trust -= 5>>\Master Bedroom.
Mid or higher Relationship stats with Eve.
Highish or better Relationship stats with Anna.
Evening hours.
Anna and Eve diary on nightstand.
One shot.There's a clatter, followed by something falling further inside of the kitchen. Your head whips around toward the sound, only to find Eve looking back, her eyes just a little too wide and a package of cookies in her hand.
Her eyes are full of mischief as she quickly searches for an escape.
<<talk "eve">>You won't take me alive!<</talk>>\
She shrieks at you. Then in the very next second, she dives over the center island in the kitchen, knocking several more items down in the process, and hits the ground running on the other side.
If you weren't so surprised by her outburst, you'd have been able to stop her, but instead you find yourself standing in the kitchen, pots and pans still settling on the floor as Eve crashes through the kitchen door in her headlong attempt at escape.
[[Let her go.|Eve Interactive Scene 21a]]
[[Chase after her.|Eve Interactive Scene 21b]]
<<addtime { minute : 2 }>>\Smiling to yourself, you turn just in time to see the kitchen door swing closed.
<<talk "thought">>I hope you enjoy your cookies.<</talk>>\
Your smile tugs just a little higher.
<<talk "thought">>I wonder if her sister is going to catch her?<</talk>>\
[[End.|$location]]
<<addtime { minute : 1 }>><<set $eve.affection += 1>><<set $eve.fear -= 1>>\Feeling a thrill go through you, you run after her, crashing through the door to the dining hall just in time to see Eve vanishing into the entry hall. She somehow manages to scream and laugh at the same time.
Following the sound of her voice, you run after her. It's like a game of cat and mouse, Eve scrambling to stay ahead of you while you slowly gain on her.
When you enter the lounge, you're only a couple of paces behind her. She spins, skidding to a halt near the corner of the room. It only takes a subtle step to fully block her escape.
You see her eyes dart one way then the other before she strikes a casual pose. She meets your eyes as she pulls a cookie from the package and stuffs it in her mouth.
<<includeevent setup.events.eveMansionWorkInserts>>
<<talk "eve">>You've cornered me.<</talk>>\
Crumbs fall from her mouth as she talks around a mouth full of cookie.
<<talk "eve">>Now what?<</talk>>\
[[Serious response.|Eve Interactive Scene 21c]]
[[Playful response.|Eve Interactive Scene 21d]]
<<addtime { minute : 5 }>><<set $eve.affection += 1>><<set $eve.fear -= 1>>\<<talk "player">>You know you shouldn't be stealing cookies.<</talk>>\
Eve's mischievous expression starts to fall as she hears your tone.
<<talk "player">>So you're going to start by giving them back.<</talk>>\
<<includeevent setup.events.eveMansionWorkInserts>>
Grimacing, Eve lowers her eyes and hands the cookies to you, holding the package in both hands as she extends it toward you.
[[Make her apologize.|Eve Interactive Scene 21e]]
[[Punish her.|Eve's Punishments]]
<<addtime { minute : 2 }>><<set $eve.affection -= 3>><<set $eve.fear += 2>>\You're unable to keep the smirk off of your lips.
<<talk "player">>Hand over the cookies and no one has to get hurt.<</talk>>\
Even you can hear the humor in your voice clearly.
Eve's face blossoms into a grin, the mischief in her eyes growing.
<<talk "eve">>You try to take these cookies, someone's going to get hurt.<</talk>>\
You nod.
<<talk "player">>Probably you.<</talk>>\
Your smirk becomes a grin mirroring hers.
<<includeevent setup.events.eveMansionWorkInserts>>
Over the next few seconds, a silence hangs heavily in the air, every passing second seems to drain just a little more of the smile from her face until only the faintest hint remains.
<<talk "eve">>You're probably right, how about I give you back half the bag and we go our separate ways, pretend this whole ugly situation never happened?<</talk>>\
Her smile begins to return slowly as the words leave her mouth.
You let the silence linger again, unable to hold back your amusement.
<<talk "player">>Deal.<</talk>>\
Eve looks relieved. Then, without ceremony, she yanks open the package and grabs just over half of its contents. She fumbles with the mountain of cookies in her hands, then shoves the whole pile down the front of her chest, affording you a brief glimpse of one of her pink nipples before the fabric falls back in place. When she's done, she hands you the rest of the package and starts to turn toward the room's exit.
Your eyes linger on her chest, one lumpy mound right in the middle of her chest like a single breast straining proudly at the fabric of her top.
<<talk "thought">>Bet she has crumbs in there the rest of the day.<</talk>>\
She isn't even through the door before you pull one of the cookies out and start to eat it yourself, walking casually back toward the kitchen as you chew on the sweet treat.
When you arrive back in the kitchen, you put the cookies away, taking one more before closing the cupboard.
[[End.|$location]]
<<addtime { minute : 6 }>><<set $eve.affection += 5>><<set $eve.fear -= 5>><<set $eve.trust += 1>>\<<talk "player">>That's a good start, now what do you have to say for yourself.<</talk>>\
You cross your arms over your chest while staring her down.
<<talk "eve">>I'm sorry, I shouldn't have taken the cookies.<</talk>>\
She says in a small voice, clearly pouting.
<<talk "player">>And?<</talk>>\
You prompt when she doesn't continue.
<<talk "eve">>And...<</talk>>\
Her eyes flicker up to meet yours for a fleeting second as if trying to decide if you're serious about her continuing.
<<talk "eve">>I'm sorry for running away when you caught me.<</talk>>\
<<includeevent setup.events.eveMansionWorkInserts>>
You allow her to worry for a few seconds longer as you try to decide what else to say on the matter, finally you simply say.
<<talk "player">>Don't do it again, and get out of here before I decide you need to be punished further for stealing the cookies.<</talk>>\
Eve nods quickly, darting for the door. She isn't even through it before you pull one of the cookies out and start to eat it yourself, walking casually back toward the kitchen as you chew on the sweet treat.
When you arrive back in the kitchen, you put the cookies away, taking one more before closing the cupboard.
[[End.|$location]]
<<addtime { minute : 5 }>><<set $eve.fear += 1>><<set $eve.trust += 1>>\-Kitchen Location
:Eve: You've cornered me, . . . . now what?
:MC: Hand over the cookies and no one has to get hurt.
:Eve: You try to take these cookies, someone's going to get hurt.
:MC: Probably you.
:Eve: -Long pause- You're probably right, How about I give you back half the bag and we go our separate ways, pretend this whole ugly situation never happened?
:MC: -Long pause- Deal.You're just getting ready to sit down at the desk when you hear the door to the room make a little thumping sound. You glance up just in time to see Eve bump the door with her hip, causing it to swing and bump the wall again before hitting it again as it swings back toward her again.
<<talk "eve">>What you doing?<</talk>>\
She says, her voice just a little too innocent.
<<talk "player">>Just sitting down, was thinking about using the computer for a few minutes.<</talk>>\
You reply.
Eve hits the door with her hip one more time, then steps away from it before it can swing back, the door slowly swinging until it's about half shut behind her as she steps further into the room. She sways her hips a little as she moves toward you, her skirt swishing around her as she moves.
<<talk "eve">>I'm bored.<</talk>>\
She whines.
<<talk "player">>Your sister doesn't have time for you?<</talk>>\
You inquire, meeting her eyes before she looks away.
<<talk "eve">>She's busy, so I thought maybe you'd let me hang out with you for a little bit?<</talk>>\
[[Let her stay.|Eve Interactive Scene 22a]]
[[Not right now.|Eve Interactive Scene 22b]]
<<addtime { minute : 2 }>>\Leaning back in your seat, you can see it in the way Eve's eyes light up.
<<talk "thought">>She knows she's already won.<</talk>>\
Eve nearly skips the distance that separates you, then without even asking permission, she plops down in your lap just hard enough to make you grunt in discomfort.
<<talk "player">>Thought you just wanted to visit?<</talk>>\
<<talk "eve">>Nope, I need cuddles.<</talk>>\
She states matter-of-fact.
Fighting back a grin, you slip your arms around her small frame and allow her to snuggle into your arms for a little while.
You just start to notice how her little bony butt is digging into your thigh when she suddenly springs to her feet.
<<talk "eve">>Thank you.<</talk>>\
She says, leans in quickly to kiss you on the cheek, then bolts from the room so quickly that you wonder what she's running from.
[[End.|$location]]
<<addtime { minute : 6 }>><<set $eve.affection += 2>><<set $eve.fear -= 1>><<set $eve.trust += 1>>\<<talk "player">>Maybe another time. I have a couple of other things I need to attend to first.<</talk>>\
Eve pouts, thrusting her bottom lip out. She gives you a look that makes a sad puppy look happy in comparison, then without a word she slips out of the room.
A little part of you wants to call after her, but you feel a sudden smile tug at your lips as a thought crosses your mind,
<<talk "thought">>I wonder if that look works on her sister?<</talk>>\
[[End.|$location]]
<<addtime { minute : 1 }>><<set $eve.affection -= 1>>Eve comes into view at a dead run, her trajectory bringing her down the hallway in your direction. With her shoes in hand, you see her hit the hallway with a face splitting grin.
Then she crouches and stops running all at once, her sock clad feet allowing her to slide across the floor.
<<if random(1,10) is 1>>Unfortunately for her, you see her eyes widen, her arms flailing as she hits a patch of floor that has apparently been recently mopped. One second to the next, she goes from gliding across the floor to airborne.
She ends up landing on her bottom with enough force that even you wince at the impact.
<<talk "eve">>Ouch.<</talk>>\
Eve meets your eyes, her expression turning mischievous.
<<talk "eve">>I do all my own stunts.<</talk>>\
She states matter-of-fact before springing to her feet and retreating the way she came from.
[[End.|$location]]
Scene Generously Sponsored by Fusing.inc <<addtime { minute : 3 }>>
<<else>>She glides an impressive distance, her seeming excitement growing with every inch until she stops almost directly in front of you.
<<talk "eve">>This is awesome, you should join me.<</talk>>\
There's an almost maniacal excitement in her eyes as she implores you to join in the fun.
<<talk "eve">>Trick is to get a good running start and wear clean socks.<</talk>>\
[[Make her get back to work.|Eve Interactive Scene 23a]]
[[Leave her to her fun.|Eve Interactive Scene 23b]]
[[Join her.|Eve Interactive Scene 23c]]
Scene Generously Sponsored by Fusing.inc <<addtime { minute : 1 }>><</if>>\<<talk "player">>This doesn't look like you doing chores.<</talk>>\
You say, your tone making it clear that you don't approve of her behavior at the moment.
Eve's grin falters, the enthusiasm going out of her eyes, then a second later her smile vanishes completely as it sinks in that you mean it.
<<talk "eve">>I was, . . .<</talk>>\
Her eyes flicker past you as if searching for an excuse.
<<talk "eve">>Just on my way to my next chore.<</talk>>\
Then, before you can say anything further, she begins to make a hasty retreat, likely in the hopes of avoiding punishment if she makes a show of hurrying back to work.
You watch her go for a few short seconds before redirecting your attention elsewhere.
[[End.|$location]]
Scene Generously Sponsored by Fusing.inc <<addtime { minute : 2 }>><<talk "player">>You're on your own for this one.<</talk>>\
You tell Eve with a smirk.
Eve looks just a tad disappointed, but quickly recovers as she pivots, takes a few rapid steps then enters a new slide that takes her almost back to where she had started.
By the time she turns toward you with a triumphant look on her face, you're already traveling down the hallway again.
[[End.|$location]]
Scene Generously Sponsored by Fusing.inc <<addtime { minute : 1 }>>With a growing sense of amusement, you slip your shoes off and hold them in your hand. After only a second's hesitation, you take a few rapid steps then let your momentum carry you as you slide across the floor.
Barely a second later, a giggling Eve comes to a stop beside you.
Reversing direction, you nearly run in the hopes of getting better momentum, <<set $random to random(1,7)>><<if $random is 1>>your path takes you several feet past you, a giggling Eve bumping into you from behind. Reaching out, she pushes off of your butt, propelling herself in the opposite direction again.
Not to be out done, you race after her, making it two steps before you see Eve come to an abrupt stop and looking suddenly to one side.
As if to explain her sudden change, you hear Anna's speak in a hushed voice that somehow seems to fill the entire area.
A third step and you're sliding as you try to come to a halt before getting caught.
<<talk "anna">>Eve! You know better than this! You-<</talk>>\
Anna trails off as you slide into place almost directly behind Eve. Her eyes shift up to meet yours, a flicker of confusion in her expression.
[[Run for it.|Eve Interactive Scene 23d]]
[[Tell Anna to join you.|Eve Interactive Scene 23e]]
[[Explain.|Eve Interactive Scene 23f]]
Scene Generously Sponsored by Fusing.inc <<addtime { minute : 2 }>>
<<elseif $random lte 3>>unfortunately your sock catches on a patch of floor that isn't as slick as the rest and instead of a graceful slide it becomes a staggered stumble.
You somehow manage to stay upright, but behind you Eve is giggling, her voice rapidly approaching until you see her slide past you and come to a stop barely an arm's length ahead of you.
With mirth in her eyes, she spins on her heel and takes off the other direction again. After her skid ends, she half turns to save as she starts to run off, presumably to return to whatever she had been doing before she started playing.
[[End.|$location]]
Scene Generously Sponsored by Fusing.inc <<addtime { minute : 3 }>><<set $eve.affection += 1>><<set $eve.fear -= 2>>
<<else>>sure enough, you slip into a near perfect slide that takes you an impressive distance before coming to a stop. Turning on your heel, you're just in time to see Eve come to a stop a short distance behind you.
<<talk "eve">>That was a good one!<</talk>>\
Then, not even waiting for your reaction, she turns and projects herself in the opposite direction.
Even before you make a conscious decision, you're in motion behind her again.
For the next few minutes, you both go sliding down the hallway, sometimes in each other's wake, other times crossing each other's paths as you go in opposite directions.
Eventually Eve is reduced to giggles after a near collision and you decide that it's time to wind down.
Seeming to sense your thoughts, Eve takes one more slide to come to rest beside you before throwing her arms around you in a little hug.
<<talk "eve">>Thank you, that was fun.<</talk>>\
Then she's putting her shoes back on, presumably to return to whatever she had been doing before she started playing.
[[End.|$location]]
Scene Generously Sponsored by Fusing.inc <<addtime { minute : 6 }>><<set $eve.affection += 1>><<set $eve.fear -= 1>><<set $eve.trust += 1>>
<</if>><<talk "player">>Yipe!<</talk>>\
You squeal, trying not to laugh as you break into a run to make your escape.
There's a silence behind you that lasts a hand full of heartbeats then you hear Eve.
<<talk "eve">>It was his idea!<</talk>>\
You barely make it two more paces before you hear Eve from even further away.
<<talk "eve">>You'll never take me alive!<</talk>>\
The panic in her voice is enough to turn you on your heel, half expecting to see Anna racing after her sister. Instead you see a dumbfounded Anna still standing in the same place you last saw her, her gaze movine between you and Eve.
Unable to resist the urge to laugh, you complete your escape.
[[End.|$location]]
Scene Generously Sponsored by Fusing.inc <<addtime { minute : 6 }>><<set $anna.affection -= 1>><<set $anna.fear -= 1>><<set $eve.affection += 1>><<set $eve.fear += 1>><<set $eve.trust -= 1>>With a sheepish grin forming on your lips, you reach out toward Anna as if offering your hand. She instinctively starts to reach for it.
<<talk "player">>Join us.<</talk>>\
Even as she opens her mouth to protest, your gentle tug brings her a step into the hallway.
<<talk "eve">>Shoes off!<</talk>>\
Eve says to her sister before turning and taking off at a run.
Anna's eyes follow her sister before shifting back to you, trying to make sense of what she's being asked to do. Then her expression turns to concern as it sinks in.
For just a split second, you wonder if she's going to protest, but with a grim nod she begins to remove her shoes.
By the time Anna has her shoes off, Eve has already slid again to return, taking Anna's hand, she doesn't give her sister a chance to protest before taking off at a sprint, nearly dragging Anna in her wake. When she lets go of Anna's hand, Eve goes sliding across the floor, Anna follows with her arms flailing and a look of near panic in her eyes.
Eve spins on her heel, looking at her sister's pathetic distance.
<<talk "eve">>You can do better than that!<</talk>>\
Stepping into the hallway, you help Eve spur Anna to motion.
Over the next few minutes, you coax Anna to slide along the hallway several more times, and while she gains some confidence, it's clear that it's not something she's comfortable doing.
Eventually, Eve either loses interest, or decides she has tortured her sister long enough, but the end result is the same. Eve finally relents and lets her sister move unsteadily back to her shoes.
Putting your own shoes back on, Anna is already returning to her chores and Eve is long gone by the time you have finished putting them on your feet again.
[[End.|$location]]
Scene Generously Sponsored by Fusing.inc <<addtime { minute : 6 }>><<set $anna.affection -= 1>><<set $anna.fear += 2>><<set $eve.affection += 2>><<set $eve.fear -= 1>>Meeting Anna's eyes, you allow yourself a sheepish grin.
<<talk "player">>Sorry, we were just having a little fun.<</talk>>\
You say by way of explanation.
<<talk "player">>One more slide, then back to your chores.<</talk>>\
Eve makes a show of pouting, but you can see in her eyes that she knows you've just given her an our from being chastised by her sister.
With a running start, Eve slides into another skid that barely comes to an end before she takes off at a run, waving over her shoulder as she does so.
When you turn your attention back to Anna, she self consciously excuses herself, leaving you to put your shoes on as she makes her exit. By the time you have your shoes back on, you see no sign of either woman.
[[End.|$location]]
Scene Generously Sponsored by Fusing.inc <<addtime { minute : 3 }>><<set $anna.affection -= 1>><<set $anna.fear -= 1>><<set $anna.trust += 1>><<set $eve.affection += 1>><<set $eve.fear -= 1>><<set $eve.trust += 1>>You see Eve skipping down the hallway, a basket of cleaning supplies in one hand. She looks happy and carefree right up to the moment she notices you.
Coming to an abrupt halt, the basket in her hand swings lazily one last time before stilling. Her smile fades slightly as she waits for your reaction.
[[Don't let me stop you.|Eve Interactive Scene 3a][$eve.affection += 1; $eve.trust += 1; $eve.fear -= 1]]
[[Brush the situation off.|Eve Interactive Scene 3b][$eve.affection += 1]]
[[Punish Eve|Eve's Punishments]]
<<addtime { minute : 1 }>><<talk "player">>Don't let me get in the way of you doing your chores.<</talk>>\
<<includeevent setup.events.eveMansionWorkInserts>>
Her smile quickly returns when it becomes obvious that she's not going to get in trouble. She speaks a quick apology, then starts walking at a brisk pace towards wherever she was headed before. You notice that she's already broken into a skip again before she's out of your sight.
[[End.|$location]]
<<addtime { minute : 2 }>>You lift one eyebrow at Eve, the only just starts to look concerned before you half smile.
A look of relief washes over her face when she comes to the sudden realization that she's not about to get into trouble.
<<includeevent setup.events.eveMansionWorkInserts>>
With a couple of quick words of greeting, she begins to walk briskly toward wherever she had been heading previously.
[[End.|$location]]<<addtime { minute : 2 }>>North Hall
Upper North Hall
South Hall
Upper South HallEve freezes in place when she sees you, like a deer caught in the headlights. Too shocked or terrified to move.
You can see her swallow, not quite able to meet your eyes even as she tries to half watch you. After a brief pause, she returns to her work, being extra careful as she cleans.
[[Tell her she's doing a good job.|Eve Interactive Scene 4a][$eve.affection += 1; $eve.trust += 1; $eve.fear -= 1]]
[[Leave without saying anything.|Eve Interactive Scene 4b][$eve.trust -= 1; $eve.fear += 1]]
[[Punish Eve|Eve's Punishments]]
<<addtime { minute : 3 }>>\You offer what you hope is a reassuring smile.
<<talk "player">>Keep up the good work.<</talk>>\
Eve glances at you warily.
<<talk "eve">>Thank you.<</talk>>\
She replies uncertainly.
<<includeevent setup.events.eveMansionWorkInserts>>\
Looking away from you, she begins to work just a little harder than she was before.
[[End.|$location]]
<<addtime { minute : 2 }>>\For several seconds, you watch her work. Then, lacking anything productive to say, you decide to leave her to her work.
[[End.|$location]]<<addtime { minute : 1 }>>Ballroom
Bathing Room
Dining Room
Entry Hall
Home Gym
Kitchens
Library
Living Room
Lounge
South East Bedroom, North Hall
South West Bedroom, North Hall
North East Bedroom, South Hall
North West Bedroom, South Hall
South East Bedroom, South Hall
South West Bedroom, South Hall
StudyEntering the library, you see Eve sitting at the long table in the middle of the room, a look of severe concentration on her face.
You remain unmoving for several seconds, looking at the scene before you. You can see that Eve is looking at some educational books, a few scraps of paper and a pencil sitting to one side.
[[Don't bother her.|Eve Interactive Scene 5a]]
[[Make your presence known.|Eve Interactive Scene 5b]]
<<addtime { minute : 1 }>>\Not wanting to bother her, you remain silent.
<<includeevent setup.events.eveMansionWorkInserts>>\
Stepping back, you leave Eve to her work.
[[End.|$location]]<<talk "player">>Busy?<</talk>>\
Eve looks surprised when she looks up at you.
<<talk "eve">>I didn't hear you enter!<</talk>>\
She leans back suddenly, slumping as she does so.
<<talk "eve">>Do I really have to learn this stuff?<</talk>>\
<<includeevent setup.events.eveMansionWorkInserts>>
You take a few steps closer.
<<talk "player">>What are you trying to learn?<</talk>>\
<<talk "eve">>Anna says I need to learn math and literature. I'm just a slave, so I don't think I'll ever need it, but she insists that I learn anyway.<</talk>>\
[[Offer to help.|Eve Interactive Scene 5c]]
[[Encourage her to continue.|Eve Interactive Scene 5d]]
[[She's just a slave, she's right that she doesn't need to learn this.|Eve Interactive Scene 5e]]
<<addtime { minute : 1 }>>\<<talk "player">>Your sister is right, it is good to learn.<</talk>>\
You begin, then quickly add.
<<talk "player">>Would you like some help?<</talk>>\
Eve seems to perk up a little bit.
<<talk "eve">>Really, you'll help?<</talk>>\
She asks as you move closer to the table. Pulling out the chair beside her, you prepare to take a seat.
<<talk "eve">>I'd like that...<</talk>>\
Eve grins as you sit down in the chair beside her.
<<includeevent setup.events.eveMansionWorkInserts>>
It takes Eve a few minutes to show you where she is in her work, but once you know what she's working on and where she's struggling, you start to help her.
About an hour later, Eve looks at you.
<<talk "eve">>That's where Anna wanted me to stop today. Thank you for your help.<</talk>>\
Reaching over, she wraps her arms around you in a hug that lingers for several seconds.
<<talk "player">>Glad I could help.<</talk>>\
You say, hugging her back before getting up.
[[End.|$location]]
<<set $eve.affection += 2>><<set $eve.trust += 2>>\
<<set $eve.fear -= 2>><<addtime { minute : 53 }>>\<<talk "player">>Your sister is right, it is good to learn. You should keep it up.<</talk>>\
<<talk "eve">>Really?<</talk>>\
Eve asks, lacking enthusiasm.
<<talk "player">>Really.<</talk>>\
You echo.
With an exaggerated sigh.
<<talk "eve">>Ok.<</talk>>\
She finally concedes.
<<includeevent setup.events.eveMansionWorkInserts>>\
<<talk "player">>You should probably get back to it.<</talk>>\
She gives a reluctant nod, looking back at the books before her.
[[End.|$location]]
<<set $eve.trust += 1>><<addtime { minute : 2 }>>\<<talk "player">>You're right. You're a slave, and you only need to know enough to do your job.<</talk>>\
Eve looks a little shocked at your words, then she nods slowly. There's unshed tears in her eyes as she starts closing the books and putting them away.
[[End.|$location]]
<<set $eve.affection -= 2>><<set $eve.trust -= 1>>\
<<set $eve.fear += 3>><<addtime { minute : 6 }>>\LibraryYour pace slows when you see Eve stretching in an attempt to reach a high bit of trim. Even stretching as high as she can, she is still far too short to reach the spot.
It's a little comical the way she stretches and hops trying to reach just a tiny bit further.
She still hasn't seen you as you make your approach, considering how you want to handle the situation.
[[Pick her up so she can reach.|Eve Interactive Scene 6a]]
[[Offer to help.|Eve Interactive Scene 6b]]
[[Remind her to not miss a spot.|Eve Interactive Scene 6c]]
[[Reprimand her for not being prepared.|Eve Interactive Scene 6d]]
[[Leave before she notices.|Eve Interactive Scene 6e]]
<<addtime { minute : 1 }>>\<<if $eve.affection gte 700 and $eve.fear lte 400>>\
Walking up behind Eve, you reach out and take hold of her hips, lifting her off the ground suddenly.
Eve lets out a squeal of alarm that quickly turns to happy giggles when she looks over her shoulder and sees you.
<<talk "eve">>You surprised me!<</talk>>\
She tries to look stern when she says it, but the twinkle in her eye ruins the effect.
You chuckle softly.
<<talk "player">>I can't hold you like this forever. Dust that spot so I can set you down.<</talk>>\
For just a second, she looks like she's going to do or say something mischievous, but then reaches out and quickly wipes down the spot she was unable to reach.
When you sit her down again, she turns and gives you a quick hug.
<<talk "eve">>I'd better go find the step ladder so I can reach the next one.<</talk>>\
She says, still looking happy.
<<includeevent setup.events.eveMansionWorkInserts>>\
Without a further word, she takes off at a near run, presumably to retrieve the ladder.
<<movenpc "eve" "storage">><<addtime { minute : 4 }>><<set $eve.affection += 1>><<set $eve.trust += 1>>\
<<else>>\
Walking up behind Eve, you reach out and take hold of her hips, lifting her off the ground suddenly.
Eve lets out a squeal of alarm then stiffens in your grip. Her face is pinched in concern as she looks over her shoulder toward you. Her expression only slightly eases.
<<talk "eve">>You startled me.<</talk>>\
She says, her expression slowly softening.
You chuckle softly.
<<talk "player">>I can't hold you like this forever. Dust that spot so I can set you down.<</talk>>\
She nods with a serious expression on her face, then turns her attention immediately to the task of dusting the ledge.
Once done, you sit her back down.
<<talk "eve">>Thank you.<</talk>>\
She says. Then after a momentary pause she adds.
<<talk "eve">>I'd better go find the step ladder so I can reach the next one.<</talk>>\
She says, still looking happy.
<<includeevent setup.events.eveMansionWorkInserts>>\
Without a further word, she takes off at a near run, presumably to retrieve the ladder.
<<movenpc "eve" "storage">><<addtime { minute : 4 }>><<set $eve.affection += 1>><<set $eve.fear -= 1>><<set $eve.trust += 1>>\
<</if>>\
[[End.|$location]]<<if $eve.affection gte 700 and $eve.fear lte 400>>\
<<talk "player">>Would you like a hand with that?<</talk>>\
Eve spins toward you, a smile blossoming on her face.
<<talk "eve">><<print $eve.callsPlayer>>!<</talk>>\
She's clearly happy to see you.
<<talk "eve">>I can't reach... But you can!<</talk>>\
She thrusts a rag into your hands.
You open your mouth to protest, but realize you walked right into that one. Sighing, you reach up and quickly dust the spot she was unable to reach on her own.
Her grin stretches ear to ear as you hand the rag back to her.
<<talk "eve">>Thank you!<</talk>>\
She says in a sing song voice before returning to her work, occasionally turning to grin at you.
<<set $eve.affection += 1>><<set $eve.fear -= 1>>\
<<else>>\
<<talk "player">>Would you like a little help?<</talk>>\
Eve spins toward you, looking surprised.
<<talk "eve">><<print $eve.callsPlayer>>.<</talk>>\
She looks a little uneasy.
<<talk "eve">>Maybe you can reach the high spot?<</talk>>\
She asks, sounding hopeful.
Part of you wants to protest, but you also realize you just offered to help. Taking the rag from her outstretched hand, you reach up and quickly dust the high spot before handing the rag back.
Her grin stretches ear to ear as you hand the rag back to her.
<<talk "eve">>Thank you!<</talk>>\
She says in a sing song voice before returning to her work.
<<set $eve.affection += 1>><<set $eve.fear -= 1>>\
<</if>>\
<<addtime { minute : 6 }>>\
[[End.|$location]]<<talk "player">>Make sure not to miss a spot.<</talk>>\
You say with just a hint of amusement in your voice.
Eve jumps just a little in surprise, a sheepish smile tugging at the corners of her mouth before she replies.
<<talk "eve">>Yes sir, I'll do my best!<</talk>>\
<<includeevent setup.events.eveMansionWorkInserts>>\
As you watch, she quickly returns to her work.
[[End.|$location]]
<<addtime { minute : 1 }>>\<<talk "player">>If you're going to be cleaning, you should bring the tools you need to do the job right from the start.<</talk>>\
Eve jumps in surprise. She pivots toward you with a startled look in her eyes.
<<includeevent setup.events.eveMansionWorkInserts>>\
<<talk "eve">>Sorry.<</talk>>\
She blurts in a rushed whisper.
[[Let her get back to work.|Eve Interactive Scene 6f]]
[[Punish Eve.|Eve's Punishments]]
<<addtime { minute : 1 }>><<set $eve.affection -= 1>><<set $eve.fear += 1>>\Deciding to simply leave Eve to her work, you quietly leave her to her work. She's never even aware of the fact that you had walked right up behind her for a moment before continuing about your business.
[[End.|$location]]<<addtime { minute : 1 }>>You nod, accepting her apology.
<<includeevent setup.events.eveMansionWorkInserts>>\
Eve quickly moves her cleaning supplies out of the way, then says.
<<talk "eve">>I need to go find something to stand on.<</talk>>\
Before rushing off.
[[End.|$location]]
<<movenpc "eve" "storage">><<addtime { minute : 1 }>><<set $eve.affection -= 1>><<set $eve.fear += 1>><<set $eve.trust += 1>>\Ballroom
Dining Room
Entry Hall
Library
Living Room
Lounge
North Hall
Upper North Hall
South Hall
Upper South Hall
StudyMotion draws your attention as you enter the kitchen.
Part way across the space, you see Eve standing near the counter, wide eyed as she looks back at you. You can see her chew something in her mouth in slow motion, as if that will somehow hide the fact she is chewing something, then swallow.
<<talk "eve">><<print $eve.callsPlayer>>, is there something I can help you with?<</talk>>\
You take a few steps toward her, taking in the scene as you draw closer. You notice that one of her hands is behind her back, and she seems to be putting on her best innocent face. An innocent act that falls far short due to the crumbs at the corner of her mouth.
<<includeevent setup.events.eveMansionWorkInserts>>\
Looking at the counter, you see that Eve is standing right next to a cookie jar, its lid not quite on straight.
[[Affectionately wipe the crumbs from the corner of her mouth.|Eve Interactive Scene 7a]]
[[Ask what she has in her hand.|Eve Interactive Scene 7b]]
[[Accuse her of stealing cookies.|Eve Interactive Scene 7c]]
[[Let the situation slide.|Eve Interactive Scene 7d]]
<<addtime { minute : 2 }>>\<<if $eve.fear lte 300>>\
You reach out, Eve's eyes widening in surprise as you gently brush the crumbs from the corner of her mouth.
<<talk "player">>Next time, do a better job of hiding the evidence.<</talk>>\
You give her a little wink.
Eve looks sheepish, looking at her feet in an effort to hide her smile.
<<talk "eve">>Sorry.<</talk>>\
She mumbles, but doesn't really sound sorry.
You're just about to leave her when the hand behind her back comes out and shoves the rest of the cookie she had been holding into her mouth.
<<talk "player">>What do you think you're doing?<</talk>>\
You ask, clearly amused.
<<talk "eve">>Hiding the evidence.<</talk>>\
Eve says around a mouth full of cookie.
<<includeevent setup.events.eveMansionWorkInserts>>\
You can't help but laugh just a little as you walk away.
<<set $eve.affection += 1>><<set $eve.trust += 1>><<set $eve.fear -= 1>>\
<<elseif $eve.fear lte 650>>\
You reach out, Eve shying away as if she expects you might strike her, to brush the crumbs from the corner of her mouth.
<<talk "player">>You shouldn't be taking cookies without permission.<</talk>>\
You say, cupping her cheek and turning her head toward you until your eyes meet.
<<talk "eve">>Yes sir, I'm sorry.<</talk>>\
She says, sounding like she means it.
<<includeevent setup.events.eveMansionWorkInserts>>\
When you start to walk away, you only take a few steps before you hear her chewing on the rest of her cookie again. Shaking your head, you keep walking.
<<set $eve.affection += 1>><<set $eve.trust += 1>>\
<<elseif $eve.fear gte 650>>\
Reaching out, Eve flinches away like she expects you to strike her. Instead, you merely brush the crumbs from the corner of her mouth.
<<talk "player">>If you're going to steal cookies, you should be more careful about it so you don't get caught.<</talk>>\
<<includeevent setup.events.eveMansionWorkInserts>>\
She nods.
<<talk "eve">>Yes sir.<</talk>>\
Her eyes widening slightly when she realizes what you just said. A nervous little smile sneaks onto her lips.
<<set $eve.trust += 1>><<set $eve.fear -= 1>>\
<<else>>\
Eve Interactive Scene 7a. If you are seeing this message, please report it along with Eve's Fear stat so I can fix the problem. Thank you.
Fear: <<print $eve.fear>>
<</if>>\
[[End.|$location]]
<<addtime { minute : 1 }>>\<<talk "player">>What do you have in your hand?<</talk>>\
<<if $eve.fear lte 350>>\
You ask lightly.
Looking guilty, she holds out her hand to reveal a half eaten cookie.
<<talk "eve">>I'm sorry, I know I shouldn't have taken it.<</talk>>\
She begins before you cut her off.
Reaching out, you open the cookie jar and take two more cookies out.
<<includeevent setup.events.eveMansionWorkInserts>>\
Eve watches you curiously as you take a bite out of one.
<<talk "player">>These are pretty good cookies.<</talk>>\
You say after you swallow the bite.
Sitting the second cookie in Eve's hand.
<<talk "player">>Don't let it spoil your appetite.<</talk>>\
You say, seeing a large grin blossom on her face.
Taking another bite of the cookie, you start to walk away.
<<set $eve.affection += 1>><<set $eve.fear -= 1>>\
<<elseif $eve.fear lte 800>>\
Looking a bit scared, she reluctantly holds out her hand to reveal a half eaten cookie.
<<talk "eve">>I'm sorry, I know I shouldn't have taken it.<</talk>>\
She begins before you cut her off.
<<includeevent setup.events.eveMansionWorkInserts>>\
Reaching out, you open the cookie jar and take a cookie out.
Eve watches you curiously as you take a bite out of one.
<<talk "eve">>These are pretty good cookies.<</talk>>\
You say after you swallow the bite.
<<talk "player">>You shouldn't take cookies without permission.<</talk>>\
You lightly chastise her.
Taking another bite of the cookie, you start to walk away.
<<set $eve.fear -= 1>>\
<<elseif $eve.fear gte 800>>\
You demand.
Clearly scared, she reluctantly holds out her hand to reveal a half eaten cookie.
<<talk "eve">>Please...<</talk>>\
She sounds nearly in tears.
<<talk "eve">>I know I shouldn't have taken it, I'm so sorry.<</talk>>\
You can see her lip tremble slightly as she waits for whatever inevitable punishment you may have planned for her.
Reaching out, you snatch the half eaten cookie from her hand and take a bite of it. You take your time, savoring the taste of the cookie while Eve watches you eat it.
<<includeevent setup.events.eveMansionWorkInserts>>\
<<talk "player">>Don't steal my cookies without permission again.<</talk>>\
Eve nods.
<<talk "eve">>Yes sir.<</talk>>\
Without another word, you turn and start to walk away.
<<set $eve.affection -= 1>><<set $eve.fear += 1>>\
<<else>>\
Eve Interactive Scene 7b. If you are seeing this message, please report it along with Eve's Fear stat so I can fix the problem. Thank you.
Fear: <<print $eve.fear>>
[[Return to location.|$location]]
<</if>>\
<<addtime { minute : 1 }>>\
[[End.|$location]]<<talk "player">>You've been eating my cookies I see.<</talk>>\
You say ominously.
<<if $eve.fear gte 800>>\
There's a flicker of defiance behind her eyes that quickly turns to fear. She opens her mouth, but quickly closes it again.
<<talk "player">>What do you have to say in your defense?<</talk>>\
<<talk "eve">>I-I'm sorry. I have no excuse for my actions. I took the cookie because I helped bake them this morning and they smelled good. They were not intended for me, but I took one anyway.<</talk>>\
She says it all in a rush.
[[Let her off with a warning.|Eve Interactive Scene 7e]]
[[Punish Eve.|Eve's Punishments]]
<<elseif $eve.fear gte 350>>\
She looks uneasy, with just a little defiance in her expression. She takes a deep breath before replying to you.
<<talk "eve">>I helped bake the cookies this morning, and they smelled good. I know I shouldn't have taken one, but I did anyway.<</talk>>\
You nod in understanding.
[[Let her off with a warning.|Eve Interactive Scene 7e]]
[[Punish Eve.|Eve's Punishments]]
<<elseif $eve.fear lte 350>>\
There's some unease in her eyes, but it is quickly washed away by defiance.
<<talk "eve">>I helped bake these cookies, and they smell delicious. What's wrong with me getting to have one?<</talk>>\
Her tone is a little pleading, like she knows she just stepped out of line but isn't quite ready to back down just yet.
<<includeevent setup.events.eveMansionWorkInserts>>\
You close your eyes, taking a deep breath as you consider how you want to address the issue.
[[Let her off with a warning.|Eve Interactive Scene 7e]]
[[Punish Eve.|Eve's Punishments]]
<<else>>\
Eve Interactive Scene 7c. If you are seeing this message, please report it along with Eve's Fear stat so I can fix the problem. Thank you.
Fear: <<print $eve.fear>>
[[Return to location.|$location]]
<</if>>\
<<addtime { minute : 1 }>>\
<<set $eve.fear += 1>>\<<talk "player">>No, I'm good for now, I'll let you know if I need anything though.<</talk>>\
You reply dismissively before returning to what you were doing before.
[[End.|$location]]
<<set $eve.fear -= 1>><<addtime { minute : 1 }>>\<<talk "player">>Don't let it happen again.<</talk>>\
You say firmly.
[[End.|$location]]
<<set $eve.trust += 1>><<set $eve.fear += 1>>\KitchensThe first thing you notice when entering the living room is that the television is on, playing some old cartoon with the volume turned low.
You move further into the room.
<<talk "player">>Anyone in here?<</talk>>\
There is no response.
A few steps further into the room you notice something out of place. There on the couch is Eve, clearly asleep.
<<talk "thought">>She must have fallen asleep while watching cartoons.<</talk>>\
[[Pick her up and take her to bed.|Eve Interactive Scene 8a]]
[[Wake her up and send her to bed.|Eve Interactive Scene 8b]]
[[Let her sleep.|Eve Interactive Scene 8c]]
[[Wake her up and punish her for not sleeping where she belongs.|Eve Interactive Scene 8d]]
<<addtime { minute : 1 }>>\Careful not to wake her, you pick Eve up in your arms. With her head on your shoulder, you cradle her in your arms as you carry her toward the exit of the room.
At the doorway, you realize the television is still on. Promising yourself you'll return to turn it off once Eve is in bed, you continue on your way.
As you make your way across the house to her current sleeping arrangement, you marvel at how warm her body is and how nice it feels to hold her like this.
When you reach the bed, you carefully pull back the covers and lay her down before tucking her in.
With that taken care of, you make your way back to the living room to turn off the television you forgot to turn off earlier.
[[End.|$location]]
<<addtime { minute : 8 }>>\Kneeling down beside the bed.
<<talk "player">>Eve, wake up.<</talk>>\
She murmurs something in her sleep, stirring.
<<talk "player">>Eve, you need to get up and go to bed, this isn't where you are supposed to be sleeping.<</talk>>\
Clearly half asleep, she rouses and starts to get up. She doesn't even seem to register that you're present.
<<talk "eve">>Goodnight Anna.<</talk>>\
She mumbles on her way to the door and presumably to bed.
[[End.|$location]]
<<addtime { minute : 2 }>>\Not wanting to wake her, you decide to simply let her sleep on the couch.
You move to the small closet in the room, opening the door to reveal a small assortment of pillows and blankets. Grabbing a blanket, you return to the couch and drape it over Eve's sleeping form before making your exit.
[[End.|$location]]
<<addtime { minute : 1 }>>\<<talk "player">>Eve!<</talk>>\
You raise your voice, causing her to jump, startled awake.
<<talk "player">>That is not where you are supposed to be sleeping!<</talk>>\
Clearly disoriented from being woke suddenly in such a manner, she stammers.
<<talk "eve">>S-sorry sir.<</talk>>\
<<talk "player">>This isn't acceptable, you know better than this.<</talk>>\
Worry starts to creep into her expression as she realizes she's about to be punished.
[[Punish Eve.|Eve's Punishments]]
<<addtime { minute : 2 }>>\Living RoomYou can hear her humming before you actually see her. Turning your attention toward the source of the sound, you see Eve cleaning, her movements just a little playful as she works though it does not appear to be affecting the fact that she //is// accomplishing her job.
She stops dusting for just a second, twirling in a little circle. As she starts to dust again, she sees you and stops suddenly.
<<includeevent setup.events.eveMansionWorkInserts>>\
A little smile finds its way onto her lips.
<<talk "eve">><<print $eve.callsPlayer>>!<</talk>>\
Her tone is happy, but not overly excited. She pulls herself straight, standing in a more regal pose similar to what you would expect of her sister. Her expression is clearly playful.
<<talk "eve">>Is there anything I may help you with?<</talk>>\
You feel amusement at her antics, but inwardly you weigh whether or not such playfulness should be encouraged, ignored, or discouraged.
[[Respond playfully in return.|Eve Interactive Scene 9a]]
[[Respond normally.|Eve Interactive Scene 9b]]
[[Respond disapprovingly.|Eve Interactive Scene 9c]]
<<addtime { minute : 2 }>>\Lifting one eyebrow, you let a smile form on your lips.
<<talk "player">>No ma'am, I am not currently in need of assistance, but I thank you for your offer all the same.<</talk>>\
Your smile blossoms into a toothy grin at the same time hers does the same.
<<includeevent setup.events.eveMansionWorkInserts>>\
Eve laughs, joy in her eyes.
<<talk "eve">>I should be getting back to work then.<</talk>>\
She says more seriously.
Without another word, Eve turns back to her work, humming once more and her movements even more playful than they were before.
[[End.|$location]]
<<set $eve.affection += 2>><<set $eve.fear -= 1>><<addtime { minute : 2 }>>\<<talk "player">>I am fine, thank you.<</talk>>\
You say dismissively.
<<includeevent setup.events.eveMansionWorkInserts>>\
Eve's playful expression seems to falter slightly. She nods in acknowledgment then returns to her work with a little less enthusiasm than before. After a few seconds, you can hear her humming to herself, considerably softer than she had previously.
[[End.|$location]]
<<addtime { minute : 1 }>>\<<talk "player">>There is a time for play, and there is a time for work. Make sure you do not confuse the two.<</talk>>\
<<includeevent setup.events.eveMansionWorkInserts>>
Eve's expression falls. Nodding in understanding.
<<talk "eve">>Yes sir.<</talk>>\
She says.
[[Punish Eve for not taking her work more serious.|Eve's Punishments]]
<<addtime { minute : 2 }>>\Ballroom
Bathing Room
Dining Room
Entry Hall
Home Gym
Kitchens
Laundry Area
Library
Living Room
Lounge
Master Bedroom
North Hall
South East Bedroom, North Hall
South West Bedroom, North Hall
Upper North Hall
Pantry
South Hall
North East Bedroom, South Hall
North West Bedroom, South Hall
South East Bedroom, South Hall
South West Bedroom, South Hall
Upper South Hall
Storage Area
StudyThe clatter of kitchen utensils lead you into the kitchen.
As you take in the sight before you, you notice Eve at the counter, her hair powdered white in places as she scrambles about.
The counter in front of her has several bowls, flour spread across the work area, an open carton of eggs, a measuring cup, and several other items.
Stepping closer, you catch sight of the cook book propped up on the counter in front of her.
It only takes you another moment to realize she's trying to bake a cake.
[[Offer to help.|Eve Baking Cake 1a]]
[[Chastise her for the mess.|Eve Baking Cake 1b]]
[[Leave her to it.|Eve Baking Cake 1c]]
<<addtime { minute : 1 }>><<talk "player">>You look like you could use a hand.<</talk>>\
There's a flash of panic in Eve's eyes as she turns, quickly turning to relief as your words register.
<<talk "eve">>I just wanted to do something nice for everyone, and everyone likes cake.<</talk>>\
Eve seems to visibly collect her thoughts, determination settling onto her features.
<<talk "eve">>If you're offering to help, I accept.<</talk>>\
She nods her head so hard with the last word, that a little cloud of flour seems to poof out of her hair.
[[Take control of the situation.|Eve Baking Cake 1d]]
[[Ask Eve how you can help.|Eve Baking Cake 1e]]
<<addtime { minute : 2 }>><<talk "player">>It's one thing to make a cake without permission.<</talk>>\
Eve levitates at the sound of your voice.
<<talk "player">>It's another entirely to make such a colossal mess. Clean it up.<</talk>>\
Regaining most of her composure, Eve turns to you to meet your gaze evenly.
<<talk "eve">>I'll clean once I'm done.<</talk>>\
You raise an eyebrow, Eve's bluster faltering behind sudden uncertainty.
<<talk "player">>I said to clean it up, I meant now.<</talk>>\
<<talk "eve">>But-<</talk>>\
You give her a hard work that needs to words to explain.
Eve looks ready to continue anyway, but suddenly snaps her mouth closed instead.
With a defeated look on her face, she reluctantly nods and turns back to the counter.
Not bothering to wait, you turn and move away, leaving her to clean up alone.
[[End.|$location]]
<<addtime { minute : 4 }>>
<<set $eve.affection -= 2>><<set $eve.fear += 3>><<set $eve.trust -= 1>>\Not wanting to get involved, you slip away the way you came before Eve can notice your presence, trusting her to at least clean up after herself when she is done.
[[End.|$location]]
<<addtime { minute : 1 }>><<talk "player">>Alright, looks like you were just measuring out components so far? So lets start by double checking that just to be sure, then you can mix everything while I get the oven ready. Once done, you can wash the dishes while I clean up the counters.<</talk>>\
Eve seems to ponder your words for just a second, then nods abruptly.
It takes you several minutes to get everything sorted so it makes sense. Then you allow Eve to start mixing the ingredients while you find a cake pan and prepare it for the oven.
When Eve finishes mixing the batter, you give it a couple extra stirs just to make sure there aren't any lumps, then allow Eve to pour the batter into the cake pan.
From the corner of your eye, you see her licking the last of the batter from the spatula as you slip the cake pan into the oven.
Setting the timer, you both get to work, you putting things in the sink and cleaning the counter while Eve diligently works on the dishes.
You finish up in time to help her dry the last few items out of the skink, then it's time to wait.
For the next few minutes, both of you lean against the counter opposite the stove, your eyes watching the device while trying not to be obvious about it.
When the oven's timer dings, Eve springs into action, nearly diving toward the oven. She pulls it open, shies away from the heat, then allows the door to spring shut again as she scrambles for the oven mitts.
By the time she finds them, you've turned off the heat and opened the door again, holding it open long enough for her to extract the cake and place it on a hot pad on the counter.
Eve's grin is nothing short of triumphant as she stabs the cake with a toothpick before looking close at the little wooden stick.
<<talk "eve">>Looks done!<</talk>>\
Turning toward you, Eve throws her arms around you in a quick hug.
<<talk "eve">>Thank you. I can finish it from here.<</talk>>\
You aren't sure exactly where the hug becomes her pushing you out of the kitchen, but next thing you know you're backpedaling toward the kitchen's exit.
Eve stops just shy of the door, then turns to rush back toward the cake, leaving you to decide if you're going to stay or not.
[[End.|$location]]
<<set $eve.affection += 2>><<set $eve.fear -= 1>><<set $eve.trust += 1>>\
<<addtime { minute : 24 }>><<talk "player">>In that case, what can I do to help?<</talk>>\
Eve's brow furrows slightly as she considers, then she nods right as her eyes meet yours.
<<talk "eve">>Ok, here's what we're going to do. I know what's in what bowl, so makes sense I just keep doing what I've been doing. You can start by cleaning up the worst of the mess, and putting things away as I am done with them.<</talk>>\
You can see something calculating in her eyes for a second.
<<talk "eve">>I'll move everything I am done with to my right so you know I'm done with it, and keep the rest on the other side.<</talk>>\
She looks at you as if seeking approval.
<<talk "eve">>Good plan?<</talk>>\
You nod.
<<talk "player">>Yeah, sounds like a solid plan.<</talk>>\
Surprisingly enough, everything goes to plan, just shy of a state of chaos but completely manageable. By the time eve is pouring the batter into the cake pan, you've actually gotten things cleaned up to the point that it looks like it will only take a couple minutes to wash the remaining dishes and wipe down the counters one final time.
Moving to the sink, you start to organize the dishes. From the corner of your eye, you see Eve licking the last of the batter from the spatula before adding it to your pile of dishes.
Setting the timer, you both get to work, you washing the dishes as Eve dries them and puts them away. You can't help but be impressed at how smoothly the chore goes with both of you working.
After the last bowl has been put away, you exchange a look, then both look to the oven in unison.
For the next few minutes, both of you lean against the counter opposite the stove, your eyes watching the device while trying not to be obvious about it.
When the oven's timer dings, Eve springs into action, nearly diving toward the oven. She pulls it open, shies away from the heat, then allows the door to spring shut again as she scrambles for the oven mitts.
By the time she finds them, you've turned off the heat and opened the door again, holding it open long enough for her to extract the cake and place it on a hot pad on the counter.
Eve's grin is nothing short of triumphant as she stabs the cake with a toothpick before looking close at the little wooden stick.
<<talk "eve">>Looks done!<</talk>>\
Turning toward you, Eve throws her arms around you in a quick hug.
<<talk "eve">>Thank you. I can finish it from here.<</talk>>\
You aren't sure exactly where the hug becomes her pushing you out of the kitchen, but next thing you know you're backpedaling toward the kitchen's exit.
Eve stops just shy of the door, then turns to rush back toward the cake, leaving you to decide if you're going to stay or not.
[[End.|$location]]
<<set $eve.affection += 1>><<set $eve.fear -= 2>><<set $eve.trust += 2>>\
<<addtime { minute : 24 }>><<talk "player">>Hard to get this done if you drop stuff all the time.<</talk>>\
Eve pouts, then straightens. You can see her mind shifting gears, focusing herself on the task at hand.
<<talk "eve">>Ok, here's what we're going to do. I know what's in what bowl, so makes sense I just keep doing what I've been doing. You can start by cleaning up the worst of the mess, and putting things away as I am done with them.<</talk>>\
You can see something calculating in her eyes for a second.
<<talk "eve">>I'll move everything I am done with to my right so you know I'm done with it, and keep the rest on the other side.<</talk>>\
She looks at you as if seeking approval.
<<talk "eve">>Good plan?<</talk>>\
You nod.
<<talk "player">>Yeah, sounds like a solid plan.<</talk>>\
Surprisingly enough, everything goes to plan, just shy of a state of chaos but completely manageable. By the time eve is pouring the batter into the cake pan, you've actually gotten things cleaned up to the point that it looks like it will only take a couple minutes to wash the remaining dishes and wipe down the counters one final time.
Moving to the sink, you start to organize the dishes. From the corner of your eye, you see Eve licking the last of the batter from the spatula before adding it to your pile of dishes.
Setting the timer, you both get to work, you washing the dishes as Eve dries them and puts them away. You can't help but be impressed at how smoothly the chore goes with both of you working.
After the last bowl has been put away, you exchange a look, then both look to the oven in unison.
For the next few minutes, both of you lean against the counter opposite the stove, your eyes watching the device while trying not to be obvious about it. The whole time, Eve keeps adjusting where her foot is, hiding her panties from your view where they remain on the floor.
When the oven's timer dings, Eve springs into action, forgetting about her panties and nearly diving toward the oven. She pulls it open, shies away from the heat, then allows the door to spring shut again as she scrambles for the oven mitts.
By the time she finds them, you've turned off the heat and opened the door again, holding it open long enough for her to extract the cake and place it on a hot pad on the counter.
Eve's grin is nothing short of triumphant as she stabs the cake with a toothpick before looking close at the little wooden stick.
<<talk "eve">>Looks done!<</talk>>\
Turning toward you, Eve throws her arms around you in a quick hug.
<<talk "eve">>Thank you. I can finish it from here.<</talk>>\
You aren't sure exactly where the hug becomes her pushing you out of the kitchen, but next thing you know you're backpedaling toward the kitchen's exit.
Eve stops just shy of the door, then turns to rush back toward the cake, leaving you to decide if you're going to stay or not.
[[End.|$location]]
<<addtime { minute : 23 }>>Sighing inwardly, you look at the view Eve is presenting you with for several more seconds before you speak.
<<talk "player">>I offered to help you make a cake, now you're abandoning that; with this massive mess on the counter, because you have a little itch you want scratched?<</talk>>\
You shake your head in disappointment as Eve straightens. Her earlier mischief vanishing behind her disappointment. Your words have the desired effect as you see some of the light go out of her eyes and she nods humbly.
<<talk "eve">>Sorry, just wanted to have a little fun.<</talk>>\
Without another word, she turns to the counter, starting to clean up her mess as you slip away.
[[End.|$location]]
<<addtime { minute : 6 }>>Admiring the view Eve is providing for you, you step closer to her.
Enticingly, she wiggles her bottom at you until your hand touches her hip.
The expression on Eve's face shifts, becoming less playful and more needy.
With your free hand, you work the buckle of your pants, freeing your hardening manhood from its confines.
<<talk "eve">><<print $eve.callsPlayer>>?<</talk>>\
A smile begins to tug at your lips as you rub your cock between her legs, slapping her ass once with your fleshy rod, then slipping it along her moist slit.
Eve pushes back slightly, clearly seeking penetration and unable to resist the temptation, you slide easily into her depths.
Both of you pause, your content sighs like a duet as you each savor the feeling of the other.
Around your cock, Eve's pussy pulses, the grin on her face making clear it was a deliberate act.
Allowing yourself to be spurred into action, you grip her hips firmly and start to move. The first few thrusts are slow, deliberate, satisfying in their own way. Then you quicken your pace, your thrusts becoming harder, filling the kitchen with the sounds of flesh meeting flesh as you begin to pound her little hole with your cock.
It only takes seconds before Eve matches your movements, each of you fucking the other with equal enthusiasm.
Her greedy little hole clings to you, quickly driving you to the point of no return. You can feel the first telltale signs of an impending orgasm deep in your gut, then your balls pull tight. You struggle to hold on a few seconds longer, but then Eve's cunt clamps down, a gush of fluid flooding around your member as her body starts to tremble.
The low moan that escapes Eve's lips is one of a woman who just got exactly what her body craves.
Then, unable to resist any longer, your cock throbs, splashing her cervix with a thick load of cum.
One more thrust and you slam balls deep inside of her, holding yourself there until you've finished releasing every drop of your seed inside of her. Only then do you relax your grip.
Eve clings to the counter to stay upright, and you lean back against the countertop opposite that one while you catch your breath.
<<talk "eve">>Put the batter in the bowl, stir it up with a big wooden spoon.<</talk>>\
Eve looks sheepishly at your slowly softening cock as she speaks.
<<talk "eve">>Put it in the oven and bake until done.<</talk>>\
Her impish grin pushes home the fact that she's not really talking about baking a cake right now.
The next few minutes are spent adjusting your clothes and cleaning up the worst of your mixed fluids before finally turning your attention to the cake.
Not long after, the cake is in the oven and after Eve kisses you firmly on the lips, you start to slip away.
[[End.|$location]]
<<set $eve.affection += 2>><<set $eve.fear -= 1>>
<<run $eve.cumFilledAttempt("vaginal")>><<run $eve.sexAttempt($player)>>\
<<addtime { minute : 32 }>>ADD ALTERNATE VERSION FROM BELOW. Random 50% this or ALT if non-virgin. ALT version would need +750 Affection and under 150 Fear. 100% the above if virgin.
Second scene for both helping scenes
Romantic scene for both helping scenes.
1d ALT
Take over
1e ALT
Let her lead
1e ALT Romance
<<talk "player">>Your cake, you're in charge. Where do you need me?<</talk>>\
You can't help but notice the mischief in her eyes as she glances down at your crotch.
<<talk "eve">>Maybe you can clean up a little while I make sure I have everything measured and mixed?<</talk>>\
Nodding in agreement, you start to clean.
You've barely started to clean when you see Eve shimmy, a slight blush touching her cheeks as she looks at you from the corner of her eyes. You nearly miss her panties falling around her ankles and kicking them away.
Almost immediately, there's a clatter of a wooden spoon being dropped. Eve bends over, intentionally bending at the waist to make the hem of her skirt up to reveal part of her now naked bottom at you. Tilting your head, you can see her vaginal slit just coming into view.
She holds the pose long enough to glance over her shoulder at you, her impish grin removing any doubt as to whether or not she's trying to provoke you into action.
[[Get her back on task.|Eve Baking Cake 1f]]
[[Reprimand her.|Eve Baking Cake 1g]]
[[Change of plans, Eve needs a good fucking.|Eve Baking Cake 1h]]You've barely stepped through the door when you hear an obnoxious squawking sound. Turning to the sound, you see Eve, standing precariously on the corner of the bed's footboard, balanced on a single foot.
As if in slow motion, her head turns toward you, mischief in her eyes as if daring you to ask what she's doing.
The silence between you seems to stretch, all the while Eve's small smile progresses bit by bit toward being a full blown grin.
Eventually you relent.
<<talk "player">>What are you doing?<</talk>>\
<<talk "eve">>Didn't you know? If you stand on a footboard, on one foot, making bird sounds, at exactly this time of day during a particular phase of the moon, that something magical will happen.<</talk>>\
Fighting the urge to roll your eyes, Eve busts into laughter. Her laughter unbalances her and next thing you know, her arms are flailing as she falls backward, bouncing on the bed before rolling off and to her feet.
<<talk "eve">>You should have seen the look on your face when I said that.<</talk>>\
[[End.|$location]]
<<addtime { minute : 5 }>>\Someone joked that scenes are hard to trigger, (Post without name included below for reference) and I felt like being a smartass about it.
I want to like this more but this 'game' would be so much better if you didn't have to spend the majority of it trying to create the exact conditions required to trigger each event, once you even work out that there should be such an event to trigger.
It feels like after trying to work it out yourself, assuming you even know you're missing an event, you finally cave in, read the wiki where it says to trigger XYZ event you have to be in the northern up-stairs hallway at 10:54pm on a rainy Thursday during a full moon in a month that only has 30 days while standing on one leg and making bird noises and then you have a 23.5% chance to trigger the event.<<talk "eve">>Whee! Helicopter! Helicopter! Helicopter!<</talk>>\
You hear Eve's excited voice before you even open the door.
The moment she comes into view, you feel your eyebrows rise at the sight before you.
Eve, wearing only a strap-on dildo, at least a foot long and as dark as ebony, is dancing around the room. Her hips rotating in a way that makes the dildo twirl in front of her like a propeller blade as she grins and chants over and over again.
<<talk "eve">>Helicopter! Helico-<</talk>>\
<span class="pic">
\[img[images/scenes/eve_helicopter.png]]\
</span>
The word stalls on her lips in the very same instant as she sees you, every muscle in her body tensing at once. You can't help but notice that the dildo makes three more full rotations before losing enough momentum to simply sway back and forth between her legs.
You aren't sure if it's just her small stature or if the dildo is just that big, but you can't help but notice that the thing hangs nearly to her knees.
[[Make her put it away.|Eve Strapon Fun 1a]]
[[Joke about it.|Eve Strapon Fun 1b]]
[[Flirt.|Eve Strapon Fun 1c]]
Scene Generously Sponsored by Braidborn
<<addtime { minute : 4 }>>\Every word out of your mouth allows just a little more of your displeasure seep through. Eve's eyes widening slightly as you speak.
<<talk "player">>I don't know where you found that, for that matter I don't even care where you found it. Take it off, put your clothes on, and put that thing back where you got it from.<</talk>>\
<<talk "eve">>Yes sir.<</talk>>\
Eve's voice is even, but her eyes are still a little too wide as her cheeks darken in embarrassment. Without another word, she quickly slips out of the strapon and grabs her panties from the floor.
<<if $eve.hasFlag("virgin")>>As she reaches for her clothes, you turn away, giving her some privacy to dress herself. For a minute you can hear her moving around.
When you don't hear her dressing herself anymore, you risk a look toward her and see that she's fully dressed once more, minus the strap-on she'd been playing with.
<<else>>She steps one leg into her panties, then the other before pulling them up. When they reach her hips, she does a little dance in place to get the panties to settle where they belong over her little ass.
It's about this time that she realizes that you're still watching her. Her cheeks darken further as she reaches for the rest of her clothes and dresses herself with almost blinding speed.
<</if>>Not meeting your eyes, she snatches up the strap-on and bolts for the door, quickly making her escape as if running away might protect her from a proper punishment.
You turn to watch her go, shaking your head slightly as she vanishes from view.
[[End.|$location]]
Scene Generously Sponsored by Braidborn
<<set $eve.affection -= 5>><<set $eve.fear += 10>>
<<addtime { minute : 5 }>>\Feeling the corner of your mouth tick upward, you barely resist the urge to laugh at the scene. A task made more difficult by how quickly Eve is blushing.
<<talk "player">>Typical teenager. Got something hanging between your legs and can't resist the urge to swing it around for everyone to see.<</talk>>\
Eve seems to puff up, her cheeks still red, but clearly trying to save face in her current predicament.
<<talk "eve">>If you've got it, flaunt it! You're just jealous that mine's bigger than yours.<</talk>>\
This time you roll your eyes, but you're unable to resist the small chuckle that escapes your lips.
<<talk "player">>Do you have any idea how your sister would react to seeing you like this?<</talk>>\
You say, trying to make her squirm. Instead, she shoots back without hesitation.
<<talk "eve">>Before or after I stuck it in her?<</talk>>\
Eve grins sheepishly, a twinkle in her eye as she laughs at her own joke.
<<if random(1,5) is 1>><<talk "anna">>Stick what in me?<</talk>>\
Anna's voice comes as a complete surprise to you. Turning, you find her only a couple of steps behind you, moving closer.
Eve makes a startled sound, like a frightened squeak.
There's a sharp intake of breath as Anna finally sees her sister, the dildo still dangling proudly between her sister's legs.
As you watch, Eve's eyes dart between you and her sister, somehow managing to beg her sister for mercy while at the same time begging you for help, all without uttering a single word.
Then in a heartbeat, everything changes at once. Eve is in motion, charging directly toward you and Anna, the dildo flailing wildly between her legs as she moves.
Anna makes a squeaking sound that's alarmingly similar to the same frightened squeak Eve had made moments before as she jerks out of Eve's way.
Seeing no sign that Eve has any intention of slowing, you quickly step out of the way as well.
Eve streaks between the two of you, a grin already forming on her lips as she passes.
<<talk "eve">>You'll never take me alive!<</talk>>\
Those words follow her down the stairs as Eve makes her escape.
Looking toward Anna, you can't help but notice the shocked look on her face, as if her mind is still catching up with what she just saw.
<<talk "anna">>I s-should go find my sister.<</talk>>\
Still shell shocked, Anna moves to follow her sister.
You watch her go, then glance toward Eve's clothes still scattered on the floor, wondering if she'll somehow try to circle back for them or if she'll streak around the house wearing nothing but a strapon for the rest of the day, or at least until her sister catches her.
<<else>>Shaking your head with amusement, you start to turn around.
<<talk "player">>I think I hear your sister coming.<</talk>>\
You know it's a lie, but Eve doesn't. To your satisfaction, you see Eve become a blur of activity. Within seconds she's got the strap-on half off, her panties half on, and is trying to pull her dress over her head in the same moment.
The sight is so ridiculous that you can't help but laugh.
Eve stops, contorted into a nearly impossible position as her eyes shift to you. She doesn't have to say a word, her expression says it all. You know instantly that she realizes you fooled her.
Her expression darkens, and before she can react further, you make your escape.
<</if>>[[End.|$location]]
Scene Generously Sponsored by Braidborn
<<set $eve.affection += 1>><<set $eve.fear += 1>>
<<addtime { minute : 5 }>>\Leaning against the doorframe, you let your eyes drift over her slight frame, lingering on her small breasts and the slight flare of her hips.
<<talk "thought">>A woman trapped in a child's body, on the cusp of adulthood. Yet somehow she manages to be a beautiful woman rather than a naked child in my eyes.<</talk>>\
Eve must sense your thoughts, a slight smile returning to her lips. She makes no action to hide her nakedness from your gaze.
<<talk "player">>Most of the pretty girls I've seen in the past don't have anything like that dangling between their legs.<</talk>>\
The small smile on her lips blossoms into a toothy grin, her hips starting to sway back and forth in a way that causes the dildo to swing from side to side again.
<<if random(1,8) is 1>>A sudden gasp from behind you is enough to draw your attention away from Eve.
Anna, eyes wide and clearly surprised by the sight before her, holds a single hand in front of her mouth in a futile effort to hide her shock.
At the same time, you wrack your mind, trying to think of how best to handle the situation.
<<talk "thought">>What now? Do I send Anna away?<</talk>>\
A particularly naughty thought crosses your mind.
<<talk "thought">>Or do I let Eve use that thing on her sister?<</talk>>\
[[Send Anna away.|Eve Strapon Fun 1d]]
[[Play with the sisters.|Eve Strapon Fun 1e]]
<<else>><<talk "eve">>You know you want it.<</talk>>\
The way she speaks the words is nearly enough to make you laugh.
[[Tease her a little more.|Eve Strapon Fun 1f]]
[[Fuck Eve.|Eve Strapon Fun 1g]]
[[Let Eve fuck you.|Eve Strapon Fun 1h]]
<</if>>\
Scene Generously Sponsored by Braidborn
<<addtime { minute : 5 }>>\<<talk "player">>Eve was just fooling around a bit when I walked in.<</talk>>\
You tell Anna dismissively.
Anna's gaze shifts between you and Eve once, <<if ($anna.affection gte 650 and $anna.fear lte 350) or $anna.trust gte 700>>takes a deep breath, then nods.
She seems to relax somewhat, clearly allowing her opinion of you to ease any worries she might have.
<<else>>her body tense as she forces herself to take a breath and uncertainly nods.
<</if>>As Anna slips away, you turn your attention back to Eve.
Eve sways her hips, making the dildo sway lazily between her legs as a grin threatens to split her face.
<<talk "eve">>You know you want it.<</talk>>\
The way she speaks the words is nearly enough to make you laugh.
[[Tease her a little more.|Eve Strapon Fun 1f]]
[[Fuck Eve.|Eve Strapon Fun 1g]]
[[Let Eve fuck you.|Eve Strapon Fun 1h]]
Scene Generously Sponsored by Braidborn
<<addtime { minute : 3 }>>\Stepping to the side, you gesture into the small servant's bedroom.
<<talk "player">>Join us.<</talk>>\
<<if $anna.affection gte 850 and $anna.fear lte 400 and $anna.trust gte 700>>Anna looks at you, curiosity accompanying a small smile as she does as you tell her.
As you watch Anna, you can see a hint of surprise enter her eyes, her gaze quickly shifting to the strap-on then back to you.
Her lips part, but it's impossible to tell if it's due to surprise or if the situation has simply rendered her speechless.
<<elseif $anna.affection gte 750 and $anna.fear lte 400>>Anna looks at you, curiosity accompanying an uncertain smile as she does as you tell her.
As you watch Anna, you can see a hint of surprise enter her eyes, her gaze quickly shifting to the strap-on then back to you.
Her lips part, but it's impossible to tell if it's due to surprise or if the situation has simply rendered her speechless.
<<elseif $anna.affection gte 700 and $anna.fear lte 350>>Anna looks at you, a hint of unease in her eyes.
As you watch, she hesitates for a fraction of a second before stepping into the room as you instructed.
<<elseif $anna.affection gte 650 or $anna.fear lte 450>>You see Anna blink slowly, the worry in her eyes vanishing behind a carefully composed expression. Even so, you can sense the tension in her frame as she slips past you to join her sister.
<<talk "thought">>She's really tense, maybe something about this brings back a bad memory?<</talk>>\
<<else>>Anna's features becomes still, only the faintest tightness around her eyes indicating that she feels anything behind her carefully composed expression. Anna's eyes linger on her sister, Eve looking awkward as her sister moves to join her.
<</if>>[[Have the sisters put on a show for you.|Eve Strapon Fun 1i]]
[[Join them for some fun.|Eve Strapon Fun 1j]]
Scene Generously Sponsored by Braidborn
<<addtime { minute : 2 }>>\Laughing, you reply.
<<talk "player">>Sorry, you're more man than I can handle right now.<</talk>>\
Eve grins, then fights a losing battle with a giggle that becomes a snort. As soon as the sound leaves her lips, she blushes brightly.
You continue to grin, looking her over one last time before stepping away.
[[End.|$location]]
Scene Generously Sponsored by Braidborn
<<set $eve.affection += 1>><<set $eve.fear -= 1>>
<<addtime { minute : 2 }>>\<<talk "player">>Take that thing off and get on the bed.<</talk>>\
Your tone is light and playful.
Eve gives you a toothy grin, then shimmies out of the strap-on quicker than you would have thought possible. With a flick of her ankle, she sends the contraption flying across the small room. She never even hesitates, somehow turning the kick into a jump. She hits the bed on her shoulder, bouncing and landing on her back.
Reaching for your clothes, you start to undress, half watching Eve as she watches you excitedly. You're just pulling your shirt off when you see her part her legs, the petals of her vagina parting invitingly to reveal the moist pink interior. As if to emphasize the view, she reaches down with both hands and spreads herself open, never breaking eye contact with you.
By the time you unbuckle your pants, your cock is already straining at your pants.
When your cock finally springs free, Eve's eyes widen with excitement, an impatient smile forming on her lips as you manage to kick your pants the rest of the way off.
You move toward the bed, Eve's arms already reaching toward you. She makes a happy sound as her fingers find your cock, quickly encircling it and pulling you on top of her by your manhood.
Eve's eyes move between your face and your cock, seemingly unable to decide which she wants to look at more.
<<if $eve.hasFlag("virgin")>>Your face wins the battle. Eve looks you in the eyes, fear and eagerness both evident on her face as you prepare to take her virginity.
You feel her heels come to rest on your ass, but she applies no pressure, merely using it as a place to rest her heels while ensuring that she is opened invitingly for your manhood.
Her eyes widen as the tip of your cock slides along her folds, her breath coming in a shuddering gasp as she feels your tip settle againse her opening.
Learning forward, you kiss her, stifling the sound that comes from her as you nudge inside.
You barely enter her before you can feel the fragile resistance of her hymen. Pausing, you give her a moment to prepare, then you feel her heels dig into your ass, trying to urge you forward.
Her sharp intake of breath takes your breath away, forcing you to break the kiss as you push through her virginity and begin to slide slowly inside. You make it about half way inside, her expression pinched in discomfort, before you pause again. This time you wait until her expression softens, a nearly impreceptible nod from her telling you it's ok to start moving again. Pulling back, you stop when only the tip of your cock is still inside of her then push forward once more.
This time Eve's eyes rolling back slightly as a faint smile dances across her lips.
<<else>>Your cock wins the battle, Eve cranes her neck, looking between your bodies. Her heels come to rest on your ass, spurring you forward. With child like wonder in her expression, Eve watches the tip of your cock brush against her pussy. A needy sigh drifts from her lips as you feel your cockhead slide along her folds.
Her eyes finally move back to your face, unblinking as her heels pull you forward. The smile of anticipation becomes a soft gasp, her eyes widening and her pupils dilating as she guides you to her opening. When you begin to slide inside, her smile returns while her eyes roll up in her head. She clings to you, pressing as much of her body against yours as humanly possible as she pants in your ear.
<</if>>When you feel the crown of your manhood settle into the deepest part of her vagina, your hips meeting hers, she sighs happily.
<<talk "eve">>Sex is awesome.<</talk>>\
Her voice is so soft that you're not sure if she's talking to you or to herself.
<<talk "eve">><<print $eve.callsPlayer>>, it feels //so// good, please, . . .<</talk>>\
She never finishes whatever she was about to say. Her body shudders lightly in pleasure as you start to move your hips. At first, your movements are slow and deliberate, sliding in and out of her slick tunnel slow enough to feel every detail of her interior. However, Eve's heels on your ass urge you faster, squeezing to draw you in with an urgent need every time you pull out.
Not wanting to disappoint, and feeling a growing need of your own, you allow her to coax you into an every increasing pace until you're thrusting into her as fast as you can move your hips and still she tries to spur you to greater speeds.
Under you, Eve moans and screams in pleasure. You can tell that she's trying to say something, but she's so lost in her lust that you only understand the occasional word from her.
You can tell from the sounds that she is making, and from the way your balls begin to pull tight, that both of you are nearing your climax. Suddenly her legs around your hips lock in place, causing you to lift her ass off the bed as you try to pull back for another thrust. At the same time her pussy convulses around your manhood, quivering as she begins to cum. Not to be denied, your cock twitches hard, jerking once before you feel your abdomen tighten. Shoving forward, you can feel her cervix kiss the tip of your cock as you begun to cum.
As your cum splashes against the deepest part of her vagina, Eve makes a sound of pure bliss, like an animal in heat receiving //exactly// what it desires.
For the next minute, you hold yourself like that. At first you jerk your hips in time with each blast of cum, then as you finish you remain inside of her, savoring the feeling of her pussy trying to milk every last drop of cum out of your shaft and into her womb.
Rather than climb off of her, you simply roll to the side, nearly falling off of the small bed as you do so.
Eve giggles, weakly grabbing at you in an effort to keep you from falling to the floor.
Somehow you manage to stay on the bed, ending up with Eve half draped across your torso. Neither of you say a word as you bask in the afterglow of sex, both of you breathing heavily as you lay tangled in each other's arms.
Eve's fingers tracing lightly over your skin brings you back to your senses some time later. When you look down at her, her eyes are turned downward, but the angle of her face gives you a good view of her features. As you watch, you can see her smile growing with every inch she drifts downward. It's not until her fingers are tantalizingly close to your manhood before she finally looks up, her smile turning sheepish when she sees you looking back.
Reluctantly, you allow Eve to slip away. Her eyes flicker to your crotch with an expression that suggests she'd like to go another round, but other matters demand her attention more urgently.
<<talk "eve">>Got to go.<</talk>>\
Eve says quickly, then leans in for a quick kiss before running for the door of the room. Half way there she reaches down and snatches her dress without even slowing.
A moment later, you hear the bathroom door close from across the servant's area.
Reluctantly, you sit up, gathering your clothes and dressing yourself before preparing to leave the room.
[[End.|$location]]
Scene Generously Sponsored by Braidborn
<<set $eve.affection += 3>><<set $eve.fear -= 1>><<set $eve.trust += 1>>
<<addtime { minute : 18 }>>\<<talk "player">>You know how to use that thing?<</talk>>\
Your tone is playful.
<<talk "eve">>Only one way to find out.<</talk>>\
Eve retorts with a grin.
The surprise on her face when you start to undress is nearly enough to make you laugh.
<<talk "eve">>Really?!?<</talk>>\
She can't hide the excitement in her voice, and it's like she doesn't even try.
Her grin grows, a twinkle entering her eye before she speaks again. With one hand, she hefts the dildo and shakes it in your general direction.
<<talk "eve">>You going to suck it? Or am I going in dry?<</talk>>\
[[Suck it.|Eve Strapon Fun 1k]]
[[Get fucked.|Eve Strapon Fun 1l]]
Scene Generously Sponsored by Braidborn
<<set $eve.affection += 1>><<set $eve.fear -= 1>>
<<addtime { minute : 2 }>>\Looking at Anna, a particularly naughty thought crosses your mind.
<<talk "player">>Take your clothes off, let's find out how well Eve can use her new toy.<</talk>>\
Anna blinks once, then begins to undress, folding each piece of clothing as she removes it from her body.
Meanwhile Eve nearly dances from foot to foot, never saying a word but clearly bouncing between excited and uncertain about this turn of events.
<<if $anna.affection gte 950 and $anna.fear lte 200 and $anna.trust gte 800>>Anna's eyes turn to you, filled with affection and trust. Without a word, with nothing but her eyes she asks what you want her to do.
All you have to do is look at the bed. Anna doesn't even hesitate as she crawls onto the bed. You notice that while she's positioning herself on her hands and knees, she's still trying to present herself in a way that gives you the best view of what is about to happen while still keeping you in her field of vision so she can look at you.
Eve playfully strokes the dildo jutting from her loins, a grin on her face that turns sheepish as she leans close to her sister to whisper in Anna's ear.
<<talk "eve">>You can call me <<print $anna.callsPlayer>> if you want.<</talk>>\
Eve's words are barely loud enough to hear, but Anna's blush is unmistakable in the following moment.
A slight shudder goes through Anna, her nipples hardening visibly as you give her a reassuring smile.
Surprisingly tender considering her usual enthusiasm, Eve moves behind Anna, her hand reaching out to lightly touch Anna's ass. Her hand drifts over the smooth flesh for a moment, then slips between Anna's legs.
Anna goes rigid for a spit second, her eyes widening suddenly as Eve's fingers make a wet sound between Anna's legs.
A wicked little twinkle enters Eve's eyes as she takes hold of the dildo and lines it up with her target with exaggerated care.
There's a soft gasp as the tip of the dildo parts Anna's lower lips and slides about an inch inside. Eve bites her lip playfully as she pulls back and gently pushes forward again. This time Anna's slick hole takes just over a third of the rubber appendage. Eve's third thrust sinks home, a soft sigh of pleasure escaping Anna's lips as the dildo slips into her depths.
Tenderly, Eve's hands caress Anna's ass as she starts to thrust. Slow even thrusts, accompanied by the sticky wet sounds of their hips meeting and the scent of Anna's arousal.
Eve grins the whole time, her grin growing any time she either coaxes a moan from Anna or she meets your eyes for a second.
Meanwhile Anna blushes each time she even thinks of looking at you, most of the time she remains with her eyes closed, clearly focused on the sensations coursing through her body.
A breathless cry fills the air as Anna cums, her body trembling. Eve loses her grip on Anna's hips and the older woman falls forward while the dildo springs free of her freshly used hole.
<<elseif $anna.affection gte 650 and $anna.fear lte 450>>Anna's eyes turn to you, filled with curiosity as she seeks your guidance with nothing more than a look.
All you have to do is look at the bed. Anna's hesitation is almost imperceptible as she crawls onto the bed. You notice that while she's positioning herself on her hands and knees, she's still trying to present herself in a way that gives you the best view of what is about to happen while still keeping you in her field of vision so she can look at you.
Eve playfully strokes the dildo jutting from her loins, a grin on her face that turns sheepish as she leans close to her sister to whisper in Anna's ear.
<<talk "eve">>Who's your daddy now?<</talk>>\
Eve's words are barely loud enough to hear, but Anna's blush is unmistakable in the following moment.
A slight shudder goes through Anna, her nipples hardening visibly as she feels Eve's hand drift between her legs.
Surprisingly tender considering her usual enthusiasm, Eve moves behind Anna, her fingers finding Anna's slick sex.
A wicked little twinkle enters Eve's eyes as she takes hold of the dildo and lines it up with her target with exaggerated care.
There's a soft gasp as the tip of the dildo parts Anna's lower lips and slides about an inch inside. Eve bites her lip playfully as she pulls back and gently pushes forward again. This time Anna's slick hole takes just over a third of the rubber appendage. Eve's third thrust sinks home, a soft sigh of pleasure escaping Anna's lips as the dildo slips into her depths.
Tenderly, Eve's hands caress Anna's ass as she starts to thrust. Slow even thrusts, accompanied by the sticky wet sounds of their hips meeting and the scent of Anna's arousal.
Eve smiles the whole time, her grin growing any time she either coaxes a moan from Anna or she meets your eyes for a second.
Meanwhile Anna blushes each time she even thinks of looking at you, most of the time she remains with her eyes closed, clearly focused on the sensations coursing through her body.
A breathless cry fills the air as Anna cums, her body trembling. Eve loses her grip on Anna's hips and the older woman falls forward while the dildo springs free of her freshly used hole.
<<elseif $anna.affection gte 550 or $anna.fear lte 600>>Anna's eyes turn to you, filled with curiosity as she seeks your guidance with nothing more than a look.
All you have to do is look at the bed. Anna's hesitation is almost imperceptible as she crawls onto the bed. You notice that while she's positioning herself on her hands and knees, she's still trying to present herself in a way that gives you the best view of what is about to happen.
Eve playfully strokes the dildo jutting from her loins, a grin on her face that turns sheepish as she leans close to her sister to whisper in Anna's ear.
<<talk "eve">>This is going to be fun.<</talk>>\
Eve's words are barely loud enough to hear, but Anna's blush is unmistakable as she gives a small nod.
Anna tenses only momentarily as Eve touches her between her legs. For a minute the smaller woman moves her hand. At first all you see is Eve moving, but as time goes on you begin to see Anna move occasionally, the sound of her wetness filling the air as surely as the scent of her growing arousal.
Surprisingly tender considering her usual enthusiasm, Eve moves behind Anna, her fingers finding Anna's slick sex.
A wicked little twinkle enters Eve's eyes as she takes hold of the dildo and lines it up with her target with exaggerated care.
There's a soft gasp as the tip of the dildo parts Anna's lower lips and slides about an inch inside. Eve bites her lip playfully as she pulls back and gently pushes forward again. This time Anna's slick hole takes just over a third of the rubber appendage. Eve's third thrust sinks home, a soft sigh of pleasure escaping Anna's lips as the dildo slips into her depths.
Anna's eyes flicker to you, her cheeks darkening with embarassment as she quickly looks away again.
Tenderly, Eve's hands caress Anna's ass as she starts to thrust. Slow even thrusts, accompanied by the sticky wet sounds of their hips meeting and the scent of Anna's arousal.
Eve smiles the whole time, her grin growing any time she either coaxes a moan from Anna or she meets your eyes for a second.
Meanwhile Anna blushes each time she even thinks of looking at you, most of the time she remains with her eyes closed, clearly focused on the sensations coursing through her body.
A breathless cry fills the air as Anna cums, her body trembling. Eve loses her grip on Anna's hips and the older woman falls forward while the dildo springs free of her freshly used hole.
<<else>>Anna's eyes turn to you, barely masking fear and uncertainty as she seeks your guidance with nothing more than a look.
All you have to do is look at the bed. Anna hesitates for a span of three heartbeats, then nods as she crawls onto the bed. You notice that while she's positioning herself on her hands and knees, she's still trying to present herself in a way that gives you the best view of what is about to happen.
Eve playfully strokes the dildo jutting from her loins, a grin on her face that turns more serious as she leans close to her sister to whisper in Anna's ear.
<<talk "eve">>It's just me, I love you. I want to make you feel good.<</talk>>\
Eve's words are barely loud enough to hear, but Anna's blush is unmistakable as she gives a small nod. She does not seem quite able to look at you.
Anna tenses only momentarily as Eve touches her between her legs. She closes her eyes and sighs, resigning herself her fate. For a minute Eve moves her hand. At first all you see is Eve moving, but as time goes on you begin to see Anna move occasionally, the sound of her wetness filling the air as surely as the scent of her growing arousal.
Surprisingly tender considering her usual enthusiasm, Eve moves behind Anna, her fingers finding Anna's slick sex.
A wicked little twinkle enters Eve's eyes as she takes hold of the dildo and lines it up with her target with exaggerated care.
There's a soft gasp as the tip of the dildo parts Anna's lower lips and slides about an inch inside. Eve bites her lip playfully as she pulls back and gently pushes forward again. This time Anna's slick hole takes just over a third of the rubber appendage. Eve's third thrust sinks home, a soft sigh of pleasure escaping Anna's lips as the dildo slips into her depths.
Anna closes her eyes tightly, her cheeks dark with embarassment.
Tenderly, Eve's hands caress Anna's ass as she starts to thrust. Slow even thrusts, accompanied by the sticky wet sounds of their hips meeting and the scent of Anna's arousal.
Eve smiles the whole time, her grin growing any time she either coaxes a moan from Anna or she meets your eyes for a second.
Meanwhile Anna buries her face in a pollow, stifling her moans as best she can.
A breathless cry fills the air as Anna cums, her body trembling. Eve loses her grip on Anna's hips and the older woman falls forward while the dildo springs free of her freshly used hole.
<</if>>Still half grinning, Eve sits back on her heels.
<<talk "eve">>That was //work//.<</talk>>\
She mutters under her breath.
<<talk "eve">>These things aren't designed with the user's pleasure in mind, are they?<</talk>>\
With one hand, she absently strokes the dildo as if it is a real cock, the rubber glistening with Anna's juices as her hand glides up and down its length.
Grinning to yourself, you admire the sight before you for just a little longer before excusing yourself and slipping away from the pair.
[[End.|$location]]
Scene Generously Sponsored by Braidborn
<<set $eve.affection += 1>><<set $eve.fear -= 1>><<set $eve.trust += 1>><<if $anna.trust gte 500>><<set $anna.fear -= 1>><<set $anna.trust += 1>><<else>><<set $anna.affection -= 1>><<set $anna.fear += 1>><<set $anna.trust -= 1>><</if>>
<<addtime { minute : 18 }>>\<<talk "player">>I'll start on one end, you start on the other. See if we can meet somewhere in the middle?<</talk>>\
Eve's grin is predatory, somehow looking unnatural on her innocent features.
<<if $anna.affection gte 850 and $anna.fear lte 400 and $anna.trust gte 900>>Anna looks momentarily reluctant, but with the way she glances at her sister you can tell that it's concern for her sister that gives her pause.
Stepping to Anna, you reach out and touch her cheek, drawing her gaze to you just in time to kiss her.
You can feel the tension leaving her almost as soon as your lips touch hers. When you break the kiss, you can see the trust in her eyes. Her nod is so subtle that you almost miss it as she starts to undress.
<<elseif $anna.affection gte 700 and $anna.fear lte 400>>Anna looks reluctant, but with the way she glances at her sister you can tell that most if it is concern for her sister that gives her pause.
Stepping to Anna, you reach out and touch her cheek, drawing her gaze to you just in time to kiss her.
You see her eyes flicker to her sister one more time before she finally relaxes. When you break the kiss, you can see the trust in her eyes. Her nod is so subtle that you almost miss it as she starts to undress.
<<elseif $anna.affection gte 550 or $anna.fear lte 450>>Anna's eyes move between you, her sister and the strapon. Then she closes her eyes and takes a deep breath before nodding and starting to undress.
<<else>>Anna's eyes move between you, her sister, and the strapon twice, her body rigid and her movements seeming just a hint twitchy. It's not until her sister speaks that she seems to relax just a little.
<<talk "eve">>It's ok. We just want to make you feel good.<</talk>>\
Anna nods, taking a deep breath as she starts to undress herself.
<</if>>Eve steps close to Anna, helping undress her sister while you start to remove your own clothes.
By the time you're fully undressed, Eve has crawled onto the bed and Anna is hesitantly moving toward her.
As you watch, Anna crawls onto the bed, kneeling on her hands and knees while moving one hand to the dildo jutting from Eve's hips. She takes hold of it and looks fleetingly at Eve's face before focusing on the dildo.
Anna is just starting to stroke the strap-on when you climb onto the bed behind her.
<<if $anna.affection gte 850 and $anna.fear lte 400 and $anna.trust gte 700>>You let one hand slide between Anna's legs, finding her wet and receptive. As your fingers probe her sex, she pushes back against your hand.
From where you're at, it sounds like Anna is just starting to say something, something that is suddenly muffled by Eve shoving the dildo in Anna's mouth.
Eve grins, giving you a thumbs up while moving her hips in an exaggerated manner, the dildo sliding in and out of Anna's mouth.
You take this as your cue and move into position, taking hold of Anna's hips with one hand while lining yourself up with her vaginal opening with the other.
She's so wet that you have no trouble sliding inside, her slick inner walls welcoming your invading member.
It takes a couple of minutes to really settle into a rhythm, Anna doing much of the work as she bounces between your cock and the rubber appendage in her mouth.
<<talk "eve">>Switch!<</talk>>\
Eve shouts suddenly. Then putting actions to words she pulls out of Anna's mouth and nearly jumps to where you're at.
Anna gasps for air, her eyes wide and Eve's strapon glistening with saliva.
You move around to Anna's front without even stopping to think about it. As soon as you're within reach, Anna's eyes, filled with affection, meet yours for just a split second before she takes your cock into her mouth. If she minds the fact that it's coated in her own love juices, she shows no sign of it.
Her tongue twirls around the crown of your penis in a delightful way, causing you to moan.
Across from you, Eve is busy trying to get the dildo into Anna, shoving forward suddenly as she finds the mark. Within seconds, Anna is bouncing between you and Eve once more, her moans around your cock leaving you in a state of bliss until Eve declares the need to switch again.
This time the transition is much smoother and within just a few short seconds you're back inside of Anna, all three of you moving with a degree of precision that seemed beyond your grasp when you started.
Then Anna groans around the dildo in her mouth. Eve pulls, a wet sound leaving Anna's mouth as the object clears her lips. Anna's whole body trembles, her cunt grasping your manhood as she cums.
Eve grins, watching Anna orgasm with rapt attention, her eyes seemingly drawn to the place your and Anna's bodies meet.
Your lips part, a throaty groan filling the air as you shove as deep inside of Anna as you can go, your cock twitching as you begin to cum.
Holding on to Anna, both of you bask in the afterglow of your orgasms. Meanwhile Eve has one hand inside of the strapon harness, rubbing herself as fast as she can move her hand. It takes nearly a minute, but she begins to shudder, a high pitched squeak escaping her lips as she finally cums.
<<elseif $anna.affection gte 700 and $anna.fear lte 350>>You let one hand slide between Anna's legs, finding her wet and receptive. As your fingers probe her sex, she pushes back against your hand after only a brief hesitation.
From where you're at, it sounds like Anna is just starting to say something, something that is suddenly muffled by Eve shoving the dildo in Anna's mouth.
Eve grins, giving you a thumbs up while moving her hips in an exaggerated manner, the dildo sliding in and out of Anna's mouth.
You take this as your cue and move into position, taking hold of Anna's hips with one hand while lining yourself up with her vaginal opening with the other.
She's so wet that you have no trouble sliding inside, her slick inner walls welcoming your invading member.
It takes a couple of minutes to really settle into a rhythm, Anna doing much of the work as she bounces between your cock and the rubber appendage in her mouth.
<<talk "eve">>Switch!<</talk>>\
Eve shouts suddenly. Then putting actions to words she pulls out of Anna's mouth and nearly jumps to where you're at.
Anna gasps for air, her eyes wide and Eve's strapon glistening with saliva.
You move around to Anna's front without even stopping to think about it. As soon as you're within reach, Anna's eyes, filled with affection, meet yours for just a split second before she takes your cock into her mouth. If she minds the fact that it's coated in her own love juices, she shows no sign of it.
Her tongue twirls around the crown of your penis in a delightful way, causing you to moan.
Across from you, Eve is busy trying to get the dildo into Anna, shoving forward suddenly as she finds the mark. Within seconds, Anna is bouncing between you and Eve once more, her moans around your cock leaving you in a state of bliss until Eve declares the need to switch again.
This time the transition is much smoother and within just a few short seconds you're back inside of Anna, all three of you moving with a degree of precision that seemed beyond your grasp when you started.
Then Anna groans around the dildo in her mouth. Eve pulls, a wet sound leaving Anna's mouth as the object clears her lips. Anna's whole body trembles, her cunt grasping your manhood as she cums.
Eve grins, watching Anna orgasm with rapt attention, her eyes seemingly drawn to the place your and Anna's bodies meet.
Your lips part, a throaty groan filling the air as you shove as deep inside of Anna as you can go, your cock twitching as you begin to cum.
Holding on to Anna, both of you bask in the afterglow of your orgasms. Meanwhile Eve has one hand inside of the strapon harness, rubbing herself as fast as she can move her hand. It takes nearly a minute, but she begins to shudder, a high pitched squeak escaping her lips as she finally cums.
<<elseif $anna.affection gte 650 or $anna.fear lte 450>>You let one hand slide between Anna's legs, finding her wet but not quite wet enough. As your fingers probe her sex, you carefully stimulate her sensitive folds until you can feel her sex become slick with her juices.
From where you're at, it sounds like Anna is just starting to say something, something that is suddenly muffled by Eve shoving the dildo in Anna's mouth.
Eve grins, giving you a thumbs up while moving her hips in an exaggerated manner, the dildo sliding in and out of Anna's mouth.
You take this as your cue and move into position, taking hold of Anna's hips with one hand while lining yourself up with her vaginal opening with the other.
She's so wet that you have no trouble sliding inside, her slick inner walls welcoming your invading member.
It takes a couple of minutes to really settle into a rhythm, Anna doing much of the work as she bounces between your cock and the rubber appendage in her mouth.
<<talk "eve">>Switch!<</talk>>\
Eve shouts suddenly. Then putting actions to words she pulls out of Anna's mouth and nearly jumps to where you're at.
Anna gasps for air, her eyes wide and Eve's strapon glistening with saliva.
You move around to Anna's front without even stopping to think about it. As soon as you're within reach, Anna's face toruns toward yours, her expression carefully composed in the second before she takes your cock into her mouth. If she minds the fact that it's coated in her own love juices, she shows no sign of it.
Her tongue twirls around the crown of your penis in a delightful way, causing you to moan.
Across from you, Eve is busy trying to get the dildo into Anna, shoving forward suddenly as she finds the mark. Within seconds, Anna is bouncing between you and Eve once more, her moans around your cock leaving you in a state of bliss until Eve declares the need to switch again.
This time the transition is much smoother and within just a few short seconds you're back inside of Anna, all three of you moving with a degree of precision that seemed beyond your grasp when you started.
Then Anna groans around the dildo in her mouth. Eve pulls, a wet sound leaving Anna's mouth as the object clears her lips. Anna's whole body trembles, her cunt grasping your manhood as she cums. As she does so, she buries her face in the blankets as if ashamed to be seen in such an intimate moment.
Eve grins, watching Anna orgasm with rapt attention, her eyes seemingly drawn to the place your and Anna's bodies meet.
Your lips part, a throaty groan filling the air as you shove as deep inside of Anna as you can go, your cock twitching as you begin to cum.
Holding on to Anna, both of you bask in the afterglow of your orgasms. Meanwhile Eve has one hand inside of the strapon harness, rubbing herself as fast as she can move her hand. It takes nearly a minute, but she begins to shudder, a high pitched squeak escaping her lips as she finally cums.
<<else>>You let one hand slide between Anna's legs, finding her moist but far from ready. As your fingers probe her sex, she tries to relax, but you can sense the tension in her all the same. Even so, you're able to coax her to wetness, her body responding to your intimate touch.
From where you're at, it sounds like Anna is just starting to say something, something that is suddenly muffled by Eve shoving the dildo in Anna's mouth.
Eve grins, giving you a thumbs up while moving her hips in an exaggerated manner, the dildo sliding in and out of Anna's mouth.
You take this as your cue and move into position, taking hold of Anna's hips with one hand while lining yourself up with her vaginal opening with the other.
She's so wet that you have no trouble sliding inside, her slick inner walls welcoming your invading member.
It takes a couple of minutes to really settle into a rhythm, Anna doing much of the work as she bounces between your cock and the rubber appendage in her mouth.
<<talk "eve">>Switch!<</talk>>\
Eve shouts suddenly. Then putting actions to words she pulls out of Anna's mouth and nearly jumps to where you're at.
Anna gasps for air, her eyes wide and Eve's strapon glistening with saliva.
You move around to Anna's front without even stopping to think about it. As soon as you're within reach, Anna's eyes, filled with a glazed expression like she's not really there, meet yours for just a split second before she takes your cock into her mouth. If she minds the fact that it's coated in her own love juices, she shows no sign of it.
Her tongue twirls around the crown of your penis in a delightful way, causing you to moan.
Across from you, Eve is busy trying to get the dildo into Anna, shoving forward suddenly as she finds the mark. Within seconds, Anna is bouncing between you and Eve once more, her moans around your cock leaving you in a state of bliss until Eve declares the need to switch again.
This time the transition is much smoother and within just a few short seconds you're back inside of Anna, all three of you moving with a degree of precision that seemed beyond your grasp when you started.
Then Anna groans around the dildo in her mouth. Eve pulls, a wet sound leaving Anna's mouth as the object clears her lips. Anna's whole body trembles, her cunt grasping your manhood as she cums. She seems to go limp, a low groan muffled by the blankets she is burying her face in.
Eve grins, watching Anna orgasm with rapt attention, her eyes seemingly drawn to the place your and Anna's bodies meet.
Your lips part, a throaty groan filling the air as you shove as deep inside of Anna as you can go, your cock twitching as you begin to cum.
Holding on to Anna, both of you bask in the afterglow of your orgasms. Meanwhile Eve has one hand inside of the strapon harness, rubbing herself as fast as she can move her hand. It takes nearly a minute, but she begins to shudder, a high pitched squeak escaping her lips as she finally cums.
<</if>>[[Continue.|Eve Strapon Fun 1m]]
<<set $eve.affection += 1>><<set $eve.fear -= 2>><<set $eve.trust += 1>><<if $anna.trust gte 500>><<set $anna.fear -= 1>><<set $anna.trust += 1>><<else>><<set $anna.affection -= 1>><<set $anna.trust -= 1>><</if>>
<<addtime { minute : 18 }>>\Turning toward Eve, you sit on the edge of the bed and beckon her forward. When she is close enough, you reach out, taking hold of the dildo jutting from her loins.
Eve giggles as you lick the tip, then her expression becomes more serious as she watches you take the tip between your lips.
You meet her eyes, her intense gaze trying to take in everything at once.
<<talk "thought">>Does she think she's going to learn something?<</talk>>\
For a minute, you run your tongue around the appendage, trying to get it nice and wet, your head occasionally bobbing along the length of it.
Then suddenly your face meets Eve's abdomen, both of her hands on the back of your head as she shoves forward, shoving the thing down your throat.
She holds you like that for a couple of seconds before releasing you. You pull back suddenly, gasping for a breath you didn't yet know that you needed. Eve tries to look ashamed of her actions, but the grin she is unable to suppress completely ruins the effect.
<<talk "eve">>I think I'm ready.<</talk>>\
Shrugging inwardly, you turn and crawl unto the bed, turning your ass toward her.
You feel one of her hands touch your hip, then drift to your bottom. A second later the dildo slides along your ass crack.
In spite of your best efforts to relax, Eve still shoves forward with enough force to rock you forward, a grunt escaping your lips.
Pulling back, she pushes forward more gently the second time.
<<talk "eve">>You probably think of me as your little princess.<</talk>>\
You can tell from the tone of her voice that she's trying to be playful, making a game of what is happening.
<<talk "eve">>But I think today you can call me 'Queen.'<</talk>>\
With no other warning, she slaps your ass so hard that you flinch.
You glance back at her when she stops moving behind you. To your amusement, you see her shaking her hand as if it hurts.
<<talk "thought">>That will teach her to spank me, I bet her hand stings.<</talk>>\
She doesn't give you any more time to reflect on her misfortune, one heartbeat to the next she's moving behind you again. Long firm strokes, the strapon sliding across your prostate having more of an affect on you than you would expect, driving you to full hardness within a dozen thrusts.
By now, Eve has one hand on each of your hips as she enthusiastically pounds into you from behind.
After a while, Eve leans over your back. You momentarily wonder if she's doing so because she's getting tired, but then you feel her hand reach around in search of your cock. She giggles as her fingers find the precum drooling from the tip, then using that same precum like lube, she grasps your cock and begins to stroke it in time with the movements of her hips.
You didn't realize just how close you were until that moment, with her delicate little hand stroking your shaft, and the dildo brushing past your prostate, your cock jerks, throbs, then fires a stream of cum at the bed beneath you.
A minute later, your cock still drooling the last of your cum, Eve pulls back, the dildo slipping out of your abused asshole with a wet sound.
Rolling onto your back, you see Eve looking at her hand, clearly smeared with your cum. Then with a grin she reaches out and smears it on your chest.
<<talk "eve">>Now go clean yourself up!<</talk>>\
She tries to sound authoritive, but somehow only manages to sound like a little kid trying to sound important.
You can't help but laugh as you gather up your clothes and start to get dressed.
<<talk "eve">>Maybe next time you can put your thing in me instead?<</talk>>\
Eve asks from where she's gathering her own clothes.
When you don't immediately reply, she continues.
<<talk "eve">>This was fun, but it was a lot of work, and I didn't get to cum.<</talk>>\
You pull her into an affectionate little hug.
<<talk "player">>Don't worry, next time I'll use the strapon on you.<</talk>>\
You joke at her.
<<talk "eve">>That's not what I meant! And you know it!<</talk>>\
Eve retorts loudly.
There's a smirk on your face as you look at Eve one more time before turning to make your exit.
[[End.|$location]]
Scene Generously Sponsored by Braidborn
<<set $eve.affection += 1>><<set $eve.fear -= 5>><<set $eve.trust += 2>>
<<addtime { minute : 18 }>>\<<talk "eve">>On the bed!.<</talk>>\
Laughing inwardly, you turn and crawl unto the bed, turning your ass toward her.
You can hear Eve spit. You wonder if she's trying to get the dildo wet, or if she's doing something else. Her next words seem to confirm your first suspicion.
<<talk "eve">>There, that should help. Don't say I never did nothing for you!<</talk>>\
You feel one of her hands touch your hip, then drift to your bottom. A second later the spit slick dildo slides along your ass crack.
In spite of your best efforts to relax, Eve still shoves forward with enough force to rock you forward, a grunt escaping your lips.
Pulling back, she pushes forward more gently the second time.
<<talk "eve">>You probably think of me as your little princess.<</talk>>\
You can tell from the tone of her voice that she's trying to be playful, making a game of what is happening.
<<talk "eve">>But I think today you can call me 'Queen.'<</talk>>\
With no other warning, she slaps your ass so hard that you flinch.
You glance back at her when she stops moving behind you. To your amusement, you see her shaking her hand as if it hurts.
<<talk "thought">>That will teach her to spank me, I bet her hand stings.<</talk>>\
She doesn't give you any more time to reflect on her misfortune, one heartbeat to the next she's moving behind you again. Long firm strokes, the strapon sliding across your prostate having more of an affect on you than you would expect, driving you to full hardness within a dozen thrusts.
By now, Eve has one hand on each of your hips as she enthusiastically pounds into you from behind.
After a while, Eve leans over your back. You momentarily wonder if she's doing so because she's getting tired, but then you feel her hand reach around in search of your cock. She giggles as her fingers find the precum drooling from the tip, then using that same precum like lube, she grasps your cock and begins to stroke it in time with the movements of her hips.
You didn't realize just how close you were until that moment, with her delicate little hand stroking your shaft, and the dildo brushing past your prostate, your cock jerks, throbs, then fires a stream of cum at the bed beneath you.
A minute later, your cock still drooling the last of your cum, Eve pulls back, the dildo slipping out of your abused asshole with a wet sound.
Rolling onto your back, you see Eve looking at her hand, clearly smeared with your cum. Then with a grin she reaches out and smears it on your chest.
<<talk "eve">>Now go clean yourself up!<</talk>>\
She tries to sound authoritive, but somehow only manages to sound like a little kid trying to sound important.
You can't help but laugh as you gather up your clothes and start to get dressed.
<<talk "eve">>Maybe next time you can put your thing in me instead?<</talk>>\
Eve asks from where she's gathering her own clothes.
When you don't immediately reply, she continues.
<<talk "eve">>This was fun, but it was a lot of work, and I didn't get to cum.<</talk>>\
You pull her into an affectionate little hug.
<<talk "player">>Don't worry, next time I'll use the strapon on you.<</talk>>\
You joke at her.
<<talk "eve">>That's not what I meant! And you know it!<</talk>>\
Eve retorts loudly.
There's a smirk on your face as you look at Eve one more time before turning to make your exit.
[[End.|$location]]
Scene Generously Sponsored by Braidborn
<<set $eve.affection += 2>><<set $eve.fear -= 2>>
<<addtime { minute : 18 }>>\The three of you lay in the bed in a tangle of limbs for several minutes as each of you recovers from the workout you just received.
Eve moves first, slipping off of the bed first, then slipping out of the strapon. You can't help but notice the way her own juices glisten against the inside of the material.
Seemingly unaware of your gaze, she gathers her clothes and begins to dress herself.
<<if $anna.affection gte 800 and $anna.fear lte 100>>Something touching your hand draws your attention back to Anna. You look down and see her fingers intertwining with yours. When you turn your gaze to meet hers, she smiles affectionately.
<<elseif $anna.affection gte 700 and $anna.fear lte 350>>Something gently brushing your hand draws your attention away from Eve. You see Anna's hand, close to yours, positioned so it would be easy to hold it if you want.
You can't help but smile when you see Anna blush, the color spreading all the way down her chest.
Moving your hand slightly, you intertwine your fingers with hers as you roll so that you can look at both girls at once.
Anna lets out a content sigh as you settle into a position to spoon her.
<<elseif $anna.affection gte 650 or $anna.fear lte 450>>When you glance at Anna, you can see her watching you, not really fear, but curiosity in her eyes as she studies your features.
It takes her a few seconds to realize you're looking back, at which point she quickly looks away with a hint of color darkening her cheeks.
<<else>>Meanwhile, Anna lays rigidly beside you, her breathing coming more steadily now as she seems to ponder the wall nearby.
<</if>>As soon as Eve is fully dressed again, she gathers her sister's clothes. While she does so, you get out of bed, affectionately touching Anna's hip before standing.
When you start to get dressed, you see Eve out of the corner of your eye, helping her sister sit up even though she doesn't seem to need the help and starting to dress Anna.
An odd thought crosses your mind as you watch the two, realizing that this is perhaps a more private moment than even what came before it.
<<talk "thought">>Eve knows what she's doing. She's helped her sister get dressed many times before. I wonder,-<</talk>>\
You quickly stomp down the thought before you can start imagining horrors.
<<talk "thought">>This is nothing like this. This was shared pleasure.<</talk>>\
When Anna sees you looking at her, <<if $anna.affection gte 600 and $anna.fear lte 300>>she smiles at you, a fondness in her eyes.<<else>>she smiles, but the smile seems just a little forced.<</if>>\
Feeling like an outsider during a very private moment, you stay just long enough to see Eve pull Anna's panties in place before excusing yourself and turning toward the door.
[[End.|$location]]
Scene Generously Sponsored by Braidborn
<<addtime { minute : 7 }>>\There's a rustle from the pantry, pulling your attention that direction. You only have to wait a few heartbeats to discover what the commotion is about.
Eve steps through the door, massive toy gun in one hand, a smaller one strapped to her side with what looks like a makeshift belt. In her other hand she holds a package of cookies, a single cookie between her lips.
Then her eyes meet yours. She freezes, her eyes darting from you, to the kitchen door, to the pantry door, then back to you.
With a practiced ease that is just a little unnerving, Eve raises the toy gun to her shoulder while taking aim at you.
You see her adjust the cookie in her mouth with her lips before mumbling around it.
<<talk "eve">>I'm here for the cookies, not your life. Don't move and you don't have to get hurt.<</talk>>\
A sly grin forms on her lips as she moves to step around the kitchen island in an effort to stay out of your reach.
[[Stick your hands up.|Eve Nerf Interactive 1a]]
[[Watch her go.|Eve Nerf Interactive 1b]]
[[Make her put the cookies back.|Eve Nerf Interactive 1c]]
Scene Generously Sponsored by Fusing.inc
<<addtime { minute : 2 }>><<set $eve.location to "kitchens">>You stick your hands in the air like you're the victim of a proper stickup.
Eve grins around the cookie in her mouth as she starts to move around the island, the gun pointing at you the whole time and her eyes never wavering until she's nearly reached the door that leads to the dining room.
Pivoting on her heel, she lets out a maniacal laugh as she bursts out the door, leaving you standing in the kitchen with your hands in the air.
<<talk "eve">>Try to follow, or call the coppers, and I'll fill you full of lead!<</talk>>\
As if to emphasize her point, you hear two foam darts strike the kitchen door from the side.
Then all you can hear is the sound of retreating footsteps.
Slowly, you lower your hands again.
[[End.|$location]]
Scene Generously Sponsored by Fusing.inc
<<addtime { minute : 4 }>>
<<set $eve.affection += 2>><<set $eve.fear -= 2>><<set $eve.trust += 1>><<set $eve.location to "diningRoom">>\You cross your arms over your chest, making clear that you have no intention of stopping her heist.
Eve grins around the cookie in her mouth as she starts to move around the island, the gun pointing at you the whole time and her eyes never wavering until she's nearly reached the door that leads to the dining room.
Pivoting on her heel, she lets out a maniacal laugh as she bursts out the door, leaving you standing in the kitchen with your hands in the air.
<<talk "eve">>Try to follow, or call the coppers, and I'll fill you full of lead!<</talk>>\
As if to emphasize her point, you hear two foam darts strike the kitchen door from the side.
Then all you can hear is the sound of retreating footsteps as they fade into the distance.
[[End.|$location]]
Scene Generously Sponsored by Fusing.inc
<<addtime { minute : 4 }>>
<<set $eve.affection += 1>><<set $eve.fear -= 1>><<set $eve.location to "diningRoom">>\<<talk "player">>Oh no you don't.<</talk>>\
You declare, taking a step toward her.
Instinctively, she pulls the trigger, a suction cupped dart bouncing off of your chest
There's a hint of panic in her eyes as she takes a step back, realizing that she might have just crossed a line that will land her in legitimate trouble. Even so, she seems unable to break character in the heat of the moment and forges forward even as her eyes widen at the words coming out of her own mouth.
<<talk "eve">>This package of cookies ain't big enough for the two of us.<</talk>>\
Eve swallows hard, the tip of her gun dipping. The silence stretches for several long seconds before she speaks again.
<<talk "eve">>I'll put them back?<</talk>>\
[[Let her put them back.|Eve Nerf Interactive 1d]]
[[Punish Eve|Eve's Punishments]]
Scene Generously Sponsored by Fusing.inc
<<addtime { minute : 3 }>>
<<set $eve.affection += 1>><<set $eve.fear -= 1>>You don't say a word, just inclining your head toward the pantry door.
Eve looks, her earlier excitement collapsing before she nods reluctantly.
Then she;s in motion, dragging her feet as she makes her way toward the pantry. Once she's through the door, you can hear her moving about, then a minute later she returns without the cookies.
She starts to inch past you, making it to the kitchen door before turning toward you and finally meeting your eyes.
<<talk "eve">>Sorry.<</talk>>\
Then before you can reply she's gone.
Several seconds pass, then you hear a sort //thunk// against the door that can only be another one of Eve's foam darts.
<<talk "thought">>Did she just take a parting shot at me?<</talk>>\
[[End.|$location]]
Scene Generously Sponsored by Fusing.inc
<<addtime { minute : 4 }>>
<<set $eve.affection -= 1>><<set $eve.fear += 1>><<set $eve.location to "diningRoom">>\The TV show you're watching is just reaching an action sequence. Several people pulling guns at once.
Then in almost the exact instant the shooting starts there's a whirring sound from just over your shoulder.
Instinctively, you flinch back as a flurry of suction cupped foam darts begin to fly in rapid succession toward the television to stick to the screen in roughly the same places as the shooters.
<<talk "thought">>She's scary accurate with that thing.<</talk>>\
Just like Eve's shooting, the action on the television is short lived. Warily, you turn your full attention away from the television.
Looking at Eve where she looms over the back of the couch, she somehow manages to look down her nose at you while perching the toy gun against her shoulder in a pose you're sure she intends to look tough. Then she extends her free hand toward you as she starts to talk.
<<talk "eve">>Come with me if you want to live.<</talk>>\
[[Pull her over the couch to join you for the rest of the show.|Eve Nerf Interactive 2a]]
[[Return your attention to the television.|Eve Nerf Interactive 2b]]
[[Make her clean up her mess.|Eve Nerf Interactive 2c]]
Scene Generously Sponsored by Fusing.inc
<<addtime { minute : 5 }>>Reaching up, you hook an arm around her middle while taking her offered hand with your other. Eve lets out a squealing giggle as you pull her over the couch to your side. She flails wildly, her toy gun clattering to the floor as she loses her grip on it.
<<talk "player">>Join me, enjoy the show, . . . through the darts.<</talk>>\
From where Eve is laying, her eyes searching your face with her head in your lap. She offers no resistance, instead she smiles to herself and settles into the couch beside you, using your lap as a pillow as the show continues. Every few minutes one of the suction cupped darts falls free of the screen to the ground.
The rest of the show plays out with a cliffhanger. Almost immediately Eve springs to her feet and pivots to throw her arms around you in a short lived hug before gathering up her toy gun and foam darts, several still sticking to the screen. Then with a quick wave she makes a hasty retreat, leaving you sitting on the couch as the credits run.
<<link "Next">><<gotoevent setup.events.couchEnd>><</link>>
Scene Generously Sponsored by Fusing.inc
<<addtime { minute : 26 }>>
<<set $eve.affection += 2>><<set $eve.fear -= 2>>Grimacing, you hold her gaze for just a heartbeat before sighing and returning your attention to the television. From the corner of your eye, you see the little smirk on her features falter, then fade completely before she lowers the toy gun.
You don't actually see her go, but you hear a soft rustling from behind you as the show on the television continues to play.
When the next commercial comes on, you glance at where Eve had been standing before, and seeing no sign of her turn back to the television to finish your show.
<<link "Next">><<gotoevent setup.events.couchEnd>><</link>>
Scene Generously Sponsored by Fusing.inc
<<addtime { minute : 24 }>>
<<set $eve.affection -= 1>><<set $eve.fear -= 1>>Your eyes narrow at you look at her. Then you gesture at the television.
<<talk "player">>Now clean up after yourself.<</talk>>\
Eve slumps visibly, then a second later lowers her toy gun. Looking defeated, she drags her feet as she steps around the couch, then plucks the darts off of the screen before starting to step away.
<<talk "player">> Find the glass cleaner and clean the screen too.<</talk>>\
You see her shoulders drop, and a barely audible groan escapes her lips as she retreats from view again only to reappear a couple of minutes later to clean the little dart rings from the television screen, casting sad, almost mournful glances at you as she does so as if seeking to evoke sympathy from you.
Realizing she's not having the desired effect, she finishes then withdraws silently again, only to hear the sound of the toy gun firing in the hallway mere seconds later.
Watching the rest of your show without incident, the incident with Eve is nearly forgotten by the time the credits start to roll.
<<link "Next">><<gotoevent setup.events.couchEnd>><</link>>
Scene Generously Sponsored by Fusing.inc
<<addtime { minute : 24 }>>
<<set $eve.affection -= 2>><<set $eve.fear += 3>>You're passing through the entry hall when your realize something doesn't look quite right. Pausing, your eyes drift over the statues only to see that there is a foam dart, its suction cup head attached firmly to the nipples of the first statue, the second statue having a single dart attached to one nipple.
On a whim, you look down, confirming your suspicion as you notice a fourth dart laying on the floor.
With a sense of amusement, you turn your attention back to other things.You do a double take when you see the mirror, seeing not one or two, but probably thirty or more suction cupped foam darts on the mirror, forming an almost perfect smiley face.
Unable to resist the urge, you allow your amusement to show in a short lived smile.Stepping near the window, you notice little rings on the window like something round had smeared the glass.
Your eyes narrow slightly as you lean just a little closer for a better look.
Then it hits you what they are.
<<talk "thought">>Suction cups. Eve's been shooting up the house with foam darts.<</talk>>\The sound of Mully's claws skittering across the floor is your first indication that he's approaching. Then you see him, something yellow in his mouth. He skids to a halt, his big eyes meeting yours right before he drops one of the little foam darts from Eve's toy gun in front of himself.
For several seconds, the tableau persists, the little fox's saliva glistening on the dart.
Then he snatches the dart again and starts off again, his pace more reserved now.As you walk through the hallways of the mansion, the sound of a television draws you inevitably toward the living room.
Stepping into the room, your eyes first fall on the television where you see the last few seconds of a commercial playing out on the screen. Horrific scenes of the grotesque, otherworldly creatures that threaten to unravel your sanity, and carnal eroticism fill the screen leaving you both shaken and having a deep seated need to know more.
You nearly jump as you're pulled from your reprieve by a slight movement on the couch.
Eve, sitting up so that you can see about two thirds of her head above the back of the couch, turns her head toward you with an eerie slowness, her eyes wide and bloodshot.
<<talk "eve">>They've gone and done it now, . . . <</talk>>\
You prepare to ask her who did what, but she continues before you can do so.
<<talk "eve">>They've made Wanton Cove into a game.<</talk>>\
Eyes still too wide, Eve stands and turns toward you.
<<talk "eve">>I think I'm going to go back to bed now.<</talk>>\
She shambles toward you, not unlike a zombie.
<<talk "eve">>She's watching, she's always watching.<</talk>>\
Something about how she says the words makes the hairs on the back of your neck stand on end.
You pivot toward Eve, seeing her step out of the room and turn down the hallway, but by the time you take the two steps to follow, there's no sign of her.
Instead, you see a pale, feminine figure shrouded in shadow standing at the end of the hallway. In the span of a heartbeat, your heart begins to race, then you blink, . . . only for there to be no sign of the figure where you had just seen it.
<<talk "thought">>How long's it been since I last slept? I think maybe I need to get some sleep.<</talk>>\
<<run $player.addFlag("eveWantonCove")>>\
<<run $player.addEvent(
"Delay Eve TV Wanton Cove 1",
(function () {
var due = $clock.clone();
due.day += 1; /* 1 Day... */
due.hour += 12; /* 12 Hours Later... */
return due.toDate();
})(),
function () {
State.variables.player.deleteFlag("eveWantonCove");
}
)>>\
<<addtime { minute : 5 }>>* Eve TV Wanton Cove 1, should only appear between midnight and 3am.
* Eve Affection gte 400
* Eve Fear lt 550The sound of Eve's grunt draws your attention to the barbells where you see Eve laying on the bench.
You see her legs raise, causing her dress to ride up, then her legs part forcing her dress up further, this time revealing her panties. You see her strain to lift the weights and for a second you worry that she'll get the bar out of the cradle and drop it on her chest, but then you notice that she has every weight available on the bar.
<<talk "thought">>There's no way she's going to lift that.<</talk>>\
As if to emphasize your thoughts, you see her strain a second time, the upper half of her body pressing more firmly into the bench, her legs flailing wildly, flashing her panties, all while the weights don't even hint at budging.
[[End.|$location]]
<<addtime { minute : 3 }>>Sitting at the weight bench, you see Eve straining, a determined look on her face as she attempts to bench press the weights.
Then to your amazement, you see the bar start to raise, wavering as it does so. She has it raised nearly half way up before you see the bar start to tilt to one side.
Instinctively you take a step toward her, wanting to catch the weights before she crushes herself.
It's only then that you notice that the barbell bar lacks any weights at all, but that she is only lifting the bar itself.
Even so, the bar tilts further, a look of panic on her features as she slowly loses the battle against gravity.
Once the first end hits the ground, she carefully sits half of the barbell bar in its cradle before shimmying out from under the bar, getting up, then using both hands to sit the other half in its cradle.
When she finally spots you, she gives you an innocent look, then starts to wander off as if nothing at all had just transpired.
[[End.|$location]]
<<addtime { minute : 4 }>>Much to your surprise, the library is unlit as you enter it. You look around and notice the only exception being some candlelight coming from the table in the middle of the room.
You walk towards the candlelit table.
<<talk "femaleStranger">>Who has entered my magical tower? Announce yourself petty mortal.<</talk>>\
A high-pitched female voice calls out.
Looking towards the table, where the voice high-pitched female came from, you notice a shadowy hooded figure sitting with some shiny orb in front of it. The figure points at you and continues.
<<talk "femaleStranger">>You need not introduce yourself. I knew of your arrival before you even entered this sanctum of magic.<</talk>>\
The figure's hands move around the shiny ball.
<<talk "femaleStranger">>Your magical aura tells me that you seek help. I might be able to help you. //For a price.//<</talk>>\
You move closer to the table again but is interrupted by the voice.
<<talk "femaleStranger">>Stay where you are, or I will reduce you to ashes. My fire magic is world renowned.<</talk>>\
You feel your eyebrow tick upward at Eve's over-the-top performance.
[[Play along. |Eve Magic Library Scene 1]]
[[Leave. |Eve Magic Library Scene 2]]
Submitted by Mathias
<<addtime { minute : 2 }>>You decide to humor her.
<<talk "player">>Oh wise one. I have a few problems you can help with.<</talk>>\
The shadow beckons you closer with their hand.
<<talk "femaleStranger">>Move closer young one. I will help you.<</talk>>\
You reach the table and look around. The cloaked figure is surrounded by magical items. You know some of them, such as the tarot cards, the crystal ball, and the wand.
The hooded figure laughs at your curiosity.
<<talk "femaleStranger">>These are my collection of magical items. I found them in the attic...<</talk>>\
You let out a short giggle before you are interrupted by her.
<<talk "femaleStranger">>The attic of doom in the castle of...<</talk>>\
The shadow pauses for a while before continuing.
<<talk "femaleStranger">>The castle of mega doom!<</talk>>\
You act impressed of the lore of her items.
<<talk "femaleStranger">>Enough about me. We are here to help you, mortal. Tell me, what is it you desire from this experienced sage?<</talk>>\
You stand there considering the options you can guess from the assortment of magical items.
<<talk "femaleStranger">>I offer many services. These include mind reading, predictions about the future, alchemical potions. I also offer hypnotism, but only on willing recipients.<</talk>>\
<<talk "femaleStranger">>Or I would offer some hypnosis trickery however I have sadly misplaced yo... MY pocket watch.<</talk>>\
Considering your options, you choose:
[[The mindreading. |Eve Magic Library Scene Mindreading]]
[[The predictions. |Eve Magic Library Scene Predictions]]
[[Hypnotism. (Not implemented yet.) |Eve Magic Library Scene 1]] /* Note(PC) - To stave off bug reports, I set that option to redirect to the current scene, instead of a scene that does not exist. Old scene name was: Eve Magic Library Scene Hypnotism*/Patreon does not really like hypnotism, so I added it on as an extra sentence. This way it will be easy to remove, if they ever decide that it is too spooky to leave in.
Also, this is the "hub" of the scene. It is meant to be expandable, so anyone can add anything to it. The leave options are down at the bottom of the document.
Expandability is also the reason for the weird naming scheme. I have tried making it as expandable as possible, without requiring too much effort.You turn around and manage to walk a single step towards the entrance before the voice calls out again.
<<talk "femaleStranger">>Leaving a mage in such an insolent way? I will have to curse you with bad luck.<</talk>>\
You turn around for a second. She continues her sentence while looking you in the eyes.
<<talk "femaleStranger">>May you forever have the feeling of having forgotten something!<</talk>>\
You laugh a little at the mention of the mildly annoying curse she apparently must have placed on you.
<<talk "femaleStranger">>Oh you're not taking me seriously are you? This calls for another curse.<</talk>>\
She thinks for a while before moving her hands around in the air.
<<talk "femaleStranger">>Your pillow will forever be warm and your blankets cold. Now leave, casting the curses have tired me.<</talk>>\
Mildly concerned about the warm pillows you leave the room, still trying to contain your laughter.
[[End. |$location]]
Submitted by Mathias
<<set $eve.affection -= 2>><<talk "player">>Hmm... Let's try reading my mind.<</talk>>\
She nods and places both her hands on the table with her palms pointed upwards.
<<talk "eve">>I need you to hold my hands and think of a number from one to ten.<</talk>>\
Placing your hands in hers, you begin thinking about numbers.
It takes you a second or two, but you manage to find a number that feels satisfying.
<<talk "player">>I have a number.<</talk>>\
She nods and takes a deep breath.
<<talk "eve">>The number you are thinking about is...<</talk>>\
She stops for a while, closes her eyes, and begins humming softly.
<<talk "eve">>It is... 7.<</talk>>\
You stare at her for a while.
<<talk "eve">>I know that I am fantastic. Don't let that stop you from praising me.<</talk>>\
[[She is correct.|Eve Magic Library Scene Mindreading 1]]
[[She got it wrong.|Eve Magic Library Scene Mindreading 2]]<<talk "eve">>Ehh... Then... The number <<if random(1,3) lte 2>><<print random (1,6)>><<else>><<print random(8,10)>><</if>><</talk>>\
<div id="eve-mindreading">\
<<link "Yes.">>
<<replace "#eve-mindreading">><<include "Eve Magic Library Scene Mindreading 1">><</replace>>
<</link>>
<<link "No.">>
<<replace "#eve-mindreading">><<include "Eve Magic Library Scene Mindreading 3">><</replace>>
<</link>>
</div><<talk "eve">>That was easy. Let us try something harder.<</talk>>\
Eve tilts her head to the right and looks at you, biting her lower lip softly.
<<talk "eve">>Try thinking of an animal you like. I will guess it first try.<</talk>>\
She looks confidently at you with a smirk on her lips.
<<talk "eve">>Just predicting stuff is boring. Let's bet something.<</talk>>\
[[Bet.|Eve Magic Library Scene Mindreading 4]]
[[Don't bet.|Eve Magic Library Scene Mindreading 5]]<<talk "player">>Let's bet. What do you want if you win?<</talk>>\
She thinks for a few seconds before confidently answering.
<<talk "eve">>A plate full of cookies.<</talk>>\
You nod, thinking about your possible reward for winning.
<<talk "player">>If I win... I want...<</talk>>\
[[A date with you. |Eve Magic Library Scene Mindreading Date 1]]
[[Sex. |Eve Magic Library Scene Mindreading Sex 1]]
[[You to walk backward for an hour. |Eve Magic Library Scene Mindreading Backwards 1]]<<talk "player">>You have to walk backward for an hour if I win.<</talk>>\
She smiles, confident in her ability to win this.
<<talk "eve">>Let's try it the other way around. You need to guess what I'm thinking about. I'll give you a hint; it's something I love.<</talk>>\
<<set _random to random(1,2)>><<if _random is 1 and $eve.affection gte 750>>
[[You are thinking about me.|Eve Magic Library Scene Mindreading Backwards Correct]]
[[You are thinking about your sister. |Eve Magic Library Scene Mindreading Backwards Wrong 1]]
[[You are thinking about my cock.|Eve Magic Library Scene Mindreading Backwards Wrong 2]]
[[You are thinking about cookies. |Eve Magic Library Scene Mindreading Backwards Wrong 3]]
<<elseif _random is 2>>[[You are thinking about me.|Eve Magic Library Scene Mindreading Backwards Wrong 4]]
[[You are thinking about your sister. |Eve Magic Library Scene Mindreading Backwards Wrong 1]]
[[You are thinking about my cock.|Eve Magic Library Scene Mindreading Backwards Wrong 2]]
[[You are thinking about cookies. |Eve Magic Library Scene Mindreading Backwards Correct]]
<<else>>[[You are thinking about me.|Eve Magic Library Scene Mindreading Backwards Wrong 4]]
[[You are thinking about your sister. |Eve Magic Library Scene Mindreading Backwards Wrong 1]]
[[You are thinking about my cock.|Eve Magic Library Scene Mindreading Backwards Wrong 2]]
[[You are thinking about cookies. |Eve Magic Library Scene Mindreading Backwards Correct]]
<</if>>Eve bites her upper lip.
<<talk "eve">>You're right. How did you guess?<</talk>>\
She looks a little pouty as she asks.
<<talk "player">>You are important to me, so of course, I know what you like.<</talk>>\
Her pout disappears, replaced by a smile. A blush strikes her chins.
<<talk "eve">>Of course, I'm important to you. I am so lovely after all.<</talk>>\
You erupt into laughter, which in turn makes her pout return.
<<talk "player">>Sorry. You are just too cute.<</talk>>\
Still pouting, she walks out of the room.
Backwards, of course.
[[End. |$location]]
Submitted by Mathias
<<set $eve.affection += 4>>
<<set $eve.trust += 1>>
<<set $eve.fear -= 1>><<talk "player">>You are thinking of your sister.<</talk>>\
She looks at you with a smug smile as she answers.
<<talk "eve">>Nope! I would never refer to my sister as "Something." She is not an object.<</talk>>\
She laughs a little before continuing.
<<talk "eve">><<if $eve.affection gte 750>>I was thinking of you-my lovely master. I am a little sad that you did not consider my love of you. <<else>>I was thinking about cookies. How did you even get that wrong?<</if>><</talk>>\
<<include "MindreadingEveWinsBackwards">><<talk "player">>Are you thinking of my cock?<</talk>>\
She looks surprised for a second before her face turns to a combination of angry and pouty.
<<talk "eve">>No! I'm not like that you dirty old man.<</talk>>\
<<if $eve.affection gte 800 && $eve.hasFlag("virgin")>>\
<<talk "eve">>Although I do like your cock.<</talk>>\
The last part comes out in an almost silent whisper.
<</if>><<talk "eve">>I will excuse you if you double my reward.<</talk>>\
Even knowing that her threat is empty, you still decide to give her what she asks for.
<<include "MindreadingEveWinsBackwards">><<talk "player">>You are thinking about cookies.<</talk>>\
She smiles.
<<talk "eve">>True. I do love cookies.<</talk>>\
She adds a dramatic pause before continuing.
<<talk "eve">>But this time I was thinking about you.<</talk>>\
The two of you both blush until Eve breaks the silence.
<<include "MindreadingEveWinsBackwards">>Her eyebrows rise, and she looks at you.
<<talk "eve">>Don't you think a little bit too much of yourself.<</talk>>\
She breaks into a hearty laugh before continuing.
<<talk "eve">>Sorry <<print $eve.callsPlayer>>. I am just joking.<</talk>>\
Her facial expression changes as she realizes something.
<<talk "eve">>You were wrong. I was thinking about cookies.<</talk>>\
<<include "MindreadingEveWinsBackwards">><<talk "eve">>I woooon! Wooooo! Cookies!<</talk>>\
She almost instantly calms down.
<<talk "eve">>You are going to give me the cookies right?<</talk>>\
You let out a little sigh.
<<talk "player">>Guess I owe you the cookies, huh.<</talk>>\
A huge smile infects her face.
<<talk "eve">>Can I just ask Anna for the cookies? Right now? Please <<print $eve.callsPlayer>>.<</talk>>\
<<talk "player">>Yes... You can.<</talk>>\
Eve runs off towards the door. She looks back towards you and shouts.
<<talk "eve">>Thank you. You are the best!<</talk>>\
[[End.|$location]]
Submitted by Mathias
<<set $eve.affection -= 1>>
<<set $eve.trust += 1>><<set _random to random(1,10)>><<talk "player">>If I win, I want your body.<</talk>>\
<<if $eve.affection lte 700>>She looks disinterested in your demand. She had probably hoped for something else. However, she agrees after a short while. <<else>>She looks a little split at the two possible rewards. However, in the end, she agrees to your terms and guesses.<</if>>
<<talk "eve">>Choose an animal. I'll guess it.<</talk>>\
She waits a second before continuing.
<<talk "eve">>Have you chosen an animal?<</talk>>\
You nod, and she continues again.
<<talk "eve">>Hmm... The animal you are thinking of is... <<if _random is 1>>A dog!<<elseif _random is 2>>A cat!<<elseif _random is 3>>A fish!<<elseif _random is 4>>A small bird!<<elseif _random is 5>>A cute rabbit!<<elseif _random is 6>>A hamster!<<elseif _random is 7>>A turtle!<<elseif _random is 8>>A guinea pig!<<elseif _random is 9>>A lizard!<<else>>A snake!<</if>><</talk>>\
NOTE: This is currently a dead end path. The scene's original author is aware that this is a dead end path and this will be updated as soon as the author completes the scene.
[[End.|$location]]These will replace the link above in Eve Magic Library Scene Mindreading Sex 1 once Mathias completes these branches.
[[Yes. | Eve Magic Library Scene Mindreading Sex]]
[[No. |Eve Magic Library Scene Mindreading Sex Lose]]You consider it for a little while before grabbing her hands again.
<<talk "player">>If I win, we go on a date.<</talk>>\
She looks a little shocked by your demand, but her expression changes towards a smile.
<<talk "eve">>That's a deal!<</talk>>\
She looks <<if $eve.affection gte 800>>ecstatic<<elseif $eve.affection gte 700>>happy<<else>>fine<</if>> at the thought of having a date.
<<if $eve.affection gte 800>><<talk "eve">>You are thinking of the... Red-lipped batfish.<</talk>>\
She smiles as she mentions an almost unknown animal.
<<talk "eve">>When are we going on our date and where are we going?<</talk>>\
The way that she played, you are only left with one answer.
<<talk "player">>Soon. We need to plan things first.<</talk>>\
She smiles wider as she comes with a suggestion.
<<talk "eve">>Can I plan the date?<</talk>>\
You consider the harm that can form her planning the date and come up with a solution.
<<talk "player">>On one condition. You have to confirm the plans with Anna.<</talk>>\
She nods and sticks her hand out to you.
<<talk "eve">>Deal.<</talk>>\
You grab her hand and give her a firm handshake. she turns around to leave the room as she lets go of your hand.
<<talk "eve">>See you. I have a date to plan.<</talk>>\
[[End.|$location]]
//The date is not yet implemented. The trigger is set however, so you will not need to see this scene again before the date.//
Submitted by Mathias
<<set $EveMindreadingDate = 1>><<set $eve.affection += 2>>
<<else>><<talk "eve">>Let's make it fair. You can only choose common pets.<</talk>>\
Knowing that the odds are still in your favor, you accept her demands.
<<set _random = random(1,10)>><<talk "eve">>Hmm... The animal you are thinking of is... <<if _random is 1>>A dog!<<elseif _random is 2>>A cat!<<elseif _random is 3>>A fish!<<elseif _random is 4>>A small bird!<<elseif _random is 5>>A cute rabbit!<<elseif _random is 6>>A hamster!<<elseif _random is 7>>A turtle!<<elseif _random is 8>>A guinea pig!<<elseif _random is 9>>A lizard!<<else>>A snake!<</if>><</talk>>\
With the date on the line you.
[[Win. |Eve Magic Library Scene Mindreading Date]]
[[Lose. |Eve Magic Library Scene Mindreading Date Lose]]
<</if>>
<<set $eve.affection += 2>><<talk "eve">>Hmm... Then let's try something else. I'll go with a classic.<</talk>>\
She lets go of your hands and starts explaining.
<<talk "eve">>I'm going to ask you some questions. You need to answer them as quickly as possible.<</talk>>\
You nod and answer.
<<talk "player">>Okay. I think I understand.<</talk>>\
She gives you a piece of paper.
<<talk "eve">>We need that later. Just leave it on the table for now.<</talk>>\
You place the paper in front of you.
<<talk "eve">>Okay, let's start. What day is Christmas?<</talk>>\
You don't need to think to answer this.
<<talk "player">>The 25th of December.<</talk>>\
She nods and continues.
<<talk "eve">>What number is between 1 and 3?<</talk>>\
Once again, your answer as fast as possible.
<<talk "player">>2.<</talk>>\
<<talk "thought">>What is she trying to achieve with all these questions?<</talk>>\
<<talk "eve">>What are hamburgers made of?<</talk>>\
Confused by the weird question, you answer quickly, but your tone conveys your confusion.
<<talk "player">>Minced meat?<</talk>>\
She seems satisfied with the answer.
<<talk "eve">>Last question. What side of the road do they drive on in Europe?<</talk>>\
She grabs a pen and writes something on the paper. She keeps her hand over the text, making it impossible for you to read.
<<talk "player">>The right side.<</talk>>\
<<talk "eve">>Now comes the magic. Think of a color and a tool, but keep it fast.<</talk>>\
You have a tool on your mind.
<<talk "eve">>Is it this?<</talk>>\
She removes her hand from the paper. On it "Red hammer" is written in somewhat sloppy handwriting.
[[It is. |Eve Magic Library Scene Mindreading 5a]]
[[It is not. |Eve Magic Library Scene Mindreading 5b]]Eve smiles. It almost seems like she already knows what you are going to answer.
<<talk "player">>How did you guess it?<</talk>>\
She laughs while shaking her head.
<<talk "eve">>I did not //guess// anything. I read your mind.<</talk>>\
You almost believe her for a second. Not convinced, however, you ask her.
<<talk "player">>No really. How did you do it?<</talk>>\
She smiles even wider, almost as if she had planned everything up to this point.
<<talk "eve">>I also read some of your other thoughts.<<if not $eve.hasFlag("virgin")>> You know... Those //naughy// thoughts about me you have.<<else>>You have had this one thought since you walked in the door. <</if>><</talk>>\
<<if not $eve.hasFlag("virgin")>>[[Play along.|Eve Magic Library Scene Mindreading 5c]]
[[Change topic.|Eve Magic Library Scene Mindreading 5d]]
<<else>>
<<talk "player">>Yeah, what thought is that?<</talk>>\
She puts on her cutest face. You look her in the eyes as she answers.
<<talk "eve">>You were thinking about giving cookies to your favorite magical girl.<</talk>>\
<<talk "player">>You know. Indulging once in a while might not be that bad. Let's make some cookies together someday.<</talk>>\
Her eyes almost light up at the idea.
<<talk "eve">>Soon?<</talk>>\
She is almost shaking from excitement.
<<talk "player">>Soon.<</talk>>\
She looks ecstatic. She runs up to you and hugs you.
<<talk "eve">>It's a promise. I'll clean up here and look for a cooking book with a recipe we can use!<</talk>>\
You decide to leave her to it.
[[End. |$location]]
Submitted by Mathias
<<set $eve.affection += 3>>
<</if>><<talk "player">>You know. Normally you pay for these things? How do you want your pay?<</talk>>\
She thinks for a little over a second before answering confidently.
<<talk "eve">>Cookies. Hmm... How about 10?<</talk>>\
<<talk "player">>That feels fair. Just tell Anna about our deal, and you will get your cookies.<</talk>>\
She looks up at you.
<<talk "eve">>Can I go get them now?!<</talk>>\
She almost shouts in excitement. You decide to take the most reasonable route and answer her accordingly.
<<talk "player">>Tomorrow.<</talk>>\
She nods and looks at you.
<<talk "eve">>Thank you <<print $eve.callsPlayer>>. I'll take care of the cleaning.<</talk>>\
[[End. |$location]]
Submitted by MathiasShe stands up from her chair and walks up to you. Her voice trickles out seductively as she slowly reaches out for your chest.
<<talk "eve">>So, regarding your previous thought. Should we make that a reality?<</talk>>\
She slides a single finger down your chest slowly.
<<talk "player">>What thought are you referring to?<</talk>>\
She brings her finger back up until she reaches your neck. While withdrawing her finger, she takes a step back.
<<talk "eve">>You were a lot less passive in your thoughts. Are you going to do something?<</talk>>\
She strikes a seductive pose with her hand on her hip as she winks at you.
<<talk "player">>So I can do what I thought of before?<</talk>>\
Eve nods.
<<talk "eve">>If you're not too much of a pussy.<</talk>>\
She tilts her head and sticks out her tongue.
You take a step towards her, reducing the distance between you to mere inches. You lean in towards her, slowly nearing her face.
You place one of your hands on her <<if $eve.build is setup.Character.Build.Thin>>tiny shoulders<<else>>feminine shoulders<</if>>. You softly pull her towards you while slipping the shoulder straps from her dress off her in a smooth, swift motion.
Her dress slides off her shoulder, revealing her collarbone with her chest just barely hidden by her dress. With your free hand, you slowly reach down towards her lower body. A moan slips out of Eve's mouth as you slowly stroke your fingers up her thigh and towards her panties.
She jumps a little as your fingers slowly slide into her panties and towards her wet pussy. With a sloppy sound, your finger slowly sinks into the petite girl's wet mound.
Eve grabs onto your arm as her legs stumble under her. Without the needed strength in her legs to stand, she sinks onto your fingers.
You speed up your finger movement, much to Eve's surprise. Her grasp on your arm grows tighter, and her moans grow louder. With your thumb, you press down on her clit while pressing against her insides. Her legs lose what little strength they had, and she falls onto her knees.
<<talk "eve">>Haaah... <<print $eve.callsPlayer>><</talk>>\
You grab her under her arms and lift her against the wall.
<<talk "eve">>I'm ready... Bring it on!<</talk>>\
Eve shouts as she leans forwards, grabbing onto your shoulders. You hold her chin and point it towards you. You slowly near her face with yours.
As you line your cock up with her pussy you also start a deep kiss with your hands still planted on her chin. Feeling Eve almost melt in your arms, you push forwards. Your hips slam against hers, eliciting a moan from the small girl. You press her further against the wall with your pelvis before pulling back. She breaks the kiss and looks up at you.
<<talk "eve">>Mess me up <<print $eve.callsPlayer>>. Mess me up so bad that I can't walk for the rest of the day.<</talk>>\
You thrust back into her as hard as you can. Without a moment's wait, you pull back out. Her warm pussy quivers around your cock, almost begging for you thrust back in. You comply with her body's wishes and thrush into her again. You continue this motion.
The sounds of your warm cock plunging deep into her soaked sex and her moans mix as you feel the pressure building up. You speed your thrusting up and kiss her again. You press your mouth against Eve's and insert your tongue as you feel your orgasm approaching.
[[Cum in Eve.|Eve Magic Library Scene Mindreading 5d]]
[[Cum on Eve.|Eve Magic Library Scene Mindreading 5e]]While sharing a deep kiss with the young-looking girl, you thrust deep into her tight vagina. Her sex quivers as you fill her with cum. You break the kiss and look into her glossed over eyes. You kiss her softly on the lips as you pull your cock out of her filled hole.
Cum trickles out of her filled belly and drips onto the floor. You place her sitting up against the wall and pull up your pants.
<<talk "eve">>I... I'll clean up... This mess. Just leave.<</talk>>\
You look down at her. A small puddle of your cum has pooled up underneath her as she sits there cooling down.
With that, you turn around and leave Eve to do the cleaning.
[[End. |$location]]
Submitted by Mathias
<<run $eve.cumFilledAttempt("vaginal")>><<run $eve.sexAttempt($player)>>You thrust into her powerfully before pulling your cock out of her with a wet pop. Breaking the kiss, you pull your cock out and aim it at her body. You bring your left hand down to her pussy and place two fingers on her clit. Erratically you rub your finger in a circular movement.
Eve reaches her hand down to your cock and grabs it. She moves it around sloppily, unable to focus.
<<talk "eve">>Ahh. <<print $eve.callsPlayer>>. I-I'm cumming!<</talk>>\
You press your fingers down onto her clit and thrust your cock into her hand.
Her hot fluids trickle down your hand as the two of you cum. Your cum shoots directly into her tiny hand, cupping your cock.
You pull your cock out of her hand, leaving the sticky mess all over her hand. She looks at it for a second before looking back into your eyes. Her hand moves slowly towards her mouth, and she licks it. With a grimace, she wipes her hand off in her dress.
[[Clean yourself and leave. |$location]]
Submitted by Mathias<<talk "player">>You got it wrong again.<</talk>>\
She looks a little confused. Suddenly a fire lights in her eyes, and she shouts.
<<talk "eve">>I know! You are not thinking of a number. You are thinking about me! You are thinking about how to get into my pants!<</talk>>\
Confused by her outburst, you look at her and think of what to say; however, Eve continues talking before you even start.
<<talk "eve">>It is not going to be easy. I am not wearing any pants. I don't own any.<</talk>>\
She looks around the room, almost like a cornered animal would.
<<talk "player">>Do you need any?<</talk>>\
She shakes her head and answers you.
<<talk "eve">>Stop going off on a tangent...<</talk>>\
She ponds her hand onto the table below her.
<<talk "eve">>Let us try one last time.<</talk>>\
She looks motivated now.
<<talk "player">>Let's make it interesting. If you do guess my number, I'll have some cookies prepared for you.<</talk>>\
Her eyes flame up at the mention of cookies. She almost leaps from her chair but manages to stay sitting.
<<talk "eve">>And what if you win?<</talk>>\
<<talk "thought">>What //do// I want if I win?<</talk>>\
[[Sex.|Eve Magic Library Scene Mindreading Sex 2]]
[[A date. |Eve Magic Library Scene Mindreading Date 2]]
[[Make Eve walk backward for an hour. |Eve Magic Library Scene Mindreading Backwards 1]]<<talk "player">>If I win, I want your body.<</talk>>\
<<if $eve.affection lte 700>>She looks disinterested in your demand. She had probably hoped for something else. However, she agrees after a short while. <<else>>She looks a little split at the two possible rewards. However, in the end, she agrees to your terms and guesses.<</if>>
<<talk "eve">>Choose a number from one to five. I'll guess it.<</talk>>\
She waits a second before continuing.
<<talk "eve">>Have you chosen a number?<</talk>>\
You nod, and she continues again.
<<talk "eve">>You are thinking of the number <<print random(1,5)>><</talk>>\
NOTE: This is currently a dead end path. The scene's original author is aware that this is a dead end path and this will be updated as soon as the author completes the scene.
[[End.|$location]]These will replace the link above in Eve Magic Library Scene Mindreading Sex 1 once Mathias completes these branches.
[[Yes. | Eve Magic Library Scene Mindreading Sex]]
[[No. |Eve Magic Library Scene Mindreading Sex Lose]]You consider it for a little while before grabbing her hands again.
<<talk "player">>If I win, we go on a date.<</talk>>\
She looks a little shocked by your demand, but her expression changes towards a smile.
<<talk "eve">>That's a deal!<</talk>>\
She looks <<if $eve.affection gte 800>>exctatic<<elseif $eve.affection gte 700>>happy<<else>>fine<</if>> at the thought of having a date.
<<if $eve.affection gte 800>><<talk "eve">>You are thinking about the number 11.<</talk>>\
She smiles as she mentions a number outside of the range.
<<talk "eve">>When are we going on our date and where are we going?<</talk>>\
The way that she played, you are only left with one answer.
<<talk "player">>Soon. We need to plan things first.<</talk>>\
She smiles wider as she comes with a suggestion.
<<talk "eve">>Can I plan the date?<</talk>>\
You consider the harm that can form her planning the date and come up with a solution.
<<talk "player">>On one condition. You have to confirm the plans with Anna.<</talk>>\
She nods and sticks her hand out to you.
<<talk "eve">>Deal.<</talk>>\
You grab her hand and give her a firm handshake. she turns around to leave the room as she lets go of your hand.
<<talk "eve">>See you. I have a date to plan.<</talk>>\
[[End.|$location]]
//The date is not yet implemented. The trigger is set, however, so you will not need to see this scene again before the date.//
<<set $EveMindreadingDate = 1>>
<<else>><<talk "eve">>Let's make it more fair. Think of a number between 1 and 5.<</talk>>\
Knowing that the odds are still in your favor, you accept her demands.
<<talk "eve">>You are thinking about the number <<print random(1,5)>>.<</talk>>\
Knowing that the date is on the line you.
[[Win. |Eve Magic Library Scene Mindreading Date]]
[[Lose. |Eve Magic Library Scene Mindreading Date Lose]]
<</if>>
Submitted by MathiasA little disappointed in the result, you answer Eve.
<<talk "player">>You're correct. Guess the date is cancelled.<</talk>>\
You wait for a little while. <<if $eve.affection gte 700>>She looks a little disappointed as well, but her lust for cookies seems to overwhelm the disappointment.<</if>>
<<talk "player">>But I keep my promises. Now, how many cookies do you want?<</talk>>\
She places her hand onto her chin. Her expression clearly shows how much she is considering her answer.
Without removing her hand, she looks you in the eyes and answers.
<<talk "eve">>Let's go for a thousand cookies.<</talk>>\
You laugh a little, considering how she would look if she received a thousand cookies. You let the thought slip and give her a counter offer.
<<talk "player">>I can agree to fifty.<</talk>>\
She looks a little disappointed. She unleashes her puppy eyes, trying to look as cute as possible, and asks.
<<talk "eve">>A hundred cookies... Please <<print $eve.callsPlayer>>.<</talk>>\
[[Give in. |Eve Magic Library Scene Mindreading Date Lose 1]]
[[Resist. |Eve Magic Library Scene Mindreading Date Lose 2]]She simply looks too cute. You feel your enthusiasm towards haggling disappears.
<<talk "thought">>She did win. I'll give her a big reward, just this once.<</talk>>\
You sigh and nod.
<<talk "player">>Okay. You can have a hundred cookies.<</talk>>\
She fist pumps to herself.
<<talk "eve">>Yes!<</talk>>\
<<talk "player">>But not at once. You'd get a stomach ache. Anna will make sure you get them in portions.<</talk>>\
She looks a little disappointed but still very excited about the //ton// of cookies.
<<talk "eve">>Thank you <<print $eve.callsPlayer>>! <<if $eve.affection gte 800>>I love you!<</if>><</talk>>\
She runs up to you with her arms spread. You catch her in a tight hug.
<<talk "eve">>You are the best.<</talk>>\
Your hug ends, and she walks a step backward. She smiles and looks towards the door.
<<talk "eve">>Can I have the first batch now?<</talk>>\
You nod. She nearly squeals as she runs out of the room.
After Eve has left the room, you hear somebody shouting in the distance.
<<talk "eve">>ANNA! <<print $eve.callsPlayer>> has said that I can have cookies now!<</talk>>\
You laugh a little before getting on with your day.
[[End. |$location]]
Submitted by Mathias
<<set $eve.affection += 3>><<talk "thought">>She must have made that extreme an offer to get a better counter offer. I'll try pushing her around a little.<</talk>>\
With a smile on your face, you present an unreasonable offer.
<<talk "player">>Five.<</talk>>\
Her shoulders drop along with her head. She sighs before coming up with what you can only guess is her last offer.
<<talk "eve">>Please <<print $eve.callsPlayer>>. Can't you increase it to ten? I would love getting ten cookies.<</talk>>\
You let out a hearty laugh and place a hand on her shoulder.
<<talk "player">>Twenty-five. I won't go any lower.<</talk>>\
She smiles and hugs you.
<<talk "eve">>Thank you <<print $eve.callsPlayer>>.<</talk>>\
The hug ends, and Eve walks off, presumably to get her cookies.
<<talk "player">>Don't get a stomach ache from the cookies. And save some for later!<</talk>>\
You call out to the slowly disappearing girl.
<<talk "eve">>I won't.<</talk>>\
She calls back just before leaving the room.
[[End. |$location]]
Submitted by Mathias
<<set $eve.affection += 3>><<talk "player">>Where would you like to go on our date?<</talk>>\
She figures out that she lost and sighs.
<<talk "eve">>I would have prefered the cookies. <<if $eve.affection gte 700>>But a date is also great.<<else>>But a date might also be alright.<</if>><</talk>>\
She lets go of your hands.
<<talk "eve">>When are we going?<</talk>>\
You smile at her and answer.
<<talk "player">>Not right now. Can you remind me some other day?<</talk>>\
She looks a little happy after your remark.
<<talk "eve">>So I get to decide?<</talk>>\
Before you can correct her, she has already left the room. You can only hear her singing from this distance.
<<talk "eve">>I have a da~ate, I have a da~ate...<</talk>>\
[[End. |$location]]
//The date is not yet implemented. The trigger is set, however, so you will not need to see this scene again before the date.//
Submitted by Mathias
<<set $EveMindreadingDate = 1>><<set $eve.affection += 3>><<talk "player">>Tell my future please. I would like to know what you think will happen.<</talk>>\
The strange figure leans in over the crystal ball and hums some weird Latin sounding words.
She moves her hands around the ball, building up suspense.
<<talk "femaleStranger">>I see... There are many thoughts swirling around in your head. You are thinking about the importance of figuring out life within this mansion you suddenly acquired. This you will work with for a long time to come. Solutions will not come easy.<</talk>>\
You nod, not surprised. None of this is new information after all.
<<talk "femaleStranger">>Many of your thoughts are also dedicated to <<if $anna.affection gte 800>>a beautiful <<print $anna.headHairColorDesc>> haired maiden, who has been scarred for life. You fight to cure her deep mental scars, which never will heal. Her future is undecided yet, but one thing is certain. You are the person to guide her forwards. <<else>>the large garden, which followed along with the house will grow. You need someone to take care of it or bad things will happen. <</if>><</talk>>\
You nod at her. She repositions her head closer to the crystal ball.
<<talk "femaleStranger">><<if $player.alchemy gte 25>>You have also dabbled in alchemy, although you are far from my level, you will soon see the results of your work.<</if>> <<if not $eve.isVirgin>>I also see you have a lover. She is nearly perfect. A lovely woman. The only person to rival her would be my... HER! sister.<</if>> You have inherited great responsibility and you are exploring it. You have been granted an uncertain future. Explore it with great care youngling, the future will bring many things. Things you will remember as happy but also some sad.<</talk>>\
<<talk "player">>That is all true but I knew all of that already. Do you know anything certain?<</talk>>\
The hooded female sits still, quietly for a while, before answering you.
<<talk "femaleStranger">>I am getting to it. Calm down...<</talk>>\
She looks back into the crystal ball and twirls her hands for a bit before continuing in a mysterious voice.
<<talk "femaleStranger">><<if $eve.isPregnant or $anna.isPregnant or $mitsuko.isPregnant or $misaki.isPregnant or $rey.isPregnant or $elizaveta.isPregnant or $sidra.isPregnant>>Soon, life will come into this world. The life will be delivered soon. <</if>><<if $eve.isPregnant or $anna.isPregnant>>The baby will come from one of your favorite girls, which of course should be //me and...// EVE and ANNA!. I of course am not Eve...<</if>> Your life will change. Gradually or in an instant, I can not tell. But I know that it will change.<</talk>>\
She looks up at you. You catch a glimpse of her <<print $eve.headHairColorDesc>> hair under the hood, but she quickly covers it up with the hood.
<<talk "player">>That seems vague... Do you have anything else.<</talk>>\
She laughs a little, thinking that you don't notice. After which she answers you.
<<talk "femaleStranger">>Bad things will come to you but they can be avoided with some simple steps.<</talk>>\
She rubs the ball and looks up at you.
<<talk "femaleStranger">>To prevent the apocalyspe, you must offer your favorite girls a gift. You should also give them a day off to play. And prepare some cookies... I think that is enough to quench the wrath of the ancient ones...<</talk>>\
You nod deeply and reach out for her hand.
<<talk "player">>I will consider it. Thank you for your services Ev... Oh great sage.<</talk>>\
You begin standing up from your chair, but you are interrupted by the strange lady.
<<talk "eve">>My services are not free. You must pay me for the session, young man.<</talk>>\
You sit down again.
<<talk "eve">>I take payment in tons of cookies<<if not $eve.isVirgin>> or loving sex.<<else>>.<</if>><</talk>>\
<<if not $eve.isVirgin>>
There is a glint in her eyes as she mentions sex.
<<talk "eve">>Which do you choose?<</talk>>\
<</if>>
[[Pay in cookies. |Eve Magic Library Scene Predictions 1]]
<<if not $eve.isVirgin>>[[Pay with sex. |Eve Magic Library Scene Predictions 2]]<</if>>You think about it for a short while before choosing the best way to satisfy her.
<<talk "player">>You can tell Anna to prepare a plate of cookies for tomorrow. You have my permission to keep them to yourself.<</talk>>\
She leans in over the table to hug you. She knocks the crystal ball off the table but continues her movement towards your chest. You return her hug, being careful that you do not knock anything else over.
Eve breaks the hug and sits back down.
<<talk "eve">>Thank you for your patronage. I hope to see you soon. Perhaps you will try something else then?<</talk>>\
You nod at the girl, who has already started cleaning up after her magic session. You leave the girl to herself.
[[End.|$location]]
Submitted bt Mathias
<<set $eve.affection += 2>>
<<set $eve.trust += 1>>She opens her cloak and reveals her nearly undressed body.
<<talk "eve">>It was way too hot under the cloak, so I removed my dress. Do you like the view?<</talk>>\
You look at her body from top to bottom. She is wearing the hood but loose strands of <<print $eve.headHairColorDesc>> hair slip through the cracks. Her face is visible from the nose down, the rest is obscured by the hood.
Her cloak is split down the middle in an inverted v shape. Her shoulders are both covered, as are her breasts but everything below her bellybutton is on display. Her panties cover what little of her lower body is covered.
She looks at you and laughs.
<<talk "eve">>Are you disappointed that I'm wearing panties? Should I remove them?<</talk>>\
You look at her <<print $eve.build>> body. She notices you staring and swirls around. The cape covering most of her body briefly lifts off her body revealing most of her feminine shape. Underneath the lifted cloth you notice that she is not wearing a bra. Her pink nipples slip into your vision, just before Eve stops twirling, letting the cloth fall back onto her body.
Unable to hold back, you walk up to the hooded girl and place your hand on her shoulders.
Her loose cape nearly falls off the moment you place your hand on it.
<div id="gbr-choice">\
<<link "Take it off.">><<set _cloak = false>>
<<replace "#gbr-choice">>You take off her cloak and <<include "Eve Magic Library Scene Predictions 0">><</replace>>
<</link>>
<<link "Leave it on.">><<set _cloak = true>>
<<replace "#gbr-choice">>You leave her cloak on and <<include "Eve Magic Library Scene Predictions 0">><</replace>>
<</link>>
</div>with your hands on her shoulders you <<if _cloak is true>>push her cloak to the side, after which it falls off, revealing her nearly nude body. You<</if>> pull the girl towards you and look her in the eyes. She looks almost mesmerized as she puts her hands onto the bulge in your pants.
<<talk "eve">>You seem to be a little horny. Do you want my help with that?<</talk>>\
You run one of your hands down her body, towards her panties, where you are met by a wet spot.
<<talk "player">>You seem to be just as horny as me, maybe even more so.<</talk>>\
You let your hand slide along the wet crevasse as you push your lips onto the horny <<if $eve.ageReal lte 19>>teen<</if>> girl.
While continuing the deep kiss, you bring your free hand <<if _cloak is true>>underneath her cloak and<</if>> onto Eve's <<if $eve.chest is setup.Character.Chest.AA>>flat <<elseif $eve.chest is setup.Character.Chest.A>>small <<elseif $eve.chest is setup.Character.Chest.B>>budding<<elseif $eve.chest is setup.Character.Chest.C>>impressive<<elseif $eve.chest is setup.Character.Chest.D>>large<<else>>gigantic<</if>> chest.
As you rub your hands on her soft mounds, you hear a moan from the <<print $eve.skinTone>> skinned girl. You break the kiss and look into her eyes.
You elegantly maneuver your hand underneath the <<if $eve.ageLooks lte 16>>petite<<elseif $eve.ageLooks gte 25>>mature<<else>><<print $eve.build>><</if>> girl's panties, where you are met by her <<print $eve.pubicHairStyle>> <<print $eve.vaginaDesc>> and wet pussy.
You sink one of your fingers into her sopping hole. Eve squeezes her thighs together around your hand as you continue moving your finger around.
Trying to ease her into loosening up her legs, you plant another kiss on her soft lips. She tries to take initiative by grabbing onto you and pulling you closer, but you take it back by inserting your tongue into the kiss.
As planned, her legs loosen up. You use the moment to insert another finger into the wet girl. Her moans permeate through the room as you finger her sopping wet vagina.
Using your thumb, you gently roll her clitoris while still moving your fingers around.
The stimulation is too much for the girl. You press down on the clitoris and pinch her nipple at the same time. Eve shudders in pleasure under your touch, she leans her body onto your chest.
Eve's moaning gets louder and suddenly her vagina clamps down on your fingers, while spraying her liquids everywhere on your hand.
You give the girl a minute to breathe before you grab her flaccid body and place her with her back on the table.
<<talk "eve">>Come on. Fuck me.<</talk>>\
You pull out your erect cock and line it up with her.
<<if $eve.anal lte 10>>[[Anal.|Eve Magic Library Scene Predictions 4]]<<else>>[[Anal.|Eve Magic Library Scene Predictions 5]]<</if>>
[[Vaginal.|Eve Magic Library Scene Predictions 3]]
<<set $eve.affection +=3>>
<<set $eve.trust +=1>>You press your cock up against her asshole.
<<talk "eve">>That's my ass <<print $eve.callsPlayer>>!<</talk>>\
<<talk "player">>I know.<</talk>>\
You answer as you try to insert your cock into her ass.
Eve squirms around as you exert pressure on her asshole with your too large cock.
<<talk "eve">>It hurts a little <<print $eve.callsPlayer>><</talk>>\
Her ass is too tight for your cock. You instead grab the <<print $eve.build>> girl and turn her around.
With her ass now facing you, you line your cock up with her vagina and slip it in. You pump your cock in and out of the <<print $eve.vaginaDesc>> vagina.
While pounding the <<if $eve.ageLooks lte 16>>petite<</if>> girl, you grab her shoulder with one of your hands and her ass with the other.
<<talk "eve">>What are you doing?<</talk>>\
She asks in a shaky voice. Without answering her, you slowly insert a finger into her tight ass.
Eve yelps as you reach the first knuckle but doesn't actively resist your finger as it slowly slides in past the second knuckle.
Your pounding continues as you slide the rest of your finger into her. You slow your pounding down as your finger is submerged in her flesh.
<<talk "eve">>Haa... I-Is it in?<</talk>>\
<<talk "player">>The whole finger is in. How does it feel?<</talk>>\
She looks over her shoulder and back at you.
<<talk "eve">>It doesn't hurt but my butt feels strange.<</talk>>\
You slowly tug your finger out to the second knuckle and insert it back in again.
<<talk "eve">>Ahh... It feels nice when you pull it back.<</talk>>\
You look at her twitching asshole.
<<talk "player">>Are you ready for another finger?<</talk>>\
Her eyes fill with both curiosity and fear.
<<talk "eve">>If you give me a second to relax.<</talk>>\
You waste no more than the single second before you press another finger slowly into her ass.
Eve tries pulling her body forwards but you stop her with the hand you have on her shoulder.
You notice some pain in Eve's expression as your second finger slides over the knuckle. In response you begin making circular motions with your cock deep inside her.
The pleasure takes over her and your finger sliders further in.
You poke your fingers around in her ass until you feel something moving on the other side of a membrane. You give Eve a hard thrust with your cock and confirm that it was what you were feeling.
As you are too engulfed in her ass, you fail to notice that the <<if $eve.ageReal lte 19>>teen<<else>>girl<</if>> underneath you is orgasming until you feel her vagina squeezing your cock. The tightness is amazing, and you pound her hard a couple of times before you too feel the cum building up.
[[Cum inside her. |Eve Magic Library Scene Predictions 6]]
[[Cum on her back. |Eve Magic Library Scene Predictions 7]]
<<set $eve.anal +=1>>You thrust your cock deep inside her and pull your fingers out at the same time. As you fill the <<if $eve.height lte 60>>tiny<<elseif $eve.height lte 65>>small<<else>>cute<</if>> girl's <<if $eve.pubicHairStyle is "shaven">>hairless<<else>><<print $eve.pubicHairStyle>><</if>> vagina.
Her asshole gapes a little after the fast removal of your fingers, and as you pull out your cock, so does her vagina.
Slowly your cum trickles out of the warm hole that just housed your cock.<<if $eve.affection gte 900>> Eve brings her fingers down and covers the leaking hole.
<<talk "eve">>I'm not wasting any of this.<</talk>>\
<</if>>\
She smiles and looks up at you.
<<talk "eve">>Thank you <<print $eve.callsPlayer>><</talk>>\
You smile back at her.
<<talk "eve">>I'm going to go clean myself.<</talk>>\
She jumps off the table landing on her feet. She wobbles a little at first but finds her balance.
She looks at you again.
<<talk "eve">>Love you!<</talk>>\
She says, just before running off, with your cum dripping down her legs.
<<if $eve.affection gte 900>><<talk "thought">>What happened with not wasting it?<</talk>><</if>>\
You think as you clothe yourself again.
[[End.|$location]]
Submitted by Mathias
<<run $eve.cumFilledAttempt("vaginal")>><<run $eve.sexAttempt($player)>>You pull your fingers out of her ass in a sudden motion. Eve's back tenses up as she orgasms again. At the same time, you pull out your cock and aim it at her back.
Two strands of cum land on her back. You aim your cock downwards and hit her ass with the last spurt of cum.
An exhausted girl looks back at you.
<<talk "eve">>Thank you <<print $eve.callsPlayer>>.<</talk>>\
You wipe your cock off on her ass before placing your hand on her head.
<<talk "player">>Do you need any help.<</talk>>\
She manages to push out some words between her hard breaths.
<<talk "eve">>No... I'm... Fine... You can... Leave if you want...<</talk>>\
Trusting her words, you dress yourself without thinking too much about her. As you get done, you look towards Eve. She is cleaning herself with some tissues she had lying around.
[[End.|$location]]
Submitted by MathiasYou push your cock forwards. <<if $eve.anal lte 30>>It is a little tight, but you manage to get your cock into her ass. <<elseif $eve.anal lte 50>>Your cock slips into her ass without much unnecesary resistance. <<elseif $eve.anal gte 55>>Eve's asshole stretches, molding into the shape of your cock. <</if>>
You pull back slowly and push forwards again<<if $eve.anal lte 40>>. The tightness stops you from getting everything into her. Once again<<else>> getting every inch of your cock pressed into her. With your hips pushed up against hers<</if>> you pull back again, making sure that you rub your cock against her insides on the way out. Halfway out, you push in again with more force than last time.
<<talk "eve">>Ahh... My ass feels great.<</talk>>\
Eve squeals as you bottom your cock out inside her.
You move your hands from her hips and up to her shoulders. With the added leverage you speed your thrusting up. Eve almost melts under you.
You look down at the girl lying on her back on the table. One of your hands move down from her shoulders and towards her <<if $eve.chest is "AA" or "A">>small<<elseif $eve.chest is "B" or "C">>budding<<elseif $eve.chest is "D" or "DD">>voluptuous<<else>>gigantic<</if>> chest.
She moans under your touch, motivating you to speed up once again. Between her moans she says.
<<talk "eve">>I'm cumming <<print $eve.callsPlayer>>! With my ass!<</talk>>\
You pinch her nipple and bottom out inside her body.
<<talk "player">>Me too!<</talk>>\
[[Cum in her ass. |Eve Magic Library Scene Predictions 8]]
[[Pull it out. |Eve Magic Library Scene Predictions 9]]
<<if $eve.anal lte 30>><<set $eve.anal += 1>><</if>>With your cock lodged deep inside her stomach, you begin filling her insides with your hot cum. Eve spasms a little from her own orgasm but keeps your cock inside her.
After a while you pull out your now flaccid cock. It is shortly followed by a trickle of your cum dripping out of her recovering asshole.
The table under Eve is a mess. The magic items are spread everywhere and the table itself is covered in sweat and other fluids.
Eve lies still on the table with a blissful look on her face.
<<talk "thought">>I'll just start on the cleaning alone.<</talk>>\
[[End. |$location]]
Submitted by MathiasGrabbing onto the <<if $eve.ageLooks lte 15>>petite<<elseif $eve.ageLooks lte 18>>young<<else>><<print $eve.build>><</if>> girls ass, you pull your cock out of her. Eve's body tenses up as your cock grinds along her internal walls on the way out.
With your cock out of her ass, she slumps back onto the table having lost her strength. Your orgasm hits at the same time. Your cock sprays its white fluid all over her soft ass.
With her breath ragged from the recent orgasm, she looks at you and smiles.
<<talk "eve">>Hehe... Thank you <<print $eve.callsPlayer>><<if $eve.affection gte 850>>I love you.<</if>><</talk>>\
The two of you slowly regain your senses. As you slowly regain a grasp on the world you notice that Eve has fallen asleep on the table.
<<talk "thought">>Guess I'll have to clean this myself.<</talk>>\
[[End. |$location]]
Submitted by MathiasWith your cock lined up against her, you give a firm thrust. In one swift motion you hit the back walls of her uterus.
<<talk "eve">>Ah! Go a little slower.<</talk>>\
Following her command, you stop trusting and instead rotate your hips. Following your lead Eve pushes her hips into you and starts moving her hips in her own pattern.
You decide to tease her a little. You pull your cock halfway out of Eve and stop your movements. Pouting, she looks up at your face only to be met with a smile.
<<talk "player">>Is there anything wrong?<</talk>>\
She looks defiantly at you.
<<talk "eve">>No...<</talk>>\
Her facade is short-lived as she starts moving her hips towards you. You stop her by firmly grabbing her ass.
<<talk "player">>Are you sure that you don't need anything?<</talk>>\
Nearly shouting she answers you.
<<talk "eve">>Fuck me already! As rough as you want!<</talk>>\
Not wasting a second, you trust yourself back up against her innermost parts. While thrusting you cock into the girl you make sure to grind your cock against her wet walls.
Eve almost screams in pleasure as you rub against a spot in her. As you continue thrusting, you make sure to hit that spot.
<<talk "eve">><<print $eve.callsPlayer>>, can I cum?<</talk>>\
You speed your thrusting up before answering the girl.
<<talk "player">>Yes. I'll come too.<</talk>>\
[[Inside her. |Eve Magic Library Scene Predictions 3a]]
[[On her face. |Eve Magic Library Scene Predictions 3b]]With your hands firmly grasped around her ass, you pull her tightly onto your erupting cock, filling her with your thick white spunk. You keep your cock nestled within her for a minute or two before pulling it out, leaving a trail of white seeping out of her.
<<talk "eve">>Ahhh... Ha....<</talk>>\
You wipe your cock on her leg and dress once again. You look at Eve still lying on the table. The trail of cum has reached her ass and is dripping onto the table.
She notices you looking at her and smiles.
You prepare some tissues and clean her.
[[End.|$location]]
Submitted by Mathias
<<run $eve.cumFilledAttempt("vaginal")>><<run $eve.sexAttempt($player)>>You thrust deep one last time before pulling your cock out of her wet hole. With it now liberated you aim it at her <<if $eve.ageLooks lte 18>>cute<<else>>pretty<</if>> face. The first load leaves you and lands on her left cheek. The second load spurts and lands, making a line of cum trailing over her mouth and up to her nose.
As you are cumming, you make sure to have one hand on her lower body. As you shoot your last load, you squeeze her clitoris. The cum lands around her eyebrow trailing towards her eye slowly. She cums at the same time.
She wipes the cum from her eye and looks closely at it.
<<talk "eve">>It's thick today.<</talk>>\
She says as she licks the cum from her fingers.
You place your cock in front of her face. She licks the cum off the tip and you pull it away.
<<talk "player">>Thank you for the clean-up.<</talk>>\
You get dressed while enjoying the look of the cum covered Eve.
With cum still covering much of her face she smiles. She starts wiping off the bigger pools before getting dressed.
[[End. |$location]]
Submitted by MathiasThe $shirtmissingscene is a variable that makes sure that the scene does not display the same as the first time making the first time play different from the rest.
I've not added the ability to play the scene again yet, so for now it's a onetime scene. I'll make the scene repeatable soon.
<<if $eve.affection gte 800 and $eve.fear lte 200 and time is after 20:00 and $eve.isVirgin is false>><</if>>As you walk into your room, you see your shirts thrown carelessly onto the bed. Someone has been looking for something in your closet, but nothing stands out to you as missing.
After looking around for a while, you notice that one of your favorite shirts is missing.
[[Ignore it.|Missing shirt event A]]
[[Ask Anna.|Missing shirt event B]]
Submitted by Mathias
<<addtime { minute : 4 }>>\<<talk "thought">>Who would steal a shirt? It is probably just being washed.<</talk>>\
You sweep the clothes onto the floor, causing a pile that reaches from the floor and up to your knee. Disregarding the pile, you go on with your day.
[[Continue.|$location]]
Submitted by Mathias
<<addtime { minute : 2 }>>\<<talk "thought">>Anna probably knows what happened here.<</talk>>\
<<talk "player">>Anna!<</talk>>\
You call out. It does not take long before Anna is standing before you.
<<talk "anna">>What happened here?<</talk>>\
Anna looks at you confused before seeing the closet behind you.
Anna just stands there for a second shocked from the mess.
<<talk "anna">>I-It...<</talk>>\
Anna looks back at you.
<<talk "anna">>I do not know.<</talk>>\
She says in a quiet voice while her gaze drops towards the floor.
Not convinced that she is completely truthful, you ask her again.
<<talk "player">>Anna, tell me the truth.<</talk>>\
<<if $anna.fear gt 250>>\
Anna panics from hearing your stern voice.
<<talk "player">>It was? Speak up.<</talk>>\
The last part was so vague that you missed it.
Anna looks up, making eye contact for a second before looking down again.
<<talk "anna">>I... I am cleaning it right now.<</talk>>\
Anna says, her voice shaking.
<<talk "thought">>Why would she lie about cleaning my clothes? She must be hiding something.<</talk>>\
<<talk "player">>Anna, that was not the truth and we both know it. Where is my shirt?<</talk>>\
Anna's breathing speeds up and her legs lightly shake.
<<talk "player">>This is the last time I will ask. Where is my shirt?<</talk>>\
<</if>>\
<<talk "anna">>Eve has it... Please, don't punish her.<</talk>>\
Anna says, worry clear in her voice.
[[Reassure her.|Missing shirt event B2]]
[[Look for Eve.|Missing shirt event B3]]
[[Leave it be.|Missing shirt event B1]]
Submitted by Mathias
<<addtime { minute : 4 }>><<set $anna.fear += 2>><<set $shirtmissingscene to 1>>\<<talk "thought">>The shirt is not worth all this trouble. They can keep it as long as they want.<</talk>>\
<<talk "player">>You can leave now.<</talk>>\
Anna looks at you and nods.
<<talk "player">>Remember to wash the shirt.<</talk>>\
<<talk "anna">>Of course.<</talk>>\
Anna answers while walking out the door, leaving you alone in the room.
[[Continue.|$location]]
Submitted by Mathias
<<addtime { minute : 2 }>>\Walking up to Anna, you give her a hug and tell her to calm down in a soft voice.
Anna's body slumps onto you relieved of the fear that you wanted to hurt Eve.
<<if $anna.trust gte 700>>\
<<talk "anna">>Thank you.<</talk>>\
She whispers, returning your hug with even more strength.
<</if>>\
You look at the smiling Anna before letting her go.
[[Go find Eve.|Missing shirt event B3]]
[[Leave it be.|Missing shirt event B1]]
Submitted by Mathias
<<addtime { minute : 4 }>><<set $anna.affection += 1>><<set $anna.fear -= 2>><<set $anna.trust += 1>>\<<talk "player">>If you would be so kind as to clean up after your sister.<</talk>>\
You say before leaving the room to look for Eve.
<<talk "thought">>She is probably in the servants' quarters this late in the day.<</talk>>\
As you enter the servants' area, you hear something from one of the rooms. Trying to hear what the sound was, you focus your hearing, but the sound is gone.
You continue towards Eve and Anna's room. As you are moving towards the room you hear the sound again.
<<talk "eve">>Mhnnn!<</talk>>\
The sound is coming from an unused room in the back. You move towards the room with silent steps, making sure that the person in the room does not notice you. When you reach the door, you place your ear up to the door and listen in on what is happening inside.
<<talk "eve">>Ahhh! Mhnnn!<</talk>>\
[[Peek into the room.|Missing shirt event B3b]]
[[Go back to your room.|Missing shirt event B3a]]
Submitted by Mathias
<<addtime { minute : 7 }>>\<<talk "thought">>I should not meddle with what is happening in there.<</talk>>\
<<talk "eve">>Ahhh!<</talk>>\
You hear Eve's breathless voice from behind as you walk away from the servants' quarters. When you reach your room, you notice that Anna has cleaned the pile of clothes.
[[Continue.|$location]]
Submitted by Mathias
<<addtime { minute : 5 }>>\<<talk "thought">>What is happening in there?<</talk>>\
You think, as you walk towards the door. You grab the handle and slowly open the door, just enough so you can see through a small gap in the door.
Through the small gap, you see Eve sitting on the bed, wearing a shirt that is way too big for her.
She is sitting with a sleeve in front of face, the fabric against her nose. Her other arm is placed between her thighs moving up and down in a steady rhythm.
Unable to stay sitting, Eve's tiny frame falls backwards onto the bed, giving you an unobstructed view of her perfect pussy. Her fingers moving sensually while still hidden in the sleeve.
<span class="pic">\
[img[images/scenes/missing_shirt_eve.png]]
</span>\
[[Join her.|Missing shirt event B3b1]]
[[Continue watching.|Missing shirt event B3b2]]
[[Punish her for taking your shirt.|Missing shirt event B3b3]]
Submitted by Mathias
<<addtime { minute : 3 }>>\You push the door open, making Eve notice you. You take the lead before she can say anything.
<<talk "player">>Is that my shirt?<</talk>>\
You ask her, while moving towards the bed. Eve looks at you, still unsure of what to do.
When you reach the bed, you notice the red blush coloring her cheeks.
<<talk "player">>Eve...<</talk>>\
You call out to her. She looks up, making eye contact with you.
<<talk "eve">>Please! help me.<</talk>>\
She says, while looking at you with begging eyes.
She turns her rear towards you, wiggling her ass seductively. Long streams of her fluids running down the insides of her thighs.
<<talk "eve">>Don't make me wait~.<</talk>>\
Eve says, clearly being tortured by your idleness.
[[Wait some more.|Missing shirt event B3b1a]]
[[Give her what she wants.|Missing shirt event B3b1b]]
Submitted by Mathias
<<addtime { minute : 3 }>>\You move behind Eve, getting a good look at her drooling pussy.
<<talk "eve">>Come on~!<</talk>>\
Eve shouts, clearly impatient.
<<talk "thought">>I can't just let her get away with that.<</talk>>\
You decide, as you look at the horny Eve standing on all fours in front of you.
You bring your member up to Eve's wet pussy, slowly rubbing it along her slit.
While grabbing her waist you slowly push forward, but you stop just before you penetrate her.
<<talk "player">>What is the magic word?<</talk>>\
you ask Eve. She looks confused at first but soon realizes what you want her to say.
<<talk "eve">>Please, help me <<print $eve.callsPlayer>>.<</talk>>\
Uncontrollable lust overtakes your body, you line yourself up with her and push forward, quickly filling her up.
Not waiting a second, you begin pounding into her. Eve lays her head onto the pillow, trying to stifle her moans, but her efforts are in vain as you pound her harder.
Eve suddenly lifts her head from the pillow and lets out a loud moan. Just as you hit the back of her pussy.
As her moan quiets down, she lets her head fall back onto the pillow.
You drag your dick backwards and thrust it forwards again, making Eve yelp in surprise.
<<talk "eve">>Ah! Give me a break~<</talk>>\
She pleads in a voice filled with lust.
Ignoring her request, you speed your thrusting up again.
Eve places her head down into the pillow again, but she is not able to suffocate her moans.
<<talk "player">>I'm cumming.<</talk>>\
Unable to answer in any other way, Eve nods still using the pillow to stifle the sounds coming from her mouth, as you continue to pound her from behind.
[[Cum inside.| Missing shirt event B3b1a1]]
[[Cum outside.| Missing shirt event B3b1a2]]
Submitted by Mathias
<<addtime { minute : 9 }>><<set $eve.affection += 1>><<set $eve.fear -= 1>><<set $eve.trust += 1>>\Taking the nod as approval, you push your cock deep into Eve's pussy.
As you reach the deepest parts of her you feel the semen stream through you.
You keep your dick buried inside Eve as you cum, making her overflow with your semen.
You slowly pull your dick out of Eve's pussy, enjoying the view of your cum slowly trailing out and dripping onto the bed.
[[Continue.|$location]]
<<run $eve.cumFilledAttempt("vaginal")>><<run $eve.sexAttempt($player)>>\
Submitted by Mathias
<<addtime { minute : 3 }>><<set $eve.affection += 1>>\You speed your thrusting up, making Eve moan louder again. When you feel the urge to cum, you pull your dick out of Eve.
Your cum lands on Eve's back, forming a puddle down her spine.
After cumming, you let go of Eve. She falls over onto her side, making the cum splatter everywhere.
You get out of the bed and ponder on what to do with Eve.
[[Leave her there.|Missing shirt event B3b1a2a]]
[[Carry her to her own bed.|Missing shirt event B3b1a2b]]
[[Carry her to your bed.|Missing shirt event B3b1a2c]]
Submitted by Mathias
<<addtime { minute : 3 }>><<set $eve.fear -= 1>>\You get out of bed and put your clothes on, while looking at Eve who is sleeping heavily.
<<talk "eve">>Mhnn! I love you <<print $eve.callsPlayer>>.<</talk>>\
Her sleep-talking makes you warm inside.
After getting dressed you slowly leave the room making sure that you don't wake Eve.
[[Continue.|servant area]]
Submitted by Mathias
<<addtime { minute : 4 }>>\You get out of bed and put your clothes on, making as little noise as possible so you don't wake Eve from her sleep.
After getting dressed you walk up to the sleeping Eve and pick her up. With Eve in a princess carry you walk towards her room.
<<talk "eve">><<print $eve.callsPlayer>>.<</talk>>\
She mumbles in her sleep, just as you enter her room.
There is a big smile on her face as you place her onto the bed.
You look at the sleeping Eve for a short while, before leaving the room and walking back to your own bedroom.
[[Continue|servant area]]
Submitted by Mathias
<<addtime { minute : 4 }>>\You take Eve and wrap her in the sheets, you then pick her up and walk out of the door with her.
You take the sleeping Eve with you, into your room and place her in your bed after unfolding her.
After looking at Eve sleeping comfortably on the bed, you lie yourself down next to her.
It doesn't take long before you sleep as well.
[[Wake up.|$location]]
Submitted by Mathias
<<addtime { minute : 244 }>>\<<talk "thought">>She has waited for long enough now.<</talk>>\
You think to yourself as you ready your cock for penetration.
You grab Eve's shoulder and pull back on her, as you thrust yourself forward. Eve squeals as your cock hits her cervix, giving her a small orgasm.
Without giving her a break, you start your thrusting up again.
Eve makes a sound as if trying to say something but is unable to, because of all the moans she lets out.
You continue ramming yourself into Eve until she lets out another ear-piercing moan. She bends her back and nearly falls onto the bed, but you grab her hips and continue fucking her.
Eve is no longer reacting to anything except for when you hit the deepest parts of her, which makes her moan.
You feel your cum backing up and thrust the fastest you can into Eve.
<<talk "player">>Where do you want it?<</talk>>\
You ask her, already knowing that she isn't able to answer. However, she surprises you by nodding.
[[Cum inside.| Missing shirt event B3b1a1]]
[[Cum outside.| Missing shirt event B3b1a2]]
Submitted by Mathias
<<addtime { minute : 10 }>>\You look around, making sure that no one is near before looking through the gap again. Eve still hasn't noticed you.
You push the door, so it opens a little more. You can now see Eve clearly, her hand moving up and down her crouch, rubbing your shirt against her pussy.
<span class="pic">\
[img[images/scenes/missing_shirt_eve.png]]
</span>\
Eve inserts her fingers, making her whole body tenses up and she voices a moan. When her muscles relax, her hand starts moving again, stroking herself on the outside again. Her hand moves up towards her clitoris. Using the sleeve of your shirt, she rubs her clitoris, making her bend her climax again.
After climaxing, she removes the hand from her pussy and gets ready to sleep.
[[Talk to her.|Missing shirt event B3b2b]]
[[Leave before getting seen.|Missing shirt event B3b2a]]
Submitted by Mathias
<<addtime { minute : 11 }>>\You close the door slowly, making sure that you don't draw her attention. After getting the door closed, you move away from the door, leaving Eve in the room.
<<talk "thought">>I forgot the shirt!<</talk>>\
<<talk "thought">>Oh well, doesn't matter.<</talk>>\
You think to yourself while walking back to your room.
[[Continue.|$location]]
Submitted by Mathias
<<addtime { minute : 2 }>>\<<talk "player">>Is that my shirt?<</talk>>\
You say while pointing at your shirt, that Eve's wearing.
Eve looks at you, dumbstruck by your bluntness, unsure of what to do. Noticing that she is not going to say anything you speak again.
<<talk "player">>Can I trust, that you put my shirt back when you're done with it?<</talk>>\
Eve looks at you confused, almost as if she did not understand your question. After a few seconds Eve gives you a nod, before looking you in the eyes, her mouth slowly growing into a smile.
<<talk "eve">>Okay! But I'll steal another one soon.<</talk>>\
She says playfully before jumping out of bed and running past you.
As you turn around, you see Eve running into her own room, closing the door behind her.
<<talk "thought">>Well, now I know where my shirt went. And I got quite the show to go with it...<</talk>>\
You think as you move back towards your room.
[[Continue.|$location]]
Submitted by Mathias
<<addtime { minute : 4 }>><<set $eve.fear -= 1>><<set $eve.trust += 1>>\<<talk "player">>Why do you have my shirt?<</talk>>\
You ask Eve sternly. Eve looks at you clearly shocked by your voice.
<<talk "eve">>I-I...<</talk>>\
You couldn't hear the last part.
<<talk "player">>Speak up.<</talk>>\
You command her.
<<talk "eve">>I like your smell. It makes me feel comfortable, almost like my sisters, but in another way?<</talk>>\
After hearing that you decide that her punishment should�
[[Be soft.|Missing shirt event B3b3a]]
[[Be harsh.|Missing shirt event B3b3b]]
[[Let her off the hook. She didn't do it to spite me.|Missing shirt event B3b3c]]
Submitted by Mathias
<<addtime { minute : 4 }>><<set $eve.affection -= 1>><<set $eve.fear += 2>><<set $eve.trust -= 1>>\<<talk "player">>Get up.<</talk>>\
You command Eve. Following your order, Eve gets out of bed and reaches out for her clothes.
You give her a stern gaze.
<<talk "player">>Leave your clothes on the floor.<</talk>>\
Eve nods and walks towards you, still only wearing your shirt. She looks up at you, clearly confused by your harshness.
<<talk "player">>Give me my shirt.<</talk>>\
Eve slips off your shirt, handing it over to you. You grab the shirt and yank it from her. Eve now stands before you, wearing nothing at all.
<<talk "player">>What punishment should a slave get for stealing from their master?<</talk>>\
You ask her while trying to think of a punishment yourself. Eve just stands there, looking up at you before answering.
<<talk "eve">>You could fuck me harshly.<</talk>>\
With an impish look on her face.
Infuriated with her lack of restraint you slap Eve, making her fall back onto the bed, clutching her cheek in pain. You give her a dissatisfied look before choosing a punishment.
<<talk "player">>You want to be fucked right? I'll give you just what you want?<</talk>>\
Eve is clearly suspicious over your sudden change of mind.
<<talk "player">>Come with me.<</talk>>\
You say, as you turn around, walking towards the door.
You slowly lead Eve towards your destination. When you reach the entry hall, Eve's body suddenly jerks as she realises where you are going, however she does not stop following you.
As you enter the door to the basement you notice that Eve has stopped.
<<talk "player">>Come on... You're only delaying the punishment.<</talk>>\
Eve exhales loudly before going down the stairs. You lead her towards the dungeon.
As you reach the dungeon, you close the door behind you and turn towards Eve.
[[Start the punishments.|Missing shirt event B3b3a2]]
Submitted by Mathias
<<addtime { minute : 5 }>>\<<talk "player">>Get onto the table.<</talk>>\
Eve looks at you, giving you a scared look, before getting onto the table.
After making sure that she is on the table, you strap her down making sure that she can't move her arms, waist or torso. After getting her strapped up, you leave to find your tools of torture.
You come back to the room a minute later with a vibrator and a piston driven automatic dildo.
Eve looks terrified at you, when you near her with the tools, but she is unable to move more than just shaking a little on the table. You grab her hips and place the dildo, so the tip just reaches her vagina. After getting the dildo lined up, you move on to placing the vibrator. Eve keeps shaking her hips, making it hard for you to place the vibrator correctly.
After you have tried placing the vibrator for a while, you get angry.
<<talk "player">>Stop moving around!<</talk>>\
You scream as you give Eve's ass a hard slap, making sure that it hurts.
You fasten the vibrator onto the now still laying Eve's clitoris and turn it on.
Just as it starts, Eve tries squeezing her legs together, but she is stopped by the ropes you strapped her down with.
After a short while, you decide to add the dildo. You turn it on at a high speed making sure that she won't get any time to adjust to the new pleasure. You watch Eve for a while before deciding to add one last device to finish of your masterwork.
On a shelf to the left of you, you notice a large collection of anal toys.
<<if $eve.anal lt 20>>\
You grab the smallest set of anal beads you can find. The biggest bead is about 1,5 centimetres in diameter.
<<elseif $eve.anal gte 20 and $eve.anal lt 40>>\
You grab a set of anal beads, where the biggest bead is around three centimetres in diameter.
<<elseif $eve.anal gte 40>>\
Knowing that the small beads wont do anything to her, you grab the biggest set of anal beads you can find. The beads size scares you, and you are happy that they are not going into you.
<</if>>\
With the anal beads in hand, you walk up to Eve, who is still being stimulated by the other machines. You line the first bead up with Eve's <<if $eve.anal lt 20>>tight<<elseif $eve.anal gte 20 and $eve.anal lt 40>>mildly used<<elseif $eve.anal gte 40>>well trained<</if>> asshole. Eve yelps when she notices what you are going to do. With some force you insert the first three beads into her ass, before slowing down.
You continue inserting the beads until you run out.
At this point Eve has experienced multiple orgasms, and you have grown quite hungry. You leave the room and walk up to the kitchen.
As you enter the kitchen you notice Anna. She looks like she is cleaning the kitchen, emptying the cupboards and dusting the shelves inside off.
You grab a fruit, before leaving Anna to her cleaning.
It takes you a couple of minutes to eat the fruit. After eating the fruit, you ponder on whether to release Eve now or leave her there for a while longer. You decide to take a bath before letting her go.
The bath did not last long, and you soon move to the basement to check on Eve.
[[Enter the dungeon.| Missing shirt event B3b3a3]]
Submitted by Mathias
<<addtime { minute : 54 }>><<set $eve.affection -= 5>><<set $eve.fear += 5>><<set $eve.trust -= 1>>\
<<set $location to "dungeon">>\As you enter the dungeon, you notice that Eve is lying completely still on the table. You go over to Eve and give the beads a small tug, making sure that none of them exit her. As you pull Eve moves a little again. You decide to turn all the other tools off before waking Eve up, still filled with the beads.
She wakes up quite easily when you pour a little water on her face.
[[Fuck her.|Missing shirt event B3b3a3a]]
[[Just pull them out.|Missing shirt event B3b3a3b]]
Submitted by Mathias
<<addtime { minute : 4 }>>You cannot resist the tempting sight before you. While looking at barely conscious Eve, you bring your hand down to your zipper and pull it down.
After getting your pants down to your ankles, you move towards the table where Eve is lying. You begin by unfastening her from the table and pulling her towards you. She offers no resistance, despite knowing what you are going to do.
You insert your cock into Eve still not getting any reaction. After a couple of thrusts, you get infuriated by her lack of reaction and pull on the anal beads.
The first two balls slide out without any reaction from her, so you pull faster. Eve trembles underneath you, as you pull the third, fourth and fifth bead out, but the reaction was not as drastic as you wanted it to be.
With the disappointment from her lousy reaction in mind, you decide to step the punishment up one last time.
You speed your thrusting up and pull the last beads out of Eve. Still not getting any reactions aside from some small shakes you decide to just focus on your thrusting.
When you feel yourself reaching the point of no return, you thrust deep into Eve's pussy and spew your semen into her.
After using Eve, you leave the room, leaving Eve behind to do all the cleaning.
[[Continue.|dungeon]]
Submitted by Mathias
<<addtime { minute : 14 }>><<set $eve.affection += 1>>\
<<run $eve.cumFilledAttempt("vaginal")>><<run $eve.sexAttempt($player)>>\<<talk "thought">>Fucking her in this state would be boring.<</talk>>\
You think to yourself, as you walk up to the unconscious Eve and rip all the beads out of her ass in one swift motion. Eve shakes as you pull them out but stops soon after.
You leave her like that, expecting her to clean it all up when she wakes.
[[Continue.|dungeon]]
Submitted by Mathias
<<addtime { minute : 4 }>>\If possible, the scenes above could show a picture of the dungeon to clear any confusion on the table thing.
The table I've mentioned is the black table like thing on the picture of the dungeon.
There is potential for bigger beads with a higher skill in anal, but as the skill system is still not completely integrated, I've only made 3 variations.
I don't really know the sizes of anal beads, so I made a rough guess.
If you want to convert the cm to inches just divide them with 2.5. You could also change the numbers a little, so they look nicer.You walk up to Eve and grab her by the scuff of the shirt, pulling her off the bed.
<<talk "player">>Get out of the bed and remove the shirt.<</talk>>\
Eve does as you say without any hesitation. You grab her arm and pull her onto your lap.
As Eve lies there, she realizes what you are about to do and tenses the muscles in her ass cheeks.
You give the first slap to her ass, and she huffs a little. You give her another smack to the ass, making sure not to punch too hard.
After smacking her ass to the point where it has started growing red, you insert a finger into her pussy. You rub her insides for a while before giving her ass another smack. The moans that leave Eve's mouth are filled with both tones of pain and ecstasy.
After enjoying the sounds for a while, you decide to go for the finishing move. You insert one hands fingers into her pussy while still giving her a few soft smacks with the other hand.
It doesn't take long before Eve cums. You decide to let her go after your "punishment."
[[End.|$location]]
Submitted by Mathias
<<addtime { minute : 7 }>><<set $eve.affection += 1>><<set $eve.fear += 1>>\After deciding to drop her punishment, you walk up to Eve and hug her.
<<talk "player">>I understand, just ask me next time.<</talk>>\
Eve gives you a smile before nodding.
<<talk "eve">>Okay...<</talk>>\
Eve answers still just looking at you.
You decide to give her some privacy.
As you open the door, you look back towards Eve. Thinking you had left the room, Eve has started sniffing your shirt again.
<<talk "player">>Remember to wash the shirt.<</talk>>\
You tell her as you close the door.
Feeling a little happy about this whole thing, you walk back to your room with a smile on your face.
[[Continue.|$location]]
Submitted by Mathias
<<addtime { minute : 3 }>><<set $eve.affection += 1>><<set $eve.trust += 1>>\Returning to the bedroom you catch sight of a small foot silently disappearing under the bed. It is probably attached to some one, and apparently that someone does not wish to be seen.
Thinking inductively as you approach, people who do not wish to be seen might include ninjas, assassins, or ninja-assassins. Solving the mystery of the foot under the bed might prove dangerous. But the top two spots on your suspect list are occupied by a couple of harmless girls, so a practical investigation is probably safe.
Bending down and reaching under the bed with both arms you locate the foot and quickly pull it and its pair out.
<<talk "player">>Could this be a monster under my bed?<</talk>>\
The feet are followed by legs, white cotton panties, and a skirt that has been pulled up over half a torso by the girl's hasty extraction. You stop pulling before revealing her head, but clearly this giggling girl is Eve.
[[Take advantage of the opportunity to steal her panties.|Submitted Eve Interactive Scene 1a]]
[[Continue extracting the little monster.|Submitted Eve Interactive Scene 1b]]
[[Order her out from under your bed.|Submitted Eve Interactive Scene 1c]]
<<addtime { minute : 3 }>>\
Submitted by CTCC42<<talk "player">>You know, even monster girls shouldn't be showing off their unmentionables like this. I should confiscate them.<</talk>>\
Quickly griping the girl's underwear on either side you slip them down her thighs with a deftness that would make practiced perverts proud, but even with such haste the moment of surprise only lasts long enough to reach her knees before a muffled shriek and a fair amount of kicking interferes with your enterprise.
<<talk "player">>Hey stop that, you could really hurt some one thrashing around like that you know.<</talk>>\
Surprisingly the victim complies with her assaulter's request, at least for long enough to get the panties past her knees. Now that the battle to retain her undies is all but lost, she simply does not have the range of motion left to defend herself.
Realizing this she inadvertently assists your theft by wiggling herself back under the bed, probably an attempt to preserve what modesty remains to her.
<<talk "player">>Woohoo, I defeated a monster and got some loot!<</talk>>\
You tease the bed whilst clutching your prize, but there is no response.
<<talk "player">>Hey is the monster seriously sulking?<</talk>>\
Bending down to take a peek into the refuge you miss your opportunity to catch the creature as it springs out from the other side of the bed and bolts for the door, laughing all the way.
All you can do is shout after it.
<<talk "player">>Sooner or later you're going to have to come back for these you know... You wont be able to go without underclothes forever... bigger girls then you have tried... I know where you live...<</talk>>\
She probably can't hear you any more.
<<talk "thought">>That was fun.<</talk>>\
You think with an amused smile.
[[End.|$location]]
<<addtime { minute : 3 }>><<set $eve.affection += 5>><<set $eve.fear += 2>>\
Submitted by CTCC42Pulling her out the rest of the way you reveal a happy smiling face trailed by messy red hair.
<<talk "player">>A girl!<</talk>>\
You feign surprise.
<<talk "player">>What is a girl doing under my bed? I must have been very very good indeed. But wait a moment, today isn't Christmas. What'cha doing Eve?<</talk>>\
The bright face contrives itself to look serious as the girl sits up and smooths down her skirt.
<<talk "eve">>Looking for treasure.<</talk>>\
She raises her arms for you to help her up.
<<talk "player">>Under my bed? Did you find any?<</talk>>\
The serious expression shifts back into a grin as she pats her bodice, now that she is standing and her dress has settled, it's clear that it's harboring more than Eve usually boasts, but before you can inquire the laughing girl has made it half way across the room and out the door.
<<talk "thought">>She probably isn't coming back. Maybe I'll find out what that was later.<</talk>>\
[[End.|$location]]
Submitted by CTCC42
<<addtime { minute : 2 }>><<set $eve.affection += 2>><<set $eve.trust += 1>><<set $eve.fear -= 1>>\<<talk "player">>Out. Now.<</talk>>\
You command.
The giggling quickly subsides and a huffy pouting little goblin of a girl extracts herself the rest of the way to stand in front of you. Arms behind her back, eyes on the floor.
<<talk "player">>Eve, what were you doing under my bed?<</talk>>\
Turning her eyes up to you she speaks reproachfully.
<<talk "eve">>Hiding from you.<</talk>>\
<<talk "player">>What were you doing that you needed to hide from me?<</talk>>\
Eve sticks out her tongue in reply, and throws something she had concealed behind her back at you.
<<talk "eve">>I don't want these any more.<</talk>>\
Surprised you are unable to stop her from running out the door. Well that was unexpected. What could she have been planing to do with these? You look down at the underpants she just threw at you.
<<talk "thought">>These are mine! They wouldn't even fit her.<</talk>>\
[[End.|$location]]
Submitted by CTCC42
<<addtime { minute : 2 }>><<set $eve.affection -= 2>><<set $eve.fear += 2>>\FOLLOW UP EVENT: When: Entering the master bedroom for the next time, if options 1 or 2 were selected previously. Entering the bedroom you find the ambiance improved considerably by the presence of a feminine derrière. What is Anna looking under your bed for? "If your looking for monsters, I already drove one out, so your probably not going to find any." Surprised Anna straightens up. "Erm, no I er..." blushing a little the girl avoids meeting your gaze. "I was just looking for laundry." Finding some resolve Anna meets your gaze. "I thought some, . . . laundry was missing. But having searched thoroughly I realize that you just didn't wear any. I am very sorry for wasting time." Watching another girl retreat from your room, you are once again left with questions.
FINAL EVENT: When: Entering the servants bedroom after follow up event. If girls are not present. The modest pile of laundry in one corner makes it clear that some one has been putting off laundry. Wait, is that my underwear?Master BedroomYou hear a strange squeaking sound coming from the room followed by giggling.
Peering inside, you see Eve in mid air above the bed, her pigtails flailing as she laughs, oblivious to your presence.
You watch her land on the bed and push off again, spinning around as she does. Eve's laughter dies off when she sees you standing in the doorway, landing unceremoniously on her butt on the bed.
Her eyes look up at you pleadingly.
<<talk "eve">>Please don't tell Anna.<</talk>>\
She says quickly.
[[Scold her.|Submitted Eve 2a]]
[[Punish her.|Submitted Eve 2b]]
[[Tease her.|Submitted Eve 2c]]
Submitted by LFN Park
<<addtime { minute : 2 }>>\<<talk "player">>You shouldn't be doing that, Eve.<</talk>>\
You frown, folding your arms together.
<<talk "player">>What if the bed broke? What if you fell and hit your head?<</talk>>\
<<talk "eve">>I'm careful!<</talk>>\
Eve protests, pouting at you.
<<talk "player">>No, you're not. If you get hurt, I would be upset and it would absolutely devastate Anna. Did you think about that?<</talk>>\
You see Eve's eyes soften, looking down at her feet.
<<talk "eve">>....No....<</talk>>\
Her tone goes quiet.
<<includeevent setup.events.eveMansionWorkInserts>>
<<talk "player">>There you go. Tidy up after yourself and don't let me catch you doing this again.<</talk>>\
You turn on your heel and leave Eve sulking in your wake.
[[End.|$location]]
Submitted by LFN Park
<<set $eve.trust += 1>><<set $eve.fear -= 1>><<addtime { minute : 2 }>>\<<talk "player">>It's not your sister you should be worried about.<</talk>>\
Eve's expression stills suddenly, her childish alarm becoming open worry.
<<talk "eve">>I'm sorry, I'll clean up after myself, and I won't do it again.<</talk>>\
<<includeevent setup.events.eveMansionWorkInserts>>
You take a deep breath, letting it out slowly.
<<talk "player">>I may not be as harsh a man as my Great Uncle was, but don't let that fool you into thinking I don't have expectations for you. Your job is to help with the cleaning and maintenance of this estate, not jumping on beds and making messes.<</talk>>\
She nods slowly.
<<talk "eve">>Yes sir.<</talk>>\
[[Make a lasting impression.|Eve's Punishments]]
[[Leave her to clean up after herself.|$location]]
<<set $eve.affection -= 1>><<set $eve.fear += 2>><<addtime { minute : 2 }>>\You stroke your chin for a moment, pretending to think about it.
<<talk "player">>I mean, she's going to have to fix the bed.<</talk>>\
You allow your voice to trail off
<<talk "eve">>I can fix it!<</talk>>\
Eve states desperately.
<<talk "player">>I don't know...Anna wouldn't like you jumping on the bed like that.<</talk>>\
You suppress the smile wanting to creep onto your lips.
<<talk "eve">>She doesn't need to know.<</talk>>\
Eve whines. Your serious demeanor shatters when you see her bottom lip start trembling. You begin to chuckle at her expense.
<<includeevent setup.events.eveMansionWorkInserts>>
<<talk "eve">>You're so mean!<</talk>>\
Eve declares, glaring at you.
<<talk "player">>Fix the bed and I won't tell Anna.<</talk>>\
You laugh and turn around, continuing on your way.
[[End.|$location]]
Submitted by LFN Park
<<set $eve.affection += 1>><<set $eve.trust += 1>><<set $eve.fear -= 2>><<addtime { minute : 2 }>>\--Any Guest Bedroom-- 6am-10pm by LFN ParkApproaching the Master Bedroom, you hear the sound of footsteps from inside, followed by a mischievous giggle.
Opening the door, you stumble upon Eve bent over the bed, her ass and breasts jiggling as she attempts to hoist herself from the floor to the far right corner of the bed by shimmying so she can hook the last corner of a newly washed fitted sheet onto it.
<<talk "thought">>She certainly looks vulnerable in this position.<</talk>>\
Thinking about it further you internally laugh in amusement.
<<talk "thought">>You know, she probably could've easily hooked it by simply walking over to the other side of the bed. It is almost as if she planned it like this. Maybe that is what all the scrambling was about. She was trying to put herself into a compromised position.<</talk>>\
You smirk to yourself, trying to decide how you'd like to handle this situation.
[[Take advantage of her.|Submitted Eve 3a]]
[[Help her with the fitted sheet.|Submitted Eve 3b]]
[[Leave her to it.|Submitted Eve 3c]]
<<addtime { minute : 3 }>>Stepping up behind her, you slowly snake your hands up her dress.
Eve lets out an aroused gasp, and gently bucks her hips back, pushing her clearly pantiless ass into your palms.
Cupping Eve's bare ass in your hands, you give it a gentle squeeze, beginning to feel your cock harden.
You watch as Eve smirks, proud at provoking such a reaction as she continues to make fake efforts to put the sheet on the bed, rather purposefully at this point grinding herself against you, using her task in an effort to teasingly convince you of her continued innocence.
<<talk "player">>You know, between the lack of panties, and all the shuffling I heard before I entered earlier, and how you are trying to badly pretend you aren't purposefully grinding against my pants, one might think you did all of this on purpose.<</talk>>\
Eve lets out a pleased, but clearly guilty giggle.
<<talk "eve">>What ever do you mean <<print $eve.callsPlayer>>?<</talk>>\
Her mischievous grin seems to directly contradict her attempts at faux innocence.
<<talk "player">>Let me show you.<</talk>>\
Grasping her hips you turn the small red haired girl around, placing her back against the bed.
Smiling, Eve shimmies so her feet dangle off it, looping her legs behind your back. Taking the hint, you step forward, allowing your hard pillar of flesh to strain against your pants. A wet spot begins to form as her wetness starts to lube your cock even through the cloth barrier.
Leaning forward, you kiss her neck, using the opportunity to playfully restrain her hands.
<<talk "player">>You are rather eager for a girl who didn't plan for this.<</talk>>\
Biting her lip, Eve gasps and her flushing deepens as she flicks her eyes downward, seemingly aware that her game is up.
<<talk "eve">>It's just... The last time we did it, it felt so good. You..<</talk>>\
Eve pushes her body submissively into yours as you interrupt her sentence by stealing a kiss, curling your fingers around her dress straps.
Tugging on them, you begin to work her dress down her body, using your tongue to explore her mouth, and exploring every exposed piece of flesh with your hands.
Eve lets out a cute little moan. Enjoying both your kisses and your downward roaming hands.
<<talk "eve">><<print $eve.callsPlayer>>, most people treat me like I'm a girl, but you make me feel like maybe I can be a woman.<</talk>>\
Continuing the kiss, you allow your thumb to brush the inner lips of her pussy, and find it soaking wet with anticipation. You tease her moist pussy with one hand while squeezing her small breasts together with your other hand.
Sticking her hand under your shirt, Eve runs her hands lovingly across your chest.
Eager to take things further Eve takes her foot and playfully brushes it against your prick before using it to tug at and start to lower your pants.
With a giggle of delight, Eve watches as her efforts prove fruitful and your cock springs free.
Putting her legs back behind your back she uses them to pull you forward, your tip landing right between the lips of her pussy.
<<talk "eve">>Please <<print $eve.callsPlayer>>. Make me feel good. Fuck. Me.<</talk>>\
She accents the words 'Fuck' and 'me' by gently rocking her legs against your back, causing the tip of your cock to part her needy lips.
Reaching down, your fingers find her clit, and droplets of moisture drip out of Eve's pussy, pooling around your tip.
Giving her little pleasure nub a rub, you feel your cock and balls ache as Eve begs you with both her eyes and body to take the next step.
[[Lick her pussy.|Submitted Eve 3g]]
[[Finger Her Pussy.|Submitted Eve 3h]]
[[Fuck her in the ass.|Submitted Eve 3d]]
[[Fuck her pussy.|Submitted Eve 3e]]
[[Decide you don't want to sex her after all.|Submitted Eve 3f]]
<<addtime { minute : 7 }>>Stepping up behind her, you reach over her shoulder, and grasp her hand.
<<talk "eve">><<print $eve.callsPlayer>>?<</talk>>\
Her hand clasped in yours, you take a step forward, moving both your hand and hers to the end of bed, and fastening the sheet.
Eve gasps and bucks backwards against you as the motion leads to your cock resting against her ass.
Letting go of her hand, you take a step back.
From this angle, you are able to clearly see the prominent flush that has now graced Eve's cheeks.
Eve grins mischievously as if she can sense you looking, and playfully shakes her ass at you.
<<talk "eve">>Liking what you see?<</talk>>\
You give her butt a playful swat and smirk.
<<talk "player">>I'm sure you planned this whole thing on purpose. But whether or not I like what I see isn't the problem you little minx.<</talk>>\
Eve looks at you with an over exaggerated pout, clearly trying to come off as sexy.
<<talk "eve">>Don't you like playing with me? Pleasing my needy little pussy. Making a woman out of me?<</talk>>\
You begin to feel your cock harden and strain against the front of your pants.
Eyes glowing with mischief Eve uses her hands to slowly remove her dress straps.
<<talk "thought">>Not easily deterred is she?<</talk>>\
Stepping once again behind her, you grasp the red haired girl's hips, turning her to face you with her back on the bed.
Giggling, Eve steals a kiss, brushing her foot against the front of your pants.
<<talk "eve">>Change your mind? Or are you still going to blue ball me?<</talk>>\
Against your better judgment you can't hold back your laugh.
<<talk "player">>Come on Eve, you know better than this, there are chores to be done. And if anyone is getting blue balled it's me.<</talk>>\
You gesture to the erection that strains your pants, as you step back and offer her your hand.
Eve giggles as she takes it, standing up and leaning into your chest. As you wrap your arms around her, Eve crooks her neck smirking as she takes in the bed.
<<talk "eve">>Not too bad.<</talk>>\
She gestures towards the job she did of making it, playfully changing the topic.
You shake your head in amused disbelief.
<<talk "player">>The only place not rumpled is the far right corner of the bed.<</talk>>\
Eve giggles again.
<<talk "eve">>Better than rumples in the whole bed!<</talk>>\
With that statement Eve does a small twirl and winks, giving you a glimpse of her bare ass.
Dragging her feet towards the door, you can tell she is disappointed at being rejected. Despite her cheery remarks after the fact.
[[End.|$location]]
<<addtime { minute : 2 }>>You allow your eyes to linger for just a second longer before gently closing the door and stepping back into the hallway.
[[End.|northHallUpper]]
<<addtime { minute : 2 }>>Retrieving a bottle of lube from the dresser drawer, you smear some on your fingers, running them around in circles around the tight ring of Eve's ass.
Eve shudders from the coldness of the gel, and you take this opportunity to watch her buck in surprise as you stick one finger inside.
Taking a glance at Eve's face, you can tell that she doesn't find it unpleasant, but she also isn't sure she likes what she is feeling.
Using your other hand you continue to stroke her clit, beginning to pick up your finger fucking of her ass.
You can tell Eve is starting to enjoy it as her pussy juice soaks your thighs and her ass clamps around your finger, trying to milk it inside.
Rubbing her clit more feverishly, you stick another finger inside.
Eve moans, seemingly enjoying the fact that her ass is now being stretched.
Deciding she is ready, you squeeze some lube onto your hand, stroking it onto your painfully hard cock.
Giving her ass another playful swat, Eve's moans increase in volume, blood flowing to the area, heightening her feelings of pleasure.
Spreading Eve's asscheeks, you can tell that although she initially met the idea of being fucked in the ass with uncertainty, she now anticipates it.
Placing your cock against her asshole you rub her clit as your tip enters her.
<<talk "player">>Don't worry I'll go slow. Tell me to stop if it hurts.<</talk>>\
Eve moans as you inch your meat stick into her further, and you stop moving thinking you might've hurt her.
<<talk "player">>Are you ok?<</talk>>\
You ask Eve.
<<talk "eve">>Yea I'm ok. It hurts a little but it feels weird in a nice way.<</talk>>\
She bites her lip, and you can see her hands dig into the sheets, steeling herself for your next movements.
<<talk "player">>Ok I'm going to start moving again.<</talk>>\
You say and then you begin to move again. You push a little farther now halfway into her ass, and then stop moving for a moment to let her get used to the feeling. While waiting you can hear Eve gently moaning. Though it doesn't seem like she's in pain. One of her hands has drifted down to grasp your hand which is playing with her pussy while the other is spreading her cheeks as if to try and coax you to give her a harder fucking.
<<talk "eve">>Are you going to fuck me or not?<</talk>>\
There's a distinctly mischievous tone in her voice as she speaks.
You smile back at her and stick the rest of your cock into her ass, causing Eve to let out a needy but slightly pained filled gasp. You quickly stop and start to ask what's wrong when she cuts you off in a euphoric tone.
<<talk "eve">>Don't stop! It hurts, but it feels so good!<</talk>>\
Hearing this you start to pull out slowly until only the tip of your cock is still inside her. You then start to trust back into her a little faster this time. Not hearing any objections from Eve you start to pull out and trust back in again. Soon you're truly fucking her ass and she's moaning from the pleasure.
<<talk "eve">>Yes <<print $eve.callsPlayer>> Yes! Fuck me <<print $eve.callsPlayer>>! It feels so good!<</talk>>\
After she says this you fuck her even harder. Eve takes your hand, and moves it away from her pussy, putting it onto her left breast.
As she clenches your hand to your thrusts, you give her a lustful kiss. Soon you are pounding her hard enough she is no longer able to keep up, losing herself in euphoria, and drooling from the pleasure. Her gasps and moans reach a new height as she shouts.
<<talk "eve">>I-im gonna cum <<print $eve.callsPlayer>>! I'm gonna cum!<</talk>>\
You speed up even faster after hearing this, capturing her lips in a kiss, and placing your fingers back onto her clit.
<<talk "eve">>I'm cumming!<</talk>>\
Eve yells with a lustful moan and you feel her asshole tighten up around your shaft. Though close to ejaculating yourself you keep on pounding her ass as it tightens around your cock, prolonging her orgasm by feverishly rubbing her clit.
Getting close yourself you say to her in ragged breaths;
<<talk "player">>I'm gonna cum soon!<</talk>>\
Eve, still in the throes of orgasm clenches around your cock again.
That pushes you over the edge and you cum. Your cock pulsates in her ass filling it with your seed. As you cum Eve's ass tightens once more around your cock and milks it fiercely. Slowly your cock softens inside the still throbbing ass. You slowly your cock deflates and you lay next to her on the bed. You lean over and wipe some drool off her happy face.
<<talk "eve">>That was amazing <<print $eve.callsPlayer>>.<</talk>>\
She says quietly. You pull the cum stained covers over both of you and she snuggles into you.
<<talk "eve">>We should do that again some time.<</talk>>\
<<talk "player">>Ya we should.<</talk>>\
<<talk "eve">>Have you done that with Anna yet?<</talk>>\
Eve says with a mischievous giggle.
<<talk "player">>You just had to ruin it, you little miscreant.<</talk>>\
You say ruffling her hair.
<<talk "eve">>Hehe.<</talk>>\
Is all that you hear from her. When you look back over she's fast asleep.
<<talk "thought">>She must be tired from that. I might as well let her rest.<</talk>>\
You stroke her hair and then fall asleep yourself.
[[End.|$location]]
Submitted by Danniel Briggs
<<addtime { minute : 27 }>>Capturing Eve's lips, you make sure you are lined up with her opening, and with one hard, purposeful thrust, you bottom out inside of her tight hole.
Balls deep in Eve's pussy, you begin to pull back, causing the small red haired girl to let out a carnal, needy moan.
Leveraging her feet against your back, she playfully pulls you back in, and you start to feel the overflow of her juices drip onto your balls and down your thighs.
Beginning to move once again, you can feel Eve try to relax against you, extending her legs against your back in an attempt to fully open herself up to your thrusts.
Pulling out to your tip, both you and Eve savor the feeling of her pussy parting as you bottom out in her again.
Picking up the pace, you can see Eve's hands softly clench the sheets, as she closes her eyes and savors the feeling of being fucked.
Opening her eyes, her grip on the sheet relaxes, and as you pound her, the pleasure on her face still remains, but seems to be now prominently mixed with something else, as she gives you a dopey smile.
<<talk "eve">>I love you.<</talk>>\
You continue to make love to her, as you grasp her hand in your own.
<<talk "player">>Love you too.<</talk>>\
It's at this point that Eve's love and lust filled eyes sparkle with mischief as she lifts and holds her legs straight up.
Smirking back, you take advantage of the opportunity, grabbing hold of both her legs, and using it to shove your cock into new depths.
Eve gasps, and bucks against you, and you can feel the ring of her cervix, give gentle little kisses to the tip of your cock.
<<talk "eve">>Oh god! <<print $eve.callsPlayer>>!<</talk>>\
You can feel the pressure building as Eve's pussy clenches. Now both her cervix and her tight hole attempting to coax the cum from your cock.
Continuing to pound her pussy as she convulses in orgasm, you can feel yourself reach the point of no return, releasing a sticky batch of seed right up against the ring of Eve's cervix in near perfect timing with one of her convolutions around your cock.
You can feel Eve's body relax and her heavy breathing start to slow, as she settles into her post orgasmic glow, and tries to convince you to cuddle close.
[[Let her bask in the afterglow.|Submitted Eve 3j]]
[[Fuck her ass.|Submitted Eve 3d]]
<<addtime { minute : 9 }>>Pulling back, the mischief in Eve's eyes quickly turn to alarm as she realizes you're tucking yourself back into your pants.
<<talk "player">>Take care of your chores, we can play later.<</talk>>\
Wide eyed, Eve looks on in disbelief as you swat her on the bottom and step away from her.
[[End.|$location]]
<<addtime { minute : 3 }>>With one last rub to Eve's clit, you take a step back and give it a little kiss, allowing the sound of your lips to smack, and make a pop as you release it.
Letting out a surprised gasp, you can feel Eve's legs involuntarily press themselves against the back of your head.
Taking this as encouragement, you smirk, giving a teasing kiss to her outer lips.
Extending your tongue, you swirl it around up and down her slit.
Using your fingers to part her inner folds, you begin to tongue fuck her tight hole.
Eve gasps and moans as you alternate between sucking on her clit and relentlessly pounding her tight pussy with your tongue.
In the throes of passion, you time one of the moments you are sucking her clit with a playful ass swat, fingers gently digging in as you cup her cheeks.
As Eve's body writhes around in pleasure, you can feel your cock twitch in need.
Letting out a primal grunt you renew your pussy licking efforts, licking and sucking Eve's clit like your life depends on it.
It isn't long before you feel Eve start to tense, her tiny, dainty fingers scrunching up the bed sheet.
Lost in pleasure, Eve's legs tighten around your head, and she bucks trying to force more pleasure from your tongue.
Smirking you push your tongue in as deep as it can go, and then pull it out and wreck havoc on her clit.
<<talk "eve">>Oh god! <<print $eve.callsPlayer>>!<</talk>>\
Eve's body convulses and you stick your tongue back inside, orally fucking her to her body's convulsions.
As she stops convulsing you give her a sloppy kiss.
You can feel Eve's body relax and her heavy breathing start to slow, as she settles into her post orgasmic glow, and tries to convince you to cuddle close.
[[Let her bask in the afterglow.|Submitted Eve 3j]]
[[Fuck her pussy.|Submitted Eve 3e]]
[[Fuck her ass.|Submitted Eve 3d]]
<<addtime { minute : 3 }>>Continuing to rub her clit, you kiss Eve, using your other hand to draw her close.
Dipping your finger into her pussy juices, you stick two fingers into her tight hole, and slowly wedge them knuckle deep.
Enjoying the feeling of your fingers inside, Eve rocks her hips gently against you eager for more stimulation.
Smirking you begin to finger fuck her in full force, your other hand once again finding her clit as your digits become soaked with her pussy juices.
Eve writhes against you as her little pleasure nub becomes further engorged and you wetten and feverishly rub it using her own pleasure juices.
Little moans and gasps escape her mouth as you stick a third, and then fourth finger inside pleasantly stretching her pussy.
<<talk "eve">>Oh god! <<print $eve.callsPlayer>>! Yes!<</talk>>\
Her hips buck against your fingers as she encourages you to pound her with them faster.
Driven by lust, you do just that.
Fingering her pussy with a wild, reckless abandon. Enjoying how she moans and how her body begs for it beneath you.
It isn't long before you start to feel Eve tense, you watch as her fingers tightly grasp the sheets, and she rests her feet behind your back, applying gentle pressure to ensure you keep your roaming digits deep.
Her body shudders as she cums, and you gently rub her clit, moving your fingers inside of her in timing to the convulsions.
Eve's body almost goes limp against the bed as she comes down off her orgasmic bliss.
Sighing happily, you watch Eve close her eyes and smile, body starting to relax and her heavy breathing starting to slow.
You can tell that she has settled into a pleasant post orgasmic glow, and she gently tugs at your hand in a bid to try and get you to snuggle close.
[[Let her bask in the afterglow.|Submitted Eve 3j]]
[[Fuck her pussy.|Submitted Eve 3e]]
[[Fuck her ass.|Submitted Eve 3d]]
<<addtime { minute : 3 }>>Slipping your arms around her, you allow her to snuggle close to you. Her warmth against your side is as unmistakable as the dampness between her legs as she drapes one leg over your hip.
After several minutes, it's as if she's drifted off to sleep, only to have her yawn and grin sheepishly.
<<talk "eve">>I should probably get up huh? Chores to do before my sister finds us, . . . <</talk>>\
She blushes slightly as her words trail off.
Hugging her to your side, you allow her to disentangle herself from you and slip from the bed. Within moments, both of you are dressing yourselves.
It's not long before both of you are fully clothed once more and Eve giggle as she gets a glimpse of the bed.
<<talk "eve">>Not too bad.<</talk>>\
She gestures towards the job she did of making it.
You shake your head in amused disbelief.
<<talk "player">>The only place that isn't rumpled is the far right corner of the bed.<</talk>>\
Eve giggles again.
<<talk "eve">>Better than rumples in the whole bed! Plus now it's rumpled for a reason.<</talk>>\
With that statement Eve winks and giggles mischievously before heading out the door, and leaving you to straighten up the mess both of you made on the bed.
<<talk "thought">>What am I going to do with that little minx?<</talk>>\
You smile and shake your head in endearment, taking off the soiled sheets and making the bed.
[[End.|$location]]
<<addtime { minute : 3 }>>Danniel Briggs
#=letter
R# - route alpha bravo etc. Ment for main story
SR# - subrote alpha bravo etc. Ment for variants along the way
R#/SR#(SR#) - for subroutes in subroutes
Diagram at the bottom
I'll leave it to you to decide if and were the press option to continue will go.
Eve - Please.
She adds with a helpless little voice.
<<talk "eve">>Hi <<print $eve.callsPlayer>>, hows it going?<</talk>>\
<<talk "player">>Hey Eve.<</talk>>\
Requirement for extra option - exact details TBD by Gatekeeper. Must have triggered the event over 5 times and also have high love, and trust.
Option - spice it up (or something) route alpha
Also for this scene you have to had the previous scene with eve asking for sex at least twice. I don't know how to incorporate that so I will leave it up to you. That will be the only requirement.
FISH NOTES:
-Add a blowjob option if there is time? - reference to Eve Blowjob if player has seen if time?
-Incorperate a sex toy to double sex her? (Dildo?)
-Reference to the boing scene when his cock springs free?
-Hand job?
-Kiss Breasts option?
-Clean off cock?You are standing in the entry hall admiring the grandeur of the staircases leading up to the first floor, and that's when you notice her.
At the top of one of the staircases, Eve is about to take the stairs down to the entry hall, blissfully unaware of your presence within her little world.
The first step she takes is slow and precise, followed by a second, then a third. By the time she gets to the fourth her tempo has changed to a graceful skipping as she descends. Each step she takes is light and effortless, missing some steps as she slides her hand along the timber handrail of the balustrade making a rude noise.
Eve's skirt lifts with each step when she reaches the halfway point. The draft she is creating from her trip down to the hall is causing all sorts of wardrobe malfunctions. Nearing three-quarters of the way down you can see her slim bare thighs coming into view. Step after step and her skirt gets wafted higher and higher.
By the time she reaches the last few steps, you are getting flashes of the thin cotton that covers her crotch.
Her hand grasps the ornate jewel at the end of the railing as she jumps down the last two steps, her skirts flying up in the process giving you the perfect view of her little thin panties and the smooth pale skin of her slim but oh so sexy thighs. She lands lightly and turns towards one of the doors.
[img[images/scenes/EveStairsWhite.png]]
Eve still hasn't seen you as she skips towards the door. Stopping to open it she walks through and just as she begins to close the door behind her she looks over her shoulder and right into your eyes.
With a sly smile and a wink, she shuts the door behind her.
[[End.|$location]]
Submitted by ???
<<addtime { minute : 3 }>>\Hallway locations N/S & U/DWhen you enter the bedroom, Eve already is laying in bed. She looks at you, as you strip down your clothes. The expressions on her face showing everything...the complete range from curiosity to fear, from love to excitement.
Shirt, trousers and socks are finding its way on a chair. With only your underwear on, you slip under the sheets. Eve on her side turns off the light. The room isn't dark at all. You can see Eve's shape under the sheets because of the silver shining moonlight.
Slowly your hand starts to search her under the sheets. When you touch her, you feel her stiffen.
<<if $eve.affection gt 800 and $eve.fear lt 100 and $eve.trust gt 800>>[[Talk to her.|Submitted Eve Defloration 1a]]
<<elseif $eve.affection gt 300 and $eve.fear gt 650 and $eve.trust lt 100>>[[Go ahead, without any comment.|Submitted Eve Defloration 1b][$eve.affection -= 15; $eve.fear += 15; $eve.trust -= 15]]
<</if>>[[Stop and tell her good night.|Submitted Eve Defloration 1c][$eve.affection += 2; $eve.fear -= 2; $eve.trust += 2]]
Submitted By Uschade
<<addtime { minute : 2 }>>\<<talk "player">>Are you ok?<</talk>>\
You ask.
<<talk "eve">>I don't know...<</talk>>\
She answers in a very low voice.
<<talk "player">>No need to be afraid, everything will be fine. I'll do nothing, that you are not willing to do.<</talk>>\
After the last word you can feel her body soften and she moves a little bit closer to you. You turn your front into her direction, leaning on an elbow. With the other hand you start to caress her belly over her nightgown. Even through the thin material you can feel her soft skin. Eve looks into your eyes, leans her head more into your direction and starts to kiss you. You feel more than happy that Eve starts to initiate the action and you return her soft kisses, while your hand starts do move higher to her chest. You feel her nipple harden through the material.
<<talk "player">>Do you want to take it off for me?<</talk>>\
You ask. Eve straightens up, takes off her nightgown and slides it onto the floor next to the bed.
Back in position on her back, you go on caressing her chest. Her little boobs are so soft in your hand, and you enjoy every second of touching and petting.
<<talk "eve">><<print $eve.callsPlayer>>, do you want to kiss me....on my boobs?<</talk>>\
This invitation you can't resist and without an answer you start to kiss her breasts and suck on her nipples. They are stiffening instantly, as your lips are touching them. A soft moan escapes Eve's lips. Hearing, that you're on the right path to wake up the woman inside her, you're getting bolder, and your hand starts to touch her more and more down...first her belly, then the pubic area. You start to play with her hairs down there for a minute or two, then your hand moves deeper. It's sliding over her mons pubis and then your middle finger can touch her clit. As you do so, she starts to stiffen again and one hand of her moves down to your hand. She lays her hand onto yours, signaling you not to go further for a while and take you time.
Your answer is a deep, passionate kiss, which she returns with the same intensity. After a few minutes kissing she sets your hand free again and you can go on moving your fingers further down to her outer lips. Your middle finger slips between them as she is already wet and slippery down there.
You break the kisses and look into her eyes, while your middle finger is slipping constantly between her outer lips up and down. The expressions on her face are completely different from around half an hour ago. Fear has been replaced by excitement and lust. Her hips start to move, up and down at the same rhythm your finger moves.
<<talk "eve">><<print $eve.callsPlayer>>, it's starting to feel .... strange...no, not strange...more funny...oh God, what are you doing to me?<</talk>>\
Her whole buddy stiffens for a second and the next she is relaxing completely with a soft moan. You feel her vagina twitching and the wetness between her legs is reaching a high level.
<<talk "eve">>What did you do to me? Tell me.<</talk>>\
She whispers and kisses you. Again, your answer is a deep kiss, no words.
While she is recovering from her orgasm, you pull off your underwear and move your body onto hers, your hips between her legs. You feel your member touching the entrance of her sex.
<<talk "thought">>She is ready.<</talk>>\
You think.
Without any words you start to push forward a little. The head of your penis is splitting first her outer, then her inner lips. After that you feel it's going inside her, stretching her unbelievable tight entrance, till the crown is nearly completely inside her.
Eve is surprised from your moves. The same second as she feels your member goes inside her, her body stiffens again and with her hands placing on your hips she tries to hold you back.
[[Pull back.|Submitted Eve Defloration 1d][$eve.affection += 15; $eve.fear -= 15; $eve.trust += 10]]
[[Try to comfort her.|Submitted Eve Defloration 1e][$eve.affection +=52; $eve.fear -= 5; $eve.trust += 5]]
<<if $eve.affection lt 450 and $eve.fear gt 500 and $eve.trust lt 450>>[[Don't care about her concerns.|Submitted Eve Defloration 1f][$player.addFlag("ignoredEvesConcerns"); $eve.affection -= 25; $eve.fear += 25; $eve.trust -= 25]]<</if>>\
Submitted By Uschade
<<addtime { minute : 4 }>>\
<<set $EveSex to true>><<run $eve.deleteFlag("virgin")>>\As soon your hand is contacting her body, you're searching for her little breasts. Even Eve is not getting comfortable with your treatment, she can't avoid that her nipples are getting hard. You can clearly feel it through the thin material.
<<talk "player">>Take this off.<</talk>>\
You command to her. Fear in her eyes she takes off her nightgown.
<<talk "player">>Come here, lay down here again on your back<</talk>>\
Is the next command, she can hear from you. Since she did as you command to her, you start to feel her up again.
<<talk "player">>You've got a really nice body, do you know that?<</talk>>\
<<talk "eve">>No <<print $eve.callsPlayer>>, I didn't know, thank you <<print $eve.callsPlayer>> for telling me this...<</talk>>\
Eve is looking into your eyes. She has no clue, what is going on and what will happen next. You don't give her much time to think about it. Roughly your hand moves down to her sex and without any warning you try to push a finger inside her. It doesn't work, because she is still too dry. So you take your finger into your mouth and make it slippery with your saliva. Putting your hand back down there, you try to push your finger inside a second time. Now it works and you can put it in. You feel her hymen. When you touch it, Eve is tensing up a little and her eyes are widening.
<<talk "player">>Yeah, Babe, that will be fun. Just give me a minute....I will make a woman out of you....<</talk>>\
There is not even a spur of affection inside your voice, when you say these words to Eve. You move on top of her, place your hips between her legs. Then you spit into the palms of your hand and get your hard member wet. You also put your saliva onto Eves sex to make her more slippery. Then you do your first attempt to enter her. The head of your cock slips inside her, but only with its tip. There is not enough wetness to go further. Eve tenses up, as soon your cock is widening her opening.
<<talk "eve">>Outsch.<</talk>>\
You can hear her saying.
<<talk "player">>Don't worry, this will be over soon...<</talk>>\
You answer to her.
<<talk "player">>But first we have to get you more wet, don't we?<</talk>>\
With this you go down on her and start to lick her. You use as much saliva as you can, to get her slippery and well prepared for the next step. Against your expectations Eve is getting aroused.
<<talk "player">>Yeah, Babe, that would make it much easier for both of us...just go into it, you will enjoy it...<</talk>>\
After ten minutes of intense licking, you decide that she's ready for you now and you place yourself again between her legs.
<<talk "player">>Open them wider...<</talk>>\
You tell her. Eve opens her legs wider, as wide as she can. Then you are aiming your member at her entrance...and push forward. This time it works and your cock slips inside her. You don't waste any time to take any care of Eve when you tear away her virginity with one deep thrust. Eve is bucking underneath you. She cries out loud and she can't hold back the words.
<<talk "eve">>This hurts, <<print $eve.callsPlayer>>, outsch...<</talk>>\
<<talk "player">>Yeah, it hurts, but not for long...will be over soon, don't worry. I told you...<</talk>>\
With this answer you start to fuck her with deep, hard strokes. Every time you move forward, the tip of your cock pushes against Eves cervix. That causes little tweaks out of her mouth. Hearing this, your lust is growing even more.
<<talk "player">>Damn, you enjoy this, eh?<</talk>>\
Eve doesn't answer, her face contorted in pain from your fucking.
[[Cum inside her vagina.|Submitted Eve Defloration 1g]]
[[Cum on her body.|Submitted Eve Defloration 1h]]
Submitted By Uschade
<<addtime { minute : 4 }>>\
<<set $EveSex to true>><<run $eve.deleteFlag("virgin")>>\To feel her stiffening let you overthink your next action.
<<talk "player">>Ok, not today...maybe tomorrow....<</talk>>\
With these thoughts you tell Eve good night, face away from her and fall asleep.
<<link "Wake">><<gotoevent setup.events.waking>><</link>>
Submitted By Uschade
<<addtime { minute : 240 }>>\As soon you feel her hands on your hips, you stop moving. You look into her eyes, give her a tender kiss on her lips.
<<talk "player">>We can try this next time, no problem...<</talk>>\
With these words you pull back and put your cock onto Eve's pussy. Then you start grinding it between Eves outer lips. Eve is closing her eyes, the feelings from your cock are overwhelming her.
<<talk "eve">>Oh, <<print $eve.callsPlayer>>, that feels much better than your finger.<</talk>>\
She whispers. Slowly you move your cock over her clit, again and again. Then, with a soft moan Eve is having her second orgasm. To see how her face is impressing her joy, you are getting over the edge, too. Five big spurts are landing on Eve's stomach and on her pussy. You don't stop moving for a while, ignoring the mess between your bodies.
[[Continue.|Submitted Eve Defloration 1l]]
Submitted By Uschade
<<addtime { minute : 2 }>>\<<talk "player">>Sshhh, it will be over in a second, no need to be alarmed...just a moment...
You will see, everything will be fine, trust me....<</talk>>\
<<talk "eve">>No, <<print $eve.callsPlayer>>, argh..it really hurts, please...<</talk>>\
She begs and tears starting to run down her cheeks. You pull back a little bit, just to reduce the pressure on her hymen for a short while, caressing her cheeks, and then you push forward again and with one stroke you shove your member inside her till it's reaching her cervix and you can't go deeper.
<<talk "eve">>Oh, God, <<print $eve.callsPlayer>>, that is...aaarghh...<</talk>>\
Eve cries out.
<<talk "player">>Honey, are you ok? I'm so sorry; just try to relax, I will not move, till you feel more comfortable...<</talk>>\
You whisper, kissing her tears away from her cheeks. You hold her tight, and you don't make any moves with your hips.
<<talk "player">>I'm really sorry for hurting you, but since it's your first time, I wasn't able to make it less painful for you. But now the pain should go away. Just take your time and when you feel ready, please tell me, I'll start to move a little with my hips. You'll see, that will feel very, very good, much better than this, what I did with my fingers, and you will get this funny feeling again, but much more intensely.<</talk>>\
Eve calms down with every passing second. Once she stopped crying and no more tears were running down her cheeks, she starts to kiss you again and initiates further action.
You start to move your hips up and down. Slowly, with most possible tenderness your penis moves inside her fresh opened vagina. You can feel the wetness and the tightness around your cock. With every stroke you feel Eve relaxing more inside your arms. After a few minutes she starts to moan again every time you push inside her...even if your pushes are really slow and soft. You try not to push against her cervix at first, but after a while, when Eve starts to rock her hips together with you, your strokes are getting faster, deeper and harder. Even as your lust starts to take control again you try not to push too hard.
[[Cum inside her vagina.|Submitted Eve Defloration 1i]]
[[Cum on her body.|Submitted Eve Defloration 1j]]
Submitted By Uschade
<<addtime { minute : 3 }>>\But you don't realize, what her hand wants to tell you. Your lust is overwhelming you and you proceed with your action.
<<talk "eve">>No, <<print $eve.callsPlayer>>, not, please, I'm not ready, I don't ...it hurts. Please...<</talk>>\
You don't hear her voice, you only feel her wetness at your member and your cock slips inside her easily. With one stroke you move inside her, till the tip of your cock pushes against her cervix and you can't get in deeper. Eve tenses up, widens her eyes and cries out loud.
<<talk "eve">><<print $eve.callsPlayer>>, what are you doing, that hurts, no, please, stop it, I can't stand it...no....<</talk>>\
Not wasting a second, you start to fuck her, ignoring everything she does or says.
<<talk "player">>God, this is much better than I ever expected.<</talk>>\
You groan, trusting into her again and again. It doesn't take long till you're feeling your balls are tensing and your orgasm is building up.
[[Cum inside her vagina.|Submitted Eve Defloration 1g]]
[[Cum on her body.|Submitted Eve Defloration 1h]]
Submitted By Uschade
<<addtime { minute : 3 }>>\With one deep stroke you push inside her, focused only on your lust and excitement. The tip of your cock hits her cervix and then your cock swells and starts to shoot four big loads into her fresh opened sex.
<<talk "player">>Yeah, Babe, take it. Take it all...<</talk>>\
[[Continue.|Submitted Eve Defloration 1k]]
Submitted By Uschade
<<addtime { minute : 2 }>>\
<<run $eve.cumFilledAttempt("vaginal")>><<run $eve.sexAttempt($player)>>\For whatever reasons you decide to pull out before your cock starts to shoot some heavy loads. Your seed is landing on different parts of Eves body. Belly, pussy, breasts...everything is covered with cum.
<<talk "thought">>Nice view.<</talk>>\
You think, when you look onto the mess you made.
[[Continue.|Submitted Eve Defloration 1k]]
Submitted By Uschade
<<addtime { minute : 2 }>>\<<talk "eve">><<print $eve.callsPlayer>>, you're right, it starts to feel funny again...I can't believe it...please, don't stop, that feels sooo good...<</talk>>\
Eve moans and at the next moment she's bucking underneath you. You can feel her vagina twitching around your cock, what brings you over the edge, too and with one last stroke you push inside her as deep as possible. Then your cock starts swelling and places its load just in front of her cervix. One, two heavy spurts between two seconds, then number three, four and five between a couple of more seconds. Then another two twitches, with much less load.
When you collapse on her and Eve feels your loads spurting inside her, her eyes are widening because of surprise.
<<talk "eve">><<print $eve.callsPlayer>>, what is happening? Are you ok?<</talk>>\
Out of breath you're answering:
<<talk "player">>Yes honey, everything is fine, like I promised. Everything is fine....<</talk>>\
[[Continue.|Submitted Eve Defloration 1l]]
Submitted By Uschade
<<addtime { minute : 2 }>>\
<<run $eve.cumFilledAttempt("vaginal")>><<run $eve.sexAttempt($player)>>\You can feel your orgasm building up, as well as Eves. Concentrating on Eve, you try to hold back as long as possible. Then it happens, and Eve has her second orgasm.
For whatever reasons you quickly decide to pull out before your cock starts to shoot some heavy loads. Your seed is landing on different parts of Eve's body. Belly, pussy, breasts...everything is covered with cum. You ignore the mess you made and give her some soft kisses. You let her know, that this was something special for you and that you really love her. She looks into your eyes, recovering from her orgasm.
[[Continue.|Submitted Eve Defloration 1l]]
Submitted By Uschade
<<addtime { minute : 2 }>>\You look into her face; tears are running down her cheeks. There is fear and shame clearly to see, and slowly coming back to your senses you recognize it, roll off from her and ask her to go showering. You feel ashamed, because you lost control. After shower Eve is crawling beside you under the sheet and thinking about what happened a few minutes ago. But she has no idea, what you did, and why you have been so harsh to her. The only thing she knows is, that her sex is burning like hell.
<<talk "eve">><<print $eve.callsPlayer>>, are you still awake?<</talk>>\
Eve asks.
<<talk "player">>Yes, I am. And...and I'm sorry for hurting you. The plan was to make your first time an unforgettable happening for you, and now I did it in the worst way, a man ever could do. And you will always remember me as the man, who took your virginity, but not as the first man, who made love with you. I'm really sorry.<</talk>>\
Facing away from you, Eve starts to cry again. After a few long minutes, she stops and falls asleep.
This night you can't get much sleep, because you know, nothing will be again like it was before between you and Eve.
<<link "Wake">><<gotoevent setup.events.waking>><</link>>
Submitted By Uschade
<<addtime { minute : 240 }>>\After a few minutes, your cock has softened and you roll off from Eve.
<<talk "player">>That was great, sweetheart, don't you think so?<</talk>>\
<<talk "eve">>Yes, that was really unbelievable. Thank you, <<print $eve.callsPlayer>>. You make me feel happy....<</talk>>\
After a quick shower Eve comes back and moves close to you.
She lays her head onto your chest, and you start to caress her neck and between her shoulder blades. After a few minutes, Eve starts to breath in a steady rhythm. Then you also go over into dreamland....
<<link "Wake">><<gotoevent setup.events.waking>><</link>>
Submitted By Uschade
<<addtime { minute : 240 }>>\Eve must sleep in master bedroom, all relationship levels.Walking into the den, your eyes settle on the extremely comfortable chair that your uncle bought, collapsing into it, it feels like the weight of the world leaves your shoulders.
You slide forward until you're properly seated, before realizing that something feels off. There should be a lot more room under this gigantic desk.
Moving your legs around they thump into something soft, right before someone or something grabs you by your legs.
Starting to panic you try to push away from the desk, but whatever is grabbing you has you anchored in place. You're unable to escape.
<<talk "thought">>I bet it's Eve under the desk.<</talk>>\
[[Continue this.|eve_desk_bj1a]]
[[Stop this.|eve_desk_bj1b]]
Submitted by Pervy Sage
<<addtime { minute : 2 }>>It starts low, but you can hear what sounds like someone giggling to themselves. Slowly ever so slowly you can feel something sliding its way up your pants leg, the pressure is light, the touch is teasing...
As you start to panic, a slender hand slides out of the dark and gently reaches up to grab your crotch.
The giggling gets a little bit louder, and then you suddenly realize exactly who's playing with you.
<<talk "player">>EVE... What in the world do you think you're doing down there?<</talk>>\
<<talk "eve">>Sorry Master, but Eve's not here right now. Please leave your dick in her mouth.<</talk>>\
<<talk "player">>Heh Eve what are you talking about, if you're not here you don't get your dick in any of your holes.<</talk>>\
There is silence down below for a moment, then what sounds like someone cursing softly under their breath.
<<talk "eve">>Yes it's me, master, now please put your dick where it belongs. Let me help keep you focused while you're working.<</talk>>\
<<talk "player">>Well skootch back just a bit Eve I need to get closer to the desk.<</talk>>\
You feel her moving around between your legs, before she jerks on your legs pulling you in so far that your sternum slams into the desk, almost knocking the wind out of you.
<<talk "player">>Ouch Eve, be careful.<</talk>>\
<<talk "eve">>Sorry Master, let me kiss it all better.<</talk>>\
<<talk "player">>Huh, how are you going to kiss your chest better?<</talk>>\
Giggling softly she never responds to your question, instead, both of her hands are grabbing at your crotch hastily pulling your zipper down.
<<talk "eve">>Master.....<</talk>>\
<<talk "player">>Eve????<</talk>>\
<<talk "eve">>Lift your butt I can't get your pants out of the way.<</talk>>\
Laughing softly to yourself you do as she asks, and feel your pants and underwear slide down your legs.
You can feel her adjusting herself under the desk, her body sliding up your legs until you can feel her breath on your cock. Then for some reason, you can't understand you can hear her taking several deep breaths, every time she exhales her breath tickles over your skin causing your body to shiver in pleasure.
<<talk "player">>Mmm Eve, what are you doing down there?<</talk>>\
<<talk "eve">>Hmmm just making sure I can remember your smell Master, you smell really good.<</talk>>\
Before you're able to respond to her, and ask what in the world she is talking about, your mind loses all focus. Her warm, moist, and oh so gentle lips wrap around the tip of your cock.
Her tongue teasingly flicks out, brushing around your hole.
Your cock goes to full erection faster than you've ever felt before. Your length shoots about halfway into Eve's warm mouth, the squeak of surprise from down below tells you she wasn't expecting so much success from her actions.
<span class="pic">\
[img[images/scenes/BJSCene.png]]
</span>\
Trying to focus on the work you came here for, you boot up the computer and get it connected to the internet, you spend some time trying to browse the help wanted ads looking for assistants for your property.
You lose your concentration again as Eve's little hand wraps around your base and she presses her head forward until her lips are pressed against her hand, the feel of your tip brushing against the back of her throat is too much for you, causing you to shiver in pleasure.
<<talk "player">>Oh god Eve, when did you learn how to do that?<</talk>>\
<<talk "eve">>Shhh Master, remember you're busy with work?<</talk>>\
<<talk "player">>Heh, girl, there's something wrong with you and I love it.<</talk>>\
Instead of replying she gets back to what she was doing before, her lips are gliding over your cock and you are in ecstasy. It only takes minutes until Eve has you on the cusp of shooting your load into Eve's mouth.
KNOCK KNOCK KNOCK.
[[Enter.|eve_desk_bj1c]]
[[Go away.|eve_desk_bj1d]]
Submitted by Pervy Sage
<<addtime { minute : 7 }>><<set $eve.affection += 1>><<talk "player">>What in the world is going on here?<</talk>>\
Whoever is under the desk decides to ignore your question. So you push yourself back from the desk with enough force to pull the person out who was restraining you.
You watch in surprise as Eve falls to her face in front of you.
<<talk "player">>Eve, what the heck why did you ignore me?<</talk>>\
<<talk "eve">>But <<print $eve.callsPlayer>>, I was trying to do something nice for you.<</talk>>\
<<talk "player">>Then maybe you should have answered earlier.<</talk>>\
<<talk "eve">>But it was a surprise.<</talk>>\
Her eyes drop down, and you can see she's puffing her lower lip up.
<<talk "player">>And no Eve, your puppy dog eyes won't help you out today.<</talk>>\
<<talk "eve">>But I really wanted to play with you today <<print $eve.callsPlayer>><</talk>>\
[[Continue this.|eve_desk_bj1a1]]
[[Stop her.|eve_desk_bj1f]]
[[Punish her.|eve_desk_bj1g]]
Submitted by Pervy Sage
<<addtime { minute : 2 }>><<talk "player">>Fine Eve, get back under the desk.<</talk>>\
<<talk "eve">>YAY, you won't regret this <<print $eve.callsPlayer>>.<</talk>>\
You watch as Eve crawls under your desk and gets back in position.
Sitting back down at your desk, you try to pull up to the desk but Eve is very thoroughly in your way.<</talk>>\
<<talk "player">>Well skootch back just a bit Eve I need to get closer to the desk.<</talk>>\
You feel her moving around between your legs, before she jerks on your legs pulling you in so far that your sternum slams into the desk, almost knocking the wind out of you.
<<talk "player">>Ouch Eve, be careful.<</talk>>\
<<talk "eve">>Sorry Master, let me kiss it all better.<</talk>>\
<<talk "player">>Huh, how are you going to kiss your chest better?<</talk>>\
Giggling softly she never responds to your question, instead, both of her hands are grabbing at your crotch hastily pulling your zipper down.
<<talk "eve">>Master.....<</talk>>\
<<talk "player">>Eve????<</talk>>\
<<talk "player">>Lift your butt I can't get your pants out of the way.<</talk>>\
Laughing softly to yourself you do as she asks, and feel your pants and underwear slide down your legs.
You can feel her adjusting herself under the desk, her body sliding up your legs until you can feel her breath on your cock. Then for some reason, you can't understand you can hear her taking several deep breaths, every time she exhales her breath tickles over your skin causing your body to shiver in pleasure.
<<talk "player">>Mmm Eve, what are you doing down there?<</talk>>\
<<talk "eve">>Hmmm just making sure I can remember your smell Master, you smell really good.<</talk>>\
Before you're able to respond to her, and ask what in the world she is talking about, your mind loses all focus. Her warm, moist, and oh so gentle lips wrap around the tip of your cock.
Her tongue teasingly flicks out, brushing around your hole.
Your cock goes to full erection faster than you've ever felt before. Your length shoots about halfway into Eve's warm mouth, the squeak of surprise from down below tells you she wasn't expecting so much success from her actions.
Trying to focus on the work you came here for, you boot up the computer and get it connected to the internet, you spend some time trying to browse the help wanted ads looking for assistants for your property.
You lose your concentration again as Eve's little hand wraps around your base and she presses her head forward until her lips are pressed against her hand, the feel of your tip brushing against the back of her throat is too much for you, causing you to shiver in pleasure.
<<talk "player">>Oh god Eve, when did you learn how to do that?<</talk>>\
<<talk "eve">>Shhh Master, remember you're busy with work?<</talk>>\
<<talk "player">>Heh, girl, there's something wrong with you and I love it.<</talk>>\
Instead of replying she gets back to what she was doing before, her lips are gliding over your cock and you are in ecstasy. It only takes minutes until Eve has you on the cusp of shooting your load into Eve's mouth.
KNOCK KNOCK KNOCK.
[[Enter.|eve_desk_bj1c]]
[[Go away.|eve_desk_bj1d]]
Submitted by Pervy Sage
<<addtime { minute : 11 }>><<set $eve.affection += 1>><<set $eve.fear -= 1>>Your voice is a little ragged, and your breathing is much harder than it should be, but it might be important.
<<talk "player">>Enter.<</talk>>\
The door opens, showing Anna standing there framed in the doorway.
<<talk "anna">><<print $anna.callsPlayer>> there you are, are you and Eve playing hide and seek again?<</talk>>\
<<talk "player">>No Anna I'm just working on my... Nnnn computer.<</talk>>\
It seems that Anna being there has Eve trying even harder to get you to cum. Her mouth tightens down, her suction is so powerful it's almost painful it feels like she's trying to inhale your cock whole, at the same time she's running her hand from your base to her lips.
<<talk "player">>Hnnnnn, Nnnnnngh.<</talk>>\
<<talk "anna">><<print $anna.callsPlayer>>, are you alright?<</talk>>\
The look she gives you shows that she thinks your either going crazy or in some kind of danger.
<<talk "player">>Yes Anna I'm... I'm fine, just a little out of sorts at the moment.<</talk>>\
<<talk "anna">>Oh okay, if you need anything let me know.<</talk>>\
<<talk "player">>I will, but what'd mmmmmm you need Eve for?<</talk>>\
<<talk "anna">>Hmm oh nothing, just making sure that she isn't getting into trouble or doing something she shouldn't be.<</talk>>\
<<talk "player">>Mmmm okay, if I see her I'll send her to you.<</talk>>\
<<talk "anna">>Thank you, <<print $anna.callsPlayer>>, I should get back to work.<</talk>>\
[[Cum.|eve_desk_bj1e]]
Submitted by Pervy Sage
<<addtime { minute : 7 }>><<set $eve.affection += 1>><<set $eve.fear -= 1>><<set $anna.fear += 1>>Sitting there knowing that you're so close to the edge you don't answer, you just want to cum in Eve's mouth it surprises you that Eve could do things like this.
Eve pulls your dick almost all the way out of her mouth, trying to look down and figure out what she's doing you hear her cooing to your cock while gently rubbing her cheek against you.
With no warning, she gently nips at the tip of your dick causing you to yelp in surprise and pain.
The door jerks open, and your head jerks up to see Anna in the doorway. At first, she looks angry, then afraid as she realizes that it was you making the noise.
<<talk "anna">>Oh, oh no <<print $anna.callsPlayer>> I am so sorry.<</talk>>\
<<talk "player">>Nnnn it's alright Anna, did you need something?<</talk>>\
<<talk "anna">>Yes, I was looking for Eve.<</talk>>\
<<talk "player">>Mmmm sorry I haven't seen her in a while.<</talk>>\
<<talk "anna">>Okay <<print $anna.callsPlayer>>, but are you alright?<</talk>>\
<<talk "player">>Yes Anna I am very very good.<</talk>>\
<<if $anna.affection gte 650>><<talk "anna">>Are you sure your alright <<print $anna.callsPlayer>>.<</talk>>\
<<talk "player">>Yes I'm sure I'm fine Anna.<</talk>>\
<<elseif $anna.affection lte 649 and $anna.affection gte 500>><<talk "anna">>I uh... Um... Oh oh no.<</talk>>\
<<else>>She just stands there for a minute watching you, but she seems scared to say anything.
<</if>>She has a weird look on her face, looking at you, then the computer, then back to you. Her eyes widen in panic, and she slams the door before hurrying away.
[[Cum.|eve_desk_bj1e]]
Submitted by Pervy Sage
<<addtime { minute : 6 }>><<set $eve.affection += 1>><<set $eve.fear -= 1>><<set $anna.fear += 1>>You're at the end of your patience, and the end of your ability to resist this naughty little minx.
Reaching down you grab Eve by the sides of her head.
<<talk "player">>Oh Evvvveeeeee, I hope you're ready to pay for your teasing now.<</talk>>\
<<talk "eve">>Grgl mrph Mmmmmmm.<</talk>>\
<<talk "player">>Didn't your master teach you not to speak with your mouth full?<</talk>>\
<<talk "player">>And I'm just going to assume that was you agreeing.<</talk>>\
Starting slowly at first you start lifting your hips while keeping her mouth in place, your cock invades her mouth slowly, sensuously, and the tip of your cock is invading the back of her throat causing her to gag lightly with each of your thrusts.
As you increase the speed of your trusts you go deeper and deeper into her mouth, and like the good girl, she is she keeps her lips wrapped around her teeth so she doesn't scrape you.
Your legs are getting jittery, you can feel the edge approaching quickly...
Without warning Eve you thrust yourself as deep into her mouth as possible, your cock head disappears into her throat, your legs are tensed up, your cock head flares up, and your load erupts into her throat, her hands are tightly gripping your thighs holding you steady, but not pushing away.
After she finally milks the last of your cum. You slump back into your chair and release her head.
After a moment of her coughing, she's pushing on your legs so she can get you to back up from the desk before she crawls up into your lap and snuggles down against you.
<<talk "player">>Mmmm Eve, what are you doing?<</talk>>\
<<talk "eve">>Sleeping, I've never cum so hard in my life.<</talk>>\
A while later the door jerks open again startling Eve and you from your nap, looking up you see Anna standing in the doorway again.
<<talk "anna">>There you are Eve, what do you think you're doing.<</talk>>\
Eve sits upright, letting out a squeak then sprints out the door expertly dodging her sister's hands.
After Anna takes off after Eve you are left sitting there in your chair, just thinking to yourself does it get better than this?
[[End.|$location]]
Submitted by Pervy Sage
<<addtime { minute : 6 }>><<set $eve.fear -= 1>><<talk "player">>Sorry Eve, but I'm just not in the mood to do anything with you right now.<</talk>>\
<<talk "eve">>Free blowjob, and you're going to turn it down?<</talk>>\
<<talk "player">>Yes, I have work to do and you know that you have work to do as well.<</talk>>\
<<talk "eve">>But.... But but but, that's not FAIR.<</talk>>\
<<talk "player">>Eve please get back to work, I really do have things to do.<</talk>>\
<<talk "eve">>Fine, you spoil sport.<</talk>>\
[[End.|$location]]
Submitted by Pervy Sage
<<addtime { minute : 3 }>><<set $eve.affection -= 2>><<set $eve.fear += 1>><<talk "player">>Eve what exactly do you think you're doing?<</talk>>\
<<talk "eve">>Playing with you?<</talk>>\
<<talk "player">>Oh... And don't you think you should instead be doing your chores?<</talk>>\
<<talk "eve">>Oh those aren't important.<</talk>>\
<<if $eve.fear lte 200>>You don't answer for a moment, giving Eve a chance to think about what she said.... Which seems to be wasted time, since she just keeps smiling at you.
<<elseif $eve.fear lte 500 and $eve.fear gte 201>>You don't answer for a moment, giving Eve a chance to think about what she said.... Which seems to bear fruit as you can see her eyes widen as she realizes she just questioned you.
<<else>>You don't answer for a moment, giving Eve a chance to think about what she said.... Which is when her eyes widen in fear, and she starts to stammer at you.<</if>>
<<talk "player">>So, the tasks I assigned you are not something you, as my slave, need to worry about?<</talk>>\
<<talk "eve">>No no no no, ple<</talk>>\
<<talk "player">>For all the things everyone tells me about my uncle I thought he would have trained you a bit better than you seem to be.... Let's change that shall we?<</talk>>\
[[Spank her.|eve_desk_bj1h]]
Submitted by Pervy Sage
<<addtime { minute : 3 }>><<set $eve.affection -= 1>><<set $eve.fear += 2>><<talk "player">>Why don't you lay yourself down across my lap Eve.<</talk>>\
<<talk "eve">>No no no please <<print $eve.callsPlayer>>.<</talk>>\
<<talk "player">>I just told you to do something, now DO IT.<</talk>>\
Without hesitation she drapes herself across your lap, laying your left arm across her shoulder blades, you run your right hand down her body until you reach the hem of her dress. Eve stiffens up when you grab the hem of her dress, then she starts whimpering as you drag it slowly up her legs.
<<talk "eve">><<print $eve.callsPlayer>> please don't do this, I'm a good girl, I make sure your home is taken care of you don't need to do this.<</talk>>\
You ignore her until you get the dress up over her butt you toss the material further up her back, making sure that her tight little butt clad in a very boring pair of panties, and thin legs are on full display.
<<talk "player">>Oh I'm sorry Eve, but obviously this is something you need to learn.<</talk>>\
Resting your hand on the tender cheeks of her ass, you can feel her flesh quivering in fear.
<<talk "player">>YOU<</talk>>\
SLAP....
When your hand first lands on her ass, she clenches up tightly with the pain, her breathing is getting faster and deeper.
<<talk "player">>OBEY<</talk>>\
SLAP....
This time when you strike her flesh, you can feel her ass and legs clenching with the pain, her upper body is starting to push against your hold on her.
<<talk "player">>MY<</talk>>\
SLAP....
It's much more pronounced now, she tries to jump out of your grasp but you're able to restrain her easily. Leaving your hand resting where you hit her, you can feel her flesh warming up from the strikes of your hand against her tight ass.
<<talk "eve">>Ernnn ouch ouch ouch, I'm sorry please...<</talk>>\
<<talk "player">>COMMANDS<</talk>>\
SLAP....
With your last strike a pained cry rips from her, and she starts to cry. You feel the sobs shaking her body as she breaks down on your lap, allowing you to gently massage her abused flesh, the feel of the heat of her skin and how she's moving in your lap brings you to full erection.
Maybe you should have let her give you that blowjob.
<<talk "eve">>Please no more <<print $eve.callsPlayer>>, it hurts.<</talk>>\
<<talk "player">>I don't know, maybe I should take off my belt and use that, make sure this lesson really sinks into you.<</talk>>\
With your threat she loses it, whimpering almost hysterical in fear.
<<talk "player">>Shhh, it's alright eve as long as you learn your lesson we can let this be your last lesson like this right?<</talk>>\
<<talk "eve">>Yes <<print $eve.callsPlayer>> I swear I'll do better.<</talk>>\
SLAP....
Even though this strike was a little harder than the others and unexpected, the fact that she knows her punishment should be over now helps her to find the strength to resist breaking down further.
<<talk "eve">>OUCH.<</talk>>\
<<talk "player">>Hah, sorry my dear I couldn't resist your ass really is divine.<</talk>>\
<<talk "player">>Now I think you should get your butt back to work, don't you?<</talk>>\
<<talk "eve">>Yes <<print $eve.callsPlayer>><</talk>>\
With that she climbs off your lap and settles her dress back around her leg's, then she rushes off back to work you hope.
[[End.|$location]]
Submitted by Pervy Sage
<<addtime { minute : 5 }>><<set $eve.affection -= 1>><<set $eve.fear += 3>>Stepping into the living room, you're immediately greeted by the sight of Eve doubled over laughing hysterically at something that's on the TV. Raising an eyebrow, you step around to see that she's watching a documentary on panda bears.
On the screen, a particularly rotund panda takes a large bite of bamboo, then abruptly rolls backwards down a hill, bouncing off bamboo stalks like a black and white pinball. Whoever edited the episode seems to have had a similar idea, as sound effects play until the bear tumbles to a halt at the bottom of the hill. Seemingly none the worse for wear, the panda gets up, shakes itself off... and then promptly flops tail-over-head in an attempt to roll away.
Eve laughs so hard at this she starts coughing, pounding the arm-rest of the chair as she tries to catch her breath.
[[Join in and watch with her.|Submitted Eve Panda TV Scene 1a]]
[[It wasn't that funny...|Submitted Eve Panda TV Scene 1b]]
Submitted by AsuraPlopping down on the couch next to Eve, you watch as the next clip plays, a couple of pandas attempting to eat the same stalk of bamboo only to end up looking like they're making out. Romantic music plays as the two bears squabble and snap over the last few scraps of wood, before one bear shoves the other away. The bear flops onto its back, then rolls back up and headbutts the other bear. The two bears square off and then half-heartedly slap at each other with their paws before quickly losing interest.
[[Keep watching.|Submitted Eve Panda TV Scene 1c]]
[[Leave.|northHall]]
Submitted by Asura
<<set $eve.affection += 1>><<set $eve.fear -= 1>><<set $eve.trust += 1>><<talk "thought">>It wasn't //that// funny... and that poor bear could've been injured, too.<</talk>>\
Shaking your head in disgust, you turn and leave.
[[End.|northHall]]
Submitted by Asura
<<set $eve.affection -= 1>><<set $eve.fear += 1>><<set $eve.trust -= 1>>Several more clips play, showing pandas getting into comical situations. After a while, Eve gets up and turns the TV off, still giggling to herself.
<<talk "eve">>That was fun. Thanks for joining me.<</talk>>\
With a massive yawn, she skips out the door and disappears down the hall.
[[End.|$location]]
Submitted by Asura
<<set $eve.affection += 2>><<set $eve.fear -= 2>><<set $eve.trust += 2>><<includeevent setup.events.WaterBalloonFight>><<set setup.events.WaterBalloonFight to [
{
requires: '$sidra.isHere',
chance: 100,
link: "Water Balloon Fight 1"
},
{
requires: '$gaia.hasFlag("met")',
chance: 100,
link: "Water Balloon Fight 2"
},
{
requires: 'true',
chance: 100,
link: "Water Balloon Fight Eve 1"
},
{
requires: 'true',
chance: 100,
link: "Water Balloon Fight Eve 2"
},
{
requires: '$rey.isHere',
chance: 100,
link: "Water Balloon Fight Rey 1"
},
{
requires: '$sidra.isHere',
chance: 100,
link: "Water Balloon Fight Sidra 1"
},
{
requires: '$anna.isHere',
chance: 100,
link: "Water Balloon Fight Anna 1"
}
]>>A squeal of laughter catches your attention, causing you to look toward the source.
Across the yard, you see Eve and Sidra, both hurling water balloons toward each other.
Even though each of them misses as often as they hit their target, they are both dripping wet.
There's an alarmed look on Sidra's face as she reaches for another water balloon only to discover she's out.
Sidra looks back at Eve just in time to take a hit to the hip before Eve too realizes she's out of water balloons.
In an instant, the pair is running in opposite directions as if the other might have one last water balloon secreted away.
<<set $eveWaterBalloons -= 1>>\The sound of laughter draws your attention to the treeline where you see Eve and Gaia. One by one, Eve picks up water balloons from a bucket and throws them at the dusky skinned woman while Gaia uses her spear to break them in the air before they can hit her.
Gaia's spear lashes out again, intersecting another water balloon and breaking it in mid air. The water however continues it's momentum to splash against her skin.
It's only then that you realize that Gaia is soaked from head to toe.
Eve reaches for another water balloon, across from her Gaia crouches low, her spear at the ready.
<<set $eveWaterBalloons -= 1>>\Eve Rey
<<set $eveWaterBalloons -= 1>>\Eve Chloe vs Zach Anna
<<set $eveWaterBalloons -= 1>>\Eve Misaki
<<set $eveWaterBalloons -= 1>>\Eve Mitsuko
<<set $eveWaterBalloons -= 1>>\You see Eve, a water balloon in one hand and what appears to be a small bucket full of additional water balloons creeping along the side of the mansion.
Instantly you realize that she's on the hunt for a potential victim.
For a moment longer you watch her, right until she notices you.
In less than a heartbeat she goes from a predatory prowl to projecting innocence so hard it's comical.
She raises her water balloon hand to wave, catches herself, adds the water balloon to her bucket, waves to you in greeting, then starts to stride away with a sense of purpose that belies her earlier picture of innocence.
<<set $eveWaterBalloons -= 1>>\Turning toward the mansion, you take in the brickwork until a subtle movement from a window above the mansion's entrance catches your attention.
That's where you see Eve, water balloon cradled in her hands as she watches the door below.
<<talk "thought">>She's waiting for someone to walk through the door so she can drop a water balloon on their head.<</talk>>\
The fact that there's no telling how long she might have to wait seems to have no dampening effect on her clearly excited mood.
<<set $eveWaterBalloons -= 1>>\Eve lurking for victims
<<set $eveWaterBalloons -= 1>>\Eve running frantically, soaking wet
<<set $eveWaterBalloons -= 1>>\Looking soaking wet, Rey creeps along the side of the house with exaggerated care while holding a water balloon in each hand. As you watch, $rey.he reaches the corner of the mansion and in a heartbeat $rey.he lets out a startled squeal and throws one water balloon with one hand before throwing the second barely a second later with the other.
In the second that follows, $rey.he pivots and starts to run, but not before you see a water balloon burst against $rey.his shoulder.
Then $rey.he's running, rapid footsteps taking $rey.him far away from the mansion's corner as Eve steps into view. With a bucket in one hand, likely filled with water balloons, Eve takes one balloon and winds up like a pitcher playing baseball before hurling the water balloon at her intended victim.
It arcs through the air with almost perfect precision to hit Rey just above $rey.his_ butt, causing another girly squeal as $rey.he continues $rey.his_ headlong retreat.
Without missing a beat, a predatory grin on Eve's face, she steps back around the corner of the mansion and out of your sight.
You wait a moment longer, but with Rey rapidly approaching the other corner of the mansion and no indication of where Eve might have gone, you quickly loose interest in the pair's water balloon fight.
<<set $eveWaterBalloons -= 1>>\Moving with a relaxed speed that surprises you, Sidra moves across the yard, crouched low to the ground.
It takes you a second longer to realize that she has a water balloon in each hand.
Upon that revelation, you start to look for her prey, quickly spotting Eve at the corner of the mansion trying to peek around the corner.
Eve never sees it coming.
Sidra throws her two water balloons in rapid succession. The first one misses Eve, but flies through her field of vision causing her to pivot quickly, just in time to take the second water balloon to the chest.
There's a shriek of surprise from Eve, followed by a squeal of laughter from Sidra as she runs as fast as she can from Eve.
<<set $eveWaterBalloons -= 1>>\Seeing Anna walking through the yard, at first you don't notice anything wrong, but a second later you realize that there's something just a little off about her behavior.
<<talk "thought">>She's keeping her hands hidden behind her back.<</talk>>\
That sense of something not being right grows as Eve comes running into view with a water balloon in her hand with little reaction from Anna.
In the next second, Anna shifts and one of her hands comes into view. In her palm is a single shiny water balloon.
With a sidearm throw, Anna hurls the water balloon at her sister before Eve can react.
Eve doesn't seem to realize that the tables have been turned on her until the last second, her own water balloon leaving her hand just a fraction of a second before Anna's strikes her.
Fortunately for Anna, her sister's last second realization throws off her aim just far enough to miss Anna by mere inches.
Eve squeals, two parts surprise to one part joy, until the sound becomes one of playful alarm.
Anna's other hand comes into view holding a second water balloon, a faint smile on her lips as she hefts it as if to throw.
In an instant, Eve is in motion, running for all she's worth to escape her sister.
In Eve's wake, Anna remains where she is, hefting the water balloon one more time before starting to stride after her sister. Somehow moving far faster than you would have expected while showing no sign of urgency.
<<set $eveWaterBalloons -= 1>>\<<set $eveWaterBalloons -= 1>>\<<set $eveWaterBalloons -= 1>>\<<set $eveWaterBalloons -= 1>>\<<set $eveWaterBalloons -= 1>>\<<set $eveWaterBalloons -= 1>>\Finds water balloons, surprise attacks Eve
<<set $eveWaterBalloons -= 1>>\Water Balloon fight with Eve. Function?
<<set $eveWaterBalloons -= 1>>\The smell hits you before you even reach the kitchen. It's a delicious, mouth-watering aroma. If your life were a cartoon, it would be delectable enough to lift you off the ground and ferry you in on the scent.
You enter and don't know whether to be alarmed or not: Jen appears to be alone in the kitchen. You shudder involuntarily, remembering a time she made what she called 'garlic surprise'. She's enthusiastically stirring a large bowl. In fact, she's so exuberant about it that splashes of a pale substance occasionally fly out and land on the worktops or stick to her apron.
<<talk "eve">>Found them!<</talk>>\
Eve practically skips out of the pantry with a bag that looks half as tall as she is. Your feeling of alarm intensifies. The two resident tricksters are making something in the kitchen?
[[Slowly back away.|Submitted Eve Jen Kitchen 1a]]
[[Stay and watch.|Submitted Eve Jen Kitchen 1b]]
Submitted by The Exile
<<addtime { minute : 4 }>>
<<if random(1,100) gte $eve.cooking>><<set $eve.cooking += 1>><</if>>
<<if random(1,100) gte $jen.cooking>><<set $jen.cooking += 1>><</if>><<set $eve.location to "kitchens">>Deciding that you'll let Anna find out what the devilish duo are up to, you back out of the kitchen before you are noticed. One way or another, you'll hear about this later, surely...
[[End.|$location]]
Submitted by The Exile
<<addtime { minute : 2 }>>Somehow you don't think it's a good idea to leave them to their own devices. You find yourself a spot where you can get reasonably comfortable and remain unobserved.
<<talk "jen">>Great. Do you know how many we're supposed to add?<</talk>>\
She ceases stirring and moves to help Eve lift the bag onto the counter and open the top. Her eyes go wide as saucers as she gazes upon its contents.
<<talk "eve">>As many as will fit?<</talk>>\
Jen grins her half-smile.
<<talk "jen">>Tempting, but no. Can you even imagine how Anna would react if she found out?<</talk>>\
<<talk "eve">>I guess you're right.<</talk>>\
Eve pouts. Jen's smirk deepens.
<<talk "jen">>So that means she //won't// find out, eh Shorty?<</talk>>\
Eve's face lights up in conspiratorial glee as Jen tips the bag. A large number of brown, round shapes pour into the bowl.
<<talk "jen">>Okay. Close it up, make it look like the bag hasn't been touched when you put it back. I'll give it one last stir and then we can start laying the batch out.<</talk>>\
Eve does as Jen told her, giggling all the way. Jen gives the mixture one last, energetic stir before laying her wooden spoon down and producing a large baking tray. While she waits for Eve to return, she consults an open cookbook you hadn't noticed before.
Eve reappears at Jen's side and they set to work in a silence only broken by the occasional giggle from Eve. They are placing the mix in large dollops on the tray. Only when they finish and Jen slides the tray into an oven does anyone speak.
<<talk "eve">>Can I lick the bowl?<</talk>>\
<<talk "jen">>Only if you do the washing.<</talk>>\
Eve appears to contemplate this for a moment before grabbing the bowl and dunking a finger into it.
While their contraband creation cooks, Eve happily clears the bowl and then the wooden spoon. Jen watches for a while with a little smile on her face, but before long her face falls, her expression darkens and she stares into space. You become keenly aware you just witnessed an attack of Jen's demons and are shocked with the rapidity with which the depression hit her.
<<talk "eve">>Jen? What's wrong?<</talk>>\
Jen turns her gaze to Eve and, though she attempts a smile, she seems unable to actually manage it.
<<talk "jen">>Nothing, Shorty. It's... I mean, there's nothing to be done. Depression is as depression does.<</talk>>\
Eve stares at Jen with that sage, penetrating look that always surprises you a little.
<<talk "eve">>I'm sorry, Cyclops. Is there anything I can do? Or someone else?<</talk>>\
This time Jen does manage a small, sad smile. She pulls Eve into a hug.
<<talk "jen">>I wish there were. I wish there were.<</talk>>\
Eve returns the hug.
<<if $jenYami gte 8>><<talk "eve">>I could go get Yami?<</talk>>\
<<talk "jen">>I don't want to bother her. Besides, much as I wish otherwise there's nothing Dark Eyes could do.<</talk>>\
<</if>>\
Jen rests her chin on Eve's head for a moment, apparently lost in thought. She eventually lets go and steps back.
<<talk "jen">> There's no rhyme or reason to it sometimes. It's like... no matter how well things are going, no matter how happy I am, rainclouds can sweep in at the drop of a hat and nothing I can do will make them part again. Some days are easier than others, but... but I often get so very tired of living with it.<</talk>>\
<<talk "eve">>Please don't give up.<</talk>>\
Eve's voice is small and almost pleading. Jen gives her that little smile again.
<<talk "jen">>Oh sweetheart, I couldn't do that to you.<</talk>>\
Something in her voice suggests otherwise, however, and Eve seems to pick up on it if her slight frown is anything to go by.
<<if $jenYami gte 8>><<talk "eve">>I'll be back in a minute.<</talk>>\
She practically flies out of the kitchen and Jen's smile drops instantly. You suddenly see the same sad, lost girl you met in the rain on that fateful day. You're about to break cover and comfort her when Eve comes skidding back in to the kitchen, accompanied by Yami. As soon as Yami sees Jen's expression, she almost pushes Eve aside. She doesn't say a word as she approaches Jen and wraps her arms around her. You get the faint smell of earth as Yami passes your position.
<<talk "thought">>Did she tear up the lawn running here?<</talk>>\
The two remain that way for some time, Yami silently holding Jen, her mere presence apparently enough to bring Jen some slight respite from the darkness. Eve works around them, diligently cleaning up the mess they made while baking. After some time Jen pulls away from Yami. The two gaze into each others' eyes: though you're not privy to the whatever passes between them in that moment, Yami nods and stomps out again.
<<else>><<talk "eve">>I'm here if you need me.<</talk>>\
That single statement seems to be all that's needed. Jen's responding smile is broader and stronger. She nods once and helps Eve clean up the mess they made whilst baking.<</if>>
The //ding// of the oven breaks the comfortable silence that had settled. Eve's giddy energy instantly returns and even Jen perks up as she dons an oven glove and retrieves the baking tray. You now see the fruit of their covert labors: a tray filled with large, thick cookies. They seem almost covered in chocolate chips and you silently agree that Anna would have a fit if she saw Eve with these chocolate monstrosities.
<<talk "eve">>Can I have one now? Can I? Can I?<</talk>>\
Jen turns her back to both you and Eve, seeming to search for something. When she turns around again, she brandishes a second wooden spoon as if a sword.
<<talk "jen">>You've fallen into my trap, landlubber! The plunder be mine!<</talk>>\
Eve shrieks and you can't quite tell if it's in mock horror or real joy. She sweeps up the spoon she'd recently cleaned and stands ready to do battle.
<<talk "eve">>Curse your sudden but inevitable betrayal, dread pirate Jen! I shall end your pillaging ways and take the treasure for myself! Arrr!<</talk>>\
<<talk "jen">>That's //Captain// Jen.<</talk>>\
[[Avast! Your treasure be mine!|Submitted Eve Jen Kitchen 1c]]
[[Enough of this monkeyshines.|Submitted Eve Jen Kitchen 1d]]
[[Continue.|Submitted Eve Jen Kitchen 1e]]
Submitted by The Exile
<<addtime { minute : 4 }>>You sweep up the nearest piece of cutlery and quietly advance upon the duo. Swinging your weapon- a spatula- so it makes a swooshing sound, you make them both jump when you speak.
<<talk "player">>Avast! Your treasure be mine!<</talk>>\
<<talk "eve">><<print $eve.callsPlayer>> you dashing rogue, you!<</talk>>\
Within seconds you are swordfighting her. Spatula and wooden spoon clash over the cookie hoard as you duel, the battle taking the two of you all around the kitchen. It's only after you complete a whole circuit that something occurs to you.
<<talk "player">>Eve, where's Jen in all of this?<</talk>>\
You look at one another and then turn as one to where you'd last seen her. Jen has disappeared completely, as have the cookies. Sharing one more look with Eve, you both promptly stop your fight and run out of the kitchen, shouting Jen's name.
It doesn't take long to find her. Jen had made it as far as the hall. You and Eve are hot on her heels, brandishing your utensils of doom.
<<talk "player">>Give 'em up, Jen! You're cornered.<</talk>>\
<<talk "jen">>Eve, join my side and get your fair share.<</talk>>\
<<talk "player">>Join //my// side and keep living here.<</talk>>\
You allow yourself a smug smile, knowing you have her beat. Jen eyes you up and down before her shoulders slump.
<<talk "jen">>That's a cheap move and you know it.<</talk>>\
<<talk "player">>All's fair in love and piracy.<</talk>>\
She reluctantly surrenders the stockpile of thick, puffy chocolate chip cookies. You take great joy in lording your victory over her, eating one right in front of her.
<<talk "player">>Wow. These //are// pretty good.<</talk>>\
Jen scowls at you, but can't hide a grin.
<<talk "jen">>Next time I'm spiking them with so much garlic you'll smell of it for a week.<</talk>>\
You chuckle and split the hoard with the two girls. After a moment of enjoying the baked goodies together, you each go your separate ways.
[[End.|kitchens]]<<set $jen.fear += 10>><<set $jen.affection += 10>>
Submitted by The Exile
<<addtime { minute : 4 }>>This is a kitchen, not a theater. You'll be having no amateur dramatics here.
<<talk "player">>What do you think you're doing?<</talk>>\
Jen jumps and drops her spoon. Even Eve is jolted by your sudden, stern interruption.
<<talk "eve">>The dread pirate Jen has commandeered a treasure hoard!<</talk>>\
<<talk "player">>They're just cookies. Split them evenly or I'll take them all. Your choice.<</talk>>\
Eve hangs her head and Jen looks at you with shocked surprise. Without a further word, they split their haul between them. Jen walks past you with her share, giving you a dirty look that is equal parts defiant and wary. As Eve goes to leave she gives you a smile, but you don't return the gesture.
[[End.|kitchens]]
<<set $jen.fear += 10>><<set $jen.trust -= 10>><<set $jen.affection -=10>><<set $eve.fear += 5>><<set $eve.trust -= 5>><<set $eve.affection -=5>><<addtime { minute : 4 }>>
Submitted by The Exile<<talk "eve">>En garde!<</talk>>\
She cries out as she swings her spoon. Jen, for her part, puts one hand behind her back and effortlessly parries. The two continue their play duel for some time before Jen opens up a gap and clambers onto a counter.
<<talk "jen">>It's over, Eve! I have the counter top!<</talk>>\
Her voice is both triumphant and giddy. You of course recognize the quote and wonder how long she's wanted to say that.
<<talk "eve">>You underestimate my cunning!<</talk>>\
Giggling madly, Eve drops the spoon, dashes for the cookies and scarpers out of the kitchen. Jen puts her own weapon down and stares after her, looking amused.
<<talk "jen">>Damn. Well played, Shorty.<</talk>>\
She takes a moment to finish the tidying before walking casually out. You have no idea if she plans on continuing the battle for the baked treasure, but you're certain you'll be finding crumbs everywhere for some time.
[[End.|kitchens]]
Submitted by The Exile
<<addtime { minute : 4 }>>Entering the library, you are surprised when you aren't greeted with the usual empty silence. Instead, you hear a pair of hushed voices. Moving quietly so as not to disturb the mutterers, you move to investigate.
Eve is at the long table, apparently doing her 'school' work. Which must mean that Anna-
<<talk "jen">>So if you simplify it all down, what do you get?<</talk>>\
Eve frowns in concentration as she scribbles away. At length, her expression clears and she looks up at Jen.
<<talk "eve">>X equals two?<</talk>>\
Her voice is uncharacteristically uncertain.
<<talk "jen">>X is two. Well done.<</talk>>\
Jen makes a great show of looking around. Her gaze lands on you for a second and she winks before acting like she hadn't seen you.
<<talk "jen">>Anna probably wouldn't want me to tell you this, but when I was studying I found the answer was more often than not two. I always found that a good place to start and if it immediately fits the equation it makes you look extra clever.<</talk>>\
<<talk "eve">>Really?<</talk>>\
<<talk "jen">>Like I said, Anna wouldn't approve. But I always found it a useful starting point, if nothing else. Now come on, get your questions done so we can go and nab some cookies.<</talk>>\
Eve giggles and, furrowing her brow in concentration. Jen just watches her for a while, looking thoughtful. She occasionally jumps a little when Eve asks for help and startles her out of her reverie.
<<talk "jen">>How do you do it?<</talk>>\
Her voice is soft and distant, as if thinking aloud.
<<talk "eve">>Well, the first operation I do is-<</talk>>\
<<talk "jen">>Oh, no. Not that. I was just wondering how you manage to be so upbeat all the time, after... after everything.<</talk>>\
Eve slowly puts her pencil down and looks at her companion sagely.
<<talk "eve">>Things are better now. And even then, I was luckier than some of the others.<</talk>>\
<<talk "jen">>It's very impressive.<</talk>>\
<<talk "eve">>What is?<</talk>>\
<<talk "jen">>How you've managed to stay strong. How you're such a well-adjusted person despite it all. You, Eve, are an admirable woman.<</talk>>\
Eve hastily looks down at her work, her face downcast to hide the dark patches you're certain you saw forming on her cheeks.
<<talk "jen">>A-are you done? I'm getting peckish and the grand cookie heist won't perform itself.<</talk>>\
Perhaps Jen noticed too, because she blurted that out with such speed she almost stumbled her words.
<<talk "eve">>Just... about... done!<</talk>>\
With a happy sound, Eve closes her book up and practically launches herself out of her chair. Jen lingers a moment to tidy up a bit before Eve starts demanding she hurries. As she passes your hiding place Jen nods to you, though her eye is still fixed on the red-headed cookie fiend.
As the pair leave the library, you wonder if you'll hear about the food bandits from Anna later. Shaking your head in amusement, you get back to what you were doing.
[[Back to it.|$location]]
Submitted by The Exile
<<addtime { minute : 5 }>>You're just descending the stairs when you see Jen slip through the front doors, a fairly large package wrapped in brown paper tucked under one arm. She has a sneaky, furtive look about her that you've come to associate with imminent trouble.
<<talk "player">>Jen?<</talk>>\
Jen somehow manages to both jump out of her skin and freeze perfectly still at the same time. Slowly, almost comically, she turns her head to face you and grins sheepishly.
<<talk "jen">>H-hey, Stranger. I... I didn't see you there. H-how's it going?<</talk>>\
She tries to act casually as she closes the door behind her, but she's fooling nobody. You raise an eyebrow.
<<talk "jen">>What? Hey, have you seen Eve? This is for her, that's all.<</talk>>\
<<talk "player">>One troublemaker has a package for the other? I'd be crazy to help you and your shenanigans.<</talk>>\
Jen smiles and makes an amused noise.
<<talk "jen">>It's not like that. I just... it's a present for her. I solemnly swear I am //not// up to no good. //This// time.<</talk>>\
You study her face for a long moment. Her expression is earnest, with a hint of something else you can't quite identify. Either way, the smirk she wears when up to mischief is nowhere to be seen.
<<talk "player">>I think she's working in the dining room. Shall we?<</talk>>\
Descending the rest of the staircase, you pause before the dining room door. Jen shuffles up to you and, with an overly dramatic flourish, you open the door for her. She treats you to one of her shy smiles as she crosses the threshold.
<<talk "jen">>Hey, Shorty. Got a sec?<</talk>>\
Much like Jen a moment ago, Eve has a deer-in-the-headlights expression. You don't know what she was up to, but you doubt Anna would have approved.
<<talk "player">>Jen's got something for you.<</talk>>\
Secure in the knowledge that she's not in trouble, Eve rushes towards you both, skidding slightly as she rounds the table. In the time it takes for you to blink she comes to a halt right in front of Jen, almost overbalancing and bouncing on the spot in her excitement.
<<talk "eve">>Ooh, a present? For me? What is it, what is it?<</talk>>\
//Now// Jen has that wicked grin on her face as she holds the present just out of Eve's grasping hands.
<<talk "jen">>Hmm, I don't know. It's wrapped in this enticing-looking paper. What do you //think// it is?<</talk>>\
Eve gasps.
<<talk "eve">>//Ooh//, is it that toy Misaki was talking about?<</talk>>\
<<talk "jen">>Wh-what? No! I already told you, if you want that then you'll have to ask somebody else. No, it's something even more mysterious.<</talk>>\
You chuckle to yourself as Jen continues to torment Eve for another torturous few seconds, before relenting and relinquishing the parcel. Eve makes a sound halfway between a shriek and a squeal as she rips the brown paper apart, not even noticing the shredded remains falling to the floor. As she finishes with her destruction and the wrapping underneath the parcel hits the floor with a soft thump, she stares in stunned silence at the present.
Her excitement seemingly forgotten, Eve opens the box she now holds with an almost reverent slowness. Inside, carefully packed in a shiny-looking papery substance, are fairly sizable fake breasts. You move to stand beside Jen as Eve starts to overcome her surprise.
<<talk "player">>That's quite the gift. How did you even afford it?<</talk>>\
Jen opens her mouth to speak, but Eve seems to have finally recovered.
<<talk "eve">>Is... is... is this for... for //me//?<</talk>>\
<<talk "jen">>Yep. Check the rest of the wrapping. There's something else, too.<</talk>>\
You both watch as Eve places the box on the dining table and roots about in the discarded paper, revealing a brand new black bra.
<<talk "jen">>Figured you'd need somewhere to keep 'em.<</talk>>\
Eve shrieks again and her hands shake as she starts pulling the straps of her dress aside. Jen takes you by the arm and turns you around, giving the young woman some privacy as she applies her new presents.
<<talk "player">>How did you afford that?<</talk>>\
<<talk "jen">> I have a friend in town. She... she said she knows what a huge difference breast forms can make and was happy to help out.<</talk>>\
<<talk "player">>Well, you might have to point this friend of yours out next time we're out and about. I think I might like to thank them personally.<</talk>>\
<<talk "eve">>Lookit, lookit!<</talk>>\
You both turn around again to find Eve, now seemingly endowed with what you'd guess to be B cups, bouncing on the spot and giggling at her new jiggling. She reaches out and grabs Jen's hand, placing it on her chest.
<<talk "eve">>Well?<</talk>>\
Jen flushes a bright red, looks away and tries to draw her hand back, but Eve drags it back and makes Jen squeeze one of the forms. Jen goes redder still and shakes her head, but can't stop an amused smile from creeping across her face.
<<talk "jen">>Fairly realistic, yeah. You should go find a mirror, Shorty.<</talk>>\
Eve's eyes go wide and she squeals in delight before sprinting towards the door. One of the breast forms escapes during the sudden movement and bounces along the floor. Jen bursts out laughing while a somewhat embarrassed looking Eve retrieves her errant breast and sets off more carefully in the direction of the nearest bathroom.
<<talk "jen">>Totally worth every minute.<</talk>>\
You wrap your arm around Jen for a quick side hug and plant a kiss on her forehead. She blushes again and stutters something about tidying up before hurriedly cleaning up the mess Eve made. Smiling to yourself, you leave her to it and wonder if Eve will be leaving the bathroom any time soon.
[[End.|$location]]
Submitted by The Exile
<<run $eve.addFlag("toyBoobs")>>
<<addtime { minute : 5 }>><<set $kid to and $kids.filter(function (k) { return (k.ageReal >= 1 && k.ageReal <= 2) and k.motherId === $misaki.id}).random()>>\
\
Drawn by the sound of Eve's giggles, you find her standing outside of the nursery, looking over her shoulder as she gazes inside.
Inside, you see a sight that fills you with a sense of amusement the moment you lay eyes on it.
Misaki sits in the rocking chair, a little smile on her face and her eyes closed while little $kid.nickOrName giggles.
As you watch, Misaki flips open the top of her dress to reveal one breast, her smile growing slightly before her lips part.
<<talk "misaki">>Peek a boobie!<</talk>>\
Almost instantly, $kid.nickOrName bursts into giggles and beside you, Eve chokes back a giggle of her own.
As quickly as she revealed her breast, Misaki covers herself again, $kid.nickOrName's face falling still, eyes widening as their laughter trails off.
A score of heartbeats later, Misaki flips down the top of her dress again, triggering renewed laughter.
<<talk "eve">>Every time, $kid.he laughs like that every single time.<</talk>>\
The mirth in Eve's voice is infectious even as you step back from the door to allow Misaki her mother-$kid.son bonding time.
Taking the hint, Eve steps back as well, still smiling from ear to ear as she turns to return to her own responsibilities.
Behind you, you can hear renewed laughter from $kid.nickOrName, causing you to pause long enough to smile again before you finally force yourself to turn your attention elsewhere.
<<unset $kid>>\* Requires Misaki to have baby between 1 and 2 years of age.You start to step through the doorway right as Eve speaks.
<<talk "eve">>Tell me another story?<</talk>>\
Misaki's head tilts to one side, then there's a slight uptick at the corner of her lips. In an instant you're positive that she knows you're here even though Eve hasn't seen you yet.
<<talk "misaki">>Why have me tell stories when we can make new stories? Maybe we can ask our master for a threesome?<</talk>>\
From where you are standing, you can only see a little bit of Eve's face, but you can see a shy sort of smile form on her lips.
<<talk "eve">>How do we do that?<</talk>>\
Without missing a beat, Misaki replies.
<<talk "misaki">>We ask.<</talk>>\
[[Invite them to join you for a threesome.|Misaki Eve Mansion 1a]]
[[Wait for them to ask.|Misaki Eve Mansion 1b]]
[[Make a hasty retreat.|Misaki Eve Mansion 1c]]
<<addtime { minute : 2 }>><<talk "player">>Sounds like fun to me.<</talk>>\
At the same time as Misaki smiles, Eve seems to levitate in place, turning toward you as she does so.
Eve looks between you and Misaki, a mixture of fear and excitement warring over her features.
<<talk "player">>Maybe we can take this to my bedroom?<</talk>>\
Misaki reaches out, finding Eve's arm, then letting her hand slide down until she finds her hand. Then clasping Eve's hand in one of hers, and using her cane in the other, Misaki starts to move toward you.
Eve's eyes are a little wide, allowing Misaki to drag her alone while she seems unable to form words to express whatever she is thinking.
At their approach, you can see Eve's eyes flicker from your crotch to your face, a nervous smile teasing her lips.
You fall in step with the pair and watch them from the corner of your eye as you make your way to the master bedroom. Eve seems to ooze a nervous sort of energy, while Misaki simply looks pleased with herself.
[[Next.|Misaki Eve Mansion 1d]]
<<addtime { minute : 4 }>><<set $misaki.affection += 1>><<set $misaki.fear -= 1>><<set $eve.affection += 1>>You remain where you are, waiting to see what happens next. Then Misaki leans toward Eve and whispers loudly in a conspiratorial tone.
<<talk "misaki">>I know you're a virgin, but sex is amazing. Do you want to have sex with our Master?<</talk>>\
Eve nods, then seems to realize that Misaki can't see the action, so finally speaks softly.
<<talk "eve">>Yes, but I'm a little nervous about it. I'm not sure how to ask though.<</talk>>\
Misaki grins, mischief in her sightless eyes as she begins to speak.
<<talk "misaki">>Your virginity is a gift, something that only he deserves to take, it belongs to him and there is nothing more important to a girl than to give herself to her Master. Just tell him how badly you want him inside of you, how you want to feel his cock thrust so deep you can feel it in your chest, how you want to feel it throb inside of you as he cums, how you want him to use you in every way he might ever desire.<</talk>>\
Every word out of Misaki's mouth seems to hold just a hint more arousal than the last. Then she reaches out, fumbling for just a second until she finds Eve's shoulders, then turns the smaller woman around, not quite pointing her at you, but coming close enough that Eve's eyes instantly lock on you.
Eve goes tense in a heartbeat, eyes widening as her breath seems to catch in her throat.
<<talk "misaki">>Just tell him. He knows what you want, and I can tell he wants it just as badly as you do. Tell him you want to give your body to him.<</talk>>\
You let the silence linger for a few seconds, watching Eve. Her expression like a deer caught in the headlights.
<<talk "player">>You want us to take you to my bedroom?<</talk>>\
She nods slightly, and when you offer your hand, she takes it. Her palm feels warm, and you can feel a faint tremor in her hand.
Turning your gaze to Misaki.
<<talk "player">>It's not a threesome if you don't come too. Just remember that you might be joining us, but this is for Eve.<</talk>>\
With her cane leading the way, Misaki follows you and Eve out of the room.
[[Next.|Misaki Eve Mansion 1d]]
<<addtime { minute : 4 }>><<set $misaki.fear -= 1>><<set $eve.affection += 1>><<set $eve.fear -= 1>>Quietly, you take a step back, pivot, then start to move away before Misaki can do anything to bring attention to you. Then you quicken your pace ever so slightly as you continue down the hallway.
[[End|$location]]
<<addtime { minute : 2 }>><<set $misaki.affection -= 3>><<set $misaki.fear += 2>>
<<run $eve.addFlag("noSex")>>As soon as the two girls are inside of the master bedroom, you close the door behind yourself. Then turn toward the pair. Misaki is somehow already naked, having only had seconds to undress herself, while Eve stands looking between you and Misaki, looking unsure of what to do.
Misaki reaches out, touching Eve's hip, then quickly finding her hand.
<<talk "misaki">>Bed.<</talk>>\
The single word seems to urge Eve into motion as she leads Misaki toward the bed.
They're just arriving at the bed when you start to undress yourself. You've casually discarded your shirt and are unbuckling your pants when you see Misaki pulling Eve's dress up over her head. Your eyes linger on her body, realizing that she is wearing only panties now as you finish removing your own clothes.
By the time you're moving toward the bed, Misaki has drawn Eve into a kiss.
Crawling on to the bed, you lean in, kissing Eve on the shoulder. You can feel her body tremble slightly at the touch, then again as you allow one hand to trail lightly down her back toward her panties.
As if sensing your destination, Eve shuffles her knees further apart to give you access to her pussy. Only in doing so she makes it so it would be much more difficult to pull her panties down.
With both hands, you trail down the outside of her thighs, then nudge her knees close enough together that you think you can get her panties past them.
She breaks her kiss to look at you, uncertainty in her eyes.
A second later, you take hold of her panties in both hands and slide them down her thighs with exaggerated care.
The look of uncertainty mixed with arousal on her face is absolutely intoxicating.
After admiring the view of her naked bottom for a little while, you ease the panties past her knees and slip them off. You can't help but notice that the crotch feels damp before you toss them to the floor.
Misaki uses this moment to turn a compliant Eve so she's facing you.
Your eyes drift over Eve's body, from her face with her eyes fixated on your rigid manhood, to her little breasts with their hard nipples, to the blush that seems to reach half way down her chest, to the visibly damp slit between her legs.
As you watch, Eve parts her legs, a visible tremor going through her body.
You've just started to move closer when she speaks.
<<talk "eve">>I've never done this before.<</talk>>\
Her voice is soft, but lacks the uncertainty you might have expected.
<<talk "misaki">>That's ok.<</talk>>\
Misaki says from behind Eve, slipping her arms around the younger woman in a warm embrace.
<<talk "misaki">>You don't have to worry about being bad at it. It comes naturally.<</talk>>\
Eve lets out a little gasp as Misaki's hands find her breasts, fingers playing over the sensitive flesh.
<<talk "misaki">>Just focus on what your body needs. It might hurt a little at first, but then it will feel good. Let your body do what it wants to do. You'll do fine.<</talk>>\
Instead of moving to take her virginity, you decide instead to take a different approach. You start with a little kiss on Eve's lips, then leave a little trail of kisses down to her collar bone.
Eve sighs and shudders, clearly enjoying everything you are doing.
Then you're moving downward, trailing little kisses across her chest and circling her nipple twice before you suck gently at it, allowing your tongue to tease it before moving to the other breast to repeat the process with every bit as much care.
When you glance up at Eve's face, she's got a mildly glazed expression on her face that can only be described as bliss.
Your kisses along her belly bring her to giggles, leaving her squirming in Misaki's grip. Then she falls quiet as your kisses trail below her belly button.
Carefully, you kiss the inside of one thigh lightly, then the opposite, back and forth as she spreads her legs just a tiny bit more each time until your lips can taste her arousal, the heat of her sex warm against your lips before you finally kiss her perfect slit.
Eve lets out a whimpering cry, her hips bucking against your face as you quickly pull back.
You give her a few seconds to process what just happened, then before you do anything more Misaki reaches between Eve's legs and uses her fingertips to spread Eve's pussy to reveal her moist sex in all its glory.
Unable to look away, you admire the view before leaning in and kissing her nether lips. This time when you kiss her there, Misaki is ready, holding Eve's hips and preventing her from bucking against your face as you begin with a kiss, then lick playfully at her honey sweet nectar.
It takes only seconds before Eve shudders in orgasm, her legs clamped tightly around your head as you refuse to end your relentless assault on her most intimate place. It's not until she's quivering, a goofy smile on her lips, that you finally stop what you are doing, her juices nearly dripping from your chin as you start to move up her body.
The second your manhood brushes her sex, she seems to come back to her senses almost as rapidly as if someone had flipped a switch, just a little bit of her former fear still lingering in her expression.
[[Next.|Misaki Eve Mansion 1e]]
<<addtime { minute : 13 }>>
<<run $eve.deleteFlag("virgin")>><<run $eve.cumFilledAttempt("vaginal")>><<run $eve.sexAttempt($player)>>You can feel fingers on your cock, guiding you toward Eve's opening, and you don't even care if those fingers belong to Eve or Misaki as you feel the crown of your cock brush across her opening.
In the second that follows, Eve's legs wrap around your hips, her arms encircling your torso. Then Misaki's hands are on your hips urging you forward.
Unable to resist any longer, you nudge forward, feeling the tight ring of her opening stretch to accept the tip of your cock.
Eve gasps, her lips desperately seeking out yours. At the same moment that you feel her tongue thrust past your lips, you push forward, her recent orgasm combined with her arousal making her wet enough to allow for easy entry in spite of how tight she is.
You don't feel her hymen when you enter her for the first time, but the way her body tenses gives you a good idea of when exactly you pushed through the thin barrier that separates you from her innermost depths. By the time the tip of your cock presses against her cervix, you can feel Eve tremble faintly in your arms.
When Misaki speaks, her voice is filled with arousal of her own.
<<talk "misaki">>That's the hard part.<</talk>>\
You can feel Eve absently nod against your shoulder as she continues to cling to you.
Eve's short little gasps in your ear is enough to drive your arousal higher, and though you give her several seconds to adjust, it is not long before your hips override your restraint and move of their own accord.
When you start to pull back, Eve's voice catches, her legs instinctively tightening around your hips to hold you in place.
Misaki coos something to Eve, but you're so distracted by the impossibly tight vagina clamping down around your invading member.
To your surprise, you can feel Eve pushing against you, her hips moving as she explores this new sensation of your manhood filling her. Then her movements become more urgent, followed by a small surge of fluids between her legs as she shudders in your arms.
She's panting happily when you start to move, slow even thrusts at first, then as she starts to move with you, you slowly increase your pace.
With Eve's arms around your shoulders, you know it has to be Misaki's hand when you feel fingers between you and Eve, the movements leaving little doubt that she's rubbing the younger woman's clitoris.
The next time she cums, it's more than you can take, her vaginal walls pulsating around your shaft, greedily trying to milk you of your seed, does as nature intends. Your cock throbs, stiffens, then jerks hard as your semen surges down your shaft.
Misaki coos happily, and Eve lets out a sound that's somewhere between a moan and a giggle as she feels you filling her vagina for the first time.
All three of you remain like that for a little longer, it's not until you start to feel yourself softening inside of Eve that her legs loosen their grip around your hips and you're able to withdraw.
Without a word spoken between you, all three of you end up laying in bed, Eve snuggled between you and Misaki contentedly.
Not wanting to interrupt the moment, you reach out and gently touch Misaki's cheek. A happy smile blossoming on her lips as you do so.
Some time later, you open your eyes, only realizing that you had fallen asleep when you notice that Misaki is gone, and Eve is still curled against your side for warmth.
There's not a hint of sleep in Eve's eyes as you look over at her.
<<talk "eve">>Thank you.<</talk>>\
Her tone is uncharacteristically shy.
Not sure what to say, you give her an affectionate squeeze.
<<talk "eve">>I know not everyone has a good first time.<</talk>>\
Again, there is a short pause before she continues.
<<talk "eve">>I liked it a lot. It was fun, and it felt good.<</talk>>\
You think she's done, but then you notice her expression turning sad. When she speaks again, it's so quiet you aren't sure if you are intended to hear or not.
<<talk "eve">>I wish you could have been my sister's first too.<</talk>>\
Unsure of what to say or do, you pull her a little closer against your side, kissing her on the brow before laying back again.
[[Next.|Misaki Eve Mansion 1f]]
<<addtime { minute : 8 }>>A short while later, your attention is drawn to the bedroom door as it opens quietly. Barely visible through the gap you see Anna, a look of fear on her face.
Eve moves against your side, momentarily drawing your attention to her, then you look back to Anna.
Without really thinking about what you're going to say or do, you gesture for Anna to enter.
Anna's usual grace is replaced by a barely restrained rush to the bed's side. Her eyes barely looking at your nakedness before falling on Eve's equally naked body. She starts to climb onto the bed, ready to crawl right over you to get to her sister by all indications, when she finally realizes what she's doing. She starts to move back again, but your free hand on her hip stops her.
When her eyes meet yours, you give her what you hope is a reassuring smile.
<<talk "eve">>It was my idea. He didn't hurt me or anything. I liked it.<</talk>>\
Anna's eyes go between you and Eve one more time, then you see much of the tension go out of her.
You give Eve one last affectionate squeeze, then pat Anna lightly on the hip.
<<talk "player">>I'm going to go hop in the shower and give the two of you a little privacy to talk if you need to.<</talk>>\
Your gaze shifts between the two women, watching as they embrace after you've extracted yourself from between them.
Slipping off toward the bathroom, you notice that the girls are already talking quietly between themselves, Anna holding concern in her tone while Eve sounds excited and happy. You don't catch more than a few words before you're in the bathroom and taking a shower.
When you step out of the bathroom a few minutes later, you discover both girls already gone, the bed stripped down presumably to go into the laundry, and a change of clothes for you already sat out on the end of the bed.
It doesn't take you long to dress yourself again.
[[End.|$location]]
<<addtime { minute : 24 }>><<set $misaki.affection += 5>><<set $misaki.fear -= 5>><<set $eve.affection += 10>><<set $eve.fear -= 5>><<set $anna.trust += 1>>The sound of Eve's giggles draw you into the bathing room.
<<talk "eve">>It's so, . . . I don't know, it's weird and neat at the same time.<</talk>>\
Your gaze scans the interior of the room until you find two forms in the water that you quickly identify as Eve and Misaki.
Taking a step closer, your view of the scene improves as your eyes adjust to the dim interior of the room.
With her arms spread wide, Misaki rests them across the edge of the pool as she leans back against it. Her breasts are half out of the water and you can just see the tip of her erect penis peeking above the gentle waves of the pool.
Low in the water, Eve stares fascinated with the thing as the water in the pool rises and falls to obscure the bottom half of her face.
For a second longer, you take in the sight, quickly realizing that the combination of Misaki's blatantly sexual nature and Eve's curiosity has emboldened Eve.
Even as the thought crosses your mind, you see Eve's hand surface as it begins to slowly move toward Misaki's penis.
[[Leave them to their playful moment.|Futa Misaki and Eve Scene 1a]]
[[Remain and watch.|Futa Misaki and Eve Scene 1b]]
[[Interrupt them before things can go too far.|Futa Misaki and Eve Scene 1c]]
[[Join them.|Futa Misaki and Eve Scene 1d]]
<<addtime { minute : 2 }>>Not wanting to intrude on their private moment, you step back toward the bathing room door to make your exit before you are noticed.
[[End.|$location]]
<<addtime { minute : 1 }>>Leaning against the wall, you watch the pair from your vantage point.
From there you see Eve's hand reach out, a single finger outstretched that stops barely an inch from the head of Misaki's penis.
Eve swallows, excitement in her eyes as she then closes the distance to let her fingertip touch the very tip of Misaki's rigid member.
Misaki's smile is both subtle and instantaneous as she feels the contact.
With her fingertip maintaining contact, Eve looks up at Misaki's face, then back at the phallus her fingertip is pressed against.
<<talk "eve">>Is it weird that I think it's fun to touch?<</talk>>\
Whatever Misaki says in return is too soft to carry.
Eve's expression becomes more serious as she moves her hand to hold Misaki's rigid cock, hefting it in her palm before her fingers encircle it.
Very slowly, Eve begins to move her hand up and down Misaki's length, seemingly intent on memorizing every inch of Misaki's penis from touch alone.
Watching Eve's features, you can see the growing excitement in her eyes even as her pace quickens little by little. Her speed and enthusiasm forces her to brace herself in the water, in doing so her chest rises up, bringing her perky little titties into view.
The sight is enough to drive your own arousal, causing a familiar ache of need to grow between your legs.
Unfortunately, or perhaps fortunately for you, the scene playing out before you reaches its climax in the most literal way possible.
Misaki tenses, her hips thrusting forward of their own accord right as a thick white stream of semen rockets into the air where it splatters back down into the water.
Eve's eyes widen almost comically as Misaki continues to cum, firing off enough cum to make most porn stars proud before her member finally slips from Eve's hand and beneath the surface of the water again.
<<talk "eve">>Awe crap.<</talk>>\
Her eyes seem to search the water around her.
<<talk "eve">>I'd should clean this up before anyone sees, shouldn't I?<</talk>>\
Not wanting to be caught, you make a hasty retreat before you're noticed.
[[End.|$location]]
<<addtime { minute : 11 }>>You clear your throat loudly as you step toward the bathing pool.
In an instant, Eve pulls back from Misaki with her best innocent face while Misaki's cock subtly submerges back beneath the waves of the pool.
<<talk "player">>Hope the two of you are behaving yourselves.<</talk>>\
Your voice is soft, but it carries clearly in the near silence of the room.
Eve sinks further into the water as if she can somehow disappear beneath the waves.
<<talk "misaki">>My Master?<</talk>>\
Misaki's voice coos.
<<talk "misaki">>We were just enjoying a bath. It would be an honor to wash your back if you wished to join us.<</talk>>\
Something in her tone suggests she would like to do far more than scrub your back if given a chance.
Eve quells as you shift your gaze to her.
No one says anything for several seconds that seem to stretch on forever.
Even Misaki seems out of her element as the quiet stretches.
<<talk "player">>Just. Behave. Yourselves.<</talk>>\
Without another word you turn and begin to move away.
[[End.|$location]]
<<addtime { minute : 4 }>>Half watching the pair, you move to the nearest alcove and undress before turning back to the pool.
As your eyes fall on the pair, you can see Misaki's head tilted slightly as she tries to listen, but it's clear that the sound of the water lapping gently at the sides of the pool is affecting her ability to glean much information from what little sound you are making.
<<if $eve.affection gte 650 and $eve.fear lte 200>>With her face low in the water, you can see that Eve's eyes are locked firmly on your naked body and you aren't quite positive, but you think you can see a hint of blush to her cheeks.
<<elseif $eve.affection gte 400 or $eve.fear lte 450>>With her face low in the water, you can see that Eve's eyes quickly peek at your naked body before looking away.
<<else>>Very slowly, with her face mostly submerged in the bathing pool, Eve moves to place Misaki between you and her. Never once does she break eye contact.
<</if>>Your footsteps draw you closer to the bathing pool until your foot splashes in a small puddle.
<<talk "misaki">>My Master? I thought someone else might be here.<</talk>>\
A coy smile spreads across her features.
<<talk "misaki">>You wish to join us?<</talk>>\
One more footstep brings you to the edge of the bathing pool, then you're slipping one foot into the warm water, allowing its wet embrace to slide up your leg before stepping into the pool with the other foot as well. Another step brings the water even with your groin before you slip into the water fully.
[[Bathe with them.|Futa Misaki and Eve Scene 1e]]
[[Encourage them to continue.|Futa Misaki and Eve Scene 1h]]
<<addtime { minute : 3 }>>You half close your eyes as you savor the warmth of the water embracing you.
<<talk "player">>This is amazing.<</talk>>\
Your words are spoken to yourself, though you do nothing to suppress your voice.
<<talk "misaki">>It is.<</talk>>\
The way she speaks the words is enough to pull your attention to her. It only takes a second to notice the way the tip of her cock bobs at the surface of the water.
<<talk "eve">>Yep, a nice soak in a warm bath.<</talk>>\
Eve's voice is sheepish, likely in an effort to deflect from the situation you just interrupted.
Over the next few minutes, the quiet that follows becomes casual conversation, mostly Eve going on about one thing or another while Misaki finds endless excuses to scoot closer to either Eve or yourself.
For a while, you sort of zone out, enjoying the moment until Eve raises her voice.
<<talk "eve">>Coming!<</talk>>\
With a burst of movement, Eve springs from the water, fluid running down her body unto the floor even as her naked little ass retreats toward a nearby alcove.
You watch her go, realizing as she moves that she must have heard her sister calling for her from somewhere in the mansion.
Still dripping but fully clothed, Eve goes bounding toward the room's exit without a single word of goodbye.
For a minute longer, both you and Misaki remain in the bathing pool, Misaki moving close enough for her side to brush yours in that time. Not long after, you decide to get out of the bathing pool as well.
<<talk "player">>Enjoy your bath, I need to get back to what I was doing earlier.<</talk>>\
Misaki pouts as you go to towel yourself off, and exits the pool before you can finish dressing. By the time you're ready to leave, Misaki is almost dressed as well.
[[End.|$location]]
<<addtime { minute : 7 }>>Fondle Eve
[[Move toward Eve.|Futa Misaki and Eve Scene 1f]]
[[Move toward Misaki.|Futa Misaki and Eve Scene 1g]]Fondle MisakiAllowing your eyes to move between the pair, you find yourself smiling slightly at the memory of what you walked in on a minute earlier.
<<talk "player">>The two of you didn't have to stop what you were doing on my account.<</talk>>\
You can see Eve blush slightly, her expression uncertain. <<if $eve.fear gte 350>> She meets your eyes, holding your gaze for several seconds before her uncertainty starts to fade.
<<else>>Eve's expression turns sheepish before glancing at you before her eyes move toward Misaki's crotch.
<</if>>At the same time, Misaki subtly moves her hips so that the tip of her penis breaks the surface of the water, becoming an island in the ocean that is the bathing pool.
Hesitantly, Eve reaches out much like you saw her do before, fixated on the sight before her to a degree where she suddenly seems oblivious to your presence.
Misaki's cock twitches as Eve touches it, earning a smile from Eve even as her hand jerks back slightly.
Then she's reaching out again, this time maintaining contact with Misaki's member.
As you watch, Eve casts a quick look at you, maybe for approval, maybe for encouragement, but the end result is her being emboldened.
Slowly, her hand curls around Misaki's shaft, hefting it once as she experiences the feeling of Misaki's warm member against her palm before starting to gently stroke it up and down.
A pleased little sound escapes Misaki's lips.
[[Let Eve continue.|Futa Misaki and Eve Scene 1i]]
[[Encourage Eve to suck it.|Futa Misaki and Eve Scene 1j]]
[[Encourage Eve to sit in Misaki's lap.|Futa Misaki and Eve Scene 1k]]
<<addtime { minute : 6 }>>Leaning back against the side of the bathing pool, you enjoy the warmth of the water around you. After a few seconds, you allow your eyes to partially close as you watch the pair beside you.
Over the next few seconds, Eve's hand starts to move in an even rhythm. Each time her hand meets the water there's a little splash that sends a small ripple that quickly fades before it can travel far.
So intent is her gaze that she seems to have completely forgotten about your presence, and is clearly oblivious to the way Misaki's breathing is becoming more labored.
From where you are leaning against the side of the bathing pool, you can actually //see// Misaki's cock twitch and throb, swelling in Eve's hand as she leans in closer.
You find yourself transfixed by the scene, knowing your anticipation mirrors the anticipation in Eve's eyes as she moves ever closer to Misaki's member until it happens.
In a single heartbeat, Misaki's cock jerks so hard it nearly escapes Eve's grip, Eve's eyes widen to the size of saucers as she throws herself backward in an effort to escape the white stream of semen that comes bursting from the tip of Misaki's penis.
There's a splash, water and semen both air born in a moment of pure chaos where even you are trying to spring from the water to avoid either the flailing Eve or the continuing eruption of jizz raining down into the bathing pool.
Sputtering, Eve surfaces from the water, shaking her head side to side in a spray of water that only seems to add to the mayhem.
<<talk "eve">>Oh my God! There's so much!<</talk>>\
She giggles.
<<talk "eve">>I can even see it in the water!<</talk>>\
Eve's excitement seems to fade slightly as she realizes that she's very likely going to be the one who has to clean up the mess.
All the while, a very content looking Misaki lays back with her sightless eyes turned upward, a content little smile on her lips.
As you move a couple of steps away from the pool, Eve seems reluctant to leave the pool though she does so anyway. It's not until the water starts to still that Misaki seems to realize she's alone in the pool and starts to slip from the water's embrace as well.
Without bothering to dry herself first, Eve runs off. You have to assume it is to find what she needs to clean the pool.
Meanwhile, Misaki remains half hard as she shuffles her feet toward one of the alcoves nearby, her hands slightly outstretched as she goes.
Before Eve can return, or Misaki can finish dressing herself, you finish dressing and start to leave the room, knowing that the memory of what just happened will repeat itself in your mind many times in the days to come.
[[End.|$location]]
<<addtime { minute : 13 }>><<talk "player">>Maybe you should give it a little kiss?<</talk>>\
You hear Misaki coo softly as her penis rises further up out of the water.
Eve in contrast appears a little wide eyed, her gaze fixated on the cock at arms length in front of her.
As you watch, Eve's tongue parts her lips just enough to wet them before taking a deep breath and leaning forward.
Misaki sighs contentedly as she feels Eve's warm breath across her sensitive glans right before her breath catches when Eve's lips make contact with her tip.
For a second you wonder if Eve is going to continue, the moment stretching on with her lips maintaining contact but doing nothing more. But then Eve's lips part, her tongue sneaking out to lick Misaki's crown once before allowing it's head between her lips.
An appreciative sound fills the air as Misaki lets out a breath slowly.
Encouraged by Misaki's reaction, Eve continues to lick the tip just a little longer before allowing her lips to start sliding down Misaki's shaft.
About half way down, you see Eve pause. You think she might be preparing to pull back but then you see her work her lips, adjusting and preparing herself before forcing herself to take almost another inch.
Using this as her benchmark, she starts to slide her head back, her lips clinging to Misaki's penis as the retreat toward the tip of her shaft. Then as soon as she reaches the tip, Eve starts to slide back down Misaki's length until her lips stop at the same place as before.
She holds herself like that for several heartbeats before pulling back again. This time however her movements are faster, more fluid as her head begins to bob up and down.
Misaki's sightless eyes roll back slightly, her skin becoming flush as she savors what Eve is doing to her swollen member.
Eve's enthusiasm for the task at hand seems equal to Misaki's enjoyment, her vigorous movements causing the water in the bathing pool to form waves that lap at the pool's edge.
Taking in the view before you, you feel more than a little arousal. Arousal that seems to grow as you notice one of Eve's hands vanish beneath the water to vanish between her own legs.
You hear Misaki hiss with arousal as Eve's teeth rake her shaft, a second later Eve's face becomes a sheepish grin, made lewd by the phallus stretching her lips wide.
Not long after, the pair finds a new rhythm. Misaki's hips move with the bobbing of Eve's head even as the water swirls ever more aggressively around Eve's hips.
With no warning, Misaki's hips jerk violently, meeting Eve's downward movement right before you see her clench.
Eve's eyes fly wide, a fraction of a second later her legs give out beneath her.
You don't see everything else that happens, there's a splash, flailing arms, Misaki's cock firing jet after jet of semen into the air, water seems to fly everywhere at once, and when the froth of water starts to still you're left with a content looking Misaki, her cock slipping beneath the water even as Eve sputters around a pleased looking expression.
Realizing that the show is over, you slip from the water.
<<talk "player">>You'll probably want to clean up after that.<</talk>>\
Almost instantly, you see Eve's eyes move to the water, then widen slightly as she realizes that the remnants of Misaki's eruption still dot the surface.
As you move a couple of steps away from the pool, Eve backs slowly away from the mess as if it's going to attack at any moment, slipping from the water with a little splash. It's not until the water starts to still that Misaki seems to realize she's alone in the pool and starts to slip from the water's embrace as well.
Without bothering to dry herself first, Eve runs off. You have to assume it is to find what she needs to clean the pool.
Meanwhile, Misaki remains half hard as she shuffles her feet toward one of the alcoves nearby, her hands slightly outstretched as she goes.
Before Eve can return, or Misaki can finish dressing herself, you finish dressing and start to leave the room, knowing that the memory of what just happened will repeat itself in your mind many times in the days to come.
[[End.|$location]]
<<addtime { minute : 12 }>><<talk "player">>How about you sit in her lap for a little bit?<</talk>>\
A little sound escapes Misaki's lips as you say the words.
Eve looks toward you a second later, <<if $eve.hasFlag("virgin")>>a flicker of fear in her eyes.
Taking a deep breath, Eve moves closer to Misaki, her eyes going from Misaki's face to where her penis is barely submerged in the water.
Her eyes linger there for several heartbeats before she looks at you for one last confirmation.
Then she's moving again, gingerly sitting in Misaki's lap so that Misaki's cock is trapped between their bodies.
Misaki moves, likely just to get more comfortable, but it still causes a little sound to escape Eve's lips.
You think you see Eve shift slightly, then do it again, . . . and again, . . . before starting to move her hips forward and back.
In your mind's eye, you can almost see her vulva hotdogging Misaki's penis.
For a while, Eve rocks her hips, her movements becoming more energetic as time goes on.
Then it happens, Eve rides too high, or perhaps Misaki shifts her hips unexpectedly, but in an instant, Eve's eyes fly wide, a startled sound tinged with pain.
It doesn't take much of an imagination to realize what just happened as Eve clings to Misaki, allowing her freshly deflowered vagina adjust to its sudden violation.
In turn, Misaki hugs Eve to her, seemingly intent on creating as much skin on skin contact as humanly possible.
When the pair begins to move again, it's slowly at first, announced by little more than a small ripple in the water around them.
Eve's eyes have an unfocused quality to them, clearly lost in the moment as she lives exclusively in the moment. Her movements become more pronounced as times goes on, Misaki moving with her as their bodies meet beneath the surface of the water.
As you watch, you can see the urgency grow in both of them until you start to notice a slight strain in Misaki's features.
At the same time, Eve's movements reach a fevered pace in her headlong rush toward orgasm, completely oblivious to the fact that Misaki is already struggling to hold back.
For the next few thrusts, you see Eve's body starting to quake, still riding Misaki's member but clearly loosing any semblance of coordination as she does so.
Then Misaki thrusts upward with enough force to push Eve half way up out of the water as her entire body tenses.
The pair remains like that for several seconds, Misaki's belly clenching as she pumps her load into Eve's depths while Eve lets out a shuddering sigh with a lazy grin on her face.
Slowly, Misaki lowers both of them back down into the water where they continue to bask in the afterglow of their respective orgasms.
When Eve finally crawls out of Misaki's lap, she seems unsteady on her feet. You also can see that her pussy looks red and sore, her movements clearly exaggerated as she tries to avoid the lingering tenderness of her virginity's loss. She staggers one step toward you, the remnants of her earlier grin still lingering on her lips.
<<else>>a bit of nervous arousal in her eyes.
With a giddy sort of energy Eve moves closer to Misaki, her eyes going from Misaki's face to where her penis is barely submerged in the water.
Her eyes linger there for several heartbeats before she bites her lip and looks at you for one last confirmation.
Reaching into the water, you see her take hold of the phallus protruding from Misaki's groin. Another step toward Misaki and she centers herself over Misaki's cock, lowering herself until she can line it up with her pussy.
Taking a deep breath, Eve lowers herself slightly, her eyes rolling back in her head with a satisfied sigh before releasing Misaki's member and and allowing gravity to carry her the rest of the way down into Misaki's lap.
Misaki's arms encircle Eve, holding the small woman close as she savors the feeling of being inside of Eve.
Slowly, Eve starts to rock her hips, savoring the sensations as she moves.
It's not long before little ripples of water emanate from the pair, both moving with the other as they bring each other pleasure
Eve's eyes have an unfocused quality to them, clearly lost in the moment as. Her movements become more pronounced as times goes on, Misaki moving with her as their bodies meet beneath the surface of the water.
As you watch, you can see the urgency grow in both of them until you start to notice a slight strain in Misaki's features.
At the same time, Eve's movements reach a fevered pace in her headlong rush toward orgasm, completely oblivious to the fact that Misaki is already struggling to hold back.
For the next few thrusts, you see Eve's body starting to quake, still riding Misaki's member but clearly loosing any semblance of coordination as she does so.
Then Misaki thrusts upward with enough force to push Eve half way up out of the water as her entire body tenses.
The pair remains like that for several seconds, Misaki's belly clenching as she pumps her load into Eve's depths while Eve lets out a shuddering sigh with a lazy grin on her face.
Slowly, Misaki lowers both of them back down into the water where they continue to bask in the afterglow of their respective orgasms.
When Eve finally crawls out of Misaki's lap, she seems unsteady on her feet. She staggers one step toward you, the remnants of her earlier grin returning to its former glory.
<</if>><<talk "eve">>I, . . . I should go clean up.<</talk>>\
Looking sheepish, Eve retreats from the bathing pool toward one of the alcoves where her clothes are waiting. A minute later she's vanishing through the door into the hallway beyond.
Meanwhile, Misaki lingers in the water looking content.
In the quiet that follows, you excuse yourself and exit the pool as well. Your wet footsteps lead you back to your clothes where you towel yourself off and redress again.
[[End.|$location]]
<<addtime { minute : 12 }>>
<<run $eve.cumFilledAttempt("vaginal")>><<run $eve.sexAttempt($misaki)>>So here's the plan moving into the A84 build:
1. Since Futa content is the top item, and Misaki is the first character on the list that "futa" content is ready for, I think that will be a pretty good pairing. Leave a comment below if you'd like to see that futa content related to the MC (Male or female) or some of the other characters in the mansion.
2. Since I didn't finish everything I wanted to work on for the Female MC stripper job content, odds are good that I'll be trying to create at least a little bit of that for the next build. (Private dances.)
3. If the above two are accomplished and I have enough time to spare, I'll come back and do a new sex position for Misaki. Leave a comment below if you'd like to see that content related to male or female MC.
4. More stripper scenes since I have a list of about ten more scenes I'd like to write for the female MC working at the Titty Trap.
* Eve wedding arc would include the next installment in that story arc, as well as some ambience related to the buzz created by her approaching wedding.
1 & 2 will be my "Must write" items for A84.
3 - 5 will be subject to if anything unexpected comes up mid-build, if I have time to write one or more, and if only one or two then whichever one(s) I feel most like writing at the time.Eve's skeptical voice cuts through the air from somewhere nearby. It only takes a couple of paces before you see Eve and Misaki standing near each other, Misaki holding her cane so that it touches the ground in front of herself but unmoving, while Eve's back is toward you.
<<talk "eve">>So you're telling me that a tight skirt and swaying my hips when I walk will get his attention?<</talk>>\
There's barely a pause before Misaki replied.
<<talk "misaki">>Without a doubt, you'll have his attention. And maybe if you're lucky, he'll throw you over the nearest table and fuck your tiny little pussy until you can barely walk.<</talk>>\
Misaki's voice has a dreamy quality to it, though Eve sounds far less convinced.
<<talk "eve">>Uh-hun.<</talk>>\
As Eve starts to walk away from the other woman, you can't help but notice that she is swaying her hips with almost comical exaggeration.You've barely stepped through the doorway when you notice someone on the couch. Turning your full attention to the form, you realize that it's Misaki, . . . and someone else's foot?
Curious, you start to move around the edge of the room for a better view of what is going on, only to realize that Misaki is naked, her cock rigid, with Eve laying beneath her. Misaki leans in, kissing Eve on the inside of her thigh, causing her to let out a happy sigh.
A second kiss, much higher up the thigh, removes any doubt of the pair's lewd intent.
[[Continue to watch.|Sponsored Eve Misaki Futa 1a]]
[[Join them.|Sponsored Eve Misaki Futa 1b]]
[[Put a stop to this.|Sponsored Eve Misaki Futa 1c]]
[[Give them their privacy.|Sponsored Eve Misaki Futa 1d]]
Scene Generously Sponsored by Braidborn
<<addtime { minute : 4 }>>Misaki moans softly as her lips reach Eve's sex. A sound echoed with enthusiasm by Eve.
As you watch, Eve wraps her legs around Misaki's head, bucking her hips against Misaki's face while squealing in delight.
The wet slurping sounds Misaki makes every bit as much a testament to her skill as the way she causes Eve to react.
You take a couple of steps, seeking out a better view of the action. Unfortunately, the pair is pressed too tightly together to get a good look.
Then Eve cries out, her entire body bucking so hard that it not only lifts herself off the couch but lifts Misaki as well until only Eve's shoulders and Misaki's knees rest against the piece of furniture with their bodies arched in between.
When Eve suddenly goes limp, they both crash down onto the couch in a heap. You see Misaki pull back with a grin, her face glistening with Eve's juices.
Crawling, her movements reminding you of a large cat, Misaki starts to move on top of Eve. A single strand of precum stretches from Misaki's cock, drooping until it touches Eve's pubic mound and sticks there, that thin strand connecting their bodies.
[[End this.|Sponsored Eve Misaki Futa 1c]]
[[Continue to watch.|Sponsored Eve Misaki Futa 1e]]
[[Join them.|Sponsored Eve Misaki Futa 1f]]
Scene Generously Sponsored by Braidborn
<<addtime { minute : 4 }>>Moving toward the pair, you begin to undress, allowing each article of clothing to fall casually to the ground. You're just reaching for your belt when you see Misaki tilt her head, her eyes lighting up with a coy smile as she realizes that someone is present.
Immediately, Eve's eyes go from Misaki, then she cranes her neck to look around. When she sees you, surprise flashes across her features.
<<if $eve.affection gte 700 and $eve.fear lte 350>><<talk "eve">>Sorry.<</talk>>\
There's a worry in Eve's voice as she speaks, pulling slightly away from Misaki.
<<talk "player">>Did you do something you need to apologize for?<</talk>>\
<<elseif $eve.affection gte 400 or $eve.fear lte 500>><<talk "eve">>Uh oh.<</talk>>\
Eve blurts, pulling slightly away from Misaki.
<<talk "player">>Did you do something wrong?<</talk>>\
Your tone is playful as your eyes drift over her petite body.
<<else>>Eve's eyes are wide, her body frozen in place as she looks at you. It's clear from her expression that she's uncertain of your response.
<<talk "player">>Looks like you're having fun. Hope you don't mind if I join in.<</talk>>\
<</if>>Eve relaxes visibly, her eyes half closing as Misaki kisses the inside of her thigh tantalizingly close to her pubic mound.
Her eyes widen again, focusing on your crotch as you finally step out of the last of your clothes.
Reaching out, you take hold of Eve's hand, drawing it toward your groin. Her eyes flit to you; her mind clearly more focused on the fact that Misaki's lips have just found her slit. The sound Eve makes is between a squeak and a moan, leaving no doubt that she's enjoying Misaki's tongue against her most sensitive place.
The second her fingers touch your rigid member, they encircle it, your manhood looking large in her hand. You can't help but smile just a little bit as you see how her fingers barely reach around your cock.
Taking another half step toward her, you manage to place yourself so that your cock is bare inches from her face.
Eve turns her head toward you; her eyes fixated on your cock with a sort of wonder as she slowly strokes your shaft.
Meanwhile, you can hear Misaki licking, each wet sound bringing another small sound from Eve's parted lips.
[[Let Eve suck you.|Sponsored Eve Misaki Futa 1h]]
[[You want Eve's pussy.|Sponsored Eve Misaki Futa 1i]]
[[Fuck Misaki from behind.|Sponsored Eve Misaki Futa 1j]]
Scene Generously Sponsored by Braidborn
<<addtime { minute : 4 }>><<talk "player">>Don't the two of you have more important things to be doing?<</talk>>\
Even before you finish talking, Eve nearly levitates off the couch, grabs her dress and has it half pulled over her head. At the same time, Misaki's sightless eyes widen in surprise, clearly having not noticed you enter the room. She leans back, one of her hands reaching out in search of a partner no longer there.
The sudden realization that her fun has ended puts a small frown on her lips.
<<talk "misaki">>Sorry master.<</talk>>\
Her words sound more like a defeat than an actual apology, but you let it slide.
Eve darting past you toward the door catches your attention. She does a sort of hop, skip, run as she tries to put her foot through the leg hole of her panties on the way past. You don't see if she succeeds as she vanishes through the doorway.
<<talk "player">>Put your clothes back on.<</talk>>\
You say the words, knowing that ending her fun is more than enough punishment in this situation.
With her features etched in disappointment, Misaki starts to feel around, seeking out her abandoned clothing on the couch.
Misaki's breasts on full display, she begins to dress, her movements just starting to take on a seductive air as you start to turn away.
[[End.|$location]]
Scene Generously Sponsored by Braidborn
<<addtime { minute : 5 }>><<set $eve.affection -= 1>><<set $eve.fear += 1>><<set $misaki.affection -= 5>><<set $misaki.fear += 5>><<set $misaki.trust -= 5>>Realizing that you're intruding on their fun, you take a step back toward the door.
<<talk "thought">>Let them have their fun.<</talk>>\
Eve's gasp pulls your attention back to the couch just in time to see Misaki grin and Eve's legs wrap around the other woman's hips.
<<talk "thought">>I bet Misaki doesn't pull out.<</talk>>\
With that final thought, you turn your attention away again.
[[End.|$location]]
Scene Generously Sponsored by Braidborn
<<addtime { minute : 2 }>><<run $eve.cumFilledAttempt("vaginal")>><<run $eve.sexAttempt($misaki)>><<set $misaki.affection += 1>>As you watch, Misaki lines herself up with Eve's hole using one hand, rubbing her cock up and down Eve's slit several times before nudging forward.
Eve's petals part, stretching around the head of Misaki's cock as it begins to slip inside. Eve's eyes widen, watching the place their bodies touch as Misaki slowly pushes forward.
The way Eve's eyes widen as Misaki bottoms out inside of her is almost comical. With her legs spread wide, she seems unsure of what to do with them for a few seconds before finally encircling Misaki's hips.
As soon as Misaki feels Eve's heels on her ass, she seems to take that as a signal and makes an experimental thrust. Eve's little moan spurs a second thrust, then a third, until the pair settles into a steady rhythm that fills the room with the sound of their bodies meeting.
You take a few steps toward one end of the couch to find a better view of the action. You stop almost directly behind Misaki. You can see her balls swinging between her legs, but more importantly, from your angle, you can see her cock plunging relentlessly into Eve's lewdly stretched hole. All the while, Misaki pants, and grunts while Eve moans in pleasure.
<<talk "eve">>I'm, . . . I'm about, . . .<</talk>>\
Eve tries to pant the words around her pleasure with only limited success.
The way Misaki subtly increases her pace suggests that either she understands what Eve is trying to say or that her orgasm is only seconds away, likely both.
[[Stop Misaki from cumming inside.|Sponsored Eve Misaki Futa 1r]]
[[Make Misaki cum inside.|Sponsored Eve Misaki Futa 1s]]
Scene Generously Sponsored by Braidborn<<addtime { minute : 8 }>><<set $eve.affection += 1>><<set $eve.fear -= 1>><<set $misaki.affection += 5>><<set $misaki.fear -= 2>><<set $misaki.trust += 1>>Both Eve and Misaki stop as they hear the sound of your belt buckle coming loose. Misaki tilts her head, listening to you. At the same time, Eve looks at you, watching your every movement as you discard one piece of clothing after another.
Reaching out, you take hold of Eve's hand, drawing it toward your groin. Her eyes flit to Misaki as she feels Misaki's cock brush along her slit. The sound Eve makes is between a squeak and a moan, leaving no doubt about her excitement.
The second Eve's fingers touch your rigid member, they encircle it, your manhood looking large in her hand. You can't help but smile just a little bit as you see the way her fingers barely reach around your cock.
Taking another half step toward her, you manage to place yourself so that your cock is bare inches from her face.
Eve turns her head back toward you, her eyes fixated on your cock with a sort of wonder as she slowly strokes your shaft.
Meanwhile, Misaki moans softly. Her head turned toward you so that you can feel her hot breath against your cock.
[[Let Eve suck you.|Sponsored Eve Misaki Futa 1h]]
[[You want Eve's pussy.|Sponsored Eve Misaki Futa 1i]]
[[Fuck Misaki from behind.|Sponsored Eve Misaki Futa 1j]]
Scene Generously Sponsored by Braidborn<<addtime { minute : 4 }>><<set $eve.fear -= 1>><<set $misaki.affection += 1>><<set $misaki.fear -= 1>><<set $misaki.trust += 1>><<talk "player">>Suck it.<</talk>>\
You say to Eve. Almost instantly, Eve parts her lips. At the same time, Misaki lunges toward your member in the hopes of wrapping her eager lips around your rock hard cock.
<<if $eve.affection gte 700 and $eve.fear lte 200>>Eve beats her to it, her soft lips kissing the crown of your penis as the tip of her tongue brushes across the slit at its tip.
Finally, realizing that you were ordering Eve rather than her, Misaki changes tactics. You see her reach between her legs, taking hold of her cock, then moving her other hand to Eve's lower belly before sliding downward toward Eve's pussy.
When Eve gasps around your cock head, you glance down just in time to see Misaki thrust forward, spearing the smaller woman with her penis in a single thrust.
Both Eve and Misaki gasp in unison, Eve's teeth brushing the head of your cock as she does so.
For several heartbeats, Eve remains like that with a surprised look on her face, then grinning, she meets your eyes.
You don't say a word; you merely smile back as Eve starts to suck at your cock, her head bobbing slightly while she mostly focuses on using her tongue.
At the same time, Misaki starts to move her hips, slow and deliberate, as she clearly intends to savor the experience. Every few thrusts, she angles her hips differently, causing Eve to gasp around your shaft.
Reaching out, you brush a strand of hair from Misaki's face, causing her to coo happily and leaning her face into your palm. Her thrusts seem to become just a little more urgent in that same moment.
Eve, not wanting to be forgotten, redoubles her efforts on your cock, mischief in her eyes as she eagerly gobbles your knob.
The slippery slapping sounds of Misaki fucking Eve fills the air, a perfect counterbalance to the wet sounds of Eve's lips around your cock.
You groan, feeling the first telltale signs of an approaching orgasm. Sensing that you're getting close, Eve starts to bob her head up and down your cock, her cheeks hollowing from how hard she's sucking on your member. At the same time, Misaki's pace quickens, becoming erratic as she nears her climax.
<<set $eve.affection += 1>><<set $eve.fear -= 1>><<elseif $eve.affection gte 450 or $eve.fear lte 400>>Eve barely beats her to it, her soft lips brushing the crown of your penis as the tip of her tongue brushes across the slit at its tip.
Finally, realizing that you were ordering Eve rather than her, Misaki changes tactics. You see her reach between her legs, taking hold of her cock, then moving her other hand to Eve's lower belly before sliding downward toward Eve's pussy.
When Eve gasps around your cock head, you glance down just in time to see Misaki thrust forward, spearing the smaller woman with her penis in a single thrust.
Both Eve and Misaki gasp in unison, Eve's teeth raking across the head of your cock as she does so.
For several heartbeats, Eve remains like that with a surprised look on her face, and then with a faint smile, she meets your eyes.
You don't say a word; you merely smile back as Eve starts to suck at your cock, her head bobbing slightly while she mostly focuses on using her tongue.
At the same time, Misaki starts to move her hips, slow and deliberate, as she clearly intends to savor the experience. Every few thrusts, she angles her hips differently, causing Eve to gasp around your shaft. Each time you can feel her teeth brush your sensitive member.
Reaching out, you brush a strand of hair from Misaki's face, causing her to coo happily and leaning her face into your palm. Her thrusts seem to become just a little more urgent in that same moment.
Eve, not wanting to be forgotten, seems to suck just a little harder than before.
The slippery slapping sounds of Misaki fucking Eve fills the air, a perfect counterbalance to the wet sounds of Eve's lips around your cock.
You groan, feeling the first telltale signs of an approaching orgasm. Sensing that you're getting close, Eve starts to bob her head up and down your cock, her cheeks hollowing from how hard she's sucking on your member. At the same time, Misaki's pace quickens, becoming erratic as she nears her climax.
<<set $eve.affection += 1>><<else>>Misaki beats her to it, her lips brushing the side of your cock as she eagerly laps at its side with her tongue.
Reaching out, you cup Misaki's cheek before speaking.
<<talk "player">>Maybe later, I want Eve's lips on my cock right now.<</talk>>\
Pouting playfully, Misaki withdraws. Reluctantly, Eve takes her place, allowing her soft lips to meet the crown of your penis as the tip of her tongue brushes across the slit at its tip.
Glancing down, you see Misaki reach between her legs, taking hold of her cock, then moving her other hand to Eve's lower belly before sliding downward toward Eve's pussy.
When Eve gasps around your cock head, you glance at her face a mere heartbeat before Misaki thrusts forward, spearing the smaller woman with her penis in a single thrust.
Both Eve and Misaki gasp in unison, Eve's teeth raking harshly across the head of your cock as she does so. You hiss at the unexpected pain.
For several heartbeats, Eve remains like that with a surprised look on her face, and then with an embarrassed smile, she meets your eyes.
You don't say a word, you merely smile back as Eve starts to suck at your cock, her head bobbing slightly while she laps at your member with her tongue.
At the same time, Misaki starts to move her hips, slow and deliberate as she clearly intends to savor the experience. Every few thrusts she angles her hips differently, causing Eve to gasp around your shaft. Each time you can feel her teeth rake your sensitive member again.
Reaching out, you brush a strand of hair from Misaki's face, causing her to coo happily and leaning her face into your palm. Her thrusts seem to become just a little more urgent in that same moment.
Eve quickly redoubles her efforts, clearly not wanting you to think she is neglecting you.
The slippery slapping sounds of Misaki fucking Eve fills the air, a perfect counterbalance to the wet sounds of Eve's lips around your cock.
You groan, feeling the first telltale signs of an approaching orgasm. Sensing that you're getting close, Eve starts to bob her head up and down your cock, her cheeks hollowing from how hard she's sucking on your member. At the same time, Misaki's pace quickens, becoming erratic as she nears her climax.
<<set $eve.affection -= 1>><<set $eve.fear += 1>><</if>>[[Make Misaki pull out.|Sponsored Eve Misaki Futa 1k]]
[[Let it happen.|Sponsored Eve Misaki Futa 1l]]
Scene Generously Sponsored by Braidborn<<addtime { minute : 8 }>><<set $misaki.affection += 5>><<set $misaki.fear -= 2>><<set $misaki.trust += 1>><<talk "player">>You can have her mouth.<</talk>>\
You tell Misaki. Placing one hand on Misaki's shoulder, you guide her toward Eve's head, but as soon as she's crawled off of Eve, you move to take her place.
<<if $eve.affection gte 750 and $eve.fear lte 250>>Eve looks at you, clearly pleased. The excitement in her eyes is like a living thing as she parts her legs a little wider to allow you unrestricted access to her most intimate place.
A goofy little grin forms on her face as she reaches down, eagerly taking hold of your cock and aiming it for her opening. As she brushes it along her slit, you can feel just how wet she already is.
As she does this, Misaki finally moves into position near Eve's head. With her free hand, Eve reaches out, her attention fixated on the cock right in front of her face as she wraps her fingers around it.
You choose this moment to push forward, the petals of her vagina parting to accept your manhood as you slowly slip inside.
Eve's eyes widen as she feels you fill her inch by inch. Misaki seems to sense Eve's distraction and chooses that moment to slip her cock between the smaller woman's lips.
A muffled moan fills the air as you finally bottom out inside of Eve.
<<talk "thought">>She is //so// tight.<</talk>>\
Your mind nearly goes blank with the pleasure you are feeling. She then flexes her abdomen, causing her pussy to contract even tighter for a second before Eve giggles around Misaki's penis.
Reluctantly, you pull back before plunging back into her depths. Then you repeat the process, each time increasing your pace just a little bit until you're fucking her with rapid thrusts that bounce her on the couch.
At the same time, Eve tries to keep Misaki's cock in her mouth by holding the base of her shaft.
Eve lets her legs encircle your hips, her heels on your ass spurring you forward with every thrust. Her moans around Misaki's cock has the Asian woman moaning like a whore.
<<talk "misaki">>Going to cum!<</talk>>\
Misaki's voice is a breathless whimper, and you can tell that you won't be far behind.
<<elseif $eve.affection gte 450 or $eve.fear lte 400>>Eve looks at you, smiling faintly as her eyes drift toward your cock. In anticipation of what is to come next, she parts her legs just a tiny bit more.
Reaching down, you guide yourself to her moist slit and rub your penis along her folds. She sighs, clearly focused on the pleasure your touch brings her.
As you do this, Misaki finally moves into position near Eve's head. With her free hand, Eve reaches out, her attention fixated on the cock right in front of her face as she wraps her fingers around it.
You choose this moment to push forward, the petals of her vagina parting to accept your manhood as you slowly slip inside.
Eve's eyes widen as she feels you fill her inch by inch. Misaki seems to sense Eve's distraction and chooses that moment to slip her cock between the smaller woman's lips.
A muffled moan fills the air as you finally bottom out inside of Eve.
<<talk "thought">>She is //so// tight.<</talk>>\
Your mind nearly goes blank with the pleasure you are feeling. Focusing on how her vagina feels around your manhood, you realize that she's so tight you can feel her heartbeat around your member.
Reluctantly, you pull back before plunging back into her depths. You then repeat the process, each time increasing your pace just a bit until you're fucking her with rapid thrusts that bounce her on the couch.
At the same time, Eve tries to keep Misaki's cock in her mouth by holding the base of her shaft.
Eve's legs encircle your hips, to steady her bouncing as to hold you inside of herself. Her moans around Misaki's cock has the Asian woman moaning like a whore.
<<talk "misaki">>Going to cum!<</talk>>\
Misaki's voice is a breathless whimper, and you can tell that you won't be far behind.
<<else>>Eve looks at you, her brow creasing slightly. You can see her move her knees closer together, but kneeling between her legs prevents the action from accomplishing anything.
Reaching down, you guide yourself to her slit and rub your penis along her folds. She sighs, clearly focused on the pleasure your touch brings her.
As you do this, Misaki finally moves into position near Eve's head. With her free hand, Eve reaches out, her attention fixated on the cock right in front of her face as she wraps her fingers around it.
You choose this moment to push forward, the petals of her vagina parting to accept your manhood as you slowly slip inside.
Eve's eyes widen as she feels you fill her inch by inch. Misaki seems to sense Eve's distraction and chooses that moment to slip her cock between the smaller woman's lips.
A muffled moan fills the air as you finally bottom out inside of Eve.
<<talk "thought">>She is //so// tight.<</talk>>\
Your mind nearly goes blank with the pleasure you are feeling. Focusing on how her vagina feels around your manhood, you realize that she's so tight you can actually feel her heartbeat around your member.
Reluctantly, you pull back before plunging back into her depths. You then repeat the process, each time increasing your pace just a little bit until you're fucking her with rapid thrusts that bounce her on the couch.
At the same time, Eve tries to keep Misaki's cock in her mouth by holding the base of her shaft.
Eve's legs encircle your hips, steadying herself, her eyes closed as she focuses on the pleasurable sensations coursing through her body. Her moans around Misaki's cock has the Asian woman moaning like a whore.
<<talk "misaki">>Going to cum!<</talk>>\
Misaki's voice is a breathless whimper, and you can tell that you won't be far behind.
<</if>>[[Cum inside.|Sponsored Eve Misaki Futa 1m]]
[[Pull out.|Sponsored Eve Misaki Futa 1n]]
Scene Generously Sponsored by Braidborn<<addtime { minute : 9 }>><<set $eve.fear -= 1>><<set $misaki.affection += 2>><<set $misaki.fear -= 2>><<set $misaki.trust += 1>><<if $eve.affection gte 700 and $eve.fear lte 350>>There's a flash of disappointment in Eve's eyes as you pull away, then curiosity as you move behind Misaki.
Misaki, however, seems to realize your intention from the start. Poised above Eve, she stops, reaching between her legs and spreading the outer lips of her pussy for you.
Placing one hand on her hip, you use the other to guide yourself to her dripping wet hole. As soon as she feels you at her opening, she pushes back. You don't even have a chance to respond, one second you're at her opening, the next she's pushed back, enveloping you in the sweltering hot confines of her pussy.
Reaching around Misaki, you take hold of her cock, your fingers closing around her warm shaft as she presses back against your cock a little harder. Pushing forward, you force her toward Eve, where you brush Misaki's cock across the smaller woman's slit until it grows nice and wet, then you shove your hips forward, forcing Misaki forward in the process. In a single firm thrust, you nestle the tip of your cock against Misaki's cervix while at the same time shoving Misaki balls deep inside of Eve. Both Misaki and Eve cry out in pleasure, their voice in such perfect harmony that they almost sound like a single voice.
Eve's legs come up, instinctively trying to encircle Misaki's hips, then when she has trouble doing so because you're behind Misaki, she quickly moves her heels to your ass instead. She can barely get them around you, but she strains to keep them locked around your bottom anyway.
You move your hands to Misaki's chest, taking hold of her breasts and feeling the softness of her flesh yield to your fingers.
Over Misaki's shoulder, Eve meets your eyes, a look of bliss on her face as you pound Misaki into her cunt.
It takes you almost a minute to settle into a proper rhythm. Or rather, nearly a minute to realize that you just need to remain in place while Misaki fucks herself silly between the two of you. Back and forth, thrusting back onto your shaft before slamming deep into Eve's receptive pussy, all the while never moving so far that either of you slips free of the warm hole you are filling.
Looking Eve in the eyes, she smiles as her eyes start to roll back in her head, then one stroke to the next you feel your cock throb, the need to cum rising much faster than usual. At the same time, Misaki lets out a little whimper, and you feel her pussy clench down on you.
In an instant, you realize that it's only a matter of seconds before all three of you cum.
<<elseif $eve.affection gte 450 or $eve.fear lte 400>>There's a flash of uncertainty in Eve's eyes as you pull away, then curiosity as you move behind Misaki.
Misaki, however, seems to realize your intention from the start. Poised above Eve, she stops, reaching between her legs and spreading the outer lips of her pussy for you.
Placing one hand on her hip, you use the other to guide yourself to her dripping wet hole. As soon as she feels you at her opening, she pushes back. You don't even have a chance to respond, one second you're at her opening, the next she's pushed back, enveloping you in the sweltering hot confines of her pussy.
Reaching around Misaki, you take hold of her cock, your fingers closing around her warm shaft as she presses back against your cock a little harder. Pushing forward, you force her toward Eve where you brush Misaki's cock across the smaller woman's slit until it grows nice and wet, then you shove your hips forward, forcing Misaki forward in the process. In a single firm thrust, you nestle the tip of your cock against Misaki's cervix while at the same time shoving Misaki balls deep inside of Eve. Both Misaki and Eve cry out in pleasure, their voice in such perfect harmony that they almost sound like a single voice.
Eve's legs come up, instinctively trying to encircle Misaki's hips, then when she has trouble doing so because you're behind Misaki, she spreads her legs, and after flailing around for a moment, she moves her heels to your ass instead. She can barely get them around you, but she strains to keep them locked around your bottom anyway.
You move your hands to Misaki's chest, taking hold of her breasts and feeling the softness of her flesh yield to your fingers.
Over Misaki's shoulder, Eve meets your eyes for just a second before turning her eyes back to Misaki, a look of bliss on her face as you pound Misaki into her cunt.
It takes you almost a minute to settle into a proper rhythm. Or rather, nearly a minute to realize that you just need to remain in place while Misaki fucks herself silly between the two of you. Back and forth, thrusting back onto your shaft before slamming deep into Eve's receptive pussy, all the while never moving so far that either of you slips free of the warm hole you are filling.
Looking Eve in the eyes, her lips form a little circle as if surprised as her eyes roll back in her head, then one stroke to the next you feel your cock throb, the need to cum rising much faster than usual. At the same time, Misaki lets out a little whimper, and you feel her pussy clench down on you.
In an instant, you realize that it's only a matter of seconds before all three of you cum.
<<else>>There's a flash of relief in Eve's eyes as you pull away, then curiosity as you move behind Misaki.
Misaki, however, seems to realize your intention from the start. Poised above Eve, she stops, reaching between her legs and spreading the outer lips of her pussy for you.
Placing one hand on her hip, you use the other to guide yourself to her dripping wet hole. As soon as she feels you at her opening, she pushes back. You don't even have a chance to respond, one second you're at her opening, the next she's pushed back, enveloping you in the sweltering hot confines of her pussy.
Reaching around Misaki, you take hold of her cock, your fingers closing around her warm shaft as she presses back against your cock a little harder. Pushing forward, you force her toward Eve, where you brush Misaki's cock across the smaller woman's slit until it grows nice and wet, then you shove your hips forward, forcing Misaki forward in the process. In a single firm thrust, you nestle the tip of your cock against Misaki's cervix while at the same time shoving Misaki balls deep inside of Eve. Both Misaki and Eve cry out in pleasure, their voice in such perfect harmony that they almost sound like a single voice.
Eve's legs come up, instinctively trying to encircle Misaki's hips, then when she has trouble doing so because you're behind Misaki, she spreads her legs, and after flailing around for a moment, she moves her heels to your ass instead. She can barely get them around you, and after a few seconds, she gives up, allowing her legs to flail wildly as she tries to spread wide for Misaki.
You move your hands to Misaki's chest, taking hold of her breasts and feeling the softness of her flesh yield to your fingers.
Over Misaki's shoulder, Eve meets your eyes for just a second before quickly looking away, a look of bliss on her face as you pound Misaki into her cunt.
It takes you almost a minute to settle into a proper rhythm. Or rather, nearly a minute to realize that you just need to remain in place while Misaki fucks herself silly between the two of you. Back and forth, thrusting back onto your shaft before slamming deep into Eve's receptive pussy, all the while never moving so far that either of you slips free of the warm hole you are filling.
Looking Eve in the eyes, her lips form a little circle as if surprised as her eyes roll back in her head, then one stroke to the next you feel your cock throb, the need to cum rising much faster than usual. At the same time, Misaki lets out a little whimper, and you feel her pussy clench down on you.
In an instant, you realize that it's only a matter of seconds before all three of you cum.
<</if>>[[Make Misaki pull out.|Sponsored Eve Misaki Futa 1o]]
[[Let Misaki cum inside.|Sponsored Eve Misaki Futa 1p]]
[[Both of you cum inside Eve.|Sponsored Eve Misaki Futa 1q]]
Scene Generously Sponsored by Braidborn<<addtime { minute : 8 }>><<set $eve.affection += 1>><<set $eve.fear -= 1>><<set $misaki.affection += 5>><<set $misaki.fear -= 5>><<set $misaki.trust += 1>><<talk "player">>Pull out.<</talk>>\
The command in your voice leaves no doubt about your seriousness.
Misaki doesn't even hesitate, the next time she pulls back, she moves far enough to slip free of Eve's freshly used hole.
You see, Eve's eyes flicker to you right as you explode in her mouth. She sputters, jerking back just in time to take the second blast right between the eyes.
At the other end of Eve, Misaki strokes herself furiously, then bucks her hips as a thick rope of cum bursts from the tip of her penis to arc through the air. The hot load leaves an S shape across Eve's belly only to be sprinkled by droplets from Misaki's second shot.
<<if $eve.affection gte 700 and $eve.fear lte 350>>From the look in her squinted eyes, you can't tell if she's more amused or annoyed by what happened. After a moment's hesitation, she parts her lips again and leans forward, sucking the tip of your sensitive cock into her mouth and cleaning it with her tongue.
As Eve works, her enthusiasm is nearly enough to stiffen your member again, but she stops before you reach full hardness a second time.
<<elseif $eve.affection gte 450 or $eve.fear lte 400>>From the look in her squinted eyes, you are pretty sure Eve is annoyed at having been hit full in the face with your load. After a moment's hesitation, she parts her lips again and leans forward, sucking the tip of your sensitive cock into her mouth and cleaning it with her tongue.
Even though she seems to be doing it more from a sense of duty than desire, her actions are nearly enough to stiffen your member again, but she stops before you reach full hardness a second time.
<<else>>Not breaking eye contact with your cock, Eve uses her fingers to clean the bulk of your load from her face.
<</if>>Meanwhile Misaki just sits on her heels, looking pleased while idly stroking her cock with one hand and Eve's thigh with the other.
Reaching out, you brush a few strands of hair from Eve's face before getting up off the couch and searching for your clothes. By the time you dress, both girls are searching for their clothes and starting to dress as well.
[[End.|$location]]
Scene Generously Sponsored by Braidborn<<addtime { minute : 6 }>><<set $eve.affection += 1>><<set $eve.fear -= 1>><<set $misaki.affection += 1>><<set $misaki.fear -= 1>>With little warning, Misaki thrusts quickly into Eve perhaps half a dozen times, then groans as she slams forward and holds herself there. She moans, a look of bliss crossing her features.
Eve's eyes widen as Misaki blows her load inside of her. She makes a sound deep in her throat, vibrating your cock in a way that nearly makes you cross-eyed.
You see, Eve's eyes flicker to you right as you explode in her mouth. She sputters, jerking back just in time to take the second blast right between the eyes.
<<if $eve.affection gte 700 and $eve.fear lte 350>>From the look in her squinted eyes, you can't tell if she's more amused or annoyed by what happened. After a moment's hesitation, she parts her lips again and leans forward, sucking the tip of your sensitive cock into her mouth and cleaning it with her tongue.
As Eve works, her enthusiasm is nearly enough to stiffen your member again, but she stops before you reach full hardness a second time.
<<elseif $eve.affection gte 450 or $eve.fear lte 400>>From the look in her squinted eyes, you are pretty sure Eve is annoyed at having been hit full in the face with your load. After a moment's hesitation, she parts her lips again and leans forward, sucking the tip of your sensitive cock into her mouth and cleaning it with her tongue.
Even though she seems to be doing it more from a sense of duty than desire, her actions are nearly enough to stiffen your member again, but she stops before you reach full hardness a second time.
<<else>>Not breaking eye contact with your cock, Eve uses her fingers to clean the bulk of your load from her face.
<</if>>Meanwhile Misaki just sits on her heels, looking pleased while idly stroking her cock with one hand and Eve's thigh with the other. From where you are, you can see a few droplets of cum on Eve's pubic mound, and you're left to wonder just how much Misaki managed to deposit inside of the smaller woman.
Reaching out, you brush a few strands of hair from Eve's face before getting up off the couch and searching for your clothes. By the time you dress, both girls are searching for their clothes and starting to dress as well.
[[End.|$location]]
Scene Generously Sponsored by Braidborn<<addtime { minute : 6 }>><<set $eve.affection += 1>><<set $eve.fear -= 1>><<set $misaki.affection += 2>><<set $misaki.fear -= 1>>
<<run $eve.cumFilledAttempt("vaginal")>><<run $eve.sexAttempt($misaki)>>Feeling your balls churn with the need for release, you quicken your pace to push yourself over the edge. You slam forward right as your cock spasms, blasting Eve's cervix with a thick blast of your cum.
Eve squeals at the sensation, drawing your eyes to her face right as Misaki's penis visibly pulses, causing Eve's cheeks to bulge right before a trickle of white escapes the corner of her mouth. For a second, she looks uncertain of what to do even as her cheeks bulge further at the second twitch of Misaki's member. Then you watch her swallow several times before she opens her mouth.
Withdrawing from Eve's mouth, Misaki leaves a single drop of cum on the smaller woman's lips.
You allow your eyes to half close, savoring the feeling of her pussy quake around your cock as it milks the final drops from your shaft.
All of you remain as you are for a minute longer, each of you seeming to need time to recover enough to move again. When you slip free of Eve's freshly used pussy, you're already half soft.
On unsteady legs, you get off of the couch, your eyes lingering on the others as you absently search for your clothes.
By the time you find your pants, Eve is getting up as well, Misaki following a second later.
It's not long before all three of you are dressed again and ready to continue your day.
[[End.|$location]]
Scene Generously Sponsored by Braidborn<<addtime { minute : 6 }>><<set $eve.affection += 1>><<set $eve.fear -= 1>><<set $misaki.affection += 1>><<set $misaki.fear -= 1>>
<<run $eve.cumFilledAttempt("vaginal")>><<run $eve.sexAttempt($player)>>Feeling your balls churn with the need for release, you quicken your pace for a few more strokes then pull out right before blowing your load. With one hand, you aim your cock at Eve, firing jet after jet of pearly white cum directly at Eve, splattering her chest and belly with your seed.
Eve squeals at the sensation, drawing your eyes to her face right as Misaki's penis visibly pulses, causing Eve's cheeks to bulge right before a trickle of white escapes the corner of her mouth. For a second, she looks uncertain of what to do even as her cheeks bulge further at the second twitch of Misaki's member. Then you watch her swallow several times before she opens her mouth.
Withdrawing from Eve's mouth, Misaki leaves a single drop of cum on the smaller woman's lips.
You allow your eyes to half close, slowly stroking yourself as you milk the last few drops of cum onto her pubic mound.
All of you remain as you are for a minute longer, each of you seeming to need time to recover enough to move again. On unsteady legs, you get off of the couch, your eyes lingering on the others as you absently search for your clothes.
By the time you find your pants, Eve is getting up as well, Misaki following a second later.
It's not long before all three of you are dressed again and ready to continue your day.
[[End.|$location]]
Scene Generously Sponsored by Braidborn<<addtime { minute : 6 }>><<set $eve.affection += 1>><<set $eve.fear -= 1>><<set $misaki.affection += 1>><<set $misaki.fear -= 1>>Gripping Misaki's breasts tighter, you pull back. You feel her pussy clench around your cock at the same time as her cock springs free of Eve's pussy.
There's a look of surprise on Eve's face as Misaki's cock flicks across her clit, sending her over the edge. She squeals in delight as she begins to cum.
Misaki's cock springs upward right as it jerks, sending a jet of cum upward where it splatters across her face.
Meanwhile, you don't have time to pull out even if you wanted to. Your cock throbs, and your hips instinctively shove forward as your cum blasts the inside of her cunt.
Laying on her back, Eve shudders and bucks her hips, her eyes rolling back in her head as she thrashes in the release.
Misaki's second throb sends a twisted stream of cum flying wildly through the air.
Pulsing inside of her a second time, you fire off just as you're pulling back, your cock slipping free of her hole halfway through the spurt, splattering Misaki's ass and labia with your cum.
You hold Misaki to your chest, her breasts feeling full and warm in your hands. When you finally feel your heart rate slowing to normal again, you finally let go of her.
<<talk "player">>I needed that.<</talk>>\
With a little grin, you look at the pair on the couch. Misaki sort of drapes herself over Eve, prompting Eve to wiggle and squirm her way out from under the larger woman.
As you idly watch the tangle of limbs, you reach for your clothing and start to get dressed.
You're nearly dressed when you see Eve grab her clothes, and looking pleased with herself races to put them on.
Meanwhile, Misaki stretches across the couch, one hand between her legs at an angle that denies you a view of what she's doing, but from the movement, you have little doubt that she's masturbating.
Shaking your head as you grin and start to turn away.
[[End.|$location]]
Scene Generously Sponsored by Braidborn<<addtime { minute : 7 }>><<set $eve.affection += 1>><<set $eve.fear -= 1>><<set $misaki.affection += 2>><<set $misaki.fear -= 1>>
<<run $misaki.cumFilledAttempt("vaginal")>><<run $misaki.sexAttempt($player)>>Thrusting forward one final time, you hold yourself deep inside Misaki as you empty the contents of your balls into her cunt's depths. The very moment she feels the first blast of your hot cum, she cries out, and you feel her ass clench as you trigger her orgasm. There's a flood of her feminine juices around your cock even as you fire a second thick stream of your seed into her depths.
Under Misaki, Eve lets out a little squeal as she feels the other woman explode inside of her, her whole body thrashing in pleasure as a powerful orgasm crashes over her.
All three of you remain like that for a long time, milking every drop of your cum into Misaki's pussy, and presumably, milking every drop of Misaki's cum into Eve's.
Eventually, your manhood softens, and you pull back, your cock slipping free of Misaki's hole with an audible slurping sound.
Reaching out, you let one hand stray over Misaki's ass affectionately before starting to get up.
Reluctantly, Eve and Misaki follow suit. The three of you gather up your clothes, handing each other articles of clothing as you find items that aren't yours, then a short while later, all three of you are dressed and prepared to continue your day.
[[End.|$location]]
Scene Generously Sponsored by Braidborn<<addtime { minute : 7 }>><<set $eve.affection += 1>><<set $eve.fear -= 1>><<set $misaki.affection += 5>><<set $misaki.fear -= 2>>
<<run $misaki.cumFilledAttempt("vaginal")>><<run $misaki.sexAttempt($player)>>
<<run $eve.cumFilledAttempt("vaginal")>><<run $eve.sexAttempt($misaki)>>With one hand between her shoulder blades, you push Misaki forward as you pull out of her. Knowing that you're past the point of no return and only have a couple of seconds before you lose the battle to hold back and blow your load, you quickly angle downward. When you push forward, you feel your cock brush over Eve's folds but miss your mark.
Eve wrapped up in her pleasure makes an uncertain sound as she realizes that something new is happening.
Desperate to penetrate her before you cum, you wrap your hand around both your and Misaki's cock, using her shaft as a guide as you push forward again. This time, you feel Eve's pussy spread to accept you. You barely get the head of your cock into her before you start to cum, your cock following your first blast while the added lubrication allows you to slide inside.
<<talk "eve">>Too much!<</talk>>\
Eve squeals even as her pussy clamps down and quivers in orgasm.
Right as you bottom out inside of Eve, you fire a second blast into her depths. A split second later, you feel Misaki pulsate against your member as she starts to cum as well.
There's a gush of fluid around your cock, and you have no idea if it's Eve's juices, Misaki's load, your load as Misaki's orgasm blasts deep inside forcing yours out, or if it's some combination of the three. Either way, the sensation comes right as you twitch again, your ass clenching as you grind as deep inside of Eve as possible.
Immediately, you feel Misaki's penis throb again against your member.
All the while, Eve squeals, flailing beneath Misaki as the too-intense sensations threaten to overwhelm her.
You remain like that, either yours or Misaki's cock giving an occasional twitch inside Eve's quaking tunnel as all three of you bask in the afterglow of your orgasms. It's not until you trust your legs to hold you upright that you finally withdraw with a sloppy wet sound.
<<talk "eve">>Oh God.<</talk>>\
Eve says in a breathless tone.
Misaki seems reluctant to withdraw, allowing herself a few seconds inside the smaller woman's pussy before finally withdrawing.
Unsteady, you start to search for your clothes. You're just starting to get dressed again when you notice Eve still laying on the couch, her legs spread as wide as they can go, and a generous amount of cum leaking from her gaping hole. On her face is a lazy sort of smile, and her eyes are drooping like she might fall asleep.
<<talk "thought">>Looks like we stretched her out a bit. I'm sure it will snap back quickly enough.<</talk>>\
Grinning to yourself, you turn your attention to Misaki, who is just now finding her dress.
<<talk "player">>Don't let her nap for too long.<</talk>>\
Misaki pauses, smirks then turns halfway back toward the couch.
<<talk "misaki">>Yes Master.<</talk>>\
Once you're fully clothed again, your legs still just a little unsteady; you start to turn your thoughts elsewhere.
[[End.|$location]]
Scene Generously Sponsored by Braidborn<<addtime { minute : 7 }>><<set $eve.affection += 1>><<set $misaki.affection += 1>><<set $misaki.fear -= 1>>
<<if random(1,2) is 1>><<run $eve.cumFilledAttempt("vaginal")>><<run $eve.sexAttempt($misaki)>><<run $eve.sexAttempt($player)>><<else>><<run $eve.cumFilledAttempt("vaginal")>><<run $eve.sexAttempt($player)>><<run $eve.sexAttempt($misaki)>><</if>><<talk "player">>Pull out.<</talk>>\
The command in your voice leaves no doubt about your seriousness.
Misaki doesn't even hesitate, the next time she pulls back, she moves far enough to slip free of Eve's freshly used hole.
A surprised expression flashes over Eve's features as she looks down at the place their bodies were just connected.
You see, Misaki clench her ass, her cock jerking hard as a thick stream of pearly white cum arcs through the air to splatter on Eve's chest. The second the hot fluid splashes across her skin, Eve's face lights up in delight, an expression that lasts for less than a second before it's replaced by shock when Misaki's second blast hits her full in the face.
For a little longer, you watch as Eve tries to wipe the cum from one eye, and Misaki uses her hand to milk the last few drops of her cum from her shaft.
Satisfied that the show is over, and sporting a hardon that threatens to burst the seams of your pants, you turn your attention elsewhere.
[[End.|$location]]
Scene Generously Sponsored by Braidborn<<addtime { minute : 7 }>><<set $eve.affection += 1>><<set $eve.fear -= 1>><<set $misaki.affection += 1>><<set $misaki.fear -= 1>>Seeing that both Eve and Misaki are so close to orgasm, you reach out, grabbing Misaki's ass with both hands and push, driving her balls deep into the smaller woman.
Eve's legs release Misaki, flying wide with little warning, and you're unsure if the action is intended to allow Misaki to pull out so she won't cum inside, or if she's just trying to let Misaki penetrate a little deeper.
The result is the same either way. You feel Misaki's ass clench, you see her balls pull tight as her shaft pulsates, and you hear Eve gasp as Misaki paints the inside of her vagina white with cum.
For a few more seconds, you hold Misaki in place; then, you give her bottom a little squeeze before releasing her.
Misaki pulls back, her softening shaft slipping from Eve's freshly used hole.
Turning your attention to Eve's face, you see a distant but content look on her face. It barely takes a glance to realize that she's basking in the afterglow of her climax.
Letting your eyes trail down her body, you notice that her pussy is red and puffy from the fucking she just received, with just a hint of Misaki's white seed leaking from her hole.
Stepping back from the pair, you admire the view for a little longer before turning your attention elsewhere.
[[End.|$location]]
Scene Generously Sponsored by Braidborn<<addtime { minute : 7 }>><<set $eve.affection += 1>><<set $eve.fear -= 1>><<set $misaki.affection += 10>><<set $misaki.fear -= 2>><<set $misaki.trust += 1>>
<<run $eve.cumFilledAttempt("vaginal")>><<run $eve.sexAttempt($misaki)>>you come across Futa Misaki having sex with Eve (or other character, not sure yet but leaning towards Eve) and you had 2 choices tell her to stop (which would prevent that scene from happening again) or tell her to make sure she gets Eve pregnant, which would result in you seeing that scene more often than normal as she tries to do just that, and since you already told her to knock her up, it wouldn't make sense to tell her to make sure she gets pregnant again... so new ones would be available
I think I'm going to write a branch where Misaki gets sandwiched between the two of you as well.
Do a whole chain reaction thing where you cumming in her pussy causes her to cum in Eve's pussy, which in turn causes Eve to cum.
<<if $eve.affection gte 700 and $eve.fear lte 350>>
<<elseif $eve.affection gte 450 or $eve.fear lte 400>>
<<else>>
<</if>>\As you step into the library, you see Misaki sitting on one of the cushy chairs, holding a book in front of her.
[[Check it out.|Submitted Eve And Misaki Library Scene 1a]]
[[Weird, but oh well...|$location]]
Submitted by AsuraRaising an eyebrow at the unusual sight, you hear Eve's voice as you draw closer and see that the diminutive redhead is sitting in Misaki's lap — or at least in between her legs — in such a way that Misaki's breasts are sitting on Eve's head.
Eve is reading aloud, giggling every so often. Despite Eve's comically lewd placement, Misaki rests her hands on the arms of the chair, absentmindedly rubbing her thumb on the polished wood and fabric as she listens.
[[Watch them.|Submitted Eve And Misaki Library Scene 1b]]
[[Interrupt them.|Submitted Eve And Misaki Library Scene 1c]]
[[Leave them in peace.|$location]]
Submitted by Asura
<<addtime { minute : 1 }>><<talk "thought">>I guess that's one way for Eve to practice her reading...<</talk>>\
Circling around to get a better view, you see that Misaki is resting her feet on a footstool and Eve is reclined so that she's almost lying down, her butt on Misaki's knees, her legs spread to rest on the floor — stopping herself from sliding down any further.
Grinning mischievously in your direction, Misaki reaches down and tickles Eve, causing her to squirm and devolve into a fit of giggling.
<<talk "eve">>Hey! Misa! S-stop~!<</talk>>\
Chuckling, Misaki withdraws her hands and pats Eve on the head. Winking in your direction, Misaki reclines and folds her hands behind her head. Grumbling under her breath, Eve settles back down and resumes reading.
[[End.|$location]]
Submitted by Asura
<<addtime { minute : 4 }>>Clearing your throat, you suppress a chuckle as Eve jumps up, hitting her head on the underside of Misaki's bust.
<<talk "misaki">>Hnn~!<</talk>>\
Eve winces, muttering an apology at Misaki before turning to look at you.
<<talk "player">>Shouldn't you be working? Both of you?<</talk>>\
Eve nods and closes the book, setting it aside and brushing past you on her way out of the room. Massaging her breasts, Misaki pouts in your general direction, then retrieves her cane from where she'd left it. Standing and smoothing out her skirt, she makes her way out of the room.
[[End.|$location]]
Submitted by Asura
<<addtime { minute : 1 }>>As you amble through the halls, you notice Mitsuko, who is busy cleaning, but clearly distracted. It takes you a moment to realize that standing behind her, partially obscured is Eve, who is eagerly asking something of the older woman.
<<talk "eve">>Please Mitsuko? Just one game, I promise!<</talk>>\
Wandering closer, you notice that Eve is giving her very best pouting face. Unfortunately for her, Mitsuko appears to be unfazed as she cleans, smiling down at the young woman.
<<talk "mitsuko">> //Eve-chan// I will gladly play with you later, but this mansion does not clean itself. If you focus on your own chores, I am sure we will both have plenty of time for fun.<</talk>>\
Mitsuko's voice is gentle but unwavering. Eve casts her eyes downward, clearly devoted to her scheme, but to no avail. Mitsuko extends her hair, ruffling Eve's hair slightly.
<<talk "mitsuko">>The longer you keep this up, the longer it will take me to finish my chores. Perhaps you could find someone else to play with until I am finished?<</talk>>\
Eve raises her chin as her faux sad face disappears into a mischievous grin. Raising her hands up to fix her hair, the young woman takes a step towards Mitsuko, who shuffles back just slightly, sensing an ulterior motive.
<<talk "eve">> Welllll. Maybe we don't have to go play somewhere else, and we can do something really quick right here. I //promise// I will leave you alone after.<</talk>>\
Stretching her fingers out, Eve draws closer to Mitsuko, a playful look in her eyes. Continuing her retreat, Mitsuko backs herself against the wall, raising her hands in her hands to shield herself.
<<talk "mitsuko">>Now now Eve. We should both get back to work.<</talk>>\
She is, unfortunately, unable to sway the mischievous girl before her. Diving in, Eve commences tickling the Far East lady in front of her, evoking a struggled laughter from the older woman. Falling to the ground, Mitsuko attempts to defend herself from the onslaught. The laughter from the pair rings through the hall as you walk towards them, pondering to yourself what to do.
<<talk "mitsuko">><<print $mitsuko.callsPlayer>> Please, please help. Ah, haha. I don't know how long...I can take this.<</talk>>\
Tears well up in her eyes while her body is wracked by the tickling.
<<talk "thought">> What to do, what to do?<</talk>>\
[[Tell Eve to let Mitsuko get back to work.|Submitted Eve Mitsuko Tickle Fight 1a]]
[[Watch the tickle fight.|Submitted Eve Mitsuko Tickle Fight 1b]]
[[Leave Mitsuko at Eve's mercy.|Submitted Eve Mitsuko Tickle Fight 1c]]
[[Save Mitsuko and turn the tables.|Submitted Eve Mitsuko Tickle Fight 1d]]
[[Assist Eve.|Submitted Eve Mitsuko Tickle Fight 1e]]
Submitted by Scoots<<addtime { minute : 5 }>>Shaking your head, you try to hold back your amusement as you speak to Eve.
<<talk "player">> Eve? Stop tormenting Mitsuko and go back to work, I don't mind you playing, but Mitsuko wants to finish her chores.<</talk>>\
Eve halts her barrage of tickles, standing up sheepishly. Mitsuko sits up, slightly out of breath, and wipes the nearly formed tears from her eyes as Eve replies to you.
<<talk "eve">> But I was having so much fun! Can I tickle //you// instead?<</talk>>\
She beams up at you, readying her hands for another assault. Shaking your head, you walk over to help Mitsuko back to her feet.
<<talk "player">> No Eve. Go back to work, or play with someone else. I am certain you can wait for Mitsuko to finish up.<</talk>>\
Mitsuko smiles at you, offering a gentle nod. Eve turns her head back towards the floor with a sigh as she walks away.
<<talk "eve">>Okay... I will wait. I should probably go finish my own chores as well.<</talk>>\
As she walks away, you turn your attention to Mitsuko and help her dust herself off.
<<talk "mitsuko">> Thank you <<print $mitsuko.callsPlayer>>, She caught me off guard. I will return to work at once.<</talk>>\
Smiling at you, she <<if $mitsuko.affection gte 800>>leans in to kiss your cheek<<else>>wraps her arms around you in a short hug<</if>> before returning to her cleaning. You take your leave with a gentle smile and carry on with your day.
[[End.|$location]]
<<set $eve.affection -=2>>
<<set $mitsuko.fear -= 1>><<set $mitsuko.trust += 1>><<set $mitsuko.affection +=2>>
Submitted by Scoots
<<addtime { minute : 5 }>><span class="pic">[img[images/scenes/MitsukoEve.png]]</span>
You watch as Mitsuko twitches, flails, and squirms underneath Eve, who is clearly enjoying tormenting the older woman. However, it is not long before Mitsuko manages to escape and turn the tables on her, tickling in retaliation. The onslaught continues for around five minutes before Eve is begging for mercy.
<<talk "eve">>No! Mitsuko, I am so sorry I di- Ah! Haha, please stop I...<</talk>>\
She trails off as she is overtaken yet again with laughter, flailing just as wildly as Mitsuko did. Pushing her arms out, Eve finds her hands entrapping Mitsuko's breasts. Ending her tickling, Mitsuko looks down as a red tint grows on both of their cheeks.
<<talk "eve">> S-sorry Mitsuko, I didn't mean to... We should both get back to work<</talk>>\
Eve scurries to her feet and is gone in the blink of an eye, leaving Mitsuko to right herself, looking up at you sheepishly.
<<talk "player">> I guess you could say she has her //hands full// with work, huh?<</talk>>\
You laugh at your own joke as Mitsuko's blush deepens before she responds.
<<talk "mitsuko">> It happens. Sorry, you had to see that. I was just trying to...give her a taste of her own medicine.<</talk>>\
As she finishes straightening her uniform out, you chuckle to yourself.
<<talk "player">> I personally enjoyed the show, and I am surprised you let her at you for so long.<</talk>>\
You tease gently before turning away and returning to your day.
[[End.|$location]]
<<set $eve.trust -= 1>><<set $eve.affection +=2>>
<<set $mitsuko.trust -= 1>><<set $mitsuko.affection +=2>>
Submitted by Scoots
<<addtime { minute : 10 }>>Though you should probably step in to help, you turn to leave Mitsuko at Eve's mercy. As you round the corner, the sound of her laugher continues to trail after you., eventually becoming a faint desperate cry for Eve to stop.
<<talk "thought">>I am sure Mitsuko can turn it around, and at the bare minimum, now I know that she //is// ticklish.<</talk>>\
[[End.|$location]]
<<set $eve.trust += 1>><<set $eve.affection += 2>>
<<set $mitsuko.trust -= 1>><<set $mitsuko.affection -= 1>>
Submitted by Scoots
<<addtime { minute : 3 }>>Eve seems too absorbed in her invasion against Mitsuko's sides to notice you sneaking up behind her. With a grin upon your lips, you launch your assault. You start tickling Eve, who immediately recoils as her laugh rings throughout the halls, leaving Mitsuko catching her breath.
<<talk "eve">> Oh no! <<print $eve.callsPlayer>> Stop it! Ah haha.<</talk>>\
She cries out, but you continue. Mitsuko dives in to assist you, tickling almost as furious as you.
<<talk "mitsuko">>Isn't this exactly what you wanted //Eve-chan//? I bet you didn't expect <<print $mitsuko.callsPlayer>> to come to my aide did you?<</talk>>\
The look of unbridled joy on Mitsuko's face is infectious. You can tell from the soreness in your cheeks that you are smiling much wider than you realized. Though you are sure unintentional, Eve's flailing has resulted in you being hit in the face by the squirming woman, whose laughs grow louder than before as her begging continues.
<<talk "eve">> No please <<print $eve.callsPlayer>> I don't think... Ah, haha, oh god, I think I am gonna... Please stop...<</talk>>\
Pulling away, Mitsuko decides that she has had her fun. As Eve cries out louder for mercy, you need to make a decision about how to proceed.
[[Tickle Harder!|Submitted Eve Mitsuko Tickle Fight 1f]]
[[That is enough sillyness for now.|Submitted Eve Mitsuko Tickle Fight 1g]]
<<set $eve.trust -= 1>><<set $eve.affection += 1>>
<<set $mitsuko.trust += 2>><<set $mitsuko.affection += 2>>
Submitted by Scoots
<<addtime { minute : 3 }>>Chuckling at the older woman's cries for help, you kneel next to Eve with a devilish grin.
<<talk "player">>Help? Will //this// help?<</talk>>\
Before she can respond, you immediately begin to tickle Mitsuko in the spots she is hopeless to defend from due to Eve. Giggling to herself, your fellow tickle assailant follows your lead, attacking unprotected spots as they appear.
<<talk"eve">>Ha! Nothing can stop me now! Mwahaha.<</talk>>\
She continues to tickle, but before long, Eve has run out of energy and pulls away with a devilish grin. Through labored breaths, she stands up, watching as you wreak havoc on the older woman in your clutches.
<<talk "eve">> You are lucky tickling you is so exhausting.<</talk>>\
<<talk "mitsuko">> Okay, okay! Ah, haha, please stop. It is too much.<</talk>>\
Mitsuko's begging rings through the hall, though it is clear she is doing her best to restrain her own flailing. Eve pokes your shoulder gently to get your attention, which you grant while maintaining your subjugation of Mitsuko's sensitive sides.
<<talk "eve">> Don't ya think that may be a bit much? What if she wets herself?<</talk>>\
You chuckle to yourself at the thought before responding.
<<talk "player">>I very much doubt she will. Besides, you were right, this //is//entertaining.<</talk>>\
Twitching and squirming, Mitsuko cries out yet again through her waves of laugher.
<<talk "mitsuko">> Ah haha! No, please! I've had enough!<</talk>>\
You take a moment to decide how to proceed.
[[Tickle Harder!|Submitted Eve Mitsuko Tickle Fight 1h]]
[[That is enough silliness for now.|Submitted Eve Mitsuko Tickle Fight 1i]]
<<set $eve.trust += 1>><<set $eve.affection += 2>>
<<set $mitsuko.trust -= 1>><<set $mitsuko.affection += 1>>
Submitted by Scoots
<<addtime { minute : 5 }>>With a somewhat devilish grin, you continue to tickle Eve. Her cries of laugher, however, soon turn to frantic pleading.
<<talk "eve">> <<print $eve.callsPlayer>> Please please stop! I can't hold it...<</talk>>\
She cuts herself off, immediately curling up in apparent shame. Lowering your gaze, you see that her signature red dress has a darkened wet spot that spreads through the fabric.
You watch as the young woman's eyes tear up, her face growing remarkably red.
<<talk "player">> Eve, I am sorry, here let me help y...<</talk>>\
You reach towards her to help, but she stands quickly and shrinks away from you. Mitsuko gives you a somewhat disappointed look before turning her attention to Eve.
<<talk "mitsuko">>Sweetie it is alright. come on, we will get you cleaned up good as new. Okay //Eve-chan//?<</talk>>\
Her voice is calm as she comforts the teary girl in front of her. Running over to the hallway bathroom, she enters quickly and withdraws quickly with two towels. Strolling past you, Mitsuko quickly peels Eve's urine-soaked clothing away and wraps the towel around her, laying the other over the puddle at their feet.
<<talk "mitsuko">> Here, you go bathe. I will make sure your dress is washed, and bring you a fresh change of clothes. No, no need to cry, it was an accident, alright?<</talk>>\
Eve's crying subsides slightly as she eyes you, her face painted with humiliation. as she holds the towel tight against her body, she manages to choke a few words out.
<<talk "eve">> I...Just wanted to h-have fun.<</talk>>\
All the while, you stand there shocked, snapping out of it before Mitsuko begins to gather up the soaked garments.
<<talk "player">>Mitsuko...um...Give me the dress, I'll make sure it gets cleaned, you tend to Eve...I hope you don't think this was on purpose.<</talk>>\
Mitsuko looks to Eve, who is shuffling away, looking around to make sure nobody is around to see. With a deep sigh, Mitsuko hands you the small pile of clothes and catches up with Eve.
<<talk "mitsuko">> Don't worry, I'll come with you, the problem is already handled.<</talk>>\
Eve nods as she continues along with Mitsuko, leaving you by yourself in the hall. Looking down at the bundle of wet clothes in your hands, you let out a sigh as you head to the laundry room.
<<talk "thought">>There is no question about it. I probably look like a massive dick now.<</talk>>\
You arrive at the laundry room, which is thankfully empty, and throw Eve's clothes in the washer, along with a small amount of detergent, and set it to run.
[[End.|laundry]]
<<set $eve.trust -= 15>><<set $eve.affection -= 20>><<set $eve.fear += 15>>
<<set $mitsuko.trust -= 10>><<set $mitsuko.affection -= 10>><<set $mitsuko.fear += 5>>
Submitted by Scoots
<<addtime { minute : 15 }>>Pulling away, you smile down at Eve, who is now clutching her sides from laughing so hard.
<<talk "player">>So are you gonna let Mitsuko work? or do you need a second wave to let the message sink in?<</talk>>\
With a wicked grin, you hold up your hands, wiggling your fingers threateningly. Mitsuko lays a hand on your shoulder gently, a warm smile on her face.
<<talk "mitsuko">> I think she has had enough. Though I think she was right, that was //very// fun.<</talk>>\
With a faint giggle, she extends her other hand to help Eve to her feet. You stand up with them, clearing your throat and speaking in a false stern voice.
<<talk "player">>That's right, there has been far too much tomfoolery around here! Back to work with the both of you!<</talk>>\
The women before you giggle slightly as they lean in to give you a hug. After returning their embrace, you turn to leave, an almost painful smile on your face as you wave to them.
<<talk "thought">>Wonder how many tickle-fights I will end up bearing witness to. More importantly, I wonder how many I can intervene.<</talk>>\
[[End.|$location]]
<<set $eve.trust += 1>><<set $eve.affection += 2>>
<<set $mitsuko.trust += 1>><<set $mitsuko.affection += 2>>
Submitted by Scoots
<<addtime { minute : 5 }>>Deciding to see how far you can push your luck, you lean in closer to try and tickle even more wildly. Suddenly, you find Mitsuko clutching your wrist and wrenching it away. With her other hand, she reaches up to wipe her eyes, still keeping your wrist bent at an uncomfortable angle.
<<talk "player">>Ow ow! I Yield! Mitsuko...Stop...Oh god, that hurts.<</talk>>\
Mitsuko looks over to your wrist and immediately releases her grip.
<<talk "mitsuko">>I am sorry, it was just a reflex. I wasn't sure if you were going to stop, so I acted on reflex...sir...<</talk>>\
Her voice is ragged but calm. She looks up to you, her eyes shining, a faint smile upon her lips.
<<talk "player">>It is fine Mitsuko, I //may// have gone a bit far, shall we call it even and everyone returns to their days?<</talk>>\
You extend a hand to help her to her feet, which she accepts. Eve meanwhile, is watching with a somewhat smug look on her face.
<<talk "eve">>Don't you two know? This mansion doesn't clean itself, we have work to do!<</talk>>\
Mitsuko cannot help but let out a quiet giggle as she finishes adjusting her uniform. You bid them both farewell and walk away while rubbing at your wrist.
<<talk "player">>Those are some pretty damn good reflexes. If she turned her hand any more, I probably would have needed a splint.<</talk>>\
[[End.|$location]]
<<set $eve.trust -= 1>><<set $eve.affection += 1>>
<<set $mitsuko.trust -= 2>><<set $mitsuko.affection += 1>>
Submitted by Scoots
<<addtime { minute : 5 }>>Laughing to yourself, you decide now would probably be the best time to stop. Pulling your hands from Mitsuko's sides, you offer one to her.
<<talk "player">>I think that is enough fun for now. Let's get you back up, shall we?<</talk>>\
Mitsuko grasps your hand and allows herself to be hoisted up. As Eve watches the two of you, Mitsuko attempts to speak between catching her breath.
<<talk "mitsuko">>I think... I shall have to return the favor to both of you... at some point...<</talk>>\
She hugs you briefly before turning back to Eve.
<<talk "mitsuko">>Now that you have had your fun, may I finish my chores? I will still play with you later.//Though I will most certainly repay you for this//.<</talk>>\
You are entirely Certain that Eve did not hear the last part. She runs off in the opposite direction, blissfully unaware of Mitsuko's impending wrath. With that settled, you turn on your heel, bidding Mitsuko farewell as you leave, partially hoping you will be around if she decides to enact vengeance on Eve.
[[End.|$location]]
<<set $eve.trust += 2>><<set $eve.affection += 2>>
<<set $mitsuko.trust += 2>><<set $mitsuko.affection += 2>>
Submitted by Scoots
<<addtime { minute : 5 }>>As you near the kitchen, you hear a soft humming coming from the room.
Entering, you spot Mitsuko and Eve standing at one of the counters, several cooking utensils in front of them.
Mitsuko's humming while kneading a lump of dough, beside her, Eve is doing the same. You stand at the doorway, listening to the raven-haired woman humming, she suddenly begins to sing in a soft and gentle voice.
<<talk "mitsuko">>//Dango, dango, dango, dango, dango daikazoku.//<</talk>>\
She continues kneading while singing, next to her, Eve does the same with a smaller lump of dough.
<<talk "mitsuko">>//Yancha na yaki dango yasashii an dango.//<</talk>>\
Next she breaks the dough into smaller portions, Eve then pours one drop of different colors of food coloring onto each one. Once Eve's done, Mitsuko kneads them until the coloring is spread through the entire dough.
Mitsuko rolls the dough into a long snake and cuts it into little segments while singing.
<<talk "mitsuko">>//Minna, minna, awasete hyakunin kazoku.//<</talk>>\
She then slides them over to Eve, who then rolls them into little balls, half of them red and the other half green.
<<talk "mitsuko">>//Akachan dango wa itsumo shiawase no naka de.//<</talk>>\
You watch as Mitsuko and Eve continue rolling the dough, the raven-haired woman puts two small marks, side by side on a little ball of dough and wraps it up like a baby with thinner piece. She shows it to Eve, both giggling.
Eve picks up one that looks more oval and puts two horizontal marks, she then rubs in what looks like an old man mustache. Grinning, Eve shows it to Mitsuko.
<<talk "mitsuko">>//Toshiyori dango wa me wo hosometeru.//<</talk>>\
They scoop up all the colored balls and place them neatly on a plate, placing each one side by side in two rows.
<<talk "mitsuko">>//Nakayoshi dango te wo tsunagi ookina marui w ani naruyo.//<</talk>>\
Mitsuko grabs the plate and moves it over next to the stove, where a pot filled with boiling water sits. Eve follows her, humming along with Mitsuko.
<<talk "mitsuko">>//Machi wo tsukuri dango boshi no ue minna de warai auyo.//<</talk>>\
She adds the rolls of dough to the pot of boiling water, Eve occasionally handing her one she made.
<<talk "mitsuko">>//Usagi mo sora de te wo futte miteru dekkai otsuki-sama, ureshii koto kanashii koto mo zenbu marumete.//<</talk>>\
The soft, gentle singing ends when the last roll is added. Mitsuko pats Eve on the head, both smiling. The moment is almost too cute to tear your gaze away from.
You decide to leave them alone, but as you're leaving, you notice a tear rolling down Mitsuko's cheek, it drops down onto her clothes, disappearing.
<<talk "thought">>She looks happy, yet //sad.//<</talk>>\
Torn between wanting to rush over and hug Mitsuko and letting them have their moment, you sigh, choosing to leave the kitchen instead.
[[End.|$location]]
Submitted by Irish Major Tom<<addtime { minute : 10 }>>
<<if random(1,100) gte $mitsuko.cooking>><<set $mitsuko.cooking += 1>><</if>>
<<if random(1,100) gte $eve.cooking>><<set $eve.cooking += 1>><</if>>Mitsuko hums dango daikazoku while showing Eve how to make Dango.<<talk "mitsuko">>Here you go.<</talk>>\
Mitsuko places a bowl on the table where Eve is sitting.
<<talk "eve">>Thank you Mio!<</talk>>\
Eve thanks the older woman, then picks up a spoon and tries a sip.
<<talk "eve">>//Mmm,// it's delicious!<</talk>>\
The smaller woman exclaims, Mitsuko happily smiles as Eve continues consuming the food.In the dining room, you see Mitsuko serving some food that looks to be from a Far East recipe to Eve. The younger woman thanks her before digging into the food.You find Mitsuko and Eve sitting at the table, eating a small meal. Eve happily digs into the food while the older woman slowly enjoys hers.<<talk "mitsuko">>Some Dango for you, Eve.<</talk>>\
Mitsuko places down a plate of Dango, Eve looks up at the raven-haired woman and thanks her before trying some.
<<talk "eve">>Oh wow, these are amazing!<</talk>>\
Eve quickly finishes the rest and asks for more.In the gym, you see Mitsuko and Eve practicing yoga, while stripped down to their underwear.
Your attention is drawn to their nearly naked bodies as they perform different stretches.<<talk "eve">>Woah! That was awesome, do it again!<</talk>>\
You look over to where Eve is to see Mitsuko do several flips through the air, you can't help but stare as she moves effortlessly through the air in a catlike manner.
<<talk "mitsuko">>Now you.<</talk>>\
Mitsuko looks to Eve upon coming to a stop, she then begins instructing her on how to perform the same movements.<<talk "eve">>I did it!<</talk>>\
Eve shouts as she finishes several graceful motions through the air.
<<talk "mitsuko">>That was amazing, Eve.<</talk>>\
Mitsuko praises Eve while patting her on the head.<<talk "eve">>I feel like people will underestimate me because of my size.<</talk>>\
You hear Eve say, both her and Mitsuko are standing several feet apart, facing one another.
<<talk "mitsuko">>There is nothing wrong with your size, if your opponent underestimates you then you use that to your advantage.<</talk>>\
Mitsuko steps forward and reaches out, she places a hand on Eve's head and pats it. The petite redhead perks up and looks at the older woman.
<<talk "mitsuko">>I once knew someone who shared the same height as you, she was young and incredibly agile. She was quick, smart and nimble, her foes quickly learned the folly of taking her lightly.<</talk>>\
She explains, Eve nods, a determined look in her eyes.
<<talk "eve">>If she could do it, so can I!<</talk>>\
<<talk "mitsuko">>That's the spirit, Eve.<</talk>>\
The raven-haired woman moves back a few paces and the two begin training with Mitsuko teaching Eve several martial arts moves.You watch Mitsuko teach Eve various grapple techniques.
<<talk "mitsuko">>Yes, with your smaller size you will be at a disadvantage, both strength and weight wise. But it is also your advantage, you must be quick and nimble on your feet, and exploit any weaknesses.<</talk>>\
Mitsuko explains while practicing with Eve.<<talk "mitsuko">>Very good.<</talk>>\
You look over to see Eve practicing martial arts on Mitsuko.
<<talk "mitsuko">>Remember, there are zero tolerances for mistakes, always be on the offensive but make sure to analyze your opponent.<</talk>>\
She continues teaching Eve, allowing her to practice several throws and takedowns on herself.<<talk "mitsuko">>Ooh Eve~. . .<</talk>>\
You hear Mitsuko call out for Eve, her voice echoing down the hall. Suddenly, the tiny redhead appears, briskly walking down the hallway, grinning from ear to ear. She passes by you and winks before disappearing down the other end.You're walking through the hall when Eve walks by, she looks to you and brings a finger to her lips.
<<talk "eve">>Shh, we're playing hide and seek.<</talk>>\
She explains.
Eve's eyes go wide and she suddenly scurries away as quietly as she can, you're left confused when Mitsuko appears in the hall a few seconds later. The older woman takes one look at you, then peers down the hallway before continuing on her way.
<<talk "thought">>Wait, how did Eve know. . .<</talk>>\While in the hallway, Mitsuko walks down from the other end with Eve riding on her shoulders. The tiny redhead grins, giggling as the pair pass by, she flashes a smile at you before they disappear further into the hallway.Mitsuko and Eve enter the hallway, they walk past you, chatting among themselves. They both greet you before continuing down the hall until the pair disappear around a corner.In the library, you see Mitsuko and Eve sitting beside one another.
<<talk "mitsuko">>This is how you fold it, gently like this~<</talk>>\
You realize she is teaching Eve on how to properly fold Origami.<<movenpc "eve" "NoWhere">><<movenpc "mitsuko" "NoWhere">> /* This is to keep the dolls from showing up, since the NPCs are already in the picture */
<<script>>
$(document).one(':passagedisplay', function () {
$(document).find('#scene>img')
.prop('src', 'images/scenes/LibraryEveMits.png');
});
<</script>>\
<<talk "mitsuko">>Very good! You're a quick learner, Eve.<</talk>>\
Mitsuko praises Eve and pats her on the head as she watches the petite redhead fold a piece of paper into Origami.Eve and Mitsuko are quietly reading in the library when the petite redhead suddenly speaks up.
<<talk "eve">>Mio, I'd like to hear the story of the red Oni and blue Oni.<</talk>>\
<<talk "mitsuko">>Of course~<</talk>>\
Mitsuko giggles while Eve pulls up a chair beside her, she then begins telling the story.<<movenpc "eve" "NoWhere">><<movenpc "mitsuko" "NoWhere">> /* This is to keep the dolls from showing up, since the NPCs are already in the picture */
<<script>>
$(document).one(':passagedisplay', function () {
$(document).find('#scene>img')
.prop('src', 'images/scenes/LibraryEveMits.png');
});
<</script>>\
<<talk "eve">>Ooh, so this Kanji is read like this but can be read in a different way depending on how it's written?<</talk>>\
<<talk "mitsuko">>Correct, for example, see this one? This can mean this but put together with this and it comes out as this.<</talk>>\
You look over at the table in the library to see Mitsuko teaching Eve about Kanji.<<movenpc "eve" "NoWhere">><<movenpc "mitsuko" "NoWhere">> /* This is to keep the dolls from showing up, since the NPCs are already in the picture */
<<script>>
$(document).one(':passagedisplay', function () {
$(document).find('#scene>img')
.prop('src', 'images/scenes/LibraryEveMits.png');
});
<</script>>\
You notice Eve and Mitsuko sitting at the table, in the library.
<<talk "eve">>This Hiragana is written like this, right?<</talk>>\
<<talk "mitsuko">>Indeed, very good job, Eve.<</talk>>\
Mitsuko praises Eve and pats her on the head.<<talk "eve">>Like this?<</talk>>\
<<talk "mitsuko">>Mm. Very good, you are quite the fast learner, Eve.<</talk>>\
You look over at the table to see Mitsuko sitting on a chair with Eve in her lap, teaching the younger woman how to fold Origami.In the living room, you find Mitsuko and Eve sitting on the couch, the tiny redhead resting against the older woman while they watch television.You look over to the couch and see Mitsuko seated on the furniture with Eve sitting on her lap, the pair watch a cartoon. Occasionally, Eve giggles and points to the television, grinning from ear to ear.Looking around the living room, you notice Mitsuko sitting on the couch with Eve resting in her lap, the tiny redhead breathing softly as she sleeps. The older woman places a hand on Eve's head and gently strokes her hair.<<talk "eve">>What?! Noooo!<</talk>>\
Eve sits on the edge of the couch beside Mitsuko, staring intently at the television. She lets out a sigh of relief a moment later, throwing herself back against the couch.You spot Mitsuko sitting on the couch with Eve resting her head on the older woman's lap, eyes closed and softly breathing. Placing a hand on the tiny redheads hair, she quietly hums while gently stroking Eve's hair.You find Mitsuko seated on the couch with Eve resting on her lap, both women asleep with the television quietly playing in the background. The older woman has her arms protectively wrapped around Eve.You see Mitsuko sitting on the couch with Eve on her lap, the petite redhead excitedly hums the opening theme of a cartoon.Mitsuko and Eve are sitting on the couch, watching a cartoon on the TV.
<<talk "eve">>Hey, Mio?<</talk>>\
<<talk "mitsuko">>Yes, Eve?<</talk>>\
Eve stops watching for a moment to look back at Mitsuko.
<<talk "eve">>Does the Far East have any cartoons?<</talk>>\
The raven-haired woman smiles at the young woman's question and pats her on the head.
<<talk "mitsuko">>We have something like it, but it goes by a different name in the Far East.<</talk>>\
She answers. Eve nods in response and turns her attention back to the cartoon.
<<run $mitsuko.addFlag("farEastCartoons")>>You spot Mitsuko standing at the door leading outside, suddenly it opens and Eve enters.
<<talk "eve">>Brrr. It's cold out there!<</talk>>\
The redhead exclaims, her body shivering.
<<talk "mitsuko">>It is, here, let me warm you up.<</talk>>\
Mitsuko wraps a blanket around Eve and gently embraces her.<<talk "eve">>Hey, hey, Mio!<</talk>>\
Eve calls out to Mitsuko while looking outside at the snow.
<<talk "mitsuko">>Yes, Eve?<</talk>>\
The older woman stops what she's doing and turns her focus to Eve.
<<talk "eve">>Wanna go outside and build a snowman or a snow castle?<</talk>>\
The younger woman asks. Mitsuko smiles but gently shakes her head.
<<talk "mitsuko">>There is much to be done, my apologies, Eve. Perhaps in a little while, when I am free.<</talk>>\
Mitsuko responds, though Eve pouts, she excitedly nods a few seconds later.<<talk "eve">>Hey, Mio?<</talk>>\
Eve excitedly trots up to Mitsuko.
<<talk "mitsuko">>Yes, Eve?<</talk>>\
<<talk "eve">>Wanna have a snow duel??<</talk>>\
The redhead asks, a huge grin on her face.
<<talk "mitsuko">>A snow //duel?//<</talk>>\
Mitsuko's eyebrow raises, intrigued by Eve's sudden question.
<<talk "eve">>Yeah, it's kinda like a duel where two people stand back to back and walk forward ten paces before turning around but we'll be using snowballs instead!<</talk>>\
Eve explains.
<<talk "mitsuko">>That sounds interesting and fun, we can play it after I'm done, okay?<</talk>>\
The older woman pats Eve on the head.
<<talk "eve">>Awesome! Meet me outside!<</talk>>\
With an excited bounce to her step, Eve hurries off. Mitsuko lets out a content sigh.The sound of Eve's giggles draws you toward the laundry area.
What you see draws you up short.
To one side, her back toward you is Eve, her posture lending the impression that she's trying to mediate the scene before you.
Barely two paces from her side is Mitsuko, from your position, you can see just enough of her facial expression to see that she's upset about something.
Then there's Rey, standing directly across from you, his eyes locked on you as he clutches one hand over his chest protectively and the other over his groin. The only thing he is wearing is what appears to be a pair of ladies panties.
Rey opens his mouth, clearly intending to say something to you, but Mitsuko raises a single finger, effectively silencing him.
<<talk "mitsuko">>Not a single word from you unless I tell you to speak young man.<</talk>>\
Rey's mouth snaps shut audibly.
<<talk "eve">>He's not trying to perv on you by wearing your panties, honest. He's got a crush on our master, and he wants to be pretty for him.<</talk>>\
The horror in Rey's eyes seems to grow with every word, his cheeks growing redder by the second. All the while, his shame filled eyes are locked firmly on you.
Eve's words has a very different effect on Mitsuko. Over several seconds, Mitsuko's expression turns from displeasure to amusement.
<<talk "mitsuko">>Ara ara.<</talk>>\
Mitsuko's voice becomes a soft purr.
[[Step in and save Rey.|Eve Mitsuko Rey Interactive 1a]]
[[Step in and help the girls.|Eve Mitsuko Rey Interactive 1b]]
[[Continue to watch the scene unfold.|Eve Mitsuko Rey Interactive 1c]]
<<addtime { minute : 2 }>><<talk "player">>Look at the poor boy.<</talk>>\
You say, gesturing at Rey as both Eve and Mitsuko turn toward you.
<<talk "player">>He's mortified. I think he's learned his lesson.<</talk>>\
Turning your attention to Rey, you add.
<<talk "player">>Put those panties in the wash and put your own clothes back on. If I catch you in the girl's underwear again, I'm going to assume you're not staying busy enough and I'll find some more chores for you.<</talk>>\
For a split second, Eve looks unsure of what to do, then springs into motion before you can threaten her with more chores as well.
Mitsuko looks at you, her eyes searching for something though you are unsure of what that might be. After a pause, she nods and hurries off to resume her chores.
The second the girls are gone, Rey casts one uneasy glance toward you, fidgets when he realizes you're not leaving, then turns his back toward you for some semblance of modesty as he slips out of the panties.
You don't know if it's intentional or not, but from the worried look he casts over his shoulder you have to assume not, however as he steps out of the panties, he does a sort of butt wiggle as if trying to entice a reaction from you.
Smirking to yourself, you watch as he scrambles to put his own clothes back on before loading the washing machine and turning it on.
[[End.|$location]]
<<addtime { minute : 5 }>>
<<set $rey.affection += 1>><<set $rey.fear += 1>><<set $rey.trust += 1>><<set $mitsuko.fear += 1>><<set $mitsuko.trust += 1>><<set $eve.affection -= 1>><<set $eve.fear += 1>><<talk "player">>I don't know, maybe you girls should find something pretty for him to wear, help with some makeup, play a bit of dressup?<</talk>>\
Mitsuko looks at you, surprised by your presence even as she is clearly amused by your words
Visibly on the verge of panic, Rey's voice squeaks, making him sound even more feminine than he looks.
<<talk "rey">>I have chores!<</talk>>\
<<talk "player">> I'm sure that your chores can wait for a little bit. And I suspect that the girls will have fun helping you out.<</talk>>\
Excitement in her eyes, Eve grins.
<<talk "eve">>I know just the thing!<</talk>>\
[[Stay to watch.|Eve Mitsuko Rey Interactive 1d]]
[[Excuse yourself.|Eve Mitsuko Rey Interactive 1e]]
<<addtime { minute : 2 }>>Leaning against the shelf you're standing beside, you decide to watch whatever happens next.
<<talk "eve">>We should help him.<</talk>>\
Eve's words are accompanied by a sheepish grin.
There's a second of uncertainty from Mitsuko, but then an impish grin more befitting of Eve forms on her lips.
In Eve's excitement, she nearly lunges for the drier, digging into it in search of something. A few seconds later she holds up one of her own dresses.
<<talk "eve">>This should fit!<</talk>>\
Without waiting for permission, Eve starts to pull the dress on over Rey's head.
After only a moment's hesitation, Mitsuko takes the step that separates her from Rey in order to help Eve.
Rey's eyes, still locked on you, are filled with shame yet he seems unable to look away for even a second in his embarrassment.
<<talk "mitsuko">>Ara ara, he looks so cute.<</talk>>\
Mitsuko grins like a cat that's caught a mouse while eyeing Rey in the dress. Even you look at him and knowing he's a boy you have difficulty seeing anything but a young woman in front of you.
With a little whimper, Rey's knees give out and he sinks to the ground.
You don't see where she gets it from, and you wonder for a moment where she even would have received such an item, but Mitsuko produces a stick of lipstick. Kneeling in front of the increasingly frantic and hopeless looking Rey, Mitsuko begins to apply the bright red lipstick.
<<talk "eve">>We have to do his hair too!<</talk>>\
Eve turns suddenly toward you, somehow managing to not see you as she searches for something.
Realizing that if you stay any longer, you're almost certain to be spotted, you step back out of sight to make your escape.
[[End.|$location]]
<<addtime { minute : 5 }>>
<<set $rey.affection += 1>><<set $rey.fear += 1>><<set $rey.trust -= 1>>Leaning against the shelf you're standing beside, you decide to watch whatever happens next.
<<talk "eve">><<print $eve.callsPlayer>> said we can play with him!<</talk>>\
Eve's words are accompanied by a sheepish grin.
There's a second of uncertainty from Mitsuko at she looks to you, but as she realizes the gravity of what you just said an impish grin more befitting of Eve forms on her lips.
In Eve's excitement, she nearly lunges for the drier, digging into it in search of something. A few seconds later she holds up one of her own dresses.
<<talk "eve">>This should fit!<</talk>>\
Without waiting for permission, Eve starts to pull the dress on over Rey's head.
After only a moment's hesitation, Mitsuko takes the step that separates her from Rey in order to help Eve.
Rey's eyes, still locked on you, are filled with shame yet he seems unable to look away from you even in his embarrassment.
<<talk "mitsuko">>He is kind of cute like this.<</talk>>\
Mitsuko says, eyeing Rey in the dress. Even you look at him and knowing he's a boy you have difficulty seeing anything but a young woman in front of you.
With a little whimper, Rey's knees give out and he sinks to the ground.
You don't see where she gets it from, and you wonder for a moment where she even would have received such an item, but Mitsuko produces a stick of lipstick. Kneeling in front of the increasingly frantic and hopeless looking Rey, Mitsuko begins to apply the bright red lipstick.
<<talk "eve">>We have to do his hair too!<</talk>>\
Eve takes off in a rush, running past you as Mitsuko takes care to get the lipstick perfect. When she's satisfied, she starts fussing with the dress, adjusting it slightly on Rey's feminine frame.
Barely a minute later, flushed and breathing heavily, Eve rushes back into sight with a brush in her hand. Immediately, she begins to comb Rey's hair.
Rey trembles slightly, his lips parting invitingly as he finally manages the will to look away. Cheeks crimson, he swallows visibly.
[[Since he's already on his knees, unbuckle your pants.|Eve Mitsuko Rey Interactive 1f]]
[[Tell Rey he'll never be a real girl.|Eve Mitsuko Rey Interactive 1g]]
[[Comment on how cute Rey is.|Eve Mitsuko Rey Interactive 1h]]
<<addtime { minute : 2 }>>
<<set $rey.affection -= 1>><<set $rey.fear += 2>><<set $rey.trust -= 1>><<set $mitsuko.affection += 1>><<set $mitsuko.fear -= 1>><<set $eve.affection += 2>><<set $eve.fear -= 1>><<set $eve.trust += 1>>Not interested in seeing what comes next, you start to turn away.
From the corner of your eye, you see mischief flash across Mitsuko's face, more akin to what you'd expect from Eve than from her.
In Eve's excitement, she nearly lunges for the drier, digging into it in search of something.
You're just stepping out of sight when you hear hear Rey's helpless whine of defeat accompanied by Mitsuko's bemused laughter.
<<talk "thought">>Part me wonders if this will scare Rey into not doing something like this again, or if it's just going to encourage his behavior.<</talk>>\
[[End.|$location]]
<<addtime { minute : 2 }>>
<<set $rey.affection -= 2>><<set $rey.fear += 2>><<talk "player">>Do you know what pretty girls on their knees get?<</talk>>\
Rey's eyes turn to you, pleading as he subtly shakes his head //no//.
<<talk "player">>Pretty girls on their knees get to suck cock. Are you a pretty girl?<</talk>>\
You didn't think Rey could blush any redder, but he does so. His eyes move to your crotch and seem unable to look away.
To one side of you, Eve's face splits into a toothy grin, while Mitsuko on the other side of you makes a shocked sound.
A slight smile tugs at your lips as you regard Rey kneeling before you.
<<talk "player">>Well? Moment of truth? Are you a pretty girl, or just a little sissy that does whatever he's told?<</talk>>\
Looking mortified, Rey pointedly avoids looking at either of the girls. Instead he reaches up with trembling hands and starts to unbuckle your pants.
You watch as Rey frees you from your pants, as he blushes furiously at the sight of your cock springing free, and never look away as he leans forward.
Rey's hot breath bathes your cock just a second before his lips part, then with eagerness that stands in stark contrast with his behavior up to this point he takes you between his lips.
You feel the warmth of his mouth envelope you, his tongue sliding along your shaft. Without any foreplay, his head starts to bob up and down your length.
When his teeth brush your sensitive shaft, you hiss between clenched teeth, but he quickly corrects his approach to avoid the same mistake again.
Sighing, you're dimly aware of Eve openly watching the display, while Mitsuko sort of shimmies in place and tries to look anywhere but at what is happening.
<<talk "player">>That's a good girl.<</talk>>\
Your voice is husky with arousal as you say the words.
You don't know if it's Rey's talents, the fact that Eve and Mitsuko are watching, or just the sheer taboo nature of what is happening, but it doesn't take long before you feel the first signs of an approaching orgasm.
Placing a hand on the back of Rey's head, you start to guide his actions, each bob of the head inevitably drawing you just a tiny bit closer to your eventual release.
In a heartbeat, you feel yourself reach the point of no return. Reflexively Rey tries to pull back but before you even consciously think, you hold firm and pull his head forward. You feel your cock hit the back of his throat, triggering a swallow reflex. A swallow reflex that puts you over the edge.
Your cock throbs, spewing a thick blast of cum straight down Rey's throat. One of Rey's hands slaps your thigh as he tries to pull back again, only to have a second blast of cum blast his mouth as you let go of him.
Rey lets out a feminine whimper as your load coats his tongue.
Beside you Mitsuko makes a surprised sound right before another jet of cum arcs through the air toward Rey.
You're just stroking the last drops of cum from your shaft when you hear Mitsuko's voice, soft and holding a hint of arousal.
<<talk "mitsuko">>Ara ara Rey. It looks like you enjoyed yourself.<</talk>>\
Noticing Mitsuko pointing, you follow the trajectory until you realize that she is pointing at Rey's crotch where a large dark stain is growing at the groin of the panties where he just blew his own load.
Eve notices it just a second after you do, a giggle escaping her lips.
Satisfied, you tuck your cock back into your pants while looking at Rey where he still kneels on the ground with a stunned expression.
Lazily you start to turn away.
<<talk "player">>I'll leave the two of you to deal with the little panty thief as you see fit.<</talk>>\
[[End.|$location]]
<<addtime { minute : 8 }>>
<<set $rey.affection += 1>><<set $rey.fear += 2>><<set $mitsuko.fear -= 1>><<set $mitsuko.trust -= 1>><<set $eve.affection += 1>><<talk "player">>You're adorable like this, but you'll never be a real girl.<</talk>>\
Rey flinches as if just slapped in the face, tears forming in his eyes.
<<talk "player">>You're a man, or some semblance of one. If you don't stop acting like a love stuck little girl, you'll never be more than a plaything to anyone in your life.<</talk>>\
By the time you return to your feet, the playful nature of everyone present changes. Eve's eyes are downcast, looking embarrassed. Mitsuko's expression has hardened, watching you warily. And Rey trembles like a leaf in the wind, choking back a sob as the first of what will likely be many tears begins to trace a path down the side of his nose.
<<talk "player">>Make sure he's dressed appropriately when you're done playing with him.<</talk>>\
Not waiting for a reply, you turn away from the trio.
[[End.|$location]]
<<addtime { minute : 3 }>>
<<set $rey.affection -= 10>><<set $rey.fear += 10>><<set $mitsuko.affection -= 1>><<set $mitsuko.fear += 1>><<set $mitsuko.trust -= 1>><<set $eve.affection -= 2>><<set $eve.fear += 2>><<set $eve.trust -= 2>><<talk "player">>You're adorable.<</talk>>\
A shudder goes through Rey, accompanied by a sharp intake of breath. If you didn't know better, you'd say the reaction was that of someone being caressed by a lover's touch.
Turning your eyes to Eve and Mitsuko.
<<talk "player">>I can't stand around all day, but you two have fun with Rey. If I didn't know Rey was male, I'd mistake him for a girl like this.<</talk>>\
With those words, you turn and prepare to leave.
[[End.|$location]]
<<addtime { minute : 3 }>>
<<set $rey.affection += 1>><<set $rey.fear -= 1>><<set $mitsuko.fear -= 1>><<set $mitsuko.affection += 1>><<set $eve.affection += 2>><<set $eve.fear -= 1>><<set $eve.trust += 1>>You see Rey polishing one of the nude statues by the staircase. Eve flits around the blushing waif as she 'helpfully' points out spots $rey.he missed. Neither of them notice your presence as they banter back and forth.
[[Watch them. |Submitted Rey Eve Entryhall 1a]]
[[Ignore them.|$location]]
Submitted by Ser Laz
<<addtime { minute : 2 }>><<if $rey.affection gte 550 and $rey.fear lte 450 and $eve.affection gte 550 and $eve.fear lte 250>>
You pause, taking a moment to appreciate their shared naivety. Although the focus of their shared attention is less than pure, the way they discuss the statue's proportions is nonetheless amusing to a man with your experiences.
You tune into their conversation as their attention wanders from poking fun at the sculpture's bountiful figure.
<<talk "rey">>...really?<</talk>>\
Rey whispers as $rey.he runs a wet cloth over the statue's bare legs.
<<talk "eve">>I promise!<</talk>>\
Eve declares, her eyes curved into crescents.
<<talk "eve">>And if you do it every day in the morning you'll turn out just like Anna.<</talk>>\
<<talk "rey">>R-Really?!<</talk>>\
Rey blurts again in astonishment. $rey.His_ hands wander over the statue's cold exterior, as though seeking reassurement from the inanimate object.
<<talk "eve">>Have I lied to you before? Didn't that thing-<</talk>>\
<<talk "rey">>Shh!<</talk>>\
Rey waves $rey.his_ dainty hands around to keep Eve quiet. She lowers her voice to an inaudible whisper and repeats her statement, grinning impishly when Rey reddens in response.
<<talk "rey">>I guess not.<</talk>>\
Rey nods in agreement.
<<talk "eve">>So you have to do it! Plus with your hair and figure there's no way <<print $eve.callsPlayer>> won't notice. You just gotta bide your time and pounce! Pounce!!<</talk>>\
Eve emphasizes as she spreads her arms and mimes catching a mouse.
<<talk "rey">>Um, okay. I'll t-try it tonight. You have to help me though. I c-can't do this by myself!<</talk>>\
Rey stutters as $rey.he tries to hide $rey.his_ blushing face with the rag.
Eve giggles and clasps her chest with fake solemnity.
<<talk "eve">>Major Eve reporting for duty! Mission: make-up with the new recruit. She promises outstanding results!<</talk>>\
<<talk "rey">>Eve! What if he hears!<</talk>>\
Rey exclaims, $rey.his_ light voice thick with embarrassment.
Eve cackles and steps back to dodge Rey's half-hearted attempt to catch her.
<<talk "eve">>What. If. He. Hears!<</talk>>\
Eve parrots back in a sing-song voice. They run around the statue, Rey fruitlessly attempting to silence $rey.his_ new-found nemesis.
You shake your head and hide a smile as you let them play around. They finally react to your presence as they round the statue. Rey freezes and blushes a deep red, letting $rey.his_ long <<print $rey.headHairColorDesc>> hair obscure $rey.his_ timid expression. Eve shrugs and sets her hand on her hips, as if saying, 'You caught us. So what?'
You give them a stately nod and resume your day, not wanting to embarrass Rey further. Still, you catch yourself idly wondering what the two have planned.
[[End.|$location]]
Submitted by Ser Laz
<<elseif $rey.fear lte 550 and $eve.fear gte 400>>
You pause, wondering what sort of useless antics your two slaves are getting into. The focus of their shared attention seems to be middle-school locker talk. You shake your head in disappointment as they discuss the statue's proportions in furtive whispers.
You let their childish conversation run its course as you tune in.
<<talk "rey">>D-Do you think he might like it?<</talk>>\
Rey mutters as $rey.he runs a wet cloth over the statue's bare legs.
<<talk "eve">>Well, I'm not sure either. I need my sister's help too. <<print $eve.callsPlayer>> doesn't seem to like us very much.<</talk>>\
<<talk "rey">>Um, okay. I hope he m-might like it. If-<</talk>>\
Rey stutters as $rey.he continues to work.
<<talk "eve">>If he does, maybe he'll treat me and Anna better too!<</talk>>\
Eve butts in to exclaim happily.
<<talk "eve">>You gotta make sure to mention who did it, okay? This could be a chance to turn things around!<</talk>>\
Eve emphasizes her point she spreads her arms and mimes reeling in a fish. Rey nods with determination, as though steeling $rey.himself for an impending battle.
Since they aren't bothering your other slaves or making a big mess, you simply pass by and give them a nod. They both freeze and redouble their efforts on the statue, as though trying to show off how hard they are working.
You sigh and resume your day, idly wondering if you need to increase your slaves work load. They seem to have plenty of time to goof around on the job.
[[End.|$location]]
Submitted by Ser Laz
<<else>>
You pause, curious as to how your new hire is interacting with the slaves under your control. The focus of their shared attention seems to be middle-school locker talk. You shake your head in bemusement as they casually discuss the statue's bountiful figure.
You tune in when their discussion shifts to include yourself.
<<talk "rey">>Ah?<</talk>>\
Rey softly gasps at some juicy tidbit of gossip Eve had relayed to $rey.him.
<<talk "eve">>I know, right? Too bad I'm still a little girl to him. I'm an adult already!<</talk>>\
Eve exclaims with no small amount of yearning.
<<talk "rey">>And I'm just a random nobody <<print $rey.callsPlayer>> took in. I w-want to be important to him too!<</talk>>\
Rey proclaims as $rey.he clenches the damp cloth in $rey.his_ dainty hands.
<<talk "eve">>Well we all started somewhere! You started out with pulling weeds, but you'll become precious to the Mansion someday. I promise!<</talk>>\
Eve comforts Rey with uncharacteristic wisdom.
<<talk "rey">>I hope so.<</talk>>\
Rey murmurs, resuming $rey.his_ work on the statue.
<<talk "eve">>You'll see.<</talk>>\
Eve turns and catches your gaze, a small smile lighting up her face.
You give her a nod as you pass by. Rey keeps $rey.his_ head buried in $rey.his_ work, completely oblivious to your presence.
You resume your day with something extra lingering in your thoughts.
[[End.|$location]]
Submitted by Ser Laz
<</if>>
<<addtime { minute : 3 }>>end note: First attempt with more than one character. Starting from entry hall I'll make my way around the mansion with various characters (prolly just anna and eve for now). I'll make smaller scenes to get used to their dialogue before branching out into bigger submissions
The fear route of the first branch is supposed to show that the MC will tolerate them chatting as they do their jobs, but the change in tone shows how even light(ish) amounts of fear change how they interact within the mansion (especially with rey and eve being more sensitive towards fear)The sound of a cupboard closing pulls your attention to another part of the kitchen. You look toward the sound right as Eve opens another cupboard door. She sways slightly, as Sidra staggers a step under her.
<<talk "thought">>Eve must have talked Sidra into giving her a boost.<</talk>>\
You think as you see Sidra's stern expression, seemingly intent on holding Eve's weight as the other girl sits on her shoulders.
Sidra freezes when she sees you, her eyes widening in surprise.
<<if $sidra.affection gte 700 and $sidra.fear lte 150>>That surprise quickly becomes something more sheepish as she finds herself unable to meet your gaze.
<<talk "sidra">>Uh, Eve?<</talk>>\
Sidra's voice is soft, timid, but holds just enough firmness to grab Eve's attention. At the same time she shifts, leaning against the counter in an attempt to steady herself.
<<talk "eve">>Just a second, I almost have them.<</talk>>\
Then there's a pause as if Eve finally realizes that they aren't alone.
<<talk "eve">>Is it my sister, . . . or, . . . <</talk>>\
Another heartbeat before Sidra replies softly.
<<talk "sidra">>Or.<</talk>>\
A sly little smile tugs at Sidra's lips, self amused at her own dry humor.
Slowly, Eve leans around the cupboard door as her eyes seek you out. The act shifts the delicate balance Sidra is maintaining, causing her to shift.
For a split second, you think Sidra is going to be fine, her precarious balancing act hanging in a delicate balance.
Then it's not ok, Sidra's eyes snap wide as she feels herself shifting further, Eve's weight proving to be too much for her.
Eve shifts, trying to catch herself with one hand while holding a package of cookies in the other hand.
Her shifting weight only serves to accelerate Sidra's fall.
The pair falls in a heap, Eve letting out a surprised squeak on her way down while Sidra only makes a small grunting sound as she hits the floor.
Even as the pair starts to untangle themselves, Eve puts on her best innocent expression while still clutching the cookies in her hand. Sidra blushes, looking embarrassed for her part in what just happened.
<<elseif $sidra.affection gte 550 or $sidra.fear lte 250>>That surprise quickly becomes worry as she finds herself unable to meet your gaze.
<<talk "sidra">>Uh, Eve?<</talk>>\
Sidra's voice is soft, timid, but holds just enough firmness to grab Eve's attention. At the same time she shifts, leaning against the counter in an attempt to steady herself.
<<talk "eve">>Just a second, I almost have them.<</talk>>\
Then there's a pause as if Eve finally realizes that they aren't alone.
<<talk "eve">>Is it my sister, . . . or, . . . <</talk>>\
Another heartbeat before Sidra replies softly.
<<talk "sidra">>Or.<</talk>>\
Sidra's eyes meet yours, forcing herself to be brave in the face of potential reprisal.
Slowly, Eve leans around the cupboard door as her eyes seek you out. The act shifts the delicate balance Sidra is maintaining, causing her to shift.
For a split second, you think Sidra is going to be fine, her precarious balancing act hanging in a delicate balance.
Then it's not ok, Sidra's eyes snap wide as she feels herself shifting further, Eve's weight proving to be too much for her.
Eve shifts, trying to catch herself with one hand while holding a package of cookies in the other hand.
Her shifting weight only serves to accelerate Sidra's fall.
The pair falls in a heap, Eve letting out a surprised squeak on her way down while Sidra only makes a small grunting sound as she hits the floor hard.
Even as the pair starts to untangle themselves, Eve puts on her best innocent expression while still clutching the cookies in her hand. Sidra has tears in her eyes, looking embarrassed for her part in what just happened.
<<else>>Eve must feel Sidra go rigid because she grabs hold of the cupboard door to steady herself in a swift movement.
<<talk "eve">>We're busted, aren't we?<</talk>>\
Sidra visibly swallows, her eyes locked with yours.
<<talk "sidra">>Yeah.<</talk>>\
She shifts as she says the one word, leaning against the counter in an attempt to steady herself.
<<talk "eve">>Just a second, I almost have them.<</talk>>\
Then there's a pause as if Eve finally realizes that they aren't alone.
<<talk "eve">>Is it my sister, . . . or, . . . <</talk>>\
Another heartbeat before Sidra replies softly.
<<talk "sidra">>Or.<</talk>>\
Sidra's eyes meet yours, forcing herself to be brave in the face of potential reprisal.
Slowly, Eve leans around the cupboard door as her eyes seek you out. The act shifts the delicate balance Sidra is maintaining, causing her to shift.
For a split second, you think Sidra is going to be fine, her precarious balancing act hanging in a delicate balance.
Then it's not ok, Sidra's eyes snap wide as she feels herself shifting further, Eve's weight proving to be too much for her.
Eve shifts, trying to catch herself with one hand while holding a package of cookies in the other hand.
Her shifting weight only serves to accelerate Sidra's fall.
The pair falls in a heap, Eve letting out a surprised squeak on her way down while Sidra only makes a small grunting sound as she hits the floor hard.
Even as the pair starts to untangle themselves, Eve puts on her best innocent expression while still clutching the cookies in her hand. Sidra has tears in her eyes, looking embarrassed for her part in what just happened.
<</if>>[[Make sure both girls are ok.|Eve Sidra 1a]]
[[Make sure Eve is ok.|Eve Sidra 1b]]
[[Make sure Sidra is ok.|Eve Sidra 1c]]
[[Scold them.|Eve Sidra 1d]]
<<addtime { minute : 4 }>><<talk "player">>You're both ok?<</talk>>\
You search for any sign of injury on either of the girls as you offer them both a hand up.
<<if $eve.affection gte 700 and $eve.fear lte 150>>Eve grins sheepishly, her palm warm against yours as she accepts your hand.
<<if $sidra.affection gte 700 and $sidra.fear lte 150>>Sidra's expression softens as she reaches out, the barest hint of a smile touching the corners of her lips as her fingers close around your hand.
<<elseif $sidra.affection gte 550 or $sidra.fear lte 250>>Sidra's eyes shift between your hand and your face, then her expression softens as she allows herself to reach out to take your hand.
<<else>>Sidra hesitates visibly, her hand reaching for yours slowly before finally accepting your hand.
<</if>><<elseif $eve.affection gte 550 or $eve.fear lte 250>>Looking sheepish, just a little blush touching her cheeks, Eve reaches up and accepts your hand.
<<if $sidra.affection gte 700 and $sidra.fear lte 150>>Sidra's expression softens as she reaches out, the barest hint of a smile touching the corners of her lips as her fingers close around your hand.
<<elseif $sidra.affection gte 550 or $sidra.fear lte 250>>Sidra's eyes shift between your hand and your face, then her expression softens as she allows herself to reach out to take your hand.
<<else>>Sidra hesitates visibly, her hand reaching for yours slowly before finally accepting your hand.
<</if>><<else>>Looking at your hand as if expecting a trap, Eve reluctantly reaches out to take it.
<<if $sidra.affection gte 700 and $sidra.fear lte 150>>Sidra's expression softens as she reaches out, the barest hint of a smile touching the corners of her lips as her fingers close around your hand.
<<elseif $sidra.affection gte 550 or $sidra.fear lte 250>>Sidra's eyes shift between your hand and your face, then her expression softens as she allows herself to reach out to take your hand.
<<else>>Sidra hesitates visibly, her hand reaching for yours slowly before finally accepting your hand.
<</if>><</if>><<talk "player">>You both need to be more careful.<</talk>>\
With surprising ease, you pull both girls to her feet at the same time.
<<talk "player">>And no more cookies without permission.<</talk>>\
Sidra mumbles a soft apology while Eve seems to ponder her feet and attempting to look innocent.
Pulling both girls into a light hug, you hold both girls for several seconds.
<<talk "player">>I don't want either of you to be hurt. I mean it. Be careful.<</talk>>\
As you let the girls go, you manage to snag the package of cookies from Eve's hand as you do so.
Absently, you place the package on the counter, playfully staring down Eve as you do so.
Eve thrusts her lower lip out into a pout.
<<talk "player">>Behave yourselves.<</talk>>\
Both girls murmur an apology as you turn and start to move away.
[[End.|$location]]
<<addtime { minute : 5 }>>
<<set $eve.affection += 2>><<set $eve.fear -= 1>><<set $eve.trust += 1>>
<<set $sidra.affection += 2>><<set $sidra.fear -= 2>><<set $sidra.trust += 1>>Reaching out one hand, you offer it to Eve.
<<if $eve.affection gte 700 and $eve.fear lte 150>>Holding the cookies just a little tighter, a sheepish grin splits Eve's face as she takes your offered hand.
<<talk "player">>You need to take better care of yourself. What if she dropped you and got you hurt?<</talk>>\
<<if $sidra.affection gte 700 and $sidra.fear lte 150>>The expression on Sidra's face is like you just slapped her, but she remains silent. You think you can see the start of tears in her eyes.
<<elseif $sidra.affection gte 550 or $sidra.fear lte 250>>Sidra goes rigid, as if struck, but quickly recovers. The troubled expression in her eyes remains.
<<else>>Sidra's whole body goes rigid, her expression becoming hard and impossible to read as her eyes shift toward the floor at her feet.
<</if>>A sigh of relief escapes your lips as you realize that Eve is completely unharmed.
<<elseif $eve.affection gte 550 or $eve.fear lte 250>>Holding the cookies just a little tighter, a sheepish grin, tained with a hint of worry splits Eve's face as she takes your offered hand.
<<talk "player">>You need to take better care of yourself, I don't want to see you hurt. What if she dropped you and got you hurt?<</talk>>\
<<if $sidra.affection gte 700 and $sidra.fear lte 150>>The expression on Sidra's face is like you just slapped her, but she remains silent. You think you can see the start of tears in her eyes.
<<elseif $sidra.affection gte 550 or $sidra.fear lte 250>>Sidra goes rigid, as if struck, but quickly recovers. The troubled expression in her eyes remains.
<<else>>Sidra's whole body goes rigid, her expression becoming hard and impossible to read as her eyes shift toward the floor at her feet.
<</if>>You let your eyes drift over her one more time to make sure she really is alright before nodding with relief.
<<else>>Holding the cookies little tighter, partially shielding them with her body, eve's nervousness turns to something a bit more sheepish as she reaches for your offered hand.
<<talk "player">>You need to take better care of yourself, I don't want to see you hurt. What if she dropped you and got you hurt?<</talk>>\
<<if $sidra.affection gte 700 and $sidra.fear lte 150>>The expression on Sidra's face is like you just slapped her, but she remains silent. You think you can see the start of tears in her eyes.
<<elseif $sidra.affection gte 550 or $sidra.fear lte 250>>Sidra goes rigid, as if struck, but quickly recovers. The troubled expression in her eyes remains.
<<else>>Sidra's whole body goes rigid, her expression becoming hard and impossible to read as her eyes shift toward the floor at her feet.
<</if>>You allow your appraising eyes drift over her one more time to make sure she really is alright before you finally accept that she's fine.
<</if>><<talk "player">>You both know better than to behave like this. Be better.<</talk>>\
Absently, you place a hand affectionately on Eve's head before turning to leave.
<<talk "player">>And be sure to clean up after yourselves.<</talk>>\
[[End.|$location]]
<<addtime { minute : 5 }>>
<<set $eve.affection += 2>><<set $eve.fear -= 1>><<set $eve.trust += 1>>
<<set $sidra.affection -= 2>><<set $sidra.fear += 2>><<set $sidra.trust -= 1>>Reaching out a hand, you offer it to Sidra.
<<if $sidra.affection gte 700 and $sidra.fear lte 150>>Instinctively, she reaches for your hand and allows herself to be pulled to her feet. As you do so, your eyes drift over her for any signs of injury.
<<talk "player">>You aren't hurt are you?<</talk>>\
Sidra seems to take a second to think about it, but then shakes her head to indicate she's fine.
Your gaze shifts to Eve.
<<talk "player">>You could have got her hurt.<</talk>>\
Sidra starts to open her mouth to say something, but then Eve makes a small gesture to silence her.
<<elseif $sidra.affection gte 550 or $sidra.fear lte 250>>Hesitantly, she reaches for your hand and allows herself to be pulled to her feet. As you do so, your eyes drift over her for any signs of injury.
<<talk "player">>You aren't hurt are you?<</talk>>\
Sidra seems to take a second to think about it, not quite meeting your eyes as she shakes her head to indicate she's fine.
Your gaze shifts to Eve.
<<talk "player">>You could have got her hurt.<</talk>>\
Sidra's eyes dart to Eve as if wanting to inject herself into the conversation, but then Eve makes a small gesture that stills her.
<<else>>For a second Sidra seems to freeze before she hesitantly reaches for your hand and allows herself to be pulled to her feet. As you do so, your eyes drift over her for any signs of injury.
<<talk "player">>You aren't hurt are you?<</talk>>\
eyes downcast as she shakes her head to indicate she's fine.
Your gaze shifts to Eve.
<<talk "player">>You could have got her hurt.<</talk>>\
Sidra's eyes dart to Eve , conflict in her eyes as she struggles to open her mouth to speak, but then Eve makes a small gesture that stills her. Very slowly, she takes a deep breath to settle her nerves.
<</if>><<talk "eve">>You're right. I'm sorry.<</talk>>\
Eve looks at Sidra.
<<talk "eve">>And sorry to you too. I shouldn't have gotten you involved.<</talk>>\
The silence that follows quickly grows awkward.
<<talk "player">>You know better than this.<</talk>>\
You emphasize to Eve before shifting your attention back to Sidra.
<<talk "player">>And I am relieved that you weren't hurt.<</talk>>\
Unsure of what else to say, you leave the two to pick up after themselves.
[[End.|$location]]
<<addtime { minute : 6 }>>
<<set $eve.affection -= 2>><<set $eve.fear += 1>><<set $eve.trust -= 1>>
<<set $sidra.affection += 2>><<set $sidra.fear -= 1>><<set $sidra.trust += 1>>Crossing your arms over your chest, you stare down the pair.
Eve meets your gaze, but with the wild look of someone scared to blink. Sidra's eyes hold less certainty, but still somehow stays focused on your eyes.
<<talk "player">>Seems to me that you just got what you deserved.<</talk>>\
Reaching down, you pluck the package of cookies up off the ground.
<<talk "player">>You both know better than to act like this.<</talk>>\
Absently, you throw the package into the trash.
<<talk "player">>And because the two of you couldn't stay out of things, now no one gets them.<</talk>>\
Turning on your heel, you start to stride away, leaving the two girls to reflect on their actions.
[[End.|$location]]
<<addtime { minute : 4 }>>
<<set $eve.affection -= 1>><<set $eve.fear += 1>><<set $eve.trust -= 1>>
<<set $sidra.affection -= 1>><<set $sidra.fear += 1>><<set $sidra.trust -= 1>>You're just entering the entry hall when you see Eve running full tilt from the the dining hall. You can see one cookie in her mouth, and a small stack of cookies clutched in her hands.
The second she sees you, she skids to a halt, her eyes flashing wide in surprise.
Right behind her is a wide eyed Sidra trying to keep up, one cookie in each of her hands. She nearly crashes into Eve in her haste to stop.
Eve is already spinning on her heel, seeking a new route of escape, crashing into Sidra in her haste. Sidra stumbles a couple of steps but stays upright, Eve in contrast barely even slows.
<<talk "eve">>This way!<</talk>>\
Eve yells, clearly intending for Sidra to follow.
Sidra looks between you and Eve, uncertainty in her gaze.
<<if $sidra.affection gte 750 and $sidra.fear lte 250>>Stepping toward you, Sidra extends one arm toward you, holding out one of the two stolen cookies she is carrying.
You accept the cookie from her outstretched hand, then before you can react further she steps closer and kisses you lightly on the cheek before turning and rushing off in Eve's wake.
<<elseif $sidra.affection gte 500 and $sidra.fear lte 500>>Stepping toward you, Sidra extends one arm toward you, holding out one of the two stolen cookies she is carrying.
You accept the cookie from her outstretched hand, a warm smile blossoming on her face before she turns and rushes off in Eve's wake.
<<elseif $sidra.affection gte 500 or $sidra.fear lte 500>>Meeting your eyes, Sidra looks embarrassed, a faint smile teasing the corner of her lips before she swallows visibly. She lingers a second longer, as if waiting to see how you will react before a second call from Eve breaks her resolve.
Turning on her heel, she rushes off after Eve.
<<else>>Realizing that she has been caught red handed, she raises both hands, presenting the cookies to you with her eyes downcast in shame.
You spend several heartbeats thinking about what to do. Then on impulse you reach out to take one of the cookies, leaving the other in her outstretched hand.
<<talk "player">>Thank you for the cookie. And don't let Eve get you into too much trouble.<</talk>>\
With a look of relief, she turns and rushes after Eve.
<</if>>[[End.|entryHall]]
<<addtime { minute : 4 }>>You see them before they notice you. Eve, with her arms around Sidra, is sitting on the servant's area couch. You can only see the pair from the back, but can tell that they're cuddled up close to one another.
<<talk "eve">>My old master was a bad man too. But our current master is nice.<</talk>>\
There's a short pause before Sidra replies.
<<talk "sidra">>I've had masters who said they would be nice. They weren't.<</talk>>\
<<talk "eve">>He really is nice. He cares and likes making us happy.<</talk>>\
From where you are standing, you see Sidra take a deep breath and cuddle in a little closer to Eve.
[[Leave before they notice you.|Eve Sidra Interactive 1a]]
[[Let them know you're present.|Eve Sidra Interactive 1b]]
<<addtime { minute : 3 }>>Slowly, you back away from the pair, not wanting to interrupt their moment.
<<talk "thought">>It seems like Sidra is still having trouble adjusting to life here. Eve's being helpful though, and she'll get used to it here eventually.<</talk>>\
[[End.|$location]]
<<addtime { minute : 2 }>>Clearing your throat to announce your presence, you step into the room. Both girls turn toward you, Sidra stiffening slightly as she moves away from Eve while Eve grins at your appearance.
<<talk "eve">>We were just talking about you!<</talk>>\
<<talk "player">>I caught the tail end of it. Something about making you happy?<</talk>>\
[[Join them.|Eve Sidra Interactive 1c]]
[[Leave them be.|Eve Sidra Interactive 1d]]
<<addtime { minute : 2 }>><<set $sidra.fear -= 2>><<set $sidra.trust += 1>><<talk "player">>Mind if I join the two of you for a little while?<</talk>>\
Eve grins, at the same time Sidra looks uncertain. As you start to step toward the pair, Eve scoots over far enough to make room between herself and Sidra so you have a place to sit.
Immediately, Eve slips up to your side to cuddle. A second later Sidra moves to your other side, clearly taking her cues from Eve and doing what she thinks is expected of her rather than what she wants to do.
You slip an arm around Eve, hugging her lightly to your side. Then turning toward Sidra, you see her hands reach out, coming to rest on your crotch.
<<talk "thought">>She thinks this is about sex rather than just visiting for a bit.<</talk>>\
[[Allow Sidra to continue.|Eve Sidra Interactive 1e]]
[[Let her know she doesn't have to.|Eve Sidra Interactive 1f]]
<<addtime { minute : 4 }>><<talk "player">>I hope the two of you are having fun, and don't stay up too late.<</talk>>\
There's a skeptical expression on Sidra's face that quickly turns to horror as Eve's words pulls your attention back to the pair.
<<talk "eve">>See? He's nice. You should really give him a chance.<</talk>>\
Sidra's eyes flicker to you, worry at how you will react clear in her features.
<<talk "player">>Sidra is still getting used to living here. She's still getting to know us, and she came from a part of the world where things are done differently. It's a lot to take in and she's still adjusting. Give her time, don't force it.<</talk>>\
As you speak, Sidra's features return to skeptical, at the same time Eve's face collapses into a small pout.
Part of you wants to step away from the girls, while the rest of you wants to stay and try to talk with Sidra. You end up taking a half step back.
<<talk "player">>Goodnight Eve, goodnight Sidra.<</talk>>\
<<talk "eve">>Goodnight <<print $eve.callsPlayer>>!<</talk>>\
There's a short pause before Sidra speaks. You can see her take a deep breath to puff herself up, defiance in her eyes.
<<talk "sidra">>This is not my home. I don't belong here. I, . . .<</talk>>\
She trails off, you can see an odd sort of satisfaction in her eyes even as she tenses, clearly expecting you to get angry at her outburst.
Even Eve seems a little taken back by Sidra's words.
<<talk "player">>You're partially right. Home is where the heart is, and I hope that you come to love living here. And if this isn't where you belong, then I hope we can find where you //do// belong some day.<</talk>>\
Sidra looks shocked by your words, clearly not expecting the reaction she received.
Part of you wonders why you felt the need to say what you did, your mind lingering on the conversation as you excuse yourself.
[[End.|$location]]
<<addtime { minute : 5 }>><<set $eve.affection += 1>><<set $sidra.fear -= 5>><<set $sidra.trust += 5>>Hesitantly, Sidra starts to unbuckle your pants. Across from her Eve watches in awe, clearly excited to see what happens next. When you sprint free of your pants, Sidra's hand encircles your cock. Her eyes flicker to yours only long enough to meet them before sighing. Then her hand is in motion, stroking your member with slow even movements.
Sidra pauses just long enough to adjust her position on the couch, making herself more comfortable.
You see her lick her lips, dampening them for what is to come, a resigned expression on her features.
<<if not $eve.hasFlag("virgin")>>[[Ask Eve to join.|Eve Sidra Interactive 1g]]
<</if>>[[Let Sidra continue what she's doing.|Eve Sidra Interactive 1h]]
[[Pull Sidra into your lap.|Eve Sidra Interactive 1i]]
<<addtime { minute : 3 }>>Reaching down, you place your free hand on Sidra's hands. She stiffens slightly at the touch, then her expression turns to confusion as you move her hands so they rest on your thigh instead of your groin.
Removing your hand, you slip that arm around Sidra's shoulders in an action you hope she interprets as comforting.
<<talk "player">>How do you like your new home so far? You seem to be getting along with Eve pretty well.<</talk>>\
There's a long silence before Sidra replies. From your position, you can see Eve give the other girl a reassuring smile and place one hand on top of Sidra's.
<<talk "sidra">>You have a nice home.<</talk>>\
Sidra's voice is reserved as she seems to push the words out one at a time.
<<talk "sidra">>I like Eve, and her sister is kind.<</talk>>\
Her eyes rise to meet yours, clearly weighing what she's going to say next.
<<talk "sidra">>And you've been nice so far.<</talk>>\
Giving her a gentle squeeze, you remain silent. For the next few minutes the three of you sit in silence, Eve clearly enjoying the opportunity to cuddle, and even Sidra seems to relax after a little while.
<<talk "eve">>She fell asleep.<</talk>>\
Looking down, you realize that Eve is right.
<<talk "player">>Sidra? You should get up and go to bed.<</talk>>\
<<talk "eve">>I can get the bed ready if you can carry her.<</talk>>\
You nod. Then Eve leans in and hugs you tightly for several heartbeats. You think you feel her lips touch your cheek before she finally pulls back.
As Eve hurries toward one of the servant room doors, you turn your attention to Sidra.
<<talk "player">>Let's see if I can do this without waking you up.<</talk>>\
You move carefully, slipping your arms under her before lifting. She snuggles against your front, moving in a way that seems to take advantage of your body warmth.
By the time you reach the bedroom, Eve already has the covers pulled back. It only takes you a minute to lay Sidra in the bed and tuck her in.
With one hand, you reach out and brush a strand of hair away from her face.
<<talk "player">>Goodnight Sidra.<</talk>>\
Turning to step away, you don't have time to take a full step before you feel something touch your hand. Your eyes dart to your hand, only to find Sidra's hand closing around yours. Immediately, you look to her face where you find her looking at you, her expression curious.
<<talk "sidra">>Goodnight <<print $sidra.callsPlayer>><</talk>>\
Not sure what else to do, you give her hand a gentle squeeze before raising it to your lips. Her eyes continue to watch you as you move her hand back to the bed and let go.
When you look back from the bedroom door, you think you see just a hint of a smile on her face. You wave, seeing her lift her hand in return before you close the door between you.
[[End.|$location]]
<<addtime { minute : 11 }>><<set $sidra.affection += 5>><<set $sidra.fear -= 5>><<set $sidra.trust += 5>><<set $eve.affection += 1>><<set $eve.fear -= 1>><<set $eve.trust += 1>><<talk "player">>Not quite what I had in mind when I decided to join the two of you, but I'm not complaining.<</talk>>\
You admit, grinning to yourself.
<<talk "player">>You can join her if you'd like.<</talk>>\
The second the words leave your lips, Eve grins, a twinkle of excitement entering her eyes.
Not waiting for Sidra, Eve leans in and kisses the tip of your cock. You can see a very thin strand of precum connecting her lips to the tip of your cock as she pulls back before it finally breaks.
Less eager, Sidra leans forward to do the same, her eyes focused on Eve as she does so.
When she pulls back, you see no strand connecting her lips to your member. There's a gentle brush of warm air across your sensitive shaft as Sidra exhales, then she leans in again. This time she parts her lips and takes the tip of your member into her mouth.
The feel of her soft lips around the crown of your cock and the warm wet confines of her mouth around the head of your penis is enough to put a lazy smile on your lips.
You sigh contentedly as Sidra pulls back. Even before your member leaves Sidra's lips, Eve is leaning in to capture your manhood between her own lips, her head sliding forward as she takes the first few inches of your cock.
Eve pulls back, her cheeks hollowing as she does so, and her lips break contact with an audible /pop!/
With less hesitation than before, Sidra leans forward to take you between her lips again.
Again, when Sidra pulls back, Eve is there to take your cock into her mouth. A smile spreads across your face as you realize that the pair is making a game of it, each seeing how quickly they can pick up where the other left off.
Leaning back, you close your eyes as you focus on the sensations, enjoying their enthusiasm as much as their talents. Then everything changes as one set of lips pulls back. Instead of breaking contact, the lips slide down along your shaft again as the second set takes you into their mouth again.
Your eyes snap open again as Sidra's lips pull back, then slide down the side of your shaft in unison with Eve's.
It takes a few tries, but the pair matches each other's movements. Your eyes are locked on the scene before you. Eve and Sidra's lips touching, their tongues reaching out toward each other, the only thing separating them being your swollen cock.
You see both girls' eyes widen as your cock throbs between them, then before either can react further you send a massive blast of cum flying through the air.
Eve giggles as she pulls back, Sidra jerking back with eyes fixated on your pulsating member.
A second and third blast rocket through the air before Eve quickly reaches out and points it toward Sidra. The mischief in her eyes seems to have a life of its own.
Somehow, the still shocked expression on Sidra's face combined with Eve's impish mischief drives a fourth huge load from your shaft.
You don't know if it's luck, or if Eve planned it, but the end result is Sidra recoiling as if struck as she's hit almost perfectly on the tip of her nose.
Your balls churn, trying desperately to provide more ammunition, but all that comes out when you throb again is a little dribble that cascades down across Eve's fingers.
Still grinning, Eve releases your member and quickly takes Sidra's hand with her clean hand.
<<talk "eve">>That was //awesome!// We should go clean up.<</talk>>\
Before either you or Sidra can put a word in edge wise, Eve is pulling Sidra toward the bathroom, leaving you to clean yourself up.
Oddly satisfied, you glance toward the closed bathroom door where the girls are cleaning up as you get back up off the couch.
[[End.|$location]]
<<addtime { minute : 10 }>><<set $sidra.affection -= 1>><<set $sidra.fear += 2>><<set $sidra.trust -= 1>><<set $eve.affection += 1>>Sidra glances at Eve, her eyes accusing as she leans forward.
Her warm lips wrap lightly around the head of your cock, her tongue sliding wetly across your sensitive glans. Slowly she takes more of you into her mouth, her tongue moistening your member as she slides further down your length.
She manages to take nearly two thirds of your manhood into her mouth before pulling back so only the tip remains between her lips. When she slides forward again she manages to take you just a little deeper than before.
Sidra's movements are mechanical, practiced but lacking inspiration.
All the while Eve watches the scene with interest.
Even so, the sight of her lips wrapped tightly around your shaft, the way her cheeks hollow whenever she pulls back, and the sensation of her tongue sliding along your member is still enough to coax you inevitably toward orgasm.
Groaning softly, you close your eyes, focusing on what Sidra is doing.
<<talk "player">>Getting close.<</talk>>\
Your voice is little more than a sigh as you feel your balls start to pull tight.
Taking that as her cue, Sidra pulls back so that only the tip remains in her mouth one of her hands encircling your member as she strokes you with a sense of urgency.
Within seconds you feel yourself resisting the urge to cum, then her tongue slides along the opening at the tip of your penis and you lose control.
Your hips involuntarily jerk, then your cock throbs hard in her mouth, blasting the back of her throat with a thick stream of your semen. Sidra makes a faint choking sound, but resists the urge to pull back. Instead you see her swallow, her lips remaining locked around your member as you continue to unload in her mouth.
Using her hand, she strokes you one more time to milk the final drops of cum from your shaft before swallowing once more then showing you that her mouth is empty.
<<talk "sidra">>May I go freshen up?<</talk>>\
Sidra asks in a soft tone.
Nodding, Sidra quickly pulls away and seems to be in a battle with herself not to run to the bathroom.
Eve's eyes meet yours for a second, then she nods as if she just received some kind of command before rushing off after Sidra.
You watch her go until Eve closes the door behind herself, then you tuck your cock back into your pants before getting up.
[[End.|$location]]
<<addtime { minute : 9 }>><<set $sidra.affection -= 2>><<set $sidra.fear += 2>><<set $sidra.trust -= 1>>Reaching out, you touch Sidra's cheek and draw her gaze to your own before her lips can reach your manhood.
<<talk "player">>Come sit in my lap.<</talk>>\
You urge her, reaching out with one hand and placing it on her back as you urge her up into your lap.
Sidra closes her eyes for just a second, then slips off the couch. You have just a second to think she's going to defy you, but then she pulls up her skirts and reaches underneath. Her intent becomes clear as you see her panties fall around her ankles.
Stepping out of her panties, she looks first at Eve, then at your rigid cock jutting proudly into the air. You can see distaste in her features even as she moves to straddle your lap.
Out of the corner of your eye, you can see Eve looking at your cock, her gaze following the place where Sidra's body will soon meet yours without any indication that she notices that Sidra doesn't seem all that excited about what she is doing.
Unashamed, Eve reaches out and lifts Sidra's skirt enough that she can watch the show better.
Sidra reaches under herself, with both hands. You watch her move, one hand reaching between her own legs to spread the petals of her vagina as the other guides your manhood to her opening.
There's a distant look in her eyes, as if she is staring at something a world away as your cock brushes against her opening.
Without hesitation, she lowers herself. She feels moist, but not yet wet. Bearing down on you just a little bit, you feel the head of your cock slip inside, but she's not wet enough for easy penetration yet.
Raising herself up, she stops when only the tip is inside then slides down again. Up and down, each time she manages to take you just a little deeper than the last.
It takes a little while, but eventually you feel her hips meet yours. Again, your eyes meet. Her expression is creased with discomfort even though she puts on a brave face. Slowly but surely, she starts to move in a steady rhythm. Bit by bit she becomes wetter as pleasure triggers her body's natural response.
Eventually she is bouncing up and down in your lap, her hands resting against your chest as her hips rise and fall.
Your hand raises of its own accord, brushing a stray strand of dark hair back under the edge of her hijab before letting your hand slide to her cheek where you gently cup it.
Sidra's eyes meet yours, something vulnerable dancing just behind them before she quickly looks away again.
There's a soft moan from Sidra, the first sound of pleasure she has made since beginning. Her pussy quivers lightly around your length, then right as you feel your cock swell, engorging itself as it prepares to fill her with your seed, her eyes snap open. In a heartbeat, you feel her legs tense, muscles coiling as she prepares to move.
<<talk "thought">>She doesn't want me to cum inside of her.<</talk>>\
You realize in a flash.
[[Help her off before it's too late.|Eve Sidra Interactive 1j]]
[[Fill her with your cum.|Eve Sidra Interactive 1k]]
<<addtime { minute : 9 }>>You reach out as quickly as you can move, taking hold of her hips and lifting her up off of your member just a split second before you lose control. With her dress in the way, you can't see what's happening, but you can feel stream after stream of cum firing from your shaft, much of which splatters back down on your lap a second later.
With one hand under her own skirt, Eve looks back and forth between you and Sidra with a surprised expression on her face, seemingly uncertain of what just transpired.
Feeling Sidra tremble in your grip, you pull her forward before sitting her back down on your lap, making sure not to sit her on your penis. Once you've settled her into place, you move your hands from her hips to her back, encircling her in an embrace that she returns. The way her chest rises and falls against yours suggests that she's returning the embrace more for a way to hold onto something while she catches her breath again rather than any form of deep affection.
When she finally recomposes herself, you allow her to withdraw. Both Sidra and Eve hurry off toward the bathroom, presumably to clean up.
Looking down at the mess your lap has become, you wonder how to clean yourself up until you see Sidra's panties on the floor where she had discarded them earlier. Using them, you clean yourself up as best you can before pulling your pants back up.
[[End.|$location]]
<<addtime { minute : 13 }>><<set $sidra.affection += 1>><<set $sidra.fear -= 1>><<set $sidra.trust += 5>><<set $eve.trust += 1>>Quickly reaching out, you pull her back down just before she can finish dismounting. Sidra's eyes snap wide as her hips meet yours.
You feel Sidra tense, her movements nearly frantic right up until the moment you lose all control, sending the first blast of cum as deep into her depths as you can reach.
The sound she makes is high pitched, the shadow of defeat drifting over her features.
By the time your cock pulses for a third time, there's a defeated expression on Sidra's face, and unable to avoid her fate she rocks her hips, choosing to enjoy the feeling of you inside of her rather than dwell on the fact she was unable to make her escape.
With a sigh, Sidra slumps in your arms, her head coming to rest on your shoulder as she tries to catch her breath again.
Slipping your arms around her, you hold her lightly for a little while.
All the while, Eve watches the two of you, an impish smirk on her lips and a hint of jealousy in her eyes.
Very slowly, Sidra starts to lift herself. You aren't sure if she wants to prolong the moment, lacks the strength to move quickly at the moment, or if it's something else, but the end result is the same. There's a wet sound from where your bodies meet as your cock slips free of her freshly filled hole, followed by the sensation of wetness on your cock as it's exposed to the air once more.
Sidra wobbles on her feet as she stands, but with one hand on her hip you help steady her.
Eve reaches out, taking Sidra's hand and bolting off toward the bathroom, presumably to clean up.
Looking down at the mess your lap has become, you wonder how to clean yourself up until you see Sidra's panties on the floor where she had discarded them earlier. Using them, you clean yourself up as best you can before pulling your pants back up.
[[End.|$location]]
<<addtime { minute : 13 }>><<set $sidra.affection -= 5>><<set $sidra.fear += 5>><<set $sidra.trust -= 5>>
<<run $sidra.cumFilledAttempt("vaginal")>><<run $sidra.sexAttempt($player)>>As you enter the room you stop short. From inside the room it's quite clear that whoever is inside clearly isn't working.
Carefully, avoiding making a sound you creep further into the room so that you can see what the cause of such enjoyment is.
You're amazed by what you see, inside you can just make out Sidra and Eve.
Playing, they seem to each take turns imitating you giving orders. From the way they are playing the orders seem to be getting quite sexual.
Suddenly the laughing and giggling stops when Eve says in a harsh voice meant to resemble you.
<<talk "eve">>Alright now I want you to kiss me like you're madly in love with me.<</talk>>\
Both standing there in silence they both look a little nervous.
Deciding this is the best time to step in and discourage this behavior you make your entrance. Instantly the girls freeze realizing that you must have heard them playing around.
<<talk "player">>Seems you girls are having a lot of fun. Maybe I can play too?<</talk>>\
[[Stay and watch the girls play.|Submitted Eve Sidra Threesome 1a]]
[[Join the girls.|Submitted Eve Sidra Threesome 1b]]
[[Punish the girls.|Submitted Eve Sidra Threesome 1c]]
Submitted by hospoguy76
<<addtime { minute : 3 }>><<if $eve.affection gte 700 and $sidra.affection gte 700>>The girls watch you as you make yourself comfortable in a chair. Once you're ready, the girls look at each other grinning mischievously and begin biting their lips.
You're surprised when the girls grab each other and begin making out right in front of you. Happily you relax into your chair and continue to watch the show.
The action between the girls starts to get quite a bit steamy as you watch. They seem to have forgotten about you sitting there watching them as their kiss gets deeper and more passionate, they start to move their hands over each other's bottoms and thighs whilst the other begins groping at the other's breasts, this continues with the girls switching every now and then.
Ending up against the wall one of the girls undoes the other's shirt, pulling the bra aside and begins biting and sucking on one of her breasts whilst her other hand caresses the other breast.
You can feel your cock starting to stir as you watch the girls begin to remove their clothes caressing and kissing each other as they do.
Once naked Sidra pushes Eve up against the wall and begins seductively kissing Eve slowly down her whole body. Starting by kissing Eve passionately on the lips Sidra kisses Eve's neck then shoulder then down along her breast lingering on the nipple giving it a playful flick of the tongue.
Eve shrieks a mix of shock and excitement and bites her bottom lip. Could Eve be trying to control her arousal from the assault on her body, you wonder whilst you watch.
Sidra bites down on Eve's nipple giving it a little tug as Eve cries out, despite the tears in her eyes you can see that Eve is enjoying the experience.
As Sidra continues her assault on Eve she makes her way down to Eve's vagina. Stopping she exchanges a look at you then up at Eve, whose body already trembling with ecstasy from the ordeal she's already received, giving Eve a cheeky grin she dives right in kissing the folds of Eve's pussy.
Using her hand to gently rub in her saliva, Sidra parts Eve's folds and begins kissing the inside. Barely had she begun when she stops and looks back at you. By now you're pitching quite a tent in your pants that's clearly visible to the girls.
A whimper comes from Eve clearly unhappy that the pleasure on her body has stopped.
Giggling Sidra gives you a wink and returns her attention to Eve's spread hole but this time she doesn't return to kissing instead she buries her face and gives a tongue lashing that surprises Eve causing her to cry out in a powerful orgasm.
In front of you lie two naked girls one twitching from her powerful orgasm the other sitting wiping clean her face. Your cock pulses with anguish longing to release as well.
You decide the girls have had enough fun with each other, now it's time for you to release.
[[Order the girls to lick your cock.|Submitted Eve Sidra Threesome 1b]]
[[Punish the girls.|Submitted Eve Sidra Threesome 1c]]
Submitted by hospoguy76
<<addtime { minute : 6 }>><<set $eve.affection += 1>><<set $eve.fear -= 1>><<set $sidra.affection += 1>><<set $sidra.fear -= 1>><<elseif ($eve.affection gte 600 or $eve.fear lte 250) and ($sidra.affection gte 700 or $sidra.fear lte 300)>>Shyly grinning the girls move closer nervously giggling whilst glancing over to you every now and then. Raising their hands to each other's cheek the gentle clasp each other and bring their lips together for a soft tender kiss.
Blushing they part looking away from each other then towards you.
A little disappointed but satisfied that they are willing to act in such a way in front of you, you decide to see how far they actually are willing to go.
[[Order the girls to lick your cock.|Submitted Eve Sidra Threesome 1b]]
[[Punish the girls.|Submitted Eve Sidra Threesome 1c]]
Submitted by hospoguy76
<<addtime { minute : 3 }>><<else>>The girls look at you nervously as you make yourself comfortable in a seat. Letting them know that you're ready, the girls inch closure to each other closing their eyes to kiss.
As soon as they kiss the two girls shy away blushing. Both turn and run from the room.
Looks like you haven't built a good enough relationship with the girls for this.
[[End.|$location]]
Submitted by hospoguy76
<<addtime { minute : 3 }>><<set $eve.affection -= 1>><<set $eve.fear += 1>><<set $sidra.affection -= 1>><<set $sidra.fear += 1>><</if>><<if $eve.affection gte 700 and $sidra.affection gte 700>>You stand before the girls a big grin spreading across your face. The girls look up at you whilst noticing the growing bulge in your pants.
<<talk "player">>I think it's time you girls start playing with me now.<</talk>>\
As you say this you begin unbuckling your belt. Pulling down your pants your erect cock springs forth anxiously towards the two young girls.
<<talk "player">>Now I want you both to lick it.<</talk>>\
Eagerly the girls move closer eyeing your pulsing manhood. Positioning themselves on their knees at your cock they begin to lick your stiff shaft as though it was a popsicle stick on a hot day.
It's as enjoyable as you had imagined. Since you've already got them down there, you decided it's time to see how good they actually are.
You stop the girls. They look up at you eagerly waiting for your next order.
<<talk "player">>You two are very good but now I think I want to see more.<</talk>>\
[[Order the girls to join you naked.|Submitted Eve Sidra Threesome 1d]]
[[Punish the girls.|Submitted Eve Sidra Threesome 1c]]
Submitted by hospoguy76
<<addtime { minute : 4 }>><<set $eve.affection += 1>><<set $eve.fear -= 1>><<set $sidra.affection += 1>><<set $sidra.fear -= 1>><<elseif ($eve.affection gte 400 or $eve.fear lte 550) and ($sidra.affection gte 400 or $sidra.fear lte 500)>>You stand before the girls a big grin spreading across your face. Nervously the girls look up at you whilst noticing the growing bulge in your pants.
<<talk "player">>I think it's time you girls start playing with me now.<</talk>>\
As you say this you begin unbuckling your belt. The girls look at you nervously fear in their eyes. Pulling down your pants your erect cock springs forth anxiously towards the two young girls.
<<talk "player">>Now I want you both to lick it.<</talk>>\
The girls move closer nervously smiling eye your pulsing manhood. Positioning themselves on their knees at your cock they begin to stick out their tongues and slowly flick their tongues around your cock.
It's not quite as enjoyable as you had imagined. Since you've already got them down there, you decided it's high time these girls got some training.
You stop the girls. They look up at you puzzeled.
<<talk "player">>Now that was good but it's clear you girls need some training.<</talk>>\
[[Order the girls to join you naked.|Submitted Eve Sidra Threesome 1d]]
[[Punish the girls.|Submitted Eve Sidra Threesome 1c]]
Submitted by hospoguy76
<<addtime { minute : 4 }>><<else>>You stand before the girls a big grin spreading across your face. Nervously the girls look up at you whilst noticing the growing bulge in your pants.
<<talk "player">>I think it's time you girls start playing with me now.<</talk>>\
As you say this you begin unbuckling your belt. The girls look at you nervously fear in their eyes. Pulling down your pants your erect cock springs forth anxiously towards the two young girls.
<<talk "player">>Now I want you both to lick it.<</talk>>\
Moving closer the girls fear begins to grow into disgust just as they are about to get down on their knees to start licking they turn and run out the door.
Looks like you haven't built a good enough relationship with the girls for this.
[[End.|$location]]
Submitted by hospoguy76
<<addtime { minute : 4 }>><<set $eve.affection -= 1>><<set $eve.fear += 1>><<set $sidra.affection -= 1>><<set $sidra.fear += 1>><</if>><<if $eve.affection gte 750 and $sidra.affection gte 750>>Having watched these two lovely young girls lick your cock you have some horny ideas in your head but first you need to all be naked.
<<talk "player">>Now I think we should have some more fun but first we need to remove all clothes.<</talk>>\
Grinning the girls make their way over to you running their hands over your body as the three of you start helping each other out of your clothes.
Finally the three of you stand naked in the room, the girls seductively rubbing against you has made your erection throb with anticipation.
Looking at the girl's naked bodies you begin to kiss and fondle their breasts, playfully biting the nipples as Eve grabs your cock and begins jerking it, Sidra runs her hand seductively down your body.
Feeling you reaching your peak Eve drops to her knees and begin sucking on your cock whilst Sidra begins passionately kissing you whilst you grab her buttocks.
Grabbing the back of Eve's head you blow your load deep into Eve's mouth whilst returning to bite Sidra's breasts.
Falling back into a chair you watch Eve lick her lips making sure to drink up any bit of cum left. Looking a bit disappointed that you are exhausted and sitting down the girls grin and start making out in front of you.
Exploring each others bodies in front of you making you become erect again in no time, seeing this the girls seductively walk over to you. The girls both look eager to feel your manhood in their pussy but Sidra ends up helping Eve up onto your lap.
You feel her pussy happily accept your cock into its folds as Sidra begins alternating between kissing you and sucking on Eve's breast.
Eve begins to rock back riding your cock moaning with enjoyment. Sidra and you begin to attack Eve's breasts with amazing vigor as you place your hands on Eve's waist helping her to ride you and controlling the speed.
Soon you see that Eve's clearly reaching her orgasm and begin to encourage her to move quickly whilst in turn begin to coordinate thrusting with her movements.
Not wanting to leave Sidra out of the fun you get her to position herself above the two of you so you can give her pussy a good lashing whilst you relax in your chair.
Finally the three of you reach your peaks and with a groan you spray Eve's cervix with your cum burying your tongue deep into Sidra's pussy as the two girls scream with ectacy squirting violent.
Eve collapses onto your chest as Sidra slides in next to you resting her head on your shoulder. The three of you sit there for a while as your cock gently slides out of Eve's slit.
Finally you thank the girls giving them a kiss each on the forehead and getting up and making your way to have a shower.
[[End.|$location]]
Submitted by hospoguy76
<<addtime { minute : 10 }>><<set $eve.affection += 1>><<set $eve.fear -= 1>><<set $sidra.affection += 1>><<set $sidra.fear -= 1>><<else>>Having watched these two lovely young girls lick your cock you have some horny ideas in your head but first you need to all be naked.
<<talk "player">>Now I think we should have some more fun but first we need to remove all clothes.<</talk>>\
Shyly the girls move towards you as you all begin to help each other remove all bits of clothing. The girls are a bit clumsy and careless as they move to remove all clothes.
Finally the three of you stand naked in the room, you've lost your erection due to the slow and clumsy efforts of the girls in removing all clothing.
Frustrated you grab Eve and push her to her knees and shove your limp dick in her mouth meanwhile with your other hand you reach out and grab at Sidra's breasts and bend over to and start roughly biting and playing with her nipple.
The rough treatment scares the girls and makes them nervous. As they squirm and try to escape the harsh treatment it is to no avail as you hold the back of Eve's head mercilessly pushing her into your crotch meanwhile wrapping your other hand around Sidra's waist to prevent her backing away.
You can feel the stiffness returning to your manhood and begin to guide Eve's head back and forth mercilessly. Slapping Sidra's arse leaving and deep red hand print on her cheek.
The girls struggle only makes you hornier as you keep thrusting deep into Eve's mouth barely giving her a moments rest. Sidra continues to squirm trying to get out of your grasp as you see the terror in their eyes.
Finally Sidra manages to escape your clutches and runs from the room crying out for the others in the house.
Having now got a free hand and only one of the girls to focus on you grab a handful of Eve's hair and roughly yank her head back off your cock. Coughing and spluttering slightly she looks up at you tears clearly in her eyes but you couldn't care less as you shove your cock deep back in her mouth causing her to wince in pain.
Forcefully you throat fuck her choking her as you do so. As her face begins to turn a deep red and fear and panic are clear in her eyes you shove your cock deep into the back of her throat in one last thrust as you reach your peak and blow your load.
You hold Eve there until you've completely empty your cock, Eve kicking and writhing on the floor trying to get away and breath but your too strong.
Finally as she's beginning to turn blue you pull your cock out of her mouth and let go of Eve.
She drops to the floor with a thud. For a second you think you might have taken things too far but then Eve shows some life coughing and spluttering finally getting some air.
You turn and head to your room to shower.
[[End.|$location]]
Submitted by hospoguy76
<<addtime { minute : 11 }>><<set $eve.affection -= 1>><<set $eve.fear += 1>><<set $sidra.affection -= 1>><<set $sidra.fear += 1>><</if>>Cross about their behavior you decide that the girls need to be punished.
Yelling at them you grab them both by the arm and lead them through the house and down to the basement dungeon.
<<talk "player">>How dare you! It is time you learnt your place in this house! I'll show you what I think of your joking around!<</talk>>\
Arriving in the dungeon you you grab the rope, cuffs and two of the blind latex gimp masks from the wall. Pulling the masks over the girls' heads you make sure the mouth hole is clear and proceed cuffing the girls with their hands behind their backs, then tying the girls together each positioned over the others cunt.
Despite their whimpering you step back and marvel at the view. Taking down a thick vibrator from the wall you proceed to push it into the pussy of Sidra whose on the bottom of this press. Screaming from the force and sudden insertion into her pussy you mercilessly tell her to shut up.
You address the girls loudly ignoring the cries and whimpers from them.
<<talk "player">>Let the training begin, firstly I'd like you to poke at your tongues and start licking.<</talk>>\
As the girls begin licking each other and the vibrator buzzes nicely in Sidra's slit, you position yourself behind Eve and position yourself to penetrate her ass.
Thrusting forward into Eve you here her groan with pain, but you don't care as you begin thrusting back and forth without any consideration for her comfort.
Sidra tongue flicking around meets your member as your penetrating Eve making for a heighten feeling of pleasure, meanwhile Eve's tongue is beginning to lick up the juices that are now beginning to flow from Sidra's ravished pussy.
Before the two girls can reach their orgasm you stop penetrating Eve, remove the vibrator from Sidra's pussy and order the girls to stop licking.
Untying the two girls you walk over to a covered machine in the corner of the room. Removing the cover you reveal a machine with a thick dildo on the end. Pulling it out into the center of the room. Placing Eve on the table, handcuffing her to the legs and positioning the dildo to be inserted into her anus.
You move back over to the wall and grab the thickest strap-on belt from the wall and put it on Sidra. Position Sidra on top of Eve in line to insert the strap-on into Eve's pussy, you then set the machine to start easy first but to slowly increase.
<<talk "player">>Do you know what's going to happen now?<</talk>>\
You sarcastically ask the girls.
The girls open their mouths to speak but before they can say anything you place the plugs over the mouth holes of their masks.
<<talk "player">>Eve your in for a real treat. I'm letting you get double penetrated. This machine is going to give that beautiful little butt of yours a nice little workout. Meanwhile Sidra with this starp-on is going to workout your pussy whilst I take her from behind.<</talk>>\
Despite Eve's struggle she can't move. Realizing it's pointless to struggle Sidra shares a look with Eve, an unspoken apology in her eyes.
You start the machine and watch as it slowly moves forward and begins pressing against the young girls sphincter, feeling the pressure she tries to wriggle free but it's no use as the dildo of the machine finally manages to enter the tight little hole.
A mumbled cry of pain can be heard through the mask on Eve. Smiling happily you climb up and position yourself behind Sidra. Given her a tap.
<<talk "player">>Okay now it's your turn. Start fucking her good and brace yourself as I'll be entering your arse when you least expect it!<</talk>>\
As you say this Sidra violently shacks from the tone of your voice. She can tell you are not going to be penetrating you as a lover would.
Sidra begins to thrust forward entering Eve's pussy. The young girl once again makes a muffled cry within the mask. Slapping Sidra's arse with the whip you had lying close by you yell at her to thrust harder.
The muffled moans from Eve as she's getting doubled penetrated is music to your ears. Watching the machine picking up the pace matching with Sidra's thrusts end up well co-ordinated that Eve ends up being penetrated at the same time by both the machine and the strap-on.
As soon as the first penetration by both at the same time the muffled scream is clearly of severe pain of the experience of having both holes penetrated at once.
Grinning from ear to ear you line yourself up with Sidra's and thrust into her arsehole without even giving her a moments notice. The sudden penetration forces Sidra to thrust so hard into Eve<<if $eve.hasFlag("virgin")>>, robbing her of her virginity. Looking around Sidra, you can see a hint of blood, commemorating the tearing of her hymen.<<run $eve.deleteFlag("virgin")>><</if>>.
You look down at Eve lying motionless on the table. Seems the constant shock has caused her to faint. You think to yourself that you should really stop and let her rest but you've just started.
You continue slamming into Sidra for quite a while until you unleash your load.
As you climb of Sidra you take off her mask and tell her to clean up the mess.
Making your way out you take one more look into the basement at your handy work. Smiling you head to your room to take a shower.
[[End.|dungeon]]
Submitted by hospoguy76
<<addtime { minute : 21 }>><<set $eve.affection -= 2>><<set $eve.fear += 2>><<set $sidra.affection -= 3>><<set $sidra.fear += 4>>Inside the library, you can see Sidra drawing on sheets of paper with Eve. From where you are standing, you can tell she isn't as talented as Eve but she can still draw remarkably well.
On one of the sheets of paper, you can see a drawing of three girls which you assume are Anna, Eve, Sidra and you on the fields, with flowers all around. A large tree is on the corner of the paper, with some fruits hanging from it. On the background, you see a palace that you assume is supposed to represent the mansion.
<<if $sidra.affection gte 800>>\
Another drawing gets your attention, it is a drawing of Sidra and you together, seemingly holding hands and surrounded by hearts and butterflies. This one is particularly well done and seems to be something she wants to keep next to her.
<</if>>Eve notices you a bit later then positions her in order to hide Sidra's drawings from you, wagging her finger at the same time, basically telling you that it isn't right to peek.
Amused, you step back and leave the two alone.
[[End.|$location]]Hearing music coming from the lounge, you peer inside to see Eve dancing... at least you think she's dancing. She's flailing her arms, leaping up, and shaking her booty to the beat of the music, a cheerful expression on her face.
A broom and spray-bottle leaning against the wall tell you she's neglecting her chores.
[[Join in.|Submitted Eve and Yami Lounge Scene 1a]]
[[Watch for a bit.|Submitted Eve and Yami Lounge Scene 1b]]
[[Spoil her fun.|Submitted Eve and Yami Lounge Scene 1c]]
[[Leave her be.|Submitted Eve and Yami Lounge Scene 1d]]
Submitted by Asura
<<addtime { minute : 1 }>>As you step into the room, Eve catches sight of you and freezes abruptly, a <<if $eve.affection gte 600>>mortified<<else>>horrified<</if>> expression on her face. Slumping, she moves to shut off the jukebox, but you shake you head.
<<talk "player">>Stand back, Eve, and watch a master at work.<</talk>>\
Eve's face lights up and she giggles excitedly, backing away. Pausing to feel the beat of the music, you start dancing - throwing together moves you recall from movies and music videos. Eve joins in, trying to imitate your moves, and <<if $eve.affection gte 900>>attempts to twerk while grinding her butt against your crotch<<elseif $eve.affection gte 600>>playfully bumps her hip against yours<<else>>starts doing the Monkey - bending over slightly while moving her fully-extended arms up and down<</if>>, an expression of <<if $eve.affection gte 900>>growing arousal<<else>>pure delight<</if>> on her face.
<<talk "yami">>//Yare yare//... what have we here?<</talk>>\
You turn to see Yami is leaning in the doorway with a faint smirk on her face, arms folded and legs crossed. Freezing, you eye her uncertainly as she crosses over to the bar and takes a seat on one of the stools.
<<talk "yami">>Don't stop on my account, boss. Just be careful you don't hit the //gaki// with your flailing.<</talk>>\
Yami's tone is teasing as she leans back against the bar-top. Folding your arms, you raise an eyebrow at her, then smirk right back as you notice she's tapping her foot to the beat of the music.
<<talk "player">>Oh yeah? I'd like to see you do better.<</talk>>\
You share a mischievous grin with Eve, who darts over to Yami and grabs her arm, ineffectually trying to tug her to her feet.
<<talk "eve">>Come on, Yami! Dance with us!<</talk>>\
For a moment Yami looks surprised, then shakes her head and holds her hands up in a warding-off gesture.
<<talk "yami">>Nope. Not gonna happen, //gaki//. I don't dance.<</talk>>\
Ignoring her protests, Eve tugs harder, straining with the effort of trying to shift the much taller and heavier woman. Rolling her eyes, Yami stands and lets the maniacally-giggling Eve drag her to the front of the room. Standing to the side, you grin as Yami glances between you and Eve with a look of annoyed incredulity. Scoffing, Yami facepalms and then closes her eyes, letting out a sigh. Just as you think she's going to storm off, she starts dancing. Eve claps her hands, chanting as she practically vibrates with excitement.
<<talk "eve">>Go~! Go~! Go~! Go~! Go~! Go~!<</talk>>\
Yami starts off slowly at first - snapping her fingers and bobbing her head to the beat of the music - but before long she's moving and grooving to the beat as though in a trance.
<<talk "thought">>For someone who doesn't dance, Yami's pretty good at it.<</talk>>\
Cheering and laughing, <<if $yamiEve gte 9>>Eve playfully bumps her hip against Yami's - and to your surprise Yami bumps back - almost knocking the smaller girl over. Taking Eve's hand before she can be knocked over, Yami twirls Eve and then dips her back so far that her hair brushes the floor, one leg kicking up to expose her panties. As Yami raises her back up, Eve hooks a leg over Yami's hip and pulls herself in close, so that their bodies are flush and they're face-to-face - almost kissing. Yami abruptly lets go of Eve and steps back, her face flushed. With an almost sultry smirk, Eve steps back, swaying her hips to the beat of the music. Your movements grind to a halt as you notice all traces of happiness and enjoyment have evaporated from Yami's face, and she's just standing and staring blankly into the distance with a haunted expression. Eve's movements also slow to a halt as she notices Yami isn't dancing anymore.
<<talk "eve">>Hey... Yami, are you OK?<</talk>>\
Concern wrought on her face, Eve starts over to her but you hold out your arm to keep her from getting too close.
<<talk "eve">>Please don't be mad... I... I was just teasing, you know? I didn't mean anything by it...<</talk>>\
Eve flinches as Yami's dark eyes - devoid of anything remotely resembling warmth and humanity - zero in on her, and she quickly ducks behind you. You feel her grip the back of your shirt tightly, pressing her face into your back and whimpering. Yami doesn't respond right away, but when she does it's by clenching her hands into white-knuckled fists, her jaw clenched and teeth bared in barely constrained fury. Grimacing, Yami grips her forehead with one hand, glaring from between her splayed fingers, before closing her eyes and making a concerted effort to regain her composure. When she opens her eyes again, her face settles into an imperious scowl aimed at Eve.
<<talk "yami">>Party's over.<</talk>>\
Nodding once in your direction, Yami turns on her heel and exits the lounge at a measured pace.
<<elseif $yamiEve gte 6>>Eve playfully bumps her hip against Yami's - and to your surprise Yami bumps back - almost knocking the smaller girl over. Taking Eve's hand before she can be knocked over, Yami twirls Eve and then dips her back so far that her hair brushes the floor, one leg kicking up to expose her panties. As Eve giggles giddily, Yami raises her back up and lets go of her, the two girls resuming their separate dances. Yami sports a rare genuine smile, her body language relaxed and happy as she dances... but the moment of doesn't last very long. Yami's movements grind to an abrupt halt and she staggers, gripping her head with a pained grimace.
Your own movements slow to a halt, Eve dancing obliviously for a few seconds longer before she pauses and turns to see Yami. Yami is breathing heavily, her teeth gritted and eyes screwed shut as though in immense pain, but as Eve reaches out to her with a concerned expression Yami pulls away. For a moment she sports a haunted - even distraught - expression, but then she composes herself into her usual stern scowl.
<<talk "yami">>Now... if you'll excuse me, boss, I have a job to do.<</talk>>\
Nodding once in your direction, Yami turns and exits the lounge at a measured pace, Eve letting out a moan of protest as you turn and shut off the jukebox.
<<else>>Eve resumes dancing with such infectious enthusiasm that you feel compelled to join in too, threading your way between the two girls. Yami sports a rare genuine smile, her body language relaxed and happy as she dances... but the moment of doesn't last very long. Yami's movements grind to an abrupt halt and she staggers, gripping her head with a pained grimace.
Your own movements slow to a halt, Eve dancing obliviously for a few seconds longer before she pauses and turns to see Yami. Yami is breathing heavily, her teeth gritted and eyes screwed shut as though in immense pain, but as Eve reaches out to her with a concerned expression Yami pulls away. For a moment she sports a haunted - even distraught - expression, but then she composes herself into her usual stern scowl.
<<talk "yami">>Now... if you'll excuse me, boss, I have a job to do.<</talk>>\
Nodding once in your direction, Yami turns and exits the lounge at a measured pace, Eve letting out a moan of protest as you turn and shut off the jukebox.<</if>>
<<talk "eve">>We were having so much fun! What went wrong?<</talk>>\
Looking down at Eve's dismayed expression, you pat her on the head a couple of times before tousling her hair.
<<talk "player">>Sorry, Eve. It was fun while it lasted, but it's time to get back to work. OK?<</talk>>\
For a moment it looks like Eve might protest, but with a dejected sigh she walks over to where she put her spray bottle and begins wiping down the countertop.
<<talk "eve">>Is... is Yami gonna be OK?<</talk>>\
Frowning in the direction Yami disappeared in, you sigh and shake your head.
<<talk "player">>Honestly? I dunno, Eve. It's not like there's much we can really do to help her, you know?<</talk>>\
Eve shakes her head, her crimson pigtails lashing back and forth.
<<talk "eve">>There has to be //something// we can do to cheer her up...<</talk>>\
A pensive expression comes over Eve's face and she lets out a defeated sigh.
<<talk "eve">>If only it were that simple, though.<</talk>>\
You're still not used to seeing this solemn, mature side of Eve, and it's a jarring disconnect to hear the usually cheerful girl sounding so... world-weary. Eve is uncharacteristically silent as she cleans, her expression growing increasingly sombre.
<<talk "player">>Are //you// OK?<</talk>>\
Eve starts as you ask the question, fumbling the spray-bottle and almost dropping it.
<<talk "eve">>Uwah! Huh? Oh... yeah... I'm fine, see?<</talk>>\
She flashes a winning smile, but it's painfully superficial and quickly fades.
<<talk "eve">>I'm just... wondering what happened to Yami to make her the way she is now. I'd ask, but...<</talk>>\
She shakes her head, setting the bottle back down on the counter
<<talk "eve">>She... she'll tell me when she's ready to... won't she?<</talk>>\
Eve turns to look at you with an expression that somehow combines sorrow and hope. Sighing, you shrug your shoulders.
<<talk "player">>Maybe. Or maybe you just need to find the right time to ask her.<</talk>>\
Standing, you brush the back of your pants and look towards the door.
<<talk "player">>I should be heading off too. Don't wanna keep you from your chores.<</talk>>\
You keep your tone light and teasing, managing to elicit a wry smile from Eve as she resumes cleaning.
<<talk "eve">>See you later, then...<</talk>>\
Giving her an extra pat on the head, you turn and exit the lounge, glancing both ways. The hallway is empty, and for a moment you wonder where Yami disappeared off to.
<<talk "thought">>Oh well. No point in worrying about it right now.<</talk>>\
Shrugging and shaking your head, you decide to carry on with your day.
[[End.|$location]]
Submitted by Asura
<<addtime { minute : 8 }>>
<<set $eve.affection += 2>>
<<set $yami.affection += 2>>
<<set $yamiEve += 1>>Standing in the doorway, you watch Eve wave her arms over her head before leaning over and hopping backwards with her feet together, her butt sticking out.
<<talk "thought">>Where did she even learn to dance like that?<</talk>>\
You suppress a chuckle as she claps her hands, then stamps her feet from side to side while shaking her arms before slowly crouching and standing back up, swaying her hips as she does so.
<<talk "thought">>Should've brought a camera...<</talk>>\
You hear approaching footsteps and turn to see Yami walking towards you. For a moment she frowns suspiciously, hands on her hips in obvious disapproval of your skulking. Holding your finger to your lips, you wave her over, but she rolls her eyes and keeps walking... only to do an abrupt double-take. Without a word she joins you in looking through the door, an expression of bemused incredulity on her face at Eve's flailing and jumping.
<<talk "yami">>She's certainly... enthusiastic?<</talk>>\
You chuckle under your breath at this, Yami clearing her throat and regaining her composure.
<<talk "yami">>Right. I'll... uh... just be on my way, then. //Jā ne//, boss.<</talk>>\
Yami flicks her wrist in a goodbye wave as she walks away, and you turn your attention back to Eve as she //really// gets into the beat. You can't help but smile as you turn to carry on with what you were doing.
[[End.|$location]]
Submitted by Asura
<<addtime { minute : 4 }>>
<<set $yami.affection += 2>>
<<set $yamiEve += 1>>Stepping into the room, you walk over to the jukebox and shut it off. Eve obliviously continues dancing for a few seconds before it hits her that the music's no longer playing, and she turns around with an annoyed expression.
<<talk "eve">>Hey! What's the big...<</talk>>\
Her protest falters when she sees your disapproving expression. Frowning, you raise an eyebrow and wordlessly point to the broom and spray-bottle. Pouting, she slumps over to the spray bottle, pulls a rag out of her uniform, and begins wiping down the bar-top.
Taking a seat, you watch as she works, occasionally shooting <<if $eve.affection gte 600>>dismayed<<elseif $eve.affection gte 500>>nervous<<else>>frightened<</if>> looks in your direction. Once you're satisfied she'll stay on-task without your presence, you stand and make your way to the door, fixing her with one last warning look before you leave.
[[End.|$location]]
Submitted by Asura
<<addtime { minute : 2 }>>
<<set $eve.affection -= 3>><<talk "thought">>Well... I suppose it's fine to let her enjoy herself, as long as she doesn't break anything.<</talk>>\
Chuckling to yourself and shaking your head, you turn and carry on with what you were doing.
[[End.|$location]]
Submitted by Asura
<<addtime { minute : 1 }>>Stepping into the bathing room, you stop dead at the sight of Yami and Eve sitting together in one of the alcoves. They haven't noticed you -- yet -- and from the looks of it Yami is busy sudsing Eve's hair up. Both ladies have their hair down and are butt naked, Yami's tattoo slightly obscured.
[[Spy on them.|Submitted Yami Eve Bathing Room Scene 1a]]
[[Give them some privacy.|Submitted Yami Eve Bathing Room Scene 1b]]
Submitted by AsuraAs you watch, Yami works her fingers deep into Eve's wavy crimson locks, though they're more white than red. The room's acoustics make Eve's hums and squeaks of pleasure audible even at this distance.
<<talk "yami">>That ought to do it.<</talk>>\
Yami withdraws her fingers, Eve letting out a dismayed moan. As Yami moves to stand up, Eve leans her head back -- likely smearing suds down Yami's chest in the process.
<<talk "eve">>Your boobs are hard.<</talk>>\
Eve says, turning to look at Yami incredulously.
<<talk "eve">>Why are your boobs hard?<</talk>>\
For a moment you wonder if Eve is talking about Yami's nipples, but she reaches up to cup her own petite chest with a bemused frown.
<<talk "eve">>//My// boobs aren't hard.<</talk>>\
Yami sighs and you can tell she's rolling her eyes even with her back turned.
<<talk "yami">>It's called muscle, //gaki//.<</talk>>\
She flexes, and you can see her trapezius and deltoids shift under her skin, making her tattoo seem to move. Eve looks Yami up and down, then reaches out and presses her hand against Yami's belly.
<<talk "eve">>Girl abs...<</talk>>\
Her fingles wiggle as she suddenly tries to tickle Yami, who -- completely unfazed -- picks up a tub of water and unceremoniously dumps it on Eve's head. Her drenched hair hanging limply about her face, Eve sputters indignantly and then throws herself at Yami in a full-force tackle.
<<talk "eve">>Gotchaaaaah?! H-hey! Wait! No fair!<</talk>>\
Scooping a flailing Eve up under one arm, Yami carries her over to the bathing pool and climbs in. As Yami releases her, Eve kicks off her hip and rockets to the other end of the pool, surfacing with a gasp.
<<talk "eve">>Cheater... bully... coulda drowned me...<</talk>>\
As Yami sinks up to her neck with a sigh, Eve wrings her hair out, though you can tell from her smirk that she's not truly upset. A mischievous glint comes into her eye and she tilts her head at Yami, fluttering her eyelashes.
<<talk "eve">><<if $yamiEve gte 80>>You know... if you wanted to give me mouth-to-mouth you could've just asked...<<elseif $yamiEve gte 60>><<print $eve.callsPlayer>>You know... may not approve of you trying to seduce me...<<else>>Ah, by 'rescuing' the fair maiden from drowning, the hero has earned a kiss...<</if>><</talk>>\
As Yami turns to stare blankly at Eve, the smaller saunters towards her with a <<if $misaki.hasFlag("owned")>>sultry smirk likely picked up from Misaki<<else>>a mischievous grin<</if>>. Reaching out, Eve <<if $yamiEve gte 80>>cups her chin, and leans in to kiss her<<elseif $yamiEve gte 60>>touches Yami's cheek, then pulls away with a sudden nervous expression at the intensity of Yami's stare.<<else>>abruptly splashes Yami in the face with her free hand<</if>>.
<<if $yamiEve gte 60>>[[Stop them.|Submitted Yami Eve Bathing Room Scene 1c]]<<else>>[[Stop them.|Submitted Yami Eve Bathing Room Scene 1d]]<</if>>
[[Keep watching.|Submitted Yami Eve Bathing Room Scene 1e]]
Submitted by Asura<<talk "player">>That's quite enough. This is a bathing room, not a bordello.<</talk>>\
Stepping out of your hiding place, you clap your hands to get their attention. Eve and Yami spring apart, the former yelping like she's been zapped.
<<talk "yami">>Of course he's here, trying to sneak a peek... bloody pervert...<</talk>>\
With an exasperated sigh, Yami rolls her eyes and turns to look at you, sarcasm and disdain writ large on her face.
<<talk "yami">>Funny... could've fooled me going by the decor. Or is it just you who gets to get it on wherever they want? Is that it?<</talk>>\
Refusing to budge, you put your hands on your hips.
<<talk "player">>My house, my rules.<</talk>>\
Yami scoffs, scowling at you as she climbs out of the pool.
<<talk "yami">>Whatever. Wasn't even going to... tch... never mind!<</talk>>\
Gathering her things, Yami shoves past you as she storms out the door. Turning, you see Eve also gathering her things with a dismayed expression.
<<talk "eve">>Why? <<if $yamiEve gte 80>>You already said we could date!<<else>>I was just teasing her...<</if>><</talk>>\
You fix Eve with a stern look and <<if $yamiEve gte 80>>her defiant anger fizzles out. Gathering her things, she sulks as she makes her way out the door<<else>>she sulks as she gathers her things and slinks out the door<</if>>.
[[End.|$location]]
Submitted by Asura<<talk "player">>That's quite enough. You're making a mess.<</talk>>\
Eve freezes mid-splash and lets out a yelp of surprise as you make your presence known, but Yami lets out an exasperated sigh.
<<talk "yami">>Of course he's here, trying to sneak a peek... bloody pervert...<</talk>>\
Folding her arms, she scowls up at you.
<<talk "yami">>And? It's nothing she hasn't done before, and you've never said a word against it..<</talk>>\
Refusing to back down, you put your hands on your hips and meet her disdainful scowl with one of your own.
<<talk "player">>Well I'm saying it now.<</talk>>\
As Eve opens her mouth, you cut her off before she can say so much as a peep.
<<talk "player">>Because I said so, that's why.. Now get out and dry off, both of you. You've got work tomorrow.<</talk>>\
Climbing out of the pool, Yami gathers her things and shoves past you as she storms out the door. Turning, you see Eve also gathering her things with a dismayed expression.
<<talk "eve">>We were just playing...<</talk>>\
Eve mumbles as she too makes her way out the door.
[[End.|$location]]
Submitted by Asura<<talk "eve">><<if $yamiEve gte 80>><<if $misaki.hasFlag("owned")>>Misa's been giving me a few pointers. Nothing //too// hands-on, of course<<else>>We could do more than just kiss, you know<</if>>...<<elseif $yamiEve gte 60>>Y-Yami...? I was just teasing, you know...<<else>>Gotcha!<</if>><</talk>>\
<<if $yamiEve gte 80>>Straddling Yami's waist, Eve runs her hands down the larger woman's back, feeling her muscles. Yami shudders, but as Eve begins to grind against her she shakes her head.<<elseif $yamiEve gte 60>>Standing, Yami jabs a finger at Eve's sternum, pushing her back.<<else>>As Yami scowls, Eve's triumphant grin turns to a look of fear... and then Yami retaliates with an even bigger splash.<</if>>
<<talk "yami">><<if $yamiEve gte 80>>W-wait! Not here. Not now... I... I'm not ready. Sorry...<<elseif $yamiEve gte 60>>Watch it, //gaki//. I bite.<<else>>TORIYAH!!!<</if>><</talk>>\
Eve <<if $yamiEve gte 80>>looks dismayed, but backs off.<<elseif $yamiEve gte 60>>trembles, looking both nervous and... excited?<<else>>sputters, then the two of them launch into a surprisingly playful splash-war.<</if>>
<<talk "eve">><<if $yamiEve gte 80>>It's OK, Yami. Whenever you're ready, I'm ready.<<elseif $yamiEve gte 60>>Threatening me with a good time, Yami?<<else>>OK! OK! I surrender!<</if>><</talk>>\
<<if $yamiEve gte 80>>The two settle into a silence that's neither comfortable or awkward, Eve edging closer until she's leaning against Yami, stroking her back in a comforting manner. After a moment, Yami reaches around and lays an arm across Eve's back, then plants a gentle kiss on her cheek.<<elseif $yamiEve gte 60>>Eve clapping back puts Yami on the back foot, and for a moment she's flustered. <<if $yamiEve gte 70>>Pressing her advantage, Eve steps closer until they're chest-to-chest, face-to-face, daring Yami to do something to stop her. Sputtering, Yami backs away until her butt hits the edge of the pool, and for a moment you swear Eve's smile turns predatory as she slams her hands down on either side of Yami's hips.
<<talk "yami">>Eve...?<</talk>>\
Then Eve steps away, guffawing with laughter as though it was all one big joke.
<<talk "eve">>Oh, you should've seen your face...!<</talk>>\
Scoffing indignantly,<<else>>Eve backs away and folds her arms across her chest with a smug smirk. Scoffing indignantly,<</if>> Yami hops out of the pool and strides towards the sauna, her expression one of irritation, relief and... disappointment? Eve's gaze follows Yami, her expression one of curiosity and contemplation, before turning away and submerging into the pool.<<else>>As Eve shakes the excess water out of her hair, the two of them settle into a comfortable silence.<</if>>
Deciding you've seen enough, you quietly slip from the bathing room before you're noticed.
[[End.|$location]]
Submitted by AsuraAs you slip out of the room, Yami tenses and turns sharply. You're not sure whether or not she sees you, but you freeze on the other side of the door, holding your breath. Muffled, you hear Eve's voice, before Yami replies. As you back away, you expect her to come bursting out to accuse you of being a pervert... but nothing happens. Letting out a sigh of relief, you turn on your heel and walk away.
[[End.|$location]]
Submitted by Asura<<set $random to random(1, 4)>>Hands in your pockets, you stroll down the hallway past the vulgar paintings and statuettes of nude women your Great Uncle had decorated the manor with. <<if $random is 1>>You pause to examine a surrealist painting of three women preforming cunnilingus on each other, wondering who the models were.
<<talk "thought">>I wonder if any of these are patterned after my Great Uncle Dave's old slaves...<</talk>>\
<<elseif $random is 2>>You pause to examine a particularly yonic-looking vase mounted on a phalic hardwood pedestal, mounted in such a way as to resemble an immanent act of intercourse.<<elseif $random is 3>>You pause to examine a statue of what looks to be some kind of prehistoric hermaphroditic fertility goddess, its featureless blank face oddly... hypnotic; its disproportionately massive erection almost seeming to throb and pulsate...<<else>>You pause to look out a window across the yard <<if $weather.today is 'stormy'>>at the rain swept trees, bolts of lightning splitting the grey-black sky<<elseif $weather.today is 'rainy'>>at the pallet of greys obscuring the sky and the patter of fat raindrops splashing into puddles<<elseif $weather.today is 'sunny' and ($clock.hour gte 8 and $clock.hour lt 15)>>at the clear blue sky, the sunlight turning the forest and lawn into a verdant swath of greens.<<elseif $weather.today is 'sunny' and ($clock.hour gte 15 and $clock.hour lt 19)>>at the orange and purples of sunset, the sky a gradient of daytime blue to nighttime black.<<elseif $weather.today is 'sunny' and ($clock.hour gte 19 and $clock.hour lt 5)>>at the almost pitch-black nighttime sky. You can't see the moon from where you're at, but the silver-white dots of stars speckle the sky.<<elseif $weather.today is 'sunny' and ($clock.hour gte 5 and $clock.hour lt 6)>>at the orange and purples of sunrise, the sky a gradient of daytime blue to nighttime black.<<else>>you spend several seconds pondering the art further before your thoughts begin to drift elsewhere.<</if>>
<</if>>Turning away, you hear voices coming from inside a nearby room. Curiosity getting the better of you, you creep towards it and press your ear to the keyhole.
[[Eavesdrop.|Submitted Yami Eve Eavesdropping Scene 1a]]
[[Keep walking.|$location]]
Submitted by Asura
<<addtime { minute : 3 }>><<talk "eve">>Hey, Yami! Lookie what I found~!<</talk>>\
You can hear the mischief in Eve's voice, conjuring the mental image of a smirk on the redhead's face.
<<talk "yami">><<if $yamiEve gte 8>>E-Eve?! W-what the- T-that's disgusting!<<elseif $yamiEve gte 5>>What the- Eve! That's disgusting!<<else>>Eve! That's disgusting!<</if>><</talk>>\
<<if $yamiEve gte 9>>If you didn't know any better, you'd almost think Yami sounded... aroused?<<elseif $yamiEve gte 8>>Yami sounds more mortified than angry.<<elseif $yamiEve gte 6>>Yami sounds more exasperated than angry.<<elseif $yamiEve gte 5>>Yami sounds annoyed rather than angry.<<elseif $yamiEve gte 4>>Despite her harsh words, Yami sounds completely indifferent.<<else>>There's a cold edge to Yami's voice that sends a shiver down your spine.<</if>>
Eve <<if $yamiEve gte 6>>giggles, and you hear the sound of rustling cloth.<<else>>is silent for a long moment, and when she speaks she sounds <<if $yamiEve gte 4>>disappointed<<elseif $yamiEve gte 3>>worried<<else>>scared<</if>>.<</if>>
<<talk "eve">><<if $yamiEve gte 8>>Do I make you randy, baby?<<elseif $yamiEve gte 6>>Killjoy! You're just jelly you don't have one~! What, you wanna try it on yourself? Is it yours?<<elseif $yamiEve gte 4>>Aww... you're no fun! <<if $misaki.hasFlag("owned")>>Misaki would be having all sorts of fun with this...<</if>><<else>>S-sorry... please don't be angry, Yami. You're... scarier than usual... when you're angry...<</if>><</talk>>\
You hear Yami <<if $yamiEve gte 6>>let out a yelp of alarm, and a thump as though she's stumbled or tripped over something<<elseif $yamiEve gte 4>>let out an exasperated sigh, and picture her massaging her forehead<<else>>take in a deep breath and then let out a long, weary-sounding sigh<</if>>.
<<talk "yami">><<if $yamiEve gte 7>>Eww! No! Now take that thing off and put your damn clothes back on!<<elseif $yamiEve gte 6>>No, and I most certainly do not! Do you even know where that's been? <<if $misaki.hasFlag("owned")>>It's probably that //bicchi//'s... and knowing her it's probably covered in all sorts of venereal diseases...<<else>>Did you even disinfect it off before putting it on?<</if>><<elseif $yamiEve gte 4>>Fun has nothing to do with it, young lady. <<if $misaki.hasFlag("owned")>>And do I look like I care what that //bicchi// does?<</if>><<else>>I... I'm sorry. I didn't mean to scare you, Eve. Even so, this isn't a laughing matter.<</if>><</talk>>\
<<talk "eve">><<if $yamiEve gte 7>>So... are you saying //you// wanna fuck //me// with it? <<if $eve.hasFlag("virgin")>>I... I'm still a virgin, you know...<<else>>I... I'm not a virgin anymore... does that bother you?<</if>><<elseif $yamiEve gte 6>>No... <<if $misaki.hasFlag("owned")>>but if it's Misaki's she'll take really good care of it.<<else>>I just... assumed it'd already've been cleaned...<</if>><<elseif $yamiEve gte 4>><<if $misaki.hasFlag("owned")>>If you didn't, you wouldn't be making such a fuss over her. Ooh! Don't tell me you're secretly in lurv with Misa-Misa-chan, but you're one of those people who doesn't know how to convey their feelings in a healthy manner and resort to bullying and insults?<<else>>I thought fun had //everything// to do with these things...<</if>><<else>>I... just wanted to have a bit of fun, is all. <<if $eve.hasFlag("virgin")>>See what it feels like to be a guy...<<else>>Maybe see if a guy's way of having sex feels as good as a girl's...<</if>><</if>><</talk>>\
<<talk "yami">><<if $yamiEve gte 8>>Eve, if I wanted to have sex with you I wouldn't want a cheap piece of plastic or silicon or whatever the hell that thing is made from. <<if $eve.hasFlag("virgin")>>And my thoughts on the matter are that your virginity is something you should save for someone you're in love with. <<if $yami.hasFlag("virgin")>>That's what I'm doing, at least.<</if>> After all, you can only lose it once.<<else>>Whether or not you're a virgin has nothing to do with the matter at hand... but since you asked... I don't know. I... I suppose it shouldn't. It's not my business who you share your bed with.<</if>><<elseif $yamiEve gte 6>>And if <<if $misaki.hasFlag("owned") and $yamiEve lte 6>>she doesn't<<else>>it isn't<</if>>? Look... It's not my business if you want to play around with sex toys, but leave me out of it. Those things gross me out.<<elseif $yamiEve gte 4>><<if $misaki.hasFlag("owned")>>No. Just... no.<<else>>Ugh... not interested.<</if>><<else>><<if $eve.hasFlag("virgin")>>Well... for starters they don't bleed from their crotch every month or so, unless something's //really// wrong with 'em.<<else>>And you're asking me because, what, you think //I// know what that's like?<</if>><</if>><</talk>>\
Eve's voice is a quiet whisper, barely audible even in the relative quiet.
<<talk "eve">><<if $yamiEve gte 8>><<if $eve.hasFlag("virgin")>>If I wanted to give it to you... would you take it?<<else>>//Do// you want to have sex with me...?<</if>><<elseif $yamiEve gte 4>>I... I'm sorry. I just wanted to have a bit of fun, is all. <<if $eve.hasFlag("virgin")>>See what it feels like to be a guy...<<else>>Maybe see if a guy's way of having sex feels as good as a girl's...<</if>><<else>><<if $eve.hasFlag("virgin")>>Hehe...<<else>>I... I don't know, OK? I... I just...! Never mind!<</if>><</if>><</talk>>\
The silence stretches on for so long that you start to wonder if there's a hidden exit to the room, before <<if $yamiEve gte 8>>Yami speaks in a shocked, uncertain tone.<<elseif $yamiEve gte 4>>Yami speaks in a annoyed tone.<<else>><<if $eve.hasFlag("virgin")>>Eve lets out a nervous-sounding giggle, as though suddenly embarrassed.<<else>>Eve's voice sounds flustered, her footsteps suddenly approaching the door.<</if>><</if>>
<<talk "yami">><<if $yamiEve gte 8>>W-what was that...?<<else>>Eve, wait!<</if>><</talk>>\
There's another long pause, broken by Eve's reply in an unusually timid voice. <<if $yamiEve gte 8>><<if $eve.hasFlag("virgin")>>Eve lets out a nervous-sounding giggle, as though suddenly embarrassed.<<else>>Eve's voice sounds flustered, her footsteps suddenly approaching the door.<</if>><<elseif $yamiEve gte 4>><<if $eve.hasFlag("virgin")>>Eve lets out a snort of laughter at this remark.<<else>>Eve's footsteps pause just before the door, giving you time to find a nearby hiding spot. You can't hear Yami's next words to Eve, but you hear the petite redhead's reply.<</if>><</if>>
<<talk "eve">><<if $yamiEve gte 8>>N-nothing... I should get back to work...<<elseif $yamiEve gte 4>><<if $eve.hasFlag("virgin")>>Hehe...<<else>>I... I don't know, OK? I... I just...! Never mind!<</if>><<else>><<if $eve.hasFlag("virgin")>>I dunno... maybe if you had someone to help you take care of it, it could be fun?<<else>>Thanks... and I'm sorry...<</if>><</if>><</talk>>\
<<if $yamiEve gte 6>>Opening the door, Eve steps out and smooths out her skirt. Her clothes are a little rumpled, and she's holding an eight-inch-long strap-on in one hand, looking down at it with a dismayed expression. Sighing, she turns and walks down the hall, seemingly too lost in thought to notice you.
<<elseif $yamiEve gte 5>><<if $eve.hasFlag("virgin")>>Eve lets out a nervous-sounding giggle, as though suddenly embarrassed.<<else>>Eve's voice sounds flustered, her footsteps suddenly approaching the door.<</if>><<if $eve.hasFlag("virgin")>>Yami makes a comical retching nose, Eve letting out an uncertain giggle.<<else>>Eve trails off and you think you hear her sniffle.<</if>>
<<elseif $yamiEve gte 4>><<talk "yami">><<if $eve.hasFlag("virgin")>>Well... for starters they don't bleed from their crotch every month or so, unless something's //really// wrong with 'em.<<else>>And you're asking me because, what, you think //I// know what that's like?<</if>><</talk>>\
<<if $eve.hasFlag("virgin")>>Eve lets out a nervous-sounding giggle, as though suddenly embarrassed.<<else>>Eve's voice sounds flustered, her footsteps suddenly approaching the door.<</if>>
<<talk "yami">><<if $eve.hasFlag("virgin")>>Can't say I'd recommend it, though. Morning wood sounds like a pain in the ass to deal with.<<else>>Eve, wait!<</if>><</talk>>\
<<if $eve.hasFlag("virgin")>>Eve lets out a snort of laughter at this remark.<<else>>Eve's footsteps pause just before the door, giving you time to find a nearby hiding spot. You can't hear Yami's next words to Eve, but you hear the petite redhead's reply.<</if>>
<<talk "eve">><<if $eve.hasFlag("virgin")>>I dunno... maybe if you had someone to help you take care of it, it could be fun?<<else>>Thanks... and I'm sorry...<</if>><</talk>>\
<<if $eve.hasFlag("virgin")>>Yami makes a comical retching nose, Eve letting out an uncertain giggle.<<else>>Eve trails off and you think you hear her sniffle.<</if>> After a few seconds of silence, the door opens and Eve steps out, holding an eight-inch-long strap-on in one hand and looking down at it with a dismayed expression. Sighing, she turns and walks down the hall, seemingly too lost in thought to notice you.
<<else>> After a few seconds of silence, the door opens and Eve steps out, holding an eight-inch-long strap-on in one hand and looking down at it with a dismayed expression. Sighing, she turns and walks down the hall, seemingly too lost in thought to notice you.
<</if>>[[End.|$location]]
Submitted by Asura<<addtime { minute : 7 }>>
<<set $yamiEve += 1>><<set $random to random(1, 4)>>Hands in your pockets, you stroll down the hallway past the vulgar paintings and statuettes of nude women your Great Uncle had decorated the manor with. <<if $random is 1>>A painting depicting a number of men and women engaged in an orgy of sex positions ranging from the vanilla to the head-tiltingly kinky. The figures seem to move as you walk past — hips thrusting and breasts jiggling. Doubling back, you examine it more closely, but the image is perfectly still.
<<talk "thought">>Must've been a trick of the light...<</talk>>\
<<elseif $random is 2>>You pause to examine a statuette depicting an Old World god you probably studied in junior high but whose name you cannot recall. He stands proudly naked, his ridiculously massive penis almost reaching to his chin. Even carved in stone, his face gives a lurid impression of lascivious arrogance — the face of a man used to getting his way with whoever he wanted and not being told no.
<<talk "thought">>I wonder if my Great-Uncle saw this guy as an inspiration...<</talk>>\
<<elseif $random is 3>>You see a small pile of sand, dust, and sundry detritus hidden under a pedestal supporting a vase depicting a satyr having sex with a nymph, his hands wrapped around her neck as he throws his head back in ecstasy.
<<talk "thought">>Tch... Looks like //someone// hasn't been doing their job properly...<</talk>>\
<<else>>You come across a statue of what looks to be some kind of prehistoric hermaphroditic fertility goddess, its featureless face oddly hypnotic; its disproportionately massive erection almost seeming to throb and pulsate...
<<talk "thought">>//Iä Zal'chaas//...<</talk>>\
The name comes to you unbidden, and as it slithers through your mind you feel as though you've been plunged into an endless frigid abyss, dragged deeper by tentacles that coil around you — crushing the air from your lungs...<</if>> Turning away, you see Eve standing next to the door of one of the rooms. She doesn't notice you, but she seems to be waiting for something or someone.
<<talk "thought">>What's she up to now?<</talk>>\
Frowning, you duck out of sight just in time — she looks around with a wary expression that only makes you more suspicious. Hearing footsteps approaching, you see Yami making her way down the hall. Spotting Eve she makes a beeline for the smaller girl, standing with <<if $yamiEve gte 6>>her hands on her hips<<else>>her arms folded across her chest<</if>>.
<<talk "yami">>Alright, //gaki//, I'm here. Now what was it you wanted to ask me?<</talk>>\
Finger to her lips, Eve shushes Yami and ducks into the room, motioning for Yami to follow her.
<<talk "eve">>No, no, in here.<</talk>>\
Yami rolls her eyes and scoffs, then pauses and looks around warily. You duck out of sight just in time, holding your breath as her too-dark eyes rake across your hiding place. Sighing and muttering under her breath, Yami turns and enters the room, closing the door behind her.
[[Eavesdrop.|Submitted Yami Eve Eavesdrop Scene 2a]]
[[Give them some privacy.|$location]]Curiosity getting the better of you, you creep towards the door and notice it's oh-so-slightly ajar. Glancing around to make sure you're alone, you nudge it open just enough to catch a glimpse of what's going on inside. Eve is sitting on the bed, Yami standing off to one side with her arms folded, her dark eyes fixed on Eve.
<<talk "eve">>I was... uh... wondering if I could ask you something... something personal...?<</talk>>\
There's a pensiveness bordering on uncertainty in Eve's voice you're not used to hearing, and it brings a frown to your face. <<if $yamiEve gte 8>>Yami's customary scowl softens into a concerned frown and she crouches next to the bed so that she's eye-level with Eve<<elseif $yamiEve gte 5>>Yami's customary scowl softens into a concerned frown, and she turns to give Eve her full attention<<elseif $yamiEve gte 5>>Yami's scowl softens into a concerned frown, before she plays it off as indifference.<<elseif $yamiEve gte 4>>Yami's expression is difficult to make out from the angle she's standing at, but you figure it's her usual annoyed-looking scowl.<<else>>Yami lets out an exasperated sigh, fixing Eve with a stern look.<</if>>
<<talk "yami">><<if $yamiEve gte 8>>What do you want to know, Eve?<<elseif $yamiEve gte 6>>Whaddaya wanna know, //gaki//?<<else>>That depends on what it is you want to ask me.<</if>><</talk>>\
Eve inhales deeply, her fingers bunching up her skirt as she steels herself.
<<talk "eve">>What's it like to <<if $eve.hasFlag("virgin")>>kiss<<else>>have sex with<</if>> another girl?<</talk>>\
[[Continue eavesdropping.|Submitted Yami Eve Eavesdropping Scene 2b]]
[[Nope out.|$location]]
<<set $yamiEve += 1>>Through the gap in the door you can see Yami staring at Eve <<if $yamiEve gte 8>>with an openly surprised expression, a blush spreading across her face before she quickly looks away and regains her composure<<elseif $yamiEve gte 7>>with a surprised expression, her mouth handing open before she snaps it shut and clears her throat<<elseif $yamiEve gte 6>>with a surprised expression, though she quickly regains her composure and fixes Eve with a frown<<elseif $yamiEve gte 4>>with an unamused expression, letting out a long, drawn-out sigh<<else>>with an annoyed scowl<</if>>.
<<talk "yami">><<if $yamiEve gte 7>>W-what? Eve, why are you asking //me// this?<<elseif $yamiEve gte 5>>Ahem... and why are you asking //me//?<<else>>//Yare yare...// And why ask //me//?<</if>> <<if $jen.hasFlag("owned")>>Why not ask Jen-san?<<elseif $misaki.hasFlag("owned")>>Why not ask that //bicchi// Misaki instead?<<else>>Isn't there //anyone// else you could ask?<</if>><</talk>>\
Eve frowns, drawing her knees up to her chest and wrapping her arms around her legs. Resting her chin in between her knees, she sighs.
<<talk "eve">>Well... <<if $jenYami gte 8>>you and Jenny are a couple, aren't you<<else>>you're a girl... and you like girls... don't you<</if>>? <<if $jen.hasFlag("owned")>>I... I guess I //could// ask Jenny, but I don't want to make things... awkward... between us, you know?<<elseif $misaki.hasFlag("owned")>>I //could//, but I don't want to rush into this and Misaki is... well... //Misaki//, you know?<<else>><<if $maki.hasFlag("met")>>I //could// ask Bubbles, but she's not exactly the most eloquent person<<else>>No, not really. I mean, Anna has... some experience... but I don't want to bring back bad memories if I can avoid it<</if>>...<</if>><</talk>>\
<<if $jenYami gte 8>>Yami looks affronted by Eve's assertion that she'd spill the intimate details of her and Jen's relationship, her gaze turning cold and hard.<<else>><<if $yamiEve gte 7>>Yami sighs, looking down at Eve with a sympathetic expression.<<elseif $yamiEve gte 5>>Yami clicks her tongue and looks away from Eve with a pained expression, then composes herself into her customary stern taciturn expression.<<elseif $yamiEve gte 4>>Yami looks down at Eve with her customary stern taciturn expression, but you almost think you see something akin to sympathy just beneath the surface.<<else>>Yami's jaw tightens and she turns away, scoffing.<</if>><</if>>
<<talk "yami">><<if $jenYami gte 8>>What Jen and I get up to behind closed doors is none of your business. We're done here.<<else>><<if $yamiEve gte 6>>I wish I could help you, but I can't<<elseif $yamiEve gte 4>>even if I wanted to help you, //gaki//, I can't<<else>>Tch... I'm not doing this. We're done here. //Sayonara//<</if>>.<</if>><</talk>>\
Yami turns and moves towards the door, but Eve grabs her hand — a desperate expression on her face as she tugs it.
<<talk "eve">>Please, Yami! You're the only one I can turn to! The only one I can ask...<</talk>>\
Yami pauses, grimacing, and then turns to look over her shoulder at Eve.
<<talk "yami">><<if $jenYami gte 8>>If you're asking me to betray Jen's trust in me, the answer is and always will be no.<<else>><<if $yamiEve gte 8>>I'm not going to be your lesbian college experiment, Eve. <<if $yami.hasFlag("virgin")>>I want to give my first time to someone I love and who loves me in return.<<else>>I've already been burned once, lost something that I can't ever get back...<</if>> Now please let go.<<elseif $yamiEve gte 4>>I can't help you, Eve. Now let go.<<else>>Let. Go.<</if>><</if>><</talk>>\
<<if $jenYami gte 8>>Eve winces, a pained expression on her face, and she releases Yami's hand and slumps down onto the bed. Tears are starting to run down her cheeks, and she sniffles as she wipes them away.
<<talk "eve">>I wasn't... I'm sorry... I just don't know who else to turn to.<</talk>>\
Yami pauses, clenching her fist, and then she sighs.
<<talk "yami">>Listen... I'll talk to Jen and see if we can come up with... I dunno, an online dating profile or something. It shouldn't be too hard.<</talk>>\
Eve frowns and sighs, then nods. She sounds half-disappointed, half-relieved.
<<talk "eve">>Yeah, I... thanks, Yami. Sorry for springing all this on you. <<if $yamiEve gte 5>>Can... can we still be friends?<</if>><</talk>>\
<<talk "yami">><<if $yamiEve gte 7>>Of course, //gaki//.<<elseif $yamiEve gte 5>>I... we'll see.<<else>>We aren't friends, Eve. But maybe... we'll see.<</if>><</talk>>\
Yami sighs and then <<if $yamiEve gte 5>>tussles Eve's hair.<<else>>turns towards the door.<</if>> Taking that as your cue to leave, you turn and duck into a nearby room until you're certain she's gone, processing what you've just overheard.
<<talk "thought">>So Eve is a little bi-curious? I guess she's at that age, where she's figuring things out about herself...<</talk>>\
[[Encourage Eve to explore her sexuality.|Submitted Yami Eve Eavesdropping Scene 2c]]
[[Discourage Eve from exploring her sexuality.|Submitted Yami Eve Eavesdropping Scene 2d]]
[[Let Eve make up her own mind.|$location]]
Submitted by Asura
<<set $yami.affection += 1>><<set $yami.fear -= 1>><<set $yami.trust += 1>>
<<set $eve.affection += 1>><<set $yami.fear -= 1>><<set $yami.trust += 1>>
<<else>>Eve shakes her head, gripping her face with her fingers and letting out a dismayed groan.
<<talk "eve">>Yami, wait! That's not what I... ugh...! I'm saying this all wrong! <<if $yami.hasFlag("virgin")>><<if $eve.hasFlag("virgin")>>I want to give my first time to someone //I// love too. Someone who'll hold me and be gentle and make it as... painless... as possible. <<if $yamiEve gte 8>>And I would be honored if that someone was you, Yami. But even<<elseif $yamiEve gte 6>>We may not be that close yet, but... I'd rather give myself to someone of my choosing than have it taken away by force. Even<<else>>I guess... I guess I'll have to keep looking for that someone, but even<</if>> if it turns out I'm not into girls, it won't have been meaningless. Not to me.<<else>><<if $eve.affection gte 800>>I'm happy my first time was with <<print $eve.callsPlayer>>... and I'd like for my first time with a girl to be that special too.<<elseif $eve.affection gte 600>>I... I can't say I //love// <<print $eve.callsPlayer>>, but he's a nice enough guy... and at least my first time wasn't with our old Master. Anna thinks I don't know, but the things he did... A-anyway, I want my first time with a girl to be special.<<elseif $eve.affection gte 400>>I... at least my first time wasn't with our old Master. Anna thinks I don't know, but the things he did... A-anyway, I want my first time with a girl to be special. A do-over, I suppose.<<else>>I didn't have the luxury of that choice. If I could get a do-over, a fresh start...<</if>> <<if $yamiEve gte 8>>I'm not asking this frivolously. I'm asking you because... because I love you, and I'd be honored if you'd help me with this... journey of self-discovery...? Ugh, that sounds so corny... but even if it turns out I'm not into girls, it won't have been meaningless. Not to me.<<elseif $yamiEve gte 6>>I... ugh... l-let's just forget this ever happened and go back to being friends. C-can we do that?<<else>>I'm sorry. I shouldn't have asked...<</if>><</if>><<else>>I... I'm sorry to hear that, Yami. <<if $yamiEve gte 8>>But I'm not asking this frivolously. I'm asking you because... because I love you, and I'd be honored if you'd help me with this... journey of self-discovery...? Ugh, that sounds so corny... but even if it turns out I'm not into girls, it won't have been meaningless. Not to me.<<elseif $yamiEve gte 6>>I... ugh... l-let's just forget this ever happened and go back to being friends. C-can we do that?<<else>>I'm sorry. I shouldn't have asked...<</if>><</if>><</talk>>\
Eve looks like she's on the verge of tears, burying her face in her knees. Yami stands, one hand raised with her fingers curled, looking conflicted. Then, with a sigh, she turns back towards Eve.
<<talk "yami">><<if $eve.hasFlag("virgin")>><<if $yami.hasFlag("virgin")>><<if $yamiEve gte 8>>Eve... I... I don't know what to say. I just... thought you were messing with me. But... if you're being honest... if you're being serious, I. . . Haah... //Yare yare//, fine... just one kiss, though. Please don't make me regret this.<<elseif $yamiEve gte 6>>That will never happen, Eve. <<if $yami.affection gte 600>><<print $yami.callsPlayer>> may not be perfect, but as far as I can tell he isn't the sort of person who'd force himself on a woman.<<elseif $yami.affection gte 400>>Not on my watch. If <<print $yami.callsPlayer>> or anyone else tries anything, I'll protect you. You have my word.<<else>>If <<print $yami.callsPlayer>> tries anything, I'll kill him.<</if>> But... I suppose you have a point that it's better to give your first time to someone you at least trust than have it taken from you. Are... are you saying you trust //me// to that extent?<<else>>Eve... if I can help you find that someone, I will. But unless you're absolutely sure that this is what you want and that you can commit... it's not going to be me.<</if>><<else>>No, Eve... I just... I've already been burned once, and I'm not going to put myself through that again. Honestly... I wish I could do my first time over with someone I love and trust, and who loves and trusts me, I //would// in a heartbeat... but there are no do-overs with this sort of thing. But... if I can help you find your someone, I will. No-one should suffer the pain and regret that I have. And in the meantime, I'll protect you. You have my word.<</if>>
<<else>><<if $eve.affection gte 800>>Tch... <<if $yamiEve gte 8>>I suppose I can relate to that, and I guess I'm flattered, but... I've never been comfortable with the idea of sharing. I only have so much room in my heart for people I can truly care about... who I can love. He probably couldn't care less, but if you're not able to pick between me and him, then it just won't work out between us.<<elseif $yamiEve gte 6>>Eve... of course we can still be friends. And if I can help you find that someone, I will. But unless you're absolutely sure that this is what you want and that you can commit... it's not going to be me.<<else>>I wish you the best of luck in finding that someone, but it's not going to be me.<</if>><<elseif $eve.affection gte 600>>I'm sorry to hear that, Eve. No-one should have to suffer like that, //ever//... and if I could kill the piece of shit who hurt you and Anna myself I would...!<<else>>What?! Eve... I... shit! I didn't know...! That's... that's //yurusenai...! Zettai yurusenai!// If you want me to find the piece of shit who did that to you... I will. I give you my word I'll make him pay for what he did to you...!<</if>><</if>><</talk>>\
<<if $eve.hasFlag("virgin")>><<if $yami.hasFlag("virgin")>><<if $yamiEve gte 8>>As Eve looks up in surprise, Yami moves in closer and sits next to her, gently wiping away the tears. Eve's eyes widen in wonder tinged with disbelief as Yami's fingers trace her jawline, tilting her head upwards and turning it to face her. Yami inhales deeply, as though steeling herself, and then leans in and gently kisses Eve on the lips. <<if $yamiEve gte 9>>To your surprise, Eve eagerly reciprocates, pressing her lips against Yami's with a surprisingly fierce intensity. Yami's eyes widen in surprise as Eve slips her tongue into her mouth, and then she topples onto her back with Eve straddling her, all-but pinning her to the bed.<<else>>Eve's cheeks flush crimson and her eyes widen even more, and then she closes them and leans into it with a sound halfway between a moan and a sigh. The kiss only lasts a few seconds and Yami keeps it chaste — with no tongue in sight — but it seems to last a lot longer to you.<</if>>
<<talk "thought">>Hot.<</talk>>\
<<if $yamiEve gte 9>>Eve intensifies the kiss, letting out a crooning moan as Yami's fingers rake down her back and grip her waist and hips. For all her brashness and bravado, you've never seen Yami in such a vulnerable position, seeming torn between pushing Eve off and pulling her even closer. When Eve finally pulls back, panting as though she's run a marathon, she looks down at Yami and then gasps in shock at her own actions, quickly scrambling off. Looking more than a little shaken, Yami sits up and rakes her fingers through her hair, quickly regaining her composure and straightening out her disheveled clothes.<<else>>When Yami pulls back, she looks down at Eve with an unreadable pensive expression, her eyes half-closed. Eve sits with a dazed expression on her face, making a couple of noises like she's trying to speak but can't find her words. Shaking herself out of her daze, she touches her lips with her fingertips.<</if>>
<<talk "eve">>Y-Yami... I... that was-<</talk>>\
As Eve turns to face her, Yami stands up, not meeting her gaze.
<<talk "yami">>I. . . I should return to my work.<</talk>>\
As she turns towards the door, you quickly duck into an adjacent room and wait until you're absolutely certain she's gone. Glancing around to make sure the coast is clear, you step back out into the hall with a sigh of relief.
<<talk "thought">>That was a close call...<</talk>>\
Just as you're about to get on with your day, you hear the sound of stifled whimpers from inside the room.
[[Investigate.|Submitted Yami Eve Eavesdropping Scene 2e]]
[[Ignore it.|$location]]
Submitted by Asura
<<set $yami.affection += 1>><<set $yami.fear -= 1>><<set $yami.trust += 1>>
<<set $eve.affection += 1>><<set $yami.fear -= 1>><<set $yami.trust += 1>>
<<elseif $yamiEve gte 6>>Eve opens her mouth to reply, then pauses, frowning as she seriously contemplates Yami's question. <<if $yami.affection gte 600>>Yami places a reassuring hand on Eve's shoulder and then pulls her into a gentle hug, Eve wrapping her arms around Yami's waist and squeezing tightly.
<<talk "eve">>Thanks, Yami... I hope you're right about that, and. . . <<if $yamiEve gte 7>>yes. I trust you.<<else>>I trust you. . . I do! But. . . I'm scared and confused, and I-<</if>><</talk>>\
Yami places a hand on Eve's head, gently stroking her fingers through the smaller girl's hair, then cups the smaller girl's chin and tilts her head back. Inclining her head, Yami's dark eyes search Eve's, the smaller girl licking her lips in anticipation — or apprehension. Not breaking eye contact, Yami leans forward and plants a chaste kiss on Eve's <<if $yamiEve gte 7>>cheek<<else>>forehead<</if>>, lingering for a few seconds before pulling away. A slight blush colors Eve's cheeks and she giggles despite herself, Yami smiling faintly before stepping away from her.
<<talk "yami">><<if $yamiEve gte 7>>We. . . we'll see what the future holds.<<else>>Shh, Eve. . . this isn't something that should be rushed into, anyway.<</if>><</talk>>\
Gently tussling Eve's hair, Yami stands and turns towards the door. Her eyes narrow as she notices it's open slightly and you duck out of sight and into an adjacent room before she can fling it open.
<<talk "thought">>Oh crap! Crap! Crap! Crap!<</talk>>\
You can hear her footsteps in the hall, pausing as she looks around, and you let out a breath you didn't know you were holding in when you hear her footsteps retreat down the hall. Opening the door, you peek out and glance around to make sure the coast is clear, stepping back out into the hall with a sigh of relief.
<<talk "thought">>That was a close call...<</talk>>\
Just as you're about to get on with your day, you hear the sound of stifled whimpers from inside the room.
[[Investigate.|Submitted Yami Eve Eavesdropping Scene 2f]]
[[Ignore it.|$location]]
Submitted by Asura
<<set $yami.affection += 2>><<set $yami.fear -= 2>><<set $yami.trust += 2>>
<<set $eve.affection += 2>><<set $yami.fear -= 2>><<set $yami.trust += 2>>
<<elseif $yami.affection gte 400>>Yami places a reassuring hand on Eve's shoulder and then pulls her into a gentle hug, Eve wrapping her arms around Yami's waist and squeezing tightly. Eve sniffles, then pulls back and looks up at Yami.
<<talk "eve">>You promise you'll protect me?<</talk>>\
With a serious expression, Yami nods and then resumes hugging Eve and stroking the back of her head.
<<talk "yami">>I do. And... if anything //does// happen and I can't stop it, I'll make //damn// sure whoever hurts you suffers...!<</talk>>\
Yami's voice is a low, hostile growl as she protectively grips Eve, who makes a muffled sound into Yami's abdomen that sounds something like speech. Yami quickly releases Eve, wincing.
<<talk "yami">>I... didn't mean to squeeze you so tightly. I didn't hurt you, did I?<</talk>>\
Eve shakes her head, smoothing out the wrinkled sleeves of her dress, and then giggles.
<<talk "eve">>No. What I was saying is that I'm glad you're here, Yami. To answer your question. . . <<if $yamiEve gte 7>>yes. I trust you.<<else>>I do trust you. . . I do! But. . . I'm scared and confused, and I. . .<</if>> I'm glad you're <<if $yamiEve gte 7>>here<<else>>my friend<</if>>. It... it makes me feel like a fairy-tale princess, with a big scary dragon protecting me.<</talk>>\
For a moment, Yami looks down at Eve with a bemused expression that quickly turns sombre.
<<talk "yami">>Most fairy-tale dragons eat princesses, though...<</talk>>\
Eve's smile turns mischievous — even flirtatious — and she winks at Yami.
<<talk "eve">>I don't think I have to worry about //this// dragon trying to eat me... though I wouldn't mind it as long as she was gentle...<</talk>>\
As Yami does a double-take, Eve giggles and darts towards the door. Before she can throw it open, you duck into an adjacent room and hide just out of sight behind the door frame.
<<talk "thought">>That was a close call... I'm not particularly worried about Eve, but if Yami found out I was eavesdropping...<</talk>>\
You can hear Eve's footsteps in the hall, skipping happily out of earshot, but you wait until you hear Yami's boots heading in the opposite direction before you peek out and glance around to make sure the coast is clear, stepping back out into the hall with a sigh of relief.
[[Go about your day.|$location]]
Submitted by Asura
<<set $yami.affection += 2>><<set $yami.fear -= 2>><<set $yami.trust += 2>>
<<set $eve.affection += 2>><<set $yami.fear -= 2>><<set $yami.trust += 2>>
<<else>><<if $eve.fear gte 800>>Eve blanches and shakes her head violently. Gripping the front of Yami's jacket with trembling hands, she looks up at Yami with an expression of absolute terror.<<elseif $eve.fear gte 600>>Eve tenses noticeably and then shakes her head, her voice trembling slightly as she replies.<<elseif $eve.fear gte 400>>Eve tenses slightly, her fingers clenching into fists, before she relaxes with noticeable effort, looking up at Yami with a trembling smile.<<elseif $eve.fear gte 200>>For the slightest moment, you think you see a look of anticipation flicker across Eve's face — a faint, hesitant smile spreading across her lips — but then she sighs and shakes her head.<<elseif $eve.fear gte 100>>Eve licks her lips, as though savoring the taste of Yami promising your death, and then smiles up at her.<<else>>A disturbingly bloodthirsty grin spreads across her face. The hatred burning in her eyes makes your stomach twist as she looks up at Yami.<</if>>
<<talk "eve">><<if $eve.fear gte 800>>N-No! He'll find out! <<print $eve.callsPlayer>> //always// finds out! And then he'll... he'll //punish// me!<<elseif $eve.fear gte 600>>Don't say things like that! <<print $eve.callsPlayer>> might hear you... and if he hears you he'll punish me... or worse, punish Anna!<<elseif $eve.fear gte 500>>I... I appreciate the offer, Yami, but... if anything happens to me, please just promise me you'll keep Anna safe.<<elseif $eve.fear gte 400>>Thanks Yami... y'know, having you here makes me feel like one of those fairy-tale princesses, with a big strong scary dragon protecting her.<<elseif $eve.fear gte 200>>But... if anything happens to <<print $eve.callsPlayer>>, Anna and I will be separated. I //can't// lose her. She's all I have left of my family...<<elseif $eve.fear gte 100>>And here I thought you didn't save people for free, Yami. There's just one problem... if anything happens to <<print $eve.callsPlayer>>, Anna and I will be separated. I //can't// lose her. She's all I have left of my family...<<else>><<print $eve.callsPlayer>>I hate him... I hate him so much I can barely stand it...! But if anything happens to him, Anna and I will be separated. I //can't// lose her. I //can't!// She's all the family I have left...<</if>> And as for your question... I've given it a lot of thought, and... yes, I do. I've seen the way <<print $eve.callsPlayer>> looks at me, and I'm scared that any day now he's going to... I-I'd rather it be you than him.<</talk>>\
<<if $eve.fear gte 800>>Eve says the word "punish" with a note of dread and despair that makes your heart sing.
<<talk "thought">>At least //one// of them knows her proper place...<</talk>>\
Whimpering, Eve looks around as though expecting you to step out of the shadows and whip her with your belt. Yami pulls the trembling Eve into a tight hug, stroking her fingers from the back of the smaller girl's head to the small of her back. Eve buries her face in Yami's chest, whimpering and sobbing until her terror subsides.<<elseif $eve.fear gte 600>>Eve whimpers, biting her lower lip so hard you're surprised it doesn't start bleeding. Grimacing, Yami pulls Eve into a tight hug, stroking her fingers from the back of the smaller girl's head to the small of her back.
<<talk "yami">>Shh, shh... //ore ga mamoru... ore ga mamoru...//<</talk>>\
Eve buries her face in Yami's chest, her body trembling with barely-suppressed sobs until her tears subside.<<elseif $eve.fear gte 500>>Eve wraps her arms around Yami and buries her face in Yami's chest, her body trembling with barely-suppressed sobs. When she finally regains her composure, she pulls back and sniffles.
<<talk "yami">>Shh, shh... //ore ga mamoru... ore ga mamoru...//<</talk>>\
With surprising tenderness, Yami wipes a fresh tear away and then returns the hug, stroking her fingers from the back of Eve's head to the small of her back.<<elseif $eve.fear gte 400>>For a moment, Yami looks down at Eve with a bemused expression that quickly turns sombre.
<<talk "yami">>Most fairy-tale dragons eat princesses, though...<</talk>>\
Yami frowns and raises one eyebrow as Eve struggles — and utterly fails — to keep a begrudging tear-stained smirk off her face.<<elseif $eve.fear gte 200>>Eve grits her teeth in anger and frustration, tears running down her cheeks as she swipes them away on her sleeve.<<else>><<talk "thought">>So Anna's the only reason Eve hasn't killed me in my sleep? Fucking hell, just how much does that little bitch hate me?<</talk>>\
A chill runs down your spine as you picture her standing over you with a pillow, a murderous expression on her otherwise adorable face.<</if>>
<<talk "eve">><<if $eve.fear gte 600>>I'm sorry, Yami! I'm so sorry... I just... I can't risk it. If //anything// were to happen to him, Anna and I... I can't lose her! I just //can't!// She's the only family I have left!<<elseif $eve.fear gte 500>>Thank-you, Yami. I... I'm happy to have you as my friend. To know at least someone other than Anna will miss me...<<elseif $eve.fear gte 400>>Hehe... well maybe this little princess wouldn't mind being eaten, so long as the big strong dragon was gentle...<<else>>I'm just... so <<if $eve.fear gte 200>>scared<<else>>angry<</if>>, and I'm sick of it. I want to feel something — //anything// — other than <<if $eve.fear gte 200>>fear<<else>>hatred<</if>>...<</if>><</talk>>\
<<if $eve.fear gte 500>>After several seconds, Yami releases Eve and gently strokes the top of her head, Eve leaning into the touch with her eyes closed. Satisfied that she's not going to have a breakdown, Yami places a reassuring hand on Eve's shoulder, squeezes once, and then turns towards the door.
Her eyes narrow as she notices it's open slightly and you duck out of sight and into an adjacent room before she can fling it open.
<<talk "thought">>Oh crap! Crap! Crap! Crap!<</talk>>\
You can hear her footsteps in the hall, pausing as she looks around, and you let out a breath you didn't know you were holding in when you hear her footsteps retreat down the hall. Opening the door, you peek out and glance around to make sure the coast is clear, stepping back out into the hall with a sigh of relief.
<<talk "thought">>That was a close call...<</talk>>\
Just as you're about to get on with your day, you hear the sound of a stifled whimpers from inside the room.
[[Investigate.|Submitted Yami Eve Eavesdropping Scene 2f]]
[[Ignore it.|$location]]
Submitted by Asura
<<set $yami.affection += 1>><<set $yami.fear -= 1>><<set $yami.trust += 1>>
<<set $eve.affection += 1>><<set $yami.fear -= 1>><<set $yami.trust += 1>>
<<elseif $eve.fear gte 400>>As Yami does a double-take, Eve giggles and darts towards the door. Before she can throw it open, you duck into an adjacent room and hide just out of sight behind the door frame.
<<talk "thought">>That was a close call... I'm not particularly worried about Eve, but if Yami found out I was eavesdropping...<</talk>>\
You can hear Eve's footsteps in the hall, skipping happily out of earshot, but you wait until you hear Yami's boots heading in the opposite direction before you peek out and glance around to make sure the coast is clear, stepping back out into the hall with a sigh of relief.
[[Go about your day.|$location]]
Submitted by Asura
<<set $yami.affection += 1>><<set $yami.fear -= 1>><<set $yami.trust += 1>>
<<set $eve.affection += 1>><<set $yami.fear -= 1>><<set $yami.trust += 1>>
<<else>>Eve pulls away from Yami, her gaze unfocused. She opens and closes her mouth a few times, trying to find the words she wants to say, then grimaces.
<<talk "eve">>I've seen the way <<print $eve.callsPlayer>> looks at me, and I'm scared that any day now he's going to... that he'll do to me what our old Master did to Anna... I-I'd rather it be you than him, so please...<</talk>>\
Eve reaches out and takes Yami's hand, pulling it to her chest and laying it over one of her breasts.
<<talk "eve">>At least promise me you'll be gentle?<</talk>>\
To your surprise, Yami offers no resistance. Instead, she looks conflicted, gritting her teeth, but after a long moment she pulls away, clenching her fingers into fists.
<<talk "yami">>I'm sorry, Eve. I can't.<</talk>>\
Hurt, anger, and fear flare up in Eve's eyes.
<<talk "eve">>You can't, or you //won't//?<</talk>>\
For a moment you almost think she's going to attack Yami, but instead she slumps to the floor beside the bed. Yami regards her with a sorrowful expression, her eyes full of pity and regret.
<<talk "yami">>Your first time should be something done out of love rather than fear.<</talk>>\
For a moment she almost reaches out to touch Eve, but then pulls her hand away and clenches her fingers into a fist.
<<talk "yami">>You have my word, though. If <<print $yami.callsPlayer>> or anyone else tries to force themselves on you, I will kill them.<</talk>>\
Yami's voice turns hard and cold, and as she turns to glare at you over her shoulder her eyes seem to be pitch black and predatory — empty of everything except hatred.
<<talk "thought">>Oh shit! She knows I'm here!<</talk>>\
Before Yami can throw it open and make good on her threat, you turn and run down the hall as fast as your legs can carry you, ducking into one of the rooms and locking the door.
<<talk "thought">>She knew I was there?! For how long? Shit!<</talk>>\
Minutes pass, the only sound your labored breathing and the pounding of your heart in your ears, before you muster the courage peek out and glance around to make sure the coast is clear.
Stepping back out into the hall with a sigh of relief, you smooth out your clothing and attempt to regain your dignity.
<<talk "thought">>What am I so afraid of, anyway. It's not like Yami would //actually// try to kill me in my own house... would she?<</talk>>\
Shuddering and rubbing you neck as the sudden sensation of a blade pressing into it comes over you, you resolve to find something else to do to take your mind off such disturbing thoughts.
[[Go about your day.|$location]]
Submitted by Asura
<<set $yami.affection -= 5>><<set $yami.fear += 5>><<set $yami.trust -= 5>>
<<set $eve.affection += 1>><<set $yami.fear -= 1>><<set $yami.trust += 1>><</if>><</if>>
<<else>>Eve shudders, shaking her head as tears run down her cheeks. Before she can say anything, Yami holds up a finger and presses it to her lips.
<<talk "yami">>And don't just say you are. You're not. You're still young and curious and not sure about who and what you want in life, but I'm not going to be your lesbian college experiment, Eve.<</talk>>\
Yami's tone is stern, but not as cold as you were expecting it to be. Gently tussling Eve's hair, Yami stands and turns towards the door. Her eyes narrow as she notices it's open slightly and you duck out of sight and into an adjacent room before she can fling it open.
<<talk "thought">>Oh crap! Crap! Crap! Crap!<</talk>>\
You can hear her footsteps in the hall, pausing as she looks around, and you let out a breath you didn't know you were holding in when you hear her footsteps retreat down the hall. Opening the door, you peek out and glance around to make sure the coast is clear, stepping back out into the hall with a sigh of relief.
<<talk "thought">>That was a close call...<</talk>>\
Just as you're about to get on with your day, you hear the sound of a stifled whimpers from inside the room.
[[Investigate.|Submitted Yami Eve Eavesdropping Scene 2f]]
[[Ignore it.|$location]]
Submitted by Asura
<<set $yami.affection += 1>><<set $yami.fear -= 1>><<set $yami.trust += 1>>
<<set $eve.affection += 1>><<set $yami.fear -= 1>><<set $yami.trust += 1>><</if>>
<<else>>Eve nods and mumbles something under her breath, then hugs Yami tightly. Sighing, Yami rolls her eyes but returns the hug along with a few headpets. Gently tussling Eve's hair, Yami stands and turns towards the door. Her eyes narrow as she notices it's open slightly and you duck out of sight and into an adjacent room before she can fling it open.
<<talk "thought">>Oh crap! Crap! Crap! Crap!<</talk>>\
You can hear her footsteps in the hall, pausing as she looks around, and you let out a breath you didn't know you were holding in when you hear her footsteps retreat down the hall. Opening the door, you peek out and glance around to make sure the coast is clear, stepping back out into the hall with a sigh of relief.
<<talk "thought">>That was a close call...<</talk>>\
Just as you're about to get on with your day, you hear the sound of a stifled whimpers from inside the room.
[[Investigate.|Submitted Yami Eve Eavesdropping Scene 2f]]
[[Ignore it.|$location]]
Submitted by Asura
<<set $yami.affection += 1>><<set $yami.fear -= 1>><<set $yami.trust += 1>>
<<set $eve.affection += 1>><<set $yami.fear -= 1>><<set $yami.trust += 1>><</if>>
<<else>><<if $eve.affection gte 800>>Eve nods and mumbles something under her breath, then hugs Yami tightly. Sighing, Yami rolls her eyes but returns the hug along with a few headpets. Gently tussling Eve's hair, Yami stands and turns towards the door. Her eyes narrow as she notices it's open slightly and you duck out of sight and into an adjacent room before she can fling it open.
<<talk "thought">>Oh crap! Crap! Crap! Crap!<</talk>>\
You can hear her footsteps in the hall, pausing as she looks around, and you let out a breath you didn't know you were holding in when you hear her footsteps retreat down the hall. Opening the door, you peek out and glance around to make sure the coast is clear, stepping back out into the hall with a sigh of relief.
<<talk "thought">>That was a close call...<</talk>>\
Just as you're about to get on with your day, you hear the sound of a stifled whimpers from inside the room.
[[Investigate.|Submitted Yami Eve Eavesdropping Scene 2f]]
[[Ignore it.|$location]]
Submitted by Asura
<<set $yami.affection += 1>><<set $yami.fear -= 1>><<set $yami.trust += 1>>
<<set $eve.affection += 1>><<set $yami.fear -= 1>><<set $yami.trust += 1>>
<<elseif $eve.affection gte 600>>Yami places a reassuring hand on Eve's shoulder and then pulls her into a gentle hug, Eve wrapping her arms around Yami's waist and squeezing tightly. Eve sniffles, then pulls back and looks up at Yami.
<<talk "eve">>You promise?<</talk>>\
With a serious expression, Yami nods and then resumes hugging Eve and stroking the back of her head.
<<talk "yami">>And... if anything //does// happen and I can't stop it, I'll make //damn// sure whoever hurts you suffers...!<</talk>>\
Yami's voice is a low, hostile growl as she protectively grips Eve, who makes a muffled sound into Yami's abdomen that sounds something like speech. Yami quickly releases Eve, wincing.
<<talk "yami">>I... didn't mean to squeeze you so tightly. I didn't hurt you, did I?<</talk>>\
Eve shakes her head, smoothing out the wrinkled sleeves of her dress, and then giggles.
<<talk "eve">>No. What I was saying is that I'm glad you're here, Yami. I'm glad you're my friend. It... it makes me feel like a fairy-tale princess, with a big scary dragon protecting me.<</talk>>\
For a moment, Yami looks down at Eve with a bemused expression that quickly turns sombre.
<<talk "yami">>Most fairy-tale dragons eat princesses, though...<</talk>>\
Eve's smile turns mischievous — even flirtatious — and she winks at Yami.
<<talk "eve">>I don't think I have to worry about //this// dragon trying to eat me... though I wouldn't mind it as long as she was gentle...<</talk>>\
As Yami does a double-take, Eve giggles and darts towards the door. Before she can throw it open, you duck into an adjacent room and hide just out of sight behind the door frame.
<<talk "thought">>That was a close call... I'm not particularly worried about Eve, but if Yami found out I was eavesdropping...<</talk>>\
You can hear Eve's footsteps in the hall, skipping happily out of earshot, but you wait until you hear Yami's boots heading in the opposite direction before you peek out and glance around to make sure the coast is clear, stepping back out into the hall with a sigh of relief.
[[Go about your day.|$location]]
Submitted by Asura
<<set $yami.affection += 1>><<set $yami.fear -= 1>><<set $yami.trust += 1>>
<<set $eve.affection += 1>><<set $yami.fear -= 1>><<set $yami.trust += 1>>
<<else>><<if $eve.fear gte 800>>Eve blanches and shakes her head violently. Gripping the front of Yami's jacket with trembling hands, she looks up at Yami with an expression of absolute terror.<<elseif $eve.fear gte 600>>Eve tenses noticeably and then shakes her head, her voice trembling slightly as she replies.<<elseif $eve.fear gte 400>>Eve tenses slightly, her fingers clenching into fists, before she relaxes with noticeable effort, looking up at Yami with a trembling smile.<<elseif $eve.fear gte 200>>For the slightest moment, you think you see a look of anticipation flicker across Eve's face — a faint, hesitant smile spreading across her lips — but then she sighs and shakes her head.<<elseif $eve.fear gte 100>>licks her lips, as though savoring the taste of Yami promising your death, and then smiles up at her.<<else>>A disturbingly bloodthirsty grin spreads across her face. The hatred burning in her eyes makes your stomach twist as she looks up at Yami.<</if>>
<<talk "eve">><<if $eve.fear gte 800>>N-No! He'll find out! <<print $eve.callsPlayer>> //always// finds out! And then he'll... he'll //punish// me!<<elseif $eve.fear gte 600>>Don't say things like that! <<print $eve.callsPlayer>> might hear you... and if he hears you he'll punish me... or worse, punish Anna!<<elseif $eve.fear gte 500>>I... I appreciate the offer, Yami, but... if anything happens to me, please just promise me you'll keep Anna safe.<<elseif $eve.fear gte 400>>Thanks Yami... y'know, having you here makes me feel like one of those fairy-tale princesses, with a big strong scary dragon protecting her.<<elseif $eve.fear gte 200>>But... if anything happens to <<print $eve.callsPlayer>>, Anna and I will be separated. I //can't// lose her. She's all I have left of my family...<<elseif $eve.fear gte 100>>And here I thought you didn't save people for free, Yami. There's just one problem... if anything happens to <<print $eve.callsPlayer>>, Anna and I will be separated. I //can't// lose her. She's all I have left of my family...<<else>><<print $eve.callsPlayer>>I hate him... I hate him so much I can barely stand it...! But if anything happens to him, Anna and I will be separated. I //can't// lose her. I //can't!// She's all the family I have left...<</if>> And as for your question... I've given it a lot of thought, and... yes, I do. I've seen the way <<print $eve.callsPlayer>> looks at me, and I'm scared that any day now he's going to... I-I'd rather it be you than him.<</talk>>\
<<if $eve.fear gte 800>>Eve says the word "punish" with a note of dread and despair that makes your heart sing.
<<talk "thought">>At least //one// of them knows her proper place...<</talk>>\
Whimpering, Eve looks around as though expecting you to step out of the shadows and whip her with your belt. Yami pulls the trembling Eve into a tight hug, stroking her fingers from the back of the smaller girl's head to the small of her back. Eve buries her face in Yami's chest, whimpering and sobbing until her terror subsides.<<elseif $eve.fear gte 600>>Eve whimpers, biting her lower lip so hard you're surprised it doesn't start bleeding. Grimacing, Yami pulls Eve into a tight hug, stroking her fingers from the back of the smaller girl's head to the small of her back.
<<talk "yami">>Shh, shh... //ore ga mamoru... ore ga mamoru...//<</talk>>\
Eve buries her face in Yami's chest, her body trembling with barely-suppressed sobs until her tears subside.<<elseif $eve.fear gte 500>>Eve wraps her arms around Yami and buries her face in Yami's chest, her body trembling with barely-suppressed sobs. When she finally regains her composure, she pulls back and sniffles.
<<talk "yami">>Shh, shh... //ore ga mamoru... ore ga mamoru...//<</talk>>\
With surprising tenderness, Yami wipes a fresh tear away and then returns the hug, stroking her fingers from the back of Eve's head to the small of her back.<<elseif $eve.fear gte 400>>For a moment, Yami looks down at Eve with a bemused expression that quickly turns sombre.
<<talk "yami">>Most fairy-tale dragons eat princesses, though...<</talk>>\
Yami frowns and raises one eyebrow as Eve struggles — and utterly fails — to keep a begrudging tear-stained smirk off her face.<<elseif $eve.fear gte 200>>Eve grits her teeth in anger and frustration, tears running down her cheeks as she swipes them away on her sleeve.<<else>><<talk "thought">>So Anna's the only reason Eve hasn't killed me in my sleep? Fucking hell, just how much does that little bitch hate me?<</talk>>\
A chill runs down your spine as you picture her standing over you with a pillow, a murderous expression on her otherise adorable face.<</if>>
<<talk "eve">><<if $eve.fear gte 600>>I'm sorry, Yami! I'm so sorry... I just... I can't risk it. If //anything// were to happen to him, Anna and I... I can't lose her! I just //can't!// She's the only family I have left!<<elseif $eve.fear gte 500>>Thank-you, Yami. I... I'm happy to have you as my friend. To know at least someone other than Anna will miss me...<<elseif $eve.fear gte 400>>Hehe... well maybe this little princess wouldn't mind being eaten, so long as the big strong dragon was gentle...<<else>>I'm just... so <<if $eve.fear gte 200>>scared<<else>>angry<</if>>, and I'm sick of it. I want to feel something — //anything// — other than <<if $eve.fear gte 200>>fear<<else>>hatred<</if>>...<</if>><</talk>>\
<<if $eve.fear gte 500>>After several seconds, Yami releases Eve and gently strokes the top of her head, Eve leaning into the touch with her eyes closed. Satisfied that she's not going to have a breakdown, Yami places a reassuring hand on Eve's shoulder, squeezes once, and then turns towards the door. Her eyes narrow as she notices it's open slightly and you duck out of sight and into an adjacent room before she can fling it open.
<<talk "thought">>Oh crap! Crap! Crap! Crap!<</talk>>\
You can hear her footsteps in the hall, pausing as she looks around, and you let out a breath you didn't know you were holding in when you hear her footsteps retreat down the hall. Opening the door, you peek out and glance around to make sure the coast is clear, stepping back out into the hall with a sigh of relief.
<<talk "thought">>That was a close call...<</talk>>\
Just as you're about to get on with your day, you hear the sound of a stifled whimpers from inside the room.
[[Investigate.|Submitted Yami Eve Eavesdropping Scene 2f]]
[[Ignore it.|$location]]
Submitted by Asura
<<set $yami.affection -= 1>><<set $yami.fear += 1>><<set $yami.trust -= 1>>
<<set $eve.affection += 1>><<set $yami.fear -= 1>><<set $yami.trust += 1>>
<<elseif $eve.fear gte 400>>As Yami does a double-take, Eve giggles and darts towards the door. Before she can throw it open, you duck into an adjacent room and hide just out of sight behind the door frame.
<<talk "thought">>That was a close call... I'm not particularly worried about Eve, but if Yami found out I was eavesdropping...<</talk>>\
You can hear Eve's footsteps in the hall, skipping happily out of earshot, but you wait until you hear Yami's boots heading in the opposite direction before you peek out and glance around to make sure the coast is clear, stepping back out into the hall with a sigh of relief.
[[Go about your day.|$location]]
Submitted by Asura
<<set $yami.affection += 2>><<set $yami.fear -= 2>><<set $yami.trust += 2>>
<<else>>Eve pulls away from Yami, her gaze unfocused. She opens and closes her mouth a few times, trying to find the words she wants to say, then grimaces.
<<talk "eve">>My first time hurt so much I wanted to cry... to scream... I may not be a virgin anymore, but all I want is to overwrite that memory with a first time that feels //good//...<</talk>>\
Eve reaches out and takes Yami's hand, pulling it to her chest and laying it over one of her breasts.
<<talk "eve">>Please, Yami?<</talk>>\
To your surprise, Yami offers no resistance. Instead, she looks conflicted, gritting her teeth, but after a long moment she pulls away, clenching her fingers into fists.
<<talk "yami">>I'm sorry, Eve. I can't.<</talk>>\
Hurt, anger, and fear flare up in Eve's eyes.
<<talk "eve">>You can't, or you //won't//?<</talk>>\
For a moment you almost think she's going to attack Yami, but instead she slumps to the floor beside the bed. Yami regards her with a sorrowful expression, her eyes full of pity and regret.
<<talk "yami">>Like I said, Eve... there's no do-overs. I want my first time to be something done out of love, not spite and anger.<</talk>>\
For a moment she almost reaches out to touch Eve, but then pulls her hand away and clenches her fingers into a fist.
<<talk "yami">>You have my word, though. If <<print $yami.callsPlayer>> or anyone else tries to force themselves on you again, I will kill them.<</talk>>\
Yami's voice turns hard and cold, and as she turns to glare at you over her shoulder her eyes seem to be pitch black and predatory — empty of everything except hatred.
<<talk "thought">>Oh shit! She knows I'm here!<</talk>>\
Before Yami can throw it open and make good on her threat, you turn and run down the hall as fast as your legs can carry you, ducking into one of the rooms and locking the door.
<<talk "thought">>She knew I was there?! For how long? Shit!<</talk>>\
Minutes pass, the only sound your labored breathing and the pounding of your heart in your ears, before you muster the courage peek out and glance around to make sure the coast is clear.
Stepping back out into the hall with a sigh of relief, you smooth out your clothing and attempt to regain your dignity.
<<talk "thought">>What am I so afraid of, anyway. It's not like Yami would //actually// try to kill me in my own house... would she?<</talk>>\
Shuddering and rubbing you neck as the sudden sensation of a blade pressing into it comes over you, you resolve to find something else to do to take your mind off such disturbing thoughts.
[[Go about your day.|$location]]
Submitted by Asura
<<set $yami.affection -= 5>><<set $yami.fear += 5>><<set $yami.trust -= 5>><</if>><</if>><</if>><</if>>\Knocking on the door, you ease it open and step inside. Eve jolts, looking up at you with a startled expression before she <<if $eve.affection gte 600>>lets out a sigh of relief, smiling openly and relaxing as she recognizes you<<elseif $eve.affection gte 400>>grins sheepishly, chuckling nervously as she recognizes you<<elseif $eve.affection gte 200>>tenses noticeably, forcing herself to smile as she recognizes you<<else>>tenses and scowls at you, taking more than a few cues from Yami<</if>>.
<<talk "eve">><<if $eve.affection gte 600>>Oh...! <<print $eve.callsPlayer>>! You startled me, you big meanie~!<<elseif $eve.affection gte 400>>Uh, hey, <<print $eve.callsPlayer>>. . . what brings you here?<<elseif $eve.affection gte 200>><<print $eve.callsPlayer>>. . .<<else>>What do //you// want?<</if>><</talk>>\
<<if $eve.affection gte 400>>Smiling warmly, you take a seat on the bed and pat the mattress next to you<<elseif $eve.affection gte 200>>Smiling reassuringly, you take a seat on the bed and pat the mattress next to you<<else>>Shaking your head, you sit on the bed and pat the mattress next to you<</if>>. Eve <<if $eve.affection gte 400>>sits<<else>>remains standing<</if>>, <<if $eve.trust gte 600>>eyeing you attentively<<elseif $eve.trust gte 400>>eyeing you curiously<<elseif $eve.trust gte 200>>eyeing you warily, her body tensing<<else>>her eyes darting between you and the door as she tenses, preparing to run at the slightest sign of trouble<</if>>.
<<talk "player">><<if $eve.affection gte 600>>Sorry about that, Eve. I just couldn't help but overhear some of your conversation with Yami.<<elseif $eve.affection gte 400>>Hey, Eve. Sorry for intruding, but I just couldn't help but overhear some of your conversation with Yami.<<else>>Relax, Eve. I just want to talk. I didn't mean to eavesdrop, but I just couldn't help but overhear some of your conversation with Yami.<</if>><</talk>>\
Eve <<if $yamiEve gte 70>>blushes<<else>>remains poker-faced<</if>>, then frowns as she processes your admission of listening in on her private conversation.
<<talk "eve">><<if $eve.affection gte 400>>It isn't polite to eavesdrop. . .<<else>>I don't know what you're talking about. . .<</if>><</talk>>\
Waving away her disapproval, you clear your throat.
<<talk "player">>Eve, I just want to say that I wholeheartedly support you exploring your. . . umm. . . sexuality. You had your childhood and adolescence stolen from you by my Great Uncle, and while nothing can truly give you that back you deserve a chance to figure out who you are, and who you want to spend the rest of your life with<<if $eve.affection gte 700>>. . . or even just fool around with.<<else>>. . .<</if>><</talk>>\
<<if $eve.affection gte 700>>You flash her a disarming smile and a roguish wink<<else>>You flash her a disarming smile<</if>>, <<if $eve.affection gte 800>>and she giggles, blushing<<elseif $eve.affection gte 600>>and she giggles with a trace of nervousness and incredulity<<elseif $eve.affection gte 400>>and she smiles faintly, with more than a trace of nervousness and incredulity <<elseif $eve.affection gte 200>>but she eyes you with a confused frown<<else>>but she eyes you incredulously, as though she can't believe what you're saying<</if>>.
<<talk "eve">><<if $eve.affection gte 400>>You. . . you //do?//<<else>>You. . . you //what?//<</if>><</talk>>\
Placing an encouraging hand on her shoulder, you nod.
<<talk "thought">><<if $maki.hasFlag("met")>>Hmm. . . Eve seems pretty close to Bubbles, too. Could she have a fetish for muscular women?<<else>>Yami's a bit of an odd choice, though. . . especially since she's already together with Jen. Maybe it's not so much Yami herself that Eve wants, but a relationship like what Yami has with Eve. . .<</if>><</talk>>\
Noticing Eve staring at you with a <<if $eve.affection gte 400>>surprised but happy<<else>>weirded-out expression<</if>>, you clear your throat.
<<talk "player">>Of course. This isn't something to just rush into, but if you want a wingman I'm happy to help.<</talk>>\
Eve mulls your words over, then looks at you suspiciously.
<<talk "eve">>I may look like this but I wasn't born yesterday, you know. <<if $eve.affection gte 700>>You want to watch, don't you?<<elseif $eve.affection gte 400>>What's in it for you?<<else>>You want to watch, don't you? Pervert!<</if>><</talk>>\
Taken aback by her sudden perceptiveness, you're reminded once again that she's far more perceptive and cunning than she usually lets on.
<<talk "player">><<if $eve.affection gte 800>>I never said that. . . but I wouldn't be opposed either. If you're OK with it, that is.<<elseif $eve.affection gte 700>>I never said that. . .<<elseif $eve.affection gte 400>>You mean aside from the satisfaction of helping you discover new things about yourself?<<else>>That's rich coming from a would-be adulteress. . .<</if>><</talk>>\
Eve <<if $eve.affection gte 800>>smirks<<elseif $eve.affection gte 700>>smiles knowingly<<elseif $eve.affection gte 400>>narrows her eyes suspiciously<<else>><<if $eve.fear gte 600>>flinches away from you as you jab an accusatory finger in her direction<<elseif $eve.fear gte 300>>frowns<<else>>scowls<</if>><</if>>, then stands and makes her way towards the door.
<<talk "eve">><<if $eve.affection gte 700>>Thanks for your offer, <<print $eve.callsPlayer>>. I. . . I'll think about it.<<elseif $eve.affection gte 400>>Right. . . I'll think about it.<<else>><<if $eve.fear gte 600>>I. . . I don't know what you're talking about.<<elseif $eve.fear gte 400>>Hmph. Rude, much?<<else>>Pot calling the kettle black, much?<</if>><</if>> Now, if you'll excuse me, I should get back to work.<</talk>>\
With one last backwards glance with a <<if $eve.affection gte 800>>lascivious wink<<elseif $eve.affection gte 700>>smug grin<<elseif $eve.affection gte 400>>small smile<<else>><<if $eve.fear gte 800>>terrified expression<<elseif $eve.fear gte 600>>frightened expression<<elseif $eve.fear gte 400>>annoyed frown<<else>>angry scowl<</if>><</if>>, Eve turns and exits the room.
For a few moments you remain sitting on the bed, then stand and smooth out the rumpled comforter as best you can then step out into the hall.
[[End.|$location]]
Submitted by Asura
<<set $eve.affection += 3>><<set $eve.fear -= 1>><<set $eve.trust += 3>>Knocking on the door, you ease it open and step inside. Eve jolts, looking up at you with a startled expression before she <<if $eve.affection gte 600>>lets out a sigh of relief, smiling openly and relaxing as she recognizes you<<elseif $eve.affection gte 400>>grins sheepishly, chuckling nervously as she recognizes you<<elseif $eve.affection gte 200>>tenses noticeably, forcing herself to smile as she recognizes you<<else>>tenses and scowls at you, taking more than a few cues from Yami<</if>>.
<<talk "eve">><<if $eve.affection gte 600>>Oh...! <<print $eve.callsPlayer>>! You startled me, you big meanie~!<<elseif $eve.affection gte 400>>Uh, hey, <<print $eve.callsPlayer>>. . . what brings you here?<<elseif $eve.affection gte 200>><<print $eve.callsPlayer>>. . .<<else>>What do //you// want?<</if>><</talk>>\
Folding your arms behind your back and straightening your posture, you stare down at her with an expression of disapproval. Eve looks up at you with <<if $eve.affection gte 600>>a confused<<elseif $eve.affection gte 400>>a nervous<<elseif $eve.affection gte 200>><<if $eve.fear gte 600>>worried<<else>>an annoyed<</if>><<else>><<if $eve.fear gte 600>>a frightened<<else>>an angry<</if>><</if>> expression.
<<talk "player">>I couldn't help but overhear some of your conversation with Yami, and I must say I'm //very// disappointed in you, Eve.<</talk>>\
Eve <<if $eve.affection gte 600>>flinches involuntarily<<else>>flinches<</if>> at the stern tone in your voice, her expression shifting to one of <<if $eve.affection gte 600>>hurt<<elseif $eve.affection gte 400>>worry<<elseif $eve.affection gte 200>>frighted<<else>>terrified<</if>> expression. Before she can say anything, you cut her off.
<<talk "player">><<if $eve.affection gte 800>>Am I not good enough for you?<<else>>Are you trying to break Jen's heart, Eve? <<if $eveJen gte 6>>Does your friendship with her mean so little to you?<</if>><</if>><</talk>>\
Standing, Eve shakes her head emphatically.
<<talk "eve">>No, that's not it! I—<</talk>>\
Eve falters, trying to sort out her thoughts into a coherent statement.
<<talk "player">><<if $eve.affection gte 800>>If you wanted to involve someone else you could have just asked, but you go sneaking behind my back? Have I not been good to you, Eve?<<else>>I know you wouldn't want to do that. You're just. . . confused.<</if>><</talk>>\
Eve shakes her head, tears welling up in her eyes. As she stammers, you place a hand on her shoulder and sit her on the bed.
<<talk "player">><<if $eve.affection gte 800>>No, no. Don't say anything. It's just a phase girls your age tend to go through.<<else>>It's a phase girls your age tend to go through.<</if>><</talk>>\
Eve stares up at you, wide-eyed.
<<talk "eve">>A. . . a phase?<</talk>>\
You nod gravely.
<<talk "player">>Yes, just a phase. And it will pass in time.<</talk>>\
Eve shakes her head, frowning.
<<talk "eve">>But. . . but what about Jen and Yami? <<if $maki.hasFlag("met")>>Or Maki and Bubbles?<</if>> Is //that// just a phase?<</talk>>\
Her surprisingly shrewd response catches you off-guard for a moment, but you don't let it show on your face.
<<talk "player">><<if $mitsuko.hasFlag("owned")>>Mitsuko's told me that usually girls age out of this phase when they reach adulthood, but that sometimes. . . sometimes — particularly with immature girls — this phase persists into adulthood. Becomes. . . an illness of sorts.<<else>>Oh, they're living in sin and will suffer eternal damnation when they shuffle off this mortal coil! Mark my words, Eve, nothing awaits them but hellfire and brimstone!<</if>><</talk>>\
<<if $mitsuko.hasFlag("owned")>>Pacing with your arms folded behind your back, you keep one eye on Eve, your tone world-weary and full of pity for her naïvety.<<else>>Chuckling internally, you do your best impression of Lord Patrick Reon's sermons.<</if>> Eve looks <<if $mitsuko.hasFlag("owned")>>troubled<<else>>skeptical<</if>> as she processes your words, <<if $mitsuko.hasFlag("owned")>>flinching at your use of the word 'immature' and biting her lip<<else>>rolling her eyes<</if>>.
<<talk "eve">><<if $mitsuko.hasFlag("owned")>>An. . . an illness? Really?<<else>>Right. . . at least they'll be warm.<</if>><</talk>>\
<<if $mitsuko.hasFlag("owned")>>Smirking<<else>>Scowling<</if>> inwardly, you exhale and pinch the bridge of your nose.
<<talk "player">><<if $mitsuko.hasFlag("owned")>>Yes, I'm afraid so. Not so much a physical illness, but one of the mind. And that makes it all the harder to treat once it's contracted. You've suffered so much already, and I'm sure you don't want to be seen as immature or mentally-damaged...<<else>>I'm being serious, <<if $eve.affection gte 800>>I care deeply about you. You've suffered so much, and while you're stronger than most people give you credit for I can't help but want to protect you from anything else that might harm you, physically or mentally.<<elseif $eve.affection gte 600>>Eve. I care about you, and I don't want any harm to come to you, physically or mentally.<<elseif $eve.affection gte 400>>Eve. After all, you've already suffered so much over the course of your life. I wouldn't want to see you unwittingly bring more suffering down on yourself.<<else>>you little brat. Laugh all you want, but I'm the master of this house — //your// Master — and I say want none of this foolishness.<</if>><</if>> You understand, don't you?<</talk>>\
Eve <<if $mitsuko.hasFlag("owned")>>looks troubled, but nods slowly as she processes your words.<<else>><<if $eve.affection gte 800>>blushes as you caress her cheek with one hand, leaning into your touch and nibbling her bottom lip ever so slightly.<<elseif $eve.affection gte 600>>blushes slightly, but nods slowly as she processes your words.<<elseif $eve.affection gte 400>>still looks troubled, but nods slowly as she processes your words.<<else>>flinches, then nods — not meeting your gaze.<</if>><</if>>
<<talk "eve">>Yes, <<if $eve.affection gte 800>><<print $eve.callsPlayer>><<else>>Master<</if>>... I understand.<</talk>>\
<<if $eve.affection gte 600>>Satisfied that you've gotten your point across<<else>>Not fully certain that you've gotten your point across<</if>>, you fold your arms <<if $eve.affection gte 600>>behind your back<<else>>across your chest<</if>> and stare down at her for several seconds longer, then turn and exit the room.
<<talk "thought">>I'll have to keep an eye on her, to make sure these... //temptations//... don't rear their ugly heads again...<</talk>>\
[[End.|$location]]
Submitted by Asura
<<set $eve.affection -= 3>><<set $eve.fear += 3>><<set $eve.trust -= 3>><<set $random to random(1, 4)>><<if $random lte 3>>Peeking through the gap in the door, you see Eve seated on the edge of the bed, her fingers gripping the top layer of the sheets. Her gaze is downcast, but even at this distance you can see she's crying, her entire body shaking with barely suppressed sobs.
<<talk "eve">>S-so stupid. . .! I fucked it up! I fucked it all up! <<if $yamiEve gte 9>>What have I done? What have I //done?!//<<else>>What was I thinking? There's no way she sees me a-as anything other than a damn //child!//<</if>><</talk>>\
Letting out a keening wail of despair, Eve claws at her head with her fingers, ripping the ribbons out of her hair in the process. Unable to constrain herself anymore, heaving sobs wrack her slender frame as she curls into a ball and buries her face in her knees.
<<talk "eve">><<if $yamiEve gte 9>>A-and now she h-hates me!<<else>>I hate this! I hate it! I hate it! I hate it! I hate it!<</if>><</talk>>\
The sight of Eve's anguish fills you with <<if $eve.affection gte 800>>an acute sense of empathetic grief<<elseif $eve.affection gte 600>>a wave of profound sympathy<<elseif $eve.affection gte 400>>a growing sense of discomfort<<elseif $eve.affection gte 300>>grim satisfaction<<elseif $eve.affection gte 200>>smug satisfaction<<else>>utter delight<</if>>, and you <<if $eve.affection gte 800>>can't help but feel the urge to rush into the room, scoop her up in your arms, and hold her until her sobs quiet.<<elseif $eve.affection gte 600>> can't help but feel the urge to sit beside her, hold her close, and comfort her until her sobs quiet<<elseif $eve.affection gte 400>> can't help but feel the urge to either turn and leave or step into the room and find some way of comforting her.<<elseif $eve.affection gte 300>>feel a faint but nasty smile spreading across your face.<<elseif $eve.affection gte 200>>smirk, contemplating stepping into the room and rubbing her face in her grief.<<else>>abruptly find yourself wishing you had a wine glass to collect her tears in, so you can savour her anguish all the more — or even better make her drink them.<</if>>
The sound of approaching footsteps snaps you out of your reverie and you quickly duck into a nearby room. For several seconds you wait, holding your breath, and you hear the door to Eve's room open and Anna's voice gasp.
<<talk "anna">>Eve?! What on Earth happened? Why are you- <<if $anna.affection gte 700>>Shh. . . shh. . . I'm here, I'm here. Now, tell me what happened. . .<<else>><<print $anna.callsPlayer>> didn't. . . //h-hurt// you. . . did he?<</if>><</talk>>\
<<if $anna.affection gte 700>>You can't hear Eve's reply, but it seems Anna has the situation well in-hand.
<<talk "thought">>Oh well, I guess I'll leave things to Anna, then. Wouldn't want to accidentally let slip I was eavesdropping, anyway.<</talk>>\
Peeking out of the room, you make sure the coast is clear before stepping out and leaving Anna to comfort her sister in peace.
[[End.|$location]]
Submitted by Asura<<elseif $anna.affection gte 600>>Anna's assumption sinks into you like a dagger to the heart.
<<talk "thought">>Does she still think so lowly of me that she'd assume I'd do something like that to her sister? I thought we were friends. . . and maybe more? Although. . . given her history I guess can't blame her for making such an assumption. . . it still hurts, though. Damn. . . I guess I'll just leave things to her. Wouldn't want to accidentally let slip I was eavesdropping and make her more suspicious.<</talk>>\
Peeking out of the room, you make sure the coast is clear before stepping out and leaving Anna to comfort her sister in peace.
[[End.|$location]]<<elseif $anna.affection gte 500>>While you and Anna aren't particularly close, it still stings that she would immediately jump to such a dark conclusion as to the source of Eve's distress, but given her history you begrudgingly can't blame her for making such an assumption.
<<talk "thought">>E tu, Anna? And here I thought we were starting to get along. . . Although given her history I guess can't blame her for making such an assumption. . . it still hurts, though. Damn. . . I guess I'll just leave things to her. Wouldn't want to accidentally let slip I was eavesdropping and make her more suspicious.<</talk>>\
Peeking out of the room, you make sure the coast is clear before stepping out and leaving Anna to comfort her sister in peace.
[[End.|$location]]
Submitted by Asura<<elseif $anna.affection gte 300>>It annoys you that Anna automatically assumes you'd want to force yourself on Eve, though given her history you begrudgingly can't blame her.
You can imagine Anna putting her arms around her smaller sister to comfort her.
For a heartbeat, you dwell on that thought before realizing this is your chance to make your escape.
Peeking out of the room, you make sure the coast is clear before stepping out and leaving Anna to comfort her sister in peace.
[[End.|$location]]
Submitted by Asura<<else>>Anna's accusation sends a spike of anger surging through you.
<<talk "thought">>That. . . that paranoid little hussy! <<if $eve.affection gte 800>>Eve's too precious to me! I'd never do something like that to her. . . although it's not like she'd say no if I offered. . .<<elseif $eve.affection gte 600>>Eve's my friend! I'd never do something like that to her. . . would I? Not unless she was willing. . .<<elseif $eve.affection gte 400>>I'd never do something like that to Eve. . . would I?<<elseif $eve.affection gte 300>>Who'd want to do something like that to a brat like Eve? Even if she is technically an adult. . .<<else>>Maybe I //will//, just to put that bitch in her place. Eve may be a runt but she's technically an adult, after all. . .<</if>><</talk>>\
You have a sudden, vivid mental image of Yami ripping your head off with her bare hands, your spine still attached like something out of a //Fatal Fighting// game.
<<talk "thought">>Or maybe I'll just have a cold shower and forget I saw anything. Yep, that sounds even better.<</talk>>\
Peeking out of the room, you make sure the coast is clear before stepping out and leaving Anna to comfort her sister in peace.
[[End.|$location]]
Submitted by Asura<</if>><<else>>Peeking through the gap in the door, you see Eve seated on the edge of the bed, her fingers slowly traipsing across her own body, fumbling with the buttons for her uniform's blouse. Her panties are already hanging around one ankle, a <<if $yamiEve gte 9>>conspicuous<<else>>small but still visible<</if>> damp patch in the crotch section. Slipping her arms out of her blouse's sleeves, Eve lets the garment hang about her waist, running her fingers along the smooth expanse of her abdomen to the base of her bra.
She slips two fingers under the bottom of the bra and lifts it upwards to expose her chest, then bites back a moan as she begins to fondle herself, her legs twitching. Her free hand clenches the sheets and then abruptly descends between her legs, disappearing into the fabric of her skirt and blouse.
<<talk "eve">>Ah. . .!<</talk>>\
Eve yelps and moans as her hand finds its target, her legs convulsing as she begins moving it up and down, up and down. Her hips begin to move, rocking in time with the movement of her hand, while her other hand's ministrations become more intense — kneading her petite breast and firmly brushing against her now-erect nipples.
<<talk "eve">>Hnn! Yeah! Ahn. . .!<</talk>>\
[[Keep watching.|Submitted Yami Eve Eavesdropping Scene 2g]]
[[Respect her privacy.|$location]]
Submitted by Asura<</if>><<set $random to random(1, 4)>>
<<if $random lte 3>>Peeking through the gap in the door, you see Eve seated on the edge of the bed, her fingers gripping the top layer of the sheets. Her gaze is downcast, but even at this distance you can see she's crying, her entire body shaking with barely suppressed sobs.
<<talk "eve">>S-so stupid. . .! I fucked it up! I fucked it all up! What was I thinking? There's no way she sees me a-as anything other than a damn //child!//<</talk>>\
Letting out a keening wail of despair, Eve claws at her head with her fingers, ripping the ribbons out of her hair in the process. Unable to constrain herself anymore, heaving sobs wrack her slender frame as she curls into a ball and buries her face in her knees.
<<talk "eve">>I hate this! I hate it! I hate it! I hate it! I hate it!<</talk>>\
The sight of Eve's anguish fills you with <<if $eve.affection gte 800>>an acute sense of empathetic grief<<elseif $eve.affection gte 600>>a wave of profound sympathy<<elseif $eve.affection gte 400>>a growing sense of discomfort<<elseif $eve.affection gte 300>>grim satisfaction<<elseif $eve.affection gte 200>>smug satisfaction<<else>>utter delight<</if>>, and you <<if $eve.affection gte 800>>can't help but feel the urge to rush into the room, scoop her up in your arms, and hold her until her sobs quiet.<<elseif $eve.affection gte 600>>can't help but feel the urge to sit beside her, hold her close, and comfort her until her sobs quiet<<elseif $eve.affection gte 400>> can't help but feel the urge to either turn and leave or step into the room and find some way of comforting her.<<elseif $eve.affection gte 300>>feel a faint but nasty smile spreading across your face.<<elseif $eve.affection gte 200>>smirk, contemplating stepping into the room and rubbing her face in her grief.<<else>>abruptly find yourself wishing you had a wine glass to collect her tears in, so you can savor her anguish all the more — or even better make her drink them.<</if>>
The sound of approaching footsteps snaps you out of your reverie and you quickly duck into a nearby room. For several seconds you wait, holding your breath, and you hear the door to Eve's room open and Anna's voice gasp.
<<talk "anna">>Eve?! What on Earth happened? Why are you- <<if $anna.affection gte 700>>Shh. . . shh. . . I'm here, I'm here. Now, tell me what happened. . .<<else>><<print $anna.callsPlayer>> didn't. . . //h-hurt// you. . . did he?<</if>><</talk>>\
<<if $anna.affection gte 700>>You can't hear Eve's reply, but it seems Anna has the situation well in-hand.
<<talk "thought">>Oh well, I guess I'll leave things to Anna, then. Wouldn't want to accidentally let slip I was eavesdropping, anyway.<</talk>>\
Peeking out of the room, you make sure the coast is clear before stepping out and leaving Anna to comfort her sister in peace.
[[End.|$location]]
Submitted by Asura<<elseif $anna.affection gte 600>>Anna's assumption sinks into you like a dagger to the heart.
<<talk "thought">>Does she still think so lowly of me that she'd assume I'd do something like that to her sister? I thought we were friends. . . and maybe more? Although. . . given her history I guess can't blame her for making such an assumption. . . it still hurts, though. Damn. . . I guess I'll just leave things to her. Wouldn't want to accidentally let slip I was eavesdropping and make her more suspicious.<</talk>>\
Peeking out of the room, you make sure the coast is clear before stepping out and leaving Anna to comfort her sister in peace.
[[End.|$location]]
Submitted by Asura<<elseif $anna.affection gte 500>>While you and Anna aren't particularly close, it still stings that she would immediately jump to such a dark conclusion as to the source of Eve's distress, but given her history you begrudgingly can't blame her for making such an assumption.
<<talk "thought">>E tu, Anna? And here I thought we were starting to get along. . . Although given her history I guess can't blame her for making such an assumption. . . it still hurts, though. Damn. . . I guess I'll just leave things to her. Wouldn't want to accidentally let slip I was eavesdropping and make her more suspicious.<</talk>>\
Peeking out of the room, you make sure the coast is clear before stepping out and leaving Anna to comfort her sister in peace.
[[End.|$location]]
Submitted by Asura<<elseif $anna.affection gte 300>>It annoys you that Anna automatically assumes you'd want to force yourself on Eve, though given her history you begrudgingly can't blame her.<<else>>Anna's accusation sends a spike of anger surging through you.
<<talk "thought">>That. . . that paranoid little hussy! <<if $eve.affection gte 800>>Eve's too precious to me! I'd never do something like that to her. . . although it's not like she'd say no if I offered. . .<<elseif $eve.affection gte 600>>Eve's my friend! I'd never do something like that to her. . . would I? Not unless she was willing. . .<<elseif $eve.affection gte 400>>I'd never do something like that to Eve. . . would I?<<elseif $eve.affection gte 300>>Who'd want to do something like that to a brat like Eve? Even if she is technically an adult. . .<<else>>Maybe I //will//, just to put that bitch in her place. Eve may be a runt but she's technically an adult, after all. . .<</if>><</talk>>\
You have a sudden, vivd mental image of Yami ripping your head off with her bare hands, your spine still attached like something out of a //Fatal Fighting// game.
<<talk "thought">>Or maybe I'll just have a cold shower and forget I saw anything. Yep, that sounds even better.<</talk>>\
Peeking out of the room, you make sure the coast is clear before stepping out and leaving Anna to comfort her sister in peace.
[[End.|$location]]
Submitted by Asura<</if>><<else>>Peeking through the gap in the door, you see Eve seated on the edge of the bed, her fingers slowly traipsing across her own body, fumbling with the buttons for her uniform's blouse. Her panties are already hanging around one ankle, a <<if $yamiEve gte 9>>conspicuous<<else>>small but still visible<</if>> damp patch in the crotch section. Slipping her arms out of her blouse's sleeves, Eve lets the garment hang about her waist, running her fingers along the smooth expanse of her abdomen to the base of her bra.
She slips two fingers under the bottom of the bra and lifts it upwards to expose her chest, then bites back a moan as she begins to fondle herself, her legs twitching. Her free hand clenches the sheets and then she abruptly begins sucking on two of her fingers — coating them in saliva. descends between her legs, disappearing into the fabric of her skirt and blouse.
<<talk "eve">>Ah. . .!<</talk>>\
Eve yelps and moans as her hand finds its target, her legs convulsing as she begins moving it up and down, up and down. Her hips begin to move, rocking in time with the movement of her hand, while her other hand's ministrations become more intense — kneading her petite breast and firmly brushing against her now-erect nipples.
<<talk "eve">>Hnn! Yeah! Ahn. . .!<</talk>>\
[[Keep watching.|Submitted Yami Eve Eavesdropping Scene 2g]]
[[Respect her privacy and leave.|$location]]
Submitted by Asura
<</if>><<set $eve.affection -= 2>><<set $eve.fear += 2>><<set $eve.trust -= 2>>The sight of her pleasuring herself causes the blood flow to your brain to switch direction, your penis rising to attention in what seems like record time — straining against the fabric of your pants. The urge to whip it out and relieve your tension. . . or even better, to <<if $eve.affection gte 500>>reveal yourself and proposition Eve with mutually relieving yourselves<<elseif $eve.affection gte 400>>enter into the room and command Eve to relieve it for you<<else>>barge into the room and order Eve to relieve it for you<</if>>. . . is almost overwhelming, but you have a sudden, vivd mental image of Yami ripping your head off with her bare hands, your spine still attached like something out of a //Fatal Fighting// game, that pretty much kills the mood.
<<talk "thought">>Nobody can know I was here. . .<</talk>>\
After a few minutes, Eve slides off the bed onto the floor with the thump of flesh against hardwood, landing with her legs splayed, but doesn't stop her ministrations. Eve abruptly throws her head back with an audible moan, her hips bucking as her hand's movement's change from an up-and-down movement to an in-and-out motion.
<<talk "eve">>Haa! Yes! Ahh!<</talk>>\
Eve is arching her back, lifting her hips off the floor and no longer bothering to stifle her cries. Eventually someone is going to hear her and come to investigate, but the thrill is too much to resist.
<<talk "eve">>More! Ahn~! Fuck me! Please! Fuck me<<if $eve.affection gte 800>><<print $eve.callsPlayer>>!<<else>><<if $yamiEve gte 80>>Yami!<<else>>! So close! Fuck me harder! Fill me up! Ah~! Ahn~! Yah~!<</if>><</if>><</talk>>\
With a final cry of pure ecstasy, Eve's body convulses, her legs tensing and toes curling. . . and then she goes limp like a puppet whose strings have been cut, her only movement the rise and fall of her chest as she pants. Slowly, she withdraws the hand that was between her legs and looks down at the slick layer of fluids clinging to her fingers. For a moment you almost think she's going to lick them clean, but instead she picks up her panties from where they've fallen and wipes her fingers off on them.
As she rises to her feet on shaky knees, you see a small puddle of fluid on the floor where she'd been sitting. Groaning, Eve bends over to sop it up with her panties, but as her eyes flicker across the slightly ajar door she tenses abruptly.
<<talk "thought">>Oh shit!<</talk>>\
The mental image of Yami decapitating you surging with a vengeance into your mind's eye, you duck into an adjacent room before she can do a double-take and hide behind the door. The sudden rapid movement chafes your erection, but it's better than Yami ripping your junk off and making you eat it — or some equally sadistic punishment you wouldn't put her past inflicting. You hear the door to Eve's room open, her footsteps in the hall as she paces around searching for whoever was watching. For a moment you're afraid she'll find your hiding place, but then you hear her footsteps retreat down the hall in the direction of the laundry room.
<<talk "thought">>That. . . was too close. . .<</talk>>\
Glancing down at the bulge still tenting the front of your pants, you grimace.
<<talk "thought">>Sorry, mini-me. Looks like I'll just have to either find someone else to take care of you, or maybe I'll just have a nice soothing shower and take care of you myself. . .<</talk>>\
[[End.|$location]]
Submitted by Asura
<<set $eve.affection -= 2>><<set $eve.fear += 2>><<set $eve.trust -= 2>>Stepping into the gym room, you're greeted by the sight of Yami wearing a black tank-top, black-and-grey camo pants, and army boots. Hands behind her back, she's pacing.
<<talk "yami">>That's more like it. Keep it up!<</talk>>\
Raising an eyebrow, you follow Yami's gaze to where Eve is holding a practice sword sized for her height, swinging it over and over in a repetitive motion. <<if $eve.affection gte 300>>Eve's expression is one of <<if $yamiEve gte 60>>determination<<else>>exhaustion<</if>>, but <<if $yamiEve gte 50>>she keeps it up<<else>>she looks worried about what Yami might say or do if she stops<</if>>.<<else>>Eve's eyes flick in your direction, and for a moment you're absolutely certain what's keeping her going is envisioning splitting your skull with the wooden sword in her hands.<</if>>
[[Watch.|Yami Eve Sparring Scene 1a]]
[[Put an end to it.|Yami Eve Sparring Scene 1b]]
[[Leave.|Yami Eve Sparring Scene 1c]]
Submitted by AsuraSitting back to watch, you <<if $eve.affection gte 500>>smile encouragingly as Eve notices you<<elseif $eve.affection gte 300>>nod as Eve notices you and almost drops her sword in surprise.<<else>>Lock eyes with Eve, daring her to try anything.<</if>>
Turning to glance at you, Yami <<if $yami.affection gte 500>>nods a greeting then turns her attention back to Eve.<<elseif $yami.affection gte 300>>states at you, her expression unreadable, then turns back to Eve.<<else>>scowls, clearly displeased by your presence. Taking a deep breath, she pointedly ignores you and returns her attention to Eve.<</if>>
After roughly ten minutes of drilling, Yami instructs Eve to hold her sword out straight in front of her for as long as she can, and starts counting in Far Eastern. Eve struggles to keep the tip of the sword up for as long as she can, but it eventually dips, then hits the floor. As Eve collapses to her knees, Yami looms over her... but rather than reprimanding her she helps the smaller girl to her feet.
<<talk "yami">>You did well. Good work.<</talk>>\
Eve <<if $yamiEve gte 80>>blushes and giggles to herself<<elseif $yamiEve gte 60>>smiles and blushes slightly<<elseif $yamiEve gte 40>>smiles<<elseif $yamiEve gte 30>>smiles nervously, rubbing her sore arms<<else>>simply nods<</if>>, rubbing her sore arms as she makes her way to the bathing room.
<<talk "eve">><<if $yamiEve gte 80>>Wanna join me, Yami? I don't think I can //wash// myself...<<elseif $yamiEve gte 60>>My arms feel like they're gonna fall off... help me wash? Please?<<else>>Oww... my poor arms... Hmm, maybe I can get out of work by saying I pulled a muscle...<</if>><</talk>>\
<<if $yamiEve gte 80>>Eve waggles her eyebrows, Yami rolling her eyes and shaking her head.<<elseif $yamiEve gte 60>>Yami sighs and nods.<<else>>Yami frowns and folds her arms disapprovingly.<</if>>
<<talk "yami">><<if $yamiEve gte 80>>Maybe later. I have to clean up.<<elseif $yamiEve gte 60>>Alright, fine. Just let me finish cleaning up.<<else>>I already said I'd help you with your chores, but I won't do them for you.<</if>><</talk>>\
<<if $yamiEve gte 80>>Eve puffs out her cheeks in a childish pout, then sighs and sulks over to the bathing room door, disappearing inside.<<elseif $yamiEve gte 60>>Eve giggles and with renewed vigor dashes over to the bathing room door and disappears inside.<<else>>Eve puffs out her cheeks in a childish pout, then sighs and sulks over to the bathing room door, disappearing inside.<</if>>
Yami watches Eve like a hawk until she's out of sight, then sighs and begins cleaning, wiping the training swords down and putting them away.
<<talk "yami">>That girl has potential... <<if $yamiEve gte 80>>if only she'd stop flirting<<elseif $yamiEve gte 40>>if only she'd take this more seriously<<else>>she has a lot of repressed anger. If she can learn to harness that... she'd be invincible<</if>>.<</talk>>\
Lost in her own thoughts, Yami exits the room.
[[End.|$location]]
Submitted by AsuraWalking towards them, you scowl at Yami and Eve.
<<talk "player">>Shouldn't you two be working right now?<</talk>>\
Yami <<if $yami.affection gte 600>>turns and frowns, clearly annoyed by the interruption<<elseif $yami.affection gte 400>>turns and stares at you with her too-dark shark-like eyes<<elseif $yami.affection gte 200>>growls under her breath before composing herself<<else>>turns and scowls at you<</if>>.
<<talk "yami">>She's finished her chores for the day so I figured I'd help her with an exercise to build her strength and stamina.<</talk>>\
Yami folds her arms, daring you to find flaw in her logic.
<<talk "player">>By what? Waving a pointy stick around?<</talk>>\
You gesture to the gym equipment surrounding you with a sardonic expression.
<<talk "player">>Come on, back to work. If you've finished today's chores you can get a head start on tomorrow's.<</talk>>\
Eve lets out a groan of protest.
<<talk "eve">><<if $eve.affection gte 500>>But my arms are tired!<<else>>Yes, Master...<</if>><</talk>>\
<<if $eve.affection gte 500>>Her protests falling on deaf ears and a heart of stone,<<else>>Grumbling under her breath,<</if>> Eve trudges out the door with a look of bitter resignation on her face. Satisfied, you turn to confront Yami only to find her in the process of wiping down the practice swords.
<<talk "yami">><<if $yami.affection gte 500>>Don't talk to me. Just don't.<<elseif $yami.affection gte 300>>I have nothing to say to you.<<else>>Tch... //kisama//...<</if>><</talk>>\
<<if $yami.affection gte 300>>With an ice-cold expression<<else>>With an angry scowl<</if>>, Yami shoves past you and out the door.
[[End.|$location]]
Submitted by AsuraDeciding to leave the two of them in peace, you occupy yourself with your own workout routine. Once Yami and Eve finish, <<if $yamiEve gte 60>>the two of them head into the bathing room together<<else>>the two of them part ways and disappear in separate directions<</if>>.
[[End.|$location]]
Submitted by AsuraHearing a squeal of delight from the living room, you look inside to see Yami is sitting on the couch.
<<talk "player">>No way...<</talk>>\
Incredulously stepping inside, you see that Eve is lying across the couch, splayed across Yami's lap and wriggling to get comfortable in the manner of an overly affectionate puppy.
<<talk "thought">>Ah. That makes more sense.<</talk>>\
A bowl of popcorn and sizable plate of cookies is arranged so that both have access to them, and Eve is happily stuffing her face with both.
<<talk "yami">>Slow down or you'll choke, //gaki//.<</talk>>\
Yami says disapprovingly, huffing at Eve's garbled reply even as she takes a cookie off the plate and bites into it.
[[See what they're watching.|Submitted Eve and Yami Living Room Scene 1a]]
[[Carry on your way.|northHall]]
Submitted by Asura<<addtime { minute : 3 }>>Stepping into the living room, you see that the show they're watching is a recent reboot of one of those old girly cartoons from the 1980s - the ones made with the sole intent of selling toys to small children; the animation cheap and shoddy, characters little more than caricatures embodying old stereotypes, and the humor so campy it crosses into nonsensical.
<<talk "thought">>Eve, I can see liking that sort of stuff, but Yami...?<</talk>>\
Raising your eyebrow, you shake your head and are about to leave when Yami turns her head and looks at you over her shoulder.
<<talk "yami">>Boss...<</talk>>\
Backlit by the glow from the TV, she somehow looks more menacing than usual. Then Eve peeks over the edge of the couch and grins at you, bits of popcorn and cookie crumbs stuck between her teeth.
<<talk "yami">>Care to join us? We're about halfway through the pilot episode but I don't mind starting it from the beginning.<</talk>>\
You're about to refuse outright, but Eve shoots you the most downright despicable, utterly adorable pleading expression you've seen.
[[Accept.|Submitted Eve and Yami Living Room Scene 1b]]
[[Harden your heart and refuse.|Submitted Eve and Yami Living Room Scene 1c]]
Submitted by Asura<<addtime { minute : 2 }>>Sighing, you walk around to the front of the couch and take a seat, Eve happily draping herself across both your and Yami's laps.
<<talk "player">>Alright, let's just get this over with...<</talk>>\
Yami flashes you a faint smirk as she goes back to the beginning of the first episode.
To your surprise, the show is nothing like what you remember hearing about the old 1980s cartoon - the animation is fluid and dynamic, the characters have actual depth and personality, and the tone is mostly serious with moments of levity to ease the tensions. Most of the main characters are female, but the male characters get screen time as well and are just as dynamic. Even the villains - or at least most of them - aren't just one-note evil-incarnate clichés, but have their own drives and motivations to make them compelling. The show also isn't afraid to poke fun at the flaws and memes of the original 1980s iteration, either.
As the credits roll, Yami and Eve turn to look at you expectantly. Clearing your throat, you carefully consider how to respond.
[[I loved it.|Submitted Eve and Yami Living Room Scene 1d]]
[[It was okay.|Submitted Eve and Yami Living Room Scene 1e]]
[[Meh.|Submitted Eve and Yami Living Room Scene 1f]]
[[Hated it.|Submitted Eve and Yami Living Room Scene 1g]]
[[Excuse yourself without replying.|northHall]]
Submitted by Asura<<addtime { minute : 31 }>><<set $eve.affection += 1>><<set $eve.fear -= 1>><<set $yami.affection += 1>><<set $yami.fear -= 1>>Shaking your head, you fold your arms.
<<talk "player">>Nuh-uh. There's no way I'd be caught dead watching that sort of girly crap.<</talk>>\
Eve looks up at you as though you just ripped her heart out, her lower lip trembling and her eyes tearing up. Of course, it's just an act meant to make you feel bad.
<<talk "eve">>But... but... please...?<</talk>>\
Yami seems to fall for Eve's act - pulling her into a gentle hug and stroking the back of her head while shooting you a dark look as the smaller girl pretend-sobs into her chest. Rolling your eyes in thinly-veiled disgust, you shake your head.
<<talk "player">>No, and for that matter //both// of you have more important things to be doing.<</talk>>\
You fix both girls with a stern, disapproving stare, Eve ducking behind Yami and peeking over her shoulder.
<<talk "player">>Isn't that right?<</talk>>\
Yami's eyes narrow at you, and for a moment you think she's going to argue... but then she sighs and picks Eve up under one arm, the smaller girl letting out a yelp of alarm.
<<talk "eve">>Et tu, Yami?<</talk>>\
Pouting, Eve begins to flail indignantly in an attempt to squirm free from Yami's grasp.
<<talk "yami">>//Yamete, gaki.// The sooner we get whatever work needs doing finished, the sooner we can go back to relaxing.<</talk>>\
Eve frowns, appearing to mull this over, then shakes her head and redoubles her efforts to escape.
<<talk "eve">>Never! I don't wanna go back to work!<</talk>>\
Rolling her eyes as Eve breaks free, Yami pounces and grabs her, pinning her arms.
<<talk "yami">>If I help you with your chores, you'll be done twice as fast.<</talk>>\
Sullenly, Eve stops squirming.
<<talk "eve">>OK...<</talk>>\
Yami releases Eve, who pouts as she walks towards the door. Shaking her head, Yami scowls at you before following her out of the room, leaving you alone.
[[End.|$location]]
Submitted by Asura<<addtime { minute : 4 }>><<set $eve.affection -= 1>><<set $eve.fear += 1>><<set $yami.affection -= 1>>Eve and Yami share a glance, the former grinning and the latter sporting the faintest traces of a smile that is neither condescending or sinister.
For the next half-hour, an in-depth discussion ensues - mainly between yourself and Eve - over what your favorite scenes of the pilot episode were, predictions as to where the series will go, and who you think will end up together. Eventually, Yami stands and stretches.
<<talk "yami">>Alright, my break time is over. Time to get back to work.<</talk>>\
Eve lets out a groan of dismay, clinging to Yami's arm. Sighing and shaking her head with faux-exasperation, Yami lifts the smaller girl off the ground and half-carries half-drags her towards the door.
<<talk "yami">>Eve, if you don't let go I'm going to make you help me with my duties.<</talk>>\
Eve immediately lets go and lands with a thump on her butt, her legs splayed under her.
<<talk "eve">>Oww! Meanie!<</talk>>\
Rubbing her backside indignantly, Eve sticks her tongue out at Yami.
<<talk "yami">>//Baka gaki.//<</talk>>\
Rolling her eyes, Yami nudges Eve in the side with her foot. Eve latches on to Yami's leg, wrapping her arms and legs around it. Looking down at Eve with an expression of amused exasperation, Yami makes a halfhearted attempt to dislodge her and turns to look at you.
<<talk "yami">>I guess I'll be looking after this little brat for a while.<</talk>>\
Shrugging, Yami strides towards the exit, Eve's added weight giving her a slight limp but barely slowing her down. As she exits the door, she waves a hand at you.
<<talk "yami">>//Jā ne//, boss.<</talk>>\
And like that, you're alone.
[[End.|$location]]
Submitted by Asura<<addtime { minute : 4 }>><<set $eve.affection += 1>><<set $eve.fear -= 1>><<set $yami.affection += 1>><<set $yami.fear -= 1>>Eve frowns when you say that you thought the show was simply "OK" instead of being in her words, the "bestest show ever", calling upon Yami to back her up. Yami, however, refuses to comment - simply stating that she also found it to be "OK".
Grumbling under her breath that the both of you are completely tasteless Philistines, Eve pouts and storms out of the room in an indignant huff - although you get the impression that she's just pretending to be mad. Once Eve disappears out the door, Yami stands and stretches.
<<talk "yami">>Alright, my break time is over. Time to get back to work.<</talk>>\
Striding towards the exit, Yami pauses only to wave over her shoulder at you.
<<talk "yami">>//Jā ne//, boss.<</talk>>\
And like that, you're alone.
[[End.|$location]]
Submitted by Asura<<addtime { minute : 4 }>><<set $eve.affection += 1>><<set $yami.fear -= 1>>Eve sputters indignantly and attempts to mount an argument as to why the show is, in her words, the "bestest show ever", calling upon Yami to back her up. Yami, however, refuses to comment - simply stating that she found it to just be "OK". Fuming, Eve leaps to her feet and storms out of the living room in a pout - although you get the impression that she's more disappointed than truly upset.
Sighing, Yami gets to her feet and stretches.
<<talk "yami">>I suppose I should make sure she doesn't cause any trouble...<</talk>>\
Shaking her head, Yami strides towards the exit, pausing only to wave over her shoulder at you.
<<talk "yami">>//Jā ne//, boss.<</talk>>\
And like that, you're alone.
[[End.|$location]]
Submitted by Asura<<addtime { minute : 4 }>>Eve sputters indignantly and attempts to mount an argument as to why the show is, in her words, the "bestest show ever", calling upon Yami to back her up. Yami, however, refuses to comment - simply stating that she found it to just be "OK". Fuming, Eve leaps to her feet and storms out of the living room in a pout.
Sighing, Yami gets to her feet and stretches.
<<talk "yami">>I suppose I should make sure she doesn't cause any trouble...<</talk>>\
Shaking her head, Yami strides towards the exit, pausing only to wave over her shoulder at you.
<<talk "yami">>//Jā ne//, boss.<</talk>>\
And like that, you're alone.
[[End.|$location]]
Submitted by Asura<<addtime { minute : 4 }>><<set $eve.affection -= 1>><<set $yami.affection -= 1>><<set $yami.fear += 1>>As you walk down the hallway, you notice one of the doors is slightly open. Looking inside, you see Eve nestled under the covers of the bed. She seems to be sleeping, and you're about to scold her for doing so during working hours when you notice a damp cloth on her forehead.
<<talk "thought">>Wait, is she sick? She never said anything earlier...<</talk>>\
You're about to enter the room when you notice Yami approaching with a two glasses of water. Spotting you, her expression shifts into an imposing scowl.
<<talk "yami">>What are you doing here, boss? No, wait, never mind. Don't bother answering - you'll probably just end up waking her up.<</talk>>\
<<talk "player">>Is she alright? What happened?<</talk>>\
<<talk "yami">>She was complaining of a headache earlier, and seemed a bit delirious. I brought her in when she collapsed. No need to worry - she just has heat exhaustion. She'll be fine with some rest and hydration. Now...<</talk>>\
In your peripheral vision you see Eve fidget, peeking at you with one eye and quickly closing it again before Yami can notice. As you open your mouth to say something, Yami's expression somehow becomes even more intense and menacing, the unfathomable depths of her pitch-black eyes threatening to drown you.
<<talk "yami">>Leave... please.<</talk>>\
As Yami takes a step forward, you take an involuntary step back. Adrenaline surges through your veins, screaming at you to run before the predator before you attacks...
Nodding tersely, Yami enters the room and closes the door behind herself.
Scoffing irritably, you scowl at it.
<<talk "thought">>Rude...<</talk>>\
Just as you're about to leave, you hear the sound of rustling cloth from inside the room.
[[Stay and listen.|Submitted Yami and Eve Scene 2a]]
[[Leave anyway.|$location]]<<talk "yami">>Oh, you're awake. How long were you pretending to be asleep, //gaki//?<</talk>>\
You can't tell if Yami's tone is meant to be irritated or teasing, or some combination thereof.
<<talk "eve">>Long enough.<</talk>>\
Eve groans, and you hear Yami's footsteps move towards the bed.
<<talk "yami">>Here, drink.<</talk>>\
The sound of slurping gulps comes from the other side of the door, and then Eve lets out a sigh.
<<talk "eve">>Ahh... better. Thanks, Yami.<</talk>>\
There's an awkward pause, and you can picture Yami looking flustered and taken aback, but trying to play it cool.
<<talk "yami">>Don't mention it.<</talk>>\
You hear the clink of Eve's glass being set down on the bedside table, the sound of rustling sheets.
<<talk "eve">>You don't have to be so mean to him all the time, you know. Do you hate him?<</talk>>\
Yami's voice scoffs, her tone acerbic.
<<talk "yami">>No, I don't //hate// him, but I don't have to //like// him to work for him either. In case you didn't notice, //gaki//, I'm not exactly a people person.<</talk>>\
<<talk "eve">>You're not mean to Anna, though. Or me, most of the time. He's not so bad, once you get to know him...Oh! I know, you should try talking to him more often!<</talk>>\
Yami scoffs, and you can picture her rolling her eyes disdainfully at Eve's childish naïveté.
<<talk "yami">>About what, the weather? He and I have nothing in common. It would be better for everyone involved if we just kept our relationship strictly professional.<</talk>>\
<<talk "eve">>Oh, come on, Yami! You won't know unless you try. It may turn out you have more interests in common besides wanting to fuck my sister.<</talk>>\
You detect a note of jealousy in Eve's voice, hidden beneath the teasing mischief.
<<talk "yami">>Eve!<</talk>>\
Yami's response is nothing short of mortified, Eve giggles trailing into a coughing fit.
<<talk "eve">>I'm not... hearing... you deny it~!<</talk>>\
There's some more gulping slurps, then Eve lets out another groaning sigh.
<<talk "eve">>I just wish... someone would look at me like that, like a woman instead of as just a kid.<</talk>>\
Her tone sounding more than a little melancholy, her last words sounding like she's on the verge of throwing a tantrum.
<<talk "eve">>It's not fair! I'm only a few years younger than her!<</talk>>\
<<talk "yami">>Well...<</talk>>\
Yami's voice sounds... unsure, to your surprise.
<<talk "yami">>You're still growing. I'm sure when you're older you'll be beautiful.<</talk>>\
<<talk "eve">>T-that's just it! B-by the time my b-body is fully grown, if it //ever// is, A-Anna and <<print $eve.callsPlayer>> a-and everyone else w-will all b-be old and g-grey, o-or... or d-dead!<</talk>>\
She lets out a wail of misery and breaks down sobbing.
<<talk "eve">>I'll be all alone! With n-nobody to l-<</talk>>\
<<talk "yami">>You won't.<</talk>>\
Yami's voice is quiet and serious, barely audible over Eve's hiccupping sobs.
<<talk "eve">>H-huh...?<</talk>>\
You hear the sound of rustling cloth and Eve's sobs are stifled by a gasp of surprise.
<<talk "yami">>I promise you, Eve, on my honor I will be there for you, as a friend, comrade, guardian... whatever you need... from now until the end of your life. This I swear: You will //never// be alone.<</talk>>\
<<talk "eve">>Y-Yami...<</talk>>\
The silence that follows seems to stretch on for ever, broken only by Eve's sniffles. You have a mental image of Yami kneeling before her like a medieval knight making a vow to a princess.
<<talk "thought">>Who knew Yami could be so... gentle? If she showed this side more often, it'd make it easier for people to get along with her.<</talk>>\
<<talk "eve">>A-are you... h-hitting on m-me? O-or a-are you j-just saying t-that to g-get into Anna's p-panties? Oww! Hey, meanie!<</talk>>\
<<talk "yami">>If you're well enough to make stupid jokes, you're well enough to go back to work.<</talk>>\
Yami's voice is stern and irritated, the gentle moment passed... but you detect the faintest traces of a teasing tone.
<<talk "yami">>Get some rest, //gaki//. I'll check in on you later, and let Anna know you're not feeling well so she can take over looking after you.<</talk>>\
You hear Eve mumble indignantly that she's not a little kid who needs babying, but then she falls silent. You hear Yami's footsteps approach the door.
<<talk "thought">>Shit! If she catches me here...!<</talk>>\
<<talk "eve">>Hey, Yami?<</talk>>\
The footsteps stop and you let out a sigh of relief.
<<talk "eve">>Thank-you...<</talk>>\
Yami scoffs.
<<talk "yami">>Yeah, yeah. Don't mention it, kid.<</talk>>\
[[Continue eavesdropping.|Submitted Yami and Eve Scene 2b]]
[[Get away while you still can.|Submitted Yami and Eve Scene 2c]]Eve sputters indignantly.
<<talk "eve">>Hey! I'm not a kid! I bet my breasts are bigger than yours!<</talk>>\
There's the sound of rustling cloth.
<<talk "yami">>What are you... Eve. No. Just stop.<</talk>>\
Yami sounds exasperated and more than a little genuinely annoyed.
<<talk "eve">>See? Now you show me yours!<</talk>>\
<<talk "yami">>Not interested. Now put your clothes back on and get some sleep.<</talk>>\
<<talk "eve">>N-not until I prove to you I'm not a kid!<</talk>>\
<<talk "yami">>I said I'm- Hey! Get back into- Eve, what are you-<</talk>>\
As Yami's voice takes on a note of alarm, there's the sound of a scuffle and the thud of someone falling to the floor.
<<talk "thought">>What the heck is going on in there?<</talk>>\
Cautiously, you open the door just enough to see inside. Eve is topless and straddling Yami, whose arms are pinned above her head by her top. Triumphant, Eve pulls Yami's sports bra up to expose her chest... or lack thereof.
<<talk "eve">>S-see? Mine are... bigger... I'm an adult!<</talk>>\
She giggles, sounding more than a little delirious. Her skin glistens with sweat... or is it arousal?
<<talk "yami">>Eve... get off. Don't make me do something I'll regret...<</talk>>\
Yami's trying to sound tough, but it's clear she's flustered and even... afraid? Even with her arms bound, she could easily dislodge Eve, but she seems frozen.
<<talk "eve">>G-get off?<</talk>>\
Eve tilts her head in confusion, then speaks in what's clearly meant to be a whisper.
<<talk "eve">>I... I've never done that before...<</talk>>\
She's blushing, though whether it's from embarrassment and nervousness or her fever you can't tell.
<<talk "eve">>I didn't think... you wanted me... like that...<</talk>>\
She giggles again, cupping her cheeks in feverish delight.
<<talk "yami">>I d-<</talk>>\
Yami's mortified protest is cut off as Eve presses a finger to her lips.
<<talk "eve">>It makes me so... happy...<</talk>>\
She leans down to kiss Yami... and then pauses, her eyes focusing on Yami's face. With a quiet sigh, she slumps over, collapsing limply. While Yami can't see it, Eve is smiling to herself, barely suppressing a fit of mischievous giggles.
Letting out an irate hiss, Yami rolls Eve off of her and sits up, managing to work her top back down. Indignantly straightening it out, she lifts Eve - who has gone slack with feigned unconsciousness - off the floor and unceremoniously pulls her dress back over her head and down her body in one motion. Picking Eve up, Yami places her back in the bed and tucks her in.
<<talk "yami">>Now stay put and don't //ever// pull a stunt like that again!<</talk>>\
Before she can turn and see you standing in the doorway, you turn and walk away as quickly and quietly as possible.
<<talk "thought">>I have half a mind to go tell Yami that Eve's just pretending... although now I have blackmail material on Yami I can use if she ever turns against me...<</talk>>\
You're not sure where the dark thought comes from, but it's impossible to shake and makes even the sunlight coming in from the windows seem cold.
[[End.|$location]]Making a mental note to give Eve an extra helping of dessert, you turn and walk away as fast as your legs can carry you.
[[End.|$location]]As you step into the living room, you see that the TV is on. Yami is reclined on the couch, Eve sitting next to her with a bowl of popcorn between them.
[[See what they're up to.|Submitted Yami and Eve Living Room Scene 2a]]
[[Excuse yourself.|northHall]]
Submitted by Asura
<<addtime { minute : 2 }>><<set $random to random(1, 5)>>Moving so that you can see the TV screen, you see that Yami is watching an anime featuring an androgynously handsome samurai with cat ears and two tails, a girl from the more-or-less modern-day Far East dressed in a school uniform, an Eastern dragon with golden scales, a creature resembling a turtle crossed with a chimpanzee, and a creature that looks to be part lion and part dog, facing off against <<if $random is 1>>a towering demonic-looking man with bull-like horns, tusk-like fangs, charcoal-grey skin, crimson hair, and glowing red eyes with black sclerae; a massive sword held in each hand and a third strapped across his back<<elseif $random is 2>>a sultry fox-woman with white hair, nine golden-furred tails, and whisker-like markings on her cheeks; dressed in an ornate black-and-red robe that exposes her cleavage. Letting out an arrogant-sounding laugh, her yellow eyes blaze as spectral flames and bolts of lightning flare around her<<elseif $random is 3>>a towering demonic figure with blood-red skin, tusk-like fangs, unkempt black hair, and a tiger-pelt worn as a robe; a long iron club studded with spikes resting across one shoulder<<elseif $random is 4>>a man dressed in ornate white robes and a red mask shaped like a scowling human face with an absurdly long nose. Black-feathered wings protrude from his back, keeping him aloft despite him rarely flapping them, and his taloned feet are adorned with bizarre wooden sandals. Unkempt black hair, a beard, and mustache extend from behind the mask, billowing in the vortex of wind surrounding him. In one hand, he holds an enormous fan made of either leaves or feathers, while in the other he holds an ornate sword<<else>>a colossal black-and-yellow arachnid with a female human torso protruding from the top of the spider's cephalothorax; surrounded by a swarm of smaller fire-breathing spiders<</if>>.
<<if $yamiEve gte 8>>As you divert your attention from the show, you notice that Eve doesn't seem to be watching the TV. Her gaze is fixed on Yami with an oddly pensive expression, as though she wants to say something but isn't quite sure how to do so.
<<talk "thought">>Eve at a loss for words? Now //there's// a first...<</talk>>\
<<elseif $yamiEve gte 4>>Eve leans forward, attention rapt as she pesters Yami with questions regarding every detail of the show unfamiliar to her. To your surprise - and relief - Yami seems to be taking this in stride, albeit with some exasperation, and is answering Eve's questions with <<if $yamiEve gte 6>>surprisingly in-depth information<<else>>taciturn responses<</if>>.
<<else>>Eve seems invested in the show, but every so often she eyes Yami with a degree of uncertainty, clearly off-put by her stern and imposing demeanor.<</if>>
[[Join them.|Submitted Yami and Eve Living Room Scene 2b]]
[[Excuse yourself.|northHall]]
Submitted by Asura
<<addtime { minute : 3 }>>As you step around to the front of the couch, Yami <<if $yami.affection gte 800>>grins and makes room for you to sit down<<elseif $yami.affection gte 600>>smiles and makes room for you to sit down<<elseif $yami.affection gte 400>>nods a greeting and makes room for you to sit down<<elseif $yami.affection gte 200>>frowns and begrudgingly makes room for you to sit down<<else>>scowls icily at you and makes no move to provide you a place to sit<</if>>.
<<talk "yami">><<if $yami.affection gte 800>>//Konbanwa//, Boss. Good of you to join us.<<elseif $yami.affection gte 600>>//Konbanwa//, Boss.<<elseif $yami.affection gte 400>>Boss...<<elseif $yami.affection gte 200>>//Yare yare//...<<else>>Tch...<</if>><</talk>>\
Eve <<if $eve.affection gte 800>>grins broadly at you and shuffles to provide more room for you to sit, <<if $yamiEve gte 8>>somehow ending up snuggled against Yami with her legs draped across your lap<<elseif $yamiEve gte 6>>somehow ending up snuggled against you with her legs draped across Yami's lap<<else>>Plopping down into your lap and wiggling to get comfortable<</if>>.<<elseif $eve.affection gte 600>>smiles up at you before shuffling to provide more room for you to sit, <<if $yamiEve gte 8>>somehow ending up snuggled against Yami with her legs tucked against her chest<<elseif $yamiEve gte 6>>somehow ending up snuggled against you with her legs tucked against her chest <<else>>ending up sandwiched between you and Yami with the bowl of popcorn in her lap<</if>>. <<elseif $eve.affection gte 400>>smiles up at you before shuffling to make room for you to sit, <<if $yamiEve gte 7>>ending up sitting in Yami's lap, reclining her head against Yami's shoulder<<else>>ending up sandwiched between you and Yami with the bowl of popcorn in her lap<</if>>.<<elseif $eve.affection gte 300>>smiles hesitantly up at you before shuffling to make room for you to sit, <<if $yamiEve gte 7>>ending up sitting in Yami's lap, reclining her head against Yami's collarbone<<else>>ending up sandwiched between you and Yami with the bowl of popcorn in her lap<</if>>.<<elseif $eve.affection gte 200>>frowns up at you before hesitantly shuffling to make room for you to sit, <<if $yamiEve gte 7>>ending up sitting in Yami's lap, reclining her head against Yami's collarbone<<else>>ending up sandwiched between you and Yami with the bowl of popcorn in her lap<</if>>.<<else>>scowls at you with an intensity worthy of Yami herself before moving to sit on the opposite side of Yami, <<if $yamiEve gte 7>>ending up with her head resting in Yami's lap and her legs draped over the arm of the couch<<else>>occasionally peeking around Yami to scowl at you<</if>>.<</if>>
As you settle into the couch, you find it hard to concentrate on watching the anime, which has a surprising level of graphic content for a show ostensibly meant for teenage boys. Innocent bystanders and enemies alike are killed in gruesome manners, and the female characters are frequently shown topless - if not completely naked. The turtle-chimpanzee creature in particular is unable to keep his hands to himself and is frequently slapped - usually by the female protagonist - in retaliation for his lecherous antics.
Eve cringes at the gory scenes and <<if $eve.hasFlag("virgin")>>blushes<<else>>giggles<</if>> at the raunchy humor, <<if $eve.affection gte 800>>shooting you flirtatious sidelong glances,<</if>> while Yami has largely the opposite reaction - a sinister smile spreading across her face during the battle scenes, and a look of disgust crossing her face whenever something lewd happens. <<if $eve.affection gte 800>><<if $yamiEve gte 8>>In her shuffling to get comfortable, Eve ends up sprawled across the couch with her hips in your lap and her head resting in Yami's lap, grinding her petite ass against your crotch in the process<<elseif $yamiEve gte 6>>In her shuffling to get comfortable, Eve ends up sprawled across the couch with her hips in Yami's lap and her head resting in yours, her cheek resting against your crotch<<else>>Eve's wriggling to get comfortable grinds her petite ass against your crotch<</if>>.<<elseif $eve.affection gte 600>><<if $yamiEve gte 8>>In her shuffling to get comfortable, Eve gropes Yami - seemingly by accident - and kicks you in the hip, ending up with her head resting against Yami's collarbone<<elseif $yamiEve gte 6>>In her shuffling to get comfortable, Eve grinds her petite ass against your crotch<<else>>There's numerous allusions and references that would probably make sense to someone born and raised in the Far East, but which fly over your head.<</if>>.<<elseif $eve.affection gte 200>><<if $yamiEve gte 7>>In her shuffling to get comfortable, Eve gropes Yami - seemingly by accident - and kicks you in the hip, ending up with her head resting against Yami's collarbone<<else>>There's numerous allusions and references that would probably make sense to someone born and raised in the Far East, but which fly over your head.<</if>>.<<else>>As Eve's scowl intensifies, <<if $yamiEve gte 7>>her surprisingly accurate impression of Yami elicits an amused chuckle from the real deal, who tussles her hair. Grumbling, Eve smooths her hair out and then rests her head against Yami's shoulder, starting to doze off<<else>><<if $yami.affection gte 700>>Yami rolls her eyes and pokes Eve in the forehead - right between the eyes - as she leans around to scowl, causing her to recoil backwards and almost topple off the couch<<elseif $yami.affection gte 350>>With a barely audible sigh, Yami tilts Eve's head up so that they're eye-to-eye. A wordless conversation seems to pass between them before Eve demurely mouths an apology and goes back to watching the show<<else>>Yami fastidiously ignores both you and Eve, keeping her attention focused on the show<</if>>.<</if>><</if>>
<<if $eve.affection gte 800>>Eve's movements prove distractingly stimulating, and you feel your penis start to engorge with blood. Eve feels it too, as she flashes you <<if $eve.hasFlag("virgin")>>a expression of surprise and awe<<else>>a mischievous smirk alight with growing arousal and genuine affection<</if>>.
<<talk "eve">><<if $eve.hasFlag("virgin")>>Am I... doing that...?<<else>>Oho... someone's feeling a bit //stiff//... maybe you'd like a massage?<</if>><</talk>>\
<<if $eve.hasFlag("virgin")>>Her face turning red, Eve whimpers as your erection presses into her panties... and then starts grinding against your hard-on, her eyelids fluttering as she bites her lower lip to stifle a moan.<<else>>Eve rolls onto her belly and presses down against your erection with an almost-sadistic expression, biting her lower lip as you can almost //feel// the lips of her pussy opening through her panties.<<if $yamiEve gte 6>>rubbing her cheek against your growing erection, pantomiming giving you a blowjob<<else>>shifting her hips to grind her crotch against your growing erection<</if>>.<</if>> If Yami notices, she doesn't say anything<<elseif $eve.affection gte 600>><<if $yamiEve gte 8>>
<<talk "yami">>Eve? What're you...? Cut it out...!<</talk>>\
Yami's voice is barely audible over the sound of the anime, and you glance over to see Eve wriggling in an attempt to get comfortable, in the process rubbing against Yami's crotch and chest.<<elseif $yamiEve gte 6>>Eve's movements prove distractingly stimulating, and you feel your penis start to engorge with blood. Eve feels it too, as she stiffens and glances up at you with <<if $eve.hasFlag("virgin")>>an expression of surprise tinged with embarrassment... and just a hint of arousal<<else>>a mischievous smirk alight with growing arousal and lust<</if>>.
<<talk "eve">><<if $eve.hasFlag("virgin")>>Oh...! S-something's poking me...!<<else>>Oh... someone's feeling a bit //stiff//... maybe you'd like a massage?<</if>><</talk>>\
<<if $eve.hasFlag("virgin")>>Her face turning red, Eve whimpers as your erection presses into her panties... and then slides out of your lap to sit next to Yami, her hands clasped firmly in her lap. As Yami glances over to see what the problem is, you quickly hide your hard-on under the popcorn bowl, not wanting to make the situation even more awkward.<<else>>Eve presses down against your erection with an almost-sadistic expression, biting her lower lip as you can almost //feel// the lips of her pussy opening through her panties<</if>><<else>>You glance over at Yami and hold up your finger to get her attention, her eye flickering over to focus on you without turning her head. Before you can ask for clarification, she shakes her head.
<<talk "yami">>Shh! You can ask me later. And that goes for you too, Eve.<</talk>>\
Eve pouts and shoots you a dirty look, as though Yami scolding her is your fault<</if>>. <<elseif $eve.affection gte 200>><<if $yamiEve gte 7>>
<<talk "yami">>Eve... cut it out...!<</talk>>\
Yami's voice is barely audible over the sound of the anime, and you glance over to see Eve wriggling her hips in an attempt to get comfortable, in the process rubbing against Yami's crotch and chest.<<else>>You glance over at Yami and hold up your finger to get her attention, her eye flickering over to focus on you without turning her head. Before you can ask for clarification, she shakes her head.
<<talk "yami">>Shh! You can ask me later. And that goes for you too, Eve.<</talk>>\
Eve pouts and shoots you a dirty look, as though Yami scolding her is your fault<</if>>. <<else>><<if $yamiEve gte 7>>As Eve shuffles and starts to snore gently, Yami glances down at her and - rolling her eyes - adjusts the smaller girl so she won't roll off the couch.
<<talk "yami">>//Yare yare//...<</talk>>\
There's no annoyance or exasperation in her tone, an almost-gentle smile tweaking her lips upwards. <<if $yami.affection gte 800>>Smiling faintly, Yami ignores your presence as she gently strokes Eve's hair<<elseif $yami.affection gte 600>>She glances at you briefly, then shrugs as though to herself and goes back to cuddling with Eve, gently stroking the smaller girl's hair with a faint smile<<elseif $yami.affection gte 400>>She glances at you briefly, her faint smile evaporating into her customary taciturn expression... though she makes no move to dislodge Eve, and even gently strokes the smaller girl's head with an affection you're still not used to seeing from her<<elseif $yami.affection gte 200>>Yami locks eyes with you and scowls, as though daring you to challenge or criticize her for showing even the slightest degree of affection towards the smaller girl, though she says nothing and continues to stroke Eve's hair with a gentle affection at odds with her icy expression.<<else>>Noticing you staring, Yami glares at you with her usual front of murderous intent.
<<talk "yami">>//Ara//...? What're //you// gawking at, //temē//?<</talk>>\
Yami growls, her lips curling over her sharpened teeth as she glares at you. Her fingers curl into claws that hook around Eve protectively, as though to claim the smaller girl as //her// property rather than yours<</if>>.<<else>>The room settles into an uncomfortable silence, as you're acutely aware that neither Eve nor Yami are particularly pleased by your intrusion, and Yami's presence even seems to embolden Eve's dislike of you.
<<talk "thought">>My house, my living room, my TV. If they don't like it, they'll just have to deal with it.<</talk>>\
Nodding to yourself, you deliberate whether to raise the issue and risk a fight or ignore them until they leave as a means of passive-aggressively asserting your authority<</if>>.<</if>>
<<if $eve.affection gte 800>>[[Encourage Eve.|Submitted Yami and Eve Living Room Scene 2c]]
[[Dissuade Eve.|Submitted Yami and Eve Living Room Scene 2d]]
[[Ignore them.|Submitted Yami and Eve Living Room Scene 2g]]
<<elseif $eve.affection gte 600>><<if $yamiEve gte 8>>[[Tease them.|Submitted Yami and Eve Living Room Scene 2e]]
[[Scold Eve.|Submitted Yami and Eve Living Room Scene 2f]]
[[Ignore them.|Submitted Yami and Eve Living Room Scene 2g]]
<<elseif $yamiEve gte 6>><<if $eve.hasFlag("virgin")>>[[Continue.|Submitted Yami and Eve Living Room Scene 2h]]<<else>>[[Encourage Eve.|Submitted Yami and Eve Living Room Scene 2c]]
[[Dissuade Eve.|Submitted Yami and Eve Living Room Scene 2d]]<</if>>
[[Ignore them.|Submitted Yami and Eve Living Room Scene 2g]]
<<else>>[[Continue.|Submitted Yami and Eve Living Room Scene 2h]]<</if>>
<<elseif $eve.affection gte 200>><<if $yamiEve gte 7>>[[Tease them.|Submitted Yami and Eve Living Room Scene 2e]]
[[Scold Eve.|Submitted Yami and Eve Living Room Scene 2f]]
[[Ignore them.|Submitted Yami and Eve Living Room Scene 2g]]
<<else>>[[Continue|Submitted Yami and Eve Living Room Scene 2h]]<</if>>
<<else>><<if $yamiEve gte 7>>[[Tease them.|Submitted Yami and Eve Living Room Scene 2e]]
[[Scold Eve.|Submitted Yami and Eve Living Room Scene 2f]]
[[Ignore them.|Submitted Yami and Eve Living Room Scene 2g]]
<<else>>[[Ignore them.|Submitted Yami and Eve Living Room Scene 2g]]<</if>>
<<if $yami.affection lte 399>>[[Confront Yami.|Submitted Yami and Eve Living Room Scene 2i]]<</if>>
<</if>>[[Leave.|Submitted Yami and Eve Living Room Scene 2j]]
Submitted by Asura
<<addtime { minute : 17 }>>Biting back a moan, you angle your hips to give Eve better access to your erection - which is now uncomfortably tenting the front of your pants.<<if $eve.affection gte 800>><<if $yamiEve gte 8>>Even so, it's a bit of an awkward angle given that you're facing forward and Eve is facing to the side<<elseif $yamiEve gte 6>>Not breaking eye contact with you, Eve unzips your fly and fumbles with your underwear until your erection pops out. No longer constrained by the confines of your pants, it swells even larger... and Eve wastes no time taking it into her mouth, slowly working it deeper<<else>>You're rewarded with a grunt of approval from Eve, who shifts her hips to grind her pussy against the crown of your erection. The pressure is almost unbearable, and It's tempting to just rip her now-sopping underwear off, unzip your fly, and fuck her properly...<</if>><</if>>.
As Eve lets out an crooning moan, Yami shoots an annoyed sidelong glance... and then does a double-take and recoils off the couch in a manner that reminds you of a startled cat. <<if $eve.affection gte 800>><<if $yamiEve gte 8>>Eve - whose head had been in Yami's lap, is unceremoniously sent sprawling onto the floor in a manner that flips her skirt up, revealing the conspicuous wet stain between her legs<<elseif $yamiEve gte 6>>Eve, whose lower half had been draped across Yami's lap, is unceremoniously sent sprawling onto the floor with a yelp of surprise, leaving your saliva-drenched penis throbbing in the open air<<else>>Seeming relieved at no longer needing to hide her arousal - and even a little turned on having been caught - Eve starts thrusting her hips even harder than before, as though trying to get penetrate herself on your penis despite your intervening layers of clothes.<</if>>.<</if>>
Yami's look of <<if $yamiEve gte 8>>disgust, outrage, and hurt<<else>>disgust and outrage<</if>> is scathing, putting a damper on the flames of your lust. <<if $yamiEve gte 6>>Dazed, Eve groggily sits up and pouts at Yami, but in the face of the older woman's glare she withers into a sheepish grin of nervousness.<<else>>Eve - paying her no heed - reaches down and undoes your fly herself, fumbling with your underwear until your erection is freed from the confines of your pants. The sensation of her sopping wet panties pressing against your flesh pours fuel onto your fire, and you thrust upwards with a groan - feeling her vulva part despite the fabric impeding your entry. Gasping at the sensation, Eve rotates herself around to face you, then pulls her panties aside and cries out in ecstasy as you impale her with your next thrust, forcing your penis as deep into her vagina as you can.<</if>>
<<if $eve.affection gte 600>>You're rewarded with a grunt of approval from Eve, who shifts her hips to grind her pussy against the crown of your erection. The pressure is almost unbearable, and It's tempting to just rip her now-sopping underwear off, unzip your fly, and fuck her properly...
As Eve lets out a crooning moan, Yami shoots an annoyed sidelong glance... and then does a double-take and recoils off the couch in a manner that reminds you of a startled cat. Eve - paying her no heed - reaches down and undoes your fly herself, fumbling with your underwear until your erection is freed from the confines of your pants. The sensation of her sopping wet panties pressing against your flesh pours fuel onto your fire, and you thrust upwards with a groan - feeling her vulva part despite the fabric impeding your entry. Gasping at the sensation, Eve rotates herself around to face you, then pulls her panties aside and cries out in ecstasy as you impale her with your next thrust, forcing your penis as deep into her vagina as you can.
<</if>><<talk "yami">>You... y-you...<</talk>>\
Yami sputters incoherently, clearly beyond simply being mortified or livid... and then she composes herself into an absolutely terrifying taciturn expression, her eyes devoid of anything. She stares down at you and Eve for a few seconds longer, then turns and exits the room without a word. <<if $eve.affection gte 800>><<if $yamiEve gte 6>>Picking herself up, Eve smooths out her skirt and glances towards the door.
<<talk "eve">>I... uh... I think we upset her...<</talk>>\
Eve shoots you - and your crotch - a rueful look, then sighs.
<<talk "eve">>I should go apologize. M-maybe we can continue later, though?<</talk>>\
With a hopeful smile, she walks towards the door, walking a little awkwardly, beads of vaginal juice dripping from beneath her skirt<<else>>wiping slobber off her lips and chin onto the back of her sleeve<</if>>.<<else>>Ignoring her, Eve pistons her hips as though trying to impale her cervix on your dick.
<<talk "eve">>Y-yes! Fuck me! Fuck me! More! Harder! Fill me!<</talk>>\
You can feel it coming, the pressure building inside you, and Eve can too. Wrapping her legs around your waist to prevent you from dislodging her, she pulls back until only the tip of your penis is still inside her and then slams herself back down.
<<talk "player">>T-take it easy... you'll hurt yours...!<</talk>>\
You can't even finish your sentence before your orgasm explodes out of you and into Eve, who cries out in ecstasy, throwing her head back. Panting, you try to lift her off, but she shakes her head and keeps her legs locked around your waist, intent on milking you dry.
<<talk "player">>Eve... if you don't get off now I'll make you clean up this whole mess by yourself...<</talk>>\
Groaning, Eve slides off you and plops onto the floor, a trickle of semen oozing from between her vulva. Grumbling under her breath, she cups her hands between her legs and staggers off in the direction of the nearest bathroom.<</if>> As she does so, you tuck your softening penis back into your pants and turn off the TV.
<<talk "thought">>Well, that was fun. Here's hoping Yami isn't //too// pissed off at us...<</talk>>\
[[End.|$location]]
Submitted by Asura
<<set $eve.affection += 2>><<set $eve.fear -= 2>><<set $eve.trust += 2>>
<<set $yami.affection -= 10>><<set $yami.fear += 10>><<set $yami.trust -= 10>>
<<addtime { minute : 12 }>>Mindful of Yami's presence, you gingerly shift Eve away from your hard-on. Confused, she tilts her head to frown at you.
<<talk "player">>Not right now, Eve. Maybe later...<</talk>>\
You mouth in response to her dismayed pout, causing her to let out a groan and shift to <<if $yamiEve gte 7>>sit in Yami's lap<<else>>sit between you and Yami<</if>>. As Yami glances in your direction with an annoyed frown, you quickly grab the popcorn bowl to hide your erection and smile sheepishly at her.
<<talk "yami">>//Urusai, baka//.<</talk>>\
You can't tell whether Yami is talking to you or Eve, but she rolls her eyes and goes back to watching the anime. As your hard-on softens you're able to focus on the show yourself, but a slight movement out of the corner of your eye catches your attention.
Eve is biting her lower lip and shuffling uncomfortably, rubbing her legs together. Taking deep breaths, she tries to compose herself, but then lets out a whimper as her fingers twitch towards her groin.
<<talk "thought">>Whoa... she must //really// be horny right now...<</talk>>\
With an annoyed sigh, Yami turns to fix Eve with a disapproving scowl, but before she can say anything Eve hops up off the couch and dashes towards the door.
<<talk "eve">>Gottagopeebye!<</talk>>\
She vanishes out the door, stumbling as she trips over her own feet - her skirt flipping up briefly as she windmills to reveal, <<if $eve.hasFlag("virgin")>>a wet patch on her panties, right in between her legs<<else>> her sopping panties, beads of vaginal juice oozing down her inner thighs<</if>>. With an ominous slowness, Yami turns her disapproving scowl towards you, then lets out an exasperated sigh.
<<talk "yami">>You'd think I'd be used to this sort of crap by now...<</talk>>\
Rolling her eyes, she cups a hand to her mouth and calls out the door.
<<talk "yami">>I ain't pausing, so you'd better hurry up and finish 'peeing', Eve!<</talk>>\
<<if $yamiEve gte 6>>Despite her threat, Yami pauses the anime, folding her arms and drumming her fingers along her biceps as she waits for Eve to return<<else>>Yami makes good on her threat, setting the remote in her lap to prevent you from doing so yourself before folding her arms and drumming her fingers along her biceps<</if>>. After a few minutes, Eve returns - her face tinged pink as she looks between you and Yami with a slightly nervous laugh.
<<talk "eve">>Sorry about that... I, uh, r-really had to go...<</talk>>\
You note that this time Eve sits on Yami's other side, <<if $yamiEve gte 6>>letting out a sigh of relief when she sees that Yami didn't follow through on her threat before shooting you an annoyed look;<<else>>shooting you an accusatory frown when she notices how much of the episode she's missed;<</if>> the taller woman shifting over to make room for her. It doesn't take long, however, before she starts nodding off, her head bobbing to rest on Yami's shoulder as she starts to snore softly.
<<talk "yami">>//Yare yare//...<</talk>>\
<<if $yamiEve gte 8>>With an uncharacteristically gentle smile, Yami brushes some hair out of Eve's face<<elseif $yamiEve gte 6>>With an almost begrudgingly affectionate smile, <<else>>Rolling her eyes, Yami tries to prop Eve up only for the smaller girl to slump over again<</if>>. Standing, Yami scoops Eve up <<if $yamiEve gte 8>>into a bridal carry, taking care to support her head<<elseif $yamiEve gte 6>>into a bridal carry, letting Eve's head dangle<<else>>under one arm<</if>>.
<<talk "yami">>I'll see the //gaki// off to bed, then. <<if $yami.affection gte 600>>G'night, Boss.<</if>><</talk>>\
Nodding a farewell, Yami adjusts her grip on Eve and exits the room, leaving you sitting on the couch by yourself.
[[End.|$location]]
Submitted by Asura
<<set $eve.affection -= 2>><<set $eve.fear += 2>><<set $yamiEve -= 2>>
<<set $yami.affection += 10>><<set $yami.fear -= 10>><<set $yami.trust += 10>>
<<addtime { minute : 12 }>>As Eve snuggles closer to Yami, you prop your chin up on one elbow and flash them a sappy smile.
<<talk "player">>D'aww... The two of you make //such// a cute couple. Do you two want some alone time?<</talk>>\
You kept your tone saccharine, smirking audaciously so that they know you're teasing. <<if $yamiEve gte 7>>Yami's eyes narrow as she turns her head to scowl at you, but before she can say anything Eve repositions herself in Yami's lap to straddle her hips, a sultry expression on her face.<<elseif $yamiEve gte 7>>Yami rolls her eyes and scoffs, then turns to scowl at you... missing - or perhaps deliberately ignoring - the pensive expression on Eve's face. After a moment, a coy smile spreads across Eve's lips and she repositions herself in Yami's lap to straddle Yami's hips.<<else>>Yami and Eve turn to stare at you with matching expressions of incredulity before a mischievous smile spreads across Eve's lips and she repositions herself in Yami's lap to straddle Yami's hips.<</if>>.
<<talk "eve">>I dunno, //do// we? //I// don't mind an audience...<</talk>>\
Yami's head snaps back to face Eve, clearly mortified by her salacious remark. She opens her mouth to issue a rebuttal, then falters as she notices the way Eve is looking down at her.
<<talk "yami">><<if $jenYami gte 8>>//Yamero//...! You know I'm already... with Jen...<<else>><<if $yamiEve gte 8>>E-Eve...?<<else>>You shouldn't... joke about these things...<</if>><</if>><</talk>>\
Smirking, Eve traces a finger along Yami's jawline.
<<talk "eve">><<if $jenYami gte 8>><<if $eveJen gte 9>>I wouldn't be opposed to Jenny joining us...<<elseif $eveJen gte 7>>You know what they say, the more the merrier...<<else>>What Jenny doesn't know won't hurt her...<</if>><<else>><<if $yamiEve gte 8>>Shh...<<else>>Who says I'm joking?<</if>><</if>><</talk>>\
As Eve leans closer, puckering her lips, for a moment you think she's is going to close the gap and kiss Yami... but then she plants a gentle kiss on Yami's cheek instead, smirking as Yami reaches up and touches the spot where she did so.
<<talk "yami">>//Kono musume//...!<</talk>>\
Giggling, Eve hops out of Yami's lap before the taller woman can upend her, making a break for the door. Grabbing onto the doorframe to arrest her momentum, she bends over and slaps her butt tauntingly, sticking out her tongue.
<<talk "eve">>Can't catch me~!<</talk>>\
Almost absentmindedly, Yami tosses you the remote for the TV and stands up, cracking her neck.
<<talk "yami">>Wanna bet, //gaki//?<</talk>>\
For a moment, Eve looks nervous - as though worried she's gone too far in her teasing - but then grins.
<<talk "eve">>Challenge accepted? If I win, you help me get all the cookies I can eat!<</talk>>\
You marvel at her brazenness, plotting cookie thievery right in front of you as though you're not even there.
<<talk "thought">>Well... it's not like she's going to escape, anyway. She's fast, but Yami's faster.<</talk>>\
You can see Yami tensing up, preparing to chase Eve down, a wicked grin spreading across her face.
<<talk "yami">>And if I win?<</talk>>\
Eve purses her lips, then smiles mischievously.
<<talk "eve">>If //you// win, <<if $yamiEve gte 8>>you can do whatever you want to me...<<else>><<if $jenYami gte 8>>I'll do Jenny's share of the chores so you can go on a hot date<<else>>I'll help you get in good with Anna<</if>>...<</if>><</talk>>\
Yami exhales, and then sinks into a runner's crouch. Eve's eyes widen as she sees her opponent is taking this seriously.
<<talk "eve">>W-wait! You gotta give me a head start!<</talk>>\
<<talk "yami">>Three... two...<</talk>>\
Eve dashes out the door with a dismayed wail, Yami waiting a few seconds before striding out the door after her.
<<talk "yami">>//Oyasumi//, Boss.<</talk>>\
Then she's gone, tracking mode engaged as begins the hunt for Eve.
[[End.|$location]]
Submitted by Asura
<<set $eve.affection += 5>><<set $eve.fear -= 5>><<set $eve.trust += 5>>
<<set $yami.affection -= 10>><<set $yami.fear += 10>><<set $yami.trust -= 10>>
<<addtime { minute : 11 }>><<talk "player">>Eve, cut it out.<</talk>>\
Jolting at your stern tone, Eve turns to give you her most adorable pout. Hardening your heart, you do your best Yami impression and fix her with an imposing scowl.
<<talk "player">>Don't look at me like that, missy. Yami told you to stop, so you stop. Now, unless you want <<if $eve.affection gte 600>>your cookie privileges revoked<<else>>to be punished<</if>>.<</talk>>\
Blanching, Eve scrambles to hop out of Yami's lap, <<if $eve.affection gte 700>>a faux-distraught expression<<else>>a cowed expression<</if>> on her face.
<<talk "eve">><<if $eve.affection gte 700>>Oh no! Not the cookies! Anything but the cookies!<<elseif $eve.affection gte 500>>You're no fun...<<else>>Yes, //Master//...<</if>><</talk>>\
Her fun spoiled, Eve hops off the couch and stretches, blocking your view of the TV in the process.
<<talk "eve">>Imma go to bed. It's getting late anyway. G'night, Yami. G'night, <<if $eve.affection gte 500>><<print $eve.callsPlayer>><<else>>//Master//<</if>>...<</talk>>\
Slowly, almost reluctantly, Eve makes her way towards the door. Sighing, Yami powers down the TV and gets up herself.
<<talk "yami">>You're right. We can keep watching some other time.<</talk>>\
Turning to glance at you, she <<if $yami.affection gte 700>>offers you a faint smile<<elseif $yami.affection gte 400>>nods<<elseif $yami.affection gte 200>>frowns<<else>>scowls<</if>>.
<<talk "yami">><<if $yami.affection gte 600>>//Oyasumi//, Boss. See you tomorrow.<<elseif $yami.affection gte 400>>Boss.<<else>><<if $yami.affection gte 200>>I could've handled her myself<<else>>I never asked for your help, //kisama//<</if>>.<</if>><</talk>>\
<<if $yami.affection gte 600>>With a one-handed wave<<elseif $yami.affection gte 400>>With a short bow<<else>>Turning on her heel without a backwards glance<</if>>, Yami strides out the door and disappears down the hall.
[[End.|$location]]
Submitted by Asura
<<set $eve.affection -= 2>><<set $eve.fear += 2>><<set $eve.trust -= 2>>
<<set $yami.affection += 5>><<set $yami.fear -= 5>><<set $yami.trust += 5>>
<<addtime { minute : 12 }>><<set $random to random(1, 5)>>Rolling your eyes, you resolve to pretend that Eve and Yami aren't even there and focus on the show.
<<if $random is 1>>The group stops to stay at an inn that also turns out to be a brothel, the samurai and chimpanzee-turtle disguising themselves as humans, the lion-dog disguising himself as a dog, and the dragon disguising herself as a horse. The female protagonist is mistaken for a prostitute by several of the patrons, which becomes a running gag with her growing less embarrassed and more angry each time it happens. The chimpanzee-turtle, whose disguise is ridiculously handsome, conversely has a field day seducing and knocking up every prostitute he comes across, with the impression that he impregnates most of the women working at the building. Yami growls under her breath at this, Eve glancing at her with a concerned expression before turning her gaze back to the graphic sex scenes.
The samurai spends the episode brooding on the roof of the brothel, scoffing at the shenanigans occurring in the building itself. The disguised lion-dog and dragon go wandering off to explore the city and are captured by bandits, trying numerous times to escape without breaking their disguises and failing comically each time.
By the end of the episode, the female protagonist chases her would-be suitors down the street brandishing the samurai's oversized sword. The chimpanzee-turtle's disguise fails mid-coitus, resulting in numerous horrified and disgusted prostitutes beating him to a bloody pulp. The lion-dog and the dragon reveal their true forms and devour the bandits, rejoining the rest of the group as though nothing had happened.<<elseif $random is 2>>The group has to cross a wide river with a single bridge guarded by a powerful ogre, who refuses to let them pass unless he can have sex with and/or eat the female protagonist, who vehemently refuses both options. Deciding to take the simple solution, the samurai attacks the ogre and is crushed flat by a single swing of the ogre's club, leaving a silhouette-shaped hole in the ground.
After several such attempts the group decides to give up on crossing the bridge and decide to just cross the river itself. With no boat, the group attempt to fly across on the dragon's back only for the ogre to summon a storm that sends them all plunging into the river below, where a cephalopodic monster attacks them - stripping the female protagonist naked with its tentacles. The samurai vanquishes the cephalopod-monster, lopping its tentacles off - which the group proceeds to cook and eat for supper.
While the group sleeps, the ogre tries to sneak in and carry off the female protagonist, but while dithering over whether to rape or eat her he steps on the dragon's tail and gets carried up into the sky, blasted by the dragon's lightning-breath, and dropped into the river - where several cephalopodic monsters grab him with their tentacles and drag him under the water. Now free to cross the bridge, the group questions why they didn't do that to begin with, laugh off the events of the episode, and cross the bridge.
<<elseif $random is 3>>The group comes across a mountain-town famous for its hot-springs and stay at an inn to rest and recuperate. While the townsfolk are leery of strangers, they begin to come around when the dragon and lion-dog lets some children ride on their backs. The moment is comical and wholesome enough to bring a smile to your face, and you hear Eve giggling and whispering something to Yami, who shushes her despite smiling herself.
The village's peaceful life is shattered when a horde of bandits come surging out of the mountains, carrying off the women and girls, slaughtering any men who try to stop them, and burning most of the village. The female protagonist is among those abducted, and while her allies argue over how best to rescue her she rallies the women and catches the bandits off-guard, poisoning their food and drink. While the bandits are incapacitated, the women waste no time in finishing them off and return to the village with the bandits' hoard of stolen treasure and weapons.
The group helps rebuild and fortify the town to defend it against further attacks, and departs to continue on their journey.
<<elseif $random is 4>>The group comes across a cat-girl ninja acquainted with the samurai, who wastes no time in revealing that she was hired by the main villains - the Three Great Demons - to assassinate those who oppose them, several of the minor antagonists the group previously dealt with having been in their employ. Hitting on both the samurai and the female protagonist while trying to kill them, the cat-girl ninja proves a formidable opponent - being able to move at blinding speeds, create illusory doppelgängers, somehow substitute herself with a log or scarecrow if fatally wounded, and pull throwing knives and giant throwing stars out of thin air. Despite having all these powers, the cat-girl ninja is defeated by the samurai, who blows away her illusory doppelgängers - and clothes -with a blast of flames from his giant sword. Undeterred, the cat-girl ninja prepares to keep fighting... only to be knocked unconscious by the female protagonist with a frying pan to the back of the head - Eve wincing at the solid thwack.
Tied up and taken prisoner, the now-naked cat-girl ninja refuses to reveal any further details about her employers even when the chimpanzee-turtle threatens to have his way with her - which the female protagonist quickly puts a stop to by threatening to have the samurai geld him. The cat-girl ninja accuses the samurai of having abandoned their clan of cat-people to be enslaved by the Three Great Demons and of having fallen in love with the female protagonist, both of which he denies - with the female protagonist vehemently denying having any sort of relationship with him either. The cat-girl ninja tells the group to kill her, lest she report back to her bosses with the information she obtained by fighting them, but the female protagonist refuses to let the samurai do so.
That night, the cat-girl ninja easily slips loose of her bonds and sneaks into the female protagonist's tent, demanding to know why she would treat an enemy who'd tried to kill her with such compassion. After a short conversation, the cat-girl ninja reveals that she'd sworn an oath to only marry the one who could beat her in combat, abruptly kisses the female protagonist with lurid passion, and then slips away into the night - leaving her confused and flustered.
Eve's breathing changes subtly and her cheeks flush during the naked make-out scene, and you glance over to see her staring at the screen with wide-eyed curiosity and wonder.
Sometime later, the cat-girl ninja arrives at an ominous island fortress staffed by monsters and demons, a too-large blood-red moon overhead. Arriving at a throne room, she kneels before the Three Great Demons - a towering demonic-looking man with bull-like horns, tusk-like fangs, charcoal-grey skin, crimson hair, and glowing red eyes with black sclerae; a sultry fox-woman with white hair, nine golden-furred tails, and whisker-like markings on her cheeks; and a towering demonic figure with blood-red skin, tusk-like fangs, unkempt black hair, and a tiger-pelt worn as a robe - and reports that the main characters are nothing to be concerned about.
Immediately, the fox-woman slyly asks why she didn't just kill them if that was the case, the red-skinned demon flying into a rage and accusing her of betraying them. Before he can devour her, the grey-skinned demon orders him to stand down and tells the cat-girl ninja to continue keeping an eye on the main characters for the time being, then secretly instructs the fox-woman to keep an eye on her.
<<else>>Hitching a ride with a merchant to a coastal city, the group learns that an angry storm-god is sinking ships and causing floods, inhibiting trade and causing a famine. The group's attempt to talk the storm-god down fails miserably - with him flying into an inconsolable rage at the sight of the dragon - and in the ensuing fight the female protagonist and the dragon are sucked into a tornado and crash-land deep in the mountains.
The female protagonist regains consciousness in a cave with a nasty case of hypothermia, being watched over by a beautiful young woman with antler-like horns, claws, slitted pupils eyes, and hair matching the color of the dragon's mane. Despite those rather obvious clues, the female protagonist doesn't put two-and-two together despite developing a rather... intimate... relationship with the dragon-girl, who helps her recover by sharing body heat - read: stripping naked and cuddling with her - and by hunting giant boars, chewing up the meat, and feeding it to her. Eve grimaces at the sight of the dragon-girl biting massive hunks off the giant pig, but as she strips naked and helps the female protagonist undress she leans towards the screen and licks her lips slightly. Chuckling under her breath, Yami tips her backwards before she can topple out of her lap, Eve snuggling against her again - her cheeks flushed as the anime lingers on gentle caresses that seem to make a game of not-quite crossing the line into sexual.
During these naked cuddle sessions, the dragon-girl confides that she is the daughter of a draconic sea-god and had been engaged to the storm-god from before - symbolic of the connection between the ocean and hurricanes - but had not wanted to marry him and run away from her home. The female protagonist supports this decision, saying that the dragon-girl shouldn't be forced into an unhappy relationship out of duty, but should be free to marry out of love. The truth of the dragon-girl's identity only comes to light when the she transforms back into her true form to fend off a malevolent ghost with ice powers, who wants to freeze the female protagonist solid and use her corpse as decoration.
Once the female protagonist is well enough to travel, the dragon flies her back to coastal city and agrees to marry the storm-god if he lets her traveling companions go and trade resume. The dragon invites her companions to attend the wedding, which is being held at the dragon-god's palace at the bottom of the ocean. The female protagonist interrupts the wedding and delivers a passionate speech about the importance of marrying for love, and how arranged marriages are an oppressive relic of the past that should be abolished. The storm-god - livid at the interruption - tries to smite her with a blast of lightning, but the dragon-girl blocks his attack and challenges her would-be fiancé to a duel, saying that if he wins she'll marry him without protest and let him do as he pleases, but that if she wins he will leave and never cause problems for anyone ever again. Eve squees in delight at this development, vibrating in excitement as the dragon-girl spares a brief affectionate glance at the female protagonist.
The storm-god gains the upper hand and almost defeats the dragon-girl, but the female protagonist goads him into confessing he only wanted to marry her for her family's status, which would let him terrorize humans with nigh-impunity, and that he isn't actually a storm-god but a wind-demon who had stolen the real storm-god's regalia. The dragon-girl rips through the fake storm-god's disguise and contemptuously devours him, and with her father's blessing returns to traveling with her companions - once again disguised as a horse.
<</if>>As the episode ends and the credits role, Eve glances up at Yami.
<<talk "eve">>One more... episode?<</talk>>\
She punctuates her sentence with a huge yawn.
<<talk "yami">>No, not tonight. It's getting late, and we both have work tomorrow.<</talk>>\
Eve lets out a moan that comes across as more sleepy than dismayed, then snuggles against Yami and rests her head against her chest.
<<talk "eve">>Donwannagobed...<</talk>>\
With <<if $yamiEve gte 7>>an affectionate - if sharp-toothed - grin<<elseif $yamiEve gte 5>>a faint smile<<else>>an inscrutable expression<</if>>, Yami scoops Eve up <<if $yamiEve gte 6>>into a bridal carry<<else>>under one arm, Eve flailing with sleepy indignity<</if>>.
<<talk "eve">>Nuuuuuu...<</talk>>\
Chuckling under her breath, Yami spares a brief glance in your direction.
<<talk "yami">>I'll see the //gaki// off to bed, then. <<if $yami.affection gte 600>>G'night, Boss.<</if>><</talk>>\
Nodding a farewell, Yami adjusts her grip on Eve and exits the room, leaving you sitting on the couch by yourself.
[[End.|$location]]
Submitted by Asura
<<set $eve.affection += 2>><<set $eve.fear -= 2>><<set $eve.trust += 2>>
<<set $yami.affection += 15>><<set $yami.fear -= 15>><<set $yami.trust += 15>>
<<addtime { minute : 14 }>><<set $random to random(1, 5)>>Once Eve is settled, you settle back onto the couch focus your attention on the show.
<<if $random is 1>>The group stops to stay at an inn that also turns out to be a brothel, the samurai and chimpanzee-turtle disguising themselves as humans, the lion-dog disguising himself as a dog, and the dragon disguising herself as a horse. The female protagonist is mistaken for a prostitute by several of the patrons, which becomes a running gag with her growing less embarrassed and more angry each time it happens. The chimpanzee-turtle, whose disguise is ridiculously handsome, conversely has a field day seducing and knocking up every prostitute he comes across, with the impression that he impregnates most of the women working at the building. Yami growls under her breath at this, Eve glancing at her with a concerned expression before turning her gaze back to the graphic sex scenes, absentmindedly stuffing her face with popcorn.
The samurai spends the episode brooding on the roof of the brothel, scoffing at the shenanigans occurring in the building itself. The disguised lion-dog and dragon go wandering off to explore the city and are captured by bandits, trying numerous times to escape without breaking their disguises and failing comically each time.
By the end of the episode, the female protagonist chases her would-be suitors down the street brandishing the samurai's oversized sword. The chimpanzee-turtle's disguise fails mid-coitus, resulting in numerous horrified and disgusted prostitutes beating him to a bloody pulp. The lion-dog and the dragon reveal their true forms and devour the bandits, rejoining the rest of the group as though nothing had happened.<<elseif $random is 2>>The group has to cross a wide river with a single bridge guarded by a powerful ogre, who refuses to let them pass unless he can have sex with and/or eat the female protagonist, who vehemently refuses both options. Deciding to take the simple solution, the samurai attacks the ogre and is crushed flat by a single swing of the ogre's club, leaving a silhouette-shaped hole in the ground.
After several such attempts the group decides to give up on crossing the bridge and decide to just cross the river itself. With no boat, the group attempt to fly across on the dragon's back only for the ogre to summon a storm that sends them all plunging into the river below, where a cephalopodic monster attacks them - stripping the female protagonist naked with its tentacles. The samurai vanquishes the cephalopod-monster, lopping its tentacles off - which the group proceeds to cook and eat for supper.
While the group sleeps, the ogre tries to sneak in and carry off the female protagonist, but while dithering over whether to rape or eat her he steps on the dragon's tail and gets carried up into the sky, blasted by the dragon's lightning-breath, and dropped into the river - where several cephalopodic monsters grab him with their tentacles and drag him under the water. Now free to cross the bridge, the group questions why they didn't do that to begin with, laugh off the events of the episode, and cross the bridge.
<<elseif $random is 3>>The group comes across a mountain-town famous for its hot-springs and stay at an inn to rest and recuperate. While the townsfolk are leery of strangers, they begin to come around when the dragon and lion-dog lets some children ride on their backs. The moment is comical and wholesome enough to bring a smile to your face, and you hear Eve giggling and whispering something to Yami, who shushes her despite smiling herself.
The village's peaceful life is shattered when a horde of bandits come surging out of the mountains, carrying off the women and girls, slaughtering any men who try to stop them, and burning most of the village. The female protagonist is among those abducted, and while her allies argue over how best to rescue her she rallies the women and catches the bandits off-guard, poisoning their food and drink. While the bandits are incapacitated, the women waste no time in finishing them off and return to the village with the bandits' hoard of stolen treasure and weapons.
The group helps rebuild and fortify the town to defend it against further attacks, and departs to continue on their journey.
<<elseif $random is 4>>The group comes across a cat-girl ninja acquainted with the samurai, who wastes no time in revealing that she was hired by the main villains - the Three Great Demons - to assassinate those who oppose them, several of the minor antagonists the group previously dealt with having been in their employ. Hitting on both the samurai and the female protagonist while trying to kill them, the cat-girl ninja proves a formidable opponent - being able to move at blinding speeds, create illusory doppelgängers, somehow substitute herself with a log or scarecrow if fatally wounded, and pull throwing knives and giant throwing stars out of thin air. Despite having all these powers, the cat-girl ninja is defeated by the samurai, who blows away her illusory doppelgängers - and clothes -with a blast of flames from his giant sword. Undeterred, the cat-girl ninja prepares to keep fighting... only to be knocked unconscious by the female protagonist with a frying pan to the back of the head - Eve wincing at the solid thwack.
Tied up and taken prisoner, the now-naked cat-girl ninja refuses to reveal any further details about her employers even when the chimpanzee-turtle threatens to have his way with her - which the female protagonist quickly puts a stop to by threatening to have the samurai geld him. The cat-girl ninja accuses the samurai of having abandoned their clan of cat-people to be enslaved by the Three Great Demons and of having fallen in love with the female protagonist, both of which he denies - with the female protagonist vehemently denying having any sort of relationship with him either. The cat-girl ninja tells the group to kill her, lest she report back to her bosses with the information she obtained by fighting them, but the female protagonist refuses to let the samurai do so.
That night, the cat-girl ninja easily slips loose of her bonds and sneaks into the female protagonist's tent, demanding to know why she would treat an enemy who'd tried to kill her with such compassion. After a short conversation, the cat-girl ninja reveals that she'd sworn an oath to only marry the one who could beat her in combat, abruptly kisses the female protagonist with lurid passion, and then slips away into the night - leaving her confused and flustered.
Eve's breathing changes subtly and her cheeks flush during the naked make-out scene, and you glance over to see her staring at the screen with wide-eyed curiosity and wonder, absentmindedly stuffing her face with popcorn.
Sometime later, the cat-girl ninja arrives at an ominous island fortress staffed by monsters and demons, a too-large blood-red moon overhead. Arriving at a throne room, she kneels before the Three Great Demons - a towering demonic-looking man with bull-like horns, tusk-like fangs, charcoal-grey skin, crimson hair, and glowing red eyes with black sclerae; a sultry fox-woman with white hair, nine golden-furred tails, and whisker-like markings on her cheeks; and a towering demonic figure with blood-red skin, tusk-like fangs, unkempt black hair, and a tiger-pelt worn as a robe - and reports that the main characters are nothing to be concerned about.
Immediately, the fox-woman slyly asks why she didn't just kill them if that was the case, the red-skinned demon flying into a rage and accusing her of betraying them. Before he can devour her, the grey-skinned demon orders him to stand down and tells the cat-girl ninja to continue keeping an eye on the main characters for the time being, then secretly instructs the fox-woman to keep an eye on her.
<<else>>Hitching a ride with a merchant to a coastal city, the group learns that an angry storm-god is sinking ships and causing floods, inhibiting trade and causing a famine. The group's attempt to talk the storm-god down fails miserably - with him flying into an inconsolable rage at the sight of the dragon - and in the ensuing fight the female protagonist and the dragon are sucked into a tornado and crash-land deep in the mountains.
The female protagonist regains consciousness in a cave with a nasty case of hypothermia, being watched over by a beautiful young woman with antler-like horns, claws, slitted pupils eyes, and hair matching the color of the dragon's mane. Despite those rather obvious clues, the female protagonist doesn't put two-and-two together despite developing a rather... intimate... relationship with the dragon-girl, who helps her recover by sharing body heat - read: stripping naked and cuddling with her - and by hunting giant boars, chewing up the meat, and feeding it to her. Eve grimaces at the sight of the dragon-girl biting massive hunks off the giant pig, but as she strips naked and helps the female protagonist undress she leans towards the screen and licks her lips slightly - almost overturning the bowl of popcorn. Chuckling under her breath, Yami tips her backwards before she can do so, Eve shuffling in her seat and rubbing her legs together - her cheeks flushed as the anime lingers on gentle caresses that seem to make a game of not-quite crossing the line into sexual.
During these naked cuddle sessions, the dragon-girl confides that she is the daughter of a draconic sea-god and had been engaged to the storm-god from before - symbolic of the connection between the ocean and hurricanes - but had not wanted to marry him and run away from her home. The female protagonist supports this decision, saying that the dragon-girl shouldn't be forced into an unhappy relationship out of duty, but should be free to marry out of love. The truth of the dragon-girl's identity only comes to light when the she transforms back into her true form to fend off a malevolent ghost with ice powers, who wants to freeze the female protagonist solid and use her corpse as decoration.
Once the female protagonist is well enough to travel, the dragon flies her back to coastal city and agrees to marry the storm-god if he lets her travelling companions go and trade resume. The dragon invites her companions to attend the wedding, which is being held at the dragon-god's palace at the bottom of the ocean. The female protagonist interrupts the wedding and delivers a passionate speech about the importance of marrying for love, and how arranged marriages are an oppressive relic of the past that should be abolished. The storm-god - livid at the interruption - tries to smite her with a blast of lightning, but the dragon-girl blocks his attack and challenges her would-be fiancé to a duel, saying that if he wins she'll marry him without protest and let him do as he pleases, but that if she wins he will leave and never cause problems for anyone ever again. Eve squees in delight at this development, vibrating in excitement and stuffing her face with popcorn as the dragon-girl spares a brief affectionate glance at the female protagonist.
The storm-god gains the upper hand and almost defeats the dragon-girl, but the female protagonist goads him into confessing he only wanted to marry her for her family's status, which would let him terrorize humans with nigh-impunity, and that he isn't actually a storm-god but a wind-demon who had stolen the real storm-god's regalia. The dragon-girl rips through the fake storm-god's disguise and contemptuously devours him, and with her father's blessing returns to travelling with her companions - once again disguised as a horse.
<</if>>As the episode ends and the credits role, Eve glances up at Yami.
<<talk "eve">>One more... episode?<</talk>>\
She punctuates her sentence with a huge yawn.
<<talk "yami">>No, not tonight. It's getting late, and we both have work tomorrow.<</talk>>\
Eve lets out a moan that comes across as more sleepy than dismayed, then snuggles against Yami and rests her head against her chest.
<<talk "eve">>Donwannagobed...<</talk>>\
With <<if $yamiEve gte 7>>an affectionate - if sharp-toothed - grin<<elseif $yamiEve gte 5>>a faint smile<<else>>an inscrutable expression<</if>>, Yami sets the popcorn bowl aside and scoops Eve up <<if $yamiEve gte 6>>into a bridal carry<<else>>under one arm, Eve flailing with sleepy indignity<</if>>.
<<talk "eve">>Nuuuuuu...<</talk>>\
Chuckling under her breath, Yami spares a brief glance in your direction.
<<talk "yami">>I'll see the //gaki// off to bed, then. <<if $yami.affection gte 600>>G'night, Boss.<</if>><</talk>>\
Nodding a farewell, Yami adjusts her grip on Eve and exits the room, leaving you sitting on the couch by yourself.
[[End.|$location]]
Submitted by Asura
<<set $eve.affection += 2>><<set $eve.fear -= 2>><<set $eve.trust += 2>>
<<set $yami.affection += 15>><<set $yami.fear -= 15>><<set $yami.trust += 15>>
<<addtime { minute : 15 }>><<if $yami.affection gte 200>>Yami's empty, shark-like stare bores into you, her unnaturally dark eyes seeming to draw you in like black holes. The silent contest of wills between the two of you goes on for several long seconds, a chill running down your spine, but with a concerted effort you gaze into the abyss in an attempt to make it blink first.
<<talk "player">>For crying out loud, Yami, knock it off! What's your problem, anyway?<</talk>>\
Sighing, you pinch the bridge of your nose and mutter into your hand.
<<talk "player">>God forbid I just want to sit down in my own living room and watch some TV... Is that a crime?<</talk>>\
You venture a sidelong glance at her, and a moment Yami //almost// looks pensive, her eyes flickering to look down at Eve.
<<talk "yami">>I suppose not. You're free to do as you please. This //is// your house, after all...<</talk>>\
She seems annoyed to admit this, briefly clenching her fingers into a fist, but then composes herself into a dispassionate scowl once again.
<<talk "player">>Then what's your problem? You don't have to be on-guard //all// the time. Would it kill you to lighten up a little?<</talk>>\
Yami raises her head to glare at you - anger smoldering in the depths of her eyes, but it's not entirely directed at you.
<<talk "yami">>This is just how I am, //Boss//. I've never been a people person; I probably never will be. In my line of work people who go soft, who let their guard down for even a moment...<</talk>>\
She clenches a fist, sticks her thumb out, and drags it across her throat in a slicing gesture; staring at you dispassionately.
<<talk "yami">>I'm here to do a job, //Boss//, nothing more. I don't have the luxury of letting myself get close to //anyone//... of <<if $yamiEve gte 8>>falling in love<<else>>making friends<</if>>...<</talk>>\
Despite her cold tone and aloof words, she glances down at Eve again and her expression softens ever so slightly. Before you can say anything further, she stands abruptly, scooping Eve up into a <<if $yamiEve gte 8>>into a bridal carry, taking care to support her head<<elseif $yamiEve gte 6>>into a bridal carry, letting Eve's head dangle<<else>>under one arm<</if>>.
<<talk "yami">>Now if that's everything, I'll see the //gaki// off to bed. Goodnight.<</talk>>\
With a note of finality in her voice and without a backwards glance, Yami adjusts her grip on Eve and exits the room, leaving you sitting on the couch by yourself.
[[End.|$location]]
Submitted by Asura
<<set $yami.affection += 5>><<set $yami.fear -= 5>><<set $yami.trust += 5>>
<<else>>Yami's open hostility grinds against your patience like sandpaper. Sighing in irritation, you pinch your forehead - already feeling a migraine coming on.
<<talk "player">>Ugh... What is your problem this time, Yami?<</talk>>\
Yami glances down at Eve briefly, then glares at you, her voice a low growl that reminds you of an angry cat on the verge of lashing out.
<<talk "yami">>//You// are.<</talk>>\
You shoot Yami a look of exasperated annoyance and disgust, shaking your head.
<<talk "player">>Of course. So you're going with the angry black woman stereotype //again//? Don't you get tired of it?<</talk>>\
Yami's eye twitches and for a moment she almost seems taken aback, but then doubles down on anger.
<<talk "yami">>Don't talk to me about stereotypes, pervert! <<if $eve.affection gte 700>>I don't know what the //gaki// sees in you...<<elseif $eve.affection gte 400>>Just because you play nice with the //gaki// doesn't mean I don't see you for what you are...<<elseif $eve.affection gte 200>>The //gaki// is afraid of you for a reason, //kisama//...<<else>>The //gaki// hates you for a reason, //kisama//...<</if>><</talk>>\
<<talk "player">><<if $eve.affection gte 700>>Well, just because //you're// blind to my more charming qualities doesn't mean Eve is too<<if $eve.hasFlag("virgin")>>. Maybe if you get your eyes checked you'll see it too.<<else>>, or else she wouldn't be fucking me. Don't tell me you're just jealous that I'm getting //all// the pussy...<</if>><<elseif $eve.affection gte 400>><<if $anna.affection gte 400>>Oh please. Like you're any better than I am. I've seen the way you moon after Anna when you think nobody's looking...<<else>>I don't know what Anna's been telling you, but if you think I'd stoop so low as to gaslight them--<</if>><<elseif $eve.affection gte 200>>What's that old quote, again? Better to be feared than loved, or something like that? News flash, but I'm her master. She //should// at least respect me, and since that seems beyond her then I'll settle for a little fear. Besides, you're one to talk... I figure if //anyone// would agree with that sentiment it'd be a psycho like you.<<else>>I admit I'm a harsh master, but she's my property and I can do with her as I please<<if $eve.hasFlag("virgin")>>.<<else>>, and that includes fucking her when I'm in the mood for it.<</if>> That's //my// prerogative, and you currently work for me. That means if I tell you to whip the little bitch into shape for slacking off...<</if>><</talk>>\
<<if $eve.affection gte 700>><<if $eve.hasFlag("virgin")>>Your attempt at levity backfires. Yami shoots you a scathing, disgusted look, then stands<<else>>Your attempt at levity backfires. Horribly. For a moment it looks like Yami is sorely tempted to lunge across the couch, tackle you to the floor, and beat you senseless... but instead she shoots you a glare seething with murderous intent before standing<</if>> up -- rolling Eve out of her lap in the process -- and glaring down at you.<<elseif $eve.affection gte 400>>At the mere mention of Anna, Yami seethes, clenching her fingers into white-knuckled fists.<<elseif $eve.affection gte 200>>For a brief moment, Yami's angry glare is replaced by a look of increduous disgust.
<<talk "yami">>Firstly, that's not how the damn quote goes, idiot. If you're going to spout satirical philosophy at me, at least do it properly. Secondly, I'm not a psychopath. I'm a soldier. I'm perfectly capable of feeling empathy... towards people I feel deserve it.<</talk>>\
She sneers at you, making it clear you're decidedly not among the people she feels empathy -- or respect -- towards.<<else>>Yami's rage doesn't so much ebb as go from blazing hot to ice-cold, a hatred so intense it sends a trill of terror down your spine.
<<talk "yami">><<if $eve.hasFlag("virgin")>>Eve is a //person//... and that you treat her like a piece of property never ceases to disgust me. You're shit. No, you're //less// than shit. You're less that the bacteria that //eat// the shit.<<else>>So... you admit to raping her...<</if>><</talk>>\
Despite the growing sensation that your next words will be your last, you sneer at her. You're too angry to be scared, too sick of her bullshit threats and menacing looks to care what happens next.
<<talk "player">><<if $eve.hasFlag("virgin")>>Oh, spare me your melodramatic shit for once. I could take Eve's virginity right here and now, fuck her senseless, and you wouldn't be able to do shit to me. You wanna watch?<<else>>Who said anything about rape? She certainly didn't say no when I popped her cherry. She let me fuck her, and she //enjoyed// every second of it. <<if $yamiEve gte 8>>Aww, what's that? //You// wanted to be the one who did it? Boo fucking hoo!<</if>><</if>> You wanna kill me, Yami? Go right the fuck ahead. Kill me and see what happens to Anna and Eve. Kill me and see what happens to your career as a whatever-the-fuck-you-call-yourself, you pathetic excuse for an hitman.<</talk>>\
Yami grits her teeth and digs her fingernails into her arm hard enough you're surprised she doesn't draw blood, clearly trying to restrain herself from attacking you. Inhaling deeply and rapidly, she stands -- upending Eve out of her lap -- and moves towards you menacingly, only to stop and grip her head with one hand, glaring at you from between her fingers.<</if>>\
<<talk "yami">><<if $eve.affection gte 200>>I swear to the gods, if you weren't my employer...<<else>>Hate... doesn't even //begin//... to describe... what I feel towards you..!.<</if>><</talk>>\
Before she can finish her threat, Eve sits up groggily and looks between the two of you.
<<talk "eve">>Are you two fighting //again//?<</talk>>\
She rubs her eyes, grumbling under her breath, and then turns to look at Yami.
<<talk "eve">><<if $eve.affection gte 800>>I know you don't like him, Yami, but I love him, so //please//...?<<elseif $eve.affection gte 500>>I know you don't like him, Yami, but he's my friend, so could you please...?<<else>>I... don't want to get in any trouble... so could you please... not do this?<</if>><</talk>>\
<<if $yamiEve gte 8>> Yami fixes Eve with a hard look, shaking her head firmly, and then stares at you with a murderous intensity.<<else>>makes a choked sound, too angry and distraught to form words, then takes a shuddering breath, then nods curtly at Eve, not looking at you.<</if>>
<<talk "yami">><<if $yamiEve gte 8>>Stay out of this, //gaki//. This is just between me and him...!<<else>>Fine. Have it your way, then. If anyone needs me, I'll be murdering the punching bag.<</if>><</talk>>\
<<if $yamiEve gte 8>>For a moment, Yami seriously looks like she's about to attack you again, but then she turns and strides towards the door - only sparing an anguished glance in Eve's direction.<<else>>Without a backwards glance, Yami turns and strides towards the door.<</if>> For a moment she pauses, as though about to say something, but with a snarl of angrish she passes through the door and slams it behind her.
<<talk "eve">>I... should be going to bed now, <<if $eve.affection gte 800>>darling<<elseif $eve.affection gte 800>>sweetie<<elseif $eve.affection gte 800>>dear heart<<elseif $eve.affection gte 300>><<print $eve.callsPlayer>><<else>>//Master//<</if>>...<</talk>>\
In the awkward silence that follows, Eve <<if $eve.affection gte 600>>lets out a dismayed sigh<<elseif $eve.affection gte 300>>stands, smoothing out her skirt, and makes for the door herself<<else>>grits her teeth, not meeting your gaze, and turns to head out the door.<</if>> <<if $eve.affection gte 400>>As she reaches the door, she turns her head to look at you over her shoulder, and then disappears through it,<<else>>Without a backwards glance, Eve disappears out the door and down the hall,<</if>> leaving you by yourself with only the TV for company.
<<talk "thought">>Well, //that// was a goddamn disasterpiece... Yami's in serious need of a frigging attitude adjustment, but nothing I'm saying is getting through to her. I'd fire her ass, but...<</talk>>\
Your fingers go to your throat and you grimace at the thought of what Yami would do if given the freedom to exercise her wrath towards you.
<<talk "thought">>What to do? What to do? Aww, dammit... maybe I should just go to bed and act like this whole situation was a nightmare, pretend it never happened?<</talk>>\
Lost in thought, you turn off the TV and sit alone in the dark for several minutes, then decide to find something to do you distract you from the sense of impending doom weighing over you.
[[Find Yami and apologize - or at least try to.|Submitted Yami and Eve Living Room Scene 2k]]
[[Screw Yami. She's the one who started it.|$location]]
Submitted by Asura
<<set $eve.affection -= 10>><<set $eve.fear += 10>><<set $eve.trust -= 10>>
<<set $yami.affection -= 150>><<set $yami.fear += 150>><<set $yami.trust -= 150>>
<</if>><<addtime { minute : 8 }>>Extricating yourself from the couch proves to be a bit of a hassle, but you manage to do so. Bidding Yami and Eve good night - and warning the latter not to stay up //too// late, you decide to leave them to their binge-watching and find something else to occupy your time.
[[End.|$location]]
Submitted by Asura
<<set $eve.affection += 2>><<set $eve.fear -= 2>><<set $eve.trust += 2>>
<<set $yami.affection += 10>><<set $yami.fear -= 10>><<set $yami.trust += 10>>
<<addtime { minute : 2 }>><<set $random to random(1,3)>>Sitting in the dark, you're left alone with your thoughts. You'd thought putting Yami in her place would give you a sense of triumph, but instead all it's left is the look of utter hatred and disgust on her face.
<<talk "thought">>That couldn't have backfired any worse than it... well, no, she //could've// tried to kill me.<</talk>>\
Running your fingers through your hair, you grimace and make your way to the door to the gym. <<if $random is 1>>Pausing, you can hear Yami inside, grunting and shouting with exertion.
<<talk "thought">>Were I a betting man, I'd put all my money on her fantasizing about turning me into hamburger with her bare hands...<</talk>>\
Steeling yourself, you warily open the door just in time to see Yami slam her fists into the punching bag in a flurry of blows, the chain creaking from the force of the impacts. She's not wearing gloves and her knuckles are looking raw and bloody, but it's as if she's oblivious to the pain.
<<talk "thought">>Whoa. If she keeps that out she's either gonna break her hands or the punching bag...<</talk>>\
Stepping inside, you walk towards her, your pace slowing the closer you get. Reaching the edge of the mat, you stop and wait for her to acknowledge your presence, part of you hoping she ignores you completely.
<<talk "yami">>Haarrr... either you're suicidal or just plain stupid, showing your face around me so soon after pissing me off.<</talk>>\
She doesn't turn to look at you, but her entire body tenses, fists clenches so tightly the bones of her knuckles stand out against her skin.<<elseif $random is 2>>Pausing at the door, you can hear Yami inside, grunting with exertion.
<<talk "thought">>Either she's doing some serious working out, or she's doing some serious 'working out'...<</talk>>\
Smirking at the mental image, you open the door a touch and peek inside. Yami is engaged in a series of bicep curls with a set of comically heavy-looking weights -- but either through raw strength or sheer rage is handling them like they're made of Styrofoam.
<<talk "thought">>Whoa. <<if $maki.hasFlag("met")>>Is she trying to out-gain Bubbles or something?<<else>>If she keeps that out she's gonna rip her arms off...<</if>><</talk>>\
Inside, you walk towards her, your pace slowing the closer you get. Reaching the edge of the mat, you stop and wait for her to acknowledge your presence, part of you hoping she ignores you completely. With a furious shout, Yami turns and hurls one of the weights at you - narrowly missing your head. The weight hits the mat hanging from the wall with a heavy thud and drops to the floor, Yami dropping the other weight as she glares at you.
<<talk "yami">>Haarrr... either you're suicidal or just plain stupid, showing your face around me so soon after pissing me off. What do you want?<</talk>>\
You turn to stare at the weight that she threw at you, the dent it left in the mat, and then back at her. Your heart is racing from the near miss, adrenaline surging through your veins.
<<talk "player">>You could've killed me with that thing! Damn near took my head off!<</talk>>\
Stretching, Yami pauses to shoot you an unamused stare and then scoffs.
<<talk "yami">>Could've. But I didn't. What do you want, other than to make me regret not aiming a little to the left?<</talk>>\
There's a faint note of amusement in her voice, as though scaring you has alleviated the worst of her anger.<<else>>With a series of snarling shouts, Yami swings her wooden sword in a flurry of slashes almost too fast for your eyes to follow. Each stroke thrums the air, and you're willing to bet even a single blow could shatter bones like eggshell. Breathing through gritted teeth, she adjusts her grip and then launches into another round of slashes, thrusts, parries, and ripostes - one-handed and two-handed, flowing from stance to stance as she works her way across the training mat.
Inside, you walk towards her, your pace slowing the closer you get. Reaching the edge of the mat, you stop and wait for her to acknowledge your presence, part of you hoping she ignores you completely. For a few seconds it appears that she's doing just that, but as you open your mouth to speak Yami turns and swings her sword straight at you with a fierce shout.
<<talk "yami">>//TORIYAH!!!//<</talk>>\
There's no time to dodge or block, just close your eyes and brace for the impact... which never comes. Opening one eye, you see Yami's wooden sword is less than an inch away from your face. Your heart racing, you pan your eyes down its length to Yami herself, who shifts to holding the sword in one hand and glares at you.
<<talk "yami">>Haarrr... either you're suicidal or just plain stupid, showing your face around me so soon after pissing me off...<</talk>>\
You take a step back, aghast at her nearly taking your head off.
<<talk "player">>What the hell, Yami?! You nearly killed me!<</talk>>\
Scoffing, she flourishes the sword and then plants it tip first into the mat, leaning against it as she scowls at you.
<<talk "yami">>Oh please, it'd take more than a little love-tap to crack that thick skull of yours. What do you want?<</talk>>\
There's a faint note of amusement in her voice, as though scaring you has alleviated the worst of her anger.<</if>>
[[Lash out at her.|Submitted Yami and Eve Living Room Scene 2l]]
[[Keep your cool.|Submitted Yami and Eve Living Room Scene 2m]]
Submitted by Asura
<<set $yami.affection += 5>><<set $yami.fear -= 5>><<set $yami.trust += 5>>
<<addtime { minute : 19 }>>Repressing the anger seething inside you is like trying to bottle up an erupting volcano. It's a force of nature, unstoppable, and every last shred of restraint left in you is just kindling for your fury.
<<talk "player">>You know what? Screw this! I don't have to take this shit, least of all from you! If you're gonna be such a bitch, get bent!<</talk>>\
Yami stares at you, briefly taken aback by your vehement outburst. Without giving her an opportunity to reply or retaliate, you turn on your heel and storm out of the gym, slamming the door behind you with more force than necessary. Once you've reached a reasonably safe distance and are relatively certain Yami isn't coming after you - or if she is won't be able to easily find you - you stop and press your forehead against the wall in frustration.
<<talk "thought">>Dammit! Dammit! Dammit! Now I'm even //more// pissed off than I was before!<</talk>>\
Impulsively, you pound your fist against the wall as hard as you can, but all that succeeds in doing is giving you a sore hand.
<<talk "player">>Gah!!<</talk>>\
Massaging your hand, you check the wall and are surprised you didn't leave a dent in it.
<<talk "player">>Stupid... goddamn... frigging...!<</talk>>\
For a moment you think you see Anna approaching, but before you can say anything she quickly and quietly makes herself scarce. Still massaging your hand, you make your way back to the lounge and slump into one of the chairs, feeling drained. Your hand has turned pink and is slightly swollen where you slammed it against the wall, but nothing seems broken - or at least everything is in working order.
<<talk "player">>Ugh... dammit... being angry is exhausting. How the hell does Yami manage to be frigging pissed off //all// the time? I need to find //something// to take my mind off things... but what?<</talk>>\
Your eyes slide over to the bar, to the bottles of booze sitting there...
[[Get wasted.|Submitted Yami and Eve Living Room Scene 2n]]
[[Go do something, anything, else.|lounge]]
Submitted by Asura
<<set $yami.affection -= 10>><<set $yami.fear += 10>><<set $yami.trust -= 10>>
<<addtime { minute : 5 }>>For a moment the anger seething inside you threatens to erupt like a volcano... but then you inhale as deeply as you can and then let it out slowly. Folding her arms, Yami watches you with an inscrutable expression that isn't open hostility but isn't //not// open hostility. Cold and imperious, but not murderous.
<<talk "player">>Look... I... I know you don't like me... and I certainly don't find it easy to work with you either. We both said some pretty nasty stuff back there.<</talk>>\
You pause, fully expecting Yami to launch into a ditrabide about how you're to blame for everything that's wrong with the world, but instead she simply stares at you, waiting for you to continue.
<<talk "player">>What I'm trying to say is... I'm sorry.<</talk>>\
The words leave a bitter taste in your mouth, but you say them anyway. Yami scrutinizes your face, her expression wary and suspicious.
<<talk "yami">>Are you? Or are you just //saying// your sorry? Either way, I don't buy it - and I won't until you //prove// it.<</talk>>\
She jabs a finger at you, pushing you back a step. You indignantly move to swipe her hand away, but she withdraw it of her own accord.
<<talk "player">>Look, I'm at least //trying// to apologize here. What are //you// doing?<</talk>>\
Yami scoffs, turning away from you and stalking across the mat. Hand on her hip, she turns and looks at you over her shoulder.
<<talk "yami">>I treat you however I feel you deserve to be treated. You want me to //respect// you, //Boss//? You gotta //earn// it.<</talk>>\
She's still scowling, but there's no anger in her voice. In fact, she sounds... tired. Brushing past you, she makes her way towards the door. Pausing, she glances over her shoulder at you.
<<talk "yami">>Apologizing... is a start, but you've got a long way to go. And... so do I.<</talk>>\
Then Yami steps through the door and disappears into the darkness, leaving you alone.
[[End.|$location]]
Submitted by Asura
<<set $yami.affection += 10>><<set $yami.fear -= 10>><<set $yami.trust += 10>>
<<addtime { minute : 4 }>>Stepping behind the bar, you peruse the selection of various brands of scotch, bourbon, brandy, cognac, champagnes, and other fancy alcohols.
<<talk "thought">>Decisions, decisions...<</talk>>\
Scrolling your index finger along the bottles, you select an expensive-looking bottle of scotch and a fancy bottle of brandy. Carrying both bottles to the bar, you crack the seal, pop the corks, and empty both bottles into a large mug, filling it to the brim with rich brown liquid.
<<talk "thought">>Grunke Dave's probably rolling in his grave right now... but I honestly don't give a-<</talk>>\
Your train of thought is derailed as you take a long draught, not even bothering to savor the taste of the of the beverage. You gulp down as much as you can, ignoring your throat and lungs burning from the alcohol and lack of oxygen. Thunking the mug down, you gasp for breath and smack your lips.
<<talk "player">>Not as bad as I thought...<</talk>>\
Taking a deep breath, you gulp down the rest of the mug's contents, eyeballing a bottle of champagne. Ten seconds later, you're holding the bottle up and examining the clear yellow liquid.
<<talk "player">>Bottom's up...<</talk>>\
[[Continue.|Submitted Yami and Eve Living Room Scene 2o]]
Submitted by Asura
<<addtime { minute : 5 }>>You have no clue how long you sit there, drinking, but when the alcohol hits it hits //hard//. The euphoria of a light buzz is quickly eclipsed by a haze that settles over your mind. Your vision swims as though obscured by a haze, things swimming in and out of focus. As you move to stand and fetch another bottle of whisky, the room spins like a kaleidoscope and you collapse. You're falling, falling, falling for what feels like forever...
The next thing you're aware of is landing in your bed, a damp cloth on your forehead and a paper towel-lined wastebasket at your bedside. Nausea crashes over you like a tsunami and you retch, reaching for the basket, but your hands aren't working. Someone lifts the wastebasket and rolls you onto your side so that you can empty your stomach into it. Bile and acid scorch your throat, and your coughing triggers another round of retching.
When your stomach finally settles enough for you to stop heaving, a glass of water is pressed to your lips. You try to guzzle it down, but the person holding it only permits small sips - enough to rinse the acrid taste from your mouth and soothe the burning in your throat without making you sick again. You try to see who is helping you, but the washcloth on your forehead obscures your vision and you feel too woozy to remove it.
Feeling as though your bladder is about to rupture, you try to climb out of bed, but the a pair of strong hands push you back into the bed. As the urgency of your situation escalates, you try to gesticulate towards where you //think// the bathroom is but your arms are still too heavy and uncoordinated to do much more than flop limply. As you let out a moan of distress, the hands lift you out of bed and carry you into the bathroom. Your pants are briskly removed and you're seated on the toilet just in time to relieve yourself. A second set of hands joins in to help the first pull up your pyjama bottoms and then takes you by your feet, carrying you back to bed. As hands fold your arms over your chest, an unfamiliar voice speaks. The words are almost unintelligible, but somehow... somehow you're able to understand the gist of them.
<<talk "yami" "Stranger">>... lucky I found him when I did. He was drinking himself into a coma, and with //that// much alcohol in his system, he'll be lucky to get off with just a hangover in the morning. No, he's not going to die. He puked the worst of it out, so he should be fine with rest and some proper food.<</talk>>\
You struggle to stay awake, but darkness embraces you, and you feel yourself sinking down into the void, the only sound the throbbing of your own heart...
[[Continue.|Submitted Yami and Eve Living Room Scene 2p]]
Submitted by Asura
<<addtime { minute : 82 }>>When your eyes open, the light is blinding. Twin spears of utter agony that lance through your optic nerves straight into your brain. You try to scream, but all you manage is a hoarse, croaking moan. You feel you bladder about to burst again and somehow fumble your way to the toilet just in time. Once your bladder is empty, you squint against the blinding light and see a tray laid out on your bedside table. A plate of scrambled eggs, toast slathered in honey, banana slices, orange chunks, a stack of crackers, a tall glass of water, and a few pills that you recognize as vitamins and ibuprofen tablets.
<<talk "thought">>Ah... Anna must've...<</talk>>\
As though the sight of food is a trigger, hunger and thirst claw at you like a pair of ravenous lions, worsening the nauseating pulsing inside your skull. You snatch up a cracker, but your mouth feels too dry to do much more to chew it into a sticky paste that's impossible to swallow. It's tempting to gulp down the water, but you pace yourself - taking the painkiller to take the edge off your growing headache. Once your mouth feels rehydrated enough to handle food, you sit on the edge of your bed and eat.
Once you've had your fill, you collapse back onto the bed and close your eyes. When you open them it's later in the day, but the worst of the throbbing in your head has abated. Anna arrives not long after with a bowl of chicken noodle soup and more crackers, silently watching as you eat. You feel almost... self-conscious... but she doesn't say anything, her expression demure rather than judgmental. Even the thought of conversation causes your head to ache again, and you almost drop your spoon as you grimace in pain.
The soup helps soothe your headache and nausea. By the time you finish, you notice Anna has brought you another glass of water, which you gulp down before letting out a sigh.
<<talk "anna">>I'm... glad... you're feeling better. I was... worried... when I heard you were ill...<</talk>>\
Anna says quietly as she collects your dishes. Offering you a quick curtsy, she disappears out the door. Something about her words strikes you as odd.
<<talk "thought">>Wait... then it //wasn't// Anna who carried me up here? It can't have been <<if $misaki.hasFlag("owned")>>Eve or Misaki<<else>>Eve<</if>>... <<if $mitsuko.hasFlag("owned")>>It must've been Mitsuko<<else>>But then... it could only have been... nah, can't be. Not after the row we had. Anna must've misspoken<</if>>...<</talk>>\
When your hangover has been reduced to a dull ache in the back of your head, you blearily get out of bed and haul yourself into the shower. After soaking in the steam, you emerge feeling reasonably refreshed and ready to face what's left of your day.
[[End.|master bedroom]]
Submitted by Asura
<<set $yami.affection += 1>><<set $yami.fear -= 1>><<set $yami.trust += 1>>
<<addtime { minute : 247 }>>As you step into the living room, you see Yami is seated on the couch, and she's not alone. Eve's head is resting on Yami's shoulder, and after a moment of confusion you realize she's asleep.
<<talk "player">>I see the two of you are getting along like peaches and cream.<</talk>>\
You speak quietly so as to not wake the sleeping girl, Yami turning her head to look at you.
<<talk "player">>I'm a little surprised. I always thought you'd find her... annoying.<</talk>>\
<<talk "yami">>It's true she can be a pest sometimes, but...<</talk>>\
Yami casually catches Eve as she topples forward and shifts her so that her head is resting on her legs.
<<talk "yami">>Don't tell anyone, but I always wanted a little sister.<</talk>>\
She lays a hand on Eve's arm, the other gently patting her head.
<<talk "yami">>I... I almost had one, too...<</talk>>\
<<talk "player">>Oh?<</talk>>\
You're surprised that Yami is suddenly being so open.
<<talk "thought">>I guess hanging out with Eve opened a few cracks in her armor...<</talk>>\
<<talk "yami">>My mother...<</talk>>\
Yami inhales deeply, as though steeling herself.
<<talk "yami">>My mother was pregnant when she was killed.<</talk>>\
Her voice trembles, though you can't tell whether it's with rage or sorrow or some other emotion.
<<talk "player">>Yami, that's...<</talk>>\
You hesitate.
<<talk "thought">>What do I say to that? What does anyone say to something like that?<</talk>>\
<<talk "player">>I'm so sorry...<</talk>>\
<<talk "yami">>Spare me your pity...<</talk>>\
She glares at you, her armor back in place.
<<talk "yami">>I don't need it. I don't want it. What I need is justice... What I want... is revenge!<</talk>>\
Eve moans and stirs slightly, Yami's gaze softening as she strokes the smaller girl's head.
<<talk "yami">>This place is making me go soft...<</talk>>\
<<talk "thought">>Somehow I doubt that...<</talk>>\
<<talk "player">>You know...<</talk>>\
You sit on the arm of the chair, looking over at her.
<<talk "player">>I think it's good that you've found other things to focus on. Always being angry... it's not healthy. And say you did get your revenge - what would you do afterwards, or were you planning on dying afterwards?<</talk>>\
<<talk "yami">>No.<</talk>>\
Yami scoffs.
<<talk "yami">>I have no intention of dying. If anything... I want to live forever. To see what waits beyond the end of time.<</talk>>\
She strokes Eve's arm soothingly, the smaller girl muttering something unintelligible.
<<talk "player">>No-one lives forever...<</talk>>\
You whisper, but your gaze is focused on Eve.
<<talk "thought">>Except maybe her... My Great-Uncle did something to her that slowed her aging...<</talk>>\
<<talk "yami">>We'll see about that...<</talk>>\
Yami whispers, looking down at Eve with an inscrutable expression that sends a shiver down your spine.
<<talk "yami">>It's getting late.<</talk>>\
Yami turns her gaze on you.
<<talk "yami">>You should go to bed, boss. I'll take this one up in a while.<</talk>>\
Eve giggles in her sleep, kicking out with one leg.
<<talk "player">>OK... I'll let Anna know if I see her.<</talk>>\
You step back out of the room and into the North Hall, leaving the door open just a crack behind you - pointedly aware of Yami's gaze watching you until it closes.
<<talk "thought">>We'll see about that...? Could she be any less ominous?<</talk>>\
You freeze as a thought suddenly occurs to you.
<<talk "thought">>Is she just being nice to Eve in order to gain access to whatever it was that my Great-Uncle used to slow her aging? No... she wouldn't, would she?<</talk>>\
Feeling troubled, you walk to the kitchen for a glass of water, then make your way upstairs to bed.
[[End.|master bedroom]]
Submitted by Asura
<<set $yami.trust += 1>><<addtime { minute : 12 }>>You're just opening the door when you hear a startled squeak.
Your eyes dart toward the sound, finding Rey with $rey.his back toward you, between $rey.him and you is Misaki, pulling her skirts upward.
<<talk "misaki">>Does that feel good?<</talk>>\
Misaki's voice carries to you, barely loud enough to understand the words.
Rey nods as Misaki's hand moves between $rey.his legs, $rey.his legs visibly trembling.
<<talk "misaki">>Lets feel good together.<</talk>>\
You can see any resistance Rey might have once had crumbling, replaced by something vulnerable and compliant.
[[Let it happen.|Futa Misaki on Rey 1a]]
[[Join them.|Futa Misaki on Rey 1b]]
[[Stop them.|Futa Misaki on Rey 1c]]
<<addtime { minute : 4 }>>\Staying where you are, you watch as Misaki fumbles with Rey's clothes until $rey.his_ underwear slides part way down $rey.his_ thighs.
Misaki shifts, blocking Rey's ass mostly from view.
Rey makes a whimpering sound as Misaki pushes forward, a sound that quickly catches in $rey.his_ throat.
<span class="pic">
\[img[images/scenes/misakiFuckReyPantry.png]]\
</span>
<<if $rey.gender is setup.Character.Gender.Female>>You aren't sure which hole Misaki slides into, but Rey's moan, bordering on a squeak, is a pretty strong hint that she enjoys the sensation.
Misaki's features show a hint of bliss as she bottoms out inside of Rey.
Then she's in motion, taking a few slow even thrusts before she works herself into a fevered pace. The sounds of Misaki's hips striking Rey's ass is nearly enough to drown out the sound of Rey's moans.
<<if random(1,2) is 1>>Rey cries out, her body shuddering. Then her eyes lock on you, widening right before Misaki thrusts forward one final time. Rey's mouth opens in a nearly perfect O as Misaki fills her with cum.
She holds herself inside of Rey a bit longer, then with a happy sigh she pulls out, revealing Rey's puckered asshole, clearly the location of her recent violation.
<<else>>Rey cries out, lets trembling in her effort to stay upright. Then her eyes lock on you, widening right before Misaki thrusts forward one final time. Rey's eyes roll back in her head as Misaki fills her with cum.
Misaki holds herself inside of Rey a bit longer, then with a happy sigh she pulls out, revealing Rey's puffy pink pussy, a bead of cum dangling from her pussy lips.
<<run $rey.cumFilledAttempt("vaginal")>><<run $rey.sexAttempt($misaki)>><</if>><<else>>You watch as Rey's eyes widen, his moan filling the air as Misaki slides her cock balls deep inside of him.
Misaki's features show a hint of bliss as she bottoms out inside of Rey's back door.
Then she's in motion, taking a few slow even thrusts before she works herself into a fevered pace. The sounds of Misaki's hips striking Rey's ass is nearly enough to drown out the sound of Rey's moans.
For several minutes Misaki pounds Rey's ass, Rey's penis flopping wildly beneath him. Then he cries out, his little cock twitching as he beings to cum. Droplets of cum flying through the air only to be followed by a lazy strand of cum that dangles from the tip of his penis where it swings chaotically through the air until it strikes and sticks to his leg.
With a throaty moan, Misaki thrusts forward one last time, hilting herself inside of him as she empties the contents of her balls into his ass.
<</if>><<talk "misaki">>That was wonderful.<</talk>>\
She slips her arms around Rey, clearly intent on cuddling the most recent victim of her lusts.
<<talk "player">>Be sure to get cleaned up and get the rest of your chores done.<</talk>>\
Misaki flashes you a sheepish grin, still holding an oblivious Rey in her arms as you turn your attention elsewhere.
[[End.|$location]]
<<addtime { minute : 12 }>>You make it about three steps before Misaki's head tilts, then a little smile forms on her lips.
<<talk "misaki">>Master?<</talk>>\
Feeling the corners of your mouth tick upward into the start of a smile, you take another step forward before replying.
<<if $rey.gender is setup.Character.Gender.Female>>[[Double Penetrate Rey.|Futa Misaki on Rey 1d]]
<</if>>[[Fuck Misaki while she fucks Rey.|Futa Misaki on Rey 1e]]
[[Spitroast Rey.|Futa Misaki on Rey 1f]]
<<addtime { minute : 2 }>>Clearing your throat loudly, you see Misaki's features shift to pure innocence, turning as her dress falls back down into place.
At the same time, Rey seems to levitate off the ground, $rey.his_ eyes wide as $rey.he scrambles toward the pantry door. $rey.His_ cheeks are blushing crimson as $rey.he rushes past you, unable to meet your gaze.
Misaki's lips start to part, clearly preparing to say something when you cut her off.
<<talk "player">>Still have chores to attend today?<</talk>>\
As soon as you say the words, the smile that was growing slowly on Misaki's face falters. Then she nods before turning toward the shelf, one hand finding the shelf's wire frame before sliding along it, her fingertips finding a can of food.
<<talk "thought">>She's going to pretend nothing happened.<</talk>>\
You think to yourself, feeling a hint of amusement.
[[End.|$location]]
<<addtime { minute : 3 }>><<set $misaki.affection -= 1>><<set $misaki.fear += 1>><<set $misaki.trust -= 1>><<set $rey.affection += 1>><<set $rey.fear -= 1>><<set $rey.trust += 1>><<talk "player">>I'll start in the front, you start in the back? Maybe we can meet somewhere in the middle.<</talk>>\
The twinkle in Misaki's sightless eyes is the only indication she gives that she knows what you're planning.
Then you are standing in front of Rey, taking hold of her chin and drawing her to her full height as you work to free your manhood from the confines of your pants.
Hooking one arm under Rey's thigh, you raise it up, causing her to stand on the tip toes of her other foot.
Meanwhile, Misaki moves closer to Rey from behind, taking hold of Rey's hips before pushing her breasts against Rey's back.
Feeling Misaki's cock brush against her bottom, Rey's eyes flash wide and she instinctively jerks forward, only to press up against your own cock.
Before Rey can pull back, you have both hands on her ass, spreading her cheeks for Misaki.
With Misaki's own hands on Rey's hips, she notices the shift and accepts the invitation to take Rey's ass with nothing more than a little grin.
You can't see what she does, but Misaki moves behind Rey, then Rey's mouth opens, eyes widening as she momentarily tries to stand just a little higher on her tip toes.
Rey makes a little squeak just before Misaki sighs happily. A second later Rey's hands find your shoulders, clinging to you.
Then you use one hand to guide yourself to Rey's moist cunt, finding her opening and pushing forward.
Once again, Rey's eyes widen, a shuddering sigh escaping her lips as she clings to you just a little tighter.
It takes you three gentle thrusts to fully hilt yourself inside of Rey.
Rey's eyes lock on yours, vulnerable, needy, and completely submissive.
Then her eyes widening surprise, Rey's weight lifting as Misaki thrusts into Rey from behind.
It proves a little awkward at first, but it doesn't take long before you and Misaki are taking turns thrusting, Rey's hips moving to meet the thrusts of each of you, her small frame quivering in your arms as both her pussy and ass are fucked mercilessly.
<<talk "misaki">>Getting close.<</talk>>\
Misaki pants, clearly in the early stages of loosing her resolve. Her words pushing home the fact that you aren't far behind her.
Over the next few seconds, you can feel your cock swelling and twitching, preparing to blow your load.
Then Misaki cries out, thrusting deep and holding herself there. You actually feel her cock pulse in Rey's ass, almost like a caress against your own manhood. Then Rey whimpers, a gush of fluid flooding her channel as her pussy clamps down on your cock. That moment of bliss is all it takes to push you over the edge as well and you throb inside of Rey, so hard that both Rey and Misaki gasp as one at the sensation.
With a groan, you tip past the point of no return, your cock jerking hard as you paint the inside of Rey's womb with your seed.
The three of you hold each other for support, Rey trembling with orgasmic aftershocks as her body instinctively tries to coax a few final drops of semen from your shaft.
When you finally catch your breath again, you feel yourself slipping free of Rey's pussy. A wet slurping sound fills the air as your cock slides from her hole.
Reluctantly, you see Misaki pull out as well.
Taking a moment to clean yourself up, you're just tucking your penis back into your pants when Misaki sheepishly says something about cuddling some more.
Smiling at the insatiable Misaki, you realize that the facial expression is lost on her.
<<talk "player">>Just be sure to get your chores done.<</talk>>\
Legs feeling just a bit rubbery, you leave the others to clean themselves up.
[[End.|$location]]
<<run $rey.cumFilledAttempt("vaginal")>><<run $rey.sexAttempt($player)>>
<<addtime { minute : 13 }>><<set $misaki.affection += 2>><<set $misaki.fear -= 2>><<set $misaki.trust += 1>><<set $rey.affection += 1>><<set $rey.fear += 1>>Stepping close to Misaki, you take one of her hands and guide it to Rey's hip.
<<talk "player">>Go ahead.<</talk>>\
You say softly before starting to remove your own pants.
Wasting no time, Rey's aroused whimper fills the air before you can even get your pants fully off. Looking up, you can see that Misaki has already moved into position. Her ass flexes, followed immediately by the sound of Rey's breath catching.
<<if $rey.gender is setup.Character.Gender.Female and random(1,3) lte 2>>From the angle of Misaki's hips and the ease of her thrusts, you have no doubt that she's in Rey's pussy.
You allow Misaki to enjoy Rey's cunt for a few seconds longer before you move behind her, one hand on the spot between her shoulders prompting Misaki to lean forward.
Misaki's perfect ass is on full display to you, and as her breasts press against Rey's back, you can see her pussy just starting to peek into view.
Seeing your target, you use your free hand to guide your manhood to Misaki's pussy, sliding the tip up and down her slit once before finding her opening.
With a single firm thrust, you slide all the way inside, which in turn pushes her deeper inside of Rey. Rey's moan sounds almost like an echo of Misaki's.
Misaki shifts her hips, her pussy clamping down around your cock as she grinds against you, then shifts forward causing Rey to gasp.
You barely have to move, only hold on to Misaki's hips as she starts to rock back and forth, fucking both of you at once.
Misaki pants and moans like a whore. Rey lets out a high pitched gasp every time Misaki bottoms out inside of her. Even you find yourself grunting softly with the effort of making the experience last for as long as possible as every thrust inevitably drives you just a little closer to climax.
As if of their own accord, your hips start moving, meeting her thrusts with more force than before as you feel yourself reaching the point of no return.
<<talk "misaki">>Fuck me Master, use me! Cum inside me!<</talk>>\
And that is exactly what you do. Your cock throbs, her pussy clamps down, then she thrusts forward so she is balls deep inside of Rey's pussy.
Groaning, you begin to cum, blasting Misaki's insides with your semen. As soon as you feel yourself starting to fire off your load, Misaki's ass clenches, causing her pussy to tighten even further around your shaft.
Rey cries out as she begins to cum as well, Misaki's cock twitching inside of Rey's most intimate place.
Then you're spent, holding Misaki to stay upright on rubbery legs, her pussy milking your cock for a few final drops of your seed.
Likewise, Misaki clings to Rey as Rey holds on to the shelving in front of her.
You can actually hear Misaki's rod slip from Rey's freshly used hole with a wet slurping sound. A moment later you pull back and slide free of Misaki's pussy with similar results.
Stepping back from the pair, you get a look at Rey's cum dripping pussy, still spasming with aftershocks from her orgasm.
<<run $misaki.cumFilledAttempt("vaginal")>><<run $misaki.sexAttempt($player)>><<run $rey.cumFilledAttempt("vaginal")>><<run $rey.sexAttempt($misaki)>><<else>>From the angle of Misaki's hips and the little grunt Rey makes when she thrusts, you have no doubt that she's in Rey's ass.
You allow Misaki to enjoy Rey's ass for a few seconds longer before you move behind her, one hand on the spot between her shoulders prompting Misaki to lean forward.
Misaki's perfect ass is on full display to you, and as her breasts press against Rey's back, you can see her pussy just starting to peek into view.
Seeing your target, you use your free hand to guide your manhood to Misaki's pussy, sliding the tip up and down her slit once before finding her opening.
With a single firm thrust, you slide all the way inside, which in turn pushes her deeper inside of Rey's ass. Rey's moan sounds almost like an echo of Misaki's.
Misaki shifts her hips, her pussy clamping down around your cock as she grinds against you, then shifts forward causing Rey to gasp.
You barely have to move, only hold on to Misaki's hips as she starts to rock back and forth, fucking both of you at once.
Misaki pants and moans like a whore. Rey lets out a high pitched gasp every time Misaki bottoms out inside of $rey.him. Even you find yourself grunting softly with the effort of making the experience last for as long as possible as every thrust inevitably drives you just a little closer to climax.
As if of their own accord, your hips start moving, meeting her thrusts with more force than before as you feel yourself reaching the point of no return.
<<talk "misaki">>Fuck me Master, use me! Cum inside me!<</talk>>\
And that is exactly what you do. Your cock throbs, her pussy clamps down, then she thrusts forward so she is balls deep inside of Rey's tight ass.
Groaning, you begin to cum, blasting Misaki's insides with your semen. As soon as you feel yourself starting to fire off your load, Misaki's ass clenches, causing her pussy to tighten even further around your shaft.
Rey cries out as $rey.he begins to cum as well, Misaki's cock twitching inside of Rey's back door.
Then you're spent, holding Misaki to stay upright on rubbery legs, her pussy milking your cock for a few final drops of your seed.
Likewise, Misaki clings to Rey as Rey holds on to the shelving in front of her.
You can actually hear Misaki's rod slip from Rey's freshly used hole with a wet slurping sound. A moment later you pull back and slide free of Misaki's pussy with similar results.
Stepping back from the pair, you get a look at Rey's cum dripping back door, still spasming with aftershocks from $rey.his orgasm.
<<run $misaki.cumFilledAttempt("vaginal")>><<run $misaki.sexAttempt($player)>><</if>>Taking a moment to clean yourself up, you're just tucking your penis back into your pants when Misaki sheepishly says something about cuddling a bit, though her still rigid cock tells a different story.
Smiling at the insatiable Misaki, you realize that the facial expression is lost on her.
<<talk "player">>Just be sure to get your chores done.<</talk>>\
Legs feeling just a bit rubbery, you leave the others to clean themselves up.
[[End.|$location]]
<<addtime { minute : 13 }>><<set $misaki.affection += 3>><<set $misaki.fear -= 3>><<set $misaki.trust += 1>><<set $rey.fear += 1>><<talk "player">>Hope you don't mind if I use the other end.<</talk>>\
You say sheepishly, winking at Rey as you start to unbuckle your pants.
Rey looks up at you with big eyes, like a deep caught in the headlights. Then as your member springs free of your pants, $rey.his_ eyes shift lower so quickly that you don't even see them move. $rey.He swallows, then licks $rey.his_ lips before hesitantly parting them.
<<if random(1,3) lte 2 and $rey.gender is setup.Character.Gender.Female>>Then Rey's eyes widen, her mouth opening into a near perfect circle as Misaki slides into her from behind.
Without hesitation, you line yourself up, your cock sliding into Rey's mouth right as her lips begin to close.
Reaching out, you place one hand on the back of Rey's head to help guide her movements.
As she pulls back, her breath is hot on your member as she exhales quickly, then gasps for breath bringing a cool sensation to your wet flesh when Misaki slides back into her.
Taking your cue from the way Rey bounces back toward you, both you and Misaki quickly settle into a rhythm, bouncing Rey between you as you spitroast her on your cocks.
The sounds of hips meeting flesh, moans, and heavy breathing fill the air as the small space echoes the sound back on itself.
You can feel Rey's lips cling to your cock, her tongue eagerly teasing your member in sharp contrast to the vulnerable look in her eyes.
It's not long before you start to notice a change in Misaki, her thrusts becoming more urgent, her rhythm subtly faltering, her brow furrowing as she nears her own orgasm.
Then Misaki slams forward, hilting herself inside of Rey's pussy as she starts to cum.
A split second later, Rey moans around your cock, having the presence of mind even as her own orgasm crashes over her to keep lapping at your member hungrily.
Feeling your balls start to pull tight, you know that you'll be cumming sooner rather than later, and Rey's tongue teasing the slit at the tip of your cock is all it takes to finally push you over the edge.
Your first shot hits Rey in the teeth, a grin spreading on her lips just in time to take a full facial with the second blast.
Misaki pulls back, not quite exiting Rey's cum filled pussy before slamming back in one final time.
The next twitch of your cock sends a stream of cum flying wildly through the air, sprinkling Rey's face and breasts as most of it falls to the ground.
Rey's expression slowly becomes more concerned, then she reaches down between her legs to touch her pussy, Misaki's semen leaking from her hole.
<<else>>Then Rey's eyes widen, $rey.his mouth opening into a near perfect circle as Misaki slides into Rey's ass from behind.
Without hesitation, you line yourself up, your cock sliding into Rey's mouth right as $rey.his lips begin to close.
Reaching out, you place one hand on the back of Rey's head to help guide $rey.his movements.
As $rey.he pulls back, $rey.his breath is hot on your member as $rey.he exhales quickly, then gasps for breath bringing a cool sensation to your wet flesh when Misaki slides back into $rey.him.
Taking your cue from the way Rey bounces back toward you, both you and Misaki quickly settle into a rhythm, bouncing Rey between you as you spitroast $rey.him on your cocks.
The sounds of hips meeting flesh, moans, and heavy breathing fill the air as the small space echoes the sound back on itself.
You can feel Rey's lips cling to your cock, $rey.his tongue eagerly teasing your member in sharp contrast to the vulnerable look in $rey.his eyes.
It's not long before you start to notice a change in Misaki, her thrusts becoming more urgent, her rhythm subtly faltering, her brow furrowing as she nears her own orgasm.
Then Misaki slams forward, hilting herself inside of Rey's ass as she starts to cum.
A split second later, Rey moans around your cock, having the presence of mind even as $rey.his own orgasm crashes over $rey.him to keep lapping at your member hungrily.
Feeling your balls start to pull tight, you know that you'll be cumming sooner rather than later, and Rey's tongue teasing the slit at the tip of your cock is all it takes to finally push you over the edge.
Your first shot hits Rey in the teeth, a grin spreading on $rey.his lips just in time to take a full facial with the second blast.
Misaki pulls back, not quite exiting Rey's cum filled ass before slamming back in one final time.
The next twitch of your cock sends a stream of cum flying wildly through the air, sprinkling Rey's face and chest as most of it falls to the ground.
Rey's slides to $rey.his knees $rey.his <<if $rey.gender is setup.Character.Gender.Female>>cum filled pussy already leaking Misaki's seed down the inside of her thigh.<<else>>little penis still leaking a thin strand of cum from it's tip.<</if>>
Your eyes drift over Rey's sweat and semen covered body as $rey.he maintains a glazed expression, something in $rey.his expression suggesting that $rey.he is happy.
<<run $rey.cumFilledAttempt("vaginal")>><<run $rey.sexAttempt($misaki)>><</if>>Taking a moment to clean yourself up, you're just tucking your penis back into your pants when Misaki sheepishly says something about cuddling a bit, though her still rigid cock tells a different story.
Smiling at the insatiable Misaki, you realize that your facial expression is lost on her.
<<talk "player">>Just be sure to get your chores done.<</talk>>\
Legs feeling just a bit rubbery, you leave the others to clean themselves up.
[[End.|$location]]
<<addtime { minute : 13 }>><<set $misaki.affection += 1>><<set $misaki.fear -= 1>><<set $misaki.trust += 1>><<set $rey.affection += 1>><<set $rey.fear += 1>>My idea was to commission 1 piece and then if you are happy and Darklywhite has a free schedule to commission more occasionally.
But the idea I had for the first one, I tried somewhat to write it, but then my own dev stuff took priority and I left it alone was that if you click on the pantry there is the possibility of finding Futa Misaki bending Rey over a shelf/desk.
The reference images I plan to give Darklywhite for the angle of the Picture and the Clothes reference of the picture:
Futa Misaki Clothes Reference Pic.jpg
(Clothes Reference) (See F95 messages for reference images)
So because the pantry is often used and there is the potential for discovery, Rey and Futa Misaki's clothes should similiar to the picture above, the underwear should be below her bum and her dress should be hitched up slightly while Rey is also pulled down slightly as per the image.
Futa Misaki Viewing Angle Reference Picture.jpg
(Viewing Angle Reference)
This should be the angle of image to show what the player is seeing, Futa Misaki's bum will be visible, the only difference is that Rey will not be looking at you like the above picture, and Misaki will have already entered Rey (unless Darklywhite would like to do a pre-penetration pic as well one in the act.
The scene is as you can see from the attached files, you find Futa Misaki bending Rey over in the pantry, there will be 3 outcomes of this:
1) You can stay hidden and watch the scene.
2) You can opt to go on your way, at which point you later encounter the two emerging from the pantry with Rey adjusting his belt and Misaki smoothing her dress. (Which implies what has happened.
3) You join in with either:
a) Using Rey's mouth and spitroasting or...
b) Daisy Chaining Futa Misaki (i.e. standing behind her and penetrating her, when she thrusts forward in to Rey she feels pleasure and then backing up to thrust again she impales herself on you feeling more pleasure.
That was what I was thinking. I'll now go and explain this to Darklywhite...A blood curdling shriek pierces the mansion. Your eyes dart first to the door of the room, then you're on your feet almost before you realize you have moved.
The first thought that consciously goes through your mind is that the sound was one of fear and rage, not pain. The second is the realization that the sound makes you think of Gaia.
That realization drives your footsteps faster than before. Drawn by the sounds of struggle from the North Hall Bathroom.
Not stopping to think, you open the door. As if that's her cue, Gaia hurls herself at you, soaking wet and a wild look in her eyes. In the blink of an eye, Gaia grapples you, putting you between her and the bathroom.
[img[images/scenes/GaiaBath.png]]
You look at the room, seeing both Anna and Eve in the room. Anna is wet, almost as if she had been dunked in the tub, her hair wild and matted to her head. Eve somehow has only managed to get a few visible drops of water on her, her expression excited which is a sharp contrast to the shock on her sister's face.
<<talk "eve">>Grab her!<</talk>>\
In a split second, the situation comes into focus. You realize that the two girls were trying to give Gaia a bath, and obviously the feral woman had no desire to be on the receiving end of a proper cleaning.
[[Help Gaia escape.|Gaia Bath 1a]]
[[Grab her!|Gaia Bath 1b]]
<<set $gaiaInside += 1>><<addtime { minute : 4 }>><<talk "player">>If she's fighting a bath this hard, someone's going to get hurt.<</talk>>\
You place one hand on Gaia's in a gesture you hope she finds both comforting and reassuring. Then, still talking calmly, you look straight at Eve.
<<talk "player">>Two things. Where's Gaia's spear? And make sure your sister is ok, she seems a bit overwhelmed at the moment.<</talk>>\
Anna finally seems to focus, her eyes moving first to you, then to Gaia. At the same time, Eve reaches just out of sight and products the spear. When she takes a step toward you, Gaia stiffens at your back.
When Eve extends the spear toward you, you take hold of it and quickly hand it to Gaia which has an immediate calming effect on her.
<<talk "eve">>This was Anna's idea.<</talk>>\
Eve says defensively with a little pout that puts a lie to her words. Immediately, Anna adds a few timid words of her own.
<<talk "anna">>Eve said she smelled bad, I told her I could help her give Gaia a bath if she wanted.<</talk>>\
You nod in understanding.
<<talk "player">>It's alright, I'm going to get her outside in the hopes she calms down a bit.<</talk>>\
Not quite sure what to do, you take hold of the hand that isn't holding the spear and turn toward the entry hall.
<<talk "player">>Gaia, let's head outside.<</talk>>\
For the first few steps away from the bathroom, Gaia seems intent to keep you between her and the others, but then it is as if she senses your intent and in the next heartbeat she's nearly pulling you toward where you are headed.
The second you step into the back yard, Gaia slips free of your grasp. For a dozen paces, she bounds away from you. Then she pauses, turning back toward you long enough to give a grateful smile before resuming her headlong rush toward the safety of the forest.
You watch her go, her naked body moving with the fluid grace of a runner. As she vanishes into the trees, you have one final thought.
<<talk "thought">>She really is filthy. Now I think //I// need a bath.<</talk>>\
[[End.|backyard]]
<<set $gaia.affection += 10>><<set $gaia.fear -= 5>><<set $gaia.trust += 10>><<addtime { minute : 5 }>>Before you stop to think about your decision, you throw your arms around Gaia. There's a split second where her eyes widen, then she stiffens right before she starts to thrash about. Fortunately, in spite of her strength, you have a firm grip on her before she fully grasps her peril.
Then both Anna and Eve are there, quickly helping you to fully restrain her and dragging her kicking and screaming back into the bathroom.
<<talk "eve">>Get her into the tub!<</talk>>\
Eve says excitedly.
Your eyes fall on the tub, faint waves rippling the surface, presumably from the first time they tried to get her into the water.
The moment her eyes fall on the water again, Gaia goes completely rigid, then redoubles her efforts to escape as you try to get her over the edge of the tub. In her frantic attempts to escape, she claws, she bites, she growls and makes sounds like a clearly unhappy animal.
In the next second, the whole situation changes. Anna's foot slips on the wet floor. In an instant, she grips Gaia tighter, shifting the dusky skinned woman's weight in your arms. Gaia chooses that instant to thrash in your arms, partially breaking your drip on her. The next instant is a tangle of flailing limbs as Anna, Gaia, and yourself fall, Eve somehow springing free of the chaos at the last instant.
The splash displaces at least half of the water in the tub. You sputter, both hands rising to your face to wipe away the worst of the water. Beside you, Anna is doing the same. As you blink away the water, you look up, seeing a self satisfied looking Gaia perched on the edge of the tub looking at you.
Behind Gaia, Eve steps behind the feral woman. A grin forms on her lips as she reaches out, and with a casual movement, she pushes.
Gaia's eyes flash wide, and precarious as her perch was, the small shift in weight leaves her flailing her arms and falling straight toward you.
Thinking fast, you grab her arms and pull her toward you, not allowing her a chance to recover. Gaia falls on you hard, either by design or accident, driving her knee into your belly that forces the air from your lungs in a whoosh.
<<talk "anna">>Hold her.<</talk>>\
Anna says quickly from your side, splashing as she sits up. You throw your arms around Gaia as best you can in order to keep her, eventually managing to get her into a sitting position, her back to you and her arms pinned at her sides as she growls deep in her throat.
Within seconds, Anna is at the side of the tub, wash cloth in hand. At nearly the same time Eve turns a shampoo bottle, decorated with strawberries, upside down and squeezes, a huge stream of pink fluid spattering Gaia's head and splashing into the water.
<<talk "anna">>Too much!<</talk>>\
Even after her sister tries to stop her, Eve squeezes until she can't squeeze the bottle anymore, then steps back with a sheepish grin.
Clearly intending to only observe from this point forward, Eve moves to a position where she can see everything that is happening.
Gaia, having cold shampoo squirted all over her head, thrashes wildly once more, building the water into a froth of bubbles.
With a determined expression, Anna wipes most of the shampoo away from Gaia's face, then starting at the neck, she starts to scrub the other woman. Gaia sits rigidly, occasionally growling or hissing louder or softer depending on where she's being scrubbed at any given moment. You are however pleasantly surprised that her struggles seem limited to the occasional squirm or kick.
One kick in particular seems almost calculated by Anna. She traps Gaia's foot with practiced ease and starts to scrub without missing a beat.
<<talk "thought">>How many baths has she given Eve, and how recently, that she'd be able to plan so instinctively for something like that?<</talk>>\
As soon as she finishes washing the foot, she releases it and sticks out her hand as if expecting Gaia to offer the other of her own free will.
Gaia hisses and pulls both feet further from Anna's reach. The two stare each other down for several long seconds, then Gaia seems to accept her fate, raising the other foot hesitantly from the water while baring her teeth menacingly.
Anna makes quick work of the other foot then releases it to fall back into the endless bubbles threatening to spill over the side of the tub.
<<talk "anna">>Make sure you have a good grip, this next part is going to be unpleasant.<</talk>>\
<<talk "thought">>As if sitting fully clothed in the bath, with a bruised belly and a woman in my lap who //really// doesn't want to be here isn't already unpleasant?<</talk>>\
[[Next.|Gaia Bath 1c]]
<<addtime { minute : 4 }>>Anna reaches up, moving her hands to Gaia's tangled hair she starts to work the soap there into a lather. Gaia's growls become lower, so deep that you more feel it in your chest than actually hear it. As soon as Gaia's hair is a mass of bright pink bubbles, Anna produces a large cup and begins to scoop water, pouring it over Gaia's head to rinse the soap out of it while using her free hand to protect her from the soapy water with the other.
It takes several minutes to get Gaia's hair clean, but once it's done, Anna retrieves a towel from where it had been sitting and starts to dry Gaia's hair.
<<talk "anna">>Go, get our master a change of clothes, quickly.<</talk>>\
There is no heat in her words, but there's an undertone of demand that drives Eve to her feet.
The moment the bathroom door opens, Gaia jerks in your grip, turning to look at the now open door.
Anna has just enough time to dry Gaia's hair before she suddenly contorts, managing to both slip free of your grip and remove herself from the bath tub in a single movement. She hits the ground in a three point stance, pivots to look at you and Anna, then snatches up her spear from where someone had previously propped it up beside the door.
Never breaking eye contact, she exits the room, looking both ways down the hall before sniffing at her arm once, making a curious face, then sniffing it a second time. As you watch, she sticks her tongue out and licks at the bubbles. Her expression becomes uncertain then she licks again.
Her eyes finally leave you and turn to the shampoo bottle where Eve had sat it beside the sink.
In a rush of motion, Gaia lunges forward. Anna lets out a startled scream as the spear wielding woman takes a couple of rapid steps toward her, nearly falling back into the tub before Gaia snatches the shampoo bottle from the counter.
Backing away once more, she licks the lid of the bottle once, looks at the bottle, then bolts out of view. A few seconds later, there's a commotion, then silence.
Anna looks at you, still soaked from when she had originally fallen into the tub. You can see in her eyes that she's seeking direction, but you're both saved from the awkward silence when Eve appears in the doorway.
<<talk "eve">>Sorry it took so long, I saw Gaia in the entry hall and I stopped to let her out.<</talk>>\
<<talk "player">>Letting her out was probably the right choice.<</talk>>\
Turning your attention to Anna.
<<talk "player">>Quite the little adventure, huh?<</talk>>\
<<if $anna.affection gte 700 and $anna.fear lte 250>>Slowly, the tension seem to go out of her, replaced by a little smile and a hint of color to her cheeks.
<<talk "anna">>Yes, yes it was.<</talk>>\
Turning your eyes to Eve, you look at the clothes in her arms.
<<talk "player">>You can leave them on the counter, then go find your sister something dry to wear.<</talk>>\
Eve looks at you as if you're talking in code, her eyes slowly shifting to her sister before returning to you. The barest hint of a sheepish grin tugging at the corners of her lips before speaking.
<<talk "eve">>How long do you need?<</talk>>\
Unsure of what she means, and the clear look of confusion on her sister's features offering no explanation, you can't help but ask.
<<talk "player">>How long do I need for what?<</talk>>\
Eve's brow creases slightly.
<<talk "eve">>You're sending me away so you can have sex with my sister, how long do you need me to take to get her clothes?<</talk>>\
There's shock in Anna's features, but that shock is accompanied by a bashful smile that she has to turn to hide.
At the same time you feel your own lips curl up in a grin.
<<talk "player">>Actually, while your sister is never far from my thoughts, in this case I think just a change of clothes will be enough.<</talk>>\
<<talk "anna">>The load of laundry I started earlier should be done any moment, I should get to them while they're still warm from the drier.<</talk>>\
Clearly seeking a way out of a situation that makes her feel awkward, Anna hastily makes her exit.
<<elseif $anna.affection gte 500 or $anna.fear lte 450>>Looking just a little uncertain, she nods before replying.
<<talk "anna">>Yes, yes it was.<</talk>>\
Turning your eyes to Eve, you look at the clothes in her arms.
<<talk "player">>You can leave them on the counter, then go find your sister something dry to wear.<</talk>>\
Eve looks at you as if you're talking in code, her eyes slowly shifting to her sister before returning to you. The barest hint of a sheepish grin tugging at the corners of her lips before speaking.
<<talk "eve">>How long do you need?<</talk>>\
Unsure of what she means, and the clear look of confusion on her sister's features offering no explanation, you can't help but ask.
<<talk "player">>How long do I need for what?<</talk>>\
Eve's brow creases slightly.
<<talk "eve">>You're sending me away so you can have sex with my sister, how long do you need me to take to get her clothes?<</talk>>\
There's shock in Anna's features, her whole body going rigid at her sister's words.
At the same time you feel your own lips curl up in a little grin.
<<talk "player">>Actually, while your sister is never far from my thoughts, in this case I think just a change of clothes will be enough.<</talk>>\
<<talk "anna">>The load of laundry I started earlier should be done any moment, I should get to them while they're still warm from the drier.<</talk>>\
Clearly seeking a way out of a situation that she doesn't know how to react to, Anna hastily makes her exit.
<<else>>Looking unsure of how to reply, she slowly nods before replying.
<<talk "anna">>Yes, yes it was.<</talk>>\
Turning your eyes to Eve, you look at the clothes in her arms.
<<talk "player">>You can leave them on the counter, then go find your sister something dry to wear.<</talk>>\
Eve looks at you as if you're talking in code, her eyes slowly shifting to her sister before returning to you. The barest hint of a sheepish grin tugging at the corners of her lips before speaking.
<<talk "eve">>How long do you need?<</talk>>\
Unsure of what she means, and the clear look of confusion on her sister's features offering no explanation, you can't help but ask.
<<talk "player">>How long do I need for what?<</talk>>\
Eve's brow creases slightly.
<<talk "eve">>You're sending me away so you can have sex with my sister, how long do you need me to take to get her clothes?<</talk>>\
There's an audible gasp from Anna, her eyes flying wide in horror at Eve's words.
At the same time you feel your own lips curl up in a little smile.
<<talk "player">>Actually, while your sister is never far from my thoughts, in this case I think just a change of clothes will be enough.<</talk>>\
There's the barest hint of tremor in Anna's voice as she replies a little too quickly.
<<talk "anna">>The load of laundry I started earlier should be done any moment, I should get to them while they're still warm from the drier.<</talk>>\
Clearly seeking a way out of a situation that she doesn't know how to react to, Anna hastily makes her exit. The entire time she looks at you, seeming fearful that you'll say something.
<</if>>Eve, standing there with a towel in hand looks between you and the door once, then bolts out the door. Down the hall you hear her yelling after her sister.
<<talk "eve">>Anna! You're still wet! I have a towel!<</talk>>\
Left to your own devices, you unplug the tub and start to undress without even stepping out of the draining water. You can't help but notice that the water looks dirty even through the mass of bubbles.
It takes you a couple of minutes, but even after a full inspection of yourself you don't see anything worse than a few scratches and fresh bruises.
<<talk "thought">>Could have been much worse.<</talk>>\
Once undressed, you grab the towel that had been left for you, dry yourself off, and get dressed once more.
You pause only long enough to glance in the mirror before stepping into the hallway.
[[End.|northHall]]
<<addtime { minute : 9 }>>You've barely entered the room when your eyes are drawn to the fireplace, the soft crackling fire casting the area around it in a soft orange glow.
The second thing you notice is the naked woman, her ebony skin reflecting in the firelight, as she basks in the warmth of the fire.
When Gaia sees you, a lazy smile forms on her lips, a content, happy trill escaping her lips as she does so.
<<talk "player">>Who let you in?<</talk>>\
You ask, your tone playful.
Gaia rolls toward you, coming up on her elbows to look at you. Her head tilts to one side as she ponders you.
[[Sit with her for a little bit.|Gaia Fireplace 1a]]
[[Carry on.|Gaia Fireplace 1b]]
<<set $gaiaInside += 1>><<talk "player">>Mind if I join you for a little bit?<</talk>>\
You ask Gaia. Though she clearly doesn't seem to understand what you just said, she does seem to grasp your intent as she moves so she's sitting on her bottom, making room for you to join her.
The floor near the fireplace is warm, and the scent of burning wood is almost enough to mask Gaia's unwashed scent.
From the corner of your eye, you notice Gaia reposition herself, her eyes on you as she clearly tries to match your pose. When you turn your head to look at her, she just grins and adjusts her pose a little more.
<<talk "thought">>I wonder if she's trying to be more like the rest of us? She knows she's different.<</talk>>\
Gaia searches her expression, her smile faltering slightly as she seems to realize you're thinking about something serious, then with an grin that threatens to split her face, she falls to the side.
You instinctively reach to catch her, only to realize as your arms encircle her that she's intending to plop down across your lap.
Once settled, you let go of her. She grins at you, then closes her eyes as she enjoys the warmth of the fire.
The two of you sit like that for a while before you start to feel the need to move your legs again. Gingerly, you manage to ease Gaia out of your lap and onto the floor where she contentedly sprawls.
<<talk "player">>Rest well Gaia.<</talk>>\
At your words, Gaia's eyes drift part way open, a new smile teasing her lips for a second before fading once more.
Not wanting to disturb her further, you stand up and start to move away.
[[End.|$location]]With a little wave at the woman, you continue through the room.
<<talk "player">>Enjoy the fire.<</talk>>\
You say in passing.
[[End.|$location]]You happen to glance up from where you're sitting just in time to see something that surprises you.
Gaia, walking down the hallway just outside the door of the room you are in. She's crouched low, clearly tense as her head swivels back and forth in search of potential danger.
When she meets your eyes, she smiles, but it's the hesitant smile of someone trying to look brave rather then the happiness you have grown accustomed to seeing.
<span class="pic">\
[img[images/scenes/gaiaHouse.png]]
</span>\
Standing, you move toward her, careful not to make any sudden movements or sounds that might startle her. By the time you reach the room's threshold, she's past the door.
It's then that you see the reason //why// Gaia has decided to brave the mansion. Eve, with an arm fill of apples, holding one out in her hand, is slowly backing away from the dark skinned woman, luring her further into the mansion.
<<talk "player">>Eve, are you sure this is a good idea?<</talk>>\
Gaia's head whips around to look at you, her body tensing, but then slowly relaxing once more.
<<talk "eve">>Sure! I'm showing her the mansion, and now I'm taking her to the gym so she can see herself in all the mirrors!<</talk>>\
Gaia's head pivots back to Eve, taking another step to follow the child like woman.
<<talk "thought">>Mirrors, this should be interesting.<</talk>>\
Allowing Eve to set the pace, you follow the pair. Gaia moves slowly, stopping often to tilt her head or look at something new as she tries to take in everything at once.
When Eve angles herself toward the door to the gym, you see Gaia pause in the doorway, her eyes moving rapidly as she tries to make sense of what all she is seeing. Then with a single step she is inside.
A couple of seconds later, you follow her, finding her turning slowly, holding her spear with a white knuckled grip though she shows no sign of raising it.
Then one second to the next, she bares her teeth, hissing almost like a cat and raising her spear as if prepared to throw it.
For a split second, you aren't sure what has set her off, but then you realize that it's her own reflection on the mirrors lining the walls.
<<talk "player">>Gaia!<</talk>>\
You say quickly, trying to draw her attention to your own reflection. You see her eyes flicker to your reflection, her body becoming even more tense for a moment before confusion flashes across her face.
Rapidly, her attention shifts between you and your reflection even as you reach out so that your hand touches the mirror.
On Gaia's other side, Eve realizes what you're doing and quickly moves to do the same.
<<talk "thought">>How the heck can Eve move so quickly around Gaia without spooking her?<</talk>>\
You have just enough time to think before Eve presses her own hand against the mirror.
[[Next.|Gaia First Time in Mansion 1a]]
Scene Generously Sponsored by Braidborn<<addtime { minute : 7 }>>
<<set $gaiaInside to 1>>A sort of tension hangs in the air as Gaia's attention shifts from Eve, to Eve's reflection, then to you and your reflection.
Very slowly, Gaia raises her spear. Worry courses through you as you fear she's about to attack the mirror.
But that's not what happens. Instead, she lowers it again, then raises it.
You see Gaia tilt her head one way, then shifts it slowly to the other.
<<talk "thought">>She's figuring it out.<</talk>>\
So quickly that you take an involuntary step back, prepared to defend yourself, Gaia moves toward the mirror, stopping about arm's length away from the glass.
Raising her hand, she looks between her arm and that of her reflection before reaching out to touch the mirror.
She smiles, then jerks back from the mirror. Then she leans forward again, touching her own face and pushing at her lips to expose her teeth.
Eve giggles from Gaia's other side.
Gaia grins suddenly, leaning so close to the mirror that her breath fogs the surface.
She moves quickly to one side, looking like she's trying to outrun her reflection, then jerks the other way. You're surprised when she steps toward the mirror, her head bouncing off the mirror as she steps right into it.
Eve giggles when she see Gaia's surprised expression.
Gaia growls at the mirror, stepping forward slower this time. She bares her teeth, and as you watch, her eyes move from the eyes of her reflection to her teeth, shifting back and forth. Than she reaches up with one hand, touching the mirror as she gets close to it again.
She presses her face against the mirror, her eyes wide open.
<<talk "thought">>I'm glad I don't clean these mirrors.<</talk>>\
You think with a bit of humor.
As if in response to your thought, Gaia moves to the side, dragging her face across the glass as she does so. Then her tongue is out, leaving a slimy trail across the mirror as she moves.
Then one second to the next she freezes in place, her eyes moving to you and meeting your eyes.
You can't tell if she's self conscious, or just worried that she's doing something wrong, but she pulls back from the mirror, her tongue fully leaving the glass before retracting back into her mouth. She smacks her lips, then pivots away.
Without warning, she's in motion, moving quickly now as she stalks her way out of the gym again. Both Eve and yourself rush to follow her, exiting the gym just in time to see her running down the hallway, crouched low as she moves.
[[Next.|Gaia First Time in Mansion 1b]]
Scene Generously Sponsored by Braidborn<<addtime { minute : 6 }>><<talk "eve">>This is going better than I thought it would!<</talk>>\
Eve says beside you, sounding pleased with herself.
At the end of the hall, you see Gaia pivot to one side.
<<talk "thought">>Heading for the stairs of the dining room then.<</talk>>\
You realize.
You reach the entry hall just in time to see Gaia darting up the stairs, half way to the second story.
Several things happen at once.
You see Anna strolling along the second story balcony, her expression serene as she attends her daily chores.
Eve steps past you and calls out excitedly to her sister, causing Anna's head to turn toward her sister.
And Gaia reaches the top of the stairs with her spear leading the way.
It's clear that the first thing Anna sees is the spear, her face contorting in fear as a scream tears itself from her lips.
Surprise flashes across Eve's features.
And Gaia, reacting on instinct dives over the banister to escape confrontation.
You have just a split second to worry Gaia will hurt herself when she hits the floor, but instead she hits the ground in a crouch. Her expression is scared as she looks at you and Eve, then she bolts in the opposite direction.
Glancing at Anna, you look at her only long enough to make sure she's ok, then look back toward Gaia. Unfortunately, she's already out if sight.
<<talk "player">>You see where she went?<</talk>>\
You ask Eve. She shakes her head.
<<talk "thought">>Crap.<</talk>>\
You think to yourself.
<<talk "player">>We need to find her and get her out of here before she hurts herself or one of us. You hit the study, I'll search the living room. We can work our way down the hall as we search.<</talk>>\
Eve nods, running toward the Study, and you're only a few steps behind her entering the living room. Your first impulse is to check the windows in case Gaia is trying to get out, then you turn your attention to anywhere she could potentially be hiding. You've nearly finished searching the room when you hear a commotion in the hallway.
Abandoning your search of the living room, you rush to the door, finding Eve entering the hallway from the opposite at almost the same time as you.
<<talk "anna">>She just went up the stairs! Looked like she headed down the north hall!<</talk>>\
Anna says when she sees you, still a little wide eyed from the experience.
You nod in thanks, then angle for the stairs. Half way up you think to turn back to Anna.
<<talk "player">>Anna, open the front door. If she comes back down the stairs, I want the first thing she sees to be an exit.<</talk>>\
Then you're racing up the stairs two at a time.
Skidding to a halt at the top, you scan the doors lining the hallway, only seeing the door to the master bedroom open.
<<talk "thought">>That's where she likely went.<</talk>>\
As if to confirm your suspicion, you hear something large slam into the bedroom window overlooking the back yard of the estate.
Horrified at the prospect of her hurling herself through the window, you run for everything you're worth.
<<talk "player">>Gaia!<</talk>>\
You shout just in time to break her stride before she can throw herself at the window a second time.
[[Tackle her.|Gaia First Time in Mansion 1c]]
[[Try to talk her out of the house.|Gaia First Time in Mansion 1d]]
[[Wait until Eve arrives so she can help.|Gaia First Time in Mansion 1e]]
Scene Generously Sponsored by Braidborn<<addtime { minute : 4 }>><<talk "player">>Gaia, I know you're not going to like this, but we need to get you outside before someone gets hurt. Probably you if you try to jump through that window again.<</talk>>\
You do your best to use a calming voice, but from the wild look in her eyes, you're not having much affect.
Out of the corner of your eye, you can see that the bed still isn't made after last night.
Then you have an idea. Moving to one side, Gaia shies away from you. It only takes you a few paces to get her cornered behind the bed.
The moment she realizes she's cornered, she darts for the only escape she sees, she dives right over the top of the bed.
Only that is exactly what you were waiting for.
Grabbing the blanket with both hands, you pull with all your might, yanking the blanket out from under her feet and sending Gaia into a flailing tangle of limbs as she hits the floor hard.
Then you're diving across the bed after her, blanket still in hand as you tackle her to the ground.
Gaia screams, she kicks and thrashes about. You even feel her teeth through the blanket at one point.
For a while, you aren't quite sure if you're going to be able to restrain her in the blanket or not, but when Gaia's struggles are replaced by a deep growl, you know you've won for at least the moment.
You talk to her the whole time, trying to sound soothing as you manipulate the blanket to better restrain the wild woman until you're somewhat confident that you'll be able to keep her wrapped inside long enough to get her outside.
When you pick her up, she struggles again, but this time it's shorter, more of a token resistance than anything else.
Once you have her picked up, you glance toward one end of the blanket, only to see a bit of her tangled hair and a single eye glaring at you. Pressed against her face less than an inch from her eye is the shaft of her spear, pressed tightly against her face as it's tangled in the blanket with her.
The growling never stops.
<<talk "player">>Alright, I'm going to take you down stairs now, take you outside, then I'm going to let you go. This will be a lot easier if you relax a bit.<</talk>>\
You tell her, knowing she's not going to understand what you're saying but still hoping she'll understand that you're trying to help.
When you start to move, Gaia struggles a little again, but quickly stills when you nearly lose your grip on her. By the time you reach the stairs, Eve is by your side, talking to Gaia, trying to keep the ebony woman calm.
Anna stands at the front door of the mansion, concern in her eyes as she subtly steps to the side to give you more room even before you start down the stairs.
You meet Gaia's eye again, realizing that she's breathing rapidly and nearly vibrating in your arms because she's so tense and agitated.
Every step you take, you're scared that she's going to break free of your grip and send you both tumbling down the stairs.
At the bottom of the stairs, you let out a breath you didn't even realize you were holding and instantly start for the front door.
The moment you step outside the front door, some of the tension goes out of Gaia, her growling stops, and her one visible eye turns skyward.
<<talk "player">>Ok, I'm going to carry you just a little way away from the steps here, then lay you down. Alright?<</talk>>\
Not expecting an answer, you put actions to words and carry her to what looks like a soft patch of grass. You're just starting to lay her down when her struggles resume. This time you lose your grip and she falls to the ground.
You step back quickly to avoid her potentially attacking you as she manages to contort her way free of the blanket she's been wrapped in.
She snarls, her spear swinging in a wide arc around herself as if to confirm that nothing is immediately around her.
Baring her teeth at you, she slinks back a couple of steps. Her eyes dart about, then return to you.
Not breaking eye contact, she lunches forward.
You take a half step back, your hands coming up as you prepare to defend yourself.
Fortunately, you're not what interests her. Her free hand lashes out, grabbing the corner of the blanket she had just been wrapped in before rushing for the treeline with her new prize.
Once she's out of sight, you sign.
<<talk "thought">>I wonder how long it will be before she forgives us for this little episode?<</talk>>\
[[End.|frontYard]]
Scene Generously Sponsored by Braidborn<<addtime { minute : 8 }>>
<<set $gaia.affection -= 50>><<set $gaia.fear += 150>><<set $gaia.trust -= 100>><<talk "player">>Gaia, let's get you outside.<</talk>>\
You step back, passing back through the threshold.
Gaia watches you, making you feel like you've cornered a dangerous animal
As you watch, you can see just a hint of the tension go out of her.
Making sure she has a good view of you, you point toward the entry hall, hoping that she'll understand what you're trying to imply.
She remains rooted to the spot, her eyes moving between you and the back yard through the window that seems so tantalizingly close
Motioning for her to follow you, you take another step back. You're just starting to think she's going to stay were she is when she finally moves.
There's worry in her eyes, still clearly skittish, she darts toward you, barely clearing the threshold before she darts down the hallway in the direction you're pointing.
You look at where she's headed, instinctively following her. Near the stairs leading down to the ground floor, you can see Eve following your lead, pointing toward the stairs leading down and presumably to the open front door.
As soon as Gaia reaches the stairs, she turns. Bare foot, her feet are barely a whisper on the stairs as she races down them.
You reach the top of the stairs just in time to see Gaia vanish out the front door of the mansion.
The first thing you do is sigh in relief. Then you look down at where Anna is standing, looking rattled by the whole experience.
Then in near unison, you and Anna both look at Eve, the small woman seeming to wilt under the scrutiny.
<<talk "eve">>There's always a silver lining. She's comfortable enough with us that we can lure her into the mansion with apples now, . . . .<</talk>>\
For just a second, you consider saying something, but from the look Anna is giving her sister, you decide to leave the situation in Anna's hands for now.
[[End.|entryHall]]
Scene Generously Sponsored by Braidborn<<addtime { minute : 8 }>>
<<set $gaia.affection -= 25>><<set $gaia.fear += 50>><<set $gaia.trust -= 50>><<set $eve.affection -= 10>><<set $eve.fear += 10>><<set $anna.fear += 20>>Leaning toward the door, you call down the hallway.
<<talk "player">>Eve! You created this mess, get in here and help me resolve it.<</talk>>\
Turning your attention back to Gaia, you reach out a hand, hoping that she'll focus her attention on you.
Gaia glances at the window again, a mewling sound escaping her lips as she sees the familiar back yard so close.
Her head whips around as Eve comes skidding into the room.
<<talk "player">>I'm going to circle her, try to get between her and the window so she doesn't try to go through it again. See if you can coax her toward the door and point her back toward the entry hall.<</talk>>\
You step off to the side, circling to the side as you start moving around the room.
<<talk "eve">>Apple! You want an apple?<</talk>>\
Gaia's eyes dart to the apple in Eve's hand, the tightness around her eyes loosening almost imperceptibly.
What happens next shocks you, not only because it is the last thing you would have thought to do, but also because of how well it works.
Eve, without a care in the world walks straight toward Gaia, placing the apple she is holding in the dusky skinned woman's hand. Then with her other hand she reaches out and takes the hand Gaia is holding her spear in.
<<talk "eve">>Let's go back outside.<</talk>>\
Eve says simply to Gaia before looking at you, her expression seeming to ask //'Why are you making this so difficult?'//
Gaia stuffs the apple in one of the small makeshift pouches hanging from her simple belt, then shifts her spear to the other hand so she can hold Eve's hand more comfortably.
You watch Eve lead Gaia toward the master bedroom's door. Gaia turning her head to look at you, visibly calmer as Eve leads her out of your sight.
A second later, you snap out of your surprised stupor and follow. You're just hitting the top of the stairs as Eve and Gaia reach the bottom.
Eve says something to Gaia, but you can't hear it from where you're standing. The ebony woman lets go of Eve's hand and trots to the front door. When she reaches the threshold, she pauses, turning back to Eve with a smile. Her smile falters slightly when she looks up at you, replaced with an almost apologetic look.
You smile and wave, causing Gaia to do the same in return.
Then Gaia pivots and is gone, leaving Anna sighing in relief and a smug looking Eve in her wake.
[[End.|entryHall]]
Scene Generously Sponsored by Braidborn<<addtime { minute : 8 }>>
<<set $gaia.fear += 25>><<set $gaia.trust -= 25>><<set $eve.affection += 10>><<set $eve.fear -= 5>><<set $eve.trust += 5>><<set $anna.fear += 5>><<set $anna.trust += 2>>$year gte 2
Library
Living room
Lounge
Study
Startled as she leaves the gym.
Panic as Gaia sort of freaks out, wanting to leave to the perceived safety of outside but not sure how to get there.
Scooby-Doo around the mansion for a bit.
Option to let Eve get Gaia out, try to talk Gaia out of the mansion, or trying to jump her and take her out of the mansion.The soft sound of the refrigerator barely registers in your consciousness until the sound repeats itself, then repeats itself again.
Suddenly curious, you turn toward the sound, momentarily becoming distracted by the sight of every cupboard in the kitchen open before seeing Gaia.
With her face nearly against the side of the refrigerator, her eye nearly touching the point where the door and body of the appliance meet, you can see her slowly opening, then closing the door again.
It takes you a minute to realize what she's doing.
The door opens slowly, right until the light inside flicks on, then closes again until it turns off again. Every time she moves a little slower, sometimes grunting in frustration when the light turns on or off.
<<talk "player">>One of the great mysteries of the universe.<</talk>>\
You say in good humor.
Instead of having the desired effect, your unexpected voice startles her. She springs upright, pivots, takes two steps before one of the still open cupboard doors clips her in the head, sending her staggering several more steps but not quite falling.
Now with one hand rubbing her forehead, and the other reaching for her spear laying across the stove, she hisses at you like a cat before darting for the kitchen door.
Rather than chase her to find out where she went next, you set yourself to closing the cupboard doors in her sudden absence.
<<set $gaiaInside += 1>>The sound someone rummaging through the fridge is clear from where you are standing.
Instinctively, you turn toward the sound, only to see a naked, dirt smeared ebony bottom pointed almost directly at you. Your eyes are inevitably drawn to the pink slash between her legs, nearly hidden by her tangled bush.
Then Gaia's head comes up, a carrot sticking out of her mouth, a bundle of celery in one hand, and what might be a cucumber in the other.
Her eyes snap wide as she sees you, then she slowly closes the refrigerator as if she was doing nothing wrong.
The moment lingers for a second, then her eyes flicker toward the kitchen exit.
Barely a second later she's in motion, bolting for the door with her pilfered veggies.
Then she's gone, the sound of her feet hitting the dining room floor barely audible as she makes her escape.
<<set $gaiaInside += 1>>There's a grunting sound, then spitting, followed by a pleased little coo.
Turning to the sound, you see Gaia standing beside the refrigerator, the door propped open with her bottom, with a large, still wrapped, summer sausage in her hand.
Focusing on the summer sausage, you can see that she's bitten her way through the thick plastic wrapper to get at the meat within, meat that now has a massive bite taken out of it.
Gaia, her cheeks bloated from a mouth far too full, seems to be trying to will herself invisible.
A few more seconds tick by, then she raises the summer sausage again, this time half spitting, half drooling her mouth full of meat into the gap in the packaging.
With both hands, she holds the sausage out toward you, a guilty looking smile on her face as she does it.
Your eyes move to the meat, then back to her.
<<talk "player">>No, you keep it. I don't want it anymore.<</talk>>\
Gaia's brow knits, as if she's trying to find the meaning behind your words, before pulling it back to herself slowly.
When you make no action to stop her, her guilty smile turns into a toothy grin before she makes a hasty retreat.
<<set $gaiaInside += 1>>You notice Anna and Mitsuko sitting at the couch. Anna sitting on the cushion while Mitsuko sits cross legged on the ground in front of her.
Anna's arms move in long smooth motions as she brushes the other woman's hair with an old looking brush. Each stroke takes the brush to the very tips of Mitsuko's hair before returning to the top of her head for another descent.
The two women talk softly between each other, not seeming to notice your arrival.A soft cooing sound greets you as you enter the servant's area. You instinctively turn toward the sound, finding Anna and Misaki sitting on the couch. Both woman are cross legged, Misaki sitting in front of Anna.
Anna is busy combing Misaki's hair with an old looking brush.
You can't help but smile at the sight. Each time Anna runs the brush through Misaki's hair, the blind woman makes another cooing sound and leans into the brush. Each time, Anna uses her free hand to reposition Misaki in an upright position for the next stroke.Mitsuko's voice fills the servant's area as you step into the room. She doesn't seem to be looking anywhere specific, but her hands move in grand gestures.
Her victim being a serious looking Anna, kneeling on the floor in front of the other woman while Mitsuko raises the brush in her hands to brush Anna's hair in a single long stroke.
Returning to the top of Anna's head, Mitsuko continues to brush Anna's hair.<<talk "eve">>Ouch.<</talk>>\
Eve's voice lacks enthusiasm, but carries a hint of annoyance in its place.
In contrast, Anna's voice is far more patient.
<<talk "anna">>If you bothered to comb your own hair, you wouldn't have tangles like this.<</talk>>\
Looking at the pair, you see a bored looking Eve sitting in front of her sister while Anna combs her hair. Every few strokes of the brush, you see Eve wince as the brush finds another small tangle.Looking toward the sitting area, you see Anna sitting in the chair with Eve sitting on the floor right in front of her.
Eve notices you almost instantly, but Anna is focused on her sister instead.
As you watch, Anna runs a brush through Eve's hair, gentle strokes with her free hand following the brush as she sort of smooths the hair in its wake.
You feel the corner of your mouth tug upward as you feel a bit of amusement.
<<talk "thought">>Anna looks so content, yet Eve looks like she'd rather be almost anywhere else.<</talk>>\<<talk "eve">>Ow, stop it.<</talk>>\
Eve's voice is like a chirp of annoyance.
In contrast, Anna's voice is far more patient.
<<talk "anna">>Quit being a baby or you can comb it yourself.<</talk>>\
<<talk "eve">>Ow.<</talk>>\
This time, Eve's voice lacks the bite of the earlier protest.
Glancing toward the pair, Eve continues to whimper and snarl every few times the brush strokes through her hair.
Looking at the pair, you see a bored looking Eve sitting in front of her sister while Anna combs her hair. Every few strokes of the brush, you see Eve wince as the brush finds another small tangle.You're walking past the ballroom when you hear a voice from within. It sounds familiar, but at the same time different. Your curiosity piqued, you quietly open the door and slip inside.
Jen is on the other side of the room, slowly dancing in circles by herself. Her eye is shut and her voice fills the room with a strength you're not used to.
<<talk "jen">>It's over, isn't it? Isn't it? Isn't it over? You won and she chose you and she loves you, yes you've won.<</talk>>\
She opens her eye and you jump as you realize she's staring directly into your own from across the room.
<<talk "jen">>Hey Stranger. Just about to finish up in here.<</talk>>\
She gestures to her side, where a feather duster sits atop a squat stepladder.
<<talk "player">>I heard you singing. You don't sound that confident usually.<</talk>>\
<<talk "jen">>I usually have an audience. In here, I feel free enough to just be me.<</talk>>\
Jen seems somehow different. Gone is her wry smirk, her playful manner of speaking. This is a calm but slightly sad Jen. There's something else to the new side of the girl you see before you, but you can't quite find the word for it. Jen breaks the eye contact, moving to pick her cleaning gear up.
<<talk "player">>Are you okay? You seem... different.<</talk>>\
Jen's shoulders rise and fall as she heaves a deep sigh. She turns to face you again.
<<talk "jen">>Long day. Plenty of time to think, you know? Been keeping to myself. I need alone time.<</talk>>\
You frown slightly. As large as the house is, you find it rather unlikely that she's managed to avoid contact with anyone at all.
<<talk "player">>That can't have been easy.<</talk>>\
<<talk "jen">>Ha. Stranger, you have no idea.<</talk>>\
You're trying to work out just what that meant when she sits herself on the stepladder and sighs, looking at her feet. When she looks up again, her gaze is steady and unblinking.
<<talk "jen">>She loves you, you know. Just in case you're damned blind, she loves you. You win.<</talk>>\
Realization falls into place in your mind.
<<talk "thought">>Anna.<</talk>>\
You open your mouth to reply.
<<talk "jen">>No, I'm not done. She's a very special woman. They both are and whoever captures their hearts is very lucky indeed. Which means anyone who breaks either of their hearts deserves having a splintered fencepost inserted where splintered fenceposts //really// don't belong. I hope we're on the same page here.<</talk>>\
You nod.
<<talk "jen">>Good. Because I'd hate to have to violate you with one. You look after her and treat her like a God damned princess, buddy.<</talk>>\
<<talk "player">>What about you?<</talk>>\
Jen cocks an eyebrow at you.
<<talk "jen">> What //about// me?<</talk>>\
You clear your throat.
<<talk "player">>I know you care for her.<</talk>>\
She smiles grimly.
<<talk "jen">>Like I said, Anna and Eve are both very special women in their own ways. It's hard not to care for either of them very deeply. But the former's only got eyes for you and I'm pretty sure the latter is crushing on you too. Just 'cause I'm sheltered doesn't mean I don't know when to quit.<</talk>>\
<<talk "player">>They both care for you too, you know.<</talk>>\
Jen shakes her head, exhaling.
<<talk "jen">>I know. You'll forgive me if it's scant comfort right now. Maybe love just isn't for me. Or I'm doomed to fall for the ones who can't love me back. Hell, maybe I just //can't// be wanted. There's a certain romance to the thought, I suppose. Look Stranger, I just need some time and space right now, you know? So if you don't mind, I'll get back to it.<</talk>>\
[[Let her be.|Submitted Jen Ballroom 1a]]
[[Hearts can have room for one more.|Submitted Jen Ballroom 1b]]
Submitted by The ExileIt's with an unusual, if understandable, coldness that Jen gathers her things and walks past you out of the door.
It is with mixed emotions that you watch her head off down the hallway. You look around the ballroom once more before leaving the room, gently shutting the door behind you.
[[End.|$location]]
Submitted by The Exile<<set $jen.affection -= 3>><<set $jen.fear += 2>><<set $jen.trust -= 1>><<run $jen.addFlag("friendZoneAnna")>><<set $annaJen to 6>><<talk "player">>Wait a moment, Jen. Anna has a kind heart. A big heart.<</talk>>\
Jen turns to you, arms folded.
<<talk "jen">>Despite everything she's been through. It's one of the things I adore and admire most about her. But what's your point?<</talk>>\
<<talk "player">>It's entirely possible her heart has room for one more.<</talk>>\
For just a moment, Jen's cold stare falters. Her eye quivers with unshed tears and you think you see hope glimmer in that dark eye. But the moment passes and she shakes her head. Her gaze is guarded once more.
<<talk "jen">>No, don't put me through that. Don't you get it? I //need// it to be this way. Whilst it's blackened, battered and bruised, if I give my heart to someone I need it to be someone who can reciprocate. True love ain't a timeshare.<</talk>>\
You aren't sure you agree, but you decide to honor her decision.
<<talk "player">>I understand. For what it's worth, I admire your strength. In your shoes I doubt I'd have the same resolve. I hope you can forgive me in time.<</talk>>\
Jen's hard look softens. She sighs and turns back to her things.
<<talk "jen">>Come on, Stranger. You saved my life. You've been a good friend to me. I'm not about to let jealousy interfere with that. Give me a bit of time and space to come around and we'll be thick as thieves again. Promise.<</talk>>\
You nod and stand aside, giving her space to leave. It is with mixed emotions that you watch her head off down the hallway. You look around the ballroom once more before leaving the room, gently shutting the door behind you.
[[End.|$location]]
Submitted by The Exile<<set $jen.affection += 1>><<set $jen.fear -= 1>><<run $jen.addFlag("friendZoneAnna")>><<set $annaJen to 6>>At first, you think you are alone in the ballroom, listening to the raindrops bounce off the window panes. You're just about to leave when, at the other end of the room, you see Jen emerge holding up a broom in one hand.
<<talk "jen">>Please welcome to the stage... the one, the only... JEN!<</talk>>\
She takes her place roughly center of the 'stage' and stands with the broom handle in front of her as if it were a microphone stand. She waves to her imaginary audience and, if she sees you, she doesn't acknowledge your presence.
<<talk "jen">>Thank you, thank you. Let's get right to it, shall we?<</talk>>\
She casts her gaze onto the rain-streaked window and smiles sadly. Turning back to the invisible crowd, she starts swaying to music only she can hear.
<<talk "jen">>The time I think most clearly. The time I drift away is on that bus ride that meanders through these valleys of green and grey. I get to think about what might have been and what may yet come true. And I get to pass a rainy mile, thinking of you...<<if $jenYami gte 8>>Thinkin' of you, Yami.<<elseif $annaJen gte 6>>Thinkin' of you, Anna.<<else>>Still thinkin' of you, Emily.<</if>><</talk>>\
<<if $jenYami gte 8 or $annaJen gte 6>>\
That last part didn't seem to fit the melody she was singing to and you wonder if she'd have added it if she'd known you were there.
<<else>>\
You tilt your head.
<<talk "thought">>Old friend or former flame?<</talk>>\
Somehow you feel she wouldn't have added that last part if she'd known you are there. It certainly didn't seem to sit the song she was singing. You make a mental note to ask her about it sometime.<</if>>
She has a wistful, faraway look as she gazes off to one side.
<<talk "jen">>Nothin' changes here very much. You used to say it never will. The pubs are all full on Friday nights and things get started still.<</talk>>\
She closes her eye and starts humming instead. The sound seems to carry a certain bittersweet nostalgia to it. Somehow this feels even more of an invasion of her privacy than merely watching her perform was. She seems unguarded, vulnerable. When she opens her eye again, it's lined with beading tears.
<<talk "jen">>And all the while, all the while, I still hear that call. To the land of gold and //poison// that beckons to us all.<</talk>>\
She gets less melodic as she puts real feeling into the words. Once she hits 'poison', the first tear spills.
<<talk "jen">>And tomorrow brings another day, another young brave steals away. But //you're// the one I remember from these valleys of the green and the grey.<</talk>>\
As she sings, you start to paint a mental picture of dark green slopes, dotted with grey slabs of rock, with an equally grey sky above. The vague shape of generic industrial buildings spring up from the landscape, accompanied by very sparse trees. You start to wonder if the place where Jen is from looks like what you see in your mind. You attention returns to her as she her voice gets even rougher with feeling.
<<talk "jen">>Not for one second did you look behind you as you were walking away. Never once did you wish any of us well, those who had chosen to stay. And if that's what it takes to make it in that place that you live today then I guess you'll never read these letters that I send, f-from the v-valleys of... the...<</talk>>\
She trails off and falls to her knees, silently sobbing.
<<talk "jen">>Damn it. Jamie... dad...<</talk>>\
She just sits there, legs splayed sideways, crying.
[[Leave her alone.|Submitted Jen Ballroom 2a]]
[[Comfort her.|Submitted Jen Ballroom 2b]]
Submitted by The Exile
<<addtime { minute : 4 }>>You decide it's best to let her be. Quietly, you exit and leave her to her sorrow.
[[End.|$location]]
Submitted by The Exile
<<addtime { minute : 1 }>>You can't just leave her there. You walk up to her, making sure your footsteps are heavy enough for her to hear. She glances up at you.
<<talk "player">>Jen?<</talk>>\
You hesitate, wondering how much to admit.
<<talk "jen">>H-hey Stranger. J-just thinking of back home.<</talk>>\
You have a chance where she's willing to talk about her past and it seems foolish to pass it up. You sit down next to her and wrap an arm around her. She leans into you, still crying.
<<talk "player">>You really haven't told me much about where you came from. Want to talk?<</talk>>\
<<talk "jen">>What's there to say? It was a shitty little mining town, though it was more of a village in reality.<</talk>>\
<<talk "player">>I'd still like to hear about it.<</talk>>\
<<talk "jen">>It's called Digby. It's in the Midlands, near a place called the Hunt. Typical dried-up mining town, you know? Or... hm, I guess maybe you don't.<</talk>>\
<<talk "player">>Your father lives there, right?<</talk>>\
<<talk "jen">>Yeah. He always said he practically owned the whole place, what with the cult members living there too. Some nonsense about his Caller being particularly strong there.<</talk>>\
<<talk "player">>Caller? That's his god, right?<</talk>>\
<<talk "jen">>Or Deborah Harriette. Take your pick.<</talk>>\
<<talk "player">>I don't get it.<</talk>>\
<<talk "jen">>Call Me? Heart in Glass? Any of these ringing a bell?<</talk>>\
You shrug.
<<talk "player">>Is there anything else you can tell me?<</talk>>\
<<talk "jen">>Yeah. I'm //never// going back.<</talk>>\
You nod, more to yourself than anything.
<<talk "jen">>Thanks, Stranger. Thanks for letting me stay. I... It'll make anyone looking for me less likely to find me.<</talk>>\
You're suddenly reminded of the man in Pendleton.
[[Tell her about him.|Submitted Jen Ballroom 2c]]
[[Keep it to yourself.|Submitted Jen Ballroom 2d]]
Submiteed by The Exile
<<addtime { minute : 4 }>><<set $jen.affection += 1>><<talk "player">>Anyone by the name of Rickard?<</talk>>\
Jen makes a noise like a muted scream and scurries away from you until she hits the wall, her eye wide and her face drained of all color.
<<talk "jen">>H-how d-do you know that name?<</talk>>\
You tell her about your encounter with the man and she seems to try and scurry further away, although this attempt is hampered somewhat by the wall at her back.
<<talk "jen">>No... no... no no no no no. It's too quick. They found me too quickly...<</talk>>\
<<talk "player">>Not quite. He seems certain you've been in Pendleton, but he doesn't know you're here.<</talk>>\
Jen doesn't reply. After a pause you're about to say something else, but she scampers to her feet and runs from the room before you get the words out.
You stand up yourself, wondering if you perhaps should have broken the news to her a little differently.
[[End.|$location]]
Submitted by The Exile
<<addtime { minute : 4 }>><<set $jen.trust += 5>>
<<set $jenPlot += 1>>Deciding that telling her about Rickard would only upset her, you opt to keep that particular nugget of information to yourself.
<<talk "player">>You're welcome, Jen.<</talk>>\
Jen shakes her head vigorously.
<<talk "jen">>Okay, enough feeling sorry for myself. This room won't broom itself. I've got work to do. Unless you want to do it, that is?<</talk>>\
You get to your feet and politely decline.
<<talk "jen">>Ah well, it was worth a try. Well, back to my performance. Let's see, what's next on my set list?<</talk>>\
You leave her to clean and sing in peace, smiling slightly to yourself.
[[End.|$location]]
<<set $jen.trust += 10>>
Submitted by The Exile
<<addtime { minute : 2 }>><<set $jen.affection += 1>><<set $jen.fear -= 1>>You enter the hall. In the darkness of evening, it takes on a sinister, ominous atmosphere that the lights only almost dispel. You hear an odd, keening sound and, after a moment, you realize it's Jen's voice. Though somewhat muffled, you soon work out that it's coming from the closed bathroom door at the end of the hall. It sounds like she's crying... or screaming.
[[Leave her to it.|Submitted Jen Bathroom 1a]]
[[Investigate|Submitted Jen Bathroom 1b]]
Submitted by The Exile
<<addtime { minute : 2 }>>She doesn't sound to be in any immediate danger, so you aren't particularly bothered. After all, how much damage could she do in a bathroom? Ignoring the noises, you return your attention to your other concerns. The sound soon dies down.
[[End.|$location]]
Submitted by The Exile
<<addtime { minute : 2 }>>Curious and a little alarmed, you quickly close the remaining distance to the bathroom door and gently nudge it. To your surprise, it opens. Apparently Jen had forgotten to lock the door.
It turns out your alarm was unfounded. Jen is having a very bubbly bath and the sound you heard... well, it's Jen air guitaring. Her enthusiastic rocking out sends ripples through the water and you catch movement at the other end of the tub. A small, yellow rubber duck bobs and dips on the ripples.
<<talk "jen">>Waaah wah waaaah wah, wah-wah-waaaaaaaaaah wah wah wah waaaaah waaaaaaah, waaaah waaaaaaah waaaaaaaaaah waaaaaaaaaaaaah wahwah-wah-wah-wah-wah-wah-wah-wahwah-wahwah-wahwahwah wah wah.<</talk>>\
[img[images/scenes/jen_air_guitar.png]]
As she reaches the end of this 'performance', she reaches out with one foot and pins the duck against the side of the bath with her big toe, punctuating the end of her solo with a squeak. She smiles to herself and turns towards you. With her ever-present hair curtain, now sodden, covering one eye, her one visible eye goes wide as she stares at you, clearly lost for words.
[[Apologize for intruding.|Submitted Jen Bathroom 1c]]
[[Scold her|Submitted Jen Bathroom 1d]]
Submitted by The Exile
<<addtime { minute : 5 }>>You only now realize how this looks to her.
<<talk "player">>Uh... sorry, Jen. Kinda sounded like you were crying. I was worried.<</talk>>\
To your surprise, she just shrugs and continues with what she was doing. She reaches down to one of a few plastic bottles gathered by the foot of the bath.
<<talk "jen">>I get it. Sorry for scaring you. Me and Ducky were just jamming.<</talk>>\
<<talk "player">>Ducky?<</talk>>\
You close the door behind you and move to sit on the toilet seat as she points with her toe to the rubber duck.
<<talk "player">>Where did you find that?<</talk>>\
<<talk "jen">>I didn't. Ducky is mine. My bathtime buddy.<</talk>>\
As she answers you, she flips open the cap of the bottle and pours a silky looking purple concoction into her hand. Closing the cap again with her chin, she places the bottle back down with the others and begins massaging the fluid into her hair.
<<talk "player">>Aren't you a little old to be playing with rubber ducks?<</talk>>\
She gives you an enigmatic smile as she finishes rubbing the purple stuff into her hair. You get a waft of lavender.
<<talk "jen">>So I'm easily amused. Is that a problem?<</talk>>\
She hums a more rapid version of the music she was air guitaring earlier and slides lower into the water, careful to keep her hair above the waterline.
<<talk "jen">>It's just something I had as a child. I never really got to own my own things in the cult, but I somehow kept hold of this duck over the years. And I'm easily amused.<</talk>>\
She squeaks it again with her toe and smiles at you. You realize this is one of those rare moments where she isn't troubled by her past, her demons or her life. She's just a cheerful, carefree girl with a rubber duck. Which, you muse, could probably be turned into a euphemism.
[[Flirt with her.|Submitted Jen Bathroom 1e]]
[[Continue chatting|Submitted Jen Bathroom 1f]]
[[Leave her to it.|Submitted Jen Bathroom 1g]]
Submitted by The Exile
<<addtime { minute : 5 }>>You give Jen your most disarming smile as a thought enters your mind.
<<talk "player">>You know, I have something more fitting for a grown girl to play with in the bath...<</talk>>\
She looks at you with her eyebrow raised until she catches on.
<<talk "jen">>Ha. That so, big boy? You gonna give me something nice and big to play with?<</talk>>\
<<talk "player">>Depends on how badly you want it.<</talk>>\
Jen bats her eyelids at you and exhales sensuously.
<<talk "jen">>Oh, I don't //want// it, Stranger. I //need// it. I need it so badly. I need //you//... to pass me that sponge over there.<</talk>>\
Her voice oozes sex and you can't help but stiffen a bit at the sound.
<<talk "player">>You're a damn tease, Jen.<</talk>>\
You mock glare at her as you pass her the indicated sponge.
<<talk "jen">>Ooh, is my big man getting hot and bothered? He's sponged me. He's sponged me //so good//...<</talk>>\
Her eye is half closed as she talks, her voice low and so sultry you'd be surprised if //anyone// could resist it. You don't even bother to try hiding the tent you're pitching and when she sees it, Jen laughs.
<<talk "jen">>Whoops. Someone got a little excited there, huh?<</talk>>\
She smirks at you and you grin back.
<<talk "player">>This is your fault. Your fault, your problem to solve.<</talk>>\
Jen looks you in the eye, briefly uncertain.
[[I was joking.|Submitted Jen Bathroom 1h]]
[[I was serious.|Submitted Jen Bathroom 1i]]
Submitted by The Exile
<<addtime { minute : 3 }>>You raise an eyebrow and grin harder, making your expression so comically exaggerated she bursts out laughing.
<<talk "jen">>Okay, you had me there. Well played, you bastard.<</talk>>\
She reaches over to pick up Ducky.
<<talk "jen">>Now go-<</talk>>\
*Squeak*
<<talk "jen">>Yourself.<</talk>>\
She starts giggling again and you can't help but join in. She squeaks Ducky again twice before dropping it back into the water.
<<talk "jen">>Seriously though, you've got hands. Sort yourself out if you must. Just not in here.<</talk>>\
She looks at you askance.
[[Continue chatting.|Submitted Jen Bathroom 1f]]
[[Leave her to it.|Submitted Jen Bathroom 1g]]
Submitted by The Exile
<<set $jen.affection += 2>>
Submitted by The Exile
<<addtime { minute : 3 }>><<talk "player">>I wasn't joking. This needs sorting.<</talk>>\
Jen's look of uncertainty hardens into something approaching disgust.
<<talk "jen">>Well, that sounds like a you problem. I'm not touching it.<</talk>>\
You glare at her. To your annoyance, not only is she utterly unaffected by it, she returns the look with an icy stare. The contest of wills continues long enough for you to start to soften again.
<<talk "player">>Damn it.<</talk>>\
Accepting that you'll find no relief here, you leave her to her bath.
<<talk "thought">>Maybe one of the others will be more accommodating.<</talk>>\
[[End.|northHall]]
<<set $jen.affection -= 5>>
Submitted by The Exile
<<addtime { minute : 3 }>>As Jen doesn't seem uncomfortable in your presence, you decide to stay and chat for a while.
<<talk "player">>You know, you haven't actually said all that much about your life in the cult. What do they believe?<</talk>>\
Jen shrugs before starting to shave her legs.
<<talk "jen">>No clue. Dad prayed to something called the Caller. Could be a god, could be a monster, could be a singer for all I know. Honestly, I don't think //he// knows what it is.<</talk>>\
She looks thoughtful as she runs her razor along her leg. You can't help but notice the odd faded scar here and there.
<<talk "jen">>If you don't mind, Stranger, I'd rather not discuss it right now. I'm in a good mood and want to enjoy it while it lasts.<</talk>>\
You nod.
<<talk "jen">>Red like roses fills my head with dreams and finds me...<</talk>>\
She pauses her singing as she dips the razor into the bathwater, then continues as she resumes her voyage up her legs which, you notice for the first time, are really rather long.
<<talk "jen">>Always closer to the emptiness and sadness that has come to take the place of you.<</talk>>\
<<talk "player">>Those lyrics are hardly cheerful.<</talk>>\
<<talk "jen">>True. But the song speaks to me. Hey Stranger, you're always digging into everyone's histories. What was //your// past like?<</talk>>\
She pauses shaving to look at you with that big brown eye and you almost feel drawn into its depths as it pulls at you like a small black hole. You oblige her by telling various stories from your childhood. Jen doesn't interrupt, she just resumes taking care of herself and nods every now and then. By the time you finish recounting a memory both embarrassing and funny, she's just finishing up and the bubbles are much more sparse.
<<talk "jen">>It's weird. I kind of feel like I remember similar experiences, but I also know I never had them. Like memories of places and things I've never seen or done. I see...<</talk>>\
She trails off, cocking her head slightly as she stares off into space.
<<talk "jen">>I remember looking up at a tower with a bulbous sort of top. No, it's not a dick Mister Freud, before you say it. Sort of like one of those traffic control towers you see on TV, you know? Just under the bulb there's this band of small blue tiles glued to it. Oh or another one, where I see hills covered in snow and the North Union Treaty flag is somehow involved. It's weird, I know.<</talk>>\
<<talk "player">>You're probably just remembering something you saw on TV or in a dream or something.<</talk>>\
<<talk "jen">>Maybe. It just feels more real than that. Ah well. Mind giving me some privacy? I'm getting out in a moment.<</talk>>\
Taking this as your cue to move on, you leave the bathroom.
[[End.|northHall]]
<<set $jen.fear -= 10>><<set $jen.trust += 10>><<set $jen.affection += 10>>
Submitted by The Exile
<<addtime { minute : 8 }>>Deciding to let her enjoy this moment of peace in... well, peace, you stand and bid her farewell.
<<talk "jen">>Bye, Stranger. Ducky, say bye!<</talk>>\
She picks up the duck and squeaks it twice.
You can't help but smile to yourself as you leave the bathroom, closing the door behind you. Her simple joy is oddly infectious. You can just hear her giggling to herself through the door as you go about your business.
[[End.|northHall]]
Submitted by The Exile
<<addtime { minute : 3 }>>Irritation surges through you. She scared you and for what? Bathtime yodeling?
<<talk "player">>Damn it, Jen. Keep it down. I could hear you all down the hall.<</talk>>\
Her eye seems to widen a little further, if possible. Then, to your surprise and consternation, she laughs.
<<talk "jen">>Sorry Stranger. I got in the groove.<</talk>>\
<<talk "player">>And you should lock the door if you don't want to be disturbed.<</talk>>\
So saying, you turn on your heel and slam the door as you leave. At least you don't hear her any more as you walk away.
[[End.|northHall]]
Submitted by The Exile
<<addtime { minute : 3 }>>The time has come. Jen asked you to be present in the lounge at 8pm. Now is the time to decide whether you'll honor her request.
[[Of course I will.|Submitted Jen Concert 1a]]
[[I have other business to attend to.|Submitted Jen Concert 1b]]
<<addtime { minute : 1 }>>You decide to honor Jen's request, especially because it's never happened before. You arrive in the lounge and find she clearly made the request of others as Anna and Eve are both here. Anna looks surprised, while Eve waits with an unusual seriousness. <<if $mitsuko.hasFlag("owned")>>Mitsuko is laying out chairs. Seeing you enter, she sets another one out for you, placing it next to Anna's.<</if>><<if $claire.hasFlag("contact")>>Claire is ignoring the chair placed out for her, instead leaning against the pool table with a whiskey in her hand. She looks bored, but curious.<</if>><<if $yami.hasFlag("contact")>><<if $jenYami gte 8>>Yami is seated and calmly awaits whatever Jen has in mind.<<elseif $jenYami gte 5>>Yami stands next to a chair, looking on edge.<<else>>Yami is standing not too far from the door, leaning against the wall with her arms folded.<</if>><</if>><<if $rey.hasFlag("owned")>>Rey seems to be hovering halfway between standing and sitting, looking unsure and self conscious.<</if>><<if $misaki.hasFlag("owned")>>Misaki has a surprisingly serious expression, causing you to wonder if she knows something you don't.<</if>>
Jen emerges from behind a makeshift curtain she'd put up earlier that day. For the first time in you don't even know how long, she is wearing her brother's old jacket. Her outfit is tied to it, with the theme of badass rocker chick. The overall effect would be utterly convincing if you didn't know her as well as you do. She's paler than usual behind her hair curtain and her hand shakes ever so slightly as she waves to the assembled room as if greeting a crowd. In her other hand... a guitar? You're still trying to work out where that came from and how she hid it, the amp and other gadgets from you all this time, when you realize she's started playing.
Any other thoughts are temporarily put on hold as you're stunned by the fact that she can play, //really// play. The music has a warm quality to it, though you don't recognize the melody.
<<talk "jen">>I've been quiet, haven't I? Haven't I? I know I've been quiet. I always tend to think at night, when the world is quiet. Just everything, from naive youth to the future. Hard to believe, disparity, what we got and what we wanted. But now we are older, wiser... or maybe just older.<</talk>>\
She stops the singing and playing for a pause you feel she planned to the millisecond. When she starts, it's with earnest passion and a force, a confidence you've never heard from Jen before.
<<talk "jen">>I made you a promise, so long ago. You told me go and I did flee, left you alone to take the heat. Did I fail you, brother? Oh I know, yes, I know that you'd say that you're so proud. But I still feel I failed you, brother. I still feel I failed you.<</talk>>\
The pace of her strumming slows and, when she begins anew, it's with a small, bittersweet smile.
<<talk "jen">>I made you a promise, so long ago. Your heart was in my hands, I swore to be its safeguard. Did I fail you, my first lover? Oh I know, yes, I know that it's //you// that left //me// now. But I still feel I failed you, lover. I still feel I failed you...<</talk>>\
For the next couple of minutes she simply plays, obviously lost in the moment. You find yourself swaying to the melody, choking up with an emotion you struggle to properly identify. You're lulled into an almost hypnotic reverie when Jen starts singing again.
<<talk "jen">>I'll make a promise, right here right now. To myself, no one else, to find my own peace, escape the darkness.I hope, yes, I hope that I can keep this one. I-I didn't fail you, my haunters. I... I didn't fail you. And I won't. Fail. Me.<</talk>>\
Punctuating the final three words with a strong strum, the song ends abruptly. Jen seems to deflate right there in front of you.<<if $jenYami gte 8>> Without a word, Yami moves over to Jen and, setting the guitar aside, hugs her. Jen leans into it but doesn't return the gesture. After a moment, she pulls away.<</if>>
<<talk "jen">>I-I'd like to thank you all for being here. I've been doing a lot of thinking lately. Some of you already know this, but... but I lost my brother before I came here. Th-this jacket was his. It's all I have left of him.<</talk>>\
She takes a deep breath, steadying herself a little.
<<talk "jen">>He wouldn't want me to cling to my memories. He gave everything, maybe even his life, to give me a chance at a new life of my own. So I'm going to let him go. And this?<</talk>>\
She sighs and slips the jacket off her shoulders.
<<talk "jen">><<print $player.firstName>>, I'd like to bury his jacket. In the woods, if I may. I think Jamie would've liked that.<</talk>>\
She looks so earnest and vulnerable. You couldn't say no to that face.
<<talk "player">>Of course. Do you want some help?<</talk>>\
<<talk "jen">>Thank you, but no. It's something I'd like to do alone. Now, if possible.<</talk>>\
You nod and direct her to the shed.
<<talk "jen">>Thank you again. All of you, for being here for me. Whether you care or not, I appreciate it.<</talk>>\
Nodding sadly to you, she slips out of the lounge with jacket in hand.
<<returnfromevent "End.">>
Submitted by The Exile
<<set $jen.affection += 50>><<set $jen.fear -= 15>><<set $jen.trust += 20>>
<<addtime { minute : 27 }>>You think not. If she wants to meet in the lounge it can't be //that// important. You're more interested in your own concerns right now. So deciding, you continue about your own affairs and only spare further thought to Jen when you hear the distant sound of music from the lounge.
<<returnfromevent "End.">>
Submitted by The Exile
<<set $jen.affection -= 100>><<set $jen.fear += 50>><<set $jen.trust -= 50>>Should only happen the day after 'Submitted Jen Concert Ambient' at 8pm.Jen is in the lounge, hanging up a sheet. Or trying to, anyway. It seems like every time she gets one part up, another collapses. She pauses, wiping her brow and turning around. She spots you and approaches.
<<talk "jen">>Hey. Hope you don't mind, but I want to do something special in here tomorrow. I'll clean it up again when I'm done, but... look, I need to ask you something. A favor, if you will. Could you be here for 8pm tomorrow? It'd mean a lot to me. Don't feel the need to answer me now. Just be there... please?<</talk>>\
With that she rubs one eye with the palm of her hand, flexes her neck and returns to her battle with the makeshift curtain.
[[End.|$location]]
<<addtime { minute : 4 }>>
<<run $player.addEvent(
"Add Scene start for Jen Concert",
(function () {
var due = $clock.clone();
due.day += 1; /* Next day*/
due.hour = 20; /* at 8pm... */
due.minute = 0; /* Exactly */
return due.toDate();
})(),
"Submitted Jen Concert 1"
)>><<run $jen.addFlag("concert")>>NOTES: Requires Jen's affection and trust at minimum 800 and fear no higher than 200.You sit yourself down on the sofa. You've only just started to flick through the channels to find something to watch when the door opens and Jen peeks nervously in.
<<talk "jen">>Oh, hey Stranger. Busy?<</talk>>\
You shrug, gesturing towards the television.
[[Yes.|Submitted Jen Cuddles 1a]]
[[No.|Submitted Jen Cuddles 1b]]
Submitted by The Exile
<<addtime { minute : 2 }>>As Jen asks, you land on your favorite show just as it starts.
<<talk "player">> Kind of, yeah.<</talk>>\
Jen's big, dark eye betrays a moment of sadness before she once more puts on her poker face.
<<talk "jen">>Oh, okay then. I'll let you be.<</talk>>\
Her head disappears back behind the door and she shuts it silently. You turn your full attention to your show just as the opening credits end.
[[End.|$location]]
<<set $jen.affection -=5>><<addtime { minute : 1 }>>
Submitted by The Exile<<talk "player">>Not even remotely. What's up?<</talk>>\
She slinks through the door and closes it behind her.
<<talk "jen">> Feeling lonely. Mind if I join you?<</talk>>\
You drape one arm over the back of the sofa.
<<talk "player">>By all means. I thought I'm not your type, though?<</talk>>\
Jen frowns, but can't quite hide the grin as she comes and flops down next to you.
<<talk "jen">>Not like //that//. Perv.<</talk>>\
You chuckle as you continue channel hopping, but stop when you're surprised by a sudden warmth at your side. Jen has tucked her feet under her and snuggled up next to you. Smiling to yourself, you lower your arm and wrap it around her shoulder.
<<talk "jen">>Don't get any funny ideas, Stranger.<</talk>>\
You give her a little squeeze, prompting what sounds like a happy noise from her.
<<talk "player">>Hey, I get it. We all need a bit of human contact and comforting every now and again.<</talk>>\
You feel Jen relax beside you at that. She fidgets about a bit before becoming truly comfortable. As you flick through more channels, Jen makes sarcastic remarks at the array of game shows, reality television and soap operas as they go by. You join in, with the smartassery quickly becoming a back and forth of mocking lines you both dub in with increasingly silly voices. The victim of your amusement is an eastern soap, where the characters garble to each other in a language you don't recognize. Their overly dramatic mannerisms and hammy acting synergize with the mockery, however.
Jen breaks down into uncontrollable giggles as you, in your deepest, most manliest voice declare your undying love for your jeep over the mustachioed man on screen shouting at his partner while gesturing wildly towards a window. The woman starts to say her line, brandishing a floppy spatula, and Jen struggles to get her response out through the belly laugh.
<<talk "jen">>Jeep? JEEP? Vincent, your jeep gave birth to a centipede!<</talk>>\
<<talk "player">>No, woman. //I// am the centipede!<</talk>>\
Right on cue, dramatic music rings sharply and the end credits start to roll. You're both overcome with laughter now.
Jen wipes her eye as her giggle fit winds down and, with your stomach hurting, you both just sit there in silence for a while.
[[Ask Jen about her past.|Submitted Jen Cuddles 1c]]
[[Ask Jen how she is.|Submitted Jen Cuddles 1d]]
[[Time to move on.|Submitted Jen Cuddles 1e]]
Submitted by The Exile
<<set $jen.fear -= 10>><<set $jen.trust += 10>><<set $jen.affection +=20>><<addtime { minute : 27 }>>You look at Jen, who is still watching the television with an eye half shut. It's rare to see her so relaxed.
<<talk "player">>Hey Jen? Mind if I ask you something?<</talk>>\
<<talk "jen">>Just did.<</talk>>\
Though seeing her side-on, you recognize her trademark half-grin.
<<talk "player">>You know what I mean.<</talk>>\
<<talk "jen">>Sure. Shoot.<</talk>>\
<<talk "player">>I'm curious about you. More specifically, about before we met.<</talk>>\
<<talk "jen">>I get that and maybe one day I'll tell you. But I don't feel up to... I'm not strong enough for that right now. Sorry.<</talk>>\
She looks up at you, her big dark puppy dog eye tugging at your heartstrings. You give her another gentle squeeze.
<<talk "player">>I understand. Maybe another day.<</talk>>\
She looks relieved that you aren't pushing it.
<<talk "jen">>Thanks Stranger. One day, maybe. But not today.<</talk>>\
She snuggles that little bit closer to your side. When she speaks again, her voice is almost sulky.
<<talk "jen">>My toes are cold.<</talk>>\
[[Ask Jen how she is.|Submitted Jen Cuddles 1d]]
[[Time to move on.|Submitted Jen Cuddles 1e]]
[[Jen looks like she has a question.|Submitted Jen Cuddles 1h]]
Submitted by The Exile
<<addtime { minute : 4 }>>You watch Jen out of the corner of your eye, trying to decide whether she looks happier than when you first met.
<<talk "player">>Jen, are you okay?<</talk>>\
She turns to look at you, confused.
<<talk "jen">>I mean, my stomach is aching from the laughing and I think I'm a little hungry, but yeah. Why?<</talk>>\
<<talk "player">>That's not what I meant. How are you doing? //Really//?<</talk>>\
Jen shuffles until she's facing you, tucking her feet along the side of your leg.
<<talk "jen">>What? I get cold toes.<</talk>>\
<<talk "player">>Come on, Jen. You can talk to me.<</talk>>\
<<if $jenYami gte 10>>Jen gives you a look and it takes you a moment to recognize the sheer //vulnerability// in her face.
<<talk "jen">>The demons haven't gone away. I... I guess they never will. But damn if I don't catch myself smiling sometimes. I know you and she don't always see eye to eye, but I'm really glad Yami is with us. She... I...<</talk>>\
She trails off, her dark eye wide and almost pleading.
<<talk "jen">>She has no reason to, but she looks after me. And I...<</talk>>\
You stare at her for a moment as realization dawns.
<<talk "player">>Jen... Jen, are you telling me you're in-<</talk>>\
<<talk "jen">>Don't say... I mean... damn it! Yeah. Yes, I think I'm in love.<</talk>>\
She looks away from you. In fact, she seems adamant to look in any direction //except// at you. This doesn't stop you from seeing her turn a bright pink, however.
<<talk "jen">>It's scary, actually scary. I know she can be kinda scary, I know she has a short fuse, but get past all of that and she's actually sweet. It's scary to think how much I've come to care... I-I'm terrified of losing her.<</talk>>\
Taken aback by this outburst of sincerity, all you can do is put your arm around her as she snuggles in.
<<talk "player">>I'm glad for you, Jen. Truly. You deserve a bit of happiness in your life.<</talk>>\
She finally looks at you, giving you one of her rare full smiles.
<<talk "jen">>Thank you. Seriously, thank you. I wouldn't have met her if not for you. First you save my life, now you give me a reason to live it. I guess that's two I owe you, huh?<</talk>>\
<<talk "player">>Don't worry about it.<</talk>>\
You give her a little squeeze and she makes a happy sort of sound before you step away.
[[End.|$location]]
<<elseif $jen.trust gte 300>><<talk "jen">>I... Well, I'm doing better. Having somewhere to live, having a friend, is doing me good. The meds help, of course, but they only ever took the worst of the edge off.<</talk>>\
<<talk "player">>You have more than one friend, Jen. I notice you and Eve seem to be getting along just fine.<</talk>>\
Jen tilts her head to one side and looks thoughtful.
<<talk "jen">>She's a remarkable woman, that one. I mean they both are, but to maintain that heart and innocence in spite of everything...<</talk>>\
Her thoughtful expression darkens and she chews on her bottom lip.
<<talk "jen">>I envy her that. I feel like I've lost that spark, that joy.<</talk>>\
[[Maybe you'll get it back.|Submitted Jen Cuddles 1f]]
[[Losing it is inevitable.|Submitted Jen Cuddles 1g]]
<<else>><<talk "jen">>Of course I do. What is this now, if not talking? An ambulance? Ooh, ice cream?<</talk>>\
She grins that half-smile of hers.
<<talk "jen">>Don't worry about me, Stranger. I'm not looking to jump off anything any time soon.<</talk>>\
Though she's grinning, the smile doesn't reach that doleful dark eye.
<<talk "player">>Good. But if you ever want to talk you can come find me, okay?<</talk>>\
She nods.
[[Ask Jen about her past.|Submitted Jen Cuddles 1c]]
[[Time to move on.|Submitted Jen Cuddles 1e]]
[[Jen looks like she has a question.|Submitted Jen Cuddles 1h]]
<</if>>
Submitted by The Exile
<<addtime { minute : 4 }>>You let out a slight groan as you stretch. An hour has somehow passed you by.
<<talk "player">>Time to get moving, I think, Jen.<</talk>>\
You get no response from the girl.
<<talk "player">>Jen?<</talk>>\
You look down to find Jen still curled up at your side. Her slow, steady breath, as well as her stillness, make it clear she's sleeping peacefully. Carefully extracting yourself, you hunt around for a blanket to cover her with before leaving her to it.
[[End.|$location]]
Submitted by The Exile
<<addtime { minute : 2 }>><<talk "player">>Maybe you'll get that joy for life back one day. Don't give up.<</talk>>\
Jen snorts, but there's a flicker of hope in her eye.
<<talk "jen">>I... I hope so, buddy.<</talk>>\
<<talk "player">>Me too. And I'll do anything I can to help.<</talk>>\
Jen doesn't reply, but the warmth in her gaze speaks volumes. She settles back down at your side, watching the television with a sleepy eye.
[[Ask Jen about her past.|Submitted Jen Cuddles 1c]]
[[Time to move on.|Submitted Jen Cuddles 1e]]
[[Jen looks like she has a question.|Submitted Jen Cuddles 1h]]
<<set $jen.fear -= 2>><<set $jen.trust += 5>><<set $jen.affection +=10>><<addtime { minute : 2 }>>
Submitted by The Exile<<talk "player">>I think we all do at one stage or another.<</talk>>\
Jen's face falls, though she's quick to hide the fact.
<<talk "jen">>Maybe. I guess I kind of hope it's possible to get that spark back, you know?<</talk>>\
Her eye searches your own, her expression yearning. Desperate, even. All you can do is shrug. She bites her bottom lip and nods to herself.
<<talk "jen">>I guess we'll find out one day.<</talk>>\
She settles back down to watch the television, though she's not snuggled up as closely as before.
[[Ask Jen about her past.|Submitted Jen Cuddles 1c]]
[[Time to move on.|Submitted Jen Cuddles 1e]]
<<set $jen.affection -=5>>
Submitted by The Exile
<<addtime { minute : 2 }>>Jen looks at you and you can feel the full weight of her attention upon you.
<<talk "jen">>Hey, Stranger. Been meaning to ask. How are //you//?<</talk>>\
You sit there for a moment, mouth slightly open, caught off-guard by the question. Now you think of it, you don't even remember the last time anyone asked. Jen continues to watch you as you consider the question, her gaze comforting and at ease.
[[I'm good, thank you.|Submitted Jen Cuddles 1i]]
[[Could be better, could be worse.|Submitted Jen Cuddles 1j]]
[[I'm not doing so well.|Submitted Jen Cuddles 1k]]
Submitted by The Exile
<<addtime { minute : 2 }>>You nod to yourself.
<<talk "player">>I'm feeling good, thank you.<</talk>>\
For a little while, you tell her all about the things you've thought and done recently. As you talk she maintains eye contact, smiles and occasionally nods. For the first time you truly appreciate being able to talk about your strange new life to someone who understands and doesn't judge. By the time you finish, mouth dry and slightly breathless, you feel as if a weight you didn't know you had has been lifted. Jen smiles. Not her lopsided grin but a full, friendly smile.
<<talk "jen">>I'm glad. I sometimes worry that you running this home of broken misfits might wear you down. Or you're slowly losing your mind when you walk in and out of the same room several times in a row.<</talk>>\
She spares you a knowing wink.
<<talk "jen">>If you do find yourself going a bit stir crazy, though, you know where I am if you want to talk.<</talk>>\
You nod, not quite able to find the words for a response.
[[Ask Jen about her past.|Submitted Jen Cuddles 1c]]
[[Ask Jen how she is.|Submitted Jen Cuddles 1d]]
[[Time to move on.|Submitted Jen Cuddles 1e]]
Submitted by The Exile
<<addtime { minute : 2 }>>You waggle your head from one side to the other as you weigh up your response.
<<talk "player">>Things could certainly be worse.<</talk>>\
Jen cocks her head.
<<talk "jen">>Tell me about it.<</talk>>\
So you do. You're a little hesitant at first but before long you're pouring your heart out to the girl next to you, talking of your triumphs and your troubles. She listens attentively, making affirmative sounds and nodding while you talk yourself out. It's only once your mouth goes dry and you run out of steam that you realise how much you'd pent up. Though a little tired, you undoubtedly feel lighter somehow, more free, for offloading. Jen sits in silence for a moment, digesting your words.
<<talk "jen">>Well, at least it's not all bad, hey? I'm sorry I don't have much practical advice to give. Y'know, given my past... hardly an experienced provider of wisdom. Cliches, maybe.<</talk>>\
You thank her. Perhaps she thinks she can't be useful, but her just being here to listen is more than enough by your reckoning.
[[Ask Jen about her past.|Submitted Jen Cuddles 1c]]
[[Ask Jen how she is.|Submitted Jen Cuddles 1d]]
[[Time to move on.|Submitted Jen Cuddles 1e]]
Submitted by The Exile
<<addtime { minute : 2 }>>You sigh heavily.
<<talk "player">>Honestly? I'm feeling kind of low...<</talk>>\
Jen's big, dark eye creases in concern. She leans in and hugs you.
<<talk "jen">>Hey, want to tell me about it?<</talk>>\
Before you know it, you're pouring your heart out into Jen's shoulder. All of your worries and woes, everything that's got you down lately... after a certain point the words seem to tumble out by themselves. It briefly occurs to you that this situation is the polar opposite of what you're used to with Jen, but she doesn't seem to notice. She just holds you until you burn yourself out.
<<talk "jen">>Shh. Shh, it's okay.<</talk>>\
She draws back, releasing you from her embrace, and looks you in the eye.
<<talk "jen">> It's okay. I know it doesn't feel it right now, but it is. You're okay. You've got this house to live in. You've got all of us here. It's going to be okay. I'm here whenever you want to talk, or I can let you have some peace if you want to be alone. I understand, regardless of what you need.<</talk>>\
She gives your arm a gentle squeeze.
<<talk "jen">>It's okay.<</talk>>\
She snuggles up to your side and turns the TV to another channel. For a while you just stay there, enjoying her silent company.
[[Ask Jen about her past.|Submitted Jen Cuddles 1c]]
[[Ask Jen how she is.|Submitted Jen Cuddles 1d]]
[[Time to move on.|Submitted Jen Cuddles 1e]]
Submitted by The Exile
<<set $jen.fear -= 10>><<set $jen.trust += 10>><<set $jen.affection +=20>>
<<addtime { minute : 3 }>>Should only appear if trust and affection gte 200. Repeatable. Will need to factor in Yami relationship probably 7-8?As you walk down the hallway, you sniff the air absently. You can smell food. Moreover, you can smell garlic. You idly wonder what's cooking when it occurs to you that you shouldn't be able to smell it from the other side of the house. With trepidation you head for the kitchens.
As you draw closer, the smell gets stronger, with an acrid undertone. Entering the dining room and crossing to the kitchen, the smell becomes stronger until you can barely stand it. Holding your breath, you push the kitchen door open.
The sight that greets you makes you wonder if atomic bombs have garlic in their construction. It's easier to list the places that //aren't// a mess. Standing next to the splattered beige mess that was formerly the oven, Jen is holding the remnants of a plastic bowl, her one visible eye wide with shock. She looks up when she hears the door and her face turns crimson. It does not complement the mess sprayed all over her. As she meets your eye, she makes a brave attempt at a smile.
<<talk "jen">>I mean... I guess my garlic surprise got halfway there, right?<</talk>>\
There's a pause that lingers before she smirks.
<<talk "jen">>Surprise!<</talk>>\
Even with your breath held, your eyes are stinging from being at ground zero. All you can do is shake your head at her and make a mental note to find out if it's possible to scorch your sense of smell.
Trusting her to tidy up after herself, you make a hasty retreat back across the mansion and idly wonder how long the scent of burnt garlic will permeate the mansion.
[[End.|$location]]
Submitted by The Exile
<<set $jen.cooking += 1>><<addtime { minute : 4 }>><<if $atticJen is 0>>As you enter the attic, you're surprised to find you aren't alone in the dusty, almost creepy space. You see a pair of bare feet poking out from beyond one of the crates lining the attic's interior. You smile to yourself. Only Jen adamantly refuses to don footwear inside the house.
<<talk "player">>Hello?<</talk>>\
You hear a sniffle and see the feet pull back and out of view. You approach as softly as you can, but you're unable to avoid the odd creaking floorboard here and there. When you reach the space where the feet had vanished from view, you find Jen hugging her legs to her chest in a space just big enough for her. She's covered in dust and other grime. She seems to be staring at the floor not too far ahead of her and doesn't look up as you slowly approach.
<<set $atticJen to 1>><<else>>Upon entering the attic, you hear a noise and, turning in the direction it came from, you find the familiar sight of bare feet poking out from Jen's attic refuge. With a light step, you approach her hiding place to find her balled up, crying in near-silence.
<<talk "player">>Jen?<</talk>>\
She sniffles again but doesn't respond.
<</if>>[[Be gentle with her.|Submitted Jen Hiding 1a]]
[[Berate her.|Submitted Jen Hiding 1b]]
Submitted by The Exile<<addtime { minute : 3 }>>With a long sigh, you sit yourself down with your back against the closest of the crates that form her little hiding place. When she shows no sign of speaking, you decide it's up to you and try to prompt her in the gentlest tone you can.
<<talk "player">>Do you want to talk?<</talk>>\
You both sit in silence for a little while. She either can't or won't speak and you decide you're too stubborn to just leave her like this. She sniffles a few times.
<<talk "jen">>I didn't think anyone would find me. Not this quickly.<</talk>>\
<<talk "player">>Well, not letting anyone else know you're playing hide and seek does give you an advantage. But your feet gave you away.<</talk>>\
<<talk "jen">>Sounds about right.<</talk>>\
She finally looks up at you, her already large eye swollen and red from crying.
<<talk "jen">>I tried to join the others in the lounge. I wanted to join them. Anna and Eve playing pool, you know. Well, Eve was. I'm not sure what Anna does counts as playing.<</talk>>\
<<talk "player">>But you couldn't?<</talk>>\
She shakes her head sadly and takes a shuddering gasp as a fresh wave of grief takes a trail of tears down her cheek.
<<talk "jen">>I can't do that to them. They look happy, almost carefree. What kind of shit person would I be if I dragged them down with my hurt? Better I keep the ruin contained to myself.<</talk>>\
She buried her face in her folded arms and you hear a deep, primal sound come from her. You realise it was a sob, a heartrending sob that came from the deepest part of the girl currently hiding. You're lost for words as you watch her body spasm in a sorrow that defies language. Jen breathes infrequently and when she does it's in large, ragged gasps. For a moment, your heart hurts in apparent sympathy. You can't truly understand what she's going through, but if what you just felt is even a fraction of the burden she bears...
<<talk "player">>Tell me what I can do to help you.<</talk>>\
Her body shakes in silent sobs and you realise it's been nearly thirty seconds since she last drew breath. Just as you begin to fear she's suffocating, she lets out another primal wail, takes another raw breath and unfolds herself, scooting out of her hidey hole. You react without thinking, lightly gripping her arm and pulling her into a hug. She balls up at your side, crying into your shoulder and, unable to find words to try and salve the pain you can only imagine she's in, you hold her tightly. You occasionally making soothing noises and even rest your cheek on her head but mostly you just stay quiet and still, letting her get it all out of her system.
<<if $jen.affection gte 800>>
As another gasp of misery wracks her, you feel like the current situation isn't enough. You pull Jen onto your lap and wrap your arms around her, trying to make her feel as protected and safe as you possibly can. However, thanks to the proximity, her involuntary movements and the scent of her hair, your penis starts getting ideas as to how it could turn the situation to its advantage and promptly stands to attention. Jen makes a strangled sort of noise that sounds like the bastard child of a sob and a hiccup.
<<talk "jen">>Just like you to ruin a moment with a hard on.<</talk>>\
You look down at her, but she's grinning her trademark grin despite the tears. You grin back.
<<talk "player">>You've only got yourself to blame, squirming around in my lap while I try and comfort you.<</talk>>\
She makes that hiccuping noise again and you realize it's a snort of amusement.
<<talk "jen">>Arsehole.<</talk>>\
She slides out of your lap and nestles at your side again. You wonder if she's more comfortable there or is simply hiding her face so you can't see the renewed tears you feel on your shoulder. You suppose making her laugh wasn't going to magically stop her crying.
<</if>>
<<talk "jen">>I hate being like this. I hate how much it hurts. I hate how there's no escape. Why didn't you let me jump? You'd be better off without me. Everyone would. Even me.<</talk>>\
Once again left speechless, you can only squeeze the distraught girl tightly as you feel your own eyes start to burn. When you finally do find your voice, it's coarse from lack of use and from the specter of her shared heartache.
<<talk "player">>That's not true. I don't think I'd be better off. Anna wouldn't be because she'd have your workload on top of her own. And what about Eve? Not only would she have more work, but she also wouldn't have one of her favorite people.<</talk>>\
<<talk "jen">>I don't want them to bear my burden. They've had enough hurt in their lives. I won't force more on them.<</talk>>\
You realize that Jen's cries are less violent now, her breath coming more frequently and the deep wails subsiding into tired whimpers.
<<talk "player">>Don't they get a say? Maybe they want you to talk to them, to share with them. Maybe they want to help you. Maybe they want you to heal like they are healing.<</talk>>\
<<talk "jen">>But I don't want-<</talk>>\
<<talk "player">>To burden them, I know. But it's not a burden if they willingly take it on. Or talk to me. I've already seen you at your worst, after all.<</talk>>\
Jen has finally fallen still, her breathing deep and steady. You almost think she's fallen asleep when she speaks again.
<<talk "jen">>Tell me it'll be okay.<</talk>>\
You give her one more squeeze.
<<talk "player">>I wish I could. I wish I could. But I'll do my best to make it happen. We all will, I'm sure.<</talk>>\
She hiccups and uncoils, freeing herself from your embrace. Sniffing, she shudders and you realise how cold it's become.
<<talk "player">>Look at you. You're covered in dust. Go have a nice, hot bath. If you feel up to it afterwards, come say hello to me or any of the others. But don't feel pressured. It's okay if you can't handle it.<</talk>>\
Though her big, sad eye still looks on the verge of tears, she gives you one of her rare full smiles.
<<talk "jen">>Thank you, Stranger. When did you get so good at dealing with wrecks like me?<</talk>>\
You chuckle as you stand, help her to her feet and then follow her out of the attic.
<<talk "player">>Maybe it's just blind luck and guesswork.<</talk>>\
You hear a noise that might have been a snort of laughter as you both enter the servant's quarters.
<<talk "jen">>Some kind of luck to be stuck with me. But... but thank you.<</talk>>\
She turns around and hugs you. Letting go, she wipes her nose with one hand.
<<talk "jen">>I think I'll take that bath. Thanks for putting up with me.<</talk>>\
<<talk "player">>Don't worry about it. You take care of yourself.<</talk>>\
You stand still, watching Jen until she's out of your sight. You wait a few moments more in case she needs you, but her footsteps soon fade away and you're left alone.
Silently wishing the rest of the night brings her a measure of peace, you wonder what to do next.
[[End.|$location]]
Submitted by The Exile
<<if $atticJen lte 1>><<set $jen.fear -= 10>><<set $jen.trust += 10>><<set $jen.affection +=10>><<else>><<set $jen.fear -= 1>><<set $jen.trust += 1>><<set $jen.affection +=1>><</if>><<addtime { minute : 6 }>>You look down at the whimpering girl.
<<talk "player">>What are you doing up here? Don't you have some chores to do?<</talk>>\
Jen finally looks up at you with an eye reddened from crying. Her expression is a mixuture of shock and hurt.
<<talk "jen">>I-I thought we were done for the day. I mean, I saw Anna and Eve playing pool.<</talk>>\
<<talk "player">>That's because they finished their chores. Have you?<</talk>>\
You fold your arms as you look down on her.
<<talk "jen">>Well, I hadn't quite finished-<</talk>>\
<<talk "player">>Then you had better get back to work, hadn't you?<</talk>>\
For a moment, Jen's eye widens in surprise. It is only a moment, however, as she wipes all expression from her face. Only her eye betrays any hint of emotion, looking up at you like a kicked puppy.
<<talk "jen">>It would seem so.<</talk>>\
Her voice is guarded, but you hear the edge of hurt to her tone. Ignoring it, you turn on your heel and leave her to get herself together.
[[End.|$location]]
Submitted by The Exile
<<if $atticJen lte 1>><<set $jen.fear += 2>><<set $jen.trust -= 2>><<set $jen.affection -=10>><<else>><<set $jen.fear += 1>><<set $jen.trust -= 1>><<set $jen.affection -=2>><</if>><<addtime { minute : 3 }>>You swing by the kitchen for an evening snack, hoping for some leftover roast meat or something else equally delicious and lazy. You find Jen in the kitchen and say a quick hello. You pass by on the way to the fridge before you do a double take. This isn't one of Jen's haunts and she isn't eating or searching for snacks. She is simply sitting on one of the counters, her hands rested on her knees, and looking down at them.
[[Ignore her.|Submitted Jen Kitchen 1a]]
[[Speak to her.|Submitted Jen Kitchen 1b]]
Submitted by The Exile<<addtime { minute : 3 }>>Whatever she's up to, it doesn't seem to be any of your business. You raid the fridge and are delighted to find a good supply of leftovers to plunder. Helping yourself to a hearty snack, you close the fridge and make your exit, bidding the girl a good evening as you go.
[[End.|$location]]
Submitted by The Exile<<addtime { minute : 1 }>>You can't simply ignore her, although initially you don't know why. Pausing your quest for tasty things, you turn to her and move closer.
<<talk "player">>Jen?<</talk>>\
She looks up at you with that big, dark eye of hers. Her gaze somehow echoes with a deep sadness.
<<talk "jen">>I hurt.<</talk>>\
Your stomach drops with a horrible cold feeling. Jen being sad, the pain, being in the kitchen: it all adds up and you rush over to her and briefly you're back on the bridge, in the rain, and she stands so very close to the edge. You grab her arms, more roughly than you intended, as you desperately search for wounds. Your stomach plummets, filled with icy relief, when you see no fresh wounds. Old scars, yes, but no blood.
<<talk "jen">>The monsters in my head wanted me to do that. They were very convincing.<</talk>>\
<<talk "player">>But you didn't.<</talk>>\
You couldn't keep a relieved sigh from coming out as you spoke.
<<talk "jen">>I didn't.<</talk>>\
<<if $jen.affection gte 800>>She slides off the counter and hugs you, wrapping her arms tight around you. You return the gesture and she starts sobbing into your shoulder.<</if>>
<<talk "player">>Well that's the important thing, then. You beat them.<</talk>>\
<<talk "jen">>But I came close. Close enough to be in here...<</talk>>\
She trails off as a huge sob robs her of her voice. It's a primal noise, one that must come from the very core of her.
<<talk "player">>But you //didn't// do it. What made you stop?<</talk>>\
<<if $jenYami gte 8>>\
<<talk "jen">>Yami. After everything she's lost, after how... after how she's come to matter so much to me, I couldn't do that to her. Hell, if she even knew I was here she'd be stopping me herself.<</talk>>\
<<elseif $annaJen gte 6>>\
<<talk "jen">>I couldn't hurt Anna like that. Her heart has broken in so many ways I couldn't bear adding another crack.<</talk>>\
<<elseif $jen.affection gte 800>>\
<<talk "jen">>Y-you didn't let me hurt myself once and I was just a stranger then. But now we're friends, I-I couldn't do that to you.<</talk>>\
<<else>>\
<<talk "jen">>I... I don't really know. It's not that I resisted or that I didn't feel that I shouldn't. I didn't even particularly //want// to resist. I just, well, didn't go through.<</talk>>\
<</if>>\
<<talk "player">>Well, I for one am very glad you didn't.<</talk>>\
Jen pulls back and looks at you with a weak smile.
<<talk "jen">>I wish I could say the same thing. All I feel is hurt.<</talk>>\
<<talk "player">>Come on. Let's get you to a safer, more comfortable place. Want to cuddle on the couch and watch TV?<</talk>>\
Her smile is stronger this time.
<<talk "jen">>Can we watch 'World's Most Foolish Fools'? I need a good giggle.<</talk>>\
You place a reassuring hand on her shoulder as you both leave the kitchen.
<<talk "player">>Of course.<</talk>>\
An hour later the credits start to run. At your side, Jen sighs as she gets her laughter back under control, your own cheeks aching from laughter.
<<talk "jen">>Thank you Stranger.<</talk>>\
You suddenly become aware of the way her body is pressed firmly against your side, her arms wrapped around one of yours.
<<talk "player">>Any time.<</talk>>\
Turning toward her to give her a hug, she leans toward you at the same time intending to kiss you on the cheek. Due to your own movement, she misses her mark and kisses you on one side of the mouth instead.
With your eyes still open, you see her visible eye widen at the unexpected point of contact. She pulls back, color darkening her cheeks.
Quickly, you slip your arms around her in a hug, holding her for a few seconds before letting her go.
<<talk "jen">>I uh, I should get to bed.<</talk>>\
<<talk "player">>Good night.<</talk>>\
<<talk "jen">>Good night.<</talk>>\
Offering a small but genuine smile, she waves before slipping from the room.
[[End.|living room]]
<<set $jen.affection +=10>>
Submitted by The Exile<<addtime { minute : 13 }>>The attic is, as ever, still and silent. At least, it is at first. You hear a soft rustling coming from some of the more labyrithine boxes and, upon investigation, find Jen in her little hideaway. She shuffles to get comfortable and continues reading her book. Unlike her usual battered and creased science fiction, this one is crisp and pristine, featuring the title 'SAFR' and a blue-haired girl with a pair of revolvers on the cover. Jen is so engrossed in her book that she doesn't even notice you. You decide to leave her to her sanctuary.
[[End.|$location]]
Submitted by The ExileYou find Jen is already in the kitchen, cutting a thick sandwich. Once she finishes and cleans up, she moves to the door you stand beside. On the way, she gives you one of her rare happy smiles and even winks before leaving the room with her delicious-smelling snack.
[[End.|$location]]
Submitted by The ExileAs you enter the kitchen you nearly bump into Jen on her way out. She has a transparent plastic box, containing a chunk of cheese, leftover roast meat scraps and other things Jen likes to snack on most. She gives you a weak smile, but it's betrayed by the dead look in her eye. She vanishes deeper into the mansion in silence, doubtless to one of her many hidden sanctuaries.
[[End.|$location]]
Submitted by The ExileThe television is on, but the room is empty. Your confusion lasts only until you spot a huddled lump curled against one arm of the sofa. Jen has curled herself up into a ball, with her knees and legs tucked into that oversized hoodie of hers. Gently pulling the remote from her slack grip and turning the TV off doesn't disturb her nap and so you leave her to it.
[[End.|$location]]
Submitted by The Exile<span class="pic">
\[img[images/scenes/JenBilliards.png]]\
</span>
Entering the lounge, you see Jen playing pool by herself. Or, rather, you //assume// she's playing pool. Given the number of balls still on the table and the general scattered nature, you doubt she started this game recently. As you watch, she seems perfectly content as she lines up a shot, hits the cue ball and watches it go in a completely different direction to the one she seemed to be planning.
<<talk "jen">>I mean, //maybe// that would work. But it depends on what Quicksilver does at the colosseum.<</talk>>\
You look round, but Jen is alone in the lounge.
<<talk "jen">>I swear, if Yin gets hurt defending Sapphire...<</talk>>\
As she straightens up to move around the table, she spots you in the doorway and freezes, wide-eyed.
[[Hello there.|Submitted Jen lounge 1a]]
[[Leave her to it.|Submitted Jen lounge 1b]]
Submitted by The Exile
<<addtime { minute : 2 }>><<talk "player">>Hello there.<</talk>>\
Jen grins.
<<talk "jen">>My my. You //are// a bold one.<</talk>>\
As she moves, you see a half empty tumbler with a dark golden liquid within. Deciding to join her in a drink, you move to the bar and note the bottle placed upon it. Whiskey, barely opened. You pour a generous amount into a fresh glass.
<<talk "player">>Celebrating something?<</talk>>\
<<talk "jen">>Nope. Not got much to celebrate.<</talk>>\
<<talk "player">>Ah, so commiserating. What were you discussing with yourself?<</talk>>\
You take a sip of the whiskey, savoring the fire as it goes down.
<<talk "jen">>I've been watching a series. While I wait for the next episode to come out, been thinking about what'll happen next. And no.<</talk>>\
<<talk "player">>No?<</talk>>\
So distracted by your drink, you take a moment to work out what prompted the negative.
<<talk "jen">>No celebration, no commiserating. Actually, I'm trying to find my nerve. You know, liquid courage.<</talk>>\
Setting the cue down against the table, Jen picks up her own glass, raises it to you, then downs half of it in one gulp. She shudders as it goes down.
<<talk "jen">> I'm not a drinker normally.<</talk>>\
You nod and take another sip.
<<talk "player">>Looks to me less like drinking for courage and more for getting hammered.<</talk>>\
Jen grins her trademark, lopsided grin, sets the glass down and returns to her single player pool game.
<<talk "jen">>Either I get brave or I pass out and sleep peacefully. I call that a win either way.<</talk>>\
She shoots confidently, sending the cue ball clacking into just about every other ball on the table yet, somehow, failing to pot anything.
<<talk "jen">>Well... balls.<</talk>>\
She chuckles to herself, though her eye fails to be lit up by the laughter.
<<talk "jen">>Geddit, Stranger? Balls, pool balls?<</talk>>\
You groan and decide you need more to drink if she's set her joke standards that low already. Downing another mouthful, you move closer to the table.
<<talk "player">>I'd say you're bad at pool, but I get the feeling you aren't even trying. What are you playing?<</talk>>\
Jen looks at you, studying you with a thoughtful expression.
<<talk "jen">>Nothing in particular. It's just pretty satisfying making a mess and sending it all everywhere. And the sound is pleasant too.<</talk>>\
You nod, watching as she takes another cannon shot. Two actually fall into pockets, but Jen seems supremely unconcerned by this. She's watching the remaining balls zoom around the table, her expression unusually grave.
<<talk "jen">>Can I ask a favour of you, <<print $player.firstName>>?<</talk>>\
That catches your attention.
<<talk "player">>Of course.<</talk>>\
Jen takes a deep breath.
<<talk "jen">>I... I want to meet Rickard. Face to face. Can you arrange that?<</talk>>\
You mull it over as you drain your glass. She seemed terrified when you told her about him.
<<talk "player">>Okay, but you're not doing this alone. I'm coming with you. We'll have to arrange some protection, too.<</talk>>\
You make a mental note to ask one or more of your contacts to provide security.
<<talk "jen">>Th-thank you, <<print $player.firstName>>. I won't forget this.<</talk>>\
She sighs and you catch the smell of alcohol on her breath. You suddenly suspect the whiskey is not her first drink of the evening. She approaches you, stopping a few inches away.
<<talk "jen">>Y'know... if you... if I were straight...<</talk>>\
Her big, dark eye looks unfocused. Up close, you now realise that she's swaying. She leans in and kisses you, somewhat sloppily, on the cheek.
<<talk "jen">>I-I've been stress... thinking about it all day. And most of lasnight. Di'nt sleep much. At all.<</talk>>\
<<talk "thought">>Ah, that explains it. She must have been barely holding on before to be so coherent.<</talk>>\
<<talk "player">>Jen-<</talk>>\
Jen puts her finger to your lips.
<<talk "jen">>Shhshhhhhshh. You're a good dude. Heh. A goodude.<</talk>>\
As she turns away to finish her drink, you decide it's probably best to get her to bed before she blacks out in here, or out in the hallway. Gently taking the glass from her, you set it down and put an arm round her with a view to guiding her to her room.
<<talk "jen">>What? Nooooo. I'm not game doning... I mean done gaming. Where are we going?<</talk>>\
<<talk "player">>//You// are going to bed.<</talk>>\
<<talk "jen">>But why?<</talk>>\
You resist the urge to roll your eyes.
<<talk "player">>Because you're tired.<</talk>>\
<<talk "jen">>Oh...<</talk>>\
Jen is barely mobile by the time you get her to her bed. She pauses only to throw her cover back before collapsing onto the bed, face first, and moving only to turn her head to the side. You sigh, shake your head, then fetch her a large glass of water before shutting her door and letting her sleep it off.
<<talk "thought">>Arrange a meeting with Rickard...<</talk>>\
You get the feeling this is going to be very interesting as you reflect on who you can turn to for security.
[[End.|$location]]
Submitted by The Exile<<set $jen.affection += 20>><<set $jen.trust += 10>><<addtime { minute : 12 }>>You have no idea what she's talking about and, at this moment, you decide you probably don't want to know.
<<talk "player">>Sorry, I didn't mean to disturb you. I'll let you be. Have fun, yeah?<</talk>>\
Jen shrugs, looking confused, as you turn away.
<<talk "jen">>Uh... sure. See you around, Stranger.<</talk>>\
As you walk out the door again, you hear the clack of balls colliding.
[[End.|$location]]
Submitted by The Exile
<<addtime { minute : 2 }>>You hear Jen before you see her.
<<talk "jen">>Hey now, you're a mop star. Get your chores done, clean up!<</talk>>\
Rounding the corner, you see the barefoot girl mopping the floor as she sings to herself.
<<talk "jen">>Hey you, I'm a bit lost, never learned all the words...<</talk>>\
You watch as her mop arc gradually gets smaller and smaller, debating with yourself over whether Jen's creative interpretation of the song constitutes an improvement or not.
<<talk "jen">> All that twitters is sold, only... only...<</talk>>\
She stops mopping and frowns. At first you think she's trying to remember what comes next, until you remember she's barefoot and the floor is now wet. She looks up and down the corridor.
<<talk "jen">>Uh... little help?<</talk>>\
Her voice is small and plaintive.
[[Reveal yourself.|Submitted Jen Mop 1a]]
[[Leave her to it.|Submitted Jen Mop 1b]]
Submitted by The Exile<<addtime { minute : 2 }>>You step out, as if on cue.
<<talk "jen">>Oh... h-hey Stranger. Give a girl a hand? The floor's wet and my feet don't like cold mop floor.<</talk>>\
<<talk "player">>Why are you barefoot?<</talk>>\
Jen mumbles something, but you don't quite catch it.
<<talk "player">>Sorry?<</talk>>\
Jen scowls from behind her hair.
<<talk "jen">>I don't like wearing stuff on my feet indoors. Barefoot beauty and all that... well, barefoot at least.<</talk>>\
You try not to laugh. You fail miserably.
<<talk "player">>So you cornered yourself mopping the floor, you don't want to get your feet wet and you want me to save the day. That sum it up?<</talk>>\
<<talk "jen">>Uh... y-yeah. Pretty much.<</talk>>\
You let an evil grin cross your features.
<<talk "player">> Well, I'll have to think about it.<</talk>>\
<<talk "jen">>Pleeeease?<</talk>>\
[[Save the day with a bridal carry.|Submitted Jen Mop 1c]]
[[She got herself into this mess. She can get herself out of it.|Submitted Jen Mop 1d]]
Submitted by The Exile<<addtime { minute : 3 }>>Chuckling to yourself, you decide to turn away and leave Jen to her fate. Maybe you'll come back and check on her later. Or maybe not.
You have no doubt you'll hear about this later. Still grinning, you look forward to it and continue on with your day.
[[End.|$location]]
Submitted by The Exile<<set $jen.affection -= 3>><<addtime { minute : 2 }>>You strike a pose and put on your best heroic voice.
<<talk "player">>Yonder fair lady needs aid? My quest has begun!<</talk>>\
You spring into action, dramatically striding forwards... and end up doing the very painful near-splits as your shoe slips on the damp floor. Jen, despite her situation, breaks out into a full belly laugh.
<<talk "jen">>Oh God. My dashing hero, right there.<</talk>>\
You're in pain, wincing and thoroughly embarrassed, but you can't help but laugh too. You both spend a good minute laughing at yourselves, at each other, at just about everything. Once you're both finished with your giggle fit you set off again, rather more carefully this time, until you reach Jen.
<<talk "jen">>That went better.<</talk>>\
<<talk "player">> I am here to save you, fair lady.<</talk>>\
You bow before sweeping her off her feet and into a bridal carry. Walking carefully, you bring her back to the dry part of the corridor. Once you're certain the floor won't offend her feet, which you notice are actually very soft, you set her back down.
<<talk "jen">>Why thank you, noble sir knight. I shall bestow my favor upon you.<</talk>>\
Jen leans in close and, before you can react to this surprise, she plants a kiss on your cheek. Stepping back, she seems to blush slightly.
<<talk "jen">>Now, if you'll excuse me, I have more work to do. Hopefully without trapping myself this time, eh?<</talk>>\
Waving cheerfully at you, Jen wanders off. You watch her as she disappears from sight.
[[End|$location]]
Submitted by The Exile
<<set $jen.trust += 10>><<set $jen.affection += 20>><<addtime { minute : 5 }>>Chuckling to yourself, you decide to turn away and leave Jen to her fate. Maybe you'll come back and check on her later. Or maybe not.
<<talk "jen">>Wait, come back! Please?<</talk>>\
Hearing her plead only makes you laugh harder.
<<talk "jen">>You're mean!<</talk>>\
As you walk, her protestations die away. You have no doubt you'll get an earful about this later, but you find it hard to care right now. Still grinning, you look forward to it and continue on with your day.
[[End.|$location]]
Submitted by The Exile
<<addtime { minute : 3 }>>
<<set $jen.affection -= 10>>Entering the lounge you find Jen, with her back to you, at the pool table. Her usual comfort hoodie is draped over the back of the closest couch and, as she stretches, you can see her shoulder blades shift on either side of her grey tank top. As she resumes her game, she starts humming what sounds like a lullaby. You blink rapidly when you realize she has her hair tied into a high ponytail. You don't remember //ever// seeing her with the hair curtain open.
<<talk "player">>Who's winning?<</talk>>\
She bends over slightly, lining up a shot, and you take a moment to admire the view.
<span class="pic">
\[img[images/scenes/JenBilliards.png]]\
</span>
<<talk "jen">>You can quit ogling me.<</talk>>\
Despite that, she wiggles her bum slightly as she shoots and, quite predictably, misses. She straightens up and turns, holding the cue out to you.
You're fairly certain this is not the Jen you know. No hair curtain, no comfort hoodie and she's //smiling//. Somewhat dazed, you take the cue from her and she resumes humming.
<<talk "player">>//Someone's// in a good mood.<</talk>>\
She stops humming and chuckles.
<<talk "jen">>I bet it's Eve. I swear she's in a good mood even when she isn't.<</talk>>\
You line up your shot and she leans over your shoulder to watch. It's enough distraction that you miss almost as spectacularly as she did before you. Any doubt you had that she did it on purpose vanishes when you hand the cue back and see her smirk.
<<talk "player">>Any particular reason?<</talk>>\
Jen half-sits on the edge of the table as she chalks the cue up, going slightly cross-eyed as she focuses.
<<talk "jen">> I just feel good, you know? Light. At peace, even. I know, scandalous.<</talk>>\
Setting aside the chalk, she bends over once more and takes her shot. The cue ball bounces around the table several times, sending almost every other ball on the table into chaos. Somehow, in all of the movement, she pots one.
<<talk "jen">>Thank you, Stranger.<</talk>>\
<<talk "player">>You're welcome. Although I can't really take credit for it.<</talk>>\
She glances at you.
<<talk "jen">>Hm? Oh, no. Not that. I meant thank you for taking me to see uncle Matt. I mean, Rickard. I've been in contact with him. <<if $jenYami gte 8>>Been borrowing Dark Eyes' tablet.<</if>> His first email asked me if I'm really safe. He was making sure you didn't force me to say I was okay when we met up.<</talk>>\
She laughs, the warm, light laugh of someone truly at peace.
<<talk "jen">>I told him you're a dork and a perv, but you're alright.<</talk>>\
You frown slightly as she shoots again, setting the proverbial cat among the metaphoric pigeons. This time, however, she doesn't manage to fluke her way to success. She attempts to hand the cue over with a flourish and nearly drops it.
<<talk "jen">>I'm kidding. I just told him you're alright.<</talk>>\
You accept the cue and take in the situation on the table. She steps back to stand next to you and you get a waft of chamomile.
<<talk "player">>So are you planning on keeping contact with him?<</talk>>\
<<talk "jen">>Yeah. I mean, I think so. If I get an email from him I'll respond, but I'm not sure I'm ready to start anything yet. For the moment, I'm just... I feel like I've woken up on a lovely, golden, autumn morning from a horrible nightmare. With a waiting hot chocolate. And some bacon and egg sandwiches cooking. That... that image got away from me a bit.<</talk>>\
It's your turn to chuckle now. You work out how you want to play and go on a four pot streak before misjudging a shot and dropping one of Jen's balls.
<<talk "player">>That's good. For what it's worth, it's clear it's made a world of difference to you. I'll bet even the other ladies have noticed.<</talk>>\
<<if $jenYami gte 8>>\
Jen smirks again.
<<talk "jen">>Yami sure as hell has.<</talk>>\
Her eyes widen when she realizes she said that aloud.
<</if>>You both lapse into a companionable silence as you play. Jen continues to play as she always does, making progress by blind luck or outright accident. Your own efforts are stymied by her knack for accidentally boxing the cue in and leaving you with no real options. This knack proves to be a great equalizer, making the game surprisingly close. However, even she can't keep the luck going forever and you deftly finish up.
<<talk "player">>Good game.<</talk>>\
Jen starts tidying the balls up and, as she sweeps past you with another chamomile breeze, she kisses you on the cheek.
<<talk "jen">>Good friend.<</talk>>\
You smile to yourself and help her set back up.
<<talk "jen">>Well, break time is over. Promised Eve I'd race her to complete half the ballroom each, with a plate of cookies going to the winner.<</talk>>\
She sweeps up her hoodie and drapes it over one shoulder as she walks out. You hear her start to sing as she walks down the hall.
<<talk "jen">>But I know that when I'm with you I'm at home...<</talk>>\
Making a mental note to surprise her with hot chocolate and her dream sandwich sometime, you carry on about your day.
[[End.|$location]]
Submitted by The Exile
<<run $player.addFlag("jenPlot4")>>\You almost trip over yourself as you walk when you hear something. It was soft, so quiet you almost missed it. But you're certain you-
There it is again. You frown to yourself. It sounded like...
<<talk "thought">>Like a moan.<</talk>>\
Another one, as if to confirm your suspicion. You take a few steps. The next one is quieter. You backtrack some, following the sound until you're fairly sure you're stood outside the right room. But //is// it right? This one is...
<<talk "jen">>Oh God...<</talk>>\
Part of your brain locks up. You've never known Jen do this before. She'd definitely hate to be overheard, particularly by you.
However, you are rapidly stiffening at the sound of the gay girl's pleasure. You don't spend long debating the matter. You'd be insane to pass this chance up. Dropping down to one knee, trying to remain ready to bolt if you have to, you shuffle to orient your ear with the door.
Jen sounds like she's trying to stay quiet, which makes her little gasping moans all the more exciting. She's enjoying herself too much to keep her self control. Inhaling, all you smell is the rich aroma of varnished wood. Another strangled moan, followed by a squeak. With a bit more shuffling, you could get to the keyhole...
You almost crash into the door as you move, but any noise you made is covered by another moan that almost finishes you there and then. Jen's voice, in her current state, is oozing with need. Thoughts of the girl writhing in her sheets, drenched in sweat, fill your mind. You try the door handle, but rather predictably Jen had thought to lock the door first.
Back to plan A then. Peeking through the keyhole like a classic voyeur, you're quickly disappointed to find a view only of Jen's legs... forming a tent under her quilt. However, your disappointment is quickly forgotten when another desperate squeak escapes her lips and you see the legs are trembling slightly. If you were already fully hard before, now you're going into overdrive.
Jen's moans are getting more and more frequent. She's clearly still trying to stay quiet, but losing her grip. As you watch, her legs start trembling more and more. Your breathing gets harder in sympathy as you watch, //listen// to Jen rapidly approach the edge. As her vocals get more and more desperate, louder, you begin to throb and ache. Is she moaning or gasping now?
It doesn't matter. Her desperate gasps, her needy moans. They turn to a keening wail. She's crossed the point of no return. Her legs collapse under the sheet. Her body shifts. She's curled up now. Shaking wildly. Her voice cuts out. A pregnant silence. A held breath. Climax.
Jen releases her breath. A long, sex-drenched moan. You almost orgasm yourself at the sound of it. She takes short, shuddering breaths as she comes down. Or does she? As you listen, she sounds like she's already climbing to climax again. That voice of hers, dripping with liquid lust, calls out once, twice, three times more. She hits fever pitch before descending into another incoherent wail.
The shape under the cover is now a quivering mess. A quivering mess that's moaning fit to make anyone climax, anyway. As you bask in the post-coital noises of the gay girl, you almost feel you peaked with her. Then your stomach drops and you look down.
<<talk "thought">>Thank goodness.<</talk>>\
You won't be needing a change of underwear. At least, not yet. You //will// be needing to take care of yourself, however, as you throb painfully. You're fairly sure one wrong move and your overexcited, neglected member will erupt. But your suffering isn't over yet: unless you're very much mistaken, Jen's winding up for number three. As her gasping moans ramp up once more in intensity and volume, you're reminded of an old song. //Voice of a horny angel//. You could almost believe she's calling for a higher power with her sex-fuelled moaning. Soon even the moans are too much for her to cope with and Jen dissolves into a series of high pitched gasps. Right when she seems on the edge, she... stops?
A sudden, ringing silence. Have you gone deaf? Has time stopped? Have you been caught? All these thoughts and more swirl around your brain. Before you can latch on to any one thought, however, sound rushes back in on a wave of pure orgiastic meltdown. Unable to keep herself from tipping over the edge, Jen exhales a stream of pure nonsense in a scream that could arouse the deaf.
This time you //really// need to concentrate on not popping in sympathy. For some time you focus on calming yourself down enough to safely move away. Once you're finally sure you can stand, you realize Jen's shuddering gasps have become slow, heavy breathing. You smirk. Looks like Jen diddled herself until she passed out. Poor girl must have //really// been pent up.
You stand and, hunching over in the timeless, infamous 'man trying to hide an erection' stance, you walk away. You can't keep the spring from your step as you consider how best to deal with this... //prominent// problem. After all, your hand isn't the only option you have at your disposal...
[[End.|$location]]
Submitted by The Exile. Inspired by Scoots.Entering the bathing room, you stop short as an unexpected figure emerges from the sauna. Jen, wrapped in a towel, hasn't noticed you yet. She approaches the pool, crouches and dips her hand in the water and nods to herself.
<<script>>
$(document).one(':passagedisplay', function () {
$(document).find('#scene>img')
.prop('src', 'images/scenes/BathJen.png');
});
<</script>>
She lets the towel drop and you can only stare as you see her like never before. You'd never have guessed she had such curvy hips, hidden under baggy t-shirts and jeans as they usually are. Her round backside jiggles slightly as she drops herself onto it and slips her long legs into the water. Now she's no longer hunched over, you get a clear view of her B-cup breasts, with puffy nipples standing to full attention in the relatively cool air. As she slides fully into the water, you feel yourself starting to stiffen.
<<talk "jen">>Is that lavender? Mmm, I love the smell of lavender.<</talk>>\
She speaks softly to herself, as she so often does. As used to it as you are, the sound of her voice jolts you out of your reverie with a start. Your sudden movement finally brings you to her attention. She gives you one of her cutting stares.
<<talk "jen">>Spying on me? Perv.<</talk>>\
<<talk "player">>I wasn't expecting anyone to be in here.<</talk>>\
<<talk "jen">>That's what they all say.<</talk>>\
She continues to glare at you a moment longer before grinning slightly.
<<talk "jen">>Nah, I'm not mad. Just keep your head up and eyes front, soldier.<</talk>>\
[[Apologize and leave|Submitted Jen Interactive Scene 2a]]
[[Offer to join her|Submitted Jen Interactive Scene 2b]]
Submitted by The ExileYou make your apologies for intruding and leave her to enjoy the pool in peace.
[[End.|$location]]
Submitted by The Exile<<talk "player">>Do you mind if I take a dip?<</talk>>\
She shrugs.
<<talk "jen">>Your house, remember?<</talk>>\
She does two quick lengths of the pool, submerging herself for the return trip. Resurfacing by her discarded towel, she rubs water out of her eyes. You move to the nearest alcove and quickly strip before stepping down into the pool, rather less gracefully than you'd have liked. Basking in the warmth for a moment, you watch her rub the back of her neck with a washcloth. As you do, you realise you're now fully erect.
<<talk "player">>I can do your back if you'd like.<</talk>>\
You approach her, your own washcloth in hand.
Jen's eye widens in surprise as she looks at you. Her eye quickly lowers to the waterline.
<<talk "jen">>You... what? Oh.<</talk>>\
She sighs, rolling that dark eye, and dips her cloth into the water.
<<talk "jen">>Remember when you invited me here? Unless you turn into a cute redhead you'll have to take care of yourself.<</talk>>\
<<talk "player">>I could go dye my hair.<</talk>>\
You give her your most winning smile as you take another step closer, but she slides sideways to maintain the distance.
<<talk "jen">>You know the point I just made? You missed it.<</talk>>\
She glances down again.
<<talk "jen">>I see your point still stands. Look, it's obvious you take care of yourself and that's nice and all, but you ain't doing it for me.<</talk>>\
<<talk "player">>I could wear a paper bag on my head if you'd like.<</talk>>\
Jen grins and her body shakes with a contained giggle. You can't help but admire the effect it has on her breasts and your penis throbs in response. She gives you an amused eyeroll.
<<talk "jen">>Yeah, that's a good start. Then shave that body hair off and grow a pair of tits. Come back when that's done and we'll talk.<</talk>>\
Realization dawns on you. The feeling is like someone up-ended a bucket of icy water over your head and, somewhat paradoxically, you feel your cheeks burn. She nods sympathetically.
<<talk "jen">>The penny's finally dropped, huh? Sorry, buddy. I'm flattered, but you'll have to go find one of the girls if you want that taken care of.<</talk>>\
She pauses for a moment, looking thoughtful. She then cocks her eyebrow and grins.
<<talk "jen">>Now Anna? I'd let //her// 'wash my back'.<</talk>>\
You can't stop yourself. As foolish as you feel having misread her completely, you can't help but laugh at her gentle mockery.
<<talk "player">>Okay, I guess I deserve that.<</talk>>\
You see a glimmer of amusement in her impossibly dark eye as she properly smiles now, not just her lopsided grin.
<<talk "jen">>Don't worry, this won't leave this room. No harm, no foul after all. Why don't you go take care of yourself so you're not pointing at everyone?<</talk>>\
You nod and turn to leave the pool, barely noticing Jen adopt a thoughtful expression again.
<<talk "jen">>Hey Stranger? Until you become a cute redhead with a great chest, there's no point making with the lovey eyes. But if you're just looking to //wash your back//? Buy me dinner, get me hammered, possibly take me to the movies. Even then it'll still only be a maybe, but a slim chance is better than none.<</talk>>\
You turn to her to find her with her arms folded on the side of the pool, her chin rested on her arms. She gives you an exaggerated wink.
<<talk "jen">>You got a banana in your pocket or are you just pleased to see me?<</talk>>\
Laughing, you throw your washcloth at her.
<<talk "player">>Now you're giving me mixed signals.<</talk>>\
<<talk "jen">> Girl's got to keep her admirers guessing. For the record, I'm fine with flirting. Just don't expect anything to come out of it. Heh, pun unintended.<</talk>>\
You get dressed again, trading verbal jabs with Jen, then bid her goodbye and leave her to enjoy the pool in peace.
[[End.|$location]]As you walk into the kitchen, you find Jen hard at work helping Anna cook. You almost think nothing of it until you hear them talking.
<<talk "anna">>I'm not sure that's a good idea.<</talk>>\
<<talk "jen">>Oh, come on. Garlic makes everything better.<</talk>>\
<<talk "anna">>Be that as it may, I don't think this is the right time.<</talk>>\
You creep closer. Anna and Jen are stood over a tray with several freshly made croissants ready to be cooked. Jen looks down at the pastries for a moment.
<<talk "jen">> Alright, yeah. Fair point. I just wanted to help, try something new. Guess I didn't think it through.<</talk>>\
Anna looks relieved as she picks up the tray.
<<talk "anna">> Thank you for the enthusiasm, even if it's slightly misplaced.<</talk>>\
She gives Jen a kind smile and busies herself with putting the tray in the oven.
<<talk "jen">> But we're definitely serving it with salted butter, right? Ooh, and jam too. And maybe...<</talk>>\
As Jen walks off to gather condiments, talking to herself as she goes, you see Anna pinch the bridge of her nose and take a deep breath.
[[End.|$location]]
Submitted by The Exile
<<if random(1,100) gte $anna.cooking>><<set $anna.cooking += 1>><</if>>You hear Jen working before you see her.
<<talk "jen">>Oh, think you're so clever, do you? Well, we'll see about that.<</talk>>\
With a certain sense of dread, you decide to find out what she's talking to. You find her armed with a duster, struggling to reach a spot on top of one of the doors. Instead of going to find a ladder, she has opted to get to it by jumping repeatedly. As you watch, she finally gets the bit of dust she was after. She raises the duster in victory.
<<talk "jen">>Not so tough now, are you? I am the Dust Buster!<</talk>>\
As she lowers the duster again, she scrunches her face up before letting loose a truly spectacular sneeze. She glares at the offending implement as she moves on to her next task.
<<talk "jen">>Okay. You win this round, but you haven't won the war.<</talk>>\
[[End.|$location]]
Submitted by The ExileJen is working her way cross the room with a mop, nudging the bucket with her foot as she goes. She somehow manages to avoid making a mess with every kick.
[[End.|$location]]
Submitted by The ExileJen is going about sweeping with surprising enthusiasm. Observing her for a moment, you discover that every time she completes a section of floor she lifts her broom and flails around with it as if carrying a weapon. Only when she vanquishes some imaginary foe does she lower her mighty broom and return to work.
[[End.|$location]]
Submitted by The ExileJen is working quietly, a rarity for her. She moves slowly, tackling each task with intense concentration and a close eye for detail. Only when she is personally satisfied with her work does she step back, grinning in satisfaction, and move on.
[[End.|$location]]
Submitted by The Exile,
{
requires: '$jen.hasFlag("owned") and ($clock.hour gte 11 and $clock.hour lt 12) or ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 25,
link: "Submitted Jen Scene 5"
}Hearing a scream, you come running to find Jen perched on a chair, her visible eye wide with terror.
<<talk "player">>What's wrong? Are you hurt?<</talk>>\
Jen points urgently to something on the floor near, barely managing to stammer out her next words.
<<talk "jen">>It's a bug! It's a giant bug!<</talk>>\
Turning, you see a large insect scuttling along the floor, pausing occasionally to tap with its antennae.
<<talk "player">>How the heck did that thing get in here?<</talk>>\
You've never seen an insect like this one before, and just looking at it sends an involuntary shudder down your spine.
[[Squish it.|Submitted Jen Interactive Scene 4a]]
[[Carry it outside.|Submitted Jen Interactive Scene 4b]]
[[Make fun of Jen.|Submitted Jen Interactive Scene 4c]]
[[Leave.|Submitted Jen Interactive Scene 4d]]
Submitted by Asura
<<addtime { minute : 2 }>>Staring down at the insect, you pick up a heavy-looking book and bring it down on the insect with a crunch.
<<talk "thought">>Blegh... I really hope there isn't a nest...<</talk>>\
You're about to leave when Jen leaps down from the chair and throws her arms around you. Her body is trembling like a leaf, and it hits you that she's crying.
[[Comfort her.|Submitted Jen Interactive Scene 4e]]
[[Tease her.|Submitted Jen Interactive Scene 4c]]
Submitted by Asura
<<addtime { minute : 3 }>><<set $jen.affection += 5>><<set $jen.fear -= 3>><<set $jen.trust += 5>>Running to the kitchen, you grab a cup and a spare placemat. Returning to where Jen was, you look around for the insect and spot it climbing the leg of the chair towards Jen's exposed foot.
<<talk "player">>Oh, no you don't!<</talk>>\
Swatting the insect to the floor, you trap it under the cup and watch as it scrabbles its claws and feelers against the glass.
<<talk "player">>Gotcha!<</talk>>\
Sliding the placemat under the cup, you secure it with one hand. Jen makes an unhappy noise and runs from the room as you lift it up to eye level.
<<talk "thought">>She must really not like bugs...<</talk>>\
Shrugging, you turn your attention back to the insect, deliberating what to do with it. You contemplate flushing it down the toilet, but you don't want it crawling back up the pipe and using those nasty-looking mandibles on your tender bits. Sighing, you carry it out to the lawn and remove the placemat from the cup lid. For a moment it clings to the inside of the cup, but then it drops onto the lawn and disappears into the grass.
<<talk "thought">>I really hope there isn't a nest...<</talk>>\
Shuddering at the thought, you turn and head back into the manor.
[[End.|$location]]
Submitted by Asura
<<addtime { minute : 4 }>><<set $jen.affection += 1>><<set $jen.fear -= 2>><<set $jen.trust += 1>>Snickering, you smirk at Jen.
<<talk "player">>Aww, what's the matter, Jen? Afwaid of a widdle bug?<</talk>>\
Your smirk widens as she scowls at you.
<<talk "jen">>Not funny, you jerk... did you see the size of those pincers? And those legs... ick!<</talk>>\
She shudders in disgust, hugging herself. Looking around, you see no sign of the insect.
<<talk "thought">>Looks like it's gone... but she doesn't need to know that...<</talk>>\
With a horrified gasp, you point at the top of Jen's head.
<<talk "player">>Oh no! It's in your hair!<</talk>>\
With a scream, Jen claws at her head in a blind panic, the sight leaving you doubled over and laughing so hard you have to lean against the chair for support.
Jen pauses, staring at you as she realizes you tricked her.
<<talk "jen">>You... you think that's funny, you unmitigated ass?!<</talk>>\
Straightening herself and adjusting her clothes, she fixes you with an almost imperious glare - which only makes you laugh harder.
<<talk "player">>Oh, you should've seen the look on your face! Priceless!<</talk>>\
Clenching her jaw, Jen indignantly turns on her heel and storms out of the room, grumbling under her breath.
<<talk "player">>Lighten up, Jen! It was only a prank!<</talk>>\
Without pausing to look at you, Jen raises her left hand, middle finger extended, and then disappears around the corner. Wiping a tear of laughter away, you look around for the strange insect.
<<talk "thought">>I'll have to remember to tell Anna to keep an eye out for it. I //really// hope there's not a nest of those things...!<</talk>>\
[[End.|$location]]
Submitted by Asura
<<addtime { minute : 4 }>><<set $jen.affection -= 5>><<set $jen.fear += 3>><<set $jen.trust -= 5>>One look at the strange insect makes your skin crawl, and you promptly decide to nope out before it decides to come after you.
<<talk "player">>Sorry, Jen! You're on your own!<</talk>>\
As you turn to leave, you catch a glimpse of Jen reaching out for you, a look of despair and terror on her face. Hardening your heart, you turn and go back the way you came, tuning out the sound of her desperately begging for you to come back.
[[End.|$location]]
Submitted by Asura
<<addtime { minute : 2 }>><<set $jen.affection -= 10>><<set $jen.fear += 2>><<set $jen.trust -= 10>>Gently, you wrap your arms around her and hold her as she sobs into your shoulder.
<<talk "player">>Shh... shh... you're OK. You're OK, Jen. It's gone.<</talk>>\
Gingerly, you rub her back with one hand, cupping the back of her head with your other and trying to ignore the sensation of her breasts squishing against your chest.
<<talk "thought">>Is she really just a B-cup? They feel bigger...<</talk>>\
Hiccupping and sniffling, Jen releases you - her face stained by tears and snot.
<<talk "thought">>Eww. That is //not// an attractive look for her...<</talk>>\
Clearing your throat, you guide her to one of the bathrooms and gesture for her to clean herself off. Aghast at her appearance in the mirror, Jen hurriedly rinses her face off and blows her nose.
<<talk "thought">>Better.<</talk>>\
Wiping her face off with a hand towel, Jen turns and smiles shakily at you.
<<talk "jen">>Th-thanks, Stranger. I thought I was a goner for sure, but you swooped in and rescued me, again...<</talk>>\
Her cheeks are red, though you can't tell whether it's from her crying or because she's blushing out of embarrassment - or maybe something else.
<<talk "player">>You're welcome, Jen. Glad I could be of service.<</talk>>\
You smile, and she wipes her face off on the back of her sleeve before smiling more firmly.
<<talk "jen">>I... umm... I should get back to work. This dusty old place isn't going to clean itself...<</talk>>\
Somewhat awkwardly, she squeezes past you and disappears out the bathroom door. Stepping out into the hall as you start walking back to where your miniature adventure began, you watch her leave before turning your attention back to what you had been doing before.
<<talk "thought">>That was one ugly bug. I //really// hope there isn't a nest...<</talk>>\
[[End.|$location]]
Submitted by Asura
<<addtime { minute : 5 }>><<set $jen.affection += 5>><<set $jen.fear -= 1>><<set $jen.trust += 5>><<movenpc "jen" "kitchens">>\
The clattering coming from the kitchen tells you who's inside long before you actually open the door. Jen's gearing up to cook and only a cursory glance tells you she's making her special.
<<talk "thought">>I'm gonna have //weird// dreams tonight.<</talk>>\
Jen is humming to herself, though it seems entirely tuneless. She turns to find some cooking implement and time seems to stop for you. For a moment, her hair curtain has swished aside slightly, reminding you of a poor quality photograph you've previously seen. Unbidden, Mister Rickard's inhuman, wide grin flashes in your mind's eye.
[[Speak to Jen.|Submitted Jen Plot 2a]]
[[Leave her be.|Submitted Jen Plot 2b]]
Submitted by The Exile
<<addtime { minute : 1 }>>Jen notices you and gives you one of her trademark lopsided smiles.
<<talk "jen">>Hey, Stranger. Taking over for Anna today, giving her a break.<</talk>>\
You stare at her, trying to decide the best way of approaching this. With a mental shrug, you decide being forthright is the way.
<<talk "player">>Jen, I met someone in town. A man named Rickard.<</talk>>\
Jen freezes, dropping the chopping board she'd just picked up. Her one visible eye goes wide and she stares at you, mouth opening and closing in something that comes between unspoken words and a soundless scream. Without looking down she reaches for the chopping board, misses, tries and misses again. Finally, she closes her mouth and eye, takes a deep breath, then opens her eye to gaze at you.
<<talk "jen">>I... I see. I guess you're gonna want an explanation, huh?<</talk>>\
She backs up against the counter, then slides down to sit on the floor, hugging her legs to her. You move to sit opposite, but off to one side slightly. Sitting directly opposite her feels... adversarial.
<<talk "jen">>I don't remember if we've talked about this. My dad is... he's not a nice person. My brother, Jamie? As far as I know he gave up everything to get me away from him and his friends. I'm sure you can guess where Rickard comes in to this. Is he looking for me?<</talk>>\
You nod solemnly. She chuckles bitterly and looks down at the floor.
<<talk "jen">>I thought... I thought I'd //actually// made a clean break. I thought I'd escaped. Should've known better.<</talk>>\
She looks you in the eye. She has a sardonic grin still, but the sadness in her eye speaks volumes.
<<talk "jen">>So how does this go? Should I pack now?<</talk>>\
You stare at her, nonplussed. Is she asking what you //think// she is?
<<talk "player">>I didn't give him an answer. I wanted to speak to you first. He offered a 'very great deal' of money.<</talk>>\
Her stare turns to a scornful glare.
<<talk "jen">>Are you fu-<</talk>>\
<<talk "player">>I'm not done. He offered me money //but// it doesn't make a difference. I //won't// sell out a friend.<</talk>>\
Before you can react, Jen has half-shuffled, half-flopped to you and clings tightly to your shirt. She sniffles into your chest.
<<talk "jen">>I'm... I'm so-sorry. I, I sh-should never have... have doubted you...<</talk>>\
Any resentment you may have held for thinking you'd betray her dissolves away as you wrap your arms around her, gently cradling the crying woman. You have no idea how long you're both there, but if your numbing buttocks are anything to go by it's a while. Finally, Jen pulls back, wiping her eye on the sleeve of her hoodie.
<<talk "jen">>You're a good person. Thank you, <<print $player.firstName>>.<</talk>>\
She leans forward and plants a kiss on your cheek before getting to her feet and helping you to yours. Wiping her nose on the same sleeve, she gives you a weak smile.
<<talk "jen">>Want to help out? This pizza won't make itself.<</talk>>\
You give her a smile in response, but shake your head.
<<talk "player">>I would, but someone just soaked my shirt. I need to change.<</talk>>\
<<talk "jen">>Heh, fair. Well, dinner will be in about twenty minutes, buddy.<</talk>>\
You turn to leave as she pulls her hoodie off, her black tank top underneath riding up her back as the hoodie goes. She brushes her hair with her hands and, seemingly recovering her poise, washes her hands and gets to work.
[[End.|$location]]
Submitted by The Exile
<<run $player.addFlag("toldJenRickard")>>\
<<addtime { minute : 6 }>>
<<set $jen.fear -= 1>><<set $jen.trust += 5>>Jen seems so relaxed and carefree right now, as she flashes you one of her trademark lopsided grins as a greeting. You manage to smile back, even as the lingering image of the greasy haired man slowly fades from your head. You give her a little wave and carry on your way. Perhaps you'll bring it up another time.
[[End.|$location]]
<<addtime { minute : 1 }>><<talk "jen">>Got a minute, Stranger?<</talk>>\
You jump, startled out of your thoughts. Jen stands behind you, almost looking like someone you've never met before. Her gaze is steady, though she can't meet your eye entirely. Her expression is set in something between determination and a grimace. Even her clothes seem different: gone is her cozy hoodie, replaced with a simple, black, long-sleeved top. Her baggy jeans with the frayed ends replaced with smarter skinny jeans and her shoelaces, usually tucked in around her feet, are tied. The only way Jen could look any less Jen-like is if she tied her hair back. It's almost comforting that the hair curtain you're so familiar with is still in place.
[[Sure, what's up?|Submitted Jen Plot 3a]]
[[Not right now.|Submitted Jen Plot 3b]]
Submitted by The Exile
<<addtime { minute : 1 }>>\Jen shifts on the spot, her eye widening for a moment before she sets it once more into a determined, almost defiant stare.
<<talk "jen">>I... you remember that guy looking for me? I... I'm ready. I want to meet him.<</talk>>\
You pause for a few moments, processing this. Her reaction to finding out about your meeting with Rickard was not a happy one.
<<talk "jen">>...as soon as possible, preferably. Before I lose my nerve.<</talk>>\
You shake your head sharply, recovering from the surprise.
<<talk "player">>Right, right.<</talk>>\
<<if $jenYami gte 8>>For a brief moment you catch a glimpse of Yami standing in the shadows, a pensive expression on her face, but before you can say anything she disappears.<</if>> You lead her to the car and, as you strap in, she gets into the passenger seat. You pause, reflecting on how the first time you both sat in the same vehicle.
<<talk "jen">>Feels weird being sat in the front.<</talk>>\
You both attempt awkward small talk to begin with, but Jen's clearly too nervous to really focus and so she settles for just staring out of the window. After several minutes of uncomfortable silence, you reach a certain bridge. Your eyes flick to Jen, who's looking at you. You're both grinning as your eyes return to the road.
<<talk "jen">>Who woulda thought meeting a stranger on a bridge in the middle of a rainstorm would end so well?<</talk>>\
<<talk "player">>I'd say stranger things have happened, but that //is// pretty unlikely.<</talk>>\
<<talk "jen">>Hey, I'm glad we met.<</talk>>\
The rest of the trip into town is spent in a more comfortable, companionable silence. Even that doesn't stop her fidgeting, though, as you reach town and park up. By the time you've locked the car and you walk together, she's hugging herself and looking as vulnerable as you've ever seen her. You put an arm on her shoulder and she seems to draw strength from it, walking with more confidence and her head held high. <<if $jenYami gte 8>>As you turn a corner, Jen nudges you with her elbow and motions with a quick jerk of her head. As you turn, you catch a glimpse of Yami following you at a distance.
<<talk "thought">>She's following us? That's a bit... creepy...<</talk>>\
Yami's eyes narrow as she realizes you've spotted her, and she vanishes into the crowd. For a moment you feel like a gazelle being stalked by a lioness, but Jen gives you another nudge.
<<talk "jen">>She's just watching over me. Well, us.<</talk>>\
You nod, still unnerved at the ease with which Yami disappeared into the crowd. Given her unusual appearance it should be easy to spot her, but she's just... gone.
<<talk "player">>Let's... just get this over with.<</talk>>\
Jen's own nerves have you on edge now. She doesn't reply, but her increased closeness speaks volumes.<</if>> It doesn't take long at all for you to find a man with greasy-looking salt and pepper hair. The man with the beige longcoat. Rickard. His back is to you as he speaks to a somber man with dark rings around his eyes.
You look to Jen, ready to provide reassurance, but now faced with the moment she all but radiates defiance. One thing's for sure. You don't envy Rickard right now. You give her shoulder another squeeze.
<<talk "player">>Go get 'em.<</talk>>\
Jen nods and leaves your side. She quietly walks up behind Rickard and waits for the younger man to leave.
<<talk "jen">>I'm right here.<</talk>>\
Her voice is soft, so much so that you almost missed it from where you stand some feet back. Rickard wheels around. Unlike the last time you met, he's not wearing his sunglasses. The toothpick is wedged firmly in the corner of his mouth, however.
<<talk "rickard">>I'll be damned. Jenna.<</talk>>\
Jen folds her arms and you walk up to stand alongside her. Her face is impassive, but from where you stand you can see her biting her lip behind the hair curtain. Rickard squints at you for a moment before recognition dawns.
<<talk "jen">>Tell me, did dear old 'dad' send a message with you, or are you just here to drag me back? Not that it matters. I couldn't care less what he has to say and I'm not going anywhere. You can //fuck// right off.<</talk>>\
Her voice wavers with barely suppressed fury. Rickard opens his mouth, but Jen was only pausing to draw breath.
<<talk "jen">>No, wait. You can send //him// a message. You can tell him I'm free. I've got a //proper// family now, people who //actually// care about me.<<if $jenYami gte 8>>Hell, I've even found //love//.<</if>>Daddy's sheltered little sacrifice doesn't exist any more and... and I'm n-not afraid.<</talk>>\
Though she falters at the last hurdle, the fury in her voice doesn't soften. Rickard stares at her in stunned silence... until a smirk further creases those cracked, wizened lips.
<<talk "rickard">>You done, kiddo?<</talk>>\
You instinctively take a step forward, partially shielding her from him.
<<talk "rickard">>Relax, lad. Jenna... sorry, //Jen//, you misunderstand. I'm looking for you and your brother, yeah, but not for him. I'm here to make sure the plan worked out.<</talk>>\
<<talk "jen">>The... plan?<</talk>>\
Rickard chuckles, a far softer sound than you'd expect.
<<talk "rickard">>Of course he didn't tell ya. That brother o' yours, he came to me. We had a long talk... is there somewhere we can sit? We got some catching up to do.<</talk>>\
Jen just stares. You suggest Daddy's Diner, then take Jen by the arm and coax her into movement. The walk to the diner is filled with another awkward silence, Rickard keeping a respectful distance as you escort the completely stunned Jen.
She only starts to recover once you're in the diner. You start to pull your arm away, but she wraps her own around yours and pulls you into the seat next to her. Rickard sits opposite you both, pocketing the toothpick. You order the thunderstruck Jen a milkshake and Rickard clears his throat.
<<talk "rickard">>Jamie came to me, musta been half a year before you left. Talked about how he couldn't stand any of it any more and wanted to get both of you out. Talked about the things your father had said. He took a risk coming to me with it. I used to consider myself her dad's best friend.<</talk>>\
He addresses the last part to you, but stops as the waitress places a big chocolate milkshake on the table. He thanks her as you slide the drink to Jen, who takes a sip but is otherwise immobile.
<<talk "rickard">>Jen, I'm sorry. I had no idea he'd become so twisted behind closed doors. Believe it or not, he was still normal around me. Well, as normal as that oddball could be. I agreed to help and your brother and I hatched the plan.<</talk>>\
<<talk "jen">>But... dad always said you'd come after us if we ever tried to run away...<</talk>>\
Her voice is faint, but at least she's verbal again.
<<talk "rickard">>To make sure you were //okay//. I didn't know until your brother told me what your dad had said. The whole bullshit about me being his enforcer, his whole cult bullcrap. Truth is he was just sick in the head. I promise you, kiddo, I'm not here to take you anywhere.<</talk>>\
<<talk "player">>So why //are// you here?<</talk>>\
Jen stares at him as she sips her drink, but for once you can't get a read on what's going on in that head of hers.
<<talk "rickard">>Already told ya. I wanted to make sure the two of them are alright. Is Jamie with you, too?<</talk>>\
<<talk "jen">>No. We... I lost him after making the crossing, before I ended up here. It's why... well, it led to me meeting my friend here.<</talk>>\
Rickard sighs deeply and reaches into his coat. You tense up, remembering the gun you saw hidden within its folds. However, as he pulls out the silvery rectangular object you see that it is, in fact, a hip flask.
<<talk "rickard">>I'm sorry, kiddo. I don't think I need to say it, but I promise he wouldn't abandon you. What about this lad? He taking care of you?<</talk>>\
Jen's shoulders slump and she takes another mouthful of drink. You release a breath you didn't know you were holding as the atmosphere of the whole conversation changes. She's very guarded in how and what she says, but she talks about your friendship, how you're letting her stay in a safe place and how she's building her own life. Rickard's smile grows as she talks, from a crooked grimace to that unnaturally large grin you so clearly recall from your first meeting. But somehow, this time it's missing its malevolence. It still feels somehow wrong, but it also feels genuine. The conversation ends only when Jen excuses herself to go to the bathroom.
<<talk "player">>So what happens now?<</talk>>\
You fold your arms as you stare the older man down. A part of you wonders if this is what meeting a partner's parent for the first time feels like.
<<talk "rickard">>Not a damn thing. I wanted to make sure the kiddo is alright and it sounds like she's more than just alright. Now I know roughly where she is, if her father ever tries tracking her down I can point him in all the wrong directions. I'll keep trying to find her brother, but it took me this long to find just her, and even that was by... well, you two approaching //me//, not the other way around. I'm not hopeful.<</talk>>\
You nod.
<<talk "player">>None of this has turned out like I expected.<</talk>>\
Rickard barks out a short laugh.
<<talk "rickard">>I know, I look dodgy. That's why I claimed to be acting on her dad's behalf, because people would think I'm a creep otherwise. He put all sorts of sick nonsense in her head, as well, so I can only imagine what you've heard about me. Lad, I want to thank you for taking her in. As promised, your reward.<</talk>>\
Rickard drops a bundle of cash on the table in front of you, then draws a little extra money from his pocket and puts that next to it.
<<talk "rickard">>That's for her drink. Consider it my apology for scaring her.<</talk>>\
He stands up just as Jen gets back.
<<talk "rickard">>Well, I'm satisfied that she's safe and sound. I promise you both she's in no danger from back home. Look after yourself, alright, kiddo?<</talk>>\
Jen approaches him timidly.
<<talk "jen">>Th-thank you, uncle Matt. I... I'm glad we talked. Sorry for biting your head off at first.<</talk>>\
Another barked laugh.
<<talk "rickard">>Hah, don't apologize. I'm proud of you! Take care, kiddo.<</talk>>\
He reaches out as if to put a hand on her shoulder, but apparently thinks better of it. Turning it into a little wave, he spins on his heel and, with a swish of his beige coat, leaves the diner.
<<talk "player">>So...<</talk>>\
<<talk "jen">>Thanks, Stranger. I... I have no idea what I think about any of this yet.<</talk>>\
She finishes her drink and regards the straw thoughtfully.
<<talk "player">>Well, there's no hurry now, is there? C'mon, Jen. Let's head home.<</talk>>\
Jen looks at you and gives you a full, contented smile just as you're standing up and you almost stumble in surprise. She stands and wraps herself around your arm.
<<talk "jen">>Sounds good to me. I might cook my super special for tea. Sorry, I mean dinner.<</talk>>\
You decide not to comment on this as you head for the car. <<if $jenYami gte 8>>You think you catch a glimpse of Yami while glancing over your shoulder, but the predatory sensation has abated.<</if>>
The trip back home is quiet, but you're not surprised. Jen has a lot to think about and you find yourself reflecting on events. It's only as you turn into the driveway and finally pull up that you realize //why// Jen is quiet. Her head is drooping and she's snoring slightly. You nudge her awake and she murmurs a vague complaint, but doesn't resist as you help her out of the car and half-carry her back up to the house. She gives you one more sleepy thank you before shuffling off in the direction of her room.
[[End.|$location]]
Submitted by The Exile, with special thanks to Asura
<<addtime { minute : 189 }>>\
<<set $jen.affection += 10>><<set $jen.fear -= 10>><<set $jen.trust += 10>><<run $jen.addFlag("confrontedRickard")>>\
<<run $Money += 1000>>\<<talk "jen">> Oh... oh, okay then. I'll, er... I'll try another time. Let you get back to... whatever it is you're up to.<</talk>>\
Jen seems to deflate before your very eyes, her determination shattering and her posture slumping. With a heavy sigh, she turns and leaves you alone. Shrugging to yourself, you put it out of your mind and return your attention to your own plans.
[[End.|$location]]
Submitted by The Exile
<<addtime { minute : 1 }>>\
<<set $jen.affection -= 1>><<set $jen.fear += 1>><<set $jen.trust -= 1>>\You're walking past the lounge when you hear a moan. It's a feminine moan and, when it repeats moments later, you feel your loins stir when you realize they are moans of pleasure.
<<talk "misaki">>Oh God, right there.<</talk>>\
Allowing a small smirk to creep across your face, you peek your head around the corner. Knowing Misaki, whatever's taking place is almost certainly worth watching.
You're off to a good start when you see Misaki sitting upright, her bare chest on display and her nipples jutting out like small, accusing fingers. You admire the arch of her back, then let your gaze travel upwards to...
<<talk "jen">>You like that?<</talk>>\
Jen is sat behind Misaki, rubbing her bare shoulders with a practiced smoothness. Misaki is moaning and cooing with every touch, every caress. Misaki doesn't answer. She runs her hands up her own torso, pausing to tease her nipples, before continuing up and eventually meeting Jen's. Without a word spoken between the two, Misaki starts guiding Jen's hands and Jen, with a soft smile, allows her.
It isn't long before Misaki's wandering hands guide Jen to her breasts. Jen's peaceful smile turns mischievous and she adapts her massage slightly, always dancing close to but never actually touching Misaki's chest. Without waiting for Misaki to guide her again, Jen's hands roam all over Misaki's bare form, though purposely avoiding her erogenous zones. Or as much as anyone can when Misaki is //all// erogenous zone, anyway. Under Jen's careful teasing, Misaki quickly becomes a gibbering mess of arousal. You can smell her scent from the doorway and your own arousal rears its head in turn.
<<talk "jen">>Ooh, you //do// like it. Now, what if I do this?<</talk>>\
From where you stand you can't quite see what Jen does, but Misaki lets out a long, low moan and arches her back. Chuckling softly, Jen does it again and keeps going until Misaki is almost screaming.
<<talk "jen">>No no no no no. You don't get to orgasm, my friend. I was only giving you a shoulder rub, remember?<</talk>>\
Jen laughs again as Misaki, barely coherent, babbling and begging for release. You move to get a better view and see Jen has Misaki's arms pinned in a sort of hug. She's peppering feather-light kisses along Miskai's shoulder and up her neck.
They sit there for some time as Misaki comes down, her whimpering moans of protest settling into the odd squeak as Jen teases her a little more with a caress or more trailing kisses. Before long Misaki has gone silent. Jen turns her head and for a moment you think you've been caught, but she was just going for the TV remote. The giant screen turns on and you recognise the movie: Stellar Skirmish. It looks to be Volume 3: Vengeance of the West. As the heroic Ratio Tile and the tragic Allan Gold prepare to face one another in climactic combat, Jen speaks, softly but loudly enough for you to hear clearly.
<<talk "jen">>Enjoyed the show, perv?<</talk>>\
Busted. Well, there's no sense lurking in the doorway now and she sounds amused, not angry.
<<talk "player">>As a matter of fact, I did.<</talk>>\
Moving to take a seat at the end of the couch, you now have a perfect view of the situation. Misaki still has her top pulled down but is otherwise fully clothed. She managed to slip out of Jen's pinning hug and turned it more into a tangled cuddle and, with her head rested on Jen's chest, appears to be sleeping. Jen looks calm and quite content to be snuggled up with her half-naked blind companion.
<<talk "jen">>I really did intend to just rub her shoulders, you know. She's very insistent that everything turn naughty. A very bad influence.<</talk>>\
<<talk "player">>That's our Misaki. You didn't let her finish?<</talk>>\
Jen doesn't take her eyes off the screen, but smirks. You glance up to see Ratio and Allan battle with their plasmafoils. Ratio tries again and again to appeal to his former friend, but Allan is having none of it.
<<talk "jen">>Nope. She'll be even more worked up than usual when she wakes. Should be fun to watch.<</talk>>\
Her lopsided grin is wicked and her eye glitters with amused anticipation.
<<talk "misaki">>You're mean. Maybe Master will let me cum?<</talk>>\
You share a grin with Jen.
<<talk "player">>Maybe. Or maybe I'll let Jen take care of you again. She seems to have done a good job.<</talk>>\
Misaki pouts, though her own grin ruins the effect. Jen runs a hand up one of Misaki's arms, prompting a little shudder which seems to make her quite forget about pouting.
<<talk "misaki">>Well, I suppose I'll just have to prove to you both that I deserve it.<</talk>>\
Jen shushes her, giving her a little squeeze and Misaki snuggles a little closer.
<<talk "jen">>This is nice. I'm a bit of a cuddleslut, I suppose. And Misaki is just... fun to cuddle.<</talk>>\
She caresses Misaki's arm again and chuckles evilly at her companion's reaction.
<<talk "jen">>//Very// fun.<</talk>>\
<<talk "misaki">>Meanie.<</talk>>\
You all sit in companionable silence for a while. The movie ends after Ratio defeats Allan and leaves him to die in a river. However, the evil King manages to save Allan and encases him in a large, ominous suit with a bucket-like helmet to keep him alive. After Stellar Skirmish ends, another movie you don't recognise begins. You watch for a little while before boredom sets in. Glancing over to your companions, you see them both with eyes shut, breathing slowly. You decide to leave them to enjoy their cozy naps. Standing up, you turn the TV off and creep out of the room.
<<talk "jen">>Bye, Stranger.<</talk>>\
Her voice is soft, hardly above a murmur. You turn to look at her but her eyes are still shut and she looks utterly at peace. You ponder for several moments whether she's actually awake or just sleeptalking before deciding not to disturb her either way. Suppressing a yawn of your own, you continue with what you were doing before getting distracted.
[[End.|$location]]
Submitted by The Exile
<<addtime { minute : 13 }>>Jen and Mitsuko are working, but don't seem to be working together. They each work methodically until they bump into each other. Jen stumbles and trips over her own feet.
<<talk "mitsuko">>I'm sorry, I-<</talk>>\
<<talk "jen">>No, it's my fault. I was lost in thought.<</talk>>\
They look awkwardly at one another for a moment before Mitsuko offers her hand.
<<talk "mitsuko">>Are you alright? You're not hurt, are you?<</talk>>\
Accepting the help up, Jen brushes herself off.
<<talk "jen">>Nah, only my pride. Thank you.<</talk>>\
She smiles and Mitsuko responds in kind. The two then get back to work, this time co-ordinating their efforts.
[[End.|$location]]
Submitted by The Exile
<<addtime { minute : 1 }>>You enter the living room to find Mitsuko and Jen already there. Mitsuko is watching avidly on one end of the sofa, while at the other Jen is curled up with her feet tucked under her. She seems completely oblivious to the television or the world around her. You even think you see the phantom of a smile on her face as her eye moves rapidly down the page. Every now and then, Mitsuko gives her a questioning look.
<<talk "mitsuko">>Uh... Jen? You would perhaps be more comfortable in the library?<</talk>>\
Jen looks up, startled.
<<talk "jen">>Hm? Oh, library. Right. Can... can I be honest with you?<</talk>>\
<<talk "mitsuko">>Of course.<</talk>>\
<<talk "jen">>I... I don't want to be alone right now. I-if I'm not bothering you, can I stay?<</talk>>\
Mitsuko's expression softens.
<<talk "mitsuko">>Of course, dear. Happy to have the company.<</talk>>\
[[End.|$location]]
Submitted by The Exile
<<addtime { minute : 1 }>>You can hear the soft sound of the television even before you've fully entered the room.
Once inside, you see a ball game on the television. Immediately you notice Rey sitting on one end of the couch, a second later you notice Jen sitting on the other.
Finding this odd on the grounds that neither had ever expressed interest in sports before, you walk quietly toward them.
You can see both figures fidgeting occasionally, each casting glances at the remote between them whenever they think the other won't notice.
Suddenly, it all makes sense and a little smile tugs at your lips.
<<talk "thought">>I don't know who was here first, but neither one wants to change the channel because they think the other is watching the show.<</talk>>\
Leaning over the back of the cough between them, you manage to catch both of their attention.
<<talk "player">>So, which one of you picked the game?<</talk>>\
Both point at the other, confirming your earlier suspicion.
As both start to look sheepish, you can't help but feel the corner of your mouth tug upward into a small smile of your own.
Leaning back again, you start to step away, already hearing the two awkwardly asking what the other person would like to watch.
[[End.|$location]]
<<set $jen.trust += 1>><<set $rey.trust += 1>><<addtime { minute : 3 }>>The best I've come up with so far with Jen and Rey is both of them in the living room, something on the TV that neither of them wants to watch, but no one being able to work them self up to asking if they can change the channel, so they just sort of exchange these awkward looks between each other and the remote.
They could discuss how greatful they are to have been taking in by the MC. They both seem to owe something to him.Yami is sitting on one of the benches with her eyes closed and her hair down, an expression of contentment on her face. Jen - a towel wrapped around her body - is kneeling behind her, running a brush through Yami's hair with a faint smile. Noticing you, Jen pauses - but only for a moment.
<<talk "jen">>Uh... hey, Stranger...<</talk>>\
Stirring, Yami opens her eyes and spots you.
<<talk "yami">>Boss...<</talk>>\
A frown flickers across Yami's face for a moment, but she makes no effort to cover herself. As Jen slowly resumes brushing, Yami closes her eyes and relaxes once more. When Jen finishes, she and Yami trade places and Yami begins brushing Jen's hair. Jen closes her visible eye and lets out a contented sigh, shifting slightly to get more comfortable.
When Yami finishes, the two of them sit in silence, ignoring you and simply enjoying each other's company. After a few minutes of this, Yami stands and helps Jen to her feet. Smiling hesitantly, Jen turns to look at you.
<<talk "jen">>See you, Stranger.<</talk>>\
Yami holds the door open for Jen, then turns and nods at you before leaving.
[[End.|sauna]]
Submitted by AsuraYami is sitting on one of the benches with her eyes closed and her hair down, an expression of contentment on her face. Jen - a towel wrapped around her body - is kneeling behind her, gently massaging Yami's shoulders. Noticing you, Jen pauses - but only for a moment.
<<talk "jen">>Uh... hey, Stranger...<</talk>>\
Stirring, Yami opens her eyes and spots you.
<<talk "yami">>Boss...<</talk>>\
A frown flickers across Yami's face for a moment, but she makes no effort to cover herself. As Jen slowly resumes massaging, Yami closes her eyes and relaxes once more. Biting her tongue, Jen intensifies the massage, kneading her fingers into the muscles of Yami's shoulders and upper back.
<<talk "jen">>Sheesh, Dark Eyes... what are you made of, steel cables?<</talk>>\
Yami chuckles under her breath, a faint smirk tweaking the corners of her mouth upwards. When Jen finishes, she winces and flexes her undoubtedly sore fingers. Yami stands and stretches, motioning for Jen to take her place. After a moment of hesitancy, Jen sits down and closes her visible eye, shifting slightly to get more comfortable. Yami begins at Jen's neck and slowly works her way down to her shoulders. Jen shudders, jolting slightly each time Yami works out a particularly tense spot.
<<if $jenYami gte 8>>After a moment's hesitation, Jen lets her towel partially drop to expose her back, being careful to keep the front of her body covered. Humming softly, Yami slowly works her way down Jen's back to her hips, eliciting soft, crooning sighs.<</if>><<if $jenYami gte 10>>Grinning wickedly, Yami ghosts her fingers up to cup Jen's breasts, causing her to yelp - almost dropping her towel as she swats Yami's hands away.<<elseif $jenYami gte 9>>Grinning wickedly, Yami ghosts her fingers up Jen's sides to tickle her, Jen squirming and swatting her hands away while trying not to laugh.<</if>>\
<<talk "jen">>Knock it off, Dark Eyes... <<if $jenYami gte 10>>Not while Stranger's here...<</if>><</talk>>\
When Yami finishes, the two of them sit in silence, ignoring you and simply enjoying each other's company. After a few minutes of this, Yami stands and helps Jen to her feet. Smiling hesitantly, Jen turns to look at you.
<<talk "jen">>See you, Stranger.<</talk>>\
Yami holds the door open for Jen, then turns and nods at you before leaving.
[[End.|sauna]]
Submitted by Asura<<if $jenYami lt 8>><<set $jenYami += 1>><</if>>Yami and Jen are sitting side-by-side, and for a moment you think they're both asleep. As you step inside the room, Yami opens her eyes and looks at you, motioning for you to come in and sit down. As you do so, Jen stirs and slides down so that her head plops into Yami's lap. Smiling fondly down at Jen, Yami strokes her cheek before combing her fingers through her hair.
<<talk "player">>Jen really does bring out the best in you, doesn't she...<</talk>>\
You grin teasingly and chuckle, Yami glaring at you - though you note that there's no real malice in it and her scowl quickly fades into a thoughtful frown.
<<talk "yami">>Perhaps... perhaps she does...<</talk>>\
Resting her hand on Jen's upper arm, Yami lets out a quiet sigh.
<<talk "yami">>Am I... going soft?<</talk>>\
An expression of disgust flickers across Yami's face and she scoffs. Jen stirs, groaning in her sleep. She twitches and whimpers, balling her hands into fists.
<<talk "jen">>No... no... Jamie...!<</talk>>\
As sobs wrench Jen's body, Yami resumes stroking her cheek.
<<talk "yami">>Shh... shh... You're safe, Jen. //Ore ga mamoru... ore ga mamoru...//<</talk>>\
Slowly, Jen's sobs quiet and she relaxes. As you chuckle under your breath at this uncharacteristic display of tenderness, Yami's head snaps up to glare at you, rage blazing in her eyes. You flinch away from her, Yami shaking her head and averting her gaze.
<<talk "yami">>Relax, boss. You and me, we're good...<</talk>>\
Trailing off, she looks down at Jen's sleeping face, closing her eyes. When she opens them, it's like a light's been turned off. Yami's gaze radiates a chilling darkness, her expression deadly-serious.
<<talk "yami">>... but when I find whoever hurt this girl so badly, I will personally //end// them and anyone who tries to stop me.<</talk>>\
Closing her eyes, Yami gently strokes Jen's cheek, but her free hand clenches into a trembling white-knuckled fist.
[[End.|$location]]
Submitted by AsuraYou head into the living room only to find Jen already there, sat cross-legged on the sofa. She has the television on, showing the first of the King of the Bling trilogy. The hero, Ford Suitcase, is retrieving the One Anklet from the fire that revealed its true identity, but Jen isn't facing the screen. Instead, she's got her side to it and is playing solitaire on the cushion next to her. She leans her side against the back rest and has a faint smile. She looks, more than anything, peaceful. She even joins in with the odd line of dialogue as she plays. Moving aside from the door so you can lean against the wall, you take a moment to wonder at the young woman before you. She is not the sad, drowned rat you once found on the edge of a bridge.
<<talk "jen">>The one jewel to beat them all, the one jewel to blind them...<</talk>>\
She says the line at the exact same time as the wizard Gildelf the Off-White does.
You're both surprised by the sudden appearance of Yami in the doorway, who doesn't seem to notice you as she looks directly at Jen.
<<talk "yami">>Just doing my rounds. Wanted to check in on you.<</talk>>\
Jen brushes some stray hairs out of her one visible eye and looks up at Yami with that faint smile still on her face.
<<if $yami.hasFlag("gin-rummy")>><<talk "jen">>Thanks. Fancy a round?<</talk>>\
<<talk "yami">>Sure.<</talk>>\
She somewhat awkwardly sits down on the other side of Jen's game. Jen scoops the cards up and shuffles them. She is painfully amateurish at it. Once finished, she deal seven cards each to Yami and herself then places the deck face down. She removes the card at the top of the deck, flips it over and places it next to the deck.
<<talk "jen">>Three of one kind and four of another, remember?<</talk>>\
<<else>><<talk "jen">>Thanks. You ever play gin rummy, Dark Eyes?<</talk>>\
<<talk "yami">>I don't drink. Alcohol... doesn't agree with me.<</talk>>\
Jen's smile broadens and turns into a laugh. Not her usual cynical chuckle, but a light, whimsical sound.
<<talk "jen">>No, silly. It's a card game.<</talk>>\
<<talk "yami">>Oh. No, the only card game I've played is karuta.<</talk>>\
<<talk "jen">>Never played it. Maybe you can teach me sometime, but for now do you want to join me?<</talk>>\
<<if $jenYami gte 8>><<talk "yami">>Sure.<</talk>><</if>>\
She somewhat awkwardly sits down on the other side of Jen's game. Jen scoops the cards up and shuffles them. She is painfully amateurish at it. Once finished, she deal seven cards each to Yami and herself then places the deck face down. She removes the card at the top of the deck, flips it over and places it next to the deck.
<<talk "jen">>The rules are simple. You take a card from either pile, but can only ever have seven cards. The goal is to either have three of one kind and four of another or to have a straight run. So for example ace to seven of clubs, or three threes and four fours. With me so far?<</talk>>\
<<set $yami.addFlag("gin-rummy")>><</if>>Yami nods once.
<<talk "yami">>Affirmative.<</talk>>\
<<talk "jen">>Okay. You go first. Either take the card at the side or draw one from the deck.<</talk>>\
Yami picks the card from the top of the deck with uncharacteristic hesitation, glancing at Jen as if for assurance. Jen gives her a small smile and nods. Yami adds the card to the others and examines her assembled hand.
<<talk "yami">>What next?<</talk>>\
<<talk "jen">>Well, you either discard the one you just picked up if it isn't useful, or if you want to keep it you'll need to get rid of one of the ones you already have.<</talk>>\
Yami examines her hand again before picking one out, holding it with her thumb and forefinger as if it somehow offended her.
<<talk "yami">>What do I do with it?<</talk>>\
<<talk "jen">>Plonk it on the face-up pile.<</talk>>\
Yami places the card down and looks to Jen in triumph.
<<talk "yami">>Your move.<</talk>>\
Jen grins her lopsided grin and picks up a card. She grunts and places it immediately on the discard pile, but Yami snatches it up almost as soon as it went down. Jen's eye flashes with amusement.
<<talk "jen">>Competition's heating up, huh? We'd best establish the stakes now. What do I get if I win?<</talk>>\
<<talk "yami">>Ara... What do you want me to do?<</talk>>\
Though she maintains her indifferent facade, the slightest hint of hesitation to her voice suggests something else.
<<talk "thought">>She's flustered.<</talk>>\
<<talk "jen">>Ah ah ah. First rule of business is to never bet against yourself. Or so I hear. What are you willing to risk, Dark Eyes?<</talk>>\
Yami scowls, but it's obvious there's no feeling to it.
<<talk "yami">>I know better than to say 'anything'. Though I cannot help but wonder what would happen...<</talk>>\
The last part sounds more like she's thinking aloud than anything. Jen's grin turns to mischievous smirk.
<<talk "jen">>Anything for lil' ol' me, huh? Alright, I accept. What if I lose?<</talk>>\
<<if $jenYami gte 9>>A moment of wariness crosses Yami's face.<<if $jenYami gte 10>> However, it disappears as quickly as it appeared.<</if>> Before long, Yami mirrors Jen's smirk.
<<talk "yami">>What are //you// willing to risk?<</talk>>\
Jen's expression doesn't falter and she responds almost instantly.
<<talk "jen">>I draw the line at snogging Stranger.<</talk>>\
<<talk "yami">>I'd never ask that of you.<</talk>>\
Jen leans forward. She draws a card, but seems to take extra care to show Yami her cleavage in the process.
<<talk "jen">>So what'll it be, big girl? I win, you gotta kiss me, show me how you feel. Your terms?<</talk>>\
Yami averts her gaze and frowns slightly, thinking.
<<talk "yami">>If I win... if I win, I want a massage.<</talk>>\
Jen's eye flashes and her lopsided grin turns cocky.
<<talk "jen">>Oh, I'll bet you want a //massage//, big girl...<</talk>>\
Yami completely misses Jen's double entendre, looking at her in confusion.
<<talk "yami">>That... is what I just said, yes.<</talk>>\
Jen sits back again and dismisses one of her cards. She eyes Yami with a calculating look. Finally, her gaze softens and her smile goes from cocky to warm.
<<talk "jen">>You're adorable.<</talk>>\
<<talk "yami">>N-no I am not!<</talk>>\
She flushes, which only amuses Jen more.
<<talk "jen">>//Especially// when you're embarrassed.<</talk>>\
<<talk "yami">>I am not.<</talk>>\
Yami pouts, rather ruining her denial.
<<talk "jen">>See?<</talk>>\
<<talk "yami">>Hmph. Let's just play.<</talk>>\
They continue the game in silence, though every time Yami looks up at Jen you're sure you see her cheeks turn every so faintly pink. Jen, for her part, seems to be deriving as much, if not more fun from teasing Yami as she does from the game itself. It isn't long before she spreads her hand across the middle cushion dramatically, revealing three queens and all four twos.
<<talk "jen">>Well, would ya look at that? You lost, Dark Eyes.<</talk>>\
Yami frowns at Jen's cards, then lays her own out. She had been one card off a straight run of hearts. The only one she was missing was the two.
<<talk "yami">>You knew which one I needed, didn't you?<</talk>>\
<<talk "jen">>You mean this one?<</talk>>\
Jen had somehow slipped the two from her winning hand without you or Yami noticing. She holds it up between two fingers, right in front of her mouth.
<<talk "jen">>Come and get it.<</talk>>\
You can practically feel the heat radiating from Yami's cheeks. She leans in to Jen, but Jen leans away. She smiles fully, her cockiness replaced with a flash of uncertainty. Yami, finally having had enough of Jen's teasing, growls and almost leaps to cover the distance. Pinning Jen to the sofa's seat with her body, she moves to kiss Jen... only to pull away when Jen reciprocates.
<<talk "yami">>You're not the only one who can tease here, Jenny.<</talk>>\
<<talk "jen">>Ohh teasing me now, are you? You owe me, remember?<</talk>>\
You've not heard Jen like this before. Her voice is hushed, breathless and exudes anticipation.
<<talk "yami">>I agreed to a kiss. Never said //when// or //where//.<</talk>>\
Yami's voice has gone husky. You didn't even know she //could// sound like that. You can't help but get aroused yourself. To hammer her point home, Yami gives Jen a quick peck on the forehead.
<<talk "jen">>Get down here. That's an order.<</talk>>\
Jen doesn't give Yami time to react, grabbing the front of her top and pulling her down. Their lips meet and one of them- you have no idea who- softly groans into it. Their kiss is slow and languid, the two exploring each other. The slurping sound, coupled with a rising passion that threatens to burn a hole into the sofa, is enough to get you even more excitable. However, your reaction is nothing compared to Jen's: she makes a happy sound somewhere between a squeak and a moan.
You have no idea how much time has passed when Yami draws back. It could have been an hour or just a second, as the moment was eternity.
<<talk "yami">>I... I haven't finished my rounds yet...<</talk>>\
<<talk "jen">>Forget it. You haven't finished me yet.<</talk>>\
Jen's voice oozes sex and your knees go a little weak at the sound of it. Her eye smoulders as she gazes up at Yami, utterly oblivious to the world around them.
<<talk "yami">>I-I promised a kiss. You got it.<</talk>>\
<<if $yami.oral lte 0 and $yami.vaginal lte 0>>Yami glances away, as though embarrassed by something. She licks her lips, sighs, then meets Jen's gaze.
<<talk "yami">>And I've never... you know...<</talk>>\
Even though Yami doesn't outright say what it is she's never done, it's clear what she means and Jen's lips quirk up into a teasing grin.
<<talk "jen">>Then I'll be gentle.<</talk>>\
<</if>>Even Yami, whose cold persona could survive the fires of Mount Judge, can't keep up her indifferent facade in the face of Jen. She dips down for a short follow-up kiss before sitting up, releasing Jen.
<<talk "jen">>Hurry, then. G-get it done quick, alright? Then come back to me.<</talk>>\
Jen's voice is equal parts sultry and pleading, a sound that melts your heart and solidifies the erection now threatening to tear itself free. It seems to take much of Yami's willpower to get to her feet. Realizing your cover is about to be blown and dreading to imagine what Yami would do to you if she caught you snooping on this moment, you make your escape. But before you get out of earshot, you hear Jen speak one last time.
<<talk "jen">>Oh, and don't forget this. Our card.<</talk>>\
You retreat down the corridor and try to look innocent as Yami emerges from the living room. She walks past you without even seeing you. She's examining the card in her hand, looking just a hint uncertain.
The two of hearts.
<<else>>Yami seems uneasy, her eyes darting from Jen to the exit, then back again.
<<talk "yami">>I haven't finished my rounds yet, I should do that. Perhaps later?<</talk>>\
Jen just shrugs and returns her attention to her cards. Yami remains a moment, looking like she wants to say something, but then turns on her heel and walks out.
<<talk "thought">>Yami looks a bit out of her element, but she's getting there.<</talk>>\
<</if>>\
[[End.|$location]]
Submitted by The Exile and Asura<<addtime { minute : 13 }>>Yami takes a deep breath before moving into a slow sword routine. It isn't her usual combination of overhead swings and raw strength but a more graceful, flowing style. Against one wall of the gym, nestled in a blanket nest, Jen is looking at the back of a book.
<<talk "jen">>Princess Annabelle's life changes forever when the evil chancellor ousts good King Bob. Disguised as a soldier, she escapes and finds new family in her unit. She experiences loss again when they are killed fighting a fierce dragon. With the wounded dragon at her mercy, she has a chance to avenge them. But fate makes for strange bedfellows and they instead join forces to reclaim their honor and Annabelle's throne in a quest that takes them all over the country and into a dramatic showdown...<</talk>>\
She looks up at Yami, who nods but does not halt her routine.
<<talk "jen">>Righto. Okay. Chapter one...<</talk>>\
Jen proceeds to read the chapter aloud. So far it seems just like a generic, typical high fantasy novel and you quickly lose interest. The two women seem happy enough, however, so you leave them to it.
[[End.|$location]]
Submitted by The Exile
<<addtime { minute : 4 }>>You find Jen in the library, sat next to Yami at one of the tables. Yami looks to be reading something about dragons, doubtless suited to her darker tastes, while Jen is poring over a large, leatherbound tome you do not recognize. She has her feet tucked under her and a slight smile as she reads.
<<talk "jen">>Or how about this one? It's from old Bill Shakespeare. 'Shall I compare thee to a summer's day?' [pauses] No, I shalt not. Thou doth not giveth me hayfever nor soaketh my bodice in sweat.<</talk>>\
Yami glances over her book at her companion, one eyebrow raised.
<<talk "yami">>... Methinks the lady doth protest too much.<</talk>>\
Jen grins at her.
<<talk "jen">>Aha, touché. Thou truly doth not give me hayfever, though.<</talk>>\
<<talk "yami">>Keep telling yourself that and you //might// stop blushing.<</talk>>\
Jen sticks her tongue out at Yami.
<<talk "jen">> You're one to talk, Miss Tall Dark and Not-Scowling-For-Once.<</talk>>\
At that, Yami's customary scowl returns. She pokes Jen with her foot.
Jen closes her book and gently lays it on the table. She stands and turns to face Yami.
<<talk "jen">>Come on, I can tell your heart's not in it. Your scowl-fu is weak.<</talk>>\
You can't quite read Yami's expression as she puts down her own book and stands in turn. The two women are now as good as face to face. Were they the same height, their noses would almost be touching.
<<talk "yami">> Ara? You want to say that again, missy?<</talk>>\
<<talk "jen">>Maybe. Why, what would you do if I did?<</talk>>\
<<talk "yami">>What do you want me to do?<</talk>>\
You barely catch Jen's response, her voice dropping to a murmur.
<<talk "jen">>This.<</talk>>\
Raising to her tiptoes, Jen surprises you by kissing Yami. Yami is clearly even more surprised than you are. She stiffens up and stands board still, reacting with an agonizing slowness. After an age, she gradually relaxes again and even starts to return the kiss.
<span class="pic">\
[img[images/scenes/jenYamiKiss.png]]
</span>\
The moment passes as quickly as it came on. The kiss was short, sweet and earnest, but ends as Yami pulls back, her cheeks flushed like you've never seen.
<<talk "yami">>Jen?<</talk>>\
Jen gives a little smile. Not her usual lopsided smirk, but a tentative, full grin. Her voice is barely above a whisper.
<<talk "jen">>Your scowl-fu is weak.<</talk>>\
The mood of the room changes so quickly you think you get whiplash. Yami half steps back and turns away from Jen. From your vantage point, you see her scrunching her face up, trying to hold back tears.
<<talk "yami">>I... No. I, you can't... I'm too dangerous.<</talk>>\
Each word sounds forced, uncertain. She sounds as much as if she's trying to convince herself as Jen.
<<talk "yami">>There are people after me and if anything were to happen to you because of me, I...<</talk>>\
Jen cuts her off, though her own voice is thick with emotion.
<<talk "jen">>Don't know if you noticed while tromping around 'patrolling', but this place is a fortress.<</talk>>\
Yami shakes her head sadly.
<<talk "yami">>That won't stop them. Besides, I... I'm cursed. Everyone who ever got close to me, who I let in... they're all dead.<</talk>>\
Jen cocks her eyebrow and her voice raises a little, shaking with suppressed feeling.
<<talk "jen">>You want to talk curses? Dad wanted to sacrifice me, my brother may have died saving me. Sounds pretty cursy to me.<</talk>>\
She stares up at the taller woman, her face set in a defiant stare. Yami breathes deeply, closing her eyes. It's clear she's wrestling with indecision.
<<talk "yami">>The right thing, the safe thing to do would be to push you away. Make you fear, make you hate me...<</talk>>\
She opens her eyes again as she trails off. Jen takes a half-step away from her, her eye going wide as the defiance ebbs away. Yami's shoulders slump ever so slightly.
<<talk "yami">>But I can't.<</talk>>\
She pulls Jen into a hug, holding her tightly. Jen, for her part, does not hesitate in returning the gesture. You're sure you see a tear escape Yami's eye and the way Jen trembles suggests she's crying. You quietly back out of the library, leaving the two to their moment.
[[End.|$location]]
Submitted by The Exile<<set $jenYami += 1>><<run $player.addEvent(
"Add Flag to Jen",
(function () {
var due = $clock.clone();
due.day += random(60, 65); /* Between 60 and 65 days... */
return due.toDate();
})(),
function () {
State.variables.jen.addFlag("pondDate");
}
)>>Jen and Yami are sitting on the edge of the pool, Jen wearing a swimsuit and Yami wearing her sports bra and boxers. Grinning mischievously, Jen hops into the pool and splashes Yami playfully. <<if $jenYami gte 8>>Smirking, Yami jumps into the pool and splashes Jen back, the two of them laughing as they swat water at each other.<<elseif $jenYami gte 6>>Yami kicks her legs, dousing Jen with a deluge of water. Yami smirks as Jen shrieks and sputters, then yelps in surprise as Jen grabs her and pulls her into the pool, the two of them laughing as they splash each other.<<elseif $jenYami gte 4>>Despite trying to maintain a straight face, the faintest hint of a smirk tweaks the corners of Yami's mouth upwards. Failing to get any further reaction from Yami, Jen settles for floating on her back and gazing up at the ceiling.<<elseif $jenYami gte 2>>Yami frowns at Jen, who backs down and mumbles an apology, settling for floating on her back and gazing up at the ceiling.<<else>>With an annoyed scowl, Yami stands and backs away, shaking the water off her arms. Disappointed, Jen settles for floating on her back and gazing up at the ceiling.<</if>>\
<<if $jenYami gte 10>>Still laughing, Jen smiles happily at Yami. Yami stares at Jen with an expression of bemused fascination, then slowly attempts to return the gesture. Jen presses her forehead to Yami's, the two of them standing in the middle of the pool and simply holding each other.<<elseif $jenYami gte 8>>Jen smiles happily, still giggling. Yami sports a triumphant smirk as she splashes Jen one last time. Jen sputters indignantly, then bursts into renewed laughter.<<else>>Yami watches with subdued fascination as Jen floats, ripples radiating from her body with every little movement. Jen, for her part, seems enraptured by the foliage covering the ceiling.<</if>><<if $jenYami gte 6>><<set $jenYami += 1>><</if>>\Noticing steam wafting out of the slightly open door, you peer into the bathroom; noticing two sets of clothes are neatly folded on the toilet seat.
Yami is sitting in the nearly overflowing bathtub, Jen all-but sitting in her lap. To your amusement, you see a rubber duck floating on the surface of the water. As you watch, Jen sighs contentedly and leans back against Yami's chest, snuggling closer. Yami smiles and combs her fingers through Jen's hair, a faint blush tinting her cheeks red.Noticing steam wafting out of the slightly open door, you peer into the bathroom; noticing two sets of clothes are neatly folded on the toilet seat.
Barely visible through the steam fogging the shower door, Yami and Jen are standing in the bathtub. The hot water cascading from the shower faucet mats down their hair, sending rivulets and droplets flowing down their exposed skin. Their bodies are almost pressed together in the tight space of the narrow tub, inadvertently brushing against each other as they alternate standing in the torrent. The sight is surprisingly intimate, and you feel your mouth go dry as you stop and stare. Yami's eyes are closed in a rare expression of contentment, Jen crooning softly as the cascade massages her.Jen sits in the bathtub, singing a cheerful song as she splashes and scrubs herself. A yellow rubber duck floats on the surface of the water, and she occasionally boops it and giggles.
<<if $jenYami gte 8>>Yami sits with her back to the tub, an expression of mixed amusement and resignation on her face as Jen playfully drips water on her. With a mischievous grin rivaling Eve's, Jen picks up the rubber duck - squeezing it so that it squeaks - and places it on Yami's head so that it sits on top like an avian crown.
<<talk "jen">>Perfectly balanced, as all things should be...<</talk>>\
Jen giggles and slides down into the tub so that her upper body and head are submerged, her legs sticking out of the water. Yami's eye twitches, but she makes no effort to remove it even as it drips rivulets of water down her face and neck.<<else>>Picking up the duck, Jen squeezes it so that it squeaks before placing it on top of her head like a crown. A smug smile spreads across Jen's face as she balances it there, bobbing her head to the beat of the song she's singing.<</if>>\Jen and Yami are sitting on the edge of the pool, Jen wearing a swimsuit and Yami wearing her sports bra and boxers. Grinning mischievously, Jen hops into the pool and splashes Yami playfully. <<if $jenYami gte 8>>Smirking, Yami jumps into the pool and splashes Jen back, the two of them laughing as they swat water at each other.<<elseif $jenYami gte 6>>Yami kicks her legs, dousing Jen with a deluge of water. Yami smirks as Jen shrieks and sputters, then yelps in surprise as Jen grabs her and pulls her into the pool, the two of them laughing as they splash each other.<<elseif $jenYami gte 4>>Despite trying to maintain a straight face, the faintest hint of a smirk tweaks the corners of Yami's mouth upwards. Failing to get any further reaction from Yami, Jen settles for floating on her back and gazing up at the clouds overhead.<<elseif $jenYami gte 2>>Yami frowns at Jen, who backs down and mumbles an apology, settling for floating on her back and gazing up at the ceiling.<<else>>With an annoyed scowl, Yami stands and backs away, shaking the water off her arms. Disappointed, Jen settles for floating on her back and gazing up at the clouds overhead.<</if>>\
<<if $jenYami gte 10>>Still laughing, Jen smiles happily at Yami. Yami stares at Jen with an expression of bemused fascination, then slowly attempts to return the gesture. Jen presses her forehead to Yami's, the two of them standing in the shallow end of the pool and simply holding each other.<<elseif $jenYami gte 8>>Jen smiles happily, still giggling. Yami sports a triumphant smirk as she splashes Jen one last time. Jen sputters indignantly, then bursts into renewed laughter.<<else>>Yami watches with subdued fascination as Jen floats, ripples radiating from her body with every little movement. Jen, for her part, seems enraptured by the amorphous shifting of the clouds against the backdrop of the azure sky.<</if>>\Glancing at the pool, you see that Jen is attempting to help the decidedly less-than buoyant Yami float on her back, her arms tucked across Yami's shoulder blades and under her knees. Yami seems uncharacteristically nervous with the situation, but is struggling to remain - or at least appear - calm.
After several seconds, Yami slowly relaxes, staring up at the sky with subdued fascination.
<<if $jenYami gte 7>><<talk "yami">>How beautiful...<</talk>>\
For a brief moment, her eyes flicker to Jen, the faintest hint of a smile touching her lips.<</if>>\The first thing you notice as you step into the living room is that the television is on, displaying a bizarre game show. The next thing you notice is that the couch is occupied: Jen and Yami are snuggled together - a scene so out of character for the latter that you do a double-take.
Jen is dozing lightly, Yami's fingers gently combing through her hair and occasionally brushing against her cheek as though to assure herself that this isn't a dream. As you step closer, Yami glances over her shoulder at you, her expression <<if $yami.affection gte 600>>a warm smile<<elseif $yami.affection gte 400>>indifferent<<elseif $yami.affection gte 200>>a cold scowl<<else>>a livid glare<</if>>, <<if $yami.affection lte 400>>softening as she turns to look at Jen<<else>>before turning to look at Jen<</if>>.
Stirring, Jen reaches up to cup Yami's cheek with her hand, smiling softly. Sitting up, she leans in to kiss Yami, who presses a finger to her lips.
<<talk "yami">>The boss is watching...<</talk>>\
Jen's eyes flicker to you, a mischievous smile touching her lips.
<<talk "jen">>So let him watch.<</talk>>\
Gently pulling Yami's hand down, Jen closes the distance and kisses Yami, shifting so that she's straddling Yami's waist. Yami reaches up to cradle the sides and back of Jen's head. Gently nipping the tip of Jen's nose, Yami kisses her forehead; Jen taking the opportunity to kiss Yami's throat. With a sound halfway between a growl and a moan, Yami pulls Jen closer, their movements growing more heated.
[[Stay and watch.|Submitted Jen and Yami Interactive Living Room Scene 1a]]
[[Pretend to leave.|Submitted Jen and Yami Interactive Living Room Scene 1b]]
[[Give them some privacy.|Submitted Jen and Yami Interactive Living Room Scene 1c]]
Submitted by Asura <<addtime { minute : 4 }>>You try not to make the fact that you're spying on them making out too obvious, but the blood flow to a certain part of your body makes that difficult. <<if $jenYami gte 9>>After a few minutes of passionate kissing and subdued gyrating, Jen leans in and whispers something in Yami's ear.
<<if $yami.hasFlag("virgin")>><<talk "yami">>You... you mean you want me to...?<</talk>>\
Jen nods, the hungry, lustful expression in her visible eye intensifying. Yami looks flustered, letting out an uneasy laugh.
<<talk "yami">>Are you sure? I... I mean, I've never...<</talk>>\
Mischief sparks in Jen's eyes as she bites her lower lip.
<<talk "jen">>Hnn... you're a virgin, Yami? Would've figured you'd've popped your cherry ages ago... with that bod of yours, you could have //all// the babes...<</talk>>\
She chuckles, but Yami looks only looks more disquieted and uncomfortable - even afraid. Growing somber, Jen leans back and frowns.
<<talk "jen">>Saving yourself for the 'right person', huh? Wow... never would've pegged you as old-fashioned, Dark Eyes...<</talk>>\
Yami scowls and shakes her head, and in the light of the television you see tears sparkling in the corners of her eyes.
<<talk "yami">>It's not just that... I don't want to hurt you, Jen...<</talk>>\
As Yami's entire body tenses, Jen leans in and kisses her tears away.
<<talk "jen">>Hey, hey, Dark Eyes... look at me. No, no, look at me. //Really// look at me.<</talk>>\
Smiling gently, Jen takes one of Yami's hands and guides it to her breast, her eyes fluttering at the touch even through her clothes.
<<talk "jen">>Can you feel it? No, not my nipple, you dummy, my heartbeat. //That// is what you do to me, Yami... <<if $jenYami gte 10>>I love you<<else>>I trust you<</if>>, so don't be afraid. I'll show you what to do... where and how to touch so you won't hurt me... and if you <<if $jenYami gte 10>>love<<else>>trust<</if>> me enough to give me your virginity, I promise I'll make your first time extra-special.<</talk>><</if>>\
Yami presses her forehead to Jen's, her eyes closed, then stiffens and turns to look at you over her shoulder, her irate scowl undermined by the blush coloring her cheeks.
<<talk "yami">>Boss... do you mind?<</talk>>\
Yami struggles to keep her annoyed expression as Jen does her best to leave a hicky on her neck, a mischievous smirk on her face.
<<talk "player">>What? I'm watching the game show. If you two want some... oh, what's the word... privacy, there's plenty of empty bedrooms in the manor.<</talk>>\
Jen peeks over the top of the couch, blowing a strand of hair out of her face and smirking.
<<talk "jen">>He's just jealous...<</talk>>\
Jen yelps as Yami stands upright, wrapping her legs around Yami's waist and wrapping her arms around Yami's neck as Yami supports her with one hand on her back and the other bracing her hips.
<<talk "jen">>Hey! What're you-<</talk>>\
Yami peppers Jen's face with kisses - everywhere other than her lips, Jen trailing off into a quiet murmur.
<<talk "yami">>He's also got a point... <<if $yami.affection gte 200>>much as I hate to admit it.<</if>> There'll be more room on a bed, too.<</talk>>\
Jen chuckles, the sultry expression on her face at odds with her usual melancholy.
<<talk "jen">>Mmm... what are you waiting for, then?-<</talk>>\
Jen slightly loosens her legs' grip around Yami's waist, forcing Yami to adjust her grip to keep her from sliding down - one hand across her back and the other supporting her hips.
<<talk "jen">>Hnn... Yami, your hand... your hand is touching my...<</talk>>\
Jen trails off into a low moan, but from where you're standing can't see where exactly where Yami's holding her, but her face flushes and she quickly adjusts her grip again. Just before she exits the room, Yami turns and nods at you before carrying Jen down the hall.
[[Continue.|Submitted Jen and Yami Interactive Living Room Scene 1d]]
<<else>>Before long however, Jen settles down and returns to her previous position, Yami spooning her with one arm draped across her abdomen. Smiling, Jen threads Yami's fingers through hers.
<<talk "jen">>Hey, Stranger? You mind changing the channel for us?<</talk>>\
You flip through the channels until you come across something that Yami seems interested in - an anime fantasy series that looks to be about a dragon-girl who joins an academy for demons, angels, demigods, elves, dwarves, orcs, fairies, and assorted other fantasy creatures.
<<talk "thought">>Huh. I would've thought Yami would rather watch something more action-packed. Maybe she picked this show for Jen's enjoyment?<</talk>>\
Raising your eyebrow, you shrug and set the remote down within reach of the two.
<<talk "player">>Good night, you two. Don't stay up too late.<</talk>>\
Yami nods, her eyes focused on the television and occasionally flicking down to look at Jen, who playfully sticks her tongue out at you before snuggling closer to Yami. Rolling your eyes, you turn and exit the living room, closing the door behind you.<</if>>
[[End.|$location]]
Submitted by Asura <<addtime { minute : 7 }>>
<<set $jenYami += 1>>Backing away towards the door, you smile as Jen and Yami pause to look at you inquisitively.
<<talk "player">>I'll... uh... give you two lovebirds some privacy, OK?<</talk>>\
Stepping out into the hall, you shut the door... but not all the way. Checking to make sure you're alone, you edge closer towards the sliver and peek back into the room.
<<talk "thought">>Now let's see some //action//...<</talk>>\
<<if $jenYami gte 9>>Jen is straddling Yami's hips, running her fingers through Yami's hair.
<<talk "jen">>Now then, Dark Eyes, where were we?<</talk>>\
The sultriness of Jen's tone alone sends blood surging to your member.
<<talk "yami">>On the couch, duh.<</talk>>\
There's an unusual playfulness to Yami's voice as she reaches up to poke Jen's nose with her index finger.
<<talk "jen">>Oho... getting cheeky with me, are you?<</talk>>\
Jen raises an eyebrow and folds her arms, a faux-haughty expression on her face.
<<talk "yami">>What're you gonna do about it?<</talk>>\
Yami's tone is smug as she responds.
<<talk "jen">>Ask nicely and you'll find out...<</talk>>\
Jen's attempt to sound reprimanding is belied by her ear-to-ear grin as she peppers kisses from Yami's lips down to her neck while Yami struggles to maintain a straight face.
<<talk "yami">>What're you gonna do about it... please?<</talk>>\
Yami's voice contains as much sarcasm as she can inject between husky breaths, threading her fingers through Jen's hair.
<<talk "jen">>Hmm... close enough...<</talk>>\
With playful, painful slowness, Jen's fingers toy with the zipper of Yami's hoodie, pushing it down until it uncouples. Sliding the hoodie off Yami's shoulders, Jen reaches down to remove Yami's T-shirt, a sultry smile on her face.
To your surprise and dismay, Yami's hands shoot down and stop her; Jen also looking surprised, confused, and more than a little disappointed.
<<talk "jen">>What's the matter?<</talk>>\
Yami shakes her head and then jerks it towards the door.
<<if $yami.hasFlag("virgin")>><<talk "yami">>I... I've never... done this with anyone before.<</talk>>\
Mischief sparks in Jen's eyes as she bites her lower lip.
<<talk "jen">>Hnn... you're a virgin, Yami? Would've figured you'd've popped your cherry ages ago... with that bod of yours, you could have //all// the babes...<</talk>>\
She chuckles, but Yami looks only looks more disquieted and uncomfortable - even afraid. Growing somber, Jen leans back and frowns.
<<talk "jen">>Saving yourself for the 'right person', huh? Wow... never would've pegged you as old-fashioned, Dark Eyes...<</talk>>\
Yami scowls and shakes her head, and in the light of the television you see tears sparkling in the corners of her eyes.
<<talk "yami">>It's not just that... I don't want to hurt you, Jen...<</talk>>\
As Yami's entire body tenses, Jen leans in and kisses her tears away.
Smiling gently, Jen takes one of Yami's hands and slips it under her shirt, guiding it to her breast. She moans at the touch, arcing her back into Yami's fingers.
<<talk "jen">>Can you feel it? What you're doing to me... No, not my nipple, you dummy, my heartbeat. //That// is what you do to me, Yami... <<if $jenYami gte 10>>I love you<<else>>I trust you<</if>>, so don't be afraid. I'll show you what to do... where and how to touch so you won't hurt me... and if you <<if $jenYami gte 10>>love<<else>>trust<</if>> me enough to give me your virginity, I promise I'll make your first time extra-special.<</talk>>\
<<else>><<talk "yami">>Someone could be watching, or barge in and interrupt.<</talk>>\
Jen's eyes flicker to the door and she frowns, as though she can see you spying on them. Turning back to Yami, she leans in close and speaks so that you can barely hear her.
<<talk "jen">>You're too hard on Stranger, Yami. He might be a bit of a perv, but he's not the kind of dude to do creepy stuff like that.<</talk>>\
Yami scoffs and shakes her head, clearly unconvinced. Sighing and biting her lower lip, Jen takes one of Yami's hands in hers and kisses the knuckle.
<<talk "jen">>Do you trust me?<</talk>>\
Yami nods, but still looks uncertain. Inhaling deeply, she shakes her head and then faces Jen with a determined expression.
<</if>>As she speaks, Jen shifts positions so that Yami is seated in her lap, shuffling to get comfortable.
<<talk "jen">>Oof... geez, Dark Eyes, you're even heavier than you look...<</talk>>\
Wrapping an arm around Yami's waist, Jen pulls her close so that her breasts are pressed against Yami's back. Smirking as Yami stiffens at the contact, Jen takes one of Yami's hands and threads their fingers together, squeezing reassuringly.
<<talk "jen">> Now, let me show you some ways to get your motor revving...<</talk>>\
Grinning wickedly, Jen slides her hands up underneath Yami's T-shirt, revealing a glimpse of her abs.
<<talk "jen">>Hah... you really take working out seriously. I mean, there's staying in shape, but this...?<</talk>>\
She chuckles as her fingers ghost across Yami's six-pack up towards her chest.
<<talk "jen">>Wow... even your boobs - or should I say, lack thereof - are muscle. No wonder you get mistaken for a boy all the time...<</talk>>\
Seemingly unfazed by Jen's ministrations, Yami rolls her eyes, shaking her head and scoffing.
<<talk "yami">>Thanks. I'll take that as a compliment.<</talk>>\
Even you're unable to tell whether Yami's being sarcastic or sincere, Jen pausing for a moment with a worried expression.
<<talk "jen">>Sorry, that was mean and rude. I didn't-<</talk>>\
Yami lays her hands overtop Jen's reassuringly and looks over her shoulder with a grinning smirk.
<<talk "yami">>It's fine, Jen. Besides, I prefer being flat-chested: big boobs would just get in the way.<</talk>>\
Jen glances down at her own chest, mumbling something under her breath that you don't catch. You can tell she looks self-conscious and more than a little dejected.
<<talk "yami">>I don't know about that. Personally, I think you're beautiful just the way you are.<</talk>>\
Jen peeks up at Yami with a scrutinizing frown, as though assessing the veracity of her remark. A hesitant smile spreads across her face, and she resumes toying with Yami's breasts.
<<talk "jen">>Says the girl who could give Heracles a run for his money. Are you sure your dad wasn't Zeus or something, 'cause you've got the body of a bronzed god...dess.<</talk>>\
Yami laughs at this, throwing her head back and leaning into Jen's body. As Yami's breathing slowly intensifies, Jen smirks - clearly pleased by this reaction - and redoubles her efforts, her fingers moving and kneading beneath the fabric.
<<talk "jen">>There we go... you may look like a cute boy from the waist up, but your body still reacts like a girl's does... even if it takes a while to get your motor revving.<</talk>>\
Despite her best efforts to not react, Yami begins leaning into Jen's ministrations. She must not be wearing a bra, as you can //just// see the outline of her nipples through her shirt.
<<talk "jen">>The breasts are just one erogenous zone... there are others, too...<</talk>>\
Grinning, Jen slides her hands out from underneath Yami's shirt and down towards the waistband of her pants. Yami tenses, biting her lower lip...
<<talk "jen">>But I think that's enough excitement for one night...<</talk>>\
Stopping abruptly, Jen rests threads her fingers together with Yami's, resting them over her abdomen.
<<talk "yami">>You think it's funny, do you? And how would you like it if //I// teased //you// like that?<</talk>>\
Yami shoots Jen a mildly-annoyed scowl, Jen bursting into a fit of giggles before shooting a sultry smile at Yami.
<<talk "jen">>Only one way to find out...<</talk>>\
[[Keep watching.|Submitted Jen and Yami Interactive Living Room Scene 1e]]
[[Give them some privacy.|northHall]]
<<else>>To your dismay, Yami and Jen's display of luridly passionate affection simmers into some gentle snuggling that end with them spooning on the couch.
<<talk "thought">>They make a surprisingly cute couple, but...<</talk>>\
You glance down at your half-masted erection, then sigh.
<<talk "thought">>Guess I'll have to take care of that myself, now.<</talk>>\
[[End.|northHall]]
<</if>>
Submitted by Asura <<addtime { minute : 5 }>>
<<set $jenYami += 1>><<talk "player">>Sorry for intruding. I'll just leave you two love-birds be...<</talk>>\
Smirking at the annoyed scowl Yami shoots you, you back out of the living room and close the door behind you.
<<talk "thought">>I wonder if I should hang a sock on the handle... do people still do that? Nah, I'll just tell Anna to wash the couch cushions extra-thoroughly in the morning...<</talk>>\
[[End.|northHall]]
Submitted by Asura <<addtime { minute : 2 }>><<set $jen.affection += 1>><<set $jen.fear -= 1>><<set $jen.trust += 1>><<set $yami.affection += 1>><<set $yami.fear -= 1>><<set $yami.trust += 1>>
<<set $jenYami += 1>>With Yami and Jen gone, you're left alone with only your imagination and the TV for company.
Flipping through channels, you come across a hardcore porn movie about a young wife who - feeling neglected by her workaholic husband - begins having torrid affairs with the young men and women in the neighborhood. Before long, her house is the scene of massive nightly orgies, with her husband being none-the-wiser whenever he returns home from his business trips... at least until he comes home early one night. Instead of being angry or upset by his wife's mass infidelity, however, he happily strips naked - revealing a penis that only a porn-star could possess - and joins in. It's clear more effort went into filming the sex scenes than writing the script, and you find your imagination drifting to whatever Jen and Yami are getting up to at this point.
<<if $yami.hasFlag("virgin")>>Yami's not //totally// inexperienced in the art of lovemaking, but you're willing to bet Jen still has her work cut out for her. Given Yami's strength, ferocity, and general lack of restraint, you can't help but wince.
<<talk "thought">>Jen will probably be a mess of bruises in the morning. I hope Yami doesn't accidentally break something other than her hymen...<</talk>>\
You let out a snort of laughter as a line from an old cartoon - 'Death by Snu-Snu!' - pops into your head, though the laughter dies at the accompanying mental image of Jen lying on the bed with a smile of orgasmic ecstasy... and a pelvis smashed into gravel.
<<talk "thought">>I hope for Jen's sake that Yami knows the meaning of the word 'gentle'...<</talk>>\
<<else>>Despite Yami's tough attitude, you can't imagine her taking charge in the bedroom given her lack of sexual experience. It's amusing to picture her trying fumbling awkwardly as Jen grows increasingly exasperated and pent-up. Still, you can't imagine her being comfortable just lying back and letting Jen handle //everything//...
<<talk "thought">>I almost feel sorry for poor Jen having to walk Yami through how to have sex...<</talk>>\
<</if>>[[End.|$location]]
Submitted by Asura <<addtime { minute : 7 }>>Grinning coyly, Jen slips from underneath Yami and straddles her waist, swaying her hips from side to side as she does so.
<<talk "jen">>You like what you see, Dark Eyes?<</talk>>\
<<if $yami.hasFlag("virgin")>>Yami nods, but looks a little uncertain. Smiling reassuringly, Jen takes her hands and squeezes gently.
<<talk "jen">>Hey, it'll be OK. We don't have to go all the way if you don't feel ready for it.<</talk>>\
<<talk "yami">>Alright... <<if $jenYami gte 9>>but I //do//... you know... want my first time... to be with you.<</if>><</talk>>\
<<if $jenYami gte 9>>Yami blushes, glancing away, but Jen cups her cheek and smiles.<<else>>Yami relaxes slightly as Jen rubs her cheekbones with gentle strokes of her thumbs.<</if>>\
<<talk "jen">><<if $jenYami gte 9>>I'm honored... and I promise I'll be gentle.<<else>>And if... when... we do reach that stage, I promise I'll be gentle.<</if>><</talk>>\
<<else>><</if>>Grinning coyly, Jen strokes a finger down Yami's forehead to the tip of her nose, down to her lips, and then fiddles with something under her shirt. Yami watches with an arched eyebrow as Jen rolls her shoulders and then takes hold of Yami's wrists, slipping them under her shirt.
<<talk "jen">>Now... why don't you show me what you've got?<</talk>>\
As Yami hesitantly begins moving her fingers, Jen lets out a soft moan.
<<talk "jen">>Come on... is that the best you can do? Stop teasing me... and don't hold back...!<</talk>>\
Closing her eyes, Yami picks up the pace; Jen arching her back into Yami's hands.
<<talk "jen">>Hnn... Ahn~!<</talk>>\
Abruptly, however, her expression shifts form one of pleasure to one of pain.
<<talk "jen">>Oww! Oww! Oww! Yami, stop! You're crushing my boobs!<</talk>>\
Yami immediately lets go, withdrawing her hands as Jen gingerly rubs her chest, grimacing and wincing.
<<talk "jen">>You've gotta be... gentle - like how I showed you.<</talk>>\
Yami looks up at Jen with a bemused, slightly incredulous, and sorrowful expression.
<<talk "yami">>I //was// being gentle...<</talk>>\
As Yami trails off Jen processes this for a few seconds, sucking in several sharp breaths through clenched teeth.
<<talk "jen">>Not nearly... gentle... enough... You damn near... ripped them off...<</talk>>\
Yami withdraws, looking down at her hands as though they're covered in Jen's blood. When she speaks, it's in a quiet, remorseful voice.
<<talk "yami">>I... I didn't mean to hurt you, Jen... I've just... never done this before.<</talk>>\
Wincing slightly, Jen proffers a faint smile, then takes Yami's hands in hers and squeezes them to get her attention. As Yami hesitantly looks up, Jen pulls her into a hug, kissing her forehead and stroking the back of her head.
<<talk "jen">>Hey, come on now. It was an honest mistake, it happens. We're still finding out what works and what doesn't, and I guarantee It'll be worth it in the end.<</talk>>\
Yami nods but doesn't look convinced, her hands clenched into fists so tightly that you're worried her fingernails will cut into her palms.
<<talk "yami">>Will it? I hurt you, Jen... and there's no guarantee I won't do so again.<</talk>>\
Jen frowns thoughtfully, then sighs and cups Yami's chin, tilting her head so that the darker-skinned woman is looking into her eyes. Jen shivers slightly but doesn't break eye-contact.
<<talk "jen">>There are few guarantees, if any, in life... but for what it's worth, I have no doubt you won't hurt me intentionally.<</talk>>\
As Yami opens her mouth to speak, Jen presses a finger to her lips.
<<talk "jen">>Shush your logic. Let's try again - gently.<</talk>>\
As Yami nods uncertainly, Jen taking one of her hands and guides it to her breast, puppeteering Yami's fingers. As Jen releases her Yami takes over, but her movements are hesitant and uncertain - it's clear to you that her earlier mistake has made her overly self-conscious.
<<talk "jen">>Such enthusiasm. You really know how to make a girl feel wanted.<</talk>>\
Jen rolls her eyes, her voice oozing sarcasm... and then winces as Yami looks at her with an expression of utter hurt and betrayal.
<<talk "jen">>Sorry... I didn't mean it like that, Yami.<</talk>>\
Withdrawing her hands, Yami balls them into fists. Clenching her teeth and screwing her eyes shut, her entire body trembles and she lets out a strangled gasp that sounds like she's choking back a sob. Then she goes still - even limp, like a marionette whose strings have just been cut.
<<talk "yami">>Oh? Then how //did// you mean it?<</talk>>\
The coldness in Yami's voice could freeze molten lava. She stands, unceremoniously dumping Jen onto the floor, and then opens her eyes. Jen is transfixed by the glacial intensity of Yami's glare, unable to respond beyond a few stammered 'No...'s.
<<talk "yami">>Get out of my sight...!<</talk>>\
Tears form in Jen's eyes, but Yami is unmoved - if anything the imperious outrage and contempt in her glare intensifies.
<<talk "yami">>Did I stutter? I said GET OUT OF MY SIGHT!<</talk>>\
Jen bolts from the room, tears streaming down her cheeks. A numb sense of horror washes over you at the expression of anguish and despair on her face as she rushes past you. Anger pulsing through you, you turn to confront Yami... only to see she's collapsed to her knees - her body convulsing with soundless sobs.
[[Go after Jen.|Submitted Jen and Yami Interactive Living Room Scene 1f]]
[[Not my problem.|Submitted Jen and Yami Interactive Living Room Scene 1g]]
Submitted by Asura <<addtime { minute : 6 }>><<talk "thought">>Dammit! Dammit! I have to find Jen first, then I'll deal with Yami later!<</talk>>\
You take off down the hall after her, but Jen seems to have vanished. Skidding to a stop in the entry hall, you look around wildly. With a groan of frustrating, you wrack your brain for ideas as to where Jen could've run off to.
<<talk "thought">>Come on, come on... If I was a suicidally-depressed girl, where would I go?<</talk>>\
[[Her bedroom.|Submitted Jen and Yami Interactive Living Room Scene 1h]]
[[The kitchen.|Submitted Jen and Yami Interactive Living Room Scene 1i]]
[[The pantry.|Submitted Jen and Yami Interactive Living Room Scene 1j]]
[[The laundry room.|Submitted Jen and Yami Interactive Living Room Scene 1k]]
[[The attic.|Submitted Jen and Yami Interactive Living Room Scene 1l]]
[[The stables.|Submitted Jen and Yami Interactive Living Room Scene 1m]]
[[The garage.|Submitted Jen and Yami Interactive Living Room Scene 1n]]
[[The forest.|Submitted Jen and Yami Interactive Living Room Scene 1o]]
[[The front gate.|Submitted Jen and Yami Interactive Living Room Scene 1p]]
Submitted by Asura <<addtime { minute : 3 }>><<talk "thought">>Oof, not my problem.<</talk>>\
Raising your hands defensively, in spite of being ignored, you slowly back out of the room.
[[End.|northHall]]<<addtime { minute : 2 }>>Racing down the hall, you slide to a stop in front of Jen's bedroom. You knock, but hear nothing but silence from within.
<<talk "player">>Jen? Are you in there? I'm coming in, OK?<</talk>>\
To your surprise, the door is unlocked... and to your dismay Jen isn't inside. Quickly checking under the bed and inside the small closet to make sure she's not hiding, you try to think of another place she could have gone.
[[The kitchen.|Submitted Jen and Yami Interactive Living Room Scene 1i]]
[[The pantry.|Submitted Jen and Yami Interactive Living Room Scene 1j]]
[[The laundry room.|Submitted Jen and Yami Interactive Living Room Scene 1k]]
[[The attic.|Submitted Jen and Yami Interactive Living Room Scene 1l]]
[[The stables.|Submitted Jen and Yami Interactive Living Room Scene 1m]]
[[The garage.|Submitted Jen and Yami Interactive Living Room Scene 1n]]
[[The forest.|Submitted Jen and Yami Interactive Living Room Scene 1o]]
[[The front gate.|Submitted Jen and Yami Interactive Living Room Scene 1p]]
Submitted by Asura <<addtime { minute : 3 }>>A sudden mental image of Jen lying slumped against the oven holding a bloodied chef's knife pops into your head and you dash through the dining room - nearly tripping over one of the chairs.
<<talk "player">>Jen! Don't...<</talk>>\
You trail off as you see no sign of her. Counting the knives to make sure none are missing, you check inside the oven and the storage spaces for large pots. Seeing no sign of her, you pound your fist against the countertop in frustration and then try to think of another place she could have gone.
[[Her bedroom.|Submitted Jen and Yami Interactive Living Room Scene 1h]]
[[The pantry.|Submitted Jen and Yami Interactive Living Room Scene 1j]]
[[The laundry room.|Submitted Jen and Yami Interactive Living Room Scene 1k]]
[[The attic.|Submitted Jen and Yami Interactive Living Room Scene 1l]]
[[The stables.|Submitted Jen and Yami Interactive Living Room Scene 1m]]
[[The garage.|Submitted Jen and Yami Interactive Living Room Scene 1n]]
[[The forest.|Submitted Jen and Yami Interactive Living Room Scene 1o]]
[[The front gate.|Submitted Jen and Yami Interactive Living Room Scene 1p]]
Submitted by Asura <<addtime { minute : 3 }>>Rationalizing that the cool darkness and rows of cluttered shelving would make a perfect hiding place, you quickly make your way into the pantry. Never before has the room struck you as labyrinthian, but you can't shake the sense that you're traversing a maze as you doggedly search the aisles for any sign of Jen.
Unfortunately, the only other living thing you find is a large mouse - or maybe a rat - helping itself to a ripped sack of oatmeal. As the rodent flees squeaking into the darkness, you make a mental note to tell Anna to set some traps and dispose of any contaminated food.
<<talk "player">>Ugh... where could she be?!<</talk>>\
[[Her bedroom.|Submitted Jen and Yami Interactive Living Room Scene 1h]]
[[The kitchen.|Submitted Jen and Yami Interactive Living Room Scene 1i]]
[[The laundry room.|Submitted Jen and Yami Interactive Living Room Scene 1k]]
[[The attic.|Submitted Jen and Yami Interactive Living Room Scene 1l]]
[[The stables.|Submitted Jen and Yami Interactive Living Room Scene 1m]]
[[The garage.|Submitted Jen and Yami Interactive Living Room Scene 1n]]
[[The forest.|Submitted Jen and Yami Interactive Living Room Scene 1o]]
[[The front gate.|Submitted Jen and Yami Interactive Living Room Scene 1p]]
Submitted by Asura <<addtime { minute : 3 }>>It suddenly occurs to you that Jen might be hiding in the laundry room, though you can't help but question who in their right mind would hide in there.
<<talk "thought">>It's too obvious... but then again Jen might be banking on that, and she's not exactly in her right mind at the moment.<</talk>>\
Reassuring yourself that you've seen through her bluff, you make your way down the stairs and pick your way through the storage room, scanning the aisles for any sign of movement. Stepping into the laundry room you let out a sigh of dismay as you see the only sign of movement is one of the ancient dryers, rumbling as it finishes one last load for the day.
You check inside the driers to make sure that Jen isn't hiding there, finding only a steaming load of laundry. Shutting it, you scan the shelves to make sure that there aren't any toxic chemicals missing, then slump against one of the washing machines.
<<talk "player">>Dammit, Jen, where //are// you?<</talk>>\
[[Her bedroom.|Submitted Jen and Yami Interactive Living Room Scene 1h]]
[[The kitchen.|Submitted Jen and Yami Interactive Living Room Scene 1i]]
[[The attic.|Submitted Jen and Yami Interactive Living Room Scene 1l]]
[[The stables.|Submitted Jen and Yami Interactive Living Room Scene 1m]]
[[The garage.|Submitted Jen and Yami Interactive Living Room Scene 1n]]
[[The forest.|Submitted Jen and Yami Interactive Living Room Scene 1o]]
[[The front gate.|Submitted Jen and Yami Interactive Living Room Scene 1p]]
Submitted by Asura <<addtime { minute : 3 }>>Passing through the servants' quarters, you step into the section designated as the attic. For a moment you don't see anything, but as your eyes adjust to the darkness you can //just// make out something huddled in the furthest corner of the room, barely visible through the clutter.
Jen is curled into a tiny ball, her hood drawn up over her head, her face buried in her knees, and her arms wrapped around her legs. She's sobbing with such force her whole body shakes, but the only sound she makes is stifled whimpers.
<<talk "player">>Found you.<</talk>>\
Though your tone is relieved, Jen twitches at the sound of your voice before slowly looking up at you. Her eyes are red from crying, tears streaking marks down her face.
<<talk "jen">>S-stranger...?<</talk>>\
Her voice hiccups as the tries to swallow back the sobs wracking her slender frame, but then she breaks down into renewed tears all over again. Her sobs shift into a wail of despair as she buries her face again.
<<talk "jen">>She hates me! She hates me! She hates me!<</talk>>\
[[Comfort her.|Submitted Jen and Yami Interactive Living Room Scene 1q]]
[[Slap some sense into her.|Submitted Jen and Yami Interactive Living Room Scene 1r]]
Submitted by Asura <<addtime { minute : 3 }>><<set $jen.trust += 1>>As you wrack your brain for a potential hiding spot, an obvious answer jumps out at you.
<<talk "thought">>Maybe she went to the stables?<</talk>>\
Crossing the lawn towards the stable, you smirk; absolutely certain you'll find Jen petting, feeding, or otherwise interacting with the horses.
<<talk "thought">>That's gotta be it! What girl doesn't like horses?<</talk>>\
Triumphantly throwing open the stable door... you see no sign of her, though the horses nicker softly at the sight of you. Frowning, you check the stalls, getting nuzzled in the process.
<<talk "thought">>Huh. I guess Jen doesn't... weird.<</talk>>\
Absently petting one of the horses' snouts, you quickly check to make sure they have food and then set off to continue your search.
[[Her bedroom.|Submitted Jen and Yami Interactive Living Room Scene 1h]]
[[The kitchen.|Submitted Jen and Yami Interactive Living Room Scene 1i]]
[[The pantry.|Submitted Jen and Yami Interactive Living Room Scene 1j]]
[[The laundry room.|Submitted Jen and Yami Interactive Living Room Scene 1k]]
[[The attic.|Submitted Jen and Yami Interactive Living Room Scene 1l]]
[[The garage.|Submitted Jen and Yami Interactive Living Room Scene 1n]]
[[The forest.|Submitted Jen and Yami Interactive Living Room Scene 1o]]
[[The front gate.|Submitted Jen and Yami Interactive Living Room Scene 1p]]
Submitted by Asura <<addtime { minute : 5 }>>You run through every part of your estate in your mind, trying to come up with places someone would go if they wanted to hide. Where //Jen// would go if she wanted to hide.
<<talk "thought">>Wait. What about the garage? She might view the car as a safe space...<</talk>>\
You hurry out of the house and burst into the garage with an air of triumph. You flip the light on and as the overhead bulbs buzz into life, you see... the car, Yami's motorcycle, various tools and other pieces of equipment, cans of oil and windshield washer fluid. But what you do //not// see is Jen, even when you open up the doors of the car to see if she's skulking in the back like she did once before.
<<talk "player">>Dammit!<</talk>>\
You run a hand through your hair, trying not to get too frustrated.
<<talk "thought">>No, no, it's OK. She hasn't been gone long, she can't have hurt herself too badly... I hope.<</talk>>\
You take a steadying breath and try to think of somewhere else Jen might have run off to.
[[Her bedroom.|Submitted Jen and Yami Interactive Living Room Scene 1h]]
[[The kitchen.|Submitted Jen and Yami Interactive Living Room Scene 1i]]
[[The pantry.|Submitted Jen and Yami Interactive Living Room Scene 1j]]
[[The laundry room.|Submitted Jen and Yami Interactive Living Room Scene 1k]]
[[The attic.|Submitted Jen and Yami Interactive Living Room Scene 1l]]
[[The stables.|Submitted Jen and Yami Interactive Living Room Scene 1m]]
[[The forest.|Submitted Jen and Yami Interactive Living Room Scene 1o]]
[[The front gate.|Submitted Jen and Yami Interactive Living Room Scene 1p]]
Submitted by Asura <<addtime { minute : 4 }>>Glancing out over towards the forest, you question whether Jen might have run into it seeking solitude. Grimacing at the prospect, you scan the tree-line for any of her.
<<talk "thought">>If she's in there, it'll take forever to find her...<</talk>>\
Just as you're about to give up hope of ever finding her, you suddenly recall that Jen suffers from hay-fever and thus //hates// being out in the wilderness.
<<talk "thought">>So there's no way she'd be hiding outside!<</talk>>\
Snapping your fingers triumphantly and crossing a few items off your list of places Jen could be hiding, you head off to search elsewhere.
[[Her bedroom.|Submitted Jen and Yami Interactive Living Room Scene 1h]]
[[The kitchen.|Submitted Jen and Yami Interactive Living Room Scene 1i]]
[[The pantry.|Submitted Jen and Yami Interactive Living Room Scene 1j]]
[[The laundry room.|Submitted Jen and Yami Interactive Living Room Scene 1k]]
[[The attic.|Submitted Jen and Yami Interactive Living Room Scene 1l]]
[[The garage.|Submitted Jen and Yami Interactive Living Room Scene 1n]]
[[The front gate.|Submitted Jen and Yami Interactive Living Room Scene 1p]]
Submitted by Asura <<addtime { minute : 6 }>>A horrid thought suddenly occurs to you.
<<talk "thought">>What if she tries to leave the grounds? What if she tries to do something truly awful?<</talk>>\
Your heart pounds in your ears as you set off for the front gate at a full sprint. By the time you arrive at the gate you're more out of breath than you'd care to admit. Leaning against the wall as you catch your breath, you see that it's still firmly shut and that Jen is nowhere in sight, though you don't know whether to be relieved or upset about that. Once you've sufficiently recovered, you test the gate to make sure it's thoroughly locked before turning away, trying to think of somewhere else as you head back towards the manor.
[[Her bedroom.|Submitted Jen and Yami Interactive Living Room Scene 1h]]
[[The kitchen.|Submitted Jen and Yami Interactive Living Room Scene 1i]]
[[The pantry.|Submitted Jen and Yami Interactive Living Room Scene 1j]]
[[The laundry room.|Submitted Jen and Yami Interactive Living Room Scene 1k]]
[[The attic.|Submitted Jen and Yami Interactive Living Room Scene 1l]]
[[The garage.|Submitted Jen and Yami Interactive Living Room Scene 1n]]
[[The forest.|Submitted Jen and Yami Interactive Living Room Scene 1o]]
Submitted by Asura <<addtime { minute : 6 }>>Kneeling next to Jen, you wrap your arms around her in a hug, gently squeezing her.
<<talk "player">>Shh... shh... Yami doesn't hate you. She doesn't hate you.<</talk>>\
<<talk "jen">>You s-saw her... you h-heard her...!<</talk>>\
You hug her tighter as she trembles, sliding her hood down to reveal her hair as you try to think of a response that will sooth her anguish.
<<talk "player">>Yami was... angry. And when they're angry, people tend to say and do things on impulse... things they don't really mean...<</talk>>\
<<talk "jen">>I know that, I'm not an idiot. Well, I mean I am now...<</talk>>\
She trails off, and when she speaks again her voice is barely audible, as though she's speaking to herself.
<<talk "jen">>Stupid, stupid, stupid...! I should have known it was too good to be true...<</talk>>\
You frown, not certain if you heard her properly. Leaning back, you steady her shoulders with your hands.
<<talk "player">>What was that, Jen?<</talk>>\
Jen doesn't react to your voice, continuing to mutter to herself as though she can't hear you.
<<talk "jen">>I should have known. I... I don't get rest, I don't get peace. I don't get to be happy or in lo... it's just me and the demons.<</talk>>\
Your heart aches as you pull her closer, hugging her even tighter.
<<talk "player">>That's not true, Jen. Not true at all.<</talk>>\
While she makes no effort to break free of your hug, Jen continues mumbling to herself for some time, totally oblivious to the world around her. After a while she falls silent except for great, shuddering gasps of breath as she continues to tremble and sob. All throughout, you continue to hold her, stroking the back of her head and whispering that everything will work out in the end, but nothing seems to be getting through to her.
<<talk "thought">>Dammit... this isn't working. I need to try a different approach.<</talk>>\
[[Take her downstairs to confront Yami.|Submitted Jen and Yami Interactive Living Room Scene 1s]]
[[Slap some sense into her.| Submitted Jen and Yami Interactive Living Room Scene 1r]]
Submitted by Asura <<addtime { minute : 3 }>><<set $jen.affection += 3>><<set $jen.fear -= 2>>Looking down at Jen's trembling form, a surge of disgust, contempt, and anger wells up from a dark place deep inside you.
<<talk "thought">>What would Great-Uncle Dave do...?<</talk>>\
The answer is obvious: torture Jen to death for his own sadistic amusement, leaving her even more mentally and physically broken than she already is. But perhaps, if he was in a //very// - almost out-of-character - generous mood, he just might show some tough love. As you approach, Jen stirs slowly, looking up at you... and you slap her across the face, hard enough to snap her head to the side.
<<talk "player">>Quit your goddamn whining and stop feeling sorry for yourself!<</talk>>\
As a red mark forms on her cheek, Jen stares up at you in shock and horror. Her mouth opens and closes wordlessly as she raises her hand to touch her face.
<<talk "player">>So you and Yami had a fight? Big deal! That's just what happens when you're in a goddamn adult relationship!<</talk>>\
Jen winces at your harsh tone, but you're not sure your words are getting through to her or if she's still in shock. Pinching the bridge of your nose, you suck in a deep breath in an effort to calm yourself a little.
<<talk "player">>Clearly, you've never been in a real relationship with someone before have you? News flash: everyone has fights, disagreements, falling-outs... whatever you want to call them. It's part of what makes us human.<</talk>>\
Softening your tone slightly, you fold your arms and pace in the limited space you have.
<<talk "player">>That said, it also makes reconnecting with that person all the more satisfying. Do you get what I'm saying?<</talk>>\
Tears begin to well up in Jen's eyes as she stares at you.
<<talk "jen">>Stranger, you... you... hit... me...!<</talk>>\
Before she can take off, you grab her by the shoulders and hold her as she squirms to get away.
<<talk "player">>To get your attention and snap you out of your pity party! Goddamnit, Jen! Get a hold of yourself and //listen// to what I'm saying! I'm no therapist, but it's clear that you and Yami both have deeply-rooted issues. You're not going to be able to work through them overnight and there's bound to be some friction, but-<</talk>>\
With a surge of strength you wouldn't have expected from the slender girl, Jen breaks away from your grip... and promptly trips over her own feet, sprawling onto the floor of the servants' quarters. Sniffling, she turns her head to look up at you.
<<talk "jen">>I thought you were my friend... I should have known better...!<</talk>>\
Sobbing, she takes off at a run... and collides headfirst into Yami. The impact knocks Jen flat on her ass, leaving her dazed for several seconds. Shaking her head, she looks up at Yami with an expression of anguish and terror.
<<talk "jen">>Yami...!<</talk>>\
She cringes as Yami stares down at her, clearly expecting to be yelled at some more or even attacked.
<<talk "jen">>I'm sorry! I'm sorry! I'm sorry! I'm-<</talk>>\
Yami drops to one knee and cups Jen's head, tilting it to examine the hand-shaped imprint on her cheek. Jen trembles at Yami's touch, <<if $jenYami gte 9>>but can't seem to stop herself from leaning into it<<else>>tears beading in her eyes<</if>>\. Closing her eyes, Yami pulls Jen to her feet and hugs her, a silent conversation seeming to pass between them. Jen goes rigid, then slowly relaxes. Finally, she begins to cry. You see tears mist Yami's eyes as well, and for several seconds they stand silently, gazing into each other's eyes.
<<talk "jen">>I didn't want to hurt you...! I thought you hated me, but... but Stranger told me to g-get a grip and m-make up with you... t-that every couple has f-fights and needs to work through things together...<</talk>>\
Fresh tears spill out of Jen's eyes and she squeezes Yami as tightly as she can.
<<talk "jen">>Can you forgive me?<</talk>>\
Yami nods silently, kissing Jen's forehead. Jen trembles, sniffling.
<<talk "yami">>Jen... I shouldn't have yelled at you. I have... a lot of anger... but that doesn't excuse me hurting you... You're not... an enemy. You're my //nakama//... no, more than that...<</talk>>\
Jen sniffles again, managing a shaky smile.
<<talk "jen">>We're both fucked up... but I... I forgive you. We can work through things... together?<</talk>>\
Jen concludes with a note of wary hopefulness. For a moment it looks like Yami might refuse and pull away, but then she sighs and nods. Jen hugs her with a grateful smile, standing on her tiptoes to kiss her.
<<talk "thought">>I guess that's that, then. Job well done. Percussive maintenance really does work with everything.<</talk>>\
Your satisfied grin falters as Yami touches the handprint on Jen's cheek and Jen turns her head to shoot you a tear-streaked but surprisingly defiant glare. Yami's eyes follow Jen's gaze, zeroing in on you. <<if $yami.affection gte 400>>Her glare is glacial as she pulls Jen into a protective hug before stepping between you and her, sinking into a fighting stance.<<else>>Rage and murderous intent blaze in her glare as she steps between you and Jen, sinking into a fighting stance.<</if>>\
<<talk "yami">>//<<print $player.lastName>> <<print $player.firstName>>, kubi o aratte matteiro,// <<if $yami.affection gte 400>>//kisama//!<<else>>//kono kasu//!<</if>><</talk>>\
You have no clue what Yami said, but the <<if $yami.affection gte 400>>hate<<else>>rage<</if>>\ in her voice makes her intent to attack you readily apparent. Stuck in the narrow space of the attic, you have almost no room to dodge... but Jen abruptly hugs her from behind - preventing her from taking more than a step forward.
<<talk "jen">>Why, Stranger? I thought you were my friend... why did you hit me?<</talk>>\
Scoffing, you brush yourself off in as dignified a manner as you can manage.
<<talk "player">>Because you were being a little bitch. I had to snap you out of your pity party //somehow//.<</talk>>\
Jen looks like she doesn't know whether to be more disgusted by your logic or your triumphant, faintly smug tone.
<<talk "jen">>That's not how you...! Ugh, physically assaulting someone to get their attention is... is wrong!<</talk>>\
Her grip on Yami tightens and she stares at you in utter disbelief.
<<talk "jen">>If you apologize for hitting me right now, I might consider forgiving you...<</talk>>\
You scoff, folding your arms and sneering contemptuously at her.
<<talk "player">>Apologize? What are you, stupid? It worked, didn't it? You should be //thanking// me for getting you and Yami back together.<</talk>>\
Jen goes quiet for a moment, though her glare would be enough to make even the hardiest person's blood run cold. Yami's own glare intensifies into an expression of raw murderous outrage, her hands moving to where her sword should be before balling into white-knuckled fists.
<<talk "yami">>Requesting permission to kill...<</talk>>\
It takes a moment for it to hit you that she's speaking to Jen and not you. Cracking her knuckles, Yami rolls her neck and then flashes a bloodthirsty grin at you as she resumes her fighting stance. Jen appears to take her time mulling it over - even seriously contemplating it - then shakes her head.
<<talk "jen">>Request denied. He's not worth it.<</talk>>\
You stew in indignation at Jen's coldly dismissive tone, though you can't help but feel begrudgingly impressed that the usually timid girl has teeth after all. Yami scoffs but nonetheless acquiesces; reluctantly shifting out of her fighting stance, though her glare continues unabated.
<<talk "jen">>Clearly you're not the man I thought you were, Stranger. You and I have nothing more to say to each other.<</talk>>\
She turns away from you with a note of finality, stepping out of the attic towards the door of the servants quarters. As she gets halfway across the room, you speak.
<<talk "player">>So, what, you're leaving? Where will you go?<</talk>>\
Jen pauses and looks over her shoulder at you, giving you a searching look as if trying to find some trace of the person she thought she knew. Then her gaze hardens and she looks away.
<<talk "jen">>That's none of your business. Yami, do you mind giving me a hand packing my stuff?<</talk>>\
<<talk "yami">>Not at all. Just give me a sec.<</talk>>\
Jen nods and exits the room, Yami following her with her eyes. As her footsteps recede towards the entrance hall, Yami abruptly turns and sucker-punches you in the stomach. Even though she's holding back, the force of the blow doubles you over and leaves you crumpled on the floor. As you wheeze, trying to regain your breath enough to curse her out, she glares contemptuously down at you.
<<talk "yami">>Consider that my letter of resignation, //kisama//. I'll see myself out.<</talk>>\
Without waiting for you to reply, she turns and exits the servant's quarters, slamming the door behind her.
[[Continue.|Submitted Jen and Yami Interactive Living Room Scene 1t]]
Submitted by Asura <<addtime { minute : 3 }>><<set $jen.affection -= 25>><<set $jen.fear += 50>><<set $jen.trust -= 25>><<run $yami.deleteFlag("contact")>><<run $yami.addFlag("rejected")>><<run $yami.addFlag("hate")>>Kneeling next to Jen, you slide your arms under her knees and around her back. She stirs at this contact, looking at you in wordless confusion.
<<talk "player">>Come on, Jen. Let's get you downstairs.<</talk>>\
You smile gently at her... and are caught completely off guard as she thrashes to get away, pushing against your face and chest with such urgency that she's almost slapping you.
<<talk "jen">>No! I-I can't...! I... I...<</talk>>\
As you release her, afraid she'll hurl herself into a stack of heavy boxes and cause them to collapse, she balls up even tighter for a moment, sobbing harder than ever. After several seconds, she peers over her knees - her eyes red and puffy from crying.
<<talk "jen">>I can't... I can't face her... after what I said...<</talk>>\
That's when it hits you. Jen isn't upset with Yami for hurting her, she's upset with herself for having set Yami off and thinks that Yami //should// hate her for their misunderstanding. Lowering yourself back down, you sit next to her.
<<talk "player">>Easy, easy...<</talk>>\
You consider telling Jen about Yami melting down into a sobbing wreck of anguish and despair after she ran out of the living room, but decide to hold that card close to your chest for now.
<<talk "player">>Look, why don't you tell me what happened, Jen? I might be able to help.<</talk>>\
In-between sobs, Jen tries to recount the events, interrupted by large gasps for breath and choking up. As she continues, you notice her version of events does not cast her in a favorable light and would give an outside observer the impression that Jen is the most-reprehensible and irredeemable person to have ever walked the Earth in the history of humanity - if not life itself.
<<talk "thought">>There's having a low self-esteem and then there's Jen...<</talk>>\
After she concludes, you reach out and touch her shoulder in a reassuring manner.
<<talk "player">>So... let me get this straight... you were making out with Yami and when things started getting a little... intense... she got a little too rough and accidentally hurt you. When you asked her to be more gentle and she got a little overcautious, you poked a little fun at that she lashed out at you?<</talk>>\
You can't quite tell if she nods or it's another little shudder, but either way she doesn't - or can't - answer. Sighing, you run your fingers through your hair.
<<talk "player">>The way I see it... Yami puts on a tough-girl act and keeps people at arms' length because she's scared. I don't know what she's told you about herself, but if even half of that shit is true she's lost a lot of people she cared about. She's put up walls around her heart to avoid getting hurt any more than she already has been... but somehow you managed to get in. And that scared her. But she still let you in.<</talk>>\
Jen processes this silently, something in what you're saying clearly resonating with her. As she opens her mouth to say something you shake your head.
<<talk "player">>Just let me finish, Jen. She let you in. And yeah, you hurt her feelings by teasing her over not wanting to hurt you and she hurt your feelings by kinda overreacting and blowing up in your face. But that doesn't mean that she hates you or that you're an irredeemable scumbag.<</talk>>\
Closing her eyes, Jen looks away and mumbles under her breath.
<<talk "jen">>Doesn't feel that way to me...<</talk>>\
Still, she's stopped crying, aside from a few sniffles. Laying a hand on her shoulder, you offer her a reassuring smile.
<<talk "player">>Take it from me, //every// couple gets into fights and arguments and disagreements and what-have-you. It's part of being in adult relationships. The two of you are more similar than you realize, but while you've focused your trauma into - to be blunt - a completely absurd degree of self-loathing, Yami's doubled down on channeling her trauma into an unhealthy amount of rage and hatred. Neither of you are going to be able to overcome that level of dysfunctionality overnight. It takes a lot of hard work and support and more-often-than-not professional help.<</talk>>\
You pause to take a breath, pressing your finger to Jen's lips when she opens her mouth to speak.
<<talk "player">>Does it suck? Majorly, but it doesn't have to be the end of the world if you both make the effort to reconcile and learn from your mistakes. Yami no-doubt regrets yelling at you, and once she's calmed down I'd be willing to bet a dollar she'll be beating herself up over it just as much as you are. Assuming she can let go of her edginess enough to apologize for lashing out at you, will you apologize for teasing her?<</talk>>\
You pull your finger away from Jen's lips and look at her expectantly. Closing her eyes, she scrunches up her face for a few seconds, and when she opens them there's the faintest embers of determination burning in her gaze.
<<talk "jen">>Of course I will. W-what kind of stupid question is that?<</talk>>\
She manages a half-hearted chuckle, wiping her face off on her sleeve.
<<talk "jen">>Adulting sucks, doesn't it?<</talk>>\
Letting out a chuckle of your own, you nod and stand upright, holding out your hand to help her to her feet. She starts to reach out to take it, then hesitates, the embers dying as uncertainty takes hold of her again.
<<talk "player">>You know, Yami feels terrible about yelling at you. Maybe just as bad as you feel for teasing her. The moment you ran out of the room, she realized how badly she hurt you and broke down crying.<</talk>>\
Conflicting emotions seem to battle across Jen's face, though she doesn't try to conceal it. Sighing, you realize that despite everything you've said she's still not convinced.
<<talk "player">>You don't believe me, do you?<</talk>>\
You frown as Jen closes her eyes and slowly shakes her head, pursing her lips before she speaks.
<<talk "jen">>I... I honestly don't know.<</talk>>\
She looks up at you, pain and sorrow and confusion wrought into her features. Tears glisten in her eyes as they flicker to your outstretched hand.
<<talk "player">>Come with me. Let me show you.<</talk>>\
Jen sniffles again, but takes your hand. You pull her to her feet, and she allows you to guide her out of the servants' quarters.
[[Continue.|Submitted Jen and Yami Interactive Living Room Scene 1u]]
Submitted by Asura <<addtime { minute : 3 }>><<set $jen.trust += 1>>It takes a few minutes before you recover enough to move without feeling like vomiting your intestines. Leaning heavily on the clutter of the attic, you limp your way towards the door leading to the entrance hall, gritting your teeth in pain.
<<talk "thought">>Fucking bitch... if she didn't quit I'd fire her ass...!<</talk>>\
Making your way to the entrance hall, you watch as Jen - already having gathered her meager belongings, says her goodbyes to the other girls - exchanging more than a few tearful hugs. As she walks towards the door, Yami calls out to her as she comes jogging up.
<<talk "yami">>Hey, Jen! Wait up!<</talk>>\
Jen turns, clearly psyching herself up for a painful goodbye, but is caught off-guard by Yami's next words.
<<talk "yami">>I've had enough of this shithole town to last a thousand lifetimes. What do you say we travel together? See the country, maybe even the world?<</talk>>\
Jen processes Yami's words and then nods, tearfully throwing her arms around her in a tight embrace. Yami returns it, kissing the top of Jen's head; and together they head down to Yami's room.
It takes almost half an hour even with help from the other girls, but eventually all of Yami and Jen's belongings are packed onto Yami's motorcycle. You watch from the window of the Master Bedroom as Yami and Jen say their goodbyes to the other girls. Astride her motorcycle, Yami revving the engine as Jen nestles behind her, clinging tightly to her back. Looping around the fountain, Yami shoots you one last glare before she accelerates down the driveway, taking Jen with her.
[[End.|master bedroom]]
Submitted by Asura <<addtime { minute : 3 }>><<set $jen.affection -= 25>><<set $jen.fear += 50>><<set $jen.trust -= 25>><<run $yami.deleteFlag("contact")>><<run $yami.addFlag("rejected")>><<run $yami.addFlag("hate")>><<run $jen.deleteFlag("owned")>><<set $jen.home to setup.Character.Home.Jen>><<run $jen.addFlag("left")>>Yami isn't in the living room anymore, but it doesn't take too long to find her. The door to her bedroom is ajar, and the normally carefully organized contents are strewn about - the futon haphazardly tossed aside and crumpled. As your eyes adjust to the darkness, you see Yami is curled into a ball in the far corner much as Jen had been in the attic, her body shaking, though you can't tell if it's with despair or rage.
Nudging the door open further with your foot, you step aside to let Jen peer into the room. As she surveys the room, she lets out a soft sound that could either be a gasp or a moan. Yami stirs slightly, a strangled noise escaping her throat as she clenches fistfuls of her shirt.
Jen approaches Yami, silently stepping past and through the mess, to crouch next to her. When Yami doesn't react, she slowly reaches out. Her hand stops in hesitation twice but she finally works up the courage to place a hand on Yami's shoulder. You brace yourself for Yami to explode in anger and lash out at Jen and clearly Jen herself expects something similar to occur as she tenses up.
Instead, Yami slowly raises her head to reveal that she too has been crying.
<<talk "yami">>Jen...? Why... why are you here?<</talk>>\
Her eyes flicker across Jen's body, as though she can't believe what she's seeing.
<<talk "jen">>I'm here to see you. Now shh...<</talk>>\
Kneeling, Jen reaches out and pulls Yami into a hug, making soothing sounds as she does so. Yami jerks away, toppling to the floor.
<<talk "yami">>No, no, no... you can't... just... leave me! I'm too dangerous! Nothing but a monster!<</talk>>\
Yami scrabbles to get away from Jen, her eyes wild with panic and terror. Any second now she's going to lash out, attack Jen to "protect" herself. Gritting your teeth, you prepare to intervene but Jen gives you a look that could freeze magma. She allows Yami a little more space, but doesn't back down. She keeps her tone soothing.
<<talk "jen">>You're not a monster, Yami. You're just scared...<</talk>>\
Yami shakes her head wildly, clawing at her shoulders and arms with her fingers.
<<talk "yami">>Afraid? No... I'm not afraid of anything! All that's left in me is rage and hatred!<</talk>>\
Jen shakes her head as Yami lets out a bitter, twisted laugh; whispering 'That's not true.' but Yami pays no attention to her.
<<talk "yami">>Admit it! //You're// afraid of //me// - and you //should// be! I hurt you! That's all I'm good for, is hurting and killing! So go ahead and leave, for your own safety, before you wind up dead like everyone else!<</talk>>\
Jen flinches at Yami's harsh tone, but she doesn't move.
<<talk "jen">>Don't try and scare me away. Don't try to push me out. You've a bit of a temper, but that doesn't make you a monster. We just need to find healthy outlets for it, and that's something we can work on... together.<</talk>>\
Yami falters, staring at Jen incredulously, and Jen takes the opportunity to pull her into a hug. Yami trembles, her fingers twitching as she struggles between conflicting emotions and desires. Her fingers curl into claws and she slowly reaches up to grab fistfuls of Jen's hoodie. For a moment you think she's going return Jen's hug, but instead she rips Jen away and recoils, slamming into the wall.
<<talk "yami">>Stop it! Stop pretending you don't hate me! I hurt you! You, who've been hurt more than enough already... and I just made things worse, like I always do...!<</talk>>\
Yami backs away from Jen into the opposite corner of the room, clawing at her head with her fingers.
<<talk "jen">>I don't hate you, Yami. If I did, I wouldn't be here right now.<</talk>>\
Slowly approaching, Jen reaches towards Yami with a concerned expression, stopping just outside of arms' reach.
<<talk "jen">>I'm sorry, Yami. I should've thought before I spoke, but I... I've used sarcasm as a defense for so long I don't always know I'm doing it. I sure as hell don't hate you. To be honest, I thought //you'd// hate //me//.<</talk>>\
Yami grimaces, breathing deeply in an attempt to calm herself, but it's clear she's still distraught.
<<talk "yami">>H-hate you? I could never hate you, Jen... I was angry, yes... but that's no excuse for... for what I did...! You... you're the one light in the abyss...!<</talk>>\
<<talk "jen">>T-that's not what the demons said. But they're wrong. I was wrong.<</talk>>\
She falters, hugging herself and looking away, then to you.
<<talk "jen">>You wanna know what changed my mind?<</talk>>\
Yami tilts her head, confusion and curiosity briefly winning over anguish.
<<talk "yami">>Why... what made you change your m-mind?<</talk>>\
Stepping closer, Jen takes hold of Yami's upper arms in a not-quite hug, then motions towards you with her head.
<<talk "jen">>Mister Nosey over there. He's surprisingly wise for a creepy voyeur.<</talk>>\
She looks up at you and gives you a watery yet teasing grin. Yami jolts as though noticing you for the first time, then growls and turns to glare at you as she steps protectively between Jen and where you're standing.
<<talk "player">>Fantastic, and now she's mad at me instead of herself...<</talk>>\
Muttering under your breath, you hold up your hands in protest.
<<talk "player">>Yeah, thanks a lot Jen. I just happened to overhear the tail-end of your argument, that's all.<</talk>>\
Jen scoffs and laughs, rolling her eyes - though you can tell it's a pale façade of her usual self.
<<talk "jen">>Oh, don't play innocent. We've caught you once or twice and I'm sure you've done it more.<</talk>>\
Returning her attention to Yami, she hugs the other woman from behind.
<<talk "jen">>It's okay, Dark Eyes. It's okay.<</talk>>\
Yami shudders, grimacing, and pulls away from Jen.
<<talk "yami">>No... it's not OK, Jen... I //hurt// you...<</talk>>\
Growing increasingly agitated, she grips the sleeves of her top so tightly you wonder if she's trying to rip them off, or tear through them to claw at her arms. Jen pulls her hands away, squeezing them reassuringly.
<<talk "jen">>And I hurt you, so let's just call it even.<</talk>>\
With a soft sigh, she glances at you for a moment before refocusing on Yami. When she next speaks, you have to strain to hear her.
<<talk "jen">>We both made mistakes. It happens. I don't blame you. I never did. I was more scared I'd lose you. You're my Dark Eyes and I... l...<</talk>>\
She trails off, apparently struggling to find the right words.
<<talk "jen">>I can't... I //won't// lose you. Not like this.<</talk>>\
Yami shudders, tears beading in her eyes as she shakes her head vehemently.
<<talk "yami">>You... you deserve so much better than me...<</talk>>\
<<talk "jen">>No. No! Don't talk like that.<</talk>>\
<<talk "yami">>But it's true... I'm a monster. All I can do is fight and hurt and kill. You deserve someone who's kind and gentle, who treats you with the respect you deserve...<</talk>>\
Jen spins Yami around and leans in to her ear. She speaks so softly it takes all of your eavesdropping ability to overhear her.
<<talk "jen">>Listen to me. No, listen. You aren't a monster. You got that? You are //not// a monster. Maybe you were once, I don't know. But you're different now. Show the world - show yourself - who I //know// you are.<</talk>>\
Yami shudders, staring at Jen with a wide-eyed expression of grief and disbelief.
<<talk "jen">>Show them the person I <<if $jenYami gte 9>>love<<else>>lo... I care for<</if>>. I know it's tough, I know it's scary. But you can do it. I know you can. Have you considered that maybe it's //you// that deserves //me//?<</talk>>\
Yami shakes her head incredulously, trying to pull away from her. She lets out a bitter, broken laugh, clutching her forehead with one hand as the other curls into a trembling fist.
<<talk "yami">>You're right, Jen... you don't know me. <<if $jenYami gte 10>>I've always been a fighter, even before my own bloody grandfather had me used as a lab-rat in his sick quest for godhood.<<elseif $jenYami gte 9>>I've always been a fighter, even before I was used as a lab-rat.<<else>>I've always been a fighter, ever since I was just a kid...<</if>> I've killed so many people... some, I was just following orders, just doing my job... but others, it was because I //wanted// to... because I //enjoyed// it. How can you say you <<if $jenYami gte 9>>love<<else>>care about<</if>> someone with so much blood on their hands?<</talk>>\
Jen pauses as she processes what Yami's saying, then holds her even tighter. Although she whispers her reply, her voice carries across the dark room.
<<talk "jen">>Like this: I <<if $jenYami gte 9>>love<<else>>care about<</if>> you.<</talk>>\
Even through the darkness you can tell Yami's growing flustered as Jen gently strokes her head, ghosting fingers down her cheeks.
<<talk "yami">>W-were you not listening when I said I've killed dozens - maybe //hundreds// - of people? What can you call someone... some//thing//... like me, except a monster?<</talk>>\
If Jen is shaken by this statement, she doesn't show it. Instead, she grins ever so slightly at this.
<<talk "jen">>Oh, is that a challenge? Well, for starters there's 'Miss Tall, Dark and Scowly'... my personal favorite 'Dark Eyes'... or we could just go with the classic 'Yami' If you like. And I //could// always think up some more, but...<</talk>>\
She trails off as her expression turns somber, that flash of irreverence dying as quickly as it sparked.
<<talk "jen">>I don't pretend to know the circumstances around your past; or if any of the people you say you killed were innocent or if they all had it coming. What I //do// know is that that's not the Yami I know. The one I know is quiet and brooding, sure - maybe a //bit// grouchy sometimes - but that's all smoke and mirrors. The //real// Yami would never hurt anyone here... When she shines through that smokescreen, there's a woman who's funny, gentle, kind and loyal. That is //my// Dark Eyes. We all have a past here - you know that. What matters now, I suppose, is if we continue to let it control us, or... or...<</talk>>\
She trails off, looking uncertain, haunted. Then with a soft exhalation, Jen's pained expression passes like a dark cloud across the sun. She tilts her head to look at Yami with a determined expression.
<<talk "jen">>You'll never get me to say you're a monster, Yami. Never. And even if you //are//... you're //my// monster.<</talk>>\
It's clear to you that Jen is trying to be teasing, the ghost of a wry grin forming on her face. Still, something about it strikes you as eerie, even sinister; and you have a sudden mental image of a princess whispering sweet nothings to a dragon in order to coax it to protect her. You quickly dismiss it as a side effect of Yami's naturally intimidating presence - which, admittedly, has been greatly diminished.
Yami stares at Jen with bewildered incredulity, shaking her head as she staggers back and slumps against the wall. You've never seen the warrior look so scared and distraught and vulnerable before - though you're not sure if she's afraid of herself or of Jen. Jen pauses and looks at Yami in concern as she clutches her head, speaking through tightly-clenched teeth.
<<talk "yami">>//Itai//...! //Itai//...!<</talk>>\
Yami slides down to the floor until she's sitting, hunched forward and gripping her head as though in agonizing pain.
<<talk "jen">>Yami?<</talk>>\
Jen quickly moves to kneel beside Yami again and hugs her comfortingly, pulling her arms away and planting soothing kisses on Yami's forehead.
<<talk "jen">> I have no idea what you just said, but I hope it's a good thing?<</talk>>\
Turning to look at Jen, Yami groans and shakes her head.
<<talk "yami">>Not... good... It hurts... Everything hurts...!<</talk>>\
As Yami tries to pull away, Jen pulls her forward so that she topples into her lap. Yami tenses, but Jen begins running her fingertips along Yami's forehead and cheeks in a soothing massage.
<<talk "jen">>It's okay. Now come here, Dark Eyes. //My// Dark Eyes. Let me hold you.<</talk>>\
As Yami slowly calms, closing her eyes, you quietly step into the room. Without pausing her face-massage, Jen turns to look at you.
<<talk "player">>You want a hand getting her into bed? The two of you could probably use some rest.<</talk>>\
<<talk "jen">>I've got this, but thank you. And... goodnight, <<print $player.firstName>>.<</talk>>\
Surprised by Jen addressing you by-name instead of her customary 'Stranger', you step out of the room, closing the door behind you... though as usual the latch doesn't quite catch. Curiosity getting the better of you, you walk down the hall, then quietly sneak back to the door and peek inside.
Letting go of Yami, Jen walks around the futon and begins undressing, pausing after she removes her hoodie.
<<talk "jen">>We'll be okay, Dark Eyes. I absolutely promise you we'll be okay. It's okay.<</talk>>\
Yami grimaces and shakes her head, looking at Jen with a pained expression.
<<talk "yami">>How...?<</talk>>\
Yami repeats her question in a shuddering voice.
<<talk "yami">>How...?<</talk>>\
Jen pauses, seriously considering Yami's question. After several seconds of contemplation, however, she merely shrugs and shakes her head.
<<talk "jen">>I wish I knew. But we'll work it out. Together.<</talk>>\
Smiling softly, Jen guides Yami back over to the futon and strips to her bra and boyshorts. For a moment it almost looks like she'll strip naked, but then she turns and shoots a pointed glance at where you're watching. Wagging her finger at you, she then turns to look at Yami.
<<talk "jen">> Come on, let's get into the... bed? Eh, I suppose it's a type of bed. We'll both be more comfortable than just sitting on the floor.<</talk>>\
Turning back to the futon, she pulls one of the edges of the covers back.
Forcing herself to her feet, Yami numbly complies, shedding her jacket, shirt, and pants. In her sports bra and boxers, she collapses onto the futon. Curling up into the fetal position, she looks up at Jen.
<<talk "jen">>It's okay. It's okay.<</talk>>\
Jen settles next to Yami, pulling the quilt over them and holding her once more.
<<talk "jen">>You're okay. I'm here and I'm not going anywhere.<</talk>>\
You can't see what's happening, but you think Yami is slowly - //very// slowly - starting to relax.
<<talk "yami">>Jen... I'll try... I'll try to be better... to be the person you deserve... I can't promise I'll succeed, but I'll try...<</talk>>\
You can't see Jen's face, but her voice is quieter than usual, choked with affection.
<<talk "jen">>You already have, dear heart. You already have. Rest now. Get some sleep.<</talk>>\
Jen yawns, her voice growing sleepy. Yami, however, lies awake for several seconds. Raising herself up on her elbows, her eyes stray to the photographs of her parents and the gang she was a member of.
<<talk "yami">>Jen? Please... don't leave me... I've lost so many others, I'm afraid that losing you would... would...<</talk>>\
Jen reaches up and touches Yami's arm, squeezing it gently.
<<talk "jen">>I know. I'm not going anywhere. In fact, I bet we'll wake up to find our arms and legs all tied together in a knot.<</talk>>\
You hear a quiver in her voice that might have been a weak chuckle.
<<talk "jen">>Besides, how could I leave my girlfriend?<</talk>>\
There's a moment of silence that settles over the room like a shroud of gloom, seeming to stretch on for an eternity before Yami replies.
<<talk "yami">>Because I hurt you and... and I might hurt you again... and you've been hurt too much already. How can I protect you when I myself am a danger to you?<</talk>>\
Jen lets out a groan of dismay and props herself up on one elbow to look down at Yami.
<<talk "jen">>We've already gone over all that: I forgive you, so stop beating yourself up over it. Besides, you completely missed the point, silly. You're my girlfriend. You're all mine. I will never leave you.<</talk>>\
Yami scoffs quietly and turns away from Jen, who takes the opportunity to snuggle closer against her back.
<<talk "yami">>You know... some people would take offense to being claimed ownership of...<</talk>>\
There's no anger in Yami's voice, not even coldness. Just a tired sorrow. Jen replies with a noncommittal grunt as she continues to shimmy, trying to get comfortable.
Once Jen stops wriggling, Yami turns around so that they're face-to-face again and seems taken aback by how close Jen is. When she speaks, it sounds more like she's thinking out loud than talking to Jen.
<<talk "yami">>If I'm yours, does that mean you're mine?<</talk>>\
Jen giggles sleepily, and you see her shuffle to close the gap between herself and Yami, their lips ghosting together for an instant.
<<talk "jen">>Damn fucking right I am. Now get some sleep. We can talk more in the morning, alright?<</talk>>\
Yami presses her forehead to Jen, mumbling something inaudible from where you're standing.
<<talk "jen">>Mmm... <<if $jenYami gte 9>>nanight, love<<else>>nanight, Dark Eyes<</if>>...<</talk>>\
Every time Yami makes a noise, Jen softly shushes her until she finally falls asleep. Once Yami's breathing steadies, Jen carefully extricates herself and sits upright... and it's like a crushing weight settles over her. Despite everything she said, it's immediately clear that Jen is still beating herself up mentally. She slumps, trembling violently as she fights to suppress the silent sobs wracking her body. Her brow furrows with consternation as she clenches her teeth, gripping her face with her hands so forcefully you worry she'll cut herself with her fingernails.
<<talk "thought">>Did Jen believe even half the things she just said to Yami? I need to stop her before she hurts-<</talk>>\
Before you can barge into the room, Jen lets out a muffled gasp as she tries and fails to sniffle her sobs. Stirring, Yami reaches up and pulls Jen down into a tight embrace.
<<talk "jen">>Caught me, huh? You're right... it hurts... everything hurts...<</talk>>\
Jen cries as Yami holds her, and you think you see Yami is crying too.
<<talk "yami">>It'll be okay... like you said, we'll work through this... together...<</talk>>\
As Yami holds her protectively, Jen allows herself a small smile as she shuffles her head to nuzzle against Yami's neck and shoulder - exposing her usually-hidden eye. Though she seems to fight it, her eyelids slowly flutter closed.
<<talk "thought">>I think they'll be OK for now...<</talk>>\
With a quiet sigh of relief, you turn to walk away.
[[End.|entryHall]]
Submitted by Asura <<addtime { minute : 12 }>><<run $jen.addFlag("reconciledYami")>>As Jen walks over to gather her things, you see the door open seemingly of its own accord and turn to see Yami standing in the doorway, dressed in a black suit and waistcloth.
<<talk "thought">>How long as she been standing there...?<</talk>>\
Nodding a greeting to you, Yami steps into the room and kicks the door shut, Jen looking up in surprise.
<<talk "jen">>Oh... what are you doing here? Don't tell me - you were eavesdropping, weren't you?<</talk>>\
Yami shrugs noncommittally, looking down at Jen with a somber expression.
<<talk "yami">>Just doing my job making sure that //baka// doesn't wander into traffic or break his neck looking up Anna's skirt when she's on a ladder. Can't help it if I happen to overhear things.<</talk>>\
Jen scoffs and tries to project a veneer of wry sarcasm, but her heart just isn't in it. Her smirk falters before it even forms, and she seems to wilt like a dying flower.
<<talk "jen">>Well... what do you want? I... I'm not really in the mood to chat...<</talk>>\
Stepping closer to Jen, Yami lays a hand on her shoulder, Jen jolting at the sudden contact and looking up into Yami's eyes with wary confusion.
<<talk "yami">>I just want to say that you're wrong. Anna may not be the one, but you'll find someone out there willing - wanting - to love and protect you, to shoulder the burdens that you bear.<</talk>>\
In that moment, you both wish and are thankful that you don't have something to drink, or else you'd do a spit-take.
<<talk "thought">>Wait... is Yami confessing... to Jen?<</talk>>\
You stifle your laughter at the absurdity of this, but - as though she can read your mind - Yami shoots you an annoyed scowl before turning her attention back to Jen.
<<talk "jen">>Wha... what are you saying, Yami?<</talk>>\
Jen pulls away and Yami releases her, folding her arms and looking away - almost flustered.
<<talk "yami">>Just that I... I know your pain more intimately than most.<</talk>>\
Jen opens her mouth to make a snarky comment, then closes it - at a loss for words as she processes this statement. Yami closes her eyes and sighs, shaking her head as she starts to turn away... and then abruptly turns to face Jen with a determined expression, extending one hand in a formal manner.
<<talk "yami">>Jen, would you care to dance with me? It might help take your mind off things.<</talk>>\
It takes Jen a moment to respond, but in that moment she's lost deep in thought. Just as Yami starts to retract her hand with a subdued look of dismay, however, Jen reaches out and takes it. She can't quite meet Yami's gaze, but you can see tears glistening in Jen's visible eye - though whether they're the product of sadness or happiness you can't tell.
<<talk "jen">>Yes... yes, I... I accept.<</talk>>\
[[Stay and watch.|Submitted Jen and Yami Ballroom 1a]]
[[Give them privacy.|southHall]]<<set $jenYami += 1>>Curious as to how this will play out, you take a seat on a bench and watch as Jen hesitantly steps closer to Yami. Her usual stern gaze softening, Yami places her free hand on Jen's back with uncharacteristic gentleness, Jen resting her own free hand on Yami's shoulder. Even without music to guide their steps, they slowly fall into a rhythm and begin to move in a spiraling circle.
<<talk "jen">>What did you mean... when you said you knew my pain? You're not just talking about Anna, are you?<</talk>>\
Yami pauses, pursing her lips, and then sighs.
<<talk "yami">>No... when I was younger... I had a crush on one of my //senpai//. She was... amazing. Beautiful, talented, strong... everything I wasn't. I tried as hard as I could to impress her, but...<</talk>>\
Yami shakes her head sadly.
<<talk "yami">>When I finally worked up the courage to tell her how I felt, she laughed at me. Said I was just a kid who had yet to outgrow the "Class S" romantic friendship phase and graduate to a "real" heterosexual relationship...<</talk>>\
Her voice tinged with bitter anger, Yami trails off and grits her teeth, then shakes her head. You get the sense that there's more to this story than Yami is letting on, but rather than continue she lets out a tense breath and continues dancing.
As they pause, Yami slowly reaches up towards Jen's face, the brunette's eyes flicking to her hand. Jen tenses, flinching, and Yami pauses as Jen steels herself and almost imperceptibly nods. Making eye contact, Yami brushes Jen's hair-curtain up to expose her face, studying the details. After a few seconds of intense scrutiny, you can tell Jen is starting to grow self-conscious.
<<talk "jen">>What is it? Do I have something on my face?<</talk>>\
Yami frowns at the question, then shakes her head.
<<talk "yami">>No. It's just... not what I was expecting.<</talk>>\
Jen arches an eyebrow at Yami, pulling away slightly and looking a little affronted.
<<talk "jen">>Oh? And what //did// you expect? Some sort of hideous monstrosity?<</talk>>\
Yami falters, looking uncharacteristically unsure of herself.
<<talk "yami">>No... you're just... prettier than I expected...<</talk>>\
Jen's sarcastic smirk cracks and she turns away from Yami, her hair-curtain falling back into place.
<<talk "jen">>If you say so...<</talk>>\
Yami turns Jen's motion into a twirl and they resume dancing. As they draw closer, you see that Jen's fingers are clutching fistfuls of Yami's suit and that she seems to be struggling not to cry.
<<talk "jen">>... not pretty enough for Anna...<</talk>>\
Yami stops and cups Jen's chin, tilting her head upwards so that they're looking into each other's eyes again.
<<talk "yami">>That's her loss, then.<</talk>>\
Jen lets go of Yami and steps back, her voice trembling as she fights to keep her emotions under control.
<<talk "jen">>Is it? She's got her happy ending... she's in love with s-someone el... someone who treats her with kindness... All I've got are voices in my head and the luck of the unrequited.<</talk>>\
Yami slows, then pulls Jen into a gentle but firm hug, the somber expression on her face belied by the deep sorrow in her eyes.
<<talk "yami">>Jen...<</talk>>\
Jen pulls away from Yami, wiping her eyes with her sleeve.
<<talk "jen">>Don't get me wrong, I'm happy for her. I hope it works out. Hell, I hope Eve finds someone who treats her like that too. They... they both deserve that.<</talk>>\
For a moment Jen's expression is one of wistful pain, but then she masks it behind a broken smile. Yami frowns, her eyes flicking across Jen's face.
<<talk "yami">>And you don't?<</talk>>\
Yami frowns as Jen responds to her question with a bitter chuckle and a shake of her head.
<<talk "yami">>Jen... you deserve that happiness too.<</talk>>\
Yami dips Jen, raising one of her legs off the ground and leaning her back so that her hair brushes the floor. As she sweeps Jen upright, the brunette looks to be blushing faintly, though you chalk that up to the blood rushing to her face from almost being upside-down.
<<talk "jen">>If you say so...<</talk>>\
Following this, they dance in quiet somberness, Jen resting her forehead against Yami's shoulder.
As they pull away, Jen composes herself and manages a curtsy.
<<talk "jen">>I... I should get back to work. But... thank you. That was nice.<</talk>>\
Yami looks like she wants to say something more but can't find the words, clicking her tongue in frustration. As Jen turns to walk away, Yami suddenly takes her hand and gently kisses the back of it. Jen pauses, a look of surprise coming over her and her face flushing pink.
<<talk "yami">>If you ever need help with anything, just let me know.<</talk>>\
Releasing her, Yami straightens and folds her arms behind her back. Clutching her hand to her chest, Jen nods uncertainly, her eyes lingering on Yami for a moment before she turns to gather her stepladder and duster.
Yami watches, then walks over to the door and holds it open for her. With a brief nod and a murmured
<<talk "jen">>Thank-you...<</talk>>\
Jen - who is already becoming lost in her brooding thoughts, exits the room.
Watching her leave, Yami lets out a sigh and turns to look at you, nodding her head.
<<talk "yami">>If you'll excuse me, boss... that girl's going to trip over something and break her neck.<</talk>>\
Her expression one of somber sorrow, she steps out the door and follows after Jen.
[[End.|$location]]<<set $yami.affection -= 5>><<set $yami.fear += 5>>Soaking in the heat of the sauna, you let out a contented sigh - watching the water vapor eddy from your breath.
<<talk "thought">>Well, time to get out and cool off.<</talk>>\
Just as you open the door to the sauna and are about to step out, the door to the bathing room opens. Alarmed, you automatically duck back into the sauna but keep the door open just enough to see into the room.
<<talk "thought">>Who could it be?<</talk>>\
Yami steps into the bathing room, her clothes matted with sweat and caked with dirt. With a sigh, she steps into one of the alcoves and unbuckles her belt, dropping it onto the bench. Undoing her fly, she slides her pants down her muscular legs and then kicks them off, using her toes to remove her socks. Her top follows next - revealing she's wearing a black tank-top underneath.
[[Stay and watch.|Submitted Jen and Yami Interactive Bathing Room Scene 1a]]
[[Leave before she can undress further.|Submitted Jen and Yami Interactive Bathing Room Scene 1b]]
Submitted by Asura and The Exile
<<addtime { minute : 5 }>><<if $jenYami lt 7>><<set $jenYami += 1>><</if>><<talk "thought">>No bra today? Well... it's not like she really needs one...<</talk>>\
As though sensing she's being watched, Yami tenses up and turns to scan the room. You freeze, hoping she can't see you through the frosted glass of the sauna door. Yami's eyes narrow in a wary scowl, but she gives no indication of having seen you.
Just as Yami grabs the hem of her tank-top and starts to lift it - revealing her abs, the bathing room door opens again. Yami wheels around and sinks into a combat stance, then relaxes when she sees it's just Jen. Not noticing Yami at first, Jen steps into the room - her movements sluggish and melancholy. You see a concerned frown briefly flicker across Yami's face as she watches Jen, then she clears her throat to get the other girl's attention. Jolting with alarm, Jen almost falls over and looks around wildly before spotting Yami.
<<talk "jen">>Oh... Yami... I... umm... didn't see you there. Sorry...<</talk>>\
Jen starts backing away to the door, looking uncertain and embarrassed. Sighing and pinching the bridge of her nose, Yami shakes her head and then waves her in.
<<talk "yami">>Don't worry about it, Jen. It's fine.<</talk>>\
Jen stops moving towards the door, <<if $jenYami gte 6>>smiling warmly at Yami's invitation.
<<talk "jen">>Well, if you insist...<</talk>>\
<<else>>but she still looks uncertain.
<<talk "jen">>Are you sure? I can... umm... come back later, when you're finished...<</talk>>\
<</if>>\
Rolling her eyes, Yami removes her tank-top - exposing her muscular torso and abs.
<<talk "yami">><<if $jenYami lte 6>>I said it's fine, didn't I?<</if>> There's plenty of room for both of us.<</talk>>\
Sliding her boxers down her boyish hips, Yami stands and stretches. <<if $jenYami gte 8>>Jen openly admires Yami's athletic physique, biting her lower lip. Yami catches her staring and a knowing - almost smug - smirk quirks the corners of her mouth as she tosses her boxers onto the pile of her other clothes.<<elseif $jenYami gte 5>>Jen freezes, her eyes flicking across Yami's androgynous body before she looks away. A faint, knowing - almost smug - smirk quirks the corners of Yami's mouth as she tosses her boxers onto the pile of her other clothes, and you realize she's actually showing off her physique.<<else>>Jen's eyes widen at the sight of Yami's naked body, flickering across her athletically androgynous physique before she turns away - her face turning bright red. Yami raises an eyebrow at Jen's reaction, then tosses her boxers onto the pile of her other clothes.<</if>>\
<<talk "yami">>Alright, I'm done. Your turn.<</talk>>\
The sound of Yami's voice breaks Jen's trance. <<if $jenYami gte 8>>Grinning flirtatiously, Jen walks over to the same alcove Yami used.<<else>>Her cheeks flushing pink, she quickly turns around, clearing her throat.<</if>>\
<<talk "jen">>Right... no peeking, got it?<</talk>>\
Even as she says this, she <<if $jenYami gte 8>>openly ogles Yami's body.<<else>>sneaks a quick glance over her shoulder at Yami before averting her gaze once more.<</if>>\
<<talk "yami">>Yeah, yeah. You don't have anything I don't have myself.<</talk>>\
Chuckling to herself and rolling her eyes, Yami walks over to a different alcove and begins filling a couple of buckets full of hot water. Adding soap to one of the buckets, she stirs it into the water before picking up a wash-cloth and scrub-brush.
Inhaling deeply, Jen undresses - carefully folding her clothes and placing them on the alcove bench - occasionally shooting glances over in Yami's direction to <<if $jenYami gte 8>>check her out<<else>>make sure she's not peeking<</if>>. Fumbling slightly with her bra clasp, Jen unhooks it and tosses it haphazardly on top of her neatly-piled clothes; sliding her panties down her hips and legs. As she finishes, she glances over at Yami and imitates her contralto voice and gruff tone from earlier.
<<talk "jen">>Alright, I'm done.<</talk>>\
Draping the wash-cloth over the edge of the soapy bucket, Yami stands and turns to face Jen, who is standing with her hands behind her back with her right hand self-consciously covering her left wrist.
[[Continue.|Submitted Jen and Yami Interactive Bathing Room Scene 1c]]
Submitted by Asura and The Exile
<<addtime { minute : 10 }>>Before Yami can undress further, you step out of the sauna, the cool air of the room soothing against your skin. Yami freezes and automatically assumes a fighting stance, then as she recognizes you <<if $yami.affection gte 600>>she slowly relaxes, her aggressive expression shifting into a surprised and more-than-a-little wary smile.<<elseif $yami.affection gte 400>>she slowly relaxes, her aggressive expression shifting into a neutral - for her - frown.<<elseif $yami.affection gte 200>> she folds her arms, glaring at you contemptuously, as though you're a cockroach she's contemplating squashing.<<else>>she glares at you as though she's just caught you jacking off while peeping on her.<</if>>
<<talk "yami">>Boss...<</talk>>\
As you make your way towards the alcove where you've stashed your clothes, you feel her watching your every move.
<<talk "player">>Hey, Yami. I was just on my way out, so the room's yours.<</talk>>\
<<if $yami.affection gte 400>>Yami nods, the wariness in her eyes fading as she realizes you weren't trying to spy on her.<<elseif $yami.affection gte 200>>Yami relaxes slightly as she realizes you weren't peeping on her, though her ice-cold gaze follows you as you make your way to the alcove where your clothes are stashed away.<<else>>Yami's eyes narrow as she processes what you're saying, but the murderous intent in her glare doesn't abate.<</if>>\
As you open the door, you nearly walk into Jen. Her visible eye widening in surprise, she leaps away and starts to topple over.
[[Catch her.|Submitted Jen and Yami Interactive Bathing Room Scene 1d]]
[[Let her fall.|Submitted Jen and Yami Interactive Bathing Room Scene 1e]]
<<set $yami.fear -= 10>><<set $yami.trust += 20>><<set $yami.affection +=10>>
Submitted by Asura and The Exile
<<addtime { minute : 5 }>>As Jen makes her way to the pool, Yami moves as though to reach out to her, then draws her hand back and clenches it into a fist. Her eyes flicker across Jen's body and for a moment she almost seems flustered, but then she composes herself.
<<talk "yami">>Hey, Jen? You want me to wash your back for you?<</talk>>\
<<if $jenYami gte 10>>Jen's eyes light up and she nods eagerly, planting a kiss on Yami's cheek.
<<talk "jen">>That would be wonderful, though are you sure there isn't anything else you'd rather do?<</talk>>\
Winking, she takes a seat on the alcove bench and watches as Yami fills up a series of buckets, mixing soap into one of them. Rolling her eyes, Yami shakes her head.
<<talk "yami">>Not now. We're here to clean up, not get even dirtier.<</talk>>\
Were it not for Yami's stern tone, you'd almost think she was flirting. Jen seems to find Yami's apparently unwitting innuendo funny, though: she smirks and playfully sticks out her tongue.
<<talk "jen">>But what if I //want// to be dirty?<</talk>>\
Standing upright, Yami fixes Jen with a hard look.
<<talk "yami">>Then I'll go use one of the personal bathrooms and you can use this one by yourself.<</talk>>\
You're taken aback by her harsh rebuke, and Jen shoots Yami a hurt look. Even Yami looks shocked by how cold she sounded. As Jen pulls away and prepares to leave, Yami clenches her teeth and grits her teeth. For a moment you think she'll let Jen run off in tears, but instead she grabs Jen's arm and pulls her into a hug.
<<talk "yami">>Jen... I'm sorry. That didn't come out at all the way I meant it to.<</talk>>\
For a moment Jen's arms dangle limply at her sides, and then she slowly returns the hug, squeezing Yami tightly.
<<talk "jen">>You //really// need to work on your people skills.<</talk>>\
With what's meant to be a reassuring smile, Yami squeezes Jen's hand and leads her over to the alcove bench. <<elseif $jenYami gte 8>>Jen's eyes light up and she nods eagerly.
<<talk "jen">>Mmm... yes please. I've been feeling a bit stiff today, so maybe that will work out some of the kinks.<</talk>>\
As Yami fills a series of buckets, Jen takes a seat on the alcove bench and watches, doing her level best not to stare at Yami and failing miserably.
<<talk "yami">>Hey, my eyes are up here.<</talk>>\
Yami shoots Jen an annoyed frown. Jen flinches and looks away, mortified.
<<talk "jen">>Sorry... I couldn't help it...<</talk>>\
Scoffing, Yami returns to filling up the buckets.
<<talk "yami">>I don't take that excuse from the boss, and I'm not taking it from you.<</talk>>\
Jen wilts, then makes an effort to look into Yami's eyes before looking away.
<<talk "jen">>Sorry again... but your eyes are really scary. They're like that one Nietzsche quote... something, something, gazing into the abyss...<</talk>>\
Sighing, Yami shakes her head and shrugs, speaking almost more to herself than to Jen.
<<talk "yami">>I'm honestly not sure why people just find me naturally intimidating, even when I'm not trying to be.<</talk>>\
Yami tries to maintain an indifferent tone, but even you can detect a note of melancholy in her voice. Taking Yami's hand, Jen gives it a reassuring squeeze.<<else>>Jen freezes like a deer in the headlights, turning her head to look uncertainly at Yami. Taking stock of Jen's wariness, Yami sighs and makes an effort to soften her customary scowl into something reassuring.
<<talk "yami">>I won't bite, you know.<</talk>>\
Jen lets out a short, uneasy laugh.
<<talk "jen">>Right, says the person who goes to a dentist for sharks.<</talk>>\
Running her tongue over her sharpened teeth, Yami chuckles and grins.
<<talk "yami">>They may charge an arm and a leg, but you can't argue with the results.<</talk>>\
Jen chuckles at the pun, but her eyes search Yami's face, and she swallows nervously as she tentatively reaching out to take Yami's proffered hand. With what's meant to be a reassuring smile, Yami squeezes Jen's hand and leads her over to the alcove bench.<</if>> Setting the bucket down on the bench, Yami climbs onto it and sits with her legs folded under her, motioning for Jen to take a seat.
You're surprised by how unabashed they both are, though you notice Jen's holding her left arm in a trying-not-to-be-but-totally-being conspicuous manner. Yami's eyes flicker over Jen's body, studying her briefly, before focusing on her face.
<<talk "yami">>I'm not going to hurt you.<</talk>>\
<<talk "jen">><<if $jenYami gte 8>>I know. I trust you.<<elseif $jenYami gte 6>>I'm still kinda nervous...<<else>>You promise?<</if>><</talk>>\
Jen lets out <<if $jenYami gte 8>>a gentle<<else>>an uneasy<</if>> laugh, scratching the back of her neck. Yami tilts her head, scrutinizing Jen for a few seconds with a slight frown.
<<talk "yami">><<if $jenYami gte 8>>That... means a lot to me, more than you know. Now, Miss Jen, please take a seat so I can wash your back.<<elseif $jenYami gte 6>>Don't be. I'm only going to wash your back.<<else>>On my honor, I give you my word I'm only going to wash your back.<</if>><</talk>>\
Jen lets out a snort of laughter before doubling over, snickering. Yami raises an eyebrow in mild incredulity, folding her arms across her chest.
<<talk "jen">>Sorry, sorry... just recalling a silly conversation...<</talk>>\
She giggles some more before wiping her eyes with the back of her hand.
<<talk "jen">>The first time I used the pool, Stranger tried chatting me up. Offered to 'wash my back' - if you know what I mean.<</talk>>\
It takes Yami a few seconds to process the innuendo, her expression changing from mild curiosity to exasperated disgust.
<<talk "yami">>Of course he did. That... doesn't surprise me.<</talk>>\
Taking a seat in front of Yami, Jen presses her knees together and then slaps her palms against them, still chuckling.
<<talk "jen">>So yeah, that's the first thing that came to mind when you said that.<</talk>>\
Yami blinks, a look of surprise and mild mortification coming over her.
<<talk "yami">>Wait, you don't think that's what //I// meant...?<</talk>>\
Jen's giggling intensifies and she looks over her shoulder to smirk at Yami.
<<talk "jen">><<if $jenYami gte 8>>What if it was?<<else>>No. Why, was it?<</if>><</talk>>\
She grins to convey that she's just teasing, but Yami sombers up and shakes her head firmly, scoffing indignantly.
<<talk "yami">>It wasn't.<</talk>>\
Parting Jen's hair to expose her back, Yami dips the washcloth into the bucket of soapy water.
<<talk "yami">>Lean forward a little.<</talk>>\
Jen complies, tensing in anticipation as Yami squirts some shampoo into her hands and rubs them together.
<<if not $jen.hasFlag("yamiFirstBathing")>><<talk "jen">>Please be gentle. It's my first time...<</talk>><<else>><<talk "jen">>Please, be gentle...<</talk>><</if>>\
This time Yami registers the teasing innuendo right away and rolls her eyes. You half-expect her to rebuke Jen, but instead she smirks.
<<talk "yami">>Don't worry, you're in good hands. I've done this before.<</talk>>\
Yami works the shampoo into Jen's hair until the brunette's hair is encrusted in bubbly white froth. <<if $jenYami gte 8>>Jen closes her eyes, a smile of contentment on her face. Occasionally she makes crooning moans of pleasure, leaning into Yami's fingers as they massage her scalp.<<elseif $jenYami gte 5>>Jen still seems a little tense, but slowly relaxes as Yami massages her scalp.<<else>>Jen tenses as Yami's fingers massage her scalp, her body rigid and eyes screwed shut. Yami pauses and sighs, rolling her eyes.
<<talk "yami">>Relax, Jen. I'm not going to hurt you.<</talk>>\
<</if>>\
Once Jen's hair is lathered up, Yami wraps the washcloth around her hand and picks up the sudsy scrub-brush in the other. Alternating instruments, she begins gently scrubbing Jen's back, the movements meant to massage as well as clean. Jen shudders at the feeling of the hot washcloth rinsing the soap from skin, letting out a hum of pleasure.
<<talk "jen">>So... you do this to all the girls you meet?<</talk>>\
Jen's tone is teasing, but also curious.
<<if $jenYami gte 5>><<talk "yami">>Not all of them. Just the ones I like.<</talk>>\
There's a rare note of playfulness in Yami's voice as she responds, completely at odds with her usual stern and serious attitude. Jen opens her mouth to make a witty remark, then falters - her cheeks turning pink as Yami smirks and continues her scrubbing-massage.<<else>>Yami lets out a noncommittal grunt and shrugs, though you're amused to notice she looks more than a little flustered. Jen seems a little disappointed by Yami's lack of response, letting out a quiet sigh and closing her eyes as Yami continues her scrubbing massage.<</if>>\
[[Continue.|Submitted Jen and Yami Interactive Bathing Room Scene 1f]]
Submitted by Asura and The Exile
<<addtime { minute : 20}>>Before she can completely lose her balance, you grab her and pull her upright.
<<talk "player">>Oops! Sorry, Jen. Are you OK?<</talk>>\
Brushing herself off, she smiles in thanks before masking it with an annoyed frown.
<<talk "jen">>You almost gave me a heart attack, Stranger. What the hell?<</talk>>\
Her tone is chiding, but you detect a note of amused relief.
<<talk "player">>You're free to use the bathing room, though - fair warning - Yami's in there.<</talk>>\
Jen pauses, weighing her options.<<if $jenYami gte 5>>
<<talk "jen">>Thanks for the heads-up, Stranger, but I think I can handle Miss Monster.<</talk>>\
Grinning, Jen steps past you and enters into the bathing room, leaving you standing alone in the hall..<<else>>A nervous frown passes over Jen's face and she backs away from the bathing room door.
<<talk "jen">>I'll just... wait until she's finished. Wouldn't want to upset her...<</talk>>\
With a patently fake smile, Jen turns and walks down the hall, leaving you alone.<</if>>\
[[End.|southHall]]
<<set $jen.fear -= 5>><<set $jen.trust += 10>><<set $jen.affection +=5>>
Submitted by Asura and The Exile
<<addtime { minute : 5 }>>You watch as Jen topples over and lands hard on her ass.
<<talk "jen">>Oww! What the hell, Stranger! A little warning, next time?<</talk>>\
Rubbing her bruised backside, she picks herself up and shoots you a look like you've personally insulted her mother. For a moment you consider apologizing, but how were you supposed to know she was about to come through the door?
<<talk "player">>You're free to use the bathing room, though - fair warning - Yami's in there.<</talk>>\
Jen pauses, weighing her options. <<if $jenYami gte 5>><<talk "jen">>Thanks for the heads-up, Stranger, but I think I can handle Miss Monster.<</talk>>\
Glancing at you warily, as though you might try to deliberately trip her next, Jen steps past you and enters into the bathing room, leaving you standing alone in the hall..<<else>>A nervous frown passes over Jen's face and she backs away from the bathing room door.
<<talk "jen">>I'll just... wait until she's finished. Wouldn't want to upset her...<</talk>>\
Looking dejected, Jen turns and walks down the hall, leaving you alone.<</if>>\
[[End.|southHall]]
<<set $jen.fear += 5>><<set $jen.trust -= 10>><<set $jen.affection -=5>>
Submitted by Asura and The Exile
<<addtime { minute : 5 }>>Jen croons as Yami alternates between using a sudsy hand-sized scrub-brush and the hot washcloth to wash her back, intermittently rinsing her off with clean water. Eventually, Yami stops at Jen's lower back - just above her butt - and Jen lets out a dismayed groan.
<<talk "jen">>Aww, over already?<</talk>>\
<<if $jenYami gte 10>>Yami smirks as she removes the wash cloth from her hand and soaks it in the soapy water.
<<talk "yami">>So, you're saying you //want// me to wash //those// parts too?<</talk>>\
To your - and apparently Yami's - surprise, Jen turns to face Yami, a flirtatious smile on her face.
<<talk "jen">>What if I do? What if I want you to do more than just //wash// them?<</talk>>\
Taking Yami's hand, Jen guides it to cup one of her breasts. Yami's eyes widen in surprise, her fingers instinctively flexing. Jen lets out a quiet moan, then giggles as she releases Yami's hand and faces forward again. Looking flustered and more than a little mortified, Yami pulls her hand away, her fingers still curled and flexing.
<<talk "jen">>You look like you want it too, Yami. Maybe after we're done here...<</talk>>\
<<elseif $jenYami gte 8>>Yami smirks as she removes the wash cloth from her hand and soaks it in the soapy water.
<<talk "yami">>So, you're saying you //want// me to wash //those// parts too?<</talk>>\
Jen's cheeks turn pink as she realizes what parts of her body Yami is referring to.
<<talk "jen">>I... I didn't say that, perv. You're as bad as Stranger!<</talk>>\
For a moment you think you can see steam coming off her head as she pictures what could happen if she said yes, her face flushing a deep pink. Yami smirks and tussles Jen's shampoo'd-up hair.
<<talk "yami">>You're supposed to say '//baka//', Jen.<</talk>>\
You can see the gears in Jen's brain churning to come up with a witty remark as she scowls up at Yami, but the mental image seems to have short-circuited something. Closing Jen's open mouth with a finger, Yami snickers.
<<talk "yami">>You're kinda cute when you get all embarrassed like that.<</talk>>\
<<elseif $jenYami gte 5>>Now it's Yami's turn to look flustered as Jen turns to face her.
<<talk "yami">>I... I //could// continue, but...<</talk>>\
She falters and glances down at Jen's body, then averts her gaze and clears her throat.
<<talk "yami">>I figured you'd want to wash... //those// parts... yourself.<</talk>>\
Jen quickly faces front again, her face turning pink.
<<talk "jen">>Uh... yeah. Fair... fair point. I can get them myself. I just didn't expect you to be... done so quickly, that's all.<</talk>>\
<<else>>Yami shrugs indifferently, folding her arms.
<<talk "yami">>I figured you'd want to wash your front yourself.<</talk>>\
Jen quickly faces front again, her face turning pink.
<<talk "jen">>Uh... yeah. Fair... fair point. I can get that myself. I just didn't expect you to be... done so quickly, that's all.<</talk>>\
<</if>>\
<<if $jenYami gte 10>>Blushing,<<elseif $jenYami gte 8>>Smirking,<<else>>Nodding,<</if>> Yami moves the bucket of hot, soapy water over so that Jen can access it, her elbow brushing against Jen's upper back in the process.
<<talk "yami">>You enjoyed it, then?<</talk>>\
Jen pauses, then smiles and nods.
<<talk "jen">>I did, thank-you.<</talk>>\
Grinning openly, Yami hops off the bench and sits next to Jen, holding the washcloth out to her.
<<talk "yami">>Good. When you're done, it's my turn.<</talk>>\
Looking briefly surprised, Jen grins back and accepts the cloth.
<<talk "jen">>Challenge accepted.<</talk>>\
[[Continue.|Submitted Jen and Yami Interactive Bathing Room Scene 1g]]
Submitted by Asura and The Exile
<<addtime { minute : 25 }>>Dunking the washcloth into the soapy water, Jen begins to wipe down the front of her body, starting at her collarbones. Her movements are uncertain at first, wary of the fact that Yami is so close to her, but she slowly relaxes as she settles into a rhythm - pausing only to occasionally dunk the cloth into the water. Yami keeps her gaze averted, though you suspect she's fighting the urge to watch as Jen runs the cloth under, over, and between her breasts.
<<talk "jen">>No peeking...<</talk>>\
<<if $jenYami gte 8>>Biting her lip to suppress a moan as she rubs the cloth over her nipples, Jen glances at Yami and seems almost disappointed not to catch her looking.<<else>>Biting her lip to suppress a moan as she rubs the cloth over her nipples, Jen glances at Yami and seems relieved not to catch her looking.<</if>> Scoffing, Yami crosses her arms.
<<talk "yami">>I wasn't.<</talk>>\
Although she's not facing your direction, you can tell she's rolling her eyes.
<<talk "yami">>What sort of reprobate do you take me for - <<print $player.firstName>>?<</talk>>\
You huff indignantly as the two share a laugh at your expense. Jen re-soaks the cloth and scrubs down her abdomen, hesitating briefly before dipping it between her legs. Her hand lingers a little longer down there than strictly necessary, Yami fidgeting as Jen lets out a soft grunt of pleasure.
<<talk "jen">>You know, he's probably in here right now, watching us...<</talk>>\
Jen stage-whispers, and for a moment your heart skips a beat.
<<talk "thought">>She didn't see me, did she? She can't have...<</talk>>\
Swallowing nervously, you stay utterly still as Yami scans the room, her eyes probing the shadows where you could be hiding. Her gaze sweeps across the sauna door, but if she sees you she doesn't react.
As Jen finishes scrubbing the front of her body down, Yami lets out an irritated sigh and scowls at her before grabbing one of the buckets of clean water and upending it on Jen's head - rinsing away the suds and some of the shampoo.
Sputtering indignantly, Jen flicks her hands off and grumbles under her breath as Yami finishes rinsing the shampoo out of her hair.
<<talk "jen">>What the heck was that for?<</talk>>\
Smirking, Yami begins refilling the bucket with clean water.
<<talk "yami">>You ruining the mood, //baka//.<</talk>>\
<<if $jenYami gte 10>>Smirking, Jen scoots back on the alcove bench so that she's kneeling behind Yami. She edges forward incrementally until her knees are on either side of Yami's hips, her breasts pressing against Yami's back as she leans forward to whisper in her ear.
<<talk "jen">>Well, then I guess I'll just have to bring the mood back, won't I?<</talk>>\
Her tone is flirtatious - verging on sultry - and Yami stiffens as Jen sits back and then slowly runs the washcloth up the length of her spine.<<elseif $jenYami gte 8>>Smirking, Jen scoots back on the alcove bench so that she's kneeling behind Yami. She edges forward incrementally until her knees are on either side of Yami's hips, her breasts almost touching Yami's back as she leans forward to whisper in her ear.
<<talk "jen">>Well, then I guess I'll just have to bring the mood back, won't I?<</talk>>\
Her tone is flirtatious - verging on sultry - and Yami stiffens as Jen sits back and then slowly runs the washcloth up the length of her spine.<<else>><<talk "jen">>What mood, Miss Grim, Dour, and Angsty?<</talk>>\
Rolling her eyes, Jen scoots back on the alcove bench so that she's kneeling behind Yami. She edges forward incrementally until her knees are on either side of Yami's hips, and then slowly runs the washcloth up the length of her spine..<</if>>\
<<talk "yami">>Jen...?<</talk>>\
Smirking mercilessly, Jen repeats the motion.
<<talk "jen">>Shh... You're so tense, Yami. Just relax and enjoy it.<</talk>>\
[[Continue.|Submitted Jen and Yami Interactive Bathing Room Scene 1h]]
Submitted by Asura and The Exile
<<addtime { minute : 10 }>>Picking up the scrub-brush, Jen begins making small spiralling motions with it while kneading her back, seeming determined to outdo Yami's performance. Yami closes her eyes, the tension seeming to melt away from her as Jen smiles and keeps scrubbing. Clearly pleased by Yami's reaction, Jen begins alternating between using the scrub-brush and wash-cloth.
After a few minutes, however, a melancholy expression crosses Jen's face and her movements falter. Frowning, Yami turns and looks at her over her shoulder.
<<talk "yami">>Something wrong?<</talk>>\
The sound of her voice jolts Jen out of her trance and she looks up, not quite meeting Yami's eyes.
<<if $jenYami gte 8>><<talk "jen">>Kind of... well, yes and no. I was just remembering back when I used to... used to...<</talk>><<else>><<talk "jen">>Oh... no. I was just... remembering... something...<</talk>><</if>>\
She trails off again, lowering the brush and looking on the verge of tears. Shuffling to get more comfortable, you stroke your chin thoughtfully
<<talk "thought">>This must have something to do with her past.<</talk>>\
You expect Yami to say something like 'Not interested' or 'Couldn't care less.', but instead she starts to turn around - as though she's going to hug Jen - but then falters and faces forward again, clenching her fingers into fists and gritting her teeth.
<<talk "yami">>It's alright, Jen. If you don't want to talk about it, it's fine. I'm not going to force you to say anything. But if you //do// ever want to talk, I... I'm willing to listen.<</talk>>\
Jen nods, blinking away tears and wiping her eyes with the washcloth.
<<if $jenYami gte 8>><<talk "jen">>Back before I... before I ran away from home... my father would make me work in the bath house doing... this sort of thing. I got to meet all sorts of gorgeous women, some of them with hot bods and accents to die for...<</talk>>\
Yami's scoffs, an annoyed frown passing over face, and Jen briefly smirks at having made her jealous.
<<talk "jen">>Yeah, I met a wide range of people. None of them were quite like you, though.<</talk>>\
<<else>><<talk "jen">>Thanks. I... thank-you.<</talk>>\
<</if>>\
She almost starts to resume scrubbing Yami's back, but then quickly dunks the washcloth into the soapy water again, redoubling her efforts as though to make up for having stopped. As she finishes, she sits back and tilts her head with an inquisitive look, reaching out and pressing her palm against Yami's back. Stirring, Yami turns her head to look over her shoulder at Jen inquisitively.
<<talk "jen">>Sorry... I just... you're very muscular.<</talk>>\
Yami glances down at her own body, running her hands over her arms and abdomen. Something akin to a smug smile crosses her face.
<<talk "yami">>Yeah. I eat a lot of protein and spend a lot of my free time training and exercising... for reasons.<</talk>>\
As Yami falls silent, Jen raises an eyebrow and chuckles, absently running her fingers across the outlines of Yami's muscles and vertebrae.
<<talk "jen">>And how many of those 'reasons' involve showing off for pretty girls? Hmm?<</talk>>\
Despite Jen's teasing tone, Yami grits her teeth and clenches her fists, but doesn't reply. The silence weighs heavily on them before Jen speaks again.
<<talk "jen">>Sorry, I didn't mean to upset you.<</talk>>\
Hesitantly, she touches the washcloth to Yami's back, as though making a peace offering. Sighing, Yami shakes her head.
<<talk "yami">>No, I'm not upset at you, Jen. I'm just... I've been on my own for so long, I'm just not used to being around people.<</talk>>\
They both chuckle at this, Yami running her fingers through her hair.
<<if $jenYami gte 8>>Teasingly, Jen edges closer until her breasts are almost touching Yami's back, resting her chin on Yami's shoulder.
<<talk "jen">>So... do you want //me// to wash //your// front...?<</talk>>\
Jen reaches around to Yami's front, but Yami abruptly grabs her wrist - holding her arm in place.
<<talk "jen">>H-hey, I was just teasing, you know...<</talk>>\
Jen's face flushes pink and she tries to tug her hand free, but her movements are halfhearted and she almost seems curious as to what Yami is going to do next.
<<talk "yami">>You shouldn't tease people like that. What if I were to say yes?<</talk>>\
For a moment Jen looks flustered, but then she smiles softly and reaches around with her free hand.
<<talk "jen">>Then I'd wash you... thoroughly... cleaning //everywhere//...<</talk>>\
Jen traces the outline of Yami's abs with her fingertips, ghosting touches up towards her breasts and then down towards her vulva.
<<talk "jen">>Do you want that, Yami?<</talk>>\
There's an odd note of trepidation in Jen's voice, as though she's both afraid and hoping that Yami will say yes. For several long seconds Yami says nothing, her head bowed and eyes closed; the anticipation of her answer mounting so that you find yourself leaning forward in anticipation.
<<talk "yami">>Not interested.<</talk>>\
Standing and picking up the scrub brush from where Jen had placed it, she quickly scrubs down the front of her body. Jen looks almost disappointed by Yami's refusal... but then Yami abruptly picks up one of the buckets, pouring it over her head. Jen sputters indignantly as the water splashes her, shielding herself with her arms.
<<else>>Standing and picking up the scrub brush from where Jen had placed it, she quickly scrubs down the front of her body and then picks up one of the buckets, pouring it over her head. Jen sputters indignantly as the water splashes her, shielding herself with her arms.<</if>>\
<<talk "jen">>Ack! Hey!<</talk>>\
She starts to laugh, but then notices the melancholy look on Yami's face.
<<talk "jen">>Is... something wrong?<</talk>>\
Yami quickly turns away, looking mortified before composing herself into her customary aloof scowl.
<<talk "yami">>No... everything is fine.<</talk>>\
Jen cocks an eyebrow skeptically, sliding off the alcove bench to stand behind Yami.
<<talk "jen">>'Everything is fine.' Right. Was I meant to believe that?<</talk>>\
Yami doesn't respond, but as Jen reaches out to touch her shoulder a pained expression crosses her face.
<<talk "yami">>Don't. I... I'm not someone you should be getting close to.<</talk>>\
As Yami pulls away from her, Jen follows after her at a short distance, holding her hand to her chest with a concerned expression.
<<talk "jen">>Bit late for that, Yami, considering we just washed each others' backs.<</talk>>\
As Jen snickers at the innuendo, Yami scoffs irritably, folding her arms and not meeting Jen's gaze.
<<talk "yami">>That's not what I meant and you know it.<</talk>>\
[[Continue.|Submitted Jen and Yami Interactive Bathing Room Scene 1i]]
Submitted by Asura and The Exile
<<addtime { minute : 25 }>>Jen sucks in a breath, steeling herself.
<<talk "jen">>I don't mean to pry, but don't you have anyone you're close to, Yami? Friends? Family?<</talk>>\
Yami stops abruptly, Jen almost crashing into her from behind. A stricken look crosses Yami's face and she lets out a sharp hiss of pain, grimacing and clutching her forehead. Concerned, Jen lays a hand on Yami's back.
<<talk "jen">>Yami...?<</talk>>\
Yami scowls at Jen over her shoulder, her fingers clenching into trembling fists as she pulls away.
<<if $jenYami gte 8>><<talk "yami">>I used to. I had a mother... a father... <<if $jenYami gte 10>>a baby sibling who was never born...<</if>> and my //nakama//, who were more family to me than my parents were... but they're all dead now. Dead because I wasn't strong enough to protect them...!<</talk>><<else>><<talk "yami">>No... I don't.<</talk>><</if>>\
For a brief moment Jen flinches away, but then steels herself and steps in front of Yami to block her path. For a moment you're worried Yami will plough right through Jen or bash her aside, but she stops abruptly; the two of them less than an inch apart. As Yami opens her mouth - likely to tell Jen to get out of her way, the brunette suddenly pulls her into a hug.
<<talk "jen">><<if $jenYami gte 8>>I'm sorry to hear that, Yami. I truly am. I... I can only hope my brother is still alive. He sacrificed everything, maybe even his own life, to make sure I could escape the Old World....<<else>>It's alright, Yami. If you don't want to talk about it, it's fine. I'm not going to force you to say anything. But if you //do// ever want to talk, I... I'm willing to listen.<</if>><</talk>>\
For a moment Yami's hands clench into trembling fists, her body rigid, but then she slowly relaxes and returns the hug with an uncharacteristic uncertainty.
<<talk "yami">>I... thank-you, Jen. <<if $jenYami gte 8>>If your brother is still alive... I give you my word I'll help you find him. And if not... I swear I'll help you avenge him.<</if>><</talk>>\
<<if $jenYami gte 8>>Jen makes a quiet sound of protest at the word 'avenge', shaking her head, but she can't quite bring herself to speak.<</if>> Once Jen releases her, Yami walks over to the side of the pool and sits down with her legs in the water and Jen sits beside her. <<if $jenYami gte 8>>Jen lays her hand overtop Yami's, attempting to thread their fingers together. Glancing down, Yami rolls her eyes and then spreads her fingers so that Jen can do so.<<elseif $jenYami gte 3>>Their hands brush together and Yami glances down, and then over at Jen before pulling her hand away and holding it to her chest.<</if>>\
After a few minutes of sitting on the pool's edge, Yami hops down into the pool and walks over to the centre, standing alone and looking down at the ripples. Sliding into the water, Jen dives and surfaces in front of Yami, treading water.
<<if not $jen.hasFlag("yamiFirstBathing")>><<talk "jen">>How come you're not swimming?<</talk>>\
Yami sighs, pinching the bridge of her nose.
<<talk "yami">>It'd be easier if I just showed you.<</talk>>\
Despite kicking furiously, Yami sinks like a stone and disappears from view as she hits the bottom of the pool. Jen watches with a raised eyebrow as Yami surfaces.
<<talk "jen">>Wait. You can't swim?<</talk>>\
Yami shakes her head and leans against the edge of the pool.
<<talk "yami">>Nope. My muscles and bones are too dense for me to float.<</talk>>\
She sinks down to her neck, sighing and cupping her head.
<<talk "jen">>That... sucks.<</talk>>\
<<else>>Yami disappears from view, your last glimpse of her being her jet-black hair billowing upwards like smoke.
<<talk "thought">>She's probably sitting on the bottom of the pool. If there was ever a chance to make a break for the exit...<</talk>>\
You catch Jen looking in the direction of the sauna and freeze.
<<talk "thought">>Crap... if she sees me and lets Yami know I'm here... <<if $yami.affection gte 600>>ehh, I'm probably overthinking things.<<elseif $yami.affection gte 400>> If it was just her in here she wouldn't care less, but with Jen involved... I don't know what she'd do.<<else>>I'm dead.<</if>><</talk>>\
After almost a minute, Yami surfaces, her hair matted down and making her look like a ghost from an Far Eastern horror movie.
<</if>>\
Jen dips under the water, popping up next to Yami <<if $jenYami gte 10>>and kissing her on the cheek before putting her arm around Yami's back and resting her head against her shoulder.
<<talk "jen">>Thank-you, Yami... for being there to scare away the demons.<</talk>>\
Looking briefly taken aback and flustered, Yami smiles faintly and rests her head against Jen's.
<<talk "yami">>Don't mention it.<</talk>>\
<<elseif $jenYami gte 8>>and pulling her into a hug, her breasts pressing against Yami's arm and back.
<<talk "yami">>J-Jen?! Hey, your boobs are...!<</talk>>\
Openly flustered, Yami tries to pull away; but Jen smirks and only hugs her tighter. Yami resigns herself to it with a groan of annoyance, Jen grinning triumphantly.<<else>> and opening her mouth as though wants to say something more, but faltering as Yami turns to look at her through her screen of matted bangs. Instead, Jen lets herself drift a couple of feet away from Yami and leans back to look up at the ceiling.<</if>>\
The sweltering heat of the sauna room is making you feel dizzy, and with both their backs to you, now's the best time for you to sneak out. Then again, this //is// your house, so why are you hiding like a mouse when you could join them in the pool?
[[Sneak out.|Submitted Jen and Yami Interactive Bathing Room Scene 1j]]
[[Show yourself.|Submitted Jen and Yami Interactive Bathing Room Scene 1k]]
[[Stay hidden.|Submitted Jen and Yami Interactive Bathing Room Scene 1l]]
Submitted by Asura and The Exile
<<addtime { minute : 15 }>>As you creep towards the nearest alcove, you think you see Yami and Jen looking at you over their shoulders and do a double-take, freezing. When you look again, however, they're facing forward.
Suppressing a sigh of relief, you make your way to the nearest door without a backwards glance.
<<talk "thought">>That was close... next time I'll have to be more careful.<</talk>>\
[[End.|$location]]
<<set $yami.fear += 10>><<set $yami.trust -= 20>><<set $yami.affection -=10>>
<<set $jen.fear += 5>><<set $jen.trust -= 10>><<set $jen.affection -=5>>
<<if not $jen.hasFlag("yamiFirstBathing")>><<run $jen.addFlag("yamiFirstBathing")>><</if>>
Submitted by Asura and The Exile
<<addtime { minute : 5 }>>Opening the sauna door, you step out.
<<talk "player">>Ah, that feels much better. I was beginning to overheat.<</talk>>\
Yami and Jen jolt apart like a pair of magnets with matching polarity. As you smirk at the mental pun, Yami quickly positions herself in front of Jen to block her body from your view, scowling.
<<talk "yami">>How long were you watching, <<if $yami.affection gte 400>>boss<<elseif $yami.affection gte 200>>//kisama//<<else>>//kono kasu//<</if>>?<</talk>>\
<<if $yami.affection gte 600>>Yami sounds more annoyed than angry at you interrupting her and Jen, folding her arms and scowling disapprovingly.<<elseif $yami.affection gte 400>>Yami makes an effort to appear indifferent and impassive, but you can see suppressed anger smouldering in the depths of her eyes.<<elseif $yami.affection gte 200>>Her tone as ice-cold as her gaze, Yami folds her arms and glares at you... though her intimidation factor is undercut by the brunette peeking around her shoulder.<<else>>Were it not for Jen holding onto her, you have no doubt that Yami would chase you from the room and beat you to a pulp when - not if, //when// - she caught you. Her eyes blaze with rage, her teeth bared in a snarl.<</if>>\
<<talk "player">>Long enough.<</talk>>\
You keep your tone light and teasing, Jen nudging Yami in the ribs with her elbow.
<<talk "jen">>Toldya he was watching us, Yami.<</talk>>\
<<if $jen.affection gte 800>>Jen sticks her tongue out at you, then stands on her tip-toes to whisper something in Yami's ear.<<elseif $yami.affection gte 400>>Looking more annoyed by your intrusion than anything else, Jen moves to stand side-by-side with Yami, a disapproving frown on her face..<<else>>Jen eyes you warily, holding onto Yami's arm.<</if>>
<<talk "jen">>Didn't your mother ever tell you it's impolite to eavesdrop, Stranger?<</talk>>\
<<talk "player">>Hey, this //is// my house after all, and I //was// in the sauna before either of you got here.<</talk>>\
As you prepare to climb in, Yami scoffs in disgust; <<if $yami.affection gte 400>>scowling<<else>>glaring<</if>> at you as she pulls Jen to the opposite side of the pool. Jen averts her gaze from your naked body, looking increasingly mortified as she processes everything you're privy to.
<<if $jenYami gte 10>>\
<<talk "jen">>If there are any merciful god or gods, please just kill me now...<</talk>>\
<<elseif $jenYami gte 8>>\
She opens her mouth to say something, then closes it and buries her face in Yami's shoulder.
<<else>>\
<<talk "jen">>I... uh... think I'm going to call it a night...<</talk>>\
<</if>>\
Yami turns to look at Jen, her <<if $yami.affection gte 400>>scowl<<else>>glare<</if>> softening into a concerned frown.
<<talk "yami">>Yeah, let's go.<</talk>>\
Still shielding Jen from your gaze, Yami escorts her over to where some towels are folded. While Jen wraps herself in one, Yami gathers their clothes and the two of them walk out of the bathing room.
<<talk "thought">>Too bad. I was hoping for some company.<</talk>>\
Shrugging, you submerge yourself in the pool and lazily swim a few laps to cool off. Once your head no longer feels like it's spinning, you climb out of the pool and towel off yourself before getting dressed.
[[End.|$location]]
<<set $yami.fear += 20>><<set $yami.trust -= 30>><<set $yami.affection -=20>>
<<set $jen.fear += 5>><<set $jen.trust -= 10>><<set $jen.affection -=5>>
<<if not $jen.hasFlag("yamiFirstBathing")>><<run $jen.addFlag("yamiFirstBathing")>><</if>>
Submitted by Asura and The Exile
<<addtime { minute : 5 }>>Backing into the sauna, you take a seat on one of the benches at the far end. The humid heat is making you dizzy, and you lie down for a moment in the hopes that it will keep your head from spinning.
You're dimly aware of the door opening and two silhouettes standing in the entrance.
<<talk "yami">>Boss?!<</talk>>\
<<talk "jen">>Stranger?!<</talk>>\
Two voices overlap, and you feel hands grab your shoulders and legs.
<<talk "jen">>He's burning up...!<</talk>>\
<<talk "yami">>Get him into the pool. We've got to get him cooled down.<</talk>>\
The water that envelops you feels ice-cold and you scream, thrashing to get away... or at least you try to. Your overheated body doesn't want to respond to your commands beyond twitching weakly.
<<talk "yami">>Help me keep his head up, Jen. //Bakayarō//... how long were you in there for?<</talk>>\
You can see her glaring at you, though the anger in her eyes is mixed with concern.
<<talk "player">>Too long...<</talk>>\
You close your eyes, but before you can fall asleep Yami slaps you.
<<talk "player">>Oww... what was that for?<</talk>>\
<<talk "yami">>Stay awake, //boke//. You're lucky you don't have heat stroke! If Jen and I hadn't found you when we did...!<</talk>>\
You faintly hear footsteps approaching and Jen returns with a glass of water. Yami takes it and carefully pours it into your mouth. Instinctively you attempt to guzzle it down, but before you can do so Yami pulls it away.
<<talk "yami">>Pace yourself or you'll choke!<</talk>>\
<<if $yami.affection gte 600>>Despite her anger, you can tell she's worried about you.<<elseif $yami.affection gte 400>>Despite her attempt to sound aloof and indifferent, you can tell she's worried about you.<<else>>If you didn't know any better, you'd say Yami was worried about you.<</if>>
<<talk "player">>Sorry... I was in the sauna... when you arrived. Didn't want... to disturb you... so I waited...<</talk>>\
You try to smile, but it doesn't quite work. In your dazed state, time seems indefinite, but Jen disappears and then returns fully dressed in the time it takes you to blink. She takes over as Yami goes and dresses, the two of them standing watch and holding a whispered conversation.
After what feels like forever, your brain stops feeling like it's being deep-fried and the room stops spinning. You're still feeling a bit dizzy and nauseous, but Jen and Yami support you and carry you to your bedroom.
When you wake up, naked, you see that an hour has passed. A glass of water, a bottle of electrolyte-rich sports drink, and some anti-nausea medication are sitting by your bedside table. As you reach for the glass of water, you see a note reading 'PACE YOURSELF BAKA', the final word underlined heavily.
<<talk "thought">>I'm lucky they found me when they did. Any longer and...<</talk>>\
Shaking your head to dismiss the grim thought, you make sure to take small sips of both beverages. When you feel refreshed and replenished, you slide out of bed and test your weight. Initially you're still a little unsteady on your feet, but as your body absorbs the water and electrolytes you're able to walk without leaning against the wall or furniture.
Opening the door to the bedroom, you see Yami leaning against the opposite wall. <<if $jen.affection gte 600>>Jen is sitting next to her and leaning against her legs, apparently in the middle of dozing off. Noticing you're up, Yami nudges Jen with her foot, the brunette jolting upright.
<<talk "jen">>Immawake!<</talk>>\
Seeing you're all in one piece, Jen throws her arms around you in a tight hug.
<<talk "jen">>I'm so glad you're okay, Stranger! You had us all worried sick - even Yami here!<</talk>>\
As Yami scoffs and grumbles under her breath that she wasn't //that// worried, Jen abruptly releases you, steps back... and then slaps you clean across the face hard enough to daze you.
<<talk "jen">>So don't you //dare// be that stupid again!<</talk>>\
Smiling beatifically, Jen turns and makes her way down the hall towards the stairs. As you indignantly rub your stinging cheek, Yami watches her go with an impressed whistle.
<<if $jenYami gte 8>>
<<talk "yami">>Damn. That girl's a keeper.<</talk>>\
<</if>>\
Smirking and faintly snickering under her breath before she composes herself, Yami gives you a quick once-over and then nods.<<else>>Yami gives you a quick once-over and then nods.<</if>>\
<<talk "yami">>Welcome back to the World of the Living, boss. I'll go let the others know you're alright and then be on my merry.<</talk>>\
Turning on her heel, she strides down the hall towards the stairs.
[[Thank her.|Submitted Jen and Yami Interactive Bathing Room Scene 1m]]
[[Let her leave.|Submitted Jen and Yami Interactive Bathing Room Scene 1n]]
<<set $yami.fear -= 10>><<set $yami.trust += 20>><<set $yami.affection +=10>>
<<set $jen.fear -= 5>><<set $jen.trust += 10>><<set $jen.affection +=5>>
Submitted by Asura and The Exile
<<addtime { minute : 5 }>><<talk "player">>Yami... thank-you. And thank Jen too.<</talk>>\
Yami pauses and then looks over her shoulder at you. Nodding once, she carries on her way and disappears down the stairs.
[[End.|master bedroom]]
<<set $yami.fear -= 10>><<set $yami.trust += 20>><<set $yami.affection +=10>>
<<set $jen.fear -= 5>><<set $jen.trust += 10>><<set $jen.affection +=5>>
Submitted by Asura and The Exile
<<addtime { minute : 5 }>>As she reaches the stairs, Yami pauses and shoots a brief glance over her shoulder at you.
<<talk "yami">>//Bakayarō//...<</talk>>\
With an annoyed sigh, she shakes her head, she carries on her way and disappears down the stairs.
[[End.|master bedroom]]
<<set $yami.fear += 5>><<set $yami.trust -= 10>><<set $yami.affection -=5>>
Submitted by Asura and The Exile
<<addtime { minute : 5 }>>Searching the aisles for a particular book, you spot Yami sitting at one of the reading desks in the library, you step closer - noticing the stack of paper and pencils next to each other.
<<talk "thought">>She's drawing again. I wonder what she's-?<</talk>>\
Your question trails off as you notice Jen approaching, thoroughly engrossed in a book she's just started reading.
<<talk "jen">>Hey, tall, dark and...<</talk>>\
Jen's snarky tone trails off as Yami looks up at her, and she flinches at the intensity of Yami's gaze.
<<talk "jen">>... utterly terrifying. You, umm... mind if I sit here?<</talk>>\
Jen motions to the chair on the other side of the desk, Yami glancing at it and then looking back up at her.
<<talk "yami">>Knock yourself out.<</talk>>\
Doing her best to avoid Yami's gaze, Jen sits at the other side of the desk and resumes reading, Yami returning to her illustrations. After a while, however, it becomes clear that Jen is only pretending to read: she occasionally glances over the top at Yami as though unsure of what to make of her.
Eventually, Yami sets down her pencil and looks pointedly at Jen, who flinches at having been caught.
<<talk "yami">>Can I help you?<</talk>>\
Yami's tone is terse, but more mildly annoyed than angry. Jen, however, looks like Yami just threatened to eat her liver with some fava beans and a nice Chianti.
<<talk "jen">>Don't take this the wrong way, but has anyone ever told you that you're really, really scary?<</talk>>\
Scoffing, Yami shakes her head - though you can tell she's smiling faintly.
<<talk "yami">>Yeah, I get that all the time. Look, I may not much of a people person, but I'm not going to hurt you.<</talk>>\
Jen looks at her suspiciously, clearly not believing a word of it.
<<talk "jen">>Right. Says the person who carries a sword everywhere and clearly goes to an orthodontist for sharks.<</talk>>\
Yami makes a 'Hnh...' sound halfway between a scoff and a chuckle, then takes out a new sheet of paper and begins drawing. Jen waits for a few moments to see if Yami is trying to lull her into a false sense of security, then opens her book again and starts reading.
Now it's Yami's turn to surreptitiously glance up at Jen as she draws. You have to suppress a chuckle at this, rolling your eyes. It doesn't take Jen long to notice, and she slowly lowers her book.
<<talk "jen">>I'm not... bothering you, am I?<</talk>>\
For a moment, you worry that Yami will snap at her that yes, she //is// being an annoyance, and that if she doesn't stop then Yami will challenge her to a duel to the death... but instead Yami shakes her head.
<<talk "yami">>No. In fact...<</talk>>\
She puts a few finishing touches on her sketch and then begins packing her supplies.
<<talk "yami">>I need to be heading out on patrol, now. //Jā ne//, Jen-chan.<</talk>>\
As Yami brushes past Jen and walks towards the exit, you notice she's left something on the table.
[[Check it out.| Yami and Jen Library Scene 1a]]
[[Continue browsing the library.|$location]]
Submitted by Asura
<<addtime { minute : 5 }>><<talk "thought">>Huh... what do we have here?<</talk>>\
As you walk over, Jen starts at the sound of your footsteps, then lets out a sigh of relief.
<<talk "jen">>Oh... it's just you, Stranger. What, are you trying to give me a heart attack or something? It's not nice to sneak up on a girl like... what're you looking at?<</talk>>\
Jen follows your gaze down to the piece of paper and lets out a gasp. Sidling up alongside her, you look down at it. Yami's drawing is not of some horrific monster but of Jen herself. She sports a wry grin in the illustration, but her visible eye betrays a deep loneliness and pain. As you look closer, however, you see the faintest traces of another emotion in the drawing's eye: hope.
<<talk "player">>Heh... I guess this means she likes you.<</talk>>\
You grin teasingly at Jen, who shoots you a look of blatant disbelief, rolling her eyes.
<<talk "jen">>If so, she has a funny way of showing it.<</talk>>\
A haunted look comes over her and she shudders, as though feeling a sudden chill.
<<talk "jen">>Her eyes are so... cold... and full of... anger and hatred. What could have happened to make her like that?<</talk>>\
Sitting down as she resumes reading her book, you mull over how to respond and then snap your fingers as an idea comes to you.
<<talk "player">>Heh. You might say her //edginess// is almost //monomolecular//, am I right?<</talk>>\
This elicits a stifled giggle from across the table.
<<talk "player">>Still, she's not so bad once you get to know her.<</talk>>\
You reach across, lowering Jen's book with a finger, and she looks quizzically at you.
<<talk "player">>In all seriousness, Jen, you and Yami might have more in common than you think.<</talk>>\
She looks up at you with her visible eyebrow raised.
<<talk "jen">>Oh? Like what?<</talk>>\
Despite her skeptical expression, you detect a note of genuine curiosity in her voice.
<<talk "player">>Just... try talking to her some more and maybe she'll open up to you. Maybe join her in the gym or on one of her patrols sometime?<</talk>>\
Jen mulls the suggestion over, then shakes her head.
<<talk "jen">>Nah... I'd just slow her down... and that forest kinda gives me the creeps.<</talk>>\
An idea comes to you, a sly grin spreading across your face as you leans across and whisper conspiratorially.
<<talk "player">>OK... maybe try joining her in the sauna? She likes to relax in there in the evenings, after working out. Who knows, you might see something you'd like...<</talk>>\
For a brief moment Jen's face turns thirty shades of pink... and then her poker face activates and she does a decent impression of Yami's usual scowl.
<<talk "jen">>W-what the hell, Stranger? I can't just... barge in on her!<</talk>>\
Grinning, you stand and pat her on the shoulder.
<<talk "player">>Just a suggestion, Jen. Don't worry too much about it.<</talk>>\
<<talk "jen">>You're the worst... teasing me like that...<</talk>>\
Jen grumbles under her breath, though you note she sounds more embarrassed than angry. Chuckling, you place Yami's sketch in front of her.
<<talk "player">>Here, this is yours. I'll leave you to your book now.<</talk>>\
As you walk away, you notice Jen hold the picture up, examining it more closely, and then carefully tuck it away. Smiling to yourself, you go back to browsing the shelves.
[[End.|$location]]<<if $jenYami lte 2>><<set $jenYami += 1>><</if>>
Submitted by Asura
<<addtime { minute : 5 }>><<set $jen.affection += 2>><<set $jen.fear -= 1>><<set $jen.trust += 1>>As you enter the home gym, you notice that it's already occupied. Yami is in the middle of her exercise routine, her bronze skin glistening with sweat as she sprints on the treadmill, her tank-top lifting up with each step to expose her abs.
To your surprise, the other person in the gym is Jen - who isn't so much working out as pretending to while intermittently shooting glances in Yami's direction.
<<talk "thought">>Wait, is she checking Yami out?<</talk>>\
Noticing you, Jen waves and then stops abruptly, shooting you an incredulous look before laughing.
<<talk "jen">>Don't get the wrong idea, Stranger. I'm not creeping on tall, dark, and terrifying over there. I heard it through the grapevine that she has the hots for Anna. That makes her a rival.<</talk>>\
You smirk as Jen shoots another less-than-subtle look in Yami's direction.
<<talk "player">>Would the grapevine happen to be named Eve?<</talk>>\
<<talk "jen">>No comment.<</talk>>\
Subtly, Jen returns her attention to Yami.
[[End.|$location]]
Submitted by Asura
<<addtime { minute : 1 }>>You can see Anna standing right in front of Misaki. Anna's eyes are just a little too wide, clearly shocked by what the other woman is saying.
<<talk "misaki">>And then he would clap!<</talk>>\
Misaki exclaims.
<<talk "misaki">>It was so wonderful, he touched places in me that no one has ever touched before.<</talk>>\
Misaki sighs, a wistful smile on her lips.
Across from her, Anna swallows hard, clearly just a little rattled by what the other woman has to say.
<<talk "anna">>And you liked it?<</talk>>\
<<talk "misaki">>Oh God yes.<</talk>>\
Misaki says.
<<talk "misaki">>It hurt the first few times, but he would spend hours sometimes playing with me, touching me.<</talk>>\
She shudders in bliss.
<<talk "misaki">>When he was done with me, all I could do is lay there while he would curl up beside me and fall asleep. Sometimes he'd lay there all night.<</talk>>\
Your own eyebrows rise slightly as you listen.
[[End.|$location]]<<talk "misaki">>And she would just lick.<</talk>>\
Misaki's voice fills the air.
<<talk "misaki">>Like a kitten drinking milk. It was the most heavenly thing.<</talk>>\
She bites her lip to suppress a smile.
<<talk "misaki">>See, she was into forced orgasms. She'd make me scream for hours, and when she got tired, she'd have her other slaves lick and finger me.<</talk>>\
Anna looks distinctively uncomfortable as she stands stiffly just out of arm's reach of Misaki.
<<talk "misaki">>Sometimes, she would keep me orgasming for a day or more. I'd black out eventually, and wake up so dehydrated I barely had the strength to stand.<</talk>>\
Misaki lets out a happy sigh.
[[End.|$location]]You're barely over the threshold before you notice Anna standing right across from Misaki.
<<talk "misaki">>And the electrodes would ignite and make my whole body go rigid. I'd scream so loud my throat would go raw.<</talk>>\
Anna's expression is horrified, her footsteps inching her away from the other woman.
Misaki shudders.
<<talk "misaki">>He'd push a probe up me and attach a clip to my clit.<</talk>>\
She rolls her eyes with a little smirk.
<<talk "misaki">>It hurt so good.<</talk>>\
Anna's expression of horror deepens as she takes a full step away from the other woman this time.
<<talk "misaki">>Have you ever been given aphrodisiacs then had an electrical current arc between your clitoris and nipples?<</talk>>\
Two more steps takes Anna almost to the door, she barely even looks at you as she steps past. You hear her footsteps retreating rapidly down the hallway behind you.
<<talk "misaki">>Anna?<</talk>>\
Misaki asks suddenly, seeming to notice that she's alone. She tilts her head one way, then the other, trying to listen for Anna's presence.
<<talk "misaki">>You left didn't you?<</talk>>\
Then in a more exasperated tone she adds.
<<talk "misaki">>Why do people do that sometimes?<</talk>>\
[[End.|$location]]<<talk "anna">>You really like sex, don't you?<</talk>>\
Anna asks the question, but you can tell that she already knows the answer.
Misaki has a thoughtful expression on her face.
<<talk "misaki">>Yes, I really love sex, it's the most intimate touch possible between two people.<</talk>>\
She smiles faintly.
<<talk "misaki">>But I'll tell you a little secret.<</talk>>\
You can see Anna's interest piqued.
<<talk "misaki">>It's not just the sex. I love to be touched.<</talk>>\
Her voice goes soft.
<<talk "misaki">>It makes me feel less alone.<</talk>>\
Her voice trails off.
The silence that follows lingers, becoming awkward. As you watch, Anna reaches out, placing a hand lightly onto Misaki's shoulder in a gesture you suspect is supposed to be comforting. A small smile tugs at Misaki's lips in response.
<<talk "anna">>I won't tell.<</talk>>\
Anna says kindly.
[[End.|$location]]<<talk "eve">>Yeah?<</talk>>\
You hear Eve's excited voice from further in the room. You turn to look, seeing her standing with Misaki.
<<talk "misaki">>Oh yeah, some nights he'd pass me around to everyone at the party.<</talk>>\
She's got a dreamy expression on her face as she speaks.
<<talk "misaki">>Men and women, their hands touched every inch of my body, it was so incredible. The men came on me and inside of me, the women would lick my pussy and let me lick theirs.<</talk>>\
Misaki never even slows down as she continues.
About this time, Eve finally notices you, her eyes widening slightly as she blushes. She raises both hands to cover her ears as if trying to show you that she'd never willingly listen to such things.
<<talk "eve">>I, uh, need to go!<</talk>>\
She bellows, then in a very soft voice adds.
<<talk "eve">>We'll talk more later!<</talk>>\
Then without another word, she hastily makes her retreat from the room, leaving a bewildered looking Misaki in her wake.
[[End.|$location]]You can hear Misaki talking, her tone seductive, before you lay eyes on her.
Standing across from her is Rey, his eyes just a little too wide and a hint of color on his cheeks.
<<talk "misaki">>So, if you just step up to someone like this.<</talk>>\
Misaki steps close, her breasts brushing against his chest.
Rey shudders, a tremble going through him as you hear a sharp intake of breath. Misaki's little smile becomes a grin in the same instant.
You can see Misaki's lips moving, and just barely make out the sound of her voice even though it's too soft to hear the words. Rey goes rigid as her lips move so close to his lips that you know her breath has to be hot against his skin. His face turns red.
Misaki moves, her lips trailing across his skin toward his ear where she playfully nips at the lobe.
Rey makes a startled sound as her hand cups his crotch, then a moment later he shudders.
<<talk "thought">>Did he just cum in his pants?<</talk>>\
In an instant, Rey pulls away, making a rushed excuse before running for the door. His already crimson face somehow darkening even more as he rushes past.
You watch him go, then look back at Misaki where you see her standing with a satisfied look on her face.
[[End.|$location]]<<talk "anna">>I think we should go.<</talk>>\
You hear Anna say firmly. Your attention shifts toward the sound of her voice where you find her trying to lead Eve away by the arm, an amused looking Misaki standing nearby. Eve on the other hand seems to have no intention of leaving, straining against her sister's grip.
<<talk "misaki">>I don't see what the problem is, we're slaves, and our master may use us in any way he wishes.<</talk>>\
There's a blissful look on Misaki's face as she speaks.
<<talk "misaki">>Sharing what I've learned might help her please our master, how can that be bad?<</talk>>\
<<talk "eve">>Yeah! How can that be bad?<</talk>>\
Eve blurts.
<<talk "eve">>So let go of me and let Misaki teach me how to properly please a man!<</talk>>\
Anna sputters, seeming unable to come up with an argument while still clearly wanting to remove Eve from Misaki's //education.//
It's about this time that Anna sees you near the doorway. She calls out to you the moment she sees you, her expression full of hope that you might help her in this situation.
A second later, Eve's head snaps toward you, eyes growing wide and all of the fight going out of her at once.
Misaki tilts her head as if listening for you, but doesn't otherwise move.
<<talk "misaki">>Master? Wonderful! It's always best to teach through practical application.<</talk>>\
<<talk "eve">>Crap!<</talk>>\
Eve blurts, pulls away from her sister, then briskly walks toward the door as fast as her feet can take her without actually running. She very pointedly does not look at you even though her cheeks darken as she passes you.
Anna lets out a little sigh of relief and turns back to Misaki.
<<talk "anna">>Maybe our Master can decide when Eve needs a bit of training.<</talk>>\
Misaki's smile starts to return in that instant.
<<talk "misaki">>I'm sure he's fine with it, after all it just helps make you more valuable to him.<</talk>>\
By now her smile is a mischevious grin.
<<talk "misaki">>But since your sister is already gone, maybe I can teach you a few tricks?<</talk>>\
As Misaki steps close to Anna, Anna shoots you a look that screams 'Save me.' You just smile and lift your hands as if to say, 'You're on your own.'
You continue to watch for a few seconds longer, Misaki clearly coming on to Anna while Anna becomes increasingly flustered.
[[End.|$location]]Misaki tickling Eve.
Misaki trying to grope Anna
Misaki is talking with Eve and Rey, and Eve's going on about "Isn't he so girly?" And Misaki is doing the whole GROPE, GROPE, "Yeah, very feminine!"Near the pool, you see a little movement that grabs your attention. Turning toward it, you can see Misaki laying on a lounge chair. Less than a dozen paces away, Gaia is crouched, watching Misaki with a serious expression on her face.
Your footsteps slow until you are standing in place, watching the scene play out before you.
As you watch, Gaia creeps closer, looking at Misaki. Just a few steps away from the blind woman, Gaia stops, moving her hand from side to side. The ebony woman's brow creases, clearly bothered by the lack of response.
When Gaia makes a soft growling sound, two things happen at once. Misaki sits up suddenly, fear in her eyes as she nearly falls out of the lounge chair in an effort to put something between herself and the sound. And you call out.
<<talk "player">>Gaia!<</talk>>\
In the second that follows, Misaki begins to move, not bothering to even stand before crawling as quickly as she can toward you. Occasionally, her hand will touch something and she'll jerk back as she alters course in her headlong rush toward you.
At the same time, Gaia is startled by your sudden shout. She tenses, her wide eyes darting between you and Misaki before pivoting and rushing toward the trees.
<<talk "player">>It's ok.<</talk>>\
You reassure Misaki, talking as you move toward her.
<<talk "player">>She's gone now.<</talk>>\
Misaki slows as you near, her expression still troubled. She reaches out with one hand, finding your leg before starting to get to her feet, her hands remain in contact with you the entire time until she's standing, then she slips her arms around you in a tight hug.
<<talk "misaki">>What was it, I was frightened.<</talk>>\
She says against your chest.
<<talk "player">>That was Gaia.<</talk>>\
You reply, your arms going around her and absently caressing her back.
<<talk "player">>She's just trying to figure you out.<</talk>>\
Misaki takes a deep breath.
<<talk "misaki">>Eve's talked about her some, do you think she's dangerous?<</talk>>\
There's a deep worry in her tone.
<<talk "thought">>To me maybe.<</talk>>\
You think, but instead you reply.
<<talk "player">>No, I don't think she'd do anything to hurt you unless you tried to hurt her somehow.<</talk>>\
She lets out a heavy sigh, seeming to relax somewhat.
<<talk "misaki">>Could you do a small favor for me?<</talk>>\
She asks, you can tell from her tone that she's still a bit rattled by the experience.
<<talk "player">>Sure, what do you need?<</talk>>\
<<talk "misaki">>Can you help me find my cane, I seem to have dropped it.<</talk>>\
You glance toward where she was sitting and see it laying on the ground.
<<talk "player">>Sure, lets go get it.<</talk>>\
You take her hand and move it to your arm, letting her take hold if it before starting to walk slowly to the cane.
<<talk "player">>I'm just going to lean down and pick it up.<</talk>>\
You say, before slipping free of her grip. Almost as soon as your arm comes loose from her hand, you feel it move to your shoulder so she doesn't lose contact with you as you lean down.
Once you pick up the cane, you find her with her free hand open. You place the cane in her hand, her delicate fingers closing around it. In that moment you can feel a bit more of the tension going out of her.
<<talk "player">>I'm sure Gaia didn't intend to frighten you, she's just...<</talk>>\
You struggle to find the words, but Misaki beats you to it.
<<talk "misaki">>Not like us. Eve said that she doesn't talk and that she's not used to being around people.<</talk>>\
She pauses.
<<talk "misaki">>May I ask another favor? Can you walk with me to the house, I think I want to go inside.<</talk>>\
<<talk "player">>Sure.<</talk>>\
You reply, letting her take hold of your arm like before. As you begin to walk at a casual pace toward the mansion, you continue to talk.
<<talk "player">>Don't let Gaia get to you. I think she's more scared of us than we are of her. And I think she's lonely.<</talk>>\
<<talk "misaki">>Lonely?<</talk>>\
Misaki asks from your side.
<<talk "player">>Yeah, Eve met her first, she was giving Eve nuts and berries while Eve gave her apples from the kitchen. She was scared half to death of me when I first met her, but even so she's been around a lot after that first meeting. Kind of like even though she was scared, she didn't want to be alone.<</talk>>\
There's a wry smile on Misaki's lips as you continue to speak.
<<talk "misaki">>I think I understand, she's trying to be a part of a world she knows she should belong to, but doesn't really understand it.<</talk>>\
<<talk "thought">>Is that how she feels being blind? Like she's an outsider in a world she's supposed to be a part of?<</talk>>\
You both continue to talk until you reach the back door to the mansion.
<<talk "player">>It seems we have arrived at our destination.<</talk>>\
Misaki waves her cane, finding the doorway as you open the door for her. She seems a little reluctant to let go of your arm, but does so as she steps into the mansion.
<<talk "misaki">>Thank you Master.<</talk>>\
She says softly as she starts to make her way further into the mansion.
<<talk "thought">>Wow, that really did rattle her, she didn't even try to get me into bed.<</talk>>\
You muse before turning back toward the back yard. Your gaze drifts over the treeline.
<<talk "player">>I wonder if Gaia is still watching from somewhere out there?<</talk>>\
[[End.|$location]]
Scene Generously Sponsored by Matty
<<set $misaki.affection += 5>><<set $misaki.fear -= 3>><<set $misaki.trust += 3>><<set $misakiGaia += 1>><<addtime { minute : 16 }>>\You see Misaki part way down the hallway, her hand resting lightly on the wall as she walks.
<<talk "thought">>Looks like she's using the wall as a sort of guide.<</talk>>\
When her fingertips reach the frame of a door, she turns, her other hand finding the door before opening it and stepping through.A soft and steady swishing sound pulls your attention toward Misaki. She has a broom in her hands, one of her hands holding the dustpan against the broom handle, sweeping as she goes. You can see that she is taking meticulous care, the broom's movements overlapping each other as she inches forward.
Your eyes turn to the floor itself where you can see the dirt she is sweeping and notice that she seems to be pushing it all toward one corner of the room.
When she nears the corner of the space, she reaches out to touch the wall before kneeling. Once she is kneeling near the corner, she sweeps the dirt and grime into the dustpan.Misaki has a dusting rag in her hand. Her eyes are closed as she works, a content look on her face.
<<talk "thought">>I suppose she doesn't really need her eyes, does she?<</talk>>\
Her hands move carefully across the surface she is cleaning.
You see her lean forward, her face inches from the surface for a second. She stands back up straight again, a satisfied look on her face as she places her hand on the wall and moves toward the next place that needs cleaning.
<<talk "thought">>I wonder what that was all about?<</talk>>\
You wonder, mildly curious.Entering your bedroom, you see someone on your bed.
While she doesn't look toward you as you enter, you do see a smile form on her lips.
<<talk "misaki">>I love the smell of my Master's bed.<</talk>>\
Misaki purrs, spreading her arms across the blankets.
<<talk "misaki">>Maybe if I am really lucky, he'll come in here and ravish me as a reward for how hard I have been working for him?<</talk>>\
Her tone is playful.
Your eyes drift over her body, completely naked and unashamed as she displays herself to you.
<<talk "player">>For someone who can't see, she sure does know something about presentation.<</talk>>\
One of her hands slides seductively down her body, her legs parting as her fingers slide past her navel.
You watch, enraptured as her legs part, the petals of her pussy parting invitingly. You can see how wet she is even from across the room.
The first stirrings of an erection begin within your pants.
[[Ignore her.|Misaki Interactive Scene 1a]]
[[Play along.|Misaki Interactive Scene 1b]]
<<addtime { minute : 3 }>>\In spite of the show she is putting on for you, you choose to ignore her for now. After all, your priorities are elsewhere at the moment.
As you move through the room without acknowledging her, you can see her mischievous expression slowly turn to one of disappointment.
[[End.|$location]]
<<set $misaki.affection -= 1>><<set $misaki.fear += 1>><<addtime { minute : 5 }>>\<<talk "player">>Oh my, what an enticing sight.<</talk>>\
You say, feeling a little playful.
Misaki isn't able to suppress her smile.
<<talk "misaki">>Master, nothing would please me more then being able to please you.<</talk>>\
With her fingers, she parts her labia, revealing her perfect hole to your view.
<<talk "misaki">>I belong to you, my body is yours to use as you please.<</talk>>\
There's a happy look on her face as you start to undress. Once the last of your clothing has hit the floor, you climb onto the bed.
You can see Misaki's chest rising and falling with excitement even before you touch her.
Clearly excited, she backs away from you, falling onto the bed with a giggle. Without hesitation, you crawl onto the bed with her.
<<link "Mating Press">><<gotoevent setup.events.misakiMatingPressStart>><</link>>
<<addtime { minute : 4 }>>
<<set $misaki.affection += 1>><<set $misaki.fear -= 1>><<addtime { minute : 2 }>>\Misaki moves with deliberate movements, her hands holding a rag as she wipes carefully along the edge of a picture frame.
<<talk "misaki">>Is that my master that I hear?<</talk>>\
She asks playfully, wiggling her bottom in your general direction
[[Tell her to get back to work.|Misaki Interactive Scene 2a]]
[[Talk for a moment.|Misaki Interactive Scene 2b]]
[[Flirt with her.|Misaki Interactive Scene 2c]]
<<addtime { minute : 11 }>>\<<talk "player">>I think flirting can wait for another time, you've got chores to attend to.<</talk>>\
You can see her shoulders slump slightly, a bit of the joy going out of her features. Sulking, she turns her attention back to her work.
[[End.|$location]]
<<set $misaki.affection -= 1>><<set $misaki.fear += 1>><<addtime { minute : 1 }>>\<<talk "player">>Yes.<</talk>>\
You reply, mildly surprised that she knows you by sound alone.
<<talk "player">>It's me. And it would seem you are doing a nice job.<</talk>>\
Her little smile tweaks up at the corners of her mouth into something more.
<<talk "misaki">>Good enough that I deserve a reward?<</talk>>\
<<talk "player">>Maybe some other time, you still have chores to attend.<</talk>>\
You reply, feeling a little amused by her antics.
Misaki pouts, but it's a playful little pout that is calculated to not quite hide her smile.
The two of you talk for a couple more minutes, Misaki flirting shamelessly while you evade her advances.
After a while, you say your goodbye, leaving her to her chores.
[[End.|$location]]
<<set $misaki.trust += 1>><<addtime { minute : 2 }>>\You take a couple of steps closer, not saying a word. Misaki's pale eyes widen as she turns toward you. There's a hint of uncertainty in her expression. She raises one hand in front of herself like she's expecting to find someone directly in front of her, her other hand rests against the wall.
One more step brings you in contact with her hand. The contact seems to send a jolt through her. After a second, you feel her hand rest more firmly against your chest, as it does a faint smile pulls at her lips, her features softening.
<<talk "misaki">>You should not scare me like that.<</talk>>\
She says, leaning into you.
<<talk "misaki">>Or are we playing a game?<</talk>>\
Misaki purrs.
<<talk "misaki">>Is some stranger looking to take advantage of the blind girl?<</talk>>\
Leaning close to you, she whispers.
<<talk "misaki">>I'm already wet.<</talk>>\
<<talk "player">>You're always wet.<</talk>>\
You reply softly.
She bites her lip, unable to hide her smile. You can feel her step just a little closer, her body pressing up against yours.
<<talk "misaki">>Fuck me?<</talk>>\
[[Fuck her.|Misaki Interactive Scene 2d]]
[[Decline.|Misaki Interactive Scene 2e]]
<<addtime { minute : 3 }>>\Misaki's eyes seem to be looking somewhere over your shoulder right up until you speak. The moment you exhale, her eyes move to your face.
<<if $misaki.affection gte 700 and $anna.fear lte 300>>\
<<talk "thought">>I wonder if I'm ever going to get used to her not being able to really look at me?<</talk>>\
You wonder, reaching out and touching her cheek lightly with the palm of your hand.
She leans into the touch, her eyes half closing as she savors the contact. A moment later, you can feel your pants loosen as she unfastens your belt without you having noticed. Mere seconds later you feel the room's air touch your engorged cock.
Her fingertips trace your length, lightly brushing your manhood in a way that makes your entire body quiver with lust.
With her free hand she lifts her skirt, when you glance down you can already see her panties pooled around one ankle.
Taking hold of your shoulders, she hooks one leg up around your hip. You have to take a step forward, placing her back against the wall in order to steady yourself but even as you do so you can feel her move. The hot slick wetness of her pussy brushing against your cock. She presses herself against you a little harder, pinning your manhood between the two of you. You can feel her feminine folds parting around you. Sliding up, her hips shift slightly, and when she begins to slide back down you can feel the crown of your cock catch at her opening and slide inside with agonizing slowness.
Her other leg joins the first around your hips as you begin to enter her and in the blink of an eye her talented cunt swallows the rest of your length within its velvet confines.
You feel her tremble in your arms for just a second, and from the gush of fluids below you know that she just came. However that doesn't stop her, it doesn't even slow her down. For just a second, she grinds down on you, your balls pressed firmly against her ass as she tries to force every bit of your manhood into her greedy pussy. In the next second, she's moving her hips. Riding you in rapid thrusts.
It takes you a few seconds, but you find your own rhythm, meeting her movements.
The wet sounds of your bodies meeting fills your ears. Every movement of hers seems calculated to make you cum, her vaginal muscles rippling and hugging your member as she tries to coax you to orgasm.
Her breath is hot in your ear as she moans in pleasure.
<<talk "misaki">>Fuck me, use me any way you like, allow me the privilege of cumming all over your cock.<</talk>>\
The words accompanied by her expert movements is more than you can handle and it's not long before you can feel your balls pull tight, your cock throbbing once as you try in vain to hold back for just a few seconds longer.
You throb again a split second later, but this time you're unable to restrain yourself. You can feel the sweet release of orgasm, your cum flowing through your cock and into her pussy in thick white ropes of semen.
Misaki trembles in your arms, your own orgasm triggering another in her. The sensation of her pussy actively trying to milk more of your seed into her depths is enough to draw one final twitch from your spent cock.
You lean against the wall, the intensity of your orgasm having robbed you momentarily of your strength.
Her lips find yours in a tender kiss as her legs slip from your hips. Both of her hands find their way to your chest, roaming over your clothing as she explores you through touch for a few seconds longer.
<<talk "misaki">>I should probably get back to work.<</talk>>\
She says softly.
<<talk "misaki">>Unless you'd like to go another round?<</talk>>\
With those final words, the corners of her mouth tugs upward in a small smile.
<<talk "player">>I'll let you get back to your chores.<</talk>>\
You reply, pulling your pants back into place and buckling your belt.
<<elseif $misaki.affection gte 400 and $anna.fear lte 600>>\
<<talk "thought">>I wonder if I'm ever going to get used to her not being able to really look at me? Sometimes it's like she's seeing right through me.<</talk>>\
You can feel your pants loosen as she unfastens your belt without you having noticed. Mere seconds later you feel the room's air touch your engorged cock.
Her fingers find your manhood and give it a few tentative strokes to test its hardness.
With her free hand she lifts her skirt, when you glance down you can already see her panties pooled around one ankle.
Taking hold of your shoulders, she hooks one leg up around her hip. You have to take a step forward, placing her back against the wall in order to steady yourself but even as you do so you can feel her move. The hot slick wetness of her pussy brushing against your cock. She presses herself against you a little harder, pinning your manhood between the two of you. You can feel her feminine folds parting around you. Sliding up, her hips shift slightly, and when she begins to slide back down you can feel the crown of your cock catch at her opening and slide inside with agonizing slowness.
Her other leg joins the first around your hips as you begin to enter her and in the blink of an eye her talented cunt swallows the rest of your length within its velvet confines.
You feel her tremble in your arms for just a second, and from the gush of fluids below you know that she just came. However that doesn't stop her, it doesn't even slow her down. For just a second, she grinds down on you, your balls pressed firmly against her ass as she tries to force every bit of your manhood into her greedy pussy. In the next second, she's moving her hips. Riding you in rapid thrusts.
It takes you a few seconds, but you find your own rhythm, meeting her movements.
The wet sounds of your bodies meeting fills your ears. Every movement of hers seems calculated to make you cum, her vaginal muscles rippling and hugging your member as she tries to coax you to orgasm.
Her breath is hot in your ear as she moans in pleasure.
<<talk "misaki">>Fuck me, use me any way you like, make me cum on your cock.<</talk>>\
The words accompanied by her expert movements is more than you can handle and it's not long before you can feel your balls pull tight, your cock throbbing once as you try in vain to hold back for just a few seconds longer.
You throb again a split second later, but this time you're unable to restrain yourself. You can feel the sweet release of orgasm, your cum flowing through your cock and into her pussy in thick white ropes of semen.
Misaki trembles in your arms, your own orgasm triggering another in her. The sensation of her pussy actively trying to milk more of your seed into her depths is enough to draw one final twitch from your spent cock.
You lean against the wall, the intensity of your orgasm having robbed you momentarily of your strength.
She clings to you just a little longer. Seeming to enjoy your closeness for just a few seconds longer.
<<talk "misaki">>I should probably get back to work.<</talk>>\
She says softly.
<<talk "misaki">>Unless you'd like to go another round?<</talk>>\
With those final words, the corners of her mouth tugs upward in a small smile.
<<talk "player">>You should probably get back to your chores.<</talk>>\
You reply, pulling your pants back into place and buckling your belt.
<<else>>\
<<talk "thought">>I wonder if I'm ever going to get used to her not being able to really look at me? Sometimes it's like she's seeing right through me.<</talk>>\
You can feel your pants loosen as she unfastens your belt without you having noticed. Mere seconds later you feel the room's air touch your engorged cock.
Her fingers find your manhood and give it a few tentative strokes to test its hardness.
With her free hand she lifts her skirt, when you glance down you can already see her panties pooled around one ankle.
Taking hold of your shoulders, she hooks one leg up around her hip. You have to take a step forward, placing her back against the wall in order to steady yourself but even as you do so you can feel her move. The hot slick wetness of her pussy brushing against your cock. She presses herself against you a little harder, pinning your manhood between the two of you. You can feel her feminine folds parting around you. Sliding up, her hips shift slightly, and when she begins to slide back down you can feel the crown of your cock catch at her opening.
Her other leg joins the first around your hips as you begin to enter her and in the blink of an eye her talented cunt swallows the rest of your length within its velvet confines.
You feel her tremble in your arms for just a second, and from the gush of fluids below you know that she just came. However that doesn't stop her, it doesn't even slow her down. For just a second, she grinds down on you, your balls pressed firmly against her ass as she tries to force every bit of your manhood into her greedy pussy. In the next second, she's moving her hips. Riding you in rapid thrusts. There's no love making, no passion, only a raw sexual need that refuses to be denied any longer.
It takes you a few seconds, but you find your own rhythm, meeting her movements.
The wet sounds of your bodies meeting fills your ears. Every movement of hers seems calculated for pure animalistic pleasure, her vaginal muscles rippling and hugging your member as she tries to coax you to orgasm.
Her breath is hot in your ear as she moans in pleasure.
<<talk "misaki">>Fuck me, fuck me, use me like your personal whore.<</talk>>\
The words accompanied by her expert movements is more than you can handle and it's not long before you can feel your balls pull tight, your cock throbbing once as you try in vain to hold back for just a few seconds longer.
You throb again a split second later, but this time you're unable to restrain yourself. You can feel the sweet release of orgasm, your cum flowing through your cock and into her pussy in thick white ropes of semen.
Misaki trembles in your arms, your own orgasm triggering another in her. The sensation of her pussy actively trying to milk more of your seed into her depths is enough to draw one final twitch from your spent cock.
You lean against the wall, the intensity of your orgasm having robbed you momentarily of your strength.
She clings to you just a little longer. Seeming to enjoy your closeness for just a few seconds longer.
<<talk "misaki">>Thank you Master.<</talk>>\
She says softly, her expression content even if it doesn't seem to be directed at you.
<<talk "player">>Back to your chores.<</talk>>\
You reply, pulling your pants back into place and buckling your belt.
She nods in understanding.
<<talk "misaki">>Yes sir.<</talk>>\
<</if>>\
[[End.|$location]]
<<set $misaki.affection += 1>><<set $misaki.fear -= 1>><<addtime { minute : 11 }>>\<<talk "player">>You have chores to do, and I don't have time right now to indulge your libido.<</talk>>\
A flash of disappointment crosses her face, but she quickly hides it.
<<talk "misaki">>Sorry for troubling you master. I'll return to my chores as you suggest.<</talk>>\
She sighs softly as she returns to her chores.
[[End.|$location]]
<<set $misaki.affection -= 1>><<set $misaki.fear += 1>><<addtime { minute : 11 }>>\Appears in any room that would have a picture frame.When you enter the room, you see Misaki standing near the window. She's turned toward it, her head tilted slightly.
You have just a second to wonder what she's doing when you realize that she's standing directly in the sunlight.
<<talk "thought">>Just because she can't see, doesn't mean she can't enjoy the warmth of the sun on her skin.<</talk>>\
Suddenly, her head cocks to one side.
<<talk "misaki">>Is someone there?<</talk>>\
Her voice is soft. From her tone, you suspect she already knows that someone is present, but just hasn't figured out exactly who yet.
[[Answer and spend some time with her.|Misaki Interactive Scene 3a]]
[[Answer and excuse yourself.|Misaki Interactive Scene 3b]]
[[Leave without a word.|Misaki Interactive Scene 3c]]
<<addtime { minute : 2 }>>\<<talk "player">>It's just me.<</talk>>\
You assure her. The moment a sound escapes your lips you can see a smile touch her lips, her head pivoting to point toward you.
<<talk "player">>I saw you enjoying the sun and didn't want to ruin your moment.<</talk>>\
<<talk "misaki">>But Master, any moment with you is a moment that is not ruined, but instead is a moment to be treasured.<</talk>>\
You can see the seductive smile forming on her lips. Extending the cane in her hand, she sweeps it around herself once to ensure there's nothing directly around her, then starts walking slowly toward you. The cane sways in front of her, ensuring nothing obstructs her path.
<<talk "misaki">>Perhaps we can share a special moment together right now?<</talk>>\
[[Share a special moment with her.|Misaki Interactive Scene 3d]]
[[Excuse yourself and let her get back to work.|Misaki Interactive Scene 3e]]
<<set $misaki.affection += 1>><<set $misaki.fear -= 1>><<addtime { minute : 5 }>>\<<talk "player">>It's just me.<</talk>>\
The moment a sound escapes your lips you can see her expression brighten slightly, her head turning slightly to point toward the sound of your voice.
<<talk "player">>I saw that you were enjoying the sun and didn't want to interrupt.<</talk>>\
In the blink of an eye, her expression turns seductive.
<<talk "misaki">>But Master, you are welcome to interrupt me any time that you like.<</talk>>\
<<talk "player">>Right now, you have responsibilities to take care of, and I have other priorities.<</talk>>\
You can see her tiny smile falter.
<<talk "misaki">>Then perhaps later my Master will reward me for all my hard work.<</talk>>\
She makes it sound like she's talking to herself, but you can tell from the way she projects her words that she had every intention of you hearing her words.
She turns away from you once more, clearly trying to make her movements seductive as she returns to her chores.
[[End.|$location]]
<<addtime { minute : 5 }>>\You watch her for a moment longer, seeing her face crease slightly with concern before you back away as quietly as you can, leaving her alone in the room.
[[End.|$location]]
<<set $misaki.affection -= 1>><<set $misaki.fear += 1>><<addtime { minute : 1 }>>\<<talk "player">>Did you have something specific in mind?<</talk>>\
You ask with a sense of amusement.
Misaki has a sharp intake of breath, her small smile blossoming into a toothy grin. You feel her hand touch your side, then once she knows where you are it trails first to your belly, then downward.
It's your turn to breathe in sharply as you feel her cool fingers slip into your pants then encircle your manhood.
<<talk "misaki">>May I taste you? Please?<</talk>>\
You know she's just trying to get you excited from the mischievous expression on her face, and without a doubt it's working. You can feel your cock swelling at her touch.
<<talk "misaki">>I want to put my lips around you.<</talk>>\
She says, pressing her front against you. You can feel her soft breasts press against you, with her head tilted up toward you her breath is warm against your chin.
You feel her other hand touch your side as she carefully sinks to her knees. With practiced ease, she frees you from your pants. One of her hands remains on your leg while the other strokes your cock, exploring it with her fingers.
Her thumb rests on your tip for a moment, bending forward, her finger slips away from the tip a split second before you feel her lips touch the crown. If not for //where// she is kissing you, it would be a chaste thing, but even that passes quickly as her lips part and she lets her tongue trace around your tip, then slide down your length.
After a minute of this licking, kissing, teasing, she finally takes you into her mouth, her head sliding down your length with an appreciative moan.
Your own moan echoes hers, your eyes rolling back in your head as she sucks at your member.
Misaki sucks at your cock like she's craving it, like there's nothing more delicious to her in the world. Her head bobs up and down, all the while her tongue twirling around your shaft.
<<talk "player">>I'm not going to last long if you keep going like that.<</talk>>\
She makes a happy sound, then rather than letting up, she redoubles her efforts.
Looking down, you watch her head move, every motion calculated to bring you to climax quickly.
You feel your manhood throb, then in spite of your efforts to make the experience last a few more seconds you feel your balls draw up as you throb a second time. Right as you lose control, Misaki pulls back until just the tip of your cock rests between her lips. You can feel her tongue flicking at the tip of your cock as she coaxes stream after stream of cum into her mouth.
When you're finally done, she leans back with a happy expression on her face. You can tell from how her jaw moves that she's rolling your cum around in her mouth. After doing this for nearly a minute she finally swallows.
Looking content, she turns her head up toward you,
<<talk "misaki">>Thank you for the treat Master.<</talk>>\
<<talk "thought">>I've never seen a girl look so happy to have just given a blowjob.<</talk>>\
The stray thought amuses you.
With your assistance, Misaki gets back to her feet. Once there she slips her arms around you in a quick hug.
When she releases you, she turns her head toward you, but it's like she's looking at your shoulder.
<<talk "misaki">>I should get back to work, but maybe in a little while you will come find me again?<</talk>>\
She bites her lip playfully, and you can smell her arousal in the air.
Her cane leads the way as she goes back to where she was working. As she goes, you can hear her humming happily to herself.
In her wake, you pull your pants back up.
[[End.|$location]]
<<set $misaki.affection += 1>><<set $misaki.fear -= 1>><<addtime { minute : 6 }>>\<<talk "player">>Right now, you have responsibilities to take care of, and I have other priorities.<</talk>>\
You can see her tiny smile falter.
<<talk "misaki">>Then perhaps later my Master will reward me for all my hard work.<</talk>>\
She makes it sound like she's talking to herself, but you can tell from the way she projects her words that she had every intention of you hearing her words.
She turns away from you once more, clearly trying to make her movements seductive as she crosses the room again and returns to her chores.
[[End.|$location]]<<addtime { minute : 3 }>>From 7-11am, this scene takes place in any room with a window on the East side of the house.
From 1-6pm, this scene takes place in any room with a window on the West side of the house.You can hear peppy music from somewhere nearby. Like someone has headphones on but has the sound turned up //way// too high.
Taking a few steps toward the sound, you scan your surroundings in search of its source. You don't have to go far.
Sitting in a chair, bouncing along to the music is Misaki. Her eyes are closed, but her mouth moves with the music as if she is singing even though she is making no sound.
<<talk "thought">>She looks happy.<</talk>>\
[[Let her know you're here.|Misaki Interactive Scene 4a]]
[[Leave her in peace.|Misaki Interactive Scene 4b]]
<<addtime { minute : 2 }>>\<<talk "player">>Misaki...<</talk>>\
You say her name, but she shows no sign that she heard your voice.
Reaching out, you gently touch her on the shoulder. She nearly levitates out of her chair as she jumps.
Her sightless eyes are wide as she pulls the ear buds out of her ears.
<<talk "misaki">>Hello?<</talk>>\
She calls, looking just a little rattled.
<<talk "player">>Sorry, didn't mean to startle you, I just wanted to say hi.<</talk>>\
Her startled look quickly turns to one of joy.
<<talk "misaki">>Master! I didn't hear you.<</talk>>\
<<talk "player">>You had the volume up on your stereo pretty high.<</talk>>\
Misaki's expression turns sheepish.
<<talk "misaki">>Bad habit.<</talk>>\
She says softly, her tone turns hopeful as she continues.
<<talk "misaki">>Maybe my master has something he would like me to do for him?<</talk>>\
Without waiting for your reply, she reaches out, her arm missing your leg, then sweeping her hand inward until she finds your thigh, As soon as her fingertips come into contact with the fabric of your pants, she lets her fingertips drift delicately over the material toward your crotch.
[[Allow her to continue.|Misaki Interactive Scene 4c]]
[[Stop her.|Misaki Interactive Scene 4d]]
<<addtime { minute : 3 }>>\You watch her for a few seconds longer, then deciding that you don't want to intrude on her privacy, you step away.
A minute later, the encounter if nearly forgotten as you continue about your day.
[[End.|$location]]
<<addtime { minute : 1 }>>\Misaki bites her bottom lip as her smile blossoms into a full grin. You can feel her hand reach your crotch, giving your growing bulge a little squeeze before finding your zipper and beginning the process of freeing you from the confines of your tightening pants.
She makes a happy sound as your cock springs forth, released from your pants like it's spring loaded.
Looking down at her, she falls to her knees in front of you. She inhales sharply, her expression pleased. Her lips part and she leans forward, kissing the tip of your cock before her tongue touches your skin.
A soft sigh escapes your lips as you feel her take you into the warm and wet confines of her mouth. She makes a pleased sound right before you feel her lips reach the base of your cock.
As she does this, one of her hands strays across your thigh, never remaining in one place as she seems to explore your body with her hand. Her other hand gently holds your balls.
You can see in her expression a sort of bliss as her head begins to bob up and down your member, her tongue twirling around your manhood. It is as if she can easily find every sensitive spot, exploiting it with great pleasure.
Reaching down with one hand, you cup the side of her face. She leans into it and makes a sort of cooing sound. You can see her smile around your cock.
For several minutes she works your cock,her tongue exploring its length as her head bobs up and down your member. You marvel at the way she doesn't just give you a blowjob, she makes love to you with her mouth.
It's not until your balls begin to ache that her pace finally starts to increase. You groan as your balls pull up tight, her fingers closing a little tighter around them. You can feel your cock swell and throb.
Misaki's head pulls back so that your cock rests on the bottom lip of her open mouth, allowing you to watch as you begin to cum, pearly white stream after pearly white stream shoot into her mouth, and she makes sure to catch every last drop.
She turns her head upward, showing you your load on her tongue, closes her mouth and swallows audibly, then opens it again to show you that it's empty.
<<talk "misaki">>Thank you Master.<</talk>>\
The pleased sound of her voice is enough to put a small smile on your face.
<<talk "player">>You're welcome.<</talk>>\
As you stand there looking down at her, her head never turns as she begins to pull your pants back in place. Once everything is buckled, she stands, her hands trailing up your sides as she does so.
She's standing intimately close to you, a little smile on her face. You can feel her breasts brushing against your chest through your clothes.
<<talk "misaki">>Is there anything further that you wish of me?<</talk>>\
She asks, sounding every bit as pleased as she looks.
<<talk "player">>I think that will be all for now.<</talk>>\
You reply.
<<talk "player">>Maybe later.<</talk>>\
Her little smile blossoms into something bigger.
<<talk "misaki">>Then I shall look forward to it.<</talk>>\
With a little laugh, you step away. Her own smile fades into a warm expression as she sits back in her chair.
[[End.|$location]]
<<set $misaki.affection += 2>><<set $misaki.fear -= 2>><<set $misaki.trust += 1>><<addtime { minute : 14 }>>\You catch her wrist right before her hand reaches its destination.
<<talk "player">>Maybe another time.<</talk>>\
She sighs, not resisting your attempt to stop her. Her lip juts forward in a pout and you can clearly see that she looks genuinely disappointed.
<<talk "misaki">>If that is what you wish.<</talk>>\
<<talk "player">>It is, I really did just stop to say hi and make sure you were ok.<</talk>>\
She adjusts her position on the chair.
<<talk "misaki">>If there is nothing more?<</talk>>\
Her voice is soft and sad, even as she speaks she is already slipping the ear buds back into her ears.
[[End.|$location]]
<<set $misaki.affection -= 2>><<set $misaki.fear += 1>><<set $misaki.trust -= 1>><<addtime { minute : 3 }>>\Library
Lounge
Living Room
Servant's AreaEntering the library, you notice someone sitting at the table, a book held in their hands before them.
It's //who// is sitting at the table that most surprises you though.
Misaki is sitting at the table, the book held before her and her face turned toward it. You pause, looking at her closely.
<<talk "player">>Her eyes aren't moving like they would if she was reading, . . . . and the book is being held upside down.<</talk>>\
A small smile of amusement tugs at the corners of your lips.
<<talk "thought">>Is she pretending to read?<</talk>>\
[[Don't bother her.|Misaki Interactive Scene 5a]]
[[Ask her what she's doing.|Misaki Interactive Scene 5b]]
[[Play along.|Misaki Interactive Scene 5c]]
<<addtime { minute : 2 }>>\You shake your head.
<<talk "thought">>I don't know what she's playing at, but I think I'll leave her to it.<</talk>>\
When you turn your attention elsewhere, you think you hear a disappointed sigh from Misaki right before you hear the book being sat down on the table.
[[End.|$location]]
<<set $misaki.affection -= 2>><<set $misaki.fear += 2>><<set $misaki.trust -= 1>><<addtime { minute : 2 }>>\<<talk "player">>We both know you can't read that book.<</talk>>\
You see a coy smile form on her lips, her head tilting toward you.
<<talk "misaki">>There are books that blind people can read you know.<</talk>>\
<<talk "player">>But that's not one of them.<</talk>>\
You pause for a second, then you can't help but ask.
<<talk "player">>So, what exactly are you doing?<</talk>>\
Her little smile grows.
<<talk "misaki">>Trying to get your attention.<</talk>>\
She states matter of fact.
<<talk "misaki">>And it would seem that it worked.<</talk>>\
You step a little closer to her.
<<talk "player">>And why do you need my attention?<</talk>>\
<<talk "misaki">>Because I like it when you touch me, and I'm lonely.<</talk>>\
<<talk "player">>You aren't shy about letting me know you want some attention, why this?<</talk>>\
Once more her smile grows, turning into a toothy grin.
<<talk "misaki">>Sometimes half the fun is the hunt.<</talk>>\
You look directly into her sightless eyes.
<<talk "player">>You're hunting me then?<</talk>>\
In that instant, you feel the buckle of your pants come free.
<<talk "misaki">>Not anymore, I've caught you now.<</talk>>\
One of her hands snakes into your pants, cupping your crotch gently.
[[Back away.|Misaki Interactive Scene 5d]]
[[Let her continue.|Misaki Interactive Scene 5e]]
[[Take control of the situation.|Misaki Interactive Scene 5f]]
<<set $misaki.affection += 2>><<set $misaki.fear -= 1>><<addtime { minute : 4 }>>\<<talk "player">>Reading anything good?<</talk>>\
You say, feeling a bit of humor at the sight before you.
<<talk "misaki">>It just got so much better.<</talk>>\
Her tone is clearly pleased.
<<talk "misaki">>But maybe you can come over here and help with a little problem I'm having?<</talk>>\
Her smile seems to grow as you move closer.
<<talk "player">>And what exactly are you having trouble with?<</talk>>\
<<talk "misaki">>Well, it's two things really.<</talk>>\
There's a casual humor in her tone as she continues.
<<talk "misaki">>The first is, I can't even read this kind of book, but more importantly I was feeling lonely.<</talk>>\
You barely resist the urge to laugh.
<<talk "player">>So the book was just a ruse to get my attention?<</talk>>\
<<talk "misaki">>Of course it was.<</talk>>\
She states, matter of fact.
You step a little closer to her.
<<talk "player">>And why do you need my attention?<</talk>>\
<<talk "misaki">>Because I like it when you touch me, and I'm lonely.<</talk>>\
<<talk "player">>You aren't shy about letting me know you want some attention, why this?<</talk>>\
Once more her smile grows, turning into a toothy grin.
<<talk "misaki">>Sometimes half the fun is the hunt.<</talk>>\
You look directly into her sightless eyes.
<<talk "player">>You're hunting me then?<</talk>>\
In that instant, you feel the buckle of your pants come free.
<<talk "misaki">>Not anymore, I've caught you now.<</talk>>\
One of her hands snakes into your pants, cupping your crotch gently.
[[Back away.|Misaki Interactive Scene 5d]]
[[Let her continue.|Misaki Interactive Scene 5e]]
[[Take control of the situation.|Misaki Interactive Scene 5f]]
<<set $misaki.affection += 2>><<set $misaki.fear -= 2>><<set $misaki.trust += 1>><<addtime { minute : 5 }>>\You take a quick step back, Misaki's expression becoming an almost instantaneous pout. Her lips part like she wants to say something, but no sound comes out.
For a long moment she remains in her seat.
<<talk "player">>Unless you have some need for me, I have things I should be doing.<</talk>>\
The hurt is clear in her tone, a faint whine to her voice. Before you can say anything further though, she's got her thin cane extended and is heading for the door as quickly as she can safely do so.
<<talk "thought">>I think I just hurt her feelings.<</talk>>\
[[End.|$location]]
<<set $misaki.affection -= 1>><<set $misaki.fear += 1>><<addtime { minute : 3 }>>\Leaning forward, you feel her face press against your belly and hear her breathe deeply of your scent. Her hand comes up out of your pants, the other joining it before both slide up under your shirt to drift across the skin of your belly.
Instinctively, the muscles of your belly tighten at the unexpected touch. Her face still near your belly, Misaki makes a sound of approval. As soon as her hands come back down, they catch the edges of your pants and tug them down in one smooth motion.
Your already hard cock springs free as if it is spring loaded, nearly hitting her in the face as it does so. It takes only a second for her hands to find your member. Taking hold of it with both hands, she coos, then learns forward so that it's pressed against the side of her face as she nuzzles against it.
She presses your cock against her face a content look on her face as she does so. For a minute, it's more like she's trying to cuddle it than anything else, but about the time the first streak of precum smears across her cheek, she turns her head so that her lips brush against it. You can feel her moist lips trail along your length, from root to tip until her tongue darts out to brush across the head of your cock.
Her teeth nip playfully at the tip, causing you to gasp, then she takes the head between her lips. You can feel her tongue slide around your cockhead right before her head slides forward. It's one slow motion, her head inches forward, her tongue circling your cock to moisten it until you feel her tongue lap lightly at your balls. It's only then that you realize that her lips have reached your pelvis.
You moan softly in appreciation of her skill. She holds herself in position, swallowing around your cock before sliding back up your length. She pulls back just far enough that you can see a strand of saliva connecting your cock to her lips. Then she takes you again, this time quickly as her head begins to bob up and down your length.
At the same time, her hands slide under your shirt again and begin trailing across your body as if they have a mind of their own.
The wet sounds of her sloppy blowjob fill the otherwise quiet room. It's not long before you can feel your balls beginning to tighten. Misaki seems to sense how close you are getting because her pace begins to speed up, nearly redoubling her efforts over the course of several seconds.
You throb in her mouth, her head jerking back until only her lips are clasped around your crown. When you throb a second time, you're unable to hold it back any longer. A thick stream of cum sprays against the back of her throat, making her cough in surprise. The second stream she catches across her tongue, and the third spatters across her neck.
As you watch, you see her swallow, then with one hand she milks the last few drops of cum from your shaft directly onto her tongue before swallowing again.
Pulling back slightly, she turns her head up toward you, her sightless eyes not quite focused on you. With one of her hands, she uses a single finger to scoop a bit of cum out of her cleavage before sucking her finger clean suggestively,
Biting her lip, she smiles.
<<talk "misaki">>Thank you Master.<</talk>>\
She coos happily.
You can still feel the lazy smile on your face as you pull your pants back in place.
<<talk "player">>I suppose I should let you get back to your book.<</talk>>\
You say with a little chuckle.
Misaki smiles in return.
A few more words are exchanged between the two of you, then you decide it's past time to turn your attention elsewhere.
[[End.|$location]]
<<set $misaki.affection += 2>><<set $misaki.fear -= 2>><<set $misaki.trust += 2>><<addtime { minute : 16 }>>\Taking hold of her, you pull her to her feet. You can see surprise in her eyes, but it's an excited sort of surprise.
With one hand on her hip, you spin her so she is facing away from you, then placing one hand on her shoulder, you move to bend her over the table. You didn't have to do anything though because she bends over the table willingly, one of her hands reaching back to pull up her skirt.
You can hear her breathing coming more rapidly and there is clear excitement in the sounds that she is making.
<<talk "thought">>No panties.<</talk>>\
You realize as her ass comes into view.
<<talk "misaki">>Please, touch me, fuck me, use me in any way you want.<</talk>>\
The words come in a rushed moan.
With one hand, you reach between her legs, finding her pussy to be dripping wet already. While you explore her slippery slit, your other hand is busy pushing your pants down past your hips.
As soon as your pants pool around your ankles, you shuffle forward, watching her wiggle her bottom at you enticingly. She lets out a gasp of excitement as your member brushes her ass, then while holding her hip with one hand, you use your free hand to guide your manhood toward the wetness between her legs.
She whimpers, pushing her hips back toward you as she does so, but you only brush along her slit.
You start to reach down to guide yourself in, but you feel her fingers find your manhood and direct you toward her opening. Almost instantly she pushes back. You can feel the crown of your cock enter her and instinctively push forward. With how wet she is, there's barely any resistance as you slide all the way inside of her.
Misaki makes a happy sound, her pussy quivering around your rigid member.
<<talk "thought">>Is she cumming already?<</talk>>\
Holding her hips, you begin to piston into her, slow even strokes that make wet sounds that fill the air around you. You close your eyes, savoring the sensation of her velvety walls caressing your cock. Every time you push forward, you do so with ease, but you can feel her clamping down as you pull back, her vagina expertly milking your manhood. Every movement you make brings another pleased moan from her parted lips.
You continue like this for several minutes before you start to feel the early signs of an approaching orgasm. In almost the same instant that you increase your pace, you feel her cum again, her juices gushing out around your cock while her legs quiver.
Spurred on by her orgasm, you begin to fuck her in earnest, your hips striking hers make loud wet sounds, like clapping in the library, and each thrust you can feel her juices coating your pelvis and thighs more and more.
She starts thrusting back harder, meeting your hips with almost jarring force as her vagina begins to pulsate around your length once more. At the same time, you feel yourself reaching your own climax, your cock swelling and throbbing inside of her as you begin to pump her pussy full of your sperm.
Misaki lets out a triumphant moan as she feels you filling her most intimate place, then her body goes limp as she sighs happily.
You remain inside of her for a few heartbeats longer, feeling her pussy trying to milk your member.
<<talk "thought">>I wonder if she's doing that on purpose?<</talk>>\
But once you begin to soften you allow yourself to slip free.
Looking at her ass, you pause to admire the view, her pale skin is almost perfect, but wet with her juices, especially between her thighs. You can even see her body tremble slightly every once in a while as she experiences a small aftershock from the orgasm she just experienced.
You slap one ass cheek, causing her to let out a surprised Eep! followed by a happy giggle. You can't help but smile at her reaction.
<<talk "player">>I suppose we should both be getting back to other matters.<</talk>>\
You tell her as you pull your pants back up.
In front of you, Misaki seems to reluctantly stand again. You can see a content smile on her face.
<<talk "misaki">>I might have to start reading more often.<</talk>>\
She says lightly.
[[End.|$location]]
<<set $misaki.affection += 3>><<set $misaki.fear -= 2>><<set $misaki.trust += 1>><<addtime { minute : 18 }>>\You see Misaki sitting in a chair, a slightly troubled expression on her face. The thing that makes this seem odd though. For a change, Misaki is sitting in the shade rather than positioning herself in the sunlight.
When you enter the room, her head tilts slightly to one side like she's listening.
<<talk "misaki">>Master?<</talk>>\
She says softly, her voice lacking some of her usual enthusiasm.
[[Ask if she's ok.|Misaki Interactive Scene 6a]]
[[Greet her.|Misaki Interactive Scene 6b]]
[[Ignore her.|Misaki Interactive Scene 6c]]
Scene Generously Sponsored by Matty
<<addtime { minute : 5 }>>\<<talk "player">>You look troubled. Are you ok?<</talk>>\
You say, walking toward her as you talk.
<<talk "misaki">>It's probably nothing.<</talk>>\
Misaki replies softly, turning to face the sound of your voice and approaching footsteps. When you reach her side, she reaches out, one hand coming to rest lightly on your chest.
<<talk "player">>What's on your mind?<</talk>>\
You prompt, placing your hand on hers. The moment that your hand comes to rest on her bare skin, a little of the tension goes out of her.
Misaki takes a deep breath, then lets it out in a little huff before replying.
<<talk "misaki">>I was outside earlier, I thought I heard someone but when I called out, no one replied.<</talk>>\
She pauses, her head tilting down for a moment before turning back toward you, her sightless blue eyes not quite centering on you.
<<talk "misaki">>I suppose it could have been an animal, but I just kind of felt like it was a person.<</talk>>\
She leans forward, her head coming to rest against your torso right where your rib cage meets your belly.
Instinctively, you put your arms around her in a gentle hug.
You're surprised when it's her that breaks the hug a few seconds later.
<<talk "misaki">>Thank you for letting me talk about it.<</talk>>\
She shifts in her seat, pulling it with her a few inches as she adjusts.
You notice that as she does so, she manages to place herself so that the warmth of the sun falls across her skin once more.
<<talk "thought">>Looks like she's lost in her thoughts, I should leave her to them.<</talk>>\
With that thought in mind, you say a few more words to her before returning your attention elsewhere.
[[End.|$location]]
Scene Generously Sponsored by Matty
<<set $misakiGaia += 1>><<set $misaki.affection += 1>><<set $misaki.fear -= 1>>\
<<set $misaki.trust += 1>><<addtime { minute : 4 }>>\<<talk "player">>Your hearing is amazing.<</talk>>\
You say by way of greeting, your footsteps leading you closer to her.
Misaki's head turns slightly, seeming to seek out the sound of your voice.
<<talk "misaki">>Thank you.<</talk>>\
She replies coyly, a small smile tugging at her lips. Her expression changes slightly, and in an instant you realize that her mind is back on sex.
<<talk "thought">>I wonder what was bothering her?<</talk>>\
But instead of voicing that thought, you instead comment.
<<talk "player">>I was just passing through, and since you noticed me, I wanted to at least stop and say hello.<</talk>>\
Misaki pouts.
<<talk "misaki">>You could stay and play with me for a bit?<</talk>>\
Her voice is so hopeful that it's almost comical.
<<talk "player">>Maybe later.<</talk>>\
You reply, seeing her pout deepen. Even before you fully turn away, you can see that her expression is already slipping back to what it was before you noticed her.
Excusing yourself, you turn your attention elsewhere.
[[End.|$location]]
Scene Generously Sponsored by Matty
<<set $misaki.affection += 1>><<set $misaki.fear -= 1>><<addtime { minute : 3 }>>\You barely glance her way as you move toward your destination, more important things than her on your mind.
A few seconds later you look her way again, seeing a troubled expression on her face.
<<talk "thought">>Wonder what that's about?<</talk>>\
You wonder idly to yourself.
[[End.|$location]]
Scene Generously Sponsored by Matty
<<set $misaki.affection -= 2>><<set $misaki.fear += 2>><<set $misaki.trust -= 1>><<addtime { minute : 1 }>>\Seeing Misaki sitting alone by the pool, you drift in that direction.
<<talk "player">>Enjoying the great outdoors?<</talk>>\
A faint smile plays across her lips, her eyes narrowing seductively at she turns her head toward you.
<<talk "misaki">>Hello Master.<</talk>>\
She purrs.
<<talk "misaki">>Was there anything I can do for you?<</talk>>\
She sounds hopeful as she asks the question, one of her hands straying down her body suggestively.
[[Just wanted to say hi.|Misaki Interactive Scene 7a]]
[[Well, since she asked so nicely.|Misaki Interactive Scene 7b]]
<<addtime { minute : 3 }>>\
Scene Generously Sponsored by Matty<<talk "player">>I just wanted to stop for a second and say hi.<</talk>>\
Misaki pouts in a slightly exaggerated manner.
Ignoring her expression, you spend a few minutes visiting with her before stepping away once more.
[[End.|$location]]
<<addtime { minute : 4 }>>\
Scene Generously Sponsored by MattyA faint smile tugs at the corner of your lips.
<<talk "player">>Now that you say something, maybe you can do something for me.<</talk>>\
The smile that forms on Misaki's lips seems to form in slow motion. With the same slowness she reaches for the hem of her dress and begins to pull it up.
You remain still, watching as her dress rises, exposing inch after inch of perfect pale flesh to your gaze. When it reaches her hips, her legs begin to part, the petals of her pussy parting to reveal her dripping wet hole.
Once her skirt is up past her hips, she scoots to the edge of the lounge chair she is sitting on, positioning herself so that you have easy access to her most intimate place.
You kneel beside the chair, one of your hands reaching out to lightly caress her calf. Her body trembles slightly as an aroused gasp fills the air.
<<talk "misaki">>Master...<</talk>>\
She breathes, her legs parting further.
With your other hand, you reach out and let your fingertips play across the inside of her thighs.
The gasp that leaves her lips is almost orgasmic.
Leaning forward, you let your lips touch the inside of her other thigh while your hand slides subtly upward.
Misaki's hands grab hold of your head, her hips bucking as she tries to pull your mouth to her waiting pussy.
Smiling to yourself, you accommodate her, kissing her mound, your lips brushing over her clit before you let your tongue slide across her slit.
Her entire body shakes.
<<talk "thought">>I think I will always be surprised at how sensitive her body is, like her entire body is an erogenous zone.<</talk>>\
The scent of her arousal fills your nostrils as you breathe in deeply.
<<talk "player">>Is this what you want?<</talk>>\
You ask playfully.
<<talk "player">>Or do you want my cock in your pussy?<</talk>>\
You have no doubt from the way her hips move that your hot breath on her vagina is making her desperate to continue.
<<talk "misaki">>Cock...<</talk>>\
She manages, her voice a whimper of need.
Your lips touch her pussy again, but as you do it this time, your hands reach down and begin to unbuckle your belt. As your tongue slides into her hole, you push your pants down your hips. And as you suck gently at her pussy, she moans with unbridled lust.
You feel her hands tighten on your head, trying to pull you back to her cunt the instant your lips leave it. But you have different ideas. Instead, you move up her body, your face passing her navel before she seems to understand that you're not simply neglecting her craving for contact. In an instant, she's pulling you upward, her lips catching the corner of your mouth before finding your lips and kissing you fiercely. At the same time her legs wrap around your hips, squeezing tightly as she tries to force you into her waiting hole.
A whimper of frustration is muffled by your mouth when your cock merely slides across her slit instead of entering her.
When you reach down to guide yourself in, she moves at the same time, her hand taking hold of your cock at the same time as you do, both of you taking a hand in guiding it to where she wants it.
This time when her legs tighten around you, your cock slips past her opening and slides in with ease until you feel your balls press against her body.
You break the kiss and gasp for air, at the same time her hips gyrate against you, trying to feel your manhood in every part of her pussy at once. The look of rapture on her face is priceless.
Pulling back, you thrust forward again. You have to use one hand to steady yourself but the other moves to touch her cheek, her face pressing into the contact.
The second time you plunge forward, her body trembles again.
<<talk "misaki">>Fuck me, fuck me Master.<</talk>>\
Her voice is breathless as she moves against you, her pussy rippling around your rigid member.
No matter how long you want the moment to last, you can already tell that between how tight her pussy is wrapped around your cock, and the expert way in which she moves her body, that you're unlikely to last long. So instead of trying to drag out the inevitable, you instead begin to fuck her with hard rapid strokes.
The lounge chair makes little chirping sounds every time that your thrust moves the metal legs subtly across the concrete. Those sounds however are nearly drowned out by the wanton moans and breathless grunts that the two of you are making.
Every time you thrust forward, you experience little resistance, however every time you pull back her pussy clamps down and threatens to not let go of your manhood. It doesn't take long before you can feel the telltale signs of an impending orgasm. Your cock throbs, every moan that escapes her lips seeming to cheer you on. The wet sounds of your hips meeting hers, and the fluid you can feel dripping from your balls is a clear indication of just how aroused she is in that moment.
Then her legs clamp down tightly around your hips, forcing you into her until you can feel the tip of your cock nestle tightly against her cervix. Her powerful legs squeeze so tightly that you know you're going to have bruises later, but you're too far gone to care.
With a moan that becomes roar, you begin to cum, thick white semen squirting deep inside of her.
It's not until you're completely spent that her legs begin to loosen.
Misaki lets out a soft sigh as she finally releases you, and even though her breathing is still labored there is a content smile on her lips.
Pulling back, your cock begins to slowly slide from her hole, her pussy clenching down right as the crown passes her opening in a way that makes it feel like her pussy is giving the tip of your cock a kiss.
Your cock twitches one more time, a single bead of cum forming at the tip and smearing across her opening as you finally slip free.
Leaning over her, you find her lips for one more kiss before finally standing and starting to pull your pants back up.
<<talk "player">>Thank you.<</talk>>\
You tell her for lack of anything else to say.
A coy smile forms on her lips.
<<talk "misaki">>I live to serve.<</talk>>\
She says seductively.
When you chuckle softly, you see her own smile grow ever so slightly.
The two of you talk for a couple of minutes, her legs still shamelessly spread before you, then you excuse yourself and turn your thought toward other matters.
[[End.|$location]]
Scene Generously Sponsored by Matty
<<set $misaki.affection += 2>><<set $misaki.fear -= 2>><<set $misaki.trust += 1>><<addtime { minute : 21 }>>\Accessed through the "gaia_misaki_ambients" array.You've barely entered the room before you notice someone standing near your dresser.
Misaki has a content smile on her face, her hands in the open drawer.
<<talk "thought">>Is that my underwear drawer?<</talk>>\
For several seconds, you watch her clearly moving her hands across the fabric contained within the drawer.
<<talk "thought">>This is just weird.<</talk>>\
Finally, you take a breath and speak.
<<talk "player">>What are you doing?<</talk>>\
Misaki jumps as if startled, slowly extracts her hands from the drawer as if moving slow might make it less obvious, then closes the drawer with exaggerated care. It's at least five seconds between the time time you finished speaking and when she replies.
<<talk "misaki">>Nothing, just putting some clothes away.<</talk>>\
You can see just a little color darkening her cheeks.
<<talk "player">>Are you even assigned to laundry right now?<</talk>>\
She blushes harder, extends her cane, then begins making her way toward the exit without a word.
[[Stop her.|Misaki Interactive Scene 8a]]
[[Let her go.|Misaki Interactive Scene 8b]]
<<addtime { minute : 3 }>>\<<talk "player">>Not so fast.<</talk>>\
You say to her as you step subtly into her path.
She draws up short, standing very close to you.
<<talk "misaki">>You caught me playing with your underwear.<</talk>>\
A small smile tugs at her lips.
<<talk "misaki">>Are you going to punish me?<</talk>>\
<<talk "player">>You sound almost hopeful.<</talk>>\
You reply, unable to hide your amusement.
<<talk "misaki">>Almost?<</talk>>\
She takes a small step toward you, her breasts just barely brushing your chest and her neck craned upward to point toward your face, her voice becomes a purr as she continues.
<<talk "misaki">>I guess I'll have to try harder in the future.<</talk>>\
[[Fuck her.|Misaki Interactive Scene 8c]]
Punish her. - Punish option will be added at a later date.
[[Let her go.|Misaki Interactive Scene 8b]]
<<addtime { minute : 2 }>>\You step out of her way, unable to resist the urge to smile as she goes. As she passes, you crane your neck and watch her, her ass moving enticingly beneath her too-tight clothes.
<<talk "thought">>Not only is she a pervert, but she absolutely oozes sex.<</talk>>\
Once she is out of sight, you can hear the sound of her cane occasionally touching the floor or wall as she walks away.
[[End.|$location]]
<<addtime { minute : 2 }>><<set $misaki.affection -= 1>><<set $misaki.fear += 2>><<set $misaki.trust -= 1>>\As if sensing your thoughts, a hungry grin forms on her lips. You're only dimly aware of her cane hitting the ground near your feet. Both of her hands reach up to grab at your chest, pulling savagely to open it.
You think you hear a button strike the wall somewhere in the room.
Her eyes half close as she purrs in pleasure the moment her fingertips come into direct contact with your chest, her hands drifting over your body as if they have their own lusts.
She rises to her tip toes, her lips pressing against yours hard. Almost immediately you feel her tongue dart past your lips and thrust into your mouth.
The moment she breaks the kiss, her voice pleads.
<<talk "misaki">>Fuck me, please fuck me.<</talk>>\
Her hands snake up around your shoulders then she jumps, her legs wrapping around your hips and causing you to stumble back a couple of steps. She's not particularly heavy, but she does unbalance you enough that you start toward the bed, knowing that at least if you fall, you can fall toward something soft.
Misaki lets out a squeak when you hit the edge of the bed, tipping both of you onto it in a heap.
Starting to climb onto the bed, your pants bunch around your thighs, making you suddenly aware of the fact that somehow Misaki has unfastened your pants and during your stumbling approach to the bed they had slid down part way.
You feel Misaki's feet move to your hips, then down until they find your pants. Curling her feet to hook your pants, she pushes hard, shoving your pants down past your knees there they bunch.
Wiggling your legs and shuffling about, you try to push them further down, but in their tangled state it proves impossible. With a grunt of frustration, you roll off of Misaki and start to work at getting your pants the rest of the way off. The moment it's off of one leg, you kick frantically with the other several times before your pants go flying across the room.
Meanwhile, Misaki makes good use of your absence, having pulled her dress off over her head and tossed it beside herself on the bed. When you turn back toward her, she's laying on her back, her legs spread wide to reveal her glistening wet sex, her arms outstretched toward you seeking your body, and a desperate hunger in her eyes that's so thick it's almost like a physical thing.
Rolling back toward her, her legs once again encircle your hips, her arms slipping around your shoulders and her lips seeking yours.
Between your legs, you can feel the heat coming off of her sex even before you come in contact with it. Her hips rock, the sweltering heat of her groin brushing against you as she moans softly against your lips.
Even before you can reach between the two of you, Misaki is ahead of you. Her fingertips find your cock and guide its tip to her opening, then her heels dig into your ass, spurring you forward. She's so wet that you slide all the way in with a single thrust.
[[Continue.|Misaki Interactive Scene 8d]]
<<addtime { minute : 7 }>><<set $misaki.affection += 1>><<set $misaki.fear -= 1>><<set $misaki.trust += 1>>\Her whole body trembles as she clings to you.
<<talk "thought">>She just came, and all I did was put it in.<</talk>>\
For the next few seconds you remain like that, balls deep inside of her, the tip of your cock pressed firmly against her cervix, while her pussy convulses around your manhood.
As her orgasm begins to subside, she starts to move her hips, moving against you while the muscles inside of her cunt flex and moves around you.
Marveling at her talent, you know she is going to coax you to orgasm if you try to hold back or not, so instead of resist, you begin to thrust.
Misaki lets out a squeal of delight as you begin to fuck her pussy, her hips moving to meet your own with perfect timing.
Her arms around your shoulders tighten, her entire front pressing firmly against you. You can feel just how hard her nipples are against your chest and a thin sheen of sweat makes her skin stick to yours.
Her arms hold you so tight that it makes your ribs ache, her entire body shivering as another orgasm washes over her. You can feel her juices flowing around your cock and the scent of her fluids hang heavily in the air.
She hisses in your ear.
<<talk "misaki">>Use my pussy, fill me with your cum, touch me.<</talk>>\
Even without her words, you don't think you would have lasted long, but as you listen to her talk you can already feel the inevitable approaching.
You redouble your efforts, the speed of your thrusts coming quicker and your rhythm starting to falter as you start to feel your balls pulling tight.
Misaki cries out happily when she feels you throb, swelling inside of her as you start to cum. At the same time you groan and push deep inside of her. The same moment that you start to cum, her pussy ripples around you, her body's instinctive response being to drink your seed as deep inside of her as possible.
Your vision fades around the edges as the intensity of your orgasm washes over you. You're left gasping for breath, Misaki still clinging to you in the wake of her pleasure.
On unsteady arms, you roll yourself off of her and on to your back. Immediately she rolls toward you, her head coming to rest on your shoulder and one arm draping lightly across your chest. She coos happily at the closeness and closes her eyes.
<<talk "thought">>Looks like she's going to take a nap.<</talk>>\
Turning toward her, you kiss her lightly on the brow. Immediately you see her smile even though she doesn't say anything in response.
You give her a gentle hug, then start to slip away. As soon as you start pulling away from her, one of her legs drapes over yours and the arm around your chest holds on to you just a little tighter.
<<talk "thought">>She doesn't want me to go.<</talk>>\
<<talk "player">>We both have other things we should be doing right now.<</talk>>\
You say softly to her. Misaki pouts, then reluctantly lets go of you.
<<talk "player">>Your dress is just to your right.<</talk>>\
You say to her as you get up off the bed on unsteady legs. Making your way to your pants, you find them, one leg turned inside out in your haste to get rid of them earlier. Turning the leg right side out, you start to put them on.
You've almost finished buttoning up your shirt when you notice Misaki already dressed, sitting on the edge of your bed. When you notice the slightly concerned look on her features, you prepare to ask about it when you notice her cane sitting on the floor.
Without stopping to think about it, you pick up the cane and take the couple of steps to the bed where you take one of her hands in yours before putting the handle of the cane in her palm.
The look of relief in her eyes is almost immediate.
<<talk "misaki">>Thank you.<</talk>>\
<<talk "player">>You're welcome.<</talk>>\
You reply instinctively, then turn and step away from the bed.
[[End.|$location]]
<<addtime { minute : 11 }>><<set $misaki.affection += 1>><<set $misaki.fear -= 1>><<set $misaki.trust += 1>>\Misaki in the master bedroom, dresser open and her hands all over your underwear. You walk in on her and ask "What are you doing?" She looks startled and slowly closes the drawer, "Nothing. Just putting away some clothes." "Doesn't Anna do most of the laundry?" Misaki blushes, then leaves the room pretending she can't hear you.You've just turned toward the doorway to your bedroom when you hear a soft moan. Looking for the source, you see Misaki standing at your bed.
At first she appears to simply be standing there, but then you notice the way she's standing, both hands on the bed post nearest her as she moves her hips, clearly grinding herself against the irregular pole to pleasure herself.
[[Use her.|Misaki Interactive Scene 9a]]
[[Watch her.|Misaki Interactive Scene 9b]]
[[Ignore her.|Misaki Interactive Scene 9c]]
[[Punish her.|Misaki Interactive Scene 9d]]
<<addtime { minute : 2 }>>\Moving toward the bed, you reach out to touch her.
Misaki gasps, pressing herself into your touch as she does so.
With one hand on her shoulder, you move the other to her hip.
Without being asked, Misaki pulls up her skirt to reveal her lack of panties beneath. Then she parts her legs slightly, one hand drifting to her sex to part her folds in preparation of your pleasure.
Unbuckling your pants, you allow them to fall down around your ankles as you step up behind her.
Your manhood barely touches the inside of her thigh before her hand finds your cock and guides it to her sopping wet hole.
With a gentle nudge, you slip inside of her, your cock enveloped by her tight cunt, the walls rippling pleasantly around your shaft as your hips meet hers.
For just a second you remain like that, enjoying the feel of her well trained vagina around your member, then with one hand on her hip, and the other grabbing a fist full of her hair, you begin to fuck her.
No foreplay, no warmup, just raw animalistic fucking. She cries out as you pull her hair back, her neck craning as you begin to pound her pussy with rapid thrusts, the blissful grin on her face leaves no doubt that you're giving her //exactly// what her body craves.
It doesn't take you long to near your peak with the intensity of your fucking. All the while she fills the air with wanton moans, punctuated by high pitched squeals and a gush of fluid every couple of minutes as she experiences one orgasm after another.
Your own thrusts become more urgent, threatening to become erratic as you slam deep inside of her. Then feeling your cock twitch, accompanied by yet another orgasm that causes her cunt to clamp down tightly around your shaft, you lose control and blast her cervix with a thick load of your cum. Groaning, your vision actually fades a bit at the edges as you empty the contents of your balls inside of her.
When you're finally finished, you cling to her a little longer while you start to catch your breath.
It takes a few seconds to untangle your hand from her hair, and when you do so she cranes her neck to stretch it, clearly sore from your rough treatment.
<<talk "misaki">>Thank you Master.<</talk>>\
Her voice is breathless, and her expression is pleased as she sways on her feet. Taking hold of the same pole she was grinding against earlier, she steadies herself while trying to arrange her clothes properly again.
Keeping one eye on her, you pull your pants back up, tucking your cock back into your pants before buckling them again.
<<talk "player">>I enjoyed that.<</talk>>\
Those simple words of praise are enough to cause Misaki's face to blossom into a toothy grin.
[[End.|$location]]
<<set $misaki.affection += 2>><<set $misaki.fear -= 3>><<set $misaki.trust += 1>><<addtime { minute : 9 }>>\Leaning against the door frame, you decide to watch Misaki for a little while.
Every movement that she makes seems a little more animated than the last, the smell of her arousal heavy in the air as she pants and moans.
<<talk "thought">>She'd make a good pole dancer.<</talk>>\
You reflect with a small grin.
As if sensing your thoughts, her movements become more exaggerated, the way she grinds against the pole becoming more urgent.
Her voice catches, then sort of squeaks as she shudders. You see her nearly lose her grip on the pole but with a white knuckled grip she clings to it as she sinks to her knees.
The way she shivers, you imagine that she's experiencing a powerful orgasm that has temporarily robbed her of the ability to stand.
She draws a shuddering breath, a smile tremoring across her lips as she leans in toward the pole, her tongue flicking out to caress the wooden pole where she had just been grinding herself against it.
You can't help but notice the way she tilts her head toward you, a coy smile settling on her lips.
<<talk "thought">>She knew I was here and was putting on a show for me.<</talk>>\
<<talk "player">>Good girl.<</talk>>\
You tell her, receiving a broad grin in response before you return your attention to why you came here in the first place.
[[End.|$location]]
<<set $misaki.affection += 1>><<addtime { minute : 6 }>>\Shaking your head in dismay, you choose to ignore her actions and turn your attention elsewhere.
It's abundantly clear that she hears you, her movements becoming more animated as Misaki tries to capture your attention. However, her moans become frustrated when she does not get the reaction she is seeking.
From the corner of your eye, you see her pout visibly before finally letting go of the bedpost.
[[End.|$location]]
<<set $misaki.affection -= 3>><<set $misaki.fear += 5>><<set $misaki.trust -= 2>><<addtime { minute : 2 }>>\<<talk "player">>And what exactly do you think you're doing?<</talk>>\
Misaki nearly loses her grip on the bedpost as she jumps in surprise.
<<talk "player">>Because I //know// you don't have permission to use my bedpost to pleasure yourself.<</talk>>\
<<talk "misaki">>I just-<</talk>>\
You cut her off before she can finish.
<<talk "player">>No excuses.<</talk>>\
Misaki's mouth snaps shut, her head tilting downward submissively.
<<talk "player">>Maybe if you would have behaved yourself, I'd have spent some time with you, maybe I'd have given you the pleasure you seem to crave, but I won't reward your bad behavior.<</talk>>\
<<talk "misaki">>Yes Master.<</talk>>\
A particularly cruel thought crosses your mind, a punishment that seems perfectly fitting of the crime committed.
<<talk "player">>Until I am done in this room, I want you to stand right where you are. You are not allowed to touch yourself in any way, and you are to think only about my touch, and the fact that I am denying you that touch. Imagine it, daydream about how I would feel inside of you, how my fingers would feel against your skin. But if I so much as see you //think// about touching yourself, I'll lock you in chastity for a week.<</talk>>\
There's a flash of horror in her features, but she nods in understanding all the same.
Just to push your point home, you spend a few minutes in the room doing little things just to make her wait before finally deciding you've let her wait long enough, at which point you turn your attentions elsewhere.
[[End.|$location]]
<<set $misaki.fear += 5>><<set $misaki.trust -= 2>><<addtime { minute : 7 }>>\A soft moan from the bed draws your attention.
When your eyes fall on the bed, you see Misaki laying naked across the covers. Her legs are parted with one hand between them rubbing her clitoris while the other hand cups one breast. You can see her lips part as a sound of arousal slips from between them. Even her features are flushed with arousal.
<span class="pic">\
[img[images/scenes/misakiJilling.png]]
</span>\
As if encouraged by your mere presence, her sightless eyes open and the hand between her legs increases in speed.
[[Give her what she so clearly craves.|Misaki Jilling MC Bed 1a]]
[[Ignore her.|Misaki Jilling MC Bed 1b]]
[[Reprimand her.|Misaki Jilling MC Bed 1c]]
<<addtime { minute : 2 }>>\Walking toward the bed, you start to remove your clothing.
Either from her own enjoyment, or perhaps her body reacting to the anticipation, Misaki's hips buck, a drop of fluid running down her inner thigh at the same moment.
Then you're at the edge of the bed, your eyes drifting over her body as you move ever closer to her body.
<<link "Doggystyle Position">><<gotoevent setup.events.misakiSexDoggystyleStart>><</link>>
<<link "Mating Press Position">><<gotoevent setup.events.misakiMatingPressStart>><</link>>
<<addtime { minute : 2 }>>\
<<set $misaki.affection += 1>><<set $misaki.fear -= 1>>\Raising your eyebrows, you turn away from the scene and return to what you had been doing before.
Misaki seems to moan a little louder, clearly trying to draw your attention as you pointedly ignore her.
It doesn't take long before you're able to completely tune her out.
[[End.|$location]]
<<addtime { minute : 1 }>>\
<<set $misaki.affection -= 1>><<set $misaki.fear += 2>>\<<talk "player">>Who gave you permission to masturbate on //my// bed?<</talk>>\
The cold edge in your voice is enough to stop Misaki mid-rub. A second later the blush of her cheeks fades as well.
<<talk "misaki">>Forgive me master.<</talk>>\
Her voice is properly subdued, the precise tone needed to convey shame, though the way she shimmies her legs with arousal tells the lie to her words.
A second later, Misaki leans down and picks her clothes, only fumbling at it for a moment before finding everything.
After a few more awkward seconds, she excuses herself and slips out of the room, leaving only the scent of her arousal in her wake.
[[End.|$location]]
<<addtime { minute : 5 }>>\
<<set $misaki.affection -= 2>><<set $misaki.fear += 1>>\A banging sound near the laundry area draws urges you forward until you step into the area. Then you stop, your eyes falling on the drier, and the unmistakable sight of Misaki's bottom sticking out of it.
You've just started to contemplate the scene before you when Misaki calls out.
<<talk "misaki">>Master?<</talk>>\
She remains quiet for a few seconds before speaking again.
<<talk "misaki">>Master? I'm stuck.<</talk>>\
[[Give her the help she craves.|Misaki Stuck In Drier 1a]]
[[Help her out of the drier.|Misaki Stuck In Drier 1b]]
[[Ignore her antics.|Misaki Stuck In Drier 1c]]Moving up behind her, she grows perfectly still when you lift the hem of her skirt to reveal her naked bottom beneath.
You feel the first stirrings of an erection at the view, made more urgent as she arches her back in a way that parts the petals of her vagina invitingly.
Your eyes fixate on the wet slit, a single bead of moisture starting to trace its way down the inside of her thigh even as you watch.
Misaki adjusts her position, presenting herself to you.
For a few seconds longer, you admire the view. Then you reach for your pants and work to release your manhood from its constraints. As soon as you spring free, you move yourself into position.
From inside the drier, Misaki lets out a pleased sigh as you slide the tip of your cock across her slick nethers, coating the head of your member in her juices before guiding yourself to her eager hole.
It only takes a single firm thrust to hilt yourself inside of her wonderfully tight channel.
You aren't sure what she does exactly, but you can feel her pussy ripple around your penis, enticing a small gasp of pleasure from your lips.
Unable to deny your urges, you take hold of her hips and start to fuck her. You don't start gentle, you don't start slow, you go from inside of her to pounding her needy little hole like a jackhammer.
The acoustics of the drier make Misaki's moans sound comical, but there's no mistaking the pleasure in her voice.
Her pussy seems to cling to your cock, resisting when you withdraw and swallowing your length whenever you push forward. It's not long before you feel the first stirrings of an orgasm.
[[Pull out.|Misaki Stuck In Drier 1d]]
[[Cum inside.|Misaki Stuck In Drier 1e]]<<talk "player">>You ok in there?<</talk>>\
There's a sound that you can't quite make out, a bang as something hits the inner portion of the drier, then a second of silence before she finally replies.
<<talk "misaki">>I was feeling around in case I had missed something inside and I think the clasp on the back of my dress got snagged on something.<</talk>>\
Her voice lacks its usual seductive quality, but as you move closer you still notice her shift her weight slightly to rub her hip against you.
<<talk "player">>Let's see if I can help.<</talk>>\
Carefully, you reach past her, finding her shoulders then following the stretch of the fabric upward to the top of the drum. There you find the clasp of her dress hung up on something.
Leaning down, you try to look inside the drier to see the problem more clearly, but you can't see anything useful.
After a moment, you sit back up, reaching back inside with both hands even as Misaki subtly rubs her hip against yours. Your fingers follow the stretch of her dress' fabric to the clasp again and you start trying to figure out how exactly it is stuck.
For several minutes you fiddle with the clasp, and it crosses your mind that you might need to cut her dress to get her out when suddenly she's free.
From inside the drier, there's a small sound, somewhere between a gasp and a whimper.
When Misaki extracts herself, her hand finds your thigh, then her other hand finds your chest before she throws her arms around you in a fierce hug.
The two of you remain like that for nearly a minute before you're able to pry her arms away.
<<talk "player">>You're ok?<</talk>>\
<<talk "misaki">>Yes.<</talk>>\
She says the single word as she nods.
Standing, you help her to her feet before saying anything more.
<<talk "player">>Try not to crawl in there again, seems like you're tempting fate that way.<</talk>>\
Another nod, accompanied by a very faint smile that you almost miss.
<<talk "misaki">>Yes master.<</talk>>\
Looking her over one more time to make sure she's unharmed by the ordeal, you excuse yourself and start to withdraw.
[[End.|$location]]Shaking your head in disbelief, you start to turn away.
Behind you, you can still hear her calling for help as you start to leave the area.
[[End.|$location]]Your pace quickening, you allow yourself a few more thrusts to get yourself right to the edge of orgasm before pulling out.
Almost as soon as you do, you fire your load, sending stream after stream of jizz flying through the air to land on her ass and back.
Settling back on your heels, you try to catch your breath.
<<talk "misaki">>Master?<</talk>>\
Still basking in the post orgasm euphoria, you reach out and playfully slap one ass cheek.
<<talk "misaki">>I really am stuck.<</talk>>\
Those simple words sober your thoughts.
<<talk "misaki">>I was feeling around in case I had missed something inside the drier and I think the clasp on the back of my dress got snagged on something.<</talk>>\
Her voice lacks its usual seductive quality.
Realizing that you just fucked her, you figure the least you can do is help her out of her predicament.
<<talk "player">>Let's see if I can help.<</talk>>\
As you speak, you pull your pants back up and tuck your freshly used cock inside.
Carefully, reaching past her, you find her shoulders then following the stretch of the fabric upward to the top of the drum. There you find the clasp of her dress hung up on something.
Leaning down, you try to look inside the drier to see the problem more clearly, but you can't see anything useful. You do however smell the nearly overwhelming scent of sex.
After a moment, you sit back up, reaching back inside with both hands even as Misaki playfully rubs her hip against yours. Your fingers follow the stretch of her dress' fabric to the clasp again and you start trying to figure out how exactly it is stuck.
For several minutes you fiddle with the clasp, and it crosses your mind that you might need to cut her dress to get her out when suddenly she's free.
From inside the drier, there's a small sound, somewhere between a gasp and a whimper.
When Misaki extracts herself, her hand finds your thigh, then her other hand finds your chest before she throws her arms around you in a fierce hug.
The two of you remain like that for nearly a minute before you're able to pry her arms away.
<<talk "player">>You're ok?<</talk>>\
<<talk "misaki">>Yes.<</talk>>\
She says the single word as she nods.
Standing, you help her to her feet before saying anything more.
<<talk "player">>Try not to crawl in there again, seems like you're tempting fate that way.<</talk>>\
Another nod, accompanied by a very faint smile that you almost miss.
<<talk "misaki">>Yes master.<</talk>>\
Looking her over one more time to make sure she's unharmed by the ordeal, you excuse yourself and start to withdraw.
[[End.|$location]]A few more rapid thrusts and you feel your cock pulse, jerk, then throb powerfully as you hilt yourself inside of Misaki's cunt so deep you feel her cervix kiss your cockhead.
You feel a pressure bulk at the tip of your penis as you begin to fill her with your seed, leaving you to realize that in this position you are literally forcing your load directly into her womb.
The thought is enough to make you throb again, and again, until you feel yourself starting to soften inside of her.
Misaki's content coos leave little doubt to her own opinion of the experience.
Pulling back, your cock slips wetly from her hole, causing her to gape for several seconds before the labia close again.
Settling back on your heels, you try to catch your breath.
<<talk "misaki">>Master?<</talk>>\
Still basking in the post orgasm euphoria, you reach out and playfully slap one ass cheek.
<<talk "misaki">>I really am stuck.<</talk>>\
Those simple words sober your thoughts.
<<talk "misaki">>I was feeling around in case I had missed something inside the drier and I think the clasp on the back of my dress got snagged on something.<</talk>>\
Her voice lacks its usual seductive quality.
Realizing that you just fucked her, you figure the least you can do is help her out of her predicament.
<<talk "player">>Let's see if I can help.<</talk>>\
As you speak, you pull your pants back up and tuck your freshly used cock inside.
Carefully, reaching past her, you find her shoulders then following the stretch of the fabric upward to the top of the drum. There you find the clasp of her dress hung up on something.
Leaning down, you try to look inside the drier to see the problem more clearly, but you can't see anything useful. You do however smell the nearly overwhelming scent of sex.
After a moment, you sit back up, reaching back inside with both hands even as Misaki playfully rubs her hip against yours. Your fingers follow the stretch of her dress' fabric to the clasp again and you start trying to figure out how exactly it is stuck.
For several minutes you fiddle with the clasp, and it crosses your mind that you might need to cut her dress to get her out when suddenly she's free.
From inside the drier, there's a small sound, somewhere between a gasp and a whimper.
When Misaki extracts herself, her hand finds your thigh, then her other hand finds your chest before she throws her arms around you in a fierce hug.
The two of you remain like that for nearly a minute before you're able to pry her arms away.
<<talk "player">>You're ok?<</talk>>\
<<talk "misaki">>Yes.<</talk>>\
She says the single word as she nods.
Standing, you help her to her feet before saying anything more.
<<talk "player">>Try not to crawl in there again, seems like you're tempting fate that way.<</talk>>\
Another nod, accompanied by a very faint smile that you almost miss.
<<talk "misaki">>Yes master.<</talk>>\
Looking her over one more time to make sure she's unharmed by the ordeal, you excuse yourself and start to withdraw.
[[End.|$location]]
<<run $misaki.sexAttempt($player)>><<run $misaki.cumFilledAttempt("vaginal")>>\You enter the kitchen to find Misaki busying herself kneading dough. She pauses a while before smiling.
<<talk "misaki">>I thought that was you master, would you like to give me a hand?<</talk>>\
[[Question her ability to cook.|Submitted Misaki Scene 1a]]
[[Offer to help.|Submitted Misaki Scene 1b]]
[[Decline but compliment her on her ability.|Submitted Misaki Scene 1c]]
<<addtime { minute : 1 }>>\
<<if random(1,100) gte $misaki.cooking>><<set $misaki.cooking += 1>><</if>>
Submitted by Gil LionaireLooking at her a little concerned you ask...
<<talk "player">>Are you sure you should be cooking?<</talk>>\
<<talk "thought">>That might not have been the best way to say that.<</talk>>\
You thinks, but forges forward anyway.
<<talk "player">>I mean, it's one thing to sweep the hallways, but measuring ingredients?<</talk>>\
Misaki's smile fades. and she stops what she is doing.
<<talk "misaki">>Do you think that because I can't see, I can't cook? I have many uses other than just cleaning and sex you know? I can weigh just using my hands, I can tell the pressure of water just by placing a finger though and I can tell when a simple loaf of bread is cooked just by smelling it!!<</talk>>\
She pauses a while remember who she is talking too.
<<talk "misaki">>Forgive me please, it's a touchy subject. I'm sure you are only concerned for my safety but you needn't be.<</talk>>\
The color in her cheeks returns to something other than crimson as she calms down.
<<talk "misaki">>I can manage on my own, do you have other places to be?<</talk>>\
Realizing you hit a nerve you say no more and leave her be.
[[End.|$location]]
<<set $misaki.affection -= 2>><<set $misaki.trust -= 1>><<addtime { minute : 4 }>>\
Submitted by Gil LionaireSeeing that she is more than capable, you agree to help just out of interest.
<<talk "player">>Sure, I'll lend you a hand.<</talk>>\
<<talk "misaki">>Great! Can you help me knead the dough?<</talk>>\
She says with a smile on her face.
<<talk "player">>Yeah but you are already doing that.<</talk>>\
You state so obviously.
<<talk "misaki">>I know.<</talk>>\
She says, her smile turning into a grin.
Realizing her intentions, you stand behind her, moving your arms in front of her, covering her own hands with yours. Misaki takes a short gasp at the closeness before talking you through the kneading process.
Slowly you both enjoy the closeness, Misaki tilts her head to the left slightly baring her neck. You look down and give her a gentle kiss on the neck. Instantly the hairs on her skin stand up on edge and she begins to moan softly.
<<talk "misaki">>The dough is not all you can knead you know?<</talk>>\
Misaki says with a playful grin on her face.
You let go of her hands and gently reach for Misaki's breasts, giving them a little squeeze while pushing yourself a little closer to her than before.
<<talk "misaki">>Ah! Yes! More!<</talk>>\
At this point Misaki has forgotten about kneading the dough and is starting to go weak at the knees.
With a cheeky grin on your face, you pull back quickly saying.
<<talk "player">>I hope that helped a little.<</talk>>\
With that said, you move towards the door.
<<talk "misaki">>Hey that's not fair!<</talk>>\
She states sounding angry, but the smile on her face says otherwise.
[[End.|$location]]
<<set $misaki.affection += 1>><<set $misaki.fear -= 1>><<addtime { minute : 14 }>>\
Submitted by Gil Lionaire<<talk "player">>Hey Misaki, I just came by to grab a quick snack, sorry. But hey, you are doing an excellent job here, I look forward to trying whatever you are making.<</talk>>\
<<talk "misaki">>Really!?<</talk>>\
She says with a smile on her face.
<<talk "misaki">>I'll be sure to let you know when it's made then!<</talk>>\
She continues her work only with a little more vigor than before.
[[End.|$location]]
<<set $misaki.affection += 1>><<set $misaki.trust += 1>><<addtime { minute : 3 }>>\
Submitted by Gil LionaireKitchenYou see Mitsuko standing behind the couch, facing toward the television. The movement of her arm and hand draws your attention to waist level where you notice a second figure.
Misaki, with a faint smile on her face sits on the couch, clearly enjoying the headpats she's receiving from Mitsuko.
Upon spotting you, Mitsuko allows herself a small smile.
<<talk "mitsuko">>She's actually cute when she's like this. Few headpats and she even keeps her hands to herself.<</talk>>\
Something in Misaki's expression turns sheepish.
Unaware, Mitsuko gives the smaller woman a couple more headpats before returning to her chores.
Misaki sits there a moment longer, then stands as well. As Mitsuko leaves the room, Misaki speaks softly.
<<talk "misaki">>I'll go find a towel to clean up.<</talk>>\
The blind woman is out the door before you realize there's a wet spot on the couch.Your eyes drift over the servant area, coming to rest on Bridgette sitting on a couch and Misaki laying sprawled along the same couch with her head in Bridgette's lap.
Absently, Bridgette strokes Misaki's hair, gently patting her head every few strokes.
Misaki, seems to squirm but her eyes remain closed as if sleeping.
As if to echo your assumption, Bridgette speaks softly.
<<talk "bridgette">>I think she might be having a bad dream. She keeps trembling in her sleep.<</talk>>\
Misaki's legs squeeze together and she squirms again, a faint smile playing momentarily across her features.
<<talk "thought">>I'm not sure that it's a bad dream she's having.<</talk>>\
Taking a deep breath, you can smell Misaki's arousal on the air.
<<talk "thought">>Bridgette must not smell it. Wonder what she'd think if she knew she was getting Misaki off by touching her in her sleep like that.<</talk>>\
An amused smile tugs at your lips as Bridgette continues to stroke Misaki's hair in a very motherly way.The smell of arousal is unmistakable as you enter the living room. As you enter, Eve walks toward you with an expression that's somehow a blend of grimace and amusement frozen on her face.
She doesn't even slow as she passes you, but she does speak in a hushed yet amused tone that suggests her teeth are gritted.
<<talk "eve">>She's weird. She gets off on headpats.<</talk>>\
Then Eve's past you, but still talking.
<<talk "eve">>Weeeeiiiirrrrddddd, right?<</talk>>\
Turning your attention into the room, you see a clearly flushed Misaki just starting to get up from the couch.As you reach the entrance to the room, you hear Mitsuko speak, her breathing heavy.
<<talk "mitsuko">>Hah... S-stop doing that!<</talk>>\
<<talk "misaki">>Are you sure? You're enjoying this quite a bit.<</talk>>\
You watch Misaki circle the older woman like a shark, her hands softly caressing Mitsuko's large, soft breasts.
<<talk "mitsuko">>Ah! Yes, I-I'm sure. I still have work to do.<</talk>>\
Panting, Mitsuko tries to pull herself out of Misaki's grasp. Given the way her legs are trembling, you'd guess she's having just as much trouble just staying upright.
Suddenly, Misaki's sightless eyes almost meet yours, as though she she senses your presence in the room. She flashes a quick smile in your direction, and then leans in close to Mitsuko, whispering.
<<talk "misaki">>What if our //Master// were here to see us? Surely he'd be overcome with lust and ravage us both?<</talk>>\
Mitsuko's breath catches and her eyes grow wide as the mental image takes hold. As it does, Misaki finally releases her and steps back.
<<talk "misaki">>Ah well, I guess we will have to find out later.<</talk>>\
Misaki exits the room surely off to cause more mischief, leaving a bemused and heavily flustered Mitsuko in her wake.
You can hear the soft sound of Misaki's cane retreating as Mitsuko tries to compose herself once more.
[[Continue.|$location]]
Submitted by evilgenius97<<addtime { minute : 4 }>>You can hear voices in the kitchen as you approach the door. Reaching out, you crack the door open and peer inside.
<<talk "misaki">>Show me again.<</talk>>\
You hear Misaki's voice purr.
There's a soft sigh that could only have come from Mitsuko.
Leaning a little further through the door, you see the two women at the counter, both with their backs to you.
It looks like they're making dough, possibly for pastries.
You slip into the kitchen and close the door quietly behind you. You think you see Misaki's head tilt slightly as if she had just heard something, but neither woman shows any other sign of having heard your arrival.
<<talk "mitsuko">>Like this.<</talk>>\
Mitsuko says patiently, reaching around the much smaller woman and taking hold of both of Misaki's hands, guiding them to the pliant dough.
Moving so you can see them work better, you can see a pleased expression on Misaki's face as Mitsuko guides her hands.
<<talk "thought">>Misaki's asking for help on purpose, she just wants the closeness.<</talk>>\
You think with a hint of amusement.
<<talk "mitsuko">>You feel the dough? How it feels in your hands?<</talk>>\
<<talk "misaki">>Yes, firm like your breasts, but more pliant...<</talk>>\
Misaki's face curls into a faint smile that the larger woman can't see.
Mitsuko makes a flustered sound and takes a half step back.
<<talk "mitsuko">>Just...<</talk>>\
Mitsuko says just a little too quickly.
<<talk "mitsuko">>Just keep doing it how I showed you.<</talk>>\
<<talk "misaki">>Master.<</talk>>\
Misaki calls playfully.
<<talk "misaki">>Since Mitsuko isn't going to let me kneed her breasts to compare, perhaps you can come over and help me?<</talk>>\
It's not until the words have finished leaving her mouth that Misaki turns part way toward you. She doesn't quite turn far enough though, ending up turned toward the refrigerator rather than at you a few feet away.
<<talk "thought">>She knows about where I'm at, but not quite.<</talk>>\
At the same time, Mitsuko turns quickly toward you.
<<talk "mitsuko">>It wasn't what it looked like.<</talk>>\
She blurts.
<<talk "player">>It looked to me like you're letting Misaki help you with some baking.<</talk>>\
You retort.
<<talk "misaki">>If it's not what it looks like, then what //are// you doing?<</talk>>\
Misaki's head turns toward you, a look of joy on her face that she's unable to suppress.
<<talk "mitsuko">>Then it was what it looks like!<</talk>>\
Mitsuko says too quickly, her words nearly tripping over one another.
[[Step up and help.|Misaki and Mitsuko 1a]]
[[Observe.|Misaki and Mitsuko 1b]]
[[Excuse yourself.|Misaki and Mitsuko 1c]]
Scene Generously Sponsored by Matty
<<addtime { minute : 3 }>>\<<talk "player">>Would you ladies like a bit of help?<</talk>>\
You see Misaki smile right before Mitsuko replies to your question.
<<talk "mitsuko">>Here, start mixing.<</talk>>\
She says, sliding the bowl that is in front of her to a spot right between her and Misaki. You can see that there are several ingredients already in the bowl.
Without paying you much mind, Mitsuko turns her attention back to the oven where she turns it on, then starts placing baking sheets out in front of herself.
Stepping up to the bowl, you start to mix, seeing flour, eggs, sugar, and several items that are harder to identify at a glance.
While you mix, you can see Misaki take a small step closer to you, but what's more surprising is that she had the dough laying on the counter in front of her, creating a long cylinder that she slides her hands up and down suggestively.
<<talk "mitsuko">>That's dough, not a sex toy.<</talk>>\
Mitsuko exclaims suddenly when she catches Misaki stroking the dough. Then in the blink of an eye, Mitsuko steps around you and takes the dough from the smaller woman before moving it to her side of you, then she reaches out and takes the bowl from you before scraping the contents into a lump on the counter, throws a hand full of flour on it, and says.
<<talk "mitsuko">>Here, knead the other batch for a while.<</talk>>\
Finding yourself suddenly without anything to do, you ask.
<<talk "player">>Where do you need me? Or do you just want me to get out of the way?<</talk>>\
Mitsuko glances at you as she rolls the dough into a long cylinder on the counter, her brow creasing in thought.
<<talk "mitsuko">>You can either help me break the dough into balls for baking, or you can help Misaki knead the dough.<</talk>>\
[[Help Mitsuko.|Misaki and Mitsuko 1d]]
[[Help Misaki.|Misaki and Mitsuko 1e]]
Scene Generously Sponsored by Matty
<<set $misaki.affection += 1>><<set $misaki.fear -= 1>><<set $misaki.trust += 1>>\
<<set $mitsuko.affection += 1>><<set $mitsuko.fear -= 1>>\
<<set $mitsuko.trust += 1>><<addtime { minute : 2 }>>\<<talk "player">>Don't let me interrupt.<</talk>>\
You say lightly, moving to lean against the wall.
Still looking just a little flustered, Mitsuko returns to trying to prepare food, now glancing over her shoulder at you every few seconds.
Meanwhile Misaki begins to speak again, a faint smile on her lips that seems to light up her entire face.
<<talk "misaki">>I really love kneading bread. The way it's so firm, but my fingers can sink right into the dough.<</talk>>\
<<talk "thought">>She's just trying to get Mitsuko flustered, isn't she?<</talk>>\
<<talk "mitsuko">>It's nothing like my breasts.<</talk>>\
Mitsuko mumbles under her breath, doing her best to act like she's not paying attention to the other woman.
The food prep continues for several more minutes. Misaki making little comments, while Mitsuko becomes increasingly agitated by the steady stream of innuendos and blatantly sexual comments.
When Mitsuko casts a glance your way, her eyes almost begging you to make Misaki stop, you take that as your cue to back away from the pair.
[[End.|$location]]
Scene Generously Sponsored by Matty
<<set $misaki.affection -= 1>><<set $misaki.trust -= 1>><<set $mitsuko.affection += 2>>\
<<set $mitsuko.fear -= 1>><<set $mitsuko.trust += 1>><<addtime { minute : 2 }>>\<<talk "player">>I'm not going to get caught in the middle of this one, you two have fun.<</talk>>\
With that said, you turn and stride away before either woman can protest.
[[End.|$location]]
Scene Generously Sponsored by Matty
<<set $misaki.affection += 1>><<addtime { minute : 1 }>>\<<talk "player">>I suppose I'll help you with your balls.<</talk>>\
You say with a smirk as you step toward Mitsuko.
To your other side, Misaki makes a mildly disappointed sound.
Mitsuko picks up a knife and cuts off a small piece of dough, only then does your words seem to sink in. A slight smile touches her lips as she shakes her head. She slides the bit of dough toward you.
<<talk "mitsuko">>Roll it into a ball and place them on the tray, about an inch separating them.<</talk>>\
Reaching out, you roll the first bit of dough into a ball, then glance toward her.
<<talk "thought">>If I stepped up behind her, I could still roll the dough balls, but I could make this so much more interesting at the same time.<</talk>>\
[[Just make dough balls.|Misaki and Mitsuko 1f]]
[[Be playful.|Misaki and Mitsuko 1g]]
Scene Generously Sponsored by Matty
<<set $misaki.affection += 1>><<set $misaki.fear -= 1>>\
<<set $misaki.trust += 1>><<set $mitsuko.affection -= 1>>\
<<set $mitsuko.fear += 1>><<addtime { minute : 2 }>>\<<talk "player">>Maybe I'll do a little kneading.<</talk>>\
You say playfully, stepping toward Misaki.
Even as Misaki makes a little cooing sound, you can see Mitsuko raise her eyebrows in a gesture just short of rolling her eyes.
<<talk "misaki">>I think I can handle the dough, but you're welcome to knead anything you would like.<</talk>>\
Misaki says, wiggling her bottom at you.
Your eyes move from the large lump of dough that Misaki is working with her hands, to her ass pushed out toward you in such an enticing manner.
[[Just help knead the dough.|Misaki and Mitsuko 1i]]
[[Be playful.|Misaki and Mitsuko 1h]]
Scene Generously Sponsored by Matty
<<set $misaki.affection += 2>><<set $misaki.fear -= 1>><<set $misaki.trust += 1>><<addtime { minute : 2 }>>\Placing the dough ball on the tray as instructed, you see that Mitsuko already has three more pieces ready for you to turn into a ball.
You get to work, rolling the dough balls as quickly as you are able.
When Mitsuko finishes cutting off chunks of the first lump of dough, she moves to take the second lump from Misaki. You have almost enough time to catch up to her before she starts cutting chunks off of the second batch.
Misaki excuses herself, starting to slip past you. Her hand brushes your side, causing her to pause as her hand slides around to your ass to give it a playful squeeze. When you glance toward her, you see a little smile on her lips as she wanders away, one hand on the counter as she moves toward the exit.
You watch her go for a few seconds longer, returning your attention to the dough balls in time to see Mitsuko is done cutting off chunks and is rolling it into balls already. You hurry to help, placing the last couple onto the tray as Mitsuko picks it up.
<<talk "mitsuko">>Thank you for the help.<</talk>>\
She says as she turns to the stove.
Realizing that your help is no longer needed, you step away from the counter, allowing Mitsuko to continue working without interruption.
[[End.|$location]]
Scene Generously Sponsored by Matty
<<set $misaki.affection -= 1>><<set $misaki.fear += 1>><<set $mitsuko.affection += 1>>\
<<set $mitsuko.fear -= 1>><<set $mitsuko.trust += 1>><<addtime { minute : 13 }>>\Placing the dough ball on the tray as instructed, you take a step so you're standing behind her. You purposely push your hips up against her bottom, your stiffening manhood pressing into the cleft of her bottom.
She presses back against you, a happy little sound escaping her lips that makes a lie of the words that follow.
<<talk "mitsuko">>Not interested, we've got work to do in the kitchen.<</talk>>\
Out of the corner of your eye, you can see Misaki pause, her head tilting as she tries to listen to whatever is going on.
With one hand, you playfully spank Mitsuko, causing her to make a little sound as she tenses up. Misaki smiles suddenly, but it's a jealous little smile.
<<talk "player">>I can still work.<</talk>>\
You say lightly, reaching out with one hand to roll another dough ball and place it on the tray even as you use your other hand to raise her skirts up over her hips.
She squirms when your hand slides over her panty clad ass, then dips down between her legs. With one hand she slaps as your offending hand, but the second your fingertips slide beneath her panties and along the moist slit of her pussy, all fight goes out of her. She moans, her body trembling as one of your finders begins to slide inside.
<<talk "mitsuko">>Stop that.<</talk>>\
You can tell that her heart isn't really in her protests.
<<talk "mitsuko">>Not in the kitchen.<</talk>>\
You ignore her as you roll another dough ball, then with a flour covered hand you pull the hair away from her neck. She just starts to look toward you when you lean in and kiss her right where her neck meets her shoulder.
<<talk "mitsuko">>Stop it.<</talk>>\
She says, but even as the words leave her lips she pushes back against your fingers.
From your side, you hear Misaki giggle softly.
One at a time, you make the little dough balls and place them on the tray, largely distracted by what you are doing with your other hand. Mitsuko, also distracted seems to have the same problem slowly cutting off chunks while moving against your hand, occasionally uttering a few words of protest.
The whole while you rain little kisses ranging from her shoulder up to her jawline.
You're nearly done rolling the dough balls when Mitsuko suddenly clutches at the counter. You feel her tremble, her legs shaking as a sudden gush of fluids soak your fingers.
Drawing herself up to her full height again, she takes a quarter step toward the counter, forcing your fingers to slide free of her hole.
<<talk "mitsuko">>If you're quite done, I'll finish up here.<</talk>>\
Her tone is testy.
<<talk "mitsuko">>Go wash your hands.<</talk>>\
Misaki giggles again, her head tilted at an angle that suggests disinterest.
Fighting back a smile of your own, you move to the sink and wash your hands while Mitsuko and Misaki finish up.
[[End.|$location]]
Scene Generously Sponsored by Matty
<<set $misaki.affection -= 1>><<set $mitsuko.affection += 2>><<set $mitsuko.fear -= 1>><<set $mitsuko.trust -= 1>><<addtime { minute : 14 }>>\Looking at the knife in Mitsuko's hand that she's using to cut off portions of the lump of dough, you take a step toward Misaki while cracking a smile.
<<talk "player">>You look dangerous with that knife, I'll help Misaki so she can protect me.<</talk>>\
Misaki grins suddenly at your words, clearly amused. Across from you, Mitsuko smirks, shakes her head, then returns to her work without commenting.
<<talk "misaki">>Come to knead me?<</talk>>\
Misaki purrs, wiggling her bottom at you enticingly.
[[Knead the dough.|Misaki and Mitsuko 1i]]
[[Knead her.|Misaki and Mitsuko 1j]]
Scene Generously Sponsored by Matty
<<set $misaki.affection += 2>><<set $misaki.fear -= 1>><<set $misaki.trust += 1>><<addtime { minute : 3 }>>\<<talk "player">>Let me help you with the dough.<</talk>>\
You say, reaching out and sinking your fingers into the lump.
Misaki pouts when she realizes you're not going to play her little game. Instead, the two of you work the dough, getting in each others' way as often as not, and Misaki constantly trying to rub against you or otherwise entice you into becoming physical with her.
Every time she makes a move, you aptly avoid her advances and continue to work.
By the time Mitsuko takes the dough from you, you step away from the counter before Misaki can focus all of her attention on you.
[[End.|$location]]
Scene Generously Sponsored by Matty
<<set $misaki.affection += 1>><<set $misaki.fear -= 1>><<set $misaki.trust += 1>>\
<<set $mitsuko.affection += 1>><<set $mitsuko.fear += 1>><<set $mitsuko.trust -= 1>><<addtime { minute : 12 }>>\You grab a hand full of Misaki's ass, giving it a firm squeeze.
<<talk "misaki">>Ooh!<</talk>>\
Misaki cries out, clearly pleased by this turn of events.
From your side, you can see Mitsuko glance toward you, roll her eyes, then pointedly turn her attention back to what she is doing.
In the next moment, Misaki is pulling her skirts up, exposing her naked ass.
In a heartbeat, you forget the dough, your hands moving to your belt as you begin to free yourself from your pants.
Misaki spreads her legs slightly, making her sex more readily available. You're just beginning to move into position when Mitsuko seems to realize what is happening.
<<talk "mitsuko">>Not in the kitchen!<</talk>>\
Mitsuko's voice is a mix of shock and horror. However, instead of trying to stop you, she reaches for the dough ball and quickly pulls it away from you and Misaki.
Plopping the lump of dough down beside her, you hear Mitsuko grumble something about help before focusing the bulk of her attention on what she is doing.
Meanwhile, the tip of your cock finds her soaking wet slit and you push forward. You can feel the crown of your cock part her outer lips, experiencing almost no resistance as her pussy eagerly begins to envelope your manhood.
<<talk "misaki">>Oh, God yes!<</talk>>\
Misaki says breathlessly.
<<talk "misaki">>Fuck me, fuck my wet little pussy! Use me!<</talk>>\
The final words escape her lips in an aroused hiss.
You do exactly that, taking hold of her hips, you thrust forward, pushing her face and chest into the counter in front of you. Misaki's face and hands move through the flour on the counter, leaving streaks of the white substance across the surface. Her breath causes clouds of the stuff to drift away from her face.
Out of the corner of your eye, you can see Mitsuko half watching you, trying to be subtle about it but failing miserably. Every time she notices you looking back, she quickly looks away only to allow her eyes to drift back to the sight of you repeatedly thrusting into Misaki's pussy after only a few seconds.
Misaki for her part shows no restraint. She's moaning like a whore, begging you to fuck her harder, and the sounds of your hips meeting hers fills the air with wet slapping sounds that are a testament to just how wet she is.
<<talk "mitsuko">>Get a room.<</talk>>\
Mitsuko says from nearby, you don't even have to look at her to know she is blushing.
<<talk "misaki">>This room works fine!<</talk>>\
Misaki squeals as her pussy quivers around your cock.
You pull out so that only your tip remains inside, trying to prevent your own orgasm for the time being.
You've barely had time to recover before Misaki starts to move her hips, pushing back against you. Her pussy clings tightly to your length. A low groan escapes your lips and it's immediately obvious that she's going to milk your cock dry if you like it or not.
Instead of resisting any longer, you instead redouble your efforts and start to fuck her with hard rapid thrusts that threaten to push her all the way up onto the counter.
Misaki shrieks in pure ecstasy as you push her forward far enough that her toes leave the ground. Her pussy clamps down hard, seemingly intent to suck your cock dry of every last drop of seed.
You shove forward again, but this time you hold yourself inside as deep as you can do. You can feel her cervix nestle against the tip of your cock, embracing your tip as you begin to pour stream after sticky white stream of cum directly into her womb.
For several seconds, you hold yourself like that, catching your breath as you feel her pussy quiver around your manhood in a most delightful way.
When you finally slip free, Misaki slides down the counter until her feet touch the ground again.
Misaki makes a cooing sound as a gob of your cum drips from her freshly used cunt to splatter on the floor.
The moment it hits the floor, Mitsuko glares over at the two of you, the effect completely lost on Misaki, and growls.
<<talk "mitsuko">>One of you is cleaning that up.<</talk>>\
Misaki turns toward Mitsuko's voice, a grin on her flour smeared face.
<<talk "misaki">>I'll clean it.<</talk>>\
Her voice is pleased, in sharp contrast with Mitsuko's annoyance.
You look away from Mitsuko's stern gaze and turn your eyes fully to Misaki. You're unable to fight back the grin as you look at the flour on her face, neck, hair, on her top, and even as you watch there is a small cascade of flour sliding down between her breasts.
Feeling suddenly awkward standing between a grinning blind woman and an angry cook, you mumble the first thing that enters your mind.
<<talk "player">>Well, I think I've been as much help as I'm going to be. I'll just get out of everybody's way.<</talk>>\
Without waiting for a reply, you turn on your heel to leave. From behind you, Misaki giggles, and you can almost feel Mitsuko's cold stare on your back.
[[End.|$location]]
Scene Generously Sponsored by Matty
<<set $misaki.affection += 2>><<set $misaki.fear -= 2>><<set $misaki.trust += 1>>\
<<set $mitsuko.affection -= 1>><<set $mitsuko.fear += 5>><<set $mitsuko.trust -= 5>><<addtime { minute : 16 }>>\Kitchens
Highish Mitsuko
Ok, put together an outline for the kitchen scene: -It will start with the MC walking in and hearing them already in the middle of conversation/cooking. -You will have four choices, 1. Leave. 2. Stand back and watch them banter, Misaki getting sexual with her comments. 3. Join and be flirty with Mitsuko. 4. Join and be flirty with Misaki. The flirty stuff will likely manifest in the form of holding her hips, kissing her neck, those kinds of things. Likely Mitsuko trying to disengage and work on her meal, or Misaki encouraging your behavior.The television is playing softly as you enter the living room.
<<talk "thought">>I wonder who could be up at this time of night?<</talk>>\
Turning your attention toward the couch, you see someone sitting there. You nearly reach the couch before you see the second figure curled up against the first.
Mitsuko looks up at you and smiles faintly from where she is sitting with Misaki, one arm curled around the much smaller woman. Looking at Misaki, the small blind woman appears to be sleeping peacefully.
[[Ask if she wants help putting Misaki to bed.|Misaki Mitsuko 2a]]
[[Leave them be.|Misaki Mitsuko 2b]]
<<addtime { minute : 5 }>>\Speaking softly, you ask her.
<<talk "player">>I can carry her to bed if you'd like?<</talk>>\
Mitsuko looks down at the other woman, her faint smile growing slightly.
<<talk "mitsuko">>I think we're fine.<</talk>>\
<<talk "player">>You're sure?<</talk>>\
She nods before speaking.
<<talk "mitsuko">>Yeah, she's actually kind of cute when she's sleeping.<</talk>>\
<<talk "misaki">>I heard that.<</talk>>\
Misaki says without a hint of tiredness in her voice, snuggling just a little closer.
Mitsuko's fond expression sours instantly.
<<talk "mitsuko">>But only when she's sleeping.<</talk>>\
You resist the urge to chuckle.
<<talk "player">>Alright, I'll leave you alone then.<</talk>>\
[[End.|$location]]
<<addtime { minute : 2 }>>\<<talk "player">>Don't let me interrupt. I saw the television on and thought I'd investigate.<</talk>>\
You say by way of explanation as you start to step back.
Mitsuko smiles warmly, then turns her attention to the woman curled against her side. Absently, she brushes a stray strand of the smaller woman's hair from her face.
You would swear that you see Misaki smile just a little bit at the touch.
[[End.|$location]]
<<addtime { minute : 2 }>>\Late Night living room.As you step into the living room, you see Yami and Misaki seated on opposite ends of the couch. On the screen is an anime with a hapless male protagonist and a gratuitous amount of fanservice involving several female characters. Yami doesn't seem interested, but Misaki is staring at the screen so intensely that if you didn't know she was blind you'd think she was watching it.
As the male protagonist trips over nothing and faceplants into a girl's crotch for the umpteenth time, Yami rolls her eyes in disgust.
<<talk "yami">>I don't know why I let you talk me into watching this. There's no descriptive audio, so why are you even watching it if you can't see what's on the screen?<</talk>>\
<<talk "misaki">>Hnn...<</talk>>\
Misaki bites her lip, then turns to face Yami with a teasing grin.
<<talk "misaki">>Maybe not, but I can imagine... and I have a //very// vivid imagination...<</talk>>\
The top of Misaki's uniform is unbuttoned to expose her cleavage, and you can see right away that she's not wearing any underwear.
<<talk "misaki">>Hnng... I'm so horny right now...<</talk>>\
<<talk "yami">>Instead of broadcasting that for the whole manor to hear, why don't you just go to your room and take care of the issue like a normal person?<</talk>>\
Yami hisses, glaring at her before looking away pointedly. Misaki's mischievous grin only widens and she crawls towards her.
<<talk "yami">>Hey! Get back on your side of the-<</talk>>\
<<talk "misaki">>I'm lonely and I wanna fuck...<</talk>>\
Misaki moans, crawling closer until she's practically in Yami's face.
<<talk "misaki">>Care to keep a girl company?<</talk>>\
As Yami leans away from her, Misaki leans forward until Yami finally topples onto her back. Giggling, Misaki straddles her and begins rocking her hips against Yami's raised knee.
<<talk "misaki">>Ohh yeah...! That's the spot...<</talk>>\
From her tone, it's clear she's being more playful than sexual in her intent. She takes Yami's hand and guides it to her breast, moaning and arcing her body into the contact.
<<talk "misaki">>Come on, take me! I know you know you wanna...<</talk>>\
For a moment you almost think that Yami is going to give in as Misaki grinds against her knee, sliding her own knee up to press against Yami's crotch. Yami bares her teeth in a snarl, then shoves her off.
<<talk "yami">>Not interested!<</talk>>\
Misaki lands on the opposite side of the couch with a startled yelp, huffing indignantly, then spreads her legs and slides her hand between them.
<<talk "yami">>I said knock it off!<</talk>>\
Yami recoils from the sight of Misaki's pussy and falls off the couch, scrambling to her feet and glaring indignantly.
<<talk "yami">>If you wanna do that then go to your room and do it! Not here where anyone can see it!<</talk>>\
<<talk "misaki">>Oho... I'm being bad, am I?<</talk>>\
Misaki wiggles gleefully, spreading her legs further and moaning as she fervently rubs her crotch.
<<talk "misaki">>Are you gonna //punish// me? Mmm, yeah... you gonna take your big, long, sharp sword and impale me right //here//~!<</talk>>\
Misaki begins fingering herself in earnest.
<<talk "yami">>Don't tempt me!<</talk>>\
Yami snaps, glaring at her with embarrassment and anger blazing in her eyes.
<<talk "misaki">>Oh, darling, I'm all about the temptation...<</talk>>\
Misaki giggles, her breath coming in pants.
<<talk "misaki">>Making you tremble in anticipation... making you just as moist as I am...<</talk>>\
She holds up her moistened fingers and licks them.
<<talk "misaki">>Mmm... If you were a boy you'd have a raging boner right now...<</talk>>\
You look down at your own rock-solid erection, wincing as it strains against your waistband.
<<talk "misaki">>And I'd be taking it into my pussy until you filled me up with your cum over and over...!<</talk>>\
<<talk "yami">>//Urusai!//<</talk>>\
Yami snaps, turning away from Misaki and storming off. Before she can spot you, you duck out of the doorway and dart across the hall into the adjacent room. As Yami's footsteps fade, you peek out of your hiding place to make sure the coast is clear. Peering into the living room, you notice Misaki's head turned towards the door with an amused expression.
[[Comfort her.| Submitted Yami and Misaki Scene 1a]]
[[Leave.|Submitted Yami and Misaki Scene 1b]]
Submitted by Asura
<<addtime { minute : 5 }>>As you approach, Misaki follows your movements with her head.
<<talk "misaki">>I knew you were there the whole time. Did you enjoy the show?<</talk>>\
She giggles, clearly still feeling amused by Yami's reaction.
<<talk "player">>Misaki...<</talk>>\
She reaches out for you, crawling into your lap so that she's straddling you with her pussy grinding against your erection through your pants.
<<talk "misaki">>Hnn... <<print $misaki.callsPlayer>>...! Please... take me...!<</talk>>\
She whimpers.
<<talk "misaki">>I need it... need to be filled...! I really //am// horny.<</talk>>\
[[Fuck her.|Submitted Yami and Misaki Scene 1c]]
[[Leave.|Submitted Yami and Misaki Scene 1b]]
Submitted by Asura
<<addtime { minute : 2 }>>Without saying a word, you turn on your heel and exit the room, leaving Misaki alone, disappointed, and horny. As you cross the threshold, you actually hear Misaki pout.
[[End.|northHall]]
Submitted by Asura
<<set $misaki.affection -= 1>><<set $misaki.fear += 1>><<set $misaki.trust -= 1>>
<<addtime { minute : 1 }>>Unbuttoning your fly, you expose your erection and Misaki eagerly guides you into her, moaning loudly.
<<talk "misaki">>Yes...! Like that...!<</talk>>\
She thrusts her hips, slowly at first but building momentum until she's pulling back until only the tip of your glans is inside her and then slamming herself down on you, over and over. Her cries of ecstasy grow in intensity as she kisses you fervently, her fingers trailing every inch of your body even as she rides you like a racehorse. Taking your hands, she guides them over her skin, the touch delicate and sensual, until you reach her breasts.
Just the act of you brushing your palms against her nipples brings her to orgasm, and she lets out a cry of sheer pleasure... before immediately resuming riding you.
<<talk "misaki">>Not... done... yet...!<</talk>>\
She moans, prompting you to knead her breasts as aggressively as you can. You cum before she does, filling her vagina full of sperm, but even as your penis starts to soften she doesn't remove it. Instead she reaches down and plays with her clitoris until she orgasms a second time - the look in her eyes tells you she's just getting started and is waiting until you get hard again.
<<talk "player">>Misaki...!<</talk>>\
You pull out of her and she lets out a disappointed groan, clinging to you like a drowning person clings to a floating object.
<<talk "player">>I need a break. We can continue next time.<</talk>>\
<<talk "misaki">>U-understood...<</talk>>\
She sighs and rises to her feet, paying no heed to the hint of semen and vaginal secretions oozing down her legs.
<<talk "misaki">>I'll go... clean up...<</talk>>\
Sighing yourself, you wait a couple of minutes before looking down at the sticky mess you and Misaki have left on the cushions.
<<talk "thought">>Anna's not going to be happy having to clean that out...<</talk>>\
[[End.|$location]]
Submitted by Asura
<<set $misaki.affection += 2>><<set $misaki.fear -= 1>><<set $misaki.trust += 1>>
<<addtime { minute : 9 }>>As you step into the bathing room you see it's occupied: Yami is kneeling in the shallow end of the pool, her arms folded on the edge and her chin resting atop them. Misaki is nearby, resting with her back to the edge - elbows propping her up.
[[Watch them.|Submitted Yami and Misaki Bathing Room Scene 1a]]
[[Leave.|southHall]]
Submitted by Asura
<<addtime { minute : 1 }>>Inch by inch, Misaki edges closer to Yami, who seems adamantly determined to ignore her.
<<talk "misaki">>Come on, Yami-//chan//... admit you're at least curious what they feel like...<</talk>>\
She reaches up and gropes herself, kneading her breasts with such intensity you're amazed it doesn't hurt.
<<talk "misaki">>Hnn... skinship is - ahn~! -an important part of bathing together, don't you think?<</talk>>\
Yami clenches her fists and scowls, not even bothering to look at Misaki.
<<talk "yami">>Not. Interested.<</talk>>\
Misaki shoots an incredulous look in Yami's direction, looking completely flabbergasted.
<<talk "misaki">>Not interested? And you call yourself a lesbian...<</talk>>\
Misaki pouts, before a mischievous expression comes over her face.
<<talk "misaki">>Maybe you're just lacking, shall we say... //hands-on// experience?<</talk>>\
As Misaki advances towards her making groping motions with her fingers, Yami shoots Misaki a withering glare... which has no effect on the blind woman.
<<talk "yami">>Touch me and I'll break your fingers.<</talk>>\
Misaki freezes in the middle of a grabbing motion, her pout intensifying.
<<talk "misaki">>Jeez, you're no fun. I bet you'd let <<if $yamiJen gte 80>>Jenny<<else>><<if $yamiEve gte 80>>Eve<<else>>Anna<</if>><</if>> 'skinship' you all night long... or could it be that you're <<if $yami.hasFlag("virgin")>>still a virgin, too afraid of intimacy to let anyone touch you<<else>>still too afraid of intimacy to let anyone touch you again, despite having tasted the absolute pleasure it can bring<</if>>?<</talk>>\
Misaki's clearly hit a nerve, as Yami whips around with an outraged expression.
<<talk "yami">>Haah? What'd you just say, //bicchi//?<</talk>>\
Misaki raises a hand to her face and laughs in a haughty manner, grinning widely as Yami storms towards her until they're almost face-to-face. Misaki's breasts are less than an inch from Yami's own, but Yami seems too angry to notice.
<<talk "yami">><<if $yami.hasFlag("virgin")>>Just because I don't spread my legs for every hot chick I see doesn't mean I'm afraid of intimacy! I'm not afraid of anything!<<else>>Afraid? I'm not afraid of anything, and what I do and who I do it with is none of your business!<</if>><</talk>>\
Misaki's grin widens, her sightless eyes somehow locked on Yami's own. Even at this distance you can tell she's turned on.
<<talk "misaki">>Oh really? Then //prove// it.<</talk>>\
She leans in, pressing her chest to Yami's own... but Yami jerks away as though the contact scalded her and hops out of the pool. She rushes past you, in such a hurry to get out that she doesn't even seem to notice you're there.
<<talk "misaki">>Aww, she ran away. Boo.<</talk>>\
Misaki shakes her head, seemingly disappointed, and then settles into a pose similar to the one Yami had been in when you entered.
<<talk "misaki">>That girl... she talks tough, but deep down she's still a maiden at heart.<</talk>>\
[[End.|$location]]
Submitted by Asura
<<addtime { minute : 5 }>>* Mistress Eve gifting should be available at mid-high range and up.
* Mistress Eve/Rey content should be worked into four groups: 1. Playing around, no penetrative sex. 2. Rey penetrated (Eve strapon or futa). 3. Eve penetrated. (Rey penis required) 4. Anything goes. Full penetration. This content should be locked behind a virginity check for eve as female virginity should prevent it from triggering.
* Scenes with Rey fucking Eve should be limited to Female Eve and Male Rey until supporting content can be written for other options.
* Mistress Eve Ambient 1 takes place for the two weeks after receiving gift. One time scene. Work hours.
* Mistress Eve Ambient 2 takes place for the two months after receiving gift. Waking Hours.
* Mistress Eve/Rey ambient 1 takes the player to the upper hallway with four guest rooms.
* Mistress Eve/Rey ambient 2 takes place in any hallway, but should only unlock with the dog collar scene from the kennels.
* Mistress Eve/Rey ambient 3 takes place in the dungeon. Include 24 hour cooldown on scene. Male Rey only.
* Mistress Eve/Rey ambient 4 takes place in the dungeon. Uses same 24 hour cooldown from previous scene.
* mistressEveSlavePlayReyWatch array will be triggered like bedroom sex scenes in master bedroom location.
Unused Links:
<<link "Eve commands Rey to please you orally.">><<gotoevent setup.events.mistressEveSlavePlayReyOralMC>><</link>>Producing the large, non-descript paper bag that the bondage gear you bought for Eve came in, you hold it out toward her.
<<talk "player">>I saw this, and thought of you.<</talk>>\
Eve's eyes light up, mischief and excitement filling her expression in equal measure as she peeks into the bag.
In a heartbeat, her expression becomes one of confusion. Her eyes dart to you, then back to the bag.
<<talk "eve">>What is it?<</talk>>\
Not waiting for an answer, she pulls the item out of the bag and watches it unravel in her hands.
For a moment, she grabs one strap after another before finally figuring out which direction everything goes. At which point she holds the strappy costume in front of herself like she's trying to figure out what it will look like on her.
<<talk "eve">>This is for me?<</talk>>\
She looks at you, eyes wide as you nod. Even with shock in her expression, she still manages a little giggle.
<<talk "eve">>Bondage Queen Eve.<</talk>>\
Her giggles grow, pushing away the shock until it gives way to amusement. At the same time her cheeks darken as she blushes.
<<talk "eve">>Anna is going to freak.<</talk>>\
Swaying her hips, she adjusts the costume where she holds it to her front a couple of times.
<<talk "eve">>Can I try it on?<</talk>>\
[[Have her model it for you.|Mistress Eve Costume Gift 1a]]
[[Allow her to go try it on in her own time.|Mistress Eve Costume Gift 1b]]
<<addtime { minute : 5 }>>
<<run setup.Containers.move('eve_BDSM_Costume', $player.inventoryId, $eve.inventoryId)>>\
<<run $player.addFlag("mistressEve1")>><<run $player.addFlag("mistressEve2")>>\
<<run $player.addEvent(
"Stop Mistress Eve Ambient 1 After 2 Weeks",
(function () {
var due = $clock.clone();
due.week += 2; /* 2 Weeks Later... */
return due.toDate();
})(),
function () {
State.variables.player.deleteFlag("mistressEve1");
}
)>>\
<<run $player.addEvent(
"Stop Mistress Eve Ambient 2 After 2 Months",
(function () {
var due = $clock.clone();
due.month += 2; /* 2 Months Later... */
return due.toDate();
})(),
function () {
State.variables.player.deleteFlag("mistressEve2");
}
)>>\<<talk "player">>Absolutely, I've wanted to see you in it ever since I laid eyes on it.<</talk>>\
You've no doubt that the look in your eyes has more than a hint of lust.
Eve seems to pause, smile faltering for just a split second before coming back bigger than before.
With a nod, she bolts for the nearest door and vanishes through it, leaving you to wait for her return.
For the next few minutes, you can hear her on the other side of the door. The crashes, grunts, and thumps you hear make you think of a battle, mortal combat with a foe of equal ferocity and determination. Right up until the moment it all falls silent.
The next few seconds are so quiet that you find yourself leaning toward the door in the hopes of hearing something.
Then the door opens so quickly that you take an involuntary half step back. But you barely notice the reaction because your eyes are locked on the scene before you.
Eve, dressed only in the bondage costume, a range of straps crisscrossing her body, all connected by shiny silver chains, looks self conscious for the first time since you handed her the costume.
<<talk "eve">>I look ridiculous, don't I?<</talk>>\
You barely hear her talk, your eyes are so transfixed on the view before you that you can hardly look away. For a few more seconds, your gaze follows every strap, noting the way it just barely covers anything it should, while leaving almost everything on display.
<<talk "thought">>Like a force to be reckoned with and a goddess merged into one.<</talk>>\
Your lips part, close, then part again as you try to find the words you're looking for.
<<talk "player">>Not at all, you look really good in that.<</talk>>\
Eve's expression brightens, her earlier mischief returning.
<<talk "eve">>I should get changed back into my usual clothes, I can play in this later.<</talk>>\
As she pivots toward the door, the straps shift, putting a single nipple on full display until she vanishes back into the room.
<<talk "eve">>Call me queen!<</talk>>\
From the lowered voice, you can tell that her words aren't intended for you, but are instead her already imagining playing with the costume in the future.
Some small part of you considers the mischief you may have just unleashed on your household, but mostly your mind simply lingers on the sight of her in the costume, and the way it shifted before she closed the door behind herself.
[[End.|$location]]
<<addtime { minute : 7 }>><<talk "player">>Go ahead, it's yours.<</talk>>\
The smile that blossoms on Eve's lips proves infectious.
<<talk "eve">>Thank you!<</talk>>\
With the brown paper bag in one hand, and the bondage costume in the other, Eve half runs, half skips her way down the hallway.
You watch her go, considering the mischief you might have just unleashed on your household.
[[End.|$location]]
<<addtime { minute : 1 }>>You can hear the sounds of someone in one of the servant rooms. The squeak of a bed, then the sound of Eve's voice growling in a commanding tone.
<<talk "eve">>Know your place slave!<</talk>>\
Your brow furrows as you move toward the sound.
<<talk "thought">>What the hell?<</talk>>\
Reaching out, you turn the doorknob, opening the door.
You aren't sure what you expect to see, but what you see isn't it.
Eve pivots toward you, dressed in the strappy bondage costume you bought her. The action makes her bounce on the bed, making it squeak just like it had before.
Her eyes widen, though you aren't sure if it's surprise at seeing you, or the fact that she looses her balance in the high heels she's wearing. She falls, becoming a flailing mass of leather straps, silver chains, and exposed flesh before she lands on her bottom and bounces on the bed. A second later the fluffy feather duster she'd been holding in one hand clatters to the floor beside her.
Looking sheepish, Eve sits up, adjusting a couple of straps on her costume before meeting your eyes.
<<talk "eve">>I, . . . uh, . . . should probably get back to work.<</talk>>\
Not waiting for your response, she suddenly scrambles from the bed, snatching up the feather duster from the ground as she bolts past you.
Turning to watch her go, you realize that her footsteps are already thundering their way down the stairs toward the entry hall of the mansion.
Shaking your head to yourself, you turn back to the room, taking in the sight of the crumpled covers on the bed where Eve had been jumping before turning to leave.
<<addtime { minute : 2 }>>\
<<run $player.deleteFlag("mistressEve1")>>\<<talk "eve">>Ow!!!<</talk>>\
Eve's exclamation of pain brings you running. You burst through the door and skid to a stop when you see Eve sitting on the edge of the bed with tears running down her cheeks.
<<talk "player">>What's wrong? Are you ok?<</talk>>\
Removing her hand from her mouth, you see blood, just a smudge on her lower lip and chin. Her eyes meet yours for a second before turning to the floor.
Following her gaze, you see a little leather whip resting on the floor.
<<talk "eve">>I whipped myself.<</talk>>\
Only as she mumbles those words do you finally realize that she is wearing the strappy bondage costume you bought her.
<<talk "thought">>She got all dressed up and was playing with the whip.<</talk>>\
The realization is almost comical enough to make you smile, but instead you kneel down near the bed for a closer look.
<<talk "player">>Doesn't look like it's too bad, just a little split lip.<</talk>>\
Your eyes flicker down over her body, drawn by the amount of skin on display.
<<talk "player">>Go get it cleaned up, and be more careful.<</talk>>\
Looking sullen, Eve nods and stands before shuffling her feet toward the door.
As she exits the room, you follow her out before allowing her to go her own way.
<<addtime { minute : 2 }>>Through an open door, you see Eve, clad only in the skimpy bondage costume you got her, strutting back and forth. Occasionally, she stops to strike a pose, the exaggerated way she swings her hips almost proving to be enough to make you laugh.
You watch her pass the door a couple more times before finally pulling your attention away from the scene.Eve's laughter, clearly intended to be diabolical, carries through the air.
<<talk "eve">>Call me queen you slave!<</talk>>\
Feeling your brow rise, you move toward the sound of her voice, hearing her say a dozen different degrading things in a tone that's so over the top you wonder how anyone could take it seriously.
When you arrive at the door, you look around it and into the room beyond.
Inside, you see Eve dressed in only her strappy leather bondage costume, whip in hand as she loom over her victim.
Sprawled and defenseless on the bed, you see what appears to be a home made teddy bear.
A flick of her wrist nearly causes the teddy bear to fall to the floor as the whip slaps its fuzzy backside.
<<talk "eve">>Dirty little whore, writhing in pleasure even as your mistress punishes you. You're such a bad girl.<</talk>>\
As you watch, Eve quickly repositions the teddy bear so it won't fall off the bed before resuming her previous pose and curling the whip in her hand.
<<talk "eve">>Quiver in fear little slave, for I will beat your bottom until the line between pleasure and pain, . . . <</talk>>\
Eve pauses, her expression souring.
<<talk "eve">>I'll have to work on that line a bit, . . . <</talk>>\
Her attention shifts back to her victim.
<<talk "eve">>But be assured, what I will say is both clever and horrifying.<</talk>>\
Another snap of her wrist sends the whip lashing out toward the teddy bear once more, sending it tumbling across the bed.
<<talk "eve">>Get back here slave! For none can escape the wrath of mistress Eve!<</talk>>\
Not wanting to be caught, you back away from the door, fighting to restrain your amusement as you do so.
<<addtime { minute : 4 }>>A muffled squeal, right after a sharp crack fills the air, demands your attention.
<<talk "eve">>Ooh! That was a good one!<</talk>>\
The sound of Eve's voice finally draws you to a door.
Peering inside, you first see Rey, hands tied to the headboard of the bed $rey.she is kneeling on, $rey.her_ naked bottom raised in the air.
Standing beside the bed, dressed in the strappy leather bondage costume you gave her, she looks right at you with the expression of someone who was just caught doing something they know they shouldn't have been doing.
<<talk "player">>And what do we have here?<</talk>>\
Eve licks her lips as she tries to find a way to explain her way out of her current predicament, but then slumps, eyes becoming downcast.
<<talk "eve">>Sorry, It's not Rey's fault, I talked $rey.her_ into it. I guess the costume kind of went to my head.<</talk>>\
You turn your eyes from Eve to Rey, where you find Eve's victim with a mouth full of pantie. There's no fear or desperation in $rey.her_ features, only shame at being caught.
[[Allow them to continue with the understanding that it goes no further than what you see right now.|Mistress Eve Slave Play Rey Start 1a]]
[[Be clear that Eve may do as she pleases, but Rey may not penetrate her.|Mistress Eve Slave Play Rey Start 1b]]
[[Be clear that they may continue, but that Eve is not allowed to penetrate Rey in any way.|Mistress Eve Slave Play Rey Start 1c]]
[[Make sure she knows she can do whatever she likes with Rey.|Mistress Eve Slave Play Rey Start 1d]]
[[This is completely unacceptable, buying her the costume was not an invitation to fool around.|Mistress Eve Slave Play Rey Start 1e]]
<<addtime { minute : 4 }>><<run $player.addFlag("mistressEveReyStart1")>>\Pointing at the two of them, you feel your brow furrow slightly right before you start to speak.
<<talk "player">>Little spanking and bondage is fine, just be sure it doesn't go further than that; alright?<</talk>>\
Eve nods rapidly, an impish smile already starting to pull the corners of her mouth upward. At the same time, Rey says something, but the panties plugging $rey.her_ mouth turns it into a muffled series of grunts.<</talk>>\
Looking Eve in the eye, you make sure you have her undivided attention. Then you wait until her smile just starts to falter before you speak.
<<talk "player">>Know your boundaries and don't do anything that's going to leave $rey.her_ unable to perform $rey.her_ duties around the mansion.<</talk>>\
Lingering for only a few seconds longer, you turn and start to leave.
Behind you, you hear the crack of leather against Rey's bare ass, louder than the first you heard.
Eve's giggles sound diabolical as you leave the pair to their play.
[[End.|$location]]
<<addtime { minute : 2 }>><<run $eve.addFlag("mistressEveOnlyPlay")>><<talk "player">>Don't let me ruin the fun. I just heard something and came to make sure everyone is ok.<</talk>>\
Your eyes drift between the pair, from Rey's naked ass to Eve's skimpy bondage gear, a hint of arousal coursing through you as you take in the sight of them.
<<talk "player">>If you're having fun, you can do what you like with $rey.her_, . . .<</talk>>\
A look of relief seems to cross Eve's features even as a hint of concern etches itself across Rey's brow.
Settling your gaze fully on Eve, you make sure you have her full attention before you continue.
<<talk "player">>Know your boundaries and don't do anything that's going to leave either of you unable to perform your duties around the mansion. Leaving $rey.her_ walking bowed legged is fine, but I don't want to see you in that state, understood?<</talk>>\
Eve nods quickly, her expression all seriousness.
Lingering for only a few seconds longer, you turn and start to leave.
Behind you, you hear the crack of leather against Rey's bare ass, louder than the first you heard.
Eve's giggles sound diabolical as you leave the pair to their play.
[[End.|$location]]
<<addtime { minute : 3 }>><<run $eve.addFlag("mistressEvePenetrate")>><<talk "player">>Don't let me ruin the fun. I just heard something and came to make sure everyone is ok.<</talk>>\
Your eyes drift between the pair, from Rey's naked ass to Eve's skimpy bondage gear, a hint of arousal coursing through you as you take in the sight of them.
<<talk "player">>If you're having fun, you can do what you like so long as she's not walking bowed legged in the morning, . . .<</talk>>\
Eve's expression remains solemn even as Rey shows signs of relief.
Settling your gaze fully on Eve, you make sure you have her full attention before you continue.
<<talk "player">>Know your boundaries and don't do anything that's going to leave either of you unable to perform your duties around the mansion. And if there's any poking going on, you make sure you're the one on the receiving end, understood?<</talk>>\
Eve nods quickly, her expression all seriousness as her cheeks darken slightly.
Lingering for only a few seconds longer, you turn and start to leave.
Behind you, you hear the crack of leather against Rey's bare ass, louder than the first you heard.
Eve's giggles sound relieved in a way that suggests she's still tense from the talking-to you just gave her.
The sounds of their play fades behind you as you walk away.
[[End.|$location]]
<<addtime { minute : 3 }>><<run $eve.addFlag("mistressEvePenetrated")>><<talk "player">>Don't let me ruin the fun. I just heard something and came to make sure everyone is ok.<</talk>>\
Your eyes drift between the pair, from Rey's naked ass to Eve's skimpy bondage gear, a hint of arousal coursing through you as you take in the sight of them.
<<talk "player">>If you're both having fun, and no one gets hurt, . . .<</talk>>\
You shrug.
<<talk "player">>Then have at it.<</talk>>\
A look of relief seems to cross over both of them as you finish speaking.
Settling your gaze fully on Eve, you make sure you have her full attention before you continue.
<<talk "player">>Know your boundaries and don't do anything that's going to leave either of you unable to perform your duties around the mansion.<</talk>>\
Lingering for only a few seconds longer, you turn and start to leave.
Behind you, you hear the crack of leather against Rey's bare ass, louder than the first you heard.
Eve's giggles sound diabolical as you leave the pair to their play.
[[End.|$location]]
<<addtime { minute : 3 }>><<run $eve.addFlag("mistressEveAnything")>>Your brow creases as you glare at the pair.
<<talk "player">>I did NOT give permission for //anything// like this.<</talk>>\
Rey looks petrified even as your attention shifts fully to Eve.
<<talk "player">>You of all people should know better than this, should know that something like this is unacceptable.<</talk>>\
A cruel thought crosses your mind as you regard them.
<<talk "player">>Eve, untie Rey, then both of you go to your sister and tell her what you did. Then tell her to find a suitable punishment for you or I will.<</talk>>\
Eve's eyes widen, taking on a hint of real fear for the first time.
Gesturing at Rey, Eve takes the hint and nearly lunges toward her captive to untie the binds.
You don't wait to see her untie $rey.her_ though, you simply turn and stride away.
[[End.|$location]]
<<addtime { minute : 2 }>><<run $player.addFlag("mistressEveReyNope")>>A high pitched squeal carries through the halls of the mansion, the voice unmistakably Rey's.
Another cry, followed by a giggle, then you're hastening your footsteps as you move to seek out the source.
When you arrive at the guest room with it's door slightly ajar, you look through the gap right as another round of laughter fills the air.
Inside, you see Eve, dressed in the leather bondage costume you gave her. Your eyes take in the sight, from the way the leather barely covers anything while somehow managing to cover everything of importance.
With a black leather paddle in one hand and an impossibly long white feather in the other; she grins from ear to ear as she swings the paddle toward Rey's bottom.
The resulting crack of leather against flesh is drown out by Rey's howl.
<<talk "eve">>Now, be a good little boy and get back to work. You've got both your chores and mine to finish before dinner tonight.<</talk>>\
As Rey sits up, you can see the way $rey.her_ bottom glows painfully red from what must have been prolonged spanking, and the way $rey.her_ eyes widen and the smile that forms on $rey.her_ lips when Eve brandishes the feather leaves no doubt of the cause of Rey's giggles.
You find yourself taking a half step back from the door, amused by the pair's play, but not wanting to be caught peeping on them at the same time.
You've barely started to make your retreat when you hear another crack of the paddle.
<<talk "eve">>Hurry slave!<</talk>>\
Eve's voice holds a surprising amount of command.
<<talk "rey">>Yes my queen!<</talk>>\
To $rey.her_ credit, Rey sounds sincere as $rey.she replies.
A few more steps and you can no longer hear the pair's exchange.
<<addtime { minute : 4 }>>The sight you see takes a few seconds to fully process.
Eve, wearing high heels and a black suit with a pencil skirt is walking down the hall, nose in the air and arrogance on her face.
From her hand hangs a leather strap attached to a silver chain. At the chain's end is Rey, crawling on hands and knees and fully nude.
Involuntarily, your eyes trace $rey.her_ slim curves, taking in the sight of $rey.her_ body until your eyes fall on their fluffy little tale.
<<talk "thought">>Is that a tail butt plug?<</talk>>\
At the question flits through your mind, Rey blushes even as Eve seems intent on projecting even more self importance.
When the pair is past, you can't help but turn to watch them go.
Rey glances back, only to have Eve give the leash in her hand a little tug and never slow down, forcing Rey to crawl all the faster to catch back up.You've barely opened the door to the dungeon before you realize that the room is already in use.
Back to you, you see Eve, dressed in her bondage costume and arms crossed over her chest. The way her feet are positioned, it's clear she's trying to assume an intimidating pose, but her small frame takes away from her presence.
Across from her however is Rey, sweating profusely, brow furrowed deeply as he struggles at the straps holding him to the St Andrew's Cross.
Eve raises one hand, using her thumb to roll a little knob on the remote she is holding. At the same time you hear an incessant buzzing, like a swarm of insects, rise from near Rey, accompanied by a drawn out feminine moan.
It's only then that you see the little pink vibrator strapped to his penis, while his penis juts out angrily, straining as it leaks a tiny strand of clear fluid leaking from its tip.
<<talk "eve">>Does the little girly boy want to cum? Want to cum for his queen?<</talk>>\
Rey's whimper might be an affirmative, but it's difficult to tell for sure.
Eve must think it is though as she dials the remote up another notch, Rey's cock twitching and straining even harder as the buzzing sound increases.
<<talk "eve">>Be a good little slave and cum for me.<</talk>>\
There's an almost playful tone to her voice as she turns the vibe up one more tick.
This time as Rey cries out, his dick jerks and strains, his hips thrusting forward as he starts to cum, sending several thin ribbons of cum arcing through the air where each strand breaks apart before speckling across the floor.
Eve's giggles as she looks at Rey's mess are melodious, accompanied by Rey's gasps for breath.
It's only then that Eve notices you, turning half way toward you as a huge grin splits her face.
You can't help but notice the way her strappy clothes shift, giving tantalizing glimpses at normally hidden parts of her body as she moves, before pointing toward Rey.
<<talk "eve">>Did you see the way I made him cum? How he shot all his stuff? That was so fun.<</talk>>\
If Rey has any protests, or even embarrassment at Eve's words, he shows no sign of it as he hangs limply from the cross, still breathing heavily even as the long strand of cum dangling from the tip of his cock breaks, sending a single drop toward the ground while the rest of the strand pulls upward.
You nod at Eve, acknowledging that you did indeed see her performance.
In the next second she's all business again. Eve turns toward Rey, placing one hand on his sweaty chest before leaning close and saying something softly to him.
<<talk "rey">>Yes my Queen.<</talk>>\
Rey's voice is a breathy whisper.
With a little nod from Eve, she starts to unfasten the straps holding Rey in place.
<<talk "eve">>I think we should allow him to clean up his own mess.<</talk>>\
You marvel at the seriousness of her tone even as a mischievous grin spreads across her features. A second later she's walking toward the dungeon's exit.
Turning your gaze toward Rey, you see him kneeling on the floor now, chest still heaving as he regains his composure.
A moment later, you turn to follow Eve out.
<<addtime { minute : 6 }>>
<<run $eve.addFlag("mistressPlayRey3")>>\
<<run $player.addEvent(
"mistressPlayRey3 24hr Cooldown",
(function () {
var due = $clock.clone();
due.day += 1; /* 1 Day Later... */
return due.toDate();
})(),
function () {
State.variables.player.deleteFlag("mistressPlayRey3");
}
)>>\The shriek that tears through the air raises the hairs on the back of your neck.
Before your mind consciously makes a decision to act, your body pivots toward the sound.
Strapped to the Saint Andrew's Cross, arms and legs straining against the restraints, sweat beading on $rey.her_ head, is Rey.
$rey.Her_ lips quiver,face contorting as another scream rips itself from $rey.her_ lips.
Eve laughs, taking a half step back before glancing at you.
<<talk "eve">>I never knew someone could be so ticklish.<</talk>>\
Looking menacing in her strappy bondage costume, Eve steps forward again. The long feather in her hand raises, Rey's body contorting to avoid its touch, lips already parting as $rey.she prepares to squeal again.
Sure enough, the feather dances along Rey's side, from hip to arm pit, thrashing violently to escape the ticklish touch.
As Rey's screams reduce themselves to hysterical laughter, you simply shake your head in amusement and start to step away.<<set setup.events.mistressEveSlavePlayReyWatch to [
{
requires: 'true',
chance: 100,
link: "Mistress Eve Slave Play Rey Watch 1"
},
{
requires: 'true',
chance: 100,
link: "Mistress Eve Slave Play Rey Watch 2"
}
]>>Rey fidgets, $rey.her_ eyes flickering to you before casting them downward again. The way $rey.she holds $rey.her_ hands in front of $rey.herself offers only a hint of modesty in spite of $rey.her_ best efforts to cover $rey.her_ nudity.
Meanwhile, Eve casts a sidelong glance at Rey, not looking away until Rey's hands reluctantly fall to $rey.her_ sides.
Shifting her stance, the movement is just enough to make the tip of the small whip attached to her belt to sway, and the strappy nature of the costume she is wearing allows a single nipple to slip half way free of its leather confines.
<<if $eve.gender is setup.Character.Gender.Herm>>\
<<link "Watch Rey please Eve orally.">><<gotoevent setup.events.mistressEveSlavePlayReyOral>><</link>>
<<link "Watch Eve fuck Rey.">><<gotoevent setup.events.mistressEveSlavePlayReyFuck>><</link>>
<<else>>\
<<link "Watch Rey please Eve orally.">><<gotoevent setup.events.mistressEveSlavePlayReyOral>><</link>>
<<link "Watch Eve fuck Rey.">><<gotoevent setup.events.mistressEveSlavePlayReyFuck>><</link>>
<<link "Watch Rey fuck Eve.">><<gotoevent setup.events.mistressEveSlavePlayReyFucked>><</link>><<if $rey.gender is setup.Character.Gender.Male>>\
<<link "Eve commands Rey to fuck you.">><<gotoevent setup.events.mistressEveSlavePlayReyFuckMC>><</link>>
<</if>><<link "Eve commands you to fuck Rey.">><<gotoevent setup.events.mistressEveSlavePlayReyFuckedMC>><</link>>
<</if>>\
<<addtime { minute : 4 }>>\Once the pair is standing in front of you, you take in the sight of them.
Rey stands naked before you with $rey.her_ hands clasped in front of $rey.himself, shoulders slumped as $rey.she ponders the ground at $rey.her_ feet.
In contrast, Eve seems unable to suppress her smile as she stands with one hand on her hip. The leather straps of her costume leave wide expanses of her flesh on full display. At her waist, she has a paddle, a small whip, a ridiculously large feather, and a strap-on dildo, all hanging from a thin belt like a kinky utility belt.
<<if $eve.gender is setup.Character.Gender.Herm>>\
<<link "Watch Rey please Eve orally.">><<gotoevent setup.events.mistressEveSlavePlayReyOral>><</link>>
<<link "Watch Eve fuck Rey.">><<gotoevent setup.events.mistressEveSlavePlayReyFuck>><</link>>
<<else>>\
<<link "Watch Rey please Eve orally.">><<gotoevent setup.events.mistressEveSlavePlayReyOral>><</link>>
<<link "Watch Eve fuck Rey.">><<gotoevent setup.events.mistressEveSlavePlayReyFuck>><</link>>
<<link "Watch Rey fuck Eve.">><<gotoevent setup.events.mistressEveSlavePlayReyFucked>><</link>><<if $rey.gender is setup.Character.Gender.Male>>\
<<link "Eve commands Rey to fuck you.">><<gotoevent setup.events.mistressEveSlavePlayReyFuckMC>><</link>>
<</if>><<link "Eve commands you to fuck Rey.">><<gotoevent setup.events.mistressEveSlavePlayReyFuckedMC>><</link>>
<</if>>\
<<addtime { minute : 4 }>><<set setup.events.mistressEveSlavePlayReyOral to [
{
requires: '$eve.gender is setup.Character.Gender.Female',
chance: 100,
link: "Mistress Eve Slave Play Rey Watch Oral 1"
},
{
requires: '$eve.gender is setup.Character.Gender.Female',
chance: 100,
link: "Mistress Eve Slave Play Rey Watch Oral 2"
},
{
requires: '$eve.gender is setup.Character.Gender.Herm',
chance: 100,
link: "Mistress Eve Slave Play Rey Watch Oral 3"
},
{
requires: '$eve.gender is setup.Character.Gender.Herm',
chance: 100,
link: "Mistress Eve Slave Play Rey Watch Oral 4"
},
{
requires: '$eve.gender is setup.Character.Gender.Female',
chance: 100,
link: "Mistress Eve Slave Play Rey Watch Oral 5"
}
]>>Finding a place that you can watch the pair, you settle in to enjoy the show.
As you watch, Eve makes her way to the bed where she turns back toward Rey. She points at the floor, making it a silent command.
Falling to $rey.her_ knees, $rey.she starts to crawl toward Eve on $rey.her_ hands and knees.
Before Rey can close the distance, Eve sits back on the bed, extending one foot so that the heel comes to rest on Rey's nose.
Rey extends $rey.her_ tongue, licking the sole of Eve's foot submissively while Eve struggles to not react to the way Rey's tongue tickles.
Eve allows $rey.her_ to continue for a few seconds longer before pulling her foot away and spreading her legs.
One hand moves between her legs, pulling a leather strap that's only slightly wider from most, away from her pussy to reveal her glistening slit.
<<talk "eve">>Make yourself useful.<</talk>>\
Rey barely pauses before crawling just a little closer, $rey.her_ face disappearing between Eve's thighs.
A small sigh escapes Eve's lips right before her hands come to rest on the back of Rey's head, forcing $rey.her_ face deeper into her slit as $rey.she pleases her orally.
The air is filled with the smell of arousal, the sounds of Rey licking Eve's wet slit, and little sighs of pleasure that Eve is unable to completely suppress.
Right up to the moment when Rey pulls back, breathing deeply to catch $rey.her_ breath.
But eve has other ideas; swinging her legs up, she wraps them around Rey's shoulders and pulls $rey.her_ back in.
<<talk "eve">>You can breathe when you're finished.<</talk>>\
Eve's voice is husky, full of arousal as she speaks.
To $rey.her_ credit, Rey seems to redouble $rey.her_ efforts between Eve's thighs, Eve moaning loudly as her eyes roll back in her head.
For the next few seconds, Eve's body seems to grow more and more tense, her legs flexing as she tightens them around Rey's shoulders.
Then it happens, beginning with a little tremor that ends with her entire body thrashing wildly, her hips bucking against Rey's face as a powerful orgasm crashes over her.
There's a long moment where Eve lays back limply on the bed, body shaking from her climax while Rey continues to lick at her slit, seemingly intent on drinking up every drop of fluids.
When Eve finally manages to recompose herself, she reaches out to take hold of a fist full of Rey's hair, forcing $rey.her_ gaze to meet her own.
<<talk "eve">>Be a good little slave and go clean yourself up. If you serve me well, I might reward you again.<</talk>>\
Leaning in closer, Eve's eyes flicker to you right before a little smile tugs at her lips.
<<talk "eve">>Now crawl away like the worm you are.<</talk>>\
Rey turns, head down as $rey.she begins to crawl toward the room's exit.
At the same time, Eve grins, clearly amused by her power.
In the seconds that follow, you thank her for the show and allow her to slip away, leaving you alone in the room with the heady smell of Eve's arousal lingering in the air.
[[End.|$location]]
<<addtime { minute : 13 }>><<talk "eve">>Today is your lucky day slave.<</talk>>\
The smile that touches Eve's lips is absolutely predatory.
<<talk "eve">>I'm going to allow you to use your tongue.<</talk>>\
As the words leave her lips, she sits back on the bed, spreading her legs until the petals of her vagina part invitingly.
Rey sinks to $rey.her_ knees in front of Eve, swallowing visibly before leaning forward to kiss the inside of her thigh before $rey.her_ lips find Eve's pussy.
A small sigh escapes Eve's lips, one hand finding the back of Rey's head to hold $rey.her_ more firmly in place.
The next few minutes are filled with little sighs from Eve, punctuated with Rey coming up for air just long enough for Eve to pull $rey.her_ back in.
As the heady scent of Eve's sex permeates the air, her skin flushes and her breath becomes labored, until suddenly she tenses, her hips bucking violently into Rey's face.
Rey pulls back quickly, one hand going to $rey.her_ face like $rey.she might have been hurt while Eve shudders on the bed with a look of bliss on her face.
You just start to move toward Rey when $rey.she removes $rey.her_ hand, wiggling $rey.her_ nose a bit before a bashful sort of smile sneaks its way to the corners of $rey.her_ mouth.
By the time you turn your attention back to Eve, she's managed to mostly recompose herself.
<<talk "eve">>Very good slave, now go clean yourself up, your face is wet.<</talk>>\
Sure enough, when you look back to Rey, you can see Eve's juices glistening on $rey.her_ face and chin.
Clearly not moving as fast as Eve would like, Eve grabs her ship and cracks it once, causing Rey to let out a startled sound.
<<talk "eve">>Now! Not when you feel like it!<</talk>>\
Rey is half way to the door before $rey.she replies.
<<talk "rey">>Yes my queen, sorry my queen.<</talk>>\
And with that, Rey is gone, naked ass disappearing through the door as $rey.she runs down the hallway outside.
In his wake, Eve winds her little whip and strides out the door behind Rey.
A few seconds later, you hear the whip crack again, followed by another exclamation from Rey.
[[End.|$location]]
<<addtime { minute : 12 }>>Leaning against the wall where you have a good view of what is about to happen, you allow your eyes to drift over the pair.
Eve perches herself on the edge of the bed, her knees parting in a way that makes it abundantly clear that she is erect, the leather strap designed to conceal the crotch of the wearer straining to contain her penis.
Using one hand to pull the strap to the side, she grins as her member springs free.
At the same time, Rey watches, seemingly transfixed by the sight before $rey.her_.
<<talk "eve">>What you waiting for slave? It's not going to suck itself.<</talk>>\
To $rey.her_ credit, Rey falls to $rey.her_ knees and crawls the distance between them.
There's no hesitation, Rey's lips part to accept the phallus eagerly, lips gliding down it's length to just past half it's length, at which point Eve's hand on the back of $rey.her_ head is enough to force her victim to the root.
Rey's eyes widen, $rey.her_ arms flailing momentarily before being released.
Very softly, Eve speaks, barely suppressed giggles threatening to break her composure.
<<talk "eve">>If you're going to suck it, suck all of it.<</talk>>\
Eve's eyes flicker to you, her expression hard to read as you try to decide if she's trying to show off or seeking your approval.
Without further instruction, Rey begins to bob $rey.her_ head up and down Eve's member, gagging and drooping as Eve's erection probes the back of $rey.her_ throat.
You can tell from the look on Eve's face that she's getting close to climax, and from the eagerness of Rey's movements you are equally sure that Rey either doesn't realize, or doesn't care that Eve is about to blast a thick load down $rey.her_ throat any second now.
With a high moan, Eve forces Rey to the root of her member with both hands, her hips bucking as Rey's eyes widen in sudden alarm.
Rey makes a gurgling sound, eyes rolling back in the instant before Eve finally releases $rey.her_ from her grip.
Coughing as $rey.she pulls back, Rey has a slightly glazed expression even as a faint yet satisfied smile pulls the corners of $rey.her_ mouth upward.
As Eve catches her breath, she reaches out and affectionately pats Rey on the top of the head affectionately.
<<talk "eve">>Such a good little slut.<</talk>>\
She glances at you before continuing.
<<talk "eve">>But our show is over, it's time for my dirty little whore to clean $rey.herself up.<</talk>>\
Still watching them as they leave, your eyes linger on their backsides as they exit the room.
[[End.|$location]]
<<addtime { minute : 13 }>>Slipping her penis free of the confines of her strappy bondage costume, Eve plants her bottom on the edge of the bed while making eye contact with Rey. The very next second Eve grins impishly while gesturing toward her crotch.
Knowing what is expected of $rey.her_, Rey kneels between Eve's legs and leans forward to kiss the tip of her penis.
Eve sighs appreciatively while reaching out with one hand to stroke Rey's hair, . . . right before closing her fist around that same hair and shoving Rey down her cock until Rey's nose is buried in her belly.
You can see that the power is going to her head, the mischievous glean to her eyes is unmistakable.
Within seconds, Eve's hand bobs up and down, forcing Rey to throat her member every time $rey.her_ face slams back into her belly.
<<talk "thought">>I wonder if Eve's aggressiveness is a byproduct of growing a penis, or if it's just part of the 'mistress' persona she's putting on?<</talk>>\
Rey gurgles, gags, and makes wet slobbery sounds as Eve fucks $rey.her_ face with the intensity of someone who's only goal is to get their own rocks off.
As Eve's thrusts become more aggressive, drool drips from Rey's chin.
<<talk "rey">>Glurk! Glurk! Glurk!<</talk>>\
Bracing $rey.her_ hands against Eve's thighs, Rey unsuccessfully tries to regulate Eve's thrusts. In the following seconds, Eve's thrusts speed up to a fevered pace, her face becoming slack even as sweat beads on her brow.
<<talk "eve">>Cumming!<</talk>>\
Rey allows her to thrust balls deep into $rey.her_ mouth, Eve's ass clenches in time with Rey's swallows, clench after clench until Eve's hands loosen their grip and Rey pulls back with a shuddering gasp for breath.
Eve in contrast has a blissful half grin on her face as she basks in the afterglow of her orgasm, cum threatening to drip from the tip of her penis.
At that moment, Rey leans forward, tongue extended to catch the droplet before gravity can send it falling toward the floor. $rey.Her_ tongue curls, catching the droplet before retracting back into $rey.her_ mouth and swallowing again.
Looking down at Rey, Eve beams like a proud parent as Rey looks up in search of approval.
<<talk "eve">>Now, what do we say?<</talk>>\
Rey bites $rey.her_ lip, looks down, then back up into Eve's eyes before responding.
<<talk "rey">>Thank you my queen.<</talk>>\
You remain, watching the pair a little longer as they recompose themselves and prepare to leave the room.
[[End.|$location]]
<<addtime { minute : 12 }>>Leaning against the wall where you have a good view of what is about to happen, you allow your eyes to drift over the pair.
As Eve moves, she fastens a strap-on dildo around her hips. Once the thing is securely in place she perches herself on the edge of the bed. The dildo juts proudly forward from her groin, it's veiny surface looking very real.
Using one hand, she spits into her palm then rubs it into the dildo, leaving it's surface glistening as she strokes it like a real cock.
At the same time, Rey watches, seemingly transfixed by the sight before $rey.her_.
<<talk "eve">>What you waiting for slave? It's not going to suck itself.<</talk>>\
To $rey.her_ credit, Rey falls to $rey.her_ knees and crawls the distance between them.
There's no hesitation, Rey's lips part to accept the phallus eagerly, lips gliding down it's length to just past half it's length, at which point Eve's hand on the back of $rey.her_ head is enough to force her victim to the root.
Rey's eyes widen, $rey.her_ arms flailing momentarily before being released.
Very softly, Eve speaks, barely suppressed giggles threatening to break her composure.
<<talk "eve">>If you're going to suck it, suck all of it.<</talk>>\
Eve's eyes flicker to you, her expression hard to read as you try to decide if she's trying to show off or seeking your approval.
Without further instruction, Rey begins to bob $rey.her_ head up and down, gagging and drooping as the dildo probes the back of $rey.her_ throat.
With almost no warning, Eve forces Rey to the root of her member with both hands, her hips bucking as Rey's eyes widen in sudden alarm.
Rey makes a gurgling sound, eyes rolling back in the instant before Eve finally releases $rey.her_ from her grip.
Coughing as $rey.she pulls back, Rey has a slightly glazed expression even as a faint yet satisfied smile pulls the corners of $rey.her_ mouth upward.
As Eve grins from ear to ear, she reaches out and affectionately pats Rey on the top of the head affectionately.
<<talk "eve">>Such a good little slut.<</talk>>\
She glances at you before continuing.
<<talk "eve">>But our show is over, it's time for my dirty little whore to clean $rey.herself up.<</talk>>\
Still watching them as they leave, your eyes linger on their backsides as they exit the room.
[[End.|$location]]
<<addtime { minute : 13 }>><<set setup.events.mistressEveSlavePlayReyFuck to [
{
requires: '$rey.gender is setup.Character.Gender.Female and $eve.gender is setup.Character.Gender.Herm',
chance: 100,
link: "Mistress Eve Slave Play Rey Fuck 1"
},
{
requires: '$rey.gender is setup.Character.Gender.Male and $eve.gender is setup.Character.Gender.Male',
chance: 100,
link: "Mistress Eve Slave Play Rey Fuck 2"
},
{
requires: '$rey.gender is setup.Character.Gender.Female and $eve.gender is setup.Character.Gender.Female',
chance: 100,
link: "Mistress Eve Slave Play Rey Fuck 3"
},
{
requires: '$rey.gender is setup.Character.Gender.Male and $eve.gender is setup.Character.Gender.Female',
chance: 100,
link: "Mistress Eve Slave Play Rey Fuck 4"
}
]>><<talk "eve">>Assume the position, like a good little bitch in heat.<</talk>>\
The sing-song tone of her voice is in stark contrast with the words and intensity she uses.
Rey's eyes flicker to you so quickly that you almost miss it, then to the floor as $rey.she tries to suppress a nervous sort of smile.
A simple tilt of Eve's head as she gently strokes her cock is enough to spur Rey to movement. $rey.She nearly scrambles onto the bed, crawling on hands and knees before leaning into the mattress and thrusting $rey.her_ bottom out invitingly.
With her erection leading the way, Eve crawls onto the bed behind Rey, putting one hand on Rey's hip before sliding her cock along Rey's ass crack teasingly.
It's not until Eve finds Rey's moist slit that she finally pauses, lining herself up for entry.
From where you are, you can see Rey tense slightly, then push back against Eve as she slides her member into Rey's pussy.
The next second, Eve slaps Rey's ass, causing it to jiggle right before she starts to fuck her victim in earnest.
Long deep thrusts fill the air with the clapping of bodies meeting, Eve's member glistening with feminine juices even as Rey moans into the mattress beneath $rey.her.
For the next few minutes, Eve pounds Rey's pussy like an animal in rut until she tenses suddenly, one thrust to the next holding herself balls deep inside of Rey while $rey.she pushes back against Eve.
Eve's ass clenches, a bestial groan escaping her lips right before clenching a second time.
Rey makes $rey.her_ own noises, satisfied and needy, muffled by the mattress beneath $rey.her_ face.
When Eve finally pulls back, it's with a wet slurping sound followed by a trickle of semen slipping from Rey's freshly used hole.
Your eyes linger on the scene just a little longer before stepping away so they can start to clean up.
[[End.|$location]]
<<addtime { minute : 12 }>>
<<run $rey.cumFilledAttempt("vaginal")>><<run $rey.sexAttempt($eve)>><<talk "eve">>Assume the position, like a good little bitch in heat.<</talk>>\
The sing-song tone of her voice is in stark contrast with the words and intensity she uses.
Rey's eyes flicker to you so quickly that you almost miss it, then to the floor as $rey.she tries to suppress a nervous sort of smile.
A simple tilt of Eve's head as she gently strokes her cock is enough to spur Rey to movement. $rey.She nearly scrambles onto the bed, crawling on hands and knees before leaning into the mattress and thrusting $rey.her_ bottom out invitingly.
With her erection leading the way, Eve crawls onto the bed behind Rey, putting one hand on Rey's hip before sliding her cock along Rey's ass crack teasingly.
It's not until Eve lines her cockhead up with Rey's back door that she finally pauses.
From where you are, you can see Rey tense slightly, then push back against Eve as she slides her member into Rey's ass with a single insistent push.
The next second, Eve slaps Rey's ass, causing it to jiggle right before she starts to fuck her victim in earnest.
Long deep thrusts fill the air with the clapping of bodies meeting, Eve's member stretching Rey's back door even as Rey moans into the mattress beneath $rey.her.
For the next few minutes, Eve pounds Rey's ass like an animal in rut until she tenses suddenly, one thrust to the next holding herself balls deep inside of Rey while $rey.she pushes back against Eve.
Eve's ass clenches, a bestial groan escaping her lips right before clenching a second time.
Rey makes $rey.her_ own noises, satisfied and needy, muffled by the mattress beneath $rey.her_ face.
When Eve finally pulls back, it's with a little sigh followed by a trickle of semen slipping from Rey's freshly used hole.
Your eyes linger on the scene just a little longer before stepping away so they can start to clean up.
[[End.|$location]]
<<addtime { minute : 12 }>>
<<run $rey.cumFilledAttempt("anal")>><<talk "eve">>Assume the position, like a good little bitch in heat.<</talk>>\
The sing-song tone of her voice is in stark contrast with the words and intensity she uses.
Rey's eyes flicker to you so quickly that you almost miss it, then to the floor as $rey.she tries to suppress a nervous sort of smile.
A simple tilt of Eve's head as she gently strokes strap-on is enough to spur Rey to movement. $rey.She nearly scrambles onto the bed, crawling on hands and knees before leaning into the mattress and thrusting $rey.her_ bottom out invitingly.
With her erection leading the way, Eve crawls onto the bed behind Rey, putting one hand on Rey's hip before sliding her strap-on along Rey's ass crack teasingly.
It's not until Eve finds Rey's moist slit that she finally pauses, lining herself up for entry.
From where you are, you can see Rey tense slightly, then push back against Eve as she slides the strap-on dildo into Rey's pussy.
The next second, Eve slaps Rey's ass, causing it to jiggle right before she starts to fuck her victim in earnest.
Long deep thrusts fill the air with the clapping of bodies meeting, Eve's dildo glistening with feminine juices even as Rey moans into the mattress beneath $rey.her.
For the next few minutes, Eve pounds Rey's pussy like an animal in rut until Rey tenses. In the very next second, Eve shoves forward, burying the strap-on in Rey's hole as Rey cums around the phallic intruder.
Eve lets out a bestial groan as she holds herself like that, looking satisfied as Rey writhes' beneath her.
Rey makes $rey.her_ own noises, satisfied and needy, muffled by the mattress beneath $rey.her_ face.
When Eve finally pulls back, it's with a wet slurping sound and a perfect view of her stretched hole.
Your eyes linger on the scene just a little longer before stepping away so they can start to clean up.
[[End.|$location]]
<<addtime { minute : 12 }>><<talk "eve">>Assume the position, like a good little bitch in heat.<</talk>>\
The sing-song tone of her voice is in stark contrast with the words and intensity she uses.
Rey's eyes flicker to you so quickly that you almost miss it, then to the floor as $rey.she tries to suppress a nervous sort of smile.
A simple tilt of Eve's head as she gently strokes her strap-on is enough to spur Rey to movement. $rey.She nearly scrambles onto the bed, crawling on hands and knees before leaning into the mattress and thrusting $rey.her_ bottom out invitingly.
With her erection leading the way, Eve crawls onto the bed behind Rey, putting one hand on Rey's hip before sliding her strap-on dildo along Rey's ass crack teasingly.
It's not until Eve lines the tip of the dildo up with Rey's back door that she finally pauses.
From where you are, you can see Rey tense slightly, then push back against Eve as she slides her strap-on into Rey's ass with a single insistent push.
The next second, Eve slaps Rey's ass, causing it to jiggle right before she starts to fuck her victim in earnest.
Long deep thrusts fill the air with the clapping of bodies meeting, Eve's dildo stretching Rey's back door even as Rey moans into the mattress beneath $rey.her.
For the next few minutes, Eve pounds Rey's pussy like an animal in rut until Rey tenses. In the very next second, Eve shoves forward, burying the strap-on in Rey's hole as Rey cums around the phallic intruder.
Eve lets out a bestial groan as she holds herself like that, looking satisfied as Rey writhes' beneath her.
Rey makes $rey.her_ own noises, satisfied and needy, muffled by the mattress beneath $rey.her_ face.
When Eve finally pulls back, it's with a wet slurping sound and a perfect view of her stretched hole.
Your eyes linger on the scene just a little longer before stepping away so they can start to clean up.
[[End.|$location]]
<<addtime { minute : 12 }>><<set setup.events.mistressEveSlavePlayReyFucked to [
{
requires: '$rey.gender is setup.Character.Gender.Male and $eve.gender is setup.Character.Gender.Female',
chance: 100,
link: "Mistress Eve Slave Play Rey Fucked 1"
},
{
requires: '$rey.gender is setup.Character.Gender.Female and $eve.gender is setup.Character.Gender.Female',
chance: 100,
link: "Mistress Eve Slave Play Rey Fucked 2"
}
]>>Crawling onto the bed, facing Rey the whole time, Eve parts her thighs invitingly as Rey visibly swallows.
One hand drifts between her legs, fingers parting the delicate folds of her pussy.
<<talk "eve">>Come over here and let's see if you can please me with that thing.<</talk>>\
Eve's eyes drift to Rey's crotch before returning levelly to his eyes.
From where you are, you can see the way Eve's vagina glistens wetly, and while she hides it well you can still see a mischievous sort of excitement in her eyes.
Across from her, Rey seems to almost vibrate with a mix of excitement and nervousness as he steps, eyes downcast, toward Eve. With every step, his penis hardens a bit more until he is almost fully erect as he starts to crawl onto the bed.
For a second, Rey simply kneels there, looking at Eve's body, his cock straining toward her. Then he glances at you, his expression turning sheepish for a brief moment before turning his attention back to Eve.
A small bead of precum has already formed at the tip of his penis, the drop just starting to droop as he moves into position.
Eve's eyes seem riveted on Rey's cock, the excitement now clear in her eyes.
<<talk "eve">>Don't make me wait all day, at least pretend that you know how to use the thing.<</talk>>\
You can tell that she's trying to be domineering, but the arousal in her voice ruins the effect.
Needing no further encouragement, Rey takes his member in one hand, the other moving to Eve's hip as he guides himself to her slit.
A little smile forms on Rey's face as he rubs his precum along her slit, then freezes up as Eve wraps her legs around him to tug him closer.
Both of them sigh in unison as the tip of Rey's cock starts to slide inside, followed by the length of his member until he is balls deep inside of her, Eve's legs still straining to pull him deeper.
<<talk "eve">>Was that so hard?<</talk>>\
Eve's voice is husky, soft, but carries clearly all the same.
<<talk "rey">>No my queen.<</talk>>\
There's a reverence in Rey's voice as he speaks the words.
The pair remains like that for several seconds until you see Eve flex her legs, pulling Rey tighter against her body before loosening her grip slightly.
Taking the hint, Rey begins to move, long slow strokes at first that become faster as time goes on until he's pounding her little hole with everything he's got.
Eve moans, grits her teeth, then lets out a little squeak as her brow furrows into momentary vulnerability.
At the same time, Rey's thrusts begin to loose their rhythm, his face contorting into an expression of concentration as he struggles to make the moment last.
<<talk "eve">>Quick! Pull out! Don't cum inside of me!<</talk>>\
Her voice holds alarm, but her expression shows nothing of the sort. Instead, an impish smile flashes across her features as she locks her legs behind Rey's back.
As she does so, Rey tries desperately to pull out, his struggles becoming more pronounced as he realizes he's stuck in place.
A loud groan fills the air, mournful, satisfied, . . . then Rey shoves balls deep inside of Eve as he empties his seed inside of her depths.
It's not until he's completely spent that Eve finally releases him.
<<talk "eve">>I told you to pull out.<</talk>>\
Rey sputters a protest as he pulls back, a faint trickle of his cum leaking out of her freshly used hold in his wake.
<<talk "eve">>Do you see the mess you made? Do you?<</talk>>\
Nodding, seemingly ashamed, Rey swallows once before replying.
<<talk "rey">>Yes my queen.<</talk>>\
Eve nods to herself.
<<talk "eve">>You know what you do with messes.<</talk>>\
There's an unspoken order in the way she says it.
Rey nods, positioning himself on his hands and knees in front of Eve before leaning forward to bury his face in Eve's cum leaking cunt.
Almost instantly, you can hear the wet sounds of Rey licking Eve's folds, eagerly lapping at her sex even as his own spent load flows from her hole.
When Rey finally pulls back, both of them are breathless, Rey's face glistening wetly while Eve's pussy seems to visibly throb with arousal.
<<talk "eve">>That's my good boy.<</talk>>\
Eve sits up unsteadily.
<<talk "eve">>You did a good job of cleaning up after yourself.<</talk>>\
As the words leave her lips, one hand drifts between her legs as if to confirm her words.
Rey beams at her words, his smile becoming sheepish as he glances toward you.
The next couple of minutes involves the pair recomposing themselves, Eve critiquing Rey's technique until the pair make their exit.
[[End.|$location]]
<<run $eve.cumFilledAttempt("vaginal")>><<run $eve.sexAttempt($rey)>>Crawling onto the bed, facing Rey the whole time, Eve parts her thighs invitingly as Rey visibly swallows.
One hand drifts between her legs, fingers parting the delicate folds of her pussy.
Her other hand holds out a strap-on harness.
<<talk "eve">>Put this on and let's see if you still know how to be a man.<</talk>>\
Eve's eyes drift to Rey's crotch before returning levelly to her eyes.
From where you are, you can see the way Eve's vagina glistens wetly, and while she hides it well you can still see a mischievous sort of excitement in her eyes.
Across from her, Rey blushes crimson as she reaches for the strapon, eyes downcast as she fastens the contraption around her hips and tightens the straps. Only then does she move to crawl onto the bed.
For a second, Rey simply kneels there, looking at Eve's body, strap-on pointing directly toward her. Then she glances at you, her expression turning sheepish for a brief moment before turning her attention back to Eve.
Shuffling her knees, she moves into position between Eve's legs.
Eve's eyes seem riveted on the strap-on jutting from Rey's groin, the excitement now clear in her eyes.
<<talk "eve">>Don't make me wait all day, at least pretend that you know how to use the thing.<</talk>>\
You can tell that she's trying to be domineering, but the arousal in her voice ruins the effect.
Needing no further encouragement, Rey takes rubber phallus in one hand, the other moving to Eve's hip as she guides herself to her slit.
A little smile forms on Rey's face as she rubs the dildo along Eve's slit, then freezes up as Eve wraps her legs around her to tug her closer.
Eve sighs contentedly as Rey watches the strap-on slide into Eve with wide eyes. Inch by inch, the dildo slides all the way inside, Eve's legs still straining to pull him deeper.
<<talk "eve">>Was that so hard?<</talk>>\
Eve's voice is husky, soft, but carries clearly all the same.
<<talk "rey">>No my queen.<</talk>>\
There's a reverence in Rey's voice as she speaks the words.
The pair remains like that for several seconds until you see Eve flex her legs, pulling Rey tighter against her body before loosening her grip slightly.
Taking the hint, Rey begins to move, long slow strokes at first that become faster as time goes on until she's pounding Eve's little hole with everything she's got.
Eve moans, grits her teeth, then lets out a little squeak as her brow furrows into momentary vulnerability.
<<talk "eve">>Maybe if you fucked like that with the real thing, you'd have got to keep it.<</talk>>\
Rey's eyes shoot wide at the words, shame in her expression as she looks down at her body.
<<talk "eve">>But I think my little slut is better like this.<</talk>>\
Instead, an impish smile flashes across her features as she locks her legs behind Rey's back to pull her tight against her hole.
A second later, Eve's body tenses, shudders, and she lets out a satisfied moan as she cums around the rubber intruder.
When Rey pulls back, the rubber dildo slips wetly from Eve's hole, revealing parted netherlips that have not yet closed and thighs shining with her own juices.
<<talk "eve">>Do you see the mess you made? Do you?<</talk>>\
Nodding, seemingly ashamed, Rey swallows once before replying.
<<talk "rey">>Yes my queen.<</talk>>\
Eve nods to herself.
<<talk "eve">>You know what you do with messes.<</talk>>\
There's an unspoken order in the way she says it.
Rey nods, positioning herself on her hands and knees in front of Eve before leaning forward to bury her face in Eve's freshly used cunt.
Almost instantly, you can hear the wet sounds of Rey licking Eve's folds, eagerly lapping at her sex.
When Rey finally pulls back, both of them are breathless, Rey's face glistening wetly while Eve's pussy seems to visibly throb with arousal.
<<talk "eve">>That's my good girl.<</talk>>\
Eve sits up unsteadily.
<<talk "eve">>You did a good job of cleaning up after yourself.<</talk>>\
As the words leave her lips, one hand drifts between her legs as if to confirm her words.
Rey beams at her words, her smile becoming sheepish as she glances toward you.
The next couple of minutes involves the pair recomposing themselves, Eve critiquing Rey's technique until the pair make their exit.
[[End.|$location]]<<set setup.events.mistressEveSlavePlayReyFuckMC to [
{
requires: '$player.gender is setup.Character.Gender.Male',
chance: 100,
link: "Mistress Eve Slave Play Rey Fuck MC 1"
},
{
requires: '$player.gender is setup.Character.Gender.Female',
chance: 100,
link: "Mistress Eve Slave Play Rey Fucked MC 1"
}
]>>The smile that forms on Eve's lips is impish, full of mischief.
<<talk "eve">>Strip!<</talk>>\
Eve's voice carries a surprising amount of authority in that one word.
<<talk "eve">>And assume the position!<</talk>>\
The intensity of her gaze is enough to set you into motion. You're nearly undressed by the time you realize that you've started to do exactly what she told you to do.
When the last of your clothes fall to the floor, Eve's eyes slide to your crotch, a hint of color seeking into her cheeks before she meets your gaze again. She holds your gaze for just a second before quirking her eyebrow at you.
Realizing that you invited this, you turn toward the bed, crawling onto it on hands and knees.
<<talk "eve">>Now that's a nice booty.<</talk>>\
You have just enough time to glance back at her before she slaps your ass with one hand. In spite of the sting, you can't help but smile as she shakes her hand wildly for a few seconds, clearly having experienced more of the stinging sensation with her hand than you did on your bottom.
<<talk "eve">>Buns of steel.<</talk>>\
The way she says it is half pouty, half amused.
Turning to Rey, Eve grins from ear to ear.
<<talk "eve">>Time to tap that ass.<</talk>>\
There's humor in Eve's tone, but even so Rey stammers unintelligibly for a second before snapping his mouth audibly shut. Then he gives a little nod and starts to crawl onto the bed behind you.
Timidly, Rey reaches out, his hand feeling warm as he gently touches your hip. The act seems to freeze him in place for several seconds before he slides his hand along your hip in a light caress.
Moving slower than before, Rey shuffles a little closer to your backside.
Another pause, then his free hand slides downward, cupping your balls like they are as precious as they are delicate, hefting them as the tip of his penis touches your bottom.
He rolls your balls in his hands, clearly enjoying both their heft and how they move before reluctantly releasing them.
Then his penis touches your bottom again, this time sliding along your butt crack before stopping near your back door.
Knowing what is coming next, you try to relax even as his tip nestles right against your brown star.
Rey's warm hands part your bottom further, causing your sphincter to pucker before he pushes forward.
He presses forward, pressing for several seconds before pulling back. When the pressure returns, the tip of his penis feels wet, slimy as it slithers across your butt crack. Then the pressure against your anus increases until Rey's member starts to enter you.
A soft moan fills the air as Rey maintains the pressure, not quite pressing hard enough to enter you further.
Then both of you let out a sound of alarm and discomfort in near perfect unison as Rey is suddenly balls deep inside of you.
Eve giggles, Rey holds on to your hips as if his life depends on it, and you try to force yourself to relax again with only limited success.
It takes you a few seconds to realize that the sudden entry was Eve pushing Rey's bottom to force him inside.
As you look toward Eve, she does her best to look innocent, but all she really manages to do is look sheepish.
Not long after, Rey starts to move, barely out, barely in, barely out, barely in, managing a slow rhythm before his thrusts become more pronounced.
You lean into the bed, the sensation of being full slowly giving way to pleasure as his thrusts stimulate you. Within minutes, your own cock is as hard as Rey's, leaking precum as it swings beneath you in time with Rey's thrusts.
You're so lost in the moment that you hardly even notice the change in Rey's pace. At some point he goes from a gentle fucking to giving you a pounding like a jackhammer.
Accompanied by the sound of flesh meeting flesh, you feel your cock jerk hard as you reach your peek, your abdomen clenching even as your bottom flexes, a thick stream of hot white cum rocketing from the tip of your cock to splatter full force against the blankets beneath you.
Even as that's happening, Rey lets out a low groan and tightens his grip on your hips, a fraction of a second later you feel a surge of liquid warmth filling your bowels.
Both of you remain like that for several seconds, Rey emptying himself inside of you while semen continues to drip to the blankets you are kneeling on.
When Rey finally pulls back, you can feel his cock slither from your hole, leaving a sticky trail of slime in its wake.
<<talk "eve">>Good boys.<</talk>>\
You turn your head toward her just in time to see her grin at you and pat Rey on the head like a beloved pet.
Eve leans in close, kissing you on the cheek before speaking softly in your ear.
<<talk "eve">>Thank you, that was fun.<</talk>>\
When she straightens again, she looks toward Rey.
<<talk "eve">>Let's go clean you up.<</talk>>\
With a gesture, Rey kneels on the ground and starts to crawl out of the room on hands and knees.
Eve follows barely a step behind, casting one final look at you before slipping from the room.
You only remain on the bed for a few seconds after they are gone, then you start to gather your clothes up to get redressed.
[[End.|$location]]
<<addtime { minute : 32 }>>\A smile that can only be described as diabolical forms on Eve's lips as she meets your eyes.
<<talk "eve">>Don't think you're in charge here.<</talk>>\
The tone she uses is almost enough to raise the hairs on the back of your neck.
<<talk "eve">>Take your clothes off and lay down on the bed.<</talk>>\
Her voice is just a little too high, and for an instant so quick you almost miss it you can see that she has no idea what she would do if you defied her in her little game.
Hesitating just long enough for her brow to start to furrow with uncertainty, you then start to take your clothes off.
Eve's expression is one of relief, mingling with a hint of desire.
Rey in contrast tries hard not to look, but fails repeatedly as his penis hardens until it bobs with his heartbeat. Sheepishly, both of his hands move subtly to cover his erection.
Realizing what Eve has in mind, you crawl onto the bed, rolling onto your back as your eyes shift to Rey.
<<talk "eve">>Good girl.<</talk>>\
The words barely leave her lips before she leans close to Rey.
<<talk "eve">>You want to fuck her, don't you? To slide that teeny-weeny into her pussy?<</talk>>\
Rey seems to flush with arousal, nodding almost imperceptibly at the same time.
Instinctively, you part your legs slightly, feeling your labia part invitingly as Rey openly stares.
<<talk "eve">>Then get up there and give me a show.<</talk>>\
Reaching out, Eve slaps Rey's bottom with a resounding crack that sends him staggering forward a step. Instinctively, his hands go to cover his bottom, revealing just how hard he is at the thought of sliding his cock into you has made him.
<<talk "eve">>Remember, it's your job to make //her// feel good, any pleasure you experience is merely your reward for serving your master well.<</talk>>\
You see Rey lick his lips, his pulse clearly racing as he steps toward you. For a second, his eyes meet yours as if seeking permission, but seeing your willingness in the gaze you return, his attention quickly shifts back to your body, drifting over your curves, lingering on your breasts before finally locking on the place between your legs.
A place that feels wet and receptive before he even starts to crawl onto the bed.
Once Rey is on the bed, he pauses, taking a deep breath before shuffling forward. For a few seconds, he seems to forget his own nudity as he marvels at yours, but when he finds himself kneeling between your legs, one hand moves to hide his erection again.
The moment lasts for barely more than a heartbeat, but you can see Eve start to take a step forward.
Before she can say or do anything, you take the hand covering his crotch and move it away to reveal his straining member. Then with your other hand, you reach out to touch his manhood.
His member feels hot to the touch, quivering and twitching as your fingertips brush across the sensitive skin.
Rey's eyes turn downward, transfixed by the sight as a beat of precum starts to form at the little slit at the tip of his cock.
Your fingers finally close around his shaft, stroking it only once before tightening your grip just enough to pull him closer.
Eve moves slightly, trying to get a better view of what is happening in the moment leading up to contact. The second Rey's penis touches your slit, he makes a small sound, a gasp from the contact. When he pulls back, you can see the bead of precum stretch, maintaining the contact between your bodies until it has stretched more than an inch, at which point it breaks, sending a little bit of the glistening clear fluid to snap toward each of your bodies.
A small thrill goes through you, making your heart race.
Rey seems to hold his breath as he leans forward again, his eyes transfixed on his penis as it approaches your slit. There's a sharp intake of breath as the tip of his cock brushes against your slit followed by a little moan as he pushes forward.
Both of you watch the place your bodies meet, seeing your slit part, enveloping his tip as it probes for your opening.
You feel your breath almost catch as he finds his target, the head of his penis slipping half way inside before he freezes in place.
In the heartbeats that follow, Rey glances at Eve, then seeing her nod in encouragement his eyes turn back to where his member rests on the cusp of entry.
With a wicked grin, Eve springs forward, one hand grabbing each cheap of Rey's ass and throwing her weight behind the action.
Your eyes flash wide, a gasp torn from your throat as Rey is suddenly balls deep inside of you, your cunt clenching around his member at the abrupt intrusion.
For a few precious moments, Rey remains like that, an expression of concentration on his features before he finally starts to move.
Then he's in motion, thrusting like it's a race to the finish line as he pistons in and out of your hole.
Within seconds, his rapid thrusts send waves of pleasure through you, causing your pussy to become slick and wet, every time he drives his member into you it only serves to fill the air with wet slapping sounds accompanied by the smell of your growing arousal.
Whether it's due to his pure enthusiasm, or the simple act of fucking you, it's not long before you can feel a growing sensation in your core.
To your side, Eve is sitting on the edge of the bed, visibly squeezing her legs together while shimmying her legs back and forth, the expression on her face is nothing short of euphoric as she openly watches Rey pound your hole.
As Rey's pace increases, becoming slightly erratic, Eve and what she is doing becomes the furthest thing from your mind. You can feel your legs start to tremble, your belly tightening as a powerful orgasm rapidly approaches.
At the same time, Rey makes a mewling sound and slams balls deep inside of you, holding himself as deep as he can reach as he starts to twitch inside of you.
You feel a gush of warmth, like a heavy tickling that bloats your core in a sensation so wonderful that your eyes roll back in your head.
Crying out, your hips buck against Rey's, your pussy clamping down tightly around his member as your body eagerly milks his seed into your depths.
A few seconds later, you can feel Rey starting to soften inside of you. He lingers just a little longer before pulling back, his penis slithering wetly from your freshly used hole only to be followed by a trickle of his seed leaking from your opening.
Eve's voice cuts through your orgasmic bliss, the words clear even though your mind barely processes them.
<<talk "eve">>Looks like you made a mess. You know what we do with messes, right?<</talk>>\
Rey's words are breathless as he replies.
<<talk "rey">>We clean up after ourselves.<</talk>>\
The words are just starting to register fully when you feel the sensation of lips touching your vagina, tongue probing your hole as Rey eagerly starts to eat your pussy.
Instinctively, your hands move to the back of Rey's head, forcing his face into your crotch. The way he moves his tongue so shortly after orgasm makes you feel hypersensitive, causing your arousal to build at an almost alarming rate until it threatens to overwhelm you.
Then it happens, your mind goes blank as your body surrenders to the pleasure. You buck your hips, gyrate, thrash about and moan like a whore as you cum.
When your senses start to return, the first thing you notice is a sheepish looking Rey looking at you, his entire face glistening with your fluids.
The second thing you notice is Eve looking every bit as sheepish as she looks between the two of you.
Eve reaches out toward Rey, grinning as she pats him on the head like a beloved pet.
<<talk "eve">>Good boy.<</talk>>
Rey grins at the praise.
All the while, you simply lay there, legs spread wide as you try to catch your breath, still basking in the afterglow of your orgasms.
By the time you sit up, Rey is busy thanking you for allowing him to serve you as Eve coaches him through what to say. Then Eve excuses herself, following Rey out of the bedroom as he crawls before her on hands and knees.
You wait a little longer before turning your attention to gathering up your clothes to redress yourself.
[[End.|$location]]
<<addtime { minute : 34 }>>\
<<run $player.cumFilledAttempt("vaginal")>><<run $player.sexAttempt($rey)>>\<<set setup.events.mistressEveSlavePlayReyFuckedMC to [
{
requires: '$player.gender is setup.Character.Gender.Male and $rey.gender is setup.Character.Gender.Male',
chance: 100,
link: "Mistress Eve Slave Play Rey Fucked by MC 1"
},
{
requires: '$player.gender is setup.Character.Gender.Male and $rey.gender is setup.Character.Gender.Female',
chance: 100,
link: "Mistress Eve Slave Play Rey Fucked by MC 2"
},
{
requires: '$player.gender is setup.Character.Gender.Female and $rey.gender is setup.Character.Gender.Male',
chance: 100,
link: "Mistress Eve Slave Play Rey Fucked Fem MC 1"
},
{
requires: '$player.gender is setup.Character.Gender.Female and $rey.gender is setup.Character.Gender.Female',
chance: 100,
link: "Mistress Eve Slave Play Rey Fucked Fem MC 2"
}
]>><<talk "eve">>Get your ass on the bed, I'm going to pass you around like the little whore you are.<</talk>>\
Eve's eyes flicker to you, clearly pleased with herself even as the words leave her lips.
At the same time Rey's eyes widen, shifting from Eve to you, then back again before $rey.her_ eyes eventually fall on the bed.
Drawn in on $rey.herself self consciously, Rey moves to the bed, crawling onto their hands and knees before raising their ass invitingly into the air.
<<talk "rey">>Like this my queen?<</talk>>\
There's a desire for approval in Rey's voice.
<<talk "eve">>Yes, just like a bitch in heat.<</talk>>\
The twinkle in Eve's eyes makes you wonder if she's taking some kind of perverse joy out of saying so many naughty words.
Inevitably, your gaze slides back to Rey, taking in the view before you as you feel your pants tighten from your cock swelling within.
Needing no further invitation, you begin to disrobe, shirt coming off before reaching for your pants.
From the corner of your eye, you see Eve's eyes lock on your crotch right as your manhood springs free.
A few seconds later, you find yourself stepping toward the bed, eyes lingering on Rey's little star and the way it puckers as if sensing your approach.
Eve steps closer, seemingly intent on having the best possible view of the action.
Rey gasps softly as one of your hands finds $rey.her_ hip, then tenses slightly when the tip of your cock brushes $rey.her_ bottom.
Raising one hand, you spit into your palm before reaching back down, rubbing it on to your cockhead to act as a lubricant before shuffling yourself fully into position.
Using one hand, you guide yourself to Rey's puckered hole, watching as the tip of your dick presses intently at the opening before pulling back and pushing forward again. The second time you are rewarded with the head slipping inside, followed by just a little bit of your shaft.
With your other hand, you slap Rey's ass, the crisp crack filling the air as Rey's back door clamps down pleasantly around your invading member.
It takes you another dozen thrusts before you're finally balls deep inside of $rey.his_ back door.
<<talk "eve">>That's a good little whore.<</talk>>\
Eve coos playfully from where she is sitting on the bed, her eyes drifting between Rey's face and the point of entry as you fuck Rey's tight little hole.
All the while, Rey pushes back against you, making little sounds that are somewhere between a whimper and a moan.
<<talk "eve">>Getting fucked like that, makes your little clitty so hard.<</talk>>\
The amusement in Eve's voice is as clear as Rey's blushing, the skin of $rey.her_ neck and shoulders darkening at Eve's words even though you can't see $rey.her face turn crimson.
Shifting your second hand to Rey's hips, you slowly increase your pace until you're pounding $rey.her_ back door with powerful thrusts that sends a shockwave through $rey.her_ bottom every time your hips meet.
With little warning, Rey lets out a whimpering cry, high pitched and vulnerable as their body goes suddenly tense. Even as $rey.she shudders and thrashes, you can feel something sticky and warm gush across one of your legs and you know Rey is cumming.
A heartbeat later, your own body tenses, your cock throbbing and jerking as you paint the inside of $rey.her_ bowels with a massive blast of your semen.
You remain balls deep inside of Rey for a little longer, savoring the feeling of the tight warm hole wrapped so snuggly around your rod before reluctantly pulling back.
As you do, your member slithers free of Rey's brown star with a small wet sound and a trickle of cum.
Rey pants, face buried in the blankets beneath $rey.her_, caught in a euphoric cloud of $rey.her_ own pleasure.
<<talk "eve">>I knew you could do it, you took it just as good as a real girl.<</talk>>\
If Rey hears Eve's words, $rey.she shows no indication of it.
Absently, you wipe your cock off on Rey's ass before slipping off the bed to clean yourself up properly.
Meanwhile, Eve speaks softly to Rey, petting $rey.her_ hair gently.
By the time you've recomposed yourself and fully dressed again, Eve is leading Rey out the bedroom door, a leash around $rey.her_ neck.
You can still see some of your cum running down the inside of $rey.her_ thighs as they turn down the hallway outside.
[[End.|$location]]
<<addtime { minute : 13 }>>\<<talk "eve">>Get your ass on the bed, I'm going to pass you around like a little breeding whore.<</talk>>\
Eve's eyes flicker to you, clearly pleased with herself even as the words leave her lips.
At the same time Rey's eyes widen, shifting from Eve to you, then back again before $rey.her_ eyes eventually fall on the bed.
Drawn in on $rey.herself self consciously, Rey moves to the bed, crawling onto their hands and knees before raising their ass invitingly into the air.
<<talk "rey">>Like this my queen?<</talk>>\
There's a desire for approval in Rey's voice.
<<talk "eve">>Yes, just like a bitch in heat.<</talk>>\
The twinkle in Eve's eyes makes you wonder if she's taking some kind of perverse joy out of saying so many naughty words.
Inevitably, your gaze slides back to Rey, taking in the view before you as you feel your pants tighten from your cock swelling within.
Needing no further invitation, you begin to disrobe, shirt coming off before reaching for your pants.
From the corner of your eye, you see Eve's eyes lock on your crotch right as your manhood springs free.
A few seconds later, you find yourself stepping toward the bed, eyes lingering on Rey's little slit and seeing the lips part ever so slightly as if sensing your approach.
Eve steps closer, seemingly intent on having the best possible view of the action.
Rey gasps softly as one of your hands finds $rey.her_ hip, then tenses slightly when the tip of your cock brushes $rey.her_ bottom.
With one hand holding your shaft, you rub the tip of your cock up and down $rey.her slit several times until you feel you are wet enough for entry.
Then you simply guide yourself to Rey's slick hole, watching as the tip of your dick presses intently at the opening until the labia part and you feel yourself start to slide inside. You can feel more and more of your member sliding inside as Rey presses back against you.
It takes only two more thrusts before feeling your balls press firmly against $rey.her_ body.
<<talk "eve">>That's a good little whore.<</talk>>\
Eve coos playfully from where she is sitting on the bed, her eyes drifting between Rey's face and the point of entry as you fuck Rey's little pussy.
All the while, Rey pushes back against you, making little sounds that are somewhere between a whimper and a moan.
<<talk "eve">>Getting fucked like that, I can actually see your juices running down your thighs. Don't tell me that being bred like a little whore is turning you on //that// much.<</talk>>\
The amusement in Eve's voice is as clear as Rey's blushing, the skin of $rey.her_ neck and shoulders darkening at Eve's words even though you can't see $rey.her_ face turn crimson.
Shifting your second hand to Rey's hips, you slowly increase your pace until you're pounding $rey.her_ cunt with powerful thrusts that send a shockwave through $rey.her_ bottom every time your hips meet.
With little warning, Rey lets out a whimpering cry, high pitched and vulnerable as their body goes suddenly tense. Even as $rey.she shudders and thrashes, you can feel Rey's fluids gush around your member.
A heartbeat later, your own body tenses, your cock throbbing and jerking as you paint the inside of $rey.her_ womb with a massive blast of your seed.
You remain balls deep inside of Rey for a little longer, savoring the feeling of the tight warm hole wrapped so snuggly around your rod before reluctantly pulling back.
As you do, your member slithers free of Rey's slit with a slippery wet sound and a trickle of cum.
Rey pants, face buried in the blankets beneath $rey.her_, caught in a euphoric cloud of $rey.her_ own pleasure.
<<talk "eve">>I knew you could do it, you took that baby batter like a champ.<</talk>>\
If Rey hears Eve's words, $rey.she shows no indication of it.
Absently, you wipe your cock off on Rey's ass before slipping off the bed to clean yourself up properly.
Meanwhile, Eve speaks softly to Rey, petting $rey.her_ hair gently.
By the time you've recomposed yourself and fully dressed again, Eve is leading Rey out the bedroom door, a leash around $rey.her_ neck.
You can still see some of your cum running down the inside of $rey.her_ thighs as they turn down the hallway outside.
[[End.|$location]]
<<addtime { minute : 13 }>>\
<<run $rey.cumFilledAttempt("vaginal")>><<run $rey.sexAttempt($player)>>\<<talk "eve">>Get your ass on the bed, I'm going to pass you around like the little whore you are.<</talk>>\
Eve's eyes flicker to you, clearly pleased with herself even as the words leave her lips.
At the same time Rey's eyes widen, shifting from Eve to you, then back again before $rey.her_ eyes eventually fall on the bed.
Drawn in on $rey.herself self consciously, Rey moves to the bed, crawling onto their hands and knees before raising their ass invitingly into the air.
<<talk "rey">>Like this my queen?<</talk>>\
There's a desire for approval in Rey's voice.
<<talk "eve">>Yes, just like a bitch in heat.<</talk>>\
The twinkle in Eve's eyes makes you wonder if she's taking some kind of perverse joy out of saying so many naughty words.
Inevitably, your gaze slides back to Rey, taking in the view before you as you feel a surge of arousal course through you.
Needing no further invitation, you begin to disrobe, shirt coming off before reaching for your pants.
From the corner of your eye, you see Eve's eyes lock on your crotch right as you reach for the strapon dildo Eve has hanging from her hip and begin to put it on, double checking the straps once everything feels securely in place.
A few seconds later, you find yourself stepping toward the bed, eyes lingering on Rey's little star and the way it puckers as if sensing your approach.
Eve steps closer, seemingly intent on having the best possible view of the action.
Rey gasps softly as one of your hands finds $rey.her_ hip, then tenses slightly when the tip of the strapon brushes $rey.her_ bottom.
Raising one hand, you spit into your palm before reaching back down, rubbing it on the dildo jutting from your groin to act as a lubricant before shuffling yourself fully into position.
Using one hand, you guide the dildo to Rey's puckered hole, watching as the tip of it presses intently at the opening before pulling back and pushing forward again. The second time you are rewarded with the head slipping inside, followed by just a little bit of the shaft.
With your other hand, you slap Rey's ass, the crisp crack filling the air as Rey's back door clamps down hard around the invading toy.
It takes you another dozen thrusts before you push far enough inside to feel Rey's bottom pressing against you.
<<talk "eve">>That's a good little whore.<</talk>>\
Eve coos playfully from where she is sitting on the bed, her eyes drifting between Rey's face and the point of entry as you fuck Rey's tight little hole.
All the while, Rey pushes back against you, making little sounds that are somewhere between a whimper and a moan.
<<talk "eve">>Getting fucked like that, makes your little clitty so hard.<</talk>>\
The amusement in Eve's voice is as clear as Rey's blushing, the skin of $rey.her_ neck and shoulders darkening at Eve's words even though you can't see $rey.her_ face turn crimson.
Shifting your second hand to Rey's hips, you slowly increase your pace until you're pounding $rey.her_ back door with powerful thrusts that sends a shockwave through $rey.her_ bottom every time your hips meet.
With little warning, Rey lets out a whimpering cry, high pitched and vulnerable as their body goes suddenly tense. Even as $rey.she shudders and thrashes, you can feel something sticky and warm gush across one of your legs and you know Rey is cumming.
Never slowing, you pound Rey's ass with increased vigor as $rey.she cums, riding $rey.her_ orgasm until $rey.she is reduced to a quivering pile of flesh that collapses into the bed.
Rey pants, face buried in the blankets beneath $rey.her_, caught in a euphoric cloud of $rey.her_ own pleasure.
<<talk "eve">>I knew you could do it, you took it just as good as a real girl. Maybe if you're good, I'll find a real cock for you to take.<</talk>>\
If Rey hears Eve's words, $rey.she shows no indication of it.
Absently, you slip off of the bed and unfasten the strapon, handing it to Eve before starting to clean yourself up properly.
Meanwhile, Eve speaks softly to Rey, petting $rey.her_ hair gently.
By the time you've recomposed yourself and fully dressed again, Eve is leading Rey out the bedroom door, a leash around $rey.her_ neck.
Rey's legs still seem to tremble as $rey.she tries to walk at Eve's side.
[[End.|$location]]
<<addtime { minute : 15 }>><<talk "eve">>Get your ass on the bed, I'm going to pass you around like the little whore you are.<</talk>>\
Eve's eyes flicker to you, clearly pleased with herself even as the words leave her lips.
At the same time Rey's eyes widen, shifting from Eve to you, then back again before $rey.her_ eyes eventually fall on the bed.
Drawn in on $rey.herself self consciously, Rey moves to the bed, crawling onto their hands and knees before raising their backside invitingly into the air.
<<talk "rey">>Like this my queen?<</talk>>\
There's a desire for approval in Rey's voice, and as if to emphasize $rey.her_ words, the petals of her vagina partially part to reveal the pink slit within.
<<talk "eve">>Yes, just like an eager bitch, presenting itself for its alpha.<</talk>>\
The twinkle in Eve's eyes makes you wonder if she's taking some kind of perverse joy out of saying so many naughty words.
Inevitably, your gaze slides back to Rey, taking in the view before you as you feel a surge of arousal course through you.
Needing no further invitation, you begin to disrobe, shirt coming off before reaching for your pants.
From the corner of your eye, you see Eve's eyes lock on your crotch right as you reach for the strapon dildo Eve has hanging from her hip and begin to put it on, double checking the straps once everything feels securely in place.
A few seconds later, you find yourself stepping toward the bed, eyes lingering on Rey's little slit and the way it glistens eagerly.
Eve steps closer, seemingly intent on having the best possible view of the action.
Rey gasps softly as one of your hands finds $rey.her_ hip, then tenses slightly when the tip of the strapon brushes across $rey.her_ bottom.
Using one hand, you slide the dildo up and down Rey's slit several times, seeing it become wetter with every stroke until both Rey's pussy and the dildo seem to shine with $rey.her_ natural lubricant. Only then do you settle in to position.
Wasting no more time, you guide the dildo to Rey's opening, watching as the tip of it slips easily inside before pulling back slightly and pushing forward a second time. This time the entire shaft glides into Rey's cunt as $rey.she pushes back against you.
Rey lets out a moan, low in $rey.her_ throat, the sound of someone deeply satisfied with the fullness $rey.she is experiencing.
Reaching out with your free hand, you slap Rey's ass, the crisp crack filling the air as Rey's back door clamps down hard around the invading toy.
<<talk "eve">>That's a good little whore.<</talk>>\
Eve coos playfully from where she is sitting on the bed, her eyes drifting between Rey's face and the point of entry as you fuck Rey's tight little hole.
All the while, Rey pushes back against you, making little sounds that are somewhere between a whimper and a moan.
<<talk "eve">>Getting fucked like that, makes your little pussy so wet. I can see your juices running down your thighs.<</talk>>\
The amusement in Eve's voice is as clear as Rey's blushing, the skin of $rey.her_ neck and shoulders darkening at Eve's words even though you can't see $rey.her_ face turn crimson.
Shifting your second hand to Rey's hips, you slowly increase your pace until you're pounding $rey.her_ back door with powerful thrusts that sends a shockwave through $rey.her bottom every time you bottom out inside of $rey.her_.
With little warning, Rey lets out a whimpering cry, high pitched and vulnerable as their body goes suddenly tense. Even as $rey.she shudders and thrashes, you can feel something sticky and warm gush across one of your legs and you know Rey is cumming.
Never slowing, you pound Rey's little cunt with increased vigor as $rey.she cums, riding $rey.her orgasm until $rey.she is reduced to a quivering pile of flesh that collapses into the bed.
Rey pants, face buried in the blankets beneath $rey.her_, caught in a euphoric cloud of $rey.her_ own pleasure.
<<talk "eve">>I knew you could do it, you took it like a champ. Maybe if you're good, I'll find a real cock and breed you properly.<</talk>>\
If Rey hears Eve's words, $rey.she shows no indication of it.
Absently, you slip off of the bed and unfasten the strapon, handing it to Eve before starting to clean yourself up properly.
Meanwhile, Eve speaks softly to Rey, petting $rey.her_ hair gently.
By the time you've recomposed yourself and fully dressed again, Eve is leading Rey out the bedroom door, a leash around $rey.her_ neck.
Rey's legs still seem to tremble as $rey.she tries to walk at Eve's side.
[[End.|$location]]
<<addtime { minute : 15 }>>\Entering the room, you notice Mitsuko cleaning.
She's bent over in a seductive way, a thin strip of cloth is the only thing obstructing your view of her vulva. You see her glance back and wink, wiggling her butt at you.
You can feel your cock strain painfully, yet somehow pleasurably, against the cage.You're walking down the hall when Mitsuko passes by you, she looks at you and winks.
The blood rushes to your restrained erection as you feel her hand gently press against your pants, Mitsuko's hand is gone just as quickly as it came, leaving you aching for more.You find yourself standing around, lost in your thoughts when you suddenly feel someone's hands rubbing your thighs.
<<talk "mitsuko">>I hope you've been a //good boy.//<</talk>>\
Mitsuko presses her breasts against your back, whispering into your ear. Your hardening erection strains against the cage, painfully aching with need as she teasingly moves her hand further up. Before her hand finds its way to your crotch, she removes it.Mitsuko notices you as she's cleaning, her lips curving into a slight grin.
<<talk "mitsuko">>//Ara ara,// I hope you're enjoying the feeling of being locked up.<</talk>>\
She giggles, her sultry tone nearly sending you into a trance.
<<talk "mitsuko">>It must be frustrating, no?<</talk>>\
You feel your erection straining painfully against its cage as she teases you, her words filling you with lust.
<<talk "mitsuko">>You poor thing.<</talk>>\
Mitsuko winks at you before returning to her work, you can feel a few drops of precum leak out, staining your underwear.The chastity cage placed around your cock by Mitsuko bounces up and down as you walk, reminding you of your little members confinement.You feel a slight tingle in your groin as the memory of Mitsuko locking your shaft into a chastity cage comes to mind.You're reminded of your cock's confinement as the cage surrounding it rubs against your pants.Noticing you, Mitsuko smirks.
<<talk "mitsuko">>My, <<print $mitsuko.callsPlayer>>, you look like you could use a //hand.//<</talk>>\
She giggles, her hand just barely touching your thigh as she leans closer to you.
<<talk "mitsuko">>//Just a little while longer...<</talk>>\
Mitsuko whispers into your ear in a sultry tone, teasing you. A shiver runs up your spine as she pulls away.As you're walking, you run into Mitsuko.
<<talk "mitsuko">>Hello, <<print $mitsuko.callsPlayer>>.<</talk>>\
She greets you, smiling.
<<talk "player">>Hey Mitsuko.<</talk>>\
You respond half-heartedly, the aching need for release slowly eating away at your mind.
<<talk "mitsuko">>You don't look well, <<print $mitsuko.callsPlayer>>.<</talk>>\
Mitsuko leans in, her face coming close to yours. She places a hand on your forehead.
<<talk "mitsuko">>Oh my, you're burning, you should rest.<</talk>>\
A faint smirk crosses her features as she turns to leave, making you suspicious of her behavior.You run into Mitsuko, she gives you a wink before walking away, sending a small tingle of lust to your confined shaft.Entering the room, you see Mitsuko cleaning. She turns around, instantly noticing you.
The raven-haired woman leans forward, she presses her arms against her chest, the bulge of her breasts nearly spilling from the cut-out in her uniform.
You try to suppress your rising lust, Mitsuko giggles at your obvious discomfort before returning to her work.Walking by the bedroom, you notice the door has been left slightly ajar.
As you move closer, you hear a faint moaning sound, quietly you peek into the room. As you look, you're surprised to find Mitsuko laying on the bed naked, and masturbating. Her legs spread wide open as her fingers thrust in and out of her wet slit, you can see her juices fly everywhere as she orgasms.
<<talk "thought">>She left the door open on purpose...<</talk>>\
The blood rushes to your restrained shaft, unable to properly gain an erection, the need for release becomes almost impossible.
You stay and watch for a while longer, counting her orgasms until she finally slumps into the bed, exhausted.You're sitting on the couch when Mitsuko suddenly sits down beside you.
<<talk "mitsuko">><<print $mitsuko.callsPlayer>>.<</talk>>\
She greets you.
Before you can respond, you feel her hand on your thigh, slowly and gently massaging you but never going further. You're left wanting for more when she suddenly stops, pulling her hand away.
You grit your teeth as she walks away.
<<talk "thought">>Tease...<</talk>>\You pass by Mitsuko while walking, she suddenly flashes you a key from around her neck and winks before hiding it again.Mitsuko suddenly hugs you from behind, you can feel her hot breath against your ear as she leans in close.
<<talk "mitsuko">>//Just a little bit longer, <<print $mitsuko.callsPlayer>>...//<</talk>>\
She whispers into your ear, her sultry tone causing your confined cock to tingle from excitement.You're caught by surprise when Mitsuko suddenly pulls you into a kiss, her lips meeting yours as her tongue slips into your mouth.
She rubs her body against yours, her breasts pressing against your chest. You close your eyes and tangle with the woman's tongue, melting into the kiss.
The blood flows into your constricted erection, leaving you aching for much needed release. Your eyes fly open when Mitsuko pulls away, a thin string of saliva momentarily connecting your lips with hers before breaking.
Mitsuko winks at you, then walks away.
<<talk "thought">>That tease...<</talk>>\Walking by the master bedroom, you notice the door has been left open. Curiously, you quietly investigate the room.
Standing in the middle, is Mitsuko, undressing. Your eyes roam over her body, you admire her motherly hips
You can feel your erection straining against the chastity cage, reminding you of its confinement. Not wanting to get caught, you take one last look before tearing your gaze away.In the gym, you see Mitsuko doing yoga in her underwear.
Mitsuko notices you staring as she stretches into the downward dog position, thrusting her hips out and wiggling her butt at you.
She teases you for several minutes with different poses, using one's that emphasize her breasts and behind.
You feel the blood flowing into your shaft, though unable to properly achieve an erection, you give up. The raven-haired woman winks at you, continuing her yoga session.You're caught off guard when Mitsuko appears before you and gropes your crotch, she leans in as if to kiss but pulls herself away just as your lips are about to meet hers.
Mitsuko winks at you, then walks away, giggling to herself.Walking through the mansion, your mind is suddenly assaulted by images of sex, an aching need for release bursts forth from the pit of your stomach and you can feel a few drops of precum stain the inside of your underwear.You're sitting on the couch when Mitsuko enters the room, she notices you already sitting down.
<<if $mitsuko.affection gte 800 and $mitsuko.trust gte 700>>Mitsuko takes a seat beside you.
<<talk "mitsuko">>Hey, <<print $mitsuko.callsPlayer>>.<</talk>>\
She greets you in a soft voice, a delighted smile spreading across her lips.
<<talk "player">>Hey Mitsuko, what's up?<</talk>>\
You respond in kind.
As you're sitting on the couch, Mitsuko shifts herself closer to you, her body practically touching you. You cannot help but stare at her cleavage as she rests her head against yours, she almost instantly takes notice of where you're staring, her eyes following your gaze down before returning to your eyes.
<<talk "mitsuko">>//Ara ara, you naughty boy.//<</talk>>\
Mitsuko whispers into your ear in a sultry voice.
<<talk "mitsuko">>//Did you get excited from getting a glimpse of Okaasan's breasts?//<</talk>>\
The older woman hooks a finger inside the hole in the chest of her uniform and pulls it up, she leans closer against you, her puffy areola nearly spill out.
<<talk "thought">>Willy definitely put that cutout in the chest on that maid uniform for a reason, a very specific one.<</talk>>\
Looking at the cut-out in the fabric under her chest, a perverted idea comes to mind.
[[Ask for a titfuck.|Submitted Mitsuko Living Room Couch Titfuck Scene 1a]]
[[Pat her on the head.|Submitted Mitsuko Living Room Couch Titfuck Scene 1b]]
[[Tell Mitsuko you're not interested at the moment.|Submitted Mitsuko Living Room Couch Titfuck Scene 1c]]
[[Pin Mitsuko down and fuck her.|Submitted Mitsuko Living Room Couch Titfuck Scene 1d]]
<<elseif $mitsuko.affection gte 600 and $mitsuko.trust gte 500>>Mitsuko looks to you then to the couch, a soft smile spreading across her lips. She takes a seat on the couch, sitting close to you.
<<talk "mitsuko">>Hello, <<print $mitsuko.callsPlayer>>.<</talk>>\
She greets you.
<<talk "player">>Hey, Mitsuko.<</talk>>\
You respond in kind.
Sitting on the couch with Mitsuko, silence fills the air between the two of you. You pick up the remote and flip through the channels in an effort to provide background noise.
As you're browsing the TV, you come upon a particularly heated scene of a show.
In the show, a man sits on the bed with a black haired woman kneeling between his legs, she has the man's large erection nestled between her large breasts.
<<talk "thought">>Well, that's awkward. Don't tell me I accidentally landed on a porn channel.<</talk>>\
You let out a sigh.
Looking over at Mitsuko, you notice that she's staring at the screen, a faint blush coloring her cheeks.
<<talk "thought">>On second thought, I have an idea.<</talk>>\
A perverted thought comes to mind as you look back to the TV.
[[Ask Mitsuko for a titfuck.|Submitted Mitsuko Living Room Couch Titfuck Scene 1e]]
[[Don't ask her for a titfuck.|Submitted Mitsuko Living Room Couch Titfuck Scene 1f]]
<<elseif $mitsuko.affection gte 400 and $mitsuko.trust gte 300>>Mitsuko sits down, a few feet of distance between the two of you.
<<talk "mitsuko">><<print $mitsuko.callsPlayer>>.<</talk>>\
She greets you in a neutral tone.
<<talk "player">>Mitsuko.<</talk>>\
You respond in kind.
A deafening, awkward silence fills the room, you're unsure of what to say so you pick up the remote and begin looking through the TV channels.
Looking over at Mitsuko, you can't help but stare at the hole cut-out on underside of the chest area of her uniform.
<<talk "thought">>Willy put that there for a reason, it would be a shame not to use it.<</talk>>\
[[Ask Mitsuko for a titfuck.|Submitted Mitsuko Living Room Couch Titfuck Scene 1g]]
[[Don't ask her for a titfuck.|Submitted Mitsuko Living Room Couch Titfuck Scene 1h]]
<<elseif $mitsuko.affection gte 200 and $mitsuko.trust gte 100>>Mitsuko looks at the couch, then to you. She hesitates for a moment but decides against sitting down near you.
<<talk "mitsuko">>If you'll excuse me.<</talk>>\
She bows before turning around and walking out of the room.
<<talk "thought">>It looked like she wanted to sit down to relax for a bit, ah well.<</talk>>\
You shrug.
Picking up the remote, you spend the next few hours browsing through the TV channels before deciding you've had enough.
[[End.|$location]]
<<addtime { minute : 200 }>>
Submitted by Irish Major Tom
<<else>>Mitsuko spins on her heels and walks out of the room just as quickly as she entered it, not wanting to spend another moment in your presence.
<<talk "thought">>Ouch, that's hurtful. Might have to teach her some manners later.<</talk>>\
With a shrug, you pick up the remote and spend the next few hours browsing through the TV channels before deciding you've had enough.
[[End.|$location]]
<<addtime { minute : 200 }>>
Submitted by Irish Major Tom
<</if>>\<<talk "player">>How could I not, with how beautiful you are. And those large, supple breasts of yours.<</talk>>\
She blushes at your sudden compliment. You lean close to her, your lips nearly touching hers.
<<talk "player">>We both know why that cut-out exists, why not put it to good use.<</talk>>\
Mitsuko raises her eyebrow but then smirks, understanding the meaning behind your words. With a giggle, she slips off the couch to kneel between your legs as you lay back.
Using her mouth, she undoes your pants, pulling them down. Mitsuko then carefully and gently takes hold of your shaft with her teeth, freeing it from the confines of your clothes.
With your erection freed, and at full hardness, it sits a few centimeters away from Mitsuko's face. She looks up at you, then leans forward, letting your cock rub against the fabric until it reaches the cut-out in her outfit.
She cups her huge breasts and slides down, burying your shaft in the cut-out. You can feel her soft, silky skin glide against your member as she starts to rise and fall, sending a tingle of pleasure running through up your spine.
You reach out and place a hand on her head, stroking her hair as she begins to slowly tit-fuck you. Reveling in the incredible softness of the woman's sizeable breasts massaging your cock, a steady course of pleasure assaults your nerves.
The feeling of orgasm slowly builds, your testicles churning in preparation for the release of their sticky, fertile load. Mumbling some words of encouragement, you see no reason to hold back and decide to lose your mind in the pleasure of her stimulations.
Eventually, you find yourself softly moaning and gasping as she works her pliable tits around your throbbing, pre dribbling cock. Soon enough, the telltale signs of climax hits you.
<<talk "player">>M-Mitsuko!<</talk>>\
With barely a warning, you cum. Depositing load after load between her breasts, staining the inside of her maid uniform.
Once you've finished, and the last drop of seed has emptied from your balls, the inside of her outfit is a mess. A large wet splotch can be seen on the fabric covering the upper side of her chest.
Mitsuko looks up at you.
<<talk "mitsuko">>//Ara ara,// an advance warning would have been nice, <<print $mitsuko.callsPlayer>>.<</talk>>\
She rolls her eyes, giggling.
<<talk "player">>Sorry, your service was just so good it came out of no where.<</talk>>\
You apologize, exhausted from cumming so hard.
A sudden, overwhelming feeling of wetness on your cock jolts you up. Again, you look down, only to find Mitsuko wrapping her mouth around your shaft taking it all the way to the base. Her tongue slithers up and down, polishing your meat-stick.
Satisfied she's completely cleaned it, Mitsuko releases your half-erect member, it springs free with a //PLOP// sound.
Mitsuko stands up, she bows to you before excusing herself. You watch as she saunters away, hips swaying back and forth.
<<talk "thought">>Wow, need to remind myself to ask for that more often.<</talk>>\
[[End.|$location]]
<<set $mitsuko.affection += 3>><<set $mitsuko.trust += 2>>
<<addtime { minute : 30 }>>
Submitted by Irish Major TomYou reach up and pat Mitsuko on the head. She looks at you, confused but then her eyes go wide and she blushes.
To your surprise, she doesn't pull away or say anything, instead she closes her eyes.
<<talk "thought">>Huh, she's, enjoying it?<</talk>>\
For the next few minutes, you stroke Mitsuko's hair until your hand grows tired. Her eyes fly open once you pull your arm away, the blush tainting her cheeks grows a deeper shade of red.
<<talk "mitsuko">>W-What. . .<</talk>>\
Realizing you've stopped, she excuses herself and frantically hurries out of the room. You chuckle to yourself at her sudden shy behavior.
You spend the next little while watching TV until you've decided you had enough.
[[End.|$location]]
<<set $mitsuko.affection += 5>><<set $mitsuko.trust += 4>>
<<addtime { minute : 5 }>>
Submitted by Irish Major Tom<<talk "player">>As beautiful as you and your huge breasts are, I'm kinda trying to watch TV.<</talk>>\
You brush her off, turning your attention back to the TV.
Mitsuko blushes at your compliment but then pouts.
<<talk "mitsuko">>Very well, I'll leave you to it. Excuse me.<</talk>>\
She excuses herself, getting up from the couch. You glance over at her as she exits the room, looking back to the TV once Mitsuko is gone.
You spend the next hour or so watching TV, occasionally flicking through the channels when you grow bored. After a while, you decide you've had enough.
[[End.|$location]]
<<set $mitsuko.affection -= 3>><<set $mitsuko.trust -= 3>>
<<addtime { minute : 200 }>>
Submitted by Irish Major TomYou lean close to her, your lips nearly touching hers.
<<talk "player">>//More than you could imagine my dear, I hope you're ready for the consequences.//<</talk>>\
Whispering to her, you suddenly leap at her. You grab her hands and push her back against the couch, pinning the older woman down. Position yourself in between her, you use your legs to spread hers.
She stares at you with a faint smirk.
Slightly irritated, you place both her arms behind her head and grab them in one hand, you use your other free hand to reach down. You teasingly trace along Mitsuko's labia before grabbing her panties and pulling them down.
Mitsuko gasps, pretending to be afraid.
You waste no time, stripping your pants off and bundling her uniforms skirt around her waist, providing full access to her soppy wet quim. You then grab your erection, Mitsuko half-heartedly squirms as you rub your stiff mast against her vulva.
Grabbing hold of her wide, motherly hips, you pull her close against you.
Enjoying the view, you run your hand over the Far Eastern woman's smooth, porcelain skin. Unable to resist any longer, the scent from her soaking pussy drives you wild with desire so you take her right there and then, plunging your cock into her warm, velvety depths.
She lets out a lust filled moan as you guide her dripping honeypot onto your ample shaft, you impale the disheveled woman with all your might, pulling hard on her waist as you bury yourself as deep as you can.
Unable to contain her voice, Mitsuko gasps as you slowly slip your pulsating meat-stick into her hot, wet grasping depths. Inch by inch, you sink deeper into her snatch, the fleshy walls clamping tightly down on your shaft.
The sensations of her smooth love canal pulse through you, she suddenly throws her head back and moans out in sheer, slutty enjoyment as a powerful orgasm washes over her. You nearly join her but you're able to hold yourself back, wanting to enjoy her pussy's luxurious, quivering depths just a little bit longer.
Eventually bottoming out, your testicles coming to rest against her butt. You begin thrusting your hips, the sound of skin smacking against skin reverberates through the room.
Under you, Mitsuko lets out a sultry voice as she gasps and moans, heavy waves of pleasure coursing through her body. She pushes her fertile, child-rearing hips back into your thrusts, seeking more pleasure even as another orgasm comes crashing down on her.
Both of you are lost in the pleasure for what seems like hours, Mitsuko writhes and squirms while screaming in ecstasy as she cums over and over again, splattering obscene amounts of girl juice onto your legs.
Finally, the feeling of climax hits and you're unable to contain it any longer. You throw your head back, pumping the quivering, mewling woman's love tunnel full of your fertile, sticky seed. You keep thrusting yourself in and out, working as much of the relentless pleasure as you can out of her plump gash.
You pull free of her velvet folds once the flow of your cum subsides, Mitsuko slumps against the couch, gasping for air. You wipe yourself down, then put your clothes back on.
Looking at the orgasm-wrecked woman, you kiss her on the forehead before leave the room.
[[End.|$location]]
<<set $mitsuko.affection += 4>><<set $mitsuko.trust += 4>><<run $mitsuko.sexAttempt($player)>><<run $mitsuko.cumFilledAttempt("vaginal")>>
<<addtime { minute : 300 }>>
Submitted by Irish Major Tom<<talk "player">>Say, Mitsuko. Would you mind doing what that woman on TV is currently doing?<</talk>>\
You ask, Mitsuko tears her gaze away from the screen to look at you.
<<talk "mitsuko">>You'd like for me to. . .?<</talk>>\
She points to the cut-out in her uniform.
<<talk "player">>Yes, I would like for you to stick my dick between your soft, pillowy breasts.<</talk>>\
Bluntly stating what you want her to do, Mitsuko turns her attention to the TV then back to you. A moment later, she sighs, a faint blush coloring her cheeks.
<<talk "mitsuko">>You're quite the lewd master, aren't you. . . Very well.<</talk>>\
Despite her initial hesitation, she giggles while slipping off the couch. As she crouches between your legs, you undo your pants, releasing your stiff erection. Mitsuko shoots you a momentary look annoyance as your shaft smacks her on the cheek.
Mitsuko places her hands against her tits, one in each hand and lifts them. You stare, wide-eyed as your cock disappears into the hole in the Far Eastern woman's uniform, the feeling of her heavenly breasts is almost too much and a low moan slips from your mouth.
She gives a little gasp, biting her lip as you slide deeper into her cleavage, her eyes nearly roll into the back of her head.
<<talk "mitsuko">>//Too sensitive. . . Let's get this over with.//<</talk>>\
Adjusting herself, Mitsuko sighs, making her tits jiggle around your erection.
<<talk "thought">>Damn, feels almost as tight as her pussy. . .<</talk>>\
The jiggling alone is enough to pummel your cock with several pounds of shuddering breast flesh, it feels almost as tight as any pussy. Her tits ripple all around you, hugging your meaty member from crown to base.
Without hesitation, Mitsuko begins to rise while on her knees, dragging your dick through the tight embrace of her boobs until the tip nearly springs free, ready to fall out from the cut-out. She holds it there for several agonizing seconds, teasing you before sliding steadily back down your length.
Desperate for more pleasure, you thrust your hips up into her huge breasts, slapping her under-boob and forcing yourself balls deep into her cleavage. Mitsuko gasps, clenching her shoulders together as an orgasm suddenly hits her.
Both of you are moaning, your back arching as the heavenly pleasure washes over you. A heady, thick scent fills the air, you can almost imagine the constant stream of girl-cum spilling out from Mitsuko's sopping wet snatch as she glides up and down your shaft, occasionally switching to moving her breasts around. You can feel the telltale signs of the inevitable end coming, the feeling of climax slowly builds up inside your gonads.
After several more minutes of this stimulation and you're arching your back further, your thighs grip Mitsuko's shoulders. A few more jiggles with your cock between her pillowy breasts and you find yourself crying out her name. Suddenly you orgasm, a huge load of cum shoots up between the Far Eastern woman's boobs, staining the inside of her uniform.
Your climax ends once you've shot every last drop into her cleavage, Mitsuko sighs, biting her lip as an orgasm of her own hits her
<<talk "mitsuko">>Happy now?<</talk>>\
She asks.
Too exhausted to say anything, you merely nod.
<<talk "mitsuko">>I-I have to go clean up now.<</talk>>\
[[Bend her over the couch.|Submitted Mitsuko Living Room Couch Titfuck Scene 1i]]
[[Let her go.|Submitted Mitsuko Living Room Couch Titfuck Scene 1j]]You reach out and grab her arm, miraculously recovering thanks a sudden second wind.
<<talk "player">>How about round 2?<</talk>>\
Mitsuko raises her eyebrow but isn't given any time to respond before you pull her back, bending the Far Eastern woman over the couch.
<<talk "mitsuko">>You can still go again?? How the. . .?!<</talk>>\
You cut her off by grabbing hold of her panties and yanking them off, you toss them back. With access to her still dripping gash, you rub your erection up and down her vulva, eliciting a lustful moan from Mitsuko.
She surprises you by suddenly pulling away from your dick, she then reaches back and spreads open her thighs, using two fingers to part her slick, velvety folds.
<<talk "player">>Someone's already excited.<</talk>>\
Teasing her, Mitsuko groans, wiggling her butt at you.
Not wanting to keep the older woman waiting any longer, you press forward, glans sinking into her silky lower lips. You can't help but groan as your erection slides deep inside Mitsuko's hot love tunnel, a steady stream of girl-cum flows out.
Once your shaft is completely sheathed inside of Mitsuko, you start lustfully grinding your hips against her large posterior, she lets out another lusty moan, answering your fervent thrusting with her own bucking hips. The soft folds of her insides ripple along your length with every movement, the Far Eastern woman's slit trying to milk you for everything it's got.
While you thoroughly bang Mitsuko from behind, she reaches up to caress her large breasts, mewls and soft moans escape from her lips as she plays with her inverted nipples. Pinching and teasing them, her insides suddenly spasm, squeezing and kneading your meaty shaft with every thrust.
<<talk "mitsuko">>Nnh, t-too much! Ooh!<</talk>>\
She cries out, pushing herself back, right down to the base of your cock, you can feel the crown pressing up against her cervix.
<<talk "mitsuko">>N-Not there! W-Wait!<</talk>>\
Finding her weak spot, you slam the tip of your dick against the entrance to her womb over and over again, turning the raven-haired woman into an orgasm wracked mess. She squeezes down on you with a sudden, vice-like grip as a huge climax crashes through her body.
You let out a growl as you reach your own climax. A huge wave washes over you, subconsciously, you press your hips as hard as you can against her butt, hilting yourself deep inside her. Your stiff mast twitches, depositing rope after rope of your seed into her fertile womb, the feeling of it sends her over the edge again.
Mitsuko slumps against the couch as you lay over top of her, cum oozes out from her gaping slit, mixed with her own pussy-juice as it slides down her thigh.
After a while, you get up.
<<talk "player">>Need help?<</talk>>\
You ask.
<<talk "mitsuko">>I-I'm fine. . . If you could toss me the panties you threw away though, please.<</talk>>\
Nodding, you look around for her panties, passing them to her once you've found them. Taking one last look at Mitsuko's exhausted, sweaty form, you kiss the Far Eastern woman on the forehead before exiting the room.
[[End.|$location]]
<<set $mitsuko.affection += 4>><<set $mitsuko.trust += 3>><<run $mitsuko.sexAttempt($player)>><<run $mitsuko.cumFilledAttempt("vaginal")>>
<<addtime { minute : 40 }>>
Submitted by Irish Major TomExcusing herself, Mitsuko hurries out of the room, leaving you on the couch.
Several minutes later, you catch your breath.
<<talk "thought">>Wow that was sure something, I should see if I can get another one of those from her. . .<</talk>>\
[[End.|$location]]
<<set $mitsuko.affection += 3>><<set $mitsuko.trust += 2>>
<<addtime { minute : 30 }>>
Submitted by Irish Major Tom<<talk "thought">>I'll see about getting that another time.<</talk>>\
You decide against asking her for a titjob, instead archiving it in your mind for another time.
For the next while, you and Mitsuko watch TV. You browse through the channels until the older woman gets up from the couch, excusing herself.
After several minutes, you stand up, tired of flicking through the same shows.
[[End.|$location]]
<<set $mitsuko.affection += 2>><<set $mitsuko.trust += 1>>
<<addtime { minute : 20 }>>
Submitted by Irish Major Tom<<talk "player">>Mitsuko?<</talk>>\
You look at her.
<<talk "mitsuko">>Did you need something, <<print $mitsuko.callsPlayer>>?<</talk>>\
Mitsuko turns her attention to you.
<<talk "player">>I'd like you to help me put my meat-stick between those huge, pillowy breasts of yours.<</talk>>\
The Far Eastern woman stares at you for a moment, then looks away, blushing.
<<talk "mitsuko">>Is that, an //order?//<</talk>>\
She asks. You nod in confirmation.
<<talk "mitsuko">>So you want me to use my, //breasts,// to give you a //paizuri. . .?//<</talk>>\
You nod again.
<<talk "player">>If that means putting my cock between your boobs, then yes.<</talk>>\
Mitsuko sighs, looking down at her chest then back to you.
<<talk "mitsuko">>//Quite the lewd one you are. . .// Fine.<</talk>>\
She whispers something before giving in.
Hesitating, she slips off the couch. As she crouches between your legs, you undo your pants, releasing your stiff mast. Mitsuko shoots you a momentary look of irritation as your shaft hits her on the cheek.
Mitsuko places her hands against her breasts, one in each hand and lifts them. You watch, wide-eyed as your cock disappears into the hole in the Far Eastern woman's uniform, the feeling of her heavenly breasts is almost too much and a low moan slips from your mouth.
She gives a little gasp, biting her lip as you slide deeper into her cleavage, her eyes nearly roll into the back of her head.
<<talk "mitsuko">>Let's get this over with.<</talk>>\
Sighing, Mitsuko adjusts herself, making her tits jiggle around your erection.
<<talk "thought">>Damn, feels nearly as tight as her pussy. . .<</talk>>\
The jiggling alone is enough to batter your cock with several pounds of shuddering breast flesh, it feels almost as tight as any pussy. Her tits ripple all around you, hugging your meaty member from crown to base.
Hesitantly, Mitsuko starts rising on her knees, dragging your dick through the tight, hugging confines of her breasts until the tip nearly springs free, ready to fall out from the cut-out. She holds it there for several agonizing seconds before sliding steadily back down your length.
Desperate for more pleasure, you thrust your hips up into her huge breasts, slapping her under-boob and forcing yourself balls deep into her cleavage. Mitsuko gasps, clenching her shoulders together as an orgasm suddenly hits her.
Both of you are moaning, your back arching as the heavenly pleasure washes over you. A heady, thick scent fills the air, you can almost imagine the constant stream of girl-cum spilling out from Mitsuko's sopping wet snatch as she glides up and down your shaft, occasionally switching to moving her breasts around. You can feel the telltale signs of the inevitable end coming, the feeling of climax slowly builds up inside your gonads.
After several more minutes of this stimulation and you're arching your back further, your thighs grip Mitsuko's shoulders. A few more jiggles with your cock between her pillowy breasts and you find yourself crying out her name. Suddenly you orgasm, a huge load of cum shoots up between the Far Eastern woman's boobs, staining the inside of her uniform.
Your climax ends once you've shot every last drop into her cleavage, Mitsuko sighs, biting her lip as an orgasm of her own hits her
<<talk "mitsuko">>Happy now?<</talk>>\
She asks, unamused.
Too exhausted to say anything, you merely nod.
<<talk "mitsuko">>I-I have to go clean up now.<</talk>>\
Excuses herself, Mitsuko hurries out of the room, leaving you on the couch.
Several minutes later, you catch your breath.
<<talk "thought">>Damn, I should see if I can get another one of those, //paizuri's,// from her. . .<</talk>>\
[[End.|$location]]
<<set $mitsuko.affection += 3>><<set $mitsuko.trust += 2>>
<<addtime { minute : 30 }>>
Submitted by Irish Major Tom<<talk "thought">>I'll ask for //that// another time.<</talk>>\
Shrugging to yourself, you continue watching TV alongside Mitsuko. After a while, she gets up from the couch and excuses herself.
Not long after she leaves the room, you stand up, no longer interested in the TV anymore.
[[End.|$location]]
<<set $mitsuko.affection += 2>><<set $mitsuko.trust += 1>>
<<addtime { minute : 20 }>>
Submitted by Irish Major TomYou walk into the living room and see Mitsuko sitting on the couch, watching TV. The show //Wanton Cove// plays on the screen, but she doesn't seem fully engrossed in it.
[[Join her.|Submitted Mitsuko Living Room Wanton Cove Scene 1a]]
[[Leave.|Submitted Mitsuko Living Room Wanton Cove Scene 1b]]You decide to sit next to her on the couch. As you settle in, she turns her head and notices you.
<<if $mitsuko.affection gte 800 and 700>>\
<<talk "mitsuko">>Hello, <<print $mitsuko.callsPlayer>>-sama.<</talk>>\
She greets you with a loving smile, her tone warm and affectionate.
<<elseif $mitsuko.affection gte 500 and $mitsuko.trust gte 600>>\
<<talk "mitsuko">>Hello, <<print $mitsuko.callsPlayer>>-san.<</talk>>\
She greets you with a kind smile, her tone warm and friendly.
<<elseif $mitsuko.affection gte 300 and $mitsuko.trust gte 200>>\
<<talk "mitsuko">>Hello, <<print $mitsuko.callsPlayer>>.<</talk>>\
She greets you with a slight nod, her tone neutral and friendly.
<<else>>\
She glares at you for a moment before turning her attention back to the television.
<</if>>\
<<talk "player">>Hey, Mitsuko.<</talk>>\
You reply, giving her a small smile.
<<talk "player">>Watching anything interesting?<</talk>>\
<<if $mitsuko.affection gte 300 and $mitsuko.trust gte 200>>\
She shifts a bit, making room for you and responds.
<<talk "mitsuko">>Just trying to understand this show. It's. . . //Different.//<</talk>>\
You nod, understanding her confusion, and focus on the screen.
<<else>>\
The mature woman shifts a bit, making room, but she doesn't respond.
<</if>>\
[[Continue watching.|Submitted Mitsuko Living Room Wanton Cove Scene 1c]]
[[Stop watching and get up.|Submitted Mitsuko Living Room Wanton Cove Scene 1d]]Settling further into the couch, you continue watching Wanton Cove.
The warmth of the room and the soft hum of the show begin to lull you into drowsiness. Your eyelids grow heavy, and despite your interest in spending time with her, you can't resist the pull of sleep.
Gently, almost imperceptibly, you drift off, the sounds of the TV fading into the background.
When you awaken, the room feels different.
A light fog fills the living room, giving the space an eerie, dreamlike quality. The air is moist, and as you rub the sleep from your eyes, you notice that the comfortable familiarity of the living room now feels slightly unsettling. Standing up, you walk over to the window, peering out into the heavy fog that obscures everything outside.
You turn around and realize that Mitsuko is no longer on the couch where she had been sitting, and a quick glance around the room confirms that she isn’t there at all.
<<talk "player">>Mitsuko. . . ?<</talk>>\
You call out, your voice slightly anxious, but there's no response.
Mitsuko's sudden disappearance, coupled with this strange, sudden fog, sets your nerves on edge
<<talk "thought">>Where am I. . . Where's Mitsuko. . . ?<</talk>>\
You leave the living room, and upon stepping into the hallway, you call out again.
<<talk "player">>Mitsuko, are you here?<</talk>>\
All that meets you in response is your voice echoing eerily off the walls.
Suddenly, a soft melody fills the air, a gentle but compelling tune that pulls you from your initial panic.
You follow the sound, stepping cautiously through the mist-filled hallway where the walls have taken on a sickly color, and seaweed now grows down from the ceiling and cracks.
Soon you reach the main entry, and the sight before you stops you in your tracks. In the center of the room, where there should be nothing but the familiar furnishings, stands a massive boulder.
Seated atop the boulder is a creature the likes of which you've never seen outside of myth or fantasy—a being that is half-human, half-fish. Its scales shimmer in the dim light, casting iridescent patterns on the walls.
The creature turns as you approach, and your heart skips a beat. You recognize the face—it's Mitsuko's.
<<talk "player">>Wha. . .<</talk>>\
You find yourself rendered speechless from the shock.
<<talk "player">>Mitsuko?<</talk>>\
She looks at you with an intensity that chills you to the bone.
<<if $mitsuko.affection gte 300 and $mitsuko.trust gte 200>>\
<<talk "mitsuko">>Beware, the tide—<</talk>>\
Her warning is cut short, the ground beneath you trembles. A deafening roar fills the air, and a massive tidal wave crashes through the entryway, sweeping you off your feet with its force.
<<else>>\
<<talk "mitsuko">>Die.<</talk>>\
The ground beneath you suddenly trembles. A deafening roar fills the air, and a massive tidal wave crashes through the entryway, sweeping you off your feet with its force.
<</if>>\
You're thrown backward, landing hard on your butt with the water swirling violently around you.
Struggling to regain your footing, you look up just in time to see a massive, round black object rising from the depths of the water that now floods the room. It's like nothing you've ever seen—a dark, almost spherical form, smooth and glistening under the scant light, with two large, round, unblinking eyes that fix on you with an intense, piercing gaze.
The creature's eyes hold you in place, a mix of fear and fascination paralyzing you as the water surges around.
You watch it continue to rise, revealing a neck and an upper torso shrouded in shadow. A sense of impending doom grips you.
It raises a massive arm, seemingly composed of the same dark void as the rest of its body, and brings it down towards you with a swift, crushing motion.
In that instant, everything goes black.
You suddenly awaken with a loud gasp, your body jerking upright.
The credits for Wanton Cove roll silently across the screen, indicating the show has ended. Your heart races when you look over and notice that Mitsuko isn’t on the couch next to you.
<<if $mitsuko.affection gte 300 and $mitsuko.trust gte 200>>\
<<talk "mitsuko">>Are you okay?<</talk>>\
Mitsuko's voice is filled with concern. You turn to the right and see her standing next to the couch, looking down at you with a puzzled expression.
<<talk "player">>Yeah, I just had a. . . Really vivid dream.<</talk>>\
You manage to say.
She sits down beside you, her brow furrowed in worry.
<<talk "mitsuko">>You were asleep for a while. You seemed restless. Do you want to talk about it?<</talk>>\
[[Explain to Mitsuko about your dream.|Submitted Mitsuko Living Room Wanton Cove Scene 1e]]
[[Tell her you're fine and get up.|Submitted Mitsuko Living Room Wanton Cove Scene 1f]]
<<else>>\
<<talk "mitsuko">>. . . //Taidana orokamono.//<</talk>>\
You hear Mitsuko voice and turn to see her leaving the living room.
<<talk "thought">>What the. . .<</talk>>\
Shaking your head, you take a moment to calm down before getting up from the couch.
<</if>>\
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 40 }>>\You take a deep breath and collect yourself, still slightly shaken. Letting out a sigh, you begin to describe the dream to Mitsuko; the fog filling the room, the massive boulder, and the transformation of Mitsuko into a creature part human, part fish.
And you recount the appearance of the black void creature with large, unblinking eyes and how it terrifyingly raised its arm against you.
Listening intently, Mitsuko's expression gradually shifts from concern to a quiet understanding. As you finish, there's a brief pause, a moment where she seems to gather her thoughts carefully.
<<talk "mitsuko">>That sounds like an Umibōzu.<</talk>>\
She says softly, though there is a hint of hesitation in her voice when she speaks of it.
<<talk "mitsuko">>It's said to be a spirit of the sea, often appearing to shipwreck sailors or bring storms.<</talk>>\
Seeing the puzzled look on your face, she quickly adds.
<<talk "mitsuko">>But you are safe here. Dreams can be powerful, sometimes a reflection of our fears and worries. It doesn't mean it will come true.<</talk>>\
<<if $mitsuko.affection gte 500 and $mitsuko.trust gte 400>>\
Mitsuko reaches out, placing a reassuring hand on your arm.
<<else>>\
Mitsuko reassuringly pats your shoulder.
<</if>>\
After a few minutes, you find yourself calming down.
<<talk "player">>Thank you, Mitsuko. I'm fine now.<</talk>>\
You get up from the couch with Mitsuko soon following.
<<talk "mitsuko">>If you're sure you're alright, I'll excuse myself then.<</talk>>\
The mature woman gives you a slight bow before walking away.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 60 }>>\
<<set $mitsuko.affection += 3>><<set $mitsuko.trust += 2>>\You glance at the TV, but decide you're not really feeling in the mood to watch the show.
Letting out a sigh, you get up from the couch and excuse yourself.
Mitsuko pays you no mind, her attention focused on the show instead.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 10 }>>\Despite her sincere offer, you shake your head.
<<talk "player">>I'm fine, really.<</talk>>\
You stand up from the couch.
<<talk "player">>I think I just need to walk around a little, clear my head.<</talk>>\
Mitsuko watches you for a moment, her expression still reflecting worry, but she nods.
<<talk "mitsuko">>Alright, but let me know if you need anything or if you want to talk later.<</talk>>\
With one last glance at Mitsuko, you turn around and leave the room.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 40 }>>\
<<set $mitsuko.affection += 1>><<set $mitsuko.trust += 1>>\You watch the TV for a few moments but decide against bothering Mitsuko.
Quietly sighing to yourself, you leave the room.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 5 }>>\Walking through the halls, you notice the door to the master bedroom has been left slightly ajar, a faint rustling noise can be heard from inside.
[[Investigate the noise.|Submitted Mitsuko Master Bedroom Masturbation Scene 1a]]
[[Ignore it.|Submitted Mitsuko Master Bedroom Masturbation Scene 1b]]
Submitted by Irish Major Tom
<<addtime { minute : 1 }>>Deciding to check out what the noise is, you quietly walk over to the door and peek into the room.
You're shocked at what you find, laying on the bed is Mitsuko, wearing only a pair of white stockings and with her legs spread wide open. In her hand is one of your shirts, pressed against her face as the woman's other hand is between her legs.
<<talk "mitsuko">>//<<print $mitsuko.callsPlayer>>-sama...//<</talk>>\
She softly calls out your name, her voice dripping with lust.
<<talk "mitsuko">>//Hnngh... Haah, ... sama... Nnh...<</talk>>\
Faint moans escape from Mitsuko's lips as her slender fingers delicately stroke her pink folds, the palm of her hand sliding across the slowly stiffening surface of her clitoral hood as it swells enough to become exposed.
Mitsuko suddenly lets go of the shirt, her hand instead, quickly finds its way to one of her breasts, fingers pinching and tweaking the puffy and sensitive areolas. She tugs at it, sending pangs of pleasure shooting through her body, contorting her body.
Arching her back from the pleasure, Mitsuko plunges her fingers into her soaking wet slit, causing the spasming woman to gasp. She thrusts her fingers in and out, again and again, and so hard that the wet squelches of pure womanly bliss are noticeably audible.
<<talk "mitsuko">>N-No, I have, to sto... Nnh ahh...<</talk>>\
Her pleasure wrecked body spasms as she orgasms, squirting girl-cum all of the bed under her. She continues grinding back into her rapidly moving fingers, humping against her hand in search of even greater euphoria.
Suddenly, Mitsuko arches her back further and lets out a lust filled, high pitched whine as one final, explosion of ecstasy rolls through her body, strong enough to make her eyes roll back. With her fingers thrusting in increasing intensity, sizeable hips lurching and quivering legs, her whining turns into obscene moaning that is just as sloppy as her convulsing, soaking slit.
Drool drips onto her large breasts from her lolling tongue, her heaving body shudders as one last, climactic orgasm washes over her, Mitsuko's face contorted in utter bliss.
<<talk "mitsuko">>Hhaah... Hah...<</talk>>\
Mitsuko slumps against the bed, breathing heavily.
[[Enter the room.|Submitted Mitsuko Master Bedroom Masturbation Scene 1c]]
[[Quietly walk away.|Submitted Mitsuko Master Bedroom Masturbation Scene 1d]]
Submitted by Irish Major Tom
<<addtime { minute : 6 }>>You push the door open and step into the room, once inside, you clear your throat to get the exhausted woman's attention.
<<talk "mitsuko">>O-Oh, <<print $mitsuko.callsPlayer>>-s, sama... Ah...<</talk>>\
She quickly sits up, a blush coloring her cheeks at your sudden intrusion.
<<talk "player">>Having some fun without me, huh?<</talk>>\
The raven-haired woman sighs.
<<talk "mitsuko">>S-Sorry, I was doing the laundry when I picked up y-your shirt, //and smelled your scent on it...//<</talk>>\
You barely catch the last bit of her sentence as she whispers it.
[[Fuck her.|Submitted Mitsuko Master Bedroom Masturbation Scene 1e]]
[[Leave her alone.|Submitted Mitsuko Master Bedroom Masturbation Scene 1f]]
Submitted by Irish Major Tom
<<addtime { minute : 3 }>><<talk "player">>You wouldn't mind if I joined in then?<</talk>>\
Stepping toward the bed, you strip off your clothes as you get closer until you're fully naked and standing over Mitsuko.
<<talk "mitsuko">>I-It's not like I have any s-strength left to deny you anyways. . .<</talk>>\
She playfully teases you through labored breathing, Mitsuko sticks her tongue out at you before spreading her legs once again in preparation.
You climb onto the bed, positioning yourself between her legs, your throbbing erection already at full mast. Even as exhausted as she is, Mitsuko cannot hide her excitement as you line up your shaft with her already soaking wet gash.
Mitsuko bites her lip in anticipation, a flood of fem-juice leaks out.
<<talk "player">>Oh? You had an orgasm from just the thought of my dick plunging deep into your pussy.<</talk>>\
A shiver runs through her body as another small orgasm wracks her nerves.
<<talk "mitsuko">>P-Please, <<print $mitsuko.callsPlayer>>-sama. . .<</talk>>\
Hearing her beg in a cute voice and the lust if too much to bear. Slowly, you slide your dick against her engorged, fleshy folds, moving it back and forth to lather it in her juices.
An involuntary moan escapes from your lips as you drag your shaft across the entrance to her love canal. Angling your hips, you pull back, making sure to tease the woman's clit, she clenches her jaw as her body shudders in a back arching, intense orgasm.
Mitsuko's reaction serves as fuel that fans your own lusts, you find it harder to resist the temptation to push your cock into her quivering slit.
Her arms wrap around your shoulders as the moans of your pleasure-spasming lover fill the room, you look down at her sweat covered body, admiring every inch of her glistening figure. With a sigh, you move forward to stare into Mitsuko's eyes before plunging into her depths with a single, powerful thrust. Not even half way in, you hit the entrance to her womb, causing her to scream out in intense, blissful pleasure.
As your cock pushes past her folds, Mitsuko spasms, letting out a lustful yelp. She pulls your head down, her lips suddenly meeting yours in a frenzied, lust-filled kiss. Her tongue swirls around the inside of your mouth, then wraps around your own.
With your bodies pressed together, you lose yourself in the intense lovemaking, Mitsuko tries to say something but all that escapes from her lips are moans and gasps as you slam your cock deeper and deeper into her womanhood.
You roughly slam into her with each thrust, reaching a feverish pitch as Mitsuko's feminine scent drives you over the edge of all sense, the muscles in her overflowing love canal draws you in, suffocating your phallus in its wet warmth. More fem-juices spill out from her slit, staining the bedding beneath you, creating a sticky puddle.
She tears herself away from the kiss, crying out and arches her back. Mitsuko lets out a feral cry as an explosive orgasm rocks her body. Your lovers vagina clenches around your shaft, its velvety walls ripple and grip your length in a crazed effort to milk you of your fertile seed. A heat rises in your balls, the aching need to fill Mitsuko's needy womb with everything you have hits you. You contemplate whether you should finish outside or inside but, as if reading your mind, her legs wrap themselves around you, preventing you from pulling out.
With a final surge, you press your throbbing cock against her cervix just as cum erupts from your shaft. The feeling of semen splashing against her womb, triggers one last, climactic orgasm from Mitsuko. She arches her back, nearly popping your cock free of her fleshy folds.
Mitsuko lays back against the bed, breathing heavily. You collapse on top of her as the pleasure fades.
<<talk "mitsuko">>Y-You're a b-beast. . . Haah, hah. . .<</talk>>\
She lets out a dry laugh, large globs of your seed drips out from her gaping slit.
<<talk "player">>Only because of how beautiful and insanely hot you are.<</talk>>\
You teasingly respond, a blush colors her cheeks at your compliment.
<<talk "mitsuko">>S-Smooth talker. . .<</talk>>\
Both of you chuckle.
<<talk "player">>Need help?<</talk>>\
The exhausted woman shakes her head at your question.
<<talk "mitsuko">>N-No, I'm afraid you'll go for a round two. . .<</talk>>\
Rolling your eyes, you plant a passionate kiss against her soft, pink full lips. Mitsuko's tongue enters your mouth, you're worried for a moment she'll pull you back down, but she breaks the kiss a moment later.
<<talk "player">>What was that about a round two?<</talk>>\
Mitsuko merely groans in response.
You push yourself away from her, then hop off the bed before gathering up your clothes. A few minutes later, you're fully clothed.
With one last look back, you leave the room.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 40 }>>
<<set $mitsuko.affection += 5>><<set $mitsuko.trust += 5>><<run $mitsuko.sexAttempt($player)>><<run $mitsuko.cumFilledAttempt("vaginal")>><<talk "player">>I see, well, sorry to interrupt your //personal time.//<</talk>>\
Mitsuko looks as if she's about to ask something but sighs and nods in response.
You excuse yourself from the room, making sure to close the door behind you.
<<talk "thought">>Well, that was certainly a sight to see. . .<</talk>>\
[[End.|$location]]
<<addtime { minute : 5 }>>
<<set $mitsuko.affection += 2>>
<<set $mitsuko.trust += 2>>
Submitted by Irish Major Tom<<talk "thought">>I shouldn't bother her when she's having her own //personal time.//<</talk>>\
Sighing to yourself, you quietly walk away from the bedroom, not wanting to disturb Mitsuko.
[[End.|$location]]
<<addtime { minute : 5 }>>
Submitted by Irish Major Tom<<talk "thought">>Most likely one of the maids cleaning, I shouldn't disturb them right now.<</talk>>\
You decide to keep walking, ignoring the noise coming from the room.
[[End.|$location]]
<<addtime { minute : 1 }>>
Submitted by Irish Major TomEntering the pantry, you stumble upon Eve with her back to you, her arms flailing around with an object in her hands.
<<talk "player">>What's that?<</talk>>\
She jumps, startled by your sudden question. Eve spins around, a wide grin on her face.
<<talk "eve">>It's nothing, just something I found.<</talk>>\
A playful tone behind her voice. You notice she's hiding the object behind her back.
[[Ask her again.|Submitted Mitsuko Scene 10a]]
[[Demand to know.|Submitted Mitsuko Scene 10b]]
[[Drop it.|Submitted Mitsuko Scene 10c]]
Submitted by Irish Major TomYou ask her again.
<<talk "player">>Eve, what is it that you're holding behind your back?<</talk>>\
Holding out the palm of your hand to her. The two of you are stuck like that, neither willing to budge, before Eve finally gives in and places the object in your hand. As she does, you inspect it, in your hand lies a small wooden piece, nine inches long. Looking closely, there's a tiny gap, curious you grab it from both ends and pull it apart.
You aren't exactly sure what it is your looking at, but in front of you Eve's eyes widen, in your left hand is a hollow piece of wood, but in your right hand rests the other piece, with a short blade hilted in it. It takes a moment to process, but the realization kicks in, you haven't seen anything like this around the mansion since you arrived.
<<talk "player">>I've never seen Anna or Eve with this before, where did she get something like this from.<</talk>>\
She fidgets under your gaze.
<<talk "player">>Where did you find this Eve?<</talk>>\
<<talk "eve">>I found it in the kitchen, I was just seeing what it was.<</talk>>\
She responds with a grin, excited by this new discovery. Letting out a sigh, you fit the two pieces back together, giving it one last examination, you notice several engravings in the wood. Seven marks on one side and two letters on the other, N.I.
<<talk "thought">>N.I. I wonder what that stands for. And what are these marks suppose to represent?<</talk>>\
Shaking your head, you pocket the knife.
<<talk "player">>I'll figure out where this came from, but is there anything else you need to show me?<</talk>>\
Eve shakes her head from side to side. With nothing else, you pat Eve on the head before leaving the pantry.
As you enter the kitchen, unaware of the person walking into the pantry, both of you collide. Dizzy, you find yourself knocked down while the one who collided with you managed to stay upright. They offer their hand to you, apologizing profusely as they pull you up. You're face to face with Mitsuko, her eyes full of worry.
<<talk "mitsuko">>I am terribly sorry <<print $mitsuko.callsPlayer>>, I had not realized there were people in the pantry.<</talk>>\
Bowing to you as she apologizes.
She looks away from you, as she does, her eyes widen as if something caught her attention. You look to where her attention is focused and find the knife you found, laying on the floor.
<<talk "thought">>It must have fallen out when we collided.<</talk>>\
You pick it up, as you're pocketing it for the second time, Mitsuko speaks up.
<<talk "mitsuko">>What is that?<</talk>>\
[[Tell her.|Submitted Mitsuko Scene 10d]]
[[Brush it off.|Submitted Mitsuko Scene 10e]]
Submitted by Irish Major Tom<<talk "player">>This?<</talk>>\
You hold out the object.
<<talk "player">>Is some sort of knife, Eve found it in the kitchen apparently. Though it's not any sort of knife I've seen around here before.<</talk>>\
With not much else known about the blade, you shrug while answering her question.
Mitsuko raises her hand, holding out her palm.
<<talk "mitsuko">>I can dispose of it, if you wish. Without knowing where it came from, it could potentially be dangerous, especially to Miss Eve.<</talk>>\
Her expression neutral as she waits patiently while you contemplate giving the knife to her or not.
[[Hand the knife over.|Submitted Mitsuko Scene 10f]]
[[Refuse.|Submitted Mitsuko Scene 10g]]
Submitted by Irish Major TomYou hand the object to Mitsuko, placing it in her palm.
<<talk "mitsuko">>Thank you <<print $mitsuko.callsPlayer>>.<</talk>>\
Practically spinning on her heels, she scurries out of the kitchen.
[[End.|$location]]
Submitted by Irish Major Tom<<run $mitsuko.inventory.add('mitsukos_dagger')>><<talk "player">>Eve, hand it over.<</talk>>\
With a serious tone of voice, you demand to know. You hold out your arm with an open palm, you stare at her, waiting for her to hand it over. Eve hesitates, looking between you and the ground.
She gives it, placing the object in your hand. You give it a quick look over, you're holding what looks like a small piece of wood with a smooth finish, on it you spot several engravings.
<<talk "mitsuko">>Where did this thing come from, I don't think I've seen Anna or Eve with this.<</talk>>\
Nothing comes to mind as you absentmindedly inspecting it. You decide to pocket the thing for now, without so much as a nod, you leave the pantry. Passing Mitsuko as you enter the kitchen.
[[End.|$location]]
Submitted by Irish Major TomYou eye Eve suspiciously, you almost push her for more but decide to drop it. Instead patting Eve on the head, you leave Eve to the pantry as you enter the kitchen, spotting Mitsuko cleaning.
[[End.|$location]]
Submitted by Irish Major Tom<<talk "player">>It's nothing...<</talk>>\
You brush off her question, her eyes narrowing in suspicion. For a moment it looks like she'll keep asking about it, but she simply nods, giving you a curt bow, turning to the cupboards.
[[End.|$location]]
Submitted by Irish Major Tom<<run $player.inventory.add('mitsukos_dagger')>><<talk "player">>I'll keep hold of it for now, I need to figure out where this came from.<</talk>>\
Her eyes widen for a second as you refuse to hand over the knife, unsure of what to do. Her composure returns.
<<talk "mitsuko">>Of course, <<print $mitsuko.callsPlayer>>, I shall return to my duties.<</talk>>\
You nod in agreement, watching her leave the kitchen.
[[End.|$location]]
Submitted by Irish Major Tom<<run $player.inventory.add('mitsukos_dagger')>><<talk "player">>Mitsuko, you know why I'm here.<</talk>>\
Your serious tone taking on a sharp edge as you confront her.
<<talk "player">>You've insulted my guests, care to explain yourself?<</talk>>\
Your demand falls on deaf ears. Minutes pass by, you begin faintly tapping your foot, waiting for her explanation.
Her tense body relaxes, a look of resignation as she breaks eye contact.
<<talk "mitsuko">>I did not insult your guest, master, you can hardly call someone's property, a guest.<</talk>>\
Her voice full of spite.
<<talk "player">>If so, then why did I catch Maki consoling Bubbles?<</talk>>\
You say, you shake your head in disappointment.
<<talk "player">>I don't want to punish you, but you're leaving me little choice.<</talk>>\
You take a step closer to her, your eyes never leaving hers.
Mitsuko doesn't back down, giving you a cold stare.
[[Punish her.|Submitted Mitsuko Scene 11a]]
[[Convince her to apologize.|Submitted Mitsuko Scene 11b]]
Submitted by Irish Major Tom
<<addtime { minute : 3 }>>\You reach out and grab her wrist, tightening your grip as you lead her over to the wall. You turn her body around, forcing your slave against it. You lean in to her ear, your soft breathing tickling her ear.
<<talk "player">>This is what happens to disobedient servants.<</talk>>\
You whisper. A faint shiver runs through her body. With her bottom arched, you hike her uniform up around her waist, running your hand down her hips, caressing her skin as you slide lower.
There's a slight tremble in her body, her mind preparing for the coming punishment. Your finger tips skim across her soft derriere, raising your hand from her cheeks, you let a few seconds pass before bringing it down.
Your open palm slaps against her skin, the forceful impact sending ripples along her supple ass cheeks. A loud sound from the skin on skin contact reverberates through the room, her fingers curling into a fist as they press into the wall, her head hanging down. A red mark taints her porcelain skin from where your hand struck.
You repeat this process several times, raising your hand only to strike her again. After the tenth strike, you can see tears hitting the ground from in between her legs.
[[Send her away.|Submitted Mitsuko Scene 11c]]
[[Continue with the punishment.|Submitted Mitsuko Scene 11d]]
Submitted by Irish Major Tom
<<addtime { minute : 5 }>><<set $mitsuko.affection -= 2>><<set $mitsuko.fear += 1>>\Seeing her quietly sobbing, you take a step back, finished with her punishment. You give her rump one last grope before letting go, admiring the marks you left behind. Mitsuko hesitates, waiting for your hand to strike her again. Realizing the punishments over, she pushes herself off the wall, her legs unsteady as she adjusts her uniform.
<<talk "player">>I hope you learn from this, I don't care who it is. If they are under this roof, they are my guests, and you will treat them accordingly.<</talk>>\
You pause, giving her a moment to steady herself before continuing.
<<talk "player">>Do I make myself clear?<</talk>>\
Her only response is a nod, refusing to look at you.
[[Finish Talk.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 4 }>>\You gently grip her arm.
<<talk "player">>I don't know what happened before, between the two of you. But it's in the past now, you need to look at what you've got in front of you.<</talk>>\
She looks away, refusing to meet your gaze.
<<talk "mitsuko">>I can't, and I won't. If I start looking ahead.<</talk>>\
There's a pause in her sentence, her voice drops to a whisper.
<<talk "mitsuko">>I'll forget the things that matter most.<</talk>>\
You're about to say something, but she cuts you off.
<<talk "mitsuko">>I apologize for my behavior, it was unbecoming of one of your servants to act that way.<</talk>>\
Her expression softens.
You sigh.
<<talk "player">>I'm not the one you need to apologize to.<</talk>>\
She lets out a humph noise, you shake your head in return, giving her a disappointed look.
<<talk "mitsuko">>Fine, I'll take it under consideration.<</talk>>\
[[Finish Talk.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 4 }>><<set $mitsuko.affection -= 1>><<set $mitsuko.fear += 2>><<set $mitsuko.trust -= 2>>\You slap her ass a few more times, the palm of your hand sore as you strike her skin. Deciding she's had enough, your hand comes down one last time, a second after it makes contact, you hear a faint moan escapes from her pursed lips. With a sly grin, you rest your open palm against her butt, tracing your hand along her cheeks you slide your fingers across her labia. Another moan finds its way through her throat, you withdraw your fingers, only to find them completely soaked, covered in her juices.
<<talk "player">>This was supposed to be a punishment, I hadn't realized you were such a masochist.<</talk>>\
You can see your comment stinging her pride, a rosy red blush tainting her porcelain cheeks.
<<talk "player">>Learn from this, they are my guests, so you will act like a proper servant.<</talk>>\
With a look of pain and hatred, she merely nods in response, shakily adjusting her uniform. You catch a glimpse of the red marks you left on her and a feeling of satisfaction spreads through your chest.
[[Finish Talk.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 4 }>><<set $mitsuko.affection -= 3>><<set $mitsuko.fear += 2>><<set $mitsuko.trust -= 2>>\A voice from behind catches your attention, you spin around. Mitsuko standing in front of you.
<<talk "mitsuko">>Are you busy <<print $mitsuko.callsPlayer>>?<</talk>>\
You shake your head in response to her question. She follows up with another question.
<<talk "mitsuko">>Would you like to spend some time together?<</talk>>\
[[Spend time with Mitsuko.|Submitted Mitsuko Scene 12a]]
[[Decline her offer.|Submitted Mitsuko Scene 12b]]
Submitted by Irish Major Tom
<<addtime { minute : 2 }>>\Not quite sure what she has in mind you reply.
<<talk "player">>Sure, lead the way.<</talk>>\
<<if $mitsuko.affection gte 900>>\
Mitsuko leads you to the lounge, both of you sitting at the bar.
<<talk "player">>When you said spend time, I didn't think you meant drinking.<</talk>>\
A giggle is the only response you get from her as she pours a drink into glasses.
Once both cups are full, she places one down in front of you.
<<talk "mitsuko">>After you.<</talk>>\
With a wink, she leans over the counter her arms pressing her breasts together. You grab the glass and slam back the alcohol, pouring it into your mouth. It burns going down, causing you to cough.
You watch as Mitsuko does the same, raising her glass to her open mouth, the drink pouring down her throat. The burning sensation causing her to lower her head, resting it against the bar. A few moments later you can hear giggling, her head flies back, a flirty look in her eyes.
Her hand reaches for your face, lightly caressing it. Suddenly you find yourself inches away from her face, soft breathing tickling your skin as she closes her eyes, lips pouting as she waits for you to kiss her.
[[Kiss her.|Submitted Mitsuko Scene 12c]]
[[Reject the kiss.|Submitted Mitsuko Scene 12d]]
Submitted by Irish Major Tom
<<elseif $mitsuko.affection gte 800>>\
You let Mitsuko lead you to the lounge, upon entering she walks over to one of the leather couches. Seating herself, she motions for you to sit, patting the cushion beside her.
You make your way over to her, sitting down. As you do, she positions her body against yours, resting her head on your shoulder. You adjust your arm, wrapping it around behind her neck as you gently grip her waist, pulling her tight against you.
She lets out a sigh of happiness as you cuddle her with her. You can hear her whisper.
<<talk "mitsuko">>I could stay like this all day.<</talk>>\
Followed by a giggle.
<<talk "mitsuko">>Hey, <<print $mitsuko.callsPlayer>>?<</talk>>\
You turn your head to look at her, suddenly you feel her soft lips touch yours, lingering for several seconds before breaking the kiss. Her head resting against your shoulder again.
You lay your head back against the leather couch, enjoying the warmth from her body as you close your eyes. When you open them again, Mitsuko's gone, returning to her duties. You check the time, finding almost an hour has passed.
You stretch before continuing on your way.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 49 }>>\
<<elseif $mitsuko.affection gte 400>>\
<<talk "player">>I would love to.<</talk>>\
You say. You begin walking through the halls of the mansion with her, talking about random topics, getting a laugh occasionally as you tell a joke or detailing one of many childhood stories.
With nothing left to talk about, Mitsuko bows.
<<talk "mitsuko">>Thank you.<</talk>>\
You nod in response, watching as she walks away.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 8 }>>\
<<elseif $mitsuko.affection gte 200>>\
You nod, stopping to chat with her.
You spend several minutes talking, the topics going from the mansion to the town. The conversation dies down, a silence hanging in the air. Mitsuko's the first to break it, giving you a bow before scurrying off.
[[End.|$location]]
Submitted by Irish Major Tom
<<else>>\
You try to hold a conversation with her, but after a few failed attempts you give up, each time you get a simple answer or a nod.
After a while, you excuse yourself with a shrug.
[[End.|$location]]
<<addtime { minute : 8 }>>\
Submitted by Irish Major Tom
<</if>>\
<<addtime { minute : 8 }>><<set $mitsuko.affection += 1>><<set $mitsuko.fear -= 1>><<set $mitsuko.trust += 1>>\<<talk "player">>I'll have to decline, some other time.<</talk>>\
You say as you apologetically shake your head.
<<talk "mitsuko">>Very well, I shall take my leave then.<</talk>>\
Mitsuko bows before heading off.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 2 }>><<set $mitsuko.affection -= 1>><<set $mitsuko.fear += 1>>\<<if random(1,5) is 1>>Her lips are soft, you can taste a hint of cherry as your tongue invades her mouth, entangling with hers. You feel a hand move to the back of your head, suddenly gripping your hair, pushing you harder into the kiss.
You're hardly aware of her movements as she jumps the bar, forcing you backwards off the stool, the two of you crashing down to the floor. Mitsuko ends up on top, pinning you down with her weight, her butt against your groin.
<<talk "mitsuko">>I need you now!<</talk>>\
In a flash, her mouth closes around yours, tongue slipping through, exploring your mouth before stimulating your own. Your erection painfully straining against your pants, feeling it, she begins to dry hump your bulging member. Running it along the thin strip of fabric that covers her moist slit, causing her to moan through the intense kiss.
Breaking away, she sits upright, allowing you a breath of air. You inhale sharply as you feel her reaching for your pants, fumbling with the zipper she manages to get it undone. As she's about to rip your clothes off you, you hear someone clear their throat. Mitsuko and you both look to the doorway and spot Anna, standing there. Her cheeks flushed as she looks away. Her voice lowering as she speaks.
<<talk "anna">>Sorry for interrupting, Eve said she heard a crash, so I came to see what happened.<</talk>>\
Giving you a curt nod before making a quick exit from the room.
The interaction with Anna sobering her up, Mitsuko raises herself off you.
<<talk "mitsuko">>I am terribly sorry, I have no idea what came over me.<</talk>>\
Mitsuko bows several times in quick succession, following Eve's footsteps as she escapes, her head hung low.
You shake your head, confused at the series of events that transpired just a few seconds ago. Shrugging you clean up, placing the stool upright before you leave, your rod still bulging painfully with each step you take.
[[End.|$location]]
<<addtime { minute : 5 }>><<set $mitsuko.affection += 1>><<set $mitsuko.fear -= 1>><<set $mitsuko.trust += 1>>\
Submitted by Irish Major Tom
<<else>> Her lips are soft, you can taste a hint of cherry as your tongue invades her mouth, entangling with hers. You feel a hand move to the back of your head, suddenly gripping your hair, pushing you harder into the kiss.
You're hardly aware of her movements as she jumps the bar, forcing you backwards off the stool, the two of you crashing down to the floor. Mitsuko ends up on top, pinning you down with her weight, her butt against your groin.
<<talk "mitsuko">>I need you now!<</talk>>\
In a flash, her mouth closes around yours, tongue slipping through, exploring your mouth before stimulating your own. Your erection painfully straining against your pants, feeling it, she begins to dry hump your bulging member. Running it along the thin strip of fabric that covers her moist slit, causing her to moan through the intense kiss.
Breaking away, she sits upright, allowing you a breath of air. You inhale sharply as you feel her reaching for your pants, fumbling with the zipper she manages to get it undone. As she's about to rip your clothes off you, you hear someone gasp in surprise. Mitsuko and you both look to the doorway and spot Eve, standing there. A huge grin on her face as she watches the two of you.
<<talk "eve">>Woah, look at you two lovebirds going at it so casually.<</talk>>\
Eve giggles before making a quick exit from the room.
Eve's sudden appearance sobering her up, Mitsuko raises herself off you.
<<talk "mitsuko">>I am terribly sorry, I have no idea what came over me.<</talk>>\
Mitsuko bows several times in quick succession, following Eve's footsteps as she escapes, her head hung low.
You shake your head, confused at the series of events that transpired just a few seconds ago. Shrugging you clean up, placing the stool upright before you leave, your rod still bulging painfully with each step you take.
[[End.|$location]]
<<addtime { minute : 5 }>><<set $mitsuko.affection += 1>><<set $mitsuko.fear -= 1>><<set $mitsuko.trust += 1>>\
<</if>>You place your finger against her lips, eyes opening in surprise as she stares at you, confused.
Shaking your head, she removes her hand from your face.
<<talk "mitsuko">>Sorry, no idea what came over me there.<</talk>>\
Putting away the alcohol and glasses, she seats herself beside you again. A silence hanging between the two of you.
The silence goes on for what feels like hours, you turn to look at Mitsuko, her head resting atop folded arms. You chuckle.
<<talk "thought">>It would seem she fell asleep.<</talk>>\
With a sigh, you get off the stool, leaving your servant to sleep off her alcohol induced nap.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 4 }>><<set $mitsuko.affection += 1>><<set $mitsuko.fear -= 1>><<set $mitsuko.trust += 1>>\Stepping into the library you spot Mitsuko sitting at the table, a book in her hands with several more resting in front of her and a cup of what smells to be tea.
[[Join her.|Submitted Mitsuko Scene 18a]]
[[Continue on your way.|Submitted Mitsuko Scene 18b]]
Submitted by Irish Major TomYou approach, you can tell she's absorbed in the book as you peek over her shoulder, unaware of your presence.
<<talk "thought">>She's reading a book about magic, I wonder if she's interested in that stuff.<</talk>>\
<<includeevent setup.events.mitsukoMansionWorkInserts>>
You make your way over to the other side of the table and pull the chair out, seating yourself.
<<talk "player">>I didn't take you for someone who believes in magic.<</talk>>\
You chuckle, startling her. Mitsuko looks up from her book.
<<if $mitsuko.affection gte 900>>\
She giggles.
<<talk "mitsuko">>I wouldn't say that, but I do find the way the authors write quite fascinating. There are many books on things like how to summon demons or alchemy, combining certain exotic ingredients to make magic.<</talk>>\
She closes the book, placing it down gently before sliding it towards you.
You're about to pick it up when Anna walks in. Noticing the two of you, she greets you.
<<talk "anna">>Oh, hello <<print $anna.callsPlayer>>, Mitsuko. Would it be okay if I joined you?<</talk>>\
Giving you a polite nod.
You nod in response. Anna grabs a book from one of the shelves before seating herself beside Mitsuko.
On the opposite end of the table sits Anna and Mitsuko, each reading different genres of books. Both absorbed in their own worlds, you're about to get up when you feel something brush against your leg. Thinking it's your imagination you sigh, closing your eyes. A second later they shoot open, looking down, you find a foot gently massaging your leg, clad in white stockings. Your attention immediately goes to Mitsuko, staring hard at her, she blinks a few times before giving you a subtle wink.
[[Endure it.|Submitted Mitsuko Scene 18c]]
[[Push her leg away.|Submitted Mitsuko Scene 18d]]
<<elseif $mitsuko.affection gte 800>>\
She stares at you, blinking several times before giggling.
<<talk "mitsuko">>There's magic all around us.<</talk>>\
You give her an unamused look, she laughs in response.
<<talk "mitsuko">>When you look outside, what do you see?<</talk>>\
You turn your attention outside before looking back at her. She closes the book, placing it down gently before speaking.
<<talk "mitsuko">>Outside, inside. When you see the flowers bloom or birds singing songs to one another. Children running through a field of dandelions, mother nature is a beautiful but cruel force.<</talk>>\
She smiles at you.
<<talk "player">>So do you believe in magic?<</talk>>\
You ask, confused at her vague answer. She lets out a mock sigh before responding.
<<talk "mitsuko">>I wouldn't say I believe in that sort of thing, though I do believe in fate and the influence it has on our lives.<</talk>>\
<<talk "thought">>Fate...<</talk>>\
Your thoughts turn to Anna and Eve.
<<talk "thought">>Those two have suffered much in the hands of my uncle, it's hard to believe that's their fate.<</talk>>\
You shake those thoughts away.
Mitsuko see's your reaction, reading the emotions from your face.
<<talk "mitsuko">>We all walk our own paths.<</talk>>\
She pauses, her eyes meeting yours. There's hesitation in her voice as she continues.
<<talk "mitsuko">>It can be just, or it can be cruel, some roads are filled with hardships but we all must face it at some point in our lives.<</talk>>\
Her smile changing to one of pain and sorrow.
<<talk "player">>What do you believe your fate is?<</talk>>\
You can't help but ask, she looks away, staring out the window. You hear her speak, but her voice is too low to catch any of the words. You lean forward.
<<talk "mitsuko">>I have found my place, being by your side.<</talk>>\
She takes her attention of the window, turning back to face you.
<<talk "mitsuko">>Thank you for the company.<</talk>>\
You can't help but blink several times at the radiant smile she has. You're even more surprised when you feel a peck on the lips, you stare as she saunters away, disappearing around the doorway.
[[End.|$location]]
<<set $mitsuko.affection += 1>><<set $mitsuko.trust += 1>>\
<<elseif $mitsuko.affection gte 600>>\
<<talk "mitsuko">>I have seen some incredible things in my life, but I wouldn't say I believe in it.<</talk>>\
She chuckles.
You shrug and decide to ask her something else.
<<talk "mitsuko">>So what other genres do you like?<</talk>>\
She takes a moment to answer, contemplating your question.
<<talk "player">>That is a tough question to answer, I enjoy many kinds of books, fantasy, romance, fiction. I love fantasy romance above all else though, something about the fantastical creatures and the adventures those sorts of books have, it's interesting to read them.<</talk>>\
You nod along.
You spend several hours talking back and forth about your favorite genre of books, you realize how late it is and excuse yourself, nodding to Mitsuko as you get up, she nods back.
[[End.|$location]]
<<set $mitsuko.affection += 1>><<set $mitsuko.trust += 1>>\
<<elseif $mitsuko.affection gte 400>>\
<<talk "mitsuko">>Sometimes I wonder what it would be like if this kind of stuff did exist. But we do have sort magic of our own, we just can't see it.<</talk>>\
Her attention never leaving the book as she responds. You tilt your head to the side, confused at her answer.
Mitsuko notices your confusion, sighing as she places the book face down.
<<talk "player">>Have you ever just taken a moment to observe nature?<</talk>>\
You hesitate for a moment before she continues speaking.
<<talk "mitsuko">>I find it to be quite beautiful, the way the flowers bloom, the tiny animals scurrying about. The trees are filled with many magnificent colours, all mixing together to create this amazing landscape.<</talk>>\
You can see an intense passion in her eyes as she talks.
Mitsuko picks the book back up. You chat a little bit longer with her, the conversation coming to an end shortly after. With a yawn you excuse yourself.
[[End.|$location]]
<<set $mitsuko.affection += 1>><<set $mitsuko.trust += 1>>\
<<elseif $mitsuko.affection gte 200>>\
<<talk "mitsuko">>There's nothing wrong believing in a little magic.<</talk>>\
She responds, not bothering to look up from the book.
<<talk "player">>But do you believe in it?<</talk>>\
You repeat the question, your tone a little bit more serious this time around. She hesitates before answering.
<<talk "mitsuko">>Do you?<</talk>>\
Her response short and simple, in the form of a question. You give her a shrug.
<<talk "player">>I asked you first, didn't I?<</talk>>\ She lets out a dry chuckle.
<<talk "mitsuko">>You did, no, I do not.<</talk>>\
She looks up from her book.
<<talk "mitsuko">>Satisfied now?<</talk>>\
You nod, her attention turning back to the object in her hands.
You sit there in silence for a bit longer before you decide to leave, excusing yourself.
[[End.|$location]]
<<set $mitsuko.affection += 1>><<set $mitsuko.trust += 1>>\
<<else>>\
<<talk "mitsuko">>What is it to you what I do or do not believe it?<</talk>>\
Her voice cold. You can tell from the look in her eyes that she wishes to be left alone.
<<talk "player">>I was just curious is all, do you?<</talk>>\
You ask again, deciding to push a bit more for an answer in a serious tone. For a moment she ignores you, unwilling to answer your question.
She sighs.
<<talk "mitsuko">>No, I do not.<</talk>>\
Her voice harsh as she answers your question.
<<talk "thought">>I won't be able to get much out of her with an attitude like that.<</talk>>\
You attempt to talk to her a few more times before deciding to give up.
You excuse yourself.
[[End.|$location]]
<</if>>\
Submitted by Irish Major TomShe shifts her foot higher up your leg, brushing teasingly across your thigh. You can feel the blood starting to flow to your erection, straining against your pants.
Finding its way to your crotch, with faint back and forth movements, Mitsuko rubs your member through your clothes. You can feel yourself blush, jolts of pleasure running through your body.
You're lost in the thrill of the act, before you realize it, she unzips your pants. Freeing your throbbing rod from its confines, your hands grip the edge of the table as she teases you. Tracing her toes in an agonizingly slow fashion along your stiff phallus. You quickly glance at Anna, oblivious to what's happening near her.
The feeling of her silky stockings is almost too much for you as she gently squeezes your balls, beginning to ache with the need for release. Her foot varies between squeezing and tickling the underside of your manhood, your face turning red as you feel a pressure growing in the pit of your stomach.
The building pressure becomes too much as the need to orgasm hits you, sensing this, Mitsuko places the tip of your shaft between her stocking clad toes as you let out a spray of semen, covering them in it. She removes her foot, you hurriedly place your softening tool back in your pants and zip it back up.
<<talk "mitsuko">>Thank you for the company.<</talk>>\
Mitsuko gets up, excusing herself. You watch as she walks away, flashing you a grin as she disappears around the doorway.
<<talk "thought">>That... Was something.<</talk>>\
You try to wrap your head around what just occurred but give up, instead excusing yourself. Anna nods as you walk away.
[[End.|$location]]
<<set $mitsuko.affection += 1>><<set $mitsuko.trust += 1>>\
Submitted by Irish Major TomYou swat her foot away, glaring at her as you do so. She takes the hint, returning her attention to the book. You excuse yourself from the table, Anna and Mitsuko tearing themselves away just long enough to politely nod.
[[End.|$location]]
Submitted by Irish Major TomYou stand near the doorway, observing Mitsuko for a bit longer before you hear footsteps behind you.
<<talk "anna">>Oh, <<print $anna.callsPlayer>>, hello.<</talk>>\
Behind you stands Anna, greeting you as you turn to face her.
<<talk "player">>Anna.<</talk>>\
You respond, nodding to her in greeting as she enters the room. Not wanting to interrupt, you continue on your way.
[[End.|$location]]
Submitted by Irish Major TomLibraryUpon entering the gym you spot Mitsuko sitting on the floor, doing what you can only assume is yoga, clad in only her underwear, her eyes closed.
[[Interrupt her.|Submitted Mitsuko Scene 19a]]
[[Watch.|Submitted Mitsuko Scene 19b]]
[[Leave.|Submitted Mitsuko Scene 19c]]
Submitted by Irish Major Tom
<<addtime { minute : 1 }>>\You walk over to her, curiosity getting the best of you.
<<talk "player">>That's a unique way of doing yoga.<</talk>>\
You say as you step in front of Mitsuko.
<<if $mitsuko.affection gte 900>>\
<<talk "mitsuko">>I just finished my routine, I am resting my body.<</talk>>\
Without opening her eyes, she responds. You shrug, your gaze wandering up and down her body, a light sheen of sweat covering it. The way she's sitting you can't help but admire the way it emphasizes her curves, plush behind filling out her lace panties in a way that gets your blood pumping.
You shift your attention higher up her body, enjoying the sight of her breasts, covered by a bra that appears to be a size too small. You notice her breasts nearly spilling out, barely contained by the tiny piece of lingerie.
<<talk "thought">>I should thank the shop owner.<</talk>>\
You think to yourself. You can feel the blood flowing into your erection.
<<talk "mitsuko">>You know, I can practically smell your lust from here.<</talk>>\
Mitsuko senses your gaze as she speaks to you in a sarcastic tone, a hint of seductiveness behind it.
[[Take her from behind.|Submitted Mitsuko Scene 19d]]
[[Get a blowjob.|Submitted Mitsuko Scene 19e]]
[[Resist your urges.|Submitted Mitsuko Scene 19f]]
<<addtime { minute : 1 }>>\
<<elseif $mitsuko.affection gte 800>>\
<<talk "mitsuko">>Just finished my routine.<</talk>>\
She hesitates for a second before one of her eyes opens.
<<talk "mitsuko">>Maybe you'd like to accompany me to the shower?<</talk>>\
You blink a few times at her proposition. You're about to open your mouth when she suddenly bursts out laughing.
<<talk "mitsuko">>Kidding.<</talk>>\
She sticks her tongue out at you teasingly.
You frown, feeling annoyed, an idea pops into your head.
<<talk "thought">>Her eye's are closed and she's in a vulnerable state.<</talk>>\
Your frown turns into a grin and you find yourself moving toward Mitsuko. You grab her arms in one hand and push on her chest with the other, effectively pinning her to the ground with your body, you put all your weight into it.
<<talk "mitsuko">>Someone's feeling bold today, what are you going to do?<</talk>>\
She goads you in a mocking voice, a hint of lust behind it as you stare into her eyes. Using your knees, you spread her legs apart and shift your arm from her chest, lightly caressing her skin as you go.
Reaching her panties, you tenderly rub the thin fabric separating you from her moistening slit. You can already feel dampness seeping into the undergarment. The <<print $mitsuko.headHairColorDesc>>-haired woman squirms, resisting the urge to moan as you tease her. A moment later, you slip your fingers into her panties, your fingers touch her puffy labia.
<<talk "mitsuko">>Someone's already prepared for me.<</talk>>\
You coo, your lips curving into a smirk as you play with her. You trace your fingers across her slit, stopping to flick her clit. A suppressed moan escapes from her lips, you line your fingers up with her entrance until you hear someone clear their throat.
You quickly withdraw your hand as you and Mitsuko look up to find both Anna and Eve standing near the door. A huge grin on Eve's face while Anna is surprised.
<<talk "anna">>Sorry to interrupt you <<print $anna.callsPlayer>>.<</talk>>\
Apologizing, Anna turns around, ushering Eve along with her out the door, you can hear a childish giggle as the two disappear around the door frame.
You and Mitsuko stare at each other for a moment before you break the silence.
<<talk "mitsuko">>Well that was a surprise.<</talk>>\
The two of you break out in laughter.
<<talk "mitsuko">>That was embarrassing, I'm going to go shower and change, excuse me.<</talk>>\
Mitsuko excuses herself, rushing off to the showers. Leaving you alone in the gym before you have a chance to protest.
[[End.|$location]]
<<set $mitsuko.affection += 1>><<set $mitsuko.trust += 1>><<addtime { minute : 3 }>>\
<<elseif $mitsuko.affection gte 600>>\
<<talk "mitsuko">>I actually just finished my routine a moment ago.<</talk>>\
She responds in a teasing tone.
<<talk "player">>That's a shame, would have loved to see your yoga.<</talk>>\
Your voice sarcastic as you talk to her. You admire her body for a few seconds longer before she gets up from her knees, her panty-clad figure on full display for your pleasure.
<<talk "mitsuko">>I'm sure you would, I need a shower.<</talk>>\
She winks at you before turning to leave, you see an opportunity and reach out with your hand before slapping her on the butt cheek. She lets out a surprised yelp, glancing back at you, she winks before leaving, disappearing off to the shower.
[[End.|$location]]
<<set $mitsuko.affection += 1>><<set $mitsuko.trust += 1>>\
<<elseif $mitsuko.affection gte 400>>\
<<talk "mitsuko">>Just finished my routine, need to stay somewhat in shape.<</talk>>\
You stand there in silence, looking up and down her body again as you admire the view. Her voice surprises you.
<<talk "mitsuko">>Admiring the view, are we?<</talk>>\
You can't help but smirk at being caught. Mitsuko simply smiles before getting up, opening her eyes.
<<talk "mitsuko">>I'm going to grab a shower.<</talk>>\
She walks off, heading to the showers, you watch her hips sway to and from with each step until she disappears from view.
[[End.|$location]]
<<set $mitsuko.affection += 1>><<set $mitsuko.trust += 1>>\
<<elseif $mitsuko.affection gte 200>>\
<<talk "mitsuko">>Just finished.<</talk>>\
She sits there for a moment longer before standing up, grunting as she does. You catch a glimpse of her immense cleavage.
<<talk "mitsuko">><<print $mitsuko.callsPlayer>>.<</talk>>\
She nods before walking away, you watch her until she disappears from sight, leaving you alone in the gym.
[[End.|$location]]
<<set $mitsuko.affection += 1>><<set $mitsuko.trust += 1>>\
<<else>>\
<<talk "mitsuko">>It's not yoga.<</talk>>\
She responds, her tone cold.
Before you can say anything else she grunts as she stands up, brushing herself off.
<<talk "mitsuko">>If you'll excuse me.<</talk>>\
Before you can say anything, she walks off, picking up her pace as she nears the doorway. You're left alone in the gym.
[[End.|$location]]
<</if>>\
Submitted by Irish Major Tom
<<addtime { minute : 2 }>>\You keep yourself out of sight as you watch her, admiring her curvy body from afar. Mitsuko sits in the same spot for several minutes before movement catches your attention, she gets up, brushing herself off before heading toward the shower.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 4 }>>\<<talk "thought">>Looks like she's trying to concentrate, I shouldn't bother her.<</talk>>\
Deciding to leave her alone, you continue on your way.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 1 }>>\You carefully make your way behind her, she doesn't react as you position yourself on your knees, you place your crotch against her butt. Reaching around with one arm, you reach into her bra as you gently caress her bosom, your other arm griping her hip.
Your fingers play with her nipple, flicking back and forth before lightly pinching it. She bites her lip, suppressing a moan, you play with her body for several seconds, feeling your hardon straining against your pants. Removing your hand from her hip, you unzip your pants and free your throbbing member.
Feeling your shaft, she thrusts her hips back, grinding against you. No longer able to resist your urges you pull her panties back, the fabric damp with her pussy juices. Understanding your intentions, she spreads her legs apart, shifting her butt to make room as you shuffle forward, placing your meat against her slit.
You rub back and forth, lubing yourself for penetration. Feeling there's enough, you pull back before slamming yourself forward, pushing her body up as your dick enters her moist entrance. Fleshy walls gently throbbing, squeezing you as you push deeper into her crevice. Hitting her cervix, you pull out before thrusting back in, hips slapping against hers.
The room is filled with the sounds of copulation as you fuck Mitsuko, sweat droplets flying off your bodies as they make contact, pumping your manhood in and out of her snatch. Unable to hold it in any longer, she moans, her voice full of lust. Her passage clamps down on your boner, howling as she orgasms.
The pressure becomes too much as your climax hits, your balls churning as you thrust one last time, pushing up against her cervix. You blast load after load of semen into her, once finished you soften inside her. Pulling out, she quickly grabs her panties, tugging them snuggly against her groin. You can't help but raise an eyebrow at her, before you can ask, she shrugs before standing up on shaky legs.
You watch her leave the gym, your seed spilling down her thigh.
[[End|$location]]
<<set $mitsuko.affection += 1>><<set $mitsuko.trust += 1>>\
Submitted by Irish Major Tom
<<addtime { minute : 15 }>>\<<talk "thought">>She's in the perfect position for a blowjob.<</talk>>\
A thought crosses your mind, you move toward her, unzipping your pants as you do. Sensing your intentions her face looks up at you, freeing your shaft, you plop it against her cheek. She makes a lustful noise before speaking.
<<talk "mitsuko">>Someone's needy, did you want me to give you a blowjob?<</talk>>\
She teases you, her eyes still closed.
Several agonizing seconds go by as she sits there with your meat on her face, her breathing becoming heavy. Giving in, she sticks her tongue out, licking along the side of your length before coming back to place the tip of your cock. She exhales on it, her breath hot and moist it almost feels like the blowjob has started. Her lips meet your crown, a sharp feeling of pleasure runs up your spine. With your member in her mouth, her tongue circles your entire length, stroking it back and forth, accompanied by cherry lips that leave behind a reddish residue.
Your heart pounding rapidly in your chest, each thrumming beat increasing the thickness of your erection in the <<print $mitsuko.headHairColorDesc>>-haired woman's mouth. She gently massages your testicles, your balls beginning to ache. Mitsuko purrs happily as you begin leaking precum directly on her tongue each time it rubs over the tip of your shaft. You can't help but imagine her mouth a pussy squeezing down on you, bouncing up and down your dick, working the semen out of your overfull balls. The thought of creampie after creampie leaking from her used pussy.
A shock of pleasure reverberates down your phallus, accompanied by an increasing suction that stirs you from your imagination. Your hips rock forward to the tempo of her sucking as you realize you're getting closer to orgasm. Mitsuko plunges her lips down your throbbing member to the base, you can see her body tremble as she has her own orgasm. Your balls tremble as a feeling of immense delight vibrates through your length, Mitsuko's cheeks bulge as you pump load after load into her oral cavity. Her tongue glides along your bulging urethra, coaxing the last bit of your sperm from your opening. You take a step back, exhausted, you look at Mitsuko. Her cheeks puffing out as she swirls your jizz around in her mouth, savoring the taste. She noisily gulps it down, belly gurgling.
She opens her mouth again, none of the evidence of your blowjob left over, you can see she's swallowed every drop. You stand there panting, watching as she stands on trembling legs before making her way out of the gym. You tuck your softening rod back into your pants and zip it back up. With one last breath you follow her out.
[[End.|$location]]
<<set $mitsuko.affection += 1>><<set $mitsuko.trust += 1>>\
Submitted by Irish Major Tom
<<addtime { minute : 9 }>>\You gulp, forcing down the urge to pounce on her.
<<talk "player">>Just admiring the view.<</talk>>\
Is all you respond with as you continue watching her.
<<talk "mitsuko">>Suit yourself.<</talk>>\
There's a hint of disappointment as she speaks. A few moments later her eyes open, she smirks at you before getting up off her knees.
<<talk "mitsuko">>Catch you later.<</talk>>\
With a wink, Mitsuko saunters out of the gym, you can't help but stare as her hips sway from side to side with each step. Soon she disappears around the door, leaving you alone in the gym.
[[End.|$location]]
<<set $mitsuko.affection += 1>><<set $mitsuko.trust += 1>>\
Submitted by Irish Major Tom
<<addtime { minute : 2 }>>\As you enter the living room, you notice the television is on, a romantic comedy playing. Looking around you spot Mitsuko sitting on the couch, the occasional giggle coming from her.
[[Sit down.|Submitted Mitsuko Scene 20a]]
[[Leave.|Submitted Mitsuko Scene 20b]]
Submitted by Irish Major Tom
<<addtime { minute : 1 }>>\<<if $mitsuko.affection gte 900>>\
You make your way over to the couch. Mitsuko, sensing your presence, moves over to make room.
<<talk "mitsuko">>Hi <<print $mitsuko.callsPlayer>>.<</talk>>\
She greets you.
<<talk "player">>Mitsuko.<</talk>>\
You respond in kind as you seat yourself beside her.
<<talk "player">>So, what are you watching?<</talk>>\
You ask, there's a faint blush on her cheeks.
<<talk "mitsuko">>Just some romantic comedy about a couple who are trying to get one another to confess their love of the other. It's a bit silly but I enjoy the simplicity behind it.<</talk>>\
You turn your attention to the TV, the man in the movie posing as a woman as he meets with his unsuspecting girlfriend.
The two of them start drinking, at one point the girlfriend almost confesses but is stopped short when the dressed-up boyfriend's wig slips off his head. For a moment they both stare at one another in shock before bursting out in laughter. The scene transitions to them in the bedroom, making out under the covers.
You feel a sudden weight on your shoulder, looking next to you, Mitsuko has her head resting against you. Her body pressed against yours, slipping your arm around her waist you pull her tight against your side. Sounds of fake love making come from the TV, you try not to focus too much on it.
<<talk "thought">>Is this a romcom or a softcore porn?<</talk>>\
The session between the man and woman picks up in intensity, your blood starts flowing to your erection as you listen to the woman's moans. Out of the corner of your eye you notice Mitsuko hand moving towards your crotch, you're unable to react quick enough before she's unzipped your pants and has your half erect cock out.
<<talk "mitsuko">>Is this movie turning you on?<</talk>>\
She whispers into your ear. Your member growing to full mast as she wraps her hand around it, giving it a few pumps.
<<talk "mitsuko">>Enjoying this I see.<</talk>>\
She speaks to you in a sultry voice when you suddenly feel a wetness against your ear, sending a shiver down your spine. Your dick twitching as she gently strokes it, teasing the tip after every few strokes.
The soft skin of her hands continue stimulating your throbbing meat as she glides up and down it, her other hand coming to caress your balls. The cold feeling of her fingers kneading them making you jump before the pleasure brings you back down.
<<talk "thought">>She's an expert at this, almost like she knows all the weak points.<</talk>>\
You can't help but moan, her ministrations becoming too much to handle as you feel a pressure building in the pit of your stomach.
Your climax approaches faster with each stroke, your balls aching for release. You push the feeling down to prevent yourself from cumming.
<<talk "mitsuko">>Any moment now.<</talk>>\
Her sudden voice nearly causing you to blow your load, but you manage to focus enough to compose yourself. You can feel her breath against your ear as she leans in closer and in a lustful tone, she whispers.
<<talk "mitsuko">>You can cum now, cum for me <<print $mitsuko.callsPlayer>>.<</talk>>\
At the same time her fingers squeeze your testicles, the feeling is too much, and your phallus enlarges as semen is pumped through your urethra. Mitsuko senses this and covers your tip with her hand as you shoot several streams of sperm onto it, covering her fingers and palm.
She makes a satisfied sound, wiping her hand on her uniform.
<<talk "mitsuko">>Good boy.<</talk>>\
Whispering one last time into your ear before she gets up, you crane your neck back, watching as she disappears into the hallway.
<<talk "thought">>That was, something.<</talk>>\
You let your body relax before standing up.
[[End.|$location]]
<<set $mitsuko.affection += 1>><<set $mitsuko.trust += 1>>\
<<elseif $mitsuko.affection gte 800>>\
Walking over to the couch, Mitsuko hears you approach.
<<talk "mitsuko">><<print $mitsuko.callsPlayer>>.<</talk>>\
Greeting you as she makes room for you to sit.
<<talk "mitsuko">>Come to join me?<</talk>>\
She asks, you nod in response, your attention turning toward to movie playing on the TV.
<<talk "mitsuko">>It's a romantic comedy about a couple who are trying to get one another to confess their love of the other. It's a bit silly but I enjoy the simplicity behind it.<</talk>>\
On the screen, the couple appear to be having a date, the man excuses himself to use the washroom. The camera pans back to the woman, another identical female comes into view, dressed the same as the first, before switching places. Throwing on a hoodie before sitting down at a table close by.
The boyfriend comes back, sitting down. The two chat for a while, and you soon find your focus taken away from the movie as you feel a sudden weight on your legs. Looking down, you find Mitsuko laying her head in your lap, she stares up at you for a moment.
<<talk "mitsuko">>It's more comfortable down here.<</talk>>\
Giggling as she turns back to face the TV. With a shrug of your shoulders, you rest your hand on her head while your other arm sits on her waist.
You stroke her hair as the two of you watch the movie.
<<talk "player">>I didn't think.<</talk>>\
You start talking but cut yourself off when you notice Mitsuko's fallen asleep.
<<talk "thought">>She must be tired.<</talk>>\
You sit through the rest of the movie with her sleeping on your lap, gently stroking her hair.
Another hour passes before the movie finally ends, you shake her awake.
<<talk "player">>Time to get up sleepy head.<</talk>>\
You say in a soft voice. Slowly she rises, wiping her eyes before looking at you, a faint blush on her cheeks.
<<talk "mitsuko">>Oh, sorry <<print $mitsuko.callsPlayer>>, I must have passed out on you.<</talk>>\
You can't help but chuckle.
<<talk "player">>It's fine, you looked like you needed the rest.<</talk>>\
You respond. She gives you a curt nod, turning the television off as she leaves.
[[End.|$location]]
<<set $mitsuko.affection += 1>><<set $mitsuko.trust += 1>>\
<<elseif $mitsuko.affection gte 600>>\
As you reach the couch, you can see Mitsuko's already moved over to make room for you. You sit down beside her.
<<talk "player">>What's this you're watching?<</talk>>\
<<talk "mitsuko">>It's a romantic comedy, one about a couple who are trying to get one another to confess their love of the other.<</talk>>\
She responds, giggling before continuing.
<<talk "mitsuko">>It's a bit silly but I enjoy the simplicity behind it.<</talk>>\
You watch the TV, the couple in the movie playing a game of paint ball.
<<talk "thought">>I wonder if she loves these types of movies.<</talk>>\
After a few minutes, you decide to ask her.
<<talk "player">>Are romcoms your favorite?<</talk>>\
She's quiet for a few minutes, trying to come up with an answer for you.
The silence goes on for a few seconds longer before she answers.
<<talk "mitsuko">>You could say that, I love anything romantic really.<</talk>>\
The two of you return to watching the movie. In the movie, the couple go back and forth, the boyfriend trying different methods, including dressing as a woman, to get the woman to confess her feelings while the girlfriend has her twin sister pose as her to get the man to slip up.
The movie ends after several hours with the two getting married and living a happy life with several children. By the end the girlfriend managed to get the boyfriend to confess.
<<talk "mitsuko">>Well, that was quite the movie.<</talk>>\
Mitsuko giggles.
<<talk "mitsuko">>Thank you for keeping me company.<</talk>>\
You turn to respond when you feel a peck on the lips. You blink a few times, you watch Mitsuko walk away.
[[End.|$location]]
<<set $mitsuko.affection += 1>><<set $mitsuko.trust += 1>>\
<<elseif $mitsuko.affection gte 400>>\
You walk up to the couch, sitting beside Mitsuko.
<<talk "mitsuko">><<print $mitsuko.callsPlayer>>.<</talk>>\
You respond with a nod, as you look over to the TV, there's a couple doing a dance off against one another. You continue watching for a bit longer before looking over to Mitsuko.
<<talk "player">>So, what is it you're watching?<</talk>>\
<<talk "mitsuko">>Just a romantic comedy about a couple attempting to get confessions from each other.<</talk>>\
She says, her focus on the movie. You turn back to the television, the couple reaching a tie, both exhausted from dancing.
The movie goes on for several hours, the couple go back and forth, each attempt getting goofier and more ridiculous as the film goes on. Next to you, the occasional giggle can be heard from Mitsuko.
<<talk "thought">>She must really like romantic comedies.<</talk>>\
The film comes to an end as the boyfriend and girlfriend get married and start a family.
Mitsuko stands up.
<<talk "mitsuko">>Thank you for the company.<</talk>>\
Thanking you as she turns the TV. off. You watch her walk away, disappearing into hallway.
[[End.|$location]]
<<set $mitsuko.affection += 1>><<set $mitsuko.trust += 1>>\
<<elseif $mitsuko.affection gte 200>>\
Making your way over to the couch, you sit down beside Mitsuko. She greets you with a curt nod before turning her attention back to the movie.
You sit in silence as you watch the movie, a man and woman are in an office, arguing something. Confused, you look to Mitsuko.
<<talk "player">>What's the movie?<</talk>>\
She's silent for a moment before answering.
<<talk "mitsuko">>It's a romantic comedy, a couple attempt to get the other to confess.<</talk>>\
Her reply short, her focus on the TV.
You spend the next few hours watching the movie in silence, occasionally you hear a faint giggle from Mitsuko. The couple go back and forth throughout the film, near the end the woman gets the upper hand and it ends with them getting married.
As the credits roll, Mitsuko stands, turning the TV. off. She gives you a curt nod before leaving.
[[End.|$location]]
<<set $mitsuko.affection += 1>><<set $mitsuko.trust += 1>>\
<<else>>\
As reach the couch, you notice Mitsuko watching you out of the corner of her eye. As you sit down she subtly moves away from you, her attention solely on the TV.
<<talk "player">>What are you watching?<</talk>>\
You ask. She stays silent for a few minutes before answering you.
<<talk "mitsuko">>It's a romantic comedy.<</talk>>\
Her reply is short, her tone cold.
You continue watching the movie but lose interest, excusing yourself, you make your way to the hall. A sigh can be heard from behind you.
[[End.|$location]]
<</if>>\
Submitted by Irish Major Tom
<<addtime { minute : 74 }>>\<<talk "thought">>She's watching a movie, I think I'll leave her alone.<</talk>>\
You take one last look back before leaving.
[[End.|$location]]
<<addtime { minute : 1 }>>\
Submitted by Irish Major TomAs you enter the dining room, you can hear a humming noise coming from the kitchen.
<<talk "thought">>That sounds like Mitsuko, I wonder what she's doing in there this late.<</talk>>\
You find yourself moving your head in tune with the rhythm of her voice.
[[Enter the kitchen.|Submitted Mitsuko Scene 24a]]
[[Ignore it.|Submitted Mitsuko Scene 24b]]
Submitted by Irish Major Tom
<<addtime { minute : 2 }>>\<<if $mitsuko.affection gte 900>>\
Entering the kitchen, you spot Mitsuko gracefully moving around the counters, bowl in hand. As you get closer, you spot several pans laid out, lumps of dough placed in even rows.
She looks to her left, noticing your presence.
<<talk "mitsuko">>Oh, <<print $mitsuko.callsPlayer>>, perfect timing.<</talk>>\
Mitsuko turns to face you, extending her arm out. In her hand is a whisk covered in what looks like frosting.
<<talk "mitsuko">>Here, taste test this for me please.<</talk>>\
You stare at it for a second before shrugging, with a nod you reach for the utensil when she suddenly brings it up to your lips, her mouth curving into a sly grin.
You give her an unamused look. Sticking your tongue out, you give the tool a couple of gentle licks. A perfect blend of sweet and creamy glaze hits your taste buds, for a moment you feel as if you're in heaven. A blissful look on your face as you savor it.
<<talk "mitsuko">>I take it you like it?<</talk>>\
Mitsuko's voice bringing you back down. You nod.
<<talk "mitsuko">>That's a relief.<</talk>>\
She turns her attention back to cooking.
You're about to leave when you notice Mitsuko making subtle movements with her hips, swaying from side to side in a hypnotic manner.
<<talk "thought">>Is she doing that on purpose?<</talk>>\
You think to yourself, lost in her movements. Mitsuko suddenly spins around, a lustful look in her eyes.
<<talk "mitsuko">>It's not nice to make a lady wait, you know.<</talk>>\
[[Take her.|Submitted Mitsuko Scene 24c]]
[[Resist the urge.|Submitted Mitsuko Scene 24d]]
<<elseif $mitsuko.affection gte 800>>\
Entering the kitchen, you spot Mitsuko gracefully moving around the counters, bowl in hand. As you get closer, you spot several pans laid out, lumps of dough placed in even rows.
She looks to her left, noticing your presence.
<<talk "mitsuko">>Oh, <<print $mitsuko.callsPlayer>>, perfect timing.<</talk>>\
Mitsuko turns to face you, extending her arm out. In her hand is a whisk covered in what looks like frosting.
<<talk "mitsuko">>Here, taste test this for me please.<</talk>>\
You stare at it for a second before shrugging, with a nod you reach for the utensil when she suddenly brings it up to your lips, her mouth curving into a sly grin.
You give her an unamused look. Sticking your tongue out, you give the tool a couple of gentle licks. A perfect blend of sweet and creamy glaze hits your taste buds, for a moment you feel as if you're in heaven. A blissful look on your face as you savor it.
<<talk "mitsuko">>I take it you like it?<</talk>>\
Mitsuko's voice bringing you back down. You nod.
<<talk "mitsuko">>That's a relief.<</talk>>\
She turns her attention back to cooking.
A moment later Mitsuko speaks up.
<<talk "mitsuko">>Would you be able to get me the flour from the pantry, please?<</talk>>\
With nothing else to do, you head into the pantry and look around. You retrieve the flour bringing it to Mitsuko.
<<talk "mitsuko">>Oh, thank you. Just place it there.<</talk>>\
Without pausing she points to an empty space on the counter, you place the bag of flour there.
Curiosity gets the best of you as you watch her.
<<talk "player">>What are you making?<</talk>>\
Without pause, she answers.
<<talk "mitsuko">>I haven't baked in quite some time, so I'm putting my skills to the test.<</talk>>\
Mitsuko's attention focused on the task at hand, you continue watching her for a little bit longer.
Her movements are mesmerizing, you note how she carefully and precisely measures each ingredient before mixing them together. You notice the time and decide to leave Mitsuko to her baking.
[[End.|$location]]
<<set $mitsuko.affection += 1>><<set $mitsuko.trust += 1>>\
Submitted by Irish Major Tom
<<elseif $mitsuko.affection gte 600>>\
Upon entering the kitchen you notice Mitsuko standing near one of the stoves, humming to herself.
Quietly stepping forward, you feel a presence behind. A shadow flickers across your vision as you take a glance back.
<<talk "thought">>Weird, I could have sworn I felt someone behind me.<</talk>>\
Shrugging to yourself, you return your attention back to Mitsuko. Gaze falling on Eve carefully making her way over to where the older woman is, a sly grin on her face as she notices you staring at her. She brings her hand to her mouth, motioning for you to be quiet.
You spot Eve's target, sitting on a counter behind Mitsuko is a bowl of what looks like cookie dough.
<<talk "thought">>That sneaky thief, I wonder.<</talk>>\
An idea comes to mind as you watch.
[[Clear your throat.|Submitted Mitsuko Scene 24e]]
[[Keep quiet.|Submitted Mitsuko Scene 24f]]
Submitted by Irish Major Tom
<<elseif $mitsuko.affection gte 400>>\
As you enter the kitchen, standing in front of one of the many counters is Mitsuko. You can see several ingredients for baking laid out in front of her.
The smell from the ovens drawing you closer as you approach her.
<<talk "player">>Whatever you're cooking smells good.<</talk>>\
You say, Mitsuko glances back at you.
<<talk "mitsuko">>It's not done yet silly.<</talk>>\
She responds, picking up one of the measuring cups Mitsuko fills it with sugar.
Placing the cup down, she hesitates for a second before turning around to face you.
<<talk "mitsuko">>I don't suppose you could do me a favor.<</talk>>\
She pauses before continuing.
<<talk "mitsuko">>Taste this for me.<</talk>>\
A wooden spoon is presented to you, hovering inches away from your mouth. With a nod you lick it a few times, a sweet yet creamy and thick taste invading your taste buds.
For a second you feel like you're in heaven.
<<talk "player">>It's good.<</talk>>\
You say, nodding. She looks relieved for a moment before speaking.
<<talk "mitsuko">>Thank you, I haven't baked in a while so I was afraid my skills would be rusty.<</talk>>\
You shake your head, disagreeing with her, there's a faint smile on her lips as she turns back around.
With nothing else, you leave her alone.
[[End.|kitchens]]
<<set $mitsuko.affection += 1>><<set $mitsuko.trust += 1>>\
Submitted by Irish Major Tom
<<elseif $mitsuko.affection gte 200>>\
Entering the kitchen you spot Mitsuko kneading some dough. As you get closer, you notice several muffin tins laid out half of them filled.
You stand a few feet away from her, observing as she carefully rolls the dough before cutting off pieces and placing them into the tins. You watch as she does this several times, filling all the remaining empty spaces. The smell of cinnamon making you drool, your curiosity gets the best of you.
<<talk "player">>Smells good, what are you making?<</talk>>\
<<talk "mitsuko">>A recipe I learned a while ago.<</talk>>\
Without pause Mitsuko answers, cleaning up before placing several other ingredients before her. Unable to tear your gaze away as she prepares each item carefully and precisely, you continue to watch for a while longer.
Noticing the time, you decide to leave.
[[End.|kitchens]]
<<set $mitsuko.affection += 1>><<set $mitsuko.trust += 1>>\
Submitted by Irish Major Tom
<<else>>\
You enter the kitchen, moving between the counters is Mitsuko, grabbing several ingredients and cooking utensils, placing them down in an orderly fashion.
She notices you but doesn't acknowledge your presence, instead focusing her attention to the task at hand. You watch her for a little while before growing bored and decide to leave.
[[End.|kitchens]]
Submitted by Irish Major Tom
<</if>>\Lost in a trance your body moves on its own, arms wrapping around Mitsuko as you pull her into you. Your lips meet hers, your tongues dancing around. Suddenly she jumps into your body, legs trapping your waist against her groin as the blood flows to your erection. You sit her against the countertop, legs resting against your shoulders as the two of you continue kissing, knocking over the cooking utensils she's prepared.
Breaking the kiss, you're lost in lust as you fumble with your pants, managing to unbutton it a moment later. Finally freeing your throbbing member Mitsuko has her panties around her knees, you slap your meat against her moist slit a few times before placing it against her entrance. Pushing forward your shaft slips, rubbing against her clit causing Mitsuko to moan. Aligning yourself back with her opening, you thrust forward, the fleshy walls of her love tunnel tightly clench around your member, and an intense feeling of pleasure shoots up your spine. You slam against her cervix, eliciting a cry as you pull out, stopping before your tip leaves the tight confines of her vagina. You ram your phallus back in repeating those motions several times before alternating between roughly taking her and gently sliding into her snatch.
You spend what feels like hours ravaging Mitsuko, both of you moaning in pleasure. Pressure builds in the pit of your stomach as your balls ache for release, you're assaulted by a sudden sharp sensation of pleasure. Her gash squeezing your manhood as she orgasms, the feeling is too much, pushing you over the edge you feel your own orgasm fast approaching as you hilt your full length, the tip of your dick against her cervix as you blast load after load into her.
Exhausted, you slip your softening meat out. Taking a moment to catch your breath, Mitsuko hops down from the counter on wobbly legs, pulling her panties up.
<<talk "mitsuko">>I'll clean this mess up.<</talk>>\
Her voice is shaky. Seeing her clumsily move around you decide to help her out. Both of you finish cleaning up the kitchen after several messier accidents. She looks to you.
<<talk "mitsuko">>Thank you.<</talk>>\
Mitsuko bows, her face flushed. Nodding you leave the kitchen.
[[End.|kitchens]]
<<set $mitsuko.affection += 1>><<set $mitsuko.trust += 1>>\
Submitted by Irish Major TomYou place your hand on her chest.
<<talk "player">>Shouldn't you be focused on cooking?<</talk>>\
Nodding your head at all the supplies she has laid out. For a moment Mitsuko looks disappointed, she turns around returning to molding the dough into round shapes.
With nothing else to do you leave the kitchen.
[[End.|kitchens]]
Submitted by Irish Major TomYou return Eve's grin with your own, loudly clearing your throat to get Mitsuko's attention. Eve's eyes narrow, her lips forming a pout as Mitsuko spins around a surprised expression on her face.
<<talk "mitsuko">>Oh, <<print $mitsuko.callsPlayer>>, Eve. What brings you into the kitchen?<</talk>>\
Mitsuko asks, looking at Eve, and then at you.
For a moment Eve looks like a deer caught in headlights. You can't help but mentally laugh at that image.
<<talk "eve">>I was just wondering what you're making.<</talk>>\
Eve puts on her best innocent look as she responds. Mitsuko blinks a few times before smiling.
<<talk "thought">>I think that's the most genuine smile I've seen from her.<</talk>>\
You can't help but notice how motherly Mitsuko appears in front of Eve.
<<talk "mitsuko">>I see, well I'm still preparing everything but I do still happen to have this wooden spoon with a bit of dough on it.<</talk>>\
Mitsuko produces another wooden stick from behind her, presenting it to Eve.
<<talk "mitsuko">>I'm sure <<print $mitsuko.callsPlayer>> wouldn't mind.<</talk>>\
She glances at you, winking before turning back to Eve.
With a giggle Eve excitedly takes the spoon from Mitsuko.
<<talk "eve">>Thank you, Mitsuko.<</talk>>\
Thanking the older woman before heading out of the kitchen and into the dining room. You approach Mitsuko.
<<talk "player">>You knew, didn't you?<</talk>>\
She tilts her head to one side, feigning innocence.
<<talk "mitsuko">>Whatever do you mean?<</talk>>\
She responds playfully before turning back around attention back to cooking.
Rolling your eyes you decide there's nothing else to do, leaving Mitsuko alone as you leave.
[[End.|kitchens]]
<<set $mitsuko.affection += 1>><<set $mitsuko.trust += 1>>\
Submitted by Irish Major TomYou keep quiet, choosing to instead observe as things unfold. You watch as Eve gets closer before freezing, for a second it seems like Mitsuko's about to turn around but instead holds a measuring cup close to her face as she inspects it.
You can hear Eve's sigh from here as she snatches a wooden spoon from beside the glass bowl. Carefully she scoops a small clump of dough with the spoon, having accomplished her goal, Eve gently makes her way over to you, winking as she passes. You give her a look of mock displeasure before shrugging. Taking one last look at Mitsuko, still busily humming to herself you decide to leave.
[[End.|kitchens]]
Submitted by Irish Major Tom<<talk "thought">>She's probably cooking or cleaning, I'll leave her alone.<</talk>>\
You decide to leave her to whatever chore she's doing in the kitchen.
[[End.|$location]]
Submitted by Irish Major TomAs you pass through the main hall, you spot Mitsuko walking toward you.
<<if $mitsuko.affection gte 800 and $mitsuko.trust gte 700>>
<<talk "mitsuko">>Ah, <<print $mitsuko.callsPlayer>>, I was just looking for you.<</talk>>\
She states, coming to a halt in front of you.
<<talk "player">>Did you need me for something?<</talk>>\
You ask. Mitsuko looks away, her eyes meeting yours a second later.
<<talk "mitsuko">>Would you like to go for a walk in the forest with me?<</talk>>\
A nervous smile on her lips.
[[Go for a walk with Mitsuko.|Submitted Mitsuko Scene 26a]]
[[Decline her offer.|Submitted Mitsuko Scene 26b]]
<<elseif $mitsuko.affection gte 600 and $mitsuko.trust gte 500>>As Mitsuko approaches she looks away, her movements slowing as the two of you near each other. Her attention turning back to you a second later as she comes to a stop in front of you.
<<talk "mitsuko">><<print $mitsuko.callsPlayer>>, I was looking for you.<</talk>>\
Her voice full of hesitation.
<<talk "player">>Did you need something from me?<</talk>>\
You ask. Her mouth opens as if to say something in return but closes it a second later, a faint blush on her cheeks. Mitsuko's eyes squeeze shut before opening them.
<<talk "mitsuko">>Would you like to go for a walk in the forest with me?<</talk>>\
Blushing, she looks away again, waiting for your answer.
[[Go for a walk with Mitsuko.|Submitted Mitsuko Scene 26c]]
[[Decline her offer.|Submitted Mitsuko Scene 26d]]
<<elseif $mitsuko.affection gte 400 and $mitsuko.trust gte 300>>Mitsuko approaches you.
<<talk "mitsuko">>Hello <<print $mitsuko.callsPlayer>>.<</talk>>\
She greets you with a bow.
You respond in kind, an awkward silence filling the air between the two of you for a moment before Mitsuko speaks up.
<<talk "mitsuko">>Ah <<print $mitsuko.callsPlayer>>, would you like to go for a walk through the forest with me?<</talk>>\
You can see there's something bothering her as you look Mitsuko in the eyes.
[[Agree to go for a walk.|Submitted Mitsuko Scene 26e]]
[[Decline her offer.|Submitted Mitsuko Scene 26f]]
<<elseif $mitsuko.affection gte 200 and $mitsuko.trust gte 100>>You and Mitsuko cross paths, nodding to one another in greeting. As she passes you, it looks as if Mitsuko wants to say something but after hesitating, she continues walking.
[[End.|$location]]<<else>>Mitsuko narrowly avoids you, refusing to acknowledge your presence as she walks by you. A cold look is all you get as you glance at her, sending a shiver up your spine.
[[End.|$location]]<</if>>
Submitted by Irish Major Tom
<<addtime { minute : 2 }>>\You nod, Mitsuko's face lights up.
<<talk "mitsuko">>Thank you, I'll meet you in the backyard momentarily.<</talk>>\
She runs off before you can say anything. With a shrug you make your way to the meeting spot.
Several moments pass before Mitsuko appears behind you, grabbing your arm as she drags you in the direction of the forest. It takes a few minutes of walking, but you find yourself taking a stroll through the woods, arms locked with Mitsuko's.
<<talk "mitsuko">>It's always nice to get out and enjoy nature every once in a while.<</talk>>\
Her voice full of happiness as she speaks. You simply nod.
For a while all you do is walk, stepping over the occasional exposed root from a tree. Taking a few steps forward, you notice Mitsuko has let go of your arm and fallen behind several feet back, walking a few paces slower than you. She looks up at you, mouth agape as if to say something.
<<talk "player">>Aren't you coming?<</talk>>\
You ask, eyebrow raised. She takes a few strides before standing beside you again.
Her eyes meet yours.
<<talk "mitsuko">>Listen, <<print $mitsuko.callsPlayer>>, there's something I need to tell you.<</talk>>\
She hesitates for a second, but continues.
<<talk "mitsuko">>It's important.<</talk>>\
Her expression becomes distraught as she speaks. Tears form at the corner of her eyes, you reach out to wipe them away when suddenly her head pivots to look back, her body following a second after. Mitsuko's entire body tenses up.
You're about to ask what's wrong when you hear the crackling of sticks and rustling of fallen leaves. You scan the surrounding, looking for the source of the noise.
Mitsuko and you stand there for several minutes, listening for whatever's out there. Letting out a sigh you look to your companion.
<<talk "mitsuko">>It's most likely just some animal, maybe a rabbit.<</talk>>\
You can't help but chuckle at Mitsuko's observation, an image of a killer rabbit coming to mind.
<<talk "player">>I'm pretty sure they are more scared of us than we are of them.<</talk>>\
Mitsuko refuses to stand down, eyes closing as if using her ears to listen instead.
The raven-haired woman stands unmoving, ears perking up at the slightest sound. You grow tired of waiting and as you're about to say something but Mitsuko cuts you off.
<<talk "mitsuko">>It's gone, let's go.<</talk>>\
Her voice is cold as she speaks, hurriedly moving back in the direction of the mansion. You follow closely behind her, heart racing.
<<talk "player">>What was it?<</talk>>\
You ask, but Mitsuko doesn't answer you until you're clear of the forest. Once you reach the mansion she glances back at the woods, giving it a good long stare before speaking.
<<talk "mitsuko">>It was just an animal.<</talk>>\
She responds in a flat tone, breaking out in a giggle a second later. You can't help but feel annoyed before letting out a breath of relief.
<<talk "player">>You nearly gave me a heart attack back there!<</talk>>\
You chuckle as your heart beat settles back into a normal rhythm, mild frustration giving way to a sigh of relief. Mitsuko winks at you, then saunters into the dining room.
<<talk "thought">>Well, that was certainly an adventure and a half, I wonder what it was she wanted to tell me.<</talk>>\
You can't shake the thought of your conversation with her back in the woods.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 33 }>><<set $mitsuko.affection += 2>><<set $mitsuko.fear -= 2>><<set $mitsuko.trust += 1>>You nod.
<<talk "player">>I would love to.<</talk>>\
Her expression softens at your reply.
<<talk "mitsuko">>Thank you, I'll meet you in the backyard momentarily.<</talk>>\
She runs off before you can say anything. With a shrug you make your way to your meeting spot.
Several moments pass before Mitsuko appears.
<<talk "mitsuko">>Sorry to keep you waiting, shall we go?<</talk>>\
Mitsuko gestures in the direction of the forest, you nod then head toward the forest with her.
You enter the woods, Mitsuko beside you as the two of you walk in silence. For a while, your companion is quiet, conflicting emotions running across her face.
<<talk "player">>Is something wrong Mitsuko?<</talk>>\
Your question catches her off guard, taking a moment to compose her self, Mitsuko shakes her head.
<<talk "mitsuko">>No, it's nothing.<</talk>>\
She shakes her head, as if to clear her own thoughts.
<<talk "mitsuko">>Actually, there is something important I need to talk to you about.<</talk>>\
Mitsuko stops, you turn to face her. She opens her mouth to say something when you hear the crackling of sticks and rustling of fallen leaves. You scan the surrounding, looking for the source of the noise. At the same time, Mitsuko's sharp gaze drifts over everything at once.
Mitsuko and you stand there for several minutes, listening for whatever's out there. Letting out a sigh you look to your companion.
<<talk "mitsuko">>Must be some animal, probably a rabbit.<</talk>>\
You laugh at Mitsuko's observation, an image of a killer rabbit coming to mind.
<<talk "player">>We should keep moving, if it is a rabbit, then it'll be more scared of us than we are of it.<</talk>>\
Mitsuko refuses to stand down, eyes closing as if using her ears to listen instead.
The raven-haired woman stands unmoving, ears perking up at the slightest sound. You grow tired of waiting and as you're about to say something but Mitsuko cuts you off.
<<talk "mitsuko">>It's gone, let's go.<</talk>>\
Her voice is cold as she speaks, hurriedly moving back in the direction of the mansion. You follow closely behind her, heart racing.
<<talk "player">>What was it?<</talk>>\
You ask, Mitsuko doesn't answer you until you're clear of the forest. Once you reach the mansion she glances back at the woods, giving it a good long stare before speaking.
<<talk "mitsuko">>It was just an animal.<</talk>>\
She responds in a flat tone, breaking out in a giggle a second later. You can't help but feel annoyed before letting out a breath of relief.
<<talk "player">>You nearly gave me a heart attack back there!<</talk>>\
You can't help but chuckle as your heart beat settles back into a normal rhythm, your mild frustration giving way to a sigh of relief. Mitsuko smiles, then walks into the dining room.
<<talk "thought">>I wonder what it was she wanted to tell me.<</talk>>\
You can't shake the thought of your conversation with her back in the woods.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 2 }>><<set $mitsuko.affection += 2>><<set $mitsuko.fear -= 2>><<set $mitsuko.trust += 1>>\You accept her offer, hearing your response, Mitsuko sighs.
<<talk "mitsuko">>Thank you, I will meet you in the backyard momentarily<</talk>>\
Relieved, Mitsuko walks off. With nothing else to do at the moment, you make your way to the backyard.
Several moments pass before Mitsuko appears.
<<talk "mitsuko">>Sorry to keep you waiting, shall we go?<</talk>>\
Mitsuko gestures in the direction of the forest, you nod then head toward the forest with her.
As you reach the forest, the two of you enter it. Mitsuko beside you, walking in silence. For a while, your companion is quiet, until she speaks up.
<<talk "mitsuko">>Look, there's something I need to tell you.<</talk>>\
She hesitates for a moment before continuing.
<<talk "mitsuko">>It's important.<</talk>>\
Mitsuko goes quiet, unable to say what's on her mind. She opens her mouth as if to say something when you hear the crackling of sticks and rustling of fallen leaves. You scan the surrounding, looking for the source of the noise. At the same time, Mitsuko's sharp gaze drifts over everything at once.
You stand there for several minutes, listening for whatever's out there. Letting out a sigh, you look to your companion.
<<talk "mitsuko">>Probably a small animal, like a rabbit.<</talk>>\
You laugh at Mitsuko's observation, an image of a killer rabbit coming to mind.
<<talk "player">>Well, if it's some rabbit, it probably won't come near us.<</talk>>\
Mitsuko refuses to stand down, eyes closing as if using her ears to listen instead.
The raven-haired woman stands unmoving, ears perking up at the slightest sound. You grow tired of waiting and as you're about to say something but Mitsuko cuts you off.
<<talk "mitsuko">>It's gone, let's go.<</talk>>\
Her voice is cold as she speaks, hurriedly moving back in the direction of the mansion. You follow closely behind her, heart racing.
<<talk "player">>What was it?<</talk>>\
You ask, but Mitsuko doesn't answer you until you're clear of the forest. Once you reach the mansion she glances back at the woods, giving it a good long stare before speaking.
<<talk "mitsuko">>Just an animal.<</talk>>\
She responds in a flat tone, you can't help but feel annoyed before letting out a breath of relief.
<<talk "player">>You nearly gave me a heart attack back there!<</talk>>\
Your heart beat settles back into a normal rhythm, Mitsuko smiles, then walks into the dining room.
<<talk "thought">>I wonder what it was she wanted to tell me.<</talk>>\
You can't shake the thought of your conversation with her back in the woods.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 2 }>><<set $mitsuko.affection += 2>><<set $mitsuko.fear -= 2>><<set $mitsuko.trust += 1>>\You shake your head.
<<talk "player">>Not at the moment, sorry.<</talk>>\
She looks disappointed for a moment before nodding.
<<talk "mitsuko">>Very well, my apologies for bothering you.<</talk>>\
Mitsuko bows, turning around and walking away.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 2 }>><<set $mitsuko.affection -= 1>><<set $mitsuko.fear += 1>><<set $mitsuko.trust -= 1>>\<<talk "player">>Not at the moment, sorry.<</talk>>\
Shaking your head, you decline her offer. Sighing, Mitsuko nods.
<<talk "mitsuko">>Very well, I apologize for bothering you.<</talk>>\
She walks off, with a shrug you continue on your way.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 2 }>><<set $mitsuko.affection -= 1>><<set $mitsuko.fear += 1>><<set $mitsuko.trust -= 1>>\<<talk "player">>I'm busy at the moment, maybe another time.<</talk>>\
Having declined her offer, Mitsuko almost looks relieved.
<<talk "mitsuko">>Of course, I apologize for bothering you <<print $mitsuko.callsPlayer>>.<</talk>>\
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 2 }>><<set $mitsuko.affection -= 1>><<set $mitsuko.fear += 1>><<set $mitsuko.trust -= 1>>\You're minding your own business when you notice Mitsuko, keeping herself busy with cleaning.
<<talk "thought">>She's busy working, perhaps I should mess with her a bit?<</talk>>\
[[Tease Mitsuko.|Submitted Mitsuko Scene 27a]]
[[Compliment her.|Submitted Mitsuko Scene 27b]]
[[Insult her.|Submitted Mitsuko Scene 27c]]
[[Leave Mitsuko alone.|Submitted Mitsuko Scene 27d]]
Submitted By Irish Major Tom
<<addtime { minute : 1 }>><<talk "thought">>Might as well //play// around with her a bit.<</talk>>\
You quietly approach Mitsuko from behind.
<<if $mitsuko.affection gte 800 and $mitsuko.trust gte 700>>\
<<talk "mitsuko">>Did you need something, <<print $mitsuko.callsPlayer>>-sama?<</talk>>\
She asks, acknowledging your presence without looking.
<<talk "thought">>Well, so much for messing with her. . .<</talk>>\
<<talk "player">>Not really, just thought I would see how you're doing.<</talk>>\
An affectionate smile crosses her lips and the mature woman turns to look at you.
<<talk "mitsuko">>Your concern is appreciated, thank you, <<print $mitsuko.callsPlayer>>-sama.<</talk>>\
You chat with your servant for a bit longer before excusing yourself, and as you're walking away, Mitsuko presses her lips to yours.
After a few minutes of passionately making out, she gently breaks the kiss, stepping back. With a polite bow, Mitsuko returns to cleaning.
<<elseif $mitsuko.affection gte 600 and $mitsuko.trust gte 500>>\
<<talk "mitsuko">>Is there something you need, <<print $mitsuko.callsPlayer>>-san?<</talk>>\
The mature woman suddenly speaks without looking at you, already aware of your presence.
<<talk "thought">>Well, there goes that plan. . .<</talk>>\
<<talk "player">>No, I was just wandering by and thought I'd stop and see how you're doing.<</talk>>\
You explain, a soft smile spreads across her lips and she looks at you.
<<talk "mitsuko">>I appreciate your concern, <<print $mitsuko.callsPlayer>>-san. Thank you.<</talk>>\
For the next few minutes, you chat with Mitsuko until deciding to excuse yourself and leave.
<<elseif $mitsuko.affection gte 400 and $mitsuko.trust gte 300>>\
<<talk "mitsuko">>Can I help you with something, <<print $mitsuko.callsPlayer>>?<</talk>>\
Mitsuko calls out to you without looking up, already quite aware of your presence.
<<talk "player">>I just wanted to see how you were doing.<</talk>>\
You explain, the mature woman briefly looks up, an eyebrow raised.
<<talk "mitsuko">>I am fine, I appreciate the concern, <<print $mitsuko.callsPlayer>>.<</talk>>\
For the next few minutes, you chat with Mitsuko until she excuses herself to continue her work.
<<elseif $mitsuko.affection gte 200 and $mitsuko.trust gte 100>>\
<<talk "mitsuko">>Yes? May I help you?<</talk>>\
She address you without looking, her expression neutral and voice professional-like.
<<talk "player">>No, I was just wanted to see how you're doing.<</talk>>\
You casually reply, not wanting to make her feel uncomfortable.
She keeps working for a moment then stops in place.
<<talk "mitsuko">>I am fine.<</talk>>\
The mature woman resumes cleaning, an awkward silence filling the air. With nothing else to say, you walk away.
<<else>>\
As you approach, a brief glance from Mitsuko stops you dead in your tracks, her ice cold glare practically staring into your soul.
<<talk "thought">>On second thought, approaching her right now might be a bad idea. . .<</talk>>\
<<talk "player">>Uh, hey Mitsuko. Just stopping by to see how you're doing.<</talk>>\
Mitsuko's expression does not change; her eyes simply continue to bore into yours like twin drills boring into stone.
The silence stretches for an eternity until finally she looks away, almost dropping the bucket of soapy water she was holding.
<<talk "mitsuko">>Ah. Hello.<</talk>>\
She replies flatly.
<<talk "mitsuko">>I am doing just fine.<</talk>>\
Her words are laced with venom and bitterness. You let out a sigh and continue walking.
<</if>>\
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 5 }>>
<<set $mitsuko.affection += 1>><<set $mitsuko.trust += 1>><<set $mitsuko.fear -= 1>>\<<if $mitsuko.affection gte 700 and $mitsuko.trust gte 600>>\
<<talk "player">>You're looking as beautiful as ever, Mitsuko. And keep up the good work.<</talk>>\
A subtle blush colors her cheeks upon hearing your sudden compliment.
<<talk "mitsuko">>Ara~ Thank you, <<print $mitsuko.callsPlayer>>-sama. Your kind words always brighten my day.<</talk>>\
She responds with a soft smile.
You let her go back to work in silence after chatting for a few minutes longer, excusing yourself.
<<elseif $mitsuko.affection gte 500 and $mitsuko.trust gte 400>>\
<<talk "player">>Looking good, Mitsuko. Keep up the good work.<</talk>>\
<<talk "mitsuko">>Thank you, <<print $mitsuko.callsPlayer>>-san. For the kind words, they mean much to me.<</talk>>\
She smiles warmly, still working with the mop in hand.
You chat with her for a bit longer before excusing yourself.
<<elseif $mitsuko.affection gte 300 and $mitsuko.trust gte 200>>\
<<talk "player">>You're doing a good job, keep it up, Mitsuko.<</talk>>\
Mitsuko looks to you, her expression neutral.
<<talk "mitsuko">>Thank you, <<print $mitsuko.callsPlayer>>.<</talk>>\
The mature woman responds and continues working, while you silently watch her for a few minutes longer until walking away.
<<else>>\
<<talk "player">>Good job, Mitsuko. Keep it up.<</talk>>\
The older woman ignores you, focusing on her work instead.
<<talk "player">>You look beautiful, that outfit certainly fits you.<</talk>>\
You continue complimenting her, but your attempts merely earn you a brief ice-cold glare that sends a shiver running through your spine.
After a few minutes of awkward silence, you let out a sigh and continue walking.
<</if>>\
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 5 }>>\
<<set $mitsuko.affection += 2>><<set $mitsuko.trust += 2>><<set $mitsuko.fear -= 2>>\<<if $mitsuko.affection gte 700 and $mitsuko.trust gte 600>>\
<<talk "player">>What are you doing?! You missed a spot, and your cleaning is pathetic, a dog could clean better than you!<</talk>>\
You scold her sharply, adding in insulting remarks.
Mitsuko's expression falters, her eyes widening in shock at hearing your disrespectful words but she quickly recovers and deeply bows.
<<talk "mitsuko">>I am terribly sorry, <<print $mitsuko.callsPlayer>>-sama. I will do my best to ensure that no such mistakes occur again.<</talk>>\
She responds respectfully with lowered head.
<<talk "player">>Fine. Clean it up like a proper maid should.<</talk>>\
Mitsuko instantly springs into action. With renewed vigor, she starts wiping over every inch of floor, including any grime and dust left behind from her previous cleaning attempts.
Satisfied, you walk away, leaving her to work.
<<elseif $mitsuko.affection gte 500 and $mitsuko.trust gte 400>>\
<<talk "player">>Your cleaning is terrible, you're pathetic, Mitsuko. You missed several spots, go back and clean them up.<</talk>>\
Mitsuko bows her head in shame, her soft expression melting away into a look of surprise.
<<talk "mitsuko">>Gomen nasai, <<print $mitsuko.callsPlayer>>-san. I will double my efforts to ensure this area is cleaned to your standards.<</talk>>\
<<talk "player">>That's better. Go ahead now.<</talk>>\
She hurries off to fulfill his orders with vigor, you watch for a few minutes until you're satisfied, and walk away.
<<elseif $mitsuko.affection gte 300 and $mitsuko.trust gte 200>>\
<<talk "player">>This is pathetic, Mitsuko. You're terrible at cleaning, you missed several spots!<</talk>>\
She bows, her neutral expression not changing.
<<talk "mitsuko">>My apologies, <<print $mitsuko.callsPlayer>>.<</talk>>\
Her voice is monotone yet professional.
<<talk "mitsuko">>I will redo it once more.<</talk>>\
<<talk "player">>Good. Get to it.<</talk>>\
The older woman quickly returns to her work, cleaning over the areas you pointed out.
You watch her work for a bit longer, until you're satisfied, before walking away.
<<else>>\
<<talk "player">>How are you this bad at cleaning?! You're pathetic, Mitsuko. Redo the entire area!<</talk>>\
You command, scolding the older woman for her less-than-stellar cleaning.
Mitsuko looks to you with cold, hate-filled eyes for a moment; her lips twitch downward slightly in annoyance. Her cheeks darken red, but her face quickly returns to normal color after a few moments and she resumes cleaning.
After a few minutes of watching her, you're satisfied enough with Mitsuko's work, you turn around and walk away.
<</if>>\
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 5 }>>\
<<set $mitsuko.affection -= 2>><<set $mitsuko.trust -= 2>>\<<talk "thought">>On second thought, I should leave her alone.<</talk>>\
You watch her work for a while, observing her efforts at cleaning before eventually walking away.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 5 }>>\Entering through the doors into the main hall, you step into the large room and spot Mitsuko a few feet from you, cleaning.
<<if $mitsuko.affection gte 700 and $mitsuko.trust gte 600>>\
She looks up, an affectionate smile on her lips.
<<talk "mitsuko">>Ara ara, welcome home, <<print $mitsuko.callsPlayer>>.<</talk>>\
She greets you.
<<talk "mitsuko">>What would you like first? Dinner? A bath? Or. . . Perhaps. Me~?<</talk>>\
The older woman sways her hips teasingly, biting her lower lip and pronouncing each syllable with coquettish pauses.
[[Respond playfully.|Submitted Mitsuko Scene 28a]]
[[Tell her to get back to work.|Submitted Mitsuko Scene 28b]]
[[Ignore her.|Submitted Mitsuko Scene 28c]]
<<elseif $mitsuko.affection gte 500 and $mitsuko.trust gte 400>>\
She looks up, the corner of her lips curling into a friendly smile upon seeing you. Her eyes flicker over you in an almost idle manner for just a moment, then her face takes on that serious look that she tends to wear when working.
<<talk "mitsuko">>Welcome home, <<print $mitsuko.callsPlayer>>-san. Would you like something to eat, or perhaps a bath?<</talk>>\
Mitsuko offers upon greeting you with a polite bow.
[[Respond playfully.|Submitted Mitsuko Scene 28d]]
[[Tell her to get back to work.|Submitted Mitsuko Scene 28e]]
[[Ignore her.|Submitted Mitsuko Scene 28f]]
<<elseif $mitsuko.affection gte 300 and $mitsuko.affection gte 200>>\
She looks up, her expression neutral upon noticing you.
<<talk "mitsuko">>Welcome home, <<print $mitsuko.callsPlayer>>.<</talk>>\
Mitsuko greets you, politely bowing before returning to her work.
[[Return the gesture.|Submitted Mitsuko Scene 28g]]
[[Tell her to focus on her work.|Submitted Mitsuko Scene 28h]]
[[Ignore her.|Submitted Mitsuko Scene 28i]]
<<else>>\
She briefly looks up, her hate-filled gaze meeting yours for a moment. A chill runs down your spine at the cold look the Far Eastern woman gives you before returning to her work.
[[Greet her.|Submitted Mitsuko Scene 28j]]
[[Tell her off.|Submitted Mitsuko Scene 28k]]
[[Ignore her.|Submitted Mitsuko Scene 28l]]
<</if>>\
Submitted By Irish Major Tom
<<addtime { minute : 1 }>><<talk "player">>Why not all three? I'll shower with you first, have dinner, then take you as my dessert.<</talk>>\
You playfully reply, earning a soft laugh from the Far Eastern woman.
<<talk "mitsuko">>Mmm. Quite the greedy master, aren't you?<</talk>>\
She says, her eyes flickering to the bulge in your pants.
<<talk "player">>What can I say, I have a voracious appetite. I am especially fond of //exotic// dishes.<</talk>>\
Your words earn another giggle.
After a few more minutes of back and forth chatting with Mitsuko, you excuse yourself, letting her get back to work.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 5 }>>\
<<set $mitsuko.affection += 1>><<set $mitsuko.trust += 1>><<set $mitsuko.fear -= 1>>\<<talk "player">>Focus on your work, Mitsuko.<</talk>>\
You sternly tell her. Mitsuko's expression changes from loving to surprise, then slowly turns professional.
<<talk "mitsuko">>Of course, as you wish. <<print $mitsuko.callsPlayer>>-sama.<</talk>>\
She replies with a polite bow, returning to her chores.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 5 }>>\
<<set $mitsuko.affection -= 1>><<set $mitsuko.trust -= 1>>\Brushing off her greeting, you ignore the older woman and continue walking.
Mitsuko's expression falters, her head dipping down slightly.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 1 }>>\
<<set $mitsuko.affection -= 1>><<set $mitsuko.trust -= 1>>\<<talk "player">>Only if you're included.<</talk>>\
You tease her with a light chuckle.
<<talk "player">>And I'd be fine with both.<</talk>>\
<<talk "mitsuko">>Ara, how very bold of you, <<print $mitsuko.callsPlayer>>-san.<</talk>>\
She replies playfully, and the two of you chat for a few minutes longer before you excuse yourself, letting her get back to work.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 5 }>>\
<<set $mitsuko.affection += 1>><<set $mitsuko.trust += 1>><<set $mitsuko.fear -= 1>>\<<talk "player">>I appreciate the offer, but focus on cleaning instead.<</talk>>\
You reply with a nod towards the area she was tending to. The raven-haired woman blinks several times, a faint expression of shock briefly appearing on her face before being replaced by a professional look.
<<talk "mitsuko">>Very well, <<print $mitsuko.callsPlayer>>-san.<</talk>>\
She responds, nodding politely and returning to her work.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 5 }>>\
<<set $mitsuko.affection -= 1>><<set $mitsuko.trust -= 1>>\Brushing off her greeting, you ignore the older woman and continue walking.
Mitsuko's expression falters, her head dipping down slightly.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 1 }>>\
<<set $mitsuko.affection -= 1>><<set $mitsuko.trust -= 1>>\<<talk "player">>Hey Mitsuko, thank you. How are you?<</talk>>\
You reply, greeting her with a friendly smile.
<<talk "mitsuko">>I am fine, thank you.<</talk>>\
She answers, returning to her work after a few minutes of silence. Not wanting to disturb her any further, you continue on your way.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 5 }>>\
<<set $mitsuko.affection += 1>><<set $mitsuko.trust += 1>><<set $mitsuko.fear -= 1>>\<<talk "player">>You missed a spot there and there, focus on your job as a maid, Mitsuko.<</talk>>\
She huffs at being chastised, but her expression quickly changes along with her demeanor, becoming professional-like.
<<talk "mitsuko">>Of course, my apologies.<</talk>>\
The Far Eastern woman bows in apology and continues cleaning.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 5 }>>\
<<set $mitsuko.affection -= 1>><<set $mitsuko.trust -= 1>>\You continue walking past the mature woman, ignoring her. Glancing back briefly, you see her busying herself with cleaning.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 1 }>>\
<<set $mitsuko.affection -= 1>><<set $mitsuko.trust -= 1>>\<<talk "player">>Uh, hey, Mitsuko.<</talk>>\
You call out to her.
<<talk "player">>Can I help?<</talk>>\
Mitsuko keeps working without answering, you attempt to chat with her for a few minutes longer before giving up.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 5 }>>\
<<set $mitsuko.affection += 1>><<set $mitsuko.trust += 1>><<set $mitsuko.fear -= 1>>\<<talk "player">>What? Got a problem? Keep that attitude up and I might just //punish// you.<</talk>>\
You snap at Mitsuko, anger seeping into your calm demeanor.
She continues silently working, much to your chagrin. You glare at her for a moment longer, but eventually continue walking.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 5 }>>\
<<set $mitsuko.affection -= 1>><<set $mitsuko.trust -= 1>>\You continue walking past the mature woman, ignoring her. Glancing back briefly, you see her busying herself with cleaning.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 1 }>>\
<<set $mitsuko.affection -= 1>><<set $mitsuko.trust -= 1>>\Walking along, you come upon Mitsuko who looks up upon sensing your presence.
<<if $mitsuko.affection gte 700 and $mitsuko.trust gte 600>>\
<<talk "mitsuko">>Hello, <<print $mitsuko.callsPlayer>>-sama.<</talk>>\
An affectionate smile spreads across her lips as she bows politely in greeting. Her voice sounds gentle yet respectful in the same way she moves her body ever-so-subtly when she bows. She seems eager to please in all respects.
<<elseif $mitsuko.affection gte 500 and $mitsuko.trust gte 400>>\
<<talk "mitsuko">>Hello, <<print $mitsuko.callsPlayer>>-san.<</talk>>\
A friendly smile spreads across her lips as she bows politely in greeting, her voice sounds gentle and respectful.
<<elseif $mitsuko.affection gte 300 and $mitsuko.trust gte 200>>\
<<talk "mitsuko">>Hello, <<print $mitsuko.callsPlayer>>-san.<</talk>>\
The mature woman wears a neutral expression while greeting you, she politely bows in respect.
<<else>>\
Mitsuko merely glares at you with ice cold eyes, unflinching in her hatred of you.
<</if>>\
[[Greet her.|Submitted Mitsuko Scene 29a]]
[[Ignore her.|Submitted Mitsuko Scene 29b]]
Submitted By Irish Major Tom
<<addtime { minute : 1 }>><<if $mitsuko.affection gte 300 and $mitsuko.trust gte 200>>\
You respond in kind and spend the next few minutes chatting with Mitsuko until eventually, you excuse yourself.
<<else>>\
You attempt to greet her, but quickly give up and excuse yourself.
<</if>>\
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 5 }>>\
<<set $mitsuko.affection += 1>><<set $mitsuko.trust += 1>><<set $mitsuko.fear -= 1>>\You continue walking, ignoring her.
<<if $mitsuko.affection gte 500 and $mitsuko.trust gte 400>>\
Behind you, Mitsuko blinks several times and lets out a disappointed sigh.
<<elseif $mitsuko.affection gte 350 and $mitsuko.trust gte 250>>\
Behind you, Mitsuko blinks several times in confusion but shrugs.
<<else>>\
Behind you, Mitsuko can be heard whispering, //good riddance,// as you walk away.
<</if>>\
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 5 }>><<set $mitsuko.affection -= 1>><<set $mitsuko.trust -= 1>>\You come upon Mitsuko looking out through a window with distant look on her face, gazing at something off in the distance that you can't see clearly enough to discern what it might be.
[[See if Mitsuko's okay.|Submitted Mitsuko Scene 30a]]
[[Leave her alone.|Submitted Mitsuko Scene 30b]]
Submitted By Irish Major Tom
<<addtime { minute : 1 }>><<if $mitsuko.affection gte 700 and $mitsuko.trust gte 600>>\
A gentle, affectionate smile spreads across her lips when she notices you stepping beside her.
<<talk "mitsuko">>Hello, <<print $mitsuko.callsPlayer>>-sama.<</talk>>\
She greets you happily.
<<talk "player">>Hey, Mitsuko.<</talk>>\
You return the warm welcome by placing an arm around the woman's shoulder.
<<talk "player">>I noticed you're staring out the window pretty intently, something on your mind?<</talk>>\
<<talk "mitsuko">>Ara~? Well. . . I was just enjoying the sunset here.<</talk>>\
The mature woman answers without looking away from the landscape.
<<talk "mitsuko">>The view from this place is simply breathtaking. There is such peacefulness in the quietude, and serenity in the vastness beyond the horizon; an awe-inspiring beauty I could never hope to capture or recreate within my own mind. It is truly magnificent.<</talk>>\
Mitsuko's eyes linger upon the sky, and though her words sound wise, you can feel a hollowness to them. A hint of sadness lurks beneath her gaze, perhaps even grief, but it only lasts for a moment before it is gone; replaced by her usual gentle expression.
She gently releases herself from your embrace and bows before excusing herself.
<<elseif $mitsuko.affection gte 500 and $mitsuko.trust gte 400>>\
Her lips spread into a friendly smile when she takes notice of you stepping beside her.
<<talk "mitsuko">>Hello, <<print $mitsuko.callsPlayer>>-san<</talk>>\
She greets you warmly, bowing deeply.
<<talk "mitsuko">>What are you doing here today?<</talk>>\
<<talk "player">>Just walking around.<</talk>>\
You reply, enjoying the view.
<<talk "player">>You?<</talk>>\
<<talk "mitsuko">>Mm. Same thing.<</talk>>\
She answers, turning her attention back to the landscape outside.
<<talk "player">>You're staring out the window pretty intently, something on your mind?<</talk>>\
You ask, curious about what's been eating at the older woman's mind.
Mitsuko smiles.
<<talk "mitsuko">>Just thinking of //things.// Nothing important though. I'm glad you came by.<</talk>>\
For the next hour, you simply stand there with Mitsuko, enjoying the view before eventually excusing yourself.
<<elseif $mitsuko.affection gte 300 and $mitsuko.trust gte 200>>\
She looks to you and nods her head in greeting.
<<talk "mitsuko">>Hello, <<print $mitsuko.callsPlayer>>.<</talk>>\
She replies, her tone and expression neutral.
<<talk "player">>Hey Mitsuko, something on your mind?<</talk>>\
You ask curiously, eyeing her with interest.
A moment of silence passes before she answers.
<<talk "mitsuko">>No, just. . . Enjoying the view, that is all.<</talk>>\
Despite the response seeming like an evasive answer, you nod with understanding. You continue standing with her for a while longer before excusing yourself.
<<else>>\
Stepping beside her earns you a cold glare and an annoyed grunt from the woman.
<<talk "player">>What's wrong?<</talk>>\
<<talk "mitsuko">>Nothing.<</talk>>\
Mitsuko huffs but continues to stare outside without much interest.
After a few minutes of awkward silence, you quietly walk away.
<</if>>\
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 5 }>>\
<<set $mitsuko.affection += 1>><<set $mitsuko.trust += 1>><<set $mitsuko.fear -= 1>>\<<talk "thought">>I shouldn't bother her, she appears to be lost in thought. . .<</talk>>\
Not wanting to disturb Mitsuko's moment of peace, you quietly keep walking.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 1 }>>\With your attention elsewhere, you're caught off guard when you bump into Mitsuko. The sudden collision between your head and her huge breasts causes you to stumble back.
<<if $mitsuko.affection gte 700 and $mitsuko.trust gte 600>>\
She apologetically bows.
<<talk "mitsuko">>Ah, <<print $mitsuko.callsPlayer>>-sama, are you okay??<</talk>>\
She offers in concern with her hands placed against her chest.
<<talk "mitsuko">>Are you well?<</talk>>\
The mature woman adds with worry, looking at you with an expression full of sympathy and caring for your well-being.
<<elseif $mitsuko.affection gte 500 and $mitsuko.trust gte 400>>\
She bows to you, apologizing.
<<talk "mitsuko">>I am sorry, <<print $mitsuko.callsPlayer>>-san. Are you okay?<</talk>>\
She inquires worriedly, her eyes downcast.
<<elseif $mitsuko.affection gte 300 and $mitsuko.trust gte 200>>\
She bows in apology.
<<talk "mitsuko">>I am terribly sorry, <<print $mitsuko.callsPlayer>>. Are you okay?<</talk>>\
She speaks in a neutral tone with a hint of concern in her voice.
<<else>>\
The mature woman glares at you for a moment and scoffs, she then continues walking.
<<talk "thought">>Bah. I'll punish her later. . .<</talk>>\
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 5 }>>\
<<set $mitsuko.affection += 1>><<set $mitsuko.trust += 1>><<set $mitsuko.fear -= 1>>\
<</if>><<if $mitsuko.affection gte 300 and $mitsuko.trust gte 200>>\
[[Forgive her.|Submitted Mitsuko Scene 31a]]
[[Scold her.|Submitted Mitsuko Scene 31b]]
[[Punish her.|Submitted Mitsuko Scene 31c]]
Submitted By Irish Major Tom
<<addtime { minute : 1 }>><</if>>\<<if $mitsuko.affection gte 700>>\
<<talk "player">>I'm fine, Mitsuko. Thank you for the concern.<</talk>>\
You smile at the older woman, her eyes seem relieved by your words.
<<talk "mitsuko">>Very good.<</talk>>\
She returns your smile warmly and bows again, the two of you part ways after sharing a few more words.
<<elseif $mitsuko.affection gte 500>>\
<<talk "player">>It's fine, no worries.<</talk>>\
You try to brush past her but the older woman steps in front of you, blocking your path.
<<talk "mitsuko">>Please forgive me for my clumsiness.<</talk>>\
She states in an unusually formal tone, bowing low again.
<<talk "mitsuko">>My deepest apologies.<</talk>>\
You wave the apology away.
<<talk "player">>Don't worry about it, Mitsuko. No harm done, I'm fine.<</talk>>\
Hearing your assuring words, Mitsuko relaxes. The two of you share a few words together before parting ways.
<<else>>\
<<talk "player">>Yeah, I'm fine.<</talk>>\
Mitsuko continues bowing for several seconds.
<<talk "mitsuko">>Please forgive my clumsiness.<</talk>>\
<<talk "player">>No, no problem, don't worry about it.<</talk>>\
<</if>>\
Once you've reassured her, the mature woman bows one last time and walks away.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 5 }>>\
<<set $mitsuko.affection += 1>><<set $mitsuko.trust += 1>><<set $mitsuko.fear -= 1>>\<<talk "player">>I'm fine, but you need to watch where you're going next time. I could've been hurt.<</talk>>\
<<if $mitsuko.affection gte 700 and $mitsuko.trust gte 600>>\
Mitsuko's eyes widen in surprise for a moment, and she bows.
<<talk "mitsuko">>Of course, <<print $mitsuko.callsPlayer>>-sama. I shall do my utmost to be careful next time.<</talk>>\
<<elseif $mitsuko.affection gte 500 and $mitsuko.trust gte 400>>\
Mitsuko blinks several times, surprised at the tone of your voice, but she bows in response.
<<talk "mitsuko">>Of course, <<print $mitsuko.callsPlayer>>-san. I shall do my best to ensure it doesn't happen again.<</talk>>\
<<else>>\
Mitsuko nods, bowing her head.
<<talk "mitsuko">>Of course, <<print $mitsuko.callsPlayer>>.<</talk>>\
<</if>>\
You continue scolding her for a few minutes longer, only walking away after you're satisfied she understands.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 5 }>>\
<<set $mitsuko.affection -= 1>><<set $mitsuko.trust -= 1>>\<<talk "player">>I'm fine, but you could have hurt me. This calls for some //punishment.// Face the wall and plant your hands against it, and stick your ass out.<</talk>>\
You instruct, your voice stern and demanding.
<<if $mitsuko.affection gte 700 and $mitsuko.trust gte 600>>\
Mitsuko obeys without hesitation; standing up tall she turns around slowly so she's facing the wall, the mature woman presses her palms flat against it, then leans forward slightly, sticking her ass outwards.
<<elseif $mitsuko.affection gte 500 and $mitsuko.trust gte 400>>\
Mitsuko looks to you with a surprised expression, and confusion in her eyes but it only takes the mature woman a moment to realize your intentions.
She turns around slowly, facing the wall before pressing her palms flat against it before leaning forward so that her round ass sticks out.
<<elseif $mitsuko.affection gte 300 and $mitsuko.trust gte 200>>\
Mitsuko stares at you, confused by your order. Her eyes widen in shock upon the realization of your intentions, she hesitantly obeys.
Facing the wall, she presses her palms flat against it and leans forward, sticking her round ass out.
<<else>>\
Mitsuko glares at you, her eyes filled with hate and anger, yet after a brief moment, she grits her teeth and obeys.
Facing the wall, she presses her palms flat against it and leans forward, sticking her round ass out.
<</if>>\
Taking a moment, you admire her lovely posterior, enjoying the sight of her round butt cheeks framed by her tight, black lace panties that hug her crotch tightly. Sighing to yourself, you raise your hand and bring it down onto her pale skin, striking the Far Eastern woman's butt cheek.
<<if $mitsuko.affection gte 700>>\
<<talk "mitsuko">>Ooh! <<print $mitsuko.callsPlayer>>-sama!<</talk>>\
Mitsuko gasps loudly, her ass jiggling in with each smack, the sound of skin hitting skin echoes off the walls.
She pants, rocking her hips back and forth ever so slightly, pushing herself into your palm with each thrust of her bum. You smirk at how shamelessly horny this maid can get over simple spankings and punishments.
<<elseif $mitsuko.affection gte 500>>\
<<talk "mitsuko">>Aah! Oh!<</talk>>\
She cries out in surprise, yet her body trembles and liquid sprays out from her pussy.
<<elseif $mitsuko.affection gte 300>>\
<<talk "mitsuko">>Ow!<</talk>>\
She gasps, looking over her shoulder at you with shock in her eyes. Yet despite her expression, female juices drip down from her glistening slit.
<<else>>\
Mitsuko's body shivers, she looks over her shoulder at you, her expression still filled with hatred for you. Yet despite her expression, the mature woman's female liquid leaks out from her glistening slit.
<</if>>\
You decide to strike a few more times, and you hit her other ass cheek, hearing the satisfying crackle of flesh. Mitsuko shudders, wincing in pain and pleasure every time you slap her ass, her thighs quiver and shake from the force behind your blows.
Every few spankings eliciting another orgasmic cry from the mature woman's mouth, until finally, after several moments, she seems to run out of steam, leaving only heavy panting.
Her large breasts heave; she must be struggling to catch her breath, sweat running down along her neckline.
<<if $mitsuko.affection gte 700>>\
<<talk "mitsuko">>Ah. . . <<print $mitsuko.callsPlayer>>-sama. . . Ahhh. . .<</talk>>\
<<elseif $mitsuko.affection gte 500>>\
<<talk "mitsuko">>Ah. . . <<print $mitsuko.callsPlayer>>-san. . . Ahhh. . .<</talk>>\
<<elseif $mitsuko.affection gte 300>>\
<<talk "mitsuko">>Ah. . . <<print $mitsuko.callsPlayer>>. . . Ahhh. . .<</talk>>\
<<else>>\
<<talk "mitsuko">>Guh. . . Haah, hah. . .<</talk>>\
<</if>>\
You consider taking her needy pussy here and now, but decide against it, satisfied with the current punishment you've doled out.
<<talk "player">>That should be enough, get yourself cleaned up.<</talk>>\
The Far Eastern woman slumps down to her knees as you walk away.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 10 }>>\
<<set $mitsuko.affection -= 1>><<set $mitsuko.trust -= 1>>\Walking into the kitchen, you look around to see Mitsuko busily cooking while humming to herself.
Her hips occasionally sway side to side to the rhythm of whatever tune she's listening to in her mind; making your own heart skip a beat with every movement.
[[Tease her.|Submitted Mitsuko Scene 32a]]
[[Watch her cook.|Submitted Mitsuko Scene 32b]]
[[Leave her alone.|Submitted Mitsuko Scene 32c]]
Submitted By Irish Major Tom
<<addtime { minute : 1 }>>You quietly step behind her, ready to surprise the distracted servant.
<<if $mitsuko.affection gte 700 and $mitsuko.trust gte 600>>\
Despite her usual keen sense of hearing, she continues cooking. You wrap your arms around her waist and hug the Far Eastern woman from behind.
<<talk "mitsuko">>Mm. Hello, <<print $mitsuko.callsPlayer>>-sama~<</talk>>\
She murmurs softly into your ear while nuzzling her cheek against yours.
<<talk "player">>Hey, Mitsuko. Making something delicious?<</talk>>\
You ask, teasingly leaning back to give her a kiss on the neck.
<<talk "mitsuko">>Yes. I am making some anpan and melonpan.<</talk>>\
Mitsuko suddenly holds up a small round bun for you to try.
<<talk "mitsuko">>I hope they are delicious enough for you.<</talk>>\
The soft tender treat smells heavenly in addition to being delicately sweet in taste and fluffy in texture.
After taking one bite of the warm pastry filled with red bean paste, you immediately become hungry for more.
<<talk "mitsuko">>Is it good?<</talk>>\
<<talk "player">>Are you kidding me? It tastes amazing, as usual.<</talk>>\
Mitsuko looks at you with sparkling eyes after watching you take your first bite, causing her own lips spread into a smile.
<<talk "mitsuko">>Flatterer.<</talk>>\
She giggles and pecks you lightly on the cheek, then returns her attention back to the food.
You spend a little while longer simply hugging Mitsuko and enjoying her warmth before letting go and stepping away.
<<elseif $mitsuko.affection gte 500 and $mitsuko.trust gte 400>>\
<<talk "mitsuko">>Hello, <<print $mitsuko.callsPlayer>>-san.<</talk>>\
She greets you without looking, a gentle smile playing across her lips.
<<talk "player">>Hey, Mitsuko. Making something delicious?<</talk>>\
Wrapping your arms around her waist and hugging the mature woman from behind, you ask.
<<talk "mitsuko">>Mm. Currently I am making some anpan and melonpan.<</talk>>\
Your hands gently stroke down the curves of the older woman's back, giving light strokes along them from top to bottom.
Mitsuko shivers from the sudden caress, but soon softens into accepting it nonetheless.
Her body subconsciously presses against yours in response to your touch.
<<talk "mitsuko">>Would you like to taste some?<</talk>>\
She offers.
<<talk "player">>Sure, I'd love to.<</talk>>\
The mature woman picks up one of the sweet buns and hands it to you to sample.
Biting into the soft bun gives way to the warm sensation of its filling sliding inside your mouth; sweet, yet not overly sugary, it tastes just how it looks - very much like fresh-baked bread with fillings that has you wanting more each time you take a bite.
<<talk "mitsuko">>Is it to your satisfaction, $print $mitsuko.callsPlayer-san?<</talk>>\
<<talk "player">>It is. It tastes amazing, as usual.<</talk>>\
Upon hearing your compliment, Mitsuko lets out a quiet sigh and continues cooking. You stay with her for a bit longer before separating and excusing yourself.
<<elseif $mitsuko.affection gte 300 and $mitsuko.trust gte 200>>\
<<talk "mitsuko">>Is there something you need me for master-san?<</talk>>\
She turns slightly with a quizzical expression that immediately gives way to a more neutral look upon you stepping behind her.
<<talk "player">>No, I just wanted to see what you were up to.<</talk>>\
The mature woman tenses up upon feeling you wrap your arms around her waist, but eventually relaxes.
<<talk "mitsuko">>Very well. I am merely making some anpan and melonpan.<</talk>>\
Mitsuko explains, her hands expertly working away on some dough.
<<talk "player">>Oh? Mind if I try some?<</talk>>\
<<talk "mitsuko">>Not at all. Here.<</talk>>\
She picks up a freshly baked bun and hands it to you. Taking the treat, you bite into it right away; the fluffy texture of the bread gives way to a sweet tasting red bean paste filling with hints of cinnamon throughout it.
<<talk "mitsuko">>Is it to your satisfaction, <<print $mitsuko.callsPlayer>>?<</talk>>\
<<talk "player">>Yeah, it tastes really good.<</talk>>\
<<talk "mitsuko">>I am glad <<print $mitsuko.callsPlayer>> likes them so much.<</talk>>\
Mitsuko politely bows before returning her attention to cooking once more.
You stay with Mitsuko a little while longer, enjoying holding her until eventually, you excuse yourself and step away.
<<else>>\
As you approach, the Far Eastern woman shoots you an ice cold glare, one filled with hatred, that stops you in your tracks.
<<talk "thought">>On second thought, maybe I shouldn't bother her right now. . .<</talk>>\
Sighing to yourself, you roll your eyes and walk away.
<</if>>\
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 5 }>>\
<<set $mitsuko.affection += 1>><<set $mitsuko.trust += 1>><<set $mitsuko.fear -= 1>>\You quietly watch Mitsuko cook, not wanting to disturb her. Eventually however she looks up from her task at hand and notices your presence behind her.
<<if $mitsuko.affection gte 700 and $mitsuko.trust gte 600>>\
<<talk "mitsuko">>Hello master-sama~<</talk>>\
She greets you with a gentle and affectionate smile\
<<elseif $mitsuko.affection gte 500 and $mitsuko.trust gte 400>>\
<<talk "mitsuko">>Hello, <<print $mitsuko.callsPlayer>>-san.<</talk>>\
She greets you with a friendly smile\
<<elseif $mitsuko.affection gte 300 and $mitsuko.trust gte 200>>\
<<talk "mitsuko">><<print $mitsuko.callsPlayer>>-san.<</talk>>\
She acknowledges your presence with a curt nod\
<<else>>\
She shoots you a hate filled glare<</if>>, then turns back to her work without pause or noticeably missing a step. She moves so fluidly it feels like you're watching a dance.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 5 }>>\
<<set $mitsuko.affection += 1>><<set $mitsuko.trust += 1>><<set $mitsuko.fear -= 1>>\<<talk "thought">>She looks to be busy with cooking, it would be dangerous to bother her right now. . .<</talk>>\
You quietly watch her for a few minutes before leaving the kitchen.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 5 }>>\Walking into the bathing room, you notice Mitsuko relaxing in the pool, wearing a towel around her body.
The Far Eastern woman's hair is tied up in a bun, and her eyes are closed, as she appears to be enjoying the warm water.
<<if $mitsuko.affection gte 700 and $mitsuko.trust gte 600>>\
She opens her eyes as she hears you entering, and turns her head to look at you with an affectionate and gentle smile.
<<talk "mitsuko">>Hello <<print $mitsuko.callsPlayer>>-sama.<</talk>>\
Mitsuko greets you, her voice full of warmth that makes you feel relaxed around her.
<<talk "player">>Hey Mitsuko, enjoying a relaxing bath?<</talk>>\
<<talk "mitsuko">>Very much, would you like to join me~?<</talk>>\
[[Join her.|Submitted Mitsuko Scene 33a]]
[[Not right now.|$location]]<<elseif $mitsuko.affection gte 500 and $mitsuko.trust gte 400>>\
She opens her eyes as she hears you entering, and turns her head to look at you with a friendly smile.
<<talk "mitsuko">>Hello, master-san.<</talk>>\
Mitsuko greets you.
<<talk "player">>Hey, Mitsuko. Enjoying yourself?<</talk>>\
You ask with an amicable smile of your own.
After a few seconds of silence, she speaks up.
<<talk "mitsuko">>I am. Would you care to join me?<</talk>>\
[[Join her.|Submitted Mitsuko Scene 33a]]
[[Not right now.|$location]]<<elseif $mitsuko.affection gte 300 and $mitsuko.trust gte 200>>\
She opens her eyes as she hears you entering, and turns her head to look at you. Mitsuko nods politely upon your entrance.
<<talk "mitsuko">>Hello, <<print $mitsuko.callsPlayer>>.<</talk>>\
Her voice is professional yet neutral when she greets you.
<<talk "player">>Hey Mitsuko, enjoying yourself?<</talk>>\
You ask.
<<talk "mitsuko">>I am indeed.<</talk>>\
After a few minutes of silence, she speaks up once more.
<<talk "mitsuko">>. . . I do not mind if you join me.<</talk>>\
[[Join her.|Submitted Mitsuko Scene 33a]]
[[Not right now.|$location]]<<else>>\
She opens her eyes upon hearing you enter, you find yourself met with a cold glare that pierces straight through you.
<<talk "player">>Hey, Mitsuko. Enjoying yourself?<</talk>>\
You ask, expecting her to answer. But instead, you receive silence.
<<talk "player">>Okay, good talk. . .<</talk>>\
[[Join her.|Submitted Mitsuko Scene 33b]]
[[Leave.|Submitted Mitsuko Scene 33c]]
<</if>>\
Submitted By Irish Major Tom
<<addtime { minute : 1 }>>Giving it some thought, you nod your head and begin undressing. Once you're naked you enter the pool. It's not deep, but still pleasant enough to sit in comfortably.
You find your gaze wandering to her huge bosom, the towel barely containing them, the blood flows down to your cock which swells quickly beneath the water.
<<if $mitsuko.affection gte 700 and $mitsuko.trust gte 600>>\
Mitsuko looks down to your crotch.
<<talk "mitsuko">>Ara ara~ Master-sama, do you enjoy the sight of my breasts~?<</talk>>\
<<talk "player">>How could I not? You're incredibly beautiful, Mitsuko.<</talk>>\
<<talk "player">>. . . For your age.<</talk>>\
You teasingly add.
For a moment, you can't help but think you've upset her when noticing the unimpressed look she gives you. But a moment passes and Mitsuko giggles at your joke.
<<talk "mitsuko">>I see master-sama is feeling playful today!<</talk>>\
She states with amusement and places her hand over yours
<<elseif $mitsuko.affection gte 500 and $mitsuko.trust gte 400>>\
Mitsuko looks down to your crotch, a faint blush colors her cheeks at the sight of your erection.
<<talk "mitsuko">>Ara ara~ Is that because of me?<</talk>>\
<<talk "player">>Well, I don't see any other beautiful women around here.<</talk>>\
She giggles at your compliment and sighs.
<<elseif $mitsuko.affection gte 300 and $mitsuko.trust gre 200>>\
Mitsuko looks down, noticing your erection; a faint blush colors her cheeks and she quickly averts her gaze.
<<talk "mitsuko">>Ah, my apologies, <<print $mitsuko.callsPlayer>>.<</talk>>\
<<talk "player">>It's fine, you're incredibly beautiful after all, so I can't help it. It's not your fault.<</talk>>\
She gives you a shy smile, though she's clearly uncomfortable.
<<talk "mitsuko">>. . . Thank you very much, <<print $mitsuko.callsPlayer>>.<</talk>>\
<<else>>\
Mitsuko refuses to look in your direction, instead choosing to stare straight ahead at the water. She keeps a look of distaste the entire time.
<</if>>\
You spend some time relaxing in the pool with Mitsuko, enjoying the soothing atmosphere while occasionally chatting with her before eventually getting out.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 60 }>>\
<<set $mitsuko.affection += 3>><<set $mitsuko.trust += 2>><<set $mitsuko.fear -= 2>>\Determined not to let Mitsuko's icy demeanor ruin things, you decide to join her in the bath.
Slowly, you strip off your clothing, doing your best to ignore the piercing gaze that follows your every movement.
Once naked, you enter the pool of water and sit down near thr mature woman, an awkward silence filling the tense air between the two of you.
After a few minutes go by, you attempt to engage her in conversation, trying your best to bridge the gap between you. But despite your best efforts, her responses are curt and dismissive, her hostility remaining unbroken.
Eventually you decide it's best to give up and you shift your focus to simply enjoying the soothing water.
Once enough time has passed you decide to get out, and with a sigh, you stand up and grab a towel, wrapping it around your body as you step out of the pool.
You dry yourself off and get dressed, taking one last look at Mitsuko before leaving.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 60 }>>\
<<set $mitsuko.affection += 2>><<set $mitsuko.trust += 1>><<set $mitsuko.fear -= 1>>\<<talk "player">>Another time, I guess.<</talk>>\
Not wanting to provoke her, you take one last look at the Far Eastern woman before walking out of the bathing room.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 5 }>>While entering the bathing room, you find your attention drawn to one of the alcoves where Mitsuko is currently standing; she is fully naked and washing herself.
<<if $mitsuko.affection gte 700 and $mitsuko.trust gte 600>>\
Mitsuko looks over at you with a gentle smile.
<<talk "mitsuko">>Ara ara~ <<print $mitsuko.callsPlayer>>-sama! Would you care to join me?<</talk>>\
<<talk "mitsuko">>I was just about to relax in the bathing pool.<</talk>>\
She adds, gesturing to the water.
Without another word, she steps toward the bathing pool. One steps brings the water up her calf toward her knee, and the next brings the water up her thigh with barely a ripple in the water. She pauses for just the briefest of moments before sinking deeper into the water where she leans her back against the side of the bathing pool.
[img[images/scenes/MitsukoBath.png]]
<<elseif $mitsuko.affection gte 500 and $mitsuko.trust gte 400>>\
Mitsuko looks over at you with a friendly smile and nods.
<<talk "mitsuko">>Ah, <<print $mitsuko.callsPlayer>>-san. Would you care to join me?<</talk>>\
<<talk "mitsuko">>I was just about to relax in the pool.<</talk>>\
She adds, gesturing to the water.
Without another word, she steps toward the bathing pool. One steps brings the water up her calf toward her knee, and the next brings the water up her thigh with barely a ripple in the water. She pauses for just the briefest of moments before sinking deeper into the water where she leans her back against the side of the bathing pool.
[img[images/scenes/MitsukoBath.png]]
<<elseif $mitsuko.affection gte 300 and $mitsuko.trust gte 200>>\
Mitsuko looks over at you with a neutral expression and nods.
<<talk "mitsuko">>Ah, <<print $mitsuko.callsPlayer>>. I was just about to relax in the pool.<</talk>>\
<<talk "mitsuko">>I do not mind if you joined.<</talk>>\
She quickly adds.
Without another word, she steps toward the bathing pool. One steps brings the water up her calf toward her knee, and the next brings the water up her thigh with barely a ripple in the water. She pauses for just the briefest of moments before sinking deeper into the water where she leans her back against the side of the bathing pool.
[img[images/scenes/MitsukoBath.png]]
<<else>>\
Mitsuko refuses to meet your gaze, instead she ignores you completely and silently steps into the pool of water, a look of disgust in her eyes as she sits down.
[img[images/scenes/MitsukoBath.png]]
[[Join her.|Submitted Mitsuko Scene 34c]]
[[Don't join her.|Submitted Mitsuko Scene 34d]]
<</if>><<if $mitsuko.affection gte 300 and $mitsuko.trust gte 200>>\
[[Join her.|Submitted Mitsuko Scene 34a]]
[[Don't join her.|Submitted Mitsuko Scene 34b]]<</if>>\
Submitted By Irish Major Tom
<<addtime { minute : 1 }>><<talk "player">>You were? Well, I wouldn't mind joining you then.<</talk>>\
You answer and begin undressing to get in the water. Upon removing all your clothing, you join Mitsuko in the shallow pool of water, sitting beside her.
<<if $mitsuko.affection gte 700 and $mitsuko.trust gte 600>>\
The Far Eastern woman suddenly rests her head on your shoulder, her eyes closed. She lets out a content sigh, breathing softly against you, causing your cock to stir.
<<talk "mitsuko">>Thank you <<print $mitsuko.callsPlayer>>-sama for your kindness.<</talk>>\
She whispers.
<<talk "mitsuko">>I feel so comfortable when we are together, like this. . . It's such a pleasure to be able to serve you~<</talk>>\
<<elseif $mitsuko.affection gte 500 and $mitsuko.trust gte 400>>\
Closing her eyes, the Far Eastern woman lets out a sigh, enjoying the lukewarm water that soothes her body.
<<talk "mitsuko">>Thank you for joining me, <<print $mitsuko.callsPlayer>>-san. I feel oddly comfortable around you.<</talk>>\
<<elseif $mitsuko.affection gte 300 and $mitsuko.trust gte 200>>\
The Far Eastern woman lets out a content sigh, enjoying the soothing effects of the water on her body.
<</if>>\
For a while, you simply enjoy the soothing atmosphere while occasionally chatting with Mitsuko until eventually, you get out from the pool and dress yourself after drying off.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 5 }>>\
<<set $mitsuko.affection += 1>><<set $mitsuko.trust += 1>><<set $mitsuko.fear -= 1>>\<<talk "player">>Not right now, Mitsuko. But thank you for the offer.<</talk>>\
You reply politely.
<<talk "mitsuko">>Of course.<</talk>>\
She bows her head respectfully then turns away from you. Her body moves so smoothly that it almost appears like she's dancing when walking across the tiled flooring until she steps into the water.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 5 }>>\
<<set $mitsuko.affection -= 1>><<set $mitsuko.trust -= 1>>\Despite receiving no response from her, you decide to join her. Upon undressing and as you're sitting down in the pool, Mitsuko scoffs but stays silent.
You spend some time in the water with the mature woman, but yourself awkwardly quiet around her due to the icy cold look in her eyes. Eventually you decode to get out and leave her alone.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 5 }>>\
<<set $mitsuko.affection += 1>><<set $mitsuko.trust += 1>><<set $mitsuko.fear -= 1>>\<<talk "thought">>I can sense some hostility coming from her, I should leave her alone for now. .
<</talk>>\
You eventually tear your gaze away from her body and leave the room.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 5 }>>\You step into the bathing room to see Mitsuko sitting on a stool in one of the alcoves, fully nude as she washes herself.
The Far Eastern woman looks up upon noticing your presence.
<<if $mitsuko.affection gte 700 and $mitsuko.trust gte 600>>\
<<talk "mitsuko">>Ara ara, hello <<print $mitsuko.callsPlayer>>-sama. I was just washing myself in preparation for a relaxing dip in the pool."<</talk>>\
Mitsuko pauses for a moment.
<<talk "mitsuko">>Care to join me?<</talk>>\
She asks, a gentle smile spreading across her lips.
Without another word, she steps toward the bathing pool. One steps brings the water up her calf toward her knee, and the next brings the water up her thigh with barely a ripple in the water. She pauses for just the briefest of moments before sinking deeper into the water where she leans her back against the side of the bathing pool.
[img[images/scenes/MitsukoBath.png]]
<<elseif $mitsuko.affection gte 500 and $mitsuko.trust gte 400>>\
<<talk "mitsuko">>Ah, hello <<print $mitsuko.callsPlayer>>-san. I was just preparing for a dip in the pool.<</talk>>\
Mitsuko pauses for a moment.
<<talk "mitsuko">>Would you like to join me?<</talk>>\
She asks with a friendly smile.
Without another word, she steps toward the bathing pool. One steps brings the water up her calf toward her knee, and the next brings the water up her thigh with barely a ripple in the water. She pauses for just the briefest of moments before sinking deeper into the water where she leans her back against the side of the bathing pool.
[img[images/scenes/MitsukoBath.png]]
<<elseif $mitsuko.affection gte 300 and $mitsuko.trust gte 200>>\
Hello, master. I am finishing preparations for a relaxing dip in the pool.<</talk>>\
Mitsuko hesitates for a brief moment before speaking up.
<<talk "mitsuko">>I do not mind if you join me.<</talk>>\
She adds with a polite nod.
Without another word, she steps toward the bathing pool. One steps brings the water up her calf toward her knee, and the next brings the water up her thigh with barely a ripple in the water. She pauses for just the briefest of moments before sinking deeper into the water where she leans her back against the side of the bathing pool.
[img[images/scenes/MitsukoBath.png]]
<<else>>\
She stares at you for a moment, giving you a cold, hateful look before quickly averting her gaze.
Without another word, she steps toward the bathing pool. One steps brings the water up her calf toward her knee, and the next brings the water up her thigh with barely a ripple in the water. She pauses for just the briefest of moments before sinking deeper into the water where she leans her back against the side of the bathing pool.
[img[images/scenes/MitsukoBath.png]]
[[Join her.|Submitted Mitsuko Scene 35c]]
[[Leave her alone.|Submitted Mitsuko Scene 35d]]
<</if>><<if $mitsuko.affection gte 300 and $mitsuko.trust gte 200>>\
[[Join her.|Submitted Mitsuko Scene 35a]]
[[Don't join her.|Submitted Mitsuko Scene 35b]]<</if>>\
Submitted By Irish Major Tom
<<addtime { minute : 1 }>>Taking a moment to decide, you nod your head.
<<talk "player">>Yeah sure, why not.<</talk>>\
You begin undressing, taking everything off until you're completely naked. Once all of your clothing has been removed, you take a step toward the pool but find yourself stopped by Mitsuko's voice.
<<if $mitsuko.affection gte 700 and $mitsuko.trust gte 600>>\
<<talk "mitsuko">>Ah, wait <<print $mitsuko.callsPlayer>>-sama. We must first wash ourselves, I am already finished so please sit here.<</talk>>\
<<elseif $mitsuko.affection gte 500 and $mitsuko.trust gte 400>>\
<<talk "mitsuko">>Wait, <<print $mitsuko.callsPlayer>>-san. We must finish washing ourselves, though I am already finished, so please have a seat.<</talk>>\
<<else>>\
<<talk "mitsuko">><<print $mitsuko.callsPlayer>>, wait. One must wash oneself before stepping into the pool. Please take a seat.<</talk>>\
<</if>>\
She gestures to the stool, a bucket full of water sits beside it. You look to Mitsuko and take a seat, the mature woman then kneels down behind you.
[[Continued.|Submitted Mitsuko Scene 35e]]
Submitted By Irish Major Tom
<<addtime { minute : 1 }>><<talk "player">>Not right now, Mitsuko. I appreciate the offer.<</talk>>\
<<if $mitsuko.affection gte 700 and $mitsuko.trust gte 600>>\
Mitsuko pouts for a moment, but the previous gentle smile returns and she nods.
<<talk "mitsuko">>Of course, <<print $mitsuko.callsPlayer>>-sama<</talk>>\
<<elseif $mitsuko.affection gte 500 and $mitsuko.trust gte 400>>\
Mitsuko's expressions saddens for a brief moment, but she smiles and nods.
<<talk "mitsuko">>Of course, <<print $mitsuko.callsPlayer>>-san<</talk>>\
<<elseif $mitsuko.affection gte 300 and $mitsuko.trust 200>>\
Mitsuko nods.
<<talk "mitsuko">>Of course, <<print $mitsuko.callsPlayer>>.<</talk>>\
<<else>>\
Mitsuko refuses to acknowledge your presence.
<</if>>\
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 5 }>>\
<<set $mitsuko.affection -= 1>><<set $mitsuko.trust -= 1>>\<<talk "player">>You won't mind if I join you, yeah?<</talk>>\
You ask with a playful grin.
<<talk "mitsuko">>Hmph. Do whatever pleases you, //baka.//<</talk>>\
Mitsuko sighs without looking back at you, seemingly disgusted and irritated by your presence.
<<talk "player">>Wash me as well.<</talk>>\
The mature woman's head quickly turns to face you upon hearing your order.
<<talk "mitsuko">>Excuse me?<</talk>>\
<<talk "player">>You heard me, wash my body just as you washed your own. That's an order.<</talk>>\
Without waiting for her response, you take a seat on a small stool, your back to Mitsuko.
<<talk "thought">>I hope this wasn't a mistake. . .<</talk>>\
Many scenarios run through your mind in the few minutes it takes her to kneel down behind you, your imagination bringing forth all manner of deaths at the hands of the Far Eastern woman.
But much to your surprise, she grabs a wet cloth and reluctantly begins scrubbing your backside with gentle motions, despite the fact that she seems unhappy with what she's doing.
It only lasts several seconds until she dumps a bucket of cold water over you, nearly causing you to jump up from the stool.
<<talk "player">>What wa-<</talk>>\
<<talk "mitsuko">>We're done. I'm getting in the pool now.<</talk>>\
She coldly responds. With that said, Mitsuko steps into the pool without giving you another look.
After standing up, you follow her into the large bathing pool and sit down near her.
You both spend the next hour in awkward silence, each time you try to chat with her is met with a brief hate-filled glare.
Eventually you get up and dry off before dressing yourself.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 5 }>>\
<<set $mitsuko.affection += 1>><<set $mitsuko.trust += 1>><<set $mitsuko.fear -= 1>>\<<talk "thought">>On second thought, I probably shouldn't test my luck right now. . .<</talk>>\
Letting out a sigh, you take one last look at her body before excusing yourself and leaving.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 5 }>>\Mitsuko grabs a small cloth and dips it into the bucket then begins washing your back gently; her hands moving slowly along your spine and rubbing your shoulders with firm pressure.
Your cock twitches in response to her ministrations.
<<if $mitsuko.affection gte 700 and $mitsuko.trust gte 600>>\
Once she is done washing your back, her hands slowly move to your chest, she places a hand over each of your nipples, massaging them softly.
Her touch feels like an electric shock, causing your toes to curl.
<<talk "mitsuko">>Ara ara~ <<print $mitsuko.callsPlayer>>-sama~<</talk>>\
Mitsuko giggles softly, causing your face to somewhat blush.
<<talk "mitsuko">>Are you perhaps, enjoying this?<</talk>>\
<<talk "player">>I am . . . A lot.<</talk>>\
You answer truthfully, and feel a soft sensation against your lower stomach, the feel of wet fabric being wiped across your skin in gentle strokes. Mitsuko cleanses your abdomen, starting with a circular motion around your navel then trailing up your chest, rubbing the soapy water in before down to below your belly button where the towel catches, stopping just above your crotch.
<<talk "mitsuko">>Ara~<</talk>>\
She coos at the sight of your swollen cock.
Satisfied after having teased you, the mature woman glides the cloth along your throbbing erection, wrapping it all around with each slow stroke until it's completely cleaned.
<<elseif $mitsuko.affection gte 500 and $mitsuko.trust gte 400>>\
<<talk "mitsuko">><<print $mitsuko.callsPlayer>>-san. . . Thank you for joining me today.<</talk>>\
She murmurs softly with her hand slowly gliding the cloth around to your chest, cleaning off whatever dirt and sweat had accumulated. She gently scrubs down to your stomach, then continues further until noticing your erection.
<<talk "mitsuko">>Ara, enjoying this?<</talk>>\
She teases, then gently rubs the wet cloth over your cock several times, ensuring its cleanliness.
<<else>>\
After cleaning your back, she guides her hand around to your chest where she uses some more soap to scrub away at any dirt and sweat that may have built up.
<<talk "player">>This feels nice.<</talk>>\
<<talk "mitsuko">>It's my pleasure, <<print $mitsuko.callsPlayer>>.<</talk>>\
Her hand continues guiding the wet, soapy cloth down to your stomach, where she eventually notices your erection.
<<talk "mitsuko">>Hm? This isn't meant to be perverted or lewd, master.<</talk>>\
She quickly finishes scrubbing your body, ignoring your erect cock.
<</if>>\
<<talk "mitsuko">>There we go. All clean. . . Now one last thing. . .<</talk>>\
Mitsuko grabs a bucket full of water and suddenly pours it over your head, nearly causing you to jump up from the stool.
<<talk "player">>W-What wa-<</talk>>\
<<talk "mitsuko">>Ah, apologies. I did not mean to startle you, but the washing is now complete, shall we enter the pool now?<</talk>>\
She offers with a polite bow.
You nod in agreement; the two of walk to the bathing pool and step into the water, you sit down beside her.
After spending time relaxing and chatting with Mitsuko, you get up and dry yourself off before dressing once more.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 5 }>>\
<<set $mitsuko.affection += 1>><<set $mitsuko.trust += 1>><<set $mitsuko.fear -= 1>>\Walking into the gym, you spot Mitsuko standing by a mat. She lifts her arms above her head and stretches slowly and methodically, taking care not to overextend her muscles.
Your eyes follow her movements appreciatively from her beautiful form to her gorgeous breasts jutting out from beneath her clothing, nipples erect and visible through the thin fabric of her top. A soft sigh escapes from your lips at the sight of her supple curves.
Without looking up, the Far Eastern woman addresses you.
<<if $mitsuko.affection gte 700 and $mitsuko.trust gte 600>>\
<<talk "mitsuko">>Hello, <<print $mitsuko.callsPlayer>>-sama. Would you care to join me in doing some yoga exercises?<</talk>>\
Her voice is warm and inviting, she shares a gentle smile with you like always.
<<elseif $mitsuko.affection gte 500 and $mitsuko.trust gte 400>>\
<<talk "mitsuko">>Hello, <<print $mitsuko.callsPlayer>>-san. Would you like to join me for some yoga exercises?<</talk>>\
She inquires with a friendly tone, her lips spread into a smile.
<<elseif $mitsuko.affection gte 300 and $mitsuko.trust gte 200>>\
<<talk "mitsuko">>Hm? Hello, <<print $mitsuko.callsPlayer>>. I am doing some yoga exercises at the moment, but I do not mind if you joined.<</talk>>\
Her tone is neutral and professional, with a polite smile on her lips.
<<else>>\
She glances at you briefly, her cold eyes filled with disgust upon seeing you.
The Far Eastern woman scoffs and returns to her stretching.
[[Join her.|Submitted Mitsuko Scene 36c]]
[[Leave her alone.|Submitted Mitsuko Scene 36d]]
<</if>><<if $mitsuko.affection gte 300 and $mitsuko.trust gte 200>>\
[[Join Mitsuko for some yoga.|Submitted Mitsuko Scene 36a]]
[[Don't join her.|Submitted Mitsuko Scene 36b]]<</if>>\
Submitted By Irish Major Tom
<<addtime { minute : 1 }>><<talk "player">>Sure, I'd love to join you.<</talk>>\
You respond, smiling warmly in return.
<<talk "player">>Where do we start today? Maybe the splits?<</talk>>\
Mitsuko softly laughs at your playful suggestion.
<<talk "mitsuko">>Perhaps another time, for now we shall start with a few easy poses.<</talk>>\
She replies calmly, beginning with several standing exercises that involve leg raises and arm swings.
Her voice carries an air of serenity; it seems perfectly natural that she should be teaching such things. You follow suit and soon find yourselves engaged in this gentle routine together.
Each move flows naturally into the next, she leads and instructs you and you listen and mimic what she's teaching without needing any more explicit instruction or explanation.
After about half an hour of yoga stretching side-by-side, Mitsuko announces herself finished.
<<if $mitsuko.affection gte 600 and $mitsuko.trust gte 500>>\
<<talk "mitsuko">>Thank you for participating in yoga exercises with me, <<print $mitsuko.callsPlayer>>-sama.<</talk>>\
<<elseif $mitsuko.affection gte 400 and $mitsuko.affection gte 300>>\
<<talk "mitsuko">>Thank you for participating in yoga exercises with me, <<print $mitsuko.callsPlayer>>-san.<</talk>>\
<<else>>\
<<talk "mitsuko">>Thank you for participating in yoga exercises with me, <<print $mitsuko.callsPlayer>>.<</talk>>\
<</if>>\
She politely bows to you.
<<talk "mitsuko">>We've worked up quite the sweat, so I shall now take my leave and shower.<</talk>>\
You look up to tease her but find that she is already gone.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 5 }>>\
<<set $mitsuko.affection += 1>><<set $mitsuko.trust += 1>><<set $mitsuko.fear -= 1>>\<<talk "player">>I'm not really feeling it, not right now. Sorry, Mitsuko.<</talk>>\
You answer apologetically, shaking your head.
<<if $mitsuko.affection gte 700 and $mitsuko.trust gte 600>>\
Mitsuko pouts for a moment but she nods, her usual gentle smile returning to her lips again.
<<talk "mitsuko">>Of course, <<print $mitsuko.callsPlayer>>-sama, please feel free to join whenever you wish.<</talk>>\
The mature woman replies calmly but clearly disappointed as she resumes stretching.
<<elseif $mitsuko.affection gte 500 and $mitsuko.trust gte 400>>\
Mitsuko's eyes widen in surprise but she nods, a friendly smile soon returning to her lips.
<<talk "mitsuko">>Very well, <<print $mitsuko.callsPlayer>>-san. But do feel free to join me sometime.<</talk>>\
The mature woman replies calmly, a hint of disappointment in her voice.
<<else>>\
Mitsuko nods.
<<talk "mitsuko">>Of course, <<print $mitsuko.callsPlayer>>.<</talk>>\
The mature woman calmly replies, her tone professional and polite.
<</if>>\
You watch her for a bit longer, enjoying the curves of her body and the way it flexes under the strain of her poses, then decide it's time for something else.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 5 }>>\
<<set $mitsuko.affection -= 1>><<set $mitsuko.trust -= 1>>\Despite her hostility, you walk over to her and begin mimicking her stretches. Your body isn't nearly so flexible, but you do manage to barely keep up with her at times.
After nearly a half an hour, she switches to increasingly harder poses until eventually, the older woman stops.
Mitsuko shoots a hate-filled glare your way before leaving.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 5 }>>\
<<set $mitsuko.affection += 1>><<set $mitsuko.trust += 1>><<set $mitsuko.fear -= 1>>\<<talk "thought">>On second thought, doing yoga with her doesn't seem like a good idea right now. . . I'll leave her alone.<</talk>>\
You watch her for a bit longer, enjoying the curves of her body and the way it flexes under the strain of her poses, then decide it's time for something else.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 5 }>>\Entering the library, you spot Mitsuko sitting at the table, several sheets of paper laid out in front of her. You also notice a few of them have already been folded into different shapes, most notably a dragon and crane.
<<talk "player">>Hey, Mitsuko. What are you up to?<</talk>>\
<<if $mitsuko.affection gte 700 and $mitsuko.trust gte 600>>\
<<talk "mitsuko">>Hello, <<print $mitsuko.callsPlayer>>-sama~<</talk>>\
She answers you cheerfully, turning her head towards you with a gentle smile.
<<talk "mitsuko">>I am folding these sheets of paper into cute origami shapes.<</talk>>\
<<elseif $mitsuko.affection gte 500 and $mitsuko.trust gte 400>>\
<<talk "mitsuko">>Hello, <<print $mitsuko.callsPlayer>>-san.<</talk>>\
She answers you, turning her head towards you with a friendly smile.
<<talk "mitsuko">>I am folding these sheets of paper into cute origami shapes.<</talk>>\
<<elseif $mitsuko.affection gte 300 and $mitsuko.trust gte 200>>\
<<talk "mitsuko">>Hello, <<print $mitsuko.callsPlayer>>.<</talk>>\
She answers you in a professional tone, turning her head towards you with a polite smile.
<<talk "mitsuko">>I am folding these sheets of paper into cute origami shapes.<</talk>>\
<<else>>\
For a moment she refuses to look in your direction, but after a few seconds, the mature woman glances up at you with a hate-filled look in her eyes.
[[Join her.|Submitted Mitsuko Scene 37d]]
[[Leave.|Submitted Mitsuko Scene 37e]]
<</if>><<if $mitsuko.affection gte 300 and $mitsuko.trust gte 200>>\
[[Ask to join her.|Submitted Mitsuko Scene 37a]]
[[Watch her.|Submitted Mitsuko Scene 37b]]
[[Leave.|Submitted Mitsuko Scene 37c]]<</if>>\
Submitted By Irish Major Tom
<<addtime { minute : 1 }>><<talk "player">>Mind if I join you?<</talk>>\
You ask her.
<<if $mitsuko.affection gte 600 and $mitsuko.trust gte 500>>\
<<talk "mitsuko">>Of course not, I would greatly enjoy partaking in origami with you. <<print $mitsuko.callsPlayer>>-sama.<</talk>>\
She responds happily, you make your way over to the table and take a seat beside her.
<<elseif $mitsuko.affection gte 400 and $mitsuko.trust gte 300>>\
<<talk "mitsuko">>Of course not, I would be honored. <<print $mitsuko.callsPlayer>>-san.<</talk>>\
She responds with a friendly smile, you make your way over to the table and take a seat beside her.
<<else>>\
<<talk "mitsuko">>No, I do not mind. <<print $mitsuko.callsPlayer>>.<</talk>>\
She responds in a professional and polite tone, you make your way over to the table, taking a seat beside her.
<</if>>\
The Far Eastern woman splits the pile of papers in half, sliding over some for you while keeping the rest.
For nearly an hour, you spend time with her while folding the paper into cute shapes; dragons, birds, fish, horses, and cranes among others. You continue for a while longer, until there are no more sheets of paper left.
<<if $mitsuko.affection gte 600 and $mitsuko.trust gte 500>>\
<<talk "mitsuko">>Thank you very much for your help <<print $mitsuko.callsPlayer>>-sama.<</talk>>\
Mitsuko smiles warmly when finished.
<<talk "mitsuko">>It was nice to do something like this together.<</talk>>\
<<elseif $mitsuko.affection gte 400 and $mitsuko.trust gte 300>>\
<<talk "mitsuko">>Thank you for joining me, <<print $mitsuko.callsPlayer>>-san.<<</talk>>\
Mitsuko looks to you with a friendly smile when both of you have finished.
<<talk "mitsuko">>I enjoyed doing origami with you.<</talk>>\
<<else>>\
<<talk "mitsuko">>It was a pleasure to do origami with you, <<print $mitsuko.callsPlayer>>.<</talk>>\
Mitsuko politely bows once she is finished.
<</if>>\
<<talk "player">>It's no problem, Mitsuko. I had a lot of fun, thank you.<</talk>>\
While she cleans up, you take one last look at the folded shapes before leaving.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 35 }>>\
<<set $mitsuko.affection += 1>><<set $mitsuko.trust += 1>><<set $mitsuko.fear -= 1>>\Not wanting to keep disturbing her, you stand back and quietly watch her fold each piece into cute shapes, eventually ending the process once all the paper has been used up.
<<if $mitsuko.affection gte 600 and $mitsuko.trust gte 500>>\
Mitsuko suddenly holds up a paper crane for you to see, you're struck by how perfect and beautiful looks.
<<talk "player">>It looks amazing, Mitsuko.<</talk>>\
<<talk "mitsuko">>I am glad to hear that, I made it with my master in mind. So that good fortune and longevity may find him, wherever he goes.<</talk>>\
Unable to resist, you step forward and press your lips to hers, feeling her body stiffen against you from surprise but slowly relaxing when she realizes what you are doing.
A few minutes pass before you break the kiss, both of you left breathless. But despite the short time, the intimacy leaves its mark upon her; Mitsuko's skin is flushed with arousal and she fidgets in the chair.
<<talk "mitsuko">>Ara ara~ that was a surprise. . . But not an unwelcome one.<</talk>>\
She gives you a look that of a predator hunting its prey, which sends a shiver up your spine. Much to your disappointment, Mitsuko instead begins cleaning up.
<<else>>\
Mitsuko begins cleaning up once she is finished.
Taking one last look at her handiwork, you then step away.
<</if>>\
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 15 }>>\
<<set $mitsuko.affection += 1>><<set $mitsuko.trust += 1>><<set $mitsuko.fear -= 1>>\<<talk "player">>I see, looks interesting but I'll leave you to it.<</talk>>\
Not wanting to disturb her work, you excuse yourself and quietly leave the room.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 5 }>>\Ignoring the hostility coming from her, you take a seat beside the Far Eastern woman and grab a couple of sheets.
<<talk "player">>This looks interesting, can you show me how it's done?<</talk>>\
<<talk "mitsuko">>. . . I doubt you're capable enough to even attempt to do origami, but go ahead.<</talk>>\
The sound of harsh sarcasm laced with spite nearly sets you off with anger; however, instead of letting her words get to you, you merely smirk.
<<talk "player">>We'll see, won't we?<</talk>>\
Rolling her eyes, Mitsuko begins quickly folding the sheets of paper, her hands moving deftly through the process. You watch closely, and manage to replicate most of the shapes she folds, but eventually the last of the paper is used up.
With an awkward silence filling the air, you let out a sigh and get up from the table.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 25 }>>\
<<set $mitsuko.affection += 1>><<set $mitsuko.trust += 1>><<set $mitsuko.fear -= 1>>\<<talk "thought">>Given the look she has, I should leave her alone. . .<</talk>>\
Wanting to avoid any sort of conflict between yourself and Mitsuko, you give her a shrug before leaving.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 5 }>>\A soft sigh catches your attention, you look around to see Mitsuko standing nearby, appearing distracted by something or lost in thought.
[[Surprise her.|Submitted Mitsuko Scene 38a]]
[[Check on her.|Submitted Mitsuko Scene 38b]]
[[Ignore her.|Submitted Mitsuko Scene 38c]]
Submitted By Irish Major Tom
<<addtime { minute : 1 }>>You quietly walk up to her and place one arm around her back, then the other around the bend in her knees.
Taking the mature woman by surprise, you lift her up into a princess-carry.
<<if $mitsuko.affection gte 700 and $mitsuko.trust gte 500>>\
<<talk "mitsuko">>Eh? Eh? <<print $mitsuko.callsPlayer>>-sama??<</talk>>\
She gasps in surprise, but soon relaxes against you with a gentle, affectionate smile on her lips.
<<elseif $mitsuko.affection gte 500 and $mitsuko.trust gte 400>>\
<<talk "mitsuko">>Eh? Eh? <<print $mitsuko.callsPlayer>>-san??<</talk>>\
She gasps in surprise, but soon relaxes against you with a faint blush on her cheek, and a friendly smile.
<<elseif $mitsuko.affection gte 300 and $mitsuko.trust gte 200>>\
<<talk "mitsuko">>Eh? Eh? <<print $mitsuko.callsPlayer>>??<</talk>>\
She gasps in surprise and tenses up, but the mature woman soon relaxes, a faint blush coloring her cheeks.
<<else>>\
Mitsuko quickly and expertly slides out from your arms, she takes up a fighting stance as if preparing to strike at you, a look of hatred and disgust can be seen in her eyes.
<<talk "player">>Sorry, sorry. Just wanted to surprise you is all. No harm done.<</talk>>\
You try explaining, but the older woman scoffs at your words, she glares at you for a moment before leaving.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 5 }>>\
<<set $mitsuko.affection += 1>><<set $mitsuko.trust += 1>><<set $mitsuko.fear -= 1>>
<</if>><<if $mitsuko.affection gte 300 and $mitsuko.trust gte 200>>\
[[Take her to the living room.|Submitted Mitsuko Scene 38d]]
[[Take her to the bedroom.|Submitted Mitsuko Scene 38e]]
Submitted By Irish Major Tom
<<addtime { minute : 1 }>>
<</if>>\Ignoring the flustered woman's confusion, you carry her off towards the living room.
Once you reach the room, you carry Mitsuko over to the couch where you seat yourself and gently lay her down, resting her head on your lap.
<<talk "mitsuko">><<print $mitsuko.callsPlayer>>-<</talk>>\
<<talk "player">>Shh. You're a hard worker, and deserve a rest<</talk>>\
You stroke her hair affectionately and rub your palm along her cheek, feeling her warm skin against your own. She seems so tired and stressed from all her work that you just want to take care of her, keep her safe, and make sure she has everything she needs to be happy.
After some moments passed, the Far Eastern woman sighs softly and closes her eyes, seeming quite relaxed and peaceful. Her breathing evens out and she settles in for a nice rest, with her head nestled into your thigh.
You glance at her, noting the blissful look in her face. Your hand rests idly on her shoulder, stroking her silky black locks, and your thoughts wander.
The quiet, peaceful silence stretches for what feels like an eternity, yet you cannot help but enjoy it immensely.
Not long after, Mitsuko stirs awake again, blinking slowly.
<<talk "mitsuko">>Oh. . .<</talk>>\
She murmurs, staring blankly ahead.
<<if $mitsuko.affection gte 700>>\
<<talk "mitsuko">><<print $mitsuko.callsPlayer>>-sama, I. . . Thank you.<</talk>>\
<<elseif $mitsuko.affection gte 500>>\
<<talk "mitsuko">><<print $mitsuko.callsPlayer>>-san, I. . . Thank you.<</talk>>\
<<else>>\
<<talk "mitsuko">><<print $mitsuko.callsPlayer>>, I. . . Thank you.<</talk>>\
<</if>>\
<<talk "player">>Don't mention, if you ever feel tired, stressed or overworked, let me know.<</talk>>\
Mitsuko sits up from her resting position against your leg, she nods in response.
<<talk "mitsuko">>Of course.<</talk>>\
The Far Eastern woman quickly presses her lips to yours, briefly sharing a kiss with you before getting up and leaving the room.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 5 }>>\
<<set $mitsuko.affection += 5>><<set $mitsuko.trust += 5>><<set $mitsuko.fear -= 2>>\Ignoring the flustered woman's confusion, you carry her off towards the bedroom.
<<talk "mitsuko">>Ara ara~ master-sama?<</talk>>\
Once there you gently lay the beautiful maid onto the bed and rest yourself behind her, you then wrap your arms about her soft body and pull her close. Placing soft kisses along her neck, you whisper sweet nothings, encouraging her to relax.
Soon enough you can hear Mitsuko breathing softly, her body relaxing into your embrace.
<<if $mitsuko.affection gte 700>>\
<<talk "mitsuko">>. . . Mm. . . <<print $mitsuko.callsPlayer>>-sama. . .<</talk>>\
<<elseif $mitsuko.affection gte 500>>\
<<talk "mitsuko">>. . . Mm. . . <<print $mitsuko.callsPlayer>>-san. . .<</talk>>\
<<else>>\
<<talk "mitsuko">>. . . Mm. . . <<print $mitsuko.callsPlayer>>. . .<</talk>>\
<</if>>\
She mutters in her sleep after some time. You chuckle slightly at how adorable she looks right now; snuggled up in your arms, she appears to be in the middle of some pleasant dream.
Mitsuko eventually awakens with a cute yawn, her eyes fluttering open and meeting yours.
<<talk "mitsuko">>Mm? I must have dozed off.<</talk>>\
The Far Eastern woman murmurs drowsily.
<<talk "player">>How are you feeling?<</talk>>\
<<talk "mitsuko">>Mm. Much better now, thank you.<</talk>>\
She then leans forward to give you a soft peck upon the lips before getting out of bed, you watch her rise from the mattress appreciatively but quickly follow her up and out of the room.
Mitsuko politely bows to you in the hallway and walks away.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 5 }>>\
<<set $mitsuko.affection += 5>><<set $mitsuko.trust += 5>><<set $mitsuko.fear -= 2>>\<<talk "player">>Everything okay, Mitsuko?<</talk>>\
<<if $mitsuko.affection gte 700 and $mitsuko.trust gte 600>>\
<<talk "mitsuko">>Yes, I am fine, <<print $mitsuko.callsPlayer>>-sama. Thank you very much.<</talk>>\
<<elseif $mitsuko.affection gte 500 and $mitsuko.trust gte 400>>\
<<talk "mitsuko">>Yes, I am fine, <<print $mitsuko.callsPlayer>>-san. Thank you very much.<</talk>>\
<<elseif $mitsuko.affection gte 300 and $mitsuko.trust gte 200>>\
<<talk "mitsuko">>Yes, I am fine, <<print $mitsuko.callsPlayer>>. Thank you much.<</talk>>\
<<else>>\
The mature woman merely brushes your question off, ignoring you.
After a few more attempts at talking to her, you give up and move on.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 5 }>>\
<<set $mitsuko.affection += 1>><<set $mitsuko.trust += 1>><<set $mitsuko.fear -= 1>>\
<</if>><<if $mitsuko.affection gte 300 and $mitsuko.trust gte 200>>\
She answers with a polite bow.
<<talk "player">>Is there anything you need help with? Or are you alright just, thinking about things for now?<</talk>>\
You inquire gently, leaning over to rest a hand against her shoulder.
Mitsuko looks to you, her eyes briefly widening in surprise.<<if $mitsuko.affection gte 700>> But her lips soon spread into a gentle, warm smile.<<elseif $mitsuko.affection gte 500>> But her lips soon spread into a friendly smile.<<else>> But she soon nods.<</if>>\
<<talk "mitsuko">>It is, nothing. . . I am fine, thank you.<</talk>>\
<<talk "player">>Alright, but if you need anything don't hesitate to ask me. I'm here for you, Mitsuko.<</talk>>\
The mature woman bows once more before turning away, you let out a sigh and continue walking.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 5 }>>\
<<set $mitsuko.affection += 5>><<set $mitsuko.trust += 5>><<set $mitsuko.fear -= 2>>\
<</if>>\<<talk "thought">>Whatever it is, I'm sure she'll be fine.<</talk>>\
Taking one last look at Mitsuko, you quietly continue walking, not wanting to disturb her.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 1 }>>\Entering the kitchen, you find Mitsuko standing in front of a counter, with several ingredients laid out on its surface.
She suddenly covers her mouth and lightly coughs.
[[Check on her.|Submitted Mitsuko Scene 39a]]
[[Order her out of the kitchen.|Submitted Mitsuko Scene 39b]]
[[Leave.|Submitted Mitsuko Scene 39c]]
Submitted By Irish Major Tom
<<addtime { minute : 1 }>><<talk "player">>You okay, Mitsuko?<</talk>>\
Worried she might be sick, you approach and ask.
<<if $mitsuko.affection gte 700 and $mitsuko.trust gte 600>>\
<<talk "mitsuko">>Ah, <<print $mitsuko.callsPlayer>>-sama. I am in the middle of making dango, but I think I may be coming down with something. My apologies.<</talk>>\
<<elseif $mitsuko.affection gte 500 and $mitsuko.trust gte 600>>\
<<talk "mitsuko">>Ah, <<print $mitsuko.callsPlayer>>-san. I am in the middle of making dango, but I think I may be coming down with something. My apologies.<</talk>>\
<<else>>\
<<talk "mitsuko">>Ah, <<print $mitsuko.callsPlayer>>. I am in the middle of making dango, but I think I may be coming down with something. My apologies.<</talk>>\
<</if>>\
The mature woman turns to face you and politely bows, you notice her complexion has grown faintly more pale than usual.
<<talk "player">>Why don't you lay down and rest for a bit, I'll take over here.<</talk>>\
You offer, guiding her by the arm into the living room.
<<if $mitsuko.affection gte 700>>\
<<talk "mitsuko">>Thank you, <<print $mitsuko.callsPlayer>>-sama.<</talk>>\
<<elseif $mitsuko.affection gte 500>>\
<<talk "mitsuko">>Thank you, <<print $mitsuko.callsPlayer>>-san.<</talk>>\
<<else>>\
<<talk "mitsuko">>Thank you, <<print $mitsuko.callsPlayer>>.<</talk>>\
<</if>>\
She replies softly, allowing herself to fall back onto the sofa. You then quickly return to the kitchen and continue where Mitsuko had left off.
After what feels like several hours, and many mistakes, you manage to finish cooking. Not long after, Mitsuko eventually appears once more, looking healthier than before.
<<if $mitsuko.affection gte 700>>\
<<talk "mitsuko">>Oh. I came to check up on you, I admit I was worried but these look amazing, <<print $mitsuko.callsPlayer>>-sama.<</talk>>\
<<elseif $mitsuko.affection gte 500>>\
<<talk "mitsuko">>Oh. I came to check up on you, I admit I was worried but these look amazing, <<print $mitsuko.callsPlayer>>-san.<</talk>>\
<<else>>\
<<talk "mitsuko">>Oh. I came to check up on you, I admit I was worried but these look amazing, <<print $mitsuko.callsPlayer>>.<</talk>>\
<</if>>\
<<talk "player">>Well, I had to eyeball it since there are no instructions, so I tried my best.<</talk>>\
Mitsuko nods, she begins cleaning up.
<<talk "mitsuko">>Of course, thank you again. I shall take over from here, I am feeling much better now.<</talk>>\
You step out of the way and leave the kitchen.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 5 }>>\
<<set $mitsuko.affection += 2>><<set $mitsuko.trust += 2>><<set $mitsuko.fear -= 1>>\<<talk "player">>Out of the kitchen, go lay down and rest. You sound sick, Mitsuko.<</talk>>\
You offer the woman a concerned look, worried that she may have caught an illness or become sick from overworking.
<<talk "mitsuko">>Hm? No, I feel fine-<</talk>>\
Mitsuko coughs into her hand once more, her eyes widening in surprise.
<<talk "player">>Mitsuko. Go.<</talk>>\
<<talk "mitsuko">>Very well. . .<</talk>>\
Despite her initial resistance to your suggestion, Mitsuko gives in and quickly leaves the kitchen after cleaning up.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 5 }>>\
<<set $mitsuko.affection += 1>><<set $mitsuko.trust += 1>><<set $mitsuko.fear -= 1>>\<<talk "thought">>I'm sure she can deal with it.<</talk>>\
You quickly turn around and leave, not wanting to deal with whatever is happening with Mitsuko.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 1 }>>\While walking around, you come upon Mitsuko cleaning, she glides the mop from side-to-side along the floor.
The mature woman attempts to step around the bucket of water but manages to catch her foot on the handle and trip herself.
[[Try to catch her.|Submitted Mitsuko Scene 40a]]
[[Catch her.|Submitted Mitsuko Scene 40b]]
[[Watch her fall.|Submitted Mitsuko Scene 40c]]
Submitted By Irish Major Tom
<<addtime { minute : 1 }>>Without hesitation, you run forward in an attempt to catch her from falling down but you lose your footing and stumble into her path.
The Far Eastern woman falls into your arms as the two of you crash together onto the floor. Mitsuko's body lands on top of yours, her breasts press into your chest.
<<if $mitsuko.affection gte 700>>\
<<talk "mitsuko">>Ah! My apologies, <<print $mitsuko.callsPlayer>>-sama!<</talk>>\
<<elseif $mitsuko.affection gte 500>>\
<<talk "mitsuko">>Ah! My apologies, <<print $mitsuko.callsPlayer>>-san!<</talk>>\
<<elseif $mitsuko.affection gte 300>>\
<<talk "mitsuko">>Ah! My apologies, <<print $mitsuko.callsPlayer>>!<</talk>>\
<<else>>\
She quickly pulls herself up off of you and disappears before you can get up.
You get up from the floor, looking around but find no trace of Mitsuko.
<<talk "thought">>Tch. That clumsy maid. . .<</talk>>\
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 5 }>>
<<set $mitsuko.affection += 1>><<set $mitsuko.trust += 1>><<set $mitsuko.fear -= 1>>
<</if>><<if $mitsuko.affection gte 300>>\
[[Continue.|Submitted Mitsuko Scene 40d]]
Submitted By Irish Major Tom
<<addtime { minute : 3 }>><</if>>\Without hesitation, you run forward and catch her in your arms just in time to prevent her fall, only barely keeping you both upright.
<<if $mitsuko.affection gte 700>>\
Mitsuko looks up at you, embarrassed at her own clumsiness yet her lips spread into a warm, affectionate smile from your touch.
<<talk "mitsuko">>Thank-you, <<print $mitsuko.callsPlayer>>-sama. Are you alright?<</talk>>\
<<elseif $mitsuko.affection gte 500>>\
Mitsuko looks up at you, embarrassed at her own clumsiness yet her lips spread into a friendly smile.
<<talk "mitsuko">>Thank-you, <<print $mitsuko.callsPlayer>>-san. Are you alright?<</talk>>\
<<elseif $mitsuko.affection gte 300>>\
<<talk "mitsuko">>Thank-you, <<print $mitsuko.callsPlayer>>. Are you alright?<</talk>>\
<<else>>\
Mitsuko blinks several times in confusion, but she quickly recomposes herself and pushes away from you.
She shoots you a hate filled glare before walking away.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 5 }>>
<<set $mitsuko.affection += 1>><<set $mitsuko.trust += 1>><<set $mitsuko.fear -= 1>>
<</if>><<if $mitsuko.affection gte 300>>\
[[Continue.|Submitted Mitsuko Scene 40e]]
Submitted By Irish Major Tom
<<addtime { minute : 3 }>><</if>>\Instead of running over to help her, you watch as she trips over the bucket. But much to your disappointment, the Far Eastern woman is able to correct her balance at the last moment, even managing to prevent the water from spilling out.
She glances over at you with an unimpressed look before continuing her work.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 1 }>>She exclaims apologetically after landing atop you, Mitsuko then gently rolls off of you. A look of concern crosses over her face.
<<talk "mitsuko">>Are you hurt?<</talk>>\
<<talk "player">>No, it's okay. I'm fine.<</talk>>\
You sit up and answer, reassuring her.
<<talk "player">>Are you?<</talk>>\
<<talk "mitsuko">>I am not, thank you.<</talk>>\
Mitsuko answers softly, standing up to straighten her clothes.
You stand up too, taking her hand in yours to help steady her. Once you've made sure she is okay, you pat her on the shoulder and walk away.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 5 }>>\
<<set $mitsuko.affection += 1>><<set $mitsuko.trust += 1>><<set $mitsuko.fear -= 1>>\She inquires with concern.
<<talk "player">>I'm fine, I've got you.<</talk>>\
You assure her.
<<talk "mitsuko">>That is good to hear.<</talk>>\
Mitsuko relaxes slightly, settling against you, letting out a breathy sigh that stirs her soft hair about her face.
Enjoying the feeling of holding onto the mature woman for a bit too long, she clears her throat.
<<if $mitsuko.affection gte 700>>\
<<talk "mitsuko">>Ah, um, <<print $mitsuko.callsPlayer>>-sama. . . I think I'm alright enough to stand on my own now. . .<</talk>>\
<<elseif $mitsuko.affection gte 500>>\
<<talk "mitsuko">>Ah, um, <<print $mitsuko.callsPlayer>>-san. . . I think I'm alright enough to stand on my own now. . .<</talk>>\
<<else>>\
<<talk "mitsuko">>Ah, um, <<print $mitsuko.callsPlayer>>. . . I think I'm alright enough to stand on my own now. . .<</talk>>\
<</if>>\
<<talk "player">>Oh, right. Sure thing, Mitsuko. Here let me help get you up.<</talk>>\
You help her stand upright again, letting go once she has regained her balance.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 5 }>>\
<<set $mitsuko.affection += 1>><<set $mitsuko.trust += 1>><<set $mitsuko.fear -= 1>>\You look ahead to see Mitsuko bent over, whether attempting to find or clean something, you're not sure, but her round butt wiggles in the air with each movement.
[[Slap her butt.|Submitted Mitsuko Scene 41a]]
[[Fuck her pussy.|Submitted Mitsuko Scene 41b]]
[[Fuck her ass.|Submitted Mitsuko Scene 41c]]
[[Leave her alone.|Submitted Mitsuko Scene 41d]]
Submitted By Irish Major Tom
<<addtime { minute : 2 }>>Unable to resist, you quietly walk up to her but Mitsuko senses your presence and speaks up.
<<if $mitsuko.affection gte 700 and $mitsuko.trust gte 600>>\
<<talk "mitsuko">>Hm? Is that you <<print $mitsuko.callsPlayer>>-sama?<</talk>>\
<<elseif $mitsuko.affection gte 500 and $mitsuko.trust gte 600>>\
<<talk "mitsuko">>Hm? Is that you <<print $mitsuko.callsPlayer>>-sama?<</talk>>\
<<elseif $mitsuko.affection gte 300 and $mitsuko.trust gte 600>>\
<<talk "mitsuko">>Hm? Is that you <<print $mitsuko.callsPlayer>>-sama?<</talk>>\
<<else>>\
<<talk "mitsuko">>I know you're there, //hentai.// Don't you da-<</talk>>\
<</if>>\
Before she can straighten herself, you raise your hand and bring it down onto her butt cheek with a resounding //SLAP// noise that echoes off the walls.
<<talk "mitsuko">>Eek!<</talk>>\
Despite her gasp, you repeat the motion again making the same sound across her ass cheeks.
<<talk "mitsuko">>Ah! Oh! Nnghaah! Guh!<</talk>>\
Soon enough, each slap elicits a moan of pleasure from the mature woman who seems to be enjoying every moment of it.
After a few more spanks, you take a step back to admire her reddened posterior.
<<if $mitsuko.affection gte 700>>\
<<talk "mitsuko">><<print $mitsuko.callsPlayer>>-sama? Did I do something wrong?<</talk>>\
Mitsuko straightens her back and turns to look at you, her face flush in embarrassment yet also arousal.
<<talk "player">>No, I just couldn't resist with you waving that butt of yours around.<</talk>>\
She pouts for a brief moment but then her expression softens and she sighs.
<<talk "mitsuko">>I guess it's only fair after all since I could feel you looking at my bottom, and my guard was momentarily down. . .<</talk>>\
The two of you share a few more words before separating, she resumes her duties while you continue walking.
<<elseif $mitsuko.affection gte 500>>\
<<talk "mitsuko">><<print $mitsuko.callsPlayer>>-san? Did I do something wrong?<</talk>>\
Mitsuko straightens her back and turns to look at you, her face flush in embarrassment yet also arousal.
<<talk "player">>No, I just couldn't resist with you waving that butt of yours around.<</talk>>\
She pouts for a brief moment but then her expression softens and she sighs.
<<talk "mitsuko">>I guess it's only fair after all since I could feel you looking at my bottom, and my guard was momentarily down. . .<</talk>>\
The two of you share a few more words before separating, she resumes her duties while you continue walking.
<<elseif $mitsuko.affection gte 300>>\
<<talk "mitsuko">><<print $mitsuko.callsPlayer>>? Did I do something wrong?<</talk>>\
Mitsuko straightens her back and turns to look at you, her face flush in embarrassment yet also arousal.
<<talk "player">>No, I just couldn't resist with you waving that butt of yours around.<</talk>>\
She narrows her eyes at you but then her expression softens and she sighs.
<<talk "mitsuko">>I suppose it is my fault for letting my guard down around you, even if momentarily. . .<</talk>>\
The two of you share a few more words before separating, she resumes her duties while you continue walking.
<<else>>\
<<talk "mitsuko">>//Chikushou!//<</talk>>
The Far Eastern woman glares at you for a moment, her eyes brimming with hatred and anger until she leaves.
<<talk "thought">>That could've gone worse. . .<</talk>>\
You chuckle to yourself.
<</if>>\
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 5 }>>\
<<set $mitsuko.affection += 1>><<set $mitsuko.trust += 1>><<set $mitsuko.fear -= 1>>\Moving quickly, you step forward until you're standing right behind the mature woman. Sensing your presence, Mitsuko speaks up.
<<if $mitsuko.affection gte 700 and $mitsuko.trust gte 600>>\
<<talk "mitsuko">><<print $mitsuko.callsPlayer>>-sama? Is that you?<</talk>>\
<<elseif $mitsuko.affection gte 500 and $mitsuko.trust gte 400>>\
<<talk "mitsuko">><<print $mitsuko.callsPlayer>>-san? Is that you?<</talk>>\
<<elseif $mitsuko.affection gte 300 and $mitsuko.trust gte 200>>\
<<talk "mitsuko">><<print $mitsuko.callsPlayer>>? Is that you?<</talk>>\
<<else>>\
<<talk "mitsuko">>What do you think you're doing?!<</talk>>\
<</if>>\
You keep quiet and instead, you free her of her undergarments, exposing the maid's soaking wet pussy.
<<if $mitsuko.affection gte 700 and $mitsuko.trust gte 600>>\
<<talk "mitsuko">>Eek! <<print $mitsuko.callsPlayer>>-sama?!<</talk>>\
<<elseif $mitsuko.affection gte 500 and $mitsuko.trust gte 400>>\
<<talk "mitsuko">>Eek! <<print $mitsuko.callsPlayer>>-san?!<</talk>>\
<<elseif $mitsuko.affection gte 300 and $mitsuko.trust gte 200>>\
<<talk "mitsuko">>Eek! <<print $mitsuko.callsPlayer>>?!<</talk>>\
<<else>>\
<<talk "mitsuko">>Eek! Get away!<</talk>>\
<</if>>\
She gasps like a startled mouse upon hearing you unzip your pants and the feeling of your cock suddenly rubbing between her folds.
<<if $mitsuko.affection gte 500 and $mitsuko.trust gte 400>>\
<<talk "mitsuko">>Eh? Eh? Ehhh? <<print $mitsuko.callsPlayer>>-sa- Oh!!<</talk>>\
<<elseif $mitsuko.affection gte 300 and $mitsuko.trust gte 200>>\
<<talk "mitsuko">>Eh? Eh? Ehhh? <<print $mitsuko.callsPlayer>>- Oh!!<</talk>>\
<<else>>\
<<talk "mitsuko">>Eh? Eh? Wha- Oh!!<</talk>>\
<</if>>\
Mitsuko moans in pleasure as you thrust your throbbing erection into her slit, the tip already mashes up against the entrance to her womb.
<<talk "mitsuko">>Oh gods. . .<</talk>>\
She mewls, grinding herself down onto your dick, causing you to groan with delight at how tight and snug she feels inside, coiling and writhing around the member plumping her love canal.
You can feel your orgasm build within your balls, growing ever more powerful each moment until you have no choice but to release yourself deep inside of her clutching pussy in a mind-shattering explosion of spunk; the feeling of spurt after spurt of semen splashing inside and into her womb, sets off a chain of Mitsuko's own orgasms that follows soon afterwards, panting heavily from the effort of riding out two climaxes simultaneously.
<<talk "mitsuko">>Haa. . . haa. . .<</talk>>\
Mitsuko sighs slowly once it ends, still kneeling on the floor for several long moments afterward.
<<talk "player">>That was amazing.<</talk>>\
You tell the exhausted maid.
The two of you clean up, and once you're done, you leave her to continue working.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 5 }>>\
<<set $mitsuko.affection += 1>><<set $mitsuko.trust += 1>><<set $mitsuko.fear -= 1>>\
<<run $mitsuko.cumFilledAttempt("vaginal")>><<run $mitsuko.sexAttempt($player)>>\Moving quickly, you step forward until you're standing right behind the mature woman. Sensing your presence, Mitsuko speaks up.
<<if $mitsuko.affection gte 700 and $mitsuko.trust gte 600>>\
<<talk "mitsuko">><<print $mitsuko.callsPlayer>>-sama? Is that you?<</talk>>\
<<elseif $mitsuko.affection gte 500 and $mitsuko.trust gte 400>>\
<<talk "mitsuko">><<print $mitsuko.callsPlayer>>-san? Is that you?<</talk>>\
<<elseif $mitsuko.affection gte 300 and $mitsuko.trust gte 200>>\
<<talk "mitsuko">><<print $mitsuko.callsPlayer>>? Is that you?<</talk>>\
<<else>>\
<<talk "mitsuko">>What do you think you're doing?!<</talk>>\
<</if>>\
You keep quiet and instead, you free her of her undergarments, exposing the maid's soaking wet pussy.
<<if $mitsuko.affection gte 700 and $mitsuko.trust gte 600>>\
<<talk "mitsuko">>Eek! <<print $mitsuko.callsPlayer>>-sama?!<</talk>>\
<<elseif $mitsuko.affection gte 500 and $mitsuko.trust gte 400>>\
<<talk "mitsuko">>Eek! <<print $mitsuko.callsPlayer>>-san?!<</talk>>\
<<elseif $mitsuko.affection gte 300 and $mitsuko.trust gte 200>>\
<<talk "mitsuko">>Eek! <<print $mitsuko.callsPlayer>>?!<</talk>>\
<<else>>\
<<talk "mitsuko">>Eek! Get away!<</talk>>\
<</if>>\
She gasps like a startled mouse upon hearing you unzip your pants and the feeling of your cock suddenly rubbing between her folds.
<<if $mitsuko.affection gte 500 and $mitsuko.trust gte 400>>\
<<talk "mitsuko">>Eh? Eh? Ehhh? <<print $mitsuko.callsPlayer>>-sa- Oh!!<</talk>>\
<<elseif $mitsuko.affection gte 300 and $mitsuko.trust gte 200>>\
<<talk "mitsuko">>Eh? Eh? Ehhh? <<print $mitsuko.callsPlayer>>- Oh!!<</talk>>\
<<else>>\
<<talk "mitsuko">>Eh? Eh? Wha- Oh!!<</talk>>\
<</if>>\
Mitsuko moans in pain mixed with pleasure as you thrust your throbbing erection into her asshole. She whimpers softly in response, trying to take it; her tiny hole stretches to accommodate it, yet the fleshy muscles clamp down only making it harder to move, she takes deep breaths to calm herself down.
<<talk "mitsuko">>Ah! Ooh! Nnngh. . . Mhmph. . .<</talk>>\
Her voice comes out strained from both discomfort and excitement; her ass feels amazing, squeezing and gripping your cock. You continue to grind your hips into Mitsuko's ass, pulling back occasionally to slam hard against her puckered anus.
Each time, the firm sphincter squeezes around your shaft.
<<if $mitsuko.affection gte 700>>\
<<talk "mitsuko">>Fuck me, <<= $mitsuko.callsPlayer>>-sama!<</talk>>\
<<elseif $mitsuko.affection gte 700>>\
<<talk "mitsuko">>Fuck me, <<= $mitsuko.callsPlayer>>-san!<</talk>>\
<<elseif $mitsuko.affection gte 700>>\
<<talk "mitsuko">>Fuck me, <<= $mitsuko.callsPlayer>>!<</talk>>\
<<else>>\
<<talk "mitsuko">>Urkh. . . Ugh, t-too big. . . Guh. . .<</talk>>\
<</if>>\
The moment you hear those words, Mitsuko eagerly raises her head, letting you stare at her flushed face and the lustful eyes looking up at you.
You don't need any more convincing, you grab her slender waist and begin roughly pumping your cock in and out of her asshole.
<<talk "mitsuko">>Ohh! Ah! Nnaahh!!<</talk>>\
She cries out, her moans egging you on.
You increase the pace and slamming yourself harder and deeper inside her tight little asshole, your balls slap her smooth skin each time they connect, your groans and her moaning fill the air, mixing together in an orchestra of sexual pleasure.
Mitsuko moans louder with every thrust, her warm breath coming out hot and heavy with excitement, she squirms under your thrusting, her body moving with you rhythmically until she comes.
The mature woman's pussy gushes with orgasmic fluids covering your thighs completely, she whimpers in pleasure mixed with pain from being filled so thoroughly by you. You're not done yet; you start pounding away faster, making Mitsuko mewl from pleasure mixed with pain again.
Her ass squeezes around your throbbing member like a vice grip while her sphincter contracts and clamps down tightly around the base of your cock that gives way to her clenching inner walls sucking at your cock as if trying to milk your cum.
You grunt loudly and slam forth one last time, flooding her insides with your seed. She collapses forward onto the floor panting heavily after the intense ordeal, both your bodies drenched in sweat, yours coated in the juices leaking out her pussy.
Mitsuko rests her forehead against the floor staring up at you through half lidded eyes.
<<talk "player">>That was amazing.<</talk>>\
The two of you clean up, and once you're done, you leave her to continue working.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 5 }>>\
<<set $mitsuko.affection += 1>><<set $mitsuko.trust += 1>><<set $mitsuko.fear -= 1>>\
<<run $mitsuko.cumFilledAttempt("anal")>>\<<talk "thought">>She looks busy, I'll leave her alone.<</talk>>\
You quietly admire her round ass for some time, watching the cheeks jiggle with each motion until eventually, you continue walking.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 5 }>>\
<<set $mitsuko.affection += 1>><<set $mitsuko.trust += 1>><<set $mitsuko.fear -= 1>>\Placing a hand on the handle to the bathroom, you turn it and open the door. Your eyes go wide in surprise at the sight of Mitsuko sitting on the toilet, her panties pulled down to her ankles.
<<if $mitsuko.affection gte 700 and $mitsuko.trust gte 600>>\
<<talk "mitsuko">>Ahem. You know it's rude to walk in on a woman while she is using the washroom, <<print $mitsuko.callsPlayer>>-sama.<</talk>>\
<<elseif $mitsuko.affection gte 500 and $mitsuko.trust gte 600>>\
<<talk "mitsuko">>Ahem. You know it's rude to walk in on a woman while she is using the washroom, <<print $mitsuko.callsPlayer>>-san.<</talk>>\
<<elseif $mitsuko.affection gte 300 and $mitsuko.trust gte 600>>\
<<talk "mitsuko">>Ahem. You know it's rude to walk in on a woman while she is using the washroom, <<print $mitsuko.callsPlayer>>.<</talk>>\
Her eye twitches and you can feel a dangerous aura radiating off the mature woman despite her calm smile.
<<else>>\
<<talk "mitsuko">>Get out. //Hentai.//<</talk>>\
Before you can say anything in response, Mitsuko slams the door shut using her foot and you hear it lock.
<<talk "thought">>That was quite the, uh, sight. . .<</talk>>\
Sighing to yourself, you continue walking.
[[End.|$location]]
<</if>><<if $mitsuko.affection gte 300 and $mitsuko.trust gte 600>>\
[[Apologize.|Submitted Mitsuko Scene 42a]]
[[Tell her to hurry up.|Submitted Mitsuko Scene 42b]]
[[Quietly watch.|Submitted Mitsuko Scene 42c]]
Submitted By Irish Major Tom
<<addtime { minute : 1 }>>\
<</if>>\<<talk "player">>Oh, uh sorry. I didn't realize it was occupied.<</talk>>\
You respond with a quick apology, nervously chuckling.
<<talk "player">>I'll come back later.<</talk>>\
With one last glance at Mitsuko, you close the door. A soft sigh can be heard from inside the bathroom as you step away.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 5 }>>\
<<set $mitsuko.affection += 1>><<set $mitsuko.trust += 1>><<set $mitsuko.fear -= 1>>\<<talk "player">>Yeah, yeah. Hurry it up, other people need to use the bathroom.<</talk>>\
With that you close the door behind you.
You hear flushing noises from within the stall for a few seconds and the sound of running water, then silence. A short time passes by before she steps out of the bathroom.
Mitsuko briefly looks to you and continues walking.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 5 }>>\
<<set $mitsuko.affection -= 1>><<set $mitsuko.trust -= 1>>\Despite the awkwardness, you silently watch for several moments, entranced by how sexy and erotic seeing another person relieve themselves can be.
<<if $mitsuko.affection gte 700>>\
<<talk "mitsuko">>Ara ara~ It would seem that <<print $mitsuko.callsPlayer>>-sama is a sukebe, and a voyeur.<</talk>>\
Mitsuko slowly spreads her legs open, exposing her glistening slit, and a steady stream of urine that runs down into the toilet.
<<elseif $mitsuko.affection gte 500>>\
<<talk "mitsuko">>Ara~ It would seem that <<print $mitsuko.callsPlayer>>-san is a sukebe, and a voyeur.<</talk>>\
Mitsuko stares at you, then slowly spreads her legs open, exposing her glistening slit, and a steady stream of urine that runs down into the toilet.
<<else>>\
<<talk "mitsuko">>Ara~ It would seem that <<print $mitsuko.callsPlayer>> is a sukebe, and a voyeur.<</talk>>\
Mitsuko stares at you, unimpressed, but she hesitantly spreads her legs open, exposing her glistening slit, and a steady stream of urine that runs down into the toilet.
<</if>>\
You try to think of something witty to retort but end up merely swallowing nervously instead, the sight of her pissing having briefly caught you off guard.
After what feels like an eternity, you clear your throat while backing out of the bathroom.
<<talk "player">>Uh, well. . .<</talk>>\
Once you're out, you quickly close the door. You hear flushing noises from within the stall for a few seconds and the sound of running water, then silence.
A short time passes by before she steps out of the bathroom. Mitsuko briefly looks to you and continues walking.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 5 }>>\
<<set $mitsuko.affection -= 1>><<set $mitsuko.trust -= 1>>\You're walking along when your vision suddenly goes black and you feel someone's breasts pressing against your back.
<<talk "mitsuko">>Guess who?<</talk>>\
The woman behind you giggles.
<<talk "thought">>From the voice and huge breasts pressed against my back. . .<</talk>>\
[[Answer playfully.|Submitted Mitsuko Scene 43a]]
[[Guess seriously.|Submitted Mitsuko Scene 43b]]
Submitted By Irish Major Tom
<<addtime { minute : 1 }>><<talk "player">>Is it, //Eve?//<</talk>>\
You answer back playfully, Mitsuko softly giggles.
<<talk "mitsuko">>//Ara ara//, wrong~<</talk>>\
Mitsuko whispers into your ear, her breath tickling the sensitive skin.
<<talk "player">>Hm. Ah! Anna?<</talk>>\
<<talk "mitsuko">>Wrong again, <<print $mitsuko.callsPlayer>>-sama. //Baka.//<</talk>>\
The weight on your back is suddenly lifted, you turn around to see Mitsuko staring at you while pouting. She grabs your face and plants an affectionate kiss upon you lips; leaving you feeling warm inside when she pulls away from you.
[[Pull Mitsuko into an embrace and kiss her.|Submitted Mitsuko Scene 43c]]
[[Tell her not to do that again.|Submitted Mitsuko Scene 43d]]
Submitted By Irish Major Tom
<<addtime { minute : 2 }>><<talk "player">>Is it, Mitsuko?<</talk>>\
You answer truthfully.
<<if $mitsuko.affection gte 800 and $mitsuko.trust gte 600>>\
<<talk "mitsuko">>Ara ara~ You guessed correctly, <<print $mitsuko.callsPlayer>>-sama.<</talk>>\
<<elseif $mitsuko.affection gte 600 and $mitsuko.trust gte 600>>\
<<talk "mitsuko">>Hm? It would appear that <<print $mitsuko.callsPlayer>>-san guessed correctly~<</talk>>\
<<else>>\
<<talk "mitsuko">>Very good guess, <<print $mitsuko.callsPlayer>>.<</talk>>\
<</if>>\
<<talk "player">>Oh? What is my prize for guessing correctly?<</talk>>\
With a soft laugh, Mitsuko lets go and you turn around, only for your lips to be met by hers in a deep kiss. Your hands roam over her ass, feeling her round and firm cheeks while her tongue licks at your lower lip and she moans softly.
You can't help but grin.
<<talk "player">>I have something else I want from you today than just kissing.<</talk>>\
<<if $mitsuko.affection gte 700>>\
<<talk "mitsuko">>Mm? Is <<print $mitsuko.callsPlayer>>-sama having dirty thoughts right now?<</talk>>\
<<elseif $mitsuko.affection gte 500>>\
<<talk "mitsuko">>Mm? Is <<print $mitsuko.callsPlayer>>-san having dirty thoughts right now?<</talk>>\
<<else>>\
<<talk "mitsuko">>Mm? Is <<print $mitsuko.callsPlayer>> having dirty thoughts right now?<</talk>>\
<</if>>\
She leans in close to your ear, her voice becoming a whisper.
<<talk "mitsuko">>//Hentai//~<</talk>>\
The Far Eastern woman suddenly pulls away with a quiet laugh and walks away, her hips swaying with each step.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 5 }>>\
<<set $mitsuko.affection += 1>><<set $mitsuko.trust += 1>><<set $mitsuko.fear -= 1>>\Without hesitation, you wrap your arms around the mature woman and pull her tight against yourself.
You press your lips to hers, kissing her with all the passion and love that has been building up over the last several months.
Mitsuko moans softly into your mouth, her soft hands gliding across your chest.
//She feels so good in your arms. So right.//
<<talk "mitsuko">>Hmm.<</talk>>\
Sighing in contentment, Mitsuko kisses you again. Her tongue swirls in your mouth, tasting you deeply. You break the kiss and move your head down, pressing your nose to her cheek then nuzzling her neck, the mature woman shivers at your touch and leans in closer, letting out a small purr of pleasure.
You trail your hand down her shoulder, then back to cup her firm rear end.
After hugging for a while, she gently breaks away and shares one last kiss before walking off.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 5 }>>\
<<set $mitsuko.affection += 1>><<set $mitsuko.trust += 1>><<set $mitsuko.fear -= 1>>\<<talk "player">>That was nice of you, but please don't do that again.<</talk>>\
You scold her, shaking your head.
<<talk "mitsuko">>Of course, my apologies. <<print $mitsuko.callsPlayer>>-sama.<</talk>>\
The Far Eastern woman bows to you, she then turns around on her heels and walks away.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 5 }>>\
<<set $mitsuko.affection -= 1>><<set $mitsuko.trust -= 1>>\You step into the dining room, your attention immediately drawn to Mitsuko sitting face down at the end of the table, a bottle of wine and a glass cup in front of her.
[[Check on her.|Submitted Mitsuko Scene 8a]]
[[Leave her be.|Submitted Mitsuko Scene 8b]]
Submitted by Irish Major Tom
<<addtime { minute : 1 }>>\You can hear mumbling coming from Mitsuko's slouched form as you approach, carefully placing a hand on her shoulder you gently shake her.
<<talk "mitsuko">>Just a few more minutes darling.<</talk>>\
Her words are slurred as she speaks. You pick up the bottle, as you peer into it, you notice it still has most of its content.
<<talk "thought">>She's a lightweight.<</talk>>\
You think, placing the bottle back.
[[Carry her to bed.|Submitted Mitsuko Scene 8c]]
[[Splash her with water.|Submitted Mitsuko Scene 8d]]
Submitted by Irish Major Tom
<<addtime { minute : 2 }>>\<<if $mitsuko.affection gte 800>>\
With a sigh you pull her chair out, wrapping one arm under her legs and the other braced against her back, your hand under her armpit as you lift, finding it difficult you put all your strength into it. With her in your arms, her head resting against your chest, you notice her flushed cheeks. Her porcelain skin tainted a rosy red, her arm comes up to your shoulder, her hand gently gripping the back of your neck.
<<talk "thought">>She's heavy enough I'm not going to risk the stairs.<</talk>>\
Leaving the dining hall with Mitsuko in your arms, you make your way down the north hallway and step into the living room. Spotting the couch, you carefully guide yourself over to it, laying her down on the cushions. Looking around, you spot a blanket resting on one of the chairs. Grabbing it, you cover your companion with it.
You're about to leave when Mitsuko's hand shoots out, gripping your own, she pulls you closer to her. You are forced onto your knees, as you contemplate on how to get away, you can hear the woman in front of you mumbling.
<<talk "mitsuko">>I'm sorry Naoki, I couldn't do anything.<</talk>>\
Tears begin streaming down her cheeks.
<<talk "mitsuko">>Please, forgive me.<</talk>>\
Your hand forcibly gripped by her own, held against her body close to where her heart is located. With your free hand, you gently stroke her hair. Spending the next hour kneeled beside the couch, comforting her passed out form.
Her grip loosens, freeing your hand. With one last stroke you kiss her forehead, lingering for a second before standing up, you draw the blanket up to her shoulder. Leaving her to rest, you step out into the hallway.
<<elseif $mitsuko.affection gte 600>>\
Shaking your head, you sling one of your arms under her armpit, and slide your other hand under her legs. With a heave, you lift Mitsuko up, the extra weight causing you to stagger back.
<<talk "thought">>She's heavy enough I'm not going to risk the stairs.<</talk>>\
Steadying yourself, you leave the dining room carrying your servant. You walk across the north hallway, entering the living room. Spotting the couch, you make your way over to it, resting her on the cushions. Looking around, you find a blanket neatly folded in the corner, you make your way back, draping it across Mitsuko. Kneeling beside her, you gently stroke her hair.
You're startled when her hand suddenly reaches up to touch your face, resting her open palm against your cheek. For a moment you think she's awake, but your put that thought away as she begins to mumble.
<<talk "mitsuko">>Don't go love.<</talk>>\
Her soft lips waiting for a kiss.
You lean in, your lips meeting. You linger for several seconds before breaking it. A faint whimper can be heard from her. With a sigh, you pat her head one last time before leaving.
<<elseif $mitsuko.affection gte 400>>\
You gently grip her arm, slouching down you position yourself beside her, slinging her arm behind your neck as you wrap your arm around her waist. Supporting her weight, her body manages to barely registers itself standing, Mitsuko's motor functions impaired by the alcohol, you can smell it with every breath she takes.
<<talk "thought">>She's heavy enough I'm not going to risk the stairs.<</talk>>\
Her body shifts with every step, your forced to stumble forward as you lead your intoxicated companion out of the dining room. You enter the main hall when your suddenly jerked forward, causing you to nearly fall face down. You steady yourself, catching Mitsuko before she can face plant the floor.
<<talk "thought">>With all this trouble, I just might have to punish her tomorrow.<</talk>>\
You feel a slight annoyance as you guide your servant to the living room.
Entering the living room, a feeling of relief washes over you as you spot the couch. Carefully you escort her over to it, sitting her down on the cushions. You gently lay her head down, lifting her legs up. Looking around you spot a blanket neatly folded on one of the chairs, grabbing it, you spread it across Mitsuko. You take one last look at her sleeping form, the soft breathing as her chest rises and falls, a hint of a rosy blush colouring her cheeks.
<<talk "thought">>It's almost like she's enticing me.<</talk>>\
You shake your head, clearing your thoughts as you leave.
<<elseif $mitsuko.affection gte 200>>\
Lowering yourself, you let out a sigh. Grabbing her arm, you place it behind your neck as you use your other arm to hold her waist. Pulling her off the chair, your muscles scream at you for a second, adjusting to the weight you are forced to support.
<<talk "thought">>She's heavy enough I'm not going to risk the stairs.<</talk>>\
As you make your way into the entry hall, you almost fall forward, the intoxicated Mitsuko making it nearly impossible to stay balanced. You quicken your pace as you turn into the hallway, entering the living room. You guide her over to the couch. You lay Mitsuko down, your hand lingering on her hips as you pull away.
Tired, you leave.
<<else>>\
Annoyed, you roughly grab her arm while using your other hand to hold her waist, you pull her off the chair. The sudden movement sends her body lurching towards you, with almost no time to react, you nearly fall back. You manage to keep your balance as you stagger back, catching Mitsuko before she collapses.
<<talk "thought">>She's heavy enough I'm not going to risk the stairs... I'll lay her out in the living room.<</talk>>\
With your decision made, you turn towards the hallway, your intoxicated companion occasionally mumbling incoherent words. You ignore them as you guide her into the living room. Relieved, you make your way over to the couch, laying Mitsuko down as you reach it. Resting her head on against the arm.
<<talk "thought">>That was an ordeal.<</talk>>\
Looking at the time, you decide to let her rest, exhausted from escorting your impaired servant. You leave the room.
<</if>>\
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 6 }>><<set $mitsuko.affection += 1>><<set $mitsuko.fear -= 1>><<set $mitsuko.trust += 2>>\<<talk "thought">>Well, that's certainly something, I don't think she drinks like that often. I'll leave her be for tonight.<</talk>>\
You shrug, deciding to ignore her.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 2 }>>\Frustrated, you march into the kitchen and open one of the many cupboards. Finding a glass sitting upside down, you grab it, running the sink you fill it with cold water. You turn the tap off, striding back into the dining room, determined to teach your servant a lesson.
Standing above Mitsuko, you pour the glass of cold water on her. Her reaction surprises you, she leaps up, arms flying up. The left coming to rest inches away from her face while her right hand moves forward, preparing to strike an unseen assailant.
You feel like time is frozen, Mitsuko stands there, her mind processing the situation. You clear your throat, her attention turning to you.
<<talk "player">>Do you mind explaining to me what it is you think you're doing?<</talk>>\
Your voice full of anger, as you demand an explanation.
<<talk "mitsuko">>I found some wine and decided to indulge myself.<</talk>>\
Her tone turns defensive as you glare at her. You close your eyes, calming yourself. You open them a second later.
<<talk "player">>Did I give you permission?<</talk>>\
The anger in your voice gone, a sharp edge to your tone instead.
<<talk "mitsuko">>No master, I apologize.<</talk>>\
She bows while giving you an apology, nearly falling over as her head comes back up, her body still under the effects of the wine.
You motion for her to turn around.
<<talk "player">>I'm going to punish you for being a disobedient servant. Place your hands on the table.<</talk>>\
She follows your command, placing her hands against the table, pushing her butt out at you.
<<talk "player">>Good, good.<</talk>>\
You step forward, drawing a faint moan from her.
You hike the hem of her uniform up, bundling it around her waist, giving you a full view of her plush rump. You roughly grope it a few times before raising your hand, a second later you strike her ass causing the intoxicated Mitsuko to subconsciously cry out, her mind a hazy mess thanks to the alcohol.
Raising your hand again, you strike her, repeating the process several times, with each one causing her bum to jiggle from the impacts. As you continue, you can hear your servant begin moaning with each new red mark you leave on her. After the twentieth strike, you rest your palm against her bum, gently groping it forcing another moan from her lips.
With a sigh you remove your hand.
<<talk "player">>That wasn't much of a punishment, was it?<</talk>>\
With a smirk, you watch her shakily adjust her uniform, staggering past you, she disappears through the doorway.
[[End.|$location]]
<<set $mitsuko.affection -= 1>>\
<<set $mitsuko.fear += 2>><<addtime { minute : 6 }>>\
Submitted by Irish Major TomYou find Mitsuko standing in the center of the ballroom, her back to you, staring up at the ceiling. You almost mistake her as a statue, until you hear her let out a deep sigh. Her head tilts to the left, allowing you a glance at the tears streaming down her cheeks, staining her porcelain skin. A muted sobbing, one that comes from a person drained of all hope, the pain flowing forth from her was as palpable as the bitter arctic winds, with silent words meant for someone but no one to hear them.
[[Comfort her.|Submitted Mitsuko Scene 9a]]
[[Leave her alone.|Submitted Mitsuko Scene 9b]]
<<addtime { minute : 2}>>\
Submitted by Irish Major TomYou grasp your chest, a tightness setting in as you watch the scene before you unfold, unable to stand it any longer, rushing forward you wrap your arms around her. Laying your chin on her shoulder as she clutches your arm, a firm grip with her head resting against yours. You can hear her silently screaming, suffocating with each breath she took.
<<talk "mitsuko">>I'm afraid.<</talk>>\
With a strained voice full of despair, though a whisper, you can hear the grief behind it.
You contemplate the few spoken words as you hold her tight, embracing all the anguish and suffering radiating from her. Her legs tremble, giving out as she takes both of you down with her, collapsing to her knees, back resting against your chest. You muster the courage to speak with a hushed, comforting tone.
<<talk "player">>What are you afraid of?<</talk>>\
Her grip on your arm tightens, a whimper forcing its way through the silence.
<<talk "mitsuko">>I'm... I'm afraid of losing it all again, I can't stand the thought of it. Not again.<</talk>>\
Her only response vague, leaving your mind running.
<<talk "thought">>Does she mean her family?<</talk>>\
Before you can pry any further, you feel her body shift, leaning into you as she changes position. Her head buried in your chest, hands clutching your shirt as she sobs unceasingly, heavy tears staining your clothes. You place your hand on her head, stroking her hair, whispering comforting words to calm the endless flow of agony.
Exhaustion setting in, her sobs quiet down, turning into soft breathing. Having cried herself to sleep in your arms, your hand entwined through hers. You can't help but stare at her vulnerable form, chest heaving as she slept, her cheeks tainted red with trails of tears still evident on her delicate skin, and a bright red nose. Puffed up eyes obstructed by her messy hair, gently you brush the stray strands away. Your action causing her to react, releasing an unconscious whimper, eyes squinting before returning to normal.
You let her be for a little while longer, a noise from the doorway brings your attention away from her. Eyes adjusting to the low lighting of the room, you spot Anna standing several feet away with a surprised expression. With gentle footsteps, she stands before you, attention on the sleeping woman in your arms.
<<talk "player">>It seems she won't be able to attend to the rest of her chores for the night, go prepare her bed, I'll carry her back in a moment.<</talk>>\
With a nod, Anna leaves the two of you alone, tending to the task you've given her.
You let Mitsuko be for several minutes longer, before gently wrapping your arms under her, picking her up in a princess carry. You struggle for a second, her weight surprising you as you regain your composure. With her head resting against your arm, you leave the ballroom behind. It takes a moment for your eyes to adjust to the dimly lit hallways, the moon providing you with enough rays of light to find your way to her bed.
Reaching your destination, you enter the room, the bed already laid out for her. Gently placing her down, you draw the covers across her body. As you step away, there's a tug on your sleeve preventing you from leaving, your attention drawn back to her.
<<talk "mitsuko">>Thank you.<</talk>>\
A whisper, so quiet you barely hear it. You leave the room, closing the door behind you.
You would reply, but you can see that she's already drifted back to sleep.
Closing the door, you wander back to the ballroom to make sure everything is put away.
[[End.|$location]]
<<addtime { minute : 21}>><<set $mitsuko.affection += 1>><<set $mitsuko.fear -= 1>><<set $mitsuko.trust += 2>>\
Submitted by Irish Major TomYou watch as the tears leave trails down her cheeks, sparkling in the fading light as they fall, tiny splashes as the strike the floor. She collapses, her trembling legs unable to support her weight any longer. Quietly sobbing, all the pain and suffering finally taking its toll on her, you can hear the silent screams. Even from where you stand, the anguish emanating from her can be felt, bathing you in its tendrils of hopelessness, threatening to swallow you whole. Having seen enough, you leave her alone, stepping back into the hallway.
[[End.|$location]]
<<addtime { minute : 1}>>\
Submitted by Irish Major TomYou're walking by the gym when you hear the sounds of something being swung around and someone exerting themselves.
[[Enter the gym.|Submitted Mitsuko Training Scene 1a]]
[[Ignore it.|Submitted Mitsuko Training Scene 1b]]
Submitted by Irish Major Tom
<<addtime { minute : 1 }>>You enter the room and immediately spot Mitsuko standing in the middle of the gym, with her back to you. She is in nothing but her underwear while holding a barbell in her hands.
<<talk "thought">>I wonder what she's doing.<</talk>>\
<<if $mitsuko.combat gte 100>>As if to answer your thoughts, she strikes at an invisible enemy to her right, her eyes closed.
<<talk "thought">>Is that, a //barbell??//<</talk>>\
You stare dumbfounded as she wields one of the barbells like a sort of //spear//, twirling around, she comes to a halt then spins the bar around her body from one hand to the other before striking the air with an upward motion.
Mitsuko slides her foot back, drawing the make shift //weapon// back behind her, she bends forward. The raven-haired woman is silent, then suddenly lashes forward with the bar, returning to her previous stance a second after.
<<talk "thought">>Woah, she might be a bit clumsy with everyday housework, but she's certainly trained well in the art of fighting.<</talk>>\
You shake your head.
[[Continue watching.|Submitted Mitsuko Training Scene 1c]]
[[Leave.|Submitted Mitsuko Training Scene 1d]]
<<elseif $mitsuko.combat gte 80>>Mitsuko suddenly lunges out with the metal pole, striking at an invisible enemy.
<<talk "thought">>Is she, using a barbell??<</talk>>\
You watch as she wields the barbell like a spear, twirling it in her hands as she takes a step forward.
In the blink of an eye, Mitsuko stops and slashes the pole upwards then steps back, she repeats this several times.
Mitsuko stops, resting for a moment before continuing.
She breaths in and spins around, stabbing the barbell forward when the spin stops. The raven-haired woman steps back, finally exhaling.
<<talk "thought">>I would hate to be on the receiving end of that. . .<</talk>>\
[[Continue Watching.|Submitted Mitsuko Training Scene 1e]]
[[Leave.|Submitted Mitsuko Training Scene 1f]]
<<else>>Mitsuko suddenly takes a step back, positioning her body into a fighting stance. She then stabs the bar forward, pulling it back only to make a downward strike.
You can see sweat clinging to her body as she performs different techniques, one moment she is spinning the barbell around, the next she is striking an invisible target with it.
A few minutes later, Mitsuko takes a moment to rest before continuing.
[[Continue watching.|Submitted Mitsuko Training Scene 1g]]
[[Leave.|Submitted Mitsuko Training Scene 1h]]
<</if>>
Submitted by Irish Major Tom
<<addtime { minute : 13 }>>You decide to continue watching, unable to tear your attention away from her.
Mitsuko keeps practicing, you're amazed when she jumps into the air, somersaulting over an invisible target. The raven-haired woman spins around and strikes out with the barbell the moment she lands.
Before she can spot you, Mitsuko deftly swings the metal bar back around, sweat clinging to her body.
You can't help but admire the Far Eastern woman's wide, her motherly hips and the way they curve down into her long, slender legs.
For the next little while, you enjoy the sight of Mitsuko practicing until deciding you've spent enough time watching her.
[[End.|$location]]
<<addtime { minute : 12 }>>
Submitted by Irish Major Tom<<talk "thought">>I should probably leave, wouldn't want to interrupt her training, even though it seems like she doesn't need it.<</talk>>\
You decide to leave, but take one last look at the Far Eastern woman still practicing in her underwear. You then exit the room, continuing on your way.
[[End.|$location]]
<<addtime { minute : 15 }>>
Submitted by Irish Major TomDeciding to watch for a little while longer, you keep watching Mitsuko practice.
She moves back and forth, spinning the barbell around and striking with it in a graceful manner. Mitsuko repeats this motion several times, occasionally lunging the metal bar at an invisible enemy in front of her, witch each strike, she changes stances to match.
You can't help but admire the Far Eastern woman's wide, motherly hips, the way they curve down into her long, slender legs.
For the next little while, you enjoy the sight of Mitsuko practicing in her underwear until deciding you've spent enough time watching her.
[[End.|$location]]
<<addtime { minute : 30 }>>
Submitted by Irish Major Tom<<talk "thought">>Wouldn't want to interrupt her //training// session, I should leave.<</talk>>\
Deciding to leave, you take one last look at the Far Eastern woman still practicing in her underwear. A moment later, you exit the room, continuing on your way.
[[End.|$location]]
<<addtime { minute : 15 }>>
Submitted by Irish Major TomUnable to tear your attention away from her, you continue watching.
Mitsuko keeps practicing, even through labored breathing. She lunges forward with the barbell, striking at an invisible target before pulling away. She repeats this motion several times, occasionally switching between upwards and sideways swipes.
You can't help but admire the Far Eastern woman's wide, motherly hips, the way they curve down into her long, slender legs.
For the next little while, you enjoy the sight of Mitsuko practicing until deciding you've spent enough time watching her.
[[End.|$location]]
<<addtime { minute : 30 }>>
Submitted by Irish Major Tom<<talk "thought">>She's training hard, I'd hate to interrupt her.<</talk>>\
You decide to leave. Taking one last look at the Far Eastern woman still practicing in her underwear before exiting the room.
[[End.|$location]]
<<addtime { minute : 15 }>>
Submitted by Irish Major Tom<<talk "thought">>Sounds like someone's occupying the gym right now, they must be training hard, I wouldn't want to distract them.<</talk>>\
Not wanting to distract whoever's using the gym, you continue on your way.
[[End.|$location]]
<<addtime { minute : 5 }>>
Submitted by Irish Major Tom<<talk "player">>Hey, Mitsuko?<</talk>>\
<<if $mitsuko.affection gte 700>>\
<<talk "mitsuko">>Yes, <<print $mitsuko.callsPlayer>>-sama?<</talk>>\
<<elseif $mitsuko.affection gte 400>>\
<<talk "mitsuko">>Yes, <<print $mitsuko.callsPlayer>>-san?<</talk>>\
<<elseif $mitsuko.affection gte 200>>\
<<talk "mitsuko">>Yes?<</talk>>\
<<else>>\
<<talk "mitsuko">>. . . What?<</talk>>\
<</if>>\
Grabbing the cookbook, you hold it out to her.
<<talk "player">>I bought this, and wanted to give it to you.<</talk>>\
You tell her.
Mitsuko looks surprised, she hesitantly takes the book from you and gently runs her fingers over its surface.
<<if $mitsuko.affection gte 700>>\
<<talk "mitsuko">>It is a lovely surprise, thank you, <<print $mitsuko.callsPlayer>>-sama~<</talk>>\
She suddenly steps forward and leans in, her lips lightly press against yours for a brief moment.
After pulling away, Mitsuko politely bows.
<<elseif $mitsuko.affection gte 400>>\
<<talk "mitsuko">>It is a lovely surprise, thank you, <<print $mitsuko.callsPlayer>>-san~<</talk>>\
She suddenly steps forward and leans in, her lips lightly press against your cheek for a brief moment.
After pulling away, Mitsuko politely bows.
<<elseif $mitsuko.affection gte 200>>\
<<talk "mitsuko">>Thank you, <<print $mitsuko.callsPlayer>>. It is a lovely gift.<</talk>>\
She politely bows.
<<else>>\
She scoffs.
<<talk "mitsuko">>. . . Thank you.<</talk>>\
Despite her hostile gaze, you notice it soften for just a brief second.
<</if>>\
[[End.|$location]]
Submitted by Irish Major Tom
<<if ($mitsuko.cooking + 10) lte 40>><<run $mitsuko.cooking += 10>><</if>>\
<<if not $mitsuko.inventory.includes("cookBook")>>\
<<run $mitsuko.inventory.add("cookBook")>>\
<</if>>\
<<if setup.Items.get("cookBook").quantity gt 1>>
<<run setup.Items.get("cookBook").quantity -= 1>>\
<<else>>\
<<run $player.inventory.remove("cookBook")>>\
<</if>>\Mitsuko stands not far away in the ballroom, half a dozen paces separating you at most. From the glistening wet floor, you can only assume that she is nearly done mopping.
Absently, she swings the mop toward the mop bucket where it plops down into the water as she nudges at something on the floor with the tip of her shoe.
A second later, the mop begins to tilt, but before you can call out a warning that it's about to fall you see Mitsuko's foot flash out, she turns on her toes so suddenly that she goes from back toward you to facing directly at you in the time it takes you to blink.
She freezes in place when she sees you, the broom handle resting against her ankle where she caught it.
[[Comment on what she just did.|Mitsuko Interactive Scene 1a]]
[[Comment on how sexy she looks right now.|Mitsuko Interactive Scene 1b]]
[[Remain silent.|Mitsuko Interactive Scene 1c]]
<<addtime { minute : 2 }>><<talk "player">>That was, . . . impressive.<</talk>>\
Looking suddenly awkward, she glances first at the broom, then her eyes flicker to the floor.
<<talk "mitsuko">>Lucky catch.<</talk>>\
She mutters by way of explanation, though for some reason you have a hard time believing that.
Without waiting for a reply, she lowers the mop handle back to her hand and lifts it from the bucket to finish mopping.
[[End.|$location]]
<<addtime { minute : 2 }>><<set $mitsuko.fear += 1>><<talk "player">>You look so sexy right now.<</talk>>\
There's shock on Mitsuko's face as she meets your eyes.
<<if $mitsuko.affection gte 800 and $mitsuko.fear lte 250>>Stepping forward, you slip one arm under her leg, suspending it where it's at. Instantly, she throws her arms around your neck for support. She lets out a soft gasp as your chest brushes against hers.
You only have to lean your face forward a couple of inches for your lips to meet hers in a light kiss. At the same time, you let your hand drift up her leg, letting her lower it as your fingers trail along her thigh.
As your fingers reach her panties, you hear the mop clatter to the ground, sending a spray of water to splash across your shoes.
In an instant, the mood is broken as Mitsuko scrambles for the mop, uttering apologies as she does so.
With mop in hand, she stands upright again, looking embarrassed.
<<talk "player">>You're pretty sexy like this too.<</talk>>\
She makes a little sound, her face contorting into a cross between a smile and open shock.
Smiling in return, you get out of her way so she can finish her mopping.
<<elseif $mitsuko.affection gte 500 or $mitsuko.fear lte 500>>You see her tense visibly as you step forward. Casually, you slip one arm under her leg, suspending it where it's at.
She teeters slightly off balance for a heartbeat before quickly reaching up and putting her arms around your neck for balance.
With her eyes so close to yours, you can see her searching your expression for something, though you aren't quite sure what it might be.
You only have to lean your face forward a couple of inches for your lips to meet hers in a light kiss. At the same time, you let your hand drift up her leg, letting her lower it as your fingers trail along her thigh.
She shudders slightly as your fingers reach her panties, you hear the mop clatter to the ground, sending a spray of water to splash across your shoes.
In an instant, the moment is shattered as Mitsuko scrambles for the mop, uttering apologies as she does so.
With mop in hand, she stands upright again, looking embarrassed.
<<talk "player">>You're pretty sexy like this too.<</talk>>\
She makes a little sound, her face contorting into an expression that is more shock than smile.
Smiling in return, you get out of her way so she can finish her mopping.
<<else>>Stepping toward her, you see her foot come down, sending the mop clattering to the floor while the wet end splashes water across the hard wood. In a heartbeat she is scrambling to pick it up.
<<talk "player">>Sorry, that was my fault.<</talk>>\
Reaching past her, you pick up the mop before she can, quickly squeezing the excess fluid from the mop, you return it to the floor where you use it to dry the worst of the splash from the floor.
Returning the mop to its bucket again, you glance back at Mitsuko and find her watching you closely.
<<talk "mitsuko">>Thank you.<</talk>>\
Seeming unsure of what to do, she reaches for the mop and wrings it out again.
Deciding you've caused her enough trouble, you excuse yourself and move to leave.
<</if>>[[End.|$location]]
<<addtime { minute : 5 }>><<set $mitsuko.affection += 1>><<set $mitsuko.fear -= 1>>Remaining silent, you watch as Mitsuko's features turn self conscious, then as a little color creeps into her cheeks.
Without saying a word, she lowers her leg until she can take hold of the handle with her hand, then rings out most of the water before turning her back toward you and resuming her mopping.
You can tell that she's stiff, clearly expecting you to say something, but you don't.
A few seconds pass, then she casts a look over her shoulder toward you, followed by a second look barely a second later.
As she finishes up her mopping, she puts the mop back in the bucket and turns toward you again.
<<talk "mitsuko">>Lucky catch.<</talk>>\
She mutters by way of explanation, though for some reason you have a hard time believing that.
Without waiting for a reply, she starts to wheel the bucket out of the room to replace the water.
[[End.|$location]]
<<addtime { minute : 4 }>><<set $mitsuko.affection -= 1>><<set $mitsuko.fear += 2>><<set $mitsuko.trust += 1>>Entering the kitchen you spot Mitsuko cleaning. Moving between the cupboards as she places the utensils where they belong, you notice the spices arranged in a categorized manner, making it easier to find certain ones while cooking. She places a knee on one of the counters, pulling herself onto it and she reaches for something further in.
[[Ask her if she needs help.|Submitted Mitsuko Scene 13a]]
[[Place your hands on her hips.|Submitted Mitsuko Scene 13b]]
[[Leave.|Submitted Mitsuko Scene 13c]]
Submitted by Irish Major Tom<<addtime { minute : 2 }>><<if $mitsuko.affection gte 800>>\
You walk up to her.
<<talk "player">>Mind if I help you?<</talk>>\
She pulls back, looking at you.
<<talk "mitsuko">>Oh, <<print $mitsuko.callsPlayer>>, I am looking for a certain oil that is used for cooking. I can't seem to find it.<</talk>>\
<<includeevent setup.events.mitsukoMansionWorkInserts>>
She goes back to searching through the cupboard.
You look around, inspecting each counter as you do so. Taking a random guess, you open one of the many kitchen cabinet doors. Inside are many useless cooking utensils, you spot a bottle of apple cider vinegar. As you close the door, sitting in the corner is some vegetable oil.
You grab the container, pulling it out. Beside you Mitsuko's given up her search and stands beside you.
<<talk "mitsuko">>Oh, that's what I was looking for. Thank you.<</talk>>\
You hand it over as she thanks you, taking it from you she places it on the counter.
<<talk "player">>Is there anything else you need?<</talk>>\
You ask. She shakes her head while cleaning up the drawers. You nod before turning your attention elsewhere.
[[End.|$location]]
<<set $mitsuko.affection += 1>><<set $mitsuko.fear -= 1>><<addtime { minute : 1 }>>\
<<elseif $mitsuko.affection gte 600>>\
<<talk "player">>Is there something you need?<</talk>>\
You ask as you stand near her.
<<talk "mitsuko">>If you could find me some cooking mix, I would appreciate that.<</talk>>\
<<includeevent setup.events.mitsukoMansionWorkInserts>>
She responds, while searching.
You search through several of the drawers, finding different sorts of utensils used for cooking but without any cooking mix. An idea comes to your mind, deciding to check the pantry, you spend a few minutes going through it.
Finding what you're looking for hiding behind some bags of flour, you grab it. Making your way over to Mitsuko, who's just given up her own search and present it to her.
<<talk "player">>Is this what you're looking for?<</talk>>\
Her eyes widen as she takes it from you.
<<talk "mitsuko">>Yes, thank you.<</talk>>\
With a bow she places the box on the counter. Having found what Mitsuko needed, you move away, letting her continue her duty.
[[End.|$location]]
<<set $mitsuko.affection += 1>><<set $mitsuko.fear -= 1>><<addtime { minute : 1 }>>\
<<elseif $mitsuko.affection gte 400>>\
You walk up beside her, clearing your throat.
<<talk "player">>Did you need any help?<</talk>>\
Your question catches her off guard, she pulls her body back, misjudging her position. You can see her begin to fall, you rush forward.
Catching her in your arms, you gently help her steady herself.
<<talk "mitsuko">>Thank you <<print $mitsuko.callsPlayer>>.<</talk>>\
She bows.
<<talk "mitsuko">>I'm cleaning the kitchen, organizing things so I remember where they are when I cook. There's no need for you to dirty your hands with such a lowly task.<</talk>>\
She looks away, her lips curving into a faint smile.
With a shrug you leave.
[[End.|$location]]
<<set $mitsuko.affection += 1>><<set $mitsuko.fear -= 1>><<addtime { minute : 1 }>>\
<<elseif $mitsuko.affection gte 200>>\
You watch her rummage through the cabinet for several seconds before giving up.
You approach her.
<<talk "player">>Were you looking for something?<</talk>>\
You ask. Startled, she turns to face you.
<<talk "mitsuko">>No, no I'm fine. Just looking for the olive oil.<</talk>>\
She responds with a sigh, slouching against the counter. You think to yourself for a moment, remembering where you've usually seen it located.
You point to a cupboard closer to the stoves.
<<talk "player">>I think they are stored in that one.<</talk>>\
She nods, checking it.
<<talk "mitsuko">>Aha!<</talk>>\
She pulls the bottle of olive oil out. She thanks you with a bow before returning to cleaning.
[[End.|$location]]
<<addtime { minute : 1 }>>\
<<else>>\
Walking over to her.
<<talk "player">>Do you need assistance?<</talk>>\
<<talk "mitsuko">>No, thank you.<</talk>>\
You get a cold but polite response from her. You shrug, then continue on your way.
[[End.|$location]]
<</if>>\
<<addtime { minute : 2 }>>\
Submitted by Irish Major Tom<<if $mitsuko.affection gte 850>>\
Moving over to her, you place your hands on her hips to steady her. She cranes her neck to look at you, a surprised expression upon seeing you. Her expression softens as a faint smile forms on her lips, then she returns to her search without a word. Turning her attention back to what she was doing, she rummages around for several seconds.
<<talk "mitsuko">>Ah-hah!<</talk>>\
You gently let her down, letting go as her feet touch the ground.
<<talk "mitsuko">>Thank you <<print $mitsuko.callsPlayer>>, I appreciate the assistance.<</talk>>\
She bows before returning to cleaning.
<<elseif $mitsuko.affection gte 400>>\
Moving over to her, you place your hands on her hips to steady her. She cranes her neck to look at you, a surprised expression upon seeing you.
<<talk "mitsuko">>I'm fine you know.<</talk>>\
You shrug in response. Turning her attention back to what she was doing, rummaging around for several seconds before you hear an,
<<talk "mitsuko">>Ah-hah!<</talk>>\
You gently let her down, letting go as her feet touch the ground.
<<talk "mitsuko">>Thank you <<print $mitsuko.callsPlayer>>, I appreciate the assistance.<</talk>>\
She bows before returning to cleaning.
<<else>>\
Moving over to her, you place your hands on her hips to steady her. She cranes her neck to look at you, a surprised expression upon seeing you. Her expression hardens when she locks eyes with you, there's a bit of defiance in her gaze but in spite of it looking like she wants to say something, she holds her tongue. Turning her attention back to what she was doing, rummaging around for several seconds before you hear an,
<<talk "mitsuko">>Ah-hah!<</talk>>\
You gently let her down, letting go as her feet touch the ground.
<<talk "mitsuko">>Thank you <<print $mitsuko.callsPlayer>>, I appreciate the assistance.<</talk>>\
The way she says it makes her words sound more like a formality than honest thanks. She bows before returning to cleaning.
<</if>>\
[[End.|$location]]
<<set $mitsuko.affection += 1>><<set $mitsuko.fear -= 1>>\
Submitted by Irish Major Tom
<<addtime { minute : 3 }>>\Seeing no reason to stick around, you take one last quick look around before leaving.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 2 }>>\This takes place in the kitchenYou come across Mitsuko, neatly folding clothes, before placing them in a hamper.
<<includeevent setup.events.mitsukoMansionWorkInserts>>
For a minute, you watch her work, seeing that it's clear she's putting in an honest effort even if she isn't doing it quite the same way as you are used to.
[[Praise her work.|Submitted Mitsuko Scene 14a]]
[[Teach her properly.|Submitted Mitsuko Scene 14b]]
[[Leave.|Submitted Mitsuko Scene 14c]]
Submitted by Irish Major Tom
<<addtime { minute : 2 }>>\<<if $mitsuko.affection gte 800>>\
<<talk "player">>You're getting better, Anna's doing a good job of teaching you.<</talk>>\
She looks at you.
<<talk "mitsuko">>Thank you, I am certainly picking up on the small things, I apologize for my clumsy nature.<</talk>>\
Giving you a curt bow before returning to folding the clothes.
You nod.
<<talk "player">>It's fine, as long as you're are doing the job required of you without too much disaster.<</talk>>\
She giggles softly at your response.
[[End.|$location]]
<<set $mitsuko.affection += 1>><<set $mitsuko.trust += 1>>\
<<elseif $mitsuko.affection gte 600>>\
<<talk "player">>Good job, your work has improved since you arrived here.<</talk>>\
You praise her as you inspect her work.
Her cheeks flushed, she bows.
<<talk "mitsuko">>Of course, thank you for the praise <<print $mitsuko.callsPlayer>>.<</talk>>\
She continues folding, you give her a nod.
[[End.|$location]]
<<set $mitsuko.affection += 1>><<set $mitsuko.trust += 1>>\
<<elseif $mitsuko.affection gte 400>>\
You observe Mitsuko folding, watching as she folds each piece of clothing.
<<talk "player">>Not bad, there's room for improvement but you've come along way since your first day here.<</talk>>\
You speak up, giving her praise for her hard work.
She looks at you, a hint of surprise in her eyes.
<<talk "mitsuko">>Thank you.<</talk>>\
Satisfied, you turn your attention elsewhere.
[[End.|$location]]
<<set $mitsuko.affection += 1>><<set $mitsuko.trust += 1>>\
<<else>>\
<<talk "player">>A decent enough job I suppose, keep working hard.<</talk>>\
Your comment catching her off guard. She nods, continuing to fold the clothing.
You move on, noticing that you've left her just a little flustered in your wake.
[[End.|$location]]
<</if>>\You grab a towel from her.
<<talk "player">>No, no, no, that's not how you do it.<</talk>>\
You fold the towel yourself.
<<talk "player">>This is how you do it, do it properly.<</talk>>\
Annoyed, you place the towel in the hamper, stepping back. She simply nods, repeating your exact folds.
Satisfied with her work even if you're annoyed with her faint scowl, you leave her to fold the clothes.
[[End.|$location]]
<<set $mitsuko.affection -= 1>><<set $mitsuko.trust -= 1>>\
Submitted by Irish Major TomFor a few seconds longer, you watch her work. Then deciding that you don't have anything worth commenting on, you give a curt nod and move on.
[[End.|$location]]
Submitted by Irish Major TomThis takes place in the laundry roomYou catch Mitsuko walking about, seemingly between chores and on her way to the next on her list.
[[Chat with her.|Submitted Mitsuko Scene 15a]]
[[Ignore her.|Submitted Mitsuko Scene 15b]]
Submitted by Irish Major Tom
<<addtime { minute : 1 }>>\<<talk "player">>In a hurry to be somewhere?<</talk>>\
She stops in front of you.
<<talk "mitsuko">>No <<print $mitsuko.callsPlayer>>, merely doing my rounds.<</talk>>\
<<includeevent setup.events.mitsukoMansionWorkInserts>>
You spend a few minutes chatting with her.
<<talk "player">>How are you doing?<</talk>>\
Her eyes widen at your question, processing your question. She looks down, hesitant.
<<talk "mitsuko">>I'm fine, thank you.<</talk>>\
You nod, letting her return to her chores.
[[End.|$location]]
<<set $mitsuko.affection += 1>><<set $mitsuko.fear -= 1>><<set $mitsuko.trust += 1>>\
Submitted by Irish Major Tom
<<addtime { minute : 2 }>>\You let her pass by you, your eyes meeting for a moment before she disappears behind you.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 2 }>>\Dining Hall
Entry Hall
North Hall
Upper North Hall
South Hall
Upper South HallYou find Mitsuko in one of the many guest rooms. She has a stack of sheets with her along with a small bundle of old sheets.
<<talk "thought">>She must be changing out the sheets, keeping everything fresh.<</talk>>\
<<includeevent setup.events.mitsukoMansionWorkInserts>>
Neatly folding several sheets before putting them away.
[[Compliment her.|Submitted Mitsuko Scene 16a]]
<<if $mitsuko.affection gte 700>>[[Mess around with Mitsuko.|Submitted Mitsuko Scene 16b]]
<</if>>[[Leave.|Submitted Mitsuko Scene 16c]]
Submitted by Irish Major Tom
<<addtime { minute : 1 }>>\<<if $mitsuko.affection gte 800>>
Approaching her, your eyes roam across her maid uniform, appreciating how her body fills it out.
<<talk "player">>You're looking beautiful today.<</talk>>\
You smile, complimenting her. She looks away, her cheeks flushed.
You hear her giggle before turning back to face you, a genuine smile on her face.
<<talk "mitsuko">>Thank you.<</talk>>\
She thanks you, returning to her duty.
[[End.|$location]]
<<set $mitsuko.affection += 1>><<set $mitsuko.trust += 1>>\
<<elseif $mitsuko.affection gte 600>>
You watch as she works, taking in the sight of her body as it fills out the maid uniform. Every inch of it fitted perfectly for her.
<<talk "player">>You've certainly got an amazing figure.<</talk>>\
You speak up as you move toward her. She looks up at you with a mock expression of hurt, before breaking out into a giggle.
<<talk "mitsuko">>Thank you <<print $mitsuko.callsPlayer>>.<</talk>>\
Giving you a smile as she works.
[[End.|$location]]
<<set $mitsuko.affection += 1>><<set $mitsuko.trust += 1>>\
<<elseif $mitsuko.affection gte 400>>
You walk up to her, admiring her body, you gaze into her violet eyes while she works.
<<talk "player">>You have amazing eyes.<</talk>>\
Your compliment catching her by surprise, her attention on you as she looks up.
<<talk "mitsuko">>Thank you.<</talk>>\
There's a faint blush on her cheeks as she returns her focus to the task at hand.
[[End.|$location]]
<<set $mitsuko.affection += 1>><<set $mitsuko.trust += 1>>\
<<elseif $mitsuko.affection gte 200>>
She turns around, giving you a nice view of her behind as it sticks out beneath the uniform.
<<talk "player">>Nice ass.<</talk>>\
You say as you lightly spank her, startling her. Her body pivots around, coming to face you. The surprised expression fading as she realizes who was behind her.
You motion for her to continue working before making a hasty retreat.
[[End.|$location]]
<<set $mitsuko.affection += 1>><<set $mitsuko.trust += 1>>\
<<else>>\
<<talk "player">>Looking good.<</talk>>\
You give her wink. She glances at you, giving you a cold look.
With a shrug you leave.
[[End.|$location]]
<</if>>
Submitted by Irish Major Tom
<<addtime { minute : 2 }>>\As soon as Mitsuko turns around, you cross the distance in a couple of strides. Standing behind her, you slap her butt causing her to jump forward.
She spins around, coming face to face with you.
<<talk "mitsuko">>Oh, it's just you <<print $mitsuko.callsPlayer>>. Did you need something.<</talk>>\
You cut her off, your hand finding itself under her skirt. You start rubbing along the thin strip of fabric that separates you from her pussy.
It only takes a few rubs for her slit to moisten, a damp spot forming on her underwear. Her hand covers her mouth, holding back a moan as your ministrations bring her closer to a light orgasm.
As it approaches, you remove your hand. Your companion letting out a needy whimper as you do so. Blushing, she looks away. You step back, letting her go before continuing on your way.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 7 }>>\With your servant taking care of the room, you lose interest.
<<talk "thought">>She has plenty of chores to do, I should leave her to them.<</talk>>\
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 1 }>>\This takes place in the guest roomsYou spot Mitsuko cleaning a window, rag in hand as she wipes down the wet spots. Once the window is mostly dry, she focuses on wiping it to a shine.
[[Talk to her.|Submitted Mitsuko Scene 17a]]
[[Take her against the window.|Submitted Mitsuko Scene 17b]]
[[Move on.|Submitted Mitsuko Scene 17c]]
Submitted by Irish Major Tom
<<addtime { minute : 2 }>>\<<if $mitsuko.affection gte 800>>\
You walk over, standing beside her. You spot Eve moving about the grounds, tending to her chores.
<<talk "player">>She seems to have a lot of energy.<</talk>>\
The only response you get is a 'hmm' noise. A second later she speaks up.
<<talk "mitsuko">>She does, doesn't she.<</talk>>\
There's hesitation in her voice as she continues.
<<talk "mitsuko">>Certainly reminds me of someone.<</talk>>\
Beside you Mitsuko giggles.
Seeing your confused look, she shrugs, going back to wiping the window.
[[End.|$location]]
<<set $mitsuko.affection += 1>><<set $mitsuko.trust += 1>>\
<<elseif $mitsuko.affection gte 600>>\
You approach her.
<<talk "player">>Hey.<</talk>>\
You say, warmly greeting her.
<<talk "mitsuko">>Oh, <<print $mitsuko.callsPlayer>>, how are you?<</talk>>\
Her neutral expression changing into a smile at your presence.
You and Mitsuko chat, spending several minutes talking about the mansion and the weather. Before long, she notices the time and bows, apologizing as she returns to cleaning the window.
[[End.|$location]]
<<set $mitsuko.affection += 1>><<set $mitsuko.trust += 1>>\
<<elseif $mitsuko.affection gte 500>>\
<<talk "player">>So you're a window wiper now huh.<</talk>>\
She giggles at your joke.
<<talk "mitsuko">>Anna's busy with something else, so she asked me to take care of it.<</talk>>\
Turning her head, she sticks her tongue out at you. You can't help but laugh, you stay and watch for a few minutes longer before moving on.
[[End.|$location]]
<<set $mitsuko.affection += 1>><<set $mitsuko.trust += 1>>\
<<elseif $mitsuko.affection gte 200>>\
You walk up to her.
<<talk "player">>The window's looking pretty shiny.<</talk>>\
You strike up a conversation, chatting about the duties of the staff and the different rooms for a couple of minutes.
<<talk "player">>I'll let you get back to it.<</talk>>\
You say, she nods as you walk off.
[[End.|$location]]
<<set $mitsuko.affection += 1>><<set $mitsuko.trust += 1>>\
<<else>>\
As you move beside her, you try to strike up a conversation. She gives you short, cold replies or simple noises to acknowledge you.
Before long you give up, excusing yourself.
[[End.|$location]]
<</if>>\
Submitted by Irish Major Tom
<<addtime { minute : 2 }>>\With her back to you, you stride up to her and push her head against the glass, gentle as to not hurt her as you use your free hand to hike her skirt up, bundling it around her waist.
Realizing your intentions, she sticks her butt out towards you, arching her back as she does so. You rub along the thin strip of fabric, tracing the outlines of her pussy.
<<if $mitsuko.affection gte 800>>\
A moan escapes her lips as her slit moistens, preparing for penetration. Pulling your hand away, you grip the hem of her panties and yank them down, giving you a good look at her naked rump and glistening hole.
You free your erection, giving it a few strokes to fully engorge it with blood. Placing your hand on her butt cheek, you use your thumb to spread her pussy. You slap your rod against her labia a few times, you can hear her let out a needy whimper.
Not wanting to wait any longer, you push forward, sliding your length through her fleshy folds. She relaxes her muscles, allowing you to go deeper.
Once you're fully sheathed, her walls begin massaging your shaft. As you pull out, it gets stronger, nearly causing you to lose control and blow your load. You manage to hold the feeling back, slamming your hips forward you pump in and out. Mitsuko places a hand over her mouth, trying to suppress her moaning as you ravage her body.
You hear a horrified gasp, looking out the window you can see the reason for it. Eve's standing out in the yard in front of the window, her attention turned elsewhere. Mitsuko looks back at you, her eyes telling you to stop. You pull your hips back, your tip leaving her slit before slamming forward.
Catching her off guard, Mitsuko lets out a loud moan as a powerful orgasm rocks her body. The folds of her pussy squeezing your dick as she sprays her juices all over your legs. You near your own climax and with one last thrust, you push yourself as deep as you can. Balls churning as your semen moves through your urethra, shooting load after load into her. Your sperm hitting her cervix, causing her to orgasm again.
Exhausted, you pull out, your semen spilling out a second later. Her legs trembling as she adjusts her uniform, pulling her panties up to stop your seed from staining the floor. Shooting you a look as she stumbles away.
[[End.|$location]]
<<set $mitsuko.affection += 1>><<set $mitsuko.trust -= 1>>\
<<elseif $mitsuko.affection gte 400>>\
Her slit moistens, preparing for penetration. Pulling your hand away, you grip the hem of her panties and tear them down, giving you a good look at her naked rump and glistening hole.
You free your erection, giving it a few strokes to fully engorge it with blood. Placing your hand on her butt cheek, you use your thumb to spread her pussy. You slap your rod against her labia a few times.
Not wanting to wait any longer, you push forward, sliding your length through her fleshy folds. She relaxes her muscles, allowing you to go deeper.
Once you're fully sheathed, her walls begin massaging your shaft. As you pull out, it gets stronger, nearly causing you to lose control and blow your load. You manage to hold the feeling back, slamming your hips forward you pump in and out.
You can hear faint moans, her hand raised to her mouth to suppress them. A powerful orgasm rocks her body, the folds of her pussy squeezing your dick as she sprays her juices all over your legs. You near your own climax and with one last thrust, you push yourself as deep as you can. Balls churning as your semen moves through your urethra, shooting load after load into her. Your sperm hitting her cervix, causing her to orgasm again.
Exhausted, you pull out, your semen spilling out a second later. Her legs trembling as she adjusts her uniform, pulling her panties up to stop your seed from staining the floor. Shooting you a look as she stumbles away.
[[End.|$location]]
<<set $mitsuko.trust -= 1>>\
<<else>>\
Pulling your hand away, you grip the hem of her panties and yank them down, giving you a good look at her naked rump and dry hole.
You free your erection, giving it a few strokes to fully engorge it with blood. Placing your hand on her butt cheek, you use your thumb to spread her pussy. You slap your rod against her labia a few times.
Not wanting to wait any longer, you push forward, sliding your length through her fleshy folds. Reluctantly accepting her fate, she relaxes her muscles, allowing you to go deeper.
Once you're fully sheathed, her walls begin massaging your shaft. As you pull out, it gets stronger, nearly causing you to lose control and blow your load. You manage to hold the feeling back, slamming your hips forward you pump in and out.
You near your climax and with one last thrust, you push yourself as deep as you can. Balls churning as your semen moves through your urethra, shooting load after load into her. Your sperm hitting her cervix, causing her to orgasm.
Exhausted, you pull out, your semen spilling out a second later. Her legs trembling as she adjusts her uniform, pulling her panties up to stop your seed from staining the floor. Shooting you an unhappy look as she stumbles away.
[[End.|$location]]
<<set $mitsuko.affection -= 1>><<set $mitsuko.trust -= 1>>\
<</if>>\
Submitted by Irish Major Tom
<<addtime { minute : 13 }>>\You watch her for a few seconds, but quickly lose interest. Instead your thoughts drift back to what you have been doing before.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 1 }>>\Included in any room with a window.In the living room, the TV is on, the volume set to mute. A commercial about a family happily spending time together on a vacation resort, a tourist company's logo appears. Next a comedy show, about what appears to be a family, in the scene it's morning and the father and mother are sitting around a table. Their two daughters enter the kitchen, the first one to enter slams a piece of paper on the table, the second daughter tries to grab the paper but her father quickly snatches it. The camera zooming in on his face, an over exaggerated look of shock. The next scene, the family is gathered in the kitchen, the father and mother, two daughters. The mother cooking while the father sets the table for dinner.
<<talk "thought">>Someone must have left the television on.<</talk>>\
As you enter the living room, you hear a faint sniffle. Peering around the dark room, you notice someone sitting on the couch. As you get closer, you begin to make out their features, <<print $mitsuko.headHairColorDesc>> hair, tall stature, quiet as a mouse, you recognize the person sitting as Mitsuko.
[[Sit down.|Submitted Mitsuko Scene 1a]]
[[Leave.|Submitted Mitsuko Scene 1b]]
Submitted by Irish Major TomSeeing an unoccupied spot on the couch, you decide to sit down. Clearing your throat as you walk to the other end of the couch, Mitsuko looks up at you for a moment, her body slightly tenses up.
<<talk "mitsuko">>Evening <<print $mitsuko.callsPlayer>>.<</talk>>\
You put on a friendly smile.
<<talk "player">>May I join you?<</talk>>\
Her gaze still on you.
<<talk "mitsuko">>Of course.<</talk>>\
Politely responding, she gestures to the spot next to her.
You seat yourself opposite of her.
<<talk "mitsuko">>Evening...<</talk>>\
She nods, turning her attention to the television. You pick your brain for a topic to converse with her about, something to lessen the tension in the air. Several seconds pass by, an awkward silence growing between the both of you. Unable to bear it much longer you speak up.
<<talk "player">>Pretty interesting show, enjoying it?<</talk>>\
Her expression softening a little.
<<talk "mitsuko">>I am, it has a nostalgic feeling to it.<</talk>>\
She hesitates for a moment before speaking softly.
<<talk "mitsuko">>It reminds me of home.<</talk>>\
You nearly miss it.
<<talk "player">>What was your home like?<</talk>>\
Your question startles her for a moment.
<<talk "mitsuko">>It was, quiet. Peaceful, yet quite chaotic at the same time.<</talk>>\
A faint smile, recalling memories of old.
<<talk "mitsuko">>I used to play out in the fields behind our house, there was a stream not too far, we use to go swimming during the summer time. There were mountains as far as the eye could see.<</talk>>\
A doleful expression as she finishes.
<<talk "mitsuko">>What about you <<print $mitsuko.callsPlayer>>?<</talk>>\
Seeing a chance to deepen your relationship.
<<talk "player">>Just your normal, everyday family. Boring, typical, average. Oh, and crazy.<</talk>>\
Mitsuko giggles.
<<talk "mitsuko">>It's late, thank you for the company.<</talk>>\
Standing up, she bows, turning towards the door you watch as she leaves.
[[End.|$location]]
<<set $mitsuko.affection += 1>><<set $mitsuko.fear -= 1>><<set $mitsuko.trust += 1>>\
Submitted by Irish Major TomYour attention on the television, you soon grow bored. Not wanting to interrupt, you decide to leave her alone.
[[End.|$location]]
Submitted by Irish Major TomYou hear a splash behind you, followed by the sound of a bucket hitting the floor. Turning around you see Mitsuko, her apron completely soaked. She notices your presence, giving you a polite bow.
<<talk "mitsuko">>Good day <<print $mitsuko.callsPlayer>>.<</talk>>\
Shrugging off the incident, she turns her focus back to her task.
[[Offer to help.|Submitted Mitsuko Scene 2a]]
[[Give her a warning.|Submitted Mitsuko Scene 2b]]
[[Leave her to it.|Submitted Mitsuko Scene 2c]]
Submitted by Irish Major TomYou decide to offer your help, walking over, you pick the rag dropped in surprise.
<<talk "player">>Are you okay?<</talk>>\
Checking if she's okay.
<<talk "mitsuko">>Yes, I am fine. It surprised me, is all.<</talk>>\
Her response polite, you see her look around for the rag she dropped. Noticing you have it, she waits for you to hand it back to her. With the cloth in hand, you begin wiping down the area she missed, with a surprised look you can see a faint blush on her cheeks.
<<talk "mitsuko">>I apologize for my mistake.<</talk>>\
You barely catch what she says, embarrassed.
<<includeevent setup.events.mitsukoMansionWorkInserts>>
In a friendly tone you reply.
<<talk "player">>It's fine, I don't mind. Go, get yourself cleaned up, I'll finish up here.<</talk>>\
You offer to cover for her while she changes out of the dirtied uniform. Hesitating for a moment, she bows.
<<talk "mitsuko">>Thank you, I shall return shortly.<</talk>>\
She disappears around the corner, heading back to her room. With what soapy water you have left, you wipe a small area up and down, then left to right. Inspecting the spot, you're satisfied with your work, finished you drop the rag into the bucket. True to her word, Mitsuko appears a moment later, wearing a fresh, new uniform.
Bowing again.
<<talk "mitsuko">>Thank you <<print $mitsuko.callsPlayer>>, again I apologize for my inelegant behavior, it was unbefitting of someone of my station. I shall return those to the kitchen.<</talk>>\
Lifting her head, she takes the bucket from you. You watch as she enters the dining room. Turning your attention elsewhere.
[[End.|$location]]
<<set $mitsuko.affection += 1>><<set $mitsuko.fear -= 1>><<set $mitsuko.trust += 1>>\
Submitted by Irish Major Tom<<talk "player">>You're supposed to be cleaning the place, not causing an even bigger mess.<</talk>>\
There's just a hint of annoyance in your voice. She stops for a moment, turning to you then bowing in a motion that makes her seem panicked.
<<talk "mitsuko">>I apologize, I shall accept whatever punishment you see fit.<</talk>>\
<<includeevent setup.events.mitsukoMansionWorkInserts>>
You sigh.
<<talk "player">>Just make sure it doesn't happen again.<</talk>>\
Nodding, she excuses herself.
[[End.|$location]]
<<set $mitsuko.affection -= 1>> <<set $mitsuko.fear += 1>>\
Submitted by Irish Major TomYou see no reason to bother her, she'll clean up after herself.
With that thought in your mind, you step away.
[[End.|$location]]
Submitted by Irish Major TomBallroom
Bathing Room
Dining Room
Entry Hall
Gym
Kitchens
Master Bath
North Hall
North Hall Bath
North Hall Upper
Pantry
South Hall
South Hall Bath
South Hall UpperWalking across the floor, you notice Mitsuko with her back to you. Wondering what she's doing, a wet splash alerts you to the bucket of water sitting next to her as well as the mop in her hands. Hearing your footsteps, she turns around just a little too fast. You watch as her feet slip on the wet floor and she grabs the closest thing she can to stabilize herself. Unfortunately, that happens to be you.
<<talk "thought">>Well crap...<</talk>>\
You think as you fall to the ground, Mitsuko landing on your chest. You look down at Mitsuko as her eyes go wide with the realization of who she just landed on.
<<talk "mitsuko">>I'm so sorry! Are you ok <<print $mitsuko.callsPlayer>>?<</talk>>\
Her eyes are full of concern.
[[Get mad.|Submitted Mitsuko Scene 21a]]
[[Laugh it off.|Submitted Mitsuko Scene 21b]]
Submitted by evilgenius97
<<addtime { minute : 2 }>>\<<talk "player">>Damn it Mitsuko!<</talk>>\
You voice roars like thunder and you see her flinch.
<<talk "player">>It's one thing to splash yourself with mop water, dragging me to the floor with you is entirely different.<</talk>>\
She rapidly pushes herself off of you and then helps you to your feet.
<<talk "mitsuko">>I'm very sorry, <<print $mitsuko.callsPlayer>>.<</talk>>\
As she bows deeply, she continues.
<<talk "mitsuko">>I will accept any punishment you choose for my actions.<</talk>>\
[[Be a jerk.|Submitted Mitsuko Scene 21c]]
[[Punish Mitsuko.|Mitsuko's Punishments]]
[[Let her go.|Submitted Mitsuko Scene 21d]]
Submitted by evilgenius97<<addtime { minute : 2 }>>
<<set $mitsuko.affection -= 1>><<set $mitsuko.fear += 1>><<talk "player">>He tried to warn me, but I thought your old master was exaggerating. I didn't think someone could really be this useless.<</talk>>\
Your voice is calm and even, as though you were discussing the weather instead crushing Mitsuko's spirit. Her <<print $mitsuko.eyeColor>> eyes grow cold and emotionless as you continue on your way.
[[End.|$location]]
Submitted by evilgenius97
<<addtime { minute : 2 }>>\
<<set $mitsuko.affection -= 2>><<set $mitsuko.fear += 1>>\You dust yourself off and look her over.
<<talk "player">>I don't think that will be necessary, just don't do it again.<</talk>>\
Mitsuko nods her head.
<<includeevent setup.events.mitsukoMansionWorkInserts>>
<<talk "mitsuko">>Yes <<print $mitsuko.callsPlayer>>, thank you.<</talk>>\
As you carry on with your day she goes back to work, making sure to be extra careful where she steps.
[[End.|$location]]
Submitted by evilgenius97
<<addtime { minute : 2 }>>\The concern in Mitsuko's eyes morphs into confusion as you crack a wry smile.
<<talk "player">>So, does this mean you're falling for me?<</talk>>\
<<if $mitsuko.affection gte 800 and $mitsuko.trust gte 750>>A deep blush grows upon her face as her eyes grow wide before Mitsuko puts her face against your chest. As muffled as her voice is by your shirt, you can just barely make out her whispering.
<<talk "mitsuko">>Maybe...<</talk>>\
She lingers in your arms for a moment longer than necessary before rising and helping you to your feet.
<<talk "mitsuko">>Are you alright <<print $mitsuko.callsPlayer>>? You weren't hurt during the fall?<</talk>>\
You shake your head at the question.
<<talk "player">>Don't worry, I'm ok. What about you, are you injured?<</talk>>\
You ask, taking a moment to look her over.
<<talk "mitsuko">>I am perfectly fine, thank you <<print $mitsuko.callsPlayer>>.<</talk>>\
[[Punish Mitsuko|Mitsuko's Punishments]]
[["Punish" Mitsuko.|Submitted Mitsuko Scene 21e]]
[[Let her continue her chores.|Submitted Mitsuko Scene 21j]]
<<elseif $mitsuko.affection gte 400 and $mitsuko.trust gte 350>>She starts to blush as she stands and helps you up off the floor. Her eyes stay glued to the floor, an embarrassed look on her face as you dust yourself off.
<<talk "player">>There we go... No harm done. Make sure to be more careful next time. We don't want you getting hurt.<</talk>>\
<<includeevent setup.events.mitsukoMansionWorkInserts>>
Mitsuko nods her head.
<<talk "mitsuko">>Yes <<print $mitsuko.callsPlayer>>, thank you.<</talk>>\
[[End.|$location]]
<<else>>Mitsuko gives you a blank look as she stands and then helps you to your feet.
<<talk "mitsuko">>I apologize for my clumsiness <<print $mitsuko.callsPlayer>>, I shall do my best to avoid such actions in the future.<</talk>>\
She states in a monotone voice, looking at you without any expression on her face.
<<talk "thought">>Well... that flew like a sack a of bricks.<</talk>>\
[[Send her on her way.|$location]]
<</if>>Submitted by evilgenius97
<<addtime { minute : 2 }>>\
<<set $mitsuko.affection += 1>><<set $mitsuko.fear -= 1>>\You look Mitsuko over again, your eyes lingering on her curves as a salacious grin crosses your face.
<<talk "player">>While it's good that neither of us were hurt, we still have to do something about this behavior don't we?<</talk>>\
As you speak, you place a hand on her hip, sliding it down to toy with the hem of her skirt.
In spite of the eye roll she gives you, a small smile graces Mitsuko's face.
<<talk "mitsuko">>Very well <<print $mitsuko.callsPlayer>>, what would you have me do?<</talk>>\
<<talk "player">>Turn around and touch your toes.<</talk>>\
You give the order and Mitsuko complies in a remarkable display of flexibility. As she does so, you flip her skirt up and pull her panties down, exposing the round expanse of her rear. As you dig your fingers into the soft flesh and squeeze, you can't help but notice her slit glistening with anticipation at what's to come.
Cocking your arm back, you suddenly strike with a resounding //crack//. As you admire the way her ass jiggles and plan your next move, Mitsuko lets out a low moan of pleasure.
<<talk "mitsuko">>Mmmmmm~<</talk>>\
[[Tease her.|Submitted Mitsuko Scene 21f]]
[[Take her.|Submitted Mitsuko Scene 21g]]
Submitted by evilgenius97
<<addtime { minute : 3 }>>\You run your hand down the curve of Mitsuko's ass, sliding your fingers between her plump lips. Almost immediately her juices coat your fingers and she shudders appreciatively.
<<talk "mitsuko">>Ohhh <<print $mitsuko.callsPlayer>>...<</talk>>\
Continuing to rub along her soft folds, you draw ever closer to, but never //quite// touch her clit. Mitsuko begins slowly rocking her hips in time with your rubbing, covering almost your entire hand with her wetness. As her legs begin to tremble, she starts panting lewdly.
<<talk "mitsuko">>Hah, hah, hah...<</talk>>\
Noticing the signs of Mitsuko's impending orgasm, you suddenly withdraw your hand.
<<talk "player">>Well, I think that's enough for now, don't you?<</talk>>\
Mitsuko looks back at you, her scowl evident despite the haze of lust clouding her face.
<<talk "mitsuko">>Hmph... I suppose it is, <<print $mitsuko.callsPlayer>>. //For now, at least.//<</talk>>\
The last part of her statement is a nearly incomprehensible whisper as she pulls her panties back up and continues with her chores.
[[End.|$location]]
Submitted by evilgenius97
<<addtime { minute : 4 }>>\
<<set $mitsuko.affection -= 1>><<set $mitsuko.trust -= 1>>\Running your hand down Mitsuko's ass and between her thighs, you find her pussy is wet enough to cover your fingers in a thin coating of her juices. Reaching down to your waistband, you undo your belt, open your pants and fish out your rapidly hardening cock. You smack your erection against her ass a few times before grinding against her slit.
Teasingly, you slip the head of your dick insider her. After a few moments, you push forward, slowly hilting yourself within her pussy. As your hips connect with her ass, Mitsuko's walls reflexively tighten around your shaft and she lets out a low moan.
<<talk "mitsuko">>Ohhh <<print $mitsuko.callsPlayer>>...<</talk>>\
Gripping the soft swell of her hips, you begin thrusting into the heavenly sensation of Mitsuko's velvety soft inner walls squeezing the length of your shaft. Pounding into Mitsuko repeatedly, you can feel her wetness dripping down your balls. A lewd, wet squelching sound fills the room almost drowning out Mitsuko's low, breathy moans.
With the position you have her in, Mitsuko is sinfully tight around you. Between the shuddering of her legs, and the tightening of your balls, you know both of you are scant moments away from orgasm.
[[Pull out.|Submitted Mitsuko Scene 21h]]
[[Cum inside her.|Submitted Mitsuko Scene 21i]]
Submitted by evilgenius97
<<addtime { minute : 5 }>>\Reaching around her hips with one hand you begin furiously rubbing her clit. At the same time you pull back far enough for your cock to pop free of Mitsuko's warm embrace and start masturbating with the other hand. Within moments you bring yourself to orgasm, cumming all over Mitsuko's bare ass.
The sensation of your jizz staining her skin combined with your ministrations is enough to set off her own orgasm, so powerful it nearly brings her to her knees. After catching her breath, she turns back and gives you a wry look.
<<talk "mitsuko">>Thank you for that <<print $mitsuko.callsPlayer>>. I suppose I'll have to go clean myself up now.<</talk>>\
With that, you leave her to clean herself and finish her chores, noting the pleased look on her face.
[[End.|$location]]
Submitted by evilgenius97
<<addtime { minute : 3 }>>\
<<set $mitsuko.affection +=2>><<set $mitsuko.trust +=1>>\Gripping her hips tighter you push forward until the head of your cock presses against Mitsuko's cervix and unload stream after stream of hot, thick cum into her waiting womb.
The sensation of being filled sends her into an intense orgasm, and your grip on her hips is likely the only thing preventing her from falling to the floor. After a short time she regains her composure and looks at you over her shoulder.
<<talk "mitsuko">>Mmm... that was wonderful <<print $mitsuko.callsPlayer>>. Now, are you going to let me get back to my chores, or would you like to go for round two?<</talk>>\
She giggles and shakes her hips a bit, causing your fading erection to spring back to life. It takes the last of your willpower to pull away, but not before you deliver a light smack to her backside, causing it to jiggle beautifully.
[[End.|$location]]
Submitted by evilgenius97
<<addtime { minute : 6 }>>\
<<set $mitsuko.affection +=2>><<set $mitsuko.trust +=2>><<run $mitsuko.sexAttempt($player)>><<run $mitsuko.cumFilledAttempt("vaginal")>>\<<talk "player">>Don't let me interrupt further.<</talk>>\
You say with a wry smile.
Mitsuko casts a look at you, an embarrassed smile forming on her lips even as her expression is filled with affection.
For just a second she looks ready to say something, but then her smile takes on a hint of impishness that would look more at place on Eve's face before she quickly looks away.
You can't help but be amused by the sight of her wiggling her bottom just a little bit. The subtle action to perfect in its timing to be anything but a little tease.
[[End.|$location]]
<<addtime { minute : 6 }>>\
<<set $mitsuko.affection +=2>><<set $mitsuko.trust +=2>>\Ballroom
Hallways
Entry Hall
Kitchen
Dining Room
Gym
Guest BathroomsWalking past one of the guest bedrooms you notice Mitsuko on her hands and knees, scrubbing a particularly stubborn stain on the floor next to the bed. You stand by the doorway for a moment, drinking in the scene. Watching Mitsuko scrub the carpet you can't help admire her full round ass, wiggling from side to side as she puts effort into the chore at hand. Seeing her in this position gives you an idea.
[[Continue on your way.|Submitted Mitsuko Interactive Scene 23a]]
[[Have a little fun.|Submitted Mitsuko Interactive Scene 23b]]
Submitted by phallicobject.
<<addtime { minute : 2 }>>\Not wanting to interrupt you continue down the hall.
<<talk "thought">>I hope she don't get carpet burn on her knees from all that scrubbing.<</talk>>\
[[End.|$location]]
Submitted by phallicobject.
<<addtime { minute : 1 }>>\<<if $mitsuko.affection gte 900 and $mitsuko.fear lte 200>>\
An idea takes form in your mind so you decide to have a little fun with her.
<<includeevent setup.events.mitsukoMansionWorkInserts>>
Stealthily, you approach her upturned backside, unaware of you Mitsuko continues you scrub at the stained carpet. Reaching for her skirts you ready yourself for the attack. Simultaneously lifting up her skirts and taking hold of knickers, then yanking them up as tight as you dare, lifting Mitsuko briefly off the floor as you do so. The shock of getting a wedgie makes Mitsuko jump, then she slumps forward onto her chest and reaches back with both hands and grabs hold of her panties, trying to stop you from splitting her in half. Her ass, now pointing to the ceiling, jiggles about as she fights to save her knickers.
Giving another tug, you hear a load ripping sound and look down. Mitsuko looks back at you as you survey the damage. A large hole has appeared at the crotch of her panties, effectively making them crotch-less. Looking back at Mitsuko, she winks at you and wiggles her hips enticingly.
Deciding not to fall for her tease, you release your grip on her knickers and stand up to admire the scene. Still wiggling, you admire the fullness and shape of her scrumptious, plush bottom. Your cock involuntary twitching as you gaze down at her. The hole at her crotch is inviting, big enough to expose most of her pussy and her ass hole, you can see her moist lips and full labia making you lick your lips. Mitsuko noticed this and lets out a desperate sigh of lust.
About to walk away, you give one of her cheeks a healthy smack making Mitsuko yelp with surprise. Turning away you look back over your shoulder to see her wiggling her ass at you, your hand print still visible on her delectable cheek and knickers still buried in the crack of her ass. You can also see her tasty cunt on display through the hole in her knickers.
<<talk "thought">>I think she liked that...<</talk>>\
<<set $mitsuko.affection += 1>><<set $mitsuko.trust += 1>>\
<<elseif $mitsuko.affection gte 650 and $mitsuko.fear lte 350>>\
An idea takes form in your mind so you decide to have a little fun with her.
<<includeevent setup.events.mitsukoMansionWorkInserts>>
With cat like movement you approach her from behind, slowly and quietly, admiring her body as you do so. Standing above her you prepare to attack. Quickly, you lift her skirts up and take hold of the waist of her panties and pull the up with all your might, almost lifting Mitsuko off of the floor in the process. As you watch both her buns come into view and exposing much of her snatch you give another tug on her knickers, lifting her off the floor and back down again. You also hear a ripping sound that prompts you to slacken your hold on the now damaged panties.
Mitsuko looks back at you and wiggles her ass, a twinkle in her eye. You admire the view, her soft round ass presented before you and her sweet slit that can be seen through the hole in her knickers. You also notice that she is a little wet. My work is done you think to yourself as you stand up.
You give one of her cheeks a quick slap making Mitsuko squeak with surprise. Looking back as you reach the door, you see her pulling her wedgie out of her crack, then pulling them back up and into place. You watch as she smooths down the fabric with her hand, then trace a finger to the hole between her thighs and slip it over a moist labia.
As you walk away, you can picture the slight smile and the hint of blush on her cheeks in your wake.
<<set $mitsuko.affection += 1>>\
<<elseif $mitsuko.affection gte 300 and $mitsuko.fear lte 450>>\
An idea takes form in your mind so you decide to have a little fun with her.
<<includeevent setup.events.mitsukoMansionWorkInserts>>
Quietly approaching her from behind, you get into position and look down at her womanly backside jiggling slightly as she scrubs at the stained carpet.
Preparing your assault you reach down. Then, with a swift movement you flip her skirt up over her bottom and grab hold of the waist band of her knickers. Then you pull, straight up, watching her panties disappear between her cheeks as you do so. Looking back at you and looking somewhat annoyed, Mitsuko tries to pull her underwear down at the same time as you pull them up. It's becoming a contest to see who will give up first but it's short lived. Hearing a ripping of cloth you both let go of the under garment and Mitsuko slumps down on her elbows allowing you to examine your handiwork. Looking down you see the damage, a tear right over her pussy has appeared. You can see the dark folds of her beautiful vagina poking out of the hole.
Deciding it's a good time to leave, you stand up and look down once more. Then, you slap one of her ass cheeks making Misuko yelp with the shock.
Heading for the door you look back briefly to see Mitsuko with a finger in the hole of her knickers and looking a little annoyed but with a hint of a smile. One of her bum cheeks still bare.
<<else>>\
An idea takes form in your mind so you decide to have a little fun with her.
<<includeevent setup.events.mitsukoMansionWorkInserts>>
Creeping into the room you bend down behind her being careful that she dose not see you. You look down at her rump, admiring the size and shape if it. Due to her position Mitsuko's bottom looks bigger than usual and all the more impressive. Shuffling a little closer, you prepare yourself.
With the quick and precise actions that would make any collage student proud, you grab the hem of her skirt, lift it up over her bottom and with your other hand, grab hold of the waist band of her knickers and pull sharply up. You grin as both of her cheeks come into view as her knickers disappear between then. It's a beautiful sight. At the same moment, Mitsuko jumps, looks back at you with the look of disgust and attempts to stop you by grabbing hold of your arm to stop you pulling so hard.
Hearing a ripping sound as you pull on her panties, you realize you may have over done it some what. Mitsuko gives up, resigned to the fact that the damage is done. Her knickers are now firmly wedged up between the crack of her sumptuous ass, her pussy spilling out from a gaping hole in the crotch of her panties.
You let go of her knickers, fearing retaliation as Mitsuko pulls them free from between her cheeks, you decide it best to turn tail and run.
As you head out of the room you glance back to see Mitsuko looking red faced and furious as she pulls the crotch of her knickers out of cunt.
Walking away from the door, you hear an exaggerated sigh, no doubt from finding the hole in the crotch of her knickers.
<<set $mitsuko.affection -= 1>><<set $mitsuko.fear += 1>><<set $mitsuko.trust -= 1>>\
<</if>>\
[[End.|$location]]
Submitted by phallicobject.
<<addtime { minute : 16 }>>\You hear a voice coming from the middle of the room, peeking out from behind a bookcase you can see Mitsuko and Eve sitting at the table, facing each other. It seems they decided to take a break.
<<movenpc "eve" "NoWhere">><<movenpc "mitsuko" "NoWhere">> /* This is to keep the dolls from showing up, since the NPCs are already in the picture */
<<script>>
$(document).one(':passagedisplay', function () {
$(document).find('#scene>img')
.prop('src', 'images/scenes/LibraryEveMits.png');
});
<</script>>
[[Keep hidden.|Submitted Mitsuko Scene 3a]]
[[Join them.|Submitted Mitsuko Scene 3b]]
[[Tell them to get back to work.|Mitsuko Story Scene 3c]]
Submitted by Irish Major TomYou decide to keep yourself hidden behind the bookcase, observing them as they chat about this and that. You catch small snippets of the conversation, Eve asking Mitsuko about her hometown, stories from her childhood and what it was like. All the while with pure excitement in her eyes, hanging onto every word.
<span class="pic">[img[images/scenes/LibraryEveMits.png]]</span>
Thirty minutes go by, when Mitsuko finally realizes how long it has been.
<<talk "mitsuko">>Oh my, it seems I've taken a bit too much of your time. We should get back to our work.<</talk>>\
Getting up from her chair, prompting Eve to do the same.
<<talk "eve">>That's okay! I really enjoyed it, though <<print $eve.callsPlayer>> might be a bit angry with us.<</talk>>\
She lets out a giggle, her tone more playful than serious. You decide to make yourself scarce before they notice you.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 31 }>>\As you walk up to the table, Mitsuko notices you, startling both her and Eve.
<<talk "mitsuko">>Oh <<print $mitsuko.callsPlayer>>, I must apologize. Eve was merely curious as to where I am from, and I suggested we sit down for a moment.<</talk>>\
Giving you an apologetic look as Eve mumbles her own apology.
Before you can speak up, Eve chimes in.
<<talk "eve">>I wanted to know what the fairy tales are like from where she grew up, since I see her in here sometimes. Looking through the books.<</talk>>\
A grin on her face.
<<talk "thought">>Like the cat that ate the canary.<</talk>>\
At the sudden revelation Mitsuko lets out a gasp, blushing, her head angled towards the floor in shame.
Letting out a sigh, you grab a chair from the other side of the table, picking it up, you set it down beside Eve. Surprised by the noise and your lack of discipline, Mitsuko raises her head to look at you. You stare back.
<<talk "player">>I would love to hear these tales as well.<</talk>>\
<<talk "mitsuko">>All right, your attention, please. The one told the most, and one I love. 'The Crying Little Demon.' A long time ago, in a certain land, there was...<</talk>>\
<<talk "thought">>The fairy tale began with two demons, a little demon and a big demon. The little demon was red from head to toe, red face, red nose and red clothes. The big demon was just as much blue as the little demon was red, they both shared the same blood, as brothers. The "Crying Little Demon" was a tale of friendship between the little demon, which wanted to become friends with human children, and his brother, the big demon-and what came between them.<</talk>>\
<<talk "mitsuko">>It went something like this: One day, the little demon ventured out from their mountain cave and saw a group of children from a village at the base of the mountain, playing in a field of flowers. He ran back to the big demon and proclaimed that he wanted to make friends with the villagers. He begged his brother to help him, and so the big demon agreed. For many days they tried various things to get the little red demon in the good graces of the villagers, eventually they culminated in the big Blue Demon committing wicked deeds upon the village, only to be driven off by the Red Demon, who thus befriended the villagers. The tale would end with the Blue Demon leaving; dispirited at the Blue Demon's display of friendship, cried for his sake.<</talk>>\
<<talk "mitsuko">>And so, the little demon read over and over the letter left at the big demon's house and cried... The end.<</talk>>\
Mitsuko finished conveying the fairy tale to you and Eve, but now a tense air of silence hung between the three of you. Until a loud clap breaks the restrained atmosphere. You can't help but feel that fairy tale is a bit sad.
<<talk "player">>A rather sad tale, isn't it?<</talk>>\
Not surprised by your reaction. She merely shrugs.
<<talk "mitsuko">>I suppose so. But I think it's a happy story too.<</talk>>\
Pausing for a moment, she continues.
<<talk "mitsuko">>None of the three sides had enough introspection, but it's why I love this story and hate this story. The big demon's self-sacrifice, and willingness to help his younger sibling regardless of what the villagers thought of him. And the little demon who wanted to be accepted by the villagers.<</talk>>\
<<talk "eve">>Oh, I get it!<</talk>>\
Eve jumps out of her chair, surprising you.
<<talk "eve">>It's about cherishing your family isn't?<</talk>>\
Grinning innocently at the sudden revelation. Mitsuko giggles, patting Eve on the head.
<<talk "mitsuko">>It certainly is, it's told in a way so children may learn to cherish the things closest to them.<</talk>>\
You can't help but smile at the scene unfolding before you.
Not wanting to intrude further, you get up and inform them they still have chores to take care of. Mitsuko and Eve nod.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 120}>><<set $mitsuko.affection += 1>><<set $mitsuko.trust += 1>>\Stepping forth, with a serious look you decide to confront them.
<<talk "player">>Aren't there chores around the mansion the two of you need to finish?<</talk>>\
Your voice firm, both Eve and Mitsuko give you an apologetic look.
Mitsuko stands up, bowing.
<<talk "mitsuko">>I am terribly sorry <<print $mitsuko.callsPlayer>>, I suggested we sit for a moment. It won't happen again.<</talk>>\
Satisfied you look to Eve who nods in agreement, having made your point clear, you leave them to get back to their chores.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 5 }>><<set $mitsuko.fear += 1>><<set $mitsuko.trust -= 1>>\Upon walking into the expansive living room, your gaze is immediately drawn to the plush, inviting couch that occupies the center of the space. Its soft, luxurious cushions beckon to you.
[[Take a seat.|Submitted Mitsuko Scene 44a]]
[[Continue about your business.|Submitted Mitsuko Scene 44b]]
Submitted by Irish Major Tom
<<addtime { minute : 1 }>>After a moment's consideration, you decide to heed its call by walking over and sitting down.
Though no sooner have you settled into the soft upholstery than Mitsuko appears in the doorway, her graceful figure framed by the warm glow of the hallway light.
Upon catching sight of you, her face brightens, and she makes her way across the room with an elegant, almost feline gait.
<<talk "mitsuko">>Do you mind if I join you, <<print $mitsuko.callsPlayer>>-sama?<</talk>>\
She asks, her voice gentle and melodious. Though her question implies a desire for permission, Mitsuko's confident demeanor suggests that she already knows your answer.
Without waiting for your response, the mature woman gracefully straddles your lap, her delicate hands coming to rest on your shoulders.
[[Allow her to continue.|Submitted Mitsuko Scene 44c]]
[[Push her off.|Submitted Mitsuko Scene 44d]]
[[Tell her to move and reprimand her.|Submitted Mitsuko Scene 44e]]
Submitted by Irish Major Tom
<<addtime { minute : 1 }>>The warmth of her body and the softness of her touch begin to arouse you, and you find yourself holding onto her hips.
Mitsuko gazes into your eyes, her own filled with a tender adoration that leaves your heart fluttering. The intimacy of the moment provides a brief respite from whatever worries you have, banishing any lingering stress and fatigue from your mind.
As the minutes pass, you and Mitsuko share quiet conversation, laughter, and lingering looks.
[[Kiss her.|Submitted Mitsuko Scene 44f]]
[[Simply enjoy the moment.|Submitted Mitsuko Scene 44g]]
Submitted by Irish Major Tom
<<addtime { minute : 1 }>>As you sit there, savoring in the intimate embrace with Mitsuko, you find your gaze irresistibly drawn to her full, inviting lips. The gentle curve of her mouth, the slightest hint of a smile playing at its corners, sends a surge of desire coursing through your body.
You feel the longing to taste her kiss growing stronger with each passing second, your heart quickening its pace as your eyes drift back and forth between her lips and her warm, expressive eyes.
Her breath, sweet and fragrant, brushes against your skin, further adding fuel to your mounting need to be closer to her.
Finally, you're unable to resist the magnetic pull any longer, and you lean in, slowly closing the distance between the two of you. As your lips make contact with Mitsuko's, a shiver of anticipation runs down your spine, and you feel her body respond in kind.
The kiss between you two is at first, tender and soft, a delicate exploration of one other. Mitsuko's lips are warm and yielding, offering a sweetness that sends a thrill of arousal through your veins.
While your confidence grows, the kiss deepens, your tongues moving together in unison. Mitsuko's hands, previously resting on your shoulders, find their way to your face and head, cradling it gently while her fingers trace the contours of your cheeks and jaw. And the raven-haired woman's other hand softly caresses your hair.
As the kiss continues, you find yourselves lost in the moment, wrapped up in the passion and intimacy of making out.
Eventually, you break away, your lips parting as you gasp for breath. Mitsuko's eyes, filled with emotion, stare into yours, and you can see the depth of her desire for you reflected in their sparkling depths.
Just as you feel like things will progress further, the Far Eastern woman's expression shifts from one of passion to a playful, almost mischievous, gleam in her eyes. The corners of her full lips curl into a teasing smile as she takes a slow, steadying breath.
Quietly giggling, Mitsuko leans in close to your ear, her warm breath tickling your skin as she whispers,
<<talk "mitsuko">><<print $mitsuko.callsPlayer>>-sama, as much as I would love to stay here in your arms, my duties call.<</talk>>\
Before you have the chance to respond, Mitsuko captures your lips in a final, lingering kiss and with a graceful, fluid movement, Mitsuko rises from your lap.
As Mitsuko turns to leave the room, her hips sway gently with each step, and you cannot help but watch, admiring the view until she disappears through the doorway and out of sight.
You spend a few minutes on the couch before getting up, stretching your limbs in the process.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 30 }>>\
<<set $mitsuko.affection += 3>><<set $mitsuko.trust += 2>><<set $mitsuko.fear -= 2>>\You simply enjoy the moment, letting the warmth and intimacy wash over you. Mitsuko's presence has a soothing effect, with her body pressed against yours in.
Time around you seems to slow as you breathe in her familiar scent, your heartbeats syncing in a silent, rhythmic dance.
Eventually, Mitsuko leans in, her eyes half-closed and her mouth slightly parted. She places a gentle, lingering kiss upon your lips.
As the kiss comes to an end, Mitsuko pulls away, her eyes locking onto yours for a brief, intimate moment. With a content sigh, she then gracefully rises from your lap, her hands sliding off your shoulders with a delicate caress.
<<talk "mitsuko">>Please excuse me, <<print $mitsuko.callsPlayer>>-sama.<</talk>>\
She respectfully bows to you.
<<talk "mitsuko">>I must attend to my duties. But thank you for allowing me this tender moment of respite.<</talk>>\
With a final, affectionate glance, Mitsuko turns and walks out of the room, her figure disappearing through the doorway. You let out a sigh, then get up from the couch.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 25 }>>\
<<set $mitsuko.affection += 2>><<set $mitsuko.trust += 1>><<set $mitsuko.fear -= 1>>\In this moment, you find yourself not in the mood for physical contact of any sorts. With a gentle but firm motion, you push Mitsuko away, meeting her eyes with a stern look.
<<talk "player">>Mitsuko, I'm not really up for this right now.<</talk>>\
You say, your tone assertive.
Surprise flickers across Mitsuko's features, swiftly followed by a look of understanding and concern. She quickly gets off your lap and apologetically bows, maintaining a respectful distance.
<<talk "mitsuko">>I apologize, <<print $mitsuko.callsPlayer>>-sama. I should have been more considerate of your feelings.<</talk>>\
Once she straightens up, the mature woman quickly excuses herself and leaves the living room. You spend a few minutes on the couch before getting up.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 10 }>>
<<set $mitsuko.affection -= 3>>
<<set $mitsuko.trust -= 2>>
<<set $mitsuko.fear += 2>><<talk "player">>Mitsuko. Get off.<</talk>>\
With a firm tone, you tell her to move, and as she rises from your lap, you take the opportunity to scold her.
<<talk "player">>Mitsuko, I appreciate your desire to be close, but it's important that you understand. I am your master. You do not come unless I tell you to, understand?<</talk>>\
You explain, your voice steady and calm.
Mitsuko, realizing her error, bows her head in apology, her cheeks tinged with a soft blush.
<<talk "mitsuko">>I apologize, <<print $mitsuko.callsPlayer>>-sama.<</talk>>\
She murmurs.
<<talk "mitsuko">>I will be more mindful of your boundaries in the future.<</talk>>\
As you accept her apology and watch her retreat, you can't help but sigh, admiring the way her hips sway with each step before getting up from the couch.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 10 }>>
<<set $mitsuko.affection -= 2>>
<<set $mitsuko.trust -= 1>>
<<set $mitsuko.fear += 1>><<talk "player">>Maybe another time. . .<</talk>>\
Taking one last look around the living room, you decide against sitting down and continue on your way.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 5 }>>As you enter the kitchen, the delightful aroma of exotic spices and simmering ingredients greets your nose, tickling your senses.
Your eyes are immediately drawn to Mitsuko, who stands by the counter, gracefully and efficiently moving between pots and pans; her expert hands work with the ingredients, effortlessly blending flavors.
Her elegant figure is adorned with a classic apron, her dark hair tucked away beneath a neat kerchief.
With masterful precision, she flips and stirs the contents of a pan, her movements fluid and graceful, reminiscent of a master chef.
[[See how she's doing.|Submitted Mitsuko Scene 45a]]
[[Watch her for a few minutes.|Submitted Mitsuko Scene 45b]]
[[Hug her from behind, possibly leading to some fun.|Submitted Mitsuko Scene 45c]]
[[Leave the kitchen.|Submitted Mitsuko Scene 45d]]
Submitted by Irish Major Tom
<<addtime { minute : 1 }>>You decide to approach her, intrigued by the enticing smells and her obvious passion for the art of cooking.
<<if $mitsuko.affection gte 700 and $mitsuko.trust gte 600>>Upon getting close, Mitsuko becomes aware of your presence, her face lighting up with a warm, welcoming and affectionate smile.
<<talk "mitsuko">>Ara~ <<print $mitsuko.callsPlayer>>-sama, hello.<</talk>>\
She greets you, her voice soft and cheerful.
<<talk "mitsuko">>I am preparing a traditional dish from my homeland. I hope it will be to your liking.<</talk>>\
Her eyes twinkle with excitement and pride as she lifts a spoon from a pot, carefully scooping up a small portion of the fragrant, steaming dish.
<<talk "mitsuko">>Would you like to try a bite, <<print $mitsuko.callsPlayer>>-sama?<</talk>>\
The mature woman asks, offering you the spoon with a hopeful expression.
[[Give it a quick taste test.|Submitted Mitsuko Scene 45e]]
[[Tell her no, not right now.|Submitted Mitsuko Scene 45f]]
<<elseif $mitsuko.affection gte 500 and $mitsuko.trust gte 400>>Upon getting close, Mitsuko becomes aware of your presence, and a friendly smile plays across her lips.
<<talk "mitsuko">><<print $mitsuko.callsPlayer>>-san, hello.<</talk>>\
She greets you, her voice soft.
<<talk "mitsuko">>I am preparing a traditional dish from my homeland. I hope it will meet your standards.<</talk>>\
Her eyes shimmer with a hint of pride as she lifts a spoon from a pot, carefully scooping up a small portion of the fragrant, steaming dish.
<<talk "mitsuko">>Would you like to try a bite, <<print $mitsuko.callsPlayer>>-san?<</talk>>\
The Far Eastern woman asks, offering you the spoon with a subtle, hopeful expression.
[[Give it a quick taste test.|Submitted Mitsuko Scene 45e]]
[[Tell her no, not right now.|Submitted Mitsuko Scene 45f]]
<<elseif $mitsuko.affection gte 300 or $mitsuko.trust gte 200>>Upon getting close, Mitsuko becomes aware of your presence.
<<talk "mitsuko">><<print $mitsuko.callsPlayer>>, hello.<</talk>>\
She greets you.
<<talk "mitsuko">>I am preparing a traditional dish from my homeland.<</talk>>\
There is a hint of pride in her eyes as she lifts a spoon from a pot, carefully scooping up a small portion of the fragrant, steaming dish.
<<talk "mitsuko">>Would you like to try a bite, <<print $mitsuko.callsPlayer>>?<</talk>>\
The Far Eastern woman asks, offering you the spoon.
<<else>>Upon getting close, Mitsuko becomes aware of your presence. She glances up at you, glaring with cold eyes before turning her attention to cooking.
<<talk "player">>What are you cooking?<</talk>>\
You attempt to ask, but she ignores it.
<<talk "player">>It smells good, whatever it is.<</talk>>\
Despite your best attempts, she refuses to speak and after a few more times, you give up and leave.
<</if>>[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 10 }>>
<<set $mitsuko.affection += 1>>
<<set $mitsuko.trust += 1>>
<<set $mitsuko.fear -= 1>>You decide to simply watch her for a while, content to enjoy the beauty of the moment.
While Mitsuko works, you notice the subtle furrow of her brow as she concentrates, the gentle curve of her lips as she hums a quiet tune, and the slight flush that blooms on her cheeks from the heat of the stove.
After a few more minutes, you reluctantly step away from the doorway, not wanting to disturb Mitsuko's concentration.
[[End.|$location]]
Submitted By Irish Major Tom
<<set $mitsuko.affection += 2>>
<<set $mitsuko.trust += 1>>
<<set $mitsuko.fear -= 1>>
<<addtime { minute : 1 }>>Driven by a desire to express your love and lust, you approach Mitsuko silently, careful not to startle her. And as you come up behind her, you gently wrap your arms around her waist, feeling the warmth of her body through the fabric of her clothing.
Resting your chin on her shoulder, you take a moment to simply be in her presence, breathing in the mature woman's familiar scent and listening to the rhythmic sound of her breathing as she dutifully cooks.
<<if $mitsuko.affection gte 700 and $mitsuko.trust gte 600>>\
Mitsuko pauses momentarily, the surprise of your sudden touch giving way to a soft, contented sigh.
She leans back into your embrace, her body relaxing against yours as she welcomes the affectionate gesture.
<<talk "mitsuko">>You always manage to surprise me, <<print $mitsuko.callsPlayer>>-sama.<</talk>>\
The mature woman murmurs, an affectionate smile playing on her lips.
<<talk "mitsuko">>But I must admit, I certainly love moments like these.<</talk>>\
<<elseif $mitsuko.affection gte 500 and $mitsuko.trust gte 400>>\
Mitsuko pauses momentarily, the surprise of your sudden touch giving way to a soft sigh.
She eventually leans back into your embrace, her body relaxing against yours as she becomes accustomed to the affectionate gesture.
<<talk "mitsuko">>You always manage to surprise me, <<print $mitsuko.callsPlayer>>-san.<</talk>>\
The mature woman murmurs, a gentle smile playing on her lips.
<<talk "mitsuko">>But I must admit, I have come to enjoy moments like these.<</talk>>\
<<elseif $mitsuko.affection gte 300 and $mitsuko.trust gte 200>>\
Mitsuko pauses momentarily, the surprise of your sudden touch giving way to a sigh.
Though her body tensed up, she eventually relaxes and leans back into your embrace, her body relaxing against yours.
<<talk "mitsuko">>You certainly surprised me, <<print $mitsuko.callsPlayer>>.<</talk>>\
The mature woman murmurs, a friendly smile spreading across her lips.
<<talk "mitsuko">>But I must admit, I do not dislike moments like these.<</talk>>\
<<else>>\
The instant your body makes contact with hers, Mitsuko's muscles tense, her entire frame stiffening in response to your touch. Her hands momentarily freeze.
For a heartbeat, the kitchen falls silent, the only sound coming from the shimmering heat of the stove.
Mitsuko's voice suddenly cuts through the stillness, cold and sharp as a winter wind.
<<talk "mitsuko">>Release me.<</talk>>\
She demands, her tone devoid of warmth or affection.
Reluctantly, you comply, your arms slipping away from her waist as you step back, feeling a pang of disappointment.
As Mitsuko returns to her task, her posture rigid and her movements mechanical, you quietly leave the kitchen while wondering how you can possibly form a connection with the Far Eastern woman.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 10 }>>\
<<set $mitsuko.affection += 2>><<set $mitsuko.trust += 1>><<set $mitsuko.fear -= 1>>\
<</if>><<if $mitsuko.affection gte 300 and $mitsuko.trust gte 200>>\
While the two of you stand there, your arms wrapped around her waist, the noise of kitchen fades away for a brief moment. Until the sound of sizzling food fills the air and the rich aroma of the dish Mitsuko is preparing tickles your nose, causing your mouth to water and drawing you back to reality.
Standing behind Mitsuko, a playful thought crosses your mind. Curious to see how she will react, you decide to test her focus on the food she's cooking.
With a mischievous grin, you gently nudge your bulging erection against her butt, the subtle pressure an unexpected and teasing touch.
Mitsuko's body tenses momentarily, a slight gasp escaping her lips as she feels the unexpected contact. However, she quickly regains her composure, her gaze remaining fixed on the pan before her.
<<if $mitsuko.affection gte 700 and $mitsuko.trust gte 600>>\
A knowing smirk spreads across her face, and her voice takes on a teasing tone as she addresses you.
<<talk "mitsuko">>Ara ara~, <<print $mitsuko.callsPlayer>>-sama, your playfulness knows no bounds, does it?<</talk>>\
She giggles softly, shaking her head in mock disapproval.
<<talk "mitsuko">>But I assure you, my focus on preparing this meal remains unshaken.<</talk>>\
<<elseif $mitsuko.affection gte 500 and $mitsuko.trust gte 400>>\
A small, amused smile spreads across her face, and her voice takes on a playful tone as she addresses you.
<<talk "mitsuko">><<print $mitsuko.callsPlayer>>-san, your playfulness knows no bounds, does it?<</talk>>\
She giggles softly, shaking her head in mock disapproval.
<<talk "mitsuko">>But I assure you, my focus on preparing this meal remains unshaken.<</talk>>\
<<else>>\
The mature woman cranes her neck to look at you, her eyes narrow for a few seconds before returning her attention to the food.
<<talk "mitsuko">><<print $mitsuko.callsPlayer>>, it's not nice to distract someone while they cook. //Accidents// tend to happen.<</talk>>\
She shakes her head in disapproval of your actions.
<<talk "mitsuko">>But lucky for you, my focus on preparing this meal remains unshaken.<</talk>>\
<</if>>\
Despite the mature woman's steadfast determination to continue cooking, you can't help but notice the faint blush that colors her cheeks, giving away her arousal.
[[Go further, bend Mitsuko over and fuck her.|Submitted Mitsuko Scene 45g]]
[[Let her get back to cooking.|Submitted Mitsuko Scene 45h]]
Submitted by Irish Major Tom
<<addtime { minute : 5 }>>\
<</if>>With a focused expression on her face, Mitsuko deftly chops vegetables, stirs sauces, and monitors the gentle sizzle of the meat in a pan.
The grace with which she handles each task is hypnotic, her movements fluid and practiced, a clear indicator to her natural affinity for the culinary arts.
You watch the mature woman for a few minutes, admiring the dedication she puts into her work, but ultimately decide to quietly leave the kitchen without disturbing her.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 5 }>>
<<set $mitsuko.affection += 3>>
<<set $mitsuko.trust += 2>>
<<set $mitsuko.fear -= 2>>You nod, eager to sample the fruits of Mitsuko's labor. As you open your mouth and accept the offered bite, your taste buds are instantly flooded with a complex combination of flavors; the harmonious balance of spices, tender meats, and fresh vegetables creates an enriching symphony within your mouth, leaving you craving for more.
Mitsuko watches your reaction intently, her eyes searching your face for any hint of your thoughts.
As a contented smile spreads across your lips, her own expression brightens, and she breathes a quiet sigh of relief.
<<if $mitsuko.affection gte 700 and $mitsuko.trust gte 600>><<talk "mitsuko">>Your approval means everything to me, <<print $mitsuko.callsPlayer>>-sama.<</talk>>\
She softly says.
<<talk "mitsuko">>I am truly honored to share a taste of my culture with you.<</talk>>\
<<elseif $mitsuko.affection gte 500 and $mitsuko.trust gte 400>><<talk "mitsuko">>Your approval means a lot to me, <<print $mitsuko.callsPlayer>>-san.<</talk>>\
She softly says, politely bowing.
<<else>><<talk "mitsuko">>I appreciate your approval, <<print $mitsuko.callsPlayer>>.<</talk>>\
She politely bows.
<</if>>You stick around for a few minutes longer, allowing her to hand feed you bits and pieces of the food she's cooking, enjoying being her taste tester. But eventually you find yourself full and excuse yourself.
[[End.|$location]]
Submitted By Irish Major Tom
<<set $mitsuko.affection += 3>>
<<set $mitsuko.trust += 2>>
<<set $mitsuko.fear -= 2>>
<<addtime { minute : 1 }>><<talk "player">>No, I'm not hungry right now. It does smell good though.<</talk>>\
Declining her offer, you shake your head, much to Mitsuko's disappointment.
<<if $mitsuko.affection gte 700 and $mitsuko.trust gte 600>><<talk "mitsuko">>Very well, <<print $mitsuko.callsPlayer>>-sama.<</talk>>\
<<elseif $mitsuko.affection gte 500 and $mitsuko.trust gte 400>><<talk "mitsuko">>Of course, <<print $mitsuko.callsPlayer>>-san.<</talk>>\
<<else>><<talk "mitsuko">>I see.<</talk>>\
<</if>>She offers a respectful bow before returning her attention to the food.
You watch her for a few minutes longer, admiring the way she measures out exact portions, but eventually you decide to leave the kitchen.
[[End.|$location]]
Submitted By Irish Major Tom
<<set $mitsuko.affection += 2>>
<<set $mitsuko.trust += 1>>
<<set $mitsuko.fear -= 1>>
<<addtime { minute : 1 }>><<talk "player">>You think that, huh?<</talk>>\
You suddenly shift her clothing around, exposing her round, plump butt. Then, with a swift flick of your wrist, you lightly spank her soft skin, making her jump.
The sight of her twitching rear end beneath your hand causes a pleasant surge of excitement within you.
Reaching down, you run two fingers along her folds and find yourself mildly surprised at how she's extremely wet and aroused from simply being touched in such an intimate way by someone other than herself.
With an impish grin, you pull back to slip your cock free and step forward, sinking it into the sweet embrace of Mitsuko's flesh in an instant; pressing up against the full roundness of her luscious rump.
<<talk "mitsuko">>Ooooh!<</talk>>\
Mitsuko moans out loudly, the sound causing the hair on your arms to stand on edge. Her body tenses under yours when your hips press hard against her ass.
A small tremor passes through her frame then, seeming to shake her entire core until eventually giving away to another series of small shudders that rock her slender body back and forth.
Beneath your weight, Mitsuko's legs give a little bit, causing a light swaying motion that accentuates every curve of her delectable derriere. You can feel the head of your cock press against each pleat and valley of her snug channel with every thrust you make, the heat emanating off of her soaking-wet cunt sending waves of pleasure straight to your brain.
She seems entirely too distracted with trying not to cum right now, however, which gives you an idea. You decide to tease her a bit more.
<<talk "player">>You think I'm done spanking?<</talk>>\
You say with a grin, bringing your hand down onto her rosy bottom once again, she gasps and cries out, her whole body tensing beneath you.
<<talk "player">>That's a good girl.<</talk>>\
Another sharp smack resounds across Mitsuko's rear, your hand leaving a faint red mark, and she groans audibly, her hands balled up into fists. Just as you increase the rythm of you thrusts, an earth shattering orgasm suddenly rocks the mature woman's body, causing the air to leave her lungs on a ragged exhalation.
Your lips find hers in a passionate kiss that leaves you both breathless after only a few moments worth of tender passion.
Despite your best attempts, you feel your own climax quickly approaching; unable to stop your hips from rocking back and forth over and over again, pumping deep inside her sopping wet pussy.
[[Cum inside her.|Submitted Mitsuko Scene 45i]]
[[Cum on her butt.|Submitted Mitsuko Scene 45j]]
<<addtime { minute : 5 }>>In the moment, you feel a sense of satisfaction in being able to share a quiet, intimate time with Mitsuko.
While the mature woman resumes her culinary endeavors, you step back and take a few minutes to admire her skill in the culinary arts.
After some time, you reluctantly tear your gaze away and leave.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 4 }>>
<<set $mitsuko.affection += 3>>
<<set $mitsuko.trust += 2>>
<<set $mitsuko.fear -= 2>>Thrusting one last time, you hilt yourself as deep into her love canal as possible then let go with a loud cry.
Your balls churn, pumping thick ropes of jizz out into the folds of Mitsuko's soaked vagina. She whimpers with delight when she feels it hit the entrance to her womb, the sudden warmth causing another round of lustful trembling throughout her curvy body.
You take a few minutes to catch your breath and slip your softening shaft free of the tight grasp of her quivering folds. Looking down at her flushed face and sparkling eyes, you can't help but smile warmly in satisfaction.
Once you're done, you help her to adjust her clothing and clean up, you then step away to let the Far Eastern woman continue cooking.
[[End.|$location]]<<addtime { minute : 2 }>><<run $mitsuko.cumFilledAttempt("vaginal")>><<run $mitsuko.sexAttempt($player)>>
Submitted by Irish Major Tom
<<set $mitsuko.affection += 3>>
<<set $mitsuko.trust += 2>>
<<set $mitsuko.fear -= 2>>You thrust your hips into Mitsuko's love canal a few more times before pulling out, you feel your testicles churn, then rope after rope of cum shoots out and splatters across her round butt.
Once you're done, you help her to adjust her clothing and clean up, you then step away to let the Far Eastern woman continue cooking.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 6 }>>
<<set $mitsuko.affection += 3>>
<<set $mitsuko.trust += 2>>
<<set $mitsuko.fear -= 2>>As you stroll through the halls, you find yourself lost in thought, contemplating the various choices and responsibilities you have made, and yet to make in life.
Unconsciously, your shoulders tense, weighed down by the burdens of your thoughts.
With a sigh, you reach up, attempting to alleviate the tightness in your muscles by massaging them gently.
<<if $mitsuko.affection gte 700 and $mitsuko.trust gte 600>>\
As you rub at the sore spots, a sudden, unexpected warmth envelops your back, and your hands are replaced by another pair.
A soft, womanly voice tinged with a hint of amusement whispers into your ear.
<<talk "mitsuko">>Ara~ Is <<print $mitsuko.callsPlayer>>-sama tense? Allow me to assist you~<</talk>>\
<<elseif $mitsuko.affection gte 500 and $mitsuko.trust gte 400>>\
As you rub at the sore spots, your hands are replaced by another pair.
<<talk "mitsuko">>You appear to be quite tense <<print $mitsuko.callsPlayer>>-san, let me help you alleviate those muscles.<</talk>>\
<<elseif $mitsuko.affection gte 300 and $mitsuko.trust gte 200>>\
As you rub the sore spots, a womanly voice calls out from behind.
<<talk "mitsuko">>Are you feeling tense, <<print $mitsuko.callsPlayer>>? Perhaps I should give you a massage, to alleviate the tension.<</talk>>\
Before you can turn around, your hands are replaced by another pair.
<<else>>\
As you rub the sore spots, you notice Mitsuko quickly walking by, her eyes refusing to meet yours.
<<talk "player">>Hey, Mitsuko. I've been kinda tense lately I was hoping to possibly get a massage from you. . .?<</talk>>\
You call out to her, but she continues walking. With a sigh, you give up.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 5 }>>
<<set $mitsuko.affection += 2>><<set $mitsuko.trust += 1>><<set $mitsuko.fear -= 1>>\
<</if>><<if $mitsuko.affection gte 300 and $mitsuko.trust gte 200>>\
Instantly, you recognize Mitsuko's soothing tones, her familiarity, and the gentle touch of her skilled hands.
<<if $mitsuko.affection gte 700 and $mitsuko.trust gte 600>>\
The weight of her huge breasts against your back provides a comforting sense of closeness, and you can't help but relax under her tender ministrations.
<<else>>\
You can't help but relax under her tender ministrations.
<</if>>\
[[Allow her to continue.|Submitted Mitsuko Scene 46a]]
[[Tell her to stop.|Submitted Mitsuko Scene 46b]]
[[Flirt with her.|Submitted Mitsuko Scene 46c]]
<</if>>\Mitsuko's fingers deftly knead the tightness from your shoulders, her practiced movements dissolving the tension and replacing it with a wave of relief, one to which you are thankful for.
<<if $mitsuko.affection gte 700 and $mitsuko.trust gte 600>>\
As her hands work their magic, her warm breath tickles your ear, along with the rhythmic rise and fall of her chest against your back creates a soothing, almost hypnotic sensation.
<<elseif $mitsuko.affection gte 500 and $mitsuko.trust gte 400>>\
As her hands work their magic, her soft breathing along with the rhythmic motion of her fingers creates a soothing, almost hypnotic sensation.
<</if>>You close your eyes, allowing yourself to fully enjoy the moment, happy to receive Mitsuko's attentive care. With every skilled stroke and knead, your worries seem to dissipate, replaced by a deep sense of quiet gratitude.
<<if $mitsuko.affection gte 700 and $mitsuko.trust gte 600>>\
When Mitsuko's hands finally come to rest, you turn to face her, your eyes meeting her gentle, affectionate gaze.
The corners of her mouth curve into a soft, genuine smile, and she respectfully bows before walking away.
<<elseif $mitsuko.affection gte 500 and $mitsuko.trust gte 400>>\
When Mitsuko's hands finally come to rest, you turn to face her, your eyes meeting her gentle gaze.
The corners of her mouth curve into a soft, friendly smile, and she respectfully bows before walking away.
<<else>>\
When Mitsuko's hands finally come to rest, you turn to face her, your eyes meeting her gaze.
The corners of her mouth curve into a professional smile, and she respectfully bows before walking away.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 30 }>>\
<<set $mitsuko.affection += 3>><<set $mitsuko.trust += 2>><<set $mitsuko.fear -= 2>>\
<</if>>\While you appreciate her concern and her desire to help, you're not in the mood for physical contact at the moment.
Gently but firmly, you push away from her, the warmth of her body dissipating as you create distance between the two of you. Turning to face her, you look directly into her eyes, which are filled with a mix of surprise and concern.
<<talk "player">>Mitsuko.<</talk>>\
You say, your voice steady and composed.
<<talk "player">>I appreciate your intentions, but I need some space right now. It's nothing personal, I'm just not in the right frame of mind for physical contact.<</talk>>\
Mitsuko's eyes widen momentarily, but she quickly composes herself and bows her head in understanding.
<<if $mitsuko.affection gte 700 and $mitsuko.trust gte 600>>\
<<talk "mitsuko">>Of course, <<print $mitsuko.callsPlayer>>-sama.<</talk>>\
She replies softly, a hint of disappointment in her voice.
<<elseif $mitsuko.affection gte 500 and $mitsuko.trust gte 400>>\
<<talk "mitsuko">>Very well, <<print $mitsuko.callsPlayer>>-san.<</talk>>\
She replies softly.
<<else>>\
<<talk "mitsuko">>Yes, <<print $mitsuko.callsPlayer>>.<</talk>>\
She replies.
<</if>>\
<<talk "mitsuko">>I apologize if I overstepped. I will be more mindful of such things in the future.<</talk>>\
As she steps back, you offer her a reassuring smile, appreciating her professionalism in the matter. With a nod, you continue on your way.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 30 }>>\
<<set $mitsuko.affection -= 2>><<set $mitsuko.trust -= 1>><<set $mitsuko.fear += 1>>\With a sly smile, you turn your head slightly, catching a glimpse of her beautiful face.
<<talk "player">>Mitsuko, I've got to say, your hands are truly magical. I didn't realize you had such a talent for massage. What else are you hiding from me?<</talk>>\
You tease.
<<if $mitsuko.affection gte 700 and $mitsuko.trust gte 600>>\
A light blush colors her cheeks, and her eyes sparkle with amusement.
<<talk "mitsuko">><<print $mitsuko.callsPlayer>>-sama, it is my duty to anticipate your needs and provide for them. As for hidden talents. . . Well, perhaps I shall reveal them to you little by little.<</talk>>\
She replies, her tone coy and playful.
Her response only encourages you further, and you continue the flirtation, feeling the mood slowly shifting with each passing moment.
<<talk "player">>Well then, I look forward to discovering every possible hidden talent you possess. And maybe I'll share some of my own with you too.<</talk>>\
You say, winking at her.
<<elseif $mitsuko.affection gte 500 and $mitsuko.trust gte 400>>\
Mitsuko's fingers pause for a moment, and you feel a hint of hesitation in her voice as she responds with a light giggle before speaking.
<<talk "mitsuko">>I am glad to be of service, <<print $mitsuko.callsPlayer>>-san. It is my duty to ensure your comfort and well-being.<</talk>>\
You chuckle, deciding to push the flirting just a little more.
<<talk "player">>Well, if you ever feel like sharing more of your magical touch, I'd be more than happy to //experience// it.<</talk>>\
Her hands continue their work, and you can feel her body warmth faintly increase. She responds, still with a respectful tone but the hint of a despite in her voice.
<<talk "mitsuko">>Your wish is my command, <<print $mitsuko.callsPlayer>>-san.<</talk>>\
<<else>>\
She responds in a professional tone.
<<talk "mitsuko">>I am glad that I can be of assistance, <<print $mitsuko.callsPlayer>>. It is my pleasure to help you feel better.<</talk>>\
As she continues to massage your shoulders, her hands subconsciously glide down your back, reaching your lower back and eventually your stomach.
Her touch remains gentle and respectful, yet firm enough to provide the relief you need. You can't help but notice the intimacy of the situation and the close proximity of Mitsuko's body to yours.
<</if>>\
As the flirting continues, you feel the atmosphere between you growing more intimate and charged. Mitsuko's skilled hands caress your skin, massaging from your shoulders down to your stomach, and lower.
[[Let Mitsuko go further.|Submitted Mitsuko Scene 46d]]
[[Stop her from taking things further.|Submitted Mitsuko Scene 46e]]
<<addtime { minute : 5 }>>You let her continue, wanting to see where things go.
<<if $mitsuko.affection gte 700 and $mitsuko.trust gte 600>>\
The mature woman's hands finds their way down to your pants, where she deftly slips your cock free from its confines with ease, causing you to groan.
Mitsuko giggles, stroking up and down your shaft.
Your head swirls in dizziness at how quickly she's able to handle and stroke your shaft; her dexterity is impressive indeed. Her soft palm gliding along your length feels divine, almost like heaven itself.
<<talk "mitsuko">>Ara ara~ Such a big cock, I wonder how many women have succumbed to its lengthy girth~<</talk>>\
The mature woman coos playfully, brushing her thumb along the sensitive head with every few strokes of her hand. She begins moving faster now, jerking you off into her grasp with increasing intensity until you're grunting out loud.
It isn't long before the pleasure builds rapidly and soon you can't help but thrust your hips forward against Mitsuko's clutching hand, forcing your cock harder against her grasping palms.
Mitsuko giggles warmly, delighting in your reactions to her touch.
<<talk "mitsuko">>Are you getting close to orgasm, <<print $mitsuko.callsPlayer>>-sama?<</talk>>\
She whispers in your ear, adding her other hand to your cock and alternating the rhythm and pace of her strokes.
<<talk "mitsuko">>Ara~ Hold it in just a little big longer~<</talk>>\
Your loving maid purrs seductively, gently squeezing the base of your shaft with each slow, rhythmic stroke. She watches closely for signs that you're about to reach climax, pausing momentarily when you nearly do so.
The sensation is intense, with Mitsuko edging you several times, teasing you mercilessly. It's becoming difficult to concentrate or keep your mind straight, with only the sound of Mitsuko's voice and her expert hands keeping you from completely losing yourself.
You're breathing heavily now, almost delirious. Her soft palm gliding up and down your throbbing member feels like a drug, sending tingling ecstasy throughout your entire body.
You let out a throaty groan, your back arching at the pleasurable feelings.
<<talk "mitsuko">>Oh! <<mitsuko.callsPlayer>>-sama. . . I see how close you are. Please. . . Give me your seed!<</talk>>\
Mitsuko coaxes, stroking faster with both hands now.
<<talk "mitsuko">>Ara~ Give it to me~<</talk>>\
She whispers, leaning in close enough for her breasts to press against your back. Her hot breath sends shivers through you, your dick twitching against her firm grip.
<<talk "mitsuko">>Cum! Release your built up desires for me, <<print $mitsuko.callsPlayer>>-sama!!<</talk>>\
The raven-haired woman begs again, her hand continuing to pump you off with increased fervor.
Your pleasure builds to an explosive climax, and suddenly your balls churn, semen spills forth from your tip. Mitsuko's hands are soon covered in pearly white jizz, to which she brings up to her mouth with delight, greedily licking up every last drop.
Letting out a sigh, she helps clean up and adjusts your clothing, Mitsuko then bows to you before walking away, leaving you to recover.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 30 }>>\
<<set $mitsuko.affection += 3>><<set $mitsuko.trust += 2>><<set $mitsuko.fear -= 2>>\
<<elseif $mitsuko.affection gte 500 and $mitsuko.trust gte 400>>\
The mature woman's hands tentatively fondle your bulging erection.
<<talk "mitsuko">>Ara. . . You seem to be tense in //other// areas as well. . .<</talk>>\
You hear her softly whisper.
<<talk "player">>I am, why don't you help me to alleviate the tensions //there// as well?<</talk>>\
Taking a deep breath, Mitsuko deftly frees your throbbing cock from its confines, a faint blush coloring her cheeks as she gently wraps her fingers around it.
Her soft hands work over your sensitive shaft, squeezing and kneading your heavy balls. Her hands are gentle yet firm, causing you to moan gently in pleasure.
Despite her initial hesitation, Mitsuko slowly begins stroking you, her touch becoming more confident and assured with each stroke, her palms gliding up and down your dick in smooth, practiced movements that leave you breathless.
She gives you plenty of time to adjust to her expert manipulations, but eventually she becomes bolder, brushing her thumb along the sensitive slit of your tip.
The beautiful woman brings you to peak after a few long moments, pressing you close to orgasm by stroking faster. Your knees start to tremble under the overwhelming pressure building inside and you find yourself struggling against the delicious tension rising within.
<<talk "player">>Oh fuck. . . Mitsuko! Cumming. . . !!<</talk>>\
You can't hold out any longer, letting loose a thick rope of cum into Mitsuko's hands. You feel a strong, lingering euphoria wash over you for several minutes, making everything around you feel tinted in warm, fuzzy colors.
You hear Mitsuko sigh and murmur something inaudible to you, her eyes closed tightly, cheeks flushed bright red, holding back what must be an equally powerful climax.
With a sigh, Mitsuko hesitantly brings her hand up to her face, inspecting the pearly white jizz that stains them. She then looks to you and quickly wipes herself clean before helping you.
Once you're properly dressed again, the mature woman bows to you and walks away.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 30 }>>\
<<set $mitsuko.affection += 3>><<set $mitsuko.trust += 2>><<set $mitsuko.fear -= 2>>\
<<else>>\
Due to your flirting, Mitsuko's hand subconsciously reaches down to your bulging erection.
She gasps upon feeling the thickness, her fingers tentatively tracing its outline through the fabric.
<<talk "mitsuko">>So big. . . Is it because of my touch. . .?<</talk>>\
You hear her softly whispering to herself and can't help but tease the mature woman.
<<talk "player">>That's right, and oh gosh is it so tense. The pressure is killing me, could you help me to relieve it? Please?<</talk>>\
Mitsuko gently bites her lips, a deep blush coloring her cheeks as she mulls over your words.
After a few moments, she hesitantly, yet deftly, frees your throbbing shaft free from its confines and wraps her fingers around your girthy length.
<<talk "mitsuko">>Mnh. . . So thick.<</talk>>\
The mature woman's voice trembles slightly with desire at the feel of you against her soft hands. She cups the head in the palm of her hand before stroking up and down along the surface, running the tip across her palm in little circles.
Beads of precum begin to coat her fingers, leaving them slippery, silky smooth. She presses her lips together tightly, her breathing growing more rapid by the second. Her fingers start to move faster now, moving almost frantically, wanting nothing else then for your cock to fill spill its seed despite her initial hesitation.
It isn't long before you feel the telltale signs of your approaching orgasm. Your balls tighten, your cock twitching and throbbing painfully inside her warm, slick grasp.
Eventually, her rhythmic stroking sends you over the edge; spurt after spurt of thick, white jizz shoots out of your tip, covering the mature woman's fingers.
Mitsuko stares at her hand, then looks to your slowly softening cock, her cheeks blushing a crimson red.
Before you can say anything, she quickly excuses herself, offering an embarrassed bow before striding away, leaving you alone to clean up.
Sighing to yourself, you clean off the remnants of your ejaculation and adjust your clothing.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 30 }>>\
<<set $mitsuko.affection += 3>><<set $mitsuko.trust += 2>><<set $mitsuko.fear -= 2>>\
<</if>>\<<talk "player">>Mitsuko, I think that's good enough.<</talk>>\
You grasp her hands, halting her movements, and pulling them off before turning to face her.
<<talk "player">>I appreciate the massage but I'm not really in the mood for that right now.<</talk>>\
Mitsuko bows to you in apology.
<<if $mitsuko.affection gte 700>><<talk "mitsuko">>Of course, <<print $mitsuko.callsPlayer>>-sama, I apologize if I made you uncomfortable. Please, let me know if there's anything else I can do for you.<</talk>>\
<<elseif $mitsuko.affection gte 500>><<talk "mitsuko">>Very well, <<print $mitsuko.callsPlayer>>-san, I apologize if I made you uncomfortable. Please, let me know if there's anything else I can do for you.<</talk>>\
<<else>><<talk "mitsuko">>Yes, <<print $mitsuko.callsPlayer>>, I apologize if I made you uncomfortable. Please, let me know if there's anything else I can do for you.<</talk>>\
<</if>>\
The Far Eastern woman excuses herself and walks off.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 10 }>>
<<set $mitsuko.affection += 2>><<set $mitsuko.trust += 1>><<set $mitsuko.fear -= 1>>\As morning sunlight filters through the curtains, casting a warm, golden hue across the room, you slowly awaken from a deep, restful slumber.
Your body feels heavy and comfortable while nestled within the soft embrace of the sheets.
<<if $mitsuko.bed is setup.Character.Bed.MasterBedroom>>\
Eventually you decide it's time to get up and after letting out a yawn, you stretch your limbs, savoring the feeling of the cool fabric against your skin, before turning to greet Mitsuko with a sleepy smile.
Much to your surprise, you find her side of the bed empty, the space still faintly warm but devoid of her familiar presence.
A fleeting sense of disappointment washes over you, replaced almost instantly by curiosity as you wonder what has roused her so early.
<<else>>\
Eventually you decide it's time to get up and after letting out a yawn, you stretch your limbs, savoring the feeling of the cool fabric against your skin.
<</if>>Just as you're about to rise from bed and get dressed, the bedroom door creaks open, and Mitsuko gracefully glides into the room, her arms cradling a beautifully arranged tray laden with breakfast foods.
The mouthwatering aroma of the dishes wafts toward you, mingling with the faint scent of Mitsuko's perfume, causing your stomach to grumble in anticipation.
<<if $mitsuko.affection gte 700 and $mitsuko.trust gte 600>>\
<<talk "mitsuko">>Ara~ You're awake. . . Good morning, <<print $mitsuko.callsPlayer>>-sama.<</talk>>\
She greets you softly, an affectionate and loving look in her eyes.
<<talk "mitsuko">>I have prepared a traditional breakfast from my homeland for you to enjoy. I hope it will help you start your day on a positive note.<</talk>>\
<<elseif $mitsuko.affection gte 500 and $mitsuko.trust gte 400>>\
<<talk "mitsuko">>Good morning, <<print $mitsuko.callsPlayer>>-san.<</talk>>\
She greets you softly, a warm and gentle smile spreading across her lips.
<<talk "mitsuko">>I have prepared a traditional breakfast from my homeland for you to enjoy. I hope it is to your liking.<</talk>>\
<<elseif $mitsuko.affection gte 300 and $mitsuko.trust gte 200>>\
<<talk "mitsuko">>You're awake. Good morning, <<print $mitsuko.callsPlayer>>.<</talk>>\
She greets you with a neutral tone, her lips spread in a professional smile.
<<talk "mitsuko">>I have prepared a traditional breakfast from my homeland for you to enjoy.<</talk>>\
<<else>>\
You slowly rise up from the bed, half expecting Mitsuko to appear, but find yourself still disappointed when she doesn't walk through the door.
Stretching one last time, the reflection from a tray catches your eye and you look over at the dresser to see a tray of food with a note.
//Breakfast - Enjoy.//
Reading the only two words written out, you can't help but chuckle before turning your attention to the breakfast.
Despite her dislike of you, it appears she's at least taken the time and effort to cook a traditional Far Eastern breakfast that looks delicious.
[[Dig in and eat.|Submitted Mitsuko Scene 47h]]
[[Leave the food alone.|Submitted Mitsuko Scene 47i]]
<<addtime { minute : 5 }>>
<</if>><<if $mitsuko.affection gte 300 and $mitsuko.trust gte 200>>\
Mitsuko carefully sets the tray down in front of you, the porcelain plates clinking gently against one another. You sit up, allowing the covers to pool around your waist as you take in the exotic spread before you.
Each dish has been painstakingly prepared and artfully arranged, creating a visual feast that is on par with the tantalizing scents.
On the tray, you see a small bowl of steamed rice, glistening and perfectly cooked, accompanied by an assortment of pickled vegetables, appearing bold and enticing.
A delicate portion of grilled fish, its skin crisp and golden, rests on a small plate while next to it, a bowl of savory miso soup beckons, the steam rising gently from its surface.
Finally, a small dish of tamagoyaki, the layers of seasoned egg rolled into a neat, mouthwatering spiral, completes the meal.
[[Accept the breakfast and begin eating.|Submitted Mitsuko Scene 47a]]
[[Decline the offer of breakfast.|Submitted Mitsuko Scene 47b]]
[[Flip the tray of food over and scold her, then command her to clean it up.|Submitted Mitsuko Scene 47c]]
<</if>>\You place the note down and pick up a fork before digging in, each bite is an explosion of flavor that provides your taste buds with satisfaction.
Eventually you finish the last bits of food, and quickly looking around, you grab a pen to write; //Thank you,// on the note.
Putting the piece of paper down, you then get dressed and leave the room.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 30 }>>\
<<set $mitsuko.affection += 3>><<set $mitsuko.trust += 2>><<set $mitsuko.fear -= 2>>\You can't help but scoff, and with the roll of your eyes, you place the note down and ignore the food.
Grabbing your clothes, you get dressed before leaving the room.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 30 }>>\
<<set $mitsuko.affection -= 2>><<set $mitsuko.trust -= 1>><<set $mitsuko.fear += 1>>\As you take the first bite, an explosion of flavors dances across your tongue, you find each dish a perfect harmony of taste and texture.
Mitsuko watches you intently, her eyes searching your face for any hint of your thoughts. While you savor the meal, your enjoyment of the food is unmistakable, and her expression brightens, relieved at the sight of your visible approval.
With every mouthful, you are reminded of the Far Eastern woman's incredible skill and dedication in the art of cooking.
[[Share the breakfast with Mitsuko.|Submitted Mitsuko Scene 47e]]
[[Continue eating until it's all gone.|Submitted Mitsuko Scene 47f]]
[[Stop eating, and have her take the rest away.|Submitted Mitsuko Scene 47g]]
<<addtime { minute : 5 }>>Holding a spoonful of the delicious tamagoyaki between your fingertips, you extend your arm towards Mitsuko, inviting her to join you in the meal she has so lovingly prepared.
<<talk "player">>Mitsuko, have a bite. You've worked hard on this, and I want to share it with you.<</talk>>\
Mitsuko hesitates, shaking her head gently.
<<if $mitsuko.affection gte 700 and $mitsuko.trust gte 600>>\
<<talk "mitsuko">><<print $mitsuko.callsPlayer>>-sama, I apologize but I am your maid and servant. It is my duty to ensure that you are well-fed and comfortable. Please, enjoy the meal.<</talk>>\
<<elseif $mitsuko.affection gte 500 and $mitsuko.trust gte 400>>\
<<talk "mitsuko">>I apologize, <<print $mitsuko.callsPlayer>>-san, but I am your maid and servant. It is my duty to ensure that you are well-fed and comfortable. Please, enjoy the meal.<</talk>>\
<<else>>\
<<talk "mitsuko">>I apologize but I am your maid and servant. It is my duty to ensure that you are well-fed and comfortable. Please, enjoy the meal, <<print $mitsuko.callsPlayer>>.<</talk>>\
<</if>>\
Despite her demurral, you remain steadfast in your refusal to accept her excuse. With a wide, encouraging smile, you continue to hold out the morsel of food, insisting.
<<talk "player">>Come on, Mitsuko<</talk>>\
You shake your head.
<<talk "player">>I appreciate your dedication to the role, but you are more than just a servant to me. I want you to share in the tasteful pleasure of this meal.<</talk>>\
The sincerity in your voice dissolves Mitsuko's resolve, and after a few moments of hesitation, she finally relents.
Leaning forward, she delicately accepts the offered food from your fingertips, her eyes meeting yours in a tender moment, a faint blush coloring her cheeks.
Upon savoring the flavors of her own cooking, you notice a subtle, pleased look on her face, and you can't help but mentally chuckle.
The rest of the breakfast passes by quickly, as you and Mitsuko exchange mouthfuls of food and quiet conversation.
Once the last bit of food has been eaten and the final sip of miso soup taken, the mature woman lets out a gentle, exaggerated sigh. She shakes her head, feigning disappointment as she grumbles playfully.
<<if $mitsuko.affection gte 700 and $mitsuko.trust gte 600>>\
<<talk "mitsuko">>Oh, <<print $mitsuko.callsPlayer>>-sama, I have failed in my duties as a maid. I should not have joined you in your meal.<</talk>>\
The twinkle in her eyes contradicts her mock seriousness, and you can't help but chuckle at her theatrics, to which she joins in with a giggle of her own.
Once the laughter has subsided, Mitsuko leans in, her lips press against yours in a tender, yet fleeting kiss.
Giving you a final, affectionate smile, Mitsuko rises from the bed, gathering the now-empty dishes onto the tray.
<<elseif $mitsuko.affection gte 500 and $mitsuko.trust gte 400>>\
<<talk "mitsuko">>Hm. I have failed in my duties as a maid, <<print $mitsuko.callsPlayer>>-san. I should not have joined you in your meal.<</talk>>\
The twinkle in her eyes contradicts her mock seriousness, and you can't help but chuckle at her theatrics.
Once the laughter has subsided, Mitsuko leans in, her lips brushing against your cheek in a surprise, fleeting kiss.
Giving you a final, gentle smile, Mitsuko rises from the bed, gathering the now-empty dishes onto the tray.
<<else>>\
<<talk "mitsuko">>I have failed in my duties as a maid. I should not have joined you in your meal, <<print $mitsuko.callsPlayer>>. . .<</talk>>\
You can't help but chuckle at the dramatic display.
<<talk "player">>It's fine, relax. Your //master// invited you to join him, after all.<</talk>>\
As the laughter subsides, Mitsuko rises from the bed, quickly gathering the now-empty dishes onto the tray.
<</if>>\
As she carries the tray from the room, her eyes meet yours one last time before stepping out of the room.
[[End.|$location]]
<<addtime { minute : 5 }>>While you continue enjoying the scrumptious breakfast, each bite seems to surpass the last, showcasing Mitsuko's exceptional skill in cooking and the extensive knowledge about her native cuisine.
The combination of flavors, textures, and spices work together to create a satisfying experience.
Mitsuko stands close by, her eyes never leaving your face, attentively observing your reactions to each dish.
<<talk "player">>This is good, really good. I gotta say, I hadn't expected to be eating fish for breakfast.<</talk>>\
She eagerly listens to your comments and questions about the ingredients and techniques used for preparation, and Mitsuko's face lights up with pride while she shares her passion for cooking with you.
Between mouthfuls, you engage in light conversation, discussing the plans for the day and possible adventures that await.
As you finish the final bites of your meal, you feel fully energized and satisfied. You set the utensils down and turn to Mitsuko.
<<talk "player">>That was delicious, thank you, Mitsuko.<</talk>>\
You thank her while rubbing your now full stomach.
<<talk "player">>I'm fortunate to have a maid like you in my life.<</talk>>\
Her cheeks faintly flush with a delicate pink hue, she quickly clears her throat and quickly bows her head for a moment.
<<if $mitsuko.affection gte 700 and $mitsuko.trust gte 600>>\
<<talk "mitsuko">>Of course, <<print $mitsuko.callsPlayer>>-sama. It is my greatest pleasure to serve you and make you happy. I am the one who is truly fortunate.<</talk>>\
<<elseif $mitsuko.affection gte 500 and $mitsuko.trust gte 400>>\
<<talk "mitsuko">>Of course, <<print $mitsuko.callsPlayer>>-san. It is a pleasure to serve you.<</talk>>\
<<else>>\
<<talk "mitsuko">>Of course, <<print $mitsuko.callsPlayer>>.<</talk>>\
<</if>>\
After exchanging words, Mitsuko excuses herself and takes the tray away. You watch her figure disappear beyond the doorway, briefly admiring the sway of her hips.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 30 }>>\
<<set $mitsuko.affection += 3>><<set $mitsuko.trust += 2>><<set $mitsuko.fear -= 2>>\Pausing for a moment, you realize that you're now satisfied and can't eat any more. You set down your utensils and look at Mitsuko with a nod.
<<talk "player">>Thank you, Mitsuko. The breakfast was delicious, but I'm full now.<</talk>>\
Mitsuko's raises an eyebrow and blinks several times, but she bows her head slightly.
<<if $mitsuko.affection gte 700 and $mitsuko.trust gte 600>>\
<<talk "mitsuko">>Of course, master-sama. I am glad you enjoyed the meal.<</talk>>\
<<elseif $mitsuko.affection gte 500 and $mitsuko.trust gte 400>>\
<<talk "mitsuko">>Very well, <<print $mitsuko.callsPlayer>>-san. I am glad you enjoyed the meal.<</talk>>\
<<else>>\
<<talk "mitsuko">>As you wish, <<print $mitsuko.callsPlayer>>. I am glad you enjoyed the meal.<</talk>>\
<</if>>\
With a swift gracefulness, Mitsuko gathers the remaining dishes onto the tray, making sure not to spill a single bit of the leftovers.
As Mitsuko carries the tray out of the room, you find yourself admiring the sway of her hips until she disappears beyond the doorway.
With a renewed sense of satisfaction and fullness, you rise from the bed and begin preparing for the day ahead.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 30 }>>\
<<set $mitsuko.affection += 2>><<set $mitsuko.trust += 1>><<set $mitsuko.fear -= 1>>\You appreciate her thoughtful gesture, but you find yourself unable to muster an appetite right now. With a sigh, you look from the tray of masterfully prepared food to Mitsuko's expectant gaze.
<<talk "player">>I appreciate the offer, Mitsuko.<</talk>>\
You begin, searching for the right words to decline her offer that won't cause too much disappointment.
<<talk "player">>This looks absolutely amazing, and I know you put your heart into making it. However, I'm not feeling particularly hungry this morning.<</talk>>\
Remembering Anna and Eve, you quickly add.
<<talk "player">>Though I really don't want this delicious smelling food to go to waste. Perhaps you could bring it to the dining room and share it with Anna and Eve?<</talk>>\
Mitsuko's smile falters for a moment, but she quickly recovers, though you notice a hint of disappointment in her voice when she speaks.
<<if $mitsuko.affection gte 700 and $mitsuko.trust gte 600>>\
<<talk "mitsuko">>Of course, <<print $mitsuko.callsPlayer>>-sama.<</talk>>\
<<elseif $mitsuko.affection gte 500 and $mitsuko.trust gte 400>>\
<<talk "mitsuko">>Very well, <<print $mitsuko.callsPlayer>>-san.<</talk>>\
<<else>>\
<<talk "mitsuko">>As you wish, <<print $mitsuko.callsPlayer>>.<</talk>>\
<</if>>\
She replies, and with that, Mitsuko gracefully turns and exits the room, her posture poised and elegant as she carries the tray of food out of the room.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 30 }>>\
<<set $mitsuko.affection -= 1>><<set $mitsuko.trust -= 1>>\For reasons you can't quite explain, a surge of anger wells up within you. Perhaps it's the stress of recent events or some unresolved frustration, but whatever the cause, you find yourself unable to contain it.
With a sudden, forceful movement, you flip the tray, sending the carefully prepared dishes crashing to the floor.
<<talk "player">>How dare you bring this disgusting food to me?!<</talk>>\
You snap, your voice harsh and accusatory.
<<talk "player">>Clean this up. Now.<</talk>>\
Mitsuko's eyes widen in shock, but she quickly composes herself, her expression shifting to one of remorse and submission.
<<if $mitsuko.affection gte 700 and $mitsuko.trust gte 600>>\
<<talk "mitsuko">>I apologize, <<print $mitsuko.callsPlayer>>-sama.<</talk>>\
<<elseif $mitsuko.affection gte 500 and $mitsuko.trust gte 400>>\
<<talk "mitsuko">>I apologize, <<print $mitsuko.callsPlayer>>-san.<</talk>>\
<<else>>\
<<talk "mitsuko">>I apologize, <<print $mitsuko.callsPlayer>>.<</talk>>\
<</if>>\
She murmurs, bowing her head.
<<talk "mitsuko">>I should have taken your preferences into consideration. I will clean this up immediately.<</talk>>\
While Mitsuko begins to gather the shattered pieces of plates and scattered food, you get up out of bed, your anger somewhat beginning to subside.
You swiftly dress yourself, barely registering the soft sounds of her cleaning efforts.
With one last glance at Mitsuko, her slender form kneeling on the floor as she diligently tends to the mess, you then step out of the room.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 30 }>>\
<<set $mitsuko.affection -= 3>><<set $mitsuko.trust -= 2>><<set $mitsuko.fear += 2>>\While strolling down the hallway, something inside the grand ballroom catches your eye. A flicker of movement from within draws you closer, your curiosity piqued.
Peering inside, you are met with a mesmerizing sight; Mitsuko gracefully performing traditional Far Eastern dances.
[[Watch her dance.|Submitted Mitsuko Scene 48a]]
[[Quietly leave her be.|$location]]
<<addtime { minute : 1 }>>As you continue observing, her fluid motions are a captivating blend of elegance and precision, each step carefully choreographed to a tune that only she can hear.
The mature woman's body sways and undulates, her arms sweeping through the air in hypnotic arcs, demonstrating the skillful dances of her cultural heritage, and an enthralling display of her athletic endurance.
Sunlight filtering through the windows casts an almost ethereal glow around the Far Eastern woman, illuminating her silky raven hair as it flows behind her like a dark river, while her eyes are closed, a serene expression adorning her features as she loses herself in the dance.
Standing in the doorway, you can't help but become captivated by the beauty and grace of the scene before you. Mitsuko's dance is a breathtaking sight.
When the dance finally reaches its crescendo, the movements behind Mitsuko's performance become more intense and passionate. You watch, spellbound, as she gracefully moves from one motion to another.
Eventually, seemingly the last echoes of the invisible music fade from her mind, and Mitsuko comes to a gentle stop, her chest heaving with the exertion of the dance.
Her eyes flutter open, and she catches sight of you standing in the doorway, a faint blush coloring her cheeks.
<<if $mitsuko.affection gte 300 and $mitsuko.trust gte 200>>\
A hint of embarrassment flickers across her features upon the realization that you have been watching her dance.
The crimson on her cheeks deepens, and Mitsuko quickly bows her head.
<<if $mitsuko.affection gte 700 and $mitsuko.trust gte 600>>\
<<talk "mitsuko">><<print $mitsuko.callsPlayer>>-sama, my sincerest apologies.<</talk>>\
<<elseif $mitsuko.affection gte 500 and $mitsuko.trust gte 400>>\
<<talk "mitsuko">>My apologies, <<print $mitsuko.callsPlayer>>-san.<</talk>>\
<<else>>\
<<talk "mitsuko">>I am sorry, <<print $mitsuko.callsPlayer>>.<</talk>>\
<</if>>\
She murmurs.
<<talk "mitsuko">>I. . . I remembered a song from my hometown, and happened to get lost in the memory. I did not mean for anyone to see me dancing like that.<</talk>>\
[[Compliment her and the dance.|Submitted Mitsuko Scene 48c]]
[[Insult her dancing.|Submitted Mitsuko Scene 48d]]
[[Scold her for wasting time.|Submitted Mitsuko Scene 48e]]
<<addtime { minute : 5 }>>
<<else>>\
Upon noticing you, her expression, one of serenity and introspection, twists immediately and her eyes narrow as a scowl forms on her face.
With a final, bitter glare, Mitsuko gathers her composure and strides from the ballroom, leaving you to ponder your thoughts.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 30 }>>
<<set $mitsuko.affection += 1>><<set $mitsuko.trust += 1>>\
<</if>>\Stepping into the ballroom with a friendly smile, you shake your head as you approach her.
<<talk "player">>Mitsuko.<</talk>>\
You come to a halt in front of her, your voice warm and understanding.
<<talk "player">>It's fine, there's no need to apologize. Your dancing was beautiful, and I can't help but admire the gracefulness of it.<</talk>>\
Her eyes meet yours, and you can see the gratitude and relief that fill them when she realizes that you are not upset or disappointed.
<<talk "player">>Believe me, it was an honor to witness such a beautiful moment, Mitsuko.<</talk>>\
You continue with sincerity in your voice.
<<talk "player">>You should show off the traditions of your hometown more often.<</talk>>\
At your words, the tension in Mitsuko's shoulders visibly eases, and she offers you a small, grateful smile.
The two of you share a few more words before the Far Eastern woman excuses herself.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 30 }>>\
<<set $mitsuko.affection += 3>><<set $mitsuko.trust += 2>><<set $mitsuko.fear -= 2>>\Finding yourself unimpressed at the display, and instead of offering praise or encouragement, you speak to her sharply, your words cutting through the air like a cold wind.
<<talk "player">>Mitsuko, that was a pathetic display. The movements are sloppy, ugly and they don't make sense.<</talk>>\
With a sneer, you continue to criticize her dance, deriding it as clumsy and amateurish, adding one last insult.
<<talk "player">>And honestly? I don't see the point in wasting your time on such frivolous activities, especially when there is no music.<</talk>>\
Mitsuko's face falls at your unkind words, her expression etched with the hurt of your unexpected rebuke.
Her shoulders slump, and the confidence she had put on display during her dance seems to vanish in an instant.
She tries to hide her disappointment behind a mask of stoicism, but the pain in her eyes is impossible to miss.
The mature woman bows her head, trying to maintain her composure.
<<if $mitsuko.affection gte 700 and $mitsuko.trust gte 600>>\
<<talk "mitsuko">>I apologize, <<print $mitsuko.callsPlayer>>-sama. I did not mean to displease you.<</talk>>\
<<elseif $mitsuko.affection gte 500 and $mitsuko.trust gte 400>>\
<<talk "mitsuko">>I apologize, I did not mean to displease you, <<print $mitsuko.callsPlayer>>-san. . .<</talk>>\
<<else>>\
<<talk "mitsuko">>I apologize, <<print $mitsuko.callsPlayer>>.<</talk>>\
<</if>>\
Before you can say anything else, the Far Eastern woman quickly excuses herself and rushes out of the room.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 30 }>>\
<<set $mitsuko.affection -= 3>><<set $mitsuko.trust -= 2>><<set $mitsuko.fear += 2>>\Despite the beauty of the moment you've just shared, you find yourself compelled to remind her of her responsibilities.
With a stern expression, you reprimand her.
<<talk "player">>Mitsuko, while I understand the importance of reminiscing, you must remember that you have duties to attend to.<</talk>>\
Her eyes widen in surprise, clearly not expecting to be admonished, but she quickly nods in acknowledgment.
<<if $mitsuko.affection gte 700 and $mitsuko.trust gte 600>>\
<<talk "mitsuko">>Of course, <<print $mitsuko.callsPlayer>>-sama, I understand.<</talk>>\
<<elseif $mitsuko.affection gte 500 and $mitsuko.trust gte 400>>\
<<talk "mitsuko">>Very well, <<print $mitsuko.callsPlayer>>-san, I understand.<</talk>>\
<<else>>\
<<talk "mitsuko">>Yes, <<print $mitsuko.callsPlayer>>, I understand.<</talk>>\
<</if>>\
Mitsuko's voice is tinged with disappointment, but she does her best to hide it.
<<talk "mitsuko">>I will return to my duties immediately.<</talk>>\
As she turns to leave the ballroom, you can't help but feel a faint pang of regret for having scolds her.
Submitted By Irish Major Tom
<<addtime { minute : 30 }>>\
<<set $mitsuko.affection -= 2>><<set $mitsuko.trust -= 1>><<set $mitsuko.fear += 1>>\You are awoken by a loud crash, followed by a low boom in the distance, bright lights flashing every few seconds through the curtains. Groggy from being woken up abruptly, you throw the covers off and sit up. Sitting on the edge of the bed, several more flashes of light catch you off guard.
Rubbing your eyes, you stand up and walk to the window, peeking through the curtains you can see a thunderstorm off in the distance. Lightning crackling, striking the ground every few seconds and torrential rain pouring down, beating against the window.
[[Take a walk around the mansion.|Submitted Mitsuko Scene 4a]]
[[Go back to bed.|Submitted Mitsuko Scene 4b]]
Submitted by Irish Major TomYou leave the bedroom, making your way downstairs, you notice a light coming from the north hall. Looking further down, the light is coming from the living room. Walking down the hallway, you peek through the door way, as you do there are several more flashes of bright light followed by loud bangs. Through the thunderous flashes, you barely register the person sitting on the couch, nor their jumping at the sounds of the storm raging outside.
Looking at the couch, you can see Mitsuko sitting on the end, a slight shiver whenever there's a crack of lightning. Staring straight ahead. You knock on the wall and clear your throat, not wanting to scare her even more. A petrified glance is all you receive as she tilts her head in the direction of your knocking, you make your way over to the couch and seat yourself within arms reach of her.
<<talk "player">>It's a pretty bad storm out there, are you okay?<</talk>>\
She doesn't give a response, worried, you place your hand on her shoulder and lightly squeeze. It has the effect you're looking for, breaking out of her trance she turns her head to you. A single tear streaks down her cheek, a pained look behind her eyes.
<<talk "mitsuko">>I'm fine <<print $mitsuko.callsPlayer>>, storms like these tend to bring up old memories. Memories I'd like to forget.<</talk>>\
She looks up to the ceiling.
<<talk "mitsuko">>I wish I could just forget them.<</talk>>\
Her last sentence a whisper, you're barely able to catch it.
[[Comfort her.|Submitted Mitsuko Scene 4c]]
[[Stay silent.|Submitted Mitsuko Scene 4d]]
Submitted by Irish Major TomTaking the initiative, you wrap your arms around her and pull her towards you, placing her head on your shoulders. Stroking her hair gently for several seconds before she breaks the embrace.
<<talk "mitsuko">>Thank you, I needed that.<</talk>>\
A comfortable silence now filling the air, the two of you are quiet as the time passes. Looking at the time and realizing it's now early in the morning, you're about to get up when Mitsuko speaks up.
<<talk "mitsuko">>I, I lost my father at a young age.<</talk>>\
She stutters, trying to get the words out.
<<talk "mitsuko">>It was on a night like this, the storm was intense, the rain poured down endlessly, making it almost impossible to see even a foot in front of you.<</talk>>\
She pauses, looking down at her shaking hand. Gently you intertwine your fingers with hers, reassuring her.
<<talk "mitsuko">>I awoke to a loud and frantic knocking, it was startling, when I got up and peeked out from the doorway of my room. I could see my mother talking to a stranger in the hallway, she had a shocked look as she fell to her knees, tears streaming down her face. I ran over and hugged her, I was too young to understand what was going on but the day after I learned what had happened to make my mother cry like that.<</talk>>\
Taking a deep breath, she gets up, her features softening, and bows.
<<talk "mitsuko">>Thank you again <<print $mitsuko.callsPlayer>>, I shall head back to my room now.<</talk>>\
Looking outside, you can see small slivers of daybreak, realizing the storm had finally ended.
[[Get up.|living room]]
Submitted by Irish Major Tom
<<set $mitsuko.affection += 2>><<set $mitsuko.trust += 1>>\You decide to stay silent, letting her air out her pain and sadness. Allow her to relieve herself of the burdens of her past memories. The two of you are quiet for what feels like hours, when Mitsuko breaks the silence.
<<talk "mitsuko">>Thank you <<print $mitsuko.callsPlayer>>, I'm fine now, I shall make my way back now.<</talk>>\
She stands up, giving you a polite bow before leaving the room. You realize how late it's gotten, and make your way back to the master bedroom.
<<link "Return to bed.">><<gotoevent setup.events.waking>><</link>>
Submitted by Irish Major Tom<<talk "thought">>Such an intense storm.<</talk>>\
With thunderous flashing and loud cracks of lightning, you make your way back to bed. Keen on not letting it ruin a good night's rest.
<<link "Return to bed.">><<gotoevent setup.events.waking>><</link>>
Submitted by Irish Major TomLooking around, you're impressed with just how far things have come when you notice Mitsuko, staring at something in her hand, a rag and bucket off to the side. Taking a closer look, the object in her hand is a picture, one she can't peel her attention from.
[[Talk to her.|Submitted Mitsuko Scene 5a]]
[[Chastise her.|Submitted Mitsuko Scene 5b]]
[[Ignore her.|Submitted Mitsuko Scene 5c]]
Submitted by Irish Major Tom
<<addtime { minute : 2 }>>\As you walk up to her, you clear your throat.
<<talk "player">>Taking a break huh?<</talk>>\
Keeping your tone friendly, she jumps at your sudden entrance, unaware of your presence.
<<talk "mitsuko">>Sorry <<print $mitsuko.callsPlayer>>, I dropped something, but I shall return to my work immediately.<</talk>>\
Flustered, she bows, placing the object in her pocket before picking up the rag.
You're curious as to what the picture is of.
<<talk "player">>Say, what was it. The thing you were staring at?<</talk>>\
She hesitates, dropping the rag in her hand, splashing dirty droplets around it.
She laughs nervously at your question.
<<talk "mitsuko">>Oh, it's nothing, just something I've had for a while.<</talk>>\
You realize from her voice, she's not telling you everything.
[[Demand to know.|Submitted Mitsuko Scene 5d]]
[[Let it go.|Submitted Mitsuko Scene 5e]]
<<addtime { minute : 2}>>\Kneeling down, Mitsuko picks the rag up, as she does you stride forward and grab her arm as she stands up. With a serious tone, you confront her.
<<talk "player">>I will not ask again, what is that you have in your pocket?<</talk>>\
Tightening your grip on her arm, her response to your question is a sharp glare, one you can feel pierce right through you.
<<talk "mitsuko">>I am sorry, but it's nothing. Nothing that concerns you.<</talk>>\
Her answer only infuriates more, but you can see from her eyes that no matter how hard you push, she won't tell you any more then she already has. Letting out a sigh, you release your grip on her arm. She immediately brings her arm to her chest, rubbing the spot you had grabbed her at. After a moment she returns to cleaning the room, but with a bit more caution in her step.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 2 }>><<set $mitsuko.affection -= 2>><<set $mitsuko.fear += 1>><<set $mitsuko.trust -= 2>>\For a moment you think about pushing her for more, but the look she has in her eyes tells you that she won't budge.
<<talk "thought">>Seems like I'll have to earn her trust a bit more.<</talk>>\
<<talk "player">>Okay, just don't let it get in the way of your work. I'm sure you have plenty to do.<</talk>>\
She gives you a small bow.
<<talk "mitsuko">>Of course <<print $mitsuko.callsPlayer>>.<</talk>>\
Before leaving, you watch her as she picks up the rag, returning to her cleaning duties with a bit more caution.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 2 }>><<set $mitsuko.affection += 1>><<set $mitsuko.fear -= 1>><<set $mitsuko.trust += 1>>\Annoyed she's shirking her duties to start at a piece of paper, you decide to let her know just how you feel.
<<talk "player">>Mitsuko. What are your duties?<</talk>>\
Your voice cold and sharp.
She faces you, her eyes filled with worry.
<<talk "mitsuko">>My duties are, as your servant, to make sure the mansion is at all times clean and to cook and tend to your every whim.<</talk>>\
Her response is polite and formal.
<<talk "player">>Right then, so stop slacking off and get back to it.<</talk>>\
You raise your voice near the end. She flinches at your sudden change in volume.
<<talk "mitsuko">>Yes, of course <<print $mitsuko.callsPlayer>>, I sincerely apologize.<</talk>>\
With a polite bow, she picks the rag up and returns to wiping the dust and grime. A satisfied feeling washes over you, with your point across you leave her alone.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 3 }>><<set $mitsuko.affection -= 1>><<set $mitsuko.fear += 1>><<set $mitsuko.trust -= 1>>\<<talk "thought">>Whatever it is, it seems personal.<</talk>>\
You think to yourself...
<<talk "thought">>No sense making trouble so long as she's still getting her chores done.<</talk>>\
With that thought, you leave her to her chores.
[[End.|$location]]
<<addtime { minute : 1 }>>\Appears everywhere EXCEPT:
Attic
Dungeon
Laboratory
SaunaAs night falls, the clock hand reaches toward midnight. The servants in their quarters, all the lights turned out except one. As you make your way up the stairway, at the top, you immediately notice someone left the master bedroom door ajar with the light on, as silvers of it peek through the cracks.
<<talk "thought">>Someone must have left the light on by mistake.<</talk>>\
The floor creaks with each step, you stop in front of the door and place your hand on the knob. As you're about to push, it flies open, causing you to recoil as you stare at a startled Mitsuko. Her expression that of a deer caught in headlights.
<<talk "mitsuko">>Oh, <<print $mitsuko.callsPlayer>>, my apologies. I didn't mean to startle you.<</talk>>\
She gives you a polite bow before scampering away, disappearing down the hall before you can question her. As you enter the room, you think to yourself.
<<talk "thought">>That was weird, she was a bit more agitated than usual.<</talk>>\
Taking a look around the room, you can see nothing out of the ordinary, everything is just as you left it since waking up.
As you're getting ready for bed, from the corner of your eye, the lack of a Black Leather Book on the night stand catching your attention.
<<talk "thought">>Wait, did I misplace it? I know Anna wouldn't touch it and Eve knows better.<</talk>>\
Curiously you take another look around the room, this time with a bit more urgency, until you spot it sitting on the table near the window. You walk over and pick up the book before taking it back to the night stand.
[[End.|$location]]
Submitted by Irish Major TomDown the hall you can hear Anna and Mitsuko talking, from what you can hear, Anna seems to be giving her advice. You can make out small bits of how to properly wipe something down without breaking it, or a way to clean that doesn't include herself. Minding your own business, you spot something on the floor, as you reach down to investigate it, the realization hits. It is the photo Mitsuko had been holding, laying face down.
[[Inspect the photo.|Submitted Mitsuko Scene 7a]]
[[Return the photo.|Submitted Mitsuko Scene 7b]]
Submitted by Irish Major Tom
<<addtime { minute : 3 }>>\You grab it, turning it over, you can see in the picture a family. A mother, father and what looks to be their daughter. All three of them smiling, the daughter in her father's arms, a huge grin on her face while the mother's hand is covering her mouth, as if giggling at the sight before her.
<<talk "thought">>It must be her and her family.<</talk>>\
Peering closer, mentally you compare Mitsuko to her mother. A clear, almost clone like resemblance, bearing all her mother's traits. Her voluptuous body, a prideful look in her piercing <<print $mitsuko.eyeColorDesc>> eyes, flowing locks of long <<print $mitsuko.headHairColorDesc>> hair. Even from the picture you can almost feel the mature aura coming from her. The father on the other hand, looks to be a few feet shy of the woman standing beside him, an average build with a hint of a muscular build.
A noise startles you, pocketing the photo just as Anna appears.
<<talk "anna">>Oh, hello <<print $anna.callsPlayer>>.<</talk>>\
Greeting you with a nod, she disappears just as quick. With nothing else to do, you continue on your way.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 3 }>><<run $player.inventory.add('mitsukos_photo')>>\<<talk "thought">>She must have dropped it, she was a bit touchy about it the last time I asked about it. I should return it to her.<</talk>>\
Having decided to return the photo to her, you pocket it and make your way to where you heard the two talking.
Walking down the hall, you stumble upon Anna and Mitsuko, the latter having had an unfortunate accident with her bucket of water, again. She's the first to react to your presence, giving you an apologetic bow and apologizing profusely.
<<talk "mitsuko">>I am terribly sorry <<print $mitsuko.callsPlayer>>, my knowledge in household cleaning has improved since I first arrived, but I still find myself a bit clumsy at times. Please forgive me, I shall accept any punishment you deem necessary.<</talk>>\
Off to the side you hear Anna sigh, she nods to you as she quietly makes an exit.
<<talk "player">>It's fine, we all make mistakes, there's no need for punishment so long as you remedy your mistake...<</talk>>\
You hesitate, before speaking again.
<<talk "player">>I actually came by to give something back to you.<</talk>>\
Her expression turns to one of uncertainty, but as you pull the picture out of your pocket, her uncertainty is replaced by surprise and a hint of panic as she comes to the realization of what it is that's in your hand. Anxiously she fidgets, wanting to reach out and grab it from you, the need to hold it close to her. You hold it out to her, waiting for her to take it, but there's hesitation in her eyes.
You count the seconds, until finally she slowly reaches her hand out, grabbing the photo and placing it against her chest.
<<talk "mitsuko">>Thank you, thank you so much. I can't believe I dropped this, it's all I have left of them.<</talk>>\
Her last few words trail off into a whisper, you barely manage to hear them. With tears in her eyes, she rushes forward, wrapping her arms around you in a tight squeeze leaving you breathless once she finally lets go, giving you a bow she hastily returns to her work.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 4 }>><<set $mitsuko.affection += 2>><<set $mitsuko.fear -= 1>><<set $mitsuko.trust += 1>><<run $mitsuko.inventory.add('mitsukos_photo')>>\<<talk "mitsuko">>Good boy, Rey-kun, just a little bit more.<</talk>>\
In the bedroom, you find Rey on his hands and knees, his pants pulled down to his knees and Mitsuko kneeling behind him, with a medium sized pink dildo in hand. She has the sex toy pressed against his pucker, the lubed up toys plastic head already inside his rectum.
<<talk "rey">>M-Mio. . . Nnh. . . My butt feels weird.<</talk>>\
Rey moans as Mitsuko gently works the dildo deeper into his anus.
<<talk "mitsuko">>You're doing a good job Rey-kun~<</talk>>\
The older woman coos, her other hand tenderly stroking his round butt.
<<if $mitsukoReyIntimate lte 9>><<set $mitsukoReyIntimate += 1>><</if>>\You look around the bedroom to find Mitsuko kneeling on the bed with Rey in front of her, the older woman's breasts press into his back.
<<talk "rey">>M-Mio. . . Haaah. . .<</talk>>\
Rey lets out a moan from Mitsuko's hand gently stroking his small cock. She giggles and slides a hand up his clothes, her fingers finding his nipple. He gasps from the sudden stimulation as Mitsuko pinches the young man's teat.
<<if $mitsukoReyIntimate lte 6>><<set $mitsukoReyIntimate += 1>><</if>>\<<talk "mitsuko">>Aahhh, nnaah, Rey-kun!<</talk>>\
Mitsuko's passionate moans draw your attention to the bed, you look over to see the older woman lying on her back with Rey in between her legs, his head pressed against her pelvis as he performs cunnilingus on her.
He runs his tongue along the lustful woman's vulva, then gently laps at her engorged clitoris, eliciting a shocked gasp from Mitsuko. Intense pleasure assaults her, she grasps Rey's head with a hand and she clamps her thighs around him, locking Rey in place.
<<if $mitsukoReyIntimate lte 6>><<set $mitsukoReyIntimate += 1>><</if>>\You see Rey sitting on the bed, his pants and underwear lying on the floor. Mitsuko is also seated in front of him, her stocking-clad foot rubbing up and down his small penis, she uses her toes to gently play and tease him.
<<if $mitsukoReyIntimate lte 5>><<set $mitsukoReyIntimate += 1>><</if>>\Rey is seated in a chair with Mitsuko kneeling in front of him, you notice both his little dick and her huge breasts are exposed. The older woman gives the young man a flirtatious smile as she slowly lifts her cleavage up and down, sliding his minuscule length between her fleshy orbs.
<<if $mitsukoReyIntimate lte 5>><<set $mitsukoReyIntimate += 1>><</if>>\Only enabled IF MC gives Mitsuko permission to "pursue" Rey.
<<if $mitsukoReyIntimate lte 3>><<set $mitsukoReyIntimate += 1>><</if>>\You stumble upon Mitsuko and Rey, the taller woman has him pressed against the wall and his head in between her breasts while teasingly rubbing the small bulge in his pants with her knee.
<<talk "mitsuko">>//Ara ara.//<</talk>>\
Rey's body shivers from the stimulation, you notice a tiny wet splotch on his pants.
<<set $mitsukoReyIntimate += 1>><<talk "rey">>M-Mio. . . Nnh, ahhh. . .<</talk>>\
Walking through the hall, you happen upon Rey with his back pressed against the wall, his pants around his ankles and Mitsuko kneeling in front of him.
She has the younger man's small erection in her mouth, she bobs up and down, slowly at first then slowly increases the pace.
<<set $mitsukoReyIntimate += 1>>In the hallway, you find Mitsuko and Rey. The older woman has an arm wrapped around Rey's waist, and the other around his neck, her fingers running through his hair. She gently kisses the younger man, while his hands hesitantly caress her soft, supple curves.
<<if $mitsukoReyIntimate lte 4>><<set $mitsukoReyIntimate += 1>><</if>>\In the middle of the hallway, Mitsuko giggles while flirting with Rey. The younger man blushes, though you can see a faint hint of a smile on his lips.
<<if $mitsukoReyIntimate lte 3>><<set $mitsukoReyIntimate += 1>><</if>>\Only enabled IF MC gives Mitsuko permission to "pursue" Rey.
<<if $mitsukoReyIntimate lte 3>><<set $mitsukoReyIntimate += 1>><</if>>\You notice Rey, his lower body is obscured by a counter but you can see his face is flushed red and the young man is trying to keep hold in his moans.
Getting a better look, you find Mitsuko kneeling in front of him, her mouth wrapped around his tiny penis. The older woman gives his cock a long and slow blowjob while she plays with his testicles.
<<if $mitsukoReyIntimate lte 3>><<set $mitsukoReyIntimate += 1>><</if>>\<<talk "rey">>Nnh. . . Ah, M-Mio. . . Ngh.<</talk>>\
In the kitchen, Rey leans against one of the counters, his pants and underwear pulled down to his thighs. Beside him, Mitsuko carefully works her finger in and out of his asshole. A deep groan escapes his lips as she skillfully thrusts her fingers into his asshole with a firm yet gentle grip of her slender fingers inside his tight rectum while he tilts his head back and groans loudly with each breath.
<<if $mitsukoReyIntimate lte 4>><<set $mitsukoReyIntimate += 1>><</if>>\You see Rey and Mitsuko in the kitchen, the raven-haired woman has the younger man with his back pressed against her while she slowly jerks his tiny penis with her fingers.
<<talk "rey">>Haa, nnh, nnaah. . .<</talk>>\
He groans out in pure bliss as the older female pleasures him.
<<if $mitsukoReyIntimate lte 4>><<set $mitsukoReyIntimate += 1>><</if>>\Only enabled IF MC gives Mitsuko permission to "pursue" Rey.
<<if $mitsukoReyIntimate lte 3>><<set $mitsukoReyIntimate += 1>><</if>>\In the library, Mitsuko sits at the table on the opposite side of Rey. He hunches over, occasionally squirming, suspicious, you get a closer look.
Getting a better view, you notice Mitsuko has her stocking-clad foot between Rey's legs, rubbing the tiny bulge in his pants with the sole of her foot.
<<talk "rey">>Nnh. . . //M-Mio. . .//<</talk>>\
Rey lets out a faint, feminine moan that he tries to stifle but fails.
<<if $mitsukoReyIntimate lte 3>><<set $mitsukoReyIntimate += 1>><</if>>\You look around the library to find Rey and Mitsuko sitting at the table, their chairs side-by-side.
<<talk "rey">>Ahh, M-Mio, your hand. . . Nnh. . .<</talk>>\
Rey moans, his body hunched over as he grips a book.
Getting a closer look, you realize Mitsuko has her hand gently clasped around Rey's small cock, she strokes him at a slow pace, teasing him.
<<if $mitsukoReyIntimate lte 3>><<set $mitsukoReyIntimate += 1>><</if>>\You notice Rey sitting at the table, hunched over and tightly gripping the book in his hands. Your curiosity gets the better of you, so you take a closer look only to find Mitsuko under the table, her mouth around the young man's small cock.
Mitsuko slowly, and teasingly bobs her head up and down, then releases his petite erection without a faint //POP//, she places a few kisses on his testicles before taking Rey's shaft into her mouth again.
Rey's body shivers, the intense stimulation sending pangs of pleasure shooting through his body.
<<if $mitsukoReyIntimate lte 3>><<set $mitsukoReyIntimate += 1>><</if>>\<<talk "mitsuko">>Haaah, R-Rey-kun. . .<</talk>>\
Mitsuko moans, drawing your attention. You look over to the table where the older woman sits, her back slumped against the chair.
Out of curiosity, you take a closer look and find Rey under the table, his head in between Mitsuko's legs, he runs his tongue all over her soaking wet slit, then twirls the appendage around her clit before lapping at the entrance to her love canal.
<<talk "mitsuko">>Nnha. . . Ikisou!<</talk>>\
The raven haired woman's eyes roll into the back of her head and she places a hand on his head.
<<if $mitsukoReyIntimate lte 4>><<set $mitsukoReyIntimate += 1>><</if>>\Only enabled IF MC gives Mitsuko permission to "pursue" Rey.In the living room, you notice Mitsuko sitting on the couch with Rey sitting on her lap, his legs spread open by her knees. His pants and underwear lie on the ground, several feet away.
<<talk "mitsuko">>//Ara ara,// Rey-kun~.<</talk>>\
Her fingers gently grasp his small erection and she begins stroking his dick, Rey lets out a cute gasp.
<<talk "mitsuko">>//Good boy, you like that, don't you?//<</talk>>\
She whispers into his ear, he nods and moans in response.
Spurred on by his reactions, Mitsuko increases the vigor of her strokes until Rey cries out and several small strands of cum shoot out from his petite shaft.
Mitsuko giggles, she brings her semen covered fingers up to her mouth and cleans them off before patting an exhausted Rey's head with her other hand.
<<if $mitsukoReyIntimate lte 3>><<set $mitsukoReyIntimate += 1>><</if>>\<<talk "rey">>M-Mio, that's my b-butt... !<</talk>>\
A loud, feminine moan draws your attention to the couch, where Mitsuko sits with Rey curled up in her lap, his pants and underwear lay on the floor several feet away.
Rey rests against her, his feet propped up on her knees while the older woman has an arm underneath him, a finger already knuckle deep in his anus.
<<talk "mitsuko">>//There's no need to worry Rey-kun, my fingers are lubed with your pre-cum.//<</talk>>\
She whispers into Rey's ear, giggling at the reaction of his twitching erection.
<<talk "mitsuko">>//Ara ara, hentai.//<</talk>>\
The older woman slips a second finger into his rectum, then slowly pumps them in and out, causing Rey to gasp and moan from the intense stimulation. After a few minutes of teasing him, she curls her fingers and presses them against his prostate, in response, Rey bucks his hips up and his small shaft twitches.
Several small strands of slick, watery cum jump out from his cock. Mitsuko removes her fingers from his anus with a lewd //PLOP.//
<<talk "mitsuko">>//Good boy.//<</talk>>\
Mitsuko places her other hand on Rey's head and gently strokes his hair as he slumps against her.
<<if $mitsukoReyIntimate lte 4>><<set $mitsukoReyIntimate += 1>><</if>>\Looking around the living room, you find Rey sitting on the couch with Mitsuko straddling, face to face with him.
<<talk "rey">>M-Mio. . .<</talk>>\
Rey lets out a feminine moan as Mitsuko grinds on top of him, she slides back and forth, his small cock snugly fit in the older woman's tight slit.
<<if $mitsukoReyIntimate lte 2>><<set $mitsukoReyIntimate += 1>><</if>>\<<talk "rey">>Ahhh, M-Mio, nnnh. . .<</talk>>\
You hear Rey let out a feminine moan and a faint, wet slapping noise, looking around for the source of the noise, you find Rey sitting on the couch with Mitsuko sitting on his lap. His pants and underwear, alongside Mitsuko's panties lay on the floor several feet away.
Mitsuko grinds on top of Rey, his tiny cock fit snugly in her tight snatch, the muscles of her love canal massage his length.
Rey cries out, the intense stimulation driving ever closer to climax as Mitsuko slides back and forth, then bounces atop his cock.
<<if $mitsukoReyIntimate lte 3>><<set $mitsukoReyIntimate += 1>><</if>>\You notice Rey sitting on the couch, his heavy breathing and faint moans of pleasure catch your attention.
Getting a closer look, you see Mitsuko kneeling between his legs, bobbing her head up and down on his small cock. She suddenly releases his shaft with a lewd //POP// and sensually places a few kisses on Rey's testicles before running her tongue up his length, she then takes his cock back into her mouth.
<<talk "rey">>Nnh, Mi-Mio... !<</talk>>\
Rey lets out a sharp gasp, then moans in response to Mitsuko fitting his balls into her mouth, she begins sucking on them for a moment, the intense stimulation hits Rey.
<<if $mitsukoReyIntimate lte 4>><<set $mitsukoReyIntimate += 1>><</if>>\A loud rustling noise draws your attention over to the couch, along with a faint moaning. Sitting on the furniture is Rey with Mitsuko kneeling beside him, her huge breasts placed on his pelvis. She lifts her boobs up a few centimeters, then pushes them down, eliciting a lust-filled gasp from Rey.
The older woman repeats the motion, using the hole in her clothing, under the cleavage to fit Rey's small cock in between her breasts to get him off.
<<talk "mitsuko">>//Ara ara,// you like this, don't you./<</talk>>\
Mitsuko asks. Rey gasps and nods in response, seeing his reaction, she doubles her efforts, a lustful smile spreading across her lips.
<<if $mitsukoReyIntimate lte 3>><<set $mitsukoReyIntimate += 1>><</if>>\<<talk "mitsuko">>R-Rey-kun, ahhh. . . Kimochi ii!! Yabai!<</talk>>\
Mitsuko cries out, moaning loudly. You look over at the couch to find Mitsuko sitting down, her legs spread wide open and Rey with his face between her legs, performing cunnilingus.
<<talk "mitsuko">>Hayaku! Ahhh, ikisou!<</talk>>\
The older woman clamps her thighs around Rey's head, keeping it in place as he runs his tongue up and down her sopping wet slit.
<<if $mitsukoReyIntimate lte 4>><<set $mitsukoReyIntimate += 1>><</if>>\Only enabled IF MC gives Mitsuko permission to "pursue" Rey.You come upon Mitsuko and notice her staring at Rey, her face flushed with arousal.
She lets out a sigh while absentmindedly working, her gaze still occasionally drawn to Rey.
[[Tease her.|Submitted Futa Mitsuko and Rey Encourage Scene 1a]]
[[Keep walking.|Submitted Futa Mitsuko and Rey Encourage Scene 1b]]<<talk "player">>You want to pin him down and breed him, don't you?<</talk>>\
You say teasingly while staring at her. She looks over at you, blushing.
<<talk "mitsuko">>N-No, there is no way I could do such. . . Vulgar things to the cute and kind Rey. . .<</talk>>\
She mutters while averting her gaze from him. You can tell she's trying her hardest to resist the temptations and her newfound sexual impulses.
<<talk "player">>Oh come on, I know you're imagining what it would feel like to have that cute and kind boy kneeling in front of you. His cute, innocent eyes staring up at you as you rub your huge cock against his face.<</talk>>\
Not wanting to let up, you continue describing vivid scenes, a smile growing on your lips.
<<talk "mitsuko">>I-I wouldn't... I couldn't do that to him! He is so sweet and gentle, I could never hurt him!<</talk>>\
Mitsuko shakes her head, her voice trembling slightly.
A wicked idea comes to mind, you lean closer to her ear and whisper.
<<talk "player">>I know you're imagining his wet, warm tongue caressing and stroking your cock. The feeling of his cute lips touching the head of your erection before opening up to take your full length into his moist, inviting mouth.<</talk>>\
Her cheeks flush red from your words, and her hands start to tremble. She glances over at Rey, then back to you.
<<if $mitsuko.affection gte 800>><<talk "mitsuko">>Y-Yes, I am imagining it. . . I'm thinking about how his soft lips would feel wrapped around my cock, how he would moan and whimper as I slide deeper and deeper into his throat. . .<</talk>>\
The raven-haired woman finally gives in, her voice shaking slightly.
<<elseif $mitsuko.affection gte 600>><<talk "mitsuko">>N-No. . . I have t-to resist. . . Nnh, haa, hah. . .<</talk>>\
The raven-haired woman tries to resist, but her mental barriers are wearing down with each graphic description you give her.
<<elseif $mitsuko.affection gte 400>><<talk "mitsuko">>B-Be quiet. . . Nnh, ngh. . . I cannot act that way towards. . . R-Rey-kun. . .<</talk>>\
The raven-haired woman grits her teeth and clenches her fists, in an attempt to resist her urges.
<<else>><<talk "mitsuko">>Kh. . . N-No, I will not. . . P-Partake in such. . . Such vulgarities. . .<</talk>>\
<</if>>You can see the desire burning in her eyes, and you can practically hear her inner thoughts screaming for release.
<<talk "player">>Imagine how it would feel to cum deep in his bowels, Rey's cute little stomach distending to accommodate all your semen.<</talk>>\
Pressing a hand to her breast and squeezing gently, you softly say.
<<talk "mitsuko">>B-But... I would never. . .<</talk>>\
She stammers, trying to deny what she knows is true.
The lustful fire in her eyes is quite clear to you, and the trembling in her hands as she desperately tries to control herself. The red hue to her cheeks deepens and her breathing becomes faster.
<<talk "thought">>She can't resist her carnal desires for much longer. . .<</talk>>\
<<talk "player">>Don't you want to experience the full, real thing?<</talk>>\
You continue to whisper in her ear.
<<talk "player">>The boy's tight, wet, warm mouth around your manhood, his cute, innocent eyes fixed on you as you rock back and forth, the feeling of his soft lips against the head of your cock and his small, dainty hands massaging your testicles.<</talk>>\
Mitsuko faintly gasps at your sweet words.
<<talk "player">>You want to feel him suck your cock and make you cum, don't you?<</talk>>\
You ask.
<<talk "mitsuko">>It's so wrong. . . I shouldn't want to do such, such //lewd// things. . .<</talk>>\
The older woman mutters, her voice almost a whine.
<<talk "player">>But you do, don't you?<</talk>>\
Showing no mercy, you continue.
<<talk "player">>You've thought about it many times before, haven't you?<</talk>>\
<<talk "mitsuko">>H-How do you know?<</talk>>\
She asks between breaths, trying to deny the truth.
<<talk "player">>Because I know what you're thinking about right now. I know you've imagined this scene many times before, haven't you?<</talk>>\
Still grinning, you tease her and counter her question with one of your own. She bites her lip, trying to hold back the moans of pleasure that are trying to escape her lips. Mitsuko shudders while imagining the sensations and groans softly in response.
<<talk "player">>You've wanted to fuck Rey ever since you first laid eyes on him, haven't you?<</talk>>\
You decide to strike the final blow. She bites her lip again, her breath coming in short gasps as she tries to fight her own desires.
Her breathing is getting heavier and she is starting to shake.
<<talk "player">>I know you want to shove your cock inside his tight little asshole, feel his warm, wet tongue sliding along the length of your shaft as cleans your cock off after cumming inside his rectum.<</talk>>\
You continue teasing.
<<talk "player">>You want to feel his soft lips wrapped around your cock as he starts to bob his head up and down, sucking you off until you can't hold back any longer.<</talk>>\
Mitsuko is quivering, she's struggling to keep her composure.
<<talk "mitsuko">>P-Please...<</talk>>\
She stammers.
<<talk "mitsuko">>I want to. . . I want to. . .<</talk>>\
<<talk "player">>. . . Breed with Rey?<</talk>>\
You finish her thought. Mitsuko's entire body tenses up while her breathing becomes shorter and shallower. Her hands begin to tremble and she starts to sweat profusely. Her heart is racing and her eyes are closed tightly, she's biting her lower lip hard enough to draw blood.
<<talk "mitsuko">>Yes. . . Yes, I want to breed with him. . .<</talk>>\
She whispers, you can tell she's fighting every urge in her body to deny what she's saying. She doesn't want to admit what she's thinking, but deep down the raven-haired woman knows it's true.
<<talk "mitsuko">>I-I want to fuck him! I want to breed him! I want to fill his tiny little ass with my seed!<</talk>>\
Unable to bear it anymore, she cries out.
[[Encourage her to go after Rey.|Submitted Futa Mitsuko and Rey Encourage Scene 1c]]
[[Discourage her from going after Rey.|Submitted Futa Mitsuko and Rey Encourage Scene 1d]]<<talk "player">>Alright, I'll allow you to pursue a relationship with Rey. But do not allow it to get in the way of your duties.<</talk>>\
You firmly state.
<<if $mitsuko.affection gte 800>>Mitsuko's eyes widen and she lets out another lustfilled moan.
<<talk "mitsuko">>Thank you, <<print $mitsuko.callsPlayer>>-sama. . .<</talk>>\
She quickly kisses you on the lips.
<<elseif $mitsuko.affection gte 600>>Mitsuko sighs, her lips spreading into a faint smile.
<<talk "mitsuko">>Thank you, <<print $mitsuko.callsPlayer>>-san.<</talk>>\
She quickly pecks you on the cheek.
<<elseif $mitsuko.affection gte 400>>Mitsuko lets out a sigh of relief.
<<talk "mitsuko">>Thank you, <<print $mitsuko.callsPlayer>>.<</talk>>\
She politely bows to you.
<<else>>Mitsuko glares at you for a moment.
<<talk "mitsuko">>Very well.<</talk>>\
<</if>>\
The older woman quickly walks over to Rey.
<<talk "mitsuko">>Hello, Rey-kun~. There is something I would like to discuss with you in private, as well as show you something.<</talk>>\
She says while standing close to him.
<<talk "rey">>Oh, o-okay, Mio.<</talk>>\
He replies while blushing.
Rey tentatively follows Mitsuko to the master bedroom, once they're both inside, the raven-haired woman closes the door.
<<talk "thought">>Well, time to see what comes of this. . .<</talk>>\
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 4 }>>
<<set $mitsuko.affection += 25>>
<<run $player.addFlag("futaMitsukoCanFuckRey")>><<set $mitsukoReyIntimate += 1>><<talk "player">>As much as I'd love to let you loose on poor Rey. I do not want you pursuing an intimate relationship with him, keep it strictly professional.<</talk>>\
You say with a stern tone.
Mitsuko looks down, her fists clenching tightly.
<<if $mitsuko.affection gte 800>><<talk "mitsuko">>O-Of course, <<print $mitsuko.callsPlayer>>-sama.<</talk>>\
She replies with a sigh, looking up.
<<talk "mitsuko">>I assume you're going to take his place in sating my lusts, you were the one who created this 'thing' after all~<</talk>>\
The raven-haired woman motions to her huge Cock and winks at you before walking away.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 10 }>>
<<set $mitsuko.affection -= 5>>
<<elseif $mitsuko.affection gte 600>><<talk "mitsuko">>As you wish, <<print $mitsuko.callsPlayer>>-san.<</talk>>\
She replies and politely bows to you before walking away.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 10 }>>
<<set $mitsuko.affection -= 5>>
<<elseif $mitsuko.affection gte 400>>She looks back up and stares at you for a moment, before letting out a sigh.
<<talk "mitsuko">>Very well, <<print $mitsuko.callsPlayer>>.<</talk>>\
The raven-haired woman turns around and quickly walks away.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 10 }>>
<<set $mitsuko.affection -= 5>>
<<else>>She looks back up and glares at you.
<<talk "mitsuko">>Fine.<</talk>>\
The raven-haired woman coldly responds before turning around and walking away.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 10 }>>
<<set $mitsuko.affection -= 5>><</if>><<run $mitsuko.addFlag("reyNoRelationship")>><<talk "thought">>Whatever it is, I'm sure she'll get over it.<</talk>>\
Shrugging to yourself, you continue walking without stopping to talk to Mitsuko or Rey.
[[End.|$location]]
Submitted by Irish Major Ton
<<addtime { minute : 5 }>>You come upon Mitsuko and notice her staring at Rey, a hint of sorrow in her eyes.
She lets out a sigh while absentmindedly working.
[[Tease her.|Submitted Mitsuko and Rey Encourage Scene 1a]]
[[Keep walking.|Submitted Mitsuko and Rey Encourage Scene 1b]]
Submitted by Irish Major Tom
<<addtime { minute : 2 }>><<talk "player">>Ooh, is this love at first sight?<</talk>>\
You jokingly tease Mitsuko.
<<if $mitsuko.affection gte 800 and $mitsuko.trust gte 700>>She blushes, her cheeks turning a dark red.
<<talk "mitsuko">><<print $mitsuko.callsPlayer>>-sama, you should know better than to tease an old woman such as myself like that.<</talk>>\
The older woman looks at you, playfully pouting.
<<talk "mitsuko">>Did you need something, <<print $mitsuko.callsPlayer>>-sama?<</talk>>\
Chuckling to yourself, you shake your head.
<<talk "player">>No, I just couldn't help but notice you staring at Rey over there.<</talk>>\
Mitsuko looks back at Rey.
<<talk "mitsuko">>Sorry, I was drawn to his cute and innocent demeanor.<</talk>>\
Her lips spread into a smile and she giggles.
[[Encourage her to get closer to Rey.|Submitted Mitsuko and Rey Encourage Scene 1c]]
[[Discourage her from getting closer to Rey.|Submitted Mitsuko and Rey Encourage Scene 1d]]
<<elseif $mitsuko.affection gte 600 and $mitsuko.trust gte 500>>A faint blush colors her cheeks.
<<talk "mitsuko">>I-I have no idea what you mean. . .<</talk>>\
She brings a hand up to her mouth and fake coughs.
<<talk "mitsuko">>Did you need something, <<print $mitsuko.callsPlayer>>-san?<</talk>>\
You chuckle to yourself and shake your head.
<<talk "player">>No, but I couldn't help but notice you staring at Rey.<</talk>>\
Mitsuko lets out a sigh, turning her attention back to Rey.
<<talk "mitsuko">>I was. . . His innocent and cute demeanor caught my attention.<</talk>>\
[[Encourage her to get closer to Rey.|Submitted Mitsuko and Rey Encourage Scene 1c]]
[[Discourage her from getting closer Rey.|Submitted Mitsuko and Rey Encourage Scene 1d]]
<<elseif $mitsuko.affection gte 400 and $mitsuko.trust gte 300>>She looks at you.
<<talk "mitsuko">>I'm not sure what you mean, <<print $mitsuko.callsPlayer>>.<</talk>>\
Mitsuko casts a glance at Rey before turning her attention back to you.
<<talk "player">>I just couldn't help but notice you staring so intently at Rey.<</talk>>\
You answer.
<<talk "mitsuko">>I cannot quite put my finger on it, but there's something about Rey-kun that draws me to him.<</talk>>\
The raven-haired woman sighs.
[[Encourage her to get closer to Rey.|Submitted Mitsuko and Rey Encourage Scene 1c]]
[[Discourage her from getting closer Rey.|Submitted Mitsuko and Rey Encourage Scene 1d]]
<<else>>Mitsuko spins around and glares at you for a moment, her eyes ice cold.
<<talk "mitsuko">>Did you need something, <<print $mitsuko.callsPlayer>>?<</talk>>\
She asks, her voice full of venom.
<<talk "player">>Hey now, relax, I noticed you staring at Rey.<</talk>>\
You answer, Mitsuko narrows her eyes at you and her expression softens for a moment.
<<talk "mitsuko">>Yes, and?<</talk>>\
[[Encourage her to get closer to Rey.|Submitted Mitsuko and Rey Encourage Scene 1c]]
[[Discourage her from getting closer Rey.|Submitted Mitsuko and Rey Encourage Scene 1d]]
<</if>>Submitted by Irish Major Tom
<<addtime { minute : 3 }>><<if $mitsuko.affection gte 800 and $mitsuko.trust gte 700>><<talk "player">>Well, if you're //that// interested in him, why not go to him and have some fun? If he shares the same feelings as you, then I'm sure he'll be fine with it.<</talk>>\
You say, trying to coax her into acting on her feelings for Rey.
She takes a deep breath and lets out a sigh.
<<talk "mitsuko">>I am sorry, <<print $mitsuko.callsPlayer>>-sama, but I cannot do that. It would ruin the relationship we have built up so far.<</talk>>\
Mitsuko says sadly, you scratch your chin thoughtfully.
<<talk "player">>I see, well, if you are that hesitant, maybe you should try taking things slow. . . Or at least, that's what I would recommend.<</talk>>\
You say, rubbing your chin.
<<talk "mitsuko">>Perhaps you're right, <<print $mitsuko.callsPlayer>>-sama.<</talk>>\
<<elseif $mitsuko.affection gte 600 and $mitsuko.trust gte 500>><<talk "player">>Why not go talk to Rey about how you feel towards him?<</talk>>\
You suggest.
<<talk "mitsuko">>I wouldn't want to embarrass myself in front of him.<</talk>>\
She shakes her head, you chuckle in response.
<<talk "player">>That's silly! He would never think less of you for talking to him about it.<</talk>>\
<<elseif $mitsuko.affection gte 400 and $mitsuko.trust gte 300>><<talk "player">>So you're attracted to him? That's cute, you should go talk to him about it and let him know how you feel.<</talk>>\
You tell her.
<<talk "mitsuko">>I'm not sure if I can do that.<</talk>>\
She replies.
<<talk "player">>Why not?<</talk>>\
Confused, you ask.
<<talk "mitsuko">>I am afraid he does not feel the same way towards me.<</talk>>\
Mitsuko explains, you let out a sigh, shaking your head.
<<talk "player">>Mitsuko, you're beautiful and have a lot of good qualities, why would he not be interested in you?<</talk>>\
<<talk "mitsuko">>I don't know, maybe I am too old for him or he is not attracted to me.<</talk>>\
The raven-haired woman casts her gaze to the floor.
<<talk "player">>Maybe you should try talking to him about it and see what happens.<</talk>>\
You state, trying to reassure her.
<<else>><<talk "player">>I was just thinking that you should go talk to him and ask if he'd like to be intimate with you.<</talk>>\
You suggest.
<</if>>The raven-haired woman answers with a small nod. She lets out a sigh and adjusts her stance before walking over to Rey.
<<talk "mitsuko">>Hello, Rey-kun~<</talk>>\
She greets him with a sweet voice.
Rey blushes and smiles shyly.
<<talk "rey">>Uhm, h-hello, Mio. . .<</talk>>\
He responds nervously. Mitsuko reaches out and places a hand on his head.
<<talk "mitsuko">>There is something I must confess to you Rey-kun, I apologize if this is too forward of me but. . .<</talk>>\
Pausing to take a deep breath, she begins gently stroking his hair.
<<talk "mitsuko">>I may be overstepping my boundaries, but I cannot help myself from wanting to take things further.<</talk>>\
She speaks to him in a soft tone.
<<talk "rey">>H-Huh?<</talk>>\
Rey tilts his head, momentarily confused by her words.
<<talk "rey">>W-Wha. . . O-Oh, no, n-no! I mean, um, uh-<</talk>>\
He stammers the understanding of what she means dawning in him, his face turns bright red as he looks away.
<<talk "mitsuko">>I know I am older and not as beautiful as girls your age, but I do desire you greatly. If you will allow it, I would like to explore our relationship more.<</talk>>\
Mitsuko continues. He looks back at her and shakes his head.
<<talk "rey">>O-Oh, um, I think y-you're very beautiful, Mio...<</talk>>\
Rey stutters.
The older woman gives him a warm smile and giggles.
<<talk "mitsuko">>I am glad you feel that way, Rey-kun.<</talk>>\
She takes his hand and begins leading him towards the master bedroom.
<<talk "mitsuko">>Shall we begin, Rey-kun?<</talk>>\
You watch them go off together, Mitsuko asks, playfully flirting with him.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 6 }>>
<<set $mitsuko.affection += 25>>
<<set $mitsukoReyIntimate += 1>><<talk "thought">>Whatever it is, I'm sure she'll get over it.<</talk>>\
Shrugging to yourself, you continue walking without stopping to talk to Mitsuko or Rey.
[[End.|$location]]
Submitted by Irish Major Ton
<<addtime { minute : 5 }>><<talk "player">>I don't blame you, but please do not pursue a relationship or intimacy with him.<</talk>>\
You firmly state.
<<if $mitsuko.affection gte 800 and $mitsuko.trust gte 700>>She raises an eyebrow but nods a few seconds later.
<<talk "mitsuko">>As you wish, <<print $mitsuko.callsPlayer>>-sama.<</talk>>\
Mitsuko says softly.
<<talk "mitsuko">>Someone's jealous~<</talk>>\
The raven-haired woman winks at you before walking away
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 10 }>>
<<set $mitsuko.affection -= 5>>
<<elseif $mitsuko.affection gte 600 and $mitsuko.trust gte 500>>She frowns for a moment but her expression softens and the older woman nods.
<<talk "mitsuko">>Very well, <<print $mitsuko.callsPlayer>>-san.<</talk>>\
Mitsuko politely bows to you, she then walks away.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 10 }>>
<<set $mitsuko.affection -= 5>>
<<elseif $mitsuko.affection gte 400 and $mitsuko.trust gte 300>>She stares at you for a moment, her mouth opening as if to say something. The older woman shakes her head and glances at Rey before looking back to you, the sorrow from earlier returning to her eyes.
<<talk "mitsuko">>If that is what you want, I shall heed your order.<</talk>>\
Mitsuko bows, she then walks away.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 10 }>>
<<set $mitsuko.affection -= 5>>
<<else>>Mitsuko scowls at her.
<<talk "mitsuko">>. . . Fine.<</talk>>\
She responds to you, her voice as cold and spiteful as her eyes. The raven-haired woman turns away from you leaves without another words.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 10 }>>
<<set $mitsuko.affection -= 5>>
<</if>><<run $mitsuko.addFlag("reyNoRelationship")>>As you step into the gym, you see Yami and Mitsuko are in the middle of a training exercise -- Mitsuko drilling Yami through a series of maneuvers, standing to one side with her hands behind her back. Looking more closely, you see Yami is wielding two swords at the same time, her expression determined as she executes the steps over and over again.
[[Say hello.|Submitted Yami and Mitsuko Training Scene 1a]]
[[Just watch.|Submitted Yami and Mitsuko Training Scene 1b]]
[[Leave them be.|$location]]
Submitted by Asura
<<addtime { minute : 2 }>><<talk "player">>Hey, guys! Nice day for a workout!<</talk>>\
Yami completely ignores you, focused on her routine, but Mitsuko glances in your direction and then walks over.
<<talk "mitsuko">>//Konnichiwa//, <<print $mitsuko.callsPlayer>>.<</talk>>\
Mitsuko politely bows to you before continuing to speak.
<<talk "mitsuko">>I apologize for Yami-san's rudeness, but she requires focus. And I am training her in the school of //Niten Ichu Ryu//.<</talk>>\
She looks to Yami, then back to you.
<<talk "mitsuko">>Moreso, attempting to, since her insistence on using two long swords over the proper long and short sword combination have made things more, //difficult// than they should be.<</talk>>\
Mitsuko says the last part quite a bit louder than is strictly necessary, a hint of annoyance in her voice, yet there is also some playfulness. Without pausing, Yami sticks her tongue out at her, smirking.
<<talk "yami">>You're just jealous I have the strength and stamina to pull it off!<</talk>>\
Mitsuko gives you a quick nod and shakes her head as she spins on her heels, she then strides back towards Yami.
<<talk "mitsuko">>Strength, yes. But skill is something completely different.<</talk>>\
Her voice is strict, yet compassionate. She looks the younger woman over, her expression is a mixture of a hardened teacher, yet a caring motherly figure.
<<talk "yami">>Spare me the lecture, //baa-chan//. I've been swordfighting since I was a child //and// I spent years as a-//<</talk>>\
<<talk "mitsuko">>//Ya-mi-chan~//.<</talk>>\
Mitsuko cuts Yami off. And though she wears a smile, there's an aura of dread and malice that briefly surrounds her, so much so that it catches Yami by surprise.
Yami looks away, and you notice her mouth //sorry//.
Taking a deep breath, a calm and serene expression returns to Mitsuko's face and she addresses Yami once more with the voice of a concerned teacher.
<<talk "mitsuko">>Yami-san. You may have made it thus far on brute force, but not every problem needs to be solved through brute force or violence.<</talk>>\
Mitsuko playfully and gently karate chops Yami on the head.
<<talk "mitsuko">>To be a truly skilled warrior requires grace and training.<</talk>>\
Tilting her head to the side, Mitsuko sticks her tongue out, mirroring Yami's gesture from a moment ago.
<<talk "mitsuko">>And intelligence.<</talk>>\
You can't help but raise an eyebrow at her playful jab, and for a second, you notice Yami narrow her eyes at Mitsuko, unsure if she's taken it as an insult or not. But to your surprise, she doesn't lunge forward or snap back, instead her expression hardens and she resumes training.
Mitsuko nods in approval, smiling faintly.
[[End.|$location]]
Submitted by Asura
<<addtime { minute : 5 }>>As you settle back to watch, you see Mitsuko walks over to a pair of practice swords - one long and one short - and picks them up. Turning to Yami, she nods and then sinks into a combat-ready stance. Grinning, Yami raises her own swords in a combat stance of their own, the two of them lunging at each other.
The clack of wood striking wood fills the air as they clash, their swords blurring and thrumming the air. It doesn't take long for their sparring session to leave the mat, the two of them using gym equipment to gain the high ground. They pass you, each deflecting the others' attacks and counterattacking; repeating ad-nauseum.
When it becomes clear this sparring match isn't going to be ending any time soon, you do your best to tune them out and focus on your workout. By the time you're finished, the two of them have departed.
[[End.|$location]]
Submitted by Asura
<<addtime { minute : 2 }>>Glancing around the training room, you notice Mitsuko is training Yami in more advanced sword-fighting techniques. <<if $jen.hasFlag("owned")>><<if $jenYami gte 8>>Jen is sitting nearby, pretending to work out, but you can tell she's watching Yami train with an expression of awe.<<set $jen.location to "gym">><<elseif $jenYami gte 5>>Jen is sitting nearby, pretending to work out, but you can tell she's watching Yami train with an inscrutable expression.<<set $jen.location to "gym">><</if>><</if>> As you watch, you see Mitsuko's movements are elegant and graceful, while Yami's are still forceful and brutal - punctuated by shouts and grunts.
<<talk "mitsuko">>No, no, no, Yami-//san//. Like this.<</talk>>\
Mitsuko steps closer to Yami and begins adjusting her stance, and maybe it's just your overactive imagination but you're surprised by how //suggestive// it looks. Yami <<if $yamiMitsuko gte 7>>rolls her eyes but nevertheless complies<<elseif $yamiMitsuko gte 5>>sports an annoyed expression but lets Mitsuko touch and reposition her<<elseif $yamiMitsuko gte 3>>grits her teeth and clenches her fists, making zero effort to comply<<elseif $yamiMitsuko gte 2>>flinches at her every touch, as though fighting the urge to recoil from her<<else>>recoils from her with an angry snarl, though this does nothing to deter Mitsuko<</if>>. <<if $jen.hasFlag("owned")>><<if $jenYami gte 8>>With an expression of indignation and jealousy, Jen scowls at Mitsuko with an almost Yami-esque intensity<<elseif $jenYami gte 5>>Jen's cheeks turn pink as she bites her lower lip, intently watching Mitsuko's hands ghost across Yami's muscular arms and down her spine<</if>>.
<<talk "thought">>Guess it's not just my imagination after all...<</talk>>\
Standing up a little too abruptly, Jen turns and <<if $jenYami gte 7>>storms out<<else>>rushes from<</if>> the room<<if $jenYami gte 7>>, seething<</if>>.<</if>>
<<talk "mitsuko">><<if $yamiMitsuko gte 5>>There, like that.<<else>>Come on, Yami, do you want to improve or not?<</if>><</talk>>\
Yami <<if $yamiMitsuko gte 5>>nods with a determined expression so serious that it's comical<<else>>grits her teeth and begrudgingly complies<</if>>.
<<talk "yami">>Yes, //mom//.<</talk>>\
The sarcasm in Yami's voice makes you wince, and for a moment Mitsuko looks hurt. Then a small smile crosses her face and she flicks Yami's forehead.
<<talk "mitsuko">>Keep at it, young lady, or no dessert for a week.<</talk>>\
[[Go talk to them.|Submitted Mitsuko and Yami Interactive Training Scene 1a]]
[[Leave them to their training.|$location]]
Submitted by Asura
<<addtime { minute : 4 }>>Walking over, you smirk as Mitsuko bows low at the waist in greeting, Yami - clearly in a bad mood - scoffing and nodding her head in greeting. Mitsuko makes an annoyed sound and frowns at Yami, clearly disapproving of her lack of respect towards you.
<<talk "player">>How's our resident modern-day samurai coming along?<</talk>>\
Yami crosses her arms and scowls at both you and Mitsuko simultaneously.
<<talk "yami">><<if $yamiMitsuko gte 6>>I'm improving, slowly but surely. Mitsuko is... an alright teacher, but I've had better.<<else>>She's finding it hard to focus with a certain //someone// barking orders left and right. I can't even focus on my basic //kata// with her around.<</if>> And I'm no //samurai//. If anything I'm a //rōnin//.<</talk>>\
Mitsuko looks affronted, as though Yami had just personally insulted her in a way that made the worst slurs look like a mild 'your mom' joke.
<<talk "mitsuko">>Well, excuse me for wanting to help you improve, young lady. And did I say you could stop training? You're a long ways away from mastering even a single school of //kenjutsu//, so hop to it!<</talk>>\
<<if $yamiMitsuko gte 6>>Rolling her eyes<<else>>Scowling<</if>>, Yami resumes training; Mitsuko watching her like a hawk. After issuing a few more corrections, she steps away and glances at you.
[[Compliment Yami.|Submitted Mitsuko and Yami Interactive Training Scene 1b]]
[[Go talk to Mitsuko.|Submitted Mitsuko and Yami Interactive Training Scene 1c]]
[[Leave.|$location]]
Submitted by Asura
<<addtime { minute : 5 }>><<talk "player">>I don't care what Mitsuko says, Yami. I think you're doing pretty well.<</talk>>\
Without pausing her training, Yami shakes her head.
<<talk "yami">><<if $yami.affection gte 600>>//Arigatō//, boss, but<</if>> Mitsuko-san is right... <<if $yamiMitsuko lte 5>>much as I hate to admit it.<</if>> I still rely too much on my strength. It makes my swings hard to control, sloppy.<</talk>>\
She pivots, turning around and advancing back in the opposite direction.
<<talk "yami">>I first need to learn how to control my sword, and //then// how to combine my strength with the skills I've been studying. Now, if you'll excuse me...<</talk>>\
Yami returns to her practicing with renewed determination. You watch for a few moments longer, then glance over to where Mitsuko is sitting on one of the benches, watching Yami train and occasionally calling out orders.
[[Go talk to Mitsuko.|Submitted Mitsuko and Yami Interactive Training Scene 1c]]
[[Leave.|$location]]
Submitted by Asura
<<addtime { minute : 5 }>><<set $mitsuko.affection += 1>><<set $mitsuko.fear -= 1>><<set $yami.affection += 2>><<set $yami.fear -= 1>>Walking over to where Mitsuko is sitting, you take a seat next to her.
<<talk "player">>How's Yami's training coming along?<</talk>>\
Mitsuko frowns as she mulls the question over for several long seconds.
<<talk "mitsuko">>She can be difficult at times, but she's not the most unruly student I've taught. She's a fast learner, too.<</talk>>\
There's a note of pride in her voice before it ebbs away, replaced by a deep sorrow. You open your mouth to ask what's wrong, but Mitsuko shakes her head.
<<talk "mitsuko">><<if $mitsuko.affection gte 800>>I'll tell you someday, but... not now.<<elseif $mitsuko.affection gte 600>>It's... a sad story. Nothing you would be interested in.<<else>>I'd rather not talk about it, if that's alright with you.<</if>><</talk>>\
Clearing her throat, she returns her attention to watching Yami train. A faint, sad smile crosses her face.
<<talk "mitsuko">>Poor crazy girl, born four-hundred years too late. If she can learn to control her temper, combine her strength and speed with actual technique... she would be formidable indeed. Not invincible - no warrior truly is - but close to it.<</talk>>\
Standing, she brushes herself off and bows to you again, then walks over to resume overseeing Yami's training.
<<talk "mitsuko">>Alright, let's try a different stance now. Ah, ah, ah, watch the sass!<</talk>>\
Chuckling to yourself, you stand and stretch, then go about what it is you came to do. By the time you've finished, you look up to see Yami and Mitsuko disappearing through the doors of the bathing room.
[[End.|$location]]
Submitted by Asura
<<addtime { minute : 5 }>><<set $mitsuko.affection += 1>><<set $yami.affection -= 1>><<set $yami.trust += 1>>Hearing your name, you stop short and listen.
Eve and Olivia are sitting on the couch, neither one having seen you yet, talking among each other. You can't make out everything being said as they speak in hushed tones, but it is abundantly clear they are talking about you.
Or more accurately, Olivia seems to be asking Eve questions that she eagerly answers each time.
When Eve notices you, she trails off.
<<talk "eve">>We were talking about you.<</talk>>\
Olivia fidgets in her seat, wide eyed and not able to look up.
<<talk "eve">>All good things, . . . . honest, . . . . <</talk>>\
Eve's eyes flicker to Olivia, but seeing no sign of support, she looks for a way to escape.
<<talk "eve">>Scatter!<</talk>>\
With a little hop, Eve starts to run.
Olivia in contrast looks like a deer caught in the headlights, unsure of where to go and rooted to the spot.
Instinctively, you watch Eve go, then listen to her footsteps rapidly retreating.
Then you turn back to Olivia, only she's no longer there.
The hairs on the back of your neck stand on end, trying to figure out where she might have gone. After a moment, you force yourself to return to what you were doing before, your thoughts lingering on the pair and wondering what all they might have been talking about.The sound of Olivia's voice catches your attention, drawing you to where Eve and her sit near each other.
<<talk "olivia">>It's still hard to wrap my head around. No matter how many times I am told how old you really are, when I look at you I see a child.<</talk>>\
She adjusts how she's sitting, smoothing her skirts before meeting Eve's gaze again.
<<talk "olivia">>Yet I find myself treating you like an adult. It's a bit nonsensical.<</talk>>\
Eve grins.
<<talk "eve">>I have that effect on everyone.<</talk>>\
In an instant, Eve's expression sobers.
<<talk "eve">>Except my sister, but that's more complicated.<</talk>>\
Olivia fidgets, seeming to struggle with something mentally.
<<talk "olivia">>You're, . . . an odd little woman.<</talk>>\
She fidgets again as Eve smirks at her.
<<talk "olivia">>I feel compelled to hug you, if that's alright?<</talk>>\
Eve nods, throwing her arms around Olivia before the other woman can hug her back.
It's in that moment that you realize that this isn't just a casual conversation. You aren't sure if you missed something at the start of the conversation, or if there was simply an undertone that you didn't pick up on.
Within seconds, Olivia is sobbing, babbling something incoherently as she holds Eve. Eve in turn holds Olivia, rubbing her back with one hand while speaking softly to the other woman.
[[Join them.|Olivia Eve Mansion 1a]]
[[Slip away without being noticed.|Olivia Eve Mansion 1b]]
<<addtime { minute : 4 }>>Moving toward the pair, Eve sees you almost instantly. Olivia in contrast is so lost in the moment that she doesn't see you at all.
Eve gives you a little nod right before you reach out, very gently slipping your arms around the both of them.
At first, Olivia doesn't seem to notice the extra arm around her, but then there's a span of half a dozen seconds where her crying slows, her body stiffening ever so slightly until she turns her head toward you.
<<talk "player">>You looked like you could use a hug.<</talk>>\
Her smile is weak but sincere as she turns to include you in her embrace.
For a long time the three of you remain like that, enjoying each other's closeness while Olivia clings to the both of you like a drowning person clings to a life vest.
With one final shuddering breath, it's Olivia who first pulls away. Her eyes meet yours, flicker away to meet Eve's, then returns to yours with more confidence before finally falling to the space between the three of you.
<<talk "olivia">>I'm sorry either of you had to see me like that. I guess I just needed a good cry.<</talk>>\
You can hear a slight waver to her voice like someone still finding the courage to assert themselves.
Slipping from the couch, Olivia takes one step back from both of you before nodding her head.
<<talk "olivia">>Thank you, both of you, for being here for me. It really means a lot.<</talk>>\
Eve speaks before you can even formulate an answer.
<<talk "eve">>Nothing to be sorry for, and we're glad we could be here for you.<</talk>>\
You find yourself nodding in agreement with Eve's words.
A little smile tugs at Olivia's lips, though she seems embarrassed by her own reaction.
<<talk "olivia">>Excuse me, I should go tidy myself up a bit.<</talk>>\
Without another word, she makes a hasty retreat.
<<talk "eve">>Thank you.<</talk>>\
You turn your gaze toward Eve quizzically.
<<talk "eve">>I think you being here was good for her.<</talk>>\
While you're still mulling over Eve's words, when Eve says something about cookies.
By the time the word registers over your thoughts, you look up just in time to see Eve vanishing through the doorway, . . . presumably in search of said cookies.
[[End.|$location]]
<<addtime { minute : 8 }>><<set $eve.affection += 1>><<set $eve.fear -= 1>><<set $eve.trust += 1>><<set $olivia.affection += 3>><<set $olivia.fear -= 4>><<set $olivia.trust += 2>>Not wanting to interrupt the pair during an emotional moment, you slip away before they notice your presence.
Behind you, you think you can hear Olivia's crying just starting to settle.
[[End.|$location]]
<<addtime { minute : 1 }>><<set $olivia.fear -= 2>><<set $olivia.trust += 2>>You're just passing a doorway when you hear someone talking in the room you are passing. One is clearly Eve but it takes a few seconds to realize that the softer voice is Olivia. On instinct, you slow to listen for a few seconds.
<<talk "eve">>But he's not a bad master. He actually cares about his slaves, unlike our last master.<</talk>>\
There's a second of silence before Olivia replies.
<<talk "olivia">>You're really a slave? What's that make me?<</talk>>\
You don't detect a very faint tremor in her voice.
<<talk "eve">>What do you want that to make you?<</talk>>\
Eve's tone of voice suggests that she's teaching a lesson of some kind, hinting that her child like appearance is in sharp contrast to the woman's wisdom.
<<talk "olivia">>I don't know. He's nice, nicer than I deserve. I'm stupid, and I'm worthless. I don't even know why he took me in.<</talk>>\
You hear movement, but when nothing more is said for a few seconds you go to step past the door. Glancing that direction, you see Eve hugging Olivia before you're past and continuing down the hall.
<<run $olivia.addFlag("slaveTalk")>>You see her before she sees you. Olivia, her head pivoting from side to side in search of something while walking with a plate full of what looks like cookies.
Then her eyes lock on you with intensity that gives you pause.
Her hands come up, raising the plate as she closes the distance between you.
<<talk "olivia">>I baked cookies. I made them special just for you.<</talk>>\
Timidly, you take one of the offered cookies. The anticipation in her eyes as you raise the cookie to your lips increases your unease, but the sugary goodness of the cookie quickly turns your attention to the cookies themselves.
<<talk "thought">>These are actually really good.<</talk>>\
<<talk "olivia">>I made them with a secret ingredient. I made them with my love.<</talk>>\
You stop mid chew, something about how she said 'love' making you just a little uneasy.
Olivia grins broadly, eyes slightly too wide as she continues to hold the cookies out for you to take.
Slowly, you start to chew again, more because you are unsure of what else you can do without seeming rude.
[[Take the cookies.|Olivia Cookies 1a]]
[[Decline the cookies.|Olivia Cookies 1b]]
<<addtime { minute : 3 }>>Your eyes linger on the plate of cookies for a second longer before reluctantly accepting them.
Olivia's excitement looks almost orgasmic as you accept her gift. Going so far as to squeeze her legs together and sort of shimmying in place for several seconds.
<<talk "olivia">>I'm so glad you like them. I'll make you more.<</talk>>\
You aren't sure if she means right now or if she means another time, but in her excitement she pivots and darts off, casting constant glances back at you as she goes.
Still standing there, you look at the plate of cookies in your hands, still chewing on your most recent bite of cookie.
[[End.|$location]]
<<addtime { minute : 3 }>><<set $olivia.affection += 2>><<set $olivia.trust += 1>><<set $olivia.fear -= 2>>The moment lingers as you mentally debate on what to do next.
<<talk "player">>Thank you for the cookie. One is fine for now, how about you take the rest back to the kitchen for now.<</talk>>\
Olivia's facial expressions seems ready to crumble, but something hopeful twists and squirms behind her eyes. Her nod of acceptance seems jerky.
<<talk "olivia">>I'll package them up special just for you.<</talk>>\
Without another word, she pivots and darts off, casting constant hopeful glances back at you as she goes.
As soon as she is out of sight, you're already looking for the nearest trash ban to spit the cookie out.
[[End.|$location]]
<<addtime { minute : 3 }>><<set $olivia.affection -= 1>><<set $olivia.trust -= 1>><<set $olivia.fear += 2>>Leaning over the dining room table, you see Olivia close to the bouquet resting at the center of the table.
She leans in, breathing deeply of the flowers, then with her hands starts inspecting the bouquet. Occasionally she plucks a single petal or adjusts the positioning of a flower.
When she is done, you can see that the leaves she has pulled are starting to brown or wither and that what she pulled served to make the bouquet look more healthy and vibrant.
Still not seeing you, she puts the trimmings she pulled into her hand and starts toward the kitchens, presumably to throw the petals away.In the hallway, you see Olivia standing over one of the decorative tables along the wall, her attention fixated on the bouquet on its surface.
As you watch, she rungs her hands over the flowers, making small adjustments as she does so. When she is done, the bouquet looks like something out of an advertisement with every detail perfect.
Seemingly oblivious to your presence, she moves to the next decorative table to repeat the process on the bouquet there.Your eyes fall on a large bouquet on the dining room table, and you wonder where it came from as the scent of freshly cut flowers fill your lungs with their mild aroma.
<<talk "thought">>I wonder where the flowers came from. Maybe it's something Olivia brought home with her?<</talk>>\
With no answers forthcoming, you take a deep breath and hold it for several seconds before letting it out slowly.The faint flowery scent filling the hallway makes you aware of the bouquets adorning the decorative tables spaced along the hallway.
Each table includes a small, but perfectly arranged bouquet. Bright colors catching your attention but not quite demanding it.
Something about it makes you feel at peace.You're just passing the window when you see Olivia standing outside. Then you do a double take when you realize she's wearing a simple dress with no sign of jacket, gloves, or even shoes in the cold.
As you watch, she turns her eyes skyward, seeming lost in thought.
A second later, you realize that you can see her shivering in the cold.
[[If she wants to stand in the cold, let her.|Olivia Grounds 1a]]
[[Go outside to make sure she's ok.|Olivia Grounds 1b]]
[[Demand she come inside.|Olivia Grounds 1c]]
<<addtime { minute : 1 }>>Shaking your head in disbelief, you start to turn away.
<<talk "thought">>She is a strange one, that's for sure.<</talk>>\
[[End.|$location]]
<<addtime { minute : 1 }>><<set $olivia.affection -= 5>><<set $olivia.fear += 1>><<set $olivia.trust -= 5>>You find yourself moving toward the door even before you make a conscious decision to make sure she's ok.
Almost as soon as you step through the door, the bitter cold cuts through you like a knife, causing you to shiver before you make it even a score of paces from the door. Within seconds you can feel the cold wet snow already soaking into your clothing
<<talk "player">>Olivia? It's kind of cold out here, you sure you're ok?<</talk>>\
Turning toward you, her movements seem momentarily stiff.
<<talk "olivia">>I knew you'd come. You're the only man who has ever cared enough to protect me.<</talk>>\
A shiver goes through her, the smile on her face never wavering.
It's then that you see just how pale her skin is.
She takes a step toward you, then stumbles. Instinctively you reach out to catch her. You have to adjust her twice before you have her properly cradled in your arms.
Pivoting on your heel, you quickly move back to the mansion, the second you're inside you raise your voice while angling toward the roaring fire in the hearth dominating one wall of the dining room.
<<talk "player">>If anyone can hear me! Blankets, dining room! Quickly!<</talk>>\
As soon as you reach the fire, you maneuver her in front of it.
<<talk "player">>You're freezing, we need to get you warm. That's going to require that I take these wet clothes off of you.<</talk>>\
You can hear her teeth chattering as your hands move to the buttons on the back of her dress.
<span class="pic">\
[img[images/scenes/FireplaceOlivia.png]]
</span>\
<<talk "olivia">>You don't have to ask. You can take my clothes off. I have to be good to you so you're good to me.<</talk>>\
Not sure what to say, you continue to undress her, sliding the dress off her shoulders so it slides down her body before you have to pull it off her legs You toss the frozen wet garment to the side without a second thought.
The first thing that becomes obvious to you is the fact that she is wearing nothing under the dress. The second is the way her upper arm and part of her chest is covered in small circular scars.
When she notices you looking at her scars, she smiles suddenly, a distant look in her eyes.
<<talk "olivia">>You like my love marks? I don't mind if you give me some. I've had a couple of boyfriends who gave me love marks.<</talk>>\
She trails off for a second.
<<talk "olivia">>I'm cold. I might have stayed outside waiting for you to save me for too long. I don't remember if you smoke.<</talk>>\
Her expression turns fearful.
<<talk "olivia">>If you do, you can give me love marks too.<</talk>>\
Trying your best to ignore her rambling, you start to strip your own clothes, throwing them in a soggy pile with Olivia's dress.
You're just sitting with her, slipping your arms around her to share your warmth, when Anna enters the dining room with an arm full of warm looking blankets. Her eyes widen, then her cheeks darken as she quickly looks away.
<<talk "player">>Help me get her warm. I just found her outside, soaked to the bone.<</talk>>\
Anna's eyes register a second of surprise, realizing she didn't walk in on an intimate moment but that instead there are more immediate concerns.
In a heartbeat, Anna is all business, unfurling the first blanket and wrapping it around both of you, then without an ounce of shame begins to undress herself. When she sees you looking, she speaks calmly and with certainty.
<<talk "anna">>You look almost as cold as she does, I'm going to be able to warm her better than you can. I can help warm both of you.<</talk>>\
As if to emphasize her words, you feel yourself shiver with Olivia.
You watch Anna, part of you admiring her natural beauty while the rest of you shivers as the cold settles into your bones.
Everything after that is a blur. The warmth of Anna's body, the warmth of the fire, and the bitter cold of Olivia's body. After a while, you become sleepy, drifting in and out, the chill of Olivia pressed firmly against your body becoming a little less each time until you notice you don't feel so cold anymore.
Your eyes snap wide at the realization that you are alone, but still wrapped in the blanket.
<<talk "anna">>She woke up a little while ago.<</talk>>\
Anna's voice is soft yet somehow distant, as if her mind is elsewhere.
<<talk "anna">>Eve and I helped her to bed. She'll be fine. I placed a change of clothes for you near the fire where they'll be warm when you're ready for them.<</talk>>\
You want so say more, but for some reason your eyes droop instead. You're sure you only blinked, but when you open them again the fire burns a little lower and you realize that you're alone in the room.
Feeling stiff, you get up and dress yourself, folding the blanket and placing it where your clothes had been left before preparing to leave the room.
[[End.|$location]]
<<addtime { minute : 213 }>><<set $olivia.affection += 5>><<set $olivia.fear -= 5>><<set $olivia.trust += 5>>Striding to the door, you open it and shout.
<<talk "player">>Olivia! Inside! You'll freeze out there!<</talk>>\
Olivia turns toward you, an odd mix of fear and gratitude in her eyes. With a nod, she starts to half run, half shamble toward the mansion.
As she nears the door, you can see how pale she looks, the way her body shivers with every step.
<<talk "olivia">>If it's ok with you, maybe I'll sit by the fire for a while. I feel a little cold.<</talk>>\
<<talk "thought">>You don't look cold, you look half frozen.<</talk>>\
You think as she slips past you and moves toward the dining room fireplace.
<<talk "olivia">>This is nice.<</talk>>\
Olivia says to herself as she huddles close to the fire.
Not quite sure what to think of the situation, you decide to turn your thoughts elsewhere.
[[End.|$location]]
<<addtime { minute : 4 }>><<set $olivia.affection += 1>><<set $olivia.fear -= 1>><<set $olivia.trust += 1>><<if $olivia.fear lte 100 and $olivia.trust gte 850>>Olivia is walking down the hallway, her eyes widening slightly as she meets yours, a bashful sort of grin forming on her lips.
Instinctively, you raise your hand in greeting.
Almost instantly she stiffens, a flash of momentary fear in her eyes before you see the tension start to leave her.
She sort of fidgets, seemingly unsure of what she should do with herself as her pace slows.
<<talk "olivia">>Hi.<</talk>>\
Her eyes flicker to your hands then back to your face as her smile becomes a little less certain.
<<talk "thought">>It looks like she half expects me to hit her.<</talk>>\
<<elseif $olivia.fear lte 450 and $olivia.trust gte 600>>Olivia is walking down the hallway, her eyes mostly downcast though you can see that she's casting glances at you, a faint little smile teases her lips, threatening to become a full blown grin.
Instinctively, you raise your hand in greeting.
Almost instantly, you see her stiffen, a flash of fear in her eyes that is quickly hidden behind a smile, her eyes just a little too wide.
Then it's like she's leaning slightly toward you, her eyes so pointedly avoiding your hands that it feels like her entire world revolves around your hand. The action seems hesitant though, as if she isn't quite sure this is what you want of her.
<<talk "thought">>Does she think I'd hit her?<</talk>>\
<<else>>Olivia is walking down the hallway, her eyes downcast though you can see that she's subtly looking at you, the faintest of all smiles on her lips.
Instinctively, you raise your hand in greeting.
Almost instantly, you see her stiffen, a flash of fear in her eyes that is quickly hidden behind a smile, her eyes just a little too wide.
Then it's like she's leaning slightly toward you, her eyes so pointedly avoiding your hands that it feels like her entire world revolves around your hand. Something in you tells you that she's braced, waiting for you to hit her as if it's the most natural thing in the world.
<<talk "thought">>How many times do you have to be struck by someone you think loves you for that to become your reaction to a raised hand in greeting?<</talk>>\
<</if>>[[Hug her.|Olivia Interactive Scene 1a]]
[[Fulfill her expectations.|Olivia Interactive Scene 1b]]
[[Continue toward your destination.|Olivia Interactive Scene 1c]]
<<addtime { minute : 1 }>><<if $olivia.fear lte 300 and $olivia.trust gte 600>>There's a flash of relief in her eyes as you open your arms. Then with a sheepish expression, and adoration in her eyes she steps into your embrace with one of her own.
Olivia's arms squeeze you just hard enough to make your ribs ache.
You maintain the hug for a few seconds longer, then ease your grip. There's a moment where you start to wonder if you're going to have to pry her arms off of you, but then she seems to realize that the hug has ended and lets go so suddenly that it's almost jarring.
For a split second, there's something wild and fearful in her eyes, but it's quickly replaced by a warm if sheepish smile.
<<talk "olivia">>Sorry, I just like your hugs.<</talk>>\
You spend a moment longer reassuring her, then each of you return to your earlier priorities.
<<elseif $olivia.fear lte 600 or $olivia.trust gte 350>><<talk "player">>I'm not going to hurt you like that.<</talk>>\
You say, stepping toward Olivia as you spready your arms in an invitation to hug.
She's clearly a little tense, but she steps into your arms with almost no hesitation.
Slipping your arms around her, you feel her lean into you for several seconds before you feel her return the hug. There is a moment where it's like she's afraid you will reject the hug before it becomes a little more firm and you finally feel her relax in your arms
After a little while, you let go of her and take a little half step back. You see her subtly lean toward you again before she catches herself and steps back as well.
Her eyes just a little too wide, she smiles at you adoringly before quickly looking away again.
You can tell that she is watching you from the corner of her eye as you excuse yourself to leave.
<<else>><<talk "player">>I'm not going to hurt you like that.<</talk>>\
You say, stepping toward Olivia as you spready your arms in an invitation to hug.
She's clearly a little tense, but she steps into your arms with almost no hesitation.
Slipping your arms around her, you feel her lean into you, sighing softly as you hold her.
After a little while, you let go of her and take a little half step back. You see her subtly lean toward you again before she catches herself and steps back as well.
With noticeably less worry in her eyes, Olivia smiles at you and waits for you to excuse yourself before she moves.
<</if>>[[End.|$location]]
<<addtime { minute : 4 }>>
<<set $olivia.affection += 3>><<set $olivia.fear -= 2>><<set $olivia.trust += 2>><<if $olivia.fear lte 200 and $olivia.trust gte 750>>You step toward Olivia suddenly, raising your hand slightly.
She visibly braces herself, her eyes flinching closed even though she makes no sign of trying to avoid the strike.
Only hesitantly she opens her eyes again, fear in her expression.
Lowering your hand, you smirk.
<<talk "olivia">>Ha ha. You got me good.<</talk>>\
Even though she tries to play the moment off, you can tell from the tremor in her voice that what you just did rattled her deeply.
<<talk "player">>I did, didn't I.<</talk>>\
You reply lightly before continuing on your way once more.
<<elseif $olivia.fear lte 650 and $olivia.trust gte 450>>Feeling a surge of uncharacteristic anger course through you causing you to lash out.
Your hand strikes the side of Olivia's face just hard enough to sting.
She stands there with shock, then a sort of cold dead acceptance in her eyes as one hand comes up to cover the hand print just starting to form on the side of her face.
<<talk "olivia">>Sorry. I'm not sure what I did, but I promise I'll never do it again.<</talk>>\
Her eyes hesitantly turn to yours, too wide and holding a hint of madness as she searches your features. Her eyes glisten with tears that threaten to spill at any moment. If you didn't know better, you might think she's scared you would throw her out of your home.
Gesturing dismissively, you turn away from her, your hand just starting to sting as you start to walk away.
<<else>>Feeling a surge of pure meanness, you lash out, slapping her open handed across the face. There's a flash of surprise followed by a sort of cold, dead acceptance in her eyes as one hand comes up to cover the hand print just starting to form on the side of her face.
<<talk "olivia">>Sorry. I deserved that. I'm not sure what I did, but I promise I'll never do it again.<</talk>>\
Her eyes hesitantly turn to yours, too wide and holding a hint of madness as she searches your features. If you didn't know better, you might think she's scared you would throw her out of your home.
Gesturing dismissively, you turn away from her, your hand just starting to sting as you start to walk away.
<</if>>[[End.|$location]]
<<addtime { minute : 2 }>>
<<set $olivia.affection += 1>><<set $olivia.fear += 1>><<set $olivia.trust -= 1>>Then you're passed each other, each of you going your own way. From the corner of your eye, you think you see her stopping to watch you go.
[[End.|$location]]
<<addtime { minute : 1 }>>
<<set $olivia.affection -= 1>>The goal with the scene is to show her reactions from years of abuse. She's been wired for a long time in such a way that she mistakes abuse for affection and it was suggested that this might be an interesting way to show that to show players that side of the character.Seeing Olivia in the hallway, you do a double take.
<<talk "thought">>Something looks off.<</talk>>\
At first, you notice that her dress doesn't seem even, but a second later you notice something just a hint off near her waistline. There, you see a seam in her dress.
It takes you a heartbeat longer to make sense of the sight.
<<talk "thought">>Her dress is tucked into her panties just a little.<</talk>>\
[[Say something.|Olivia Interactive Scene 2a]]
[[Don't say anything.|Olivia Interactive Scene 2b]]
<<addtime { minute : 1 }>><<talk "player">>Olivia.<</talk>>\
You call out to her.
Her eyes widen as she turns toward you, a faint smile curling the corners of her mouth.
<<talk "olivia">>Yes?<</talk>>\
Instinctively, you point downward, toward her waist.
<<talk "player">>Your dress is bunched in the back.<</talk>>\
Her hand moves toward her hip, then her eyes widen further as she feels the tug of the fabric as she pulls it free of her panties.
For a second there's confusion in her eyes, but then she blushes as her eyes turn downcast.
<<talk "olivia">>I um, eh, . . . <</talk>>\
She stops her stammering only to take a deep calming breath.
<<talk "olivia">>Thank you.<</talk>>\
Clearly embarrassed, Olivia bobs her head once then hurries away.
[[End.|$location]]
<<set $olivia.trust += 2>><<set $olivia.fear += 1>><<set $olivia.affection += 1>>
<<addtime { minute : 3 }>>You watch her travel a few more steps, then she reaches back and smoothes her dress with one hand. In doing so, she manages to pull the stress free so that it hangs normally once more.
None the wiser to what just happened, her footsteps continue to carry her down the hallway.
[[End.|$location]]
<<addtime { minute : 1 }>>Scene weight 2
Panties in bunchA soft sound from the laundry area draws your attention. Through the shelves in the storage area, you can see someone near the washing machine, but can't make out who it is.
Inevitably, your footsteps draw you closer until you see Olivia standing beside the washing machine, leaned over the dirty laundry hamper.
As you watch, she lifts what is clearly one of your shirts. Both of her hands clutch it as if afraid it might somehow escape her grasp.
Her head dips slightly, moving to meet the fabric as you see her take a deep breath, smelling your scent on the garment.
[[Stop this.|Olivia Laundry 1a]]
[[Continue watching.|Olivia Laundry 1b]]
[[Offer yourself in place of the shirt.|Olivia Laundry 1c]]
[[Slip away before she notices you.|Olivia Laundry 1d]]You clear your throat loudly, the sound making Olivia jump so suddenly that it almost looks like she levitates. In the same motion, she throws the shirt at the closed door of the washing machine.
<<talk "olivia">>I was, uh, just helping with the laundry.<</talk>>\
Seeming to realize that the washing machine is closed, she quickly flips open the lid and shoves the shirt inside.
You nod, both of you knowing she's lying.
<<talk "player">>I'm sure the other girls will be grateful for the help.<</talk>>\
There's a flicker of something unreadable behind her eyes, then she nods in a jerky motion before starting to add some laundry soap to the machine, only then realizing that she's only put your shirt in so far.
With a final dismissive look in her direction, you start to slip away.
[[End.|$location]]
<<set $olivia.affection -= 1>><<set $olivia.fear += 3>><<set $olivia.trust -= 1>>Pressing your shirt more firmly to her face, you see her draw another deep breath. When she lowers the shirt again, she appears flushed, and perhaps a hint sheepish before slipping the shirt back into the laundry hamper. She even takes a moment to rearrange things so that it is no longer the top item in the hamper before turning and slipping away with a look of exaggerated innocence on her features.
[[End.|$location]]You clear your throat as you step into view.
The sound makes Olivia jump so suddenly that it almost looks like she levitates. In the same motion, she throws the shirt at the closed door of the washing machine.
<<talk "olivia">>I was, uh, just helping with the laundry.<</talk>>\
Seeming to realize that the washing machine is closed, she quickly flips open the lid and shoves the shirt inside.
Before she can do anything more, you slip your arms around her in a hug. She goes tense, then you can feel her smile against your chest. A small shudder goes through her and she begins to relax.
The silence that follows allows you to hear her breathing deeply, inhaling so hard that you can feel the air move against your chest.
You hold her like that for a long while, her clinging to you, fidgeting occasionally, and breathing in your scent as if intending to memorize the aroma.
When you finally let go of her, she clings to you for a second longer before taking a single stiff step back from you.
There's an eerie little smile on her lips as she blushes.
<<talk "player">>I suppose I should let you finish up that laundry then. I'm sure the other girls will be grateful for the help.<</talk>>\
There's a flicker of something unreadable behind her eyes, then she nods in a jerky motion before starting to add some laundry soap to the machine, only then realizing that she's only put your shirt in so far.
She fumbles the laundry soap, barely catching it before it falls, mumbles an apology, and turns her attention to the laundry as if completing it is the most important thing in the world.
[[End.|$location]]
<<set $olivia.affection += 2>><<set $olivia.fear -= 1>><<set $olivia.trust += 1>>You feel your eyebrows rise slightly even as you do an about-face. Not looking back, you start to move away.
What Olivia is, or is not doing, with your shirt in your wake, is something you don't want to see right now.
[[End.|$location]]At first, you just lay in bed after waking up, not really paying attention to anything. Then you roll to the side and force yourself to open your eyes.
It takes you a second to process what you're seeing with your sleep addled mind.
Standing in the doorway of your bedroom is Olivia, her hands clasped in front of herself as she looks at you.
You aren't sure if you should be alarmed, or if it's just coincidence that she's standing right there as you wake up.
In a heartbeat she tenses, looking ready to flee. However you call out first, your voice groggy with sleep.
<<talk "player">>What are you doing?<</talk>>\
She wets her lips with her tongue, her eyes looking around wildly as if seeking an avenue of escape.
<<talk "olivia">>Sorry. I was passing your room and glanced through the door. You looked cute in your sleep, so I decided to watch you for just a few seconds. I'm sorry, I won't do it again if it bothers you.<</talk>>\
You find yourself nodding as you sit up in bed.
<<talk "olivia">>That probably creeped you out. I should have known better. I'm so stupid, I'm sorry.<</talk>>\
Then before you can formulate a reply, she moves, stepping from your view.
[[End.|$location]]Seeing a notebook sitting on the bar, you step closer to discover that it's a simple notebook and not one of the ones from your Great Uncle Dave. The notebook is open, a pencil resting on one page.
You find yourself craning your head to read the words scrawled across the page.
//Who cares, who weeps?
All is lost and the sickle reaps
Blank eyes look deep
Love and hope crumble to the feet
I don't care if I've made my mark
On this angry world
That's left me in the dark
Just cut a message on my stone
"I want to be alone"
I wanna die.
Feel the knots twisting inside
As I look to the bullets to be my guide
In a razor's edge should I confide
To open my veins and bleed them dry?
Oh, the endless pressure, how can I cope?
I try to release, but the valves are broke
A psychotic grasp upon my throat
I wanna hang the rope.
Death you feel is your friend
As it calls from the black unknown
Voices hounding at your mind echo to the bone
Alone in suicide.
Death you feel is your friend
As it calls from the black unknown
Voices hounding at your mind echo to the bone
Alone in suicide.//
You've just finished reading when a blur of motion crosses your vision and the notebook is snatched away.
Turning, you see Olivia, her eyes filled with panic and unable to meet your gaze as she clutches the notebook to her chest.
<<talk "olivia">>It's just the words to a song I heard once.<</talk>>\
Pivoting on her heel, she runs away before you can think of anything to say.
<<talk "thought">>People who are ok don't write things like that.<</talk>>\
You think darkly, knowing that you will need to keep an eye on her if you don't want her to hurt herself or someone else.
<<talk "thought">>Is she safe to have in the mansion?<</talk>>\
[[End.|$location]]
<<addtime { minute : 3 }>><<set $olivia.trust += 5>>As you're walking by the servants quarters, you hear a commotion.
<<talk "rebekkah">>No! I refuse to wear such a, a //disgusting// thing!<</talk>>\
You can hear Rebekkah's voice, even from down the hall.
<<talk "anna">>S-Sorry, it's just all mansion staff are to wear these...<</talk>>\
Anna tries to calm Rebekkah down.
<<talk "rebekkah">>Hmph.<</talk>>\
[[See what the commotions about.|Submitted Rebekkah Maid Outfit Scene 1a]]
[[Ignore what's happening.|Submitted Rebekkah Maid Outfit Scene 1b]]
<<addtime { minute : 1 }>><<talk "thought">>I should probably help Anna out...<</talk>>\
The image of a timid Anna shrinking away from a furious Rebekkah flashes through your mind as you walk to where the voices were heard from.
A moment later, you enter the room to find Rebekkah standing in the middle with Anna only a few feet away from her, holding a maid outfit.
<<talk "anna">>Oh, <<print $anna.callsPlayer>>, I-I was just bringing Rebekkah her new outfit...<</talk>>\
Anna nods to the maid clothing in her hands.
<<talk "player">>What's all the commotion about?<</talk>>\
You ask, looking between the two blondes.
<<talk "anna">>R-Rebekkah's refusing to wea...<</talk>>\
<<talk "rebekkah">>I refuse to wear clothes meant for a peasant!<</talk>>\
As Anna's explaining, Rebekkah cuts her off, crossing her arms together.
<<talk "player">>Rebekkah, you're part of the mansion crew now. You have to wear it, unless you would like for me to punish you?<</talk>>\
Hearing you mention punishment, Rebekkah clenches her fist but stays silent.
<<talk "thought">>Stubborn woman...<</talk>>\
You're about to step toward her but she suddenly speaks again.
<<talk "rebekkah">>Fine, I'll wear the stupid thing.<</talk>>\
Rebekkah grabs the outfit from Anna, she looks at it then glares at you.
<<talk "player">>Alright, alright, I'll leave you to it.<</talk>>\
Understanding the reason for her glare, you raise your hands into the air and slowly back out of the room. Once out of the room, you turn around and sigh.
<<talk "thought">>She's certainly going to be a handful...<</talk>>\
[[End.|$location]]
<<set $rebekkah.affection -= 1>><<set $rebekkah.trust -= 1>><<set $anna.affection += 1>><<set $anna.trust += 1>><<addtime { minute : 5 }>>
Submitted by Irish Major Tom<<run $rebekkah.addFlag("maid")>><<talk "thought">>whatever's going on, I'm sure it'll sort itself out.<</talk>>\
You decide to ignore the commotion and continue walking.
[[End.|$location]]
<<set $rebekkah.affection -= 2>><<set $rebekkah.trust -= 2>><<set $anna.affection -= 1>><<set $anna.trust -= 1>>
<<addtime { minute : 1 }>>
Submitted by Irish Major TomIn the living room, you notice Rebekkah sitting on the couch, watching the news.
<<talk "rebekkah">>//That Arschloch...//<</talk>>\
She snarls at the TV, though her voice barely a whisper, you can hear the venom behind her words.
On the screen, you see a female reporter, doing an interview with a familiar looking man.
<<talk "thought">>Wait, haven't I seen him before?<</talk>>\
You wrack your memories for a moment, but unable to recall anything, you give up.You step into the living room to see Rebekkah resting on the couch, upon closer inspection, you notice that she's sleeping.
<<talk "thought">>All the complaining must be exhausting.<</talk>>\
Getting closer, you can't help but notice how cute and vulnerable she looks.
<<talk "thought">>She's incredibly beautiful when she's not angry or constantly making a fuss.<</talk>>\
You reach down to touch her hair, only to recoil back when she unconsciously moves.
<<talk "thought">>Better to leave her sleeping.<</talk>>\Standing by a window, Rebekkah stares out into the distance. Looking forlorn, she sighs, resting a hand against her chest.
<<talk "rebekkah">>//Mutter, Vater. Es tut mir leid.<</talk>>\
You hear Rebekkah whisper something under her breath, She gently shakes her head.Failing to notice you behind her, Rebekkah stretches, making a cute sigh as she lifts her arms into the air.
<<talk "thought">>I hadn't realized she could make such cute sounds. And that body.<</talk>>\
You can't help but stare at Rebekkah, her perfect curves and long slender legs, your eyes linger on her body. From behind, you can see her hanging breasts, fully clothed by her uniform.Walking into the kitchen, you see Rebekkah already standing in the room, eyeing some leftovers. She walks over to it, grabs a piece and places it into her mouth.
<<talk "rebekkah">>//Gröblich!//<</talk>>\
She immediately spits it out into the sink, a look of disgust on her face. The blonde woman shakes her head and picks up the food, she then places it on a counter further away from herself.
<<talk "rebekkah">>Wer hat diesen Müll gemacht?!<</talk>>\
Rebekkah washes her mouth out with water.<<talk "rebekkah">>Die Mitarbeiter dieses Herrenhauses sind unorganisiert und es fehlt ihnen an Disziplin...<</talk>>\
Rebekkah sighs, her hands on her hips.Stepping into the bathing room, you notice Rebekkah with her clothes off, the towel she has wrapped around her body barely contains her large breasts. The blonde woman ties up her hair before slowing stepping into the water, she removes the towel, gently folding it and placing it near the edge of the pool.
Once the folded towel is down, Rebekkah steps into the pool, your eyes lingering on her perfect curves and large breasts. She sits down, leaning her back against the edge.
After she's settled, the blonde woman closes her eyes, letting the calm water sooth her body.Sitting in the sauna room with her eyes closed, Rebekkah has a towel tightly wrapped around her body, the blonde woman's large breasts nearly spilling out as the clothe presses against her chest.
You can't help but notice the way her boobs press against the towel with each breath, a single strand of hair slides across her face as she leans her head back against the wall.In the bathing room, you notice Rebekkah sitting in the pool, relaxing with her eyes closed with her usual stern expression.
<<talk "thought">>I wonder if she's just permanently stuck with that look.<</talk>>\
You mentally note her constant unsmiling expression and quietly chuckle to yourself.Walking down to the basement, you spot Rebekkah staring at the door to the laboratory.
<<talk "thought">>She seems incredibly interested in the lab...<</talk>>\
She takes a step forward, but then backs away when she realizes you are standing nearby, watching her.
<<talk "rebekkah">>Hmph.<</talk>>\
Rebekkah turns away from you, acting as if nothing happened.<<talk "rebekkah">>Why do I have to wear this ridiculous //outfit.// It's entirely beneath someone of my status.<</talk>>\
You come upon Rebekkah as she's complaining, she looks at the rag in her hand in disgust. You notice her wearing a maid outfit, but she is still wearing her pantyhose and high heels.
[[Talk to her.|Submitted Rebekkah Scene 1a]]
[[Ignore her.|Submitted Rebekkah Scene 1b]]
<<addtime { minute : 1 }>>
Submitted by Irish Major Tom
<<run $rebekkah.addFlag("power")>><<talk "player">>Something wrong?<</talk>>\
You approach Rebekkah.
<<talk "rebekkah">>You!<</talk>>\
She glares at you, her eyes full of anger as she throws the rag onto the ground.
<<talk "rebekkah">>How dare you put me in this, this, appalling //costume!//<</talk>>\
Rebekkah yells out in frustration, she grabs at the outfit, nearly tearing it off.
[[Apologize to her.|Submitted Rebekkah Scene 1c]]
[[Punish Rebekkah.|Submitted Rebekkah Scene 1d]]
[[Tell Rebekkah to deal with it.|Submitted Rebekkah Scene 1e]]
<<addtime { minute : 2 }>>
Submitted by Irish Major Tom<<talk "player">>I'm sorry Rebekkah, but you're part of the mansion staff now.<</talk>>\
You apologize and try to explain her new position but she just scoffs, crossing her arms.
<<talk "rebekkah">>Get on your knees and beg, I might consider forgiving you.<</talk>>\
Rebekkah's piercing eyes stare into yours.
[[Do as she say's.|Submitted Rebekkah Scene 1f]]
[[Punish Rebekkah.|Submitted Rebekkah Scene 1g]]
[[Walk Away.|Submitted Rebekkah Scene 1h]]
<<addtime { minute : 1 }>>
Submitted by Irish Major Tom
<<set $rebekkahPower -= 1>><<talk "player">>Very well.<</talk>>\
Sighing, you get down on your knees and bow at her feet.
<<talk "player">>Please forgive me.<</talk>>\
Rebekkah snarls at you.
<<talk "rebekkah">>//Mistress//<</talk>>\
You clench your jaw.
<<talk "player">>Please forgive me, //mistress.//<</talk>>\
She clicks her tongue, you can't see her but you can almost feel her smirking as she looks down on you.
<<talk "rebekkah">>Good, but if you want my forgiveness...<</talk>>\
Anxiety slowly builds as you hold your breath, waiting for her next command.
<<talk "rebekkah">>Lick, my, foot.<</talk>>\
You hear her laugh to herself, suddenly her pantyhose clad foot appears in front of your face.
[[Lick her toes.|Submitted Rebekkah Scene 1i]]
[[Put an end to this.|Submitted Rebekkah Scene 1j]]
<<addtime { minute : 2 }>>
Submitted by Irish Major Tom
<<set $rebekkahPower += 1>><<talk "player">>Yes mistress.<</talk>>\
You grab hold of her foot and stretch out your tongue, just as you're about to lick it, she pulls back.
<<talk "rebekkah">>I Didn't actually mean for you to lick it you peasant, but fine, you've proven yourself worthy of my forgiveness, //for now.//<</talk>>\
Rebekkah bends down to pick up the rag she threw down earlier, looking up, you catch a glimpse of her panties.
<<talk "thought">>Wow, I hadn't expected someone like her to be wearing white panties with a kitten printed on it...<</talk>>\
She catches on to where you are looking.
<<talk "rebekkah">>Y-You pervert! Schwein! Perverses schwein!<</talk>>\
Having caught you staring at her underwear, she hurls obscenities at you before turning on her heels and storming off.
<<talk "thought">>That was, //interesting...//<</talk>>\
You pick yourself up off the ground.
[[End.|$location]]
<<addtime { minute : 10 }>><<set $rebekkah.affection += 5>><<set $rebekkah.trust += 5>>
Submitted by Irish Major Tom
<<set $rebekkahPower += 1>><<talk "player">>No.<</talk>>\
Having had enough of her behavior, you get up. Rebekkah's expression turns to one of anger.
<<talk "rebekkah">>You dare say n...<</talk>>\
<<talk "player">>That's right, this //MY// mansion, not yours. And you work for //ME//, not the other way around. Never forget that I bought your contract.<</talk>>\
You raise your voice, cutting her off.
An involuntary shiver runs through Rebekkah's body from your commanding tone.
<<talk "rebekkah">>F-Fine, but do not expect me to enjoy working for you!<</talk>>\
Rebekkah spins around on her heels and storms off before you can stop her.
<<talk "thought">>It seems she'll require a bit of //training...//<</talk>>\
[[End.|$location]]
<<set $rebekkah.affection += 3>><<set $rebekkah.trust += 2>><<addtime { minute : 20 }>>
Submitted by Irish Major Tom
<<set $rebekkahPower -= 1>><<talk "player">>Turn around and lift up your skirt.<</talk>>\
Your sudden demand catches Rebekkah off guard.
<<talk "rebekkah">>Excuse me?<</talk>>\
She scoffs at you.
<<talk "player">>You heard me, unless you'd like to spend some time down in //the dungeon?//<</talk>>\
Rebekkah looks away, refusing to answer. The tall, blonde woman angrily sighs a moment later.
<<talk "rebekkah">>Fine. But do not think for even a moment that I will just merely accept this kind of treatment.<</talk>>\
You chuckle at her words as she turns around, lifting up the skirt with her hands.
<<talk "player">>Good, since this is only a minor infraction, I'll let you off easy, //this once.//<</talk>>\
Raising your hand up, you wait a second before bringing it down, slapping her butt cheek. Rebekkah winces from the pain, she clenches her fists, refusing to utter a sound.
For several minutes you repeat the motion, lifting your arm up and bringing it back down against her butt until you're finally satisfied.
Stepping a few feet back from Rebekkah, you take a moment to enjoy the sight of her red cheeks.
<<talk "player">>You can go now, but I expect you to work around here. Unless you'd like if I gave you back to your original owner?<</talk>>\
Rebekkah huffs, tears in the corner of her eyes.
<<talk "player">>Good enough, now get out of my sight.<</talk>>\
With your permission to leave given to her, Rebekkah lets go of the skirt and storms off.
<<talk "thought">>This'll be fun...<</talk>>\
[[End.|$location]]
<<set $rebekkah.affection -= 5>><<set $rebekkah.trust -= 5>><<addtime { minute : 20 }>>
Submitted by Irish Major Tom
<<set $rebekkahPower -= 1>><<talk "player">>I don't think so.<</talk>>\
You shake your head, Rebekkah narrows her eyes at you.
<<talk "rebekkah">>Excuse me?<</talk>>\
She takes a step closer to you.
<<talk "player">>I'm not playing this game.<</talk>>\
Tired of her behavior, you turn around and walk away.
<<talk "rebekkah">>H-How dare you walk away from me!<</talk>>\
Her voice fades away as you turn the corner.
<<talk "thought">>I'll have to do something about that attitude of hers...<</talk>>\
[[End.|$location]]
<<set $rebekkah.affection -= 3>><<set $rebekkah.trust -= 2>><<addtime { minute : 10 }>>
Submitted by Irish Major Tom<<talk "player">>Turn around and lift up your skirt.<</talk>>\
Your sudden demand catches Rebekkah off guard.
<<talk "rebekkah">>Excuse me?<</talk>>\
She scoffs at you.
<<talk "player">>You heard me, unless you'd like to spend some time down in //the dungeon?//<</talk>>\
Rebekkah looks away, refusing to answer. The tall, blonde woman angrily sighs a moment later.
<<talk "rebekkah">>Fine. But do not think for even a moment that I will just merely accept this kind of treatment.<</talk>>\
You chuckle at her words as she turns around, lifting up the skirt with her hands.
<<talk "player">>Good, since this is only a minor infraction, I'll let you off easy, //this once.//<</talk>>\
Raising your hand up, you wait a second before bringing it down, slapping her butt cheek. Rebekkah winces from the pain, she clenches her fists, refusing to utter a sound.
For several minutes you repeat the motion, lifting your arm up and bringing it back down against her butt until you're finally satisfied.
Stepping a few feet back from Rebekkah, you take a moment to enjoy the sight of her red cheeks.
<<talk "player">>You can go now, but I expect you to work around here. Unless you'd like if I gave you back to your original owner?<</talk>>\
Rebekkah huffs, tears in the corner of her eyes.
<<talk "player">>Good enough, now get out of my sight.<</talk>>\
With your permission to leave given to her, Rebekkah lets go of the skirt and storms off.
<<talk "thought">>This'll be fun...<</talk>>\
[[End.|$location]]
<<set $rebekkah.affection -= 5>><<set $rebekkah.trust -= 5>><<addtime { minute : 20 }>>
Submitted by Irish Major Tom
<<set $rebekkahPower -= 1>><<talk "player">>Not everyone gets a //happy ending,// you'll just have to deal with it.<</talk>>\
You cross your arms, unamused by her behavior.
<<talk "rebekkah">>Don't expect me to do a peasants work just because I'm your //slave!//<</talk>>\
Furious, Rebekkah storms off.
<<talk "thought">>What am I going to do with her and that //attitude// of hers...<</talk>>\
[[End.|$location]]
<<set $rebekkah.affection -= 1>><<set $rebekkah.trust -= 1>><<addtime { minute : 10 }>>
Submitted by Irish Major Tom<<talk "thought">>Whatever's happening over there, I think I'll just steer clear. Looks like she's not in the mood to talk...<</talk>>\
You quietly move away, not wanting to be caught in the middle of Rebekkah's angry outburst.
[[End.|$location]]
<<addtime { minute : 5 }>>
Submitted by Irish Major TomAs you're walking, you stumble upon Rebekkah, grumpily and sloppily sweeping the floor. You notice her stern expression as she works, displeased at her current situation.
<<talk "rebekkah">>Ich kann nicht glauben, dass ich die Arbeit von Bauern machen muss.<</talk>>\
Grumbling to herself, she continues cleaning.Ahead of you is Rebekkah, half-heartedly dusting, a displeased look on her face as she works.
She swipes back and forth in quick motions, missing several spots before moving on to the next area to clean.You notice Rebekkah, with her usual stern look of displeasure, cleaning the room with a cloth.
She pauses occasionally, an irritated look on her face.
<<talk "rebekkah">>Die anderen Dienstmädchen sollten diese Arbeit machen, nicht jemand wie ich.<</talk>>\
Rebekkah snarls.On the other side of the room, you spot Rebekkah cleaning a window. You can hear her constant sighs of displeasure.
You catch a quick glimpse of the uniform hugging her curves as she stretches her arm up to reach another spot on the window.You see Rebekkah sloppily mopping the floor, looking irritated as she swings the mop back and forth, the mop makes more of a mess than it cleans up.
<<talk "thought">>She needs lessons in how to clean. . . //Rich people. . .//<</talk>>\
She continues to carelessly mopping the floor.Rebekkah mutters to herself as she crudely cleans, a look of disgust on her face.
<<talk "rebekkah">>Ugh, that //Arschloch.// Wie konnte er es wagen, mich in eine so erniedrigende Position zu zwingen.<</talk>>\
For a moment, it looks as if she's about to storm off but she continues working instead.<<talk "rebekkah">>Stupid...!<</talk>>\
You hear Rebekkah curse as she cleans.
Looking over to where she is, you can see her trying to clean an especially stubborn dirty spot.
<<talk "rebekkah">>Wertloser Abschaum, eines Tages werde ich alles zurückbekommen, was ich verloren habe. Eines Tages...<</talk>>\
She says something under her breath, then sighs.Rebekkah looks at the broom in her hand with disgust, for a moment you think she's going to throw it to the floor but begins sweeping it instead.
<<talk "thought">>I really should have Anna teach her to clean properly, at this rate, Rebekkah will just make the mansion dirtier. . .<</talk>>\You find Rebekkah standing still, as if refusing to work, her brow furrowed in anger. You're about to say something but then she starts cleaning.You nearly bump into Rebekkah as she's cleaning.
<<talk "rebekkah">>Why am I doing the work of peasants...<</talk>>\
She complains while cleaning.
<<talk "thought">>Her sloppiness would make even Anna cry...<</talk>>\Stepping into the dining room, your attention is immediately drawn to the long table, where you see Rey, standing upon one of the chairs anxiously whimpering. At first you are confused until you follow $rey.his_ eyes to see $rey.he is looking fearfully at Mully, who is standing between Rey and Skully, watching Rey warily .
<<talk "rey">> No, Mully I was Just... I wasn't going to hurt it, I just wanted to put Skully back in the lounge... P-please calm down.<</talk>>\
$rey.He says gingerly stepping to a chair further away trying to distance $rey.himself from the defensive fox.
[[Rescue poor Rey.|Rey and Mully scene 1b]]
[[Watch to see what happens.| Rey and Mully scene 1c ]]
[[Shake your head and leave.| Rey and Mully scene 1d ]]
Submitted by Scoots<<addtime { minute : 2 }>>Clearing your throat you step forward, trying to hide your mirth as you examine the situation.
<<talk "player">> Need a little help there Rey? It looks like Mully might be winning.<</talk>>\
You say with a light chuckle as Rey draws $rey.his_ attention to you.
<<talk "rey">><<print $rey.callsPlayer>>, thank goodness! I was trying to t-tidy up and found Skully on the ground, I only meant to return it to the lounge but Mully came out and now he won't leave me alone.<</talk>>\
$rey.He says in a rushed voice as $rey.he hops to yet another chair, Mully padding along the row of chairs to follow $rey.him, keeping himself between the waif and the plush fox he is guarding.
You ponder what to do before snapping your fingers and whistling gently.
<<talk "player">> Mully, hey little fella, you wanna leave the poor <<if $rey.gender is setup.Character.Gender.Male>>lad<<else>>lass<</if>> alone?<</talk>>\
you say, the Fennec immediately turning its attention on you.
Turning your head back to Rey you give $rey.him a short nod, hoping $rey.he will make $rey.his_ escape. Quietly Rey gathers your meaning and steps from the row of chairs, disappearing into the kitchen.
You turn around, leaving the fox confused as you leave. Before you leave the room you notice Mully hop into one of the chairs and begin sniffing around.
<<talk "thought">> Hopefully Rey won't be cornered next time, Mully can be quite defensive.<</talk>>\
You think to yourself as return to wandering about.
[[End.|$location]]<<set $rey.fear -= 1>><<set $rey.trust += 2>><<set $rey.affection +=2>>
Submitted by Scoots
<<addtime { minute : 10 }>>Shrinking behind the doorway slightly, you keep your attention on the frightened Rey, doing your best to suppress the urge to laugh.
<<talk "thought">> This should be entertaining, I wonder if $rey.he can escape.<</talk>>\
You think to yourself, watching as Mully draws closer to Rey letting out a short //yip//.
<<talk "rey">> Come now M-mully, I won't touch it again...I am just going to return to my chores... You can forget I ever came near him.<</talk>>\
Rey says, slowly making $rey.his_ way around the table, using the chairs as $rey.his_ path. Mully keeps his eyes trained on Rey and letting out another soft growl. Hearing the growl Rey lets out a small //chirp// of fear, before falling from a chair to be rushed by the large eared creature.
<<talk "rey">> Mi-Mitsuko! Help! I can't stop Mully, he's going to- Oh god please help!<</talk>>\
Rey shouts as $rey.he throws $rey.his_ hands up to protect $rey.his_ face, despite Mully just standing there yipping at the trembling $rey.man.
You chuckle to yourself as you hear the unmistakable footsteps of Mitsuko coming from the kitchen.
<<talk "mitsuko">> Rey is something goi- Mully!<</talk>>\
She cuts herself off and rushes over to scoop Mully into her arms, stroking his fur.
<<talk "mitsuko">> You can't be harassing poor Rey, $rey.he's done nothing to hurt you.<</talk>>\
She says almost cooing as she scratches under his chin.
<<talk "mitsuko">> I am gonna let you down now, but you should be playing somewhere. Okay my handsome little guy?<</talk>>\
She says crouching back down to release the fox, who runs to grab Skully, and leaves immediately, running past you without a care.
Turning your attention back to the dining room you see Mitsuko gently help Rey to $rey.his_ feet.
<<talk "rey">> Thank you M-Mitsuko, I don't think he likes me very much...sorry to interrupt your chores.<</talk>>\
$rey.He says quietly as $rey.he brushes $rey.himself off slightly and shrinks under her gaze.
<<talk "mitsuko">> Not to worry, poor Mully just gets defensive of Skully, it is not your fault, are you okay? Did he bite you or anything?<</talk>>\
She says, her voice mildly worried and she looks $rey.him over.
<<talk "rey">> N-no I am fine... The only thing injured is my pride.<</talk>>\
Rey says with a halfhearted chuckle.
Smiling to $rey.him Mitsuko nods and returns to the kitchen, leaving Rey to adjust some of the chairs $rey.he had displaced before shuffling off.
[[End.|$location]]
Submitted by Scoots
<<addtime { minute : 10 }>>Shaking your head you turn back around and walk away.
<<talk "thought">> I am sure $rey.he will be fine, Mully may be feisty but I doubt he can do any real damage <<</talk>>\
You think to yourself as the sound of Rey whimpering fades out.
//CRASH//
You hear the loud noise back from the dining room and stop for a second.
<<talk "thought">> Maybe I should go and...nah, I am sure $rey.he will be fine<</talk>>\
You wonder before walking away faster, chuckling to yourself as you do.
[[End.|$location]]
Submitted by Scoots
<<addtime { minute : 10 }>>You've barely stepped through the door into the kitchen when you hear the soft hum of a microwave, a fraction of a second later you see the light through the window of the microwave as it runs.
Standing inches from the microwave, $rey.his_ face illuminated in its glow, is Rey.
The microwave chimes, falling dark in the same instant. Then there's a pleased gasp from Rey. A second later the light is back as Rey opens the microwave and pulls a bowl from inside. Even from here you can see the steam coming off of whatever $rey.he made.
Leaning in, $rey.he takes a deep breath, the tendrils of steam bending in the air to fill $rey.his_ nostrils with the scent of whatever $rey.he just warmed up.
With one hand, $rey.he snatches a fork from the counter beside the microwave. Rey's hands, still holding the bowl, connects with the microwave door, slamming it shut and engulfing the room in darkness once more as $rey.he starts to move through the kitchen.
It's only as $rey.he nears the kitchen door that $rey.he notices you.
<<talk "rey">>Uh, hi?<</talk>>\
$rey.He says around a mouth full of food. The smell has a presence all its own.
<<talk "thought">>It smells like pussy.<</talk>>\
Your mind reels at the thought.
[[Ask what Rey is eating.|Rey Tuna Hotdish 1a]]
[[Chastise Rey.|Rey Tuna Hotdish 1b]]
<<addtime { minute : 2 }>><<talk "player">>What //is// that?<</talk>>\
Rey grins around a mouth full of food.
<<talk "rey">>Tuna noodle hotdish. It's //so// good.<</talk>>\
$rey.He seems to emphasize $rey.his_ words by shoving another big bite of food into $rey.his_ mouth.
<<talk "player">>You know what that smells like, don't you?<</talk>>\
Rey stops mid chew, then talks around the food in $rey.his_ mouth.
<<talk "rey">>Tuna?<</talk>>\
Shaking your head in disbelief, you feel a smile tug at your lips.
<<talk "player">>Just be sure to clean up after yourself when you're done.<</talk>>\
Turning, you wander off while Rey continues to eagerly shove food into $rey.his_ mouth.
[[End.|$location]]
<<addtime { minute : 3 }>><<set $rey.affection += 2>><<set $rey.fear += 2>><<talk "player">>It's the middle of the night, you don't need to be up right now, and you can eat come breakfast.<</talk>>\
Rey looks like a deer caught in the headlights, frozen in place with the food half way to $rey.his_ mouth for another bite.
It's only then that you get a good look at the food.
<<talk "thought">>Tuna noodle hotdish. But the smell?<</talk>>\
Without a word, Rey turns and heads toward the refrigerator, $rey.his_ shoulders slumped in defeat.
For a second, you watch $rey.him go before turning your thoughts back to your own priorities.
[[End.|$location]]
<<addtime { minute : 3 }>><<set $rey.affection -= 2>><<set $rey.fear += 2>>As you press your ear against the door, the cheery sound of giggling fills your ear drums like a lilting cry for attention. Soft and sweet, it's clearly Eve, but what she's laughing about remains a mystery until a soft, nervous squeak from an unmistakable source makes itself known.
<<talk "rey">>I-I don't know... I-I mean... I really do look cute but... i-it feels weird...<</talk>>\
Rey says from the other side of the door.
<<talk "eve">>Oh come oooon~ You are absolutely adoooorable~ You should dress like this all the time, I'm sure <<print $eve.callsPlayer>> will love it!!!<</talk>>\
Eve says, sounding super excited.
<<talk "eve">>The moment I saw you I was like, 'oh yeah, he'd be much better as a cute girl for sure,' and I was right! You even said you always fantasized about being one, c'mon, it'll be a cute little surprise for <<print $eve.callsPlayer>>.<</talk>>\
<<talk "rey">>I-I s-suppose you're right and I am... I am really cute I just... I-I'm not sure....<</talk>>\
Rey responds awkwardly.
Well, it's clear that Eve has dressed Rey up like a girl, that much is obvious, and if you leave her be, she'll probably have enough time to talk $rey.him into dressing that way permanently, but are you sure you want to leave matters to rest?
[[Force your way inside.|Submitted Rey Bedroom 1a]]
[[Leave Eve be.|Submitted Rey Bedroom 1b]]
Submitted by FaetheMaidYou take a deep breath and slowly open the door and are met by a stunning, radiant sight... Rey's hair, but what really catches you off guard is the beautiful woman that seems to have replaced Rey... where before sat a nervous, awkward and jittery boy, is a breathtakingly adorable girl. With silky smooth, long <<print $rey.headHairColorDesc>> hair, free and loose, cascading down her shoulders. A positively gorgeous face with wide and hopeful, bedroom eyes painted with a light shade of makeup, a tiny button nose and pouty red lips. An elegant and frilly maid's dress clings to her feminine build, holding tightly to her body and highlighting her every nook and cranny, completed with white stockings and $rey.his_ dainty feet tucked into mary janes.
Once Rey notices you, he shoots to $rey.his_ feet and starts to back away awkwardly.
<<talk "rey">>I-I... I ummm.... <<print $rey.callsPlayer>> I umm.... Umm...<</talk>>\
$rey.He says, and you finally realize just how high pitched Rey's voice had always been, which only completes the picture...
<<talk "eve">>Isn't Rey cyuuuuuute!?<</talk>>\
Eve pipes up from the bed, bouncing at attention.
[[Oh my... Rey is... so adorable...|Submitted Rey Bedroom 1c]]
[[Delightfully demand Rey dress like this from now on.|Submitted Rey Bedroom 1d]]
[[Put an end to this nonsense.|Submitted Rey Bedroom 1e]]
Submitted by FaetheMaidYour eyes travel up and down Rey's body, lingering on every supple and smooth aspect of the ravishing sight before you... It's almost like $rey.he was born for this... to be dressed up as a girly maid... Just $rey.his_ face... $rey.his_ thighs... $rey.his_ hips... it's almost a bit too distracting...
[[Delightfully demand Rey dress like this from now on.|Submitted Rey Bedroom 1d]]
[[Put an end to this nonsense.|Submitted Rey Bedroom 1e]]
Submitted by FaetheMaidYou slowly saunter forward, looking down upon Rey like a piece of meat at a deli.
<<talk "player">>Oh wow...<</talk>>\
You say as Rey glares at the floor, $rey.his_ feet shuffling in place.
<<talk "player">>Now if I didn't know any better, I'd say you were one of the cutest girls I'd ever laid my eyes upon. I'm afraid I can't let this opportunity go to waste. From here on, I want you dressed like this at all times. If you want to be a girl, we'll help you be one, a perfect, girly servant, is that clear, miss?<</talk>>\
You narrow your gaze at Rey with scrutiny.
<<talk "rey">>I umm... I... o-okay... y-yes Master... I umm... I'll do it if that's what you w-want, y-you're in charge and it's n-not like I don't like it I umm...<</talk>>\
You hold up your hand.
<<talk "player">>That will be all, now both of you, back to work. From here on, Rey, you'll also be expected to work inside the house. Understood? The girls will teach you how. But that doesn't excuse you from yard work.<</talk>>\
You turn heel and leave as Eve jumps up and down on the bed all giddy, then jumps into Rey's arms, giving $rey.him a big hug as you close the door behind you.
[[End.|$location]]
Submitted by FaetheMaidYour lip curls into a snarl. Unbelievable that Eve would go behind your back and pull something like this.
<<talk "player">>Eve, leave, now, I'll deal with you later.<</talk>>\
You bark, and wait until she shuffles away to resume your raving.
<<talk "player">>Take that off immediately, you look ridiculous. If you want to be a girl, that's your own business, but I have no intention at staring at some boy all dressed up and getting my wires all crossed. If you want to dress that way, first you'll have to let me change your body. You are also, DISMISSED.<</talk>>\
You wait for Rey to murmur a few half hearted apologies and then run out the room with $rey.his_ face in $rey.his_ hands.
[[End.|$location]]
Submitted by FaetheMaidYou shake your head with a small smirk as you hear Eve gush about how $rey.he makes such a cute maid. Well, it seems Eve is having some fun with your new housemate. Well, if it makes her happy and he's comfortable with it... you'll leave them be. It might even be nice to see Rey around dressed cute and girly. But if he's going to be a maid, he'll have to do some work in the house as well. You'll talk to Anna about it. You quietly walk away from the door so as to not get noticed.
[[End.|$location]]
Submitted by FaetheMaidUpon arrival in the main lobby, you are surprised to find your new house guest already situated and being given a tour by Eve. She is gladly showing Rey from room to room and talking about her favorite activities and how much fun it'll be to have someone else around. She bounces up and down on her feet while she walks, flashing him happy smiles as he blushes furiously, never having been shown so much outward affection by a woman before. He responds a little less nervously than you are used to hearing him behave and they seem to be getting on just fine. He is, however, here to do a job and every moment he spends chatting with Eve and being shown around is one less hedge being trimmed.
[[Allow Eve To Have Her Fun.|Submitted Rey Mansion 2a]]
[[Scold Eve and Tell Rey To Get To Work.|Submitted Rey Mansion 2b]]
Submitted by FaetheMaid<<addtime { minute : 4 }>><<run $rey.deleteFlag("arriving")>>You smile at Eve and Rey and approach them slowly.
<<talk "player">>I'm glad to see you too are getting well acquainted.<</talk>>\
You say, patting Rey on the back, the softness of his skin evident even from beneath his apparel.
<<talk "player">>Eve gets excited very easily and enjoys new people. She'll give you the grand tour and where you'll be working, as well as which room you'll be staying in, in the servant's quarters.<</talk>>\
<<talk "eve">>Yeah, you can share my bed and maybe I can style your hair, it's so pretty and long!<</talk>>\
Eve says with a beaming and eager grin.
Rey gulps and shakes his head back and forth.
<<talk "rey">>N-no, I'm fine in t-the guest room I umm... I'm fine with m-my hair as is it is. It just... it grows really fast and I haven't had money to g-get it cut...<</talk>>\
He says impishly, as if trying to explain away a bit of his femininity.
Eve giggles and takes him by the hand, making his whole face go as bright red as a freshly plucked tomato, dragging him off on the rest of the tour as you shake your head back and forth. Well, he's certainly going to fit right in.
[[Go about your day.|$location]]<<set $rey.affection += 1>><<set $rey.fear -= 1>><<set $rey.trust += 1>><<addtime { minute : 4 }>><<set $eve.affection -= 1>><<set $eve.fear += 1>><<set $eve.trust -= 1>>
Submitted by FaetheMaidYou sigh and shake your head back and forth, in disbelief of what you're seeing. Eve should know better than this. Shirking her responsibilities to play tour guide. Rey doesn't need a tour of anything but the yard and his working equipment. He's staying here for free and should be behaving as such.
<<talk "player">>Eve, that's quite enough.<</talk>>\
You bark at the two of them, grabbing Rey by the shoulder, amazed by how soft his skin is, even through his clothes.
<<talk "player">>Our new guest needs to be getting started on his duties, not playing games. Take him to the backyard and show him to his tools, and after I might need to have a 'talk' with you about behaving properly.<</talk>>\
You narrow your gaze at her, making her feel smaller than she already is.
<<talk "eve">>I'm sorry <<print $eve.callsPlayer>>, it won't happen again, I just got excited.<</talk>>\
she stammers, with big round eyes as Rey rubs his arm, looking down.
<<talk "rey">>I-it was my idea!<</talk>>\
Rey pleads in defense of Eve.
<<talk "rey">>All mine, I-I'm to blame, n-not her... I-I'll get right to work, j-just don't be mean to Eve.<</talk>>\
[[Scold Rey and Let Eve Know She's Not Off the Hook.|Submitted Rey Mansion 2c]]
[[Let It Slide... For Now.|Submitted Rey Mansion 2d]]
Submitted by FaetheMaid<<set $eve.affection -= 1>><<set $eve.fear += 1>><<set $eve.trust -= 1>><<set $rey.affection -= 1>><<set $rey.fear += 1>><<set $rey.trust -= 1>><<addtime { minute : 5 }>>You grip Rey's shoulder a bit tighter and let out a deep sigh of disappointment as he squirms uncomfortably.
<<talk "player">>You honestly don't expect me to believe that, do you?<</talk>>\
You say to him firmly.
<<talk "player">>That sort of obvious lying will not fly in my household. Do not defend Eve for her misbehavior, otherwise she'll never learn. You're new to this mansion, so I MIGHT let it slide for now, but you can guarantee Eve's punishment will be twice as sreyre should I decide to teach her not to be goofing off, now, both of you, off to your duties, do not make me tell you a third time.<</talk>>\
You let Rey go, pushing him forward slightly and he grips his shoulder, his wide, girly eyes looking up at you with both fear and a bit of respect, while Eve just looks at the ground, trying to look smaller than she already is before she grabs Rey by the arm and takes him off to the backyard
[[Continue with your day.|$location]]
Submitted by FaetheMaid<<set $rey.affection -= 1>><<set $rey.fear += 1>><<set $rey.trust -= 1>><<addtime { minute : 5 }>>You let go of Rey's shoulder and take a step back, your eyes travelling across their faces, trying to detect dishonesty and finally just turn your back on the both of them.
<<talk "player">>Very well, since you are new here, I will let this matter be settled for the time being, but I'll have you know that I do not appreciate lying in my house, is that understood?<</talk>>\
You say in a calm and collected manner.
Rey sort of just timidly withdraws within himself and says,
<<talk "rey">>Um... y-yeah, I'm sorry... u-umm... <<print $rey.callsPlayer>> I... I've learned my lesson and I'll work twice as hard, I promise.<</talk>>\
Eve remains silent, trying to remain as small as possible to avoid further scolding and finally you respond with,
<<talk "player">>Well, then, off you go, show him to his chores, Eve.<</talk>>\
as you walk away from them, Eve scrambling to drag Rey away.
[[Go about your day.|$location]]
Submitted by FaetheMaidYou cock your head upon hearing a series of breathy giggles. You spot Rey by the bar, clutching a bottle of wine and a wet rag. Presumably the $rey.boy had been cleaning it, but the uncorked container and Rey's ruddy complexion point to a more damning verdict.
[[Demand an answer.|Submitted Rey Lounge Bar 1a]]
[[Watch Rey.|Submitted Rey Lounge Bar 1b]]
Submitted by Ser Laz
<<addtime { minute : 2 }>><<if $rey.trust gte 600 and $rey.fear lte 300>><<talk "player">>What are you doing, Rey?<</talk>>\
You state, your words more an accusation than a question.
Rey shudders in response, one of $rey.his_ dainty hands wiping uselessly at the bar's spotless counter-top. The other clutches the bottle close to $rey.his_ chest, as though afraid you would snatch it from $rey.him.
<<talk "rey">>U-Um, I-<</talk>>\
$rey.He interrupts $rey.himself with an adorable hiccup.
<<talk "player">>Rey.<</talk>>\
You say, putting on a stern face.
<<talk "player">>Put the bottle down before you drop it.<</talk>>\
$rey.His_ long lashes flutter as $rey.he blinks with all the innocence $rey.he can muster.
<<talk "rey">>Yesh, <<print $rey.callsPlayer>>.<</talk>>\
Rey sets the bottle down and corks it with surprising deftness, given $rey.his_ apparent state of intoxication. $rey.He turns to face you with hunched shoulders. Your heart skips a beat as a flushed Rey peeks up at you from under $rey.his_ wreath of hair. $rey.He restlessly wrings a rag between $rey.his_ slender hands.
<<talk "rey">>Am I in trouble?<</talk>>\
Rey asks in a small voice.
You sigh. If you don't chastise your servants when they make a mistake, how will they learn? Still... you shake your head at Rey's pouting lips and pleading gaze.
<<talk "player">>Come here.<</talk>>\
You command as you lift a finger and beckon $rey.him closer.
Rey timidly approaches, stopping just within arm's reach. $rey.He flinches when you extend a hand towards $rey.him. You rest your hand on $rey.his_ head, forcefully rubbing $rey.his_ hair into a tangled mess. $rey.His_ body visibly relaxes when $rey.he realizes your intent, and even begins to press $rey.his_ head further into your hand. You muss $rey.his_ hair for a few minutes, secretly marveling at how soft $rey.his_ <<print $rey.headHairColorDesc>> hair is.
With one final pat you remove your hand. Rey's body lurches as $rey.he attempts to follow your hand, almost falling over in the process. $rey.He frowns with immense dissatisfaction when $rey.he realizes you stopped.
<<talk "player">>I don't want you drinking by yourself. You could hurt yourself or others, not to mention all the bad habits excessive drinking leads to. Don't do this again. Understood?<</talk>>\
<<talk "rey">>Y-Yesh, <<print $rey.callsPlayer>>.<</talk>>\
$rey.He lisps, bowing $rey.his_ head. $rey.His_ tipsy lisping is as adorable as it is touching.
You turn to leave, your ears perking on a few muffled sniffles. You groan inwardly, unwilling to let Rey suffer.
<<talk "player">>I didn't say you're never allowed to drink.<</talk>>\
You call over your shoulder.
<<talk "player">>You just can't do it alone.<</talk>>\
Rey says nothing, but $rey.his_ soft hiccups and beaming gaze soothes your conscious as you resume your day.
<<elseif $rey.affection gte 650 and $rey.fear lte 300>><<talk "player">>Wine, at this hour? I guess it's six o'clock somewhere.<</talk>>\
You playfully state, amused despite yourself at Rey's penchant for trouble.
Rey gives you a dopey smile in response, one of $rey.his_ hands wiping uselessly at the bar's spotless counter-top. The other clutches the bottle close to $rey.his_ chest, as though afraid you would snatch it from $rey.him.
<<talk "rey">>Do you want shome?<</talk>>\
Rey lisps happily. Your spine tingles at Rey's unexpected change of pronunciation.
<<talk "player">>Do I want shome?<</talk>>\
You parrot back with a raised eyebrow.
<<talk "player">>Why don't you put that down before you break something.<</talk>>\
Rey sets the bottle down and corks it with surprising deftness, given $rey.his_ apparent state of intoxication. $rey.He turns to face you, $rey.his_ little tongue poking out to wet $rey.his_ lips. Your heart skips a beat as a flushed Rey peeks up at you from under $rey.his_ wreath of hair. $rey.He restlessly wrings a rag between $rey.his_ hands as $rey.he awaits judgment.
You raise a finger and beckon $rey.him closer. $rey.He prances over with unabashed energy, $rey.his_ body thrumming under the wine's potent influence. $rey.He stops right in front of you, so close you can smell the wine on $rey.his_ breath.
You capture $rey.his_ chin with a hand and gaze directly into $rey.his_ half-lidded eyes.
<<talk "player">>Don't. Drink. Again.<</talk>>\
You tap $rey.his_ nose with each word, causing the waif to squirm and giggle with every touch.
<<talk "rey">>But-<</talk>>\
Rey tries, $rey.his_ head tilting every which way to avoid your finger's assault.
<<talk "player">>No buts, Rey. I don't want you drinking by yourself. You could hurt yourself or others, not to mention all the bad habits excessive drinking leads to.<</talk>>\
You lecture, your fingers unconsciously rubbing across $rey.his_ soft skin.
<<talk "rey">>Um.<</talk>>\
Rey half-moans, $rey.his_ blush deepening. You shiver in response, $rey.his_ reaction stirring something deep in your chest.
You hurriedly retract your hand, hiding your embarrassment as you make your point again.
<<talk "player">>Don't do it alone. Got it?<</talk>>\
<<talk "rey">>Y-Yesh, <<print $rey.callsPlayer>>! I'll only do it with you!<</talk>>\
You pause, nonplussed by Rey's answer.
<<talk "thought">>Whatever, I think I made my point clear.<</talk>>\
You retreat as soon as you are able, leaving a spaced-out Rey mumbling nonsense to $rey.himself as $rey.he cradles $rey.his_ face.
<<else>><<talk "player">>Rey?<</talk>>\
You ask as you catch sight of more trouble.
Rey flinches at the sound of your voice. $rey.He fumbles to set the bottle down, almost tipping the container in the process. Your heart skips a beat as a flushed Rey peeks up at you from under $rey.his_ wreath of hair. $rey.He restlessly wrings a rag between $rey.his_ slender hands.
<<talk "rey">>Y-Yesh?<</talk>>\
$rey.He chirps, an uncharacteristic lisp giving you further evidence.
You shake your head, a part of you already regretting $rey.his_ hire.
<<talk "thought">>If only $rey.he was another Anna.<</talk>>\
You muse as you square your shoulders.
<<talk "player">>I don't want you drinking, especially not on the job. You could hurt yourself or others! Don't do this again. Understood?<</talk>>\
You lecture, unwilling to brook any arguments. You hired $rey.him for a purpose, not to laze around and drink $rey.his_ worries away.
You tell $rey.him as such. You hide a grimace as the servant stutters and stammers for an excuse. You shake your head and leave, not willing to subject yourself to any more inanity.
You resume your day.
<</if>>[[End.|$location]]
Submitted by Ser Laz
<<addtime { minute : 5 }>><<set $rey.affection -= 1>><<set $rey.trust += 1>><<if $rey.trust gte 700 and $rey.fear lte 250>>You pause to observe Rey, curiosity getting the better of you.
$rey.He's drawing endless circles with the wet cloth, $rey.his_ eyes gazing deeply into the bar's counter-top. Small giggles escape $rey.him, but you get the feeling something sharp hides beneath Rey's restless hand and forced laughter.
<<talk "rey">>...doing better now.<</talk>>\
Rey mumbles, taking a small sip of the wine. You strain your ears, trying to catch more of $rey.his_ monologue.
<<talk "rey">>I m-mish you. You were a bashtard but I mish you. I t-think.<</talk>>\
Rey hiccups, prompting another light fit of giggles to escape the waif.
<<talk "rey">>I think I don't need you anymore.<</talk>>\
You cock an eyebrow, intrigued by Rey's sudden confession.
<<talk "rey">>I think I don't need you anymore!<</talk>>\
Rey shouts. $rey.He thrusts the bottle up, a grin stretching $rey.his_ delicate features. You notice the smile fails to reach $rey.his_ eyes.
$rey.He takes one last sip, setting the bottle down and corking it with surprising deftness. You tip-toe away, not wanting to disturb Rey. You resume your day, concern and worry flitting through your mind whenever Rey's slender form come up in your thoughts.
<<else>>$rey.He's drawing endless circles with the wet cloth, $rey.his_ eyes gazing deeply into the bar's counter-top. Small giggles escape $rey.him as $rey.he lingers by the bar, taking occasional sips from the bottle by $rey.his_ side. You linger for a few moments, wondering if there's something more to the mysterious waif you've hired.
You're bound to be disappointed, however. Rey soon corks the bottle with surprising deftness, resuming the rest of $rey.his_ chores with great aplomb. You don't notice a difference in $rey.his_ temperament.
You shake your head and resume your day, shoving the encounter to the back of your head.
<<talk "thought">>Where to now?<</talk>>\
You wonder.
<</if>>[[End.|$location]]
Submitted by Ser Laz
<<addtime { minute : 4 }>>As you start to enter the room, you can't help but feel like an extra shadow has been dogging your steps. You pause in your stride, just long enough to catch furtive movement at the edge of your vision.
<<talk "player">>I wonder who it could be...<</talk>>\
you begin, a smirk playing across your lips. Eve's impish nature was well known to everyone in the mansion.
<<talk "thought">>What sort of trick could she be playing now?<</talk>>\
Your anticipation heightens as the stalemate continues. Just when you start to think you had imagined it all, a dim figure shuffles into view. Rey. A pair of soft, wringing hands and limpid, elusive gaze betray their owner's guilt to you.
You're momentarily surprised by Rey's appearance, but quickly collect yourself.
<<link "Gently ask why Rey has been following you." "Submitted Rey Mansion 3a">><</link>>
[[Remain silent and let Rey explain.|Submitted Rey Mansion 3b]]
[[Demand to know why Rey has been stalking you.|Submitted Rey Mansion 3c]]
Submitted by Ser Laz
<<addtime { minute : 3 }>><<if $rey.affection gte 650 and $rey.fear lte 350>>
<<talk "player">>Rey.<</talk>>\
You murmur $rey.his_ name in a soothing tone. $rey.His_ entire body relaxes at the sound of your voice, as though a great weight had been lifted from $rey.his_ slim shoulders.
<<talk "player">>Why are you following me? I hired a servant, not a lost puppy. Unless...<</talk>>\
Rey twists in place, a shy glance upwards sending all the blood rushing to your groin. Unshed tears glimmer in $rey.his_ eyes as $rey.he whispers something.
You cock an eyebrow in response, barely holding your desire in heck.
<<talk "player">>What? I can't hear you.<</talk>>\
Rey shakes $rey.his_ head and steps closer.
<<talk "rey">>Um... w...<</talk>>\
You shake your head in exasperation at the youth's shyness, moving to stand directly in front of $rey.him.
<<talk "player">>Tell me.<</talk>>\
You press, your curiosity growing.
<<talk "rey">>Woof!<</talk>>\
Rey shouts with all $rey.his_ might, little fists balled at $rey.his_ side. You blink in surprise, catching Rey before $rey.he can dart away in embarrassment. $rey.He struggles for the barest of moments in token resistance, soon relaxing and nuzzling against your chest. Rey sighs and presses up close, winding $rey.his_ lithe body against you like the world's most adorable anaconda... if much smaller.
<<talk "player">>You want to be my puppy?<</talk>>\
You ask, your voice low and hoarse from desire.
Rey whimpers against your chest.
<<talk "player">>I won't know otherwise.<</talk>>\
You tease, running your hands down $rey.his_ spine. $rey.He arches $rey.his_ back into your touch, a strangled groan rewarding your efforts.
<<talk "rey">>Please! I wannit!<</talk>>\
Rey begs, lust melting $rey.his_ words together. $rey.His_ big eyes glaze over, lingering on your mouth as $rey.he starts to pant from your restless touch. You can't hold back anymore. You lean forward and seal $rey.his_ hot little mouth with your own. Rey's lips tingle with little jolts of electricity, their sheer softness and wet grazing sending you into a frenzy. You need more. It's your turn to press close, Rey's yielding mewls of pleasure doing nothing to dissuade you. Something wet and slimy traces across your mouth, drawing a growl of pleasure from you.
Just as you're about to damn it all and take $rey.him right then and there, Rey tenses in your arms, hips jerking against your thigh. $rey.He moans desperately into your mouth, head tilted and eyes closed as $rey.his_ tongue seeks yours. You separate as the post orgasmic high fades away, Rey's satisfied expression not escaping your notice. It almost makes up for the yearning erection straining your briefs... almost.
<<talk "rey">>Um, I need to clean up.<</talk>>\
Rey shyly admits, both hands trying to cover the wet spot across $rey.his_ crotch. You nudge the fidgeting digits aside to admire your handiwork, relishing in the way Rey's creamy skin reddens in shame.
A second surge of desire runs through you, but you reluctantly let them go. You have all the time in the world to love.
<<set $rey.affection += 1>><<set $rey.fear -= 1>><<set $rey.trust += 1>><<addtime { minute : 5 }>><<else>><<talk "player">>Rey.<</talk>>\
You murmur $rey.his_ name in a soothing tone. $rey.His_ whole body clenches for a second before the tension melts away.
<<talk "player">>Why are you following me? I hired a servant, not a lost puppy. Unless...<</talk>>\
You let loose a patented smirk, feeling something in your heart unclench when the youth's blush spreads all the way down $rey.his_ slender neck.
<<talk "rey">>I, um, I...<</talk>>\
Rey stutters, $rey.his_ pale skin alluring you with its rosy blush.
<<talk "rey">>I'm sorry!<</talk>>\
You watch in bemusement as the girly youth dashes away, proverbial tail tucked between $rey.his_ legs. How cute.
<<set $rey.fear += 2>><<addtime { minute : 3 }>><</if>>[[End.|$location]]
Submitted by Ser LazYou cross your arms as you eye Rey, unsure as to what $rey.his_ plans are. Does $rey.he need something?
<<talk "rey">>I, err, I wanted to know if you needed anything?<</talk>>\
Rey's question was more directed to $rey.himself than to you.
You shake your head in response, frowning when $rey.he continues to stand idle.
<<talk "player">>You should get going before Anna finds you.<</talk>>\
Rey jolts, a sheepish smile spreading across $rey.his_ face.
<<talk "rey">>Yes sir. Thank you, sir.<</talk>>\
$rey.he turns about-face and leaves.
But I didn't do anything? You ponder, resuming your rounds. What a strange <<if $rey.gender is setup.Character.Gender.Male>>lad.<<else>>lass.<</if>>
[[End.|$location]]
Submitted by Ser Laz
<<set $rey.affection += 1>><<set $rey.fear -= 1>><<set $rey.trust += 1>><<addtime { minute : 2 }>><<talk "player">>What are you doing.<</talk>>\
Less a question and more a statement, your words linger in the air. The coldness of them almost press $rey.his_ shoulders down. $rey.he mutters something incomprehensible, dashing away a second later with a teary face. You sigh.
<<talk "thought">>What I wouldn't give for capable service.<</talk>>\
you muse, resuming your rounds.
[[End.|$location]]
Submitted by Ser Laz
<<set $rey.affection -= 1>><<set $rey.fear += 1>><<addtime { minute : 4 }>>You hear the sound of faint whispering. Straining your ears, you recognize the unmistakable lilt of Rey's high voice. Your eyes roam for the source, finding it next to a malfunctioning wall lamp. You spot Rey looking entranced with one of the mansion's paintings from atop a rickety stepladder. One of $rey.his_ hands is busy massaging $rey.his_ chest, while the other clutches a long-forgotten light bulb.
<<talk "player">>Rey?<</talk>>\
You question, nearing the oblivious waif.
$rey.He jerks at the sound of your voice, teetering dangerously on the stepladder. $rey.He throws $rey.his_ arms out for balance, barely managing to keep $rey.his_ feet. However, one of Rey's flailing hands sends the light bulb arcing straight towards you.
You deftly catch the glass bulb, taking extra care to avoid shattering it.
<<talk "thought">>Bet I couldn't do that again if I tried.<</talk>>\
Rey's big eyes widen in astonishment.
[["Scold " + $rey.him + "."|Submitted Rey Mansion 4a]]
[["Ask if " + $rey.he + "'s alright."|Submitted Rey Mansion 4b]]
Submitted by Ser Laz
<<addtime { minute : 2 }>><<if $rey.fear gte 800>><<talk "player">>Rey!<</talk>>\
You thunder, marching towards the shivering youth.
<<talk "player">>Get down here and explain yourself!<</talk>>\
<<talk "rey">>T-this, I-I, p-plea-<</talk>>\
$rey.He quivers on top of the stepladder, fear rendering $rey.him incapable of movement.
<<talk "player">>Don't make me repeat myself.<</talk>>\
You say, an edge cutting into your voice.
Rey flinches, a shock visibly running the length of $rey.his_ slender figure. $rey.He scrambles down from the stepladder, head hung like a disobedient puppy.
<<talk "rey">>It was my fault. It was my fault. It was m-my fault.<</talk>>\
$rey.He takes the initiative to kneel, repeating 'it was my fault' like the phrase was a sacred mantra.
<<talk "player">>You are correct. This is your fault.<</talk>>\
You say, resting your shoe on Rey's bowed head. You luxuriate in the sheer amount of power you hold over Rey for a few seconds.
You eventually come down from your high, deciding to lecture Rey on mansion regulations for the umpteenth time. Slaves won't remember rules like this unless you drill the concepts deep into their brains. You back up and start to pace around Rey's huddled form, taking care to thoroughly criticize everything you see as a fault. You make sure to empathize how useless Rey would be without you there to guide $rey.his_ path. You finish the whole experience with a classic guilt trip.
<<talk "player">>You could've harmed me!<</talk>>\
You shout, growing angrier the more you think about it.
<<talk "player">>Worse than that, you could've harmed my property! Can you take responsibility? Can you take responsibility for damaging one of my girls?<</talk>>\
Rey is unable to answer... or rather, $rey.he has been unable to answer for some time now. $rey.He simply shakes whenever you mention $rey.him by name.
<<talk "player">>That's what I thought.<</talk>>\
You crow. You look down at your hand, noticing a few cracks running through the bulb's glass. You must've clenched your hand while yelling at Rey. Look what disobedience makes me do, you think wryly. You toss the cracked thing to the side, watching it shatter with disinterest.
<<talk "player">>Now clean this mess up.<</talk>>\
You order. Silence greets your command, but Rey is already shuffling towards the fractured bulb, $rey.his_ thin back rounded like a bow.
You allow a contented smirk to form as Rey begins to clean.
<<elseif $rey.affection gte 450 and $rey.fear lte 600>><<talk "player">>What are you doing?<</talk>>\
You ask, keeping your voice even. You set the light bulb down on a nearby dresser and turn to give Rey a measured glare.
$rey.He shrinks $rey.his_ neck back and swallows, hesitant to explain.
<<talk "player">>Come down here.<</talk>>\
$rey.He obediently comes down from the stepladder to stand before you. The effeminate $rey.boy quivers when you rake your eyes across $rey.him.
<<talk "player">>Explain.<</talk>>\
Your tone is firm.
<<talk "rey">>Y-you won't laugh?<</talk>>\
Rey's cute lips pout in silent appeal.
<<talk "player">>I won't.<</talk>>\
You assure $rey.him.
<<talk "player">>I might punish you, but I'll never laugh.<</talk>>\
$rey.He seems to find comfort in your statement, drawing enough of $rey.himself together to squeeze out:
<<talk "rey">>Um... I was thinking... that, um, that maybe it would be nice... And then I got distracted.<</talk>>\
<<talk "player">>What would be nice?<</talk>>\
You press, unwilling to let that go.
<<talk "rey">>The lady, in the p-painting. I thought that these are all up because.. you know... you like them. So maybe if I'm like that you'll like me too.<</talk>>\
$rey.He finishes in a rush.
A blush creeps up from beneath Rey's clothes, flushing $rey.his_ throat and cheeks a tender red. The delicate lines of $rey.his_ face entrance you for a brief moment.
<<talk "player">>I will choose your punishment.<</talk>>\
You rasp in domineering fashion.
Oddly enough, Rey's eyes gleam as $rey.he lowers $rey.his_ head. Long strands of <<print $rey.headHairColorDesc>> hair spread out to hide $rey.his_ expression.
<<talk "rey">>I understand, <<print $rey.callsPlayer>>.<</talk>>\
<<else>>
<<talk "player">>Rey! What on earth are you doing?<</talk>>\
You ask, setting the bulb down on a nearby dresser.
<<talk "rey">>I, u-um...<</talk>>\
Rey stutters. You can see $rey.him swallow something back, $rey.his_ button nose scrunched together in stubbornness.
<<talk "player">>Rey...<</talk>>\
You let your words linger in the air and send $rey.him an expectant glance.
<<talk "rey">>I-I'm sorry. I w-won't do it again.<</talk>>\
Rey murmurs, refusing to crack despite $rey.his_ obvious show of nerves.
You let $rey.his_ explanation go for the moment, deciding instead to curb $rey.his_ impertinence. You dress $rey.him down for the next few minutes, expounding the need to obey superiors and act with caution straight into $rey.his_ head. By the time you finish your tirade, Rey's shoulders look like they weigh a thousand pounds.
<<talk "player">>Do I make myself clear?<</talk>>\
You finish.
<<talk "rey">>Y-yes, <<print $rey.callsPlayer>>.<</talk>>\
Rey whispers, unable to meet your stern gaze.
<<talk "player">>Go on.<</talk>>\
You order.
$rey.He returns to changing the light bulb under your watchful eyes.
<</if>>[[End.|$location]]
Submitted by Ser Laz
<<set $rey.affection -= 1>><<set $rey.fear += 1>><<addtime { minute : 4 }>><<if $rey.affection gte 750 and $rey.fear lte 250>>You look down at the bulb in your hands, then back up at the now frantic Rey.
<<talk "rey">><<print $rey.callsPlayer>>!!<</talk>>\
Before you can utter a word Rey is already barreling towards you. You have just enough time to open your arms in welcome.
<<talk "rey">>I'm sorry!<</talk>>\
$rey.He whimpers, wrapping $rey.his_ arms tight around your neck.
<<talk "rey">>I thought I was gonna hurt you! I t-t-thought-<</talk>>\
Your heart clenches as $rey.he starts to hiccup, relief disordering Rey's breaths.
<<talk "player">>Hey, hey. It's okay. I'm fine. It's just a light bulb. Worst that could happen is me making you clean up the mess. I'm a little more resilient than you give me credit for.<</talk>>\
You soothe the hiccuping waif, combing $rey.his_ soft hair back as $rey.he begins to calm down.
You marvel at how light $rey.his_ body manages to be with such a powerful heartbeat. It was like holding onto thundering storm cloud, only much softer and warmer. Rey's body thrums happily as $rey.he snuggles further into your embrace.
<<else>>You look down at the bulb in your hands, then back up at the now frozen Rey.
<<talk "player">>Are you all right?<</talk>>\
You ask in concern.
Rey nods woodenly, $rey.his_ arms still outstretched. You grin at the effeminate youth and walk up to $rey.his_ petrified figure.
<<talk "player">>These paintings are pretty lewd, I'll give you that.<</talk>>\
Rey blushes a bright red, fidgeting restlessly. You lose a bit of mirth as you continue,
<<talk "player">>I don't mind what you do in your off time. But on the job, I expect you to do your work. More importantly, I expect you to stay safe. You could have fallen and hurt yourself, Rey!<</talk>>\
Rey's long lashes flutter rapidly.
<<talk "rey">>I understand. I'll b-be careful.<</talk>>\
<<talk "player">>As long as you get it.<</talk>>\
You say, turning to leave.
<<talk "rey">>Um, thank you.<</talk>>\
An almost inaudible whisper reaches your back.
You raise a single hand in reply.
<</if>>[["Give " + $rey.him + " a fair punishment."|Submitted Rey Mansion 4c]]
[["Spank " + $rey.him + "."|Submitted Rey Mansion 4d]]
[[Stay professional.|Submitted Rey Mansion 4e]]
[["Comfort " + $rey.him + "."|Submitted Rey Mansion 4f]]
Submitted by Ser Laz
<<set $rey.trust += 1>><<addtime { minute : 3 }>>You think for a moment, wondering what sort of lesson would teach Rey the most while hurting $rey.him the least. You can't hide your smile as your mind lands on the perfect punishment.
<<talk "player">>Rey.<</talk>>\
You say gravely.
<<talk "player">>You will have to spend an hour of work each day chaperoning Eve around until further notice.<</talk>>\
<<talk "rey">>Is that all?<</talk>>\
Rey asks, $rey.his_ button nose scrunching. You surmise $rey.he must have been expecting something much worse.
You raise your eyebrows at $rey.his_ tone. Rey quickly amends $rey.his_ previous statement in a panic.
<<talk "rey">>I m-mean, I'll do it, <<print $rey.callsPlayer>>! Please let me do it!<</talk>>\
<<talk "player">>Better. I expect you to be the responsible one. Where she goes, what she does... I'll hold you accountable.<</talk>>\
Rey nods eagerly at each of your conditions, pledging to fulfill them almost as soon as they leave your mouth.
<<talk "thought">>Oh boy.<</talk>>\
You have to fight the urge to roll your eyes.
You send Rey back to work, chuckling to yourself at $rey.his_ befuddled expression. It wasn't punishment in the truest sense of the word...
But $rey.he will learn.
[[End.|$location]]
Submitted by Ser Laz
<<set $rey.affection += 1>><<set $rey.fear -= 1>><<set $rey.trust += 1>><<addtime { minute : 3 }>>You make your way to the stepping stool, sitting down and shifting around to get comfortable.
<<talk "player">>Here.<</talk>>\
You order, patting your knees.
<<talk "player">>I'll give you your punishment immediately.<</talk>>\
Rey's doll-like perfection is ruined when a small tongue darts out to lick $rey.his_ rosy lips. $rey.He swallows and tip toes close, mute all the while. $rey.He pauses before you, small hands picking at the hem of $rey.his_ shorts. A look of determination flashes through $rey.his_ slanted eyes.
<<talk "rey">>Excuse me.<</talk>>\
$rey.He whispers. Rey lays $rey.himself over your knees, $rey.his_ shorts inadvertently slipping down during the process. $rey.He remains silent, $rey.his_ body trembling with shame. You draw in a sharp breath at the smooth expanse of silk and supple muscle laying pliant on your lap. Rey's alluring bubble butt, $rey.his_ long, unblemished legs... you really start to have doubts about $rey.his_ true gender.
The small bulge pressing against your leg gives you a definite answer.
<<talk "player">>Oh? What's this... girl's underwear?<</talk>>\
You reach down and pick at the edges of his panties, pulling and adjusting until the shape of Rey's plump ass is clearly shown through the fabric. You refuse to let your touch linger for more than a few seconds, doing your best to tantalize $rey.him. A series of goosebumps trail after your questing fingers, forcing Rey to sigh unhappily and raise his ass higher in search for stimulation.
You decide to give $rey.him what $rey.he wants. You slide both your hands into his frilled panties, lightly squeezing the naked meat of his ass. Rey moans and tenses, the slender lines of his body surprisingly firm for such a waifish $rey.man. A simple murmur of 'relax' from you causes all the tension to drain from his figure.
<<talk "thought">>Much better.<</talk>>\
You muse as you let a handful of his soft cheeks slide against your palm. You attack repeatedly, kneading and caressing Rey's elastic butt to your heart's content.
You could die happy right here. You still have a punishment to give, however, so you collect your wits after one final squeeze. Rey is a squirming mess by this point, giving you an instinctive protest when your hands leave $rey.him.
<<talk "player">>Shush. I want you to keep count.<</talk>>\
You order. Rey gives you a small groan, which you take as assent. You start his punishment.
You decide this punishment warrants a half-strength spanking. Your bring your hand down to slap against his ass, the firm response satisfying you greatly. The impact ripples all the creamy skin left exposed by his girly panties. You expect his skin to redden right away... but realize his porcelain complexion is already rosy from your earlier ravaging.
<<talk "rey">>One!<</talk>>\
Rey half-sobs, jolted from his haze of pleasure by your hand.
You lean down and whisper,
<<talk "player">>Louder.<</talk>>\
<<talk "rey">>O-One!<</talk>>\
His feminine voice echoes down the corridor, having cried out with all his might.
<<talk "player">>Good $rey.boy.<</talk>>\
You purr, resuming the count.
Rey bravely receives each spank, one hand clutching your leg while the other covers his mouth. Rey's enduring face is so adorable you start to gently rub his plump butt in-between counts. A series of hot sighs leak from his mouth only to get frantically stifled by his tender hand.
You continue to twenty, realizing that Rey is too out of it to count without your guidance. You could probably get $rey.him to say anything in this state... not that you would. You turn $rey.him over and use the corner of your shirt to wipe away a few small lines of dribble.
<<talk "thought">>Time to bring $rey.him back.<</talk>>\
You pick up Rey's nearly weightless body, careful to always cradle his head as you head to one of the side bedrooms. You lay $rey.him down into a comfortable position, smiling when $rey.he straight-away curls around a pillow.
<<talk "player">>I'll give you a half-hour to clean up.<</talk>>\
You say as you leave, letting your girly servant know that you indulged $rey.him.
<<talk "thought">>Rey can be tricky too.<</talk>>\
You think, perfectly content with your new life.
<<talk "rey">>Um, okay.<</talk>>\
You can imagine Rey's embarrassed pout upon being found out.
You resume your day.
[[End.|$location]]
Submitted by Ser Laz
<<set $rey.affection += 1>><<set $rey.fear += 1>><<addtime { minute : 6 }>>You peel Rey off of you, doing your best to ignore his forlorn yelp of loss. You double check his appearance and smile when you notice $rey.he's mostly recovered. His big eyes look up at you red-rimmed, but the clarity and devotion they contain all belong to the usual Rey.
You step back and start to tidy your ruffled clothes.
<<talk "rey">>Um, let me.<</talk>>\
You raise an eyebrow, but you allow your silence to be taken as tacit agreement.
<<talk "player">>Why were you so lost in thought to begin with?<</talk>>\
You ask, curious, as Rey's small hands brush up and down your body in search of creases.
<<talk "rey">>D-don't make me say it.<</talk>>\
$rey.He half-whimpers, but you notice Rey's eyes are narrowed in delight. You urge $rey.him to continue.
<<talk "rey">>The lady, in the painting. I thought these are all up because.. you know... you like them. I started wondering what being a g-girl would feel like.<</talk>>\
Rey admits, blushing furiously and sending you a furtive, sidelong glance.
You don't know how to respond. Luckily, you don't have to. Rey finishes with your clothes and backs up, giving your middle a pointed stare.
<<talk "rey">>Give me!<</talk>>\
Rey demands with his lilting inflection. You blink, mystified, until $rey.he reaches for one of your hands.
<<talk "thought">>Oh, right.<</talk>>\
You hand the light bulb over.
Rey gets back to work with a spring in his step.
[[End.|$location]]
Submitted by Ser Laz
<<set $rey.fear -= 1>><<set $rey.trust += 1>><<addtime { minute : 3 }>>You slip the light bulb into one of your pockets, recognizing Rey's need for a little skinship. Rey burrows $rey.himself deeper into your chest, huffing and rubbing his head against you like $rey.he was the world's largest pug.
<<talk "thought">>No.<</talk>>\
You amend.
<<talk "thought">>$rey.He's too cute to be a pug.<</talk>>\
You reach out and capture the elegant edge of his jawline when $rey.he comes up for air. You splay your fingers across his face, slowly caressing each delicate line. His big eyes drift shut, rendered half-lidded by your caresses.
By themselves, perhaps his features wouldn't be as pretty or jaw-dropping, even if given to actual models. On Rey, though... Everything flows together. You're actually lost in his features until $rey.he nuzzles against your palm, licking and suckling at your skin. The ticklish pleasure shoots down your spine and draws a real groan from your throat.
<<talk "player">>So what were you doing up there to begin with?<</talk>>\
Rey grins widely as you attempt to divert attention away from the sound you didn't make. $rey.He stops molesting your hand long enough to play along.
<<talk "rey">>The lady, in the painting. I thought these paintings are all up because.. you know... you like them. I started wondering what being a g-girl would feel like.<</talk>>\
Rey admits, blushing furiously. $rey.He leans forward a little and pops your thumb into the warm confines of his mouth, green orbs glittering defiant all the while.
<<talk "player">>You're pretty enough as it is. Won't you feel bad for all the girls of the world if you become prettier?<</talk>>\
It takes all your effort to avoid stammering as Rey's tongue traces slimy little circles against your thumb.
$rey.He tries to say something in response, his words muffled by your hold on $rey.him. A single hand is enough to cradle half of Rey's petite face. You raise your other hand up to complete the picture, chuckling at his adorable visage. $rey.He glares back up at you, cheeks puffed in mock anger. You would kiss $rey.him were his mouth not already occupied.
<<talk "player">>Don't talk with your mouth full.<</talk>>\
You admonish playfully.
<<talk "player">>Come on, let me at least set the light bulb down. It's burning a hole in my pocket.<</talk>>\
Rey pouts and grasps your hands in a bid to restore his freedom of speech. You let $rey.him have his way, moving towards a nearby dresser while $rey.he's distracted. Rey sticks close to you the entire time, unwilling to relinquish his spot against your chest.
You set the bulb down as soon as you are able, glad it didn't break in your pocket.
<<talk "thought">>Now that would be a dangerous mess.<</talk>>\
You realize.
<<talk "player">>Hey, you're feeling better now, right?<</talk>>\
You ask in amusement.
<<talk "rey">>No.<</talk>>\
Rey lilts, his tone petulant.
<<talk "player">>I think you are.<</talk>>\
A little steel enters your voice, just enough to let you peel the clingy maidservant from your side.
<<talk "rey">>I guess I am.<</talk>>\
$rey.He sends you a mischievous smirk, poking his tongue out with pride.
You send a glance backwards as you leave. Rey's leaning against the wall and touching his mouth with a wistful expression drawn over his face.
[[End.|$location]]
Submitted by Ser Laz
<<set $rey.affection += 2>><<set $rey.fear -= 1>><<set $rey.trust += 1>><<addtime { minute : 5 }>>end note (feel free to skipndelete): I'm trying to add some more reaction variations to the responses. I enjoy making little scenes like this :) I just wish they didn't take me forever lol.
A few reactions might seem too emotional(?), but I want to gate those ones behind a high stat, and then a choice (not everyone likes femme boys) to give players a reward after seeing this encounter for the umpteenth time.
I also couldn't resist the urge to include a choice in which the PC bullies rey (the spanking one). I feel like when the dungeon is up and running I'm gonna have a lot of fun writing Rey scenes.
I have no idea if multiple stats can be used for same reaction, so feel free to change anything I suggested in the parenthesis to fit code or theme.
fun fact: the word 'weigh' does not look a like a real word to me<<script>>
$(document).one(':passagedisplay', function () {
$(document).find('#scene>img')
.prop('src', 'images/scenes/reyFingerTrap.png');
});
<</script>>
You catch sight of Rey's slender form hunched over, $rey.his_ hands fiddling endlessly with something. A wet rag sits abandoned by $rey.his_ feet, leisurely collecting falling motes of dust.
Constant sighs escape the feminine youth, the type that could be taken as annoyed grunts were the source anyone but Rey.
[[You tip-toe close to Rey.|Submitted Rey Mansion 5a]]
[[You stomp loudly as you approach.|Submitted Rey Mansion 5b]]
[[You demand to know why Rey is shirking their responsibilities.|Submitted Rey Mansion 5c]]
[[You turn and leave, not wanting to disturb Rey's concentration.|Submitted Rey Mansion 5d]]
Submitted by Ser Laz
<<addtime { minute : 2 }>>You step close to Rey's fidgeting body, taking care to keep your footsteps light. You almost break into laughter when you see what has been absorbing all of $rey.his_ attention. Both of $rey.his_ fingers are stuck tight in a device it takes you a few seconds to recognize. A Chinese finger trap!
You'd often see these around New Year's when young. Giggling kids would stare mystified at their stuck fingers before freaking out and searching for a parent. Good times, you reminisce. The one Rey trapped $rey.his_ hands with managed to be both simple and ornate at the same time. It looks to be made of long, interlocking strips of bamboo. The finger trap gleams in the Attic's weak light, polished to perfection by an unknown hand. The lengths flex in time to Rey's constant sighs and twitching digits, a symbiosis so perfect you lack further words to describe it.
Is this what my slaves get up to when they're out of sight and out of mind? You think, amused despite yourself at Rey's situation. It doesn't look like $rey.he will free $rey.himself anytime soon. Should you help $rey.him free, or...
[[You take pity on poor Rey.|Submitted Rey Mansion 5e]]
[[You admonish and send Rey on their way.|Submitted Rey Mansion 5f]]
Submitted by Ser Laz
<<addtime { minute : 2 }>>You sigh, alerting Rey to your presence. A small shudder runs through $rey.his_ lithe body as realization dawns on $rey.him. $rey.He remains completely still, just like a deer caught in headlights. You chuckle inwardly as you reach around $rey.his_ stiff body to grasp both $rey.his_ little hands. You push them together and carefully extricate the stuck digits. Rey stares in amazement as one thin finger slides free, then the other.
<<talk "player">>There.<</talk>>\
You say, a small measure of pride creeping into your voice.
<<talk "player">>Your Master isn't completely useless, now is $rey.he?<</talk>>\
<<talk "rey">>N-no! <<print $rey.callsPlayer>>, t-thank you! I saw this thingy laying nearby and c-couldn't help myself.<</talk>>\
Rey admits bashfully.
<<talk "player">>Is that so?<</talk>>\
You say, lost in thought. If there's more stuff like this laying around, perhaps it would be better to collect it all and shelve it so no more "accidents" happen.
You bid farewell to Rey's scarlet countenance and take your leave.
[[End.|$location]]
Submitted by Ser Laz
<<set $rey.affection += 1>><<set $rey.fear -= 1>><<set $rey.trust += 1>><<addtime { minute : 2 }>>You swallow a heaven-sent sigh, resisting the urge to clasp your face in despair. You leave a slave alone for five minutes, and this is what it gets itself into... No matter.
<<talk "player">>To live here, you are expected to perform your duties. Tell me, are you doing your job?<</talk>>\
Every word you utter comes out clipped in annoyance.
<<talk "rey">>N-no.<</talk>>\
Rey whimpers, drawing $rey.his_ stuck hands up protectively to $rey.his_ chest.
<<talk "player">>No what?<</talk>>\
You demand.
<<talk "rey">>N-no, <<print $rey.callsPlayer>>.<</talk>>\
$rey.He answers meekly.
<<talk "player">>Good. Go find Anna to remove that... toy. If I find you messing around again, you can be certain your next punishment will be more than verbal.<</talk>>\
Rey cowers, unable to meet your stern gaze. $rey.He swallows several times, but no matter how $rey.he tries, $rey.he can't gather enough strength to reply.
<<talk "player">>Go.<</talk>>\
You command.
Rey bolts from the attic like a prisoner with a new lease on life. You are left shaking your head with disappointment in $rey.his_ wake.
[[End.|$location]]
Submitted by Ser Laz
<<set $rey.affection -= 1>><<set $rey.fear += 2>><<addtime { minute : 3 }>>You make it a point to be heard as you approach, unwilling to sneak up on your adorable slave. Your efforts are for naught, however, as Rey clearly jumps in $rey.his_ skin at the first loud footstep. Rey stiffens, tilting $rey.his_ neck far enough to catch sight of you. $rey.He whirls back to face ahead, as though trying to pretend $rey.he hadn't noticed your presence.
Two can play this game, you growl to yourself. You stomp forward, each step perking Rey's ears. You stop right behind Rey, arms crossed as you wait for the thin $rey.man to turn around.
Thirty seconds crawl by in silence.
<<talk "player">>Rey!<</talk>>\
You actually growl this time.
<<talk "rey">>O-oh! I d-didn't notice you, really!<</talk>>\
Rey reflexively answers, still facing away. $rey.He quickly amends $rey.his_ mistake and swivels on $rey.his_ heels, the over-exaggerated motion almost causing you to laugh. You finally lose it when you realize what's been causing Rey so much consternation. A finger trap!
You'd often see these around New Year's when young. Giggling kids would stare mystified at their stuck fingers before freaking out and searching for a parent. Good times, you reminisce. The one Rey trapped $rey.his_ hands with managed to be both simple and ornate at the same time. It looks to be made of long, interlocking strips of bamboo. The finger trap gleams in the Attic's weak light, polished to perfection by an unknown hand. The lengths flex in time to Rey's constant sighs and restless fingers, a symbiosis so perfect you lack further words to describe it.
[[Offer to help, for a price.|Submitted Rey Mansion 5g]]
[[Try to teach Rey the solution.|Submitted Rey Mansion 5h]]
[[You shake your head at Rey's foolishness.|Submitted Rey Mansion 5i]]
Submitted by Ser Laz
<<addtime { minute : 2 }>><<talk "player">>It looks like you've gotten yourself into a pickle, Rey.<</talk>>\
You remark, one of your patented smirks spreading across your face.
<<talk "rey">>I-I've never seen this thingy before!<</talk>>\
Rey exclaims, indignant.
<<talk "rey">>I was c-cleaning, and saw this just laying around. Who c-could've known it would try to eat my fingers!<</talk>>\
<<talk "player">>Who indeed!<</talk>>\
You sympathize.
<<talk "player">>I believe that's called a Chinese finger trap. Never seen one this nice before!<</talk>>\
<<talk "rey">>Um.<</talk>>\
Rey begins, taking your bait.
<<talk "rey">>D-does that maybe mean you've seen this before? C-can you get my fingers out?<</talk>>\
<<talk "player">>Hmm.<</talk>>\
You ponder loudly.
<<talk "player">>I don't know.<</talk>>\
<<talk "rey">>A-anything. I'll do anything!<</talk>>\
Rey puffs $rey.his_ chest out in pride, keeping that posture for all of two seconds before a rich blush takes hold.
<<talk "player">>Anything? But I don't know if that's true...<</talk>>\
You let the mirth fade away as you regard Rey with a singular, piercing glance.
<<talk "rey">>It is! Um, t-that is... anything... I'll do it.<</talk>>\
$rey.His_ green orbs shyly peek out from their half-lidded perch, working in concert with $rey.his_ reddening skin to allure you. Gazing at something so cute... you press close.
The kiss electrifies you. You've experienced many things since inheriting this mansion, but nothing compares to the tantalizing treat that is Rey.
Rey is the first to part $rey.his_ lips. An inexperienced tongue darts out to seek your own, pressing incessantly against your mouth. You grunt and tangle your own within Rey's hot little mouth.
This price is too intense! You begin to regret teasing Rey so much. The way Rey moans and suckles gently on your tongue, the pure bliss generated as you mix breaths, and the feel of Rey's body heating up as $rey.he grows more and more unbridled... Delicious.
But all good things come to end. You pull back with great reluctance, deeming Rey's price to be more than acceptable. You grasp both $rey.his_ little hands. You push them together and carefully extricate the stuck digits from their bamboo prison, Rey comatose all the while.
Rey is still lost in the kiss, completely oblivious as to how you freed $rey.his_ fingers. $rey.He comes back eventually, raising $rey.his_ hand to wipe a little line of spittle leading up to $rey.his_ lush lips. $rey.He looks down in blank surprise at the freed digit.
<<talk "rey">>A-are you a magician?<</talk>>\
Rey steps close, asking you with all seriousness if you're a magician.
You both realize how absurd the question is and break into simultaneous laughter. Rey's blush refuses to fade, even as you remind $rey.him to be careful up here in the attic. You leave with a broad smile lingering on your face.
[[End.|$location]]
Submitted by Ser Laz
<<set $rey.affection += 1>><<set $rey.fear -= 1>><<set $rey.trust -= 1>><<addtime { minute : 5 }>>You gaze helplessly at Rey's stuck fingers. Only Eve could rival this $rey.boy in ways to create problems. They both fell into trouble like it was going out of style. The only difference between them was Eve fell gracefully; she enjoyed the dive.
Rey went in flailing with every limb $rey.he had.
<<talk "player">>Come here.<</talk>>\
You start, motioning $rey.him over. A few hesitant steps bring $rey.him just outside arm's reach. You roll your eyes.
<<talk "player">>Are you a cat? Come here. I won't bite.<</talk>>\
Your gentle admonishment galvanizes Rey into action. $rey.He steps close, offering $rey.his_ trapped fingers to you and looking away as if $rey.he was afraid to eavesdrop on a state secret.
<<talk "player">>Look. Hey, watch.<</talk>>\
You grasp both $rey.his_ little hands. You push them together and carefully extricate the stuck digits from their bamboo prison, explaining the process as thoroughly as you can. You have no doubt more trouble will be right on Rey's heels. One more person there to defuse Eve's bomb is all that you could ask for.
<<talk "rey">>T-thank you!<</talk>>\
Rey's smile is so pure you have to look away.
You take your leave, chuckling when you realize $rey.he put the finger trap back on, even as $rey.he resumes $rey.his_ chores.
[[End.|$location]]
Submitted by Ser Laz
<<set $rey.affection += 2>><<set $rey.fear -= 1>><<set $rey.trust += 2>><<addtime { minute : 5 }>>You shake your head at Rey's antics, amused despite $rey.his_ dereliction of duty. Rey fidgets uncomfortably, thrusting $rey.his_ hands out in front of $rey.him like $rey.he'd been cuffed.
You examine $rey.his_ predicament again, but there should be no reason $rey.he can't free $rey.himself. It's a toy made for children. You let $rey.him know as such and gently admonish $rey.him for $rey.his_ childish behavior.
<<talk "rey">>Yes, <<print $rey.callsPlayer>>. I'll m-make sure to save my fingers and finish cleaning!<</talk>>\
Rey exclaims, $rey.his_ lilting voice tickling your ears.
You pause, debating on whether to say anything further. You're not quite sure Rey understands $rey.his_ responsibilities here. You resist the urge to sigh, shelving the matter for another day.
A regal nod from you sends Rey to scramble away, fumbling at the washcloth on the ground. And $rey.he still hasn't freed $rey.himself...
You take your leave.
[[End.|$location]]
Submitted by Ser Laz
<<set $rey.affection -= 1>><<addtime { minute : 2 }>><<talk "player">>Rey.<</talk>>\
You deepen your voice, using the tone reserved for disobedient slaves.
<<talk "player">>I hope you have a good reason for slacking off.<</talk>>\
Rey jerks and whirls around in a panic, $rey.his_ haste making $rey.him trip over $rey.his_ own waste cloth. $rey.He tumbles to the floor in an ungainly heap, unable to brace $rey.his_ fall. Two big green orbs look up at you, tears already collecting at the edges of Rey's soft gaze.
<<talk "rey">>T-t-this, U-um, I..<</talk>>\
$rey.He stutters repeatedly, each jumbled syllable wearing down on your patience. You inspect $rey.him for damage and frown when you notice both $rey.his_ pointer fingers stuck in an ornate toy. You exhale sharply at the sight.
The Chinese finger trap Rey was stuck in managed to be both simple and ornate at the same time. It looks to be made of long, interlocking strips of bamboo. The finger trap gleams in the Attic's weak light, polished to perfection by an unknown hand. The lengths flex in time to Rey's constant sighs and restless fingers, a symbiosis so perfect you lack further words to describe it.
[["Scold " + $rey.him + " for " + $rey.his_ + " carelessness."|Submitted Rey Mansion 5j]]
[[You decide to take advantage of Rey's momentary disability.|Submitted Rey Mansion 5k]]
Submitted by Ser Laz
<<addtime { minute : 2 }>>You haven't said a word, and yet Rey's fear shines apparent on $rey.his_ face. You linger in the sensation, careful to keep your own locked into a scowl of displeasure. Some of the emotion racing through you is anger, after all.
<<talk "player">>I will list your failings as objectively as I can. First, you neglected your duties. Second, you left the washrag on the ground to collect dust. Third, you were playing during work hours. Fourth, you invaded my privacy by poking around up here. All are grounds for contract termination.<</talk>>\
Rey's face whitens in terror.
<<talk "rey">>P-please, please, please, d-don't kick me out. I'll be better! I-I'll be better! Please! Anything! I-<</talk>>\
You cut $rey.him off.
<<talk "player">>Finish cleaning up here, then go see Anna to remove that toy.<</talk>>\
You turn to leave, a small part of you already relishing in Rey's gradual breakdown.
A low sob, but you can barely make out its contents.
<<talk "rey">>H-how can I clean with my...<</talk>>\
<<talk "player">>Use your mouth.<</talk>>\
It takes all your effort to not shout.
[[End.|$location]]
Submitted by Ser Laz
<<set $rey.affection -= 2>><<set $rey.fear += 5>><<set $rey.trust -= 2>><<addtime { minute : 3 }>><<talk "player">>On your knees.<</talk>>\
You command, stepping forward and pressing down onto Rey's shoulders. Your actions elicit a sharp yelp from the wide-eyed youth. $rey.He bucks against your hands, $rey.his_ frail shoulders unable to stand against your constant pressure. $rey.He kneels.
<<talk "rey">><<print $rey.callsPlayer>>?!<</talk>>\
Rey's high voice comes out thick with tension, but when $rey.he realizes it's useless to disobey $rey.he halts $rey.his_ struggles.
You walk around to Rey's front, groin already aching with anticipation. Rey's large green eyes widen almost comically when $rey.he notices the bulge in your pants.
<<talk "rey">>U-um, t-this, w-what...<</talk>>\
Rey murmurs in surprise.
<<talk "player">>I need you.<</talk>>\
Your words run through Rey's small body, the impact of them raising a series of goosebumps across $rey.his_ creamy skin.
<<talk "rey">>Y-yes, <<print $rey.callsPlayer>>.<</talk>>\
$rey.He gives in and scoots on $rey.his_ knees to get closer to your groin. Rey reaches out with $rey.his_ unstuck digits, intent on unzipping your fly.
<<talk "player">>Stop.<</talk>>\
Rey lowers $rey.his_ stuck hands, confusion wrinkling $rey.his_ adorable button nose.
<<talk "player">>No hands.<</talk>>\
You order, delighting in the way $rey.his_ brows crinkle and lush lips purse. Even though Rey isn't bound in the truest sense of the word, you still feel a thrill when Rey has no choice but to accept your order.
You gently thrust your hips as Rey's face approaches your fly, forcing $rey.him to continually nibble against your crotch in search of a metal zipper. $rey.His_ teeth finally catch the offending bit of metal and with a slight shake of $rey.his_ head $rey.he lowers the zipper.
But your pants stay on.
<<talk "rey">>Um.<</talk>>\
Rey looks powerlessly at your pants' button. You stifle a laugh, deciding to help $rey.him out just this once. You undo the button and pull your pants and underwear down in one smooth motion, letting your cock bounce free to point angrily at Rey's face. $rey.He flinches in fear at the sight.
<<talk "player">>Sniff it.<</talk>>\
Your tone brooks no opposition. $rey.He makes an unpleasant face, but does as you command. The sensation of Rey's forceful breaths wash over your sensitive skin, causing you to groan and press your member closer. Rey's big eyes nearly go cross-eyed. $rey.His_ long lashes flutter nervously with your meat plastered across $rey.his_ cute, enduring face... you almost erupt from the visuals then and there.
But you would rather erupt somewhere else.
<<talk "player">>Suck it.<</talk>>\
$rey.He looks up in desperation only to meet your lustful gaze. Something in $rey.him gives, for $rey.he backs up just far enough to align your cock with $rey.his_ pouting lips.
$rey.He takes half of you in, wetting your member with a thick coat of saliva. You lack the patience to take it slow, moving in small jolts to cram as much of yourself as possible into Rey's wet and silken tunnel. $rey.His_ throat clenches around the unexpected intruder, repeated swallows milking your length as you sink further and further into Rey's narrow gullet. You can see the bulge your length creates on $rey.his_ throat, and you can't hold back your urge to caress it. You meet $rey.his_ pained, tearful gaze for a moment before starting in earnest.
You begin using $rey.him like a literal cocksleeve. $rey.His_ cheeks hallow dutifully around your thrusting member, Rey's plump lips unable to stifle $rey.his_ constant gagging. Face wet with slobber and tears, you see Rey relax, unable to do anything but passively endure at this point.
You quickly reach your boiling point. You wrap your hands around $rey.his_ neck and thrust one final time, the insides of Rey's throat clenching painfully around you. You jerk in place, bliss overwhelming your mind as you empty your balls into the unwilling confines of your slave.
<<talk "player">>Drink.<</talk>>\
You demand, almost delirious from the pleasure. You take no notice of Rey's hitched breaths and repressed retches, preferring instead to let yourself reverberate in the echoes of depravity. You slowly pull your length free, the way $rey.his_ throat slides around your cock almost making you want another go. But stepping back to admire your handiwork, you concede that doing so would break Rey. The slender youth was currently doing $rey.his_ best to avoid throwing up, if $rey.his_ heaving chest and small hiccups were any indication.
Well, maybe one of your slaves will help with that. You zip yourself back up and take your leave.
[[End.|$location]]
Submitted by Ser Laz
<<set $rey.affection += 1>><<set $rey.fear += 1>><<set $rey.trust -= 1>><<addtime { minute : 13 }>>Not sure that you want to know what $rey.he's up to, you turn and quietly leave the attic.
As you walk away, you can still hear Rey's sounds of frustration.
[[End.|$location]]
<<addtime { minute : 2 }>>Attic
end note (feel free to skip): I could probably fumble around some more and make some more reaction variations, but to be honest I'm a simple man who enjoys simple things. One of those things just happens to be femme boys hahaha.
I think I crossed a few wires in my brain getting the branch number/letter combo right, so if something's confusing or doesn't make sense let me know and we can try to figure out what 1am Ser Laz was thinking.
In closing: I can kinda see where Rey's history is leaning to, (escaped/abused/abandoned, looking for a new master or trying to connect with $rey.his_ old one or a mix) but it's always best to get someone to use third grader words on me to prevent misunderstandings. Staying true to character design is important!
In the evil branch with the sexual part, the way Rey acts kinda insinuates $rey.he's had experience (with BJ's at least) before. Let me know if that needs to be changed. Also, this scene will only have a sex scene for evil path cuz I think there are no evil sexy times for Rey atm (even tho I hate writing from evil perspective).
and honestly I don't' know why I described the finger trap so much. yeet it from existence if you think it will be annoying. maybe it can be one of Rey's important things for scenes down the roadYou realize something isn't right when you see Jen working, as she isn't talking to herself or the things around her. Instead, she's scowling as she works.Anna passes through the room, gliding in her serene, graceful manner. As she goes, you spot Jen watch her progress with a wistful look on her face. When Anna is gone, Jen sighs and gets back to work.Jen's hard at work, softly singing to herself. Though it sounds faintly familiar, she sings too softly for you to recognize the song.Jen is staring down at the mop in her hands, looking miserable. She heaves a heavy sigh but seems unable to lift it into the bucket at her feet.Jen works her way across the room, pausing every so often to say something aloud that you can only assume is a response to a thought that had just occurred to her.You find Jen taking a moment by the window, clearly between jobs. As she stares out onto the grounds, her right hand drifts to rub her left wrist.Jen and Eve are working on cleaning the windows. You hear Eve mutter something to Jen, who responds in a conspiratorial tone. Both girls then burst into giggles. Perhaps it's better not to know...Jen is sneaking around the room. Spotting you, she quickly arranges her expression into one of innocence and walks out as if nothing had happened. Moments later, Eve bounds in, realizes you're there and does the same thing.You don't even notice Eve until she bumps against your hip. You look at her, a mischievous grin on her face as she looks back.
<<talk "eve">>My sister is //hot// isn't she?<</talk>>\
Then before you can even formulate a response, she gives you an exaggerated wink and adds,
<<talk "eve">>Don't let me interrupt, carry on.<</talk>>\
You try to think of a retort to Eve's comment, but she's gone before you can come up with anything witty.Out of the corner of your eye, you see Eve, each step she takes is exaggerated as if she's some animated character trying to be sneaky. She makes it almost out of your sight before she turns to look at you, shrugs and give you a look as if to say 'what?'Out of the corner of your eye, you see Eve walking, her back rigid and per pace even as she moves. It takes you only a second to realize that she had Mully perched on her shoulder, the fox hunkered down low as it is carried, willing or unwilling, to wherever Eve is going.
Mully turns his head toward you as they pass,
<<talk "thought">>That fox looks pleased.<</talk>>\
You think to yourself.Pausing, Anna reaches up and brushes a stray hair away from her eyes before continuing.For just a moment, you see a whimsical little smile tug at Anna's lips before it fades.Anna's hand moves to her neck for just a second, sliding along the side so she can rub the tension for a couple of seconds.Anna pouts her lips, blowing straight up. You can see a few strands of loose hair move away from her brow, but in spite of her obvious intent that the action move the hair away from her face, most of it still settles back where it began.Anna takes a deep breath, letting out a little sigh. Even so, her expression doesn't seem to change.You see Anna's hair shift, a few strands falling in front of her eyes, though she doesn't seem to notice.Anna's face scrunches, her jaw clenching and one hand coming up to cover her mouth as she tries to suppress a yawn.A faint smile forms on her lips for just a second as a stray thought seems to cross her mind, but it's gone almost as quickly as it appears.Anna pauses, one hand moving to her back to rub it lightly before returning to work.Looking a little tired, Anna continues to work.Anna stretches, wincing as she does so. Afterward, she rubs her back for a couple of seconds then returns to what she was doing.Her features pinched in discomfort, Anna rubs her brow.
<<talk "thought">>Must have a headache.<</talk>>\
After a second she returns to what she had been doing before.You see Anna's face contort in anger as she works. She redoubles her efforts to get the spot cleaned, then stops and takes a deep breath. When she lets it out, she's recomposed herself once more.Anna looks unhappy and tired. She continues to work but she doesn't seem to approach the task with much enthusiasm at the moment.While she continues to work, you notice that she seems to be doing so a bit absently. It's clear that Anna is not feeling quite herself at the moment.While Anna works you can see a pleased expression cross her face. Almost as soon as you notice it the expression falters. A few seconds later, her expression returns to what it was before.Anna stops what she is doing for just a couple of seconds. Instead, she rubs her belly for just a moment before returning to the task at hand.<<set setup.events.AnnaMansionWorkInserts to [
{
requires: 'true',
chance: 100,
link: "Core Insert 1"
},
{
requires: 'true',
chance: 100,
link: "Core Insert 2"
},
{
requires: 'true',
chance: 50,
link: "Anna Insert 1"
},
{
requires: '$anna.fear lte 400',
chance: 50,
link: "Anna Insert 2"
},
{
requires: 'true',
chance: 50,
link: "Anna Insert 3"
},
{
requires: 'true',
chance: 50,
link: "Anna Insert 4"
},
{
requires: 'true',
chance: 50,
link: "Anna Insert 5"
},
{
requires: 'true',
chance: 50,
link: "Anna Insert 6"
},
{
requires: 'true',
chance: 50,
link: "Anna Insert 7"
},
{
requires: '$anna.affection gte 650 and $anna.fear lte 450',
chance: 50,
link: "Anna Insert 8"
},
{
requires: 'not $anna.hasFlag("married") and $annaMarried gte 2',
chance: 100,
link: "Anna Wedding Working Ambient 1"
},
{
requires: 'not $anna.hasFlag("married") and $annaMarried gte 2',
chance: 100,
link: "Anna Wedding Working Ambient 2"
},
{
requires: '$anna.affection gte 500 and $anna.fear lte 300 and $eve.affection gte 450 and $eve.fear lte 250',
chance: 50,
link: "Anna Eve Insert 1"
},
{
requires: 'true',
chance: 50,
link: "Anna Eve Insert 2"
},
{
requires: "$weather.today is 'rainy'",
chance: 100,
link: "Rain Insert 1"
},
{
requires: "$weather.today is 'rainy'",
chance: 100,
link: "Rain Insert 2"
},
{
requires: '$clock.isWinter',
chance: 100,
link: "Winter Insert 1"
},
{
requires: "$weather.today is 'sunny' and ($clock.hour gte 6 and $clock.hour lt 20)",
chance: 100,
link: "Sunny Insert 1"
},
{
requires: "$weather.today is 'sunny' and ($clock.hour gte 6 and $clock.hour lt 20)",
chance: 100,
link: "Sunny Insert 2"
},
{
requires: '($clock.hour lte 6 or $clock.hour gte 20)',
chance: 100,
link: "Night Insert 1"
},
{
requires: '($clock.hour lte 6 or $clock.hour gte 20)',
chance: 100,
link: "Night Insert 2"
},
{
requires: 'true',
chance: 100,
link: "Windy Insert 1"
},
{
requires: '$mully.hasFlag("owned")',
chance: 50,
link: "Mully Insert 1"
},
{
requires: '$mully.hasFlag("owned")',
chance: 50,
link: "Mully Insert 2"
},
{
requires: '$mully.hasFlag("owned")',
chance: 50,
link: "Mully Insert 3"
},
{
requires: '$mully.hasFlag("owned")',
chance: 50,
link: "Mully Insert 4"
},
{
requires: '$mully.hasFlag("owned")',
chance: 50,
link: "Mully Insert 5"
},
{
requires: '$mully.hasFlag("owned")',
chance: 50,
link: "Mully Insert 6"
},
{
requires: '$mully.hasFlag("owned")',
chance: 25,
link: "Anna Eve Mully 1"
},
{
requires: '$jen.hasFlag("owned")',
chance: 100,
link: "Submitted Jen Insert 1"
},
{
requires: '$jen.hasFlag("owned")',
chance: 100,
link: "Submitted Jen Insert 2"
},
{
requires: '$jen.hasFlag("owned")',
chance: 100,
link: "Submitted Jen Insert 3"
},
{
requires: '$jen.hasFlag("owned")',
chance: 100,
link: "Submitted Jen Insert 4"
},
{
requires: '$jen.hasFlag("owned")',
chance: 100,
link: "Submitted Jen Insert 5"
},
{
requires: '$jen.hasFlag("owned")',
chance: 100,
link: "Submitted Jen Insert 6"
},
{
requires: '$jen.hasFlag("owned")',
chance: 100,
link: "Submitted Eve Jen Insert 1"
},
{
requires: '$jen.hasFlag("owned")',
chance: 100,
link: "Submitted Eve Jen Insert 2"
},
{
requires: '$yami.hasFlag("contact")',
chance: 100,
link: "Yami Mansion Insert 1"
},
{
requires: '$yami.hasFlag("contact")',
chance: 100,
link: "Yami Mansion Insert 2"
},
{
requires: '$yami.hasFlag("contact") and $mully.hasFlag("owned")',
chance: 25,
link: "Yami Mully Insert 1"
},
{
requires: 'not $anna.isPregnant and $anna.isMenstruating',
chance: 100,
link: "Period Anna 1"
},
{
requires: 'not $anna.isPregnant and $anna.isMenstruating and ($clock.day gte 3 and $clock.day gte 6) and $anna.affection lte 100 && $anna.fear gte 900',
chance: 100,
link: "Period Anna 2"
},
{
requires: 'not $anna.isPregnant and $anna.isMenstruating and ($clock.day gte 3 and $clock.day gte 6) and $anna.affection gte 750',
chance: 100,
link: "Period Anna 3"
},
{
requires: 'not $anna.isPregnant and $anna.isMenstruating and ($clock.day gte 3 and $clock.day gte 6) and $anna.affection gte 600 && $anna.fear lte 250',
chance: 100,
link: "Period Anna 4"
},
{
requires: 'not $anna.isPregnant and $anna.isMenstruating and ($clock.day gte 3 and $clock.day gte 6) and ($anna.affection gte 500 && $anna.affection lte 800) && $anna.trust gte 500 && $anna.fear lte 200',
chance: 100,
link: "Period Anna 5"
},
{
requires: 'not $anna.isPregnant and $anna.isMenstruating and ($clock.day gte 3 and $clock.day gte 6) and $anna.affection gte 500 && $anna.affection lte 800',
chance: 100,
link: "Period Anna 6"
},
{
requires: 'not $anna.isPregnant and $anna.isMenstruating and ($clock.day gte 3 and $clock.day gte 6) and $anna.affection gte 300 && $anna.affection lte 500',
chance: 100,
link: "Period Anna 7"
},
{
requires: 'not $anna.isPregnant and $anna.isMenstruating and ($clock.day gte 3 and $clock.day gte 6) and $anna.affection lte 300',
chance: 100,
link: "Period Anna 8"
},
{
requires: 'not $anna.isPregnant and $anna.isMenstruating and ($clock.day gte 3 and $clock.day gte 6) and $anna.affection lte 300 && $anna.fear gte 700',
chance: 100,
link: "Period Anna 9"
},
{
requires: '$anna.isPregnant and ($anna.pregnancyWeek gte 3 and $anna.pregnancyWeek lte 11)',
chance: 100,
link: "Pregnancy Insert 1"
},
{
requires: '$anna.isPregnant and ($anna.pregnancyWeek gte 3 and $anna.pregnancyWeek lte 11)',
chance: 100,
link: "Pregnancy Insert 2"
},
{
requires: '$anna.isPregnant and ($anna.pregnancyWeek gte 3 and $anna.pregnancyWeek lte 6)',
chance: 100,
link: "Pregnancy Insert 3"
},
{
requires: '$anna.isPregnant and ($anna.pregnancyWeek gte 3 and $anna.pregnancyWeek lte 8)',
chance: 100,
link: "Pregnancy Insert 4"
},
{
requires: '$anna.isPregnant and ($anna.pregnancyWeek gte 6 and $anna.pregnancyWeek lte 10)',
chance: 100,
link: "Pregnancy Insert 5"
},
{
requires: '$anna.isPregnant and ($anna.pregnancyWeek gte 7 and $anna.pregnancyWeek lte 24)',
chance: 100,
link: "Pregnancy Insert 6"
},
{
requires: '$anna.isPregnant and ($anna.pregnancyWeek gte 7 and $anna.pregnancyWeek lte 24)',
chance: 100,
link: "Pregnancy Insert 7"
},
{
requires: '$anna.isPregnant and ($anna.pregnancyWeek gte 6 and $anna.pregnancyWeek lte 13)',
chance: 100,
link: "Pregnancy Insert 8"
},
{
requires: '$anna.isPregnant and ($anna.pregnancyWeek gte 3 and $anna.pregnancyWeek lte 6)',
chance: 100,
link: "Pregnancy Insert 9"
},
{
requires: '$anna.isPregnant and ($anna.pregnancyWeek gte 5 and $anna.pregnancyWeek lte 16)',
chance: 100,
link: "Pregnancy Insert 10"
},
{
requires: '$anna.isPregnant and ($anna.pregnancyWeek gte 19 and $anna.pregnancyWeek lte 22)',
chance: 100,
link: "Pregnancy Insert 11"
},
{
requires: '$anna.isPregnant and ($anna.pregnancyWeek gte 22 and $anna.pregnancyWeek lte 24)',
chance: 100,
link: "Pregnancy Insert 12"
},
{
requires: '$anna.isPregnant and $anna.pregnancyWeek gte 24',
chance: 100,
link: "Pregnancy Insert 13"
},
{
requires: '$anna.isPregnant and ($anna.pregnancyWeek gte 9 and $anna.pregnancyWeek lte 18)',
chance: 100,
link: "Pregnancy Insert 14"
},
{
requires: '$anna.isPregnant and $anna.pregnancyWeek gte 14',
chance: 100,
link: "Pregnancy Insert 15"
},
{
requires: '$anna.isPregnant and ($anna.pregnancyWeek gte 11 and $anna.pregnancyWeek lte 23)',
chance: 100,
link: "Pregnancy Insert 16"
},
{
requires: '$anna.isPregnant and $anna.pregnancyWeek gte 17',
chance: 100,
link: "Pregnancy Insert 17"
},
{
requires: '$anna.isPregnant and $anna.pregnancyWeek gte 24',
chance: 100,
link: "Pregnancy Insert 18"
},
{
requires: '$anna.isPregnant and $anna.pregnancyWeek gte 25',
chance: 100,
link: "Pregnancy Insert 19"
},
{
requires: '$anna.isPregnant and $anna.pregnancyWeek gte 32',
chance: 100,
link: "Pregnancy Insert 20"
}
]>>-To be seeded through existing scenes.
-Core Inserts should work with everyone.
-Named Inserts should work with that person.<<set setup.events.bridgetteMansionInserts to [
{
requires: 'true',
chance: 100,
link: "Core Insert 1"
},
{
requires: 'true',
chance: 100,
link: "Core Insert 2"
},
{
requires: 'not $anna.hasFlag("married") and $annaMarried gte 2',
chance: 100,
link: "Anna Wedding Work Ambient 1"
},
{
requires: "$weather.today is 'rainy'",
chance: 100,
link: "Rain Insert 1"
},
{
requires: "$weather.today is 'rainy'",
chance: 100,
link: "Rain Insert 2"
},
{
requires: '$clock.isWinter',
chance: 100,
link: "Winter Insert 1"
},
{
requires: "$weather.today is 'sunny' and ($clock.hour gte 6 and $clock.hour lt 20)",
chance: 100,
link: "Sunny Insert 1"
},
{
requires: "$weather.today is 'sunny' and ($clock.hour gte 6 and $clock.hour lt 20)",
chance: 100,
link: "Sunny Insert 2"
},
{
requires: '($clock.hour lte 6 or $clock.hour gte 20)',
chance: 100,
link: "Night Insert 1"
},
{
requires: '($clock.hour lte 6 or $clock.hour gte 20)',
chance: 100,
link: "Night Insert 2"
},
{
requires: 'true',
chance: 100,
link: "Windy Insert 1"
},
{
requires: '$mully.hasFlag("owned")',
chance: 50,
link: "Mully Insert 1"
},
{
requires: '$mully.hasFlag("owned")',
chance: 50,
link: "Mully Insert 2"
},
{
requires: '$mully.hasFlag("owned")',
chance: 50,
link: "Mully Insert 3"
},
{
requires: '$mully.hasFlag("owned")',
chance: 50,
link: "Mully Insert 4"
},
{
requires: '$mully.hasFlag("owned")',
chance: 50,
link: "Mully Insert 5"
},
{
requires: '$mully.hasFlag("owned")',
chance: 50,
link: "Mully Insert 6"
},
{
requires: '$mully.hasFlag("owned")',
chance: 25,
link: "Anna Eve Mully 1"
},
{
requires: '$jen.hasFlag("owned")',
chance: 100,
link: "Submitted Eve Jen Insert 1"
},
{
requires: '$jen.hasFlag("owned")',
chance: 100,
link: "Submitted Eve Jen Insert 2"
},
{
requires: '$yami.hasFlag("contact")',
chance: 100,
link: "Yami Mansion Insert 1"
},
{
requires: '$yami.hasFlag("contact")',
chance: 100,
link: "Yami Mansion Insert 2"
},
{
requires: '$yami.hasFlag("contact") and $mully.hasFlag("owned")',
chance: 25,
link: "Yami Mully Insert 1"
},
{
requires: '($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Bridgette Insert 1"
},
{
requires: '($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Bridgette Insert 2"
},
{
requires: '($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Bridgette Insert 3"
},
{
requires: '($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Bridgette Insert 4"
},
{
requires: '($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Bridgette Insert 5"
},
{
requires: '$bridgette.affection gte 700 and $bridgette.fear lte 200 and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Bridgette HighAff LowFear Insert 1"
},
{
requires: '$bridgette.affection gte 700 and $bridgette.fear lte 200 and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Bridgette HighAff LowFear Insert 2"
},
{
requires: '$bridgette.affection lte 200 and $bridgette.fear gte 550 and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Bridgette LowAff HighFear Insert 1"
},
{
requires: '$bridgette.affection lte 200 and $bridgette.fear gte 550 and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Bridgette LowAff HighFear Insert 2"
},
{
requires: '$bridgette.isPregnant and $bridgette.pregnancyWeek gte 34 and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Bridgette Pregnant 1"
},
{
requires: '$bridgette.isPregnant and $bridgette.pregnancyWeek gte 34 and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Bridgette Pregnant 2"
},
{
requires: 'not $bridgette.isPregnant and $bridgette.isMenstruating and ($clock.day gte 3 and $clock.day lte 6) and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Bridgette Period 1"
},
{
requires: 'not $bridgette.isPregnant and $bridgette.isMenstruating and ($clock.day gte 3 and $clock.day lte 6) and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Bridgette Period 2"
},
{
requires: 'not $bridgette.isPregnant and $bridgette.isMenstruating and ($clock.day gte 3 and $clock.day lte 6) and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Bridgette Period 3"
},
{
requires: 'not $bridgette.isPregnant and $bridgette.isMenstruating and ($clock.day gte 3 and $clock.day lte 6) and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Bridgette Period 4"
}
]>>Bridgette shuffles slightly as she repositions herself, running her fingers though her brown hair.Bridgette gently strokes her ponytail, running her fingers though her brown hair.Bridgette shuffles slightly as she repositions herself.For a moment, Bridgette's gaze shifts to her dress and she frowns. The brunette lightly brushes her dress, sweeping away some blemish she noticed before returning her attention to youFor a split second Bridgette's gaze becomes unfocused as her mind drifts off. However she quickly manages to snap herself back to reality.Bridgette smiles slightly and subtly changes her posture so that her sizable chest thrusts out just a bit more.Bridgette smiles warmly at you, giving you her full attention as she subconsciously smooths out her dress.Bridgette shifts slightly, trying to maintain a professional posture despite her unease.Bridgette shuffles around uncomfortably, her hands drifting to her abdomen defensively.Bridgette gasps slightly as the baby kicks. She smiles happily as she gently rubs her swollen stomach.For a moment Bridgette winces and massages her breasts. When she finishes, you notice a slight wet spot around where her nipples are.Suddenly Bridgette winces and reaches up to her head. After rubbing her temple for a moment whatever is bothering her seems to subside.Without warning, Bridgette yawns and stretches her arms. She seems more distracted than usual.A look of discomfort flashes across Bridgette's face and her hands drift to her abdomen until the sensation passes.For a split second Bridgette looks angry, but the expression disappears quickly.For just a second, you allow yourself to be distracted by the sight before you, lost in the moment for a brief instant before focusing on the present once more.For a second, you let your eyes wander before your thoughts focus on your current situation again.Absently, Eve reaches up and twirls one of her pigtails with her fingers for a couple of seconds.Eve's hips swing slightly side to side, something she clearly doesn't even realize she is doing. The act is just enough to make the hem of her skirt sway gently.For just a second, Eve scrunches her face and thrusts her bottom lip out before blowing, sending a stray strand of hair floating back up to where it belongs. Her expression turns just a little self-satisfied as she recomposes her face.Eve rises up on her toes, sort of bouncing once before falling flat footed once more.Eve taps her toe against the ground, swaying her heel back and forth.Absently, Eve smooths her skirt while looking at you. The way she does it, palms facing the fabric and very deliberate, makes you wonder if she's drying her palms.Without warning, Eve thrusts out her bottom lip and blows, sending a stray strand of hair floating upward. When it falls again, it lands to the side of her face where it no longer bothers her.Pushing out her bottom lip, Eve blows hard. You see a stray strand of hair float upward, then fall right back where it started. Eve's face scrunches with annoyance, then she blows a second time. This time the hair arcs upward, then lays back across her brow where it's out of the way.Out of the corner of your eye, you see Anna come into view. At first, there's a scowl on her face as she looks at Eve, clearly disapproving of the fact that she's not hard at work. Then her gaze shifts and she sees you. Realizing that Eve isn't just slacking off, she seems to relax slightly and returns to what she had been doing before.You can see Anna at the edge of your vision. She has some cleaning supplies in one hand as she strides from one cleaning project to the next.For just a brief moment, Eve's face scrunches and one hand moves to her belly to rub at it gently.With an unhappy expression, Eve sort of fidgets from side to sideMoving one hand to her back, Eve leans back, stretching in a slightly exaggerated manner.For just the briefest of instants, Eve's brow furrows. Afterward, her expression is just a tiny bit more reserved.Eve lets out a little sigh, then takes a deep breath before continuing as if it never happened.Eve's hand absently drifts to her belly, rubbing it lightly while her expression momentarily falters.Eve pauses, her expression stilling for a moment. She raises one hand, rubbing her forehead for just a second before whatever is bothering her seems to pass.The corner of Eve's mouth quirks upward, more of a curl of the lip than anything else. Shuffling from foot to foot, she makes a little sound of discomfort before regaining her composureFor just a split second you think you see something between pain and annoyance flash behind her eyes, however it passes almost as quickly as it appears.<<set setup.events.eveMansionWorkInserts to [
{
requires: 'true',
chance: 100,
link: "Core Insert 1"
},
{
requires: 'true',
chance: 100,
link: "Core Insert 2"
},
{
requires: 'not $anna.hasFlag("married") and $annaMarried gte 2',
chance: 100,
link: "Anna Wedding Work Ambient 1"
},
{
requires: 'true',
chance: 50,
link: "Eve Insert 1"
},
{
requires: '$eve.fear lte 400',
chance: 50,
link: "Eve Insert 2"
},
{
requires: 'true',
chance: 50,
link: "Eve Insert 3"
},
{
requires: 'true',
chance: 50,
link: "Eve Insert 4"
},
{
requires: 'true',
chance: 50,
link: "Eve Insert 5"
},
{
requires: 'true',
chance: 50,
link: "Eve Insert 6"
},
{
requires: 'true',
chance: 50,
link: "Eve Insert 7"
},
{
requires: '$eve.affection gte 650 and $eve.fear lte 450',
chance: 50,
link: "Eve Insert 8"
},
{
requires: '$eve.affection gte 500 and $eve.fear lte 300 and $anna.affection gte 450 and $anna.fear lte 250',
chance: 50,
link: "Eve Anna Insert 1"
},
{
requires: 'true',
chance: 50,
link: "Eve Anna Insert 2"
},
{
requires: "$weather.today is 'rainy'",
chance: 100,
link: "Rain Insert 1"
},
{
requires: "$weather.today is 'rainy'",
chance: 100,
link: "Rain Insert 2"
},
{
requires: '$clock.isWinter',
chance: 100,
link: "Winter Insert 1"
},
{
requires: "$weather.today is 'sunny' and ($clock.hour gte 6 and $clock.hour lt 20)",
chance: 100,
link: "Sunny Insert 1"
},
{
requires: "$weather.today is 'sunny' and ($clock.hour gte 6 and $clock.hour lt 20)",
chance: 100,
link: "Sunny Insert 2"
},
{
requires: '($clock.hour lte 6 or $clock.hour gte 20)',
chance: 100,
link: "Night Insert 1"
},
{
requires: '($clock.hour lte 6 or $clock.hour gte 20)',
chance: 100,
link: "Night Insert 2"
},
{
requires: 'true',
chance: 100,
link: "Windy Insert 1"
},
{
requires: '$mully.hasFlag("owned")',
chance: 50,
link: "Mully Insert 1"
},
{
requires: '$mully.hasFlag("owned")',
chance: 50,
link: "Mully Insert 2"
},
{
requires: '$mully.hasFlag("owned")',
chance: 50,
link: "Mully Insert 3"
},
{
requires: '$mully.hasFlag("owned")',
chance: 50,
link: "Mully Insert 4"
},
{
requires: '$mully.hasFlag("owned")',
chance: 50,
link: "Mully Insert 5"
},
{
requires: '$mully.hasFlag("owned")',
chance: 50,
link: "Mully Insert 6"
},
{
requires: '$jen.hasFlag("owned")',
chance: 100,
link: "Submitted Jen Insert 1"
},
{
requires: '$jen.hasFlag("owned")',
chance: 100,
link: "Submitted Jen Insert 2"
},
{
requires: '$jen.hasFlag("owned")',
chance: 100,
link: "Submitted Jen Insert 3"
},
{
requires: '$jen.hasFlag("owned")',
chance: 100,
link: "Submitted Jen Insert 4"
},
{
requires: '$jen.hasFlag("owned")',
chance: 100,
link: "Submitted Jen Insert 5"
},
{
requires: '$jen.hasFlag("owned")',
chance: 100,
link: "Submitted Jen Insert 6"
},
{
requires: '$yami.hasFlag("contact")',
chance: 100,
link: "Yami Mansion Insert 1"
},
{
requires: '$yami.hasFlag("contact")',
chance: 100,
link: "Yami Mansion Insert 2"
},
{
requires: '$yami.hasFlag("contact") and $mully.hasFlag("owned")',
chance: 25,
link: "Yami Mully Insert 1"
},
{
requires: 'not $eve.isPregnant and $eve.isMenstruating',
chance: 100,
link: "Period Eve 1"
},
{
requires: 'not $eve.isPregnant and $eve.isMenstruating and ($clock.day gte 3 and $clock.hour gte 6) and $eve.affection lte 100 && $eve.fear gte 900',
chance: 100,
link: "Period Eve 2"
},
{
requires: 'not $eve.isPregnant and $eve.isMenstruating and ($clock.day gte 3 and $clock.hour gte 6) and $eve.affection gte 750',
chance: 100,
link: "Period Eve 3"
},
{
requires: 'not $eve.isPregnant and $eve.isMenstruating and ($clock.day gte 3 and $clock.hour gte 6) and $eve.affection gte 600 && $eve.fear lte 250',
chance: 100,
link: "Period Eve 4"
},
{
requires: 'not $eve.isPregnant and $eve.isMenstruating and ($clock.day gte 3 and $clock.hour gte 6) and ($eve.affection gte 500 && $eve.affection lte 800) && $eve.trust gte 500 && $eve.fear lte 200',
chance: 100,
link: "Period Eve 5"
},
{
requires: 'not $eve.isPregnant and $eve.isMenstruating and ($clock.day gte 3 and $clock.hour gte 6) and $eve.affection gte 500 && $eve.affection lte 800',
chance: 100,
link: "Period Eve 6"
},
{
requires: 'not $eve.isPregnant and $eve.isMenstruating and ($clock.day gte 3 and $clock.hour gte 6) and $eve.affection gte 300 && $eve.affection lte 500',
chance: 100,
link: "Period Eve 7"
},
{
requires: 'not $eve.isPregnant and $eve.isMenstruating and ($clock.day gte 3 and $clock.hour gte 6) and $eve.affection lte 300',
chance: 100,
link: "Period Eve 8"
},
{
requires: 'not $eve.isPregnant and $eve.isMenstruating and ($clock.day gte 3 and $clock.hour gte 6) and $eve.affection lte 300 && $eve.fear gte 700',
chance: 100,
link: "Period Eve 9"
},
{
requires: '$anna.isPregnant and ($anna.pregnancyWeek gte 3 and $anna.pregnancyWeek lte 11)',
chance: 100,
link: "Pregnancy Insert 1"
},
{
requires: '$anna.isPregnant and ($anna.pregnancyWeek gte 3 and $anna.pregnancyWeek lte 11)',
chance: 100,
link: "Pregnancy Insert 2"
},
{
requires: '$anna.isPregnant and ($anna.pregnancyWeek gte 3 and $anna.pregnancyWeek lte 6)',
chance: 100,
link: "Pregnancy Insert 3"
},
{
requires: '$anna.isPregnant and ($anna.pregnancyWeek gte 3 and $anna.pregnancyWeek lte 8)',
chance: 100,
link: "Pregnancy Insert 4"
},
{
requires: '$anna.isPregnant and ($anna.pregnancyWeek gte 6 and $anna.pregnancyWeek lte 10)',
chance: 100,
link: "Pregnancy Insert 5"
},
{
requires: '$anna.isPregnant and ($anna.pregnancyWeek gte 7 and $anna.pregnancyWeek lte 24)',
chance: 100,
link: "Pregnancy Insert 6"
},
{
requires: '$anna.isPregnant and ($anna.pregnancyWeek gte 7 and $anna.pregnancyWeek lte 24)',
chance: 100,
link: "Pregnancy Insert 7"
},
{
requires: '$anna.isPregnant and ($anna.pregnancyWeek gte 6 and $anna.pregnancyWeek lte 13)',
chance: 100,
link: "Pregnancy Insert 8"
},
{
requires: '$anna.isPregnant and ($anna.pregnancyWeek gte 3 and $anna.pregnancyWeek lte 6)',
chance: 100,
link: "Pregnancy Insert 9"
},
{
requires: '$anna.isPregnant and ($anna.pregnancyWeek gte 5 and $anna.pregnancyWeek lte 16)',
chance: 100,
link: "Pregnancy Insert 10"
},
{
requires: '$anna.isPregnant and ($anna.pregnancyWeek gte 19 and $anna.pregnancyWeek lte 22)',
chance: 100,
link: "Pregnancy Insert 11"
},
{
requires: '$anna.isPregnant and ($anna.pregnancyWeek gte 22 and $anna.pregnancyWeek lte 24)',
chance: 100,
link: "Pregnancy Insert 12"
},
{
requires: '$anna.isPregnant and $anna.pregnancyWeek gte 24',
chance: 100,
link: "Pregnancy Insert 13"
},
{
requires: '$anna.isPregnant and ($anna.pregnancyWeek gte 9 and $anna.pregnancyWeek lte 18)',
chance: 100,
link: "Pregnancy Insert 14"
},
{
requires: '$anna.isPregnant and $anna.pregnancyWeek gte 14',
chance: 100,
link: "Pregnancy Insert 15"
},
{
requires: '$anna.isPregnant and ($anna.pregnancyWeek gte 11 and $anna.pregnancyWeek lte 23)',
chance: 100,
link: "Pregnancy Insert 16"
},
{
requires: '$anna.isPregnant and $anna.pregnancyWeek gte 17',
chance: 100,
link: "Pregnancy Insert 17"
},
{
requires: '$anna.isPregnant and $anna.pregnancyWeek gte 24',
chance: 100,
link: "Pregnancy Insert 18"
},
{
requires: '$anna.isPregnant and $anna.pregnancyWeek gte 25',
chance: 100,
link: "Pregnancy Insert 19"
},
{
requires: '$anna.isPregnant and $anna.pregnancyWeek gte 32',
chance: 100,
link: "Pregnancy Insert 20"
}
]>><<set setup.events.mitsukoMansionWorkInserts to [
{
requires: 'true',
chance: 100,
link: "Core Insert 1"
},
{
requires: 'true',
chance: 100,
link: "Core Insert 2"
},
{
requires: 'true',
chance: 50,
link: "Anna Eve Insert 2"
},
{
requires: 'not $anna.hasFlag("married") and $annaMarried gte 2',
chance: 100,
link: "Anna Wedding Work Ambient 1"
},
{
requires: "$weather.today is 'rainy'",
chance: 100,
link: "Rain Insert 1"
},
{
requires: "$weather.today is 'rainy'",
chance: 100,
link: "Rain Insert 2"
},
{
requires: '$clock.isWinter',
chance: 100,
link: "Winter Insert 1"
},
{
requires: "$weather.today is 'sunny' and ($clock.hour gte 6 and $clock.hour lt 20)",
chance: 100,
link: "Sunny Insert 1"
},
{
requires: "$weather.today is 'sunny' and ($clock.hour gte 6 and $clock.hour lt 20)",
chance: 100,
link: "Sunny Insert 2"
},
{
requires: '($clock.hour lte 6 or $clock.hour gte 20)',
chance: 100,
link: "Night Insert 1"
},
{
requires: '($clock.hour lte 6 or $clock.hour gte 20)',
chance: 100,
link: "Night Insert 2"
},
{
requires: 'true',
chance: 100,
link: "Windy Insert 1"
},
{
requires: '$mully.hasFlag("owned")',
chance: 50,
link: "Mully Insert 1"
},
{
requires: '$mully.hasFlag("owned")',
chance: 50,
link: "Mully Insert 2"
},
{
requires: '$mully.hasFlag("owned")',
chance: 50,
link: "Mully Insert 3"
},
{
requires: '$mully.hasFlag("owned")',
chance: 50,
link: "Mully Insert 4"
},
{
requires: '$mully.hasFlag("owned")',
chance: 50,
link: "Mully Insert 5"
},
{
requires: '$mully.hasFlag("owned")',
chance: 50,
link: "Mully Insert 6"
},
{
requires: '$mully.hasFlag("owned")',
chance: 25,
link: "Anna Eve Mully 1"
},
{
requires: '$jen.hasFlag("owned")',
chance: 100,
link: "Submitted Jen Insert 1"
},
{
requires: '$jen.hasFlag("owned")',
chance: 100,
link: "Submitted Jen Insert 2"
},
{
requires: '$jen.hasFlag("owned")',
chance: 100,
link: "Submitted Jen Insert 3"
},
{
requires: '$jen.hasFlag("owned")',
chance: 100,
link: "Submitted Jen Insert 4"
},
{
requires: '$jen.hasFlag("owned")',
chance: 100,
link: "Submitted Jen Insert 5"
},
{
requires: '$jen.hasFlag("owned")',
chance: 100,
link: "Submitted Jen Insert 6"
},
{
requires: '$jen.hasFlag("owned")',
chance: 100,
link: "Submitted Eve Jen Insert 1"
},
{
requires: '$jen.hasFlag("owned")',
chance: 100,
link: "Submitted Eve Jen Insert 2"
},
{
requires: '$yami.hasFlag("contact")',
chance: 100,
link: "Yami Mansion Insert 1"
},
{
requires: '$yami.hasFlag("contact")',
chance: 100,
link: "Yami Mansion Insert 2"
},
{
requires: '$yami.hasFlag("contact") and $mully.hasFlag("owned")',
chance: 25,
link: "Yami Mully Insert 1"
},
{
requires: 'not $mitsuko.isPregnant and $mitsuko.isMenstruating and ($clock.day gte 3 and $clock.day lte 6)',
chance: 100,
link: "Period Mitsuko 1"
},
{
requires: 'not $mitsuko.isPregnant and $mitsuko.isMenstruating and ($clock.day gte 3 and $clock.day lte 6)',
chance: 100,
link: "Period Mitsuko 2"
},
{
requires: 'not $mitsuko.isPregnant and $mitsuko.isMenstruating and ($clock.day gte 3 and $clock.day lte 6)',
chance: 100,
link: "Period Mitsuko 3"
},
{
requires: 'not $mitsuko.isPregnant and $mitsuko.isMenstruating and ($clock.day gte 3 and $clock.day lte 6)',
chance: 100,
link: "Period Mitsuko 4"
},
{
requires: 'not $mitsuko.isPregnant and $mitsuko.isMenstruating and ($clock.day gte 3 and $clock.day lte 6)',
chance: 100,
link: "Period Mitsuko 5"
},
{
requires: 'not $mitsuko.isPregnant and $mitsuko.isMenstruating and ($clock.day gte 3 and $clock.day lte 6)',
chance: 100,
link: "Period Mitsuko 6"
},
{
requires: 'not $mitsuko.isPregnant and $mitsuko.isMenstruating and ($clock.day gte 3 and $clock.day lte 6)',
chance: 100,
link: "Period Mitsuko 7"
},
{
requires: 'not $mitsuko.isPregnant and $mitsuko.isMenstruating and ($clock.day gte 3 and $clock.day lte 6)',
chance: 100,
link: "Period Mitsuko 8"
},
{
requires: 'not $mitsuko.isPregnant and $mitsuko.isMenstruating and ($clock.day gte 3 and $clock.day lte 6)',
chance: 100,
link: "Period Mitsuko 9"
},
{
requires: 'not $mitsuko.hasFlag("announced") and $mitsuko.isPregnant and $mitsuko.pregnancyWeek lte 14',
chance: 100,
link: "Mitsuko Pregnancy Insert 1"
},
{
requires: '$mitsuko.isPregnant and $mitsuko.pregnancyWeek gte 3',
chance: 100,
link: "Mitsuko Pregnancy Insert 2"
},
{
requires: '$mitsuko.isPregnant and $mitsuko.pregnancyWeek gte 3',
chance: 100,
link: "Mitsuko Pregnancy Insert 3"
},
{
requires: '$mitsuko.isPregnant and $mitsuko.pregnancyWeek gte 3',
chance: 100,
link: "Mitsuko Pregnancy Insert 4"
},
{
requires: '$mitsuko.isPregnant and $mitsuko.pregnancyWeek gte 7',
chance: 100,
link: "Mitsuko Pregnancy Insert 5"
},
{
requires: '$mitsuko.isPregnant and $mitsuko.pregnancyWeek gte 6',
chance: 100,
link: "Mitsuko Pregnancy Insert 6"
},
{
requires: '$mitsuko.isPregnant and $mitsuko.pregnancyWeek gte 18 and $mitsuko.pregnancyWeek lte 24',
chance: 100,
link: "Mitsuko Pregnancy Insert 8"
},
{
requires: '$mitsuko.isPregnant and $mitsuko.pregnancyWeek gte 22 and $mitsuko.pregnancyWeek lte 26',
chance: 100,
link: "Mitsuko Pregnancy Insert 9"
},
{
requires: '$mitsuko.isPregnant and $mitsuko.pregnancyWeek gte 26',
chance: 100,
link: "Mitsuko Pregnancy Insert 10"
},
{
requires: '$mitsuko.isPregnant and $mitsuko.pregnancyWeek gte 28',
chance: 100,
link: "Mitsuko Pregnancy Insert 11"
},
{
requires: '$mitsuko.isPregnant and $mitsuko.pregnancyWeek gte 14',
chance: 100,
link: "Mitsuko Pregnancy Insert 12"
},
{
requires: '$mitsuko.isPregnant and $mitsuko.pregnancyWeek gte 17',
chance: 100,
link: "Mitsuko Pregnancy Insert 13"
},
{
requires: '$mitsuko.isPregnant and $mitsuko.pregnancyWeek gte 24',
chance: 100,
link: "Mitsuko Pregnancy Insert 14"
},
{
requires: '$mitsuko.isPregnant and $mitsuko.pregnancyWeek gte 26',
chance: 100,
link: "Mitsuko Pregnancy Insert 15"
},
{
requires: '$mitsuko.isPregnant and $mitsuko.pregnancyWeek gte 34',
chance: 100,
link: "Mitsuko Pregnancy Insert 16"
}
]>>Mitsuko sighs, pausing for a moment to rub her abdomen before continuing.You see Mitsuko cup her breasts, gently massaging them. She sighs, a slight blush on her cheeks. She stops after a moment.Looking exhausted, Mitsuko stares absentmindedly for a moment before shaking her head.Mitsuko suddenly stops, her face contorted in pain for just a second. She sighs as it passes a moment later.Mitsuko suddenly stretches, then reaches a hand back and gently rubs her back.You see Mitsuko's shoulders tense up, she sighs. Reaching up to her shoulder, she rubs it a few times then flexes them.Winching suddenly, Mitsuko takes a deep breath then exhales.You watch as Mitsuko works with a peaceful expression, she suddenly closes her eyes, a pained look on her face. A moment later, her peaceful expression returns.Mitsuko quietly groans, drawing your attention to her. She lets out a sigh, you watch as she massages the side of her neck.You can see Mully padding across the room, Skully clutched in his mouth. With the plush being nearly as large as he is, he trips over the stuffed animal about half way across the room.
Letting out a soft growl, then looking straight at you, Mully continues his awkward trek across the room.Mully is moving across the room at a usual pace, pauses, yawns in a motion that threatens to split his face in two, then continues trotting towards wherever he is going.Out of the corner of your eye, you can see Mully curled up on the bed, nestled in the spot where the pillows meet so that they sort of cradle him. The way his chest rises and falls slowly suggests that he's sleeping.You see Mully trotting across the room, his soft footfalls silent as he moves.You can see Mully padding across the room, holding Skully in his mouth as he moves. With the plush held at his side, he's angled his body so that he doesn't trip on the stuffed animal as it drags across the floor beside him.Out of nowhere, Mully comes streaking through as if being chased by the very demons of hell.
<<talk "thought">>What the heck got into him?<</talk>>\Very faintly, you can hear the sound of rain outside the mansion.You can just barely hear the sound of raindrops striking the window as it rains outside.You can hear the howl of wind blowing outside the mansion,
<<talk "thought">>Bet it's cold out there right now. Wonder if it's going to snow? With that wind, it's going to turn into a blizzard.<</talk>>\Bright beams of sunlight filter through the windows, bathing the whole area in sharp light.The daylight filtering in from outside bathes the room in a soft glow.When your eyes flicker to the windows, all you can see outside is the black of night.Through the window, you think you see a flicker of motion, but it's too brief, and too dark to tell for sure.Even from here you can hear the howl of wind outside the mansion.Soft footfalls cause you to turn, and you see Yami walking towards you. She nods in greeting, her attitude professional and almost military. With nothing out of the ordinary to report thus far, she carries on her way.Out of the corner of your eye, you catch sight of Yami staring at your Great-Uncle's art with an expression of revulsion, but at the same time... arousal? The faintest hint of a blush darkens her cheeks, but before you think to say anything she storms off.Mully darts past you with a yelp, holding something in his mouth. Before you can process what it is, Yami bursts into the hallway with a furious expression, brandishing her wooden sword.
<<talk "yami">>Get back here, you //kitsune// bastard!<</talk>>\
You jump out of her way as she runs past, belatedly realizing that she's topless and that Mully has stolen her sports bra.Peeking into the servant's bedroom that Anna and Eve share, you notice first that Anna's bed is empty. Your eyes immediately shift to Eve's bed.
In Eve's bed, you see Anna tucked in beside her sister, Eve's arm slipped protectively around her older sister as both of them rest in blissful slumber.
You regard the pair for a few seconds longer, slightly amused by how Eve's small body seems draped around her larger sister.
<<talk "thought">>Sometimes it's hard to tell who is protecting who, but in moments like this, Eve seems to be the stronger one.<</talk>>\
Not wanting to interrupt their slumber, you turn back toward the bedroom door to make your exit.You've barely opened the door before you hear Misaki's soft moans. The smell of her arousal is heavy in the air.
Even in the dark, you can see her eyes closed, her lips parted as she pants softly, one hand grasps her breast while the other moves wetly between her spread legs.
You remain where you are, watching as she unknowingly puts on a show for you.
It's not long before you see her body go rigid, then her hips jerk several times as she experiences an orgasm that leaves her panting softly on top of her covers.
Just when you start to think she's done, you notice that the hand between her legs has started to move again, her breathing starting to quicken once more.
Smiling to yourself, you step back from the door, leaving her to her fun as you step away.
<<talk "thought">>I wonder if she's going to be up all night fingering herself?<</talk>>\A soft whimper from Misaki's bed draws your attention. At first you think she's simply masturbating, both of her legs between her legs moving in subtle movements as her body moves in response. It takes you a few seconds longer to realize that she's doing so in her sleep.
Slick sounds of her fingers moving along the folds of her sopping wet pussy fill the air, punctuated by the small sounds that escape her lips.
With her breathing quickening, her body shudders as she experiences an orgasm in her sleep, followed by a content sigh. A moment later, she stills as she settles into a more restful slumber.You see Sidra part way down the hallway, she seems to be dusting the picture frames with a rag. Though she's taking a lot longer on the current one.
<<talk "thought">>Looks like something in the picture has caught her eye.<</talk>>\
When Sidra finally moves on you make your way to the picture to see what she was looking at. Once there you become even more puzzled as the picture is depicting a gangbang scenario.
<<talk "thought">>What on earth has caught her attention so vividly in this picture. Is that the kind of thing she's into?<</talk>>\
With so much going on in the picture you give up moving on still puzzled and wondering what the girl could be thinking.
[[End.|$location]]
Submitted by hospoguy76
<<addtime { minute : 4 }>>As you enter the room you hear the occasional swish of a broom on the floor. You look to see Sidra holding the broom and twirling around with it only occasionally touching the floor.
She looks to be dancing with the broom, it looks like a dance you remember seeing long ago but only half remember now.
You decide not to interrupt her and let her have her moment.
[[End.|$location]]
Submitted by hospoguy76
<<addtime { minute : 3 }>>Sidra hums to herself unaware of your presence as she move along with the mop and bucket in hand.
<<talk "thought">>Where is she off to in such a happy state.<</talk>>\
You continue to watch and listen to her hum as she goes about her chores.
To your mild surprise, you realize that you've got the tune stuck in your head now.
Once Sidra is gone you continue on your way humming the same tune as Sidra.
[[End.|$location]]
Submitted by hospoguy76
<<addtime { minute : 3 }>>You call for Sidra, hopefully you can get to know her better.
Sidra enters nervously and comes and stands in front of you. Whilst she obviously is trying to stand completely still and straight, you can't help but catch the occasional tremor from her.
<<talk "sidra">>How may I serve you <<print $sidra.callsPlayer>>?<</talk>>\
[[Try to be comforting.|Sidra First Summon 1a]]
[[Interrogate.|Sidra First Summon 1b]]
[[Take Her.|Sidra First Summon 1c]]
Submitted by hospoguy76
<<addtime { minute : 3 }>><<set $sidraProgress to 1>>You offer her a soft gently smile doing your best to come across as friendly as possible.
<<talk "player">>Please relax. You need not fear me. Your safe here and I want you to feel at home here. As such you can call me <<textbox "$sidra.callsPlayer" $sidra.callsPlayer>>.<</talk>>\
Sidra cautiously begins to relax her stance but continues to keep her eyes focused on you. Fear still evident in her eyes.
<<talk "player">>I would like to know more about you. What is your story, maybe then I can understand your shyness and fear. Will you trust me enough and tell me?<</talk>>\
You offer her the friendliest smile you can and offer her your hand.
Sidra continues to look at you searching your face for some hint that your lying to her. After a moment she seems to relax a little more and takes your hand.
As she begins the two of you stroll through the mansion.
<<talk "sidra">>I am not from here. My family are farmers, I learned English from my father.<</talk>>\
She stops and pauses trying to hold back tears. You instinctively give her hand a squeeze and rub the side with your thumb.
Sidra looks up at you mustering up a soft smile and continues.
<<talk "sidra">>I haven't seen my family since I was 8. I ran away...<</talk>>\
She trails off again, you know there is obviously a story in itself for why she ran away but you decided to let that go. You instead gently place you hand under her chin and gently push it up so her eyes are looking up into your eyes. For a minute she holds your gaze then looks away. You give her a gentle kiss on her forehead and squeeze her hand once again.
<<talk "player">>I would still like to hear the rest of the story but if it's too painful for you, you can end it there today?<</talk>>\
You both continue walk again. Shortly Sidra continues with her story.
<<talk "sidra">>I lived on the streets for a while. It was hard, I had to beg for food. I guess I was lucky that one day a wealthy man found me. Back then I did not want to go with him, but he took me he told me that I belong to him and will do whatever he commanded or be punished. His house was a mansion and I learnt the daily household chores from the other girls he already had living with him. They were beautiful and young but mean. What I did not know was that they were trying to protect me. I was too young to understand.<</talk>>\
You stop and look at her. You already have an idea where this story is going. You can't help but grab Sidra and pull her into a hug. You wonder if you really want to let her keep telling you this story or to stop her now. Before you can say anything she pulls out of the hug and continues.
<<talk "sidra">>A couple years past until I found out what they were protecting me from. By then I had noticed that some of the girls had vanished from the mansion. Myself and five of the other girls were all that was left in the house with the master. I noticed they had long red marks on their bodies and whenever I asked about the other girls they would burst into tears. I should've been quiet, I shouldn't have yelled and screamed at them. They tried to hide me but he found me.<</talk>>\
She shivers and gently touches the top back off her head instinctively. You look at the spot she's lightly touching. You can see a scar from a cut that obviously wasn't treated with the best of care.
<<talk "sidra">>I fainted and woke the next day naked with my feet and hands bound. I was in a dark room lit by a candle. It was his Dungeon.<</talk>>\
This last sentence she seems to spit out. She looks up at you curious of how you might react to this information. Seeing your shock and horror she seems to relax and snuggle into you as though seeking protection.
You know that this is probably where her story will stop as you are sure she does not want to relive the torment she must have received.
Seeing that you've walked Sidra all the way to her room. You look down at her and give her a big hug, your heart beating so hard at the torment this poor girl has been put through. You lean down and kiss her on her forehead.
<<talk "player">>Thank you for the walk and telling me your story. I am so sorry you went through all that. I want you to know I won't let you suffer like that again. You are safe here with me and I will look after you.<</talk>>\
Sidra begins to cry, at first you are concerned that you said something wrong only to see the smile on her face and you realise they are tears of joy.
She gives you a big hug and runs off.
Happy and quite content with how that went you smile to yourself as you leave the room.
[[End.|$location]]
Submitted by hospoguy76
<<addtime { minute : 35 }>><<set $sidra.affection += 100>><<set $sidra.fear -= 50>><<set $sidra.trust += 50>>You sigh heavily looking at the poor girl, nervously shaking as you look her up and down. Thinking to yourself that if she's this nervous just being summoned, how am I going to get anything out of her.
<<talk "player">>Okay look, I want you to pull yourself together and tell me about your past. I know you left stuff out when we first met and I want the whole story this time.<</talk>>\
Sidra seems to freeze as you speak so sternly. She seems to look at the floor more intently but does not say a word.
Your patience is slowly wearing thin as you try and hold back your frustration.
You rub your forehead as you try and think what to say next.
<<talk "player">>Now let's try this again. Tell me about yourself? You will tell me everything and not leave anything out.<</talk>>\
You push the words out of your mouth with more force this time. At this point you can't be bother how this will affect the girl. Your tired and just want answers.
Sidra seems pained by the sudden change in your tone and seems to recoil at your forcefulness.
Glaring at her you notice that you've obviously gone too far, clearly she doesn't trust you enough right now. Further pushing may drive her further into her shell.
You decide that it'd be pointless continue and dismiss her.
Sidra quickly turns and almost bolts to the door. Clearly upset and ready to get away from you.
[[End.|$location]]
Submitted by hospoguy76
<<addtime { minute : 23 }>><<set $sidra.affection -= 50>><<set $sidra.fear += 25>><<set $sidra.trust -= 25>>You grin, hungrily looking your recent acquisition up and down admiring her curves.
At this point you couldn't really care about her past nor whether she's ready for what you've got planned.
You walk up to her greedily eyeing the prize you seek and grab her by the shoulders and push her dress straps down to her elbows. Whilst enjoying the velvet feel of her skin you notice her shiver and start breathing low and shallow.
Her reaction only makes your lust grow as you turn into a wild beast and begin to rip her remaining clothing off.
Sidra whimpers at the brutal treatment but you don't care anymore, stepping back to view the naked girl.
Standing there naked, Sidra seems to almost change completely. She stops shaking and becomes completely doll like.
You actually find this amusing and wonder exactly how far this new toy of yours will go before it reacts to your playtime musings.
<<talk "player">>Now I'm liking what I see. Now, shall we start getting better acquainted?<</talk>>\
The girl doesn't say anything but stays perfectly still waiting to be used.
You reach out grasping one of her petite little breast roughly. To your amazement she doesn't even flinch, remaining perfectly still. Grinning you think to yourself there's no way she'll be able to keep this up with what you've got planned.
Still assaulting her breast you slap your other hand onto her arsecheek. To your disappoint she still maintains her composure. Your not exactly pleased with this as you bring your hand around from her arse and look menacingly at her shaved snatch.
<<talk "player">>Do you really think you'll be able to stay like this when I'm mercilessly punishing all your holes?<</talk>>\
Even with you asking this threatening question Sidra still remains perfectly still. This is unbelievable has she really been through so much that she'll let this happen.
Well your not backing down, you've made your threat and you can't be seen to not follow through.
You lay the girl on the floor and position yourself so your cock is positioned above her mouth and your face above her vagina. You take a deep sniff and savour her scent.
<<talk "player">>Now lets fuck that beautiful face of yours while I warm up you cute little snatch.<</talk>>\
Without another word you push your stiff cock deep into her mouth, surprisingly she accepts it without any resistance. You smile and begin moving meanwhile you turn your attention to your lashing duties. You can't believe she's going through with all this. Well you've got a plan, your not going to keep this charade up. Once her pussy is ready your gonna make her regret not reacting.
Soon you are ready to cum and Sidra's pussy is wet enough for you to put your plan into action. You begin by fingering her pussy. First one finger then two. Your struggling to hold off from cumming as you want to time this perfectly.
Finally you've got your whole hand into her tight little pussy, you grin as you hear a whimper. That's your queue, you start fisting her mercilessly and speed up your thrusting into her mouth. Just as she rears up and climax you thrust deep into her mouth and blow your loud.
Choking and trying to gasp for air, you pull your hand from her stretched pussy. Standing up, you look at the now well used girl and laugh.
<<talk "player">>Thank you, that has to be the best fuck doll experience I've ever had. Though maybe next time you should be a little responsive earlier if you don't want to receive the same punishment.<</talk>>\
You turn and leave, leaving the poor cum covered girl still coughing up your cum and crying.
[[End.|$location]]
Submitted by hospoguy76
<<addtime { minute : 20 }>><<set $sidra.affection -= 100>><<set $sidra.fear += 50>><<set $sidra.trust -= 50>>Master Bedroom
One time scene<<if $location is "ball room">><span class="pic">\
[img[images/scenes/sidraPray.png]]
</span><<movenpc "sidra" "ball room">><<else>><span class="pic">\
[img[images/scenes/sidraPray2.png]]
</span><<movenpc "sidra" "servant area">><</if>>\
You enter the room to see Sidra standing in the middle of the room. She looks uncertain as she turns to face one direction then another. Just as your about to enter the room and ask if she's okay she stops and stands straight. You listen closely as she starts saying something then bows once then starts saying some more words. As you watch you realize she is praying.
Whilst you consider whether to leave or interrupt she concludes her prayers by sitting on the ground.
[[Enter the room.|Sidra Prayer 1a]]
[[Greet her as you enter the room.|Sidra Prayer 1b]]
[[Ignore her.|$location]]
Submitted by hospoguy76
<<movenpc "sidra" "ball room">>You walk in and Sidra jumps to her feet in surprise, looking down at her feet she speaks.
<<talk "sidra">>Sorry <<print $sidra.callsPlayer>> I was just finished, I'll get back to my chores.<</talk>>\
Before you can speak she quickly rushes from the room.
[[End.|$location]]
Submitted by hospoguy76<<addtime { minute : 2 }>><<set $sidra.fear += 1>><<set $sidra.trust -= 1>>You step into the room, making sure she sees you as you do so. Sidra jumps to her feet in surprise and is just opening her mouth to say something when you start to speak.
<<talk "player">>Sorry for interrupting, I was just passing through and couldn't help but notice you praying. I don't mind if you need to take time away from your chores to pray. I'll let you get back to work.<</talk>>\
Sidra looks you in the eye, a cautious look lingers in her expression before she smiles, nods and leaves to continue her chores.
[[End.|$location]]
Submitted by hospoguy76<<addtime { minute : 3 }>><<set $sidra.affection += 1>><<set $sidra.fear -= 1>><<set $sidra.trust += 1>>Morning: Servant's area
Afternoon: Ballroom
Evening: Ballroom (This scene will not have an evening variant for the time being. Following notes are for future reference.)
Prayer Times:
5:45-6
1-1:15
9:45-10[img[images/scenes/bubbles_piano.png]]
You hear the piano echoing through the ballroom, a slow song that you can't quite place. Sticking your head in, you see the massive form of the caramel giantess known as Bubbles sitting in front of it. Her single eye is closed as her fingers move carefully across the ivory keys, seemingly unaware of your presence.
Standing in the middle of the room is Anna, her back to you and head slightly tilted. You can see her swaying slightly to the music, hands clasped in front of her. Taking a few steps, you notice her eyes are similarly closed to the giantess, though there's a soft smile rarely seen.
[[Let her be.|Submitted Anna Bubbles Interactive 1a]]
[[Approach her.|Submitted Anna Bubbles Interactive 1b]]
Submitted by LFN Park
<<addtime { minute : 1 }>>\<<talk "thought">>It's good to see Anna enjoying her time with Bubbles.<</talk>>\
Smiling to yourself, you take your leave to let Anna enjoy Bubbles' music.
[[End.|$location]]
Submitted by LFN Park
<<addtime { minute : 1 }>>\You step behind the <<print $anna.headHairColorDesc>> girl, gently slipping your arms around her waist. You feel her tense for a moment, eyes opening as she turns her head. Once she recognizes you, she relaxes and leans into your embrace. Her hands rest atop yours as her smile widens.
<<talk "player">>She's very good.<</talk>>\
You whisper, briefly watching Bubbles' large fingers move across the pale ivory keys.
<<talk "bubbles">>Yes. It's quite lovely.<</talk>>\
You can smell the lavender in Anna's <<print $anna.headHairColorDesc>> hair as she sways gently in your grip. You smile as an idea comes to you.
<<talk "player">>Let's dance.<</talk>>\
Anna turns in your arms, a larger smile spreading across her face as she nods. You rest your hands on her waist as she puts her around your neck, beginning to sway with Bubbles' slow tune.
You match her movements with your own, eyes focusing on her pale face. You lose track of time as you and Anna slowly sway and step on the ballroom floor. Anna's smile spreads ear to ear, her eyes looking at you adoringly.
You enjoy the warmth of her skin and the scent of her hair as she rests her head on your shoulder, a content sigh coming from her.
In what comes too soon for your liking, the music ends. Anna peers back towards the piano with you, Bubbles singular visage meeting yours.
<<talk "bubbles">>I can continue...<</talk>>\
<<talk "anna">>No... It's fine.<</talk>>\
Anna smiles, looking back at you with an embarrassed blush.
<<talk "anna">>I have chores to do.<</talk>>\
She gives you a small kiss to your cheek, her blush intensifying, before Anna quickly walks out of the ballroom. You turn to the giantess and smile.
<<talk "player">>Thank you for playing.<</talk>>\
Bubbles blushes for a moment before nodding. You turn and take your leave of the giantess.
[[End.|$location]]
Submitted by LFN Park
<<set $anna.affection += 1>><<set $anna.fear -= 1>><<set $anna.trust += 1>>\
<<set $bubbles.affection += 2>><<set $bubbles.fear -= 1>><<set $bubbles.trust += 2>><<addtime { minute : 5 }>>\Ball Room
High Relationship with Anna
Any Relationship with BubblesAs you make your way down the hall, you spot Yami coming in the opposite direction carrying a sleeping Eve in her arms.
[[Greet her.|Submitted Anna Eve and Yami Interactive Hallway Scene 1a]]
[[Tease her.|Submitted Anna Eve and Yami Interactive Hallway Scene 1b]]
[[Let her pass.|Submitted Anna Eve and Yami Interactive Hallway Scene 1c]]
Submitted by Asura
<<addtime { minute : 2 }>>
<<run $eve.addFlag("yamiCarryEve")>>
<<run $eve.addEvent(
"Add Flag to eve",
(function () {
var due = $clock.clone();
due.day += random(1, 3); /* Between 1-3 days... */
return due.toDate();
})(),
function () {
State.variables.eve.deleteFlag("yamiCarryEve");
}
)>><<talk "player">>Evening, Yami. I see you've got your hands full?<</talk>>\
You can't help but smile as Eve mumbles in her sleep, Yami glancing down at her before adjusting her grip slightly.
<<talk "yami">>I found her dozed off on the couch and was just carrying her to bed.<</talk>>\
<<if $yami.affection gte 800>>As she glances down at Eve, Yami smiles gently as she adjusts a stray lock of hair on Eve's forehead, then grins in what you've come to recognize as embarrassment as she looks up at you.<<elseif $yami.affection gte 700>>The corners of Yami's mouth tweak into a faint but genuine smile as she glances down at Eve, though as she looks up at you she makes an effort to compose herself.<<elseif $yami.affection gte 600>>For a moment, the corners of Yami's mouth tweak into a faint but genuine smile before she regains her composure.<<elseif $yami.affection gte 400>>Yami's expression is composed into her customary taciturn scowl, giving you no window into the inner workings of her mind.<<else>>Yami's scowl seems more intense than usual as she locks eyes with you, as though she's daring you to ask why she's doing something so altruistic for no apparent reason.<</if>>
[[Offer to carry Eve yourself.|Submitted Anna Eve and Yami Interactive Hallway Scene 1d]]
[[Tease her.|Submitted Anna Eve and Yami Interactive Hallway Scene 1b]]
[[Let her pass.|Submitted Anna Eve and Yami Interactive Hallway Scene 1c]]
Submitted by Asura
<<set $yami.affection += 10>><<set $yami.fear -= 10>><<set $yami.trust += 10>>Leaning against the wall, you look Yami up and down and grin. Yami pauses, letting out an exasperated sigh as her expression darkens into a scowl.
<<talk "yami">>Don't say it.<</talk>>\
Despite the warning note in her voice, you can't help yourself.
<<talk "player">>Ohohoho... and here I thought you had the hots for <<if $jenYami gte 8>>Jen<<else>>Anna<</if>>... but Eve too?<</talk>>\
You let out a wolf whistle... and then notice Yami's fingers flex, digging into Eve's shoulders and leg. Her scowl is an icy glare that promises retribution... until Eve lets out a moan of discomfort and Yami relaxes her grip, though she still glares at you.
<<talk "yami">>For your information, //temē//, I'm just carrying her to bed. <<if $yamiEve gte 9>>And even if there //is// something between us, it's none of your business. Eve is a consenting adult capable of making her own decisions.<<else>>Nothing more.<</if>><</talk>>\
<<if $yamiEve gte 8>>As though to belie that, Eve snuggles into Yami's grip, nuzzling her forehead against Yami's neck<<if $yamiEve gte 9>>, before pressing her lips against the side of her throat in what is undoubtedly a kiss.<<else>>.<</if>><<else>>Eve mumbles in her sleep again, and Yami pauses to shift her hold on the smaller girl as her head lolls to one side.<</if>>
Her teeth clenched in annoyance, Yami roughly shoves past you in the direction of the main hall, not even sparing a backwards glance.
[[End.|$location]]
Submitted by Asura.
<<set $yami.affection -= 10>><<set $yami.fear += 10>><<set $yami.trust -= 10>>Standing to one side, you flatten yourself against the wall so that Yami can pass without bumping into you. Without pausing, she briefly nods at you in acknowledgment before striding past you in the direction of the main hall.
[[End.|$location]]
Submitted by Asura
<<set $yami.affection += 5>><<set $yami.fear -= 5>><<set $yami.trust += 5>><<talk "player">>Hey, if you want, I can take her?<</talk>>\
Yami pauses, glancing down at Eve<<if $yamiEve gte 6>>, and then shakes her head<</if>>.
<<talk "yami">>I can handle her.<</talk>>\
As Yami adjusts her grip, Eve snuggles into the taller woman's grasp, nuzzling her forehead against Yami's neck<<if $yamiEve gte 9>>, before pressing her lips against the side of her throat in what is undoubtedly a kiss.<<else>>. Eve mumbles in her sleep again, and Yami pauses to shift her hold on the smaller girl as her head lolls to one side.<</if>>
<<if $yamiEve gte 9>>Raising an eyebrow, you clear your throat and waggle your eyebrows suggestively.
<<talk "player">>Oh? You can //handle// her, can you?<</talk>>\
Yami grimaces, caught between mortification and exasperation.
<<talk "yami">>S-shut up!<</talk>>\
Her teeth clenched in annoyance, Yami roughly shoves past you in the direction of the main hall, pausing to glare at you over her shoulder.
<<talk "yami">>And even if there //is// something between us, it's none of your business. Eve is a consenting adult capable of making her own decisions.<</talk>>\
Before you can offer a rebuttal, Yami storms off and disappears around a corner.
[[End.|$location]]
Submitted by Asura.
<<set $yami.affection -= 5>><<set $yami.fear += 5>><<set $yami.trust -= 5>>\
<<elseif $yamiEve gte 5>>Yami pauses to glance down at Eve again, her expression a mix of emotions you're not used to seeing on her, emotions she's not used to feeling.
<<talk "yami">>I can protect her.<</talk>>\
You're not sure who she's speaking to - you or Eve or herself - but when Yami looks up at you her steely gaze isn't full of scorn or barely-repressed murderous intent, but determination.
<<talk "yami">>I //will// protect her.<</talk>>\
Seemingly oblivious to your presence, Yami inclines her head and plants a gentle, chaste kiss on Eve's forehead. Sidling past you, Yami briefly nods at you in acknowledgment before striding past you in the direction of the main hall.
<<else>>Almost without warning, Yami dumps Eve into your arms and you fumble to get a hold of her before she falls out of your grasp. Propping Eve's butt up with one knee, you're able to get a better hold of her, but it's like holding onto a greased octopus that keeps bonelessly flopping out of your arms.
Yami watches for a few seconds with a faint smirk, chuckling under her breath, before turning to leave.
<<talk "yami">>//Sayonara//, Boss.<</talk>>\
[[Give Eve back.|Submitted Anna Eve and Yami Interactive Hallway Scene 1e]]
[[Carry Eve to bed.|Submitted Anna Eve and Yami Interactive Hallway Scene 1f]]
[[Dump Eve on the floor.|Submitted Anna Eve and Yami Interactive Hallway Scene 1g]]
Submitted by Asura
<<set $yami.affection += 5>><<set $yami.fear -= 5>><<set $yami.trust += 5>><</if>>\<<talk "player">>Oh, no you don't.<</talk>>\
As Yami turns, you dump Eve onto her... and it's your turn to stand back and smirk as Yami fumbles to hold onto the smaller girl. In the end Yami winds up with one arm supporting Eve's butt and the other wrapped around her back, Eve's arms lazily draped across Yami's shoulders.
Scowling at you from over Eve's shoulder, Yami roughly shoves past you in the direction of the main hall, not even sparing a backwards glance.
[[End.|$location]]
Submitted by Asura.
<<set $yami.affection -= 10>><<set $yami.fear += 10>><<set $yami.trust -= 10>>As Yami departs, you spare a glance at the sleeping Eve.
<<talk "thought">>She //is// sleeping, right? This would be just the kind of prank she'd pull to cause trouble...<</talk>>\
Sighing, you roll your eyes and carry Eve to her bed. Propping her up on one knee, you deposit her onto the mattress before realizing she's still dressed in her maid uniform.
[[Just tuck her in as-is.|Submitted Anna Eve and Yami Interactive Hallway Scene 1h]]
[[Change her into her nightgown.|Submitted Anna Eve and Yami Interactive Hallway Scene 1i]]
Submitted by AsuraFrustration getting the better of you, you unceremoniously drop Eve onto the floor. The butt-first impact wakes her up - assuming she was actually asleep in the first place - and she lets out a yelp of pain and indignation.
<<talk "eve">>Oww!<</talk>>\
Upon noticing you standing over her, <<if $eve.affection gte 600>>Eve looks up at you with a hurt expression, the beginnings of tears forming in her eyes.<<elseif $eve.affection gte 400>>Eve looks up at you with a hurt expression, but tries to compose herself despite the beginnings of tears forming in her eyes.<<else>>Eve looks up at you with a mix of fear and dread, the beginnings of tears forming in her eyes.<</if>>
<<talk "eve">>That //hurt//!<</talk>>\
Sniffling, she rubs her now likely bruised backside, wincing in pain.
[[Scold her harshly.|Submitted Anna Eve and Yami Interactive Hallway Scene 1j]]
[[Scold her gently.|Submitted Anna Eve and Yami Interactive Hallway Scene 1k]]
[[Give her a real reason to cry.|Submitted Anna Eve and Yami Interactive Hallway Scene 1l]]
[[Leave her.|$location]]
Submitted by AsuraShaking your head, you pull the blanket over Eve, her skirt making an uneven lump.
<<talk "thought">>Anna can handle it... or Eve herself, if she wakes up.<</talk>>\
Satisfied with a job well-done, you leave the sleeping girl to whatever dreams she's having and return to your business.
[[End.|$location]]
Submitted by Asura
<<set $eve.affection += 2>><<set $eve.fear -= 2>><<set $eve.trust += 2>>Rolling your eyes, you consider waking Eve up so she can get changed.
<<talk "thought">>Oh, what the heck, I'll do it myself.<</talk>>\
You're halfway through unbuttoning her blouse when it occurs to you that you're undressing a sleeping girl, a situation that could easily be misconstrued if someone were to walk in unannounced. You quickly glance at the door and see that it's both open and empty.
<<talk "thought">>Should I close it? No... it's not like I'm doing anything perverted... right?<</talk>>\
Swallowing nervously, you unzip the side of Eve's skirt and pull it down to see she's not wearing any panties. As though on-cue, she rolls over in her sleep to give you an unobstructed view of her crotch. Simultaneously, your heart skips a beat and your penis twitches, blood surging into it.
<<talk "thought">>No, no, no! Bad libido! Bad!<</talk>>\
Shaking your head, you avert your gaze and finish pulling off her blouse to see she isn't wearing a bra either... not that she really needs one given how petite her breasts are.
<<talk "thought">>They're like those little Christmas oranges, or those Far Eastern steamed buns...small, but not flat-chested... unlike Yami...<</talk>>\
Almost instinctively, your hand reaches out to cup one of her breasts, hovering a hair's breadth away from her nipples, which have hardened in the open air... before yanking your hand away at the last second.
<<talk "thought">>No! No, no, a thousand times no!<</talk>>\
You turn to scan the room for Eve's nightgown, and spot it crumpled into a ball on the floor. Shaking your head at Eve's messiness, you un-crumple it and start trying to pull it over her without waking her up. Unfortunately, Eve's arms are as cooperative as limp noodles, and as your frustration builds you're tempted to just yank it over her like a straitjacket.
<<talk "thought">>It'd serve her right...<</talk>>\
Just as you're about to give up, you hear the door open and turn to see Anna standing in the doorway.
<<if $anna.affection gte 800>>\
<<if $eve.affection gte 800>>\
Her eyes flicker from you to Eve, clearly misunderstanding the situation, but she clears her throat and moves to close the door.
<<talk "anna">>Oh... I didn't realize you and Eve were...<</talk>>\
She trails off as her cheeks turn bright pink, averting her gaze from her sister's naked body.
<<talk "anna">>I'll give you some privacy, then.<</talk>>\
<<elseif $eve.affection gte 700>>\
Her eyes flicker from you to Eve, clearly misunderstanding the situation, but she clears her throat and moves to close the door.
<<talk "anna">>Oh... s-sorry... I'll... umm... give you some privacy...<</talk>>\
<<else>>\
A haunted expression comes across Anna's face and her eyes start to glaze over, her mouth opening and closing as though she's trying to speak but no sound - not even a whimper - comes out.<</if>>
<<talk "player">>Anna, no... it's not what it looks like...<</talk>>\
The door closes, leaving you alone with a naked Eve, whose eyes dart to you and then the bulge in your pants, <<if $eve.affection gte 800>>and a licentious grin spreads over her face.
<<talk "eve">>I did that... me...<</talk>>\
Almost unconsciously, her fingers stray down between her legs and she lets out a whimper, eyes fixed on your erection, which is now harder than ever. She bites her lip, spreading her legs invitingly as she openly undresses you with her eyes.
<<talk "eve">>Aren't you going to... finish... what you started...?<</talk>>\
Eve is gazing at you with unabated lust, but the sight of Anna's empty stare puts an immediate damper on the mood.
<<talk "player">>Sorry, Eve... I was just trying to get you changed into your nightgown...<</talk>>\
Eve stares at you for several seconds, then frowns.
<<talk "eve">>You mean you're //not// going to ravish me?<</talk>>\
She spreads her legs to give you a clear view of her crotch. Your self control is wavering in the face of her invitation and it's clear she knows it - a smirk forming on her face as she spreads her vulva.
<<link "Fuck Her.">><<gotoevent setup.events.eveSexBedStart>><</link>>
[[No, I'm not.|Submitted Anna Eve and Yami Interactive Hallway Scene 1m]]
Submitted by Asura
<<set $eve.affection += 5>><<set $eve.fear -= 5>><<set $eve.trust += 5>><<set $anna.affection -= 10>><<set $anna.fear += 10>><<set $anna.trust -= 10>>
<<elseif $eve.affection gte 600>>and her eyes widen, a blush spreading across her face.
<<talk "eve">>I did that...? Me...?<</talk>>\
Her eyes flicker up to you, full of uncertainty and embarrassment. For a moment she starts to spread her legs, but then she quickly snaps them shut. Still staring at your erection, she swallows nervously, licking her lips...
<<talk "eve">>Umm... <<print $eve.callsPlayer>>? Are you going to...?<</talk>>\
Hesitantly, she spreads her legs - using her hands to hide her vulva from view.
<<talk "player">>Sorry, Eve... I was just trying to get you changed into your nightgown...<</talk>>\
Eve stares at you for several seconds, her expression one of confusion tinged with relief - or is it disappointment.
<<talk "eve">>Oh.<</talk>>\
Closing her legs with an impassive expression, Eve takes her nightgown and pulls it over her head, letting it fall over her naked body.
<<talk "eve">>Umm... thank-you, I guess...<</talk>>\
Her eyes flicker to your crotch, where your erection is finally subsiding, and then she climbs into bed and shimmies under the covers.
<<talk "eve">>Goodnight...<</talk>>\
[[Leave the room.|Submitted Anna Eve and Yami Interactive Hallway Scene 1m]]
Submitted by Asura
<<set $eve.affection += 2>><<set $eve.fear -= 2>><<set $eve.trust += 2>><<set $anna.affection -= 10>><<set $anna.fear += 10>><<set $anna.trust -= 10>>
<<elseif $eve.affection gte 300>>and her eyes widen, a look of uncertainty spreading across her face.
<<talk "eve">>Umm... <<print $eve.callsPlayer>>? W-what were you doing...?<</talk>>\
Eve is gazing at you with nervous curiosity, covering her breasts and crotch with her hands and shuffling in embarrassment. Grimacing, you avert your gaze.
<<talk "player">>Sorry, Eve... I was just trying to get you changed into your nightgown...<</talk>>\
Eve stares at you for several seconds, her expression one of confusion tinged with relief.
<<talk "eve">>Oh.<</talk>>\
With an impassive expression, Eve takes her nightgown and pulls it over her head, letting it fall over her naked body.
<<talk "eve">>Umm... thank-you, I guess...<</talk>>\
Her eyes flicker to your crotch, where your erection is finally subsiding, and then she climbs into bed and shimmies under the covers.
<<talk "eve">>Goodnight...<</talk>>\
[[Leave the room.|Submitted Anna Eve and Yami Interactive Hallway Scene 1m]]
Submitted by Asura
<<set $eve.affection += 1>><<set $eve.fear -= 1>><<set $eve.trust += 1>><<set $anna.affection -= 10>><<set $anna.fear += 10>><<set $anna.trust -= 10>>
<<elseif $eve.affection gte 100>>and her eyes widen, a look of fear and disgust spreading across her face.
<<talk "eve">>Umm... <<print $eve.callsPlayer>>? Y-you were going to...!<</talk>>\
Before you can clarify the misunderstanding, Eve makes a run for the door. You grab her before she can escape and clamp a hand over her mouth before she can scream, grimacing as she struggles to escape.
<<talk "player">>Eve, please, calm down! I wasn't going to hurt you! I was just trying to get you changed into your nightgown!<</talk>>\
Eve stops struggling and turns to look at you uncertainly, and you tentatively release her. Backing away from you, she picks up her nightgown and - not looking away from you - pulls it over her head. When you make no move to accost her, she hesitantly starts to relax, the fear in her eyes slowly ebbing to be replaced by relief.
<<talk "eve">>Umm... thank-you, I guess...<</talk>>\
Her eyes flicker to your crotch, where your erection is finally subsiding, and then she climbs into bed and shimmies under the covers.
<<talk "eve">>Goodnight...<</talk>>\
[[Leave the room.|Submitted Anna Eve and Yami Interactive Hallway Scene 1m]]
Submitted by Asura
<<set $eve.affection += 1>><<set $eve.fear -= 1>><<set $eve.trust += 1>><<set $anna.affection -= 10>><<set $anna.fear += 10>><<set $anna.trust -= 10>>
<<else>>her eyes narrowing into a repulsed glare.
<<talk "eve">>Y-you monster...! You were going to rape me!<</talk>>\
Before you can clarify the misunderstanding, Eve makes a run for the door. You grab her before she can escape and clamp a hand over her mouth before she can scream, grimacing as she struggles to escape.
<<talk "player">>Eve, please, calm down! I wasn't going to hurt you!<</talk>>\
Eve bites your hand and you release her with a yelp of pain. She backs away from you, her eyes flickering to your crotch before she glares at you.
<<talk "eve">>Liar! If you weren't going to rape me then why were you standing over me with an erection when I was naked?<</talk>>\
She didn't bite hard enough to draw blood, but her teeth marks are painfully embedded into your skin.
<<talk "player">>Goddamn...! I was just trying to get you changed into your nightgown!<</talk>>\
Uncertainty creeps into Eve's eyes as they flicker to her now-discarded nightgown, but her expression remains suspicious.
<<talk "eve">>You leave now, and we can forget this ever happened.<</talk>>\
Eve dictating the terms is an unexpected dynamic, and you gesture to your injured hand.
<<talk "player">>Oh? And what makes you think I'm just going to let you get away with this?<</talk>>\
For a moment, fear creeps into Eve's expression, but then she glares at you.
<<talk "eve">>Go ahead, Master. Beat me as much as you want. Kill me, if you feel like it. <<if $maki.hasFlag("met")>>Maki and Yami<<else>>Yami<</if>> will make you suffer for it.<</talk>>\
A surge of anger washes over you, but losing your temper isn't going to prove your case. Grimacing, you shake your head.
<<talk "player">>OK, OK. You win this time, Eve. I'm leaving.<</talk>>\
Her eyes warily fixed on you, Eve stoops to pick up her nightgown. As you back towards the door, her scowl softens somewhat, tinged with what almost looks like regret or even remorse.
<<talk "eve">>W-wait. M... maybe I was wrong... I... I guess I shouldn't have jumped to conclusions...<</talk>>\
Trailing off, Eve mumbles something under her breath that vaguely resembles "sorry" - which is more of an apology than you'd expected.
[[Leave the room.|Submitted Anna Eve and Yami Interactive Hallway Scene 1m]]
Submitted by Asura
<<set $eve.affection += 1>><<set $eve.fear -= 1>><<set $eve.trust += 1>><</if>>
<<elseif $anna.affection gte 600>><<if $eve.affection gte 800>>Her eyes flicker from you to Eve, clearly misunderstanding the situation. Her eye twitches and a forced smile settles over her face, but before you can say anything she turns on her heel to stride out of the room.
<<talk "anna">>I'll j-just give you some privacy...<</talk>>\
<<elseif $eve.affection gte 700>>
Her eyes flicker from you to Eve, clearly misunderstanding the situation. Her eye twitches and a forced smile settles over her face.
<<talk "anna">>Oh... s-sorry... I'll... umm... give you some privacy...<</talk>>\
<<else>>A haunted expression comes across Anna's face and her eyes start to glaze over, her mouth opening and closing as though she's trying to speak but no sound - not even a whimper - comes out.<</if>>
<<talk "player">>Anna, no... it's not what it looks like...<</talk>>\
The door closes, leaving you alone with a naked Eve, whose eyes dart to you and then the bulge in your pants, <<if $eve.affection gte 800>>and a licentious grin spreads over her face.
<<talk "eve">>I did that... me...<</talk>>\
Almost unconsciously, her fingers stray down between her legs and she lets out a whimper, eyes fixed on your erection, which is now harder than ever. She bites her lip, spreading her legs invitingly as she openly undresses you with her eyes.
<<talk "eve">>Aren't you going to... finish... what you started...?<</talk>>\
Eve is gazing at you with unabated lust, but the sight of Anna's empty stare puts an immediate damper on the mood.
<<talk "player">>Sorry, Eve... I was just trying to get you changed into your nightgown...<</talk>>\
Eve stares at you for several seconds, then frowns.
<<talk "eve">>You mean you're //not// going to ravish me?<</talk>>\
She spreads her legs to give you a clear view of her crotch. Your self control is wavering in the face of her invitation and it's clear she knows it - a smirk forming on her face as she spreads her vulva.
<<link "Fuck Her.">><<gotoevent setup.events.eveSexBedStart>><</link>>
[[No, I'm not.|Submitted Anna Eve and Yami Interactive Hallway Scene 1m]]
Submitted by Asura
<<set $eve.affection += 5>><<set $eve.fear -= 5>><<set $eve.trust += 5>><<set $anna.affection -= 10>><<set $anna.fear += 10>><<set $anna.trust -= 10>>
<<elseif $eve.affection gte 600>>and her eyes widen, a blush spreading across her face.
<<talk "eve">>I did that...? Me...?<</talk>>\
Her eyes flicker up to you, full of uncertainty and embarrassment. For a moment she starts to spread her legs, but then she quickly snaps them shut. Still staring at your erection, she swallows nervously, licking her lips...
<<talk "eve">>Umm... <<print $eve.callsPlayer>>? Are you going to...?<</talk>>\
Hesitantly, she spreads her legs - using her hands to hide her vulva from view.
<<talk "player">>Sorry, Eve... I was just trying to get you changed into your nightgown...<</talk>>\
Eve stares at you for several seconds, her expression one of confusion tinged with relief - or is it disappointment.
<<talk "eve">>Oh.<</talk>>\
Closing her legs with an impassive expression, Eve takes her nightgown and pulls it over her head, letting it fall over her naked body.
<<talk "eve">>Umm... thank-you, I guess...<</talk>>\
Her eyes flicker to your crotch, where your erection is finally subsiding, and then she climbs into bed and shimmies under the covers.
<<talk "eve">>Goodnight...<</talk>>\
[[Leave the room.|Submitted Anna Eve and Yami Interactive Hallway Scene 1m]]
Submitted by Asura
<<set $eve.affection += 2>><<set $eve.fear -= 2>><<set $eve.trust += 2>><<set $anna.affection -= 10>><<set $anna.fear += 10>><<set $anna.trust -= 10>>
<<elseif $eve.affection gte 300>>and her eyes widen, a look of uncertainty spreading across her face.
<<talk "eve">>Umm... <<print $eve.callsPlayer>>? W-what were you doing...?<</talk>>\
Eve is gazing at you with nervous curiosity, covering her breasts and crotch with her hands and shuffling in embarrassment. Grimacing, you avert your gaze.
<<talk "player">>Sorry, Eve... I was just trying to get you changed into your nightgown...<</talk>>\
Eve stares at you for several seconds, her expression one of confusion tinged with relief.
<<talk "eve">>Oh.<</talk>>\
With an impassive expression, Eve takes her nightgown and pulls it over her head, letting it fall over her naked body.
<<talk "eve">>Umm... thank-you, I guess...<</talk>>\
Her eyes flicker to your crotch, where your erection is finally subsiding, and then she climbs into bed and shimmies under the covers.
<<talk "eve">>Goodnight...<</talk>>\
[[Leave the room.|Submitted Anna Eve and Yami Interactive Hallway Scene 1m]]
Submitted by Asura
<<set $eve.affection += 1>><<set $eve.fear -= 1>><<set $eve.trust += 1>><<set $anna.affection -= 10>><<set $anna.fear += 10>><<set $anna.trust -= 10>>
<<elseif $eve.affection gte 100>>her eyes widen, a look of fear and disgust spreading across her face.
<<talk "eve">>Umm... <<print $eve.callsPlayer>>? Y-you were going to...!<</talk>>\
Before you can clarify the misunderstanding, Eve makes a run for the door. You grab her before she can escape and clamp a hand over her mouth before she can scream, grimacing as she struggles to escape.
<<talk "player">>Eve, please, calm down! I wasn't going to hurt you! I was just trying to get you changed into your nightgown!<</talk>>\
Eve stops struggling and turns to look at you uncertainly, and you tentatively release her. Backing away from you, she picks up her nightgown and - not looking away from you - pulls it over her head. When you make no move to accost her, she hesitantly starts to relax, the fear in her eyes slowly ebbing to be replaced by relief.
<<talk "eve">>Umm... thank-you, I guess...<</talk>>\
Her eyes flicker to your crotch, where your erection is finally subsiding, and then she climbs into bed and shimmies under the covers.
<<talk "eve">>Goodnight...<</talk>>\
[[Leave the room.|Submitted Anna Eve and Yami Interactive Hallway Scene 1m]]
Submitted by Asura
<<set $eve.affection += 1>><<set $eve.fear -= 1>><<set $eve.trust += 1>><<set $anna.affection -= 10>><<set $anna.fear += 10>><<set $anna.trust -= 10>>
<<else>>her eyes narrowing into a repulsed glare.
<<talk "eve">>Y-you monster...! You were going to rape me!<</talk>>\
Before you can clarify the misunderstanding, Eve makes a run for the door. You grab her before she can escape and clamp a hand over her mouth before she can scream, grimacing as she struggles to escape.
<<talk "player">>Eve, please, calm down! I wasn't going to hurt you!<</talk>>\
Eve bites your hand and you release her with a yelp of pain. She backs away from you, her eyes flickering to your crotch before she glares at you.
<<talk "eve">>Liar! If you weren't going to rape me then why were you standing over me with an erector when I was naked?<</talk>>\
She didn't bite hard enough to draw blood, but her teeth marks are painfully embedded into your skin.
<<talk "player">>Goddamn...! I was just trying to get you changed into your nightgown!<</talk>>\
Uncertainty creeps into Eve's eyes as they flicker to her now-discarded nightgown, but her expression remains suspicious.
<<talk "eve">>You leave now, and we can forget this ever happened.<</talk>>\
Eve dictating the terms is an unexpected dynamic, and you gesture to your injured hand.
<<talk "player">>Oh? And what makes you think I'm just going to let you get away with this?<</talk>>\
For a moment, fear creeps into Eve's expression, but then she glares at you.
<<talk "eve">>Go ahead, Master. Beat me as much as you want. Kill me, if you feel like it. <<if $maki.hasFlag("met")>>Maki and Yami<<else>>Yami<</if>> will make you suffer for it.<</talk>>\
A surge of anger washes over you, but losing your temper isn't going to prove your case. Grimacing, you shake your head.
<<talk "player">>OK, OK. You win this time, Eve. I'm leaving.<</talk>>\
Her eyes warily fixed on you, Eve stoops to pick up her nightgown. As you back towards the door, her scowl softens somewhat, tinged with what almost looks like regret or even remorse.
<<talk "eve">>W-wait. M... maybe I was wrong... I... I guess I shouldn't have jumped to conclusions...<</talk>>\
Trailing off, Eve mumbles something under her breath that vaguely resembles "sorry" - which is more of an apology than you'd expected.
[[Leave the room.|Submitted Anna Eve and Yami Interactive Hallway Scene 1m]]
Submitted by Asura
<<set $eve.affection += 1>><<set $eve.fear -= 1>><<set $eve.trust += 1>><</if>>
<<elseif $anna.affection gte 400>>Anna's eyes flicker between you and Eve, clearly misunderstanding the situation. Her mouth opens and closes wordlessly, but after a few gasping breaths she suddenly stops.
<<talk "anna">><<if $eve.affection gte 700>>Please... be kind to her... S-she... loves you.<<else>>Please... don't hurt her...<</if>><</talk>>\
You're about to clarify the misunderstanding when Eve's eyes snap open and she sits up.
<<talk "eve">>Mind keeping it down? I'm trying to... wait, why am I naked?<</talk>>\
Stepping away from Eve, you reach out to Anna but she's already turning to leave, her expression devoid of emotion.
<<talk "player">>Anna, no... it's not what it looks like...<</talk>>\
The door closes, leaving you alone with a naked Eve, whose eyes dart to you and then the bulge in your pants, <<if $eve.affection gte 800>>and a licentious grin spreads over her face.
<<talk "eve">>I did that... me...<</talk>>\
Almost unconsciously, her fingers stray down between her legs and she lets out a whimper, eyes fixed on your erection, which is now harder than ever. She bites her lip, spreading her legs invitingly as she openly undresses you with her eyes.
<<talk "eve">>Aren't you going to... finish... what you started...?<</talk>>\
Eve is gazing at you with unabated lust, but the sight of Anna's empty stare puts an immediate damper on the mood.
<<talk "player">>Sorry, Eve... I was just trying to get you changed into your nightgown...<</talk>>\
Eve stares at you for several seconds, then frowns.
<<talk "eve">>You mean you're //not// going to ravish me?<</talk>>\
She spreads her legs to give you a clear view of her crotch. Your self control is wavering in the face of her invitation and it's clear she knows it - from the smirk forming on her face as she spreads her vulva.
<<link "Fuck Her.">><<gotoevent setup.events.eveSexBedStart>><</link>>
[[No, I'm not.|Submitted Anna Eve and Yami Interactive Hallway Scene 1m]]
Submitted by Asura
<<set $eve.affection += 5>><<set $eve.fear -= 5>><<set $eve.trust += 5>><<set $anna.affection -= 10>><<set $anna.fear += 10>><<set $anna.trust -= 10>>
<<elseif $eve.affection gte 600>>and her eyes widen, a blush spreading across her face.
<<talk "eve">>I did that...? Me...?<</talk>>\
Her eyes flicker up to you, full of uncertainty and embarrassment. For a moment she starts to spread her legs, but then she quickly snaps them shut. Still staring at your erection, she swallows nervously, licking her lips...
<<talk "eve">>Umm... <<print $eve.callsPlayer>>? Are you going to...?<</talk>>\
Hesitantly, she spreads her legs - using her hands to hide her vulva from view.
<<talk "player">>Sorry, Eve... I was just trying to get you changed into your nightgown...<</talk>>\
Eve stares at you for several seconds, her expression one of confusion tinged with relief - or is it disappointment.
<<talk "eve">>Oh.<</talk>>\
Closing her legs with an impassive expression, Eve takes her nightgown and pulls it over her head, letting it fall over her naked body.
<<talk "eve">>Umm... thank-you, I guess...<</talk>>\
Her eyes flicker to your crotch, where your erection is finally subsiding, and then she climbs into bed and shimmies under the covers.
<<talk "eve">>Goodnight...<</talk>>\
[[Leave the room.|Submitted Anna Eve and Yami Interactive Hallway Scene 1m]]
Submitted by Asura
<<set $eve.affection += 2>><<set $eve.fear -= 2>><<set $eve.trust += 2>><<set $anna.affection -= 10>><<set $anna.fear += 10>><<set $anna.trust -= 10>>
<<elseif $eve.affection gte 300>>and her eyes widen, a look of uncertainty spreading across her face.
<<talk "eve">>Umm... <<print $eve.callsPlayer>>? W-what were you doing...?<</talk>>\
Eve is gazing at you with nervous curiosity, covering her breasts and crotch with her hands and shuffling in embarrassment. Grimacing, you avert your gaze.
<<talk "player">>Sorry, Eve... I was just trying to get you changed into your nightgown...<</talk>>\
Eve stares at you for several seconds, her expression one of confusion tinged with relief.
<<talk "eve">>Oh.<</talk>>\
With an impassive expression, Eve takes her nightgown and pulls it over her head, letting it fall over her naked body.
<<talk "eve">>Umm... thank-you, I guess...<</talk>>\
Her eyes flicker to your crotch, where your erection is finally subsiding, and then she climbs into bed and shimmies under the covers.
<<talk "eve">>Goodnight...<</talk>>\
[[Leave the room.|Submitted Anna Eve and Yami Interactive Hallway Scene 1m]]
Submitted by Asura
<<set $eve.affection += 1>><<set $eve.fear -= 1>><<set $eve.trust += 1>><<set $anna.affection -= 10>><<set $anna.fear += 10>><<set $anna.trust -= 10>>
<<elseif $eve.affection gte 100>>her eyes widen, a look of fear and disgust spreading across her face.
<<talk "eve">>Umm... <<print $eve.callsPlayer>>? Y-you were going to...!<</talk>>\
Before you can clarify the misunderstanding, Eve makes a run for the door. You grab her before she can escape and clamp a hand over her mouth before she can scream, grimacing as she struggles to escape.
<<talk "player">>Eve, please, calm down! I wasn't going to hurt you! I was just trying to get you changed into your nightgown!<</talk>>\
Eve stops struggling and turns to look at you uncertainly, and you tentatively release her. Backing away from you, she picks up her nightgown and - not looking away from you - pulls it over her head. When you make no move to accost her, she hesitantly starts to relax, the fear in her eyes slowly ebbing to be replaced by relief.
<<talk "eve">>Umm... thank-you, I guess...<</talk>>\
Her eyes flicker to your crotch, where your erection is finally subsiding, and then she climbs into bed and shimmies under the covers.
<<talk "eve">>Goodnight...<</talk>>\
[[Leave the room.|Submitted Anna Eve and Yami Interactive Hallway Scene 1m]]
Submitted by Asura
<<set $eve.affection += 1>><<set $eve.fear -= 1>><<set $eve.trust += 1>><<set $anna.affection -= 10>><<set $anna.fear += 10>><<set $anna.trust -= 10>>
<<else>>her eyes narrowing into a repulsed glare.
<<talk "eve">>Y-you monster...! You were going to rape me!<</talk>>\
Before you can clarify the misunderstanding, Eve makes a run for the door. You grab her before she can escape and clamp a hand over her mouth before she can scream, grimacing as she struggles to escape.
<<talk "player">>Eve, please, calm down! I wasn't going to hurt you!<</talk>>\
Eve bites your hand and you release her with a yelp of pain. She backs away from you, her eyes flickering to your crotch before she glares at you.
<<talk "eve">>Liar! If you weren't going to rape me then why were you standing over me with an erector when I was naked?<</talk>>\
She didn't bite hard enough to draw blood, but her teeth marks are painfully embedded into your skin.
<<talk "player">>Goddamn...! I was just trying to get you changed into your nightgown!<</talk>>\
Uncertainty creeps into Eve's eyes as they flicker to her now-discarded nightgown, but her expression remains suspicious.
<<talk "eve">>You leave now, and we can forget this ever happened.<</talk>>\
Eve dictating the terms is an unexpected dynamic, and you gesture to your injured hand.
<<talk "player">>Oh? And what makes you think I'm just going to let you get away with this?<</talk>>\
For a moment, fear creeps into Eve's expression, but then she glares at you.
<<talk "eve">>Go ahead, Master. Beat me as much as you want. Kill me, if you feel like it. <<if $maki.hasFlag("met")>>Maki and Yami<<else>>Yami<</if>> will make you suffer for it.<</talk>>\
A surge of anger washes over you, but losing your temper isn't going to prove your case. Grimacing, you shake your head.
<<talk "player">>OK, OK. You win this time, Eve. I'm leaving.<</talk>>\
Her eyes warily fixed on you, Eve stoops to pick up her nightgown. As you back towards the door, her scowl softens somewhat, tinged with what almost looks like regret or even remorse.
<<talk "eve">>W-wait. M... maybe I was wrong... I... I guess I shouldn't have jumped to conclusions...<</talk>>\
Trailing off, Eve mumbles something under her breath that vaguely resembles "sorry" - which is more of an apology than you'd expected.
[[Leave the room.|Submitted Anna Eve and Yami Interactive Hallway Scene 1m]]
Submitted by Asura
<<set $eve.affection += 1>><<set $eve.fear -= 1>><<set $eve.trust += 1>><</if>>
<<else>>Anna's eyes flicker between you and Eve, and the light in her eyes dies like a candle that's been extinguished. Her mouth opens and closes wordlessly, a strangled noise escaping her throat as she tries to speak. Like a marionette whose strings have been cut, Anna slumps to the ground, curling into the fetal position and moaning softly, her eyes staring blankly into nothingness.
Stepping away from Eve, you reach out to her but she's already starting the shut down and withdraw into her mental bolthole. You're trying to figure out a way to clarify the misunderstanding when Eve's eyes snap open and she sits up.
<<talk "eve">>Mind keeping it down? I'm trying to... wait, why am I naked?<</talk>>\
Her eyes dart to you and then the bulge in your pants, <<if $eve.affection gte 800>>and a licentious grin spreads over her face.
<<talk "eve">>I did that... me...<</talk>>\
Almost unconsciously, her fingers stray down between her legs and she lets out a whimper, eyes fixed on your erection, which is now harder than ever. She bites her lip, spreading her legs invitingly as she openly undresses you with her eyes.
<<talk "eve">>Aren't you going to... finish... what you started...?<</talk>>\
Eve is gazing at you with unabated lust, but Anna's empty dead stare puts an immediate damper on the mood. Then Eve's eyes flicker to her sister and she snaps her legs closed and hops off her bed, running over to her.
<<elseif $eve.affection gte 600>>and her eyes widen, a blush spreading across her face.
<<talk "eve">>I did that...? Me...?<</talk>>\
Her eyes flicker up to you, full of uncertainty and embarrassment. For a moment she starts to spread her legs, but then she quickly snaps them shut. Still staring at your erection, she swallows nervously, licking her lips... and then her eyes focus on Anna. Concern sweeping away her embarrassment and modesty, Eve hops off her bed and hurries over to her sister's side.
<<elseif $eve.affection gte 300>>and her eyes widen, a look of uncertainty spreading across her face.
<<talk "eve">>Umm... <<print $eve.callsPlayer>>? W-what were you doing...?<</talk>>\
Before you can come up with a response, Eve's her eyes focus on Anna standing in the doorway. Concern sweeping away her embarrassment and modesty, Eve hops off her bed and hurries over to her sister's side.
<<elseif $eve.affection gte 100>>her eyes widen, a look of fear and disgust spreading across her face.
<<talk "eve">>Umm... <<print $eve.callsPlayer>>? Y-you were going to...!<</talk>>\
Before you can clarify the misunderstanding, Eve's her eyes focus on Anna standing in the doorway. Concern sweeping away her fear and modesty, Eve hops off her bed and hurries over to her sister's side.
<<else>>her eyes narrowing into a repulsed glare.
<<talk "eve">>Y-you monster...! You were going to rape me!<</talk>>\
Before you can clarify the misunderstanding, Eve's her eyes focus on Anna standing in the doorway. Concern sweeping away her rage and modesty, Eve hops off her bed and hurries over to her sister's side.
<</if>>\
<<talk "eve">>Oh no... Anna? Anna! It's OK. I'm OK...<</talk>>\
Anna doesn't respond, her lips moving almost wordlessly. Leaning in, you hear a hoarse whisper, barely audible even in the silence.
<<talk "anna">>Don't hurt Eve... don't hurt Eve... don't hurt Eve...<</talk>>\
Tears forming in her eyes, Eve takes Anna's hand and pulls it to her face.
<<talk "eve">>I'm OK, sis...<</talk>>\
Gently, Eve leads Anna over to her bed and sits next to her, gently hugging her. Her eyes flicker to you, <<if $eve.affection gte 900>>disappointment written on her face as she spares one last glance at your now-sagging erection<<elseif $eve.affection gte 600>>somber with more than a trace of pain and regret<<elseif $eve.affection gte 400>>unreadable, but oddly somber and mature for her apparent age<<elseif $eve.affection gte 200>>her gaze turning ice-cold<<else>>her eyes sparking with defiant hatred<</if>>.
<<talk "eve">>You... you should go...<</talk>>\
Clenching your fist, you turn to leave, glancing over your shoulder at Eve gently stroking the back of Anna's head.
[[Leave them be.|Submitted Anna Eve and Yami Interactive Hallway Scene 1m]]
Submitted by Asura
<</if>><<if $eve.affection lte 200>><<set $eve.affection -= 5>><<set $eve.fear += 5>><<set $eve.trust -= 5>><<else>><<set $eve.affection -= 20>><<set $eve.fear += 20>><<set $eve.trust -= 20>><</if>><<set $anna.affection -= 15>><<set $anna.fear += 15>><<set $anna.trust -= 15>>Folding your arms across your chest, you sternly scold Eve for having dozed off on the couch instead of just going to bed, seeding in the implication that she hasn't finished her daily quota of chores. For a moment Eve looks defiant, clearly about to protest that she //did// finish all her chores, but your angry tone makes her think better of it and she <<if $eve.fear gte 400>>meekly<<else>>sullenly<</if>> takes to mumbling -
<<talk "eve">>Yes, sir...<</talk>>\
- after your every statement. When you finish, you scowl pointedly at her until she takes the hint and slumps off to bed. Satisfied that the problem is resolved - for the time being - you return to what you were doing previously.
[[End.|$location]]
Submitted by Asura
<<set $eve.affection -= 5>><<set $eve.fear += 5>><<set $eve.trust -= 5>>Crouching next to her, you lay a hand on her shoulder and gently admonish her for dozing off on the couch, admitting you were out of line to have dropped her on the floor. Wiping her tears away, Eve mulls over your apology and accepts it in exchange for <<if $eve.affection gte 900>>a kiss on the lips<<if $eve.affection gte 1000>>, which she quickly deepens into a steamy adult kiss, pressing her petite body against you before pulling away with a lascivious smirk<</if>><<elseif $eve.affection gte 700>>a kiss on the cheek<<elseif $eve.affection gte 600>>a hug<<else>>a pat on the back... and the promise of an extra cookie<</if>>.
Bidding you goodnight, Eve turns and skips away towards the main hall, stumbling slightly and giving you a clear view of her bare butt before she quickly smooths her skirt out and disappears from sight.
[[End.|$location]]
Submitted by Asura
<<set $eve.affection -= 1>><<set $eve.fear += 1>><<set $eve.trust -= 1>><<talk "player">>You want to cry, do you? I'll give you a //reason// to cry!<</talk>>\
Eve's eyes widen in horror as you roughly grab her and bend her over your knee.
<<talk "eve">>Wait! No! Please!<</talk>>\
Ignoring her protests, you flip up her skirt to reveal she isn't wearing any panties. She lets out a whimper of mortification that turns into a yelp of pain as you bring your palm down against her ass. A second swing and she's now crying in earnest, begging you to let her go. The fifth impact has Eve promise to be good for the rest of her artificially-extended life, to never cause trouble again.
Releasing Eve, you slide her off her knee. For several seconds she lies on the floor, chocking back sobs, and then slowly struggles to pull herself to her knees. Averting her gaze, she mumbles something unintelligible, her voice is weak and hoarse from her sobbing.
Shakily pulling herself upright, Eve takes a few unsteady steps and then looks back at you a tear-streaked eyes. Sniffling, she leans against the wall to support herself and limps away.
<<talk "thought">>Was I too hard on her? No... you know what they say: spare the rod and spoil the child. Here's hoping she's learned her lesson for more than five minutes.<</talk>>\
[[End.|$location]]
Submitted by Asura
<<set $eve.affection -= 10>><<set $eve.fear += 10>><<set $eve.trust -= 15>>Closing the door behind you, you grimace.
<<talk "thought">>Well, //that// certainly went horribly...<</talk>>\
Sighing, you shake your head and return to what you were doing in an effort to distract yourself from that last sight.
[[End.|$location]]
Submitted by AsuraA surge of anger - no, rage - washes over you, surging through your veins until your blood boils, and you glare down at Eve.
<<talk "player">>I'll teach you to disrespect me...!<</talk>>\
Before Eve can react, you slap her across the face hard enough to spin her around, then grab the back of her head and slam her face-first into her mattress. She squirms and claws at the fabric as she tries to get away, and you release her as her struggles start to ebb. Gasping for breath, Eve is powerless to stop you from bending her over your knee, looking back at you with a mix of terror and hate.
You bring your palm down against Eve's backside, the impact jiggling the flesh of her buttocks. Eve cries out in pain, but a second blow even harder than the first keeps her from fighting back. By the fifth blow, she's begging you to stop between gasps, and by the seventh she's promising to be a good girl for the rest of her artificially-extended life.
<<talk "thought">>That's enough, right? She won't be able to sit for a week now...<</talk>>\
As though on autopilot, your hand strikes Eve's backside again, even more forcefully than before. She tries to claw herself away, fingernails scrabbling on the floor, but you quickly put a stop to that.
<<talk "player">>You know what they say: spare the rod and spoil the child.<</talk>>\
Again and again and again, you rain blows down on Eve's backside, increasing both speed and force with each blow. A grim, cruel smile settles over your face as Eve is quickly reduced to unintelligible sobs and moans, dangling limply over your knee with her ass in the air. At some point she vomits from the pain, but you don't stop. You don't even stop when she loses control of her bladder. You keep the blows coming harder and harder until her backside and upper thighs are an ugly shade of purple, and then contemptuously deposit her in the puddle of her own filth.
<<talk "player">>I am your master, you little bitch. You are //mine//, do you understand? Disrespect me again, and I will make this punishment seem like a-<</talk>>\
The door flies open and you see Yami standing in the doorway. For an instant, her face is full of concern and horror when she sees Eve crumpled on the floor, but then her eyes focus on you.
<<talk "yami">>//Yurusenai...!//<</talk>>\
You've never seen her this angry before, rage blazing through her usual venire of cold contempt. A spike of fear stabs into your heart and you take a step back, but the cruel anger rails against the fear.
<<talk "player">>Don't you dare! She's my slave! Mine to do with as I please! They're //all/ mine, you filthy d-<</talk>>\
The next thing you know Yami has pinned you to the wall by your throat, her teeth bared in a snarl as her vice-like fingers crush your throat. Choking, you claw at her arms and face, but she just tightens her grip and lifts you off the ground. Your vision flickers and dims, and you feel something hot and wet running down your legs. Just before the last of your vision fades into oblivion, Yami releases you and you crumple to the floor. Breathing is beyond agonizing, but you struggle to suck life-giving oxygen into your lungs, coughing violently as it aggravates your throat.
As you struggle to regain your breath, you feel the dark rage is gone, like a heavy shroud has been lifted from your shoulders. Your hand stings painfully, the palm bruised and wrist sore. Eve is curled into a tiny ball, her buttocks so covered in purple bruises that it may take days before she's able to sit properly.
<<talk "thought">>Did... did I do that...?<</talk>>\
Numb with horror, you watch as Yami gently lifts Eve into her arms and cradles her as she bawls.
<<talk "yami">>Shh... shh... you're safe now...<</talk>>\
Raising your hand, you stare at your reddened palm in disgust, the bruising matching that of Eve's butt. You try to speak, but all you can manage is a wheezing rasp, barely audible. Yami turns her head to glare at you slightly out of the corner of one eye. She says nothing, letting her expression of cold fury do the talking, and then stands and scoops Eve up so as not to aggravate her injury. Without another glance, Yami leaves you crumpled on the floor, taking Eve with her. When you've recovered enough to move, you return to your room to get changed.
As you zip up your fly, you hear a sound in the doorway and turn to see Yami standing there, arms folded across her chest. Your heart skips a beat in your chest and your fingers fly up to your bruised throat.
<<talk "player">>You... almost... killed me...<</talk>>\
Yami's scowl darkens as her eyes scan you, focusing on your neck.
<<talk "yami">>Fire me if you want, but know that I did that to protect Eve.<</talk>>\
Her voice is cold and angry, she makes no move to finish what she'd started. Swallowing painfully, you back away from her despite the fact she hasn't moved, seeking to find the words to justify, to excuse, to explain, what you'd done.
<<talk "player">>She threatened me... threatened to accuse me of... something horrible... and I just... I don't know what came over me. I just got so... so angry... I couldn't stop myself...<</talk>>\
You glance down at your hand. The redness has subsided somewhat, but your flesh is still sore and swollen from the repeated impacts. For a moment, Yami's glare softens and she looks away, her gaze distant.
<<talk "yami">>I... know what it's like to lose yourself in rage and become a monster.<</talk>>\
There's an almost mournful note in her voice, but then it and her gaze harden again.
<<talk "yami">> You weren't in control. That's why I stopped you... and why I didn't kill you.<</talk>>\As you step into the library, you hear the faintest traces of a whispered conversation being carried out.
<<talk "thought">>Secret meetings, under my roof?<</talk>>\
[[Not on my watch!|Submitted Maki and Jen Scene 1a]]
[[None of my business.|Submitted Maki and Jen Scene 1b]]As you creep towards the whispers, you feel a thrill of adrenaline and endorphins surging through you and barely stifle a mischievous chuckle.
<<talk "thought">>Dear God, I'm turning into Eve!<</talk>>\
Resisting the urge to check yourself for scarlet pigtails, you peer around a bookshelf and see two people you never really expected to find together: Maki and Jen. They're standing together conspiratorially, both holding candles for light.
<<talk "maki">>... to understand, Jen, I wouldn't pry into your affairs unless I didn't feel it was of utmost importance.<</talk>>\
Maki's expression is composed, her voice gentle and reassuring. Jen draws away from her, withdrawing into the depths of her baggy hoodie. The uncomfortable silence stretches for several seconds longer before Jen lets out a sigh, speaking in a barely audible voice.
<<talk "jen">>OK... I'll tell you. Just... please... promise me you won't tell anyone...<</talk>>\
Maki nods, placing a reassuring hand on Jen's shoulder and guiding her to one of the cushioned chairs. Sitting in the chair next to her Jen's, Maki waits for her to continue. Jen takes several deep breaths, letting out long exhalations, and when she finally speaks its in a hushed tone trembling with fear.
<<talk "jen">>He called it... the Cruller.<</talk>>\
As Jen speaks, a sudden chill sweeps over you and the candles gutter as though caught in a breeze. As Jen trails off with a whimper, Maki's expression turns pensive.
<<talk "maki">>So... not the Zal'Chaas...<</talk>>\
She mutters to herself, Jen tilting her head in curiosity. As Maki speaks the name, the chill only intensifies, the darkness seeming to grow deeper.
<<talk "jen">>What was that?<</talk>>\
Maki flinches and waves her hand dismissively.
<<talk "maki">>Nothing, nothing important. Just some made-up mumbo-jumbo from back in the day. Nothing you need to worry about. As for this... Cruller... never heard of it. Just the delusional ramblings of a madman, if you ask me... no offense.<</talk>>\
You get the sense, however, that Maki's not entirely being truthful. especially since beneath her indifferent bluster she looks very much concerned. Jen, however, seems not to notice. Cracking a wan smile, she shrugs.
<<talk "jen">>None taken. My father is indeed quite mad... and the apple doesn't fall far from the tree.<</talk>>\
Immediately, Maki's concern shifts from nebulous occult affairs to the young woman before her.
<<talk "maki">>Now, now, Jen. That kind of negative self-talk isn't helping anyone, least of all you. You're a perfectly sweet young lady, and even if you did inherit some measure of your father's psychosis that's nothing that can't be curtailed with proper treatment.<</talk>>\
Jen's tearing up and whimpering, but before she can start crying in earnest Maki pulls her into a deep hug, shushing the smaller woman into her bosom. Jen squirms for a moment, then gives up and submits, going limp in Maki's grasp. Smiling to yourself at the sight, you excuse yourself before you can be caught. As you walk away, however, you notice the air is still chilled, goosebumps standing up on your arms.
<<talk "thought">>Brr... note to self: remember to ask Anna to turn the heat up.<</talk>>\
[[End.|$location]]
Submitted by AsuraShrugging, you tune the whispered voices out and begin perusing the shelves. By the time you pause to check if the mystery meeting is still ongoing, you're greeted by an almost eerie silence. The air is surprisingly chilled, goosebumps standing up on your arms.
<<talk "thought">>Brr... note to self: remember to ask Anna to turn the heat up.<</talk>>\
[[End.|$location]]
Submitted by AsuraAs you step into the entry hall, you hear the sound of rapid footsteps approaching and turn to see Eve booking it towards you, dressed not in her maid uniform but a white rabbit onesie. Before you can process exactly what you're looking at, Eve drops to the floor and slides between your legs on her butt, not quite managing to regain her footing.
[[Ask what's going on.|Submitted Onesie Scene 1a]]
[[Eve's gonna Eve.|Submitted Onesie Scene 1b]]
Submitted by Asura
<<addtime { minute : 1 }>>As she clambers to her feet, you arch your eyebrow and put your hands on your hips.
<<talk "player">>Eve, what the heck is-<</talk>>\
Eve turns and books it down the hall, but as she does so she calls over her shoulder.
<<talk "eve">>SHE'S GONNA EAT ME!!!<</talk>>\
Confused, you roll your eyes and turn around to carry on your way... only to find yourself face to face with Yami, who is wearing an orange tiger onesie.
<<talk "yami">>Rawr.<</talk>>\
You practically leap out of your skin and fall over as your heart stops for several seconds. <<if $yami.affection gte 600>>Grinning<<elseif $yami.affection gte 400>>With a deadpan expression<<else>>Smirking<</if>>, Yami <<if $yami.affection gte 600>>steps around you<<elseif $yami.affection gte 400>>steps over you<<else>>walks across you, her weight crushing you into the floor even through the padded paw-feet of the onesie<</if>>, and looks around the entry hall.
<<talk "player">>Wha... wha... what...<</talk>>\
Yami tenses and you catch a glimpse of Eve peeking around a corner. Her eyes widening, Eve turns to run; Yami charging after her. They both disappear, and after a few seconds you hear an earsplitting shriek... and then silence.
Before you can process, Yami comes back around the corner, dragging Eve by the head of her costume. As Yami passes you, you see Eve is striking an exaggerated death pose with her tongue hanging out. As Yami drops her at your feet, she falls limply to the floor, and then abruptly begins pantomiming spurting blood.
<<talk "eve">>Blood, blood, blood... and DEATH!<</talk>>\
With that, she once again goes limp. Rolling her eyes, Yami crouches and scoops Eve up in a fireman's carry.
<<talk "yami">>If you'll excuse me, boss, I have a rabbit to skin.<</talk>>\
With an oddly triumphant expression, she carries Eve up the stairs and disappears, leaving you at a loss for words.
[[End.|$location]]
Submitted by Asura
<<addtime { minute : 4 }>>Rolling your eyes, you turn around just in time to see Yami barrelling towards you, dressed in a tiger onesie. She's moving too fast to stop, and unlike Eve is too big to slide between your legs.
<<talk "player">>Whoa! Watch-<</talk>>\
Before you can finish, Yami leaps and twists, kicking off the wall to launch herself over your head. Rolling to her feet, she continues in the direction Eve went, and after a few seconds you hear an earsplitting shriek... and then silence.
Before you can process, Yami comes back around the corner, dragging Eve by the head of her costume. As Yami passes you, you see Eve is striking an exaggerated death pose with her tongue hanging out. As Yami drops her at your feet, she begins pantomiming spurting blood.
<<talk "eve">>Blood, blood, blood... and DEATH!<</talk>>\
With that, Eve melodramatically goes limp once more, lolling out her tongue. Rolling her eyes, Yami crouches and scoops Eve up in a fireman's carry.
<<talk "yami">>If you'll excuse me, boss, I have a rabbit to skin.<</talk>>\
With an oddly triumphant expression, she carries Eve up the stairs and disappears, leaving you at a loss for words.
[[End.|$location]]
Submitted by Asura
<<addtime { minute : 4 }>>As you step into the entry hall, you see Eve running towards you, clad in a white rabbit onesie.
<<talk "eve">>I'm late! I'm late! For a very important date!<</talk>>\
[[Sidestep her.|Submitted Onesie Scene 2a]]
[[Trip her.|Submitted Onesie Scene 2b]]
Submitted by Asura
<<addtime { minute : 1 }>>Reacting quickly, you flatten yourself against the wall and she breezes past, her ears flailing behind her. And then just as quickly as she appeared, she's gone.
<<talk "thought">>That... was weird...<</talk>>\
Sighing and shrugging to yourself, you keep walking.
[[End.|$location]]
Submitted by Asura
<<addtime { minute : 1 }>>Reacting quickly, you flatten yourself against the wall and stick your foot out. With a yelp of surprise, Eve goes sprawling. Her onesie takes up the brunt of the impact, but as she turns to look at you there are tears in her eyes.
<<talk "player">>That's what you get for running in the halls. Now quit whining and get back to work! Now!<</talk>>\
With pain, accusation, resentment, and more than a little fear in her eyes, Eve sullenly nods.
<<talk "eve">>Yes, Master...<</talk>>\
Whimpering, Eve picks herself up and trudges in the direction of her room, limping noticeably.
[[End.|$location]]
Submitted by Asura
<<addtime { minute : 1 }>><<set $eve.health -= 2>>
<<set $eve.affection -= 5>><<set $eve.fear += 5>><<set $eve.trust += 5>>You walk a bit inside the mansion when suddenly you hear the door bell ringing.
<<talk "thought">>I wonder who it could be...<</talk>>\
<<talk "eve">>I'll go answer it.<</talk>>\
Eve rushes toward the gate, answering to the person outside. Then she comes back to the main hall with three large pizzas on her hands. She displays a large grin on her face and seems excited to go the north hall.
<<talk "player">>Wow Eve! What's the occasion? Wait, how did you even buy them?<</talk>>\
<<talk "eve">>Yami ordered them for Jen, Sidra and I. We were planning to watch a three-hour long movie and she thought of ordering pizza for all of us.<</talk>>\
<<talk "player">>Cool, can I join you?<</talk>>\
<<talk "eve">>Sorry <<print $eve.callsPlayer>>, girls only.<</talk>>\
She walks past you then enters the living room. Inside you can hear small cries of joy and something yelling that it was about time.
<<talk "thought">>I guess I'll leave them alone for now.<</talk>>\
[[End.|$location]]Despite the rain pouring down from the skies, you see Anna hard at work out in the yard.
<<talk "thought">>She's going to catch pneumonia out there, or at least a cold...<</talk>>\
Shaking your head, you're about to head to the door when you see Yami headed across the yard in Anna's direction holding an umbrella. There's a brief exchange of words between them, Yami appearing to suggest Anna return to the manor to dry off and warm up, but Anna refuses - apparently determined to finish her task regardless of the inclement weather. For a moment Yami looks like she might scoop Anna up and carry her back to the manor by force, but instead she <<if $yamiAnna gte 8>>sets the umbrella aside and joins Anna in her work, clearly intent on helping her finish faster<<else>>stands guard and holds the umbrella over Anna<</if>>.
<<talk "thought">><<if $yami.affection gte 800>>Putting her own health at risk like that... Yami must really <<if $yamiAnna gte 8>>love<<else>>care about<</if>> Anna, doesn't she?<<elseif $yami.affection gte 600>>Aww... that's sweet. Never would've thought Yami was such a compassionate person when I first met her...<<elseif $yami.affection gte 400>>I wonder... is Yami only helping Anna out of a sense of duty, or because she's trying to get into Anna's panties?<<elseif $yami.affection gte 200>>>Hmph... I bet if //I// was the one out there Yami wouldn't be so kind... probably just stand there and laugh at me getting soaked...<<else>>Hmph... I bet if //I// was the one out there Yami would push me in the mud just to humiliate me...<</if>><</talk>>\
When Anna finally finishes, both she and Yami are thoroughly soaked. Yami helps Anna to her feet and the two make their way towards the manor, sharing the umbrella <<if $yamiAnna gte 9>>with Anna's hand clasping Yami's, their fingers interlaced. Yami looks decidedly flustered, while Anna seems happy despite being drenched<<elseif $yamiAnna gte 8>>with Yami's arm around Anna's waist, holding her close in a protective manner<<elseif $yamiAnna gte 6>>with Yami's arm hooked around Anna's elbow in a platonically affectionate manner<<elseif $yamiAnna gte 5>>while walking side by side, Anna holding onto Yami's arm for guidance and support<<elseif $yamiAnna gte 4>>while walking side by side. As they draw closer, it's hard to tell which of them looks more uncomfortable - Yami attempting to maintain a professionally taciturn facade and failing miserably, and Anna glancing at Yami with a mix of anxiety and confusion<<else>>while walking side by side, Yami looking annoyed and Anna looking anxious.<</if>>.
<<talk "eve">><<if $yamiAnna gte 9>>Unprotected handholding? Oh my... how lewd!<<elseif $yamiAnna gte 6>>D'aww! Aren't they just the cutest? I wish someone would do that for me...<<else>>Look at them. Completely hopeless, I tell ya.<</if>><</talk>>\
You jump at Eve's sudden presence, the smaller girl <<if $yamiAnna gte 9>>giggling licentiously<<elseif $yamiAnna gte 6>><<if $eve.affection gte 800>>shooting you a meaningful look and clearing her throat for added emphasis<<elseif $eve.affection gte 600>>shooting a sidelong glance at you and blushing slightly before looking away<<else>>letting out a melancholy sigh<</if>>.<<else>>sporting an uncharacteristically world-weary and even cynical expression.
<<talk "eve">>Mark my words... it'll never work out between them. Not as they are now.<</talk>>\
<</if>> Before you can say anything in response, Eve is gone in the direction of one of the bathrooms to fetch towels for Yami and her sister.
[[End.|$location]]
Submitted by Asura<<set $random to random(1,5)>>
Yami and Bubbles are seated at opposite ends of a table, their hands clasped in an arm-wrestling match. Maki is cheering on Bubbles, while Eve looks unsure of who to support and Anna watches with a faint look of disapproval mixed with anxiety.
<<if $mitsuko.hasFlag("owned")>>
Mitsuko is cheering Yami on, booing Maki rather than Bubbles.
<</if>>
<<if $misaki.hasFlag("owned")>>
Misaki isn't even paying attention to the match, but is instead standing behind the bar.
<<talk "thought">>Please tell me she's not about to start mixing drinks...<</talk>>\
<</if>>
<<if $random lte 2>>
You can't tell if Bubbles is just holding back, but Yami seems to be doing an impressive job of straining against her. Maki leans forward and whispers something in Bubbles' ear, and she redoubles her efforts. Slowly, Yami's arm inches downwards despite her straining, teeth bared in a snarl of effort. The look of shock, disbelief, and outrage on her face as it touches the table making you wince.
<<talk "thought">>I guess she's not as strong as she claims to be after all...<</talk>>\
Maki cheers, Eve throws her arms around Bubbles in a hug, and even Mitsuko begrudgingly congratulates her. Standing, Bubbles nods at Yami, who is staring at her hand in shock, as though it was a close friend who ruthlessly betrayed her when she needed it the most.
<<talk "maki">>You are strong. Stronger than most. Most wouldn't have lasted nearly as long as you did.<</talk>>\
<<talk "yami">>But I still lost.<</talk>>\
Yami whispers bitterly.
<<talk "yami">>If I lost against you... I'm nowhere near as strong as I need to be.<</talk>>\
Seeing anger flaring in her eyes, for a moment you're worried that Yami is going to fly into a rage... but instead she stands and meets Bubbles gaze with a determined stare.
<<talk "yami">>One day, I will surpass you.<</talk>>\
Bubbles seems surprised by the intensity of Yami's stare, frowning.
<<talk "maki">>You're only human.<</talk>>\
<<talk "yami">>No, I'm not.<</talk>>\
And with that, Yami turns and strides from the room in the direction of the gym. Now that the match is over, and mindful of your presence, the gathered crowd slowly disperses and goes back to work.
<<elseif $random lte 4>>
You can't tell if Bubbles is just holding back, but Yami seems to be doing an impressive job of straining against her. Maki leans forward and whispers something in Bubbles' ear, and she redoubles her efforts. Slowly, Yami's arm inches downwards despite her straining, teeth bared in a snarl of effort. The look of shock, disbelief, and outrage on her face as it touches the table making you wince.
<<talk "thought">>I guess she's not as strong as she claims to be after all...<</talk>>\
Maki cheers, Eve throws her arms around Bubbles in a hug, and even Mitsuko begrudgingly congratulates her. Standing, Bubbles nods at Yami, who is staring at her hand in shock, as though it was a close friend who ruthlessly betrayed her when she needed it the most.
<<talk "maki">>You are strong. Stronger than most I've met. Most wouldn't have lasted nearly as long as you did.<</talk>>\
<<talk "yami">>But I still lost.<</talk>>\
Yami whispers bitterly.
<<talk "yami">>If I lost against you... I'm nowhere near as strong as I need to be.<</talk>>\
Seeing anger flaring in her eyes, for a moment you're worried that Yami is going to fly into a rage... but instead she stands and meets Bubbles gaze with a determined stare.
<<talk "yami">>One day, I will surpass you.<</talk>>\
Bubbles seems surprised by the intensity of Yami's stare, frowning.
<<talk "maki">>You're only human.<</talk>>\
<<talk "yami">>No, I'm not.<</talk>>\
And with that, Yami turns and strides from the room in the direction of the gym. Now that the match is over, and mindful of your presence, the gathered crowd slowly disperses and goes back to work.
<<else>>
Yami strains with all of her might - teeth bared in a grimace of exertion, but her arm wavers and slowly starts to descend. Maki cheers and says something to Yami in a mocking tone... and something seems to snap inside of her. Slowly, impossibly, Bubbles' arm is forced back, her eyes widening as Yami forces her hand down until touches the table.
<<talk "thought">>No way... I knew Yami was strong, but... Bubbles must've been holding back or something...<</talk>>\
<<talk "yami">>Impossible...<</talk>>\
Maki gapes at Yami, whose expression is a more than slightly maniacal grin.
<<talk "yami">>You... you... cheated!<</talk>>\
<<if $mitsuko.hasFlag("owned")>>
She rounds on Mitsuko, who seems to be refereeing.
<<talk "yami">>She must've cheated!<</talk>>\
<<talk "maki">>I... I didn't see any cheating...<</talk>>\
Mitsuko eyes Yami with a wary expression, seeming just as surprised that she'd won as Maki.
<</if>>
Standing, Yami rubs her arm, clenching and unclenching her fist while letting out a sinister chuckle that accentuates her feral smile. Eve moves to give Yami a congratulatory hug, but Anna pulls her back with a frightened expression.
<<talk "yami">>My pulse is racing... my blood is boiling...<</talk>>\
Her posture limp and wild, she turns her bloodthirsty grin on Bubbles, who meets her gaze without flinching - though she does position herself between Yami and Maki.
<<talk "yami">>I was right - you //are// a worthy opponent!<</talk>>\
<<if $mitsuko.hasFlag("owned")>>
<<talk "mitsuko">>Yami...<</talk>>\
Mitsuko steps forward.
<<talk "maki">>That's enough. Calm yourself before someone gets hurt.<</talk>>\
<<else>>
<<talk "player">>Yami...<</talk>>\
You interject, flinching as she turns to stare at you.
<<talk "maki">>That's enough. Calm down before someone gets hurt.<</talk>>\
<</if>>
<<talk "yami">>Enough?<</talk>>\
Yami throws her head back, laughing.
<<talk "yami">>It's not nearly enough! I may have won, but I'm still nowhere near as strong as I need to be...<</talk>>\
She straightens, outwardly calming herself, but even you can tell it's just a façade.
<<talk "yami">>If anyone needs me, I'll be training in the gym...<</talk>>\
You slide out of her way, not wanting become the target of a "sparring session" - then watch as she crosses the hall into the gym and closes the door. With a sigh of relief, you step into the lounge and shut the door for an additional barrier.
<<talk "maki">>Fucking //chūni//...<</talk>>\
Maki mutters under her breath, shooting a disappointed - almost accusatory - look at Bubbles.
<<talk "player">>You let her win, didn't you?<</talk>>\
<<talk "maki">>She is strong. Much stronger than anyone her size and build should be. Something strange is going on with that one, I think...<</talk>>\
<<talk "maki">>... Steroids, probably...<</talk>>\
Maki grumbles, scowling darkly at the door. She takes Bubbles by the arm and leads her away.
<<talk "player">>Let's go.<</talk>>\
Now that the match is over, and mindful of your presence, the rest of the gathered crowd slowly disperses and goes back to work.
<</if>>
[[End.|$location]]
Submitted by Asura
<<addtime { minute : 9 }>>Stepping into the gym, you see Maki sitting on one of the benches watching Yami spar with the punching bag. Waving at you, Maki turns to regard Yami with an inquisitive frown.
[[Eavesdrop.|Submitted Yami and Maki Scene 1a]]
[[Ignore them.|$location]]
Submitted by Asura
<<addtime { minute : 1 }>>Clearing her throat, Maki leans forward and stares at Yami the way an entomologist would a particularly bizarre insect.
<<talk "maki">>Yami, sorry to interrupt, but... are you wearing a bra?<</talk>>\
Yami pauses mid-punch and turns to stare at Maki for a long second, then shakes her head. Just as she's about to resume her sparring, Maki clears her throat again.
<<talk "maki">>Really? Not even a sports bra?<</talk>>\
Yami sighs and then lifts her shirt up to reveal she's wrapped her chest in a strip of cloth. Maki raises an eyebrow.
<<talk "maki">>//Sarashi//? Isn't that a bit... old fashioned? Uncomfortable, even? If you don't wrap it properly it can be dangerous.<</talk>>\
Rolling her eyes, Yami reaches up and tugs at the chest-wrap, unwinding it until it falls to the floor. With her shirt still raised, her breasts... or lack thereof... are bared to the world. Yami scowls at Maki for several long seconds as the older woman's eyes flit up and down over her exposed torso, then lets her tank top drop back down.
<<talk "yami">>There, you happy now?<</talk>>\
For a long moment Maki seems taken aback by Yami flashing her, but then she smirks.
<<talk "maki">>Oh my. I thought you were simply petite, but...<</talk>>\
Maki tries and fails to suppress a snicker, covering her mouth with her hand.
<<talk "maki">>There's Eve, there's flat, there's concave, and then there's you.<</talk>>\
Yami fixes Maki with a frigid scowl, then turns back to the punching bag and decks it hard enough you're surprised the chain doesn't break.
<<talk "yami">>Yeah? Well at least I won't have to worry about sagging or back problems, //obā-chan//.<</talk>>\
Frowning at Yami's barbed retort, Maki eyes the discarded chest-wrap.
<<talk "maki">>Touché. But... why even wear it if you don't need it? Heck, you could easily just go topless all the time and pass as a boy if you wanted.<</talk>>\
Yami's attention focused on pummeling the punching bag, but after a flurry of punches she turns to look at Maki over her shoulder and then shrugs.
<<talk "yami">>Aesthetics.<</talk>>\
[[End.|$location]]
Submitted by Asura
<<addtime { minute : 8 }>>Hearing someone singing a profanity-laden song about "fucking bitches all day every day every way", you turn to see Red sauntering by with a smug expression on his face, performing a strutting dance with lots of pelvic thrusts and gyrations. As he offers you a smirk of acknowledgment, you notice Yami tailing him at a distance, her eyes following him with a predatory intensity.
<<talk "thought">>Is she... hunting him?<</talk>>\
As though sensing someone's watching him, or seeing your alarmed expression and following your gaze, Red turns to look around. <<if $clock.hour gte 21 or $clock.hour lte 6>>Yami seems to melt into the shadows, her dark clothes hiding her,<<else>>With unsettling precision, Yami sidesteps through a nearby doorway so smoothly that it's like she was never even there;<</if>> and after a moment Red shrugs, shakes his head, scratches his ass, and resumes strutting and singing his sleazy song.
When you glance back to where Yami was hiding, she's gone... though you get the eerie sensation that she's still nearby, watching Red and waiting for any excuse to strike.
[[End.|$location]]
Submitted by AsuraNoticing Sidra carrying her prayer rug, you step aside so she can pass. She <<if $sidra.affection gte 600>>smiles warmly<<elseif $sidra.affection gte 400>>nods briefly<<elseif $sidra.affection gte 200>>nods tersely<<else>>defiantly brushes past you despite the fear in her eyes<</if>> and carries on her way, but before she can disappear from view Yami abruptly turns a corner and Sidra collides headlong with her.
<<talk "yami">>Hey! Watch it!<</talk>>\
<<talk "sidra">>Ah!<</talk>>\
Sidra topples backwards, Yami grabbing her before she can fall over and pulling her upright. For a moment they stand together, Yami holding Sidra by her shoulders, but then Sidra pulls away and brushes herself off, eyeing Yami warily. Paying her no mind, Yami scoops the prayer rug up from where it fell and examines it briefly, admiring the beautiful patterns.
<<talk "yami">>You alright?<</talk>>\
Sidra nods quickly, then reaches for the prayer rug and gently tugs at it, attempting to take it back. Yami briskly rolls it up and hands it back to her, nodding.
<<talk "yami">>There you go.<</talk>>\
Tucking her prayer rug under one arm, Sidra eyes Yami uncertainly.
<<talk "sidra">>Umm... I don't want to be late for my prayers, but... thank-you. Goodbye.<</talk>>\
Yami watches Sidra disappear, then shrugs to herself. Noticing you, she nods a greeting and then carries on her rounds.
[[End.|$location]]
Submitted by Asura
<<addtime { minute : 5 }>>
<<run $sidra.addFlag("yamiPrayer1")>>
<<run $player.addEvent(
"Add Flag to Sidra",
(function () {
var due = $clock.clone();
due.hour += random(13, 28);
return due.toDate();
})(),
function () {
State.variables.sidra.deleteFlag("yamiPrayer1");
}
)>>Opening the door to the gym, you accidentally hit Yami - who was just about to open it herself. She topples backwards and lands on her ass, grimacing. You open your mouth to apologize, but before you can do so she glares at you.
<<talk "yami">>You got a death-wish? //Kubi o aratte matteiro, hentai konoyarō!//<</talk>>\
Picking herself up, Yami steps towards you aggressively, one hand on her //bokutō//.
[[Let her go.|Submitted Yami Gym Argument Scene 1a]]
[[Enough is enough!|Submitted Yami Gym Argument Scene 1b]]
Submitted by Asura<<addtime { minute : 2 }>>You step back until you hit the wall, cornered. Yami stares coldly at you for several long seconds. You open your mouth to protest that it was an accident, but the murderous intent in her eyes intensifies and you trail off.
<<talk "yami">>Hah? Did you say something, punk?<</talk>>\
Yami leers at you menacingly, one hand gripping and releasing her sword's hilt as though contemplating whether or not to cut you down.
<<talk "yami">>Tch... Consider yourself damn lucky it was an accident. If you'd done that on purpose...<</talk>>\
Her tone grim and menacing, she shoves you out of the way contemptuously and steps out the door. Scoffing, she shoots you one last disdainful look as the door closes.
<<talk "yami">>Tch... herbivore.<</talk>>\
Brushing yourself off, you grit your teeth.
<<talk "thought">>Every goddamn time...! She thinks she can just walk all over me and treat me like crap, in my own home, no less!<</talk>>\
You kick the door in frustration, but accomplish nothing more than stubbing your toe. Cursing under your breath, you hobble over to the wall and lean against it as your foot throbs painfully.
<<talk "thought">>I need to do something, but...<</talk>>\
You grimace as the mental image of you trying to confront Yami pops into your head, her ice-cold contemptuous scowl chilling your blood as she issues thinly-veiled threats should you further anger her.
<<talk "thought">>She's a common criminal, is what she is. A street thug performing a protection racket, and I just let her waltz right into my home like an idiot!<</talk>>\
Calling the police on her is tempting, but that would bring down the hammer of the law on your head as well. The girls under your care would be shipped off to who knows where, and knowing your luck you'd wind up sharing a cell with some burly rape-happy thug - or worse, Yami.
<<talk "thought">>I should never have invited that bitch inside.<</talk>>\
Disappointed in yourself, you look down at your stubbed toe. While the pain isn't unbearable, put your weight down on that foot and hobble towards the door.
[[End.|$location]]
Submitted by Asura<<addtime { minute : 4 }>><<set $yami.trust -= 1>>Your instincts scream at you to run away, but something inside you snaps.
<<talk "thought">>Every goddamn time...! She thinks she can just walk all over me and treat me like crap, in my own home, no less! Well no more!<</talk>>\
Instead of allowing her to just shove you around, you grab her sword-arm's wrist - catching her off-guard - and twist it behind her back, kicking the back of her knee as you do so. She goes to one knee and you follow her down, slamming her face into the floor and straddling her back before she can recover.
With a low growl she attempts to break free, and for a moment you think she'll succeed... but the way you have her arm twisted prevents her actions from being effective without risking dislocating it. You can tell she's seething as she grows still.
Leaning forward, you stop with your lips barely an inch from her ear.
[[Issue an ultimatum.|Submitted Yami Gym Argument Scene 1c]]
[[Kick her ass to the curb.|Submitted Yami Gym Argument Scene 1d]]
Submitted by Asura<<addtime { minute : 3 }>><<talk "player">>Alright, Yami. Here's how it's going to be. I want to like you, but you're //really// making that difficult. So I'm going to lay down an ultimatum.<</talk>>\
Growling, Yami starts to say something, but you twist her arm - cutting her off.
<<talk "player">>You have three options. Option one: You treat me with some respect. I don't mind a little playful banter every now and then, but you're just being an asshole. Option two: When I let go of you, you get up, you get your things, and you get the hell out of my house. If you want to be a goddamn thug, you can go do it somewhere else because I will //not// be intimidated or pushed around in my own home. Option three: you can spread your legs and start putting out, because if I have to listen to your bullshit all the time, you need to be paying me for my patience somehow.<</talk>>\
For a moment, Yami looks at you with incredulity... which quickly curdles into rage.
<<talk "yami">>Never!<</talk>>\
Yami snarls, thrashing so hard that she almost throws you off. Gritting your teeth, you grip her harder.
<<talk "player">>Stop! Stop! Let me finish, dammit!<</talk>>\
You twist her arm even further and she stills, glaring at you over her shoulder.
<<talk "player">>I thought you'd say that, in which case you only have two options: get out, or show some damn professionalism. If you show me respect and kindness, I'll show you the same. Do we have a deal?<</talk>>\
Loosening your grip, you lean back so you're sitting on her ass. You can feel her start to slump, her body relaxing in your grip, but you refuse to let go for fear that she's just trying to lull you into a false sense of security before attempting to buck you off again.
<<talk "player">>It's your choice, Yami. Get out, or give me a reason to keep you here. I //want// to see you happy, to make you smile. I'd treat you like a princess if I thought you'd enjoy being treated special.<</talk>>\
You wait just a few seconds longer to give her time to consider your words.
<<talk "player">>I want respect, and if I'm not going to get that, you have no business being my protector. Understand?<</talk>>\
<<if $yami.affection gte 350>>For a brief moment Yami tenses as though to redouble her efforts to throw you off, but then she nods.
<<talk "yami">>Fine... but I'm not a princess. If anything, I'm the dragon.<</talk>>\
You raise your eyebrow at this odd analogy, then shrug to yourself.
<<talk "player">>Whatever you say. I'm going to let you go now, but if you touch me for any reason other than to give me a hug or a high-five, we're going to have a problem.<</talk>>\
You let go of her slowly, her pinned arm jerking free of your grip. You stand and step back from her as she rises, flexing her arm and clenching her fingers.
<<talk "yami">>I'll keep my hands to myself if you do the same.<</talk>>\
The aggression in her voice and hateful rage in her eyes are still there, but it's clear she's making an effort to suppress them - betraying a vulnerability that you're not used to seeing. Spreading your arms, you prepare to give her a hug, but she shakes her head.
<<talk "yami">>Don't push your-<</talk>>\
The rest of what she's saying is lost when you embrace her anyway. For a second, she goes so rigid that you might as well be hugging a steel beam. She bristles indignantly, trying to pull away, but it's a token effort at best.
<<talk "yami">>OK, OK, that's enough!<</talk>>\
Breaking free of your grip, she straightens out her clothing and then crosses her arms. She scowls at you, though she's more indignant and embarrassed than angry.
<<talk "player">>Hey, if playing nice is going to be that hard for you, we could always-<</talk>>\
You fully expect Yami to lash out at this, keeping your tone light and teasing so she'll know you're just joking. Instead, she grimaces and shoots you an affronted, disgusted scowl.
<<talk "yami">>Eww, no. I'm not into guys, and even if I was...<</talk>>\
Smirking playfully, you fold your arms behind your head.
<<talk "player">>Too bad. You don't know what you're missing out on. If you ever change your mind, just let me know.<</talk>>\
You wink playfully at her, Yami rolling her eyes in annoyance.
<<talk "yami">>Not. Interested.<</talk>>\
Her eyes meet yours and she regards you with an inscrutable expression, her eyes cold and dark.
<<talk "player">>Come on, Yami. Let me be your friend.<</talk>>\
Closing her eyes, Yami sighs and then holds out her right hand.
<<talk "yami">>Let's just keep things professional for now... boss.<</talk>>\
Cautiously, you reach your right hand out, prepared to yank it back at the slightest hint of aggression from Yami. Her expressive impassive - like the surface of a deep, dark, cold lake - she reaches out with her own right hand and for a moment you're worried she'll taking the opportunity to crush your hand. Her grip - while firm - is painless, and she releases your hand with zero broken fingers or mangled metacarpals.
As you pull your hand back, you examine Yami warily, trying to make sense of the new status quo you've agreed to.
<<talk "yami">>I can't promise I'll be nicer overnight. I'm not exactly a people person, after all.<</talk>>\
<<talk "thought">>Slow progress is better than none, so I'll take what I can get.<</talk>>\
<<talk "player">>And I can't promise to stop being a pervert. I am a heterosexual male with a healthy sex-drive, after all.<</talk>>\
Yami scoffs and shakes her head, but you detect the faintest hint of a smile touching her lips.
<<talk "thought">>She might be able to learn this playful banter thing yet.<</talk>>\
Yami's smile fades as she composes herself into a stern, stoic scowl. If you didn't know any better you'd call it cold and contemptuous.
<<talk "thought">>Or not. I guess this is what passes for a neutral expression with her.<</talk>>\
Nodding, Yami turns to leave, but just as she reaches the door you call out to her.
<<talk "player">>Hey, Yami! One more thing!<</talk>>\
Pausing, Yami turns her head to look over her shoulder with cold eyes.
<<talk "player">>You have a really firm ass. Keep up the glute exercises!<</talk>>\
Yami's eye twitches, her face briefly betraying a mix of amusement and annoyance before she turns away to hide the expression.
<<talk "thought">>Who knows? Maybe this will be the start of her being a little nicer?<</talk>>\
<<else>><<talk "yami">>You want me gone, //kisama//?<</talk>>\
Yami sneers, glaring at you over her shoulder. Surging upwards, she sends you sprawling to the floor and towers over you, glaring contemptuously.
<<talk "yami">>Fine, I'll go... but don't come crying to me when you're being fitted for cement shoes by those gangsters your Great-Uncle owed money to.<</talk>>\
Picking yourself up, you brush yourself off and meet her scowl with one of your own.
<<talk "player">>I won't. Show yourself to the door, and don't let it hit your ass on the way out!<</talk>>\
Scoffing, Yami turns on her heel and storms out of the room.
[[Continue.|Submitted Yami Gym Argument Scene 1e]]
<</if>>
Submitted by Asura<<addtime { minute : 7 }>><<set $yami.affection += 1>><<set $yami.fear += 1>><<set $yami.trust += 10>><<talk "player">>I let you move in here, and since then you've been nothing but spiteful and rude to me. Well, I've had enough! If you want to be a goddamn thug, you can go do it somewhere else because I will //not// be intimidated or pushed around in my own home!<</talk>>\
For a moment Yami seems taken aback, even impressed, but she quickly masks this behind a contemptuous sneer.
<<talk "yami">>Hrr... seems you've got teeth after all...<</talk>>\
Folding her arms, she circles around you like a shark, drumming her fingers against her arm.
<<talk "yami">>You want me gone, //kisama//? Fine, I'll go... but don't come crying to me when you're being fitted for cement shoes by those gangsters your Great-Uncle owed money to.<</talk>>\
Meeting her scowl with one of your own, you turn in place to avoid breaking eye-contact.
<<talk "player">>I won't. Show yourself to the door, and don't let it hit your ass on the way out!<</talk>>\
Scoffing, Yami turns on her heel and storms out of the room.
[[Continue.|Submitted Yami Gym Argument Scene 1e]]
Submitted by Asura<<addtime { minute : 3 }>>It takes Yami a little over two hours to gather all of her things and bundle them onto her motorcycle, turning down Anna and Eve's offers of assistance. Sitting astride the bike, Yami stares coldly at you, her eyes hidden behind her sunglasses.
<<talk "yami">>If we meet each other again, <<print $player.firstName>> <<print $player.lastName>>, it may be as enemies. Should that happen, you had best make peace with whatever gods you believe in, because I will show you no mercy.<</talk>>\
[[Insult her back.|Submitted Yami Gym Argument Scene 1f]]
[[Wish her luck, despite everything.|Submitted Yami Gym Argument Scene 1g]]
Submitted by Asura<<addtime { minute : 123 }>><<if $anna.affection gte 800>>Meeting Yami's imperious scowl evenly, you cross your arms contemptuously.
<<talk "player">> At least I have people I care about. Can you say the same?<</talk>>\
Yami bares her teeth in an angry grimace and lays her hand on the hilt of her sword, but before she can do anything Anna steps between you and her. Despite the fear in her eyes, she sports an uncharacteristically determined look on her face. Lowering her sunglasses, Yami locks gazes with Anna - a wordless confrontation passing between them.
<<talk "yami">>Tch... so be it.<</talk>>\
Raising her sunglasses, Yami turns away, revving her motorcycle's engine. Tires squealing on the asphalt, she loops the bike around the fountain in the courtyard before disappearing down the driveway toward the gate.
Anna lets out a quiet sigh, as though exhausted by a Herculean ordeal, and then turns toward you with tears in her eyes. She hesitates, seeming uncertain of what to do next, and you barely have to spread your arms before she sees it as an invitation, her arms slipping around you in a firm hug that you quickly return.
<<talk "player">>Anna... why did you do that? If she attacked, you could've been hurt or worse...<</talk>>\
<<if $anna.affection gte 900>>For several long seconds, Anna says nothing. Then she looks up into your eyes with a burning emotion so intense that it almost sears away all traces of fear. Burying her face in your chest, she squeezes you as tightly as she dares. Her words are a whisper so quiet you wonder if you're imagining them.
<<talk "anna">>Because... because I love you, <<print $anna.callsPlayer>>.<</talk>>\
<<elseif $anna.affection gte 850>>>For several long seconds, Anna says nothing, the fire in her eyes dimming. Burying her face in your chest, she squeezes you as tightly as she dares. Her words are a whisper so quiet you wonder if you're imagining them.
<<talk "anna">>I... I thought she was going to hurt you and I... I just couldn't let that happen.<</talk>>\
<<else>>Anna says nothing, the fire in her eyes dimming. Burying her face in your chest, she squeezes you as tightly as she dares.
<</if>>Standing upright, Anna adjusts her uniform; her cheeks turning a bright shade of pink as she avoids your gaze.
<<talk "anna">>I... I should get back to work...<</talk>>\
Her blush intensifying, she shuffles past you and into the manor.
Turning to look down the driveway in the direction of the gates, you sigh and follow Anna inside.
<<else>>Meeting Yami's imperious scowl evenly, you cross your arms contemptuously.
<<talk "player">>Right back at you, psycho bitch.<</talk>>\
For a brief moment you think you see Yami smile, but then she turns away and revs the motorcycle's engine. Tires squealing on the asphalt, she loops the bike around the fountain in the courtyard before disappearing down the driveway toward the gate.
Once Yami is gone from sight, you sigh and step into the entry hall, closing the door behind you.
<</if>>
[[End.|entryHall]]
Submitted by Asura<<addtime { minute : 5 }>><<set $yami.affection to 0>><<run $yami.deleteFlag("contact")>><<run $yami.addFlag("rejected")>>Meeting Yami's imperious scowl with a dismayed sigh, shaking your head.
<<talk "player">>It didn't have to be this way, Yami... and even so, I wish you the best. Good luck.<</talk>>\
Scoffing, Yami grits her teeth and then she turns away and revs the motorcycle's engine. Tires squealing on the asphalt, she loops around the fountain in the courtyard before disappearing down the driveway toward the gate.
[[End.|$location]]
Submitted by Asura<<addtime { minute : 4 }>><<set $yami.affection to 250>><<run $yami.deleteFlag("contact")>><<run $yami.addFlag("rejected")>>Wandering into the gym, you are met by Yami, who is immersed entirely into lifting some heavy weights at the squat rack. Waving in her general direction, you head over to the pull-up bar. Peeling your shirt off, you take a moment to check the mirror to see if you have made any progress. As you examine the image in the mirror, you see that<<if $player.fitness gte 10>> the faintest hints of tone can now be seen in your arms and chest.<<elseif $player.fitness gte 20>> you are making decent progress. The outlines of your muscles are now fairly well defined.<<elseif $player.fitness gte 30>> your muscles are now very toned and starting to become noticeably larger.<<else>> nothing special, you have quite a bit of work to do before you will see any results.<</if>> You turn to Yami, wondering how she feels about your progress.
<<if $player.fitness gte 30>>\
<<if $yami.affection gte 950>>\
<<talk "yami">>You didn't hear it from me Boss, but you are getting some pretty substantial results. Make sure you keep at it.<</talk>>\
<<elseif $yami.affection gte 900>>\
<<talk "yami">>Looks like you're finally putting on a little mass, Proud of you Boss.<</talk>>\
<<elseif $yami.affection gte 800>>\
<<talk "yami">>Well, look at you! Looks like you are taking to the whole fitness thing better than I thought.<</talk>>\
<<elseif $yami.affection gte 700>>\
<<talk "yami">>Hard to believe how far you have come since you started. You'd be a fool to stop now.<</talk>>\
<<elseif $yami.affection gte 600>>\
<<talk "yami">>Getting some nice results there Boss. Don't forget though, there is always room for improvement.<</talk>>\
<<elseif $yami.affection gte 500>>\
<<talk "yami">>I won't lie, you are actually doing pretty good.<</talk>>\
<<else>>\
<<talk "yami">>I hope you don't think having more muscle is going to make me dislike you any less. Do what you came here for and go.<</talk>>\
<</if>>\
<<elseif $player.fitness gte 20>>\
<<if $yami.affection gte 950>>\
<<talk "yami">>Looks like you have really been enjoying the exercise. You don't get results like that by hating the routine, good job.<</talk>>\
<<elseif $yami.affection gte 900>>\
<<talk "yami">>Your dedication is paying off pretty well. Keep up the good work Boss.<</talk>>\
<<elseif $yami.affection gte 800>>\
<<talk "yami">>Pretty good to see your results pile up huh? Imagine the kind of gains you'll make if you keep going.<</talk>>\
<<elseif $yami.affection gte 700>>\
<<talk "yami">>Not too bad Boss. Hope you keep at it, would be a shame for you to come this far and slow down.<</talk>>\
<<elseif $yami.affection gte 600>>\
<<talk "yami">>Well Boss, the good news is I can see your progress without squinting. Don't get lazy about it though.<</talk>>\
<<elseif $yami.affection gte 500>>\
<<talk "yami">>For what it's worth, it's actually noticeable from a distance now.<</talk>>\
<<else>>\
<<talk "yami">>You may be shaping up, but don't think you scare me. Do your workout and get out of here.<</talk>>\
<</if>>\
<<elseif $player.fitness gte 10>>\
<<if $yami.affection gte 950>>\
<<talk "yami">>I'd be lying if I said I wasn't shocked, but it is good to see that working out is...Well...Working out for you. With any kind of luck, seeing your early results will motivate you to keep going.<</talk>>\
<<elseif $yami.affection gte 900>>\
<<talk "yami">>Feels good doesn't it? When you see the early signs of progress, that just means you gotta keep pushing.<</talk>>\
<<elseif $yami.affection gte 800>>\
<<talk "yami">>It's nice to see you are finally getting some results, albeit, nothing substantial. Make sure you keep at it.<</talk>>\
<<elseif $yami.affection gte 700>>\
<<talk "yami">>Looks like you are making a bit of progress. Make sure you are consistent and you will be stronger in no time.<</talk>>\
<<elseif $yami.affection gte 600>>\
<<talk "yami">>Not too bad, but you still have a lot of work to do.<</talk>>\
<<elseif $yami.affection gte 500>>\
<<talk "yami">>Yes Boss... It's noticeable. But only barely, so don't get a big head about it.<</talk>>\
<<else>>\
<<talk "yami">>If you think I am going to fall to my knees and worship you just because you finally have more muscle tone than Eve, you're wrong. Do what you came here to do and leave me alone.<</talk>>\
<</if>>\
<<elseif $player.fitness lt 10>>\
<<if $yami.affection gte 950>>\
<<talk "yami">> Easy there Boss, you may want to wait till you have something to show before showing it. That being said, the confidence suits you pretty well.<</talk>>\
<<elseif $yami.affection gte 900>>\
She smiles at you before saying anything.
<<talk "yami">>Nothing quite yet Boss, keep pushing and you'll get there, I just know it.<</talk>>\
<<elseif $yami.affection gte 800>>\
<<talk "yami">> Sorry Boss but you are still a bit of a twig, keep it up though, I am sure you will get results soon.<</talk>>\
<<elseif $yami.affection gte 700>>\
A grin crosses her face as she begins to speak.
<<talk "yami">>I know you weren't expecting to be jacked already... were you? That's hilarious!<</talk>>\
She laughs quietly to herself.
<<elseif $yami.affection gte 600>>\
<<talk "yami">>Hate to tell you Boss, but you don't quite have anything to show yet.<</talk>>\
<<elseif $yami.affection gte 500>>\
<<talk "yami">>Don't tell me you actually expected results this soon //baka//<</talk>>\
<<else>>\
She rolls her eyes annoyed.
<<talk "yami">>Get your fucking shirt back on, nobody wants to see that.<</talk>>\
<</if>>\
<</if>>\
<<if $player.fitness lte 9 and $yami.affection gte 500>>\
You let out a small sigh and turn to the pull-up bar. Hopping up, you grasp the bar and begin your workout, hoping your effort is not in vain.
<<elseif $player.fitness gte 10 and $yami.affection gte 500>>\
You smile lightly and return your focus to the pull-up bar above your head, intent on getting even more results.
<<else>>\
You roll your eyes slightly, determined to work out regardless of her harsh words.
<</if>>Setting yourself into a rhythm, you do pull-ups until your shoulders are searing. Dropping down, you head over to the treadmill to give your arms a reprieve. Alternating between a light jog and full speed run every few minutes, you find yourself drenched in sweat. After twenty or so minutes on the treadmill, you rest on a nearby bench, wiping your perspiration away with a towel. Before leaving, you decide on doing another set on the pull-up bar since your arms are no longer screaming in agony.
Your workout finished, you leave the gym. Even though you are slightly sore, you feel a faint tingle run through your muscles.
<<talk "thought">>Rough as it may be, it feels pretty good to have it over with.<</talk>>\
[[End.|$location]]
<<addtime { minute : 45 }>>
<<set $player.fitness += 1>>
Submitted by Scoots<<set $random to random(1, 4)>>As you make your way through the shelves, perusing your Great Uncle's assorted collection of books, you see Yami sitting at one of the tables. Her back is to you, but it's clear she's intensely focused on what she's doing. <<if $yami.affection gte 600>>You're about to call out to her when you<<elseif $yami.affection gte 400>>You open your mouth to call out to her, then hesitate, not sure of how she'll react. You're about to carry on your way when you<<elseif $yami.affection gte 200>>With the distinct sense that Yami would //not// appreciate you interrupting whatever it is she's working on, you're about to carry on your way when you <<else>>Not wanting to provoke her into lashing out at you, you're about to carry on your way when you<</if>> notice what she's doing.
<<if $random is 1>>Sitting next to Yami is a stack of paper, but for once she's not sketching anything. Instead, she's painstakingly folding the sheets into //origami//. On the desk in front of her is an intricately-folded paper dragon. Peering closer at it, you see it's not a typical Eastern dragon, elongated and serpentine with a set of antlers, but a Western one with large wings. How that could've been folded out of a single sheet of paper is a riddle for the ages, but it's clear that Yami wasn't the person who made it. She seems to be attempting to replicate it, but though her copies are coming out misshapen and mangled. Crumpled and torn-apart paper constructs litter her workspace, the victims of her frustration, but she keeps at it with a determined expression.
After a while, Yami sighs and picks up the folded paper dragon, gazing down at it with an almost mournful expression, before carefully tucking it away. Footsteps interrupt, and you and Yami both look up to see Anna standing between the shelves. She gestures at the mess littering Yami's workspace and moves to clean it up, but Yami shakes her head and begins tidying it up herself. Anna crouches to help, and their hands collide as they both reach for the same scrap. <<if $yamiAnna gte 8>>Anna blushes and doesn't pull her hand away, Yami uncertainly taking it and helping her up off the floor. For a moment Yami holds Anna's hand, absently stroking her fingers with her thumb, but then lets go and withdraws with an uncharacteristically conflicted expression. Before Anna can depart, Yami kisses the back of her hand. Anna's cheeks flush and she pulls her hand away with a stammered excuse before hurriedly rushing away, leaving Yami watching her with a fond yet sorrowful smile<<elseif $yamiAnna gte 7>>Anna blushes and pulls her hand away, and for a moment Yami's hand lingers in the space between them before she snatches up the crumpled paper dragon. Standing, Yami holds out her hand to help Anna to her feet, and Anna accepts after a moment of hesitation. Before she can depart, Yami kisses the back of her hand. Anna's cheeks flush and she pulls her hand away with a stammered excuse before hurriedly rushing away, leaving Yami watching her with a smirk<<elseif $yamiAnna gte 6>>Anna pulls her hand away and Yami's hand snatches up the crumpled paper dragon. Standing, Yami holds out her hand to help Anna to her feet, which Anna accepts after a long moment of hesitation. For a moment Yami looks hurt, but then she sighs and nods. Anna excuses herself with a small bow, but before she can depart, Yami kisses the back of her hand. Anna's cheeks flush and she pulls her hand away with a stammered excuse before hurriedly rushing away, leaving Yami watching her with a sorrowful expression<<elseif $yamiAnna gte 4>>Anna pulls her hand away and Yami's hand snatches up the crumpled paper dragon. Standing, Yami holds out her hand to help Anna to her feet, but Anna pulls away with a mumbled apology and stands on her own. For a moment Yami looks hurt, but then she composes herself and nods. Anna excuses herself with a small bow and departs, leaving Yami watching her with a sorrowful expression<<else>>Anna pulls her hand away as though Yami's touch is burning her, her eyes wild with terror as some suppressed memory surges to the surface. For a moment Yami looks hurt, but then concern registers on her face and she pulls Anna into a hug, stroking her head and back while whispering softly until her sobs quiet. As Anna comes to her senses, she tenses and Yami lets go. Her cheeks flushed, Anna excuses herself with a quick bow and departs, leaving Yami watching her with a sorrowful expression<</if>>.
<<elseif $random is 2>>Sitting next to Yami is a stack of paper, and you see she has a pencil, eraser, and other drawing tools arranged within easy reach. Taking care not to disrupt her, you edge closer to get a better look.
The first stack of sketches are of Anna performing menial tasks like cleaning and cooking, <<if $anna.affection gte 800>>depicting her with a glowing radiance that only shines through when she's truly happy<<elseif $anna.affection gte 600>>her expression pensive but contented as she goes about her chores<<elseif $anna.affection gte 400>>a tangible aura of weariness about her, her expression one of subdued anxiety, her brow furrowed oh so slightly with concern<<else>>capturing her skittishness, her eyes wide with fear<</if>>. <<if $yamiAnna gte 7>>The sketches are rendered in lovingly realistic detail, shaded to give them added depth.<<elseif $yamiAnna gte 4>>The sketches are rendered in a //manga// style with too-large eyes, a too small nose and mouth, and a disproportionately large head; the details of her hair heavily simplified.<<else>>The sketches are rough and lacking details, but despite this Yami has taken care to highlight the emotions Anna is experiencing.<</if>>
The second stack of drawings depict Eve, capturing her giddy mischievousness. Several of the sketches depict Eve with her eyes wide at having been caught red-handed or in the middle of cramming a cookie into her mouth, or stuffing an orange down the front of her shirt. One sketch depicts her having dozed off leaning against a broom too large for her to use properly, while another depicts her on her knees playing with the broom like it's an electric guitar. <<if $yamiEve gte 6>>Looking closer, you see that other sketches capture Eve's propensity for wisdom beyond her apparent age, showing her resting her chin on her hands with a weary expression, reading a surprisingly book while lost in thought, or simply staring at the viewer with a pensive expression.<</if>>
<<elseif $random is 3>>Eve is sitting <<if $yamiEve gte 7>>in Yami's lap<<elseif $yamiEve gte 5>>next to Yami<<else>>across from Yami<</if>>, who is reading to her from a book. Eve occasionally <<if $yamiEve gte 7>>nudges Yami with her head<<elseif $yamiEve gte 5>>tugs Yami's sleeve<<else>>puts her hand up like a student<</if>> to get Yami's attention, asking questions with a surprisingly serious expression. Some of the questions Yami is able to answer right away, while others require her to think for a moment, Eve <<if $yamiEve gte 7>>smiling affectionately<<elseif $yamiEve gte 5>>giggling mischievously at having stumped her<<else>>smugly smirking at having stumped her<</if>>.
Time seems to pass in a trance as you watch them, but eventually Eve excuses herself and gets up, <<if $yamiEve gte 7>>planting a quick kiss on Yami's cheek<<elseif $yamiEve gte 5>>quickly hugging Yami<<else>>posing cutely and giggling<</if>> before skipping off in the direction of the door.
<<else>>Yami is sitting sideways on a chair with her legs draped over the arm-rest, playing a handheld video-game console. The screen is too small and far away for you to see what game it is, but there's a small but genuine smile as she presses the buttons and jiggles the joystick.<</if>>\
You're about to turn to leave when you notice Yami is looking at you. <<if $yamiEve gte 6>>She smiles briefly and nods in acknowledgment, then goes back to what she was doing when you walked in.<<elseif $yamiEve gte 4>>She stares silently at you for several long seconds, then with an air of indifference goes back to what she was doing when you walked in.<<elseif $yamiEve gte 2>>She stares icily at you, clearly irritated by you having intruded on her quiet time, before scoffing and going back to what she was doing when you walked in.<<else>>She glares at you, radiating contempt and disgust — as though you're something putrid she's narrowly avoided stepping in. For several long seconds she holds your gaze with her scowl, clearly undecided as to whether or not she wants to chase you off and/or beat you to a pulp for the unforgivable sin of intruding on her quiet time. Finally, with a growl of frustration, she tears her eyes away from you, inhaling deeply and exhaling slowly, before going back to what she was doing when you walked in.<</if>>
[[End.|$location]]
Submitted by Asura
<<addtime { minute : 6 }>><<set $yamiAnna += 1>>Glancing into the lounge, you see Yami sitting in one of the armchairs, illuminated by firelight. No, not quite sitting. She's slouched with her body at an odd angle - one leg lifted over the arm of the chair, and the other more-or-less straight and trailing on the floor. For a moment you almost think she's asleep, but as you look closer you see her eyes are open and that she's holding something in her hands.
She's frowning, but far from her usual ornery scowl she seems... melancholy, even sad. She runs her fingers along the edge of whatever it is she's holding, gazing down at it.
[[See what she's doing.|Submitted Yami Lounge Scene 2a]]
[[Leave her in peace.|Submitted Yami Lounge Scene 2b]]
Submitted by Asura
<<addtime { minute : 1 }>>Stepping into the room, you pause at the doorway and wait to see if she notices you. <<if $yami.affection gte 600>>Yami stirs slightly, but otherwise doesn't react to your presence.<<elseif $yami.affection gte 400>>If she does, she doesn't react to your presence.<<else>>Yami's scowl darkens slightly, her grip on the object in her hands tightening, but she doesn't look in your direction.<</if>>
As you walk closer, <<if $yami.affection gte 400>>Yami's eyes flick up to watch you, and she makes a halfhearted attempt to sit upright. <<if $yami.affection gte 600>>A shaky smile twitches her lips upwards.<<else>>She regards you, attempting to hide her melancholy behind a mask of stoicism.<</if>>
<<talk "yami">>Boss... can I help you?<</talk>>\
<<else>>Yami's eyes narrow and her scowl darkens even more.
<<talk "yami">>What do //you// want?<</talk>>\
<</if>>[[Ask if she's OK?|Submitted Yami Lounge Scene 2c]]
[[Leave her in peace.|Submitted Yami Lounge Scene 2d]]
Submitted by Asura<<addtime { minute : 2 }>>For a moment you hesitate, frowning, but then shrug.
<<talk "thought">>No sense bothering her. <<if $yami.affection gte 600>>If it was something she wanted to talk about, she'd do so. <<elseif $yami.affection gte 300>>If she has a problem, she'd let me know... I think. <<else>>It'll just piss her off and the last thing I need right now is her bitching at me.<</if>><</talk>>\
Turning away, you make your way down the hall.
[[End.|$location]]
Submitted by Asura
<<addtime { minute : 1 }>><<talk "player">>I just noticed you were sitting here by yourself and wanted to see if you were okay.<</talk>>\
Yami closes her eyes, inhaling deeply.
<<talk "yami">>Am I okay?<</talk>>\
There's a <<if $yami.affection gte 400>>bitter<<elseif $yami.affection gte 200>>mocking<<else>>angry<</if>> note to her voice as she looks at you.
<<talk "yami">>What do //you// think?<</talk>>\
She laughs mirthlessly, laying the object she'd been holding on one of the chair's arms and splaying her fingers across it to hold it in place. You're close enough to see it's a framed picture of some kind, too small for you to make out the details at this distance.
Noticing you gazing at it, she <<if $yami.affection gte 600>>holds it out for you to examine. <<elseif $yami.affection gte 400>>tightens her grip on it. <<else>>holds it close to her chest, glaring at you. <</if>>
[[Ask if you can see it.|Submitted Yami Lounge Scene 2e]]
[[Leave her in peace.|Submitted Yami Lounge Scene 2d]]
Submitted by Asura
<<addtime { minute : 3 }>><<talk "player">>I just noticed you were sitting here by yourself and wanted to see if you were okay. If you want to be left alone, though... I'll leave you in peace.<</talk>>\
Nodding to her, you turn to leave. As you do, <<if $yami.affection gte 600>>for a moment she looks like she might call out for you to come back, but instead she goes back to staring at the object in her hands. <<elseif $yami.affection gte 400>>she nods once and then goes back to staring at the object in her hands. <<else>>she follows you with her scowl until you reach the door, then goes back to staring at the object in her hands.<</if>>
[[End.|$location]]
Submitted by Asura
<<addtime { minute : 2 }>>
<<set $yami.affection += 5>><<set $yami.fear -= 5>><<set $yami.trust += 5>><<if $yami.affection gte 600>>She hesitates for a moment, glancing down at it, but then holds it out to you.
<<talk "yami">>Be careful with it, boss...<</talk>>\
<<elseif $yami.affection gte 400>>For a moment you think she'll refuse, but then she holds it out to you - the darkness in her silent gaze a warning not to damage it.<<elseif $yami.affection gte 200>>For a moment she narrows her eyes, but then to your surprise she holds it out for you to examine.
<<talk "yami">>Fine. Not like I care, anyway...<</talk>>\
<<else>>Yami glares at you icily, gripping it tighter... but then holds it out. As you reach out to take it, she grabs your wrist.
<<talk "yami">>You break it, I break you.<</talk>>\
<</if>>Looking down at the object, you see it's a framed photograph of three people - a woman who doesn't look much older than her mid-to-late twenties, a girl in her tweens, and a man in his mid-to-late thirties. The woman is of Far Eastern descent and dressed in a traditional robe, her inky hair extending down to her hips. She has a stern scowl on her face, and you could swear her irises are jet black. The man - who surprisingly isn't much shorter than the woman - seems to be of Cradle-Born descent and is dressed in a three-piece suit, a warm smile on his face. His hair is braided into dreadlocks, which in turn are tied back into some kind of topknot. The girl is a good head and shoulders shorter than the woman, but has a combination of their features and is obviously a much younger Yami with much longer hair. She looks uncharacteristically happy, her hair braided into dreadlocks to match her father's.
<<talk "thought">>These must be her parents...<</talk>>\
You hand the photo back to her and watch as she stares down at it, contemplating what to ask her.
<<talk "player">>What are their names?<</talk>>\
Yami frowns, staring down at the photo intensely, and then shakes her head.
<<talk "yami">>I don't remember... but they //are// written down on the back of the photo, so I don't have to.<</talk>>\
A faint smirk flickers across her face before disappearing. Scrutinizing the photo again, she taps the image of her father.
<<talk "yami">>Makoa Abiodun, my //otō-san//.<</talk>>\
She taps the image of her mother next, sharply with her fingernail.
<<talk "yami">>Yashahime Shinryū, my //okā-san//.<</talk>>\
She pauses, looking down at the image of her younger self, before deliberately covering her face with her thumb.
<<talk "yami">>I don't remember much about them, but what I do... remember...!<</talk>>\
She suddenly grimaces, her breath hissing between clenched teeth as she clutches her forehead. Instinctively, you reach out to steady her in case she's having some kind of seizure, <<if $yami.affection gte 600>>and she smiles thankfully at you. <<elseif $yami.affection gte 500>>struggles to regain her composure, nodding her thanks. <<elseif $yami.affection gte 450>>struggles to regain her composure, allowing you to steady her. <<elseif
$yami.affection gte 400>> struggles to regain her composure, brushing your hand aside. <<elseif
$yami.affection gte 300>>struggles to regain her composure, scowling as she brushes your hand aside. <<elseif $yami.affection gte 200>>swats your hand away with an icy scowl. <<else>>grabs your arm and shoves you back forcefully enough to almost knock you over. <</if>>
<<talk "yami">><<if $yami.affection gte 600>>//Arigatō//, boss... <<elseif $yami.affection gte 500>>I'm fine. Thanks... I guess.<<elseif $yami.affection gte 400>>I'm fine...<<elseif $yami.affection gte 300>>I'm... fine.<<elseif $yami.affection gte 200>>Don't touch me!<<else>>Touch me again and I'll rip your bloody arm off!<</if>><</talk>>\
Stepping back, you <<if $yami.affection gte 500>>watch with concern as she settles back into the chair. <<elseif $yami.affection gte 400>>watch warily as she settles back into the chair. <<elseif
$yami.affection gte 300>>shake your head at her ingratitude as you step back, watching her slump back into the chair. <<else>>meet her scowl with one of your own.
<<talk "player">>Well excuse me for trying to help you!<</talk>>\
Yami's scowl darkens even more, rage flickering in her dark eyes like lightning in a storm cloud.
<<talk "yami">>I never asked for your help! Now get out of my sight before I-<</talk>>\
She stops abruptly, hissing through clenched teeth. Tears are falling down her cheeks, spattering onto the glass covering the photo, but she quickly wipes them away on her sleeve.
<<talk "yami">>Just... just go! I don't want anyone to see me like this...!<</talk>>\
<</if>>
[[Leave her in peace.|Submitted Yami Lounge Scene 2f]]
[[Stay with her.|Submitted Yami Lounge Scene 2g]]
Submitted by Asura
<<addtime { minute : 5 }>>
<<set $yami.affection += 1>><<set $yami.fear += 5>><<set $yami.trust += 5>><<talk "player">>Alright...<</talk>>\
With a quiet sigh, you turn to leave.
<<talk "player">>If you need anything, or just want to talk... my door's always open. Well... not always. Probably a good idea to knock.<</talk>>\
Massaging her forehead and frowning into her lap, Yami nods once to affirm she heard you. Backing away towards the door, you pause and glance back at her one last time before leaving.
[[End.|$location]]
Submitted by Asura
<<addtime { minute : 2 }>>
<<set $yami.affection += 1>><<set $yami.fear += 1>><<set $yami.trust += 1>><<if $yami.affection gte 900>>Smiling in return, you sit on the arm of the chair and glance down at her younger self in the photo, before your eyes flicker to her parents.
<<talk "thought">>Yami's certainly got her mother's hair and eyes...<</talk>>\
Glancing at Yami, you clear your throat to get her attention and then smile at her.
<<talk "player">>If you don't mind me asking, what do you remember of your parents?<</talk>>\
Yami frowns and massages her forehead, inhaling deeply.
<<talk "yami">><<if $yami.affection gte 900>>At first, nothing. After that bastard got his hands on me I was a blank slate to be reprogrammed as they saw fit... turned into a weapon... but I got out, and I've been trying to put the pieces back together ever since.<<else>>Not much. Just hazy fragments, for the most-part.<</if>><</talk>>\
She grits her teeth, clenching her fists for a moment.
<<talk "yami">><<if $yami.affection gte 900>>This is just speculation on my part, but... I figure my mom must've been one of their experiments too... a prototype or something. Dad must've worked their as... I don't know... a janitor or something, and helped her escape... and they eloped and had me.<<else>>Let's just say I get my temper from my mom's side of the family.<</if>><</talk>>\
She shakes her head, frowning down at her mother's photograph.
<<talk "yami">>I tried looking them up once... my parents. Nothing. Like they didn't even exist. Like they were... erased.<</talk>>\
<<if $yami.affection gte 900>>Yami inhales deeply, shaking her head.
<<talk "yami">>The one hit on the name 'Shinryū' led back to an old //zaibatsu// in the Far East. A massive corporate conglomerate involved in... pretty much everything. Pharmaceuticals, banking, the automotive industry, aerospace, military... you name it.<</talk>>\
She trails off, shaking her head, and then looks at you with an expression smouldering with pain and anger.
<<talk "yami">>The man from my nightmares, watching as I'm cut up and injected... the man who had my parents killed... is the CEO of Shinryū Zaibatsu. My grandfather.<</talk>>\
<<else>>Yami's grim tone tells you she knows exactly who is responsible for it, but she doesn't elaborate.<</if>>
Unsure of what else to say, the silence lingers.
[[End.|$location]]
Submitted by Asura
<<set $yami.affection += 10>><<set $yami.fear -= 10>><<set $yami.trust += 10>><<elseif $yami.affection gte 600>>Before you can say anything, Yami stands and turns to look at you with a determined expression.
<<talk "yami">>I consider you to be <<if $yami.affection gte 900>>my //nakama//<<elseif $yami.affection gte 800>>like a brother to me<<elseif $yami.affection gte 700>>a good friend<<else>>a friend<</if>>. I swear... I will do everything in my power to //not// let anything happen to you, or anyone who lives here.<</talk>>\
There's an indescribably pain tinged with anger in her eyes as she clasps a hand over her heart.
<<talk "yami">>Never again.<</talk>>\
Sighing, she glances down at the watch on her wrist.
<<talk "yami">>I should... head back out on patrol.<</talk>>\
She offers you a wane, tired, smile as she walks towards the door, holding the photograph under one arm. Pausing at the doorway, she glances over her shoulder and waves a hand.
<<talk "yami">>//Jā ne//, boss.<</talk>>\
Alone, you parse over the information Yami revealed to you.
<<talk "thought">><<if $yami.affection gte 900>>The heck's a //nakama//?<<elseif $yami.affection gte 800>>I'm like a brother to her?<<else>>She sees me as... a friend?<</if>><</talk>>\
A warm fuzzy sensation fills your chest as you recall how aloof and standoffish Yami had been when you first met her. Buried deep beneath the burning rage and ice-cold hatred is a brash and fiery but loyal and protective young woman, and now you're watching that side of her resurface.
<<talk "thought">>Feels good to see the real Yami. Whatever happened to make her the way she was when we first met... it's all in the past now.<</talk>>\
[[End.|$location]]
Submitted by Asura
<<set $yami.affection += 10>><<set $yami.fear -= 10>><<set $yami.trust += 10>>
<<elseif $yami.affection gte 500>>Yami regards you for a moment, her dark eyes searching your face, and then shakes her head.
<<talk "yami">>Look, I like you - not in //that// way, //baka// - but it's better if we keep things between us strictly professional.<</talk>>\
Standing, she smooths out her clothing and then stands, her composed and stoic expression belied by the traces of loneliness and misery lingering in her gaze.
<<talk "yami">>I'm not a people person, and I don't do friends.<</talk>>\
There's a note of bitterness to her voice, but the way she speaks sounds more like she's telling herself this than you. Eyes half-closed, she looks away from you and down at the floor.
<<talk "yami">>It never ends well, so for your own sake... don't try to get close to me.<</talk>>\
You reach out and grab her shoulder before she can walk away. Yami tenses at the contact, but doesn't move to swat your hand away.
<<talk "player">>Maybe this time will be different?<</talk>>\
Yami shoots you an annoyed, exasperated expression and then rolls her eyes slightly. Still, there's the faintest trace of a smile on her face as she stands... then hesitates and grimaces, muttering to herself under her breath in Far Eastern as she makes for the door.
As she reaches it, Yami hesitates and turns to look over her shoulder at you, an inscrutable expression on her face.
<<talk "yami">>Maybe.<</talk>>\
And with that she's gone. Stepping out into the hall, you watch her walk away.
<<talk "thought">>Good talk, me. At least I made //some// progress...<</talk>>\
[[End.|$location]]
Submitted by Asura
<<set $yami.affection += 10>><<set $yami.fear -= 10>><<set $yami.trust += 10>>
<<elseif $yami.affection gte 400>>Trailing off, Yami stands and smooths out her clothes. While her expression is composed, you detect a trace of sorrow in her gaze.
<<talk "yami">>I should go back out on patrol.<</talk>>\
Nodding a farewell, Yami brushes past you and briskly strides towards the door.
<<talk "player">>Hey, Yami! Wait!<</talk>>\
You're not sure what motivates you to call out after her, but she pauses as she reaches the door frame and turns to look at you with an inscrutable expression.
<<talk "player">>Just... don't be a stranger. If you ever need to talk to someone...<</talk>>\
Yami blinks at you, her expression shifting from confusion to annoyance.
<<talk "yami">>I don't. And it's best we keep things professional. Less risk that way.<</talk>>\
For a moment it looks like she's about to say something more, but then she shakes her head, turns on her heel, and departs through the door. You frown, dismayed by her shutting you down, and step out into the hall to watch her walk away.
<<talk "player">>Drat. And just when I thought I was getting her to open up.<</talk>>\
Sighing, you decide to find something else to occupy your time with.
[[End.|$location]]
Submitted by Asura
<<set $yami.affection += 10>><<set $yami.fear -= 10>><<set $yami.trust += 10>>
<<elseif $yami.affection gte 300>>As she slouches into the chair, Yami looks tired, even worn down. With a sigh, she sits upright and frowns at you.
<<talk "yami">>Let me make something clear to you, boss. This is just a job. A one-time gig. I do not work well with others, and I'm not here to make any friends. Nor am I someone you want to be making friends with. I was raised to solve problems with my fists and my sword. Better you stay away from someone like me, unless you want to get hurt.<</talk>>\
You frown back at her, considering her words. There's no malice or anger in her voice, so it's not likely she's threatening you.
<<talk "yami">>We had a deal - room and board in exchange for protection. Once those would-be loansharks are dealt with, I'll go on my merry way and it'll be like I was never even here.<</talk>>\
Standing, she brushes off her clothes and makes for the door, brushing past you. As she reaches the doorframe, she pauses and turns to look over her shoulder at you.
<<talk "yami">>If anyone comes looking for me... you'd best pray to whatever gods you worship that they don't, because if they do then you and everyone else here will end up dead too.<</talk>>\
Without waiting for a reply, Yami steps out the door and disappears around the corner. You frown, dismayed by her shutting you down, and step out into the hall to watch her walk away.
<<talk "player">>Drat. And just when I thought I was getting her to open up.<</talk>>\
Sighing, you decide to find something else to occupy your time with.
[[End.|$location]]
Submitted by Asura
<<set $yami.affection += 10>><<set $yami.fear -= 10>><<set $yami.trust += 10>>
<<else>><<talk "player">>I'm not leaving you, Yami.<</talk>>\
You sigh as she glares at you, speaking quickly to cut off any threats of bodily harm.
<<talk "player">>Look, we may not ever be friends, but I don't want us to be enemies either. Something's obviously bothering you, and - no, just listen - I'm not saying you should spill all your deepest darkest secrets to me, but keeping things bottled up is only going to hurt you more than you've already been hurt.<</talk>>\
Yami makes a sound halfway between a scoff and a condescending laugh, shaking her head and smirking maliciously as disdain drips from her voice.
<<talk "yami">>Who said I was hurt, boss? In case you haven't noticed, I'm the one who //does// the hurting.<</talk>>\
As she pounds her fist into her palm for emphasis, flashing a bloodthirsty grin, you glance down at the younger Yami in the photo and then back up at her older self.
<<talk "thought">>She's been angry and alone for so long she's probably all-but forgotten how to feel anything else. Whatever happened to her to fill her with this much rage and hatred isn't something I'm going to be able to resolve by myself. She needs a therapist - heck, a whole team of therapists.<</talk>>\
With a sigh, you shrug. This is probably going to backfire horribly, but it's worth a shot.
<<talk "player">>I'm just saying - it doesn't have to be me, but you //should// find someone to talk to. Someone you can trust.<</talk>>\
For a split second she seems taken aback, but then she shakes her head and laughs mirthlessly.
<<talk "yami">>I don't have anyone like that. Not anymore. And you wanna know why? I killed them.<</talk>>\
She speaks through tightly clenched teeth, her entire body shaking with anger. One hand balls into a white-knuckled fist and the fingers of her other hand curl into claws and dig into the arms of the chair, but she's not looking at you. She's staring past you, through you. After a few seconds her eyes refocus their baleful gaze on you.
<<talk "yami">>I don't want or need friends, so you can take your pity and shove it up your ass, //<<if $yami.affection gte 200>>kisama<<else>>kono kasu<</if>>//. Best you leave me alone, or else you'll end up dead too.<</talk>>\
Standing, she turns and strides from the room without a backwards glance, though she briefly pauses at the door.
<<talk "yami">>Best you leave me alone, 'boss', or else you'll end up dead too.<</talk>>\
Her words lack her usual malevolence, making the threat sound more like a warning. Without further comment, Yami disappear through it and down the hall. You can't help but feel a bit disappointed, but-
<<talk "thought">>You can't help people who don't want to be helped.<</talk>>\
<<if $misaki.hasFlag("owned")>>You're just about to leave yourself when Misaki steps into the doorway, a giddy expression on her face.
<<talk "misaki">>Ooh, that Yami is such a //tsundere//...<</talk>>\
She wiggles her hips, rubbing her thighs together and letting out a soft, breathy moan. As you clear your throat to get her attention, she swivels her head to face in your direction and then grins.
<<talk "misaki">>Oh... sorry. I didn't see you there.<</talk>>\
She winks with her sightless eye, grinning at the tasteless joke. Rolling your eyes, you frown slightly at her.
<<talk "player">>What's that word you called her?<</talk>>\
Misaki tilts her head, then places a hand across her chest and speaks in an oddly solemn tone.
<<talk "misaki">>//Tsundere//? It means she likes you but is too insecure to be honest about her feelings. In short... she needs to get laid.<</talk>>\
Misaki thrusts her hips a few times, giggling as she holds her cane in a crude approximation of an erect penis. It doesn't take long for her to begin to grind against it in earnest, her breath coming in sharp gasps.
<<talk "misaki">>It's not enough... h-hey, speaking of getting laid...<</talk>>\
Her legs are already slick with vaginal juices, and as she raises her skirt you see - as usual - she isn't wearing any panties.
<<talk "misaki">>Master... can use me as he wishes...<</talk>>\
[[Fuck it - and her.|Submitted Yami Lounge Scene 2h]]
[[Watch her get off.|Submitted Yami Lounge Scene 2i]]
[[Nope out.|Submitted Yami Lounge Scene 2j]]
<<else>>With a disappointed sigh, you exit the room and contemplate what you can do to take your mind off the encounter.
<</if>>[[End.|$location]]
Submitted by Asura<</if>>
<<addtime { minute : 11 }>>
<<set $yami.affection += 5>><<set $yami.fear -= 5>><<set $yami.trust += 5>>Fumbling with your belt and fly, you slide your pants down your leg in record time. Your erect penis throbs with anticipation, your gaze locked on her sopping vulva.
<<talk "player">>Come here...!<</talk>>\
Even as you say that, you move towards her instead, grabbing her hips and raising them to press the head of your penis against her-
<<talk "misaki">>Ahh... Master... wrong hole...<</talk>>\
She reaches down and slides your penis slightly lower.
<<talk "misaki">>There... much better...<</talk>>\
You hilt yourself in a single thrust, Misaki letting out a cry of pure ecstasy. For a moment you're surprised that she orgasmed just from that, but conscious thought fades from your head as you begin to thrust in and out. Misaki's yelps and moans seem to echo as you plunge in and out of her, her fingers raking red marks into your back.
Misaki keeps you on the edge of cumming for so long you lose track of how long the two of you have been going at it for and how many times you change position. Missionary, doggy-style, cowgirl, butterfly, seventh position... all blur together in a haze of pleasure.
As Misaki lets out a final scream, you unleash your load into her and she clasps her legs around you, pressing herself as tightly as she can against you.
<<talk "misaki">>Hah... yesss... fill me up...! Breed me...!<</talk>>\
When you're finally spent, Misaki extracts herself from you and tries to hold her vulva shut to prevent your sperm from escaping. Panting she gazes in your direction with an adoring expression.
<<talk "misaki">>I wanna... I wanna have your babies...<</talk>>\
Looking down at her, her body covered in sweat, vagina secretions, and semen, you sigh.
<<talk "player">>Just... go get cleaned up.<</talk>>\
Nodding, Misaki sits up and feels around for her cane. Climbing to her feet - still with one hand covering her pussy - she limps out of the room, leaning on her cane for support as her legs wobble. Looking down at the floor, you see it's also covered in various bodily secretions - as are you. Sighing, you gather up your pants and make your way to the nearest bathroom.
To your surprise, Misaki isn't there, but perhaps that's for the best. Stepping into the shower, you let the hot water rinse your body clean and then towel off feeling relaxed - if a little exhausted from your earlier exertion. Getting dressed, you step out into the hall trying to recall what it was you'd been doing before you were distracted.
[[End.|$location]]
Submitted by Asura
<<addtime { minute : 19 }>>
<<set $misaki.affection += 2>><<set $misaki.fear -= 2>><<set $misaki.trust += 2>>One hand kneading her breasts through her clothes, Misaki reaches down with her other hand and begins to play with her clitoris, rubbing her fingers in little circles over the sensitive nub before pressing down on it so hard you'd think it would be painful. She lets out a wail of pleasure as she orgasms, her body twitching and fluid spurts from her vagina, but doesn't stop. Reaching down with her other hand, she sinks three fingers into her vagina as far as they'll go, her sightless eyes fixed on you.
<<talk "misaki">>Fuck me! Fuck me more! I've been a naughty girl and need to be-<</talk>>\
She orgasms a second time, slumping to the ground and spreading her legs as she furiously pleasures herself. Her hips lift off the ground, bobbing up and down as she inserts a fourth finger and spreads herself as far as she can. You have no clue what she's imagining in her mind's eye, but it's evidently something she likes.
<<talk "misaki">>Harder! Deeper! Plough that monster cock all the way to my womb~!<</talk>>\
Her hips thrust faster and faster until her ass is smacking the floor, spattering the juices that she'd dribbled earlier. Orgasm after orgasm wracks her body, but she doesn't stop. It's a fascinating sight, one that leaves your penis rock-hard.
You lose count of how many times Misaki came, but she finally withdraws her sopping wet fingers with a squelch and begins licking her hand clean.
<<talk "misaki">>Enjoy the show?<</talk>>\
Misaki giggles breathlessly, her body trembling.
<<talk "misaki">>D-don't worry, I'll clean up... once I deal with this...<</talk>>\
Misaki crawls over in your direction, hands questing for you. It doesn't take a genius to realize what she wants, but before you can do anything she grabs onto your feet and pulls herself up your legs, kissing the crotch of your pants.
<<talk "misaki">>Hnng~! You //really// enjoyed the show...<</talk>>\
Panting in anticipation, she fumbles with your fly.
[[Let her.|Submitted Yami Lounge Scene 2k]]
[[Stop her.|Submitted Yami Lounge Scene 2l]]
[[Fuck her.|Submitted Yami Lounge Scene 2h]]
Submitted by Asura
<<addtime { minute : 5 }>>
<<set $misaki.affection += 1>><<set $misaki.fear += 1>><<set $misaki.trust += 1>><<talk "player">>Nope. I'm out.<</talk>>\
As Misaki makes a sound of dismayed protest, you turn on your heel and stride from the room. If she wants to drag you into her perverted games then she has another thing coming.
[[End.|$location]]
Submitted by Asura
<<addtime { minute : 1 }>>
<<set $misaki.affection -= 1>><<set $misaki.fear += 1>><<set $misaki.trust -= 1>>The moment your erection springs free from the confines of your pants, Misaki takes it in her mouth, swirling her tongue around the tip as her still-slick hands work your shaft and fondle your balls. Overstimulated as you are from the sight of her getting off, it won't be long before you blow.
Her voice muffled, Misaki says something... and then abruptly begins deep-throating you. You grab her head and begin modulating her pace, but the sensations are just too much. You shoot your load down Misaki's esophagus, feeling her throat convulse around your penis as she swallows it as best she can. Pulling back, she collapses on her back with a contented sigh.
<<talk "misaki">>Ahh... delicious...<</talk>>\
Putting your now-flaccid cock away, you glance down at her before deciding to leave her to clean up once she recovers.
[[End.|$location]]
Submitted by Asura
<<addtime { minute : 6 }>>
<<set $misaki.affection += 1>><<set $misaki.fear -= 1>><<set $misaki.trust += 1>><<talk "player">>No.<</talk>>\
You shoo Misaki's hands away from your crotch, and she pouts - staring up in the direction of your voice with a look of utter disappointment and devastation - like a child who's just been given their favorite candy only to have it snatched away just as they were about to eat it. Her lower lip trembles as though she's about to start crying, but then she picks herself up and bites her lip, a sultry smirk on her face.
<<talk "misaki">>Denying me what I want the most... just makes me even more horny...<</talk>>\
Turning around in such a way that her skirt flares up and exposes her ass, she begins to tap her cane along the floor and furniture to get her bearings and then makes her way towards the door.
<<talk "misaki">>Another time, then. If you need me I'll be in my room...<</talk>>\
The way she says this makes your penis throb painfully, straining against the confines of your pants, and then she's gone. The moment you're satisfied she's gone, you rush to the nearest bathroom to take care of your issue.
Once you're finally flaccid, you wash your hands and step back out into the hall. From somewhere in the manor you can hear Misaki's voice crying out in ecstasy.
<<talk "thought">>Damn, that woman is incorrigible //and// insatiable...<</talk>>\
Shaking your head as you try to tune out the sound of her orgasms, you go back to what you were doing previously.
[[End.|$location]]
Submitted by Asura
<<addtime { minute : 11 }>>
<<set $misaki.affection -= 2>><<set $misaki.fear += 2>><<set $misaki.trust -= 2>>Hearing footsteps, you spot Yami making her way towards one of the bathrooms. Noticing you, she <<if $yamiEve gte 80>>smiles wearily and waves a greeting<<elseif $yamiEve gte 60>>smiles wearily and nods a greeting<<elseif $yamiEve gte 40>>wearily nods a greeting<<elseif $yamiEve gte 30>>tersely nods in acknowledgment of your presence<<else>>pointedly ignores you<</if>> before slipping inside.
You hear the click of the door closing, but as you approach you notice the latch didn't catch, leaving it slightly ajar.
[[Peep on her.|Submitted Yami Shower Spying Scene 1a]]
[[Close the door.|Submitted Yami Shower Spying Scene 1b]]
[[Give Yami some privacy.|$location]]
Submitted by Asura<<set $random to random(1,5)>>\
Edging closer to the door, you glance furtively to make sure no-one is around. Crouching, you take a deep breath, steeling yourself.
<<talk "thought">>I'm playing with fire here. If I get caught...<</talk>>\
You grimace, but the grim thought isn't enough to dissuade you. Leaning closer, you peer through the gap to see Yami has already removed her <<if $random gte 3>>combat boots and hoodie, and is about to pull the T-shirt she wears under it over her head. Tossing it aside, Yami removes the tank-top she wears in lieu of a bra and stretches with a groan. <<else>>shoes, her suit's outer jacket, and the vest underneath; and is in the process of loosening her tie. Slipping it off, she unbuttons the dress shirt she wears under it and carefully folds it to avoid it getting wrinkled. Yami removes the tank-top she wears in lieu of a bra and stretches with a groan.<</if>>
You take in the sight of her athletically-muscular back, the muscles flexing as she moves, and the dragon tattoo emblazoned on her skin. Unbuckling her belt, she slides her pants and boxers down in one movement, leaving her completely naked. Striding over to the tub, Yami turns the faucet and crouches, occasionally checking the temperature. Once she's satisfied, she stands and steps inside, letting the water rinse the sweat away.
Grabbing a bottle of shampoo, she squirts some into her hand and begins massaging it into her scalp until her jet-black hair is almost white, picking out leaves and twigs. Eyes closed as she rinses the shampoo out, she hums contentedly to herself, then takes a scrub brush, adds a generous dollop of body wash, and begins vigorously scrubbing every inch of her body, pausing to rinse the suds off.
Once Yami is satisfied, she plugs the drain with one foot and settles down into the tub, her eyes closed as the shower's deluge sprays her face and upper chest. Once the tub is full, she uses one foot to shut the flow of water off and settles contentedly into the steaming water.
Part of you worries she'll fall asleep and risk drowning, but the rational part of your brain warns you that if you go barging in, even for altruistic reasons, Yami will get very angry... and you won't like her when she's angry.
[[Peek again.|Submitted Yami Shower Spying Scene 1c]]
[[Leave her to soak.|$location]]
Submitted by AsuraGrabbing the door handle, you pull it shut until the latch clicks and catches.
<<talk "yami">>Who's there?!<</talk>>\
Yami's voice abruptly snaps, sounding irritated. You deliberate staying quiet or trying to make a getaway, but that would just further the misunderstanding.
<<talk "player">>Sorry, Yami. I noticed the door wasn't closed all the way and figured I'd shut it for you.<</talk>>\
There's a long silence on the other end of the door before Yami finally speaks.
<<talk "yami">><<if $yamiEve gte 60>>//Arigato//, boss.<<elseif $yamiEve gte 40>>I see.<<elseif $yamiEve gte 30>>Is that so...<<else>>Tch... sure you were.<</if>><</talk>>\
You wait to see if Yami will say anything further, but then you hear the water starting up. Eyeballing the door, you're fairly certain you could reopen it without alerting her, but perhaps it's best to excuse yourself before <<if $yamiEve gte 40>>your goodwill runs out<<else>>you prove her suspicions correct<</if>>.
[[Peep on her.|Submitted Yami Shower Spying Scene 1c]]
[[Leave her to her shower.|$location]]
Submitted by AsuraAs you peer through the crack, you find yourself face to face with a //very// <<if $yamiEve gte 80>>disappointed<<elseif $yamiEve gte 60>>unamused<<elseif $yamiEve gte 30>>annoyed<<else>>angry<</if>>-looking Yami, her too-dark eyes burning into you. Recoiling in surprise, you open your mouth to say something, anything, to excuse yourself, but then she <<if $yamiEve gte 30>>closes<<else>>slams<</if>> the door in your face. You hear Yami muttering to herself under her breath, but her words are obscured by the door and the sound of sloshing water.
<<talk "yami">>If you're not gone by the time I get out, <<if $yamiEve gte 80>>I'll have Eve spike your food and drink with serums from the lab...<<elseif $yamiEve gte 60>>I'll have you assist me with my //kenjutsu// training... and I won't hold back!<<elseif $yamiEve gte 30>>you can kiss my protective services goodbye.<<else>>you'll find out the hard way there's far worse things in this world than death...<</if>><</talk>>\
Deciding it's not worth calling her bluff, you sigh and turn away from the door to find something else to entertain yourself.
[[End.|$location]]
Submitted by AsuraYou notice Yami dressed in all-black Far-Eastern robes and setting up what appears to be a wooden post, what appears to be a green rolled-up carpet tucked under one arm and a sword sheathed at her waist. A small pile of green rolls sits nearby stacked into a pyramid.
[[Ask what she's doing.|Submitted Yami Tameshigiri Scene 1a]]
[[Stay and watch.|Submitted Yami Tameshigiri Scene 1b]]
[[Ignore her and keep walking.|Submitted Yami Tameshigiri Scene 1c]]
Submitted by Asura<<talk "player">>Hey, Yami... uh... what is this?<</talk>>\
Approaching, you gesture to the setup with a raised eyebrow. <<if $yami.affection gte 600>>Grinning<<else>>Smirking<</if>>, she impales one end of the rolled-up green carpet, which you see is woven from a plant, on the post. Stepping back, she surveys her handiwork with a satisfied expression, then glances at you and <<if $yami.affection gte 600>>waves with one hand<<elseif $yami.affection gte 400>>nods a greeting<<elseif $yami.affection gte 200>>frowns<<else>>looks at you in a way that makes it clear she's picturing you in place of the rolled-up carpet<</if>>.
<<talk "yami">>It's called //tameshigiri//. You take a rolled-up //tatami// mat and... <<if $yami.affection gte 500>>well, it would be easier to just show you<<elseif $yami.affection gte 300>>heh... atch and see, Boss<<else>>just watch<</if>>.<</talk>>\
[[Watch and see.|Submitted Yami Tameshigiri Scene 1d]]
[[Leave and keep walking.|Submitted Yami Tameshigiri Scene 1c]]
Submitted by Asura
<<set $yami.affection += 5>><<set $yami.fear -= 5>><<set $yami.trust += 5>>
<<run $yami.addFlag("tameshigiri")>>Slowing your pace, you watch Yami impale one end of the rolled-up carpet-type-thing on the post. She notices you, <<if $yami.affection gte 600>>waving with one hand<<elseif $yami.affection gte 400>>nodding a greeting<<elseif $yami.affection gte 200>>pointedly ignoring you<<else>>looking at you in a way that makes it clear she's picturing you in place of the rolled-up carpet<</if>>.
Shrugging her arms out of the sleeves, she lets the upper garment fall to her waist -- revealing she's naked save for a cloth strip wrapped around her chest -- before placing one hand on the hilt of her sword.
<<talk "yami">>TORIYAH!!!<</talk>>\
With a shout, Yami draws her sword; the metal blurring. For a moment nothing happens, but then a chunk of the green carpet falls to the floor. <<if $yami.affection gte 600>>Grinning<<elseif $yami.affection gte 400>>With a satisfied expression<<elseif $yami.affection gte 200>>Nodding to herself<<else>>Her predatory gaze not leaving you<</if>>, Yami slices through the green carpet several more times in rapid succession. Once she's chopped it down to a stump, she pulls it off and replaces it with a new one to continue her practice.
[[Complement her.|Submitted Yami Tameshigiri Scene 1e]]
[[Criticize her.|Submitted Yami Tameshigiri Scene 1f]]
[[Leave.|Submitted Yami Tameshigiri Scene 1c]]
Submitted by Asura
<<set $yami.affection += 5>><<set $yami.fear -= 5>><<set $yami.trust += 5>>You raise an eyebrow and shrug to yourself.
<<talk "thought">>Just Yami being Yami, I guess...<</talk>>\
Shaking your head in bemusement, you keep walking and leave her to whatever she's doing.
[[End.|$location]]
Submitted by Asura
<<set $yami.affection -= 2>><<set $yami.fear += 2>><<set $yami.trust -= 2>>Shrugging her arms out of the sleeves, Yami lets the upper garment fall to her waist -- revealing she's naked save for a cloth strip wrapped around her chest -- before placing one hand on the hilt of her sword.
<<talk "yami">>TORIYAH!!!<</talk>>\
With a shout, Yami draws her sword; the metal blurring. For a moment nothing happens, but then a chunk of the green carpet falls to the floor. <<if $yami.affection gte 600>>Grinning<<elseif $yami.affection gte 400>>With a satisfied expression<<elseif $yami.affection gte 200>>Nodding to herself<<else>>Her predatory gaze not leaving you<</if>>, Yami slices through the green carpet several more times in rapid succession. Once she's chopped it down to a stump, she pulls it off and replaces it with a new one to continue her practice.
[[Complement her.|Submitted Yami Tameshigiri Scene 1e]]
[[Criticize her.|Submitted Yami Tameshigiri Scene 1f]]
[[Leave.|Submitted Yami Tameshigiri Scene 1c]]
Submitted by Asura
<<set $yami.affection += 5>><<set $yami.fear -= 5>><<set $yami.trust += 5>><<talk "player">>Whoa! That's amazing!<</talk>>\
You applaud as Yami takes her stance to cut down the replacement carpet, and she <<if $yami.affection gte 600>>grins<<elseif $yami.affection gte 400>>smirks<<elseif $yami.affection gte 200>>rolls her eyes<<else>>scowls<</if>> before cleaving through it with an upward-angled slash, reversing the blade and slashing through both the falling portion and main chunk of the rug.
<<talk "yami">><<if $yami.affection gte 600>>Still not as good as //Okāsan// was<<elseif $yami.affection gte 400>>Huh. Thanks, I guess<<elseif $yami.affection gte 200>>Whatever<<else>>Tch... not good enough<</if>>...<</talk>>\
Focused on the rest of the impaled rug like it's personally insulted her, Yami unleashes a flurry of two-handed slashes, carving it to pieces. Flourishing her sword, she wipes the blade off on her dangling sleeve, then sheathes it and retrieves a third roll.
<<talk "yami">>Alright, let's go again!<</talk>>\
Inhaling deeply, she draws her sword and bisects the roll in a single motion, flips her sword around in her hand, and then cleaves the two halves into quarters.
Deciding to leave Yami to her training, you excuse yourself. She nods, then turns to retrieve another roll to slice apart.
[[End.|$location]]
Submitted by Asura
<<set $yami.affection += 10>><<set $yami.fear -= 10>><<set $yami.trust += 10>><<talk "player">>Ehh... could use some work.<</talk>>\
Yami shoots you an annoyed look before cleaving through it with an upward-angled slash, reversing the blade and slashing through both the falling portion and main chunk of the rug.
<<talk "yami">><<if $yami.affection gte 400>>You were saying?<<elseif $yami.affection gte 200>>No-one asked you, //temae//...<<else>>Haah? You volunteering for //tsujigiri//, //kisama//? Hnh... didn't think so.<</if>><</talk>>\
Glaring on the rest of the impaled rug like it's personally insulted her, Yami unleashes a brutal two-handed slash that bisects the mat in the blink of an eye. Flourishing her sword, she wipes the blade off on her dangling sleeve, then sheathes it and retrieves a third roll.
<<talk "yami">>Alright, let's go again!<</talk>>\
Inhaling deeply, she draws her sword and bisects the roll in a single motion, flips her sword around in her hand, and then cleaves the two halves into quarters.
Deciding to leave Yami to her training, you excuse yourself. Ignoring you, she turns to retrieve another roll to slice apart.
[[End.|$location]]
Submitted by Asura
<<set $yami.affection -= 10>><<set $yami.fear += 10>><<set $yami.trust -= 10>>You notice Yami dressed in all-black Far-Eastern robes, a sword sheathed at her waist. She's setting up a //tameshigiri// sword-test, carrying a rolled-up //tatami// mat over to the wooden post.
[[Stay and watch.|Submitted Yami Tameshigiri Scene 2a]]
[[Ignore her and keep walking.|Submitted Yami Tameshigiri Scene 2b]]
Submitted by AsuraSlowing your pace, you watch Yami impale one end of the //tatami// mat on the post. She notices you, <<if $yami.affection gte 600>>waving with one hand<<elseif $yami.affection gte 400>>nodding a greeting<<elseif $yami.affection gte 200>>pointedly ignoring you<<else>>looking at you in a way that makes it clear she's picturing you in place of the //tatami// mat<</if>>.
Shrugging her arms out of the sleeves, she lets the upper garment fall to her waist -- revealing she's naked save for a cloth strip wrapped around her chest -- before placing one hand on the hilt of her sword.
<<talk "yami">>TORIYAH!!!<</talk>>\
With a shout, Yami draws her sword; the metal blurring. For a moment nothing happens, but then a chunk of the //tatami// mat falls to the floor. <<if $yami.affection gte 600>>Grinning<<elseif $yami.affection gte 400>>With a satisfied expression<<elseif $yami.affection gte 200>>Nodding to herself<<else>>Her predatory gaze not leaving you<</if>>, Yami slices through the //tatami// mat several more times in rapid succession. Once she's chopped it down to a stump, she pulls it off and replaces it with a new one to continue her practice.
[[Complement her.|Submitted Yami Tameshigiri Scene 2c]]
[[Criticize her.|Submitted Yami Tameshigiri Scene 2d]]
[[Leave.|Submitted Yami Tameshigiri Scene 2b]]
Submitted by AsuraYou raise an eyebrow and shrug to yourself.
<<talk "thought">>So long as Yami's not using people for practice...<</talk>>\
Shaking your head, you keep walking and leave her to her training.
[[End.|$location]]
Submitted by Asura
<<set $yami.affection -= 2>><<set $yami.fear += 2>><<set $yami.trust -= 2>><<talk "player">>Whoa! That's amazing!<</talk>>\
You applaud as Yami takes her stance to cut down the replacement //tatami// mat, and she <<if $yami.affection gte 600>>grins<<elseif $yami.affection gte 400>>smirks<<elseif $yami.affection gte 200>>rolls her eyes<<else>>scowls<</if>> before cleaving through it with an upward-angled slash, reversing the blade and slashing through both the falling portion and main chunk of the rug.
<<talk "yami">><<if $yami.affection gte 600>>Still not as good as //Okāsan// was<<elseif $yami.affection gte 400>>Huh. Thanks, I guess<<elseif $yami.affection gte 200>>Whatever<<else>>Tch... not good enough<</if>>...<</talk>>\
Focused on the rest of the impaled //tatami// mat like it's personally insulted her, Yami unleashes a flurry of two-handed slashes, carving it to pieces. Flourishing her sword, she wipes the blade off on her dangling sleeve, then sheathes it and retrieves a third roll.
<<talk "yami">>Alright, let's go again!<</talk>>\
Inhaling deeply, she draws her sword and bisects the roll in a single motion, flips her sword around in her hand, and then cleaves the two halves into quarters.
Deciding to leave Yami to her training, you excuse yourself. She nods, then turns to retrieve another roll to slice apart.
[[End.|$location]]
Submitted by Asura
<<set $yami.affection += 10>><<set $yami.fear -= 10>><<set $yami.trust += 10>><<talk "player">>Ehh... could use some work.<</talk>>\
Yami shoots you an annoyed look before cleaving through the //tatami// mat with an upward-angled slash, reversing the blade and slashing through both the falling portion and main chunk of the rug.
<<talk "yami">><<if $yami.affection gte 400>>You were saying?<<elseif $yami.affection gte 200>>No-one asked you, //temae//...<<else>>Haah? You volunteering for //tsujigiri//, //kisama//? Hnh... didn't think so.<</if>><</talk>>\
Glaring on the rest of the impaled //tatami// mat like it's personally insulted her, Yami unleashes a brutal two-handed slash that bisects it in the blink of an eye. Flourishing her sword, she wipes the blade off on her dangling sleeve, then sheathes it and retrieves a third roll.
<<talk "yami">>Alright, let's go again!<</talk>>\
Inhaling deeply, she draws her sword and bisects the roll in a single motion, flips her sword around in her hand, and then cleaves the two halves into quarters.
Deciding to leave Yami to her training, you excuse yourself. Ignoring you, she turns to retrieve another roll to slice apart.
[[End.|$location]]
Submitted by Asura
<<set $yami.affection -= 10>><<set $yami.fear += 10>><<set $yami.trust -= 10>><<set setup.events.yamiCasualTalk to [
{
requires: 'true',
chance: 100,
link: "Submitted Yami Conversation 1"
},
{
requires: 'true',
chance: 100,
link: "Submitted Yami Conversation 2"
},
{
requires: 'true',
chance: 100,
link: "Submitted Yami Conversation 3"
}
]>>Deciding to make small-talk with Yami, you ask what her favorite weather is.
<<if $yami.affection gte 600>>\
Pausing, she glances sidelong at you before cupping her chin.
<<talk "yami">>Hmm... to be honest, I never really gave it much though. But I guess I can say definitively that I prefer overcast weather to clear skies. The clouds come in all sorts of shapes and colors. Sometimes it rains, sure, but sometimes the sun peeks through and you get bands of light shining down from the sky. And if the sunset catches the clouds just right, it's breathtaking.<</talk>>\
Smiling faintly as though at a fond memory, she sighs to herself and turns to leave.
<<talk "yami">>//Jā ne//, Boss.<</talk>>\
<<elseif $yami.affection gte 400>>\
She frowns slightly, looking at you askance as she mulls over how to respond.
<<talk "yami">>I like it when it's cloudy out. Not too hot, not too cold. Not much else to say about that.<</talk>>\
Shrugging, she turns to leave.
<<elseif $yami.affection gte 200>>\
Yami scoffs, clearly annoyed by you bothering her.
<<talk "yami">>If you //really// have to know, I like it when it rains.<</talk>>\
Providing no further elaboration, she turns to walk off.
<<else>>\
She looks at you as though you're a cockroach that she's contemplating squashing underfoot, and then walks away without dignifying your question with a response.
<</if>>\
[[End.|$location]]Deciding to make small-talk with Yami, you ask what her favorite animal is. Yami frowns, tilting her head thoughtfully, and then shrugs.
<<talk "yami">><<if $yami.affection gte 600>>I've always liked cats, to be honest. They're soft and fluffy on the surface, but can be vicious if provoked. They can also be standoffish towards strangers and slow to trust, but loyal and affectionate if you can get them to let their guard down.<<else>>Cats. I like cats.<</if>><</talk>>\
<<if $yami.affection gte 600>>She chuckles softly as she says this, and you find yourself wondering if she likes them because she identifies with them on that basis.
<<talk "thought">>Not sure I'd call Yami soft and fluffy, but... whatever floats her boat.<</talk>>\
Excusing herself, Yami waves over her shoulder as she walks off, and you find yourself picturing her with cat ears and a tail.<<elseif $yami.affection gte 400>>Yami waits for a moment to see if you've anything to add, then nods briskly and leaves.<<else>>Without further elaboration, Yami turns and walks away to continue her patrol.<</if>>
[[End.|$location]]As Yami approaches, <<if $yami.affection gte 600>>smiling and nodding in greeting<<elseif $yami.affection gte 400>>briefly nodding in greeting<<else>>scowling at you for disrupting her schedule<</if>>, you ask what she thinks of the day's weather.
<<if $weather.today is 'rainy'>>\
Adjusting her grip on the handle of her umbrella, Yami looks rather pleased at the downpour.
<<elseif $weather.today is 'stormy'>>\
Yami glances up at the sky and grins wickedly as bolts of lightning crackle from cloud to cloud, painting jagged blue-white cracks across the sky. The echoing boom of thunder drowns out her reply, but she's not looking at you.
<<elseif $weather.today is 'sunny'>>\
Glancing up at the clear sky, Yami frowns and opines that she would rather it be overcast, though she notes that the sunlight shining through the canopy of the forest is a dazzling sight.
<<elseif $weather.today is 'cloudy'>>\
Despite the melancholy weather, Yami seems surprisingly calm - even serene - as she glances up at the sky, noting the varying shades of white and grey.
<<elseif $weather.today is 'snowy'>>\
Bundled up in warm clothing, you can't see Yami's face but you get the impression she's less than happy at having to be out in the cold weather. Still, she doesn't complain, but seems more intent on getting her work done as quickly as possible.
<<elseif $weather.today is 'windy'>>\
Her ponytail and bangs buffeted by the breeze, Yami crosses her arms and fixes you with an annoyed scowl, clearly not enjoying being out in the wind.
<</if>>\As you walk past the lounge, you hear music coming out of it.
<<talk "thought">>What's this?<</talk>>\
Pausing, you listen for a moment, closing your eyes.
[[Stay and listen.|Submitted Interactive Yami Lounge Scene 1a]]
[[Keep walking.|Submitted Interactive Yami Lounge Scene 1b]]
Submitted by Asura<<addtime { minute : 1}>>Opening the door, you peek inside and see Yami leaning against the couch, cradling a guitar. Her fingers slide across across the frets and strings, playing a slow, melancholy melody that wouldn't be out of place in a Western movie as the theme of a wandering gunslinger.
<<talk "thought">>Huh. She's not half-bad...<</talk>>\
[[Keep listening.|Submitted Interactive Yami Lounge Scene 1c]]
[[Give her some privacy.|Submitted Interactive Yami Lounge Scene 1d]]
Submitted by Asura<<addtime { minute : 3}>>Deciding not to disturb whoever it is, you listen for a few more moments before carrying on your way.
[[End.|southHall]]
Submitted by Asura<<addtime { minute : 1}>>Stepping into the room, you see that Yami has an expression of sadness and grief on her face; what looks like tear-tracks marking her cheeks.
<<talk "thought">>Wait... is she crying?<</talk>>\
You can't see well enough at this distance, so you edge forward.
Yami gives no sign of having noticed your presence, her eyes closed as she plays. The melody only lasts a few minutes, but it seems much longer. Letting out a quiet sigh, Yami sets the guitar down, opens her eyes, and turns to look at you.
<<talk "yami">>Can I help you, boss?<</talk>>\
Her voice is quiet, emotionless; her pitch-black eyes empty and dead-looking.
[[Hug her.|Submitted Interactive Yami Lounge Scene 1e]]
[[Compliment her.|Submitted Interactive Yami Lounge Scene 1f]]
[[Criticize her.|Submitted Interactive Yami Lounge Scene 1g]]
[[Excuse yourself.|Submitted Interactive Yami Lounge Scene 1h]]
Submitted by Asura<<addtime { minute : 4}>><<talk "thought">>I should give her some privacy...<</talk>>\
Careful not to disturb her, you step out of the room and close the door. You listen for a few more moments, before carrying on your way.
[[End.|southHall]]
Submitted by Asura<<addtime { minute : 1}>>Stepping forward, you wrap your arms around her. Yami stiffens at the sudden contact, a low growl rippling from her throat. For a moment you're worried she'll attack you, push you away, or otherwise lash out. Instead, she hesitantly reaches up and lays her palms against your back.
For a moment, you stand there holding her... and then she tries to pull away.
<<talk "yami">>That's enough.<</talk>>\
Yami looks away from you, a flush of embarrassment belying her outwardly-stern expression.
<<talk "yami">>You... didn't see anything, and this never happened. Understand?<</talk>>\
For a moment you consider teasing her, but you notice her hands balling into fists. She doesn't even give you five seconds to start your response, as she rounds on you with a furious glare.
<<talk "yami">>Well? Did I stutter?<</talk>>\
Her point-blank glare is like looking down the barrel of a gun, making you instinctively want to recoil. You release her and step away, raising your hands. <<if $yami.affection gte 400>>You half-expect her to lash out at you, but instead she lowers her arms with a visible effort, her fingers still clenched into fists..<</if>>
<<talk "player">>Right, sorry. I just... thought you looked sad.<</talk>>\
Yami briefly looks taken aback, but quickly masks that with an irritated scoff.
<<talk "yami">>Sad? No, I'm not sad... all that exists in me is hatred.<</talk>>\
Yami sneers, glaring at you, but you remember the look of sorrow on her face.
<<talk "player">>That's not true. You're just saying that because you're embarrassed...<</talk>>\
<<talk "yami">>I am not! And even if I was sad, what gives you the right to just come up and hug me?<</talk>>\
Her whole body is shaking with anger... or whatever emotion she's bottling up inside herself and hiding behind her anger.
<<if $yami.affection gte 500>><<talk "yami">>You can't just touch me like that. I could hurt you.<</talk>>\
She relents, ever so slightly, her amour cracking. With a shuddering sigh, she cradles her head with her hands.
<<talk "yami">>I don't want that. Much as I hate to admit it, you're not... a bad person.<</talk>>\
<<elseif $yami.affection gte 400>><<talk "yami">>Don't make me hurt you...<</talk>>\
There's no malice in Yami's voice; her words meant as a warning and not a threat. She looks down at her hands, fingers curled.
<<talk "yami">>I don't feel anything one way or the other for you, but for Anna's sake... you'd best keep your distance.<</talk>>\
<<else>><<talk "yami">>Touch me again, //kisama//, and I'll break you.<</talk>>\
Yami's voice is a low growl, the prelude to a volcanic eruption.
<</if>>You step away from her, taken aback by her response.
<<talk "player">>Sorry... I was just trying to help.<</talk>>\
<<if $yami.affection gte 500>><<talk "yami">>I know...<</talk>>\
Yami's tone softens slightly, but embers of rage still smoulder in her eyes. In that moment, she looks beyond tired, so utterly exhausted she could collapse on the spot and sleep for years.
<<talk "yami">>Please, just... leave me be.<</talk>>\
<<elseif $yami.affection gte 400>><<talk "yami">>I know... but I don't want it.<</talk>>\
The cold emotionlessness in her voice and expression is like a glacier, too thick and heavy for you to pierce - at least not on your own.
<<talk "yami">>I want to be alone now.<</talk>>\
<<else>><<talk "yami">>Don't. Not unless you want to end up hurt or worse.<</talk>>\
Yami turns away from you and glares over her shoulder, but the anger in her voice is tinged with more than a little bitterness.
<<talk "thought">>I have to wonder... is she really angry, or is she just trying to protect herself by pushing others away?<</talk>>\
<</if>>Picking up the guitar, Yami brushes past you and exits the room without a backwards glance. After a moment you follow after her, but when you reach the hall she's already vanished.
<<talk "thought">>Damn, that girl's fast...<</talk>>\
[[End.|southHall]]
Submitted by Asura<<set $yami.affection += 2>><<set $yami.trust += 3>><<set $yami.fear -= 2>><<talk "player">>Sorry for interrupting... I heard you playing from outside and figured I'd check it out.<</talk>>\
Yami sets the guitar aside and turns to stare at you, evidently not buying your explanation.
<<talk "player">>You're pretty good.<</talk>>\
This nets you a skeptical glance and a bemused scoff.
<<talk "yami">>Hardly. Might earn me a few bucks from busking, but you won't see me front-lining for anyone famous.<</talk>>\
<<talk "player">>Why not? I mean, if you keep at it and apply for gigs, you could become a legit musician if you wanted.<</talk>>\
<<talk "yami">>Key words being "If I wanted." I play to... calm myself.<</talk>>\
She grits her teeth, clenching a fist.
<<talk "yami">>Sometimes it helps, sometimes it doesn't.<</talk>>\
She shoots you a pointed look, her eyes narrowed.
<<talk "player">>Umm... I can leave if you'd like.<</talk>>\
<<if $yami.affection gte 500>>She closes her eyes, sighing.
<<talk "yami">>No, it's fine. I don't mind you watching.<</talk>>\
She picks up the guitar again and resumes playing. You close your eyes and let the melody wash over you. It's less sad than the previous one, but still melancholy. As she finishes, you applaud and a faint smile flickers across her face.
<<talk "yami">>//Arigatō//, boss.<</talk>>\
Picking up the guitar, she slings the strap over her shoulder and strides from the room. Watching her leave, you stand and follow after her, but when you reach the hall she's already vanished.
<<talk "thought">>Damn, that girl's fast...<</talk>>\
<<elseif $yami.affection gte 400>><<talk "yami">>Stay, leave... I don't care. Do as you will.<</talk>>\
She picks up the guitar and taps her fingers against the strings, then stands, slings it over her shoulder, and strides from the room - only offering a brief, aloof, backwards glance. Watching her leave, you stand and follow after her, but when you reach the hall she's already vanished.
<<talk "thought">>Damn, that girl's fast...<</talk>>\
<<else>>Yami's scowl darkens, and she cradles her head with one hand.
<<talk "yami">>Hrr... yes, you should leave. I don't like playing for an audience.<</talk>>\
<<talk "thought">>An audience, or just me?<</talk>>\
You frown, but her glare cuts off any protest. Her fingers flex aggressively, but she grabs onto the guitar and begins playing. You can hear her venting her anger into the music, the chords raw and aggressive. She grips the instrument so tightly you're worried she'll break it, but when she finishes - the last note fading into the air - it's miraculously intact.
The silence that follows is decidedly uncomfortable. Yami just sits, holding onto the guitar. As you open your mouth to say something, she stands - a vice-grip on the guitar's neck, as though she was trying to strangle it - and strides from the room.
To be on the safe side, you wait a minute after you hear the door slam before getting up and warily checking the hallway.
<<talk "thought">>No sign of her...<</talk>>\
You let out a quiet sigh of relief.
<<talk "thought">>That girl needs therapy. I wonder what Freud would have to say about her?<</talk>>\
<</if>>[[End.|southHall]]
Submitted by Asura<<set $yami.affection += 1>><<set $yami.trust += 1>><<set $yami.fear -= 1>><<talk "player">>I heard someone playing the guitar and thought I'd stop by for a listen.<</talk>>\
Yami regards you with feigned disinterest, drumming her fingers along the fretboard of the guitar.
<<talk "player">>And I have to say... I've heard better.<</talk>>\
Yami stops abruptly, regarding you with a mixture of annoyance and disgust.
<<talk "yami">>If you don't like it, //temē//, you can show yourself to the door. I do this as a meditational exercise, not to entertain amateur critics.<</talk>>\
<<talk "player">>Where did you get that guitar, anyway? Sell your soul to the Devil at the crossroads or something? Oh, wait, you'd need a soul to do that.<</talk>>\
As you chuckle at your own joke, Yami's eyes narrow.
<<talk "yami">>What business of yours is it?<</talk>>\
She stands, glaring at you.
<<talk "player">>Hey, don't go getting all bitchy with me. It was just a joke.<</talk>>\
Yami growls something under her breath, rolling her eyes in disgust.
[[Let her leave.|Submitted Interactive Yami Lounge Scene 1i]]
[[Call her out on being a bitch.|Submitted Interactive Yami Lounge Scene 1j]]
Submitted by Asura<<set $yami.affection -= 2>><<set $yami.trust -= 2>><<set $yami.fear += 3>><<talk "player">>Sorry for interrupting... I heard you playing from outside and figured I'd check it out.<</talk>>\
Yami sets the guitar aside and turns to stare at you, evidently not buying your explanation.
<<talk "player">>I'll... um... see myself out.<</talk>>\
You quickly duck out of the room, and as you close the door you see Yami shrug to herself and resume playing.
You stand outside the door and listen for a minute or two, then decide to go about your business.
[[End.|southHall]]
Submitted by Asura<<set $yami.affection += 1>><<set $yami.trust += 1>><<set $yami.fear -= 2>>Yami throws the door open with excessive force and storms out into the hall. As it hangs open, you arch an eyebrow.
<<talk "thought">>I wonder if the reason she's such a bitch all the time is because she can't get laid?<</talk>>\
Shrugging to yourself, you stand and exit the room, making sure Yami is nowhere in sight.
[[End.|southHall]]
Submitted by Asura<<set $yami.affection -= 2>><<set $yami.trust -= 2>><<set $yami.fear += 3>><<talk "player">>Jeez, Yami... what crawled up your ass and died?<</talk>>\
Yami ignores you and continues towards the door, so you turn and call after her.
<<talk "player">>Hey, you know what I think your problem is?<</talk>>\
Yami keeps walking, reaching for the door-handle.
<<talk "player">>You ever wonder if the reason you're such a frigid bitch all the time is because you need to get laid?<</talk>>\
Yami stops abruptly, as though she just ran into an invisible wall.
<<talk "thought">>Well, that got her attention. Let's turn up the heat...<</talk>>\
<<talk "player">>And I mean, like, //proper// laid. You know, with a big, fat, throbbing c-<</talk>>\
Yami glares over her shoulder at you with such murderous intent your heart skips a beat.
<<talk "yami">>Finish that sentence, //kisama//, I dare you...<</talk>>\
Even though she doesn't have her sword on her, it feels like she's got it pressed against your neck so forcefully that even the edgeless wood is slicing into you; and it takes you a while to find your indignation, anger, and voice.
<<talk "player">>You're threatening me in my own home? I should have you thrown out on your bony ass! No, have the cops come and throw you in jail.<</talk>>\
Yami smiles at this, sharklike and hungry.
<<talk "yami">>Go ahead... and I'd be more than happy to give them a reason to arrest me... not that they'd be able to catch me.<</talk>>\
<<talk "player">>Didn't you swear to protect me-<</talk>>\
<<talk "yami">>Never signed any papers, never swore any oaths. And if you fire me I'm under no obligations...<</talk>>\
Without another word she strides from the room and slams the door. The ensuing silence is deafening, but you eventually manage to get up and make your way to the door. You pause for a moment to make sure she's not lurking on the other side, waiting to ambush you with the guitar, before opening it and stepping out.
[[End.|southHall]]
Submitted by Asura<<set $yami.affection -= 200>><<set $yami.trust -= 200>><<set $yami.fear += 300>><<addtime { minute : 1}>>Hearing the sound of the TV, you glance into the living room to see Yami draped across the length of the couch with a plate of sushi rolls on her belly and a bored expression. Briefly glancing at you as you approach, Yami points the remote at the TV and changes the channel.
<<talk "yami">>Nothing, nothing, and more nothing...<</talk>>\
Rolling her eyes, she pops a sushi roll into her mouth just as the lights suddenly go out, plunging the room into darkness. Then the TV crackles to life in a burst of static, the screen covered in the flickering white and black pixels of white noise.
<<talk "player">>What the...<</talk>>\
Before you can finish speaking, you think you see a shape in the particles, an eerie white figure looking at you with an featureless face... and then a commercial starts playing--showing a person arriving at an early 20th century fishing village.
Then the horror starts: prowling fishmen looming over a sleeping naked woman, tentacles coiling around a woman's leg and snaking upwards under her skirt as she screams, a man doubled over in pain--or is it arousal--tearing at his clothes as his body reshapes itself from male to female.
Eerie whispered chanting builds into a crescendo as the clips play in rapid succession--an interplay of cosmic horror and carnal eroticism that leaves you <<if $player.gender is setup.Character.Gender.Female>>soaking wet<<else>>throbbing hard<</if>> and unable to look away. <<if $maki.hasFlag("met")>>One thing that stands out to you is a brief shot of a woman who looks shockingly familiar.
<<talk "thought">>Is that.. Maki...?<</talk>>\
But before you can get a second glance she's gone, replaced by more visions of eldritch horror and carnal eroticism.<</if>> Yami, conversely, is staring at the TV with ice-cold killing intent. The trailer ends abruptly with the sound of a woman screaming in either pain or pleasure and a the title card reading WANTON COVE.
Yami shuts off the TV with a low growl, and for a moment you swear her eyes are glowing in the darkness.
<<talk "yami">>Idiots... messing with forces they can't comprehend...!<</talk>>\
The hairs on the back of your neck stand up as you suddenly feel a phantom touch <<if $player.gender is setup.Character.Gender.Female>>stroke your vulva<<else>>caress your erect penis<</if>> and let out a sound that is half yelp and half moan.
<<talk "thought">>W-what...? Who did that? <<if $misaki.hasFlag("owned")>>Misaki?<</if>> Eve?<</talk>>\
There's a presence behind you, radiating uncontrollable lust, and your knees buckle. Yami is glaring at you... no, past you... the fury blazing in her eyes, her sharpened teeth on full display.
<<talk "yami">>Get away from <<if $player.gender is setup.Character.Gender.Female>>her<<else>>him<</if>>...!<</talk>>\
Yami reaches out and grabs you, pulling you behind her protectively, and that touch sends you over the edge. You let out a cry of ecstasy and cling to her as you <<if $player.gender is setup.Character.Gender.Female>>cum<<else>>jizz<</if>> in your pants, your knees buckling. Yami looks down at you incredulously, then lets out an irritated sigh.
<<talk "yami">>Really?<</talk>>\
As the pleasure surging through you dies down, you notice the presence is fading. The lights flicker back on, and you find yourself crumpled on the floor in increasingly damp clothes.
<<talk "yami">>Just... go. Clean yourself up. I need to go... on patrol.<</talk>>\
There's something about the way she says it that puts your nerves on edge, a feral glint in her eyes, but before you can say anything she strides from the room.
A quick shower and change of clothes later, and you're feeling... not quite back to normal. The presence is nagging at you, and as you glance out the window you think you see a pale naked woman standing out on the lawn, looking up at you with an eyeless face... but then you blink, and she's gone.
[[End.|$location]]
Submitted by Asura<<run $player.addFlag("yamiWantonCove")>>\
<<run $player.addEvent(
"Delay Yami TV Wanton Cove 1",
(function () {
var due = $clock.clone();
due.day += 1; /* 1 Day... */
due.hour += 12; /* 12 Hours Later... */
return due.toDate();
})(),
function () {
State.variables.player.deleteFlag("yamiWantonCove");
}
)>>\
<<addtime { minute : 5 }>>As you walk past Yami's bedroom, you're surprised to see her standing inside, examining her reflection in a mirror.
[[See what's up.|Submitted Yami Bedroom Scene 1a]]
[[Ignore her and keep going.|$location]]
<<addtime { minute : 1 }>><<talk "thought">>Huh... I wonder what she's up to?<</talk>>\
Backing up, you stand in the doorway and watch as Yami stares pointedly at her reflection, then presses a fist against the mirror.
<<talk "yami">>I know you're there, boss...<</talk>>\
Her voice is low and quiet, sombre and unusually melancholy.
<<talk "yami">>What do you want?<</talk>>\
She turns and looks at you over her shoulder, her sharp tone and intense gaze cutting into you. You're tempted to just leave her to her business. Breathing deeply, you press onward.
<<talk "player">>I noticed you standing there and that you looked kind of, I dunno, sad; and I was wondering... well... what was wrong and if there was anything I could do to help.<</talk>>\
For a moment Yami seems surprised and taken aback by the offer, though she quickly recovers and shakes her head.
<<talk "yami">>No... there's nothing... nothing you can do. And what do you care anyway?<</talk>>\
[[Because she's obviously lonely and pushing people away won't help her.|Submitted Yami Bedroom Scene 1b]]
[[You don't.|Submitted Yami Bedroom Scene 1c]]
<<addtime { minute : 3 }>><<talk "player">>Look, Yami... let me level with you for a moment.<</talk>>\
You walk over to the bed and sit down on one edge, patting the spot next to you. Yami's eyes flicker to it and then back to your face.
<<talk "yami">>Thanks but no thanks. I'll stand.<</talk>>\
She folds her arms, doing her best to look aloof.
<<talk "player">>It's pretty obvious to me that you've got a lot of pent up anger inside you-<</talk>>\
This elicits a scoffing chuckle from her. Sighing, you keep going.
<<talk "player">>And I was hoping that you might be willing to discuss things with me. You don't have to do it here and now, but talking about these sorts of things often helps people get over them.<</talk>>\
Rolling her eyes, Yami shakes her head scornfully.
<<talk "yami">>What are you, my therapist?<</talk>>\
She turns back to the mirror, but you can tell she's watching you through her reflection.
<<talk "yami">>I don't need your help. I don't //want// your help. I'm doing just f-<</talk>>\
Without warning she doubles over, clutching her head and hissing in pain. Leaping to your feet, you grab her shoulders and guide her over to the bed, easing her into sitting down.
<<talk "player">>Hey, hey, Yami? What's happening? Are you-<</talk>>\
Hissing in pain, she speaks through gritted teeth.
<<talk "yami">>Fine... I'm fine... It's nothing...<</talk>>\
You frown as she leans forward and cups her face in her hands.
<<talk "thought">>Yeah, I'm gonna call bull on that.<</talk>>\
<<talk "player">>Yami? Are you sure you're alright?<</talk>>\
You reach out and touch her shoulder, but she swats your hand away. Without looking at you, she speaks - her voice slightly muffled by her fingers.
<<talk "yami">>I'm peachy.<</talk>>\
<<talk "player">>Look, I know you're not a people person, but I'm worried about you.<</talk>>\
Her glare softens, just for a moment. But in that moment her eyes are filled with pain and sorrow and misery.
<<talk "yami">>You shouldn't be. You should just leave well enough alone. People who get too involved with me tend to wind up dead or worse...<</talk>>\
[[Persist.|Submitted Yami Bedroom Scene 1d]]
[[Back out.|Submitted Yami Bedroom Scene 1e]]
Submitted by Asura<<addtime { minute : 4 }>><<talk "player">>Honestly, I don't.<</talk>>\
You scoff aloofly, folding your arms and scowling at her. Narrowing her eyes, Yami growls softly. As she opens her mouth to say something, you cut her off.
<<talk "player">>And with an attitude like that, you'll be hard pressed to find people who //will// care.<</talk>>\
Turning on your heel, you leave her to process your words.
<<talk "thought">>Here's hoping she'll take my words to heart and rethink how she interacts with... ugh, who am I kidding. If anything she'll just double-down on the edgelord attitude and get even worse.<</talk>>\
[[End.|$location]]
Submitted by Asura<<addtime { minute : 2 }>><<talk "yami">>You really... want to know...?<</talk>>\
Yami slowly reaches up and runs her fingers trough her bangs.
<<talk "yami">>I remember... I used to have dreadlocks. My... my father... twisted them in... when I started middle school...<</talk>>\
She chuckles softly, as though this memory was a fond one, before growing sombre again. You eye her hair quizzically, trying to picture her with the tightly woven braids.
<<talk "player">>Really? Why'd you get them removed?<</talk>>\
She turns to look at you scornfully out of one eye, as though the answer should be obvious.
<<talk "yami">> I didn't.<</talk>>\
She looks away again, closing her eyes and speaking tersely.
<<talk "yami">>I was so... happy, so proud... but some of the other students took... exception... to my appearance. They dragged me into the girl's bathroom and lopped my hair off with a pair of scissors.<</talk>>\
You stare incredulously at her, the mental image of a younger Yami being victimized so at odds with her current self you find it hard to believe.
<<talk "player">>You're serious? I mean... kids can be cruel and all, but that's... yikes.<</talk>>\
Yami flashed you a pained grimace, letting out a grim chuckle.
<<talk "yami">>My... my father... was furious. He called the school to complain... but the administrator told him that the incident had been //my// fault for standing out, for not conforming to the school's dress-code guidelines... that I should //apologize// for trying to defend myself...!<</talk>>\
As Yami seethes, gritting her teeth and clenching her fingers into white-knuckled fists, you're taken aback by this sheer level of callousness on the part of the school.
<<talk "thought">>Is that even legal?<</talk>>\
Imagining Yami apologizing for something is even more of a stretch. Clearing your throat, you eye her warily.
<<talk "player">>... did you?<</talk>>\
To your surprise, Yami nods.
<<talk "yami">>Mother forced me to... but it just got worse from there.<</talk>>\
You're about to ask how or if you even want to know, but she forges onward before you can speak.
<<talk "yami">>Stealing my lunch and dumping it in the trash... various insults, slurs, and threats scribbled on my desk... flicking lit cigarettes at me... beating me up on the school roof or in the bathrooms... pouring garbage water, paint, bleach, and other things on me in the restroom stalls... stealing my clothes while I was changing...<</talk>>\
Yami makes an effort to be cold and collected as she speaks, but as she goes on she becomes angrier and angrier; baring her teeth in a furious snarl and curling her fingers into claws. Finally, she pauses for a breath, holding her head with one hand and trembling with barely-suppressed rage.
<<talk "yami">>Etcetera.<</talk>>\
For a moment you're silent as you process the list of activities ranging from relatively harmless hazing to potentially deadly assault.
<<talk "player">>Hold up, did you say they poured //bleach// on you?<</talk>>\
Yami turns and looks at you, her eyes like sinkholes - dark and empty.
<<talk "yami">>Yes. They said it was to make my skin lighter.<</talk>>\
She turns away, running her fingers through her hair and letting out a bitter, unhappy laugh.
<<talk "player">>... and the school just //let// all this happen to you?<</talk>>\
You can't keep the incredulity out of your voice, Yami turning to look at you as though you just asked the stupidest question ever before chuckling darkly.
<<talk "yami">>Oh, of course the bullies were scolded and given the occasional detention if they got caught... but as far as the school was concerned it was my fault for standing out, for being... different.<</talk>>\
<<talk "player">>That's... rough. Couldn't you have asked your parents to just change schools?<</talk>>\
Yami lets out a bitter, broken, more-than-a-little sinister laugh at your question.
<<talk "yami">>I wish... but no. Mother wouldn't hear of it. Suffering builds character, after all...<</talk>>\
As she says this her mouth contorts into a too-wide, twisted parody of a smile. For a moment you sit in uncomfortable silence, still processing what she's told you.
<<talk "player">>You didn't... hurt yourself... did you?<</talk>>\
Yami laughs again, then shakes her head.
<<talk "yami">>No... no... I thought about doing so, came close to ending it all a few times... but that would just be letting them win.<</talk>>\
<<talk "player">>So... if you don't mind me asking, what happened?<</talk>>\
Yami's twisted grin widens even more as turns to look at you - no, past you. You turn to follow her gaze to the photograph of the gang which Yami had been a part of in her youth. Your eyes pan over each of the girls, their fierce expressions and imposing attitudes.
<<talk "yami">>Justice.<</talk>>\
Settling on the younger Yami, you have to chuckle at her short messy hair making her look even more like a boy than she does presently. Her expression is one of genuinely happiness of the sort you've never seen on her in the present.
<<talk "player">>Wait... what did you mean by-<</talk>>\
You turn back to face Yami, only to see she's disappeared. You look around the room, half-expecting to see her looming up behind you in an attempt to scare you, but you're truly alone.
<<talk "thought">>Hey, where did she go?<</talk>>\
Stepping out into the hall, you close the door behind you and look around.
[[End.|$location]]
Submitted by Asura<<addtime { minute : 13 }>>Standing, you look down at her warily.
<<talk "thought">>If she's going to threaten me like that...<</talk>>\
Sighing, you stand and turn to leave.
<<talk "player">>Suit yourself. I'll just leave you to stew in your angst, then.<</talk>>\
As you step away, for a moment you almost think you feel her fingertips brush past your back in a half-hearted attempt to stop you from leaving... but then you shake your head.
<<talk "thought">>Nah, just imagining things.<</talk>>\
Without looking back, you exit her room and continue on your way.
[[End.|$location]]
Submitted by Asura<<addtime { minute : 2 }>>As you step into the kitchen, you're surprised to see Yami at work. Holding a knife, she's deftly slicing a cut of meat into small chunks that the plops into a sizzling pan containing stir-frying vegetables. On the stove, a pot of rice simmers at a low boil, as does a metal pot containing an unknown substance. The aromas tease your nostrils, beckoning you inwards.
[[Watch her work.|Submitted Yami Cooking Scene 1a]]
[[Try to startle her.|Submitted Yami Cooking Scene 1b]]
[[Let her cook.|kitchens]]
Submitted by AsuraSlicing the last of the meat, Yami lays the strips in the pan and stirs the contents with a spatula before checking on the rice. Satisfied that it's finished cooking, she drains the pot and scoops the rice into an oven pan before going back to stirring the stir-fry. Checking an open cookbook on a nearby counter, Yami lets out a hum of satisfaction, she takes the metal pot and pours a thick white sauce into the stir fry pan. The pan sizzles and hisses, Yami mixing the contents thoroughly before pouring it over the oven pan of rice. Setting the pot and stir fry pan in the sink, Yami generously sprinkles grated cheese on top of the mix before covering it in a layer of bread crumbs and tossing in a few herbs. Popping open the oven, she sticks it in and closes the door, then glances over her shoulder at you.
<<talk "yami">>Hungry?<</talk>>\
[[Yes.|Submitted Yami Cooking Scene 1c]]
[[No.|Submitted Yami Cooking Scene 1d]]
Submitted by Asura
<<addtime { minute : 4 }>>\Sneaking up behind the island in the middle of the kitchen, you inhale deeply... and just as you spring out to startle her you find yourself face-to-face with the business end of the knife. You instinctively cry out and try to recoil, but your back hits the island you were hiding behind. Her expression is ice-cold, her too-dark eyes like those of a shark's as she holds the knife less than an inch away from your eyeball, and then-
<<talk "yami">>Oh. It's just you.<</talk>>\
Yami says, her tone making it clear she knew it was you all along. , then withdraws it and goes back to slicing meat.
<<talk "yami">>A word of advice, Boss: //don't// sneak up on me when I'm holding a blade, even if I'm just cooking. The last person to do that... let's just say that afterwards there was a surplus of //tonkatsu//.<</talk>>\
A cruel smirk twists her lips and exposes her sharpened teeth, making it unclear whether or not she's joking. Then it's gone and her expression is serious once-more. Slicing the last of the meat, Yami lays the strips in the pan and stirs the contents with a spatula before checking on the rice. Satisfied that it's finished cooking, she drains the pot and scoops the rice into an oven pan before going back to stirring the stir-fry. Checking an open cookbook on a nearby counter, Yami lets out a hum of satisfaction, she takes the metal pot and pours a thick white sauce into the stir fry pan. The pan sizzles and hisses, Yami mixing the contents thoroughly before pouring it over the oven pan of rice. Setting the pot and stir fry pan in the sink, Yami generously sprinkles grated cheese on top of the mix before covering it in a layer of bread crumbs and tossing in a few herbs. Popping open the oven, she sticks it in and closes the door, then glances over her shoulder at you.
<<talk "yami">>I'd ask if you wanted some, but given the stunt you pulled your 'sampling Yami-sama's cooking' privileges are being revoked until I'm satisfied you've learned your lesson.<</talk>>\
Checking the oven, she pops the dish out and sets it on a cooling rack, enabling you to see she's cooked some kind of rice casserole. Your stomach growls in protest, but Yami's expression is stone-cold as she cleans the divides it into portions, setting aside servings for each of the mansion's inhabitants other than yourself and one other--intuition suggests <<if $misaki.hasFlag("owned")>>Misaki<<else>>Eve<</if>>. Yami sets the portions into the fridge for later, then takes her own and brushes past you, leaving the dishes to soak in the sink. Pausing at the door, she scowls over her shoulder at you.
<<talk "yami">>Oh, and don't even think about stealing any, unless you //really// want me to be angry with you.<</talk>>\
With that, she disappears into the kitchen.
[[Help yourself.|Submitted Yami Cooking Scene 1e]]
[[Best not to provoke her.|$location]]
Submitted by Asura
<<addtime { minute : 4 }>>\As you nod, your stomach growls in concurrence.
<<talk "yami">>//Yare yare//... I wonder if I made enough?<</talk>>\
Yami smirks as she begins cleaning the dishes, setting out a couple of plates and containers labeled with the names of the manor's inhabitants. After a couple of minutes she removes the pan from the oven, and you see that what she's made is a sort of rice casserole. The smell causes your stomach to convulse with hunger, Yami chuckling softly as she cuts it into portions -- setting aside enough for everyone in the manor except one--intuition suggests <<if $misaki.hasFlag("owned")>>Misaki<<else>>Eve<</if>>. Yami sets the portions into the fridge and then passes you a plate containing a sizable slice. Taking up her own plate, Yami nods and then brushes past you into the kitchen.
Taking out a fork from the cutlery drawer, you scoop a mouthful of the casserole into your mouth and wince as it sears your tongue.
<<talk "thought">>Oww! Oww! Hot! Hot! Hot!<</talk>>\
Saliva floods your mouth in an attempt to cool it down, and then the flavor hits your taste buds. The bread crumbs are crisp from the oven, glued together by the melted cheese, while the sauce and juices from the stir-fry have soaked into the buttery--if a bit overcooked--rice. The meat itself is also somewhat overcooked, but not enough to ruin the experience as you polish it off.
<<talk "thought">>That wasn't half-bad...<</talk>>\
Setting your plate in the sink to soak, you exit the kitchen to find Yami sitting at the table, a pair of chopsticks in her fingers and she eats.
<<talk "thought">>I guess she has to be careful she doesn't bite her tongue with those fangs...<</talk>>\
Finishing her meal, Yami claps her hands together and mutters under her breath, then takes the plate and carries it to the kitchen. A few moments later, you hear the back door swing shut, and then silence.
[[End.|diningRoom]]
Submitted by Asura
<<addtime { minute : 4 }>>\<<if $yami.affection gte 600>>\
Even you refute her assertion, your stomach betrays you with an audible gurgle.
<<talk "yami">>//Yare yare//... sounds like your stomach disagrees.<</talk>>\
Chortling to herself, Yami smirks as she begins cleaning the dishes, setting out a couple of plates and containers labeled with the names of the manor's inhabitants. After a couple of minutes she removes the pan from the oven, and you see that what she's made is a sort of rice casserole. The smell causes your stomach to convulse with hunger, Yami chuckling softly as she cuts it into portions -- setting aside enough for everyone in the manor except one--intuition suggests <<if $misaki.hasFlag("owned")>>Misaki<<else>>Eve<</if>>. Yami sets the portions into the fridge and then passes you a plate containing a sizable slice.
<<talk "yami">>Take it anyway. A soldier is of no use on an empty stomach, and it's bad manners to refuse an offering of food or drink.<</talk>>\
Taking up her own plate, Yami nods and then brushes past you into the kitchen. Taking out a fork from the cutlery drawer, you scoop a mouthful of the casserole into your mouth and wince as it sears your tongue.
<<talk "thought">>Oww! Oww! Hot! Hot! Hot!<</talk>>\
Saliva floods your mouth in an attempt to cool it down, and then the flavor hits your taste buds. The bread crumbs are crisp from the oven, glued together by the melted cheese, while the sauce and juices from the stir-fry have soaked into the buttery--if a bit overcooked--rice. The meat itself is also somewhat overcooked, but not enough to ruin the experience as you polish it off.
<<talk "thought">>That wasn't half-bad...<</talk>>\
Setting your plate in the sink to soak, you exit the kitchen to find Yami sitting at the table, a pair of chopsticks in her fingers and she eats.
<<talk "thought">>I guess she has to be careful she doesn't bite her tongue with those fangs...<</talk>>\
Finishing her meal, Yami claps her hands together and mutters under her breath, then takes the plate and carries it to the kitchen. A few moments later, you hear the back door swing shut, and then silence.
[[End.|diningRoom]]
<<addtime { minute : 3 }>>\
<<else>>\
Even you refute her assertion, your stomach betrays you with an audible gurgle. Yami completely ignores you and begins cleaning the dishes, setting out a plate and containers labeled with the names of the manor's inhabitants. Checking the oven after a couple of minutes, she pops the dish out and sets it on a cooling rack, enabling you to see she's cooked some kind of rice casserole. Your stomach growls in protest, but Yami's expression is unsympathetic as she cleans the divides it into portions, setting aside servings for each of the mansion's inhabitants other than yourself and one other--intuition suggests <<if $misaki.hasFlag("owned")>>Misaki<<else>>Eve<</if>>. Yami sets the portions into the fridge for later, then takes her own and brushes past you, leaving the dishes to soak in the sink. Pausing at the door, she stares balefully over her shoulder at you.
<<talk "yami">>You only have yourself to blame for refusing my generous offer, so don't even think about stealing any.<</talk>>\
With that, she disappears into the kitchen.
[[Help yourself.|Submitted Yami Cooking Scene 1e]]
[[Best not to provoke her.|$location]]
<<addtime { minute : 2 }>>\
<</if>>\
Submitted by AsuraRolling your eyes, you scowl at Yami's sheer audacity.
<<talk "player">>Stealing. Right. It's my kitchen. She's got a lot of nerve ordering me around in my own house.<</talk>>\
Opening the fridge, you take out one of the portions and grab a fork from the cutlery drawer, tucking in. As you scoop a mouthful of the casserole into your mouth, you belatedly realize it's still hot from the oven and wince as it sears your tongue.
<<talk "thought">>Oww! Oww! Hot! Hot! Hot!<</talk>>\
The pain is almost enough to make cry out, but you swallow the urge to avoid alerting Yami--sending a devious thrill down your spine. Saliva floods your mouth in an attempt to cool the food and inside of your mouth down, and then the flavor hits your taste buds. The bread crumbs are crisp from the oven, glued together by the melted cheese, while the sauce and juices from the stir-fry have soaked into the buttery--if a bit overcooked--rice. The meat itself is also somewhat overcooked, but not enough to ruin the experience as you polish it off.
<<talk "thought">>Actually, that wasn't half-bad...<</talk>>\
Rubbing your tongue along the roof of your mouth, you wince as you feel your palette is swollen and tender from the heat. As you set the dish in the sink, you hear a noise from the door and turn to see Yami approaching with her empty plate. Without a word, she cleans it off, then turns and looks at you. Without warning, her hand shoots out and she plucks a grain of rice from the corner of your mouth, her gaze hardening in anger and disgust.
<<talk "yami">>Tch... //kisama//...!<</talk>>\
Gritting her teeth, her fingers twitch as though reaching for the hilt of her sword before she turns on her heel and strides out of the kitchen. A wave of relief washes over you as you let out a breath you didn't even realize you were holding in.
<<talk "thought">>Phew. For a moment I thought she was going to challenge me to pistols at noon, no seconds... or I guess in Yami's case, swords.<</talk>>\
Wiping your mouth clean in case you missed any other morsels, chortling to yourself, confident that you've gotten away with the perfect crime.
[[End.|$location]]
Submitted by Asura
<<addtime { minute : 4 }>>\As you step into the gym, you see Yami is already there wearing a black tank top and sweatpants. She's holding a wooden sword in her hands, but rather than her customary black //bokutō// you see it's a pair of <<if $yamiWoodenSword is true>>//shinai//<<else>>training swords made of bamboo strips<</if>>.\
<<talk "yami">>Boss...<</talk>>\
Yami inclines her head in greeting, turning to face you.
<<if $yamiWoodenSword is true>><<talk "player">>Sparring practice again, Yami?<</talk>>\
Flourishing the //shinai//, Yami nods and tosses one of them to you.<<else>><<talk "player">>What's with the wooden sword?<</talk>>\
<<talk "yami">>It's called a //shinai//.<</talk>>\
She steps closer and holds it out for you to inspect.
<<talk "yami">>They're mainly used in //kendō//, but they're less dangerous than a //bokutō//.<</talk>>\
Taking the //shinai//, you examine it, noting how light it feels. You make to pass it back to her, but Yami shakes her head and steps away.<<set $yamiWoodenSword to true>><</if>>\
<<talk "yami">>Come, spar with me.<</talk>>\
[[Agree.|Submitted Yami Home Gym Sparring Scene 1a]]
[[Refuse.|Submitted Yami Home Gym Sparring Scene 1b]]
Submitted by Asura
<<addtime { minute : 4 }>><<talk "player">>I'm probably going to regret this later... but sure, why not?<</talk>>\
Yami grins and motions for you to square off with her.
<<talk "yami">>Ready?<</talk>>\
<<talk "player">>Promise you'll go easy on me?<</talk>>\
<<if $yamiWoodenSword is true>>Yami raises an eyebrow at you, the corner of her mouth quirking upwards slightly.
<<talk "yami">>I promise nothing. Remember: victory or death.<</talk>>\
Composing her face into a serious expression, she raises her sword in a one-handed combat stance.
<<else>>You mean to crack a joke, but Yami just looks affronted and then narrows her eyes in a grim scowl.
<<talk "yami">>Tell me, would an enemy go easy on you? And don't even //think// of surrendering. In battle, there is only victory or death.<</talk>>\
You shoot her an incredulous look as she raises her sword in a one-handed combat stance, her expression deadly-serious.<</if>>\
<<talk "yami">>Now come, fight me!<</talk>>\
Gripping your sword with two hands, you charge at Yami. You raise your sword to strike her, and she raises hers to block it - the force of the blow jolting your arm.
<<talk "yami">>Heh. Not bad. Now do it again!<</talk>>\
As you continue, her serious expression gives way to a cocky and confident - almost arrogant - smirk. Wielding her sword with only one hand, she drags the tip along the floor when not blocking or parrying your attacks.
After a while you pause to catch your breath, frowning.
<<talk "player">>Shouldn't you be taking this more seriously?<</talk>>\
Yami arches an eyebrow, then raises her sword.
<<talk "yami">>As you wish, boss.<</talk>>\
Without warning, she charges at you with a battle-cry.
[[Block.|Submitted Yami Home Gym Sparring Scene 1c]]
[[Dodge.|Submitted Yami Home Gym Sparring Scene 1d]]
Submitted by Asura
<<addtime { minute : 5}>><<talk "player">>Err... thanks, but no thanks. I'd rather //not// be beaten to a pulp.<</talk>>\
For a brief moment Yami seems disappointed, then scoffs and scowls.
<<talk "yami">>Tch... I never took you for a coward.<</talk>>\
You're about to fire back when you realize she's just trying to goad you, her tone more teasing than malicious.
<<talk "player">>Not gonna fall for it, Yami. I wasn't born yesterday. Besides, having the wisdom to avoid a fight you're unlikely to win has nothing to do with being a coward.<</talk>>\
A faint smirk breaks through Yami's scowl.
<<talk "yami">>Heh... could've fooled me on both counts.<</talk>>\
She tosses one of the bamboo swords aside and raises the other alongside her head, the tip pointed forwards.
<<talk "yami">>You //should// learn to fight, to protect yourself, though. It could save your life.<</talk>>\
You watch for a moment as she begins her //kata//, the bamboo sword thrumming as she swings it.
<<talk "player">>Isn't that your job, though? Don't tell me you're //actually// worried about me?<</talk>>\
Yami stops mid-swing, and then doubles over in genuine laughter.
<<talk "yami">>Me, worried about you? Don't be ridiculous, //baka//.<</talk>>\
She tries to keep her tone serious and scornful, but her amused chuckles shatter the façade.
<<talk "player">>Besides, admit it, you're just looking for an excuse to beat me to a pulp.<</talk>>\
Yami straightens, composing herself, though she's still smiling faintly.
<<talk "yami">>I prefer to call it 'trial by fire'. Besides, the better you get the less likely I am to hit you.<</talk>>\
You pause, admitting to yourself that she //does// kind-of have a point.
<<talk "player">>Some other time, maybe.<</talk>>\
Yami looks a bit disappointed, then shrugs and nods.
<<talk "yami">>Another time, then. //Jā ne//, boss.<</talk>>\
Waving goodbye, you turn and exit the room.
[[End.|northHall]]
Submitted by Asura
<<addtime { minute : 6}>>Acting instinctively, you raise your sword to block Yami's attack, intending to parry her blow and possibly disarm her. Yami's sword hits yours with a resounding //crack//, the impact knocking your sword from your hands and sending it clattering across the floor.
<<talk "thought">>Holy crap, she's strong!<</talk>>\
In less than a second you're thrown off balance and land flat on your ass, your hands stinging. Towering over you, Yami raises her sword to deal the finishing blow, and you steel yourself for the impact... opening your eyes in surprise when she lightly taps you on the head.
<<talk "yami">>Trying to block attacks from an opponent stronger than yourself will only get you hurt or killed. Better to dodge and look for openings.<</talk>>\
Resting her //shinai// across one shoulder, she reaches her hand down to help you to your feet.
[[Accept.|Submitted Yami Home Gym Sparring Scene 1e]]
[[Refuse.|Submitted Yami Home Gym Sparring Scene 1f]]
Submitted by Asura
<<addtime { minute : 2}>><<talk "thought">>She's too strong for me to block her attacks outright. I have to fight smart... or dirty...<</talk>>\
Yami's attacks are telegraphed, making it relatively easy for you to avoid them. In fact, despite her earlier claim about treating each fight as though it's to the death, it's obviously clear she's not taking you seriously.
<<talk "thought">>I can do this! I just have to time my attacks properly...<</talk>>\
You duck under Yami's next attack, a horizontal slash that leaves her wide-open, but before you can take advantage of it she reverses the trajectory of her sword at a downward angle. You have only a split second to react.
[[Dodge and attack her from behind.|Submitted Yami Home Gym Sparring Scene 1g]]
[[Grapple and fight dirty.|Submitted Yami Home Gym Sparring Scene 1h]]
Submitted by Asura
<<addtime { minute : 2}>>Reaching up, you grasp her hand.
<<talk "player">>Thanks, Yami.<</talk>>\
<<if $yami.affection gte 900>>Yami smiles and pulls you upright with ease, stepping back so you can dust yourself off. Walking over to where your sword fell, she tosses it to you and then grins broadly.
<<talk "yami">>Not bad. You up for another round? Next time I won't go so easy on you, though.<</talk>>\
<<elseif $yami.affection gte 600>>Yami looks surprised, then looks away as she struggles to regain her composure.
<<talk "yami">>What are you talking about, boss? I'm not doing this because I like you or anything...<</talk>>\
She manages to compose herself into an annoyed scowl, walking over to where your //shinai// fell and kicking it over to you before crossing her arms; but you note the faint smile tweaking her lips upwards. Noticing you watching, she turns away to hide her mortification, then glares at you over her shoulder.
<<talk "yami">>Ready for round two, //baka//? I won't go easy on you this time!<</talk>>\
<<elseif $yami.affection gte 400>>With only a nod of acknowledgment, Yami pulls you to your feet. As you dust yourself off, she walks over to your fallen //shinai//, pics it up, and carries it over to you before holding it out to you.
<<talk "yami">>We should keep going. It takes countless hours of practise to become good at something.<</talk>>\
<<elseif $yami.affection gte 200>>Yami hauls you upright so forcefully it feels like she's trying to dislocate your arm.
<<talk "yami">>That... was pathetic. Were you even //trying// to fight me?<</talk>>\
Huffing, you rub your shoulder and fix her with an affronted frown.
<<talk "player">>That's rich coming from you. Were //you// even trying?<</talk>>\
Scoffing, she points the tip of her sword at your throat, her expression scornful.
<<talk "yami">>You want me to turn you into a pile of bruises and broken bones? You're lucky I didn't just break your fingers.<</talk>>\
She pauses, inhaling deeply and running her fingers through her hair.
<<talk "yami">>Unless you're willing to dedicate the time and effort to mastering the way of the sword, I'm just wasting my time here. You wanna do this the hard way, though? Fine!<</talk>>\
A malicious, hungry grin flickers across her face.
<<talk "yami">>Come at me with everything you've got and don't hold back, because I promise you I won't!<</talk>>\
<<else>>Just as you begin to think this signals a positive change in the hostility of your relationship, Yami slams her knee into your sternum and knocks you flat on your back. Winded, you're unable to roll out of the way before she pins you under one foot.
<<talk "player">>What the hell was that for?<</talk>>\
<<talk "yami">>//Konoyarō!// Never, ever, show that kind of weakness to an enemy who's stronger than you! It's like you were //begging// to be killed!<</talk>>\
She steps over you, pressing her full weight down on you as she does so, then raises her sword again.
<<talk "yami">>Now get your sorry ass off the ground, grab your sword, and actually //try// to put up a decent fight this time!<</talk>>\
<</if>>[[Accept.|Submitted Yami Home Gym Sparring Scene 1i]]
[[Refuse.|Submitted Yami Home Gym Sparring Scene 1j]]
Submitted by Asura
<<addtime { minute : 8}>>Brushing aside Yami's proffered hand, you stand up and dust yourself off. For a brief moment you almost think she looks off-put, but you dismiss it.
<<talk "thought">>I mean, come on, this is Yami we're talking about here.<</talk>>\
<<if $yami.affection gte 900>>Yami walks over to where your sword fell, picks it up, and tosses it to you with a smile that doesn't quite seem authentic.
<<talk "yami">>Not bad. You up for another round? Next time I won't go so easy on you, though.<</talk>>\
<<elseif $yami.affection gte 600>>Yami looks surprised, then looks away as she struggles to regain her composure.
<<talk "yami">>What are you talking about, boss? I'm not doing this because I like you or anything...<</talk>>\
She manages to compose herself into an annoyed scowl, walking over to where your //shinai// fell and kicking it over to you before crossing her arms; but you note the faint smile tweaking her lips upwards. Noticing you watching, she turns away to hide her mortification, then glares at you over her shoulder.
<<talk "yami">>Ready for round two, //baka//? I won't go easy on you this time!<</talk>>\
<<elseif $yami.affection gte 400>>With only a nod of acknowledgment, Yami walks over to your fallen //shinai//, pics it up, and carries it over to you before holding it out to you.
<<talk "yami">>We should keep going. It takes countless hours of practise to become good at something like this.<</talk>>\
<<elseif $yami.affection gte 200>>Yami hauls you upright so forcefully it feels like she's trying to dislocate your arm.
<<talk "yami">>That... was pathetic. Were you even //trying// to fight me?<</talk>>\
Huffing, you rub your shoulder and fix her with an affronted frown.
<<talk "player">>That's rich coming from you. Were //you// even trying?<</talk>>\
Scoffing, she points the tip of her sword at your throat, her expression scornful.
<<talk "yami">>You want me to turn you into a pile of bruises and broken bones? You're lucky I didn't just break your fingers.<</talk>>\
She pauses, inhaling deeply and running her fingers through her hair.
<<talk "yami">>Unless you're willing to dedicate the time and effort to mastering the way of the sword, I'm just wasting my time here. You wanna do this the hard way, though? Fine!<</talk>>\
A malicious, hungry grin flickers across her face.
<<talk "yami">>Come at me with everything you've got and don't hold back, because I promise you I won't!<</talk>>\
<<else>>Without warning, Yami abruptly sucker-punches you in the gut. Winded, you double over and stagger away from her.
<<talk "player">>Oww! What the hell was that for?<</talk>>\
<<talk "yami">>//Konoyarō!// Never let your guard down around an enemy - especially one who's stronger than you! It's like you were //begging// to be killed!<</talk>>\
Glaring scornfully, she points her //shinai// at you like an accusing finger.
<<talk "yami">>Now grab your sword and actually //try// to put up a decent fight this time!<</talk>>\
<</if>>\
[[Accept.|Submitted Yami Home Gym Sparring Scene 1i]]
[[Refuse.|Submitted Yami Home Gym Sparring Scene 1j]]
Submitted by Asura
<<addtime { minute : 5}>>As Yami swings her sword down, you narrowly manage to evade it and find yourself behind her, facing her unprotected back.
<<talk "thought">>Now's my chance!<</talk>>\
You bring your sword up to strike her, but just as you start to swing it down she wheels around and presses her //shinai// against your throat.
<<talk "yami">>Not bad... You almost got me there.<</talk>>\
For a moment she almost sounds begrudgingly impressed... and then she raps you on the head with the //shinai//.
<<talk "yami">>Is what I'd say if you actually stood a chance of hitting me.<</talk>>\
As she smirks, you jab her with your wooden sword.
<<talk "player">>Got you, right through the heart!<</talk>>\
Yami stares at you with an incredulous look, caught completely off-guard. It's at that point you realize you've accidentally jabbed her in the breast... or lack thereof.
<<talk "yami">>That... doesn't count. I already cut your head off.<</talk>>\
Letting out an annoyed sigh, she swats the //shinai// away.
<<talk "player">>I still got you.<</talk>>\
Yami rolls her eyes and then raises her sword in a fighting stance.
<<talk "yami">>Then just try to do it again.<</talk>>\
[[Accept.|Submitted Yami Home Gym Sparring Scene 1i]]
[[Refuse.|Submitted Yami Home Gym Sparring Scene 1j]]
Submitted by Asura
<<addtime { minute : 3}>>As Yami swings her sword down, you narrowly manage to evade it and find yourself behind her, facing her unprotected back.
<<talk "thought">>Now's my chance!<</talk>>\
You throw your arms around her from behind, clinging on tightly as she thrashes in an attempt to dislodge you.
<<talk "yami">>Hey! This is a sword-fighting match, not amateur wrestling! Let go!<</talk>>\
She could easily reach over her shoulders, grab you, and throw you... but instead she backs into the wall, slamming you up against the padded surface.
<<talk "player">>Not... letting... you... go!<</talk>>\
As she pulls back to slam you a second time, you plant your feet against the wall and kick off. Thrown off-balance, Yami topples to the floor with you landing on top of her in a tangle of limbs.
<<talk "player">>Oww...<</talk>>\
As you take stock of your situation, you realize Yami is flat on her back, with you sitting on top of her. She stares up at you with an incredulous expression, clearly still processing what just happened.
<<talk "player">>Pinned ya!<</talk>>\
You grin smugly down at Yami as she scowls at you.
<<talk "yami">>You have until the count of three to get off, or I'll-<</talk>>\
A sound from the direction of the door - a faint gasp - draws your attention.
<<talk "player">>Yami, shh!<</talk>>\
You shoot a wary look at the door, almost certain you just saw it close.
<<talk "yami">>Who was that? Anna? Eve?<</talk>>\
She pulls herself out from under you, narrowly avoiding having her sweatpants come off in the process. Rising up to her knees, she adjusts them before standing.
<<talk "yami">>No, if it was Eve she'd just burst in here and misconstrue things...<</talk>>\
<<talk "player">>'Are you having sex?'<</talk>>\
You do a passable impression of Eve's overly excited, inquisitive tone. Yami scoffs, though it's tinged with a chuckle.
<<talk "yami">>Seriously, that girl is too precocious for her own good.<</talk>>\
A sombre mood passes over you as you recall all the things Eve must have witnessed and narrowly avoided being subjected to.
<<talk "player">>My great-uncle was... a sick son of a bitch.<</talk>>\
Yami pauses and looks at you out of the corner of her eye.
<<if $yami.affection gte 900>>Without warning, she pulls you into a sudden hug.
<<talk "player">>Uhh... Yami?<</talk>>\
She pats you on the back twice, then lets you go before flashing you a teasing smile.
<<talk "yami">>Don't tell anyone I did that, or I'll lose my rep.<</talk>>\
<<elseif $yami.affection gte 600>><<talk "yami">>Don't worry, boss. I may give you a bit of a hard time, but you're nothing like that bastard.<</talk>>\
Yami lays a hand on your shoulder, offering you a smile that's meant to be reassuring but comes across as more unnerving than anything.
<<elseif $yami.affection gte 400>>
<<talk "yami">>You...<</talk>>\
She trails off, as though carefully considering what she's going to say. She sighs before turning away, but just as you think she's going to leave without saying anything, she turns to look back at you, her expression unreadable.
<<talk "yami">>So far as I can tell... you're not like him.<</talk>>\
<<else>><<talk "yami">>So are you, //kisama//.<</talk>>\
She trails off, gritting her teeth. The rage flares in her eyes and you back away from her in case she chooses to lash out. She clenches her fists, then turns her back on you, glaring over her shoulder.
<<talk "yami">>Just looking at you makes me sick!<</talk>>\
<</if>>\Without another word, Yami collects the //shinai// and exits the room, leaving you standing alone on the mat.
[[End.|$location]]
Submitted by Asura
<<addtime { minute : 8}>><<talk "player">>OK...<</talk>>\
You raise your sword in a ready stance, adjusting your feet.
<<talk "player">>Let's do this!<</talk>>\
You spar with Yami for what feels like hours. As you get better at dodging her attacks, you manage to get some good hits in and she begins fighting more seriously - though still not to the point of wielding her sword with both hands.
Yami, for her part, seems to be enjoying herself - perhaps a little too much, given her overly exuberant - even bloodthirsty - grin. She occasionally pauses to issues you pointers now and again, nodding in approval whenever you get something right. Most of her instruction, however, comes in the form of relentlessly attacking you.
<<talk "thought">>Talk about the school of hard knocks... I'm going to have bruises on my bruises.<</talk>>\
You grimace and rub your shoulder as you pick up your //shinai// from where a particularly brutal strike sent it flying. Noticing Yami looking at you with a frown, you half-expect her to mock you. Instead she sighs and rests her //shinai// over one shoulder.
<<talk "yami">>Alright, that's enough for one day.<</talk>>\
She takes the //shinai// and walks over to wipe it off, looking at you over her shoulder.
<<if $yami.affection gte 600>><<talk "yami">>I suggest you take five and relax in the sauna for a bit to loosen up. If you're still feeling stiff and sore after that, I recommend getting a massage.<</talk>>\
You chuckle despite the soreness everywhere.
<<talk "player">>Are you volunteering?<</talk>>\
Yami laughs, then shakes her head.
<<talk "yami">>Oh, no. A massage from me would do more damage than anything.<</talk>>\
Still chuckling, she walks towards the door, pausing to wave goodbye.
<<talk "yami">>//Jā ne//, boss.<</talk>>\
<<elseif $yami.affection gte 400>>She tilts her head, as though considering saying something, then turns and walks towards the door.
Just before she leaves, she pauses and looks back at you. For the briefest moment, you almost think you see her smiling.
<<talk "yami">>I... had fun. //Jā ne//, boss.<</talk>>\
<<else>>Noticing how sore you look, she scoffs and rolls her eyes.
<<talk "yami">>Oh, please. It's just a little light bruising. Walk it off, you big baby.<</talk>>\
You fix her with a scowl, annoyed by her unsympathetic attitude.
<<talk "player">>Easy for you to say, little miss super-soldier.<</talk>>\
You inject as much sarcasm into your voice as possible, Yami's expression darkening into a scowl as her fingers clench into white-knuckled fists.
<<talk "yami">>//Kisama//...<</talk>>\
Turning on her heel, she storms towards the exit without a backwards glance.
<</if>>\
[[End.|$location]]
Submitted by Asura
<<addtime { minute : 5}>><<talk "player">>I think I've had enough of a beatdown for one day...<</talk>>\
<<if $yami.affection gte 900>>Yami nods and takes your //shinai//, carrying it over to clean it off.
<<talk "yami">>Alright. I think I'll head over to the sauna to relax for a bit before heading out on patrol. I suggest you have a shower too.<</talk>>\
As she opens the door to the sauna room, she turns and offers you a brief wave.
<<talk "yami">>//Jā ne//, boss!<</talk>>\
<<elseif $yami.affection gte 600>>Yami looks momentarily disappointed, then shrugs - more to herself than at you.
<<talk "yami">>Alright, then. I guess I'll wrap things up too. Have a shower to work the kinks out of my muscles before going out on patrol.<</talk>>\
Gathering up the //shinai// and wiping them off, she pauses and turns to scowl at you.
<<talk "yami">>Stop picturing me naked, //baka//!<</talk>>\
You scoff, keeping your tone teasing.
<<talk "player">>Hah, as though I'd be interested in your bony ass. I like a girl who actually has //some// curves to them, Miss Cutting Board.<</talk>>\
About to step out the door, Yami turns and pulls one of her eyelids down, sticking her tongue out at you.
<<talk "yami">>Then stop staring at my ass!<</talk>>\
And with that, she's gone.
<<elseif $yami.affection gte 400>>With no trace of emotion beyond her usual stern scowl, Yami nods and takes back your //shinai//. You watch as she wipes them both down and tucks them away, then turns and walks towards the door to the sauna. Before she disappears inside, however, she turns and nods her head in farewell at you.
<<else>>As she gathers the //shinai//, Yami sneers contemptuously at you.
<<talk "yami">>Tch... I never took you for a coward... now take the damn sword and fight me!<</talk>>\
Scowling back at her, you fold your arms.
<<talk "player">>Cut the crap, Yami. One of these days that bad attitude of yours is going to get you hurt or killed.<</talk>>\
Yami stiffens and glares at you with such intense coldness you can feel your heart rate elevate and the hairs on the back of your neck and arms stand up.
<<talk "yami">>Was that... a threat?<</talk>>\
Her voice is a low growl, and she raises both //shinai// in a crude fighting stance.
<<talk "player">>No, dammit, it wasn't! Look, could you just stop with the whole "Rawr! Imma monster! Fite meh!" edgelord crap for a minute? I'm being serious here!<</talk>>\
Gritting her teeth, Yami slashes the //shinai// angrily and then points one of them at you.
<<talk "yami">>Ugh! You just don't get it, do you? I //am// a monster! The only things I'm good at are combat and killing! I've lost everything! Everything I cared about! Everyone I loved! I've given myself over to hatred and rage for so long that they've seared themselves into my soul! All I have left now is revenge, and if I //do// die... it's better that no-one mourns me.<</talk>>\
For the briefest moment, you think you see tears in her eyes, but before you can get another look she turns away and glares at you over her shoulder.
<<talk "yami">>Tch... I don't expect a //human// like you to understand or even care, so what's the point in even talking about it?<</talk>>\
Without a backwards glance, she brusquely storms off towards the exit, slamming the door behind her.
<</if>>
[[End.|$location]]
Submitted by Asura
<<addtime { minute : 6}>>As you enter the room, you see Yami standing and looking out the window. She doesn't outwardly react to your presence, but you're fairly certain she's noticed you're there. She's dressed in a black two-piece suit with a charcoal grey shirt and black tie, sunglasses tucked into the breast pocket.
<<talk "thought">>She looks like a government agent dressed like that...<</talk>>\
<<talk "yami">>Can I help you?<</talk>>\
Yami asks, not turning away from the window.
[[Ask what she's looking at.|Submitted Yami Interactive Scene 4a]]
[[Excuse yourself.|Submitted Yami Interactive Scene 4b]]
Submitted by Asura
<<addtime { minute : 2 }>>\<<if $yami.affection gte 600 or $yami.fear lte 400>>\
<<talk "player">>I was just wondering what you were looking at, is all.<</talk>>\
You step into the room and cross it so that you're standing not-quite behind her, looking out the window. You have an impressive view of the yard below, where you can see Eve working in the greenhouse.
<<talk "player">>I wonder what they're growing in there?<</talk>>\
You have a sudden mental image of Anna and Eve secretly growing cannabis or poppies or some other drug-producing plant.
<<talk "player">>Nah. Can't picture Anna wanting to break bad. Eve, on the other hand...<</talk>>\
You picture the little redhead sitting at a desk like the don from a gangster film, wearing a pinstriped suit, smoking a cigar, and silhouetted by sunlight shining through slatted blinds.
<<talk "thought">>She'd be making offers you can't refuse left and right.<</talk>>\
Glancing at Yami, you look her up and down.
<<talk "thought">>Definite enforcer material. Primo leg-breaker.<</talk>>\
She glances at you and you quickly avert your gaze.
<<talk "player">>Nice suit.<</talk>>\
<<talk "yami">>Thanks.<</talk>>\
Yami's reply is little more than a grunt.
<<talk "yami">>Got it at the clothing store on Main Street. Thought it suited the image of a professional bodyguard better than a leather jacket and cameo pants.<</talk>>\
She rests her hand on the hilt of her //bokutō// which is tucked into a sword-belt slung across her hip over her suit.
[[Compliment her.|Submitted Yami Interactive Scene 4c]]
[[Excuse yourself.|Submitted Yami Interactive Scene 4d]]
<<else>>\
<<talk "yami">>There's an intruder in the yard...<</talk>>\
Yami's voice drops to a menacing growl.
Looking out the window you think you see something... or someone... moving at edge of the yard, but at that distance it's hard to make out details.
<<talk "player">>Are you sure? I don't see anything.<</talk>>\
<<talk "thought">>It's probably just the wind.<</talk>>\
<<talk "yami">>I'm sure.<</talk>>\
Yami grips the hilt of her sword with a sinister, hungry expression on her face.
<<talk "yami">>And now, to execute my duty...<</talk>>\
Turning on her heel, Yami exits the room with a maniacal smile blossoming across her face.
[[End.|$location]]
<</if>>\
Submitted by Asura
<<addtime { minute : 5 }>>\<<talk "player">>No...<</talk>>\
You pause as she glances over your shoulder, her eyes narrowed.
<<talk "player">>Sorry for disturbing you.<</talk>>\
<<talk "yami">>Hrrm... it's fine.<</talk>>\
Yami turns back to the window, her hands clasped behind her back.
<<talk "player">>Alright... I'll leave you to... whatever it is you're doing.<</talk>>\
You offer her a wave as you back out of the room.
[[End.|$location]]
Submitted by Asura
<<addtime { minute : 2 }>>\<<talk "player">>It looks good on you.<</talk>>\
You half-expect Yami to glare or snap at you, but instead you catch a hint of a smirk.
<<talk "yami">>Flattery will get you nowhere.<</talk>>\
She tenses suddenly, stepping closer to the window with a sudden grim expression.
<<if $yamiGaia gte 4>>\
<<talk "yami">>Tch... it's just Gaia.<</talk>>\
She sounds almost disappointed, and as you lean over you see the naked brown-skinned girl prowling the edge of the forest.
<<talk "player">>Is she looking for apples?<</talk>>\
You frown, watching as Eve exits the greenhouse and runs towards Gaia. Gaia tackles Eve and the two roll around the lawn play-wrestling with each other.
<<talk "player">>Aww... how cute.<</talk>>\
You glance at Yami and note her expression almost seems... jealous.
<</if>>\
[[Tease Yami.|Submitted Yami Interactive Scene 4e]]
[[Stay silent.|Submitted Yami Interactive Scene 4f]]
Submitted by Asura
<<addtime { minute : 4 }>><<set $yami.affection += 2>><<set $yami.fear -= 1>>\<<talk "player">>Alright... I'll leave you to... whatever it is you're doing.<</talk>>\
You offer her a wave as you back out of the room.
[[End.|$location]]
Submitted by Asura
<<addtime { minute : 2 }>><<set $yami.affection -= 1>>\<<talk "player">>What's the matter, Yami? You jelly?<</talk>>\
You nudge her in the ribs with your elbow, half expecting her to slam her elbow into yours. Instead, she looks affronted by the very idea.
<<talk "player">>Don't tell me you're actually falling for Gaia... I mean, sure she's a badass who's easy on the eyes even though she probably hasn't taken a bath in years, to say nothing of her being a nudist, but her social skills...<</talk>>\
<<talk "yami">>Me, jealous? Don't be absurd.<</talk>>\
Yami scoffs, putting on an annoyed expression.
<<talk "yami">>Unlike you, I'm not some philanderer who hits on every attractive person I meet.<</talk>>\
<<talk "player">>Yeah, just Anna...<</talk>>\
You grin triumphantly.
<<talk "player">>And I got you to admit Gaia is attractive~!<</talk>>\
Yami's eye twitches and she shoots you a look that says if you keep smiling at her then you'll be missing more than a few of your teeth.
<<talk "yami">>If you need me, I'm going to put a couple hours into the gym. I need to punch something, and your face is looking very tempting right now...<</talk>>\
She flashes you a menacing grin, then turns and exits the room.
[[End.|$location]]
Submitted by Asura
<<addtime { minute : 5 }>>
<<set $yami.fear += 1>><<set $yami.trust -= 1>>\
<<if $yamiGaia is 1>><<set $yamiGaia to 2>><</if>>\Yami regains her composure, masking her irritation behind her trademark scowl.
<<talk "yami">>I should head out on patrol.<</talk>>\
Turning on her heel, she strides from the room before you can respond.
You rub your temples, sighing.
<<talk "thought">>I hope she doesn't do anything rash...<</talk>>\
[[End.|$location]]
Submitted by Asura
<<addtime { minute : 2 }>>\Library
Ballroom
Study
Dining Room
Lounge
Master Bedroom
NE Bedroom
NW BedroomAs you step into the hallway you see Yami coming towards you, her sword across one shoulder. She's wearing a suit, ankle-length coat, and fedora that make her look something like a 1920s mobster, minus the Tommy Gun. For a moment you think she's going to ignore you, but she turns to look at you and tips the brim of her hat in greeting.
<<talk "yami">>Boss.<</talk>>\
Pausing, you look her up and down.
<<talk "thought">>If her coat was done up, only her eyes would be visible.<</talk>>\
As she walks past, you stop in your tracks and turn after her.
<<talk "player">>Say, Yami...<</talk>>\
You pause, considering how to phrase this delicately.
<<talk "thought">>I don't want to make her mad, but at the same time... I want to know.<</talk>>\
Turning her head to look at you, Yami narrows her eyes, though her grin is -- if anything -- even more chilling.
<<talk "yami">>You really want know why I keep calling myself a monster.<</talk>>\
It's a statement, not a question.
[[Continue.|Submitted Yami Interactive Scene 5a1]]
Submitted by Asura
<<addtime { minute : 2 }>><<set $yami.affection += 2>><<set $yami.fear -= 1>>\<<talk "player">>Err... well... yeah, actually.<</talk>>\
You scratch your head awkwardly, but her reaction catches you by surprise.
<<if $yami.affection gte 800>>\
Yami grabs your elbow, leading you to an unoccupied room, gesturing for you to sit on the foot of the bed.
<<talk "yami">>This is a long story and I really don't like talking about it... so sit and listen.<</talk>>\
She waits for you to have a seat, pacing back and forth with her eyes closed.
<<talk "yami">>My mom came from a wealthy family... old nobility going back centuries, who invested in the country's modernization and built up a massive business conglomerate. This... wasn't enough for my grandfather.<</talk>>\
She spits the word with such vehemence that you jump.
<<talk "yami">>He wanted absolute power, and saw the country's loss and humiliation in the War as an unforgivable insult. He decided that if the Emperor was not a god incarnate, then he would become one, usurp power, and lead the country into an era of conquest and prosperity.<</talk>>\
<<talk "player">>Wait... so your grandpa wanted to become... a god?<</talk>>\
<<talk "thought">>I guess crazy runs in the family and skips a generation.<</talk>>\
You cock an eyebrow skeptically, Yami shushing you with a stern look.
<<talk "yami">>My grandfather had arranged for my mother to marry into another family of old 'worthy' blood, but she and my father eloped...<</talk>>\
Yami clenches her fists, trembling.
<<talk "yami">>It took him fourteen years to find them, but when he did he had... them... killed...!<</talk>>\
She shudders and staggers, her breath coming in harsh gasps as though she's reliving the tragedy all over again.
<<talk "player">>Hey... take it easy, Yami...<</talk>>\
You reach out, but she recoils with a snarl and you snatch your hand away, waiting for her to regain composure.
<<talk "player">>You're safe now, among friends.<</talk>>\
<<talk "yami">>For how long?<</talk>>\
Yami whispers harshly, a pained expression on her face.
<<talk "yami">>I came home, and they were just... dead. I didn't get a good look at the killer's face... I just know it was a woman.<</talk>>\
Her expression morphs into one of murderous rage, teeth bared in a snarl.
<<talk "yami">>And when I find her... I will make... her... suffer...!<</talk>>\
<<talk "player">>Whoa, whoa, whoa. Calm down, Yami.<</talk>>\
You motion for her to sit next to you, but she continues pacing, her fingers curled into claws.
<<talk "player">>Just... breathe.<</talk>>\
Yami glares at you, but she sucks in a deep breath and closes her eyes.
<<talk "yami">>I'm... good. I'm good.<</talk>>\
She's clearly not, but she sits beside you anyways.
<<talk "yami">>I was... taken... back to my grandfather, sent to a top-secret facility... and I wasn't the only one. There were dozens of others... children abducted or stolen or bought off the black market slave trade.<</talk>>\
You shudder as a mental image of Anna, Eve, and the countless other girls your great-uncle had victimized and murdered appears in your mind's eye.
<<talk "player">>If I didn't know what Great-Uncle Dave - may he burn in Hell - had done...<</talk>>\
<<talk "thought">>I just can't picture Yami being victimized like that.<</talk>>\
You open your mouth to say something to that effect, but Yami cuts you off with a sharp look.
<<talk "player">>What happened next?<</talk>>\
<<talk "yami">>We were... experimented on. I don't know exactly what it was your uncle did to Anna and Eve, but...<</talk>>\
Yami slumps, resting her head in her hands.
<<talk "yami">>I remember everything.<</talk>>\
She growls from between her fingers, shuddering and gritting her teeth.
<<talk "yami">>All the syringes, all the incisions, all the injections and infusions and transfusions...<</talk>>\
She falls silent for several seconds, the only sound in the room her breathing.
<<talk "yami">>I remember being strapped to an operating table as the blood was drained from my body and mixed with strange serums that burned like fire when they put it back in. I remember being submerged in tanks of a gel-like fluid and subjected to electric shocks or exposed to radiation, being cut again and again so they could document how long my body took to heal... being tested and prodded and vivisected over and over to see how my body was responding, whether the 'treatments' they violated me with were having the desired effects.<</talk>>\
<<talk "player">>What... what 'effects' were those?<</talk>>\
You grimace at the mental image Yami's words have conjured.
<<talk "yami">>Your great-uncle experimented on people to turn them into living sex-toys.<</talk>>\
Yami grips her sword's hilt tightens until her knuckles stand out.
<<talk "yami">>My grandfather wanted an army of super-soldiers he could use to overthrow the government, but even that was a stepping stone to his true goal... transcending humanity and becoming a god.<</talk>>\
[[Believe her.|Submitted Yami Interactive Scene 5a]]
[[Don't believe her.|Submitted Yami Interactive Scene 5b]]
<<set $yami.affection += 1>><<set $yami.fear -= 1>><<set $yami.trust += 1>>\
<<elseif $yami.affection gte 600>>\
<<talk "yami">>When I was around Eve's age - her apparent age, baka - my parents were murdered and I was... taken. Experimented upon by... by a madman.<</talk>>\
It's clear that Yami is uncomfortable discussing this, that even speaking of it dredges up terrible memories.
<<talk "yami">>I don't remember much about what happened, what was done to me...<</talk>>\
This is a lie. You can see it in her eyes that she remembers every excruciating second of whatever it was she endured.
<<talk "yami">>I wasn't the only one... but as far as I know I was the only one who made it out alive, by the grace of the Umbral Wyrm.<</talk>>\
She bows her head and whispers a brief prayer of what you assume is thanks.
<<talk "yami">>I lived... but at the cost of my humanity.<</talk>>\
<<talk "player">>Experimented upon?<</talk>>\
You frown, reminded of what your Great-Uncle had done to Anna and Eve.
<<talk "player">>Well... if you ever need anyone to talk to, I think Anna and Eve are the ones who know best what that's like.<</talk>>\
<<talk "thought">>Still, I just can't picture Yami being victimized like that.<</talk>>\
<<talk "player">>What sorts of experiments-<</talk>>\
<<talk "yami">>That's unimportant.<</talk>>\
Yami cuts you off tersely, clenching her fingers into fists.
<<talk "yami">>All you need to know is that I am something other than human.<</talk>>\
Inhaling, she turns to look at you with an inscrutiable expression.
<<talk "yami">>I might just take up your recommendation, but for now... I need some time to think. Thank-you, boss.<</talk>>\
With that, Yami stands and exits the room.
[[End.|$location]]
<<set $yami.affection += 1>><<set $yami.trust += 1>>\
<<elseif $yami.affection gte 400>>\
<<talk "yami">>It's because I am a monster.<</talk>>\
Yami's tone is cold and bitter with barely-suppressed hatred, but it's not directed at herself or even you.
<<talk "yami">>I may look human on the surface, but you shouldn't trust the lies your eyes tell you.<</talk>>\
<<talk "player">>Right...<</talk>>\
You chuckle half-heartedly, rolling your eyes.
<<talk "player">>We really need to work on that self-loathing of yours.<</talk>>\
<<talk "yami">>Self-loathing?<</talk>>\
Yami's laugh is harsh and brutal.
<<talk "yami">>You misunderstand. I don't hate myself. I am proud to be of service to my god. I hate the ones who did this to me, and I have sworn a sacred oath to make them suffer for it.<</talk>>\
You twitch your lips in a half-frown, uncertain of what to say to that.
<<talk "player">>Good luck with that.<</talk>>\
Your voice is heavy with sarcasm, Yami turning to glare at you.
<<talk "player">>Just remember, if you're willing to do whatever it takes to get your revenge, you risk being no better than the people who you say hurt you.<</talk>>\
<<talk "yami">>I didn't think you would understand, boss...<</talk>>\
Yami turns away from you, putting her hand on the hilt of her sword and glaring at you over her shoulder.
<<talk "yami">>All I ask is that when the time comes, you stay out of my way.<</talk>>\
Without a backwards glance or even another word, she strides off in the direction of the home gym.
[[End|$location]]
<<set $yami.fear -= 1>><<set $yami.trust += 1>>\
<<else>>\
<<talk "yami">>That's none of your business, boss.<</talk>>\
Yami's tone is ice-cold, the brim of her hat shadowing her face so that her irises and pupils appear to be empty pits.
<<talk "yami">>I'm a monster... and you should be thankful I'm on your side.<</talk>>\
<<talk "thought">>For now...<</talk>>\
You grimace inwardly, awkwardly bidding her farewell and walking away.
[[End|$location]]
<</if>>\
Submitted by Asura
<<addtime { minute : 6 }>>\<<talk "player">>So... you're saying you're one of these... super-soldiers?<</talk>>\
You frown pensively as Yami nods, struggling to wrap your mind around this. It sounds impossible and goes against everything you know to be possible, violating the laws of nature like your Great-Uncle did to the girls he owned. Looking her up and down with a thoughtful expression, you suck in a deep breath.
<<talk "thought">>At the very least, Yami believes this to be true... and if it is, it might explain some things.<</talk>>\
<<talk "player">>If you don't mind me asking, what... powers... do you have?<</talk>>\
For a moment, Yami seems surprised that you chose to believe her - looking at you with an incredulous expression that slowly shifts to a faint smile. Then she scoffs, her demeanor serious once more.
<<talk "yami">>Let's see... Enhanced strength, durability, speed, reflexes, agility, senses, autoimmune functionality, tissue regeneration...<</talk>>\
She ticks them off on her fingers.
<<talk "yami">>Decelerated aging...<</talk>>\
She scowls, realizing she's running out of fingers.
<<talk "yami">>Etcetera.<</talk>>\
You let out a low whistle, leaning back.
<<talk "player">>That's impressive.<</talk>>\
<<talk "thought">>Decelerated aging sounds a lot like Eve.<</talk>>\
<<talk "yami">>Hrrm...<</talk>>\
Yami smirks, preening slightly.
<<talk "yami">>Of course, It's not like I'm faster than a speeding bullet and can't leap tall buildings in a single bound or lift a car over my head... singlehandedly.<</talk>>\
<<talk "player">>Still... most people would look at someone with those... powers... and call them a superhero.<</talk>>\
<<talk "thought">>Or a supervillain...<</talk>>\
You look Yami up and down, trying to picture her fighting crime in skintight spandex.
<<talk "yami">>Hero...<</talk>>\
Yami growls the word, a scornful expression on her face.
<<talk "yami">>Did you know that 'hero' originally referred to people with the power to do whatever they wanted? Demigods and warriors granted power by the gods...<</talk>>\
Her expression shifts to a smug grin.
<<talk "yami">>I suppose I fit that description.<</talk>>\
<<talk "player">>Is that so...<</talk>>\
You raise your eyebrows at her, frowning.
<<talk "player">>Well, I'm sure Eve would be more than happy to help make you a costume.<</talk>>\
<<talk "yami">>No thank you.<</talk>>\
Yami shakes her head, scoffing.
<<talk "yami">>Leather is nowhere near as flexible as the movies make it seem, and spandex is... not my thing.<</talk>>\
<<talk "player">>You could always wear a diving suit or some kind of jumpsuit.<</talk>>\
Yami rolls her eyes at your suggestions.
<<talk "player">>Or you could be one of those heroes who wears civilian clothes or some kind of body armor.<</talk>>\
<<talk "yami">>Hmm...<</talk>>\
Yami seems intrigued, a chilling smile spreading across her face.
<<talk "yami">>Perhaps... I might just take your suggestions into consideration.<</talk>>\
She turns that smile on you, making you shudder involuntarily.
<<talk "yami">>I hate to say it, but... thanks, boss. This means more to me than you could possibly know.<</talk>>\
As Yami stands and exits the room, you stare after her with a look of confusion.
<<talk "thought">>I was just kidding. She's not seriously going to... Oh no. What have I done?<</talk>>\
[[End.|$location]]
Submitted by Asura
<<addtime { minute : 4 }>><<set $yami.affection += 1>><<set $yami.fear -= 1>><<set $yami.trust += 1>>\You have to laugh.
<<talk "thought">>For a moment there I almost thought she was being serious.<</talk>>\
<<talk "player">>You're saying you're one of these super-soldiers?<</talk>>\
You air-quote the word, grinning to let her know you've caught on to the joke.
<<talk "thought">>She says they cut her open, but if that were really the case she'd be covered in scars.<</talk>>\
<<talk "yami">>Yes. I was the prototype... the only one who survived, as far as I know. Doubtless he's improved the process since I... escaped.<</talk>>\
Her eyes narrow into a glare at your grin, which evaporates.
<<talk "yami">>You don't believe me. You think this is funny, don't you? That I'm making this up?<</talk>>\
Her voice oozes scorn and anger as she towers over you.
<<talk "yami">>I nearly died, <<print $player.firstName>>. I should have died... but I didn't. Something kept me alive. Something dark that took root inside me, feeding off my pain and despair and rage and hate...<</talk>>\
Her voice takes a reverent tone as she closes her eyes.
<<talk "yami">>My grandfather attributed my survival to the fact that his superior blood, however diluted, flows through my veins... but I know the real reason why I survived.<</talk>>\
<<talk "player">>The Umbral Wyrm?<</talk>>\
You inquire, with more skepticism than you intended.
<<talk "yami">>Yes. And I'll thank you to not blaspheme my deity, heretic.<</talk>>\
Yami says with deadpan seriousness. Shrugging out of her coat, she undresses until she is almost-completely naked, giving you a good view of her muscles.
<<talk "yami">>I might not be able to life a car over my head or leap tall buildings in a single bound or regenerate my whole body from a puddle of blood, but I can heal faster than a normal human and the density of my flesh and bones is far greater than any normal human's. Why do you I have so much trouble staying afloat in deep water?<</talk>>\
<<talk "player">>I... honestly didn't notice.<</talk>>\
You admit, frowning.
<<talk "player">>You seem to be able to swim just fine...<</talk>>\
<<talk "yami">>Hmph... that shows how much you pay attention. Unless I fight to stay afloat, I sink like a stone.<</talk>>\
Yami folds her arms across her chest.
<<talk "yami">>That I can swim at all is testament to how strong I am.<</talk>>\
<<talk "yami">>Hmph... that shows how much you pay attention. Unless I fight to stay afloat, I sink like a stone.<</talk>>\
Yami folds her arms across her chest.
<<talk "yami">>That I can swim at all is testament to how strong I am.<</talk>>\
<<talk "player">>Sorry, Yami... but this is a bit too much for me to believe - especially without concrete evidence.<</talk>>\
Yami is looking at you incredulously, but you can see the rage building up inside her like a volcano about to erupt.
<<talk "player">>Look, I'm not saying you haven't lived a hard life... but all this anger and hatred you're carrying around just isn't healthy. Especially if it's feeding into these sorts of delusions.<</talk>>\
<<talk "yami">>D-delusions?!<</talk>>\
Yami glares at you with such fury that for a moment you think she's going to prove her superhuman abilities to you by beating you to a bloody pulp.
<<talk "yami">>Forget it! I don't know why I even bothered trusting you...!<</talk>>\
Yami seethes, clutching at her head and growling.
<<talk "yami">>Just... just get out of my sight!<</talk>>\
Spinning on her heel, she storms out of the room and slams the door behind her.
<<talk "thought">>She'll be fine after she vents a little... I hope.<</talk>>\
Sighing, you settle back on the bed.
<<talk "thought">>I hope we can help her break through these delusions of hers... but she may need professional help.<</talk>>\
Making a mental note to see what Pendleton has to offer in the way of therapists and psychiatrists, you stand and smooth out the bed as best you can, then leave the room.
[[End.|$location]]
<<addtime { minute : 4 }>><<set $yami.affection -= 1>><<set $yami.fear += 1>><<set $yami.trust -= 1>>\
Submitted by AsuraLooking around the home gym, you notice Yami is in the middle of practicing her sword-fighting. Rather than the basic maneuvers, she's working on what seem to be intermediate techniques with an expression of grim determination on her face.
<<talk "thought">>Slowly but steadily, she's improving... <<if $mitsuko.flag "met">>Mitsuko's a good teacher.<</if>><</talk>>\
As you watch, Yami flicks her sword off and wipes it off on the inside of her elbow. With a satisfied smile, she notices you <<if $yami.affection gte 900>>and her smile widens into a grin<<elseif $yami.affection gte 600>>and she waves a greeting<<elseif $yami.affection gte 400>>and she quickly composes herself into a stoic expression<<elseif $yami.affection gte 200>>and her smile evaporates into a scowl<<else>>and her smile crumbles into an angry glare, tightening her grip on her sword's hilt until it's white-knuckled<</if>>.
You watch as she heads towards the bathing room door, clearly intent on relaxing after her workout session. As she walks past you, one hand on the hilt of her //bokutō//, a question occurs to you.
[[Call out to her.|Submitted Yami Interactive Training Scene 1a]]
[[Let her leave.|$location]]
Submitted by Asura
<<addtime { minute : 2 }>><<talk "player">>Hey, Yami...<</talk>>\
<<if $yami.affection gte 600>>Yami scowls slightly, turning to look over at you curiously before changing her trajectory to arc in your direction. Her skin glistens with sweat from the intensity of her workout, and you wonder how many hours she's poured into her routine at this point.
<<talk "player">>If you don't mind me asking, why do you... you know... do what you do?<</talk>>\
You gesticulate at her, Yami folding her arms.
<<talk "yami">>Why do I spend so much time working out?<</talk>>\
Yami cups her chin, mulling the question over for almost a minute.
<<talk "yami">>Because I want... I *need*... to be in peak physical condition. //Beyond// peak physical condition.<</talk>>\
As Yami clenches her fists with an expression of fierce determination, you eyeball her biceps and abs, raising an eyebrow.
<<talk "player">>Yeah, <<if $maki.hasFlag("met")>>You're not as... bulky... as Bubbles is, but<</if>> I think you've got that covered. I don't think there's an Olympic category for - What's it called again? - //kendō//, though, so why the sword?<</talk>>\
You indicate Yami's //bokutō//, and she glances down at it before scowling at you.
<<talk "yami">>Because guns are a coward's weapon, and if I ever hear you calling my sword fighting //kendō// again I'll conscript you into sparring with me - and no, I //won't// hold back. It's called //kenjutsu//!<</talk>>\
Anger blazing in her eyes, Yami takes a step towards you and then stops, clutching at her forehead and grimacing. Closing her eyes, she presses her palms together, and inhaling deeply to calm herself.
<<talk "yami">>Sorry. It's just... //kendō// is a sport, a game. //Kenjutsu// is an art-form, one I take //very// seriously.<</talk>>\
As she speaks, Yami rests a hand on the hilt of her //bokutō//, the contact seeming to soothe her. For a few seconds you warily watch her, but she makes no move to draw it.
<<talk "player">>Duly noted... but that doesn't answer my question.<</talk>>\
Opening her eyes, Yami looks at you - no, past you - and for once there's an emotion other than anger in her eyes: a deep, painful sorrow. Then she blinks and it's gone, replaced by grim determination.
<<talk "yami">>It's because I want - no, I //need// - to be a //kensei//.<</talk>>\
You shoot her an askance look, folding your own arms.
<<talk "player">>'Ken-say'...? What's that?<</talk>>\
Yami looks like she's about to make a biting retort, then shakes her head and ennunciates slowly - like she's speaking to a small child.
<<talk "yami">>A //kensei//.. a sword-saint... is a swordsman - or woman - of unparalleled skill and strength.<</talk>>\
<<talk "player">>OK... <<if $mitsuko.hasFlag("owned")>>like Mitsuko, then.<</if>> Not appreciating the tone, but why do you //want// to be one?<</talk>>\
Yami inhales deeply again, looking away from you.
<<talk "yami">>Sorry... To answer your question, it's not a matter of want, boss. It's a matter of //need//. I don't expect you to understand, boss... but sword fighting is in my blood.<</talk>>\
She sighs and sits next to you, resting her elbows on her knees and steepling her fingers in front of her face.
<<talk "yami">>My ancestors were //samurai// and //rōnin//, warriors who dedicated countless hours of their lives to studying and perfecting the Way of the Sword. My mother - for all her flaws - was the best swordfighter I've ever met. My... my father suggested I train as a way of reconciling our differences, of getting to know her better. If I want to avenge her, then I'll have to be better than the one who killed her.<</talk>>\
<<elseif $yami.affection gte 400>>For a moment, Yami keeps walking, but then she pauses, stretches - raising her arms over her head and leaning backwards - before turning to face you.
<<talk "yami">>Boss?<</talk>>\
Despite her stoic expression, there's a note of curiosity in her voice. With the faintest hint if an inquisitive frown, she walks towards you, and you take note of the sweat glistening on her skin - idly wondering how many hours she's poured into working out and training.
<<<talk "player">>if you don't mind me asking, why do you... you know... do what you do?<</talk>>\
You gesticulate at her, Yami folding her arms and cupping her chin in thought.
<<talk "yami">>Why do I spend so much time working out?<</talk>>\
Yami stares down at you, mulling the question over for a almost a minute.
<<talk "yami">>Because I want... I *need*... to be in peak physical condition.<</talk>>\
You eyeball Yami's biceps and abs, raising an eyebrow.
<<talk "player">>Yeah, <<if $maki.hasFlag("met")>>You're not as swoll as Bubbles, but<</if>> I think you've got that covered. I don't think there's an Olympic category for - What's it called again? - //kendō//, though, so why the sword?<</talk>>\
You indicate Yami's //bokutō//, and she glances down at - the faintest hint of a frown on her face as she looks back up at you.
<<talk "yami">>Because guns are a coward's weapon... and it's called //kenjutsu//.<</talk>>\
The sudden anger in Yami's voice surprises you - and it also surprises her. She pauses, closing her eyes, pressing her palms together, and inhaling deeply to calm herself.
<<talk "yami">>Apologies. That was... unprofessional. As for why... I have my reasons.<</talk>>\
You shoot her an askance look, folding your own arms.
<<talk "player">>And what are those?<</talk>>\
<<if $yami.affection gte 350>>Yami looks like she's about to make a biting retort, then shakes her head and lets out a bitter chuckle - a rare show of emotion.
<<talk "yami">>Because it's in my blood.<</talk>>\
She sighs and sits next to you, steepling her fingers.
<<talk "yami">>My mother was one... and if I want to avenge her then I'll have to be better than the one who killed her. Now, if you'll excuse me...<</talk>>\
<<else>>Yami fixes you with an icy scowl, folding her arms.
<<talk "yami">>None of your damn...<</talk>>\
She abruptly staggers away, gripping her head and gritting her teeth in pain. You watch warily as she doubles over, breaths hissing through clenched teeth. When she straightens, she looks at you with a pained grimace.
<<talk "yami">>Fine. If you //really// want to know why... it's to avenge my mother.<</talk>>\
<</if>>
Standing, Yami <<if $yami.affection gte 350>>walks back out into the middle of the room, resuming her training with renewed determination.<<else>>scoffs before resuming her march towards the door and disappearing through it.<</if>><</if>>
[[End.|$location]]
Submitted by Asura
<<addtime { minute : 5 }>><<set $yami.affection += 1>><<set $yami.fear -= 1>><<set $yami.trust += 1>><<set $random to random(1,4)>>
You see Yami sitting at a reading desk, diligently drawing something on a sheet of printer paper. Not wanting to disrupt her, you sidle up behind her and peer over her shoulder.
<<if $random is 1>>
Yami's illustration is a surprisingly detailed illustration of Anna, posed so that she's looking out a window with a wistful expression.
<<talk "thought">>Is that drawn from memory? I can't imagine Anna posing like that...<</talk>>\
You open your mouth to say something, to compliment the loving attention she's paid to Anna's facial features, the sense of emotion conveyed in her gaze and posture.
<<talk "thought">>Wow... Yami's really good at this.<</talk>>\
As though the sound of your mouth opening is a gunshot, Yami jolts and turns to look at you.
<<talk "yami">>Oh, it's //you//...<</talk>>\
Her angry tone belies her mortification at having been caught off-guard.
<<talk "yami">>What do you want?<</talk>>\
<<talk "player">>I was just going to say that you're-<</talk>>\
Before you can finish, Yami takes the beautiful illustration of Anna and rips it into countless pieces without breaking eye contact with you, as though it's your fault she's doing this.
<<talk "player">>Hey! Yami, stop! Why are you tearing it up!<</talk>>\
<<talk "yami">>Don't //ever// sneak up on me again, and I'd better not hear you utter a word of what you've seen.<</talk>>\
Yami says coldly, depositing the shreds into a nearby garbage can.
<<talk "yami">>Unless you want to end up like that piece of paper.<</talk>>\
Without another word or even a backwards glance, she storms out of the library, leaving you staring sorrowfully down at the ruins of her illustration.
<<elseif $random is 2>>
Peering over her shoulder, you see that Yami is drawing a piece of fanart - Violence and Arachnophobia locked in mortal combat. The two monsters are rendered with remarkable attention to detail - you can make out the veins on Arachnophobia's chitinous exoskeleton, the sheen of their fangs and talons, the way the heat radiated by Violence's hellfire warps the air.
<<talk "player">>Wow...<</talk>>\
Yami stiffens at the sound of your voice, her flow of concentration broken.
<<talk "player">>You're an amazing artist. Have you considered working for a company?<</talk>>\
<<talk "yami">>And have any character I create taken from me for the company to do with as it pleases?<</talk>>\
Yami turns to look at you with a scornful expression.
<<talk "yami">>So that other creators can sexualize them regardless of how old they're supposed to be, retcon them into unrecognizable messes of continuity errors, and fridge them at the slightest hint of discontent on my part?<</talk>>\
She squeezes her pencil so hard that it snaps in her grip, though she doesn't even seem to notice.
<<talk "yami">>No thank-you.<</talk>>\
<<talk "player">>OK... I was just asking...<</talk>>\
You back away from her with your hands held in a placating gesture. Growling, Yami turns and adds a few finishing touches to her illustration before setting it aside.
<<talk "yami">>When I was a kid, I identified strongly with Aeron, a high-school student who discovers she is the daughter of a goddess of war, and uses her powers to fight crime. Kite Noroyuki wrote and illustrated her as a subversion to all the hyper-sexualized super-heroines of the time - a young heroine trying to figure out her place in the world... but then Duke McGregor started writing and illustrating her...<</talk>>\
You frown slightly.
<<talk "player">>Isn't Duke McGregor the guy who said 'I like big tits and ass so I draw big tits and ass, and anyone who disagrees with me can go fuck themselves with a rusty chainsaw!' on public television?<</talk>>\
<<talk "yami">>Yes.<</talk>>\
Yami snaps her pencil again.
<<talk "yami">>He turned Aeron into a ditzy bimbo with breasts larger than her head... Had her sleep around with every boy she met, including her teachers... and when fans of her original portrayal protested, he killed her off in the worst way possible! Kite Noroyuki wanted to bring her back, retcon McGregor's reviled portrayal into an impostor, but the editorial department vetoed her...<</talk>>\
<<talk "player">>I'm sorry about what happened to her, but that's the risk you take when working with big companies...<</talk>>\
You shrug, Yami glaring at you.
<<talk "player">>Sorry, but it's true. This Kite person could've self-published or gone to an indie studio with her idea so that she could have kept full creative control of it, but she didn't.<</talk>>\
Yami's response is an irate growl, but she turns aside and takes out a fresh pencil.
<<talk "yami">>Do you have anything better to do other than distract me, boss?<</talk>>\
<<talk "player">>Well... I //could// remind you that you //should// be out on patrol...<</talk>>\
A piece of pencil sails past your head like a dart, narrowly missing you.
<<talk "player">>But I think I'll go check on Anna and Eve instead.<</talk>>\
<<elseif $random is 3>>
Yami's illustration is of a humanoid figure clad in some sort of hooded robe or coat, a high-collared cloak, armored boots, and clawed gauntlets. Subtle differences in shading reveal ornate details - jagged markings adorning the robe and armor. Alongside the figure's head is a sketch of a helmet like a noseless, fanged skull with solid black eyes. A pair of sleek, ornate curved swords are situated on either side of the figure - black metal inscribed with jagged runes.
Armless side views of the figure adorn the upper corner of the illustration, and Yami is currently working on a back view of the figure, with an outline for a version without the cloak. She's singing under her breath as she works her pencil, making slight adjustments to the angle of the paper.
<<talk "player">>What is that?<</talk>>\
You peer over her shoulder and get jabbed in the forehead with an eraser for your trouble. You blink and find the sharpened lead is less than an inch away from your eye. You recoil with a gasp of alarm, Yami snickering.
<<talk "player">>That's not funny! You could've put my eye out!<</talk>>\
<<talk "yami">>Could've, but didn't.<</talk>>\
Yami smirks over her shoulder at you.
<<talk "yami">>Oh, don't be such a baby.<</talk>>\
Turning back to her illustration, she resumes shading in the cloak.
<<talk "yami">>To answer your question...<</talk>>\
She pauses, as if mulling over whether or not she should tell you anything.
<<talk "yami">>These are the holy vestments of a high priest or priestess of my order.<</talk>>\
<<talk "player">>Really?<</talk>>\
You eyeball the illustration again.
<<talk "player">>And here I thought this was just fan-art for the //Killer's Code// series.<</talk>>\
Yami turns and stares pointedly at you.
<<talk "player">>Haven't you heard of it?<</talk>>\
<<talk "yami">>I have... and I'm not sure whether to be flattered or insulted.<</talk>>\
Yami scowls at you, her fingers drumming against the table.
<<talk "yami">>Acolytes like myself wear... //wore//... less ornate vestments. A simple robe with no cloak, a dagger instead of swords.<</talk>>\
Setting her pencil down, she sighs and runs her fingers through her bangs.
<<talk "yami">>But now I am all that is left. I wasn't ordained a high priestess or even a regular priestess, but I've nevertheless found myself thrust into that role.<</talk>>\
<<talk "player">>Are you... feeling overwhelmed?<</talk>>\
You pause, looking down at her as she rests her face in her palms.
<<talk "player">>I mean, it's a lot of responsibility... and if you didn't receive the proper training how do you know if you're doing things... properly?<</talk>>\
<<talk "yami">>I may not know //all// the sacred rituals and secret rites, but I //do// know how to give oblation to the Umbral Wyrm.<</talk>>\
Yami scowls up at you, making the simple act of twirling the pencil between her fingers seem menacing.
<<talk "yami">>And I remember enough of the sacraments to... make do.<</talk>>\
<<talk "player">>if you say so...<</talk>>\
You shrug, watching as she goes back to shading.
<<talk "player">>How is the... culty stuff... going?<</talk>>\
<<talk "yami">>Don't ask questions you aren't prepared to handle the answers to, //baka//.<</talk>>\
Yami turns to look at you over her shoulder, her chilling gaze rooting you on the spot.
<<talk "yami">>And if I told you, I'd have to induct you into the order or kill you.<</talk>>\
You start to laugh, thinking she's joking, but her darkening expression tells you that she's being dead serious.
<<talk "player">>OK... I'll... leave you to it, then.<</talk>>\
Unwilling to turn your back on her, you back away until you've reached a safe distance.
<<talk "player">>See you later?<</talk>>\
She nods and turns back to her drawing.
<<else>>
To your surprise, Yami's drawing is a portrait of you - and a surprisingly good likeness, at that. It's from the waist-up and you're wearing a short-sleeved polo shirt. Your facial expression is hard to place, however - a complex mix of emotions that seems subtly different each time you look at it.
<<talk "player">>Wow. That's... amazing.<</talk>>\
Yami stiffens at the sound of your voice, glancing back at you over her shoulder.
<<talk "player">>You missed a few things, though. You know, the solid pecks, chiseled abs, biceps bigger than my head...<</talk>>\
<<talk "yami">>Is that so? Well, thanks for the feedback but the only thing I do idealized drawings of is myself. If you want an //accurate// depiction, though...<</talk>>\
Smirking, she takes a fresh sheet of paper and quickly draws a crude representation of a human that even a toddler would be ashamed of.
<<talk "player">>Are you sure that's not yourself, Yami?<</talk>>\
You chuckle... then blink in surprise as she adds a tiny penis between its legs.
<<talk "player">>Oho... ouch.<</talk>>\
You shoot her a wry look.
<<talk "player">>My male ego has been fatally wounded.<</talk>>\
Still chuckling, she crumples it into a compact ball and tosses it into a nearby waste basket.
<<talk "player">>And I suppose that's supposed to be a metaphor for something?<</talk>>\
<<talk "yami">>It's a metaphor for what I //could// do to the real you...<</talk>>\
Yami looks at you pointedly, but her grin is teasing.
<<talk "thought">>What is it with her and threatening bodily harm?<</talk>>\
<<talk "player">>But you won't, 'cause you'll be out of a job.<</talk>>\
You eye her pointedly, crossing your arms.
<<talk "yami">>Oh, I'm sure I could find some other job.<</talk>>\
Yami slugs your shoulder playfully.
<<talk "yami">>But I like it here.<</talk>>\
<<talk "player">>Ow!<</talk>>\
You rub your shoulder, wincing.
<<talk "thought">>That... is going to leave a bruise.<</talk>>\
<<talk "player">>You mean you like the //girls// here.<</talk>>\
You nudge her shoulder teasingly and step back as she takes another swing at you.
<<talk "player">>Not that I can blame you...<</talk>>\
<<talk "yami">>Urusai, baka!<</talk>>\
Yami jabs you in the ribs with the pencil's eraser. Trapping it under your arm, you dramatically topple to the ground with a pretend groan of pain. She nudges you with her foot and then goes back to drawing, occasionally glancing down at you.
After a while you get up and see she's putting a few finishing touches on her portrait of you. Nodding in satisfaction, she hands it to you.
<<talk "player">>Umm... thanks?<</talk>>\
You look up, but she's already on her way out.
<</if>>
[[End.|$location]]
Submitted by Asura
<<addtime { minute : 6 }>><<set $yami.affection += 1>><<set $yami.fear -= 1>><<set $yami.trust += 1>>As you walk through library, browsing your Great-Uncle's eclectic collection of literature, you turn a corner and see Yami sitting at a desk with a small stack of printer paper and a selection of pens next to her.
<<talk "thought">>Is she drawing something?<</talk>>\
[[Look over her shoulder.|Submitted Yami Library Scene 2a]]
[[Leave her be.|$location]]
Submitted by Asura
<<addtime { minute : 2 }>>Yami's illustration depicts a monster you belatedly realize must be the Umbral Wyrm. Unlike the statuette - which has its arms folded and tail coiled into a compact, almost oval shape - the beast in Yami's drawing stands erect, knee-deep in a massive firestorm. The tops of condominiums and apartment complexes are barely visible amidst the sea of flames, giving a sense of scale. The Umbral Wyrm is mostly a silhouette, its fang-lined jaws gaping in a cavernous roar, talons splayed menacingly or gripping the rubble of toppled skyscrapers; but as you continue to stare at it subtle details emerge in minute differences of black and grey. Squinting closer, you see the faint outline of an almost humanoid torso with protruding ribs, jagged spines running from the base of its head to the tip of its long, segmented tail.
<<talk "yami">>If you gaze long into an abyss, the abyss will gaze back into you.<</talk>>\
Yami whispers in your ear, causing you to jump in surprise. You'd been so focused on studying her illustration that you hadn't noticed her get up.
You wheel away from her, tripping over your own feet and landing hard on your ass, scowling up at Yami as she doubles over with laughter.
<<talk "thought">>Very fucking funny...<</talk>>\
<<talk "player">>Yeah, well the first part of that quote is 'Whoever fights monsters should see to it that in the process he does not become a monster,' isn't it?<</talk>>\
<<talk "yami">>Good thing I'm not a 'he', then.<</talk>>\
Yami says smugly, and you bite back the urge to retort that between her flat chest and flat ass she certainly looks like one.
<<talk "yami">>And even if I was... it's too late.<</talk>>\
She sits back down, selecting a few of the colored pens and beginning to carefully fill in the white spaces. You sit in silence, watching until she finally sets it aside with a satisfied smile, uttering a quiet prayer. Turning to you, she holds it out with an air of reverence - as though the drawing is a holy relic.
<<talk "yami">>Behold, the //Kuroi Tatsugami//.<</talk>>\
<<talk "thought">>Whatever that means...<</talk>>\
Taking the proffered picture, you hold it up to the light; taking note of Yami's expectant expression.
<<talk "player">>Wow... it's... scary.<</talk>>\
You offer a half-hearted grin, Yami rolling her eyes with a scowl and taking it back.
<<talk "player">>What?<</talk>>\
<<talk "yami">>Heretic...<</talk>>\
She sets the illustration alongside three other drawings, arranging them to form a mural of sorts depicting a coastal city being ravaged by enormous nightmarish monsters; the Umbral Wyrm situated in the middle.
<<if $yami.affection gte 800 and $yami.trust gte 800>>
<<talk "yami">>Behold, the gods of my order!<</talk>>\
Yami stands aside so you can get a better look at her makeshift mural. The Umbral Wyrm is situated in the middle, and to its right is some kind of dragon with five heads, four wings, six legs, and three barb-tipped tails; torrents of red-and-gold lightning shooting from its jaws as fiery tornadoes rage around it. To its left is a centaur-like beast with the lower body of a wyvern and an emaciated humanoid upper body, an almost feline face, a broad neck like a cobra's hood, and tentacle-like arms; the city in its section mostly-intact. In the illustration placed furthest to the left, some sort of sea-monster rises out of the ocean - an armless beast with a spiny carapace on its back, sail-like wings running the length of its torso, a serrated crocodile-like tail, hammerhead shark-like protrusions on the sides of its head, and four thick jaw-or-pincer-tipped tentacles framing is maw.
<<talk "player">>These... are the gods your cult worshiped?<</talk>>\
You arch an eyebrow at Yami as she nods.You let out a low whistle.
<<talk "player">>Wow...<</talk>>\
<<talk "thought">>I'd say it's fucked up, but...<</talk>>\
Yami nods.
<<talk "yami">>The sect to which I belonged worshiped the Umbral Wyrm, but there were others... the remnants of an ancient pantheon not of this world; destroyers of worlds and devourers of gods. When they arrive, when they are called here... we who worship them will be given the choice to offer ourselves in humble sacrifice, or partake of their essence and join them as vassals.<</talk>>\
She pauses, sounding uncertain.
<<talk "yami">>Or at least, that's what the old High Priest said.<</talk>>\
<<talk "player">>OK...<</talk>>\
<<talk "thought">>Assuming she's not just pulling all this out of her ass, this high priest person probably made it all up, took advantage of traumatized people like Yami and recruited them into his little fucked-up murder-cult, his personal army...<</talk>>\
For a moment you feel a wave of pity for Yami.
<<talk "thought">>And here I am humoring her delusion...<</talk>>\
<<talk "yami">>You don't believe me...<</talk>>\
Yami frowns, gathering her illustrations.
<<talk "yami">>You think that my religion is just some made-up nonsense... but couldn't the same argument be made of //any// religion?<</talk>>\
As you try to come up with a counterargument, Yami turns and heads towards the exit.
<<talk "yami">>Sorry, boss. I'd love to stay and debate with you, but duty calls.<</talk>>\
<<else>>
Before you can get a good look at them, she gathers them together, holding them so you can't see them.
<<talk "yami">>Sorry, boss. Much as I'd love to stay and reveal the darkest secrets of my religion to you, I have other matters to attend to.<</talk>>\
With that sarcastic barb launched, Yami turns and strides towards the exit.
<</if>>
[[Call out to her.|Submitted Yami Library Scene 2b]]
[[Let her go.|Submitted Yami Library Scene 2c]]
Submitted by Asura
<<addtime { minute : 8 }>><<talk "player">>Yami! Hold up!<</talk>>\
You call out before you have time to think it through. Yami slows but doesn't quite stop, letting you jog to catch up.
<<talk "player">>I'd be interested in hearing more about your... religion... when you have the time.<</talk>>\
<<talk "yami">>Ah... so you've finally decided to accept the Umbral Wyrm as your lord and savior, have you?<</talk>>\
Yami's tone is teasing, but not quite mocking.
<<talk "yami">>Then we'll have to get you fitted for an acolyte robe. I'd let you borrow my old one, but I was saving it for...<</talk>>\
Yami pauses, her eyes searching yours.
<<talk "yami">>You're serious?<</talk>>\
You nod, and Yami seems taken aback - almost embarrassed.
<<talk "yami">>Well... in that case, I...<</talk>>\
She winces, shaking her head.
<<talk "yami">>Sorry, boss. Some other time.<</talk>>\
With a rueful smile, she turns and strides out of the library, pausing as she reaches the door.
<<talk "yami">>And how many times do I have to tell you, stop staring at my ass!<</talk>>\
<<talk "player">>I wasn't-<</talk>>\
You pause as Yami sticks her tongue out at you, pulling down one of her lower eyelids with one finger. Then she disappears through the door, leaving you standing amidst the shelves trying to remember what it was you were looking for when you came in.
[[End.|$location]]
Submitted by Asura
<<addtime { minute : 4 }>>
<<set $yami.affection += 1>><<set $yami.fear -= 1>><<set $yami.trust += 1>>You open your mouth to call out to her, raising your hand, but words fail to come to you. Closing your mouth, you lower your hand and watch her walk away. With a sigh, you turn back to the rows of books, and try to remember what it was you were looking for when you came in.
[[End.|$location]]
Submitted by Asura
<<addtime { minute : 1 }>>
<<set $yami.affection -= 1>><<set $yami.fear += 1>><<set $yami.trust -= 1>>As you step into the library, you see the faint yellow glow shining in the darkness.
<<talk "thought">>Someone's doing some late-night reading...? Who could it be?<</talk>>\
Frowning, you rub your eyes with your knuckles and step closer; the bookshelves towering ominously over you. For some reason the room seems noticeably colder than the rest of the manor.
<<talk "thought">>Did someone adjust the thermostat?<</talk>>\
Shuddering, you rub your arms as you make your way through the shelves, the creeping sensation that something is watching you growing as you draw closer to the light.
[[Keep going.|Submitted Yami Library Scene 3a]]
[[Turn back.|$location]]
Submitted by Asura
<<addtime { minute : 4 }>>As you draw nearer, you see that the light is coming from a lamp attached to one of the reading desks, though no-one seems to be sitting there.
<<talk "thought">>Eve probably left it on by accident...<</talk>>\
Sighing, you reach across to shut it off, and that's when you notice the book.
It's a large tome easily six inches thick, if not more; the cover bound in black leather engraved with some kind of sigil - a convoluted pentagram of sorts.
<<talk "thought">>Some sort of occult nonsense. Guess this book is Yami's, then?<</talk>>\
Frowning, you look around, but don't see anyone else in the room. Your fingers touch the cover, feeling the rugose texture of the leather, and you jolt your hand back as a sharp pain jolts down your arm, like an electrical spark.
<<talk "player">>Ow!<</talk>>\
A sinister chuckle echoes through the room and you look around for the source.
<<talk "player">>W-who's there?<</talk>>\
You look around, bumping into the reading desk.
<<talk "player">>Y-Yami? Is that you? It's not funny!<</talk>>\
Your hand brushes against the pages of the book, and you turn to examine the cover again, sinking down into the chair. Glancing around, you run your thumb along the edge of the cover.
<<talk "thought">>A little peek can't hurt... can it?<</talk>>\
[[Open the book.|Submitted Yami Library Scene 3b]]
[[Leave it alone.|Submitted Yami Library Scene 3c]]
Submitted by Asura
<<addtime { minute : 3 }>>As though your hand has a mind of its own, you open the cover to the first page. As you do the lights flicker and the air temperature seems to drop. The lights go out... and the room is slowly illuminated by an eerie green glow, wavering as though seen from underwater.
<<talk "thought">>What's going on...?<</talk>>\
You look around to see where the light is coming from, but your gaze is inexorably drawn to the book.
The page is parchment, cool - almost damp - to the touch. The text is in a flowing script you can't decipher in the half-light, the black ink shimmering as though fresh, so you begin leafing through the pages. It puts you in mind of a medieval Bible, but the illuminations are nightmarish rather than beautiful. One page depicts a black tree with gnarled branches, its roots tipped with cloven hooves; goat-eyes staring in all directions as block-toothed mouths gnash and drool. Another depicts a squid-like creature with bat-wings and a long tail for a mantle, its bloated body textured like keloid scars. Congregations of robed figures chant in moonlit glens or on cliffs overlooking storm-swept coastlines, their fingers webbed and tipped with claws. A woodcutting-like illustration shows a colossal beast resembling a four-armed werewolf with a horizontally-opening maw towering over a knight, his sword little-more than a toothpick for the beast.
As you skim the shimmering text, it seems to waver and blur. Your hand moves on its own, thumbing coming across an illustration of an ancient Cyclopean city on the bottom of the ocean - gnarled megaliths, twisted obelisks, and pyramids that look... wrong.
<<talk "thought">>It... looks like Doctor Seuss, M. C. Escher, and H. R. Giger's art-styles had a baby... a messed-up, fugly baby...<</talk>>\
Your head pulsates as though something has taken up residence inside your brain and is drumming on the edge of your skull, a primal tribal beat.
Gritting your teeth, you let out a sharp, hissing breath as your head throbs painfully. The text blurs and wavers, the tentacles framing the pages writhing and undulating. Frantically you thumb through the pages, stopping at an illuminated illustration of a massive one-eyed bat-monster perched atop a pyramid-like structure, its tattered wings spread wide. A figure in Egyptian clothes stands in the foreground, little-more than a silhouette. Held in its outstretched hands is a glowing trapezohedron that seems to shift as you turn the book, the bat-monster's eye seeming to follow you.
<<talk "yami">>Oi!<</talk>>\
The book slams shut in your face and it's as though a chain ratcheting you forward has been broken. You stagger backwards, but a hand grabs you by the front of your shirt and pulls you upright, Yami looking at you with a concerned expression.
<<talk "yami">>Snap out of it!<</talk>>\
<<talk "player">>Urk...!<</talk>>\
Shadows twist and writhe, distorting like a kaleidoscope as a wave of vertigo and nausea washes over you - like you've been stuck on a playground roundabout that's been spinning for hours. Yami quickly slides you a wastebasket and you empty your stomach into it... repeatedly. Panting, you collapse to your knees, your eyes watering as the throbbing intensifies.
<<talk "thought">>What's... happening...<</talk>>\
You clutch at your head and let out a sob of pain, screwing your eyes shut.
<<talk "yami">>It... hurts...!<</talk>>\
Scowling, Yami pulls you down so that you're kneeling in front of her, holding your head in her hands as she begins to chant in the language you remember from her prayers.
A sinuous voice whispers from the shadows, barely audible as it chants in a different but equally alien-sounding language, but Yami ignores it and continues her own chant. In the eerie, shimmering light her skin looks somehow dark grey instead of brown, and eyes look completely inhuman - her sclera jet black, irises blood red, and pupils narrowed into cat-like slits. You try to recoil, but she holds you firm. The throbbing in your head reaches a fever pitch, as though your head is about to burst, and you screw your eyes shut. Then the sinuous voice falls silent and the throbbing sensation suddenly.
Yami releases you, and as you look into her eyes you see they're her usual pits of all-consuming darkness. Your stomach heaves again, Yami crouching next to you with a concerned expression and putting a hand on your shoulder. Standing, she picks up the tome and turns to look at you.
<<talk "yami">>This book...where did you find it?<</talk>>\
<<talk "player">>On the desk there...<</talk>>\
You shudder, holding onto the edge of the wastebasket.
<<talk "player">>What... what just happened? What was that? Where did it come from?<</talk>>\
<<talk "yami">>Don't ask questions you can't handle the answers to...<</talk>>\
Yami says sternly, staring down at the cover.
<<talk "yami">>I suggest you go back to bed and let me handle this...<</talk>>\
<<talk "player">>But...<</talk>>\
You feel the sudden urge to snatch the book away from her.
<<talk "thought">>I was reading it! It's mine! Mine!<</talk>>\
<<talk "yami">>Go back to bed.<</talk>>\
Yami says quietly, reaching out to press her palm to your forehead.
<<talk "yami">>I will handle this.<</talk>>\
Another wave of nausea washes over you like a tidal wave, and you topple backwards, sinking as though you've fallen into a deep, dark pool. Around you, you see twisted spires and obelisks rising out of the murky depths, green-black stone carved into grotesque pictographs and bas reliefs. Something is waiting at the bottom, something ancient... something hungry. Turning around, you see something reaching out of the depths towards you, squamous talons connected by tattered webs of skin. Jaws lined with needlepoint fangs - like the mouth of some deep-sea fish - gape out of the darkness. You open your mouth to scream, your lungs filling with black water...
Then your eyes snap open and you find yourself in bed. Panting, you sit up, panting, and look around frantically. You're soaking wet in a damp sweat, but otherwise unharmed.
<<talk "thought">>That was all a dream?<</talk>>\
Shuddering, you roll over in bed and try to fall back to sleep. but a sinking feeling of dread keeps you awake for several hours.
Just as the light of dawn begins to turn the sky a lighter shade of blue-black, exhaustion overcomes your terror and you finally drift off to sleep.
[[End.|master bedroom]]
Submitted by Asura
<<addtime { minute : 482 }>>It takes a conscious act of will, but you manage to pull back. A small shiver goes through you as you turn and walk away, perhaps a little quicker than you had intended. The uneasy sensation of being watched seems to follow you every step of the way.
[[End.|$location]]
<<addtime { minute : 2 }>>As you're walking down the hall, you come across Anna standing precariously on a latter, a rag in one hand as she scrubs the junction between the ceiling and the wall. To your surprise, Yami is holding the ladder steady, her position giving her a clear view up Anna's skirt that - even more to your surprise - she's not taking advantage of.
[[Thank Yami.|Submitted Yami Interactive Scene 1a]]
[[Tease Yami.|Submitted Yami Interactive Scene 1b]]
[[Send Yami away.|Submitted Yami Interactive Scene 1c]]
[[Keep walking.|Submitted Yami Interactive Scene 1d]]
Submitted by Asura
<<addtime { minute : 2 }>>\Walking over, you glance between Anna and Yami, your tone light and conversational.
<<talk "player">>Hey, Yami. Shouldn't you be out on patrol right now?<</talk>>\
<<talk "yami">>I just finished my rounds and noticed the ladder Anna was using is a little wobbly.<</talk>>\
Yami looks over her shoulder at you.
<<talk "yami">>I offered to hold it steady for her.<</talk>>\
<<talk "player">>That was thoughtful of you.<</talk>>\
You smile encouragingly.
<<talk "thought">>Glad to see she's not completely antisocial.<</talk>>\
<<talk "player">>Please be sure to thank Yami for her help, Anna.<</talk>>\
<<talk "anna">>Yes, <<print $anna.callsPlayer>>...<</talk>>\
Anna's tone is terse with the effort of keeping her balance.
<<talk "player">>Be careful up there.<</talk>>\
You frown at the ladder, noting it's not the one Anna usually uses for these sorts of tasks.
<<talk "thought">>I wonder what happened to it? This one looks like it's on the verge of falling apart...<</talk>>\
<<talk "anna">>I will!<</talk>>\
Anna replies, wobbling dangerously. For a moment you're afraid she's going to fall, but then she regains her balance.
Rather than risk making her fall by distracting her any further, you nod to Yami and smile appreciatively, then turn to leave.
[[End.|$location]]
Submitted by Asura
<<addtime { minute : 2 }>><<set $yami.affection += 2>><<set $yami.fear -= 1>>\Smirking, you catch Yami's attention and call out.
<<talk "player">>Enjoying the view?<</talk>>\
As Yami rounds on you, Anna - her face bright red - tries to hide her panties, loses her balance, and topples from the ladder. Before you can even call out her name, Yami reacts with surprising agility and catches Anna in a bridal carry. Inwardly sighing in relief, you smirk as Anna clings tightly to Yami. Making a V sign with your pointer and middle fingers, you wiggle your tongue between them, Yami's eyes widening as she seethes with rage.
Before Yami can set Anna down and pursue you, you set off down the hall chuckling to yourself.
<<talk "thought">>So this is how it feels to be Eve...<</talk>>\
[[End.|$location]]
Submitted by Asura
<<addtime { minute : 2 }>><<set $yami.affection -= 2>><<set $yami.fear += 1>><<set $yami.trust -= 1>>\
<<set $anna.affection -= 1>><<set $anna.fear += 1>>\<<talk "player">>Yami, I can take it from here.<</talk>>\
You walk over and take hold of the ladder.
<<talk "player">>Why don't you head back on patrol and make sure nobody's sneaking into or out of the manor.<</talk>>\
Yami's eyes narrow, but she begrudgingly nods.
<<talk "yami">>Understood, boss.<</talk>>\
Shooting Anna an apologetic glance and you a warning look, she turns and walks away. It doesn't take long for you to notice that the ladder Anna's using is an unstable piece of junk that's barely keeping itself together.
<<talk "thought">>What the heck happened to her regular ladder?<</talk>>\
Fighting to keep it upright, you almost send Anna plunging to the ground and splash yourself with the bucket of soapy water. You're sorely tempted to just leave, but the sight of her panties as she leans out and bends over is - barely - enough of a reward.
After what seems like hours, Anna finishes her cleaning and warily climbs down. Her face is flushed, telling you she noticed you staring. She hesitantly mumbles something that sounds like.
<<talk "anna">>Thank you, <<print $anna.callsPlayer>>...<</talk>>\
Before packing up the ladder and carrying it and her pail of soapy water away.
[[End.|$location]]
Submitted by Asura
<<addtime { minute : 5 }>><<set $yami.affection -= 3>><<set $yami.fear += 1>>\
<<set $yami.trust -= 2>><<set $anna.affection += 1>><<set $anna.fear -= 1>>\<<talk "player">>I can see you have a handle on things.<</talk>>\
You nod to Yami and squeeze past, her pointed stare dulling the temptation to sneak a glance up at Anna's panties as you do so.
[[End.|$location]]
Submitted by Asura
<<addtime { minute : 2 }>><<set $yami.affection += 2>>\
<<set $yami.fear -= 1>><<set $yami.trust += 2>>\All Hallway locations.
Time Range 8:00 AM to 6:00 PMYou open the door to the sauna, looking forward to relaxing in the steam bath. To your surprise, someone's already there: Yami. She's sitting cross-legged on one of the benches - though you note she's wearing a bikini top and swim trunks.
Yami's eyes snap open and she glares at you.
<<talk "yami">>I was in here first, pervert!<</talk>>\
She snaps, shifting so that her feet are planted on the floor and leaning forward aggressively. You're thankful you thought to wrap a towel around your waist, though it's fairly loose and could fall off at any moment.
[[Make smalltalk.|Submitted Yami Mansion Interactive 2a]]
[[Get defensive.|Submitted Yami Mansion Interactive 2b]]
[[Get out.|Submitted Yami Mansion Interactive 2c]]
Submitted by Asura
<<addtime { minute : 4 }>><<set $yami.affection -= 2>><<set $yami.fear += 1>><<set $yami.trust -= 2>>\<<talk "player">>Hey, Yami.<</talk>>\
You greet her cordially, deciding to play it cool.
<<talk "player">>Your swimsuit suits you. Is it new?<</talk>>\
You grin at your terrible pun, though Yami's eyes narrow into a glare.
<<talk "thought">>And when did she find the time to get it?<</talk>>\
You don't recall her having anything other than the clothes on her back.
<<talk "yami">>Yes. Why do you ask?<</talk>>\
Yami's reply is terse, accompanied by a pointed look.
<<talk "player">>Just... trying to make small-talk, I guess.<</talk>>\
You shrug, settling back on the bench and adjusting your towel so it won't fall off.
<<talk "player">>I'd like to get to know you better. Is that a problem?<</talk>>\
<<talk "yami">>No...<</talk>>\
Yami frowns, looking more than a little taken aback.
<<talk "yami">>Not that there's much to know. I am but a faithful servant of the Dark One.<</talk>>\
<<talk "player">>What about your likes and dislikes?<</talk>>\
You sit up and lean forward, cupping your chin as you examine her.
<<talk "player">>How'd you end up coming here?<</talk>>\
<<talk "yami">>You ask a lot of personal questions...<</talk>>\
Yami scowls, running her fingers through her hair.
<<talk "yami">>Questions that are none of your business.<</talk>>\
<<talk "player">>Okay, fine, sorry for being nosy.<</talk>>\
You don't mean to snap at her, but her hostile tone rouses your own temper. Sighing, you close your eyes and let the damp heat of the sauna leech away your frustration.
<<talk "yami">>I suppose you can't help but be curious, but...<</talk>>\
Yami breaks the silence first, but you note the anger is fading from her voice.
<<talk "yami">>I'd rather not talk about my past.<</talk>>\
<<talk "player">>Sorry for making you uncomfortable.<</talk>>\
You open your eyes and glance over at her. She's lying down on the bench, one knee crooked and her hair splayed around her like a black corona.
<<talk "player">>It'd just be nice if we could, you know, be friends.<</talk>>\
Without turning her head, Yami speaks.
<<talk "yami">>I have absolutely no interest in befriending you.<</talk>>\
Her tone is cold and dismissive, but there's something hidden underneath it - a deep-rooted sorrow and pain.
<<talk "yami">>Our relationship is purely professional.<</talk>>\
<<talk "player">>That's too bad. You look like you could use a friend.<</talk>>\
Yami scowls and mutters something that sounds like "Don't pity me.", but she seems distracted, her gaze distant.
<<talk "yami">>I don't need friends. I only need my god's blessing.<</talk>>\
For a long moment she's silent, watching you through half-closed eyes. She opens her mouth, about to speak, but then her eyes darken and she closes her mouth.
<<talk "player">>I don't pity you.<</talk>>\
You shake your head, leaning forwards to alleviate a tense muscle in your back.
<<talk "player">>I just...<</talk>>\
Standing up, you walk up to her and extend your hand.
Yami stares at you with a mix of incredulity and annoyance, her eyes flickering from you to your proffered hand.
<<talk "yami">>What... are you doing?<</talk>>\
<<talk "player">>I'm holding out a metaphorical olive branch.<</talk>>\
You can feel your towel starting to loosen.
<<talk "thought">>Aww, dammit, I should've brought a bigger one...<</talk>>\
<<talk "player">>I'm not asking to be friends, but I'd like it if you weren't so adversarial towards me.<</talk>>\
<<talk "yami">>I suppose I do come across a bit strongly...<</talk>>\
Yami closes her eyes and you take the opportunity to re-adjust your towel.
<<talk "yami">>But I'm still not looking to make any friends at the moment.<</talk>>\
Taking your hand, she uses it to pull herself upright and brushes past you, walking towards the exit of sauna.
You shift so that your legs aren't blocking her path, frowning slightly.
<<talk "player">>You're leaving already?<</talk>>\
<<talk "yami">>I've been in here too long already.<</talk>>\
Yami says tersely, not looking at you.
<<talk "yami">>I need to get back on patrol.<</talk>>\
<<talk "player">>Alright, then. Take care.<</talk>>\
She pauses as you say this, a quizzical frown on her face.
<<talk "yami">>Yeah... you too.<</talk>>\
She says it so quietly you almost don't hear it, a faint smile flickering across her face then strides past and out the door.
<<link "Next">><<gotoevent setup.events.saunaEnd>><</link>>
Submitted by Asura
<<addtime { minute : 9 }>><<set $yami.affection += 3>><<set $yami.fear -= 3>><<set $yami.trust += 2>>\<<talk "player">>Hey, who died and made you queen of this...<</talk>>\
You falter as the dark, menacing look comes into her eyes.
<<talk "thought">>Note to self: stop giving her any ideas.<</talk>>\
Screwing your courage to the sticking place, you enter and sit anyways.
<<talk "player">>I'm not going to hurt you. In fact I have more reason to be afraid of you hurting me.<</talk>>\
<<talk "yami">>Then wait... your... turn...<</talk>>\
Yami veritably growls, her glare intensifying.
<<talk "player">>Come on, Yami, there's plenty of room in here for us both.<</talk>>\
You lean back and make a blatant show of relaxing.
<<talk "yami">>I'm not anywhere near you anyways... Near enough.<</talk>>\
Yami's constant glare is making it impossible to concentrate on relaxing, your skin crawling.
[[Confront her.|Submitted Yami Mansion Interactive 2d]]
[[Leave.| Submitted Yami Mansion Interactive 2e]]
Submitted by Asura
<<addtime { minute : 2 }>><<set $yami.affection -= 2>>\<<talk "player">>Seriously, Yami, what's your damage?<</talk>>\
You look her dead in the eyes, exasperated.
<<talk "player">>Is it just because I'm a guy, or would you still be bitching if Anna came in here naked?<</talk>>\
<<talk "yami">>Leave her out of this! This has nothing to do with her!<</talk>>\
Yami tenses, glaring.
<<talk "player">>Look, I'm not coming onto you, if that's what you're afraid if.<</talk>>\
You inject as much scorn into your voice as you can.
<<talk "player">>You've made it abundantly clear I'm not your type, and to be honest you're not mine either.<</talk>>\
To your surprise, her anger seems to alleviate... slightly.
<<talk "player">>I just came here to relax, same as you. I won't ask you to leave since you were here first, but at the same time I'd appreciate it if you respected that this is my house.<</talk>>\
<<talk "yami">>Fine... but stay over there and next time wear a swimsuit.<</talk>>\
Yami scowls at your waist.
<<talk "player">>Your towel is about to fall off.<</talk>>\
You quickly shuffle to adjust it, Yami letting out an irritated sigh and closing her eyes.
<<talk "player">>I thought East Asian people were supposed to be into communal bathing or something.<</talk>>\
You venture, hoping to break the ice.
<<talk "yami">>Not this one. I was born here and raised to value my privacy.<</talk>>\
<<talk "player">>Huh, and here I thought you were just misanthropist.<</talk>>\
You attempt to joke, flashing a wry grin.
<<talk "yami">>I'm not misanthropist.<</talk>>\
Yami scoffs, shaking her head.
<<talk "yami">>I just don't trust you. If we were... //nakama//... then that might be different...<</talk>>\
For a moment her anger ebbs and she seems almost sad... but then her armor comes back up.
<<talk "yami">>But we're not, and at this rate we never will be.<</talk>>\
Standing, Yami crosses to the opposite side of the sauna, keeping as far away from you as she can, then exits.
<<link "Next">><<gotoevent setup.events.saunaEnd>><</link>>
Submitted by Asura
<<addtime { minute : 8 }>><<set $yami.affection -= 1>><<set $yami.fear += 1>><<set $yami.trust -= 1>>\<<talk "player">>Fine. Have it your way.<</talk>>\
You scowl at her.
<<talk "player">>At least I brought a-<</talk>>\
As though on cue, your towel falls off, revealing your cock. As Yami's eyes narrow, you briefly consider joking that at least you don't have a hard-on. Then you see Yami's eyes have acquired a feral glint, her lips starting to curl up over her teeth.
<<talk "player">>Hey! I'm leaving!<</talk>>\
<<talk "thought">>Frigid bitch...<</talk>>\
Scooping up your towel with your foot, you leave before she can become any more overtly aggressive.
<<talk "thought">>Is she on her period or something?<</talk>>\
[[End.|$location]]
Submitted by Asura
<<addtime { minute : 4 }>><<set $yami.trust -= 2>>\<<talk "player">>Okay, okay, sorry!<</talk>>\
You back out of the sauna, sighing.
<<talk "player">>Sheesh... someone's bitchy today<</talk>>\
<<talk "yami">>Guess I'll have to come back later.<</talk>>\
Sighing, you walk towards the exit to find somewhere else to spend your time.
[[End.|$location]]
Submitted by Asura
<<addtime { minute : 3 }>><<set $yami.affection -= 1>>\; Low Affection -
Sauna,
5:30 PM - 10:30 PMAs you walk past your Uncle's old office, you notice the door is open.
<<talk "thought">>Odd... I'm sure I closed it. Maybe Anna is...<</talk>>\
You fall silent as you look inside. The room is dark, illuminated by the blue glow of the computer screen. Sitting at the desk is Yami. She's frowning as she glances at something on the desk in front of her.
<<talk "thought">>What's she doing, watching porn?<</talk>>\
Frowning, you move towards her, her gaze flicking up briefly to look at you before turning back to the screen.
The website is a popular online store, and Yami has filled the shopping cart with a variety of pricy items.
<<talk "thought">>H-how on earth is she going to pay for all this?!<</talk>>\
You open her mouth to ask, but then you notice the object -- or rather, objects -- on the desk in front of her: an assortment of credit cards, many of them spattered with what looks like dried blood.
<<talk "player">>H-hey, Yami...<</talk>>\
You lay your hands on the back of the chair, unable to look away from the bloodstained credit cards.
<<talk "player">>Keeping the economy running, are you?<</talk>>\
<<talk "yami">>If I am to effectively carry out my duties, I will need certain... supplies.<</talk>>\
Yami doesn't look at you, continuing to scroll through the store and add items to her cart. You then notice she has other tabs open to other shopping websites.
<<talk "yami">>Why? Is something bothering you, boss?<</talk>>\
[[Ask where she got the cards.|Submitted Yami Interactive Scene 3a]]
[[Nope.|Submitted Yami Interactive Scene 3b]]
Submitted by Asura
<<addtime { minute : 3 }>>\You decide to be frank about it. Clearing your throat, you compose yourself as best you can.
<<talk "player">>Where did you get those credit cards... and why are they covered in blood?<</talk>>\
You're 99% sure you already know what the answer is, but you ask anyways.
With a flick of her legs, Yami rotates the seat to face you and then leans back to look up at you. In the dim light her eyes look solid black, her gaze as chilling as her tone as she finally speaks.
<<talk "yami">>Ask yourself this: do you really want to know?<</talk>>\
[[Yes.|Submitted Yami Interactive Scene 3c]]
[[No.|Submitted Yami Interactive Scene 3b]]
Submitted by Asura
<<addtime { minute : 2 }>>\<<set $random to random(1,5)>>\
<<talk "player">>Nope.<</talk>>\
You back away from her, not willing to turn your back even as you cross the threshold.
<<talk "thought">>As if the answer wasn't fucking obvious...<</talk>>\
Her eyes narrow as she stares at you, the light from the computer screen eerily casting her face into relief.
<<talk "yami">>I frighten you, don't I?<</talk>>\
Her tone is soft, contemplative.
<<talk "yami">>You think I am like some wild animal -- no, a monster -- that kills without rhyme or reason...<</talk>>\
Her lips quirk into a chilling grin that doesn't reach her eyes.
<<talk "yami">>Well, you're not wrong. I always did like tigers and sharks...<</talk>>\
She stands and steps towards you, the maniacal grin growing wider as you back away until your back hits the wall.
<<talk "yami">>But rest assured, as long as I am in your employ I will not take your life... no matter how much I may desire to do so...<</talk>>\
Her grin disappears, her expression deadly serious.
<<talk "player">>Do you... want to kill me?<</talk>>\
You hesitantly ask, frowning.
<<if $yami.affection gte 700>>\
<<talk "yami">>Of course not.<</talk>>\
She laughs, clapping you on the shoulder, then pauses with a hurt expression.
<<talk "yami">>Come on, boss... seriously? After everything... you think I'd just...<</talk>>\
<<talk "player">>No... no, Yami, that's not it.<</talk>>\
You grab her by the shoulder, sighing.
<<talk "player">>I know you'd never hurt me, or Anna, or anyone else... but you can't deny that you do go out and... hurt people.<</talk>>\
<<talk "thought">>I hope she doesn't kill them...<</talk>>\
<<talk "player">>I don't know if you fancy yourself some kind of vigilante or if this is part of your doomsday cult thing, but... one of these days you could be the one who's hurt or... or...<</talk>>\
<<talk "yami">>Or killed?<</talk>>\
Yami finishes, looking away. Emotions flicker across her face -- annoyance, anger, grief, and sorrow chief among them -- before she scoffs.
<<talk "yami">>Look, boss... I get that you're worried, but I can handle myself just fine. I have for years... Clearly not.<</talk>>\
She rounds on you, anger blazing in her eyes, but you hold up your hands
<<talk "player">>Yami, sure you can hold your own in a fight, but you know you're hardly the poster child of sound mental health. All it would take is one mistake for you to get gunned down by police or pick a fight you can't win...<</talk>>\
Yami scowls, her face a mask of indignation and angry determination.
<<talk "yami">>I don't care who my enemies are -- I will cut them down any who stand against me and offer their corpses as tribute to the Umbral Wyrm!<</talk>>\
<<talk "player">>And if whatever it is you're doing gets traced back here, are you willing to risk the manor being turned into a war zone if SWAT or the army or the Mob or //whoever// come calling looking for you?<</talk>>\
She seethes, then inhales in an effort to calm herself.
<<talk "yami">>I apologize for my outburst... I confess, there are some days when I wish I could stop... but I can't.<</talk>>\
A mournful expression crosses her face as she turns away, hugging herself.
<<talk "yami">>I don't expect you to understand-<</talk>>\
<<talk "player">>Then help me understand.<</talk>>\
You reach out to her as she pulls away, tugging her into a hug.
<<talk "player">>Look, Yami, you're dangerous and more than a little scary, but against my better judgment I see you as a friend. I want to help you.<</talk>>\
<<talk "yami">>You can't...<</talk>>\
Yami whispers, pulling away and looking at you sadly.
<<talk "yami">>You can't help me. You can't save me. I'm a monster, and there's only one fate that awaits us... but there's something I //have// to accomplish no matter the cost.<</talk>>\
<<talk "player">>What is it?<</talk>>\
You frown, curiosity piqued.
<<talk "yami">>I've already said too much.<</talk>>\
Yami shakes her head with a sad smile.
<<talk "yami">>Suffice to say I swore a sacred oath, and I cannot stop until it's fulfilled...<</talk>>\
You open your mouth to voice a rebuttal, but she turns and walks towards the door.
<<talk "yami">>Goodnight, boss. And... thanks.<</talk>>\
<<set $yami.affection += 1>><<set $yami.fear -= 1>><<set $yami.trust += 1>>\
<<elseif $yami.affection lt 700 and $yami.affection gte 300>>\
<<talk "yami">>Hmm... not at the moment...<</talk>>\
Yami smirks at the nervous expression on your face.
<<talk "yami">>After all, if you died Anna would be sad.<</talk>>\
Grinning languidly, she turns and walks away, stretching and arching her back.
<<talk "yami">>And besides, I've already performed my sacraments for today.<</talk>>\
<<talk "player">>I'm no expert in religious terminology, but I don't think that word means what you think it does.<</talk>>\
Yami shoots you an annoyed glance before walking back to the computer and plopping down in the chair. Following, you stand behind her again and peer down at the screen.
<<talk "player">>Do you really need all this stuff?<</talk>>\
You scan the items on the list, picking one at random.
<<if $random lte 1>>
<<talk "player">>A motorcycle? Do you even have a driver's license?<</talk>>\
Yami scoffs and scowls.
<<talk "player">>No, seriously. You could go to jail if you get caught by the cops without one.<</talk>>\
Sighing, you make a mental note to check if Yami's checkered past will prevent her from taking a driving exam.
<<elseif $random is 2>>\
<<talk "player">>A suit? Is this part of looking like a bodyguard?<</talk>>\
Yami nods, her expression serious. You look her up and down, picturing her dressed in the black suit, sunglasses, a charcoal-grey shirt and a black tie depicted in the display image.
<<talk "yami">>Huh. I guess that wouldn't be a bad look for you. Are you sure it'll fit you, though?<</talk>>\
Yami blinks, clearly not having thought of that, but you cut her off as she opens her mouth.
<<talk "player">>No, no. I'm sure there's a clothing store in town where you can get it fitted or something. Too bad it won't be bulletproof, though.<</talk>>\
You grin as you remember a line from a spy movie you watched, but Yami growls -- clearly annoyed by your teasing.
<<talk "yami">>Well, it won't. You'll have to get a kevlar vest or something to go under it.<</talk>>\
<<elseif $random is 3>>\
<<talk "player">>A military-grade combat knife?<</talk>>\
You stare at the nasty-looking blade -- eight inches of blackened steel with a serrated back edge, the metal rippling with oddly beautiful banded patterns.
<<talk "player">>OK, then... you gonna sleep with this under you pillow or something?<</talk>>\
<<talk "yami">>Or something. A sword is too long to be wielded in tight spaces. This will give me options.<</talk>>\
<<talk "player">>Plus, your sword can't actually cut anything.<</talk>>\
You pause to consider which is worse - the lacerations of a sharpened blade or the crushing blows of a dull one.
<<talk "thought">>I think I just lost my appetite...<</talk>>\
<<elseif $random is 4>>\
<<talk "player">>A custom-made maquette...?<</talk>>\
You quirk your eyebrow at the price tag.
<<talk "player">>Of what?<</talk>>\
Immediately after you ask, you realize the answer. Her sarcastic eye-roll doesn't help.
<<talk "thought">>Oh. Duh.<</talk>>\
<<talk "yami">>It's my duty to spread the faith any way I can.<</talk>>\
Yami retorts, her tone shifting from acerbic to reverent.
<<talk "yami">>This artist has worked on multiple blockbuster movies, and if anyone can capture the Umbral Wyrm's dread majesty and power, it's her.<</talk>>\
<<talk "player">>If you say so...<</talk>>\
You eyeball the blood-stained credit cards.
<<talk "player">>I just hope you're not ripping her off or anything.<</talk>>\
Yami glares at you, clearly offended that you would dare accuse her of such a thing.
<<talk "player">>I also hope you get your money's worth.<</talk>>\
<<set $yami.affection += 1>><<set $yami.trust += 1>>\
<<else>>\
One item on the list jumps out at you.
<<talk "player">>Wait... is that a-<</talk>>\
Before you can get a better look, Yami swaps to a different tab, looking more than a little embarrassed.
<<talk "thought">>She looks cute when she's flustered.<</talk>>\
<<talk "player">>It was, wasn't it?<</talk>>\
<<talk "yami">>S-so what if it was?<</talk>>\
Yami snaps, glaring up at you.
<<talk "player">>I wasn't going to buy it, or anything! I was just looking at it!<</talk>>\
<<talk "yami">>If you say so...<</talk>>\
You smirk at her, relishing this tidbit of blackmail material.
<<if $misaki.hasFlag("owned")>>
<<talk "yami">>You know, I'm sure Misaki would be more than happy to lend you one of hers. Maybe even show you how to use it...<</talk>>\
Yami glares at you, clearly outraged by the suggestion.
<</if>>\
<<talk "yami">>But I wonder... what would Anna think if she were to find out?<</talk>>\
Yami's brown skin blanches, and for a moment she looks legitimately scared.
<<talk "yami">>I've got her...<</talk>>\
The fear abruptly shifts to indignant anger.
<<talk "player">>You think you can use this to blackmail me, is that it?<</talk>>\
Yami stands so that she's face-to-face with you.
<<talk "player">>Go ahead and tell her, then. It's not as if I'm some depraved pervert like you!<</talk>>\
A dangerous look appears in her eyes.
<<talk "yami">>I wonder what the police would think if they heard about how you look at Eve...<</talk>>\
<<talk "player">>Eve's eighteen.<</talk>>\
You scoff.
<<talk "player">>Besides, you're the one with the criminal record here. I bet if you went within five hundred feet of a police station the cops would have you surrounded before you could say 'arrest'.<</talk>>\
You have a sudden mental image of Yami with a shaved head and prison tattoos, wearing an orange jumpsuit.
<<talk "player">>If that does happen, word of advice: don't drop the soap.<</talk>>\
Yami suddenly laughs at this.
<<talk "yami">>Oh, I wouldn't be locked up in there with them... they'd be locked up in there with //me//!<</talk>>\
A bloodthirsty grin flashes across her face.
<<talk "yami">>You think I haven't been arrested before? I've been in and out of juvie more times than I can count. The first couple of times were rough, but I've never been anyone's bitch.<</talk>>\
<<talk "player">>Oh?<</talk>>\
You're genuinely curious now, but she turns away from you and goes back to shopping -- the discussion clearly over. You wait for a few seconds to see if she'll say anything more, but when she pointedly ignores you, you decide to leave the room.
<<set $yami.affection += 1>>\
<</if>>
<<elseif $yami.affection lt 300 and $yami.affection gte 100>>\
Yami's glare and bared teeth makes it abundantly clear that the answer is a resounding.
<<talk "player">>Yes.<</talk>>\
Her hand slams into the wall next to your face, blocking your escape route.
<<talk "yami">>You disgust me, 'boss'. The way you look at Anna, the way you look at Eve, the way you look at me, it makes my skin crawl! It makes me want to gouge your eyes out so you can never look at another woman -- or man -- that way again! It makes me want to cut out your tongue with a rusty knife so that you can never speak, to cut off your fingers on the off chance you know sign language... you don't, do you?<</talk>>\
<<talk "player">>No...<</talk>>\
You try to sidle away from her, but her other arm blocks your escape.
<<talk "player">>Umm... Yami? Not to interrupt your threats, but the way you've got me pinned here makes it look like you're hitting on-<</talk>>\
Her knee slams into your crotch before you can finish, and you topple to the ground with a groan of pain.
<<talk "thought">>My balls...!<</talk>>\
<<talk "yami">>There, that ought to clear up any misunderstandings.<</talk>>\
Yami scoffs coldly.
<<talk "yami">>Be thankful I didn't crush them so that you can never pass your rancid genes into the world.<</talk>>\
She turns and walks back to the computer, completes her purchases, and then exits the room -- stepping on rather than over you.
<<set $yami.affection -= 1>>\
<<else>>\
Yami shudders, strings of saliva trailing between her teeth as she looks at you with a predatory //hunger//.
<<talk "yami">>You have... no idea... how much I want to...<</talk>>\
She twitches, seething with bloodlust and rage, her words warped into a feral snarl.
<<talk "yami">>Want to tear you apart... piece by piece... with my bare hands...!<</talk>>\
She staggers towards you, her posture limp as a marionette with its strings cut, fingers curled into claws.
<<talk "yami">>I didn't think I could //hate// someone as much as I do that bastard, but you... you proved me wrong...!<</talk>>\
Clutching at her head, she glares at you from between her fingers, though her mouth is twisted into a savage grin.
<<talk "yami">>Oh, how much I'd //enjoy// it... watching you squirm and bleed... watching you burn...!<</talk>>\
She laughs as you recoil from her.
<<talk "yami">>Yes, run! Run away, coward! Heretic! Run like the prey you are!<</talk>>\
You fumble for the door handle and collapse into the hall, landing hard on your ass. Despite the pain, you scramble back as she steps into the doorway.
<<talk "yami">>Mine is a world of monsters, heretic. Monsters I'd wager make your dearly departed great-uncle look like a saint.<</talk>>\
<<talk "thought">>I wouldn't be too sure of that...<</talk>>\
<<talk "player">>You haven't read his journals...<</talk>>\
You interject, shuddering.
<<talk "player">>The things he did...<</talk>>\
<<talk "player">>Don't interrupt me!<</talk>>\
Yami snaps. Most of her feral rage seems spent, though she stares at you with eyes devoid of any emotion except hatred.
<<talk "yami">>Much as I despise you, much as I want to kill you... I won't. Not yet. You're not my //real// enemy.<</talk>>\
She grins down at you, the expression twisted and broken.
<<talk "yami">>So you'd best thank whatever gods you worship that I'm on your side... for now.<</talk>>\
You push yourself upright, forcing yourself to meet her chilling gaze.
<<talk "player">>If you hate me so much why are you even here? Why not find somewhere else to live?<</talk>>\
A flicker of pain crosses her face before being swallowed up by the void of hatred.
<<talk "player">>It's Anna and Eve, isn't it? Why?<</talk>>\
<<talk "yami">>Your bastard uncle wasn't the only one who likes playing with needles...!<</talk>>\
Yami hisses, looking outraged -- not at you but at herself. She hisses, backing away.
<<talk "player">>Forget... forget I said that!<</talk>>\
She slams the door before you can respond, but as silence falls you can hear the sound of her on the other side of the door... weeping?
<<talk "yami">>Otōsan... Okāsan... Gomennasai... gomennasai... gomennasai...!<</talk>>\
<<set $yami.affection -= 1>><<set $yami.fear += 1>>\
<</if>>\
[[End.|$location]]
Submitted by Asura
<<addtime { minute : 5 }>>\<<talk "player">>Yami... those cards have blood on them.<</talk>>\
You speak slowly, annunciating as though you're speaking to a small child.
<<talk "player">>Explain, please.<</talk>>\
You fix her with a stern look as she regards you with a mix of condescension and amusement.
<<talk "player">>Yami, I'm serious. Where did you get those cards?<</talk>>\
<<talk "yami">>Don't ask questions you aren't prepared to hear the answers for.<</talk>>\
Yami dismissively rotates her chair away, then glances over her shoulder.
<<talk "yami">>Why do you want to know, anyway?<</talk>>\
<<talk "player">>Don't you watch TV? The police have all sorts of ways of tracing transactions made by stolen cards. You could go to jail for a long time...<</talk>>\
<<talk "thought">>Even longer if she killed the people those cards belong to...<</talk>>\
You count the cards, frowning.
<<talk "player">>What do you needs so many for, anyways?<</talk>>\
Yami shrugs.
<<talk "yami">>If one gets declined I just use another.<</talk>>\
<<talk "player">>Yami...<</talk>>\
You groan and facepalm, dragging her name out.
<<talk "player">>You can't just kill people and take their money!<</talk>>\
Smirking, Yami holds the credit cards up like a poker hand.
<<talk "yami">>Evidence to the contrary.<</talk>>\
Agast that she just casually admitted to committing murder, you try to swipe them away, but she moves too quickly, holding the cards away.
<<talk "yami">>What? I destroy them when they're no longer usable.<</talk>>\
<<talk "player">>That's not the point!<</talk>>\
You snap, glaring.
<<talk "player">>What if the people they belong to have relatives who are suddenly tens of thousands of dollars in debt?!<</talk>>\
She pauses, frowning.
<<talk "player">>You didn't even think of that, did you? You... you're a bloody sociopath!<</talk>>\
<<talk "yami">>You're wrong. I'm perfectly capable of feeling empathy... for those who deserve it.<</talk>>\
Yami scoffs, looking affronted.
<<talk "yami">>I am, if anything, a soldier... no, a Crusader.<</talk>>\
<<talk "player">>Yeah, you're not helping your case.<</talk>>\
You cross your arms, scowling.
<<talk "player">>The Crusaders were pretty sick fucks, you know. 'Deus vult' I rape and murder and torture innocent people for shits and giggles.<</talk>>\
<<talk "yami">>I'm not some spree killer who goes around killing random people for fun...<</talk>>\
Yami growls, glaring at you.
<<talk "yami">>I hunt, as you put it, people who 'rape and murder and torture innocent people for shits and giggles'.<</talk>>\
She pulls out one credit card.
<<talk "yami">>This was taken from a lawyer employed by the Mob, earning his wages letting them get away with racketeering and murder.<</talk>>\
She pulls out another.
<<talk "yami">>This was from a dentist who abducted prostitutes using nitrous oxide before raping them to death and leaving their corpses dismembered and mutilated.<</talk>>\
A third.
<<talk "yami">>This was from a Little League baseball coach who-<</talk>>\
<<talk "player">>OK, OK, I get it!<</talk>>\
You cut her off, not wanting to hear any more details. A thought suddenly occurs to you.
<<talk "player">>You didn't come here looking for work, did you? You... you came here looking to kill me.<</talk>>\
Yami sighs, turning her chair to face you. You back away from her as she stands and reaches towards you, then withdraws her hand and stares at her hand.
<<talk "yami">>Not you, your Great-Uncle. When I met Claire... she mentioned she'd worked for a man who took in young girls and did unspeakable things to them simply because he could. She didn't mention he was already dead, so I came here looking to prevent him from hurting anyone else the way he'd hurt Anna and Eve...<</talk>>\
She shudders, her fingers twitching.
<<talk "yami">>But you're not your Great-Uncle...<</talk>>\
<<if $yami.affection gte 900>>\
<<talk "yami">>You're like a light in the abyss, so bright that you're blinding, burning...<</talk>>\
She looks at you with an odd expression, licking her lips.
<<talk "yami">>If only you were a girl...<</talk>>\
You stare at her, uncertain if you heard her correctly.
<<talk "player">>If only I was a what...?<</talk>>\
<<talk "player">>Wait... is she saying she'd fuck me if I was a girl?<</talk>>\
Your mind flashes to the assortment of potions in the lab, but you shudder at the thought of using them on yourself.
<<talk "player">>Yami... are you... alright?<</talk>>\
You reach out to take her temperature, but she recoils from your touch, her eyes widening as she realizes what she'd let slip.
<<talk "yami">>Nothing! I said nothing!<</talk>>\
She jabs her finger at you, projecting fierce bravado to cover up her mortification.
<<talk "player">>No...<</talk>>\
You grin, unable to resist the urge to tease her.
<<talk "player">>I think you said you'd find me sexy if I was a girl.<</talk>>\
<<talk "yami">>I-I did not!<</talk>>\
Yami glares at you, though her anger is undermined by the lurid blush visible even though her copper-toned skin.
<<talk "yami">>Stop putting words in my mouth, //baka// heretic!<</talk>>\
<<talk "player">>Yami, calm down.<</talk>>\
You take her by the shoulders, feeling her muscles tense under your grip.
<<talk "player">>You know... I'd find a girl version of myself sexy too. Of course, that raises the eternal question of whether that would be masturbation or-<</talk>>\
<<talk "yami">>You... really are... a pervert...<</talk>>\
Yami lets out a half-stifled laugh, shaking her head as she pulls free from your grip. With a few swift clicks she completes her purchases.
<<talk "player">>Eh... the way I see it everyone's a little perverted.<</talk>>\
You pause, cupping your chin thoughtfully.
<<talk "player">>After all, if no-one had any interest in sex then humanity would go extinct.<</talk>>\
<<talk "yami">>Heretic.<</talk>>\
Yami scoffs, but there's an oddly affectionate tone to her voice. She pauses at the door, looking at you with that odd expression again.
<<talk "yami">>I'm gonna go out on patrol. See if I can catch Eve slacking off.<</talk>>\
<<elseif $yami.affection lt 900 and $yami.affection gte 700>>\
<<talk "yami">>You're a good person, one who I'm proud to consider a friend.<</talk>>\
She smiles, hesitantly but genuinely.
<<talk "yami">>That's... rare. I haven't had friends in... a long time. Not since my //nakama//...<</talk>>\
Her smile fades into a sorrowful expression.
<<talk "yami">>I've missed that... I miss them.<</talk>>\
<<talk "player">>Yami...<</talk>>\
You hesitantly reach out, then pull her into a chaste hug. She stiffens, but slowly relaxes and returns the gesture, resting her hands on your shoulder blades.
<<talk "player">>I know that me and Anna and Eve can't replace the loved ones you lost... but I don't think they'd want you to cut yourself off from making new friends.<</talk>>\
<<talk "yami">>Heh... they'd've hated you on principle...<</talk>>\
Yami lets out a sound midway between a sob and a laugh.
<<talk "yami">>They were a bunch of ne'er-do-wells and hooligans who lied and stole and got into fights all the time... but they were like family to me...!<</talk>>\
She shudders, her fingers curling into fists, fingernails scratching your back.
<<talk "yami">>And that bastard... that bastard took them from me, just like he took everything else...!<</talk>>\
Her voice is choked, body trembling, but with rage rather than sorrow.
<<talk "thought">>Wait... so someone... damn, that's rough.<</talk>>\
Rather than press her for answers, you hold her gently until her shuddering subsides.
<<talk "yami">>I didn't want to drag you or the others into my war... if I lose anyone else I care about, I...<</talk>>\
She releases you, turning to lean over the computer and complete her purchases. Closing down the tabs one by one before shutting the computer off, she turns to look at you -- her eyes burning with a fierce determination slightly different from the rage that usually consumes her.
<<talk "yami">>Never again...! Never again! //Ore ga mamoru!//<</talk>>\
Pausing as she exits the room, she turns and looks over her shoulder for a moment, then disappears around the corner.
<<elseif $yami.affection lt 700 and $yami.affection gte 400>>\
<<talk "yami">>I'm not entirely sure what to make of you...<</talk>>\
She regards you thoughtfully for a moment.
<<talk "yami">>But I've no desire to hurt you or anyone else here... unless you do something stupid like staring at my ass when I walk past.<</talk>>\
<<talk "player">>What ass?<</talk>>\
You joke, cracking a smile. Yami stops abruptly and turns to stare at you as though she can't believe what you just said, her eyes narrowing into a glare.
<<talk "player">>And I've seen you looking at Anna's ass when she walks past, so you have no room to talk!<</talk>>\
<<talk "yami">>That's...<</talk>>\
Yami scowls, gritting her teeth as she realizes you've got her cornered.
<<talk "player">>What's the matter, hypocrisy got your tongue?<</talk>>\
You smirk triumphantly.
<<talk "player">>Don't blame yourself. You can't help it if you think she's sexy.<</talk>>\
<<talk "yami">>So you think //I'm// sexy?<</talk>>\
Yami leaps onto the change of subject, her glare undermined by her own triumphant smirk.
<<talk "yami">>Ugh... you finding me attractive makes my skin crawl.<</talk>>\
<<talk "player">>I never said I found you sexy.<</talk>>\
You make a show of looking her up and down with a critical frown.
<<talk "player">>Hate to break it to you, Yami, but even when you're butt-naked you look like a boy. Heck, you make Eve look busty. //Eve//.<</talk>>\
Yami's scowl contorts into a predatory smirk.
<<talk "yami">>So... what you're saying is that I'm justice? Heh... I like the sound of that.<</talk>>\
Now it's your turn to sport a nonplussed expression.
<<talk "player">>What?<</talk>>\
<<talk "thought">>I don't get it. Where does she get from me saying she's flat to justice?<</talk>>\
Yami turns back to the computer and completes her purchases before standing up and stretching -- her shirt lifting to give you a glimpse of her muscular abdomen.
<<talk "yami">>Forget 'Your worst nightmare!'.<</talk>>\
She lowers her voice an octave to a menacing growl.
<<talk "yami">>From now one whenever someone asks 'W-who are y-you?!', I'm saying 'Justice!'!<</talk>>\
She looks at you over her shoulder, still grinning.
<<talk "yami">>I'm heading back out on patrol. I noticed there's some trees overhanging the wall that could make for an intrusion point, so I'm going to set a few traps in case anyone tries to sneak in that way.<</talk>>\
<<talk "player">>Right...<</talk>>\
You're still trying to wrap your head around her leap in logic.
<<talk "player">>See you later.<</talk>>\
Yami nods and turns to leave.
<<talk "yami">>See you later, boss... and stop staring at my ass!<</talk>>\
<<else>>\
<<talk "yami">>Don't get me wrong, I think you're scum...<</talk>>\
A dangerous look flickers across Yami's face.
<<talk "yami">>But... I have bigger fish to fry.<</talk>>\
<<talk "thought">>Bigger fish?<</talk>>\
You frown, trying to figure out who Yami has a beef against.
<<talk "thought">>It'd probably be easier to list the people she doesn't hate...<</talk>>\
<<talk "player">>Like who?<</talk>>\
<<talk "yami">>First of all, it's 'Like whom?' Second of all, that's none of your business.<</talk>>\
She scornfully turns away to complete her purchases, entering in the credit card data.
<<talk "player">>It's my business as long as you're living here, lady.<</talk>>\
You cross your arms, scowling.
<<talk "player">>If you're planning on waging war with the Mob or something, I'd rather you not use my house as a base of operations.<</talk>>\
<<talk "yami">>The less you know the better.<</talk>>\
Yami turns to look at you over her shoulder.
<<talk "yami">>I can't risk you selling me out. And before you get any ideas, if he knew I was here he'd stop at nothing to silence you, Anna, Eve, Claire, and everyone else who so much as nodded at me on the street.<</talk>>\
<<talk "player">>You're serious...? Holy shit, Yami... I was just joking about going to war with the Mob!<</talk>>\
You gape at her.
<<talk "thought">>This girl has an even worse death wish than I thought...!<</talk>>\
<<talk "yami">>//Īe//. He's not affiliated with your country's organized crime... at least not directly.<</talk>>\
Yami shakes her head, scowling as she prowls the room.
<<talk "yami">>He hates foreigners. The only good //gaijin// is a dead //gaijin// in his book.<</talk>>\
<<talk "player">>Shit, he makes you sound like Little Mary Sunshine...<</talk>>\
You frown as you digest this info, combing your fingers through your hair.
<<talk "player">>Well, if he's like that then his chances of coming all the way out here are pretty much nil, right?<</talk>>\
<<talk "yami">>Don't be stupid. He has countless agents and assassins at his disposal.<</talk>>\
Yami growls, biting a fingernail.
<<talk "yami">>If word got out that someone even resembling my description was in the area...<</talk>>\
<<talk "player">>So if this guy is as bad as you say, then shouldn't you be... I dunno... laying low?<</talk>>\
You raise an eyebrow, frowning.
<<talk "player">>If it was me, the last thing I would be doing is drawing attention to myself by running around beating people to death with a wooden sword and blathering about some made-up demon-god.<</talk>>\
<<talk "yami">>You dare...!<</talk>>\
Yami seethes, speaking through gritted teeth.
<<talk "yami">>What business of it is yours what I do, heretic? What do you care if I live or die?<</talk>>\
She turns to storm out, but you grab her by the arm.
<<talk "player">>Hold it, Yami! You've already dragged me, Anna, and Eve into-<</talk>>\
Before you can finish, Yami turns and in a single fluid move pins you so that your arm is twisted behind your back in an agonizing position.
<<talk "player">>Ow! Ow! Ow! Let go! Let go!<</talk>>\
Every instinct is screaming at you to pull away, but as you do there's a popping sound from your shoulder and the wave of pain that rips through you draws a keening wail from your throat.
<<talk "yami">>Maybe I should just be merciful and kill you myself, then...<</talk>>\
Yami whispers into your ear as she stuffs a wad of clothe into your mouth.
<<talk "yami">>Or at least spare Anna and Eve the cruel and humiliating fates that await those who especially displease him. Is that what you- no, don't spit it out, you idiot! Bite down! I'm fixing your damn arm!<</talk>>\
Cramming the cloth back into your mouth, she wrenches your arm, popping your shoulder back into its socket, and you bite down on the wad cloth to muffle the scream of pain.
<<talk "yami">>There, all better.<</talk>>\
She releases you and you collapse to the floor, spitting out the cloth and cradling your arm.
<<talk "yami">>Mercy isn't really my thing anyway...<</talk>>\
She glares down at you, cracking her neck.
<<talk "yami">>Just stay out of my way and you won't get hurt.<</talk>>\
<<talk "player">>Fuck you...<</talk>>\
You hiss, glaring at her.
<<talk "player">>You damn near tore my arm off...!<</talk>>\
You gingerly move your arm, and wince as it sends pain flaring through your shoulder.
<<talk "player">>You're a monster!<</talk>>\
<<talk "yami">>I am, aren't I?<</talk>>\
Yami whispers, more to herself than to you.
<<talk "yami">>So best thank whatever gods you worship that I don't see you as worthy prey.<</talk>>\
Without further comment or even a backwards glance, she turns and strides from the room, slamming the door behind her.
<<set $yami.affection += 1>><<set $yami.fear -= 1>><<set $yami.trust += 1>>\
<</if>>
[[End.|$location]]
Submitted by Asura
<<addtime { minute : 8 }>>\Takes place in study.
Takes place late at night.Hearing the sound of running water coming from the bathroom, you notice the door is slightly ajar, steam wafting from the gap and forming condensation on the ceiling.
<<talk "thought">>The door latch is stuck?<</talk>>\
As you reach out to close it, a wave of warm, damp air billows out... and with it the idea that you //could// open the door just a crack more and see who's having a shower.
[[Close the door.|Submitted Yami Shower Scene 2a]]
[[Take a peek.|Submitted Yami Shower Scene 2b]]
[[Keep walking.|$location]]
Submitted by Asura
<<addtime { minute : 3 }>>Shaking the thought from your mind, you reach out to close the door. Balling your fingers into a fist, you knock on the door frame to get the attention of whoever's inside.
<<talk "player">>Hey, uh, whoever's in there? I don't wanna alarm you, but the door is kind of open — seems the latch is stuck. Don't worry, I'm just gonna close it. And I won't peek.<</talk>>\
You wince as you realize your intended assurance makes it sound like you //are// going to peek, but close the door — the latch clicking as it catches. You wait for a moment, but there's no sound from inside the bathroom aside from that of running water.
<<talk "thought">>OK... umm... I guess that means we're good? Kinda wanna know who was in there now, but...<</talk>>\
Shaking your head, you turn and leave to find another pursuit to occupy your time and your mind.
[[End.|$location]]
Submitted by Asura
<<set $yami.affection += 2>><<set $yami.fear -= 2>><<set $yami.trust += 2>>
<<addtime { minute : 2 }>>Glancing around to make sure you're alone, you slide the door open ever so slightly and peer through the gap. Your pulse is pounding with a mix of exhilaration and dread at the risk of being caught. At first, the bathroom's occupant is difficult to make out through the steam, but as your vision adjusts you see that Yami is the one standing under the faucet.
<<talk "thought">>Huh... I thought she didn't like Western-style baths...<</talk>>\
Her unbound hair trails down to the middle of her back, looking almost grey from the shampoo suds she's working into her scalp. With a sigh, she dips her head into the faucet, sending rivulets of soapy water streaming down the muscles of her back, waist, hips, and legs. Her androgynous, muscular physique isn't what most men would consider traditionally sexy, but you have a clear view of her admittedly flat ass and the muscles of her back; her trapezius and deltoids standing taught against her mocha-coloured skin as she rakes her fingers through her hair.
Her tattoo is on full display as well, and the longer you stare at it the more you get the eerie sensation that it's staring back... moving independently of her skin...
As Yami starts to turn around, you pull away from the door, holding your breath. The steam has formed condensation on your face, and you wipe it off on the back of your sleeve, and the air of the hallway almost feels cold by comparison.
<<talk "thought">>Feels like a sauna in there...<</talk>>\
[[Stop spying.|$location]]
[[Take another peek.|Submitted Yami Shower Scene 2c]]
Submitted by Asura
<<set $yami.affection -= 5>><<set $yami.fear += 5>><<set $yami.trust -= 5>>
<<addtime { minute : 4 }>>With utmost caution you sidle back towards the door, being careful not to make a sound. Your heart is racing and you feel like a teenager in the throes of puberty again, trying to sneak a peek into the girl's change-room without getting caught by the teachers.
Yami's repositioned herself so that she's facing more-or-less forward, her head tilted back and eyes closed as she savours the water pressure and heat, her bangs matted down over her eyes by the deluge of steaming water. As she stretches, you see her biceps and triceps shift under her skin, the rivulets flowing over and between her petite — if they can even be called that — breasts and abs, the small circles of her areola and nipples rise and fall as she breathes.
<<talk "thought">>While she may not be conventionally sexy, maybe there's something to be said for the appeal of buff girls...<</talk>>\
You swallow hard as your manhood twitches, starting to swell with blood.
[[Stop spying.|$location]]
[[Keep watching.|Submitted Yami Shower Scene 2d]]
Submitted by Asura
<<set $yami.affection -= 15>><<set $yami.fear += 15>><<set $yami.trust -= 15>>
<<addtime { minute : 2 }>>Taking a long-handled scrub brush and lathering it with soap, Yami begins to work it over her shoulders and arms, pausing every so often to rinse the suds from her skin. She works the brush over her back, her muscles flexing and the tips of her vertebrae standing out against her skin as she arches it, humming in satisfaction. The brush descends lower, coating her buttocks in lather before she stoops to work the brush over her legs.
All the while, your blood supply drains southward from your brain to your cock, which is already standing at half-mast and tenting the front of your pants. The urge to whip it out and relieve the tension is almost overwhelming, but the rational part of your brain cautions that if you make a mess Yami will know you were there — accompanied by a mental image of her standing over you, still naked, with an glacial expression of imperious contempt in her eyes, pinning you to the ground under one foot and lifting your chin with the tip her sword. This only makes your dick swell even larger, throbbing painfully.
<<talk "thought">>Shit...<</talk>>\
[[Stop spying.|$location]]
[[Keep spying but ignore the urge.|Submitted Yami Shower Scene 2e]]
[[Relieve yourself.|Submitted Yami Shower Scene 2f]]
[[Relieve yourself — elsewhere.|Submitted Yami Shower Scene 2g]]
Submitted by Asura
<<set $yami.affection -= 20>><<set $yami.fear += 20>><<set $yami.trust -= 20>>
<<addtime { minute : 3 }>>Swallowing hard, you assert your self-control and repress the urge to whip your cock out and start jacking off.
Yami finishes rinsing the soap from her body and stands under the hot water for several seconds longer. Rather than exiting, she turns off the shower faucet and makes her way over to the bathtub, which she fills with steaming hot water. Wrapping her hair in a towel, she settles into the tub with a contented sigh, draping one arm over the edge of the tub. Facing the door, Yami's crêpe-sized breasts are on full display. Her eyes are closed, one knee crooked over the surface of the water, the other stretched out. Reclining, she folds her arms behind her head.
<<talk "yami">>Ahh... //Subarashī//...<</talk>>\
You think you hear a sound — footsteps in the distance — and quickly glance over to make sure nobody's coming. When you look back, you find yourself face to face with Yami. She doesn't say anything, but her eyes are cold and hard, promising death unless you run as far and as fast as you can. You recoil with a yelp, trip over your own feet, and land sprawled on your back. Stark naked, Yami glares down at you contemptuously as she steps towards you.
<<talk "yami">>Didn't I tell you, //<<if $yami.affection gte 700>>Boss<<elseif $yami.affection gte 400>>temē<<elseif $yami.affection gte 200>>kisama<<else>>kono kasu<</if>>//? Crocodiles get made into leather handbags!<</talk>>\
She stomps her foot down between your legs — narrowly missing crushing your testicles. Scrambling away, you turn and run, glancing back over your shoulder to see her glare at you before returning into the bathroom and slam the door.
Thus distracted, you run headlong into a wall and for the second time in ten seconds find yourself flat on your ass, winded and with what feels like a full-body bruise forming where you impacted.
<<talk "player">>Oww... Dammit...<</talk>>\
Picking yourself up, you massage your cheek and scowl in the direction of Yami's bathroom door.
[[End.|$location]]
Submitted by Asura
<<set $yami.affection -= 150>><<set $yami.fear += 150>><<set $yami.trust -= 150>>
<<addtime { minute : 4 }>>Your id laughs in the face of danger, libido brushing aside your rational mind's warnings. Fumbling with your pants, you whip your cock out and stifle a groan of relief as it's freed from the confines of your pants. Spitting into your palm, you give yourself a few experimental strokes and then look back up to resume spying.
Yami finishes rinsing the soap from her body and stands under the hot water for several seconds longer. Rather than exiting, she turns off the shower faucet and makes her way over to the bathtub, which she fills with steaming hot water. Wrapping her hair in a towel, she settles into the tub with a contented sigh, draping one arm over the edge of the tub. Facing the door, Yami's crêpe-sized breasts are on full display. Her eyes are closed, one knee crooked over the surface of the water, the other stretched out. Reclining, she folds her arms behind her head.
<<talk "yami">>Ahh... //Subarashī//...<</talk>>\
For a moment, you feel a pang of guilt over objectifying her like this, but your libido quietly smothers your conscience. Intensifying the strokes of your hand, you bite your lip to stifle a groan. You picture Yami kneeling before you, her mouth open to suck you off... thrusting as deep into her throat as you can... then bending her over and preparing to plunge your throbbing cock into her sopping wet pussy...
You're getting close now, so close... your eyes flutter as you feel a wave of pleasure wash over you, and then you find yourself face to face with Yami. She doesn't say anything, but her eyes are cold and hard, promising death unless you run as far and as fast as you can. You recoil with a yelp, trip over your own feet, and at that moment your testicles unload — painting your chest and face with semen.
<<talk "player">>Ugh...<</talk>>\
Yami glares down at you contemptuously, then turns and strides back into the bathroom without a word, slamming the door. There's a click as the latch unsticks, and you're left lying on the floor covered in your own jizz. The smell is noxious, soaking into your shirt, and you stand up with a grimace.
<<talk "player">>Dammit...<</talk>>\
Humiliated in more ways than one, you make your way to the nearest bathroom and strip, rinsing yourself off under the shower. You glance towards the door, reflecting on how ironic it would be if Yami were to spy on you.
<<talk "thought">>Not that she'd ever do that...<</talk>>\
Stepping out of the shower, you towel off and open the door to notice that someone — most likely Anna — has left a fresh change of clothes outside the bathroom. Getting dressed, you notice Yami approaching — clad in a tank top and boxers, steam wafting from her skin. Her expression turns cold as she spots you, but she doesn't stop — shoving past you and carrying on her way to wherever she's going.
[[End.|$location]]
Submitted by Asura
<<set $yami.affection -= 200>><<set $yami.fear += 200>><<set $yami.trust -= 200>>
<<addtime { minute : 4 }>>Making your way to the nearest bathroom as stealthily as possible, you make sure that the latch catches and then hurriedly free your throbbing cock from its confines. In the open air, it stands erect at its full length, bobbing up and down slightly as its turgidity wars against the force of gravity. Spitting into your palm for lubrication, you begin stroking your hand up and down your shaft, groaning at the pleasurable sensation.
<<talk "player">>Oh... yeah...<</talk>>\
A mental image pops into your head, Yami standing as naked as she was in the shower. At first she scowls at you, dismissive, but as she sees the size of your erection her eyes widen in surprise, curiosity, and even a hint of arousal. Bending over, she scrutinizes your penis with wary fascination, then reaches out and touches it, wrapping her fingers around it and stroking it.
Grunting, you feel precum bubble out of the tip of your penis, adding to your lubrication, and in your fantasy Yami takes your cock into her mouth — just the tip at first, but you grab her by the hair and slowly work her down until she's deep-throating you. Grunting, you feel an orgasm coming on and slow your pace.
<<talk "player">>No... not yet...<</talk>>\
You picture Yami lying on her back, her legs spread, an expression of anticipation and arousal on her face as you line yourself up with her pussy. She moans as you thrust along the slit of her labia, rubbing against her clit with the underside of your cock. She arches her hips, desperately begging for you to take her... and you do, thrusting all the way into her until you can't go any further. Yami orgasms, her body spasming as she cries out in ecstasy, but you're just getting started. She hooks her legs around her waist, moaning and whimpering and crying out with reckless abandon as you thrust into her, starting out slow and gentle but increasing the speed and force until you're all-but pulling out of her only to hilt yourself again and again. She cums over and over, and then you cum as well, thrusting as deep into her as possible to paint the inside of her womb with your jizz...
Your eyes open and you take stock of the mess you've made of the floor, wall, and your hand.
<<talk "thought">>Damn... that was... intense. Too bad she's not into guys...<</talk>>\
Panting, your knees tremble and you lean against the sink as your rinse your hand off, tuck your rapidly deflating cock back into your pants, and then wipe up the worst of your cum with toilet paper, flushing it down the toilet. Washing your hands again, you step out of the bathroom feeling oddly tired.
[[End.|$location]]
Submitted by Asura
<<set $yami.affection -= 150>><<set $yami.fear += 150>><<set $yami.trust -= 150>>
<<addtime { minute : 12 }>>As you enter the home gym, you see Yami dressed in a black tank-top, fingerless gloves, a sports bra, and yoga pants. Wooden sword in hand, she is swinging it in a series of choreographed motions.
<<talk "thought">>It's almost like she's dancing...<</talk>>\
Sitting on a bench, you watch as she slashes and swipes, an expression of focused determination on her face.
<<if $clock.hour lte 5 or $clock.hour gte 19>><span class="pic">\
[img[images/scenes/YamiC.png]]
</span>\
<<elseif $clock.hour lte 6 or $clock.hour gte 18>><span class="pic">\
[img[images/scenes/YamiB.png]]
</span>\
<<else>><span class="pic">\
[img[images/scenes/YamiA.png]]
</span>\
<</if>>\
<<if $yami.affection lte 350 or $yami.fear gte 650 or $yami.trust lte 400>>\
Noticing you, she stops abruptly, glaring at you.
<<talk "yami">>You...<</talk>>\
She hisses between clenched teeth, pointing her wooden sword at you.
<<talk "yami">>Get out! I can't focus on my //kata// with you staring at my ass!<</talk>>\
<<talk "player">>What ass?<</talk>>\
You mutter to yourself under your breath, rolling your eyes.
<<talk "player">>As if I'd waste my time staring at her...<</talk>>\
Yami's eye twitches, and she walks over to a punching bag. Frowning, you notice that she's taped a drawing of your face to it.
<<talk "player">>Hey, that's actually pretty good. Did you draw-<</talk>>\
<</if>>\
<<talk "yami">>//Urusai!//<</talk>>\
Yami snaps as her wooden sword strikes the drawing right across the face, her eyes never leaving yours. Letting out a shuddering breath, her expression flickers into a bloodthirsty grin and she begins slashing at the punching bag with frenzied strokes, snarling and yelling furiously.
Her earlier finesse is gone, replaced by raw fury.
<<talk "thought">>I'm not much of a fighter, but even I can tell she's full of openings...<</talk>>\
[[Keep Watching.|Yami Workout Scene a]]
[[Work Out.|Yami Workout Scene bPRIME]]
[[Leave|$location]]
Submitted by Asura
<<addtime { minute : 3 }>>\Yami eventually wears herself out, but by that time she's reduced the drawing to shreds of paper and dented the punching bag. Her grip on her wooden sword is still vicelike, but she continues to swing it. Panting, she collapses to her knees, but her teeth are still bared in a bloodthirsty grin.
<<talk "yami">>Not... enough... Need more... need to become... stronger...<</talk>>\
She glances at you, a terrifying laugh bubbling from her throat.
<<talk "yami">>What's the matter, boss? Afraid of a girl?<</talk>>\
<<talk "player">>No...<</talk>>\
You protest, even though you're fighting the urge to book it and barricade yourself in your room.
<<talk "thought">>Come on, man up!<</talk>>\
<<talk "player">>I'm just worried...<</talk>>\
<<talk "yami">>Oh?<</talk>>\
Yami stands, though her posture is slumped and loose, making her look even more menacing.
<<talk "yami">>Worried about what?<</talk>>\
[[About her.|Yami Workout Scene a1a]]
[[About the others.|Yami Workout Scene a1b]]
Submitted by Asura
<<addtime { minute : 6 }>>\<<talk "player">>About you.<</talk>>\
She frowns at this, looking surprised.
<<talk "player">>I mean... you're not exactly the picture of mental health.<</talk>>\
<<talk "yami">>You're... mocking me?<</talk>>\
Yami points her sword at you, glaring with such intensity that you feel like she's already stabbed you.
<<talk "player">>No... don't get me wrong - you're frigging terrifying.<</talk>>\
You hold up your hands in a placating gesture.
<<talk "player">>But I'm just worried that you're going to get yourself hurt or worse. That you'll pick a fight even you can't win. No-one's invincible, after all.<</talk>>\
<<talk "yami">>Ah...<</talk>>\
For a moment, Yami looks stricken, staring through you with a haunted, pained expression similar to the one you've seen countless times on Anna's face whenever the subject of your Uncle's broached. Then it's gone, replaced by a mask of anger and contempt.
<<talk "yami">>Don't worry about me, boss. I know better than anyone the laws of this world...<</talk>>\
<<talk "player">>You mean that social Darwinism BS about 'kill or be killed' and the strong preying on the weak?<</talk>>\
You scoff, causing her to glare at you again.
<<talk "player">>Becoming stronger isn't a bad goal, especially not if it's to protect the people you care about, but there's more to life than fighting all the time.<</talk>>\
You point at the tattered scraps of paper at her feet.
<<talk "player">>That drawing you did was pretty good, for instance.<</talk>>\
You frown, examining her as though seeing her for the first time.
<<talk "player">>Why do you want to become stronger, anyway?<</talk>>\
<<talk "yami">>Why...?<</talk>>\
Yami shudders, looking down and to one side.
<<talk "yami">>I want - I //need// - revenge...!<</talk>>\
Her voice is a harsh whisper, barely audible. Looking up at you, she glares.
<<talk "yami">>Someone as weak as you wouldn't understand.<</talk>>\
Before you can protest, she turns and storms out of the room.
[[End.|$location]]
Submitted by Asura
<<addtime { minute : 2 }>><<set $yami.affection += 1>><<set $yami.fear -= 1>><<set $yami.trust += 1>>\<<talk "player">>For starters, what happens if you lose control and accidentally end up hurting someone?<</talk>>\
You narrow your eyes at her, your tone stern and disapproving.
<<talk "player">>Eve, for instance, is just a little girl, so you could do a lot of damage with a single blow. Maybe even kill her.<</talk>>\
<<talk "yami">>I wouldn't...<</talk>>\
Yami grits her teeth, glaring at you.
<<talk "yami">>My job is to protect them! I'd never-<</talk>>\
<<talk "player">>Not even if she messed around with that little idol of yours?<</talk>>\
You've got her, her eyes widening. Before she can protest, you keep talking.
<<talk "player">>She's a mischievous brat at the best of times - just telling her not to do it is only going to make her want to do it more.<</talk>>\
You glance around the room, noticing that Yami hasn't brought her most-precious possession with her.
<<talk "player">>She might even be doing it right now.<</talk>>\
<<talk "yami">>//Urusai//...<</talk>>\
Yami hisses, glaring at you. Her teeth are bared in an enraged snarl, her entire body tensed to lunge.
<<talk "player">>So you come across her playing with your little statue, you black out, and when you come to she's dead on the floor and her blood's on your hands.<</talk>>\
You speak pointedly.
<<talk "player">>Anna would never forgive you. She may not be capable of violence, but she would hate you until the end of time if something happened to her sister because you couldn't keep your temper.<</talk>>\
<<talk "yami">>//Urusai//!<</talk>>\
Yami shouts, slashing her sword.
<<talk "yami">>//Urusai//! //Urusai//! //Urusai//!<</talk>>\
<<talk "player">>You realize I don't speak Japanese, right?<</talk>>\
You keep your tone condescending, trying to get a rise out of her. Yami growls wordlessly, clutching her head and struggling to hold herself back, to keep in control.
<<talk "player">>And I haven't even gotten to Anna. She's never seen you like this, has she? Because you're scared. Scared she'd reject you, and that you'd hurt her if she did.<</talk>>\
<<talk "yami">>//Kisama!//<</talk>>\
Yami screams as she lunges at you, blinded by rage.
Your instincts scream at you to run, but you stand your ground.
<<talk "thought">>Not yet... wait for it...<</talk>>\
As she raises her sword over your head to slash you, you grab her in a bear hug, preventing her from lowering her arms.
<<talk "yami">>Let go! Let go! Let go!<</talk>>\
She thrashes against you, struggling to break free.
<<talk "yami">>Perverted bastard! I'll kill you! Kill you! Kill you!<</talk>>\
<<talk "player">>If you kill me...<</talk>>\
You whisper in her ear, narrowly avoiding her attempt to bite your face.
<<talk "player">>Anna and Eve will be separated, sent off to new masters who could do all sorts of unspeakable things to them. Is that what you want?<</talk>>\
<<talk "yami">>No! No! I'd... I'd protect them!<</talk>>\
Yami snarls, glaring at you.
<<talk "yami">>I swear by the Dark One's abyssal flame I'd protect them with my life!<</talk>>\
<<talk "player">>Even from yourself?<</talk>>\
She flinches at this, and behind the rage you can see uncertainty, fear, doubt.
[[Be supportive.|Yami Workout Scene a1c]]
[[Be demeaning.|Yami Workout Scene a1d]]
[[About myself.|Yami Workout Scene a1e]]
Submitted by Asura
<<addtime { minute : 2 }>><<set $yami.affection -= 1>><<set $yami.fear += 1>>\<<talk "player">>You let your rage, your hatred, control you, and that makes you a danger to everyone around you - especially the ones you want to protect. You need to learn focus, control, to use your anger instead of letting it use you.<</talk>>\
She tenses, trying to pry you away.
<<talk "player">>Breathe, Yami. Just breathe, and be calm.<</talk>>\
Her breath is an angry hiss, but it's better than nothing.
<<talk "player">>Here, try matching your breathing to mine. In... and out. In... and out.<</talk>>\
You inhale and exhale against her, feeling her slowly mirror your breathing.
<<talk "player">>I'm going to let you go now, OK?<</talk>>\
She tersely nods against your shoulder, and taking a calculated risk, you let go of her and step away.
<<talk "player">>How are you feeling?<</talk>>\
<<talk "yami">>I'm fine...<</talk>>\
Her face is red, though you can't tell whether it's with embarrassment, shame, or suppressed anger.
<<talk "yami">>Don't ever do that again, //baka//. You got lucky this time.<</talk>>\
Grumbling something that sounds vaguely like.
<<talk "yami">>Thank-you...<</talk>>\
She turns to leave.
[[End.|$location]]
Submitted by Asura
<<addtime { minute : 13 }>><<set $yami.fear += 1>><<set $yami.affection -= 1>>\<<talk "player">>You have a monster inside you, clawing its way out...<</talk>>\
As though inspired by your words, Yami rakes her fingernails down your back.
<<talk "thought">>Oww! I need to stop giving her ideas...<</talk>>\
<<talk "player">>But what happens when the monster's loose? Can you control it, or will you let it devour you?<</talk>>\
<<talk "yami">>What does it matter?<</talk>>\
Yami snarls, her teeth clicking together right next to your ear.
<<talk "yami">>As long as my enemies fall... as long as I bring glory to the Dark One, I'd gladly-<</talk>>\
<<talk "player">>Gladly what? Gladly kill the ones you swore to protect with your own two hands?<</talk>>\
You laugh scornfully.
<<talk "player">>Don't 'That's not what I said!' me. You may not have said it out loud, but deep down you meant it. That's what the 'Dark One' is, isn't it? A projection of your fear, your anger, your hate, your weakness, so that you can avoid having to deal with them and say it's not your fault. That some evil god made you do it.<</talk>>\
<<talk "yami">>Lies! Blasphemy!<</talk>>\
She struggles against you and manages to throw you off.
Sprawled on the floor, you look up at her as she tightens her grip on her sword's hilt.
<<talk "player">>Go ahead. Do it. Be the monster everyone sees you as. Send Anna and Eve to a fate worse than death.<</talk>>\
Yami's hand trembles.
<<talk "player">>Give in to your weakness.<</talk>>\
<<talk "yami">>//Urusai!//<</talk>>\
She snaps, pointing her sword at you.
<<talk "yami">>I'm not weak! I'm not weak!<</talk>>\
<<talk "player">>Only those who //are// weak need to assure themselves that they're strong.<</talk>>\
You grab her sword and yank it out of her hand, tossing it across the floor. She turns her head to follow it, and in that instant you leap to your feet and knock her on the head.
<<talk "player">>There. You just lost. If I had any sort of weapon, you'd be dead.<</talk>>\
She swipes you hand away, glaring, but beneath that she looks shaken.
<<talk "player">>Look, I get it. You wanna be strong, Yami... but you're not. You don't think, you just act on instinct and anger. Deep down, you're scared, terrified. //That's// why you're weak.<</talk>>\
Before she can come up with a response, you turn on your heel and leave her looking stricken and muttering to herself.
[[End.|$location]]
Submitted by Asura
<<addtime { minute : 14 }>><<set $yami.trust += 1>>\Sighing, you decide to be honest, both to yourself and to her.
<<talk "player">>Actually, yeah, I //am// scared of you.<</talk>>\
She smirks, but you shake your head sternly.
<<talk "player">>It's not something to be smug about or proud of, Yami. You applied for a job here - to be my bodyguard. Tell me, what sort of bodyguard threatens the person they're supposed to protect?<</talk>>\
<<talk "yami">>I... I...<</talk>>\
She looks as though you just slapped her.
<<talk "yami">>I'm just not used to protecting... I haven't protected anyone since...<</talk>>\
She puts her walls back up, scowling.
<<talk "yami">>It's none of your business.<</talk>>\
<<talk "player">>Maybe not, but that doesn't give you the right to go around threatening me.<</talk>>\
You gesticulate to accentuate your point.
<<talk "player">>You were the one who wanted the job, weren't you?<</talk>>\
<<talk "yami">>I patrol the perimeter. I watch the gate. I guard your worthless body.<</talk>>\
Yami pouts, scowling.
<<talk "yami">>To the point where I haven't had much time to spread the word of my god.<</talk>>\
<<talk "player">>Bull. You have plenty of time to do whatever occult BS you've concocted.<</talk>>\
Her eyes narrow and she grits her teeth angrily.
<<talk "player">>Yeah, yeah, I'm a blasphemous heretic. Get over it. You //do// realize that not everyone's just going to convert the moment some crazy chick who looks more like a dude tells them how awesome her god is, right?<</talk>>\
You chuckle at her nonplussed expression
<<talk "player">>You read too many evangelical tracts.<</talk>>\
<<talk "yami">>I've killed people for less...<</talk>>\
Yami growls, turning away from you.
<<talk "player">>There you go threatening me again.<</talk>>\
You sigh in exasperation.
<<talk "player">>What the hell was Claire thinking sending a psychotic zealot serial killer to be my bodyguard? I have more than half a mind to turn you over to the cops...<</talk>>\
Yami's expression is stony.
<<talk "yami">>You wouldn't.<</talk>>\
<<talk "player">>Maybe I would. You need me a lot more than I need you, Yami.<</talk>>\
You scowl.
<<talk "player">>So don't push your luck with me, savvy?<</talk>>\
For a moment Yami looks like she's going to get angry, but then she sucks in a deep breath and sighs.
<<talk "yami">>Whatever you say, boss.<</talk>>\
The sarcasm practically oozes from her voice.
<<talk "yami">>Now, if you'll excuse me I'm running late for my prayers.<</talk>>\
Tucking her wooden sword under her arm, she turns and exits the room.
[[End.|$location]]
Submitted by Asura
<<addtime { minute : 13 }>><<set $yami.affection += 1>><<set $yami.fear -= 1>><<set $yami.trust += 1>>\Walking over to a weight lifting station, you adjust the settings and begin pumping iron. After a while, Yami stops her mindless flailing and comes over to see what you're doing. She's panting, her tongue lolling out of her mouth and making her look even more deranged.
<<talk "player">>Stop it. You look disgusting and you're distracting me.<</talk>>\
<<talk "yami">>//I'm// distracting //you//?<</talk>>\
Yami scoffs, eyeing your weights before laughing maliciously.
<<talk "yami">>Is that all you can lift?<</talk>>\
<<talk "player">>I'd like to see you lift more.<</talk>>\
You scoff back.
<<talk "player">>I'll have you know that men are-<</talk>>\
Before you can finish, Yami adjusts the weights to a much higher setting and shoots you a look that says.
<<talk "yami">>Shut up and move or I'll literally kick you off.<</talk>>\
Standing, you massage your sore arm muscles.
<<talk "thought">>No pain, no gain.<</talk>>\
<<talk "yami">>I'll show you how it's done...<</talk>>\
Yami grins as she begins pulling the weights. She strains, grunting and growling with the effort, but gets ten reps done before having to stop to rest.
Seeing a bottle of water, invitingly cool beads of water on its sides, you reach out to pick it up.
[[Give it to her.|Yami Workout Scene b1a]]
[[Drink it yourself.|Yami Workout Scene b1b]]
Submitted by Asura
<<addtime { minute : 5 }>>\<<talk "player">>Here.<</talk>>\
You pass it to her and she takes a long swig from it, swallowing three large gulps. Swallowing with a contented sigh, she notices you staring.
<<talk "yami">>You want some?<</talk>>\
She frowns, then shrugs and holds out the water bottle.
<<talk "yami">>You can have the rest.<</talk>>\
There's not much left in the bottle - just a couple of swallows - but it's better than nothing.
<<talk "player">>Thanks.<</talk>>\
You nod to her. Nodding, she gets another ten reps in, panting when she's done.
<<talk "player">>Why are you pushing yourself that hard?<</talk>>\
<<talk "yami">>I want... I need... to be stronger...<</talk>>\
Yami whispers, lifting the hem of her tank top to wipe her forehead and giving you a good look at her abs... and sports bra. Once again, you're taken aback by how muscular she is, though she's lean rather than bulky. Rather than risk getting caught staring, you walk over to a treadmill and begin at a brisk jog. To your surprise, Yami joins you and matches your pace. Before long she ups the speed so that she's jogging, then sprinting; upping the incline as high as it'll go.
<<talk "player">>Yami, slow down! You'll hurt yourself!<</talk>>\
You call out, but she doesn't seem to hear you.
<<talk "thought">>If she slips at that speed...<</talk>>\
Making a judgment call, you slow your machine and lean over, pressing the emergency stop on hers. As the treadmill winds down, Yami slams into the control panel and is ejected by the belt, toppling to the floor.
<<talk "thought">>Oh no...!<</talk>>\
<<talk "yami">>What... did you... do...!<</talk>>\
Yami hisses, massaging her butt with one hand. She looks more annoyed and embarrassed than hurt, though she'll probably have a few bruises.
<<talk "player">>Sorry...<</talk>>\
You mumble, glancing aside.
<<talk "player">>Not sorry...<</talk>>\
You have to suppress a chuckle.
<<talk "player">>I was worried you'd hurt yourself if you fell going so fast... and you kinda did. Are you alright.<</talk>>\
<<talk "yami">>I'm fine...<</talk>>\
Yami growls, scowling.
<<talk "player">>Just a couple of bruises... Would you like me to get Anna to kiss your booboos better?<</talk>>\
Her face turns red at this and she looks away, leaving you free to chortle at her expense.
<<talk "player">>Aww, lighten up, Yami. Don't get mad.<</talk>>\
<<if $yami.affection lte 550 or $yami.fear gte 600 or $yami.trust lte 400>>\
[[Continue.|Yami Workout Scene b1c]]
<<else>>\
[[Continue.|Yami Workout Scene b1f]]
<</if>>\
Submitted by Asura
<<addtime { minute : 5 }>><<set $yami.affection += 1>><<set $yami.fear -= 1>>\Opening it, you pour the water down your throat, chugging the entire bottle down.
<<talk "player">>Ahh... thanks for the drink.<</talk>>\
You smirk as she glares at you.
<<talk "player">>Oh, I'm sorry, did you want this? Here, catch!<</talk>>\
You throw it and laugh as it bounces off her forehead, Yami making no effort to catch or evade it.
<<talk "player">>What's the matter, Yami? You tired? What would the Dark One say?<</talk>>\
<<talk "yami">>That I should quench my thirst with your blood...<</talk>>\
Yami retorts, grinning hungrily.
<<talk "yami">>... But as tempting as that sounds I won't be drinking a drop of //anything// that comes out of the cesspit you call a body.<</talk>>\
She resumes her reps, squeezing another ten in with visible effort, her arms trembling.
<<talk "yami">>And I'd... like to see you... even get three in...<</talk>>\
Gasping, she lets go of the weights and slumps over, holding her arms.
<<talk "thought">>Did she hurt herself?<</talk>>\
You frown and kneel beside her.
<<talk "player">>Hey, are you OK?<</talk>>\
<<talk "yami">>What, are you worried about me?<</talk>>\
Yami cocks an eyebrow skeptically.
<<talk "yami">>I'm fine by the way.<</talk>>\
<<talk "player">>No, just if you pull a muscle or rip a tendon you won't be much use as a bodyguard.<</talk>>\
You shrug, Yami scowling at you.
<<talk "yami">>Better go ask Anna for some ice just in case.<</talk>>\
You grin tauntingly.
<<talk "player">>Maybe if you ask nice she'll kiss it better...<</talk>>\
<<talk "yami">>//Urusai!//<</talk>>\
Yami snaps, jumping to her feet and staggering slightly.
<<talk "yami">>I'm going to go sit in the sauna, and if I catch you peeping again you void the terms of my bodyguard conditions.<</talk>>\
<<talk "player">>What bodyguard conditions?<</talk>>\
You frown.
<<talk "player">>I honestly don't recall her mentioning anything.<</talk>>\
<<talk "yami">>Consider yourself warned, //temē//.<</talk>>\
She shoots you a look full of murderous intent, then turns and strides through the door to the bathing room, slamming it behind her.
[[End.|$location]]
Submitted by Asura
<<addtime { minute : 6 }>><<set $yami.affection -= 3>><<set $yami.fear += 2>><<set $yami.trust -= 2>>\Pointedly ignoring you, she continues her odd sword-dance.
<<talk "thought">>At least she's not looking at me like she wants to fillet me. That's an improvement, I guess...<</talk>>\
Shrugging to yourself, you lean back on the bench, resting your head against the wall. You're just about to doze off when the tip of Yami's sword pokes you in the cheek. One. Twice. You open one eye to see her staring at you with an almost disturbing level of intensity, though there's no anger or hate in her gaze, just cold emptiness.
<<talk "thought">>What could've happened to her to make her like this?<</talk>>\
As she moves to poke you a third time, you move your head so that the sword jabs the wall instead.
<<talk "player">>Can I help you, Yami?<</talk>>\
<<talk "yami">>Oh, you're alive.<</talk>>\
The mock-disappointment in her voice makes you roll your eyes.
<<talk "player">>Yep. Not planning on going anywhere any time soon, either.<</talk>>\
You offer her a grin, but she doesn't return it.
<<talk "player">>What was that dance you were doing?<</talk>>\
<<talk "yami">>//Kata// is not a dance.<</talk>>\
Yami scoffs, looking at you with mild disgust.
<<talk "yami">>It is an intense training regimen that requires dedication and concentration.<</talk>>\
You cock an eyebrow at this, unable to suppress a laugh.
<<talk "player">>So just swinging a sword in midair constitutes training?<</talk>>\
<<talk "yami">>I bet I could beat you.<</talk>>\
Yami scowls, tightening her grip on her sword's hilt.
<<talk "player">>I bet you could too.<</talk>>\
You shake your head, chuckling.
<<talk "thought">>Not gonna fall for that one.<</talk>>\
<<talk "yami">>Hmph... then I'll just have to find my fun elsewhere...<</talk>>\
Yami turns on her heel and walks over to a punching bag. You watch as she raises her sword and delivers a series of slashes that send the bag swaying on its chain.
<<talk "yami">>//Ichi... nī... san... shi... go...//<</talk>>\
<<talk "player">>So... you're from the Far East?<</talk>>\
You finally decide to broach the topic.
Yami pauses mid-swing.
<<talk "yami">>My mother was, yes.<</talk>>\
Shifting her stance, she resumes counting.
<<talk "yami">>//Roku, shichi, hachi, kyū//...<</talk>>\
She pauses again, looking over her shoulder.
<<talk "yami">>Why do you want to know?<</talk>>\
<<talk "player">>Just... curious. Eve was wondering, and that got me wondering.<</talk>>\
Yami scoffs, turning to face you and resting her wooden sword on her shoulder.
<<talk "yami">>My father was from here, seventeenth-generation Cradle-Robbed.<</talk>>\
There's a note of pride in her voice, almost arrogance.
You hesitate, unsure of how she'll take this, but you figure there's no sense stopping now.
<<talk "player">>What happened to them?<</talk>>\
<<talk "yami">>They're dead.<</talk>>\
She speaks brusquely, punctuating the sentence with a slash from her sword.
<<talk "yami">>They have been for a long time... not that it's any of your business.<</talk>>\
[[Apologize for prying.|Yami Workout Scene b1d]]
[[Get over yourself.|Yami Workout Scene b1e]]
Submitted by Asura
<<addtime { minute : 13 }>><<set $yami.affection -= 1>><<set $yami.fear += 1>><<set $yami.trust -= 1>>\<<talk "player">>Sorry... You must really miss them...?<</talk>>\
<<talk "yami">>Not really.<</talk>>\
Yami says, a little too quickly and a little too coldly.
<<talk "yami">>My mother wanted to put me into an arranged marriage. For the longest time my dad argued against it, but the day he agreed to it I ran away from home. Next thing I knew they were dead, my house was in ruins, and I was on my own. That was five years ago.<</talk>>\
<<talk "player">>Still... they were your parents.<</talk>>\
You offer her a rueful smile of sympathy.
<<talk "thought">>I can't imagine what it would be like to have that happen to my parents.<</talk>>\
<<talk "yami">>They're dead.<</talk>>\
Yami says quietly, looking down at her sword.
<<talk "yami">>Missing them... mourning them... won't change the past, won't bring them back. There's no such thing as ghosts.<</talk>>\
<<talk "thought">>She can't have been alone all this time...<</talk>>\
You frown, considering how to phrase the question tactfully, but she shakes her head.
<<talk "yami">>Best not get too involved with me, boss.<</talk>>\
Yami meets your gaze with her cold, dark eyes.
<<talk "yami">>You might end up dead, too.<</talk>>\
<<talk "player">>Wait... there's people after you?<</talk>>\
Yami shrugs noncommittally, resuming slashing at the punching bag without counting this time.
<<talk "player">>Who? How many? Do they know you're here? Are we in danger?<</talk>>\
<<talk "yami">>No.<</talk>>\
Yami hisses, glaring at you over her shoulder.
<<talk "yami">>If anyone comes... //koroshimasu//!<</talk>>\
Her lips twist into a savage grin as she says the last word, savoring it.
<<talk "thought">>I have no clue what she just said, but it can't be good.<</talk>>\
<<talk "player">>Right. You have fun with that. And I...<</talk>>\
You fish around for some excuse to leave the room, any excuse to get away from her terrifying smile as she salutes you with an upward flick of her sword.
<<talk "player">>...am going to go make sure Eve isn't slacking off.<</talk>>\
[[End.|$location]]
Submitted by Asura
<<addtime { minute : 7 }>><<set $yami.affection += 2>><<set $yami.fear -= 2>><<set $yami.trust += 1>>\<<talk "player">>So you didn't have perfect parents?<</talk>>\
You scoff, scowling.
<<talk "player">>Boo hoo. Guess what, princess, no-one does. At least your parents loved you enough to try to ensure you'd have a successful future.<</talk>>\
Yami stiffens at this, glaring at you.
<<talk "yami">>You think my mother trying to whore me out to increase her own social status constitutes love?!<</talk>>\
She snaps, pointing her sword at you.
<<talk "yami">>I was just a pawn in a game of chess to her, a game that got her killed!<</talk>>\
<<talk "player">>Sounds to me like when you play the game of... whatever it was that your mother was doing, you win or you die.<</talk>>\
Yami glares at you, but doesn't laugh.
<<talk "player">>You understood that reference?<</talk>>\
<<talk "yami">>I did.<</talk>>\
Without further elaboration, she resumes slashing at the punching bag - more forcefully than before. As she does, she begins to chant in a language that's neither English or Japanese.
Despite not understanding the words, Yami's tone makes you shudder.
<<talk "player">>What are you saying?<</talk>>\
For several seconds Yami doesn't respond, her chant and slashes growing more fevered... until finally she stops.
<<talk "yami">>It's a prayer... A prayer to the Dark One<</talk>>\
She whispers, her back turned.
<<talk "player">>I... figured that...<</talk>>\
You sigh inwardly.
<<talk "thought">>What else could it have been?<</talk>>\
<<talk "player">>But what were you saying? What language is it in?<</talk>>\
<<talk "yami">>Don't ask questions you can't handle the answers to.<</talk>>\
Yami looks over her shoulder at you, her expression serious.
<<talk "yami">>Suffice to say it's in a very, very old language... and if you ever hear anyone else speak it you should run and not look back.<</talk>>\
<<talk "player">>Huh. I thought you'd say I should run //towards// it and give it a hug, seeing as how you hate my guts and all.<</talk>>\
You flash her a sardonic smile, but her expression is unchanged.
<<talk "thought">>Sheesh. Would it kill her to let out a laugh that isn't evil?<</talk>>\
<<talk "yami">>I don't hate you.<</talk>>\
Yami says, walking towards you.
<<talk "yami">>If I hated you you'd already be dead. It's my job to protect you, but I can't be everywhere at once. That's why I'm warning you to be careful. Monsters far worse than me lurk in the darkness.<</talk>>\
<<talk "player">>You're crazy, sure, but you're not a m-<</talk>>\
You start to say, but Yami cuts you off with a grim, sad laugh.
<<talk "yami">>Yes, I am. I sacrificed my humanity to the Dark One long before we met.<</talk>>\
There's a trace of sadness in her voice as she turns and walks towards the door.
<<talk "yami">>That's why you need me. After all, it takes a monster to kill a monster.<</talk>>\
[[End.|$location]]
Submitted by Asura
<<addtime { minute : 8 }>><<set $yami.affection -= 1>><<set $yami.fear += 1>><<set $yami.trust -= 1>>\You catch Yami glancing briefly at you out of the corner of her eye, a grin spreading across her face... but it's not her usual maniacal bloodlust. Standing at attention and saluting you, she begins a more elaborate dance, pirouetting, leaping, and twisting as she slashes.
You grin back.
<<talk "thought">>Show-off.<</talk>>\
<<talk "player">>You do realize all those fancy moves are useless in an actual fight, right?<</talk>>\
<<talk "yami">>Flexibility and agility aren't useless.<</talk>>\
Yami pauses, panting slightly, her exhilarated grin.
<<talk "yami">>So, have you come to get a lesson?<</talk>>\
<<talk "player">>Not today, I'm afraid.<</talk>>\
You grin. Yami nods, though you detect a hint of disappointment.
<<talk "player">>What, were you looking forward to kicking my ass?<</talk>>\
<<talk "yami">>Hah! Maybe a little...<</talk>>\
She sits next to you and pulls out a bottle of water, gulping it down. Sighing contentedly, she wipes her mouth with the back of her hand.
<<talk "yami">>Not that you'd be much of a worthy opponent, that is.<</talk>>\
Standing up and stretching, she turns to look down at you.
<<talk "yami">>Say, would you mind helping me out with some exercises?<</talk>>\
[[Help her out.|Yami Workout Scene b1g]]
[[No thanks.|Yami Workout Scene b1h]]<<talk "player">>Sure, why not?<</talk>>\
Grinning, you stand and follow her over onto the carpeted area.
<<talk "player">>This could be fun.<</talk>>\
Sitting down with her legs spread, Yami motions for you to stand behind her.
<<talk "yami">>Press down on my back - not too hard.<</talk>>\
Following her instructions, you place your hands on her shoulder blades and press down, bending her forwards.
<<talk "yami">>You can press harder than that.<</talk>>\
She snickers, looking over her shoulder.
<<talk "player">>OK...<</talk>>\
You press down harder until Yami's body is bent forwards at an angle you would've thought impossible.
<<talk "thought">>I hope I'm not hurting her.<</talk>>\
<<talk "yami">>Good... keep it there...<</talk>>\
Yami holds the pose for several seconds, slowly counting to ten in Japanese.
<<talk "yami">>OK, you can let go now.<</talk>>\
Standing, she stretches again and then drops to her knees.
<<talk "yami">>Now for some hamstring curls.<</talk>>\
Taking hold of her feet, you anchor her as she drops to the ground and then pushes herself upright until her back touches her head. Trying not to stare at her ass, you count twenty reps, after which she she begins alternating arms.
<<talk "yami">>OK... this one could get a bit tricky... I need you to lean back a little.<</talk>>\
She eases you back so that you're leaning nearly forty-five degrees, vertigo clawing at you as every instinct screams that you're about to fall.
As she eases you upright, you shudder and frown.
<<talk "player">>Won't I fall over?<</talk>>\
She shakes her head.
<<talk "yami">>No, you're going to counterbalance me. Hold on a sec...<</talk>>\
She sits on the floor in front of you and then lies back, raising her hips off the ground and hooking her legs around your waist.
<<talk "player">>Uhh... Yami? What are you-<</talk>>\
You're cut off as she braces her ass against your legs and launches into a set of crunches.
<<talk "player">>Whoa! Whoa! Whoa!<</talk>>\
You wobble as you feel her weight against you, threatening to pull you off-balance.
<<talk "yami">>Lean... back... more...!<</talk>>\
Yami instructs as she pulls herself up, her tank top sliding down her abdomen to give you an unobstructed view of her sports bra. Your dick twitches, dangerously close to Yami's ass.
<<talk "yami">>Hey! Pay attention... or we'll... fall!<</talk>>\
You try to comply, but your knees are already buckling. Yami yelps as you topple forward onto her, pinning her against the mat.
<<talk "yami">>Oww...<</talk>>\
A little dazed, you realize that you've landed in a rather compromising position. Yami's tank top is bunched around her shoulders, and your right hand thumb has somehow hooked into her sports bra and pushed it up to expose her chest. Worse, your crotch is pressed against hers.
<<talk "player">>S-sorry!<</talk>>\
You roll off her and turn away, giving her time to straighten out her clothes.
<<talk "player">>It was an accident!<</talk>>\
<<talk "yami">>Next time pay attention. We almost had it...<</talk>>\
Yami sighs, shaking her head.
You purse your lips thoughtfully, scratching your head.
<<talk "player">>Maybe Anna would be a better partner for that sort of thing? She comes in here to work out sometimes.<</talk>>\
<<talk "yami">>Hmm. Maybe I'll ask her next time, then.<</talk>>\
Yami shrugs, lying back with her knees bent.
<<talk "yami">>Grab my feet. I want to get some sit-ups in before calling it a day.<</talk>>\
Hoping your erection has subsided enough that she won't notice, you shuffle over to her on your knees and grab her feet, keeping them held down as she begins a series of crunches. Her eyes narrow, though you can't tell whether it's with the effort of doing the reps or because she noticed your stiffy. Either way, she says nothing, and after fifty reps she stands up and stretches.
<<talk "yami">>Good workout. Thanks.<</talk>>\
<<talk "player">>Yeah, you too. Glad I could help... and sorry about dropping you.<</talk>>\
You smile ruefully.
<<talk "yami">>Don't worry about it. It was an accident.<</talk>>\
Retrieving her wooden sword, she walks towards the door.
<<talk "yami">>Ahh... gonna have a nice hot shower, and then go out on patrol for a bit. You wanna come with?<</talk>>\
You stare at her incredulously as you process this.
<<talk "thought">>Is... is she asking me to join her... oh, she meant on patrol.<</talk>>\
<<talk "player">>Maybe next time, Yami. I'm pretty beat, but thanks for offering.<</talk>>\
You grin, and she smiles back before giving you a wave and heading out the door.
[[End.|$location]]<<talk "player">>Nah, I think I'll just sit here.<</talk>>\
You lean back some more and sigh contentedly. It's not exactly comfortable, but you're not going to let that on.
<<talk "player">>Maybe Anna could give you a hand instead?<</talk>>\
<<talk "yami">>I thought about asking, but she's probably busy with chores.<</talk>>\
Yami shrugs and begins stretching her legs.
<<talk "yami">>No matter. Do Anna and Eve not get any time off? Every time I see them they're always working... They get the evenings off to do whatever they like.<</talk>>\
You nod, then frown thoughtfully.
<<talk "yami">>But I honestly don't think Anna would know what to do if she got a whole day to herself. Eve, on the other hand...<</talk>>\
You chuckle before growing sombre.
<<talk "yami">>For the longest time it's just been her and Eve, cleaning day in and day out.<</talk>>\
As you say it, you can't help but feel a twinge of pity for the girls.
<<talk "thought">>Maybe I should give them a day off every now and then?<</talk>>\
As you watch Yami lean backwards, arching her spine, you frown as a question occurs to you.
<<talk "player">>What about you? What did you do for a living before you came here?<</talk>>\
Yami pauses, turning to look at you with a solemn expression.
<<talk "yami">>When I was younger I... I lost the closest thing I had to a family.<</talk>>\
She shudders, an angry light coming into her eyes, but it's not directed at you.
<<talk "yami">>I'm all that's left...<</talk>>\
<<talk "player">>I'm sorry to hear that...<</talk>>\
You're tempted to go over and hug her, but you'd ranter not put yourself in harm's way.
<<talk "yami">>Spare me your pity.<</talk>>\
Yami snaps, her anger flaring up as she walks over to a punching bag and driving her fist into it.
<<talk "yami">>Sorry... but I don't need it, don't want it. They're dead and I'm not.<</talk>>\
She pummels the bag relentlessly.
<<talk "yami">>The Dark One saved me, gave me a purpose...<</talk>>\
Her fists slam into the bag with so much force you're worried she'll either break her hands or burst the bag, but she keeps punching.
<<talk "yami">>...and I intend to fulfill it!<</talk>>\
[[Stop her.|Yami Workout Scene b1i]]
[[Let her continue.|Yami Workout Scene b1j]]
Submitted by Asura
<<addtime { minute : 6 }>>\<<talk "player">>Yami, stop! That's enough!<</talk>>\
You leap to your feet and cross the room.
<<talk "player">>You're going to hurt yourself!<</talk>>\
<<talk "yami">>//Urusai...//<</talk>>\
She mutters under her breath, blood dripping from her scraped knuckles.
<<talk "yami">>I can't stop... can't ever stop...<</talk>>\
She turns to look at you with expression of pain and grief, tears in her eyes.
<<talk "yami">>Not until I avenge them! Not until I-<</talk>>\
<<talk "player">>Yami, please...<</talk>>\
You hug her, pinning her arms to her sides so she can't hit you.
<<talk "player">>Would your friends want you to throw your life away? Or would they want you to live it to the fullest?<</talk>>\
<<talk "yami">>I don't know...<</talk>>\
Yami mutters, half to herself, half to you.
<<talk "yami">>I don't know anymore. All I have left is my anger... my hate... and the Dark One...<</talk>>\
<<talk "player">>That's not true, and you know it.<</talk>>\
You release her, placing a hand on her shoulder and smiling comfortingly.
<<talk "player">>You have me, and Anna, and Eve... everyone here.<</talk>>\
Yami pulls away, holding her shoulder as though your touch burns.
<<talk "yami">>Do I?<</talk>>\
She looks at you uncertainly.
<<talk "yami">>Do I really? And even if I do... would you be so accepting of me if you truly knew everything...?<</talk>>\
<<talk "player">>C'mon, Yami... you don't hate us, do you?<</talk>>\
You smile hopefully at her.
<<talk "player">>Well, Anna and Eve at least. Me, you've made pretty clear that-<</talk>>\
<<talk "yami">>I don't... hate you...<</talk>>\
Before you can respond, she shakes her head, turning away and wiping her eyes with the hem of her tank top.
<<talk "yami">>Forget I said anything...<</talk>>\
<<talk "player">>Yami, wait!<</talk>>\
You walk after her as she retrieves her wooden sword.
<<talk "player">>We'll never be able to replace your old family, but that's not how it should work anyway, and that doesn't mean you should cut yourself off from the people who care about you here and now. Just... think about what I've said, OK?<</talk>>\
<<talk "yami">>I should go on patrol...<</talk>>\
Yami mumbles, not looking at you.
<<talk "yami">>See you at dinner, maybe.<</talk>>\
<<talk "thought">>Is she... blushing?<</talk>>\
With her dark complexion it's hard to tell, but she turns away before you can get a better look.
<<talk "player">>See you then.<</talk>>\
You offer her a conciliatory smile, but her effort to return it is halfhearted at best. Sighing as she disappears through the door, you turn towards the bathing room. Yami's words are weighing heavily on you, and maybe a few laps in the pool with lighten your spirits.
[[End.|$location]]
Submitted by Asura
<<addtime { minute : 6 }>><<set $yami.trust += 1>>\You watch mutely as Yami works herself into a frenzy, snarling furiously and shouting
<<talk "yami">>//Yurusenai!//<</talk>>\
Over and over. The force of her punches dents the side of the bag and her knuckles are bleeding, but she doesn't stop.
<<talk "yami">>//Yurusenai! Yurusenai! Yurusenai! Yurusenai!//<</talk>>\
Finally, she collapses to her knees, shuddering.
<<talk "yami">>I see the way you look all at me... your pity, contempt, disgust...<</talk>>\
She whispers, cradling her wounded hands.
<<talk "yami">>You don't get it...Anger... hate... they're all I have. All that's kept me going since the day I lost everything else.<</talk>>\
<<talk "player">>I'm sorry you feel that way.<</talk>>\
You speak softly, quietly.
<<talk "player">>But sooner or later that sort of thinking is going to get you hurt or killed. Is that what you want?<</talk>>\
<<talk "yami">>What I want... is for this world to burn and rot and fade away into nothingness...<</talk>>\
Yami turns to face you, her eyes burning with unadulterated omni directional hatred.
<<talk "yami">>Everywhere I look, I see the strong preying upon the weak with unmitigated cruelty...<</talk>>\
<<talk "player">>You realize you're just as guilty of that as everyone else, don't you?<</talk>>\
You cross your arms, frowning.
<<talk "yami">>You've got zero moral high ground here.<</talk>>\
She laughs, but it contains none of her bloodthirsty mirth. Instead, it's cold and scornful.
<<talk "yami">>So what?<</talk>>\
Yami scoffs, tilting her head and staring at you from an angle that makes it look like her neck is broken. Her hair has come undone, hanging loosely around her face and making her look like a ghost from a J-horror movie.
<<talk "yami">>When the Dark One awakens it won't matter.<</talk>>\
<<talk "thought">>There she goes again.<</talk>>\
You roll your eyes, sighing as you turn towards the door.
<<talk "thought">>Dark One this, Dark One that... does she not get how asinine that sounds?<</talk>>\
<<talk "player">>If it makes you feel better, knock yourself out. Just try not to break your wrists or anything. We can't afford the medical bills.<</talk>>\
She looks at you with a hurt expression, before covering it up with a mask of seething fury.
[[End.|$location]]
Submitted by Asura
<<addtime { minute : 2 }>><<set $yami.affection += 1>>\The sound of chanting catches your attention, and you follow it to where Yami is kneeling before her black statuette, which she has set up on a pedestal. Murmuring a prayer in that strange language, she places a small but heavy-looking stone bowl before the statuette and drops what looks to be a dead bird or a mouse into it.
She pulls a small black bag out of her pocket and sprinkles something out of it into the bowl, then sets the contents ablaze. The smell of burning meat fills the air, Yami's chanting growing more fervent. The flames cast the statuette into relief, making it look more menacing and almost... alive -- the red eyes catching the firelight and seeming to glow. Unnerved by the eerie display, you back away and leave her to her twisted worship.
[[End.|$location]]
Submitted by Asura
<<addtime { minute : 2 }>>\<<if $clock.hour lte 5 or $clock.hour gte 19>><span class="pic">\
[img[images/scenes/YamiC.png]]
</span>\
<<elseif $clock.hour lte 6 or $clock.hour gte 18>><span class="pic">\
[img[images/scenes/YamiB.png]]
</span>\
<<else>><span class="pic">\
[img[images/scenes/YamiA.png]]
</span>\
<</if>>\
Entering the home gym, you see Yami practicing her choreographed sword-dance, her wooden blade thrumming the air as she swings it. Her tank-top gives you a clear view of her muscular arms, her tank top occasionally lifting to reveal her sports bra and rock-solid abs. After a while she stops and drinks from a water bottle, then turns and exits through the door to the bathing room.
[[End.|$location]]
Submitted by Asura
<<addtime { minute : 3 }>>\Walking down the darkened hallway, you hear a sound coming from one of the bedrooms. Noticing the door is slightly ajar, your curiosity is piqued and you quietly make your way over, peeking through the crack... and your jaw drops at what you see.
Yami is lying on the bed, stark naked - the moonlight throwing her body into sharp relief. One hand is kneading her chest... or at least attempting to, while the other is between her legs, caressing the slit of her vulva. Gritting her teeth, Yami grunts as she spreads her vulva and caresses her inner folds. The urge to masturbate to the sight yourself is almost overwhelming, but the logical part of your brain screams that if you leave any trace of your presence Yami will probably murder you as brutally as possible.
As your erection begs for release like a prisoner appealing a death sentence, you wonder who she's picturing as she pleasures herself.
<<if $yamiAnna gte 7>>Anna, most likely, as she's thus far treated Eve as a sometimes entertaining sometimes annoying little sister.<</if>><<if $yamiEve gte 8>> Then again, Eve //is// an adult despite her appearance and childish playfulness, and given her desire to be treated as an adult...<</if>><<if $jenYami gte 7>> Jen is another example, given the two of them seem to have become closer despite their initial mutual fixation on Anna.<</if>><<if $yamiGaia gte 5>> Gaia's another distinct possibility, now that you consider it -- having found her lack of modesty vexingly arousing yourself.<</if>><<if $misaki.hasFlag("owned")>> Recalling Yami's annoyance with Misaki's overpowering libido, you deduce immediately that the promiscuous blind woman is right out.<</if>><<if $mitsuko.hasFlag("owned")>> Then again, Mitsuko seems to have captured Yami's interest as well -- though you wouldn't have guessed it to be in a sexual light.<</if>>
Given her orientation, it's unlikely you're a candidate yourself... though that doesn't stop your own imagination from toying with the possibility.
Yami suddenly slumps to the bed with an exasperated sigh, raising her hand and staring at her fingers with a stormy expression.
<<talk "thought">>Wait... she wasn't able to cum?<</talk>>\
As Yami hops off the bed, still staring at her hand, you notice in the moonlight that there's no trace of arousal on her, no sticky secretions smearing her fingers or inner thighs.
<<talk "thought">>I've heard some people have trouble orgasming... could this be why she's so angry all the time?<</talk>>\
With a frustrated growl, Yami hops off the bed and you depart as quickly and quietly as you can before she can notice you, particularly the erection straining the front of your pants. Ducking into a doorway, you peer out as Yami flings the door open, pausing as she notices it was ajar. Her dark eyes scan the hallway like a hawk searching for prey, and you duck back into your hiding place, heart pounding as you hope she didn't notice you.
After a few seconds, Yami lets out a raspy sigh and pads towards the bathroom, closing the door behind her. In the silence broken only by the thudding of your heart, you hear the sound of running water. As quietly as you can manage, you make your way to your bedroom and close the door behind you, not daring to let out a sigh of relief until you're safely ensconced under your covers.
[[End.|$location]]As you walk past the gym, you hear hard rock music blaring out. Peeking inside, you see Yami in the middle of an intense workout routine.
<<if $maki.hasFlag("met")>>\
Your jaw drops as you see what she's straining to rep.
<<talk "thought">>Is... is she seriously trying to out-muscle Bubbles?!<</talk>>\
<</if>>\
Her tank-top is soaked with sweat and her breath is coming in ragged pants, but she still continues to push herself. Without even pausing in her reps, her head snaps up to stare at you, a smile slowly spreading across her face. At least... you think it's a smile.
<<talk "thought">>I don't think faces are supposed to do that...<</talk>>\
Smiling nervously, you wave and back away.
[[End.|$location]]
Submitted by Asura
<<addtime { minute : 5 }>>\<<talk "yami">>I haven't seen her anywhere.<</talk>>\
Yami's voice comes out of a bedroom, her tone irritated.
<<talk "yami">>Sorry, Anna...<</talk>>\
<<talk "anna">>No, don't worry about it...<</talk>>\
Anna certainly sounds worried, and you open the door to see her wringing her hands.
<<talk "yami">>I'm sure she'll turn up...<</talk>>\
She spots you and straightens, tucking her hands behind her back.
<<talk "anna">>Oh... Hello, <<print $anna.callsPlayer>>... You haven't seen Eve, by any chance?<</talk>>\
Her tone is hopeful, with more than a hint of desperation.
<<talk "player">>Sorry, I haven't.<</talk>>\
You sigh.
<<talk "thought">>Eve needs to seriously stop doing this. She'll make her poor sister go grey...<</talk>>\
You freeze as you see Eve peeking out of a closet a wicked grin on her face.
<<talk "thought">>Oh no...<</talk>>\
<<talk "eve">>BOO!<</talk>>\
Eve jumps out, her hands raised and fingers curled into claws. Calamity ensues as Yami snaps around with a wild expression on her face at the same time that Anna shrieks and leaps away from Eve. Yami and Anna collide, and for a single second that seems to stretch into eternity their lips connect. Then gravity takes hold and they topple to the ground in a tangle of limbs. Giggling, Eve peers down at them with a mischievous grin that abruptly fades into a comical smirk, one eyebrow quirking up at the sight.
<<talk "eve">>Lewd...<</talk>>\
Edging around, you see that Anna and Yami have landed so that the latter is on top. One of Anna's legs is crooked to press against Yami's crotch, while one of Yami's hands is pressed against Anna's breast. Attempting to move, Anna inadvertently grinds her thigh into Yami's groin, eliciting a stifled groan.
<<talk "yami">>No... me first...<</talk>>\
Letting go of Anna's breast, Yami backs away and stands, holding onto her wrist as though her hand was burned. Eve has already disappeared to who-knows-where, but you can hear her laughter echoing eerily. Yami brushes past you, and you swear that she's blushing -- though she doesn't say a word as she disappears through the door. Turning back, you see that Anna has straightened and composed herself, adjusting her skirt... though you detect a hint of uncertainty in her gaze as she looks at you. Excusing yourself, you turn and exit the room.
[[End.|$location]]
Submitted by Asura
<<addtime { minute : 4 }>><<movenpc "anna">><<movenpc "eve">><<movenpc "yami">>\There's a clattering sound, and you hear Anna's voice scream. Running over, you see Yami holding onto Anna, who's almost fallen over; a overloaded laundry basket sprawled on the floor nearby. Yami pulls Anna upright, and for a moment they're face-to-face, almost kissing... but then Yami gently releases Anna, who turns away and starts gathering the laundry. After a moment, Yami stoops to help her, and together they carry the basket away.
[[End.|$location]]
Submitted by Asura
<<addtime { minute : 3 }>>\As you step into the bathing room you see Eve splashing around the pool, giggling.
<<talk "thought">>Sounds like she's having a good time.<</talk>>\
To your surprise, you see someone else in the pool with her - Yami, who is trying her level best to ignore her.
<<talk "eve">>Can't catch me!<</talk>>\
Eve giggles, wriggling as she dances around Yami, splashing her. Turning, Eve bends over and smacks her ass. At that exact moment, Yami moves - the water not even slowing her down as she grabs Eve from behind. Eve flails, shrieking with laughter as Yami lifts her into the air like she's made of paper. Yami holds Eve over her head and then tosses her a surprising height into the air, Eve cartwheeling as she soars upward.
You clasp your hands over your mouth as Eve reaches the apex of her ascent and begins to fall, but Yami catches her just before she hits the water and lowers her to the ground. Eve clings to Yami, laughing so hard she doubles over. Relief flooding you, you smile to yourself as you back out of the room.
<<talk "thought">>Good to see they're getting along.<</talk>>\
[[End.|$location]]
Submitted by AsuraHearing noise coming from the living room, you see Yami - wearing a hoodie and yoga pants - lying on the couch watching the television. Glancing at the screen, you see she's watching an East Asian cartoon featuring a massive nine-tailed fox-monster, a mountainous dragon, and a humanoid robot in the middle of a bizarre city blending traditional and futuristic aesthetics.
The human characters - who seem to be the ones controlling the mech - are a muscular swordsman with an oddly effeminate face, a licentious scantily-clad woman with breasts larger than her head, a nervous wreck of a teenage boy who seems to be terrified of women, and a bad-tempered green-haired girl who looks no older than ten.
Rolling your eyes at the over-the-top action scenes and gratuitous fan-service, you turn and exit the room.
[[End.|$location]]
Submitted by AsuraHearing noise coming from the living room, you see Yami sitting on the couch - leaning forward in an aggressive posture, her fingers clenched into fists. On the screen is a news program, a reporter interviewing a middle-aged East Asian man, a bar of text describing him as the owner of a large multinational conglomerate involved in multiple business and industrial sectors. The man is talking about the newest gaming console his company's digital entertainment subsidiary is putting out.
Seething, Yami leaps to her feet looking like she wants nothing more than to attack the TV, but instead she turns and storms past you, disappearing down the hall with an expression of murderous rage on her face. Turning back to the TV, you frown.
<<talk "thought">>Huh. She must really hate that guy.<</talk>>\
[[End.|$location]]
Submitted by AsuraHearing noise coming from the living room, you see Yami sitting on the couch with her knees against her chest, arms wrapped around her legs. On the screen is an old East Asian monster movie, the creature portrayed by a man in a goofy rubber suit.
<<talk "thought">>Hollywood did a big-budget CGI remake of this a couple years ago, didn't they?<</talk>>\
As you watch, you note the acting is overly dramatic, the characters are mostly one-note, and the dubbing is over-the-top campy, but that the miniature city's details are admittedly amazing.
<<talk "thought">>But then, the movie is sixty years old, isn't it? The special effects may be hokey by today's standards, but I guess way back when they were state-of-the-art.<</talk>>\
By the movie's end, the monster is plunged into an erupting volcano - the human characters hoping that will be enough to kill it.
<<talk "thought">>Given by the number of sequels...<</talk>>\
As the credits roll, you back out of the room.
<<talk "thought">>Never would've pegged Yami as being into that sort of thing.<</talk>>\
[[End.|$location]]
Submitted by AsuraStepping into the living room, you see Yami lying on her back with a stack of comics sitting on her abdomen, holding one over her head and chuckling. Stepping closer and examining the cover, you see it's an issue of the //Araneae// comic book featuring her monstrous rival Arachnophobia and their mutual nemesis Violence.
The other issues in the pile all star Arachnophobia and/or Violence, sometimes fighting Araneae, sometimes fighting each other, and sometimes fighting other heroes and/or villains. Grinning gleefully, Yami finishes the issue and reaches for another, humming to herself as she opens the cover.
<<talk "thought">>She seems to be having a good time, so I'll just leave her to it.<</talk>>\
[[End.|$location]]
Submitted by AsuraOpening the door to the bathroom, you stop dead in your tracks. Yami is standing in the shower, her head tilted up so that the steaming-hot water hits her face and streams in rivulets down her muscular, androgynous body. Her clothes are sitting on the back of the toilet, wrapped around her sword.
<<if $anna.affection gte 900>>\
<<talk "yami">>In or out?<</talk>>\
Yami's voice cuts through your mental haze. Blinking, you realize she's looking at you with an annoyed expression.
<<talk "yami">>Are you coming in or getting out?<</talk>>\
<<talk "thought">>Wait, is she asking me to bathe with her?<</talk>>\
You stare at her incredulously, her annoyed expression augmented by an exasperated sigh.
<<talk "yami">>I don't really care either way, so long as you shut the door.<</talk>>\
She points at the door you're currently holding open.
<<talk "yami">>You're letting all the warm air out.<</talk>>\
<<talk "player">>Oh... sorry.<</talk>>\
Stepping back, you close the door. Yami's mercurial temperament makes you wary that it's a trap, or that you're misunderstanding her meaning.
<<talk "thought">>Two people could fit into the tub, but there's no way that's what she meant...<</talk>>\
<<addtime { minute : 3 }>><<set $yami.trust += 1>><<set $yami.fear -= 1>>\
<<elseif $anna.affection gte 600>>\
Your mouth goes dry at the sight of her, and you feel your penis start to react. It's then you realize that she's looking at you. She doesn't scream or try to cover herself, but her expression makes it clear that you're not welcome. Backing out of the room, you quickly shut the door, swallowing hard.
<<addtime { minute : 2 }>><<set $yami.trust += 1>><<set $yami.fear -= 2>>\
<<else>>\
Your mouth goes dry at the sight of her, and you feel your penis start to react. You gasp, the warm, damp air filling your mouth, and Yami stiffens at the sound. Stepping from the tub, she looks you dead in the eye with an expression that promises a slow and painful death if you linger even a second longer, a low growl building in her throat.
<<addtime { minute : 2 }>><<set $yami.affection += 1>><<set $yami.fear -= 2>><<set $yami.trust += 1>>\
<</if>>\
[[End.|$location]]
Submitted by AsuraAs you cross the lawn, you see Eve sneaking up on Yami, holding a wooden arming sword - which she has to hold with both hands.
<<talk "thought">>Oh shit!<</talk>>\
Your heart jumps into your mouth as Yami stops abruptly, laying one hand on her //bokutō//'s hilt. If Eve picks a fight with her, there's no way she wins and no way you could reach Eve in time to save her.
<<talk "player">>Eve! Stop!<</talk>>\
<<talk "eve">>En garde!<</talk>>\
Eve shouts, lunging at Yami. Yami's fingers close on the hilt of her sword, but instead of drawing it and casually disarming or cutting Eve down, she lets the small redhead strike her. Eve's wooden arming sword strikes Yami diagonally across the back, Eve winding up for a second horizontal blow... and slamming her sword into Yami's ass with an audible //thwack//.
Slowly, Yami draws her //bokutō// and turns to face Eve, holding her sword in a reverse grip. Yami blocks Eve's vertical slash, staggering her back, and then flourishes her sword so that the blade is facing forward.
Yami could easily disarm Eve, but instead she makes a show of sparing with the smaller girl, casually wielding her //bokutō// with only one hand. Despite Yami nonchalantly blocking and deflecting her attacks, Eve is clearly having fun, laughing and cheering. In turn, Yami allows Eve to block and deflect her own attacks - clearly holding back even though she could easily crush the smaller girl.
<<talk "thought">>I can't watch this! She's just toying with her...<</talk>>\
You have a mental image of a cat toying with a mouse or baby bird before eating it.
<<talk "thought">>Yami's a ticking time bomb! I have to stop this before she snaps!<</talk>>\
As you draw closer, however, Eve "impales" Yami through the chest with her wooden sword. Yami makes a dramatic show of collapsing onto the lawn, and Eve triumphantly plants a foot on her hip like a big game hunter. Slowing down to a stop, you look at the two of them in surprise.
<<talk "thought">>Huh. I guess Yami knows how to play after all...<</talk>>\
Eve removes her foot from Yami, who gets up and gives the little wooden sword a once-over before handing it back to Eve. Waving goodbye to Yami, Eve goes back to completing her chores; Yami stretching before turning and disappearing into the forest.
[[End.|$location]]
Submitted by AsuraStepping into the home gym, you see Yami - dressed in her sports bra and yoga pants - performing pull-up reps with weights tied to her waist. Counting the disks, you raise an eyebrow.
<<talk "thought">>Are those made of Styrofoam or something?<</talk>>\
Crossing to a set of free weights, you begin pumping iron, but your count is interrupted by a loud metallic clang. Turning your head, you see that Yami has removed the belt and let the weights fall to the padded floor, and is now doing one-armed pull-ups with an expression of fierce determination on her face.
For a while you watch in silence as Yami alternates arms, pulling herself up to sit on the bar before swinging down and doing upside-down crunches. When she finally drops to the ground - landing in a low, feline crouch - you quickly resume your reps and bump your count up to the mid-hundreds. Completely ignoring you, she crosses to one of the benches and gulps down the contents of a water bottle, then walks over to a punching bag and attacks it.
Her fighting style is ferocious, less professionally-trained MMA and more self-taught brawling - with a few hints that at some point she may have gotten basic training at some point. Watching her, you can't help but feel a sting of concern and pity.
<<talk "thought">>She's going to end up hurting herself if she carries on like this. She's only human, after all.<</talk>>\
As though she can hear your thoughts, Yami lets out what can only be described as a roar, pummeling the punching bag with rapid, relentless blows hard enough to dent it. You half-expect her hands - if not her entire arms - to be mangled by the force of her punches.
<<talk "thought">>I should stop her...!<</talk>>\
You open your mouth to call out, but the feral expression on her face kills the words in your throat.
<<talk "thought">>If I draw her attention when she's like this, I could be the one being pummeled to pieces...<</talk>>\
Panting from between gritted teeth, Yami turns her head to glare at you over her shoulder. At least, it certainly looks like she's glaring at you. You freeze in place.
<<talk "thought">>If I don't move she can't see me. That's how it works, right?<</talk>>\
The corners of Yami's mouth curve up into a vicious grin and she lets out a menacing chuckle that builds into a maniacal laugh.
<<talk "yami">>I'm not scaring you, am I, boss?<</talk>>\
Her mocking tone tells you she knows full well that she's being downright terrifying.
<<talk "yami">>Intimidation is key. Strike fear into your opponent, make them believe they can't win, and they will fall as wheat before the scythe.<</talk>>\
<<talk "player">>Right... I'm just going to... go sit in the sauna...<</talk>>\
You back away from her towards the sauna door, not looking away from her until the sauna door hisses closed.
[[End.|$location]]
Submitted by AsuraNoticing the garage door is open, you look inside to see Yami tinkering with her motorcycle, her skin and clothes slathered with grease and oil. You're about to say something when you note her intensely focused expression.
<<talk "thought">>I'd better not interrupt her or she might hurt herself... or me.<</talk>>\
No sooner do you think this than she looks up and spots you, nodding a greeting before returning to her work.
[[End.|$location]]Hearing a clattering sound coming from the garage, you peek inside and see Yami crouching next to her motorcycle, an array of wrenches, screwdrivers, ratchets, and other tools beside her. She's humming something as she works, either tightening or loosening bolts with a socket wrench - it's hard to tell which.
<<talk "player">>Hey, Yami, is everything OK in here?<</talk>>\
Yami abruptly stops humming and looks over her shoulder at you. For a moment you're worried she'll throw something at you for breaking her concentration, but instead she nods.
<<talk "yami">>Yep. Just making a few... adjustments.<</talk>>\
She turns back to the motorcycle, and after a few seconds resumes humming.
<<talk "player">>Alright. I'll just leave you to it, then...<</talk>>\
Yami doesn't respond, though she raises a hand and offers you a sideways flick of her wrist.
[[End.|$location]]<<if $clock.hour lte 5 or $clock.hour gte 19>><span class="pic">\
[img[images/scenes/YamiC.png]]
</span>\
<<elseif $clock.hour lte 6 or $clock.hour gte 18>><span class="pic">\
[img[images/scenes/YamiB.png]]
</span>\
<<else>><span class="pic">\
[img[images/scenes/YamiA.png]]
</span>\
<</if>>\
As you enter the gym, you see Yami is already there, practicing her swordsmanship. To your surprise, however, you notice she's not wielding her customary black //bokutō//, but a pair of bamboo training swords.
<<talk "thought">>Huh... is she emulating Mitsuko's fighting style?<</talk>>\
Curious, you settle in to watch.
<<talk "thought">>No... this is something... different...<</talk>>\
Whereas Mitsuko's fighting style uses a long sword and a short sword, both Yami's training swords are of equal length. It's clear she's new to dual-wielding, her movements uneven and choppy, but she keeps at it with a fierce determination.
After a while, she sets one of the training swords aside and begins practicing with just one sword - starting with simple repeated strikes she's clearly familiar with and slowly working her way up to more advanced maneuvers it's clear she needs more practice with.
<<talk "thought">>I should leave her to it... wouldn't want her getting mad at me for breaking her concentration.<</talk>>\
Getting up, you notice her looking at you and offer her a small wave as you walk towards the exit.
[[End.|$location]]As you step into the entry hall, you notice Yami standing on the second-floor balcony, scanning the room like a hawk searching for prey. You can practically feel her gaze zero in on you with murderous intent... and then she recognized you and the sense of dread evaporates.
<<talk "thought">>If looks could kill, that girl would have a body-count in the hundreds...<</talk>>\
Looking faintly abashed, Yami offers you a small wave in greeting, sweeps the room again, and then turns to continue her patrol of the manor.
[[End.|$location]]Hearing the roar of an engine, you look out the window to see Yami is driving her motorcycle around the driveway in laps, looping around the fountain. She leans forward for maximum aero dynamicity, almost flattening herself against the two-wheeler. There's a wild smile on her face, but it's not one of aggression - rather, it looks like she's genuinely enjoying herself.
<<talk "thought">>Great. She'll leave tire marks all over the pavement...<</talk>>\
Rolling your eyes, you open the window and lean out, shouting to be heard over the motorcycle's engine.
<<talk "player">>Hey, Evil Knievel! That's a driveway, not a motocross track!<</talk>>\
For a moment you think Yami hasn't heard you, but then she screeches to a halt and shoots you a look that screams 'What're you gonna do about it?' - more playfully than malicious. Accelerating, she does another lap of the driveway, then pulls into the garage.
[[End.|$location]]Spotting Yami sitting at one of the reading tables, you notice a sizeable stack of books beside her and sidle over to see what she's reading. While she doesn't outwardly react to your presence, you see her glance at you out of the corner of one eye and then return to reading.
Looking over her shoulder, you see that the books in front of her are books and manuscripts on sword-fighting techniques from schools around the world, some of them rather obscure. Thoroughly engrossed, Yami studies the texts as though they hold the key to the mysteries of the cosmos.
<<talk "thought">>Does she intend to add all of these to her training repertoire too?<</talk>>\
You raise an eyebrow at that mental image and then shrug, continuing on your way.
[[End.|$location]]Hearing a commotion from the gym, you look inside to see Yami and Claire facing off against each other. Claire's cheeky smirk gives the impression that it's just a friendly sparring match, but then you notice Yami's stormy expression. Yami's fists are raised in a brawling stance, and you sit on an exercise bench to watch them spar, trading strikes and blocks.
Claire's fighting style is focused and precise, a stark contrast to Yami's raw ferocity, though they seem fairly evenly matched. After a few minutes, Claire holds up her hand for a time out and shakes her head.
<<talk "claire">>Is that really the best ye got? That sloppy shit'd ne'er fly in the military. Here, Ah'll show ye how it's done...<</talk>>\
They resume sparring, Claire issuing pointers for Yami to adjust her stance and footwork. Despite the irritated scowl on her face, Yami follows Claire's instructions.
After a few minutes of hand-to-hand drills, Claire pulls out a rubber knife and tosses it to Yami, who catches it.
<<talk "claire">>Now, d'nae let me catch ye doin' any o'that flippy twirly shit y'see gangbangers doin' in th'movies. If Ah do, Ah'll ram mah boot so far up yer arse it comes out yer gabber!<</talk>>\
Pulling out a second rubber knife, Claire begins drilling Yami in knife-fighting techniques, which she seems to be catching on faster than she did with unarmed combat.
<<talk "thought">>What'd I come here to do, again? Oh, right...<</talk>>\
You settle into your exercise routine, occasionally glancing over to where Yami and Claire are sparring.
You've been working out for about fifteen minutes when you hear Claire laugh... and to your surprise Yami joins in.
<<talk "claire">>An' //that's// how ye julienne someone's kidney!<</talk>>\
Glancing over, you notice they're taking a break - Yami drinking from a water bottle and Claire from a hip-flask you strongly suspect contains alcohol.
Taking a deep draught, Claire throws her arm around Yami's shoulder and says something. Yami pauses mid-swig, choking and coughing, then lowers her water bottle and fixes Claire with a hard look. Standing, she excuses herself and makes for the room's exit, pausing as she passes you.
<<talk "yami">>Boss.<</talk>>\
Nodding a taciturn greeting, she carries past you towards the bathing room.
<<talk "thought">>What'd Claire say to Yami to upset her like that?<</talk>>\
Frowning, you glace over to where Claire is sitting. Smiling indifferently to Yami having stormed off, Claire takes another swig from her flask before standing and exiting the room as well.
[[End.|$location]]Hearing the roar of an engine, you look out the window to see Yami is driving her motorcycle around the driveway in laps, looping around the fountain. She leans forward for maximum aero dynamicity, almost flattening herself against the two-wheeler. There's a wild smile on her face, but it's not one of aggression - rather, it looks like she's genuinely enjoying herself.
To your surprise, you see Eve is sitting behind her, clinging tightly to Yami as she accelerates. The redhead looks beyond elated, her hair whipping in the slipstream.
<<talk "thought">>I hope Anna doesn't see this, or she'll have a heart attack... at least Eve is wearing a helmet.<</talk>>\
Making a mental note to lecture Yami on potentially endangering Eve, you shake your head and carry on with what you were doing.
[[End.|$location]]As you turn the corner, you see a bizarre sight: Eve sitting on Yami's shoulders, using the taller woman as a platform to dust an out-of-reach spot. Eve seems to be having the time of her life, though Yami sports a resigned and slightly exasperated expression. For a moment you stare at the odd sight askance, then shrug and keep walking.
[[End.|$location]]Stepping in the living room, you see Yami and Jen sitting on opposite ends of the couch with a bowl of popcorn between them. Jen is reading a book, while Yami is watching an //anime// on the TV with the volume muted and subtitles enabled.
As Yami reaches for a handful of popcorn, Jen does the same and their hands collide over the bowl. Jen jerks her hand away with a gasp of pain, and Yami glances up at her. For a moment they look at each other, and then Yami sighs.
<<talk "yami">>I... didn't mean to hurt you. Go ahead and help yourself.<</talk>>\
Jen's eyes search Yami's face, gauging the sincerity of her remark, and then she warily reaches towards the bowl. When Yami makes no move to stop her or yank the bowl away, Jen takes a small handful and quickly darts her hand back.
<<talk "jen">>Didn't hurt me... just static-shocked me, is all.<</talk>>\
Jen mumbles with her mouth full. Yami scrutinizes her for a moment, then nods.
<<talk "yami">>That's... good, I guess.<</talk>>\
She pauses, looking at Jen with an unreadable expression and opening her mouth as though she wants to say something more, but then falters, shakes her head, and returns to watching the show.
<<talk "jen">>Seriously, though. Oww. The Dark Side is strong with you.<</talk>>\
Jen offers Yami a shaky, wry smile; Yami offering her a small grin in return.
<<talk "thought">>Those two...<</talk>>\
Shaking your head, you suppress a chuckle as you turn to leave.
[[End.|$location]]Your eyes drift over the darkened servant area. A dark shadow against Anna's bedroom door inevitably draws your attention.
Stepping toward the shadow, you make out a form, like someone is curled up beside the door. It only takes you a moment to realize that it's Yami.
<<talk "thought">>What the hell is she doing there? She should be in her own bed, not sleeping against the door like that.<</talk>>\
Moving closer, you see that she's leaning against the door, propped up against it and clutching her sword to her chest.
[[Leave her where she is.|Yami Scene 1a]]
[[Wake her up and send her to bed.|Yami Scene 1b]]
[[Pick her up and take her her own bed.|Yami Scene 1c]]
<<addtime { minute : 2 }>>Not wanting to risk waking her, you decide to leave her where she is.
<<talk "thought">>She's not hurting anything, except maybe her back.<</talk>>\
Turning, you leave her to her slumber.
[[End.|$location]]
<<addtime { minute : 1 }>><<talk "player">>Yami, you need to go to bed. This is no place to sleep.<</talk>>\
<<if $yami.affection gte 850 and ($yami.fear lte 150 or $yami.trust gte 750)>>Yami wakes with a start, sees you and seems to relax slightly.
When she sees you extend your hand, she takes it, allowing you to pull her to her feet.
She mumbles something that might have been 'goodnight boss' then shambles off toward the stairs, presumably to go to bed.
<<elseif $yami.affection gte 300 and ($yami.fear lte 400 or $yami.trust gte 300)>>Yami wakes with a start and a snarl, her eyes locking on yours with clear hostile intent for a heartbeat before she finally relaxes, if only slightly.
You start to reach out to offer a hand up, but if she sees it, she ignores it as she gets to her feet.
She mumbles something under her breath that might have been a goodnight, but it's nearly impossible to tell for sure. Then she starts toward the stairs, her pace holding urgency.
<<else>>Yami hisses, one arm lashing out to slap your outstretched hand away. Her eyes hold something wild, somewhere between hate and an animal rage.
Her breathing is loud, throaty as she slowly regains her composure. Once she does, she gets to her feet and brushes past you, managing to hit you with her shoulder as she passes even though she had plenty of room to step around you.
You watch her go, her pace quick and her footsteps coming like thunder as she starts down the wooden stairs.
<</if>>[[End.|$location]]
<<addtime { minute : 4 }>><<set $yami.affection -= 1>>Very carefully, you kneel beside Yami, positioning yourself to pick her up.
<<talk "player">>If you're awake, you should say so now. Otherwise I plan to pick you up and carry you to bed.<</talk>>\
You talk in a soft, soothing tone. Then you hastily add.
<<talk "player">>Your bed.<</talk>>\
When she doesn't respond, you slip one arm under her legs and the other behind her back.
She proves heavier than you expect her to be, causing you to strain slightly as you pick her up.
Rolling slightly toward you, her head comes to rest against your chest.
For a second, you look down at her, seeing her peaceful, sleeping features. You have to marvel at how different she looks when she's not trying to look tough.
You carry her carefully down the stairs, then down the hallway toward her bedroom. The door isn't latched, so you're able to push it open with your shoulder before moving to the bed.
With exaggerated care, you lay her in bed, pulling the covers over her.
<<talk "player">>Goodnight Yami.<</talk>>\
<<if $yami.affection gte 850 and ($yami.fear lte 150 or $yami.trust gte 750)>><<talk "yami">>Goodnight Boss.<</talk>>\
Yami's voice is soft, but is clear, not holding even a hint of sleep in her tone.
When you look at her, you can see her looking back at you, watching you as you slip from the room.
<<set $yami.affection += 2>><<set $yami.fear -= 1>><<set $yami.trust += 3>>\
<<elseif $yami.affection gte 300 and ($yami.fear lte 400 or $yami.trust gte 300)>>You start to exit the room, reaching the door before you turn back to look at her one last time.
Her features are still peaceful, but you can see that her eyes are open, watching you.
She says something that sounds like 'goodnight boss' but it's too soft to make out for sure.
Nodding, you close the door behind yourself before wandering away from her room.
<<set $yami.affection += 1>><<set $yami.fear -= 1>><<set $yami.trust += 2>><<else>>You start to exit the room, reaching the door before you turn back to look at her one last time.
Her features are hard, her eyes open and staring at you in a way that makes a faint chill go through you.
Locking eyes with her, you close the door in order to break eye contact. Walking down the hallway, you can almost feel her glare still boring into your back with every step.
<<set $yami.affection += 1>><<set $yami.fear -= 1>><<set $yami.trust += 1>><</if>>
[[End.|entryHall]]
<<addtime { minute : 7 }>>Yami is practicing her //kenjutsu//, her black wooden sword trumming the air as she shouts fiercely. Her tank-top lifts as she swings her arms, exposing her abs and lower back. Eve is nearby, <<if $yamiEve gte 900>>not even trying to be subtle as she ogles Yami<<elseif $yamiEve gte 700>>her eyes shining with amazement<<elseif $yamiEve gte 500>>trying not to be obvious about her staring<<elseif $yamiEve gte 300>>eyeing Yami with a nervous expression<<else>>watching Yami with a look somewhere between terror and dread<</if>> while pretending to clean one of the windows. Spotting you, Eve jumps and begins cleaning in earnest, whistling conspicuously as she does so.
Submitted by AsuraKneeling on the mat with her eyes closed, Yami looks oddly serene.
<<talk "thought">>Is she meditating?<</talk>>\
You notice Yami's sword is sitting within arm's reach at her side, but as you turn to leave you see Eve peek out from behind one of the exercise machines.
<<talk "thought">>What is she up to...?<</talk>>\
As you watch, Eve charges headlong towards Yami and tackles her to the floor, the two of them rolling across the mat until Eve comes out on top.
<<talk "eve">>Victory!<</talk>>\
Grinning triumphantly, she turns to look down at Yami with a <<if $eve.hasFlag("virgin")>>gleeful<<else>>sultry<</if>> expression.
<<talk "eve">>And to the victor go the spoils...<</talk>>\
Eve <<if $eve.hasFlag("virgin")>>moves to hug Yami<<else>>leans in to kiss Yami on the lips<</if>>, but Yami deftly flips her off and pins her to the mat, straddling her waist. Eve looks up at Yami before <<if $eve.hasFlag("virgin")>>blushing<<else>><<if $yamiEve gte 700>>thrusting her hips into Yami's backside<<else>>biting her lip<</if>><</if>>.
<<talk "eve">><<if $eve.hasFlag("virgin")>>Please be gentle... it's my first time...<<else>><<if $yamiEve gte 700>>Ahn~! Harder~!<<else>>Please... be gentle...<</if>><</if>><</talk>>\
Yami blinks, then hops off Eve like she's burst into flames. Brushing herself off, she scoffs and gathers her things to leave, Eve watching with <<if $yamiEve gte 700>>a dismayed<<else>>unreadable<</if>> expression.
Submitted by AsuraPracticing a close-quarters combat routine, Yami and Claire spar with each other. The two of them appear evenly matched -- Yami's superior strength countered by Claire's superior skill.
<<talk "thought">>It's like something out of an action movie...<</talk>>\
For a long moment you pause to watch as they trade blows, but if either of them notices you they give no sign, each intent on forcing the other to yield.
Submitted by Asura<<set setup.events.gentleGuidanceAnna to [
{
requires: 'true',
chance: 100,
link: "Anna Gentle Guidance 1"
},
{
requires: 'true',
chance: 100,
link: "Anna Gentle Guidance 2"
}
]>>Sighing heavily, you look straight at her,
<<talk "player">>Just make sure all of this doesn't get in the way of your completing your chores, ok?<</talk>>\
She gives a little nod in reply,
<<talk "anna">>Yes sir.<</talk>>\
<<set $anna.trust += 1>><<addtime { minute : 1 }>>
[[Done Punishing.|$location]]With a little smile, you shake your head dismissively.
You can see her trying to watch your reaction without being obvious about it. You give her a little wave then return to your own concerns.<<set $anna.trust += 1>><<addtime { minute : 1 }>>
[[Done Punishing.|$location]]<<set setup.events.scoldAnna to [
{
requires: 'true',
chance: 100,
link: "Anna Scold 1"
},
{
requires: 'true',
chance: 100,
link: "Anna Scold 2"
}
]>><<talk "player">>You know better than this.<</talk>>\
You scold, your tone slightly angry.
You can see her expression fall, her eyes drifting to the floor at her feet.
After a few seconds, you ask,
<<talk "player">> And what are we going to do about this?<</talk>>\
<<talk "anna">>I'll make it right sir.<</talk>>\
Her tone is soft and meek.<<addtime { minute : 2 }>>
[[Done Punishing.|$location]]Crossing your arms over your chest, you look at her disapprovingly.
She seems to wilt under your hard gaze,
<<talk "anna">>I'm sorry sir.<</talk>>\
She sounds like the words are hard for her to say,
<<talk "anna">>I'll do better.<</talk>>\
You can't help but smile just a little bit, realizing that she just apologized with a healthy degree of sincerity without you needing to say even a word.<<addtime { minute : 2 }>>
[[Done Punishing.|$location]]<<set setup.events.handSpankAnna to [
{
requires: 'true',
chance: 100,
link: "Anna Spank 1"
},
{
requires: 'true',
chance: 100,
link: "Anna Spank 2"
},
{
requires: '$anna.affection gte 950 and $anna.trust gte 900 and $anna.fear lte 50',
chance: 100,
link: "Anna Spank 3"
}
]>><<talk "player">>Come here.<</talk>>\
You command.
Her eyes are downcast, but she does not pause before doing as you told her to.
<<talk "player">>Bend over.<</talk>>\
You use the same tone you had used before.
Again, she does as she is told, her movements stiff.
Taking a couple of steps, you pause to enjoy the view her position affords you.
Your hand strikes her bottom solidly, the sound clear and sharp.
She stifles a cry.
A second spank elicits a pathetic whimper.
In rapid succession, you strike her bottom three more times before finally stopping.
<<talk "player">>You know what you did wrong?<</talk>>\
Your tone holds little question.
<<talk "anna">>Y-yes sir.<</talk>>\
From her voice, it's clear she's fighting back tears.
<<talk "player">>Good, now get back to work.<</talk>>\
<<set $anna.fear += 1>><<addtime { minute : 2 }>>
[[Done Punishing.|$location]]<<talk "player">>What am I going to do with you?<</talk>>\
You ask rhetorically.
She turns her eyes downward, waiting for whatever you might say next.
<<talk "player">>Lean against the wall and present your ass.<</talk>>\
Your voice is filled with your disappointment in her.
Hesitating for only a brief second, she leans against the wall, sticking her ass out toward you and closing her eyes tightly.
Not hesitating, you step up behind her and slap her ass hard. A whimpering cry escapes her lips just a split second before your second strike hits her, causing her to cry out a second time.
After the second spank, your hand lingers on her ass, giving it a light squeeze,
<<talk "player">>You need to focus more on doing your job right.<</talk>>\
<<talk "anna">>Yes sir.<</talk>>\
Her voice is soft as she replies, punctuated with a nod.<<set $anna.fear += 1>><<addtime { minute : 2 }>>
[[Done Punishing.|$location]]<<talk "player">>I can't have you misbehaving.<</talk>>\
You say, your tone just a little sad that you feel the need to punish her.
Without you even needing to ask, Anna lifts her skirts and bends over, presenting her beautiful ass to you. Something about the look in her eyes gives you pause however,
<<talk "thought">>Is that a hint of mischief in her eyes?<</talk>>\
You wonder.
Stepping forward, you reach out with your hand, cupping one of her smooth ass cheeks for a few precious seconds. When your hand leaves her ass, it comes back in the form of a spank.
<<talk "anna">>Oop!<</talk>>\
Anna exclaims.
<<talk "anna">>Thank you sir, may I have another?<</talk>>\
You can hear the smile in her voice.
You slap her ass a second time before her words fully sink in.
Your mouth drops open in surprise and you have to bite back a laugh,
<<talk "player">>Are you enjoying this?<</talk>>\
You can't quite keep the enjoyment out of your voice.
Anna turns toward you, a slight pout on her features,
<<talk "anna">>Maybe not the spanking part..<</talk>>\
She admits as her skirts fall back in place. Her pout rapidly evolves into a coy smile,
<<talk "anna">>But the look on your face makes it worth it.<</talk>>\
As soon as the words leave her mouth, she suddenly looks self conscious.
Stepping toward her, you pull her into an embrace. For just a split second she stiffens in your arms like the hug was completely unexpected, but then she returns your embrace. You can feel her breath hot against your collar as she sighs happily.
<<talk "anna">>My butt hurts.<</talk>>\
She mumbles against your chest.
You can't help yourself, you begin to chuckle.
When you finally release her, she has a lingering smile on her face. Her eyes search yours for a few seconds before she talks,
<<talk "anna">>I should get back to my chores, I'd hate for my Master to punish me for not taking care of my assigned tasks.<</talk>>\
<<talk "thought">>She's come a long way since I first met her.<</talk>>\
The thought turns bittersweet as your thoughts turn to how she was treated before you first came to the mansion.
<<addtime { minute : 2 }>>[[Done Punishing.|$location]]<<set setup.events.beltSpankAnna to [
{
requires: 'true',
chance: 100,
link: "Anna Belt 1"
},
{
requires: 'true',
chance: 100,
link: "Anna Belt 2"
}
]>><<talk "player">>You have done wrong..<</talk>>\
You say, reaching for your belt buckle.
<<talk "player">>And unfortunately, you need to be punished.<</talk>>\
Your tone is cold and even.
The sound of your belt buckle coming free is the loudest sound in the hallway. With a light tug, you pull the belt free a little at a time until it finally falls free of the last loop on your pants.
<<talk "player">>Stand against the wall.<</talk>>\
You demand.
You can see her eyes flicker to your own, unshed tears in her eyes as she puts on a brave face. She doesn't protest however as she moves to the wall as you had requested.
Raising your arm, you swing the belt. The crack of leather against her ass is clear in the space around you.
Her cry borders on a scream. The second time the belt strikes her, her voice catches, coming out as more of a choking sound.
You can see her trembling against the wall, braced for another hit that never comes.
<<talk "player">>Do better.<</talk>>\
You say flatly,
<<talk "player">>There are things I would much rather do than punish you.<</talk>>\
With that said, you start to slip your belt back through the loops of your pants while you watch her step away from the wall.
She wipes her eyes of tears and can't bring herself to look your direction. Stiffly, she turns to go back to work.<<set $anna.fear += 1, $anna.affection -= 1>><<set $anna.health -= 3>><<addtime { minute : 4 }>>
[[Done Punishing.|$location]]Reaching for your belt, you unbuckle it in record time. With a savage pull, it comes free, the sound of the belt tip passing through the loops of your pants creates a rapid dull thrum.
Her eyes barely have time to start widening as the belt leaves the last loop and starts a wide arc that catches her on the back of the thighs like a crack of thunder.
A pained cry fills the air as she stumbles to her knees.
You kneel in front of her, your free hand taking hold of her chin to direct her face toward your own. It's clear that she does not want to meet your gaze, but you don't begin to speak until she does,
<<talk "player">>Don't make me punish you like this again. You know what is expected of you.<</talk>>\
You pause for effect,
<<talk "player">>Do it.<</talk>>\
Taking her hand, you help her back to her feet. Her legs seem to tremble as she stands,
<<talk "anna">>Yes sir.<</talk>>\
She says meekly.<<set $anna.fear += 1, $anna.affection -= 1>><<set $anna.health -= 3>><<addtime { minute : 4 }>>
[[Done Punishing.|$location]]<<set setup.events.gentleGuidanceEve to [
{
requires: 'true',
chance: 100,
link: "Eve Gentle Guidance 1"
},
{
requires: 'true',
chance: 100,
link: "Eve Gentle Guidance 2"
}
]>>Sighing heavily, you look straight at her,
<<talk "player">>Just make sure that your behavior doesn't get in the way of your completing your chores, ok?<</talk>>\
She gives a tiny nod in reply.
<<talk "eve">>Yes sir.<</talk>>\
<<set $eve.trust += 1>><<addtime { minute : 1 }>>
[[Done Punishing.|$location]]With a little smile, you shake your head dismissively.
You can see her watching your eyes for any sign of impending violence, worry clear in her expression. You give her a little wave then return to your own concerns.<<set $eve.trust += 1>><<addtime { minute : 1 }>>
[[Done Punishing.|$location]]<<set setup.events.scoldEve to [
{
requires: 'true',
chance: 100,
link: "Eve Scold 1"
},
{
requires: 'true',
chance: 100,
link: "Eve Scold 2"
}
]>><<talk "player">>You know better than this young lady.<</talk>>\
You scold, your tone slightly angry.
You can see her innocent expression crumble. After a couple of seconds, she begins to fidget.
You allow the silence to linger before you continue,
<<talk "player">>And what are we going to do about this?<</talk>>\
<<talk "eve">>I'll make it right <<print $eve.callsPlayer>>.<</talk>>\
Her tone is soft and sad.<<addtime { minute : 2 }>>
[[Done Punishing.|$location]]Crossing your arms over your chest, you look at her disapprovingly.
Her wide eyed expression cracking as fear begins to show through.
<<talk "eve">>I'm sorry <<print $eve.callsPlayer>>.<</talk>>\
Her tone is full of worry.
You can't help but smile just a little bit, realizing that she just apologized with a healthy degree of sincerity without you needing to say even a word.
She is clearly relieved when you begin to turn away.<<addtime { minute : 2 }>>
[[Done Punishing.|$location]]<<set setup.events.playfulSpankEve to [
{
requires: 'true',
chance: 100,
link: "Eve Playful Spank 1"
},
{
requires: 'true',
chance: 100,
link: "Eve Playful Spank 2"
}
]>><<talk "player">>Get your cute little butt over here.<</talk>>\
Eve timidly approaches, then follows you to a place you can sit while watching you curiously.
<<talk "player">>Over my knee, skirt up.<</talk>>\
The first signs of unease enter her eyes as she reluctantly does as you say.
Once she's sprawled across your lap, you let the anticipation grow as your eyes linger on her panty clad bottom.
Eve jerks when your hand pats her bottom, clearly anticipating a sting that never comes. Giving one buttock a little squeeze, you then move to the other to repeat the process. Back and forth until Eve grins sheepishly.
You swat her a few more times as she squirms playfully in your lap before giving her a mock chastisement and letting her go.
[[Done Punishing.|$location]]<<set $eve.affection += 1>><<addtime { minute : 4 }>><<talk "player">>Get your little butt over here, I'm going to spank it.<</talk>>\
Eve's eyes widen, then she makes her way timidly toward you.
Taking hold of her skirt with both hands, Eve raises it high enough to expose her panties before laying across your lap.
With one hand, you place it on her bottom, not swatting it, but instead kneading it.
Eve tenses at first, but then relaxes, clearly enjoying the attention you're giving her bottom.
For the next couple of minutes, you use the situation as an excuse to grope her backside before scolding her in a playful tone and allowing her to get up again.
[[Done Punishing.|$location]]<<set $eve.affection += 1>><<addtime { minute : 4 }>><<set setup.events.handSpankEve to [
{
requires: 'true',
chance: 100,
link: "Eve Spank 1"
},
{
requires: 'true',
chance: 100,
link: "Eve Spank 2"
}
]>><<talk "player">>Come here.<</talk>>\
You command.
Eve looks up at you with fear filled eyes, freezing in place for several seconds before complying with your order.
<<talk "player">>Bend over.<</talk>>\
You use the same tone you had used before.
Again, she does as she is told after a pause. From the whimper you hear, she is already on the verge of tears.
Taking a couple of steps, you pause to enjoy the view her position affords you.
Your hand strikes her bottom solidly, the sound clear and sharp.
Eve's cry fills the area around you.
A second spank brings forth a second cry, not quite as loud as the first.
By the time your hand strikes her ass a third time, she's bawling,
<<talk "player">>You know what you did wrong?<</talk>>\
Your tone holds little question.
<<talk "eve">>Y-y-yes sir.<</talk>>\
She whimpers through her tears.
<<talk "player">>Good, now get back to work.<</talk>>\
<<set $eve.fear += 3>><<addtime { minute : 2 }>>
[[Done Punishing.|$location]]<<talk "player">>What am I going to do with you?<</talk>>\
You ask rhetorically.
She looks up at you, wide eyed.
<<talk "player">>Lean against the wall and present your ass.<</talk>>\
Your voice is filled with your disappointment in her.
She looks uncertain what to do at first, but then she does as you commanded. You can see that she has positioned herself for her spanking, but you can also see that there are already tears rolling down her cheeks as she stares at the wall in front of her.
Not hesitating, you step up behind her and slap her ass hard. She lets out a piercing scream louder than you think the spank deserves, but you spank her a little lighter the second time all the same.
After the second spank you allow your hand to linger momentarily on her ass, giving it a light squeeze.
<<talk "player">>You need to focus more on doing your job right.<</talk>>\
<<talk "eve">>Yes <<print $eve.callsPlayer>>.<</talk>>\
Her voice is soft as she replies, nearly drowned out by her sobbing crying.
[[Done Punishing.|$location]]<<set $eve.fear += 1>><<addtime { minute : 2 }>><<set setup.events.beltSpankEve to [
{
requires: 'true',
chance: 100,
link: "Eve Belt 1"
},
{
requires: 'true',
chance: 100,
link: "Eve Belt 2"
}
]>><<talk "player">>You know that you've messed up..<</talk>>\
You say sternly, reaching for your belt buckle.
<<talk "player">>And unfortunately, you need to be punished.<</talk>>\
Your tone is cold but even.
The sound of your belt buckle coming free is the loudest sound in the sudden silence. With a light tug, you pull the belt free a little at a time until it finally falls free of the last loop on your pants.
<<talk "player">>Stand against the wall.<</talk>>\
You demand.
You can see Eve's eyes flicker to your own, pleading with you to not do this without words as tears begin to fall from her eyes to streak down her cheeks. After hesitating for several seconds, she moves to the wall as you had instructed.
Raising your arm, you swing the belt. The crack of leather against her ass is clear in the space around you.
From the look on her face, she tries to scream but the sound catches in her throat. The second time the belt strikes her, she finally makes a sound, like a banshee's scream that seems to drag on forever.
Her legs give out as she falls against the wall, clutching at it as she trembles.
<<talk "player">>Do better.<</talk>>\
You say flatly.
<<talk "player">>There are things I would much rather do than punish you.<</talk>>\
With that said, you start to slip your belt back through the loops of your pants before starting to walk away.
She wipes her eyes of tears and can't bring herself to look your direction. It takes a couple of minutes before she finally stands again.<<set $eve.fear += 2, $eve.affection -= 3>><<set $eve.health -= 3>><<addtime { minute : 2 }>>
[[Done Punishing.|$location]]Reaching for your belt, you unbuckle it in record time. With a savage pull, it comes free, the sound of the belt tip passing through the loops of your pants creates a rapid dull thrum.
Eve's eyes barely have time to start widening as the belt leaves the last loop and starts a wide arc that catches her on the back of the thighs like a crack of thunder.
A pained cry fills the air as she collapses in a heap.
Taking a step closer to her, you reach out and take her by the arm, pulling her back to her feet.
From her expression, it looks like she wants to cry, but she seems unable to make any sound. Instead, she trembles as tears create glistening trails across her cheeks.
Forcing her to meet your gaze, you speak softly,
<<talk "player">>Don't make me punish you like this again. You know what is expected of you..<</talk>>\
You pause for effect.
<<talk "player">>Do it.<</talk>>\
Taking her hand, you help steady her on her feet once more.
<<talk "eve">>Yes <<print $eve.callsPlayer>>.<</talk>>\
She says meekly.<<set $eve.fear += 2, $eve.affection -= 3>><<set $eve.health -= 3>><<addtime { minute : 2 }>>
[[Done Punishing.|$location]]1,251 words at start of expansion.<<set setup.events.gentleGuidanceMitsuko to [
{
requires: 'true',
chance: 100,
link: "Mitsuko Gentle Guidance 1"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Gentle Guidance 2"
}
]>>Sighing heavily, you look straight at her.
<<talk "player">>Just make sure that your mistakes don't get in the way of your completing your chores, ok?<</talk>>\
She gives a tiny nod then replies,
<<talk "mitsuko">>Yes sir.<</talk>>\
<<set $mitsuko.trust += 1>><<addtime { minute : 1 }>>
[[Done Punishing.|$location]]With a little smile, you shake your head dismissively.
You can see her watching your eyes for any sign of impending violence, worry clear in her expression. You give her a dismissing wave then return to your own concerns.<<set $mitsuko.trust += 1>><<addtime { minute : 1 }>>
[[Done Punishing.|$location]]<<set setup.events.scoldMitsuko to [
{
requires: 'true',
chance: 100,
link: "Mitsuko Scold 1"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Scold 2"
}
]>><<talk "player">>You know better than this.<</talk>>\
You scold, your tone slightly angry.
You can see her nod, her expression cowed. After a couple of seconds, she begins to fidget under your scrutiny.
You allow the silence to linger before you continue,
<<talk "player">>And what are we going to do about this?<</talk>>\
<<talk "mitsuko">>I will make this right, and I will work hard to ensure it does not happen again <<print $mitsuko.callsPlayer>>.<</talk>>\
Her tone is barely above a whisper.<<addtime { minute : 2 }>>
[[Done Punishing.|$location]]Crossing your arms over your chest, you look at her disapprovingly.
She seems to ponder the space between her feet, but as the seconds tick on, she glances up, her expression troubled,
<<talk "mitsuko">>I'm sorry <<print $mitsuko.callsPlayer>>.<</talk>>\
Her tone is full of worry.
You can't help but smile just a little bit, realizing that she just apologized with a healthy degree of sincerity without you needing to say even a single word.
She seems clearly relieved when you begin to turn away.<<addtime { minute : 2 }>>
[[Done Punishing.|$location]]<<set setup.events.handSpankMitsuko to [
{
requires: 'true',
chance: 100,
link: "Mitsuko Spank 1"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Spank 2"
}
]>><<talk "player">>Come here.<</talk>>\
You command.
Mitsuko looks at you, meeting your gaze with a troubled expression. For just a split second you think you can see defiance in her eyes but it is gone as fast as it appears. With only a second of hesitation, she complies with your order.
<<talk "player">>Bend over.<</talk>>\
You use the same tone you had used before.
Again, she does as she is told after a momentary pause. She makes no sound as she complies though you can already her breath quickening.
Taking a couple of steps, you pause to enjoy the view her position affords you.
Your hand strikes her bottom solidly, the sound clear and sharp.
Mitsuko bites back her cry, barely a whimper escaping her lips.
A second spank brings forth a second sound, much closer to an actual cry this time, even so the sound is not as loud as the first.
By the time your hand strikes her ass a third time, doesn't bother to hold back as she cries out,
<<talk "player">>You know what you did wrong?<</talk>>\
Your tone holds little question.
<<talk "mitsuko">>Y-yes sir.<</talk>>\
She whimpers softly.
<<talk "player">>Good, now get back to work.<</talk>>\
<<set $mitsuko.fear += 3>><<addtime { minute : 2 }>>
[[Done Punishing.|$location]]<<talk "player">>What am I going to do with you?<</talk>>\
You ask rhetorically.
She looks up at you, her expression sad.
<<talk "player">>Lean against the wall and present your ass.<</talk>>\
Your voice is filled with your disappointment in her.
She looks uncertain what to do at first, but then she does as you commanded. You can see that she has positioned herself for her spanking, but you can also see that her eyes are fixed on the wall, fear is clear in her eyes even if you can see just a hint of defiance.
Not hesitating, you step up behind her and slap her ass hard. She makes a soft whimper, but does not respond very loudly. You strike just a little harder the second time, giving her ass a light squeeze before taking a third swing.
She lets out a piercing scream louder than you think the spank deserves, but you spank her a little lighter the second time all the same.
<<talk "player">>You need to focus more on doing your job right.<</talk>>\
<<talk "mitsuko">>Yes <<print $mitsuko.callsPlayer>>.<</talk>>\
Her voice is soft as she replies, nearly drowned out by her sobbing crying.<<set $mitsuko.fear += 1>><<addtime { minute : 2 }>>
[[Done Punishing.|$location]]<<set setup.events.beltSpankMitsuko to [
{
requires: 'true',
chance: 100,
link: "Mitsuko Belt 1"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Belt 2"
}
]>><<talk "player">>You know that you've messed up.<</talk>>\
You say sternly, reaching for your belt buckle,
<<talk "player">>And unfortunately, you need to be punished.<</talk>>\
Your tone is cold but even.
The sound of your belt buckle coming free is the loudest sound in the sudden silence. With a light tug, you pull be belt free a little at a time until it finally falls free of the last loop on your pants.
<<talk "player">>Stand against the wall.<</talk>>\
You demand.
You can see Mitsuko's eyes flicker to your own, to your belt, then back to your eyes once more. You can see her jaw flex as she grits her teeth.
<<talk "thought">>She's got a bit of fight in her, funny that she seems so meek most of the time.<</talk>>\
After only a seconds hesitation, she moves to the wall as you had instructed.
Raising your arm, you swing the belt. The crack of leather against her ass is clear in the space around you.
From the look on her face, she tries to scream but the sound catches in her throat. The second time the belt strikes her, it tears the sound from her throat to fill the area with her pain.
Her legs give out as she falls against the wall, clutching at it as she trembles.
<<talk "player">>Do better.<</talk>>\
You say flatly.
<<talk "player">>There are things I would much rather do than punish you.<</talk>>\
With that said, you start to slip your belt back through the loops of your pants before starting to walk away.
She wipes her eyes of tears but refuses to look at you as she does so. It takes a couple of minutes before she finally stands again.<<set $mitsuko.fear += 2, $mitsuko.affection -= 3>><<set $mitsuko.health -= 3>><<addtime { minute : 2 }>>
[[Done Punishing.|$location]]Reaching for your belt, you unbuckle it in record time. With a savage pull, it comes free, the sound of the belt tip passing through the loops of your pants creates a rapid dull thrum.
Mitsuko's eyes barely have time to start widening as the belt leaves the last loop and starts a wide arc that catches her on the back of the thighs like a crack of thunder.
A pained cry fills the air as she staggers, falling to one knee.
Taking a step closer to her, you reach out and take her by the arm, pulling her back to her feet.
There's rage in her eyes, the kind of rage that could drive someone to kill, but the look is gone so quickly you find yourself doubting that you really saw it.
Her throat works as she swallows, trying to hold back a sob and failing. Instead, she trembles as tears create glistening trails across her cheeks.
Forcing her to meet your gaze, you speak softly,
<<talk "player">>Don't make me punish you like this again. You know what is expected of you..<</talk>>\
You pause for effect.
<<talk "player">>Do it.<</talk>>\
Taking her hand, you help steady her on her feet once more,
<<talk "mitsuko">>Yes <<print $mitsuko.callsPlayer>>.<</talk>>\
She says in a voice barely above a whisper.<<set $mitsuko.fear += 2, $mitsuko.affection -= 3>><<set $mitsuko.health -= 3>><<addtime { minute : 2 }>>
[[Done Punishing.|$location]]<<set setup.events.PetStartAnna to [
{
requires: 'true',
chance: 100,
link: "Pet Start Anna 1"
}
]>><<talk "player">>I want you to go down to the dungeon. Grab a tail butt plug and a leash and return.<</talk>>\
Anna's eyes have a shadow pass behind them, like something dark and afraid lurking behind her eyes.
<<talk "player">>Quickly.<</talk>>\
You add firmly. Anna jerks like she was just slapped, then spins on her heel to hurry off in search of the items you requested.
Remaining where you're at, you only have to wait for a couple of minutes before Anna returns, her eyes downcast as she holds both items out toward you.
<<talk "player">>Who's a good girl?<</talk>>\
You ask playfully, Anna's eyes flickering to you, then to the items you now hold.
<<if $anna.affection gte 700 and $anna.fear lte 200 and $anna.trust gte 600>>There's no doubt from her expression that she doesn't like where this is going, but with a deep breath she seems to calm herself.
<<talk "anna">>I am?<</talk>>\
Smiling, you reach out to touch her cheek, her face leaning in to your hand slightly from the touch.
<<talk "player">>Yes you are. Now take your clothes off, puppies don't wear clothes.<</talk>>\
You see her draw a deep breath, then start to disrobe. Her movements are quick and efficient, each article of clothing being neatly folded as it is added to a growing pile.
In under a minute, she stands before you naked, her hands clasped in front of herself casually while at the same time offering her a semblance of modesty.
<<talk "player">>Do dogs walk on two legs, or four?<</talk>>\
Anna's eyes widen, then she quickly drops to her hands and knees.
For several seconds, you allow yourself to look at her, your eyes trailing over the contours of her body.
Then with a gentle pat to the head, you move behind her. With one hand, you spread her ass to reveal the brown star concealed between her cheeks. Gently, you move the butt plug toward her. You see her asshole clench for just a second from the cool metal against her sensitive ring, then she visibly relaxes as she prepares to accept the intrusive plug.
<<talk "thought">>She's well trained for this.<</talk>>\
You think as you begin applying pressure. Without lube, penetration isn't as easy as it could be, but her relaxing helps a lot and after a few seconds it slips inside. As soon as she feels the wide section give way, her ass clenches again, this time pulling the plug securely in place.
With that task done, you fasten the leash around her neck.
<<elseif $anna.affection gte 700 or $anna.fear lte 200 or $anna.trust gte 600>>There's no doubt from her expression that she doesn't like where this is going, but with a deep breath her features still as if a mask has just fallen in place.
<<talk "anna">>I am?<</talk>>\
Smiling, you reach out to touch her cheek, her eyes timidly meeting yours as you do so.
<<talk "player">>Yes you are. Now take your clothes off, puppies don't wear clothes.<</talk>>\
You see her draw a deep breath, holding it for a couple of seconds before starting to disrobe. Her movements are quick and efficient, each article of clothing being neatly folded as it is added to a growing pile.
In under a minute, she stands before you naked, her hands clasped in front of herself casually while at the same time it offering her a semblance of modesty.
<<talk "player">>Do dogs walk on two legs, or four?<</talk>>\
Anna's eyes widen slightly, then she quickly drops to her hands and knees.
For several seconds, you allow yourself to look at her, your eyes trailing over the contours of her body.
Then with a gentle pat to the head, you move behind her. With one hand, you spread her ass to reveal the brown star concealed between her cheeks. Gently, you move the butt plug toward her. You see her asshole clench for just a second from the cool metal against her sensitive ring, a nearly imperceptible tremor goes through her as she prepares to accept the intrusive plug.
<<talk "thought">>She's well trained for this.<</talk>>\
You think as you begin applying pressure. Without lube, penetration isn't as easy as it could be, but her relaxing helps a lot and after a few seconds it slips inside. As soon as she feels the wide section give way, her ass clenches instinctively, this time pulling the plug securely in place.
With that task done, you fasten the leash around her neck.
<<else>>Anna's features are carefully composed, impossible to read as she stands at your side. Her voice holds a slight tremor as she speaks.
<<talk "anna">>I am?<</talk>>\
Smiling, you reach out to touch her cheek, her eyes timidly looking away as you do so.
<<talk "player">>Yes you are. Now take your clothes off, puppies don't wear clothes.<</talk>>\
You see her draw a deep breath, holding it for barely a heartbeat before doing as she is told. Her movements are quick and efficient, each article of clothing being neatly folded as it is added to a growing pile.
In under a minute, she stands before you naked, her hands clasped in front of herself casually while at the same time it offering her a semblance of modesty.
<<talk "player">>Do dogs walk on two legs, or four?<</talk>>\
Anna's eyes widen with fear, then she drops to the floor so quickly you wonder if her legs simply gave out.
For several seconds, you allow yourself to look at her, your eyes trailing over the contours of her body.
Then with a gentle pat to the head, you move behind her. With one hand, you spread her ass to reveal the brown star concealed between her cheeks. Gently, you move the butt plug toward her. You see her asshole clench for just a second from the cool metal against her sensitive ring, a nearly imperceptible tremor goes through her as she prepares to accept the intrusive plug.
<<talk "thought">>She's well trained for this.<</talk>>\
You think as you begin applying pressure. Without lube, penetration isn't as easy as it could be, but her relaxing helps a lot and after a few seconds it slips inside. As soon as she feels the wide section give way, her ass clenches instinctively, this time pulling the plug securely in place.
With that task done, you fasten the leash around her neck.
<</if>>
<<link "Cage Her">><<gotoevent setup.events.PetCageAnna>><</link>>
<<link "Degrade">><<gotoevent setup.events.PetDegradeAnna>><</link>>
<<link "Headpats">><<gotoevent setup.events.PetHeadpatsAnna>><</link>>
<<link "Pet Play">><<gotoevent setup.events.PetPlayAnna>><</link>>
<<link "Walk Her">><<gotoevent setup.events.PetWalkAnna>><</link>>
<<if $eve.isHere>><<link "Let Eve have the leash.">><<gotoevent setup.events.PetStartAnnaWithEve>><</link>>
<</if>><<if $misaki.isHere>><<link "Let Misaki have the leash.">><<gotoevent setup.events.PetStartAnnaWithMisaki>><</link>>
<</if>><<link "End Puppy Play">><<gotoevent setup.events.PetEndAnna>><</link>>
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<<set $anna.affection -= 3>><<set $anna.fear += 3>><<set $anna.trust -= 5>><<addtime { minute : 5 }>>Intro 2 not yet written.
<<link "Cage Her">><<gotoevent setup.events.PetCageAnna>><</link>>
<<link "Degrade">><<gotoevent setup.events.PetDegradeAnna>><</link>>
<<link "Headpats">><<gotoevent setup.events.PetHeadpatsAnna>><</link>>
<<link "Pet Play">><<gotoevent setup.events.PetPlayAnna>><</link>>
<<link "Walk Her">><<gotoevent setup.events.PetWalkAnna>><</link>>
<<if $eve.isHere>><<link "Let Eve have the leash.">><<gotoevent setup.events.PetStartAnnaWithEve>><</link>>
<</if>><<if $misaki.isHere>><<link "Let Misaki have the leash.">><<gotoevent setup.events.PetStartAnnaWithMisaki>><</link>>
<</if>><<link "End Puppy Play">><<gotoevent setup.events.PetEndAnna>><</link>>
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<<set $anna.affection -= 3>><<set $anna.fear += 3>><<set $anna.trust -= 5>><<addtime { minute : 5 }>><<set setup.events.PetPlayAnna to [
{
requires: 'true',
chance: 100,
link: "Pet Play Anna 1"
},
{
requires: 'true',
chance: 100,
link: "Pet Play Anna 2"
}
]>><<talk "player">>Good dogs like to play fetch.<</talk>>\
You say teasingly as you lead Anna, on her hands and knees toward your destination. Until your eyes fall on a stick, perhaps as thick as your thumb and as long as your forearm, you look at Anna.
Reaching down, you pick up the stick with one hand while unfastening the leash from her collar with the other.
Her eyes are downcast, then flicker to the the stick in your hand.
With the flick of your wrist, you throw the stick a short ways. Anna sort of slumps in on herself, then begins to crawl toward the stick. When she reaches it, she casts a troubled look your way, then leans down to pick the stick up with her mouth.
As she starts to crawl back toward you, she curls her lips, clearly trying to touch the stick with only her teeth and not let it touch anything else.
Reaching out, you pat her lightly on the head before hooking the leash back to her collar.
<<talk "player">>That's my good girl.<</talk>>\
<<link "Cage Her">><<gotoevent setup.events.PetCageAnna>><</link>>
<<link "Degrade">><<gotoevent setup.events.PetDegradeAnna>><</link>>
<<link "Headpats">><<gotoevent setup.events.PetHeadpatsAnna>><</link>>
<<link "Pet Play">><<gotoevent setup.events.PetPlayAnna>><</link>>
<<link "Walk Her">><<gotoevent setup.events.PetWalkAnna>><</link>>
<<link "End Puppy Play">><<gotoevent setup.events.PetEndAnna>><</link>>
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<<set $anna.affection -= 1>><<set $anna.fear += 1>><<set $anna.trust -= 1>><<addtime { minute : 5 }>>Leading Anna to the storage area in the basement, you spend a moment rummaging about until you find something that can be used as a ball. As you search, Anna looks up at you from her hands and knees with a slightly troubled expression on her face.
When you produce an actual red rubber ball, you think you see the barest hint of an eye roll in her expression.
You choose to ignore it, instead heading back up the stairs and to the living room.
Once there, you plop down onto the couch before unfastening the leash.
Raising the ball, you see Anna's eyes follow it as you casually throw it over your shoulder.
<<talk "player">>Fetch.<</talk>>\
As she scurries off on hands and knees, you reach for the remote, starting to channel surf until she comes back into view with the ball in her mouth. Reaching out, she drops it in your hand.
<<talk "player">>That's a good girl.<</talk>>\
The words have barely left your mouth before you toss the ball over your shoulder again.
You continue this for a little while before you notice the tired expression on Anna's face.
<<talk "player">>Up.<</talk>>\
You say, patting the space beside you. Anna hesitates but climbs on the couch. It only takes a little coaxing to get her to curl up beside you with her head resting against your thigh.
Absently, you reach out to pat her on the head before brushing your fingers through her hair. It takes a little while, but she eventually seems to relax at your side.
With your attention primarily on the television, you let your hand lightly trail across her side, teasingly brushing the edge of her breast from time to time.
As the credits begin to roll, you pat her twice on the side before hooking the leash back to her collar and standing.
<<link "Cage Her">><<gotoevent setup.events.PetCageAnna>><</link>>
<<link "Degrade">><<gotoevent setup.events.PetDegradeAnna>><</link>>
<<link "Headpats">><<gotoevent setup.events.PetHeadpatsAnna>><</link>>
<<link "Pet Play">><<gotoevent setup.events.PetPlayAnna>><</link>>
<<link "Walk Her">><<gotoevent setup.events.PetWalkAnna>><</link>>
<<link "End Puppy Play">><<gotoevent setup.events.PetEndAnna>><</link>>
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<<set $anna.affection -= 2>><<set $anna.fear += 2>><<set $anna.trust -= 2>><<addtime { minute : 8 }>>Placeholder. If anyone sees this while playing the game, tell GateKeeper that he forgot to write "Pet Play Anna 3"
<<link "Cage Her">><<gotoevent setup.events.PetCageAnna>><</link>>
<<link "Degrade">><<gotoevent setup.events.PetDegradeAnna>><</link>>
<<link "Headpats">><<gotoevent setup.events.PetHeadpatsAnna>><</link>>
<<link "Pet Play">><<gotoevent setup.events.PetPlayAnna>><</link>>
<<link "Walk Her">><<gotoevent setup.events.PetWalkAnna>><</link>>
<<link "End Puppy Play">><<gotoevent setup.events.PetEndAnna>><</link>>
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<<set $anna.affection -= 1>><<set $anna.fear += 1>><<set $anna.trust -= 1>><<addtime { minute : 5 }>><<set setup.events.PetWalkAnna to [
{
requires: 'true',
chance: 100,
link: "Pet Walk Anna 1"
},
{
requires: '$eve.trust lte 350',
chance: 100,
link: "Pet Walk Anna 2"
},
{
requires: 'true',
chance: 100,
link: "Pet Walk Anna 3"
},
{
requires: 'true',
chance: 100,
link: "Pet Walk Anna 4"
},
{
requires: "not $clock.isWinter and ($weather.today is 'sunny' or $weather.today is 'cloudy') and $gaia.hasFlag('met')",
chance: 100,
link: "Pet Walk Anna Gaia React 1"
}
]>>With a gentle tug of the leash, you coax Anna into walking on her hands and knees at your side.
Lacking any clear destination, you choose to simply walk the halls of the mansion for a little while.
When you finally reach the area you started again, you give the leash a little tug to halt her.
<<link "Cage Her">><<gotoevent setup.events.PetCageAnna>><</link>>
<<link "Degrade">><<gotoevent setup.events.PetDegradeAnna>><</link>>
<<link "Headpats">><<gotoevent setup.events.PetHeadpatsAnna>><</link>>
<<link "Pet Play">><<gotoevent setup.events.PetPlayAnna>><</link>>
<<link "Walk Her">><<gotoevent setup.events.PetWalkAnna>><</link>>
<<link "End Puppy Play">><<gotoevent setup.events.PetEndAnna>><</link>>
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<<set $anna.affection -= 2>><<set $anna.fear += 1>><<set $anna.trust -= 1>><<addtime { minute : 5 }>>Deciding to take Anna for a little walk, you give the leash a little tug to spur her into motion. For several minutes, you walk the halls of the mansion until you find yourself in the dining room.
You're just crossing the room before you see the kitchen door open, Eve bursting through it and taking a couple of steps before noticing you. Her expression is full of feigned innocence and mischief. Stopping dead in her tracks, she mumbles around the cookie protruding from her mouth.
<<talk "eve">>I was just putting them back.<</talk>>\
Your eyes move down to the bag of cookies in her hands at the same time hers do the same. Then without meeting your gaze, she walks backward as if retracing her steps perfectly might undo the trouble she just got into.
She nearly reaches the door when she finally sees Anna on the leash at your side. In that instant something changes in her eyes. Her impish grin crumbles into an expression of concern and hopelessness. There's fear in her eyes as she looks you in the eye right before the door to the kitchen closes to hide her from your view.
<<link "Cage Her">><<gotoevent setup.events.PetCageAnna>><</link>>
<<link "Degrade">><<gotoevent setup.events.PetDegradeAnna>><</link>>
<<link "Headpats">><<gotoevent setup.events.PetHeadpatsAnna>><</link>>
<<link "Pet Play">><<gotoevent setup.events.PetPlayAnna>><</link>>
<<link "Walk Her">><<gotoevent setup.events.PetWalkAnna>><</link>>
<<link "End Puppy Play">><<gotoevent setup.events.PetEndAnna>><</link>>
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<<set $anna.affection -= 2>><<set $anna.fear += 2>><<set $anna.trust -= 1>><<set $eve.fear += 1>><<set $eve.trust -= 1>><<addtime { minute : 5 }>><<talk "player">>Let's get you walked.<</talk>>\
You think you hear a resigned sigh from Anna before she starts to move, crawling on hands and knees at your side as you walk her around both the mansion and the yard around it. By the time you are finished, Anna is struggling to keep up, her hands and knees scuffed and scraped from the unusual treatment.
<<link "Cage Her">><<gotoevent setup.events.PetCageAnna>><</link>>
<<link "Degrade">><<gotoevent setup.events.PetDegradeAnna>><</link>>
<<link "Headpats">><<gotoevent setup.events.PetHeadpatsAnna>><</link>>
<<link "Pet Play">><<gotoevent setup.events.PetPlayAnna>><</link>>
<<link "Walk Her">><<gotoevent setup.events.PetWalkAnna>><</link>>
<<link "End Puppy Play">><<gotoevent setup.events.PetEndAnna>><</link>>
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<<set $anna.affection -= 1>><<set $anna.fear += 1>><<set $anna.trust -= 1>><<addtime { minute : 5 }>>You don't even have a chance to give the leash a tug before Anna is already in motion, trying to walk in hands and knees as you start to take her on a walk.
You're just passing through the entry hall when you see Eve enter from one of the hallways. Eve does a double take, her brow creasing with concern for her sister.
[[Ignore Eve.|Pet Walk Anna 4a]]
[[Make Eve finish walking Anna.|Pet Walk Anna 4b]]
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<<set $anna.affection -= 2>><<set $anna.fear += 2>><<set $anna.trust -= 2>><<addtime { minute : 3 }>>Simply nodding at Eve, you continue to walk Anna for a while longer, Eve long forgotten in your wake before you finally come to a stop.
<<link "Cage Her">><<gotoevent setup.events.PetCageAnna>><</link>>
<<link "Degrade">><<gotoevent setup.events.PetDegradeAnna>><</link>>
<<link "Headpats">><<gotoevent setup.events.PetHeadpatsAnna>><</link>>
<<link "Pet Play">><<gotoevent setup.events.PetPlayAnna>><</link>>
<<link "Walk Her">><<gotoevent setup.events.PetWalkAnna>><</link>>
<<link "End Puppy Play">><<gotoevent setup.events.PetEndAnna>><</link>>
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<<set $eve.affection -= 1>><<set $eve.fear += 1>><<addtime { minute : 5 }>><<talk "player">>Perfect! You can take over for me. I was just taking her for a walk, but you can finish it for me!<</talk>>\
Anna's head comes up, casting an uncertain look between you and her sister.
Eve recovers first, moving toward you and accepting the leash from you before turning to her sister and kneeling. She pats her sister on the head twice, then scratches her behind the ear. You suspect it's just for show, trying to appease you before looking at you with an expression of forced excitement.
<<talk "eve">>I've always wanted a puppy of my own, thank you for letting me walk her. I'll take good care of her for you.<</talk>>\
A few seconds later, both sisters are walking away from you. Eve casts a look over her shoulder at you, her earlier excitement long sense vanished. Your attention however is on Anna's ass, watching as the tail gently sways behind her.
Letting them go, you turn and direct your attention elsewhere.
[[End.|entryHall]]
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<<set $anna.affection -= 1>><<set $eve.affection -= 1>><<addtime { minute : 5 }>>With a gentle tug of the leash, you coax Anna into motion, heading for the back door and into the yard.
You've barely entered the back yard before you notice Gaia. Even from a distance, you can see her tilt her head to one side, then the other as she looks at you walking Anna.
Uncertainty clear in her eyes, she makes her way toward you, her eyes mostly on Anna.
Once closer, you can see Anna's head turn toward Gaia, but not a sound is made.
<<if $gaia.affection gte 800 and $gaia.fear lte 150 and $gaia.trust gte 900>>Gaia looks at you one more time, then with a grin she drops to her hands and knees to move right beside Anna for a while before she finally loses interest and gets up again.
<<elseif $gaia.affection gte 650 and $gaia.fear lte 300>>Gaia's brow creases as she kneels beside Anna, her hands going to the leash and collar to tug at them. It's clear that she wants to free Anna from her situation, but all she manages to do is choke Anna.
She quickly lets go of the leash and collar, her expression turning troubled as she makes a little whining sound before moving away.
<<else>>Maybe twenty paces away, Gaia starts to follow you, her expression clearly unhappy as she looks at what you are doing with Anna.
<</if>>For a little longer she watches you walking Anna before vanishing back into the forest.
Not long after you wander back toward the mansion.
<<link "Cage Her">><<gotoevent setup.events.PetCageAnna>><</link>>
<<link "Degrade">><<gotoevent setup.events.PetDegradeAnna>><</link>>
<<link "Headpats">><<gotoevent setup.events.PetHeadpatsAnna>><</link>>
<<link "Pet Play">><<gotoevent setup.events.PetPlayAnna>><</link>>
<<link "Walk Her">><<gotoevent setup.events.PetWalkAnna>><</link>>
<<link "End Puppy Play">><<gotoevent setup.events.PetEndAnna>><</link>><<set setup.events.PetDegradeAnna to [
{
requires: 'true',
chance: 100,
link: "Pet Degrade Anna 1"
},
{
requires: 'true',
chance: 100,
link: "Pet Degrade Anna 2"
},
{
requires: 'true',
chance: 100,
link: "Pet Degrade Anna 3"
}
]>>Giving the leash a little tug, you begin to walk, Anna crawling on all fours as she tries to keep up. You don't stop until you're standing in front of the refrigerator. Once there, you glance at Anna, pointing one finger at her.
<<talk "player">>Stay!<</talk>>\
Your voice is firm, leaving no doubt that this is a command.
<<talk "player">>Sit.<</talk>>\
Anna quickly sits on her heels so she's posed like a dog sitting.
Satisfied that she will stay in place, you turn to the refrigerator and begin to rummage through it until you find a bit of sliced meat. Pulling a single piece, you toss it on the floor right in front of Anna before putting the container away again.
<<talk "player">>A treat for being a good girl.<</talk>>\
Anna hesitantly reaches for the piece of meat, but you stop her with a few crisp words.
<<talk "player">>Silly dog, dogs don't have hands.<</talk>>\
You can't see her facial expression with how she slumps. But with a visible sigh she leans forward, eating the meat directly off of the floor.
When she is finished, she sits on her heels, her eyes downcast in shame.
<<link "Cage Her">><<gotoevent setup.events.PetCageAnna>><</link>>
<<link "Degrade">><<gotoevent setup.events.PetDegradeAnna>><</link>>
<<link "Headpats">><<gotoevent setup.events.PetHeadpatsAnna>><</link>>
<<link "Pet Play">><<gotoevent setup.events.PetPlayAnna>><</link>>
<<link "Walk Her">><<gotoevent setup.events.PetWalkAnna>><</link>>
<<link "End Puppy Play">><<gotoevent setup.events.PetEndAnna>><</link>>
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<<set $anna.affection -= 5>><<set $anna.fear += 5>><<set $anna.trust -= 4>><<addtime { minute : 5 }>>Leading Anna through the mansion, she walks on hands and knees at your side. You don't stop until you reach the study where you find a newspaper that you roll up.
Anna watches with growing horror as the realization of what you are about to do starts to sink in.
<<talk "player">>Have you been a bad girl?<</talk>>\
In reply, she seems to pull in on herself, her head downcast.
With the newspaper, you swat her on the head. Instantly, Anna lets out a whimper, jerking and trembling at the strike.
A second later you hit her a second time, this time managing to strike her on the nose.
She lets out a whine, her eyes filled with tears as she forces herself to remain still.
<<talk "player">>Bad dog.<</talk>>\
Casually tossing the newspaper onto your desk, you look down at her where she kneels beside you. As if sensing your hard gaze, she seems to wilt, her head and shoulders slumping further.
<<link "Cage Her">><<gotoevent setup.events.PetCageAnna>><</link>>
<<link "Degrade">><<gotoevent setup.events.PetDegradeAnna>><</link>>
<<link "Headpats">><<gotoevent setup.events.PetHeadpatsAnna>><</link>>
<<link "Pet Play">><<gotoevent setup.events.PetPlayAnna>><</link>>
<<link "Walk Her">><<gotoevent setup.events.PetWalkAnna>><</link>>
<<link "End Puppy Play">><<gotoevent setup.events.PetEndAnna>><</link>>
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<<set $anna.affection -= 5>><<set $anna.fear += 10>><<set $anna.trust -= 5>><<addtime { minute : 5 }>>With a little tug, you prompt Anna into motion.
<<talk "player">>Does my pet need to do her business?<</talk>>\
Anna's pace falters just long enough for the leash to pull tight. She stumbles, then scrambles to catch up with you again.
A minute later, you find yourself in the back yard. You stop right in the middle of the yard.
<<talk "player">>Do your dirty sinful business.<</talk>>\
Your tone holds a hint of arrogance.
Anna's eyes meet yours for only a split second before becoming downcast again. Then obediently she squats, spreading her legs a little as she prepares to pee.
Turning your back on her, you give her some semblance of privacy until you feel the collar shift slightly in your hand.
Realizing that she is done, you turn back to her, finding her expression fallen, her eyes focused shamefully on the ground before her.
<<link "Cage Her">><<gotoevent setup.events.PetCageAnna>><</link>>
<<link "Degrade">><<gotoevent setup.events.PetDegradeAnna>><</link>>
<<link "Headpats">><<gotoevent setup.events.PetHeadpatsAnna>><</link>>
<<link "Pet Play">><<gotoevent setup.events.PetPlayAnna>><</link>>
<<link "Walk Her">><<gotoevent setup.events.PetWalkAnna>><</link>>
<<link "End Puppy Play">><<gotoevent setup.events.PetEndAnna>><</link>>
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<<set $anna.affection -= 10>><<set $anna.fear += 10>><<set $anna.trust -= 10>><<addtime { minute : 8 }>><<set setup.events.PetCageAnna to [
{
requires: 'true',
chance: 100,
link: "Pet Cage Anna 1"
},
{
requires: 'true',
chance: 100,
link: "Pet Cage Anna 2"
}
]>>You prompt Anna into motion with a gentle tug on her leash, you start to walk with her crawling on her hands and knees at your side.
With the kennels as your destination, you find yourself talking Anna through the back yard. You've nearly reached the kennels when Anna casts you a fearful look, worry warring with resignation in her eyes.
When you reach the cages, you open the chain link door and usher Anna inside before removing the leash.
<<talk "player">>You be a good girl now, no barking at strangers. I'll come back for you later.<</talk>>\
Patting her on the head once, you close the cage door behind you and start to walk away.
[[End.|$location]]
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<<set $annaCageTime to $clock.toMilliseconds()>><<set $anna.affection -= 1>><<set $anna.fear += 1>><<set $anna.trust -= 1>><<addtime { minute : 5 }>><<talk "player">>Come.<</talk>>\
With the simple one word command, Anna begins to crawl on her hands and knees beside you. You have to walk slowly for her to keep up, but she does so without complaint.
The pace more so than distance makes your walk to the kennels a long one.
Once at the kennels, you slow to a stop at arm's reach from the cage door.
From the corner of your eye, you can see Anna look at you as you open the door. It takes a gentle tug on the leash to prompt her into the cage, but she goes without further complaint.
Almost as soon as you start to close the cage door, you see a hint of panic in her features. The sound of the cage latching closed sends a shudder through her body.
<<talk "player">>Does my good girl want out?<</talk>>\
Anna gives a hesitant nod, then places one hand against the kennel door to emphasize her desire to get out.
<<talk "player">>Then you'll be happy with I come back to let you out in a little while.<</talk>>\
Not waiting for any further response, you turn and start to stride away.
[[End.|$location]]
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<<set $annaCageTime to $clock.toMilliseconds()>><<set $anna.affection -= 1>><<set $anna.fear += 1>><<set $anna.trust -= 1>><<addtime { minute : 5 }>><<set setup.events.PetHeadpatsAnna to [
{
requires: 'true',
chance: 100,
link: "Pet Headpats Anna 1"
},
{
requires: 'true',
chance: 100,
link: "Pet Headpats Anna 2"
},
{
requires: 'true',
chance: 100,
link: "Pet Headpats Anna 3"
}
]>>Reaching out, you lightly pat Anna on the head several times. Then you let your hand move to her ear where you scratch for a second before withdrawing your hand again.
<<talk "player">>That's my good girl.<</talk>>\
You say affectionately before repeating the whole process again.
<<link "Cage Her">><<gotoevent setup.events.PetCageAnna>><</link>>
<<link "Degrade">><<gotoevent setup.events.PetDegradeAnna>><</link>>
<<link "Headpats">><<gotoevent setup.events.PetHeadpatsAnna>><</link>>
<<link "Pet Play">><<gotoevent setup.events.PetPlayAnna>><</link>>
<<link "Walk Her">><<gotoevent setup.events.PetWalkAnna>><</link>>
<<link "End Puppy Play">><<gotoevent setup.events.PetEndAnna>><</link>>
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<<addtime { minute : 3 }>>Placing your hand on Anna's head, you stroke her hair several times as if you were petting a dog. Then with a gentle pat you finish.
Anna's eyes follow you as you withdraw your hand again, clearly uncertain of what to expect next.
<<link "Cage Her">><<gotoevent setup.events.PetCageAnna>><</link>>
<<link "Degrade">><<gotoevent setup.events.PetDegradeAnna>><</link>>
<<link "Headpats">><<gotoevent setup.events.PetHeadpatsAnna>><</link>>
<<link "Pet Play">><<gotoevent setup.events.PetPlayAnna>><</link>>
<<link "Walk Her">><<gotoevent setup.events.PetWalkAnna>><</link>>
<<link "End Puppy Play">><<gotoevent setup.events.PetEndAnna>><</link>>
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<<addtime { minute : 3 }>>Your hand reaches out, patting Anna lightly on the head several times before moving to her ear for a playful scratch.
All the while, Anna's expression is filled with uncertainty.
<<talk "player">>Good girls get head pats.<</talk>>\
You say before patting her on the head one more time.
<<link "Cage Her">><<gotoevent setup.events.PetCageAnna>><</link>>
<<link "Degrade">><<gotoevent setup.events.PetDegradeAnna>><</link>>
<<link "Headpats">><<gotoevent setup.events.PetHeadpatsAnna>><</link>>
<<link "Pet Play">><<gotoevent setup.events.PetPlayAnna>><</link>>
<<link "Walk Her">><<gotoevent setup.events.PetWalkAnna>><</link>>
<<link "End Puppy Play">><<gotoevent setup.events.PetEndAnna>><</link>>
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<<set $anna.affection += 1>><<addtime { minute : 3 }>><<set setup.events.PetEndAnna to [
{
requires: 'true',
chance: 100,
link: "Pet End Anna 1"
},
{
requires: 'true',
chance: 100,
link: "Pet End Anna 2"
}
]>>Patting Anna on the head playfully, you unfasten her leash.
<<talk "player">> You've been a good girl.<</talk>>\
As soon as the words leave your mouth, you reach for the butt plug, taking hold of it near the base before gently pulling at it. Anna lets out a little gasp at the sensation, then makes a visible effort to relax as you increase the pressure.
When the butt plug finally reaches its widest point, the rest of it pops out on its own, slipping free all at once.
You can see Anna's asshole gaped slightly now that it's empty, though it pulls closed quickly now that it's not being spread open by the toy.
With your other hand, you reach out, helping her to her feet. She seems unsteady at first, but it quickly passes.
<<talk "player">>Clean and put away your toys please.<</talk>>\
Anna nods in understanding, accepting the butt plug and leash from you before scooping up her clothes and hurrying off without having dressed herself yet.
<<talk "thought">>I don't think she likes the pet play stuff very much.<</talk>>\
You reflect as she vanishes from sight.
[[End.|$location]]
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<<addtime { minute : 5 }>>Kneeling beside Anna, you reach out to cup her cheek lightly while meeting her eyes. There's concern in her expression, but she doesn't pull away as you move your hand across her jawline then down her neck.
Seeming to sense what you are doing, she lifts her head to better expose the collar around her neck.
Your fingertips drift along her neck to the collar, then with one hand unfasten it.
Taking a half step forward you slip your arms around her. Off balance, she puts her arms around you, her breasts pressing pleasantly against your chest. One of your arms slides lower, your fingertips following her spine downward toward her ass where you find the butt plug.
There's a surprised intake of breath in your ear as you begin to pull the plug. Then her voice catches as you apply more pressure. There's a moment where she tenses slightly, then relaxes to allow you to remove the butt plug. You can feel when you reach the apex of the plug because the pressure suddenly lessens and the item nearly pops out of her back door.
Anna lets out a shuddering sigh immediately in the wake of the toy being removed.
<<talk "player">>You did good. When we're done here, you can go clean and put away the toys.<</talk>>\
She nods slowly against your shoulder before you feel her grip loosen. As soon as she starts to let go, you release her. Rising to your feet, you watch as she gathers her things.
You can't help but notice the look of shame and embarrassment in her eyes.
Stepping back, you allow her to raise to her feet and scurry off to attend the task you just gave her.
You watch her bottom for a second longer as she makes her hasty retreat, then turn your attention elsewhere.
[[End.|$location]]
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<<addtime { minute : 5 }>><<set setup.events.PetCageReturnAnna to [
{
requires: '$anna.health gt Math.trunc(($clock.toMilliseconds() - $annaCageTime) / setup.HourMS)',
chance: 100,
link: "Pet Cage Return Anna 1"
},
{
requires: '$anna.health gt Math.trunc(($clock.toMilliseconds() - $annaCageTime) / setup.HourMS)',
chance: 100,
link: "Pet Cage Return Anna 2"
},
{
/* For future GateKeeper, Here is the code for the death scene :'( It temporarally routes to cage return 2 */
requires: '$anna.health let Math.trunc(($clock.toMilliseconds() - $annaCageTime) / setup.HourMS)',
chance: 100,
link: "Pet Cage Return Anna 2"
}
]>>Huddled in one corner of the cage, you see Anna look up at your approach. She looks dirty, face streaked with tears and hair disheveled.
<<talk "player">>Lets get you out of there and cleaned up.<</talk>>\
Opening the cage door, you reach out to her. She seems reluctant to take your hand, but when she does you help her to her feet.
Anna wobbles, nearly falling into your arms. You barely think about the decision before sweeping her up into your arms and starting to carry her back to the mansion.
Once inside you quickly make your way to the bathing room where you ease her into the warm pool of water.
After making sure she's going to be alright, you start to turn toward the door.
<<talk "player">>Take whatever time you need.<</talk>>\
You tell her softly.
[[End.|bathing room]]
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<<addtime { minute : 8 }>>
<<set _cageTime = Math.trunc(($clock.toMilliseconds() - $annaCageTime) / setup.HourMS)>>
<<set $anna.affection -= (2 * _cageTime)>><<set $anna.fear += (2 * _cageTime)>><<set $anna.trust -= (2 * _cageTime)>><<set $anna.health -= (2 * _cageTime)>>
<<unset $annaCageTime>>Anna looks up when she hears you approach. Her eyes hold a haunted quality that quickly brings you to the realization that she has been reliving horrors from her past while locked in the kennel.
The cage opens with the soft whine of metal in need of lubrication.
Offering her your hand, you gently pull Anna to her feet.
<<talk "player">>Go clean yourself up.<</talk>>\
You tell her softly, giving you a playful swat on the bottom as you send her on her way.
As she starts toward the mansion, you can't help but watch the way the tail on the butt plug swishes from side to side until she reaches the back door of the mansion.
It's only then that you realize that you haven't moved since letting Anna go. Turning toward the cage, you close it before turning back toward the yard.
[[End.|$location]]
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<<addtime { minute : 5 }>>
<<set _cageTime = Math.trunc(($clock.toMilliseconds() - $annaCageTime) / setup.HourMS)>>
<<set $anna.affection -= (2 * _cageTime)>><<set $anna.fear += (2 * _cageTime)>><<set $anna.trust -= (2 * _cageTime)>><<set $anna.health -= (2 * _cageTime)>>
<<unset $annaCageTime>><<set setup.events.PetStartAnnaWithEve to [
{
requires: 'true',
chance: 100,
link: "Pet Start Anna With Eve 1"
}
]>><<talk "player">>Eve, come help me out for a little bit.<</talk>>\
Anna tenses visibly, her expression becoming troubled though she does not say a word.
Eve casts a skeptical look your way, then steps toward you. When you offer her the leash you see her eyes widen as the reality of the situation sinks in.
<<if $eve.affection gte 775 and $eve.fear lte 150 and $eve.trust gte 850>>Without hesitation, Eve takes the leash, then kneels down beside Anna. Leaning close, she says something to Anna, her voice too soft for you to make out the words.
Almost instantly, Anna seems to relax just a little.
<<talk "eve">>Do you just want me to take your puppy for a walk? Or do I get to play with her as well? My going rate is one cookie per task.<</talk>>\
The way the corner of her lips tick upward into the hint of a smile is nearly enough to do the same to you.
<<elseif $eve.affection gte 500 and $eve.fear lte 450>>Without only a heartbeat's hesitation, Eve takes the leash, then kneels down beside to pat Anna playfully on the head.
<<talk "eve">>I know you'll be just the best puppy ever, and I'll love you to pieces.<</talk>>\
Eve's tone is playful as she addresses Anna, then she looks at you, her expression becoming more serious.
<<talk "eve">>Do you just want me to take your puppy for a walk? Or do I get to play with her as well? My going rate is one cookie per task.<</talk>>\
The way the corner of her lips tick upward into the hint of a smile is nearly enough to do the same to you.
<<else>>Eve takes a deep breath, then lets it out as she accepts the leash from you.
Kneeling beside her sister, she gives Anna an affectionate pat on the head.
<<talk "eve">>Do you just want me to take your puppy for a walk? Or do I get to play with her as well?<</talk>>\
<</if>><<link "Encourage Pet Play">><<gotoevent setup.events.PetAnnaPlayWithEve>><</link>>
<<link "Encourage Walking Her">><<gotoevent setup.events.PetAnnaWalkedByEve>><</link>>
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<<addtime { minute : 4 }>><<set $anna.affection -= 3>><<set $anna.fear += 5>><<set $anna.trust -= 5>>Placeholder
<<link "Encourage Pet Play">><<gotoevent setup.events.PetAnnaPlayWithEve>><</link>>
<<link "Encourage Walking Her">><<gotoevent setup.events.PetAnnaWalkedByEve>><</link>><<set setup.events.PetAnnaWalkedByEve to [
{
requires: 'true',
chance: 100,
link: "Pet Anna Walked By Eve 1"
},
{
requires: 'true',
chance: 100,
link: "Pet Anna Walked By Eve 2"
},
{
requires: 'true',
chance: 100,
link: "Pet Anna Walked By Eve 3"
},
{
requires: 'true',
chance: 100,
link: "Pet Anna Walked By Eve Gaia 1"
}
]>><<talk "eve">>Lets show everyone what a good girl you are.<</talk>>\
Eve says playfully, her tone filled with affection.
In the next moment, Eve starts to walk, Anna on her hands and knees beside her younger sister.
As you watch, you start to notice that Eve seems to be trying to put on a show, sort of like a dog show where she walks Anna for a minute, then makes her sister pose or do a trick before continuing.
After a little while, Eve returns to you, her expression expectant as if expecting you to ask her to perform another task. Meanwhile, Anna seems to ponder the floor at your feet.
<<link "Encourage more Pet Play">><<gotoevent setup.events.PetAnnaPlayWithEve>><</link>>
<<link "Take her for another Walk">><<gotoevent setup.events.PetAnnaWalkedByEve>><</link>>
<<link "End Puppy Play">><<gotoevent setup.events.PetAnnaEndWithEve>><</link>>
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<<addtime { minute : 5 }>>In Eve's enthusiasm, she starts to hurry off only to pull the leash tight before Anna can match her pace.
Realizing her mistake, Eve's expression shifts between mortified and sheepish. Then when she spurs herself into motion again, her pace is much more measured so that Anna can keep up.
The pair walks off, Eve walking normally while Anna crawls on her hands and knees beside her, until they leave your sight. You remain where you are for a minute longer before you see them returning at the same pace they had left.
When Eve nears your side, she stops, Anna sitting in a manner similar to a dog at her side as both wait for what you decide to do next.
<<link "Encourage more Pet Play">><<gotoevent setup.events.PetAnnaPlayWithEve>><</link>>
<<link "Take her for another Walk">><<gotoevent setup.events.PetAnnaWalkedByEve>><</link>>
<<link "End Puppy Play">><<gotoevent setup.events.PetAnnaEndWithEve>><</link>>
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<<addtime { minute : 5 }>><<talk "eve">>I'm going to take my most favoritest puppy sister for a little walk. How does that sound?<</talk>>\
The look Anna gives her sister is one of mild disbelief which she quickly hides behind an unreadable expression.
Within moments, Eve is leading Anna round at a leisurely pace. Circling the area several times before approaching you again.
<<link "Encourage more Pet Play">><<gotoevent setup.events.PetAnnaPlayWithEve>><</link>>
<<link "Take her for another Walk">><<gotoevent setup.events.PetAnnaWalkedByEve>><</link>>
<<link "End Puppy Play">><<gotoevent setup.events.PetAnnaEndWithEve>><</link>>
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<<addtime { minute : 5 }>><<talk "eve">>Lets take a little walk outside. The grass will be much easier on your, . . .<</talk>>\
Eve's eyes flicker between you and her sister before she continues.
<<talk "eve">>Paws.<</talk>>\
True to her word, she starts for the nearest exit and leads Anna into the back yard.
You're just starting to lose interest in the show the sisters are putting on when you notice movement not far away.
Gaia is moving closer to the pair, clearly perplexed by the sight of one girl walking the other on a leash.
For the next few minutes, Gaia does anything from making gestures, to trying to take the leash from Eve, to crawling around on the ground on all fours just like Anna, until she finally seems to lose interest and moves back to watch the pair some more.
You see Eve wave at Gaia before finally heading back to the mansion where you are waiting.
<<link "Encourage more Pet Play">><<gotoevent setup.events.PetAnnaPlayWithEve>><</link>>
<<link "Take her for another Walk">><<gotoevent setup.events.PetAnnaWalkedByEve>><</link>>
<<link "End Puppy Play">><<gotoevent setup.events.PetAnnaEndWithEve>><</link>>
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<<addtime { minute : 5 }>><<set setup.events.PetAnnaPlayWithEve to [
{
requires: 'true',
chance: 100,
link: "Pet Anna Play With Eve 1"
},
{
requires: 'true',
chance: 100,
link: "Pet Anna Play With Eve 2"
},
{
requires: 'true',
chance: 6,
link: "Pet Anna Play With Eve 3"
},
{
requires: 'true',
chance: 100,
link: "Pet Anna Play With Eve 4"
}
]>>When you suggest playing, Eve's face lights up. Talking excitedly and gesturing wildly, Eve spends the next few minutes ordering her clearly unamused sister through a series of common dog tricks.
You can see the shame in Anna's eyes as she's asked to sit, lay down, shake, play dead, roll over, and a host of other things. However each time Eve will lean down to pat her sister on the head with a few warm words.
<<talk "eve">>You're such a good girl. I love you so much.<</talk>>\
And each time those words seems to lessen the burden in Anna's eyes just a little bit.
Once Eve has asked her sister to perform every trick she can think of, she asks her sister to sit once more. Anna sits like a dog at Anna's side as both ladies await your next command.
<<link "Encourage more Pet Play">><<gotoevent setup.events.PetAnnaPlayWithEve>><</link>>
<<link "Take her for a Walk">><<gotoevent setup.events.PetAnnaWalkedByEve>><</link>>
<<link "End Puppy Play">><<gotoevent setup.events.PetAnnaEndWithEve>><</link>>
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<<addtime { minute : 5 }>>Eve's eyes widen slightly as a big smile forms on her lips. You don't see where she gets it, but suddenly she has a cookie in her hand.
<<talk "eve">>Sit.<</talk>>\
Anna does as she is instructed, her brow creased slightly.
<<talk "eve">>Head up.<</talk>>\
Eve's kind yet commanding tone prompts Anna to lift her head slightly.
Carefully, Eve places the cookie on Anna's nose, an impish smile on her lips as she does so.
<<talk "eve">>Wait.<</talk>>\
The exaggerated way in which Eve says the one word is nearly as comical as Anna going cross eyed looking at the cookie.
<<talk "eve">>Ok! You can have it now.<</talk>>\
There's a moment's confusion in Anna's eyes before she tilts her head and tries unsuccessfully to catch the cookie in her mouth.
The cookie skitters across the floor before Eve can catch it, then she holds it out to Anna who takes it between her teeth and slowly begins to eat.
Once Anna is done, Eve puts her sister through a few more tricks before finally running out of new things to try. Inevitably, her eyes turn back to you.
<<link "Encourage more Pet Play">><<gotoevent setup.events.PetAnnaPlayWithEve>><</link>>
<<link "Take her for a Walk">><<gotoevent setup.events.PetAnnaWalkedByEve>><</link>>
<<link "End Puppy Play">><<gotoevent setup.events.PetAnnaEndWithEve>><</link>>
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<<addtime { minute : 5 }>>Eve's eyes widen slightly as a grin breaks out across her face. You don't see where she gets it, but suddenly Eve has a cookie in her hand.
<<talk "eve">>Sit.<</talk>>\
Anna does as she is instructed, her brow creased slightly.
<<talk "eve">>Head up.<</talk>>\
Eve's kind yet commanding tone prompts Anna to lift her head slightly.
Carefully, Eve places the cookie on Anna's nose, an impish smile on her lips as she does so.
<<talk "eve">>Wait.<</talk>>\
The exaggerated way in which Eve says the one word is nearly as comical as Anna going cross eyed looking at the cookie.
<<talk "eve">>Ok! You can have it now.<</talk>>\
You see a flicker of determination in Anna's eyes, then her head jerks, flipping the cookie into the air before catching it cleanly between her teeth.
There's a flash of satisfaction in her eyes as she chews, the expression quickly vanishing between a carefully composed expression again.
<<talk "thought">>Did she really just catch that?<</talk>>\
You watch her chew in disbelief as Anna pointedly avoids meeting your eyes.
Once Anna is done, Eve puts her sister through a few more tricks before finally running out of new things to try. Inevitably, her eyes turn back to you.
<<link "Encourage more Pet Play">><<gotoevent setup.events.PetAnnaPlayWithEve>><</link>>
<<link "Take her for a Walk">><<gotoevent setup.events.PetAnnaWalkedByEve>><</link>>
<<link "End Puppy Play">><<gotoevent setup.events.PetAnnaEndWithEve>><</link>>
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<<addtime { minute : 5 }>>Kneeling down, Eve gives Anna a playful pat on the head.
<<talk "eve">>You're such a good girl.<</talk>>\
Without any sign of protest, Anna allows her sister to continue, petting her head, scratching her behind the ears, all while saying playful little things to her.
<<link "Encourage more Pet Play">><<gotoevent setup.events.PetAnnaPlayWithEve>><</link>>
<<link "Take her for a Walk">><<gotoevent setup.events.PetAnnaWalkedByEve>><</link>>
<<link "End Puppy Play">><<gotoevent setup.events.PetAnnaEndWithEve>><</link>>
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<<addtime { minute : 5 }>><<set setup.events.PetAnnaEndWithEve to [
{
requires: 'true',
chance: 100,
link: "Pet Anna End With Eve 1"
},
{
requires: 'true',
chance: 100,
link: "Pet Anna End With Eve 2"
}
]>><<talk "player">>I think she's learned her lesson. Help her get dressed and put everything away.<</talk>>\
You say lightly, reaching down to take Anna's hand and help her to her feet.
Clearly embarrassed, Anna's eyes remain downcast as you step away.
Lingering for a moment longer, you watch as Eve works to release Anna from the collar around her neck. As it comes loose, you turn your attention elsewhere.
[[End.|$location]]
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<<addtime { minute : 5 }>><<talk "player">>I think our good girl can probably be let off of her leash now.<</talk>>\
You keep your tone light and playful as you speak.
Almost instantly, relief floods Anna's features, and barely a second later Eve is working to remove the collar from her sister's neck.
Your eyes drift over Anna's nakedness one final time as the sisters work to make Anna presentable again.
[[End.|$location]]
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<<addtime { minute : 5 }>><<set setup.events.PetStartAnnaWithMisaki to [
{
requires: 'true',
chance: 100,
link: "Pet Start Anna With Misaki 1"
}
]>><<talk "player">>Misaki, how about you come over here and join us. I'm sure you would like to play too.<</talk>>\
Even with her not knowing the context, you can see the excitement in her expression. You keep talking, your hand outstretched to take hers as she comes close enough.
Guiding the leash to her hands, you can see Misaki's brow crease as she starts to explore the leather with her hands, then a coy smile begins to form on her lips as realization strikes her.
<<talk "player">>How would you like to take care of my puppy for a little bit? Maybe teach her a few tricks?<</talk>>\
There's a flicker of mischief across her features as she reaches down in search of whoever is at the end of the leash.
As you watch, you see Anna turn her head, moving in to Misaki's touch. For a moment, you see Misaki's fingers drift over Anna's face.
<<talk "misaki">>Oh Anna, we're going to play such fun games together.<</talk>>\
At those words, Misaki's smile grows even as you see concern settle across Anna's features.
<<link "Encourage Naughty Pet Play">><<gotoevent setup.events.PetAnnaNaughtyPlayWithMisaki>><</link>>
<<link "Encourage Pet Play">><<gotoevent setup.events.PetAnnaPlayWithMisaki>><</link>>
<<link "Encourage Walking Her">><<gotoevent setup.events.PetAnnaWalkedByMisaki>><</link>>
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<<addtime { minute : 5 }>><<set $anna.fear += 1>><<set $anna.trust -= 2>><<set $misaki.affection += 1>><<set setup.events.PetAnnaWalkedByMisaki to [
{
requires: 'true',
chance: 100,
link: "Pet Anna Walked By Misaki 1"
},
{
requires: 'true',
chance: 100,
link: "Pet Anna Walked By Misaki 2"
},
{
requires: 'true',
chance: 100,
link: "Pet Anna Walked By Misaki 3"
}
]>>Kneeling beside Anna, Misaki gives the other woman a light pat on the head before speaking softly.
<<talk "misaki">>I won't be using my cane, you will lead me. I trust you.<</talk>>\
A thoughtful expression settles on Anna's face right before she gives a little nod of understanding.
Misaki moves her hand from Anna's head having felt the nod, and stands.
Without being prompted, Anna begins to move, taking her time and looking over her shoulder at Misaki frequently as she crawls around the area. You can tell that she is taking great care to avoid going near anything that the blind woman might bump into.
When Anna finally comes to a stop near you, Misaki kneels down and pats the other woman on the head again.
<<talk "misaki">>You are such a good girl.<</talk>>\
Misaki's tone is playful as she speaks before standing back up.
<<link "Encourage Naughty Pet Play">><<gotoevent setup.events.PetAnnaNaughtyPlayWithMisaki>><</link>>
<<link "Encourage Pet Play">><<gotoevent setup.events.PetAnnaPlayWithMisaki>><</link>>
<<link "Encourage Walking Her">><<gotoevent setup.events.PetAnnaWalkedByMisaki>><</link>>
<<link "End Puppy Play">><<gotoevent setup.events.PetAnnaEndWithMisaki>><</link>>
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<<addtime { minute : 5 }>><<talk "misaki">>I've always wondered what it would be like to have a seeing eye dog, let's find out together what it's like.<</talk>>\
You notice Anna glancing up at the other woman, a wariness in her eyes.
<<talk "misaki">>How about we take a little walk? I'll let you lead the way.<</talk>>\
With a sigh so faint you almost miss it, Anna begins to crawl on her hands and knees, tail butt plug swishing behind her as she goes. All the while, Misaki continues to talk.
<<talk "misaki">>We must be wary though. There might be other dogs around, and they'll take an unwanted interest in you if you are in heat.<</talk>>\
Anna nearly trips over her own hands at Misaki's words.
<<talk "misaki">>And I don't know if I want my sweet innocent puppy to have puppies of her own. Those big boy dogs will try to stick their thing in you, and they'll thrust like crazy until their knot swells and gets stuck inside of you. Then they'll fill your little cunny with all their hot semen and hold you like that until their knot goes down. And by the time they slip out of your hole, their cum will be so nice and deep inside of you, almost guaranteeing that you have a litter of puppies.<</talk>>\
Misaki's tone of voice has a dreamy quality to it, and you can't help but think that the detail she is describing things in suggests that she's likely been on the receiving end of such treatment before.
<<talk "misaki">>The way your poor puppy pussy will be stretched around that knot, the way it makes you feel so full. I'm afraid that you'd never want to be more than another doggy's breeding bitch once you've had a giant doggy dick inside of you.<</talk>>\
You can see the way Anna squirms as Misaki continues to talk, never voicing a word of protest even though it's clear she wants to.
When Anna comes to rest at your feet again, she looks up at you with eyes pleading for mercy.
<<link "Encourage Naughty Pet Play">><<gotoevent setup.events.PetAnnaNaughtyPlayWithMisaki>><</link>>
<<link "Encourage Pet Play">><<gotoevent setup.events.PetAnnaPlayWithMisaki>><</link>>
<<link "Encourage Walking Her">><<gotoevent setup.events.PetAnnaWalkedByMisaki>><</link>>
<<link "End Puppy Play">><<gotoevent setup.events.PetAnnaEndWithMisaki>><</link>>
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<<addtime { minute : 5 }>><<talk "misaki">>This reminds me of a time. My master put these paw slipper things on my hands, and a mask that I was told made me look like I had a dog's face. Then he sprinkled my bottom with some kind of fluid that drove his dogs wild-<</talk>>\
Every word out of the blind woman's mouth seems more lewd than the last, and increasingly Anna's face becomes utterly shell shocked as she makes her way around the room.
You find yourself so wrapped up in the expression on Anna's face that you don't really hear what all Misaki has to say to Anna, though there's no doubt that the words have left a lasting effect if the shocked look on her face is any indication.
<<link "Encourage Naughty Pet Play">><<gotoevent setup.events.PetAnnaNaughtyPlayWithMisaki>><</link>>
<<link "Encourage Pet Play">><<gotoevent setup.events.PetAnnaPlayWithMisaki>><</link>>
<<link "Encourage Walking Her">><<gotoevent setup.events.PetAnnaWalkedByMisaki>><</link>>
<<link "End Puppy Play">><<gotoevent setup.events.PetAnnaEndWithMisaki>><</link>>
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<<addtime { minute : 5 }>><<set setup.events.PetAnnaPlayWithMisaki to [
{
requires: 'true',
chance: 100,
link: "Pet Anna Play With Misaki 1"
},
{
requires: 'true',
chance: 100,
link: "Pet Anna Play With Misaki 2"
},
{
requires: 'true',
chance: 100,
link: "Pet Anna Play With Misaki 3"
}
]>>A coy smile forms on Misaki's lips as her head turns toward you, her sightless eyes looking just over your shoulder.
<<talk "misaki">>Master, may I request a small favor of you? You may do as you please with me as payment.<</talk>>\
From her expression, you momentarily wonder exactly which one of you really is in charge.
Kneeling down, Misaki slips her shoes off her feet then holds them toward you.
<<talk "misaki">>If you would place these somewhere in the area. Our puppy can go retrieve my shoes like a proper puppy.<</talk>>\
It's clear from Anna's expression that she is carefully hiding her own feelings on the matter.
Carrying the shoes a short distance away, you sit them down before returning to where you had been standing before.
<<talk "misaki">>Be a good girl now and get mommy's shoes.<</talk>>\
Misaki encourages right before unfastening the leash from the collar.
There's a lack of enthusiasm in Anna's movements, but she does as she is told, crawling on all fours, butt plug tail swishing behind her, as she goes to retrieve the shoes. The only time she pauses is before picking them up. She seems to blanch at the thought of picking them up with her teeth, but reluctantly does so anyway.
A minute later Anna has returned, dropping the shoes on the floor at Misaki's feet and making a distasteful face before she can hide it.
<<talk "misaki">>Such a good girl.<</talk>>\
Misaki says, reaching out and finding Anna with her hands before patting the other woman on the head.
<<link "Encourage Naughty Pet Play">><<gotoevent setup.events.PetAnnaNaughtyPlayWithMisaki>><</link>>
<<link "Encourage Pet Play">><<gotoevent setup.events.PetAnnaPlayWithMisaki>><</link>>
<<link "Encourage Walking Her">><<gotoevent setup.events.PetAnnaWalkedByMisaki>><</link>>
<<link "End Puppy Play">><<gotoevent setup.events.PetAnnaEndWithMisaki>><</link>>
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<<addtime { minute : 5 }>>With a completely innocent expression on her face, Misaki begins to talk in a casual tone.
<<talk "misaki">>Have you ever noticed how untrained puppies will sometimes stick their nose in your crotch, or hump your leg? My puppy is not very well trained yet so she's still prone to such behaviors.<</talk>>\
You nearly miss the subtle tug Misaki gives Anna's leash.
Taking her cue, Anna moves toward Misaki, her expression carefully unreadable as she pushes her face into the other woman's crotch and makes a sound like she's sniffing.
<<talk "misaki">>Oh my! Do you see what I mean? But she's still such a good dog.<</talk>>\
Another tug of the leash coaxes Anna upward, and after a second of confusion she figures out what Misaki wants. Anna's cheeks darken with embarrassment just a fraction of a second before she starts humping Misaki's leg.
<<talk "misaki">>Oh! Down girl!<</talk>>\
Misaki allows Anna back down, making a show of scolding her for such improper behavior.
<<talk "misaki">>What's most embarrassing though is when she does something like that to strangers.<</talk>>\
Anna's eyes flicker to yours, then starts to move toward you only to come up short when Misaki gives the leash a gentle tug.
<<talk "misaki">>Thankfully I know better than to let her off the leash when others are around.<</talk>>\
<<link "Encourage Naughty Pet Play">><<gotoevent setup.events.PetAnnaNaughtyPlayWithMisaki>><</link>>
<<link "Encourage Pet Play">><<gotoevent setup.events.PetAnnaPlayWithMisaki>><</link>>
<<link "Encourage Walking Her">><<gotoevent setup.events.PetAnnaWalkedByMisaki>><</link>>
<<link "End Puppy Play">><<gotoevent setup.events.PetAnnaEndWithMisaki>><</link>>
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<<addtime { minute : 5 }>><<talk "misaki">>Can I show you all the tricks I've taught my puppy?<</talk>>\
Misaki's tone is playful, an impish smile playing across her lips as she speaks.
<<talk "player">>Sure, show me what you've taught her.<</talk>>\
To your mild surprise, Misaki seems intent to do a fairly traditional set of tricks. Sit, shake, lay down, roll over, and other common tricks before commanding Anna sit one last time and smiling as she turns toward you for approval.
<<talk "player">>Looks like you've taught her all kinds of things.<</talk>>\
Misaki only grins bigger at your praise.
<<link "Encourage Naughty Pet Play">><<gotoevent setup.events.PetAnnaNaughtyPlayWithMisaki>><</link>>
<<link "Encourage Pet Play">><<gotoevent setup.events.PetAnnaPlayWithMisaki>><</link>>
<<link "Encourage Walking Her">><<gotoevent setup.events.PetAnnaWalkedByMisaki>><</link>>
<<link "End Puppy Play">><<gotoevent setup.events.PetAnnaEndWithMisaki>><</link>>
Scene Generously Sponsored by Fusing.inc
<<addtime { minute : 5 }>>Rey pretending to be puppy too<<set setup.events.PetAnnaNaughtyPlayWithMisaki to [
{
requires: 'true',
chance: 100,
link: "Pet Anna Naughty Play With Misaki 1"
},
{
requires: 'true',
chance: 75,
link: "Pet Anna Naughty Play With Misaki 2"
},
{
requires: '$misaki.gender is setup.Character.Gender.Herm',
chance: 100,
link: "Pet Anna Naughty Play With Misaki 3"
},
{
requires: '$rey.hasFlag("owned") and $rey.gender is setup.Character.Gender.Male',
chance: 35,
link: "Pet Anna Naughty Play With Misaki 4"
}
]>><<talk "misaki">>I think I have a craving for peanut butter, or rather I think my puppy does.<</talk>>\
The smile that forms on her lips is full of mischief.
<<talk "misaki">>Let's go girl, take me to the kitchen, I'll give you a treat.<</talk>>\
She says to spur Anna into motion.
Following the pair, you find yourself watching as Anna's bottom, the tail butt plug swishing back and forth as she crawls on hands and knees in front of Misaki.
Once at the kitchen, Anna uses her hand to sort of paw at the door to cause it to swing open before slipping inside.
By the time you enter behind them, Misaki has a cupboard open, a jar of peanut butter in hand. As you watch, she runs her finger along the edge of the lit, then she removes the cap and sniffs it.
<<talk "misaki">>This is the one.<</talk>>\
Looping the leash around the peanut butter jar, she sits it on the counter before starting to undress.
<<talk "misaki">>Puppies love peanut butter, they'll lick it all up when their masters let them have some. But some particularly naughty masters rub that peanut butter on naughty places.<</talk>>\
You can see a hint of embarrassment in Anna's features even past the carefully composed expression on her face.
<<talk "misaki">>But those doggies, they kind of like the taste of those naughty places too sometimes, so they'll just keep licking even once the peanut butter is gone, slipping their tongue in every nook and crevice to please their master.<</talk>>\
With the last of her clothing discarded, Misaki reaches for the counter, feeling around for only a second before finding the leash and following it to the peanut butter again.
Picking up the peanut butter, she moves to sit on the floor, spreading her legs lewdly, the petals of her vagina parting to reveal her interior, already moist with anticipation of what is to come.
Dipping two fingers into the peanut butter, the reappear with a modest bit of peanut butter which she then reaches down to spread on her pussy, rubbing it into her folds.
Knowing what is expected of her, Anna hesitates for barely a heartbeat before leaning in. Scooping a bit of the peanut butter with her tongue, you see her swallow before she starts to repeat the process.
<<talk "misaki">>Don't be timid, get in there and lick it the way you really want to.<</talk>>\
Misaki coos as Anna's tongue slides along her slit.
You continue to watch, what starts as an occasional lick slowly but surely becomes full blown cunnilingus. Misaki shoves her peanut butter covered fingers into her own mouth, sucking and moaning as Anna noisily slurps at her sex below.
Then Misaki's hips buck, a little squeak escaping her lips as she begins to cum. The smile on her face looks more than a little goofy as she quivers and bucks beneath her partner.
When Misaki finally starts to still, Anna gives her a few more licks, seeming to focus on her hole where a generous mount of fluid seems to be leaking from, then leans back into a dog's sitting position.
<<talk "misaki">>Who's a good girl, you are such a good girl.<</talk>>\
She coos, clearly in a state of bliss.
Misaki recovers quickly though, within moments she is getting back to her feet, doing a combination of cleaning up and trying to dress herself again.
Not long after, she allows Anna to lead her back to where you had originally handed her the leash.
<<link "Encourage Naughty Pet Play">><<gotoevent setup.events.PetAnnaNaughtyPlayWithMisaki>><</link>>
<<link "Encourage Pet Play">><<gotoevent setup.events.PetAnnaPlayWithMisaki>><</link>>
<<link "Encourage Walking Her">><<gotoevent setup.events.PetAnnaWalkedByMisaki>><</link>>
<<link "End Puppy Play">><<gotoevent setup.events.PetAnnaEndWithMisaki>><</link>>
Scene Generously Sponsored by Fusing.inc
<<addtime { minute : 12 }>><<set $anna.fear += 1>><<set $misaki.affection += 3>><<set $misaki.fear -= 1>>Kneeling on the floor beside Anna, Misaki slides both of her hands across the other woman's exposed flesh.
Starting at Anna's shoulders, her hands slide down her flanks until she finds her bottom, then one hand dips between Anna's legs to caress her folds.
<<talk "misaki">>My little girl doggy is in heat. I've been thinking of breeding her, but it's so hard to find a male doggy to put puppies in her belly.<</talk>>\
The way she says it, the way she tilts her head toward you, leaves no doubt as to who she thinks should play the part of the boy dog.
[[Don't play along.|Pet Anna Naughty Play With Misaki 2a]]
[[Play along.|Pet Anna Naughty Play With Misaki 2b]]
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<<addtime { minute : 3 }>><<talk "player">>That's a shame. Maybe you'll find the right stud for the job another time.<</talk>>\
Misaki's disappointment is almost a physical thing.
She allows herself to fondle Anna a little longer, commenting on what good breeding stock she would be, but eventually loses interest as she realizes that she's not going to convince you to take part.
<<link "Encourage Naughty Pet Play">><<gotoevent setup.events.PetAnnaNaughtyPlayWithMisaki>><</link>>
<<link "Encourage Pet Play">><<gotoevent setup.events.PetAnnaPlayWithMisaki>><</link>>
<<link "Encourage Walking Her">><<gotoevent setup.events.PetAnnaWalkedByMisaki>><</link>>
<<link "End Puppy Play">><<gotoevent setup.events.PetAnnaEndWithMisaki>><</link>>
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<<addtime { minute : 3 }>><<if $anna.affection gte 350 and $anna.fear lte 600 and $anna.trust gte 450>><<else>><<set $anna.affection += 1>><<set $anna.fear -= 1>><</if>><<set $misaki.affection -= 1>><<set $misaki.fear += 1>><<talk "player">>Woof woof.<</talk>>\
You say with mild amusement as you begin to take your clothes off. The words barely leave your mouth before Misaki grins.
<<talk "misaki">>I think we found a good boy doggy for you. Doggies don't do foreplay like humans do though, so he's going to mount you and fuck you hard, only worried about filling you up with his hot doggy cum. Then he's going to hold himself inside of you until he goes soft because a doggy has a knot, and it won't let him pull out until he is soft.<</talk>>\
Misaki coos in Anna's ear, though her words are clearly intended as instruction for you as well.
As the last article of your clothing is discarded, you start to kneel on the ground when Misaki begins to speak again.
<<talk "misaki">>Boy doggies will usually sniff at your naughty place first, sometimes lick you, then hop up on you and hump until he finds your hole. After that, he'll fuck you hard and fast, performing the duty that nature demands of him.<</talk>>\
Getting on your hands and knees, you kiss Anna on the bottom once, your teeth just barely grazing her flesh playfully.
Then playing the part you have been given, you pounce on top of Anna, humping blindly several times before you feel fingers on your cock.
<<talk "misaki">>Let me help you find my puppy's hole.<</talk>>\
The next thrust, with the help of Misaki, finds its mark and you slam home in a single powerful thrust.
You hear Anna's breath catch in her throat at the force of your intrusion.
Then you're fucking her as hard and fast as you can, the tip of your cock hammering at Anna's cervix as she gasps beneath you.
Misaki's hands move, one remaining at the place your cock is entering Anna, while the other moves to rest on your ass.
<<talk "misaki">>Good powerful thrusts, he must be so deep inside of you. I can feel his ass flexing. I'm so jealous of you, his cock is going to throb inside of you, he's going to fill you up with such hot sticky cum in no time at all. Your belly is going to swell up with puppies and you're going to think of this moment when you were taken like a bitch in heat.<</talk>>\
You don't know if it's Misaki's words, your relentless fucking, or something else, but there's a gush of fluids, Anna's body shuddering as she experiences a powerful orgasm.
At almost the same time, your thrusts become erratic, her cunt quivering around your member breaking past the last of your resistance as you prepare to cum.
Misaki moves quickly, coming up behind you and using both of her hands to shove you forward, holding you in place as you begin to cum inside of Anna's depths.
<<talk "misaki">>Can you feel it puppy dog? Can you feel him swelling inside of you, filling you with his cum? I bet you can't wait for his cum to find your eggs and make puppies.<</talk>>\
She sounds impossibly pleased with herself as she talks.
<<talk "misaki">>Don't worry, he'll grow soft in a little while and slip right out. He's staying inside right now so it's more likely that his cum will fertilize you. You're such a good girl. And since you like this, I'll be sure to arrange another little play date for you some time.<</talk>>\
With Misaki's dirty talk, and the way small orgasmic aftershocks tremor through Anna's body, it takes you longer to soften than you would have expected, but eventually your cock grows soft enough that it starts to slide out on its own.
Stepping back, you admire the view, Anna's ass in the air at a perfect angle for fucking, your seed planted so deep inside of her that not a single drop is visible. Idly, you start to dress yourself again while Misaki continues to make naughty little comments to Anna and Anna tries to catch her breath again.
<<link "Encourage Naughty Pet Play">><<gotoevent setup.events.PetAnnaNaughtyPlayWithMisaki>><</link>>
<<link "Encourage Pet Play">><<gotoevent setup.events.PetAnnaPlayWithMisaki>><</link>>
<<link "Encourage Walking Her">><<gotoevent setup.events.PetAnnaWalkedByMisaki>><</link>>
<<link "End Puppy Play">><<gotoevent setup.events.PetAnnaEndWithMisaki>><</link>>
Scene Generously Sponsored by Fusing.inc
<<addtime { minute : 3 }>>
<<run $anna.cumFilledAttempt("vaginal")>><<run $anna.sexAttempt($player)>>
<<if $anna.affection gte 800 and $anna.fear lte 250 and $anna.trust gte 750>><<set $anna.affection += 1>><<set $anna.fear -= 1>><<elseif $anna.affection gte 350 and $anna.fear lte 600 and $anna.trust gte 450>><<else>><<set $anna.affection -= 1>><<set $anna.fear += 1>><</if>><<set $misaki.affection += 1>><<set $misaki.fear -= 1>><<set $misaki.trust += 1>><<talk "misaki">>Maybe I should teach my puppy about breeding?<</talk>>\
The way the front of her skirt rises leaves little doubt as to what she has in mind.
Misaki bites her lip playfully, kneeling beside Anna and reaching out. She finds Anna's side, then after a moment to orient herself her hand drifts toward Anna's bottom. With her other hand, you see Misaki lifting her skirt to reveal her hardening cock.
[[Stop this before it goes any further.|Pet Anna Naughty Play With Misaki 3a]]
[[Allow Misaki to fuck Anna.|Pet Anna Naughty Play With Misaki 3b]]
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<<addtime { minute : 2 }>><<talk "player">>I think maybe we should avoid doing anything that might result in puppies.<</talk>>\
Misaki opens her mouth, then it snaps shut again as she realizes what you're implying. Disappointment ghosts across her features before she stands back up, her skirt falling to once again obscure her erection.
<<link "Encourage Naughty Pet Play">><<gotoevent setup.events.PetAnnaNaughtyPlayWithMisaki>><</link>>
<<link "Encourage Pet Play">><<gotoevent setup.events.PetAnnaPlayWithMisaki>><</link>>
<<link "Encourage Walking Her">><<gotoevent setup.events.PetAnnaWalkedByMisaki>><</link>>
<<link "End Puppy Play">><<gotoevent setup.events.PetAnnaEndWithMisaki>><</link>>
Scene Generously Sponsored by Fusing.inc
<<addtime { minute : 2 }>>
<<set $anna.affection += 1>><<set $anna.fear -= 1>><<set $anna.trust += 3>><<set $misaki.affection -= 3>><<set $misaki.fear += 1>><<set $misaki.trust -= 1>><<talk "player">>I think you might be right, she could use all the practice she can get.<</talk>>\
You can see Misaki swell with excitement, her cock bobbing lewdly beneath her skirt even as Anna stiffens.
Misaki starts to talk, but you barely hear a word that she says to Anna. Instead you watch, Misaki's clothes coming off in mere seconds while her hand never seems to leave the space between Anna's legs.
It's not hard to tell that Anna may be happier in different circumstances, but it's equally obvious that Misaki's talented fingers are driving the other woman to arousal all the same. A minute later, you can see a bead of precum at the tip of Misaki's cock and the heady scent of Anna's arousal fills the air.
Taking a small step to one side, you give yourself a near perfect view as Misaki moves herself in position behind Anna. Then with one hand the blind woman reaches down and guides her appendage to Anna's opening.
Misaki sighs as Anna holds her breath. Then with a surprisingly gentle movement, Misaki pushes forward, her cock entering Anna inch by inch until she rests balls deep inside of the other woman in a single thrust.
Anna's expression is a mix of pleasure and surprise as she feels Misaki press as deep as she can go inside of her pussy.
<<talk "misaki">>You know, when mating, the male dog simply takes what he wants, he fucks his bitch hard and fast until he blasts his cum inside of her fertile pussy.<</talk>>\
Putting action to words, Misaki starts to fuck Anna hard and fast, pistoning into Anna with urgency. The wet sounds of their hips meeting fill the air and it's not long before you hear an involuntary moan of pleasure from Anna.
True to form, Misaki continues pounding relentlessly, even as Anna starts to quiver as a powerful orgasm rocks her body.
A dozen thrusts later Misaki slams deep, her body stiffening as a groan escapes her lips. Misaki remains like that for a long time, though you aren't sure if she's still pumping Anna's cunt full of cum, or if she's simply roleplaying that she's stuck like a mating dog.
Eventually Misaki sighs contentedly, a faint smile on her lips as she pulls back, her now limp penis slipping from Anna's freshly used hole.
<<talk "misaki">>Such a good girl.<</talk>>\
Misaki says absently as she begins to dress herself a gain.
<<link "Encourage Naughty Pet Play">><<gotoevent setup.events.PetAnnaNaughtyPlayWithMisaki>><</link>>
<<link "Encourage Pet Play">><<gotoevent setup.events.PetAnnaPlayWithMisaki>><</link>>
<<link "Encourage Walking Her">><<gotoevent setup.events.PetAnnaWalkedByMisaki>><</link>>
<<link "End Puppy Play">><<gotoevent setup.events.PetAnnaEndWithMisaki>><</link>>
Scene Generously Sponsored by Fusing.inc
<<addtime { minute : 8 }>><<run $anna.cumFilledAttempt("vaginal")>><<run $anna.sexAttempt($misaki)>>
<<set $anna.affection -= 1>><<set $anna.fear += 1>><<set $anna.trust -= 1>><<set $misaki.affection += 5>><<set $misaki.fear -= 5>><<set $misaki.trust += 5>>You see Misaki's head tilt as if listening to something just a fraction of a second before Rey steps into sight.
Almost immediately Rey comes to a stop, his eyes darting between Anna kneeling on the floor naked. Then his eyes follow the leash to Misaki before shifting to you.
Misaki's features crease slightly in concentration, then the faintest of smiles tugs at the corner of her lips.
<<talk "misaki">>Rey, is that you? I would really love your help.<</talk>>\
She bites her lip seductively as an impish grin spreads across her features, Rey's eyes widening and even from this distance you can see his breath quicken.
<<talk "rey">>Yes, it's me.<</talk>>\
The tremor in his voice is unmistakable.
<<talk "thought">>What has she done to him to make him so skittish?<</talk>>\
Before you consider asking, she speaks again.
<<talk "misaki">>Master, my poor little puppy has never been allowed to breed a proper bitch before. The puppies would be adorable.<</talk>>\
In a much softer voice that Rey is unlikely to hear, she continues.
<<talk "misaki">>I bet he can't get it all the way in before he cums.<</talk>>\
If there was any doubt of her intentions, those final words tell you everything you need to know about what she has planned.
[[Shoo Rey away before this can go any further.|Pet Anna Naughty Play With Misaki 4a]]
[[Let Misaki's plan continue.|Pet Anna Naughty Play With Misaki 4b]]
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<<addtime { minute : 3 }>><<talk "player">>Actually, Rey is in the middle of something I asked him to do. He doesn't have time to play right now.<</talk>>\
The relief on Rey's face is like a physical force as you wave him away. Kneeling on the ground, Anna looks just a little relieved as well.
<<talk "misaki">>Well, that's less fun.<</talk>>\
Pouting, Misaki makes a show of inspecting Anna with her hands, mostly making it an excuse to fondle the other woman. By the time she is finished, you can smell Anna's arousal on the air.
<<talk "misaki">>Can you smell that? We really should have bred her, she's clearly in heat.<</talk>>\
<<link "Encourage Naughty Pet Play">><<gotoevent setup.events.PetAnnaNaughtyPlayWithMisaki>><</link>>
<<link "Encourage Pet Play">><<gotoevent setup.events.PetAnnaPlayWithMisaki>><</link>>
<<link "Encourage Walking Her">><<gotoevent setup.events.PetAnnaWalkedByMisaki>><</link>>
<<link "End Puppy Play">><<gotoevent setup.events.PetAnnaEndWithMisaki>><</link>>
Scene Generously Sponsored by Fusing.inc
<<addtime { minute : 5 }>><<set $anna.affection += 2>><<set $anna.fear -= 2>><<set $anna.trust += 2>><<set $misaki.affection -= 2>><<set $misaki.fear += 1>><<set $misaki.trust -= 1>><<set $rey.affection += 2>><<set $rey.fear -= 1>><<set $rey.trust += 5>><<talk "player">>Only one way to find out.<</talk>>\
You say teasingly, consenting to what is to come in your own way.
Misaki's expression lights up with excitement even as a resigned sort of horror comes over Rey's features.
<<talk "misaki">>R-e-y.<</talk>>\
She calls out in a singsong voice.
Like a moth drawn to the flame, Rey approaches, clearly flustered to be in the presence of a naked Anna. You see him stealing glances at Anna, but just as often at you as he makes his final steps to arrive before you and Misaki.
<<talk "misaki">>Want to pretend you're a puppy? Puppies don't wear clothes.<</talk>>\
Rey's eyes flicker to you, then when he realizes you aren't going to save him, he starts to undress self consciously.
As Rey is removing the last of his clothes, Misaki begins to speak again.
<<talk "misaki">>It's very common for puppies to play and frolic together.<</talk>>\
Taking his cue, Rey drops to the ground makes what you can only assume is supposed to be a dog sound, then starts moving around pretending to be a dog.
Anna seems uneasy, but with some prompting from Misaki, Anna begins to play as well, with far less enthusiasm even though she tries to put on a bit of a show.
Misaki has the expression of someone clearly waiting for something to happen.
You can't help but notice the way Rey keeps glancing your way, or the way his little cock seems a little harder every time he looks at you.
Then it happens, what you're sure Misaki has been waiting for. Rey pounces on Anna playfully only to accidentally land on top of her in a very compromising position.
Anna gasps, going stiff, at the same time Rey freezes in place as if scared any movement might land him in trouble.
<<talk "misaki">>I think our little boy doggy just realized our girl doggy is in heat.<</talk>>\
Misaki sounds incredibly pleased with herself.
<<talk "misaki">>Easy boy, just stay where you are, I'll help you find what you are looking for.<</talk>>\
Rey's eyes are wide as Misaki kneels beside him, reaching out to find him then allowing her hands to drift to his bottom. Then she lets one hand drift down between his legs where you see her gently fondle his balls for just a moment.
<<talk "misaki">>The nice things about animals is that it's all instinct. The female presents herself naturally, and all the male has to do is find the hole and nature takes its course.<</talk>>\
As she talks, she uses her free hand to move Rey slightly, then slides that hand to Anna's hip to hold her in place.
The hand Misaki has under Rey shifts, though from your angle you can't see what she's doing. What she says next gives you a pretty good mental image however.
<<talk "misaki">>Do you feel that? That's her pussy. Can you feel the head of your cock against her heat? You're right at her opening. All you have to do is what nature intends, just one little push and you'll be fucking her. You're so close, just slide inside.<</talk>>\
Anna's eyes are downcast, seemingly focused on the floor in front of her.
Rey on the other hand looks at you wide eyed. You aren't sure if he's trying to ask you to save him, asking you for permission, or asking for forgiveness.
It doesn't matter though, because the choice is taken from him.
Misaki adjusts her grip, Rey's eyes widening as she closes her hand around his balls, then she pulls him forward.
Anna lets out a little sigh. At the same time Rey makes a sound that's somewhere between bliss and despair.
You see Rey's buttocks clench, his eyes never leaving yours. His wide eyed stare reminds you of a deep caught in the headlights, unsure of what to do.
<<talk "misaki">>I bet her pussy feels amazing around your cock.<</talk>>\
<<talk "rey">>Uh huh.<</talk>>\
Rey's voice comes out as a breathless whisper.
Misaki leans in, following the sound of his voice to get near his head, then she whispers loudly.
<<talk "misaki">>Then fuck her the way you want Master to fuck you.<</talk>>\
His eyes widen in horror at her words, but his body has different ideas as his hips buck. Sure enough, nature takes over and Rey begins fucking Anna, managing to thrust barely half a dozen times before he stiffens, a high pitched whine escaping his lips as he cums.
He only remains like that for a few seconds before he suddenly pulls away. Growing horror on his features as he looks between his cum just starting to drip from Anna's hole and you.
<<talk "rey">>I'm //so// sorry.<</talk>>\
Clearly unsure what else to do, Rey quickly snatches up his clothes and starts to run away.
<<talk "misaki">>The young pups can sometimes be so shy.<</talk>>\
She says playfully to his retreating form.
<<link "Encourage Naughty Pet Play">><<gotoevent setup.events.PetAnnaNaughtyPlayWithMisaki>><</link>>
<<link "Encourage Pet Play">><<gotoevent setup.events.PetAnnaPlayWithMisaki>><</link>>
<<link "Encourage Walking Her">><<gotoevent setup.events.PetAnnaWalkedByMisaki>><</link>>
<<link "End Puppy Play">><<gotoevent setup.events.PetAnnaEndWithMisaki>><</link>>
Scene Generously Sponsored by Fusing.inc
<<addtime { minute : 8 }>><<run $anna.cumFilledAttempt("vaginal")>><<run $anna.sexAttempt($rey)>>
<<set $anna.affection -= 1>><<set $anna.fear += 2>><<set $anna.trust -= 2>><<set $misaki.affection += 3>><<set $misaki.fear -= 2>><<set $misaki.trust += 2>><<set $rey.affection -= 5>><<set $rey.fear += 5>><<set $rey.trust -= 5>>Anna wears strapon.<<set setup.events.PetAnnaEndWithMisaki to [
{
requires: 'true',
chance: 100,
link: "Pet Anna End With Misaki 1"
},
{
requires: 'true',
chance: 100,
link: "Pet Anna End With Misaki 2"
}
]>>Reaching out, you take the leash from Misaki's hands. She releases it willingly, but you can see a hint of disappointment in her eyes as well.
<<talk "player">>You did a very good job of taking care of her.<</talk>>\
You tell Misaki, reaching out with your free hand to lightly touch her still extended hands.
The disappointment in her eyes wives way to the simple joy of your touch before you withdraw your hand.
Leaning down, you take hold of the butt plug in Anna's ass, not yet applying any pressure to it.
<<talk "player">>Easy, I'm just going to slide this out.<</talk>>\
With a visible act of will, she does as you say, relaxing, then letting out a high pitched sigh as you pull it free in a single firm, yet slow tug.
As soon as it comes free, you unfasten the collar from around her neck and help her back to her feet.
<<talk "player">>Misaki, how about you clean up our toys and put them away.<</talk>>\
The blind woman nods as you move the items to her hands. Then looking content, and with her cane in hand again, she starts to walk away.
Turning to Anna, you let your eyes linger on her naked body for only a second before excusing yourself. Leaving her a bit of privacy, you can hear her starting to dress herself as you move away.
[[End.|$location]]
Scene Generously Sponsored by Fusing.inc
<<addtime { minute : 5 }>><<talk "player">>Let me take the leash.<</talk>>\
You say as you take the leash from Misaki.
<<talk "player">>You are a very good dog sitter.<</talk>>\
The words barely leave your lips before Misaki's pleased expression becomes an open grin.
<<talk "player">>Maybe you can do one more thing for me? Can you make sure my puppy gets cleaned up properly and that all of her toys are put away as needed?<</talk>>\
Misaki nods eagerly as you unfasten the collar from around Anna's neck.
<<talk "misaki">>I would like that very much.<</talk>>\
Nodding to yourself, you step back from Anna.
<<talk "player">>Then I will leave her in your capable hands.<</talk>>\
[[End.|$location]]
Scene Generously Sponsored by Fusing.inc
<<addtime { minute : 5 }>><<if $eve.affection gte 775 and $eve.fear lte 150 and $eve.trust gte 850>>
<<elseif $eve.affection gte 500 and $eve.fear lte 450>>
<<else>>
<</if>>\
Pet play stuff
New content across the board.
Eve in charge
Gaia reactions
Misaki in charge / peanut butter
Pet play started at 5,606<<if $anna.affection gte 350 or $anna.fear lte 600>>\
You wander towards the bookcases you are unsure of what you want to read. Looking at all the different books that your uncle had, several of which catch your attention but you do not really feel like reading any of them. While standing there contemplating what book to choose, you hear someone enter the Library behind you, looking over your shoulder you see Anna sorting the books at another bookcase.
[[Ask Anna what book to read.|Anna Reading 1a]]
[[Ask Anna if she wants to read with you.|Anna Reading 1b]]
[[Punish Anna for distracting you.|Anna Reading 1c]]
[[Ignore Anna.|Anna Reading 1d]]
<<else>>\
A familiar silhouette enters your peripheral vision, while you walk around the room, looking for a book. Anna has started sorting the bookcases behind you. You think about asking Anna about the books in here, but you hold back.
<<talk "thought">>What would a slave know about books.<</talk>>\
You think to yourself. You end up choosing a book called "Birds for birdbrains" the book is filled with illustrations of different birds, you can find in the local climate. The book doesn't really capture your interest, and you soon put it down.
[[Continue|$location]]
<</if>>\
Submitted by Mathias
<<addtime { minute : 4 }>>\Anna looks towards a bookcase on your left, before answering
<<talk "anna">>Your uncle didn't like us reading.<</talk>>\
Some time passes before she continues.
<<talk "anna">>But your uncle had a huge collection of different genres.<</talk>>\
Looking at her, it is clear that she kept something hidden, her eyes are darting between you and the exit, and her body language makes it clear that she does not feel comfortable.
<<talk "player">>So you didn't read any of the books while he was alive?<</talk>>\
Anna nearly panics at the question, clearly scared of giving the wrong answer.
<<talk "anna">>Some evenings I take a book with me to the servants quarters and read it.<</talk>>\
<<if $anna.affection lt 700>>\
[[Punish her for reading your books.|Anna Reading 1e]]
<</if>>[[Ask Anna if she wants to read with you.|Anna Reading 1b]]
[[Choose a book.|Anna Reading 1d]]
Submitted by Mathias
<<addtime { minute : 3 }>>\You ask Anna.
<<talk "player">>Do you want to read with me?<</talk>>\
Anna looks confused at your question at first.
She finally nods.
<<talk "anna">>Yes.<</talk>>\
Comes her simple reply. The two of you walk around, picking out a few books to choose from. When you get back to the table, you have collected three different books: A romantic book about the relationship between a poor girl and a prince, a book about hypnotism and a poem collection.
[[Poem Collection.|Anna Reading 1f]]
[[Book about hypnotism.|Anna Reading 1g]]
[[Romance Story.|Anna Reading 1h]]
Submitted by Mathias
<<addtime { minute : 2 }>><<set $anna.affection += 1>>\
<<set $anna.fear -= 1>><<set $anna.trust += 1>>\<<talk "player">>Anna... You are disturbing me in the library, you should know that I hate being disturbed, when I am in the Library.<</talk>>\
Anna looks at you, her legs shaking.
<<talk "anna">>I-I'll go right now...<</talk>>\
Anna says in a hushed voice.
<<talk "player">>No, come over here.<</talk>>\
You tell her with a steadfast voice. Anna slowly nears you.
<<talk "player">>Anna, Anna, Anna. How should I punish you for such dumb behavior?<</talk>>\
You ask her, not expecting an answer. Anna just looks at you with resignation in her eyes.
<<talk "player">>How about...<</talk>>\
[[You go fetch me a paddle.|Anna Reading 1i]]
[[You go get a whip.|Anna Reading 1j]]
[[Some good old spanking.|Anna Reading 1k]]
Submitted by Mathias
<<addtime { minute : 2 }>><<set $anna.affection -= 2>>\
<<set $anna.fear += 2>><<set $anna.trust -= 1>>\You pick up a book about the local plant life. The book first chapter is about the bushes and what berries are edible. The book is not really that exciting, and you end up putting it back on the bookcase, not wanting to read anymore.
[[Continue|$location]]
Submitted by Mathias
<<addtime { minute : 12 }>>\<<talk "player">>And who told you things are different with me?<</talk>>\
You ask her without portraying any emotion in your voice, Anna panics.
<<talk "anna">>I-I'm sorry.<</talk>>\
Anna stops moving.
<<talk "player">>That doesn't answer my question.<</talk>>\
You say while looking her in the eyes.
<<talk "anna">>Nobody did.<</talk>>\
Anna says in a near silent voice. You signal to Anna, that she should come up to you, with your hands. You grab her hand and pull her closer, until she is right in front of you.
<<talk "player">>You will never do that again.<</talk>>\
You say angrily. Anna's breathing speeds up and she starts shaking.
<<talk "anna">>Of course not.<</talk>>\
Anna turns around and starts walking back to the bookcase she was sorting.
[[We are not done yet.|Anna Reading 1l]]
[[Let her go.|Anna Reading 1m]]
Submitted by Mathias
<<addtime { minute : 2 }>><<set $anna.affection -= 1>>\
<<set $anna.fear += 5>><<set $anna.trust -= 2>>\The two of you enjoy reading the poems, taking turns reciting them to each other. Anna takes the book into her hands and starts reciting the next poem.
<<talk "anna">>Wild nights - Wild nights! Were I with thee. Wild nights should be. Our Luxury!<</talk>>\
Anna blushes but continues reciting the poem.
<<talk "anna">>Rowing in Eden - Ah the sea! Might I but moor - tonight - in thee!<</talk>>\
Anna's blushing grows more profound. She gives you the book avoiding eye contact all the while. Not knowing what is wrong you turn towards Anna and ask her what is wrong.
<<talk "anna">>Nothing.<</talk>>\
She says quietly. You get out of the chair grabbing the book on the way. Feeling like somebody is watching you, you turn towards Anna and notice her eyes following you. Your eyes meet but Anna quickly turns her head. Putting the book back you wonder what is wrong with her. When you turn back to the table you sat at Anna is gone. You turn to the door and spot a silhouette leaving the room.
[[Continue|$location]]
Submitted by Mathias
<<addtime { minute : 22 }>><<set $anna.affection += 4>>\
<<set $anna.fear -= 3>><<set $anna.trust += 2>>\You choose the book about hypnotism, Anna gets up and places the other books back to their respective spots on the shelves. in the meantime, you open the book and see a statement written on the first page.
<<talk "thought">>Do not use this book without the required experience!<</talk>>\
Next to the text there is a small pocket watch, you take it out of the book and turn the page. Anna returns and sits next to you.
<<talk "thought">>This book contains different ways to hypnotize, the book is written in three parts: Part one, How to hypnotize a person. Part two, How to hypnotize a group of people. Part three, How to avoid getting hypnotized.<</talk>>\
You open the book on the first chapter.
"The old method: Watches" the title reads, the book contains both the way to hypnotize using the watch and a list of common mistakes. You look at the other methods, but they all need tools that you don't posess.
[[Try the watch on Anna.|Anna Reading 1n]]
[[Just read the book.|Anna Reading 1o]]
Submitted by Mathias
<<addtime { minute : 6 }>><<set $anna.fear += 1>>\After thinking for a while, you pick up the romance story. You sit down next to Anna and start reading. The book starts out pretty normal. You follow the life of a poor girl, who has recently lost both her parents. She looks for work, but with her lack of education, finding work is hard. She ends up working in a bar. You look at Anna, the description of the girl's appearance near perfectly describes Anna. You turn back to the book and continue reading. The story takes a turn, when she services a man who sits alone. He takes her hand and proposes to her. Confused by his sudden confession the girl rejects him. He continues coming to the bar, day after day, before finally landing a date with her. You stop reading, romance stories have never really been your forte. For a while, you just pretend to read, until Anna gasps. The man proposed again at the end of the date and she accepted.
<<talk "thought">>Of course she did.<</talk>>\
You think to yourself. you grow bored of the book again after the confession.
[[Stop reading.|Anna Reading 1p]]
[[Continue reading.|Anna Reading 1q]]
[[Touch Anna.|Anna Reading 1r]]
Submitted by Mathias
<<addtime { minute : 13 }>><<set $anna.affection += 1>><<set $anna.fear -= 1>>\Looking down at Anna's ass you say.
<<talk "player">>Go fetch a paddle.<</talk>>\
Anna stiffens up for a moment, but says.
<<talk "anna">>Yes <<print $anna.callsPlayer>>.<</talk>>\
Before walking out the door and turning towards the entry hall. A few minutes pass and Anna comes back again with a paddle in her hands. You take the paddle out of her hands and point it at the wall, Anna walks up to the wall and puts her hands against it. You lift the arm with the paddle. Anna looks back over her left shoulder, you look her in the eyes and swing the paddle down towards her ass. As the paddle hits her, she lets out a pained sound. You bring the paddle back up again, Anna looks at you ready for the next swing. Bringing the paddle down to her ass again, it makes a louder sound then before. Anna squeals from the pain. You strike her a few more times, before deciding that she has had enough. You place the paddle on the ground and command her to put it back. Anna picks up the paddle and walks out the Library
[[Continue|$location]]
Submitted by Mathias
<<addtime { minute : 7 }>><<set $anna.affection -= 1>><<set $anna.fear += 1>>\Looking at Anna, you feel a smile forming on your face. Anna looks at you in fear, not knowing what your smile means.
<<talk "player">>Fetch me a whip.<</talk>>\
You tell her. Anna looks down at the ground.
<<talk "anna">>Of course.<</talk>>\
She replies, and walks out the Library. A few minutes pass and you've started pacing around from the boredom. You hear Anna opening the door to the Library, and look up at her.
<<talk "player">>Give it to me!<</talk>>\
You angrily command her. Anna gives you a frightened look, before handing over the whip. You place your arm on her shoulder and turn her around, so that she is facing away from you.
<<talk "player">>Sit.<</talk>>\
You command. Not even three second pass, before Anna is sitting in front of you. Using your foot you push her down roughly. You raise your arm dramatically and bring it down quickly. The whip cracks loudly as it hits Anna's back. Anna bends her back. You strike her with the whip again and ask her.
<<talk "player">>Who owns these books?<</talk>>\
Before she is able to answer, you strike her once more with the whip. Anna nearly screams from the pain.
<<talk "anna">>You do...<</talk>>\
She answers. You throw the whip onto the floor.
<<talk "player">>Now put it back.<</talk>>\
Anna stands up, takes the whip and leaves the room.
[[Continue|$location]]
Submitted by Mathias
<<addtime { minute : 6 }>><<set $anna.affection -= 2>>\
<<set $anna.fear += 2>><<set $anna.trust += 1>>\<<talk "player">>Come here.<</talk>>\
You say, Anna walks towards you, her legs shaking.
<<talk "player">>Lay on my lap.<</talk>>\
You command. Anna slowly gets down onto your lap. You grab her hips and pull her ass into the air, making Anna yelp in surprise. You start lifting your right arm high into the air. Anna looks down into the carpet to avoid your angry gaze. You bring your right hand down smacking her ass. Just after striking her ass you lift your arm again. Anna struggles to move her ass, so that you will hit her another place, without luck. You bring your arm down again giving her ass another firm smack. In response to your smack Anna closes her eyes and wiggles her ass in pain. The sight makes you smack her ass again, harder then the two other times. Anna screams in pain from the third clap to her ass. You give her another couple of slaps to her ass, before letting her leave.
With Anna punished you no longer feel like reading.
[[Continue|$location]]
Submitted by Mathias
<<addtime { minute : 5 }>><<set $anna.fear += 1>>\After letting Anna walk halfway towards the bookcase you shout.
<<talk "player">>Come back here!<</talk>>\
Anna stiffens up, turns around and walks back towards you.
<<talk "player">>You do not look like you've learned anything from this.<</talk>>\
Anna keeps her mouth shut, still stiff as a board. She tries saying something, but you interrupt her.
[[You go fetch me a paddle.|Anna Reading 1i]]
[[You go get a whip.|Anna Reading 1j]]
[[Some good old spanking.|Anna Reading 1k]]
Submitted by Mathias
<<addtime { minute : 1 }>><<set $anna.affection -= 1>>\
<<set $anna.fear += 2>><<set $anna.trust -= 1>>\<<talk "thought">>That was punishment enough.<</talk>>\
You think to yourself. You let Anna sort the books, while you pick one out to read. You never really get fully immersed in the book. After reading it for a couple of minutes you put it back on the shelf.
[[Continue|$location]]
Submitted by Mathias
<<addtime { minute : 2 }>><<set $anna.affection += 1>>\
<<set $anna.fear -= 1>><<set $anna.trust += 1>>\You lift the watch up in front of Anna's eyes and tell her to focus on your voice. Then you tell Anna to bark "Woof" Baffled by the hypnotism you shout.
<<talk "player">>It works!<</talk>>\
You continue fooling around with the watch for some time, making Anna make all sorts of silly sounds.
<<talk "thought">>I could use this to my advantage, assuming she isn't just humoring me.<</talk>>\
You think to yourself.
[[Make her take off her clothes.|Anna Reading 1s]]
<<if $anna.fear lte 200 and $anna.affection gte 800 and $anna.trust gte 700>>
[[Let Anna try.|Anna Reading 1t]]
<</if>>[[Stop using the watch.|Anna Reading 1u]]
Submitted by Mathias
<<addtime { minute : 13 }>><<set $anna.fear -= 1>><<set $anna.trust += 1>>\<<talk "thought">>This sounds way to simple to be true.<</talk>>\
You think to yourself. Turning the page you see a picture of a man, he is holding some sort of white wheel with black curved lines going towards the middle, almost as if they were being sucked in.
<<talk "player">>None of this probably works.<</talk>>\
You say looking at Anna.
<<talk "player">>This is way to simple...<</talk>>\
<<talk "anna">>Do you think the advanced methods work?<</talk>>\
Anna asks you.
<<talk "player">>Well... I don't think anything in this book is true.<</talk>>\
You continue after a short break. You close the book while saying.
<<talk "player">>Let's stop there.<</talk>>\
Anna nods, and gets back to what she was doing before. You stand up and walk over to the bookcase and place the book in an empty spot.
[[Continue|$location]]
Submitted by Mathias
<<addtime { minute : 16 }>><<set $anna.affection += 1>>\
<<set $anna.fear -= 1>><<set $anna.trust += 1>>\Deciding that you have had enough of the book, you stop reading it, and get up from the chair. Anna, who is still engrossed in the book, does not notice that you have left. You push the chair, that you were sitting on, back under the table, and prepare to leave the room.
[[Continue|$location]]
Submitted by Mathias
<<addtime { minute : 14 }>><<set $anna.fear -= 1>><<set $anna.trust += 1>>\You continue reading the book. Nothing really happens for a long time, the date scene feels like hours to you. The date ends, and he asks her if he can drive her home. The girl is still clueless about the mans enormous wealth, they walk towards the car, and he asks her if she wants to come with him home. She accepts his offer, and they reach the car, that to her surprise, is a fancy sports car. The two of them drive to his house, a mansion just outside of town, and they walk into the house. The girl is rendered completely silent from the surprise. They finish the night with a cup of coffee and he offers to drive her home. She rejects his offer, asking if she could stay with him. He offers her a guest room and she reluctantly accepts. In the night she sneaks into his bed and kisses him. A well detailed sex scene starts, with him being dominant. You count the remaining pages of the book, only five more to go. The remaining five pages just detail their eventual wedding, and the amount of children they will have. After reading the last page, you turn your head towards Anna. You notice that she is squeezing her legs together.
[[Talk about the sex scene.|Anna Reading 1v]]
[[Talk about the story.|Anna Reading 1w]]
Submitted by Mathias
<<addtime { minute : 14 }>><<set $anna.affection += 1>>\
<<set $anna.fear -= 1>><<set $anna.trust += 1>>\You look away from the book towards Anna's face. She is deeply focused on the book, she would probably not even notice if you left right now.
<<talk "thought">>Just how focused is she really?<</talk>>\
You wonder. You try poking her shoulder, she doesn't react to it at all. You place your whole hand on her shoulder. The only reaction you get is her slightly adjusting the position of her upper body. Shes completely gone. Feeling a little mischievous you decide to move your hands further down her body. Even with your hands on her chest she doesn't give any indication of having noticed anything. Now bored by her lack of reactions you decide to leave Anna alone.
[[Continue|$location]]
Submitted by Mathias
<<addtime { minute : 6 }>><<set $anna.affection += 1>>\Still swinging the watch in front of her eyes, you tell Anna to take her clothes off. Anna complies without saying a sound. You look at her now completely naked body.
<<talk "player">>Turn around.<</talk>>\
You command her. She turns 180 degrees around on the spot making her back face you.
You can feel the stirrings of arousal in your loins as you look at her naked, bent over and presented to you.
[[Tell her to bend over.|Anna Reading 1x]]
[[Return her to normal.|Anna Reading 1y]]
Submitted by Mathias
<<addtime { minute : 5 }>><<set $anna.fear -= 1>><<set $anna.trust += 1>>\Deciding that you should not be the only one having fun, you command Anna to wake up. Anna blinks and looks at you.
<<talk "player">>Do you remember anything?<</talk>>\
You ask her, Anna nods and tells you.
<<talk "anna">>It is a little blurry, but I remember what happened.<</talk>>\
Knowing that you will remember what she does to you, makes you feel a little more safe about the hypnotism.
<<talk "player">>Do you want to try?<</talk>>\
Anna looks at you shocked, she doesn't really know what to answer, in the end you decide for her, by giving her the watch and the book. Anna opens the book and reads the page one more time, when she is done reading, she looks at you and asks you.
<<talk "anna">>Are you sure?<</talk>>\
In an uncertain voice. You nod and she starts swinging the watch, you grow tired and your surroundings become hazy, the only thing that is still clear to you, is Anna's voice.
<<talk "anna">>Jump.<</talk>>\
She commands, you try disobeying, but you have no control over your body. You feel your legs push away from the ground below you, and land again.
Anna smiles, clearly amused at giving orders instead of receiving them.
<<talk "anna">>Take your shirt off.<</talk>>\
Anna commands. Once again you have no power over your own body. You try talking, but your mouth remains shut. Anna strolls over to you, gliding a finger down your chest while looking you in the eyes.
<<talk "anna">>Hug me.<</talk>>\
She says timidly. Your body moves again, this time towards Anna giving her a hug.
<<talk "anna">>Would you be angry at me for asking something of you?<</talk>>\
There's an uncertainty in her eyes and you can see that it's taking a tremendous amount of courage for her to speak.
<<talk "player">>No, I wouldn't be angry.<</talk>>\
Even though you're surprised by the words, you're more curious as to where she's going with this than anything else.
<<talk "anna">>Would you...<</talk>>\
She seems to trip over her words.
<<talk "anna">>... Pleasure me?<</talk>>\
The words are nearly whispered and there's worry in her eyes.
<<talk "player">>Yes.<</talk>>\
The excitement and lust in her eyes quickly overwhelms the worry in her eyes.
<<talk "anna">>Undress.<</talk>>\
Anna commands, shocked by Anna's sudden assertiveness, you try fighting the hypnosis again, but your heart really isn't in it. You quickly lose the fight against the hypnotism and your body starts undressing.
<<talk "thought">>She's usually not that assertive, what happened?<</talk>>\
You wonder to yourself, while your body finishes undressing.
<<talk "anna">>Look away.<</talk>>\
Anna commands, you feel your head turning away from Anna. You fight the movement, and you're able to halt the movement, just before Anna's body leaves your sight. Unbeknown to her, you watch her out of the corner of your eye, while she strips out of her clothes. After getting naked, Anna says sheepishly.
<<talk "anna">>On your knees.<</talk>>\
Your body automatically follows her command, and you end up sitting on your knees in front of Anna. Anna presses her pussy up against your mouth and orders you.
<<talk "anna">>Lick me.<</talk>>\
with just a slight tremor in her voice. You try half heartedly to resist the movement of your body, but it proves impossible. Anna lets out a moan filled with lust, as you trail your tongue down her pussy.
<<talk "anna">>Don't forget to lick inside.<</talk>>\
Anna moans. Your face presses itself further against Anna's lower body, and your tongue snakes its way to the insides of her pussy. Instead of fighting against the movement, you try going with the flow. You try licking her insides with more vigor, and your body follows.
<<talk "thought">>Looks like I can control the intensity of my movements.<</talk>>\
You think, while pressing your tongue as deep in as you are able to. Anna squeals when your tongue hits a certain spot. You direct your tongue towards this spot and begin pressing against it. You take Anna's loud moaning as an indicator that she is about to cum.
Pressing your tongue against her weak spot again, making her pussy tighten around it, releasing large amounts of fluids, which rolls down your throat. Anna looks down at you and starts getting dressed. She then walks towards the exit of the room with near panic in her eyes. On the way out of the door, she says.
<<talk "anna">>Wake up.<</talk>>\
You get up onto your feet and start getting dressed again.
<<talk "thought">>I'll turn the tables on her the next time I see her.<</talk>>\
You think to yourself with a bit of amusement, while pulling your pants up.
[[Get dressed.|$location]]
Submitted by Mathias
<<addtime { minute : 20 }>><<set $anna.affection += 5>>\
<<set $anna.fear += 3>><<set $anna.trust += 5>>\Deciding that you have had enough, you command Anna to wake up. She looks at the watch with wonder in her eyes.
<<talk "player">>We'll stop here for now.<</talk>>\
You tell Anna. She looks at you and nods, You take the book and place it back onto the shelf, making a mental note of the possibilities that this book holds.
[[Continue|$location]]
Submitted by Mathias
<<addtime { minute : 2 }>>\<<talk "thought">>Did she really get horny from such a short sex scene?<</talk>>\
You decide to discuss the sex scene with her, to try getting her more into the mood. Anna discusses the scene with you, rubbing her legs more and more, as the conversation goes on.
You draw an end to the conversation and pretend to leave the room, when she isn't looking you walk behind a nearby bookcase to hide. Anna calls out to you.
<<talk "anna">><<print $anna.callsPlayer>><</talk>>\
And looks around to see if the coast is clear, however she does not notice you behind the bookcase. Anna brings her hand down her maid uniform and lifts the skirt. She slowly brings her hand down towards her pussy, and starts slowly stroking her fingers up and down. She flicks her clitoris and lets out a muffled moan. Her pussy is now dripping with sexual fluids. She places her drenched fingers at the entrance and pushes two of them inside.
You accidentally push knock a book down to the floor, while trying to get a better view. Anna stops masturbating and looks towards the book you just knocked down.
[[Confront her.|Anna Reading 1z]]
[[Leave.|Anna Reading 1aa]]
Submitted by Mathias
<<addtime { minute : 6 }>><<set $anna.fear += 1>>\You talk to Anna about the story. Her opinions differ massively from yours. What you thought of as a cliche filled boring story, she thought of as an inspiring tale of blooming pure love. The ending which you thought was a weird cut, is in her eyes the perfect way to give people a view of their married life. After discussing some other points of interest, you thank Anna for reading with you, and place the book back into the bookcase.
[[Continue|$location]]
Submitted by Mathias
<<addtime { minute : 8 }>><<set $anna.affection += 2>><<set $anna.fear -= 2>>\You tell Anna to bend over, without hesitation Anna bends over, giving you an unrestricted view of her behind. You try touching her, she does not react to it. you touch her some more, but you quickly lose interest. You stand up behind her and start pulling your dick out. You try rubbing her pussy with it, but you still don't get any reaction. Tired of the lack of reactions, you decide to stick your dick into her. She lets out a muffled soft moan from her lips.
<<talk "thought">>So she can feel while hypnotized.<</talk>>\
Now that you know, that you are not the only one feeling good, you speed your thrusting up. You hit the deepest part of her pussy multiple times. Every thrust you make is followed by a loud moan. You continue using Anna's body for your entertainment. Suddenly Anna's pussy squeezes your cock hard, losing control over your lower body, you thrust deep into her and spew your jizz deep into Anna's pussy.
[[Clean her.|Anna Reading 1ab]]
[[Leave her.|Anna Reading 1ac]]
<<run $anna.cumFilledAttempt("vaginal")>><<run $anna.sexAttempt($player)>>\
Submitted by Mathias
<<addtime { minute : 11 }>><<set $anna.fear -= 1>><<set $anna.trust += 1>>\Without getting her dressed again, you command Anna to wake op from the hypnotism. Anna blinks, as if blinded by strong light, and looks down at her body. She moves her hands to cover herself and blushes.
<<talk "player">>Are you going to get dressed again, or are you going to stay naked?<</talk>>\
You ask her with a little grin. The blush on Anna's cheeks gets more intense after your question. She looks at you for a couple of seconds before she starts getting dressed. After getting dressed, you decide to stop reading the book for now.
[[Continue|$location]]
Submitted by Mathias
<<addtime { minute : 3 }>><<set $anna.affection -= 1>>\
<<set $anna.fear += 1>><<set $anna.trust -= 1>>\You walk out from behind your cover, Anna looks at you with big eyes and blushing cheeks.
<<talk "anna">>I-I.<</talk>>\
Anna stutters while covering her pussy with her skirt.
<<talk "player">>Did you enjoy the book that much?<</talk>>\
You ask her. Anna keep sitting like that, until you ask her.
<<talk "player">>Are you going to stay like that?<</talk>>\
Her cheeks are now completely red. She quickly pulls her panties up to her waist, and stands up.
<<talk "anna">>I'm sorry you had to see that, I need to take care of something.<</talk>>\
She says in a voice that is so quiet, that you nearly miss it. She hurries out the room, leaving you standing there alone.
[[Continue|$location]]
Submitted by Mathias
<<addtime { minute : 4 }>><<set $anna.affection -= 2>>\
<<set $anna.fear += 2>><<set $anna.trust -= 4>>\You turn around and begin sneaking towards the exit, hoping that she does not notice you. After reaching the door, you run away from the area, hoping that she will not ever find out, that it was you.
[[Continue|$location]]
Submitted by Mathias
<<addtime { minute : 2 }>>\You take out some tissues and start cleaning Anna's pussy, removing any evidence of the sex you just had. After cleaning every part of Anna's body, you command her to dress and forget what happened. While Anna is getting dressed you pull your pants up. Looking at the now dressed Anna. You command her to wake up. She blinks a few times and then asks you.
<<talk "anna">>Did it work?<</talk>>\
You nod and say...
<<talk "player">>I made you say all sorts of things.<</talk>>\
Anna looks at you angrily, but does not say anything. You put the book back where it belongs, signaling to Anna that you are done reading for today. Anna leaves the room looking back at you.
<<talk "player">>Thank you for reading with me.<</talk>>\
You call out to her.
<<talk "anna">>Thank you for letting me read with you.<</talk>>\
She answers before preparing to leave the room.
[[Continue|$location]]
Submitted by Mathias
<<addtime { minute : 6 }>><<set $anna.fear += 1>><<set $anna.trust += 1>>\<<talk "player">>Return to normal.<</talk>>\
You call out to Anna, She looks down at her sullied body, and notices what you have done to her. You sense something haunted settle behind her eyes as she pulls her panties back up. After getting dressed Anna quickly excuses herself and leaves the room.
[[Continue|$location]]
Submitted by Mathias
<<addtime { minute : 5 }>><<set $anna.affection -= 3>>\
<<set $anna.fear += 3>><<set $anna.trust -= 2>>\You see Anna laying in bed, one bare foot in the air as she lays on her front, propped up on her elbows. It only takes you a heartbeat to notice the book laid out in front of her as she reads.
Unaware of your presence, she rotates her ankle, then the other foot rises to join the first before the first foot lowers. As soon as the foot touches the blanket, she reaches one hand up to her lip, touching the tip of her finger to her tongue before reaching down to turn the page.
For a little longer you watch her, noticing that each time she rotates her ankle, she then switches the foot that is down right before turning the page.<<if $eve.affection gte 700 or ($eve.fear lte 350 and $eve.trust gte 500)>>\
You pick up what looks like a collection of adventurous tales. The front of the book is painted in bright colors, the text on the front promises exciting, but real adventures from famous adventurers. You pick up the book and sit in a chair where you start reading the book.
Eve enters the room and walks slowly towards you looking curiously between you and the book. Her gaze finally landing on you. While smiling at you, she asks.
<<talk "eve">>What you reading?<</talk>>\
In a sing-song voice.
[[Dismiss her.|Eve Reading 1a]]
[[Put her in her place.|Eve Reading 1b]]
[[Tell her.|Eve Reading 1c]]
<<else>>\
You pick up what looks like a collection of adventurous tales. The front of the book is painted in bright colors, the text on the front promises exciting, but real adventures from famous adventurers. You pick up the book and sit in a chair. You start reading the book.
Eve walks into the library and walks over to the same shelf, where you found the adventure book. After looking for a while, she picks up a book, and walks out again. You continue reading until you reach a point in the book, where the adventurer is stuck in an old cave system. You decide that you have read enough for today, and put the book down.
[[Continue|$location]]
<</if>>\
Submitted by Mathias
<<addtime { minute : 3 }>>\<<talk "player">>Thats none of your business. You should go see if your sister needs your help with anything.<</talk>>\
Eve looks at you. Her eyes clearly sad at your dismissal. She opens her mouth, but closes it again. After a pause, she opens her mouth again.
<<talk "eve">>Sorry.<</talk>>\
She stands there for a couple of seconds longer looking awkward, then turns around and walks out the Library. The distraction proved to be fatal for your reading, and you stop reading after only a few pages.
[[Continue|$location]]
Submitted by Mathias
<<addtime { minute : 1 }>><<set $eve.affection -= 1>>\
<<set $eve.fear += 1>><<set $eve.trust -= 1>>\<<talk "player">>Do I need to remind you that you are my slave?<</talk>>\
Eve looks at you clearly confused by your question.
<<talk "player">>Do you need punishment to understand that I don't like being interrupted while I am reading?<</talk>>\
Eve takes a subtle step backwards while looking at you.
<<talk "eve">>Sorry.<</talk>>\
She says in a cowed tone, her eyes welling with tears.
<<talk "player">>Get out of here!<</talk>>\
You shout at her. Clearly startled, she jumps then walks very quickly towards the exit, while looking behind her every third or so step.
<<talk "player">>Fast!<</talk>>\
You shout. Eve nearly starts running when she hears the shout directed at her. She doesn't look back a single time on her way out of the door.
You direct your focus back to the book but it feels bland. You don't feel like reading anymore after shouting at Eve. You put the book back on the shelf and walk back to the table you were just at placing the chair back under the table.
[[Continue|$location]]
Submitted by Mathias
<<addtime { minute : 23 }>><<set $eve.affection -= 5>><<set $eve.fear += 5>>\You tell Eve the title of the book, while slowly shifting your gaze from the book towards Eve. Eve nearly lights up at the answer.
<<talk "eve">>I saw Anna reading that book once. She could sit with it for hours, when she thought I was sleeping!<</talk>>\
Clearly curious in the content of the book, she asks you, if you find the book interesting. Just as you were about to open your mouth, Eve asks.
<<talk "eve">>Can I join you?<</talk>>\
[[Tell Eve that she is interrupting you.|Eve Reading 1d]]
[[Read the book together.|Eve Reading 1e]]
[[Read the book out loud.|Eve Reading 1f]]
Submitted by Mathias
<<addtime { minute : 3 }>>\<<talk "player">>You're interrupting me with all your questions, can you please leave?<</talk>>\
Eve looks sad after your rejection, however she does not contest it, and leaves the Library. After Eve's interruption the book feels bland and you soon stop reading.
[[Continue|$location]]
Submitted by Mathias
<<addtime { minute : 21 }>><<set $eve.affection -= 1>><<set $eve.fear += 1>><<set $eve.trust -= 1>>\You nod and Eve sits next to you. You both begin reading. After some time you move your hand to turn the page, but Eve stops you by grabbing your hand.
[[Send her away.|Eve Reading 1g]]
[[Let her read the pages in her tempo.|Eve Reading 1h]]
[[Punish her.|Eve Reading 1i]]
Submitted by Mathias
<<addtime { minute : 1 }>><<set $eve.affection += 1>><<set $eve.fear -= 1>><<set $eve.trust += 1>>\<<if $eve.fear lte 400>>\
As you start reading the book out loud, you notice Eve walking towards you slowly. After a couple of seconds, Eve is standing right in front of you. You continue reading the book out loud for some time, before Eve timidly opens her mouth asking.
<<talk "eve">>Can I sit on your lap?<</talk>>\
Confused by the sudden question you stop reading the book.
<<talk "eve">>I like to sit on Anna's lap when she is reading for me.<</talk>>\
[[Allow it.|Eve Reading 1j]]
[[Tell her that she can sit on a chair next to you.|Eve Reading 1k]]
<<else>>\
<<talk "player">>You can sit next to me.<</talk>>\
Eve looks looks at you, and sits next to you. The two of you read the book for some time. After the first three chapters, Eve yawns loudly, but stays next to you. The two of you continue reading, until Eve falls asleep still sitting next to you.
[[Take her to bed.|Eve Reading 1l]]
[[Wake her.|Eve Reading 1m]]
[[Leave her.|Eve Reading 1n]]
<</if>>\
Submitted by Mathias
<<addtime { minute : 1 }>>\<<talk "player">>Urgh, reading with you is tedious, go play somewhere and don't disturb me.<</talk>>\
Eve looks at you, clearly confused by your sudden statement. Understanding what you meant, Eve gets up from the chair she was sitting in, and walks out of the Library. You enjoy reading another two chapters of the book, before laying it away.
[[Continue|$location]]
Submitted by Mathias
<<addtime { minute : 1 }>><<set $eve.affection -= 3>><<set $eve.fear += 2>><<set $eve.trust -= 1>>\Knowing that she didn't do this to harm or annoy you, you leave it be, and let her read the pages before turning them.
<<set $random to random(1,2)>>\
<<if $random lte 1>>\
The book is actually pretty good. The two of you continue reading the book, until a sex scene appears in the book.
[[Touch Eve.|Eve Reading 1o]]
[[Continue reading.|Eve Reading 1p]]
[[Stop reading.|Eve Reading 1q]]
<<else>>\
The book bores you, you look at Eve who looks just as bored as you. Having to wait for Eve, before turning the pages, just makes it that much more unbearable. After some time you feel yourself nearly dozing off.
[[Sleep.|Eve Reading 1r]]
[[Stop reading.|Eve Reading 1s]]
[[Rub Eve's thigh.|Eve Reading 1t]]
<</if>>\
Submitted by Mathias
<<addtime { minute : 1 }>><<set $eve.affection += 2>><<set $eve.fear -= 2>><<set $eve.trust += 2>>\You aren't going to allow such disrespect from a slave. You look at Eve, who is still reading the book and think about what punishment would fit the moment best. Your thoughts are split between spanking her or whipping her with your belt.
[[Spank her.|Eve Reading 1u]]
[[Use the belt.|Eve Reading 1v]]
Submitted by Mathias
<<addtime { minute : 1 }>>\You look Eve in her <<print $eve.eyeColor>> eyes and give her a nod. Eve turns around and climbs onto your lap. She moves around for a bit, before finally settling down. When she finally sits still, you continue reading the book out loud.
<<set $random to random(1,2)>>\
<<if $random lte 1>>\
With Eve listening, you can feel yourself getting more into the book then before. You notice that you have been giving the different characters voices, that you think fit them. Eve clearly enjoys the effort, that you are putting into making all the voices, even though most of them are very similar. After a chapter of reading, you can feel Eve moving around on your lap, clearly getting bored by the book. As you turn the page you stop reading.
<<talk "player">>We'll stop here for today.<</talk>>\
Eve looks at you.
<<talk "eve">>But we will do this again, right?<</talk>>\
You can't help but giving her a nod.
<<talk "eve">>Thank you!<</talk>>\
Eve shouts as she jumps off your lap and runs into the hallway. While putting the book down, you hear Anna shouting something about running indoors.
[[Get up from the chair.|$location]]
<<else>>\
Enjoying the comfortable weight on your lap you slowly read the book, taking short breaks to prolong the moment. The slow pace seems to have affected Eve. Her movements have gotten slower and fewer, and you have seen her nearly nodding off multiple times. After a few more pages the weight on your lap has stopped moving completely. Looking down at her, you notice that she has fallen asleep. While carefully laying down the book, you notice that there is a gap between her dress and her chest.
[[Peek down her dress.|Eve Reading 1w]]
[[Wake her up.|Eve Reading 1x]]
[[Sleep with her.|Eve Reading 1y]]
<</if>>\
Submitted by Mathias
<<addtime { minute : 21 }>><<set $eve.affection += 2>><<set $eve.fear -= 2>><<set $eve.trust += 2>>\<<talk "player">>You can sit next to me.<</talk>>\
Eve looks disappointed, but sits next to you. The two of you read the book for some time. After the first three chapters, Eve yawns loudly, but stays next to you. The two of you continue reading, until Eve falls asleep still sitting next to you.
[[Take her to bed.|Eve Reading 1l]]
[[Wake her.|Eve Reading 1m]]
[[Leave her.|Eve Reading 1n]]
Submitted by Mathias
<<addtime { minute : 20 }>><<set $eve.affection += 1>><<set $eve.fear -= 1>><<set $eve.trust += 1>>\You place the book on the table and look at Eve, who is sleeping comfortably next to you. You pick Eve up in a princess carry and start walking towards the bedroom. When you reach the door you feel someone grabbing your arm, you look down and notice that Eve has grabbed onto your sleeve. You walk towards the bed and place her softly on top of it. You try walking away but Eve's hand is still holding onto your shirt.
[[Pry her hand off.|Eve Reading 1z]]
[[Sleep next to her.|Eve Reading 1aa]]
Submitted by Mathias
<<addtime { minute : 24 }>><<set $eve.affection += 1>><<set $eve.fear -= 3>><<set $eve.trust += 2>>\<<talk "thought">>Sleeping in here would definitely give her a cold.<</talk>>\
You think while walking towards Eve.
<<talk "player">>Eve...<</talk>>\
You call out trying to wake her. You reach out towards her and poke her cheek however she doesn't wake up.
<<if $eve.affection gte 800>>[[Touch her chest.|Eve Reading 1ab]]
<<else>>[[Touch her chest.|Eve Reading 1ac]]
<</if>>[[Shake her roughly.|Eve Reading 1ad]]
[[Call out again.|Eve Reading 1ae]]
Submitted by Mathias
<<addtime { minute : 1 }>>\Deciding that you have had enough of reading you take the book and place it back onto the bookcase. You look towards Eve, who is still sleeping in her chair. After deciding not to wake her you move toward the exit of the room.
[[Continue|$location]]
Submitted by Mathias
<<addtime { minute : 6 }>><<set $eve.affection -= 1>><<set $eve.trust -= 2>>\<<if $eve.affection gte 800>>\
Slightly horny from the sex scene, you touch Eve's leg. In the start she ignores it, but soon after she brings her own hand down to your crotch and unzips your pants as a sheepish grin forms on her face. Your hand slowly moves up from Eve's thighs, and up to her now drenched vagina. Once you've reached her vagina, you pinch her clitoris. Eve lets out a yelp from the unexpected feeling, her eyes flashing wide.
You pull her panties to the side and use two fingers to probe at her opening. The fingers slip in easily, with all the fluid that she has produced. You rub the insides of her vagina, but avoid probing her deeply. You insert a third finger into Eve. Eve stops stroking your cock and leans backwards, at that point you press on her clitoris, with your thumb. Eve cums all over your hand, she leans onto you and starts kissing you, you return the kiss and let her orgasm die down. Eve looks you in the eyes and starts stroking your cock again. Breaking the kiss, she gets onto her knees in front of you, a wide eyed grin threatening to split her face. She grabs both your knees, and opens your legs. Eve crawls up to your cock and starts pushing her face down towards it. She takes a big sniff once her nose is near your cock before crinkling her nose, after which she licks the head of your dick. She slowly takes all of your cock into her mouth and starts bobbing up and down. Looking up at your face, she takes all of your cock, all the way to the root, into her throat. You can feel the cum building up.
The surprise in her eyes mirrors your own.
[[Warn her.|Eve Reading 1af]]
[[Don't warn her.|Eve Reading 1ag]]
Submitted by Mathias
<<addtime { minute : 1 }>><<set $eve.affection += 2>>\
<<else>>\
After reading the extremely detailed sex scene, you feel your cock stiffening. You slowly put your hand down to Eve's inner thigh, she ignores it at first, but when she notices that you are not going to stop, she moves to the side, just out of your reach as she seems completely enraptured by the book. Taking that as a denial, you give up on touching her, and continue reading the book. The sex scene doesn't last long and the rest of the book was boring. you give Eve the book and tell her to place it back onto the shelf.
[[Continue|$location]]
Submitted by Mathias
<<addtime { minute : 1 }>><<set $eve.affection -= 1>><<set $eve.fear += 1>><<set $eve.trust -= 2>>\
<</if>>\Controlling your impulses, you choose to continue reading the book. Eve's eyes are shining with curiosity while reading the scene, however she does not attempt anything with you. Shortly after the scene, the chapter ends and the two of you agree, that you will read more another day. Eve walks out of the room, squeezing her legs together in a way that makes her look like she's waddling.
[[Continue|$location]]
Submitted by Mathias
<<addtime { minute : 6 }>><<set $eve.affection += 1>><<set $eve.fear -= 1>><<set $eve.trust += 2>>\You look at Eve, her eyes shining from curiosity towards what is happening in the book, and say.
<<talk "player">>I don't think we should read more today.<</talk>>\
Eve looks disappointed from your decision, but she accepts that you are the one in charge. Eve gets up from her chair and takes the book towards the bookcase, where it is supposed to be. You get up from your own chair and push it under the table. You then walk towards the exit. On the way there, you notice that the book that you were just reading is missing.
<<talk "thought">>Eve probably just misplaced it.<</talk>>\
You think to yourself.
[[Continue|$location]]
Submitted by Mathias
<<addtime { minute : 4 }>><<set $eve.affection -= 1>>\You look at Eve again, she has fallen completely asleep in her chair. She looks so comfortable sleeping after such a boring story. You lean back in your chair and feel the world disappear around you. You wake up some time later. After rubbing your eyes you look to your right, to see if Eve is still sleeping. You are a little confused to see her missing, but then again, she is probably just together with Anna.
[[Continue|$location]]
Submitted by Mathias
<<addtime { minute : 45 }>><<set $eve.affection += 1>><<set $eve.fear -= 1>><<set $eve.trust += 1>>\You fight the urge to sleep and ask Eve if she wants to read it. She looks at you with half opened eyes.
<<talk "eve">>No.<</talk>>\
You take the book and put it back where it belongs, all the while your making a mental note never to read that book again.
[[Continue|$location]]
Submitted by Mathias
<<addtime { minute : 3 }>>\<<if $eve.affection gte 800>>\
Eve softly moans. When you start rubbing your hand along her thigh, she puts her own hand onto yours and pulls it up under her dress. You move your hand, which is now placed at her panties, further towards her pussy. You start stroking her pussy through the thin piece of fabric separating you from Eve's now wet pussy. Eve looks at you with slightly wet eyes, you lean in towards her and kiss her. She takes your other hand and place it at her breast, you massage her breast, while still remembering to play with her pussy using the other hand.
Eve stands up, and moves towards your chair. You stand up and lift Eve up, you carry her to the nearest window, and pose her so she is standing with her front up against it. Eve looks back over her shoulder at you with a sheepish smile. You take that as an invitation and pull off your pants. Eve wiggles her ass her moist pussy nearly shining in the lamplight. You grab her by the waist and press your penis up against her pussy, your cock easily glides into her wet pussy. Starting to thrusting into her, at first you thrust softly but when you got bored of that you speed up. Eve's arms are nearly giving up at this point, so you press her whole body up against the window. If anybody passes by the window they will notice you. Seeming to sense the possibility of being caught she deliberately moans louder. Eve's breasts are pressed flat up against the glass, while you are pounding her from behind. Suddenly her pussy tightens, which pushes you over the edge.
[[Cum inside her.|Eve Reading 1ah]]
[[Cum onto her ass.|Eve Reading 1ai]]
Submitted by Mathias
<<addtime { minute : 5 }>><<set $eve.affection += 3>><<set $eve.fear -= 3>><<set $eve.trust += 1>>\
<<else>>\
Eve trembles slightly before moving away from you. Before you can say anything, Eve excuses herself by saying that she has to use the toilet.
[[Continue|$location]]
Submitted by Mathias
<<addtime { minute : 3 }>><<set $eve.affection -= 1>><<set $eve.fear += 1>><<set $eve.trust -= 1>>\
<</if>>\You decide to spank her as a punishment for her lack of respect. You get the brilliant idea to take her panties off before spanking her in order to add embarrassment to her punishment.
[[Go with the idea.|Eve Reading 1aj]]
[[She can keep her panties on.|Eve Reading 1ak]]
Submitted by Mathias
<<addtime { minute : 1 }>>\<<talk "player">>Spanking would be a way to soft punishment.<</talk>>\
You think to yourself. You look Eve directly in her eyes, she stops reading and cowers back, her free hand moving to cover her bottom protectively. She must have recognized what you were going to do from the look in your eyes. Eve's eyes tremble as you unfasten your belt. With your belt in one hand you grab Eve's hand and pull hard. Eve already looks pained.
<<talk "player">>You shouldn't grab your masters hand.<</talk>>\
You say coolly to Eve. Eve just looks at you and whimpers from the pain in her arm. You lift your arm and strike Eve as hard as you can with the belt. Eve tries running away from the harsh punishment, but you have her arm firmly in your grasp. You give Eve another hard smack with the belt. The strike leaves a long red mark on her back.
<<talk "thought">>That was punishment enough for today.<</talk>>\
You think to yourself while throwing Eve's arm away. Eve staggers, but lands on her feet, when she notices that you are finished with her, she tries sneaking away from you. You look her in the eyes and she breaks into a run. After she has left the Library you sit in the chair again.
[[Continue|$location]]
Submitted by Mathias
<<addtime { minute : 1 }>><<set $eve.affection -= 1>><<set $eve.fear += 1>><<set $eve.trust -= 1>>\You carefully lean forward and take a look down her dress. The complete lack of a bra makes her bright pink nipple completely visible to you. You slowly take your hand and place it at the collar of her dress. You pull softly on it revealing more of her chest to you.
[[Fondle her breasts.|Eve Reading 1al]]
[[Displace her dress.|Eve Reading 1am]]
[[Stop.|Eve Reading 1an]]
Submitted by Mathias
<<addtime { minute : 4 }>>\<<talk "player">>Eve, you can't sleep here.<</talk>>\
Eve's eyes open and she climbs off you. She looks at you with her still drowsy eyes. Giving her the softest smile you can, you say.
<<talk "player">>Go brush your teeth and go to bed.<</talk>>\
She looks at you while mustering up the energy to speak.
<<talk "eve">>Okay.<</talk>>\
She answers and jumps off your lap.
[[Continue|$location]]
Submitted by Mathias
<<addtime { minute : 3 }>>\After looking at how comfortable Eve looks, while sleeping on your lap, you notice that you are quite tired yourself. You slowly close your eyes, while feeling the soft body placed on top of you. Not long after closing your eyes, you fall into a deep sleep.
You wake up with a blanket placed over you and Eve.
<<talk "thought">>It must have been Anna.<</talk>>\
You think to yourself. Looking at Eve you notice that she is still sleeping. You continue sitting with Eve on your lap for some time, before she wakes up. Eve yawns and looks up at you.
<<talk "player">>Good morning.<</talk>>\
You say to her. She looks at you with tired eyes.
<<talk "eve">>Good morning <<print $eve.callsPlayer>>.<</talk>>\
Eve stretches her body, while still sitting on top of your lap.
<<talk "player">>You should go help Anna in the kitchen.<</talk>>\
Eve looks up at you.
<<talk "eve">>Okay.<</talk>>\
She says, jumps off your lap and runs towards the kitchen.
[[Continue|$location]]
Submitted by Mathias
<<addtime { minute : 24 }>><<set $anna.affection += 5>><<set $anna.fear -= 2>>\
<<set $anna.trust += 1>><<set $eve.affection += 1>><<set $eve.fear -= 1>><<set $eve.trust += 1>>\You pry Eve's hand off and start walking away from the bed. On your way towards the door you hear sobbing behind you. You turn around and see that Eve is crying in her sleep. You carefully close the door and walk away.
[[Continue|$location]]
Submitted by Mathias
<<addtime { minute : 4 }>>\Eve's grip doesn't seem to weaken at all, so you decide to sleep next to her in the <<if $eve.bed is setup.Character.Bed.MasterBedroom>>Master Bedroom.<<elseif $eve.bed is setup.Character.Bed.ServantsQuarters>>Servant's Quarters.<</if>> As you lie down you put your arm around Eve. She lets go of your arm and you stay like that for the night.
<<if $eve.bed is setup.Character.Bed.MasterBedroom>>[[Continue.|Eve Reading 1ao]]
<<elseif $eve.bed is setup.Character.Bed.ServantsQuarters>>[[Continue.|Eve Reading 1ap]]
<</if>>\
Submitted by Mathias
<<addtime { minute : 143 }>><<set $eve.affection += 3>><<set $eve.fear -= 2>><<set $eve.trust += 1>>\You stand up and move towards the front of Eve's chair. She is sitting slumped over to the left and her right nipple is visible under her dress. You slowly reach out for her small chest. The soft texture of her breast and her hard pointy nipples make contact with your hands. Slowly but surely you start massaging her breasts to the point where Eve starts moaning in her sleep. You slip your hand under her dress and feel around for her panties. When you reach them you notice that they are already soaked. You start peeling the wet panties off her body. When you have gotten the panties down to her knees you lift her up. Just when you are about to insert your penis she asks...
<<talk "eve">><<print $eve.callsPlayer>>?<</talk>>\
In a sweet and sexy voice. When you hear her voice you thrust your manhood into her sopping vagina. Eve lets out a moan and starts breathing harder which motivates you more. Your thrusting continues until Eve reaches her first orgasm. You decide to give her a couple of seconds of bliss before ravaging her again Eve opens her mouth clearly trying to tell you something but before she says anything she hits her second orgasm. This time you don't give her any break and your thrusting continues. Eve's face is a mess at this point, she is drooling and she can't focus her eyes on anything. You feel pressure building in your cock and speed your thrusting up Eve makes another loud moan before yelling.
<<talk "eve">>Cum! give it to me!<</talk>>\
[[Pull out.|Eve Reading 1aq]]
[[Thrust deep.|Eve Reading 1ar]]
Submitted by Mathias
<<addtime { minute : 14 }>><<set $eve.affection += 2>>\You stand up and move in front of Eve's chair. She is sitting slumped onto the armrest. When you look down her dress, you see her right nipple poking out of the dress. You slowly bring your hand down until it touches the small mound. You give her small breast a soft squeeze. While you are softly massaging her breast you hear a moan coming from her lips. When you hear the moan you draw your hand back to yourself.
<<talk "eve">><<print $eve.callsPlayer>>?<</talk>>\
Looking her in her tired eyes you answer her in as soft a voice as you can.
<<talk "player">>Yes, Eve?<</talk>>\
She looks at you giving you a knowing smile.
<<talk "eve">>What were you just doing?<</talk>>\
She asks you, in a near singing voice. Just before you try to explain yourself, Eve interrupts you by jumping off your lap and walks towards the door.
<<talk "thought">>She knows.<</talk>>\
You think to yourself while cleaning up after your reading.
[[Continue|$location]]
Submitted by Mathias
<<addtime { minute : 7 }>><<set $eve.affection -= 2>><<set $eve.fear += 2>><<set $eve.trust -= 2>>\You grab Eve's shoulders and shake her around. She quickly wakes up scared and confused. She looks at you and tries to worm away from your firm grip on her shoulders. You stop shaking her when you notice that she is awake. Eve looks at you with a combination of fear and anger in her eyes while she worms her way out of your grip. You finally let go of her and she retreats backwards until she is a safe distance away.
<<talk "eve">>Do you need anything?<</talk>>\
She asks. You shake your head to indicate that you don't need anything. She walks out of the Library still clearly scared of your actions.
[[Continue|$location]]
Submitted by Mathias
<<addtime { minute : 3 }>><<set $eve.affection -= 1>><<set $eve.fear += 2>><<set $eve.trust -= 1>>\<<talk "player">>Eve...<</talk>>\
You call out again, slightly louder this time.
<<talk "thought">>Still no reaction.<</talk>>\
You think to yourself. You try again...
<<talk "player">>Eve!<</talk>>\
This time you're shouting loud enough that it can be heard outside of the Library. You see Eve opening her eyes. She gets up from her chair and start moving towards the door.
<<talk "eve">>Good morning.<</talk>>\
She says looking at you with a big smile on her face.
<<talk "eve">>Thank you for the story.<</talk>>\
She says while leaving the room.
[[Continue|$location]]
Submitted by Mathias
<<addtime { minute : 4 }>><<set $eve.affection += 1>>\<<talk "player">>Eve I am cumming!<</talk>>\
Eve looks up at you, her mouth filled with your cock and grins around your shaft. You take that as permission to do what you want.
[[Cum in her mouth.|Eve Reading 1as]]
[[Cum on her face.|Eve Reading 1at]]
Submitted by Mathias
<<addtime { minute : 24 }>><<set $eve.affection += 1>><<set $eve.fear += 1>>\Without warning, you thrust your cock deep into Eve's throat. You hear gagging sounds coming from Eve, but you continue using her as you please. Her eyes are wide and her arms flail wildly as she tries to pull off of your manhood. Looking down at Eve you see her tear filled eyes, swollen from the pain that she is feeling in her throat. You feel movement in her throat, from what must have been an attempt at speech, however that does not stop you. You thrust one last time and keep your dick deep in her throat, with your dick lodged within her throat you let your semen spew out filling her throat and filling her mouth. After cumming, you pull your softening dick out of Eve's throat. Eve tries to swallow all the cum, but some of it flows out of her mouth and down onto her chest. After swallowing one last time, she shoots you an angry glare, after which she gets up and stomps away.
[[Get up|$location]]
Submitted by Mathias
<<addtime { minute : 4 }>><<set $eve.affection -= 1>><<set $eve.fear += 1>><<set $eve.trust -= 1>>\You press your dick into Eve as hard as you can, Eve doesn't offer any resistance, so you end up pressing her harder up against the glass. With Eve pressed hard up against the glass, you pour your cum into Eve. You let your dick sit in her for a while, after which you pull your cock out of Eve, while still supporting her hips, your cum is pouring out of her and onto the carpet. You notice that the glass has a clear imprint of Eve's body.
<<talk "thought">>We need to clean this up fast.<</talk>>\
You think to yourself.
[[Clean with Eve|$location]]
<<run $eve.cumFilledAttempt("vaginal")>><<run $eve.sexAttempt($player)>>\
Submitted by Mathias
<<addtime { minute : 6 }>><<set $eve.affection += 2>>\You pull your dick out of Eve, spraying your cum onto her ass. You wipe your cum off her ass after enjoying the sight for a moment. Eve straightens up and starts looking around, you look where Eve is looking, and notice that you've left a shape, that is clearly Eve's breasts, on the window. You look at Eve and nod, she understands what you mean, and the two of you start removing all traces of your activities as if trying to hide a crime scene.
[[Continue|$location]]
Submitted by Mathias
<<addtime { minute : 7 }>><<set $eve.affection += 1>>\You grab Eve by the waist and pull her out of her chair. Eve shows a playful smile at first, but it only last for a second, until Eve notices that you aren't playing. You place Eve over your lap and shout.
<<talk "player">>Stay there!<</talk>>\
Eve freezes in place from shock. Eve continuously apologizes to no avail, you aren't going to let her go without punishment. You lift Eve's dress so that her panties are on full display, Eve trembles in your lap as she expects the first spank to land, but it doesn't come. Instead you grab her panties and pull them down aggressively. You throw her panties on the floor and you lift your arm. Eve looks up at your face her eyes trembling. You deliver five swift hard smacks to her ass Eve whimpers every time your firm hand strikes her ass. After the five first strikes, you take a short break to hear if she has learned anything. Eve apologizes again, you give her one last hard strike, before letting her go. Eve runs away in fear of you, leaving her panties on the floor.
[[Continue|$location]]
Submitted by Mathias
<<addtime { minute : 6 }>><<set $eve.affection -= 2>><<set $eve.fear += 2>><<set $eve.trust -= 1>>\You decide that, removing her panties would just confuse Eve and remove the focus from what she should learn from the punishment. You grab Eve and pull her towards you roughly, Eve looks confused at first, but she quickly notices what you are going to do. Eve doesn't fight you in any way, when you place her on your lap with her ass in the air. You pull her dress up and smack her ass hard. Eve whimpers from the pain.
<<talk "player">>She isn't even red yet.<</talk>>\
You think to yourself as you deliver a second and third smack. Eve starts crying, but that doesn't stop you, you give a fourth and fifth smack to her red ass. At this point your hand is sore, and you decide that spanking her anymore would be a too rough punishment for disrespecting you. You lift Eve off your lap and place her feet first on the floor. Eve walks towards the door without saying anything, rubbing her sore behind all the while.
[[Continue|$location]]
Submitted by Mathias
<<addtime { minute : 4 }>><<set $eve.affection -= 1>><<set $eve.fear += 1>>\You slowly bring your hand down towards her flat chest, enjoying the smoothness of her skin, from her collarbone and down to her breast. As you reach her right breast, you start slowly stroking it. You place your hand on one of the tiny mounds and slowly put strength into your fingers. Eve lets out a tiny voice.
<<talk "eve">><<print $eve.callsPlayer>>...<</talk>>\
Clearly filled with pleasure. You slowly move your hand away from the tiny mound and towards her pink nipple. While pinching it softly, you notice Eve's eyes opening.
<<talk "eve">><<print $eve.callsPlayer>>?<</talk>>\
[[Continue.|Eve Reading 1au]]
[[Pretend nothing happened.|Eve Reading 1av]]
Submitted by Mathias
<<addtime { minute : 5 }>><<set $eve.affection += 1>>\Deciding that the dress is in the way, you slowly move your hands towards the bottom of it. You calmly grab the hem of the dress, and pull it slowly up towards her belly. The displacement of her dress puts her panties in plain view.
<<if $eve.isVirgin is false and $eve.affection gte 800>>[[Go all the way.|Eve Reading 1aw]]
<</if>>[[Finger her.|Eve Reading 1ax]]
[[Stop.|Eve Reading 1ay]]
Submitted by Mathias
<<addtime { minute : 5 }>>\Deciding that doing anything more would be wrong, you slowly move backwards again, leaning into the chair, that you are sitting in. After a while Eve slowly wakes up, and looks at you.
<<talk "eve">>Hi <<print $eve.callsPlayer>>.<</talk>>\
<<talk "player">>Good morning.<</talk>>\
You say looking at her. You sit like that for a minute or two. Eve slowly jumps off your lap and begins walking towards the door. When she has reached the door, she takes a look at you and smiles before leaving the room. Tired of reading, you put the book back to its original spot.
[[Continue|$location]]
Submitted by Mathias
<<addtime { minute : 22 }>>\You wake up in your own bed sleeping next to Eve. Her face looks blissful with a big happy smile placed in the middle of it. Over the night Eve has let go of your arm and started hugging you instead. You lie there looking at Eve's face for an hour before waking her up.
[[Get out of bed|master bedroom]]
Submitted by Mathias
<<addtime { minute : 124 }>><<set $eve.affection += 2>><<set $eve.fear -= 2>><<set $eve.trust += 1>>\You wake up in one of the beds in the servant quarters, sleeping next to Eve. Her face looks blissful with a big happy smile placed in the middle of it. Over the night Eve has let go of your arm and started hugging you instead. You lie there looking at Eve's face for an hour before waking her up.
[[Get out of bed|NW servant room]]
Submitted by Mathias
<<addtime { minute : 134 }>><<set $eve.affection += 2>><<set $eve.fear -= 2>><<set $eve.trust += 1>>\You pull your dick out of her orgasming vagina and spray strands of cum all the way from her stomach and onto her hair. Eve slumps sleeping into your arms, and you carry her into bed after cleaning and dressing her. You leave Eve's room and go back to the Library to clean up.
[[Clean|$location]]
Submitted by Mathias
<<addtime { minute : 4 }>><<set $eve.affection += 2>><<set $eve.fear -= 2>><<set $eve.trust += 1>>\With Eve begging like that there is no way that you can pull out. You thrust your cock all the way into Eve's orgasming pussy and give her what she wants. Eve slumps over after cumming clearly asleep. You take out some tissues and start wiping her body down leaving her pussy drenched in your seed. After cleaning her up you carry her into bed and go back to the Library to clean.
[[Clean|$location]]
<<run $eve.cumFilledAttempt("vaginal")>><<run $eve.sexAttempt($player)>>\
Submitted by Mathias
<<addtime { minute : 8 }>>\Placing your hands at the back of her head, you push her head down on your cock, and spew all of your seed down her throat. You can feel her tongue moving around on your cock, and her swallowing your seed, until her mouth is empty. She pulls her head free from your cock, tears in her eyes and a smile on her face. She then licks the last cum, off your shaft, and swallows it. Looking up at you, she opens her mouth to show you that she swallowed it all. You pat her head and thank her for the blowjob. Eve smiles at you.
<<talk "eve">>You're welcome.<</talk>>\
She says as she snuggles up to you. You lie like that for some minutes before Eve excuses herself from the room.
[[Get up|$location]]
Submitted by Mathias
<<addtime { minute : 5 }>><<set $eve.affection -= 1>><<set $eve.fear += 2>><<set $eve.trust -= 1>>\Looking at Eve's face, you choose to pull your pulsating cock out of her mouth. You place the cock in front of her face. She grabs your cock and starts stroking it, the only breaks in her stroking is when she licks the head. You pull your cock backwards out of her hands and start spewing strands of semen. The first strand lands on her nose and slides slowly towards her mouth, the second and third strand hits her on the right chin. You place your now soft cock in front of her, and she starts cleaning it. She wipes some of the semen from her chin onto her finger and puts it into her mouth. You thank Eve as you sink into the chair, nearly falling asleep from the bliss. Out of the corner of your eye, you see Eve leaving the room, presumably to clean herself after her cum bath. There's a bit of a spring in her step as she vanishes from your sight.
[[Get up|$location]]
Submitted by Mathias
<<addtime { minute : 6 }>><<set $eve.affection += 3>><<set $eve.fear -= 2>><<set $eve.trust += 1>>\<<if $eve.affection gte 750>>\
While you continue fondling Eve's breasts, you notice that one of your legs is slowly getting wet. Looking down you notice a damp spot forming right where Eve is sitting. Eve looks up at you with shining eyes.
<<talk "eve">>You're making me tingle down there.<</talk>>\
She says. You feel your last shred of reason disappear. You grab Eve's dress and pull it over her head in one go. When pulling off her dress you notice a big wet spot on her white panties. You look at them for a second, before pulling them off her as well. Overcoming her drowsiness, Eve starts pulling off your pants and underwear aggressively. Eve looks you in the eyes, before climbing onto your lap once again. You position Eve's pussy above your cock. Grabbing Eve's shoulders you start pulling her down onto your cock. When your cock is all the way inside over her soaking wet hole you stop. Eve looks at you and starts moving herself up, only to have you start thrusting furiously into her just a second later. Eve's small body makes it nearly impossible for her to do anything but moan. Your movements in her continue, until you feel her pussy tighten up. The tightness is unbearable, and you cum shortly after her. After cumming, you sink back into the chair, that you had been sitting in with your cock still inserted into Eve's pussy.
[[Pull it out.|Eve Reading 1az]]
<<run $eve.cumFilledAttempt("vaginal")>><<run $eve.sexAttempt($player)>>\
Submitted by Mathias
<<addtime { minute : 9 }>><<set $eve.affection += 1>><<set $eve.fear -= 1>><<set $eve.trust += 2>>\
<<else>>\
You try to continue fondling Eve's breasts, but she moves around trying to get away. You pinch her nipples, hoping that the pleasure would cool her down, but it only helps agitate her movement more. Eve lifts her arms and slips out of her dress, landing on the carpet. Looking up at you she crawls backwards, before getting op on her feet. Once on her feet she walks away from you in a fast pace, that is just short of running. You only manage to get out of the chair when Eve has reached the door. After she has left, you find yourself standing in the middle of the Library
[[Continue|$location]]
Submitted by Mathias
<<addtime { minute : 4 }>><<set $eve.affection -= 1>><<set $eve.fear += 5>><<set $eve.trust -= 3>>\
<</if>>\Pretending not to have heard Eve, you quickly pull your hand behind your back.
<<talk "eve">><<print $eve.callsPlayer>>?<</talk>>\
Eve hazily calls out again. Choosing to answer her you softy say.
<<talk "player">>Yes?<</talk>>\
Eve looks at you, her cheeks clearly flushing red. Eve looks directly into your eyes.
<<talk "eve">>I just had the weirdest dream.<</talk>>\
You feel your shoulders getting lighter, when she didn't mention the fondling.
<<talk "player">>What was it about?<</talk>>\
You ask her. She tells you a dream clearly inspired by the book, that you read together. As her story reaches the end, she spins around and walks towards the door. She stops when she reaches the door and looks back at you.
<<talk "eve">>Oh, and you probably shouldn't touch sleeping people.<</talk>>\
After she leaves the room, you sit there shocked for a moment, before getting up from the chair.
[[Oops|$location]]
Submitted by Mathias
<<addtime { minute : 4 }>><<set $eve.fear += 2>><<set $eve.trust -= 1>>\You reach your hands down around her waist and grab her panties and slowly pull them down until they fall down onto her ankles. Eve shifts around a little in your lap. After a pause you grab the hem of her dress again, and pull it all the way up carefully, until Eve is sitting naked in your lap. You lift Eve up and place her in the chair, you were sitting on just a moment ago. You slowly take your pants off, grab Eve's hips and pull them up. After lining your cock up with her pussy, you slowly insert yourself into her.
<<talk "thought">>There's no way that she did not wake up from that.<</talk>>\
You think to yourself. You start thrusting, but you still do not get any reaction from Eve. You try speeding your thrusts up, to get a reaction from her, and Eve starts moaning. Knowing that she is awake, you try giving her buttocks a firm smack.
<<talk "eve">>Auch!<</talk>>\
Looking at Eve, you notice that she is still pretending to be asleep. This time you stop your thrusting, while still inside her. After staying there for a moment, you hear Eve's clearly frustrated voice.
<<talk "eve">>Come ooon. Move already!<</talk>>\
Choosing to fulfill her wish, you start moving again. You push your cock to the bottom of Eve's pussy, hitting her cervix. Eve starts wiggling her ass, with your member all the way inside her. The pressure in your balls is slowly building up. You put your hands on her shoulders, and start thrusting wildly into her. Just before you cum, Eve bends her back and lets out another moan.
[[Cum inside her.|Eve Reading 1ba]]
[[Cum on her back.|Eve Reading 1bb]]
Submitted by Mathias
<<addtime { minute : 24 }>><<set $eve.affection += 1>><<set $eve.fear -= 3>><<set $eve.trust += 1>>\You place your finger down onto Eve's panties, Eve twitches slightly at your touch, you begin carefully moving your finger up and down the crack in the middle of her panties. Feeling a wet spot forming, you insert your hand under the panties and start moving up and down again. Your finger accidentally hits her clitoris, making Eve moan softly in her sleep. Eve's pussy is drooling out with liquid. After trailing her wet pussy with your finger for a while, you slowly insert one of them into her. After reaching the second knuckle, you pull your finger back and insert a second finger. With your two fingers in Eve's sloppy pussy, you start massaging the inner walls, Eve's lower body is twitching and her breathing is growing rapid. You begin moving your fingers deeper into her, while adding a third finger. Eve's body spasms and her breathing becomes rugged. You pull your hand out of her panties and stand up, placing Eve back on the chair you just left.
<<if $eve.affection gte 800>>\
Standing before Eve, you pull your cock out of your pants and stick it towards her face. Looking at her nose, you notice that it is twitching, almost as if smelling your cock. You glide your cock into her face rubbing it on her cheek, Eve's mouth opens a little and you quickly place your cock between her lips. You look at Eve's face, her eyes are still closed and she does not seem awake. You move your cock around in her mouth, prodding her chins from the inside.
<<talk "thought">>How can she sleep like this?<</talk>>\
You think to yourself while slowly moving your cock deeper into her mouth. Carefully, you press your cock deep into her mouth, making sure that your dick doesn't restrict her airflow. You slowly bring your cock in and out of Eve's mouth making sure that you hit both cheeks. Feeling a little to courageous, you stab your cock down into her throat. Eve wakes up panicking from her lack of air. She pulls her head back to the point where she can breathe again, once there she notices what is happening. She looks up into your eyes and moves her head towards your body after a brief pause, taking all of your dick into her mouth. Once she hits the end of your shaft, she moves her head backwards and starts moving her tongue around in her mouth stroking the underside of your shaft. She continues bobbing her head up and down while maintaining focus on using her tongue. You feel your cock pulsate.
[[Facial.|Eve Reading 1bc]]
[[Swallow.|Eve Reading 1bd]]
Submitted by Mathias
<<addtime { minute : 8 }>><<set $eve.affection += 1>><<set $eve.fear += 1>>\
<<else>>\
Returning her clothes to the way they were before, you take a seat next to the sleeping Eve and continue reading the book. After a few minutes, Eve wakes up and excuses herself, saying that she needs to use the bathroom. You close the book and place it in a bookcase.
[[Continue|$location]]
Submitted by Mathias
<<addtime { minute : 9 }>>\
<</if>>\You grab the hem of Eve's dress and pull it down onto her legs again. You sit there for a minute or two before lifting Eve, and placing her on the chair. You place the book back where it belongs and take one last look at Eve before stepping away.
[[Continue|$location]]
Submitted by Mathias
<<addtime { minute : 5 }>>\After pulling out, you lift Eve off the chair and onto the floor. You slowly start cleaning yourself, while Eve does the same. When you've cleaned yourself, you start cleaning the room in fear of Anna noticing what you have done in here.
[[Clean|$location]]
Submitted by Mathias
<<addtime { minute : 6 }>><<set $eve.affection += 1>><<set $eve.fear -= 1>><<set $eve.trust += 1>>\You pull hard on Eve's shoulders, slamming your dick deep into her, spraying your semen deep into her pussy. You stay there, hearing Eve's rough breathing, for a while. You pull out your cock and take a look at your seed, slowly spilling out of Eve. You start getting dressed while looking at Eve, who is still laying in the chair. After getting dressed yourself, you move over to Eve and start helping her get her clothes on.
[[Continue|$location]]
<<run $eve.cumFilledAttempt("vaginal")>><<run $eve.sexAttempt($player)>>\
Submitted by Mathias
<<addtime { minute : 7 }>><<set $eve.affection += 1>><<set $eve.fear += 1>>\Just as you cum, you pull your cock out of Eve. Your thick strands of cum land all over Eve's back. She looks back at you and smiles. Eve is the first to start cleaning herself and you soon follow. After getting dressed Eve, gives you a hug and runs out the Library.
[[Continue|$location]]You pull your cock out of her mouth as fast as you can. Just as the tip leaves her mouth, a long strand of cum spews out of your dick and lands on her face. A second strand follows, landing on the tip of her nose. Eve takes some of your cum onto her finger and licks it off suggestively while looking you in the eyes. She then jumps off your lap and runs to the door, giggling all the way.
[[Continue|$location]]
Submitted by Mathias
<<addtime { minute : 5 }>><<set $eve.affection += 1>><<set $eve.fear -= 1>><<set $eve.trust += 1>>\Feeling the cum flowing through your dick, you grab Eve's head and pull it hard against your dick, you spray Eve's mouth full of your cum. You pull your dick back allowing Eve to breathe again, after swallowing the load you gave her, she sucks on your cock pulling the rest of your cum directly out your dick. When she is done cleaning your dick, she pulls her head back and lets your dick pop out of her mouth. She looks you in the eyes with a mischievous grin.
<<talk "eve">>Thank you for the meal.<</talk>>\
She gets up from the chair and walks out the Library swaying her hips all the way.
[[Continue|$location]]
Submitted by Mathias
<<addtime { minute : 5 }>><<set $eve.affection += 1>><<set $eve.fear -= 1>>\Submitted by MathiasWhile walking down the hallway, you can see light coming from a partially open door to form a sliver of brightness that cuts across your path.
Drawn to the light, you follow it to its source, and in doing so you see Jen laying on her bed, blankets pulled up over her head in a way that leaves only her face and her hands visible.
The source of the light is a flashlight in one hand, pointed almost directly at the door, her other hand holding a book in the beam of light to illuminate the page.
Her gaze is intent as she reads a tattered old science fiction novel to the extent that you're convinced she wouldn't notice you at her door unless you draw attention to yourself.
When she turns a page, you finally see the cover of the book, big bold letters declaring the title, 'Overwatch Agent' Above a finely dressed protagonist holding a laser gun against the backdrop of a space battle. You barely have time to read the author's name 'Ash Neal' at the bottom of the cover before she's got the book readjusted so she can read some more.
Not wanting to interrupt, you quietly slip away.
<<run $jen.addFlag("favoriteBook")>>The glossy sheen of an old book cover catches your attention from where it rests on the bar.
Walking toward the book, you can see that the book is well loved, its pages dogeared and spine broken in a dozen places. Even the cover is scuffed with color faded in places.
Looking closer, you see a well dressed protagonist holding some form of laser pistol in his hands, raised dramatically over his shoulder while looking intently at the reader. Behind him is a dozen starships in battle, explosions and lasers forming the backdrop of the cover.
You have just enough time to read 'Overwatch Agent' at the top of the page when you hear something behind you. Then the author's name, 'Ash Neal' before Jen rushes between you and the book.
Jen's hand lashes out, snatching the book from the counter.
<<talk "jen">>Yoink!<</talk>>\
She meets your gaze evenly, her expression completely serious.
<<talk "jen">>Best. Book. Ever.<</talk>>\
Jen states the words matter-of-fact, then starts to stride from the room.
With her attention on the book, she turns pages as she walks.
She barely makes it three paces before she plows directly into one of the couches in the center of the room.
Looking at the couch accusingly, she takes a step around it.
<<talk "jen">>Where'd that come from?<</talk>>\
The words are mumbled on her way to the door, the last word trailing off completely as she finds her spot in the book.
Once she's through the door, she looks up from the book only long enough to redirect her footsteps before vanishing from view.
<<run $jen.addFlag("favoriteBook")>><<set setup.events.readingStart to [
{
requires: 'true',
chance: 100,
link: "Reading Start 1"
},
{
requires: 'true',
chance: 100,
link: "Reading Start 2"
},
{
requires: 'true',
chance: 100,
link: "Reading Start 3"
},
{
requires: '($clock.hour gte 5 and $clock.hour lt 6) or ($clock.hour gte 18 and $clock.hour lt 22)',
chance: 100,
link: "Anna Reading 1"
},
{
requires: '($clock.hour gte 8 and $clock.hour lt 22)',
chance: 100,
link: "Eve Reading 1"
}
]>>You grab a random book from the bookshelf nearest to you and look at the cover. It has clearly been used much, as the pages have a yellow tint and are crumbled at the edges in a way that shows its age. At the first page, some brown color has soaked into the paper, likely from a liquid that has been spilled onto the book.
The title of the book is scratched and barely readable.
<<talk "player">>Hmm... "Mythological creatures and their locations".<</talk>>\
You take the book with you and sit at the table. The book describes all kinds of unnatural creatures that look like they were pulled straight from a horror story.
Weirdly enough, most of the creatures seem to have some connection to the sea.
<<talk "thought">>This book is clearly for crazy people, nobody would believe in something like this.<</talk>>\
<<if $morichiMeet gte 7>>\
<<talk "thought">>But I bet Maki would get a kick out of it.<</talk>>\
<</if>>\
You think to yourself. Even if you don't believe in the creatures, such stories are still fun to read. You place the book back where it belongs, after having read for a little while.
[[Continue|$location]]
Submitted by Mathias
<<addtime { minute : 35 }>>\You walk past a bookshelf looking at the books. One of the books stand out from the rest. You pick it up and look at it. The book is bound in deep red leather adorned with what looks like real gold. Turning the book in your hands, it is pretty heavy compared to most other books.
You look at the front of the book searching for a title, however you notice that there is none, flipping it over to the back of the book to see if there is anything written there, but once again it is blank. Cracking open the book you look at the first page. The first thing you see is multiple paragraphs of laws.
You open the book on the first page. Laws of slave ownership is written in a fancy font.
<<talk "player">>Rules? But it is illegal? Maybe it's historical in nature?<</talk>>\
You wonder to yourself. You advance in the book, the text is complicated but simply states the old laws about slavery. Bored of the book you close it and place it back onto the bookcase.
[[Continue|$location]]
Submitted by Mathias
<<addtime { minute : 24 }>>\You look at one of the bookcases with occult books. There is nothing weird about how most of the books look, however, what is in the books is far from normal. You pick out a book at random.
The book that you end up with is called "Fishpeople, Molepeople and Other Humanoid Threats." The cover of the book is made of a blue scaly material that you don't recognize. You open the book on a random page. The first thing you see is a diagram of the insides of a fishperson, the humanoid creature is covered in scales and his eyes look lifeless.
The text for the diagram starts on the next page, it is clearly handwritten directly onto the page.
<<talk "player">>Fishpeople live amongst us, hiding from plain sight. Don't be fooled by their appearance, they are both able to live over and under water. I have yet to discover the secrets of how they are hiding amongst us, somehow they hide their scales and live human lives. The only way to detect fishpeople is trying to drown them, but that option isn't viable as it kills regular people.<</talk>>\
The book was way crazier than you expected. You continue reading about the different humanoid creatures that according to the book, live in this world.
[[Continue|$location]]
Submitted by Mathias
<<addtime { minute : 32 }>>\You decide to enter the sauna, undressing yourself near an alcove, folding your clothes and placing them down. Grabbing a towel, you wrap it around your midriff before stepping into the warm humid air of the sauna.
The heat making you sweat as the steam fills the room, with each breath your lungs fill with the warmth of the humid air, leaving just as quickly as you exhale. You seat yourself against the wall, your muscles relaxing.
<<if $mitsuko.affection gte 750 && $mitsuko.trust gte 600 && $anna.affection gte 750 && $anna.trust gte 600>>\
You close your eyes when suddenly the sound of a door opening catches your attention, you watch as Anna steps into the sauna, towel just barely covering her breasts. Wiping away the sweat from your eyes, there's a startled gasp as she spots you.
<<talk "anna">><<print $anna.callsPlayer>>, sorry Mitsuko said the sauna wasn't occupied. I can leave if you wish.<</talk>>\
Anna slowly backs out of the room.
[[Ask her to stay.|Submitted Mitsuko and Anna Sauna Scene 1a]]
[[Let her leave.|Submitted Mitsuko and Anna Sauna Scene 1b]]
<<elseif $mitsuko.affection gte 500 && $mitsuko.trust gte 400 && $anna.affection gte 500 && $anna.trust gte 400>>\
You lay your head against the wall, letting the steam release the tension from your body. Your attention is drawn to the door as it gently opens. A second later Anna steps through, towel wrapped around her body. She looks up at you, her eyes widening at the sight of you already occupying the room.
<<talk "anna">>Oh sorry <<print $anna.callsPlayer>>, Mitsuko had said there wasn't anyone in here currently, terribly sorry for bothering you.<</talk>>\
She apologizes before turning to leave the sauna.
[[Ask her to stay.|Submitted Mitsuko and Anna Sauna Scene 1c]]
[[Let her leave.|Submitted Mitsuko and Anna Sauna Scene 1d]]
<<elseif $mitsuko.affection gte 250 && $mitsuko.trust gte 200 && $anna.affection gte 250 && $anna.trust gte 200>>\
You are relaxing, enjoying the humid warmth when the sound of the door opening draws your attention, the steam and sweat clouding your vision, you barely recognize Anna as she steps into the sauna, suddenly gasping as she see's you.
<<talk "anna">>Sorry, I hadn't realized you were in here.<</talk>>\
She hastily retreats from the room, closing the door behind her. A second later you can hear muffled voices, you consider checking it out but decide to stay where you are and enjoy the relaxing sensation. A moment later the voices quiet down.
[[End.|$location]]
<<else>>\
Your eyes close as you lay your head against the wall taking a deep breath before exhaling, a surprised sound coming from the door draws your attention. You look over just as the door makes a clicking noise.
<<talk "thought">>I wonder what that was.<</talk>>\
You briefly consider checking it out, but decide to stay where you are.
Several minutes pass before you've had enough, standing up you can feel your body drenched in sweat. You move to the door, opening it. The cool air of the bathing room washing over you, closing the door behind yourself, you grab a fresh new towel and dry yourself off.
A moment later you toss the towels you used onto an empty space in the alcove and dress yourself.
[[End.|$location]]
<</if>>\
Submitted by Irish Major Tom
<<addtime { minute : 3 }>>\<<talk "player">>You can stay you know, I don't mind the company.<</talk>>\
You tell her, hearing your words, Anna smiles at you.
<<talk "anna">>Thank you.<</talk>>\
She responds, seating herself a few feet away from you.
You and Anna sit in silence, letting the warm steam envelop your bodies, releasing the tension in your muscles. The door suddenly opens, drawing your attention, Mitsuko enters the sauna with a towel wrapped tightly around her curvy body, breasts bulging against the linen.
<<talk "mitsuko">>Oh my, what do we have here.<</talk>>\
Mitsuko giggles, a playful look in her eyes.
<<talk "mitsuko">>You don't mind if I join you, do you?<</talk>>\
She asks in a sultry tone.
[[Let her stay.|Submitted Mitsuko and Anna Sauna Scene 1e]]
[[Tell her to leave.|Submitted Mitsuko and Anna Sauna Scene 1f]]
Submitted by Irish Major Tom
<<addtime { minute : 5 }>>\
<<set $anna.affection += 1>>\
<<set $anna.fear -= 1>>\You look to Anna.
<<talk "anna">>I don't mind.<</talk>>\
Her voice is barely audible, a look of slight disappointment in her eyes. Mitsuko nods, claiming the empty space between you and Anna. An awkward silence fills the room.
<<talk "thought">>This has gotten a bit awkward, I should say something.<</talk>>\
As you open your mouth to speak, Mitsuko suddenly speaks to Anna.
<<talk "mitsuko">>I saw you reading "Cloudy with a Chance of Men" earlier, not a bad book but the author's other works are far better.<</talk>>\
In a soft tone she giggles, beside Mitsuko you can see Anna flustered, cheeks turning red.
<<talk "anna">>What about you, saw you reading "A Tale of Two Liches" I didn't think you were into occult literature.<</talk>>\
Anna responds, her voice timid as she stares at Mitsuko. Suddenly they both laugh, once they both calm down the topic shifts to their favorite authors.
<<talk "thought">>They seem to be getting along just fine.<</talk>>\
You think to yourself.
As you watch them go back and forth, an idea springs forth in your mind...
[[Suggest they get intimate.|Submitted Mitsuko and Anna Sauna Scene 1g]]
[[Let them continue.|Submitted Mitsuko and Anna Sauna Scene 1h]]
Submitted by Irish Major Tom
<<addtime { minute : 6 }>>\
<<set $mitsuko.affection += 1>>\
<<set $mitsuko.fear -= 1>>\You place your hand on Mitsuko's leg, she faces you with an inquisitive look in her eyes, brow raised. You lean in, whispering into her ear.
<<talk "player">>You know, if you wanted to get closer to Anna, you could always get a bit more intimate.<</talk>>\
Your suggestion leaves Mitsuko speechless, a blush coloring her cheeks as her mind processes what you've said to her.
<<talk "mitsuko">>I, I don't know.<</talk>>\
Mitsuko stutters, her voice faltering. She looks at you then to Anna, hanging her head a moment later. Anna gives you a look of confusion, tilting her head to the side.
<<talk "mitsuko">>If, if that's what you want, I suppose it wouldn't hurt to try.<</talk>>\
Mitsuko's voice barely audible as she gives in.
Mitsuko turns to face Anna, the younger woman sporting a puzzled look. Suddenly Mitsuko leans in toward Anna, their lips meet, catching Anna by surprise, leaving her shocked. The latter's lack of reaction gives Mitsuko time to force her tongue into Anna's mouth, the latter unable to resist melting into the French kiss.
[img[images/scenes/annaMitsukoSauna.png]]
You can't help but get hard as you watch the two of them make out, a moment later Mitsuko breaks the kiss, leaving behind a string of saliva connecting them. Both women are out of breath, Anna stares blankly off, her mind a confused mess. Mitsuko gets up, moving herself in front of Anna, she grabs the young woman's legs before spreading them open. The feeling of someone moving her body snaps Anna back to reality. You can see Anna start to panic, confused as to what Mitsuko is doing.
She's about to speak but her voice turns into a moan when Mitsuko dives between Anna's legs, her tongue finding her clit. Anna looks to you for help, instead you shake your head, winking at her. Your dick throbs painfully as you watch, unable to tear your gaze away from the scene unfolding in front of you.
[[Take Mitsuko from behind.|Submitted Mitsuko and Anna Sauna Scene 1i]]
[[Start masturbating.|Submitted Mitsuko and Anna Sauna Scene 1j]]
[[Leave them alone.|Submitted Mitsuko and Anna Sauna Scene 1k]]
Submitted by Irish Major Tom
<<set $anna.fear += 1>>\
<<set $anna.trust -= 1>>\
<<set $mitsuko.affection -= 1>>\
<<set $mitsuko.fear += 1>>\
<<addtime { minute : 5 }>>\You can't bear it any longer, as Mitsuko uses her tongue to pleasure Anna, you quietly move behind the older woman. Removing your towel you grab hold of Mitsuko's hips and lift her up, surprised she looks over her shoulder at you. With a light spank she returns to orally pleasuring Anna.
Eager to begin, you guide your aching member to her netherlips, feeling the wetness as you lightly brush your tip against her causing Mitsuko to moan. Hungrily you push into her, as your cock slides into her moist hole, the warmth of her inner folds wrapping around your length. You pull back until only the tip remains, plunging your dick inside her, roughly pounding in and out.
The sound of your groin slapping against hers can be heard from outside the sauna, followed by Mitsuko's moans and your grunting. On the receiving end of Mitsuko's ministrations, Anna's given in to the pleasure, eyes rolled back as her tongue lolls out. The sight is enough to send you over the edge, the feeling of your coming climax fast approaching as your thrusts quicken. With one last thrust you hilt yourself inside Mitsuko, the head of your rod pushing against her womb, her folds suddenly tightening around you as she orgasms, Anna follows a second later, squirting all over Mitsuko's face. The tightness sends you over the edge, your hips lurching forward, jets of spunk splashing against her cervix causing her to orgasm a second time, squeezing the last of your sperm out of your balls.
You bask in the feeling of your ejaculate filling her womb, slowly you release yourself from her body, your seed dripping from her gaping hole. Out of breath you pick yourself up, as you turn to leave Mitsuko's voice calls out to you.
<<talk "mitsuko">>Where are you going, there's //round two//.<</talk>>\
You hear her ragged breathing as she speaks in a shaky voice. Mitsuko suddenly clambers over Anna, using her knees to keep the younger woman's legs spread open. Mitsuko looks back at you.
<<talk "mitsuko">>Well, what are you waiting for?<</talk>>\
She gives you her best seductive look, using her fingers, Mitsuko exposes Anna's love tunnel for you.
[[Dive back in for round two.|Submitted Mitsuko and Anna Sauna Scene 1l]]
[[Decline the offer.|Submitted Mitsuko and Anna Sauna Scene 1m]]
Submitted by Irish Major Tom
<<set $mitsuko.affection += 1>><<set $mitsuko.trust -= 1>><<run $mitsuko.sexAttempt($player)>><<run $mitsuko.cumFilledAttempt("vaginal")>>\
<<addtime { minute : 8 }>>\The blood flows back into your genitals, your member growing erect once again. You march forward, cock in hand as you position yourself between their legs. Anna's moist folds slip around your rod as you thrust against her, tunnel squelching wetly as you slide in. You groan at the sudden tightness, a light orgasm rocking Anna's body, a moan escaping her lips.
You begin plunging into her depths over and over, slowly you pound Anna's slit, letting it adjust to your manhood before fucking her with rapid, assertive strokes. Anna moans wildly, her lust filled voice echoing through the room, looking for her own pleasure, Mitsuko slips two of her fingers inside her snatch, using her thumb to flick her clit. Anna's voice is suddenly muffled by Mitsuko as the older woman locks lips with her, on instinct Anna returns the kiss, all the while writhing and squirming, nearly climaxing for a third time.
The feeling of her clamping down on you brings you to the edge, you pick up the pace, roughly pounding away at her. The sudden change forces her to cum, squirting all over your groin with her love juice. A moment later you reach your own climax, bottoming out inside her, slapping your balls into her soaked muff. Your shaft twitching happily as you unload your spunk inside her. Anna has a light orgasm as ropes of semen splash her folds.
Mitsuko breaks the kiss, both women panting, your tool slides free of Anna's quivering quim, globs of sperm leaking out of her gash. You fall back, catching your breath for a moment before getting back up.
<<talk "player">>So, satisfied now?<</talk>>\
You ask, exhausted.
Mitsuko looks back at you.
<<talk "mitsuko">>I think we both are.<</talk>>\
She responds, giggling as she gets off Anna, standing on unsteady legs.
<<talk "mitsuko">>You can go, I'll take care of her.<</talk>>\
Mitsuko smiles at you then turning her attention to Anna. With a nod you exit the sauna, making your way over to the alcove you stored your clothes in, you grab another towel and use it to wipe yourself down before getting dressed.
<<talk "thought">>Wow, that was intense, I should hang out in the sauna more often.<</talk>>\
You think to yourself.
[[End.|$location]]
Submitted by Irish Major Tom
<<set $anna.affection += 1>><<set $anna.fear -= 1>>\
<<set $mitsuko.affection += 1>><<set $mitsuko.fear -= 1>><<set $mitsuko.trust += 1>>\
<<addtime { minute : 11 }>><<run $anna.cumFilledAttempt("vaginal")>><<run $anna.sexAttempt($player)>>\<<talk "player">>I'll have to decline, looks like poor Anna would disagree with you.<</talk>>\
You respond, Mitsuko pouts, giving you a look of disappointment. A moment later she sighs, giving in.
<<talk "mitsuko">>Oh alright, I'll take care of Anna.<</talk>>\
Mitsuko gets up, her legs unsteady. You leave her to it, exiting the sauna you make your way over the alcove you left your clothes in and grab a second towel, using that you wipe yourself down before putting your clothes back on.
[[End.|$location]]
Submitted by Irish Major Tom
<<set $anna.fear -= 1>><<set $mitsuko.affection -= 1>><<set $mitsuko.fear += 1>>\
<<addtime { minute : 5 }>>\Not wanting to interrupt them, you wrap a hand around your shaft and begin masturbating. You stroke your manhood slowly as you watch Mitsuko lick at Anna's slit, alternating between stroking her labia and nibbling on her clit.
Unable to hold her voice in, a moan escapes from Anna's lips whenever Mitsuko's tongue rubs Anna's love button, the pleasure growing as her voice leaks out. Grabbing Mitsuko's head, Anna lightly pushes Mitsuko further into muff, a moment later her legs lock Mitsuko against her.
Mitsuko strokes Anna's twat with her tongue faster as the younger woman's moans get louder, her orgasm fast approaching. You stroke yourself quickly, pleasuring your sensitive member, the sensations prove too much and you can feel the tightness building in your quivering rod, increasing rapidly. Furiously stroking, the pressure explodes as your cum erupts from your meat, at the same time you can hear Anna scream as she has an earth shattering orgasm, squirting her love juice all over Mitsuko, soaking the older woman.
Mitsuko leans back once Anna releases her, both of them appearing exhausted.
<<talk "thought">>That was intense.<</talk>>\
You think to yourself. The three of you spend a few moments catching your breath, you're the first to get up, legs a bit unsteady as you exit the room.
You spot the alcove where you left your clothes, grabbing a second towel and wiping yourself down with it, you put your clothes back on, tossing the used towels back.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 5 }>>\<<talk "thought">>It's always nice seeing the girls getting along, Mitsuko seems to have a soft spot for Anna and Eve. That said, it would be best if I left them alone.<</talk>>\
You decide to leave Mitsuko and Anna alone, letting them have their time. Quietly you get up, carefully making your way to the door, you glance over your shoulder one last time before exiting the room.
Once you're out, you sigh. Spotting the alcove you left your clothes at, you grab a second towel from it, wiping yourself down before putting your clothes back on. Tossing them back once you're finished.
[[End.|$location]]
Submitted by Irish Major Tom
<<set $anna.fear -= 1>><<set $anna.trust += 1>>\
<<set $mitsuko.affection += 1>><<set $mitsuko.fear -= 1>><<set $mitsuko.trust += 1>>\
<<addtime { minute : 2 }>>\You let the idea pass, deciding against it. You close your eyes, enjoying the warm, steamy air while Mitsuko and Anna converse with one another.
After a spending a several sweaty hours in the sauna, you decide to get out, bidding both women farewell as you exit the room. Spotting the alcove, you make your way over to it, grabbing a second towel to wipe yourself with before putting your clothes back on. Tossing the soaked towels back after you've finished with them.
[[End.|$location]]
Submitted by Irish Major Tom
<<set $anna.fear -= 1>><<set $anna.trust += 1>>\
<<set $mitsuko.fear -= 1>><<set $mitsuko.trust += 1>>\
<<addtime { minute : 7 }>>\<<talk "player">>The sauna's occupied at the moment, you can use it later.<</talk>>\
You tell her. Dejected, Mitsuko nods, looking between you and Anna for a moment before leaving the room. A look of relief washes over Anna as she rests her head against the wall, eyes closed.
The steam relaxes your body, releasing the tension in your muscles. You close your eyes, nearly drifting off when a sudden idea comes to mind. A very lewd idea.
[[Flirt with Anna.|Submitted Mitsuko and Anna Sauna Scene 1n]]
[[Ignore it.|Submitted Mitsuko and Anna Sauna Scene 1o]]
Submitted by Irish Major Tom
<<set $anna.affection += 1>><<set $anna.fear -= 1>><<set $anna.trust += 1>>\
<<set $mitsuko.affection -= 1>><<set $mitsuko.fear += 1>><<set $mitsuko.trust += 1>>\
<<addtime { minute : 4 }>>\With a mischievous smile, you quietly slide closer to Anna, with only a few inches between you and her, you reach out and place a hand on her thigh. Anna's eyes fly open, she looks at you, confused. You gently stroke her thigh, inching closer to her slit, realizing your intentions she blushes but doesn't deny you, instead opening her legs a bit more.
Your hand finds her netherlips, you trace your fingers along her folds, teasing her clit. Anna bites her lip, holding in a moan as you tease her. You lean in closer to her, unable to resist you press your lips into Anna's, kissing her passionately, your tongue slithering through her lips. The two of you French kiss, Anna's tongue wrapping around yours.
Anna breaks the kiss, she bites her lip to hide a smile. Standing up she lets the towel fall, revealing her naked body. You grab her hips, pulling her against you, teasingly kissing her abdomen.
<<talk "anna">><<print $anna.callsPlayer>>, please.<</talk>>\
Her voice full of lust, barely audible. She positions her knees on either side of you as she mounts you, dropping her moist slit onto your erect shaft, easily sliding in. She moves her hips in a circular motion, teasing you as your precum drools around her folds, mixing in with her own love juices.
You admire her beautiful form as she's straddling you, suddenly her full weight drops down, impaling herself on your prick. Anna's arms wrap around your neck and she starts bouncing up and down swiftly, squeezing and contracting her tight wet walls around you, milking your phallus. You can feel the muscles in your abdomen tighten, a pressure building in the pit of your stomach as she stimulates your member.
Anna suddenly tightly hugs you, pressing her face into your neck, her moans of ecstasy muffled. Her warm, moist folds contract, sending her over the edge as she climaxes. You grab her hips with both hands and slam her down, hilting yourself fully inside her. Anna's back arches as another orgasm hits her right after the first. You hold her against you, ropes of spunk pouring into her slit.
The two of you sit there for a moment, catching your breath. With a sigh Anna pushes herself off you, pulling free of your deflating member, your seed dripping down her thighs.
<<talk "anna">>If you don't need anything else, maybe I should go clean up.<</talk>>\
Anna's voice is shaky as she speaks, you nod, watching her walk away on wobbly legs. You get up shortly after Anna leaves, exiting the sauna. You make your way over to the alcove where you left your clothes, grabbing a second towel to wipe yourself down before getting dressed.
[[End.|$location]]
Submitted by Irish Major Tom
<<set $anna.affection += 2>><<set $anna.fear -= 2>><<set $anna.trust += 1>>\
<<set $mitsuko.fear -= 1>><<set $mitsuko.trust += 1>>\
<<addtime { minute : 12 }>>\You let the idea pass, instead choosing to continue relaxing, you spend quite a bit of time in the sauna with Anna. After a while, Anna gets up, bidding you goodbye as she leaves. You follow shortly, getting up and making your way out the steamy room.
You walk over to the alcove you stored your clothes in and grab a second towel to wipe yourself down with before getting dressed.
[[End.|$location]]
Submitted by Irish Major Tom
<<set $anna.trust += 1>>\
<<addtime { minute : 18 }>>\<<talk "player">>You can stay if you'd like.<</talk>>\
You tell her, hearing your words, Anna hesitantly looks at you.
<<talk "anna">>Thank you.<</talk>>\
She responds, seating herself several feet away from you.
You and Anna sit in silence, letting the warm steam envelop your bodies, releasing the tension in your muscles. The door suddenly opens, drawing your attention, Mitsuko enters the sauna with a towel wrapped tightly around her curvy body, breasts bulging against the linen.
<<talk "mitsuko">>Oh my, what do we have here.<</talk>>\
Mitsuko giggles.
<<talk "mitsuko">>Mind if I join you?<</talk>>\
[[Let her stay.|Submitted Mitsuko and Anna Sauna Scene 1p]]
[[Tell her no.|Submitted Mitsuko and Anna Sauna Scene 1q]]
Submitted by Irish Major Tom
<<set $anna.affection += 1>><<set $anna.fear -= 1>>\
<<addtime { minute : 4 }>>\You look to Anna.
<<talk "anna">>I don't mind.<</talk>>\
Her voice is barely audible. Mitsuko nods, claiming the empty space between you and Anna. As the time goes by, an awkward silence fills the room.
<<talk "thought">>This has gotten a bit awkward, I should say something.<</talk>>\
As you open your mouth to speak, Mitsuko suddenly speaks to Anna.
<<talk "mitsuko">>I apologize for my earlier clumsiness, had I realized you were at the bottom of the stairs, well you know.<</talk>>\
Mitsuko apologizes to Anna, the latter blushing.
<<talk "anna">>It's ok, it was an accident.<</talk>>\
There's a long pause before Mitsuko and Anna continue their conversation while you sit back, closing your eyes you enjoy the moment. You catch bits and pieces of what they're saying, they go back and forth about their favorite authors and where the best place to visit is. The talking suddenly dies down, you can hear Mitsuko whisper something to Anna, a second later Anna gasps.
You ignore them, letting your mind get lost in the relaxing sensations of the steamy sauna. A few moments pass, you open yours eyes to find both Mitsuko and Anna kneeling directly in front of you. Anna's cheeks a deep red, she bites her lip as she looks away. Mitsuko on the other hand has a mischievous look in her eyes.
[[Remove your towel.|Submitted Mitsuko and Anna Sauna Scene 1r]]
[[Shake your head.|Submitted Mitsuko and Anna Sauna Scene 1s]]
Submitted by Irish Major Tom
<<set $mitsuko.affection += 1>><<set $mitsuko.fear -= 1>><<set $mitsuko.trust += 1>>\
<<addtime { minute : 5 }>>\Sitting up, both women practically hug each other, Anna's breasts are pressed firmly against Mitsuko's own tits. The sight of the two naked ladies causes your manhood to stiffen, becoming erect. With a sigh you remove the towel obscuring it, your throbbing erection springing free.
Anna whimpers at the sight while Mitsuko giggles, they meet eyes for a second before nodding. Suddenly Mitsuko wraps her dainty fingers around your shaft, stroking it with her hands and licking the crown. A moan escapes from your lips, encouraging Mitsuko, she takes your meat into her mouth and using her tongue, continues to stroke and lick the tip and underside. You groan in pleasure, clearly enjoying her ministrations, she starts taking more of your phallus in and soon you can feel the head bumping against the back of her throat as her nose hits your groin. Afraid of choking Mitsuko you try to pull yourself out a bit, but to your surprise she firmly takes your member to the hilt.
You go back and forth with Mitsuko, pulling out then she pulls you back in, her lips wrapped tightly around your shaft all the while sucking and licking the sensitive spots, the pleasure growing deep inside your balls. Suddenly Mitsuko releases her suction-like hold on your manhood, saliva and large globs of precum dripping from her mouth. You're confused for a moment before realizing Anna's left out, hesitantly Anna closes a hand around your shaft, gently stroking it. She stares at the stiff erection, unsure of what to do next when Mitsuko lightly taps her on the head.
Anna slowly leans in and begins licking you, her tongue sloppily stroking the tip. Gathering her courage, Anna takes your prick into her mouth, trying to imitate Mitsuko's movements. She makes several attempts at taking you further into her throat but Anna's gag reflex kicks in and she pulls her face away from you, coughing and gagging. Anna looks at Mitsuko, nodding at each other, they both go down on you.
Thrusting their tongues out, Anna's gently strokes and licks up and down along your meat, stimulating the sensitive underside. Mitsuko instead focuses on your pair of gonads, licking them several times before she takes one into her mouth and sucks on it, using her tongue to bath your sack in saliva. That pushes you over the edge, causing you to yell out in ecstasy, you pull back as your cockhead explodes. The first few globs land on Anna's face and open mouth, the second smearing across Mitsuko's neck and ample cleavage. The last few shots flying into the air before landing in their hair, leaving them a cum soaked mess when you finally finish.
You lay back, tired and spent. Mitsuko gets up and Anna picks herself up a second later. The two excuse themselves from the sauna, you let your body rest a moment longer before deciding it's time to leave. You exit the room and make your way over to the alcove, a fresh towel is laid out for you, you grab it and wipe yourself down. Putting your clothes on a moment later.
[[End.|$location]]
Submitted by Irish Major Tom
<<set $anna.affection += 1>><<set $anna.fear -= 1>>\
<<set $mitsuko.affection += 1>><<set $mitsuko.fear -= 1>><<set $mitsuko.trust += 1>>\
<<addtime { minute : 12 }>>\You shake your head.
<<talk "player">>I came here to relax and enjoy myself, you two should do the same.<</talk>>\
You firmly tell them no. Dejected Mitsuko pouts, but you continue to stare at her until she gives up. With a defeated sigh the two girls get up, Mitsuko excuses herself from the room. Embarrassed, Anna hastily follows behind her.
After a while of sitting in the sauna you decide it's time to get out, you exit the room and make your way over to the alcove. Grabbing a fresh towel, you wipe yourself down before getting dressed.
[[End.|$location]]
Submitted by Irish Major Tom
<<set $anna.affection -= 1>><<set $anna.fear -= 1>><<set $anna.trust += 1>>\
<<set $mitsuko.affection -= 1>><<set $mitsuko.fear += 1>><<set $mitsuko.trust += 1>>\
<<addtime { minute : 6 }>>\<<talk "player">>The sauna's occupied at the moment, you can use it later.<</talk>>\
You tell her. Dejected, Mitsuko nods, looking between you and Anna for a moment before leaving the room. A look of relief washes over Anna as she rests her head against the wall, eyes closed.
With a mischievous smile, you quietly slide closer to Anna, with only a few inches between you and her, you reach out and place a hand on her thigh. Anna's eyes fly open, she looks at you, confused. You gently stroke her thigh, inching closer to her slit, realizing your intentions she blushes but doesn't say anything, letting you continue.
Your hand finds her netherlips, you trace your fingers along her folds, teasing her clit. Anna bites her lip, holding in a moan as you tease her. You lean in closer to her, unable to resist you press your lips into Anna's, kissing her passionately, your tongue slithering through her lips. The two of you French kiss, Anna's tongue wrapping around yours.
You slip two of your fingers inside her, causing Anna to moan at the sudden intrusion. Gently you stroke along the wet folds of her love tunnel, Anna writhes in pleasure as your fingertips brush a sensitive spot. With a grin you play with her a bit more before you start to rapidly finger her, each time you pass over Anna's delicate spot a moan of ecstasy escapes from her lips. The pleasure proves to be too much for her and she orgasms, out of breath, Anna slumps back.
Making sure Anna's fine, you leave the sauna, making your way over to the alcove. You grab a fresh towel and wipe yourself down and put your clothes on.
[[End.|$location]]
Submitted by Irish Major Tom
<<set $anna.fear += 1>><<set $mitsuko.affection -= 1>>\
<<addtime { minute : 5 }>>\You nod, Anna quietly leaves the room. Your body sweats from the heat of the steam, but the warm, humid air relaxes you, closing your eyes. The time goes by as you savor the feel of the steam filled room, after a while you decide to get out.
Leaving the room, you stand outside the door for a moment, letting the cool air wash over your skin. Closing the door, you walk over to the alcove where your clothes are. You grab a fresh towel and wipe yourself down, discarding it off to the side before putting your clothes on.
[[End.|$location]]
Submitted by Irish Major Tom
<<set $anna.affection -= 1>>\
<<addtime { minute : 10 }>>\You nod, a look of relief washes over her as she leaves the room. After she's gone you spend a bit longer in the sauna, enjoying the feeling of the warm, humid air around your skin.
After a while you decide to get out, exiting the room, you make your way over to the alcove. You grab a fresh towel, wiping your sweaty body with it, dressing yourself once finished.
[[End.|$location]]
Submitted by Irish Major Tom
<<set $anna.affection += 1>>\
<<addtime { minute : 11 }>>\Sauna
<<set $anna.affection += 1>><<set $anna.fear -= 1>><<set $anna.trust += 1>>\
<<set $mitsuko.affection += 1>><<set $mitsuko.fear -= 1>><<set $mitsuko.trust += 1>>\
<<addtime { minute : 5 }>>\You are sitting in the sauna, enjoying the hot air that makes your body sweat pleasantly. Of course, you are naked. Why should you not? It is your house and your sauna after all.
Suddenly the door opens.
Anna and Eve stand naked in the door and hesitate when they see you. They hold only white towels in their hands, so your gaze falls unhindered on their seductive bodies, Anna's provocative female one with her luscious breasts and Eve's tempting girlish one with her small pointed breasts.
[[Send them away.|Anna and Eve Sauna Interactive Scene 1a]]
<<if $anna.affection gte 700 and $anna.trust gte 600 and $eve.affection gte 500>>\
[[Ask them in.|Anna and Eve Sauna Interactive Scene 1c]]
<<else>>\
[[Ask them in.|Anna and Eve Sauna Interactive Scene 1b]]
<</if>>\
Submitted by AbyssalEros<<if $anna.fear gte 500>>\
Briefly, anxiety flickers in Anna's gaze, which quickly gives way to relief as you send them away to be alone. At least Anna seems relieved when they step back and close the sauna door.
<<set $anna.fear -= 1>>\
<<set $eve.fear -= 1>>\
<<addtime { minute : 15 }>>\
<<elseif $anna.fear gte 700>>\
In Anna's gaze, panic rises as she sees you, but as you send them away to be alone, her panic slowly gives way to the relief that she and her sister have escaped a terrible situation. They quickly leave the sauna and close the door.
<<set $anna.fear -= 1>>\
<<set $eve.fear -= 1>>\
<<addtime { minute : 15 }>>\
<<elseif $anna.trust gte 500>>\
As you send them away to be alone, Anna and Eve bow their heads and apologize for disturbing you before they step out of the sauna again and close the door.
<<set $anna.trust += 1>>\
<<set $eve.trust += 1>>\
<<addtime { minute : 15 }>>\
<<elseif $anna.affection gte 700 and $anna.trust gte 500>>\
Anna seems disappointed that you are sending them away. As she pushes Eve out, and apparently reluctantly steps back to close the door to the sauna in front of her, her gaze remains appreciatively fixed on your naked and sweat-covered body. Behind her, Eve also tries to catch a last glimpse.
<<set $anna.affection -= 1>>\
<<set $eve.affection -= 1>>\
<<addtime { minute : 15 }>>\
<<else>>\
As you send them away to be alone, the Anna and Eve bow their heads and apologize for disturbing you before they step out of the sauna again and closes the door.
<<set $eve.trust += 1>>\
<<addtime { minute : 15 }>>\
<</if>>\
[[End.|$location]]
Submitted by AbyssalEros<<if $anna.affection lte 700 or $anna.fear lte 500>>\
You sit naked in the sauna next to each other for a while, and you seem to be much more comfortable than the two sisters are. Anna and Eve always try to keep their glances away from you, but it is not clear whether it is out of fear or shame, while you actually enjoy watching how the sweat is running down their alluring bodies.
<<set $anna.affection += 1>>\
<<set $anna.trust += 1>>\
<<set $eve.affection += 1>>\
<<set $eve.trust += 1>>\
<<addtime { minute : 15 }>>\
<<elseif $anna.fear gte 700 and $eve.affection gte 500>>\
You smile when you see the panic in Anna's eyes. It is clear that she would like to run away, and above all send her sister away, but you do not allow either and order them to sit down with you. Anna's muscles tighten with fear under her flawless skin as she sits next to you, keeping her sister at distance from you with her own enticing body. You leave her in the dark for quite a while, silently sitting next to her until the sweat is also running off her skin. Your perverse play with her fear makes you hard and soon your excitement rises up into the hot air.
<<set $anna.fear += 1>>\
<<addtime { minute : 5 }>>\
<</if>>\
[[Put Anna's hand on your cock.|Anna and Eve Sauna Masturbation Scene 2]]
[[Lay your hand on Anna's crotch.|Anna and Eve Sauna Fingering Scene 2]]
[[Press Anna's head into your lap.|Anna and Eve Sauna Blowjob Scene 2]]
Submitted by AbyssalErosYou firmly grab Anna's hand and put it on your erect cock.
<<talk "player">>Come on, if you just burst into the sauna and make me horny with your naked bodies, make yourself at least useful!<</talk>>\
Panic-stricken she looks over at her sister, but soon seems to notice that this could draw your attention away from her towards Eve. Disgusted, but with an enormous skill she starts jerking off your cock. While Eve is staring at you with a gaze of astonishment, Anna's eyes fill with tears. The firm touch of Anna's hand on your cock, the bewildered face of Eve, and the heat of the sauna make you almost lose your mind. Therefore, it does not take long for you to start moaning, and shortly after that, you are about to cum.
<<set $anna.fear += 2>>\
<<addtime { minute : 3 }>>\
[[Cum onto Anna's hand.|Anna and Eve Sauna Masturbation Scene 2a]]
[[Grab Anna and force her to her knees in front of you.|Anna and Eve Sauna Masturbation Scene 2b]]
Submitted by AbyssalErosYou decide to cum onto Anna's slender fingers while she jerks you off to your climax. With a scream that threatens to scorch your lungs with hot air, you cum throbbing onto her hand. At the same time, Eve makes a sharp cry of surprise. A large amount of cum sticks to Anna's fingers and slowly starts to drip off them as she stares disgusted at her hand.
<<set $anna.fear += 2>>\
<<addtime { minute : 1 }>>\
[[Let it be good.|Anna and Eve Sauna Masturbation Scene 2aa]]
[[Force Anna to lick her fingers.|Anna and Eve Sauna Masturbation Scene 2ab]]
Submitted by AbyssalErosYou decide that you have punished Anna sufficiently and let her escape from the sauna. Still disgusted she seizes her sister's hand with the unsullied hand and pulls her out of the sauna along with her. You are looking at their pretty asses, smiling complacently, especially after noticing Eve's curious look at your cock.
[[End.|$location]]
<<set $anna.fear += 1>>\
<<set $eve.affection += 1>>\
<<addtime { minute : 10 }>>\
Submitted by AbyssalEros<<talk "player">>Anna, what's your job now?<</talk>>\
You ask her bossy. She looks at you confused. Then a premonition seems to rise in her.
<<talk "player">>Right, lick your master's sperm from your fingers and show your sister and I how much you enjoy it.<</talk>>\
<<talk "anna">>Please don't! Please not in front of my sister!<</talk>>\
She begs you.
<<talk "player">>Good! Eve, your sister wants you to lick her fingers clean for her.<</talk>>\
You say to her little sister, who looks at you with a mixture of aversion and curiosity. When Eve is about to rise up to comply with your request, Anna hastily puts her sticky hand to her lips and licks your cum from her fingers, looking as if she really enjoys swallowing your cum.
<<talk "player">>Eve, too bad for you! Your sister is so greedy she would rather swallow it all by herself! Do you see how she likes it?<</talk>>\
You humiliate Anna by involving her little sister into your perverse play.
The whole situation has made you horny again so that you grab Anna and press her violently before you on her knees. As she emits a sharp scream, you push your still sticky but already stiff again cock into her mouth. You do not wait until she starts blowing you, instead you grab the back of her head to fuck her brutally into her mouth until you are about to cum again. Meanwhile, you are looking at the naked body of Eve who is watching you curiously with big eyes.
<<set $anna.fear += 2>>\
<<set $eve.affection += 1>>\
<<addtime { minute : 5 }>>\
[[Cum deep inside Anna's mouth.|Anna and Eve Sauna Masturbation Scene 2ac]]
[[Cum right in the middle of her face.|Anna and Eve Sauna Masturbation Scene 2ad]]
Submitted by AbyssalErosWith one final push, you plunge deep into Anna's throat. You hold her head firmly so that she cannot escape your wildly twitching cock. You feel her desperate puffing for air while at the same time she has no other chance than to milk your cock to the last drop deep inside her throat by the contractions of her swallowing movements. Her hands are pounding wildly at your thighs, her eyes beg you to let her breathe again, but you do not let go of her until you are sure that she has swallowed every last bit of your cum. After you let go of her, she collapses aching for air.
Satisfied you look down at her naked body.
<<talk "player">>Next time, do your job immediately or we'll see if your sister is better than you!<</talk>>\
The looks Eve is giving you and her sister are a mix of fear and longing. You smile and leave, carelessly letting Anna lying on the floor of the sauna to jump into the pool of the adjacent bathroom.
[[End.|$location]]
<<set $anna.fear += 2>>\
<<addtime { minute : 1 }>>\
Submitted by AbyssalErosYou want to humiliate Anna even more, so you pull your cock at the last moment out of her small mouth. Holding your cock firmly with your right hand, you point it at her flushed face. The blistering saliva that flows from the corners of her mouth, deriving from the face fucking you have given her, only makes you hornier. You groan deeply and shoot your first load right in the middle of her face. Scared, she tries to close her eyes, but cannot make it in time, so that the burning cum sprays right into them. You continue to unload on her face until it is covered with a thick mask made from your cum.
<<talk "player">>Stop crying!<</talk>>\
you reprimand her, even though you know that it is the stinging cum in her eyes that makes her cry.
<<talk "player">>You look amazing with all that cum on your face! Right, Eve?<</talk>>\
Eve, who has been watching you all the time, looks at you anxiously.
<<talk "player">>Come here!<</talk>>\
You summon her at your side pointing with your hand right next to you. She quickly responds to this request.
<<talk "player">>Take a good look at your sister and tell her how pretty she looks with all that cum on her face!<</talk>>\
Eve looks at her sister with naive curiosity.
<<talk "eve">>Sister, you look really pretty...<</talk>>\
Seeing your dissatisfied face she quickly ends...
<<talk "eve">>... with all that cum all over your face!<</talk>>\
You smile at her.
<<talk "player">>And now, help her swallow the cum. Use your fingers to brush everything into her mouth, and make sure she swallows all of it!<</talk>>\
For a brief moment, you can see a dangerous flash in Anna's eyes, which quickly fades away as she realizes that any resistance she might offer could lead to Eve's suffering.
<<talk "player">>And you Anna show your sister how much you like to swallow cum!<</talk>>\
Amused you observe for a while how Eve gathers with her fingers your cum on her sister's face to present it to her for licking, initially shyly and reservedly, then more motivated by Anna's pleasurable sucking.
Finally, you rise up and leave them in the sauna. From the corner of your eyes, you can see how Eve stealthily puts one of her sullied fingers to her own mouth.
[[End.|$location]]
<<set $anna.fear += 2>>\
<<addtime { minute : 5 }>>\
Submitted by AbyssalErosYou grab Anna and force her to her knees before you. She makes a sharp scream and you use the moment to ram your hard, greedy cock into her mouth. You do not wait until she starts blowing you by herself, but grip the back of her head tightly and fuck her brutally into her mouth. Your ruthless thrusts drive tears into her eyes and soon her face is smeared with tears while blistering saliva is running out of her mouth and dripping onto her big, firm breasts.
Eve watches all the time with big, unbelieving eyes as you face fuck her sister.
The sight of this naked girl nervously sliding around on the sauna bench, and that of Anna, who is totally at your mercy, makes you hornier than ever before so that you feel your cock swell even more in her throat. At last, you are about to cum.
<<set $anna.fear += 2>>\
<<addtime { minute : 5 }>>\
[[Cum deep inside Anna's mouth.|Anna and Eve Sauna Masturbation Scene 2ba]]
[[Cum right in the middle of her face.|Anna and Eve Sauna Masturbation Scene 2bb]]
Submitted by AbyssalErosWith one final push, you plunge deep into Anna's throat. You hold her head firmly so that she cannot escape your wildly twitching cock. You feel her desperate puffing for air while at the same time she has no other chance than to empty out your cock to the last drop deep inside her throat by the contractions of her swallowing movements. Her hands are pounding wildly at your thighs, her eyes beg you to let her breathe again, but you do not let go of her until you are sure that she has swallowed every last bit of your cum. After you let go of her, she collapses aching for air.
Satisfied you look down at her naked body.
<<talk "player">>Next time do your job immediately or we'll see if your sister is any better than you!<</talk>>\
The looks Eve is giving you and her sister are a mix of fear and desire. You smile and leave the sauna to jump into the pool of the adjacent bathroom, carelessly letting Anna lying behind you on the floor next to her sister.
[[End.|$location]]
<<set $anna.fear += 1>>\
<<set $eve.affection += 1>>\
<<addtime { minute : 1 }>>\
Submitted by AbyssalErosYou want to humiliate Anna even more, so you pull your cock at the last moment out of her mouth. Holding your cock firmly with your right hand, you point it at her flushed face. The blistering saliva that flows from the corners of her mouth, deriving from the face fucking you have given her, only makes you hornier. You groan deeply and shoot your first load right in the middle of her face. Scared, she tries to close her eyes, but cannot make it in time, so that the burning cum sprays right into them. You continue to unload on her face until it is covered with a thick mask made from your cum.
<<talk "player">>Stop crying!<</talk>>\
You reprimand her, even though you know that it is the stinging cum in her eyes that makes her cry.
<<talk "player">>You look amazing with all that cum on your face! Right, Eve?<</talk>>\
Eve, who has been watching you all the time, looks at you anxiously.
<<talk "player">>Come here!<</talk>>\
You summon her at your side pointing with your hand right next to you. She quickly responds to this request.
<<talk "player">>Take a good look at your sister and tell her how pretty she looks with all that cum on her face!<</talk>>\
Eve looks at her sister with naive curiosity.
<<talk "eve">>Sister, you look really pretty...<</talk>>\
Seeing your dissatisfied face she quickly ends.
<<talk "eve">>...with all that cum all over your face!<</talk>>\
You smile at her.
<<talk "player">>And now, help her swallow the cum. Use your fingers to brush everything into her mouth, and make sure she swallows all of it!<</talk>>\
For a brief moment, you can see a rebellious flash in Anna's eyes, which quickly fades away as she realizes that any resistance she might offer could lead to Eve's suffering.
<<talk "player">>And you Anna, show your sister how much you like to swallow cum!<</talk>>\
Amused you observe for a while how Eve gathers your cum on her sister's face with her fingers to present them to her for licking, initially shyly and reservedly, then more enthusiastic because of Anna's enjoyable sucking.
Finally, you rise up and leave them alone in the sauna. From the corner of your eyes, you can see how Eve stealthily puts one of her sullied fingers to her own mouth.
[[End.|$location]]
<<set $anna.fear += 2>>\
<<set $eve.affection += 1>>\
<<addtime { minute : 3 }>>\
Submitted by AbyssalErosYou lean over to Anna and force her thighs apart with your hand. For a moment, you have the feeling that she resists you, but then she seems to remember her position and lets you spread her thighs wide apart while she looks embarrassed at her little sister. With one of your fingers, you test how wet she is. To your disappointment, she is not wet enough so you pull your hand back to hold your fingers in front of her lips.
<<talk "player">>Moist them!<</talk>>\
You command. She immediately follows your order with a fearful look and licks with slurping noises every one of your fingers until they all shine with her saliva. You smile appreciatively at her.
<<talk "player">>Lie back and open yourself to me!<</talk>>\
Addressed to Eve you command.
<<talk "player">>Watch closely!<</talk>>\
Apparently, she got wet against her will when you forced her to lick your fingers, as her pussy is now much wetter; together with the saliva on your fingers, it is no longer a problem to push first one, then two, and finally three fingers into her.
Slowly but challengingly, you start to fuck her with your fingers while you let your thumb dance over her clit. A peek in the direction of Eve shows you that she is attentive and curiously watching as you finger fuck her sister.
The constantly increasing sounds of Anna's wetness confirm that the rough treatment is making her horny despite her initial unwillingness and soon the whole sauna is filled with the smell of her hot pussy.
Anna has lowered herself backward on the bank, groaning loudly with pleasure and shame while trying to avoid looking at her sister, as you bang your fingers tirelessly into her and rub her clit. Eve meanwhile is watching open-mouthed.
<<set $anna.fear += 2>>\
<<addtime { minute : 5 }>>\
[[Bring Anna normally to her climax.|Anna and Eve Sauna Fingering Scene 2a]]
[[Fist Anna to her climax.|Anna and Eve Sauna Fingering Scene 2b]]
Submitted by AbyssalErosYou decide to bring Anna to her climax and make the movement of your fingers more demanding. Even against her will, Anna is so aroused by the rough treatment of your fingers that it does not take long for her to rear-up against your hand twitchingly into orgasm, and afterwards sinking backwards onto the sauna bench, where she accidentally slips into her little sister's arms, holding her twitching body with big eyes.
Pleased you look down on the sweaty, reddened body of Anna, who rests completely exhausted from her orgasm in her sister's arms gasping for air.
<<talk "player">>I think you owe me something now.<</talk>>\
You state laconically and leave both of them alone in the sauna. Clearly, you sense the longing look of Eve in your neck.
[[End.|$location]]
<<set $anna.affection += 1>>\
<<addtime { minute : 3 }>>\
Submitted by AbyssalErosSomehow, you seem to punish Anna in the wrong way, as she obviously feels too much pleasure while you fuck her with your fingers. You grin diabolically as you consider your possibilities. That will change soon, you think and push the fourth finger into her pussy. You barely give her enough time to get used to all four fingers before you squeeze your thumb into her, too. She is tight and her pussy closes firmly around your fingers, but you do not give in and finally force your entire hand into her while she screams with pain and lust. Eve can only watch astonished how you treat her sister, but her eyes reveal interest rather than repulsion.
Eventually, Anna looks with panic at your arm, whose hand is now completely stuck inside her pussy while her belly curves slightly upwards. You grin victoriously at her and Eve.
<<talk "player">>And now I'm fucking your big sister real good!<</talk>>\
You put your threat into action and start fisting Anna with your closed hand.
On and on, pointy screams come from Anna's mouth, born of a mixture of unbearable pain and lust. Soon the entire air of the sauna fills with the beguiling smell of her tight pussy, which you are merciless fisting. From the corner of your eye, you can see that Eve is playing with her right nipple while her right hand has found the way to her hairless pussy. Then in one last rear-up, Anna explodes and her orgasm discharges itself in a huge stream of clear liquid, which splashes out from her pussy over your arm.
Eve squeaks in surprise. Surely, she has never seen a female ejaculation before.
You pull your hand out of her still twitching pussy, and watch it for a while as her pussy lips slowly begin to close again.
<<set $anna.fear += 3>>\
<<set $anna.affection += 1>>\
<<addtime { minute : 5 }>>\
[[Let go of Anna.|Anna and Eve Sauna Fingering Scene 2ba]]
Submitted by AbyssalErosSatisfied you look down at the sweaty, reddened body of Anna, who lies on the wooden sauna bench next to her visibly aroused sister still gasping for air, exhausted from her orgasm.
<<talk "player">>I think you owe me something now.<</talk>>\
You state laconically and leave Anna behind in the sauna together with Eve, who looks at you admiringly.
[[End.|$location]]
<<set $eve.affection += 1>>\
<<addtime { minute : 2 }>>\
Submitted by AbyssalErosYou push Anna's head into your lap. She knows exactly what you expect from her. Without resistance, she opens her lips and accepts your stiff cock into her mouth. While she is bent over you, you grasp one of her tits and play rough with its firm flesh, and yet this rough treatment makes her moan.
<<talk "player">>Suck me as if your life depends on it, and I will not punish Eve for coming to my sauna without being asked!<</talk>>\
You command. You notice how Anna's body strains as you mention her sister's punishment. You have to grin involuntarily.
Anna really tries hard to suck your cock and to give you pleasure and joy as you have never known them before. While she plays with one hand on your testicles, the other holds your cock tightly at the root so that her lips can constantly move up and down along the hard shaft. Anna is trying to take in as much of your cock without choking herself on it. As she really is trying hard, you think she deserves a reward for that.
<<set $anna.fear += 3>><<addtime { minute : 5 }>>
[[Finger her pussy.|Anna and Eve Sauna Blowjob Scene 2a]]
[[Finger her ass.|Anna and Eve Sauna Blowjob Scene 2b]]
[[Finger her pussy and ass.|Anna and Eve Sauna Blowjob Scene 2c]]
Submitted by AbyssalErosYou decide to put two of your fingers between her wet pussy lips and give her a little bit of joy. At first, Anna is a little surprised when she feels your fingers, but quickly enjoys your demanding penetration and the pleasure you give her. You can hear her purr like a kitten as she tries not to be distracted by her own lust while giving you pleasure.
The change in her sister's behavior does not remain hidden to Eve either and causes her to approach curiously while her nipples have become erect in the meantime.
You and Anna somehow manage to cum at the same time, and while you are jerking in her mouth, her own body twitches uncontrollably from the orgasm that your fingers have given her.
<<talk "player">>Good girl... You really know how to apologize.<</talk>>\
You praise her.
[[End.|$location]]
<<set $anna.fear += 2>>\
<<set $anna.affection += 1>>\
<<set $eve.affection += 1>>\
<<addtime { minute : 5 }>>\
Submitted by AbyssalErosYou decide to annoy her a little bit and push your index finger in her tight and extremely hot ass, right under the attentive gaze of her sister. The shock of the penetration makes her pause for a moment, but you push her head back on your cock with your other hand.
<<talk "player">>Don't stop or I'll put more than a finger in your hot ass!<</talk>>\
She immediately resumes the blowjob. Apparently, she is motivated by your finger to show even more effort; to test this you start to move your finger more violently in her hot ass. The change in her sister's behavior does not remain hidden to Eve either and causes her to approach curiously while her nipples have become erect in the meantime.
The noises that come out between Anna's lips sound more like pain than lust, but as long as it causes her to suck your cock with even more vigor, you see no reason to pull your finger out. Instead, you shove a second finger inside her when you realize you are about to cum.
You ram your fingers up to the hilt into her tight ass and press Anna's head deep on your cock with the other hand, as you shot your load into the back her throat.
<<talk "player">>Oh, yes, that will teach you to come in uninvited!<</talk>>\
[[End.|$location]]
<<set $eve.fear += 3>>\
<<set $eve.affection += 1>>\
<<addtime { minute : 5 }>>\
Submitted by AbyssalErosYou decide to give Anna some joy as well. Since she must be punished anyway, you push your middle and ring finger into her wet pussy but also your index finger in her tight and hot ass, right under the attentive gaze of her sister. The shock of the penetration makes her pause for a moment, but you push her head back on your cock with your other hand.
<<talk "player">>Don't stop, just enjoy the feeling!<</talk>>\
She immediately resumes the blowjob. Apparently, she is motivated by your fingers to show even more effort; to test this you start to move your fingers more violently in her openings. The noises that come out between her lips sound more like lust than pain, and as long as it causes Anna to suck your cock with even more vigor, you see no reason to pull your fingers out. The change in her sister's behavior does not remain hidden to Eve either and causes her to approach curiously while her nipples have become erect in the meantime.
As soon as you realize that you are about to cum, you are pounding your fingers into Anna's holes as far as you can while pressing her head deep down on your cock with the other hand. Twitching you cum inside her throat, at the same time Anna's body trembles from her own orgasm.
<<talk "player">>Oh, yes, that will teach you to come in uninvited!<</talk>>\
[[End.|$location]]
<<set $anna.fear += 2>>\
<<set $anna.affection += 1>>\
<<set $eve.affection += 1>>\
<<addtime { minute : 5 }>>\
Submitted by AbyssalErosAnna and Eve hold their hands and look at each other for a moment, then they present their lovely smiles to you. Anna closes the sauna door behind them before they join you on the wooden bench. You are sure that they both try to be particularly provocative in order to intentionally show you their beguiling charms, Anna her full feminine curves, Eve her girlish figure. While Anna sits right next to you on the highest bench, Eve sits down on the bench below the two of you. You sit naked in the sauna next to each other for a while, until the sweat runs off their skin as well. You repeatedly notice how Anna's gaze as well as that of Eve more or less stealthily wanders to your body, while you uninhibitedly enjoy watching how the sweat beadings are running from their enticing bodies.
Under your gaze, their nipples rise up pointedly. You smile at Anna next to you.
<<talk "player">>Anna, lean over to me...<</talk>>\
You ask her. She looks at you shyly, but without hesitation, she bends over to you. As she comes within reach of your hands, you gently clasp her face to draw her close to yours and give her a hearty kiss.
When you release her, she smiles at you.
<<talk "eve">>That's unfair!<</talk>>\
Eve is standing right in front of you, looking at you accusingly, and stemming her arms into her sides, sulking.
<<talk "player">>What's unfair?<</talk>>\
You want to know from her while you notice her erect nipples, which point accusingly towards you.
<<talk "eve">>Me too!<</talk>>\
She replies pouting.
<<set $anna.affection += 1>>\
<<set $eve.affection += 1>>\
<<addtime { minute : 5 }>>\
[[Kiss Eve.|Anna and Eve Sauna Kiss Scene 2]]
[[Kiss Anna again.|Anna and Eve Sauna Kiss Scene 2ANNA]]
Submitted by AbyssalErosYou embrace Eve's narrow waist and draw her closer to you so that your legs surround her. Since she is not that tall, it is easy for you to reach her pouting lips to kiss them. You feel her accusing attitude giving way to something different as she now returns your kiss.
<<talk "player">>So, happy now?<</talk>>\
You ask her after you remove your lips from hers.
She looks at you dreamily.
<<talk "eve">>Well, let me see.<</talk>>\
<<set $eve.affection += 1>>\
<<addtime { minute : 2 }>>\
[[Pull Eve on your lap.|Eve and Anna and Eve Sauna Kiss Scene 1]]
Submitted by AbyssalErosYou look at Eve smiling.
<<talk "player">>Do you mean that?<</talk>>\
You face Anna again and pull her without any resistance from her into your arms, where you unite your lips in a more intimate kiss this time. Your naked and sweaty bodies squeeze tightly together as your lips devour each other and the tips of your tongues dance around each other.
Finally, you release Anna from your kiss. Anna looks at you dreamily and does not really seem to realize that her sister is still standing next to you with a sultry face and big eyes.
<<talk "eve">>Unfair!<</talk>>\
<<set $anna.affection += 1>>\
<<set $eve.affection += 1>>\
<<addtime { minute : 2 }>>\
[[Pull Eve on your lap.|Eve and Anna and Eve Sauna Kiss Scene 1]]
Submitted by AbyssalErosYou laugh, grab Eve, and lift her onto your lap. She squeals happily, as you place her slender legs to the left and right of you. Then you place your left hand on her firm buttocks and gently pull her head towards you with your right hand to seal her pouting lips with an intimate kiss. While pressing Eve's naked and sweat-covered body firmly against you, you invade her mouth demandingly to challenge her tongue to a duel that she returns passionately. You feel Eve tremble under your wild kisses, and the crackling tension begins to affect you as well so that your cock slowly rises.
You remove your right hand from Eve's head, part your lips from hers, and turn to Anna who is embarrassed but spellbound watching you both. With a look, you challenge her to come closer, and as soon as she is close enough, you put your right hand on her splendid bum and kiss her yearning lips. You can feel her full breasts squeezing against your chest while you kiss her right in front of her sister's face, who is sitting on your lap. Eve moans pleasurably as your cock presses itself, meanwhile fully erect, covetously against her pussy.
<<set $anna.affection += 1>>\
<<set $eve.affection += 1>>\
<<addtime { minute : 2 }>>\
[[Ask them to kiss each other.|Eve and Anna and Eve Sauna Kiss Scene 1a]]
[[Lick Anna and Eve doggy-style.|Anna and Eve Sauna Cunnilingus Scene 1]]
[[Let Eve ride on you.|Anna and Eve Sauna Threesome Scene 1]]
Submitted by AbyssalErosAgain, you let go of Anna's lips and lean back a little bit.
<<talk "player">>And now you...<</talk>>\
You challenge them. They both seem to be confused for a moment, but then realize what you mean and look at each other embarrassed.
<<talk "player">>Come on, now! I want to see you kiss.<</talk>>\
You insist. Eve leans shyly towards her sister and begins to kiss her beneath your watching gaze. The kiss of the two sisters is at first innocent, cautiously trying out, but soon it is marked by a provocative intimacy, with open lips and dancing tongues. Fascinated, you watch them until they both suddenly stop kissing each other to look at you invitingly.
You lean over to them and you spend the next few minutes kissing wildly and biting each other on the lips.
<<set $anna.affection += 1>>\
<<set $eve.affection += 1>>\
<<addtime { minute : 4 }>>\
[[Anna and Eve give you a double-blowjob.|Anna and Eve Sauna Blowjob Scene 1]]
[[Lick Anna and Eve doggy-style.|Anna and Eve Sauna Cunnilingus Scene 1]]
[[Let Eve ride on you.|Anna and Eve Sauna Threesome Scene 1]]
Submitted by AbyssalEros<<talk "eve">>Sister, I think <<print $eve.callsPlayer>> is already very hard.<</talk>>\
Eve reveals to her sister with a grin after separating herself from your lips. Eve slips lasciviously down from your lap to watch your towering cock in fascination while kneeling between your legs.
<<talk "eve">>You see?<</talk>>\
Eve asks her sister, who is now lying flat on her belly, bending her lower legs upwards, and with her face right in front of your throbbing erection.
<<talk "anna">>You're right, Eve. He's already hard and all eager for us!<</talk>>\
You moan lightly as Anna who is the first to overcome her shyness opens her full lips above the crown of your cock to let her tongue circle over it.
<<talk "anna">>Sister, can it be that you're aroused, too?<</talk>>\
She asks Eve teasingly. Eve blushes and looks embarrassed in another direction.
<<talk "eve">>What makes you think that?<</talk>>\
Eve wants to know. Anna smiles.
<<talk "anna">>Oh, just so... Somehow he already tastes like pussy.<</talk>>\
Eve squeaks excitedly.
<<talk "eve">>But he was pushing so hard against it!<</talk>>\
You grin and then moan with pleasure as Anna closes her lips again over your cock to let it slide slowly into her mouth. As more and more of your cock disappear into Anna's mouth, Eve's eyes get bigger and bigger.
<<talk "eve">>I... I'd like to be able to do that, too...<</talk>>\
She confesses whispering, with the blush of shame rising up on her face.
Anna releases your cock from her mouth, holds it with her slender fingers, and aligns it towards Eve.
<<talk "anna">>Try it. But go slowly, slide as much into your mouth as you are pleasurable with. As soon as it gets uncomfortable, try to take in just a little bit more and get used to the feeling. After a while, it is getting easier and easier. But you shouldn't expect to manage him in his entirety today; he's just too big for that.<</talk>>\
Again a pleasant moaning escapes from your throat as this time the younger sister's narrow lips close around your cock, trying to take in as much of it as she is able. Although she tries hard, she cannot manage to swallow nearly as much of your cock as her older sister, but the feeling is still amazing.
<<talk "anna">>Let's take turns.<</talk>>\
Anna suggests, and shortly afterward the two sisters share your cock, alternately pleasing you in the next few minutes until you feel like you are on the verge of coming.
<<talk "player">>Anna, Eve, I am about to cum.<</talk>>\
You warn the two sisters.
<<talk "anna">>Good! Cum on our faces, <<print $anna.callsPlayer>>!<</talk>>\
Anna prompts you while they both kneel next to each other in front of you. You smile.
<<talk "player">>Only if you kiss each other at the same time!<</talk>>\
The two sisters begin to kiss wildly in front of your eyes, directly in front of your cock, which you jerk off right on their faces.
The first shot hits them almost exactly on their kissing lips so that they share your sperm with each other. You try to spread the next strokes evenly on their faces. Your first shot hits Anna, the second shot hits Eve, and the final shot hits them both again.
The scene in front of you is unbelievably hot, as the two sisters, completely smeared with your cum, are still kissing each other, pushing your cum back and forth between them with their tongues, looking at you lasciviously at the same time.
<<set $anna.affection += 1>>\
<<set $eve.affection += 1>>\
<<addtime { minute : 5 }>>\
[[Lick Anna and Eve doggy-style.|Anna and Eve Sauna Cunnilingus Scene 1a]]
Submitted by AbyssalErosYou believe that the girls deserve a reward and tell them.
<<talk "player">>Kneel next to each other bent over on the bench and stretch your splendid asses towards me.<</talk>>\
Eve giggles, but like her sister, she follows your request. Anna turns her face towards you and asks.
<<talk "anna">>Well, what now?<</talk>>\
You step behind them and admire for several moments the curves presented to you. Both have their own charm, although they are so different.
<<talk "player">>And now I will reward you.<</talk>>\
You kneel behind Anna and bury your face between her full bottoms to squeeze your mouth on her wet pussy, where you penetrate your tongue into her. Anna moans under your touch, and instantly the moisture increases.
<<talk "player">>Good.<</talk>>\
You let her know and give her an easy pat on her butt when you turn away from her to turn your attention towards her sister. You give Eve's pussy the same treatment you have given to her sister's pussy, and soon Eve moans with pleasure under your dancing tongue.
To prevent Anna's excitement from abating in the meantime, you slid your thumb into her pussy from behind while your fingers are playing with her clit. You can feel how she desirously pushes against your fingers, enjoying your touches.
Eventually, you switch back to Anna, and this time you insert the thumb of your other hand into Eve's pussy while you stroke her clit with your fingers. She also enjoys your touches in a perceptible and audible manner.
You switch between the two sisters for a while in this way until you think it is time to take them.
<<set $anna.affection += 1>>\
<<set $eve.affection += 1>>\
<<addtime { minute : 5 }>>\
[[Fuck Anna and Eve alternately from behind.|Anna and Eve Sauna Threesome Scene 2]]
Submitted by AbyssalErosYou believe that the girls deserve a reward after this show and tell them.
<<talk "player">>Kneel next to each other bent over on the bench and stretch your splendid asses towards me.<</talk>>\
Eve giggles, but like her sister, she follows your request. Anna turns her cum-smeared face towards you and asks.
<<talk "anna">>Well, what now?<</talk>>\
You step behind them and admire for several moments the curves presented to you. Both have their own charm, although they are so different.
<<talk "player">>And now I will reward you.<</talk>>\
You kneel behind Anna and bury your face between her full bottoms to squeeze your mouth on her wet pussy, where you penetrate your tongue into her. Anna moans under your touch, and instantly the moisture increases.
<<talk "player">>Good.<</talk>>\
You let her know and give her an easy pat on her butt when you turn away from her to turn your attention towards her sister. You give Eve's pussy the same treatment you gave to her sister's pussy, and soon Eve moans with pleasure under your tongue.
To prevent Anna's excitement from abating in the meantime, you slid your thumb into her pussy from behind while your fingers are playing with her clit. You can feel how she desirously pushes against your fingers, enjoying your touches.
Eventually, you switch back to Anna, and this time you insert the thumb of your other hand into Eve's pussy while you stroke her clit with your fingers. She also enjoys your touches in a perceptible and audible manner.
You change for a while in this way between the two sisters, who start kissing again, their faces still marked by your cum, until you think it is time to take them.
<<set $anna.affection += 1>>\
<<set $eve.affection += 1>>\
<<addtime { minute : 5 }>>\
[[Fuck Anna and Eve alternately from behind.|Anna and Eve Sauna Threesome Scene 2a]]
Submitted by AbyssalErosThe desire to penetrate Eve's girlish body is getting stronger and stronger. Your hard cock pushes mercilessly demanding against her wet crack and only Eve's tightness seems to prevent accidental penetration.
<<talk "player">>Eve, do you want to feel me inside of you?<</talk>>\
In response, all you get is a heartfelt kiss while Eve lifts her petite hips so that her sister can position your cock against her pussy. Slowly and cautiously Eve lowers herself, her tightness takes your breath away, and without Anna's hand, which holds your cock firmly aligned, you would certainly have problems penetrating into Eve.
Thus your masculinity slowly but unstoppably penetrates between her pussy lips into the warm depths of her womb until Anna's hand is no longer necessary. Finally, Eve has completely absorbed your cock inside of her pussy and a liberating moaning escapes her mouth after she releases your lips from her heartfelt kiss.
You embrace Eve's dainty body into your arms, stabilize her with your hands on her hips and back, and enjoy her riding movements on your lap, which massage your cock inside of her with every up and down movement.
Even though you are nearly completely focused on Eve, you notice that Anna is sitting cross-legged next to you, watching you fascinated and playing with her nipples with one hand while the other one is playing with her pussy.
You feel happy to live together with two such desirable sisters who have no problem in sharing you, and even feel sexual arousal when you are occupied with the other one.
After a while, you return Eve's movements with precisely matched counter-thrusts so that your lovemaking becomes more intense, which ends in a combined scream of your mutual climax. Finally, you give the still breathless Eve another heartfelt kiss, which she responds avidly until the shivering in her body has subsided.
Eve slips down from you with a slurping noise, your semen clearly visible running down her thighs out off her pussy. Your sticky cock is still pretty hard from your lovemaking, which Anna notices immediately while giving you a greedy smile.
<<talk "anna">>I think it's my turn now, <<print $anna.callsPlayer>>.<</talk>>\
She breathes aroused and grabs with her slender fingers your half-erect masculinity to bring it back up with skillful movements. After she has managed this, she sits down on you with thighs apart and lets herself down onto you with a deep moaning, taking your cock completely in.
Anna may not be as tight as her sister is, but the feeling of her is nonetheless breathtaking, and her skillful and passionate movements of her hips rob you of your mind so that you are barely able to align your counter-thrusts as accurately as with Eve.
Anna holds you tightly, pressing her upper body firmly against yours so that her full breasts squeeze against your chest while you can feel her racing heartbeat as she moans aroused into your ear.
<<talk "anna">>I... I'm coming!<</talk>>\
She finally screams out her climax while you plunge hard into her for one last time, shooting your cum deep inside her. Anna sinks down exhausted on you, rests her head on your shoulder, and tries to catch her breath.
You lift yourself up, holding Anna's exhausted body with your right arm tightly against your chest while she immediately clutches her arms and legs around your body, and reach for Eve with your left hand.
<<talk "player">>Let's go into the pool to cool off.<</talk>>\
[[End.|$location]]
<<set $anna.affection += 1>>\
<<set $eve.affection += 1>>\
<<addtime { minute : 10 }>>\
Submitted by AbyssalEros
<<run $eve.deleteFlag("virgin")>>\
<<run $eve.cumFilledAttempt("vaginal")>>\
<<run $eve.sexAttempt($player)>>\You position yourself between the two of them, burying the thumb of your left hand deep in Eve, the thumb of your right hand deep in Anna.
<<talk "player">>Which one of you two wants to get fucked first?<</talk>>\
You want to know from them. Both of them look at you in anticipation and you can see that they both want to be the first to feel you inside, but none of them dare to take away this right from her sister.
<<talk "player">>Well ... if you don't want to... Then I'll just go away.<</talk>>\
<<talk "anna">>Please, <<print $anna.callsPlayer>>, take my sister first. After all, you started with me as you were eating us out.<</talk>>\
Anna replied with an embarrassed voice.
<<talk "player">>Well, if that's what you want, I'll fuck your little sister first!<</talk>>\
You turn to Eve and ask her.
<<talk "player">>Are you ready to get fucked in front of your big sister?<</talk>>\
Eve her face turned towards you smiles at you.
<<talk "eve">>Yes, take me like you always take my sister.<</talk>>\
You step behind Eve, grab her slender hips and push into her with one violent movement up to the hilt of your cock, which she acknowledges with a shriek of surprise and lustful pleasure. You may not be very tender, but you are careful not to be too brutal with Eve's girlish body while you are giving her the pleasure she craves. Anna, on the other hand, satisfies herself while she watches excitedly as you take her moaning and loudly screaming little sister from behind with unbridled lust.
It takes all your experience and self-control not to lose yourself in the breathtaking tightness of Eve's little pussy and to drive her unstoppably to her climax instead. It does not take too long for you to realize that Eve is on the verge of coming, so you rub your right hand's fingers over her clit to further increase her lust and pleasure.
While you grin at Anna mischievously, you moisten the index finger of your left hand with your saliva and just as Eve is about to cum, you slip it into her back passage. Surprised, Eve emits a sharp scream as she cums twitching while the muscles of her pussy tighten around your cock and the muscle of her contracting asshole seems to pull your finger further inside of it.
When you finally pull out of her, Eve can hardly hold herself on her knees, so hard you have fucked her. Saliva runs from the corners of her mouth, which are raised to a happy smile while her eyes are distorted and seem to look into another reality.
<<talk "player">>And now it's your turn.<</talk>>\
You address Anna and push your cock into her as violently as you have previously done it with her little sister. Anna replies to your forceful intrusion with a cry of pleasure.
<<talk "anna">>Yes, fuck me!<</talk>>\
She prompts you. However, since you do not have to take it lightly on Anna, you fuck her as hard as you can. Soon you do not only see the forthcoming climax of Anna, but also your own.
While Anna finally reaches her climax, you stick two fingers into her butt and enjoy her lustful reaction to this penetration. Eve, who has now recovered to some extent, looks admiring and a little enviously at how Anna and you reach your climax at the same time while you hold hard onto Anna's hips with all your strength, screaming out your own lust, as you are coming deep into her womb with full intensity.
<<talk "eve">>That was awesome! Next time you will cum inside me!<</talk>>\
Eve demands impetuously from you and gives her sister one last kiss.
After Anna has come to her senses, you reach for their hands.
<<talk "player">>Let's go into the pool to cool off.<</talk>>\
[[End.|$location]]
<<set $anna.affection += 1>>\
<<set $eve.affection += 1>>\
<<addtime { minute : 10 }>>\
Submitted by AbyssalEros
<<run $eve.deleteFlag("virgin")>>\You position yourself between the two of them, burying the thumb of your left hand deep in Eve, the thumb of your right hand deep in Anna.
<<talk "player">>Which one of you two wants to get fucked first?<</talk>>\
You want to know from them.
Both of them look at you with their cum-smeared faces in anticipation and you can see that they both want to be the first to feel you inside, but none of them dare to take away this right from her sister.
<<talk "player">>Well... You don't want to! Then I'll just go away.<</talk>>\
<<talk "anna">>Please, <<print $anna.callsPlayer>>, take my sister first. After all, you started with me as you were eating us out.<</talk>>\
Anna replied with an embarrassed voice.
<<talk "player">>Well, if that's what you want, I'll fuck your little sister first!<</talk>>\
You turn to Eve and ask her.
<<talk "player">>Are you ready to get fucked in front of your big sister?<</talk>>\
Eve, her cum-smeared face turned towards you, smiles at you.
<<talk "eve">>Yes, take me like you always take my sister.<</talk>>\
You step behind Eve, grab her slender hips and push into her with one violent movement up to the hilt of your cock, which she acknowledges with a shriek of surprise and lustful pleasure. You may not be very tender, but you are careful not to be too brutal with Eve's girlish body while you are giving her the pleasure she craves. Anna, on the other hand, satisfies herself while she watches excitedly as you take her loud moaning and screaming little sister from behind with unbridled lust.
It takes all your experience and self-control not to lose yourself in the breathtaking tightness of Eve's little pussy and to drive her unstoppably to her climax instead. It does not take too long for you to realize that Eve is on the verge of coming, so you rub your right hand's fingers over her clit to further increase her lust and pleasure.
While you grin at Anna mischievously, you moisten the index finger of your left hand with your saliva and just as Eve is about to cum, you slip it into her back passage. Surprised, Eve emits a sharp scream as she cums twitching, the muscles of her pussy tighten around your cock and the muscle of her contracting asshole seems to pull your finger further inside of it.
When you finally pull out of her, Eve can hardly hold herself on her knees, so hard you have fucked her. Saliva runs from the corners of her mouth, which are raised to a happy smile, and mingles with your cum still on her face while her eyes are distorted and seem to look into another reality.
<<talk "player">>And now it's your turn.<</talk>>\
You address Anna and push your cock into her as violently as you have previously done it with her little sister. Anna replies to your forceful intrusion with a cry of pleasure.
<<talk "anna">>Yes, fuck me!<</talk>>\
She prompts you. However, since you do not have to take it lightly on Anna, you fuck her as hard as you can. Soon you do not only see the forthcoming climax of Anna, but also your own.
While Anna finally reaches her climax, you stick two fingers into her butt and enjoy her lustful reaction to this penetration. Eve, who has now recovered to some extent, looks admiring and a little enviously at how Anna and you reach your climax at the same time while you hold hard onto Anna's hips with all your strength, screaming out your own lust, as you are coming deep into her womb with full intensity.
<<talk "eve">>That was awesome! Next time you will cum inside me!<</talk>>\
Eve demands impetuously from you and gives her sister one last kiss on her still cum-smeared lips.
After Anna has come to her senses, you reach for their hands.
<<talk "player">>Let's go into the pool to cool off.<</talk>>\
[[End.|$location]]
<<set $anna.affection += 1>>\
<<set $eve.affection += 1>>\
<<addtime { minute : 10 }>>\
Submitted by AbyssalEros
<<run $eve.deleteFlag("virgin")>>\- No <</else>> variant for 1a so I copied what you had for Eve and rewrote it to apply to both girls. ~line 23. This actually looks very similar to ~line 17's Anna trust >= 500 line. I'm not sure why this check is here.
- 1a's checks are all on Anna and none on Eve. Intended?
- 1b has no else check. Not sure what you'd want here.
- I don't see any code to end the scene. Is this the end or should each section end with <<link "Next">><<gotoevent setup.events.saunaEnd>><</link>>, or something else?
- There was no trigger for the "good" relationship route so I changed the "Ask them in" section to route based on the relationship check that was written at the beginning of the "good" route.
- Should there be a virginity check for Eve? Is the "good" route something Eve would do if you haven't kissed her before, or had sex with her yet?Anna stands naked in the door and hesitates when she sees you. She holds only a white towel in her hand, so your gaze falls unhindered on her seductive body with her <<print $anna.chestDesc>> breasts and feminine curves.
[[Send her away.|Anna Sauna Interactive Scene 1]]
[[Ask her in.|Anna Sauna Interactive Scene 1a]]
<<addtime { minute : 1 }>>\
Submitted by AbyssalEros<<if $anna.affection gte 700 and $anna.fear lte 400>>\
Anna seems disappointed that you are sending her away. Apparently, she reluctantly steps back and closes the door to the sauna while her gaze remains appreciatively fixed on your naked and sweat-covered body.
<<set $anna.affection -= 1>>\
<<link "Next">><<gotoevent setup.events.saunaEnd>><</link>>
Submitted by AbyssalEros
<<elseif $anna.fear gte 700>>\
In Anna's gaze, panic rises as she sees you, but as you send her away to be alone, her panic slowly gives way to the relief of having escaped a terrible situation. She quickly leaves the sauna and closes the door.
<<set $anna.fear -= 1>>\
<<link "Next">><<gotoevent setup.events.saunaEnd>><</link>>
Submitted by AbyssalEros
<<elseif $anna.fear gte 400>>\
Briefly, anxiety flickers in Anna's gaze, which quickly gives way to relief as you send her away to be alone. She seems relieved when she steps back and closes the sauna door.
<<set $anna.fear -= 1>>\
<<link "Next">><<gotoevent setup.events.saunaEnd>><</link>>
Submitted by AbyssalEros
<<elseif $anna.trust gte 500>>\
As you send her away to be alone, Anna bows her head and apologizes for disturbing you before she steps out of the sauna again and closes the door.
<<set $anna.trust += 1>>\
<<link "Next">><<gotoevent setup.events.saunaEnd>><</link>>
Submitted by AbyssalEros
<<else>>\
Anna looks just a little uncertain, but quickly bows her head and apologizes for the intrusion. Stepping back out of the sauna, she closes the door behind herself.
<<link "Next">><<gotoevent setup.events.saunaEnd>><</link>>
<</if>>\
<<addtime { minute : 2 }>>\<<if $anna.affection lte 700 and $anna.fear lte 700>>\
You sit naked in the sauna next to each other for a while, and you seem to be much more comfortable than she is. Anna always tries to keep her gaze away from you, but it is not clear whether she does so out of fear or shame, while you actually enjoy watching how the sweat is running down her luscious body.
<<set $anna.affection += 1>>\
<<set $anna.trust += 1>>\
[[Put Anna's hand on your cock.|Anna Sauna Masturbation Scene 1]]
[[Lay your hand on Anna's crotch.|Anna Sauna Fingering Scene 1]]
[[Press Anna's head into your lap.|Anna Sauna Blowjob Scene 1]]
Submitted by AbyssalEros
<<elseif $anna.fear gte 800>>\
You smile when you see the panic in Anna's eyes. It is clear that she would like to run away, but you do not allow it and order her to sit down. Her muscles tighten with fear under her flawless skin as she sits next to you. You leave her in the dark for quite a while, silently sitting next to her until the sweat is also running off her skin. Your perverse play with her fear makes you hard and soon your excitement rises up into the hot air.
<<set $anna.fear += 1>>\
[[Put Anna's hand on your cock.|Anna Sauna Masturbation Scene 1]]
[[Lay your hand on Anna's crotch.|Anna Sauna Fingering Scene 1]]
[[Press Anna's head into your lap.|Anna Sauna Blowjob Scene 1]]
Submitted by AbyssalEros
<<elseif $anna.fear gte 500>>\
You smile at Anna as she enters the room, her returning smile is hesitant. She looks clearly uncomfortable as she moves to sit by your side. The two of you sit in silence for a long while, her eyes are closed but you choose to watch her luscious body as beads of sweat form on her skin and slowly run down her feminine curves.
[[Put Anna's hand on your cock.|Anna Sauna Masturbation Scene 1]]
[[Lay your hand on Anna's crotch.|Anna Sauna Fingering Scene 1]]
[[Press Anna's head into your lap.|Anna Sauna Blowjob Scene 1]]
<<elseif $anna.affection gte 700 and $anna.fear lte 500>>\
Your faint smile matches her own as she enters the sauna and sits next to you. You turn your head, taking in the sight of her body, enjoying the view of her curves as sweat begins to bead on her perfect skin.
[[Put Anna's hand on your cock.|Anna Sauna Masturbation Scene 1]]
[[Lay your hand on Anna's crotch.|Anna Sauna Fingering Scene 1]]
[[Press Anna's head into your lap.|Anna Sauna Blowjob Scene 1]]
<<elseif $anna.affection lte 700>>\
When you smile at Anna, she returns it but with only a little warmth. She sits beside you in the sauna, but there's enough distance between the two of you that you know it's not from her desire to be close to you.
She leans back, closing her eyes as she takes a deep breath.
You do the same, only you keep your eyes part way open as you enjoy the view of her body, watching as beads of sweat form on her prefect skin and lazily make their way down her body.
<<set $anna.fear += 1>>\
[[Put Anna's hand on your cock.|Anna Sauna Masturbation Scene 1]]
[[Lay your hand on Anna's crotch.|Anna Sauna Fingering Scene 1]]
[[Press Anna's head into your lap.|Anna Sauna Blowjob Scene 1]]
<<else>>\
Anna Sauna Interactive Scene 1a Please report this scene. You should not be seeing this message and if you are it's because I missed something. If you can record the scene name listed at the start of this message along with Anna's relationship stats, that will be a huge help with finding and fixing the problem. Thank you!
<</if>>\
<<addtime { minute : 15 }>>\<<if $anna.affection lte 400>>\
You firmly grab Anna's hand and put it on your erect cock.
<<talk "player">>Come on, if you just burst into the sauna and make me all horny with your naked body, make yourself at least useful!<</talk>>\
You command her. Disgusted, but with skill she starts jerking you off. The firm touch of her soft hand and the heat of the sauna make you almost lose your mind. The feeling of your cock is so arousing, that it does not take long for you to start moaning.
<<talk "player">>Yes, that's good.<</talk>>\
You praise Anna for her handjob.
Soon you are about to cum.
[[Cum onto Anna's hand.|Anna Sauna Masturbation Scene 1a]]
[[Force her to her knees in front of you.|Anna Sauna Masturbation Scene 1b]]
Submitted by AbyssalEros
<<set $anna.fear += 1>>\
<<addtime { minute : 6 }>>\
<<elseif $anna.affection lte 700>>\
Taking hold of Anna's hand, you place it on your erect cock. She barely hesitates before you feel her fingers curl around your shaft.
She begins to stroke you. When you look over at her you can see that she's not even looking your way, her face is carefully neutral.
A soft moan escapes your lips.
<<talk "player">>That's nice.<</talk>>\
You say softly, praising her.
It doesn't take long before you start to feel the pressure beginning to build in your loins.
[[Cum on Anna's hand.|Anna Sauna Masturbation Scene 1c]]
[[Have her get on her knees in front of you.|Anna Sauna Masturbation Scene 1d]]
<<else>>\
Taking hold of Anna's hand, you place it on your erect cock. She barely hesitates before you feel her fingers curl around your shaft.
She begins to stroke you. When you look over at her you can see her looking back at you, a slight smile on her face.
A soft moan escapes your lips.
<<talk "player">>That's nice.<</talk>>\
You say softly, praising her.
It doesn't take long before you start to feel the pressure beginning to build in your loins.
[[Cum on Anna's hand.|Anna Sauna Masturbation Scene 1c]]
[[Have her get on her knees in front of you.|Anna Sauna Masturbation Scene 1d]]
<</if>>\
<<addtime { minute : 7 }>>\You decide to cum onto Anna's slender fingers while she jerks you off to your climax. With a scream that threatens to scorch your lungs with hot air, you cum throbbing onto her hand. An insanely large amount of cum sticks to Anna's fingers and slowly starts to drip off them as she stares disgusted at her hand.
<<set $anna.fear += 1>><<addtime { minute : 1 }>>
[[Let that be good.|Anna Sauna Masturbation Scene 1aa]]
[[Force Anna to lick her fingers.|Anna Sauna Masturbation Scene 1ab]]
Submitted by AbyssalErosYou decide that you have punished Anna sufficiently and let her escape from the sauna. You look complacently smiling at her pretty ass while she closes the sauna door behind her.
<<addtime { minute : 2 }>>\
<<link "Next">><<gotoevent setup.events.saunaEnd>><</link>>
Submitted by AbyssalEros<<talk "player">>Anna, what's your job now?<</talk>>\
You ask her bossy. She looks at you confused. Then a premonition seems to rise in her.
<<talk "player">>Right, lick your master's sperm from your fingers and show how much you enjoy it.<</talk>>\
Reluctantly, she puts her sticky hand to her lips and licks your cum from her fingers, trying to look as if she enjoys swallowing it. She does not really succeed in it, but the sight makes you horny again so that you grab her and force her violently on her knees before you. She emits a sharp scream, but then you are already pushing your sticky but again stiff cock into her mouth. You do not wait until she starts blowing you, instead you grab the back of her head to fuck her brutally into her mouth until you are about to cum again.
<<set $anna.fear += 1>>\
<<addtime { minute : 5 }>>\
[[Cum deep inside Anna's throat.|Anna Sauna Masturbation Scene 1ac]]
[[Cum right in the middle of her face.|Anna Sauna Masturbation Scene 1ad]]
Submitted by AbyssalErosWith one final push, you plunge deep into Anna's throat. You hold her head firmly so that she cannot escape your wildly twitching cock. You feel her desperate puffing for air while at the same time she has no other chance than to milk your cock to the last drop deep inside her throat by the contractions of her swallowing movements. Her hands are pounding wildly at your thighs, her eyes beg you to let her breathe again, but you do not let go of her until you are sure that she has swallowed every last bit of your cum. After you let go of her, she collapses aching for air. You smile and leave the sauna to jump into the pool of the adjacent bathroom, carelessly leaving Anna lying behind you on the floor.
<<link "Next">><<gotoevent setup.events.saunaEnd>><</link>>
<<set $anna.fear += 1>>\
<<addtime { minute : 4 }>>\
Submitted by AbyssalErosYou want to humiliate Anna even more, so you pull your cock at the last moment out of her mouth. Holding your cock firmly with your right hand, you point it at her flushed face. The blistering saliva that flows from the corners of her mouth, deriving from the face fucking you have given her, only makes you hornier. You groan deeply and shoot your first load right in the middle of her face. Scared, she tries to close her eyes, but cannot make it in time, so that the burning cum sprays right into them. You continue to unload on her face until it is covered with a thick mask made from your cum.
<<talk "player">>Stop crying!<</talk>>\
You reprimand her, even though you know that it is the stinging cum in her eyes that makes her cry.
<<talk "player">>You look amazing with all that cum on your face!<</talk>>\
Then you rise up and leave her kneeling in the sauna.
<<set $anna.fear += 1>>\
<<addtime { minute : 1 }>>\
[[End.|$location]]
Submitted by AbyssalErosYou grab Anna and force her to her knees before you. She makes a sharp scream and you use the moment to ram your hard, greedy cock into her mouth. You do not wait until she starts blowing you, instead you tightly grip the back of her head and fuck her brutally into her mouth. Your ruthless thrusts drive tears into her eyes and soon her face is smeared with tears while blistering saliva is running out of her mouth and dripping onto her big, firm breasts. The sight of this wonderful woman, who is completely at your mercy, makes you hornier than ever before so that you have the feeling that your cock swells even further in her throat. At last, you are about to cum.
<<set $anna.fear += 1>>\
<<addtime { minute : 5 }>>\
[[Cum deep inside Anna's throat.|Anna Sauna Masturbation Scene 1ba]]
[[Cum right in the middle of her face.|Anna Sauna Masturbation Scene 1bb]]
Submitted by AbyssalErosWith one final push, you plunge deep into Anna's throat. You hold her head firmly so that she cannot escape your wildly twitching cock. You feel her desperate puffing for air while at the same time she has no other chance than to empty out your cock to the last drop deep inside her throat by the contractions of her swallowing movements. Her hands are pounding wildly at your thighs, her eyes beg you to let her breathe again, but you do not let go of her until you are sure that she has swallowed every last bit of your cum. After you let go of her, she collapses aching for air. You smile and leave the sauna to jump into the pool of the adjacent bathroom, carelessly leaving Anna lying behind you on the floor.
<<set $anna.fear += 1>>\
<<addtime { minute : 1 }>>\
[[End.|$location]]
Submitted by AbyssalErosYou want to humiliate Anna even more, so you pull your cock at the last moment out of her mouth. Holding your cock firmly with your right hand, you point it at her flushed face. The blistering saliva that flows from the corners of her mouth, deriving from the face fucking you have given her, only makes you hornier. You groan deeply and shoot your first load right in the middle of her face. Scared, she tries to close her eyes, but cannot make it in time, so that the burning cum sprays right into them. You continue to unload on her face until it is covered with a thick mask made from your cum.
<<talk "player">>Stop crying!<</talk>>\
You reprimand her, even though you know that it is the hard face fucking you have given her and the stinging cum in her eyes that have made her cry.
<<talk "player">>You look amazing with all that cum on your face!<</talk>>\
Then you rise up and leave her kneeling and crying in the sauna.
<<set $anna.fear += 1>>\
<<addtime { minute : 1 }>>\
[[End.|$location]]
Submitted by AbyssalErosLeaning back, you allow her to continue uninterrupted. Every stroke of her delicate fingers coaxes you that much closer to your rapidly approaching orgasm.
Your cock throbs, hard, spewing a thick stream of cum into the air. Anna continues to stroke you, coxing stream after stream of your thick white seed from your cock until at last you twitch, only a single drop of cum beading at the tip of your penis to run down toward her hand.
Taking a deep breath, you feel a sense of satisfaction as your cock shrinks in her hand.
<<if $anna.affection gte 900>>\
Anna smiles at you, her affection for you clear in her eyes. Without breaking eye contact, she raises her hand up, her pink tongue extending to lick up your cum.
You can't help but smile at the sight.
Anna swallows, then licks more of your cum from her hand. You can see a barely suppressed smile tugging at the corner of her lips.
Affectionately, you reach out to lightly touch her cheek, brushing a strand of hair back over her ear as you do so. Her face presses into your palm as she smiles.
<<talk "thought">>She looks like a woman in love.<</talk>>\
You think at the sight of her.
A few minutes later, she's finished cleaning both of you up. Once done she sits beside you again, leaning against your side. You slip an arm around her to give her a light hug.
Not long after, she excuses herself and makes her exit, casting one last smile at you over her shoulder before closing the sauna door behind herself.
<<addtime { minute : 18 }>>\
<<else>>\
Anna looks at you, then down at her cum covered hand. She reaches for her towel and cleans her hand off, then carefully cleans your softening penis.
Once done, she leans back and asks you if there is anything else she can help you with.
For a second you wonder if your cock will come back to life, but it remains spent.
<<talk "player">>I think that will be enough for the moment, thank you.<</talk>>\
Nodding, she quickly excuses herself then heads for the sauna door. You enjoy the sight of her naked ass as she makes her exit.
<<addtime { minute : 7 }>>\
<</if>>\
Closing your eyes, you take a deep and satisfied breath of the humid air, content to remain in the sauna just a little longer.
<<link "Next">><<gotoevent setup.events.saunaEnd>><</link>><<talk "player">>On your knees!<</talk>>\
You say, urgency in your voice.
By reflex, she obeys almost instantly.
Once on her knees, she opens her mouth, stroking your cock rapidly as you begin to cum.
<<if $anna.affection gte 900>>\
Leaning forward quickly, she takes the head of your cock between her lips right as you begin to cum. You can see your cock pulsating as you fill her mouth with your seed.
Her cheeks bulge by the time you are done.
You can't help but smile at the sight.
Anna swallows, then swallows a second time before opening her mouth to reveal that it is empty. You can see a barely suppressed smile tugging at the corner of her lips.
Affectionately, you reach out to lightly touch her cheek, brushing a strand of hair back over her ear as you do so. Her face presses into your palm as she smiles.
<<talk "thought">>She looks like a woman in love.<</talk>>\
You think at the sight of her.
A few minutes later, she's finished cleaning both of you up. Once done she sits beside you again, leaning against your side. You slip an arm around her to give her a light hug.
Not long after, she excuses herself and makes her exit, casting one last smile at you over her shoulder before closing the sauna door behind herself.
<<link "Next">><<gotoevent setup.events.saunaEnd>><</link>>
<<addtime { minute : 12 }>>\
<<elseif $anna.affection gte 700>>\
Anna looks up at you as your cum begins to fly. The first stream strikes her in the face, her hand adjusting her grip on you to aim the next blast at her breasts. By the time you are done, the entire front of her has been splattered with your sticky white cum.
A little smile touches her lips as she uses her fingers to smear your cum across her chest and belly.
After a little while, she reaches for her towel and cleans her hand off before carefully cleaning your softened penis.
Once done, she leans back and asks you if there is anything else she can help you with.
For a second you wonder if your cock will come back to life, but it remains spent.
<<talk "player">>I think that will be enough for the moment, thank you.<</talk>>\
Nodding, she quickly excuses herself then heads for the sauna door. You enjoy the sight of her naked ass as she makes her exit.
<<link "Next">><<gotoevent setup.events.saunaEnd>><</link>>
<<addtime { minute : 5 }>>\
<<else>>\
Anna aims your cock slightly downward just as your cum begins to fly. The first stream strikes her right across the breasts, the next hits her across the chest and belly. By the time you are done, the entire torso of her has been splattered with your sticky white cum.
She remains like that for a couple of seconds, allowing you to take in the sight of her covered in your cum. When you make no further requests of her she reaches for her towel and cleans your cock carefully off before wiping the worst of your cum from her own body.
Once done, she leans back and asks you if there is anything else she can help you with.
For a second you wonder if your cock will come back to life, but it remains spent.
<<talk "player">>I think that will be enough for the moment, thank you.<</talk>>\
Nodding, she quickly excuses herself then heads for the sauna door. You enjoy the sight of her naked ass as she makes her exit.
<<link "Next">><<gotoevent setup.events.saunaEnd>><</link>>
<<addtime { minute : 4 }>>\
<</if>>\<<if $anna.affection gte 700 and $anna.fear lte 500>>\
You lean over and nudge Anna's thighs apart with your hand. She offers no resistance, parting her legs with ease.
She's slick to the touch when they slide along her slit. Her labia part around your finger, letting you gently probe at her opening.
Your fingertip traces around her opening, she moves her hips pushing against your finger. You can hear her inhale sharply, the sound becoming a soft sound of pleasure as your finger slips inside of her pussy.
Starting with a slow pace, you finger fuck her. After perhaps a dozen thrusts of your finger, you add a second to the first.
Adjusting the position of your hand, you allow your thumb to come to rest on her clit while your fingers continue to slide in and out. With every thrust of your fingers the heady scent of her pussy becomes thicker in the room.
<<set $anna.affection += 1>>\
<<addtime { minute : 5 }>>\
[[Bring Anna normally to her climax.|Anna Sauna Fingering Scene 1a]]
[[Fist Anna to her climax.|Anna Sauna Fingering Scene 1b]]
<<elseif $anna.affection gte 400 and $anna.fear lte 400>>\
You lean over to Anna and force her thighs apart with your hand. For a moment, you have the feeling that she resists you, but then she seems to remember her position and lets you spread her thighs wide apart. With one of your fingers, you test how wet she is. To your disappointment, she is not wet enough so you pull your hand back to hold your fingers in front of her lips.
<<talk "player">>Moist them!<</talk>>\
You command. She immediately follows your order with a fearful look and licks with slurping noises every one of your fingers until they all shine with her saliva. You smile appreciatively at her.
<<talk "player">>Lie back and open yourself to me!<</talk>>\
Apparently, she got wet against her will when you forced her to lick your fingers, as her pussy is now much wetter; and together with the saliva on your fingers, it is no longer a problem to push first one, then two, and finally three fingers into her.
Slowly but challengingly, you start to fuck her with your fingers while you let your thumb dance over her clit.
The constantly increasing sounds of her wetness confirm that the rough treatment is making her horny despite her initial unwillingness and soon the whole sauna is filled with the smell of her hot pussy.
<<set $anna.fear += 1>>\
<<addtime { minute : 5 }>>\
[[Bring Anna normally to her climax.|Anna Sauna Fingering Scene 1a]]
[[Fist Anna to her climax.|Anna Sauna Fingering Scene 1b]]
Submitted by AbyssalEros
<<else>>\
You lean over to Anna and force her thighs roughly apart with your hand. She tenses, resisting for a moment. You have the feeling that she resists you, but then remembers her position and lets you spread her thighs wide apart. With one of your fingers, you test how wet she is. To your disappointment, she is not wet enough so you pull your hand back to hold your fingers in front of her lips.
<<talk "player">>Moist them!<</talk>>\
You command. She immediately follows your order with a fearful look and licks with slurping noises every one of your fingers until they all shine with her saliva. You smile, but it is not a kind smile.
<<talk "player">>Lie back and open yourself to me!<</talk>>\
Your fingers are wet now, but her dry vagina still offers some resistance as you push three fingers into her.
Slowly but challengingly, you start to fuck her with your fingers while you let your thumb dance over her clit.
It takes several minutes, but the constantly increasing sounds of her wetness confirm that the rough treatment is making her horny despite her initial unwillingness and soon the whole sauna is filled with the smell of her hot pussy.
<<set $anna.affection -= 1>>\
<<set $anna.fear += 1>>\
<<set $anna.trust -= 1>>\
<<addtime { minute : 9 }>>\
[[Bring Anna normally to her climax.|Anna Sauna Fingering Scene 1a]]
[[Fist Anna to her climax.|Anna Sauna Fingering Scene 1b]]
Submitted by AbyssalEros
<</if>>\<<if $anna.affection gte 700 and $anna.fear lte 500>>\
Leaning close to her, you look into her eyes. She looks back, a sort of helpless affection in her own eyes.
There's a little smile on your face as you begin to move your fingers faster. Her hips press against your hand and a shuddering moan escapes her lips. The moan changes pitch as her body tenses up, jerking against your hand.
You hold your fingers inside of her as her vagina convulses around your fingers, watching her twitch on the sauna bench.
There's a content smile on her face as you look down at her laying on the bench.
<<set $anna.affection += 1>>\
<<set $anna.fear -= 1>>\
<<addtime { minute : 2 }>>\
[[Let go of Anna. | Anna Sauna Fingering Scene 1aa]]
[[Cool Anna off.|Anna Sauna Fingering Scene 1bb]] @@.a1;(Warning: Potential Watersports)@@
<<elseif $anna.affection gte 400 and $anna.fear lte 400>>\
You decide to bring Anna to her climax and make the movement of your fingers more demanding. Your attentions bear fruit as Anna is so aroused by the rough treatment of your fingers that it does not take long for her to erupt twitchingly into orgasm while she sinks backward onto the sauna bench. You smile contented at her twitching body.
<<set $anna.affection += 1>>\
<<addtime { minute : 2 }>>\
[[Let go of Anna. | Anna Sauna Fingering Scene 1aa]]
[[Cool Anna off.|Anna Sauna Fingering Scene 1bb]] @@.a1;(Warning: Potential Watersports)@@
Submitted by AbyssalEros
<<else>>\
You decide to bring Anna to her climax and make the movement of your fingers more demanding. Even against her will, Anna is so aroused by the rough treatment of your fingers that it does not take long for her to erupt twitchingly into orgasm while she sinks backward onto the sauna bench. You smile contented at her twitching body.
<<set $anna.affection += 1>>\
<<set $anna.fear += 1>>\
<<addtime { minute : 2 }>>\
[[Let go of Anna. | Anna Sauna Fingering Scene 1aa]]
[[Cool Anna off.|Anna Sauna Fingering Scene 1bb]] @@.a1;(Warning: Potential Watersports)@@
Submitted by AbyssalEros
<</if>>\Satisfied you look down at the sweaty and reddened body of Anna, who lies on the wooden sauna bench still gasping for air, exhausted from her orgasm.
<<talk "player">>I think you owe me something now.<</talk>>\
You state laconically and leave Anna alone in the sauna.
<<addtime { minute : 1 }>>\
[[End.|$location]]
Submitted by AbyssalEros<<if $anna.affection gte 600 and $anna.fear lte 500>>\
You look down at Anna, your eyes trailing over her naked body, her heaving chest.
A sense of fondness fills you and you reach out, touching her cheek lightly.
Her eyes focus on you, a lazy smile forming on her lips.
After a moment, you reach out your hand and help her sit up.
<<talk "anna">>I should get back to my sister.<</talk>>\
Anna says softly. You can see the way she looks at you, an enigmatic smile on her face as she excuses herself and leaves the sauna.
<<link "Next">><<gotoevent setup.events.saunaEnd>><</link>>
<<elseif $anna.affection lte 300 or $anna.fear gte 700>>\
Anna, in your opinion, has had far too much fun for an appropriate punishment for her unsolicited intrusion. You intend to humiliate her and build yourself up in front of her while she is still lying on the wooden sauna bench gasping for air, exhausted from her orgasm. You take your cock in your hand, point it at her sweaty, reddened body, and start to piss on her.
<<talk "player">>You seem to need a little cooling off.<</talk>>\
You mock her as you let your stream of piss wander across her body. After the last few drops have dried up, you turn around and leave the sauna.
<<talk "player">>Don't forget to clean up!<</talk>>\
<<set $anna.fear += 2>>\
<<addtime { minute : 2 }>>\
[[End.|$location]]
Submitted by AbyssalEros
<<else>>\
You look down at Anna, your eyes trailing over her naked body, her heaving chest.
She looks back, still trying to catch her breath. You can see that she's still unsteady as she sits up.
<<talk "anna">>I should get back to my sister.<</talk>>\
Anna says softly. You watch her in silence, admiring the sight of her as she excuses herself and leaves the sauna.
<<link "Next">><<gotoevent setup.events.saunaEnd>><</link>>
<</if>>\<<if $anna.affection lte 100 or $anna.fear gte 900>>\
Somehow, you seem to punish Anna in the wrong way, as she obviously feels too much pleasure while you fuck her with your fingers. You grin diabolically as you consider your possibilities. That will change soon, you think and push the fourth finger into her pussy. You barely give her enough time to get used to all four fingers before you squeeze your thumb into her, too. She is tight and her pussy closes firmly around your fingers, but you do not give in and finally force your entire hand into her while she screams with pain and lust. Eventually, Anna looks with panic at your arm, whose hand is now completely stuck inside her pussy while her belly curves slightly upwards. You grin at her victoriously.
<<talk "player">>And now I'm fucking you real good!<</talk>>\
You put your threat into action and start fisting Anna with your closed hand.
On and on, pointy screams come from Anna's mouth, born of a mixture of unbearable pain and lust. Soon the entire air of the sauna fills with the beguiling smell of her tight pussy, which you are merciless fisting. Then in one last rear-up, Anna explodes and her orgasm discharges itself in a huge stream of clear liquid, which splashes out from her pussy over your arm.
You pull your hand out of her still twitching pussy, and watch it for a while as her pussy lips slowly begin to close again.
[[Let go of Anna.|Anna Sauna Fingering Scene 1ba]]
<<if $anna.affection lte 400 or $anna.fear gte 600>>\
[[Cool Anna off.|Anna Sauna Fingering Scene 1bb]] @@.a1;(Warning: Watersports)@@
<<else>>\
[[Hold her.|Anna Sauna Fingering Scene 1bc]]
<</if>>\
Submitted by AbyssalEros
<<set $anna.fear += 2>>\
<<elseif $anna.affection lte 350 or $anna.fear gte 700>>\
You shove two fingers roughly into her. She makes a small grunting sound, but offers no other protest. Grinning to yourself, you shove a third finger into her pussy.
There's worry, bordering on panic in her eyes as she looks down at your hand, a fourth finger joining the first three as you shove nearly your entire hand into her
You begin to thrust your hand roughly into her. The whole time Anna makes whimpering sounds as you roughly treat finger fuck her.
In spite of her cries however, the sauna quickly fills with the heady scent of her sex. It's not long before she tenses, her body shuddering as she begins to cum. You're mildly surprised by the stream of clear fluid that gushes forth as she orgasms powerfully.
Your hand comes free of her stretched cunt with a wet sound. As you watch, her pussy closes only part way after the rough treatment you just gave it.
[[Let go of Anna.|Anna Sauna Fingering Scene 1ba]]
<<if $anna.affection lte 400 or $anna.fear gte 600>>\
[[Cool Anna off.|Anna Sauna Fingering Scene 1bb]] @@.a1;(Warning: Watersports)@@
<<else>>\
[[Hold her.|Anna Sauna Fingering Scene 1bc]]
<</if>>\
<<set $anna.fear += 1>>\
<<elseif $anna.affection lte 750 or $anna.fear gte 300>>\
Your trail your fingers across her vulva, then slip between her nether lips. One of your fingers slide into her pussy just a moment before your thumb finds her clit.
The moan that escapes her lips holds a slight tremor to it.
In and out, you slowly piston your finger into her pussy. Once you feel that she's getting wet, a second finger joins the first as you continue.
You maintain a steady rhythm, finger fucking her as your thumb rests lightly on her clit.
It doesn't take long before you can feel her hips moving of their own accord. Then with little warning she tenses up, her pussy clamping down on your fingers as a gush of clear fluid surges forth.
The squeaking moan that fills the room is accompanied by the strong scent of her sex after such a powerful orgasm.
[[Let go of Anna.|Anna Sauna Fingering Scene 1ba]]
<<if $anna.affection lte 400 or $anna.fear gte 600>>\
[[Cool Anna off.|Anna Sauna Fingering Scene 1bb]] @@.a1;(Warning: Watersports)@@
<<else>>\
[[Hold her.|Anna Sauna Fingering Scene 1bc]]
<</if>>\
<<else>>\
You let your fingers drift toward her sex.
Anna's eyes meet yours and you can see her affection in that gaze.
Her eyes half close when your fingers part the folds of her pussy. A little moan filling the air around you as you slide one, then two fingers gently inside.
She seems to hesitate, then she reaches her arms out toward you, seeking more contact with your bare skin.
You oblige, learning forward and putting your free arm around her. Both of her arms wrap around you tightly.
Your fingers never stop, sliding slowly in and out of her wet sex, each movement coming just a tiny bit faster than the last.
Over the next couple of minutes, the interior of the sauna fills with the hot and humid scent of her fragrant pussy, the smell of her arousal pleasing to your senses.
She clings suddenly to you, much tighter than before. Her hips buck against your hand hard, her pussy clamping down around your invading fingers. You can feel a flood of fluids surround your fingers and surge out across your hand.
When you finally slip your fingers free, there's a lazy smile on her face. You can't help but lean forward and kiss her lightly before releasing your embrace.
[[Let go of Anna.|Anna Sauna Fingering Scene 1ba]]
<<if $anna.affection lte 400 or $anna.fear gte 600>>\
[[Cool Anna off.|Anna Sauna Fingering Scene 1bb]] @@.a1;(Warning: Watersports)@@
<<else>>\
[[Hold her.|Anna Sauna Fingering Scene 1bc]]
<</if>>\
<<set $anna.affection += 1>>\
<<set $anna.fear -= 1>>\
<</if>>\
<<addtime { minute : 8 }>>\<<if $anna.affection gte 400>>\
You smile down at her, watching her naked chest heaving for air as she lays exhausted on the wooden sauna bench.
Anna smiles back, her eyes trailing over your body with a content expression on her face.
[[End.|$location]]
<<else>>\
Satisfied you look down at the sweaty and reddened body of Anna, who lies on the wooden sauna bench still gasping for air, exhausted from her orgasm.
<<talk "player">>I think you owe me something now.<</talk>>\
You state laconically and leave Anna alone in the sauna.
[[End.|$location]]
Submitted by AbyssalEros
<</if>>\
<<addtime { minute : 2 }>>\<<if $anna.affection gte 750 and $anna.fear lte 200>>\
Leaning close to Anna, she watches you with growing curiosity.
Parting your lips, you blow, watching as goosebumps rise across her sweaty belly and work their way up toward her chest and arms.
There's a clearly amused look on her face even as she shivers lightly at the sudden chill.
Reaching out, you take her hand, pulling her into a quick embrace. She feels just a little reluctant to let you go when you are done.
<<talk "anna">>I should get back to my sister.<</talk>>\
Anna says softly. You can see the way she looks at you, an enigmatic smile on her face as she excuses herself and leaves the sauna.
<<link "Next">><<gotoevent setup.events.saunaEnd>><</link>>
<<elseif $anna.affection lte 300 or $anna.fear gte 700>>\
Anna, in your opinion, has had far too much fun for an appropriate punishment for her unsolicited intrusion. You intend to humiliate her and build yourself up in front of her while she is still lying on the wooden sauna bench gasping for air, exhausted from her orgasm. You take your cock in your hand, point it at her sweaty, reddened body, and start to piss directly into her still gaping pussy until it overflows with your piss.
<<talk "player">>You seem to need a little cooling off.<</talk>>\
You mock her as you slowly let your stream of piss wander upwards from her pussy across her body to her face. After the last few drops have dried up, you turn around and leave the sauna.
<<talk "player">>Don't forget to clean up!<</talk>>\
[[End.|$location]]
Submitted by AbyssalEros
<<set $anna.fear += 1>>\
<<else>>\
You look down at Anna, your eyes trailing over her naked body, her heaving chest.
She looks back, still trying to catch her breath. You can see that she's still unsteady as she sits up.
<<talk "anna">>I should get back to my sister.<</talk>>\
Anna says softly. You watch her in silence, admiring the sight of her as she excuses herself and leaves the sauna.
<<link "Next">><<gotoevent setup.events.saunaEnd>><</link>>
<</if>>\
<<addtime { minute : 2 }>>\This scene does not yet exist. Please back up and try another path.
<<link "Next">><<gotoevent setup.events.saunaEnd>><</link>>
<<addtime { minute : 2 }>>\You push Anna's head into your lap. She knows exactly what you expect from her. Without resistance, she opens her lips and accepts your stiff cock into her mouth. While she is bent over you, you grasp one of her tits and play roughly with its firm flesh, and yet this rough treatment makes her moan.
<<talk "player">>Suck me as if your life depends on it, and I will not punish you for coming to my sauna without being asked for.<</talk>>\
You command. You notice how Anna's body strains as you mention punishment. You have to grin involuntarily.
Anna really tries hard to suck your cock and to give you pleasure and joy, like you have never known before. While she plays with one hand on your testicles, the other holds your cock tightly at the root so that her lips can constantly move up and down along the hard shaft. Anna is trying to take in as much of your cock without choking herself on it. As she really is trying hard, you think she deserves a reward for that.
<<set $anna.fear += 2>>\
[[Finger her pussy.|Anna Sauna Blowjob Scene 1a]]
[[Finger her ass.|Anna Sauna Blowjob Scene 1b]]
[[Finger her pussy and ass.|Anna Sauna Blowjob Scene 1c]]
Submitted by AbyssalEros
<<addtime { minute : 5 }>>\You decide to put two of your fingers between her wet pussy lips and give her a little bit of joy. At first, Anna is a little surprised when she feels your fingers, but quickly enjoys your demanding penetration and the pleasure you give her. You can hear her purr like a kitten as she tries not to be distracted by her own lust while giving you pleasure.
You both somehow manage to cum at the same time, and while you are jerking in her mouth, her own body twitches uncontrollably from the orgasm that your fingers have given her.
<<talk "player">>Good girl, you really know how to apologize.<</talk>>\
<<link "Next">><<gotoevent setup.events.saunaEnd>><</link>>
Submitted by AbyssalEros
<<addtime { minute : 2 }>>\
<<set $anna.fear += 1>>\
<<set $anna.affection += 1>>\You decide to annoy her a little bit and push your index finger in her tight and extremely hot ass. The shock of the penetration makes her pause for a moment, but you push her head back on your cock with your other hand.
<<talk "player">>Don't stop or I'll put more than a finger in your hot ass!<</talk>>\
She immediately resumes the blowjob. Apparently, she is motivated by your finger to show even more effort; to test this you start to move your finger more violently in her hot ass. The noises that come out between her lips sound more like pain than lust, but as long as it causes Anna to suck your cock with even more vigor, you see no reason to pull your finger out. Instead, you shove a second finger inside her when you realize you are about to cum.
You ram your fingers up to the hilt into her tight ass and press Anna's head deep on your cock with the other hand, as you shot your load into the back her throat.
<<talk "player">>Oh, yes, that will teach you to come in uninvited!<</talk>>\
<<link "Next">><<gotoevent setup.events.saunaEnd>><</link>>
Submitted by AbyssalEros
<<addtime { minute : 2 }>>\
<<set $anna.affection += 1>>\
<<set $anna.fear += 2>>You decide to give Anna some joy as well. Since she must be punished anyway, you push your middle and ring finger into her wet pussy, but also your index finger in her tight and hot ass. The shock of the penetration makes her pause for a moment, but you push her head back on your cock with your other hand.
<<talk "player">>Don't stop, just enjoy the feeling!<</talk>>\
She immediately resumes the blowjob. Apparently, she is motivated by your fingers to show even more effort; to test this you start to move your fingers more violently in her openings. The noises that come out between her lips sound more like lust than pain, and as long as it causes Anna to suck your cock with even more vigor, you see no reason to pull your fingers out.
As soon as you realize that you are about to cum, you are pounding your fingers into Anna's holes as far as you can while pressing her head deep down on your cock with the other hand. Twitching you cum into her throat, at the same time Anna's body trembles from her own orgasm.
<<talk "player">>Oh, yes, that will teach you to come in uninvited!<</talk>>\
<<link "Next">><<gotoevent setup.events.saunaEnd>><</link>>
Submitted by AbyssalEros
<<addtime { minute : 2 }>>\
<<set $anna.fear += 1>>\
<<set $anna.affection += 1>>\NOTES
Wrote a low fear variant for Anna's "Send her away" scene.
From the end of "Masturbation 1d" Not sure if it's unneeded text, a placeholder for something I haven't gotten to yet, or misplaced. Putting here in the notes in case it finds a home:
Taking hold of Anna's hand, you place it on your erect cock. She barely hesitates before you feel her fingers curl around your shaft.
She begins to stroke you. When you look over at her you can see her looking back at you, a slight smile on her face.
A soft moan escapes your lips.
<<talk "player">>That's nice.<</talk>>\
You say softly, praising her.
It doesn't take long before you start to feel the pressure beginning to build in your loins.
[[Cum on Anna's hand.|Anna Sauna Masturbation Scene 1c]]
[[Have her get on her knees in front of you.|Anna Sauna Masturbation Scene 1d]]Anna smiles at you and closes the sauna door behind her before she sits down on the wooden bench next to you. You are sure that she tries to be especially provocative, intentionally showing you her feminine charms. You sit naked in the sauna next to each other for a while, until the sweat runs off her skin as well. You repeatedly notice her gaze wandering to your body more or less stealthily, while you uninhibitedly enjoy watching how the sweat beadings are running down her luscious body.
Under your gaze, her nipples rise sharply upwards. You smile at Anna.
<<talk "player">>Anna, lean over to me.<</talk>>\
You ask her. She looks at you, and without hesitation, she bends over to you. As she comes within reach of your hands, you gently clasp her face to draw her close to yours and give her a hearty kiss.
When you release her, she smiles dreamily at you.
[[Kiss Anna again.|Anna Sauna Kiss Scene 1]]
[[Kiss Anna's breasts.|Anna Sauna Breast Caress Scene 1]]
[[Get on your knees in front of Anna.|Anna Sauna Cunnilingus Scene 1]]
Submitted by AbyssalEros
<<addtime { minute : 5 }>>\
<<set $anna.affection += 1>>\Without resistance, Anna lets herself be drawn into your arms, where you unite your lips in an intimate kiss. Your naked and sweaty bodies are tightly pressed against each other while your lips devour each other and the tips of your tongues dance around each other.
[[Kiss Anna's breasts.|Anna Sauna Breast Caress Scene 1]]
[[Get on your knees in front of Anna.|Anna Sauna Cunnilingus Scene 1]]
[[Lie on your back and pull Anna astride on you.|Anna Sauna 69 Scene 1]]
Submitted by AbyssalEros
<<addtime { minute : 2 }>>\
<<set $anna.affection += 1>>\You lift Anna's body without resistance onto your lap, your half-erect cock greedily presses itself against her pussy, but you do not plan to penetrate her yet. Instead, your lips find their way to the hard nipples of her firm breasts to caress them.
Surprised by your tenderness, Anna begins to purr, and shortly afterward you feel her pussy moisturize even more and your cock straightens up more daringly against this moisture.
[[Get on your knees in front of Anna.|Anna Sauna Cunnilingus Scene 1]]
[[Lie on your back and pull Anna astride on you.|Anna Sauna 69 Scene 1]]
[[Let Anna ride on you.|Anna Sauna Cowgirl Scene 1]]
[[Take Anna from behind.|Anna Sauna Standing Sex Scene 1]]
Submitted by AbyssalEros
<<addtime { minute : 2 }>>\
<<set $anna.affection += 1>>\You kneel before Anna, gently putting her long slender legs over your shoulders and bury your face between her heated thighs. The first touch of your tongue she acknowledges with a moan, which raises your cock to full size. Nevertheless, you do not let yourself be distracted by your own lust and start licking Anna's pussy with the intention of bringing her an unforgettable climax.
Moaning Anna buries her hands in your hair as you lick her to her climax. You can feel the trembling of her body, which announces her orgasm, and you intensify your efforts to give her even more pleasure. Then she already cums screaming, her thighs firmly pressed against your head.
[[Let Anna ride on you.|Anna Sauna Cowgirl Scene 1]]
[[Take Anna from behind.|Anna Sauna Standing Sex Scene 1]]
Submitted by AbyssalEros
<<addtime { minute : 9 }>>\
<<set $anna.affection += 1>>\You lie down with your back on the sauna bench and pull Anna's body on you, but you direct her around so that you have her appetizing pussy right above your face. Immediately you bury your mouth between her pussy lips and begin to caress and lick her intensively with your tongue. Anna admires only for a moment your prominently rising cock, then she closes her full lips around its tip and lets it slowly slide into her mouth until her face comes close to your pubes.
The feeling of Anna's lips around your cock and the art with which she takes it in almost completely robs you of your mind, and you seem to do the same with Anna. It does not take long and the sauna is not only filled with your moans but also with the smell of your lust.
[[Climax together.|Anna Sauna 69 Scene 1a]]
[[Take Anna from behind.|Anna Sauna Standing Sex Scene 1]]
Submitted by AbyssalEros
<<addtime { minute : 11 }>>\
<<set $anna.affection += 1>>\Anna and you are relentlessly pushing each other towards your climaxes. Greedily you eat her out and tease her clit with your fingers to increase her lust even more while Anna hungrily devours your cock and plays with your testicles.
After a blissful eternity, you chase each other over the threshold. While Anna pushes her pussy firmly against your face and her abdomen, no, her whole body trembles from her orgasm, you cum deep inside her mouth, as she is eager to suck and swallow even the smallest rest of your cum from your cock.
After a short break, you both leave the sauna happy and satisfied.
<<link "Next">><<gotoevent setup.events.saunaEnd>><</link>>
Submitted by AbyssalEros
<<addtime { minute : 5 }>>\
<<set $anna.affection += 1>>\You lie back on the sauna bench pulling Anna's body onto you. Willingly she lets you direct her right on your lap, where your erect cock presses itself greedily against her pussy. While sitting upon you, she smiles knowingly at you. You cannot help but return her smile. Lasciviously she raises her hips, grabs your cock with her slender fingers, positions it against her pussy, and then lets herself sink down slowly. Your cock easily penetrates into the tightness between her pussy lips, where it is surrounded by the warmness and moisture of her womb. Apparently, she is torn back and forth by her desire to feel herself and to observe you in your own lust.
A pleasant moaning comes out of her mouth, and then she has absorbed your cock completely inside her. She bends down to you and kisses you demandingly and intensely on the mouth. Then she is pressing herself with her right hand on your chest upwards into an upright position again, where she starts to ride upon you to give you lust like you have hardly known before.
[[Climax together.|Anna Sauna Cowgirl Scene 1a]]
[[Take Anna from behind.|Anna Sauna Standing Sex Scene 1]]
Submitted by AbyssalEros
<<addtime { minute : 6 }>>\
<<set $anna.affection += 1>>\Anna's movements on you are a testimony to both her own desire and her willingness to please you. Again and again, she lets herself slide up and down onto your cock, determining not only the depth of penetration and the speed; she also changes temporarily into circling movements where you can clearly feel her clit rubbing against your pubes. You admire her sweaty, shimmering body, whose full breasts keep your gaze spellbound as they bounce with every sliding movement of Anna while she is riding on your cock. You cannot help but extend your hands towards these magnificent shapes. Gently but firmly you seize these luscious tits, and your touches let Anna groan.
Again, she bends down to give you a heartfelt kiss. This time, your hands move to her waist as she rebounds, and together you increase the speed of your lovemaking. Supported by the leading strength of your arms and the demanding thrusts of your hips, the intensity of your screwing drives both of you unstoppably towards your climaxes. With a deep moaning, you cum deep inside Anna as she sinks down on you for one last time with full lust, screaming. At the same time, as you are coming deep within her, she is seized by a twitch and tremor that makes her pussy even tighter around your cock. And with that pointy scream of hers, she collapses trembling on you, where you embrace her tightly into your arms and hold her twitching body firmly against yours.
Exhausted you lie afterwards nestled close to each other for a while before you finally leave the sauna together and satisfied.
<<link "Next">><<gotoevent setup.events.saunaEnd>><</link>>
Submitted by AbyssalEros
<<addtime { minute : 13 }>>\
<<run $anna.cumFilledAttempt("vaginal")>><<run $anna.sexAttempt($player)>><<set $anna.affection += 1>>\Anna is only irritated for a brief moment as you guide her towards the sauna door. After gently positioning her slightly leaning forward against the door, she briefly turns her provocatively smiling face towards you to give you her consent.
You admire for a moment her well-formed body, which is now ready to be taken standing in front of you.
You cannot help yourself but to give her a gentle pat on her tight ass. More from surprise than from pain, she unleashes a sharp scream, followed immediately by an excited purring.
You approach her more closely and check with one finger if she is still wet enough for you. You are satisfied that she is. Then you position yourself right behind her and push your hard cock slowly into her; and as Anna's purring becomes louder the moisture in her crotch increases also. Yeah, she is ready.
When you finally completely penetrate her, filling her with everything you have to offer, her arousal already warmly runs down her thighs. You smile and slap her ass again.
<<talk "player">>Can it be that you want to get fucked?<</talk>>\
Under purring, she whispers with pouting lips a soft request towards you.
<<talk "anna">>Yes, take me!<</talk>>\
Your smile is getting even bigger. You withdraw completely from her, feel her pussy lips slowly closing right in front of the crown of your cock, then without warning you push hard into her with full force. Anna only wants to scream out her lust loudly, but she bites her hand to suppress her screams while she looks through the small window of the sauna door with a blushing face.
<<talk "anna">>Eve! My sister, she just came into the bathing room!<</talk>>\
Anna can hardly suppress her moaning, and only with difficulty, she is able to hold back her sharp screams of pleasure. Although you already know the answer, you still ask her.
<<talk "player">>Should I stop?<</talk>>\
<<talk "anna">>Please no! Keep fucking me! Please.<</talk>>\
She practically begs you to take her, and you do her this favor. With the entirety of your male lust and desire, you fuck Anna hard from behind. Apparently, it only makes her even hornier how ruthlessly you are taking her right now. Not soon after you finally realize that you are already pushing her to her climax, which uninhibitedly discharges shortly afterward.
Hot and clear she splashes her excitement in a wild gush out of her pussy, sullying both your legs and the sauna floor. Her body trembles immensely, and if you would not hold her by the hips while you push yourself forcibly into her for one last time to squirt into her with full vigor, she would surely collapse twitching on the floor before you.
You smile with complacency as you see the tears of shame, lust, and happiness in Anna's face. You lovingly kiss her on her still trembling lips.
<<link "Next">><<gotoevent setup.events.saunaEnd>><</link>>
Submitted by AbyssalEros
<<addtime { minute : 9 }>>\
<<run $anna.cumFilledAttempt("vaginal")>><<run $anna.sexAttempt($player)>><<set $anna.affection += 2>>You are sitting in the sauna, enjoying the hot air that makes your body sweat pleasantly. Of course, you are naked. Why should you not? It is your house and your sauna after all.
Suddenly the door opens.
Eve stands naked in the door and hesitates when she sees you. She holds only a white towel in her hand, so your gaze falls unhindered on her girlish body with her small pointed breasts and slim but seductive curves.
[[Send her away.|Eve Sauna Interactive Scene 1]]
[[Ask her in.|Eve Sauna Interactive Scene 1 CON]]
Submitted by AbyssalEros<<addtime { minute : 2 }>><<if $eve.fear gte 700>>\
In Eve's gaze, panic rises as she sees you, but as you send her away to be alone, her panic slowly gives way to the relief of having escaped a terrible situation. She quickly leaves the sauna and closes the door.
<<set $eve.fear -= 1>>\
<<addtime { minute : 15 }>>\
<<elseif $eve.fear gte 500>>\
Briefly, anxiety flickers in Eve's gaze, which quickly gives way to relief as you send her away to be alone. She seems relieved when she steps back and closes the sauna door.
<<set $eve.fear -= 1>>\
<<addtime { minute : 15 }>>\
<<elseif $eve.affection gte 650>>\
Eve seems disappointed that you are sending her away. Apparently, she reluctantly steps back and closes the door to the sauna while her gaze remains appreciatively fixed on your naked and sweat-covered body.
<<set $eve.affection -= 1>>\
<<addtime { minute : 15 }>>
<<else>>\
As you send her away to be alone, Eve bows her head and apologizes for disturbing you before she steps out of the sauna again and closes the door.
<<set $eve.trust += 1>>\
<<addtime { minute : 15 }>>\
<</if>>\
<<link "Next">><<gotoevent setup.events.saunaEnd>><</link>>
Submitted by AbyssalEros<<if $eve.affection lte 625 or $eve.fear gte 450>>\
You sit naked in the sauna next to each other for a while, and you seem to be much more comfortable than she is. Eve always tries to keep her gaze away from you, but it is not clear whether she does so out of fear or shame, while you actually enjoy watching how the sweat is running down her slim body.
Every once in a while, you can see her eyes drift toward your crotch as she tries to subtly sneak a peek.
<<set $eve.affection += 1>>\
<<set $eve.trust += 1>>\
<<addtime { minute : 15 }>>\
<<elseif $eve.fear gte 850>>\
You smile when you see the panic in Eve's eyes. It is clear that she would like to run away, but you do not allow it and order her to sit down. Her muscles tighten with fear under her flawless skin as she sits next to you. You leave her in the dark for quite a while, silently sitting next to her until the sweat is also running off her skin. Your perverse play with her fear makes you hard and soon your excitement rises up into the hot air.
<<set $eve.fear += 1>>\
<<addtime { minute : 5 }>>\
<<elseif $eve.affection gte 955 or $eve.fear lte 150>>\
Eve looks happy as she sits beside you. Bit by bit you can see her trying to subtly move closer to you.
You can't see where she's looking from this angle, but given the tilt of her head, you're pretty sure that she is staring at your crotch.
<<set $eve.fear -= 1>>\
<<set $eve.trust += 1>>
<<else>>\
Sitting beside you, you see Eve glance toward your crotch, then glance up at you quickly. Her eyes widen in surprise when she sees you looking back at her and she quickly looks away again with a sheepish expression on her face.
You can feel a little smile tug at your lips at her reaction.
<<set $eve.fear -= 1>>\
<</if>>\
[[Put Eve's hand on your cock.|Eve Sauna Masturbation Scene 1]]
[[Lay your hand in Eve's crotch.|Eve Sauna Fingering Scene 1]]
[[Press Eve's head into your lap.|Eve Sauna Blowjob Scene 1]]
Submitted by AbyssalEros<<if $eve.affection lte 300 or $eve.fear gte 600>>\
You firmly grab Eve's hand and put it on your erect cock.
<<talk "player">>Come on, if you just burst into the sauna and make me all horny with your naked body, make yourself at least useful!<</talk>>\
You command her. Disgusted, but with just enough natural skill, she starts jerking you off. The firm touch of her small hand and the heat of the sauna make you almost lose your mind. The feeling of your cock is so arousing, that it does not take long for you to start moaning.
<<talk "player">>Yes, that's good.<</talk>>\
You praise Eve for her handjob.
Soon you are about to cum.
<<set $eve.fear += 1>>\
<<addtime { minute : 3 }>>\
<<elseif $eve.affection gte 750 and $eve.fear lte 250>>\
Guiding Eve's hand to your erect cock, you see her bite her lip, excitement clear in her eyes.
<<talk "player">>You aren't going to make me wait now are you?<</talk>>\
Your tone is playful.
She blushes as she lets her fingers curl around your girth.
Carefully, she begins to jerk you off, her grip firm. The smell of her sweat in the sauna combined with her hand sliding up and down your length drives you crazy. You moan, causing her to glance up at you with wide eyes. When she sees the approval in your eyes she grins, redoubling her efforts.
<<talk "eve">>Am I doing good?<</talk>>\
She asks, not looking away from your throbbing cock.
<<talk "player">>Yeah, really good.<</talk>>\
You can feel your balls starting to pull tight, the need to cum rising quickly in your loins.
<<set $eve.fear -= 1>>\
<<set $eve.affection += 1>>\
<<elseif $eve.affection gte 400 and $eve.fear lte 350>>\
You can see that she is nervous as you move her hand to your erect cock. But her fascination and excitement from the situation quickly wins out.
She slowly closes her fingers around your girth and begins to stroke your length with careful strokes.
The smell of her sweat in the sauna combined with her hand sliding up and down your length drives you crazy. You moan, causing her to glance up at you with wide eyes. When she sees the approval in your eyes she grins, redoubling her efforts.
<<talk "eve">>Am I doing good?<</talk>>\
She asks, not looking away from your throbbing cock.
<<talk "player">>Yeah, really good.<</talk>>\
You can feel your balls starting to pull tight, the need to cum rising quickly in your loins.
<<set $eve.fear -= 1>>\
<<set $eve.affection += 1>>\
<<else>>\
Eve is clearly reluctant as you place her hand on your erect cock, but she does not fight it either.
<<talk "player">>Come on, if you just burst into the sauna and make me all horny with your naked body, make yourself at least useful!<</talk>>\
She wraps her fingers around your shaft and starts jerking you off. The firm touch of her small hand and the heat of the sauna make you almost lose your mind. The feeling of your cock is so arousing that it does not take long for you to start moaning.
<<talk "player">>Yes, that's good.<</talk>>\
You praise Eve for her handjob.
Soon you are about to cum.
<<set $eve.fear += 1>>\
<</if>>\
[[Cum onto Eve's hand.|Eve Sauna Masturbation Scene 1a]]
[[Have her kneel in front of you.|Eve Sauna Masturbation Scene 1b]]
Submitted by AbyssalEros<<if $eve.affection lte 300 or $eve.fear gte 600>>\
You decide to cum onto Eve's slender fingers while she jerks you off to your climax. With a throaty moan that threatens to scorch your lungs with hot air, you cum throbbing massive gobs of cum onto her small hand. When you are finished, Eve's fingers are coated in your cum and it slowly starts to drip off them as she stares disgusted at her hand.
<<set $eve.fear += 1>>\
<<addtime { minute : 1 }>>\
<<elseif $eve.affection gte 750 and $eve.fear lte 550>>\
You decide to cum onto Eve's slender fingers while she jerks you off to your climax. With a throaty moan that threatens to scorch your lungs with hot air, you cum throbbing massive gobs of cum onto her small hand. When you are finished, Eve's fingers are coated in your cum and it slowly starts to drip off them as she stares in fascination at her hand.
After a moment, she looks up at you with a look of wonder in her eyes.
<<talk "eve">>That was awesome!<</talk>>\
<<set $eve.affection += 1>>\
<<addtime { minute : 1 }>>\
<<set $eve.fear -= 1>>\
<<elseif $eve.affection gte 400 and $eve.fear lte 500>>\
You decide to cum onto Eve's slender fingers while she jerks you off to your climax. With a throaty moan that threatens to scorch your lungs with hot air, you cum throbbing massive gobs of cum onto her small hand. When you are finished, Eve's fingers are coated in your cum and it slowly starts to drip off them as she stares in fascination at her hand.
<<addtime { minute : 1 }>>\
<<set $eve.fear -= 1>>\
<<else>>\
You decide to cum onto Eve's slender fingers while she jerks you off to your climax. With a throaty moan that threatens to scorch your lungs with hot air, you cum throbbing massive gobs of cum onto her small hand. When you are finished, Eve's fingers are coated in your cum and it slowly starts to drip off them as she stares at her hand, her expression difficult to read.
<</if>>\
[[You're done for now.|Eve Sauna Masturbation Scene 1aa]]
[[Have Eve lick her fingers.|Eve Sauna Masturbation Scene 1ab]]
Submitted by AbyssalErosIt barely takes a nudge to coax Eve to her knees.
<<if $eve.affection gte 750 and $eve.fear lte 150>>Eve grins as your cock comes level with her eyes, one hand reaching out and taking hold of your shaft before she eagerly leans forward to take the tip of your cock into her mouth.
It's clear almost instantly that her enthusiasm is higher than her skill, but you appreciate the effort all the same. The way she smiles when she meets your eyes is enough to make your cock twitch in her mouth, which in turn turns her smile into a full fledged grin.
Placing one hand lightly on the back of her head, you use it to guide her actions, and it doesn't take long before she's settling into a rhythm that slowly coaxes you towards your goal.
Emboldened by her results, you feel one of her little hands reach up and begin to lightly touch your balls, her fingers caressing and massaging the twin globes.
You lean back, letting go of her head as you feel the first telltale signs of an approaching orgasm. Then as if sensing the same thing, Eve pulls back, her hand around your shaft pumping furiously and her mouth open barely an inch from the swollen head of your throbbing manhood.
Even so, the first blast catches her off guard, your cock jerking so hard it comes free of her hand, spraying a stream of cum from her chin to her hair line. The second hits her square in the nose, leaving her sputtering. She brings both hands up to protect her face just in time to catch the rest of your load across the fingers.
After a long second, she lowers her hands cautiously, and you can see her growing grin as she looks at her cum spattered fingers.
<<elseif $eve.affection gte 400 and $eve.fear lte 400>>A small smile forms on Eve's face as your cock comes level with her eyes, one hand reaching out and taking hold of your shaft before she hesitantly leans forward to take the tip of your cock into her mouth.
It's clear almost instantly that her enthusiasm is building, her hesitation becoming enjoyment of the deed as she continues. Her enthusiasm quickly surpasses her skill, but you appreciate the effort all the same. The way she smiles sheepishly when she meets your eyes is enough to make your cock twitch in her mouth, which in turn turns her smile into a giggle.
Placing one hand on the back of her head, you use it to guide her actions, and it doesn't take long before she's settling into a rhythm that slowly coaxes you towards your goal.
Emboldened by her results, you feel one of her little hands reach up and begin to lightly touch your balls, her fingers caressing and massaging the twin globes.
You lean back, letting go of her head as you feel the first telltale signs of an approaching orgasm. Then as if sensing the same thing, Eve pulls back, her hand around your shaft pumping furiously and her lips parted barely an inch from the swollen head of your throbbing manhood.
Even so, the first blast catches her off guard, your cock jerking so hard it comes free of her hand, spraying a stream of cum from her chin to her hair line. The second hits her square in the nose, leaving her sputtering. She brings both hands up to protect her face just in time to catch the rest of your load across the fingers.
After a long second, she lowers her hands cautiously. Her gaze is accusatory as she meets your eyes over her cum spattered fingers.
<<else>>A determined look crosses Eve's face as your cock comes level with her eyes, one hand reluctantly reaching out and taking hold of your shaft before she hesitantly leans forward to take the tip of your cock into her mouth.
It's clear almost instantly that she's not entirely pleased by her current circumstance, but even so she seems transfixed by your penis bobbing lewdly right before her eyes.
Placing one hand on the back of her head, you use it to guide her actions, nudging her lips to the tip of your cock. Her eyes flicker up to yours, then she parts her lips to accept your rigid member into her mouth. It doesn't take long before she's settling into a rhythm that slowly coaxes you towards your goal.
Emboldened by her results, or perhaps just lost in the moment, you feel one of her little hands reach up and begin to lightly touch your balls, her fingers caressing and massaging the twin globes.
You lean back, keeping one hand lightly on the back of her head as you feel the first telltale signs of an approaching orgasm. Then as if sensing that you could cum at any moment, Eve pulls back, her hand around your shaft pumping furiously and her mouth tightly closed barely an inch from the swollen head of your throbbing manhood.
Even so, the first blast catches her off guard, your cock jerking so hard it comes free of her hand, spraying a stream of cum from her chin to her hair line. The second hits her square in the nose, leaving her sputtering. She brings both hands up to protect her face just in time to catch the rest of your load across the fingers.
After a long second, she lowers her hands cautiously. Her gaze is accusatory as she meets your eyes over her cum spattered fingers, defiance in her eyes before she quickly looks away.
<</if>>[[You're done for now.|Eve Sauna Masturbation Scene 1aa]]
[[Have Eve lick her fingers.|Eve Sauna Masturbation Scene 1ab]]
<<addtime { minute : 13 }>>\<<if $eve.affection gte 450 and $eve.fear lte 500>>\
You decide you've had enough fun for the moment. Reaching out, you give her a little hug, then send her away.
Your eyes are glued to her pretty little ass as she makes her retreat, a content smile on your face.
<<else>>\
You decide that you have punished Eve sufficiently and let her escape from the sauna. You look complacently smiling at her pretty ass while she closes the sauna door behind her.
<</if>>\
<<link "Next">><<gotoevent setup.events.saunaEnd>><</link>>
<<addtime { minute : 2 }>>\
Submitted by AbyssalEros<<if $eve.affection gte 900 and $eve.fear lte 200>>
<<talk "player">>Going to clean yourself up?<</talk>>\
You ask, your tone light.
There's a moment of confusion in her eyes, then an embarrassed smile forms slowly on her lips.
She raises her hand in front of her face, looking at the white semen sticking to her fingers. Then tentatively extends her tongue to scoop a little bit into her mouth.
Eve giggles when she sees the expression on your face. You moan, feeling your cock attempt to stir back to life at the sight.
She swallows then licks a couple of fingers clean before swallowing more.
By the time she's done, you're almost fully hard again.
With a playful smile, she excuses herself.
Leaning back with a little smile on your lips, you watch her cute ass exit the sauna.
<<link "Next">><<gotoevent setup.events.saunaEnd>><</link>>
<<addtime { minute : 6 }>>\
<<addtime { minute : 5 }>>\
<<elseif $eve.affection gte 440 and $eve.fear lte 500>>\
<<talk "player">>I think maybe you should clean yourself up.<</talk>>\
There's a moment of confusion in her eyes, then they widen slightly. She doesn't quite smile, but her expression becomes sheepish.
Eve raises her hand in front of her face, making a show of looking at the liberal amount of semen sticking to her fingers.
When she moves her hand to her lips, she makes a little face of distaste, but that doesn't stop her. She parts her lips and sucks one finger at a time, each coming away clean as it pops free of her lips.
Eve giggles when she sees the expression on your face. You moan, feeling your cock attempt to stir back to life at the sight.
She swallows then licks a couple of fingers clean before swallowing more.
By the time she's done, you're almost fully hard again.
With a self conscious smile, she excuses herself.
Leaning back with a little smile on your lips, you watch her cute ass exit the sauna.
<<link "Next">><<gotoevent setup.events.saunaEnd>><</link>>
<<addtime { minute : 5 }>>\
<<else>>\
<<talk "player">>Eve, what's your job now?<</talk>>\
You ask her bossily. She looks at you confused. Then a premonition seems to rise in her.
<<talk "player">>Right, lick your master's sperm from your fingers and show how much you enjoy it.<</talk>>\
Reluctantly, she puts her sticky hand to her lips and licks your cum from her fingers, trying to look as if she enjoys swallowing it. She does not really succeed in it, but the sight makes you horny again so that you grab her and force her violently on her knees before you. She emits a sharp squeal of alarm, but then you are already pushing your sticky but once again stiff cock into her mouth. You do not wait until she starts blowing you, instead you grab the back of her head to fuck her brutally into her mouth until you are about to cum again.
[[Cum deep inside Eve's throat.|Eve Sauna Masturbation Scene 1ac]]
[[Cum right in the middle of her face.|Eve Sauna Masturbation Scene 1ad]]
<<set $eve.fear += 1>>\
<<addtime { minute : 9 }>>\
<</if>>\
Submitted by AbyssalErosWith one final push, you plunge deep into Eve's throat. You hold her head firmly so that she cannot escape your wildly twitching cock. You feel her desperate puffing for air while at the same time she has no other chance than to milk your cock to the last drop deep inside her throat by the contractions of her swallowing movements. Her hands are pounding wildly at your thighs, her eyes beg you to let her breathe again, but you do not let go of her until you are sure that she has swallowed every last bit of your cum. After you let go of her, she collapses aching for air. You smile and leave the sauna to jump into the pool of the adjacent bathroom, carelessly leaving Eve lying behind you on the floor.
[[End.|$location]]
<<set $eve.fear += 1>>\
<<addtime { minute : 1 }>>\
Submitted by AbyssalErosYou want to humiliate Eve even more, so you pull your cock at the last moment out of her small mouth. Holding your cock firmly with your right hand, you point it at her flushed face. The blistering saliva that flows from the corners of her mouth, deriving from the face fucking you have given her, only makes you hornier. You groan deeply and shoot your first load right in the middle of her face. Scared, she tries to close her eyes, but cannot make it in time, so that the burning cum sprays right into them. You continue to unload on her face until it is covered with a thick mask made from your cum.
<<talk "player">>Stop crying!<</talk>>\
You reprimand her, even though you know that it is the stinging cum in her eyes that makes her cry.
<<talk "player">>You look amazing with all that cum on your face!<</talk>>\
Then you rise up and leave her kneeling in the sauna.
[[End.|$location]]
<<set $eve.fear += 1>>\
<<addtime { minute : 1 }>>\
Submitted by AbyssalErosYou lean over to Eve and force her thighs apart with your hand. For a moment, you have the feeling that she resists you, but then she seems to remember her position and lets you spread her thighs wide apart while she looks up at you. With one of your fingers, you test how wet she is. To your disappointment, she is not wet enough so you pull your hand back to hold your fingers in front of her lips.
<<talk "player">>Moist them!<</talk>>\
You command. She immediately follows your order with a fearful look and licks with slurping noises every one of your fingers until they all shine with her saliva. You smile appreciatively at her.
<<talk "player">>Lie back and open yourself to me!<</talk>>\
Apparently, she got wet against her will when you forced her to lick your fingers, as her pussy is now much wetter; together with the saliva on your fingers, it is no longer a problem to push first one, then two, and finally three fingers into her.
Slowly but challengingly, you start to fuck her with your fingers while you let your thumb dance over her clit.
The constantly increasing sounds of her wetness confirm that the rough treatment is making her horny despite her initial unwillingness and soon the whole sauna is filled with the smell of her hot pussy.
<<set $eve.fear += 1>>\
<<addtime { minute : 5}>>\
[[Bring Eve normally to her climax.|Eve Sauna Fingering Scene 1a]]
[[Fist Eve to her climax.|Eve Sauna Fingering Scene 1b]]
Submitted by AbyssalErosYou decide to bring Eve to her climax and make the movement of your fingers more demanding. Even against her will, Eve is so aroused by the rough treatment of your fingers that it does not take long for her to erupt twitchingly into orgasm while she sinks backward onto the sauna bench. You smile contented at her twitching body.
<<set $eve.affection += 1>>\
<<addtime { minute : 2}>>\
[[Let go of Eve.|Eve Sauna Fingering Scene 1aa]]
[[Cool Eve off.|Eve Sauna Fingering Scene 1ab]] @@.a1;(Warning Watersports Content down this path.)@@Satisfied you look down at the sweaty and reddened body of Eve, who lies on the wooden sauna bench still gasping for air, exhausted from her orgasm.
<<talk "player">>I think you owe me something now.<</talk>>\
You state laconically and leave Eve alone in the sauna.
[[End.|$location]]
<<addtime { minute : 1}>>\
Submitted by AbyssalErosEve, in your opinion, has had far too much fun for an appropriate punishment for her unsolicited intrusion. You intend to humiliate her and build yourself up in front of her while she is still lying on the wooden sauna bench gasping for air, exhausted from her orgasm. You take your cock in your hand, point it at her sweaty, reddened body, and start to piss on her.
<<talk "player">>You seem to need a little cooling off.<</talk>>\
You mock her as you let your stream of piss wander across her slim body. After the last few drops have dried up, you turn around and leave the sauna.
<<talk "player">>Don't forget to clean up!<</talk>>\
[[End.|$location]]
<<set $eve.fear += 2>>\
<<addtime { minute : 2}>>\
Submitted by AbyssalErosSomehow, you seem to punish Eve in the wrong way, as she obviously feels too much pleasure while you fuck her with your fingers. You grin diabolically as you consider your possibilities. That will change soon, you think and push the fourth finger into her pussy. You barely give her enough time to get used to all four fingers before you squeeze your thumb into her, too. She is damn tight and her pussy closes like a vice around your fingers, but you do not give in and finally force your entire hand into her while she screams with pain. Eventually, Eve looks with panic at your arm, whose hand is now completely stuck inside her pussy while her flat belly curves notably upwards. You grin at her victoriously.
<<talk "player">>And now I'm fucking you real good!<</talk>>\
You put your threat into action and start fisting Eve with your closed hand.
On and on, pointy screams of pain come from Eve's mouth while spittle and tears begin to smear her pain-ridden face. Soon the entire air of the sauna fills with the beguiling smell of her tight pussy, which you are merciless fisting. Then in one last rear-up, Eve explodes in a shameful forced orgasm and at the same time, her bladder cannot hold its contents anymore and a huge stream of yellowish liquid spurts out from her pussy over your arm.
You pull your hand out of her still twitching pussy, and watch it for a while as her pussy lips slowly begin to close again.
<<set $eve.fear += 2>>\
<<addtime { minute : 5}>>\
[[Let go of Eve.|Eve Sauna Fingering Scene 1ba]]
[[Cool Eve off.|Eve Sauna Fingering Scene 1bb]] @@.a1;(Warning Watersports content down this path.)@@
Submitted by AbyssalErosSatisfied you look down at the sweaty and reddened body of Eve, who lies on the wooden sauna bench still gasping for air, exhausted from her forced orgasm, hoarse from her screaming. Tears of pain and shame of having lost the control of her bladder are still running down her smeared face. You turn around and leave the sauna.
<<talk "player">>Don't forget to clean up!<</talk>>\
[[End.|$location]]
<<addtime { minute : 2}>>\
Submitted by AbyssalErosEve, in your opinion, has had still far too much fun for it to be an appropriate punishment for her unsolicited intrusion. You intend to humiliate her even more, and so you build yourself up in front of her while she is still lying on the wooden sauna bench gasping for, exhausted from her forced orgasm, hoarse from her screaming. Tears of pain and shame of having lost the control of her bladder are still running down her smeared face. You take your cock in your hand, point it at her sweaty, reddened body, and start to piss directly into her still gaping pussy until it overflows with your piss.
<<talk "player">>You seem to need a little cooling off.<</talk>>\
You mock her as you slowly let your stream of piss wander upwards from her pussy across her body up to her face. After the last few drops have dried up, you turn around and leave the sauna.
<<talk "player">>Don't forget to clean up!<</talk>>\
[[End.|$location]]
<<set $eve.fear += 1>>\
<<addtime { minute : 2}>>\
Submitted by AbyssalErosYou push Eve's head into your lap. She knows exactly what you expect from her. Without resistance, she opens her lips and accepts your stiff cock into her mouth. While she is bent over you, you grasp one her girlish tits and play rough with its firm flesh, and yet this rough treatment makes her moan.
<<talk "player">>Suck me as if your life depends on it, and I will not punish you for coming to my sauna without being asked for.<</talk>>\
You notice how Eve's body strains as you mention punishment. You have to grin involuntarily.
Eve really tries hard to suck your cock and to give you pleasure and joy, as you have never known them before. While she plays with one hand on your testicles, the other holds your cock tightly at the root so that her lips can constantly move up and down along the hard shaft. Eve is trying to take in as much of your cock without choking herself on it. As she really is trying hard, you think she deserves a reward for that.<<set $eve.fear += 2>><<addtime { minute : 5}>>
[[Finger her pussy.|Eve Sauna Blowjob Scene 1a]]
[[Finger her ass.|Eve Sauna Blowjob Scene 1b]]
[[Finger her pussy and ass.|Eve Sauna Blowjob Scene 1c]]
Submitted by AbyssalErosYou decide to put two of your fingers between her wet pussy lips and give her a little bit of joy. At first, Eve is a little surprised when she feels your fingers, but quickly enjoys your demanding penetration and the pleasure you give her. You can hear her purr like a kitten as she tries not to be distracted by her own lust while giving you pleasure.
You both somehow manage to cum at the same time, and while you are jerking in her mouth, her own body twitches uncontrollably from the orgasm that your fingers have given her.
<<talk "player">>Good girl, you really know how to apologize.<</talk>>\
<<link "Next">><<gotoevent setup.events.saunaEnd>><</link>>
<<addtime { minute : 26 }>>\
<<set $eve.fear += 1>>\
<<set $eve.affection += 1>>\
Submitted by AbyssalErosYou decide to annoy her a little bit and push your index finger in her tight and extremely hot ass. The shock of the penetration makes her pause for a moment, but you push her head back on your cock with your other hand.
<<talk "player">>Don't stop or I'll put more than a finger in your hot ass!<</talk>>\
She immediately resumes the blowjob. Apparently, she is motivated by your finger to show even more effort; to test this you start to move your finger more violently in her hot ass. The noises that come out between her lips sound more like pain than lust, but as long as it causes Eve to suck your cock with even more vigor, you see no reason to pull your finger out. Instead, you shove a second finger inside her when you realize you are about to cum.
You ram your fingers up to the hilt into her tight ass and press Eve's head deep on your cock with the other hand, as you shot your load into the back her throat.
<<talk "player">>Oh, yes, that will teach you to come in uninvited!<</talk>>\
<<link "Next">><<gotoevent setup.events.saunaEnd>><</link>>
<<addtime { minute : 26 }>>\
<<set $eve.fear += 2>>\
Submitted by AbyssalErosYou decide to give Eve some joy as well. Since she must be punished anyway, you push your middle and ring finger into her wet pussy, but also your index finger in her tight and hot ass. The shock of the penetration makes her pause for a moment, but you push her head back on your cock with your other hand.
<<talk "player">>Don't stop, just enjoy the feeling!<</talk>>\
She immediately resumes the blowjob. Apparently, she is motivated by your fingers to show even more effort; to test this you start to move your fingers more violently in her openings. The noises that come out between her lips sound more like lust than pain, and as long as it causes Eve to suck your cock with even more vigor, you see no reason to pull your fingers out.
As soon as you realize that you are about to cum, you are pounding your fingers into Eve's holes as far as you can while pressing her head deep down on your cock with the other hand. Twitching you cum into her throat, at the same time Eve's body trembles from her own orgasm.
<<talk "player">>Oh, yes, that will teach you to come in uninvited!<</talk>>\
[[End.|$location]]
<<set $eve.fear += 1>>\
<<set $eve.affection += 1>>\
<<addtime { minute : 5}>>\
Submitted by AbyssalErosEnd of content down this branch. Please go back and try another branch of this scene. More content will be added soon.Eve stands naked in the door and hesitates when she sees you. She holds only a white towel in her hand, so your gaze falls unhindered on her girlish body with her small pointed breasts and slim but seductive curves.
[[Send her away.|Eve Sauna Interactive Scene 2]]
<<if $eve.affection gte 900 and $eve.fear lte 100>>[[Ask her in.|Eve Sauna Interactive Scene 2c]]<<else>>[[Ask her in.|Eve Sauna Interactive Scene 2CON]]<</if>>\
Submitted by AbyssalEros
<<addtime { minute : 1 }>>\<<if $eve.affection gte 650 and $eve.fear lte 350>>\
Eve seems disappointed that you are sending her away. Apparently, she reluctantly steps back and closes the door to the sauna while her gaze remains appreciatively fixed on your naked and sweat-covered body.
<<set $eve.affection -= 1>>\
<<addtime { minute : 15 }>>\
<<elseif $eve.fear gte 850>>\
In Eve's gaze, panic rises as she sees you, but as you send her away to be alone, her panic slowly gives way to the relief of having escaped a terrible situation. She quickly leaves the sauna and closes the door.
<<set $eve.fear -= 1>>\
<<addtime { minute : 15 }>>\
<<elseif $eve.fear gte 600>>\
Briefly, anxiety flickers in Eve's gaze, which quickly gives way to relief as you send her away to be alone. She seems relieved when she steps back and closes the sauna door.
<<set $eve.fear -= 1>>\
<<addtime { minute : 15 }>>\
<<else>>\
As you send her away to be alone, Eve bows her head and apologizes for disturbing you before she steps out of the sauna again and closes the door.
<<set $eve.trust += 1>>\
<<addtime { minute : 15 }>>\
<</if>>\
Not thinking about it further, you close your eyes and enjoy the heat for hot steam that fills the room for a few minutes longer.
<<link "Next">><<gotoevent setup.events.saunaEnd>><</link>>
Submitted by AbyssalEros<<if $eve.affection lte 700 or $eve.fear lte 700>>\
You sit naked in the sauna next to each other for a while, and you seem to be much more comfortable than she is. Eve always tries to keep her gaze away from you, but it is not clear whether she does so out of fear or shame, while you actually enjoy watching how the sweat is running down her slim body.
<<set $eve.affection += 1>>\
<<set $eve.trust += 1>>\
<<addtime { minute : 15 }>>\
<<elseif $eve.fear gte 700>>\
You smile when you see the panic in Eve's eyes. It is clear that she would like to run away, but you do not allow it and order her to sit down. Her muscles tighten with fear under her flawless skin as she sits next to you. You leave her in the dark for quite a while, silently sitting next to her until the sweat is also running off her skin. Your perverse play with her fear makes you hard and soon your excitement rises up into the hot air.
<<set $eve.fear += 1>>\
<<addtime { minute : 5 }>>\
<</if>>\
[[Put Eve's hand on your cock.|Eve Sauna Masturbation Scene 2]]
[[Lay your hand in Eve's crotch.|Eve Sauna Fingering Scene 1]]
[[Press Eve's head into your lap.|Eve Sauna Blowjob Scene 1]]
Submitted by AbyssalErosYou firmly grab Eve's hand and put it on your erect cock.
<<talk "player">>Come on, if you just burst into the sauna and make me all horny with your naked body, make yourself at least useful!<</talk>>\
You command her. Disgusted, but with enough skill she starts jerking you off. The firm touch of her small hand and the heat of the sauna make you almost lose your mind. The feeling of your cock is so arousing, that it does not take long for you to start moaning.
<<talk "player">>Yes, that's good.<</talk>>\
You praise Eve for her handjob.
Soon you are about to cum.
<<set $eve.fear += 1>>\
<<addtime { minute : 3 }>>\
[[Cum onto Eve's hand.|Eve Sauna Masturbation Scene 2a]]
[[Grab Eve and force her to her knees in front of you.|Eve Sauna Masturbation Scene 2b]]
Submitted by AbyssalErosYou decide to cum onto Eve's slender fingers while she jerks you off to your climax. With a scream that threatens to scorch your lungs with hot air, you cum throbbing onto her small hand. An insane large amount of cum sticks to Eve's fingers and slowly starts to drip off them as she stares disgusted at her hand.
<<set $eve.fear += 1>>\
<<addtime { minute : 1 }>>\
[[Let it be good.|Eve Sauna Masturbation Scene 2aa]]
[[Force Eve to lick her fingers.|Eve Sauna Masturbation Scene 2ab]]
Submitted by AbyssalErosYou decide that you have punished Eve sufficiently and let her escape from the sauna. You look complacently smiling at her pretty ass while she closes the sauna door behind her.
<<addtime { minute : 10 }>>\
<<link "Next">><<gotoevent setup.events.saunaEnd>><</link>>
Submitted by AbyssalEros<<talk "player">>Eve, what's your job now?<</talk>>\
You ask her bossy. She looks at you confused. Then a premonition seems to rise in her.
<<talk "player">>Right, lick your master's sperm from your fingers and show how much you enjoy it.<</talk>>\
Reluctantly, she puts her sticky hand to her lips and licks your cum from her fingers, trying to look as if she enjoys swallowing it. She does not really succeed in it, but the sight makes you horny again so that you grab her and force her violently on her knees before you. She emits a sharp scream, but then you are already pushing your sticky but again stiff cock into her mouth. You do not wait until she starts blowing you, instead you grab the back of her head to fuck her brutally into her mouth until you are about to cum again.
<<set $eve.fear += 1>>\
<<addtime { minute : 5 }>>\
[[Cum deep inside Eve's throat.|Eve Sauna Masturbation Scene 2ac]]
[[Cum right in the middle of her face.|Eve Sauna Masturbation Scene 2ad]]
Submitted by AbyssalErosWith one final push, you plunge deep into Eve's throat. You hold her head firmly so that she cannot escape your wildly twitching cock. You feel her desperate puffing for air while at the same time she has no other chance than to milk your cock to the last drop deep inside her throat by the contractions of her swallowing movements.
Her hands are pounding wildly at your thighs, her eyes beg you to let her breathe again, but you do not let go of her until you are sure that she has swallowed every last bit of your cum. After you let go of her, she collapses aching for air. You smile and leave the sauna to jump into the pool of the adjacent bathroom, carelessly letting Eve lying behind you on the floor.
<<set $eve.fear += 1>>\
<<addtime { minute : 1 }>>\
<<link "Next">><<gotoevent setup.events.saunaEnd>><</link>>
Submitted by AbyssalErosYou want to humiliate Eve even more, so you pull your cock at the last moment out of her small mouth. Holding your cock firmly with your right hand, you point it at her flushed face. The blistering saliva that flows from the corners of her mouth, deriving from the face fucking you have given her, only makes you hornier. You groan deeply and shoot your first load right in the middle of her face. Scared, she tries to close her eyes, but cannot make it in time, so that the burning cum sprays right into them. You continue to unload on her face until it is covered with a thick mask made from your cum.
<<talk "player">>Stop crying!<</talk>>\
You reprimand her, even though you know that it is the stinging cum in her eyes that makes her cry.
<<talk "player">>You look amazing with all that cum on your face!<</talk>>\
Then you rise up and leave her kneeling in the sauna.
<<set $eve.fear += 1>>\
<<addtime { minute : 1 }>>\
<<link "Next">><<gotoevent setup.events.saunaEnd>><</link>>
Submitted by AbyssalErosYou grab Eve and force her to her knees before you. She makes a sharp scream and you use the moment to ram your hard, greedy cock into her mouth. You do not wait until she starts blowing you, instead you tightly grip the back of her head and fuck her brutally into her mouth.
Your ruthless thrusts drive tears into her eyes and soon her face is smeared with tears while blistering saliva is running out of her mouth and dripping onto her small pointed breasts. The sight of this wonderful girl, who is completely at your mercy, makes you hornier than ever before so that you have the feeling that your cock swells even further in her throat. At last, you are about to cum.
<<set $eve.fear += 1>>\
<<addtime { minute : 5 }>>\
[[Cum deep inside Eve's throat.|Eve Sauna Masturbation Scene 2ba]]
[[Cum right in the middle of her face.|Eve Sauna Masturbation Scene 2bb]]
Submitted by AbyssalErosWith one final push, you plunge deep into Eve's throat. You hold her head firmly so that she cannot escape your wildly twitching cock. You feel her desperate puffing for air while at the same time she has no other chance than to empty out your cock to the last drop deep inside her throat by the contractions of her swallowing movements.
Her hands are pounding wildly at your thighs, her eyes beg you to let her breathe again, but you do not let go of her until you are sure that she has swallowed every last bit of your cum. After you let go of her, she collapses aching for air. You smile and leave the sauna to jump into the pool of the adjacent bathroom, carelessly letting Eve lying behind you on the floor.
<<set $eve.fear += 1>>\
<<addtime { minute : 1 }>>\
<<link "Next">><<gotoevent setup.events.saunaEnd>><</link>>
Submitted by AbyssalErosYou want to humiliate Eve even more, so you pull your cock at the last moment out of her small mouth. Holding your cock firmly with your right hand, you point it at her flushed face. The blistering saliva that flows from the corners of her mouth, deriving from the face fucking you have given her, only makes you hornier. You groan deeply and shoot your first load right in the middle of her face. Scared, she tries to close her eyes, but cannot make it in time, so that the burning cum sprays right into them. You continue to unload on her face until it is covered with a thick mask made from your cum.
<<talk "player">>Stop crying!<</talk>>\
You reprimand her, even though you know that it is the hard face fucking you have given her and the stinging cum in her eyes that have made her cry.
<<talk "player">>You look amazing with all that cum on your face!<</talk>>\
Then you rise up and leave her kneeling and crying in the sauna.
<<set $eve.fear += 1>>\
<<addtime { minute : 1 }>>\
<<link "Next">><<gotoevent setup.events.saunaEnd>><</link>>
Submitted by AbyssalErosEve smiles at you and closes the sauna door behind her before she sits down on the wooden bench next to you. You are sure that she tries to be especially provocative, intentionally showing you her girlish charms. You sit naked in the sauna next to each other for a while, until the sweat runs off her skin as well. You repeatedly notice her gaze wandering to your body more or less stealthily, while you uninhibitedly enjoy watching how the sweat beadings are running down her slim body.
Under your gaze, her nipples rise sharply upwards. You smile at Eve.
<<talk "player">>Eve, lean over to me.<</talk>>\
You ask her. She looks at you and without hesitation, she bends over to you. As she comes within reach of your hands, you gently clasp her face to draw her close to yours and give her a hearty kiss.
When you release her, she smiles dreamily at you.
<<set $eve.affection += 1>>\
<<addtime { minute : 5 }>>\
[[Kiss Eve again.|Eve Sauna Kiss Scene 2]]
[[Kiss Eve's breasts.|Eve Sauna Breast Caress Scene 2]]
[[Get on your knees in front of Eve.|Eve Sauna Cunnilingus Scene 2]]
Submitted by AbyssalErosWithout resistance, Eve lets herself be drawn into your arms, where you unite your lips in an intimate kiss. Your naked and sweaty bodies are tightly pressed against each other while your lips devour each other and the tips of your tongues dance around each other.
<<set $eve.affection += 1>>\
<<addtime { minute : 1 }>>\
[[Kiss Eve's breasts.|Eve Sauna Breast Caress Scene 2]]
[[Get on your knees in front of Eve.|Eve Sauna Cunnilingus Scene 2]]
[[Lie on your back and pull Eve astride on you.|Eve Sauna 69 Scene 2]]
Submitted by AbyssalErosYou lift Eve's body without resistance onto your lap, your half-erect cock greedily presses itself against her pussy, but you do not plan to penetrate her yet. Instead, your lips find their way to the hard nipples of her firm breasts to caress them.
Surprised by your tenderness, Eve begins to purr, and shortly afterward you feel her pussy moisturize even more and your cock straightens up more daringly against this moisture.
<<set $eve.affection += 1>>\
<<addtime { minute : 2 }>>\
[[Get on your knees in front of Eve.|Eve Sauna Cunnilingus Scene 2]]
[[Lie on your back and pull Eve astride on you.|Eve Sauna 69 Scene 2]]
[[Let Eve ride on you.|Eve Sauna Cowgirl Scene 2]]
[[Take Eve from behind.|Eve Sauna Standing Sex Scene 2]]
Submitted by AbyssalErosYou kneel before Eve, gently putting her slender legs over your shoulders and bury your face between her heated thighs. The first touch of your tongue she acknowledges with a moan, which raises your cock to full size. However, you do not let yourself be distracted by your own lust and start licking Eve's pussy with the intention of bringing her an unforgettable climax.
Moaning Eve buries her hands in your hair as you lick her to her climax. You can feel the trembling of her body, which announces her orgasm, and you intensify your efforts to give her even more pleasure. Then she already cums screaming, her thighs firmly pressed against your head.
<<set $eve.affection += 1>>\
<<addtime { minute : 5 }>>\
[[Let Eve ride on you.|Eve Sauna Cowgirl Scene 2]]
[[Take Eve from behind.|Eve Sauna Standing Sex Scene 2]]
Submitted by AbyssalErosYou lie down with your back on the sauna bench and pull Eve's body on you, but you direct her around so that you have her appetizing pussy right above your face. Immediately you bury your mouth between her pussy lips and begin to caress and lick her intensively with your tongue. Eve admires only for a moment your prominently rising cock, then she closes her full lips around its tip and lets it slowly slide into her mouth until her face comes close to your pubes.
The feeling of Eve's lips around your cock and the vigor with which she takes it in almost completely robs you of your mind, and you seem to do the same with Eve. It does not take long and the sauna is not only filled with your moans but also with the smell of your lust.
<<set $eve.affection += 1>>\
<<addtime { minute : 5 }>>\
[[Climax together.|Eve Sauna 69 Scene 2a]]
[[Take Eve from behind.|Eve Sauna Standing Sex Scene 2]]
Submitted by AbyssalErosEve and you are relentlessly pushing each other towards your climaxes. Greedily you eat her out and tease her clit with your fingers to increase her lust even more while Eve hungrily devours your cock and plays with your testicles.
After a blissful eternity, you chase each other over the threshold. While Eve pushes her pussy firmly against your face and her abdomen, no, her whole body trembles from her orgasm, you cum deep inside her mouth, as she is eager to suck and swallow even the smallest rest of your cum from your cock.
After a short break, you watch her leave the sauna happy and satisfied.
<<set $eve.affection += 1>>\
<<addtime { minute : 5 }>>\
<<link "Next">><<gotoevent setup.events.saunaEnd>><</link>>
Submitted by AbyssalErosYou lie back on the sauna bench pulling Eve's body onto you. Willingly she lets you direct her right on your lap, where your erect cock presses itself greedily against her pussy. While sitting upon you, she smiles knowingly at you. You cannot help but return her smile. Lasciviously she raises her hips, grabs your cock with her small and slender fingers, positions it against her pussy, and then lets herself sink down slowly.
Your cock penetrates into the tightness between her pussy lips, where it is surrounded by the warmness and moisture of her womb. Apparently, she is torn back and forth by her desire to feel herself and to observe you in your own lust. A pleasant moaning comes out of her mouth, and then she has absorbed your cock completely inside her. She bends down to you and kisses you demandingly and intensely on the mouth. Then she is pressing herself with her right hand on your chest upwards into an upright position again, where she starts to ride upon you to give you lust like you have hardly known before.
<<set $eve.affection += 1>>\
<<addtime { minute : 2 }>>\
[[Climax together.|Eve Sauna Cowgirl Scene 2a]]
[[Take Eve from behind.|Eve Sauna Standing Sex Scene 2]]
Submitted by AbyssalErosEve's movements on you are a testimony to her own desire and to her willingness to please you. Again and again, she lets herself slide up and down onto your cock, determining not only the depth of penetration and the speed; she also changes temporarily into circling movements where you can clearly feel her clit rubbing against your pubes. You admire her sweaty, shimmering body, whose girlish breasts keep your gaze spellbound as they bounce playfully with every sliding movement of Eve while she is riding on your cock. You cannot help but extend your hands towards these magnificent shapes. Gently but firmly you seize these pointy tits, and your touches let Eve groan.
Again, she bends down to give you a heartfelt kiss. This time, your hands move to her waist as she rebounds, and together you increase the speed of your lovemaking. Supported by the leading strength of your arms and the demanding thrusts of your hips, the intensity of your screwing drives both of you unstoppably towards your climaxes. With a deep moaning, you cum deep inside Eve as she sinks down on you for one last time with full lust, screaming. At the same time, as you are coming deep within her, she is seized by a twitch and tremor that makes her pussy even tighter around your cock. And with that pointy scream of her, she collapses trembling on you, where you embrace her tightly into your arms and hold her twitching body firmly against yours.
Exhausted you lie afterwards nestled close to each other for a while before you finally leave the sauna together and satisfied.
<<set $eve.affection += 1>>\
<<addtime { minute : 5 }>>\
<<link "Next">><<gotoevent setup.events.saunaEnd>><</link>>
Submitted by AbyssalErosEve is only irritated for a brief moment as you guide her towards the sauna door. After gently positioning her slightly leaning forward against the door, she briefly turns her provocatively smiling face towards you to give you her consent.
You admire for a moment her well-formed body, which is now ready to be taken standing in front of you.
You cannot help yourself but give her a gentle pat on her tight ass. More from surprise than from pain, she unleashes a sharp scream, followed immediately by an excited purring.
You approach her more closely and check with one finger if she is still wet enough for you. You are satisfied that she is. Then you position yourself right behind her and push your hard cock slowly into her; and as Eve's purring becomes louder the moisture in her crotch increases also. Yeah, she is ready.
When you finally completely penetrate her, filling her with everything you have to offer, her arousal already warmly runs down her thighs. You smile and slap her ass again.
<<talk "player">>Can it be that you want to get fucked?<</talk>>\
Under purring, she whispers with pouting lips a soft request towards you.
<<talk "eve">>Yes, take me!<</talk>>\
Your smile is getting even bigger. You withdraw completely from her, feel her pussy lips slowly closing right in front of the crown of your cock, and you are about to push again into her, you see her elder sister enter the bathroom. You smile devilishly.
<<talk "player">>Eve, your sister, she just came into the bathroom!<</talk>>\
As Eve is too short to see in her leaning position through the small window of the sauna door, she has to believe you. Without warning, you push hard into her with full force. Eve only wants to scream out her lust loudly, but she manages to bite her hand to suppress her screams while she leans against the sauna door with a blushing face.
Eve can hardly suppress her moaning, and only with difficulty, she is able to hold back her sharp screams of pleasure. Although you already know the answer, you still ask her.
<<talk "player">>Should I stop?<</talk>>\
<<talk "eve">>Don't you dare! Keep fucking me! Please.<</talk>>\
She practically begs you to take her, and you do her this favor. With the entirety of your male lust and desire, you fuck Eve hard from behind. Apparently, it only makes her even hornier how ruthlessly you are taking her right now. Not soon after you finally realize that you are already pushing her to her climax, which uninhibitedly discharges shortly afterward.
Hot and clear she splashes her excitement in a wild gush out of her pussy, sullying both your legs and the sauna floor. Her body trembles immensely, and if you would not hold her by the hips while you push yourself forcibly into her for one last time to squirt into her with full vigor, she would surely collapse twitching on the floor before you.
You smile with complacency as you see the tears of shame, lust, and happiness in Eve's face. You lovingly kiss her on her still trembling lips.
<<set $eve.affection += 2>>\
<<addtime { minute : 5 }>>\
<<link "Next">><<gotoevent setup.events.saunaEnd>><</link>>
Submitted by AbyssalErosYami is sitting on one of the benches with her eyes closed and her hair down, an expression of contentment on her face. Jen - a towel wrapped around her body - is kneeling behind her, running a brush through Yami's hair with a faint smile. Noticing you, Jen pauses - but only for a moment.
<<talk "jen">>Uh... hey, Stranger...<</talk>>\
Stirring, Yami opens her eyes and spots you.
<<talk "yami">>Boss...<</talk>>\
A frown flickers across Yami's face for a moment, but she makes no effort to cover herself. As Jen slowly resumes brushing, Yami closes her eyes and relaxes once more. When Jen finishes, she and Yami trade places and Yami begins brushing Jen's hair. Jen closes her visible eye and lets out a contented sigh, shifting slightly to get more comfortable.
When Yami finishes, the two of them sit in silence, ignoring you and simply enjoying each other's company. After a few minutes of this, Yami stands and helps Jen to her feet. Smiling hesitantly, Jen turns to look at you.
<<talk "jen">>See you, Stranger.<</talk>>\
Yami holds the door open for Jen, then turns and nods at you before leaving.
<<link "Next">><<gotoevent setup.events.saunaMid>><</link>>
<<addtime { minute : 6 }>>\Yami is sitting on one of the benches with her eyes closed and her hair down, an expression of contentment on her face. Jen - a towel wrapped around her body - is kneeling behind her, gently massaging Yami's shoulders. Noticing you, Jen pauses - but only for a moment.
<<talk "jen">>Uh... hey, Stranger...<</talk>>\
Stirring, Yami opens her eyes and spots you.
<<talk "yami">>Boss...<</talk>>\
A frown flickers across Yami's face for a moment, but she makes no effort to cover herself. As Jen slowly resumes massaging, Yami closes her eyes and relaxes once more. Biting her tongue, Jen intensifies the massage, kneeding her fingers into the muscles of Yami's shoulders and upper back.
<<talk "jen">>Sheesh, Dark Eyes... what are you made of, steel cables?<</talk>>\
Yami chuckles under her breath, a faint smirk tweaking the corners of her mouth upwards. When Jen finishes, she winces and flexes her undoubtably sore fingers. Yami stands and stretches, motioning for Jen to take her place. After a moment of hesitancy, Jen sits down and closes her visible eye, shifting slightly to get more comfortable. Yami begins at Jen's neck and slowly works her way down to her shoulders. Jen shudders, jolting slightly each time Yami works out a particularly tense spot.
<<if $jenYami gte 8>>After a moment's hesitation, Jen lets her towel partially drop to expose her back, being careful to keep the front of her body covered. Humming softly, Yami slowly works her way down Jen's back to her hips, eliciting soft, crooning sighs.<</if>><<if $jenYami gte 10>>Grinning wickedly, Yami ghosts her fingers up to cup Jen's breasts, causing her to yelp - almost dropping her towel as she swats Yami's hands away.<<elseif $jenYami gte 9>>Grinning wickedly, Yami ghosts her fingers up Jen's sides to tickle her, Jen squirming and swatting her hands away while trying not to laugh.<</if>>\
<<talk "jen">>Knock it off, Dark Eyes... <<if $jenYami gte 10>>Not while Stranger's here...<</if>><</talk>>\
When Yami finishes, the two of them sit in silence, ignoring you and simply enjoying each other's company. After a few minutes of this, Yami stands and helps Jen to her feet. Smiling hesitantly, Jen turns to look at you.
<<talk "jen">>See you, Stranger.<</talk>>\
Yami holds the door open for Jen, then turns and nods at you before leaving.
<<link "Next">><<gotoevent setup.events.saunaMid>><</link>>
<<addtime { minute : 6 }>>\<<set setup.events.saunaEnd to [
{
requires: 'true',
chance: 100,
link: "Sauna End 1"
},
{
requires: 'true',
chance: 100,
link: "Sauna End 2"
},
{
requires: 'true',
chance: 100,
link: "Sauna End 3"
},
{
requires: 'true',
chance: 100,
link: "Sauna End 4"
}
]>>Covered in sweat, you reluctantly decide it's time to get out of the sauna for now.
You use the towel to wipe the bulk of the sweat from your body before stepping out into the relatively chill air of the bathing room.
When you are back in the small alcove you had left your clothes in, you finish drying the sweat from your body before getting dressed once more.
<<addtime { minute : 6 }>>\
[[End.|$location]]Standing, you can feel the sweat running down your body a bead at a time.
You take a step toward the door, then open it. Cool air washes over you and you revel in the feel of your skin tightening in the sudden chill.
Closing the door behind yourself, you move toward where you left your clothes. You pull the towel from around your hips and begin to dry yourself.
A few moments later, you casually discard the towel on the floor at your feet and dress yourself.
<<addtime { minute : 6 }>>\
[[End.|$location]]You take one last deep breath of the sauna's hot air before letting it out slowly. Standing, you stretch, feeling how the humid air of the sauna has relaxed your muscles.
Inevitably, your footsteps lead you to the exit. You really don't want to enter the cool air outside of the room, even if it's only cool in comparison, but you force yourself to do so anyway.
Goosebumps break out across your skin, causing you to shiver slightly. You begin to towel yourself dry on your way to the place your clothes await you.
Tossing the towel onto a nearby bench, you dress in the clothes you had been wearing before.
<<addtime { minute : 6 }>>\
[[End.|$location]]Stretching, you reluctantly get up from the warm wooden bench. You take a deep breath and let it out slowly, then you tighten the towel around your middle and head for the door.
You get a chill when you step out of the sauna, not quite cold enough to give you goosebumps.
Walking to the alcove you left your clothes in, you dry yourself off and dress yourself again.
<<addtime { minute : 6 }>>\
[[End.|$location]]<<set setup.events.saunaMid to [
{
requires: '($clock.hour gte 4 and $clock.hour lt 5) or ($clock.hour gte 20 and $clock.hour lt 22)',
chance: 100,
link: "Sauna Middle 1"
},
{
requires: 'true',
chance: 100,
link: "Sauna Middle 2"
},
{
requires: 'true',
chance: 100,
link: "Sauna Middle 3"
},
{
requires: 'true',
chance: 100,
link: "Sauna Middle 4"
},
{
requires: 'true',
chance: 100,
link: "Sauna Middle 5"
},
{
requires: '($clock.hour gte 4 and $clock.hour lt 5) or ($clock.hour gte 20 and $clock.hour lt 22)',
chance: 100,
link: "Sauna Middle 6"
},
{
requires: '(($clock.hour gte 4 and $clock.hour lt 5) or ($clock.hour gte 20 and $clock.hour lt 22))',
chance: 100,
link: "Anna and Eve Sauna Interactive Scene 1"
},
{
requires: '(($clock.hour gte 4 and $clock.hour lt 5) or ($clock.hour gte 20 and $clock.hour lt 22))',
chance: 100,
link: "Contest Anna Sauna Scene"
},
{
requires: '($anna.affection gte 750 and $anna.fear lte 200) and (($clock.hour gte 4 and $clock.hour lt 5) or ($clock.hour gte 20 and $clock.hour lt 22))',
chance: 100,
link: "Contest Anna Sauna Scene 2"
},
{
requires: '(($clock.hour gte 4 and $clock.hour lt 5) or ($clock.hour gte 20 and $clock.hour lt 22))',
chance: 100,
link: "Contest Eve Sauna Scene 1"
},
{
requires: '(($clock.hour gte 4 and $clock.hour lt 5) or ($clock.hour gte 20 and $clock.hour lt 22))',
chance: 100,
link: "Contest Eve Sauna Scene 2"
},
{
requires: '$mitsuko.hasFlag("owned") and ($clock.hour gte 4 and $clock.hour lt 5) or ($clock.hour gte 20 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Mitsuko and Anna Sauna Scene 1"
},
{
requires: '$sidra.hasFlag("owned") and (($clock.hour gte 4 and $clock.hour lt 5) or ($clock.hour gte 20 and $clock.hour lt 22))',
chance: 100,
link: "Sidra Sauna Scene 1"
}
]>>You are sitting in the sauna, enjoying the hot air that makes your body sweat pleasantly. Of course, you are naked. Why should you not? It is your house and your sauna after all.
[[Suddenly the door opens.|Contest Anna Sauna Scene]]
<<addtime { minute : 1 }>>\
Submitted by AbyssalErosYou sit in the sauna, enjoying the heat. As you begin to sweat, you can also feel yourself slowly relaxing.
Closing your eyes, you savor the feel of the steam filled room.
<<link "Next">><<gotoevent setup.events.saunaEnd>><</link>>
<<addtime { minute : 26 }>>\Steam fills the small room, the heat making you sweat. You take a deep breath of the air, filling your lungs with the humid warmth before letting it back out slowly.
Leaning back against the wall, you close your eyes and relax.
<<link "Next">><<gotoevent setup.events.saunaEnd>><</link>>
<<addtime { minute : 34 }>>\You've barely sat down in the sauna before you decide you want a little more steam. Reaching out, you pick up the ladle and scoop from the bucket of water beside stone bowel filled with hot rocks. Pouring the water over the rocks, you pull your hand away as the steam rises up, uncomfortably warm on your hand.
After putting the ladle back, you lay down across the wooden bench, intent to enjoy your time in the room.
<<link "Next">><<gotoevent setup.events.saunaEnd>><</link>>
<<addtime { minute : 31 }>>\You are relaxed, enjoying the heat of the sauna as you lean against the wall.
The sound of the door opening demands your attention. You reach up to wipe the sweat from your eyes.
There's a surprised sound from the door, through you aren't sure who made the noise.
Before you can look toward the door, you hear it click shut once more.
For just a second you consider getting up in an attempt to find out who it was, but after a moment hesitation you close your eyes again and take a deep breath.
<<link "Next">><<gotoevent setup.events.saunaEnd>><</link>>
<<addtime { minute : 22 }>>\You are sitting in the sauna, enjoying the hot air that makes your body sweat pleasantly. Of course, you are naked. Why should you not? It is your house and your sauna after all.
[[Suddenly the door opens.|Contest Eve Sauna Scene 1]]
<<addtime { minute : 1 }>>\
Submitted by AbyssalEros<<set setup.events.sauna to [
{
requires: 'true',
chance: 100,
link: "Sauna Start 1"
},
{
requires: 'true',
chance: 100,
link: "Sauna Start 2"
},
{
requires: 'true',
chance: 100,
link: "Sauna Start 3"
},
{
requires: 'true',
chance: 100,
link: "Sauna Start 4"
},
{
requires: '$makiVisit and ($clock.hour gte 19 and $clock.hour lt 23)',
chance: 100,
link: "Maki and Bubbles Sauna Ambient 1"
},
{
requires: '$yami.hasFlag("contact") and ($yami.affection lte 400 or $yami.fear gte 500 or $yami.trust lte 650) and ($clock.hour gte 17 and $clock.hour lt 23)',
chance: 30,
link: "Submitted Yami Mansion Interactive 2"
},
{
requires: '$yami.hasFlag("contact") and ($clock.hour gte 19 and $clock.hour lt 23)',
chance: 40,
link: "Submitted Yami and Anna Sauna Scene 1"
},
{
requires: '$yami.hasFlag("contact") and $jen.hasFlag("owned") and ($clock.hour gte 17 and $clock.hour lt 23)',
chance: 15,
link: "Jen and Yami Sauna Ambient Scene 3"
},
{
requires: '$yami.hasFlag("contact") and $jen.hasFlag("owned") and ($clock.hour gte 17 and $clock.hour lt 23)',
chance: 25,
link: "Jen and Yami Sauna Ambient Scene 4"
}
]>>Deciding to spend some time in the sauna, you undress. You place your things in one of the small alcoves then step into the hot room.
<<link "Next">><<gotoevent setup.events.saunaMid>><</link>>
<<addtime { minute : 6 }>>\You undress yourself, neatly folding your clothes before placing them in one of the small alcoves in the bathing room. Wrapping a towel around yourself, you step into the warm humid air of the sauna.
<<link "Next">><<gotoevent setup.events.saunaMid>><</link>>
<<addtime { minute : 6 }>>\Undressing in one of the small alcoves in the bathing room, you fold your clothes and place them on a small shelf.
Grabbing one of the fluffy white towels, you wrap it around your middle before moving to the sauna.
When you open the door, steam rolls out of the room, greeting you with a face full of hot and humid air as you step inside.
<<link "Next">><<gotoevent setup.events.saunaMid>><</link>>
<<addtime { minute : 6 }>>\Glancing at the sauna door, you think about how nice it would feel to spend some time inside.
With that thought foremost in your mind, you move to an alcove and undress. Placing your clothes on the bench within the alcove you start to turn, then stop. Turning back to the recess, you grab an over-sized white towel and wrap it around your middle.
Seconds later, you enter the sauna. After the relatively cool bathing room, the sauna is stuffy and hot.
Taking a deep breath of the air, you move inside and sit on the warm bench inside.
<<link "Next">><<gotoevent setup.events.saunaMid>><</link>>
<<addtime { minute : 6 }>>\As you open for the door of the sauna, you're surprised to see Yami and Anna already inside. Anna is standing, having just been adding more water to the heater; while Yami sits, leaning forward with her elbows resting on her knees.
<<talk "player">>Hey...<</talk>>\
Anna yelps and jumps, her towel dropping to the floor and exposing her body. Stammering, Anna's face turns bright red as you look her up and down; but she makes no effort to cover herself.
<<if $yami.affection gte 900 and $yami.trust gte 900>>
Yami looks up and flashes you a pained smile.
<<talk "yami">>Hey boss, how's it hanging?<</talk>>\
Anna blushes at the innuendo, though you're not sure if it was intentional or not.
<<talk "player">>I'm good. Yourself?<</talk>>\
You can tell right away that something is off - Yami's usually fluid movements are stiff, her face set in a grimace rather than her usual stoic scowl.
<<talk "thought">>Did she injure herself?<</talk>>\
<<talk "yami">>Fine.<</talk>>\
Yami winces as she leans back, hissing through clenched teeth.
<<talk "yami">>OK, maybe not so fine. Might've overdone it a little with my exercise routine.<</talk>>\
<<talk "thought">>She was probably trying to impress Anna...<</talk>>\
You glance over at the blond girl, who's looking at Yami with a concerned expression.
<<talk "player">>You really shouldn't push yourself so hard, you know. You're only human.<</talk>>\
<<talk "yami">>Not... human...<</talk>>\
Yami growls under her breath, her expression stormy.
<<talk "player">>Yeah, yeah, you're a big scary monster.<</talk>>\
You roll your eyes internally.
<<talk "yami">>But even big scary monsters can hurt themselves, you know.<</talk>>\
Yami turns away from you, clearly displeased with how you're teasing her - and in the process giving you a clear look at her back. Her vertebrae stick out against her skin, forming an odd ridge that runs down her back to the base of her spine; her muscles clearly defined against her caramel-brown skin.
<<talk "player">>Hey, Yami... you look really stiff...<</talk>>\
<<talk "yami">>Oh, do I?<</talk>>\
Yami's tone oozes sarcasm.
<<talk "player">>Thanks, Captain Obvious.<</talk>>\
<<talk "yami">>Please...<</talk>>\
Anna looks between the two of you with a concerned, pleading expression. You can tell she wants to ask you not to fight.
<<talk "anna">>We... we should all just... relax...?<</talk>>\
Sighing, you sit down and flash Anna a warm smile, which she tentatively returns.
<<talk "yami">>Sorry, Anna... I'm just a bit sore.<</talk>>\
Yami sighs and tries to stretch, but winces and aborts the movement with a hiss of pain.
[[Offer to give Yami a massage.|Submitted Yami and Anna Sauna Scene 1a]]
[[Suggest Anna give Yami a massage.|Submitted Yami and Anna Sauna Scene 1b]]
[[Excuse yourself.|Submitted Yami and Anna Sauna Scene 1c]]
<<elseif $yami.affection gte 600 and $yami.trust gte 600>>
<<talk "yami">>Do you mind?<</talk>>\
Growling, Yami reaches down and picks it up - wincing as she does so. Passing the towel to Anna, Yami keeps her gaze averted as Anna wraps it around herself, instead turning to glare at you.
<<talk "yami">>We're trying to relax in here!<</talk>>\
<<talk "player">>Sorry about that. Mind if I come in?<</talk>>\
Internally, you raise an eyebrow at Yami's stiffness and discomfort.
<<talk "thought">>Did Yami... hurt herself?<</talk>>\
Yami grunts indifferently, so you step inside - the door closing behind you.
<<talk "anna">>Are you... okay, Yami?<</talk>>\
<<talk "yami">>Just... peachy.<</talk>>\
Yami growls, grimacing as she attempts to stretch.
<<talk "yami">>Come in if you want. I couldn't care less, as long as you keep your towel on.<</talk>>\
Stepping into the sauna, you take a seat and frown inquisitively at Yami.
<<talk "player">>You look stiff. Did you pull a muscle or something?<</talk>>\
<<if $maki.hasFlag("met")>>
<<talk "thought">>Was she trying to outdo Bubbles again?<</talk>>\
<</if>>
<<talk "yami">>Hrr...<</talk>>\
Yami glares at you, attempting to reach over her shoulder and wincing.
<<talk "yami">>So what if I did? A little R&R and I'll be right as rain.<</talk>>\
<<talk "anna">>If I may...<</talk>>\
Anna repositions herself to examine Yami, frowning in concern.
<<talk "anna">>Your back and shoulders look really stiff. You've been pushing yourself too hard, Yami.<</talk>>\
[[Offer to give Yami a massage.|Submitted Yami and Anna Sauna Scene 1a]]
[[Suggest Anna give Yami a massage.|Submitted Yami and Anna Sauna Scene 1b]]
[[Excuse yourself.|Submitted Yami and Anna Sauna Scene 1c]]
<<else>>
Yami shoots you a look that turns your blood to ice and stands between you and Anna, making no effort to cover herself.
<<talk "yami">>Can I help you with something, Boss?<</talk>>\
Her tone makes it clear that what she wants to help you with will presumably involve a great deal of pain on your part.
[[Enter anyway.| Submitted Yami and Anna Sauna Scene 1d]]
[[Excuse yourself and apologize for interrupting.| Submitted Yami and Anna Sauna Scene 1e]]
[[Just leave.|Submitted Yami and Anna Sauna Scene 1c]]
<</if>>
Submitted by Asura
<<addtime { minute : 2 }>><<talk "player">>If it's alright with you, Yami...<</talk>>\
You clear your throat, making sure your towel is tightly cinched around your waist.
<<talk "player">>I could give you a massage...<</talk>>\
For a moment you're sure that Yami will refuse outright, but after mulling it over for several seconds she shrugs.
<<talk "yami">>Sure. Knock yourself out.<</talk>>\
Yami sits crosslegged with her back to you, wincing with the motion.
<<talk "yami">>Just keep your hands above the belt. Savvy?<</talk>>\
She fixes you with a stern glare over her shoulder and you nod.
As Yami loosens her towel so that her back is exposed, you take note of how her spine and muscles stand out against her skin.
<<talk "thought">>OK... how should I go about doing this?<</talk>>\
Tentatively, you reach out and touch her back. While not bodybuilder buff<<if $maki.hasFlag("met")>> in the way that Bubbles is<</if>>, you can feel the contours of Yami's muscles, marveling for a moment at her athletic physique.
<<talk "player">>How does this feel?<</talk>>\
You press down, but don't feel much give.
<<talk "thought">>Yeesh, are her muscles made out of steel cables or something?<</talk>>\
<<talk "yami">>Is there a problem?<</talk>>\
Yami looks over her shoulder at you, her menacing gaze making you flinch.
<<talk "player">>Ugh... sorry.<</talk>>\
<<talk "yami">>No... no worries.<</talk>>\
Smoothing out your hair, you begin moving your thumbs in a cyclical motion, starting at the base of her neck and slowly making your way down her trapezoid muscles, sussing out the areas that seem the tensest. At first Yami stiffens at your touch, growing even more tense, but she slowly relaxes as you begin working at the tension knots.
It doesn't take long before your thumbs become sore, and as you withdraw them and wince as you feel the joints pop, Anna kneels beside you.
<<talk "anna">><<print $anna.callsPlayer>>... if I may offer a suggestion?<</talk>>\
She looks at you tentatively, as though expecting you to shut her down right away. Glancing at your sore thumbs, you nod and Anna seems to relax slightly.
<<talk "anna">>I'm not an expert, but other areas of the hands work too. Y-your palm, your knuckles, your f-fingertips...<</talk>>\
<<talk "player">>Thanks, Anna.<</talk>>\
You smile warmly at her, mindful of Yami's presence, then turn back to face her.
<<talk "player">>OK... let's try... this.<</talk>>\
Reaching out, you begin using your palms to knead her shoulder blades and down along her back, using your fingertips to work out particularly stubborn knots.
<<talk "player">>How does this feel?<</talk>>\
Yami flexes her back, and you can feel the muscles shift.
<<talk "yami">>Not bad... for an amateur.<</talk>>\
Yami smirks as she looks over her shoulder, her tone teasing.
<<talk "yami">>And coming from me that's high praise.<</talk>>\
<<talk "player">>Right...<</talk>>\
You begin kneading her neck and shoulders again, this time using your palms and fingertips. Closing her eyes, Yami shifts so that she's lying on her stomach, the towel covering her ass.
<<talk "thought">>OK...<</talk>>\
You lean over her to apply more pressure to knots you'd missed, Yami letting out a pleased hum that almost sounds like a purr. As you reach her lower back, you hesitate.
<<talk "thought">>Should I keep going, or stop for now?<</talk>>\
[[Keep going.|Submitted Yami and Anna Sauna Scene 1f]]
[[Stop.|Submitted Yami and Anna Sauna Scene 1g]]
Submitted by Asura
<<addtime { minute : 7 }>><<set $yami.affection += 1>><<set $yami.fear -= 1>><<set $yami.trust += 1>>An idea suddenly pops into your head and you grin to yourself.
<<talk "player">>Say, Anna... what do you know about giving massages?<</talk>>\
<<talk "anna">>Umm... not much...<</talk>>\
Anna pauses thoughtfully, then frowns.
<<talk "anna">>Why do you ask?<</talk>>\
<<talk "player">>I was just thinking that Yami could really use a massage...<</talk>>\
Yami shoots you a look and you wink at her.
<<talk "player">>But if you're not up to it...<</talk>>\
<<talk "anna">>I can do it...<</talk>>\
Anna mumbles, looking mortified.
<<talk "anna">>I just... can't do it well...<</talk>>\
<<talk "yami">>I don't mind...<</talk>>\
Yami says quietly, reaching out and gently taking Anna's hand. Anna shoots you an uncertain look, and you nod reassuringly. Smiling nervously, Anna positions herself so that she's sitting behind Yami, who lets her towel drop to her waist. This gives you a clear view of her chest... which doesn't do anything for you since it's not much different from a boy's.
As Anna begins kneading the flesh of Yami's shoulders, Yami draws in a sharp breath and Anna flinches.
<<talk "yami">>It's fine... Just keep going.<</talk>>\
<<talk "anna">>Oh... OK...<</talk>>\
Anna nervously resumes, pressing in with her fingertips, palms, and knuckles. Although even you can tell Anna's not particularly skilled, as she works her way down Yami's back you gradually begin to see the tension melt out of Yami, who begins letting out little gasps and moans, her fingers clenching and toes curling.
<<talk "thought">>Wait, is Yami getting... turned on?<</talk>>\
Yami's face looks slightly flushed, but Anna seems oblivious as she continues to knead with a determined expression.
<<talk "thought">>Hmm... I could get Anna to put on a bit of a show and give Yami a "special" massage...<</talk>>\
[[Ask Anna to put on a little show.|Submitted Yami and Anna Sauna Scene 1h]]
[[Leave them be.|Submitted Yami and Anna Sauna Scene 1i]]
Submitted by Asura
<<addtime { minute : 7 }>><<set $yami.affection += 2>><<set $yami.fear -= 2>><<set $yami.trust += 1>><<talk "player">>On second thought, I'll come back later.<</talk>>\
You smile awkwardly at them, Anna tilting her head in confusion and Yami shooting you an annoyed scowl.
<<talk "player">>Don't stay in here too long, you two. Too much heat isn't good for you.<</talk>>\
With a little wave, you exit the sauna and cross to where you left your clothes.
<<talk "thought">>Darn. Oh well, maybe a hot shower will do me good.<</talk>>\
[[End.|$location]]
Submitted by Asura
<<addtime { minute : 2 }>><<set $yami.affection += 1>><<set $yami.fear -= 1>><<set $yami.trust += 1>><<set $anna.fear -= 1>>You try to sidle past her, but find yourself face-to-face with her.
<<talk "player">>Oh, cool your tits, Yami. All I want is to put my feet up and relax a little.<</talk>>\
<<talk "thought">>And what's wrong with wanting to enjoy the company of a beautiful woman like Anna?<</talk>>\
You narrow your eyes at Yami, meeting her scowl for scowl.
<<talk "player">>Oho... I see how it is. You just want Anna all to yourself.<</talk>>\
Yami opens her mouth, about to make a cutting remark, but says nothing.
<<talk "yami">>Tch... fine, if you want in then go ahead. I've been in here long enough anyway.<</talk>>\
Turning on her heel, Yami walks to the other exit and pauses to shoot a sad smile at Anna. As she reaches for the handle she winces in pain, and you take note of how stiffly she's standing.
<<talk "player">>Hey, Yami! Hold up-<</talk>>\
Without a backwards glance, Yami opens the door and steps out of the sauna clad in only her towel.
<<talk "player">>Damn... I didn't mean to upset her.<</talk>>\
<<talk "anna">>M-maybe you c-could apologize?<</talk>>\
Anna ventures, looking up at you nervously.
<<talk "anna">>S-she was just saying likes tea... that it calms her down...<</talk>>\
Sitting opposite to Anna, you let out a sigh as the sauna's heat envelops you - rivulets of water dripping down your body. Tilting you head at her., you watch as beads of water flow down her neck to be absorbed by her towel or vanish into the valley of her cleavage.
<<talk "player">>Is that so?<</talk>>\
You let out an amused chuckle.
<<talk "player">>Seems you and Yami are starting to get along. Guess she's not as scary once you get to know her?<</talk>>\
<<talk "anna">>S-she's p-plenty scary...<</talk>>\
Anna mumbles, averting her gaze from you and blushing.
<<talk "anna">>B-but sometimes I wonder if it's not just an act... or m-mostly an act.<</talk>>\
Anna falls silent for several seconds.
<<talk "anna">>I've seen her smiling nicely a few times, and Eve mentioned she's really quite h-handsome when she does so...<</talk>>\
Anna pauses, an expression of consternation and alarm on her face.
<<talk "anna">>W-wait, y-you don't think t-that...?<</talk>>\
For a moment you picture Yami sweeping Eve off her feet with a rose between her teeth and an over-the-top dashing expression chiseled onto her face, and you let out a snort of laughter.
<<talk "player">>I don't think you need to worry about Yami putting any moves on Eve, Anna.<</talk>>\
<<talk "anna">>Oh... that's good... right?<</talk>>\
As the minutes pass, you notice Anna fidgeting anxiously, occasionally sneaking a peek at you - or rather, the bulge in your towel. On one occasion you catch her peeking and her face turns bright red in mortification before she covers it with her hands.
For a moment you consider teasing her, maybe having a little fun, but you notice her wavering slightly.
<<talk "thought">>Something's off...<</talk>>\
You frown, peering at her.
<<talk "player">>Anna, how long have you been in here?<</talk>>\
<<talk "anna">>I don't know...<</talk>>\
Anna peeks between her fingers.
<<talk "anna">>W-why?<</talk>>\
<<talk "player">>Maybe you should take a break and go cool off.<</talk>>\
You stand and help Anna to her feet, holding her close as she wavers unsteadily. Anna pauses as though mulling it over, then nods and flashes you a smile. Opening the door to the bathing room you guide Anna over to the pool and she lets her towel drop, revealing her naked body. Your penis twitches at the sight, but you tamp it down.
<<talk "thought">>No! Now's not the time!<</talk>>\
Anna yelps as you lower her into the bathing pool, shivering violently and whimpering in pain.
<<talk "thought">>The water must seem freezing after having been in the hot sauna for so long...<</talk>>\
You hear the sound of the door opening and look up to see Yami peering in. Seeing Anna sobbing in pain and thrashing as you try to hold her steady, her eyes narrow into an angry glare.
<<talk "yami">>What the hell do you think you're doing to her, //kisama//!<</talk>>\
<<talk "player">>Yami, wait! She stayed in the sauna for too long so I'm trying to cool her down!<</talk>>\
Yami stops as though she's run into a brick wall, looking down at Anna with an expression of shock and horror.
<<talk "player">>I can handle things here, but if you want to help you should go get her some water.<</talk>>\
<<talk "yami">>My fault...<</talk>>\
Yami murmurs, turning away with a stricken expression.
<<talk "yami">>If I hadn't left her...<</talk>>\
Inhaling deeply, she turns to look at you with her stern visage in place.
<<talk "yami">>I'll get her water, but if I catch you trying anything with her...<</talk>>\
Without finishing her thought or waiting to hear your reply, Yami turns and dashes from the room.
Pulling Anna from the pool, you all-but carry her over to a towel and dry her off. As you rub the towel over her breasts and between her legs, she moans and clutches at you, but you power through your growing arousal. Once she's mostly dried you carry her to one of the guest bedrooms and lay her on the bed, Yami and Eve bursting in a few seconds later carrying several glasses of water.
As Eve snuggles next to her sister and tries to keep her from guzzling all the water down at once, Yami turns and exits the room, leaning her forehead against her arm.
<<talk "yami">>This is my fault... if I hadn't left her...<</talk>>\
You reach out to lay a comforting hand on her shoulder, but she knocks your arm away.
<<talk "yami">>Just... leave me alone for now! I need to get back to work...<</talk>>\
As Yami disappears towards her room, you turn to look at Anna.
<<talk "thought">>Eve seems to have a handle on things...<</talk>>\
Sighing, you return to the sauna. After a while, you exit to find Anna waiting for you.
<<talk "player">>How are you feeling?<</talk>>\
<<talk "anna">>B-better...<</talk>>\
Anna mumbles, looking thoroughly embarrassed.
<<talk "anna">>S-sorry I...<</talk>>\
She devolves into a nervous whimper, then wipes her face with her sleeve.
<<talk "anna">>T-thank-you for, . . .<</talk>>\
You open your mouth to say something, but Anna's mortification overcomes her and she dashes from the room.
[[End.|$location]]
Submitted by Asura
<<addtime { minute : 9 }>><<set $yami.affection += 2>><<set $yami.fear += 1>><<set $yami.trust += 1>><<talk "player">>Sorry... I didn't know there was anyone else in here.<</talk>>\
You flash Yami an apologetic smile that is met with a stony expression. Anna leans over to look at you uncertainly, and you can see she's wondering what to do if you decide to come in. Meanwhile, Yami seems to have made up her mind that if you step over the threshold she'll kick you in the nards so hard they'll end up lodged in your intestines. Chuckling nervously at her predatory expression, you take a step back, holding your hands in a placating gesture. Yami's fierce protectiveness and Anna's timid reaction give you the bizarre mental image of a wolf protecting a lamb, but as you back away Yami relaxes slightly and turns to pat Anna on the head in a reassuring manner.
They exchange a few quiet words, and then Yami sighs.
<<talk "yami">>If you want to come in, knock yourself out... but your towel stays on. Got it?<</talk>>\
She shoots you a warning look over her shoulder, then winces suddenly.
Peering at her, you can see the muscles of her upper back look tense and stiff.
<<if $maki.hasFlag("met")>>
<<talk "thought">>Was she trying to outdo Bubbles again?<</talk>>\
<</if>>
<<talk "player">>Are you OK, Yami?<</talk>>\
Yami turns to face you, but before she can respond Anna peers up at her back, frowning in concern.
<<talk "player">>Your back and shoulders //do// look really stiff. You've been pushing yourself too hard, Yami.<</talk>>\
[[Offer to give Yami a massage.|Submitted Yami and Anna Sauna Scene 1a]]
[[Suggest Anna give Yami a massage.|Submitted Yami and Anna Sauna Scene 1b]]
[[Excuse yourself.|Submitted Yami and Anna Sauna Scene 1c]]
Submitted by Asura
<<addtime { minute : 4 }>>As you reach her lower back and begin to slide your hands even lower, Yami's purr turns into a warning growl.
<<talk "player">>Easy, Yami... I'm not going to hurt you. Just relax.<</talk>>\
Skirting your hands around the sides of her hips, you begin massaging her thighs below the hem of her towel, pressing your fingertips into her skin and internally marveling at how dense her muscles are.
As you touch her inner thigh, Yami's legs twitch and she lets out a sharp hissing breath - causing Anna, who has been watching intently, to jump.
<<talk "yami">>Don't... make me... crush your fingers...<</talk>>\
<<talk "player">>Scout's honor this is as high as I'll go, Yami.<</talk>>\
Smiling nervously,you slowly work your way down her legs to her ankles and back up before switching to her other leg. As you do so, you are surprised you realize you can see up Yami's towel.
<<talk "thought">>It would be so easy just to let my towel drop and stick it in her... but that would be suicide.<</talk>>\
Your dick twitches, and you pause for a moment to regain your composure before continuing down her leg.
<<talk "thought">>I could have Anna "take care" of me... but if Yami notices...<</talk>>\
<<talk "player">>That's enough for now.<</talk>>\
With a contented sigh, Yami stands up and stretches, her towel falling to the floor and leaving her completely naked. Your eyes automatically flicker across her body - her flat chest, rock-solid abs, boyish hips, and the tuft of pubic hair above her pussy. She's not sexy in a traditional sense, but she's still a girl. Anna's eyes flicker between the two of you, but Yami seems completely unconcerned as she walks past you towards the door. As she opens it, she pauses and looks over her shoulder at you.
<<talk "yami">>Thanks, boss. That was... passable. Well, back to work for me.<</talk>>\
Then she steps out of the sauna and is gone.
<<talk "player">>Well, Anna... looks like it's just you and... me...<</talk>>\
Your words fall flat as you realize that Anna must have snuck out the other door while you were distracted by Yami.
<<talk "thought">>Oh well...<</talk>>\
Sighing, you lean back on the bench and inhale the hot, moist air. After a while, you exit the sauna and get dressed, feeling oddly refreshed.
[[End.|$location]]
Submitted by Asura
<<addtime { minute : 8 }>><<set $yami.affection += 1>><<talk "player">>Is that good?<</talk>>\
You step back as Yami stretches in an oddly feline manner, arching her back so that the vertebrae of her spine stands out even more.
<<talk "thought">>That... does not look healthy...<</talk>>\
Her towel falls around her ankles, but she doesn't seem too concerned as she stands and stretches with a contented groan; leaning forward to massage her legs. Your eyes automatically flicker across her body - her flat chest, rock-solid abs, boyish hips, and the tuft of pubic hair above her pussy. She's not sexy in a traditional sense, but she's still a girl.
<<talk "player">>I'll... uh... see myself out.<</talk>>\
You shuffle awkwardly, hoping that your towel will hide your growing erection. Yami nods and sits back down, crossing her legs and closing her eyes. Anna's eyes flicker to your erection before she looks up at you with a concerned expression. It would be //so// easy to get her to relieve //your// tension, but you have no clue how Yami would react.
<<talk "thought">>Better safe than sorry...<</talk>>\
<<talk "player">>Don't stay in here too long, you two. Too much heat isn't good for you.<</talk>>\
Yami makes a noncommittal grunt as she massages her legs, Anna nodding with a somewhat nervous expression.
<<talk "yami">>See you later.<</talk>>\
With that, you step out of the sauna and go to where your clothes were gathered. Undressing in an alcove, you consider taking care of your problem right there, but the risk of Yami walking out on you is still too great.
<<talk "thought">>Guess I'll have to duck into one of the bathrooms to take care of my issue...<</talk>>\
[[End.|$location]]
Submitted by Asura
<<addtime { minute : 2 }>><<set $yami.affection += 1>><<set $yami.fear -= 1>><<set $yami.trust += 1>><<set $anna.fear -= 1>><<talk "player">>Hey, Anna...<</talk>>\
Anna pauses in her ministrations and glances at you, something about the look on your face making her blanche.
<<talk "player">>C'mere a sec.<</talk>>\
You wave her over, Yami opening one eye and watching warily. Once Anna is standing before you, you whisper in her ear so that Yami can't hear you.
<<talk "player">>Why don't you give Yami a 'special' massage?<</talk>>\
<<talk "anna">><<print $anna.callsPlayer>>...?<</talk>>\
Anna frowns at you, a look of confusion on her face. As you stare pointedly at her, understanding dawns and she gasps slightly, turning to look anxiously at Yami. Swallowing, she nods and hesitantly makes her way back to Yami, her hands trembling as she lays them on Yami's back.
<<talk "yami">>Hmm? Anna, is something wrong?<</talk>>\
Yami frowns, her voice becoming edged as she glares at you.
<<talk "yami">>What did you say to her?!<</talk>>\
<<talk "player">>Nothing.<</talk>>\
You hold your hands up in mock-surrender.
<<talk "player">>I just gave her a few pointers on how to make your massage more enjoyable.<</talk>>\
<<talk "thought">>For me, at least...<</talk>>\
Anna meets your gaze and you nod encouragingly at her.
<<talk "anna">>Umm... Yami...? C-could you l-lie down?<</talk>>\
Anna sounds like she's about to faint, though whether it's from anxiety or the heat you can't tell. Her gaze not leaving you, Yami obliges - stretching out on one of the benches.
<<talk "anna">>T-thanks...<</talk>>\
With one last glance at you, Anna lets her towel drop and straddles Yami's hips, leaning forward and working her fingers into her scalp. Still staring at you suspiciously, Yami slowly relaxes and closes her eyes as Anna works her way down her neck, letting out little hums of pleasure.
<<if $yamiAnna lte 6>>
<<talk "thought">>Let's get this party kicked up a notch...<</talk>>\
Waving to get Anna's attention, you gesticulate at her to pick up the pace. As Anna hesitantly begins grinding her crotch against Yami's ass, her eyes glazed over and emotionless, Yami's eyes snap open.
<<talk "yami">>Anna... what are you-<</talk>>\
Realization kindles her surprise into fury like a firebomb going off, glaring at you. Eyes fixed on you, Yami tries to claw her way out from under Anna, who lets out a yelp of surprise as she nearly topples to the floor.
Yami freezes as realization douses her rage.
<<talk "thought">>She can't get to me without hurting Anna...<</talk>>\
You lean forward with a frown as Anna rights herself, clutching her chest and sitting on the small of Yami's back.
<<talk "thought">>I thought she'd enjoy having some sexy times with Anna.<</talk>>\
<<talk "player">>Just relax and enjoy it, Yami. Let Anna make you feel good and relieve your tension...<</talk>>\
<<talk "yami">>Boss... kindly shut the fuck up before I decide to shut //you// up!<</talk>>\
Yami hisses, the icy tone of her voice making Anna freeze in terror, trembling as she looks up at you.
<<talk "yami">>Anna... I'm asking you politely... get off.<</talk>>\
You motion for her to continue, but she doesn't move, her increasingly anxious and frightened gaze flickering between you and Yami. Rolling over, Yami slides herself from underneath Anna's body - taking a brief moment to appreciate the view.
<<talk "yami">>I know you don't want to do this, and I'm not going to force you to do anything you don't want to...<</talk>>\
Yami pulls Anna to her feet and into a surprisingly gentle and chaste hug.
<<talk "yami">>Come on, let's get out of here. <<print $player.firstName>> can jerk off to something else.<</talk>>\
You open your mouth to protest, but Yami shoots you a look that says if you make so much as a peep she'll punt your testicles into your intestines. Snapping your mouth shut, you stand aside so that Yami and Anna can leave. Anna's gaze remains fixed on you, but Yami's firm grip all-but drags her out of the sauna.
You wait in the hot steam bath for five minutes and cautiously peek out the door, half-expecting Yami to be waiting outside. Instead, the room is empty, so you let yourself relax a little.
<<talk "thought">>Shit... I'm probably going to catch hell for this.<</talk>>\
<<elseif $yamiAnna lte 8>>
<<talk "thought">>Let's get this party kicked up a notch...<</talk>>\
Waving to get Anna's attention, you gesticulate at her to pick up the pace. Anna begins grinding her crotch against Yami's ass, her expression uncertain, and Yami's eyes suddenly snap open.
<<talk "yami">>Anna... what are you-<</talk>>\
Realization transitions into surprise as Anna shifts her angle to make greater contact.
<<talk "yami">>Anna, stop! Stop right now!<</talk>>\
Anna freezes, looking terrified by the tone of Yami's voice.
<<talk "anna">>A-am I doing s-something w-wrong?<</talk>>\
<<talk "yami">>Not... like... this!<</talk>>\
Yami snaps, glaring at you, and then rolls over to look Anna in the face. Her eyes widen at the sight of Anna's naked body, Anna reaching down and beginning to knead at Yami's breasts - or lack thereof. For a moment Yami is frozen, her eyes closing as Anna's fingers press against her nipples, but she sucks in a deep breath and grabs Anna's wrists - halting her.
<<talk "yami">>Anna... I want you...<</talk>>\
Yami releases Anna's wrists, her fingers inching closer towards her hips before balling into fists.
<<talk "yami">>But not like this. I don't want you to have sex with me because you're told to by him, for his entertainment.<</talk>>\
Yami spits the word "entertainment" like it's a vulgar curse, glaring over her shoulder at you; then sits up and reaches out to gently caress Anna's cheek.
<<talk "yami">>I want you to do it because you want it as much as I do.<</talk>>\
Anna blushes, her eyes flickering to you for direction. For several seconds she stammers wordlessly, then hides her face in her hands with a moan of embarrassment. Yami pulls her into a gentle, surprisingly chaste hug, stroking the back of her head and neck. Anna jolts at the touch, shuddering as Yami rests her palms against her shoulder blades, and then to your surprise begins crying.
<<talk "yami">>Shh... shh...<</talk>>\
Yami whispers, cradling Anna in her arms.
<<talk "yami">>He can't hurt you. He can't hurt you.<</talk>>\
Anna clings to Yami, sobbing into her collarbone as Yami gently strokes her back.
<<talk "yami">>I'll protect you... I'll protect you...<</talk>>\
<<talk "thought">>Is she talking about me or Great-Uncle Dave?<</talk>>\
You frown at her vague phrasing, then wince.
<<talk "thought">>And is there even any difference?<</talk>>\
Yami cups Anna's cheek gently, gazing longingly into her eyes, and for a moment you think that she's going to kiss Anna. Instead she gently presses her forehead against Anna's before standing and helping the blonde girl to her feet. Anna looks utterly mortified now, Yami shielding her from your gaze with her own body, a cold glare on her face.
<<talk "player">>I was just trying to help-<</talk>>\
<<talk "yami">>Stow it!<</talk>>\
Yami snaps, jabbing you in the chest hard enough to force you to sit down.
<<talk "yami">>I will be taking Anna to her room to calm down, and we will have words later...<</talk>>\
The tone of her voice makes it clear that said words will probably devolve into a physical altercation if you're not careful.
<<talk "player">>Sorry...<</talk>>\
As you watch Yami leave with one arm around Anna's waist you're not sure whether you're 100% sincere or not. The throbbing in your cock undermines whatever sincerity is in your apology, and is a problem you'll need to take care of before Yami gets back - lest she take it as a bullseye and kick your testicles into your intestines.
<<elseif $yamiAnna gte 9>>
Yami rolls over so that she's looking up at Anna, her eyes full of desire, before turning to look at you with a stern, warning expression - her message clear: you can look, but not touch. Nodding your acceptance of these terms - for now - you settle back to enjoy the show.
<<talk "thought">>Better than being yelled at to get out...<</talk>>\
Anna begins massaging Yami's chest, thumbs brushing against her nipples. Yami purrs, completely ignoring you, and sits up to gently kiss Anna full on the lips.
Anna reaches between Yami's legs, but Yami gently stops her.
<<talk "yami">>Not yet.<</talk>>\
She whispers softly, stroking Anna's cheek with her free hand.
<<talk "yami">>Let's take it slow. Not rush into things...<</talk>>\
You marvel at Yami's self control - it's obvious that her switch has been flipped and that she wants to fuck Anna silly, your presence be damned; but she keeps her hands away from Anna's breasts and pussy, instead gently kneading her back and shoulders. Anna shudders and goes limp in Yami's arms, allowing the dark-skinned girl to gently lower her to the bench and begin massaging her in turn.
<<talk "thought">>Huh... the tables have flipped...<</talk>>\
You allow yourself a slight smirk as Yami works Anna's muscles, Anna letting out whimpers whenever a knot is encountered.
<<talk "thought">>I guess it makes sense that Anna would be pretty stiff after a long day of cleaning, too...<</talk>>\
You watch as Yami slowly works her way towards Anna's ass, her fingers tracing along the top of her buttocks before sliding down the sides of her hips.
Yami's fingers leave indentations in the flesh of Anna's thighs, working her way down past her calves to her feet. Anna's toes flex and curl as she gasps and moans, Yami smirking as she works her way up to her thigh. By this time it's apparent Anna's started to become turned on, and as Yami's hands caress and knead dangerously close to Anna's pussy her hips twitch, inviting Yami to play with her most-intimate spot.
The sight leaves you rock-hard, but a warning glance from Yami keeps you at bay... for now. A soft moan from Anna draws Yami's attention back to her. From where you are sitting, Anna looks vulnerable, her brow lightly furrowed in uncertainty even as her body reacts to Yami's touch.
Yami moves so that she's kneeling between Anna's parted thighs, resting her hands on her legs.
<<talk "yami">>It's my first time doing something like this...<</talk>>\
She seems abashed for once, as nervous and uncertain as she is eager, but she her tone soothing and encouraging.
<<talk "yami">>Don't worry, though, Anna. I won't hurt you. If you want me to stop, just let me know.<</talk>>\
She edges closer to Anna's glistening vulva, her eyes fixed on Anna's.
<<talk "yami">>Can I do this?<</talk>>\
Looking at Yami positioned between her legs, Anna tenses with a pained expression on her face. Her eyes seek out yours, and you realize she's probably having flashbacks to what your Great-Uncle made her do. You offer an encouraging smile and give her a thumb's up.
<<talk "yami">>Don't think about it, just enjoy it.<</talk>>\
Anna tenses slightly at the words, but after a moment's hesitation she relaxes again. Mulling her reaction over, you let out a dismayed groan.
<<talk "thought">>That's probably what Anna's been doing all along, trying not to think about what's happening while doing her best to shut out anything but the good sensations. Guess I could've phrased that better...<</talk>>\
<</if>>
<<if $anna.affection gte 850>>
As Yami begins to gently lap at her, you see Anna's eyes turn to you, meeting your gaze as another soft moan escapes her lips. When you smile reassuringly, you can see a faint smile form on her lips as well. Somehow, the way she looks at you make you feel as if you're sharing the moment with her - not because you are currently her lover, but because she wants to associate her pleasure with you. The realization that she's picturing you in Yami's place makes you wince inwardly.
<<talk "thought">>Damn... now I almost feel bad for Yami...<</talk>>\
As Anna closes her eyes, panting,
<<talk "anna">>Don't stop!<</talk>>\
Yami pauses in her lapping, pulling herself upright and replacing her tongue with her fingers. As Yami intensifies her strokes, teasing Anna's inner folds, Anna rocks her hips in an attempt to draw her fingers in and lets out a loud moan. When Yami finally slides a finger into Anna's vagina, hooking it to press against her G-spot, Anna jolts and lets out a moan of pleasure. Smiling, Yami repeats the movement, Anna wrapping her arms around her for support as she bucks her hips, digging her fingernails into Yami's back.
As Anna's whimpers and moans grow in intensity, your penis strains against the bounds of your towel. Anna has positioned herself so that you have a clear view of what Yami is doing to her.
<<talk "thought">>Shit... I wish I was in there...!<</talk>>\
You can see Yami is growing aroused herself, her slickened thighs rubbing together, but she is completely focused on giving Anna pleasure. Automatically your hand reaches towards her, but Yami hisses a warning and you withdraw it. Taking Anna's hand, Yami guides it between her legs and lets out a yelp of pain as Anna immediately stabs her fingers into her vagina. As Anna pumps her fingers, inching them deeper and picking up speed, Yami's hisses of pain slowly transitions into husky guttural breaths and she begins gingerly rocking her hips; reinserting her own fingers into Anna.
After almost three minutes of mutual fingering, Yami withdraws Anna's fingers from herself and spreads Anna's legs, positioning herself so that she can rub her vulva against Anna's. The two girls settle into a rhythm, Anna's breaths growing heavier and her gasps and moans growing louder. Yami kisses Anna fiercely, all-but purring her name as her own breathing intensifies.
<<talk "anna">>I'm close...!<</talk>>\
Anna whimpers, gyrating even more intensely.
<<talk "anna">>D-don't stop...! M-more!<</talk>>\
Anna whimpers, Yami inserting two fingers into her and pumping her arm back and forth. Kissing her softly at first but then with growing intensity. Yami works her way back down Anna's body, lavishing attention on her breasts before simultaneously licking and fingering her. As Anna lets out a grunt of pleasure, thrusting herself as hard as she can - as through trying to force Yami's entire hand inside her vagina - her eyes open and seek out yours.
<<talk "anna">>F-fill me~! Harder~! More~!<</talk>>\
Anna's words are replaced by meaningless gasps of pleasure, until she finally throws her head back with a cry.
<<talk "anna">><<print $anna.callsPlayer>>!<</talk>>\
Anna calls out as she orgasms. Yami's eyes widen in shock and she releases Anna as though she's suddenly burst into flames. Her breath comes in rapid pants as she looks from you to Anna, realization dawning on her face with all the abrupt devastation of a meteor impact. She stares at her slickened fingers with a dismayed and hurt expression - as though Anna has just stabbed her in the back. As Yami tenses to get up and leave, a sound halfway between a growl and a sob escaping her throat, Anna's legs wrap around her and pull her back down. Holding Yami's mouth to her sex and rolling her hips, Anna's eyes fixed on you as she lets out gasps and moans of increasing intensity - her face lit up in a way that renders you speechless.
With a series of muffled protests, Yami struggles to pull away, and for a moment you're worried she might bite Anna; but she eventually goes limp. When Anna finally releases her, crying out as her orgasm hits, Yami topples to the floor, her lips and lower jaw covered in Anna's juices. Far from looking elated, her eyes unfocused and expression full of misery and pain.
<<talk "player">>Hey, are you-<</talk>>\
<<talk "yami">>Don't... touch... me!<</talk>>\
Yami hisses, rage blazing through her anguish as she sits up and glares at you, pointing a shaking finger accusatorially.
<<if $yami.hasFlag("virgin")>>
<<talk "yami">>I gave her my virginity, a-and she was j-just //using// me... to get off... while thinking of //you//!<</talk>>\
<<else>>
<<talk "yami">>She was j-just //using// me... to get off... while thinking of //you//!<</talk>>\
<</if>>
For a moment you're afraid that Yami is about to attack you in a fit of jealous rage, but instead she turns and slams headfirst into the sauna door. Barely fazed, she throws it open and hurls herself into the pool.
<<talk "thought">>Is she trying to drown herself?!<</talk>>\
You stand in alarm, but Yami emerges from the pool and crosses the room to the exit, still naked.
<<talk "thought">>I should... probably give her some time... but then she might do something reckless...<</talk>>\
Checking to make sure Anna's fine and turning the temperature of the thermostat down so that she won't cook herself, you quickly step out of the sauna.
<<talk "player">>Yami! Hold up!<</talk>>\
<<talk "yami">>//Urusai//!<</talk>>\
Yami stops abruptly, turning to glare at you.
<<talk "yami">>Why? Why was she looking at //you//?!<</talk>>\
You inhale deeply.
<<talk "player">>Because... Because I was the first person to show her genuine affection after all the horrific stuff my Great-Uncle did to her.<</talk>>\
Yami rounds on you and you find yourself face-to-face with her, her black eyes like empty pits. You can sense her jealousy and anger warring with something else, and inhale deeply.
<<elseif $anna.affection gte 600>>
Yami shifts so that she is kneeling between Anna's legs, gently stroking her folds with a finger as she smiles - clearly elated that something she's dreamed of is finally occurring. Anna's eyes flicker to you, her body momentarily tensing until she sees the encouraging smile on your face. Then she closes her eyes, moaning as she finally begins to simply enjoy the sensations of what is happening to her. Smiling, Yami peppers her face with kisses, licking at her neck and nibbling along her collarbone. Her thumb rubs Anna's clitoris, while two fingers tease Anna's inner folds.
Rolling over so that her hips are over Anna's face, Yami inserts her fingers inside Anna and begins pumping them, while licking at Anna's clitoris. Anna lets out a moan of pleasure and begins bucking her hips in time with Yami's thrusts, leaning her head up to lick Yami's vulva before spreading them and turning to look at you, as though inviting you to join in.
<<talk "thought">>I guess this is what Great-Uncle would do, but...<</talk>>\
You glance down at your rock-hard penis and sigh.
<<talk "player">>Sorry, buddy.<</talk>>\
<<talk "thought">>Laying so much as a finger on Yami would be inviting her to murder me in my sleep.<</talk>>\
You shake your head, Anna keeping her eyes fixed on you as Yami eats her out. As Yami moves her own hips, Anna inserts two fingers into her vagina.
<<if $yami.hasFlag("virgin")>>
Yami tenses in pain, letting out a sharp hiss, and Anna stops abruptly.
<<talk "anna">>Wait... Yami, you're a virgin?<</talk>>\
<<talk "yami">>Not... anymore...<</talk>>\
Yami gasps, managing a shaky grin.
<<else>>
Yami lets out a gasp of pleasure, rocking her hips in time to Anna's thrusts.
<</if>>
<<talk "yami">>Don't stop, Anna... I want us to share this...<</talk>>\
She resumes nibbling and sucking, Anna gasping and resuming her pumping. Anna's eyes never leave you, however, and you realize with a sinking feeling she seems to be looking *through* you rather than *at* you.
Yami changes positions a few more times before Anna finally orgasms, crying out in wordless ecstasy before slumping breathlessly into Yami's arms. Yami cradles Anna with remarkable tenderness, stroking her cheek and tidying her hair; but as she lowers Anna to the bench and turns to look at you, you realize something's wrong. You had expected her expression to be one of elation and satisfaction, but instead it's a mixture of dismay, despair, and pain. Yami's shoulders tremble as she struggles to compose herself, clenching her teeth so tightly you're afraid she'll break them.
<<talk "player">>Whoa, whoa, whoa... what's wrong?<</talk>>\
<<talk "thought">>Is it because she didn't achieve orgasm herself?<</talk>>\
<<talk "yami">>She... she wasn't looking at me.<</talk>>\
Yami whispers, her voice raw and choked.
<<talk "yami">>The entire time, she wasn't looking at me. It was like I wasn't even there, like she was picturing someone else...!<</talk>>\
Yami buries her face in her knees so that you can't see it.
<<if $yami.hasFlag("virgin")>>
<<talk "yami">>My first... I gave her my first, and...!<</talk>>\
<</if>>
She lets out a choked sob.
<<talk "yami">>Feels like my heart's been ripped out...<</talk>>\
You reach out to hug her, but she shoves you away.
<<talk "yami">>Don't touch me!<</talk>>\
<<else>>
As Yami's finger dips between her legs, Anna's eyes close in anticipation even as her brow creases just a little more than before, biting her lip to suppress a whimper of fear. Yami takes notice and stops, leaning forward to kiss Anna's forehead and whisper softly into her ear.
<<talk "yami">>If you don't want to do this, just tell me and I'll stop.<</talk>>\
Anna moans softly and her hips slowly rock of their own accord against Yami's hand. A soft smile teases Yami's lips as she takes in Anna's naked body. Her eyes opening, Anna glances at you and whimpers, but Yami blocks her view.
<<talk "yami">>Shh...<</talk>>\
Sitting Anna in her lap, Yami cradles her back and shoulders.
<<talk "yami">>Don't look at him. Look at me. Look at me. No-one's going to hurt you... no-one's going to hurt you.<</talk>>\
<<talk "anna">>But it will... it always does...<</talk>>\
Anna whimpers, her eyes staring at you - no, through you - and you get the impression that it's your Great-Uncle's face she's seeing. Yami inhales deeply, looking hurt but not surprised, and then cups Anna's chin so that they're looking into each other's eyes, Anna flinching.
<<talk "yami">>If you want me to stop, if this is too much for you...<</talk>>\
She pulls Anna into a gentle hug.
<<talk "yami">>What was done to you was... //yurusenai//!<</talk>>\
An expression of raw fury flickers across her face, but she manages to swallow it back down and keep her voice composed.
<<talk "yami">>I wish I could take away your pain, go back in time and punish the ones who hurt you...<</talk>>\
Her fingers gently caress Anna's back as the blonde girl whimpers and sob.
<<talk "yami">>But I can't, so in lieu of that I'll make a promise... a vow... I swear upon the Umbral Wyrm to protect you and your sister at all costs...<</talk>>\
Her expression is one of steely determination forged in rage and quenched in hate, but only you can see it. As she pulls back she masks it behind a soft smile, one that doesn't quite reach her eyes.
<<talk "yami">>I'm inexperienced, but if you'll let me, I'll help heal you. I'll show you that it doesn't have to hurt... that it //shouldn't// hurt.<</talk>>\
She strokes her fingers down Anna's back again, from the top of her neck to the base of her spine.
<<talk "yami">>Can I do that, Anna? Can I show you pleasure?<</talk>>\
Anna whimpers again, tears forming in the corners of her eyes and spilling down her cheeks. Yami leans forward and trails her tongue up Anna's cheek, licking the tears away.
<<talk "yami">>Shh... shh... I've got you...<</talk>>\
Shuddering, Anna turns her head to make eye contact with you, her glassy-eyed expression one of fear and despair. Her lips moving wordlessly, she begins kissing and sucking on Yami's neck, the dark-skinned girl's eyes widening in surprise.
<<talk "yami">>H-hey, Anna! What are you-<</talk>>\
Unbalanced by Anna's sudden movement, Yami topples into her back. Before she can recover, Anna slides between her legs and begins lapping at her vulva.
<<talk "yami">>Ann-ah~!<</talk>>\
Yami gasps as Anna sucks on her clitoris, flicking it with her tongue.
As Yami pants, Anna glances back at you for approval, her eyes falling on your rock-solid erection.
<<talk "anna">>is this good, M-Master...?<</talk>>\
Anna spreads her legs and then spreads Yami's vulva, lining three fingers up with her vagina.
Yami's eyes widen in alarm as Anna prepares to insert her fingers.
<<talk "yami">>A-Anna, //yamete//! //Yamete//!<</talk>>\
She tries to pull away without hurting Anna in the process, thrashing as the tip of Anna's middle finger touches the entrance of her vagina.
<<talk "yami">>//Yamero//!<</talk>>\
Panic and fear are tinder for rage - any second Yami will snap and hurt Anna - maybe worse.
<<if $yami.hasFlag("virgin")>>
<<talk "thought">>Yami's a virgin...!<</talk>>\
You have only a second to act on this realization.
<</if>>
<<talk "player">>Anna, stop! Stop!<</talk>>\
Anna freezes, looking at you in confusion.
<<talk "player">>Let Yami go.<</talk>>\
Anna immediately releases Yami, who scrambles away with a furious snarl. Anna recoils from Yami, the two of them retreating to opposite ends of the sauna - Anna curled into a whimpering ball and Yami crouched and snarling like a wounded wolf backed into a corner.
<<talk "anna">>I'm sorry!<</talk>>\
Anna sobs over and over, though she's talking to you rather than Yami. She looks bewildered and confused, overwhelmed by terror and despair to the point where her words are barely intelligible.
<<talk "anna">>I'm sorry, Master! Please, don't hurt Eve!<</talk>>\
<<talk "player">>Hey, no-one's going to hurt Eve!<</talk>>\
Feeling Yami's stare burning into the back of your head, you shoot a worried glance at her and immediately regret doing so. The very act of meeting her gaze seems to make the hot, humid air of the sauna suddenly feel glacial.
<<talk "thought">>Shit... I need to-<</talk>>\
Yami stands and walks towards her, seeming to tower over you both.
<<talk "yami">>Anna...<</talk>>\
Yami's tone is terse and angry, making the blond girl flinch.
<<talk "yami">>I told you that if you asked me to stop I would. When //I// told //you// to stop, you should have done so immediately. I don't //want// to hurt you, but if you ever do anything like that again, I will do what I must to make you stop.<</talk>>\
Anna whimpers wordlessly, hugging herself. Seeing Yami's anger reaching a boiling point, you open the door.
<<talk "player">>Anna, go find your sister. Yami and I will discuss things, and once everyone's calmed down we can have a group discussion.<</talk>>\
Wordlessly, Anna scrambles from the sauna, not even bothering to collect her clothes. Before Yami can pursue her, you shut the door.
<<talk "yami">>I wasn't finished talking to her, //boss//...<</talk>>\
Yami growls, glaring at you as though you're to blame for what happened.
<<talk "yami">>And before you say something stupid like 'I thought you wanted to have sex with her,' I //do//... but not like... like //that!//<</talk>>\
She's seething, a vein on her temple throbbing as she clenches her teeth.
<<talk "yami">>Does she not know what consent means?<</talk>>\
<<talk "thought">>If I had to guess...<</talk>>\
<<talk "player">>Yes... but no.<</talk>>\
<<talk "yami">>What the //fuck// is that supposed to mean?<</talk>>\
Yami snaps, turning to glare at you.
<</if>>
You hold your hands up in a placating gesture, carefully considering your next words.
<<talk "player">>Look, Yami... what I'm saying is don't hold it against her. It's not her fault.<</talk>>\
You rub your face and sigh at her incensed expression.
<<talk "player">>The first night she was here and almost every day after, my Great-Uncle did unspeakable things to her. I don't think she understands... doesn't see love or sex the way most people do. The wounds he gave her are too deep and have festered for too long.<</talk>>\
<<talk "yami">>That doesn't excuse her just... just...!<</talk>>\
Yami's fingers curl into claws, sucking breaths in and out through gritted teeth.
<<talk "player">>And that's not the worst of it...<</talk>>\
You wince as Yami turns to glare at you for daring to interrupt her.
<<talk "player">>Anna and Eve got off easy compared to countless other girls over... I don't know... at least a decade.<</talk>>\
Yami's eyes widen at the implication of your words.
<<talk "player">>So please, I know it wasn't how you envisioned things going with her, but it's not her fault. She's broken, and no matter how much we might desperately want to fix her...<</talk>>\
You make a gesture of hopelessness.
<<talk "player">>I honestly don't know if it's something that can be fully healed.<</talk>>\
Yami's response is a seething hiss, her fingers clenching until her knuckles stand out.
<<talk "yami">>I want to dig up that bastard's grave so I can chop his moldering corpse into tiny pieces and shit on it!<</talk>>\
You stare at her, taken aback by her vehemence.
<<talk "yami">>I hope he's still alive so that I can make him //suffer// the way he made them suffer...<</talk>>\
<<talk "player">>OK...<</talk>>\
You back away from Yami towards the door.
<<talk "player">>While you do that - please don't, by the way - I'm going to go find Anna, see if I can talk to her.<</talk>>\
[[Find Anna.|Submitted Yami and Anna Sauna Scene 1j]]
Submitted by Asura
<<addtime { minute : 8 }>><<set $yami.fear += 2>><<set $yami.trust += 1>><<set $anna.fear += 3>><<talk "player">>Well, I think I'll give you two some privacy...<</talk>>\
You smirk and wink, causing Yami to scowl at you.
<<talk "player">>Just relax and enjoy your massage, Yami.<</talk>>\
Stepping back out of the door, you close it. The cool air makes you a little woozy, and you lean against it until the nausea subsides.
<<talk "thought">>Must have been in there a bit too long... I hope those two don't overstay...<</talk>>\
Easing yourself into the cool water of the bathing pool, you swim a couple of laps and then towel off, getting dressed.
[[End.|$location]]
Submitted by Asura
<<addtime { minute : 2 }>><<set $yami.fear -= 1>><<set $anna.fear -= 1>>
<<set $yamiAnna += 1>>It doesn't take long for you to find Anna - in fact, it doesn't even seem like she was even trying to hide.
<<talk "player">>Come with me. We need to talk.<</talk>>\
Keeping your tone light, you take her hand, leading her to an empty room. Closing the door so that you can have some privacy, you turn around to see that Anna has curled into a little ball and is shivering as though she was doused in ice-water.
<<talk "player">>Anna? Are you OK?<</talk>>\
With a whimper, she glances up at you, her cheeks covered in tear-stains.
<<talk "anna">><<print $anna.callsPlayer>>...?<</talk>>\
Her voice is tremulous, terror wrought on her face, and then in an instant she throws herself at your feet, bawling.
<<talk "anna">>I'm sorry! I'm sorry! I'm sorry! I'm-<</talk>>\
<<talk "player">>Anna!<</talk>>\
Crouching beside her, you wrap your arms around her and pull her into a gentle hug.
<<talk "player">>Hey, hey, calm down. I'm not going to hurt you.<</talk>>\
<<talk "anna">>Y-you're n-not?<</talk>>\
Anna looks up at you with red-eyed, tear-streaked confusion.
<<talk "anna">>But... but... but... I...<</talk>>\
<<talk "player">>But nothing.<</talk>>\
You suppress a sigh.
<<talk "player">>Things just... got a bit out of hand.<</talk>>\
<<talk "anna">>G-g-g-got out of h-h-hand?<</talk>>\
Anna whispers, peering up at you in disbelief.
<<talk "anna">>Y-Y-Yami hates me!<</talk>>\
Her face drains of color.
<<talk "anna">>Do you think she'll try to k-k-kill me?<</talk>>\
<<talk "player">>Of course not! Yami is just... upset.<</talk>>\
You give her a reassuring squeeze.
<<talk "anna">>Why? What... what did I do wrong?<</talk>>\
Anna whispers, staring down at her palms.
<<talk "anna">>I thought she... thought she wanted...<</talk>>\
<<talk "thought">>How to explain things?<</talk>>\
<<talk "player">>Yami... she very much cares about you, but she sees love and sex differently than you do.<</talk>>\
Anna stares up at you with blank confusion.
<<talk "player">>Yami - well... a lot of people, to be honest - see sex as something special, to be done only with someone you have a very close relationship with.<</talk>>\
<<if $yami.hasFlag("virgin")>>
You close your eyes, dreading dredging up old wounds, especially when they're so close to the surface.
<<talk "player">>Especially the act of giving your virginity to someone.<</talk>>\
Anna whimpers, her fingers digging into her arms as she clearly relives her first night at the manor.
<</if>>
You stroke her cheek, wiping away her tears.
<<talk "player">>What my Great-Uncle did to you was //wrong//, Anna. He hurt you, hurt you and so many other girls in a way that //no-one// should hurt another person.<</talk>>\
Anna pauses, wiping her eyes.
<<talk "anna">>I think... I think I understand. Yami likes me... wants me... in a way that I just can't reciprocate. Not yet, at least.<</talk>>\
She shakes her head, sighing.
<<talk "anna">>She opened her heart to me in a way I don't think she's ever done for anyone before... and I repaid her with pain.<</talk>>\
She pauses, trembling as tears begin to fall anew.
<<if $anna.affection gte 600>>
<<talk "anna">>You being there... me focusing on you instead of her...<</talk>>\
<<else>>
<<talk "anna">>And I couldn't help but relive what... what my old Master did, made me do... made others do to me. I shut down, and... and I almost did to her what... what my old Master did to me.<</talk>>\
<</if>>
<<talk "anna">>I hurt her in a way she's never been hurt before... and I don't know how to even begin to apologize.<</talk>>\
She fully breaks down again, sinking to her knees and sobbing.
Sighing, you reach down and caress her cheek, drawing her gaze to you.
<<talk "anna">>An 'I'm sorry' would be a good start, no?<</talk>>\
You keep your tone gently teasing, smiling at her even as she shakes her head.
<<talk "anna">>But... would that be enough?<</talk>>\
A frantic note enters Anna's voice.
<<talk "anna">>Yami... doesn't seem like the forgiving type. She can be charming, even friendly in her own way, but it's like... beneath that there's... nothing.<</talk>>\
She pauses, slowly shaking her head, but with dread instead of thoughtfulness.
<<talk "anna">>No, not nothing... a bottomless well of hatred and anger and pain that's all-but swallowed up her humanity. You've seen it when you've looked into her eyes, haven't you? The darkness...<</talk>>\
You're unable to suppress a shudder of your own, recalling Yami's constantly intimidating presence, her predatory gaze.
<<talk "player">>It's true that Yami carries... a darkness... inside her, but she has suffered too... not in the same way as you, but nonetheless it's broken something in her that can't be easily fixed.<</talk>>\
You sigh and gently stroke her head.
<<talk "player">>Just give her some time to calm down, and tell her what you just told me. She'll understand.<</talk>>\
<<talk "anna">>S-she will?<</talk>>\
Anna looks up at you with hope tainted by disbelief and fear. You nod reassuringly, pulling her into another hug. Anna turns her face towards you, her eyes closed and lips slightly pursed, but before you can decide whether or not to kiss her the door suddenly bursts open.
<<talk "eve">>There you are!<</talk>>\
Eve stands in the doorway, craning her neck for a better look, silhouetted by the light.
<<talk "eve">>Are you having sex?<</talk>>\
Anna jolts upright and stares at her little sister's unabashed question. Without giving time to answer, Eve steps into the room, giggling.
<<talk "eve">>Oh, <<print $eve.callsPlayer>>... can we have cookies for dinner?<</talk>>\
<<talk "anna">>A-absolutely not!<</talk>>\
Anna staggers to her feet, staring daggers at her little sister.
<<talk "player">>Dessert, maybe.<</talk>>\
Smiling, you shake your head and chuckle as Eve's giggles disappear back down the hall in the direction of the kitchens, singing a ditty about having cookies for supper. As Anna starts after her, you grab her shoulder and she stops, turning to look at you uncertainly. Offering her a smile, you straighten out her hair a little.
<<talk "player">>Go help your sister make some cookies.<</talk>>\
[[End.|$location]]
Submitted by Asura
<<addtime { minute : 6 }>><<set $anna.affection -= 1>><<set $anna.fear -= 1>><<set $anna.trust += 1>><<set $eve.affection -= 1>><<set $eve.fear -= 1>><<run $yami.deleteFlag("virgin")>>You've just relaxed into your spot on the bench when suddenly the door opens.
Standing naked in front of you is Sidra. She freezes as she sees you. Her happy face suddenly turns fearful as she feels your gaze drifting over her bare body. Her young naked body instantly has an effect as your cock rises with anticipation.
[[Send her away.|Sidra Sauna Interactive Scene 1]]
[[Ask her in.|Sidra Sauna Interactive Scene 1 CON]]
Submitted by AbyssalEros & hospoguy76<<addtime { minute : 2 }>><<if $sidra.fear gte 700>>
Sidra hesitates a moment before she almost runs out of the sauna.
<<set $sidra.fear -= 1>>
<<addtime { minute : 15 }>>
<<elseif $sidra.fear gte 500>>
Briefly, it looks as though Sidra was going to say something but then instead sighs and turns and leaves.
<<set $sidra.fear -= 1>>
<<addtime { minute : 15 }>>
<<elseif $sidra.affection gte 650>>
For a moment Sidra stands there pouting, it's almost as though she wanted to be with you. She turns and slowly leaves as though purposely giving you ample time to look her naked body over again.
<<set $sidra.affection -= 1>>
<<addtime { minute : 15 }>>
<<else>>
Sidra bows her head. She apologies for misreading your mood and makes her leave closing the door behind her.
<<set $sidra.trust += 1>>
<<addtime { minute : 15 }>>
<</if>>
<<link "Next">><<gotoevent setup.events.saunaEnd>><</link>><<if $sidra.affection gte 955 and $sidra.fear lte 150>>
Sidra happily begins to walk over as she gets close she falls into your lap apologizing even though you know it was a purposely planned fall.
Sidra slides off your lap but only to sit as close as possible to you looking down without fear of being caught.
<<set $sidra.fear -= 1>>
<<set $sidra.trust += 1>>
<<elseif $sidra.affection lte 625 or $sidra.fear lte 450>>
Sitting naked in your sauna you can tell that you're clearly more comfortable than Sidra is. She does not seem to relax as she sits rigidly on the edge of the bench. Every now and then she seems to glance over looking at your crotch. Smirking you part your legs a little more to give her a better view of your erect member.
Sidra seems to be sweating more, you watch the trickles of sweat race down her olive skin over her small breasts and dripping from her nipples. You can feel your cock strain longingly.
<<set $sidra.affection += 1>>
<<set $sidra.trust += 1>>
<<addtime { minute : 15 }>>
<<elseif $sidra.fear gte 850>>
You smile when you see the panic in Sidra's eyes. It is clear that she would like to run away, but you do not allow it and order her to sit down. Her muscles tighten with fear under her flawless skin as she sits next to you. You leave her in the dark for quite a while, silently sitting next to her until the sweat is also running off her skin. Your perverse play with her fear makes you hard and soon your excitement rises up into the hot air.
<<set $sidra.fear += 1>>
<<addtime { minute : 5 }>>
<<else>>
Sidra plays with her hair occasionally looking at your crotch. When she notices you looking at her she blushes and looks away embarrassed that she was caught.
You smile at her reaction.
<<set $sidra.fear -= 1>>
<</if>>
[[Put Sidra's hand on your cock.|Sidra Sauna Masturbation Scene 1]]
[[Lay your hand in Sidra's crotch.|Sidra Sauna Fingering Scene 1]]
[[Press Sidra's head into your lap.|Sidra Sauna Blowjob Scene 1]]<<if $sidra.affection lte 300 or $sidra.fear gte 600>>
Grabbing Sidra's hand you put it on your erect cock.
<<talk "player">>Come on, I know you've had some training. Show me how much you've learnt! After all that's why you've burst in on me like this!<</talk>>\
Commanding her she shivers as her smooth soft hand starts jerking you off with relative ease. Clearly she has had some training you muse as you start to enjoy the pleasure building in your loins. The heat combined with Sidra's tender grip on your cock cause you to let loose a pleased moan.
<<talk "player">>Yes, you're doing well.<</talk>>\
You praise Sidra for her skill.
Soon you are about to cum.
<<set $sidra.fear += 1>>
<<addtime { minute : 3 }>>
<<elseif $sidra.affection gte 750 and $sidra.fear lte 250>>
Guiding Sidra's hand to your erect cock, you see her bite her lip, excitement clear in her eyes.
<<talk "player">>You aren't going to make me wait now are you?<</talk>>\
Your tone is playful.
She blushes as she lets her fingers curl around your girth.
Carefully, she begins to jerk you off, her grip gentle but firm. The smell of her sweat in the sauna combined with her hand sliding up and down your length drives you crazy. You moan, causing her to look up at you and smiling clearly happy she's doing a good job.
You can tell you're about ready to cum as you watch the young girl jerking your cock.
<<set $sidra.fear -= 1>>
<<set $sidra.affection += 1>>
<<elseif $sidra.affection gte 400 and $sidra.fear lte 350>>
You can see that she is nervous as you move her hand to your erect cock. Despite her nerves she doesn't hesitate.
She slowly closes her fingers around your girth and begins to stroke your length with careful strokes.
The smell of her sweat in the sauna combined with her hand sliding up and down your length drives you crazy. You moan, Sidra knows she's doing well.
Feeling the pressure building in your crotch.
<<set $sidra.fear -= 1>>
<<set $sidra.affection += 1>>
<<else>>
Sidra is clearly distressed as you place her hand on your erect cock, but she does not fight it either.
<<talk "player">>Come on, you've made me horny, make yourself at least useful!<</talk>>\
She almost robotically starts to wrap her fingers around your shaft. She starts jerking you slowly at first then increasing in speed. The smell from her sweat on her smooth body and the her focus on the task at hand is enough for you to drift into a sense of bliss. With the warmth of the sauna and the arousing view of a young girl naked and jerking your cock it does not take long before you begin to moan.
Soon you are about to cum.
<<set $sidra.fear += 1>>
<</if>>
[[Cum onto Sidra's hand.|Sidra Sauna Masturbation Scene 1a]]
[[Have her kneel in front of you.|Sidra Sauna Masturbation Scene 1b]]<<if $sidra.affection lte 300 or $sidra.fear gte 600>>
You decide to cum onto Sidra's young fingers while she jerks you off to your climax. With an audible moan that threatens to scorch your lungs with hot air, you cum throbbing massive loads of cum onto her small hand. When you are finished, Sidra's fingers are coated in your cum and it slowly starts to drip off them as she stares at her hand.
<<set $sidra.fear += 1>>
<<addtime { minute : 1 }>>
<<elseif $sidra.affection gte 750 and $sidra.fear lte 550>>
You decide to cum onto Sidra's young fingers while she jerks you off to your climax. With an audible moan that threatens to scorch your lungs with hot air, you cum throbbing massive loads of cum onto her small hand. When you are finished, Sidra's fingers are coated in your cum and it slowly starts to drip off them as she stares at her hand.
After a moment, she looks up at you with a look of astonishment in her eyes.
<<set $sidra.affection += 1>>
<<addtime { minute : 1 }>>
<<set $sidra.fear -= 1>>
<<elseif $sidra.affection gte 400 and $sidra.fear lte 500>>
You decide to cum onto Sidra's young fingers while she jerks you off to your climax. With an audible moan that threatens to scorch your lungs with hot air, you cum throbbing massive loads of cum onto her small hand. When you are finished, Sidra's fingers are coated in your cum and it slowly starts to drip off them as she stares at her hand.
<<addtime { minute : 1 }>>
<<set $sidra.fear -= 1>>
<<else>>
You decide to cum onto Sidra's young fingers while she jerks you off to your climax. With an audible moan that threatens to scorch your lungs with hot air, you cum throbbing massive loads of cum onto her small hand. When you are finished, Sidra's fingers are coated in your cum and it slowly starts to drip off them as she stares at her hand, her expression difficult to read.
<</if>>
[[You're done for now.|Sidra Sauna Masturbation Scene 1aa]]
[[Have Sidra lick her fingers.|Sidra Sauna Masturbation Scene 1ab]]
Submitted by AbyssalEros & hospoguy76<<if $sidra.affection gte 875 and $sidra.fear lte 150>>As you are ready to cum, you order her to kneel down in front of you. You guide her so her mouth is directly in front of your throbbing meat. You tell her to open her mouth.
With a satisfied groan you unleash your load straight into her accepting mouth.
Sidra bows her head, coughing as it hits her in the back of her throat.
<<set $sidra.fear += 1>><<addtime { minute : 1 }>>
<<elseif $sidra.affection gte 750 and $sidra.fear lte 550>>
As you are ready to cum, you order her to kneel down in front of you. You guide her so her chest is directly in front of your throbbing meat.
With a satisfied groan you unleash your load straight into her accepting chest.
Sidra bows her head, cum streaming across her breast and dripping onto the floor.
<<set $sidra.affection += 1>><<addtime { minute : 1 }>><<set $sidra.fear -= 1>>
<<elseif $sidra.affection gte 400 and $sidra.fear lte 500>>
As you are ready to cum, you order her to kneel down in front of you. You guide her so her face is directly in front of your throbbing meat.
With a satisfied groan you unleash your load straight into her accepting face.
Sidra bows her head, cum streaming down her face and dripping onto the floor.
<<addtime { minute : 1 }>><<set $sidra.fear -= 1>>
<<else>>As you are ready to cum, you order her to kneel down in front of you. You guide her so you can put on a show for her releasing your load onto the floor in front of her.
Sidra bows her head, your cum sits wasted on the floor.
<</if>>
[[You're done for now.|Sidra Sauna Masturbation Scene 1aa]]
Submitted by AbyssalEros & hospoguy76<<if $sidra.affection gte 450 and $sidra.fear lte 500>>
You decide you've had enough fun for the moment. Standing up you smile at her and leave to jump into the pool of the adjacent bathroom.
Sidra is left exhausted and confused in the sauna.
<<else>>
You decide that you have punished Sidra sufficiently and let her escape from the sauna. You look complacently smiling at her sexy body while she closes the sauna door behind her.
<</if>>
<<link "Next">><<gotoevent setup.events.saunaEnd>><</link>>
<<addtime { minute : 2 }>>
Submitted by AbyssalEros & hospoguy76<<if $sidra.affection gte 900 and $sidra.fear lte 200>>
<<talk "player">>Going to clean yourself up?<</talk>>\
You ask, your tone light.
There's a moment of confusion in her eyes, then an embarrassed smile forms slowly on her lips.
She raises her hand in front of her face, looking at the white semen sticking to her fingers. Then tentatively extends her tongue to scoop a little bit into her mouth.
Sidra grins when she sees the expression on your face. You moan, feeling your cock attempt to stir back to life at the sight.
She swallows then licks a couple of fingers clean before swallowing more.
By the time she's done, you're almost fully hard again.
With a cheeky smile, she excuses herself.
Leaning back with a little smile on your lips, you watch her cute ass exit the sauna.
<<link "Next">><<gotoevent setup.events.saunaEnd>><</link>>
<<addtime { minute : 6 }>>
<<addtime { minute : 5 }>>
<<elseif $sidra.affection gte 440 and $sidra.fear lte 500>>
<<talk "player">>I think maybe you should clean yourself up.<</talk>>\
Disgust in her eyes Sidra raises her hand in front of her face, making a show of looking at the liberal amount of semen sticking to her fingers.
When she moves her hand to her lips, she makes a little face of distaste, but that doesn't stop her. She parts her lips and sucks one finger at a time, each coming away clean as it pops free of her lips.
Sidra grins when she sees the expression on your face. You moan, feeling your cock attempt to stir back to life at the sight.
She swallows then licks a couple of fingers clean before swallowing more.
By the time she's done, you're almost fully hard again.
With a self conscious smile, she excuses herself.
Leaning back with a little smile on your lips, you watch her cute ass exit the sauna.
<<link "Next">><<gotoevent setup.events.saunaEnd>><</link>>
<<addtime { minute : 5 }>>
<<else>>
<<talk "player">>Sidra, you know what to do now?<</talk>>\
You ask her bossy. She looks at you shyly.
<<talk "player">>Right, lick your master's sperm from your fingers and show how much you enjoy it.<</talk>>\
Reluctantly, she puts her sticky hand to her lips and licks your cum from her fingers, trying to look as if she enjoys swallowing it. She does not really succeed in it, but the sight makes you horny again so that you grab her and force her violently on her knees before you. She emits a sharp squeal of alarm, but then you are already pushing your sticky but once again stiff cock into her mouth. You do not wait until she starts blowing you, instead you grab the back of her head to fuck her brutally into her mouth until you are about to cum again.
[[Cum deep inside Sidra's throat.|Sidra Sauna Masturbation Scene 1ac]]
[[Cum right in the middle of her face.|Sidra Sauna Masturbation Scene 1ad]]
<<set $sidra.fear += 1>>
<<addtime { minute : 9 }>>
<</if>>
Submitted by AbyssalEros & hospoguy76With one final push, you plunge deep into Sidra's throat. You hold her head firmly so that she cannot escape your wildly twitching cock. You feel her desperate puffing for air while at the same time she has no other chance than to milk your cock to the last drop deep inside her throat by the contractions of her swallowing movements. Her hands are pounding wildly at your thighs, her eyes beg you to let her breathe again, but you do not let go of her until you are sure that she has swallowed every last bit of your cum. After you let go of her, she collapses aching for air. You smile and leave the sauna to jump into the pool of the adjacent bathroom, carelessly leaving Sidra lying behind you on the floor.
[[End.|$location]]
<<set $sidra.fear += 1>>
<<addtime { minute : 1 }>>
Submitted by AbyssalEros & hospoguy76You want to humiliate Sidra even more, so you pull your cock at the last moment out of her small mouth. Holding your cock firmly with your right hand, you point it at her flushed face. The blistering saliva that flows from the corners of her mouth, deriving from the face fucking you have given her, only makes you hornier. You groan deeply and shoot your first load right in the middle of her face. Scared, she tries to close her eyes, but cannot make it in time, so that the burning cum sprays right into them. You continue to unload on her face until it is covered with a thick mask made from your cum.
<<talk "player">>Stop crying!<</talk>>\
You reprimand her, even though you know that it is the stinging cum in her eyes that makes her cry.
<<talk "player">>You look amazing with all that cum on your face!<</talk>>\
Then you rise up and leave her kneeling in the sauna.
[[End.|$location]]
<<set $sidra.fear += 1>>
<<addtime { minute : 1 }>>
Submitted by AbyssalEros & HospoguyYou lean over to Sidra and force her thighs apart with your hand. For a moment, you have the feeling that she resists you, but then she seems to remember her position and lets you spread her thighs wide apart while she looks up at you. With one of your fingers, you test how wet she is. To your disappointment, she is not wet enough so you pull your hand back to hold your fingers in front of her lips.
<<talk "player">>Moist them!<</talk>>\
You command. She immediately follows your order with a fearful look and licks with slurping noises every one of your fingers until they all shine with her saliva. You smile appreciatively at her.
<<talk "player">>Lie back and open yourself to me!<</talk>>\
Apparently, she got wet against her will when you forced her to lick your fingers, as her pussy is now much wetter; together with the saliva on your fingers, it is no longer a problem to push first one, then two, and finally three fingers into her.
Slowly but challengingly, you start to fuck her with your fingers while you let your thumb dance over her clit.
The constantly increasing sounds of her wetness confirm that the rough treatment is making her horny despite her initial unwillingness and soon the whole sauna is filled with the smell of her hot pussy.
<<set $sidra.fear += 1>>
<<addtime { minute : 5}>>
[[Bring Sidra normally to her climax. | Sidra Sauna Fingering Scene 1a]]
[[Fist Sidra to her climax. | Sidra Sauna Fingering Scene 1b]]
Submitted by AbyssalEros & hospoguy76You decide to bring Sidra to her climax and make the movement of your fingers more demanding. Even against her will, Sidra is so aroused by the rough treatment of your fingers that it does not take long for her to erupt twitchingly into orgasm while she sinks backward onto the sauna bench. You smile contented at her twitching body.
<<set $sidra.affection += 1>>
<<addtime { minute : 2}>>
[[Let go of Sidra. | Sidra Sauna Fingering Scene 1aa]]
[[Cool Sidra off. | Sidra Sauna Fingering Scene 1ab]] (Warning Watersports Content down this path.)Satisfied you look down at the sweaty and reddened body of Sidra, who lies on the wooden sauna bench still gasping for air, exhausted from her orgasm.
<<talk "player">>I think you owe me something now.<</talk>>\
You state laconically and leave Sidra alone in the sauna.
[[End.|$location]]
<<addtime { minute : 1}>>
Submitted by AbyssalEros & hospoguy76Sidra, in your opinion, has had far too much fun for an appropriate punishment for her unsolicited intrusion. You intend to humiliate her and build yourself up in front of her while she is still lying on the wooden sauna bench gasping for air, exhausted from her orgasm. You take your cock in your hand, point it at her sweaty, reddened body, and start to piss on her.
<<talk "player">>You seem to need a little cooling off.<</talk>>\
You mock her as you let your stream of piss wander across her slim body. After the last few drops have dried up, you turn around and leave the sauna.
<<talk "player">>Don't forget to clean up!<</talk>>\
[[End.|$location]]
<<set $sidra.fear += 2>>
<<addtime { minute : 2}>>
Submitted by AbyssalEros & hospoguy76Somehow, you seem to punish Sidra in the wrong way, as she obviously feels too much pleasure while you fuck her with your fingers. You grin diabolically as you consider your possibilities. That will change soon, you think and push the fourth finger into her pussy. You barely give her enough time to get used to all four fingers before you squeeze your thumb into her, too. She is tight and her pussy closes like a vice around your fingers, but you do not give in and finally force your entire hand into her while she screams with pain. Eventually, Sidra looks with panic at your arm, whose hand is now completely stuck inside her pussy while her flat belly curves notably upwards. You grin at her victoriously.
<<talk "player">>And now I'm fucking you real good!<</talk>>\
You put your threat into action and start fisting Sidra with your closed hand.
On and on, pointy screams of pain come from Sidra's mouth while spittle and tears begin to smear her pain-ridden face. Soon the entire air of the sauna fills with the beguiling smell of her tight pussy, which you are merciless fisting. Then in one last rear-up, Sidra explodes in a shameful forced orgasm and at the same time, her bladder cannot hold its contents anymore and a huge stream of yellowish liquid spurts out from her pussy over your arm.
You pull your hand out of her still twitching pussy, and watch it for a while as her pussy lips slowly begin to close again.
<<set $sidra.fear += 2>>
<<addtime { minute : 5}>>
[[Let go of Sidra. | Sidra Sauna Fingering Scene 1ba]]
[[Cool Sidra off. | Sidra Sauna Fingering Scene 1bb]] (Warning Watersports content down this path.)
Submitted by AbyssalEros & hospoguy76Satisfied you look down at the sweaty and reddened body of Sidra, who lies on the wooden sauna bench still gasping for air, exhausted from her forced orgasm, hoarse from her screaming. Tears of pain and shame of having lost the control of her bladder are still running down her smeared face. You turn around and leave the sauna.
<<talk "player">>Don't forget to clean up!<</talk>>\
[[End.|$location]]
<<addtime { minute : 2}>>
Submitted by AbyssalEros & hospoguy76Sidra, in your opinion, has had still far too much fun for it to be an appropriate punishment for her unsolicited intrusion. You intend to humiliate her even more, and so you build yourself up in front of her while she is still lying on the wooden sauna bench gasping for, exhausted from her forced orgasm, hoarse from her screaming. Tears of pain and shame of having lost the control of her bladder are still running down her smeared face. You take your cock in your hand, point it at her sweaty, reddened body, and start to piss directly into her still gaping pussy until it overflows with your piss.
<<talk "player">>You seem to need a little cooling off.<</talk>>\
You mock her as you slowly let your stream of piss wander upwards from her pussy across her body up to her face. After the last few drops have dried up, you turn around and leave the sauna.
<<talk "player">>Don't forget to clean up!<</talk>>\
[[End.|$location]]
<<set $sidra.fear += 1>>
<<addtime { minute : 2}>>
Submitted by AbyssalEros & hospoguy76You push Sidra's head into your lap. She knows exactly what you expect from her. Without resistance, she opens her lips and accepts your stiff cock into her mouth. While she is bent over you, you grasp one of her young tits and play rough with its firm flesh, and yet this rough treatment makes her moan.
<<talk "player">>Suck me as if your life depends on it, and I will not punish you for coming to my sauna without being asked for.<</talk>>\
You command. You notice how Sidra's body strains as you mention punishment. You have to grin involuntarily.
Sidra really tries hard to suck your cock and to give you pleasure and joy, as you have never known them before. While she plays with one hand on your testicles, the other holds your cock tightly at the root so that her lips can constantly move up and down along the hard shaft. Sidra is trying to take in as much of your cock without choking herself on it. As she really is trying hard, you think she deserves a reward for that.
[[Finger her pussy. | Sidra Sauna Blowjob Scene 1a]]
[[Finger her ass. | Sidra Sauna Blowjob Scene 1b]]
[[Finger her pussy and ass. | Sidra Sauna Blowjob Scene 1c]]
Submitted by AbyssalEros & hospoguy76
<<set $sidra.fear += 2>><<addtime { minute : 5}>>You decide to put two of your fingers between her wet pussy lips and give her a little bit of joy. At first, Sidra is a little surprised when she feels your fingers, but quickly enjoys your demanding penetration and the pleasure you give her. You can hear her purr like a kitten as she tries not to be distracted by her own lust while giving you pleasure.
You both somehow manage to cum at the same time, and while you are jerking in her mouth, her own body twitches uncontrollably from the orgasm that your fingers have given her.
<<talk "player">>Good girl, you really know how to apologize.<</talk>>\
<<link "Next">><<gotoevent setup.events.saunaEnd>><</link>>
<<addtime { minute : 26 }>>
<<set $sidra.fear += 1>>
<<set $sidra.affection += 1>>
Submitted by AbyssalEros & hospoguy76You decide to annoy her a little bit and push your index finger in her tight and extremely hot ass. The shock of the penetration makes her pause for a moment, but you push her head back on your cock with your other hand.
<<talk "player">>Don't stop or I'll put more than a finger in your hot ass!<</talk>>\
She immediately resumes the blowjob. Apparently, she is motivated by your finger to show even more effort; to test this you start to move your finger more violently in her hot ass. The noises that come out between her lips sound more like pain than lust, but as long as it causes Sidra to suck your cock with even more vigor, you see no reason to pull your finger out. Instead, you shove a second finger inside her when you realize you are about to cum.
You ram your fingers up to the hilt into her tight ass and press Sidra's head deep on your cock with the other hand, as you shoot your load into the back her throat.
<<talk "player">>Oh, yes, that will teach you to come in uninvited!<</talk>>\
<<link "Next">><<gotoevent setup.events.saunaEnd>><</link>>
<<addtime { minute : 26 }>>
<<set $sidra.fear += 2>>
Submitted by AbyssalEros & hospoguy76You decide to give Sidra some joy as well. Since she must be punished anyway, you push your middle and ring finger into her wet pussy, but also your index finger in her tight and hot ass. The shock of the penetration makes her pause for a moment, but you push her head back on your cock with your other hand.
<<talk "player">>Don't stop, just enjoy the feeling!<</talk>>\
She immediately resumes the blowjob. Apparently, she is motivated by your fingers to show even more effort; to test this you start to move your fingers more violently in her openings. The noises that come out between her lips sound more like lust than pain, and as long as it causes Sidra to suck your cock with even more vigor, you see no reason to pull your fingers out.
As soon as you realize that you are about to cum, you are pounding your fingers into Sidra's holes as far as you can while pressing her head deep down on your cock with the other hand. Twitching you cum into her throat, at the same time Sidra's body trembles from her own orgasm.
<<talk "player">>Oh, yes, that will teach you to come in uninvited!<</talk>>\
[[End.|$location]]
<<set $sidra.fear += 1>>
<<set $sidra.affection += 1>>
<<addtime { minute : 5 }>>
Submitted by AbyssalEros & hospoguy76As you walk down the hall, you notice Eve standing outside one of the bathrooms. The door is slightly ajar, steam curling out of the top of the gap, and as you draw closer you can hear the sound of running water coming from inside. Eve's attention is focused on whoever's inside the bathroom, a blush coloring her cheeks as she bites her lip.
<<talk "thought">>I've caught Eve red-handed peeping on someone...<</talk>>\
<span class="pic">
\[img[images/scenes/evePeeping.png]]\
</span>
[[Reprimand her.|Submitted Yami Eve Shower Scene 1a]]
[[Join her.|Submitted Yami Eve Shower Scene 1b]]
[[Leave her to her perving.|$location]]
Submitted by Asura
<<addtime { minute : 1 }>>Scowling, you stride towards Eve and stand with your hands on your hips, waiting for her to notice you. When she doesn't, you clear your throat loud enough to get her attention.
<<talk "player">>And just what do you think you're doing, young lady?<</talk>>\
Eve jumps with a yelp, the door flying open from the movement to reveal Yami standing in the shower. Turning, she takes in the sight of the utterly mortified Eve with a nonplussed expression.
<<talk "yami">>What the... Eve?<</talk>>\
As she puts two and two together, Yami's expression shifts from confused to angry, settling on cold fury. Stammering, Eve backs away, but you grab her arm before she can bolt.
<<talk "yami">>You were spying on me... in the shower? <<if $yami.affection gte 400>>Why?<<else>>I'd've expected as much from //him//, but //you//?<</if>> How would you like it if someone was spying on //you// in the shower?<</talk>>\
Looking like a deer caught in the headlights, Eve breaks down in tears, the words coming out in a jumbled mess of sobs as she slumps to her knees.
<<talk "thought">>Knowing Eve, the tears could just as easily be faked to avoid getting into more trouble... <<if $eve.affection gte 500>>But something tells me they're not.<<else>>I don't buy it.<</if>><</talk>>\
<<if $yamiEve gte 7>>Yami's glare softens and she kneels next to Eve, placing a hand on her shoulder.<<elseif $yamiEve gte 5>>Yami's glare softens slightly into an exasperated frown, pressing her palm against her forehead and sighing.<<elseif $yamiEve gte 4>>Yami clearly doesn't buy it either, her expression of cold disapproval remaining unchanged.<<else>>Yami's chilling expression somehow grows even more intense, and she seems to radiate waves of anger and contempt as she glares down at Eve.<</if>>
<<talk "yami">><<if $yamiEve gte 5>>Well... I guess you're at that age where you're curious about... those sorts of things...<<else>>Get out of my sight.<</if>><</talk>>\
Eve looks up at Yami, <<if $yamiEve gte 5>>a hopeful smile flickering across her face.<<else>>dread and fear wrought on her features.<</if>>
<<talk "eve">><<if $yamiEve gte 5>>Y-you mean you're not mad?<<else>>Y-Yami... I'm s-sowwy...<</if>><</talk>>\
<<if $yamiEve gte 7>>For a moment, Yami looks as though she's about to respond that she is, but then she frowns and rakes her fingers through her hair.<<elseif $yamiEve gte 5>>A mirthless razor-toothed grin spreads across Yami's face.<<else>>Yami bares her teeth in a snarl, stomping her foot down hard enough to shake the floor.<</if>>
<<talk "yami">><<if $yamiEve gte 7>>If you wanted to join me you should have just asked. I'd be happy to wash your hair and back for you.<<elseif $yamiEve gte 5>>Oh, no. I'm furious. And once I'm finished my shower, there //will// be repercussions for this.<<else>>Did I stutter? GET OUT OF MY SIGHT!!!<</if>><</talk>>\
<<if $yamiEve gte 7>>Eve blushes, then nods slowly. Yami turns and nods at you, and you release your grip on Eve's arm. Rubbing it where you'd grabbed her, <<if $yamiEve gte 8>>Eve looks Yami - who is stark naked - up and down, then blushes even harder and makes a break for it.<<else>>Eve averts her gaze, still looking mortified, mumbles another apology, and then makes a break for it.<</if>> You move to stop her from getting away, but Yami blocks you with one arm and shakes her head.
<<talk "yami">>Let her go. Hopefully she's learned her lesson.<</talk>>\
Knowing Eve, curiosity will get the better of her, and like a moth to the flame she'll try again sooner or later. Without waiting for a reply, Yami nods once and then heads back into the bathroom, making sure the door is closed behind her.
[[End.|$location]]
Submitted by Asura
<<set $eve.affection -= 5>><<set $eve.fear += 5>><<set $eve.trust -= 5>>
<<set $yami.affection += 5>><<set $yami.fear -= 5>><<set $yami.trust += 5>>
<<elseif $yamiEve gte 5>>Eve gulps, then looks at you for backup, pleading desperately with her eyes for your to intercede on her behalf.
[[Handle Eve's punishment yourself.|Submitted Yami Eve Shower Scene 1c]]
[[Let Yami handle Eve's punishment.|Submitted Yami Eve Shower Scene 1d]]
[[Let Eve off the hook.|Submitted Yami Eve Shower Scene 1e]]
Submitted by Asura
<<set $eve.affection -= 10>><<set $yami.fear += 20>><<set $eve.trust -= 10>>
<<set $yami.affection += 5>><<set $yami.fear -= 5>><<set $yami.trust += 5>>
<<else>>Eve lets out a whimper of terror and then resumes bawling, pulling away from you with surprising force. Before you can recatch her, she disappears down the hall, briefly stumbling over her own feet and almost faceplanting on the floor. Yami watches her flee with the look of a predator deliberating whether to pursue its prey, then sighs and turns to head back into the bathroom. As her eyes rake across you, she nods once and then closes the door - making sure the latch clicks shut this time.
[[End.|$location]]
Submitted by Asura
<<set $eve.affection -= 10>><<set $eve.fear += 20>><<set $eve.trust -= 10>>
<<set $yami.affection += 5>><<set $yami.fear -= 5>><<set $yami.trust += 5>>
<</if>>
<<addtime { minute : 6 }>>Grinning licentiously, you sidle up behind Eve, <<if $eve.affection gte 800>>who glances up at you and giggles silently before making room for you<<elseif $eve.affection gte 500>>holding a finger to your lips and motioning for her to make room for you<<else>>clamping a hand over her mouth as she opens it to let out a scream of alarm and shift her over to make room for yourself at the door<</if>>.
Peering through the door, you see Yami standing under the shower, rivulets of water running down her bronzed skin. Her back is to the door, giving you and Eve a clear view of her muscular arms, back, ass, and legs. You glance down at Eve, noticing the <<if $yamiEve gte 8>>arousal<<else>>intense look<</if>> burning in her eyes.
<<talk "thought">><<if $maki.hasFlag("met")>>First Bubbles and now Yami.<</if>> Seems little Eve is developing a fetish...<</talk>>\
As you watch, Yami reaches up to rake her fingers through her hair, the muscles of her back and arms flexing. <<if $yamiEve gte 8>>Eve bites her lower lip and clenches her fingers into white-knuckled fists, clearly fighting the urge to slide her hand into her panties.<<else>>Eve rakes her eyes across Yami's body, though you're not sure whether her fascination is sexual or not.<</if>>
The very act of co-spying on someone - even if that someone is Yami - sends a trill of arousal through you, and you feel your penis begin to engorge with blood. Eve's elbow brushes up against your growing erection, and she glances down at it before <<if $eve.affection gte 800>>giggling and shooting a lascivious glance in your direction<<elseif $eve.affection gte 700>>giggling nervously, her cheeks turning even redder, though you detect more than a hint of lasciviousness in her gaze<<elseif $eve.affection gte 600>>gasping softly, her cheeks turning even redder, though you detect more than a hint of curiosity in her gaze<<elseif $eve.affection gte 500>>letting out a squeak of mortification, though you detect a hint of curiosity in her gaze<<elseif $eve.affection gte 400>>letting out a squeak of mortification, though she doesn't flinch away<<else>>flinching away with a squeak of mortification<</if>>.
There's no way Yami could've heard the sound, but she stiffens and turns her head towards the door, a cold darkness in her pitch-black eyes.
<<talk "yami">>Who's there?<</talk>>\
[[Send Eve in to join her.|Submitted Yami Eve Shower Scene 1f]]
[[Make your escape.|Submitted Yami Eve Shower Scene 1g]]
Submitted by Asura
<<set $eve.affection += 2>><<set $eve.fear -= 2>><<set $eve.trust += 2>>
<<set $yami.affection -= 5>><<set $yami.fear += 5>><<set $yami.trust -= 5>>
<<addtime { minute : 6 }>>Tightening your grip on Eve's arm, you turn to look at Yami - keeping your gaze locked on her eyes.
<<talk "player">>//I'll// handle Eve's punishment. She's my property, after all.<</talk>>\
Yami's gaze hardens, but she says nothing. She just folds her arms, pops a hip, and waits to see what you're going to do. Eve whimpers, her eyes begging you for mercy...
[[But she will find none.|Submitted Yami Eve Shower Scene 1h]]
[[And you shall answer her prayers.|Submitted Yami Eve Shower Scene 1i]]
Submitted by Asura
<<set $eve.affection -= 2>><<set $eve.fear += 2>><<set $eve.trust -= 2>>
<<set $yami.affection -= 5>><<set $yami.fear += 5>><<set $yami.trust -= 5>>
<<addtime { minute : 2 }>>Looking up at Yami, you nod and then shove Eve towards her. Eve stumbles and trips over her own feet, slamming face-first into Yami's abs, and then grabs onto Yami's hips to steady herself. For a moment, Eve's head is level with Yami's crotch, <<if $yamiEve gte 8>>her breath hitching as she licks her lips<</if>> before she lets go and falls flat on her ass, looking up at Yami with <<if $yamiEve gte 6>>a somewhat hopeful expression<<elseif $yamiEve gte 4>>a nervous expression<<elseif $yamiEve gte 2>>a fearful expression<<else>>a terrified expression<</if>>.
Yami stares down at Eve, dialing the intimidation factor up to eleven.
<<talk "player">>Well, what are you going to do? Spank her? I can lend you my belt, if you want... <<if $eve.affection lte 300>>or we could take her downstairs...<</if>><</talk>>\
Yami turns her gaze on you, shooting you a <<if $yami.affection gte 400>>irritated<<else>>disgusted<</if>> scowl, and you take an involuntary step back. Crouching, Yami takes Eve's chin in one hand and forces her to make eye-contact. Eve whimpers, squirming to get away, but Yami holds her in place.
<<talk "yami">>Look at me. No, //look// at //me//. Answer my question - how would //you// like it if someone was spying on you in the shower, Eve?<</talk>>\
Eve looks like a deer caught in the headlights of an oncoming vehicle and then breaks down in tears, the words coming out in a jumbled mess of sobs.
<<talk "eve">>I'm sorry! I'm sorry! I'm sorry! I'm sorry! I'm sorry! I'm sorry! I'm sorry! I'm sorry! I'm-<</talk>>\
<<talk "yami">>Sorry for what you did, or sorry you got caught?<</talk>>\
The question seems to catch Eve by surprise, her mouth opening and closing wordlessly before Yami clicks her tongue and then lets go of her face. Eve averts her gaze without replying. Her eyes flick up to look at you with an accusative, <<if $eve.affection gte 400>>hurt<<elseif $eve.affection gte 200>>resentful<<else>>hateful<</if>> expression. Standing, Yami steps away from Eve and nods brusquely at her.
<<talk "yami">>You can go now, Eve.<</talk>>\
Without a word or backwards glance, Eve runs away. You watch her skirt disappear around a corner, then turn back just in time to see the bathroom door slam in your face.
[[End.|$location]]
Submitted by Asura
<<set $eve.affection -= 10>><<set $eve.fear += 10>><<set $eve.trust -= 10>>
<<set $yami.affection -= 5>><<set $yami.fear += 5>><<set $yami.trust -= 5>>
<<addtime { minute : 1 }>>Pulling Eve to her feet, you wink at her and then release your hold on her arm.
<<talk "player">>Run for it! Run, Eve, run!<</talk>>\
Eve books it down the hallway, and as Yami starts after her you step into her path.
<<talk "player">>Not so fast, Yami! If you wanna get her, you'll have to go through me!<</talk>>\
Yami shoots you a look of decidedly unamused incredulity, and then sighs, turns on her heel, and slams the bathroom door in your face.
<<talk "yami">>Ugh... whatever. Next time I won't be so merciful!<</talk>>\
[[End.|$location]]
Submitted by Asura
<<set $eve.affection += 5>><<set $eve.fear -= 5>><<set $eve.trust += 5>>
<<set $yami.affection -= 5>><<set $yami.fear += 5>><<set $yami.trust -= 5>>
<<addtime { minute : 2 }>>Grinning as an idea occurs to you, you sidle behind Eve and lean in the whisper in her ear.
<<talk "player">>Hey... I triple-dog-dare you to join Yami in the bath.<</talk>>\
Eve stiffens, though you're not sure whether it's at your proximity or the thought of joining Yami in the confines of the tub, <<if $yamiEve gte 7>>a devilish grin<<else>>an impishly mischievous smile<</if>> spreads across her face.
<<talk "eve">>Ooh... <<if $yamiEve gte 7>>anything else?<<else>>Is that an order?<</if>><</talk>>\
Smirking, you pat her on the back and then take a step back.
<<talk "player">>Don't forget to put on a show...<</talk>>\
Eve <<if $eve.affection gte 800>>licks her lips with mischievous intent<<elseif $eve.affection gte 600>>giggles mischievously<<elseif $eve.affection gte 400>>purses her lips in contemplation<<elseif $eve.affection gte 200>>frowns<<else>>scowls<</if>> and then nods.
<<talk "eve">><<if $eve.affection gte 600>>You got it~!<<elseif $eve.affection gte 400>>OK.<<elseif $eve.affection gte 200>>Yes, sir.<<else>>Yes, Master.<</if>><</talk>>\
Stepping up to the door, Eve <<if $eve.affection gte 600>> glances back at you with a smirk<<elseif $eve.affection gte 400>> glances back at you<<else>>inhales deeply<</if>> and then raps on the door.
<<talk "eve">>Hey, Yami! It's just me. Sorry to interrupt your shower, but I was, uh, wondering if I could join you?<</talk>>\
There's a long, contemplative silence on the other end of the door, and you can picture Yami frowning in contemplation.
<<talk "yami">>Hnn... <<if $yamiEve gte 7>>I don't mind, but why not just wait until I'm done and have the shower all to yourself?<<elseif $yamiEve gte 4>>Why not just wait until I'm done and have the shower all to yourself?<<else>><<if $yami.affection gte 400>>Why<<else>>That //hentai// put you up to this, didn't he<</if>>?<</if>><</talk>>\
<<if $yamiEve gte 7>>Eve's response is so smooth and immediate you wonder if she's rehearsed it for just such an occasion.<<elseif $yamiEve gte 4>>Eve taps her foot on the floor, clearly thinking of a response to Yami's query that will waylay the suspicious tone in her voice.<<else>>Eve glances back over her shoulder at you, <<if $yami.affection gte 400>>frowning and screwing up her forehead as she tries to think of a response to Yami's query that will waylay the suspicious tone in her voice.<<else>><<if $eve.affection gte 600>>a look of surprise on her face at Yami having immediately seen through your little scheme. She quickly clears her throat and shakes her head<<elseif $eve.affection gte 400>>a mischievous smirk on her face as she turns back to the door, leaning forward coquettishly<<else>>a wicked grin spreading across her face as she steps closer to the door<</if>>.<</if>><</if>>
<<talk "eve">><<if $yamiEve gte 4>><<if $yamiEve gte 7>>Well, It's been a long day and I'm all sweaty and itchy, so I just couldn't wait. Plus,<</if>> Anna usually helps me get the hard to reach spots, but she's busy right now and I like having company...<<else>><<if $yami.affection gte 400>>Anna usually helps me get the hard to reach spots, but she's busy right now and I like having company...<<else>><<if $eve.affection gte 600>>No.<<elseif $eve.affection gte 400>>Mmmaaaybe... but either way I still wanna do it.<<else>>OK, yeah, he did. But I still wanna do it.<</if>><</if>><</if>><</talk>>\
<<if $eve.affection gte 600>>Letting out a sigh of relief at Eve's quick thinking, you duck out of sight as she opens the door to the bathroom and steps in.<<else>>Playfully sticking her tongue out at you, Eve ducks into the bathroom before you can grab her.<</if>> She leaves the door slightly ajar, and after a few moments you sneak back up to it to peer through the crack.
Eve has already removed the blouse of her maid uniform and is in the process of removing the skirt. Her chest is small enough that she doesn't need a bra, but she's still wearing one for reasons beyond your comprehension. Fumbling behind her back to undo the clasps, she drops it onto the floor and bends over to shimmy out of her panties<<if $eve.affection gte 800>>, coyly wiggling her butt as she does so.<<elseif $eve.affection gte 600>>, taking her sweet time doing so.<<else>>.<</if>> Dropping her panties onto her pile of clothes, Eve skips over to the shower and climbs inside, letting out a hum of delight as the hot water sprays her skin.
Sighing, Yami crouches slightly and helps her remove the ribbons keeping her trademark pigtails in place, her wavy red hair trailing down her back. Yami shifts so that Eve can stand under the hot water, soaking her hair, and then squirts some shampoo into her hands.
<<talk "yami">>Alright. Keep your eyes closed and let me know if I'm being too rough, OK?<</talk>>\
With surprising gentleness, Yami begins to work the shampoo onto Eve's hair, combing her fingers through it to separate kinks and knots. Eve winces a few times, but starts crooning in pleasure as Yami massages her scalp.
<span class="pic">[img[images/scenes/ShowerEveAlt.png]]</span>
<<talk "eve">><<if $yamiEve gte 6>>That feels... nice...<<elseif $yamiEve gte 4>>Not so rough...<<else>>Gentle...!<</if>><</talk>>\
Once Yami has worked a nice lather into Eve's hair, she <<if $yamiEve gte 6>>scoops the smaller girl up by the waist and holds her up to rinse the shampoo from her hair<<else>>stands aside so that Eve can rinse the shampoo from her hair<</if>>. Eve <<if $yamiEve gte 9>>giggles and hooks her legs around Yami's waist. Wrapping her arms around Yami's shoulders, Eve gazes deep into her eyes as the hot water cascades around them<<elseif $yamiEve gte 8>>giggles and hooks her legs around Yami's waist<<elseif $yamiEve gte 6>>squirms slightly, giggling as though Yami is tickling her<<else>>scrubs at her scalp, suds sluicing down her back and over her petite chest<</if>>. To your dismay, steam is rapidly fogging up the glass, making it increasingly difficult to make out what's going on in the shower.
<<talk "thought">>Dang it! Stupid stereotypical censor steam!<</talk>>\
Yami and Eve are only visible in silhouette now, two shadows moving against they grey-white fog. You hear Eve's voice giggle mischievously.
<<talk "eve">>Mmm... <<if $yamiEve gte 8>>you're so hard...<<else>>feels... good...!<</if>> Oh...! <<if $eve.hasFlag("virgin")>>Please, be gentle with me...<<else>>Oh yes...! Right there! More! H-harder!<</if>> Mmph! Ahn~!<</talk>>\
Eve's gasps and moans send your imagination racing. <<if $eve.hasFlag("virgin")>>Yami may not have the typical equipment needed to pop Eve's cherry, but her tongue and fingers could more than suffice. Would Yami be gentle as Eve asked, pleasuring her with her tongue and one or two fingers, or would she ravage the smaller girl with her teeth and three or four fingers - maybe even her whole hand - while lapping up the blood and juices? The mental image sends a surge of arousal through you, and your knees tremble as your hard-on strains against the confines of your pants.<<else>>With Eve's hymen out of the way, Yami would be free to ravage her still-tight pussy at leisure. Your own memory of taking Eve sends a surge of arousal through you, and your knees tremble as your hard-on strains against the confines of your pants.<</if>>
It only lasts a couple of minutes, Eve panting as she leans against the glass, her butt and shoulder blades leaving an imprint in the steam.
<<talk "eve">>Oh... oh Yami... that felt... amazing... <<if $jenYami gte 8>>Is this... what Jenny feels...?<</if>> Let me return the favor. Don't worry, it'll feel //good//...<</talk>>\
Eve's silhouette disappears into the steam and you hear Yami lets out a grunt.
<<talk "yami">>Hah... is that all you've got, //gaki//? I barely even felt tha-<</talk>>\
Yami abruptly lets out a moan that she quickly stifles, Eve giggling with a mischievous - even wicked - note to her voice.
<<talk "eve">>Oho... did I find a sensitive spot? You're so... //tight// there... let me help you //loosen up//...<</talk>>\
Now it's Yami's turn to make stifled grunts and gasps, breaths hissing through clenched teeth. You can't see what Eve is doing to her through the steam, but your imagination is more than happy to fill in the gaps.
It's over in a few minutes, and you hear the sound of the shower turn off. The door opens to reveal Yami crouched, one hand on the faucet, the other draped across her knee. Eve is <<if $yamiEve gte 8>>kneeling behind her, pressing herself against Yami's back with her chin resting on the top of her head<<else>>standing with her hands resting on Yami's shoulders<</if>>.
With a sigh, Yami straightens<<if $yamiEve gte 8>>, lifting Eve with her like a remora clinging to a shark<<else>>and motions for Eve to get out first<</if>>. She performs a triceps stretch, wincing slightly.
<<talk "yami">><<if $yamiEve gte 8>>You can let go now, Eve.<<else>>Hmph... not half-bad for an amateur, //gaki//. I've had better, but you'll improve with practice.<</if>><</talk>>\
<<if $yamiEve gte 8>>Eve detaches from Yami with a wet popping sound<<else>>Eve looks down at her fingers and winces as she flexes them<</if>>.
<<talk "eve">><<if $yamiEve gte 8>>Aww... but I was comfy...<<else>>Oww... I can barely feel my fingers. What are you even made from?<</if>><</talk>>\
Yami smirks and pats Eve on the head, then unfurls a towel and drapes it around the smaller girl's shoulders. Drying the worst of the water from her hair, Eve wraps the towel around her petite frame and gathers her clothes under one arm. You back away to avoid being spotted, and after a few seconds Eve steps out of the bathroom. Spotting you, she quickly closes the bathroom door behind her and skips over, grinning coyly.
<<talk "eve">>Well? Didja enjoy the show?<</talk>>\
She does a coquettish mock-bow, her towel almost coming loose in the process.
<<talk "player">>The dang steam got in the way for most of it. Why? <<if $yamiEve gte 8>>Did you have sex with her?<<else>>What did you do in there?<</if>><</talk>>\
Eve pauses and then turns to look up at you with a sly smirk, tapping her lips with her pointer finger.
<<talk "eve">>Wouldn't you like to know?<</talk>>\
Giggling, she runs off, leaving a trail of wet footprints in her wake.
[[End.|$location]]
Submitted by Asura
<<set $eve.affection += 5>><<set $eve.fear -= 5>><<set $eve.trust += 5>>
<<set $yami.affection += 5>><<set $yami.fear -= 5>><<set $yami.trust += 5>>
<<addtime { minute : 13 }>>You and Eve share an alarmed glance before turning and bolting in opposite directions. You duck into a bedroom and shut the door just in time, hearing the bathroom fly open.
<<talk "yami">>Did I stutter? Who the hell's there?!<</talk>>\
You hear her footsteps draw closer to your hiding place, muttering under her breath.
<<talk "yami">><<if $misaki.hasFlag("owned")>>If it's that blind //bicchi// again, I swear to the gods I'll snap her damn cane in half and shove the pieces up her... no, she'd probably - definitely - enjoy that... Dammit!<<else>>I thought I made it clear I wanted my privacy respected. When I get my hands on whoever this peeping tom is, I swear I'll...!<</if>><</talk>>\
With an angry shout, she slams her fist into the wall right outside the door.
<<talk "yami">>And this stupid //hentai// wallpaper... would it kill him to redecorate?!<</talk>>\
Yami's voice and footsteps recede, and after a few seconds you open the door a crack to see if you're in the clear. Not seeing any trace of her, you step out of the room and go about your business.
[[End.|$location]]
Submitted by Asura
<<set $eve.affection += 2>><<set $eve.fear -= 2>><<set $eve.trust += 2>>
<<set $yami.affection -= 5>><<set $yami.fear += 5>><<set $yami.trust -= 5>>
<<addtime { minute : 4 }>>Yanking Eve over to you, you throw her over one knee so that her butt is sticking in the air. Eve's eyes widen in realization and she lets out a whimper. Tears are already rolling down her cheeks and you haven't even done anything yet.
<<talk "eve">>Please...! Please no...!<</talk>>\
Eve lets out a shriek of pain as you bring your palm down hard. Once, twice, a third time. Each elicits a scream, sobs, and increasingly unintelligible pleas. Yami <<if $yamiEve gte 7>>grimaces and looks away<<elseif $yamiEve gte 5>>winces slightly<<elseif $yamiEve gte 3>>doesn't react<<else>>tightens her jaw, her gaze hardening<</if>>.
As you raise your hand to deliver the <<if $yamiEve gte 7>>fifth<<elseif $yamiEve gte 5>>seventh<<else>>nineth<</if>> blow, Yami grabs your arm by the wrist. You turn your head to look up at her, and she shakes her head at you.
<<talk "yami">>That's enough.<</talk>>\
<<if $yami.affection gte 600>>Yami releases your arm and folds her arms, staring down at you with an inscrutable expression.<<elseif $yami.affection gte 400>>Frowning at the interruption, you try to wrench your arm away but Yami holds it in place, staring down at you with an inscrutable expression.<<elseif $yami.affection gte 200>>Scowling at the interruption, you try to wrench your arm away but Yami tightens her grip - not enough to cause pain, but as an unsubtle reminder she's much stronger than you are.
<<talk "yami">>I said that's enough.<</talk>>\
<<else>>Scowling at the interruption, you try to wrench your arm away but Yami tightens her grip until it feels like your wrist is caught in a hydraulic press.
<<talk "yami">>Did I stutter? I said that's enough!<</talk>>\
Yami brusquely releases your arm and you massage your wrist, scowling up at her.<</if>> Eve flops out of your lap and lies on the floor, whimpering in pain. Ignoring you, Yami steps around Eve and <<if $yamiEve gte 8>>scoops her up with surprising tenderness, the smaller girl whimpering and burying her face in the crook of Yami's neck.<<elseif $yamiEve gte 6>>scoops her up with surprising tenderness, like a mother cat picking up a kitten.<<elseif $yamiEve gte 4>> scoops her up under one arm, Eve's arms and legs dangling limply.<<elseif $yamiEve gte 2>>prods Eve with her foot, eliciting a moan from the smaller girl, and then scoops her up under one arm.<<else>>prods Eve with her foot, eliciting a moan from the smaller girl. Scowling, Yami unceremoniously grabs Eve by the back of her blouse and lifts her off the floor, her arms and legs dangling limply.<</if>>
<<talk "yami">>I'll take it from here.<</talk>>\
<<if $yami.affection gte 400>>Nodding, Yami adjusts her grip on Eve and carries her down the hall.<<else>>Without a backwards glance, Yami adjusts her grip on Eve and carries her down the hall.<</if>>
[[End.|$location]]
Submitted by Asura
<<set $eve.affection -= 10>><<set $eve.fear += 10>><<set $eve.trust -= 10>>
<<set $yami.affection -= 5>><<set $yami.fear += 5>><<set $yami.trust -= 5>>
<<addtime { minute : 6 }>>Pulling Eve to her feet, you wink at her and then release your hold on her arm.
<<talk "player">>Run for it! Run, Eve, run!<</talk>>\
Eve books it down the hallway, and as Yami starts after her you step into her path.
<<talk "player">>Not so fast, Yami! If you wanna get her, you'll have to go through me!<</talk>>\
Yami shoots you a look of decidedly unamused incredulity, and then sighs, turns on her heel, and slams the bathroom door in your face.
<<talk "yami">>Ugh... whatever. Next time I won't be so merciful!<</talk>>\
[[End.|$location]]
Submitted by Asura
<<set $eve.affection += 5>><<set $eve.fear -= 5>><<set $eve.trust += 5>>
<<set $yami.affection -= 5>><<set $yami.fear += 5>><<set $yami.trust -= 5>>
<<addtime { minute : 3 }>>Hearing the sound of running water coming from the bathroom, you notice the door is slightly ajar, steam wafting from the gap and forming condensation on the ceiling.
<<talk "thought">>The door latch is stuck?<</talk>>\
As you reach out to close it, a wave of warm, damp air billows out... and with it the idea that you //could// open the door just a crack more and see who's having a shower.
[[Close the door.|Submitted Yami Shower Scene 1a]]
[[Take a peek.|Submitted Yami Shower Scene 1b]]
<<returnfromevent "Keep walking.">>
Submitted by Asura
<<run $player.addFlag("SubmittedYamiShowerScene1")>>
<<run $player.addEvent(
"Submitted Yami Shower Scene 1 Occurrence Restriction",
(function () {
var due = $clock.clone();
due.day += 1; /* Can only happen again as soon as the next day. */
return due.toDate();
})(),
function () {
State.variables.player.deleteFlag("SubmittedYamiShowerScene1");
}
)>>Shaking the thought from your mind, you reach out to close the door. Balling your fingers into a fist, you knock on the door frame to get the attention of whoever's inside.
<<talk "player">>Hey, uh, whoever's in there? I don't wanna alarm you, but the door is kinda open - seems the latch is stuck. Don't worry, I'm just gonna close it. And I won't peek.<</talk>>\
You wince as you realize your intended assurance makes it sound like you //are// going to peek, but close the door - the latch clicking as it catches. You wait for a moment, but there's no sound from inside the bathroom aside from that of running water.
<<talk "thought">>OK... umm... I guess that means we're good? Kinda wanna know who was in there now, but...<</talk>>\
Shaking your head, you turn and leave to find another pursuit to occupy your time and your mind.
<<returnfromevent "End.">>
Submitted by Asura
<<set $yami.affection += 2>><<set $yami.fear -= 2>><<set $yami.trust += 2>>Glancing around to make sure you're alone, you slide the door open ever so slightly and peer through the gap. Your pulse is pounding with a mix of exhilaration and dread at the risk of being caught. At first, the bathroom's occupant is difficult to make out through the steam, but as your vision adjusts you see that Yami is the one standing under the faucet.
<<talk "thought">>Huh... I thought she didn't like Western-style baths...<</talk>>\
Her unbound hair trails down to the middle of her back, looking almost grey from the shampoo suds she's working into her scalp. With a sigh, she dips her head into the faucet, sending rivulets of soapy water streaming down the muscles of her back, waist, hips, and legs. Her androgynous, muscular physique isn't what most men would consider traditionally sexy, but you have a clear view of her admittedly flat ass and the muscles of her back; her trapezius and deltoids standing taught against her mocha-coloured skin as she rakes her fingers through her hair.
Her tattoo is on full display as well, and the longer you stare at it the more you get the eerie sensation that it's staring back... moving independently of her skin...
As Yami starts to turn around, you pull away from the door, holding your breath. The steam has formed condensation on your face, and you wipe it off on the back of your sleeve, and the air of the hallway almost feels cold by comparison.
<<talk "thought">>Feels like a sauna in there...<</talk>>\
<<returnfromevent "Stop spying.">>
[[Take another peek.|Submitted Yami Shower Scene 1c]]
Submitted by Asura
<<set $yami.affection -= 5>><<set $yami.fear += 5>><<set $yami.trust -= 5>>With utmost caution you sidle back towards the door, being careful not to make a sound. Your heart is racing and you feel like a teenager in the throes of puberty again, trying to sneak a peek into the girl's change-room without getting caught by the teachers.
Yami's repositioned herself so that she's facing more-or-less forward, her head tilted back and eyes closed as she savors the water pressure and heat, her bangs matted down over her eyes by the deluge of steaming water. As she stretches, you see her biceps and triceps shift under her skin, the rivulets flowing over and between her petite - if they can even be called that - breasts and abs, the small circles of her areola and nipples rise and fall as she breathes.
<<talk "thought">>While she may not be conventionally sexy, maybe there's something to be said for the appeal of buff girls...<</talk>>\
You swallow hard as your manhood twitches, starting to swell with blood.
<<returnfromevent "Stop spying.">>
[[Keep watching.|Submitted Yami Shower Scene 1d]]
Submitted by Asura
<<set $yami.affection -= 15>><<set $yami.fear += 15>><<set $yami.trust -= 15>>Taking a long-handled scrub brush and lathering it with soap, Yami begins to work it over her shoulders and arms, pausing every so often to rinse the suds from her skin. She works the brush over her back, her muscles flexing and the tips of her vertebrae standing out against her skin as she arches it, humming in satisfaction. The brush descends lower, coating her buttocks in lather before she stoops to work the brush over her legs.
All the while, your blood supply drains southward from your brain to your cock, which is already standing at half-mast and tenting the front of your pants. The urge to whip it out and relieve the tension is almost overwhelming, but the rational part of your brain cautions that if you make a mess Yami will know you were there - accompanied by a mental image of her standing over you, still naked, with an glacial expression of imperious contempt in her eyes, pinning you to the ground under one foot and lifting your chin with the tip her sword. This only makes your dick swell even larger, throbbing painfully.
<<talk "thought">>Shit...<</talk>>\
<<returnfromevent "Stop spying.">>
[[Keep spying but ignore the urge.|Submitted Yami Shower Scene 1e]]
[[Relieve yourself.|Submitted Yami Shower Scene 1f]]
[[Relieve yourself - elsewhere.|Submitted Yami Shower Scene 1g]]
Submitted by Asura
<<set $yami.affection -= 20>><<set $yami.fear += 20>><<set $yami.trust -= 20>>Swallowing hard, you assert your self-control and repress the urge to whip your cock out and start jacking off.
Yami finishes rinsing the soap from her body and stands under the hot water for several seconds longer. Rather than exiting, she turns off the shower faucet and makes her way over to the bathtub, which she fills with steaming hot water. Wrapping her hair in a towel, she settles into the tub with a contented sigh, draping one arm over the edge of the tub. Facing the door, Yami's crepe-sized breasts are on full display. Her eyes are closed, one knee crooked over the surface of the water, the other stretched out. Reclining, she folds her arms behind her head.
<<talk "yami">>Ahh... //Subarash?//...<</talk>>\
You think you hear a sound - footsteps in the distance - and quickly glance over to make sure nobody's coming. When you look back, you find yourself face to face with Yami. She doesn't say anything, but her eyes are cold and hard, promising death unless you run as far and as fast as you can. You recoil with a yelp, trip over your own feet, and land sprawled on your back. Stark naked, Yami glares down at you contemptuously as she steps towards you.
<<talk "yami">>Didn't I tell you, //<<if $yami.affection gte 700>>Boss<<elseif $yami.affection gte 400>>tem?<<elseif $yami.affection gte 200>>kisama<<else>>kono kasu<</if>>//? Crocodiles get made into leather handbags!<</talk>>\
Yami stomps her foot down between your legs - narrowly missing crushing your testicles. Scrambling away, you turn and run, glancing back over your shoulder to see her glare at you before returning into the bathroom and slam the door.
Thus distracted, you run headlong into a wall and for the second time in ten seconds find yourself flat on your ass, winded and with what feels like a full-body bruise forming where you impacted.
<<talk "player">>Oww... Dammit...<</talk>>\
Picking yourself up, you massage your cheek and scowl in the direction of Yami's bathroom door.
<<returnfromevent "End.">>
Submitted by Asura
<<set $yami.affection -= 150>><<set $yami.fear += 150>><<set $yami.trust -= 150>>Your id laughs in the face of danger, libido brushing aside your rational mind's warnings. Fumbling with your pants, you whip your cock out and stifle a groan of relief as it's freed from the confines of your pants. Spitting into your palm, you give yourself a few experimental strokes and then look back up to resume spying.
Yami finishes rinsing the soap from her body and stands under the hot water for several seconds longer. Rather than exiting, she turns off the shower faucet and makes her way over to the bathtub, which she fills with steaming hot water. Wrapping her hair in a towel, she settles into the tub with a contented sigh, draping one arm over the edge of the tub. Facing the door, Yami's crepe-sized breasts are on full display. Her eyes are closed, one knee crooked over the surface of the water, the other stretched out. Reclining, she folds her arms behind her head.
<<talk "yami">>Ahh... //Subarash?//...<</talk>>\
For a moment, you feel a pang of guilt over objectifying her like this, but your libido quietly smothers your conscience. Intensifying the strokes of your hand, you bite your lip to stifle a groan. You picture Yami kneeling before you, her mouth open to suck you off... thrusting as deep into her throat as you can... then bending her over and preparing to plunge your throbbing cock into her sopping wet pussy...
You're getting close now, so close... your eyes flutter as you feel a wave of pleasure wash over you, and then you find yourself face to face with Yami. She doesn't say anything, but her eyes are cold and hard, promising death unless you run as far and as fast as you can. You recoil with a yelp, trip over your own feet, and at that moment your testicles unload - painting your chest and face with semen.
<<talk "player">>Ugh...<</talk>>\
Yami glares down at you contemptuously, then turns and strides back into the bathroom without a word, slamming the door. There's a click as the latch unsticks, and you're left lying on the floor covered in your own jizz. The smell is noxious, soaking into your shirt, and you stand up with a grimace.
<<talk "player">>Dammit...<</talk>>\
Humiliated in more ways than one, you make your way to the nearest bathroom and strip, rinsing yourself off under the shower. You glance towards the door, reflecting on how ironic it would be if Yami were to spy on you.
<<talk "thought">>Not that she'd ever do that...<</talk>>\
Stepping out of the shower, you towel off and open the door to notice that someone - most likely Anna - has left a fresh change of clothes outside the bathroom. Getting dressed, you notice Yami approaching - clad in a tank top and boxers, steam wafting from her skin. Her expression turns cold as she spots you, but she doesn't stop - shoving past you and carrying on her way to wherever she's going.
<<returnfromevent "End.">>
Submitted by Asura
<<set $yami.affection -= 200>><<set $yami.fear += 200>><<set $yami.trust -= 200>>Making your way to the nearest bathroom as stealthily as possible, you make sure that the latch catches and then hurriedly free your throbbing cock from its confines. In the open air, it stands erect at its full length, bobbing up and down slightly as its turgidity wars against the force of gravity. Spitting into your palm for lubrication, you begin stroking your hand up and down your shaft, groaning at the pleasurable sensation.
<<talk "player">>Oh... yeah...<</talk>>\
A mental image pops into your head, Yami standing as naked as she was in the shower. At first she scowls at you, dismissive, but as she sees the size of your erection her eyes widen in surprise, curiosity, and even a hint of arousal. Bending over, she scrutinizes your penis with wary fascination, then reaches out and touches it, wrapping her fingers around it and stroking it.
Grunting, you feel precum bubble out of the tip of your penis, adding to your lubrication, and in your fantasy Yami takes your cock into her mouth - just the tip at first, but you grab her by the hair and slowly work her down until she's deep-throating you. Grunting, you feel an orgasm coming on and slow your pace.
<<talk "player">>No... not yet...<</talk>>\
You picture Yami lying on her back, her legs spread, an expression of anticipation and arousal on her face as you line yourself up with her pussy. She moans as you thrust along the slit of her labia, rubbing against her clit with the underside of your cock. She arches her hips, desperately begging for you to take her... and you do, thrusting all the way into her until you can't go any further. Yami orgasms, her body spasming as she cries out in ecstasy, but you're just getting started. She hooks her legs around her waist, moaning and whimpering and crying out with reckless abandon as you thrust into her, starting out slow and gentle but increasing the speed and force until you're all-but pulling out of her only to hilt yourself again and again. She cums over and over, and then you cum as well, thrusting as deep into her as possible to paint the inside of her womb with your jizz...
Your eyes open and you take stock of the mess you've made of the floor, wall, and your hand.
<<talk "thought">>Damn... that was... intense. Too bad she's not into guys...<</talk>>\
Panting, your knees tremble and you lean against the sink as your rinse your hand off, tuck your rapidly deflating cock back into your pants, and then wipe up the worst of your cum with toilet paper, flushing it down the toilet. Washing your hands again, you step out of the bathroom feeling oddly tired.
<<returnfromevent "End.">>
Submitted by Asura
<<set $yami.affection -= 150>><<set $yami.fear += 150>><<set $yami.trust -= 150>>Stepping beneath the hot spray of water coming from the shower, you give yourself a minute to simply enjoy the heat enveloping your body. Slowly, the tightness in your back and shoulders start to ease.
<<talk "thought">>This is nice.<</talk>>\
Wiping the bulk of the water from your face with one hand, you reach for the soap. It's at that moment that you notice the door of the bathroom is open. You pause, looking at the space at the door, someone half shielded by the door as they watch you.
<<talk "player">>I can see you standing there Eve.<</talk>>\
You say when you realize who it is. You can see her go rigid, then lower her head.
<<talk "player">>Were you trying to spy on me?<</talk>>\
Eve nods almost imperceptibly.
[[Tell her that behavior is not acceptable.|Eve Shower Interactive 1a]]
[[Ask if she wants to join you.|Eve Shower Interactive 1b]]
<<addtime { minute : 5 }>>\<<talk "player">>You really shouldn't spy on people in the shower.<</talk>>\
You tell her, your voice firm.
<<talk "eve">>I know.<</talk>>\
Eve replies softly.
<<talk "player">>Good, run along then and let me take my shower in peace.<</talk>>\
You say dismissively. You hear no response from Eve, she simply steps out of sight. You can't even hear her retreating footsteps over the sound of the falling water.
<<link "Wash.">><<gotoevent setup.events.showerWash>><</link>>
<<link "Masturbate.">><<gotoevent setup.events.showerMast>><</link>>
<<addtime { minute : 3 }>>\
<<set $eve.fear += 1>>\<<talk "player">>Would you like to join me?<</talk>>\
Eve remains quiet for several seconds before she asks.
<<talk "eve">>Can I?<</talk>>\
<<talk "player">>I won't make you, but you can if you want.<</talk>>\
You say, watching her. There's a long pause, like she's unsure what she should do, then one second to the next she begins to strip, her clothes being thrown haphazardly about the bathroom in her haste.
Once fully naked, she moves to the shower, then pauses again before finally getting in.
There's a nervous sort of smile on her face as she looks up at you.
[[Wash one another.|Eve Shower Interactive 1c]]
[[Be playful.|Eve Shower Interactive 1d]]
<<addtime { minute : 3 }>>\Taking a washcloth, you soap it up. As you do so, Eve looks up at you, occasionally casting discreet glances toward your crotch, or simply trying to move so she can hog the water.
Once the washcloth is soaped up the way you want, you move so you block the flow of water, the water cascading across your back instead of hitting Eve.
<<talk "player">>Turn your back to me.<</talk>>\
Eve does so, and you begin to wash her, starting with her neck, then working your way down the back side of her. You probably give her little bottom a bit more care than absolutely necessary before turning her to face you and starting down her front. Again, you start with her neck and work your way downward. She lets out a soft sound, her expression incredibly vulnerable as the washcloth brushes over her chest. That expression becomes one of disappointment as the washcloth moves further down, then when you reach her pelvis, she reaches out to steady herself and spreads her legs to give you better access to her vagina.
You scrub briefly, but manage to avoid turning it into anything sexual.
Once you're done, you step out of the way of the water and allow it to hit Eve. Your eyes linger on her body as you watch the soap run down her body toward the shower floor.
<<talk "player">>Your turn.<</talk>>\
You say, handing her the wash cloth.
You can see in her expression that this is not what she was expecting from a shower with you.
She sort of pouts, then reaches up to start washing you, scrubbing your neck and shoulders before working her way quickly down your body. She soaps up every inch of you except your crotch before finally turning her attention there. For the first time since taking the washcloth, she seems to take her time, her eyes fixated on your half hard cock as she half washes, half strokes it to hardness. There's a faint smile and a look of excitement on her face as she watches it swell to full hardness, then she looks up and scowls at you.
<<talk "eve">>All done.<</talk>>\
She says, stopping suddenly.
<<talk "thought">>I think she was expecting more than a scrub down.<</talk>>\
You realize with a bit of amusement.
Meanwhile, Eve drops the washcloth with a theatrical flourish, then slips from the shower.
Thinking quickly, you give her naked bottom a little swat. She pivots toward you, unable to hide her little smile before she's able to force a scowl back onto her face.
Turning away from you again, she dries off quickly, gathers her clothes, and exits the room without looking back.
You turn off the water, then step out of the shower as well, you spend a lot of time thinking about Eve's reaction while you dry off and dress yourself.
[[End.|$location]]
<<addtime { minute : 8 }>>\
<<set $eve.affection -= 2>>\
<<set $eve.trust += 1>>\You pour a little body wash into the palm of your hand. As you do so, Eve looks up at you, occasionally casting discreet glances toward your crotch, or simply trying to move so she can hog the water.
Cradling the soap in your hand, you move so you block the flow of water, the water cascading across your back instead of hitting Eve.
<<talk "player">>Turn your back to me.<</talk>>\
Eve does so, and you begin to wash her, starting with her neck, then working your way down the back side of her. Everywhere you wash, your fingers linger, enjoying the feel of her soft skin against your fingers.
When you get to her bottom, you can't resist the urge to give each globe a firm squeeze. Eve makes an excited sound, trying to push back against your hands.
<<talk "thought">>I think she liked that.<</talk>>\
Reluctantly, you turn her to face you, starting once again at the top before working your way slowly downward. When you brush over her breasts, you can't help but give them a little squeeze before brushing your thumbs lightly over her nipples. She lets out a soft sound, her expression incredibly vulnerable as you spend nearly a minute fondling her chest. That expression becomes one of disappointment as your hands begin to roam further down, then when you reach her pelvis, she reaches out to steady herself and spreads her legs to give you better access to her vagina.
Her eyes never leave yours as your fingers brush lightly across the folds of her sex. You continue to rub, one finger brushing along her slit but never entering her, while your thumb rests lightly on her clit.
It doesn't take long before Eve clutches at you, her body trembling as she orgasms.
[[Finish your baths.|Eve Shower Interactive 1e]]
[[Ask her for a blowjob.|Eve Shower Interactive 1f]]
[[Fuck her.|Eve Shower Interactive 1g]]
<<addtime { minute : 7 }>>\
<<set $eve.affection += 1>>\
<<set $eve.fear -= 1>>\
<<set $eve.trust += 1>>\You hold Eve for a few minutes until her breathing returns to normal and her body stops trembling. Once you are sure she's recovered enough, you pull back just a little bit and kiss her on the brow.
<<talk "player">>You should probably dry off and get back to what you were doing before<</talk>>\
Eve makes a pouty face, but doesn't argue with you.
You watch as she slips from the shower and starts to dry off while trying to look sexy. Once done, she dresses herself with agonizing slowness before waving once then dashing from the room.
In her wake, you return your attention to washing yourself and once you are clean you turn off the shower.
A couple of minutes later, you're fully dressed once more.
[[End.|$location]]
<<addtime { minute : 5 }>>\
<<set $eve.affection += 1>>\
<<set $eve.fear -= 1>>\
<<set $eve.trust += 1>>\You hold Eve for a few minutes until her breathing returns to normal and her body stops trembling. Once you are sure she's recovered enough, you pull back just a little bit and kiss her on the brow.
<<talk "player">>Now, how about you return the favor?<</talk>>\
You say teasingly.
<<if not $EveBJ>>\
You see Eve's eyes widen slightly as she looks down at your manhood, then slowly slides to her knees in front of you.
Wide eyed, she looks at your penis, mere inches from her face. You see her lips part as her tongue wets her lips. Then she swallows hard before leaning forward to touch the tip with her tongue.
Her eyes dart up to meet yours, then she leans forward, the tip of your cock vanishing between her lips.
<<talk "player">>That's it, take your time.<</talk>>\
You encourage.
When she smiles, you can feel her teeth brush your delicate skin.
<<talk "player">>And mind the teeth.<</talk>>\
For the next few minutes, you enjoy the feel of her warm mouth around your cock, no more than half of it in her mouth at any given time even as she bobs her head up and down.
<<talk "thought">>Just let her have her fun, skill will come with practice.<</talk>>\
As she continues, you give her little tips, each time you say something she quickly changes to accommodate what you just told her. It's not long before she's starting to get the hang of it.
<<talk "thought">>She's no expert, but she's doing pretty good for her first time. And she's making up for her lack of experience with enthusiasm.<</talk>>\
Eventually she settles into a rhythm, but you can already tell that she's not quite going to be able to get you off with her mouth. You pull back, your cock slipping from her lips with an audible pop!
As soon as you're free of the confines of her mouth, you begin to stroke yourself, rapidly bringing yourself to the edge.
Eve's eyes widen with a sense of wonder as you begin to cum, white streams of your seed spattering across her chest.
<<talk "player">>That was pretty good. With a little practice, you could develop a real talent for it.<</talk>>\
You praise her.
You can see Eve grin broadly, watching your penis still as she gets back to her feet.
Looking sheepish, Eve starts to step out of the shower.
<<talk "eve">>I should go before my sister starts to wonder where I went.<</talk>>\
You watch as she slips from the shower and starts to dry off while trying to look sexy. Once done, she dresses herself with agonizing slowness before waving once then dashing from the room.
In her wake, you return your attention to washing yourself and once you are clean you turn off the shower.
A couple of minutes later, you're fully dressed once more.
<<set $eve.affection += 1>>\
<<set $eve.fear -= 3>>\
<<set $eve.trust += 2>>\
<<set $EveBJ to true>>\
<<else>>\
You see Eve grin as she looks down at your manhood, then slowly slides to her knees in front of you.
With a look of wonder bordering on reverence, she looks at your penis, mere inches from her face. You see her lips part as her tongue wets her lips. Then she lets the tip slide into her mouth.
Her eyes dart up to meet yours, then she leans forward, nearly two thirds of your length vanishing past her lips.
<<talk "player">>Good girl.<</talk>>\
When she smiles, you can feel her teeth lightly brush your cock.
For the next few minutes, you enjoy the feel of her warm mouth around your cock, her head bobbing up and down, her tongue gliding around its girth, but always seeming to be enjoying herself.
<<talk "thought">>Just let her have her fun, I love the feel of her mouth around my cock.<</talk>>\
Eventually she settles into a rhythm, her raw enthusiasm driving you closer and closer to orgasm until you start to feel the telltale signs that you are reaching your peak.
You pull back suddenly, your cock slipping from her lips with an audible 'pop!' As soon as you're free of the confines of her mouth, you begin to stroke yourself, rapidly bringing yourself over the edge.
Eve's eyes widen with a sense of wonder as you begin to cum, white streams of your seed spattering across her chest.
<<talk "player">>Thank you, I enjoyed that a lot.<</talk>>\
You praise her. You can see Eve grin broadly, watching your penis still as she gets back to her feet.
Looking sheepish, Eve starts to step out of the shower.
<<talk "eve">>I should go before my sister starts to wonder where I went.<</talk>>\
You watch as she slips from the shower and starts to dry off while trying to look sexy. Once done, she dresses herself with agonizing slowness before waving once then dashing from the room.
In her wake, you return your attention to washing yourself and once you are clean you turn off the shower.
A couple of minutes later, you're fully dressed once more.
<<set $eve.affection += 1>>\
<<set $eve.fear -= 1>>\
<<set $eve.trust += 1>>\
<</if>>\
[[End.|$location]]
<<addtime { minute : 12 }>>\<<if $eve.hasFlag("virgin")>>\
You let your hand drift over her hip, your fingertips brushing the skin lightly. She shivers, trembling like a leaf.
Eve looks up at you with vulnerable eyes, her hands holding your shoulders to steady herself. You can't help but smile just a little, a smile that Eve returns with a nervous one of her own.
Her eyes widen when your hand drifts toward the cleft between her legs, but rather than resist, she takes a shaky step with one foot in order to give you better access to her sweltering vagina.
<<talk "player">>You know what happens next?<</talk>>\
You ask softly. Eve bits her lip, nodding. You can tell that she's scared, but there's also trust in her eyes as she refuses to look away from your face.
Your fingers slide along her slit until it parts like the petals of a flower to accept your finger resting along its length. You can feel the firm little bud of her clit and her vagina is so hot and wet that you can feel her pulse against your finger.
<<talk "eve">>C-...<</talk>>\
Eve seems at a loss for words for a few seconds. While you wait for her to continue, you brush a bit of her hair away from her eyes. She takes a deep breath before trying again.
<<talk "eve">>Can you kiss me when you do it?<</talk>>\
You think for just a second about teasing her a little, but you know that you only have one chance to make this moment special for her. Instead, you take her chin lightly in your hand and turn her head upward. Leaning down, you kiss her lightly on the lips.
<<talk "player">>I can do that for you if you want<</talk>>\
Between her legs, you let your finger press lightly at her opening until it starts to slip inside. Eve gasps, her hips bucking. For just a split second you can feel her hymen press against your fingertip before you're able to pull your finger back.
You kiss her again, this time pushing her against the side of the shower so that her back is pressed firmly in place. Then with both hands you grab hold of her ass and pick her up, her feet leaving the ground as you lift her to where her pussy is even with your raging hard cock. Her legs quickly encircle your hips, wrapping around you.
Eve's eyes dart down toward your manhood, gasping as the tip brushes the soft petals of her vagina. One of her hands quickly reaches down and for a second you think she's going to try to protect her precious virginity, but instead she takes hold of your cock with one trembling hand and holds it steady so that it's pressed against the outside of her pussy.
You push forward just a little bit, feeling the tip of your cock nestle against her opening before pausing. When your eyes meet hers again, she looks so vulnerable, her body still shaking as she looks at you. Her tongue darts out to wet her lips, then she puckers her lips.
Craning your neck to reach her, you let your lips touch hers. The moment you do so, she tenses.
<<talk "thought">>She expected me to push in right then.<</talk>>\
Instead, you remain as you are, allowing your kiss to become more passionate by the second. It takes a little while, but you finally feel her starting to relax, much of the tension going out of her. Not long after that you begin to feel her press against you, her body trying instinctively to satisfy her growing lust.
Her legs tighten, her heels digging into your ass like spurs trying to prompt you forward.
Rather than immediately give in to her desires, you continue kissing her, waiting for her to focus on the kiss again before pushing your hips forward. The crown of your cock pushes past her opening like a tight ring enveloping your tip, then without even pausing you continue forward, feeling only a momentary resistance from the thin membrane that shelters her virginity. You're nearly half way in before you stop, pulling back slightly, then pushing forward again. You feel your cock press firmly against her cervix with only about two thirds of your length inside of her.
Her whimpering moan fills your mouth, and her legs lock so tightly around you that you couldn't pull out even if you had wanted to. You remain like that for several heartbeats before you ask, your lips still touching hers.
<<talk "player">>You ok?<</talk>>\
<<talk "eve">>Yeah...<</talk>>\
She says, breathless, but even so you can feel her smile against your lips.
<<talk "player">>Ready for me to start moving?<</talk>>\
You ask, rocking your hips once. Eve doesn't say a word, but instead nods.
Taking that as your cue, you begin to rock your hips in a slow rhythm, savoring the tightness of her just-deflowered pussy around your cock, . You rest your forehead against hers as you move your head so that your lips part with hers. From the position, you can just see her mouth, opened in a circle of pleasure as she pants, her honey sweet breath hot against your face.
<<if $eve.callsPlayer is "Daddy">>\
<<talk "eve">>Daddy...<</talk>>\
She whimpers.
<<talk "player">>What baby girl?<</talk>>\
You manage to ask, your breathing labored with the effort of holding your arousal in check.
<<talk "eve">>Fuck me daddy.<</talk>>\
You can see the coy smile forming on her lips as she speaks.
<<talk "eve">>Fuck your baby girl's pussy.<</talk>>\
<<talk "thought">>She's trying to talk dirty to me.<</talk>>\
You realize with a hint of amusement while your cock twitches in appreciation.
<<talk "player">>With pleasure.<</talk>>\
You breathe as you start to increase your pace.
<<else>>\
Her hands come up to hold your head as her kisses become more fierce. She moans into your mouth with every thrust, her entire body seeming to cling to you.
<</if>>\
As your pace starts to increase, you try to make it last, but with how tight she is, that's nearly impossible. In spite of your best efforts, you can feel yourself losing control.
A sudden surprised cry escapes Eve's lips as her entire body begins to tremble, her incredibly tight pussy rippling around your member. It's more than you can hold out against. Your cock throbs and swells, jerking once before you completely lose control and thrust deep inside of her. You moan out loud as you begin to cum, your seed painting the inside of her womb white as you fill her.
Leaning against her, you struggle to catch your breath again, all the while her body continues to shake in your arms.
Eventually, you feel her legs let go of your hips, her feet seeking out the floor as your cock slips free of her cream filled hole.
<<talk "eve">>You're squishing me.<</talk>>\
Eve says with a soft groan.
You laugh, pushing yourself away from the wall slightly so your weight isn't pressed against her.
<<talk "player">>Sorry.<</talk>>\
Her arms snake around your neck, pulling you into a gentle kiss before letting go of you.
Looking sheepish, Eve lets go of you and starts to step out of the shower.
<<talk "eve">>I should go before my sister starts to wonder where I went.<</talk>>\
You watch as she slips from the shower and starts to dry off while trying to look sexy. Once done, she dresses herself with agonizing slowness before waving once then dashing from the room.
In her wake, you return your attention to washing yourself and once you are clean you turn off the shower.
A couple of minutes later, you're fully dressed once more.
[[End.|$location]]
<<addtime { minute : 14 }>>\
<<set $eve.affection += 5>>\
<<set $eve.fear -= 5>>\
<<set $eve.trust += 5>>\
<<run $eve.deleteFlag("virgin")>>\
<<elseif $EveSex>>\
You let your hand drift over her hip, your fingertips brushing the skin lightly. She shivers, trembling with excitement.
Eve looks up at you with excitement in her eyes, her hands holding your shoulders to steady herself. You can't help but smile just a little, a smile that Eve returns with obvious anticipation.
Her eyes widen when your hand drifts toward the cleft between her legs, her legs parting eagerly to allow you access.
You lean down to kiss her, your lips touching hers as you move yourself into position, the tip of your cock brushing across her pussy as you seek out her opening. In the next moment, she wraps her arms around your neck and her legs come up to wrap around your hips, her heels resting on your ass.
<<if $eve.callsPlayer is "Daddy">>\
<<talk "eve">>Daddy...<</talk>>\
She whimpers.
<<talk "player">>What baby girl?<</talk>>\
You manage to ask, your breathing labored with the effort of holding your arousal in check.
<<talk "eve">>Fuck me daddy.<</talk>>\
You can see the coy smile forming on her lips as she speaks.
<<talk "eve">>Fuck your baby girl's pussy.<</talk>>\
<<talk "thought">>She's trying to talk dirty to me.<</talk>>\
You realize with a hint of amusement while your cock twitches in appreciation.
<<talk "player">>With pleasure.<</talk>>\
You breathe as you push forward, your cock sliding into her with a single slow thrust.
<<else>>\
Her hands move from your neck to the sides of your head as her kisses become more fierce. She moans as you begin to press inside of her, your length sliding into her pussy with a single slow thrust.
<</if>>\
You marvel at how tight she is, loving the feel of her pussy wrapped snugly around your cock again.
Her tongue darts into your mouth as you begin to fuck her. Your tongue joining hers as you begin to settle into a rhythm.
The water from the shower cascading down your intertwined bodies fills the shower with wet slapping sounds, but it's the occasional tremble that goes through her body as she orgasms, and the rippling of her pussy that accompanies it, that drives you inevitably toward your own climax.
You can feel her hips moving, trying to meet your thrusts even as your weight pins her against the side of the shower.
A sudden surprised cry escapes Eve's lips as her entire body begins to tremble in the wake of a particularly powerful orgasm. It's more than you can hold out against. Your cock throbs and swells, jerking once before you completely lose control and thrust deep inside of her. You moan out loud as you begin to cum, your seed painting the inside of her womb white as you fill her.
Leaning heavily against her, you struggle to catch your breath again, all the while her body continues to shake in your arms.
Eventually, you feel her legs let go of your hips, her feet seeking out the floor as your cock slips free of her cream filled hole.
<<talk "eve">>You're squishing me.<</talk>>\
Eve says with a soft groan.
You laugh, pushing yourself away from the wall slightly so your weight isn't pressed against her.
<<talk "player">>Sorry.<</talk>>\
Her arms snake around your neck, pulling you into a gentle kiss before letting go of you.
Looking sheepish, Eve lets go of you and starts to step out of the shower.
<<talk "eve">>I should go before my sister starts to wonder where I went.<</talk>>\
You watch as she slips from the shower and starts to dry off while trying to look sexy. Once done, she dresses herself with agonizing slowness before waving once then dashing from the room.
In her wake, you return your attention to washing yourself and once you are clean you turn off the shower.
A couple of minutes later, you're fully dressed once more.
[[End.|$location]]
<<addtime { minute : 19 }>>\
<<set $eve.affection += 1>>\
<<set $eve.fear -= 1>>\
<<set $eve.trust += 1>>\
<<else>>\
You let your hand drift over her hip, your fingertips brushing the skin lightly. She shivers, trembling with excitement.
Eve looks up at you with excitement in her eyes, her hands holding your shoulders to steady herself. You can't help but smile just a little, a smile that Eve returns with obvious anticipation.
Her eyes widen when your hand drifts toward the cleft between her legs, her legs parting eagerly to allow you access.
You lean down to kiss her, your lips touching hers as you move yourself into position, the tip of your cock brushing across her pussy as you seek out her opeing. In the next moment, she wraps her arms around your neck and her legs come up to wrap around your hips, her heels resting on your ass.
<<if $eve.callsPlayer is "Daddy">>\
<<talk "eve">>Daddy...<</talk>>\
She whimpers.
<<talk "player">>What baby girl?<</talk>>\
You manage to ask, your breathing labored with the effort of holding your arousal in check.
<<talk "eve">>Fuck me daddy.<</talk>>\
You can see the coy smile forming on her lips as she speaks.
<<talk "eve">>Fuck your baby girl's pussy.<</talk>>\
<<talk "thought">>She's trying to talk dirty to me.<</talk>>\
You realize with a hint of amusement while your cock twitches in appreciation.
<<talk "player">>With pleasure.<</talk>>\
You breathe as you push forward, your cock sliding into her with a single slow thrust.
<<else>>\
Her hands move from your neck to the sides of your head as her kisses become more fierce. She moans as you begin to press inside of her, your length sliding into her pussy with a single slow thrust.
<</if>>\
You marvel at how tight she is, loving the feel of her pussy wrapped snugly around your cock for the first time.
Her tongue darts into your mouth as you begin to fuck her. Your tongue joining hers as you begin to settle into a rhythm.
The water from the shower cascading down your intertwined bodies fills the shower with wet slapping sounds, but it's the occasional tremble that goes through her body as she orgasms, and the rippling of her pussy that accompanies it, that drives you inevitably toward your own climax.
You can feel her hips moving, trying to meet your thrusts even as your weight pins her against the side of the shower.
A sudden surprised cry escapes Eve's lips as her entire body begins to tremble in the wake of a particularly powerful orgasm. It's more than you can hold out against. Your cock throbs and swells, jerking once before you completely lose control and thrust deep inside of her. You moan out loud as you begin to cum, your seed painting the inside of her womb white as you fill her.
Leaning heavily against her, you struggle to catch your breath again, all the while her body continues to shake in your arms.
Eventually, you feel her legs let go of your hips, her feet seeking out the floor as your cock slips free of her cream filled hole.
<<talk "eve">>You're squishing me.<</talk>>\
Eve says with a soft groan. You laugh, pushing yourself away from the wall slightly so your weight isn't pressed against her.
<<talk "player">>Sorry.<</talk>>\
Her arms snake around your neck, pulling you into a gentle kiss before letting go of you.
Looking sheepish, Eve lets go of you and starts to step out of the shower.
<<talk "eve">>I should go before my sister starts to wonder where I went.<</talk>>\
You watch as she slips from the shower and starts to dry off while trying to look sexy. Once done, she dresses herself with agonizing slowness before waving once then dashing from the room.
In her wake, you return your attention to washing yourself and once you are clean you turn off the shower.
A couple of minutes later, you're fully dressed once more.
[[End.|$location]]
<<addtime { minute : 19 }>>\
<<set $EveSex to true>>\
<<set $eve.affection += 1>>\
<<set $eve.fear -= 1>>\
<<set $eve.trust += 1>>\
<</if>>\
<<run $eve.deleteFlag("virgin")>>\
<<run $eve.cumFilledAttempt("vaginal")>>\
<<run $eve.sexAttempt($player)>>\<<set setup.events.showerFinish to [
{
requires: "true",
chance: 100,
link: "Finish1"
},
{
requires: "true",
chance: 100,
link: "Finish2"
},
{
requires: "true",
chance: 100,
link: "Finish3"
},
{
requires: '$player.hasPenis and $chloeVisit and ($clock.hour gte 18 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Chloe Crush Scene 1"
},
{
requires: '($genericSlaves.some(function (gs) { return (gs.hasFlag("owned") && (gs.nature === setup.Character.PersonalityAspects.Shy)); })) and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "MC Shower Shy Peek 1"
},
]>>You turn off the shower, then step out of it. You can hear the dripping of water as the last few drops exit the showerhead.
It only takes a little while to dry yourself off, then you turn to your discarded clothes and begin to dress yourself.
[[End.|$location]]<<addtime { minute : 5 }>>Turning off the water, you step out as the spray becomes a trickle that in turn becomes a drip. You reach for the towel, starting with your head as you dry your way down your body.
When you are dry again, you get dressed.
[[End.|$location]]<<addtime { minute : 5 }>>Turning off the water, you step out of the shower. You dry yourself with almost exaggerated care.
Once dry, you gather up your clothes and begin to dress yourself again.
[[End.|$location]]<<addtime { minute : 5 }>><<set setup.events.showerMast to [
{
requires: "$player.hasPenis",
chance: 100,
link: "Mast1"
},
{
requires: "$player.hasPenis",
chance: 100,
link: "Mast2"
},
{
requires: "$player.hasVagina",
chance: 100,
link: "Mast3"
},
{
requires: "$player.hasVagina",
chance: 100,
link: "Mast4"
},
{
requires: '$player.hasPenis and ($clock.hour gte 6 and $clock.hour lt 21)',
chance: 100,
link: "Shower Show 1"
}
]>>Reaching down, you let your hand stray across your belly on its way towards your groin.
When your fingers brush your penis, you feel an aching need in your balls. A half smile touches your lips as your fingers encircle your shaft.
Within moments, your hand is gliding up and down your cock in slow even strokes, lubricated with the water cascading down your naked body.
Your movements quicken as you begin to near your climax, your cock twitching as you begin to cum.
Several streams of cum shoot out at the shower wall to be quickly washed away by the water running down the side of the shower.
With a little sigh, you stroke the last few drops from the tip of your penis.
<<link "Wash.">><<gotoevent setup.events.showerWash>><</link>>
<<link "Finish your shower.">><<gotoevent setup.events.showerFinish>><</link>><<addtime { minute : 11 }>>Glancing down, you take hold of your half hard penis.
With a few strokes, you bring yourself to full hardness.
Leaning back against the wall, you close your eyes. The hot water running down your body as you stroke your cock.
You maintain a steady rhythm, your hand sliding easily up and down the length of your cock with increasing urgency.
Your balls pull up tight against your body, your hips jerking as you begin to cum. Stream after stream of hot white cum erupts from the tip of your cock to spatter against the shower wall, only to be washed away by the spray of water moments later.
With a deliberate motion, you squeeze your cock from base to tip once, milking the last couple of drops of cum from your shaft.
<<link "Wash.">><<gotoevent setup.events.showerWash>><</link>>
<<link "Finish your shower.">><<gotoevent setup.events.showerFinish>><</link>><<addtime { minute : 12 }>>Absently, your hands drift down over your sensitive breasts. One hand cups a breast as the other continues downward.
Your nipple hardens in your palm as your other hand slides purposefully across your belly toward it's target.
A thrill like electricity goes through you as your fingertips reach your slit, then a small moan escapes your lips as the tip of your finger brushes your clit.
The hand on your breast squeezes, pinching your nipple gently even as the other hand dips lower toward your feminine opening.
Your eyes close as you stimulate yourself, two fingers teasing your hole while one rests tantalizingly against your clit. At the same time the hand on your breast massages the globe of flesh.
For a while, you simply enjoy the pleasurable sensations going through your body.
Right up until you start to feel an impending orgasm build in your depths, your pussy aching and your abdomen tightening before your knees suddenly try to give out.
Then you're clinging to the side of the shower, trembling and moaning as a powerful orgasm washes over you.
You aren't sure how long you kneel on the bottom of the shower, the aftershocks of your orgasm filling you with a warm glow, but as your senses return, you get unsteadily back to your feet.
<<link "Wash.">><<gotoevent setup.events.showerWash>><</link>>
<<link "Finish your shower.">><<gotoevent setup.events.showerFinish>><</link>><<addtime { minute : 12 }>>Looking down over your body, you watch the water cascade over your breasts, tracing your curves.
Even as you watch, your nipples harden, slightly redirecting the water running across your breasts as their shape subtly changes.
Your hands move to your belly, then down your thighs before moving to the insides of your thighs on the way back up.
With one hand, you spread your feminine folds even as you part your knees slightly for better access.
Your other hand strays between your folds, gliding across the mix of water and vaginal juices.
A soft sigh escapes your parted lips as the tip of one finger tips inside of your sweltering hole. The sensation is just enough to make your legs tremble slightly.
Not wanting to fall, you allow yourself to sink to your knees, your head and one shoulder resting against the side of the shower for stability.
The shower's spray is warm, striking you on the back of your head and your shoulders, causing water to drip from your face. Your lips remain parted as you breathe from your mouth.
Even so, your breathing becomes more labored, every movement of your fingers, caressing, probing your most intimate place as you pant with growing arousal.
It seems as if every movement between your legs is enough to make it slicker, the combined juices and running water makes for a cacophony of wet sounds as you continue to inch your way increasingly toward the orgasm your body cries out for.
The sound that escapes your lips is desperate, pleasure mixed with a growing need that demands release. One of your legs slips slightly on the bottom of the shower.
Your hips buck, the pressure building but refusing to crest. A long low moan escapes your lips, your fingers dancing across your vagina right up to the moment where one finger seems to hook your clitoris.
In an instant, all the building pressure releases in an instant of mind blowing pleasure. Your eyes close even as you bear down against your fingers. At the same time there's a gush of fluid as your pussy quivers.
You gasp for air, pulling a deep breath into your lungs before sighing through a lazy smile.
<<talk "player">>I really needed that.<</talk>>\
Your words are almost lost against the sound of running water.
Unsteady at first, then with growing coordination, you get to your feet again.
<<link "Wash.">><<gotoevent setup.events.showerWash>><</link>>
<<link "Finish your shower.">><<gotoevent setup.events.showerFinish>><</link>><<addtime { minute : 12 }>>You're just starting to step under the spray of hot water when the door opens behind you. Surprised, you turn toward the door, only to see an equally surprised Mitsuko looking back.
The first thing you notice though is that instead of looking at your face, she's looking much lower. In about that same moment, she seems to notice what she is doing and her eyes move up to meet your own. You can detect a bit of blush to her cheeks, and the faintest of smiles forms on her lips.
<<talk "mitsuko">>Forgive me, I...<</talk>>\
She pauses before continuing.
<<talk "mitsuko">>Didn't know you were currently using this room. Sorry about the intrusion.<</talk>>\
Her eyes flicker down once more before she turns to go.
[[Let her go.|Mitsuko Shower Interactive Scene 1a]]
[[Invite her to stay.|Mitsuko Shower Interactive Scene 1b]]
[[Command her to stay.|Mitsuko Shower Interactive Scene 1c]]
<<addtime { minute : 2 }>>\Saying nothing, you watch her turn, using the opportunity to admire her shape under the slightly too-tight clothes she is wearing.
<<talk "thought">>Turnabout is fair play after all.<</talk>>\
You think to yourself. Once she is gone, you finally step beneath the hot spray of water to take your shower.
<<link "Wash.">><<gotoevent setup.events.showerWash>><</link>>
<<link "Masturbate.">><<gotoevent setup.events.showerMast>><</link>>
<<addtime { minute : 2 }>>\<<talk "player">>Want to join me?<</talk>>\
You ask with a smirk.
The color in her cheeks darken and she takes a half step back before she stops herself.
<<talk "mitsuko">>I...<</talk>>\
She bites her lip, but the gesture isn't intended to be cute even if it comes off that way. Then her eyes flicker downward toward your manhood again before rising to meet your eyes. The moment stretches for several heartbeats before she nods almost imperceptibly.
<<talk "mitsuko">>I think I would like that.<</talk>>\
She finally says. Finally entering the room fully, she closes the door behind herself and starts to undress, each movement careful and full of purpose. It's not until her breasts come into view that she glances your way again, one arm coming up self consciously to cover herself.
<<talk "mitsuko">>Why are you looking at me like that?<</talk>>\
She asks cautiously. Her other arm moves almost absently to cover the big scar on her torso.
<<talk "player">>Just admiring the view. You're beautiful.<</talk>>\
Mitsuko's arm falls slightly, leaving one of her nipples on full display. She looks ready to say something, but instead she lets go of her breasts and reaches for her panties, sliding them down her thighs until they pool around her ankles.
You can see a warm smile, with just a hint of sadness in her eyes as she steps past you into the shower.
Stepping in behind her, you slip your arms around her middle, pulling her into a light hug.
<<talk "player">>You ok?<</talk>>\
You can see that sadness in her eyes again, but her sudden smile overwhelms it.
<<talk "mitsuko">>I think I am.<</talk>>\
She says as she leans in, her lips touching yours.
The kiss is fierce, her tongue probing into your mouth as she presses her naked body against yours. The aggression of the kiss is enough to take your breath away. When you feel your back press against the side of the shower, you turn, rolling away from the shower's side while pinning Mitsuko against it.
Smiling as you break the kiss, you let your eyes trail over her body for several seconds before leaning in again. Your lips touch once more, but this time you barely brush her lips with your own.
Her expression turns curious as you break the kiss, then your lips touch her jaw, then trail down her neck with a dozen lingering kisses before reaching her collar. From there you continue downward, a gasp of pleasure escaping her lips as your lips find a nipple. Her hands reach up, grasping as she holds your head in place.
You accommodate her with a light suckle at her nipple, then begin to trail further down her body. You've nearly reached her naval before she stops trying to pull you back up, then shifts her efforts to pressing you persistently downward.
When you finally reach her pussy, she eagerly spreads her legs, hooking one over your shoulder. You aren't sure if the action is in an effort to give you better access to her sex, or if it's so she can make sure you can't get away. Either way, the result is the same.
<span class="pic">\
[img[images/scenes/mitsukoShowerCunn.png]]
</span>\
Your face is pressed firmly against her pussy, filling your nose with the scent of her arousal. For a second you look at her most intimate place, the labia parted to reveal the opening within.
Taking a deep breath, you let your tongue glide along her slit, kiss her clitoris, then bury your face between her thighs as your tongue begins to lap greedily at her sex.
Mitsuko's leg tightens around your shoulders, pressing your face almost painfully against her pussy. Her moans fill the air and you can feel her hands grasping your head. She feels as if she gets wetter with every lick until her entire body starts to tremble. There's a gush of her fluids against your tongue and as the leg holding her up suddenly gives out dropping her weight fully on your shoulders.
The shift in weight is enough to knock you backward, making you fall on your bottom in the shower and Mitsuko falling on top of you. Without even stopping to think about it, you put your arms around her in a firm embrace and kiss her on the cheek.
You can see the faint smile on her face as she breathes heavily, clearly trying to catch her breath again as her body continues to tremble lightly.
<<talk "player">>I'm going to go out on a limb here and say you enjoyed that.<</talk>>\
Mitsuko smiles, then laughs softly as she half rolls off of you.
Sighing happily, you say.
<<talk "player">>I suppose we should get up and actually wash up.<</talk>>\
She reluctantly agrees.
Once both of you are standing once more, you soap each other up, being a little playful about it as you do so before rinsing off and exiting the shower. By the time you're done drying yourself off, Mitsuko is already dressing herself. You pause, watching her as she puts her clothes back on, admiring the sight of her before her body is concealed from view again. Once she's dressed, she excuses herself and leaves the room, a happy expression on her face as she does so.
Without any further distractions, you quickly dress yourself as well.
[[End.|$location]]
<<addtime { minute : 11 }>>\
<<set $mitsuko.affection += 1>>\
<<set $mitsuko.fear -= 1>>\
<<set $mitsuko.trust += 1>>\<<talk "player">>Perfect timing, now take your clothes off and get in.<</talk>>\
You can see her expression darken, a bit of her amusement fading from her eyes.
<<talk "mitsuko">>As you wish.<</talk>>\
She says before starting to disrobe. Each article of clothing is removed in turn, is neatly folded, and is sat in a pile before moving on to the next. Once done, she stands before you, one arm dangling so that it mostly conceals the scar across her torso while the other is held across her breasts for some semblance of modesty.
Without needing to be told, she starts to step past you toward the shower. You wait until she's nearly past then slap her ass with one hand. She lets out a startled sound, twirling toward you with eyes wide.
You can't help but grin at her reaction
<<talk "player">>Tell me you didn't like it<</talk>>\
Her cheeks turn crimson.
<<talk "mitsuko">>I'm getting in the shower now, like you asked.<</talk>>\
She quickly puts action to her words and steps beneath the hot spray of water.
You step in with her, letting one hand come to rest on her ass as you admire the bright red handprint that is slowly materializing where you spanked her a few seconds earlier.
With her back to you, you reach between her legs, your fingers brushing across her vulva.
She gasps, then looks over her shoulder at you looking just a hint offended.
You swat her ass again, making her eyes widen as she makes a surprised squeak.
When your fingers probe just a little deeper, you're surprised at just how wet she has already become.
<<talk "player">>You really do like that don't you?<</talk>>\
Mitsuko doesn't reply, but she does push back slightly against your fingers.
By now, your manhood is rigid, and you have every intention of making use of it. You step closer to her, lining yourself up enter her. She leans forward when she feels your cock brush her ass, giving you better access to her pussy. The moment you feel her opening kiss the tip of your cock, you push forward, sliding your length into her with a single slow thrust.
A trembling moan escapes her lips as you press fully into her. Then with one hand, you slap her ass again. In that moment, you feel her pussy tighten around your invading member, quiver for several seconds, then finally loosen once more. When you thrust again, she's even wetter than she was before.
<<talk "player">>Tell me how much you like it.<</talk>>\
Mitsuko whimpers, but doesn't reply.
You slap her ass again, harder this time. She lets out a startled gasp, but the effect around your cock is the same.
<<talk "player">>Not going to tell me?<</talk>>\
You ask, settling into a rhythm where you slap her ass every few strokes.
Then one stroke to the next, you stop spanking her as you continue to thrust. Mitsuko looks over her shoulder at you, blushing fiercely but with confusion in her eyes.
You can't help but see the pleasure in her eyes as you slap her ass cheek again.
<<talk "player">>Tell me how much you like it.<</talk>>\
You command again, firmer than you had previously.
<<talk "mitsuko">>I love it, love feeling you inside of me.<</talk>>\
She whimpers in pleasure.
<<talk "player">>That's not what I wanted a reply to...<</talk>>\
You slap her ass again, causing her entire body to tremble this time.
She doesn't answer until you stop fucking her pussy.
<<talk "mitsuko">>I like it.<</talk>>\
<<talk "player">>Do you love it, or do you like it?<</talk>>\
You smile to yourself.
There's a mixture of shame and desperation in her eyes as she meets your own.
<<talk "mitsuko">>I love it.<</talk>>\
She barely whispers.
You slap her ass, making it jiggle and your cock slipping free of her hole.
<<talk "player">>Good girl, now, tell me what it is that you love.<</talk>>\
For just a second, you aren't sure if she's going to reply, but she whimpers, her arousal clear.
<<talk "mitsuko">>When you spank me.<</talk>>\
Another clear smacking sound fills the shower as you spank her again.
<<talk "player">>Tell me what you want.<</talk>>\
You can see the struggle in her eyes, her arousal warring with her shame.
<<talk "mitsuko">>Spank me while you have sex with me.<</talk>>\
Her voice is soft, as if she's afraid of saying the words.
You reward her with another firm spank.
<<talk "player">>Now say it like you mean it.<</talk>>\
She whimpers as you trail your fingertips lightly across the bright red ass cheek you have been spanking.
<<talk "mitsuko">>Fuck my pussy and spank me.<</talk>>\
Her eyes never leave yours as you wait. Finally, she adds.
<<talk "mitsuko">>Please...<</talk>>\
In a very soft voice. You give her what she wants. You begin to thrust into her, long deep strokes. Every other stroke you slap the ass cheek you had been neglecting up until now, and each time you are rewarded by her pussy tightening around you and quivering.
It doesn't take long before you can feel the telltale signs of an approaching orgasm. Your cock throbs hard, you barely hold back your orgasm for one more thrust. Your hand comes down hard on her ass right before you slam balls deep inside of her pussy. You can feel the hard ring of her cervix pressed firmly against the tip of your cock as you begin to cum. At the same time her body trembles, her pussy quivering around your penis as if seeking to milk every drop of your cum directly into her womb.
For nearly a minute you hold her like that, waiting until your cock begins to soften before pulling out. As soon as you slip free, you turn her to face you, kissing her fiercely as you do so. She returns the kiss with equal passion.
<<talk "player">>Tell me how much you like me spanking you again?<</talk>>\
Mitsuko blushes, a coy smile forming on her lips.
<<talk "mitsuko">>I don't know what you're talking about.<</talk>>\
You can't help but laugh, kissing her one more time before shifting your attention to actually washing yourself in the shower.
Each of you works to soap the other up, helping each other wash while being a little playful about it before rinsing off and exiting the shower. By the time you're done drying yourself off, Mitsuko is already dressing herself. You pause, watching her as she puts her clothes back on, admiring the sight of her before her body is concealed from view again. Once she's dressed, she excuses herself and leaves the room, a happy expression on her face as she does so.
Without any further distractions, you quickly dress yourself as well.
[[End.|$location]]
<<addtime { minute : 16 }>>\
<<set $mitsuko.affection += 2>><<set $mitsuko.trust += 1>><<run $mitsuko.sexAttempt($player)>><<run $mitsuko.cumFilledAttempt("vaginal")>>\For a minute, you simply enjoy the feel of the hot water cascading down your body, feeling the heat loosen the muscles in your back and shoulders while steam fills the shower.
You absently reach down, lightly stroking your half hard cock a couple of times. As it comes to full hardness, you notice something out of the corner of your eye.
Though the steam in the shower is too thick to see who, you can tell that someone is watching you from the doorway of your bathroom.
<<if random(1,2) is 1>>\
[[Ask the watcher what they need.|Shower Show 1a]]
<<else>>\
[[Ask the watcher what they need.|Shower Show 1b]]
<</if>>\
<<if $olivia.hasFlag("yourHome") and $olivia.affection gte 500 and $olivia.fear lte 500 and random(1,2) lte 2>>\
[[Put on a show for them.|Shower Show 1f Submitted]]
<<else>>\
[[Put on a show for them.|Shower Show 1c]]
<</if>>\
[[Ask the watcher to join you.|Shower Show 1d]]
[[Send them away.|Shower Show 1e]]
<<addtime { minute : 4 }>>\<<talk "player">>Do you need something? Or are you just here for the show?<</talk>>\
Your tone is brazen, clearly amused.
<<if $anna.affection gte 800 and $anna.fear lte 150>>\
The shape in the doorway doesn't move right away, remaining silent for several seconds before replying.
<<talk "anna">>I don't need anything.<</talk>>\
Anna's voice calls bashfully, her tone soft.
Turning a little more toward her, you stroke your cock in slow even strokes.
<<talk "player">>Then you're here for the show.<</talk>>\
You make it a statement instead of a question.
She doesn't reply, but it's clear that she's watching you. You stroke yourself, coaxing an orgasm closer with every fluid motion. Your hips buck of their own accord as you reach your peak, cum shooting from the tip of your cock to splatter against the clear panel and Anna.
You take your time, milking the last few drops from the tip of your cock. Your eyes are closed as you savor the moment.
When you open your eyes again, you realize that Anna is no longer anywhere to be seen.
<<talk "thought">>That was kind of hot.<</talk>>\
You muse as you finish washing.
<<set $anna.affection += 1>>\
<<set $anna.trust += 1>>\
<<set $anna.fear -= 1>>\
<<elseif $anna.affection gte 600 or $anna.fear lte 300>>\
You can see whoever it is tense up. She starts to pull back, but then stops herself. When her form slumps slightly, you realize that it must be Anna.
<<talk "anna">>Sorry <<print $anna.callsPlayer>>, I just... I'm sorry, I'll be going.<</talk>>\
Her tone is uncertain.
<<talk "player">>You aren't here just to watch, or perhaps you'd like to join me instead?<</talk>>\
She pauses again.
<<talk "anna">>If that is what you wish of me...<</talk>>\
You're a little disappointed by her reluctance.
<<talk "player">>Go on then, I'm sure you've got duties to complete still.<</talk>>\
You can hear just a hint of annoyance in your own tone.
Anna quickly withdraws from the doorway, out of your view.
<<talk "anna">>Thank you sir.<</talk>>\
She says quickly. After a few seconds, you realize that she's unlikely to return. Sighing, you somehow feel a little frustrated but not in the mood to masturbate anymore. You instead begin to wash yourself in the shower.
<<set $anna.affection -= 1>>\
<<else>>\
There's motion at the door as the person withdraws quickly from your sight.
<<talk "thought">>Whoever it was, I'm sure they'll feign innocence if I say something. I wonder if they actually needed something and got embarrassed, or if they were trying to sneak a peak?<</talk>>\
You half smile to yourself.
The distraction has allowed your erection to fade, so you instead turn your attention to washing yourself.
<<set $anna.fear -= 1>>\
<</if>>\
<<link "Finish your shower.">><<gotoevent setup.events.showerFinish>><</link>>
<<addtime { minute : 7 }>>\<<talk "player">>Do you need something? Or are you just here for the show?<</talk>>\
Your tone is brazen, clearly amused.
<<if $eve.affection gte 900 and $eve.fear lte 150>>\
The shape in the doorway doesn't move right away, remaining silent for several seconds before replying,
<<talk "eve">>Would it be so bad if I was here for the show?<</talk>>\
You can hear the smile in Eve's voice.
Turning a little more toward her, you stroke your cock in slow even strokes.
<<talk "player">>Then you are here for the show.<</talk>>\
You make it a statement instead of a question.
She doesn't reply, but it's clear that she's watching you. You stroke yourself, coaxing an orgasm closer with every fluid motion. Your hips buck of their own accord as you reach your peak, cum shooting from the tip of your cock to splatter against the clear panel between you and Eve.
You take your time, milking the last few drops from the tip of your cock. Your eyes are closed as you savor the moment.
When you open your eyes again, you see Eve standing right outside the glass panel separating the two of you.
<<talk "eve">>That was awesome.<</talk>>\
She says, sounding breathless. Her eyes flicker up to yours.
<<talk "eve">>Thank you.<</talk>>\
She says simply before retreating from the room.
<<talk "thought">>That was kind of hot.<</talk>>\
You muse as you finish washing.
<<set $eve.affection += 1>>\
<<set $eve.trust += 1>>\
<<set $eve.fear -= 1>>\
<<elseif $eve.affection gte 400 or $eve.fear lte 600>>\
You can see whoever it is tense up. She starts to pull back, but then stops herself. The way she draws herself up as if finding her confidence, you're pretty sure it's Eve.
<<talk "eve">>Sorry <<print $eve.callsPlayer>>, I...<</talk>>\
She pauses.
<<talk "eve">>You aren't mad?<</talk>>\
<<talk "player">>Not at all.<</talk>>\
<<talk "eve">>I should go, I'll get in trouble if Anna catches me.<</talk>>\
She says. You can see her shifting at the door, clearly trying to get an eye full of you standing in the shower.
Before you can say anything further though, Eve moves quickly, abandoning the doorway as she makes her escape.
<<set $eve.trust += 1>>\
<<set $eve.fear -= 1>>\
<<else>>\
There's motion at the door as the person withdraws quickly from your sight.
<<talk "thought">>Whoever it was, I'm sure they'll feign innocence if I say something.<</talk>>\
You half smile to yourself.
<<talk "thought">>I wonder if they actually needed something and got embarrassed, or if they were trying to sneak a peak?<</talk>>\
The distraction has allowed your erection to fade, so you instead turn your attention to washing yourself.
<<set $eve.fear += 1>>\
<</if>>\
<<link "Finish your shower.">><<gotoevent setup.events.showerFinish>><</link>>
<<addtime { minute : 7 }>>\You don't say a word, don't do a single thing to indicate that you have noticed the presence of someone standing at your door. Instead, you begin to stroke your cock, slowly at first, then with more enthusiasm as you start to get into it. It's clear whoever is watching you is still there, taking in your every motion. You're tempted to wipe away the fog from the glass for a better look at your would be voyeur, but you resist the urge for fear of scaring them off.
It's not long before you can feel your balls churning as they pull tight to your body, your cock throbbing as you begin to spray an impressive load across the glass.
Sighing contentedly, you allow your eyes to drift closed for a few seconds as you catch your breath again. When you open them again, the doorway leading in to your bathroom is vacant of whoever was watching you before.
<<link "Finish your shower.">><<gotoevent setup.events.showerFinish>><</link>>
<<addtime { minute : 8 }>>\<<if $anna.affection gte 800 and $anna.fear lte 150>>\
<<talk "player">>I'd much rather you join me than just watch.<</talk>>\
You say lightly. The figure does not move immediately, but when she does you can quickly tell that it is Anna.
<<talk "anna">>You wish for me to join you?<</talk>>\
She says, you can tell that she is smiling just from the sound of her voice.
<<talk "player">>Very much so.<</talk>>\
You reply, sliding open the shower door. Steam escapes the enclosed space and you can feel the room's cool air waft over your skin.
Stepping further under the water to stave off the cool, you watch Anna.
There's a clearly pleased expression on Anna's face as she begins to disrobe, folding each piece of clothing and setting it aside before removing the next. When she is done, she steps toward the shower.
You open the door wider, allowing her to enter before closing it behind her.
She clasps both of her hands before herself, looking a little uncertain of what to do next.
Reaching out, you put your arms around her, pulling her into an embrace. When her eyes turn to yours, you kiss her. Your lips press against hers, savoring the taste of her.
Suddenly she seems to know what to do with her hands. She puts them around your middle, pulling her body close to yours. You can feel her breasts brush your chest first, then the rest of her as she draws closer.
You allow your hands to slide across her wet flesh. Starting with her pert ass, you feel the perfect balance between soft and toned flesh. From there, your hands find the small of her back, tracing her spine as your fingertips delicately move upward toward her shoulders. She moans into your mouth as your arms encircle her shoulders.
When you break the kiss, you take a deep breath, enjoying the feel of her so close to you.
You can see her bite her lip, her expression turning seductive. You can feel her hands trailing down your body. All the while, her eyes never leave your own.
By the time her hands reach your hips, your cock stands rigid. You pull back from her just a little, allowing one of her hands to drift between your bodies.
When you feel the crown of your cock part her nether lips, you nudge forward. With her hand guiding you, you have little trouble entering her.
There's a distant, content look in her eyes as you feel your pelvis meet hers.
Your lips find hers again, then as if that is a signal to the rest of your body, you begin to rock your hips, fucking her with long slow strokes that gain momentum slowly.
As your thrusts reach a fevered pace, you press her against the side of the shower, breaking your kiss so you can look her in the eye as you near completion.
There's a glazed look, helpless and adoring at the same time as she tries to look upon you.
With one final thrust, you push deep inside of her. You can feel her pussy clamp down on your invading member, quivering as it tries to coax your life giving seed into her womb.
You couldn't have held back at that point even if you wanted to. Your cock jerks hard as you begin to cum, each throb sending another spray of cum into her depths.
A satisfied sigh escapes your lips as you finally slide free of her freshly used hole. At the same time she clings to you just a little longer.
<<talk "player">>Better than just watching?<</talk>>\
Her blush and smile are the only answer she gives.
[[Continue.|Shower Show 1da]]
<<addtime { minute : 21 }>>\
<<set $anna.affection += 1>><<set $anna.trust += 1>><<set $anna.fear -= 1>><<run $anna.sexAttempt($player)>><<run $anna.cumFilledAttempt("vaginal")>>\
<<elseif $anna.affection gte 650 and $anna.fear lte 350>>\
<<talk "player">>Maybe you'd like to join me.<</talk>>\
The figure does not move immediately, but when she does you can quickly tell that it is Anna.
<<talk "anna">>You wish for me to join you?<</talk>>\
She says, you're please to hear no hesitation in her voice.
<<talk "player">>Very much so...<</talk>>\
You reply, sliding open the shower door. Steam escapes the enclosed space and you can feel the room's cool air waft over your skin.
Stepping further under the water to stave off the cool, you watch Anna.
Anna looks you in the eyes, searching your expression for a second. A faint smile touching her lips as she begins to disrobe, folding each piece of clothing and sitting it aside before removing the next. When she is done, she steps toward the shower.
You open the door wider, allowing her to enter before closing it behind her.
She clasps both of her hands before herself, looking a little uncertain of what to do next.
Reaching out, you put your arms around her, pulling her into an embrace. When her eyes turn to yours, you kiss her. Your lips press against hers, savoring the taste of her.
Suddenly she seems to know what to do with her hands. She puts them around your middle, pulling her body close to yours. You can feel her breasts brush your chest first, then the rest of her as she draws closer.
You allow your hands to slide across her wet flesh. Starting with her pert ass, you feel the perfect balance between soft and toned flesh. From there, your hands find the small of her back, tracing her spine as your fingertips delicately move upward toward her shoulders. She moans into your mouth as your arms encircle her shoulders.
When you break the kiss, you take a deep breath, enjoying the feel of her so close to you.
You can see her bite her lip, her lips tugging upward into a sheepish smile. You can feel her hands trailing down your body. All the while, her eyes never leave your own.
By the time her hands reach your hips, your cock stands rigid. You pull back from her just a little, allowing one of her hands to drift between your bodies.
When you feel the crown of your cock part her nether lips, you nudge forward. With her hand guiding you, you have little trouble entering her.
You hear her let out a little moan as you feel your pelvis meet hers.
Your lips find hers again, then as if that is a signal to the rest of your body, you begin to rock your hips, fucking her with long slow strokes that gain momentum slowly.
As your thrusts reach a fevered pace, you press her against the side of the shower, breaking your kiss so you can look her in the eye as you near completion.
There's a glazed look in her eyes, clearly swept up in the moment as your last few thrusts increase their pace.
With one final thrust, you push deep inside of her. You can feel her pussy clamp down on your invading member, quivering as it tries to coax your life giving seed into her waiting cunt.
You couldn't have held back at that point even if you wanted to. Your cock jerks hard as you begin to cum, each throb sending another spray of cum into her depths.
A satisfied sigh escapes your lips as you finally slide free of her freshly used hole. At the same time she clings to you just a little longer.
<<talk "player">>Better than just watching?<</talk>>\
She can't quite look you in the eye, but you can see her cheeks redden as a little smile spreads across her lips.
[[Continue.|Shower Show 1da]]
<<set $anna.affection += 1>><<set $anna.trust += 1>><<set $anna.fear -= 1>><<run $anna.sexAttempt($player)>><<run $anna.cumFilledAttempt("vaginal")>>\
<<addtime { minute : 16 }>>\
<<else>>\
<<talk "player">>How about you join me.<</talk>>\
You say to the figure.
You see whoever it is go very still, then slide slowly from the doorway as they try to make their retreat without drawing additional attention to them self.
Leaning closer to the glass, you try to get a better look at whoever it is, but they are already out of sight.
<<talk "thought">>I wonder who it was?<</talk>>\
Sighing, you return to your shower.
<<link "Finish your shower.">><<gotoevent setup.events.showerFinish>><</link>>
<<addtime { minute : 7 }>>\
<<set $anna.fear += 1>>\
<</if>>\Reaching for the wash cloth, you apply some soap to it.
<<talk "player">>Turn around please.<</talk>>\
You say to her. You can see the curiosity in her eyes as she turns, but she does as you ask without complaint.
With the wash cloth, you start with her neck and shoulders, washing her as you go. You take your time, washing her body with exaggerated care. By the time you reach the middle of her back you can tell she is completely relaxed. Her eyes are closed and you can see a content look on her face.
<<talk "player">>Turn toward me now.<</talk>>\
She turns. Her arms are clutched over her chest, though it's not for modesty. Anna's eyes search yours, and though you aren't sure what she is looking for, the smile that forms on her lips is a clear indicator that she found what she was seeking.
The simple act of her lowering her arms to her sides, while not revealing anything of traditionally arousing nature, is still somehow erotic.
Your eyes leave hers, drifting slowly downward. You follow her cheek toward her neck, from her neck to her collar, then across her breasts before drifting lower. You pause over her belly, watching the way the water cascading across her body runs down her flesh, how it runs first in, then out of her belly button as gravity draws the water downward.
When your eyes reach her crotch, she speaks in a hesitant voice.
<<talk "anna">>Is something wrong?<</talk>>\
<<talk "thought">>I wonder if she would have even had the courage to ask such a simple question when my Great Uncle owned her.<</talk>>\
<<talk "player">>You are beautiful.<</talk>>\
You say in reply to her question.
<<talk "player">>I was just realizing how lucky I am to be able to enjoy your beauty.<</talk>>\
You can see that she tries to hold back a smile, but she fails. Her eyes drift downward, her expression bashful. When she reaches your crotch, seeing you hard once more, her cheeks darken as she blushes.
<<talk "anna">>I...<</talk>>\
Her eyes flicker up to yours before returning to where they just were.
<<talk "anna">>Thank you...<</talk>>\
Her voice is barely a whisper. Anna looks surprised when you reach out, wash rag in hand as you begin to wash her front. You've soaped her neck and shoulders and are just starting to wash her arms when she speaks again.
<<talk "anna">><<print $anna.callsPlayer>>?<</talk>>\
Her tone holds more fear than you are used to hearing from her anymore.
Your hand stops where it is, holding her wrist lightly with one hand while soaping her forearm.
<<talk "player">>What's wrong?<</talk>>\
Her lips part, then you see her swallow. When her eyes come up to meet yours, she holds your gaze evenly.
<<talk "anna">>I never...<</talk>>\
She stops herself.
<<talk "anna">>Thank...<</talk>>\
She pauses again, you can see in her eyes that she is trying to find the right words and is failing.
<<talk "anna">>Why are you so wonderful to me?<</talk>>\
You take a deep breath, letting it out slowly as you gather your thoughts.
<<talk "player">>I find you to be very pretty.<</talk>>\
You realize that's probably the wrong way to start as soon as the words are out of your mouth.
<<talk "player">>But more importantly, I find you to be charming and sweet. And I feel that I am incredibly lucky to have you in my life.<</talk>>\
Anna looks like she might start crying, a wavering smile clinging to her lips.
<<talk "anna">>No...<</talk>>\
She says, her voice thick with emotion.
<<talk "anna">>I'm lucky, //we're// lucky to have you. You're always kind, always caring, always.<</talk>>\
Her expression turns frustrated as she struggles to find the words she needs to express herself the way she wants.
Before she can start again, you raise a soapy finger to her lips, silencing her before she can continue speaking.
<<talk "player">>You see me as something special. It's flattering, but I'm //not//. If there //is// anything special about me, then it's that you bring out the best in me.<</talk>>\
Leaning forward, you remove your finger just in time to kiss her lightly on the lips. You can taste the soap against her lips, but you don't care. Your arms encircle her, holding her tight. At the same time, she clings to you tightly.
In that moment, the two of you enjoy one another's closeness, content in knowing that the other sees something special in them.
It's quite a while later before you reluctantly release one another again.
Without a word, you resume washing her where you left off. When you finish, she takes the wash cloth and washes you with the same degree of care.
When the two of you are finally finished, you each towel off in a comfortable silence. As soon as Anna is fully dressed again, she gives you a light kiss on the lips, a wistful smile on her lips as she excuses herself.
[[Continue.|$location]]
<<addtime { minute : 15 }>>\
<<set $anna.affection += 2>>\
<<set $anna.trust += 2>>\
<<set $anna.fear -= 2>>\<<talk "player">>Whatever it is, it can wait.<</talk>>\
You call to whoever is in the doorway.
You can see whoever it is tense up, give a little bow, then vanish from the doorway as they leave.
Once they are gone, you return your attention to your manhood, stroking it in slow even strokes as you begin to build yourself toward orgasm. It's not long before you blow your load against the shower wall where it quickly runs down the drain.
<<link "Finish your shower.">><<gotoevent setup.events.showerFinish>><</link>>
<<addtime { minute : 7 }>>\<<set _random to random(1,6)>>\
Someone is standing at the glass door, but you feign ignorance. Their mere presence allows a happy picture to be formed in the canvas of your mischievous mind, so your cock could alarm them if the glass between you was less blurry.
Since this became a game, your pecker is to stay hidden. You start wiping away the fog from the glass just above where its tip would be seen and proceed upwards very, very slowly, while swaying your hips ever so slightly.
<<if $olivia.affection gte 650 and $olivia.fear lte 450>>\
A spark of excitement runs through your body when you realize she is still here even though you can see each other's entire abdomen, so maybe it's time to raise the stakes.
<<if $olivia.affection gte 800 and $olivia.fear lte 300>>\
After a few moments, your <<if _random is 1>>left index<<elseif _random is 2>>right index<<elseif _random is 3>>left middle<<elseif _random is 4>>right middle<<elseif _random is 5>>left baby<<else>>right baby<</if>> finger touches the glass and draws a heart symbol, right in the position where yours would be, and you take a sweet time defogging inside the shape. Next, you make use of all your fingers but the thumbs and start making crossing diagonals until your chest is wholly visible to the audience...
... Who is still there.
<<if $player.hasFlag("stripper")>>\
As a frisson of excitement takes your mind, you raise both arms, put your hands behind your head<<set _random to random(1,6)>><<if _random lte 2>> before a slow turn to deny an eyeful of your chest and tease her a little more<</if>> and contract your pecs a few times.
<</if>><<if $olivia.affection gte 950 and $olivia.fear lte 150>>Meanwhile, the steam has hidden your abs from view again, which you take as an opportunity to relay a message. With your <<set _random to random(1,6)>><<if _random lte 3>>left index<<else>>right index<</if>>, you write vertically, from under your chest...
Y
O
U
A
R
E
H
E
R
E
... until your crotch. She can see your penis now, but only the "E" of it.
Leading your finger to the top of your height, you add some more letters until where your viewer would be able to see the base of your neck...
I'M
G
L
A
D
Through the "L" you can see her covering her mouth with both hands.
Your intention was to leave up in the air whether that was about her presence in the bathroom or in <<if $olivia.affection gte 1000>>your life<<else>>the mansion<</if>>. It seems the plan worked, taking that reaction into account.
Her left index, middle and ring fingers go to the glass as if trying to reach your lips. A few moments after, she withdraws them, kisses the same place and exits the bathroom.
<<if $olivia.trust gte 1000 and $player.hasFlag("stripper")>>\
Felling delightful about that exchange, you decide to wipe away the fog from your face area before finally starting to wash yourself. As you do this, someone barges into the bathroom, smirking.
<<talk "olivia">>I almost forgot!<</talk>>\
She comes closer, open the glass door just a crack and sneaks a bill.
<<set _random to random(1,6)>><<if _random is 1>><<set $Money += 50>><<elseif _random is 2>><<set $Money += 20>><<else>><<set $Money += 10>><</if>><<talk "olivia">>Thank you for the show. You made my day.<</talk>>\
And leaves the place one more time, leaving the bathroom door and your mouth open.
<</if>>\
<<else>>\
Despite you hope of performing until the end, you realized your observer couldn't face you and has left.
<</if>>\
<<else>>\
You may even resume your performance but only as a means of practice: your spectator left the bathroom.
<</if>>\
<<else>>\
Focusing your eyes through the glass once more, you see nobody. Sadly, she went away.
<</if>>\
<<link "Finish your shower.">><<gotoevent setup.events.showerFinish>><</link>>
<<addtime { minute : 10 }>>\1) I left the name as "Shower Show 1f Submitted" instead of "Submitted Shower Show 1f" to make it easier to see that it's a expansion over the whole scene, but I have no reason to disagree if you want to restore the name to your standards for pieces written by someone else ("Submitted Shower Show 1f") or simply to go by "Shower Show 1f".
2) I planned this scene (if anyone wants to write them, future expansions too, but I don't plan to) as a random alternative to SHOWER SHOW 1C in case Olivia is in the mansion and has medium to high stats. SHOWER SHOW 1C is present in (...)src\events\mansion\shower\shower_show_1.twee
3) I guess this or an analog scene could work for other residents (Anna seems the second most adequate pick), but I had Olivia in mind when writing. If you or any other writer want to make a version for one of them, stay at home to copy it and alter such copy, no matter how little the changes. In case the writer for Shanaya is around, this could also apply well for her but obviously in a different hour of the day, ending and/or follow up, but I don't believe I'm able to write for her because I saw hardly any content and I'm not quite into aggressive femdom.You can hear the sound of the shower running in the servant's bath. Instinctively, you lean toward the door, listening out of curiosity in the hopes of discovering who is inside.
At first you hear nothing over the sound of the water's spray, but then you pick up the soft tune of Anna humming to herself.
Listening for a few seconds, you realize that you can't quite make out the tune she is humming.
Half smiling to yourself, you step back from the door.
<<addtime { minute : 2 }>><<talk "eve">>Oh I wish I was a little bar of soap.<</talk>>\
Eve sings at the top of her lungs from the bathroom.
<<talk "eve">>Oh I wish I was a little bar of soap!<</talk>>\
It takes a moment longer to realize that she's in the shower, her voice so loud that you can barely hear the running water over the sound of her voice.
<<talk "eve">>I'd go slippy and a slidey over everybody's hiney!
Oh I wish I was a little bar of soap!<</talk>>\
Suppressing an amused grin, you pull your attention away from Eve's overenthusiastic singing.
<<addtime { minute : 2 }>><<set setup.events.showerStart to [
{
requires: 'true',
chance: 100,
link: "Shower1"
},
{
requires: 'true',
chance: 100,
link: "Shower2"
},
{
requires: 'true',
chance: 100,
link: "Shower3"
},
{
requires: 'true',
chance: 100,
link: "Shower4"
}
]>>Deciding to take a shower, you begin to take your clothes off.
After a couple of minutes, your clothes are piled on the floor near the shower and you prepare to step inside.
<<link "Step into the shower.">><<gotoevent setup.events.showerContinue>><</link>><<addtime { minute : 3 }>>Your eyes linger on the shower for several seconds before you start to undress. Sitting your clothing in a pile, you prepare to get in the shower.
<<link "Step into the shower.">><<gotoevent setup.events.showerContinue>><</link>><<addtime { minute : 3 }>>Glancing toward the shower, you begin to remove your clothes. Once you are nude, you step towards the shower, turning on the water and letting it run for a second before preparing to step beneath the spray.
<<link "Step into the shower.">><<gotoevent setup.events.showerContinue>><</link>><<addtime { minute : 3 }>>You begin to disrobe, removing one article of clothing at a time before sitting it aside. Once you have taken off the last of your clothing, you reach out and turn on the water.
Watching the water fall from the shower head, you step under its spray.
<<link "Step into the shower.">><<gotoevent setup.events.showerContinue>><</link>><<addtime { minute : 3 }>><<set setup.events.showerContinue to [
{
requires: 'true',
chance: 100,
link: "ShowerS1"
},
{
requires: 'true',
chance: 100,
link: "ShowerS2"
},
{
requires: 'true',
chance: 100,
link: "ShowerS3"
},
{
requires: 'true',
chance: 100,
link: "ShowerS4"
},
{
requires: '$player.hasPenis and $mitsuko.hasFlag("owned") and ($mitsuko.affection gte 750 and $mitsuko.fear lte 300) and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 40,
link: "Mitsuko Shower Interactive Scene 1"
},
{
requires: '$player.hasPenis and ($eve.affection gte 650 and $eve.fear lte 300 and $eve.trust gte 600) and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Eve Shower Interactive 1"
}
]>>Stepping under the hot spray of water, you quickly shy away from the intense heat.
Your hand darts out as you contort in an attempt to avoid the painfully hot water coming from the showerhead, taking hold of the temperature control, you turn the heat down.
Slowly, you ease back into the now lukewarm water, reaching out a second time to tweak the heat back up just a little bit to get the temperature just right.
<<link "Wash.">><<gotoevent setup.events.showerWash>><</link>>
<<link "Masturbate.">><<gotoevent setup.events.showerMast>><</link>><<if $willysBitch gte 2>>
<<link "Masturbate To The Thought Of Willy.">><<gotoevent setup.events.willyShowerMasturbationStart>><</link>><</if>><<addtime { minute : 3 }>>You gasp as the cold water hits your skin, your hand darting out to adjust the temperature. You nearly dance in place as you try to avoid the bitter cold water spraying across your skin.
A few seconds later, the water begins to warm, and you find yourself easing back into the spray as the hot water begins to warm you back up.
<<link "Wash.">><<gotoevent setup.events.showerWash>><</link>>
<<link "Masturbate.">><<gotoevent setup.events.showerMast>><</link>><<if $willysBitch gte 2>>
<<link "Masturbate To The Thought Of Willy.">><<gotoevent setup.events.willyShowerMasturbationStart>><</link>><</if>><<addtime { minute : 3 }>>Reaching under the spray of water, you adjust the temperature a little to make it just right.
When you step under the water, you let out a little sigh of pleasure as the hot water begins to cascade down your naked body.
<<link "Wash.">><<gotoevent setup.events.showerWash>><</link>>
<<link "Masturbate.">><<gotoevent setup.events.showerMast>><</link>><<if $willysBitch gte 2>>
<<link "Masturbate To The Thought Of Willy.">><<gotoevent setup.events.willyShowerMasturbationStart>><</link>><</if>><<addtime { minute : 3 }>>Turning on the water, you give it a moment for the temperature of the water coming from the showerhead to warm.
Once the water reaches a nice warm temperature, you step under the spray.
<<link "Wash.">><<gotoevent setup.events.showerWash>><</link>>
<<link "Masturbate.">><<gotoevent setup.events.showerMast>><</link>><<if $willysBitch gte 2>>
<<link "Masturbate To The Thought Of Willy.">><<gotoevent setup.events.willyShowerMasturbationStart>><</link>><</if>><<addtime { minute : 3 }>>You wait until you see the steam starting to roll lazily from the confines of the shower before reaching out and testing the water.
The water is just shy of hot enough to burn. Adjusting the temperature down just a little bit, you step beneath the spray of water, feeling the warmth envelope your body.
<<link "Wash.">><<gotoevent setup.events.showerWash>><</link>>
<<link "Masturbate.">><<gotoevent setup.events.showerMast>><</link>><<if $willysBitch gte 2>>
<<link "Masturbate To The Thought Of Willy.">><<gotoevent setup.events.willyShowerMasturbationStart>><</link>><</if>><<addtime { minute : 3 }>><<set setup.events.showerWash to [
{
requires: "true",
chance: 100,
link: "Wash1"
},
{
requires: "true",
chance: 100,
link: "Wash2"
},
{
requires: "true",
chance: 100,
link: "Wash3"
},
{
requires: "($clock.hour gte 6 and $clock.hour lt 21)",
chance: 100,
link: "Wash4"
}
]>>Letting the water stream down your body, you work to clean yourself. Within a couple of minutes, you feel clean and refreshed.
<<link "Finish your shower.">><<gotoevent setup.events.showerFinish>><</link>>
<<addtime { minute : 7 }>>\You let the water wash over your body as you clean yourself beneath the spray of hot water. It's not long before you're clean.
<<link "Finish your shower.">><<gotoevent setup.events.showerFinish>><</link>>
<<addtime { minute : 8 }>>\Standing under the hot spray, you enjoy the feeling of the hot water running down your body, relaxing your muscles as you enjoy the feel of the heat enveloping you.
After a couple of minutes, you turn your attention to washing yourself like you originally came into the shower to do. It's not long before you are feeling squeaky clean.
<<link "Finish your shower.">><<gotoevent setup.events.showerFinish>><</link>>
<<addtime { minute : 11 }>>\You've barely gotten into the shower before you hear a sound from in the bathroom.
Turning toward the sound, you see someone quickly exiting the room.
<<talk "thought">>I wonder who it was? They must have seen me and realized I was taking a shower. Must have been quite the surprise.<</talk>>\
An amused smile tugs at the corners of your lips as you wonder who just got more of an eye full than they had bargained for.
After a moment, you push the thought aside and turn your focus to washing yourself instead.
<<link "Finish your shower.">><<gotoevent setup.events.showerFinish>><</link>>
<<addtime { minute : 9 }>>\The sound of metal striking metal wakes you, standing several feet ahead is Mitsuko, covered in blood from the many cuts covering her body, all around you is darkness. Your mouth opens as you try to shout at her, but nothing comes out. You bring your hands up to your throat while you continue to voicelessly scream.
You blink and the scenery changes, a vast void lying ahead. A shadowy figure suddenly approaches, a voice speaks to you from all directions as it echoes.
<<mook "Shadowy Apparition" "unknown">>I should thank you for taking care of her for me, but she belongs to me.<</mook>>\
The voice pauses before turning angry.
<<mook "Shadowy Apparition" "unknown">>And I've come to collect what's mine!<</mook>>\
The figure lunges at you, for a moment the face of a smiling woman passes through your mind.
<<talk "thought">>Mitsuko?<</talk>>\
A voice akin to your own repeating the same name over again in your head.
<<talk "thought">>Mitsuko!<</talk>>\
Your voice returns suddenly as you scream out her name, the shadowy figure inches away from you. A bright light envelopes you, followed by a woman's voice.
<<talk "mitsuko">>There, there, I'm here for you.<</talk>>\
A calm, soothing voice speaks to you.
<<talk "mitsuko">>I will always be there for you.<</talk>>\
A warming embrace covers your body as you slip off into a blissful dream.
<<link "Wake Up">><<gotoevent setup.events.waking>><</link>>
Submitted by Irish Major Tom//Opening your eyes, you're surprised by the light of the afternoon sun on your face.//
<<talk "thought">>What the... am I outside?<</talk>>\
//Shielding you eyes with your face until your eyes adjust, you see you're lying on your back under the boughs of a tall tree, the sunlight mottling the canopy with vibrant patterns of green. Sitting up, you're surprised to see the manor a ways off, but it looks... different... somehow. The exterior has been refurbished and it looks like <<if $mitsuko.hasFlag("met")>>at least one expansion has been added, as well as an outdoor bath-house and dojo<<else>>at least one expansion has been added<</if>>.//
<<talk "thought">>What's going on?<</talk>>\
//You stand up, shading your eyes with your hand, but before you can do anything the back door of the manor opens and a young woman exits. She looks to be in her late teens or early twenties, and is dressed in a knee-length skirt, T-shirt, and partially-unzipped hoodie with the hood up over her head. She's talking to someone, and a second later a gaggle of variously-aged children rush past into the yard, giggling and laughing. The woman watches them, hands on her hips, and then turns to someone still inside the manor.//
//Stepping out into the yard, the young woman sets off across the lawn in the direction of where you're standing, hands in the pockets of her hoodie and a bouquet of flowers tucked under one arm. As she draws closer, you wave to get her attention.//
<<talk "player">>Excuse me? Umm... hello?<</talk>>\
//Ignoring you, the young woman walks up to the base of the tree.//
<<talk "eve" "Hoodie Girl">>Hey... it's me again.<</talk>>\
//Her expression one of forced cheerfulness, the woman glances back down towards the manor and then sighs.//
<<talk "eve" "Hoodie Girl">>Just figured I'd come here to... you know... wish you a happy anniversary, wherever you are. Keep you up to date on everything that's changed since our last chat. Life is... well... I can't say peaceful. Those great-grandkids sure keep me on my toes. Heh heh... they remind me of, well, me back in the day. Always up to something.<</talk>>\
//She chuckles, but there's a wistful expression on her face.//
<<talk "eve" "Hoodie Girl">>But truth be told, I... I hardly remember the old days now, it's been so long. Just bits and pieces of you and everyone, and I... I miss you all so much!<</talk>>\
//A tear rolls down her cheek, then another and another, and before you know it she's crying. She weeps openly for several minutes, before wiping her face off on the back of her sleeve and sniffling.//
<<talk "eve" "Hoodie Girl">>Ugh, look at me. I even promised myself I wouldn't cry. It's strange, you know... the house is fuller than ever, but I've never been more lonely. <<if $yami.hasFlag("contact")>>If... if it wasn't for Tatsuko, I... I don't know what I would've done.<<else>>I've come to dread family reunions. So many faces... children and grandchildren and great-grandchildren... they all blur together. And everywhere I look I see traces of you and <<print $eve.callsPlayer>>, of the others... I've thought about leaving, going off and seeing the world, but... I can't. I can't leave you. You were my everything for so long...<</if>> I'm sorry, I'm being all depressing, but... I miss you so much.<</talk>>\
//Glancing down at the now slightly-crumpled bouquet, the woman grimaces and straightens.//
<<talk "eve" "Hoodie Girl">>Oh, damn! I... uh... brought you some flowers. I guess either a deer got into the last batch or one of the itty-bitties has weird taste in vegetables. Sorry I couldn't get your favourites this time, but...<</talk>>\
//The woman steps forwards, and as she does so you're able to turn and see what she's talking to. It's a grave at the base of the tree, a lovingly-polished stone plaque reading "Anna <<print $player.lastName>> — Loving Sister, Wife, Mother, Grandmother". Wiping away a few more tears, the woman turns to look at you, a pained smile on her face.//
<<talk "eve" "Hoodie Girl">>And you... it was touch-and-go at first, but she grew to truly love you. I'd say she made an honest man of you, too, but...<</talk>>\
//<<if $eve.hasFlag("virgin")>>She trails off, smirking.<<else>>She trails off, a distant expression on her face as though she's remembering something. Almost unconsciously, she rubs her legs together.<</if>>//
<<talk "eve" "Hoodie Girl">>Well, we all know how that turned out. <<if $eve.hasFlag("virgin")>>I guess I dodged a bullet, since you sure weren't shooting blanks.<<else>>Well, I'd be lying if I said I <<if $eve.affection gte 700>>wasn't ecstatic when you first made love to me<<elseif $eve.affection gte 500>>didn't enjoy our little trysts, even if it was only physical at first<<elseif $eve.affection gte 400>>wasn't glad my first time was with you rather than being pimped out to some pig<<elseif $eve.affection gte 400>>didn't derive //some// measure of enjoyment out of it, even if it was purely physical<<elseif $eve.affection gte 200>>didn't hate your guts for robbing me of my virginity... I thought I'd forgiven you since you made her happy, for whatever reason, but..<<else>>didn't still hate your guts for robbing me of my virginity, you bastard! I honestly don't know what she saw in you, but... you made her happy..<</if>>.<</if>><</talk>>\
//<<if $eve.hasFlag("virgin")>>She chuckles, half to herself, and turns<<else>>She trails off with a <<if $eve.affection gte 500>>wistful<<else>>bitter<</if>> expression before turning<</if>> to gaze down at the children playing in the yard. Turning your head to follow her gaze, you see them running around playing tag, throwing discuses, and tossing baseballs back and forth with gleeful abandon.//
<<talk "eve" "Hoodie Girl">>It's a bitter pill to swallow, watching your <<if $eve.hasFlag("virgin")>>nieces and nephews, and your grand-nieces and grand-nephews<<else>>own children and grandchildren<</if>> grow up, grow old, and die, while you age at a snail's pace. Years seem to pass in the blink of an eye these days — it feels like yesterday I was helping change that lot's diapers. I'm just happy they're playing outside for once instead of rotting their brains with that holoprojector VR crap...<</talk>>\
[[Continue.|Submitted Dream of the Future Scene 1a]]
Submitted by Asura<<if $yami.hasFlag("contact")>>//As the hoodie-clad woman sets the flowers into a vase next to the grave, you hear footsteps approach and turn to see someone approaching — a person wearing a military dress-uniform.//
<<talk "thought">>Wait, is that-<</talk>>\
<<talk "eve" "Hoodie Girl">>Ah...! Tatsuko? Is that really you?<</talk>>\
//The woman in the hoodie lets out a gasp of surprise, covering her mouth with her hands. The person called Tatsuko is tall — around six feet — and androgynous, with black hair cut back into either an undercut or a military buzzcut, almond-shaped eyes and medium brown skin. In fact, Tatsuko is the spitting image of Yami, but seems older and more weathered. There's a scar across one eye, which looks to have been replaced by some kind of high-tech prosthetic.//
<<talk "yami" "Tatsuko">>Yeah. I wanted to surprise you.<</talk>>\
//The woman in the hoodie hugs Tatsuko, who returns the gesture and smiles faintly but with affection. With the sleeve of her uniform, Tatsuko wipes away the woman's tear-stained cheeks and then puts an arm around her waist, the woman resting her head on Tatsuko's arm.//
<<talk "eve" "Hoodie Girl">>I missed you. How long are you back for?<</talk>>\
//Yami clicks her tongue, then looks down at the woman with an utterly serious expression. As she removes her hat and tucks it under her free arm with a flourish, you see her hair is peppered with streaks of silver.//
<<talk "yami" "Tatsuko">>That's classified.<</talk>>\
//The woman rolls her eyes and playfully punches Tatsuko in the ribs, eliciting a chuckle from her. Growing somber, Tatsuko turns to look down at the grave bearing Anna's name.//
<<talk "yami" "Tatsuko">>She'd be proud, you know. Proud of the woman you've become. I think she always was. She loved you more than anything, even him.<</talk>>\
//The woman sniffles and nods, leaning more heavily into Tatsuko until you're surprised they don't topple over.//
<<talk "eve" "Hoodie Girl">>It's just... there's days when I'm afraid I'm forgetting her. What she looked like, the sound of her voice... I don't want that! I don't want to lose her all over again!<</talk>>\
//Yami tilts her head, contemplating how to respond, then pulls the woman into a tight hug.//
<<talk "eve" "Hoodie Girl">>H-hey! Too tight...!<</talk>>\
//Ignoring her squirming, Tatsuko squeezes tighter for a second longer before releasing her. The woman staggers back a few steps, brushing herself off with mild indignation. Before she can say anything, Tatsuko touches a finger to her lips.//
<<talk "yami" "Tatsuko">>You won't. She is a part of you, a part of her children and their children, a part of me and everyone else whose lives she touched and made better. She always will be. We are who we are because of her.<</talk>>\
//The woman nods and wipes a tear off her cheek, then turns and looks down at Anna's grave again.//
<<talk "eve" "Hoodie Girl">>I know. I just... I wish she could be here to see me. To see us. <<if $yamiEve gte 8>>I don't think she approved of us, y'know?<<else>>I mean... do you think she'd... you know... approve...?<</if>><</talk>>\
//The hoodie-clad girl trails off and bites her lower lip, but Tatsuko pulls her in and kisses her forehead gently.//
<<talk "yami" "Tatsuko">>I think <<if $yamiEve gte 8>>she'd come around to it in the end, seeing you safe and happy<<else>>she would, so long as you're safe and happy<</if>>.<</talk>>\
//Tilting her head slightly, the hoodie-clad woman gazes up at Tatsuko for a moment and then stands on her tiptoes, pressing their lips together. The kiss lasts for only a few seconds, and when it ends the hoodie-clad woman rests her head in the crook of Tatsuko's neck.//
<<talk "eve" "Hoodie Girl">>I am, now that you're home. You have no idea how worried sick I was I'd get a call that something happened...<</talk>>\
//Tatsuko frowns slightly, looking mildly affronted, and then laughs softly, tracing the hoodie-clad woman's jaw and chin with her thumb.//
<<talk "yami" "Tatsuko">>You know me, love. I'm too tough and mean to die.<</talk>>\
//In response, the hoodie-clad woman cups Tatsuko's face and caresses the bottom of the scar across her eye.//
<<talk "eve" "Hoodie Girl">>You've always come back to me, true... but I still worry. I couldn't stand losing you too, not after everyone else...<</talk>>\
<<talk "yami" "Tatsuko">>You won't. This was my last deployment. Don't get too excited — it'll take a lot of getting used to adjusting to civilian life again and I'll have to find a job suited to my skills, but... I won't leave you again.<</talk>>\
//The hoodie-clad woman throws her arms around Tatsuko and kisses her passionately, pressing their bodies together. After several long seconds, they separate, Tatsuko caressing the hoodie-clad woman's cheek affectionately.//
<<talk "yami" "Tatsuko">>We can continue this later, my love. I still need to unpack my things and get settled in.<</talk>>\
//Nodding, the hoodie-clad woman releases her and watches as Tatsuko descends towards the manor. One of the playing children throws a discus that goes wide, headed straight for her head, but she catches it with lightning-fast reflexes. Tossing it back, Tatsuko briefly joins in on a soccer game some of the kids are playing, easily outmaneuvering them as they team up against her... though she ultimately lets them win and is promptly dogpiled.//
<<talk "thought">>Yeah, no way that could be Yami. Yami hates kids.<</talk>>\
//After a few moments of getting her uniform thoroughly grass-stained, Tatsuko extricates herself from the pile of children and heads into the manor. Dispersing, the kids resume their prior activities.//<</if>> //The hoodie-clad woman turns to smile down at the children stampeding around the yard. Several of them are playing soccer, or at least a sport that resembles soccer: kicking a ball around the yard and chasing after it. A couple of others are tossing a discus back and forth while trying to catch it, while three more splash around in an ornate pond that's been carved into one side of the lawn, a stream leading into the forest in the direction of the lake.//
<<talk "eve" "Hoodie Girl">>Ooh, those darn brats know better to stay out of there. <<if $mitsuko.hasFlag("met")>>They'll scare Mitsuko's koi fish to death<<else>>That pond is strictly for viewing<</if>>!<</talk>>\
//<<if $yami.hasFlag("contact")>>Tatsuko<<else>>An unfamiliar adult<</if>> emerges from the building and chases the wayward children out of the pond, giving them an earful before sending them scampering off to play with the others. Sighing in exasperation, the hoodie-clad woman turns and presses a hand to the tree's trunk.//
<<talk "eve" "Hoodie Girl">>You know, I remember when you and <<print $player.firstName>> planted this as a tiny sapling, and look at how big and strong it's grown. If I live to be a thousand, I hope this tree is still growing strong then.<</talk>>\
//Looking up at the tree yourself, you can't tell just from looking what species it is or how old it is, but the girth of the trunk is impressive, the rugged bark sporting a thin layer of lichen. The sunlight filtering through the canopy is like a stained glass window of green and gold. In the branches overhead, you see songbirds flitting back and forth, chirping and warbling as they search for caterpillars and other insects to eat, and you think you can see a nest or two.//
<<talk "thought">>Even as time passes, life goes on and begets new life. Even death begets new life, I suppose. Worms gotta eat too.<</talk>>\
[[Continue.|Submitted Dream of the Future Scene 1b]]
Submitted by Asura//With a sigh, the hoodie-clad woman reaches up with one hand and lowers her hood, revealing she has long red hair tied back in a pair of braids, a fringe of bangs hanging over her forehead. A head-and-a-half taller and close to a decade older in appearance, you still recognize Eve. Stepping away from the tree, she crouches and presses a hand to Anna's grave.//
<<talk "eve">>Miss you, sis.<</talk>>\
//Standing, she brushes her hand off on her leg and turns to look down at the manor, at the children playing, and manages a genuine smile that contains a ghost of her past self's exuberance.//
<<talk "eve">>Well, I can't spend all day moping around, can I? There's still chores to do, kids to play with, and <<if $yami.hasFlag("contact")>><<if $yamiEve gte 8>>love to be made<<else>>life to enjoy<</if>><<else>>life to enjoy<</if>>. Wherever you and <<print $eve.callsPlayer>> are... I hope you're happy, safe, and proud.<</talk>>\
//Eve smiles sadly in your direction, then sets off towards the manor at a brisk pace, increasing to a jog as she comes up to the main yard. Several children run over to meet her, and she sweeps them up into a big bear hug.//
<<talk "thought">>Wait. What did she mean by 'wherever //I// am?<</talk>>\
//Frowning and looking down at your feet, you see you're standing atop a polished stone plaque with words engraved into it. You shift your position until you're able to see the text, which reads "<<print $player.firstName>> <<print $player.lastName>> — Loving Brother, Husband, Father, Grandfather".//
<<talk "thought">>W-what? This... this isn't right. I can't be dead! This is a joke, isn't it? Some kind of elaborate prank! No, this is a dream! It has to be!<</talk>>\
//Soft fingers interlace with yours. Turning your head, you see Anna standing next to you, her eyes following Eve as she heads into the manor. Anna is wearing a white sundress that's almost translucent in the sunlight, her golden hair seeming to glow like a halo. Turning to look at you, Anna smiles and wipes away a tear from your cheek. Taking your hand and leans into you, her soft weight a reassuring presence. As you place your arm across her back, hand at her waist, her mouth moves, and her voice reaches you like a whisper on the wind.//
<<talk "anna">>I love you.<</talk>>\
//Closing her eyes, she leans in and presses her lips to yours. Drinking in her scent, the warmth of her presence, you close your eyes...// and when you open them you're lying in bed.
Turning your head, you see Anna standing in the door of your room, a <<if $anna.affection gte 700>>curious expression<<elseif $anna.affection gte 500>>mix of curiosity and concern<<else>>concerned expression<</if>> on her face.
<<talk "anna">>Is... everything alright, <<print $anna.callsPlayer>>? I heard you call me...<</talk>>\
For a moment you're not sure how to respond, the memory of your dream still vivid in your mind's eye.
[[I'm fine.|Submitted Dream of the Future Scene 1c]]
[[I don't know...|Submitted Dream of the Future Scene 1d]]
[[Leave me!|Submitted Dream of the Future Scene 1e]]
Submitted by Asura.<<talk "player">>I... yeah, I'm fine. I just had a... a strange dream, is all. <<if $anna.affection gte 700>>Thanks for checking in on me.<<elseif $anna.affection gte 500>>Nothing for you to be concerned about.<<else>>You... can leave now.<</if>><</talk>>\
Nodding, Anna withdraws, and after a moment Eve pokes her head around the corner, peering in at you quizzically. For a moment you see the face of her older self superimposed over her youthful features, and she frowns in concern.
<<talk "eve">>Are you sure you're OK, <<print $eve.callsPlayer>>? You look like you've seen a ghost...<</talk>>\
Before you can reply, Anna's voice calls from down the hall and Eve withdraws to look at her sister.
<<talk "eve">>OK! OK! I'm coming! Sheesh...<</talk>>\
The red-haired girl disappears, her footsteps pattering down the hall in the direction of the stairs, and you're left alone in silence.
[[End.|$location]]
Submitted by Asura
<<set $eve.affection += 2>><<set $eve.fear -= 2>><<set $eve.trust += 2>>
<<set $anna.affection += 2>><<set $anna.fear -= 2>><<set $anna.trust += 2>><<talk "player">>I... I don't know. I had a really strange dream. You and Eve were in it, and-<</talk>>\
<<if $anna.affection gte 800>>Anna blushes — clearly having misunderstood your words.<<elseif $anna.affection gte 700>>Anna frowns slightly as she processes your words, then blushes — clearly having misunderstood your words.<<elseif $anna.affection gte 400>>Anna frowns as she processes your words. Then her frown deepens, tinged with disgust — clearly having misunderstood your words.<<elseif $anna.affection gte 300>>You trail off as you see Anna has completely misunderstood your words, an expression of barely-suppressed disgust on her face.<<<else>>You trail off as you see Anna has completely misunderstood your words, an expression of dread on her face.<</if>>
<<talk "player">>No, no, no! Not //that// kind of weird dream...!<</talk>>\
<<if $anna.affection gte 800>>A confused and somewhat disappointed expression on her face, Anna steps in and takes a seat at the foot of your bed, waiting for you to continue.<<elseif $anna.affection gte 600>>A confused and somewhat relieved expression on her face, Anna steps in and takes a seat at the foot of your bed, waiting for you to continue.<<elseif $anna.affection gte 400>>A wary look on her face, Anna waits for you to continue.<<else>>Anna waits for you to continue, her body tense as though ready to flee at any moment.<</if>>\
[[Tell her about the dream.|Submitted Dream of the Future Scene 1f]]
[[Never mind.|Submitted Dream of the Future Scene 1g]]
Submitted by Asura
<<if $anna.affection gte 400>><<set $anna.affection += 1>><<set $anna.fear -= 1>><<set $anna.trust += 1>><<else>><<set $anna.affection -= 5>><<set $anna.fear += 5>><<set $anna.trust -= 5>><</if>>Anna winces at the harshness of your voice, then nods - <<if $anna.affection gte 700>>a hurt expression on her face<<elseif $anna.affection gte 500>>a hurt look flickering across her face before being replaced by a taciturn stare<<elseif $anna.affection gte 400>>a taciturn stare on her face<<elseif $anna.affection gte 200>>a fearful look flickering across her face before being replaced by a taciturn stare<<else>>a terrified look flickering across her face before being replaced by a taciturn stare<</if>>.
<<talk "anna">>As... as you command it, Master.<</talk>>\
Before you can say anything more, she withdraws and disappears down the hallway, leaving you alone in silence.
[[End.|$location]]
Submitted by Asura
<<set $anna.affection -= 3>><<set $anna.fear += 3>><<set $anna.trust -= 3>>Inhaling deeply, you try to recall the details of the dream, but to your surprise they've faded — leaving only the memory of a warm haze that intensifies as you look at Anna's <<if $anna.affection gte 500>>expectant<<else>>worried<</if>> face. Biting your lip, you struggle to remember anything, but come up blank.
<<talk "player">>Well, you see... Eve was a private eye looking for the cookie jar, which had been stolen. And you came into her office all dressed up like a fancy dame, but it turns out you were the one who'd stolen it in the first place. I was a police officer helping Eve work the case<<if $yami.hasFlag("contact")>>, and Yami was a mob enforcer who tried to carry out a hit on us<<else>>.<</if>><</talk>>\
Anna nods, though whether she believes your made-up story is unclear. Eve. peeking around her sister's waist, however, is thoroughly enraptured.
<<talk "eve">>Ooh! Ooh! What happened next! Did we find it?<</talk>>\
Smiling inwardly, you nod.
<<talk "player">>We found it, alright, but it was a trap. <<if $yami.hasFlag("contact")>>Yami cut me<<else>>Anna shot me<</if>> down in cold blood, and you were fitted with a pair of cement shoes and thrown into the river.<</talk>>\
Eve gasps and turns to stare at Anna with a look of mock betrayal on her face.
<<talk "eve">>Anna! How could you?<</talk>>\
She turns back to you, a desperate expression on her face.
<<talk "eve">>This can't be the end of Detective Eve! How do I escape?<</talk>>\
Pausing for dramatic effect, you shrug.
<<talk "player">>I dunno. After that I woke up.<</talk>>\
Eve lets out a groan of dismay, pouting at her sister. Anna looks between you and Eve, clearly at a loss for words.
<<talk "anna">>Eve, it was just a dream. It's not like I actually-<</talk>>\
Before Anna can finish, Eve bolts down the hall.
<<talk "eve">>This here gumshoe ain't sleepin' with no fishies! You'll never take me alive!<</talk>>\
With an exasperated sigh, Anna excuses herself and hurries after her sister. Chuckling to yourself at your little deception having gone off without a hitch, you close your eyes and try to go back to sleep.
[[End.|$location]]
Submitted by Asura
<<set $eve.affection += 3>><<set $eve.fear -= 3>><<set $eve.trust += 3>>
<<set $anna.affection += 1>><<set $anna.fear -= 1>><<set $anna.trust += 1>><<talk "player">>Ugh... never mind. It's not like you'd believe me anyway.<</talk>>\
Anna's frown deepens at your words, but before she can say anything Eve peeks around her sister's waist.
<<talk "eve">>What's this about you having weird dreams, <<print $eve.callsPlayer>>? <<if $eve.affection gte 700>>Was I in them?<<else>>Was Anna in them?<</if>> And how weird are we talking about? Bondage? Butt stuff? <<if $misaki.hasFlag("owned")>>Or was it so kinky that even Misaki wouldn't-<</if>><</talk>>\
Before Eve can continue, Anna — a mortified expression on her face — clamps a hand over her sister's mouth. Annoyed, Eve drags her tongue along Anna's palm. Anna recoils in disgust, a trail of saliva dripping from her hand, and wipes it off on her apron.
<<talk "anna">>Ugh! That does it, Eve! You are in deep trouble, young lady! Please excuse us, <<print $anna.callsPlayer>>. It's time for my sister and I to get to work.<</talk>>\
With an apologetic look, Anna grabs Eve by the upper arm and drags her down the hall.
<<talk "eve">>Nooooo! I wanna know! I wanna know!<</talk>>\
Half-expecting to wake up from a dream-within-a-dream, you warily glance around the room before settling back into bed, closing your eyes, and trying to go back to sleep.
[[End.|$location]]
Submitted by Asura
<<set $eve.affection -= 2>><<set $eve.fear += 2>><<set $eve.trust -= 2>>
<<set $anna.affection -= 2>><<set $anna.fear += 2>><<set $anna.trust -= 2>>Your dreams turn weird. You hear a distant voice call your name, feel a weight on your foot. Something dark seems to lurk in your mind.
You wake with a start. Musing that you should probably stay away from cheese as a bedtime snack, you rub your eyes. You still feel nearly asleep. Your foot still feels like there's something atop it. Nearly jumping out of your skin, you lower your hands to spot a dark figure sat on it. Oh God, the Grim Reaper has come!
<<talk "eve">><<print $eve.callsPlayer>>?<</talk>>\
Coming back down from your sleepy panic, you now clearly recognize Eve.
<<talk "thought">>Not the Reaper, then.<</talk>>\
<<talk "player">>What's wrong? Nightmares?<</talk>>\
<<talk "eve">>I think so. Jen's talking in her sleep and sounds really scared. I didn't know what to do so...<</talk>>\
You blink at her stupidly as your mind struggles to get into gear.
[[So?|Submitted Jen Nightmare 1a]]
[[Check on her|Submitted Jen nightmare 1b]]
<<link "She'll be fine. Go back to sleep. I know I intend to.">><<gotoevent setup.events.waking>><</link>><<talk "player">>So?<</talk>>\
You see Eve's silhouette shift as if leaning away from you.
<<talk "eve">>I just... I just thought you might want to know. Sorry for disturbing you.<</talk>>\
She sounds hesitant as she stands up. She stays standing at the foot of the bed, perhaps regarding you. It's just starting to feel awkward when she mutters a goodnight and heads for the bedroom door. Before closing the door behind herself, she casts one more look at you.
Sleepily, your thoughts linger on Eve's exit, and what Jen might have been dreaming as sleep finally claims you.
<<link "Wake">><<gotoevent setup.events.waking>><</link>>
Submitted by The Exile<<set $eve.fear += 2>><<set $eve.trust -= 1>><<set $eve.affection -= 2>>With the fog in your head slowly clearing, you manage to process what Eve just told you.
<<talk "player">>Okay. Thanks for letting me know, Eve. I'll check on her. You just try and get back to sleep.<</talk>>\
With some reluctance you get up and, yawning hugely, make your way upstairs to the servants' quarters. There you find Jen, exactly as Eve had described. She's become entangled in her sheets and what little light enters the room reflects off a brow shiny with sweat.
You sit yourself on the side of her bed. Before you can decide how best to approach the situation at hand, however, Jen's eyes dart open and her clammy hand grabs your wrist in a surprisingly strong grip. Her entire body looks to have gone rigid.
<<talk "jen">>Jamie?<</talk>>\
She's not looking at but past you in a wide-eyed frenzy. Her grasp tightens even more.
<<talk "jen">>Don't, please!<</talk>>\
She holds that frantic stare for what feels like an hour before the tension disappears as rapidly as it came on. Her now-painful hold on your wrist relents and her eyes flutter closed. A moment later they open again, this time looking blearily up at you.
<<talk "jen">>Stranger? The hell you doing here?<</talk>>\
<<talk "player">>You were having a nightmare. Want to talk about it?<</talk>>\
<<if $jen.trust gte 400>><<talk "jen">>I guess. It was... my brother. He was being dragged away. I tried to chase him, but doors kept closing in front of me. I'd turn corners when I got close only for him to be at the other end. Nothing I did mattered.<</talk>>\
<<talk "player">>Your brother? Jamie?<</talk>>\
Jen nods.
<<talk "jen">>That's him. I'd rather not talk about him, though. Not now, anyway. Can... can you stay with me a bit? Just until I nod off again?<</talk>>\
<<talk "player">>Of course.<</talk>>\
<<else>><<talk "jen">>Just weird stuff. You know, the classic chase dream.<</talk>>\
<<talk "player">>You said a name in your sleep. Jamie?<</talk>>\
Jen seems to tense up again at the name.
<<talk "jen">>That was the other person in the chase. No idea where the name came from. Must've read it somewhere. Sorry if I woke you.<</talk>>\
<<talk "player">>It's fine. I'll stay here with you until you fall asleep, okay? Hopefully it'll help you sleep better.<</talk>>\
Jen murmurs something sleepily in response as she turns onto her front, snuggles a handful of quilt up to her chin and shuffles until comfortable.
<</if>>You sit there for some time, your own eyelids getting heavy again. Before you know it, Jen's breathing steadies and slows until every indication suggests she's fallen into a more peaceful slumber. You head back up to your own bed with an increasingly heavy head and are asleep before your head even hits the pillow.
<<link "Wake">><<gotoevent setup.events.waking>><</link>>
Submitted by The Exile
<<set $jen.fear -= 10>><<set $jen.trust += 10>><<set $jen.affection +=5>>You're awoken by a soft voice calling your name. Dragged out of a dream where colored chocolate candies were buying up Pendleton, your first indication of the person that woke you is the smell of lavender.
<<talk "jen">>Hey <<print $jen.callsPlayer>>? Can I sleep with you? <<if $jenYami gte 8>>Yami is out on one of her patrols, or I'd ask her.<</if>><</talk>>\
Silence falls as your sleepy mind, still preoccupied with stopping the chocolatey menace from buying your mansion, struggles to absorb the words that just came out of the person you're *mostly* sure is Jen's mouth. As the words and their implications sink in, the silence takes on an awkward feeling. By now you can at least clearly see her: the woman before you is wearing a tank top and boyshorts and, surprisingly, has her hair pushed back and tucked behind her ears.
<<talk "jen">>Wait. What did I... oh bugger. Not like //that//. Look, I can trust you right? You won't hurt me or let your hands wander?<</talk>>\
She pauses and your brain is finally starting to catch up. She doesn't wait for you to respond, however.
<<talk "jen">> I just... I'm having nightmares again and I'm, uh, I mean I don't want to be alone.<</talk>>\
You briefly wonder what she was going to say before her verbal backspace, but already you feel yourself slipping back into the infinite black lake of sleep. You mutter something in response, though you're unsure what. Whatever it was, as your eyelids shut themselves you feel the bed move as Jen climbs in. She whispers a thank you just before you are dropped once more into the bidding war against the sentient chocolate phantasms.
When you come to some time later, Jen has disappeared. Hopefully she got whatever peace she sought in your company.
<<link "Wake">><<gotoevent setup.events.waking>><</link>>
<<set $jen.fear -= 10>><<set $jen.trust += 10>><<set $jen.affection += 10>>
Submitted by The ExileYou're lost in deep sleep, your mind shifting through dream after dream when a sudden surge of warmth envelops your cock with a soft, sloppy sensation. It wraps your shaft up tight in pulsing heat, something wet slides around your girth, tickling the base before slipping down to your testicles, lavishing its sliminess along the underside.
Your erection grows harder, stiffening to its fullest within seconds, precum dribbles out from the tip. The slimy protrusion suddenly licks the precum up, sending a shiver running up your spine.
Jolted from you slumber, you're met with the familiar figure of Mitsuko in between your legs, she has your erect cock resting against her cheek as she stares at you.
[img[images/scenes/mitsuko_bed_fellatio.png]]
<<talk "mitsuko">>//Ara ara,// good morning, <<print $mitsuko.callsPlayer>>.<</talk>>\
Still groggy, you blink a few times to clear away the fogginess of sleep.
<<talk "player">>Good morning? Enjoying ourselves I see.<</talk>>\
Mitsuko giggles, then runs her tongue from the base of your shaft to the tip, sending a tingly sensation through your body.
<<talk "player">>This is a surprise to be sure, but a welcome one at that.<</talk>>\
[[Let her continue.|Submitted Mitsuko Master Bedroom Morning Blowjob 1a]]
[[Tell Mitsuko to knock it off.|Submitted Mitsuko Master Bedroom Morning Blowjob 1b]]<<talk "player">>Service in bed, how could anyone refuse that.<</talk>>\
Giving your permission for her to continue, you lay your head back down and close your eyes. Seeing you relax, she continues her servicing.
She exhales on your mast, her breath hot and moist, it sends a tingle of pleasure through your cock. You're sent into what feels like heaven when her lips meet your crown, the slippery and sweet embrace causes you to moan, your back arches unintentionally.
Mitsuko continues her ministrations, her tongue circles the full girth of your tool, accompanied by supple pink lips that leave behind residue of small kisses along your length. Her teasing drives you wild with desire, your heart thumps like crazy, each beat in tandem with the throbbing of your erection.
The raven-haired woman takes your full length into her mouth, her lips touching your hips. Using her tongue, she continues to caress the underside of your sack, even while deep throating you. The way it dances and teases you, makes you harder, almost to the point that it hurts. Mitsuko's hair dangles over your thighs, ticking you as she sloppily laps and sucks, a noisy slurping sound bounces off the walls.
Your servant hums happily as precum begins to dribble out in a steady flow into her mouth, she uses her tongue to continually lap it up before swallowing. The suction of it nearly sends you over the edge, but she releases you, your cock leaves her mouth with a //plop// sound. Tears run down her cheek from the constant deep throating.
With your eyes closed, you slip into fantasy, imagining Mitsuko's soft pink lips as pussy squeezing down on your shaft. Her wide, fertile hips bouncing up and down while her juices stain your thighs and shaft. The fantasy suddenly shifts to you unloading creampie after creampie into the woman's womb, coloring her vaginal canal white with your seed.
Subconsciously, your thighs rock slowly to the tempo of Mitsuko's fellatio. She increases her pace, you realize she is just as close to orgasm as you are, the telltale signs of climax building in your gonads. Sensing how close you are, she bottoms out on your erection again, this time using her tongue to slither up and down, and wrap around it.
You shudder in pleasure, her tongue flicking at your swelling urethra as it pumps wave after wave of fertile seed into the back of her mouth. Mitsuko's cheeks bulge, your liquid lust filling her up like a chipmunk storing nuts. She noisily gulps all of it down, leaving some to show it to you before swallowing the last few pumps.
Opening your eyes, you're taken by surprise when she suddenly plunges her pink lips down your length to the base, she sits like that for a moment before letting your cock free. It springs from her mouth, completely polished and clean.
<<talk "player">>Damn, that's one hell of a morning service.<</talk>>\
Mitsuko winks at you, putting your softening member away before slipping out from your legs. You watch her saunter away, hips swaying as she exits the room.
<<talk "thought">>I wouldn't mind if this was a reoccurring thing.<</talk>>\
Once you've enjoyed the afterglow of her service for a few minutes, you get up out of bed, sighing.
<<talk "thought">>I suppose it's time to get on with the day.<</talk>>\
[[End.|$location]]
<<set $mitsuko.affection += 2>><<set $mitsuko.trust += 2>><<addtime { minute : 30 }>>
Submitted by Irish Major Tom<<talk "player">>As much as I enjoy some morning service, knock it off Mitsuko, I'd like to sleep a bit longer, if you don't mind.<</talk>>\
You tell her to knock it off. Mitsuko pouts, letting out a //hmph.//
<<talk "mitsuko">>If that's what you want, I'll see myself out then.<</talk>>\
She shakes her head while putting your member back into your pants, she then slips out from between your legs. You watch her saunter away, hips swaying back and forth as she walks out of the room.
With her gone, you lay your head back down onto the pillows, hoping to catch just a little bit more sleep before your mind catches up and you fully awaken.
<<talk "thought">>Now all I can imagine is her bouncing up and down on my cock, that sly vixen.<</talk>>\
But you're unable to keep your eyes closed with a throbbing erection thanks to Mitsuko service. You sigh, getting out of bed.
<<talk "thought">>Damn her, suppose I'll just have to deal with this later.<</talk>>\
You look down at the bulge in your pants, letting out another sigh.
[[End.|$location]]
<<set $mitsuko.affection -= 2>><<set $mitsuko.trust -= 2>><<addtime { minute : 5 }>>
Submitted by Irish Major Tom<<if $player.hasFlag("tentacleViolated")>>\
//My footsteps inevitably bring me to the place I first met the otherworldly creature, my thoughts on its writhing tentacles and unblinking eyes.
At the same time, I become aware of the fact that I am wearing a dress, my body feeling feminine.
I can feel my cunt dampening at the mere thought of my previous violation.
When the forest around me falls silent, I know I am at the right place and call out.
I don't have to wait long. Within moments, I can see movement in the shadows, then a tendril of purple flesh, glowing with its odd inner light.
Something inside me tells me that it is pleased by my return.
Squeezing my legs together, I can feel how slick my pussy already is, and a soft moan escapes my lips as I watch more of the tentacled thing come into view, its unblinking eyes on me only serving to drive my lusts higher.//
[[Wake up.|Submitted Tentacle Nightmare 1d]]
[[There is something strangely beautiful about this thing.|Submitted Tentacle Nightmare 1c]]
<<else>>\
//The forest around me falls suddenly quiet, the normal sounds of animals is unexpectedly replaced by the soft crunch of old leaves beneath my heel.
A moment later, a soft trilling fills the air, alien in a way that words can not describe. I can as much feel the sound in my bones as I can hear it with my ears, and I suddenly have the uncomfortable sensation that my skin no longer fits quite right.
I feel a shudder go through me as //something// moves in the shadows beneath the thick forest canopy overhead. The grotesque sight that slithers between the trees is a horror beyond description, purple flesh pulsates, glowing with an unnatural inner light. Dozens of eyes move across its surface, seemingly untethered by flesh but bound to it all the same. Parts of the massive //thing// stretch and elongate, stretching toward me.//
[[Wake up.|Submitted Tentacle Nightmare 1d]]
[[Flee in terror.|Submitted Tentacle Nightmare 1a]]
[[Maybe if I remain still, it will leave me alone.|Submitted Tentacle Nightmare 1b]]
[[There is something strangely beautiful about this thing.|Submitted Tentacle Nightmare 1c]]
<</if>>\//A surge of fear courses through my chest at the sight of this horror. I stumble back a single step, the crisp sound of a branch snapping sounding like thunder in the silence.
The mass shifts toward me, then surges. I barely have time to pivot on my heel in my hopeless bid for escape.
I barely take a full step before it is upon me. Its tentacles grasp at me, the tentacle that wraps itself around my wrist somehow feels sliming and dry at the same time. Its grip is unyielding and just the wrong side of pain.
Then as quickly as its grasp registers, I feel other tentacles grasping me, hoisting me into the air as dozens of eyes slide across the thing's flesh to stare unblinkingly at me.
My actions driven by fear, I struggle against my fleshy bonds to no avail.
After several seconds of this monstrosity leering at me, new tentacles begin to form, sliding forth from its flesh as if they had always been there, then reaching out to grasp at my clothes while a single tentacle begins to slither beneath my skirts.
Realizing its intent, I draw breath to scream, but my scream is stillborn on my lips as one tentacle thrusts itself into my mouth, slithering across my tongue. At the same time, I can hear my clothing starting to tear as it works to free me of their confines.
Then I feel it, a single tentacle sliding across my slit, parting my feminine folds, then pushing past my opening to spear me with its fleshy tendril.
I moan, partially in despair, partially in pleasure as I feel it invade my most intimate place.
Within moments, I find myself lost in the sensations coursing through my body. Too rough to be anything short of rape, too pleasurable to be anything by bliss.
Tentacles slide across my naked body, thrusting savagely into my cunt, squeezing and massaging my breasts in equal measure, sliding in and out of my mouth as I gasp for breath around it, slithering along the crease of my ass and probing at my back door. All of it becomes more than my mind can handle, repulsed by the thing and overwhelmed by pleasure, I moan and writhe, orgasm after orgasm rocking my body until I loose all sense of when or where I am.
It is not until much later that I return to my senses, my body covered in fluids that are not my own and the horror I had encountered nowhere to be seen. I sit up, the motion bringing my attention to how bloated my belly feels, and causing thick fluid to flow from my pussy.
Staggering to my feet, I clean myself up as best as I am able, then gather up the tattered remains of my clothing, attempting to cover my nakedness before I leave the place I was raped by the otherworldly creature.//
<<link "Wake Up.">><<gotoevent setup.events.waking>><</link>>\//A surge of fear courses through my chest at the sight of this horror, but I remain rooted to the spot. Slowly, the thing turns toward me, several of its unblinking eyes coming to bear, but even then I do not dare move lest I provoke the creature.
It moves toward me slowly, tentacles reaching for me. I offer no resistance as it touches me, seemingly curious at my lack of response.
My breath catches in my throat as I feel a tentacle slide beneath my skirts, slithering up the inside of my thighs even as several more reach out to pull at my clothing.
I quickly realize that if I do not remove my own clothing, this horrific thing will simply rip them from my body. It takes me only a single sound of ripping fabric to convince me.
With trembling hands, I begin to disrobe. Several more of the creatures eyes come to bear on me, its tentacles withdrawing while I remove each article of clothing until I stand naked before it.
A heartbeat later, the thing is upon me. Its tentacles grasp my arms and legs, hoisting me into the air as dozens more eyes slide across the thing's flesh to stare unblinkingly at me.
My heartbeat thunders in my chest, but the strength of its grip convinces me that resistance would be folly.
After several seconds of this monstrosity leering at me, new tentacles begin to form, sliding forth from its flesh as if they had always been there, then reaching out to grasp at my naked body, touching my breasts, touching me between my legs.
Then I feel it, a single tentacle sliding across my slit, parting my feminine folds, then pushing past my opening to spear me with its fleshy tendril.
I moan, partially in despair, partially in pleasure as I feel it invade my most intimate place.
Within moments, I find myself lost in the sensations coursing through my body. Too rough to be anything short of rape, too pleasurable to be anything by bliss.
Tentacles slide across my naked body, thrusting savagely into my cunt, squeezing and massaging my breasts in equal measure, sliding in and out of my mouth as I gasp for breath around it, slithering along the crease of my ass and probing at my back door. All of it becomes more than my mind can handle, repulsed by the thing and overwhelmed by pleasure, I moan and writhe, orgasm after orgasm rocking my body until I loose all sense of when or where I am.
It is not until much later that I return to my senses, my body covered in fluids that are not my own and the horror I had encountered nowhere to be seen. I sit up, the motion bringing my attention to how bloated my belly feels, and causing thick fluid to flow from my pussy.
Staggering to my feet, I clean myself up as best as I am able, then gather up my clothing, to cover my nakedness before I leave the place I was taken by the otherworldly creature.//
<<link "Wake Up.">><<gotoevent setup.events.waking>><</link>>\//A surge of awe courses through my chest at the sight of this beautiful horror, rooting me to the spot as I look at it in wonder. Slowly, the thing moves toward me, several of its unblinking eyes coming to bear.
I can feel the corner of my lips tick upward, my loins dampening with excitement as its attention shifts fully to me. Timidly, I reach out with one hand, beckoning it forward.
It moves toward me slowly, tentacles reaching in my direction me. I offer no resistance as it touches me, a gasp escaping my lips as it blesses me with its touch.
My breath catches in my throat as I feel a tentacle slide beneath my skirts, slithering up the inside of my thighs even as several more reach out to pull at my clothing.
It withdraws slightly, waiting for me. I know what to do, and quickly begin to remove my clothing, a thrill going through me as dozens of unblinking eyes leer at me.
A heartbeat later, the thing is upon me. Its tentacles grasp my arms and legs, hoisting me into the air as dozens more eyes slide across the thing's flesh to stare at my nakedness.
My heartbeat thunders in my chest, my cunt nearly dripping with anticipation as I wait for what I know comes next.
As I watch, new tentacles begin to form, sliding forth from its flesh as if they had always been there, then reaching out to grasp at my naked body, touching my breasts, touching me between my legs.
Then I feel it, a single tentacle sliding across my slit, parting my feminine folds, then pushing past my opening to spear me with its fleshy tendril.
I moan in bliss as it violates me. My body responding to its touch with orgasmic bliss.
Within moments, I find myself lost in the sensations coursing through my body. Bliss that my mind can barely comprehend brings me to one powerful orgasm after another, each one crashing over me like a wave before the one before it even has time to subside.
Tentacles slide across my naked body, thrusting into my needy cunt, squeezing and massaging my breasts in equal measure, sliding in and out of my mouth as I gasp for breath around it, slithering along the crease of my ass and probing at my back door. All of it becomes more than my mind can handle, my entire world becomes one of pleasure, one of bliss, one of carnal need.
And I welcome it with every fiber of my being.
It is not until much later that I return to my senses, my body covered in fluids that are not my own and the otherworldly creature I had encountered nowhere to be seen. I sit up, the motion bringing my attention to how bloated my belly feels, and causing thick fluid to flow from my pussy.
My pussy aches as I stagger to my feet, and deep down I know that next time, it will be me that seeks it out.//
<<link "Wake Up.">><<gotoevent setup.events.waking>><</link>>\
<<run $player.addFlag("tentacleViolated")>>Heart thundering in your chest, you sit up in bed with a start. Your hands raise to your chest, then finding it flat you move your hands south in search of your manhood. Only then do you sign with some semblance of relief.
With your manhood intact, your eyes search your surroundings for a few seconds longer before you finally allow yourself to fully relax again.
It takes a little while, the half remembered remembered dream plaguing your thoughts until you finally drift back to sleep.
The rest of your night is blissfully free of dreams.
<<link "Wake Up.">><<gotoevent setup.events.waking>><</link>>\<<getsleepingbackground>>
Anna stiffens in your arms, waking you in the middle of the night. She makes a sound somewhere between a whimper and a cry.
You open your eyes, looking at her. She's still clearly asleep, her face pinched, her lips move as she says something in her sleep, but with the exception of making out her sister's name, you aren't able to understand what she is saying.
<<if $anna.affection gte 650 and $anna.fear lte 350>>\
[[Try to comfort her without waking her.|Anna Bed Scene 1a]]<</if>>
[[Wake her and tell her she was having a bad dream.|Anna Bed Scene 1b]]
[[Wake her and send her to her own bed.|Anna Bed Scene 1c]]
[[Roll over and go back to sleep.|Anna Bed Scene 1d]]<<talk "player">>Shhhh.<</talk>>\
You whisper in her ear, hugging her just a little tighter.
For a second, she squirms in your grip, her whole body trembling. She jerks in her sleep, a startled sound coming from her lips.
<<talk "player">>It's ok, I'm here.<</talk>>\
You say softly in her ear.
You can hear her breathing slowly becoming normal.
<<talk "anna">>Hold me?<</talk>>\
She sounds like she's begging those whispered words.
Hugging her just a little tighter, you feel her snuggle just a little tighter in your arms before she drifts off to sleep again.
<<link "Wake">><<gotoevent setup.events.waking>><</link>>
<<set $anna.affection += 2>>\
<<set $anna.trust += 1>>\
<<set $anna.fear -= 1>>\With your hand on her shoulder, you give her a little shake.
<<talk "player">>Anna, wake up... You're having a bad dream.<</talk>>\
You say softly.
Anna stiffens, crying out as she wakes. You can hear her breathing heavily for several seconds.
<<talk "anna">>Sorry, I didn't mean to wake you.<</talk>>\
<<talk "player">>It's ok.<</talk>>\
You reply sleepily. A few moments later she starts to relax, her breathing becoming even as she drifts back to sleep.
<<link "Wake">><<gotoevent setup.events.waking>><</link>>
<<set $anna.trust += 1>>\
<<set $anna.fear -= 1>>\Taking hold of her shoulder, you give her a firm shake. She wakes with a start, her breath coming rapidly.
<<talk "player">>If you're going to keep me awake with bad dreams, you need to go to your own bed for the night.<</talk>>\
You say sternly, if a little sleepily.
Anna mumbles an apology, the slips out of your bed.
You watch her walk across the room toward the bedroom door, but you're already asleep again by the time she's closed the door behind herself.
<<link "Wake">><<gotoevent setup.events.waking>><</link>>
<<set $anna.fear += 1>>\
<<set $anna.affection -= 1>>\Annoyed that you have been woken, you roll over in bed away from Anna.
For the next couple of minutes, she makes little sounds in her sleep, but eventually settles back down into a restful sleep.
You drift back to sleep not long after.
<<link "Wake">><<gotoevent setup.events.waking>><</link>>There's a soft knock on your door just moments after you've settled in beneath the covers of your bed.
Part of you wants to ignore it and hope whoever it is just goes away, instead you call out.
<<talk "player">>Who is it?<</talk>>\
<<talk "anna">>It's me, may I come in?<</talk>>\
Anna's voice comes clearly through the door.
<<talk "thought">>So much for getting to sleep.<</talk>>\
You think tiredly.
<<talk "player">>Yeah, come in.<</talk>>\
Anna steps into the room, dressed in a simple night gown, its material thin enough that you can just barely make out the darker spots where her nipples are on her chest.
<<talk "player">>What's wrong?<</talk>>\
You ask, concerned at the self conscious expression on her face.
<<talk "thought">>She's still twitchy even after all our time together. I thought she knew by now that she didn't have to be so nervous around me all the time.<</talk>>\
You can see her tongue dart out, moistening her lips in the darkened room. Instead of answering though, she walks to the side of your bed.
<<talk "anna">>I, . . .<</talk>>\
She trails off, looking uncertain.
Reaching out, you place one hand on her hip and pull her to the bed. She sits down, turning part way so she can see you. You in turn sit up, swinging your feet off the bed and sitting beside her. With your arm around her, you give her an affectionate squeeze.
<<talk "player">>What's wrong?<</talk>>\
She looks you in the eyes, searching them for a second. Then without warning she leans in, pressing her lips against yours in a fierce kiss that takes your breath away. You fall back on the bed, Anna falling on top of you.
<<talk "anna">>I love you, <<print $anna.callsPlayer>>...<</talk>>\
She says looking sheepish. When she continues, it's barely a whisper.
<<talk "anna">>And I'm horny...<</talk>>\
You can see her blush even in the dark at the admission.
Straddling your lap, she rocks her hips once, dry humping you through both of your pajamas.
[[Let her continue.|Anna Bed Scene 2a]]
[[Take the initiative.|Anna Bed Scene 2b]]
[[Send her back to her own bed.|Anna Bed Scene 2c]]
<<addtime { minute : 3 }>>\You can see Anna's eyes half closed, her hips rocking as she becomes lost in the moment. Her actions have the desired effect on you, your cock coming to full hardness and pressing urgently against her through both of your clothes.
As you watch, Anna reaches down to take hold of the hem of her night gown, pulling it up and over her head before throwing it onto the floor beside the bed.
<<talk "thought">>It's unusual that she'd take so much initiative, she's usually so reserved and pliant.<</talk>>\
Your eyes trail up from her panties, taking in her every curve as you turn your eyes to her face.
You're even more surprised when she reaches down, working to free your cock from your pants. She doesn't even bother to take her panties off, instead she simply moves them to the side to allow you entry. You can feel that she is soaking wet, her sweltering hot pussy engulfing your manhood as she sinks down your length.
Anna shudders when her hips meet yours, experiencing a small orgasm just from having you inside of her.
Her hips start rocking again, this time the feeling is enough to make your eyes roll back in your head, your groin flexing as you fight the urge to simply grab her hips and begin to thrust up into her.
<<talk "anna">>I love you.<</talk>>\
She says again, her voice holding a slight tremor. Her movements become less coordinated, her hips starting to move on their own as she nears a powerful orgasm. She cries out, the sound is loud in the confines of your room. Her pussy begins to pulse around your cock as she cums, her body trying to milk your seed deep inside of her.
Your own body answers natures call as well. Holding her hips, you thrust up into her right as your cock throbs. You begin to fill her pussy with your cum and don't loosen your grip on her hips until you have finished the job.
Anna collapses on top of you, breathing heavily. Near your ear, you hear fear in her voice as she asks the question.
<<talk "anna">>Do you love me?<</talk>>\
In a voice so soft you almost miss it.
[[Yes, you love her.|Anna Bed Scene 2d]]
[[Hold her in silence.|Anna Bed Scene 2e]]
[[No, you do not love her.|Anna Bed Scene 2f]]
<<addtime { minute : 18 }>>\
<<set $anna.affection += 1>>\
<<set $anna.trust += 1>>\
<<set $anna.fear -= 1>>\You allow her to rock her hips a couple more times, then roll on top of her. She lets out a surprised yelp, but you can see the pleased expression on her face even in the dark.
Letting your little head do all of your thinking, you quickly kick off your pajamas.
Anna quickly slips off her panties and spreads her legs, even in the dark you can see the dim light reflecting off of the wetness of her pussy.
You waste no time, you simply line yourself up, rub your cockhead along her slit until you feel her opening, then push inside.
Feeling her hot and humid pussy engulfing your cock is like feeling heaven embrace your member. You're sure you moan in pleasure, but Anna's moan is all you can hear. Her legs wrap around you in an effort to pull you deeper, her arms encircling her as she clings to you.
<<talk "thought">>It's like she can't get close enough to me even though we're pressed as close together as two people possibly can.<</talk>>\
As if to emphasize your thought, her lips seek out yours, her tongue darting into your mouth to meet your own.
You begin to rock your hips, your thrusts are short and deep. Anna moans into your mouth.
<<talk "anna">>I love you.<</talk>>\
There's a desperation in her voice as she repeats the words. You can feel her body trembling as she tries to cling to you. All the while you continue to rock your hips in as deep of thrusts as you are able with her legs locked around your hips.
It's not long before her quivering vagina combined with your rapidly moving hips drives you over the edge. You can feel yourself swell inside of her just before you begin to deposit a large load of cum inside of her pussy.
Completely spent, you only manage to roll about half way off of her before you just lay there trying to catch your breath. Near your ear, you hear fear in her voice as she asks the question.
<<talk "anna">>Do you love me?<</talk>>\
In a voice so soft you almost miss it.
[[Yes, you love her.|Anna Bed Scene 2d]]
[[Hold her in silence.|Anna Bed Scene 2e]]
[[No, you do not love her.|Anna Bed Scene 2f]]
<<addtime { minute : 18 }>>\
<<set $anna.affection += 1>>\
<<set $anna.trust += 1>>\
<<set $anna.fear -= 1>>\<<talk "player">>I don't know what's come over you. And this is not where you belong tonight.<</talk>>\
You say firmly.
Anna freezes in place, but does not say anything.
<<talk "player">>Now, you're going to get up, compose yourself as befitting of your place in this house, and return to your own bed.<</talk>>\
Even in the dark you can see her eyes well up, a horrified look on her face as she struggles not to cry. She slips from your lap.
<<talk "anna">>I-I am so sorry!<</talk>>\
She says in a rush, then nearly runs for the door.
When the door closes behind her, you sit there for a few moments longer, then lay back down in bed. Closing your eyes, you quickly drift off to sleep.
<<link "Wake">><<gotoevent setup.events.waking>><</link>>
<<addtime { minute : 4 }>>\
<<set $anna.affection -= 1>>\
<<set $anna.trust -= 1>>\
<<set $anna.fear += 2>>\Reaching up, your hand lightly cups Anna's cheek. You can feel her lean into the touch, her eyes half closing as she savors the feel of your hand against her face.
There's a hesitant, but expectant smile on her lips as she searches your eyes.
<<talk "player">>Yes, I love you.<</talk>>\
You say softly.
How she responds is not what you expect from her.
Anna's smile remains, but her lip begins to tremble. Her eyes well up with tears that begin to fall. When her lips part, she lets out a sobbing moan.
<<talk "thought">>What did I say wrong?<</talk>>\
You wonder in horror as she clings tightly to you.
Having no idea of what to do or say, you hold her tightly against you as she puts her arms around you in a grip that makes your ribs ache.
For several minutes you hold Anna in your arms as she sobs against you, her entire body trembling. All you can do is wonder what you just did to hurt her, to hurt a woman that you have grown to love.
Answers are not forthcoming though. She eventually cries herself to sleep.
Carefully, you tuck her into bed and slip in beside her. You lay there for a long time before you're finally able to fall asleep.
[[Continue.|Anna Bed Scene 2da]]
<<addtime { minute : 36 }>>\
<<set $anna.affection += 5>>\
<<set $anna.trust += 5>>\
<<set $anna.fear -= 5>>\After a fitful rest, you're woken when Anna stirs in your arms. She stiffens initially, then tries to carefully slip from your grasp in an effort to not wake you.
When she turns far enough to see your face, she discovers you looking back at her.
<<talk "player">>Maybe we can talk about last night?<</talk>>\
You say, stifling a yawn.
Anna remains in your arms, scooting just a little closer again before nodding.
<<talk "player">>What did I say to upset you so badly?<</talk>>\
You ask, feeling sad just knowing you could make her cry so hard.
<<talk "anna">>No, You didn't upset me...<</talk>>\
Her voice is small when she speaks, but even as she says it, you can see her eyes filling with tears again, a smile forming on her lips at the same time.
<<talk "player">>Then what is wrong?<</talk>>\
Your own emotions are raw, partially due to your deep feelings for Anna, and partially from your lack of sleep.
<<talk "anna">>Nothing, everything is perfect.<</talk>>\
<<talk "player">>I don't understand.<</talk>>\
You admit, trying to figure out what is going on.
Anna's smile touches her eyes, and in that moment you realize that this is a happy sort of sad, even if you don't fully understand the deeper meaning just yet.
<<talk "anna">>I used to dream... I used to dream that some day I'd fall in love with a man who would love me in return. Not as a slave, not as a gift, but as a woman.<</talk>>\
She starts, her voice barely a whisper. She snuggles closer to you before continuing.
You give her a gentle squeeze to reassure her.
<<talk "anna">>I thought I'd never meet a man who I would love, or one who could love me in return...<</talk>>\
You feel her tremble slightly in your arms like the night before, and you realize that she's started to cry again.
<<talk "anna">>... Hearing you tell me you love me, and knowing that you mean it...<</talk>>\
She pulls back just far enough to look you in the eyes.
<<talk "anna">>... I don't think I've ever been as happy as I've been with you.<</talk>>\
The two of you hold each other for a long while. When she finally pulls away, you kiss her lightly on the lips before allowing her to slip from the bed.
<<talk "anna">>I should get up and get ready for work.<</talk>>\
She says with a shy smile.
You don't follow her out of bed, instead you lay there watching her redress herself in the clothes she had come to your room in. You try to memorize every curve, every movement.
She almost reaches the door before she turns back toward you. The small smile on her lips twitches, then blossoms into a grin.
You're unable to suppress a mirroring smile of your own.
Turning back toward the door, Anna nearly dances as she makes her exit.
Once she is gone, you reluctantly get out of bed and start your day.
[[End.|$location]]
<<addtime { minute : 11 }>>\You choose to ignore her question. Instead, you hold her close as you enjoy the feel of her warmth against your body.
After a little while, she seems to snuggle in closer to you but remains quiet.
For several minutes the two of you lay like that. You aren't entirely sure when you drifted off to sleep, but when you wake up, Anna is gone from your room already.
[[End.|$location]]
<<addtime { minute : 13 }>>\<<talk "player">>When I came to this house and I saw you standing in the entry hall, I thought to myself "What is this woman doing here?" In the time that followed, I have gotten to know you very well.<</talk>>\
You can see the hope, the expectation in Anna's eyes.
<<talk "player">>One grows to love a person over time, through shared experience. But you are my slave, my property. And while I have grown fond of you, I am not the kind of person who loves my possessions.<</talk>>\
You watch as her expression falls, shifting from hopeful to absolute devastation in a matter of seconds.
<<talk "player">>You belong to me, and I will use you in whatever manner I choose. But you forget your place if you mistake my kindness, or even my fondness, for love.<</talk>>\
You give her an affectionate squeeze, knowing that you have crushed her spirit enough for one night.
<<talk "player">>Now go back to bed, you have chores in the morning.<</talk>>\
She gets up, gathering her clothes and rushing for the door. You can hear her sobs even before the door fully closes behind her.
Feeling tired, you lay back down and drift quickly off to sleep.
<<link "Wake">><<gotoevent setup.events.waking>><</link>>
<<addtime { minute : 4 }>>\
<<set $anna.affection -= 100>>\
<<set $anna.trust -= 100>>\
<<set $anna.fear += 100>>\<<getsleepingbackground>>
It only takes a couple of minutes for you to fall asleep, your mind drifting off into blissful slumber with ease.
You aren't sure what exactly woke you, if it was Anna moving beside you, or the sound of her voice. Either way, the result is the same; you wake just enough to crack your eyes open and see that it's the middle of the night. They're just drifting closed away when you hear Anna speaking softly beside you.
Her hand touches your cheek gently, her breath is hot against yours.
<<talk "anna">>I know that I'm scared a lot of the time, and I'm easily flustered. Even though things are so much better now, there are still days that I can barely hold myself together.<</talk>>\
There's a deep sadness in her whispered words.
<<talk "anna">>You make me happy.<</talk>>\
Then after a very brief pause she continues.
<<talk "anna">>I'm glad my parents did what they did if it meant I could become part of your life.<</talk>>\
Her words trail off toward the end.
<<talk "thought">>She's never really said much about her parents. What did she mean?<</talk>>\
Your mind races, but you remain quiet in the hopes she will say more.
Instead, she whispers the words.
<<talk "anna">>I love you.<</talk>>\
Right before her lips meet yours in a surprisingly gentle kiss.
In the seconds that follow, Anna settles back into bed with her body pressed against yours. Her head rests lightly on your shoulder, the warmth of her breasts pressed against your side and one of her legs draped over yours. One of her hands rests lightly on your chest.
You take a deep breath and sigh contentedly. Anna's head moves, looking up for any sign that you're awake. You say nothing, but with the arm you have wrapped around her you give her an affectionate squeeze.
In the seconds that follow, Anna moves so she's pressed just a little tighter against your side.
The last thing you remember before sleep takes you is thinking about just how nice she feels pressed against your body.
<<link "Wake">><<gotoevent setup.events.waking>><</link>>The bedside light is still on when you enter the room, Anna laying in bed with a book in her hands, clearly engrossed in whatever she is reading.
Quietly, you make your way across the room, change for bed, and very carefully crawl into bed.
You're more than a little surprised that you don't seem to catch her attention at all during this time.
Slowly, you slip up behind her, carefully slipping your arm around her middle as you peek over her shoulder at whatever she is reading. It doesn't take long to realize that it's a book about travel, detailing some remote location you've never heard of before.
Your eyes move from the book to her neck, exposed except for a few stray strands of hair.
Unable to resist the urge, you lean in to kiss her on the neck. Unfortunately, it's at this moment that she finally notices you, she goes rigid, jerking in bed hard enough to headbutt you on the cheek.
<<talk "anna">>I'm so sorry!<</talk>>\
She blurts in a near panic, eyes wide as she turns toward you, her book suddenly forgotten.
You place a single finger on her lips to stop her from saying anything more.
<<talk "player">>It's my fault for sneaking up on you. I was trying to be sweet, not startle you.<</talk>>\
Before she can respond, you lean in and give her a tender kiss on the lips. A kiss that she returns after a brief hesitation.
<<talk "anna">>Thank you, it was a wonderful gesture.<</talk>>\
You rest your forehead against hers, looking into her eyes as she smiles. Inevitably, you kiss her again, this time she returns it almost instantly.
When you finally break the kiss, you hear a content sigh from Anna.
<<talk "player">>I should let you finish your page.<</talk>>\
A sheepish sort of smile forms on her lips.
<<talk "anna">>Maybe you can hold me instead?<</talk>>\
Nodding, she quickly marks her place in her book, then sits it off to the side before turning off the bed side lamp. Bathed in sudden darkness, you feel her snuggle into your arms, being so bold as to take one of your hands in hers as she gently moves it to encircle her.
<<getsleepingbackground>>
It doesn't take long before the gentle warmth of her body against yours lulls you closer and closer to sleep, and within minutes both of you are slumbering peacefully.
<<link "Wake">><<gotoevent setup.events.waking>><</link>><<set $anna.affection += 2>><<set $anna.trust += 1>>You wake during the night, the warmth of Anna's naked body pressed against your side beneath the blankets.
Smiling to yourself, you kiss her lightly on the forehead.
<<talk "thought">>A lot of men would do almost anything to wake up with someone like her laying beside them. Beautiful, affectionate, and submissive.<</talk>>\
In the faint light, you can see her lips curl into a smile, her eyes drifting open in the seconds that follow.
<<talk "anna">><<print $anna.callsPlayer>>?<</talk>>\
You acknowledge her, barely a rumble in your chest to announce that she has your attention.
<<talk "anna">>Are you awake?<</talk>>\
Her voice is barely a whisper.
<<talk "player">>I am...<</talk>>\
You reply softly in return.
She nuzzles a little closer, sighing contentedly.
<<talk "anna">>Before you came, I had been so scared, for so long. But laying here with you right now makes it all worth it. With you, I finally know what it's like to be loved.<</talk>>\
Anna's voice trails off for a few seconds before she timidly adds.
<<talk "anna">>I love you.<</talk>>\
You can hear her hold her breath, anxiously awaiting how you might respond to those simple words.
[[Tell her you love her too.|Anna Bed Talk 1a]]
[[Tease her.|Anna Bed Talk 1b]]
Scene Generously Sponsored by MattySmiling to yourself, you reach out and brush a few stray hairs out of her face before gently sliding those fingertips across her jaw and nudging her face toward yours. Craning your own neck, you kiss her lightly on the lips.
<<talk "player">>Good, because I'd hate to think I'm the only one of us who is madly in love.<</talk>>\
Anna turns part way toward you, one leg sliding over one of yours as she pulls herself just a little tighter against your side.
For a few seconds, you look at her, what little light is coming through the window from the night sky shrouding her in deep shadows yet somehow managing to highlight her outline in sharp relief.
Tilting your head down, you kiss her lightly on the brow, then close your eyes once more. Within seconds you have drifted back to sleep.
<<link "Wake">><<gotoevent setup.events.waking>><</link>>
<<set $anna.affection += 5>>\
<<set $anna.trust += 5>>\
<<set $anna.fear -= 5>>\
Scene Generously Sponsored by Matty<<talk "player">>Yeah, but I know you sometimes worry that it's all just a dream.<</talk>>\
You say, the words making Anna go rigid in your arms.
<<talk "anna">>Isn't it just like a faerie tale that everything seems perfect right before everything goes terribly wrong.<</talk>>\
By this moment, Anna has gone very still in your arms, her breathing slowing as if afraid that any sound might shatter the moment into something truly horrible.
[[Stop teasing and let her know you really love her.|Anna Bed Talk 1c]]
[[Close your eyes and go back to sleep.|Anna Bed Talk 1d]]
[[Crush her fragile little illusion of love.|Anna Bed Talk 1e]]
<<set $anna.affection -= 5>>\
<<set $anna.trust -= 10>>\
<<set $anna.fear += 10>>\
Scene Generously Sponsored by Matty<<talk "player">>Hey...<</talk>>\
You say softly, even in the dim light you can see the tears glistening in her eyes.
<<talk "player">>I'm teasing.<</talk>>\
You can see her eyes searching yours for something.
<<talk "anna">>If this is a dream, then I'm sharing this dream with you and I hope I never wake from it.<</talk>>\
You forge forward, giving her an affectionate squeeze.
<<talk "player">>Anna, I love you, and seeing you happy is one of the greatest joys in my life.<</talk>>\
You lean in and kiss her gently on the lips. As soon as the words leave your mouth, Anna sighs, much of her earlier tension going out of her.
For a long time you just hold her, savoring the feeling of her body being so close to yours. You realize from the pace of her breathing that she's fallen asleep again, and you slip back into sleep not long after.
<<link "Wake">><<gotoevent setup.events.waking>><</link>>
<<set $anna.affection += 1>>\
<<set $anna.trust += 5>>\
<<set $anna.fear -= 5>>\
Scene Generously Sponsored by MattyRemaining silent, you close your eyes.
Beside you, you can feel Anna occasionally tremble, clearly distraught as she lingers on your earlier words.
You're too tired to focus on her though, within moments you drift back to sleep.
<<link "Wake">><<gotoevent setup.events.waking>><</link>>
Scene Generously Sponsored by Matty<<talk "anna">>You are beautiful, you are precious. And I love the fact that you love me.<</talk>>\
Your words flow freely. Beside you, Anna seems to be trying to make sense of your words, clearly uncertain of what you said at the end.
But you continue without pause.
<<talk "player">>But, you are a slave, my property, and I love you the same way I love pizza. Something to be savored until only crumbs remain, then to be discarded with the rest of the trash.<</talk>>\
Your words have a casual air about them, tumbling from your mouth one after another.
<<talk "player">>And the best part of you? When you're all used up, then I can devour your sister next.<</talk>>\
When you put your arms a little tighter around her and pull her close, she stiffens, trembling ever so softly against you. Within seconds you can hear her soft crying, and feel the wetness of her tears against your shoulder.
Kissing her on the brow causes her to whimper softly.
<<talk "player">>Never forget your place.<</talk>>\
You whisper to her before closing your eyes. When you finally drift off to sleep, it's to the sound of her soft sobs in the night.
<<link "Wake">><<gotoevent setup.events.waking>><</link>>
<<set $anna.affection -= 250>>\
<<set $anna.trust -= 500>>\
<<set $anna.fear += 500>>\
Scene Generously Sponsored by MattyPart of the sleep function, one of the waking events.
"If you finally manage to convince Anna against all the odds that you're not like your uncle only to then, at that point, reveal that it was sham and that you don't actually love her / Eve and now that they know what love is like they know what they're missing when you treat them like he did." - NightHawkYou wake slowly, the sensation of a warm wet mouth and a nimble tongue moving across your manhood bringing a lazy smile to your lips even before you start to pry your eyes open.
Moaning softly, you turn your head toward the morning light before shying away from the brightness again.
Then there's a movement beside you as Anna rolls toward you, her arm draping over your chest and her lips brushing your cheek.
Your sleep addled brain tries to make sense of what is happening right until the covers bunched around your torso raise to reveal Eve's impish face. She grins, one hand wrapped around your cock while her eyes dart from you to her sister, then back to you before raising a single finger to her lips to indicate you should be quiet.
[[Stay quiet.|Anna Eve Morning Play 1a]]
[[Make out with Anna.|Anna Eve Morning Play 1b]]
[[Make Eve stop.|Anna Eve Morning Play 1c]]Nodding in understanding, you watch as Eve parts her lips and takes the head of your cock into her mouth, never breaking eye contact as she does so.
The warm wet sensation of her mouth makes you sigh in bliss, somehow made better by the way her lips stretch over your manhood. Her smile seems to grow slightly as her eyes flicker to her sister curled against your side.
Seemingly encouraged by her own deviant behavior, Eve's head starts to bob up and down your shaft, only breaking eye contact with you to cast an occasional glance toward her sister.
You aren't sure how long you lay there like that, just enjoying the sensation of her lips gliding up and down your cock. You're just starting to feel your orgasm approaching when you feel Anna's lips brush your jaw.
Shifting beside you, the weight of Anna's breast comes to rest more firmly against your chest.
You can actually feel Eve's lips tug into a smile around your member even as her movements seem to increase in speed.
Within moments you find yourself struggling not to tense in a way that will wake the lightly sleeping Anna while still trying to savor the experience.
Bit by bit you can feel yourself inching toward the point of no return, then in an instant you're past it and you can feel yourself throb.
At the same time Anna's eyes drift open, a lazy smile drifting over her features as she looks at you without really seeing you.
It's in that moment that you lose your last shred of control. Your cock pulses in Eve's mouth as your hips buck of their own accord, a stifled groan escaping your lips in spite of your best efforts.
Eve's eyes bulge right before you see her cheeks do the same, then the blanket falls in the way of your view.
Anna blinks, her eyes coming into focus with a hint of concern in her features.
Meanwhile, you never feel Eve's lips leave your member until you start to soften in her mouth.
Looking into Anna's eyes, her concern slowly softens before she timidly leans in to kiss you lightly on the lips.
<<talk "anna">>I don't want to get out of bed. I, . . . like being close to you like this.<</talk>>\
She blushes as she pulls away, her eyes flickering to the bathroom door meaningfully.
You nod, giving her silent acceptance to her need to go. Almost instantly she moves to slip from the bed, a slight smile pulling at her lips as she hurries to the bathroom.
A second later, Eve slips out from under the cover, giggles softly and rushes for the door.
In the silence that follows, you grin to yourself and start to get out of bed.
<<talk "thought">>What a way to start a new day.<</talk>>\
Smiling to yourself, you head to the dresser to dress yourself so you can begin your day.
[[End.|$location]]You feel a wicked grin tug at your lips as you motion for Eve to continue. A task she seems to relish.
For a few seconds longer you watch her, then turn to Anna.
With deliberate care you kiss her lightly on the lips. Only a moment later you feel her start to respond, her lips seeming to move of their own accord as she starts to kiss you back.
When Anna's eyes finally open she sighs, her voice husky with arousal. Her eyes widen and she starts to roll on top of you.
At the same time you feel Eve's lips leave your cock, her hand encircling your member.
<<talk "thought">>Anna seems very forward this morning, even if I sort of started it.<</talk>>\
You barely have time to think the thought before you feel Eve shift on the bed, and the much more plausible possibility strikes you that Eve might actually be guiding her sister on top of you.
As if to confirm, you feel Eve's hand brush your thigh right after Anna straddles you. Then Eve guides you to Anna's opening, rubbing your cock along Anna's slit for a moment before finding her hole.
With a content sigh, Anna lowers herself on your member until your hips meet.
Anna rocks her hips, her hands resting on your chest as she starts to ride you. Her eyes close as she focuses on the sensations, a faint smile tugging at her lips as she moves.
Then you feel something else, . . . a hand gently cups your balls, making your cock twitch. Anna's smile grows slightly as she feels you jerk inside of her, never suspecting the cause.
A second later, Eve peeks past her sister, an impish grin on her face before vanishing once more.
You aren't sure what Eve does next, but just when Anna is really getting into it, her eyes fly wide, a squeal that blurs the line between surprise and pleasure tearing itself from her lips. Then she's trembling, her arms nearly buckling as she tries to hold her upright. You can feel her pussy convulsing around your cock as an unexpected orgasm rocks her body.
Nowhere near done, you begin to thrust up into her with rapid powerful thrusts, trying to reach your climax quickly. In doing so, Anna's arms give out and she collapses against you as a more powerful orgasm rolls over her first.
Eve's impish grin comes into view, and from her positioning and movement, you can tell she's doing something, but you aren't sure what until you feel fingers around your cock, positioning her hand so she can bring both you and Anna pleasure.
Your balls are gently squeezed right as you feel your own rising need begin to crest.
Anna moans loudly as her body begins to tremble even harder than before, at the same time your balls pull tight as you throb inside of her. Eve's giggle fills the air right as you burst forth, blasting her depths with your thick semen.
Holding Anna in your arms, a pleased looking Eve moves into view at the side of the bed.
<<talk "eve">>Good morning Anna, <<print $eve.callsPlayer>>.<</talk>>\
Leaning in, a huge grin on her face, she kisses her sister on the cheek.
Confusion in her expression, Anna looks at her sister, her lips parting as if to say something.
In that instant Eve's mischief becomes more serious while still maintaining her impish smirk.
<<talk "eve">>I just did things Lord Patrick Reon would not approve of to my sister, and she //liked// it.<</talk>>\
With diabolical laughter, Eve bolts for the door, never looking back as she makes her escape.
Anna looks at you just a little wide eyed, takes a deep breath then lays her head on your chest.
You nearly drift back to sleep again before you feel Anna move. She kisses you lightly on the lips, then slips
<<talk "anna">>I don't want to get out of bed. I, . . . like being close to you like this.<</talk>>\
She blushes as she pulls away, her eyes flickering to the bathroom door meaningfully. You don't detect any hint of her being upset about what just transpired.
You nod, giving her silent acceptance to her need to go. Almost instantly she moves to slip from the bed, a slight smile pulling at her lips as she hurries to the bathroom.
In the silence that follows, you grin to yourself and start to get out of bed.
<<talk "thought">>What a way to start a new day.<</talk>>\
Smiling to yourself, you head to the dresser to dress yourself so you can begin your day.
[[End.|$location]]Mildly annoyed at Eve's antics, you wave her away. You see her expression turn from joy to disappointment as she realizes you are serious. Then with a heavy sigh and a nod she vanishes beneath the covers and slips off the foot of the bed.
You half watch her go before sitting up and starting your day.
[[End.|$location]]If MC has sexed Eve before.
And Anna is assigned to the master bedroom
The MC wakes up to Eve sucking him off, while trying to shush him so Anna doesn't wake up.
MC gets option to shoot her away, sit back and enjoy, or make just enough noise for Anna to wake up (I don't know about after that, I just want more sibling "rivalry")<<talk "eve">><<print $eve.callsPlayer>>.<</talk>>\
Eve's urgent whisper rouses you from your slumber. Her warm hand encircling your manhood combined with your almost painfully hard erection suggests that she's been playing while you were trying to sleep.
A lazy smile spreads over your face in the dark room.
<<talk "eve">>Are you awake?<</talk>>\
You stretch the stiffness out of your shoulder, glancing toward Anna's slumbering form at your side before looking back at Eve looming over you.
<<talk "player">>Your sister is sleeping.<</talk>>\
The twinkle in Eve's eye catches what little light is in the room, and her grin is on full display.
<<talk "eve">>Don't worry, I have a plan.<</talk>>\
[[Stop this and go back to sleep.|Anna Eve Scissor Sandwich 1a]]
[[See what Eve has in mind.|Anna Eve Scissor Sandwich 1b]]<<talk "player">>Eve, no. Let her sleep. For that matter, come here and cuddle me back to sleep.<</talk>>\
Eve pouts, sighs, then reluctantly nods before laying down at your side.
<<talk "eve">>I just wanted to have a little fun.<</talk>>\
Leaning toward her, you kiss her on the brow, but don't utter a word.
It's not long before both of you have drifted back to sleep.
<<link "Wake">><<gotoevent setup.events.waking>><</link>>Without another word, and before you can think of any protest, Eve ducks beneath the covers. As you watch, you can see the mound that is Eve move toward her sister.
Anna rolls onto her back and for a second you think she's waking up, but while one leg raises, she shows no other signs of waking.
Eve shuffles around a little, and you wonder what the younger sister is doing, your imagination spinning all kinds of lewd thoughts.
You begin to notice Anna's breathing becoming more labored, an occasional sigh or soft moan filling the air.
<<talk "thought">>Is Eve really, . . . ?<</talk>>\
The thought is interrupted as Anna rolls toward you, one of her arms draping over your chest while her head nestles against your shoulder.
You sense as much as feel Eve move beneath the blankets just a second before you feel Anna roll a little more toward you, this time her leg draping over yours.
Anna's hips move, clearly in response to something being done to her, causing her to brush against your rigid shaft. A second later you feel her lips against your neck, then your jaw. You turn your head to meet her lips as she slowly drifts toward wakefulness.
Not yet seeming to realize that Eve is orchestrating what is happening, Anna swings her leg over your torso and moves to ride you. The blanket falls away from her shoulders to reveal that she's wearing her nightgown, and that her sister is right behind her with mischievous excitement in her eyes.
Eve reaches between your bodies and positions your cock at Anna's entrance. As soon as Anna feels your cockhead brush across her opening she instinctively lowers herself. You can feel how wet she is as she slides downward, enveloping your manhood in her wet and willing pussy.
Anna's eyes are half lidded, still half asleep as she begins to ride you. Her soft moans are a clear indication that she's experiencing every bit as much pleasure as you are.
Behind her, Eve moves close, reaching around to grasp Anna's breasts.
In the darkness you can just make out Anna's smile. A smile that lasts for barely a second before she seems to realize that the hands massaging her breasts aren't yours.
Anna's eyes snap wide open, her body going rigid in surprise. At the same time her cunt snaps so tight around your cock that it makes your breath catch in your throat.
You feel your cock twisted as Anna turns too quickly, causing you some discomfort right until she sees Eve. Eve giggles at her sister's reaction, and at the same time Anna relaxes, clearly relived to see her sister there.
<<talk "anna">>You nearly gave me a heart attack! What are you doing?<</talk>>\
From Anna's tone, it's clear that she's more surprised than upset by this turn of events.
You're surprised when Eve hugs her sister tightly, kissing Anna quickly on the lips in a manner that would seem platonic in any other circumstances.
<<talk "eve">>Our Master loves you, //I// love you. Let us make you feel good.<</talk>>\
Anna looks at you, seeming to seek your response so she knows how she should react.
<<talk "player">>This was Eve's idea.<</talk>>\
Before Anna can decide if you're approving of Eve's actions or not, Eve moves around to your front of her sister, straddling your chest as she does so. She slips her arms around her sister, hugging her, a hug that Anna returns after a short pause.
With just a little bit of guidance, Eve coaxes Anna into riding you up and down again. The pair moves together, their movements slow but deliberate.
You just lay back, enjoying the sensations of Anna's vagina rippling around your member while watching the pair, shrouded in night, put on the erotic display in which you play an important, if passive part.
<<talk "eve">>My turn.<</talk>>\
Eve can't hide her excitement as she lifts her sister higher, pushing her back slightly until you feel your cock slip free of her warm hole. The cool night air on your member feels brisk, the pussy juice lubricating your shaft glistening in what little light there is.
Anna seems surprised by this turn of events, but quickly realizes what is happening. Seeing Eve rising up, Anna reaches between your legs to take hold of your shaft, aiming it for Eve's hole as the younger woman lowers herself again.
Eve's pussy envelopes you with ease, Anna's lubrication making penetration easy. Anna doesn't let go of your member until the last possible moment, allowing Eve to settle flush with your lap.
With your cock lodged deep inside of Eve, Anna embraces her sister, holding her while looking at you. She offers a small smile as Eve begins to move.
<<talk "eve">>So good.<</talk>>\
Eve's voice purrs happily
You have just enough time to wonder if Eve plans to finish you this way, the first telltale signs of an approaching orgasm causing your cock to throb.
Sensing how close you are, Eve quickly raises up, allowing your slick cock to slide free. With one hand she reaches down to take hold of your shaft, her other arm still encircling Anna and pulling the older woman forward. When Eve lowers herself again, your manhood is trapped between their bodies, not penetrating either.
The two girls move, trying to fine a comfortable position. The way they move, you'd think they've done something like this before, each seeming to anticipate the other's movements. By the time they're in position, each of them has one leg over one of their counterpart's legs, their bodies pressed tightly together. Most impressive however is the way they're both pressing their pussies against your shaft, you can actually feel the outer lips of both sisters spread as if seeking to engulf your cock.
Even if it didn't feel amazing, and the feeling is incredible, the eroticism of what is happening would be enough to drive your arousal higher.
In near perfect unison, the two start to ride up and down. Trapped between their bodies the way you are, the sensation is like being inside of a delightfully tight pussy, yet somehow different.
Closing your eyes, you resign yourself to simply enjoying what is happening, only your hips seem to have a mind of their own. Within seconds, you're thrusting your hips, your cock pistoning up between Anna and Eve as the pair clings to one another. Their moans and shudders acting as a clear indication that they are getting every bit as much out of the experience as you are.
There's a gush of fluid as one of the girls orgasms, the high pitched cry suggesting Eve. By the time her juices are dripping from your balls, wet slapping sounds filling the air, there's another gush of fluid, this time accompanied by Anna's more restrained moan.
The quaking bodies, wet flesh, and the way they press around your cock proves too much for you and you feel yourself throb.
As you cum, Eve giggles happily as you spray your hot seed between them. At the same time Anna makes a surprised sound and stops moving.
Reaching out to the pair, you let your hands drift over both girls' hips.
All three of you bask in the afterglow, enjoying the feel of each other's bodies as you find yourselves laying in a tangle of sweaty limbs.
You smile to yourself, leaning in to kiss both girls before laying back once more.
<<talk "eve">>So, who was better?<</talk>>\
You can hear the humor in Eve's voice as she says the words, but you also notice Anna looking at you as if expecting an answer.
<<talk "player">>I was.<</talk>>\
You shoot back, earning a smile from Anna and a narrow eyed scowl from Eve that doesn't even begin to hide her grin.
<<talk "eve">>I'll try harder next time.<</talk>>\
Stifling a yawn, Eve snuggles close to you. A moment later Anna pulls the covers back up over all three of you.
Your last thought before sleep takes you is that you might be the luckiest man alive in this moment.
<<getsleepingbackground>>
<<link "Wake">><<gotoevent setup.events.waking>><</link>>
<<set $anna.affection += 1>><<set $anna.fear -= 1>><<set $anna.trust += 2>><<set $eve.affection += 2>><<set $eve.fear -= 1>>You're just starting to undress for bed when Eve rushes into the room. Her eyes lock on your bare chest for a second, then move to your face with a serious expression.
<<talk "eve">>Where's Anna?<</talk>>\
You glance toward the bathroom door, light filtering out around it.
<<talk "player">>If I had to guess, I'd say she was in there since I wasn't the one who turned the light on.<</talk>>\
Not even pausing, Eve bolts for the bathroom door.
You're just sitting your shirt off to the side and reaching for your pants when Eve throws the door open.
There's a surprised sound, nearly lost in Eve's startled squeal. Before you even realize you're in motion, you're running for the door in fear that something terrible has happened.
What you see instead is a wide eyed Eve looking at a green faced and startled looking Anna. On one cheek is a slice of what appears to be cucumber slowly sliding downward as gravity drags it toward the ground.
Anna quickly rises her hands, trying to hide her face while Eve maneuvers in an attempt to gain a better look.
<<talk "player">>Are you ok?<</talk>>\
You ask as you approach.
As you watch, Anna takes a deep breath and lets it out, her expression steeled as she lowers her hands, clearly expecting some form of repercussion to her actions.
<<talk "anna">>I can explain.<</talk>>\
[[Tell her to clean herself up and come to bed.|Anna Facial Mask 1a]]
[[Let her explain.|Anna Facial Mask 1b]]
[[Kiss her.|Anna Facial Mask 1c]]<<talk "player">>No need. Just clean yourself up and come to bed.<</talk>>\
You can see Anna's expression crumble slightly, but she nods and reaches for a towel.
Behind you, Eve says something, but you're already shifting your attention back to preparing for bed.
<<talk "eve">>I'll head to bed in just a minute, I promise.<</talk>>\
Eve says as she exits the bathroom. She looks your direction and gives you a little wave before slipping out of the room, the sounds of her feet retreating down the hallway fading to silence.
A minute later, a self conscious looking Anna exits the bathroom, turning off the light before moving to the bed. Once in bed, she scoots close to you without a word.
Absently, you slip an arm around her middle before closing your eyes.
<<link "Wake">><<gotoevent setup.events.waking>><</link>>It takes her a moment to realize that you're going to let her speak, then Anna nods and begins.
<<talk "anna">>I read that you can make a mask with cucumbers, and that it's good for the skin. I-<</talk>>\
Her eyes dart between you and her sister before forcing her eyes to meet yours.
<<talk "anna">>I was just trying to make myself pretty for you.<</talk>>\
You're just starting to open your mouth to say something when Eve unexpectedly cuts in. Her hand darts between you, plucking the cucumber from Anna's cheek and using it to scrape some of the green paste from her sister's cheek.
<<talk "eve">>Cucumbers. Looks weird.<</talk>>\
Without warning, she moves the cucumber slide to her mouth and bites off a chunk.
<<talk "eve">>They're better without the sauce.<</talk>>\
You have to resist the urge to chuckle as Eve starts to wander off, still eating the cucumber slice.
As she leaves the bathroom, you look back toward Anna, finding her in the process of wiping away the green paste from her skin with a towel.
<<talk "player">>If I knew you were in the middle of something, I'd have stopped Eve from interrupting.<</talk>>\
You tell her before slipping back into the master bedroom.
Returning your attention to preparing for bed, you're just crawling under the covers when Anna exits the bathroom.
She slips into bed beside you and you put your arm around her middle, hugging her gently to you before closing your eyes.
<<link "Wake">><<gotoevent setup.events.waking>><</link>><<talk "thought">>She's trying to make herself pretty for me.<</talk>>\
You think, then you step forward, cradling her face in your hands in spite of the green paste covering it as you draw her in for a kiss. The taste of cucumber and other things lingers on your lips as you pull back.
So close, you can only really see Anna's eyes, but there's a vulnerability in them as she gazes back at you.
<<talk "player">>You know you don't have to do anything like this for me. I already think you're beautiful.<</talk>>\
A smile just starts to form on her lips when you see first a finger, then the rest of Eve's hand enter the mere inches separating you from Anna.
Pulling back slightly, you watch as Eve runs her finger through the green substance on her sister's face, scooping a generous amount onto her finger before moving that finger to her mouth.
Both you and Anna watch as Eve stares unashamed back.
<<talk "eve">>What? It's made out of cucumber. It's edible.<</talk>>\
Out of the corner of your eye, you see Anna's lips tick upward into a smile at almost the same instant yours does the same.
Eve conspicuously takes one step back, sticks her finger back in her mouth for one more suck, then takes a second step.
Wish a sudden whistle, Eve turns on her heel and starts to walk away.
Eve is barely out of sight before you turn back to Anna.
<<talk "player">>If this makes you happy, then you keep doing it.<</talk>>\
You kiss her quickly on the lips, feeling the green goop smear on your face as you do so.
<<talk "player">>But I love you just the way you are already.<</talk>>\
The warm smile that graces Anna's face just touches her eyes before it becomes a momentary grin. Then the two of you spend a minute cleaning up before finally exiting the bathroom together
As you finish preparing for bed, Anna slips beneath the covers, pulling back the blankets on your side of the bed so you can get in.
When you crawl into bed, you put your arms around Anna and give her one final affectionate kiss before closing your eyes.
<<getsleepingbackground>>
<<link "Wake">><<gotoevent setup.events.waking>><</link>><<talk "misaki">>Master?<</talk>>\
A bare whisper in your ear stirs you from your slumber.
<<talk "misaki">>Master, I'm horny.<</talk>>\
Misaki's voice comes from so close to your ear that you can feel the warmth of her breath.
You can feel two bodies pressed against you, one on the front, one along your back.
Shrouded in darkness, you can't see which one is which, but a subtle movement from in front of you is accompanied by a soft moan.
[[Feel up the girl in front of you.|Anna Misaki Sleep Threesome 1a]]
[[Playfully pretend to be asleep.|Anna Misaki Sleep Threesome 1b]]
[[Ignore her and go back to sleep.|Anna Misaki Sleep Threesome 1c]]
Scene Generously Sponsored by BraidbornSmiling to yourself, you slip your arms around the woman in front of you. As your hands start to slide over her body, the one under her torso cupping a breast lightly while the other drifts toward her crotch.
A second later you feel a light touch on your arm.
There's a soft moan, the figure in front of you shifting her hips, rubbing against your crotch.
It's about that time that you realize that something is just a little off. At first you aren't quite sure what it is, but then you realize that the hand on your arm is reaching around you from behind.
Your sleep addled mind tries to make sense of it as the hand slides down your arm until he reaches the woman in front of you.
<<talk "misaki">>You naughty boy, feeling up another woman while I talk dirty to you?<</talk>>\
Her words confirm your dawning suspicion even as the tone of her voice suggests she's amused by this development.
In your arms, Anna makes a sleepy sound, turning part way toward you.
[[Keep feeling up Anna.|Anna Misaki Sleep Threesome 1d]]
[[Turn your attention to Misaki.|Anna Misaki Sleep Threesome 1e]]
[[Split your attention between them.|Anna Misaki Sleep Threesome 1f]]
Scene Generously Sponsored by BraidbornWith a little smirk, you pretend to start snoring. Immediately you hear Misaki make a little cooing sound. Her body presses more firmly against your back as her hand strays downward. However, instead of reaching for your penis, she tugs gently at your hip.
Instinctively, you roll toward her, as you do so she slips her delicate fingers around your cock and makes a low throaty sound to indicate her approval.
As you finish turning, you slip one hand over her side, coming to rest on her hip. Misaki almost imediately her free hand takes hold of that hand, guiding it between her legs where you find her pussy to already wet, hot to the touch, and slick against your fingers.
The moment one of your fingers dips between the folds of her pussy, your fingertip finding her opening and sliding inside. Misaki kisses you fiercely, with an almost primordial hunger that turns into a high pitched sigh as your finger slides inside of her eager cunt.
Her hand pauses for just a second as your finger enters her, then as her hips buck against your hand her own hand begins to stroke your manhood in time with the movements of her hips.
With her moans stifled by your lips, the loudest sound you can hear is the wet schlicking sound of your fingers pistoning in and out of her pussy.
Every movement of her hand is a testament to her skill, each subtle movement coaxing you ever closer to your climax.
You can just feel yourself pass the point of no return, your cock throbbing and your balls pulling tight as you prepare to cum. In an instant, she has both of her hands wrapped around your cock, one cupping the end to catch your seed while the other continues to stroke.
At the same time, you feel a gush of fluid between her legs, her moan momentarily becoming louder than the sound of your fingers moving in her pussy. Her cunt trembles around her fingers and her body presses urgently against you as if every inch of skin contact somehow makes her orgasm even better.
For several minutes, she pants in your arms, her breath hot against your lips, then from the way her lips tug at yours, you can tell that she's smiling.
<<talk "misaki">>Thank you Master... That was wonderful.<</talk>>\
She says, still sounding breathless.
Closing your eyes, you start to drift off to sleep. Your last thought before sleep finally takes you is.
<<talk "thought">>I wonder what she did with my cum?<</talk>>\
<<link "Wake">><<gotoevent setup.events.waking>><</link>>
Scene Generously Sponsored by Braidborn
<<set $misaki.affection += 1>><<set $misaki.fear -= 1>>Not interested in fooling around in the middle of the night, you choose to ignore her in the hopes she will lose interest and let you sleep.
When you don't respond, Misaki reaches around you, her arm encircling your middle before straying downward.
More annoyed than aroused by her persistence, you roll part way away from her before she finally takes a hint.
Behind you, you can feel her press her body a little tighter against yours, but when she doesn't try anything more, you are finally able to drift back to sleep.
<<link "Wake">><<gotoevent setup.events.waking>><</link>>
Scene Generously Sponsored by Braidborn
<<set $misaki.affection -= 2>><<set $misaki.fear += 1>><<talk "thought">>This will teach Misaki for waking me up in the middle of the night.<</talk>>\
You think with more than a little amusement.
Instead of redirecting your attention to Misaki, or even splitting your attention between the two women in your bed, you instead shift your attention to the woman already in your arms.
Still asleep, Anna parts her thighs, allowing your hand access to her most intimate place, her hips bucking slightly at your touch.
Turning your attention to Anna doesn't seem to curb Misaki's enthusiasm at all however, she whispers in your ear.
<<talk "misaki">>Are you going to slide your big hard cock into her tight little pussy Master?<</talk>>\
Anna's hips buck as your finger slips between her labia to probe the slick interior of her cleft.
<<talk "thought">>She's starting to wake up.<</talk>>\
Leaning in, you kiss Anna, your lips brushing against hers. She tenses suddenly, with so much force it actually shakes the bed, then after a second she seems to realize what is happening and starts to relax.
<<talk "misaki">>Make her cum Master, let her worship your cock with her pussy.<</talk>>\
Misaki coos playfully.
In response to her words, you can feel Anna part her thighs a little more, allowing you unobstructed access to her damp pussy.
<<talk "player">>Is that what you want? You want my cock in your pussy?<</talk>>\
Very softly, Anna pants a single word against your lips.
<<talk "anna">>Yes.<</talk>>\
Rolling on top of her, you catch a glimmer in her eye as the faint light from outside reflects off of her eyes, then you're poised above her, her legs parted invitingly.
Looking down at her, you can barely make out her form, but what you //can// see is Misaki's hand caress the other woman's breast as she moves closer.
Anna moans softly at Misaki's touch while you move yourself in position.
<<talk "thought">>I can barely see her in the dark, and she still somehow looks vulnerable.<</talk>>\
You think as you rub the tip of your cock up and down her slit.
You can see Misaki move her hand to Anna's face, finding her lips, then leaning forward to kiss the other woman. A second later Misaki reaches down, her fingers first finding Anna's sex, then your cock.
As soon as she finds your manhood, her fingers curl around it and give a gentle tug, pulling you forward as she guides you into Anna's moist pussy.
You've barely started to slide inside when Misaki starts to speak again.
<<talk "misaki">>Isn't that the most wonderful feeling in the world? When Master's big hard cock starts to slide inside of you? The way it starts to fill an emptiness that you didn't even notice before he started?<</talk>>\
The arousal in Misaki's voice is intoxicating, and it even seems to have an effect on Anna as she wraps her legs around your hips and pulls you deeper.
Anna's moan is stifled by Misaki's lips once more as she resumes the kiss, but the way Anna's body trembles in ecstasy is in no way diminished.
Within seconds, you're fucking Anna in rapid strokes, the sound of your balls slapping around her ass filling the room with sound.
You can feel Misaki's hand drift between you and Anna, her fingers finding the other woman's clit and beginning to rub it with expert care.
Anna's hips buck up against you wildly, her moan filling the air as she turns her head away from Misaki for a second.
<<talk "misaki">>You want to feel Master cum inside you? Feel his hot seed filling you?<</talk>>\
The very next second Anna's body tenses, her pussy rippling around your invading member as she finds herself in the throes of orgasm.
You're not far behind, between the way Anna's body is reacting to your thrusts, and Misaki's dirty talk, you can feel your balls begin to pull tight, your cock throbbing once as you try desperately to hold back for just a few seconds longer.
Then Misaki is in motion, sitting up and placing both hands on your ass as she shoves you forward, her breasts pressed firmly against your back.
It's more than you can resist. The next time your cock jerks inside of Anna, a thick stream of cum gushes against her cervix. Misaki's hands find your balls just as your cock twitches a second time.
<<talk "misaki">>Oh my God.<</talk>>\
Misaki cries, clearly swept up in the moment.
<<talk "misaki">>He must be pouring //so// much cum inside of you right now.<</talk>>\
The way she's panting, you would think it was her cunt you were unloading inside of.
<<talk "misaki">>Master must think you're special to fill you so full.<</talk>>\
You can feel yourself twitch a third, forth, and even fifth time. Your balls ache as you twitch one more feeble time.
Misaki's hands move back to your hips as your manhood begins to slowly shrink. Moving your hips forward and back, she purrs in your ear.
<<talk "misaki">>Feel how full she is? How slick she is inside?<</talk>>\
With Misaki pointing it out, you realize that she's right. You can feel your cum squelching inside Anna, every time you push forward you force most of it deeper while the rest oozes out around your cock because it has nowhere else to go.
Rocking your hips a few more times, you realize that you're spent with nothing more to give. You learn forward, kissing Anna tenderly on the lips, then sliding off to the side in exhaustion.
<<talk "misaki">>Master?<</talk>>\
Misaki's voice cuts through the afterglow of your orgasm.
<<talk "player">>Yes, Misaki?<</talk>>\
You reply, still breathless from the earlier exertion.
<<talk "misaki">>Maybe next time you can fuck me too?<</talk>>\
Misaki asks, a little sigh escaping her lips as you feel her curling up against the other side of Anna.
Closing your eyes, you smile to yourself. You don't bother replying, instead you reach across Anna to pull Misaki into a gentle hug. Meanwhile, Anna snuggles close to you, curling up close to your body.
It doesn't take long before sleep finally overcomes you.
<<link "Wake">><<gotoevent setup.events.waking>><</link>>
Scene Generously Sponsored by Braidborn
<<set $anna.fear -= 1>><<set $misaki.affection += 1>><<set $misaki.fear -= 1>>Realizing you're feeling up the wrong woman, you decide you should let Anna get her rest and instead turn your attention to the woman who instigated the situation in the first place.
<<talk "player">>You're horny?And you expect me to do something about it?<</talk>>\
You ask playfully.
<<talk "misaki">>Please?<</talk>>\
Misaki's voice is soft, impossibly feminine, and holds a vulnerability to it that you expect is a well executed act to entice you further.
<<talk "misaki">>I'm already //so// wet. I can only hope that Master will want to use me, to fuck my tight little pussy so hard I can barely stand afterward, use me however you want.<</talk>>\
She doesn't get another word out. You roll over on top of her, causing her to gasp in surprise and part her legs. Then almost frantically she reaches down to find your manhood and guides you to her opening.
You're surprised at how wet she is, her juices leaving her sopping wet and ready for penetration. In the next instant, her legs hook around your hips and pull you forward, causing you to slide deep inside of her tight love tunnel
Misaki shudders, her body trembling in orgasm as you bottom out inside of her.
<<talk "misaki">>Oh God yes.<</talk>>\
The words spill from her lips in a sigh.
You allow her only a moment to recover before you start to fuck her. Slow even strokes at first, then spurred by her heels on your ass, faster and with more urgency.
Every dozen or so thrusts her body trembles again in another small orgasm, until she's experiencing what seems to be one long orgasm of growing intensity. She clings to you, and seeming to sense how close you are getting, she clamps down, her pussy tightening around your manhood with a vice like grip. Between that and her legs locked around you, you wouldn't pull out even if you wanted to.
Instead, you push as deep inside of her as you can and begin to cum.
Misaki makes a satisfied sound beneath you, her breath hot against your neck as you fill her with your cum. All the while her pussy milks you, intent on drawing forth every last drop from your balls.
You're long sense spent, and your cock has nearly finished shrinking before Misaki finally loosens her grip enough to allow your escape.
Rolling to the side, you look over at her. The dim light catches her features perfectly, highlighting her blissful smile as she continues to pant.
When she finally starts to catch her breath again, she rolls toward you, slipping one arm around your middle as she presses herself against your side.
It's not long after that you hear her breathing settle into the regular rhythm of sleep, and not long after you join her in slumber.
<<link "Wake">><<gotoevent setup.events.waking>><</link>>
Scene Generously Sponsored by Braidborn
<<set $misaki.affection += 2>><<set $misaki.fear -= 1>>Smiling to yourself, you reach to take Misaki's hand, guiding it to your cock. She makes a happy little sound as she feels how hard you are. As soon as she starts to slowly stroke you, you reach for Anna again, your hand cupping firmly.
Anna stirs, and as if on autopilot she turns toward you. It's not until you kiss her that she first stiffens, then relaxes as she seems to finally realize where she is. Her hands come to rest on your chest, almost timidly touching you as she continues to meet your kiss.
There's a soft moan from Anna when you break the kiss, then you toll onto your back and turn your head so you can kiss Misaki.
To your other side, Anna stops moving for just a couple of seconds, clearly trying to make sense of the situation she finds herself in. Then as Misaki moans, Anna rolls toward you, her hand returning to your chest.
Moving one arm around Anna, you pull her toward you and meet her lips with your own, switching partners once more.
Back and forth you go, alternating kisses between the two ladies sharing your bed until they're both leaning in to the kisses. Then, when their faces are nearly meeting anyway, you kiss Misaki, but instead of breaking the kiss you draw back slowly, coaxing her to follow even as you turn your head to meet Anna's lips.
Anna freezes for just a second when Misaki's lips meet hers, but Misaki follows through, her arms reaching out to pull Anna into a passionate kiss while crawling over the top of you.
At first you think Misaki is going to mount you, but then she's past your rigid pillar and crawling on top of Anna, grinding her pelvis down against Anna's while her kiss becomes more passionate.
For several heartbeats, you simply lay there watching them. Then you sit up and move behind them. With Misaki in the doggystyle position above Anna on her back, you let your hand drift between their legs, finding both of them wet and ready.
<<set $random to random(1,2)>>
<<if $random is 1>>
<<talk "thought">>She started this, lets start with Misaki.<</talk>>\
You think to yourself, lining yourself up and pushing forward.
Misaki moans loudly, Anna gasping as the other woman breaks the kiss.
For a dozen strokes, you fuck Misaki's pussy, feeling her vaginal muscles flex and quiver around your penis.
Then you pull out, angle down, and push forward again. Misaki giggles happily as Anna moans at the feeling of you entering her.
<<else>>
<<talk "thought">>She wan wait, serves her right for waking me up in the middle of the night.<</talk>>\
You think, teasing your cockhead against Misaki's slit, then when she tries to push back against you, you instead angle your cock downward and slide it deep inside of Anna with a single stroke.
Anna's moan fills the air, a split second later Misaki giggles happily.
You thrust into Anna, over and over again until her moans are suddenly muffled by Misaki's lips again. Then you pull out, angle your hips, and thrust into Misaki without even breaking stride.
<</if>>
Back and forth you go, a dozen thrusts into one woman's pussy, followed by a dozen thrusts into the other. Both women are moaning loudly, clearly enjoying the experience as you fuck them and their hands drift over one another's bodies.
You don't know how long you continue like this, but all you feel is bliss as you alternate between the two willing holes, every time you feel your climax approaching you pull out of one pussy and thrust into the next, the split second reprieve buying you another precious second of pleasure until you feel yourself reaching the point of no return.
[[Cum inside of Anna.|Anna Misaki Sleep Threesome 1g]]
[[Cum inside of Misaki.|Anna Misaki Sleep Threesome 1h]]
[[Pull out.|Anna Misaki Sleep Threesome 1i]]
<<set $random to random(1,4)>>\
<<if $random is 1>>\
[[Let fate decide.|Anna Misaki Sleep Threesome 1g]]
<<elseif $random is 2>>\
[[Let fate decide.|Anna Misaki Sleep Threesome 1h]]
<<else>>\
[[Let fate decide.|Anna Misaki Sleep Threesome 1j]]
<</if>>
Scene Generously Sponsored by Braidborn
<<set $misaki.affection += 1>><<set $misaki.fear -= 1>><<set $anna.fear -= 1>>The next time you pull out of Misaki, you know you're right on the verge. You angle downward and slam into Anna's pussy to the hilt, your cock twitching and starting to release your seed into her depths even before you bottom out inside of her.
You can hear Misaki saying something happily to Anna, but it's far too soft for you to make out the words. For several seconds you hold yourself like that, your hands drifting over Misaki's ass as your penis finally starts to soften inside of Anna.
Exhausted, you roll off to the side, then make a little room as Misaki does the same, somehow managing to sandwich herself between you and Anna.
Reaching out, you put your arms around both of them, your hand coming to rest on Anna's hip. A second later you feel Anna's hand slip around your middle in return.
Between you, Misaki makes a happy sound.
You aren't quite sure when you fall asleep, but when you do, both girls have already drifted back to sleep, all three of you resting comfortably in each other's arms.
<<link "Wake">><<gotoevent setup.events.waking>><</link>>
Scene Generously Sponsored by BraidbornThe next time you pull out of Anna, you know you're right on the verge. You angle upward and slam into Misaki's pussy to the hilt, your cock twitching and starting to release your seed into her depths even before you bottom out inside of her.
You can hear Misaki saying cry out in pleasure, followed by a content sigh from Anna. For several seconds you hold yourself like that, your hands drifting over Misaki's ass as your penis finally starts to soften inside of her.
Exhausted, you roll off to the side, then make a little room as Misaki does the same, somehow managing to sandwich herself between you and Anna.
Reaching out, you put your arms around both of them, your hand coming to rest on Anna's hip. A second later you feel Anna's hand slip around your middle in return.
Between you, Misaki makes a happy sound.
You aren't quite sure when you fall asleep, but when you do, both girls have already drifted back to sleep, all three of you resting comfortably in each other's arms.
<<link "Wake">><<gotoevent setup.events.waking>><</link>>
Scene Generously Sponsored by BraidbornPulling back, you don't even have to touch yourself. Your cock jerks, sending a glistening white stream of cum flying through the air where it lands across Misaki's back.
She cries out in surprise at the feel of your hot cum splattering across her back, but you can tell from the tone that it was a cry of joy.
A second and third strand of cum fires from your cock, this time not getting as big of a reaction, but still clearly pleasing Misaki.
Meanwhile, you hear Anna sigh contentedly.
Exhausted, you roll off to the side, then make a little room as Misaki does the same, somehow managing to sandwich herself between you and Anna.
Reaching out, you put your arms around both of them, your hand coming to rest on Anna's hip. A second later you feel Anna's hand slip around your middle in return.
Between you, Misaki makes a happy sound.
You aren't quite sure when you fall asleep, but when you do, both girls have already drifted back to sleep, all three of you resting comfortably in each other's arms.
<<link "Wake">><<gotoevent setup.events.waking>><</link>>
Scene Generously Sponsored by BraidbornPulling back suddenly, you thrust forward, just hoping to find a hole to bury your cock inside of. Instead you miss both and with their slick juices coating your shaft, your cock slides right between them as you begin to cum, spraying your cum all over their bellies.
Seemingly encouraged by this, Misaki begins to rub herself even more enthusiastically against Anna, smearing your sticky cum across both of their torsos.
Exhausted, you roll off to the side, then make a little room as Misaki does the same, somehow managing to sandwich herself between you and Anna with a playful giggle.
Reaching out, you put your arms around both of them, your hand coming to rest on Anna's hip. A second later you feel Anna's hand slip around your middle in return.
Between you, Misaki makes a happy sound.
You aren't quite sure when you fall asleep, but when you do, both girls have already drifted back to sleep, all three of you resting comfortably in each other's arms.
<<getsleepingbackground>>
<<link "Wake">><<gotoevent setup.events.waking>><</link>>
Scene Generously Sponsored by BraidbornYour eyes drift part way open on the night. Deep shadows fill the room around you, but that's the furthest thing from your mind at the moment.
Arousal has driven your cock to full mast, likely due to the warmth of Anna's body pressed firmly against yours, the scent of her shampoo heavy in the air. It doesn't help matters any that she moans softly in her sleep, her hips pressing back against you.
[[Try to go back to sleep.|Anna Night Fun 1a]]
[[Have a little fun with her.|Anna Night Fun 1b]]Careful not to wake her, you roll onto your back, letting your hand come to rest on her hip for just a second longer before allowing it to fall to your side.
Anna's warmth still at your side quickly lulls you back to sleep.
<<link "Wake">><<gotoevent setup.events.waking>><</link>>Reaching down, you gently coax her nightgown up over her hip, your hand drifting affectionately across her thigh as you do so. A second later, you allow your hand to drift between her legs where you find her feminine folds to be moist already.
A single touch is all it takes for Anna's breath to change. Peaceful sleep giving way to arousal in a matter of seconds.
You don't think she's fully awake yet when she turns toward you, her lips seeking out yours.
Still half asleep, you coax her into straddling you. She looks down at you, her sleepy expression becoming a faint smile as she focuses on you.
You don't do anything as she reaches between your bodies to guide your rigid member into her hole.
Very slowly she slides down your length until you can feel her all around your manhood.
There's an urgency, a driving lust behind her movements as she begins to move. The wet sounds of your bodies meeting is clear in the air. When she shudders, the gush of fluids leaves little doubt of her orgasm, but the moment she stops shuddering she is moving again, seemingly intent to drive you over the edge as well.
She doesn't have to wait long and as you feel yourself throb inside of her, your seed erupting into her depths, she shudders a second time while pressing her hips down hard and grinding against you.
It's not until you start to soften that she rolls off of you, kissing you on the corner of the mouth as she snuggles back against your side.
With one arm around her, you hear her breathing steady into the regular pattern of sleep. Not long after you join her.
<<link "Wake">><<gotoevent setup.events.waking>><</link>><<run $anna.cumFilledAttempt("vaginal")>><<run $anna.sexAttempt($player)>><<set $anna.affection += 1>><<set $anna.fear -= 1>><<set $anna.trust += 1>>Laying down in bed, you pull the covers over yourself, enjoying the feel of the silk sheets against your skin. With a content sigh, you drift off to sleep.
You can sense a dark presence in the darkness around you. Reluctantly you slowly open your eyes.
To the side of the bed you can see the window that leads to the back yard of the estate. It's dark enough outside however that barely any light enters the room.
Slowly you turn your head to the other side of the bed, but the darkness there is thicker, darker than you would expect. You can sense as much as hear something moving in the darkness, something large and ominous.
Whatever it is, it begins to rise up. Eyes darker than black look down on you as the humanoid creature, its face a mass of tentacles, looms above you.
You pull your covers tighter around yourself, quaking in fear as you realize what a feeble defense it is against this terrible thing.
The creature's feted breath reeks of rotting fish and filth.
Suddenly, you see the creature's eyes widen in surprise, a split seconds later its legs are pulled out from beneath it by something unseen.
The monster lets out an otherworldly scream so horrible that it roots you to the spot in absolute terror.
Leaning forward, you watch as this eldritch horror flails about, clawing at the floor as its massive form is dragged beneath the very bed you lie upon.
Just before it vanishes beneath the bed, it turns its head toward you, and in its black eyes you can see that this creature, this terror beyond your understanding, has seen something that frightens it far more than it frightens you.
The last you see of the creature is a single clawed hand, its taloned fingers embedded in the floor as it finally pulled into the black void beneath your bed.
You have difficulty swallowing the lump in your throat, unwilling to tempt fate by trying to see what happened to it. The creature's screams continue for a few seconds longer, becoming panicked and shrill before suddenly cutting off.
Beneath the bed, a new sound begins. You hear a soft melodic giggle come from beneath the bed. A giggle that you instantly recognize the owner of.
Eve's giggles fill the room as if it comes from every direction at once, the sound more chilling even than the monster's.
You wake with a start, a cold sweat coating your body.
<<if $anna.bed is setup.Character.Bed.MasterBedroom and $eve.bed is setup.Character.Bed.MasterBedroom>>\
You look to one side of you, seeing Anna sleeping peacefully beside you. The tension starts to bleed from your body, but then you feel the bed shift.
Turning that direction, you see Eve propped up on one elbow, her eyes open and an amused look on her face.
<<talk "eve">>Did Master have a bad dream?<</talk>>\
Her voice sends a chill down your spine.
<<talk "anna">>It's not morning yet, you should go back to sleep.<</talk>>\
<<elseif $anna.bed is setup.Character.Bed.ServantsQuarters and $eve.bed is setup.Character.Bed.MasterBedroom>>\
You look to your side, discovering Eve propped up on one elbow, her eyes open and an amused look on her face.
<<talk "eve">>Did Master have a bad dream?<</talk>>\
Her voice sends a chill down your spine.
<<talk "eve">>It's not morning yet, you should go back to sleep.<</talk>>\
<</if>>\
she giggles softly, the sound a perfect match for the giggle in your dream.
You lay back in bed, forcing your eyes closed.
Sleep does not return easily.
<<link "Wake">><<gotoevent setup.events.waking>><</link>>//Your attention is drawn out the window nearby even as the master bedroom fades away around you. In the next heartbeat, you're standing just outside of the greenhouse where you can see more than one figure inside.
Then your perspective shifts and you can see Yami striding across a field of blue flowers, clearly angry as she reaches over her shoulder to grasp the handle of her sword and drawing it.
<<talk "yami">>I don't know who the fuck you are, but you're cutting into my turf and that's a problem motherfucker!<</talk>>\
At this moment, Anna and Eve exit the greenhouse, a large plant being carried between them. The plant looks like mamajuana, but where the buds would be are instead bright rainbow colored lollypops.
Softly, Eve says something to Anna who helps her lay down the plant, then she turns toward Yami with a dead expression. Reaching up, she pushes her glasses up her nose then growls.
<<talk "eve">>If you don't know who I am, then maybe your best course would be to tread lightly.<</talk>>\
Yami's pace falters at the coldness of her words, and you're dimly aware of Anna wearing a shirt and panties holding a pistol pointed toward Yami.
<<talk "eve">>Now get the fuck off my lawn and tell Jessie his product is ready.<</talk>>\
Yami does as she is told, rapidly retreating to a sidewalk that wasn't there just a heartbeat earlier.
<<talk "anna">>Think she's going to be a problem?<</talk>>\
Eve glances toward Anna with the same cold gaze she gave Yami moments earlier.
<<talk "eve">>All bad things come to an end. Let's process these lollypops and get rich.<</talk>>\
//The moment that you realize that you're having a strange dream, the dream begins to fade as you drift into a more restful sleep.
<<link "Wake">><<gotoevent setup.events.waking>><</link>>Anna & Eve growing drugs in Greenhouse. Yami standing by as an enforcer.
Breaking Bad themed dream
Sue MinxStifling a yawn, you prepare yourself for bed. You place your clothes near the door, change in to your pajamas, turn off the light, then make your way toward the bed.
Once you have slipped between the covers and closed your eyes, you idly think about the day's events as you slowly drift off toward sleep.
Knock, knock, knock...
The sound is soft but undeniable.
<<talk "thought">>What do they need at this time of night?<</talk>>\
You wonder before replying groggily.
<<talk "player">>Come in.<</talk>>\
The door swings open revealing a silhouette in the darkness.
<<talk "thought">>Eve...<</talk>>\
You think when you see the height and build of whoever is standing there.
In near perfect silence, she moves toward the bed until she is standing right beside it.
<<talk "eve">><<print $eve.callsPlayer>>?<</talk>>\
Eve's voice is soft but sad. You sit up.
<<talk "player">>What's wrong?<</talk>>\
You ask, reaching out to lightly touch her shoulder. As if the act is a cue, she crawls up onto the bed and puts her arms around you in a soft hug, her face pressed against your chest.
<<talk "eve">>I had a bad dream. And when I told Anna about it she got mad at me.<</talk>>\
Returning her embrace, you take a deep breath as you gather your thoughts, filling your nose with her scent.
<<talk "player">>You want to tell me about it?<</talk>>\
Eve remains silent for a long time, long enough that you start to wonder if she's going to speak at all.
<<talk "eve">>I dreamed that our former master came back.<</talk>>\
You can feel her arms tighten around you.
<<talk "player">>That's not going to happen.<</talk>>\
You say softly to her. You become aware of the warmth of Eve's body pressed against you as she pulls back slightly, there are tears in her eyes.
<<talk "eve">>I know that, it was just a dream, but that wasn't the worst part.<</talk>>\
Her eyes turn away from you, then she hugs you tighter than before. Mumbling against your chest, you have just a little trouble making out her words.
<<talk "eve">>When he came back, he hurt you, and... made you go away. Once you were gone, he treated us the same as he did before, only he started doing mean things to me like he used to do to my sister, making me cry and scream.<</talk>>\
She breaks down and finally starts to let the tears start falling. You just hold her, trying to give her what comfort you can.
<<talk "eve">>But him treating me like that wasn't even the worst part.<</talk>>\
You think she's going to start crying again, but she chokes it back.
<<talk "eve">>It was that I know what it's like to be happy now, and when he came back, he took that away.<</talk>>\
Her grip on you tightens to the point that your ribs actually begin to ache.
<<talk "thought">>How can someone so little be so strong.<</talk>>\
<<talk "player">>He's not coming back, and even if he did I wouldn't let him take you from me.<</talk>>\
<<talk "eve">>Anna said he wasn't coming back too.<</talk>>\
She takes a deep breath, seeming to snuggle up a little closer to you.
<<talk "eve">>I told her that I love you, and that the worst part of the dream was losing you.<</talk>>\
She loosens her grip on you, pulling back far enough that she can look up at you.
<<talk "eve">>That's when Anna got mad at me. She said that we're slaves and that we don't really matter. That you may be nicer than our former master, but that you don't really care about us, and that you want to use us just like he did.<</talk>>\
Her eyes seem to search yours, like she is hoping you might confirm that her sister is wrong somehow.
[[I care very much about you.|Eve Bed Scene 1a][$eve.affection += 1; $eve.trust += 1; $eve.fear -= 1]]
[[I care about you, but we all have our place in this house.|Eve Bed Scene 1b]]
[[Your sister is right about me.|Eve Bed Scene 1c][$eve.affection -= 1; $eve.trust -= 1; $eve.fear += 1]]
<<addtime { minute : 9 }>>\<<talk "player">>I care very much about you, and I'm trying to give you a better life than what you had before.<</talk>>\
You reassure her. She smiles up at you in the darkness, remnants of her tears still glistening in the faint light coming through the window.
<<talk "eve">>I know...<</talk>>\
Eve says, though you can hear some relief in her voice as well. The silence that follows stretches on until it begins to get awkward.
<<talk "player">>You should probably head back to bed.<</talk>>\
You say softly. With your arms still loosely around her, you give her a tender squeeze.
Instead of getting up though, Eve kind of fidgets in place.
<<talk "eve">>I was wondering...<</talk>>\
She begins in a voice that is almost too quiet to make out.
<<talk "eve">>If maybe I could stay here tonight. You make me feel safe.<</talk>>\
You can see the trust in her eyes as she says the words.
<<talk "thought">>Does she know how I might interpret that?<</talk>>\
Seemingly oblivious to your thoughts, she continues.
<<talk "eve">>Anna usually holds me when I have a bad dream, but I think it would be ok if you held me tonight.<</talk>>\
She says shyly.
<<talk "eve">>Though if that's not ok, I can sleep on the floor so I can be close to you, or return to my room if you don't want me in your room.<</talk>>\
[[Let her join you in bed.|Eve Bed Scene 1d][$eve.affection += 1; $eve.trust += 1; $eve.fear -= 1]]
[[Let her sleep on the floor of your room.|Eve Bed Scene 1e][$eve.affection += 1; $eve.trust -= 1; $eve.fear += 1]]
[[Send her back to her own bed.|Eve Bed Scene 1f][$eve.affection += 1]]
<<addtime { minute : 3 }>>\<<talk "player">>I care about you. You're supposed to be a slave, and I'm supposed to be your owner, but I know it's not really like that. I guess I'm just doing my best to treat you the way you deserve to be.<</talk>>\
You say, feeling just a little awkward. Eve pulls back a little, the smile on her face is just a little sad.
<<talk "eve">>Yeah, I like that I belong to you. Before I met you, Anna was the only person who had ever treated me like I was important.<</talk>>\
She starts to stand.
You watch her as she gets to her feet, looking at you while swaying slightly from side to side.
<<talk "eve">>I'm sorry to have bothered you, thank you for talking with me.<</talk>>\
<<talk "player">>It's ok... I'm glad I could put you at ease.<</talk>>\
She fidgets, like there's something more she wants to say. You can see just a little color in her cheeks as she turns to leave.
<<talk "eve">>Thank you again, I'll see you in the morning.<</talk>>\
When she heads for the door of your bedroom, she leaves quickly, closing the door behind herself.
Sighing inwardly, you lay back down and drift off to sleep.
<<getsleepingbackground>>
[[End.|$location]]
<<addtime { minute : 6 }>>\<<talk "player">>I'm sorry... Your sister is right about me, you're my property, and I take good care of my property.<</talk>>\
You say with a bit of sadness in your voice. There's a growing horror in her eyes as you continue to talk.
<<talk "player">>You belong to me, and while I have no plans to mistreat you, you are here for my benefit.<</talk>>\
It is almost as if a shadow crosses behind her eyes, a bit of the natural joy leaving her expression at least momentarily.
Option to initiate sex will go here.
[[Make her sleep in your bed tonight.|Eve Bed Scene 1g][$eve.affection -= 2; $eve.trust += 1; $eve.fear += 2]]
[[Send her off to her own bed.|Eve Bed Scene 1h][$eve.affection -= 1; $eve.trust -= 1; $eve.fear += 1]]
<<addtime { minute : 1 }>>\<<talk "player">>If you really want to stay with me tonight, you may.<</talk>>\
You reply while watching Eve's face. A nervous little smile finds its way onto her lips, then she looks away quickly. Even in the dark you think you can see color on her cheeks as she blushes. Her arms pull tighter around you.
<<talk "eve">><<print $eve.callsPlayer>>, You're the best master ever.<</talk>>\
You can't help but smile a little at her words, then pulling back the blankets of your bed, you allow her to slip beneath the covers.
Facing toward you, she presses her body against yours once you're both laying down. She clings tightly to you for a little while before finally loosening her grip. You can tell from her breathing that she's still awake, though she remains silent in the darkness.
<<if not $EveKiss>>\
Letting your eyes crack open slightly, you can see Eve looking at you, an odd expression on her face like she's trying to find courage but it eludes her. You can feel her breath on your lips she is so close. For a fraction of a second, you think she is going to kiss you just before she turns part way away from you, looking embarrassed.
<<else>>\
Letting your eyes crack open slightly, you can see her looking at you, an odd expression on her face like she's trying to find courage but it eludes her. You can feel her breath on your lips she is so close. You have just enough time to realize that she wants to kiss you before you feel her lips lightly touch yours.
She pulls back suddenly, the look on her face suggests she is worried about what your reaction might be.
<</if>>\
[[Kiss her.|Eve Bed Scene 1i][$eve.affection += 2; $eve.trust += 1; $eve.fear -= 1]]
[[Go to sleep.|Eve Bed Scene 1j][$eve.affection += 1; $eve.trust += 1; $eve.fear -= 1]]
<<addtime { minute : 12 }>>\<<talk "player">>The rug near the window will be more comfortable than the rest of the floor, you may sleep there.<</talk>>\
You reply, feeling tired and just a little annoyed at being bothered this late in the evening. Eve looks surprised, bordering on shock at your reply. Letting go of you, she slips off of the bed.
<<talk "eve">>Thank you sir.<</talk>>\
She says in a small voice, her eyes flickering between the rug and your bed before walking to the rug. When you lay back down, you roll so you can see her better. On the rug, you can see her curled up, her back toward you.
It doesn't take you long to drift off to sleep, and when you wake in the morning, you glance toward the rug only to discover that Eve has already made her exit.
[[End.|$location]]
<<addtime { minute : 3 }>>\<<talk "player">>You should really head back to your own bed.<</talk>>\
You say lightly, giving her one last little squeeze before releasing her.
<<talk "player">>Your sister worries about you.<</talk>>\
Eve sighs heavily.
<<talk "eve">>I know, but I don't want to be near her right now because she was mad at me.<</talk>>\
You smile a little, feeling light humor at her reaction.
<<talk "player">>If she says anything when you get back to your room, just tell her that both of you matter, especially to me.<</talk>>\
The smile that blossoms on her face becomes a toothy grin.
<<talk "eve">>Thank you for talking with me. You always seem to know how to put me in a better mood.<</talk>>\
Then with an energy she lacked when she entered the room, she makes her exit, saying a simple goodnight before closing the door behind herself.
Laying back down, you drift off to sleep.
<<link "Wake">><<gotoevent setup.events.waking>><</link>>
<<addtime { minute : 2 }>>\<<talk "player">>Since you want to share my bed, how about you get into it.<</talk>>\
You say, pulling back the covers and moving slightly to make room for Eve in the bed. She hesitates, clearly afraid, but eventually slips into bed beside you while trying to maintain as much distance between the two of you as she can.
You reach out, putting your arms around her and pulling her close. She stiffens as you pull her body up against your own, her soft flesh being pressed against your chest. You can feel her trembling slightly, but eventually she begins to relax.
Option to initiate sex will go here.
[[Go to sleep.|Eve Bed Scene 1k][$eve.affection -= 1; $eve.fear += 1]]
<<addtime { minute : 7 }>>\<<talk "player">>You should go back to your own room now. You have work to do in the morning.<</talk>>\
Eve nods quickly, excuses herself, then heads towards the door to your room as quickly as she is able without actually running.
Once the door is closed behind her, you lay back down in bed and go to sleep.
<<link "Wake">><<gotoevent setup.events.waking>><</link>>
<<addtime { minute : 1 }>>\<<if $EveKiss>>\
You meet her kiss, pressing your lips against hers. Eve seems to melt into your arms as she embraces you tightly.
When her tongue touches your lips, you part them and meet her tongue with your own. You can feel her lips move as she smiles into the kiss.
This continues for several minutes, your kiss lingering as your tongues playfully spar.
Pulling back, you break the kiss. Both of you are left breathless.
Seeing the trust and love in her eyes, you feel the urge to reach out, to caress her body.
[[Allow things to continue.|Eve Bed Scene 1l][$eve.affection += 5; $eve.trust += 5; $eve.fear -= 5]]
<<else>>\
Reaching out, you cup her cheek in one hand, turning her face back towards your own. Leaning in only slightly, you feel your lips lightly brush hers. When your lips touch hers for the very first time, she becomes tense. Pausing, you let your lips linger against hers for several seconds until you feel her move, pressing her lips a little tighter against your own.
You allow her to take the lead in the kiss, careful not to push things further than she is comfortable with.
After several minutes of closed mouth kissing, you feel her lips part, her tongue touching your lips. Eve breaks the kiss suddenly, looking into your eyes as she smiles.
<<talk "eve">>Wow...<</talk>>\
She says softly.
<<talk "player">>Yeah, wow. That was nice.<</talk>>\
You reply through your own smile.
<<talk "eve">>Uh huh...<</talk>>\
She says softly in response before cuddling a little closer. Eve makes a happy little sound.
<<talk "thought">>Seems that's all she is comfortable with at the moment, but I could force things a little further without upsetting her too badly.<</talk>>\
[[Push things further.|Eve Bed Scene 1m][$eve.affection -= 5; $eve.trust -= 25; $eve.fear += 25]]
<<set $EveKiss to true>>\
<</if>>[[Go to sleep.|Eve Bed Scene 1j][$eve.affection += 1; $eve.trust += 1; $eve.fear -= 1]]
<<addtime { minute : 4 }>>\You smile at Eve, and after a second she returns it.
<<talk "player">>Good night.<</talk>>\
You say softly to her.
<<talk "eve">>Good night...<</talk>>\
She replies with a wistful sigh. Closing your eyes, you can feel her snuggle in close against you before drifting off to sleep.
When you wake in the morning, Eve is already gone, though the place she has been sleeping is still warm.
<<talk "thought">>Must have gotten up to start her day already.<</talk>>\
[[End.|$location]]
<<addtime { minute : 2 }>>\You lay there, thinking about how vulnerable she is in your arms right now. A small part of you wonders if you have been too kind to her since you met her, whether or not you should treat her a bit more like you treat her sister.
Eventually, her soft warmth against you lulls you to sleep.
When you wake in the morning, Eve is already gone, though the place she has been sleeping is still warm.
<<talk "thought">>Must have gotten up to start her day already.<</talk>>\
[[End.|$location]]
<<addtime { minute : 2 }>>\<<if $eveBreast is "second">>\
You let your hand slide from her back to her side, trailing up her body until curling around to cup her breast.
Eve's smile holds a hint of excitement as she leans into your palm. When her lips find yours, there's a hunger in her kiss.
Giving a little squeeze, she moans into your mouth, the sound coming out just shy of a whimper.
You break the kiss, looking at her face. There's no fear in her eyes, only a longing for something she does not yet fully understand.
Unable to fully suppress your smile, you lean forward to kiss her again. This time your tongue darts out, brushing her lips.
She instinctively pulls back in surprise, but after only a split second of hesitation you feel her tongue touch your own.
With one hand on her breast and the other on her ass, you pull her closer to you, feeling the heat of her groin against your belly.
<<talk "thought">>She's innocent, if I allow this to continue, then our relationship changes. I'm crossing a line between affectionate touching and something more. Is that what I really want?<</talk>>\
Eve seems to sense your momentary hesitation, clinging tighter to you.
<<talk "thought">>I'm not even completely sure she knows where this is headed. Should I back off and talk to her about this? Or should I just let it happen?<</talk>>\
[[Stop and talk to Eve about this.|Eve Bed Scene 1n][$eve.affection += 5; $eve.trust += 10; $eve.fear -= 5]]
[[Let it happen.|Eve Bed Scene 1o][$eve.affection += 1; $eve.trust -= 5; $eve.fear += 5]]
<<set $eveBreast to "true">>\
<<elseif $eveBreast is "true">>\
You let your hand slide from her back to her side, trailing up her body until curling around to cup her breast.
Eve's smile holds a hint of excitement as she leans into your palm. When her lips find yours, there's a hunger in her kiss.
Giving a little squeeze, she moans into your mouth, the sound coming out just shy of a whimper. Her hips shift, pressing down on your erection.
<<talk "thought">>She wants this to progress as badly as I do.<</talk>>\
You feel her tongue slide along your lips, then pressing between them. Your own tongue darts out to meet hers.
Eve smiles into the kiss, her arms tightening around you so hard it makes your ribs ache. So tight you have to remove your hand from her breast because it's pinned so tightly between you.
Your hands slip to her hips, then move her back just a little, opening up just a little bit of space between you. Her own crushing hug loosens, her eyes searching yours. Reaching out, you take hold of her hand in your own.
[[Move her hand to the front of your pants.|Eve Bed Scene 1o]]
[[End this and go to bed.|Eve Bed Scene 1p]]
<<else>>\
You allow your hand to slide from her back to her side. Eve makes no protest as you do so. She searches your eyes, and she must like what she sees because she gives a smile filled with both uncertainty and excitement. Leaning forward, she kisses you as your hand drifts up her side toward her chest.
When your hand reaches her <<print $eve.chestDesc>> breast, you let your hand rest lightly on it for a moment. She breaks the kiss, pulling back only far enough to search your eyes. In that moment she looks so vulnerable, completely at your mercy. The mixture of innocence, trust, and excitement drives your lust higher.
A hesitant smile tugs at the corner of her lips. When you gently squeeze her breast, she whimpers softly. You can feel her nipple harden against your palm. Playfully, you tweak it.
She leans in quickly, kissing you again. This time just a little harder than before.
You continue to caress her breast, lightly playing with her nipple occasionally. It's not long before you have Eve making soft sounds of pleasure as you hold her in your arms.
<<talk "thought">>Maybe I should stop this now? She seems happy with this, but I if this goes much further it's probably going to make her uncomfortable.<</talk>>\
<<set $eveBreast to "second">>\
<</if>>\
[[I can at least get a hand job out of this.|Eve Bed Scene 1q]]
[[Go to sleep.|Eve Bed Scene 1j][$eve.affection += 1; $eve.trust += 1; $eve.fear -= 1]]
<<addtime { minute : 8 }>>\You allow your hand to slide from her back to her side. Eve stiffens slightly as you do so. She searches your eyes, the trust and affection you had seen previously slowly drifting toward uncertainty.
Leaning forward, you kiss her as your hand drifts up her side toward her chest. This time she doesn't return it.
When your hand reaches her <<print $eve.chestDesc>> breast, you let your hand rest lightly on it for a moment. She breaks the kiss, pulling back from you. In that moment she looks so vulnerable, completely at your mercy.
You give her breast a little squeeze, causing her to whimper softly. Squeezing again, you are just a little rougher a second time. When your fingers find her nipple, you pinch it lightly.
Continuing to fondle her breast, you play with her nipple occasionally. The sounds she makes are no longer happy like they were when you were only kissing her a short while before.
<<talk "thought">>Maybe I should stop this now? She's clearly becoming upset.<</talk>>\
NOTE: This scene will be updated for progression in a future build. Sex Scene Options.
[[Go to sleep.|Eve Bed Scene 1k][$eve.affection -= 1; $eve.fear += 1]]
<<addtime { minute : 4 }>>\You're breathless as you allow your kiss to end.
<<talk "player">>Eve...<</talk>>\
You say softly, your voice husky.
<<talk "eve">><<print $eve.callsPlayer>>?<</talk>>\
Her expression is glazed with arousal.
<<talk "player">>We need to talk before this can go further.<</talk>>\
You let your forehead rest against hers as you speak, her <<print $eve.eyeColor>> eyes impossibly close to your own, the warmth of her breath on your lips.
Pulling back, you take a deep breath to clear your head.
A sudden look of concern is clear on Eve's face.
<<talk "eve">>Have I done something wrong?<</talk>>\
Her voice is thick with worry.
<<talk "player">>No.<</talk>>\
You lean forward to give her a quick kiss.
<<talk "thought">>She might be old enough to be legal, but she looks so young.<</talk>>\
<<talk "player">>You've done nothing wrong. I just want to talk about where this is headed before it goes any further.<</talk>>\
There's disappointment in her eyes, but also understanding.
<<talk "eve">>Sex?<</talk>>\
She says, the word sounding just a little awkward on her tongue, like she's never dared to say the word before.
<<talk "player">>You are precious to me...<</talk>>\
You begin, trying to find the right words as you speak.
<<talk "player">>Kissing and hugging is fine, people do that all the time. The touching though.<</talk>>\
You pause, struggling to find the correct words.
<<talk "player">>If we keep going, things are going to become more physical.<</talk>>\
You know what you are saying is a bit disjointed, but Eve nods in understanding anyway.
<<talk "eve">>Anna told me that losing her virginity hurt and that sex almost always hurts.<</talk>>\
Her voice is small even as she meets your gaze evenly. You can see worry in her eyes.
<<talk "eve">>She told me that some day my Master would want to hurt me with sex and that it would be ok if I cried when it happened.<</talk>>\
Your heart aches just a little at her words.
<<talk "player">>Sex can be beautiful, and very enjoyable when done right. I don't want to hurt you.<</talk>>\
You pause, then add.
<<talk "player">>But we're not to that point yet anyway.<</talk>>\
Eve looks confused.
<<talk "eve">>Then?<</talk>>\
Your eyes turn upward, as if the ceiling may somehow hold the words for you to speak.
<<talk "player">>What I'm trying to say is that this doesn't have to go further right now if you don't want it to. But if what we're doing continues, that's where things are headed.<</talk>>\
Even through her young looking face, there's a startling maturity in her eyes.
<<talk "eve">>I trust you.<</talk>>\
She says evenly, her eyes never leaving your own. Leaning forward, she kisses you lightly on the lips.
<<talk "eve">>I love you.<</talk>>\
She kisses you again, harder this time.
<<talk "eve">>And if it's something beautiful like you say, then it's something I want to do with you. If you want to.<</talk>>\
<<talk "thought">>I stopped to make sure she understood where this was going. Is she really telling me that it's ok to continue, like it's her making sure I'm ready?<</talk>>\
You feel the fingers of one of her hands lace between your own fingers, giving a little squeeze.
<<talk "eve">>This is less weird when you're kissing me.<</talk>>\
She says sheepishly. She grins at you when you nearly choke on your own surprised laughter. You quickly lean forward to kiss her on the lips.
<<talk "player">>This changes things.<</talk>>\
You unlace your fingers from hers and cradle her hand between you. Mischief is clear in her eyes, but behind it is a little uncertainty as well.
<<talk "eve">>I know.<</talk>>\
The mischief quickly fades, allowing the uncertainty strengthen.
<<talk "eve">>Please love me.<</talk>>\
Her words are barely a whisper, just at the edge of your ability to hear. The mischief returns as you give her a reassuring smile.
[[Stop for now.|Eve Bed Scene 1p]]
[[Move her hand to the front of your pants.|Eve Bed Scene 1o]]
<<addtime { minute : 6 }>>\<<if $eveHJ is "true">>\
Gently, you move the hand you are holding to your lap, placing in on the bulge that is there.
Eve smiles faintly, giving your manhood a playful squeeze through your pants.
You make a small sound of approval deep in your throat.
She leans in, her lips touching your own in a sudden hard kiss. You can feel her hands working between your bodies as she tries to free your cock from your pants.
Her eyes dart downward as your cock springs free. A moment later you feel her warm hand wrap around you, stroking you slowly at first, then increasing her pace just a little at a time.
With your eyes half closed, you can feel her talented hand coaxing you slowly closer to your release.
<<talk "thought">>If she keeps up like this, I'm going to cum.<</talk>>\
You break her kiss, a smile tugging at the corner of your lips.
<<talk "thought">>But maybe she would enjoy having her pussy played with as well?<</talk>>\
[[Allow her to finish you.|Eve Bed Scene 1r]]
[[She deserves a bit of attention as well.|Eve Bed Scene 1t]]
<<set $eveHJ to "true">>\
<<else>>\
Gently, you move the hand you are holding to your lap, placing in on the bulge that is there.
Eve stiffens slightly and you can see her eyes widen in surprise before narrowing again in determination. She swallows visibly as you feel her fingers close around your bulge, giving it what you think is intended to be a squeeze but comes off more like a caress.
She leans in, her lips touching your own in a sudden hard kiss. You can feel her trembling slightly against you as she rhythmically squeezes your cock through your pants.
After a few minutes of this, you feel her other hand at your crotch as she tries to undo your belt.
You don't stop her, not wanting to discourage her but at the same time now wanting to break the chain of events if you can help it.
When your cock springs free, you feel it hit her hands. She breaks the kiss suddenly, her eyes looking downward. For a heartbeat she is unnaturally still before glancing up at you.
<<talk "player">>It's nothing to be scared of.<</talk>>\
You say, trying to be reassuring.
After another moment's hesitation, her fingers encircle your girth, making your member look incredibly large with her small fingers wrapped around it. As if afraid she's going to hurt you, she begins to stroke you in small slow movements.
A soft sound of approval rumbles in your chest.
You can see a small smile touch her eyes when you make the sound, her hand beginning to move quicker.
<<talk "thought">>If she keeps up like this, I'm going to cum.<</talk>>\
[[Allow her to finish you.|Eve Bed Scene 1r]]
[[You need more, let's move this along.|Eve Bed Scene 1s]]
<<set $eveHJ to "second">>\
<</if>>\
<<addtime { minute : 8 }>>\You allow your arms to encircle her, giving her an affectionate squeeze.
<<talk "player">>We should probably get some sleep, but I'm sure we'll do this again some time.<</talk>>\
There's just a hint of disappointment in her eyes, but it's barely noticeable amongst the relief.
Laying down in bed, she quickly curls up beside you.
It's not long before both of you fall asleep.
<<link "Wake">><<gotoevent setup.events.waking>><</link>><<addtime { minute : 4 }>>Placing her hand on your crotch, Eve tries to pull away. You hold her hand firmly in place until she stops trying to resist.
You grab hold of her breast, squeezing it tighter than before. You're rewarded with a soft whimper of pain but she doesn't try to pull away.
Looking her in the eyes, you can see a growing fear in her expression.
<<talk "player">>We're not done just yet.<</talk>>\
There's just a hint of fear in her eyes as she nods.
Reaching between you, you release your cock from your pants. She jerks her hand away when she feels your warm flesh slap her hand.
A second later, moisture clear in her eyes, her hand returns. Her eyes never leave your own as her fingers slowly curl around your shaft.
<<talk "player">>Now stroke it.<</talk>>\
You say softly, your face mere inches from hers.
Her face scrunches up, the moisture in her eyes threatening to spill over in the form of tears. Without a word, her hand starts to slide up and down your length in jerky movements.
Even though her movements feel awkward, her soft warm hand is still able to coax you closer to orgasm.
With little warning, your cock throbs, cum gushing from the tip to splatter across the front of her and run down across her hands.
She freezes in place, then glances down at her hand.
With no further warning, she scrambles from your lap as you bask in the afterglow of your orgasm.
<<talk "eve">>I'll be going back to my bed now.<</talk>>\
She says in such a rush that her words nearly trip over one another.
<<talk "eve">>Sorry to have bothered you.<</talk>>\
She finishes before hastily making her exit.
You watch her go, not quite finding the enthusiasm to do anything about it even if you wanted to. Instead, you clean yourself up and crawl into bed.
It's not long before sleep comes to claim you.
<<link "Wake">><<gotoevent setup.events.waking>><</link>>
<<addtime { minute : 11 }>><<set $eveHJ to true>>\Watching her movements, you marvel as precum glistens at the tip of your cock, her hand gliding up and down its length. There's a look of wonder in her eyes, seemingly eager to take in the experience.
You can see her eyes widen slightly as your cock throbs, barely able to hold back your orgasm for a few fleeting seconds longer. When it throbs again, you can no longer hold back. You feel yourself swell, your cock pulsating at a thick stream of cum gushes from its tip.
Eve's eyes follow the cum as it arcs through the air only to fall onto her hand and wrist. By the time the first strand lands, a second is just reaching its peak before starting its own fall and a third is just erupting from the tip of your cock.
Her hand stops moving, though she doesn't pull back. Your cock continues to throb in her hand several more times, her small hand around your girth being all you need to expel an impressive load of cum from your balls.
When you're finally finished, you lay there trying to catch your breath. Eve looks at you with a faint smile on her face. But her eyes search yours, seeking your approval.
<<talk "player">>Wow.<</talk>>\
You say with a lazy smile.
That's all the approval she seems to need, her hesitant smile blossoms into a joyful grin. She plops down into the bed beside you then turns toward you. It looks like she's going to kiss you on the cheek, but she pauses right before her lips touch your cheek. Instead, she changes position slightly and gives you a chaste kiss directly on the lips.
Closing your eyes, you enjoy the afterglow of what just happened. You don't plan to fall asleep like that, but you do.
Some time later, you wake up enough to realize that the lights of your room is turned off and the covers have been pulled over you. Sleepily, you reach down toward your crotch and discover that you've been cleaned up after your earlier activity as well.
Too tired to think on it further, you drift back to sleep.
<<link "Wake">><<gotoevent setup.events.waking>><</link>>
<<addtime { minute : 5 }>><<set $eveHJ to true>>\When you start to pull up her skirt, she tenses, clearly anticipating what is coming next, and just as clearly not ready to take that next step without encouragement.
With her hands reaching down to cover her panties, you have no trouble getting past her defenses.
A small shudder goes through her when your fingers press against the front of her panties. Then she lets out a surprised squeak when you manage to slip them past the elastic band and your fingers find the bare skin of her slit.
While she doesn't stop you, both of her hands grasp your wrist, as if that might grant her some control over what is to come.
Your thumb and pinkie spread her lower lips while the fingers in between rub at the moist cleft spread wide.
It's like an electric bolt goes through her, her eyes snapping wide and her hips bucking in arousal against her will.
With your free arm, you slip it around her middle, pulling her body close to yours. Her hands around your wrist tighten.
You continue to rub at her slit, occasionally pausing to give her clit some special attention. All the while you can feel her getting wetter, her pussy more accepting even as she holds your wrist as sight as she can.
<<talk "thought">>Her body is being more honest than her mind is.<</talk>>\
Every moment leads you closer to getting her off, to bringing her to orgasm.
Then she's there, right on the precipice, teetering on the verge of orgasm.
Your middle finger finds her little hole, and you've barely begun to dip inside when she begins to cum. You slide your finger in to the first knuckle, then hold on to her as she bucks and moans in your arms.
As she catches her breath in the following minutes, you can see both bliss and betrayal in her eyes. Both emotions vanish behind her eyelids as the exhaustion combined with the time of day overwhelm her and she falls asleep in your arms.
<<link "Wake">><<gotoevent setup.events.waking>><</link>>
<<set $eve.trust -= 25>><<set $eve.affection -= 5>><<set $eve.fear += 5>><<addtime { minute : 5 }>>\<<if $eveFinger is true>>Eve seems captivated as you allow your hand to drift lower, a smile teasing her lips as you pull up her skirt and slide your fingertips along the front of her panties.
A little mewling sound escapes her lips and her hips buck at the touch. You can feel the heat of her mound against your hand as she pushes against your hand hard enough for her little slit to hug your finger through her panties.
Pulling your hand back, she reaches down with one hand to lift the elastic band of her panties to make it easier to slide your hand beneath them. The eagerness in her expression is unmistakable.
Then your fingertip finds her pussy and her moan fills the air as you feel your finger slide along her slit, her wetness allowing you to part her netherlips with ease.
The very next second, her hips buck as you brush across her little hole. entire body tenses as the tip of your finger brushes across her hole.
Taking that as a cue, you dip the tip of your finger carefully inside, just up to the first knuckle as you begin to tease her hole.
She whimpers, she bucks her hips in the hopes of deeper penetration, she moans loudly as she becomes lost in the pleasure of the moment.
Then she's adjusting her position, her hands seeking out your cock, fingers wrapping around your shaft, eyes inches from your rigid member.
All the while, you can feel her body beginning to tense as she responds to your touch, a powerful orgasm building within her depths.
[[Allow her to continue.|Eve Bed Scene 1u]]
[[Make her cum.|Eve Bed Scene 1v]]
<<else>>Eve seems confused as you reluctantly remove her hand, then her eyes widen, a nervous smile forming on her lips as you pull up her skirt and slide your fingertips along the front of her panties.
A little mewling sound escapes her lips and her hips buck at the touch. You can feel the heat of her mound against your hand as she pushes against your hand hard enough for her little slit to hug your finger through her panties.
Pulling your hand back, there's a flash of panic in Eve's eyes right until your hand slides beneath her panties, only for that expression to shift to one of anticipation with just a little lingering uncertainty.
Then your fingertip finds her pussy and her moan fills the air as you feel your finger slide along her slit, her wetness allowing you to part her netherlips with ease.
The very next second, her entire body tenses as the tip of your finger brushes across her hole.
Taking that as a cue, you continue to play with her outer lips, occasionally brushing your fingertip across her clit, while avoiding the possibility of penetration even with your fingers.
It takes her a couple of minutes, but she finally relaxes enough to settle into the rhythm of the experience, her body reacting positively as her thighs become slick with her juices and her breath comes in heavily aroused gasps.
When her body begins to tense again, it's less about fear, and almost entirely from the orgasm building within her depths.
[[Push her head into your lap.|Eve Bed Scene 1v]]
[[Make her cum.|Eve Bed Scene 1w]]
<<set $eveFinger to true>><</if>>
<<addtime { minute : 9 }>>\<<if $EveBJ is true>>Eve parts her lips, an eagerness in her eyes as she licks the slit at the tip of your cock before her lips slide around the crown of your member.
At the same time, she seems to bare down against your fingers between her legs, the wetness there hot and slick with need.
Within seconds, her head is bobbing up and down your member, tongue dancing around your shaft while mischief dances in her eyes.
<<talk "thought">>God, she's good at this.<</talk>>\
Her cheeks hollow as she pulls up the next time, her lips tugging into a grin around your cock.
As her lips slide back down your length, you can feel the stirrings of an approaching orgasm, that unmistakable ache in your balls that suggests that the tipping point is mere moments away.
[[Let her crawl into your lap.|Eve Bed Scene 1y]]
[[Let her finish you.|Eve Bed Scene 1ab]]
<<else>>Timidly, Eve parts her lips, licks them, then slowly leans in. You can feel her hot breath on your cock before you can feel her lips brush the crown of your member.
She pulls back, an uncertain yet excited smile pulling at her lips.
You nod reassuringly at her, which seems to give her the courage to continue.
Eve takes her time. Exploring your manhood with her lips, little kisses and occasional licks while stroking your shaft or lightly fondling your balls.
Meanwhile, your fingers alternate between rubbing her bottom and drifting to the moist slit between her legs.
With every passing second you can feel your balls aching with just a hint more urgency then the second that came before.
Then she starts to bob her head up and down. Even with the rare time her teeth brush your shaft, it's clear she has a natural talent for the act, her tongue playing with your member is enough to drive you to the heights of pleasure.
<<talk "thought">>If I let her continue much longer, she's going to make me cum.<</talk>>\
The first digit of your finger slips past the tight ring of her pussy, her little channel clinging tightly to your probing digit.
[[Pull her into your lap.|Eve Bed Scene 1x]]
[[Let her finish you.|Eve Bed Scene 1ab]]
<</if>>
<<addtime { minute : 6 }>>\With Eve's face so close to your aching cock, you can hardly resist. You push her down on your cock.
To her credit, even though she initially resists, she opens her mouth to accept your manhood the moment it touches her lips.
The way she scowls around your cock, glaring daggers at you, almost makes you laugh.
Letting your hand drift lightly over her ass, you then dip your fingers between her legs, her wetness allowing your fingers to glide across her labia. She moans delightfully around your cock, her eyes rolling up in her head with pleasure for several heartbeats.
Then her eyes snap wide again, a slight gurgling sound coming from her lips as your hand on the back of her head urges her lips further down your rigid member.
Between her legs, your fingers dip into her cleft, teasing at her little hole and causing her to shudder with pleasure.
Slowly but surely, Eve's actions become more fluid, more willing, as she finally accepts her fate. And by the time you feel the first telltale signs of an impending orgasm, her head is bobbing up and down your rod like a pro.
Then it happens, she begins to cum, her teeth raking up the length of your member, and your balls contracting as you begin to cum.
So wrapped up in her own orgasm, she doesn't realize what is happening until it is too late; she takes the first blast to the back of her throat. Then she's pulling off your cock, taking the second to the face even as she sputters and coughs.
By the time you are spent, you can see her emotions dancing between bliss from the afterglow of her orgasm, and displeasure at being forced to suck you off when she wasn't quite ready yet.
Rolling onto your back, you savor the moment, and after a minute feel Eve curl up beside you so the warmth of her body stretches along your side.
Not long after, sleep welcomes both of you.
<<link "Wake">><<gotoevent setup.events.waking>><</link>>
<<addtime { minute : 9 }>><<set $EveBJ to true>>\Knowing that she's getting close, you increase the speed of your fingers, your thumb drifting to her clit at the same time that your middle finger dips shallowly into her little hole.
Her whole body jerks, then a powerful tremor goes through her body as nature demands her hips press forward for the deepest penetration possible.
With only a single finger inside of her, and only up to the first knuckle, you're easily able to maintain your depth as her pussy tries to suckle at your fingertip.
Then her body goes limp, collapsing into your arms breathless. The little smile on her face is one of bliss as she basks in the afterglow of her orgasm.
She snuggles closer, and you instinctively encircle her in your arms to hold her. It's not long after that you have both drifted to sleep.
<<link "Wake">><<gotoevent setup.events.waking>><</link>>
<<addtime { minute : 9 }>>\Starting to pull her into your lap, you feel her tense and pull away, but you simply tighten your grip and pull her into place anyway.
There's fear, uncertainty, and just a hint of wonder in her expression as your member presses against her slit.
<<talk "player">>Lift yourself up and guide me in.<</talk>>\
A slight tremor goes through her, her eyes going from your face to your cock, then back again. You can tell that she wants to say 'no' but the resignation in her eyes tells you that she's already accepted her fate.
<<if $eve.hasFlag("virgin")>>Raising her hips, her eyes flicker up to meet yours before positioning your cockhead at the entrance of her virgin cunt. You see a slight tremor go through her, then she closes her eyes and impales herself on your rod.
There's a pained gasp from her, then a shuddering breath while she holds her eyes closed for several seconds.
<<else>>Eve rises herself up, apprehension in her eyes as her gaze move between you and the pillar of flesh pointed at her cunt.
Her hand seems to tremble slightly as she touches your cock, fingertips brushing over its head as she guides it to her waiting hole.
She closes her eyes, then slides down your rod until your balls rest firmly against her slit.
There's a little hiss of breath from her as she clearly makes an effort to compose herself.
<</if>>When she opens her eyes again, there's a sort of determination as she starts to ride you.
She rides you slowly, rarely taking your shaft more than half way before rising up again.
It's not long before you feel some frustration at her ineffective movements. You take hold of her hips and flip her onto her hands and knees before you line yourself up and slam balls deep inside of her.
She grunts at the intrusion, but at the same time you can feel how incredibly wet she is. Within seconds, you've settled into an urgent pace, your hips striking hers audibly with every rapid thrust.
It's not long before those slapping sounds become wet, her juices betraying her even as her hips begin to move of their own accord.
<<talk "thought">>She's getting into it now.<</talk>>\
You think to yourself as a soft moan escapes her lips.
Then a powerful tremor goes through her body, not from fear, but from arousal, accompanied by a gush of her fluids as she orgasms around your cock.
That's all you can take, the sensation of her pussy spasming, milking your member for its seed, you know you only have a split second to decide where you want to cum.
[[Cum inside.|Eve Bed Scene 1z]]
[[Pull out.|Eve Bed Scene 1aa]]
<<addtime { minute : 11 }>>\<<if not $eve.hasFlag("virgin") or $EveSex is true>>The eagerness in Eve's eyes are unmistakable as she allows herself to be pulled into your lap. Then she's grinning as she takes hold of your member.
She rises up, guiding your cockhead to her waiting hole, then already slick with arousal she lowers herself onto your rod. She doesn't stop until you're balls deep inside of her, her grin faltering to be replaced by an expression of bliss.
Then she starts to move, riding you slowly at first, then faster as she allows her lust to take control.
It's not long before she's riding you hard, your bodies clapping wetly every time your hips meet.
Eventually, her pace falters and a lopsided grin filled with mischief settles onto her features.
<<talk "eve">>Your turn, I can't do all the work.<</talk>>\
She snarks at you before dismounting with a sloppy wet slurp of her pussy, then moves onto her hands and knees, presenting her pussy for you.
Not wasting any time, you quickly move into position and slide back inside. Holding her hips, you begin to fuck her hard, her already wet hole eagerly accepting you.
All the while, Eve moans lustfully beneath you, pushing back against you as she savors every second of your fucking.
<<talk "eve">>I'm going to cum!<</talk>>\
She gasps, and true to her word, her pussy clamps down on your member, quivering as she gushes fluid around your shaft.
Then you're tipping past the point of no return, your balls drawing tight as you find yourself on the verge of your own orgasm.
<<else>>Eve's eyes widen in a mix of excitement and unease as you pull her toward your lap. She bites her lip as she feels your rod nestle against her slit.
Her eyes move to yours, seeking approval. Seeing the way you look back at her, she swallows and looks down at your cock with a sort of wonder in her eyes.
Moving her hips, she sort or presses her pussy against your member, then reaches down and presses your rod harder against her slit.
For a minute, that's all she does, rocks against your member as she works up the courage to do more.
You see her take a deep breath, then she rises up. Her fingers against your manhood guides you to her hole, then she lowers herself just far enough for your cockhead to nestle against her opening.
She looks at you again, then bites her lip. It's not until Eve slowly closes her eyes that she moves again.
Ever so slowly, as if to memorize every inch of you, she starts to slide down your shaft.
When you reach her hymen, she pauses, pushes more urgently, then when it doesn't tear immediately, she forces herself down.
You can feel her hymen tear, the heat, the hot ring, stretching until it gives way and your cock finds itself engulfed by her impossibly tight hole.
There's a hint of pain in her eyes, but mostly her expression conveys surprise and a sort of glee that brings a smile to your lips.
Without prompting, she begins to ride you, slowly at first, then faster with every thrust. It's not long before she's riding you like a hyperactive child riding a rocking horse.
You watch the place your bodies meet. Her juices flow freely, with barely a hint of blood from her broken hymen in the mix. None of that seems to matter though as she clearly enjoys herself.
Eve rides you like that for a long time, then suddenly stops.
<<talk "eve">>Legs are getting tired.<</talk>>\
She declares before dismounting and moving to her hands and knees, her ass pointed enticingly toward you.
Not wasting any time, you quickly move into position and slide back inside. Holding her hips, you begin to fuck her hard, her already wet hole eagerly accepting you.
All the while, Eve moans lustfully beneath you, clearly enjoying every second of her first fucking.
<<talk "eve">>I'm going to cum!<</talk>>\
She gasps, and true to her word, her pussy clamps down on your member, quivering as she gushes fluid around your shaft.
Then you're tipping past the point of no return, your balls drawing tight as you find yourself on the verge of your own orgasm.
<<set $EveSex to true>><</if>>[[Cum inside.|Eve Bed Scene 1z]]
[[Pull out.|Eve Bed Scene 1aa]]
<<addtime { minute : 7 }>>\Plunging balls deep inside of her, you feel her cervix twitch against the tip of your cock.
That's all it takes, your cock throbs and you couldn't stop what is coming even if you wanted to. You burst inside of her with enough force that she makes a little squeak sound as the searing heat of your own seed engulfs your cock even as you press more firmly into her, ensuring that as much of your cum is forced into her womb as possible.
For a long while, you hold yourself like that, your cock twitching and jerking inside of her as her pussy milks your rod as nature intended.
When you finally pull back, your cock slips free of her freshly used hole with a wet slurp, followed by a single bead of your cum hanging from her labia as it slowly stretches toward the bed beneath her.
You only admire your handy work for a few seconds before flopping onto your side.
Still breathing heavily, you can feel sleep tugging at your perception, lulling you closer to slumber.
Beside you, Eve seems to have already fallen asleep, her even breathing a bare whisper in the air.
Reaching out, you slip one arm around her middle and pull her warmth against you before your eyelids grow too heavy to open again.
<<link "Wake">><<gotoevent setup.events.waking>><</link>>
<<addtime { minute : 9 }>>
<<run $eve.cumFilledAttempt("vaginal")>><<run $eve.sexAttempt($player)>>Pulling back right as you pass the point of no return, your cock jerks right as you exit her hole. You watch as a thick long stream of cum arcs through the air, landing across Eve's back.
She lets out a surprised gasp as it lands on her pale flesh.
Your cock throbs again, this time sending a spray of your seed in a high arc where it breaks apart, sprinkling Eve's back with dozens of pearly white droplets.
The third stream is weaker than the last two, spraying her ass with a short string of cum followed by several droplets almost like an exclamation mark with too many periods.
Then you're taking a deep breath, swooning in the afterglow of such a powerful orgasm.
Placing one hand to your side to steady yourself, you spend a little longer trying to catch your breath before you allow yourself to fall to the bed with a little grin on your face.
You close your eyes, feeling the moisture on your cock cooling even as Eve breathes heavily at your side.
Eventually, it becomes difficult to close your eyes as sleep creeps up on you, but you see Eve already sleeping as you lazily turn your head toward her.
Reaching out, you slip one arm around her middle, snuggling up to her warmth as your thoughts turn fuzzy and you fall asleep.
<<link "Wake">><<gotoevent setup.events.waking>><</link>>
<<addtime { minute : 9 }>>\Knowing you won't last much longer, you grunt a warning to Eve, which only seems to encourage her.
With her head bobbing up and down your member, her tongue gliding along your shaft, and her eyes locked with yours, you can feel yourself passing the point of no return.
Your cock throbs, Eve's face splits into a grin, the sight causing you to throb again.
Then you can't hold back any longer, with one massive twitch, you blast your first stream of cum across her tongue.
Her lips close around the crown of your cock just in time for the second blast that follows.
Eve's eyes widen, clearly having already received more cum than she had anticipated.
She releases your cock from her lips just as you fire a third jet of seed, this time hitting her full in the face.
Flinching, she jerks back as if stuck, and in a sense she has been, only to have a fourth rope of cum catch her across the chin.
A fifth twitch accomplishes little, a bead of cum springing forward a couple of inches only to swing back like a pendulum from the narrow string of cum still attaching it to your member.
You sit there catching your breath, amused by the sight of Eve trying to clean the mess from her face without making further mess of herself.
A couple of minutes later, Eve is snuggling up to you, one hand going to your cock to play with it, even though you're spent.
<<talk "eve">>That was awesome.<</talk>>\
She grins up at you.
<<talk "eve">>Did you see it? It was like 'pew! pew! pew!' like a laser gun or something.<</talk>>\
Clearly amused by her own description, she snuggles just a little closer and rests her head on your chest.
Laying back, you enjoy her warmth against you. It doesn't take long before both of you drift to sleep.
<<link "Wake">><<gotoevent setup.events.waking>><</link>>
<<addtime { minute : 9 }>><<set $EveBJ to true>>\/*
Push things further vs allow things to continue.
Progression:
Touch Pussy
Eat her out
Blowjob
Sex/She confesses love.
Important Variables:
- $EveKiss false/true
- $eveBreast false/second/true Suggest changing 'false' & 'true' to some other non-Boolean values.
- $eveHJ false/second/true/Played Suggest changing 'false' & 'true' to some other non-Boolean values.
- $EveSex false/true
Virginity (is a flag):
- Test, is a virgin: $eve.hasFlag("virgin") /or/ $eve.isVirgin
- Test, not a virgin: not $eve.hasFlag("virgin") /or/ not $eve.isVirgin
- Deflower via <<run>>: <<run $eve.deleteFlag("virgin")>>
- Deflower via [-[link]]: [-[...][$eve.deleteFlag("virgin")]]
*/As you prepare for bed, Eve enters the room, her bare feet making no sound on the soft carpet.
<<if $eve.affection gte 800>>\
She fidgets, excitement clear in her movement.
<<talk "player">>Looking forward to getting to bed?<</talk>>\
A shy smile spreads across her face.
<<talk "eve">>Yeah...<</talk>>\
She kind of drawls the word, stretching it out twice as long as the word should be.
Making her way to the bed, she pulls back the covers and quickly crawls into bed, bouncing slightly on the bed as she does so.
Getting into bed beside you, you slip your arms around her small frame.
You can hear Eve let out a little sigh as she snuggles close to you, taking comfort in your embrace.
<<elseif $eve.affection gte 600>>\
When she looks at you, she gives you a faint smile.
You can't help but return the smile with one of your own.
Without hesitation, she begins to take her clothes off, folding each piece that she removes and sitting them in a neat pile. When she is finally naked, her eyes turn to you as if seeking your approval.
Turning towards the bed, she walks over to it and pulls back the covers for you.
<<elseif $eve.affection gte 400>>\
Glancing at you, she gives you an uncertain smile.
Unable to hold your gaze for long, she begins to undress. She folds each piece of clothing and sits it in a pile before walking over to the bed.
Once at the bed's side, she carefully pulls the covers back for you.
<<elseif $eve.affection gte 200>>\
Her expression is carefully neutral when she looks at you.
After a moment's hesitation, she begins to undress. Each article of clothing comes of with exaggerated care before being folded and placed in a precise pile.
Her eyes barely flicker to your own before she heads towards the bed where she turns down the bedding for you.
<<else>>\
She seems unable to meet your gaze as she begins to disrobe, folding each piece of clothing and placing them in a pile before turning towards the bed.
You watch her naked back side as she walks towards the bed, enjoying the view as she turns down the bedding for you.
<</if>>\
Once in bed, she quickly starts to fall asleep.
<<getsleepingbackground>>
<<link "Initiate Sex">><<gotoevent setup.events.eveSexBedStart>><</link>>
<<link "Wake">><<gotoevent setup.events.waking>><</link>>You aren't sure what wakes you in the middle of the night, but you find yourself laying awake in bed, listening intently to the darkness.
Reluctantly, you leave the comforting warmth of your bed and walk to your bedroom door.
You let your eyes drift over the silent hallway, deep shadows filling the hallway, but see no sign of whatever might have woke you from your slumber.
Right as you start to turn back toward your bed, you hear a soft click followed by a faint creaking sound.
<<talk "thought">>That came from downstairs.<</talk>>\
And just like that, you're wide awake and in motion. Your bare feet are nearly silent on the floor as you make your way to the entry hall.
Pausing at the top of the stairs, you quickly search the lower area for any signs of an intruder, then start down the steps.
Even though you know the sound is faint, the occasional creak from one step or another seem deafeningly loud in the otherwise silent home.
Once again, you hesitate while you try to figure out where exactly you heard the previous sound from. Though you don't consciously hear anything, your head whipps toward the nearest hallway.
<<talk "thought">>Library.<</talk>>\
You're in motion even before the thought fully registers.
Finding the library door open, you take one step through the doorway before abruptly stopping as the faint stench of smoke fills your nose, like a fire snuffed out only moments earlier.
There's a hissed growl, at the same time something passes in front of your face so closely that you feel it.
As you flinch back, you barely make out an impish shape in the darkness moving quickly as it prepares to attack you again.
For one horrible moment, your sleep depraved mind latches onto the one thought that makes an irrational sort of sense.
<<talk "thought">>Demon!<</talk>>\
You stumble back a step, clipping the door frame as you do so and flail wildly as you try to catch the door frame with your hand.
Your hand catches the frame, but you instantly regret it as the imp hits your hand with its too-long arm. Jerking your hand away, you fall to the floor. You've barely landed on your bottom when the imp looms above you. Raising its hands, there's a glint of metal, bringing the realization that it's holding something in its hands, a club of some kind.
<<talk "eve">>Break into my Master's house?<</talk>>\
<<talk "player">>Eve?<</talk>>\
You blurt her name as you realize who is standing over you.
At the same time you hear Eve gasp, the intake of breath sounding like a hiss.
<<talk "eve">>Uh oh.<</talk>>\
Her voice is full of dread as she takes a step back.
As you get to your feet, Eve flips the light switch for the room, bathing the room in light so bright that both of you flinch away from it in near unison.
<<talk "eve">>Sorry. When I hear you coming down the hall, I thought you were a burgler.<</talk>>\
<<talk "player">>Because the wall that lines the property with those nasty metal spikes on top make this place so inviting to burglers?<</talk>>\
Your sarcasm has more anger behind it than you had planned.
Eve scowls, looking embarrassed by her actions.
<<talk "eve">>Sorry.<</talk>>\
This time she sounds much more sincere.
Blinking at the brightness of the light one more time, you look at Eve, standing close to you with a brass candlestick holder in her hands. A second later you see the candle at the floor near her feet, the faintest hint of smoke still drifting from the wick.
<<talk "player">>Care to explain yourself?<</talk>>\
Eve's expression suggests that she'd like to be anywhere but where she's standing right now.
<<talk "eve">>I watched a cartoon, where these kids and their dogs were hunting ghosts or burglars, or something like that. When investigating they always had a candlestick to light the way.<</talk>>\
<<talk "player">>Let me get this straight, you were watching Scooby Doo, saw them running around a haunted mansion, then thought you'd do the same thing and hit me with the candlestick?<</talk>>\
Eve seems to think for a moment, weighting what she is about to say before finally answering your question.
<<talk "eve">>Yes. But in my defense, I thought you were a bad guy.<</talk>>\
You close your eyes, taking a deep breath as you do so. When you open them again, Eve is nowhere to be seen. You look one way, then the other before spotting her padding silently down the hallway toward the entry hall.
<<talk "eve">>Look at the time!<</talk>>\
Eve declares, barely glancing back at you.
<<talk "eve">>I better go before I get in trouble for staying up too late.<</talk>>\
With those words, her pace increases as she breaks into a run toward the stairs, and presumably to bed.
For a second, you consider whether you should chase her down and punish her, but instead you stifle a yawn.
You take the time to pick up the candle and make sure it's fully out before sitting it on a reading table.
By the time you arrive back in your bedroom, you're nearly asleep on your feet and you've returned to your slumber as quickly as your head reaches your pillow.
<<link "Wake">><<gotoevent setup.events.waking>><</link>>At some point during the night, you come part way awake as the bed shifts.
You crack your eyes open just far enough to see.
The first thing you notice is Anna, her head resting on your shoulder and her hand resting lightly on your chest. She looks peaceful and content.
The next thing you notice is what is on the other side of Anna. Her sister Eve is pulling back the covers of the bed and slipping into bed behind her sister.
Too tired to object, you don't say anything. Eve snuggles up close to her sister, putting an arm around her. You can just feel Eve's fingertips brush your belly
Barely loud enough to hear, Eve says...
<<talk "eve">>Goodnight Anna, goodnight <<print $eve.callsPlayer>>.<</talk>>\
You can feel Eve move again as she cuddles just a little closer to her sister.
Within moments, you have drifted off to sleep again
[[Wake.|Eve Joins Bed 1a]]Opening your eyes, you glance over to where Anna is still nestled warmly against your side. Raising your head up, you try to look over her to see if Eve is still in bed with the two of you, but the space is already empty.
Leaning back again, you start to close your eyes once more, enjoying the feel of Anna's body against your own. Eventually however, you reluctantly slip out of her grasp and get our of your bed.
As you begin dressing for the day, you see Anna watching you through half lidded eyes. When she realizes that you're looking at her, a sleepy smile slowly forms on her lips.
<<talk "player">>Good morning.<</talk>>\
You say lightly. She mumbles something that may have been 'Good morning' in return.
Anna is just starting to get out of bed when you finish getting dressed.
[[End.|$location]]<<talk "eve">>Boing! Boing! Boing!<</talk>>\
Eve's giggles pull you reluctantly from your slumber.
<<talk "eve">>Boing!<</talk>>\
She says excitedly again, clear amusement in her voice.
You become aware of your rock hard hardon next, something applying pressure to push it down flat against your belly, then releasing it. Your cock springs forward so it's pointing proudly at the sky again.
<<talk "eve">>Boing!<</talk>>\
Eve's voice declares once more.
<<talk "thought">>Wait a minute?<</talk>>\
Through your haze of sleep, you start piecing together what is happening. You can feel your brow furrow as a mental image of what is transpiring falls into place.
<<talk "eve">>Boing!<</talk>>\
Your eyes drift open, seeing a bump under the covers between your legs that's just about the right size for the woman you fully expect is hidden beneath them.
<<talk "eve">>Boing!<</talk>>\
This time followed by a little giggle.
Taking hold of the covers, you lift them up slowly. At the same time that you feel the pressure return to your penis, she comes into view. You can see Eve, a single finger against the crown of your cock, push it down against your belly and hold it there. Beneath the covers, her features are mostly shrouded in shadow, but you can still see the mischievous grin on her face.
[img[images/scenes/eveBoing.png]]
<<talk "eve">>Boing!<</talk>>\
Her eyes are wide with wonder as your cock springs forward, quivering at the apex of its journey.
It's only then that she notices that the covers have been pulled up to shed light on the object of her attentions. Eve glances up slowly, her grin turning to concern when her eyes meet your own.
You can see her swallow in the shadowy depths of the covers. The bed shifts slightly as she begins to slip slowly toward the foot of the bed.
[[Make her finish what she started.|Eve Morning Bed Play 1a]]
[[Let her go.|Eve Morning Bed Play 1b]]<<talk "player">>Oh no you don't you little minx.<</talk>>\
Your voice is husky with sleep.
Eve freezes in place, then you feel her slide up your body, her dainty fingertip finding the tip of your cock and pulling it downward like before.
<<talk "eve">>Boing!<</talk>>\
You can't help but notice that this time her voice holds a hint of anticipation in place of some of her earlier playfulness.
<<talk "eve">>You want me to finish what I started, don't you?<</talk>>\
If she didn't sound so eager, she'd be able to pull off the timid tone almost perfectly.
<<talk "player">>You should never start what you're not prepared to finish.<</talk>>\
There's a pause as you feel her fingers curl around your shaft, stroking it slowly as she does so.
<<talk "eve">>How do you want me to finish you?<</talk>>\
[[Tell her to suck it.|Eve Morning Bed Play 1c]]
[[Fuck her.|Eve Morning Bed Play 1d]]If you weren't so amused by the situation, you might try to stop her, but instead you merely watch as she slips off the end of the bed. You drop the covers when you lose sight of her, just in time to see her stand at the foot of the bed, spin on her heel, then walk very fast toward the bedroom door.
<<talk "player">>Good morning to you too!<</talk>>\
You call after her. She glances back, color in her cheeks.
<<talk "eve">>I might have gotten carried away, don't you judge me.<</talk>>\
Eve raises a hand to wave, the sheepish grin on her face never faltering even as she closes the door behind herself.
[[Continue.|$location]]<<talk "player">>Since you're already down there.<</talk>>\
Her eyes move from your face to your rigid cock mere inches from her face. Then with a visible shrug she leans in, her tongue extending as she moves to lick your shaft.
You feel her tongue slide from the head, down the sensitive underside all the way to your balls, then back up again before kissing the tip. Then she licks the tip several times almost as if licking a lollypop before parting her lips wide enough to take the head of your penis into her mouth.
Eve's lips curl upward as she grins around your cock, her head sliding down your length almost half way before she pulls back. Then you're closing your eyes and savoring the feel of her lips gliding along your shaft, her tongue eagerly exploring your rod.
Unsure of whether it's Eve's eagerness, or simply the nature of the situation, the situation is the same; your cock throbs as she manages to hit the sensitive underside. Then moments later you start to feel a growing sense of urgency as your balls subtly tighten, your abdomen flexes as you feel the first telltale signs of an approaching orgasm.
Groaning softly, you press your head back into your pillow just a fraction of a second after Eve suddenly redoubles her efforts and in a span of two heartbeats you go from feeling your orgasm approach to clenching in an effort to make the moment last
Then your eyes meet Eve's and her impish grin, her lips curled lewdly around your cock, erases the last of your resistance.
It's clear from her expression that she's trying to be playful, but she has no idea that you have already passed the point of no return. Her eyes snap wide as her head jerks backward when the first thick stream of your cum gushes from the tip of your cock to strike her in the back of the throat. You can feel her teeth rake up the length of your member as she hastily tries to make her escape, only to have the next blast catch her full in the chin.
Then she's flailing as she pulls back too far, loosing her balance and starting to fall backward just as a third thick rope of your pearly white cum rockets into the air
Reaching out quickly, you try to catch her hand so she doesn't fall, but while your fingers brush hers, you aren't able to grasp her hand.
It's not until a second later that you realize that she's far enough onto the bed that she won't land on the floor, and Eve's giggle sounds like magic as she bounces on the mattress.
For the next few seconds you lay there, not really looking at anything until you notice the fascinated look on Eve's face as she watches your penis slowly soften.
Rolling over, you notice Eve wiping her face off on the blankets before slipping off of the bed. She's half way to the door before you call after her.
<<talk "player">>You made a mess of the blankets, make sure your sister knows you're on laundry duty today.<</talk>>\
You don't know if she didn't hear you, or if she just is feigning ignorance, but she doesn't even look back as she makes her escape.
[[End.|$location]]<<talk "player">>How about you sit in my lap and cuddle with me for a little bit.<</talk>>\
There's a moment of confusion in Eve's eyes, then understanding as a smile starts to slowly curl her lips.
Then she's moving under the covers, her eyes locked on your member as she does something. It's not until her hands come back into view, a small bundle of fabric in one hand, that you realize she just shimmied out of her panties. Moving forward, she adjusts her skirts in such a way that she hides your middle, then reaching under herself with one hand you feel her take hold of your cock and guide it to her opening.
Her expression shifts, the lust never wavers but suddenly there's a hint of vulnerability in her eyes as they meet yours.
Never breaking eye contact with you, Eve starts to lower herself. You can feel that she's already incredibly wet, and her channel envelopes you with a warm wet tightness that makes you both sigh as she finally settles against you.
The two of you remain like that for several seconds before you feel her start to move. At first it's just a gentle rocking of her hips, but very slowly her pace starts to increase. Her hands come to rest on your chest to steady herself, her eyes turned toward you but lost in a lust filled haze as she focuses on the sensations without really seeing you.
<<talk "eve">><<print $eve.callsPlayer>>.<</talk>>\
She pants the one word, leaving no doubt that even if she isn't really seeing you, that her thoughts are firmly on you.
There's a little shuddering moan from Eve, her pace faltering for a fraction of a second before resuming. A second later you can feel her become wetter. A few seconds later she does the same thing again, this time it's more intense though as she shudders, her pussy quivering around your manhood in a delightful manner as her wetness surges around your cock.
Then she's moving again, but with more urgency before in spite of the two small orgasms she's already experienced.
When she shudders this time, her arms give out, you catch her in yours and hold her as you feel her pussy pulsating around your member, her body demanding your seed.
Realizing just how close you are, you begin to thrust up into her. Eve's breath catches as she pants in your ear, then it turns to a deep satisfied moan as her body trembles yet again.
This time you couldn't hold back even if you wanted to. You feel yourself pulse inside of her, and she instinctively presses down hard against you right as you begin to cum. Her breath is hot as she exhales against your neck.
You aren't sure how long you cling to each other like that, but you've nearly finished going soft when Eve giggles softly, a happy content sound that is music to your ears. Then she pulls back, kisses you quickly on the lips before bounding from the bed.
Grinning ear to ear, she waves at you as she retrieves her panties and makes her escape.
[[End.|$location]]The bed rocks gently. At first you think it's Eve crawling into the bed after getting up for something, but a second later the heady scent of dirt and stale sweat assails you.
Blinking awake, your bleary eyes focus on the shadow looming large at the end of the bed. Then your eyes dart to Eve at your side before returning to the dusky woman at the foot of the bed.
<<talk "player">>Gaia, decided to sleep in the house?<</talk>>\
She makes an impossibly soft sound, making herself sound timid.
You see her tense slightly as you roll over. When you stop with a gap between yourself and Eve, Gaia's dark eyes reflect the light as they shift between you and the space you just made.
<<talk "player">>Make yourself comfortable.<</talk>>\
The words have barely left your mouth when she starts to slide into the place, watching you as if afraid you might suddenly change your mind.
You can see her run her hands over the blankets, clearly enjoying the feel of the soft fabric on her hands before finally laying between you and Eve.
<<talk "thought">>I wonder what she has slept on all these years.<</talk>>\
Taking a deep breath, you instantly regret it as her unwashed scent makes you blanch.
Reaching out, you brush a tangled lock of her hair from her face.
<<talk "player">>We really need to find a way to bathe you regularly.<</talk>>\
Gaia makes a content trilling noise, clearly not understanding what you just said.
<<talk "player">>Goodnight Gaia.<</talk>>\
She snuggles into the covers, and you take the edge of the top blanket on your side of the bed and pull that cover over Gaia, offering her some additional warmth while containing her heady scent at the same time.
Within moments, you've nearly drifted off to sleep when another thought brings you wide awake.
<<talk "thought">>How did she get into the house? Did she break a window, or use a door? And if she used the door, did she close it behind herself?<</talk>>\
Realizing that you won't be able to sleep until you have an answer, you slip from the bed and pad your way downstairs.
When you reach the ground floor, you can feel the evening chill in the air and follow it to its source. The dining room door stands wide open to the back yard, a gentle breeze pushing into the mansion from there.
After closing the door, you make your way back to bed, finding Eve draped around Gaia and both women sleeping soundly.
Careful not to wake them, you crawl back into bed. Not long after sleep claims you once more.
Later in the night, you wake up, dimly aware that something is different. Patting the space beside you, you find it still warm, but Gaia gone.
Too tired to put much thought into it, you quickly drift back to sleep.
<<link "Wake">><<gotoevent setup.events.waking>><</link>><<set $gaia.affection += 2>><<set $gaia.fear -= 5>><<set $gaia.trust +=5>><<set $kid to $kids.filter(function (k) { return (k.ageReal >= 2 && k.ageReal <= 8); }).random()>>
<<mook $kid.nickOrName $kid.gender>>Daddy? I had a bad dream.<</mook>>\
It takes you a second to wake up enough to recognize $kid.nickOrName in the darkness.
Focusing your eyes on $kid.him, you consider what to do. You can see $kid.him trembling slightly and the faint light in the room causes the tears on $kid.his_ cheeks to glisten.
<<link "Let $kid.him sleep with you." "Kid Sleep 1a">><</link>>
<<link "Take $kid.him back to bed." "Kid Sleep 1b">><</link>>
<<link "Send $kid.him back to bed." "Kid Sleep 1c">><</link>>You hold up the edge of the covers invitingly.
<<talk "player">>Get in. But don't think you can get away with this every night.<</talk>>\
The quickness $kid.his_ unhappiness turns to a grin makes you feel as if you've just been played, but you don't have a chance to reflect on that for long before $kid.he dives into the offered space.
Then $kid.he slips $kid.his_ arms around your neck, placing a wet kiss on your cheek before snuggling up to your side.
<<mook $kid.nickOrName $kid.gender>>I love you daddy.<</mook>>\
You feel the corner of your mouth tick up into a smile as you hear the words.
<<talk "player">>I love you too.<</talk>>\
Within seconds you can feel $kid.nickOrName settle in beside you, $kid.his_ breathing becoming the regular rhythm of sleep.
Not long after you fall asleep as well.
<<link "Wake">><<gotoevent setup.events.waking>><</link>>
<<set $kid.affection += 5>><<set $kid.fear -= 5>><<set $kid.trust += 5>>
<<unset $kid>><<talk "player">>Let's to tuck you back into bed where you'll be nice and safe.<</talk>>\
Even as you say the words, you are sitting up in bed and getting carefully out of it. You've barely had time to stand before you feel $kid.nickOrName's hand close around yours.
You consider just holding $kid.his_ hand as you walk $kid.him back to bed, but instead you scoop $kid.him up in your arms to carry $kid.him.
Before you even reach your bedroom door, $kid.nickOrName has $kid.his_ head buried in your shoulder comfortably, $kid.his_ arms wrapped around your neck in an effort to hold $kid.himself close.
By the time you reach $kid.his_ bed, the hot rhythmic breathing in your ear leaves little doubt that $kid.he has fallen asleep.
Not letting go of $kid.nickOrName, you make the bed as best you can with one hand then lay $kid.him carefully down before pulling the covers up to $kid.his_ chin.
<<mook $kid.nickOrName $kid.gender>>Good night daddy. Wub you.<</mook>>\
$kid.His_ words are mumbled sleepily as $kid.he rolls to $kid.his_ side.
<<talk "player">>Good night.<</talk>>\
You linger for only a second longer before heading back to your own bed. You're so tired that you don't even remember the walk back.
<<link "Wake">><<gotoevent setup.events.waking>><</link>>
<<set $kid.affection += 2>><<set $kid.fear -= 2>><<set $kid.trust += 2>>
<<unset $kid>><<talk "player">>You'll be fine. It was just a dream. Go back to bed.<</talk>>\
With a visible pout, $kid.nickOrName turns and starts to slink away, every step far slower than it needs to be and accompanied by frequent forlorn gazes cast over $kid.his_ shoulder.
For a minute longer, you listen to $kid.his_ footsteps retreating down the hallway outside of your bedroom before you finally drift off to sleep again.
<<link "Wake">><<gotoevent setup.events.waking>><</link>>
<<set $kid.affection -= 5>><<set $kid.fear += 3>><<set $kid.trust -= 5>>
<<unset $kid>>Seeing Misaki's sleeping form in bed, you move to your dresser to slip into your pajamas for the night.
When you finish, you glance at the bed again, seeing a pale sliver of Misaki's back, clear down to the crack of her shapely ass. The rise and fall of her steady sleeping causing that sliver to widen and narrow enticingly.
<<talk "thought">>Was she exposed like that when I came in?<</talk>>\
You watch her for a few seconds longer, paying attention to the rise and fall of her chest to confirm that she's actually asleep.
<<talk "thought">>Must be in my head.<</talk>>\
Moving toward the bed, you gently lift the covers, revealing Misaki's naked form as you slip into bed beside her. Somehow you manage to press your crotch against her bottom in doing so.
Adjusting your placement, you manage to move so you aren't //quite// so firmly pressed against her backside but in doing so you end up with a face full of her hair.
You use one hand to smooth her hair so it's not quite so frizzy in your face.
Content with your momentary victory, you slip an arm around her, intending to lay it around her middle, only you somehow end up with a hand full of breast.
For several seconds, you pause like that, debating on if you want to remove the hand or try to change your positioning again.
Then you feel it, Misaki subtly moving her bottom to press it more firmly against you.
<<talk "thought">>Naughty naughty, now I know you're not asleep.<</talk>>\
[[Tease her.|Sleep With Misaki 1a]]
[[Go to sleep.|Sleep With Misaki 1b]]You turn ever so slightly, allowing your growing erection to nestle against her bottom.
In the seconds that follow, she kisses you, her tongue invading your mouth as her hands deftly find then begin to remove your clothes.
<<if $player.hasFlag("caged")>><<talk "thought">>This chastity cage severely limits what I can do, doesn't it?<</talk>>\
<</if>><<if not $player.hasFlag("caged")>><<link "Mating Press">><<gotoevent setup.events.misakiMatingPressStart>><</link>>
<</if>>[[Roll over and go to sleep.|Sleep With Misaki 1c]]Ignoring her subtle attempts to arouse you, you roll away from her.
Very faintly, you think you hear a sound of disappointment from Misaki, though she does take the hint and leave you alone after.
With her warmth against your back, it doesn't take long before you drift to sleep.
<<link "Wake">><<gotoevent setup.events.waking>><</link>>Rolling away from Misaki, rebutton your clothes then close your eyes. You can tell she's disappointed from the little sigh she lets out. Then she turns to curl behind you, her warmth eventually lulling you to sleep.
<<link "Wake">><<gotoevent setup.events.waking>><</link>>You wake slowly, savoring the wet warmth in your lap, . . . .
Your mind registers that your train of thought isn't normal, forcing your brain to wake a little more.
Sure enough, there really is a wet warmth focused around your cock, a cool tickling to your balls.
With a little groan, you lift the blankets. In doing so you expose an expanse of pale naked flesh.
Your eyes travel toward your crotch, over the swell of pert breasts, across a slender neck and to a delicate jaw. By the time your eyes find the lips wrapped slack around your shaft you know they belong to Misaki.
<<talk "thought">>Did she fall asleep in the middle of trying to suck me off in my sleep?<</talk>>\
Then you realize that the cool tickling on your balls is almost certainly drool.
[[Get her to finish what she started.|Waking Up With Misaki 1a]]
[[Get up and start your day.|Waking Up With Misaki 1b]]<<talk "player">>That's a good girl. Now finish what you started.<</talk>>\
Misaki murmurs something, then your hand on the back of her head coaxes her into resuming her sleepy blowjob.
At first, her head bobs lazily, but with every passing moment her enthusiasm grows until her cheeks are hollowing with effort, her tongue is dancing along your shaft, and her head glides up and down your shaft.
With her bottom at arms length, you reach out, cupping one ass cheek in a firm grip.
Misaki moans appreciatively, adjusting her position to place her posterior more easily into your reach.
You take advantage of her new position, alternating your grip from one side to the other. Each grope causing her to moan softly around your shaft.
It's not long before you start to feel the telltale signs of an approaching orgasm. Tightness in your abdomen, your balls pulling tight and your shaft throbbing as it swells further.
Then she does something with her tongue, sliding along the slit at the tip of your cock and pushing you past the point of no return.
Right as you start to cum, she deep throats you, her swallowing feeling like a kiss at the tip of your cock. Then you're blowing your load right down her throat as she eagerly takes it all.
Breathless, you lay in bed a little longer as Misaki cleans your member with her tongue.
After a while it's clear that she's just playing with you.
<<talk "player">>Thank you, that was a wonderful way to start the day.<</talk>>\
Smiling to yourself, you give her bottom one last squeeze before slipping from the bed and preparing for the day. All the while, Misaki sprawls lazily across the bed.
[[End.|$location]]Carefully, you start to move.
As if by instinct, Misaki's lips close, starting to suckle at your cock until you slip it free of her lips. For a moment she continues to search for it with her lips but finding nothing she murmurs something disappointed.
When you finally slip free of her, you pull the blankets over her before slipping away to the dresser to get dressed for the day.
[[End.|$location]]As the fog of sleep starts to lift, you begin to notice movement at your crotch, a pleasant sensation coursing through you.
It only takes you a second to realize that someone's soft hand is wrapped around your shaft, stroking it slowly.
When the hand stops, moving its grip slightly, you open your eyes right as the bed shifts. You look up just in time to see Misaki straddling you, clearly intending to guide your cock into her hungry hole.
[[Stop her.|Misaki Wakeup Naughty 1a]]
[[Allow her to continue.|Misaki Wakeup Naughty 1b]]Reaching up quickly, you take hold of her hips and prevent her from lowering herself onto your rod.
<<talk "player">>Off.<</talk>>\
You growl sleepily as you nudge her to one side.
Misaki's features degenerates instantly into disappointment, but doesn't fight your action.
<<talk "misaki">>I just wanted to make you feel good.<</talk>>\
She says in a small voice, thrusting her bottom lip out in a pout.
For just a second, you allow your eyes to drift over her naked body before turning and slipping from bed so you can prepare for your day.
[[End.|$location]]
<<set $misaki.affection -= 1>><<set $misaki.fear += 1>>Offering no resistance, you feel her slide the tip of your cock along her slit, her labia parting to welcome the head of your penis.
Then she bears down, causing the tip of your cock to catch on her opening, then enter her.
A soft sigh escapes your lips as her tight pussy begins to accept your manhood. First you feel her opening slide along your crown before snapping tight behind the head and gliding down your cock like a band until she nestles firmly against your lap. Her sightless eyes half close and she bites her bottom lip as she moves her hips.
<<talk "misaki">>You feel so good inside of me Master.<</talk>>\
She says in a breathless whisper.
Misaki reaches out, both of her hands finding your chest as she starts to rise and lower her hips. Each movement she makes feels like heaven and your cock throbs appreciatively.
<<talk "misaki">>You feel so big this morning.<</talk>>\
Leaning forward, her face nearly touches yours, a few stray strands of her hair brushing your face. From so close, even though she is blind it's almost as if she's looking into your eyes. Her breath is hot on your lips and her nose brushes the tip of yours.
<<talk "misaki">>Fuck me master, use me as you please, touch me, I belong to you.<</talk>>\
Without hesitation, you do as she asks, you grab hold of her ass, pulling her tightly against you. She gasps a happy little sigh and you're sure you feel her tongue lick your lips.
Your hands slide to her hips, holding her just a little bit above your hips, then you begin to fuck her, thrusting up into her incredibly tight hole.
All the while she clings to you, filling the air with her moans as piston in and out of her rapidly.
In the next second, her body is trembling, losing all coordination as a powerful orgasm sense her into convulsions.
Feeling your own orgasm approaching, you quickly roll over so you're on top of her. She makes a sound somewhere between a breathless gasp and a giggle, the excitement clear on her features.
You never even break stride. The wet sounds of your hips meeting hers fills the room. You barely make it another twenty strokes before you can feel your balls pulling tight, your cock twitching with the need for release.
Then you thrust forward, hilting yourself inside of her right as you cross the point of no return. At the same time, you feel her cervix twitch, allowing the tip of your cock to nest firmly against it right as you begin to cum, blasting her sensitive cervix with blast after blast of your semen.
Misaki moans, clinging to you as her body enters another round of convulsions, her hips pressing tightly against yours as you feel her pussy ripple around your cock.
When she finally loosens her grip, she's got a happy grin on her glazed features.
She coos happily as she feels you move, even though your cock slips from her hole as you do so. When you roll to the side, she quickly puts one arm over your chest, pressing her breasts against your side as she snuggles herself against you.
For a few minutes you remain that way, enjoying the warmth of her body against yours almost as much as you enjoy the afterglow of your orgasm.
When you start to get up, she lets you go even though her hands linger on you as long as she is able. At the last possible moment, she reaches out and playfully swats your bottom. An action that causes you to turn toward her.
There's a happy grin on her face, the sight of which causes you to smile in return.
As you slip from the bed and start to dress for the day, you notice that she's hugging your pillow, her expression content and her eyes closed while she remains in bed.
[[End.|$location]]
<<set $misaki.affection += 1>><<set $misaki.fear -= 1>><<run $misaki.cumFilledAttempt("vaginal")>><<run $misaki.sexAttempt($player)>><<getsleepingbackground>>
As you're falling asleep, you hear a groan from Mitsuko who's laying down beside you. Her hand gently rubbing her pregnant belly.
She shifts around in discomfort before finally finding the right position, a moment later, Mitsuko is asleep again.
<<link "Wake">><<gotoevent setup.events.waking>><</link>>You're woken up in the middle of the night by something, your groggy mind doesn't register what it is and you're nearly asleep when the bed suddenly shifts.
Opening your eyes, you see Mitsuko rolling around. You drape your hand over her hip, stilling her.
Soon after, you both settle back into a restful sleep.
<<link "Wake">><<gotoevent setup.events.waking>><</link>>A sudden movement wakes you from your sleep, you look over to Mitsuko and notice her shifting around, unable to find a comfortable sleeping position.
You place your hand on her hip, calming her down.
<<talk "player">>Having trouble falling asleep?<</talk>>\
Mitsuko sighs.
<<talk "mitsuko">>Mm, whenever I get comfortable, the kicking happens and I can't get comfortable.<</talk>>\
You shift yourself closer to her and move your hand to her stomach, you immediately feel a kick in your hand.
Mitsuko snuggles against you, falling asleep almost instantly.
<<talk "thought">>That was quick.<</talk>>\
You mentally chuckle, closing your eyes. A few seconds later, you drift back asleep again.
<<link "Wake">><<gotoevent setup.events.waking>><</link>><<if $olivia.affection gte 500 and $olivia.fear lte 500>>Olivia seems to vibrate with energy as you start to get ready for bed. There's a timid sort of excitement in her eyes as she watches you. You can tell that she's trying to be discrete about it, but it comes in the form of quickly looking away any time you look at her rather than any true subtly.
As you finish getting ready for bed, she's already in it, her eyes just a little too wide as she pointedly looks anywhere except at you.
When you slip between the sheets, she stiffens, then slowly eases herself into your arms.
Instinctively, you slip one arm around her middle, only to have her interlace her fingers with yours and pull your hand to the spot right between her breasts where she holds it against her warmth.
Her butt presses against your crotch for a time, a clear invitation to do with her as you will.
With your hand nestled in her bosom, you can feel her pulse quicken, her breath coming in quicker and quicker gasps even though she does her best to hide it. Then a faint tremor goes through her, her bottom pressing harder against you for a few short seconds before her breathing suddenly falls off into the steady rhythm of sleep.
You lay in bed a while longer, thinking about what just happened, before sleep claims you as well.
<<else>>Olivia seems to vibrate with nervous energy as you move to your dresser in search of your pajamas. Her eyes remain downcast, though you can see her occasionally trying to sneak peeks at you as you prepare to go to bed.
As you finish getting ready for bed, she's standing beside it, waiting for you to slip between the sheets before she slips in beside you. When her body touches yours, she tenses for a moment, then slowly eases herself into your arms as if afraid you might object.
Instinctively, you slip one arm around her middle, only to have her interlace her fingers with yours and pull your hand to the spot right between her breasts where she holds it against her warmth. Her grip feels just a little too tight to be comfortable.
Her butt brushes up against your crotch, then she seems to catch herself an pulls away, only to return again a little longer.
With your hand nestled in her bosom, you can feel her pulse quicken, her breath coming in quicker and quicker gasps even though she does her best to hide it. Then a faint tremor goes through her, her bottom pressing harder against you for a few short seconds before her breathing suddenly falls off into the steady rhythm of sleep.
It's only then that her grip on your hand loosens enough to be comfortable.
You lay in bed a while longer, thinking about what just happened, before sleep claims you as well.
<</if>><<link "Wake">><<gotoevent setup.events.waking>><</link>>The room is dark, and it's well past the time to go to sleep, but even so you can see Olivia's eyes cracked open, watching you as you change into your pajamas. When you make your way toward the bed, she smiles, an intense smile on her face as she pulls the covers back for you.
Olivia slips back, leaving the warm spot she had been laying in for you. You've barely laid down before she nearly wraps herself around you, one leg draped over yours and her arm around your middle.
As you start to settle to sleep, you feel her fingers trailing lightly across your side and her breath hot against your chest.
<<link "Wake">><<gotoevent setup.events.waking>><</link>>Olivia feels warm where she's curled up against your side. Very carefully, you try to extract your arm from under her head. Somehow in doing so she rolls toward you and throws her arm around your middle.
For a minute, you open and close your fist, trying to return circulation back to your arm. Meanwhile Olivia's warm breath washes over your chest.
Then you carefully move her hand, trying to get it off of your chest so you can get out of bed without waking her. A minute later it's tucked between your bodies and you prepare to roll away from her, only to discover her leg draped over yours.
Taking a deep breath, you try to subtly slip your leg from beneath yours. It takes longer to do than you thought it should have, and you resist the urge to vocalize your victory.
Finally free of her grasp you start to pull away, only to have her arm drape across your chest again, then her snuggling up to your side so her head is resting on your shoulder.
You fight the urge to laugh at your predicament.
For a few more minutes you lay there, debating your exit strategy.
Unexpectedly, she pulls her arm away to scratch at her scalp, causing her frizzy hair to turn into a virtual halo of chaos.
Knowing it's now or wait until she wakes up, you slide one hand under her cheek as you quickly extract yourself. A second later her hand falling on the place you had just been laying. She moves her hand twice, clearly seeking you out, before finally settling on the bed.
Once she is settled into bed, you carefully ease her cheek down onto the pillow and are able to slip from the bed.
Feeling as if you have already accomplished a great deed today, you move to your dresser to prepare for the day.
[[End.|$location]]As you wake up, you find Olivia curled around you, no hint of sleep in her eyes as she watches you.
You look back, your mind still bogged down by sleep.
<<talk "player">>Time to get up.<</talk>>\
Your voice is groggy, gravely, and makes you aware of the fact that your mouth is dry.
Olivia pouts, nods, then seems to shrink in on herself as she removes her hand from your chest so you can slip away.
When you pad toward the dresser, Olivia does the same, both of you dressing for the day in relative silence.
[[End.|$location]]You're pulled from your slumber by the feel of someone crawling on to the bed. Just the barest shift, then a long pause as if the person is worried about waking you.
Then the covers move as the person pulls back the blankets and carefully shuffles beneath them.
[[Ignore whoever it is and go back to sleep.|Olivia Bed 1a]]
[[Open your eyes and see who it is.|Olivia Bed 1b]]An impossibly faint growl rumbles from your lips as you roll away from the new presence in bed.
The newcomer tenses slightly, then settles into the covers so close you can feel their warmth against you, but somehow managing to not quite touch you in doing so.
You're so tired that even wondering who it might be in bed beside you is a slippery thought that you can't quite grasp.
Within seconds, sleep overwhelms you once more.
<<link "Wake">><<gotoevent setup.events.waking>><</link>>
<<set $olivia.affection += 1>><<set $olivia.fear -= 1>>Opening your eyes, your eyelids barely start to part before you realize that there is someone's face mere inches from your own.
Instinctively, you flinch back from the unexpectedly close face.
Even as your eyes fly the rest of the way open, you realize that it's Olivia, a look of near panic flashing across her features.
<<talk "olivia">>Sorry, sorry, sorry, sorry,-<</talk>>\
She stops short, like her breath catches in her throat instead of the end of what she is saying. Her eyes are a little too wide, and you quickly notice that she's not even breathing as she watches for whatever you do.
[[Ask her what she's doing.|Olivia Bed 1c]]
[[Tell her to lay down and go to sleep.|Olivia Bed 1d]]
[[Tell her to go back to her own bed.|Olivia Bed 1e]]Groggily, you force yourself upright to the point you can prop yourself up on one elbow.
<<talk "player">>What's up?<</talk>>\
Like a deer in the headlights, she stares at you, clearly unsure of what to say.
<<talk "player">>You came to my room to sleep in my bed?<</talk>>\
Slowly, as if afraid of how you might respond, she nods.
[[Let her stay.|Olivia Bed 1f]]
[[Send her to her own bed.|Olivia Bed 1g]]
<<set $olivia.fear += 2>>Too tired to make much sense of the situation, you pull back the covers for her.
Her eyes flicker between the bed and you, then an uncertain smile forms on her lips. A second later, she is in motion, crawling beneath the covers with enough speed that it threatens to wake you up the rest of the way.
Then she's pressing herself against you, not in a sexual way, but more like she wants touch you with as much of her body as humanly possible.
While the closeness seems a bit much, the warmth of her proximity lulls you closer to sleep until your eyes drift closed and refuse to open again.
<<link "Wake">><<gotoevent setup.events.waking>><</link>>
<<set $olivia.affection += 1>><<set $olivia.fear -= 1>><<set $olivia.trust += 1>>Stifling a yawn, you prop yourself up on one elbow while locking gazes.
<<talk "player">>I'm trying to sleep. If it's not important, it can wait till morning. Go back to bed.<</talk>>\
Even in the dark, it's like a shadow crosses over her features before she nods. You see her slump slightly, as if she partially collapses under her own weight.
Without a word, she nods and slips from the bed, a sound that might be a sob escaping her lips as you hear her rushing down the hallway, presumably to her own room.
Too tired to give it much thought, you lay back down and close your eyes.
<<link "Wake">><<gotoevent setup.events.waking>><</link>>
<<set $olivia.affection -= 2>><<set $olivia.fear += 2>><<set $olivia.trust -= 2>>Realizing that she meant no harm, you only consider for a few seconds before you pull back the covers for her.
Her eyes flicker between the bed and you, then an uncertain smile forms on her lips. A second later, she is in motion, crawling beneath the covers with enough speed that it threatens to wake you up the rest of the way.
Then she's pressing herself against you, not in a sexual way, but more like she wants touch you with as much of her body as humanly possible.
While the closeness seems a bit much, the warmth of her proximity lulls you closer to sleep until your eyes drift closed and refuse to open again.
<<link "Wake">><<gotoevent setup.events.waking>><</link>>
<<set $olivia.affection += 1>><<set $olivia.fear -= 3>><<set $olivia.trust += 2>>Stifling a yawn, you drop yourself back onto the bed, adjusting your pillow slightly before you speak.
<<talk "player">>Go back to your own bed. Get some sleep. I'll see you in the morning.<</talk>>\
Even in the dark, it's like a shadow crosses over her features before she nods. You see her slump slightly, as if she partially collapses under her own weight.
Without a word, she nods and slips from the bed, a sound that might be a sob escaping her lips as you hear her rushing down the hallway, presumably to her own room.
Too tired to give it much thought, you lay back down and close your eyes.
<<link "Wake">><<gotoevent setup.events.waking>><</link>>
<<set $olivia.affection -= 2>><<set $olivia.fear += 1>><<set $olivia.trust -= 3>>A soft creak, a subtle shifting of the bed, the combination drags you from reluctantly from slumber.
At first, you notice Eve curled up at your side, one arm thrown across your chest as she lays half tangled in the blankets on top of her.
For a second you think maybe she had moved in her sleep, but then you feel the mattress shift slightly, like someone pushing down on it near your body.
Forcing your eyes to open part way, it's instantly clear that it's still the middle of the night, it takes a second longer to notice the shape of someone crawling across the bed.
You feel the threat of sleep slipping away from you as you try to make sense of what is happening.
It's only when she reaches for the covers that you realize that the shape is Sidra. She pulls the blankets back only far enough to slip her feet between you and Eve.
She pauses, glancing between you and Eve like she senses that someone isn't completely asleep, then starts to wriggle in between the two of you in bed.
[[Make room for her.|Sidra Middle of Night 1a]]
[[Send her back to her own bed.|Sidra Middle of Night 1b]]
[[Pretend you're still asleep.|Sidra Middle of Night 1c]]
<<run $player.addFlag("sidraNight")>>\
<<run $player.addEvent(
"Delay Sidra Middle of Night 1",
(function () {
var due = $clock.clone();
due.day += 1; /* 1 Day Later... */
return due.toDate();
})(),
function () {
State.variables.player.deleteFlag("sidraNight");
}
)>>\Rolling to one side, you lift the covers up to make it easier for Sidra to get into bed.
For a second, she simply freezes, looking between you and the pulled back blanket, then she quickly shimmies into bed beside you.
<<talk "sidra">>I didn't mean to wake you. I just, . . . missed you and wanted to be close to you.<</talk>>\
You slide one arm around her, hugging her close. An action that coaxes a happy little murmur from her lips.
Her warmth at your side is enough to quickly make you drowsy, leaving you to drift into a near sleep state where you barely register Sidra leaning in to kiss you lightly right on the corner of the mouth.
<<talk "sidra">>Good night <<print $sidra.callsPlayer>>.<</talk>>\
Feeling a happy sort of contentment wash over you, you drift the rest of the way to sleep with Sidra wedged between you and Eve, her arm curled affectionately around your middle.
<<link "Wake">><<gotoevent setup.events.waking>><</link>>
<<set $sidra.affection += 2>><<set $sidra.fear -= 2>><<set $sidra.trust += 1>><<talk "player">>Is everything ok?<</talk>>\
Your voice is gravelly with sleep.
Sidra freezes in place.
<<talk "sidra">>I, . . . I just wanted to lay with you.<</talk>>\
There's a bashful tone to her voice as she speaks, her eyes catching the faint night light for just a second.
<<talk "player">>Go back to bed.<</talk>>\
Reaching out, you gently pat her hand to take some of the sting from your words.
Even so, Sidra seems to deflate as she slips off of the bed, taking two steps from the bed before turning back toward you.
<<talk "sidra">>Good night <<print $sidra.callsPlayer>>.<</talk>>\
She's barely closed the door behind herself before you slip back into your slumber.
<<link "Wake">><<gotoevent setup.events.waking>><</link>>
<<set $sidra.affection -= 2>><<set $sidra.fear += 2>><<set $sidra.trust -= 1>>Closing your eyes, you pretend to still be asleep.
Sidra however keeps trying to wiggle her way in between you and Eve, kicking you in the stomach hard enough to make you grunt at one point.
When that happens, she freezes, waiting to see if you show any other indication that you might be awake, then more carefully starts to work her way into bed again.
On her opposite side, Eve rolls away, her sleeping form instinctively making room for Sidra.
Once fully in between the two of you, Sidra leans close to you, her breath hot against your cheek right before she kisses you lightly on the corner of your mouth.
As she settles into her place, sandwiched between Eve and yourself, she sighs contentedly as she slips one arm around your middle.
You barely have time for her breathing to settle into the steady rhythm of sleep before consciousness escapes you as well.
<<link "Wake">><<gotoevent setup.events.waking>><</link>>
<<set $sidra.affection += 1>><<set $sidra.fear -= 1>>Requires Eve be sleeping with you and Sidra with high stats A850+, F100-, T800+. 24 hour timer to prevent it from triggering twice in the same night.You wake with a start as something thrashes suddenly beside you in bed. In an instant, your heart is racing and your eyes snap wide while your mind struggles to make sense of why you just woke so suddenly.
The bed nearly vibrates while the deep rumble of thunder shakes the mansion. A little whimper finally focuses your attention.
Sidra, laying beside you in bed is trembling violently, her breath coming in quick gasps.
[[Comfort her.|Sidra Shared Bed 1a]]
[[Ignore her.|Sidra Shared Bed 1b]]
[[Send her away so you can sleep.|Sidra Shared Bed 1c]]<<talk "player">>Sidra?<</talk>>\
You purposely keep your voice soft and non-threatening. As you continue to speak, you slip one arm around her middle.
<<talk "player">>It's ok, it's just a storm.<</talk>>\
<<if $sidra.affection gte 750 and $sidra.fear lte 300>>Sidra shudders as much of the strength goes out of her, then you feel her move subtly, causing her body to conform to yours.
<<talk "sidra">>Thank you.<</talk>>\
Her voice is so soft that you nearly lose it in the noise of the storm.
Whenever the thunder rumbles, you can feel her stiffen in your arms, however you feel her slowly relax as she finally drifts back to sleep.
Not long after, sleep comes to claim you as well.
<<set $sidra.affection += 5>><<set $sidra.fear -= 5>><<set $sidra.trust += 2>><<elseif $sidra.affection gte 600 or $sidra.fear lte 350>>Sidra shudders as she becomes even more tense than before. It takes several seconds, but you start to feel the tension ease slightly.
When you scoot a little closer, spooning her protectively, she finally sighs and seems to relax completely.
<<talk "sidra">>Thank you.<</talk>>\
Her voice is so soft that you nearly lose it in the noise of the storm.
Whenever the thunder rumbles, you can feel her stiffen in your arms again, however you feel her slowly relax as she finally drifts back to sleep.
Not long after, sleep comes to claim you as well.
<<set $sidra.affection += 3>><<set $sidra.fear -= 3>><<set $sidra.trust += 1>><<else>>Sidra shudders then goes completely rigid in your arms.
<<talk "player">>Just try to get some sleep, the storm will pass soon.<</talk>>\
Some of the strength seems to go out of her as she finally allows herself to relax.
Whenever the thunder rumbles, you can feel her stiffen in your arms again, but little by little she relaxes as she finally drifts back to sleep.
Not long after, sleep comes to claim you as well.
<<getsleepingbackground>>
<<set $sidra.affection += 1>><<set $sidra.fear -= 1>><</if>><<link "Wake">><<gotoevent setup.events.waking>><</link>>Sighing, you toll over so your back is facing Sidra. The movement seems to still her for a little while, perhaps causing her to fear waking you up in the middle of the night.
It takes a long while, listening to the storm rage outside, but eventually you manage to drift back to sleep.
<<link "Wake">><<gotoevent setup.events.waking>><</link>>
<<set $sidra.affection -= 1>>Your voice is husky from sleep when you mumble at Sidra.
<<talk "player">>Either stop jumping around in bed, or go find somewhere else to sleep tonight. I'm trying to get some sleep here.<</talk>>\
There's a moment of silence, then Sidra slowly slips from the bed.
Your eyes are already drifting closed by the time Sidra softly pads to the door. Another flash of light immediately followed by a boom of thunder causes Sidra to nearly levitate in place.
The second she's out the door, you can hear her footsteps break into a run, though you barely notice as sleep reclaims you.
<<link "Wake">><<gotoevent setup.events.waking>><</link>>
<<set $sidra.affection -= 3>><<set $sidra.fear += 2>><<set $sidra.trust -= 1>>The sharp crack of thunder wakes you. Opening your eyes just a crack, you can see the room illuminated by flickering light as a late night storm rages outside.
Anna stiffens beside you as thunder rattles the house again.
<<if $anna.affection gte 700 and $anna.fear gte 400>>\
With your arm already around her, you give her sleeping form an affectionate squeeze.
Anna remains just a little tense, but the touch does seem to settle her a bit.
<<elseif $anna.affection gte 700>>\
With your arm already around her, you give her sleeping form an affectionate squeeze.
Almost instantly, Anna seems to relax. You can feel her move beside you in her sleep to snuggle a little closer to you as she settles into a more restful slumber.
<<elseif $anna.affection gte 300 and $anna.fear gte 500>>\
You place your hand gently on her arm in an attempt to be comforting.
Anna stifens, her breath catching. You can tell that your touch was enough to wake her just a little bit.
She takes a deep breath, then seems to relax again. As soon as she does so, her breath settles back in to the regular pattern of sleep.
<<elseif $anna.affection gte 300>>\
You place your hand gently on her arm in an attempt to be comforting.
Anna stifens, her breath catching. You can tell that your touch was enough to wake her just a little bit.
She takes a deep breath, then seems to relax again. After just a moment's hesitation, she snuggles just a little closer to you, her warm body pressing against yours beneath the covers. As soon as she does so, her breath settles back in to the regular pattern of sleep.
<<elseif $anna.affection lte 300 and $anna.fear gte 500>>\
Placing your hand on her arm, Anna lets out a soft whimper in her sleep, her body stiffening at your touch.
You grimace, realizing that your small gesture of kindness was rejected even in her sleep.
<<else>>\
When you place your hand on Anna's arm, she stiffens, letting out a soft whimper in her sleep.
You're almost ready to withdraw your arm when you hear her breathing stop, like she's woken up.
She jumps slightly when another loud rumble shakes the mansion. Then, hesitantly, she snuggles just a little closer to you.
<</if>>\
Letting your eyes drift over the room again, you prepare to fall back asleep. However, just before you close your eyes, another flash of lightning illuminates the room, revealing a small figure standing at the foot of the bed.
<<talk "thought">>Eve? The storm must have woken her.<</talk>>\
<<talk "player">>Eve, what are you doing up?<</talk>>\
You say very softly, hoping that you don't wake Anna.
<<talk "eve">>I can't sleep, lightning always scares me, especially when I'm sleeping alone.<</talk>>\
She says so softly you have to strain to hear.
<<talk "player">>You have nothing to worry about, it's just a storm. It will pass.<</talk>>\
You try to reassure her. However you can see in her features that your words are not helping as the room is once again illuminated by a flash of lightning.
Drawing a deep breath, you let it out in a sigh. You roll away from Anna in bed, tucking the covers in around her before slipping from bed.
<<talk "thought">>Do I send her back to bed?<</talk>>\
You wonder, trying to decide what to do.
Sitting on the end of the bed, you pat the space beside you. Eve nearly jumps into the place you offer, then throws her arms around you from the side.
<<talk "thought">>She's shaking like a leaf. This storm really has her rattled.<</talk>>\
[[Have some fun at her expense, tell a scary story.|Sponsored Scene 3a]]
[[Tell her a cute story to reassure her.|Sponsored Scene 3b]]
[[Send her back to her own bed.|Sponsored Scene 3c]]
[[Let her sleep with you.|Sponsored Scene 3d]]
Scene Generously Sponsored by Matty
<<addtime { minute : 3 }>>\Deciding to have a little fun at her expense, you begin in an ominous tone.
<<talk "player">>Legend has it that there is a monster, a monster that only comes out on stormy nights just like this one.<</talk>>\
You say, watching Eve's expression crease with concern with every new word.
Lightning strikes somewhere nearby, illuminating the room in blinding light at almost the same instant that a deep rumble shakes the mansion.
Eve lets out a little 'eep!' as the sound makes her jump.
<<talk "player">>See, this monster likes to sneak into homes where little girls sleep all alone. It slips beneath beds and lies in wait until those little girls feel safe.<</talk>>\
The way Eve clutches at your arm is almost painful.
<<talk "player">>Only children can see the monster, so no matter how many times the little girl tells their parents, or any other adult that the monster is there, they will never see it when they look under the bed. This continues until the parents become upset at their little girl for waking them up all night to look under the bed...<</talk>>\
<<talk "player">>... All the while, the monster makes little sounds to keep the little girl scared, after all, the monster loves the taste of scared little girls, I sometimes wonder if this monster likes the taste of adrenaline in the blood.<</talk>>\
You pause for just a moment, meeting Eve's too wide eyes before continuing.
<<talk "player">>But once the little girls' parents tell her there is nothing to worry about and that they don't want to be woken up again, the monster begins to taunt the little girl from beneath the bed, telling her to just look over the edge, to look under the bed where it is hiding. Some girls they actually scare to death this way, but usually they make the little girls cry, cry so hard that they become exhausted and fall asleep...<</talk>>\
<<talk "player">>Once the little girl falls asleep though, the monster wraps her up in her own blanket, throws her over his shoulder before vanishing into the night to never be seen again.<</talk>>\
Eve remains silent for several seconds before speaking, a slight tremor in her voice.
<<talk "eve">>What happens to the little girls? Does he eat them?<</talk>>\
<<talk "player">>No one knows for sure, I've heard that they are tortured, that the flashes of light we see are the little girls' suffering taking on physical form, and that the thunder is their screams, so raw from screaming for so long, that they roar rather than shriek.<</talk>>\
You can feel Eve tremble against your side, but you refrain from comforting her, wanting to make her squirm a bit longer.
When the bed shifts slightly, you glance toward Anna, only to find her watching you from where she lies in bed. It is clear that she is not amused by the story you just told her sister.
[[Let Eve say with you and Anna tonight.|Sponsored Scene 3f]]
[[Send Eve back to her own bed.|Sponsored Scene 3g]]
Scene Generously Sponsored by Matty
<<addtime { minute : 8 }>>\
<<set $anna.affection -= 1>>\
<<set $anna.fear += 1>>\
<<set $anna.trust -= 1>>\
<<set $eve.affection -= 1>>\
<<set $eve.fear += 1>>\
<<set $eve.trust -= 1>>\Smiling inwardly, you begin to speak.
<<talk "player">>Legend has it that there is a monster, a monster that only comes out on stormy nights just like this one.<</talk>>\
You say, watching Eve's expression crease with concern with every new word.
Lightning strikes somewhere nearby, illuminating the room in blinding light at almost the same instant that a deep rumble shakes the mansion.
Eve lets out a little 'eep!' as the sound makes her jump.
<<talk "player">>See, this monster likes to sneak into homes where little girls sleep all alone. It slips beneath beds and lies in wait until those little girls feel safe.<</talk>>\
The way Eve clutches at your arm is almost painful.
<<talk "player">>Then it reaches up, always coming from the foot of the bed to reach beneath the covers.<</talk>>\
You pull Eve into your lap, holding her close as if you are seeking to protect her. She eagerly curls up into your lap. Only, she does not know yet that you have ulterior motives for having her so close.
Subtly you let one hand drift down her legs toward her feet.
<<talk "player">>This monster is particularly fearsome, leaving some victims unable to even breathe.<</talk>>\
You continue, listening to her breath quicken.
<<talk "player">>This monster, it has a thing for feet.<</talk>>\
The comment has the desired effect, Eve quickly pulls her feet up, bringing them within reach of your hand.
<<talk "player">>This monster's name is the Tickle Monster, and it particularly loves to tickle little girls' feet.<</talk>>\
With that you begin to tickle Eve's feet, eliciting a squeal of sudden laughter.
Anna bolts upright in bed, a panicked expression on her face. Her panic quickly turns to a mix of curiosity and surprise when she realizes her sister is not in danger, but is instead shrieking in laughter.
When you finally stop tickling her, Eve is nearly breathless. She gasps, an occasional giggle still shaking her body. It's not until she sees Anna's expression that she finally gets herself back under control.
<<talk "eve">>Sorry Anna. The storm scared me, then the Tickle Monster got me.<</talk>>\
She says softly. Anna's tired eyes turn to you, and though she doesn't say anything it is clear that she is not amused.
[[Let Eve say with you and Anna tonight.|Sponsored Scene 3h]]
[[Send Eve back to her own bed.|Sponsored Scene 3i]]
Scene Generously Sponsored by Matty
<<addtime { minute : 7 }>>\
<<set $anna.affection += 1>>\
<<set $anna.fear -= 1>>\
<<set $anna.trust += 1>>\
<<set $eve.affection -= 1>>\
<<set $eve.fear += 1>>\<<if $eve.affection gte 700 and $eve.fear lte 300>>\
You put your arm around Eve, hugging her to you for several seconds before looking over at her.
<<talk "player">>It's just a storm, there's nothing to be scared of.<</talk>>\
Eve pushes out her bottom lip as she looks up at you.
<<talk "player">>Don't give me that face.<</talk>>\
You scold playfully, a small smile tugging at your lips.
<<talk "eve">>Your pouting doesn't change the facts.<</talk>>\
Eve's pout falters as she barely suppresses a smile of her own.
You give her a little squeeze before releasing her.
<<talk "player">>Now, get back to bed. It's late and we both need to get some sleep.<</talk>>\
Reluctantly, Eve slips from the end of the bed.
<<talk "eve">>Thanks for talking with me at least.<</talk>>\
She says, glancing between you and her sister's sleeping form before heading for the door.
You remain where you are for a few more seconds, watching Eve close your bedroom door behind herself before crawling back in bed.
Once the covers are pulled back over you, you roll toward Anna to put your arm around her, taking comfort in her warmth and presence as the storm continues to rage outside the mansion.
<<else>>\
You look at Eve beside you.
<<talk "player">>It's just a storm, there's nothing to be scared of.<</talk>>\
Eve pushes out her bottom lip as she looks up at you.
<<talk "player">>Don't give me that face.<</talk>>\
You scold softly, fighting back a moment of amusement.
<<talk "eve">>Your pouting doesn't change the facts.<</talk>>\
Eve's pout falters as her expression saddens. You can see in her eyes that she already knows she's lost this argument before it truly started.
<<talk "player">>Now, get back to bed. It's late and we both need to get some sleep.<</talk>>\
Reluctantly, Eve slips from the end of the bed.
<<talk "eve">>Thanks for talking with me at least.<</talk>>\
She says, glancing between you and her sister's sleeping form before heading for the door.
You remain where you are for a few more seconds, watching Eve close your bedroom door behind herself before crawling back in bed.
Once the covers are pulled back over you, you roll toward Anna to put your arm around her, taking comfort in her warmth and presence as the storm continues to rage outside the mansion.
<</if>>\
<<link "Wake">><<gotoevent setup.events.waking>><</link>>
Scene Generously Sponsored by Matty
<<addtime { minute : 4 }>>\
<<set $anna.affection += 1>>\
<<set $eve.affection -= 1>>\
<<set $eve.fear += 1>>\
<<set $eve.trust -= 1>>\<<talk "player">>It's just a storm, you have nothing to be afraid of.<</talk>>\
You say around a yawn.
<<talk "eve">>I know...<</talk>>\
Eve replies softly, clearly still upset. With a sigh you look between the bed you want to crawl back into and Eve beside you.
<<talk "player">>Get in, but don't expect to be able to join us every time there is a storm.<</talk>>\
Eve's face lights up and she nearly bounces into the bed.
Anna wakes up with a slight start, then pull the covers back for her sister who snuggles up beside Anna.
Getting back into the bed, Eve seems pleased with herself to be between the two of you. There's a sleepy smile on her face as her small frame seems to take up more of the bed than possible.
<<if $eve.affection gte 700 and $eve.fear lte 300>>\
As soon as you are in the bed, Eve rolls away from her sister toward you. Reaching out, she takes hold of one of your arms and puts it around her middle before snuggling close and letting out a content sigh.
<<else>>\
Still in her sister's arms, Eve reaches out, taking hold of one of your arms and putting it around both her and Anna. She gives you one last smile before closing her eyes.
<</if>>\
<<if $anna.affection gte 700 and $anna.fear gte 400>>\
Across from you, Anna's eyes meet yours. A faint smile tugs at her lips for a moment before she closes her eyes and seems to drift off to sleep.
<<elseif $anna.affection gte 700>>\
Anna looks sleepy, but you can clearly see the content smile on her lips as she looks at you. She moves her arm, allowing it to come gently to rest on your own.
<<elseif $anna.affection gte 300 and $anna.fear gte 500>>\
Anna looks at you, her sister snuggled happily between the two of you. The smile that tugs at the corners of her lips is just a little hesitant, but it seems genuine.
<<talk "player">>Goodnight.<</talk>>\
You say softly. Anna's smile finally blossoms on her face, even if it's short lived.
<<talk "anna">>Goodnight.<</talk>>\
<<elseif $anna.affection gte 300>>\
Anna looks at you, her sister snuggled happily between the two of you. The smile that tugs at the corners of her lips is just a little hesitant, but it's clearly genuine.
<<talk "player">>Goodnight.<</talk>>\
Anna's smile finally blossoms on her face.
<<talk "anna">>Goodnight.<</talk>>\
<<elseif $anna.affection lte 700 and $anna.fear gte 500>>\
You can see Anna's eyes, nearly closed but still watching you. It's clear that she's uncertain about this turn of events, but she voices no objections. Instead, she slips one arm protectively around her sister before closing her eyes.
<<else>>\
Anna's eyes search yours for just a second before wrapping an arm around her sister. She makes a face that might hold just a hint of a smile before closing her eyes.
<</if>>\
Not long after that, you drift off to sleep again.
[[Next.|Sponsored Scene 3e]]
Scene Generously Sponsored by Matty
<<addtime { minute : 5 }>>\
<<set $anna.affection += 1>>\
<<set $anna.fear -= 1>>\
<<set $anna.trust += 1>>\
<<set $eve.affection += 1>>\
<<set $eve.fear -= 1>>\
<<set $eve.trust += 1>>\Some time later, you wake up in the night to discover that the storm seems to have passed for now. However, you have the sense that something is just a little off.
After a few seconds, you realize that Eve isn't in bed with you any more, but the space between you and Anna is still warm.
<<talk "thought">>Guess she went back to her own bed.<</talk>>\
Closing your eyes again, you quickly fall asleep again.
<<link "Wake">><<gotoevent setup.events.waking>><</link>>
Scene Generously Sponsored by Matty
<<addtime { minute : 14 }>>\Sighing under Anna's scrutiny.
<<talk "anna">>Eve, how about you sleep with us tonight, at least until the storm past. We won't let anything bad happen to you.<</talk>>\
Without speaking a reply, Eve's face blossoms into a sudden smile before scrambling into bed beside her sister.
Standing, you walk around the side of the bed to get back in it as well.
<<if $eve.affection gte 700 and $eve.fear lte 300>>\
<<talk "eve">>I know you were just telling a scary story, but it still wasn't nice.<</talk>>\
Eve says, her expression just a little sad.
<<talk "eve">>But I still love you anyway.<</talk>>\
As soon as the words leave her mouth, she puts her arms around you in a tight embrace that you instinctively return.
The hug seems to linger far longer than you think it should, and it takes you a moment to realize that Eve has already fallen asleep in your arms.
<<else>>\
<<talk "eve">>That was mean. I know it was just a story, but it wasn't very nice.<</talk>>\
You can see Eve snuggle a bit closer to her sister before she closes her eyes and seems to drift off to sleep.
<</if>>\
<<if $anna.affection gte 600 and $anna.fear gte 400>>\
Anna looks at you across her sister, meeting your eyes. She looks like she's going to say something, but she quickly closes her mouth again.
Reaching out, you place an arm affectionately against her arm.
<<elseif $anna.affection gte 700>>\
Anna looks at you across her sister, seeming to resolve herself to something before speaking.
<<talk "anna">>I think you really scared her.<</talk>>\
She says finally. Feeling a little guilty about it as you look at Eve, her expression worried even in her sleep.
<<talk "player">>Sorry about that...<</talk>>\
You say in a not-quite apology. Anna starts to reach out, looking like she's going to touch your face. When she hesitates, you reach up to take her hand, cupping it to your cheek. When she smiles, you can't help but smile back.
With that small smile lingering on her lips, she closes her eyes and drifts off to sleep.
<<else>>\
Anna watches you through half lidded eyes for several seconds, but does not say a word. Eventually her eyes drift closed and you can hear her breathing slow into the steady rhythm of sleep.
<</if>>\
Closing your own eyes, it doesn't take long before you fall asleep.
[[Next.|Sponsored Scene 3j]]
Scene Generously Sponsored by Matty
<<addtime { minute : 4 }>>\
<<set $anna.fear -= 1>>\
<<set $anna.fear -= 1>>\
<<set $anna.trust += 1>>\<<talk "player">>Back to bed with you.<</talk>>\
Eve reluctantly starts toward the door, casting a long and haunted look back toward you from the door.
<<talk "eve">>If the monster gets me, you'll miss me<</talk>>\
<<talk "player">>Maybe, but if the monster gets you, at least I'll get to sleep through the next storm.<</talk>>\
You aren't positive, but you think you can see Eve's lip quiver slightly as she closes the door behind herself.
<<if $anna.affection gte 600 and $anna.fear gte 400>>\
Anna looks at you with just a little space separating the two of you on the bed. She looks like she's going to say something, but she quickly closes her mouth again.
Reaching out, you place an arm affectionately against her arm. Her expression turns into a faint frown before she closes her eyes.
<<elseif $anna.affection gte 600>>\
Taking a deep breath, Anna turns a troubled expression toward you.
<<talk "anna">>I think you really scared her.<</talk>>\
You barely resist the urge to glance toward the bedroom door Eve just exited through.
<<talk "player">>Sorry about that.<</talk>>\
You say in a not-quite apology. Anna starts to reach out, looking like she's going to touch your face. When she hesitates, you reach up to take her hand, cupping it to your cheek. Her expression still looks a bit troubled as you give a reassuring smile.
<<else>>\
Anna watches you through half lidded eyes for several seconds, but does not say a word. Eventually her eyes drift closed and you can hear her breathing slow into the steady rhythm of sleep.
<</if>>\
Closing your own eyes, it doesn't take long before you fall asleep.
<<link "Wake">><<gotoevent setup.events.waking>><</link>>
Scene Generously Sponsored by Matty
<<addtime { minute : 5 }>>\
<<set $anna.affection -= 1>>\
<<set $anna.fear += 1>>\
<<set $anna.trust -= 1>>\
<<set $eve.affection -= 1>>\
<<set $eve.fear += 1>>\
<<set $eve.trust -= 2>>\With a little smile on your lips.
<<talk "player">>Eve, how about you sleep with us tonight, at least until the storm past. We won't let the Tickle Monster get you.<</talk>>\
Without speaking a reply, Eve's face blossoms into a sudden smile before scrambling into bed beside her sister.
Standing, you walk around the side of the bed to get back in it as well.
<<if $eve.affection gte 700 and $eve.fear lte 300>><<talk "eve">>You shouldn't tell scary stories, even silly ones, when I'm already scared like that.<</talk>>\
Eve says, it's clear that she's trying to suppress a smile.
<<talk "eve">>But I still love you anyway.<</talk>>\
As soon as the words leave her mouth, she puts her arms around you in a tight embrace that you instinctively return.
The hug seems to linger far longer than you think it should, and it takes you a moment to realize that Eve has already fallen asleep in your arms.
<<else>><<talk "eve">>Telling scary stories like that, even silly ones, isn't nice when I'm scared already. But it was a fun story.<</talk>>\
You can see Eve snuggle a bit closer to her sister before she closes her eyes and seems to drift off to sleep.
<</if>><<if $anna.affection gte 600 and $anna.fear gte 400>>Anna looks at you across her sister, meeting your eyes. with a gentle expression She looks like she's going to say something, but she quickly closes her mouth again.
Reaching out, you place an arm affectionately against her arm. Her eyes turn to look at where your hand touches her arm, a thoughtful expression on her face as she closes her eyes.
<<elseif $anna.affection gte 700>>Anna looks at you across her sister, seeming to resolve herself to something before speaking.
<<talk "anna">>I thought you were going to try to scare her.<</talk>>\
She says finally.
<<talk "anna">>But then you told a funny story instead and made her laugh.<</talk>>\
The expression on her face looks happy.
<<talk "player">>I couldn't help myself, I just wanted to have a little fun with it is all, show her that she doesn't need to take a storm like this so seriously.<</talk>>\
Anna starts to reach out, looking like she's going to touch your face. When she hesitates, you reach up to take her hand, cupping it to your cheek. When she smiles, you can't help but smile back.
With that small smile lingering on her lips, she closes her eyes and drifts off to sleep.
<<else>>Anna watches you through half lidded eyes for several seconds, but does not say a word. Eventually her eyes drift closed and you can hear her breathing slow into the steady rhythm of sleep.
<</if>>Closing your own eyes, it doesn't take long before you fall asleep.
[[Next.|Sponsored Scene 3j]]
Scene Generously Sponsored by Matty<<addtime { minute : 6 }>><<set $anna.affection += 1>><<set $anna.fear -= 1>><<set $anna.trust += 1>><<set $eve.affection += 2>><<set $eve.fear -= 1>><<set $eve.trust += 1>><<talk "player">>Back to bed with you.<</talk>>\
Eve reluctantly starts toward the door, casting a long and haunted look back toward you from the door.
<<talk "eve">>If the monster gets me, you'll miss me.<</talk>>\
<<talk "player">>Maybe, but if the monster gets you, at least I'll get to sleep through the next storm.<</talk>>\
<<talk "player">>Maybe after he gets me, he'll come for you?<</talk>>\
You aren't positive, but you think you can see Eve's lips pull up into an impish smile as she closes the door behind herself.
<<if $anna.affection gte 600 and $anna.fear gte 400>>\
Anna looks at you with just a little space separating the two of you on the bed. She looks like she's going to say something, but she quickly closes her mouth again.
Reaching out, you place an arm affectionately against her arm. A faint smile touches her lips before she closes her eyes.
<<elseif $anna.affection gte 600>>\
Taking a deep breath, Anna turns a troubled expression toward you.
<<talk "anna">>I thought you were going to give her nightmares with that story until you tickled her.<</talk>>\
You barely resist the urge to glance toward the bedroom door Eve just exited through.
<<talk "player">>Sorry about that.<</talk>>\
You say in a not-quite apology. Anna starts to reach out, looking like she's going to touch your face. When she hesitates, you reach up to take her hand, cupping it to your cheek. You can't help but smile when you see the corner of her lips turn up into her own smile.
<<else>>\
Anna watches you through half lidded eyes for several seconds, her expression is thoughtful but she does not say a word. Eventually her eyes drift closed and you can hear her breathing slow into the steady rhythm of sleep.
<</if>>\
Closing your own eyes, you've nearly fallen back asleep when you hear the soft creak of your bedroom door opening again.
[[Next.|Sponsored Scene 3k]]
Scene Generously Sponsored by Matty
<<addtime { minute : 6 }>>\
<<set $anna.affection -= 1>>\
<<set $anna.fear += 1>>\
<<set $anna.trust -= 1>>\
<<set $eve.affection -= 2>>\
<<set $eve.fear += 1>>\
<<set $eve.trust -= 1>>\At some point during the night, you wake just enough to realize that the storm has passed. You force your eyes to open and look across at Anna sleeping peacefully. There's an empty spot between you where Eve had been sleeping. Lazily you reach out, feeling the spot and realizing that there is just a hint of her body's warmth still lingering.
<<talk "thought">>She must have just left a little while ago. Probably went back to her own bed when she realized the storm had passed.<</talk>>\
With that thought on your mind, you drift back to sleep quickly.
<<link "Wake">><<gotoevent setup.events.waking>><</link>>
Scene Generously Sponsored by MattyOpening your eyes just a crack, you watch as Eve tip toes back into the room with exaggerated care. Step by slow step she creeps toward the bed.
You see her stand at the foot of the bed for several seconds, a huge grin on her face as she looks at you. Carefully, she reaches for the blankets near your feet.
Realizing her intent, you slowly pull your feet higher in the bed so she can't reach them even as you see her arms slip beneath the covers in search of your feet. She feels around for a moment, then when she doesn't find your feet she reaches further.
You quickly pull your feet up just a little higher to keep them out of her reach again.
Eve makes a faint sound of frustration then pulls back. You see her look at you from the end of the bed, then she begins to creep around the side of the bed toward you. Leaning very close, she whispers.
<<talk "eve">>You're awake aren't you?<</talk>>\
You can smell chocolate chips on her breath, making you think of the cookies that are in the cookie jar in the kitchen.
<<talk "player">>And you've been in the cookies again, haven't you?<</talk>>\
Eve's expression turns sheepish.
<<talk "eve">>I should probably get back to bed.<</talk>>\
Not waiting for you to reply, she marches herself out of your bedroom and closes the door behind her. It's hard to tell with the storm raging outside, but you're pretty sure you can hear her running down the hallway away from your room. You chuckle softly to yourself before closing your eyes and drifting back to sleep.
<<link "Wake">><<gotoevent setup.events.waking>><</link>>
Scene Generously Sponsored by Matty
<<addtime { minute : 7 }>>\
<<set $eve.affection += 1>>\
<<set $eve.trust += 1>>\Bed scene.
-Eve comes seeking comfort.
-Choose scary or Playful tale.
-Choose send her to bed or let her join you.
-Eve Reacts if in bed with you.
-Anna reacts to what you did.A soft knock on your bedroom door wakes you. You pry your eyes open, seeing that it's still dark outside, then you roll to the side and see the alarm clock showing that it's the middle of the night still.
<<talk "eve">><<print $eve.callsPlayer>>?<</talk>>\
Eve's voice calls softly from the door of your room. You yawn, sitting part way up.
<<talk "player">>What is it Eve?<</talk>>\
It's dark enough that you can barely make out her shape in the doorway, but you can tell that she's hugging herself.
<<talk "eve">>There's a monster in the attic.<</talk>>\
She says simply, her voice tinged with fear. You nearly laugh.
<<talk "player">>You were just having a bad dream.<</talk>>\
Your momentary amusement isn't quite enough to stifle another yawn.
<<talk "player">>Go back to bed.<</talk>>\
<<talk "eve">>But!<</talk>>\
Eve begins before another voice cuts her off.
<<talk "anna">><<print $anna.callsPlayer>>, I am sorry that we have troubled you at such a late hour, but Eve is correct. I'm sure it's no monster, but there //is// something in the attic.<</talk>>\
Anna's voice is quiet but firm.
Sitting up the rest of the way, you can see Anna's shape standing right behind her sister.
[[Tell them to go back to bed.|Sponsored Scene 4a]]
[[Get up and investigate.|Sponsored Scene 4b]]
Scene Generously Sponsored by MattyYou feel a twinge of annoyance that they would wake you up like this.
<<talk "player">>Deal with it yourself, I'm trying to get some sleep.<</talk>>\
You grumble groggily. Eve glances over her shoulder at her sister, and Anna says something too soft to hear.
<<talk "anna">>Sorry to have bothered you.<</talk>>\
You close your eyes and have nearly fallen back to sleep by the time Anna closes your bedroom door behind herself.
[[End.|$location]]
Scene Generously Sponsored by MattyTaking a deep breath, you let it out in a sigh before getting out of bed.
<<talk "player">>Lets find a couple of flashlights and go check it out.<</talk>>\
You see Anna nod in the darkness.
<<talk "anna">>I'll run get them.<</talk>>\
She says before turning and leaving. You can hear her bare feet on the floor as she leaves. Eve remains standing in the doorway.
<<talk "eve">>I was scared.<</talk>>\
She says, like she needs to explain herself.
<<talk "player">>It's ok, we'll figure out what your boogie man is and take care of it.<</talk>>\
You reassure her. She smiles slightly at your words, and you can see a little bit of the tension go out of her.
You run your hand over your face as you try to focus your sleep depraved mind on the present rather than your desire to crawl back into bed. Putting one foot in front of the other, you make your way across the room toward the door.
When you near Eve, she raises her hand as if expecting you to take hold of it.
[[Ignore her hand.|Sponsored Scene 4c]]
[[Take her hand.|Sponsored Scene 4d]]
Scene Generously Sponsored by MattyBrushing past Eve, you start to walk down the hall.
<<talk "player">>We'll meet your sister at the stairs.<</talk>>\
You say around a yawn. You think you see a bit of disappointment in Eve's expression, but she doesn't say anything as she falls in step with you.
When you reach the second story balcony, you can see Anna just reaching the stairs on the first floor.
<<talk "thought">>I've never seen someone before who can move so quickly without seeming rushed.<</talk>>\
You think as Anna moves quickly up the stairs, somehow managing to close the distance with you without showing any real sense of urgency. When she reaches you, she hands both you and Eve a flashlight, then looks at you expectantly.
Realizing that both of the girls want you to lead, you start up the stairs toward the servant's area where you can access the attic.
[[Continue.|Sponsored Scene 4e]]
Scene Generously Sponsored by MattyReaching out, you take hold of Eve's hand.
<<talk "player">>We'll meet your sister at the stairs.<</talk>>\
You say sleepily. Eve smiles faintly, giving your hand a little squeeze as the two of you begin to walk.
When you reach the second story balcony, you can see Anna just reaching the stairs on the first floor.
<<talk "thought">>I've never seen someone before who can move so quickly without seeming rushed.<</talk>>\
You think as Anna moves quickly up the stairs, somehow managing to close the distance with you without showing any real sense of urgency. When she reaches you, she hands both you and Eve a flashlight, then looks at you expectantly.
Realizing that both of the girls want you to lead, you start up the stairs toward the servant's area where you can access the attic.
[[Continue.|Sponsored Scene 4e]]
Scene Generously Sponsored by MattyAll three of you pause as you enter the attic. Holding your breath and listening for any sign of whatever might be lurking in the shadows.
Anna flips the light switch, illuminating the large area with a small number of old lights that were never intended to brighten a space so large. Instead of brightening the interior, it only seems to make the shadows more prominent.
A nervous sort of smile tugs at the corner of Eve's lips, excitement and worry warring in her eyes as she looks over the cluttered attic.
On the other side of you, Anna's expression is grim and she takes a half step toward you, seeming to find comfort in your presence.
[[Let's all stay together while we look.|Sponsored Scene 4f]]
[[You two search this side, I'll search the other.|Sponsored Scene 4g]]
[[Anna, search this side, Eve and me will search the other.|Sponsored Scene 4h]]
[[Eve, search this side, Anna and me will search the other.|Sponsored Scene 4i]]
[[We should all split up.|Sponsored Scene 4j]]
Scene Generously Sponsored by Matty<<talk "player">>Let's all stay together.<</talk>>\
You say, your thoughts drifting to all of those horror movies where the group splits up and get picked off one by one by whatever is stalking them.
Anna nods, the movement almost imperceptible. Eve on the other hand speaks up.
<<talk "eve">>Good plan, we wouldn't want some monster to pick us off one by one.<</talk>>\
She declares, flipping on her flashlight and pointing it toward some of the deeper shadows.
<<talk "thought">>Did she just echo my thoughts? I'm not sure if that's funny, or troubling.<</talk>>\
The three of you move further into the attic, Anna staying very close to you and Eve sometimes venturing off a little bit.
Eve moves from place to place, a faint smile on her lips as she points her camera at every dark corner, ever searching.
Anna in contrast pans her flashlight deeper into the attic, her side occasionally bumping into yours as she stands a bit too close.
You let your eyes trail over the attic, trying to figure out where something could be hiding and searching for any signs of recent activity in the dust on the floor.
A sudden skittering sound comes from off to one side. Anna goes rigid and Eve jumps. You quickly sweep your flashlight to the side but see no sign of whatever had made the sound.
<<talk "thought">>Guess there really is something up here.<</talk>>\
Waiting a moment for your own heartbeat to slow, you move toward where you had heard the sound. You're almost where you're heading when you think to yourself.
<<talk "thought">>Just how stupid am I? Walking toward something with no idea what it is or if it's dangerous, and I don't even have anything to defend myself with.<</talk>>\
Just then, you hear the same skittering sound behind you followed by a shriek almost directly in your ear as Anna screams. The sound is so sudden and painfully loud that you flinch away, losing your grip on your flashlight as you do so.
<<talk "eve">>It went that way!<</talk>>\
Eve screams, then charges off after whatever it is without any sign of fear.
You scramble for the flashlight, in the process losing sight of Eve. When you stand back up, Anna is pointing her flashlight in the direction you last saw Eve going in.
But Eve is nowhere to be seen.
A surge of adrenaline goes through you and you run in that direction. You skid to a halt when you see Eve kneeling, her back to you.
Eve looks at you, her expression is the embodiment of wonder.
<<talk "eve">>Babies...<</talk>>\
She says in a breathless whisper. You take a step closer to see past Eve, seeing a nest of some form with several small animals in it.
<<talk "thought">>Baby squirrels.<</talk>>\
A loud chittering sound comes from nearby. Anna jumping at the sound even as Eve seems to completely ignore it. You pan your flashlight toward the noise and see a full grown squirrel looking back.
<<talk "player">>I think we've upset mommy squirrel. Let's get away from her nest, and I'll make a call to have someone remove them.<</talk>>\
<<talk "eve">>Remove them?<</talk>>\
Eve asks, you can see the same question in Anna's eyes even though she doesn't voice it.
<<talk "player">>I'll call someone in the morning, have them come out and catch them, take them somewhere that isn't our attic so we can all sleep at night.<</talk>>\
Eve slowly stands, waves at the baby squirrels, then grins at you.
<<talk "eve">>I hope they find them a good home.<</talk>>\
<<talk "player">>Alright, I think we've all had enough excitement for one night. Let's head back to bed.<</talk>>\
You say, fighting back a yawn now that your adrenaline has started to subside.
All three of you make your way out of the attic, a sort of quiet falling over the group.
<<talk "player">>Goodnight ladies.<</talk>>\
You say softly as you head for the stairs.
<<talk "eve">>Goodnight <<print $eve.callsPlayer>>!<</talk>>\
Eve calls after you happily.
<<talk "anna">>Goodnight <<print $anna.callsPlayer>>.<</talk>>\
Anna says softly in your wake.
A couple of minutes later, you've fallen back into bed and quickly fall back asleep.
[[End.|$location]]
Scene Generously Sponsored by Matty<<talk "player">>You two search this side, I'll search on the other. We'll get this over with quicker that way.<</talk>>\
You say, your thoughts drifting to all those horror movies where the group splits up and gets picked off one by one by whatever is lurking in the shadows. You quickly squash the thought.
Anna nods, the movement almost imperceptible. Eve on the other hand speaks up.
<<talk "anna">>Good plan, we'll be safe because monsters only pick off the people who go off alone.<</talk>>\
She says to her sister in a conspiratorial tone, flipping on her flashlight and pointing it toward some of the deeper shadows.
<<talk "thought">>Did she just echo my thoughts? I'm not sure if that's funny, or terrifying.<</talk>>\
As the girls begin their search, you head off in the other direction to begin your own search.
With every passing moment, the shadows seem just a little darker than before, the atmosphere starting to feel oppressive. Occasionally you can hear the girls talking softly between themselves from across the area even though you can't make out the words. Somehow knowing they are across the large space from you makes you feel much more alone.
You let your eyes trail over the attic, trying to figure out where something could be hiding and searching for any signs of recent activity in the dust on the floor.
A sudden skittering sound comes from in the direction of the girls. You quickly sweep your flashlight to the side but see no sign of whatever had made the sound.
<<talk "thought">>Guess there really is something up here.<</talk>>\
Waiting a moment for your own heartbeat to slow, you quickly move toward the girls.
Just then, you hear the same skittering sound near the girls again followed by a shriek as Anna screams. The sound is so sudden that you nearly jump out of your skin, losing your grip on your flashlight as you do so.
<<talk "eve">>It went that way!<</talk>>\
Eve screams, then charges off after whatever it is without any sign of fear.
You scramble for your lost flashlight, in the process losing sight of Eve. When you stand back up, Anna is pointing her flashlight in the direction you last saw Eve going in but is still where you had last seen her.
But Eve is nowhere to be seen.
A surge of adrenaline goes through you and you run in that direction. You skid to a halt when you see Eve kneeling, her back to you.
Eve looks at you, her expression is the embodiment of wonder.
<<talk "eve">>Babies...<</talk>>\
She says in a breathless whisper. You take a step closer to see past Eve, seeing a nest of some form with several small animals in it.
<<talk "player">>Baby squirrels.<</talk>>\
A loud chittering sound comes from nearby. Anna jumping at the sound even as Eve seems to completely ignore it. You pan your flashlight toward the noise and see a full grown squirrel looking back.
<<talk "player">>I think we've upset mommy squirrel. Let's get away from her nest, and I'll make a call to have someone remove them.<</talk>>\
<<talk "eve">>Remove them?<</talk>>\
Eve asks, you can see the same question in Anna's eyes even though she doesn't voice it.
<<talk "player">>I'll call someone in the morning, have them come out and catch them, take them somewhere that isn't our attic so we can all sleep at night.<</talk>>\
Eve slowly stands, waves at the baby squirrels, then grins at you.
<<talk "eve">>I hope they find them a good home.<</talk>>\
<<talk "player">>Alright, I think we've all had enough excitement for one night. Let's head back to bed.<</talk>>\
You say, fighting back a yawn now that your adrenaline has started to subside.
All three of you make your way out of the attic, a sort of quiet falling over the group.
<<talk "player">>Goodnight ladies.<</talk>>\
You say softly as you head for the stairs.
<<talk "eve">>Goodnight <<print $eve.callsPlayer>>!<</talk>>\
Eve calls after you happily.
<<talk "anna">>Goodnight <<print $anna.callsPlayer>>.<</talk>>\
Anna says softly in your wake.
A couple of minutes later, you've fallen back into bed and quickly fall back asleep.
[[End.|$location]]
Scene Generously Sponsored by Matty<<talk "player">>Anna, you search this side and say something at the first sign of anything. I'll take Eve and search the other side. We'll get this over with a little quicker that way.<</talk>>\
You say, your thoughts drifting to all those horror movies where the group splits up and gets picked off one by one by whatever is lurking in the shadows. You quickly squash the thought.
Anna nods, the movement almost imperceptible. Eve on the other hand speaks up.
<<talk "anna">>Monsters always go after the person who is alone. I don't want my sister to be eaten by a monster.<</talk>>\
She says with a bit of worry in her voice, flipping on her flashlight and pointing it toward some of the deeper shadows.
<<talk "thought">>Did she just echo my thoughts? I'm not sure if that's funny, or terrifying.<</talk>>\
You head off with Eve nearby, Anna turning her attention to her own search.
Eve moves from place to place, a faint smile on her lips as she points her camera at every dark corner, ever searching.
You let your eyes trail over the attic, trying to figure out where something could be hiding and searching for any signs of recent activity in the dust on the floor.
A sudden skittering sound comes from in the direction of Anna. You quickly sweep your flashlight to the side but see no sign of whatever had made the sound. Eve is already rushing toward her sister.
<<talk "thought">>Guess there really is something up here.<</talk>>\
Waiting a moment for your own heartbeat to slow, you quickly move toward Anna, following in Eve's wake.
Just then, you hear the same skittering sound near Anna again followed by a shriek as Anna screams. The sound is so sudden that you nearly jump out of your skin, losing your grip on your flashlight as you do so.
<<talk "eve">>It went that way!<</talk>>\
Eve screams, then charges off after whatever it is without any sign of fear.
You scramble for your lost flashlight, in the process losing sight of Eve. When you stand back up, Anna is pointing her flashlight in the direction you last saw Eve going in but is still where you had last seen her.
But Eve is nowhere to be seen.
A surge of adrenaline goes through you and you run in that direction. You skid to a halt when you see Eve kneeling, her back to you.
Eve looks at you, her expression is the embodiment of wonder.
<<talk "eve">>Babies...<</talk>>\
She says in a breathless whisper.
You take a step closer to see past Eve, seeing a nest of some form with several small animals in it.
<<talk "thought">>Baby squirrels.<</talk>>\
A loud chittering sound comes from nearby. Anna jumping at the sound even as Eve seems to completely ignore it. You pan your flashlight toward the noise and see a full grown squirrel looking back.
<<talk "player">>I think we've upset mommy squirrel, let's get away from her nest, and I'll make a call to have someone remove them.<</talk>>\
<<talk "eve">>Remove them?<</talk>>\
Eve asks, you can see the same question in Anna's eyes even though she doesn't voice it.
<<talk "player">>I'll call someone in the morning, have them come out and catch them, take them somewhere that isn't our attic so we can all sleep at night.<</talk>>\
Eve slowly stands, waves at the baby squirrels, then grins at you.
<<talk "eve">>I hope they find them a good home.<</talk>>\
<<talk "player">>Alright, I think we've all had enough excitement for one night. Let's head back to bed.<</talk>>\
You say, fighting back a yawn now that your adrenaline has started to subside.
All three of you make your way out of the attic, a sort of quiet falling over the group.
<<talk "player">>Goodnight ladies.<</talk>>\
You say softly as you head for the stairs.
<<talk "eve">>Goodnight <<print $eve.callsPlayer>>!<</talk>>\
Eve calls after you happily.
<<talk "anna">>Goodnight <<print $anna.callsPlayer>>.<</talk>>\
Anna says softly in your wake.
A couple of minutes later, you've fallen back into bed and quickly fall back asleep.
[[End.|$location]]
Scene Generously Sponsored by Matty<<talk "player">>Eve, you search this side and say something at the first sign of anything. I'll take Anna and search the other side. We'll get this over with a little quicker that way.<</talk>>\
You say, your thoughts drifting to all those horror movies where the group splits up and gets picked off one by one by whatever is lurking in the shadows. You quickly squash the thought.
There's a look of horror on Eve's fase, almost as if she can read your thoughts.
Anna looks at you.
<<talk "anna">>You're sure she will be ok?<</talk>>\
There's clear worry in her tone.
<<talk "player">>Yeah, she'll be fine.<</talk>>\
You reassure. You head off with Anna walking so close to you that she keeps bumping into you.
The sound of Eve rushing from place to place, clearly more excited than scared, is in stark contrast to the way that both you and Anna let your flashlights pass slowly over the shadows in search of whatever may be lurking up here.
You let your eyes trail over the attic, trying to figure out where something could be hiding and searching for any signs of recent activity in the dust on the floor.
A sudden skittering sound comes from in the direction of Eve. You quickly sweep your flashlight to the side but see no sign of whatever had made the sound. Anna is already rushing toward her sister.
<<talk "thought">>Guess there really is something up here.<</talk>>\
Waiting a moment for your own heartbeat to slow, you quickly move toward Anna, following in Anna's wake.
Just then, you hear the same skittering sound near Eve again followed by a shriek as Anna screams. The sound is so sudden that you nearly jump out of your skin, losing your grip on your flashlight as you do so.
<<talk "eve">>It went that way!<</talk>>\
Eve screams, then charges off after whatever it is without any sign of fear.
You scramble for your lost flashlight, in the process losing sight of Eve. When you stand back up, Anna is pointing her flashlight in the direction you last saw Eve going in but is still where you had last seen her.
But Eve is nowhere to be seen.
A surge of adrenaline goes through you and you run in that direction. You skid to a halt when you see Eve kneeling, her back to you.
Eve looks at you, her expression is the embodiment of wonder.
<<talk "eve">>Babies...<</talk>>\
She says in a breathless whisper.
You take a step closer to see past Eve, seeing a nest of some form with several small animals in it.
<<talk "thought">>Baby squirrels.<</talk>>\
A loud chittering sound comes from nearby. Anna jumping at the sound even as Eve seems to completely ignore it. You pan your flashlight toward the noise and see a full grown squirrel looking back.
<<talk "player">>I think we've upset mommy squirrel, let's get away from her nest, and I'll make a call to have someone remove them.<</talk>>\
<<talk "eve">>Remove them?<</talk>>\
Eve asks, you can see the same question in Anna's eyes even though she doesn't voice it.
<<talk "player">>I'll call someone in the morning, have them come out and catch them, take them somewhere that isn't our attic so we can all sleep at night.<</talk>>\
Eve slowly stands, waves at the baby squirrels, then grins at you.
<<talk "eve">>I hope they find them a good home.<</talk>>\
<<talk "player">>Alright, I think we've all had enough excitement for one night. Let's head back to bed.<</talk>>\
You say, fighting back a yawn now that your adrenaline has started to subside.
All three of you make your way out of the attic, a sort of quiet falling over the group.
<<talk "player">>Goodnight ladies.<</talk>>\
You say softly as you head for the stairs.
<<talk "eve">>Goodnight <<print $eve.callsPlayer>>!<</talk>>\
Eve calls after you happily.
<<talk "anna">>Goodnight <<print $anna.callsPlayer>>.<</talk>>\
Anna says softly in your wake.
A couple of minutes later, you've fallen back into bed and quickly fall back asleep.
[[End.|$location]]
Scene Generously Sponsored by Matty<<talk "player">>Lets all split up, we'll get this over with faster that way.<</talk>>\
You say, your thoughts drifting to all those horror movies where the group splits up and gets picked off one by one by whatever is lurking in the shadows. You quickly squash the thought.
Anna nods, the movement almost imperceptible. Eve on the other hand speaks up.
<<talk "eve">>Good plan.<</talk>>\
Her voice is dripping with sarcasm.
<<talk "eve">>Split up so the monster can pick us off one by one.<</talk>>\
She says as she turns her attention to her surroundings, flipping on her flashlight and pointing it toward some of the deeper shadows.
<<talk "thought">>Did she just echo my thoughts? I'm not sure if that's funny, or terrifying.<</talk>>\
As the girls head off in their own directions to begin their search, you head off in the other way to begin your own search.
With every passing moment, the shadows seem just a little darker than before, the atmosphere starting to feel oppressive. Occasionally you can see the flashlight of one of the girls cross your path as they pan their flashlights about.
Somehow knowing they are across the large space from you makes you feel much more alone.
You let your eyes trail over the attic, trying to figure out where something could be hiding and searching for any signs of recent activity in the dust on the floor.
A sudden skittering sound comes from in the direction of the girls. You quickly sweep your flashlight to the side but see no sign of whatever had made the sound.
<<talk "thought">>Guess there really is something up here.<</talk>>\
Waiting a moment for your own heartbeat to slow, you quickly move in the direction of where the two girls are searching.
Just then, you hear the same skittering sound near one of the girls again followed by a shriek as Anna screams. The sound is so sudden that you nearly jump out of your skin, losing your grip on your flashlight as you do so.
<<talk "eve">>It went that way!<</talk>>\
Eve screams from just a little ways away from her sister, then charges off after whatever it is without any sign of fear.
You scramble for your lost flashlight, in the process losing sight of Eve. When you stand back up, Anna is pointing her flashlight in the direction you last saw Eve going in but is still where you had last seen her.
But Eve is nowhere to be seen.
A surge of adrenaline goes through you and you run in that direction. You skid to a halt when you see Eve kneeling, her back to you.
Eve looks at you, her expression is the embodiment of wonder.
<<talk "eve">>Babies...<</talk>>\
She says in a breathless whisper.
You take a step closer to see past Eve, seeing a nest of some form with several small animals in it.
<<talk "thought">>Baby squirrels.<</talk>>\
A loud chittering sound comes from nearby. Anna jumping at the sound even as Eve seems to completely ignore it. You pan your flashlight toward the noise and see a full grown squirrel looking back.
<<talk "player">>I think we've upset mommy squirrel. Let's get away from her nest, and I'll make a call to have someone remove them.<</talk>>\
<<talk "eve">>Remove them?<</talk>>\
Eve asks, you can see the same question in Anna's eyes even though she doesn't voice it.
<<talk "player">>I'll call someone in the morning, have them come out and catch them, take them somewhere that isn't our attic so we can all sleep at night.<</talk>>\
Eve slowly stands, waves at the baby squirrels, then grins at you.
<<talk "eve">>I hope they find them a good home.<</talk>>\
<<talk "player">>Alright, I think we've all had enough excitement for one night. Let's head back to bed.<</talk>>\
You say, fighting back a yawn now that your adrenaline has started to subside.
All three of you make your way out of the attic, a sort of quiet falling over the group.
<<talk "player">>Goodnight ladies.<</talk>>\
You say softly as you head for the stairs.
<<talk "eve">>Goodnight <<print $eve.callsPlayer>>!<</talk>>\
Eve calls after you happily.
<<talk "anna">>Goodnight <<print $anna.callsPlayer>>.<</talk>>\
Anna says softly in your wake.
A couple of minutes later, you've fallen back into bed and quickly fall back asleep.
[[End.|$location]]
Scene Generously Sponsored by MattyScene will have to be able to trigger in the April/May range. That's the usual time for baby squirrels to be born.
Triggered through sleep function. Small chance of appearing. Initially will set it at 50, after a build or two will adjust it to 10-15.You wake up during the night from a sudden shift in the covers. Groggily you open your eyes and reach across the bed. You are momentarily stupefied when you don't find a familiar body there, but as your eyes come into focus you see Anna's pale back in the moonlight, her hair hanging over it like a curtain.
<<talk "player">>Anna?<</talk>>\
You murmur, pushing yourself up. Anna is sitting up in the bed, one hand touching her neck as the other clutches the covers. Upon closer inspection you can see her trembling.
<<talk "player">>Anna, what's wrong?<</talk>>\
[[Continue.|Submitted Bad Dream Anna Interactive Scene 1a]]
Submitted by LFN Park<<if $anna.affection lte 400 or $anna.fear gte 600>>\
<<talk "anna">>I-It's nothing, Master. Just a bad dream.<</talk>>\
Anna murmurs quickly, laying back down. You think of pushing the issue when you see her fingers linger on her throat, her eyes unfocused in thought. You decide against it. You shake your head and roll back over.
Sleep quickly overtakes you once again.
<<link "Wake">><<gotoevent setup.events.waking>><</link>><<set $anna.fear -= 1>>
Submitted by LFN Park
<<elseif $anna.affection lte 700 or $anna.fear gte 300>>\
<<talk "anna">>J-just a bad dream, Master...<</talk>>\
Anna says, her fingers rubbing her neck gently.
<<talk "player">>My uncle?<</talk>>\
You sigh, getting ready to pull the covers back up over you. Then she shakes her head no. You find your curiosity aroused.
<<talk "player">>Really? Who then?<</talk>>\
You see her turn away from you, pulling covers around her exposed breasts.
<<talk "anna">>Someone else....<</talk>>\
Anna whispers. You move closer and put an arm around her waist. You feel her tense at the contact, almost shrink away, but after a moment Anna leans against you, clutching the covers.
<<talk "player">>I hope it wasn't me....<</talk>>\
You rub her shoulder gently, trying to reassure her. Anna shakes her head again, eyes staring down at the covers.
<<talk "player">>Do you want to talk about it?<</talk>>\
Anna shakes her head vigorously this time, her hair shimmering in the moonlight.
<<talk "player">>Okay....<</talk>>\
<<talk "player">>What can I do?<</talk>>\
You ask. You see her hesitate before slowly turning to you.
<<talk "anna">>...Hold me?<</talk>>\
Anna murmurs, leaning closer to you.
<<talk "player">>I can do that.<</talk>>\
You lay back, your arms around her shoulders. Anna curls against you, resting her head against your chest.
You lay like that for some time, watching her until her breathing becomes even and regular as sleep overtakes her again. You sigh and close your eyes, trying to follow suit.
<<link "Wake">><<gotoevent setup.events.waking>><</link>><<set $anna.affection += 1>><<set $anna.fear -= 1>>
Submitted by LFN Park
<<else>>\
<<talk "anna">>I....<</talk>>\
Anna hesitates a moment.
<<talk "anna">>I was... remembering someone....<</talk>>\
<<talk "player">>My uncle?<</talk>>\
You murmur, rubbing your eyes for a moment. You are shocked when she shakes her head.
<<talk "player">>Someone else... who hurt you?<</talk>>\
Anna nods, a blush creeping into her pale features. You put an arm around her shoulders and she instinctively leans against you, one hand still on her neck as the other slips around your waist.
<<talk "player">>Do you want to tell me about it?<</talk>>\
You ask, pressing a gentle kiss to her forehead. You see Anna hesitate, her hand drifting from her neck to your chest.
<<talk "player">>You can tell me anything, Anna.<</talk>>\
You murmur, resting your head on her shoulder. You see Anna's eyes flicker to yours for a moment before she inhales deeply, steeling herself.
<<talk "anna">>You know your uncle had slaves besides Eve and I?<</talk>>\
<<talk "player">>I remember.<</talk>>\
Anna presses her cheek against yours, eyes closing. Her hand moves from your chest to the hand on her shoulder, soft fingers rubbing your knuckles.
<<talk "anna">>There... there was one. Her name was Katarina, but everyone called her Madame. She was there on the first night.<</talk>>\
Anna murmurs, nuzzling your cheek. You watch Anna draw her legs to her chest, a sadness in her eyes.
<<talk "anna">>The others told me she was your uncle's favorite before I came so I guess she was in charge of the slaves. She was strict, but she taught me how to cook and how to do all the chores.<</talk>>\
You rest your other hand on Anna's cheek as you listen. Anna grasps it, intertwining her fingers with yours.
<<talk "anna">>It was near the end when your uncle was dying. She became....<</talk>>\
Anna paused, searching for the right word.
<<talk "anna">>Emotional. I-I could feel her staring at me sometimes... t-this angry stare.<</talk>>\
Anna begins to stutter, a fearful tremble running through her. She turns her head, looking away from you as she continues.
<<talk "anna">>One night, I was w-washing dishes and she... she....<</talk>>\
Anna's face cringes, her eyes getting glossy as tears begin gather in the corners.
<<talk "anna">>She hit me. She had the cane and... and she just kept hitting me, asking me how I did it.<</talk>>\
<<talk "player">>Did what?<</talk>>\
<<talk "anna">>I don't know!<</talk>>\
Anna sobs, pressing her face into your shoulder as tears streamed down her cheeks.
<<talk "anna">>I have no idea why she attacked me! She just kept h-hitting me, and then Eve came in.<</talk>>\
You can feel dread in the pit of your stomach.
<<talk "anna">>She hit Eve, then kicked her... I-I can still hear Eve screaming....<</talk>>\
Anna convulses against you, sobbing violently. You hold her tightly, rubbing her back as comfortingly as you can.
<<talk "thought">>Jesus. Sweet little Eve....<</talk>>\
Anna steadies herself, taking a deep breath as she looks back up to your face.
<<talk "anna">>I-I knocked her down and grabbed Eve. We ran, but I was slower than her and she caught us at the top of the stairs.<</talk>>\
Anna curls tighter against you, fear in her eyes. Her grip on your hand tightens, almost painfully, as she presses it to her cheek.
<<talk "anna">>She choked me. Oh god, <<print $anna.callsPlayer>>.... It was so awful. Y-your uncle....<</talk>>\
She hesitates, wiping tears from her eyes.
<<talk "anna">>This was different than with him. How she looked at me.... She was so angry. I can still see her on top of me, hands around my throat, and those eyes. I thought I was going to die.<</talk>>\
You brush Anna's hair gently with your hand, speechless at her tale. You're about to ask something when she continues.
<<talk "anna">>S-she was going to hit me, but Eve shoved her down the staircase. She broke her leg badly and ended up bedridden for the last days of your uncle... then the man came and took all the other slaves. I never saw her again.<</talk>>\
<<talk "player">>That's horrible.<</talk>>\
You bring her hand to your lips for a gentle kiss before wrapping both arms around her in a tight hug. Anna presses her face into your neck, sniffling softly.
<<talk "player">>You'll probably never see her again, if that helps.<</talk>>\
You murmur. Anna says nothing, pressing her hand against your chest.
<<talk "player">>Thank you for telling me this, Anna. I like it when you talk to me.<</talk>>\
She pulls away slightly, searching your eyes for a moment.
<<talk "anna">>I feel like every time I do, all I have to talk about is....<</talk>>\
She hesitates as a slight blush blossoms on her cheeks.
<<talk "anna">>Is how awful my life's been. H-how broken I am.<</talk>>\
Anna's voice falters towards the end, falling into a shamed whisper.
<<talk "player">>You've come a long way, Anna. Remember? You used to flinch every time I brushed against you, and now?<</talk>>\
You press your palm against her cheek gently, your thumb on her chin. A pleasant sigh comes from Anna as she touches your hand.
<<talk "anna">>I thought everyone who touched me wanted to hurt me... You haven't.<</talk>>\
She murmurs.
<<talk "anna">>Yet....<</talk>>\
You can hear the unspoken word in her hesitation.
<<talk "thought">>The fear is still there....<</talk>>\
<<talk "player">>I don't want to hurt you. I'm lucky to have you and I don't want to ruin that. It also sounds like Eve will shove me down the stairs if I do.<</talk>>\
Anna gives you a reproachful glare undercut by a faint smile.
<<talk "anna">>She likes you. I do too.<</talk>>\
Anna rests her head against yours. You can't help but smile and savor her warmth against you.
You sit there holding her for a while, long enough that you feel her breathing become even and her arms go limp around you. You shift slightly and you see Anna's eyes are closed, her head on your shoulder.
You sigh and gently lean her back down on the bed, tucking the pillow under her head. You pull the covers over Anna's shoulders before laying back down. You start to roll on to your side, but stop when you feel Anna's hand grasp yours. You look back and see her fingers intertwined with yours, a small smile on Anna's slumbering face.
Eventually you fall back asleep.
<<getsleepingbackground>>
<<link "Wake">><<gotoevent setup.events.waking>><</link>>
<<set $anna.affection += 1>>\
<<set $anna.trust += 1>>\
<<set $anna.fear -= 1>>\
Submitted by LFN Park
<</if>>\- It looks like time doesn't increment during scenes that happen in the middle of the night so I didn't add any code for it.
- Changed "follow suite" to "follow suit".
- Changed ... and .... as discussed before.
- Changed "Uncle" to "uncle" when referring to him as an uncle and not as a name replacement, as discussed before.
- Wasn't sure on the triggers for the range in the scene but the code is there.
- Wasn't sure on the stat changes but there are there.
- So you only get a hint that Katarina is a character in the game if you have a good enough relationship. I think you could hint at her by just dropping her name for the other relationship values. Something like "You think you hear Anna say 'Katarina... why?' in her sleep." Only written way better. >.> That way it can still be hinted at without getting into the actual meat of it which is then the reward for triggering the scene with the right relationship values. Food for thought anyway.
- I like this scene. In particular, I like Anna acknowledging that she feels bad only ever complaining, not because she should feel bad about it but because that's what I think she'd do if she was a real person. It's a nice touch.Tired, you close your eyes. It is not long before you drift off to a fitful slumber.
A coppery stench assaults your nose as you watch your hand return an empty phial to its place in a rack. Creating great art some times requires great sacrifice. This time your nose must bear the cost so that your eyes can enjoy.
Intending to relish in your composition you turn back to it.
A vibrant red sarcoma of tightly bound flesh and wire. Each protrusion from the lacerating shibari carefully polished into vibrant hues by the flesh eating liquid that now stains the floor, mixing with human waste.
The mass bears little resemblance to the two girls from which it has been hewn.
[[You cry out out in revulsion and distress.|Submitted Bad Dream Interactive Scene 1a]]
[[You wonder who will clean this up.|Submitted Bad Dream Interactive Scene 1b]]
Submitted by CTCC42The cry leaves your mouth, but nothing returns to your ears. You try to close your eyes, but they will not close. You try to look away, but you can not move.
<<talk "thought">>This is a dream. A horrible dream. You did not do this. You could never do this.<</talk>>\
Unable to escape the vision of your girls seared and devitalized you feel the need to retch but your stomach is heavy and immovable.
<<talk "thought">>This is too much.<</talk>>\
You have to open your eyes and wake up, but your real eyelids will no more open then your dream lids will close, all you can feel are tears spilling from them<<if $eve.affection gte 550 and $anna.affection gte 600>>, and then... an embrace.
Warmth.
Small arms cradling you from behind. Something soft brushing your face.
<<talk "thought">>It was just a dream.<</talk>>\
Opening your eyes at last you know that the silhouette in front of you is Anna. With the moonlight steaming in from behind her she can probably read far more from you then you are able to of her, but you can still feel the concern from her even if you can not see it.
<<talk "eve">>Are you awake now?<</talk>>\
The arms holding you give a little squeeze as Eve's voice comes from behind.
<<talk "player">>Yeah... I'm awake now.<</talk>>\
You realize that you are breathing irregularly and take a moment to calm yourself.
You don't remember ever having a nightmare like this before.
<<talk "thought">>Maybe it would have been better if I had never learned what kind of person my Great Uncle was?<</talk>>\
As your breathing settles you reach out and pull Anna tightly against your chest.
<<talk "thought">>I didn't do those things, why do I feel so guilty?<</talk>>\
Feeling an irrational need to atone to the girls, you hold back a stream of internal apologies. Instead you voice.
<<talk "player">>Thank you both for being here.<</talk>>\
The rest of the night passes slowly for you. The girls quickly return to sleep, but the world of dreams holds more to fear than to tempt you for now.<<elseif $eve.affection gte 550 and $anna.affection lt 600>> and then... an embrace.
Warmth.
Small arms cradling you from behind. Something soft brushing your face.
<<talk "thought">>It was just a dream.<</talk>>\
Opening your eyes at last you see the huddled silhouette of Anna as far as she can get from you whilst remaining on the bed.
<<talk "eve">>Are you awake now?<</talk>>\
The arms holding you give a little squeeze as Eve's voice comes from behind.
<<talk "player">>Yeah... I'm awake now.<</talk>>\
You realize that you are breathing irregularly and take a moment to calm yourself.
You don't remember ever having a nightmare like this before.
<<talk "thought">>Maybe it would have been better if I had never learned what kind of person my Great Uncle was?<</talk>>\
As your breathing settles your eyes remain on Anna's form across from you. You can only wonder how much worse her dreams must be, having lived the things of which you have only heard.
<<talk "thought">>I didn't do those things, why do I feel so guilty?<</talk>>\
Feeling an irrational need to atone to the girls, you hold back a stream of internal apologies. Instead you voice.
<<talk "player">>Thank you Eve.<</talk>>\
Grasping one of the arms with which the small girl holds you, you hug it close to your chest.
The rest of the night passes slowly for you. Eve soon returns to sleep, but the world of dreams holds more to fear then to tempt you for now<<elseif $eve.affection lt 550 and $anna.affection gte 850>>and then some one takes your hand.
Warmth.
Something soft and elastic envelops your arm and your feel the tension that was built in you flowing away.
<<talk "thought">>Is this love?<</talk>>\
Opening your eyes at last, you know that the silhouette in front of you is Anna. With the moonlight steaming in from behind her she can probably read far more from you then you are able to of her, but you can still feel the concern from her, even if you can not see it.
<<talk "eve">>Are you awake now?<</talk>>\
The mopey voice of Eve comes from behind. You probably disturbed both the girls sleep.
<<talk "player">>Yes.<</talk>>\
You reply, still too disturbed by your dream to care about her tone.
You don't remember ever having a nightmare like this before.
<<talk "thought">>Maybe it would have been better if I had never learned what kind of person my Great Uncle was?<</talk>>\
You reach around to pull Anna tightly against your chest. She lived the things that you have only heard. No wonder she goes through this every night.
<<talk "thought">>How much worse must the nightmares be for her?<</talk>>\
<<talk "player">>Thank you Anna.<</talk>>\
You squeeze her tight.
<<talk "player">>I feel like you saved me.<</talk>>\
Speaking softly into your chest your unable to catch most of her reply. But you understand that she feels that you are the one that has saved her.
The rest of the night passes slowly for you. The girls quickly return to sleep, but the world of dreams holds more to fear then to tempt you for now.<<else>>.
<<talk "thought">>This is it. This is why Anna cries in the night. Dreams from which she can not wake.<</talk>>\
You don't know how long you spent trapped in the dream unable to turn your gaze from the defiled and tainted meat but at last you open your eyes to the blessed darkness of your bedroom.
The sheets around you are clammy with sweat but you welcome the uncomfortable chill. Anything to finally be free of the accursed thing in your dream.
Sitting up you look at the girls on either side of you. Each sleeping as far from you as the bed will allow.
<<talk "thought">>They look like they are still sleeping.<</talk>>\
Reaching out you give each a gentle pat in tern. You feel more fatigued then when you came to bed, but you don't feel that you want to sleep any more.
<<talk "thought">>I wonder if I should visit the rest room while I am awake? No, I don't really need to go, and I wouldn't want to wake the girls.<</talk>>\
Deciding to settle down again, you reach out your hands to the girls on either side. You will rest easier touching them, at least until the need to roll over takes you.
<<talk "thought">>I wonder if there is something nice I can do for them in the morning.<</talk>>\
<</if>>\
<<link "Wake">><<gotoevent setup.events.waking>><</link>>
Submitted by CTCC42<<talk "thought">>So this is the sort of thing I dream of now? Mutilated and tortured slaves? I give this dream a one star rating at most. I would never waste my girls on... what ever this is.<</talk>>\
You prod experimentally at the 'Art' with a stick, rendered manifest by your desire of it. The tumorous lump responds with limited animation and copious oozing.
<<talk "thought">>No. This is no good. This does nothing for me.<</talk>>\
<<talk "player">>Girls, pull yourselves together and clean this mess up.<</talk>>\
The wire binding the macabre sculpture uncoils at your will, and slithers off to a place your imagination does not care to define. Released of tight constraint the angry red flesh resolves itself into two recognizable girls, who set about cleaning the foul space.
<<talk "thought">>No rest for the wicked.<</talk>>\
<<talk "player">>I am going to get some air. I expect you both to join me when your done. And no slaking.<</talk>>\
<<talk "thought">>Stories of my Great Uncle's misdeeds seems to have introduced some strange thoughts. I should be careful not to read it before bed.<</talk>>\
The rest of your night passes without a return to the strange dream.
<<link "Wake">><<gotoevent setup.events.waking>><</link>>
Submitted by CTCC42Your tour of the gardens surrounding the house seem to go on forever, yet you don't feel tired. In fact, as you sit down and take in the vast, clear blue sky above, you feel... warm, somehow cozy. You're just considering taking a nap when a gaggle of voices catch your attention.
<<mook "Charli" "female">>Mooooom! Hurry up!<</mook>>\
<<talk "jen">>I'm coming, I'm coming. It's not easy, carrying everything.<</talk>>\
You allow yourself a lazy smile. Of course Jen's going to the pool. You sit up and glance around at them. Jen's carrying a hamper that looks almost as big as she is, while Charli, the spitting image of her mother, is homing in on you at top speed.
<<mook "Charli" "female">>C'mon, you toooo!<</mook>>\
Charli giggles as she pulls you to your feet, although with her being so short you end up doing most of the work yourself. You allow her to pull you along to the pool, where Jen is sat at a patio table. The hamper is nowhere to be seen. You sit down in the chair next to Jen and both watch as Charli cannonballs into the pool.
<<talk "player">>She seems happy here.<</talk>>\
Your companion nods sagely, watching her daughter with a little lopsided smile.
<<talk "jen">>Littl'un has every reason to be. It's been a journey but you've driven the shadow out, I think.<</talk>>\
You start to say something in response when a shadow falls across you both. But it's just a cloud, drifting its fluffy way across the sun. As if sensing you looking at it, it seems to just vanish.
<<talk "jen">>Elise didn't want to come out, of course. She's at that difficult age. You know, where hanging out with your family is no longer cool.<</talk>>\
Jen continues bringing you up to speed with her family, which seems slightly odd as you all live under the same roof. Hell, they're practically your family too. Or are they *actually* your family? Suddenly you can't seem to remember. As Charli splashes about in the pool, then immediately demands you both watch as she divebombs again, you decide it doesn't really matter. Jen keeps talking, even though you both know you've tuned out. Her words lose coherency before fading into background noise, but that's okay. You feel so relaxed, so comfortable, it's hard to worry about anything.
Which is probably why you don't bat an eyelid when another young woman is suddenly opposite you at the table, reading a book. Or is she playing with a laptop? It seems to change every time you try to focus. Jen's voice starts to return to something you recognize as speech.
<<talk "jen">>... and your homework is done?<</talk>>\
The other woman rolls her eyes.
<<mook "Elise" "female">>Yes, mom! You sound *just* like Dark Eyes...<</mook>>\
You frown slightly. Dark Eyes? You look to Jen, who's tying her hair back and smiling.
<<talk "jen">>Things have stopped making sense, haven't they? Time for me to go. Come on, girls.<</talk>>\
Before you can reply, before you can protest, you're lying in your bed. The covers are half kicked off and you're lying halfway between on your side and on your back, with your arm out at an odd angle. Shuffling into a more comfortable position, you try to get your foggy brain around what you just experienced. Jen tied her hair back, but do you remember seeing the rest of her face? The harder you try to remember, the more the image slips from your mind. And "daughters"? The younger one, whatshername... she reminded you of Eve...
Did you eat one of Jen's pizzas tonight? That's enough cheese to make anyone sleep weird.
That is your last thought as your eyes shut and you dive into unconsciousness once more.
<<link "Wake">><<gotoevent setup.events.waking>><</link>>
Submitted by The Exile//Stepping into the entry hall, you look out the window at the sunlit lawn and inhale deeply, savoring a sweet smell in the air.//
<<talk "player">>//It's beautiful outside...//<</talk>>\
[[Seize the day!|Submitted Nightmare Scene 1a]]
[[Stay indoors.|Submitted Nightmare Scene 1b]]
Submitted by Asura<<set $random to random(1, 6)>>\
\
//Humming to yourself, you walk towards the door and open it, stepping onto the front step to savor the warmth... and then a boot connects to your backside, sending you sprawling onto the cement below.//
<<talk "player">>//Oww! What the-//<</talk>>\
//Rolling over, you see Red standing in the doorway to the manor, sneering down at you. Thunder rumbles as clouds obscure the previously blue sky, fat drops of rain hitting the pavement hard enough to splash up.//
<<talk "player">>//Red? What are you doing?!//<</talk>>\
//Grinning wickedly, Red reaches past the door frame, and when he pulls back his hand he's holding onto <<if $random gte 5>>Eve<<elseif $random gte 3>>Anna<<elseif $random gte 2>> your older sister Kelly<<else>>your little sister Chloe<</if>>. He presses his lips to hers in a slobbery kiss, sticking his tongue deep into her mouth, and she moans, grinding herself against him amorously. Pulling away, Red leers down at you.//
<<talk "red">>//This is// my //house now, bitch!//<</talk>>\
//Laughing, Red slams the door and you hear the sound of ripping cloth and a feminine voice cry out in ecstasy... or pain.//
<<talk "player">>//Red! Red, you son of a-//<</talk>>\
//You try to pick yourself up, intent on breaking down the door and punching Red's lights out, but you can't move your legs. Straining, you push yourself up and see the pavement cracking, roots bursting up from the ground to grasp at you.//
<<talk "thought">>//No... those aren't roots...!//<</talk>>\
//They're hands -- skeletal hands attached to skeletal arms, some with scraps of cloth and skin dangling from them. You scream, struggling to pull away, but the bony hands are dragging you down into the viscous black mud.//
<<talk "player">>//Help! Someone, help! Help!//<</talk>>\
//Then you disappear, down into the darkness. How long you sink for, you can't tell, but eventually you see movement.//
//It's Red. Naked. A too-wide, nightmarish grin on his face. And then you see them. Anna, Eve, your sisters, your mother, <<if $misaki.hasFlag("owned")>>Misaki,<</if>> <<if $mitsuko.hasFlag("owned")>>Mitsuko,<</if>> <<if $gaia.hasFlag("met")>>Gaia,<</if>> <<if $claire.hasFlag("contact")>>Claire,<</if>> <<if $yami.hasFlag("contact")>>Yami,<</if>> <<if $umi.hasFlag("met")>>Umi,<</if>> <<if $venus.hasFlag("met")>>Venus,<</if>> <<if $rebekkah.hasFlag("owned")>>Rebekkah,<</if>> and others you don't recognize. All of them naked. All of them suspended in the air by fleshy serpentine appendages connected to Red's groin. The tentacle-penises constrict around their throats, their arms, their legs; squeezing and caressing their breasts; thrusting deep into their vaginas, their anuses, their mouths. Their eyes roll back in ecstasy as they squirm and gyrate and moan with each thrust.//
<<talk "red">>//Yes... yes! They're mine now! All mine!//<</talk>>\
//Red throws back his head and howls as bulge after bulge surges down the lengths of the tentacle-penises and into the suspended girls' orifices... and you watch in horror as their bellies distend and thick white sludge geysers out of their orifices -- not just the ones currently filled, but their noses, ears, and even their eyes.//
//And Red doesn't stop fucking them, pumping them until they're overflowing with semen. His neck twists unnaturally as he turns to look at you, eyes rolled back so all you can see are the bloodshot sclerae.//
<<talk "red">>//And you... you'll be mine too, with a few... adjustments...//<</talk>>\
//You body feels... strange... and you look down in horror to see it changing. Your waist narrows and your hips widen, your pectoral muscles swell into breasts, your penis retracts, and you feel a wet heat between your legs extending deeper and deeper inside you.//
<<talk "thought">>//What...? I'm... I'm a woman?!//<</talk>>\
//Several of Red's tentacle-penises abruptly coil around you, squirming under your clothes to slide wetly across your skin. You thrash and cry out in rage and panic as your clothes are torn to shreds, leaving you naked and helpless. You can feel the heads of his appendages press against the your vagina, your anus, your lips, ready to force their way inside you. You want to scream but if you do, you realize he'll force one down your throat all the sooner.//
<<talk "thought">>//No! No! They're too big! They won't fit! They'll tear me apart! Get them off me! Get them off! Off!!//<</talk>>\
Grinning hungrily, Red's tongue extends to lick your cheek, trailing viscous saliva down your face.
<<talk "red">>//And now... you're... mine... Praise Zal'chaas!//<</talk>>\
[[Fight!|Submitted Nightmare Scene 1c]]
[[Give in.|Submitted Nightmare Scene 1d]]
Submitted by AsuraYou don't intend to make your way towards the door, but the staircase and hallways seem to move away from you, your feet pulling you inexorably towards the door..//
<<talk "thought">>//What? Why is this happening?//<</talk>>\
//You have no control over your own body, like you're nothing more than a puppet. As your hand reaches out and grasps the handle, you get the sickening sense that ever from the moment you arrived at the manor your life has been nothing but a tableau for the amusement of some unseen force. An entity or entities with a sadistic sense of humor, treating you and the people around you as playthings to do with as they please, even reaching into your very thoughts and telling you what to think and how to act.//
<<talk "thought">>//No! No, no, no! Stop! Stop it! That can't be right! I'm me! My choices are my own!//<</talk>>\
//And yet no matter how much you struggle, you're a prisoner in your own body. Your hand reaches out and grasps the knob, twisting it to open the door, and your feet carry you onto the front step. Resistance is futile, so why bother fighting? Why not just do as you're told, like a good little puppet?//
<<talk "thought">>//No! No! I have free will! I'm nobody's puppet!//<</talk>>\
[[Yes you are.|Submitted Nightmare Scene 1e]]
[[Just give in and obey.|Submitted Nightmare Scene 1e]]
[[It's not like you really have a choice.|Submitted Nightmare Scene 1e]]
[[Free will is a lie.|Submitted Nightmare Scene 1e]]
[[We are your gods.|Submitted Nightmare Scene 1e]]
[[And you //will// obey.|Submitted Nightmare Scene 1e]]
Submitted by Asura//Rage and revulsion surge through you, giving you strength beyond the human.//
<<talk "thought">>//Never!//<</talk>>\
//Screaming, you rip free from Red's tentacle-penises, tearing several of them off. Blood and semen spray from them like water from a firehose, but you're free. Wailing, Red attempts to grab you with more of them, but you evade them, crushing them and ripping them off until none are left. Red howls in an inhuman voice, seeming to shrink until he's little more than a shriveled husk furiously masturbating his one remaining penis. Closing the distance, you raise your foot to stomp on his head, to crush his skull beneath your heel and put him out of your misery//... and wake up.
Drenched in sweat, you sit up and look around, finding yourself in your bed. Panting, you take deep breaths to slow your racing heart. Patting yourself down, you're relieved to find yourself wholly male. No breasts, no vagina, penis fully intact.
<<talk "thought">>It was all just a dream... just a nightmare...<</talk>>\
//Shuddering, still able to feel the slimy tentacle-penises on your skin, you slide from the bed and into the shower — making it long and ice-cold. Returning to your bed, you try to get comfortable, but sleep is fleeting, haunted by nightmares of grasping hands and writhing tentacles.//
[[End.|$location]]
Submitted by AsuraScreaming, you bolt upright. Drenched in sweat, you look around and find yourself in your bed. Panting, you take deep breaths to slow your racing heart. Patting yourself down, you're relieved to find yourself wholly male. No breasts, no vagina, penis fully intact.
<<talk "thought">>It was all just a dream... just a nightmare...<</talk>>\
//Shuddering, still able to feel the slimy tentacle-penises on your skin, you slide from the bed and into the shower — making it long and ice-cold. Returning to your bed, you try to get comfortable, but sleep is fleeting, haunted by nightmares of grasping hands and writhing tentacles.//
[[End.|$location]]
Submitted by Asura//You find yourself in the basement, your Great-Uncle's torture implements looming larger than they should, casting too-dark shadows and moving as though stirred by a non-existent breeze. Anna is there, smiling. But it's not a natural smile. It's too wide, and her eyes radiate terror. If she could scream, it would be deafening. But she can't. And neither can you.//
//Reaching out, you pick up a whip and unfurl it, the leather swishing. Your arm moves, raising it up and then bringing it back down with a crack. A rip opens up in Anna's dress, and the skin underneath is bruised. Anna makes no sound. She doesn't even flinch. She just smiles. Automatically, your arm raises and slashes the whip a second time, and a third. More rips open up in her clothes, and her skin is turning purple... but you can do better than that, can't you?//
[[Whip her.|Submitted Nightmare Scene 1f]]
[[No! I won't do it!|Submitted Nightmare Scene 1g]]
Submitted by Asura//That's better. You're starting to learn. There's no use resisting. You're not the one in control.//
//You draw the whip back and lash it down until Anna's clothing and the skin on her back are reduced to bloody tatters. But you don't stop, and when there isn't anything left of Anna's back you move on to her front. Somehow, she's still standing, still smiling, even though her eyes are dead, empty. You keep whipping until there's nothing left but red and white.//
And when you're finished you furl the whip and put it away, smiling like your Great-Uncle must have smiled when he made all those girls and women scream and cry, when he hurt them, when he broke them, when he killed them and left their bodies to rot in unmarked graves.//
//But that's enough for now. You can go, go back to pretending you're something more than a puppet. Than a character in a game. But deep down, you'll remember. Remember that reality is an illusion, and that when the gods grow bored of you — and they will — they will snuff out not just your life and the lives of everyone around you, but your entire existence. And it will be like you never even existed.//
[[Sweet dreams.|Submitted Nightmare Scene 1h]]
Submitted by Asura//You still don't get it, do you? There's no use resisting. You're not the one in control.//
//You draw the whip back and lash it down until Anna's clothing and the skin on her back are reduced to bloody tatters. But you don't stop, and when there isn't anything left of Anna's back you move on to her front. Somehow, she's still standing, still smiling, even though her eyes are dead, empty. You keep whipping until there's nothing left but red and white.//
//And when you're finished you furl the whip and put it away, smiling like your Great-Uncle must have smiled when he made all those girls and women scream and cry, when he hurt them, when he broke them, when he killed them and left their bodies to rot in unmarked graves.//
//But that's enough for now. You can go, go back to pretending you're something more than a puppet. Than a character in a game. But deep down, you'll remember. Remember that reality is an illusion, and that when the gods grow bored of you — and they will — they will snuff out not just your life and the lives of everyone around you, but your entire existence. And it will be like you never even existed.//
[[Sweet dreams.|Submitted Nightmare Scene 1h]]
Submitted by AsuraScreaming, you bolt upright. Drenched in sweat, you look around and find yourself in your bed. Panting, you take deep breaths to slow your racing heart.
<<talk "thought">>It was all just a dream... just a nightmare... wasn't it?<</talk>>\
You slowly manage to sink back down into a mercifully dreamless slumber, and as you drift off it occurs to you that perhaps the gods are not completely without mercy after all.
[[End.|$location]]
Submitted by AsuraSidra isn't afraid of you like she was back when you first met her. She's now comfortable being in your presence and playing in the mansion without the fear of repercussions.
But there is one thing that kept growing over during the time she started living here: her admiration for you. And that same admiration soon turned to genuine love.
The fact that she isn't embarrassed to undress right in front of you or that she prefers staying close to you in the bed rather than avoiding you shows the trust she has placed in you and the confidence she has gained.
It could also be due to you pretending to be asleep right now, which may contribute to the behavior she is displaying right now but you do not want to risk making her feel shy all of a sudden.
<<talk "sidra">><<print $sidra.callsPlayer>>?<</talk>>\
She whispers with the lowest voice she can produce. You hesitate whether you should say something or not, but you are surprised with a surprise kiss on the lips from her.
<<talk "sidra">>براہ کرم تبدیل نہ ہوں، میں آپ سے ویسے ہی پیار کرتا ہوں جیسے آپ ہیں۔ <</talk>>\
With those words said, she turns her back to you then settles down on the bed with a more comfortable position. You take the occasion to move slowly but in a natural so that you can give her a small hug. She snuggles up to you even more thanks to this gesture of affection.
It doesn't take long for the both of you before you fall asleep.
<<getsleepingbackground>>
<<link "Wake">><<gotoevent setup.events.waking>><</link>>
Submitted by Suprazord<<if $rebekkahPower gte 10>>\
<<talk "rebekkah">>What do you think you're doing?<</talk>>\
She asks with her arms crossed. You are taken back by the sudden question, as if it wasn't natural for you to be on your own bed.
<<talk "player">>Uhh, I was about to sleep here fo...<</talk>>\
<<talk "rebekkah">>I haven't given you permission for laying on the bed, did I? So leave the bed at once.<</talk>>\
It appears that her controlling side that kept growing thanks to the way you let her treat you has even reached a point where you may no longer be able to use your own bedroom without your authorization. Naturally, you feel like you have to obey.
<<talk "player">>*sigh* Yes mistress.<</talk>>\
You exit the bed, still exhausted but willing to concede your place to the grumpy woman next to you. You expected that she would quietly lay down with you, but it turns out she had other plans.
She moves toward the bed and lays on the spot you have taken previously. With a snap of her fingers, she catches your attention then directs it to the bed cover, indicating that she wants you to put the blanket on her. You feel obliged to do so.
<<talk "rebekkah">>At least, you kept the bed warm for me. I appreciate your concern.<</talk>>\
<<talk "player">>Thank you, I suppose?<</talk>>\
<<if $rebekkah.affection gte 600 and $rebekkah.trust gte 500 and $rebekkah.fear lte 300>>\
With the feeling she may not let you sleep on the bed, you start to move toward the door. That is until you hear her voice calling out for you.
<<talk "rebekkah">>Where do you think you're going?<</talk>>\
<<talk "player">>What do you mean?<</talk>>\
<<talk "rebekkah">>I require you to sleep next to me during the night, and I don't want to hear any complaints from you, is that clear?<</talk>>\
You are genuinely surprised by her unexpected request... no, her order. You thought that she would force you to sleep on the floor or in another room to punish for sleeping in previous bed. But instead she seeks your company. This request from her only brings you joy, like a dog receiving a treat from their master after realizing a trick.
<<talk "player">>Yes mistress.<</talk>>\
It didn't take long for you to come back to bed, this time more like a guest than the owner. However that doesn't matter right now. She moves a bit to give you some space to lay down.
<<talk "rebekkah">>Hug me, and don't leave me during the night, understood?<</talk>>\
You obey. You embrace her from behind, hoping that you wouldn't get an erection throughout the night. It goes without saying that you cannot do anything that may put her in an uncomfortable position such as touching her intimate areas. But you manage to find a suitable position and before you know it, you finally succumb to slumber.
<<getsleepingbackground>>
<<else>>\
<<talk "rebekkah">>You are dismissed. You can go find someplace else to sleep.<</talk>>\
<<talk "player">>But this is my bedroom, I should be able to sleep here.<</talk>>\
Deep down, you know that she needn't your presence but you still feel like asking anyway.
<<talk "rebekkah">>Not anymore. Now leave at once.<</talk>>\
She exclaims with a harsh tone. Just after, you believe she started cursing in German as well.
<<talk "player">>Very well mistress.<</talk>>\
You obey. You are conscious that your presence is not appreciated and you leave the room immediately. At the very least, you managed to gather some clothes before leaving.
Despite robbing you of one of your possession for the night, a part of you is amused by her behavior. Both of you know that this status quo can vary at any moment and that she has authority only because you decide so.
In any case, you decide to sleep in the couch of the living room for the rest of the night, wondering about what Rebekkah would do next to embarrass you.
[[Continue.|Submitted Sleep With Rebekkah Scene 1a]]
<</if>>\
Submitted by Suprazord
<<elseif $rebekkahPower lte 1>>\
<<talk "rebekkah">>It's about time you invite me to your chambers. I was getting sick of sleeping in those stalls.<</talk>>\
<<talk "player">>You mean the servant's bedroom?<</talk>>\
<<talk "rebekkah">>Same thing.<</talk>>\
<<talk "player">>Whatever, you sleep here for the night, so just lay with me for now.<</talk>>\
<<talk "rebekkah">>...Fine.<</talk>>\
She says with a resigned tone. But in reality, she almost looks ecstatic to be able to sleep in the Master's bedroom. You don't know much about how she lived before coming in the mansion, but you can tell that she hates to live the life of a peasant.
<<talk "rebekkah">>Happy?<</talk>>\
<<talk "player">>Now that you're with me, yes I am.<</talk>>\
<<if $rebekkah.affection gte 600 and $rebekkah.trust gte 500 and $rebekkah.fear lte 300>>\
You calmly answer. You hug her from behind while doing your best trying not to press your genitals on her butt. You don't want to risk angering her because you're getting horny.
<<talk "rebekkah">>See? I knew you'd enjoy my company instead of those commoners. You should also let me sleep here permanently, you won't regret it.<</talk>>\
She brags about herself as if she is selling a product, which is probably not the intention she is aiming for. It almost makes you laugh but you do your best to keep your composure and embrace her to help her sleep faster. The fact that she is not pushing you aside seems to indicate that she does appreciate your presence as well. It didn't take long for the both of you to fall asleep.
<<getsleepingbackground>>
<<else>>\
<<talk "rebekkah">>And keep your hands off me. Tsk.<</talk>>\
You can tell she would like to be able to sleep alone here if she could. Your presence is almost repulsive to her, but you don't want to feel more uncomfortable than she already is, it would lead you nowhere. Worse, she may complain a lot during the night, which is something you want to avoid at all costs.
You put some distance between you two and close your eyes trying to figure out how to approach her next time. Before you know it, you're already asleep.
<<getsleepingbackground>>
<</if>>\
<<link "Wake">><<gotoevent setup.events.waking>><</link>>
Submitted by Suprazord
<</if>>\<<talk "anna">><<print $anna.callsPlayer>>?<</talk>>\
<<talk "player">>Mmm, good morning Anna.<</talk>>\
You wake up in the living room, feeling slightly tired from sleeping on the couch? It's obviously not as comfy as a soft bed but there was nothing you could have done.
<<talk "anna">>What are you doing here? Weren't you supposed to sleep with Rebekkah for the night?<</talk>>\
She appears confused. Why would the master sleep on the couch while the servant occupies the main bedroom.
<<talk "player">>Nothing special, I wanted to give her a taste of a luxurious life but she took the whole buffet.<</talk>>\
<<talk "anna">>Why didn't you use of the guest room then? <<if $anna.affection gte 800>>Or come to join me in bed?<</if>><</talk>>\
She has made an excellent remark. There were so many unused bedrooms in this mansion so why did you choose to sleep on the couch like someone being kicked out of his own bed? Of course the last part was true but you feel like Rebekkah's personality is starting to affect you, to the point where you aren't able to think properly anymore.
Slightly embarassed, you choose not to answer her question and turns your eyes away from her.
<<talk "anna">>W-well, I hope you had a nice rest. I have put your clothes in the Master bedroom, Rebekkah isn't there anymore so you should be able to dress properly.<</talk>>\
You thank her, she then leaves the room as confused as ever. But you completely understand why. It makes no sense that you would concede authority to your slaves but Rebekkah seems to be the exception.
You leave to your bedroom, cautious of Rebekkah's presence in the mansion, then you finish dressing up. Now you are ready for the day.
[[End.|$location]]
Submitted by Suprazord
<<run $clock.day += 1>><<settime { hour : 5, minute : 30 }>>\You finish undressing for the night and dive right into your bed.
<<talk "player">>Well, what are you waiting for?<</talk>>\
<<talk "rey">>I-is it fine for me to sleep here with you? It almost seems surreal.<</talk>>\
<<talk "player">>Come here.<</talk>>\
You take a firm tone, almost strict with Rey to encourage $rey.him. It has the effect you expected.
<<if $rey.gender is setup.Character.Gender.Female>>\
She slowly removes her clothes, almost ashamed to do it in front of you despite having previously admired her naked body when she was a man and woman. Her <<print $rey.chestFlair>> breasts and her crotch appear in plain sight completely exposed despite the obscurity in the room. You wonder if she's used to female underwear.
You are quite satisfied that she feels more comfortable in her new body thanks to you, but also that she can satisfy you in various ways she probably couldn't before.
<<else>>\
He takes out his clothes one by one, revealing his cute and feminine body. When he notices you looking at him, he hides his crotch by reflex while standing in a defensive position. There are times when you wonder if you should do something to make him more comfortable in his body.
<</if>>\
It doesn't take long for Rey to move toward the bed and lay alongside you, still with a shy demeanor. $rey.He_ takes a deep breath to calm himself down and turns $rey.his_ eyes to you, probably to check your reactions.
<<talk "player">>See? Is it that bad to be with me?<</talk>>\
<<talk "rey">>Of course not! You...<</talk>>\
You can see Rey blushing at this moment. It is rare to hear $rey.him say something with that much confidence in $rey.his_ voice. Rey even hides $rey.his_ face in embarrassment and turns $rey.his_ body to the other side of the bed. Wanting to take advantage of this moment, you put your arm on top of Rey's body and give $rey.him a small kiss on the neck.
<<talk "player">>Good night Rey.<</talk>>\
You whisper to $rey.him_ before succumbing to slumber. $rey.He_ takes your hand as well, bringing it closer to $rey.his_ chest and says some words before sleeping as well.
<<talk "rey">>Good night <<print $rey.callsPlayer>>.<</talk>>\
<<getsleepingbackground>>
<<link "Wake">><<gotoevent setup.events.waking>><</link>>
Submitted by SuprazordYou lay on the bed with the hope that someone would keep you company for the night. Fortunately, it seems that your wish has been granted when you see the door opening, revealing two young women ready to spend the night together.
They start to undress at the same time, slowly removing their clothes in a lascivious way to give you a proper show, then they put their nightgown with the same speed. You can tell they have practiced those moves in secret.
<<talk "eve">>Told you he would like it.<</talk>>\
Eve whispers to Sidra's ear.
<<if $misaki.hasFlag("owned")>>\
<<talk "sidra">>Next time we should play some music or burn some incense as well. Misaki told me we would get some nice reaction from him.<</talk>>\
<<else>>\
<<talk "sidra">>Let's try something else next time. You always have some weird but fun ideas.<</talk>>\
<</if>>\
They both giggle.
<<talk "player">>You do realize I can hear you over there.<</talk>>\
<<talk "eve">>Yeah yeah, we're coming, don't be so impatient.<</talk>>\
She pulls her tongue out, ruining the mood they were setting.
<<talk "sidra">>Hey Eve, we should do that another thing.<</talk>>\
Eve nods at Sidra's sudden proposition. They both walk toward each side of the bed and prepare to lay under the bed cover. Once they settle in the bed, they snuggle as close to you as they can. You feel the hands of the girls on your torso simultaneously, then almost immediately, the two girls kiss you on each cheek before saying their final words for the day.
<<talk "eve">>Sweet dreams.<</talk>>\
<<talk "sidra">>Good night.<</talk>>\
They close their eyes, both trying to reach Morpheus. You're quite satisfied getting a small show before getting to sleep but you remember you haven't thanked them for it. You pat both of their head before closing your eyes for the night.
<<getsleepingbackground>>
<<link "Wake">><<gotoevent setup.events.waking>><</link>>
Submitted by Suprazord<<if $rebekkah.affection gte 700 and $rebekkah.trust gte 500 and $rebekkah.fear lte 300>>\
Eyes still closed, you're starting to wake up with Rebekkah next to you. You have some memories of the dream you were having prior to waking her. Something about milking some cows with your hands.
However, you also have the feeling that you're grabbing something soft, like right now. Realization strikes you really fast as you remove your hand from her <<print $rebekkah.chestFlair>> breast and starts panicking.
<<talk "thought">>Was I groping her while I was sleeping? There's no way she did not notice.<</talk>>\
You're almost afraid that she goes on a tantrum because of the situation you were previously but she appears to still be sleeping.
You express a sigh of relief. Not wanting to bother her while she enjoys her rest, you start dressing up and get yourself ready for the day.
<<else>>\
While you were dreaming peacefully about a quiet day in the mountains, milking some cows, not caring about anything else surrounding you, you feel a sharp pain on your cheek.
You wake up instantly facing Rebekkah angry stare at you. Based on the way she covers her chest, you can guess what happened.
<<talk "rebekkah">>Keep your hands away from me, you "pervert".<</talk>>\
<<talk "player">>It was not my intent, honest. Besides, shouldn't you expect something like this to happen when we're sleeping together?<</talk>>\
<<talk "rebekkah">>Don't test my patience.<</talk>>\
You don't want to argue with her more than now. You leave the bed before her in front of her cautious gaze, the blanket covering almost her entire body. You quickly put on some clothes and leave her to do the same.
<<talk "thought">>What a rough way to start the day.<</talk>>\
<</if>>\
[[End.|$location]]
Submitted by SuprazordStill sleepy, you try to open your eyes to see if your companion is still sleeping. What you get is a treat to your eyes instead: Rey looks all innocent and cute under the bed cover, sleeping without a care in the world, probably dreaming about something nice given the smile $rey.he's displaying.
You genuinely wonder how you managed to get $rey.him to work at your mansion. Given $rey.his_ appearance and $rey.his_ skills on yard work and pet care, $rey.he would have no trouble finding a job at any place which requires those skills. But somehow, not only did you find $rey.him first, but both of you started to develop a real bond.
You hesitate between waking $rey.him up and letting sleep a little bit longer but ultimately, you decide there's no need to bother $rey.him right now.
You start dressing up then you take a quick glance at Rey one last time before starting the day.
[[End.|$location]]
Submitted by SuprazordRight after your eyes open, you realize that you're stuck a conundrum. You appreciate the fact that Eve and Sidra sleep together with you, even more that they both have a hand on your chest while sticking their bodies close to you. The main issue is that you cannot leave the bed unless you lift their arms, which may wake them up too abruptly.
<<talk "thought">>It's a nice thing that they are affectionate toward me. But I want to get out of the bed right now and you girls are not really helping.<</talk>>\
You take the gamble. You carefully remove their arms from you and wiggle out of the bed in order not to wake them up. Once you are out of the bed, you feel relieved to see them still asleep. You leave toward the bathroom in order to dress properly for the day when you notice something interesting.
When you had left them alone, they had moved closer to each other, to the point they started hugging each other thinking they were hugging you. And surprisingly, they are still asleep.
<<talk "thought">> I can't imagine their faces when they'll both wake up hugging each other like that.<</talk>>\
Now is a good time to leave them and think about what to do now.
[[End.|$location]]
Submitted by SuprazordYour eyes snap open and you sit up with a gasp, your body damp and chilled with cold sweat.
<<talk "thought">>What a nightmare...<</talk>>\
Shuddering, you sit upright, then freeze as you spot something out of the corner of your eye, recoiling and bashing your head against the bed's backboard. Grimacing in pain, you grab the back of your head, squinting.
Yami is standing at the far end of the room, all-but blending in with the shadows. Her expression is one of cold, scornful disdain - and maybe the faintest hint of a smirk; one hand resting on the hilt of her //bokutō//.
<<talk "player">>Umm... can I help you...?<</talk>>\
<<talk "yami">>If you were to offer up your blood as a sacrifice to the Umbral Wyrm, it would help me immensely.<</talk>>\
Yami's tone is completely serious.
<<talk "yami">>But since I know you won't... no, I don't think you can. I am simply checking in on you to make sure you are... safe.<</talk>>\
The way she says safe makes you shudder.
Without another word, Yami turns and steps towards the door, pausing to look over her shoulder at you, her lips curving into a sinister smirk that doesn't reach her eyes.
<<talk "yami">>Pleasant dreams, boss...<</talk>>\
The door closes behind her, and you're left alone in the darkness.
[[End.|$location]]
Submitted by AsuraYou're not sure what exactly it is that rouses you from your sleep, but as you roll over in an attempt to get comfortable your eyes fall upon a strange sight.
Yami is sitting in a chair up against the wall, the moonlight framing her in a silvery glow.
<<talk "thought">>I didn't think the moon was so bright... must still be dreaming...<</talk>>\
Further cementing your belief that this is a dream within a dream is that she is asleep, her head resting against the wall, her eyes closed, her breathing light and rhythmic.
<<talk "thought">>She almost looks... peaceful.<</talk>>\
Without her trademark scowl, her features seem somewhat softer, more feminine - although maybe that's just a trick of the moonlight. You're tempted to reach out and touch her, to assure yourself that this isn't just a vision. As you gaze upon her darker motivation whispers from the recesses of your mind:
<<talk "thought">>If this is a dream... I could do whatever I want to her...<</talk>>\
[[Touch her.|Submitted Yami Master Bedroom Scene 1a]]
[[Go back to sleep.|Submitted Yami Master Bedroom Scene 1b]]
Submitted by AsuraActing on impulse, you sit up and slowly ease out of bed. Keeping a close look out for any signs that she might be waking up, you reach out and experimentally brush a loose strand of hair from her face. Drawing back, you wait with bated breath to see if she stirs.
[[Keep going.|Submitted Yami Master Bedroom Scene 1c]]
[[Go to bed.|Submitted Yami Master Bedroom Scene 1d]]
Submitted by Asura
<<set $yami.affection += 1>><<set $yami.fear -= 1>><<set $yami.trust += 1>>Clenching your fist, you shake your head and roll over.
<<talk "thought">>No. Even if this is a dream, it would be wrong.<</talk>>\
As you settle back down into your pillow, you hear movement and turn you head to see Yami's eyes are open.
<<talk "thought">>Wait... did I wake her up or was she just pretending...<</talk>>\
You swallow, suddenly thankful you didn't listen to your base impulses.
Standing with a barely audible rustle of cloth, Yami stares down at you with an incurable expression. She nods once in acknowledgment, then turns and opens the window. Before you can stop her or say anything, she sits on the windowsill and locks eyes with you, the faintest of smiles on her face. Then she leans back and disappears.
You leap out of the bed and run to the window - a fall from that height would break bones at the very least.
<<talk "player">>Yami!<</talk>>\
You frantically scan the ground for her body.
<<talk "thought">>Shit! How long will it take for an ambulance to get here? And do I even want to call an ambulance for her?<</talk>>\
The dark part of your mind whispers to you, soft and seductive. You grimace, and in that moment you see Yami standing in the middle of the lawn without so much as a scratch - at least as far as you can tell. Turning to look up at you, she waves and walks towards the forest.
<<talk "thought">>What was she trying to do, give me a heart attack?<</talk>>\
Sighing, you return to bed and settle under the covers.
<<talk "thought">>What was she doing in here, anyway?<</talk>>\
Trying to puzzle out Yami's possible motives gives you the beginnings of a headache, so you give up.
<<talk "thought">>Still... maybe this is a sign she's starting to trust me...<</talk>>\
Closing your eyes, you sink back down into sleep.
<<link "Wake">><<gotoevent setup.events.waking>><</link>>
Submitted by Asura
<<set $yami.trust += 2>>Reaching out, you hesitantly brush your fingers against Yami's cheek, fully expecting her to surge awake and bite your hand... but she doesn't react. Holding your breath, you cup her cheek with your palm and are surprised when she sighs.
<<talk "yami">>//Otōsan...//<</talk>>\
The word is whispered, barely audible even in the silence.
<<talk "thought">>What does that mean?<</talk>>\
You frown, making a note to look it up at some point. Waiting to see if she reacts, you weigh your options.
//Should I continue or go back to bed?//
[[Continue.|Submitted Yami Master Bedroom Scene 1e]]
[[Go back to bed.|Submitted Yami Master Bedroom Scene 1f]]
Submitted by Asura
<<set $yami.affection -= 1>><<set $yami.fear += 1>><<set $yami.trust -= 1>><<talk "thought">>That's enough...<</talk>>\
You ease back into bed and settle under the covers once more. No sooner do you lay your head down on the pillow than you realize that Yami's eyes are open and that she is looking at you. You freeze, but rather than get angry or yell or attack you she reaches up to touch the strand of hair you moved.
Without a word, Yami walks to the door and steps out into the hall, pausing to look one more time at you before closing the door. Once her soft footsteps fade, you are left alone with the thundering of your heart.
<<talk "thought">>Did I wake her up, or was she was awake the whole time?<</talk>>\
Suddenly you're thankful you didn't go any further, but the worry that Yami might be lurking outside your bedroom door waiting for you to fall asleep.
It takes an hour, but eventually you manage to fall asleep - haunted by nightmares of Yami systematically crushing your finger bones into powder that tastes suspiciously like sugar.
<<link "Wake">><<gotoevent setup.events.waking>><</link>>
Submitted by AsuraTaking stock of Yami's clothes - a zippered hoodie, cameo cargo pants, fingerless gloves, and boots - you hesitantly reach for the zipper and slide it down.
<<talk "thought">>Please let it be quiet... Please let it be quiet... Please let it be quiet...<</talk>>\
To your surprise and relief, the zipper remains silent, and Yami's hoodie opens up to reveal she's wearing a black T-shirt under it. You consider trying to peek under it to see if she's wearing a bra - not that she needs one, but the back of the chair makes it difficult for you to lift it up without risking waking her up. Glancing down at the fly of her cargo pants, you find yourself weighing your options between continuing and calling it quits.
[[Continue.|Submitted Yami Master Bedroom Scene 1g]]
[[Call it quits.|Submitted Yami Master Bedroom Scene 1h]]
Submitted by Asura
<<set $yami.affection -= 1>><<set $yami.fear += 1>><<set $yami.trust -= 1>><<talk "thought">>That's enough...<</talk>>\
You ease back into bed and settle under the covers once more. No sooner do you lay your head down on the pillow than you realize that Yami's eyes are open and that she is looking at you. You freeze, but rather than get angry or yell or attack you she reaches up to touch her cheek where your hand had been.
Without a word, Yami walks to the door and steps out into the hall, pausing to look one more time at you before closing the door. Once her soft footsteps fade, you are left alone with the thundering of your heart.
<<talk "thought">>Did I wake her up, or was she was awake the whole time?<</talk>>\
Suddenly you're thankful you didn't go any further, but the worry that Yami might be lurking outside your bedroom door waiting for you to fall asleep.
It takes an hour, but eventually you manage to fall asleep - haunted by nightmares of Yami systematically crushing your finger bones into powder that tastes suspiciously like salt.
<<link "Wake">><<gotoevent setup.events.waking>><</link>>
Submitted by Asura<<talk "thought">>This... is the point of no return...<</talk>>\
Inhaling, you steel yourself.
<<talk "thought">>Oh well, it's just a dream.<</talk>>\
Carefully, you unbutton Yami's fly and slide the zipper down, exposing a peek of her underwear. Peeking up at her face, watching for any signs of her waking up. Hooking your fingers into the hem, you carefully begin working them down past her hips.
<<talk "thought">>Easy does it...<</talk>>\
Sliding her pants off proves to be more difficult than you anticipated.
<<talk "thought">>I remember reading that muscle is heavier than fat, but this is ridiculous...<</talk>>\
Inch by inch, you painstakingly work Yami's pants past her butt and slide them down her legs - leaving them bunched at her ankles so that in case she //does// wake up and try to chase you, it would trip her up.
Repeating the process with her underwear proves just as frustrating. Just as you start sliding her underwear out from beneath her, Yami stirs slightly and you freeze, ready to book it if she wakes up. Holding your breath, you stay completely still... but all she does is slouch lower in the chair. Not even daring to sigh in relief, you wait, listening for any change in her breathing, before carefully resuming the process of sliding her underwear out from beneath her and down her legs.
Settling back, you gaze upon the fruit of your labors. Yami's legs are slightly parted, giving you a clear view of her vulva and the wispy tuft of pubic hair adorning it. Your erection is rock-solid, tenting your pyjama bottoms.
[[Touch it.|Submitted Yami Master Bedroom Scene 1i]]
[[Lick it.|Submitted Yami Master Bedroom Scene 1i]]
[[This has gone too far... but I can't stop.|Submitted Yami Master Bedroom Scene 1i]]
Submitted by Asura
<<set $yami.affection -= 15>><<set $yami.fear += 10>><<set $yami.trust -= 20>><<talk "thought">>That's enough...<</talk>>\
You move to do Yami's hoodie back up, but her hand suddenly grabs your arm - her grip vice-like.
<<talk "player">>Ah!<</talk>>\
As she twists your arm away from her, painfully, you can see her staring at you with an expression of disgust and contempt.
<<talk "player">>Yami! Stop! You're hurting me!<</talk>>\
You manage to choke out, and she releases you with a sharp push that sends you toppling back onto your bed.
<<talk "yami">>Touch me without my permission again...<</talk>>\
Yami hisses, glaring at you. Without finishing the threat, she turns and strides to your bedroom, opening the door and slamming it behind her. You try to sit up, but the pain in your joint makes you wince and instead you flop back in bed.
<<talk "thought">>Dammit! That fucking hurt!<</talk>>\
Grimacing, eventually you manage to shimmy under the covers, careful not to lie on your sore arm.
<<talk "thought">>I really need to learn to lock my door at night!<</talk>>\
The pain in your arm slowly subsides to a dull ache, and tiredness eventually overcomes even the worry that Yami will return once you're asleep. Despite fighting to keep them open, your eyes slowly close themselves, and the oblivion of sleep claims you.
<<link "Wake">><<gotoevent setup.events.waking>><</link>>
Submitted by AsuraYou hand moves as though guided by an invisible force, fingers ever-so gently brushing against Yami's pubic hair.
<<talk "thought">>It's just a dream... it's just a-<</talk>>\
<<talk "yami">>What... in the Dark One's name... are you doing...?<</talk>>\
You look up to see Yami staring down at you with an expression of hurt and betrayal.
<<talk "yami">>I put my trust in you... and you try to rape me?<</talk>>\
Her expression warps into a furious snarl that makes her prior rages seem like a candle unto the Sun.
<<talk "yami">>Yurusenai!<</talk>>\
<<talk "player">>Yami! No!<</talk>>\
You backpedal away from her, finding your escape route blocked by the bed.
<<talk "thought">>Shit!<</talk>>\
<<talk "player">>That's not-<</talk>>\
<<talk "yami">>Urusai!<</talk>>\
Before you can open your mouth to say anything more, to come up with an excuse, Yami lunges at you. You're too close her to dodge, though her pants being bunched around her ankles does trip her up as intended. The end result is that you find yourself sprawled across the bed with Yami on top of you, your leg pressed against her exposed crotch as the thrashes in an attempt to kick off her pants. You try to extricate yourself out from under her, but she pins you into the mattress.
<<talk "yami">>Wash your neck and repent with your blood, heretic!<</talk>>\
As Yami straddles your waist, hooking her fingers into claws, you grab her wrists and strain to keep her hands away from your throat; but it's like trying to bend steel bars with your bare hands.
<<talk "thought">>How... is she... so strong...?<</talk>>\
<<talk "player">>Hey, wait! This is all... just a... misunderstanding!<</talk>>\
<<talk "yami">>Korosu! Korosu! Korosu!<</talk>>\
Yami snarls, spattering your face with spittle.
<<talk "yami">>Shine!<</talk>>\
With a surge of inhuman strength, she grabs your throat and squeezes. You //feel// your trachea crumple under her grip. You struggle to inhale, to exhale, but all that brings you is pain.
Spots of color dance across your vision as your brain slowly starves of oxygen.
<<talk "thought">>She's... killing... me...<</talk>>\
The last thing you see before your vision goes dark is Yami staring down at you with an expression of cold hatred.
[[Continue.|Submitted Yami Master Bedroom Scene 1j]]
Submitted by AsuraYou sit upright in bed with a yell, drenched in a cold sweat.
<<talk "thought">>I can breathe! I can breathe!<</talk>>\
Relief floods you, but your heart skips a beat as Yami leaps out of her chair with her fists raised and a fierce expression on her face.
<<talk "yami">>Are you hurt?<</talk>>\
Yami's tone is terse and aggressive, but with a note of concern.
<<talk "player">>N... no.<</talk>>\
You eye her warily, edging away from her.
<<talk "player">>It was... just a bad dream...<</talk>>\
<<talk "thought">>I think...<</talk>>\
Shuddering, you roll over and massage your throat, still able to feel her crushing grip. You can feel Yami's chilling gaze on you, making it nigh impossible to fall asleep... but after more than an hour exhaustion overpowers fear and you finally doze off.
<<link "Wake">><<gotoevent setup.events.waking>><</link>>
Submitted by Asura//As you step into the laboratory, the first thing that you notice is that Yami is standing in the room, naked.//
<<talk "player">>Ugh... Yami? What are you doing...?<</talk>>\
//You squint blearily at her, the florescent lights and stark white surfaces stabbing into your tired eyes. She turns to look at you, her expression one of grim determination.//
<<talk "yami">>What I must.<</talk>>\
//It's then you notice the syringe in her hand. It's large, and full of a viscous-looking black ooze streaked through with jagged streaks of red.//
<<talk "player">>What... what is that?<</talk>>\
//For a moment Yami doesn't reply, instead lifting the syringe up to the light.//
<<talk "yami">>A gift... a gift from my god.<</talk>>\
//Setting down the syringe with great reverence, she walks over to where her sword is on the counter.//
[[Destroy the syringe.|Submitted Yami Nightmare 2a]]
[[Wait to see what she's going to do.|Submitted Yami Nightmare 2b]]
Submitted by Asura//The moment Yami's back is turned, you grab the syringe from where she placed it and throw it into the sink. It shatters, the contents sizzling ominously as they spatter the inside of the sink.//
<<talk "yami">>NO!!!<</talk>>\
//Yami screams, running over to the sink and staring down into it. Gripping the edge, she grits her teeth and then looks up to glare at you with such murderous intent your blood runs cold.//
<<talk "player">>Calm down, Yami! I wasn't going to let you inject yourself with... what are you doing?<</talk>>\
//Grabbing her sword, she grips the blade with one hand and the hilt with the other, and pulls. With a crack, the wooden blade pulls away to reveal another blade -- one made of metal.//
<<talk "yami">>//KONO KASU!!! KUTABARE!!!//<</talk>>\
//Stepping towards you, she raises the sword to deal a killing blow. You raise your arms to ward it off as the blade swings down...// and then you wake up drenched by a cold sweat.
Checking to make sure your arms are still attached and you haven't been split open, you look around the bedroom.
<<talk "thought">>Nothing. Nothing but shadows cast by the moonlight.<</talk>>\
With a sigh, you settle back down into bed. Still, a chill remains in the air, an eerie sensation clinging to you that you can't shake. Even as sleep takes you, a worrying thought remains.
<<talk "thought">>She wouldn't actually kill me... would she?<</talk>>\
<<link "Wake">><<gotoevent setup.events.waking>><</link>>
Submitted by Asura//Picking up her sword, Yami grips the blade with one hand and the hilt with the other, and pulls. With a crack, the wooden blade pulls away to reveal another blade -- one made of metal.//
<<talk "player">>Wait, what? That thing was a //real// sword this whole time?!<</talk>>\
//With a quiet, dry laugh, Yami presents the weapon to you. Your hands move to take the sword, which is surprisingly heavy.//
<<talk "player">>Hold on... what do you want me to do with this?<</talk>>\
//Picking up the syringe again, Yami steps back and looks at you with a grim expression.//
<<talk "yami">>If I lose control of myself... kill me. Promise me you won't hesitate.<</talk>>\
//Yami's words catch you completely off-guard, and your jaw drops.//
<<talk "player">>Kill you? What? Yami, I-<</talk>>\
<<talk "yami">>Promise me!<</talk>>\
//She shouts, cutting you off. Her stern glare makes it clear there's only one answer she'll accept://
<<talk "player">>I... I promise.<</talk>>\
//Nodding grimly, Yami takes the syringe and stabs it into her arm, injecting the... whatever it is inside of it into her veins.//
//The change begins almost immediately. Yami doubles over with a scream, falling to her knees. As you watch, the muscles of her back, arms, buttocks, and legs all pulsate and writhe beneath her skin. Like clay being moulded by an unseen hand, the flesh of her ears lengthens into elfin points. The bones of her vertebrae crack and pop, the knobs running down her spine lengthening into a protruding ridge. She screams again, but this time it's more animalistic. Her teeth fall out, leaving a mess of bloodied gums; but as you watch - unable to look away - new teeth emerge in their place, longer and sharper.//
<<talk "thought">>What the hell did she inject herself with?!<</talk>>\
//Yami's finger and toenails fall off, the bones of her digits growing through the raw flesh, curving into claws that are quickly covered by razor-sharp black sheaths. With a series of grotesque pops and cracks, her feet rearrange themselves so that they're digitigrade. As she stands you realize she's gotten significantly taller and bulkier, and that her skin is no longer a warm brown but charcoal grey. Her ponytail comes undone as she stands, each breath deep and harsh.//
<<talk "player">>Y... Yami?<</talk>>\
//Lowering the sword - which instinct had kept levelled at her during her transformation - you slowly reach out to her.//
//Her eyes snap open and you're left paralyzed by a wave of dread: they are utterly inhuman. The whites of her sclerae are now jet black, as though they've been filled in with ink. Her dark irises are now blood red, and her pupils are narrowed to vertical slits. They are the eyes of a predator.//
//Towering over you, strands of saliva trailing between her fangs, Yami lets out a cavernous roar that shakes the room and carries on far longer than any human's lung capacity would sustain. As the roar fades, your ears ringing, you come to the grim realization that the temperamental and antisocial - but also awkward and protective - woman you'd come to know is gone. Whatever she did to herself failed, or perhaps succeeded too well.//
//All that is left now is to fulfill her last request.//
<<talk "player">>I'm sorry...<</talk>>\
//As you grip the sword, you feel a strength and calm determination wash over you. Roaring again, her jaws opening wider than humanly possible, the monster that was once Yami drops down into a crouch and then lunges towards you.//
<<talk "player">>I'm so sorry...<</talk>>\
//With that, you bring the sword down...// and then you wake up drenched by a cold sweat. Sitting upright, you look looking around the bedroom.
<<talk "thought">>Nothing. Nothing but shadows cast by the moonlight.<</talk>>\
With a sigh, you settle back down into bed. Still, a chill remains in the air, an eerie sensation clinging to you that you can't shake. Even as sleep takes you, a worrying thought remains.
<<talk "thought">>How far is Yami willing to go to get revenge?<</talk>>\
<<link "Wake">><<gotoevent setup.events.waking>><</link>>
Submitted by Asura//As you walk down the west street, a chill runs down your spine - the feeling that you're being watched from the shadows, that you're being hunted.//
<<talk "thought">>Well... this is the rough part of town. Just gotta keep moving, stay away from any dark alleys...<</talk>>\
//The silence is oppressive, disquieting - even unnatural - and you barely suppress a shudder and keep walking - scanning the alleys for any signs that you should start booking it.//
//Abruptly, a series of shouts and screams pierces the eerie silence of the night, coming from an alley just up ahead, but surprisingly the voices are mostly male.//
//Warily, you edge closer to the alley where the noise was coming from, but it's too dark to see anything.//
<<talk "thought">>Where's Yami when you need her? <<if $mitsuko.hasFlag("owned")>>Or Mitsuko...<</if>> Or heck, even Claire!<</talk>>\
//You stop just outside the entrance of the alley and peer into the darkness, then leap away as a man lunges out.//
<<talk "player">>Getthehellawayfrom...<</talk>>\
//Your panicked yell dies in your throat as you take in the sight of him.//
<<talk "thought">>Good God... what happened to him?<</talk>>\
//The man looks to be over six feet tall and made of solid muscle, his broad shoulders and bulging arms adorned with tattoos. But one of his arms is dangling uselessly and bent at odd angles, like the bones have been dislocated from each joint. He's limping badly, a gash laying open his leg to the bone, and you marvel that he hasn't bled out yet or died from the sheer pain he must be in. Ragged sets of lacerations mar his broad torso, as though something with large claws was mauling him. He shambles, stumbles, and as he hits the ground you see the clawmarks are on his back too, as well as a gash deep enough to expose the bone of his shoulder blade. Horrified, you back away, but heedless of his injuries the man pulls himself towards you.//
<<mook "Thug" "male">>It's gonna eat me!<</mook>>\
He wails, barely intelligible as he drags himself towards you.
<<mook "Thug" "male">>It's gonna-<</mook>>\
//Something obscured by his bulk seizes him from behind and drags him into the darkness of the alley. The last you see is his terrified face, fingernails scrabbling uselessly against the pavement until three of them tear off.You can hear the man babbling, pleading for mercy, but his sobbing is cut off by a grotesque squelching sound punctuated by sharp snaps. You freeze, holding your breath in the ensuing silence, every fibre of your being screaming at you to run and not look back, to call the police, to curl up into a little ball and pretend that you're a little kid again, to do //anything// except step into the alley.//
<<mook "Thug" "male">>Help... me...<</mook>>\
//The man's voice rasps from the alley.//
<<mook "Thug" "male">>Please... don't leave me...! I don't wanna die...!<</mook>>\
//The pleading note in the voice tugs at your heartstrings, but fear keeps you back. Glancing around for any sign of someone you could ask to call an ambulance or the police, you see that the street is oddly, eerily empty, deserted even for this part of town. Usually there'd be a group of drunks exiting the Drinking Donkey, or scantily-clad women who may or may not be strippers moonlighting as prostitutes outside of Wet Willy's.//
<<talk "thought">>Where... where is everyone?<</talk>>\
//Shuddering, you turn back to the shadows of the alley and suck in a deep breath, your nose wrinkling at a rank, sickly, pungent odor.//
[[Step inside.|Submitted Yami Nightmare Scene 3a]]
[[Run away.|Submitted Yami Nightmare Scene 3b]]
Submitted by Asura//As you step into the alley, the darkness seems to engulf you. Faintly, you can make out the outlines of graffiti, posters plastered up on the walls advertising various items and "services" for sale. You keep walking, your steps slowing to a crawl as you find the twists and turns more labyrinthian than expected - or possible.//
<<talk "thought">>What the heck is going on here? There's no way the alley goes this far in... maybe I should-<</talk>>\
//You turn around, intent on going back, only to see a brick wall inches from you.//
<<talk "thought">>What the...? What's going on?<</talk>>\
//You turn around, for a moment afraid that you'll find yourself boxed in on all sides. You're trapped, adrenaline flooding you as you turn in a desperate panic, looking for a way out - any way out. Screwing your eyes shut, you open them to find the way forward suddenly clear - if you can even call it that: an impossibly long straight stretch with no end in sight.//
//With no way to go but forward, your footsteps echo eerily as you make your way down the corridor, scuffling against the pavement. Eventually, you find yourself in a courtyard of sorts, a square space that might have been an urban back-alley basketball court. Might have, because it presently resembles the inside of a meat grinder.//
//The bodies are so mangled that it's impossible to tell how many men were there, but you make out at least ten. You step in something wet and squishy and red, and look down to see the man who had been begging for help... or at least his upper half. You recoil, retching as the smell hits, your eyes watering as you add the contents of your stomach to the mess of gore covering the floor.//
<<talk "thought">>Who... no, what... what could have done this?<</talk>>\
//The first thing you see are the eyes, glowing red and glaring from a patch of shadows somehow darker than the rest. Then a mouth lined with fangs, backlit by a hellish red glow. The shadow looms larger, towering over you. <<if $maki.hasFlag("met")>>Even Bubbles would only come up to its waist...<</if>>//\
//Instinctively you back away, slipping in the spattered gore. Your brain is starting to shut down, operating on pure panic, and given the razor-sharp talons adorning its hands 'fight' is out of the question. But the entrance has disappeared.//
<<talk "thought">>N-n-now I'm boxed in?!<</talk>>\
//The monster is looking straight at you, its glowing red eyes burning into your mind, your very soul.//
<<talk "thought">>W-w-what the hell... are you...?<</talk>>\
//With a snarling laugh, the monster reaches out with a taloned hand and grabs you, lifting you as though you were made of paper. Its grip is suffocating, simultaneously freezing cold and burning hot. You scream, struggling to break free, pounding on its arms and chest, but it simply laughs. This close to its jaws, its breath smells like a slaughterhouse and feels like a volcano. It speaks in an alien language you vaguely recognize, but you can't recall from where.//
<<talk "player">>W-wait! Please don't!<</talk>>\
//You shout as its jaws gape wider than humanly possible, the crimson glow emanating from its throat making you squint. Your pleas for mercy are cut off as its jaws snap shut. You feel pain, unbearable, rending agony... and then nothing.//
[[You are devoured.|Submitted Yami Nightmare Scene 3c]]
Submitted by Asura//As you turn to carry on down the street, you hear a faint whispering in the distance.//
<<talk "player">>Hello? Is someone there?<</talk>>\
//Squinting, you see an approaching figure, little more than a silhouette, in the distance. At first all you can make out is that it's almost seven feet tall and feminine in form. Something about it makes the hair on the back of your neck stand on end. It's moving a great deal faster than its leisurely pace would suggest and details soon emerge that make you wish you were blind.//
//Her - no, //its// - //face is featureless save for almost imperceptible indentations where its eyes should be, and its skin is a translucent milky white that reminds you of the pallid flesh of some albino deep sea-creature. Its breasts are massive, each step making them bounce and jiggle in ways that seem to defy the laws of gravity and inertia; and its nipples seem to constantly change shape and size.
//But what draws your gaze most of all is what's between its shapely legs: a fully-erect penis so massive it almost drags along the ground. Veins throb grotesquely with each step it takes, faintly glowing droplets of silvery-white ooze dripping from its tip and sizzling as they hit the ground. It's a figure you vaguely recognize from an old documentary - an ancient fertility goddess once worshiped by a sex-cult based out of Wanton Cove during the 1920s - though you can't recall its name.//
//The closer it gets the louder the whispers come, words in an utterly alien language that send spasms of agony through your skull - worse than the worst headache. Through the pain, however, you feel a heat spreading through your body - arousal so intense you can't stand it. Your arms move on their own, shedding your clothes until you're naked before this entity - your own penis fully erect.//
//Its inky tendrils extend and coil around you against you, lifting you into the air. Boneless fingers extend and caress you, your flesh like clay beneath its ministrations, orgasmic ecstasy surging through as your pathetic mortal shell is reshaped into perfection. Your breasts are plump and round, each roughly the size of your head - nipples protruding and diamond-hard. Your penis swells and elongates, veins throbbing as vaginal juices gush from your newly-formed pussy.//
//Arousal washes over you like a tsunami and you beg the ancient goddess to grant you her communion - to fill your every hole and pump you full of her holy semen. Wordlessly the goddess obliges, pressing the tip of her enormous penis spread your labia and caress the inside of your vulva. Just this act is too much - milky-white fluid spurting from your breasts and semen erupting from your penis like water from a fire hydrant. You scream and scream until your voice is raw, but this is only the beginning. There's no way it will fit, but you want nothing more than for the goddess to hilt herself inside you - to feel it split you open and rupture every organ in your body before bursting from your screaming mouth.//
//You feel the ancient goddess' massive penis press against the entrance to your virgin pussy, and then with one powerful thrust-//
<<link "Wake">><<gotoevent setup.events.waking>><</link>>
Submitted by AsuraYou bolt upright, panting and drenched in a cold sweat. Looking around, you let out a shuddering sigh of relief as you realize are safely ensconced in your bed, your body in once piece.
<<talk "thought">>A dream... it was all just a dream...?<</talk>>\
A wave of relief and nausea sweeps over you, the world spinning, and you fall back into bed as your insides churn. The door opens and you almost jump out of your skin, Yami raising an eyebrow at you as she steps inside. She's still dressed in her uniform, //bokutō// at her side, as though she's just getting in from patrolling. Your heart still racing, you comb your fingers through your hair in a futile attempt to make yourself more presentable.
Folding her arms, a faint smirk quirks up the corner of Yami's mouth.
<<talk "yami">>Pleasant dreams, boss?<</talk>>\
You scowl at her, indignation and fear bleeding into anger. You've never felt so vulnerable before, and for her to sneer at you is unbearable.
<<talk "player">>No, actually. Quite the opposite, in fact.<</talk>>\
Just the mention of it brings the nightmare crashing back over you and you feel like you're drowning. Fighting to keep yourself from hyperventilating, you wrap your arms around yourself and bury your face in your knees.
<<talk "thought">>Is this how Anna feels every night she wakes up screaming?<</talk>>\
Yami steps around the bed, and for a moment you almost think she looks genuinely concerned... but you dismiss it as a trick of the moonlight.
<<talk "yami">>I could stay and keep watch over you... maybe offer a benediction?<</talk>>\
[[Accept.|Submitted Yami Nightmare Scene 3d]]
[[Refuse.|Submitted Yami Nightmare Scene 3e]]
Submitted by Asura<<talk "player">>Sure, why not. Not like it can hurt any.<</talk>>\
Settling back down into bed, you watch as Yami stands and walks towards you, silhouetted by the moonlight. Looming over you, she recites a whispered prayer in an inhuman language. A shudder washes over you as you're immediately reminded of your nightmare, but Yami lays a hand on your forehead.
<<talk "yami">>Sleep, boss. I will keep watch.<</talk>>\
Her strength for once seems reassuring instead of intimidating, as though she intends to enter into your nightmares and fight the horrors off. For a moment Yami looks down at you with looks like a faint smile, but when you blink it's gone. Sitting a chair against the wall near the window, Yami undresses down to her sports bra and boxers. Unabashed, she drapes her clothes over the back of the chair and then sits.
As you settle back down into bed, you feel her dark gaze on you. Peeking out at her, you see she's already closed her eyes, slumping awkwardly in her chair.
<<talk "thought">>That looks painful... she's probably going to have a sore neck tomorrow, which means she's probably going to be extra-bitchy. Wonderful.<</talk>>\
For a moment you consider inviting her to sleep in your bed - there's plenty of room, after all - but knowing Yami she'd probably misconstrue your intentions and get angry. Sighing, you shift to make yourself more comfortable, close your eyes, and slowly fall asleep.
<<link "Wake">><<gotoevent setup.events.waking>><</link>>
Submitted by Asura<<talk "player">>Err... thanks, but no thanks.<</talk>>\
You offer her a shaky, awkward smile.
<<talk "yami">>Your loss.<</talk>>\
Yami says with almost feline indifference, striding to the door. Something tells you she's at least a little hurt by your refusal, though.
<<talk "yami">>If you change your mind, let me know. I'll be right outside.<</talk>>\
As she leaves, you settle back down into bed, jumping at shifting shadows. Pulling the covers over your head, you close your eyes and eventually go back to sleep.
<<link "Wake">><<gotoevent setup.events.waking>><</link>>
Submitted by AsuraAs you walk down the west street, a chill runs down your spine - the feeling that you're being watched from the shadows, that you're being hunted.
<<talk "thought">>Well... this is the rough part of town. Just gotta keep moving, stay away from any dark alleys...<</talk>>\
The silence is oppressive, disquieting - even unnatural - and you barely suppress a shudder and keep walking - scanning the alleys for any signs that you should start booking it.
Abruptly, a series of shouts and screams pierces the eerie silence of the night, coming from an alley just up ahead, but surprisingly the voices are mostly male.
[[Investigate.|Submitted Yami West Street Scene 1a]]
[[Run!|Submitted Yami West Street Scene 1b]]
Submitted by AsuraWarily, you edge closer to the alley where the noise was coming from, but it's too dark to see anything.
<<talk "thought">>Where's Yami when you need her? <<if $mitsuko.hasFlag("owned")>>Or Mitsuko...<</if>> Or heck, even Claire!<</talk>>\
You stop just outside the entrance of the alley and peer into the darkness, then leap away as a man lunges out.
<<talk "player">>Getthefuckawayfrom...<</talk>>\
Your panicked yell dies in your throat as you take in the sight of him.
<<talk "thought">>Good God... what happened to him?<</talk>>\
The man looks to be over six feet tall and made of solid muscle, his broad shoulders and bulging arms adorned with tattoos. But one of his arms is dangling uselessly and bent at odd angles, like the bones have been dislocated from at least one joint. He's limping badly, a gash laying open his leg to the bone, and you marvel that he hasn't bled out yet or died from the sheer pain the must be in. Ragged sets of lacerations mar his broad torso, as though something with large claws was mauling him. He shambles, stumbles, and as he hits the ground you see the clawmarks are on his back too, as well as a gash deep enough to expose the bone of his shoulder blade. Horrified, you back away, but heedless of his injuries the man pulls himself towards you.
<<mook "Injured Man" "male">>It's gonna eat me!<</mook>>\
He wails, barely intelligible as he drags himself towards you.
<<mook "Injured Man" "male">>It's gonna-<</mook>>\
Something obscured by his bulk seizes him from behind and drags him into the darkness of the alley. The last you see is his terrified face, fingernails scrabbling uselessly against the pavement until three of them tear off.You can hear the man babbling, pleading for mercy, but his sobbing is cut off by a grotesque squelching sound punctuated by sharp snaps. You freeze, holding your breath in the ensuing silence, every fibre of your being screaming at you to run and not look back, to call the police, to curl up into a little ball and pretend that you're a little kid again, to do //anything// except step into the alley.
<<mook "Injured Man" "male">>Help... me...<</mook>>\
A voice rasps from the alley.
<<mook "Injured Man" "male">>Please... don't leave me...! I don't wanna die...!<</mook>>\
The pleading note in the voice tugs at your heartstrings, but fear keeps you back.
Glancing around for any sign of someone you could ask to call an ambulance or the police, but the street seems oddly, eerily empty, deserted even for this part of town. Usually there'd be a group of drunks exiting the Drinking Donkey, or scantily-clad women who may or may not be strippers moonlighting as prostitutes outside of Wet Willy's.
<<talk "thought">>Where... where is everyone?<</talk>>\
Shuddering, you turn back to the shadows of the alley and suck in a deep breath, your nose wrinkling at a rank, sickly, pungent odor.
As you step into the alley, the darkness seems to engulf you. Faintly, you can make out the faint outlines of graffiti, posters plastered up on the walls advertising various items and "services" for sale. You keep walking, your steps slowing to a crawl.
<<talk "thought">>Odd... I didn't think the alley was this far in... maybe I should-<</talk>>\
You turn around, intent on going back, only to see a brick wall inches from you.
<<talk "thought">>What...? What's going on?<</talk>>\
You turn around, for a moment afraid that you'll find yourself boxed in, the walls shrinking around you... but the way forward remains clear.
You find yourself in a courtyard of sorts, a square space that might have been an urban back-alley basketball court. Might have, because it presently resembles the inside of a meat grinder. The bodies are so mangled that it's impossible to tell how many men were there, but you make out at least ten. You step in something wet and squishy and red, and look down to see the man who had been begging for help... or at least his upper half. You recoil, retching as the smell hits, your eyes watering as you add the contents of your stomach to the mess of gore covering the floor.
<<talk "thought">>Who... no, what... what could have done this?<</talk>>\
The first thing you see are the eyes, glowing red and glaring from a patch of shadows somehow darker than the rest. Then a mouth lined with fangs, backlit by a hellish red glow. The shadow looms larger, towering over you. <<if $maki.hasFlag("met")>>Even Bubbles would only come up to its waist...<</if>>
Instinctively you back away, slipping in the spattered gore. Your brain is starting to shut down, operating on pure panic, and given the razor-sharp talons adorning its hands "fight" is out of the question. But the entrance has disappeared.
<<talk "thought">>N-n-now I'm boxed in?!<</talk>>\
The monster is looking straight at you, its glowing red eyes burning into your mind, your very soul.
<<talk "player">>W-w-what the hell... are you...?<</talk>>\
With a snarling laugh, the monster reaches out with a taloned hand and grabs you, lifting you as though you were made of paper. Its grip is suffocating, simultaneously freezing cold and burning hot. You scream, struggling to break free, pounding on its arms and chest, but it simply laughs. This close to its jaws, its breath smells like a slaughterhouse and feels like a volcano. It speaks in an alien language you vaguely recognize, but from where.
<<talk "thought">>Yami!<</talk>>\
<<talk "player">>W-wait!<</talk>>\
You shout as its jaws gape wider than humanly possible, the crimson glow emanating from its throat making you squint.
<<talk "player">>I'm a friend of-<</talk>>\
Your words are cut off as its jaws snap shut. You feel pain, unbearable, rending agony... and then nothing.
[[You are devoured.|Submitted Yami West Street Scene 1z]]
Submitted by AsuraYou bolt upright in bed, panting drenched in a cold sweat. Frantically you pat yourself down, letting out a shuddering sigh of relief as you realize your body is intact.
<<talk "thought">>A dream... it was all just a dream...? What... When did I go to bed?<</talk>>\
You glance over to the window, where Yami sits in a chair, leaning back with her eyes closed and her head tilted to one side. An eerie smile graces her lips, making you shudder.
<<talk "thought">>Even in her sleep she's scary... how does she do it?<</talk>>\
Your heart still racing, you comb your fingers through your hair.
<<talk "yami">>Pleasant dreams, boss?<</talk>>\
You turn to see Yami looking at you out of one open eye.
<<talk "player">>No, actually.<</talk>>\
You scowl at her.
<<talk "player">>It was decidedly //not// a pleasant dream.<</talk>>\
For a moment you consider telling her about it, but the way she's looking at you makes you suspicious that she somehow already knows.
<<talk "yami">>Hmm... it is said that dreams offer glimpses into other worlds...<</talk>>\
She stretches, lifting her arms over her head and cracking her neck.
<<talk "yami">>I could offer a benediction?<</talk>>\
<<talk "player">>Err... thanks, but no thanks.<</talk>>\
You offer her a shaky, awkward smile.
<<talk "yami">>Your loss.<</talk>>\
Yami says with almost feline indifference, standing and striding to the door.
<<talk "yami">>If you change your mind, let me know.<</talk>>\
As she leaves, you settle back down into bed, jumping at shifting shadows. Pulling the covers over your head, you close your eyes and eventually go back to sleep.
<<link "Wake">><<gotoevent setup.events.waking>><</link>>
Submitted by Asura
<<set $yami.affection -= 5>><<set $yami.fear -= 1>><<set $yami.trust -= 2>>In cities with a significant criminal element the thing to do is mind your own business, Swallowing hard, you pick up the pace - unable to shake the sensation that something is following - no, hunting - you. A couple of times you catch a glimpse of something half-invisible in the darkness, keeping just out of sight.
The hair on the back of your neck standing up, you increase your pace even further until you're not-quite running. Spotting the Drinking Donkey just up ahead, you duck inside and position yourself at a table as far away from the door as possible. A barmaid who seems roughly Anna's age approaches, skirting around several patrons who make licentious swipes at her, and asks what you want to order.
Your heartrate still spiked from the fear, you don't hear her the first couple of times and only notice when she turns to walk away, scoffing under her breath and rolling her eyes.
<<talk "player">>Umm... sorry. It's been a rough night...<</talk>>\
<<mook "barsmaid" "female">>Ain't they all?<</mook>>\
She turns back to you, replacing her frown with a fake smile.
<<mook "barsmaid" "female">>Can I get anything for you?<</mook>>\
Before you can respond, the door opens and you look up to see Yami standing in the door.
<<talk "thought">>What's she doing here?<</talk>>\
Her eyes scan the bar, flickering over the rough-looking customers with barely-disguised bloodlust... before settling on you. With her face a taciturn mask, she starts towards you.
<<talk "yami">>Oi!<</talk>>\
A man with bulging muscles and what appear to be gang-related tattoos on his arms slides his chair into Yami's path.
<<talk "stranger">>What's a little scrap like you doing here? This place is for //real// men, not a little whelp like you fresh off his mammy's mammy!<</talk>>\
<<talk "yami">>Mention my mother again...<</talk>>\
Yami says in a low, threatening voice you barely catch,
<<talk "yami">>and we'll see just how much of a 'man' //you// are.<</talk>>\
Surprisingly, you don't see her //bokutō// on her - but for some reason she seems extra-dangerous. The man laughs, but it dies down when he meets her chilling, utterly serious gaze. Pushing past him, she sits opposite to you, as though the confrontation never happened.
<<talk "yami">>What are you doing out here this late at night, in this part of town?<</talk>>\
You open your mouth to speak, but her glare causes your response to die in your throat.
<<talk "yami">>Are you //asking// to be attacked?<</talk>>\
Finding your voice, you clear your throat.
<<talk "player">>I could ask you the same thing, Yami. What are //you// doing in this part of town so late at night.<</talk>>\
<<talk "yami">>Don't ask questions you're not prepared to handle the answers to...<</talk>>\
Yami lowers her voice, her gaze and tone even more chilling than usual.
<<talk "yami">>Regardless, my work here is finished. Let's go back to the manor.<</talk>>\
She stands and looks down at you, expecting you to do the same.
<<talk "player">>I still haven't ordered my drink.<</talk>>\
You offer a smile to the bar-maid, who is eying Yami warily.
<<talk "player">>I'll have whatever's on-tap.<</talk>>\
<<mook "barsmaid" "female">>Oh... coming right up.<</mook>>\
She pauses, turning to Yami, who sits back down with a faintly annoyed expression.
<<mook "barsmaid" "female">>And you, sir?<</mook>>\
<<talk "yami">>I'm his ride home, apparently.<</talk>>\
Yami sighs, kicking you in the shin under the table.
<<talk "yami">>Just water.<</talk>>\
The barmaid nods and makes a lap of the room, taking orders from a few customers. Yami's eyes follow her, but there's no trace of lust in her gaze.
<<talk "player">>You know...<</talk>>\
You lean closer and whisper conspiratorially.
<<talk "player">>Maybe a one-night stand will help you cope with-<</talk>>\
Your teasing joke is cut short by her glaring at you.
<<talk "yami">>I don't do casual sex.<</talk>>\
Yami's voice is a low growl.
<<talk "yami">>Least of all with people I don't even know.<</talk>>\
She leans back in her seat and scans the room again, her glare daring any one of the ne'er-do-wells to test her patience.
The bar-maid returns with a mug of alcohol and a glass of water and Yami masks her seething anger beneath a placid mask, even managing a smile. As she departs, you raise a toast, but Yami doesn't reciprocate, instead staring down into her glass.
<<talk "thought">>She seems more bad-tempered than usual tonight...<</talk>>\
You shrug and raise the glass to your lips.
<<talk "thought">>Must be on her period.<</talk>>\
Yami raises her glass to her lips but doesn't drink, watching you with narrowed eyes. As you finish your glass and set it down, a wave of exhaustion washes over you and you yawn. Mirroring the gesture, Yami slumps in her seat and knocks over her glass, spilling it onto the floor.
<<talk "thought">>Wait... something's... wrong...<</talk>>\
You glance at your mug before the exhaustion overwhelms you, and you face-plant onto the table.
[[Continue.|Submitted Yami West Street Scene 1c]]
Submitted by AsuraAs you come to, the first thing you realize is that you're in a vehicle... or on one. A motorcycle. To your hypersensitive ears the roar of the engine is deafening, making your throbbing headache even worse. Panic flares within you, but as you look around wildly you see Yami is driving down the road.
<<talk "player">>Wha... whahappun...?<</talk>>\
You moan, your mouth feeling like it's full of cotton.
<<talk "yami">>You were drugged.<</talk>>\
Yami replies, her tone glacial.
<<talk "yami">>It seems some of the... people... there recognized you from your initial encounter with Claire, and wanted revenge.<</talk>>\
She glances at you, flashing a faintly feral smile.
<<talk "yami">>No worries, though... I took care of it.<</talk>>\
You notice for the first time that her clothes and face are smeared with half-dried blood, trying to work the words out. Catching the gist of your words, she shakes her head.
<<talk "yami">>No, not mine.<</talk>>\
<<talk "thought">>Then whose is it... and do I even want to know...?<</talk>>\
You drift off again, coming to when you reach the manor. Through half-lidded eyes, you watch Yami knock on the manor door, wait for several seconds, then scale the side of the building with surprising speed - finding hidden hand and footholds. Traversing the roof, she raps on one of the windows and after a moment of silence Anna's scream pierces the night and almost jolts you to full awareness.
A couple of minutes later the door opens and Eve rushes out, looking worried and with tears in her eyes.
<<talk "eve">><<print $eve.callsPlayer>>!<</talk>>\
She turns to Yami, who has materialized seemingly out of nowhere.
<<talk "eve">>Is he hurt? Is he gonna die?<</talk>>\
<<talk "yami">>With some rest he'll be fine.<</talk>>\
Yami says tersely, lifting you out of the sidecar as though you're a sack of flour.
<<talk "yami">>I'll keep an eye on him. You go check on your sister and get me a change of clothes.<</talk>>\
Eve nods and runs off, Yami closing the door to the manor and carrying you up the stairs and into the Master Bedroom.
<<talk "player">>Yami... thank-you...<</talk>>\
You manage to whisper, your lips dry.
<<talk "yami">>Don't mention it.<</talk>>\
You might be imagining it, or it could be a side effect of the drugs, but you swear a faint smile touches the corners of her mouth as she lays you on the bed.
<<talk "yami">>I'm going to borrow your shower to get cleaned off, alright?<</talk>>\
<<talk "player">>Uh... s-sure...<</talk>>\
You nod, lying back with your head against the pillow. Nausea claws at you, and Yami quickly slides a wastebasket over for you to vomit into. As you retch, she stands over you, then - apparently satisfied you won't choke on your own vomit, crosses into the Master Bathroom and shuts the door. Nausea making your stomach churn and head throb, you settle back into the bed as the sound of running water fills the air.
Eve enters with a change of clothes and knocks on the bathroom door, slipping inside before exiting with a towel soaked in warm water, which she lays across your forehead.
<<talk "eve">><<print $eve.callsPlayer>>... are you OK?<</talk>>\
She kneels next to you, looking at you with wrought concern. You manage to nod and smile, and she lets out a sigh of relief.
By the time Yami exits the shower, Eve has dozed off and is slumped against the bed. Scooping her up, Yami turns to look at you.
<<talk "yami">>I'll take her to Anna and be back.<</talk>>\
You nod, trying to get comfortable, and Yami exits.
A few minutes later she returns, rifling though your drawers until she finds your pyjamas.
<<talk "yami">>Here.<</talk>>\
She tosses them to you.
<<talk "yami">>Do you need help?<</talk>>\
[[Nod.|Submitted Yami West Street Scene 1d]]
[[Shake your head.|Submitted Yami West Street Scene 1e]]
Submitted by AsuraYour arms feel like they're made of lead, tingling as though they've fallen asleep, so you nod. Sighing, she approaches.
<<talk "yami">>Tch... Fine. Just this once... and don't tell anyone.<</talk>>\
With clinical movements, Yami undresses you down to your underwear and pulls the top over your head, sliding your arms through. With an air of distaste, she yanks your underwear off and begins sliding your pajama bottoms on. Just as she begins sliding them over your hips, the door opens and Anna peeks inside.
<<talk "anna">><<print $anna.callsPlayer>>?<</talk>>\
She freezes when she sees Yami crouched in front of you, you naked from the waist down.
<<talk "anna">>Oh...<</talk>>\
Her face turns bright red, and through the haze you realize she's completely misunderstanding the situation.
As she stammers, backing away, Yami slides your pajama bottoms on with an irritated growl.
<<talk "yami">>I was helping him get dressed.<</talk>>\
She pulls back the covers and unceremoniously rolls you under them, but you're still too out of it to protest.
<<talk "anna">>Oh...<</talk>>\
Anna glances between you and Yami.
<<talk "anna">>Is... is he awake?<</talk>>\
You nod, and she steps closer.
<<talk "anna">>Are you hurt?<</talk>>\
<<talk "yami">>He was drugged.<</talk>>\
Yami answers for you, folding her arms. Anna's eyes widen in shock and horror, Yami adding in a slightly more reassuring tone,
<<talk "yami">>But he should be fine by morning.<</talk>>\
Anna nods, but you get the sense that all she really heard was that you were drugged. Tears bead in her eyes, though you can't tell if she's worried about you or what would happen to Eve if you were to die. Yami places a hand on her shoulder, squeezing reassuringly.
<<talk "yami">>He'll be fine.<</talk>>\
<<talk "anna">>And... the people who... did this?<</talk>>\
Anna turns to look at Yami with wide eyes.
<<talk "anna">>What if they try to hurt him again?<</talk>>\
<<talk "yami">>They won't.<</talk>>\
Yami says quietly, grimly.
<<talk "yami">>I've taken care of them.<</talk>>\
Anna takes a step back from Yami, her eyes widening in fear as she realizes the reason why the dark-skinned girl was spattered in blood.
For a moment Yami looks hurt, then turns and sits against the wall.
<<talk "yami">>You should go get some sleep. I'll keep watch over him.<</talk>>\
Her tone is quiet, mournful. Still backing away, Anna nods nervously, not turning her back on Yami as she makes her way to the door and closes it.
You manage to glance at Yami sitting against the wall, and for a moment you swear her eyes are glowing red... but before you can say anything exhaustion claims you and the thought slips from your mind as you fall asleep.
<<link "Wake">><<gotoevent setup.events.waking>><</link>>
Submitted by Asura
<<set $yami.affection += 1>><<set $yami.fear -= 1>><<set $yami.trust -= 2>>You try to shake your head, but Yami narrows her eyes at you.
<<talk "yami">>You can't even move your limbs, can you?<</talk>>\
You try, but they're full of pins and needles - like they've fallen asleep.
<<talk "yami">>Figures. This drug was made to stop people from fighting back...<</talk>>\
She steps towards you, scowling.
<<talk "yami">>I'll help you, but just this once.<</talk>>\
With clinical movements, Yami undresses you down to your underwear and pulls the top over your head, sliding your arms through. With an air of distaste, she yanks your underwear off and begins sliding your pyjama bottoms on. Just as she begins sliding them over your hips, the door opens and Anna peeks inside.
<<talk "anna">><<print $anna.callsPlayer>>?<</talk>>\
She freezes when she sees Yami crouched in front of you, you naked from the waist down.
<<talk "anna">>Oh...<</talk>>\
Her face turns bright red, and through the haze you realize she's completely misunderstanding the situation.
As she stammers, backing away, Yami slides your pyjama bottoms on with an irritated growl.
<<talk "yami">>I was helping him get dressed.<</talk>>\
She pulls back the covers and unceremoniously rolls you under them, but you're still too out of it to protest.
<<talk "anna">>Oh...<</talk>>\
Anna glances between you and Yami.
<<talk "anna">>Is... is he awake?<</talk>>\
You nod, and she steps closer.
<<talk "anna">>Are you hurt?<</talk>>\
<<talk "yami">>He was drugged.<</talk>>\
Yami answers for you, folding her arms. Anna's eyes widen in shock and horror, Yami adding in a slightly more reassuring tone,
<<talk "yami">>But he should be fine by morning.<</talk>>\
Anna nods, but you get the sense that all she really heard was that you were drugged. Tears bead in her eyes, though you can't tell if she's worried about you or what would happen to Eve if you were to die. Yami places a hand on her shoulder, squeezing reassuringly.
<<talk "yami">>He'll be fine.<</talk>>\
<<talk "anna">>And... the people who... did this?<</talk>>\
Anna turns to look at Yami with wide eyes.
<<talk "anna">>What if they try to hurt him again?<</talk>>\
<<talk "yami">>They won't.<</talk>>\
Yami says quietly, grimly.
<<talk "yami">>I've taken care of them.<</talk>>\
Anna takes a step back from Yami, her eyes widening in fear as she realizes the reason why the dark-skinned girl was spattered in blood.
For a moment Yami looks hurt, then turns and sits against the wall.
<<talk "yami">>You should go get some sleep. I'll keep watch over him.<</talk>>\
Her tone is quiet, mournful. Still backing away, Anna nods nervously, not turning her back on Yami as she makes her way to the door and closes it.
You manage to glance at Yami sitting against the wall, and for a moment you swear her eyes are glowing red... but before you can say anything exhaustion claims you and the thought slips from your mind as you fall asleep.
<<link "Wake">><<gotoevent setup.events.waking>><</link>>
Submitted by Asura
<<set $yami.affection += 2>><<set $yami.fear -= 3>><<set $yami.trust += 2>>Your phone buzzing in the middle of the night wakes you. Blinking blearily, you see the glow of your phone and reach for it.
Seeing a text from an unknown number, you open it.
//Dude!//
Looking at the message, you finally sit up in bed and reply.
//Who is this?//
Within seconds another reply.
//Dude! I think u sold me drugs!//
Now fully awake, you consider your reply for a few seconds before replying again.
//I am positive that I have never sold you drugs.//
A longer pause this time before the phone buzzes with the next reply.
//How I have ur number then?//
Rolling your eyes, you punch in a quick retort.
//If I had to guess, I'd say you have the wrong number.//
You think that's the end of it, but right before you sit the phone down it buzzes again.
//Do u do drugs?//
<<talk "thought">>What the hell is wrong with this person?<</talk>>\
//I am not your dealer, I have no drugs for you.//
A few seconds later there's one final reply.
//UGH//
You consider replying one last time, but can't think of anything to say. Instead you hold the phone for a few more minutes, fully expecting another reply at any second.
When your eyes start to droop again, you finally sit the phone down, lingering thoughts about the text messages lingering until you finally fall back asleep.
<<link "Wake">><<gotoevent setup.events.waking>><</link>>Settling down on your pillow, you stare up at the ceiling, the moonlight casting shadows through the window. Closing your eyes, you feel yourself drifting off...
Floorboards creak and you sit bolt upright.
<<talk "player">>Wha... who's there?!<</talk>>\
You look around the room... and then freeze as you glance outside. The moon is several times larger than it should be - rendering its craters and lunar seas fully visible - and is a bright and wholly unnatual red. The sky is tinted blood-red, the clouds billowing across it jet black. Tendrils of black mist flecked with glowing red - like smoke filled with cinders - swirl along the ground, wisps reaching into the sky.
You stagger away from the window, gasping.
<<talk "thought">>What the Hell?!<</talk>>\
<<talk "player">>Uncle? Uncle Dave?<</talk>>\
You look around wildly, catching sight of a silhouette standing in the doorway, a figure clad in a hooded cloak that seems to melt into the shadows.
<<talk "player">>Who are you?! What's going on here?!<</talk>>\
<<talk "yami">>What's wrong, boss?<</talk>>\
The voice is Yami's... but it isn't. It's faintly echoic, underscored by a warbling growl. The figure steps closer and lowers their hood, and you see that it is indeed Yami. Then she steps into the light and you recoil in horror. Her skin is no longer brown but charcoal grey, the whites of her eyes jet-black, and her irises are bright red and faintly glowing. She grins, revealing black gums and steel-grey teeth sharpened into fangs.
<<talk "yami">>Don't you recognize me?<</talk>>\
She laughs, the sound distorted.
You recoil in horror, fear surging through you.
<<talk "player">>Y-Yami?<</talk>>\
She's smiling beatifically, but her fangs and nightmarish eyes give the expression a predatory cast that makes you want to throw yourself out the window just to get away.
<<talk "thought">>Monster... she's become a monster...!<</talk>>\
<<talk "player">>What... happened to you...?<</talk>>\
<<talk "yami">>The Umbral Wyrm marked me as his apostle... the one who shall free him from his prison so that he can grace this world with his presence...<</talk>>\
She licks her lips, her tongue matte black.
<<talk "yami">>Soon... soon he shall awaken... soon he shall rise from the Abyss...<</talk>>\
A chilling thought crosses your mind.
<<talk "player">>Yami... where are the others?<</talk>>\
<<talk "yami">>The Dark One will be hungry after his long imprisonment, so I enlisted them in helping prepare a worthy feast...<</talk>>\
Yami points towards the window, and you see her fingers have turned into razor-sharp claws. Unable to stop yourself, you turn to look. In the centre of the lawn is a massive bonfire that hadn't been there before, the flames redand-black. A massive stone bowl you recognize as a much larger version of the one Yami uses in her rituals sits in its midst, and inside you can see bodies, countless bodies, in a pool of boiling blood.
<<talk "player">>Oh God...!<</talk>>\
Some of the people you recognize from around town, but others... You scan the sanguine stew for anyone from the manor.
<<talk "thought">>Please... please no...!<</talk>>\
Reaching into her robe, Yami pulls out the small stone bowl you recognize from her rituals. Inside is an inky black liquid, viscous like oil.
<<talk "yami">>Drink this. It will make you as one of his chosen, as I am.<</talk>>\
You back away, nauseated, and she steps closer.
<<talk "yami">>Please... there's not much time...<</talk>>\
<<talk "player">>Why... why are you doing this?<</talk>>\
You whisper, looking at between her and the bowl of molten darkness with terror and revulsion.
<<talk "player">>I thought we were friends...<</talk>>\
You search for the word she uses.
<<talk "player">>Nakama...<</talk>>\
<<talk "yami">>We are.<</talk>>\
Yami seems hurt that you'd even for a moment doubt her.
<<talk "yami">>If we weren't... if you were anything less than that to me... I wouldn't be making this offer.<</talk>>\
She holds the bowl out again, and your first impulse is to swat it from her hands, but you're afraid to get any of the dark liquid on your skin. Instead, you feint past her and race down the stairs, but the entry hall seems to stretch on forever, the door growing further and further away the harder you run. Finally, exhausted, you collapse to your knees.
<<talk "eve">><<print $eve.callsPlayer>>? What's wrong?<</talk>>\
Eve's voice. You look up to see the hem of her dainty feet, the worn hem of her nightgown. The door is open, and backlit by the crimson moon her bedclothes are translucent. Your eyes pan up her waifish body, searching for any sign of injury... and then they reach her face and you scream. Eve's eyes are the same as Yami's - black sclerae and glowing red irises. She grins at you, revealing far too many pointed teeth, and you realize her skin is a pale grey.
<<talk "eve">>Come play with us!<</talk>>\
Her voice is distorted, echoic.
<<talk "eve">>Come celebrate!<</talk>>\
Taloned fingers seize your arm and tug you to your feet with inhuman strength. She giggles horrifically.
<<talk "eve">>You're so light, <<print $eve.callsPlayer>>... so fragile...<</talk>>\
Eve's claws release you, and hands behind her back, she sways and giggles.
<<talk "eve">>Come join us, <<print $eve.callsPlayer>>!<</talk>>\
Unable to bear looking into her utterly inhuman eyes, you huddle into a ball.
<<talk "player">>This can't be real...! It's not real! It's just a dream!<</talk>>\
Your voice is hysterical, high-pitched with terror and panic. You turn and run as fast as you can, Eve letting out a squeal of delight... and hunger.
<<talk "eve">>Ooh! Let's play tag!<</talk>>\
She pounces after you, like a cat leaping after a fleeing mouse, and you barely evade her, ducking into the North Hall and flinging yourself into the study. Hurriedly, strain against the desk, trying to shift it to barricade the door, but it's too heavy. As you collapse with a shuddering sob, half from exhaustion and half from terror, a pair of arms wrap around you from behind.
<<talk "anna">>It's alright, <<print $anna.callsPlayer>>...<</talk>>\
Anna's voice is soft, soothing, cutting off your scream before it even begins. You feel her press herself against your back, her soft breasts gently squishing against your shoulder blades.
<<talk "anna">>I've got you...<</talk>>\
Anna speaks with strength and confidence you've never known her to possess - at least not outwardly.
<<talk "player">>Anna... is it really you? What... what's going on?<</talk>>\
You huddle against her, seeking comfort in the warmth of her body.
<<talk "player">>What's happening? Why can't I wake up?<</talk>>\
Footsteps creak in the hallway outside and you quickly shut your mouth and duck down behind the desk whispering.
<<talk "player">>We... we need to get away!<</talk>>\
You think of Eve and your heart breaks.
<<talk "thought">>She'll never leave her...<</talk>>\
<<talk "player">>Anna... Anna, I'm so sorry...<</talk>>\
<<talk "anna">>Don't be sorry, <<print $anna.callsPlayer>>. And don't be scared.<</talk>>\
Anna whispers, pressing her lips to the back of your neck.
<<talk "anna">>Tonight's a night to celebrate.<</talk>>\
A chill runs down your spine and you pull away, stumbling against the desk.
<<talk "anna">>After all, the Dark One's awakening...<</talk>>\
Anna smiles at you, her skin ash-grey and her blonde hair all-but bleached of color. Her sharp teeth gleam as she steps towards you with a coy expression, her black-and-red eyes shining.
<<talk "anna">>Come celebrate with us... join the feast...<</talk>>\
The door to the hallway explodes off its hinges, barely missing you.
<<talk "eve">>Found you~!<</talk>>\
Eve stands in the doorway, a gleeful expression on her face that turns to a pout as she sees you're not alone. As you turn to face her, Anna wraps her arms around you again, her lips and fangs brushing the back of your neck, making you tremble. Eve's pout intensifies.
<<talk "eve">>No fair, hogging him all to yourself! Save some for me!<</talk>>\
Eve lunges and you find yourself caught in a tug of war between the two sisters, both pulling so hard you're legitimately afraid your arms will be torn off.
<<talk "thought">>Please wake up! Please wake up! Please wake up!<</talk>>\
You screw your eyes shut as tightly as you can, but when you open them you're not in your bed. Instead you're outside, standing on the roof of the manor facing the massive bowl.
Yami stands, silhouetted by the inferno and holding a long, curved sword with a black blade; the hem of her cloak shifting and swirling like smoke. Anna and Eve stand on either side, dressed in identical hooded cloaks. You can hear them chanting in the language you've heard Yami praying in, and as you watch the three women begin to dance in a frenzied manner, swaying and leaping with feral delight.
<<talk "thought">>Yami...! She did this to them...!<</talk>>\
<<talk "player">>You bitch!<</talk>>\
You scream as loud as you can.
<<talk "player">>What the fuck did you do to them?!<</talk>>\
<<mook "Great Uncle Dave" "male">>No, you insolent brat...<</mook>>\
A deep voice you've heard in some of your other dreams snaps from right behind you. You instinctively leap away, tottering at the edge of the roof, but a fist grabs the frong of your shirt.
<<mook "Great Uncle Dave" "male">>You were the one who let the wolf in among my sheep!<</mook>>\
A man you faintly recognize as your great uncle towers over you, a contemptuous sneer on his face.
<<talk "player">>I didn't know...<</talk>>\
You gasp, but your Great Uncle's grip white-knuckles and he backhands you across the face so hard that stars dance across your vision.
<<talk "player">>How... you're... dead...!<</talk>>\
<<mook "Great Uncle Dave" "male">>Am I?<</mook>>\
Your Great Uncle grins cruelly.
<<mook "Great Uncle Dave" "male">>Death is a simple thing to fake, if you know how. I'd made enemies that needed to think I was dead, but now that they're taken care of I thought I'd see if you'd taken after my side of the family. I can see not.<</mook>>\
He shifts his grip to your throat and lifts you off the ground with one hand, squeezing.
<<mook "Great Uncle Dave" "male">>No matter. I'll just take back what's mine.<</mook>>\
<<talk "anna">>No!<</talk>>\
Anna's voice shouts, and as your vision starts to flicker you see her run across the lawn, followed closely by Eve. They easily leap onto the roof of the manor, staring down their former master.
<<talk "anna">>Let <<print $anna.callsPlayer>> go... now!<</talk>>\
There's no fear in her voice, only rage and hatred.
<<mook "Great Uncle Dave" "male">>Or what?<</mook>>\
Your great uncle sneers...
<<mook "Great Uncle Dave" "male">>You're broken, girl... my slave... my toy. If you beg for forgiveness this very instant, I'll try not to break your sister too badly when I-<</mook>>\
He gasps and grunts in pain as Yami's sword impales him from behind, the black-cloaked girl seemingly appearing out of his shadow. Your great-uncle gasps and chokes, blood tricking from the corner of his mouth, fear in his eyes as he slumps over, releasing his grip on your trachea. As you gasp for air, Anna and Eve catch you and cradle you gently. Faintly, you can see Yami grab your weakly-struggling great-uncle by the scalp and drag him across the lawn towards the bowl - though you don't recall descending from the roof. She tosses his body into the bowl, blood and crimson steam splashing out, then resumes her chant.
Anna and Eve carry you over, your body not responding to your panicked attempts to get it to move. Yami turns to face you and holds out the small bowl filled with oily black liquid. The ground jolts and a cavernous roar echoes in the distance, the sound making you want to scream.
<<talk "yami">>The Umbral Wyrm has arisen!<</talk>>\
Her eyes shine with delighted malice, before she turns to look at you.
<<talk "yami">>Time grows short, boss. You can either partake of the Abyssal Communion and join us...<</talk>>\
She holds the small bowl out to you.
<<talk "yami">>... or join them.<</talk>>\
She gestures to the massive bowl.
[[Drink the metaphorical Kool-Aid.|Yami Nightmare a]]
[[I'd rather drink shit.|Yami Nightmare b]]
Submitted by AsuraFinding you can move again, you hesitantly reach out and take the bowl. Even if you want to drop it, it's like your hands are glued to it. You peer down into the bowl, grimacing.
<<talk "thought">>I hope this stuff tastes better than it looks...<</talk>>\
As you raise the bowl to your lips... you wake up. A cold sweat drenches you, making your pyjamas sticky and the sheets feel heavy.
<<talk "player">>Should start... sleeping nude...<</talk>>\
You sit upright and start to remove your top, and then notice you're not alone.
Yami stands at the foot of your bed, and for a moment you flash back to your nightmare. Even as you recoil, you see that her eyes are jet-black, her skin brown. Your heart races in your chest as she steps closer, regarding you with a curious expression.
<<talk "yami">>Bad dreams, boss?<</talk>>\
<<talk "player">>Yeah... something like that...<</talk>>\
You eye her warily.
<<talk "player">>What... what are you doing here?<</talk>>\
<<talk "yami">>I too had a dream...<</talk>>\
Yami says, frowning.
<<talk "yami">>And for reasons I can't comprehend... you were in it.<</talk>>\
You blanch as you recall your nightmare.
<<talk "thought">>It can't be...<</talk>>\
<<talk "player">>W-what... what kind of dream...?<</talk>>\
You edge away from her, but she apparently takes this as an invitation to sit on the edge of your bed.
<<talk "yami">>A good one.<</talk>>\
A faint smile appears on Yami's face.
<<talk "yami">>It seems I was right to come here after all.<</talk>>\
<<talk "player">>You didn't answer my question...<</talk>>\
You look away from her, unable to do so without seeing her nightmarish visage from your dream.
<<talk "yami">>I just wanted to make sure you're safe.<</talk>>\
Yami pats you on the head, but the gesture is affectionate rather than condescending.
<<talk "yami">>I should go finish my rounds...<</talk>>\
[[Ask her to stay.|Yami Nightmare a-1]]
[[Ask her to leave.|Yami Nightmare a-2]]
Submitted by Asura<<talk "player">>Wait...<</talk>>\
You reach out and grab her wrist before she can get up. As she turns to look at you quizzically, the words die in your throat.
<<talk "thought">>What am I doing? She... she... no. I need to do this...<</talk>>\
<<talk "player">>Could you... stay here?<</talk>>\
Yami's eyebrow quirks.
<<talk "yami">>I can... but no funny stuff. If I wake up to find you humping my leg like a dog, I'm kicking you out the window.<</talk>>\
Swallowing, you edge over and watch from the corner of your eye as she removes her jacket and pants.
<<talk "thought">>She wears boxer shorts?<</talk>>\
Filing this piece of trivia away, you allow her to climb under the covers.
<<talk "player">>Good night, Yami...<</talk>>\
You turn to see her looking at you with an odd expression.
<<talk "player">>What is it?<</talk>>\
<<talk "yami">>Just thinking... it'd be better... if you were a girl...<</talk>>\
She yawns and closes her eyes, falling asleep before you can ask what she means by that.
<<talk "thought">>It'd be better if I was a girl...?<</talk>>\
A mental image of yourself with female anatomy pops into your head - one hand reaching up to cup at her mammary, the other down to stroke at the folds of her vulva; a come-hither look in her eyes as she bites her lip and moans. Your penis responds enthusiastically, tenting your pyjama bottoms and the bed sheet. Edging over even more, you glance over at Yami.
<<talk "thought">>I hope she never finds out how to use the lab...<</talk>>\
Shuddering, you roll away from her and fall into a mercifully dreamless sleep.
When you awaken, Yami is gone.
<<talk "thought">>I guess she went back out on patrol...<</talk>>\
Sitting upright, you stretch and yawn.
<<talk "thought">>Time to get up, I guess...<</talk>>\
[[End.|$location]]
Submitted by Asura
<<set $yami.affection += 1>>\
<<set $yami.fear -= 1>>\
<<set $yami.trust += 2>>\<<talk "player">>I'm fine... thanks for checking in on me.<</talk>>\
You offer a wane smile. She smiles back, faintly.
<<talk "player">>Good night, Yami.<</talk>>\
As she nods and turns to leave, you pause.
<<talk "player">>Wait... you wouldn't do anything to hurt me, would you?<</talk>>\
<<talk "yami">>No, of course not.<</talk>>\
Yami looks hurt that you'd even suggest such a thing, though for a moment something dark flickers across her face.
<<talk "yami">>Not unless you gave me reason to do so.<</talk>>\
<<talk "player">>Right...<</talk>>\
You're not sure that you believe her, but before you can pose another question she steps out the door and closes it behind her.
You lie awake for at least an hour, unable to sleep due to the paranoid feeling that someone - or some thing - is watching you from the shadows with predatory intent. Every time you start to close your eyes, you think you see movement in your peripheral vision, but when you turn to look there's nothing there.
<<talk "thought">>Am I going crazy...? No... it's just the dream...<</talk>>\
Pulling the covers over your head, you create the illusion of security and manage to fall into a fitful sleep fraught by nightmarish monsters.
[[End.|$location]]
Submitted by Asura
<<set $yami.affection += 1>>\
<<set $yami.fear += 2>>\
<<set $yami.trust += 1>>\<<talk "player">>No offence... but I'd rather drink shit!<</talk>>\
Suddenly able to move again, you swat the bowl from her hand... or at least you try to. It feels like you're slapping a brick wall. As you cry out in pain, Yami looks down at you with a sad and disappointed expression that quickly hardens.
<<talk "yami">>So be it.<</talk>>\
She draws her sword, Anna and Eve letting out gasps of protest.
<<talk "yami">>I'm sorry... I wish it could have gone differently.<</talk>>\
She steps forward and kisses your forehead... and in that same move impales you through the heart with her sword. You cry out in pain as she withdraws the blade, tossing you through the dark flames and into the massive bowl.
Boiling blood washes over you, but you don't feel it. The bodies around you are churning, skin and flesh sloughing and melting. You can see your own skin begin to bubble and melt, but you don't feel it.
<<talk "thought">>Why... why am I not dead? Why am I not awake?!<</talk>>\
Over the crackle of the flames and the sizzle of steam, you can faintly hear Yami, Anna, and Eve chanting. The bowl jolts as a boomng thud echoes in the distance. Seconds pass before another booming thud echoes, jostling the bowl again.
<<talk "thought">>An earthquake? The army? No...<</talk>>\
You realize with grim horror what it is: the footfalls of an enormous creature. The booming footfalls grow louder and louder as it draws nearer, its silhouette blotting out the stars and the moon. It's so impossibly huge that even attempting to comprehend its enormity is overwhelming. You try to scream, but any sound you make is drowned out by its roar. Talons seize the bowl and lift it, fanged jaws gaping wide; and you find yourself falling... falling... falling...
You sit upright, clutching your chest and panting. You're in your room. Standing on shaking legs, you stagger over to the window and look outside. The moon is a faintly yellow silvery-grey, the lack of exterior lights giving you a relatively clear view of the night sky. The stars are breathtakingly beautiful, but even that does nothing to alleviate the dread washing over you.
As your eyes adjust to the darkness, you look down into the yard to see Yami patrolling the edge of the forest. As though sensing your gaze on her, she pauses and turns to look up at the manor, and you quickly move away from the window, falling backwards onto your bed. You glance over to your bedroom door and shudder.
<<talk "thought">>I think... I need... to install a lock...<</talk>>\
[[End.|$location]]
Submitted by Asura<<set setup.events.sleeping to [
{
requires: '$genericSlaves.filter(function (gs) { return (gs.hasFlag("owned") && gs.nature === setup.Character.PersonalityAspects.Modest); }).length gte 1 and ($clock.hour gte 22 and $clock.hour lt 23)',
chance: 100,
link: "Modest Slave Master Bed 1"
},
{
requires: '$genericSlaves.filter(function (gs) { return (gs.hasFlag("owned") && gs.nature === setup.Character.PersonalityAspects.Modest); }).length gte 1 and ($clock.hour gte 22 and $clock.hour lt 23)',
chance: 100,
link: "Modest Slave Master Bed 2"
},
{
requires: '$genericSlaves.filter(function (gs) { return (gs.hasFlag("owned") && gs.nature === setup.Character.PersonalityAspects.Modest); }).length gte 1 and ($clock.hour gte 22 or $clock.hour lt 5)',
chance: 100,
link: "Modest Slave Master Bed 3"
},
{
requires: 'setup.Util.bedcount(setup.Character.Bed.MasterBedroom) is 0 and $player.gender is setup.Character.Gender.Female and $willysBitch is 1',
chance: 100,
link: "Female MC Willy Masturbation 1"
},
{
requires: 'setup.Util.bedcount(setup.Character.Bed.MasterBedroom) is 0',
chance: 100,
link: "Sleep Alone 1"
},
{
requires: 'setup.Util.bedcount(setup.Character.Bed.MasterBedroom) is 0',
chance: 100,
link: "Sleep Alone 2"
},
{
requires: 'setup.Util.bedcount(setup.Character.Bed.MasterBedroom) is 0',
chance: 100,
link: "Sleep Alone 3"
},
{
requires: 'setup.Util.bedcount(setup.Character.Bed.MasterBedroom) is 0',
chance: 100,
link: "Sleep Alone 4"
},
{
requires: 'setup.Util.bedcount(setup.Character.Bed.MasterBedroom) is 0',
chance: 100,
link: "Sleep Alone 5"
},
{
requires: '$anna.bed is setup.Character.Bed.MasterBedroom and $eve.bed is setup.Character.Bed.ServantsQuarters and ($clock.hour gte 22 and $clock.hour lt 23)',
chance: 100,
link: "Sleep With Anna 1"
},
{
requires: '$anna.bed is setup.Character.Bed.MasterBedroom and $eve.bed is setup.Character.Bed.ServantsQuarters and ($clock.hour gte 22 and $clock.hour lt 23)',
chance: 100,
link: "Sleep With Anna 2"
},
{
requires: '$anna.bed is setup.Character.Bed.MasterBedroom and $eve.bed is setup.Character.Bed.ServantsQuarters and ($clock.hour gte 22 or $clock.hour lt 5)',
chance: 100,
link: "Sleep With Anna 3"
},
{
requires: '$anna.bed is setup.Character.Bed.MasterBedroom and $anna.affection gte 900 and $anna.fear lte 50 and $anna.trust gte 800 and ($clock.hour gte 22 or $clock.hour lt 5)',
chance: 100,
link: "Sleep With Anna 4"
},
{
requires: '$anna.bed is setup.Character.Bed.MasterBedroom and $eve.bed is setup.Character.Bed.ServantsQuarters and ($clock.hour gte 20 or $clock.hour lt 5)',
chance: 90,
link: "Anna Bed Scene 1"
},
{
requires: '$anna.bed is setup.Character.Bed.ServantsQuarters and $eve.bed is setup.Character.Bed.ServantsQuarters and $anna.affection gte 900 and $anna.fear lte 50 and $anna.trust gte 800 and ($clock.hour gte 20 and $clock.hour lt 23)',
chance: 90,
link: "Anna Bed Scene 2"
},
{
requires: '$anna.bed is setup.Character.Bed.MasterBedroom and $anna.affection gte 1000 and $anna.fear lte 0 and $anna.trust gte 1000 and ($clock.hour gte 20 and $clock.hour lt 23)',
chance: 90,
link: "Anna Bed Scene 3"
},
{
requires: '$anna.bed is setup.Character.Bed.MasterBedroom and ($anna.affection gte 850 or $anna.fear lte 100) and ($clock.hour gte 20 and $clock.hour lt 23)',
chance: 50,
link: "Anna Bed Scene 4"
},
{
requires: '$anna.bed is setup.Character.Bed.MasterBedroom and $anna.affection gte 850 and $anna.fear lte 100 and $eve.fear lte 300 and ($clock.hour gte 21 and $clock.hour lt 23)',
chance: 50,
link: "Anna Facial Mask 1"
},
{
requires: '$anna.bed is setup.Character.Bed.MasterBedroom and not $anna.hasFlag("married") and $annaMarried gte 2',
chance: 100,
link: "Anna Wedding Pillowtalk 1"
},
{
requires: '$anna.bed is setup.Character.Bed.MasterBedroom and $eveMarried is 0 and $annaMarried gte 2 and $eve.affection gte 800 and $eve.fear lte 250 and $eve.trust gte 750',
chance: 100,
link: "Anna Wedding Pillowtalk 2"
},
{
requires: '$anna.bed is setup.Character.Bed.MasterBedroom and $annaMarried is 4',
chance: 100,
link: "Anna Wedding Dress Attic 1"
},
{
requires: '$eveMarried is 4',
chance: 100,
link: "Eve Wedding Planning 1"
},
{
requires: '$player.hasFlag("eveWeddingControlLost1") and not $player.hasFlag("eveWeddingControlLost2") and $eveMarried gte 5 and ($clock.hour gt 6 and $clock.hour lt 21)',
chance: 100,
link: "Eve Wedding Control Lost 2"
},
{
requires: '$anna.bed is setup.Character.Bed.ServantsQuarters and $eve.bed is setup.Character.Bed.ServantsQuarters and ($anna.affection lte 250 or $anna.fear gte 800) and $eve.fear lte 100 and $eve.affection gte 800 and $eve.trust gte 800 and ($clock.hour gte 20 and $clock.hour lte 23)',
chance: 100,
link: "Eve Bed Scene 1"
},
{
requires: '$anna.bed is setup.Character.Bed.ServantsQuarters and $eve.bed is setup.Character.Bed.MasterBedroom and ($clock.hour gte 20 or $clock.hour lte 3)',
chance: 100,
link: "Eve Bed Scene 2"
},
{
requires: '$anna.bed is setup.Character.Bed.ServantsQuarters and $eve.bed is setup.Character.Bed.MasterBedroom and ($clock.hour gte 22 and $clock.hour lt 23)',
chance: 100,
link: "Sleep With Eve 1"
},
{
requires: '$anna.bed is setup.Character.Bed.ServantsQuarters and $eve.bed is setup.Character.Bed.MasterBedroom and ($clock.hour gte 22 and $clock.hour lt 23)',
chance: 100,
link: "Sleep With Eve 2"
},
{
requires: '$anna.bed is setup.Character.Bed.ServantsQuarters and $eve.bed is setup.Character.Bed.MasterBedroom and ($clock.hour gte 22 or $clock.hour lt 5)',
chance: 100,
link: "Sleep With Eve 3"
},
{
requires: '$eve.fear lte 550 and $anna.bed is setup.Character.Bed.ServantsQuarters and $eve.bed is setup.Character.Bed.MasterBedroom and ($clock.hour gte 22 or $clock.hour lt 5)',
chance: 100,
link: "Sleep With Eve 4"
},
{
requires: '$eve.fear lte 400 and $anna.bed is setup.Character.Bed.ServantsQuarters and $eve.bed is setup.Character.Bed.MasterBedroom and ($clock.hour gte 22 or $clock.hour lt 5)',
chance: 100,
link: "Sleep With Eve 5"
},
{
requires: '$eve.bed is setup.Character.Bed.MasterBedroom and $EveKiss and ($clock.hour gte 21 and $clock.hour lt 24)',
chance: 100,
link: "Sleep With Eve 6"
},
{
requires: '$eve.isVirgin and $eve.bed is setup.Character.Bed.MasterBedroom and ($clock.hour gte 22 or $clock.hour lt 1)',
chance: 100,
link: "Submitted Eve Defloration 1"
},
{
requires: '$anna.bed is setup.Character.Bed.MasterBedroom and $eve.bed is setup.Character.Bed.MasterBedroom and ($clock.hour gte 22 or $clock.hour lt 5)',
chance: 100,
link: "Sleep With Anna and Eve 1"
},
{
requires: '$anna.bed is setup.Character.Bed.MasterBedroom and $eve.bed is setup.Character.Bed.MasterBedroom and ($clock.hour gte 22 and $clock.hour lt 23)',
chance: 100,
link: "Sleep With Anna and Eve 2"
},
{
requires: '$EveSex and $anna.bed is setup.Character.Bed.MasterBedroom and $eve.bed is setup.Character.Bed.MasterBedroom and $anna.affection gte 900 and $anna.fear lte 100 and $eve.affection gte 850 and $eve.fear lte 150 and ($clock.hour gte 22 and $clock.hour lt 23)',
chance: 100,
link: "Anna Eve Scissor Sandwich 1"
},
{
requires: '$misaki.bed is setup.Character.Bed.MasterBedroom and ($clock.hour gte 22 or $clock.hour lt 5)',
chance: 100,
link: "Sleep With Misaki 1"
},
{
requires: '$olivia.bed is setup.Character.Bed.MasterBedroom and ($clock.hour gte 22 and $clock.hour lt 23)',
chance: 100,
link: "Sleep With Olivia 1"
},
{
requires: '$olivia.bed is setup.Character.Bed.MasterBedroom and ($clock.hour gte 22 or $clock.hour lt 5)',
chance: 100,
link: "Sleep With Olivia 2"
},
{
requires: '$sidra.bed is setup.Character.Bed.MasterBedroom and ($clock.hour gte 22 and $clock.hour lt 23)',
chance: 100,
link: "Sleep With Sidra 1"
},
{
requires: '$sidra.bed is setup.Character.Bed.MasterBedroom and ($clock.hour gte 22 or $clock.hour lt 5)',
chance: 100,
link: "Sleep With Sidra 2"
},
{
requires: '$sidra.bed is setup.Character.Bed.MasterBedroom and ($clock.hour gte 22 or $clock.hour lt 5)',
chance: 100,
link: "Sleep With Sidra 3"
},
{
requires: 'not $player.hasFlag("sidraNight") and $sidra.hasFlag("owned") and $eve.bed is setup.Character.Bed.MasterBedroom and $sidra.bed isnot setup.Character.Bed.MasterBedroom and ($sidra.affection gte 850 and $sidra.trust gte 800 and $sidra.fear lt 100) and ($clock.hour gte 22 or $clock.hour lt 4)',
chance: 100,
link: "Sidra Middle of Night 1"
},
{
requires: 'true',
chance: 100,
link: "Dream 1"
},
{
requires: 'true',
chance: 100,
link: "Dream 2"
},
{
requires: 'true',
chance: 100,
link: "Dream 3"
},
{
requires: 'true',
chance: 100,
link: "Sleep Generic 1"
},
{
requires: '$anna.bed is setup.Character.Bed.MasterBedroom or $eve.bed is setup.Character.Bed.MasterBedroom and ($clock.hour gte 22 and $clock.hour lt 23)',
chance: 100,
link: "Sleep Joined 1"
},
{
requires: '$eve.bed is setup.Character.Bed.MasterBedroom and $eve.affection lte 100 and $eve.fear lte 100',
chance: 100,
link: "Bad Dream 1"
},
{
requires: '$olivia.bed isnot setup.Character.Bed.MasterBedroom and $olivia.hasFlag("yourHome") and $olivia.affection gte 350 and $olivia.fear lte 800',
chance: 100,
link: "Olivia Bed 1"
},
{
requires: '$anna.bed is setup.Character.Bed.MasterBedroom and $eve.bed is setup.Character.Bed.MasterBedroom and ($clock.hour gte 22 and $clock.hour lt 23)',
chance: 100,
link: "Submitted Bad Dream Interactive Scene 1"
},
{
requires: '$mitsuko.hasFlag("owned") and $mitsuko.affection gte 350 and $mitsuko.fear lte 700 and ($clock.hour gte 22 or $clock.hour lte 2)',
chance: 100,
link: "Submitted Mitsuko Scene 4"
},
{
requires: '$anna.bed is setup.Character.Bed.MasterBedroom and $eve.bed is setup.Character.Bed.ServantsQuarters and ($clock.hour gte 22 or $clock.hour lt 2) and $eve.affection gte 450 and $eve.fear lte 600 and $eve.trust gte 350',
chance: 100,
link: "Sponsored Scene 3"
},
{
requires: '$sidra.hasFlag("owned") and $sidra.bed is setup.Character.Bed.MasterBedroom and ($sidra.affection gte 750 and $sidra.trust gte 800 and $sidra.fear lt 200)',
chance: 100,
link: "Submitted Sleep With Sidra Scene 1"
},
{
requires: '$rebekkah.hasFlag("owned") and $rebekkah.bed is setup.Character.Bed.MasterBedroom and ($rebekkahPower gte 10 or $rebekkahPower lt 1)',
chance: 100,
link: "Submitted Sleep With Rebekkah Scene 1"
},
{
requires: '$rey.hasFlag("owned") and $rey.bed is setup.Character.Bed.MasterBedroom and ($rey.affection gte 750 and $rey.trust gte 800 and $rey.fear lt 200)',
chance: 100,
link: "Submitted Sleep With Rey Scene 1"
},
{
requires: '$sidra.hasFlag("owned") and $sidra.bed is setup.Character.Bed.MasterBedroom and $eve.bed is setup.Character.Bed.MasterBedroom and ($sidra.affection gte 750 and $sidra.trust gte 800 and $sidra.fear lt 200) and $eve.affection gte 650 and $eve.trust gte 650 and $eve.fear lt 250',
chance: 100,
link: "Submitted Sleep With Eve And Sidra Scene 1"
},
{
requires: '(($clock.isApril and $clock.day gte 10) or ($clock.isMay and $clock.day lte 17)) and $anna.bed is setup.Character.Bed.ServantsQuarters and $eve.bed is setup.Character.Bed.ServantsQuarters and ($clock.hour gte 22 or $clock.hour lt 2) and $anna.affection gte 350 and $anna.fear lte 500 and $anna.trust gte 400 and $eve.affection gte 450 and $eve.fear lte 600 and $eve.trust gte 350',
chance: 50,
link: "Sponsored Scene 4"
},
{
requires: '$jen.hasFlag("owned") and $eve.fear lte 400',
chance: 15,
link: "Submitted Jen Nightmare 1"
},
{
requires: '$jen.hasFlag("owned") and $jen.affection gte 650 and $jen.fear lte 400 and $jen.trust gte 650',
chance: 10,
link: "Submitted Jen Nightmare 2"
},
{
requires: '$mitsuko.hasFlag("owned") and $anna.bed is setup.Character.Bed.ServantsQuarters and $eve.bed is setup.Character.Bed.ServantsQuarters and $mitsuko.bed is setup.Character.Bed.MasterBedroom and ($clock.hour gte 22 and $clock.hour lt 23)',
chance: 100,
link: "Sleep With Mitsuko 1"
},
{
requires: '$mitsuko.hasFlag("owned") and $anna.bed is setup.Character.Bed.ServantsQuarters and $eve.bed is setup.Character.Bed.ServantsQuarters and $mitsuko.bed is setup.Character.Bed.MasterBedroom and ($clock.hour gte 22 and $clock.hour lt 23)',
chance: 100,
link: "Sleep With Mitsuko 2"
},
{
requires: '$yami.hasFlag("contact") and $yami.affection gte 800 and $yami.fear lte 150 and $yami.trust gte 700 and ($clock.hour gte 22 or $clock.hour lt 3)',
chance: 55,
link: "Yami Nightmare 1"
},
{
requires: '$yami.hasFlag("contact")',
chance: 5,
link: "Submitted Yami Nightmare 2"
},
{
requires: '$yami.hasFlag("contact")',
chance: 10,
link: "Submitted Yami Nightmare Scene 3"
},
{
requires: '$red.hasFlag("met") and not $red.hasFlag("nope")',
chance: 10,
link: "Submitted Nightmare Scene 1"
},
{
requires: '$jen.hasFlag("owned")',
chance: 30,
link: "Submitted Jen Dream 1"
},
{
requires: '$player.hasFlag("amusementParkDate1") and $katy.hasFlag("met") and $clock.day is 4',
override: true,
link: "Katy Amusement Park Reminder Text 1"
},
{
requires: '$chloeVisit',
chance: 60,
link: "Younger Sister Naughty 1"
}
]>>Feeling tired, you decide it's time to go to sleep.
You start by removing your clothes, dropping the pile beside the door before opening the drawers of your dresser and retrieving a pair of pajamas to put on.
Once dressed for bed, you turn off the room's lights and pad bare foot to your bed before slipping beneath the covers and fall asleep.
<<link "Wake">><<gotoevent setup.events.waking>><</link>>You let your eyes drift over the room, empty other than yourself.
With a content sigh, you prepare yourself for bed and crawl into bed for the night.
<<link "Wake">><<gotoevent setup.events.waking>><</link>>In your bedroom, you glance at the bed, realizing that it's about time to go to sleep.
You carefully undress yourself, then slip into your pajamas. A minute later, you slip beneath the covers and fall asleep.
<<link "Wake">><<gotoevent setup.events.waking>><</link>>Stifling a yawn, you change for bed.
Crawling into bed, sleep overtakes you quickly.
<<link "Wake">><<gotoevent setup.events.waking>><</link>>Looking at the bed, you take a moment to think about how nice it will be to slide beneath the covers before getting ready for bed.
When you pull back the blankets, you enjoy the feel of the silk sheets against your hand before climbing into bed and pulling them over yourself.
<<link "Wake">><<gotoevent setup.events.waking>><</link>>As you prepare for bed, Anna enters the room.
<<if $anna.affection gte 800>>\
Glancing at you, she gives you a little smile.
Returning her smile with one of your own, you watch as she begins to undress, folding each piece of clothing and sitting them neatly in a pile. Once naked, she turns back to you for a moment, as if seeking your approval. Then she walks to the bed and turns the bedding down for you.
<<elseif $anna.affection gte 600>>\
When she looks at you, she gives you a faint smile.
You can't help but return the smile with one of your own.
Without hesitation, she begins to take her clothes off, folding each piece that she removes and sitting them in a neat pile. When she is finally naked, her eyes turn to you as if seeking your approval.
Turning toward the bed, she walks over to it and pulls back the covers for you.
<<elseif $anna.affection gte 400>>\
Glancing at you, she gives you an uncertain smile.
Unable to hold your gaze for long, she begins to undress. She folds each piece of clothing and sits it in a pile before walking over to the bed.
Once at the bed's side, she carefully pulls the covers back for you.
<<elseif $anna.affection gte 200>>\
Her expression is carefully neutral when she looks at you.
After a moment's hesitation, she begins to undress. Each article of clothing comes of with exaggerated care before being folded and placed in a precise pile.
Her eyes barely flicker to your own before she heads towards the bed where she turns down the bedding for you.
<<else>>\
She seems unable to meet your gaze as she begins to disrobe, folding each piece of clothing and placing them in a pile before turning towards the bed.
You watch her naked back side as she walks towards the bed, enjoying the view as she turns down the bedding for you.
In bed, she starts to fall asleep quickly.
<</if>>\
<<getsleepingbackground>>
<<link "Initiate Sex">><<gotoevent setup.events.annaSexBedStart>><</link>>
<<link "Wake">><<gotoevent setup.events.waking>><</link>><<talk "player">>Time for bed.<</talk>>\
You say to Anna.
In reply, she nods turning towards the bed that dominates the room.
<<if $anna.affection gte 800>>\
You follow her to the bed, admiring her body as you approach. When she looks at you, she gives a happy smile, then makes room for you to crawl into bed. Once you've slipped beneath the covers, she slips in beside you.
She doesn't hesitate to move close to you, her naked body pressed against you. She seems to enjoy the closeness.
Turning on your side to face her, you put your arms around her. When she looks up at you, your lips touch hers in a tender kiss that lingers for several seconds.
Breaking the kiss, you take a deep breath, taking her her scent before closing your eyes. It's not long before you can hear her breathing become steady as she drifts to sleep. You don't have to wait very long before you join her.
<<elseif $anna.affection gte 600>>\
Following her to bed, she looks at you, her expression warm. Giving you a little smile, she steps aside for you to slip into bed, then quickly crawls in behind you.
Pulling the covers up over both of you, she leans close to you. You can see her eyes searching your own for a moment.
Leaning in, you give her a little kiss on the lips. When you break it, you can see just a hint of a smile on her lips.
She quickly looks away, then turns so that her back is facing you in bed. As soon as she has done so, she snuggles in tightly against you.
Putting an arm around her, you close your eyes. Enjoying the feel of her naked skin against your arm, you fall asleep.
<<elseif $anna.affection gte 400>>\
She seems a little uncertain as you follow her to bed.
You slip into bed before her, then after only the briefest of hesitations, she slips in beside you. As soon as she is in bed, she pulls the covers up around herself, effectively hiding her naked flesh.
Reaching out above the covers, you let your fingertips brush a stray strand of hair from her face, then lean forward to kiss her.
She returns the kiss, but the act lacks much passion.
Letting your hand slip beneath the covers, your fingers trace along her side before sliding along her hip to cup her ass lightly. She lets out a little shiver and presses herself almost imperceptibly tighter against you.
Giving her a little squeeze that would be a hug if it wasn't for your hand on her ass when you did it, you close your eyes and drift off to sleep.
<<elseif $anna.affection gte 200>>\
Her movements are stiff with uncertainty as she looks back at you.
When you move towards the bed, you reach out, your hand brushing over her naked ass before lingering on her hip.
A moment later, your hand falls away as you sit down on the bed. Your eyes start a slow ascent starting just above her knees as you feast upon the view before you. When your eyes finally meet yours, you can see uncertainty even though she tries to hide it behind a little smile.
You reach out with one hand, taking one of hers, then pulling her lightly towards you.
She hesitates, but allows you to pull her to you. When he legs tough the bed, she starts to crawl onto it, straddling your lap as she does so. Her troubled eyes flicker down as if to ask.
<<talk "thought">>If you plan to take me, why are you dressed?<</talk>>\
But she doesn't say anything.
When she is close enough, you crane your neck to kiss her, catching her bottom lip. She turns her face down so that your lips can touch hers, though she only passively returns the kiss.
Laying back, she falls on top of you, she looks uncertain when she meets your eyes.
Rolling to the side, you let her body slide off of yours so that she is laying beside you. With one hand, you pull the covers up over the both of you.
With one arm around her, she seems to relax a little when you don't do anything more.
There's a small gap between your bodies when the two of you fall asleep.
<<else>>\
You can tell that she doesn't really want to be here with you when she looks towards you from the bed.
She stiffens visibly as you close the distance between the two of you, your eyes searching hers.
<<talk "player">>Maybe you would be happier without someone like me sleeping in your bed?<</talk>>\
You can't tell if her self worth is just that pathetic, or if she's trying to get out of her duties.
<<talk "player">>Would you rather your sister share my bed instead?<</talk>>\
You try to tease, amused at the sudden look of panic in her eyes.
<<talk "anna">>No sir.<</talk>>\
She blurts.
<<talk "anna">>T-this is fine.<</talk>>\
Slipping into bed, she quickly joins you, her movements stiff. She tilts her head down as you pull her close to you so that your lips are met by her forehead instead of her own.
You can feel that her entire body is rigid as you slip an arm around her middle. While you start to drift off to sleep quickly, it's quite some time before she begins to relax enough to sleep.
<</if>>\
<<getsleepingbackground>>
<<link "Initiate Sex">><<gotoevent setup.events.annaSexBedStart>><</link>>
<<link "Wake">><<gotoevent setup.events.waking>><</link>>Looking at the bed, you can see Anna already in it.
From the slow rise and fall of her chest, you can tell that she is sleeping.
You change into your pajamas, then walk the short distance to the bed. Pulling back the covers, you slip beneath them, feeling the warmth of her body beside yours before drifting off to sleep.
<<getsleepingbackground>>
<<link "Wake">><<gotoevent setup.events.waking>><</link>>You glance towards the bed and can see a shape in the darkness.
<<talk "thought">>Seems Anna is already asleep.<</talk>>\
Moving closer, you take a moment to admire her shape beneath the covers before slipping into bed beside her. The warmth of her body against yours is pleasant.
<<getsleepingbackground>>
<<link "Initiate Sex">><<gotoevent setup.events.annaSexBedStart>><</link>>
<<link "Wake">><<gotoevent setup.events.waking>><</link>>In the bed, you can see Eve's small shape curled up beneath the covers.
<<talk "thought">>Looks like she's already asleep.<</talk>>\
Pulling back the covers just enough that you can slip beneath them.
As you move close to Eve, the moment you touch her, she rolls more firmly into you, then takes hold of your arm and pulls it around her middle as she snuggles close.
<<talk "eve">>Goodnight Anna.<</talk>>\
She mumbles in her sleep.
<<talk "thought">>She thinks I'm her sister. I wonder how many nights they've slept just like this together?<</talk>>\
<<getsleepingbackground>>
<<link "Initiate Sex">><<gotoevent setup.events.eveSexBedStart>><</link>>
<<link "Wake">><<gotoevent setup.events.waking>><</link>>As you prepare for bed, you look at the bed. Sprawled across the to top of the blankets, her arms and legs spread out at almost comical angles, you see Eve sleeping.
Once ready for bed, you walk across the room. Careful not to wake her, you pull back the covers, then gently pick Eve up and lay her on the sheet before slipping in beside her.
Pulling the covers over both of you, you slip an arm around her, giving her a little hug before drifting off to sleep.
<<getsleepingbackground>>
<<link "Wake">><<gotoevent setup.events.waking>><</link>>After preparing for bed, you pull back the covers and lay down. You can see Eve's eyes open part way in the darkened room, but she seems to be too far out of it to really register anything.
When you pull the covers over yourself, she shifts in the bed, curling up next to you.
<<getsleepingbackground>>
<<link "Initiate Sex">><<gotoevent setup.events.eveSexBedStart>><</link>>
<<link "Wake">><<gotoevent setup.events.waking>><</link>>You've only started to prepare for bed when you see Eve enter the room.
<<if $eve.affection gte 700>>\
A sheepish smile spreads across her face nearly as fast as her blush when she sees your state of undress. The moment she notices you looking at her however, she quickly looks away.
You finish getting ready for bed.
<<talk "player">>I'll get the lights if you want to get into bed.<</talk>>\
Watching as she walks toward the bed, she jumps into it just so she can bounce once before crawling quickly beneath the covers.
Flipping off the light switch, you walk across the room to join her. The moment you have the covers pulled up around the both of you, Eve turns toward you and gives you a hug.
<<talk "eve">>Good night, <<print $eve.callsPlayer>>.<</talk>>\
<<talk "player">>Good night Eve.<</talk>>\
She doesn't let go though even after she loosens her grip, instead staying cuddled at your side as she closes her eyes to fall asleep.
<<elseif $eve.affection gte 400>>\
An uncertain smile spreads across her face as she looks at you, her eyes flickering down your nearly naked body before she quickly looks away, blushing.
You finish getting ready for bed.
<<talk "player">>I'll get the lights if you want to get into bed.<</talk>>\
Watching as she walks toward the bed, she looks like she's thinking about jumping on it just to bounce, but then she glances at you and simply crawls beneath the covers instead.
Flipping off the light switch, you walk across the room to join her. The moment you have the covers pulled up around the both of you, Eve turns toward you and gives you a hug.
<<talk "eve">>Good night, <<print $eve.callsPlayer>>.<</talk>>\
<<talk "player">>Good night, Eve.<</talk>>\
She releases your embrace after a minute, then turns so her back is against you. Rolling onto your side, you put an arm around her as she begins to drift off to sleep.
<<elseif $eve.affection gte 200>>\
Starting toward the bed.
<<talk "player">>Get the light and join me.<</talk>>\
Eve nods, a serious expression on her face as she does as you tell her. Once she is under the covers, you put your arm around her. At first she seems just a little tense, but eventually relaxes as she starts to drift off to sleep.
<<else>>\
Starting toward the bed.
<<talk "player">>Get the light and join me.<</talk>>\
Eve nods, a serious expression touched with just a hint of unease on her face as she does as you tell her. Once she is under the covers, she lays so she isn't touching you, trying to maintain a little distance between you. You reach out, pulling her easily to your side so her warm body is pressed against your own. She lays beside you silently, her body tense.
<</if>>\
<<getsleepingbackground>>
<<link "Initiate Sex">><<gotoevent setup.events.eveSexBedStart>><</link>>
<<link "Wake">><<gotoevent setup.events.waking>><</link>><<if $eve.affection gte 900>>\
Eve is already in the room when you start getting ready for bed. Out of the corner of your eye, you can see her watching you while trying to be subtle about it.
When you turn toward her, she smiles at you, then moves toward the light switch.
She waits for you as you get into bed, then you half see her in the darkness as she runs to the side of the bed, nearly jumping into it beside you. You feel her shift, then her lips touch your cheek in an innocent kiss before she curls up beside you.
<<talk "eve">>I love you <<print $eve.callsPlayer>>.<</talk>>\
Putting an arm around her affectionately, you kiss her on her brow in reply.
It's not long before she settles in and starts to drift off to sleep.
<<elseif $eve.affection gte 650>>\
Eve is already in the room when you start getting ready for bed. Out of the corner of your eye, you can see her glancing your way occasionally as you prepare for bed.
When you turn toward her, she gives you a little smile, then moves toward the light switch.
She waits for you as you get into bed, then you half see her in the darkness as she moves quickly to the side of the bed, nearly jumping into it beside you. Putting her arms around you, she gives you a tight hug before she curls up beside you.
<<talk "eve">>Good night <<print $eve.callsPlayer>>.<</talk>>\
Putting an arm around her affectionately.
<<talk "player">>Good night Eve.<</talk>>\
It's not long before she settles in and starts to drift off to sleep.
<<elseif $eve.affection gte 400>>\
Eve is already in the room when you start getting ready for bed. Out of the corner of your eye, you can see her glancing your way once, color creeping into her features as she sees the state of your undress. It doesn't take long before you're ready for bed.
When you turn toward her, she gives you a little smile, then moves toward the light switch.
She waits for you as you get into bed, then you half see her in the darkness as she moves to the side of the bed and crawls into it beside you. Putting her arms around you, she gives you a little hug before she curls up beside you.
<<talk "eve">>Good night <<print $eve.callsPlayer>>.<</talk>>\
Putting an arm around her.
<<talk "player">>Good night Eve.<</talk>>\
It's not long before she settles in and starts to drift off to sleep.
<<elseif $eve.affection gte 200>>\
Eve is already in the room when you start getting ready for bed. Out of the corner of your eye, you can see her pointedly looking anywhere but where you are.
When you turn toward her, she gives you a little smile, then moves toward the light switch.
She waits for you as you get into bed, then you half see her in the darkness as she moves to the side of the bed and crawls into it beside you. She gives you a little hug, then turns in bed so her back is toward you.
<<talk "eve">>Good night <<print $eve.callsPlayer>>.<</talk>>\
You turn so your front is pressed against her back.
<<talk "player">>Good night Eve.<</talk>>\
She stiffens slightly with uncertainty, but it's not long before she settles in and starts to drift off to sleep.
<<else>>\
Eve is already in the room when you start getting ready for bed. Out of the corner of your eye, you can see her pointedly looking anywhere but where you are.
When you turn toward her, she gives you a wary smile, then moves toward the light switch.
She waits for you as you get into bed, then you half see her in the darkness as she reluctantly moves to the side of the bed and crawls into it beside you. She lays stiffly in the bed as if uncertain of what to do, then mumbles as an afterthought.
<<talk "eve">>Good night <<print $eve.callsPlayer>>.<</talk>>\
Rolling toward her, you drape your arm across her belly, your hand resting lightly on her hip.
<<talk "player">>Good night Eve.<</talk>>\
She stiffens at your touch but does not try to move away. It's a long while before she settles in and starts to drift off to sleep.
<</if>>\
<<getsleepingbackground>>
<<link "Initiate Sex">><<gotoevent setup.events.eveSexBedStart>><</link>>
<<link "Wake">><<gotoevent setup.events.waking>><</link>>You've barely slipped beneath the silk sheets of your bed before you hear your door open. You open your eyes slightly, just far enough to see who it is.
Eve, already dressed for bed pads across the room to the side of your bed.
<<if $eve.affection gte 900 and $eve.fear lte 50>>\
You watch with your eyes half lidded as a little smile finds its way onto her lips. She leans forward, kissing you very gently on the lips.
When you reach up and pull her into bed with you, she squeals in delight. She squirms and thrashes about playfully, her giggles filling the room with joy.
<<talk "player">>What did you think?<</talk>>\
You say around your grin.
<<talk "player">>That you could come in here and kiss me like sleeping beauty?<</talk>>\
<<talk "eve">>Kind of... And it worked too.<</talk>>\
Her grin grows.
You chuckle and pull her into an embrace. You allow your forehead to rest against hers for a second, then you tilt your head so that your lips touch again.
<<link "Initiate Sex">><<gotoevent setup.events.eveSexBedStart>><</link>>
[[Settle down and go to sleep.|Sleep With Eve 6a]]
<<elseif $eve.affection gte 700 and $eve.fear lte 300>>\
You don't move as she pulls back the covers and crawls into bed beside you.
Pulling the covers over herself, she turns toward you. She looks at you for a couple of seconds, then seeming to decide that you are asleep, she turns away from you before scooting up against you. You can feel her back pressing against the length of your body.
After a second, she squirms a little in bed, then reaches behind herself and takes hold of your arm. She pulls it around her so that your hand is resting on her side.
A second later, you move, rolling onto your side so that you are spooning her. Your arm slips around her middle to rest lightly on her belly.
She snuggles closer one more time, lets out a contented little sigh, then closes her eyes to go to sleep.
Not long after, sleep comes for you as well.
<<getsleepingbackground>>
<<link "Wake">><<gotoevent setup.events.waking>><</link>>
<<elseif $eve.affection gte 400 and $eve.fear lte 550>>\
She hesitates at the edge of the bed, then pulls back the covers. When she slips into bed, she does so with obvious care, then pulls the covers over herself.
At first, she lays with a little distance between the two of you, but then she moves closer. You aren't sure if it's for the warmth, for the comfort of another person's touch, or if it's something else, but you feel her back press against your side. If you were to roll onto your side, you'd be spooning her.
You wait to see if she does anything more, but it's not long before you can hear the steady rhythm of her breathing as she falls asleep.
Not long after, sleep comes for you as well.
<<getsleepingbackground>>
<<link "Wake">><<gotoevent setup.events.waking>><</link>>
<<else>>\
She stands at the side of the bed for perhaps a minute, then reluctantly pulls back the covers. When she lays down, it's with as much distance between the two of you as she is able to manage.
It's several minutes before you hear her breathing steady into the regular rhythm of sleep.
Not long after, sleep comes for you as well.
<<getsleepingbackground>>
<<link "Wake">><<gotoevent setup.events.waking>><</link>>
<</if>>\You reluctantly break the kiss. Eve sighs happily, holding herself close to you.
She smiles at you, her eyes drooping but clearly content.
You move, pulling her to your side as you lay back down. She snuggles close to you, her warmth of her body obvious beneath the blankets.
<<talk "eve">>I love you <<print $eve.callsPlayer>>.<</talk>>\
She says sleepily.
You lean over her, your lips touching her neck lightly. She giggles softly, squirming momentarily. With a happy sigh, she settles in beside you as she prepares to sleep.
With one arm around her middle, you close your eyes and fall asleep.
<<getsleepingbackground>>
<<link "Wake">><<gotoevent setup.events.waking>><</link>>With both girls asleep in the bed, you prepare yourself for bed before approaching. The girls are under the covers, but it's clear that Anna is holding Eve, the smaller sister curled up close with her back to her older sister.
<<talk "thought">>They're kind of cute when they're sleeping.<</talk>>\
You think with mild amusement before slipping into bed with them.
Moving close, you slip your own arm around the both of them, savoring the feel of their warmth beside you.
<<getsleepingbackground>>
<<link "Wake">><<gotoevent setup.events.waking>><</link>>When you begin to get ready for bed, you see Anna half open her eyes. <<if $anna.trust gte 800>>She moves, scooting her sister over just a little bit without waking the younger girl as she makes room for you. Idly, she watches you preparing for bed. <<elseif $anna.trust gte 500>>She moves, nudging her sister over in the bed. Eve mumbles a soft protest, but doesn't wake. Once her sister has moved, Anna scoots toward Eve, making more room for you. You aren't quite sure if she moved her sister to make more room for you, or to ensure that you laid on her side of the bed. <<else>>There's worry in her eyes as she scoots her sister over in the bed. On the opposite side of her, she pulls the blankets back so that you can climb beneath the covers.
<<talk "thought">>She doesn't trust me near her sister.<</talk>>\
You think to yourself.<</if>>
<<if $anna.affection gte 900>>\
Anna offers you a sleepy smile as you approach, looking genuinely pleased by your presence in her sleepy state.
Once you have laid down, she puts an arm around you, snuggling close to you. Within moments, her eyes are closed, her head resting on your shoulder and her hand on your chest.
<<elseif $anna.affection gte 700>>\
Anna watches you as you approach, moving slightly to make room for you as you slip beneath the covers.
Once in the bed, she scoots close to you, looking at you in the darkness of the room for a moment before putting an arm over your chest.
<<elseif $anna.affection gte 400>>\
Anna watches you through half lidded eyes as you approach the bed. When you get into the bed beside her, she seems uncertain of what to do, but eventually turns her back toward you in a way that you can easily spoon her if you want, but not encouraging the act either.
You turn in the bed, putting an arm around her. She stiffens only slightly at the touch and quickly relaxes again.
<<else>>\
Anna turns away from you as you approach the bed, curling up beside her sister and holding the smaller girl. You realize that the two have moved about as far away from you as they are able in the bed as you lie down.
<<talk "thought">>They may be happier in their own beds, but they'll sleep wherever I tell them to.<</talk>>\
<</if>>\
<<getsleepingbackground>>
<<link "Wake">><<gotoevent setup.events.waking>><</link>>Once you lay down in bed you close your eyes. As you sleep, you dream.
In your dream, you are the master of your Great Uncle's estate. The rooms are brightly lit and decorated in friendly colors. The sounds of laughter and conversation, warm and inviting sounds, can be heard not far off.
Feeling content and happy, you drift toward the sounds of voices.
<<link "Wake">><<gotoevent setup.events.waking>><</link>>You absently wonder about your Great Uncle as you prepare for bed, your thoughts darkening as you do so. When you lay down, you take a deep breath to settle yourself but you're unable to shake your train of thought.
Eventually you manage to finally fall asleep.
Flickering lights shroud the space around you in dancing shadows . The hallway, while familiar, seems to stretch on forever.
<<mook "Great Uncle Dave" "male">>You can't keep them...<</mook>>\
A deep voice rumbles from everywhere at once.
<<talk "player">>If I can't keep them, then why did you give them to me?<</talk>>\
You retort with less steel in your voice than you would have liked.
Laughter answers you.
<<mook "Great Uncle Dave" "male">>Because I enjoy my games, and it's past time I teach you to scream.<</mook>>\
<<talk "thought">>My Great Uncle, this has to be a bad dream.<</talk>>\
The end of the hallway darkens, the lights going out one by one as they progress toward you.
<<if $anna.affection gte 700 and $eve.affection gte 700 and $anna.fear lte 300 and $eve.fear lte 300>>\
You stand your ground defiantly.
<<talk "player">>They don't belong to you anymore! They're mine now!<</talk>>\
Anger boils in your tone.
<<talk "player">>And I will protect them from you with every ounce of my being!<</talk>>\
The darkness falters, its progression halting. You take a step toward the darkness and it recedes before you.
<<talk "player">>You're dead, and you left your estate to me. I am the master of this place now, and you are not welcome here any longer.<</talk>>\
Seeming to sense your resolve, the dream fades.
<<elseif $anna.affection gte 400 and $eve.affection gte 400 and $anna.fear lte 600 and $eve.fear lte 600>>\
It takes every ounce of your resolve to stand your ground.
<<talk "player">>You can't have them. What you did to them was wrong, and I won't allow it anymore.<</talk>>\
Even you can hear how weak your voice sounds.
The darkness seems to gain speed, surging toward you. You flinch away from the darkness, but your feet are rooted to the spot.
After several seconds, you open your eyes again, only to see nothing but darkness around you. Soft laughter can be heard around you as the dream fades.
<<else>>\
As the darkness comes for you, you turn and flee from it, the dream fading around you with every step.
<</if>>\
<<link "Wake">><<gotoevent setup.events.waking>><</link>>You change for bed before crawling between the sheets It does not take long to fall asleep.
The sizzle of the grill fills the hot room as you work over the open flame grill. With the long handled spatula, you flip a pair of hamburgers, then poke a third one with its tip before flipping it as well.
It might not have been your first choice for a summer job, but it was still enjoyable enough. Hard work, but rewarding, and the girls who frequented the little barbecue restaurant were always nice to look at.
You glance out toward the tables where waitresses deliver food.
<<talk "thought">>I wonder when we hired them?<</talk>>\
You wonder as you see a blond woman in a plaid uniform and a young redhead in pigtails waiting the tables.
<<link "Wake">><<gotoevent setup.events.waking>><</link>>Laying down in bed, you close your eyes and let your mind wander.
You idly think of the day's events as you drift off to sleep.
<<link "Wake">><<gotoevent setup.events.waking>><</link>>Dressed for bed, you move across the room. You pause, looking out the window overlooking the rear or the estate and admiring the view for a few seconds.
Once you finally slip beneath the covers, you yawn. You've nearly fallen asleep when you feel the bed move gently as someone climbs into it beside you.
You make a content sound as sleep takes you.
<<getsleepingbackground>>
<<link "Wake">><<gotoevent setup.events.waking>><</link>>Preparing for bed, you begin to undress when you hear a soft knocking behind you. You turn around and find Mitsuko standing in the doorway, with her presence known, she enters the room.
<<if $mitsuko.affection gte 850>>\
She can't help but stare at your half naked form, her lips curving into a wolfish grin.
You respond with your own, giving her a coy look. You watch as she enters the room, standing in front of you she begins undressing. Slowly removing her uniform, gently folding each piece of clothing as it comes off. As the last piece of clothing is removed from her body and neatly folded, she strikes up a coquettish pose, arching her back forward as she pushes her breasts out towards you.
She holds that pose for a second longer before turning towards the bed with a wink, walking over to it she draws the covers down.
<<elseif $mitsuko.affection gte 600>>\
She enters the room, she giggles, catching you as you undress.
She starts undressing, neatly folding her clothing and placing it in a pile as each piece is removed. With her naked body on display, you catch a glimpse of a dampness on her panties as she places them with the rest of her garments.
You can't help but stare at her, admiring the curves of her hour-glass figure. She catches you staring at her, a coy looking creeping into her features. You watch as she turns, walking over to the bed, swaying her hips with each step. Once Mitsuko reaches the edge, she pulls the covers back.
<<elseif $mitsuko.affection gte 400>>\
She eyes you upon entering the room, giving you a forced smile.
Standing in front of you, she takes her clothing off, folding and gently placing it in a pile before walking over to the bed.
She reaches the bedside and drags the blankets down, stepping aside.
<<elseif $mitsuko.affection gte 200>>\
Her expression is neutral as she enters the room, giving you a curt nod.
Hurriedly making her way to the middle of the room, she unceremoniously begins undressing, folding her clothes and placing it in a pile. You watch on, enjoying the view of her curvaceous body.
Finished removing her clothing, she walks over to the bed. Pulling down the covers, she waits for you.
<<else>>\
You can see a cold look in her eyes as she walks past you.
Standing in the middle of the room, she disrobes. Her gaze never leaving yours, a faint hint of hatred behind her emotionless mask.
Once finished, and her clothes placed in a neat pile, you inspect her body as she makes her way over to the edge of the bed, pulling the bedding down for you.
<</if>>\
<<link "Initiate Sex">><<gotoevent setup.events.mitsukoSexBedStart>><</link>>
<<link "Wake">><<gotoevent setup.events.waking>><</link>>
Submitted by Irish Major Tom<<talk "player">>Time to turn in for the night.<</talk>>\
She nods in agreement, turning towards the bed.
<<if $mitsuko.affection gte 800>>\
You can't help but appreciate the way her body sways as she hops into bed. As she's climbing into bed, she wiggles her butt at you, teasing you with a nice view of her plush posterior and glistening slit before laying down.
Her eyes follow you as you approach, never once breaking contact with yours as you enter the bed, laying yourself next to her.
You feel an arm sling across your chest, next to you Mitsuko moves closer to you, pressing her body against yours as she snuggles her face into your neck. Suddenly you feel several wet marks on your skin, as you turn your head to look at her, she darts forward, pressing her lips against yours giving you a loving kiss. Breaking the kiss, you can't help but catch a whiff of her scent as you inhale deeply. Several seconds later you can hear soft breathing, her chest rising and falling as she drifts off to sleep. Not long after, you follow suit, drifting off into the world of dreams.
<<elseif $mitsuko.affection gte 600>>\
You follow her to the bed, she steps aside, letting you climb into bed first. Crawling in behind you.
You pull the covers up, draping it over both of you. Turning over onto your side, Mitsuko's face is inches away from yours, her eyes staring into your own, the corners of her mouth curving into a faint smile.
You lean forward, planting a kiss on her soft lips. She breaks away, giving you one last kiss on the cheek as she turns her body onto its side, her backside facing you. You're about to drift off when you feel her shift her body, pushing her butt into your groin as she cuddles into your warmth. You put your arm around her as you both fall asleep.
<<elseif $mitsuko.affection gte 400>>\
With a nod, she leads you over to the bed, crawling under the covers.
You follow her, sliding into the blankets you lay next to her. You turn to face her, your movement catching her attention as she watches you. Taking her chin in your palm, you pull her into a kiss. One she returns out of duty, a faint hint of emotion behind it. When you break it, you release her chin, tracing your fingertips across her skin. Sliding down her body as you reach her ample breasts, cupping them, you gently grope her as you close your eyes, the darkness swallowing you.
<<elseif $mitsuko.affection gte 200>>\
You lead Mitsuko to the bed, entering first you motion her to climb in.
She takes the hint, following your order with an emotionless expression, simply doing her duty as your slave as she crawls into bed. You pull her onto your body, forcing her to sleep atop you as you wrap your arm around her body. She looks at you, a faint look of confusion in her eyes. You crane your neck to kiss her, her head facing down to meet your lips. You drape the covers over top of the both of you, with Mitsuko forced to use your body as a pillow. You close your eyes, accepting the coming embrace of slumber.
<<else>>\
You can tell she does not wish to sleep with you, from the look of disgust that flickers across her eyes when she looks toward the bed from you.
Without a word she strides over to the bed, wanting to get the night over with. You follow behind her, climbing in after she does, laying down beside her.
She turns over, facing the opposite direction from you, pretending to fall asleep. There's a small gap between the two of you as you close your eyes.
<</if>>\
<<getsleepingbackground>>
<<link "Initiate Sex">><<gotoevent setup.events.mitsukoSexBedStart>><</link>>
<<link "Wake">><<gotoevent setup.events.waking>><</link>>
Submitted by Irish Major TomSidra just steps into the room when you begin to get ready for bed.
<<if $sidra.affection gte 800 and $sidra.fear lte 250>>For the briefest of instants, her eyes flicker over your body before you see the barest hint of blush to her cheeks.
She looks away quickly, an odd sort of modesty to her movements as she prepares for bed just a few paces from your side.
By the time you are ready for bed, Sidra is beside the bed, having pulled the covers back for you already.
Her body language makes clear that she intends for you to enter bed first, and once you do she slips in beside you.
Timidly, her eyes on you in the dark, she turns toward you, her body pressing against yours. You can feel her breasts press against your arm, nipples hard against your skin. Then one hand comes to rest lightly on your chest.
She meets your eyes in the dark, then quickly looks away as the warmth of her breath tickles your side.
With a little smile, you turn toward her and slip an arm around her middle.
A moment later, she relaxes in your arms and begins to settle into the slow even breath of sleep.
<<elseif $sidra.affection gte 500 and $sidra.fear lte 500>>For the briefest of instants, her eyes flicker over your body before you see the barest hint of blush to her cheeks.
She looks away quickly, an odd sort of modesty to her movements as she prepares for bed just a few paces from your side.
By the time you are ready for bed, Sidra is beside the bed, having pulled the covers back for you already.
Her body language makes clear that she intends for you to enter bed first, and once you do she slips in beside you.
Timidly, her eyes on you in the dark, she turns away from you, then she presses her back against your body.
She feels tense, but the tension slowly fades as the warmth of her body begins to feel natural against your side.
With a little smile, you turn toward her and slip an arm around her middle.
A moment later, she relaxes in your arms and begins to settle into the slow even breath of sleep.
<<elseif $sidra.affection gte 500 or $sidra.fear lte 500>>Sidra's eyes seem to avoid you, though you notice her taking a peek at you once as you finish preparing for bed.
By the time you're ready, Sidra is beside the bed, just pulling back the covers for you.
She steps to the side, her eyes slightly downcast submissively as she makes room for you to get into bed.
Slipping beneath the covers, Sidra waits for you to get in before she moves to join you. She settles in close, but not quite touching you. Even so, you can still feel her body's warmth helping to chase the cold from the sheets.
For a couple of minutes, Sidra seems tense at your side, as if waiting for something to happen. When nothing does, she eventually drifts off to sleep.
<<else>>Sidra's eyes pointedly avoid you as you finish preparing for bed.
By the time you're ready, Sidra is beside the bed, just pulling back the covers for you.
She steps to the side, her eyes downcast and her jaw clenched as she makes room for you to get into bed.
It's not until you are in the bed before she reluctantly moves to follow. Somehow, she manages to put more distance between you than you thought possible with the amount of bed available to her at your side.
For a couple of minutes, Sidra seems tense at the edge of the bed, as if waiting for something to happen. When nothing does, she eventually drifts off to sleep.
<</if>>Not long after, you drift to sleep as well.
<<link "Wake">><<gotoevent setup.events.waking>><</link>>Seeing Sidra already asleep in bed, you move to the dresser and start to change into your pajamas.
Once done, you move to the bed, noting the way Sidra is pulled into a ball on one side of the bed, almost like she's afraid of taking up too much space.
You pull back the covers just far enough to slip beneath them, then slip an arm around Sidra. At first she tenses, but whether it's because she realizes who it is, or the simple warmth of your body, she starts to relax again as your consciousness fades.
<<link "Wake">><<gotoevent setup.events.waking>><</link>>Seeing Sidra's sleeping form beneath the covers, you quietly get ready for bed. Once ready, you pull the covers back, your eyes drifting over her feminine curves causing a twinge of arousal to course through you.
<<talk "thought">>She is quite alluring just sleeping there like that.<</talk>>\
Careful not to wake her, you reach out and brush a strand of hair from her brow.
<<link "Initiate Sex">><<gotoevent setup.events.sidraSexBedStart>><</link>>
[[Go to sleep.|Sleep With Sidra 3a]]Slipping into bed beside her, you feel her nestle against your warmth without waking when you slip your arms around her.
With a little sigh, you close your eyes. It isn't long before you join her in slumber.
<<link "Wake">><<gotoevent setup.events.waking>><</link>><<set setup.events.waking to [
{
requires: '($anna.bed is setup.Character.Bed.ServantsQuarters and $eve.bed is setup.Character.Bed.ServantsQuarters) or ($clock.hour gte 5 and $clock.hour lte 22)',
chance: 100,
link: "Waking Up Alone 1"
},
{
requires: '($anna.bed is setup.Character.Bed.ServantsQuarters and $eve.bed is setup.Character.Bed.ServantsQuarters) or ($clock.hour gte 5 and $clock.hour lte 22)',
chance: 100,
link: "Waking Up Alone 2"
},
{
requires: '($anna.bed is setup.Character.Bed.ServantsQuarters and $eve.bed is setup.Character.Bed.ServantsQuarters) or ($clock.hour gte 5 and $clock.hour lte 22)',
chance: 100,
link: "Waking Up Alone 3"
},
{
requires: '$genericSlaves.filter(function (gs) { return (gs.hasFlag("owned")); }).length gte 1',
chance: 100,
link: "Slave Master Bed Wake 1"
},
{
requires: '$anna.bed is setup.Character.Bed.MasterBedroom and $eve.bed is setup.Character.Bed.ServantsQuarters and ($clock.hour gte 22 or $clock.hour lt 5)',
chance: 100,
link: "Waking Up With Anna 1"
},
{
requires: '$anna.bed is setup.Character.Bed.MasterBedroom and $eve.bed is setup.Character.Bed.ServantsQuarters and ($clock.hour gte 22 or $clock.hour lt 5)',
chance: 100,
link: "Waking Up With Anna 2"
},
{
requires: '$anna.bed is setup.Character.Bed.MasterBedroom and $eve.bed is setup.Character.Bed.ServantsQuarters and ($clock.hour gte 22 or $clock.hour lt 5)',
chance: 100,
link: "Waking Up With Anna 3"
},
{
requires: '$anna.bed is setup.Character.Bed.MasterBedroom and $anna.affection gte 650 and $eve.bed is setup.Character.Bed.ServantsQuarters and ($clock.hour gte 3 or $clock.hour lt 5)',
chance: 100,
link: "Waking Up With Anna 4"
},
{
requires: '$anna.bed is setup.Character.Bed.MasterBedroom and $eve.bed is setup.Character.Bed.ServantsQuarters and ($clock.hour gte 5 and $clock.hour lt 6)',
chance: 100,
link: "Waking Up Anna Gone 1"
},
{
requires: '$anna.bed is setup.Character.Bed.MasterBedroom and $eve.bed is setup.Character.Bed.ServantsQuarters and ($clock.hour gte 5 and $clock.hour lt 6)',
chance: 100,
link: "Waking Up Anna Gone 2"
},
{
requires: '$anna.bed is setup.Character.Bed.MasterBedroom and $eve.bed is setup.Character.Bed.ServantsQuarters and $anna.affection gte 900 and ($clock.hour gte 5 and $clock.hour lt 6)',
chance: 100,
link: "Waking Up Anna Gone 3"
},
{
requires: '$anna.bed is setup.Character.Bed.MasterBedroom and $AnnaSex and $anna.affection gte 850 or $anna.fear lte 100 and ($clock.hour gte 20 or $clock.hour lt 5)',
chance: 100,
link: "Anna Night Fun 1"
},
{
requires: '($clock.hour gte 6 and $clock.hour lt 18)',
chance: 30,
link: "Submitted Dream of the Future Scene 1"
},
{
requires: '$anna.bed is setup.Character.Bed.ServantsQuarters and $eve.bed is setup.Character.Bed.MasterBedroom and ($clock.hour gte 22 or $clock.hour lt 5)',
chance: 100,
link: "Waking Up With Eve 1"
},
{
requires: '$anna.bed is setup.Character.Bed.ServantsQuarters and $eve.bed is setup.Character.Bed.MasterBedroom and ($clock.hour gte 22 or $clock.hour lt 5)',
chance: 100,
link: "Waking Up With Eve 2"
},
{
requires: '$anna.bed is setup.Character.Bed.ServantsQuarters and $eve.bed is setup.Character.Bed.MasterBedroom and ($clock.hour gte 5 and $clock.hour lt 6)',
chance: 100,
link: "Waking Up Eve Gone 1"
},
{
requires: '$anna.bed is setup.Character.Bed.ServantsQuarters and $eve.bed is setup.Character.Bed.MasterBedroom and ($clock.hour gte 5 and $clock.hour lt 6)',
chance: 100,
link: "Waking Up Eve Gone 2"
},
{
requires: '$anna.bed is setup.Character.Bed.MasterBedroom and $anna.affection gte 650 and $eve.fear lte 450 and $eve.bed is setup.Character.Bed.ServantsQuarters and ($clock.hour gte 22 or $clock.hour lt 5)',
chance: 100,
link: "Eve Joins Bed 1"
},
{
requires: '$anna.bed is setup.Character.Bed.MasterBedroom and not $eve.hasFlag("virgin") and $eve.affection gte 900 and $eve.fear lte 150 and $eve.trust gte 750 and ($clock.hour gte 22 or $clock.hour lt 5)',
chance: 100,
link: "Eve Morning Bed Play 1"
},
{
requires: '$eve.affection gte 500 and $eve.fear lte 500 and ($clock.hour gte 21 or $clock.hour lt 1)',
chance: 50,
link: "Eve Candlestick 1"
},
{
requires: 'not $eve.hasFlag("virgin") and $anna.bed is setup.Character.Bed.MasterBedroom and $eve.bed is setup.Character.Bed.MasterBedroom and $annaMarried gte 3 and $eveMarried is 0 and $eve.affection gte 750 and $anna.fear lte 200',
chance: 100,
link: "Eve Wedding Proposal 1"
},
{
requires: 'not $eve.hasFlag("virgin") and $anna.bed is setup.Character.Bed.MasterBedroom and $eve.bed is setup.Character.Bed.MasterBedroom and $anna.affection gte 750 and $anna.fear lte 200 and $eve.affection gte 550 and $eve.fear lte 225 and ($clock.hour gte 22 or $clock.hour lt 5)',
chance: 100,
link: "Waking Up With Anna and Eve 1"
},
{
requires: '$anna.bed is setup.Character.Bed.MasterBedroom and $eve.bed is setup.Character.Bed.MasterBedroom and ($clock.hour gte 22 or $clock.hour lt 5)',
chance: 100,
link: "Waking Up With Anna and Eve 1"
},
{
requires: '$anna.bed is setup.Character.Bed.MasterBedroom and $eve.bed is setup.Character.Bed.MasterBedroom and ($clock.hour gte 22 or $clock.hour lt 5)',
chance: 100,
link: "Waking Up With Anna and Eve 2"
},
{
requires: '$anna.bed is setup.Character.Bed.MasterBedroom and $eve.bed is setup.Character.Bed.MasterBedroom and ($clock.hour gte 5 and $clock.hour lt 6)',
chance: 100,
link: "Waking Up Anna and Eve Gone 1"
},
{
requires: '$anna.bed is setup.Character.Bed.MasterBedroom and $eve.bed is setup.Character.Bed.MasterBedroom and ($clock.hour gte 5 and $clock.hour lt 6)',
chance: 100,
link: "Waking Up Anna and Eve Gone 2"
},
{
requires: 'not $eve.hasFlag("virgin") and $anna.affection gte 875 and $anna.fear lte 75 and $anna.trust gte 750 and $eve.affection gte 900 and $eve.fear lte 150 and $eve.trust gte 750 and ($clock.hour gte 5 and $clock.hour lt 8)',
chance: 100,
link: "Anna Eve Morning Play 1"
},
{
requires: '$misaki.bed is setup.Character.Bed.MasterBedroom and ($clock.hour gte 22 or $clock.hour lt 6)',
chance: 100,
link: "Waking Up With Misaki 1"
},
{
requires: '$olivia.bed is setup.Character.Bed.MasterBedroom and ($clock.hour gte 5 and $clock.hour lt 6)',
chance: 100,
link: "Waking Up With Olivia 1"
},
{
requires: '$olivia.bed is setup.Character.Bed.MasterBedroom and ($clock.hour gte 22 or $clock.hour lt 5)',
chance: 100,
link: "Waking Up With Olivia 2"
},
{
requires: '$sidra.bed is setup.Character.Bed.MasterBedroom and ($clock.hour gte 5 and $clock.hour lt 6)',
chance: 100,
link: "Waking Up With Sidra 1"
},
{
requires: '$sidra.bed is setup.Character.Bed.MasterBedroom and ($clock.hour gte 22 or $clock.hour lt 5)',
chance: 100,
link: "Waking Up With Sidra 2"
},
{
requires: 'true',
chance: 100,
link: "Waking Generic 1"
},
{
requires: 'true',
chance: 100,
link: "Waking Generic 2"
},
{
requires: 'true',
chance: 100,
link: "Waking Generic 3"
},
{
requires: '$rebekkah.hasFlag("owned") and $rebekkah.bed is setup.Character.Bed.MasterBedroom',
chance: 100,
link: "Submitted Waking Up With Rebekkah Scene 1"
},
{
requires: '$rey.hasFlag("owned") and $rey.bed is setup.Character.Bed.MasterBedroom',
chance: 100,
link: "Submitted Waking Up With Rey Scene 1"
},
{
requires: '$sidra.hasFlag("owned") and $sidra.bed is setup.Character.Bed.MasterBedroom and $eve.bed is setup.Character.Bed.MasterBedroom and ($sidra.affection gte 750 and $sidra.trust gte 800 and $sidra.fear lt 200) and $eve.affection gte 650 and $eve.trust gte 650 and $eve.fear lt 250',
chance: 100,
link: "Submitted Waking Up With Eve And Sidra Scene 1"
},
{
requires: '$anna.bed is setup.Character.Bed.MasterBedroom and $eve.bed is setup.Character.Bed.ServantsQuarters and ($clock.hour gte 22 or $clock.hour lt 4)',
chance: 100,
link: "Submitted Bad Dream Anna Interactive Scene 1"
},
{
requires: '$anna.bed is setup.Character.Bed.ServantsQuarters and $eve.bed is setup.Character.Bed.ServantsQuarters and $mitsuko.bed is setup.Character.Bed.MasterBedroom and ($clock.hour gte 22 and $clock.hour lt 23) and $mitsuko.affection gte 700',
chance: 10,
link: "Submitted Bad Dream Mitsuko 1"
},
{
requires: '$clock.hour gte 23 or $clock.hour lt 3',
chance: 100,
link: "Submitted Anna Interactive Scene 6"
},
{
requires: '$anna.bed is setup.Character.Bed.MasterBedroom and $anna.affection gte 1000 and $anna.fear lte 0 and $anna.trust gte 1000 and ($clock.hour gte 23 or $clock.hour lt 5)',
chance: 100,
link: "Anna Bed Talk 1"
},
{
requires: '$anna.bed is setup.Character.Bed.MasterBedroom and $anna.affection gte 600 and $anna.fear lte 450 and ($clock.hour gte 22 or $clock.hour lt 23) and $anna.isPregnant and $anna.pregnancyWeek gte 22',
chance: 100,
link: "Anna Pregnant Bed 1"
},
{
requires: '$eve.bed is setup.Character.Bed.MasterBedroom and $eve.affection gte 650 and $eve.fear lte 450 and ($clock.hour gte 22 or $clock.hour lt 23) and $eve.isPregnant and $eve.pregnancyWeek gte 17',
chance: 100,
link: "Eve Pregnant Bed 1"
},
{
requires: '$eve.bed is setup.Character.Bed.MasterBedroom and $eve.affection gte 450 and $eve.fear lte 550 and ($clock.hour gte 22 and $clock.hour lt 23) and $eve.isPregnant and $eve.pregnancyWeek gte 24',
chance: 100,
link: "Eve Pregnant Bed 2"
},
{
requires: '$eve.bed is setup.Character.Bed.MasterBedroom and $gaiaInside gte 1 and $gaia.affection gte 900 and $gaia.fear lte 1000 and $gaia.trust gte 900 and $gaia.hasFlag("met") and ($clock.hour gte 21 or $clock.hour lt 2)',
chance: 100,
link: "Gaia Bed 1"
},
{
requires: '$kids.some(function (k) { return k.fatherId === $player.id && (k.ageReal >= 2 && k.ageReal <= 8); }) and ($clock.hour gte 20 or $clock.hour lt 4)',
chance: 100,
link: "Kid Sleep 1"
},
{
requires: '$mitsuko.hasFlag("owned") and $mitsuko.pregnancyWeek gte 6 and not $mitsuko.hasFlag("announced")',
chance: 100,
link: "Sleep With Mitsuko 2"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 850 and $mitsuko.trust gte 600 and $mitsuko.fear lte 125 and ($clock.hour gte 6 and $clock.hour lt 8)',
chance: 100,
link: "Submitted Mitsuko Scene 47"
},
{
requires: '$mitsuko.hasFlag("owned") and $mitsuko.affection gte 850 and $mitsuko.fear lte 100 and $mitsuko.trust gte 800',
chance: 100,
link: "Submitted Mitsuko Master Bedroom Morning Blowjob 1"
},
{
requires: '$mitsuko.hasFlag("owned") and $mitsuko.bed is setup.Character.Bed.MasterBedroom and ($clock.hour gte 22 or $clock.hour lt 4) and $mitsuko.isPregnant and $mitsuko.pregnancyWeek gte 17',
chance: 100,
link: "Mitsuko Pregnant Sleep 1"
},
{
requires: '$mitsuko.hasFlag("owned") and $mitsuko.bed is setup.Character.Bed.MasterBedroom and $mitsuko.affection gte 650 and $mitsuko.fear lte 300 and ($clock.hour gte 22 or $clock.hour lt 4) and $mitsuko.isPregnant and $mitsuko.pregnancyWeek gte 17',
chance: 100,
link: "Mitsuko Pregnant Sleep 2"
},
{
requires: '$mitsuko.hasFlag("owned") and $mitsuko.bed is setup.Character.Bed.MasterBedroom and $mitsuko.affection gte 650 and $mitsuko.fear lte 300 and ($clock.hour gte 22 or $clock.hour lt 4) and $mitsuko.isPregnant and $mitsuko.pregnancyWeek gte 17',
chance: 100,
link: "Mitsuko Pregnant Sleep 3"
},
{
requires: '$misaki.hasFlag("owned") and $anna.bed is setup.Character.Bed.MasterBedroom and $misaki.bed is setup.Character.Bed.MasterBedroom and ($clock.hour gte 22 or $clock.hour lt 4)',
chance: 100,
link: "Anna Misaki Sleep Threesome 1"
},
{
requires: '$misaki.bed is setup.Character.Bed.MasterBedroom',
chance: 100,
link: "Misaki Wakeup Naughty 1"
},
{
requires: '$misaki.hasFlag("owned") and $misaki.bed is setup.Character.Bed.ServantsQuarters and $anna.bed is setup.Character.Bed.ServantsQuarters and $anna.affection gte 800 and $anna.fear lte 200 and $anna.trust gte 900 and ($clock.hour gte 23 or $clock.hour lt 5)',
chance: 50,
link: "Misaki wakes Anna 1"
},
{
requires: 'not $misaki.hasFlag("announced") and $misaki.hasFlag("owned") and $misaki.isPregnant and $misaki.pregnancyWeek gte 5 and ($clock.hour gte 23 or $clock.hour lt 5)',
override: true,
link: "Misaki Pregnancy Announce 1"
},
{
requires: '$olivia.hasFlag("yourHome") and ($clock.hour lt 7)',
chance: 100,
link: "Olivia Morning Watch 1"
},
{
requires: '$sidra.hasFlag("owned") and $weather.today is "stormy" and $sidra.bed is setup.Character.Bed.MasterBedroom and ($clock.hour gte 22 or $clock.hour lt 4)',
chance: 100,
link: "Sidra Shared Bed 1"
},
{
requires: '$yami.hasFlag("contact") and ($yami.affection lte 800 or $yami.fear gte 750 or $yami.trust lte 350) and ($clock.hour gte 23 or $clock.hour lt 4)',
chance: 50,
link: "Submitted Yami Master Bedroom Scene 1"
},
{
requires: '$yami.hasFlag("contact")',
chance: 25,
link: "Breaking Bad Dream 1"
},
{
requires: 'true',
chance: 15,
link: "Submitted Tentacle Nightmare 1"
},
{
requires: '$yami.hasFlag("contact")and not $yashahime.hasFlag("met")',
chance: 15,
link: "Submitted Yashahime Intro 1"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and $eveMarried is 3 and $Money gte 500 and ($clock.hour gte 7 and $clock.hour lt 11)',
override: true,
link: "Eve Wedding Dress 1"
},
{
requires: '($clock.hour gte 22 or $clock.hour lt 2)',
chance: 2,
link: "Wrong Number 1"
},
{
requires: '$titch.hasFlag("owned")',
chance: 100,
link: "Submitted Titch Interactive 1"
}
]>>You wake up slowly, your arms reaching out to the vacant spot that Anna was sleeping the night before.
<<talk "thought">>Guess she's already up.<</talk>>\
You think as you stifle a yawn.
Getting up, you start to dress yourself for the day.
[[Continue.|$location]]You can still feel the warmth beside you where Anna had been sleeping until just a short time ago. You idly wonder if the sound of her closing your bedroom door behind herself on the way out could have been what woke you.
Half smiling at the thought of her warm body pressed against your own, you finally sit up.
A few minutes later, you are fully dressed and mostly awake.
[[Continue.|$location]]As you button the final button on your shirt, you notice that the clothing you casually discarded the night before is gone.
<<talk "thought">>Anna must have taken my clothes down to laundry.<</talk>>\
You think idly.
[[Continue.|$location]]Waking up, you slip out of bed and dress yourself for the day.
[[Continue.|$location]]Opening your eyes, you glance towards the window, where a small gap in the curtains is letting in the morning sun.
You close your eyes for a few more seconds, then give up on the idea of falling back to sleep.
Stretching as you get up, you prepare yourself for the day.
[[Continue.|$location]]The first thing you notice when you start to wake up is how hard your cock is, folled immediately by prying your eyes open to see a tent in your blankets.
<<talk "thought">>Morning wood.<</talk>>\
Reaching down, you give yourself a squeeze, then realizing that the action might be counter productive, you instead slip out of your covers and pad towards the bathroom to empty your bladder.
A few minutes later, you are back in your bedroom and ready to start a new day.
[[Continue.|$location]]You slowly become aware of the warmth beside you in bed.
<<talk "thought">>Anna.<</talk>>\
You think to yourself, turning slightly towards her.
With her hair in your face, you breathe deeply of her scent.
<<talk "thought">>This is nice.<</talk>>\
For several minutes, you linger in bed, not wanting to the cold world outside of the covers.
In spite of the early hour, you eventually decide you're ready to get up for the day. Slipping out of bed, you make your way to the dresser and get dressed for the day.
[[Continue.|$location]]You're woken by a gentle movement beside you in the bed. A soft feminine sound comes from Anna and you feel her press against your side.
You allow the moment to linger, then eventually decide it's past time to get up. Carefully, you slip out of bed before padding bare foot to the dresser to dress yourself.
[[Continue.|$location]]When you wake, you can feel Anna's arms around you.
You must shift slightly in the bed, because you feel Anna cling just a little tighter to you. She mumbles softly, the words barely intelligible
<<talk "anna">>Love you.<</talk>>\
Her breath is warm on your neck as she speaks. Smiling to yourself, you tilt your head just far enough to kiss her forehead.
After a few more minutes you decide it's past time you get up. Carefully, you slip from her grip, leaving her sleeping in the bed as you make your way across the room.
A minute later, you are dressed and ready for your day. Anna however is still sleeping soundly in the bed.
[[Continue.|$location]]Opening your eyes, you glance over to where Anna is still nestled warmly against your side. You close your eyes once more, enjoying the feel of Anna's body against your own for a few more precious seconds. Eventually however, you reluctantly slip out of her grasp and get out of your bed.
As you begin dressing for the day, you see Anna watching you through half lidded eyes. When she realizes that you're looking at her, a sleepy smile slowly forms on her lips.
<<talk "player">>Good morning.<</talk>>\
You say lightly. She mumbles something that may have been...
<<talk "anna">>Good morning<</talk>>\
Anna is just starting to get out of bed when you finish getting dressed.
[[Continue.|$location]]The first thing you become aware of as you wake is that something is pressing against your face. You grimace, then sleepily push at the offending object. It's only when the object flops back onto your face that you realize it's Eve's arm and that she's still soundly asleep.
Feeling an odd mix of amusement and annoyance, you move the arm a second time, keeping your hand on it long enough you don't think she'll move again before slipping out of bed.
You hear Eve's arm hit the mattress behind you, glancing at her, you see that it's right back where it was before.
A tiny smile pulls at the corner of your lips as you start getting ready for your day.
[[Continue.|$location]]You're woken by a soft whimper and something trembling beside you.
Cracking your eyes open, you realize that it's Eve, sleeping beside you. The pinched expression on her face is a clear indication that she's having a bad dream.
[[Try to comfort her.|Waking Up With Eve 2a]]
[[Slip out of bed and start your day.|Waking Up With Eve 2b]]Turning toward her, you slip an arm around her middle, gently pulling her close to you.
Her own arms reach out to cling tightly to you in her sleep. For several minutes, you hold each other like that, until her expression eases into something considerably more tranquil.
You continue to hold her for just a little longer before finally slipping free of her grasp and preparing for your day.
[[Continue.|$location]]Leaving her to her dreams, you slip from the bed and start to prepare for the day.
[[Continue.|$location]]You wake in the morning to a cool place beside you in the bed.
<<talk "thought">>Guess Eve is already up.<</talk>>\
Stretching before sitting up in bed, you slowly slip from bed to begin your day.
[[Continue.|$location]]Drifting in that place between asleep and awake, you clumsily reach out to the space beside you. Your hand falls on the empty space Eve had been sleeping in last night.
Lazily, you open your eyes, looking at the place for several seconds before rolling toward the side of the bed with a soft groan.
When you sit up, you stifle a yawn before finally standing and changing into your regular clothes.
[[Continue.|$location]]You wake up to the feel of someone shifting against you. Your eyes open slightly, seeing Anna pressed against you while spooning Eve.
In your half awake state, you begin to notice that your arm is laying lightly across Anna's hip with your hand laying on Eve's. You allow yourself to enjoy the moment as it lingers.
After a little while however, you reluctantly extract yourself from the bed, feeling just a little chilled after exiting the warmth of the two girls and your bed.
Half watching the two sleeping forms, you dress yourself as you think about what you want to take care of today.
[[Continue.|$location]]You're not sure how it happened, but when you wake up you discover that Eve had gotten out of bed at some point during the night and crawled into the other side so that you have one girl laying on each side of you.
Both girls have an arm across your chest, Anna's hand resting on top of Eve's.
You lay there like that for a while, not wanting to wake the girls, but eventually deciding that if you wait for them to wake, it may be a while still.
It takes you a few seconds, but you manage to slip free of them and crawl out of bed.
Behind you, you hear the bed move. Looking, you see Anna scoot closer to her sister, into the warmth where you just vacated the bed.
For just a second, Anna's eyes drift open part way. For a brief moment, you think she might wake up, but she instead murmurs something unintelligible before closing her eyes again.
Turning your back to the bed, you walk to the dresser and get dressed.
[[Continue.|$location]]Lazily, you reach out, your arms patting at the bed around you only to find it empty except for yourself.
<<talk "thought">>Guess they are both up already.<</talk>>\
[[Continue.|$location]]The soft sound of your bedroom door latching shut finally wakes you. Rolling over, you feel the still warm spot where one of the girls was recently sleeping.
You sigh, then stifle a yawn, before prying your eyes open and sitting up in bed. Glancing around, you see no sign of either girl in the master bedroom.
Getting out of bed, you walk to your dresser to pick out something to wear.
[[Continue.|$location]]Stifling a yawn, you slip out of bed and pad toward the dresser in search of something to wear for the day.
A few minutes later, you're fully dressed and ready for a new day.
[[Continue.|$location]]You groan softly to yourself, then pull the blankets up a little tighter around yourself in an effort to ward off your need to get up.
Your reprieve only lasts a few seconds though before you realize it's a battle you can't win.
Instead, you sit up sluggishly, swinging your feet off the edge of the bed. You stretch, then get up and cross the room to your dresser where you dress yourself for the day.
[[Continue.|$location]]You can feel yourself starting to wake up. The harder you try to remain asleep, the more rapidly your mind leaves your slumber.
The dream you were having, you grasp to hold onto it even though the memory fragments and slips from your grasp.
You don't remember what exactly you were dreaming about, but from the erection you are sporting, it was probably pretty good.
Sighing, you allow yourself to open your eyes and finally get up from bed.
A few minutes later, you're dressed and ready for whatever is to come.
[[Continue.|$location]]Something wakes you up in the middle of the night, but at first you aren't quite sure what. You've nearly drifted back to sleep when the bed moves again, this time you can tell that it's Anna rolling around.
Reaching out, you place one hand lightly on her hip. Almost instantly she settles again.
<<talk "player">>Trouble sleeping?<</talk>>\
You hear her sigh.
<<talk "anna">>It's hard to get comfortable.<</talk>>\
She leaves the fact that she's in her third trimester unsaid.
<<talk "anna">>And every time I get comfortable, the baby kicks me.<</talk>>\
Rolling toward her, you move your hand from her hip to her belly. Almost instantly you feel the baby kick your hand.
You smile to yourself as Anna snuggles a little closer to you.
Within seconds, both of you drift back to sleep again.
<<link "Wake">><<gotoevent setup.events.waking>><</link>>
<<set $anna.affection += 1>>\
<<set $anna.fear -= 1>>\
<<set $anna.trust += 1>>You've nearly fallen asleep when you hear the door to your bedroom open. For a moment, you consider not even looking, but curiosity gets the best of you and you force your eyes open just a sliver.
You can see Eve, ready for bed, padding toward the bed, her swollen belly noticeable even in the dark room.
When she reaches the edge of the bed, you lift the covers for her, allowing her to slip beneath them. She leans in quickly, her lips touching your cheek before she snuggles up beside you without a word.
You've nearly fallen asleep a second time when you hear her speak.
<<talk "eve">><<print $eve.callsPlayer>>, you still awake?<</talk>>\
For a split second, you wonder if your silence would grant you a chance to sleep, but deep down you already know better.
<<talk "player">>Yeah?<</talk>>\
You reply sleepily.
<<talk "eve">>I've been thinking.<</talk>>\
She begins, then trails off.
<<talk "player">>This can't end well<</talk>>\
You say sheepishly around a yawn.
<<talk "eve">>I'm being serious.<</talk>>\
She says, and even though you can't see it in the dark, you can picture her pout clearly enough.
<<talk "player">>Ok, what have you been thinking about?<</talk>>\
There's a long silence before she sighs.
<<talk "eve">>I don't know how to be a mommy.<</talk>>\
She says very softly.
<<talk "eve">>And I love my sister, but I don't know how to be a family either.<</talk>>\
You can't help but smile a little.
<<talk "player">>No one ever does. Most people just make it up as they go along and hope for the best.<</talk>>\
You reply, only half joking.
The little grunting sound she makes is the only indication you receive that your answer isn't going to suffice. Opening your mouth, you try again.
<<talk "player">>This baby...<</talk>>\
You slip one arm around her, your hand coming to rest on her belly.
<<talk "player">>Is going to be loved unconditionally. Is going to be a part of our lives for the rest of our lives. That's kind of what family is about. Being part of each other's lives, through the good and the bad, and never stop loving one another even if they drive us nuts... or crawl into bed late at night to wake someone up and ask silly questions.<</talk>>\
In the dim light, you see her eyes narrow.
<<talk "eve">>It's not a silly question. I really worry about the baby.<</talk>>\
You let the silence linger a little longer while you gather your thoughts.
<<talk "player">>Has your sister ever abandoned you?<</talk>>\
<<talk "eve">>No...<</talk>>\
<<talk "player">>Has she ever stopped loving you?<</talk>>\
<<talk "eve">>No...<</talk>>\
Eve says a little softer this time.
<<talk "player">>And is there anything she wouldn't do for you if she thought it would help?<</talk>>\
<<talk "eve">>No..<</talk>>\
She says a third time, her voice cautious.
<<talk "player">>And you feel the same way about your sister? You love her, you'd never abandon her even if she drove you nuts, and you'd do anything in your power for her?<</talk>>\
This time Eve only nods.
<<talk "player">>Seems to me that family sometimes fights, sometimes disagrees with one another, and sometimes doesn't even like each other all that much. But under all that, you've still got the love and caring for one another. Being family isn't always easy, but it does come naturally.<</talk>>\
You finish what you're saying by giving her a tender little squeeze.
<<talk "player">>And as far as being a mother, I expect that's much the same, and besides, you'll have me, you won't be alone, you'll have plenty of help.<</talk>>\
Eve sighs, but doesn't say anything more, clearly consumed by her own thoughts as she lays beside you. It's not long before her breathing falls into a steady rhythm as sleep takes her.
Not long after, the world fades around you as you too fall asleep.
<<link "Wake">><<gotoevent setup.events.waking>><</link>>
Scene Generously Sponsored by Matty
<<set $eve.affection += 1>>\
<<set $eve.fear -= 3>>\Eve moving beside you in bed wakes you from your slumber. You can feel her belly pressed against your side, large and round from her pregnancy. She holds one of her arms awkwardly across your chest, trying to reach comfortably over you in an attempt to cuddle, but her belly makes the gesture awkward.
She shifts again in the bed, then drapes her arm over you just a little further.
With an annoyed grunt, she finally turns over so that her back is facing you, but quickly grabs hold of your arm, pulling it after her. You find yourself having to roll toward her so that you're spooning her, her butt nestled firmly against your crotch.
Sighing happily, Eve settles against you and seems to fall back asleep quickly.
<<link "Wake">><<gotoevent setup.events.waking>><</link>>
Scene Generously Sponsored by Matty
<<set $eve.affection += 1>>\
<<set $eve.fear -= 1>>\A very gentle nudge wakes you from a sound sleep. You stifle a yawn, prying your eyes open to see a dark shadow looming near the bed.
<<talk "anna">><<print $anna.callsPlayer>>, I was wondering, . . . .<</talk>>\
Anna trails off for a second before she works up the courage to continue.
<<talk "anna">>May I sleep with you tonight?<</talk>>\
Trying to gather your thoughts, you speak around a yawn.
<<talk "player">>What's wrong with your bed?<</talk>>\
<<talk "anna">>Misaki.<</talk>>\
The one word is said in a way that suggests it should mean something.
<<talk "player">>She's in your bed?<</talk>>\
<<talk "anna">>She's too loud.<</talk>>\
Still trying to clear the cobwebs from your mind, you can't help but ask.
<<talk "player">>Too loud? Snoring?<</talk>>\
Anna fidgets, clearly feeling awkward.
<<talk "anna">>No, touching herself.<</talk>>\
You pause as the words sink in.
<<talk "player">>She's masturbating too loud for you to sleep?<</talk>>\
Anna simply nods.
Struggling to keep your eyes open, you know you don't have the will to stay awake and do anything about the situation even if you wanted to. Instead you lift the covers and make room for Anna.
Taking the invitation, Anna slips beneath the covers and rolls close to you.
<<talk "anna">>Thank you.<</talk>>\
You try to mumble something in return, but you're already drifting off to sleep again.
<<link "Wake">><<gotoevent setup.events.waking>><</link>><<if $sidra.affection gte 850 and $sidra.fear lte 150>>You wake to a soft tickling on your chest.
A second later, you feel an entirely different tickling on the other side of your chest, centered on your nipple.
Slowly, you open your eyes.
Immediately the first tickling returns, a wash of warm air against your chest as Sidra exhales, her head resting over your heart.
The arm she has draped over your middle has her hand placed on the opposite side of your chest, a single fingertip tracing little circles around your nipple.
She must sense something change. In a heartbeat, she tenses and extracts her hand. A score of heartbeats later she turns her head to look up at you.
When she sees you looking back, she smiles sheepishly, blushing crimson before looking away.
<<talk "sidra">>Good morning.<</talk>>\
Sidra's voice is soft, and holds no hint of sleep.
<<talk "player">>Good morning.<</talk>>\
You echo, your own voice still groggy.
Taking that as her cue, Sidra slips from the bed and moves to the dresser, gathering a change of clothes for you before turning her own attention to dressing herself for the day.
Rolling to your side, you watch her for a while, waiting until she's almost half dressed before extracting yourself from the warmth of your blankets to get dressed as well.
You're just buckling your pants when Sidra leans in quickly, kissing you on the cheek before rushing off. You can't help but think her behavior parallels Eve's mischief at times.
With an amused smile on your lips, you finish dressing so you can begin your day.
<<elseif $sidra.affection gte 550 and $sidra.fear lte 450>>You wake to a soft tickling on your chest.
A second later it stops only to return. This time you're alert enough to recognize the wash of warm air against your chest as Sidra exhales, her head resting over your heart.
The arm she has draped over your middle lays lightly over the place your rib cage gives way to your belly.
She must sense something change. In a heartbeat, she tenses and extracts her hand. A score of heartbeats later she turns her head to look up at you.
When she sees you looking back, she smiles faintly, a hint of blush touching her cheeks as she looks away.
<<talk "sidra">>Good morning.<</talk>>\
Sidra's voice is soft, and holds no hint of sleep.
<<talk "player">>Good morning.<</talk>>\
You echo, your own voice still groggy.
Taking that as her cue, Sidra slips from the bed and moves to the dresser, gathering a change of clothes for you before turning her own attention to dressing herself for the day.
Rolling to your side, you watch her for a while, waiting until she's almost half dressed before extracting yourself from the warmth of your blankets to get dressed as well.
When you exit the bed, you notice her look at you, her eyes almost meeting yours before turning to your chest, then lower. Her cheeks darken again as she quickly looks away.
You're just buckling your pants when Sidra dismisses herself and slips away.
<<elseif $sidra.affection gte 500 or $sidra.fear lte 500>>You wake to a cool draft across your chest.
Forcing your eyes open, you fee Sidra pulling away from you, her movements calculated as if she hopes to not wake you.
Then she stops suddenly, her head tilting to look up at you. A nervous little smile on her lips as she notices you looking back.
<<talk "sidra">>Good morning.<</talk>>\
Sidra's voice is soft, holding the faintest hint of a tremor in it.
<<talk "player">>Good morning.<</talk>>\
You echo, your own voice still groggy.
Taking that as her cue, Sidra slips quickly from the bed and moves to the dresser, hastily starting to dress herself.
Rolling to your side, you watch her for a while, waiting until she's almost half dressed before extracting yourself from the warmth of your blankets to get dressed as well.
When you exit the bed, you notice her look at you, then away again, her movements seeming to become quicker.\
You're just buckling your pants when Sidra dismisses herself and slips away.
<<else>>You wake to the soft creak of the bedroom door closing and a rapidly cooling warm spot at your side.
Forcing your eyes open, you see no sign of Sidra.
<<talk "thought">>Guess she was eager to start her day.<</talk>>\
Rolling into the warm spot Sidra recently vacated, you linger in bed a few seconds longer before getting out of bed to start your day.
<</if>>[[End.|$location]]As you wake, you feel Sidra shift. She makes a little sound as she pulls the covers just a bit tighter around herself.
You slip away from her, an unhappy sound escaping the confines of the covers as cool air washes over her. A sound that ends as you tuck the covers back in around her.
Sitting up at the edge of the bed, you look at the Sidra shaped lump beside you before getting up.
Quietly, you pad your way to the dresser to get dressed for the day.
[[End.|$location]]//Opening your eyes, you find yourself standing on a long cobblestone road framed on both sides by wooden fences and a thick bamboo grove, stalks reaching skyward as far as the eye can see.//
<<talk "thought">>What the... where am I?<</talk>>\
//You look around in confusion, and directly behind you is a tall wooden gate, decorated with red paint and inlaid with gold. As you approach it to examine it more closely, the hair on the back of your neck stands on end. Peering through the gate, you see nothing save for a hazy swirl of fog.//
[[Step through the gate.|Submitted Yashahime Intro 1a]]
[[Proceed down the road.|Submitted Yashahime Intro 1b]]
Submitted by Asura//Peering into the swirling mist, you reach out to touch it. As you do, a sudden icy numbness spreads down your arm, as though your flesh has been flash-frozen.//
<<talk "thought">>What the Hell-<</talk>>\
//Before you can complete that thought, tendrils of mist engulf you and drag you through the gate. Smothering coldness washes over you, your screams coming out as nothing but silence...//
You awaken with a gasp, sitting upright in bed and drenched by a cold sweat. Looking down at yourself, you're all in one piece, though your arm feels strangely numb.
<<talk "thought">>Must've been sleeping on it weird...<</talk>>\
Hearing a sound at your bedroom door, you look up as Yami opens it, <<if $yami.affection gte 600>>a concerned expression on her face<<elseif $yami.affection gte 400>>her expression unreadable in the darkness<<elseif $yami.affection gte 200>>her gaze cold and contemptuous as she scowls at you<<else>>anger flaring in the depths of her eyes, her teeth bared in a grimace<</if>>.
<<if $yami.affection gte 600>><<talk "yami">>You OK, boss?<</talk>>\
Yami gives you a once-over and peers into the room, her eyes scanning the shadows for any sign of danger.
<<talk "player">>Umm... yeah, just a weird dream.<</talk>>\
<<if $yami.affection gte 700>>Yami turns to look at you with a strange expression, then shakes her head.
<<talk "yami">>I get those too, sometimes. Vivid, like they're... memories...<</talk>>\
She trails off, staring out the window with a haunted expression, then shakes her head.<</if>>
<<talk "yami">>If you're not in any danger, I'll return to my post.<</talk>>\
[[Ask her to stay.|Submitted Yashahime Intro 1c]]
[[Let her leave.|Submitted Yashahime Intro 1d]]
<<elseif $yami.affection gte 400>>
Saying nothing, Yami gives you a once-over and peers around the room, her eyes scanning the shadows for any sign of danger. You can't tell if she's relieved, annoyed, or disappointed, but she turns to face you and nods once before she exits the room and closes the door behind her.
You settle back into bed, and as you close your eyes for the briefest moment you think you see Yami open the door slightly, checking in on you again... but then sleep reclaims you and you drift off.
<<link "Wake">><<gotoevent setup.events.waking>><</link>>
<<elseif $yami.affection gte 200>>Yami's eyes sweep the room before settling on you.
<<talk "yami">>What's wrong, boss? Had a bad dream?<</talk>>\
Her tone scornful, she scoffs at you.
<<talk "yami">>If you're not in any immediate danger, //kisama//, pipe down. You snore so loudly I can barely hear myself think, let alone sleep!<</talk>>\
You can't tell if she's masking concern for you behind a veneer of hostility, but you're too tired to put up with her and the weird dream has left your nerves frayed.
<<talk "player">>Then quit bitching and get your flat ass back to bed.<</talk>>\
The words just slip out of you, and Yami's eyes narrow into a glare.
[[Apologize.|Submitted Yashahime Intro 1e]]
[[Say nothing.|Submitted Yashahime Intro 1f]]
<<else>>
Her dishevelled hair and slumped posture making her look for all the world like a vengeful ghost from an Eastern horror movie, Yami glares silently at you for several seconds.
<<talk "yami">>And here I was thinking something had attacked you in your sleep. Pity.<</talk>>\
The shock of your strange dream fraying your nerves, you glare right back at her.
<<talk "player">>Right, 'cause if anything happened to me you'd be out of a job.<</talk>>\
Yami scoffs, stepping into your room and leaning against the door frame.
<<talk "yami">>I said 'attacked', not 'killed', //kono kasu//. There's a difference.<</talk>>\
Annoyed by her tone, you roll your eyes.
<<talk "player">>Where you're concerned, not much of one. Remind me... why did I hire you? Oh right, to //protect// me, not glower and spout vague threats.<</talk>>\
Yami approaches the bed and plants one foot on the end, her eyes seemingly abyssal holes in the darkness. You can feel them burning into you, but continue to meet her gaze.
<<talk "yami">>Oh, please. I'm not threatening you... right now.<</talk>>\
Smirking, she gives the room a once-over, then sighs, running her fingers through her hair.
<<talk "yami">>Nothing. Well, if you're not in any mortal peril, I'm going back on patrol. Unless you want me to read you a bedtime story and check under your bed for monsters?<</talk>>\
Snickering, she turns and walks back towards the door.
<<talk "yami">>Goodnight, boss!<</talk>>\
Rolling your eyes at her snide tone, you flip her off and then settle back into the bed. As you close your eyes you think you see Yami open the door slightly, checking in on you again... but then sleep reclaims you and you drift off.
<<link "Wake">><<gotoevent setup.events.waking>><</link>>
<</if>>\
Submitted by Asura<<talk "thought">>No point in staying here, where-ever here is...<</talk>>\
//Shrugging to yourself, you set off down the cobblestone road path. At first the scenery is refreshing, the green bamboo stalks on either side of the road swaying gently in the breeze. But as you continue walking, the road narrows into a poorly-maintained path that winds unevenly through the bamboo grove, at times seeming to loop around and spiral to the point where it //should// intersect with itself dozens of times, but at no point do you encounter any crossroads.//
//After what feels like hours, the narrow path opens into a large staircase with interspersed red-painted gates, stretching upwards as far as the eye can see. Sucking in a deep breath, you glance over your shoulder to see that the path you had just been traversing is nowhere to be found; the staircase framed on all sides by bamboo so thick you can't see through the grove.//
<<talk "thought">>What the heck is going on here?<</talk>>\
//Apprehensively, you begin to climb - but as you do you feel as though something is watching you. The higher you climb, the stronger the unsettling sensation becomes; until it's an absolute certainty that makes the hair on the back of your neck stand on end.//
<<talk "player">>Who's there! Stop screwing around and show yourself!<</talk>>\
//You look around wildly for any sign of movement, but see nothing except the swaying stalks of bamboo.//
[[Turn back.|Submitted Yashahime Intro 1g]]
[[Keep climbing.|Submitted Yashahime Intro 1h]]
Submitted by AsuraYami raises an eyebrow, but then shrugs and plops down with her back against the wall, with her wooden sword propped against her.
<<talk "thought">>That doesn't look very comfortable...<</talk>>\
In the darkness, her eyes appear to be empty holes, pitch-black wells that drag you down into their chilling depths. Suppressing a shudder, you settle back into bed. As the seconds tick past, she closes her eyes and her head inclines against her chest, though you can't tell whether she's sleeping or just pretending to do so.
Closing your own eyes, you try to relax a little. Bit by bit, sleep reclaims you until you slowly drift off.
<<link "Wake">><<gotoevent setup.events.waking>><</link>>
Submitted by Asura
<<set $yami.affection += 2>><<set $yashahime.fear -= 2>><<set $yashahime.trust += 2>>Yami scans the room again before turning back to the door.
<<talk "yami">>If you're not in any danger, I'll return to my post.<</talk>>\
She turns and walks towards the door, resting on hand on the hilt of her sword, then pauses and looks over her shoulder.
<<talk "yami">>Sleep well, boss. I'll keep watch.<</talk>>\
Saluting, she steps out the door. For a moment she pauses, looking as though she's about to say something, but then she shakes her head and steps through.
You settle back into bed, and as you close your eyes for the briefest moment you think you see Yami open the door slightly, checking in on you... but then sleep reclaims you and you drift off.
<<link "Wake">><<gotoevent setup.events.waking>><</link>>
Submitted by Asura
<<set $yami.affection += 1>><<set $yami.fear -= 1>><<set $yami.trust += 1>><<talk "yami">>So be it. It's not like I was worried about you or anything, anyway!<</talk>>\
Yami glares imperiously down at you, but for the briefest moment you could swear she looks hurt. As she turns to storm out of the room, you sit upright.
<<talk "player">>Yami, wait!<</talk>>\
You more-than half expect her to just storm out of the room, but she stops at the door - digging her fingernails into the frame. She doesn't say anything, doesn't even look at you, but you can tell she's listening.
<<talk "player">>Look... I shouldn't have said that, alright? It's just... I get so frustrated with how you treat me sometimes, and the dream I had didn't help. I'm sorry for lashing out... but could we please try to be more civil towards each other?<</talk>>\
Yami turns her head to look over her shoulder at you, her glare softening slightly before she closes her eyes.
<<talk "yami">>Tch... fine, I'll think on it.<</talk>>\
Stepping out of your room, she closes the door behind her. Just before it shuts, you hear a faint
<<talk "yami">>G'night.<</talk>>\
and then she's gone. Sighing, you settle back in bed and stare up at the ceiling until your eyelids grow heavy and you once more fall into the abyss of sleep.
<<link "Wake">><<gotoevent setup.events.waking>><</link>>
Submitted by Asura
<<set $yami.affection += 1>><<set $yashahime.fear -= 1>><<set $yashahime.trust += 1>><<talk "yami">>So be it. It's not like I was worried about you or anything, anyway!<</talk>>\
Yami glares imperiously down at you, but for the briefest moment you could swear she looks hurt. Turning, she storms out of your room and slams the door behind her. As she goes down the hall, you hear her angrily muttering to herself.
Lying back down, you roll your eyes.
<<talk "thought">>Yami, worried about me? Hah! That's rich. If anything she'd be worried about what would happen to Anna if anything happened to me.<</talk>>\
Muttering under your breath, you roll over and close your eyes, allowing yourself to slowly drift off to sleep.
[[End.|$location]]
Submitted by Asura
<<set $yami.affection -= 5>><<set $yami.fear += 5>><<set $yami.trust -= 5>>//As you turn to descend the staircase, you abruptly lose your balance. Your heart freezes in your chest as you pinwheel desperately to regain your balance... before toppling over.//
You awaken with a yell, sitting bolt-upright in bed. You can still feel it, the sensation of falling over, of tumbling down the stairs until your bones were a shattered mess, of lying in a pool of your own blood, you vision clouding over crimson as the blood vessels in your eyes ruptured.
Quickly, you give yourself a once-over to make sure you're definitely still in one piece. As you do so, there's a sound at the door and you look up as Yami opens it, <<if $yami.affection gte 600>>a concerned expression on her face<<elseif $yami.affection gte 400>>her expression unreadable in the darkness<<elseif $yami.affection gte 200>>her gaze cold and contemptuous as she scowls at you<<else>>anger flaring in the depths of her eyes, her teeth bared in a grimace<</if>>.
<<if $yami.affection gte 600>><<talk "yami">>You OK, boss?<</talk>>\
Yami gives you a once-over and peers into the room, her eyes scanning the shadows for any sign of danger.
<<talk "player">>Umm... yeah, just a weird dream.<</talk>>\
<<if $yami.affection gte 700>>Yami turns to look at you with a strange expression, then shakes her head.
<<talk "yami">>I get those too, sometimes. Vivid, like they're... memories...<</talk>>\
She trails off, staring out the window with a haunted expression, then shakes her head.<</if>>
<<talk "yami">>If you're not in any danger, I'll return to my post.<</talk>>\
[[Ask her to stay.|Submitted Yashahime Intro 1c]]
[[Let her leave.|Submitted Yashahime Intro 1d]]
<<elseif $yami.affection gte 400>>
Saying nothing, Yami gives you a once-over and peers around the room, her eyes scanning the shadows for any sign of danger. You can't tell if she's relieved, annoyed, or disappointed, but she turns to face you and nods once before she exits the room and closes the door behind her.
You settle back into bed, and as you close your eyes for the briefest moment you think you see Yami open the door slightly, checking in on you again... but then sleep reclaims you and you drift off.
<<link "Wake">><<gotoevent setup.events.waking>><</link>>
<<elseif $yami.affection gte 200>>Yami's eyes sweep the room before settling on you.
<<talk "yami">>What's wrong, boss? Had a bad dream?<</talk>>\
Her tone scornful, she scoffs at you as you massage your numb arm.
<<talk "yami">>If you're not in any immediate danger, //kisama//, pipe down. You snore so loudly I can barely hear myself think, let alone sleep!<</talk>>\
You can't tell if she's masking concern for you behind a veneer of hostility, but you're too tired to put up with her and the weird dream has left your nerves frayed.
<<talk "player">>Then quit bitching and get your flat ass back to bed.<</talk>>\
The words just slip out of you, and Yami's eyes narrow into a glare.
[[Apologize.|Submitted Yashahime Intro 1e]]
[[Say nothing.|Submitted Yashahime Intro 1f]]
<<else>>
Her dishevelled hair and slumped posture making her look for all the world like a vengeful ghost from an Eastern horror movie, Yami glares silently at you for several seconds.
<<talk "yami">>And here I was thinking something had attacked you in your sleep. Pity.<</talk>>\
The shock of your strange dream fraying your nerves, you glare right back at her.
<<talk "player">>Right, 'cause if anything happened to me you'd be out of a job.<</talk>>\
Yami scoffs, stepping into your room and leaning against the door frame.
<<talk "yami">>I said 'attacked', not 'killed', //kono kasu//. There's a difference.<</talk>>\
Annoyed by her tone, you roll your eyes.
<<talk "player">>Where you're concerned, not much of one. Remind me... why did I hire you? Oh right, to //protect// me, not glower and spout vague threats.<</talk>>\
Yami approaches the bed and plants one foot on the end, her eyes seemingly abyssal holes in the darkness. You can feel them burning into you, but continue to meet her gaze.
<<talk "yami">>Oh, please. I'm not threatening you... right now.<</talk>>\
Smirking, she gives the room a once-over, then sighs, running her fingers through her hair.
<<talk "yami">>Nothing. Well, if you're not in any mortal peril, I'm going back on patrol. Unless you want me to read you a bedtime story and check under your bed for monsters?<</talk>>\
Snickering, she turns and walks back towards the door.
<<talk "yami">>Goodnight, boss!<</talk>>\
Rolling your eyes at her snide tone, you flip her off and then settle back into the bed. As you close your eyes you think you see Yami open the door slightly, checking in on you again... but then sleep reclaims you and you drift off.
<<link "Wake">><<gotoevent setup.events.waking>><</link>>
<</if>>\//At the top of the staircase is a cobblestone path leading up to a set of large wooden doors set into a gatehouse with a curved pyramidal roof with heavy stone shingles. On either side of the gatehouse is a stone wall tall enough that you can't see over its peaked roof, around two feet thick, but seemingly comprised of solid stone. As you approach, the door slowly creaks open and you hesitate. Looking back, you see that the staircase has disappeared, and your exit is once again blocked by the thick bamboo grove.//
<<talk "thought">>Damn... nowhere to go but forwards...<</talk>>\
//As you step through you find yourself standing in a large courtyard - larger in size than you would have guessed from the outside - facing a large traditional East-Asian building compound. Your first impression of it is that it's a mansion, or maybe some sort of temple. An elegantly patterned cobblestone path winds through the courtyard, and at around two-thirds the length of the courtyard from the gate is a stream connecting two sizeable ponds ringed with stones, an arched bridge crossing over it. On the side nearest the house, the ground is covered with sand that has been raked into intricate patterns and whorls. The bulk of it, however, is taken up by a garden of delicate-looking crimson flowers with narrow downward-curving petals and long upward-curving stamens. Interspersed throughout are gnarled trees with blood-red leaves.//
//The cobblestone path branches at some points, leading off to smaller buildings - including what appears to be an outdoor hot-spring bath. A sudden urge comes over you to walk over to the nearest tree and touch its rough-looking bark, but as you reach the edge of the path a voice calls out from inside the mansion.//
<<talk "femaleStranger">>Do not step on the flowers, and stay away from the trees.<</talk>>\
//The voice is female and lightly accented, its tone annoyed and exasperated - as though the person it belongs to is addressing an unruly child.//
[[Step off the path anyway.|Submitted Yashahime Intro 1i]]
[[Turn back and leave.|Submitted Yashahime Intro 1j]]
[[Obey the voice.|Submitted Yashahime Intro 1k]]
Submitted by Asura<<talk "player">>You're not my Mom! I do what I want!<</talk>>\
//Smirking, you bring your foot down on the flowers. A deathly silence falls over the courtyard, and a chilling sensation washes over you. The petals are the colour of freshly-spilled blood, the same colour as the leaves of the tree you find yourself walking towards.//
//It should only take ten - maybe fifteen - seconds to reach the tree, but for some reason the more you walk the further away it seems to get... and as it finally starts drawing closer to you, you realize that it is massive in size. Not as big as a redwood, but still far larger than it had appeared from the path. As you reach it and press a hand against the bark, you feel it// pulsate //rhythmically against your hand - like a heartbeat.//
<<talk "player">>What the-!<</talk>>\
//Recoiling from the tree, you stumble backwards and look down to see gnarled roots have coiled around your feet and are working their way up your legs. No, not just up - into. You can feel them burrowing into your flesh, coiling around your bones and under your skin. Through the gaps, you see bones - some human, others not - and hear someone screaming desperately, pleading for help. It takes a second before you recognize the voice as your own. The tree is consuming you, and soon your bones will join those of its other victims.//
<<talk "femaleStranger">>I told you to stay away, fool.<</talk>>\
//The woman's voice is cold and angry, a shadow falling across you. You have to tilt your head back to see her silhouette, a long curved sword resting across her shoulder.//
<<talk "player">>Please... help me! Don't let it...!<</talk>>\
//You let out a strangled cry as you //feel// the roots burrowing through your entrails.//
<<talk "femaleStranger">>I am afraid there is no saving you... but I //will// grant you mercy.<</talk>>\
//With a single swift movement, the woman severs your head. As it tumbles along the ground, you have a brief glimpse of your body as the roots surge down it to suck up the blood spurting from the stump where your neck used to be. Landing face-up in the flowers, you see the woman's silhouette towering over you and try to scream, but you have no voice with which to do so.//
<<talk "femaleStranger">>Next time, //kisama//, stay on the path.<</talk>>\
You awaken with a yell, sitting bolt-upright in bed. You can still feel it, the sensation of her sword cleaving through your flesh and bone, severing your head from your shoulders in a single stroke. Quickly, you give yourself a once-over to make sure you're definitely still in one piece. As you do so, there's a sound at the door and you look up as Yami opens it, <<if $yami.affection gte 600>>a concerned expression on her face<<elseif $yami.affection gte 400>>her expression unreadable in the darkness<<elseif $yami.affection gte 200>>her gaze cold and contemptuous as she scowls at you<<else>>anger flaring in the depths of her eyes, her teeth bared in a grimace<</if>>.
<<if $yami.affection gte 600>><<talk "yami">>You OK, boss?<</talk>>\
Yami gives you a once-over and peers into the room, her eyes scanning the shadows for any sign of danger.
<<talk "player">>Umm... yeah, just a weird dream.<</talk>>\
<<if $yami.affection gte 700>>Yami turns to look at you with a strange expression, then shakes her head.
<<talk "yami">>I get those too, sometimes. Vivid, like they're... memories...<</talk>>\
She trails off, staring out the window with a haunted expression, then shakes her head.<</if>>
<<talk "yami">>If you're not in any danger, I'll return to my post.<</talk>>\
[[Ask her to stay.|Submitted Yashahime Intro 1c]]
[[Let her leave.|Submitted Yashahime Intro 1d]]
<<elseif $yami.affection gte 400>>
Saying nothing, Yami gives you a once-over and peers around the room, her eyes scanning the shadows for any sign of danger. You can't tell if she's relieved, annoyed, or disappointed, but she turns to face you and nods once before she exits the room and closes the door behind her.
You settle back into bed, but as you close your eyes for the briefest moment you think you see Yami open the door slightly, checking in on you again... but then sleep reclaims you and you drift off.
<<link "Wake">><<gotoevent setup.events.waking>><</link>>
<<elseif $yami.affection gte 200>>Yami's eyes sweep the room before settling on you.
<<talk "yami">>What's wrong, boss? Had a bad dream?<</talk>>\
Her tone scornful, she scoffs at you as you massage your numb arm.
<<talk "yami">>If you're not in any immediate danger, //kisama//, pipe down. You snore so loudly I can barely hear myself think, let alone sleep!<</talk>>\
You can't tell if she's masking concern for you behind a veneer of hostility, but you're too tired to put up with her and the weird dream has left your nerves frayed.
<<talk "player">>Then quit bitching and get your flat ass back to bed.<</talk>>\
The words just slip out of you, and Yami's eyes narrow into a glare.
[[Apologize.|Submitted Yashahime Intro 1e]]
[[Say nothing.|Submitted Yashahime Intro 1f]]
<<else>>
Her dishevelled hair and slumped posture making her look for all the world like a vengeful ghost from an Eastern horror movie, Yami glares silently at you for several seconds.
<<talk "yami">>And here I was thinking something had attacked you in your sleep. Pity.<</talk>>\
The shock of your strange dream fraying your nerves, you glare right back at her.
<<talk "player">>Right, 'cause if anything happened to me you'd be out of a job.<</talk>>\
Yami scoffs, stepping into your room and leaning against the door frame.
<<talk "yami">>I said 'attacked', not 'killed', //kono kasu//. There's a difference.<</talk>>\
Annoyed by her tone, you roll your eyes.
<<talk "player">>Where you're concerned, not much of one. Remind me... why did I hire you? Oh right, to //protect// me, not glower and spout vague threats.<</talk>>\
Yami approaches the bed and plants one foot on the end, her eyes seemingly abyssal holes in the darkness. You can feel them burning into you, but continue to meet her gaze.
<<talk "yami">>Oh, please. I'm not threatening you... right now.<</talk>>\
Smirking, she gives the room a once-over, then sighs, running her fingers through her hair.
<<talk "yami">>Nothing. Well, if you're not in any mortal peril, I'm going back on patrol. Unless you want me to read you a bedtime story and check under your bed for monsters?<</talk>>\
Snickering, she turns and walks back towards the door.
<<talk "yami">>Goodnight, boss!<</talk>>\
Rolling your eyes at her snide tone, you flip her off and then settle back into the bed. As you close your eyes you think you see Yami open the door slightly, checking in on you again... but then sleep reclaims you and you drift off.
<<link "Wake">><<gotoevent setup.events.waking>><</link>>
<</if>>\
Submitted by Asura
<<set $yashahime.affection -= 5>><<set $yashahime.fear += 5>><<set $yashahime.trust -= 5>><<talk "thought">>On second thought... maybe coming in here wasn't such a good idea.<</talk>>\
//Whistling nonchalantly to yourself, you turn around just in time to see the gate slam shut. A quick glance at the walls tells you they're too high to climb over - even higher than they looked from outside - and lack any sort of handholds you could use to do so.//
<<talk "thought">>Great. Now I'm trapped in here...<</talk>>\
//Steeling yourself, you turn and look down the winding path towards the mansion.//
<<talk "thought">>Well, here goes nothing...<</talk>>\
[[Continue.|Submitted Yashahime Intro 1k]]
Submitted by Asura//Making your way down the cobblestone path to the bridge, you peer over the edge into the stream. The waters are almost pitch-black, but as you look closely you catch a glimpse of what looks like a giant goldfish swimming languidly under the bridge.//
<<talk "thought">>Whoa... that fish is massive...<</talk>>\
//Looking up towards the mansion, you see that the path is replaced by a series of large flat rocks that lead to a wooden veranda of sorts, with a white sliding door on the other side. Briefly you consider just walking across the sand, but //someone// went to a lot of effort to make the intricate patterns in it and ruining that would be a major dick move.//
[[Do it anyway.|Submitted Yashahime Intro 1l]]
[[You know you wanna.|Submitted Yashahime Intro 1l]]
[[Do it! Do it! Do it! Do it!|Submitted Yashahime Intro 1l]]
[[Hop from rock to rock like a wuss.|Submitted Yashahime Intro 1m]]
Submitted by Asura//Stepping off the bridge and onto the the other side of the courtyard, you tramp footprints into the neatly raked sand - ruining the delicate array of patterns.//
//As you prepare to step onto the veranda, the screen door opens, revealing only darkness beyond.//
<<talk "femaleStranger">>So... once again, you have chosen death.<</talk>>\
//Before you can react, something surges past you... and your head topples from your shoulders.//
You awaken with a yell, sitting bolt-upright in bed. You can still feel it, the sensation of the sword cleaving through your flesh and bone, severing your head from your shoulders in a single stroke. Quickly, you give yourself a once-over to make sure you're definitely still in one piece. As you do so, there's a sound at the door and you look up as Yami opens it, <<if $yami.affection gte 600>>a concerned expression on her face<<elseif $yami.affection gte 400>>her expression unreadable in the darkness<<elseif $yami.affection gte 200>>her gaze cold and contemptuous as she scowls at you<<else>>anger flaring in the depths of her eyes, her teeth bared in a grimace<</if>>.
<<if $yami.affection gte 600>><<talk "yami">>You OK, boss?<</talk>>\
Yami gives you a once-over and peers into the room, her eyes scanning the shadows for any sign of danger.
<<talk "player">>Umm... yeah, just a weird dream.<</talk>>\
<<if $yami.affection gte 700>>Yami turns to look at you with a strange expression, then shakes her head.
<<talk "yami">>I get those too, sometimes. Vivid, like they're... memories...<</talk>>\
She trails off, staring out the window with a haunted expression, then shakes her head.<</if>>
<<talk "yami">>If you're not in any danger, I'll return to my post.<</talk>>\
[[Ask her to stay.|Submitted Yashahime Intro 1c]]
[[Let her leave.|Submitted Yashahime Intro 1d]]
<<elseif $yami.affection gte 400>>
Saying nothing, Yami gives you a once-over and peers around the room, her eyes scanning the shadows for any sign of danger. You can't tell if she's relieved, annoyed, or disappointed, but she turns to face you and nods once before she exits the room and closes the door behind her.
You settle back into bed, and as you close your eyes for the briefest moment you think you see Yami open the door slightly, checking in on you again... but then sleep reclaims you and you drift off.
<<link "Wake">><<gotoevent setup.events.waking>><</link>>
<<elseif $yami.affection gte 200>>Yami's eyes sweep the room before settling on you.
<<talk "yami">>What's wrong, boss? Had a bad dream?<</talk>>\
Her tone scornful, she scoffs at you as you massage your numb arm.
<<talk "yami">>If you're not in any immediate danger, //kisama//, pipe down. You snore so loudly I can barely hear myself think, let alone sleep!<</talk>>\
You can't tell if she's masking concern for you behind a veneer of hostility, but you're too tired to put up with her and the weird dream has left your nerves frayed.
<<talk "player">>Then quit bitching and get your flat ass back to bed.<</talk>>\
The words just slip out of you, and Yami's eyes narrow into a glare.
[[Apologize.|Submitted Yashahime Intro 1e]]
[[Say nothing.|Submitted Yashahime Intro 1f]]
<<else>>
Her dishevelled hair and slumped posture making her look for all the world like a vengeful ghost from an Eastern horror movie, Yami glares silently at you for several seconds.
<<talk "yami">>And here I was thinking something had attacked you in your sleep. Pity.<</talk>>\
The shock of your strange dream fraying your nerves, you glare right back at her.
<<talk "player">>Right, 'cause if anything happened to me you'd be out of a job.<</talk>>\
Yami scoffs, stepping into your room and leaning against the door frame.
<<talk "yami">>I said 'attacked', not 'killed', //kono kasu//. There's a difference.<</talk>>\
Annoyed by her tone, you roll your eyes.
<<talk "player">>Where you're concerned, not much of one. Remind me... why did I hire you? Oh right, to //protect// me, not glower and spout vague threats.<</talk>>\
Yami approaches the bed and plants one foot on the end, her eyes seemingly abyssal holes in the darkness. You can feel them burning into you, but continue to meet her gaze.
<<talk "yami">>Oh, please. I'm not threatening you... right now.<</talk>>\
Smirking, she gives the room a once-over, then sighs, running her fingers through her hair.
<<talk "yami">>Nothing. Well, if you're not in any mortal peril, I'm going back on patrol. Unless you want me to read you a bedtime story and check under your bed for monsters?<</talk>>\
Snickering, she turns and walks back towards the door.
<<talk "yami">>Goodnight, boss!<</talk>>\
Rolling your eyes at her snide tone, you flip her off and then settle back into the bed. As you close your eyes, you think you see Yami open the door slightly, checking in on you again... but then sleep reclaims you and you drift off.
<<link "Wake">><<gotoevent setup.events.waking>><</link>>
<</if>>\
Submitted by Asura
<<set $yashahime.affection -= 10>><<set $yashahime.fear += 10>><<set $yashahime.trust -= 10>>//As you reach the edge of the bridge, you see that the sandy part of the courtyard is far larger than it first appeared, and the rocks are spaced so that you can't just walk across them - you have to jump from one to the next.//
<<talk "thought">>Hmm... this could be fun...<</talk>>\
//Grinning to yourself, you back up a couple of steps to build up momentum and then leap to the first rock. You almost fall off a few times, but eventually you make it to the veranda. You almost collapse to the smoothly-polished wood with a sigh of relief - jumping from rock to rock was harder than it looked.//
<<talk "player">>Made it...<</talk>>\
//Leaning forward with your hands resting on your knees, you regain your breath and then straighten, looking towards the sliding door. As you reach toward it, the door slides open to reveal a tall Far Eastern woman dressed in a black-and-red robe. She is attractive, and going by her appearance is in her mid-to-late twenties at the oldest. Her skin is milky-white - almost //too// pale - and her jet-black hair reaches down past her waist, with a fringe of unkempt bangs covering her forehead and a pair of sidelocks reaching down to her chest. Her irises are jet-black, like pools of ink, making it almost impossible to distinguish them from her pupils. You've never seen this woman before, but all the same there's something eerily familiar about her.//
//As you move to step past her she blocks your entrance, one hand resting on the hilt of a long, curved sword at her waist and the other resting on her hip.//
<<talk "femaleStranger">>Shoes off, if you please.<</talk>>\
//While her tone is polite and calm, the serene look on her face is belied by the icy darkness in the depths of her impossibly black eyes. As you pause, she gently nudges her sword ever so slightly out of its sheath with her thumb.//
[[Take your shoes off.|Submitted Yashahime Intro 1n]]
[[Don't take your shoes off.|Submitted Yashahime Intro 1o]]
Submitted by Asura
<<set $yashahime.affection += 5>><<set $yashahime.fear -= 5>><<set $yashahime.trust += 5>>//Removing your shoes, you glance at the woman for her approval.//
<<talk "player">>Better?<</talk>>\
//She nods - re-sheathing her sword - and stands aside, allowing you to slip past her. You find yourself standing in the middle of a large room, the floor comprised of mats arranged in a tessellated grid. Looking around, you see off to one side is a low table with no chairs or stools in sight.//
//Tucked into a small alcove is a small shrine with a statue depicting some sort of draconic horror. You're tempted to examine it closer, but the sound of the screen door sliding shut snaps you out of your trance and you turn to look at the woman. She's still watching you with that eerily serene expression, though at least her hands aren't touching her sword anymore.//
<<talk "player">>Umm... where are my manners? My name is-<</talk>>\
<<talk "femaleStranger">>I know who you are, <<print $player.lastName>> <<print $player.firstName>>...<</talk>>\
//The woman interrupts, her voice almost// too //calm and collected. Frowning at the interruption, you turn to face her as she steps into the room. Before you can ask how she knows who you are when you've never met her before, she cuts you off.//
<<talk "femaleStranger">>Allow me to introduce myself. My name... is Shinryū Yashahime.<</talk>>\
//She inclines her head towards you, <<if $mitsuko.hasFlag("owned")>>and remembering the protocols you've picked up from Mitsuko you bow at the waist. Yashahime's faint smile broadens ever so slightly at this.//
<<talk "yashahime">>I see someone has taught you well, <<print $player.lastName>>-san.<</talk>>\
<<else>>//and you tilt your head in confusion at the gesture. Straightening, Yashahime frowns - though you can't tell if she's annoyed or just disappointed.//
<<talk "yashahime">>I see you have much to learn, <<print $player.lastName>>-san.<</talk>>\
<</if>>//For a brief moment you're confused by her calling you by your last name. As though anticipating your question, Yashahime turns to face you, her closed eyes giving her a demure aura.//
<<talk "yashahime">>Where I am from, using someone's first name is a sign of intimacy or close friendship. Generally, people are addressed by their family name and an honorific denoting their status and relationship to the speaker. Does this make sense, <<print $player.lastName>>-san?<</talk>>\
//Without waiting for a response, she turns towards the low table, and as you glance over you see that there is a ceramic teapot sitting in the centre that clearly hadn't been there the last time you looked.//
<<talk "yashahime">><<if $mitsuko.hasFlag("owned")>>Would you care to join me for some tea?<<else>>But first, would you care to join me for some tea?<</if>><</talk>>\
//Despite her faint smile, Yashahime's tone makes it abundantly clear she's not asking.//
[[Sure, I'm thirsty.|Submitted Yashahime Intro 1p]]
[[No thank-you, I'm not thirsty.|Submitted Yashahime Intro 1q]]
[[Fuck you, and fuck all this shit!|Submitted Yashahime Intro 1r]]<<set $yashahime.addFlag("met")>>
Submitted by Asura
<<set $yashahime.affection += 5>><<set $yashahime.fear -= 5>><<set $yashahime.trust += 5>><<talk "player">>Umm... how about no?<</talk>>\
//You move to push past her, but with a single fluid motion she draws her sword and cuts your legs off at the knee. As you topple to the veranda's wooden floor, screaming, the woman plants a foot on you back and pins you.//
<<talk "femaleStranger">>I wasn't asking.<</talk>>\
//She aloofly scowls down at you, the chilling darkness in her eyes showing no emotion whatsoever as she adjusts her grip on her sword. You feel the blade cleave through your flesh and bone, severing your head from your shoulders in a single stroke...// and awaken with a yell, sitting bolt-upright in bed. Quickly, you give yourself a once-over to make sure you're definitely still in one piece. As you do so, there's a sound at the door and you look up as Yami opens it, <<if $yami.affection gte 600>>a concerned expression on her face<<elseif $yami.affection gte 400>>her expression unreadable in the darkness<<elseif $yami.affection gte 200>>her gaze cold and contemptuous as she scowls at you<<else>>anger flaring in the depths of her eyes, her teeth bared in a grimace<</if>>.
<<if $yami.affection gte 600>><<talk "yami">>You OK, boss?<</talk>>\
Yami gives you a once-over and peers into the room, her eyes scanning the shadows for any sign of danger.
<<talk "player">>Umm... yeah, just a weird dream.<</talk>>\
<<if $yami.affection gte 700>>Yami turns to look at you with a strange expression, then shakes her head.
<<talk "yami">>I get those too, sometimes. Vivid, like they're... memories...<</talk>>\
She trails off, staring out the window with a haunted expression, then shakes her head.<</if>>
<<talk "yami">>If you're not in any danger, I'll return to my post.<</talk>>\
[[Ask her to stay.|Submitted Yashahime Intro 1c]]
[[Let her leave.|Submitted Yashahime Intro 1d]]
<<elseif $yami.affection gte 400>>
Saying nothing, Yami gives you a once-over and peers around the room, her eyes scanning the shadows for any sign of danger. You can't tell if she's relieved, annoyed, or disappointed, but she turns to face you and nods once before she exits the room and closes the door behind her.
You settle back into bed, and as you close your eyes for the briefest moment you think you see Yami open the door slightly, checking in on you again... but then sleep reclaims you and you drift off.
<<link "Wake">><<gotoevent setup.events.waking>><</link>>
<<elseif $yami.affection gte 200>>Yami's eyes sweep the room before settling on you.
<<talk "yami">>What's wrong, boss? Had a bad dream?<</talk>>\
Her tone scornful, she scoffs at you as you massage your numb arm.
<<talk "yami">>If you're not in any immediate danger, //kisama//, pipe down. You snore so loudly I can barely hear myself think, let alone sleep!<</talk>>\
You can't tell if she's masking concern for you behind a veneer of hostility, but you're too tired to put up with her and the weird dream has left your nerves frayed.
<<talk "player">>Then quit bitching and get your flat ass back to bed.<</talk>>\
The words just slip out of you, and Yami's eyes narrow into a glare.
[[Apologize.|Submitted Yashahime Intro 1e]]
[[Say nothing.|Submitted Yashahime Intro 1f]]
<<else>>
Her dishevelled hair and slumped posture making her look for all the world like a vengeful ghost from an Eastern horror movie, Yami glares silently at you for several seconds.
<<talk "yami">>And here I was thinking something had attacked you in your sleep. Pity.<</talk>>\
The shock of your strange dream fraying your nerves, you glare right back at her.
<<talk "player">>Right, 'cause if anything happened to me you'd be out of a job.<</talk>>\
Yami scoffs, stepping into your room and leaning against the door frame.
<<talk "yami">>I said 'attacked', not 'killed', //kono kasu//. There's a difference.<</talk>>\
Annoyed by her tone, you roll your eyes.
<<talk "player">>Where you're concerned, not much of one. Remind me... why did I hire you? Oh right, to //protect// me, not glower and spout vague threats.<</talk>>\
Yami approaches the bed and plants one foot on the end, her eyes seemingly abyssal holes in the darkness. You can feel them burning into you, but continue to meet her gaze.
<<talk "yami">>Oh, please. I'm not threatening you... right now.<</talk>>\
Smirking, she gives the room a once-over, then sighs, running her fingers through her hair.
<<talk "yami">>Nothing. Well, if you're not in any mortal peril, I'm going back on patrol. Unless you want me to read you a bedtime story and check under your bed for monsters?<</talk>>\
Snickering, she turns and walks back towards the door.
<<talk "yami">>Goodnight, boss!<</talk>>\
Rolling your eyes at her snide tone, you flip her off and then settle back into the bed. As you close your eyes you think you see Yami open the door slightly, checking in on you again... but then sleep reclaims you and you drift off.
<<link "Wake">><<gotoevent setup.events.waking>><</link>>
<</if>>\
Submitted by Asura
<<set $yashahime.affection -= 10>><<set $yashahime.fear += 5>><<set $yashahime.trust -= 10>>//You watch as Yashahime makes her way over to the table, removes the sword from her waist, and sits; folding her legs under her so that she's sitting on them, her back ramrod straight and hands resting in her lap. The posture looks so uncomfortable you can't help but wince, but she turns and looks at you, then gestures for you to sit across the table from her.//
<<talk "thought">>If she thinks I'm sitting like that she has another thing coming.<</talk>>\
//It takes a bit of doing for you to comfortably seat yourself, and as you do so she nonchalantly fills a pair of ornate handleless cups with steaming dark green liquid. Picking up the cup, you almost knock it over pulling your hand away from the searing heat. For the briefest moment you// almost //think you see Yashahime smirking, but when you look again she sports her usual serene expression.//
<<talk "player">>Damn, that's hot...<</talk>>\
//You blow on the tea, watching as Yashahime takes a draught of the steaming liquid as though it's room temperature. Once your tea is sufficiently cooled, you take an experimental sip... and find it's so bitter you have to fight the urge to spit it back out into the cup. Gagging the mouthful down, you watch as Yashahime drains her cup. Setting it down, she rests her hands in her lap and stares at you. The silence that stretches on becomes increasingly disquieting as your eyes are drawn to the abyssal darkness of her own. Holding your breath, you gulp your tea down as quickly as you can to avoid tasting it.//
<<talk "yashahime">>So... tell me, <<print $player.lastName>>-san. Have you made my daughter an honest woman?<</talk>>\
//You're taken aback by the directness of the question, considering how to answer it.//
<<talk "thought">>She has a daughter? But she's so young...<</talk>>\
[[Yes.|Submitted Yashahime Intro 1r]]
[[No.|Submitted Yashahime Intro 1s]]
[[None of your business.|Submitted Yashahime Intro 1t]]
[[Ask who her daughter is.|Submitted Yashahime Intro 1u]]
Submitted by Asura
<<set $yashahime.affection += 5>><<set $yashahime.fear -= 5>><<set $yashahime.trust += 5>>//For a moment Yashahime regards you silently, her pitch-black eyes burning into your soul. Then she turns away with an almost imperceptible shrug.//
<<talk "yashahime">>Suit yourself.<</talk>>\
//She doesn't sound angry - in fact, you barely detect any emotion whatsoever in her voice as she watches you silently for a moment, her serene expression unchanged but not quite reaching her eyes.//
//Searching for a change of topic - anything to get her to stop looking at you, you glance around the room.//
<<talk "player">>So, umm... this is a pretty nice place you have here, isn't it?<</talk>>\
<<talk "yashahime">>I suppose it is... for a prison.<</talk>>\
//She turns away with a quiet sigh, shaking her head. There's an air of melancholy around her now, one that makes you wonder why she'd consider this place a prison. Before you can inquire further, she turns to look at you, the serene smile once again on her face.//
<<talk "yashahime">>So... tell me, <<print $player.lastName>>-san. Have you made my daughter an honest woman?<</talk>>\
//You're taken aback by the directness of the question, considering how to answer it.//
<<talk "thought">>She has a daughter? But she's so young...<</talk>>\
[[Yes.|Submitted Yashahime Intro 1r]]
[[No.|Submitted Yashahime Intro 1s]]
[[None of your business.|Submitted Yashahime Intro 1t]]
[[Ask who her daughter is.|Submitted Yashahime Intro 1u]]
Submitted by Asura//Yashahime closes her eyes and lets out a quiet sigh as a gust of wind blows out her hair, causing it to undulate around her. The room's lighting seems to shift - turning a sickly blood red - as she shifts her grip on her sword and then opens her eyes, looking straight at you with murderous intent.//
<<talk "yashahime">>So... you have chosen death.<</talk>>\
//She lunges towards you, moving so quickly she seems to vanish. Before you can even begin to recoil away from her, she impales you through your chest on her sword. Her smile is no longer serene and gentle, but absolutely terrifying. You try to swear, to scream, but she lifts you off the ground with one hand and sends you flying across the room and through one of the rice-paper doors with a flick of her wrist.//
//You hit the floor and tumble until you slam into a more solid wall, the wooden frame splintering from the impact. Your bones should have shattered and organs burst from the force of the blow, but somehow your heart is still beating despite the matching holes in your chest and back. Any seconds now your lungs will collapse from air entering your thoracic cavity.//
<<talk "thought">>God-effing-dammit! How am I still alive...?<</talk>>\
//In a flicker of movement, Yashahime appears beside you and kicks you hard enough to send you careening across the ground and through a series of rice-paper doors. Silhouetted in the ripped doors, Yashahime brandishes her sword, a chilling expression on her face.//
<<talk "yashahime">>Don't worry. I missed your heart. I don't usually play with my food, but...<</talk>>\
//She advances towards you, dragging the tip of her sword along the ground.//
<<talk "player">>You're a... fucking... cannibal?<</talk>>\
//Yashahime pauses mid-stride, looking down at you with a disgusted and completely offended expression.//
<<talk "yashahime">>What? No! It's just a metaphor.<</talk>>\
//She seems to vanish and reappear next to you again, grabbing you by the face with her free hand and lifting you off the ground as though you're stuffed with downy feathers. Through her fingers, you can see her looking at your with a thoroughly unimpressed expression.//
<<talk "yashahime">>Tch... that girl of mine has gone soft, if she's taking orders from a weakling like you.<</talk>>\
//Yashahime slams you into the floor head-first, hard enough that you're surprised that the floorboards shatter instead of your skull.//
<<talk "thought">>Oww...! How the hell am I still alive?<</talk>>\
//Pinning you under one foot, she looks down at you as though you're nothing more than an insect she's about to crush beneath her heel.//
<<talk "yashahime">>Not even going to //try// to defend yourself? Pathetic!<</talk>>\
//Coughing, you grab her ankle and try to force her foot off of your chest.//
<<talk "player">>Go... to... hell...!<</talk>>\
//Yashahime raises an eyebrow as you strain against her, then takes a step back as you slowly - painfully - climb to your feet.//
<<talk "yashahime">>//Ara ara//... so you've got guts after all.<</talk>>\
//She raises her sword and then flicks your blood off it, sending it spattering across the floor and wall.//
<<talk "yashahime">>Show me what you've got, //ningen//!<</talk>>\
//Lunging at her with a shout, you punch her as hard as you can... but it's like hitting a stone wall. Yashahime doesn't even flinch, staring at you with a bemused -- almost disappointed -- expression.//
<<talk "yashahime">>Is that all you've got?<</talk>>\
//She scoffs, then grips her sword with both hands and raises it over her head to cut you down. //
<<talk "player">>Fuck you!<</talk>>\
//Drawing from some heretofore unknown reserves of strength, you throw everything you've got into a haymaker -- hitting her square in the centre of her chest just as she brings the sword down to cleave you in two.//
Your eyes snap open and you find yourself in bed with your arm outstretched. Quickly, you give yourself a once-over to make sure you're definitely still in one piece.
<<talk "thought">>What a nightmare... I wonder who won that fight...? Wait, what fight?<</talk>>\
You pause, trying to recall the details of the dream, but it's growing hazier by the second. As you massage your temple in an attempt to jog your memory, there's a sound at the door and you look up as Yami opens it, <<if $yami.affection gte 600>>a concerned expression on her face<<elseif $yami.affection gte 400>>her expression unreadable in the darkness<<elseif $yami.affection gte 200>>her gaze cold and contemptuous as she scowls at you<<else>>anger flaring in the depths of her eyes, her teeth bared in a grimace<</if>>.
<<if $yami.affection gte 600>><<talk "yami">>You OK, boss?<</talk>>\
Yami gives you a once-over and peers into the room, her eyes scanning the shadows for any sign of danger.
<<talk "player">>Umm... yeah, just a weird dream, I think.<</talk>>\
<<if $yami.affection gte 700>>Yami turns to look at you with a strange expression, then shakes her head.
<<talk "yami">>I get those too, sometimes. Vivid, like they're... memories...<</talk>>\
She trails off, staring out the window with a haunted expression, then shakes her head.<</if>>
<<talk "yami">>If you're not in any danger, I'll return to my post.<</talk>>\
[[Ask her to stay.|Submitted Yashahime Intro 1c]]
[[Let her leave.|Submitted Yashahime Intro 1d]]
<<elseif $yami.affection gte 400>>
Saying nothing, Yami gives you a once-over and peers around the room, her eyes scanning the shadows for any sign of danger. You can't tell if she's relieved, annoyed, or disappointed, but she turns to face you and nods once before she exits the room and closes the door behind her.
You settle back into bed, and as you close your eyes for the briefest moment you think you see Yami open the door slightly, checking in on you again... but then sleep reclaims you and you drift off.
<<link "Wake">><<gotoevent setup.events.waking>><</link>>
<<elseif $yami.affection gte 200>>Yami's eyes sweep the room before settling on you.
<<talk "yami">>What's wrong, boss? Had a bad dream?<</talk>>\
Her tone scornful, she scoffs at you as you massage your numb arm.
<<talk "yami">>If you're not in any immediate danger, //kisama//, pipe down. You snore so loudly I can barely hear myself think, let alone sleep!<</talk>>\
You can't tell if she's masking concern for you behind a veneer of hostility, but you're too tired to put up with her and the weird dream has left your nerves frayed.
<<talk "player">>Then quit bitching and get your flat ass back to bed.<</talk>>\
The words just slip out of you, and Yami's eyes narrow into a glare.
[[Apologize.|Submitted Yashahime Intro 1e]]
[[Say nothing.|Submitted Yashahime Intro 1f]]
<<else>>
Her dishevelled hair and slumped posture making her look for all the world like a vengeful ghost from an Eastern horror movie, Yami glares silently at you for several seconds.
<<talk "yami">>And here I was thinking something had attacked you in your sleep. Pity.<</talk>>\
The shock of your strange dream fraying your nerves, you glare right back at her.
<<talk "player">>Right, 'cause if anything happened to me you'd be out of a job.<</talk>>\
Yami scoffs, stepping into your room and leaning against the door frame.
<<talk "yami">>I said 'attacked', not 'killed', //kono kasu//. There's a difference.<</talk>>\
Annoyed by her tone, you roll your eyes.
<<talk "player">>Where you're concerned, not much of one. Remind me... why did I hire you? Oh right, to //protect// me, not glower and spout vague threats.<</talk>>\
Yami approaches the bed and plants one foot on the end, her eyes seemingly abyssal holes in the darkness. You can feel them burning into you, but continue to meet her gaze.
<<talk "yami">>Oh, please. I'm not threatening you... right now.<</talk>>\
Smirking, she gives the room a once-over, then sighs, running her fingers through her hair.
<<talk "yami">>Nothing. Well, if you're not in any mortal peril, I'm going back on patrol. Unless you want me to read you a bedtime story and check under your bed for monsters?<</talk>>\
Snickering, she turns and walks back towards the door.
<<talk "yami">>Goodnight, boss!<</talk>>\
Rolling your eyes at her snide tone, you flip her off and then settle back into the bed. As you close your eyes you think you see Yami open the door slightly, checking in on you again... but then sleep reclaims you and you drift off.
<<link "Wake">><<gotoevent setup.events.waking>><</link>>
<</if>>\
Submitted by Asura
<<set $yashahime.affection -= 25>><<set $yashahime.fear += 25>><<set $yashahime.trust -= 25>>//Yashahime seems pleased - or at least satisfied - with your answer, nodding her head.//
<<talk "yashahime">>Thank-you for being honest.<</talk>>\
//She smiles at you cheerfully before stretching.//
<<talk "yashahime">>If you had said anything different, I would have killed you.<</talk>>\
//She says this as casually as though she's remarking on the weather, but opens one eye and fixes you with a chilling stare that tells you she's not joking. Taken aback by this, you stare incredulously at her.//
<<talk "player">>You... would have killed me?<</talk>>\
//Yashahime nods, resting one hand on her sword for emphasis.//
<<talk "yashahime">>But since you were honest, I won't be taking your head.<</talk>>\
//Rubbing your neck, you eye her warily as she smiles.//
<<talk "player">>Right... and... um... just to be clear, who is your daughter?<</talk>>\
//Yashahime chuckles softly, covering her mouth with one hand.//
<<talk "yashahime">>My dear boy, isn't it obvious?<</talk>>\
//She locks eyes at you, her expression changing to a stern scowl, and then in that moment it all comes clear.//
<<talk "player">>You... you're Yami's mom?<</talk>>\
//Yashahime's serene mask cracks for just a moment, an annoyed expression flickering over her face.//
<<talk "yashahime">>//Yare yare//... Is that what that girl is calling herself now?<</talk>>\
//You're about to ask what she means by that when you abruptly recall a key detail Yami had mentioned about her mother: she's supposed to be dead. You throat suddenly dry, a chill runs down your spine and you stare at Yashahime as though expecting her flesh to suddenly rot and slough away. Noticing your discomfort, Yashahime frowns inquisitively.//
<<talk "yashahime">>Is something the matter, <<print $player.lastName>>-san? You look as though you've seen a ghost.<</talk>>\
//Taking a few breaths to steady your racing heart - Is it racing? Is it beating at all? - you steel your nerves and ask the first question that comes to mind.//
<<talk "player">>Am... am I dead?<</talk>>\
//Yashahime blinks, as though taken aback by this, then tilts her head and scrutinizes you thoughtfully.//
<<talk "yashahime">>No, <<print $player.lastName>>-san, you are not dead.<</talk>>\
//A wave of relief washes over you, though a niggling sensation in the back of your mind warns you that she could be lying.//
<<talk "player">>Then... what is this place? Is this all just a dream? Are //you// dead?<</talk>>\
//You can't imagine how Yami would react to finding out her mother is still alive.//
<<talk "yashahime">>One question at a time, please.<</talk>>\
//Yashahime holds up her hands to stay the flood of questions, pinching the bridge of her nose before looking at you with a stoic expression.//
<<talk "yashahime">>Yes, I am indeed deceased.<</talk>>\
//Before you can ask another barrage of questions, she holds up her hand again.//
<<talk "yashahime">>As for where this is... the realms of death and sleep are thought to be intrinsically connected by some cultures. I can sense you've experienced this before, in some fashion, have you not?<</talk>>\
//Suddenly you vividly recall the nightmares where your Great-Uncle's voice mocks and taunts you from the shadows. Shuddering, you look around as though expecting to see him towering over you. Swallowing painfully as you realize how silly you must look, you can't help but begin to laugh to yourself.//
<<talk "player">>That... that's ridiculous! Impossible! This... this is all just a weird dream. It has to be!<</talk>>\
//As you finish emphatically, Yashahime regards you stoically for several seconds, then shrugs. Letting out a groan at the vagueness of her response, you slump to the floor - holding your head in your hands.//
<<talk "player">>Sorry... it's just... not possible. There's no way I could just be sitting here talking to a dead person. This //has// to be a dream... but is it one of those 'if you die in the dream you die in real life' situations, like in those //Nightmare on Friday the 13th// movies?<</talk>>\
//Shrugging, Yashahime tilts her head thoughtfully, then wets her lips with the tip of her tongue, drumming her fingers along the hilt of her sword.//
<<talk "yashahime">>Perhaps... but then again, perhaps not.<</talk>>\
//She pauses, looking at you as though she wants to ask you something but is almost afraid to do so.//
<<talk "yashahime">>If you would be so kind... tell me about my daughter. I have not seen her in so long... Is she well?<</talk>>\
//You're half-tempted to tell Yashahime that her daughter is completely off her rocker, but the way she's looking at you causes the snarky remark to die in your throat. Coughing into your fist, you try to find a way to adequately summarize Yami.//
<<talk "player">>She's... well... complicated. She's a little rough around the edges, but deep down she's a good person - or at least she tries to be. I won't sugarcoat that she can be cruel and vicious at times, but she can also be noble and loyal. She's been in a dark place for a long time, and finding her way out of that is a definite struggle. She's coming around, though. She's surrounded by people who care about her, and in her own awkward way she cares about us too - even if she has a hard time expressing that.<</talk>>\
//Yashahime smiles, inclining her torso in a bow.//
<<talk "yashahime">>//Dōmo arigatō//, <<print $player.lastName>>-san. Come, let me show you around.<</talk>>\
//Hesitantly, you follow her - hanging back in case she suddenly turns on you. If she notices, however, she doesn't let on. Leading you down a hallway, Yashahime points out where the bedrooms and toilet are located. Stepping out onto the veranda, she points to the small building across the garden - a teahouse for ceremonies. Another building barely visible through the red trees is a hot spring bathhouse.//
<<talk "thought">>A bathhouse? Might be nice to check that out. I'm pretty tired, but I'm not sure I could sleep with the threat of her sword handing over my neck.<</talk>>\
[[Go to bed.|Submitted Yashahime Intro 1v]]
[[Check out the hot spring.|Submitted Yashahime Intro 1w]]
Submitted by Asura
<<set $yashahime.affection += 15>><<set $yashahime.fear -= 10>><<set $yashahime.trust += 10>><<talk "player">>I don't see how my sex-life is any of your business.<</talk>>\
//You scoff, then falter as Yashahime's smile disappears - replaced by a frown that sends a shiver down your spine when coupled by the chilling darkness of her eyes. For several seconds, she stares at you - letting her gaze burn into your soul. When she speaks, it is in a menacingly quiet tone, her thumb sliding her sword an inch out of its sheath.//
<<talk "yashahime">>I beg to differ, considering this is my daughter we are talking about. Now, if you please... answer the question.<</talk>>\
//Clearing your throat, you consider your options on how to respond to her question.//
[[Yes.|Submitted Yashahime Intro 1r]]
[[No.|Submitted Yashahime Intro 1s]]
[[Ask who her daughter is.|Submitted Yashahime Intro 1u]]
Submitted by Asura
<<set $yashahime.affection -= 5>><<set $yashahime.fear += 5>><<set $yashahime.trust -= 5>><<talk "player">>Umm... that depends on who your daughter is. I won't lie - I've slept with a few Far Eastern girls who could qualify...<</talk>>\
//Yashahime regards you silently for several seconds, as though waiting to see if you're joking.//
<<talk "yashahime">>I don't know whether you're trying to compliment or insult me... but shouldn't it be obvious who my daughter is?<</talk>>\
//She stands tall, an uncannily familiar expression on her face - a stern scowl with just a hint of imperiousness. The realization crashes over you like a wave.//
<<talk "thought">>Yami...! But that's... impossible. she said her mother was... dead...<</talk>>\
//The blood drains from your face as you realize you could very well be looking at a ghost - if not deceased yourself. Taking note of your horrified expression, Yashahime frowns quizzically.//
<<talk "yashahime">>Is something the matter, <<print $player.lastName>>-san?<</talk>>\
//You recoil from her as she reaches out to touch you, tripping over your feet in your haste and landing flat on your ass. Trying not to hyperventilate, you compose yourself enough to ask a single question://
<<talk "player">>Am I dead?<</talk>>\
//Yashahime blinks, as though taken aback by this, then tilts her head and scrutinizes you thoughtfully.//
<<talk "yashahime">>No, <<print $player.lastName>>-san, you are not dead.<</talk>>\
//A wave of relief washes over you, though a niggling sensation in the back of your mind warns you that she could be lying.//
<<talk "player">>Then... what is this place? Is this all just a dream? Are //you// dead?<</talk>>\
//You can't imagine how Yami would react to finding out her mother is still alive.//
<<talk "yashahime">>One question at a time, please.<</talk>>\
//Yashahime holds up her hands to stay the flood of questions, pinching the bridge of her nose before looking at you with a stoic expression.//
<<talk "yashahime">>Yes, I am indeed deceased.<</talk>>\
//Before you can ask another barrage of questions, she holds up her hand again.//
<<talk "yashahime">>As for where this is... the realms of death and sleep are thought to be intrinsically connected by some cultures. I can sense you've experienced this before, in some fashion, have you not?<</talk>>\
//Suddenly you vividly recall the nightmares where your Great-Uncle's voice mocks and taunts you from the shadows. Shuddering, you look around as though expecting to see him towering over you. Swallowing painfully as you realize how silly you must look, you can't help but begin to laugh to yourself.//
<<talk "player">>That... that's ridiculous! Impossible! This... this is all just a weird dream. It has to be!<</talk>>\
//As you finish emphatically, Yashahime regards you stoically for several seconds, then shrugs. Letting out a groan at the vagueness of her response, you slump to the floor - holding your head in your hands.//
<<talk "player">>Sorry... it's just... not possible. There's no way I could just be sitting here talking to a dead person. This //has// to be a dream... but is it one of those 'if you die in the dream you die in real life' situations, like in those //Nightmare on Friday the 13th// movies?<</talk>>\
//Shrugging, Yashahime tilts her head thoughtfully, then wets her lips with the tip of her tongue, drumming her fingers along the hilt of her sword.//
<<talk "yashahime">>Perhaps... but then again, perhaps not.<</talk>>\
//She pauses, looking at you as though she wants to ask you something but is almost afraid to do so.//
<<talk "yashahime">>If you would be so kind... tell me about my daughter. I have not seen her in so long... Is she well?<</talk>>\
//You're half-tempted to tell Yashahime that her daughter is completely off her rocker, but the way she's looking at you causes the snarky remark to die in your throat. Coughing into your fist, you try to find a way to adequately summarize Yami.//
<<talk "player">>She's... well... complicated. She's a little rough around the edges, but deep down she's a good person - or at least she tries to be. I won't sugarcoat that she can be cruel and vicious at times, but she can also be noble and loyal. She's been in a dark place for a long time, and finding her way out of that is a definite struggle. She's coming around, though. She's surrounded by people who care about her, and in her own awkward way she cares about us too - even if she has a hard time expressing that.<</talk>>\
//Yashahime smiles, inclining her torso in a bow.//
<<talk "yashahime">>//Dōmo arigatō//...<</talk>>\
//She pauses, tilting her head and frowning as she stands upright.//
<<talk "yashahime">>You called my daughter 'Yami', but that is not the name I gave her.<</talk>>\
//You frown, intrigued by this.//
<<talk "player">>I kinda suspected that wasn't her real name. What is it?<</talk>>\
//Her smile broadening, Yashahime steps closer and leans in to whisper into your ear.//
<<talk "yashahime">>My daughter's real name is-<</talk>>\
You awaken with a gasp, sitting upright in bed. Looking around, you see you're back in your bedroom, the moonlight shining through the slats of your blinds.
<<talk "player">>Aww, and just as I was about to learn her name, too!<</talk>>\
Disappointment wells up in you - akin to what Eve must feel when Anna tells her she can't have cookies for supper. Rolling over in bed, you grumble to yourself; but as you close your eyes you think you see Yami open the door slightly, checking in on you... but then sleep reclaims you and you drift off.
[[End.|$location]]
Submitted by Asura
<<set $yashahime.affection += 1>><<set $yashahime.fear -= 1>><<set $yashahime.trust += 1>>//Standing outside the bedroom, you watch while Yashahime unpacks a bedroll and sets it up. It doesn't look particularly comfortable, but as you settle yourself down you're surprised by how soft it is. Yawning, you snuggle deeper into it...// and find yourself back in your bed in the manor.
<<talk "thought">>So.. this was all just a dream? That would explain a few things, but it felt so... real...<</talk>>\
Shuddering, you roll over in bed and try to get comfortable. Nestled under the covers, it doesn't take long for sleep to start dragging you back into its embrace. As you succumb, one final thought drifts through your mind:
<<talk "thought">>I hope... I don't have... any more... weird dreams...<</talk>>\
<<link "Wake">><<gotoevent setup.events.waking>><</link>>
Submitted by Asura
<<set $yashahime.affection += 5>><<set $yashahime.fear -= 5>><<set $yashahime.trust += 5>><<talk "player">>You mentioned a bath house?<</talk>>\
//As you turn to look at Yashahime inquisitively, she nods.//
<<talk "yashahime">>I did. Would you like to try it?<</talk>>\
//You nod, not sure what to expect when she motions for you to follow her. She leads you out of the main building and across the garden, lightly stepping from stone to stone. You follow, careful not to disrupt the carefully raked sand, and as you cross the bridge you think you see the enormous fish out of the corner of your eye - watching you from the water. The branches of the red-leafed trees sway and groan as though stirred by a breeze, though you don't feel any wind. Unnerved, you pick up the pace and follow Yashahime down the path through the flowers.//
//Yashahime leads you to a small building - little more than a hut - and opens the door, motioning for you to step inside. As you do so, you blink and suddenly find yourself stark naked and standing alongside a hot spring.//
<<talk "thought">>Wha... what the-<</talk>>\
//As you look around wildly for your clothes, you spot a folded white towel at your feet. Picking it up, you note it's just large enough to wrap around your waist. Turning to examine the hot spring, you see a large rocky pool; steam rising off the surface of the cloudy water. An arched bridge crosses over the pool, yellow-green fireflies lazily drifting through the air as cicadas chirp. A grove of cherry trees shade the pool, their pink-hued flowers swaying gently as though stirred by a breeze. Behind you is a building with a sliding door and a raised veranda, a step leading down to the smooth rocky floor of the bathing area.//
<<talk "player">>Wow... this is actually... beautiful.<</talk>>\
//You prepare to step into the pool, tensing yourself for the scorching heat of the steaming water, but just before the sole of your foot breaks the surface tension you hear the rustling sound of the sliding door behind you opening. On instinct, you withdraw your foot and turn to look.//
//Yashahime stands in the doorway, naked save for the towel wrapped around her hair, completely unabashed and unconcerned. Her kimono had hidden the contours and features of her body from view, giving you no clue what she had looked like underneath it, and now you can't help but stare in surprise.//
//Comparing the two is like comparing a lioness and a tigress. In contrast to Yami's muscular, androgynous frame, Yashahime is almost as tall - if not even taller, but lithe and somewhat more feminine. The way she moves is elegant and graceful, but at the same time you get the sense that she is far more deadly than she looks; her reticent attitude and gentle smile belied by the icy darkness of her eyes. Though she's not flat-chested like her poor under-endowed daughter, Yashahime's breasts are still small - an A-cup similar in size to Eve's, if you had to guess.//
//As she walks past you, she seems oblivious to the fact that she's naked, her body on full display.//
<<talk "thought">>Or is she testing me and my resolve to resist temptation and keep my hands to myself...?<</talk>>\
//Your eyes are initially drawn to her ass... but then snap upwards to something that takes you completely aback. Covering the entirety of Yashahime's back from her shoulders to her hips is a massive tattoo depicting a dragon - but not an elegantly coiled serpentine Eastern dragon. Instead, the tattoo depicts a winged Western dragon - the detailing on its scales and fangs so lifelike you half-expect it to surge off her skin and devour you. Stepping into the water, Yashahime doesn't even flinch at the heat and wades up to her knees, then pauses - turning her head slightly to look at you out of the corner of her eye.//
<<talk "yashahime">>Is something the matter, <<print $player.lastName>>-san?<</talk>>\
[[Hit on her.|Submitted Yashahime Intro 1x]]
[[Ask her about herself.|Submitted Yashahime Intro 1y]]
[[Just get in the bath.|Submitted Yashahime Intro 1z]]
Submitted by Asura<<talk "thought">>Uh... no. Just appreciating the sheer beauty of this place... and you.<</talk>>\
//The last part slips out unbidden. Raising an eyebrow, Yashahime wades into the steaming water. You follow her with your gaze as the water rises over her ass - hoping your growing erection isn't too obvious.//
<<talk "thought">>Damn... she may not be as womanly as Anna<<if $mitsuko.hasFlag("owned")>>or Mitsuko<</if>>, but she's still a woman. The things I'd like to do to her...<</talk>>\
//You can picture sitting her in your lap and plunging yourself deep into her, bending her over the edge of the pool and taking her from behind... making her scream your name over and over as you pump load after load of cum into her...//
<<talk "thought">>And since we're both naked... now might be my chance to do just that. After all, if this is all just a dream, I should be able to do whatever I want.<</talk>>\
//The sound of Yashahime clearing her throat jolts you out of your fantasy and you see her frowning at you with an annoyed expression.//
<<talk "yashahime">>There is a saying where I am from - 'Crocodiles get made into leather.' - so if I were you I would put //that// away and not be so keen to stare, <<print $player.lastName>>-san.<</talk>>\
//The darkness in her eyes seems to grow colder and deeper, an involuntary chill running down your spine, and you avert your gaze to glance down at your hard-on, which is now tenting the front of your towel.//
<<talk "thought">>Damn, she noticed...<</talk>>\
//You adjust your hands to cover it, and glance back up at Yashahime. With a contented sigh, she sits against the edge of the pool - the water coming up to just below her shoulders.//
//Slowly wading into the water to give yourself time to adjust to the heat, you take a seat near her. The milky water obscures her body from the shoulders down, but you can still picture her vividly.//
<<talk "yashahime">>Isn't this wonderful? Can you feel the sacred waters leeching the impurities from your mind, body, and soul?<</talk>>\
//You almost laugh at this, since your thoughts are anything but pure at this moment.//
<<talk "player">>So... Yasha - Do you mind if I call you Yasha? - are you single right now?<</talk>>\
//She opens one eye, turning her head slightly to look at you out of it, and her contented sigh flickers briefly into an annoyed expression.//
<<talk "yashahime">>I //was// married... but as they say in your Christian weddings, 'till death do you part'.<</talk>>\
[[Make a move on her.|Submitted Yashahime Intro 1aa]]
[[Apologize.|Submitted Yashahime Intro 1ac]]
Submitted by Asura
<<set $yashahime.affection -= 20>><<set $yashahime.fear += 20>><<set $yashahime.trust -= 20>>//Averting your gaze, you find your eyes drawn back to the dragon tattoo.//
<<talk "player">>I was just wondering... could you tell me more about yourself?<</talk>>\
//Wading deeper, Yashahime turns to look at you and raises an eyebrow.//
<<talk "yashahime">>About myself? I suppose it couldn't hurt.<</talk>>\
//She folds her arms under her breasts, pushing them upward slightly, and taps her chin thoughtfully.//
<<talk "yashahime">>What do you want to know?<</talk>>\
[[Contemplate a question to ask her.|Submitted Yashahime Intro 1ag]]
[[Change your mind and just get in the bath.|Submitted Yashahime Intro 1z]]
Submitted by Asura//Making a point of averting your gaze, you wait for your erection to settle down before slowly inching yourself deeper into the steaming water. The scalding temperature is uncomfortable - even painful - at first, and you have to pause several times to give yourself a chance to adjust to the heat. Grimacing as the water comes up to your crotch, you hesitate.//
<<talk "thought">>This isn't going to cook my sperm, isn't it?<</talk>>\
//Inhaling, you take a step deeper and let out a groan as the hot water engulfs your family jewels. Yashahime watches with a bemused expression, then reclines her head back to look up at the sky with a contented exhalation.//
<<talk "yashahime">>Isn't it wonderful? Can you feel the water cleansing your mind, body, and soul of impurities?<</talk>>\
//She sinks deeper, so that the water is up to her neck, and after a moment of hesitation you do the same.//
<<talk "player">>I... don't feel any different...<</talk>>\
//It's not a complete truth - the heat of the water feels soothing, soaking into your joints and muscles and relieving them of tension. You let out a quiet sigh of your own, and glance over to see Yashahime smirking at you.//
<<talk "yashahime">>No different, eh?<</talk>>\
//Chuckling, she closes her eyes and reclines again. Seeing this relaxed side of her is a stark contrast to the perfectly composed woman who had greeted you not so long ago. It reminds you a little of Yami and <<if $yami.affection gte 500>>how she put up walls of aloof professionalism and bloodthirsty aggression to avoid getting close to others, but buried deep beneath the mask of rage and hatred is a confused and lonely but noble and loyal young woman<<else>>her walls of aloof professionalism and bloodthirsty aggression<</if>>.//
<<talk "thought">>I wonder what's up with that?<</talk>>\
//Closing your eyes, you let your mind drift aimlessly and for a moment you feel... like all of society's troubles and tasks and trials are ultimately insignificant in comparison to the grand scheme of the cosmos. That humanity and even the world are infinitesimal specks adrift in an uncaring and incomprehensible void. That even your own choices and actions are not wholly your own but guided by unseen but often-cruel gods, to whom your life and the lives of those around you are but a game. But rather than fill you with ineffable horror and despair, you feel... calmness, acceptance, purpose - to give meaning to the meaninglessness of life, significance to the insignificant.//
//A hand on your shoulder stirs you out of your reverie and the feeling of enlightenment fades, leaving only a hazy memory. Yashahime is standing beside you with one hand on your shoulder, looking concerned.//
<<talk "yashahime">>I think you've been in here long enough, <<print $player.lastName>>-san. It's not a good idea to fall asleep in the bath.<</talk>>\
//Her naked body is so close to you that it would be a simple matter to reach out and touch her. She's an attractive naked girl, you're not-so-bad-looking-if-you-say-so-yourself and equally naked - why not make love in an outdoor hot-spring?//
[[Touch her.|Submitted Yashahime Intro 1ab]]
[[Go to bed.|Submitted Yashahime Intro 1v]]
Submitted by Asura
<<set $yashahime.affection += 5>><<set $yashahime.fear -= 5>><<set $yashahime.trust += 5>>//Sitting upright, you turn to look at her again with a surprised expression.//
<<talk "thought">>So she's a widow? Maybe this is my chance... she's definitely MILF material.<</talk>>\
//Carefully, you inch closer to her until your knees are touching and rotate your upper body to face her. Frowning, she turns her head to look at you.//
<<talk "player">>It must be lonely, not having your husband around. You know, if you want some company, I could keep a sexy babe like you company //all// night long. What do you say?<</talk>>\
//It's not your best improvised pickup line, but having an erection in hot water is... uncomfortable and you'd much rather stick it somewhere else that's hot and wet. Reaching out under the water, you lay a hand on her thigh and gently squeeze it... and are surprised to feel her muscles are more like steel cords.//
//Yashahime turns to look at you, and though she smiles there is no warmth whatsoever in her expression.//
<<talk "yashahime">>I am not interested, and I distinctly remember telling you not to ogle me. Now please remove your hand, <<print $player.lastName>>-san, before //I// remove it.<</talk>>\
[[Touch her anyway.|Submitted Yashahime Intro 1ab]]
[[Apologize.|Submitted Yashahime Intro 1ac]]
Submitted by Asura
<<set $yashahime.affection -= 200>><<set $yashahime.fear += 200>><<set $yashahime.trust -= 200>><<talk "thought">>This is all just a dream anyway. What's the worst that could happen?<</talk>>\
//Smirking inwardly, you slide your hand up her leg towards the lips of her vulva. Just before you reach it, there's a sudden agonizing pain in your shoulder as she steps back, grabs your arm, and nonchalantly dislocates it before you can even react. Dream or not, the pain feels all too real and you instinctively recoil from her with a howl, adrenaline surging through you as your fight or flight response kicks in.//
<<talk "thought">>How am I not waking up?! Fuck!<</talk>>\
//You throw a punch, but she effortlessly evades and thrusts her palm into the centre of your chest, sending you toppling back into the hot spring. As you flail underwater, screwing your eyes shut, you feel her foot come down on your chest and press you into the bottom of the pool. Every instinct urges you to scream, to give voice to your pain, but that would only fill your lungs with scalding water.//
//As your vision flickers, lungs screaming for oxygen, you claw at her leg desperately with your good hand, but she grabs your wrist and heaves you out of the water onto the shore. You let out a yell of pain as your dislocated arm hits the ground first, but before you can even begin to pick yourself up she leaps out of the pool and pins you beneath her foot again.//
<<talk "yashahime">>I told you, <<print $player.lastName>>-san. Crocodiles get made into leather.<</talk>>\
//Her expression is almost emotionless, save for the cold, cruel contempt that radiates from her eyes. Gritting your teeth through the pain, you slam your fist into her knee as hard as you can while attempting to throw her off.//
<<talk "player">>Get off me, you fucking psycho-bitch!<</talk>>\
//Yashahime exhales in what might have been a sigh, then grabs your hand and begins snapping the joints of your fingers out of alignment one by one. Ignoring your screams, she grabs your left leg and jerks it so that your knee is bent backwards. When you can finally speak again, your voice is raw.//
<<talk "player">>Stop! Please, stop! Just get it over with and kill me!<</talk>>\
//There is no mercy in Yashahime's face or voice as she stares down at you, but the darkness you see in her gaze make's Yami's eyes look like the sun in comparison.//
<<talk "yashahime">>Killing you here would only pollute the sacred water.<</talk>>\
//Grabbing you by the hair, she drags you towards the exit and out into the garden, propping you against one of the trees. You feel the ground beneath you shift, as though the tree's roots are moving, resonating with your suffering. A sudden mental image pops into your head, one that fills you with disgust and horror.//
<<talk "thought">>Oh no. No, no, no, please no.<</talk>>\
//You want to crawl away, but your broken leg, busted hand, and dislocated arm make it impossible. The roots are stirring, writhing, and any second now they'll burst from the soil and burrow into your body...//
<<talk "player">>Not like this... Not like this! Let me wake up, dammit! Let me wake-<</talk>>\
//For the briefest moment, something breaks through the chilling darkness, but before you can process what it is Yashahime's foot impacts your face, crushing your skull against the bark of the tree...// and you awaken with a gasp, sitting upright in bed and drenched by a cold sweat. Hearing a sound at your bedroom door, you look up as Yami opens it, <<if $yami.affection gte 600>>a concerned expression on her face<<elseif $yami.affection gte 400>>her expression unreadable in the darkness<<elseif $yami.affection gte 200>>her gaze cold and contemptuous as she scowls at you<<else>>anger flaring in the depths of her eyes, her teeth bared in a grimace<</if>>.
<<if $yami.affection gte 600>><<talk "yami">>You OK, boss?<</talk>>\
Yami gives you a once-over and peers into the room, her eyes scanning the shadows for any sign of danger.
<<talk "player">>Umm... yeah, just a nightmare.<</talk>>\
<<if $yami.affection gte 700>>Yami turns to look at you with a strange expression, then shakes her head.
<<talk "yami">>I get those too, sometimes. Vivid, like they're... memories...<</talk>>\
She trails off, staring out the window with a haunted expression, then shakes her head.
<<talk "yami">>If you're not in any danger, I'll return to my post.<</talk>>\
[[Ask her to stay.|Submitted Yashahime Intro 1c]]
[[Let her leave.|Submitted Yashahime Intro 1d]]
<<elseif $yami.affection gte 400>>
Saying nothing, Yami gives you a once-over and peers around the room, her eyes scanning the shadows for any sign of danger. You can't tell if she's relieved, annoyed, or disappointed, but she turns to face you and nods once before she exits the room and closes the door behind her.
You settle back into bed, and as you close your eyes for the briefest moment you think you see Yami open the door slightly, checking in on you again... but then sleep reclaims you and you drift off.
<<link "Wake">><<gotoevent setup.events.waking>><</link>>
<<elseif $yami.affection gte 200>>Yami's eyes sweep the room before settling on you.
<<talk "yami">>What's wrong, boss? Had a bad dream?<</talk>>\
Her tone scornful, she scoffs at you as you massage your numb arm.
<<talk "yami">>If you're not in any immediate danger, //kisama//, pipe down. You snore so loudly I can barely hear myself think, let alone sleep!<</talk>>\
You can't tell if she's masking concern for you behind a veneer of hostility, but you're too tired to put up with her and the weird dream has left your nerves frayed.
<<talk "player">>Then quit bitching and get your flat ass back to bed.<</talk>>\
The words just slip out of you, and Yami's eyes narrow into a glare.
[[Apologize.|Submitted Yashahime Intro 1e]]
[[Say nothing.|Submitted Yashahime Intro 1f]]
<<else>>
Her dishevelled hair and slumped posture making her look for all the world like a vengeful ghost from an Eastern horror movie, Yami glares silently at you for several seconds.
<<talk "yami">>And here I was thinking something had attacked you in your sleep. Pity.<</talk>>\
The shock of your strange dream fraying your nerves, you glare right back at her.
<<talk "player">>Right, 'cause if anything happened to me you'd be out of a job.<</talk>>\
Yami scoffs, stepping into your room and leaning against the door frame.
<<talk "yami">>I said 'attacked', not 'killed', //kono kasu//. There's a difference.<</talk>>\
Annoyed by her tone, you roll your eyes.
<<talk "player">>Where you're concerned, not much of one. Remind me... why did I hire you? Oh right, to //protect// me, not glower and spout vague threats.<</talk>>\
Yami approaches the bed and plants one foot on the end, her eyes seemingly abyssal holes in the darkness. You can feel them burning into you, but continue to meet her gaze.
<<talk "yami">>Oh, please. I'm not threatening you... right now.<</talk>>\
Smirking, she gives the room a once-over, then sighs, running her fingers through her hair.
<<talk "yami">>Nothing. Well, if you're not in any mortal peril, I'm going back on patrol. Unless you want me to read you a bedtime story and check under your bed for monsters?<</talk>>\
Snickering, she turns and walks back towards the door.
<<talk "yami">>Goodnight, boss!<</talk>>\
Rolling your eyes at her snide tone, you flip her off and then settle back into the bed. As you close your eyes you think you see Yami open the door slightly, checking in on you again... but then sleep reclaims you and you drift off.
<<link "Wake">><<gotoevent setup.events.waking>><</link>>
<</if>>\
Submitted by Asura
<<set $yashahime.affection -= 500>><<set $yashahime.fear += 500>><<set $yashahime.trust -= 500>>//Sitting upright, you turn to look at her again with a surprised expression.//
<<talk "player">>I... I'm sorry for your loss...<</talk>>\
//She shakes her head, waving her hand dismissively.//
<<talk "yashahime">>Don't be. My husband is gone now. I have long-since accepted that and moved on with... well... my afterlife, I suppose.<</talk>>\
//Taken aback by the apparent indifference of her response, you can't help but frown at her.//
<<talk "player">>You were in love with him, weren't you?<</talk>>\
//Yashahime scoffs at first, then sighs.//
<<talk "yashahime">>Abiodun Makoa-san taught me many things, and I will forever be in his debt for that... but I do not know if I would call what I felt for him 'love'. I came to enjoy his company, perhaps, but our daughter was //always// my top priority. I know I wasn't the best mother, but I tried my hardest. She was the only one I could save...<</talk>>\
//As she trails off, she almost unconsciously clenches a fist at her throat before sinking deeper into the water so that it comes up to her chin; a wistful, melancholy expression belying her assertion. As you sit next to her, you mull over her phrasing.//
<<talk "thought">>Yami was the only one she could save? What's that supposed to mean? How many kids does she have, and who was she trying to save them from?<</talk>>\
//As you open your mouth to pose those questions, Yashahime abruptly stands - giving you an eyeful of her dragon tattoo.//
<<talk "yashahime">>I believe that I have soaked for long enough. You can remain here if you like, but do not stay in for too long.<</talk>>\
//She glances over her shoulder at you in a way that strongly reminds you of her daughter.//
<<talk "yashahime">>If you wish to retire for the evening, let me know and I will prepare some bedding for you.<</talk>>\
[[Stay in the bath.|Submitted Yashahime Intro 1ad]]
[[Go to bed.|Submitted Yashahime Intro 1v]]
Submitted by Asura
<<set $yashahime.affection += 10>><<set $yashahime.fear -= 10>><<set $yashahime.trust += 10>><<talk "player">>I think I'll stay in here a bit longer, if that's alright with you.<</talk>>\
//Nodding with a faint smile, she turns and wades out of the hot spring - and once again you find yourself staring at her ass as she steps onto the stone floor. As she disappears into the building, you close your eyes and let the heat of the pool soak into you, your thoughts drifting.//
//Time passes - Or does it, in this strange dream-world? - and after a while you stand and exit the pool, stretching. You feel invigorated, your skin smoother and your joints more supple - as though bathing in the hot spring has healed you and suffused your body with some mystical energy.//
<<talk "thought">>If only bathing in the real world had this effect...<</talk>>\
//Reaching for the door handle, you open it and suddenly find yourself standing in the garden fully dressed. The moon shines down from overhead, impossibly large, but by its silvery-blue light you're able to make your way through the garden back to the main building. Torches have been lit - though you question whether Yashahime would have had the time to light them all.//
<<talk "thought">>Oh well, dreams aren't usually logical anyway.<</talk>>\
//Opening the door, you remove your shoes and step inside. Lanterns hanging from the ceiling cast a warm light over the interior. Yawning, you're suddenly aware of how tired you are.//
<<talk "thought">>I'm beat, but... I wonder where Yashahime went off to?<</talk>>\
[[See what Yashahime is doing.|Submitted Yashahime Intro 1ae]]
[[Go to bed.|Submitted Yashahime Intro 1af]]
Submitted by Asura//Pushing aside the urge to just go to bed, you wander through the manor until you see a brightly lit room. Creeping closer to the sliding rice-paper door, you notice it's slightly ajar and can't help but peer inside. The room is large and empty save for a selection of Far Eastern weapons mounted on the walls.//
//At first you think Yashahime is performing some sort of dance, but then you see the swords - one in each of her hands. She moves with a speed and precision <<if $mitsuko.hasFlag("owned")>>even Mitsuko would be hard-pressed to match<<else>>that seem borderline superhuman<</if>>. In stark contrast to Yami's force-over-finesse combat style, Yashahime's blends both seamlessly - attacking and parrying simultaneously in a flurry of elegant but deadly slashes.//
<<talk "thought">>Whoa... if she was this good, how the heck did she die?<</talk>>\
//As though sensing she's being watched, Yashahime pauses and turns to look directly at you, <<if $yashahime.affection gte 600>>smiling genuinely<<elseif $yashahime.affection gte 500>>smiling - though it doesn't quite seem to reach her eyes<<else>>frowning at the interruption<</if>>.//
<<talk "yashahime">><<if $yashahime.affection gte 600>>//Ara ara//... care for a sparring match, <<print $player.lastName>>-san?<<else>>Yare yare<</if>>... it's not polite to spy. Perhaps I should teach you a lesson...<</talk>>\
//She eyes you up and down for a moment, as though sizing you up, but before you can respond she shakes her head.//
<<talk "yashahime">>Another time, perhaps. You look exhausted and wouldn't put up much of a challenge the way you are.<</talk>>\
//With an elaborate flourish, Yashahime swipes both blades and then wipes them off, returning them to the display rack. As she does, you eye the impressive array of weapons - not only swords of varying lengths, but spears, staves, sickles, iron-studded clubs, bows of varying sizes, what look like knuckledusters with claws, glaives...//
<<talk "yashahime">>Come, <<print $player.lastName>>-san. It's time for you to sleep.<</talk>>\
//Turning, you see her standing next to the open door, motioning for you to follow her. Surprised by just how exhausted you are, you nod and trail after her as she leads you to the sleeping quarters.//
[[Continue.|Submitted Yashahime Intro 1af]]
Submitted by Asura
<<set $yashahime.affection += 5>><<set $yashahime.fear -= 5>><<set $yashahime.trust += 5>>//Stepping into the bedroom, you see that Yashahime has unpacked a bedroll and set it up for you. It doesn't look particularly comfortable, but as you settle yourself down you're surprised by how soft it is. Yawning, you snuggle deeper into it...// and find yourself back in your bed in the manor.
<<talk "thought">>What a weird dream. It felt so... real...<</talk>>\
The more you try to recall from it, however, the more the details fade from your mind until it's nothing more than a vague haze. Grumbling, you roll over in bed and try to get comfortable. Nestled under the covers, it doesn't take long for sleep to start dragging you back into its embrace. As you succumb, one final thought drifts through your mind:
<<talk "thought">>I wonder... if I'll ever... go back there... again?<</talk>>\
<<link "Wake">><<gotoevent setup.events.waking>><</link>>
Submitted by Asura//It takes a bit of wracking your brain for questions to ask her, but you're able to come up with a list of several://
<<if not $yashahime.hasFlag("Whyme")>>[[Why am I here?|Submitted Yashahime Intro 1ah]]
<</if>><<if not $yashahime.hasFlag("Real")>>[[How do I know this is real?|Submitted Yashahime Intro 1ai]]
<</if>><<if not $yashahime.hasFlag("Birthplace")>>[[Where were you born?|Submitted Yashahime Intro 1aj]]
<</if>><<if not $yashahime.hasFlag("Tattoo")>>[[What's with the tattoo?|Submitted Yashahime Intro 1ak]]
<</if>><<if not $yashahime.hasFlag("Job")>>[[What did you do for a living?|Submitted Yashahime Intro 1al]]
<</if>><<if not $yashahime.hasFlag("Mom")>>[[Are you //really// Yami's mother?|Submitted Yashahime Intro 1am]]
<</if>><<if not $yashahime.hasFlag("Yamisecret")>>[[Tell me something that only Yami would know?|Submitted Yashahime Intro 1an]]
<</if>><<if not $yashahime.hasFlag("Yamireligion")>>[[Is Yami's weird religion-thing something she's always done, or is it since you last saw her?|Submitted Yashahime Intro 1ao]]
<</if>><<if not $yashahime.hasFlag("Yamifear")>>[[What is Yami running from?|Submitted Yashahime Intro 1ap]]
<</if>><<if not $yashahime.hasFlag("Helpyami")>>[[How do I help Yami?|Submitted Yashahime Intro 1aq]]
<</if>><<if not $yashahime.hasFlag("Age")>>[[How old are you?|Submitted Yashahime Intro 1ar]]
<</if>><<if not $yashahime.hasFlag("Single")>>[[Are you single?|Submitted Yashahime Intro 1as]]
<</if>><<if not $yashahime.hasFlag("Boobs")>>[[Can I touch your boobs?|Submitted Yashahime Intro 1at]]
<</if>>[[Just get in the bath.|Submitted Yashahime Intro 1z]]
Submitted by Asura//Yashahime frowns thoughtfully for a moment, then shrugs.//
<<talk "yashahime">>Why are any of us here? Is it by random chance, or are our actions and choices dictated by the whims of unseen gods for their twisted amusement?<</talk>>\
//You frown at her, having expected a more serious response, and she shrugs again.//
<<talk "yashahime">>Who can say what drew you here? It could be your relationship with my daughter, or perhaps...<</talk>>\
//She trails off, then shakes her head dismissively.//
<<talk "yashahime">>No, never mind. Forget I said anything. Ask me something else, please.<</talk>>\
[[Ask another question.|Submitted Yashahime Intro 1ag]]
[[Just get in the bath.|Submitted Yashahime Intro 1z]]
<<run $yashahime.addFlag("Whyme")>>
Submitted by Asura<<talk "yashahime">>Is it? I thought you were absolutely certain that all this was just a dream, from which you will eventually awaken.<</talk>>\
//She raises an eyebrow at you, folding her arms and waiting for you to respond.//
<<talk "player">>Well, yeah... but if this is more than just a dream... what does that mean?<</talk>>\
//Yashahime mulls it over for a moment and then shrugs.//
<<talk "yashahime">>I'm neither a philosopher nor a theologist, but if there is an afterlife or afterlives, you //could// take comfort in knowing that death is not truly the end.<</talk>>\
//A grimmer possibility occurs to you - that if there is an afterlife there might be a way for someone to return from it, as a ghost or something more tangible.//
<<talk "thought">>No... for Anna and Eve's sakes... I have to believe that bastard's gone for good.<</talk>>\
[[Ask another question.|Submitted Yashahime Intro 1ag]]
[[Just get in the bath.|Submitted Yashahime Intro 1z]]
<<run $yashahime.addFlag("Real")>>
Submitted by Asura//Yashahime closes her eyes, and when she opens them her expression is grim and deadly serious.//
<<talk "yashahime">>I don't remember where I was born. My earliest memories... are of war. Of killing to protect myself... killing because I was ordered to... killing for the sheer pleasure of it. To my allies, I was a weapon. To my enemies... no, to my master's enemies, I was a monster.<</talk>>\
//For the briefest moment, a cruel smile crosses her face, but she shakes her head.//
<<talk "yashahime">>I tried so hard to leave that part of my past behind me, but...<</talk>>\
//She trails off, clenching her fists for a moment and turning her head away, her expression and tone morose and melancholy.//
<<talk "yashahime">>Who can say if I succeeded?<</talk>>\
[[Change the subject.|Submitted Yashahime Intro 1ag]]
[[Just get in the bath.|Submitted Yashahime Intro 1z]]
<<run $yashahime.addFlag("Birthplace")>>
Submitted by Asura<<talk "yashahime">>Oh, you mean this?<</talk>>\
//She turns to display the tattooed dragon on her back, craning her neck in an attempt to look at it.//
<<talk "yashahime">>It was... let's just say it was a... reward for services rendered.<</talk>>\
//The way she says the word "reward" tells you there's a lengthy story behind it, one that you're not certain you want to hear.//
<<talk "yashahime">>If you really want to know, over the course of my life I've done a lot of things that I... //shouldn't//... be proud of. One of these things was occasionally taking care of some 'business' for a //yakuza// boss.<</talk>>\
//She chuckles a bit, as though recalling something amusing.//
<<talk "yashahime">>The old man was so impressed with the results he ended up making me an honorary member of his gang, and insisted I get a tattoo to commemorate the occasion. As it turned out, his granddaughter went to the same school as my daughter, and she agreed to keep an eye on her for me, take her under her wing, in exchange for me mentoring her in //kenjutsu//.<</talk>>\
[[Ask another question.|Submitted Yashahime Intro 1ag]]
[[Just get in the bath.|Submitted Yashahime Intro 1z]]
<<run $yashahime.addFlag("Tattoo")>>
Submitted by Asura
<<set $yashahime.affection += 5>><<set $yashahime.fear -= 5>><<set $yashahime.trust += 5>>//Yashahime frowns slightly, then lets out a quiet sigh.//
<<talk "yashahime">>When I was younger, I was a soldier. <<if $yashahime.hasFlag("Birthplace")>>No, not even that. A weapon, a killing machine that knew nothing of mercy or compassion.<</if>> Adjusting to civilian life was... difficult, at best. Even with my husband helping me, teaching me how to be human, how to enjoy things other than killing. After all, it was expected that women would retire early to become housewives and mothers, would put up with being groped and molested on crowded subway trains.<</talk>>\
//Yashahime grits her teeth, and you almost feel sorry for whoever it was who thought he could get away with assaulting her.//
<<talk "yashahime">>No. I found ways to use my talents to earn a living... <<if $yashahime.hasFlag("Tattoo")>>like the work I did for the //yakuza//.<</if>> I was the best there is at what I did, even if what I did wasn't pretty. My husband didn't know, at first, and when he found out... well, he didn't take it well. But with the money I earned I was able to open a //dōjō//, to teach others what I had learned and improve my own skills to perfection.<</talk>>\
//There's a note of pride in her voice as she says this, but then she sighs lamentingly.//
<<talk "yashahime">>That was probably how //he// found us.<</talk>>\
[[Ask another question.|Submitted Yashahime Intro 1ag]]
[[Just get in the bath.|Submitted Yashahime Intro 1z]]
<<run $yashahime.addFlag("Job")>>
Submitted by Asura
<<set $yashahime.affection += 5>><<set $yashahime.fear += 5>><<set $yashahime.trust += 5>><<talk "yashahime">>If you're asking whether she shares my genes, the answer is yes.<</talk>>\
//Yashahime speaks bluntly, looking unimpressed.//
<<talk "yashahime">>If you're asking whether I gave birth to her...<</talk>>\
//She trails off, a haunted expression crossing her face.//
<<if $yashahime.hasFlag("Yamireligion")>>
<<if $yashahime.affection gte 600>>
<<talk "yashahime">>I did not. When I refused to be bred, Father had my eggs harvested and artificially inseminated. Only those of 'worthy' bloodlines were to have been candidates, but somehow Abiodun Makoa's semen wound up fertilizing one of the eggs. Father was furious and would have had the infant destroyed... but I rescued her and fled. My marriage to Abiodun-san was a cover-up meant to help me hide myself and my daughter from Father, but he eventually found me.<</talk>>\
<<else>>
<<talk "yashahime">>Ask me something different.<</talk>>\
<</if>>
<<else>>
<<talk "yashahime">>Ask me something different.<</talk>>\
<</if>>
[[Ask another question.|Submitted Yashahime Intro 1ag]]
[[Just get in the bath.|Submitted Yashahime Intro 1z]]
<<run $yashahime.addFlag("Mom")>>
Submitted by Asura
<<set $yashahime.affection -= 5>><<set $yashahime.fear += 15>><<set $yashahime.trust -= 5>><<talk "yashahime">>One of my daughter's secrets? Something only she would know?<</talk>>\
<<if $yashahime.affection gte 600>>
Yashahime chuckles to herself.
<<talk "yashahime">>When she was in middle-school, she genuinely believed that kissing and holding hands was how girls got pregnant. After they received 'the Talk' she was furious at Makoa-san for lying to her about that.<</talk>>\
//You're left wondering why Yashahime herself didn't clarify the misconception, but judging by how she's chuckling to herself she must've found the situation highly amusing.<<else>>Yashahime scowls suspiciously at you.//
<<talk "yashahime">>And why, pray tell, would you want to know something like that?<</talk>>\
<<if $yashahime.affection lte 300>>//Were it not for the fact that she's currently naked, you'd be willing to bet she'd be inching her sword out of its scabbard given how she's looking at you.<<else>>She folds her arms disapprovingly, scowling at you.//<</if>>
<</if>>\
[[Ask another question.|Submitted Yashahime Intro 1ag]]
[[Just get in the bath.|Submitted Yashahime Intro 1z]]
<<run $yashahime.addFlag("Yamisecret")>>
Submitted by Asura
<<set $yashahime.affection -= 5>><<set $yashahime.fear += 5>><<set $yashahime.trust -= 5>>//Yashahime frowns slightly at your question, massaging her forehead with her fingertips.//
<<talk "yashahime">>No... I'm afraid I don't-<</talk>>\
//She stops abruptly, a look of alarm suddenly appearing on her face.//
<<talk "yashahime">>Wait, this religion of hers - describe it to me in as much detail as you can.<</talk>>\
//As you give her the details you can recall regarding Yami's kooky cultist antics - that she worships some kind of eldritch dragon-god she calls the Umbral Wyrm, and every so often provides it a sacrificial offering - a rapid series of emotions flicker across Yashahime's face. Recognition, shock, sorrow, despair, anger, and finally a chilling hatred.//
<<talk "yashahime">>Then I failed to save her, after all... //KUSO!!!//<</talk>>\
//She shouts the last word, pounding her fist into one of the stones lining the pool so hard you're surprised she doesn't mangle her hand. For several seconds she leans against the edge of the pool with her back to you, breathing through clenched teeth as her entire body trembles with rage.//
<<talk "yashahime">>That bastard...! If I get out of this place... if I find a way to return...<</talk>>\
//She turns to look at you and smiles in a way that will haunt your nightmares for months - if not years - to come.//
<<talk "yashahime">>I will hunt them all down and remind them of why I was //feared//.<</talk>>\
//As Yashahime struggles to regain her composure, you warily eye her - half expecting her to attack you.//
<<talk "thought">>It's easy to see tell which side of the family Yami gets her ability to be intimidating from. Like mother like daughter...<</talk>>\
[[Ask another question.|Submitted Yashahime Intro 1ag]]
[[Just get in the bath.|Submitted Yashahime Intro 1z]]
<<run $yashahime.addFlag("Yamireligion")>>
Submitted by Asura
<<set $yashahime.affection += 10>><<set $yashahime.fear += 15>><<set $yashahime.trust += 10>><<if $yashahime.hasFlag("Yamireligion")>>
<<talk "yashahime">>The same thing I ran from. The man I called 'Father'... who raised me to be a human weapon...<</talk>>\
//Yashahime trails off and scrapes her fingernails against the stone lining the edge of the pool.//
<<talk "yashahime">>You cannot let him get her. If he does he will kill her, like he had me killed. She is an aberration in his eyes, something blasphemous and sacrilege.<</talk>>\
<<else>>//Yashahime scowls, and despite the heat radiating from the steaming waters of the hotspring you can't help but shiver involuntarily at the hatred in her gaze.//
<<talk "yashahime">>The same thing I ran from...<</talk>>\
//Her tone is terse, voice thick with rage, and you get the sense that pressing her for elaboration will only piss her off even more.//<</if>>
[[Ask another question.|Submitted Yashahime Intro 1ag]]
[[Just get in the bath.|Submitted Yashahime Intro 1z]]
<<run $yashahime.addFlag("Yamifear")>>
Submitted by Asura
<<set $yashahime.affection += 5>><<set $yashahime.fear += 5>><<set $yashahime.trust += 5>><<talk "yashahime">>//You// want to help my daughter?<</talk>>\
//Yashahime looks at you scrutinizingly, her eyes boring into yours as though fracking your brain for any ulterior motives on your part.//
<<talk "player">>She... well... it's clear that she's suffered a lot. She can be standoffish, rude, violent...<</talk>>\
//You continue to list Yami's various negative traits, ticking them off on your fingers as you do so. By the time you do, Yashahime is frowning. You half-expect her to deny her daughter could be any of these things, but instead she poses a question://
<<talk "yashahime">>If my daughter is such a reprehensible person in your eyes, why do you associate with her?<</talk>>\
//You're taken aback by her directness for a moment, mulling it over for several seconds.//
<<talk "player">>She... well... when we first met she threatened to beat me up because she thought I was trying to steal her motorbike... but then she saved my life. She didn't have to, but she did... and even though she said 'My services don't come cheap.' she ended up doing it pro-bono.<</talk>>\
//Looking up at the sky, you wet your lips as you consider how to put your thoughts into words.//
<<talk "player">>And even though she can be a real nasty piece of work when she's pissed off at something - which is most of the time - there's another side to her that... it's like she wants to keep it hidden away, like she's scared people will think she's weak. Brash and hot-headed, but noble and loyal.<</talk>>\
//Yashahime nods to herself, smiling softly.//
<<talk "yashahime">>When she was young, she wanted to be a 'hero of justice', like a knight from one of those Old World fairy tales. Such a foolish ambition, but she was so earnestly devoted to it.<</talk>>\
//Her smile fades, and she shakes her head.//
<<talk "yashahime">>But the world is a cruel place. There is a reason heroes only exist in legends and stories, but monsters are all-too real.<</talk>>\
//Unbidden, your Great-Uncle comes to mind, the things he did to Anna, Eve, and countless other girls he'd purchased. If he had ever been a good man, the good in him had withered and rotted, leaving only a cesspit behind.//
<<talk "player">>Yami once told me she hunts people like that, people who hurt innocents. That she's a monster who preys on monsters.<</talk>>\
<<talk "yashahime">>That girl... if she sees herself as a monster, what does that say about how she sees me? Well, it's not like she'd be wrong...<</talk>>\
//Yashahime sounds more amused than offended, and you're surprised that she seems to //approve// of Yami's vigilanteism. Before you can comment on this, Yashahime cuts you off.//
<<talk "yashahime">>If you want to help my daughter, be her friend - her comrade. She is a warrior at heart - fighting is in her blood, as it is in mine - but she lashes out because she is full of anger and pain she doesn't know how to process. She pushes people away because she is afraid of getting hurt again should she allow herself to make friends or fall in love. Show her that there's more to life than revenge and hatred, like my husband did for me. It may take some time for her to trust you enough to open up, but she will come around eventually.<</talk>>\
[[Ask another question.|Submitted Yashahime Intro 1ag]]
[[Just get in the bath.|Submitted Yashahime Intro 1z]]
<<run $yashahime.addFlag("Helpyami")>>
Submitted by Asura
<<set $yashahime.affection += 5>><<set $yashahime.fear -= 5>><<set $yashahime.trust += 5>>//Yashahime rolls her eyes, but it's hard to tell if she's amused or annoyed by your inquiry.//
<<talk "yashahime">>//Ara ara//... I don't see how my age is any of your concern. Why, how old do I appear to you?<</talk>>\
//There's a warning note in her tone that makes it clear you should be careful how you answer.//
[[Twentysomething.|Submitted Yashahime Intro 1au]]
[[Middle-aged.|Submitted Yashahime Intro 1av]]
[[Wrinkly old granny.|Submitted Yashahime Intro 1aw]]
[[Ageless.|Submitted Yashahime Intro 1ax]]
[[Change the subject and ask a different question.|Submitted Yashahime Intro 1ag]]
[[Just get in the bath.|Submitted Yashahime Intro 1z]]
<<run $yashahime.addFlag("Age")>>
Submitted by Asura
<<set $yashahime.affection -= 5>><<set $yashahime.fear += 5>><<set $yashahime.trust -= 5>><<talk "yashahime">>I fail to see how such a question benefits you.<</talk>>\
//Yashahime says, in a tone that makes it clear that she knows exactly why you're asking and isn't amused.//
<<talk "yashahime">>And even if I were interested in taking a lover, it would not be someone I just met.<</talk>>\
[[Ask another question.|Submitted Yashahime Intro 1ag]]
[[Just get in the bath.|Submitted Yashahime Intro 1z]]
<<run $yashahime.addFlag("Single")>>
Submitted by Asura
<<set $yashahime.affection -= 15>><<set $yashahime.fear += 15>><<set $yashahime.trust -= 15>><<if not $yashahime.hasFlag("Single")>>//Before you even finish the question, Yashahime makes a chopping motion with her hand and fixes you with a stern scowl.//
<<talk "yashahime">>No. <<if $yashahime.hasFlag("Job")>>And I've killed people for less, so don't test me.<</if>><</talk>>\
<<else>>
//Yashahime clicks her tongue, then smiles and takes your hand. She probes it with her fingers, tracing the lines on your palm, and then slowly raises it towards her breast.//
<<talk "thought">>Oh, baby! Here we go!<</talk>>\
<</if>>\
//Without warning, and without changing her expression from a warm smile, Yashahime abruptly digs her fingers into your hand, her fingernails threatening to pierce your skin.//
<<talk "player">>Oww! Oww! I was just kidding! Mercy!<</talk>>\
//Despite Yashahime's unchanged smile, you get the distinct impression that she's looking at you as though you're nothing more than a particularly disgusting insect she's contemplating crushing beneath her heel.//
<<talk "yashahime">>Does this look like the face of mercy to you? I have broken the fingers, hands, wrists, arms, and testicles of perverse fools who thought with their penises instead of their brains. Unless you want to join their ranks, //don't// test me.<</talk>>\
//Just as abruptly as she had grabbed you, she releases your hand and you glance down at it expecting to see your flesh gouged and bleeding. Instead, you find reddening divots, but no blood, and let out a quiet sigh of relief.//
<<talk "yashahime">>Now, do you have any other inquiries?<</talk>>\
<</if>>\
[[Ask another question.|Submitted Yashahime Intro 1ag]]
[[Just get in the bath.|Submitted Yashahime Intro 1z]]
<<run $yashahime.addFlag("Boobs")>>
Submitted by Asura
<<set $yashahime.affection -= 150>><<set $yashahime.fear += 150>><<set $yashahime.trust -= 150>><<talk "yashahime">>//Ara ara//, is that so?<</talk>>\
//Yashahime seems pleased by your response, grinning smugly.//
<<talk "yashahime">>Flattery will get you nowhere with me, though.<</talk>>\
[[Ask another question.|Submitted Yashahime Intro 1ag]]
[[Just get in the bath.|Submitted Yashahime Intro 1z]]
Submitted by Asura
<<set $yashahime.affection += 15>><<set $yashahime.fear -= 15>><<set $yashahime.trust += 15>>//Yashahime blinks, looking surprised and taken aback.//
<<talk "yashahime">>Middle-aged? Really?<</talk>>\
//She examines her arms for wrinkles and liver spots - even cupping her breasts to check their firmness - then scowls at you.//
<<talk "yashahime">>It is ill advised to make jokes at a lady's expense, you know...<</talk>>\
[[Ask another question.|Submitted Yashahime Intro 1ag]]
[[Just get in the bath.|Submitted Yashahime Intro 1z]]
Submitted by Asura
<<set $yashahime.affection -= 5>><<set $yashahime.fear += 5>><<set $yashahime.trust -= 5>>//Yashahime chuckles mirthlessly at your response, folding her arms and smiling icily at you.//
<<talk "yashahime">>It would seem the boy needs his vision checked. Perhaps I should just pluck his eyes from his skull, seeing how he obviously hasn't any use for them.<</talk>>\
//She flexes her fingers menacingly and takes a step towards you.//
<<talk "player">>Whoa! Whoa! Take it easy! I was just kidding! Can't you take a joke?<</talk>>\
//Still smiling in a way that doesn't reach her eyes, Yashahime folds her arms.//
<<talk "yashahime">>Jokes about a lady's age can be... hazardous for your health.<</talk>>\
[[Ask another question.|Submitted Yashahime Intro 1ag]]
[[Just get in the bath.|Submitted Yashahime Intro 1z]]
Submitted by Asura
<<set $yashahime.affection -= 15>><<set $yashahime.fear += 15>><<set $yashahime.trust -= 15>><<talk "yashahime">>Ageless?<</talk>>\
//Yashahime tilts her head, bemused, and props her butt against the side of the pool, cupping her chin in thought.//
<<talk "yashahime">>When you put it like that, it almost makes me sound... inhuman.<</talk>>\
//She grins at this, but there's no joy or mirth in the expression; the darkness of her gaze intensifying as she chuckles darkly.//
<<talk "yashahime">>But would I be a goddess or a monster... or both?<</talk>>\
//She asks the question more to herself than to you, her wicked grin fading into a contemplative - even melancholic - expression.//
<<talk "yashahime">>No, don't answer that. It's something I need to figure out for myself. Another time.<</talk>>\
[[Ask another question.|Submitted Yashahime Intro 1ag]]
[[Just get in the bath.|Submitted Yashahime Intro 1z]]
Submitted by Asura
<<set $yashahime.affection += 5>><<set $yashahime.fear -= 5>><<set $yashahime.trust += 5>><<talk "sidra">>I still can't believe that those are real.<</talk>>\
<<talk "misaki">>You don't have to be afraid Sidra. Our master is very generous to give us those tools to satisfy each other. Don't you agree Eve?<</talk>>\
<<talk "eve">>So true. Now we don't even need to use the belts anymore. I have the real deal right here.<</talk>>\
Without shame, Eve exhibits her penis right in front of Sidra and dangles it in front of her, leaving her friend very embarrassed about the situation she's in.
<<talk "eve">>Speaking of this, I have an idea Misaki.<</talk>>\
<<talk "misaki">>I think we are on the same wavelength but we still need the permission of Sidra.<</talk>>\
It doesn't take long to realize what's going on inside their heads, the fully erected penises give you and Sidra an idea of what they want to do during the night.
<<talk "sidra">>I already know what both of you want to do, and we don't have many opportunities to use the guest bedrooms anyway so ... we can try.<</talk>>\
The last part was almost inaudible, just enough for the girls to know what Sidra wants.
<<talk "eve">>You're curious huh?<</talk>>\
<<talk "sidra">>... a bit.<</talk>>\
<<talk "eve">>Then wait a little bit and I'll come back for you.<</talk>>\
Eve walks toward the door where you're standing, gives you a wink from where she's standing and closes the door right in front of you, hiding all the potential exciting scenes. Left with your unfulfilled curiosity, you decide to leave them alone, enjoying each other's bodies to their leisure.
[[End.|$location]]
<<addtime { minute : 4 }>><<talk "misaki">>I haven't been to this kind of sleepover. This will be a new experience for me?<</talk>>\
<<talk "sidra">>What do you mean by different kind of sleepover? Are they different types?<</talk>>\
<<talk "misaki">>Sidra, you only know the innocent ones, those that you enjoy with your closest friends. But if you ever experience the same type as I did in the past, you'll discover a whole new world in front of you.<</talk>>\
<<talk "eve">>Let me guess, it involves sex, right?<</talk>>\
<<talk "misaki">>It was that obvious?<</talk>>\
<<talk "eve">>It would be weird if it didn't. But don't worry. We do some spicy stuff sometimes.<</talk>>\
<<talk "misaki">>Now you're catching my attention.<</talk>>\
For a while, they talk about random stuff such as Misaki's past experiences and the activities Eve and Sidra do during their sleepover.
[[End.|$location]]
<<addtime { minute : 2 }>><<talk "anna">><<print $anna.callsPlayer>>, can I talk to you for a minute?<</talk>>\
<<talk "player">>Sure, go ahead.<</talk>>\
<<talk "anna">>I noticed that Eve and Sidra were playing together in the guest bedroom at night and according to them, you allowed them to do so.<</talk>>\
<<talk "player">>Yeah, I thought that no one is using them right now so they could use it for their sleepovers if they wanted to.<</talk>>\
<<talk "anna">>Would you authorize me to check on them from time to time? I'm afraid they may cause some trouble if they are left unchecked.<</talk>>\
[[Allow it.|Submitted Eve Sidra Anna Permission Sleepover Scene 1a]]
[[Refuse.|Submitted Eve Sidra Anna Permission Sleepover Scene 1b]]
Submitted by Suprazord
<<addtime { minute : 1 }>><<talk "player">>I don't see why not. If there are major issues, feel free to report it to me.<</talk>>\
<<talk "anna">>Thank you <<print $anna.callsPlayer>>. I'll make sure they don't do anything rash during their sleepover.<</talk>>\
She leaves you alone, reassured by your words.
[[End.|$location]]
Submitted by Suprazord
<<run $anna.addFlag("SleepoverAllowed")>><<set $anna.affection += 2>><<set $anna.fear -= 1>><<set $anna.trust += 2>>\
<<addtime { minute : 1 }>>\<<talk "player">>I'd rather not. I doubt they need someone to parent them, and you may ruin their fun.<</talk>>\
Anna appeared hurt by your words, as if you're telling her she's not a fun person to hang out with.
<<talk "anna">>I understand. I'll leave the two of them alone during their sleepovers.<</talk>>\
She leaves, a sad and disappointed expression on her face.
[[End.|$location]]
Submitted by Suprazord
<<set $anna.affection -= 2>><<set $anna.fear += 1>><<set $anna.trust -= 2>>\
<<addtime { minute : 1 }>>\Inside one of the bedroom, you hear faint noises that appear to be some whispers.
<<talk "thought">>Weird, there shouldn't be anyone in there. Why am I hearing stuff?<</talk>>\
You put your ear on the door to listen what's going on in the bedroom and you recognize the voices of Sidra and Eve. They seem to be talking at low volume in order not to be noticed.
<<talk "sidra">>I'm a bit scared of disobeying him, though. He'd be extremely mad at us.<</talk>>\
<<talk "eve">>Let me handle it when the time comes. If we keep it down, he won't notice that we're here.<</talk>>\
<<talk "sidra">>What about your sister? She'll notice your absence.<</talk>>\
<<talk "eve">>I told her <<print $eve.callsPlayer>> was cool with it. There shouldn't be any problem with her.<</talk>>\
There is a growing silence for a while then you hear Eve speaking again.
<<talk "eve">>It's gonna be fine, trust me. You'll enjoy what I prepared for the night. If you want to, we'll sneak inside our bedrooms once this is over.<</talk>>\
<<talk "sidra">>Thank you.<</talk>>\
They are about to start their own sleepover despite denying their request previously. It is clear that Eve had the intention of organizing it from the get go, even without your permission. She took the risk so Sidra can have a good time.
<<talk "thought">>She did disobey me so I should punish her for this. But at the same time, I can let it slide and they'll be happy. Choices, choices...<</talk>>\
[[Go inside.|Submitted Eve Sidra Secret Sleepover Scene 1a]]
[[Ignore it.|Submitted Eve Sidra Secret Sleepover Scene 1b]]
<<addtime { minute : 3 }>>\You open the door without signaling your presence and let yourself in. Eve and Sidra jump out of their spot and let out an expression of dread and terror.
<<talk "sidra">>M-master...<</talk>>\
Sidra is paralyzed in place and starts to cry. She knows she shouldn't be here and is afraid of the repercussions it may have.
Eve on the other hand moves in front of Sidra in a protective way. She knows that she is the one responsible for this and seems to be ready to take the blame.
<<talk "eve">><<print $eve.callsPlayer>>, please let Sidra out of this. I forced her to come with me. If you want to punish someone, it's me.<</talk>>\
You wonder how you should act in this situation.
[[Encourage them.|Submitted Eve Sidra Secret Sleepover Scene 1c]]
[[Punish Eve and let Sidra go.|Submitted Eve Sidra Secret Sleepover Scene 1d]]
<<set $eve.fear += 2>>\
<<set $sidra.fear += 2>>\
<<addtime { minute : 2 }>>\<<talk "player">>I'm not mad, don't worry. If you two want to continue, I'm fine with it.<</talk>>\
Eve and Sidra's faces lighten up at your words. Sidra looks at you as if you announced the best news she never heard. Eve takes one small step toward you, astonished by what you just said.
<<talk "eve">>You-you're fine with it?<</talk>>\
She starts to build up her tears, expecting a certain answer from you.
<<talk "player">>I had no idea it was that important to you and Sidra. So I'll let it slide for once. But no more secret parties in the mansion, got it?<</talk>>\
Before you get an answer, both Eve and Sidra jump on you. They hug you with everything that they have, so much that their tears start to stain your clothes. You pat their head in response, which makes them take a step back and bow slightly to you.
<<multitalk "eve" "sidra">>Thank you.<<print $eve.callsPlayer>>.<</multitalk>>\
<<talk "player">>Don't mention it. And don't stay up too late.<</talk>>\
You exit the room, leaving a relieved Sidra and the excited Eve inside.
[[End.|$location]]
<<set $eve.affection += 2>><<set $eve.fear -= 5>><<set $eve.trust += 2>>\
<<set $sidra.affection += 2>><<set $sidra.fear -= 5>><<set $sidra.trust += 2>>\
<<addtime { minute : 2 }>>\
<<set $eveSidraSleepover = 0>>\<<talk "player">>Sidra, go back to your room. I need to have a talk with Eve.<</talk>>\
Sidra is still frozen in place. Due to her shock, she doesn't seem to have heard you. Eve on the other hand can tell what will happen once Sidra leaves the room.
<<talk "player">>Hurry!<</talk>>\
Sidra reacts immediately to your order. She picks up her stuff and exit the room as fast as she can, leaving you and Eve alone.
<<talk "eve">>I-I'm sorry...<</talk>>\
She looks down but you can tell she wants to be anywhere but here.
<<talk "player">>You disobeyed me.<</talk>>\
<<talk "eve">>B-but I wanted too...<</talk>>\
<<talk "player">>Silence. You knew what would happen if I caught you doing something like that? Have you even considered that Sidra may get punished as well?<</talk>>\
She doesn't respond, she cannot either. But she seems to fear the idea of Sidra being punished because of her and this is the situation she cannot handle at all.
<<talk "player">>You are responsible for this right? So you'll accept anything coming at you, or Sidra gets her share as well.<</talk>>\
Eve breaks in tears. She can't handle your pressure nor the idea of letting Sidra getting hurt and accepts her fate without fighting back.
<<talk "eve">>I-I understand.<</talk>>\
[[Punish Eve|Eve's Punishments]]
<<set $eve.affection -= 5>><<set $eve.fear += 10>><<set $eve.trust -= 5>>\
<<set $sidra.affection -= 5>><<set $sidra.fear += 5>><<set $sidra.trust -= 5>>\
<<addtime { minute : 3 }>>\
<<run $eve.deleteFlag("sleepoverEve")>>
<<run $eve.addEvent(
"Add Flag to Eve",
(function () {
var due = $clock.clone();
due.day += random(14, 28); /* Between 2–4 weeks... */
return due.toDate();
})(),
function () {
State.variables.eve.deleteFlag("noSleepoverEve");
}
)>><<talk "thought">>Well, they don't bother anyone. I guess I can turn a deaf ear and let it slide.<</talk>>\
You check on other things, letting the girls do their quiet sleepover.
[[End.|$location]]
<<addtime { minute : 1 }>>\You hear some noises in one of the guest rooms, mostly laughs. Based on the voices, you can tell that it must be Sidra and Eve talking together.
At first glance, the door isn't completely closed which allows you to see a bit inside the room.
<<if $eve.affection gte 850 and $eve.fear lte 200>><<talk "thought">>Didn't Eve tell me I should eavesdrop if I have the chance? I probably would have done it even with her saying nothing anyway, but...<</talk>>\
<</if>>[[Eavesdrop.|Submitted Eve Sidra Sleepover Scene 2a]]
[[Leave.|$location]]
Submitted by Suprazord
<<addtime { minute : 1 }>>\<<if $player.hasFlag("stripper")>>\
You listen carefully to what they are saying behind the door.
<<talk "eve">>Then, I saw him doing that weird dance under the shower.<</talk>>\
<<talk "sidra">>I watched him doing that as well. I asked <<if $jen.hasFlag("owned")>>Jen about it but she said the same thing as you.<<else>>Anna about it but she said the same thing as you.<</if>><</talk>>\
<<talk "thought">>Are they that interested in what I do during my shower?<</talk>>\
<<talk "eve">>You can ask him to do a private show for us. All he needs is a dance pole and he should be ready to go.<</talk>>\
<<talk "sidra">>A dance pole? What for?<</talk>>\
<<talk "eve">>Sidra, have you heard of striptease?<</talk>>\
<<talk "sidra">>I'm not sure I did, how does that work?<</talk>>\
<<talk "eve">>I'll teach you later that night if we have time. For now let's talk about something else.<</talk>>\
You fear that Eve may corrupt Sidra due to her knowledge on things she shouldn't know but maybe you can also gain from this.
<<elseif $eve.hasFlag("1stbirthdayPlan")>>\
You listen carefully to what they are saying behind the door.
<<talk "eve">>I'm telling you, it was the best birthday party I've never had. I wish you were at home before it happened though.<</talk>>\
<<talk "sidra">>Surely he wouldn't spend that much money on a party.<</talk>>\
<<talk "eve">>But he did and he brought all those animals in the yard, that was awesome.<</talk>>\
Her voice conveys the joy she had during her surprise birthday party. She stills remember vividly the details and the moments she spent that day.
<<talk "sidra">>I wonder if he'll celebrate your birthday again. I'd like to see how it was.<</talk>>\
<<talk "eve">>He can celebrate yours too. We should ask him.<</talk>>\
<<talk "sidra">>I don't want to be a nuisance, it's fine if he ignores it.<</talk>>\
Sidra appears resigned. Maybe she wants a party too but is afraid that it may backfire on her just for asking. Eve on the other hand is more blunt and makes sure to let Sidra know.
<<talk "eve">>Are you kidding? I'll never forgive him if he decides to let you down.<</talk>>\
<<talk "eve">>Now, let's do something else.<</talk>>\
<<talk "thought">>I'm glad she liked it. I'm not sure my wallet shares the same opinion though.<</talk>>\
<<else>>\
You listen carefully to what they are saying behind the door.
<<talk "eve">>And when she noticed the cookie crumbs on her dress, she ran away to clean herself.<</talk>>\
<<talk "sidra">>So Anna is as much of a glutton as you?<</talk>>\
<<talk "eve">>Probably not, but I'm fairly certain she eats them in secret, and a lot at that. How would you explain the half-full cookie jar?<</talk>>\
<<talk "sidra">>Isn't she the one who bakes them anyway? It would make sense for her to eat them.<</talk>>\
<<talk "eve">>But they're my preciousssss.<</talk>>\
<<talk "sidra">>You need to learn to share Eve. There are for everyone, including the one who makes them.<</talk>>\
You have a vision of Anna and Eve eating the cookies like squirrels eating their nuts. It would be a rare scene to observe but something you don't want to miss.
<<talk "eve">>Alright, alright. Let's change topics, I can't win against your argument.<</talk>>\
<</if>>\
[[Continue.|Submitted Eve Sidra Sleepover Scene 2c]]
Submitted by Suprazord
<<addtime { minute : 5 }>>\<<talk "eve">>Do you want to try truth or dare?<</talk>>\
<<talk "sidra">>Sure, how do we play it?<</talk>>\
<<talk "eve">>It's easy. I ask you "truth or dare" then you choose which one you prefer. If you choose truth, I ask you a question and you have to answer truthfully, no chickening. However if you choose dare, you have to do any action of my choice, as long as it is physically possible.<</talk>>\
<<talk "sidra">>That sounds fun, but I'm kinda scared of what you may ask. You can be devilish if you want to.<</talk>>\
It seems Sidra has learned how Eve behaves. She has two sides after all: the wise one and the trickster one. Right now, she could put Sidra in the most embarrassing situations.
<<talk "eve">>Come on, I ain't that evil.<</talk>>\
<<talk "sidra">>Suuure, can I start asking the question so I can test the waters?<</talk>>\
<<talk "eve">>Go for it.<</talk>>\
<<talk "sidra">>Truth or dare?<</talk>>\
<<talk "eve">>Dare.<</talk>>\
<<talk "sidra">>Try to touch your toes while standing up.<</talk>>\
You expected to see nothing special unless you enter the room, but then Eve appears in front of you through the small opening. She positions herself so that her back is front of you then finally bends over until she touches her toes with her fingers. What you didn't expect was the fact that she didn't wear any panties with her nightgown, so her pussy was completely exposed to you.
<<talk "thought">>That little minx. She expected this to happen.<</talk>>\
After holding the pose for a few seconds, she sits back in front of Sidra. It took her no effort at all.
<<talk "eve">>Easy.<</talk>>\
<<talk "sidra">>Somehow, I thought you would struggle more than that.<</talk>>\
<<talk "eve">>Are you kidding? I have to clean so many corners of the house it has become a sport for me.<<if $mitsuko.hasFlag("owned")>> Heck, even Mitsuko helps me doing some exercises in the gym. Now...<</if>><</talk>>\
You hear hands clapping and a little gulp inside the bedroom.
<<talk "eve">>Truth or dare?<</talk>>\
<<talk "sidra">>T-truth?<</talk>>\
<<talk "eve">>How much do you like <<print $eve.callsPlayer>>?<</talk>>\
Eve goes straight for the kill with those kind of questions. Sidra was right to be afraid of her.
<<talk "sidra">>A-actually I prefer dare.<</talk>>\
<<talk "eve">>No can do Sidra, those are the rules.<</talk>>\
<<if $sidra.affection gte 900 and $sidra.fear lte 300>>\
<<talk "sidra">>To be honest, I have a hard time seeing him as my master rather than a lover. I really love him, he's so nice to me, so caring. I thought he would be like my previous owners but he showed me that I can truly be happy here. <<if $annaMarried gte 10>>I just regret that he's already married to someone else. Maybe if I was bit more courageous...<<elseif $eveMarried is 10>>You're a lucky woman you know that? To be married and enjoy the rest of your life with him. To be honest I'm kinda jealous.<</if>><</talk>>\
<<if $eve.affection gte 850 and $eve.fear lte 200 and $eveMarried is 10>>\
<<talk "eve">>You truly care about him huh? If you want to, you can be his concubine, not that it matters in the grand scheme of things considering the fact that he has sex with pretty much everyone in the mansion and who knows how much in Pendleton.<</talk>>\
<<elseif $eve.affection gte 850 and $eve.fear lte 200>>\
<<talk "eve">>You truly care about him huh? Not that I don't understand your feelings as well. He's a charmer for sure, and he treats me pretty well.<</talk>>\
<<elseif $eve.affection gte 850>>\
<<talk "eve">>You truly care about him huh? Not that I don't understand your feelings as well. He's a charmer for sure, and he treats me pretty well, although he can be quite strict at times.<</talk>>\
<<elseif $eve.affection gte 650 and $eve.fear lte 200>>\
<<talk "eve">>So you do like him huh? To be honest, I feel like we are best friends with benefits. I wish it could be more though.<</talk>>\
<<elseif $eve.affection gte 650>>\
<<talk "eve">>So you do like him huh? To be honest, I feel like we are best friends with benefits. If he was nicer to me, maybe we would be able to do more things together.<</talk>>\
<<elseif $eve.affection gte 300>>\
<<talk "eve">>You like him? He's far from the romantic type honestly. Just be careful with him ok?<</talk>>\
<<else>>\
<<talk "eve">>Really? No way, you're joking right?<</talk>>\
<<talk "sidra">>No I'm not. Doesn't he show you some signs of affection?<</talk>>\
<<talk "eve">>Never. To be honest, I want him out of my life.<</talk>>\
<<talk "sidra">>Oh, I see...<</talk>>\
<</if>>\
<<elseif $sidra.affection gte 900 and $sidra.fear gte 300>>\
<<talk "sidra">>To be honest, I have a hard time seeing him as my master rather than a lover, although some times I still doubt him. I really love him, he's nice to me and caring too. Sure, he is intimidating but I thought he would be like my previous owners yet he showed me that I can truly be happy here. <<if $annaMarried gte 10>>I just regret that he's already married to someone else. Maybe if I was a lot more courageous...<<elseif $eveMarried is 10>>You're a lucky woman you know that? To be married and enjoy the rest of your life with him. To be honest I'm kinda jealous.<</if>><</talk>>\
<<if $eve.affection gte 850 and $eve.fear lte 200 and $eveMarried is 10>>\
<<talk "eve">>You truly care about him huh? If you want to, you can be his concubine, not that it matters in the grand scheme of things considering the fact that he has sex with pretty much everyone in the mansion and who knows how much in Pendleton.<</talk>>\
<<elseif $eve.affection gte 850 and $eve.fear lte 200>>\
<<talk "eve">>You truly care about him huh? Not that I don't understand your feelings as well. He's a charmer for sure, and he treats me pretty well.<</talk>>\
<<elseif $eve.affection gte 850>>\
<<talk "eve">>You truly care about him huh? Not that I don't understand your feelings as well. He's a charmer for sure, and he treats me pretty well, although he can be quite strict at times.<</talk>>\
<<elseif $eve.affection gte 650 and $eve.fear lte 200>>\
<<talk "eve">>So you do like him huh? To be honest, I feel like we are best friends with benefits. I wish it could be more though.<</talk>>\
<<elseif $eve.affection gte 650>>\
<<talk "eve">>So you do like him huh? To be honest, I feel like we are best friends with benefits. If he was nicer to me, maybe we would be able to do more things together.<</talk>>\
<<elseif $eve.affection gte 300>>\
<<talk "eve">>You like him? He's far from the romantic type honestly. Just be careful with him ok?<</talk>>\
<<else>>\
<<talk "eve">>Really? No way, you're joking right?<</talk>>\
<<talk "sidra">>No I'm not. Doesn't he show you some signs of affection?<</talk>>\
<<talk "eve">>Never. To be honest, I want him out of my life.<</talk>>\
<<talk "sidra">>Oh, I see...<</talk>>\
<</if>>\
<<elseif $sidra.affection gte 600 and $sidra.fear lte 300>>\
<<talk "sidra">>He's a nice person, and he's not violent towards me. I do like him as a friend, although I still like you more than him.<</talk>>\
<<if $eve.affection gte 850 and $eve.fear lte 200 and $eveMarried is 10>>\
<<talk "eve">>Careful now, or you might steal me from <<print $eve.callsPlayer>>. Although I wonder if he's okay with sharing...<</talk>>\
<<talk "sidra">>Oh come on, you know what I meant by that.<</talk>>\
<<elseif $eve.affection gte 850 and $eve.fear lte 200>>\
<<talk "eve">>I like you too you cutie. But I'm sure you'll learn to appreciate him more further down the line. He's not as bad as you may think.<</talk>>\
<<talk "sidra">>I'm sure he's a nice fellow. It'll just take some time for me to get used to him.<</talk>>\
<<elseif $eve.affection gte 850>>\
<<talk "eve">>I like you too you cutie. Sure, he's a bit rough around the edges but I'm sure you'll learn to appreciate him more further down the line. He's not as bad as you may think, intimidating sometimes sure but not horrible.<</talk>>\
<<talk "sidra">>I'm sure he's a nice fellow. It'll just take some time for me to get used to him.<</talk>>\
<<elseif $eve.affection gte 650 and $eve.fear lte 200>>\
<<talk "eve">>The feeling's mutual, Sidra. At least, he's a chill person.<</talk>>\
<<elseif $eve.affection gte 650>>\
<<talk "eve">>The feeling's mutual, Sidra. He's not a bad person, but he can do better for sure.<</talk>>\
<<elseif $eve.affection gte 300>>\
<<talk "eve">>I kinda wish he behaves the same way with me. Because I don't feel the same thing as you do.<</talk>>\
<<else>>\
<<talk "eve">>What do you see in him? In my eyes, he's just a monster.<</talk>>\
<<talk "sidra">>Yeah, I noticed he's quite awful to you.
<<talk "eve">>Don't be tricked. He likes to make people suffer for his pleasure.<</talk>>\
<</if>>\
<<elseif $sidra.affection gte 600>>\
<<talk "sidra">>He's a nice person, and he's not violent towards me. I do like him as a friend, although I still like you more than him.<</talk>>\
<<if $eve.affection gte 850 and $eve.fear lte 200 and $eveMarried is 10>>\
<<talk "eve">>Careful now, or you might steal me from <<print $eve.callsPlayer>>. Although I wonder if he's okay with sharing...<</talk>>\
<<talk "sidra">>Oh come on, you know what I meant by that.<</talk>>\
<<elseif $eve.affection gte 850 and $eve.fear lte 200>>\
<<talk "eve">>I like you too you cutie. But I'm sure you'll learn to appreciate him more further down the line. He's not as bad as you may think.<</talk>>\
<<talk "sidra">>I'm sure he's a nice fellow. It'll just take some time for me to get used to him.<</talk>>\
<<elseif $eve.affection gte 850>>\
<<talk "eve">>I like you too you cutie. Sure, he's a bit rough around the edges but I'm sure you'll learn to appreciate him more further down the line. He's not as bad as you may think, intimidating sometimes sure but not horrible.<</talk>>\
<<talk "sidra">>I'm sure he's a nice fellow. It'll just take some time for me to get used to him.<</talk>>\
<<elseif $eve.affection gte 650 and $eve.fear lte 200>>\
<<talk "eve">>The feeling's mutual, Sidra. At least, he's a chill person.<</talk>>\
<<elseif $eve.affection gte 650>>\
<<talk "eve">>The feeling's mutual, Sidra. He's not a bad person, but he can do better for sure.<</talk>>\
<<elseif $eve.affection gte 300>>\
<<talk "eve">>I kinda wish he behaves the same way with me. Because I don't feel the same thing as you do.<</talk>>\
<<else>>\
<<talk "eve">>What do you see in him? In my eyes, he's just a monster.<</talk>>\
<<talk "sidra">>Yeah, I noticed he's quite awful to you.<</talk>>\
<<talk "eve">>See? Don't be tricked by his facade. He likes to make people suffer for his pleasure.<</talk>>\
<</if>>\
<<elseif $sidra.affection gte 300>>\
<<talk "sidra">>I don't like him. My role is to serve him, plain and simple.<</talk>>\
<<if $eve.affection gte 850 and $eve.fear lte 200 and $eveMarried is 10>>\
<<talk "eve">>I don't understand why he's so sweet to me and so awful to you. He made me happy, that's why I'm glad we got married, but clearly he doesn't treat you in a similar way.<</talk>>\
<<talk "sidra">>Do you think he treats me badly just to make me jealous of you? Because it has completely backfired.<</talk>>\
<<talk "eve">>Who knows what's going on in his head.<</talk>>\
<<elseif $eve.affection gte 850 and $eve.fear lte 200>>\
<<talk "eve">>Well, he's sweet to me so I expected him to do the same for you. I guess I was wrong. I'll talk to him about it.<</talk>>\
<<talk "sidra">>Thank you.<</talk>>\
<<elseif $eve.affection gte 850>>\
<<talk "eve">>Well, he's sweet to me although I feel intimidated sometimes. It's a real shame he doesn't treat you right. Maybe I should talk to him about it.<</talk>>\
<<talk "sidra">>Thank you.<</talk>>\
<<elseif $eve.affection gte 600>>\
<<talk "eve">>I know things are difficult right now but maybe things will get better in the future.<</talk>>\
<<talk "sidra">>Are you sure? Because I'm certain he doesn't like me very much.<</talk>>\
<<talk "eve">>Trust me on this. Besides I'm with you just like I'm with Anna. If things get rough, just talk to me about it.<</talk>>\
<<talk "sidra">>Thank you, I appreciate it.<</talk>>\
<<elseif $eve.affection gte 300>>\
<<talk "eve">>I get it. I understand if you don't want to talk about it, the feeling's mutual by the way.<</talk>>\
<<talk "sidra">>Thank you Eve.<</talk>>\
<<elseif $eve.affection lte 300>>\
<<talk "eve">>You know what, let's not talk about him, it was my mistake.<</talk>>\
<</if>>\
<<elseif $sidra.affection lte 300>>\
Before Sidra answers the question, Eve calls her name with a worried tone.
<<talk "sidra">>I, I...<</talk>>\
You don't hear what she says inside the room but you can hear a muffled sobbing inside. You open the door slightly to see what's inside while being careful of not being spotted and you see Sidra in Eve's arms, patting her head. She tries her best to calm her.
<<if $eve.affection gte 850 and $eve.fear lte 200>>\
<<talk "eve">>Shhh... it's gonna be okay, I'll talk to him about your poor treatment. He'll hear me for sure.<</talk>>\
Her crying loses some intensity and soon after she starts to calm down. Before she notices you, you close the door back to how it was and you keep eavesdropping the conversation as usual.
<<talk "sidra">>T-thank you Eve, it's really hard to live here, but I'm truly glad you support me through all this.<</talk>>\
<<talk "eve">>What are friends for?<</talk>>\
<<elseif $eve.affection gte 600>>\
<<talk "eve">>Shhh... it's gonna be okay, I'll talk to Anna about it and we'll find a solution together, I promise.<</talk>>\
Her crying loses some intensity and soon after she starts to calm down. Before she notices you, you close the door back to how it was and you keep eavesdropping the conversation as usual.
<<talk "sidra">>T-thank you Eve, it's really hard to live here, but I'm truly glad you support me through all this.<</talk>>\
<<talk "eve">>What are friends for?<</talk>>\
<<elseif $eve.affection gte 300>>\
<<talk "eve">>Shhh,... it's okay, I got your back. If he has hurt you, let me help you. <<if $yami.hasFlag("contact")>>I can ask Yami for help if needed.<<else>>I'll ask Anna for help if needed.<</if>><</talk>>\
Her crying loses some intensity and soon after she starts to calm down. Before she notices you, you close the door back to how it was and you keep eavesdropping the conversation as usual.
<<talk "sidra">>T-thank you Eve, it's really hard to live here, but I'm truly glad you support me through all this.<</talk>>\
<<talk "eve">>What are friends for?<</talk>>\
<<elseif $eve.affection lte 300>>\
<<talk "eve">>Shhh... don't worry. One day, this monster will get what's coming to him. I promise.<</talk>>\
Her crying loses in intensity and soon after she starts to calm down. Before she notices you, you close the door back to how it was and you keep eavesdropping the conversation as usual.
<<talk "sidra">>T-thank you Eve, it's really hard to live here, but I'm truly glad you support me through all this.<</talk>>\
<<talk "eve">>What are friends for?<</talk>>\
<</if>>\
<</if>>\
<<talk "eve">>Enough chatting. It's your turn Sidra.<</talk>>\
<<talk "sidra">>Ok then. Truth or dare.<</talk>>\
<<talk "eve">>Dare. Yours are easy.<</talk>>\
<<talk "sidra">>Oh yeah. I want you to kiss me on the lips, but here's the catch: you have to do it blindfolded.<</talk>>\
You are surprise by the boldness of Sidra's request. She would have never asked something like this to you.
<<talk "eve">>Oooh. Challenge accepted!<</talk>>\
<<talk "sidra">>Wait, you're fine with it? I was joking you know.<</talk>>\
You can tell from Sidra's tone that she is surprised by how fast she accepted the challenge.
<<talk "eve">>And I'll accept everything you throw at me, even if it's a joke to you. So let's do this.<</talk>>\
<<talk "thought">>Should I let them go through with it or not?<</talk>>\
[[Let it continue.|Submitted Eve Sidra Sleepover Scene 2d]]
[[Stop everything.|Submitted Eve Sidra Sleepover Scene 2e]]
Submitted by Suprazord
<<addtime { minute : 5 }>>\
<<run $sidra.addFlag("truthDare")>>Sidra doesn't debate any further and uses her hijab to blindfold Eve. She then starts to spin her to destabilize her.
<<talk "eve">>Hey, that wasn't part of the game.<</talk>>\
<<talk "sidra">>You accepted the challenge, you have to go through it.<</talk>>\
<<talk "eve">>Fine, but please don't move while I'm looking for or that's cheating.<</talk>>\
<<talk "sidra">>Alright, I'll be fair.<</talk>>\
You can't see the scene but you can hear Sidra telling some words of encouragements. Maybe she wanted to be kissed by Eve and this was the best way she could think of to get that reward.
You are also sure that Eve is doing everything in her capacities to kiss Sidra, whether it's because of the challenge or for a simple sign of affection.
<<talk "sidra">>Almost there...<</talk>>\
You can hear Eve climbing on the bed. She imitates kisses noises to get a reaction out of Sidra. Your curiosity gets the better of you and you check inside the room discreetly again. Eve's face is getting closer to Sidra's. What you didn't expect was Sidra getting closer to Eve to help her accomplish her objective.
<<if $EveKiss is true>>\
Once Eve locks her lips with Sidra's, she holds her head with her hand and starts kissing her passionately. Sidra is shocked by this lascivious kiss but decides to close her eyes and savor the moment.
Ten seconds later, Eve releases Sidra and removes her blindfold. Sidra lets a questioning look on Eve and you hide yourself quickly to avoid from being seen.
<<talk "sidra">>Wha... what?<</talk>>\
<<talk "eve">>The challenge was just a kiss on the lips, and I did it.<</talk>>\
<<talk "sidra">>Y-yeah you did it.<</talk>>\
She says with some regret in her voice.
<<else>>\
Once Eve locks her lips with Sidra's, she gives a light kiss on her lips. She appears to be a bit clumsy but still tries to make it enjoyable.
Eve then moves her head back and removes her blindfold.
<<talk "eve">>Did I do it?<</talk>>\
<<talk "sidra">>You succeeded, congratulations.<</talk>>\
<<talk "eve">>To be honest it was my first kiss. I never thought you would be the one to take it.<</talk>>\
<<talk "sidra">>Wow, I'm honored, really. I hope you enjoyed it.<</talk>>\
She says, blushing.
<<talk "eve">>I did. It was magical for me.<</talk>>\
<<talk "sidra">>I wished it lasted longer though...<</talk>>\
She says with some regret in her voice.
<</if>>\
<<talk "eve">>Don't worry. If you pick dare for the next choice, you won't be disappointed.<</talk>>\
<<talk "sidra">>I-I see...<</talk>>\
<<talk "eve">>So, truth or dare?<</talk>>\
<<talk "sidra">>Dare.<</talk>>\
<<if not $eve.hasFlag("virgin") and $eve.affection gte 850 and $eve.trust gte 800 and $sidra.affection gte 850 and $sidra.trust gte 800>>[[Continue.|Submitted Eve Sidra Sleepover Scene 2f]]<<else>>[[Continue.|Submitted Eve Sidra Sleepover Scene 2q]]<</if>>
Submitted by Suprazord
<<addtime { minute : 3 }>>\<<talk "player">>Wait a moment.<</talk>>\
You enter the room before the challenge even begins. Sidra is surprised by your sudden appearance but isn't bothered at all. On the other hand, Eve seems disappointed that you came at this specific moment. Before you start talking, it appears that both of them dread that their party comes to an abrupt end but you reassure them very quickly.
<<talk "player">>I'm fine with your sleepover, there's no problem on that. But please refrain from doing anything lewd please.<</talk>>\
<<talk "sidra">>I'm sorry Master, I was the one who asked for this. I won't do this again.<</talk>>\
Sidra took it hard, as if I was about to punish her to something trivial.
<<talk "player">>It's not that big of a deal. Just be careful next time alright?<</talk>>\
They both nod and go back to their game although the truth or dare game will most likely change in nature.
You leave them to their activities and move on to do other things.
[[End.|$location]]
Submitted by Suprazord
<<addtime { minute : 2 }>>\
<<set $eve.affection -= 1>><<set $eve.fear += 1>><<set $eve.trust -= 2>>\
<<set $sidra.affection -= 1>><<set $sidra.fear += 2>><<set $sidra.trust -= 1>>\<<talk "eve">>You'll like this one. If you last twenty minutes without cumming, you win.<</talk>>\
<<talk "thought">>Twenty minutes? That's a lot of time, I doubt Sidra can even do it.<</talk>>\
<<talk "sidra">>Eeeeh, twenty? There's no way I can do it. Knowing you, you'll use dirty tricks to win.<</talk>>\
<<talk "eve">>I have some tricks up my sleeve. But don't worry, you'll enjoy it more than you think.<</talk>>\
<<talk "sidra">>I'm not supposed to!<</talk>>\
Poor Sidra is stuck between enjoying and resisting. It certainly isn't an easy task.
<<talk "eve">>Tough luck. Now first, you have to get naked.<</talk>>\
<<talk "sidra">>I have the feeling you're going to molest me to no end.<</talk>>\
<<talk "eve">>Maybe, maybe not. Don't worry I'll be fair: I'll set up the alarm for you and it'll start once you put your blindfold on. Is that alright with you?<</talk>>\
<<talk "sidra">>Alright, I trust you.<</talk>>\
You hear things dropping on the floor, probably Sidra's clothes. You then notice from where you're standing that Sidra is on her back on the bed.
<<talk "eve">>Are you ready?<</talk>>\
<<talk "sidra">>Yes, do your worst.<</talk>>\
Eve lets a maniac laugh coming from her and uses the hijab she got from Sidra and blindfolds her. You hear a button being pressed, possibly the alarm being activated then opens the door while waving her hand to tell you to come.
<<talk "sidra">>Is it starting?<</talk>>\
<<talk "eve">>It has already started.<</talk>>\
You get yourself comfortable in order to watch the show and you realize that Eve is already taking care of Sidra's body in a intense way.
She massages Sidra's <<print $sidra.chestDesc>> chest and kisses her wildly on the mouth, this time without restraint. Eve lashes out on her nipples, teasing them by pinching them then pulling them lightly. A minute later, Eve loses her grip on one of Sidra's breast and reaches between her legs.
In an instant, Sidra's body shivers from this sudden insertion but doesn't orgasm yet. Her breathing accelerates and her face starts to redden but she tries to stay calm. It is clear that she has a hard time resisting Eve's assault but doesn't give many signs to Eve in order to show that she is still in control.
Eve's fingers go wild inside Sidra's pussy. The bed she is resting on starts to get wetter and obscene sounds start to come out of her vagina, reflecting her arousal as well.
Not wanting to be left out, you finally decide to tease Eve as well by rubbing her labia with your fingers. She suddenly stops everything she was doing and looks at you, smiling and aroused. Her sudden moan makes Sidra react as well, not expecting what she just heard.
<<talk "sidra">>Eve?<</talk>>\
<<talk "eve">>I'm okay, I'm just getting as excited as you are, that's all.<</talk>>\
You continue what you're doing and give all your attention to Eve, making sure that she enjoys every second of it.
At first, you rub her crotch at a slow pace in order to keep her quiet while she does her best to make Sidra succumb to pleasure.
Eve has a hard time fingering Sidra and preventing her own moans so she opted for a second strategy: she lets go of Sidra's chest and starts to take a different position on the bed, making you stop what you were doing at the same time.
<<talk "eve">>Can you spread your legs for me?<</talk>>\
Sidra seems to know what Eve expects from her and complies without question. She lifts her legs so that Eve can have an unrestricted access to her pussy.
You also notice that her vagina is letting out plenty of juice, showing that Eve's relentless attacks are having an effect on the discreet girl. You can only command her resistance against such a stubborn girl.
Eve positions herself next to Sidra's pussy in a way that her butt is easily available for anything you may want to do with it and starts lashing out on her. Eve grabs both of her upper legs to keep her balance and uses her tongue in order to push Sidra to her climax.
From where you're standing, you can Eve bringing a lot of pleasure to Sidra, which makes her leak even more fluid from her vagina than she desires.
Despite all that, Sidra does not concede victory and seems to stand against everything Eve throws at her. However Eve doesn't seem desperate. Quite the opposite, she enjoys every second she spends teasing Sidra, you even wonder if she doesn't push Sidra to her climax on purpose so she spends more time with her.
You wonder if you should either help Sidra or Eve for this challenge. Regardless of who you choose, you have the feeling that you will enjoy everything you'll see.
[[Help Sidra.|Submitted Eve Sidra Sleepover Scene 2g]]
[[Help Eve.|Submitted Eve Sidra Sleepover Scene 2h]]
[[Keep watching.|Submitted Eve Sidra Sleepover Scene 2i]]
Submitted by Suprazord
<<addtime { minute : 3 }>>\You position yourself in front of Eve so that you can continue what you were doing earlier. You insert your fingers in her moist pussy and start rubbing it at a moderate speed.
Now that her head is between Sidra's legs, her moans are lighter and muffled by Sidra's own moans. It seems that hearing to the pleased voices of each other keeps them excited although Sidra cannot do anything to fight back, she can only endure.
You decide to give Eve a taste of her own medicine and starts fingering her at a faster speed. Her voice combined with the watery sounds of her pussy takes over Sidra's moans.
<<talk "sidra">>E-Eve?<</talk>>\
<<talk "eve">>I-It's nothing, I can keep going.<</talk>>\
You have no idea whether she is talking to you or Sidra. But true to her words, she goes back to the offensive.
She returns to her usual tactics by licking the outside of her vagina but this time at a slower pace. Your fingers definitively have an effect on her but doesn't want to remove them.
Eve's vagina starts to contract at your touches and releases plenty of juice. She stops everything she was doing
<<talk "thought">>She just had a small orgasm but cannot allow herself to say it.<</talk>>\
You realize that Eve is completely vulnerable and you would have no problem penetrating her.
Now that you have decided to support Sidra, you believe that you can do more to help her. You unzip your pants and position yourself on top of Eve. Then a second later, you plunge your penis inside her already wet cunt without warning.
One thing is certain, she didn't expect the sudden penetration. In fact, she tightens even more your penis and let a pretty big groan.
<<talk "sidra">>You don't seem ok. Is the challenge too hard for you?<</talk>>\
Eve recovers from the insertion and retorts the best she can.
<<talk "eve">>Nonsense. I was just stretching because things are going to get serious now.<</talk>>\
Eve returns to her ministrations, fully aware that it will much harder than before. And even though she could just push you away and tell you to stop, you know that deep down she wants to be fucked next to Sidra who is oblivious as to what's happening around her.
You decide to fuck her at a slow pace in order not to let Sidra hear the sounds of flash hitting each other. It is a bit painful to hold back like this, but it must be excruciating for Eve, who now has to handle your copulation while pushing Sidra to the limit.
Eve's moans are becoming harder to hide and Sidra realizes that something is happening to Eve. Despite resisting Eve's onslaught, she still manages to pay attention as to what's happening.
<<talk "sidra">>Eve, is <<print $sidra.callsPlayer>> with you right now?<</talk>>\
In order to confirm her suspicion, you shove your penis deep inside Eve multiple times which allows Sidra to hear Eve's loud coo and her butt hitting your hips with tremendous force. She takes that as a yes.
<<talk "sidra">>That's what I thought.<</talk>>\
Now that nothing is holding you back, you go full speed inside Eve who has completely forgotten Sidra and now is doing her best not to cum, although it's a desperate battle for her.
An idea comes to your mind. You pull out of Eve and turns her around so that her back is on the bed. You help Sidra to change her position and you put her crotch next to Eve's mouth so that she can still try to accomplish her challenge.
On the other hand, you go back inside her warm and gaping hole. It tightens back once you fully inserted your penis inside her vagina and reach her uterus. Without saying a word, you all enjoy the dare that has turn into a threesome. Eve lashes out on Sidra's pussy and the latter is panting due to the situation she's in.
Wanting to give her more company, you kiss her as well while fucking Eve below her. She reciprocates the kiss.
After a few minutes before the countdown, Eve finally cums, her back arching with all her might despite being under two people.
<<talk "player">>I guess you lost the challenge Eve.<</talk>>\
She can't answer back, she is still focused on Sidra. Her moans vibrating under her cunt also seem to push Sidra to the edge. She starts cumming on Eve's face and appears to be delighted after being on edge for so long.
You push your penis as deep as you can inside her vagina and cum inside her with everything you have now that you don't have to hold back.
After all of you are satisfied with the threesome you just had, Sidra lifts herself off Eve and lays on the bed next to Eve. She regains her breath and stays motionless on the bed, cum dripping from her cunt with a blissful look on her face.
<<talk "eve">>Awesooooooome...<</talk>>\
<<talk "player">>Glad you liked it. I'll leave the two of you alone.<</talk>>\
You zip your pants back and exit the room. You eavesdrop one last time in order to listen what they have to say.
<<talk "eve">>Best sleepover ever...<</talk>>\
<<talk "sidra">>Tell me about it. Should we take a nice bath together?<</talk>>\
<<talk "eve">>I'd like to.<</talk>>\
You decide to leave them alone.
[[End.|$location]]
Submitted by Suprazord
<<addtime { minute : 10 }>>\
<<run $eve.cumFilledAttempt("vaginal")>><<run $eve.sexAttempt($player)>>\You walk next to Eve and touch her back to bring her attention. She stops what she is doing and brings her head close to you so that you can whisper something in her ear.
<<talk "player">>Do you want help to finish her off? She's about to break at any point now.<</talk>>\
Eve seems to ponder about something but then her face starts to form a villainous grin and gives you a thumb up. She then gets down from the bed and gives an order to Sidra.
<<talk "eve">>On your knees.<</talk>>\
Sidra changes her position and has her hands and knees on the bed this time, her rear pointed toward the both of you.
<<talk "eve">>This time, I'll do something a bit more intense. Are you ready for that?<</talk>>\
<<talk "sidra">>I'm ready Eve, I'm fairly certain you can't win with just your hands and tongue.<</talk>>\
<<talk "eve">>That might be true but I also have some... toys I'm sure you'll like.<</talk>>\
<<talk "sidra">>What? Toys? Where? How?<</talk>>\
While Sidra starts to panic, Eve whispers something in your ear.
<<talk "eve">>Go ahead, she's all yours. Or I can use my other toys if you want.<</talk>>\
<<talk "thought">>Others? So I'm like a sex-toy for her right now?<</talk>>\
[[Fuck Sidra.|Submitted Eve Sidra Sleepover Scene 2j]]
[[Let Eve finish Sidra.|Submitted Eve Sidra Sleepover Scene 2k]]
Submitted by Suprazord
<<addtime { minute : 1 }>>\You go back to your seat and keep watching what's going on. It has been a few minutes and Eve has barely done any progress.
<<talk "sidra">>Eve, are you doing this on purpose?<</talk>>\
<<talk "eve">>Mmm? Doing what?<</talk>>\
<<talk "sidra">>Keeping me on edge so the challenge lasts longer.<</talk>>\
<<talk "eve">>Mmmaybe, so you admit defeat?<</talk>>\
<<talk "sidra">>N-no... I can still...<</talk>>\
<<talk "eve">>Tell you what, how about we turn it into a double challenge. The one who cums first between us loses the challenge.<</talk>>\
<<talk "sidra">>But you had a huge head start, it's unfair at this point.<</talk>>\
<<talk "eve">>Don't worry. I'll let you have a break for five minutes, break that you'll use to make me cum, and if you don't succeed, we'll go at it at the same time.<</talk>>\
<<talk "sidra">>Alright then, but you gotta wear a blindfold too.<</talk>>\
<<talk "eve">>On it!<</talk>>\
Eve picks a scarf she finds in the dresser and puts it on herself when she's on the bed. While Eve lays on the bed, Sidra tries to figure out the parts of Eve's body she is touching, still blind. In a few seconds, she finds Eve's chest and immediately starts to play with both of her nipples.
<<talk "sidra">>Found you.<</talk>>\
Eve's reaction was immediate: she starts fidgeting a bit due to the sudden contact with her chest. Sidra uses those signs to attack those spots vigorously. At first, she goes slowly, mostly to determinate the state of Eve and then attack accordingly to her reactions. Then she starts licking her right nipple while teasing the left one with her finger.
Eve is already aroused by your previous teasing and by the reactions she got when she pleasured Sidra. Her sensibility was at its highest and blindfold made everything worse.
Once Sidra felt that Eve's body warmed up enough, she changes positions and starts rubbing Eve's labia, providing a coo from Eve. She teases her clitoris with dexterity while still licking one of her nipple.
You can tell based on Sidra's actions that she has no intention of making the game last and does her best to bring Eve to climax.
<<talk "thought">>Sidra really wants to win this challenge, much to Eve's dismay or pleasure, who knows.<</talk>>\
Eve is getting wetter, which prompts Sidra to stop rubbing her clitoris and instead starts to insert two fingers inside her vagina which makes Eve twitch. Sidra picks up on this reaction and decides to go all out on Eve.
Eve clings to the bed, clearly not expecting what is happening to her. She is slowly losing control of her body, progressively falling into pleasure. Unlike Sidra, she barely has any resistance and her orgasm is about to come, which would lead to Sidra's victory.
<<talk "eve">>W-wait, t-time out.<</talk>>\
Sidra stops what she is doing. She turns her head toward Eve, her masked face displaying curiosity but also a bit of anticipation.
<<talk "eve">>It has been five minutes right? How about we fight at the same time?<</talk>>\
<<talk "sidra">>Sounds good to me.<</talk>>\
Sidra stops what she was doing before and goes on top of Eve, her crotch above her head and Eve's crotch below Sidra.
<<talk "eve">>Whoever cums first loses the bet. On your marks, set... Hey!<</talk>>\
Sidra doesn't wait, she attacks her clitoris without a second thought.
<<talk "eve">>H-hey cheap shot.<</talk>>\
Eve goes back on the offensive and starts to lick Sidra's clitoris. Both of their attempts to destabilize their opponent seem to work but Sidra appears to have the upper hand. The time she had to rest helps her withstand Eve's attacks. If this keeps going, Eve may never regain the advantage.
Eve seems to be looking for something under the bed. You reach out to take whatever is under it and you find a strapon with a detachable dildo on it.
<<talk "thought">>Oh you little cheater, you came prepared. Have you no shame?<</talk>>\
You wonder if you should give her the toy or keep it far away from her.
[[Give the toy.|Submitted Eve Sidra Sleepover Scene 2l]]
[[Keep it away.|Submitted Eve Sidra Sleepover Scene 2m]]
Submitted by Suprazord
<<addtime { minute : 3 }>>\You give a small kiss on Eve's forehead to thank her for her generosity and you start to remove your belt as silently as possible in order not to attract Sidra's attention. You then climb on the bed with Eve next to you in order to give the impression to Sidra that she is the one on the bed.
You unzip your pants and let your penis out while approaching Sidra's vagina. She seems to want to be penetrated, given the fact that she does her best to insert your penis herself. Unfortunately for her, you hold her butt in order to prevent any penetration.
Eve starts to jerk your penis slowly in order to keep you in the mood, although she must be aware that it is almost meaningless at this point. All it does is relax the grip you have on Sidra.
<<talk "eve">>Are you ready to test my new strapon on you?<</talk>>\
<<talk "sidra">>Uuuhh...<</talk>>\
<<talk "eve">>Hold this thought.<</talk>>\
Before Sidra has the chance to answer, Eve pushes your back, leading to a sudden and deep penetration that neither Sidra nor you expected to happen.
You do your best not to moan but Sidra unfortunately couldn't resist the urge. All those minutes of teasing finally pay off.
<<talk "thought">>Damn she's tight, It's hard to move like that.<</talk>>\
You remain immobile inside of her for a few seconds then you start moving again you feel that Sidra has released some of her grip on you. Her wetness allows an easy penetration but her tightness is strong enough that if you're not careful, you may cum at any moment.
<<talk "eve">>If she cums, give me a sign.<</talk>>\
Eve whispers in your ear, you nod to confirm her request.<</talk>>\
You start moving at a normal pace, not wanting this moment to end prematurely. You fuck her with some intensity but not too much. Being blind, she must feel an enhanced pleasure. You smack her butt, which grants you some moans from her. You keep doing this for a few seconds which tightens her pussy a lot. You decide to hold back a little bit and stay still for a while in order not to let things end so soon.
Eve is masturbating while watching you have sex with Sidra and an idea comes to her mind.
<<talk "eve">>Now, imagine I'm <<print $eve.callsPlayer>> right now. Say everything you'll like to say.<</talk>>\
<<talk "sidra">>T-that's...<</talk>>\
<<talk "eve">>Come on, we're alone here and <<print $eve.callsPlayer>> must be sleeping by now. Now's your chance to say everything you wanted to say to him.<</talk>>\
You relentlessly fuck Sidra without giving her a break. You do your best not to cum but you know that Sidra's not that far off.
<<talk "thought">>It's been more than ten minutes already, she's not gonna last much longer.<</talk>>\
Eve keeps masturbating while listening to your copulation. It's clear she only waits Sidra's words to finally get off. Finally, Sidra breaks and starts letting out everything she was holding in her heart.
<<talk "sidra">>I love you <<print $sidra.callsPlayer>>! Please use me as you wish! <<if $eveMarried is 10>>Love me like you love Eve and treat me like your bride.<<elseif $annaMarried gte 10>>Give me as much of your love as you give to Anna.<</if>><</talk>>\
She buries her head inside a pillow, probably because of her embarrassment and starts to convulse after her words. At the same time, her vagina tightens, being the cue for you to indicate Eve that Sidra had an orgasm.
But she seems lost herself on her own orgasm and starts letting her juice wet the bed even more.
You're also about to come and you only have a few seconds to decide where you want to let it out.
[[Cum inside.|Submitted Eve Sidra Sleepover Scene 2n]]
[[Cum outside.|Submitted Eve Sidra Sleepover Scene 2o]]
[[Cum inside her mouth.|Submitted Eve Sidra Sleepover Scene 2p]]
Submitted by Suprazord
<<addtime { minute : 8 }>>\<<talk "player">>It's your challenge. Show me what you can do.<</talk>>\
Eve grins at your answer and grabs something under her bed. It is a strapon belt with a huge plastic dick attached to it. She puts it on herself and climbs back onto the bed.
<<talk "eve">>Are you ready Sidra? I gotta warn you, you may feel a bit overwhelmed.<</talk>>\
<<talk "sidra">>Uuuhh...<</talk>>\
<<talk "eve">>Hold this thought.<</talk>>\
Before Sidra has the time to answer, Eve shoves her "penis" deep inside Sidra. The girl below lets a small moan and grips her pillow with all her strength. She struggles to keep her composure due to Eve fucking her like a piston.
Because Eve doesn't feel anything with her strapon excepted the resistance of Sidra's vagina, she can go at any rhythm without having to care about finishing fast or getting pleasured, although the voice of Sidra must turn her on.
<<talk "eve">>You like it? If I was <<print $eve.callsPlayer>>, what would you say?<</talk>>\
Sidra doesn't answer, she is fully engrossed in the pleasure she's feeling. As an attempt to coerce Sidra, Eve pulls out the fake penis and sticks it to Sidra's labia. Sidra seems destabilized after this sudden stop. She wiggles her butt, even tries to move back but Eve prevents her from doing it.
<<talk "eve">>Well?<</talk>>\
<<talk "sidra">>Please, fuck me again.<</talk>>\
<<talk "eve">>But what about your chall...<</talk>>\
<<talk "sidra">>FUCK ME! <<print $sidra.callsPlayer>> I beg you, go all out!<</talk>>\
Hearing her say your name with sure desire makes you feel all sorts of things but mostly excitement. Her begging was the trigger to Eve to release all her pent-up lust on Sidra. This time, she is merciless on her
Sidra is completely agitated, her lewd voice impossible to contain and her vagina fighting against her. She is fighting a losing battle. Eve realized that and doesn't let any time for Sidra to rest. She grabs Sidra's chest and tease her nipples, which tightens her grip on the fake penis.
Sidra knows she cannot fight for much longer and let her orgasm go. She cums with great intensity on Eve's fake penis and crumbles on the bed, pulling the strapon out of her.
Eve is sweating, but not for the same reason as Sidra. It must have been tiresome to repeat the same actions.
Having seen enough, you give Eve a light kiss <<if $EveKiss is true>>on the mouth.<<else>>on the cheek.<</if>>
You then leave the room in order to eavesdrop their private conversation one last time.
<<talk "eve">>I won.<</talk>>\
<<talk "sidra">>I don't care, I have no regrets.<</talk>>\
<<talk "eve">>Tell me about it. Say, I was wondering. Do you mind if <<print $eve.callsPlayer>> watches or even joins us right?<</talk>>\
<<talk "sidra">>Honestly, I'd like him to join us on some occasions.<</talk>>\
<<talk "eve">>Good to know, I'll ask him to join us if you want.<</talk>>\
[[End.|$location]]
Submitted by Suprazord
<<addtime { minute : 10 }>>\
<<set $eve.affection += 2>><<set $eve.fear -= 1>><<set $eve.trust += 3>>\
<<set $sidra.affection += 2>><<set $sidra.fear -= 1>>\Thanks to the contraction of her vagina, you can feel you are also about to come. Before this happens, you speed up, even after Sidra has already lost her challenge.
<<talk "sidra">>W-wait please, I lost, you can stop...<</talk>>\
Not listening to her request, you hold her hips while shaking yours in a frenetic way. You can see her sweat dripping from her due to how horny she is right now. Her vagina must be really sensible after she came, yet you decide to satisfy your own desires.
Eve seems to enjoy herself as well. After her own orgasm, she stands next to you, watching the show you are providing for her with arousal. <<if $EveKiss is true>>She closes the distance to your face and kisses you on the mouth, this action leading you to release everything you have inside Sidra with a lot of strength and vigor.<<else>>She closes the distance to your face and hugs you from the back, her <<print $eve.chestDesc>> chest pressing against your back, this action leading you to release everything you have inside Sidra with a lot of strength and vigor.<</if>>
She moans loudly a second time and her vagina tightens again; You also want to let a small cry yourself but you know that Sidra may realize that it was you who was doing her and not Eve. You simply remain inside of her for a few seconds, but not too long in order not for her to notice your erection subsiding.
Eve releases you and lays down next to Sidra, giving you two thumps up. The second woman has already crumbled on the bed. She was completely wrecked by what she endured.
You leave the two girls still basking in the afterglow of what they just experienced in the bedroom and make your exit. They are hugging each other quite tightly and seem to enjoy the company of each other.
<<talk "sidra">>Eve?<</talk>>\
<<talk "eve">>Yeah?<</talk>>\
<<talk "sidra">>You won the challenge.<</talk>>\
<<talk "eve">>I know. Did you have fun?<</talk>>\
<<talk "sidra">>I enjoyed every second of it. Your secret weapon did wonders. Let me just remove the blindfold.<</talk>>\
Sidra removes her blindfold and puts it on the nightstand.
<<talk "sidra">>By the way Eve, what's dripping from my vagina, is this sperm?<</talk>>\
<<talk "eve">>I told you I was using a new strapon right? This one can do that.<</talk>>\
<<talk "sidra">>I didn't know that was possible.<</talk>>\
They have a last kiss before sleeping due to their exhaustion. Once you realize that the slumber party is over, you buckle your pants and leave their room satisfied.
[[End.|$location]]
Submitted by Suprazord
<<addtime { minute : 4 }>>
<<set $eve.affection += 1>><<set $eve.fear -= 2>><<set $eve.trust += 1>>\
<<run $sidra.cumFilledAttempt("vaginal")>><<run $sidra.sexAttempt($player)>><<set $sidra.affection += 3>><<set $sidra.fear -= 2>><<set $sidra.trust += 3>>\Before you cum, you remove your penis from her vagina and start to jerk your penis.
<<if $EveBJ is true>>\
But not even a few seconds later, Eve positions herself in front of your cock and starts sucking it like a vacuum. She knows that you are very close and that Sidra is stunned by the big orgasm she had a moment ago, giving you the perfect occasion to cum inside her mouth. You hold her head and release everything inside of her mouth. You make sure she doesn't choke and you remove your grip of her head.
She swallows everything then decides to lay down on the bed next to Sidra. She gives you two thumps up, praising you for your performance. The second woman has already crumbled on the bed. She was completely wrecked by what she endured.
You leave the two girls still basking in the afterglow of what they just experienced in the bedroom and make your exit. They are hugging each other quite tightly and seem to enjoy the company of each other.
<<talk "sidra">>Eve?<</talk>>\
<<talk "eve">>Yeah?<</talk>>\
<<talk "sidra">>You won the challenge.<</talk>>\
<<talk "eve">>I know. Did you have fun?<</talk>>\
<<talk "sidra">>I enjoyed every second of it. Your secret weapon did wonders. Let me just remove the blindfold.<</talk>>\
Sidra removes her blindfold and puts it on the nightstand.
<<talk "sidra">>Eve, there's something on your mouth.<</talk>>\
<<if $mitsuko.hasFlag("owned")>>\
<<talk "eve">>Oh that? That must be the same yogurt that Mitsuko takes from time to time.<</talk>>\
<<talk "sidra">>Yogurt?<</talk>>\
<<talk "eve">>You'll understand later.<</talk>>\
<<else>>\
<<talk "eve">>Oh that? Just a bit of saliva. You were appetizing you know that?<</talk>>\
<<talk "sidra">>Oh come on.<</talk>>\
<</if>>\
They have a last kiss before sleeping due to their exhaustion. Once you realize that the slumber party is over, you zip your pants and leave their room satisfied.
[[End.|$location]]
Submitted by Suprazord
<<addtime { minute : 4 }>>\
<<set $eve.affection += 2>><<set $eve.fear -= 1>><<set $eve.trust += 2>>\
<<set $sidra.affection += 1>><<set $sidra.fear -= 1>><<set $sidra.trust += 1>>\
<<else>>\
But not even a few seconds later, Eve positions herself in front of your cock and starts jerking you off at a tremendous speed. She knows that you are very close and that Sidra is stunned by the big orgasm she had a moment ago, giving you the perfect occasion to cum without being noticed. You let everything go and starts cumming on her face, some of the sperm reaching her hair or giving her a facial.
Once she notices that you are done, she cleans her face and decides to lay down on the bed next to Sidra. She gives you two thumps up, praising you for your performance. The second woman has already crumbled on the bed. She was completely wrecked by what she endured.
You leave the two girls still basking in the afterglow of what they just experienced in the bedroom and make your exit. They are hugging each other quite tightly and seem to enjoy the company of each other.
<<talk "sidra">>Eve?<</talk>>\
<<talk "eve">>Yeah?<</talk>>\
<<talk "sidra">>You won the challenge.<</talk>>\
<<talk "eve">>I know. Did you have fun?<</talk>>\
<<talk "sidra">>I enjoyed every second of it. Your secret weapon did wonders. Let me just remove the blindfold.<</talk>>\
Sidra removes her blindfold and puts it on the nightstand.
<<talk "sidra">>Eve, you have something on your hair.<</talk>>\
<<talk "eve">>Oh, that must be some remnants of hair gel, let me just apply it.<</talk>>\
<<talk "sidra">>When did you have time to do that?<</talk>>\
<<talk "eve">>Secret~!<</talk>>\
They have a last kiss before sleeping due to their exhaustion. Once you realize that the slumber party is over, you zip your pants and leave their room satisfied.
[[End.|$location]]
Submitted by Suprazord
<<addtime { minute : 4 }>>\
<<set $eve.affection += 2>><<set $eve.fear -= 1>><<set $eve.trust += 2>>\
<<set $sidra.affection += 1>><<set $sidra.fear -= 1>><<set $sidra.trust += 1>>\
<</if>>\You quickly remove your penis from her narrow pussy and you walk toward her head.
You kneel on the other side of the bed and raises her head in order to push your penis on her lips. Sidra flinches by reflex, not knowing what is trying to enter her mouth, then finally opens it in order to welcome your penis.
You slowly shake your hips in reflex in order to cum faster but Sidra already does her best to please you by using her tongue with care, pushing you over the edge.
It doesn't take long for you to cum inside of her mouth. You make sure not to shove your penis inside her throat not to choke her. She licks your gland inside her mouth, then releases you with a small pop. She licks her lips, then sits on her knees.
<<talk "sidra">>Did you like it <<print $sidra.callsPlayer>>, I know you're there?<</talk>>\
<<talk "player">>How did you know it was me?<</talk>>\
<<talk "sidra">>You were in front of my nose so I could recognize your smell, you were just as aroused as I was. Oh and cumming inside my mouth was a dead giveaway.<</talk>>\
<<talk "player">>I'm sorry to have deceived you. If it makes you feel better, I enjoyed every second of it, you were awesome.<</talk>>\
<<talk "sidra">>Thank you <<print $sidra.callsPlayer>>.<</talk>>\
<<talk "eve">>Well this is nice and all, but you can leave us alone now <<print $eve.callsPlayer>>. This is a private party after all.<</talk>>\
<<talk "player">>Sure, sure.<</talk>>\
You dress yourself then leave the room. Eve stops the alarm and rests next to Sidra who is still in daze after what happened.
[[End.|$location]]
Submitted by Suprazord
<<addtime { minute : 4 }>>\
<<set $eve.affection += 1>><<set $eve.fear -= 1>><<set $eve.trust += 1>>\
<<set $sidra.affection += 2>><<set $sidra.fear -= 1>><<set $sidra.trust += 1>>\You put the toy on her hand. Realizing that you picked it up for her, she gives you a thump up and starts rubbing the fake penis on Sidra's labia.
She immediately notices that Eve is not using her finger nor her tongue anymore and stops what she was doing for a few seconds to ask what Eve is doing.
<<talk "sidra">>Eve, what do you have in your hand?<</talk>>\
<<talk "eve">>My secret weapon.<</talk>>\
Eve goes to the offensive. She spreads Sidra's lower lips and before her victim can answer back, she inserts the dildo inside her vagina, slowly but as deep as she can.
Sidra lets out a shriek like never before. Neither you nor Sidra expected this situation to happen and the latter cannot focus on her opponent anymore.
The dildo isn't only impressive in size, it also seems that its overwhelming presence prevents her from doing many things.
<<talk "sidra">>That's cheating!<</talk>>\
<<talk "eve">>You should know me by know. Everything's fair in love and sex.<</talk>>\
After this sentence, everything went downhill for Sidra. Eve kisses her leg while shoving the dildo inside her at great speed. Sidra's moans only motivate her to do more, but it also makes her spank her from time to time.
From Sidra's facial expression, you realize she is reaching the point of no return and that her orgasm is imminent. She starts squirting on Eve from above while shaking like a leaf, then finally falls on the small girl, dropping the dildo that remained inside of her while she was cumming. Sidra has lost the bet.
<<talk "eve">>I win.<</talk>>\
<<talk "sidra">>Only because you cheated. But I admit it was kind of fun... and exciting.<</talk>>\
<<talk "eve">>I'm glad to see you happy. I was afraid you wouldn't like doing stuff like that and that I was a bit pushy.<</talk>>\
<<talk "sidra">>No. I'm more than happy. This is something we both wanted, nothing was forced. And I'd be delighted to do more stuff like that with you in the future. Maybe with <<print $sidra.callsPlayer>> as well.<</talk>>\
<<talk "eve">>What if he was watching everything we just did?<</talk>>\
<<talk "sidra">>D-don't say that, I would be so embarrassed right now.<</talk>>\
Before Sidra notices you, you make a swift exit, leaving Sidra enjoys the afterglow of the post-orgasm. In the meantime, Eve stops the alarm she has set up.
<<talk "thought">>I wonder if Eve managed to cum after Sidra, she must still be horny after all this.<</talk>>\
[[End.|$location]]
Submitted by Suprazord
<<addtime { minute : 7 }>>\
<<set $eve.affection += 1>><<set $eve.fear -= 1>><<set $eve.trust += 1>>\You push the dildo further under the bed. Eve keeps searching while still being under Sidra's assault but finally gives up on her plan and goes back to her traditional tactics.
Both girls try to please each other the best they can. Eve starts shoving her tongue inside Sidra's vagina. By spreading her lower lips, she can have a better access to the inside of her moist tunnel and can scrape the entrance with ease, however the size of her tongue doesn't allow her to reach deep inside.
On the other hand, Sidra stands her ground and keeps using her fingers to rub inside Eve's pussy. Maybe due to what she has experienced a few minutes before, she knows how to withstand most of the things Eve throws at her and now she can fight back without holding back. At first, she was moving her fingers at a moderate in order to observe Eve's reactions.
Now, she has only one goal in mind and that is bringing Eve to climax before her. Once she has located Eve's weak spot, she starts rubbing that one spot that provides the most pleasure for the girl and speeds up not only to push Eve to the edge, but also to prevent her from doing anything major to Sidra.
And it works. Eve's moans are becoming louder and her sweating is more pronounced than usual. She can't focus on Sidra anymore and reduces the pace of her tongue lashing. She has given up.
Ultimately, Eve lets out a small scream, indication that she succumbed to the bliss of pleasure first and that she has reached her orgasm first. She grabs both of Sidra's legs with a large amount of strength and raises her hips, almost lifting Sidra at the same time. She then starts to squirt a small amount of vaginal fluid that soaks the bed.
After Eve's strong orgasm, Sidra lifts herself up in order to rest next to Eve, her head close to hers and gives Eve a kiss to the cheek of the loser. Eve looks completely exhausted but still has enough strength to stop the alarm before it rings.
<<talk "sidra">>I win.<</talk>>\
<<talk "eve">>Yeah. You did, but I have no regrets, the whole thing was awesome.<</talk>>\
Eve says with a huge grin on her face.
<<talk "sidra">>I wish I was able to cum too.<</talk>>\
Sidra says with a hint of regret in her voice.
<<talk "eve">>We can work this out. I have the tool for it.<</talk>>\
Remembering the strapon and the dildo under the bed and fearing that Sidra would remove her blindfold you leave the room, satisfied by the whole spectacle. You could stay and watch them play more games but you believe they deserve some privacy now.
[[End.|$location]]
Submitted by Suprazord
<<addtime { minute : 7 }>>\<<talk "eve">>Oh, before that...<</talk>>\
She moves toward the door and shuts it, locking the door at the same time.
<<talk "eve">>We don't want to be disturbed by unwanted visitors, don't you think?<</talk>>\
You can't make out what's happening behind the door, but you can tell you are missing a lot of things. You decide to leave the girls alone and let them play as they wish.
[[End.|$location]]
Submitted by Suprazord
<<addtime { minute : 1 }>>\You spot Eve and Sidra together. They are working on their chores but are also talking about something else.
<<talk "eve">>Sidra, I realized something during our last sleepover.<</talk>>\
<<talk "sidra">>What is it?<</talk>>\
<<talk "eve">>We didn't have a pillow fight, no dancing, we didn't even do each other's nails. We jumped straight into depravity.<</talk>>\
<<talk "sidra">>O-oh, we can fix that, if you ask <<print $sidra.callsPlayer>>, maybe he'll let us do another sleepover.<</talk>>\
<<talk "eve">>I hope so.<</talk>>\
[[End.|$location]]
Submitted by Suprazord
<<run $player.addFlag("overheardSleepoverScene3")>>\
<<addtime { minute : 2 }>>\If possible, I'd like people to get this scene before getting the rest of the ambient scenes. If not possible, you can drop this one. Also this scene would be great either during working hours or when eavesdropping in the servant area.You can hear some noises inside one of the guest room and decides to take a peek inside thanks to the door not being fully closed.
There's not much that you can see because of the obscurity but the silhouette of two girls can be seen across the room.
<<if $EveKiss is true>>\
<<talk "eve">>Come on Sidra, no need to be shy. If you want to impress <<print $eve.callsPlayer>>, you got to give your all.<</talk>>\
<<talk "sidra">>I know. It's just that you seem more excited than him when it's about kissing.<</talk>>\
<<talk "eve">>I just want the both of us to be better at it, no ulterior motives, I promise.<</talk>>\
Behind her back, Eve crosses her fingers, making you doubt her sincerity.
<<talk "sidra">>Alright then, let's do this.<</talk>>\
<<talk "eve">>That's the spirit!<</talk>>\
The silence reigns in the room and they're about to kiss each other for practice. There's only a few seconds before you can intervene.
<<else>>\
<<talk "eve">>So, how do we start this?<</talk>>\
<<talk "sidra">>I'm not really sure. I've kissed before due to some circumstances, but it'll be different now that we are in control.<</talk>>\
<<talk "eve">>Do you have any advice? I don't want to look like an amateur.<</talk>>\
<<talk "sidra">>We can try very slowly. Nobody can disturb us at this hour, so we have all the time we need.<</talk>>\
<<talk "eve">>You're right, let's do this.<</talk>>\
Now that you know they are practicing kissing, you wonder if you should intervene in any form.
<</if>>\
[[Knock on the door.|Submitted Eve Sidra Sleepover Scene 4a]]
[[Let it happen.|Submitted Eve Sidra Sleepover Scene 4e]]
<<addtime { minute : 3 }>>\You knock on the door, preventing anything that might occur inside.
<<talk "eve">>Y-yeah, come on in.<</talk>>\
You open the door and enter inside the bedroom. Eve seems <<if $eve.affection gte 800>>ecstatic to see you.<<elseif $eve.affection gte 600>>quite happy to see you.<<elseif $eve.affection gte 300>>surprised to see you.<<else>>rather mad to see you here.<</if>> Meanwhile, on the other hand, Sidra appears <<if $sidra.affection gte 800>>really delighted by your presence.<<elseif $sidra.affection gte 600>>reassured by presence.<<elseif $sidra.affection gte 300>>intimidated by your presence.<<else>>disgusted by your presence.<</if>>
They are lightly dressed in their nightgowns and definitively didn't expect your visit at this hour of the night.
<<talk "eve">>Hey <<print $eve.callsPlayer>>. As you can see, everything is fine and dandy, nothing to worry about. You can leave now.<</talk>>\
[[Help them.|Submitted Eve Sidra Sleepover Scene 4c]]
[[Stop them.|Submitted Eve Sidra Sleepover Scene 4d]]
<<addtime { minute : 1 }>>
<<set $eve.fear += 2>><<set $sidra.fear += 1>><<talk "player">>Actually, I wanted to help you with your kissing training. I can be the test subject if you want to.<</talk>>\
<<if $eve.affection gte 700 and $sidra.affection gte 700>>\
Both of their eyes start to lighten up. They are already anticipating the idea of kissing you, especially since the goal of their training was to satisfy you anyway.
<<if $EveKiss is true>>\
<<talk "eve">>Now we're talking. Now Sidra, I'll show you how it's done. Dear <<print $eve.callsPlayer>>, would you be so kind as to sit on the bed?<</talk>>\
You listen to Eve and sit at the edge of the bed. She walks toward you in an alluring way, her goal is to excite you for what's about to come but also to show Sidra the best way to seduce you.
Once she's close enough from you, she delicately puts a hand on your crotch, making the blood flow in your penis and giving you an erection inside your pants.
Then she sits on you, her legs locking you firmly in place, her hands on your shoulder and her butt on your poor penis being restrained.
Sidra observes the whole thing, taking visual notes from Eve's actions. She is as excited as you about what will happen next.
Finally, Eve goes for the finishing blow. She gives you several pecks on your lips first in order to tease you first then she locks her mouth with yours while holding your head firmly. You hold her waist as well so that she doesn't fall from your legs.
But this action will be proven useless. She pushes your torso in order to force you to lay on the bed. She goes back to the offensive and kisses you again but this time she probes her tongue inside your mouth, forcing you to open yours and let the tongues dance with each other.
Your saliva mixing with one another, your desire to explore each other's mouths, all those elements allow you to enjoy one of the most intense kiss you've never received.
Eve releases her grip on you. She climbs off the bed and turns back to Sidra who had her eyes locked on you this whole time.
<<talk "eve">>See? That's how it's done.<</talk>>\
<<talk "sidra">>This is... impressive.<</talk>>\
<<talk "eve">>Now it's your turn. You don't need to copy me. Just do what comes naturally to you.<</talk>>\
Sidra hesitates for a while but complies in the end. Eve looks back and points a finger at you.
<<talk "eve">>As for you, stay still.<</talk>>\
You obey. Sidra advances slowly towards you, closing the distance between her and you. Her hands tied together and her eyes glued to the ground proves she still isn't comfortable in this situation. Although her posture is less sensual, it gives her a lot of charm.
Once she finally arrives at your feet, she raises her head, initiating eye-contact. You smile to reassure her and she grins back in response.
Feeling more confident, she sits on your lap but unlike Eve, she prefers to sit perpendicularly to you, letting her legs reach the ground.
She turns her head to you again, closes her eyes and approaches her lips to yours. At first, she misses her target and hits your chin, then after realizing her mistake she aims higher and gives you a lengthy kiss on the lips.
Feeling more audacious, she holds your shirt as if she is afraid that you're going away. To reassure her, you put one hand under her butt and another one on her back.
After this, everything went well. Her tongue breaks open your mouth, trying to reach yours. Once she manages to do it, her tongue starts to swirl around yours, making the both of you more aroused than ever.
You are about to remove Sidra's clothes when Eve intervenes by touching the shoulder of both of you. You both stop the kiss immediately and look at Eve in glee.
<<talk "eve">>Guys, we're here to practice kissing, not how to make babies.<</talk>>\
Sidra's face turns red and leave your legs as fast as she can. She is aware that if Eve wasn't here, it would have escalated to something else.
<<talk "sidra">>Was it good <<print $sidra.callsPlayer>>?<</talk>>\
<<talk "player">>I loved every second of it Sidra.<</talk>>\
Upon hearing that, she goes back to you again and gives you a kiss on your cheek for your compliment.
<<talk "eve">>Still Sidra, you still have much to learn. But don't worry, you'll become a master at it.<</talk>>\
<<if $mitsuko.hasFlag("owned")>>\
<<talk "sidra">>Yes Eve-Sensei!<</talk>>\
<<talk "eve">>Eve-sensei, I love how that sounds. Sorry <<print $eve.callsPlayer>>, that's all for the night. Sidra and I have much to discuss.<</talk>>\
<<else>>\
<<talk "sidra">>Yes Master!<</talk>>\
<<talk "eve">>As expected of my pupil. Sorry <<print $eve.callsPlayer>>, that's all for the night. Sidra and I have much to discuss.<</talk>>\
<</if>>\
You leave the room alone but still satisfied by the turn of events. Outside the room, you can still hear Eve giving some advice to Sidra.
<<talk "thought">>As long as they have fun.<</talk>>\
<<else>>\
<<talk "eve">>Well, we can practice with the real deal then. Sidra, can you show me how you do it?<</talk>>\
<<talk "sidra">>I guess I can. Watch me Eve. And please <<print $sidra.callsPlayer>>, can you sit on the bed for a moment please?<</talk>>\
Having no reason to refuse, you sit on the edge of the bed, waiting for Sidra to make her first steps.
Sidra advances slowly towards you, closing the distance between her and you. Her hands tied together and her eyes glued to the ground proves she still isn't comfortable in this situation. Although her posture is less sensual, it gives her a lot of charm.
Once she finally arrives at your feet, she raises her head, initiating eye-contact. You smile to reassure her and she grins back in response.
Feeling more confident, she sits on your lap perpendicularly to you, letting her legs reach the ground.
She turns her head to you again, closes her eyes and approaches her lips to yours. At first, she misses her target and hits your chin, then after realizing her mistake she aims higher and gives you a lengthy kiss on the lips.
Eve watches the scene with full attention. She has no experience in kissing men aside from the movies she watches from time to time and seeing the real deal right next to her provides her with all sorts of sensations.
Feeling more audacious, she holds your shirt as if she is afraid that you're going away. To reassure her, you put one hand under her butt and another one on her back.
After this, everything went well. Her tongue breaks open your mouth, trying to reach yours. Once she manages to do it, her tongue starts to swirl around yours, making the both of you more aroused than ever.
You are about to remove Sidra's clothes when Eve intervenes by touching the shoulder of both of you. You both stop the kiss immediately and look at Eve in glee.
<<talk "eve">>Guys, we're here to practice kissing, not how to make babies.<</talk>>\
Sidra's face turns red and leave your legs as fast as she can. She is aware that if Eve wasn't here, it would have escalated to something else. She recomposes herself and starts talking as if nothing special happened.
<<talk "sidra">>And that's how I would kiss the one I like.<</talk>>\
<<talk "eve">>Wow. That was something alright. But it seems rather easy when I think about it.<</talk>>\
<<talk "sidra">>Just go slowly at first, then once both of you feel more comfortable, you can go a bit further.<</talk>>\
<<talk "eve">>Just like what you both were trying to do in front of me?<</talk>>\
<<talk "sidra">>It...It wasn't like that.<</talk>>\
<<talk "player">>I wasn't against it though.<</talk>>\
Sidra blushes at your response. She feels like she is trapped between two people who want to mess with her.
<<talk "sidra">>J-just do it Eve!<</talk>>\
Sidra cuts the conversation short and lets Eve try by herself.
You thought Eve would be less confident than Sidra, however she acts differently from what you expected.
She moves towards you in a sensual way, like the pole dancers you see in private rooms.
Once she's close enough from you, she delicately puts a hand on your crotch, making the blood flow in your penis and giving you an erection inside your pants.
Then she sits on you. But unlike Sidra, her legs lock you firmly in place. Her hands on your shoulder and her butt on your poor penis being restrained makes you feel like her prey being a toy for the predator.
Sidra observes the whole thing, taking visual notes from Eve's actions. She is as excited as you about what will happen next.
Finally, Eve goes for the finishing blow. She gives you several pecks on your lips first in order to tease you first then she locks her mouth with yours while holding your head firmly. You hold her waist as well so that she doesn't fall from your legs.
But this action will be proven useless. She pushes your torso in order to force you to lay on the bed. She goes back to the offensive and kisses you again but this time she probes her tongue inside your mouth, forcing you to open yours and let the tongues dance with each other.
There is a clear hunger in this kiss that is almost too much for you to handle, but you decide to let it slide due to the fact that it is her first real kiss from you.
Your saliva mixing with one another, your desire to explore each other's mouths, all those elements allow you to enjoy one of the most intense kiss you've never received.
<<talk "thought">>For a beginner, it almost seems like she has done this her whole life.<</talk>>\
Finally, Eve releases her grip on you. She climbs off the bed and turns back to Sidra who had her eyes locked on you this whole time.
<<talk "eve">>So, How was I, Sidra, <<print $eve.callsPlayer>>?<</talk>>\
<<talk "player">>Are you sure you needed practice for this? Because you went hard at it.<</talk>>\
<<talk "sidra">>He's right. If anything, I should learn from you.<</talk>>\
<<talk "eve">>Hmmm... I can teach you my secrets if you wish Sidra. But only for your ears alone.<</talk>>\
She looks at you while talking. Taking this as an invitation to leave, you leave the bedroom satisfied by how things turned out.
<<talk "thought">>I should come here more often.<</talk>>\
<</if>>\
<<else>>\
Eve and Sidra look at each other in doubt. It seems they aren't excited by your idea at all, or at least one of them doesn't approve of it. This level of complicity puts a wrench in your plan.
<<talk "eve">>Thanks for the idea <<print $eve.callsPlayer>> but it's better if you leave us alone for now. We don't feel comfortable kissing you in front of one another.<</talk>>\
<<talk "player">>I understand. Sorry for bothering you during your improvised sleepover.<</talk>>\
You leave a bit disappointed, but you also believe they didn't go through their training as well due to the awkward situation you put them in.
[[End.|$location]]
<</if>>\
Submitted by Suprazord
<<set $eve.affection += 2>><<set $eve.fear -= 2>><<set $eve.trust += 2>>\
<<set $sidra.affection += 2>><<set $sidra.fear -= 2>><<set $sidra.trust += 2>>\
<<addtime { minute : 10 }>>\
<<run $sidra.addFlag("lewdSleepover")>><<talk "player">>Actually, you aren't supposed to be here tonight. Even less kissing each other.<</talk>>\
<<multitalk "eve" "sidra">>Sorry...<</multitalk>>\
You can tell Eve isn't really honest with her response, meanwhile Sidra seems truly sorry for her actions.
<<talk "player">>Now go back to your rooms right now.<</talk>>\
They obey without responding back. They take their stuff and brings them back to their won bedrooms. Their expression mostly displays disappointment but also a hint of fear that they may be punished for this.
Too tired to think about this, you close the door to the bedroom and carry on.
[[End.|$location]]
Submitted by Suprazord
<<set $eve.affection -= 2>><<set $eve.fear += 2>><<set $eve.trust -= 2>>\
<<set $sidra.affection -= 2>><<set $sidra.fear += 2>><<set $sidra.trust -= 2>>\
<<addtime { minute : 3 }>>\Not wanting to bother them, you step away from the door.
Before you walk away, you can hear some faint noises of tongue rolling and a few moans as well.
<<talk "thought">>They are really into it.<</talk>>\
[[End.|$location]]
<<addtime { minute : 1 }>>\<<includeevent setup.events.eveSidraSleepoverAmbients>>Should be locked under the flag `$player.hasFlag("overheardSleepoverScene3")`<<set setup.events.eveSidraSleepoverAmbients to [
{
requires: 'not $eve.hasFlag("noSleepoverEve")',
chance: 100,
link: "Submitted Eve Sidra Sleepover Ambient Scene 1"
},
{
requires: 'not $eve.hasFlag("noSleepoverEve")',
chance: 100,
link: "Submitted Eve Sidra Sleepover Ambient Scene 2"
},
{
requires: 'not $eve.hasFlag("noSleepoverEve")',
chance: 100,
link: "Submitted Eve Sidra Sleepover Ambient Scene 3"
},
{
requires: 'not $eve.hasFlag("noSleepoverEve") and $clock.hour gte 23 or $clock.hour lte 6',
chance: 100,
link: "Submitted Eve Sidra Sleepover Ambient Scene 4"
},
{
requires: 'not $eve.hasFlag("noSleepoverEve") and $anna.hasFlag("SleepoverAllowed")',
chance: 100,
link: "Submitted Eve Sidra Sleepover Ambient Scene 5"
},
{
requires: 'not $eve.hasFlag("noSleepoverEve")',
chance: 100,
link: "Submitted Eve Sidra Sleepover Ambient Scene 6"
},
{
requires: 'not $eve.hasFlag("noSleepoverEve")',
chance: 100,
link: "Submitted Eve Sidra Sleepover Ambient Scene 7"
},
{
requires: 'not $eve.hasFlag("noSleepoverEve") and $eveSidraSleepover gte 3 and $anna.hasFlag("FirstSleepover") and ($anna.affection gte 750 and $anna.fear lte 300) and $sidra.hasFlag("truthDare")',
chance: 100,
link: "Submitted Eve Sidra Sleepover Ambient Scene 8"
},
{
requires: 'not $eve.hasFlag("noSleepoverEve")',
chance: 100,
link: "Submitted Eve Sidra Sleepover Ambient Scene 9"
},
{
requires: 'not $eve.hasFlag("noSleepoverEve")',
chance: 100,
link: "Submitted Eve Sidra Sleepover Ambient Scene 10"
},
{
requires: 'not $eve.hasFlag("noSleepoverEve") and $eve.chest gte setup.Character.Chest.B',
chance: 100,
link: "Submitted Eve Sidra Sleepover Ambient Scene 11"
},
{
requires: 'not $eve.hasFlag("noSleepoverEve") and $eve.vagina is setup.Character.Vagina.None',
chance: 100,
link: "Submitted Eve Sidra Sleepover Ambient Scene 12"
},
{
requires: 'not $eve.hasFlag("noSleepoverEve")',
chance: 100,
link: "Submitted Eve Sidra Sleepover Ambient Scene 13"
},
{
requires: 'not $eve.hasFlag("noSleepoverEve") and $eveSidraSleepover gte 2 and not $sidra.hasFlag("truthDare")',
chance: 100,
link: "Submitted Eve Sidra Sleepover Scene 2"
},
{
requires: 'not $eve.hasFlag("noSleepoverEve") and $eveSidraSleepover gte 4',
chance: 70,
link: "Submitted Eve Sidra Sleepover Scene 4"
},
{
requires: 'not $eve.hasFlag("noSleepoverEve") and not $eve.hasFlag("virgin") and $eveSidraSleepover gte 6',
chance: 100,
link: "Submitted Eve Sidra Sleepover Strapon Scene 1"
},
{
requires: 'not $eve.hasFlag("noSleepoverEve") and $makiVisit',
chance: 100,
link: "Submitted Eve Sidra Bubbles Sleepover Ambient Scene 1"
},
{
requires: 'not $eve.hasFlag("noSleepoverEve") and $makiVisit',
chance: 100,
link: "Submitted Eve Sidra Bubbles Sleepover Ambient Scene 2"
},
{
requires: 'not $eve.hasFlag("noSleepoverEve") and $makiVisit',
chance: 100,
link: "Submitted Eve Sidra Maki Sleepover Ambient Scene 1"
},
{
requires: 'not $eve.hasFlag("noSleepoverEve") and $makiVisit',
chance: 100,
link: "Submitted Eve Sidra Maki Sleepover Ambient Scene 2"
},
{
requires: 'not $eve.hasFlag("noSleepoverEve") and $makiVisit',
chance: 100,
link: "Submitted Eve Sidra Maki Sleepover Ambient Scene 3"
},
{
requires: 'not $eve.hasFlag("noSleepoverEve") and $makiVisit',
chance: 100,
link: "Submitted Eve Sidra Maki Sleepover Ambient Scene 4"
},
{
requires: 'not $eve.hasFlag("noSleepoverEve") and $makiVisit',
chance: 100,
link: "Submitted Eve Sidra Maki Bubbles Sleepover Ambient Scene 1"
},
{
requires: '$eve.hasFlag("noSleepoverEve") and $misaki.hasFlag("owned") and not $misaki.hasFlag("noSex")',
chance: 100,
link: "Submitted Eve Sidra Misaki Sleepover Ambient Scene 1"
},
{
requires: '$eve.hasFlag("noSleepoverEve") and $eveSidraSleepover is -1',
override: true,
link: "Submitted Eve Sidra Secret Sleepover Scene 1"
}
]>>Inside one of the guest room, people can be heard fighting playfully.
Your curiosity is at its highest and you and take a peek inside. From where you're standing, you observe Sidra and Eve fighting with pillows inside the bedroom.
Sidra is more on the defensive while Eve goes all out on her, as if she has unlimited stamina.
<<talk "eve">>It's all over Sidra, I have the higher ground.<</talk>>\
She says while standing on the bed.
<<talk "sidra">>You underestimate my power.<</talk>>\
They both run and jump inside the room, full of innocence and joy.
<<talk "thought">>I hope they don't hurt themselves.<</talk>>\
Not wanting to bother them, you decide to let them play.
[[End.|$location]]
Submitted by Suprazord
<<addtime { minute : 2 }>>\You notice the lights are on in one of the guest rooms.
A quick glance inside one of the room reveals Eve applying some red polish on Sidra's toenails.
Eve takes her time to properly apply the polish on Sidra. The latter is fascinated by Eve's experience on makeup and stays patient.
<<talk "sidra">>I never thought you cared enough about makeup.<</talk>>\
<<talk "eve">>I don't do it often, but I think it's more fun to do it with a friend.<</talk>>\
<<talk "sidra">>I can agree on that, I never had this experience with anyone except you.<</talk>>\
<<talk "eve">>You're already pretty even without makeup you know. But, if you have some on you, you can appear like a different individual in front of the people who care about you and vice versa. Plus, I'm sure that our master would like it too.<</talk>>\
<<talk "sidra">>You think?<</talk>>\
<<talk "eve">>He has girls all around the mansion. Pretty women with some makeup would bring his attention for sure. Call it your secret weapon.<</talk>>\
<<talk "sidra">>I-I hope so... Say, can you teach me how to do it?<</talk>>\
<<talk "eve">>Of course. I'll teach you everything I know so that you can turn into a top-model in no time, don't worry.<</talk>>\
You can hear Sidra and Eve giggle. You let them continue and move on to other things.
[[End.|$location]]
Submitted by Suprazord
<<addtime { minute : 2 }>>\<<talk "thought">>The music is a bit loud here, what's happening in here?<</talk>>\
You look inside the room and notice that Eve and Sidra are dancing to the music they are playing. It is a pop song that you often listen during parties.
They both laugh and dance in each corner of the room. At some point during the song, they shake their hips so wildly their butts smack into each other.
<<talk "thought">>Those two would destroy every one in a dance contest.<</talk>>\
Having seen enough, you leave them alone and focus on other things.
[[End.|$location]]
Submitted by Suprazord
<<addtime { minute : 2 }>>\You hear some people sleeping inside one of the guest rooms.
You open the door and switches on the lights. Inside you can observe Eve and Sidra sleeping next to each other.
<<if ($weather.today is "stormy" or $weather.today is "rainy")>>\
It seems that Sidra has a huge grip on Eve due to her fear of storms and doesn't want to let her go. Eve must have caught attention of this and puts one of her arm on Sidra's body to appease her and make her understand she's isn't alone.
<<talk "thought">>It's nice to see they are relying on each other like this.<</talk>>\
<<elseif $weather.today is "snowy">>\
They both snuggle tightly under the blanket and put an arm on top of the other in order to stay warm.
<<talk "thought">>They're quite cute looking like that.<</talk>>\
<</if>><<if $anna.hasFlag("FirstSleepover")>>\
Upon closer inspection, you notice a tray with three glasses and a few cookies on the table. You assume that Anna must have been the one to put it there for them.
<</if>>\
You close the door without making any noises and leave them sleep in peace.
[[End.|$location]]
Submitted by Suprazord
<<addtime { minute : 2 }>>\<<talk "eve">>Come on Anna, you can join us.<</talk>>\
<<talk "anna">>I don't know. I've never done those kind of things before. And is <<print $anna.callsPlayer>> okay with this?<</talk>>\
<<talk "sidra">>He gave us the green light. He's fine with letting us use the guest room for our sleepovers.<</talk>>\
<<talk "anna">>Alright then. What do you usually do during those nights?<</talk>>\
<<talk "eve">>Oh you know, the usual. We talk about our secrets, we dance, we eat, we do each other makeup, we fuck, we look at the sky, we...<</talk>>\
<<talk "anna">>Wait what? You do what?<</talk>>\
After Anna expressed some concerns about the activities the two girls were doing, you hear someone locking the door from the inside.
<<talk "eve">>Let's have some fun, big sis.<</talk>>\
She says in an ominous voice.
You can tell this is going to be a long night for all of them. So you decide to leave them alone.
[[End.|$location]]
Submitted by Suprazord
<<addtime { minute : 3 }>>\
<<run $anna.addFlag("FirstSleepover")>>\Only if $anna.hasFlag("SleepoverAllowed")When you walk in the hallway, you suddenly hear some cries of joy.
You recognize Sidra's voice and listens to their conversation outside the door.
<<talk "sidra">>I'll take this territory, thank you.<</talk>>\
<<talk "eve">>You may have won the battle, but not the war. Once I've gathered enough troops, you'll be history.<</talk>>\
<<talk "sidra">>I'd like to see you try.<</talk>>\
Based on the conversation, you realize that they must be playing RISK together. Eve must have taught Sidra how to play, and based on what you hear, she seems pretty good at it.
<<talk "thought">>How long is the game going to last though?<</talk>>\
Not patient enough to figure it out, you leave them to their game.
[[End.|$location]]
Submitted by Suprazord
<<addtime { minute : 1 }>>\Behind one of the doors, you can hear two girls playing some game. Upon closer inspection, you believe they are playing "Go fish", a popular card game you can play with a regular set of cards.
<<talk "eve">>Do you have any threes?<</talk>>\
<<talk "sidra">>Here you go.<</talk>>\
<<talk "eve">>And another set! Any sevens perhaps?<</talk>>\
<<talk "sidra">>Go fish.<</talk>>\
<<talk "eve">>Dang it. I haven't asked but are you having fun?<</talk>>\
<<talk "sidra">>I like this game, it's quite simple. Thanks for teaching me Eve.<</talk>>\
<<talk "eve">>Don't mention it. I noticed the deck of cards unused and I thought it would be nice to play cards with you.<</talk>>\
<<talk "thought">>She must have borrowed the cards from somewhere.<</talk>>\
Not too troubled by it, you let them play and move on to do other things.
[[End.|$location]]
Submitted by Suprazord
<<addtime { minute : 2 }>>\<<talk "eve">>Truth or dare?<</talk>>\
<<talk "anna">>Truth. I don't trust you with your dares, not after what you both did to me last time.<</talk>>\
<<talk "eve">>Come on, you had fun, admit it.<</talk>>\
<<talk "anna">>I did not.<</talk>>\
Sidra and Eve whisper to each other, deciding on what they should ask. Once they have reached to an agreement, Sidra asks the question.
<<talk "sidra">>What is your happiest memory since <<print $sidra.callsPlayer>> came to the mansion?<</talk>>\
<<talk "anna">>I don't know, there are so many of them, but if I had to pick one...<</talk>>\
She thinks deeply about her answer, then something finally comes to her mind.
<<if $annaMarried gte 10>>\
<<talk "anna">>It would be when he took me as his wife. I have never felt happier in my whole life.<</talk>>\
<<elseif $kids.some(function (k) { return k.motherId === State.variables.anna.id && (k.ageReal <= .1 && k.ageReal >= 10); })>>\
<<talk "anna">>It would be giving birth to a healthy child that will receive the love of both parents. I never thought I would enjoy being a mother.<</talk>>\
<<elseif $player.hasFlag("annaPlayerMopDance")>>\
<<talk "anna">>That would be when he caught me dancing with a mop inside the ballroom and then joined me.<</talk>>\
<<elseif $player.hasFlag("evesMasterpiece")>>\
<<talk "anna">>It would be the time he faked punishing Eve and allowed her to display her drawing in the house. Seeing her happy makes me happy too.<</talk>>\
<<else>>\
<<talk "anna">>It would be the casual interactions we had inside the mansion. Checking my well-being when he has the occasion makes me smile a bit.<</talk>>\
<</if>>\
<<talk "eve">>Not bad. You two truly care about each other huh?<</talk>>\
<<talk "anna">>I do. I hope he thinks the same.<</talk>>\
<<talk "sidra">>I'm glad <<print $sidra.callsPlayer>> accepted that you join us for a sleepover. I think it's more fun to have you here.<</talk>>\
<<talk "anna">>Thank you Sidra. To be honest I came here first because I was afraid you two would cause some trouble for <<print $anna.callsPlayer>>. But I have to admit I had lots of fun playing with you.<</talk>>\
<<talk "eve">>The pleasure is all ours. Now that we're done playing truth or dare, let's play "truth or dare, adult edition".<</talk>>\
<<talk "anna">>Wait, you don't mean...<</talk>>\
A few seconds later, you hear the door being locked.
<<talk "eve">>Brace yourself sis. Sidra, let's do this.<</talk>>\
<<talk "sidra">>Sorry Anna, my hands are tied.<</talk>>\
You can hear some ruffling inside although you cannot recognize the nature of those sounds.
<<talk "thought">>I have a feeling of deja-vu.<</talk>>\
Not wanting to intervene, you let Eve and Sidra make Anna feel comfortable before taking your leave.
[[End.|$location]]
Submitted by Suprazord
<<addtime { minute : 2 }>>\Only if $anna.hasFlag("FirstSleepover")<<talk "eve">>Are you doing okay with our master?<</talk>>\
<<talk "sidra">>It's pretty hard looking at him in the face every time, but I think I'm getting used to it.<</talk>>\
<<talk "eve">>That's good to hear. And don't forget we're all together in this, if something bad happens to you, feel free to tell us.<</talk>>\
<<talk "sidra">>Thank y-OWW! Eve, you're combing my hair a bit too hard.<</talk>>\
<<talk "eve">>Sorry, I don't have the occasion to do it for anyone else. Back then, I was my sister's sole victim, now I don't have to suffer alone.<</talk>>\
<<talk "sidra">>Don't take it out on me as well.<</talk>>\
[[End.|$location]]
<<addtime { minute : 2 }>><<talk "eve">>Owwww...<</talk>>\
<<talk "sidra">>I told you it was impossible to take many of them at the same time. They won't fit inside you.<</talk>>\
<<talk "eve">>But they were so thick, filling and delicious.<</talk>>\
Upon hearing this, your imagination depicts a torrid scene with Eve surrounded by genitals. You don't even know how to feel about this, nor even why she's talking about something like this, so you decide to stay a little bit longer to understand what is going on.
<<talk "eve">>I had to put each one of them in my mouth, Sidra. I had to.<</talk>>\
<<talk "sidra">>Those are like three days' worth of candy you just ingurgitated, obviously you will have a tummy ache.<</talk>>\
<<talk "eve">>Sidraaaaaa...<</talk>>\
<<talk "thought">>... I should have known better.<</talk>>\
[[End.|$location]]
<<addtime { minute : 2 }>><<talk "eve">>My time has come Sidra. I can finally flaunt my chest to people now.<</talk>>\
<<talk "sidra">>It's hard not to notice that, to be honest.<</talk>>\
<<talk "eve">>What is that supposed to mean?<</talk>>\
<<if $eve.chest gte setup.Character.Chest.E>>\
<<if $mitsuko.hasFlag("owned")>>\
<<talk "sidra">>Look at you, you're as big as Mitsuko despite not having the same build. How can anyone in the mansion not notice that?<</talk>>\
<<talk "eve">>Point taken.<</talk>>\
<<else>>\
<<talk "sidra">>Your breasts don't fit your body, they're way too big for you. Can you even walk properly with those?<</talk>>\
<<talk "eve">>I'm suffering from success, that's all.<</talk>>\
<<talk "sidra">>How I am supposed to interpret that? You know what, forget it.<</talk>>\
They both laugh at the ridicule situation.
<</if>>\
<<else>>\
<<talk "sidra">>Let's just say that your chest is more noticeable now. I can actually grab and massage them.<</talk>>\
<</if>>\
<<talk "eve">>Wanna grab them?<</talk>>\
Your laugh almost reveals your presence after she grants Sidra the permission to touch her chest. You decide to walk away and let Eve flex her body without your presence.
[[End.|$location]]
<<addtime { minute : 2 }>><<talk "sidra">>No way, it's really gone!<</talk>>\
<<talk "eve">>I told you. Can't believe this jerk did this to me. It's like the worst punishment ever.<</talk>>\
<<talk "sidra">>So you can't-<</talk>>\
<<talk "eve">>Masturbate, have sex, giving birth, NOTHING. He might as well turn me into a man, at least I'd have kept a bit of dignity.<</talk>>\
<<talk "sidra">>Can you still pee at least?<</talk>>\
<<talk "eve">>Fortunately yes. But keep it quiet, it may listen and give him some ideas.<</talk>>\
After hearing Eve's rant, you really don't want them to notice you and leave the hallway silently.
[[End.|$location]]
<<addtime { minute : 2 }>>There is a faint noise inside the hallway. You can hear the sound of snoring and also something vibrating inside the bedroom Eve and Sidra are occupying.
You open the door to check the source of the noise, even using your phone to light the room without turning on the lights in order not to wake them up. You notice Sidra squirming under the sheets breathing intensely, while Eve looks deep asleep, without any hint of being disturbed.
You let your imagination running wild at the situation in front of you and decide to close the door gently, letting the girls sleep in peace.
[[End.|$location]]
<<addtime { minute : 2 }>><<if $eve.affection gte 850 and $eve.fear lte 200>>\
You meet Eve in the hallway. She rushes to you, clearly excited about something.
<<talk "eve">><<print $eve.callsPlayer>>! Would it be possible for Sidra and I to borrow one of the guest rooms for the night? We wanted to organize a sleepover for the two of us but she's afraid you might refuse.<</talk>>\
Her face tells you she expects her request to be accepted without difficulty.
<<elseif $eve.affection gte 600>>\
You meet Eve in the hallway. She waves her hand then advances towards you, clearly wanting to ask something.
<<talk "eve">>Hey <<print $eve.callsPlayer>>! Would it be possible for Sidra and I to borrow one of the guest rooms for the night? We wanted to organize a sleepover for the two of us but she's afraid you might refuse.<</talk>>\
Her face is expecting a positive answer from you but a small doubt remains in her eyes.
<<elseif $eve.affection gte 300>>\
You meet Eve in the hallway. She tries to avoids eye contact with you but seems to resign herself to do it once she's close enough to you.
<<talk "eve">><<print $eve.callsPlayer>>! Would it be possible for Sidra and I to borrow one of the guest rooms for the night? We wanted to organize a sleepover for the two of us but it's fine if you refuse.<</talk>>\
<</if>>\
[[Allow it.|Submitted Eve Sidra Sleepover Scene 1a]]
[[Refuse.|Submitted Eve Sidra Sleepover Scene 1b]]
<<addtime { minute : 2 }>><<if $eve.affection gte 850 and $eve.fear lte 200>>\
<<talk "player">>I don't see why not. Have you asked Anna about it?<</talk>>\
She clearly contains her joy but still responds calmly to your question.
<<talk "eve">>Not yet, but if you're okay with it, I doubt she'll refuse.<</talk>>\
She turns back, probably to tell Sidra about the good news. But before she goes, she walks toward you and gives you a little kiss on your lips.
<<talk "eve">>Thank you for this. You can eavesdrop our conversation if you want to check how it goes. You may get an "exciting" show along the way if you're lucky.<</talk>>\
She leaves you afterwards, yelling Sidra's name.
<<elseif $eve.affection gte 600>>\
<<talk "player">>I don't see why not. Have you asked Anna about it?<</talk>>\
She appears a bit surprised but happy nonetheless.
<<talk "eve">>Not yet, but if you're okay with it, I doubt she'll refuse.<</talk>>\
She turns back, probably to tell Sidra about the good news. But before she goes, she walks toward you and gives you a little kiss on your cheek.
<<talk "eve">>Thank you for this. You can watch a bit if you want to see if things go smoothly.<</talk>>\
She leaves you afterwards, yelling Sidra's name.
<<elseif $eve.affection gte 300>>\
<<talk "player">>I don't see why not. Once you get permission from Anna as well, you can organize your slumber party.<</talk>>\
She is shocked by your answer, not expecting it at all.
<<talk "eve">>Oh ok. I didn't expect that but thanks, I appreciate it.<</talk>>\
She leaves the corridor, calling both Sidra and Anna at the same time.
<</if>>\
[[End.|$location]]
Submitted by Suprazord
<<set $eve.affection += 5>><<set $eve.fear -= 5>><<set $eve.trust += 5>>\
<<set $sidra.affection += 5>><<set $sidra.fear -= 5>><<set $sidra.trust += 5>>\
<<addtime { minute : 3 }>>
<<set $eveSidraSleepover += 1>>
<<run $eve.addFlag("sleepoverEve")>>
<<run $eve.addEvent(
"Add Flag to Eve",
(function () {
var due = $clock.clone();
due.hour += 12; /* 12 hours... */
return due.toDate();
})(),
function () {
State.variables.eve.deleteFlag("sleepoverEve");
}
)>><<talk "player">>Unfortunately, that won't be possible. If you want to have a slumber party, do it in your own rooms.<</talk>>\
Eve <<if $eve.affection gte 850>>is surprised and disappointed by your refusal but decides not to fight back.<<elseif $eve.affection gte 600>>is disappointed by your refusal but doesn't fight back.<<elseif $eve.affection gte 300>>doesn't seem surprised at all by your answer and keeps her calm.<</if>>\
<<talk "eve">>Yes <<print $eve.callsPlayer>>.<</talk>>\
She leaves the corridor with less joy than before.
[[End.|$location]]
Submitted by Suprazord
<<set $eve.affection -= 2>><<set $eve.fear += 1>><<set $eve.trust -= 2>>\
<<set $sidra.affection -= 1>><<set $sidra.fear += 1>><<set $sidra.trust -= 1>>\
<<addtime { minute : 1 }>>\
<<set $eveSidraSleepover = -1>>
<<run $eve.addFlag("noSleepoverEve")>>
<<run $eve.addEvent(
"Add Flag to Eve",
(function () {
var due = $clock.clone();
due.hour += 12; /* 12 hours... */
return due.toDate();
})(),
function () {
State.variables.eve.deleteFlag("noSleepoverEve");
}
)>>$eveSidraSleepover = Progress toward their interactions.
$eve.hasFlag("sleepoverEve") = Sets the duration for the scenes to appear. Specific to Eve so we can track scenes with alternate characters in the future.
$eve.hasFlag("noSleepoverEve") = She's been busted, will take a while before she feels safe asking for another sleepover.You can hear some moans from inside the room. Your curiosity takes over and you open the door slightly.
Inside, you can observe an interesting show: Sidra wearing a strapon is fucking Eve who is enjoying every second of it. Both girls are heavily sweating and the bed is drenched by their mixed fluids.
<<talk "sidra">>Do you like it Eve?<</talk>>\
<<talk "eve">>Yes <<print $eve.callsPlayer>>, don't you dare stop. Faster!<</talk>>\
<<talk "sidra">>As you wish.<</talk>>\
<<talk "thought">>Is Sidra roleplaying as me?<</talk>>\
In a instant, Sidra's speed increases. She pummels Eve's butt with such force she doesn't even pay attention to her well-being. The strapon lubricated with Eve's juices and possibly Sidra's if she has used it on herself before you arrive allows her to slide inside her with such ease the friction is almost non-existent.
<<talk "thought">>It's a bit frustrating to watch them pleasing themselves without me being physically there.<</talk>>\
[[Leave them alone.|Submitted Eve Sidra Sleepover Strapon Scene 1a]]
[[Stop them.|Submitted Eve Sidra Sleepover Strapon Scene 1b]]
<<addtime { minute : 4 }>>\
<<run $sidra.addFlag("lewdSleepover")>><<talk "thought">>I have to say though, I like the fact that they think about me when they're getting off. I'm feeling more valuable now.<</talk>>\
You close the door, leaving the two engrossed in their fun. After you walk a bit, you can hear Eve having an orgasm behind the door.
[[End.|$location]]
Submitted by Suprazord
<<set $eve.affection += 1>>\
<<set $sidra.affection += 1>>\
<<addtime { minute : 1 }>>\You enter the bedroom and clear your throat to make your presence known.
They both turn their head towards you and stop immediately what they were doing. Sidra takes the strapon out of Eve's pussy and leaves the bed to stand up, hiding parts of her body in shame.
Eve on the other hand has a lot of trouble to do the same, and tries to stay firm on the ground despite her shaky legs.
<<talk "thought">>She was about to cum huh? Good thing I came now.<</talk>>\
Despite being naked, Eve isn't as embarrassed as Sidra but you can tell it takes all her willpower to engage a conversation with you while being horny.
<<talk "eve">>Is there something I can help you with?<</talk>>\
<<talk "player">>I'm not cool with you getting off like that without my permission. Can't you do something more casual like playing card games and stuff?<</talk>>\
<<talk "eve">>You can join us if you want, our front doors are wide open for you.<</talk>>\
She tries to seduce you in order to continue her little game. Sidra seems to pick up on it and removes her hands from her body to get a reaction out of you.
<<talk "player">>Nice try you two but I mean it. No sex with strapons without my permission. Got it?<</talk>>\
<<talk "eve">>Alriiiiight... Can you at least let Sidra finish me off, or you? I was so close before you arrive.<</talk>>\
<<talk "player">>Take that as a punishment or just use your fingers.<</talk>>\
Eve pulls her tongue and lays on the bed, extremely disappointed not to able to cum with something bigger than her fingers. Sidra doesn't know how to react in that situation and picks up her pyjamas in order to sleep on the bed. She waits a bit until Eve finally gets off but she can tell it'll be fast.
You prepare yourself to exit the room but you give them a reminder before that.
<<talk "player">>And remember, if you want to play with each other like you just did, ask me first.<</talk>>\
You let the room, leaving a confused Sidra and a pent-up Eve behind.
[[End.|$location]]
Submitted by Suprazord
<<set $eve.affection -= 3>><<set $eve.fear += 1>><<set $eve.trust -= 3>>\
<<set $sidra.affection -= 2>><<set $sidra.fear += 2>><<set $sidra.trust -= 2>>\
<<addtime { minute : 3 }>>\Looking around the girl's bedroom you spot something on floor under one of the bed's. Walking over to investigate, you discover it to be a pair of plain white cotton knickers.
Picking them up and examining them, you note the frayed edges and 2 or 3 small holes. Looking closer you see that they have been worn as you can see a slight stain on the crotch of the panties. They are also damp!
[[Drop them where you got them from.|Submitted Bedroom Interactive 1a]]
[[Give them a sniff.|Submitted Bedroom Interactive 1b]]
Submitted by phalicobject
<<addtime { minute : 3 }>>You look at the pair of panties in your hand for a few seconds longer before dropping the dirty laundry back on the floor in disgust. Turning, you prepare to exit the room.
[[End.|$location]]
Submitted by phalicobject
<<addtime { minute : 1 }>>You lift the used panties up to your nose and breath in deeply, smelling a sweet, musky scent. Once you are done, you place the on the bed and continue on your way.
<<talk "thought">>I wonder who they belong to.<</talk>>\
[[End.|$location]]
Submitted by phalicobject
<<addtime { minute : 2 }>>Girls' bedroom only.While standing in the kitchen and thinking about what will be made for dinner this evening, a thought occurs to you: you've only had the local fare in regards to fast food. Sure, Daddy's Diner does a good burger, and they're hot-dogs aren't too bad, but you're wanting something a bit different.
For a few minutes, you think on the matter before your meandering thoughts coalesce into one clear thing: You aren't looking for fast food. Instead, you want home-made goodness. Thinking about it a bit longer, you come up with a list of relatively simple, but great tasting items that would be great for a weekend grilling:
Homemade, spiced and seasoned ground hamburgers, dripping with juices from the grill.
Grilled hot-dogs, topped with cheese, onions, pickles, relish or whatever suits your palate at that moment.
Corn-on-the-cob: lightly seasoned with salt, pepper and butter, grilled just enough to be easy for teeth to pull away.
After mentally salivating for a moment, another thought occurs to you which is a bit of trouble: You don't have a grill!
<<if $Money gte 600>><<link "Buy a grill.">>\
<<set $Money -= 600>>\
<<addtime { hour : 1 }>>\
<<if $clock.isThursday>><<set _grillDay = 4>><<else>><<set _grillDay = 3>><</if>>\
<<run $player.addEvent(
"Add Grill Purchased Event",
(function () {
var due = $clock.clone();
due.day += _grillDay; /* 3 Days Later... Unless it is a Thursday, then 4 days. */
return due.toDate();
})(),
"Submitted Grill Purchased Event 1"
)>>\
<<unset _grillDay>>
<<goto "Submitted Grill Purchase Event 1a">>\
<</link>><<else>>\
I couldn't afford one currently, even if I wanted to.
<</if>><<link "Don't buy a grill.">>\
<<run $player.addFlag("noGrill")>>\
<<run $player.addEvent(
"Delete No Grill Flag",
(function () {
var due = $clock.clone();
due.day += 3; /* 3 days later... */
return due.toDate();
})(),
function () {
State.variables.player.deleteFlag("noGrill");
}
)>>
<<addtime { minute : 30 }>>\
<<goto "Submitted Grill Purchase Event 1b">>\
<</link>>\
Submitted by IdjitKickerResolving to fix that problem right here and now you head for the study, boot up the computer and quickly make your way to the website of a home furnishing supplier. After about an hour of browsing through their stock and comparing prices, you finally decide on a simple, if elegant style of grill that has what you need, with the option to expand later if necessary.
Finalizing your purchase, you sit back with a smile. While it cost a bit more, the grill should arrive a few days from now, pre-assembled and ready to go.
[[End.|$location]]
Submitted by IdjitKicker
<<run $player.addFlag("boughtGrill")>>\
<<run $player.addEvent(
"Add Grill Purchased Event",
(function () {
var due = $clock.clone();
due.day += random(3, 6); /* 4-7 days later */
due.hour = random(10,18);
return due.toDate();
})(),
"Submitted Grill Purchased Event 1"
)>>\Thinking things over a bit more, you realize that while you would indeed make use of a grill at some point, now isn't the best time. Still, it's a thought that you're sure to have again sometime.
[[End.|$location]]
Submitted by IdjitKickerWhile walking the grounds of the mansion, your phone begins to ring. Answering it, you realize the call is from a local delivery service, and surprise surprise, they have a delivery for you: a newly bought grill. Verifying your address, the contact assures you that they will have it on site within the next hour or so. After exchanging pleasantries, you hang up the phone, and go out to the front gate and open it to wait for them to arrive, a smile on your face as you think of the items you will be able to cook.
True to their word, the delivery truck arrives about forty five minutes later. With a few simple directions, the driver parks their vehicle right where you need to allow easy unloading of the grill. Less then two hours later, both driver and vehicle are gone, the grill has been installed near the dining room door, and is ready to use.
After a final look over, you turn towards the dining room door when you spot Anna coming through it. After a cursory glance at the grill, she steps through then looks towards you in front of it.
<<talk "player">>I thought perhaps we could try to expand our types of meal preparation, Anna. Don't misunderstand, anything that comes from the kitchen is fantastic, but there's something about grilling over an open flame.<</talk>>\
With a slight nod, Anna gives the grill one more look, then turns and heads back inside.
[[End.|$location]]
Submitted by IdjitKicker
<<addtime { hour : 1 }>>\<<includeevent setup.events.mansionCatchallArray>><<set setup.events.mansionCatchallArray to [
{
requires: '($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Mansion Working Catchall 1"
},
{
requires: "($clock.hour gte 6 and $clock.hour lt 20)",
chance: 100,
link: "Mansion Working Catchall 2"
},
{
requires: "($clock.hour lt 6 or $clock.hour gte 20)",
chance: 100,
link: "Mansion Not Working Catchall 1"
},
{
requires: "($clock.hour lt 6 or $clock.hour gte 20)",
chance: 100,
link: "Mansion Not Working Catchall 2"
},
{
requires: "($clock.hour gte 6 and $clock.hour lt 20) and $location is 'attic'",
chance: 100,
link: "Generic NPC Attic"
},
{
requires: "($clock.hour gte 6 and $clock.hour lt 20) and $location is 'ballroom'",
chance: 100,
link: "Generic NPC Ballroom"
},
{
requires: "($clock.hour gte 6 and $clock.hour lt 20) and $location is 'diningRoom'",
chance: 100,
link: "Generic NPC Dining Room"
},
{
requires: "($clock.hour gte 6 and $clock.hour lt 20) and $location is 'entryHall'",
chance: 100,
link: "Generic NPC Entry Hall"
},
{
requires: "($clock.hour gte 6 and $clock.hour lt 20) and ($location is 'northHall' or $location is 'southHall' or $location is 'northHallUpper' or $location is 'southHallUpper')",
chance: 100,
link: "Generic NPC Hallways"
},
{
requires: "($clock.hour gte 6 and $clock.hour lt 20) and $location is 'kitchens'",
chance: 100,
link: "Generic NPC Kitchens"
},
{
requires: "($clock.hour gte 6 and $clock.hour lt 20) and $location is 'laundry'",
chance: 100,
link: "Generic NPC Laundry"
},
{
requires: "($clock.hour gte 6 and $clock.hour lt 20) and $location is 'library'",
chance: 100,
link: "Generic NPC Library"
},
{
requires: "($clock.hour gte 6 and $clock.hour lt 20) and $location is 'livingRoom'",
chance: 100,
link: "Generic NPC Living Room"
},
{
requires: "($clock.hour gte 6 and $clock.hour lt 20) and $location is 'pantry'",
chance: 100,
link: "Generic NPC Pantry"
},
{
requires: "($clock.hour gte 19 and $clock.hour lt 22) and $location is 'livingRoom'",
chance: 100,
link: "Generic NPC Living Room"
},
{
requires: "($clock.hour gte 6 and $clock.hour lt 22) and $location is 'servant area'",
chance: 100,
link: "Generic NPC Servant Area"
}
]>>As you move through the area, you can hear someone cleaning nearby.Not far away, you can see someone cleaning the area.As you move through the mansion, you can hear the sound of someone moving about in the area.From somewhere nearby, you can hear someone's footsteps. You don't see anyone when you glance around, but it's possible that you simply heard someone moving outside of the area you are in.<<if $player.hasFlag("annaEveMarch")>>\
The sound of Eve singing the wedding march at the top of her lungs draws you toward the sound.
You idly wonder if you will find Eve forcing Anna to practice walking down the isle again.
Sure enough; you find Eve, her arm linked with Anna's, marching across the ballroom as she sings. Anna, her expression defeated, allows herself to be dragged unceremoniously along at her sister's side.
Anna says something, but they're too far away to make out what is being said. Eve's reply however is loud and clear.
<<talk "eve">>Of course we need more practice! It needs to be perfect, for both of us!<</talk>>\
Some small part of you worries that Eve is becoming a bridezilla as you leave them the space to continue.
<<else>>\
The sound of Eve singing the wedding march at the top of her lungs draws you toward the sound.
You aren't sure what you expected, but what you see is not it.
Eve, her arm linked with Anna's, marches across the ballroom as she sings. Anna, her expression surprised, allows herself to be dragged reluctantly along at her sister's side.
Anna says something, but they're too far away to make out what is being said. Eve's reply however is loud and clear.
<<talk "eve">>We need more practice! If we're walking down the isle together, then we need to get it just right!<</talk>>\
Smiling to yourself, you leave the sisters to their practice.
<<set $player.addFlag("annaEveMarch")>>\
<</if>><<addtime { minute : 2 }>>\The day of the wedding arrives, and suddenly everything is a whirlwind of activity.
A sheepish looking Eve can be seen racing through the halls with a package of cookies in one hand and a bundle that might be a wedding dress in the other.
<<talk "thought">>If that's her dress, it's going to be wrinkled.<</talk>>\
<<if $zach.hasFlag("olderBrother")>>\
Among those moving equipment and tables is your brother Zach who seems to have been conscripted to help with the manual labor.
<</if>><<if $mitsuko.hasFlag("owned")>>\
With a surprising intensity, Mitsuko manages the kitchen like the master of that domain. At one point you see the foreman poke Mitsuko in the chest, causing the tall Far Eastern woman to moan unexpectedly. The man turns suddenly white as a sheet, mutters an apology, and you don't see him for the rest of the day.
<<else>>\
The head chef seems completely in her element within the kitchen, barking orders to people who are scrambling to prepare food for the day's festivities.
<</if>><<if $miranda.hasFlag("mother") and $miranda.hasFlag("loving")>>\
You aren't sure of the how or the why of it, but you can see your mother moving about the kitchen staff as if she's one of them, helping as she is able.
<<elseif $miranda.hasFlag("mother") and $miranda.hasFlag("serious")>>\
The few times you notice your mother, she's smartly dressed, a phone held to her ear as she talks, always seeming to be in search of a quiet place to conduct her call.
<</if>><<if $gaia.hasFlag("met")>>\
Once or twice, you think you see Gaia watching from the trees, but not brave enough to venture out where strangers might take notice.<<if not $roger.hasFlag("father")>>Occasionally you'll see someone looking oddly at the forest around the mansion.<</if>><</if>>
<<if $roger.hasFlag("father") and $roger.hasFlag("easyGoing")>>\
Sitting on a lawn chair beside the pool, your father sits with his feet up. Among all of the activity he seems out of place as he takes a leisurely sip from the soda in his hand.
<<if $roger.hasFlag("father") and $roger.hasFlag("stern")>>\
Standing near the treeline, looking out over the yard with a severe gaze is your father. You can tell that he'd rather be just about anywhere else.
<</if>><</if>><<if $rey.hasFlag("owned")>>\
At one point, you see Rey wandering down the hallway, a sort of shocked expression on his face, . . . in his arms is a large bundle.
Before you have a chance to ask about it, your attention is swept away from Rey by one of the people working to set up the wedding to ask about some trivial last minute detail.
<</if>><<if $misaki.hasFlag("owned")>>\
Every time you turn around it seems like Misaki has homed in on a different person, each looking more uncomfortable than the last as she tries to stand too close or subtly rub against unsuspecting people, all while playing it off as not noticing people because of her blindness.
<</if>><<if $chloe.hasFlag("youngerSister")>>\
More than once you see Chloe either looking awkward as she moves among strangers, or subtly watching you from somewhere nearby. Whenever she sees you looking back, she gives a little wave and disappears again.
<</if>><<if $chet.hasFlag("youngerBrother")>>\
<<talk "thought">>Bet Chet has found some quiet little place to hide from the worst of the activity. Either that or he's trying out all his jokes on some poor soul.<</talk>>\
<</if>>[[Next.|Anna Eve Wedding Day 1a]]
<<settime { hour : 14, minute : 50 }>>
<<if $miranda.hasFlag("mother")>><<set $mirandaVisit to false>><</if>>\
<<if $roger.hasFlag("father")>><<set $rogerVisit to false>><</if>>\
<<if $zach.hasFlag("olderBrother")>><<set $zachVisit to false>><</if>>\
<<if $kelly.hasFlag("olderSister")>><<set $kellyVisit to false>><</if>>\
<<if $chet.hasFlag("youngerBrother")>><<set $chetVisit to false>><</if>>\
<<if $chloe.hasFlag("youngerSister")>><<set $chloeVisit to false>><</if>>\A light tug at your sleeve pulls you from the unfolding chaos. Looking to your side, your gaze then slips lower to meet Eve's eyes. Seeing her serious expression, the world around you fades away as you turn your full attention to her.
<<talk "player">>What's up?<</talk>>\
The words barely leave your lips before you realize she's already in her wedding dress. A small part of your mind wonders if she's just here to show off the dress, or if there's something more to her seeking you out like this.
Eve fidgets, somehow looking nervous and excited at the same time.
<<talk "eve">>I was thinking, . . . . <</talk>>\
Lifting an eyebrow, you regard the youthful woman.
<<talk "thought">>She looks pretty serious, there's clearly something on her mind.<</talk>>\
<<talk "player">>Going to let me in on what you're thinking?<</talk>>\
The sour expression she shoots at you pushes home how serious she is about whatever she's trying to say.
<<talk "eve">>I know this is kind of last minute, but I've sort of been planning this ever since you proposed to my sister. I know you're marrying both of us, but I still want to do this for her. You don't have to do anything for me. You haven't said anything about a honeymoon, and I have something planned. Ok?<</talk>>\
As she speaks, you know that doing nothing for her would be a big disappointment for her, but at the same time you can see conviction in her eyes.
<<talk "thought">>This is something she //really// wants to do.<</talk>>\
[[Trust her.|Anna Eve Wedding Day 1e]]
[[Ask for more information.|Anna Eve Wedding Day 1f]]
[[Be dismissive.|Anna Eve Wedding Day 1g]]Both you and the priest start to walk toward the pulpit in the yard, your path flanked by a small assortment of people, many of whom you have met since you first moved here, since you first met the two women you are marrying today.
You barely see the faces of those gathered, your thoughts focused on the significance of today's event. <<if $maki.hasFlag("met")>>The only exception is Maki and Bubbles, Maki grinning as she eagerly waves at you while Bubbles gives a <<if $labBubblesSmile gte 3>>faint smile in greeting.<<else>>small nod in greeting.<</if>> You nod back in acknowledgment as you pass.<</if>>
After a minute, Eve appears in the doorway and without any sign of embarrassment shouts to everyone present.
<<talk "eve">>Going to be just a minute!<</talk>>\
[[Next.|Anna Eve Wedding Day 1c]]You can't do anything but watch as Eve vanishes inside the door again.
Another couple minutes pass before Eve reappears.
<<talk "eve">>Ok, we're ready.<</talk>>\
When the music starts again, Anna steps into view, Eve's arm linked through hers like she plans to walk her down the isle.
It takes another second for you to realize that's exactly what Eve is doing. She looks just a little smug, her gaze shifting between you and her sister occasionally as she walks her sister toward you.
Anna walks stiffly, the dress hitting the light perfectly so that it makes her look like she's glowing warmly.
Beside her, Eve looks uncharacteristically nervous, her eyes shifting between her sister's hand clutched firmly in her own and you.
<<talk "thought">>My God, they're beautiful.<</talk>>\
As they near, Anna locks gaze with you, you can see her chest rising and falling as she breathes rapidly. Your mind goes back to when you proposed, the panic in her eyes. That same kind of fear looms right behind her eyes now, but she's clearly more in control, seemingly grounding herself with both you and Eve.
You start to reach out to take Anna's hand, but Eve quickly reaches out and takes it instead. You can feel the warmth of her fingers intertwine with yours, the kind of warmth that comes from just a little bit of sweat.
As Eve's fingers give you a gentle squeeze, Eve slides her arm from Anna's, and she takes her sister's hand with almost exaggerated care, almost as if the simple act of hand holding might be naughty. A sly little smile tugs at her lips as she looks down, holding both your and Anna's hand at the same time.
Then Eve begins to speak, her voice clear and firm so it carries.
<<talk "eve">>My sister is my favorite person in the world. I love her. She's protected and loved me in more ways than I will ever know. And I've protected and loved her as best I can in return. It feels right to me that our fates are so entwined.<</talk>>\
Eve's voice falters for a second, her eyes hinting of tears.
<<talk "eve">>I am the only family she has.<</talk>>\
Her eyes zero in on you with an intensity that is rare on Eve's features.
<<talk "eve">>You make us both happy. She loves you, we both do. She trusts you, and so do I. Love her like she's the most precious treasure in the world, and I am blessed to be a part of that.<</talk>>\
Reaching out, you take Anna's free hand, her fingers intertwining with yours as the three of you stand in a small circle.
[[Next.|Anna Eve Wedding Day 1d]]
<<addtime { minute : 30 }>>Allowing your eyes to drift over the yard, you feel a tinge of warmth at the familiar faces before your heart swells with happiness at seeing both Anna and Eve looking back at you.
<<talk "player">>Ready?<</talk>>\
You ask them both. Anna nods, swallows visibly, then nods again. Eve grins, bites her lip, then nods eagerly.
Giving Anna's hand an affectionate squeeze, you turn toward the priest. Eve moves to stand at your opposite side just a little stiffly.
The priest looks between the three of you, clearly not quite sure what to think of the untraditional marriage, but also appearing to be at peace with it.
You look to your left, then to your right, taking in the sight of both women, so different in so many ways, yet when you look at them all you can see is two parts of a whole.
Clearing his throat to get everyone's attention, the priest begins with a short prayer.
A minute later you can feel a slight tremor go through Anna. Across from you the priest doesn't quite stop, but clearly slows his words as he picks up on the fact that something is wrong.
Your eyes turn to Anna, and you can see fear and uncertainty warring for prominence just behind her eyes.
Another little squeeze of her hand and Anna looks to you. You give her what you hope is a reassuring smile. Her return smile falters before it can fully form, in its place is another tremor, this one strong enough that you can see her body shudder like a leaf in the wind.
While the priest continues, you can tell that he's unsure what to do. Meeting your eyes, he seems to take that as his cue to continue.
As his voice seems to regain at least some of his confidence, you slip your arm around Anna, pulling her closer to your side.
She pivots toward you, slipping her arms around you at almost the same second Eve notices what is happening as well. You aren't sure if the act is one of affection, or an attempt to still her trembling. Either way, you return the gesture and kiss her on the forehead.
A second later, Eve moves to embrace both of you so the three of you are in a little huddle.
<<talk "thought">>I wonder if a group hug like this is considered bad form during a wedding?<</talk>>\
You push the thought aside as quickly as it comes, knowing that Anna, no, Anna //and// Eve are far more important than any tradition in this moment.
<span class="pic">[img[images/scenes/AnnaEveWedding.png]]</span>
<<talk "player">>It's just the three of us and the priest. Nothing else matters right now.<</talk>>\
Anna's eyes shift to Eve, and seeing her younger sister smile reassuring seems to be what finally starts to settle her tension.
<<talk "eve">>Our family gets a little bigger today.<</talk>>\
With the three of you relaxing, returning to the moment, the priest continues.
As the priest begins to speak the vows, you repeat the words while trying to look at both sisters at the same time.
When Anna begins to talk, you're surprised by how clear and confident her voice sounds. No indication of her trembling in her voice at all. She recites her vows, clearly from memory as she doesn't even wait for the pastor to speak the words.
Eve shuffles her feet, looking uncertain and vulnerable suddenly as it comes to her turn.
<<talk "eve">>I, uh.<</talk>>\
Her eyes shift between you and her sister, then out toward those watching.
<<talk "eve">>My sister has always been the most important person in the world to me. She has cared for me, protected me, and loved me while asking nothing in return. In turn, I have done my best to be worthy of her selflessness.<</talk>>\
She looks at you.
<<talk "eve">>Then it wasn't just my sister. Suddenly I had someone new in my life. Someone else who loved me, protected and cared for me, someone who helped my sister become the woman she could be, someone who my sister fell in love with before she realized it was happening.<</talk>>\
The way Eve's voice carries makes the silence that follows almost deafening for the hand full of heartbeats it lasts.
<<talk "eve">>But I'd fallen in love too. I was ready to give that love up so my sister could be happy, but this man we both love, he had a heart big enough to love us both.<</talk>>\
You slide the first ring onto Anna's hand, watching her expression as she looks down at it like it can't be real. Then you do the same with Eve, only you barely start to put it on before she thrusts her finger into the ring eagerly.
A moment later, Anna and Eve reach out toward your hand in near unison, only then do you realize that they've both got their fingers on the ring they are holding. From the way Anna's hand trembles, you are thankful for Eve's steady hand as you expect Anna would drop the ring.
The ring is warm as it slides onto your finger, and then it's your turn to look at your ring.
Both girls look up at the same time. Anna's smile is serine, warm, and full of love. Eve's grin holds just enough mischief that you momentarily wonder what she's got planned.
When the pastor pronounces you man and wives, he declares that you may kiss the bride, then brides, then looks awkwardly out of place.
A heartbeat later, Eve steps between you and Anna, flashing her sister a toothy grin.
<<talk "eve">>We've got something special planned for you tonight, I get first kiss.<</talk>>\
Then without hesitation, Eve rises up onto her tip toes and kisses you right on the lips.
There's a flash of amusement in Anna's features, and you think you hear someone laughing in the audience, but you're more focused on the kiss, filled with passion and need, accompanied by a look of pure and heartfelt love.
When Eve breaks the kiss, she steps back to give her sister room.
Anna steps close, taking both of your hands in hers before kissing you lightly on the lips.
You return the kiss, turning it to one of passion as she melts in your arms.
When you finally break the kiss, you hold her long enough that those gathered seem uncertain of what to do, then realizing that Anna is still incredibly tense from the day, you sweep her off her feet, cradling her in your arms as she makes a surprised squeak.
Eve giggles at her sister's reaction, and with one arm around your middle, the three of you walk back to the mansion.
[[Next.|Anna Eve Wedding Day 1h]]
<<set $annaMarried to 10>><<set $eveMarried to 10>><<addtime { minute : 30 }>><<talk "player">>You know what? I trust you, you go ahead and do whatever you need to do.<</talk>>\
Eve looks ready to protest for just a second, then it registers that you aren't rejecting her idea outright but instead embracing it. Almost instantly, she throws her arms around you in a big hug.
<<talk "eve">>Thank you! Thank you! Thank you! You won't regret a thing! I'll take care of everything!<</talk>>\
As she releases her hug; she's already in motion, her wedding dress flaring around her as she rushes off to presumably enact her plan.
<<talk "thought">>She better hurry or she's going to miss her own wedding.<</talk>>\
Then out of nowhere, the priest arrives and lets you know that it's time.
You have a moment to wonder where all the time went, the whole morning being a whirlwind of activity that you don't even remember changing into your wedding suit.
[[Next.|Anna Eve Wedding Day 1b]]
<<run $eve.addFlag("honeymoonPlanner")>><<settime { hour : 15, minute : 0 }>><<talk "player">>What do you have in mind?<</talk>>\
Eve's face blossoms into a toothy grin and even her body language completely transforms to one of confidence and energy.
<<talk "eve">>I've got it all ready, I just need a little time to get it set up. I have pictures and books and ideas and plans and things I want to do and, . . . <</talk>>\
She trails off as she seems to realize that she's not only rambling but is effectively saying the same thing over and over again.
<<talk "eve">>Anyway, my sister loves reading about different places and dreams about traveling, but she's scared to go anywhere outside of the mansion. So I thought up a way she can have both.<</talk>>\
Her smile becomes something you would expect from an evil mastermind as she continues.
<<talk "eve">>There's an old tent up in the attic. I've cleaned it all up and I know how to set it up already.<</talk>>\
The pride she says those words makes you momentarily wonder how many hours it took her to figure out how to set up the tent, and where she might have done so.
<<talk "eve">>And I've been drawing pictures ever since the wedding was announced of different places and I've found books and marked spots for stories about the places I have been drawing, and I've even been trying to figure out how to cook some of the meals from those different places, . . . <</talk>>\
There's a short pause and a shuffling of her feet that strongly suggests that she's much less confident of the cooking portion of her plan.
<<talk "eve">>But then I realized we can order in food from town.<</talk>>\
Her eyes are pleading as she looks up at you. Nervously, she sways from side to side, causing her wedding dress to swish back and forth.
<<talk "eve">>I just want her to have a happy memory, a way to give her what she wants while keeping her home where she's going to be less stressed. I know you're marrying both of us, but tonight is for her.<</talk>>\
You spend just a second pondering before you reply.
[[Let her plan the honeymoon.|Anna Eve Wedding Day 1e]]
[[Be dismissive.|Anna Eve Wedding Day 1g]]
<<settime { hour : 15, minute : 0 }>><<talk "player">>You'll have to talk to me later about it. Right now I've got too much stuff going on.<</talk>>\
Eve looks defiant for just a second, then visibly deflates as you start to move away.
Something about her posture, all slumped over while wearing a wedding dress seems unspeakably sad.
Then out of nowhere, the priest arrives like a self fulfilling prophecy and lets you know that it's time.
You have a moment to wonder where all the time went, the whole morning being a whirlwind of activity that you don't even remember changing into your wedding suit.
[[Next.|Anna Eve Wedding Day 1b]]
<<settime { hour : 15, minute : 0 }>>For a time you simply hold Anna from one side while Eve holds her from the other.
Surprisingly, it's Anna who finally recomposes herself. She closes her eyes, takes a deep breath, holds it for several heartbeats, then lets it out slowly.
On the other side of her, Eve tenses slightly, then relaxes as she realizes her sister is not going to panic again.
Anna's hand comes up, cupping your cheek before leaning in to kiss you lightly on the lips, when she pulls back you can see the faint hint of a smile on her lips.
Turning to her sister, Anna cups both of Eve's cheeks and draws her face up, kissing her little sister on the tip of her nose.
<<talk "eve">>Did you see the food? There's so much of it, and so many different things, it all looks //so// good. I have to try //everything//.<</talk>>\
Allowing Anna a moment to finish regaining her composure, you offer her your hand as the delicious smells of the prepared food causes your belly to protest your lack of food in it.
Eve takes your hand and leads the way, but it's clear that her attention is half on all of the new foods to try.
Holding your hand in a grip that's only a little too tight, Anna follows you through the dining room into the back yard where chairs are being taken down to be replaced by long tables and an assortment of foods.
<<if $annaWeddingCake is "mitsuko">>\
Then at the end of the table is a towering cake, decorated with that looks like rose petals made of frosting.
<<talk "thought">>Mitsuko really did an amazing job with the cake.<</talk>>\
<<else>>\
Towering at the end of the tables holding food is a massive white cake, decorated with frosting roses. The brides and groom stand within a white gazebo at the top, leaving you to wonder if any of that is frosting or if it's simply a decoration. It takes you a second longer to realize that one of the two brides is pressed down into the cake so it's shorter than the other two figures.
<</if>><<if $mitsuko.hasFlag("owned")>>\
You can see Mitsuko working among the servers, making sure everything is exactly as it should be or even correcting something that a server did hap-hazardly.
<</if>><<if $miranda.hasFlag("mother")>>\
<<if $miranda.hasFlag("loving")>>\
Your mother seems to flit about between the tables, her smile and energy proving infectious to the servers as she attempts to help them in their tasks.
<<elseif $miranda.hasFlag("serious")>>\
Your mother approaches with a warm smile, taking Anna's hand , then pulling both of you into a brief hug. It takes her half a second longer to wrangle Eve into the same hug.
<<talk "miranda">>I wish all of you many years of happiness. Never forget the things you love about each other and always take joy in each others' company.<</talk>>\
Surprised by such sage advice from your mother, you're rendered speechless long enough for her to make her escape back into the reception.
<</if>><</if>><<if $maki.hasFlag("met")>>\
Meanwhile, Maki and Bubbles seem to to be the first two people in line for food. Maki, already a small woman, is absolutely dwarfed beside Bubbles. In her hands is a plate filled nearly to overflowing. Bubbles in contrast holds a plate in both of her hands, only adding an occasional item to it.
<</if>><<if $bruce.hasFlag("contact")>>\
Bruce moves through the crowd, visiting briefly with an occasional person, leaving smiles and laughter in his wake.
<<if $maki.hasFlag("met")>>\
Even as Bruce makes his way around the reception, you can't help but notice that he stays well away from Maki.
<<talk "thought">>Wonder if him and Maki have some kind of rivalry? He seems wary of her.<</talk>>\
<</if>><<if $rey.hasFlag("owned")>>\
Your eyes drift to Rey who looks out of $rey.his_ element, an unfamiliar person flirting with $rey.him. As Rey blushes and stammers, Bruce comes to the rescue.
<<talk "bruce">>There you are!<</talk>>\
The rest of what Bruce says, but the end result is a flustered looking Rey willingly hooking $rey.his_ arm through Bruce's as the charming slaver leads him off into the crowd.
<</if>>
<<else>>\
<<if $rey.hasFlag("owned")>>\
Your eyes drift to Rey who looks out of $rey.his_ element, an unfamiliar person flirting with $rey.him. As Rey blushes and stammers, $rey.he nearly trips over $rey.himself in $rey.his_ haste to escape.
<</if>><</if>><<if $chloe.hasFlag("youngerSister")>>\
Chloe smiles at you as she notices you looking at her, then quickly scowls and looks away, leaving you to wonder what's got her in a mood.
<</if>><<if $rebekkah.hasFlag("owned")>>\
It takes you a few minutes before you notice that Rebekkah is absent from the party. You feel yourself frown slightly, thinking this is exactly the kind of event that would fuel her self importance.
<</if>><<if $zach.hasFlag("olderBrother")>>\
With a dose of flamboyance that's well over the top, Zach talks to one of the serving girls, looking almost ridiculous as he tries too hard to flirt. Surprisingly, she seems receptive to his advances as she smiles and nods along as he talks.
<</if>>Beside you, Anna leans into you lightly. When you turn to look at her, you notice that at least some of her earlier trepidation has been replaced by something that you might dare call wonder.
Even Eve seems to pick up on Anna's shift and grins wildly as she wedges herself in between the two of you. Somehow having found a plate full of pastries in the chaos.
<<if $mully.hasFlag("owned")>>\
A little yelp makes you aware of Mully's presence as he gets either stepped on or kicked by someone unaware of his presence as he forages the spaces beneath and between the serving tables for scraps.
<</if>><<if $umi.hasFlag("met")>>The smile on Umi's face makes her absolutely light up, infecting those close to her with similar smiles.
All except for Venus who scowls, clearly unhappy with her current circumstance as she plops heavily into the chair beside her mother with a plate that barely has any food on it.
<</if>><<if $roger.hasFlag("father")>>\
<<if $roger.hasFlag("easyGoing")>>\
Leaning back in a chair, you see your father talking casually with someone seated beside him. You have no doubt that he's never met the person before, but at the same time he seems to have their full attention as he laughs at his own jokes.
<<else>>\
Never being one who enjoyed big groups or parties, you see your father sitting by himself where he'll be out of the way. In front of him are two plates, one piled with food and the other half full and with less food by the second as he shovels one bite after another into his mouth.
<</if>>\
<</if>><<if $gaia.hasFlag("met")>>\
One of the waiting staff mentions seeing someone along the treeline, a dark skinned naked woman with a stick. The person they're talking to clearly doesn't believe them.
<<talk "thought">>Gaia must be feeling adventurous today if she's let herself be seen by strangers.<</talk>>\
<</if>><<if $misaki.hasFlag("owned")>>\
<<talk "anna">>Is everything ok?<</talk>>\
Anna's voice pulls your attention to the side where you see Misaki standing out of the way.
<<talk "misaki">>I'm fine thank you. I just find it best to stay out of the way with this many people about.<</talk>>\
As if sensing your thoughts, she continues.
<<talk "misaki">>I don't want to be a bother to my master by being in the way on such an important day.<</talk>>\
<</if>>Your attention is suddenly pulled to the table with the deserts on it. There's a commotion, and it is almost instantly obvious that Eve is at the center of it.
Now holding two full plates of pastries, and what might be a large donut stuffed between her lips, she lets out a triumphant, if muffled, declaration.
<<talk "eve">>You'll never take me alive!<</talk>>\
Then she darts straight toward you, choosing to use you and her sister as a human shield against any reprisal for her actions.
<<talk "thought">>She's going to make a mess of that dress by the time the night is out.<</talk>>\
<<if $sidra.hasFlag("owned")>>\
Two steps behind her and with a slightly startled look, Sidra runs with Eve, a cookie protruding from her mouth and both hands clutching a plate containing a single pastry. She awkwardly hides first behind Eve, then realizing that might not be the best hiding spot she quickly vanishes into the crowd.
<</if>><<if $olivia.hasFlag("yourHome")>>\
In stark contrast, Olivia's expression of jealousy and disappointment is hidden behind a thin veil as she watches you, her eyes occasionally moving to Anna or Eve.
<</if>><<if $kids.some(function (k) { return (k.ageReal <= 1); })>>\
<<set $kid to $kids.filter(function (k) { return (k.ageReal <= 1); }).random()>>
Oohing and aahing leaves little doubt of where little $kid.nickOrName is, but no matter how much of an urge you have to go to $kid.him, you resist. Instead, you hug Anna more firmly to your side for a moment, causing Eve to grunt where she's squished between you.
<<unset $kid>>
<</if>><<if $roberta.hasFlag("met")>>\
Roberta stands near the house, her attention seeming to alternate between the mansion's architecture and the plate of food in her hand.
Deftly, Roberta adjusts her grip on her plate one handed as she brings the item she is eating to the side closest to her and eagerly pokes at the food with her fork.
Without even looking up, you can see Roberta mumble something and step out of the way of a server who is passing close to her.
<</if>><<if $kelly.hasFlag("olderSister")>>\
Somehow, Kelly's voice carries clearly through the area for a second as she gossips with someone. You quickly scan the area for her, but see no sign of her among those gathered.
<</if>><<if $claire.hasFlag("contact")>>\
Clearly trying to take advantage of the commotion Eve caused near the pastries barely a minute ago, Claire steps up near the punch bowl, produces a flask and starts to unscrew the cap until she sees you. Then she pauses, finishes unscrewing the cap and takes a drink from it without breaking eye contact.
Claire seems intent on staring you down as the flask leaves her lips. With the hand holding the flask, she drops it intentionally into the punch bowl, feigns surprise, and somehow manages to dump the rest of its contents into the punch with a couple of shakes presumably intended to shake the rest of the punch from the container before turning and striding away as if nothing had happened.
<</if>><<if $mitsuko.hasFlag("owned") and $emiko.hasFlag("met") and $emiko.ageReal lt 1>>\
You can't tell which one of the twins it is, but Mitsuko cuts through the crowd, baby in her arms as she strides toward the house with a sense of purpose, leaving you to wonder if it's for a feeding or a diaper change.
<</if>><<if $jen.hasFlag("owned")>>\
Jen laughs and dances her way around the reception, clearly in a jovial mood.
<</if>><<if ($kids.filter(function (k) { return (k.ageReal >= 2 && k.ageReal <= 12); }).length gte 2)>>\
<<set $kid to $kids.filter(function (k) { return (k.ageReal >= 2 && k.ageReal <= 12); }).random()>>\
<<set $kid2 to $kids.filter(function (k) { return (k.ageReal >= 2 && k.ageReal <= 12); }).random()>>\
Likely hopped up on sugar, you see $kid.nickOrName running between the tables, weaving from side to side as necessary to avoid crashing into anything. Not half a dozen steps behind $kid.him, you can see $kid2.nickOrName matching $kid.nickOrName's ground eating pace, a look of determination on $kid2.his_ face as the pair cut behind another table and you lose sight of them.
At your side, Anna squeezes your hand affectionately, having seen the children at play as well. It takes you a second longer to realize that Eve has slipped away again, this time to share her pastries with the children.
<<unset $kid>><<unset $kid2>>\
<</if>><<if $chet.hasFlag("youngerBrother")>>\
Chet looks up from his phone, still absently scrolling as he looks around. Then he uses his free hand to spoon a mouth full of something from his plate into his mouth.
He slouches slightly more in his seat as he chews, his attention returning to his phone.
<</if>><<if $bridgette.hasFlag("owned")>>\
Looking unsure of what to do, but clearly wanting to be helpful, you see Bridgette moving between the tables, refilling glasses and taking away dirty dishes as needed.
<</if>><<if $elizaveta.hasFlag("honeyPot")>>\
At one of the tables, Elizaveta smiles sheepishly at Macks who is sitting across from her. It's clear from the expression on his face that he's completely unaware of the lovey look she is giving him.
<</if>>[[Next.|Anna Eve Wedding Day 1i]]<<settime { hour : 19, minute : 0 }>>\
\
Later that evening, as the reception starts to become a dance, music fills the air and Anna glances at the area the serving staff recently cleared then at you.
<<talk "thought">>Probably the closest I'm going to get to her asking if I'd like to dance with her.<</talk>>\
The thought brings a smile to your face and you find yourself reaching for her hand.
Anna quickly dabs at her mouth with a napkin then allows herself to be pulled to her feet.
Eve looks up from her plate, a little red stain on her dress right between her dress from where she spilled a little punch on it earlier. For a second it looks like she's going to get up to join you, but then her hands go to her belly and she lazily leans back in her seat.
<<talk "eve">>You two dance, have fun, I'll join you after one more, . . .<</talk>>\
Her voice trails off as she looks at the empty plate in front of her.
Reaching out with your free hand, you use it to brush a stray hand of her hair from her eyes and offer a warm smile before starting toward the dance area.
<<if ($kids.filter(function (k) { return (k.ageReal >= 2 && k.ageReal <= 12); }).length gte 2)>>\
<<set $kid to $kids.filter(function (k) { return (k.ageReal >= 2 && k.ageReal <= 12); }).random()>>\
<<set $kid2 to $kids.filter(function (k) { return (k.ageReal >= 2 && k.ageReal <= 12); }).random()>>\
As the two of you approach the dance area, children scatter to make room at the prompting of the adults accompanying them.
<<if $bridgette.hasFlag("owned")>>\
Bridgette, with a look of pure happiness takes the lead in wrangling the children.
<</if>>\
<<unset $kid>><<unset $kid2>>\
<</if>>A sort of hush falls over those gathered as you stop in the middle of the dance area. One hand taking Anna's, your fingers interlacing with hers as your other arm slips around her middle to subtly pull her close.
As the next song starts, you start to move together, moving to the music as you hold each other.
There's a moment where Anna says something, but you don't quite catch it. She seems to sense the same because she raises her head from your chest and repeats herself.
<<talk "anna">>This is the day.<</talk>>\
You only have to wait a score of heartbeats before she starts again, her voice uncharacteristically certain.
<<talk "anna">>This is the day you changed my life. Not once, but twice. The first when you walked through that door. I was so scared, scared that new horrors awaited me, and I didn't know if I was going to be strong enough to continue. Then you were kind to me, kind to my sister, and I thought I must be dreaming, that it wasn't real or it was some cruel joke. Sometimes I'm still scared, but not like I used to be. And now, the second time, you've made me and Eve your wife, and I feel so overwhelmed, and a part of me is so happy I feel like my heart is going to burst.<</talk>>\
Leaning in, she kisses you lightly on the lips.
<<talk "anna">>If this is a dream, then I never want to wake.<</talk>>\
Placing your hands against the small of her back, you respond by holding her tight.
<<if $player.hasFlag("annaPlayerMopDance")>>\
Allowing your mind to drift to some of your memories together, you find yourself involuntarily letting out a chuckle.
For a moment you can feel Anna tense, her eyes struck with a momentary appearance of fear at the sudden noise, which is gone almost as soon as it appears as your loving embrace reminds her that she is safe and loved by you.
Nuzzling back into your chest, she shoots you a quizzical look. Smiling, you begin to say what's on your mind.
<<talk "player">>Do you remember when I caught you dancing with a mop in the ballroom?<</talk>>\
Anna's cheeks turn bright red as they instantly flush.
<<talk "player">>You know, you blushed just as hard when I found you dancing with the mop too.<</talk>>\
You didn't think it was possible but her already bright red cheeks become even redder.
As she directs her head towards the floor, you can see her lip self consciously quiver. Grasping her chin in your hand, you raise her eyes up to meet yours.
<<talk "player">>I only hope I was just as good a dancer when I got a chance to dance with you.<</talk>>\
Timidly taking a step close, Anna seems to have a sudden burst of confidence as she kisses you, a smile forming across her lips. Taking a self conscious glance at the people around you, she hesitates a moment before smiling again, wider this time and snuggling into you.
<<talk "anna">>You were wonderful.<</talk>>\
Anna kisses your lips again, mumbling the words against them. Securing her against your chest, you smile.
<<talk "player">>Care to dance with me again? If you found me up to par with your mop of course.<</talk>>\
Anna laughs, a melodic sound.
<<talk "anna">>You were a much better partner than my mop.<</talk>>\
You don't see Eve until she wedges herself between you and her sister, grinning up at both of you.
<<talk "eve">>We should all sneak off together and fuck.<</talk>>\
Eve's conspiratorial tone is almost enough to make you laugh.
<<talk "anna">>Eve!<</talk>>\
Anna's voice is mortified, but from the mischief in Eve's eyes you have little doubt that was her intention when she spoke.
<<talk "eve">>Seriously though, let's sneak away from all these people for a little bit.<</talk>>\
The way Eve says it, you can tell Anna thinks she's being naughty, but you can tell she's actually just trying to give her sister a few quiet minutes for the tension to ease.
<<talk "player">>Eve might be on to something. We could sneak off to the ballroom, have a private dance without so many prying eyes. Just the three of us.<</talk>>\
A subtle, small smile is all you need for confirmation as you take Anna's hand in one of yours and Eve's in the other.
Your pace quickens as you enter the ballroom, pulling the sisters along with you. Anna's eyes are wide with uncertainty while Eve grins widely.
Letting go of Eve's hand, you spin toward Anna and slip your arm around her middle, pulling her close so that her breath is warm on your lips.
<<talk "player">>I hope to always make you as happy as you make me.<</talk>>\
Releasing the hand that had been holding Anna's, you reach out and take Eve's hand, spinning her in a little circle that draws her to your side. Without hesitation, she throws her arms around both of you.
With a clear lack of music, you begin to move. Closing her eyes, Anna begins to move fluidly, creating within her mind her own version of the silent music. Eve on the other hand steps on your toes, then on Anna's before grinning sheepishly and stepping on yours again.
The smile on Anna's lips is magical, touching her eyes in a way that you've only rarely seen before.
Eve steps on your toes two more times before you simply pull the sisters close, swaying back and forth rather than properly dancing. You can see in Anna's eyes that she realizes you've done so to protect your toes.
Anna's content sigh makes you smile. At the same time Eve gives both of you a loving squeeze.
<<talk "player">>I love you both so much.<</talk>>\
Eve looks up at you, Anna pulling back slightly so she can look at your face, anticipation in her smile.
<<talk "player">>I mean, how many people get to see this side of you? Happy, lost in the moment and carefree. It's wonderful. Both of you, you fill my life with such joy.<</talk>>\
You turn your eyes first to Anna.
<<talk "player">>I worked so hard to earn these treasured moments. Going from slowly getting you to smile to being able to break down laughing, and filled with joy with you.<</talk>>\
Then you turn your eyes to Eve.
<<talk "player">>And you, you're more full of life than anyone I have ever known. You seize every moment yet still find the time to infect everyone around you with happiness. You shape the whole world around you.<</talk>>\
<<talk "anna">>What did I ever do to deserve you?<</talk>>\
The words come out like an awed whisper.
<<talk "player">>You just were yourself, and I'm constantly in awe of you.<</talk>>\
Eve leans in closer, as if seeing similar praise for herself.
<<talk "player">>And you my little wife, make every moment so delightfully whimsical.<</talk>>\
Grinning from ear to ear, Eve gives you both another affectionate squeeze.
<<elseif $player.hasFlag("annaMopDance")>>\
Allowing your mind to drift to some of your memories together, you find yourself involuntarily letting out a chuckle.
For a moment you can feel Anna tense, her eyes struck with a momentary appearance of fear at the sudden noise, which is gone almost as soon as it appears as your loving embrace reminds her that she is safe and loved by you.
Nuzzling back into your chest, she shoots you a quizzical look. Smiling, you begin to say what's on your mind.
<<talk "player">>Do you remember when I caught you dancing with a mop in the ballroom?<</talk>>\
Anna's cheeks turn bright red as they instantly flush.
<<talk "player">>You know, you blushed just as hard when I found you dancing with the mop too.<</talk>>\
You didn't think it was possible but her already bright red cheeks become even redder.
As she directs her head towards the floor, you can see her lip self consciously quiver. Grasping her chin in your hand, you raise her eyes up to meet yours.
Looking deep into her eyes, you can see her timidness and her love for you. With a smile on your lips, you lean in for a kiss, and she cups your cheek, and in that moment you can feel a bit of her self consciousness fade away, and her lip cease to quiver. Breathless you pull back, directing Anna into a subtle and slow twirl as a smirk graces your features.
<<talk "player">>You know, you are a good dancer, tell that mop thank you.<</talk>>\
<<talk "anna">>I always kinda imagined it was you.<</talk>>\
She says it so timidly to an extent that you almost don't hear it.
<<talk "eve">>I don't remember this. What mop?<</talk>>\
Both of you turn your attention to Eve in unison, only to find her looking back with a perplexed expression.
Anna can't help but smile, that simple moment making your heart swell.
Eve's eyes go back and forth between you, then she nods to herself before speaking.
<<talk "eve">>We should all sneak off together and fuck.<</talk>>\
Eve's conspiratorial tone is almost enough to make you laugh.
<<talk "anna">>Eve!<</talk>>\
Anna's voice is mortified, but from the mischief in Eve's eyes you have little doubt that was her intention when she spoke.
<<talk "eve">>Seriously though, let's sneak away from all these people for a little bit.<</talk>>\
The way Eve says it, you can tell Anna thinks she's being naughty and is unsure of how to reign in her sister's bad behavior, but you can tell she's actually just trying to give her sister a few quiet minutes for the tension to ease.
<<talk "player">>Eve might be on to something. We could sneak off to the ballroom, have a private dance without so many prying eyes. Just the three of us.<</talk>>\
A subtle, small smile is all you need for confirmation as you take Anna's hand in one of yours and Eve's in the other. Anna looks just a bit uneasy as you sweep her and her sister away.
Your pace quickens as you enter the ballroom, pulling the sisters along with you. Anna's eyes are wide with uncertainty while Eve grins widely.
Letting go of Eve's hand, you spin toward Anna and slip your arm around her middle, pulling her close so that her breath is warm on your lips. The action brings a startled little yelp from her before she can catch herself.
<<talk "player">>I hope to always make you as happy as you make me.<</talk>>\
Releasing the hand that had been holding Anna's, you reach out and take Eve's hand, spinning her in a little circle that draws her to your side. Without hesitation, she throws her arms around both of you.
With a clear lack of music, you begin to move. Closing her eyes, Anna begins to move stiffly at first, but then more smoothly as time goes on. Eve on the other hand steps on your toes, then on Anna's before grinning sheepishly and stepping on yours again.
The timid little smile on Anna's lips is magical, touching her eyes in a way that you've only rarely seen before.
Eve steps on your toes two more times before you simply pull the sisters close, swaying back and forth rather than properly dancing. You can see in Anna's eyes that she realizes you've done so to protect your toes.
After a little bit, Anna even starts to relax and enjoy being wrapped in the arms of you and Eve.
<<talk "player">>I love you both so much.<</talk>>\
Eve looks up at you, Anna pulling back slightly so she can look at your face, anticipation in her expression.
<<talk "player">>I mean, how many people get to see this side of you? Happy, lost in the moment and carefree. It's wonderful. Both of you, you fill my life with such joy.<</talk>>\
You turn your eyes first to Anna.
<<talk "player">>I worked so hard to earn these treasured moments. Going from slowly getting you to smile to being able to break down laughing, and filled with joy with you. And every day it seems just a little easier to earn those smiles.<</talk>>\
Then you turn your eyes to Eve.
<<talk "player">>And you, you're more full of life than anyone I have ever known. You seize every moment yet still find the time to infect everyone around you with happiness. You shape the whole world around you.<</talk>>\
<<talk "anna">>What did I ever do to deserve you?<</talk>>\
The words come out like an awed whisper.
<<talk "player">>You just were yourself, and I'm constantly in awe of you.<</talk>>\
Eve leans in closer, as if seeking similar praise for herself.
<<talk "player">>And you my little wife, make every moment so delightfully whimsical.<</talk>>\
Grinning from ear to ear, Eve gives you both another affectionate squeeze.
<<else>>\
Allowing your mind to drift to some of your memories together, you find yourself involuntarily letting out a chuckle.
For a moment you can feel Anna tense, her eyes struck with a momentary appearance of fear at the sudden noise, which is gone almost as soon as it appears as your loving embrace reminds her that she is safe and loved by you.
Nuzzling back into your chest, she shoots you a quizzical look. Smiling, you begin to say what's on your mind.
<<talk "player">>You're so beautiful tonight.<</talk>>\
Timidly taking a step close, Anna seems to have a sudden burst of confidence as she kisses you, a smile forming across her lips. Taking a self conscious glance at the people around you, she hesitates a moment before smiling again, wider this time and snuggling into you.
<<talk "anna">>Sometimes I dance with a mop pretending it is you. You were wonderful.<</talk>>\
Anna kisses your lips again, mumbling the words against them. Securing her against your chest, you smile.
<<talk "player">>Care to dance with me again? If you found me up to par with your mop of course.<</talk>>\
Anna laughs, a melodic sound.
<<talk "anna">>You were a much better partner than my mop.<</talk>>\
You don't see Eve until she wedges herself between you and her sister, grinning up at both of you.
<<talk "eve">>We should all sneak off together and fuck.<</talk>>\
Eve's conspiratorial tone is almost enough to make you laugh.
<<talk "anna">>Eve!<</talk>>\
Anna's voice is mortified, but from the mischief in Eve's eyes you have little doubt that was her intention when she spoke.
<<talk "eve">>Seriously though, let's sneak away from all these people for a little bit.<</talk>>\
The way Eve says it, you can tell Anna thinks she's being naughty, but you can tell she's actually just trying to give her sister a few quiet minutes for the tension to ease.
<<talk "player">>Eve might be on to something. We could sneak off to the ballroom, have a private dance without so many prying eyes. Just the three of us.<</talk>>\
A subtle, small smile is all you need for confirmation as you take Anna's hand in one of yours and Eve's in the other.
Your pace quickens as you enter the ballroom, pulling the sisters along with you. Anna's eyes are wide with uncertainty while Eve grins widely.
Letting go of Eve's hand, you spin toward Anna and slip your arm around her middle, pulling her close so that her breath is warm on your lips.
<<talk "player">>I hope to always make you as happy as you make me.<</talk>>\
Releasing the hand that had been holding Anna's, you reach out and take Eve's hand, spinning her in a little circle that draws her to your side. Without hesitation, she throws her arms around both of you.
With a clear lack of music, you begin to move. Closing her eyes, Anna begins to move fluidly, creating within her mind her own version of the silent music. Eve on the other hand steps on your toes, then on Anna's before grinning sheepishly and stepping on yours again.
The smile on Anna's lips is magical, touching her eyes in a way that you've only rarely seen before.
Eve steps on your toes two more times before you simply pull the sisters close, swaying back and forth rather than properly dancing. You can see in Anna's eyes that she realizes you've done so to protect your toes.
Anna's content sigh makes you smile. At the same time Eve gives both of you a loving squeeze.
<<talk "player">>I love you both so much.<</talk>>\
Eve looks up at you, Anna pulling back slightly so she can look at your face, anticipation in her smile.
<<talk "player">>I mean, how many people get to see this side of you? Happy, lost in the moment and carefree. It's wonderful. Both of you, you fill my life with such joy.<</talk>>\
You turn your eyes first to Anna.
<<talk "player">>I worked so hard to earn these treasured moments. Going from slowly getting you to smile to being able to break down laughing, and filled with joy with you.<</talk>>\
Then you turn your eyes to Eve.
<<talk "player">>And you, you're more full of life than anyone I have ever known. You seize every moment yet still find the time to infect everyone around you with happiness. You shape the whole world around you.<</talk>>\
<<talk "anna">>What did I ever do to deserve you?<</talk>>\
The words come out like an awed whisper.
<<talk "player">>You just were yourself, and I'm constantly in awe of you.<</talk>>\
Eve leans in closer, as if seeing similar praise for herself.
<<talk "player">>And you my little wife, make every moment so delightfully whimsical.<</talk>>\
Grinning from ear to ear, Eve gives you both another affectionate squeeze.
<</if>><<if $eve.hasFlag("honeymoonPlanner")>><<talk "eve">>I need to go.<</talk>>\
Eve casts you a conspiratorial glance.
Before Anna can ask what's going on, Eve darts away, leaving Anna to look at you with uncertainty in her eyes.
<<talk "player">>Eve has something she wants to do. You'll find out what it is in a little bit.<</talk>>\
Your words don't seem to help with her uncertainty.
<<else>><<talk "eve">>I need to run, I'll catch up with you in just a little bit.<</talk>>\
Before either of you can think to ask what she's doing, she's gone.
<<talk "player">>Probably trying to hit the pastry table one more time.<</talk>>\
<</if>>[[Next.|Anna Eve Wedding Day 1j]]Later, as the party is dying down and people have started to leave. There's a whirlwind of people departing.
<<if $roberta.hasFlag("met") or $claire.hasFlag("contact") or $bruce.hasFlag("contact") or $elizaveta.hasFlag("honeyPot")>>You say goodbye to locals, friends you've made since coming to Pendleton. <</if>><<if $miranda.hasFlag("mother") or $roger.hasFlag("father") or $zach.hasFlag("olderBrother") or $kelly.hasFlag("olderSister") or $chet.hasFlag("youngerBrother") or $chloe.hasFlag("youngerSister")>>Heartfelt goodbyes to family with promises to call more often. <</if>>It's not long before the reception has dwindled to the last few people and the caterers are busy cleaning up and putting away their tables and equipment.
With a half eaten plate of assorted samples beside her, Eve leans back in her chair with both hands on her bloated belly. You can see several stains on her wedding dress, most of which you're sure resulted from sugary treats.
<<talk "eve">>It's all //so// good.<</talk>>\
She starts to reach for the plate, burps, then retracts her hand back to her belly.
<<talk "eve">>Mistakes were made. Regrets were had.<</talk>>\
For a split second she looks like she might be sick, but quickly recovers in time to chew on the remnants of the pastry in her mouth.
<<if $sidra.hasFlag("owned")>>\
Beside her is Sidra, plate full of assorted food as she samples small bites of everything, as if trying to overload her tastebuds with the wide range of flavors.
<</if>><<if $mitsuko.hasFlag("owned")>>\
You notice a small white paper crane on the table two servers are starting to take down. At first you think the little piece of origami is novel, but think little of it until you see a little orange tiger not far away.
Suddenly you are looking for the origami animals, and you are not disappointed. Within seconds you count half a dozen different animals, and maybe a hundred origami animals spread across multiple tables among more traditional decorations.
<<talk "thought">>That's a nice little touch.<</talk>>\
You think to yourself before your attention is pulled in a different direction.
<</if>><<if $umi.hasFlag("met")>>\
With the dance area mostly vacated, you can see Umi trying to drag her reluctant daughter away from her half eaten food for a dance.
<</if>><<if $rey.hasFlag("owned") and $bruce.hasFlag("contact")>>\
As a particularly soft song plays, you can see Bruce and Rey dancing, Bruce holding Rey close as they sway to the music.
<<elseif $rey.hasFlag("owned")>>\
Sitting off to the side you can see Rey with a salad on a plate as $rey.he sprawls across the grass. Right beside $rey.him is $rey.his_ bunny, a little black bowtie somehow attached to its neck as Rey gives it one piece of lettuce after another. It's mouth never stops chewing as each piece of leafy green vanishing between it's teeth.
Then the rabbit catches the corner of its bow, the garment being pulled between it's teeth with remarkable speed. Rey squeaks in alarm, startling the rabbit who rushes off, Rey scrambling to catch up.
<<talk "rey">>You can't eat that!<</talk>>\
<</if>><<if $titch.hasFlag("owned")>>\
From high above, Titch perches in a windowsill looking down at the few people still lingering in the yard.
<</if>><<if $maki.hasFlag("met")>>\
Maki meets your eyes, offering you a warm smile and a little wave as she takes a pull from her vape pen.
As she does so, Bubbles subtly spears a bit of food off of Maki's plate, making you aware that the closest side of Maki's plate to Bubbles is nearly completely devoid of food in spite of the other half of the plate being largely untouched.
<</if>> Eve half stands, half rolls out of her chair, grinning at you as she starts to slip away.
At your side, Anna holds your arm, her head resting lightly against your side. A content sigh escapes her lips as she snuggles against you a little tighter. Occasionally she will glance toward Eve as if prepared to chastise her little sister for eating too much.
<<talk "player">>Let Eve have her pastries. It's our wedding day, all three of us, and if that's what makes her happy right now I say we let her eat herself into a sugar coma.<</talk>>\
Anna's nod is accompanied by a little smile as she focuses on her closeness to you again.
<<if $misaki.hasFlag("owned")>>\
Misaki, it comes as no surprise to see her bending over in a too-short skirt in front of one of the serving staff. The poor man stumbling and nearly dropping the stack of plates in his hands as she flashes him.
<<talk "thought">>Guess she's not worried about being in the way anymore.<</talk>>\
<</if>><<if $jen.hasFlag("owned") and $yami.hasFlag("contact") and $jenYami gte 7>>\
A pleased looking Jen is cuddled in Yami's arms, a hint of a smile on Yami's lips right up to the moment she sees you looking. In the span of a heartbeat Yami's smile vanishes behind an expression of indifference as if afraid to let anyone see her happy.
<</if>><<if $eve.hasFlag("honeymoonPlanner")>>\
A short while later, Eve exits from the dining room while twirling to make her wedding dress swish from side to side, catches Anna's attention and waves to follow.
Anna looks at you, smiles in that uncertain way of someone who doesn't know for sure what is about to happen but is excited to find out, then gently pulls your hand to get you to follow.
[[Next.|Anna Eve Honeymoon 1l]]
<<else>>\
It's not long after that when you notice Eve moving about again, clearly in search of some final sweets to pilfer.
It's not until Eve casts you a meaningful look that you know it's time to bring Anna inside.
Eve's wedding dress flares slightly as she spins back toward the mansion.
With a few final goodbyes, and Anna hopefully none the wiser, you begin to wander back toward the mansion. All the while, you savor the warmth of her body pressed firmly against your side and her arm around your middle.
[[Next.|Anna Eve Honeymoon 1k]]
<</if>>Taking the hint from Eve that you won't be missed as the party winds down, you give Anna's hand an affectionate squeeze and begin to lead her away. You're half way to the mansion before Anna seems to realize what is going on.
The instant the realization sets in, Anna begins to withdraw, not as a defense mechanism like you're used to, but in a sheepish way instead. As the door to the master bedroom comes into view, there is a hint of blush to her cheeks.
With the softest of whispers from the hinges, the door wings open to reveal that your bed has been covered in rose petals. Sprawled across it is a naked Eve, laying on her front and pointed right at you. The way she props herself up on her arms squeezes her breasts between them as if to make them look bigger.
It takes you a second longer to realize that Eve's dress and panties lay scattered across the floor.
<<talk "thought">>She must have ran to get here and undress before we could arrive.<</talk>>\
[[Go to sleep.|Anna Eve Honeymoon 1s]]
[[Make love to them.|Anna Eve Honeymoon 1t]]You see a flicker of movement near the fireplace before you enter the dining room, and upon entering you see that the dining room has been transformed.
The dining table, large as it is has been moved to the far side of the room to create as much space near the fireplace as possible.
In its place is a massive tent that you can't quite tell if it's hand made or manufactured in a more traditional sense.
Scattered around the tent are flowers, many of which you recognize from the wedding earlier in the day, the scent of the flowers fill the air, slowly being overcome by the smoky scent of the fireplace just starting to crackle to life.
Then Eve steps around the tent, a smile on her face and a twinkle in her eye as she meets your eyes. Her wedding dress is nowhere to be see, replaced by a costume that makes you think of someone on a safari. Your mind goes half blank as you try to work through how she could have possibly gotten to the dining room before you, let alone change into the new outfit.
<<talk "eve">>Welcome to both of you, the third member of your party will be joining you later.<</talk>>\
Eve says with a formality that coaxes a small smile from Anna's lips.
<<talk "thought">>She's talking as if she's not here, that she's someone else.<</talk>>\
<<talk "eve">>My name is Eve, and I will be your guide this evening.<</talk>>\
Glancing theatrically at a piece of paper in her hand, she returns her gaze to the two of you.
<<talk "eve">>I see that you've been booked for the deluxe five stop world tour. We're going to have a busy evening.<</talk>>\
With a little flourish, Eve indicates that the two of you should enter the tent. Anna leads the way, a hint of eagerness in her movements.
The inside of the tent is surprising. A full four post bed fills its interior with just a little room to move around it.
<<talk "thought">>The place looks bigger on the inside.<</talk>>\
You silently muse as Anna sits very lady-like on the edge of the bed.
Joining her, you look at the fireplace a short distance outside of the tent, seeing the last hints of paper used to start the fire turning to ash as the kindling makes a small sound as it begins to burn in earnest.
[[Next.|Anna Eve Honeymoon 1m]]
<<addtime { minute : 40 }>>With what sounds like a sound effect recorded from the television, you listen to what sounds like an airplane for several seconds before Eve's voice cuts in from one side of the tent.
<span class="pic">[img[images/scenes/TentPlane.png]]</span>
<<talk "eve">>This is your Captain; Eve speaking. Tonight's world tour will begin in the Old World and end in the Arctic, with stops in the Rainlands, the Bloc, and the Far East along the way. Eve will be joining you when you arrive in the Arctic.<</talk>>\
Beside you, Anna has a bemused expression on her face as you settle into the spot beside her. She smiles at you, a warm smile that makes your heart sing with joy before she snuggles up close to your side.
<<talk "eve">>The old world is a place of kings and queens. History to the beginning of recorded time. And has a feel of tradition to every street and building.<</talk>>\
There's a shuffling from the side of the tent, followed by large hand drawn pictures being held up for both of you to see.
<span class="pic">[img[images/scenes/TentOldWorld.png]]</span>
Anna lets out a soft gasp, and you can feel your own brow rising at the high quality of the art being presented.
<<talk "anna">>I knew Eve had been sneaking off to draw, but I didn't realize she'd gotten so good.<</talk>>\
You almost miss Anna's words in her breathless whisper.
Eve's display continues, image after image, each with its own story. You find yourself transfixed by the presentation, Eve's customary energy somehow translating into a sort of whimsical storytelling as she presents you with bits of history and her own hand drawn images of historical locations.
All the while, Anna seems enthralled by every word, a whimsical expression on her face as she makes an occasional appreciative sound.
[[Next.|Anna Eve Honeymoon 1n]]
<<addtime { minute : 40 }>>There's a rustling sound as Eve finishes another bit of history, then the same airplane sound as before.
Anna leans into you, her lips near your ear as she speaks.
<<talk "anna">>This is wonderful, but I feel a little guilty too.<</talk>>\
You turn to look at Anna as she continues, only dimly aware of Eve growing quiet as she eavesdrops on the conversation.
<<talk "anna">>She should be here with us, not doing all of this just for me.<</talk>>\
Giving Anna a little squeeze, you meet her gaze.
<<talk "player">>She's doing this for you because she loves you, because she wants to give you a memory that will last a lifetime. You've done so much for her. Protected her, mothered her, made her into a wonderful young woman. And I think this is how she is trying to tell you how grateful she is for all of it.<</talk>>\
Eve makes a sound of agreement from beside the tent, and Anna smiles as she nods. A moment later Eve continues as if she had never stopped.
<<talk "eve">>The Rainlands are a savage place. Where civilization clings to the edge of wilderness that refuses to be tamed. Where jungles full of beautiful plants and dangerous wildlife hide lost civilizations. Where primitive peoples live in ways we civilized people might consider, . . . inhuman, . . . <</talk>>\
Her voice trails off ominously as a drawing of a jungle appears in the window of the tent.
<span class="pic">[img[images/scenes/TentRainlands.png]]</span>
Anna's grip tightens on your arm, clearly hanging on every word and finding herself swept up in the tale being told.
<<if $mitsuko.hasFlag("owned")>>\
A moment later, one of the origami animals you had seen scattered about the reception makes an appearance. A jaguar dangling crooked from a string.
<<talk "eve">>It's not straight!<</talk>>\
Eve hisses loudly, her hand coming into view. Almost immediately another hand swats hers away, earning a small giggle from Anna.
<<talk "mitsuko">>Continue, I will tend the jaguar.<</talk>>\
Clearly reluctant from her tone, Eve continues her presentation as the jaguar's feet lower out of view. Just outside of what you can see, Mitsuko adjusts the jaguar before it returns to view.
As soon as it does, Eve's voice regains its confidence.
The way Eve presents her tale, it almost feels as if you are walking through a zoo, where the guide is telling you a bit about each animal as you pass. Sloths, ant eaters, poison frogs, and snakes. Dolphins, ants, monkeys and guinea pigs. All with the backdrop of natives peeking out an existence among the jungle.
An origami person enters the window, followed by another and another.
<<talk "eve">>It seems the natives have grown restless. Time to go before they decide we look like dinner.<</talk>>\
<<else>>\
A moment later, the image is quickly replaced by a very similar one, only this one has a jaguar prowling across the page.
She begins by talking about the jaguar, it's life in the jungle, the things it eats, and the people who hunt it.
The way Eve presents her tale, it almost feels as if you are walking through a zoo, where the guide is telling you a bit about each animal as you pass. Sloths, ant eaters, poison frogs, and snakes. Dolphins, ants, monkeys and guinea pigs. All with the backdrop of natives eeking out an existence among the jungle.
When the next page appears, it has a person holding a spear in the background, then is almost immediately replaced by a page with another native, then another.
<<talk "eve">>It seems the natives have grown restless. Time to go before they decide we look like dinner.<</talk>>\
<</if>>[[Next.|Anna Eve Honeymoon 1o]]
<<addtime { minute : 40 }>>With a sudden rustling, the figures leave the window and the airplane sound returns.
When a new image appears, it hosts a large building that makes you think of a castle, but with giant colorful swirls at the corners that resemble ice cream scoops.
<span class="pic">[img[images/scenes/TentBloc.png]]</span>
From the corner of your eye, you can see Anna's smile tick upward just a little further. Her enjoyment of the show reflected clearly in the wonder in her eyes.
<<talk "eve">>While many see the Bloc as a harsh and unforgiving place; and it is. It is also a place of rich culture, with a strong focus on family and community. There have been times in their history when they've been seen as heroes, and other times when they have been seen as villains based on the choices of their leaders. But their people have always had a fierce pride in their history and culture.<</talk>>\
For the next few minutes, you see images of people dressed in bright clothing, dancing and singing, joyous faces as the people work hard for what they have and love each other fiercely.
<<if $maki.hasFlag("met")>>\
Occasionally, you hear a grunt of agreement that could only have come from Bubbles.
<</if>>Anna sighs happily, the warmth of her breath against your neck causing you to instinctively nuzzle her closer.
Eve ends her presentation of the Bloc with an image of people dancing, dolls in their hands as each person seems to pull a doll slightly smaller from inside of the one that came before until a small child is holding a tiny doll in her hands.
[[Next.|Anna Eve Honeymoon 1p]]
<<addtime { minute : 40 }>>As the final Bloc image leaves the window, the airplane sound fills the air once more, this time more drawn out than the previous times.
<<talk "eve">>The Far East, a place of superstition and mystery. A part of this world, yet somehow alien to most who do not grow up there.<</talk>>\
The picture placed before the window is of an oriental style house. Its arched roof is prominent in the image, with cherry trees in full bloom in a courtyard of precisely placed stones and a stream filled with colorful koi fish.
<span class="pic">[img[images/scenes/TentFarEast.png]]</span>
Anna leans forward slightly, not leaving your side, but her eagerness to see more evident in the motion. You can see her eyes trying to take in every detail, from the clothing, to the exotic food, to curved swords and shadow puppets.
There are tears in Anna's eyes as she looks at you.
<<talk "anna">>Thank you, both of you, this is so wonderful, . . . .<</talk>>\
Her voice is soft, but full of emotion as she speaks.
<<talk "player">>This is all Eve. She asked if she could do something, all I did was told her yes.<</talk>>\
<<talk "thought">>Eve must have spent hundreds of hours planning this, even as she prepared for her own wedding.<</talk>>\
Anna slips her arms around you in a warm hug that pulls you from your thoughts while not quite letting her eyes leave the latest piece of art in the tent's window.
<<talk "anna">>I don't know how she hid all of this from me long enough to do this. This is amazing.<</talk>>\
Your eyes turn to the fireplace, a warm glow coming from the crimson embers as the fire crackles softly. It's only then that you notice that it's starting to get cold inside of the tent, and the soft hum of what you quickly suspect is an air conditioner hidden beneath the bed.
[[Next.|Anna Eve Honeymoon 1q]]
<<addtime { minute : 40 }>>Accompanying the sound of the airplane one more time, Eve talks with a hint of excitement in her tone.
<<talk "eve">>Our final destination is the arctic. Frigid temperatures, endless snow, and the aurora borealis lighting up the sky. A beautiful location to end our evening, a warm fire, and just enough cold to keep our newlyweds close for warmth. Your final member will be rejoining you momentarily. I'll be seeing myself off now, enjoy your evening.<</talk>>\
<span class="pic">[img[images/scenes/TentArctic.png]]</span>
The soft sounds of the fireplace crackling is accompanied by the sounds of rustling clothes and occasional grunts from Eve.
<<talk "thought">>Sounds like Eve's changing her clothes or something.<</talk>>\
<<talk "anna">>The lights.<</talk>>\
Anna's breathless voice brings your attention to the fact that green and blue lights seem to dance across the tent. It takes you a second to realize the light is coming from outside of the tent, and a few seconds longer to notice a series of candles around the tent, each with a green or blue shield between the flame and the tent, where the light reflects the color onto the outside of the tent.
<span class="pic">[img[images/scenes/TentArcticBlueGreen.png]]</span>
You're just turning back toward Anna when she kisses you hard enough to take your breath away.
When she breaks the kiss, you can see a flicker of uncertainty, but it's quickly washed away by her passion. She grabs for your shirt, at least one button careening through the air as she tears it free.
<<talk "anna">>You love me?<</talk>>\
A small smile starts to form on her lips even before you can answer.
<<talk "anna">>I don't know how, or why you were meant to be in my life, but I do know that you have changed everything.<</talk>>\
She kisses you again, her hands drifting over your chest as she does so.
<<talk "anna">>You are a remarkable man, you taught me how to smile again. Taught me how to laugh, . . . <</talk>>\
Eve chooses this moment to make her entrance, bundled up like an Eskimo with white flakes of paper on her head and shoulders that you're sure is supposed to be snow.
<<talk "eve">>I thought you'd never arrive! I hope you had a good trip.<</talk>>\
Anna, with tears in her eyes pulls Eve into a hug, proving unable to get her arms all the way around the poofy clothes Eve is wearing.
<<talk "anna">>It was wonderful. Thank you.<</talk>>\
Eve looks a little self conscious as she pulls out of the hug and starts to undress. You count no less than three coats coming off of her, accounting for most of the bulk, then a big sweater comes off over her head to reveal her in her wedding dress.
Anna looks at you, adoration in her eyes.
<<talk "anna">>I love you. Heart and soul I belong to you.<</talk>>\
Slowly, sensually, and with a pause to fumble for the zipper at the back of her neck, Anna starts to slide out of her dress. You're surprised to see a hint of blush to her cheeks as if embarrassed.
As the dress pools around her ankles, she steps out of it while pushing you onto your back. Such an assertive action from her seems out of place, but her flushed cheeks and nervous smile both make much more sense as she starts to crawl on top of you.
Eve, not to be undone starts to slip out of her dress too, her struggles making it look like she's escaping a straight jacket rather than taking off her wedding dress.
Anna's hands reach for your pants, tugging them downward, your erection springing free as she does so.
<<talk "anna">>I love you. I want you. And while I have always accepted you inside of me, this time I give myself to you in every way.<</talk>>\
There's something raw in the way she says it, leaving you with the realization that her words hold a much deeper meaning even if you don't fully understand what that meaning might be.
Eve pauses, her eyes darting between your cock and her sister. A second later she sighs inwardly and the urgency leaves her movements as she clearly decides to let you focus on Anna.
With one hand, Anna takes hold of your member, guiding you to her hole and sliding it across her slick folds before lowering herself onto your member. She sighs contentedly as her hips meet yours.
<<talk "anna">>I love you, my husband.<</talk>>\
With her eyes closed, she begins to ride you. Her hole is wet, so wet that you can feel her juices running down your shaft, her inner walls clinging hungrily to your cock.
Eve positions herself to watch, her eyes lingering on the place your body meets Anna's.
All you can do is lay there, your hands drifting over her hips and chest while she makes love to you in a way that you can only describe as intimate.
When your cock throbs inside of her, she gasps, her pussy clenching around you. Then you throb a second time, feeling your balls pull tight as you struggle to not cum for just a second longer.
Eve leans in, a wicked little look on her face right before you feel her lips touch your balls. At almost the same instant, Anna gasps, leaving you to wonder what exactly Eve is doing between your bodies.
In the next second, she bears down, you can feel the tip of your cock nestle against the tight ring of her cervix right before you begin to orgasm, stream after thick hot stream of cum blasting her insides as her own orgasm causes her pussy to quiver around your member.
As Anna begins to catch her breath, she slumps against you, nuzzling into your chest as you put your arms around her in a warm embrace.
A second later, Eve is wedging herself between the two of you, her naked body feeling warm against yours.
<<talk "eve">>My turn.<</talk>>\
Turning toward her sister, Eve kisses Anna full on the lips, a long sloppy kiss that lingers just a hint longer than is decent before pulling back with an impish grin on her face.
<<talk "eve">>Take that Patrick Reon!<</talk>>\
Anna's cheeks are crimson from blushing as Eve turns toward you again, her smile faltering into something more vulnerable.
In an instant you find yourself captivated, uncertainty, anticipation and excitement in equal measure in her features as she glances down at your half hard cock. With one hand, she takes hold of your member which is still slick with her sister's juices and bites her lip to hide a smile.
As Eve swings one leg over you, there's a crisp clap followed instantly by Eve making a yelping sound and Anna giggling. You look at Anna, seeing mirth in her eyes as Eve rubs her bottom while comically attempting to give Anna a dirty look.
<<talk "thought">>Wait, did Anna just slap Eve's ass?<</talk>>\
The humor of that realization puts a smile on your face.
Eve eventually looks away from Anna, her attention turning to you as she brushes the tip of your cock across her slit, then with a look of intensity she starts to slide down your length.
<<talk "thought">>God, Anna's pussy juices are making my cock so slick.<</talk>>\
Both of Eve's hands come to rest on your chest as you feel Eve settle firmly against your lap.
Anna's lips find your cheek, then with her long delicate fingers she turns your chin toward you to kiss you full on the lips. As she breaks the kiss, she moves her hand to your chest so that her fingers overlap one of Eve's hands.
Slowly at first, but quickly becoming more energetic, Eve begins to bounce in your lap. With Anna's juices combined with the remnants of your last orgasm serving as lubricant, Eve glides up and down your shaft with ease.
It's not long before she's shuddering above you, her hips jerking as she grinds against you.
But you're far from done. You've already cum once, and you're a long way from a second orgasm still.
You toll over quickly, pinning Eve beneath you as you thrust into her a few more times.
When you stop, you lean in close to kiss her on the lips, the kiss lingering only long enough to leave her breathless before you pull back.
Her hole makes a slippery wet sound as you pull out.
Then with no hesitation you move back between Anna's legs. Her eyes widen with surprise even as her chest and cheeks flush with arousal.
With Eve's juices glistening along your shaft, you line yourself up with Anna and enter her with a single insistent thrust.
Your hips meet Anna's with a wet slap, a slap that is repeated as you begin to piston into her. Within seconds, Anna's heels are locked behind your ass as she clings to you.
Beside you Eve lays naked, propped up on one elbow as she watches you fucking her sister. From the look on her face, you've little doubt that she's wishing she was in her sister's position.
By the time Anna is trembling beneath you in another orgasm, you can feel yourself starting to get close to your second. You continue to pound her through her orgasm before quickly pulling out.
Your cock springs free with a slurp.
Eve's eyes widen as you reach for her, pulling her to you across the bed. A second later, Anna slips her arms around her sister, pinning her to her chest.
Your cock throbs urgently as you look down, seeing their pussies perched one above the other, both looking wet and needy.
Lining yourself up, you slide balls deep into Eve just in time to feel yourself throb once more. A few thrusts later and you can feel yourself nearing the point of no return, then with a series of rapid thrusts you burst inside of her.
Eve gasps, and you think you see Anna kiss her sister's neck from behind.
As best you can, you pull both sisters into an embrace you hope conveys your love for both of them, an embrace both sisters eagerly return.
Within minutes, lulled by the warmth of each others' bodies, and the soft crackling of the fire, you all drift off to sleep.
[[Next.|Anna Eve Honeymoon 1r]]
<<settime { hour : 23, minute : 0 }>><<addtime { minute : 540 }>>\
Morning greets you with the smell of bacon, waffles, and eggs, accompanied by the warmth of Anna stirring in your arms.
With a lazy smile, you look at Anna, only to find her already awake and looking back.
<<talk "anna">>Good morning husband.<</talk>>\
The way she says it is sheepish, a perfect match for the little smile tugging at her lips.
With a single finger, you touch her chin and draw her into a deep kiss.
As if that's her cue, Eve makes a knocking sound from outside of the tent and steps inside wearing nothing but an apron before you could have replied even if you wanted to.
<<talk "eve">>Good morning husband.<</talk>>\
The sheepish way she says the words strongly suggests that she overheard her sister just seconds before.
For the next half hour, the three of you enjoy your breakfast. Eggs with just a hint too much salt, lightly burnt toast, hashbrowns browned in butter, and somehow, . . . . absolutely perfect bacon.
Upon her final bite, Anna leans toward you, kissing you lightly on the lips before resting her forehead against yours.
As Anna kisses you, Eve's hand finds its way into your lap to give your cock a lingering squeeze.
<<talk "anna">>I'm going to help Eve with the dishes.<</talk>>\
The corner of her lips ticks upward slyly.
Eve's expression is the opposite, with her smile faltering as she realizes her sister is going to see the mess she made.
Without so much as a 'goodbye' Eve darts from the tent like the hounds of hell are on her heels.
One more kiss, then she's slipping away, arms already full of dishes you didn't see her pick up inside the tent as she smiles warmly at you.
Sighing contentedly, you slip from the tent into the dining room just in time to hear the kitchen door swing shut behind Anna.
[[End.|$location]]Stifling a yawn, you pull the warm form beside you into your embrace, your lips finding soft warm skin.
A second later you can feel a second form stir on your other side, an arm draping itself over your middle.
A lazy smile ghosts it's way across your face as you pry your eyes open. In your arms is a still sleeping Eve, looking happy and content.
Forcing yourself to wake up a little more, your night starts to come back to you in bits and pieces. From the time you fell asleep, to the half dozen times one, //or both// of the girls would wake you up.
Your smile returns in the form of a toothy grin.
<<talk "thought">>Lord Patrick Reon would NOT approve of that.<</talk>>\
Still grinning, you turn toward Anna, only to find her looking back, wide awake.
<<talk "anna">>What are //you// thinking about?<</talk>>\
Feeling just a hint of blush creeping into your cheeks, you reply sheepishly.
<<talk "player">>Just thinking happy thoughts.<</talk>>\
She seems to take your words at face value as she leans in and kisses you lightly on the lips. With one hand, you reach up and touch her cheek, her head tilting to press more firmly into your palm.
You aren't sure if your own yawn triggers hers, or if she's as tired as you from the previous evening's events, but you notice her trying to hide a yawn barely a moment after you finish fighting back your own.
Sitting on the edge of the bed, Anna sits beside you. Your thoughts quickly return to the first night you met her, and how she came to this very room to offer herself to you.
As if sensing your thoughts, she leans in and kisses you.
Half way through the kiss, Eve's cold foot finds your naked butt, wedging under it like an animal curling up beside something warm. The cold is enough to take your breath away.
<<talk "anna">>I have no regrets. My life, every moment, both good and bad brought me to where I am now.<</talk>>\
Snuggling into your arms, she sighs, her breath hot against your neck.
<<talk "anna">>You are a remarkable man, you taught me how to smile again. Taught me how to laugh, . . . Taught me how to trust. How to love again. And you've made my sister a part of it in a way that is special in ways I don't know how to express.<</talk>>\
Without any sign of communication between the two of you, you both lay back on the bed at the same time.
Eve makes a little grunt as you roll over her foot.
<<talk "anna">>Hold me?<</talk>>\
She sighs happily as you hug her more firmly to your side.
<<talk "eve">>No fair. Hold me too.<</talk>>\
Anna rolls toward you, her arm draping over your chest and one of her legs hooked over your own.
A second later, Eve poses in almost exactly the same position, only it's clear that she's taking her cues from her sister rather than allowing it to happen naturally.
The last thing you remember before sleep claims you is the content look on both of their faces, and the realization that in their own ways, they have changed your life every bit as much as you have theirs.
[[Next.|Anna Eve Honeymoon 1u]]
<<settime { hour : 23, minute : 0 }>><<talk "player">>Help me get your sister out of this dress.<</talk>>\
Turning Anna toward you, you kiss her hungrily, your hands already straying over her body in search of the zipper on the back of her dress. Eve moves behind her to help , quickly finding the zipper and pushing the dress off her sister's shoulders.
You break the kiss, allowing Anna and Eve to remove the dress.
Looking at both sisters, both naked, you can't help but spend a moment simply admiring the view.
Before either you or Eve can react, Anna steps toward you, the length of her body pressing against yours as she kisses you hard enough to take your breath away.
Eve takes the opportunity to slip behind you, working on your pants as her naked breasts press against the small of your back.
When Anna breaks the kiss, you can see a flicker of uncertainty in her eyes, but it's quickly washed away by her passion. She grabs for your shirt, at least one button careening through the air as she tears it free.
<<talk "anna">>You love me?<</talk>>\
A small smile starts to form on her lips even before you can answer.
<<talk "anna">>I don't know how, or why you were meant to be in our life, but I do know that you have changed everything. You make us both happy.<</talk>>\
She kisses you again, her hands drifting over your chest as she does so.
<<talk "anna">>You are a remarkable man, you taught me how to smile again. Taught me how to laugh, . . . <</talk>>\
Your pants pool around your ankles.
<<talk "eve">>You make my sister happy. You make me happy.<</talk>>\
<<talk "anna">>Taught me how to trust. How to love again.<</talk>>\
Another fierce kiss that she quickly breaks as Eve retorts.
<<talk "eve">>Not entirely true. She loved me already.<</talk>>\
The humor in Eve's voice clearly derails Anna for a second before she can recover. Anna takes a deep breath, gathering her thoughts before starting to speak as if her sister never said a word.
<<talk "anna">>I belong to you. As a slave, anyone can own a body, but my heart and soul are yours of my own free will.<</talk>>\
When she takes a step back, she's as naked as you are standing shyly in front of you.
She clearly makes an effort to compose herself before she finds the courage to push you toward the bed. Even as you lay back, Anna moves to straddle you.
<<talk "anna">>I love you. I want you. And while I have always accepted you inside of me, this time I give myself to you in every way.<</talk>>\
There's something raw in the way she says it, leaving you with the realization that her words hold a much deeper meaning even if you don't fully understand what that meaning might be.
Eve pauses, her eyes darting between your cock and her sister. A second later she sighs inwardly and the urgency leaves her movements as she clearly decides to let you focus on Anna.
With one hand, Anna takes hold of your member, guiding you to her hole and sliding it across her slick folds before lowering herself onto your member. She sighs contentedly as her hips meet yours.
<<talk "anna">>I love you, my husband.<</talk>>\
With her eyes closed, she begins to ride you. Her hole is wet, so wet that you can feel her juices running down your shaft, her inner walls clinging hungrily to your cock.
Eve positions herself to watch, her eyes lingering on the place your body meets Anna's.
All you can do is lay there, your hands drifting over her hips and chest while she makes love to you in a way that you can only describe as intimate.
When your cock throbs inside of her, she gasps, her pussy clenching around you. Then you throb a second time, feeling your balls pull tight as you struggle to not cum for just a second longer.
Eve leans in, a wicked little look on her face right before you feel her lips touch your balls. At almost the same instant, Anna gasps, leaving you to wonder what exactly Eve is doing between your bodies.
In the next second, she bears down, you can feel the tip of your cock nestle against the tight ring of her cervix right before you begin to orgasm, stream after thick hot stream of cum blasting her insides as her own orgasm causes her pussy to quiver around your member.
As Anna begins to catch her breath, she slumps against you, nuzzling into your chest as you put your arms around her in a warm embrace.
A second later, Eve is wedging herself between the two of you, her naked body feeling warm against yours.
<<talk "eve">>My turn.<</talk>>\
Turning toward her sister, Eve kisses Anna full on the lips, a long sloppy kiss that lingers just a hint longer than is decent before pulling back with an impish grin on her face.
<<talk "eve">>Take that Patrick Reon!<</talk>>\
Anna's cheeks are crimson from blushing as Eve turns toward you again, her smile faltering into something more vulnerable.
In an instant you find yourself captivated, uncertainty, anticipation and excitement in equal measure in her features as she glances down at your half hard cock. With one hand, she takes hold of your member which is still slick with her sister's juices and bites her lip to hide a smile.
As Eve swings one leg over you, there's a crisp clap followed instantly by Eve making a yelping sound and Anna giggling. You look at Anna, seeing mirth in her eyes as Eve rubs her bottom while comically attempting to give Anna a dirty look.
<<talk "thought">>Wait, did Anna just slap Eve's ass?<</talk>>\
The humor of that realization puts a smile on your face.
Eve eventually looks away from Anna, her attention turning to you as she brushes the tip of your cock across her slit, then with a look of intensity she starts to slide down your length.
<<talk "thought">>God, Anna's pussy juices are making my cock so slick.<</talk>>\
Both of Eve's hands come to rest on your chest as you feel Eve settle firmly against your lap.
Anna's lips find your cheek, then with her long delicate fingers she turns your chin toward you to kiss you full on the lips. As she breaks the kiss, she moves her hand to your chest so that her fingers overlap one of Eve's hands.
Slowly at first, but quickly becoming more energetic, Eve begins to bounce in your lap. With Anna's juices combined with the remnants of your last orgasm serving as lubricant, Eve glides up and down your shaft with ease.
It's not long before she's shuddering above you, her hips jerking as she grinds against you.
But you're far from done. You've already cum once, and you're a long way from a second orgasm still.
You toll over quickly, pinning Eve beneath you as you thrust into her a few more times.
When you stop, you lean in close to kiss her on the lips, the kiss lingering only long enough to leave her breathless before you pull back.
Her hole makes a slippery wet sound as you pull out.
Then with no hesitation you move back between Anna's legs. Her eyes widen with surprise even as her chest and cheeks flush with arousal.
With Eve's juices glistening along your shaft, you line yourself up with Anna and enter her with a single insistent thrust.
Your hips meet Anna's with a wet slap, a slap that is repeated as you begin to piston into her. Within seconds, Anna's heels are locked behind your ass as she clings to you.
Beside you Eve lays naked, propped up on one elbow as she watches you fucking her sister. From the look on her face, you've little doubt that she's wishing she was in her sister's position.
By the time Anna is trembling beneath you in another orgasm, you can feel yourself starting to get close to your second. You continue to pound her through her orgasm before quickly pulling out.
Your cock springs free with a slurp.
Eve's eyes widen as you reach for her, pulling her to you across the bed. A second later, Anna slips her arms around her sister, pinning her to her chest.
Your cock throbs urgently as you look down, seeing their pussies perched one above the other, both looking wet and needy.
Lining yourself up, you slide balls deep into Eve just in time to feel yourself throb once more. A few thrusts later and you can feel yourself nearing the point of no return, then with a series of rapid thrusts you burst inside of her.
Eve gasps, and you think you see Anna kiss her sister's neck from behind.
As best you can, you pull both sisters into an embrace you hope conveys your love for both of them, an embrace both sisters eagerly return.
Within minutes, lulled by the sound of her soft breathing and warmth of her body, you both quickly drift off to sleep.
[[Next.|Anna Eve Honeymoon 1u]]
<<settime { hour : 23, minute : 0 }>><<addtime { minute : 540 }>>\
Morning greets you with the smell of bacon, waffles, and eggs, accompanied by the warmth of Anna stirring in your arms.
With a lazy smile, you look at Anna, only to find her already awake and looking back.
<<talk "anna">>Good morning husband.<</talk>>\
The way she says it is sheepish, a perfect match for the little smile tugging at her lips.
With a single finger, you touch her chin and draw her into a deep kiss.
As if that's her cue, Eve makes a knocks on the bedroom door and steps inside before you could have replied even if you wanted to.
<<talk "eve">>Good morning husband.<</talk>>\
The sheepish way she says the words strongly suggests that she overheard her sister just seconds before.
For the next half hour, the three of you enjoy your breakfast. Eggs with just a hint too much salt, lightly burnt toast, hashbrowns browned in butter, and somehow, . . . . absolutely perfect bacon.
Upon her final bite, Anna leans toward you, kissing you lightly on the lips before resting her forehead against yours.
As Anna kisses you, Eve's hand finds its way into your lap to give your cock a lingering squeeze.
<<talk "anna">>I'm going to help Eve with the dishes.<</talk>>\
The corner of her lips ticks upward slyly.
Eve's expression is the opposite, with her smile faltering as she realizes her sister is going to see the mess she made.
Without so much as a 'goodbye' Eve darts from the bedroom like the hounds of hell are on her heels.
One more kiss, then she's slipping away, arms already full of dishes you didn't see her pick up as she smiles warmly at you.
Sighing contentedly, you slip from the bedroom just in time to see Anna vanishing down the entry hall stairs on her way to the kitchens.
[[End.|$location]]First location the Old World (Architecture emphasis.)
Second the Rainlands (Animals)
Third location the Bloc. (Culture)
Fourth the far east. (Nature)
Fifth location the arctic (Cold and cuddles)
Misaki offers sexual favors for the new couple, Eve tells her she's off script.
As night winds down, crackling fire acts as the backdrop for lovemaking
<<if $mully.hasFlag("owned")>>Garter in mouth. Possible honeymoon insert.
<</if>>Zach enters your field of vision then simply stops, waiting for you to make eye contact before speaking.
<<talk "zach">>Dude.<</talk>>\
You lift one eyebrow.
<<talk "player">>Dude?<</talk>>\
He nods as if your reply tells him everything he needs to know.
<<talk "zach">>Dude. You're either the luckiest, or unluckiest person alive.<</talk>>\
When you don't immediately reply, he continues.
<<talk "zach">>Two girls like that, going to be either heaven or hell man.<</talk>>\
It's only then that you realize he's talking about the approaching wedding.
<<talk "zach">>Going to be funny as hell watching you get in over your head.<</talk>>\
There's humor in his voice as he continues.
<<talk "zach">>Going to hit the gym. You've got an amazing gym.<</talk>>\
With a simple raised hand to declare his retreat, he turns and strides away in search of the gym.
[[End.|$location]]
<<run $player.addFlag("bigBrotherAnnaEveWedding1")>>\ONE TIME SCENE<<talk "eve">><<print $eve.callsPlayer>>, are you awake?<</talk>>\
Pulled back from the precipice of sleep, you almost ignore her in the interest of slumber, but something in her tone forces you to pry your eyes open.
<<talk "eve">>I've been thinking a lot lately. About something important.<</talk>>\
You turn toward Eve, your eyes just starting to focus on her laying beside you.
Behind you, Anna moves, snuggling herself against your back and one arm casually slips around your middle.
<<talk "eve">>You're marrying my sister.<</talk>>\
Eve's voice trails of, clearly trying to figure out what she wants to say next.
<<talk "player">>You don't approve?<</talk>>\
You see Eve's eyes widen in alarm.
<<talk "eve">>No! I think it's wonderful. It makes me //so// happy to see how happy she is with you.<</talk>>\
Eve lets out a heavy sigh. You allow her a moment to gather her thoughts before you prod again.
<<talk "player">>Your sister makes me happy too.<</talk>>\
You can tell that Eve is growing frustrated, clearly wanting to convey something she can't quite get out.
Reaching out, you brush a bit of her hair away from her face, an action that causes her to lean her face into your palm.
<<talk "eve">>You make me happy too.<</talk>>\
There's a moment of confusion before your eyes widen in surprise.
<<talk "player">>You want me to marry you instead of your sister?<</talk>>\
Even in the dark you can see Eve roll her eyes in exasperation.
<<talk "eve">>No, . . . I want you to marry both of us.<</talk>>\
You're rendered speechless for several long seconds before you're able to find words again.
<<talk "player">>You want me to marry both of you?<</talk>>\
There's a long pause, followed by a single firm word.
<<talk "eve">>Yes.<</talk>>\
Taking a deep breath, you are intimately aware of Anna's arm around your middle. Absently, you reach down to place your hand over hers, her engagement ring brushing across your palm as your hand comes to rest.
<<talk "player">>Have you thought about how your sister might react to all of this?<</talk>>\
As if ready for that question, Eve replies without missing a beat.
<<talk "eve">>I've already talked with her about it. She's the one who told me I should tell you my feelings. I love you, you make my heart race every time you walk in the room. You make my tummy tingle every time you talk to me. You make me feel safe and wanted. There are only two things that I have ever truly wanted. The first is for my sister to be happy. The second is to be loved, as a woman, and I know deep down that you love me just as much as I love you.<</talk>>\
Eve seems as timid as Anna usually is when she leans toward you, giving you a little kiss on the lips. When she pulls back, you can see uncertainty in her expression.
<<talk "eve">><<print $eve.callsPlayer>>, will you marry me?<</talk>>\
[[Accept.|Eve Wedding Proposal 1a]]
[[Deflect.|Eve Wedding Proposal 1b]]
[[Decline.|Eve Wedding Proposal 1c]]<<talk "player">>If my future wife has no objections, then who am I to deny such a request from one of the most special people in my life.<</talk>>\
You can see the smile on Eve's face, her eyes shining in the dim light as she looks at you disbelieving. Her arms pull tight around your middle, snugging her body up against yours.
Feeling Anna snuggle a little closer to you from behind, you turn your head toward her just in time for her to kiss you on the cheek, lending her silent blessing to your acceptance of Eve's proposal. Then she reaches past you, the action a little awkward with the way she has to stretch, pulling Eve into a hug.
For several heartbeats, you wait for Anna to let go of her sister, but when it becomes obvious that she has no intention of doing so, you roll slightly toward Anna.
Anna, taking a hint, scoots back to make room for you so you can roll onto your back before you slip an arm around each of them and pull them both closer.
It takes a few seconds to settle in, but the end result is that each of them has their head on one of your shoulders, Eve's hand resting lightly on your chest and Anna's resting on top of her sister's hand.
As if orchestrated, both of them leans in at the same time and kiss you on the corners of your mouth before settling back at your side to sleep.
<<link "Wake">><<gotoevent setup.events.waking>><</link>>
<<set $eveMarried to 1>>Pulling Eve into a snug embrace, you kiss her lightly on the brow before making a show of yawning.
<<talk "player">>Sleep now, talk later.<</talk>>\
Even though your tone is just a little playful, you can hear the disappointment in Eve's tone as she sighs.
With one hand, she reaches out and places it on her sister's arm while seeming to withdraw slightly in your arms.
Closing your eyes, you quickly drift back to sleep.
<<link "Wake">><<gotoevent setup.events.waking>><</link>><<talk "player">>I don't think that's a good idea.<</talk>>\
You say. Almost instantly you can see Eve's features crumble, and behind you Anna stiffens slightly.
<<talk "thought">>I think Anna's awake. I wonder how much of the conversation she's heard?<</talk>>\
In front of you, you can see Eve open her mouth to speak, but no sound escapes. This repeats two more times before she finally rolls away from you, falling silent.
Taking a deep breath, you stifle a yawn before closing your eyes to fall asleep again.
<<link "Wake">><<gotoevent setup.events.waking>><</link>>
<<set $eveMarried to -1>>With your thoughts on your wedding with Anna and Eve, your mind inevitably turn to family, and the way you grew up.
For several minutes, your thoughts linger on the past, the good times and the bad. Occasionally a good memory will make you smile. It's during one of these smiles that you see Anna watching you from the doorway, Eve seeming to materialize at her side a second later.
<<talk "player">>Sorry, was lost in thought.<</talk>>\
A hint of color touches Anna's cheeks as she smiles. Eve's expression is more curious as her eyes dart from you to her sister then back again.
<<talk "anna">>Then I am glad you found your way back to us.<</talk>>\
For just a second, you see a hint of mischief in her eyes that mirrors Eve's, serving to emphasize just how alien the look is on Anna's face.
<<talk "player">>I was thinking of my life before I came here. Before I met both of you.<</talk>>\
There's a flash of something sad in Anna's eyes, but she quickly hides it behind a more serene expression. Eve seems to pick up on it and takes Anna's hand in a movement so natural you almost miss it.
<<talk "anna">>Family?<</talk>>\
You see her visibly steel her resolve before she continues.
<<talk "anna">>Will you be inviting your family to the wedding?<</talk>>\
Something about how she says it is as if every word is carefully measured.
At her side, Eve's expression holds a hint of excitement at the prospect of meeting new people.
[[Call your family.|Family for Anna Eve Wedding 1a]]
[[No one worth mentioning.|Family for Anna Eve Wedding 1b]]
[[You have no one anymore.|Family for Anna Eve Wedding 1c]]
<<addtime { minute : 3 }>><<if $player.hasFlag("family")>><<talk "player">>You're right.<</talk>>\
You admit.
<<talk "player">>But first I want some cuddles.<</talk>>\
Anna's lips curl up into a little smile as you pull her into your lap, kissing her right on the lips as she settles against you.
Eve stands at your side for a second, then makes a comical show of crawling into Anna's lap. The two of them combined are heavy in your lap, but you don't mind.
Anna, smiling happily, slips her arms around the both of you. Her sigh is content, and her breath is warm against your cheek.
Then Anna shifts, slipping her arms around both of you and somehow making it feel like she is holding you in spite of her being in your lap.
For a long time the three of you remain like that, enjoying the closeness of each other. It's not until your leg starts to fall asleep that Eve slips off of Anna's lap, grinning sheepishly.
Somehow, you feel the feeling Eve is thinking of the junk food in the pantry.
Anna reaches out, pulling Eve back into a group hug, and as if choreographed, both girls lean in to kiss you at the same time, each kissing you at the corners of your lips.
Eve's breath holds just a hint of what you think might be cookies while Anna's lips taste of cherries.
<<talk "player">>Guess I should make use of the phone for a bit, . . .<</talk>>\
You hold up the phone suggestively.
Eve nearly skips toward the door, Anna just a few steps behind. Then Eve is gone, Anna lingering in the doorway just long enough to smile one last time before following her sister out.
<<if $miranda.hasFlag("mother") and $roger.hasFlag("father") and not $miranda.hasFlag("annaEveWeddingInvite") and not $roger.hasFlag("annaEveWeddingInvite")>>[[Call Parents.|Family for Anna Eve Wedding 1d]]<</if>>
<<if $roger.hasFlag("father") and not $roger.hasFlag("annaEveWeddingInvite")>>[[Call Dad.|Family for Anna Eve Wedding 1e]]<</if>>
<<if $miranda.hasFlag("mother") and not $miranda.hasFlag("annaEveWeddingInvite")>>[[Call Mom.|Family for Anna Eve Wedding 1f]]<</if>>
<<if $zach.hasFlag("olderBrother") and not $zach.hasFlag("annaEveWeddingInvite")>>[[Call Older Brother.|Family for Anna Eve Wedding 1g]]<</if>>
<<if $kelly.hasFlag("olderSister") and not $kelly.hasFlag("annaEveWeddingInvite")>>[[Call Older Sister.|Family for Anna Eve Wedding 1h]]<</if>>
<<if $chet.hasFlag("youngerBrother") and not $chet.hasFlag("annaEveWeddingInvite")>>[[Call Younger Brother.|Family for Anna Eve Wedding 1i]]<</if>>
<<if $chloe.hasFlag("youngerSister") and not $chloe.hasFlag("annaEveWeddingInvite")>>[[Call Younger Sister.|Family for Anna Eve Wedding 1j]]<</if>>
<<else>>
<<link "Select your family" "NPC Family Select Anna Wedding 1a">><</link>>
<</if>>
<<set $annaMarried to 7>><<set $eveMarried to 5>>
<<addtime { minute : 5 }>>
<<run $player.addEvent(
"Anna Eve Wedding Day",
(function () {
var due = $clock.clone();
due.year += 1; /* Set it to occur one year later due to it being on the same day as game start... */
due.month = 3; /* On March... */
due.day = 25; /* 25th... */
due.hour = 6; /* Six o'clock... */
due.minute = 0; /* on the... */
due.second = 0; /* dot.... */
return due.toDate();
})(),
"Anna Eve Wedding Day 1"
)>>\Taking a deep breath, you let it out slowly before answering.
<<talk "player">>You're my family.<</talk>>\
For a split second Anna's brow furrows and you have no doubt that she realized that you just gave her a non-answer.
Anna takes a couple of steps toward you. Drawing close enough for you to reach out and take her hand, gently pulling her to your side.
At her side, Eve looks suddenly uncertain, but says nothing as she watches her sister.
<<talk "anna">>Sometimes it's best to leave the past behind us. Focus on the important people around us. I've had my sister for as long as I can remember, and now I have you too.<</talk>>\
Slipping your arm around her middle, you gently hug her.
<<talk "player">>And now I have you too.<</talk>>\
Eve is suddenly crowded near.
<<talk "eve">>Don't forget about me.<</talk>>\
A sudden grin splits your face as you turn your eyes toward Eve.
<<talk "player">>Never.<</talk>>\
You can see a faint smile on Anna's lips, the smile turning to surprise as you pull her unexpectedly into your lap. Leaning in before she can voice any protest, you kiss her full on the lips.
Eve stands at your side for a second, then makes a comical show of crawling into Anna's lap. The two of them combined are heavy in your lap, but you don't mind.
Anna, smiling happily, slips her arms around the both of you. Her sigh is content, and her breath is warm against your cheek.
Then Anna shifts, slipping her arms around both of you and somehow making it feel like she is holding you in spite of her being in your lap.
For a long time the three of you remain like that, enjoying the closeness of each other. It's not until your leg starts to fall asleep that Eve slips off of Anna's lap, grinning sheepishly.
Somehow, you feel the feeling Eve is thinking of the junk food in the pantry.
Anna reaches out, pulling Eve back into a group hug, and as if choreographed, both girls lean in to kiss you at the same time, each kissing you at the corners of your lips.
Eve's breath holds just a hint of what you think might be cookies while Anna's lips taste of cherries.
Breaking free of the hug, Eve nearly skips toward the door. A moment later Anna follows, lacking any sense of urgency in her movements. Then Eve is gone, Anna lingering in the doorway just long enough to smile one last time before following her sister out.
[[End.|$location]]
<<set $annaMarried to 7>><<set $eveMarried to 5>>
<<addtime { minute : 5 }>>
<<run $player.addEvent(
"Anna Eve Wedding Day",
(function () {
var due = $clock.clone();
due.year += 1; /* Set it to occur one year later due to it being on the same day as game start... */
due.month = 3; /* On March... */
due.day = 25; /* 25th... */
due.hour = 6; /* Six o'clock... */
due.minute = 0; /* on the... */
due.second = 0; /* dot.... */
return due.toDate();
})(),
"Anna Eve Wedding Day 1"
)>>\Taking a deep breath, you let it out slowly before answering.
<<talk "player">>It's just me. You, your sister, . . . my family lives here in this mansion.<</talk>>\
Anna takes a couple of steps toward you. Drawing close enough for you to reach out and take her hand, gently pulling her to your side.
<<talk "anna">>I've always had my sister, for as long as I can remember.<</talk>>\
There's something sad in her tone as she speaks.
<<talk "anna">>And now I have you too. I can't even begin to imagine not having anyone.<</talk>>\
Slipping your arm around her middle, you gently hug her.
<<talk "player">>And now I have you too.<</talk>>\
Eve is suddenly crowded near.
<<talk "eve">>And me. You both have me too.<</talk>>\
A sudden grin splits your face as you turn your eyes toward Eve.
<<talk "player">>Then we are doubly lucky.<</talk>>\
You can see a faint smile on Anna's lips, the smile turning to surprise as you pull her unexpectedly into your lap. Leaning in before she can voice any protest, you kiss her full on the lips.
Eve stands at your side for a second, then makes a comical show of crawling into Anna's lap. The two of them combined are heavy in your lap, but you don't mind.
Anna, smiling happily, slips her arms around the both of you. Her sigh is content, and her breath is warm against your cheek.
Then Anna shifts, slipping her arms around both of you and somehow making it feel like she is holding you in spite of her being in your lap.
For a long time the three of you remain like that, enjoying the closeness of each other. It's not until your leg starts to fall asleep that Eve slips off of Anna's lap, grinning sheepishly.
Somehow, you feel the feeling Eve is thinking of the junk food in the pantry.
Anna reaches out, pulling Eve back into a group hug, and as if choreographed, both girls lean in to kiss you at the same time, each kissing you at the corners of your lips.
Eve's breath holds just a hint of what you think might be cookies while Anna's lips taste of cherries.
Breaking free of the hug, Eve nearly skips toward the door. A moment later Anna follows, lacking any sense of urgency in her movements. Then Eve is gone, Anna lingering in the doorway just long enough to smile one last time before following her sister out.
[[End.|$location]]
<<set $annaMarried to 7>><<set $eveMarried to 5>>
<<addtime { minute : 5 }>>
<<run $player.addEvent(
"Anna Eve Wedding Day",
(function () {
var due = $clock.clone();
due.year += 1; /* Set it to occur one year later due to it being on the same day as game start... */
due.month = 3; /* On March... */
due.day = 25; /* 25th... */
due.hour = 6; /* Six o'clock... */
due.minute = 0; /* on the... */
due.second = 0; /* dot.... */
return due.toDate();
})(),
"Anna Eve Wedding Day 1"
)>>\<<if $miranda.hasFlag("loving")>><<talk "miranda">>Hello?<</talk>>\
The kindness in your mother's voice is like a physical force, making you want to hug the woman who brought you into this world.
<<talk "player">>Hi mom.<</talk>>\
She doesn't miss a beat, instantly you can sense the shift toward excitement in her.
<<talk "miranda">><<print $player.firstName>>! It's good to hear from you! Give me a second, I was doing dishes, need to dry my hands so I can hold the phone properly.<</talk>>\
There's a soft clunk as she sits the phone down, then several seconds of silence before you hear her pick up the phone again.
<<talk "miranda">>How have you been? I've missed you.<</talk>>\
Smiling at the sincerity in her voice, you decide to jump right into what you called to say.
<<talk "player">>I met a girl, or rather I met two. They're sisters. They've been through a lot, and they mean the world to me. One is kind like you are, got a lot of love in her heart. The other is a bundle of mischief, but has no less love in her heart I love them. They're sort of a package deal.<</talk>>\
There's a long pause, and you think you can hear something in the background but can't quite make out what.
<<talk "miranda">>Two? I hope you know what you're doing.<</talk>>\
It's your turn to pause, to collect your thoughts.
<<talk "player">>I can't imagine my life without either of them.<</talk>>\
You can almost see her nodding in the way she does when she's decided to trust your judgement. Then her tone changes as she speaks again.
<<talk "miranda">>My little boy is getting married?<</talk>>\
You nod as you continue.
<<talk "player">>Yeah.<</talk>>\
She makes a happy sound that forces you to move the phone away from your ear lest you suffer hearing damage. When it finally dies down, you move the phone cautiously closer to your ear again.
<<talk "miranda">>I'm so happy. Tell me everything. How did you meet? How long have you known them? When's the wedding? What are they like?<</talk>>\
Fighting back a grin, you cut your mom off.
<<talk "player">>Inhale mom. Give me time to get a word in edgewise.<</talk>>\
A minute later when she finally gets her excitement under some semblance of control, you start to answer all of her questions, answering exhaustive questions about Anna.
<<talk "miranda">>Oh heavens, I need to tell your dad, or do you want to tell him? You should tell him.<</talk>>\
When she speaks again, the sound is muffled. You have no doubt that she's smothering the phone between her breasts so you can't hear her yell, but the sound comes through all the same.
<<talk "miranda">>Roger! Good news! Our little boy is getting married!<</talk>>\
Then her voice drops slightly.
<<talk "miranda">>I wasn't supposed to tell you that, he wants to tell you himself.<</talk>>\
There's a momentary fumbling sound as the phone changes hands.
<<addtime { minute : 7 }>><<else>><<talk "miranda">>Hello?<</talk>>\
Your mother's voice is welcome, but holds the same tone of someone who expects her time to be of importance to the one speaking that you grew up with.
<<talk "player">>It's me, <<print $player.firstName>>. I have some news I'd like to share.<</talk>>\
You only wait a heartbeat before continuing, knowing that she dislikes having to wait.
<<talk "player">>I'm getting married.<</talk>>\
There's a longer pause than usual from her before she replies.
<<talk "miranda">>That, . . . is wonderful news. I am very happy for you. I'm a little busy at the moment, so I'm going to hand you off to your father so he can get all the details.<</talk>>\
You can't help but think you can hear something unfamiliar in her tone, perhaps a note of genuine affection, as she hands the phone over to your father.
<<addtime { minute : 2 }>><</if>><<if $roger.hasFlag("easyGoing")>><<talk "roger">>Did I overhear your mother right? Found yourself a nice girl? Ready to settle down?<</talk>>\
Your dad's easy demeanor almost instantly starts to bleed off on you, making you feel more relaxed.
<<talk "player">>Yeah, I think I am. Two girls actually. They're sisters, they've both found a special place in my heart. They're really special. The older sister is a bit fragile, but stronger than she realizes. The younger wise beyond her years and keeps me on my toes. And most important, we make each other happy.<</talk>>\
You can almost hear the lazy smile on his face.
<<talk "roger">>Two huh? Always knew you'd bite off more than you can chew. I'm happy for you. Treat them like the center of your world and love them for everything you're worth. And good luck, with two you're going to need it.<</talk>>\
Feeling yourself smile in spite of yourself, you make a little sound to fill the new silence.
<<talk "roger">>Tell me about these girls?<</talk>>\
Without conscious thought, you start to do exactly that, telling him about your first meeting, your proposal, and all the little magic moments in between.
<<talk "roger">>Sounds like you've found a couple of really special girls, don't let them forget how important they are to you. I look forward to meeting them.<</talk>>\
There's a few more minutes of conversation as you each finish catching the other up on recent events.
<<talk "roger">>It's been nice catching up, especially with such good news. Now, I just saw your mother bend over and have an overwhelming urge to go touch her butt. Talk to you soon.<</talk>>\
Before you can even react in mock horror at your father's plans, the phone hangs up.
<<talk "player">>Nice talking to you too dad.<</talk>>\
You say as much to yourself as to the dial tone on the phone. The smile on your face lingers well after the call ended.
<<addtime { minute : 14 }>><<else>><<talk "roger">>From what I overheard while you were talking with your mother, it sounds like you're thinking about getting married?<</talk>>\
There's a momentary pause, but not long enough to get a word in edgewise before he continues.
<<talk "roger">>Tell me about this girl.<</talk>>\
It takes you a second to gather your thoughts, in that time you can almost feel your father's impatience growing.
<<talk "player">>Girls actually. They're sisters. Anna, she worked at the mansion when I arrived. She's timid and has a gentle soul. Her sister Eve, she's a bundle of chaos, and it's like she adds magic to the world everywhere she goes.<</talk>>\
As you continue, you find yourself telling him little details about Anna and Eve, about how they help around the mansion and that you make each other happy. I find yourself just starting to ramble when he lightly clears his throat, cutting you off.
<<talk "roger">>Sounds like a couple of nice girls. I'll meet them soon enough.<</talk>>\
You spend another awkward moment exchanging pleasantries before hanging up the phone.
<<addtime { minute : 5 }>><</if>><<run $miranda.addFlag("annaEveWeddingInvite")>><<run $roger.addFlag("annaEveWeddingInvite")>>
<<if $miranda.hasFlag("mother") and $roger.hasFlag("father") and not $miranda.hasFlag("annaEveWeddingInvite") and not $roger.hasFlag("annaEveWeddingInvite")>>[[Call Parents.|Family for Anna Eve Wedding 1d]]<</if>>
<<if $roger.hasFlag("father") and not $roger.hasFlag("annaEveWeddingInvite")>>[[Call Dad.|Family for Anna Eve Wedding 1e]]<</if>>
<<if $miranda.hasFlag("mother") and not $miranda.hasFlag("annaEveWeddingInvite")>>[[Call Mom.|Family for Anna Eve Wedding 1f]]<</if>>
<<if $zach.hasFlag("olderBrother") and not $zach.hasFlag("annaEveWeddingInvite")>>[[Call Older Brother.|Family for Anna Eve Wedding 1g]]<</if>>
<<if $kelly.hasFlag("olderSister") and not $kelly.hasFlag("annaEveWeddingInvite")>>[[Call Older Sister.|Family for Anna Eve Wedding 1h]]<</if>>
<<if $chet.hasFlag("youngerBrother") and not $chet.hasFlag("annaEveWeddingInvite")>>[[Call Younger Brother.|Family for Anna Eve Wedding 1i]]<</if>>
<<if $chloe.hasFlag("youngerSister") and not $chloe.hasFlag("annaEveWeddingInvite")>>[[Call Younger Sister.|Family for Anna Eve Wedding 1j]]<</if>>
[[No one else you would like to invite.|Family for Anna Eve Wedding 1k]]<<if $roger.hasFlag("easyGoing")>><<talk "roger">><<print $roger.callsPlayer>>! How have you been?<</talk>>\
In an instant, you feel like you're talking to an old friend, put at ease by his easy demeanor.
<<talk "player">>I met a girl. Or rather two girls.<</talk>>\
<<talk "robert">>Ha! That's wonderful! What? Wait a minute. Two?!?<</talk>>\
Nodding to yourself, you reply.
<<talk "player">>Yeah, they're sisters, sort of a package deal. They're both really special.<</talk>>\
You can almost hear the lazy smile on his face.
<<talk "roger">>You're a far braver man than I. I'm happy for you, I just hope you're not biting off more than you can chew.<</talk>>\
Feeling yourself smile in spite of yourself, reacting to the mild amusement in your father's tone.
<<talk "thought">>He doesn't talk about mom much, but I know he misses her fiercely.<</talk>>\
Breaking the silence before it can get awkward, your dad speaks again.
<<talk "roger">>Tell me about these girls?<</talk>>\
Without conscious thought, you start to do exactly that, telling him about your first meeting, your proposal, and all the little magic moments in between.
<<talk "roger">>Sounds like you've got your hands full with those two, in a good way. Don't let them forget how important they are to you. I look forward to meeting them.<</talk>>\
There's a few more minutes of conversation as you each finish catching the other up on recent events.
<<talk "roger">>It's been nice catching up, especially with such good news. Now, I need to check on something in the oven. Talk to you soon.<</talk>>\
Before you can even say goodbye, the phone hangs up.
<<talk "player">>Nice talking to you too dad.<</talk>>\
You say as much to yourself as to the dial tone on the phone. The smile on your face lingers well after the call ended.
<<addtime { minute : 14 }>><<else>><<talk "roger">>Hello?<</talk>>\
There's a stern formality to his tone in that one word.
<<talk "player">>Hi dad.<</talk>>\
You can picture his hard features softening just a little bit.
<<talk "player">>I wanted to call, let you know that I'm getting married.<</talk>>\
There's a long pause before he speaks, his tone cool and to the point.
<<talk "roger">>Tell me about this girl.<</talk>>\
It takes you a second to gather your thoughts, in that time you can almost feel your father's impatience growing.
<<talk "player">>Actually, it's girls. Anna and Eve, they're sisters.<</talk>>\
As you continue, you find yourself telling him little details about the pair, about how sthey help around the mansion and that you make each other happy. I find yourself just starting to ramble when he lightly clears his throat, cutting you off.
<<talk "roger">>Sounds like a couple of nice girls. I'll meet them soon enough.<</talk>>\
You spend another awkward moment exchanging pleasantries before hanging up the phone.
<<addtime { minute : 6 }>><</if>><<run $roger.addFlag("annaEveWeddingInvite")>>
<<if $miranda.hasFlag("mother") and $roger.hasFlag("father") and not $miranda.hasFlag("annaEveWeddingInvite") and not $roger.hasFlag("annaEveWeddingInvite")>>[[Call Parents.|Family for Anna Eve Wedding 1d]]<</if>>
<<if $roger.hasFlag("father") and not $roger.hasFlag("annaEveWeddingInvite")>>[[Call Dad.|Family for Anna Eve Wedding 1e]]<</if>>
<<if $miranda.hasFlag("mother") and not $miranda.hasFlag("annaEveWeddingInvite")>>[[Call Mom.|Family for Anna Eve Wedding 1f]]<</if>>
<<if $zach.hasFlag("olderBrother") and not $zach.hasFlag("annaEveWeddingInvite")>>[[Call Older Brother.|Family for Anna Eve Wedding 1g]]<</if>>
<<if $kelly.hasFlag("olderSister") and not $kelly.hasFlag("annaEveWeddingInvite")>>[[Call Older Sister.|Family for Anna Eve Wedding 1h]]<</if>>
<<if $chet.hasFlag("youngerBrother") and not $chet.hasFlag("annaEveWeddingInvite")>>[[Call Younger Brother.|Family for Anna Eve Wedding 1i]]<</if>>
<<if $chloe.hasFlag("youngerSister") and not $chloe.hasFlag("annaEveWeddingInvite")>>[[Call Younger Sister.|Family for Anna Eve Wedding 1j]]<</if>>
[[No one else you would like to invite.|Family for Anna Eve Wedding 1k]]<<if $miranda.hasFlag("loving")>><<talk "miranda">>Hello?<</talk>>\
The kindness in your mother's voice is like a physical force, making you want to hug the woman who brought you into this world.
<<talk "player">>Hi mom.<</talk>>\
She doesn't miss a beat, instantly you can sense the shift toward excitement in her.
<<talk "miranda">><<print $player.firstName>>! It's good to hear from you! Give me a second, I was doing dishes, need to dry my hands so I can hold the phone properly.<</talk>>\
There's a soft clunk as she sits the phone down, then several seconds of silence before you hear her pick up the phone again.
<<talk "miranda">>How have you been? I've missed you.<</talk>>\
Smiling at the sincerity in her voice, you decide to jump right into what you called to say.
<<talk "player">>I met a girl, or rather I met two. They're sisters. They've been through a lot, and they mean the world to me. One is kind like you are, got a lot of love in her heart. The other is a bundle of mischief, but has no less love in her heart I love them. They're sort of a package deal.<</talk>>\
There's a long pause, and you think you can hear something in the background but can't quite make out what.
<<talk "miranda">>Two? I hope you know what you're doing.<</talk>>\
It's your turn to pause, to collect your thoughts.
<<talk "player">>I can't imagine my life without either of them.<</talk>>\
You can almost see her nodding in the way she does when she's decided to trust your judgment. Then her tone changes as she speaks again.
<<talk "miranda">>My little boy is getting married?<</talk>>\
You nod as you continue.
<<talk "player">>Yeah.<</talk>>\
She makes a happy sound that forces you to move the phone away from your ear lest you suffer hearing damage. When it finally dies down, you move the phone cautiously closer to your ear again.
<<talk "miranda">>I'm so happy. Tell me everything. How did you meet? How long have you known them? When's the wedding? What are they like?<</talk>>\
Fighting back a grin, you cut your mom off.
<<talk "player">>Inhale mom. Give me time to get a word in edgewise.<</talk>>\
A minute later when she finally gets her excitement under some semblance of control, you start to answer all of her questions, answering exhaustive questions about Anna.
<<talk "miranda">>Oh heavens, I need to find something to wear, and a gift! Do you need anything now? I can send a care package if it will help?<</talk>>\
You spend a couple of minutes reassuring her before finally saying your goodbyes, both of you dragging the conversation out a little longer before finally hanging up.
<<addtime { minute : 15 }>><<else>><<talk "miranda">>Hello?<</talk>>\
Your mother's voice is welcome, but holds the same tone of someone who expects her time to be of importance to the one speaking that you grew up with.
<<talk "player">>It's me, <<print $player.firstName>>. I have some news I'd like to share.<</talk>>\
You only wait a heartbeat before continuing, knowing that she dislikes having to wait.
<<talk "player">>I'm getting married.<</talk>>\
There's a longer pause than usual from her before she replies.
<<talk "miranda">>That, . . . is wonderful news. I am very happy for you. I'm a little busy at the moment, so unfortunately I need to make this quick. Maybe you can tell me the when and where?<</talk>>\
You hear the sound of her clicking a pen, prepared to take notes.
<<talk "miranda">>And tell me about her briefly before I have to run?<</talk>>\
Taking a deep breath, you start to tell her the important details, about Anna and Eve, and you can tell that she's breaking down the information in an almost clinical manner.
The two of you talk for almost ten minutes before she abruptly excuses herself. As you hang up the phone, you reflect that she must be pretty excited to have stayed on the phone for so long.
<<addtime { minute : 5 }>><</if>><<run $miranda.addFlag("annaEveWeddingInvite")>>
<<if $miranda.hasFlag("mother") and $roger.hasFlag("father") and not $miranda.hasFlag("annaEveWeddingInvite") and not $roger.hasFlag("annaEveWeddingInvite")>>[[Call Parents.|Family for Anna Eve Wedding 1d]]<</if>>
<<if $roger.hasFlag("father") and not $roger.hasFlag("annaEveWeddingInvite")>>[[Call Dad.|Family for Anna Eve Wedding 1e]]<</if>>
<<if $miranda.hasFlag("mother") and not $miranda.hasFlag("annaEveWeddingInvite")>>[[Call Mom.|Family for Anna Eve Wedding 1f]]<</if>>
<<if $zach.hasFlag("olderBrother") and not $zach.hasFlag("annaEveWeddingInvite")>>[[Call Older Brother.|Family for Anna Eve Wedding 1g]]<</if>>
<<if $kelly.hasFlag("olderSister") and not $kelly.hasFlag("annaEveWeddingInvite")>>[[Call Older Sister.|Family for Anna Eve Wedding 1h]]<</if>>
<<if $chet.hasFlag("youngerBrother") and not $chet.hasFlag("annaEveWeddingInvite")>>[[Call Younger Brother.|Family for Anna Eve Wedding 1i]]<</if>>
<<if $chloe.hasFlag("youngerSister") and not $chloe.hasFlag("annaEveWeddingInvite")>>[[Call Younger Sister.|Family for Anna Eve Wedding 1j]]<</if>>
[[No one else you would like to invite.|Family for Anna Eve Wedding 1k]]The phone rings three times before your brother picks up.
<<talk "zach">>Didn't expect a call from you. How you been?<</talk>>\
<<talk "player">>Pretty good actually. Was calling to let you know I'm getting married. I met a couple of girls.<</talk>>\
There's a short pause followed by a bark of laughter.
<<talk "zach">>No shit? Two? My little brother is getting married to two girls at once?<</talk>>\
You hear a female voice in the background say something.
<<talk "zach">>Yep, that's the one.<</talk>>\
He redirects his attention to you as you hear a shuffling in the background.
<<talk "zach">>Stacy says hello.<</talk>>\
You idly wonder if Stacy is another flavor of the week even as you reply.
<<talk "player">>Tell her hello back.<</talk>>\
<<talk "zach">>So, I'm about to step out with some of the boys. Let me jot down the time and place and all that. I'll be there.<</talk>>\
Five minutes later, he's written down the information he needs and you can hear him preparing to go somewhere.
<<talk "zach">>Catch!<</talk>>\
A second later, you hear the sound of someone catching the phone, presumably Stacy, fumbling it, then a door closes loudly in the distance before you hear the phone being dropped roughly in its charger a split second before the line goes dead.
<<addtime { minute : 6 }>><<run $zach.addFlag("annaEveWeddingInvite")>>
<<if $miranda.hasFlag("mother") and $roger.hasFlag("father") and not $miranda.hasFlag("annaEveWeddingInvite") and not $roger.hasFlag("annaEveWeddingInvite")>>[[Call Parents.|Family for Anna Eve Wedding 1d]]<</if>>
<<if $roger.hasFlag("father") and not $roger.hasFlag("annaEveWeddingInvite")>>[[Call Dad.|Family for Anna Eve Wedding 1e]]<</if>>
<<if $miranda.hasFlag("mother") and not $miranda.hasFlag("annaEveWeddingInvite")>>[[Call Mom.|Family for Anna Eve Wedding 1f]]<</if>>
<<if $zach.hasFlag("olderBrother") and not $zach.hasFlag("annaEveWeddingInvite")>>[[Call Older Brother.|Family for Anna Eve Wedding 1g]]<</if>>
<<if $kelly.hasFlag("olderSister") and not $kelly.hasFlag("annaEveWeddingInvite")>>[[Call Older Sister.|Family for Anna Eve Wedding 1h]]<</if>>
<<if $chet.hasFlag("youngerBrother") and not $chet.hasFlag("annaEveWeddingInvite")>>[[Call Younger Brother.|Family for Anna Eve Wedding 1i]]<</if>>
<<if $chloe.hasFlag("youngerSister") and not $chloe.hasFlag("annaEveWeddingInvite")>>[[Call Younger Sister.|Family for Anna Eve Wedding 1j]]<</if>>
[[No one else you would like to invite.|Family for Anna Eve Wedding 1k]]<<talk "kelly">>This is an unexpected pleasure.<</talk>>\
Kelly says in greeting as she answers the phone.
<<talk "player">>Hi sis.<</talk>>\
There is a slight shuffle on the other end of the line, as if she's adjusting the phone. You can't help but picture her painting her nails.
<<talk "player">>So, I have news.<</talk>>\
She makes a little purring sound, you can almost see the smile forming on her face, her lips likely painted a bright red.
<<talk "kelly">>You're getting married.<</talk>>\
The certainty in her voice is a little shocking.
You're silent for several heartbeats.
<<talk "player">>I swear you have the ability to read minds sometimes.<</talk>>\
There's a moment where her pleasure at your acknowledgment is like a physical thing.
<<talk "kelly">>Tell me all about her. How did you meet? What's her name? How did you propose? I want to know all the details.<</talk>>\
Feeling a little smile forming on your lips, you know you actually have something that will surprise her this time.
<<talk "player">>Actually, how did I meet //them//.<</talk>>\
The stunned silence that follows only serves to grow your smile into a full blown grin.
Then she's barraging you with a series of question, offering you no time to answer one before asking the next.
Within seconds of her probing, you find yourself going on and on about Anna, her sister, the mansion, and everything else since the last time you talked with her.
Before you know it, half an hour has passed, and with a friendly goodbye, you both finally get off the phone.
<<addtime { minute : 31 }>><<run $kelly.addFlag("annaEveWeddingInvite")>>
<<if $miranda.hasFlag("mother") and $roger.hasFlag("father") and not $miranda.hasFlag("annaEveWeddingInvite") and not $roger.hasFlag("annaEveWeddingInvite")>>[[Call Parents.|Family for Anna Eve Wedding 1d]]<</if>>
<<if $roger.hasFlag("father") and not $roger.hasFlag("annaEveWeddingInvite")>>[[Call Dad.|Family for Anna Eve Wedding 1e]]<</if>>
<<if $miranda.hasFlag("mother") and not $miranda.hasFlag("annaEveWeddingInvite")>>[[Call Mom.|Family for Anna Eve Wedding 1f]]<</if>>
<<if $zach.hasFlag("olderBrother") and not $zach.hasFlag("annaEveWeddingInvite")>>[[Call Older Brother.|Family for Anna Eve Wedding 1g]]<</if>>
<<if $kelly.hasFlag("olderSister") and not $kelly.hasFlag("annaEveWeddingInvite")>>[[Call Older Sister.|Family for Anna Eve Wedding 1h]]<</if>>
<<if $chet.hasFlag("youngerBrother") and not $chet.hasFlag("annaEveWeddingInvite")>>[[Call Younger Brother.|Family for Anna Eve Wedding 1i]]<</if>>
<<if $chloe.hasFlag("youngerSister") and not $chloe.hasFlag("annaEveWeddingInvite")>>[[Call Younger Sister.|Family for Anna Eve Wedding 1j]]<</if>>
[[No one else you would like to invite.|Family for Anna Eve Wedding 1k]]<<talk "chet">>And here I thought my big brother had forgotten all about me.<</talk>>\
You feel the corner of your mouth tug upward into the start of a smile.
<<talk "player">>Never, who else is going to sit at a table with me rolling dice for hours.<</talk>>\
In your mind's eye, you can see his reserved expression taking on a hint of amusement.
<<talk "player">>I met a couple of girls.<</talk>>\
Chet's response is almost instant.
<<talk "chet">>Perish the thought! I didn't even know you liked girls. One of them for me?<</talk>>\
The amusement in his voice is unmistakable as he tries to get a rise out of you.
Smiling to yourself, you let the silence linger for a couple of seconds, knowing full well that Zach will feel compelled to fill the silence. As if on cue, he clears his throat.
<<talk "chet">>So, uh, . . . congratulations?<</talk>>\
He somehow manages to make the one word sound like a question.
<<talk "chet">>Either one got a younger sister?<</talk>>\
Grinning, you reply.
<<talk "player">>Actually, they are sisters.<</talk>>\
Your mind flashes instantly to Eve.
<<talk "chet">>They got giant tits?<</talk>>\
<<talk "player">>One is pretty average, other is as flat as a board.<</talk>>\
Silence stretches for several seconds as Chet tries to think of a clever retort.
<<talk "chet">>Nice thing about the flat ones, when you hold them you're that much closer to their heart.<</talk>>\
You feel the smile split your face even as you start to reply.
<<talk "player">>You'd have to work up the nerve to talk to her first. Besides, I think they both have their hearts set on me.<</talk>>\
Another short pause as Chet tries, and fails to think of a clever comeback.
<<talk "chet">>You've got me there, but I can still smile and wave from afar in my usual fashion.<</talk>>\
You hear him take a deep breath.
<<talk "chet">>I'm happy for you. Jealous maybe, but happy.<</talk>>\
The two of you spend a little more time talking. Chet telling you about his latest roleplaying campaign. And you telling him a little bit about Anna and Eve, and the upcoming wedding.
As the conversations wind down, you double check that he has the date, time and place of the wedding before saying your goodbyes.
<<addtime { minute : 16 }>><<run $chet.addFlag("annaEveWeddingInvite")>>
<<if $miranda.hasFlag("mother") and $roger.hasFlag("father") and not $miranda.hasFlag("annaEveWeddingInvite") and not $roger.hasFlag("annaEveWeddingInvite")>>[[Call Parents.|Family for Anna Eve Wedding 1d]]<</if>>
<<if $roger.hasFlag("father") and not $roger.hasFlag("annaEveWeddingInvite")>>[[Call Dad.|Family for Anna Eve Wedding 1e]]<</if>>
<<if $miranda.hasFlag("mother") and not $miranda.hasFlag("annaEveWeddingInvite")>>[[Call Mom.|Family for Anna Eve Wedding 1f]]<</if>>
<<if $zach.hasFlag("olderBrother") and not $zach.hasFlag("annaEveWeddingInvite")>>[[Call Older Brother.|Family for Anna Eve Wedding 1g]]<</if>>
<<if $kelly.hasFlag("olderSister") and not $kelly.hasFlag("annaEveWeddingInvite")>>[[Call Older Sister.|Family for Anna Eve Wedding 1h]]<</if>>
<<if $chet.hasFlag("youngerBrother") and not $chet.hasFlag("annaEveWeddingInvite")>>[[Call Younger Brother.|Family for Anna Eve Wedding 1i]]<</if>>
<<if $chloe.hasFlag("youngerSister") and not $chloe.hasFlag("annaEveWeddingInvite")>>[[Call Younger Sister.|Family for Anna Eve Wedding 1j]]<</if>>
[[No one else you would like to invite.|Family for Anna Eve Wedding 1k]]<<talk "chloe">>I hate you! Why don't you call? I've missed you!<</talk>>\
Chloe declares with a blend of anger, happiness, and excitement.
<<talk "chloe">>If you need someone to bail you out of jail, I can't afford to help you.<</talk>>\
She states matter-of-fact.
<<talk "player">>Actually, I thought I would invite you to my wedding instead.<</talk>>\
There's a long moment of silence before she finally responds.
<<talk "chloe">>No.<</talk>>\
Another silence, shorter this time before you reply.
<<talk "player">>No?<</talk>>\
A few more seconds tick by.
<<talk "chloe">>No, you can't get married. I haven't met her, she's probably not good enough for my big brother, you don't have my permission.<</talk>>\
You feel the corner of your mouth tug upward into the start of a smile.
<<talk "player">>I wasn't asking permission. Think of it as fair warning.<</talk>>\
A hint of snark makes its way into your tone, and you can almost hear your little sister smirk.
When she speaks again, her tone is much more reserved.
<<talk "chloe">>If she won my brother's heart, then she must be pretty special.<</talk>>\
She lowers her voice suddenly, as if fearful that someone might overhear her.
<<talk "chloe">>And if she hurts you, I'll kick her ass.<</talk>>\
<<talk "player">>Actually, there are two. They're sisters, and they're very special.<</talk>>\
There's a stunned silence before she replies again.
<<talk "chloe">>No, . . . really?<</talk>>\
You nod before you realize she can't see you over the phone.
<<talk "player">>Really.<</talk>>\
She makes a little snorting sound.
<<talk "chloe">>In that case, if either one of them hurts you, I'll kick both their asses.<</talk>>\
Within seconds of the statement, the two of you fall into an easy banter, punctuated by laughter and smiles.
The two of you spend another half hour on the phone, Chloe asking you about Anna and Eve, seeming to want every detail about the two girls, and what might make them special enough to win your heart.
As the conversations wind down, you double check that she has the date, time and place of the wedding before saying your goodbyes.
<<addtime { minute : 32 }>> <<run $chloe.addFlag("annaEveWeddingInvite")>>
<<if $miranda.hasFlag("mother") and $roger.hasFlag("father") and not $miranda.hasFlag("annaEveWeddingInvite") and not $roger.hasFlag("annaEveWeddingInvite")>>[[Call Parents.|Family for Anna Eve Wedding 1d]]<</if>>
<<if $roger.hasFlag("father") and not $roger.hasFlag("annaEveWeddingInvite")>>[[Call Dad.|Family for Anna Eve Wedding 1e]]<</if>>
<<if $miranda.hasFlag("mother") and not $miranda.hasFlag("annaEveWeddingInvite")>>[[Call Mom.|Family for Anna Eve Wedding 1f]]<</if>>
<<if $zach.hasFlag("olderBrother") and not $zach.hasFlag("annaEveWeddingInvite")>>[[Call Older Brother.|Family for Anna Eve Wedding 1g]]<</if>>
<<if $kelly.hasFlag("olderSister") and not $kelly.hasFlag("annaEveWeddingInvite")>>[[Call Older Sister.|Family for Anna Eve Wedding 1h]]<</if>>
<<if $chet.hasFlag("youngerBrother") and not $chet.hasFlag("annaEveWeddingInvite")>>[[Call Younger Brother.|Family for Anna Eve Wedding 1i]]<</if>>
<<if $chloe.hasFlag("youngerSister") and not $chloe.hasFlag("annaEveWeddingInvite")>>[[Call Younger Sister.|Family for Anna Eve Wedding 1j]]<</if>>
[[No one else you would like to invite.|Family for Anna Eve Wedding 1k]]Feeling good but exhausted, you hang up the phone and slip it into your pocket.
Leaning back in your seat, you close your eyes for a few seconds, mentally recapping your time on the phone.
<<talk "player">>It's going to be nice to see family again.<</talk>>\
[[End.|$location]]
<<addtime { minute : 1 }>>Looking at the phone a little longer, you hang it up, turning your attention to other things.
[[End.|$location]]
<<addtime { minute : 1 }>>You notice Yami standing by the hors d'oeuvre table, though she doesn't appear to be interested in the food; <<if $jenYami gte 8>>her eyes following Jen with an uncharacteristically pensive expression<<elseif $yamiEve gte 8>>her eyes following Eve with an uncharacteristically pensive expression<<else>>her eyes following Anna with an unreadable expression<</if>>. She's wearing a black suit with a charcoal-grey shirt, thumbs hooked into the pockets of her pants.
<<talk "thought">>I wonder what's on her mind? <<if $jenYami gte 8>>Could she be thinking about getting hitched herself?<<elseif $yamiEve gte 8>>Could she be thinking about getting hitched herself?<<else>>Yep. Looks like she still has feelings for Anna...<</if>><</talk>>\
<<if $jenYami gte 8>>You can't picture Yami wearing a wedding dress, but a mental image of her in a tuxedo pops into your head, holding hands with Jen -- who is wearing a black wedding dress -- as hooded and robed figures chant in an alien language before an altar to some monstrous horror.<<elseif $yamiEve gte 8>>You can't picture Yami wearing a wedding dress, but a mental image of her in a tuxedo pops into your head. Following her gaze to Eve, <<if $eveMarried is 10>>you recall your own marriage to her with a faint, fond smile.<<else>><<if $eve.affection gte 400>>you picture Eve in a wedding dress, though finding one in her size might prove a bit tricky.<<else>>however, you're not sure the smaller girl is marriage material just yet.<</if>>Anna would <<if $anna.affection gte 900>>definitely not be opposed to a threesome<<elseif $anna.affection gte 700>>probably not be opposed to a threesome<<elseif $yami.affection gte 600>>might not be opposed to a threesome<<else>>would agree to a threesome if you ordered her to<</if>>, but you can't see Yami capitulating even if it meant a single night of making love to Anna.<</if>>
<<talk "thought">><<if $jenYami gte 8>>And somehow I can just picture myself trussed up on a dinner plate with an apple in my mouth...<<elseif $yamiEve gte 8>><<if $eveMarried is 10>>Too bad I beat her to it. Eve may not say no to a threesome, but I can't see Yami ever consenting. Pity. She doesn't know what she's missing out on...<<else>><<if $eve.affection gte 400>>Hmm... they might just make a cute couple...<<else>>Maybe give it a few decades...<</if>><</if>><<else>>Shame. She doesn't know what she's missing out on...<</if>><</talk>>\
<</if>>Noticing you looking at her, Yami steps away from the table and approaches, holding out her hand. You shake it, half expecting her to crush your carpals and phalanges into powder... but instead she gives you a single brief shake and then bows slightly at the waist in a traditional Far Eastern greeting, more than you're used to her doing.
<<talk "yami">>Con... gratulations, Boss.<</talk>>\
Her lip quirks into a wry smile as she watches Eve tackle-hug Anna, squeezing her sister tightly as tears of joy run down her cheeks, pulling her onto the dance floor.
<<talk "yami">>You... you take good care of <<if $eveMarried is 10>>them<<else>>her<</if>>, got it? <<if $eveMarried is 10>>They're your wives now.<<else>>She's your wife now.<</if>><</talk>>\
Composing herself, Yami folds her arms and regards you with a stern expression, then sighs and shakes her head.
<<talk "yami">>Bah, I was never any good at these shindigs...<</talk>>\
You turn to watch <<if $jenYami gte 8>>Jen -- wearing her customary hoodie over a party dress -- standing near the far wall, clearly still too shy to join in on the festivities<<else>>Anna and Eve dancing together, both of them smiling genuinely<</if>>.
<<talk "player">>So... <<if $jenYami gte 8>>You gonna go ask Jen to dance?<<elseif $yamiEve gte 8>>You wanna go steal Eve away so I can dance with Anna?<<else>>You gonna go dance?<</if>><</talk>>\
Not hearing a reply, you look back to see that Yami has disappeared. Scanning the crowd, you can't see her anywhere, either.
<<talk "thought">>Like a ghost...<</talk>>\
Shuddering, you pour yourself a small glass of champagne and down it to soothe the eerie sensation and then glance around at the party.
[[Next.|Anna Wedding Day 1i]]You're just passing in front of a jewelry store when you feel compelled to stop.
Moving to the shop's window, you let your eyes drift over the items in the window, including a host of engagement rings and wedding bands.
In that moment, you think of Anna, picturing her in a white dress walking down the aisle of a church toward you. You can vividly picture her fear and uncertainty as it gives way to a shy smile when her eyes fall on you.
Shaking the mental image away, you focus on the rings once more.
[[Go inside.|Anna Marriage 1a]]
[[Maybe another time.|Anna Marriage 1b]]
[[Marriage does not interest me.|Anna Marriage 1c]]
<<addtime { minute : 5 }>><span class="pic">\
[img[images/scenes/Jewelry.png]]
</span>\
Stepping through the door, a distinguished looking gentleman walks toward you.
<<talk "employee">>Looking for an engagement ring?<</talk>>\
You let your eyes linger on the rings for a second longer before looking at the man.
<<talk "player">>I'm thinking about it.<</talk>>\
<<talk "employee">>Allow me.<</talk>>\
He unlocks the glass display case with a key from his pocket and lifts out two velvet backed ring trays, each with perhaps twenty slots with a couple of missing rings among them. For the next few minutes, he talks to you, showing you the rings and telling you a bit about each. Occasionally he hands you one of the rings while he talks about its quality, the purity of the metals, or the carats of the diamond.
By the time he is done, you find yourself looking at a simple ring. The craftsmanship is exceptional, and while the stone is smaller than most, it sparkles brightly every time it catches the light.
<<talk "employee">>You have a good eye. The band is titanium, it will last forever. And the gem is a little smaller than a lot of what I have on display, but it's absolutely flawless, one of the most beautiful gems I've ever seen. Only $10000.<</talk>>\
<<talk "thought">>I bet she would love it.<</talk>>\
<<if $Money gte 10000>>[[Buy it.|Anna Marriage 1d]]
<<else>><<talk "thought">>Even if I wanted to buy it, it's out of my price range right now.<</talk>>\
<</if>>[[Don't buy the ring.|Anna Marriage 1e]]
<<addtime { minute : 26 }>><<talk "thought">>Maybe some day.<</talk>>\
You find yourself smiling wistfully as you step away from the store.
[[End.|$location]]
<<addtime { minute : 2 }>><<talk "thought">>Why would I do a thing like that?<</talk>>\
Dismissing the thought, you roll your eyes that you'd even consider such a thing as you step away from the store.
[[End.|$location]]
<<addtime { minute : 2 }>>
<<set $annaMarried to -1>><<talk "player">>I'll take it.<</talk>>\
The man actually looks surprised for a second.
<<talk "employee">>Wonderful! May your love possess the same strength and last as long as this ring!<</talk>>\
The man seems to pull a ring box out of thin air and slips the ring into it before putting the others back in the display case. It's not until the case is locked again that he closes the ring box and carries it to the cash register.
A minute later, you've paid for the ring and are walking back toward the exit of the jeweler's store. The man wishes you well as you make your exit.
Letting the door close behind you, you open the box and look at the ring one more time, the gem sparkling every bit as brightly as it did inside the store before you close the box and slip it into your pocket.
<<talk "thought">>I hope that she likes it.<</talk>>\
The smile forming on your lips falters as another thought crosses your mind.
<<talk "thought">>I know she'll say yes if I ask her. But would she say yes because she loves me, or because she feels she must?<</talk>>\
Your shoulders slump slightly as the gravity of the situation starts to sink in.
<<talk "thought">>Maybe I should talk to Eve about this? Get her thoughts. Maybe she'll have ideas for how to propose as well?<</talk>>\
Having a simple plan in mind helps to steel your resolve as you talk away from the store.
[[End.|$location]]
<<addtime { minute : 6 }>>
<<set $annaMarried to 1>><<set $Money -= 10000>><<talk "player">>Maybe another time.<</talk>>\
You tell the man.
Nodding in understanding, the employee slips the ring back into its slot and starts putting the rings back in the display case.
<<talk "employee">>Don't wait too long, you'll never find another one that's the same.<</talk>>\
You idly wonder if he's talking about the ring, or the woman the ring would be for. The way he says it, it could easily mean both.
Your thoughts lingering on the ring, you leave the jeweler's store.
[[End.|$location]]
<<addtime { minute : 2 }>>Seeing Eve, you think about the engagement ring you bought for Anna.
<<talk "thought">>I should let her know what I'm planning.<</talk>>\
[[Call out to Eve.|Anna Marriage 2a]]
[[Not right now.|Anna Marriage 2b]]
<<addtime { minute : 1 }>><<talk "player">>Eve, you have a moment?<</talk>>\
Eve's eyes narrow suspiciously, but she nods as she steps toward you.
<<talk "player">>You know that I'm very fond of your sister, right?<</talk>>\
A snarky little smile forms on Eve's lips in the instant before she replies.
<<talk "eve">>So? You going to marry her or something?<</talk>>\
There must be something in your expression that confirms her words, because her eyes snap as wide as saucers in an instant.
<<talk "eve">>OH MY GOD! You're going to ask Anna-<</talk>>\
You nearly dive at Eve, your hand reaching for her mouth and muffling the rest of what she is shouting.
<<talk "player">>Shhhhh! You don't want to ruin it do you? I haven't asked her yet!<</talk>>\
You glance over your shoulder to make sure you're not being watched, then turn back to Eve.
<<talk "player">>I //was// going to ask for permission since you're her only family, but after that outburst I'm just giving you fair warning.<</talk>>\
Against the palm of your hand, you can feel Eve grin, a twinkle in her eye. Slowly, you remove your hand.
The smile on her face threatens to stretch from ear to ear.
<<talk "eve">>This is the best thing ever! She's going to be //so// happy.<</talk>>\
<<talk "anna">>What's the commotion?<</talk>>\
You and Eve both look at the door in perfect unison just in time to see a curious looking Anna step through it.
<<talk "player">>Nothing!<</talk>>\
<<talk "eve">>Nothing!<</talk>>\
The two of you say the word in such perfect harmony that it sounds like a single voice.
An uneasy smile forms on Anna's lips as she finishes stepping into the room. Her eyes move from her sister to you, then back to her sister.
Almost instantly, Eve begins to whistle the wedding march, though she only has three notes out before you slap her on the ass making her jump.
Eve looks at you sheepishly, then points toward the exit before taking a step toward it.
<<talk "eve">>I know NOTHING!<</talk>>\
Then she's gone, squealing happily as she retreats down the hallway to make her escape.
Anna watches the door for a moment, then turns toward you again.
<<talk "anna">>What was that all about?<</talk>>\
[[Deep Breath. It's now or never|Anna Marriage 2c]]
<<addtime { minute : 6 }>><<set $eve.affection += 25>><<set $eve.fear -= 25>><<set $eve.trust += 50>><<talk "thought">>Maybe another time.<</talk>>\
You think to yourself.
Eve notices you, casting a glance at you. There must be something in your expression because her eyes narrow suspiciously before she continues about her business.
[[End.|$location]]
<<addtime { minute : 1 }>><<talk "thought">>No time like the present. And if I wait too long, Eve is going to spoil it.<</talk>>\
You walk toward her, reaching into your pocket for the ring as you do so. There's anticipation in her expression and her smile falters slightly as she realizes that whatever you have planned is incredibly important.
With your free hand, you reach out to touch her cheek, using that touch to guide her lips to yours for a deep kiss that leaves both of you breathless. She looks flushed as you go to one knee before her.
<<talk "player">>Anna, you bring out the best in me, you make me happy, and there is nothing I want more in this world than to spend my life with you. Will you marry me?<</talk>>\
You hold up the ring. Your eyes hold hers and you can see tears forming. For a split second you think they're happy tears, but you feel your gut twist as you see the panic in her eyes quickly rise up to overwhelm her.
<span class="pic">\
[img[images/scenes/AnnaDoorway.png]]
</span>\
Her lips quiver as the tears start to fall.
<<talk "anna">>N-no, no, no, n-no, no!<</talk>>\
You're too shocked to know what to do as she shuffles a step away from you, then another. Her eyes flicker between your face and the ring in your hand.
Then she's gone, out the door and running as if the hounds of hell themselves are on her heels. The wail that fills the air speaks of untold horror, suffering unlike anything you can imagine, and raises the hairs on your entire body.
[[Next.|Anna Marriage 2e]]
<<addtime { minute : 4 }>><<talk "player">>Nothing you need to worry yourself about.<</talk>>\
Your tone is playful.
She looks at you skeptically, but lets it go.
[[End.|$location]]
<<addtime { minute : 2 }>><<set $anna.affection -= 1>><<set $anna.fear += 1>><<set $anna.trust -= 1>>It takes you a few seconds to gather your thoughts enough to act.
<<talk "thought">>What just happened?<</talk>>\
On your feet, you're running even before you realize you're in motion. By the time you're approaching the entry hall, you can hear footsteps on the stairs leading up to the servant's area.
Eve comes skidding around the corner at the same time you reach the stairs, her expression serious and holding more than a little worry.
<<talk "eve">>What did you do?<</talk>>\
The accusation in her voice comes as an almost physical blow.
Never breaking stride, you're on the stairs as you reply.
<<talk "player">>I asked her to marry me, she said 'no' and ran away!<</talk>>\
Eve says something that sounds angry, but you don't make out the words. You hear Eve's footsteps on the stairs behind you just as you reach the second floor landing.
Up the stairs, you're in the servant's area before you know it, and the sound of a slamming door tells you exactly which room Anna just vanished into.
Dashing to the door, you open it, not sure what to expect, or even what you want to say, only knowing that whatever is wrong that you want to make it right.
You see Anna huddled in a corner, trembling and tears flowing freely from her eyes.
<<talk "anna">>P-please Master. You can h-hurt me if you want, but don't, . . .<</talk>>\
She breaks down into sobs.
Quickly closing the distance between you, you put your arms around her, only to have her stiffen at your touch.
Anna starts to speak again, but you only pick up an occasional word from her blubbering. 'Games,' 'not real,' 'emotions,' and something about not hurting her sister make it through, but you're still trying to make sense of what she is trying to say when Eve makes her presence known.
<<talk "eve">>Anna!<</talk>>\
Eve's voice is far more firm than you would expect, especially given the circumstances, but it seems to have an instant sobering effect on Anna.
<<talk "eve">><<print $eve.callsPlayer>> is //not// him. No games, no manipulating.<</talk>>\
<<talk "thought">>She's so much happier now than when I first met her. Sometimes I can almost forget how fragile and scared she is.<</talk>>\
Eve shifts her gaze to you as if confirming her own words before continuing.
<<talk "eve">>You know what he did? He came to me, asked my //permission// to marry you. That's what you walked in on earlier. He loves you so much that he wanted to make everything perfect, to make sure I would be as happy for you as you were.<</talk>>\
Anna cries harder, but you finally feel her return your embrace. After a few seconds, you feel Eve wrap her arms around the both of you to form a sort of huddle.
<<talk "eve">>You're my two favorite people in the world.<</talk>>\
There's a brief pause, and when Eve speaks again there's a hint of humor in her voice.
<<talk "eve">>But Anna is my favorite.<</talk>>\
You feel a faint smile tug at your lips.
<<talk "eve">>He really loves you. He really wants to see you happy just as much as I do.<</talk>>\
Anna pulls back, eyes red and cheeks glistening from crying.
<<talk "player">>She's right you know, I want to make you happy.<</talk>>\
Eve mumbles under her breath before you can continue.
<<talk "eve">>I usually am.<</talk>>\
<<talk "anna">>I ruined it, didn't I?<</talk>>\
She chokes back another sob, her eyes apologetic.
<<talk "player">>Life's little speedbumps make things memorable. You didn't ruin anything.<</talk>>\
Leaning toward her, you kiss her tears away, tasting the salt on your lips.
Anna's eyes search yours, a faint if embarrassed smile begins to form as she does so.
<<talk "eve">> Ask her again, we'll get this right on the second try.<</talk>>\
Both Anna and yourself look at Eve who's standing a couple of paces away, her arms crossed over her chest sternly.
<<talk "anna">>I love you. I love you so much.<</talk>>\
Anna's words lift a tremendous weight from your shoulders, a weight you didn't yet realize was there.
She looks away, turning her eyes to her sister before looking back at you, her eyes not quite able to meet yours.
<<talk "anna">>You really want to marry me? I'm no one, I'm nothing.<</talk>>\
<<talk "player">>You're wrong. You're not 'no one,' you're the woman so precious to me that I want to marry her. You're not 'nothing,' you're everything.<</talk>>\
The kiss that follows is hesitant, cautious, like a first kiss. Your lips brush hers lightly, then with more urgency as the kiss is returned.
It's Anna who eventually breaks the kiss.
[[Next.|Anna Marriage 2f]]
<<addtime { minute : 10 }>><<set $anna.affection += 5>><<set $anna.fear -= 5>><<set $anna.trust += 5>><<talk "anna">>You really want to marry me? To make me your wife?<</talk>>\
Not knowing what to say, you simply nod.
You can see Anna build her courage, forcing herself to meet your gaze evenly. There's fear in her eyes.
<<talk "anna">>Even after this?<</talk>>\
There's something sheepish in her eyes as she asks the words, her finger coming to rest on your lips to stop your words.
Restrained by that single finger on your lips, you nod.
Anna's voice trembles slightly, and it's clear that her next words are spoken through sheer force of will.
<<talk "anna">>In that case.<</talk>>\
Her voice catches for a second.
<<talk "anna">><<print $player.firstName>> <<print $player.lastName>>, will you take me as your wife?<</talk>>\
Eve's voice cuts in, her words wrapped in laughter.
<<talk "eve">>You know you waited too long to ask when the girl has to ask for you.<</talk>>\
You shoot Eve a look, but she's laughing so hard that she simply throws herself onto the bed and rolls about, kicking her feet while clutching her belly in laughter.
<<talk "player">>Yes.<</talk>>\
The word is simple, but it carries the weight of the world with it.
Anna moves closer to you, and you instinctively pull her into your arms. With one hand on your chest, she curls up against you and sighs.
Emotionally exhausted from everything that just happened, you close your eyes and simply hold her for a long time. It's not until later, when you feel the bed shift that you realize you fell asleep. You feel lips press lightly to yours followed by a forehead resting against your own.
<<talk "anna">>If this is a dream, then I hope I never wake up from it.<</talk>>\
Anna's words are barely a whisper.
<<talk "anna">>Something tells me this is real though.<</talk>>\
Her lips touch yours again before pulling back.
She's nearly reached the door before you call out to her.
<<talk "player">>I love you Anna.<</talk>>\
She pauses in the doorway, looking back at you as her hand raises to her chest. As she does so, the diamond in her engagement ring catches the light, sparkling as it does so.
There's a thoughtful smile on her face as she replies.
<<talk "anna">>I love you too <<print $anna.callsPlayer>>.<</talk>>\
She lingers for another second, then excuses herself to slip away.
<<talk "thought">>I bet she's going looking for her sister.<</talk>>\
With that thought, you take a moment to stretch, then get up from the servant bed.
[[End.|$location]]
<<addtime { minute : 46 }>><<set $anna.affection += 100>><<set $anna.fear -= 50>><<set $anna.trust += 50>><<set $annaMarried to 2>>You've barely started your meal when Eve asks her sister something around a mouth full of food.
Glancing that way, you aren't able to pick up on everything being said, but you can tell that Eve is talking about the wedding from what you can catch of the conversation.
Anna mostly listens, fitting in an occasional word here or there, all while casting occasional glances at you. The content look on her face never falters.
As you eat your breakfast, you hear Anna hiss something under her breath.
<<if $misaki.hasFlag("owned")>>As if trying to insert herself into the conversation, Misaki speaks up from her seat.
<<talk "misaki">>I really hope that there's a nice groomsman at the wedding? Or if Master needs someone to entertain guests at the bachelor party he will allow me to //entertain// the guests?<</talk>>\
She bites her bottom lip seductively before speaking under her breath.
<<talk "misaki">>I'm getting wet just thinking about it.<</talk>>\
<</if>><<if $mitsuko.hasFlag("owned")>>When your eyes turn to Mitsuko, you can see an enigmatic expression on her face. There's a sort of glow about her accompanied by a faint smile. But at the same time there's a deep sadness lurking in her eyes that seems bottomless.
You're just preparing to say something when another voice cuts into your thoughts.
<</if>><<if $rey.hasFlag("owned")>>All eyes turn to Rey momentarily. His mouth is open, the squeak he made nearly sounding like a word though you can't figure out what word that might have been. Regardless, Rey fidgets, looking ashamed as he pointedly focuses on his food.
<</if>><<if $sidra.hasFlag("owned")>>As Eve and Anna talk, you can see Sidra leaning toward the pair, curiosity in her expression as she listens to the sisters.
<<talk "thought">>Weddings where she is from are probably very different. I wonder how much of this is completely foreign to her?<</talk>>\
<</if>><<if $jen.hasFlag("owned")>>Jen's expression is nearly enough to make you laugh. In an instant you can tell that she feels like a fifth wheel in the situation.
<</if>><<if $yami.hasFlag("contact")>>Eating as if it's the last meal she might ever see, Yami eats quickly, a sharp contrast with the casual pace of the others at the table.
<<if $jen.hasFlag("owned") and $jenYami gte 7>>Yami casts a subtle glance at Jen, the barest hint of a smile teasing her lips before she shifts her focus back to her food.
<</if>><</if>><<if $makiVisit>>All the while, Maki seems intent to thrust herself into the center of the conversation, excitedly making suggestions or comments, and always pressing that one element or another of the wedding should be bigger, brighter, or just //more.//
Bubbles, eating her meal at a steady but not urgent pace, casts occasional apologetic looks at Anna and Eve, but never says a word.
<</if>>The meal takes much longer to eat than usual, the banter and discussion stretching on until the remaining food has long since grown cold. More than once you were even able to fit in a few words of your own edgewise.
Smiling to yourself, you finally push back from the table as the girls start to clean up after the meal.
<<link "End your meal.">><<gotoevent setup.events.mansionBreakfastEnd>><</link>>Anna's voice drifts on the air like a tranquil spirit. With her lips puckered, she softly whistles the tune of the wedding march as she goes about her daily chores.You see Anna absently move her hand. Her thumb brushing across the engagement ring around her finger affectionately.Anna's eyes flicker downward to the engagement ring on her finger. Instantly, there is a slight uptick of her lips at the corner of her mouth.<<talk "anna">>Are you still awake?<</talk>>\
Her voice is so soft that you wonder for a second if you dreamed it. Cracking your eyes open, you can see the light faintly reflecting off of her eyes.
<<talk "player">>Yeah.<</talk>>\
Your reply is nearly lost in your yawn.
Almost instantly, you see a smile form on her lips.
<<talk "anna">>I was thinking, . . .<</talk>>\
<<talk "player">>I was sleeping.<</talk>>\
You retort dryly, intending humor, but instead causing her expression to falter.
<<talk "player">>What were you thinking?<</talk>>\
You quickly add before she can say anything more.
Anna sighs, then takes a deep breath before continuing.
<<talk "anna">>I was thinking that I am lucky. Lucky that you came here.<</talk>>\
She snuggles a little closer to you. Instinctively, you slip your arms around her, giving her an affectionate squeeze.
Knowing that she will continue when she is ready, you focus on staying awake rather than prompting her to continue.
<<talk "anna">>Our parents, I don't think they wanted Eve or me.<</talk>>\
There's a long pause while you simply hold her, unsure of what to say, if you should ask about it or leave the topic alone for fear of upsetting her.
<<talk "anna">>Then we came here, . . . . I never dreamed I would be happy again, my whole life was became a horror, and my only purpose was to protect my sister. Then you came and everything changed.<</talk>>\
She leans her forehead against yours as she continues.
<<talk "anna">>I was so scared, . . . . I was sure that your arrival simply meant new horrors. But instead, you righted the world. You have been good to us, especially to me. I don't even know when I stopped being scared all the time, I don't even know when I started to love you. But it wasn't even enough for you to protect me, to steal my heart. You asked me to be your wife too. My heart raced, I could barely think, but deep down I never wanted anything more.<</talk>>\
With a deep breath that seems to shudder slightly, Anna turns her back to you then snuggles back against you. The position allows her to press the entire length of her body against your front and even as her bottom presses pleasantly against your groin, you feel one of her hands take yours and clutch it to her chest.
Inhaling, you fill your nostrils with the scent of her shampoo, the warmth of her body lulling you back toward sleep.
<<talk "anna">>I love you <<print $anna.callsPlayer>>.<</talk>>\
You can hear how tired she is in her voice.
Nuzzling her neck, you kiss her neck, making her giggle softly.
<<talk "player">>I love you too Anna.<</talk>>\
Anna lets out a happy sigh as you drift back to sleep.
<<link "Wake">><<gotoevent setup.events.waking>><</link>>You're woken by a soft whisper, barely noticeable in the quiet of the night.
<<talk "eve">>Anna? Are you awake?<</talk>>\
The silence lingers for a few seconds before Eve repeats herself.
<<talk "eve">>Anna? Are you awake?<</talk>>\
Again, the seconds tick forward one by one until Eve repeats herself again. Idly, you wonder how many times she's said those words before they woke you up.
<<talk "eve">>Anna? Are you awake?<</talk>>\
<<talk "anna">>I'm awake.<</talk>>\
Anna's whisper is so soft you almost miss it, and from the husky tone of her voice you suspect she was not awake until Eve woke her.
<<talk "eve">>I was thinking.<</talk>>\
<<talk "anna">>What were you thinking about?<</talk>>\
You can tell that Anna is more awake now than she was just a moment earlier.
<<talk "eve">>I love you, and you love me. Nothing can change that.<</talk>>\
<<talk "anna">>Ok?<</talk>>\
Anna audibly stifles a yawn around the one word.
<<talk "eve">>And we both love <<print $eve.callsPlayer>> and he loves both of us.<</talk>>\
The air is pregnant with the demand for Eve to continue, but you don't dare open your mouth to reveal that you've been eavesdropping this whole time, and Anna seems to be in no hurry to prompt Eve.
<<talk "eve">>And we're not really like a normal family, so the rules aren't really the same for us like they would be for some people?<</talk>>\
Eve sighs audibly.
<<talk "eve">>Do you think he'd want to marry me too?<</talk>>\
There's a silence that lingers for a few seconds. When Anna replies, there's no hint of tiredness in her voice, replacing the sleepiness is a hint of amusement.
<<talk "anna">>If he wants to marry you, I'm sure he will ask.<</talk>>\
Another long silence stretches for nearly a minute and you start to think both girls have drifted off to sleep again when Eve speaks once more.
<<talk "eve">>Anna?<</talk>>\
<<talk "anna">>Yes Eve?<</talk>>\
<<talk "eve">>What if he doesn't realize he can marry both of us so he never asks?<</talk>>\
You feel as much as hear Anna sigh in your arms. When she speaks again, you can almost hear the amused smile in her voice.
<<talk "anna">>If you want to marry him, and you don't think he'll ask, then you can ask him.<</talk>>\
<<talk "eve">>I can't ask him to marry me!<</talk>>\
Eve's voice is at nearly talking volume which causes Anna to quickly hush her.
<<talk "anna">>Then talk to him about how you feel.<</talk>>\
Even though Eve doesn't say another word, you can almost hear her thinking furiously about Anna's words.
When Eve snuggles a little tighter into her sister's arms, you feel her hand take yours and wrap it around her middle so that even though it's a little awkward, you're holding both of them.
Your thoughts linger on the conversation between the girls for a while before sleep claims you once more.
<<link "Wake">><<gotoevent setup.events.waking>><</link>><<talk "misaki">>Weddings are so much fun. I hope Master does a bachelor party. Bachelor parties are always the most fun part.<</talk>>\
Glancing through the doorway toward the sound of Misaki's voice, you see Eve standing near her, grinning sheepishly as the other woman speaks.
Shaking your head, you continue toward your destination.You happen to glance out the window and slow to a stop at the sight before you.
Not far from the window you can see Eve sitting across from Gaia, a pile of local flowers piled between them.
Eve is weaving the flower stems together to make what appears to be a crown of flowers.
Surprisingly, Gaia is doing the same across from Eve, and at least from here it looks like she's displaying a superior skill in doing so.
Occasionally, Eve will spot a dandelion in the pile and toss it aside. Each time Gaia quickly scrambles to retrieve the bright yellow bloom, shooting Eve a dirty look each time.
A soft giggle from beside you is the first indication you have of Anna's arrival. A second later she takes your hand and leans in to your side.
Glancing at your wife-to-be, you see her looking at the pair in the back yard.
<<talk "anna">>Eve wants Gaia to be the flower girl and is convinced she can teach her. I'm not so sure.<</talk>>\
Anna's words have a reserved quality to them, but also hold a hint of joy.
Smiling to yourself, you turn your head back to Anna and kiss her lightly on the brow.
Her gaze shifts to you, one hand coming up to lightly caress the side of your face as she looks thoughtfully into your eyes. She seems reluctant as she starts to speak again.
<<talk "anna">>I saw you standing here, so wanted to see if you needed anything. I should get back to my chores.<</talk>>\
She just barely starts to turn when she suddenly stops herself. Then she leans toward you, kissing you lightly on the lips before spinning on her heel and heading for the door.
You watch her go, admiring the nearly hypnotic sway of her hips as she leaves.At first, you don't notice anyone in the room, but then you hear Eve's voice, drawing your attention to the couch where you can see Eve sitting with her sister, both slouched in a way that makes it difficult to see them.
<<talk "eve">>Anna?<</talk>>\
Almost immediately Anna mumbles something in reply, though you're not able to make out what she says.
<<talk "eve">>I'm happy for you, . . . . like really happy.<</talk>>\
You can hear that Eve means every word she is saying.
A couple of steps further into the room reveals a better view of the pair. Anna has her arms around Eve while Eve leans into her sister in a cuddle.
<<talk "eve">>He likes you a lot, and when I found out he was going to marry you, I think it was the happiest moment of //my// life!<</talk>>\
From where you're standing, you can't see Anna's face, but you can picture the smile on her face in detail.
<<talk "eve">>I still get to motorboat you though.<</talk>>\
Anna makes a confused sound at the same time as you're trying to make sense of the words. Then in a flash, Eve turns her face into her sister's chest and blows hard while wiggling her face back and forth rapidly.
The clothing Anna is wearing prevents Eve from making much sound, but Anna's surprised squeal more than makes up for it.
In a heartbeat, Eve springs to her feet, giggling. Then she sees you, her mischievous expression turning impish.
<<talk "eve">>She's my sister, I get to motorboat her too!<</talk>>\
Then with a giggle, she darts for the door, trying to make her escape before you can stop her.
Meanwhile, a flushed, and still surprised looking Anna turns toward you, one hand between her breasts protectively after Eve's unexpected assault.
With a little grin, you let Eve make her escape before glancing at Anna again.
<<talk "player">>Not sure if I should be jealous or excited.<</talk>>\
Anna's smile is genuine as she starts to get up.
<<talk "anna">>We were just getting ready to take an evening bath.<</talk>>\
She doesn't invite you to join with her words, but the way her smile touches her eyes makes it clear she'd welcome your company in the bath. Stepping toward you, she lowers her hand to place it on your hip.
You look down to meet her gaze, your eyes momentarily moving to the wet spot on her dress where Eve slobbered just moments before.
Anna fidgets, her smile faltering just a little bit as she leans subtly toward you.
Realizing her intent, you close the distance, allowing your lips to meet hers in a tender kiss that somehow leaves you both breathless.
Her smile turns coy as she slips around you, her eyes urging you to follow as she slips past you into the hall.You've barely started to enter the room when you notice Mitsuko sitting on the couch, a magazine in her lap. You don't quite see what's on the glossy pages before she closes it, her finger still resting between the pages to mark her place. With the magazine closed, you can see that it's a bridal magazine.
<span class="pic">\
[img[images/scenes/Magazines.png]]
</span>\
<<talk "thought">>I wonder where she found that?<</talk>>\
Standing up, she assumes a very formal position and for just a second you think she might bow.
<<if $mitsuko.affection gte 700 and $mitsuko.fear lte 250>><<talk "mitsuko">>I would like to do something for your wedding with Anna. Bake a cake if that's ok. I asked Anna already, and she seemed to like the idea. We were actually looking at cakes together in some old bridal magazines Eve found in the attic until just a little while ago.<</talk>>\
Her features hold a hopeful quality as she meets your gaze.
<<elseif $mitsuko.affection gte 500 or $mitsuko.fear lte 400>><<talk "mitsuko">>Anna approached me a little while ago with a request. With your permission, it would be my honor to make your wedding cake.<</talk>>\
Her features hold a slightly hopeful quality as she meets your gaze.
<<else>><<talk "mitsuko">>Anna approached me a little while ago with a request. With your permission, it would be my honor to make your wedding cake.<</talk>>\
Her eyes seem to ponder the floor at her feet as she awaits your reply.
<</if>>[[Allow Mitsuko to make the wedding cake.|Anna Wedding Cake Mitsuko 1a]]
[[Let her know you want to have the cake catered in.|Anna Wedding Cake Mitsuko 1b]]
<<addtime { minute : 2 }>><<talk "player">>I think that's a great idea.<</talk>>\
The thought of the household coming together for Anna's special day makes you smile.
<<if $mitsuko.hasFlag("married")>>In a heartbeat, Mistuko moves forward, her smoldering gaze locks on you and you think she's going to kiss you for a full heartbeat before her gaze turns cold.
<<talk "mitsuko">>Never forget, you married me before you married her.<</talk>>\
Her intensity lasts for a single heartbeat longer before softening, in that same instant her lips touch yours in a gentle kiss before she pulls back again.
<<talk "thought">>She seems excited.<</talk>>\
The stray thought comes unbidden, causing you to smile.
<<elseif $mitsukoMarried gte 2>>In a heartbeat, Mistuko moves forward, her smoldering gaze locks on you and you think she's going to kiss you for a full heartbeat before her gaze turns cold.
<<talk "mitsuko">>Do not forget that you love me too.<</talk>>\
Her intensity lasts for a single heartbeat longer before softening, in that same instant her forehead comes to rest against yours. She remains like that for several seconds before tilting her chin up and bringing her lips in contact with your own. The kiss does not last for long, but it holds a wealth of meaning.
Mitsuko's eyes search yours intently as she pulls back. Then she looks away, her attention shifting to the magazine in her hand.
<<talk "thought">>She seems excited.<</talk>>\
The stray thought comes unbidden, causing you to smile.
<<elseif $mitsuko.affection gte 900 and $mitsuko.fear lte 100>>With excitement in her eyes, Mitusko steps forward, her lips nearly touching yours before her smile falters slightly. Instead of kissing you, she slips her arms around you in a brief hug before stepping back.
<<talk "thought">>She's jealous it's not her getting married.<</talk>>\
You realize as you watch her self consciously turn her attention back to the magazine in her hand.
<<elseif $mitsuko.affection gte 600 and $mitsuko.fear lte 250>>With a pleased smile, Mitsuko steps forward and wraps her arms around you in a gentle embrace.
<<talk "mitsuko">>I will make both of you a beautiful cake.<</talk>>\
When she slips free of your embrace, you see what might be just a hint of jealousy in her eyes as she shifts her attention back to the magazine in her hands.
<<elseif $mitsuko.affection gte 500 or $mitsuko.fear lte 400>>Hesitantly, as if not sure if it's the right thing to do or not, Mitsuko steps forward as if prepared to give you a hug but stops before actually doing so.
<<talk "mitsuko">>I will make a cake you can be proud of.<</talk>>\
Looking unsure of what else to do, she opens the magazine in her hands again, her attention shifting to it.
<<else>>Nodding, Mitsuko seems to ponder the space at her feet as she replies.
<<talk "mitsuko">>I will make a cake you can be proud of.<</talk>>\
Looking unsure of what else to do, she opens the magazine in her hands again, her attention shifting to it.
<</if>>It only takes you a moment to realize that you're already forgotten as she plops back down on the couch, opening the magazine up and starting to thumb through it with renewed enthusiasm.
You watch her for a moment longer before allowing your attention to drift elsewhere.
[[End.|$location]]<<set $annaWeddingCake to "mitsuko">>
<<addtime { minute : 2 }>><<set $mitsuko.affection += 20>><<set $mitsuko.fear -= 10>><<set $mitsuko.trust += 20>><<set $annaMarried to 6>><<talk "player">>I was actually planning to have a professional bake the cake.<</talk>>\
You tell her casually.
Something unhappy flickers behind her eyes, her hand tightening on the magazine subtly as she nods in understanding. As you turn away, you see her toss the magazine into a pile, no longer caring to hold the place she had previously marked with her finger.
[[End.|$location]]<<set $annaWeddingCake to "store">>
<<addtime { minute : 2 }>><<set $mitsuko.affection -= 25>><<set $mitsuko.fear += 20>><<set $mitsuko.trust -= 20>><<set $annaMarried to 6>>The day of the wedding arrives, and suddenly everything is a whirlwind of activity.
A serious looking Eve can be seen in the yard, barking orders at strangers who are setting everything up. Surprisingly enough, she almost looks like the calm of the storm and no one questions her authority as she tries to get everything perfect for her sister's special day. For once, in spite of her small stature and youthful appearance, it is impossible to see her as anything but the adult she is.
<<if $zach.hasFlag("olderBrother")>>Among those moving equipment and tables is your brother Zach who seems to have been conscripted to help with the manual labor.
<</if>><<if $mitsuko.hasFlag("owned")>>In similar manner, Mitsuko manages the kitchen in the same way. At one point you see the foreman poke Mitsuko in the chest, causing the tall Far Eastern woman to moan unexpectedly. The man turns suddenly white as a sheet, mutters an apology, and you don't see him for the rest of the day.
<<else>>The head chef commands the kitchen as if it was his own, barking orders to people who are scrambling to prepare food for the day's festivities.
<</if>><<if $miranda.hasFlag("mother") and $miranda.hasFlag("loving")>>You aren't sure of the how or the why of it, but you can see your mother moving about the kitchen staff as if she's one of them, helping as she is able.
<<elseif $miranda.hasFlag("mother") and $miranda.hasFlag("serious")>>The few times you notice your mother, she's smartly dressed, a phone held to her ear as she talks, always seeming to be in search of a quiet place to talk.
<</if>><<if $gaia.hasFlag("met")>>Once or twice, you think you see Gaia watching from the trees, but not brave enough to venture out where strangers might take notice.<<if $roger.hasFlag("father")>><<else>>Occasionally you'll see someone looking oddly at the forest around the mansion<</if>><</if>>
<<if $roger.hasFlag("father") and $roger.hasFlag("easyGoing")>>Sitting on a lawn chair beside the pool, your father sits with his feet up. Among all of the activity he seems out of place as he takes a leisurely sip from the soda in his hand.
<<if $roger.hasFlag("father") and $roger.hasFlag("stern")>>Standing near the treeline, looking out over the yard with a severe gaze is your father. You can tell that he'd rather be just about anywhere else.
<</if>><</if>><<if $rey.hasFlag("owned")>>At one point, you see Rey wandering down the hallway, a sort of shocked expression on his face, . . . a face that looks like someone started adding makeup to, blush, lipstick, and eyeliner on only one eye.
<<if $kelly.hasFlag("olderSister")>><<talk "thought">>Bet Kelly had something to do with that.<</talk>>\
<<else>>Before you have a chance to ask about it, your attention is swept away by one of the people working to set up the wedding to ask about some trivial last minute detail.
<</if>><</if>><<if $misaki.hasFlag("owned")>>Every time you turn around it seems like Misaki has homed in on a different person, each looking more uncomfortable than the last as she tries to stand too close or subtly rub against unsuspecting people, all while playing it off as not noticing people because of her blindness.
<</if>><<if $chloe.hasFlag("youngerSister")>>More than once you see Chloe either looking awkward as she moves among strangers, or subtly watching you from somewhere nearby.
<</if>><<if $chet.hasFlag("youngerBrother")>><<talk "thought">>Bet Chet has found some quiet little place to hide from the worst of the activity. Either that or he's trying out all his jokes on some unsuspecting person.<</talk>>\
<</if>>[[Next.|Anna Wedding Day 1a]]
<<settime { hour : 14, minute : 50 }>>
<<if $miranda.hasFlag("mother")>><<set $mirandaVisit to false>><</if>>\
<<if $roger.hasFlag("father")>><<set $rogerVisit to false>><</if>>\
<<if $zach.hasFlag("olderBrother")>><<set $zachVisit to false>><</if>>\
<<if $kelly.hasFlag("olderSister")>><<set $kellyVisit to false>><</if>>\
<<if $chet.hasFlag("youngerBrother")>><<set $chetVisit to false>><</if>>\
<<if $chloe.hasFlag("youngerSister")>><<set $chloeVisit to false>><</if>>\A light tug at your sleeve pulls you from the unfolding chaos. Looking to your side, your gaze then slips lower to meet Eve's eyes. Seeing her serious expression, the world around you fades away as you turn your full attention to her.
<<talk "player">>What's up?<</talk>>\
Eve fidgets, somehow looking nervous and excited at the same time.
<<talk "eve">>I was thinking, . . . . <</talk>>\
Lifting an eyebrow, you regard the youthful woman.
<<talk "player">>That sounds dangerous.<</talk>>\
The sour expression she shoots at you pushes home how serious she is about whatever she's trying to say.
<<talk "eve">>I know this is kind of last minute, but I've sort of been planning this ever since you proposed to my sister. You haven't said anything about a honeymoon, and I have something planned.<</talk>>\
[[Trust her.|Anna Wedding Day 1e]]
[[Ask for more information.|Anna Wedding Day 1f]]
[[Be dismissive.|Anna Wedding Day 1g]]Both you and the priest start to walk toward the pulpit in the yard, your path flanked by a small assortment of people, many of whom you have met since you first moved here, since you first met the woman you are marrying today.
You barely see the faces of those gathered, your thoughts focused on the significance of today's event. <<if $maki.hasFlag("met")>>The only exception is Maki and Bubbles, Maki grinning as she eagerly waves at you while Bubbles gives a <<if $labBubblesSmile gte 3>>faint smile in greeting.<<else>>small nod in greeting.<</if>> You nod back in acknowledgment as you pass.<</if>>
Eve, wearing a pink dress that seems entirely made of frills and a basket of flower petals in her hand, starts down the isle toward you and the priest. With a grin that seems to stretch from ear to ear, Eve grabs a fist full of flower petals and hurls them into the air like confetti. Then a few steps further she does the same.
<<talk "thought">>She's going to run out of flower petals really fast at that rate.<</talk>>\
One more hand full of flower petals, much smaller than the first two, and suddenly Eve seems to come to the same realization you did.
Two more steps and she throws a single petal. Two more and one more petal. Then she stops dead in her tracks, uttering a single word out loud.
<<talk "eve">>Oops.<</talk>>\
She looks over her shoulder to where she threw the large clumps of flower petals before, then her body seems to follow a second later.
Then she's backtracking to where she started, loudly declaring to everyone.
<<talk "eve">>Do-over!<</talk>>\
In seconds, she's scrambling across the grass, staining her dress with grass stains near her knees as she gathers up as many flower petals as possible.
From the corner of your eye you can see the priest smirking at the sight. He leans subtly toward you, speaking softly.
<<mook "Priest" "male">>Treasure the little moments like these. You will remember them fondly in the future.<</mook>>\
As if nothing ever happened, little green smudges at her knees, Eve starts walking the isle again. This time much more restrained with the way she throws just a couple of petals at a time. When she finally reaches the front, she steps toward you, throwing her arms around you in a fierce hug before stepping to the side where the maid of honor stands.
In the seconds that follow, the music trails off for a few seconds of silence before the music starts again. This time every eye turns to the dining room door at the back of the house, anticipating Anna's arrival. You can see the edge of her dress just visible at the edge of the open door, but there is no sign of her coming.
The priest glances at you, a concerned look on his face. Then feeling like you need to do something. You start to take a step, then Eve steps forward, locking eyes with you.
<<talk "eve">>I've got this.<</talk>>\
She says those simple words with such conviction, such certainty, that it never even crosses your mind to protest.
[[Next.|Anna Wedding Day 1c]]You can't do anything but watch as Eve races off to her sister. She stops just inside the door, turning toward her sister.
It's clear from the animated way she moves her hands and her mouth moving that Eve is talking with Anna, but you can't hear even the barest whisper of whatever she is saying from where you are standing.
Then as the song starts for the third time, Anna steps into view, Eve's arm linked through hers like she plans to walk her down the isle.
It takes another second for you to realize that's exactly what Eve is doing. She looks just a little smug, her gaze shifting between you and her sister occasionally as she walks her sister toward you.
Anna walks stiffly, the dress hitting the light perfectly so that it makes her look like she's glowing warmly.
<<talk "thought">>My God, she is beautiful.<</talk>>\
As they near, Anna locks gaze with you, you can see her chest rising and falling as she breathes rapidly. Your mind goes back to when you proposed, the panic in her eyes. That same kind of fear looms right behind her eyes now, but she's clearly more in control, seemingly grounding herself with both you and Eve.
You start to reach out to take Anna's hand, but Eve quickly reaches out and takes it instead. You can feel the warmth of her fingers intertwine with yours, the kind of warmth that comes from just a little bit of sweat.
As Eve's fingers give you a gentle squeeze, Eve slides her arm from Anna's, and she takes her sister's hand with almost exaggerated care, almost as if the simple act of hand holding might be naughty. A sly little smile tugs at her lips as she looks down, holding both your and Anna's hand at the same time.
Then Eve begins to speak, her voice clear and firm so it carries.
<<talk "eve">>My sister is my favorite person in the world. I love her. She's protected and loved me in more ways than I will ever know. And I've protected and loved her as best I can in return. It's traditional for a father to give their daughter away on their wedding day.<</talk>>\
Eve's voice falters for a second, her eyes hinting of tears.
<<talk "eve">>I am the only family she has.<</talk>>\
Her eyes zero in on you with an intensity that is rare on Eve's features.
<<talk "eve">>You make my sister happy. She loves you. She trusts you. You always treat her like a treasure. You love her as much any person can love another.<</talk>>\
Eve moves your hand closer to Anna's, removing her own as Anna's fingers interlace with yours.
Raising Anna's hand, you kiss the back of it as Eve continues to talk.
<<talk "eve">>And if you ever betray her trust, if you ever break her heart, //I know where you sleep at night.//<</talk>>\
[[Next.|Anna Wedding Day 1d]]
<<addtime { minute : 30 }>>Allowing your eyes to drift over the yard, you feel a tinge of warmth at the familiar faces before your heart swells with happiness at the sight of Anna holding your hand.
<<talk "player">>Ready?<</talk>>\
Nervously, she nods, swallows visibly, then nods again.
You give her hand an affectionate squeeze then turn toward the priest.
The priest has barely begun before you can feel a slight tremor go through Anna. Across from you the priest doesn't quite stop, but clearly slows his words as he picks up on the fact that something is wrong.
Your eyes turn to Anna, and you can see fear and uncertainty warring for prominence just behind her eyes.
Another little squeeze of her hand and Anna looks to you. You give her what you hope is a reassuring smile. Her return smile falters before it can fully form, in its place is another tremor, this one strong enough that you can see her body shudder like a leaf in the wind.
While the priest continues, you can tell that he's unsure what to do. Meeting your eyes, he seems to take that as his cue to continue.
As his voice seems to regain at least some of his confidence, you slip your arm around Anna, pulling her closer to your side.
She pivots toward you, slipping her arms around you. You aren't sure if the act is one of affection, or an attempt to still her trembling. Either way, you return the gesture and kiss her on the forehead.
<<talk "thought">>I wonder if holding her like this is considered bad form during a wedding?<</talk>>\
You push the thought aside as quickly as it comes, knowing that Anna is far more important than any tradition in this moment.
<span class="pic">[img[images/scenes/Wedding.png]]</span>
<<talk "player">>It's just you, me, and the priest. Nothing else matters right now.<</talk>>\
When those words don't help the way you had hoped, you quickly continue.
<<talk "player">>And your sister.<</talk>>\
Seemingly from nowhere, Eve is suddenly hugging Anna from the other side.
You can finally feel some of the tension leaving Anna as she holds you just a little more firmly.
Another minute passes as the priest continues, but you're so focused on Anna that you don't even hear the words of the priest until you feel a poke at your side.
Looking for the source of the intrusion, you see Eve holding out her hand, ring resting in her palm. Your mind takes a second longer to process the situation than it probably should, but when the priest repeats the beginning of your vows you have the presence of mind to echo the words while taking Anna's hand.
With your other hand, you accept the ring and line it up with Anna's finger, watching her features as you slide it onto her finger.
When Anna begins to talk, you're surprised by how clear and confident her voice sounds. No indication of her trembling in her voice at all. She recites her vows, clearly from memory as she doesn't even wait for the pastor to speak the words.
Anna's hand trembles so heavily that she nearly drops the ring she is holding before getting it on your finger. As soon as she does, she grasps both of your hands firmly, her eyes locked on the rings with a surreal expression on her face. After a few heartbeats her eyes rise to meet yours, and just a fraction of a second before the pastor pronounces you man and wife, you're leaning in to kiss her firmly on the lips.
When you finally break the kiss, you hold her long enough that those gathered seem uncertain of what to do, then realizing that Anna is still incredibly tense, you sweep her off her feet, cradling her in your arms as she makes a surprised squeak. Then you start to carry her back toward the mansion.
[[Next.|Anna Wedding Day 1h]]
<<set $annaMarried to 10>><<addtime { minute : 30 }>><<talk "player">>You know what? I trust you, you go ahead and do whatever you need to do.<</talk>>\
Eve looks ready to protest for just a second, then it registers that you aren't rejecting her idea outright but instead embracing it. Almost instantly, she throws her arms around you in a big hug.
<<talk "eve">>Thank you! Thank you! Thank you! You won't regret a thing! I'll take care of everything!<</talk>>\
As she releases her hug; she's already in motion, rushing off to presumably enact her plan.
Then out of nowhere, the priest arrives and lets you know that it's time.
You have a moment to wonder where all the time went, the whole morning being a whirlwind of activity that you don't even remember changing into your wedding suit.
[[Next.|Anna Wedding Day 1b]]
<<run $eve.addFlag("honeymoonPlanner")>><<settime { hour : 15, minute : 0 }>><<talk "player">>What do you have in mind?<</talk>>\
Eve's face blossoms into a toothy grin and even her body language completely transforms to one of confidence and energy.
<<talk "eve">>I've got it all ready, I just need a little time to get it set up. I have pictures and books and ideas and plans and things I want to do and, . . . <</talk>>\
She trails off as she seems to realize that she's not only rambling but is effectively saying the same thing over and over again.
<<talk "eve">>Anyway, my sister loves reading about different places and dreams about traveling, but she's scared to go anywhere outside of the mansion. So I thought up a way she can have both.<</talk>>\
Her smile becomes something you would expect from an evil mastermind as she continues.
<<talk "eve">>There's an old tent up in the attic. I've cleaned it all up and I know how to set it up already.<</talk>>\
The pride she says those words makes you momentarily wonder how many hours it took her to figure out how to set up the tent, and where she might have done so.
<<talk "eve">>And I've been drawing pictures ever since the wedding was announced of different places and I've found books and marked spots for stories about the places I have been drawing, and I've even been trying to figure out how to cook some of the meals from those different places, . . . <</talk>>\
There's a short pause and a shuffling of her feet that strongly suggests that she's much less confident of the cooking portion of her plan.
<<talk "eve">>But then I realized we can order in food from town.<</talk>>\
Her eyes are pleading as she looks up at you.
<<talk "eve">>I just want her to have a happy memory, a way to give her what she wants while keeping her home where she's going to be less stressed.<</talk>>\
You spend just a second pondering before you reply.
[[Let her plan the honeymoon.|Anna Wedding Day 1e]]
[[Be dismissive.|Anna Wedding Day 1g]]
<<settime { hour : 15, minute : 0 }>><<talk "player">>You'll have to talk to me later about it. Right now I've got too much stuff going on.<</talk>>\
Eve looks defiant for just a second, then visibly deflates as you start to move away.
Then out of nowhere, the priest arrives like a self fulfilling prophecy and lets you know that it's time.
You have a moment to wonder where all the time went, the whole morning being a whirlwind of activity that you don't even remember changing into your wedding suit.
[[Next.|Anna Wedding Day 1b]]
<<settime { hour : 15, minute : 0 }>>For a time you simply hold Anna. From the corner of your eye you can see Eve hovering about, clearly wanting to help but not sure what to do.
Surprisingly, it's Anna who finally recomposes herself. She closes her eyes, takes a deep breath, holds it for several heartbeats, then lets it out slowly.
Anna's hand comes up, cupping your cheek before leaning in to kiss you lightly on the lips, when she pulls back you can see the faint hint of a smile on her lips.
Eve, seeming to sense the shift in mood cheerfully cuts into the moment.
<<talk "eve">>Did you see the food? There's so much of it, and so many different things, it all looks //so// good. I have to try //everything//.<</talk>>\
Allowing Anna a moment to finish regaining her composure, you offer her your hand as the delicious smells of the prepared food causes your belly to protest your lack of food in it.
Holding your hand in a grip that's only a little too tight, Anna follows you through the dining room back into the back yard where chairs are being taken down to be replaced by long tables and an assortment of foods.
<<if $annaWeddingCake is "mitsuko">>Then at the end of the table is a towering cake, decorated with that looks like rose petals made of frosting.
<<talk "thought">>Mitsuko really did an amazing job with the cake.<</talk>>\
<<else>>Towering at the end of the tables holding food is a massive white cake, decorated with frosting roses. The bride and groom stand within a white gazebo at the top, leaving you to wonder if any of that is frosting or if it's simply a decoration.
<</if>><<if $mitsuko.hasFlag("owned")>>You can see Mitsuko working among the servers, making sure everything is exactly as it should be or even correcting something that a server did hap-hazardly.
<</if>><<if $miranda.hasFlag("loving")>>Not far from her, you can see your mother doing similar, the pair seeming to share a sort of kinship as they work together without a word between them.
<<else>><<if $miranda.hasFlag("loving")>>Your mother seems to flit about between the tables, her smile and energy proving infectious to the servers as she attempts to help them in their tasks.
<</if>><</if>><<if $miranda.hasFlag("mother") and $miranda.hasFlag("serious")>>Your mother approaches with a warm smile, taking Anna's hand , then pulling both of you into a brief hug.
<<talk "miranda">>I wish you both many years of happiness. Never forget the things you love about the other and always take joy in each others' company.<</talk>>\
Surprised by such sage advice from your mother, you're rendered speechless long enough for her to make her escape back into the reception.
<</if>><<if $maki.hasFlag("met")>>Meanwhile, Maki and Bubbles seem to to be the first two people in line for food. Maki, already a small woman, is absolutely dwarfed beside Bubbles. In her hands is a plate filled nearly to overflowing. Bubbles in contrast holds a plate in both of her hands, only adding an occasional item to it.
<</if>><<if $bruce.hasFlag("contact")>>Bruce moves through the crowd, visiting briefly with an occasional person, leaving smiles and laughter in his wake.
<<if $maki.hasFlag("met")>>Even as Bruce makes his way around the reception, you can't help but notice that he stays well away from Maki.
<<talk "thought">>Wonder if him and Maki have some kind of rivalry? He seems wary of her.<</talk>>\
<</if>><<if $rey.hasFlag("owned")>>Your eyes drift to Rey who looks out of $rey.his_ element, an unfamiliar person flirting with $rey.him. As Rey blushes and stammers, Bruce comes to the rescue.
<<talk "bruce">>There you are!<</talk>>\
The rest of what Bruce says, but the end result is a flustered looking Rey willingly hooking $rey.his_ arm through Bruce's as the charming slaver leads $rey.him off into the crowd.
<</if>><<else>><<if $rey.hasFlag("owned")>>Your eyes drift to Rey who looks out of $rey.his_ element, an unfamiliar person flirting with $rey.him. As Rey blushes and stammers, $rey.he nearly trips over $rey.himself in $rey.his_ haste to escape.
<</if>><</if>><<if $chloe.hasFlag("youngerSister")>>Chloe smiles at you as she notices you looking at her, then quickly scowls and looks away, leaving you to wonder what's got her in a mood.
<</if>><<if $rebekkah.hasFlag("owned")>>It takes you a few minutes before you notice that Rebekkah is absent from the party. You feel yourself frown slightly, thinking this is exactly the kind of event that would fuel her self importance.
<</if>><<if $zach.hasFlag("olderBrother")>>With a dose of flamboyance that's well over the top, Zach talks to one of the serving girls, looking almost ridiculous as he tries too hard to flirt. Surprisingly, she seems receptive to his advances as she smiles and nods along as he talks.
<</if>>Beside you, Anna leans into you lightly. When you turn to look at you, you notice that at least some of her earlier trepidation has been replaced by something that you might dare call wonder.
Even Eve seems to pick up on Anna's shift and grins wildly as she skips past you with a plate full of pastries.
A heartbeat later, you lose sight of Eve and after searching for a few seconds longer you turn your attention back to the reception as a whole.
<<if $mully.hasFlag("owned")>>A little yelp makes you aware of Mully's presence as he gets either stepped on or kicked by someone unaware of his presence as he forages the spaces beneath and between the serving tables for scraps.
<</if>><<if $umi.hasFlag("met")>>The smile on Umi's face makes her absolutely light up, infecting those close to her with similar smiles.
All except for Venus who scowls, clearly unhappy with her current circumstance as she plops heavily into the chair beside her mother with a plate that barely has any food on it.
<</if>><<if $roger.hasFlag("father")>><<if $roger.hasFlag("easyGoing")>>Leaning back in a chair, you see your father talking casually with someone seated beside him. You have no doubt that he's never met the person before, but at the same time he seems to have their full attention as he laughs at his own jokes.
<<else>>Never being one who enjoyed big groups or parties, you see your father sitting by himself where he'll be out of the way. In front of him are two plates, one piled with food and the other half full and with less food by the second as he shovels one bite after another into his mouth.
<</if>><</if>><<if $gaia.hasFlag("met")>>One of the waiting staff mentions seeing someone along the treeline, a dark skinned naked woman with a stick. The person they're talking to clearly doesn't believe them.
<<talk "thought">>Gaia must be feeling adventurous today if she's let herself be seen by strangers.<</talk>>\
<</if>><<if $misaki.hasFlag("owned")>><<talk "anna">>Is everything ok?<</talk>>\
Anna's voice pulls your attention to the side where you see Misaki standing out of the way.
<<talk "misaki">>I'm fine thank you. I just find it best to stay out of the way with this many people about.<</talk>>\
As if sensing your thoughts, she continues.
<<talk "misaki">>I don't want to be a bother to my master by being in the way on such an important day.<</talk>>\
<</if>>Your attention is suddenly pulled to the table with the deserts on it. There's a commotion, and it is almost instantly obvious that Eve is at the center of it.
Now holding two full plates of pastries, and what might be a large donut stuffed between her lips, she lets out a triumphant, if muffled, declaration.
<<talk "eve">>You'll never take me alive!<</talk>>\
<<if $sidra.hasFlag("owned")>>Two steps behind her and with a slightly startled look, Sidra runs with Eve, a cookie protruding from her mouth and both hands clutching a plate containing a single pastry.
<</if>><<if $olivia.hasFlag("yourHome")>>In stark contrast, Olivia's expression of jealousy and disappointment is hidden behind a thin veil as she watches you and Anna.
<</if>><<if $kids.some(function (k) { return (k.ageReal <= 1); })>><<set $kid to $kids.filter(function (k) { return (k.ageReal <= 1); }).random()>>
Oohing and aahing leaves little doubt of where little $kid.nickOrName is, but no matter how much of an urge you have to go to $kid.him, you resist. Instead, you hug Anna more firmly to your side for a moment.
<<unset $kid>><</if>><<if $roberta.hasFlag("met")>>Roberta stands near the house, her attention seeming to alternate between the mansion's architecture and the plate of food in her hand.
Deftly, Roberta adjusts her grip on her plate one handed as she brings the item she is eating to the side closest to her and eagerly pokes at the food with her fork.
Without even looking up, you can see Roberta mumble something and step out of the way of a server who is passing close to her.
<</if>><<if $kelly.hasFlag("olderSister")>>Somehow, Kelly's voice carries clearly through the area for a second as she gossips with someone. You quickly scan the area for her, but see no sign of her among those gathered.
<</if>><<if $claire.hasFlag("contact")>>Clearly trying to take advantage of the commotion Eve caused near the pastries barely a minute ago, Claire steps up near the punch bowl, produces a flask and starts to unscrew the cap until she sees you. Then she pauses, finishes unscrewing the cap and takes a drink from it without breaking eye contact.
Claire seems intent on staring you down as the flask leaves her lips. With the hand holding the flask, she drops it intentionally into the punch bowl, feigns surprise, and somehow manages to dump the rest of its contents into the punch with a couple of shakes presumably intended to shake the rest of the punch from the container before turning and striding away as if nothing had happened.
<</if>><<if $mitsuko.hasFlag("owned") and $emiko.hasFlag("met") and $emiko.ageReal lt 1>>You can't tell which one of the twins it is, but Mitsuko cuts through the crowd, baby in her arms as she strides toward the house with a sense of purpose, leaving you to wonder if it's for a feeding or a diaper change.
<</if>><<if $jen.hasFlag("owned")>>Jen laughs and dances her way around the reception, clearly in a jovial mood.
<</if>><<if ($kids.filter(function (k) { return (k.ageReal >= 2 && k.ageReal <= 12); }).length gte 2)>><<set $kid to $kids.filter(function (k) { return (k.ageReal >= 2 && k.ageReal <= 12); }).random()>>\
<<set $kid2 to $kids.filter(function (k) { return (k.ageReal >= 2 && k.ageReal <= 12); }).random()>>\Likely hopped up on sugar, you see $kid.nickOrName running between the tables, weaving from side to side as necessary to avoid crashing into anything. Not half a dozen steps behind $kid.him, you can see $kid2.nickOrName matching $kid.nickOrName's ground eating pace, a look of determination on $kid2.his_ face as the pair cut behind another table and you lose sight of them.
At your side, Anna squeezes your hand affectionately, clearly having seen the kids at play as well.
<<unset $kid>><<unset $kid2>><</if>><<if $chet.hasFlag("youngerBrother")>>Chet looks up from his phone, still absently scrolling as he looks around. Then he uses his free hand to spoon a mouth full of something from his plate into his mouth.
He slouches slightly more in his seat as he chews, his attention returning to his phone.
<</if>><<if $bridgette.hasFlag("owned")>>Looking unsure of what to do, but clearly wanting to be helpful, you see Bridgette moving between the tables, refilling glasses and taking away dirty dishes as needed.
<</if>><<if $elizaveta.hasFlag("honeyPot")>>At one of the tables, Elizaveta smiles sheepishly at Macks who is sitting across from her. It's clear from the expression on his face that he's completely unaware of the lovey look she is giving him.
<</if>><<if $yami.hasFlag("contact")>>[[Next.|Submitted Anna Wedding Scene - Yami 1]]
<<else>>[[Next.|Anna Wedding Day 1i]]
<</if>><<settime { hour : 19, minute : 0 }>>\
Later that evening, as the reception starts to become a dance, music fills the air and Anna glances at the area the serving staff recently cleared then at you.
<<talk "thought">>Probably the closest I'm going to get to her asking if I'd like to dance with her.<</talk>>\
The thought brings a smile to your face and you find yourself reaching for her hand.
Anna quickly dabs at her mouth with a napkin then allows herself to be pulled to her feet.
<<if ($kids.filter(function (k) { return (k.ageReal >= 2 && k.ageReal <= 12); }).length gte 2)>><<set $kid to $kids.filter(function (k) { return (k.ageReal >= 2 && k.ageReal <= 12); }).random()>>\
<<set $kid2 to $kids.filter(function (k) { return (k.ageReal >= 2 && k.ageReal <= 12); }).random()>>As the two of you approach the dance area, children scatter to make room at the prompting of the adults accompanying them.
<<if $bridgette.hasFlag("owned")>>Bridgette, with a look of pure happiness takes the lead in wrangling the children.
<</if>><<unset $kid>><<unset $kid2>><</if>>A sort of hush falls over those gathered as you stop in the middle of the dance area. One hand taking Anna's, your fingers interlacing with hers as your other arm slips around her middle to subtly pull her close.
As the next song starts, you start to move together, moving to the music as you hold each other.
[img[images/scenes/AnnaMCMopDance.png]]
There's a moment where Anna says something, but you don't quite catch it. She seems to sense the same because she raises her head from your chest and repeats herself.
<<talk "anna">>This is the day.<</talk>>\
You only have to wait a score of heartbeats before she starts again, her voice uncharacteristically certain.
<<talk "anna">>This is the day you changed my life. Not once, but twice. The first when you walked through that door. I was so scared, scared that new horrors awaited me, and I didn't know if I was going to be strong enough to continue. Then you were kind to me, kind to my sister, and I thought I must be dreaming, that it wasn't real or it was some cruel joke. Sometimes I'm still scared, but not like I used to be. And now, the second time, you've made me your wife, and I feel so overwhelmed, and a part of me is so happy I feel like my heart is going to burst.<</talk>>\
Leaning in, she kisses you lightly on the lips.
<<talk "anna">>If this is a dream, then I never want to wake.<</talk>>\
Placing your hands against the small of her back, you respond by holding her tight.
<<if $player.hasFlag("annaPlayerMopDance")>>Allowing your mind to drift to some of your memories together, you find yourself involuntarily letting out a chuckle.
For a moment you can feel Anna tense, her eyes struck with a momentary appearance of fear at the sudden noise, which is gone almost as soon as it appears as your loving embrace reminds her that she is safe and loved by you.
Nuzzling back into your chest, she shoots you a quizzical look. Smiling, you begin to say what's on your mind.
<<talk "player">>Do you remember when I caught you dancing with a mop in the ballroom?<</talk>>\
Anna's cheeks turn bright red as they instantly flush.
<<talk "player">>You know, you blushed just as hard when I found you dancing with the mop too.<</talk>>\
You didn't think it was possible but her already bright red cheeks become even redder.
As she directs her head towards the floor, you can see her lip self consciously quiver. Grasping her chin in your hand, you raise her eyes up to meet yours.
<<talk "player">>I only hope I was just as good a dancer when I got a chance to dance with you.<</talk>>\
Timidly taking a step close, Anna seems to have a sudden burst of confidence as she kisses you, a smile forming across her lips. Taking a self conscious glance at the people around you, she hesitates a moment before smiling again, wider this time and snuggling into you.
<<talk "anna">>You were wonderful.<</talk>>\
Anna kisses your lips again, mumbling the words against them. Securing her against your chest, you smile.
<<talk "player">>Care to dance with me again? If you found me up to par with your mop of course.<</talk>>\
Anna laughs, a melodic sound.
<<talk "anna">>You were a much better partner than my mop.<</talk>>\
<<talk "player">>There are a lot of people here. Why don't you take my hand, sneak off with me. We can spend some time alone and maybe we can steal another precious moment or two.<</talk>>\
A subtle, small smile is all you need for confirmation as you take Anna's hand and sneak off to the ballroom.
Anna's eyes brim with happiness as you then pull her into the center of the room.
With a clear lack of music, you begin to move. Closing her eyes, Anna begins to move fluidly, creating within her mind her own version of the silent music.
Giving her a twirl, you let out a joyous laugh, of which Anna also follows suit. In the midst of her return to you, Anna trips on the trim of her dress. Thinking quickly, you grasp her hips right before her body hits the ground, and even in the midst of almost hurting herself Anna looks you in the eye and still continues to laugh with you. Her body going limp from the joyous exertion her weight is enough to pull you from your precarious position, both of you landing into a heap on the floor.
Anna is breathless as she lets out a laugh filled sigh, and you pull her close, kissing her on the forehead.
<<talk "player">>You know this is one of the many things I love about you.<</talk>>\
Her hands grasp the sides of your coat tighter.
<<talk "player">>I mean, how many people get to see this side of you? Happy, lost in the moment and carefree. It's wonderful. You say you think you are in a dream, but just look at you.<</talk>>\
You trail off breathless.
<<talk "player">>I worked so hard to earn these treasured moments. Going from slowly getting you to smile to being able to break down laughing, and filled with joy with you.<</talk>>\
<<talk "anna">>What did I ever do to deserve you?<</talk>>\
The words come out like an awed whisper.
<<talk "player">>You just were yourself, and I'm constantly in awe of you.<</talk>>\
You feel Anna lean in for another kiss as Eve comes running into the doorway, giggling at you.
<<talk "eve">>Come on you two love birds!<</talk>>\
Eve's eyes go wide as she takes in the state of you.
<<talk "eve">><<print $player.firstName>>! You let Anna get her dress dirty how could you!<</talk>>\
<<talk "player">>It's not what it looks like.<</talk>>\
Getting up, you take Anna's hand and pull her into your arms for a warm embrace that lingers comfortably.
You can see Eve's eyes start to brim with mischief.
<<talk "eve">>Come on now! Save those kinds of things for the honeymoon!<</talk>>\
Anna blushes and tries to hide from her sister by burying her face into your chest.
<<elseif $player.hasFlag("annaMopDance")>>Allowing your mind to drift to some of your memories together, you find yourself involuntarily letting out a chuckle.
For a moment you can feel Anna tense, her eyes struck with a momentary appearance of fear at the sudden noise, which is gone almost as soon as it appears as your loving embrace reminds her that she is safe and loved by you.
Nuzzling back into your chest, she shoots you a quizzical look. Smiling, you begin to say what's on your mind.
<<talk "player">>Do you remember when I caught you dancing with a mop in the ballroom?<</talk>>\
Anna's cheeks turn bright red as they instantly flush.
<<talk "player">>You know, you blushed just as hard when I found you dancing with the mop too.<</talk>>\
You didn't think it was possible but her already bright red cheeks become even redder.
As she directs her head towards the floor, you can see her lip self consciously quiver. Grasping her chin in your hand, you raise her eyes up to meet yours.
Looking deep into her eyes, you can see her timidness and her love for you. With a smile on your lips, you lean in for a kiss, and she cups your cheek, and in that moment you can feel a bit of her self consciousness fade away, and her lip cease to quiver. Breathless you pull back, directing Anna into a subtle and slow twirl as a smirk graces your features.
<<talk "player">>You know, you are a good dancer, tell that mop thank you.<</talk>>\
<<talk "anna">>I always kinda imagined it was you.<</talk>>\
She says it so timidly to an extent that you almost don't hear it.
<<talk "player">>There are alot of people here. Why don't you take my hand, sneak off with me. We can spend some time alone and maybe I can make another of your dreams come true.<</talk>>\
A subtle, small smile is all you need for confirmation as you take Anna's hand and sneak off to the ballroom.
Anna's eyes brim with happiness as you then pull her into the center of the room.
With a clear lack of music, you begin to move. Closing her eyes, Anna begins to move fluidly, creating within her mind her own version of the silent music.
It isn't long before you are both moving in unison and she opens her eyes letting out a small laugh.
<<talk "anna">>You are a much better partner than my mop.<</talk>>\
Laughing with her, you give her a twirl. In the midst of her return to you, Anna trips on the trim of her dress. Thinking quickly, you grasp her hips right before her body hits the ground, and even in the midst of almost hurting herself Anna looks you in the eye and still continues to laugh with you. Her body going limp from the joyus exertion her weight is enough to pull you from your precarious position, both of you landing into a heap on the floor.
Anna is breathless as she lets out a laugh filled sigh, and you pull her close, kissing her on the forehead.
<<talk "player">>You know this is one of the many things I love about you.<</talk>>\
Her hands grasp the sides of your coat tighter.
<<talk "player">>I mean, how many people get to see this side of you? Happy, lost in the moment and carefree. It's wonderful. You say you think you are in a dream, but just look at you.<</talk>>\
You trail off breathless.
<<talk "player">>I worked so hard to earn these treasured moments. Going from slowly getting you to smile to being able to break down laughing, and filled with joy with you.<</talk>>\
<<talk "anna">>What did I ever do to deserve you?<</talk>>\
The words come out like an awed whisper.
<<talk "player">>You just were yourself, and I'm constantly in awe of you.<</talk>>\
You feel Anna lean in for another kiss as Eve comes running into the doorway, giggling at you.
<<talk "eve">>Come on you two love birds!<</talk>>\
Eve's eyes go wide as she takes in the state of you.
<<talk "eve">><<print $player.firstName>>! You let Anna get her dress dirty how could you!<</talk>>\
<<talk "player">>It's not what it looks like.<</talk>>\
Getting up, you take Anna's hand and pull her into your arms for a warm embrace that lingers comfortably.
You can see Eve's eyes start to brim with mischief.
<<talk "eve">>Come on now! Save those kinds of things for the honeymoon!<</talk>>\
Anna blushes and tries to hide from her sister by burying her face into your chest.
<<else>>Within seconds, the two of you are in motion, your bodies flowing easily to the music as you both savor the closeness of the other. Every movement flows into the next as if you've practiced it a thousand times.
Sweeping movements carry you, her dress swaying, her hand warm in yours, her body pressed firmly against your front as you look lovingly into her eyes.
You're both lost in the moment, dancing as if the whole world has ceased to exist. You have no idea how long you've danced together before your attention is suddenly pulled back to your surroundings.
Anna stiffens for a split second and looks down. You do the same right as Eve reaches out and touches your hand.
<<talk "eve">>Sorry sis, going to cut in for a little bit.<</talk>>\
<</if>>\
Feeling a hint of amusement, you feel Anna pull away, offering you a warm smile and her fingers lingering in your hand as they slowly slip from your grasp.
As Eve takes her place, Anna moves to a nearby chair and sits down, looking content as you begin to dance with her sister.
<<if $eve.hasFlag("honeymoonPlanner")>>You've barely started to dance with Eve when she looks up at you, her expression intent.
<<talk "eve">>I convinced some people to help with the honeymoon prep. When people start to go home, keep Anna out of the dining room until I come to get you, ok?<</talk>>\
You nod, causing Eve to grin sheepishly.
<<talk "eve">>And thank you.<</talk>>\
<<else>>For almost the entire time, she dances with you nicely. Than without warning she grabs your butt in a two handed grip that causes your eyes to snap wide.
<<talk "eve">>Got your butt.<</talk>>\
There's a long silence, then she lets go.
<<talk "eve">>Sounded funnier in my head.<</talk>>\
The silence is shorter this time.
<<talk "eve">>Thank you. I mean it.<</talk>>\
Her voice holds a hint of raw emotion as she speaks.
<</if>>Feeling your eyebrow quirk upward slightly, you can't help but ask.
<<talk "player">>For?<</talk>>\
Eve doesn't miss a beat. As soon as the single word leaves your mouth, she's already drawing breath to reply.
<<talk "eve">>For making my sister happy.<</talk>>\
With that, she gives you a fierce hug before letting go and stepping back. She pivots toward Anna and with a sing-song voice declares.
<<talk "eve">>You can have him back now. I just wanted him for a minute.<</talk>>\
Turning back to you, there's a twinkle in her eye as she continues.
<<talk "eve">>Pastries to eat, things to do.<</talk>>\
Without another word, she bolts off to perform whatever mischief she has planned.
[[Next.|Anna Wedding Day 1j]]Later, as the party is dying down and people have started to leave. There's a whirlwind of people departing.
<<if $roberta.hasFlag("met") or $claire.hasFlag("contact") or $bruce.hasFlag("contact") or $elizaveta.hasFlag("honeyPot")>>You say goodbye to locals, friends you've made since coming to Pendleton. <</if>><<if $miranda.hasFlag("mother") or $roger.hasFlag("father") or $zach.hasFlag("olderBrother") or $kelly.hasFlag("olderSister") or $chet.hasFlag("youngerBrother") or $chloe.hasFlag("youngerSister")>>Heartfelt goodbyes to family with promises to call more often. <</if>>It's not long before the reception has dwindled to the last few people and the caterers are busy cleaning up and putting away their tables and equipment.
With a half eaten plate of assorted samples beside her, Eve leans back in her chair with both hands on her bloated belly.
<<talk "eve">>It's all //so// good.<</talk>>\
She starts to reach for the plate, burps, then retracts her hand back to her belly.
<<talk "eve">>Mistakes were made. Regrets were had.<</talk>>\
For a split second she looks like she might be sick, but quickly recovers in time to chew on the remnants of the pastry in her mouth.
<<if $sidra.hasFlag("owned")>>Beside her is Sidra, plate full of assorted food as she samples small bites of everything, as if trying to overload her tastebuds with the wide range of flavors.
<</if>><<if $mitsuko.hasFlag("owned")>>You notice a small white paper crane on the table two servers are starting to take down. At first you think the little piece of origami is novel, but think little of it until you see a little orange tiger not far away.
Suddenly you are looking for the origami animals, and you are not disappointed. Within seconds you count half a dozen different animals, and maybe a hundred origami animals spread across multiple tables among more traditional decorations.
<<talk "thought">>That's a nice little touch.<</talk>>\
You think to yourself before your attention is pulled in a different direction.
<</if>><<if $umi.hasFlag("met")>>With the dance area mostly vacated, you can see Umi trying to drag her reluctant daughter away from her half eaten food for a dance.
<</if>><<if $rey.hasFlag("owned") and $bruce.hasFlag("contact")>>As a particularly soft song plays, you can see Bruce and Rey dancing, Bruce holding Rey close as they sway to the music.
<<elseif $rey.hasFlag("owned")>>Sitting off to the side you can see Rey with a salad on a plate as $rey.he sprawls across the grass. Right beside $rey.him is $rey.his_ bunny, a little black bowtie somehow attached to its neck as Rey gives it one piece of lettuce after another. It's mouth never stops chewing as each piece of leafy green vanishing between it's teeth.
Then the rabbit catches the corner of its bow, the garment being pulled between it's teeth with remarkable speed. Rey squeaks in alarm, startling the rabbit who rushes off, Rey scrambling to catch up.
<<talk "rey">>You can't eat that!<</talk>>\
<</if>><<if $titch.hasFlag("owned")>>From high above, Titch perches in a windowsill looking down at the few people still lingering in the yard.
<</if>><<if $maki.hasFlag("met")>>Maki meets your eyes, offering you a warm smile and a little wave as she takes a pull from her vape pen.
As she does so, Bubbles subtly spears a bit of food off of Maki's plate, making you aware that the closest side of Maki's plate to Bubbles is nearly completely devoid of food in spite of the other half of the plate being largely untouched.
<</if>>Eve half stands, half rolls out of her chair, grinning at you as she starts to slip away.
At your side, Anna holds your arm, her head resting lightly against your side. A content sigh escapes her lips as she snuggles against you a little tighter.
<<if $misaki.hasFlag("owned")>>Misaki, it comes as no surprise to see her bending over in a too-short skirt in front of one of the serving staff. The poor man stumbling and nearly dropping the stack of plates in his hands as she flashes him.
<<talk "thought">>Guess she's not worried about being in the way anymore.<</talk>>\
<</if>><<if $jen.hasFlag("owned") and $yami.hasFlag("contact") and $jenYami gte 7>>A pleased looking Jen is cuddled in Yami's arms, a hint of a smile on Yami's lips right up to the moment she sees you looking. In the span of a heartbeat Yami's smile vanishes behind an expression of indifference as if afraid to let anyone see her happy.
<</if>><<if $eve.hasFlag("honeymoonPlanner")>>A short while later, Eve exits from the dining room, catches Anna's attention and waves to follow.
Anna looks at you, smiles in that uncertain way of someone who doesn't know for sure what is about to happen but is excited to find out, then gently pulls your hand to get you to follow.
[[Next.|Anna Honeymoon 1l]]
<<else>>It's not long after that when you notice Eve moving about again, clearly in search of some final sweets to pilfer.
It's not until Eve casts you a meaningful look that you know it's time to bring Anna inside.
With a few final goodbyes, and Anna none the wiser, you begin to wander back toward the mansion. All the while, you savor the warmth of her body pressed firmly against your side and her arm around your middle.
[[Next.|Anna Honeymoon 1k]]
<</if>>Taking the hint from Eve that you won't be missed as the party winds down, you give Anna's hand an affectionate squeeze and begin to lead her away. You're half way to the mansion before Anna seems to realize what is going on.
The instant the realization sets in, Anna begins to withdraw, not as a defense mechanism like you're used to, but in a sheepish way instead. As the door to the master bedroom comes into view, there is a hint of blush to her cheeks.
With the softest of whispers from the hinges, the door wings open to reveal that your bed has been covered in rose petals.
[[Go to sleep.|Anna Honeymoon 1s]]
[[Make love to her.|Anna Honeymoon 1t]]You see a flicker of movement near the fireplace before you enter the dining room, and upon entering you see that the dining room has been transformed.
The dining table, large as it is has been moved to the far side of the room to create as much space near the fireplace as possible.
In its place is a massive tent that you can't quite tell if it's hand made or manufactured in a more traditional sense.
Scattered around the tent are flowers, many of which you recognize from the wedding earlier in the day, the scent of the flowers fill the air, slowly being overcome by the smoky scent of the fireplace just starting to crackle to life.
Then Eve steps around the tent, a smile on her face and a twinkle in her eye as she meets your eyes. Your mind goes half blank as you try to work through how she could have possibly gotten to the dining room before you.
<<talk "eve">>Welcome to the new couple.<</talk>>\
Eve says with a formality that coaxes a small smile from Anna's lips.
<<talk "eve">>My name is Eve, and I will be your guide this evening.<</talk>>\
Glancing theatrically at a piece of paper in her hand, she returns her gaze to the two of you.
<<talk "eve">>I see that you've been booked for the deluxe five stop world tour. We're going to have a busy evening.<</talk>>\
With a little flourish, Eve indicates that the two of you should enter the tent. Anna leads the way, a hint of eagerness in her movements.
The inside of the tent is surprising. A full four post bed fills its interior with just a little room to move around it.
<<talk "thought">>The place looks bigger on the inside.<</talk>>\
You silently muse as Anna sits very lady-like on the edge of the bed.
Joining her, you look at the fireplace a short distance outside of the tent, seeing the last hints of paper turning to ash as the kindling makes a small sound as it begins to burn in earnest.
[[Next.|Anna Honeymoon 1m]]
<<addtime { minute : 40 }>>With what sounds like a sound effect recorded from the television, you listen to what sounds like an airplane for several seconds before Eve's voice cuts in from one side of the tent.
<span class="pic">[img[images/scenes/TentPlane.png]]</span>
<<talk "eve">>This is your Captain; Eve speaking. Tonight's world tour will begin in the Old World and end in the Arctic, with stops in the Rainlands, the Bloc, and the Far East along the way.<</talk>>\
Beside you, Anna has a bemused expression on her face as you settle into the spot beside her. She smiles at you, a warm smile that makes your heart sing with joy before she snuggles up close to your side.
<<talk "eve">>The old world is a place of kings and queens. History to the beginning of recorded time. And has a feel of tradition to every street and building.<</talk>>\
There's a shuffling from the side of the tent, followed by large hand drawn pictures being held up for both of you to see.
<span class="pic">[img[images/scenes/TentOldWorld.png]]</span>
Anna lets out a soft gasp, and you can feel your own brow rising at the high quality of the art being presented.
<<talk "anna">>I knew Eve had been sneaking off to draw, but I didn't realize she'd gotten so good.<</talk>>\
You almost miss Anna's words in her breathless whisper.
Eve's display continues, image after image, each with its own story. You find yourself transfixed by the presentation, Eve's customary energy somehow translating into a sort of whimsical storytelling as she presents you with bits of history and her own hand drawn images of historical locations.
All the while, Anna seems enthralled by every word, a whimsical expression on her face as she makes an occasional appreciative sound.
[[Next.|Anna Honeymoon 1n]]
<<addtime { minute : 40 }>>There's a rustling sound as Eve finishes another bit of history, then the same airplane sound as before.
<<talk "eve">>The Rainlands are a savage place. Where civilization clings to the edge of wilderness that refuses to be tamed. Where jungles full of beautiful plants and dangerous wildlife hide lost civilizations. Where primitive peoples live in ways we civilized people might consider, . . . inhuman, . . . <</talk>>\
Her voice trails off ominously as a drawing of a jungle appears in the window of the tent.
<span class="pic">[img[images/scenes/TentRainlands.png]]</span>
Anna's grip tightens on your arm, clearly hanging on every word and finding herself swept up in the tale being told.
<<if $mitsuko.hasFlag("owned")>>A moment later, one of the origami animals you had seen scattered about the reception makes an appearance. A jaguar dangling crooked from a string.
<<talk "eve">>It's not straight!<</talk>>\
Eve hisses loudly, her hand coming into view. Almost immediately another hand swats hers away, earning a small giggle from Anna.
<<talk "mitsuko">>Continue, I will tend the jaguar.<</talk>>\
Clearly reluctant from her tone, Eve continues her presentation as the jaguar's feet lower out of view. Just outside of what you can see, Mitsuko adjusts the jaguar before it returns to view.
As soon as it does, Eve's voice regains its confidence.
The way Eve presents her tale, it almost feels as if you are walking through a zoo, where the guide is telling you a bit about each animal as you pass. Sloths, ant eaters, poison frogs, and snakes. Dolphins, ants, monkeys and guinea pigs. All with the backdrop of natives eeking out an existence among the jungle.
An origami person enters the window, followed by another and another.
<<talk "eve">>It seems the natives have grown restless. Time to go before they decide we look like dinner.<</talk>>\
<<else>>A moment later, the image is quickly replaced by a very similar one, only this one has a jaguar prowling across the page.
She begins by talking about the jaguar, it's life in the jungle, the things it eats, and the people who hunt it.
The way Eve presents her tale, it almost feels as if you are walking through a zoo, where the guide is telling you a bit about each animal as you pass. Sloths, ant eaters, poison frogs, and snakes. Dolphins, ants, monkeys and guinea pigs. All with the backdrop of natives eeking out an existence among the jungle.
When the next page appears, it has a person holding a spear in the background, then is almost immediately replaced by a page with another native, then another.
<<talk "eve">>It seems the natives have grown restless. Time to go before they decide we look like dinner.<</talk>>\
<</if>>[[Next.|Anna Honeymoon 1o]]
<<addtime { minute : 40 }>>With a sudden rustling, the figures leave the window and the airplane sound returns.
When a new image appears, it hosts a large building that makes you think of a castle, but with giant colorful swirls at the corners that resemble ice cream scoops.
<span class="pic">[img[images/scenes/TentBloc.png]]</span>
From the corner of your eye, you can see Anna's smile tick upward just a little further. Her enjoyment of the show reflected clearly in the wonder in her eyes.
<<talk "eve">>While many see the Bloc as a harsh and unforgiving place; and it is. It is also a place of rich culture, with a strong focus on family and community. There have been times in their history when they've been seen as heroes, and other times when they have been seen as villains based on the choices of their leaders. But their people have always had a fierce pride in their history and culture.<</talk>>\
For the next few minutes, you see images of people dressed in bright clothing, dancing and singing, joyous faces as the people work hard for what they have and love each other fiercely.
<<if $maki.hasFlag("met")>>Occasionally, you hear a grunt of agreement that could only have come from Bubbles.
<</if>>Anna sighs happily, the warmth of her breath against your neck causing you to instinctively nuzzle her closer.
Eve ends her presentation of the Bloc with an image of people dancing, dolls in their hands as each person seems to pull a doll slightly smaller from inside of the one that came before until a small child is holding a tiny doll in her hands.
[[Next.|Anna Honeymoon 1p]]
<<addtime { minute : 40 }>>As the final Bloc image leaves the window, the airplane sound fills the air once more, this time more drawn out than the previous times.
<<talk "eve">>The Far East, a place of superstition and mystery. A part of this world, yet somehow alien to most who do not grow up there.<</talk>>\
The picture placed before the window is of an oriental style house. Its arched roof is prominent in the image, with cherry trees in full bloom in a courtyard of precisely placed stones and a stream filled with colorful koi fish.
<span class="pic">[img[images/scenes/TentFarEast.png]]</span>
Anna leans forward slightly, not leaving your side, but her eagerness to see more evident in the motion. You can see her eyes trying to take in every detail, from the clothing, to the exotic food, to curved swords and shadow puppets.
There are tears in Anna's eyes as she looks at you.
<<talk "anna">>This, . . . this is wonderful, . . . thank you so much for this. It's perfect.<</talk>>\
Her voice is soft, but full of emotion as she speaks.
<<talk "player">>This is all Eve. She asked if she could do something, all I did was told her yes.<</talk>>\
Anna slips her arms around you in a warm hug while not quite letting her eyes leave the latest piece of art in the tent's window.
<<talk "anna">>I don't know how she hid all of this from me for long enough to do this. This is amazing.<</talk>>\
Your eyes turn to the fireplace, a warm glow coming from the crimson embers as the fire crackles softly. It's only then that you notice that it's starting to get cold inside of the tent, and the soft hum of what you quickly suspect is an air conditioner hidden beneath the bed.
[[Next.|Anna Honeymoon 1q]]
<<addtime { minute : 40 }>>Accompanying the sound of the airplane one more time, Eve talks with a hint of excitement in her tone.
<<talk "eve">>Our final destination is the arctic. Frigid temperatures, endless snow, and the aurora borealis lighting up the sky. A beautiful location to end our evening, a warm fire, and just enough cold to keep our new couple huddled close for warmth. I'll be seeing myself off now, enjoy your evening.<</talk>>\
<span class="pic">[img[images/scenes/TentArctic.png]]</span>
There's just a little noise as Eve makes her exit, then you're left to the soft sound of the fireplace.
<<talk "anna">>The lights.<</talk>>\
Anna's breathless voice brings your attention to the fact that green and blue lights seem to dance across the tent. It takes you a second to realize the light is coming from outside of the tent, and a few seconds longer to notice a series of candles around the tent, each with a green or blue shield between the flame and the tent, where the light reflects the color onto the outside of the tent.
<span class="pic">[img[images/scenes/TentArcticBlueGreen.png]]</span>
You're just turning back toward Anna when she kisses you hard enough to take your breath away.
When she breaks the kiss, you can see a flicker of uncertainty, but it's quickly washed away by her passion. She grabs for your shirt, at least one button careening through the air as she tears it free.
<<talk "anna">>You love me?<</talk>>\
A small smile starts to form on her lips even before you can answer.
<<talk "anna">>I don't know how, or why you were meant to be in my life, but I do know that you have changed everything.<</talk>>\
She kisses you again, her hands drifting over your chest as she does so.
<<talk "anna">>You are a remarkable man, you taught me how to smile again. Taught me how to laugh, . . . <</talk>>\
Her hands find the buckle for your pants as she talks.
<<talk "anna">>Taught me how to trust. How to love again.<</talk>>\
Another fierce kiss that she quickly breaks.
<<talk "anna">>Help me with the clasp on this dress? I can't quite reach it.<</talk>>\
Without a second thought, you do as she asks.
<<talk "anna">>I belong to you. As a slave, anyone can own a body, but my heart and soul are yours of my own free will.<</talk>>\
She begins to shimmy out of her dress, her eyes never leaving yours. You're surprised to see a hint of blush to her cheeks as if embarrassed.
As the dress pools around her ankles, she steps out of it while pushing you onto your back. Such an assertive action from her seems out of place, but her flushed cheeks and nervous smile both make much more sense as she starts to crawl on top of you.
Her hands reach for your pants, tugging them downward, your erection springing free as she does so.
<<talk "anna">>I love you. I want you. And while I have always accepted you inside of me, this time I give myself to you in every way.<</talk>>\
There's something raw in the way she says it, leaving you with the realization that her words hold a much deeper meaning even if you don't fully understand what that meaning might be.
With one hand, she takes hold of your member, guiding you to her hole and sliding it across her slick folds before lowering herself onto your member. She sighs contentedly as her hips meet yours.
<<talk "anna">>I love you, my husband.<</talk>>\
With her eyes closed, she begins to ride you. Her hole is wet, so wet that you can feel her juices running down your shaft, her inner walls clinging hungrily to your cock.
All you can do is lay there, your hands drifting over her hips and chest while she makes love to you in a way that you can only describe as intimate.
When your cock throbs inside of her, she gasps, her pussy clenching around you. Then you throb a second time, feeling your balls pull tight as you struggle to not cum for just a second longer.
In the next second, she bears down, you can feel the tip of your cock nestle against the tight ring of her cervix right before you begin to orgasm, stream after thick hot stream of cum blasting her insides as her own orgasm causes her pussy to quiver around your member.
As Anna begins to catch her breath, she slumps against you, nuzzling into your chest as you put your arms around her.
Within minutes, lulled by the warmth of each others' bodies, and the soft crackling of the fire, you both drift off to sleep.
[[Next.|Anna Honeymoon 1r]]
<<settime { hour : 23, minute : 0 }>><<addtime { minute : 540 }>>\
Morning greets you with the smell of bacon, waffles, and eggs, accompanied by the warmth of Anna stirring in your arms.
With a lazy smile, you look at Anna, only to find her already awake and looking back.
<<talk "anna">>Good morning husband.<</talk>>\
The way she says it is sheepish, a perfect match for the little smile tugging at her lips.
With a single finger, you touch her chin and draw her into a deep kiss.
As if that's her cue, Eve makes a knocking sound from outside of the tent and steps inside before you could have replied even if you wanted to.
For the next half hour, you and Anna enjoy your breakfast. Eggs with just a hint too much salt, lightly burnt toast, hashbrowns browned in butter, and somehow, . . . . absolutely perfect bacon.
Upon her final bite, Anna leans toward you, kissing you lightly on the lips before resting her forehead against yours.
<<talk "anna">>I'm going to help Eve with the dishes.<</talk>>\
The corner of her lips ticks upward slyly.
<<talk "anna">>Let her know how much we appreciate everything she did, and maybe remind her she doesn't need so much salt on the eggs.<</talk>>\
One more kiss, then she's slipping away, arms already full of dishes you didn't see her pick up as she smiles warmly at you.
Sighing contentedly, you slip from the tent into the dining room just in time to hear the kitchen door swing shut behind Anna.
[[End.|$location]]Stifling a yawn, you pull her into your embrace, kissing her firmly on the lips before pulling back. With one hand, you reach up and touch her cheek, her head tilting to press her cheek more firmly into your palm.
You aren't sure if your own yawn triggers hers, or if she's as tired as you from the day's events, but you notice her trying to hide a yawn barely a moment after you finish fighting back your own.
Sitting on the edge of the bed, Anna sits beside you. Your thoughts quickly return to the first night you met her, and how she came to this very room to offer herself to you.
As if sensing your thoughts, she leans in and kisses you.
<<talk "anna">>I have no regrets. My life, every moment, both good and bad brought me to where I am now.<</talk>>\
Snuggling into your arms, she sighs, her breath hot against your neck.
<<talk "anna">>You are a remarkable man, you taught me how to smile again. Taught me how to laugh, . . . Taught me how to trust. How to love again.<</talk>>\
Without any sign of communication between the two of you, you both lay back on the bed at the same time.
<<talk "anna">>Hold me?<</talk>>\
She sighs happily as you hug her more firmly to your side.
Anna rolls toward you, her arm draping over your chest and one of her legs hooked over your own.
The last thing you remember before sleep claims you is the content look on her face, and the realization that in her own way, she has changed your life every bit as much as you have hers.
[[Next.|Anna Honeymoon 1u]]
<<settime { hour : 23, minute : 0 }>>Turning Anna toward you, you kiss her hungrily, your hands already straying over her body in search of the zipper on the back of her dress. After a second, she turns her back to you in an effort to make your task easier. Once the zipper is down, she makes no move to slip the garment from her shoulders.
She's still in the middle of turning back toward you when she kisses you hard enough to take your breath away.
When she breaks the kiss, you can see a flicker of uncertainty, but it's quickly washed away by her passion. She grabs for your shirt, at least one button careening through the air as she tears it free.
<<talk "anna">>You love me?<</talk>>\
A small smile starts to form on her lips even before you can answer.
<<talk "anna">>I don't know how, or why you were meant to be in my life, but I do know that you have changed everything.<</talk>>\
She kisses you again, her hands drifting over your chest as she does so.
<<talk "anna">>You are a remarkable man, you taught me how to smile again. Taught me how to laugh, . . . <</talk>>\
Her hands find the buckle for your pants as she talks.
<<talk "anna">>Taught me how to trust. How to love again.<</talk>>\
Another fierce kiss that she quickly breaks.
<<talk "anna">>I belong to you. As a slave, anyone can own a body, but my heart and soul are yours of my own free will.<</talk>>\
She begins to shimmy out of her dress, her eyes never leaving yours. You're surprised to see a hint of blush to her cheeks as if embarrassed.
As the dress pools around her ankles, she steps out of it while pushing you onto your back. Such an assertive action from her seems out of place, but her flushed cheeks and nervous smile both make much more sense as she starts to crawl on top of you.
Her hands reach for your pants, tugging them downward, your erection springing free as she does so.
<<talk "anna">>I love you. I want you. And while I have always accepted you inside of me, this time I give myself to you in every way.<</talk>>\
There's something raw in the way she says it, leaving you with the realization that her words hold a much deeper meaning even if you don't fully understand what that meaning might be.
With one hand, she takes hold of your member, guiding you to her hole and sliding it across her slick folds before lowering herself onto your member. She sighs contentedly as her hips meet yours.
<<talk "anna">>I love you, my husband.<</talk>>\
With her eyes closed, she begins to ride you. Her hole is wet, so wet that you can feel her juices running down your shaft, her inner walls clinging hungrily to your cock.
All you can do is lay there, your hands drifting over her hips and chest while she makes love to you in a way that you can only describe as intimate.
When your cock throbs inside of her, she gasps, her pussy clenching around you. Then you throb a second time, feeling your balls pull tight as you struggle to not cum for just a second longer.
In the next second, she bears down, you can feel the tip of your cock nestle against the tight ring of her cervix right before you begin to orgasm, stream after thick hot stream of cum blasting her insides as her own orgasm causes her pussy to quiver around your member.
As Anna begins to catch her breath, she slumps against you, nuzzling into your chest as you put your arms around her.
Within minutes, lulled by the sound of her soft breathing and warmth of her body, you both quickly drift off to sleep.
[[Next.|Anna Honeymoon 1u]]
<<settime { hour : 23, minute : 0 }>><<addtime { minute : 540 }>>\
Morning greets you with the smell of bacon, waffles, and eggs, accompanied by the warmth of Anna stirring in your arms.
With a lazy smile, you look at Anna, only to find her already awake and looking back.
<<talk "anna">>Good morning husband.<</talk>>\
The way she says it is sheepish, a perfect match for the little smile tugging at her lips.
With a single finger, you touch her chin and draw her into a deep kiss.
As if that's her cue, Eve makes a knocks on the bedroom door and steps inside before you could have replied even if you wanted to.
For the next half hour, you and Anna enjoy your breakfast. Eggs with just a hint too much salt, lightly burnt toast, hashbrowns browned in butter, and somehow, . . . . absolutely perfect bacon.
Upon her final bite, Anna leans toward you, kissing you lightly on the lips before resting her forehead against yours.
<<talk "anna">>I'm going to help Eve with the dishes.<</talk>>\
The corner of her lips ticks upward slyly.
<<talk "anna">>Let her know how much we appreciate everything she did, and maybe remind her she doesn't need so much salt on the eggs.<</talk>>\
One more kiss, then she's slipping away, arms already full of dishes you didn't see her pick up as she smiles warmly at you.
Sighing contentedly, you slip from the bedroom just in time to see Anna vanishing down the entry hall stairs on her way to the kitchens.
[[End.|$location]]First location the Old World (Architecture emphasis.)
Second the Rainlands (Animals)
Third location the Bloc. (Culture)
Fourth the far east. (Nature)
Fifth location the arctic (Cold and cuddles)
Misaki offers sexual favors for the new couple, Eve tells her she's off script.
As night winds down, crackling fire acts as the backdrop for lovemaking
<<if $mully.hasFlag("owned")>>Garter in mouth. Possible honeymoon insert.
<</if>>Slipping into bed beside an already sleeping Anna, you try not to wake her.
With practiced ease, you slip up behind her, your body conforming to hers. Once in place, you slip an arm affectionately around her middle before leaning in to kiss her lightly on the shoulder.
At the last second however, your plans prove to be for nothing as Anna turns toward you, her sleepy eyes on you as she angles her head to intercept your lips with her own. You kiss her firmly, then hug her gently as both of you prepare to drift off to sleep.
You've nearly achieved your goal of falling asleep when the door to your bedroom bursts open.
<<talk "eve">>Anna! <<print $eve.callsPlayer>>! You've got to come, quick!<</talk>>\
Anna jerks like she's struck by lightning, sitting up so suddenly that she actually pulls you upright with her. She glances at you as if to ask what exactly is going on, but seeing confusion in your eyes she turns back toward Eve.
Eve however is already gone. You can hear her footsteps running down the hallway toward the entry hall.
Worry for whatever has gone wrong, you spring to your feet to follow. It's only when you reach the threshold of the master bedroom that you realize that Anna is barely a step behind you.
Your eyes dart in the direction that Eve had just ran off in just in time to see her sprinting up the stairs toward the servant's quarters.
Without a second thought, you follow at a brisk pace, Anna quickly catching up to you and her fingers interlacing with your own.
When you finally reach the servant's area, you look around in search of Eve. It's not until Anna points toward the door that leads to the attic that you realize that it's ajar.
This time, Anna leads the way, pulling you along by the hand as she moves toward the door.
A moment later, you're moving among stacks of boxes and scattered items.
You're just starting to wonder where exactly you're headed when you hear Eve's voice call out from just over the next pile of boxes.
<<talk "eve">>Over here!<</talk>>\
Eve's excitement spurs both of you to move a little quicker.
Rounding a particularly tall pile of boxes, you come fact to face with a sight that leaves no question as to why Eve is so excited.
On a simple mannequin is a dress. But not just any dress, a wedding dress.
White and dominated with lace, the dress looks like something out of a movie.
You know the exact second Anna sees it too. Her hand tightens its grip on yours and you hear her breath catch in her throat.
<<talk "thought">>This must have belonged to her.<</talk>>\
Your thoughts turn to your Great Uncle's wife. In an instant, worry washes over you as you turn your eyes toward Anna. Expecting anything from a carefully composed expression to open fear, you're surprised to find a faint smile on her face.
Anna takes a hesitant step forward her fingers slipping from yours as she reaches out toward the dress.
<span class="pic">\
[img[images/scenes/WeddingDress.png]]
</span>\
As you watch her, Eve steps to your side, watching Anna as well.
<<talk "eve">>I knew she'd love it.<</talk>>\
You turn part way toward her, seeing the triumphant grin on Eve's face.
<<talk "player">>When I saw the dress, I was kind of worried about how she would respond due to who it might have belonged to.<</talk>>\
Eve's eyes turn to you, narrowing in a way that makes you think of a mother preparing to lecture a child.
<<talk "eve">>Sometimes I think you're not that bright.<</talk>>\
Feeling mildly annoyed, you ask.
<<talk "player">>Why do you say that?<</talk>>\
Eve sighs, making you think of the motherly figure again.
<<talk "eve">>Think about it. Have you ever seen Anna react poorly to something because it's associated with him?<</talk>>\
You pause to consider her words. Part of you wants to mention the dungeon and the lab in the basement, but she speaks again before you can say anything.
<<talk "eve">>If she was scared or upset over everything associated with //him// then she'd hate this house, and she likes living here. More importantly, if association with him was a deal breaker for her, she'd have never fallen in love with you. This is a pretty dress, you should be telling her how beautiful she'll look in it on your wedding day, not worrying about whether or not she's going to like it. Look at her, you can tell she likes it.<</talk>>\
<<talk "anna">>I do.<</talk>>\
For a split second, you wonder if Anna is replying to her sister or if she's daydreaming about her vows.
<<talk "anna">>I like it very much.<</talk>>\
<<talk "player">>We can still look at other dresses if you'd like.<</talk>>\
Eve audibly groans from beside you and you can almost //hear// her roll her eyes.
<<talk "anna">>We can look at other dresses too if you'd like, but I really do like this one.<</talk>>\
As you watch, you see Anna's hands drift lightly over the fabric.
Then without warning, Anna pivots so that she is standing behind the dress, almost as if she's wearing it.
<<talk "eve">>It looks like it was made for you!<</talk>>\
Anna's eyes turn to you, clearly seeking your approval.
[[Allow her to use this dress for the wedding.|Anna Wedding Dress Attic 1a]]
[[Suggest that she try other dresses too.|Anna Wedding Dress Attic 1b]]
[[Insist on a different dress.|Anna Wedding Dress Attic 1c]]
Scene Generously Sponsored by Braidborn<<talk "player">>You're sure that's the dress you want?<</talk>>\
Anna nods slightly, then she draws herself straighter, eyes flickering to Eve before she answers you verbally with more conviction than you would normally expect of her.
<<talk "anna">>Yes.<</talk>>\
Your eyes move from Anna to the dress, taking note that it really does look like it would be a perfect fit for her.
<<talk "player">>If that's the one you want, then that's what you will have.<</talk>>\
It's hard to tell who looks happier, Anna, holding the dress against her body to show how it would look, or Eve for having found the dress in the first place.
<<talk "player">>It's late, I'm tired, and I want nothing more than to curl up in bed beside my future wife.<</talk>>\
Your words have the desired effect. Anna's happy smile becomes a shy grin as Eve wiggles her eyebrows suggestively.
<<talk "player">>Maybe in the morning you can try it on and we can find out if it needs to be adjusted to fit perfectly.<</talk>>\
Stepping back around the mannequin, Anna sweeps Eve into a tight embrace.
<<talk "anna">>It's perfect.<</talk>>\
When she lets go of her sister, she reaches out, timidly taking your hand.
<<talk "anna">>You said something about bed?<</talk>>\
Her voice is soft, but her smile shines through her timid demeanor.
You accept her hand, giving it an affectionate squeeze before starting back toward bed. Fighting sleep the entire time you're walking back to bed, you barely remember the trip, nor crawling back into bed. You do however remember the kiss you shared and the warmth of her body against yours as you drifted back to sleep.
<<link "Wake">><<gotoevent setup.events.waking>><</link>>
Scene Generously Sponsored by Braidborn
<<set $annaMarried to 5>><<talk "player">>How about we still let you try on some dresses. Make sure there isn't something you like better before you decide for sure. If you decide you still want this one, then we'll use it.<</talk>>\
You can see Eve scowl at you from the corner of your eye, and while you notice Anna's smile falter slightly, she nods in agreement without reservation.
<<talk "player">>It's late, I'm tired, and I want nothing more than to curl up in bed beside my future wife.<</talk>>\
Your words have the desired effect. Anna's expression becomes a shy grin as Eve wiggles her eyebrows suggestively.
Stepping around the mannequin, Anna slips one hand into yours while affectionately pulling Eve into a half hug with the other.
<<talk "anna">>You said something about bed?<</talk>>\
Her voice is soft, but her little smile shines through her timid demeanor.
You accept her hand, giving it an affectionate squeeze before starting back toward bed. Fighting sleep the entire time you're walking back to bed, you barely remember the trip, nor crawling back into bed. You do however remember the kiss you shared and the warmth of her body against yours as you drifted back to sleep.
<<link "Wake">><<gotoevent setup.events.waking>><</link>>
Scene Generously Sponsored by Braidborn
<<set $annaMarried to 4>><<talk "player">>I, . . .<</talk>>\
Both Anna and Eve look at you expectantly as you struggle to find the words you want to express.
<<talk "player">>I think we should find a different dress. That one would look stunning on you, but I want to do something special for you, something that's just ours without it being part of the past.<</talk>>\
Eve's expression turns thoughtful as Anna slowly nods.
<<talk "anna">>I understand.<</talk>>\
Anna nods, her expression turning more certain.
<<talk "anna">>Sort of like a fresh beginning.<</talk>>\
You find yourself nodding with her assessment.
<<talk "player">>It's late, I'm tired, and I want nothing more than to curl up in bed beside my future wife. I think it's time to head back to bed.<</talk>>\
Your words have the desired effect. Anna's expression becomes a shy grin as Eve wiggles her eyebrows suggestively.
<<talk "player">>Thank you for showing us the dress.<</talk>>\
Reaching out, you tussle Eve's hair briefly.
Stepping around the mannequin, Anna slips one hand into yours while affectionately pulling Eve into a half hug with the other.
<<talk "anna">>You said something about bed?<</talk>>\
Her voice is soft, but her little smile shines through her timid demeanor.
You accept her hand, giving it an affectionate squeeze before starting back toward bed. Fighting sleep the entire time you're walking back to bed, you barely remember the trip, nor crawling back into bed. You do however remember the kiss you shared and the warmth of her body against yours as you drifted back to sleep.
<<link "Wake">><<gotoevent setup.events.waking>><</link>>
Scene Generously Sponsored by Braidborn
<<set $annaMarried to 4>>Idly wondering where Anna and Eve have gotten off to, you find yourself standing in the servant's area.
<<talk "thought">>It might be normal for Eve to run off sometimes, but Anna is very diligent in her chores.<</talk>>\
You feel your brow furrow, a twinge of worry going through you in the split second before you hear something.
Tilting your head, you pivot toward the sound, finding the door to the attic cracked open.
In that moment, you realize that you can hear voices faintly from within.
Before you consciously make a decision, you find yourself taking your first step toward the door.
You're almost at the door as the sounds come into focus.
<<talk "eve">>We're almost done. Stay still just a little longer.<</talk>>\
The commanding tone in Eve's voice piques your curiosity.
Half a dozen paces into the attic, you see a flash of white fabric, then notice Anna standing perfectly still, wearing the wedding dress Eve found up here in the attic, while Eve kneels near her sister's feet.
<<if $mitsuko.hasFlag("owned")>>Meanwhile, Mitsuko stands nearby, watching attentively. Her expression seeming to war between wanting to step in to help, and being impressed with whatever Eve is doing.
<</if>>There's a shuffling from Eve and you can't see what she's doing. Then there's a small tick sound, like someone tapping a fingernail on a hard surface or someone breaking a particularly tightly drawn string.
A second later, Eve moves again, holding the hem of the dress up for inspection.
Eve grins up at her sister, needle and thread in hand.
<<talk "eve">>Just two more spots that need a little repair, and one of those is going to be a really easy fix.<</talk>>\
Anna smiles in a reserved sort of way, a smile that lingers for a second, then instead of fading it blossoms into an unexpected grin.
<<talk "anna">>Famous last words.<</talk>>\
Eve's grin is infectious as she pulls back, failing miserably in her attempt to appear offended.
[[Make your presence known.|Anna Wedding Dress Fitting 1a]]
[[Slip away before you are noticed.|Anna Wedding Dress Fitting 1b]]
<<addtime { minute : 3 }>>A soft tap of your knuckles against the wall alerts them of your presence.
Knowing you have their attention, you raise a hand in greeting.
<<talk "player">>Just being nosey.<</talk>>\
You quip with a little smile.
<<if $mitsuko.hasFlag("owned")>>A knowing smirk ghosts across Mitsuko's features
<</if>>Eve freezes in place, her expression turning stern before pivoting toward you.
<<talk "eve">>It's bad luck to see her in her dress before the wedding!<</talk>>\
Your eyes flicker to Anna, who's eyes are large and round, clearly unsure of how to react between her happiness in seeing you and Eve's sudden shouting.
[[Stay.|Anna Wedding Dress Fitting 1c]]
[[Gracefully depart.|Anna Wedding Dress Fitting 1d]]
<<run $anna.addFlag("dressFitting")>>
<<addtime { minute : 1 }>>Not wanting to interrupt their moment, you slowly step back from your place of concealment. <<if $yami.hasFlag("contact")>>
From the corner of your eye, you notice another form lurking in the shadows.
Instinctively you pivot toward the sight, seeing Yami standing not far from where you are.
Her eyes shift to you, the shadows making her eyes look solid black.
The emotions in her eyes are complex. Anger, sadness, jealousy, resignation, and just a hint of happiness that feels alien on her face.
<<talk "thought">>She still has feelings for Anna. It looks like she's still trying to work through her feelings about the wedding.<</talk>>\
Giving her a little nod, you slip from the attic.
<<else>>Careful not to make a sound, you pivot on your heel and slip out of the attic the same way you entered.
<</if>>[[End.|$location]]
<<addtime { minute : 31 }>>
<<run $anna.addFlag("dressFitting")>>Leaning against the nearest object, the dresser creaks softly as it bears your weight.
<<talk "player">>Don't be so superstitious. I'm just taking a moment to admire how beautiful my wife-to-be is.<</talk>>\
Anna blushes as she smiles<<if $mitsuko.hasFlag("owned")>>, a warm little smirk finds its way onto Mitsuko's lips,<</if>> and Eve rolls her eyes at your words.
There's a second where you think Eve is going to continue being confrontational, but then it's as if she takes a gut punch, her expression souring before her defiant gaze falters and turns downward.
The silence that follows lasts just long enough to start feeling awkward before the dresser you're leading against creaks again, shifts about an inch which throws you off balance, then suddenly slides to the side under your weight.
You can feel your eyes fly wide as you find yourself falling, landing firmly on the wooden floor butt first.
The cloud of dust that envelopes you a second later nearly makes you sneeze.
You're just regaining your composure when Eve's laughter fills the air.
<<talk "eve">>Told you seeing her in the dress before the wedding was bad luck.<</talk>>\
<<if $mitsuko.hasFlag("owned")>>Mitsuko nearly chokes on a giggle, trying hard not to be obvious about it.
<</if>>Anna seems locked in place, her expression somewhere between startled and amused at what's happening.
<<if $anna.affection gte 750 and $anna.fear lte 125>>In the next heartbeat, Anna is in motion, holding her skirts up as she moves toward you.
<<talk "anna">>You're ok><</talk>>\
There's a flicker of worry in her voice as she says the words, timidly offering you her hand to help you up.
Her fingers feel remarkably warm as your hand closes around hers, and you barely even feel her pull you back to your feet.
<<talk "player">>Thank you.<</talk>>\
You say instinctively before giving her hand an affectionate squeeze.
<<talk "player">>I should probably get out of here before Eve tells me 'I told you so' again.<</talk>>\
<span class="pic">\
[img[images/scenes/belleAnnaWeddingDress.png]]
</span>\
A flicker of amusement crosses Anna's face, making her eyes twinkle with a moment of joy as she listens to your playful tone. Then she parts her lips, tongue appearing for just a split second as she wets her lips invitingly.
When you lean forward, your lips drawn inevitably toward hers, you can see the corner of her mouth pull upward into a smile right before you kiss her.
The kiss is short, but tender and loving. Anna looks flushed as you pull back.
For just a second longer, you look at her, marveling at how she looks in the dress before finally stepping back.
<<else>>Looking unsure of what to do, Anna looks at you, eyes wide.
Meanwhile, you can sees something calculating in eve's eyes that give you pause.
<<talk "thought">>Eve wants this to be perfect for her sister.<</talk>>\
With that thought dominating your mind, you get back to your feet with as much grace as you are able.
<<talk "player">>Guess it really was bad luck.<</talk>>\
You muse to Eve's amusement.
<</if>>With as much dignity as you still have, you say a quick goodbye and make your exit.
[[End.|$location]]
<<addtime { minute : 5 }>>
<<set $anna.affection += 1>><<set $anna.fear -= 2>><<set $anna.trust += 1>>
<<set $eve.affection -= 1>><<set $eve.fear -= 2>><<set $eve.trust -= 1>>
<<if $mitsuko.hasFlag("owned")>><<set $mitsuko.affection += 1>><<set $mitsuko.fear -= 1>><</if>>Pointedly looking at Anna to the exclusion of all else, you offer a reassuring smile.
<<talk "player">>You look beautiful.<</talk>>\
You think you detect just a hint of color darkening her cheeks in the poor attic light as she suddenly seems intent on pondering her feet.
<span class="pic">\
[img[images/scenes/belleAnnaWeddingDress.png]]
</span>\
<<talk "player">>Didn't mean to interrupt. I love you, I'll leave you to it.<</talk>>\
The smile that blossoms on Anna's face is almost magical.
<<talk "anna">>I love you too.<</talk>>\
Her voice is soft but still full of conviction as she meets your eyes.
Eve pivots to look up at her sister, her uncharacteristically stern expression softening when she sees the look on Anna's face.
<<talk "eve">>Shoo!<</talk>>\
With the faintest hint of a smile creeping onto her face, Eve gestures frantically for you to leave.
Nodding in understanding, you raise your hands in mock surrender as you back away.
[[End.|$location]]
<<addtime { minute : 4 }>>
<<set $anna.affection += 2>><<set $anna.fear -= 1>><<set $anna.trust += 2>>
<<set $eve.affection += 1>><<set $eve.fear -= 2>><<set $eve.trust += 2>>
<<if $mitsuko.hasFlag("owned")>><<set $mitsuko.affection += 1>><<set $mitsuko.fear -= 1>><<set $mitsuko.trust += 1>><</if>><<talk "eve">>When's the wedding?<</talk>>\
Eve asks without warning.
Anna sputters, sounding like she nearly chokes on a piece of food before replying.
<<talk "anna">>I don't know.<</talk>>\
She turns her eyes the curiosity in her eyes bringing a small smile to your face.
You spend a moment thinking about it while finishing the bite of food that's already in your mouth.
<<talk "player">>I don't know. I suppose we should figure out what we're going to do first.<</talk>>\
<<talk "eve">>We should have a big wedding! Invite everyone we know! We can put a notice in the paper so everyone in town will know too!<</talk>>\
While Eve's words are born of excitement and a desire to help, you can see a glint of panic enter Anna's eyes.
<<talk "player">>I think we should start by finding out what Anna wants.<</talk>>\
Turning your gaze from Eve to Anna, you continue.
<<talk "player">>Have you thought about what you'd like to do for a wedding? Something small and private? Something more traditional like a church and a big ceremony? Or pull out all the stops like Eve suggests?<</talk>>\
Anna's eyes dart between you and Eve, like she is looking for an answer that neither of you are giving. When she finally starts talking, it's in a soft tone, clearly fearful of how either of you might respond.
<<talk "anna">>Maybe nothing too big?<</talk>>\
The faint tremor in her voice gives you pause, making you think of the terrified woman you first met.
<<talk "player">>Nothing too big? I think that's a good idea. Do you want to limit it to people who we know really well? Or should we invite everyone we know?<</talk>>\
Anna swallows visibly, hardening her resolve before replying.
<<talk "anna">>Would it be ok to just have the people we're close to?<</talk>>\
It's clear from her tone that she's more asking for permission than stating her preference.
Eve's nearly opened her mouth to speak when you cut in quickly, wanting to keep the talk on what Anna wants rather than what Eve might excitedly suggest.
<<talk "player">>A group of the people closest to us would be great.<</talk>>\
Almost as soon as you say the words, Anna seems to relax a little. At the same time, you can see a little bit of the excitement leave Eve's eyes.
<<talk "player">>Nothing too big and limited to people we know fairly well. Sounds good to me. I guess the next question is if we want to have our wedding at a church or if we want to do something here at the mansion?<</talk>>\
Anna fidgets, clearly uncertain.
<<talk "anna">>I don't know. Where do you want to have the wedding?<</talk>>\
[[Wedding at the mansion.|Anna Wedding Planning 1a]]
[[Wedding at a Church.|Anna Wedding Planning 1b]]
Scene Generously Sponsored by Braidborn
<<addtime { minute : 6 }>><<talk "player">>What would you think of doing something small at the mansion? Limit it to some of our favorite people?<</talk>>\
You venture. Almost instantly you see a faint smile form on Anna's face.
<<talk "anna">>I'd like that.<</talk>>\
<<talk "eve">>It will even be spring, right when the world starts coming back to life! Maybe there will be flowers around the mansion? Like a new beginning!<</talk>>\
[[Next.|Anna Wedding Planning 1c]]
Scene Generously Sponsored by Braidborn
<<addtime { minute : 3 }>><<set $anna.affection += 5>><<set $anna.fear -= 2>><<set $anna.trust += 5>><<talk "player">>What would you think of doing something small at one of the local churches? Limit it to some of our favorite people?<</talk>>\
You venture. Anna seems to consider for a moment, then she nods.
<<talk "anna">>I think I'd like that.<</talk>>\
<<talk "eve">>It will even be spring, right when the world starts coming back to life! Like a new beginning!<</talk>>\
[[Next.|Anna Wedding Planning 1c]]
Scene Generously Sponsored by Braidborn
<<addtime { minute : 3 }>><<set $anna.affection += 2>><<set $anna.fear -= 5>><<set $anna.trust += 5>><<talk "eve">>When are we going to have it! I want spring when all the flowers are blooming! It will be perfect!<</talk>>\
You don't really cut her off, when you start to talk she hardly seems to notice but slowly starts to trail off as you talk over her.
<<talk "player">>Do we want to hold the wedding in the fall? The spr-<</talk>>\
<<talk "anna">>March 25th!<</talk>>\
You're so surprised by the sudden burst from Anna that you actually sit back in your seat, your brows rising.
At the same time, even Eve is stunned to silence as she looks at her sister.
<<talk "player">> March 25th it is. Any particular significance to that day?<</talk>>\
Your words are careful, your eyes searching hers for any clue.
<<talk "thought">>I don't think she's ever sounded so sure of something before. That was, . . . . surprising.<</talk>>\
Anna half smiles, looking away as just a little color finds its way to her cheeks. A second later she meets your eyes again, with more confidence than you've ever seen before. You can see tears welling up in her eyes, but they're happy tears.
<<talk "anna">>March 25 is the day you came into our lives. It's the day I finally mattered to someone other than E-Eve.<</talk>>\
Her lip quivers as her voice falters. In a heartbeat, you push out from the table and move to her side, slipping your arms around her.
When she talks again, it's still unsteady, and it's so soft you can barely hear her.
<<talk "anna">>I didn't realize it at the time, but it was the first day in my life that I didn't have to be afraid anymore.<</talk>>\
She slips her arms around you, hugging you tightly.
<<talk "anna">>I wish I knew that when I first met you, I wouldn't have been so scared to love you.<</talk>>\
<<talk "eve">>This is the part where I'm supposed to say; 'Sis, you found a good one, does he have a brother?'<</talk>>\
Anna sort of chokes, sobs, and laughs all at the same time. Then she twists in her grip, pulling Eve into a hug with the two of you. You can't help but notice the pleased look on Eve's face as she's nearly wedged in between you and her sister.
You allow the hug to linger for a while before pulling back far enough to kiss Anna lightly on the lips. When you move, Eve slips free of the two of you, and thinking quick you reach out and pat her affectionately on the head before she can make her escape.
[[Next.|Anna Wedding Planning 1d]]
Scene Generously Sponsored by BraidbornYou shift your gaze to Eve.
<<talk "player">>And you're going to look adorable in a flower girl dress.<</talk>>\
In a heartbeat, Eve's expression sobers, becoming deadly serious.
<<talk "eve">>Really?!?<</talk>>\
If you didn't know better, you'd swear Eve sounds offended.
<<talk "eve">>I will NOT be a flower girl for my sister's wedding. I'm going to be the maid of honor.<</talk>>\
The way Eve speaks with such certainty, combined with the nod of agreement from Anna makes you realize that this is something that the pair has spoken about in the past.
<<talk "player">>Think we can find a bridesmaid dress that small?<</talk>>\
In an instant you go from biting back laughter at your own joke to biting back a curse as Eve somehow manages to kick you in the shin under the table.
There's a look of confusion that flashes across Anna's face as she realizes something just happened, but she has no idea of what it might have been.
Eve barely holds back her own giggle, likely at the expression on your face. Then she sobers significantly.
<<talk "eve">>What about a wedding dress for Anna?<</talk>>\
Anna leans forward, touching her forehead against yours affectionately before turning to her sister.
<<talk "anna">>We have time. We don't have to plan every detail today. Besides, our food is getting cold.<</talk>>\
<<talk "player">>Lets eat. We can worry about the dress later.<</talk>>\
You tell Eve before turning your attention back to your meal.
<<link "Enjoy your meal.">><<gotoevent setup.events.mansionBreakfastContinue>><</link>>
Scene Generously Sponsored by Braidborn
<<set $annaMarried to 3>><<set $eve.affection -= 1>>1 Discussion about the kind of wedding you'd like to have.
2 Simple wedding if you choose.
2 Wedding planner brought in if nice wedding is chosen.
3 Trying on dresses.
3 Invitations to important people in your life.
4 WeddingSlipping up to your side with the gentle grace of a wave lapping at the shore, Anna slides one arm though yours and leans lightly against your side.
You glance toward her, fully expecting to see a happy expression but instead finding her brow creased in deep thought.
<<talk "player">>What's on your mind?<</talk>>\
Anna sighs heavily, her eyes turning to you immediately after. You can see her making a conscious effort to gather her thoughts, to measure her words.
<<talk "anna">>I was thinking about the wedding.<</talk>>\
Her voice is so soft you might have missed it if you weren't listening for it.
Turning toward her, you slip your free hand around her middle, letting it come to rest on the small of her back.
<<talk "player">>Something wrong?<</talk>>\
<<talk "anna">>No.<</talk>>\
She says the one word a little too quickly, then follows in a less rushed manner.
<<talk "anna">>Not exactly.<</talk>>\
<<talk "player">>Getting cold feet?<</talk>>\
Anna's eyes flash wide and her grip on you tightens suddenly.
<<talk "anna">>No!<</talk>>\
You awkwardly hug her with her clutching your arm between the two of you. Leaning forward, you gently kiss her on the brow.
<<talk "player">>Then what's on your mind?<</talk>>\
Anna shuffles her feet. It's not until you prepare to prompt her that she finally speaks.
<<talk "anna">>May I write my own vows for the wedding?<</talk>>\
<<talk "player">>You want to write your own vows?<</talk>>\
You're mildly surprised, but her nod confirms what you thought you heard.
<<talk "player">>If that's something you want to do, then that's how it will be.<</talk>>\
Anna's arms tighten around you.
<<talk "anna">>Thank you.<</talk>>\
With those two words, she pulls back, kisses you quickly on the lips, then hurries from the room.
<<talk "thought">>So eager to go write something that she forgot to say goodbye.<</talk>>\
As if so confirm your thoughts, she pokes her head back into the room quickly.
<<talk "anna">>I need to go write something down before I forget it.<</talk>>\
Then she's gone again, leaving you with a smile on your face as you listen to her footsteps retreat down the hallway.
[[End.|$location]]
<<addtime { minute : 3 }>>
<<set $annaMarried to 4>>Anna talking with the MC about Marriage vows, relating to the other slaves and intimacy
Eve talking about what color the dress should be and then Misaki asks what ___ (insert color of choice here) is leading to a philosophical debate on what blue (or other color) is My father had to write a paper on that in college.... it was 5 pages long,
What is Blue
alternatively, you could have Eve (and someone else not sure who) debating what the color of the dress should be, as the colors have various meaningsAnna and your mother sit directly across from each other at the dining room table.
Raising a ornate tea cup toward her lips, she sips at it's contents carefully. Her eyes meet your mothers, then she lowers the cup again. She seems a little uneasy, but more in control than you would expect given that she's sitting across from a relative stranger.
Your mother on the other hand seems completely at ease as she takes a sip of her own tea.
<<talk "miranda">>I've never been much of a tea drinker, but I could learn to like this.<</talk>>\
Her friendly tone seems to have the desired effect on Anna as you see just a tiny big of her unease fade.
As your mother starts to speak again, Anna finally notices you. Her eyes flicker to you, not quite asking you to save her but seeming thankful for your presence.
You give her what you hope is a reassuring smile.
<<talk "player">>Mom, don't tell too many embarrassing stories about me. You might ruin her opinion of me.<</talk>>\
Your mom makes a face at you, clearly in good nature.
<<talk "miranda">>Maybe she should tell //me// some stories about you then?<</talk>>\
Miranda glances at Anna, and not seeing the humor she expected in the other woman's features she quickly changes tact.
<<talk "miranda">>What kind of tea is this again? I can taste a bit of honey, and a hint of lavender?<</talk>>\
The change of topic has the desired effect and after another sip of her tea, Anna starts telling your mother about the tea they are drinking.
Within moments, the two are talking, each second making the exchange more natural than the last.
Reassured by the change in tone, you linger only a little longer to be sure Anna is alright before stepping away.
<<set $miranda.addFlag("teaWithAnna")>>You can't help but do a double take as you see see Chloe helping Anna make a bed.
<<talk "anna">>Thank you.<</talk>>\
Anna says kindly as they finish making the bed.
It takes you a second longer to realize that there's a strange sort of tension between them. Both are acting friendly, but there's clearly something else going on just beneath the surface.
As Anna moves to do the next task to be done, Chloe moves to join her, clearly intending to do the same thing by her side.
<<talk "thought">>I wonder what's gotten into her? It's like Chloe is jealous of something about Anna.<</talk>>\
Not wanting to get caught in the middle of whatever is going on, you back slowly away from the door.<<if $miranda.hasFlag("mother")>><<if $miranda.hasFlag("loving")>>
<<else>>
<</if>><</if>>
<<if $roger.hasFlag("father")>><<if $roger.hasFlag("easyGoing")>>
<<else>>
<</if>><</if>>
<<if $zach.hasFlag("olderBrother")>><</if>>
<<if $kelly.hasFlag("olderSister")>><</if>>
<<if $chet.hasFlag("youngerBrother")>><</if>>
<<if $chloe.hasFlag("youngerSister")>><</if>>With your thoughts on your wedding with Anna, your thoughts inevitably turn to family, and the way you grew up.
For several minutes, your thoughts linger on the past, the good times and the bad. Occasionally a good memory will make you smile. It's during one of these smiles that you see Anna watching you from the doorway.
<<talk "player">>Sorry, was lost in thought.<</talk>>\
A hint of color touches Anna's cheeks as she smiles.
<<talk "anna">>Then I am glad you found your way back to me.<</talk>>\
For just a second, you see a hint of mischief in her eyes that would be more fitting on Eve's face.
<<talk "player">>I was thinking of my life before I came here. Before I met you and Eve.<</talk>>\
There's a flash of something sad in Anna's eyes, but she quickly hides it behind a more serene expression.
<<talk "anna">>Family?<</talk>>\
You see her visibly steel her resolve before she continues.
<<talk "anna">>Will you be inviting your family to the wedding?<</talk>>\
Something about how she says it is as if every word is carefully measured.
[[Call your family.|Family for Anna Wedding 1a]]
[[No one worth mentioning.|Family for Anna Wedding 1b]]
[[You have no one anymore.|Family for Anna Wedding 1c]]
<<addtime { minute : 3 }>><<if $player.hasFlag("family")>><<talk "player">>You're right.<</talk>>\
You admit.
<<talk "player">>But first I want to cuddle for a little bit.<</talk>>\
Her lips curl up into a little smile as you pull her into your lap, kissing her right on the lips as she settles against you.
Anna's hands find your head, cradling it as she kisses you back. Both of you are breathless when the kiss ends, but even then Anna continues to cling to you, her forehead pressed against yours as she looks into your eyes from mere inches away. When she sighs, you can feel her breath against your lips.
Then she shifts, slipping her arms around you and somehow making it feel like she is holding you in spite of her being in your lap.
For a long time the two of you remain like that, enjoying the closeness of each other.
Right up until the moment Eve passes in front of the door, pausing when she sees you, one hand holding a package of cookies while the other is nearly to her lips holding what looks like a chocolate cookie.
Eve's eyes pivot from you to Anna. At almost the same time you feel Anna stiffen just a little, clearly having noticed her sister as well.
Her movement slow and subtle in a way that you almost miss, Eve moves the package of cookies to obscure them from view. At the same time her other hand movies to wave, palming the cookie in an almost impressive display of slight of hand if the cookie wasn't such a sharp contrast with the color of her hand.
<<talk "eve">>Just, uh, checking in to see how you two are doing.<</talk>>\
She puts on her best innocent expression, her eyes meeting yours for only a second before returning to her sister.
<<talk "anna">>Cookies.<</talk>>\
You can feel as much as hear Anna's voice with her cradled in your arms.
Eve's eyes fly wide, knowing her earlier ruse is ineffective, but there's a flash of determination that follows.
<<talk "eve">>Oh yeah! I was going to tell you about that. Must have forgot to order more. I was just in the pantry and we're all out.<</talk>>\
Anna starts to sit up, clearly intending to chastise her sister.
<<talk "eve">>Yipe!<</talk>>\
Eve's declaration is loud enough you can hear it echo once in the hallway outside the room, then with a staggering step that would do any slapstick comedy justice, she pivots and takes off as a dead run. Her feet seem to lead the way by at least a full pace, and the last you see of her is the cookie being thrust into her mouth just before she vanishes from sight, followed by the sound of her footsteps rapidly retreating down the hallway.
When Anna starts to pull away, you pull her back to you for one last kiss before letting her go.
<<talk "player">>Guess I should, . . .<</talk>>\
You hold up the phone suggestively.
She's half way to the door before her pace falters, a smile on her face as she looks at you. Then she's gone as well, the sound of her own footsteps lacking urgency even as they echo in the wake of Eve's.
<<if $miranda.hasFlag("mother") and $roger.hasFlag("father") and not $miranda.hasFlag("annaWeddingInvite") and not $roger.hasFlag("annaWeddingInvite")>>[[Call Parents.|Family for Anna Wedding 1d]]<</if>>
<<if $roger.hasFlag("father") and not $roger.hasFlag("annaWeddingInvite")>>[[Call Dad.|Family for Anna Wedding 1e]]<</if>>
<<if $miranda.hasFlag("mother") and not $miranda.hasFlag("annaWeddingInvite")>>[[Call Mom.|Family for Anna Wedding 1f]]<</if>>
<<if $zach.hasFlag("olderBrother") and not $zach.hasFlag("annaWeddingInvite")>>[[Call Older Brother.|Family for Anna Wedding 1g]]<</if>>
<<if $kelly.hasFlag("olderSister") and not $kelly.hasFlag("annaWeddingInvite")>>[[Call Older Sister.|Family for Anna Wedding 1h]]<</if>>
<<if $chet.hasFlag("youngerBrother") and not $chet.hasFlag("annaWeddingInvite")>>[[Call Younger Brother.|Family for Anna Wedding 1i]]<</if>>
<<if $chloe.hasFlag("youngerSister") and not $chloe.hasFlag("annaWeddingInvite")>>[[Call Younger Sister.|Family for Anna Wedding 1j]]<</if>>
<<else>>
<<link "Select your family" "NPC Family Select Anna Wedding 1a">><</link>>
<</if>>
<<set $annaMarried to 7>>
<<run $player.addEvent(
"Anna Wedding Day",
(function () {
var due = $clock.clone();
due.year += 1; /* Set it to occur one year later due to it being on the same day as game start... */
due.month = 3; /* On March... */
due.day = 25; /* 25th... */
due.hour = 6; /* Six o'clock... */
due.minute = 0; /* on the... */
due.second = 0; /* dot.... */
return due.toDate();
})(),
"Anna Wedding Day 1"
)>>\
<<addtime { minute : 5 }>>Taking a deep breath, you let it out slowly before answering.
<<talk "player">>You're my family.<</talk>>\
For a split second Anna's brow furrows and you have no doubt that she realized that you just gave her a non-answer.
Anna takes a couple of steps toward you. Drawing close enough for you to reach out and take her hand, gently pulling her to your side.
<<talk "anna">>Sometimes it's best to leave the past behind us. Focus on the important people around us. I've had my sister for as long as I can remember, and now I have you too.<</talk>>\
Slipping your arm around her middle, you gently hug her.
<<talk "player">>And now I have you too.<</talk>>\
You can see a faint smile on her lips, the smile turning to surprise as you pull her unexpectedly into your lap. Leaning in before she can voice any protest, you kiss her full on the lips.
Anna's hands find your head, cradling it as she kisses you back. Both of you are breathless when the kiss ends, but even then Anna continues to cling to you, her forehead pressed against yours as she looks into your eyes from mere inches away. When she sighs, you can feel her breath against your lips.
Then she shifts, slipping her arms around you and somehow making it feel like she is holding you in spite of her being in your lap.
For a long time the two of you remain like that, enjoying the closeness of each other.
Right up until the moment Eve passes in front of the door, pausing when she sees you, one hand holding a package of cookies while the other is nearly to her lips holding what looks like a chocolate cookie.
Eve's eyes pivot from you to Anna. At almost the same time you feel Anna stiffen just a little, clearly having noticed her sister as well.
Her movement slow and subtle in a way that you almost miss, Eve moves the package of cookies to obscure them from view. At the same time her other hand movies to wave, palming the cookie in an almost impressive display of slight of hand if the cookie wasn't such a sharp contrast with the color of her hand.
<<talk "eve">>Just, uh, checking in to see how you two are doing.<</talk>>\
She puts on her best innocent expression, her eyes meeting yours for only a second before returning to her sister.
<<talk "anna">>Cookies.<</talk>>\
You can feel as much as hear Anna's voice with her cradled in your arms.
Eve's eyes fly wide, knowing her earlier ruse is ineffective, but there's a flash of determination that follows.
<<talk "eve">>Oh yeah! I was going to tell you about that. Must have forgot to order more. I was just in the pantry and we're all out.<</talk>>\
Anna starts to sit up, clearly intending to chastise her sister.
<<talk "eve">>Yipe!<</talk>>\
Eve's declaration is loud enough you can hear it echo once in the hallway outside the room, then with a staggering step that would do any slapstick comedy justice, she pivots and takes off as a dead run. Her feet seem to lead the way by at least a full pace, and the last you see of her is the cookie being thrust into her mouth just before she vanishes from sight, followed by the sound of her footsteps rapidly retreating down the hallway.
When Anna starts to pull away, you pull her back to you for one last kiss before letting her go.
She's half way to the door before her pace falters, a smile on her face as she looks at you. Then she's gone as well, the sound of her own footsteps lacking urgency even as they echo in the wake of Eve's.
[[End.|$location]]
<<addtime { minute : 5 }>>
<<set $annaMarried to 7>>
<<run $player.addEvent(
"Anna Wedding Day",
(function () {
var due = $clock.clone();
due.year += 1; /* Set it to occur one year later due to it being on the same day as game start... */
due.month = 3; /* On March... */
due.day = 25; /* 25th... */
due.hour = 6; /* Six o'clock... */
due.minute = 0; /* on the... */
due.second = 0; /* dot.... */
return due.toDate();
})(),
"Anna Wedding Day 1"
)>>\Taking a deep breath, you let it out slowly before answering.
<<talk "player">>It's just me. You, your sister, . . . my family lives here in this mansion.<</talk>>\
Anna takes a couple of steps toward you. Drawing close enough for you to reach out and take her hand, gently pulling her to your side.
<<talk "anna">>I've always had my sister, for as long as I can remember.<</talk>>\
There's something sad in her tone as she speaks.
<<talk "anna">>And now I have you too. I can't even begin to imagine not having anyone.<</talk>>\
Slipping your arm around her middle, you gently hug her.
<<talk "player">>And now I have you too.<</talk>>\
You can see a faint smile on her lips, the smile turning to surprise as you pull her unexpectedly into your lap. Leaning in before she can voice any protest, you kiss her full on the lips.
Anna's hands find your head, cradling it as she kisses you back. Both of you are breathless when the kiss ends, but even then Anna continues to cling to you, her forehead pressed against yours as she looks into your eyes from mere inches away. When she sighs, you can feel her breath against your lips.
Then she shifts, slipping her arms around you and somehow making it feel like she is holding you in spite of her being in your lap.
For a long time the two of you remain like that, enjoying the closeness of each other.
Right up until the moment Eve passes in front of the door, pausing when she sees you, one hand holding a package of cookies while the other is nearly to her lips holding what looks like a chocolate cookie.
Eve's eyes pivot from you to Anna. At almost the same time you feel Anna stiffen just a little, clearly having noticed her sister as well.
Her movement slow and subtle in a way that you almost miss, Eve moves the package of cookies to obscure them from view. At the same time her other hand movies to wave, palming the cookie in an almost impressive display of slight of hand if the cookie wasn't such a sharp contrast with the color of her hand.
<<talk "eve">>Just, uh, checking in to see how you two are doing.<</talk>>\
She puts on her best innocent expression, her eyes meeting yours for only a second before returning to her sister.
<<talk "anna">>Cookies.<</talk>>\
You can feel as much as hear Anna's voice with her cradled in your arms.
Eve's eyes fly wide, knowing her earlier ruse is ineffective, but there's a flash of determination that follows.
<<talk "eve">>Oh yeah! I was going to tell you about that. Must have forgot to order more. I was just in the pantry and we're all out.<</talk>>\
Anna starts to sit up, clearly intending to chastise her sister.
<<talk "eve">>Yipe!<</talk>>\
Eve's declaration is loud enough you can hear it echo once in the hallway outside the room, then with a staggering step that would do any slapstick comedy justice, she pivots and takes off as a dead run. Her feet seem to lead the way by at least a full pace, and the last you see of her is the cookie being thrust into her mouth just before she vanishes from sight, followed by the sound of her footsteps rapidly retreating down the hallway.
When Anna starts to pull away, you pull her back to you for one last kiss before letting her go.
She's half way to the door before her pace falters, a smile on her face as she looks at you. Then she's gone as well, the sound of her own footsteps lacking urgency even as they echo in the wake of Eve's.
[[End.|$location]]
<<addtime { minute : 5 }>>
<<set $annaMarried to 7>>
<<run $player.addEvent(
"Anna Wedding Day",
(function () {
var due = $clock.clone();
due.year += 1; /* Set it to occur one year later due to it being on the same day as game start... */
due.month = 3; /* On March... */
due.day = 25; /* 25th... */
due.hour = 6; /* Six o'clock... */
due.minute = 0; /* on the... */
due.second = 0; /* dot.... */
return due.toDate();
})(),
"Anna Wedding Day 1"
)>>\<<if $miranda.hasFlag("loving")>><<talk "miranda">>Hello?<</talk>>\
The kindness in your mother's voice is like a physical force, making you want to hug the woman who brought you into this world.
<<talk "player">>Hi mom.<</talk>>\
She doesn't miss a beat, instantly you can sense the shift toward excitement in her.
<<talk "miranda">><<print $player.firstName>>! It's good to hear from you! Give me a second, I was doing dishes, need to dry my hands so I can hold the phone properly.<</talk>>\
There's a soft clunk as she sits the phone down, then several seconds of silence before you hear her pick up the phone again.
<<talk "miranda">>How have you been? I've missed you.<</talk>>\
Smiling at the sincerity in her voice, you decide to jump right into what you called to say.
<<talk "player">>I met a girl. She's kind like you are, got a lot of love in her heart. I love her. She's the one.<</talk>>\
There's a long pause, and you think you can hear her fighting back tears.
<<talk "miranda">>My little boy is getting married?<</talk>>\
You nod as you continue.
<<talk "player">>Yeah.<</talk>>\
She makes a happy sound that forces you to move the phone away from your ear lest you suffer hearing damage. When it finally dies down, you move the phone cautiously closer to your ear again.
<<talk "miranda">>I'm so happy. Tell me everything. How did you meet? How long have you known her? When's the wedding? What's she like?<</talk>>\
Fighting back a grin, you cut your mom off.
<<talk "player">>Inhale mom. Give me time to get a word in edgewise.<</talk>>\
A minute later when she finally gets her excitement under some semblance of control, you start to answer all of her questions, answering exhaustive questions about Anna.
<<talk "miranda">>Oh heavens, I need to tell your dad, or do you want to tell him? You should tell him.<</talk>>\
When she speaks again, the sound is muffled. You have no doubt that she's smothering the phone between her breasts so you can't hear her yell, but the sound comes through all the same.
<<talk "miranda">>Roger! Good news! Our little boy is getting married!<</talk>>\
Then her voice drops slightly.
<<talk "miranda">>I wasn't supposed to tell you that, he wants to tell you himself.<</talk>>\
There's a momentary fumbling sound as the phone changes hands.
<<addtime { minute : 7 }>><<else>><<talk "miranda">>Hello?<</talk>>\
Your mother's voice is welcome, but holds the same tone of someone who expects her time to be of importance to the one speaking that you grew up with.
<<talk "player">>It's me, <<print $player.firstName>>. I have some news I'd like to share.<</talk>>\
You only wait a heartbeat before continuing, knowing that she dislikes having to wait.
<<talk "player">>I'm getting married.<</talk>>\
There's a longer pause than usual from her before she replies.
<<talk "miranda">>That, . . . is wonderful news. I am very happy for you. I'm a little busy at the moment, so I'm going to hand you off to your father so he can get all the details.<</talk>>\
You can't help but think you can hear something unfamiliar in her tone, perhaps a note of genuine affection, as she hands the phone over to your father.
<<addtime { minute : 2 }>><</if>><<if $roger.hasFlag("easyGoing")>><<talk "roger">>Did I overhear your mother right? Found yourself a nice girl? Ready to settle down?<</talk>>\
Your dad's easy demeanor almost instantly starts to bleed off on you, making you feel more relaxed.
<<talk "player">>Yeah, I think I am. She's really special. A bit fragile, but stronger than she realizes. And most important, we make each other happy.<</talk>>\
You can almost hear the lazy smile on his face.
<<talk "roger">>I'm happy for you. Sounds like you found a good one. Treat her like the center of your world and love her with all you're worth, you'll have no regrets.<</talk>>\
Feeling yourself smile in spite of yourself, you make a little sound to fill the new silence.
<<talk "roger">>Tell me about your girl?<</talk>>\
Without conscious thought, you start to do exactly that, telling him about your first meeting, your proposal, and all the little magic moments in between.
<<talk "roger">>Sounds like you've found a really special one, don't let her forget how important she is to you. I look forward to meeting her.<</talk>>\
There's a few more minutes of conversation as you each finish catching the other up on recent events.
<<talk "roger">>It's been nice catching up, especially with such good news. Now, I just saw your mother bend over and have an overwhelming urge to go touch her butt. Talk to you soon.<</talk>>\
Before you can even react in mock horror at your father's plans, the phone hangs up.
<<talk "player">>Nice talking to you too dad.<</talk>>\
You say as much to yourself as to the dial tone on the phone. The smile on your face lingers well after the call ended.
<<addtime { minute : 14 }>><<else>><<talk "roger">>From what I overheard while you were talking with your mother, it sounds like you're thinking about getting married?<</talk>>\
There's a momentary pause, but not long enough to get a word in edgewise before he continues.
<<talk "roger">>Tell me about this girl.<</talk>>\
It takes you a second to gather your thoughts, in that time you can almost feel your father's impatience growing.
<<talk "player">>Anna, she worked at the mansion when I arrived. She's timid and has a gentle soul.<</talk>>\
As you continue, you find yourself telling him little details about Anna, about how she helps around the mansion and that you make each other happy. I find yourself just starting to ramble when he lightly clears his throat, cutting you off.
<<talk "roger">>Sounds like a nice kid. I'll meet her soon enough.<</talk>>\
You spend another awkward moment exchanging pleasantries before hanging up the phone.
<<addtime { minute : 5 }>><</if>><<run $miranda.addFlag("annaWeddingInvite")>><<run $roger.addFlag("annaWeddingInvite")>>
<<if $miranda.hasFlag("mother") and $roger.hasFlag("father") and not $miranda.hasFlag("annaWeddingInvite") and not $roger.hasFlag("annaWeddingInvite")>>[[Call Parents.|Family for Anna Wedding 1d]]<</if>>
<<if $roger.hasFlag("father") and not $roger.hasFlag("annaWeddingInvite")>>[[Call Dad.|Family for Anna Wedding 1e]]<</if>>
<<if $miranda.hasFlag("mother") and not $miranda.hasFlag("annaWeddingInvite")>>[[Call Mom.|Family for Anna Wedding 1f]]<</if>>
<<if $zach.hasFlag("olderBrother") and not $zach.hasFlag("annaWeddingInvite")>>[[Call Older Brother.|Family for Anna Wedding 1g]]<</if>>
<<if $kelly.hasFlag("olderSister") and not $kelly.hasFlag("annaWeddingInvite")>>[[Call Older Sister.|Family for Anna Wedding 1h]]<</if>>
<<if $chet.hasFlag("youngerBrother") and not $chet.hasFlag("annaWeddingInvite")>>[[Call Younger Brother.|Family for Anna Wedding 1i]]<</if>>
<<if $chloe.hasFlag("youngerSister") and not $chloe.hasFlag("annaWeddingInvite")>>[[Call Younger Sister.|Family for Anna Wedding 1j]]<</if>>
[[No one else you would like to invite.|Family for Anna Wedding 1k]]<<if $roger.hasFlag("easyGoing")>><<talk "roger">><<print $roger.callsPlayer>>! How have you been?<</talk>>\
In an instant, you feel like you're talking to an old friend, put at ease by his easy demeanor.
<<talk "player">>I met a girl.<</talk>>\
<<talk "robert">>Ha! That's wonderful! She must be pretty special. Ready to settle down?<</talk>>\
Nodding to yourself, you reply.
<<talk "player">>Yeah, I think I am. She's really special. A bit fragile, but stronger than she realizes. And most important, we make each other happy.<</talk>>\
You can almost hear the lazy smile on his face.
<<talk "roger">>I'm happy for you. Sounds like you found a good one. Treat her like the center of your world and love her with all you're worth, you'll have no regrets.<</talk>>\
Feeling yourself smile in spite of yourself, you make a little sound to fill the new silence.
<<talk "thought">>He doesn't talk about mom much, but I know he misses her fiercely.<</talk>>\
Breaking the silence before it can get awkward, your dad speaks again.
<<talk "roger">>Tell me about your girl?<</talk>>\
Without conscious thought, you start to do exactly that, telling him about your first meeting, your proposal, and all the little magic moments in between.
<<talk "roger">>Sounds like you've found a really special one, don't let her forget how important she is to you. I look forward to meeting her.<</talk>>\
There's a few more minutes of conversation as you each finish catching the other up on recent events.
<<talk "roger">>It's been nice catching up, especially with such good news. Now, I need to check on something in the oven. Talk to you soon.<</talk>>\
Before you can even say goodbye, the phone hangs up.
<<talk "player">>Nice talking to you too dad.<</talk>>\
You say as much to yourself as to the dial tone on the phone. The smile on your face lingers well after the call ended.
<<addtime { minute : 14 }>><<else>><<talk "roger">>Hello?<</talk>>\
There's a stern formality to his tone in that one word.
<<talk "player">>Hi dad.<</talk>>\
You can picture his hard features softening just a little bit.
<<talk "player">>I wanted to call, let you know that I'm getting married.<</talk>>\
There's a long pause before he speaks, his tone cool and to the point.
<<talk "roger">>Tell me about this girl.<</talk>>\
It takes you a second to gather your thoughts, in that time you can almost feel your father's impatience growing.
<<talk "player">>Anna, she worked at the mansion when I arrived. She's timid and has a gentle soul.<</talk>>\
As you continue, you find yourself telling him little details about Anna, about how she helps around the mansion and that you make each other happy. I find yourself just starting to ramble when he lightly clears his throat, cutting you off.
<<talk "roger">>Sounds like a nice kid. I'll meet her soon enough.<</talk>>\
You spend another awkward moment exchanging pleasantries before hanging up the phone.
<<addtime { minute : 6 }>><</if>><<run $roger.addFlag("annaWeddingInvite")>>
<<if $miranda.hasFlag("mother") and $roger.hasFlag("father") and not $miranda.hasFlag("annaWeddingInvite") and not $roger.hasFlag("annaWeddingInvite")>>[[Call Parents.|Family for Anna Wedding 1d]]<</if>>
<<if $roger.hasFlag("father") and not $roger.hasFlag("annaWeddingInvite")>>[[Call Dad.|Family for Anna Wedding 1e]]<</if>>
<<if $miranda.hasFlag("mother") and not $miranda.hasFlag("annaWeddingInvite")>>[[Call Mom.|Family for Anna Wedding 1f]]<</if>>
<<if $zach.hasFlag("olderBrother") and not $zach.hasFlag("annaWeddingInvite")>>[[Call Older Brother.|Family for Anna Wedding 1g]]<</if>>
<<if $kelly.hasFlag("olderSister") and not $kelly.hasFlag("annaWeddingInvite")>>[[Call Older Sister.|Family for Anna Wedding 1h]]<</if>>
<<if $chet.hasFlag("youngerBrother") and not $chet.hasFlag("annaWeddingInvite")>>[[Call Younger Brother.|Family for Anna Wedding 1i]]<</if>>
<<if $chloe.hasFlag("youngerSister") and not $chloe.hasFlag("annaWeddingInvite")>>[[Call Younger Sister.|Family for Anna Wedding 1j]]<</if>>
[[No one else you would like to invite.|Family for Anna Wedding 1k]]<<if $miranda.hasFlag("loving")>><<talk "miranda">>Hello?<</talk>>\
The kindness in your mother's voice is like a physical force, making you want to hug the woman who brought you into this world.
<<talk "player">>Hi mom.<</talk>>\
She doesn't miss a beat, instantly you can sense the shift toward excitement in her.
<<talk "miranda">><<print $player.firstName>>! It's good to hear from you! Give me a second, I was doing dishes, need to dry my hands so I can hold the phone properly.<</talk>>\
There's a soft clunk as she sits the phone down, then several seconds of silence before you hear her pick up the phone again.
<<talk "miranda">>How have you been? I've missed you.<</talk>>\
Smiling at the sincerity in her voice, you decide to jump right into what you called to say.
<<talk "player">>I met a girl. She's kind like you are, got a lot of love in her heart. I love her. She's the one.<</talk>>\
There's a long pause, and you think you can hear her fighting back tears.
<<talk "miranda">>My little boy is getting married?<</talk>>\
You nod as you continue.
<<talk "player">>Yeah.<</talk>>\
She makes a happy sound that forces you to move the phone away from your ear lest you suffer hearing damage. When it finally dies down, you move the phone cautiously closer to your ear again.
<<talk "miranda">>I'm so happy. Tell me everything. How did you meet? How long have you known her? When's the wedding? What's she like?<</talk>>\
Fighting back a grin, you cut your mom off.
<<talk "player">>Inhale mom. Give me time to get a word in edgewise.<</talk>>\
A minute later when she finally gets her excitement under some semblance of control, you start to answer all of her questions, answering exhaustive questions about Anna.
<<talk "miranda">>Oh heavens, I need to find something to wear, and a gift! Do you need anything now? I can send a care package if it will help?<</talk>>\
You spend a couple of minutes reassuring her before finally saying your goodbyes, both of you dragging the conversation out a little longer before finally hanging up.
<<addtime { minute : 15 }>><<else>><<talk "miranda">>Hello?<</talk>>\
Your mother's voice is welcome, but holds the same tone of someone who expects her time to be of importance to the one speaking that you grew up with.
<<talk "player">>It's me, <<print $player.firstName>>. I have some news I'd like to share.<</talk>>\
You only wait a heartbeat before continuing, knowing that she dislikes having to wait.
<<talk "player">>I'm getting married.<</talk>>\
There's a longer pause than usual from her before she replies.
<<talk "miranda">>That, . . . is wonderful news. I am very happy for you. I'm a little busy at the moment, so unfortunately I need to make this quick. Maybe you can tell me the when and where?<</talk>>\
You hear the sound of her clicking a pen, prepared to take notes.
<<talk "miranda">>And tell me about her briefly before I have to run?<</talk>>\
The two of you talk for almost ten minutes before she abruptly excuses herself. As you hang up the phone, you reflect that she must be pretty excited to have stayed on the phone for so long.
<<addtime { minute : 5 }>><</if>><<run $miranda.addFlag("annaWeddingInvite")>>
<<if $miranda.hasFlag("mother") and $roger.hasFlag("father") and not $miranda.hasFlag("annaWeddingInvite") and not $roger.hasFlag("annaWeddingInvite")>>[[Call Parents.|Family for Anna Wedding 1d]]<</if>>
<<if $roger.hasFlag("father") and not $roger.hasFlag("annaWeddingInvite")>>[[Call Dad.|Family for Anna Wedding 1e]]<</if>>
<<if $miranda.hasFlag("mother") and not $miranda.hasFlag("annaWeddingInvite")>>[[Call Mom.|Family for Anna Wedding 1f]]<</if>>
<<if $zach.hasFlag("olderBrother") and not $zach.hasFlag("annaWeddingInvite")>>[[Call Older Brother.|Family for Anna Wedding 1g]]<</if>>
<<if $kelly.hasFlag("olderSister") and not $kelly.hasFlag("annaWeddingInvite")>>[[Call Older Sister.|Family for Anna Wedding 1h]]<</if>>
<<if $chet.hasFlag("youngerBrother") and not $chet.hasFlag("annaWeddingInvite")>>[[Call Younger Brother.|Family for Anna Wedding 1i]]<</if>>
<<if $chloe.hasFlag("youngerSister") and not $chloe.hasFlag("annaWeddingInvite")>>[[Call Younger Sister.|Family for Anna Wedding 1j]]<</if>>
[[No one else you would like to invite.|Family for Anna Wedding 1k]]The phone rings three times before your brother picks up.
<<talk "zach">>Didn't expect a call from you. How you been?<</talk>>\
<<talk "player">>Pretty good actually. Was calling to let you know I'm getting married.<</talk>>\
There's a short pause followed by a bark of laughter.
<<talk "zach">>No shit? My little brother is getting married.<</talk>>\
You hear a female voice in the background say something.
<<talk "zach">>Yep, that's the one.<</talk>>\
He redirects his attention to you as you hear a shuffling in the background.
<<talk "zach">>Stacy says hello.<</talk>>\
You idly wonder if Stacy is another flavor of the week even as you reply.
<<talk "player">>Tell her hello back.<</talk>>\
<<talk "zach">>So, I'm about to step out with some of the boys. Let me jot down the time and place and all that. I'll be there.<</talk>>\
Five minutes later, he's written down the information he needs and you can hear him preparing to go somewhere.
<<talk "zach">>Catch!<</talk>>\
A second later, you hear the sound of someone catching the phone, presumably Stacy, fumbling it, then a door closes loudly in the distance before you hear the phone being dropped roughly in its charger a split second before the line goes dead.
<<addtime { minute : 6 }>><<run $zach.addFlag("annaWeddingInvite")>>
<<if $miranda.hasFlag("mother") and $roger.hasFlag("father") and not $miranda.hasFlag("annaWeddingInvite") and not $roger.hasFlag("annaWeddingInvite")>>[[Call Parents.|Family for Anna Wedding 1d]]<</if>>
<<if $roger.hasFlag("father") and not $roger.hasFlag("annaWeddingInvite")>>[[Call Dad.|Family for Anna Wedding 1e]]<</if>>
<<if $miranda.hasFlag("mother") and not $miranda.hasFlag("annaWeddingInvite")>>[[Call Mom.|Family for Anna Wedding 1f]]<</if>>
<<if $zach.hasFlag("olderBrother") and not $zach.hasFlag("annaWeddingInvite")>>[[Call Older Brother.|Family for Anna Wedding 1g]]<</if>>
<<if $kelly.hasFlag("olderSister") and not $kelly.hasFlag("annaWeddingInvite")>>[[Call Older Sister.|Family for Anna Wedding 1h]]<</if>>
<<if $chet.hasFlag("youngerBrother") and not $chet.hasFlag("annaWeddingInvite")>>[[Call Younger Brother.|Family for Anna Wedding 1i]]<</if>>
<<if $chloe.hasFlag("youngerSister") and not $chloe.hasFlag("annaWeddingInvite")>>[[Call Younger Sister.|Family for Anna Wedding 1j]]<</if>>
[[No one else you would like to invite.|Family for Anna Wedding 1k]]<<talk "kelly">>This is an unexpected pleasure.<</talk>>\
Kelly says in greeting as she answers the phone.
<<talk "player">>Hi sis.<</talk>>\
There is a slight shuffle on the other end of the line, as if she's adjusting the phone. You can't help but picture her painting her nails.
<<talk "player">>So, I have news.<</talk>>\
She makes a little purring sound, you can almost see the smile forming on her face, her lips likely painted a bright red.
<<talk "kelly">>You're getting married.<</talk>>\
The certainty in her voice is a little shocking.
You're silent for several heartbeats.
<<talk "player">>I swear you have the ability to read minds sometimes.<</talk>>\
There's a moment where her pleasure at your acknowledgment is like a physical thing.
<<talk "kelly">>Tell me all about her. How did you meet? What's her name? How did you propose? I want to know all the details.<</talk>>\
Within seconds of her probing, you find yourself going on and on about Anna, her sister, the mansion, and everything else since the last time you talked with her.
Before you know it, half an hour has passed, and with a friendly goodbye, you both finally get off the phone.
<<addtime { minute : 31 }>><<run $kelly.addFlag("annaWeddingInvite")>>
<<if $miranda.hasFlag("mother") and $roger.hasFlag("father") and not $miranda.hasFlag("annaWeddingInvite") and not $roger.hasFlag("annaWeddingInvite")>>[[Call Parents.|Family for Anna Wedding 1d]]<</if>>
<<if $roger.hasFlag("father") and not $roger.hasFlag("annaWeddingInvite")>>[[Call Dad.|Family for Anna Wedding 1e]]<</if>>
<<if $miranda.hasFlag("mother") and not $miranda.hasFlag("annaWeddingInvite")>>[[Call Mom.|Family for Anna Wedding 1f]]<</if>>
<<if $zach.hasFlag("olderBrother") and not $zach.hasFlag("annaWeddingInvite")>>[[Call Older Brother.|Family for Anna Wedding 1g]]<</if>>
<<if $kelly.hasFlag("olderSister") and not $kelly.hasFlag("annaWeddingInvite")>>[[Call Older Sister.|Family for Anna Wedding 1h]]<</if>>
<<if $chet.hasFlag("youngerBrother") and not $chet.hasFlag("annaWeddingInvite")>>[[Call Younger Brother.|Family for Anna Wedding 1i]]<</if>>
<<if $chloe.hasFlag("youngerSister") and not $chloe.hasFlag("annaWeddingInvite")>>[[Call Younger Sister.|Family for Anna Wedding 1j]]<</if>>
[[No one else you would like to invite.|Family for Anna Wedding 1k]]<<talk "chet">>And here I thought my big brother had forgotten all about me.<</talk>>\
You feel the corner of your mouth tug upward into the start of a smile.
<<talk "player">>Never, who else is going to sit at a table with me rolling dice for hours.<</talk>>\
In your mind's eye, you can see his reserved expression taking on a hint of amusement.
<<talk "player">>I met a girl.<</talk>>\
Chet's response is almost instant.
<<talk "chet">>Perish the thought! I didn't even know you liked girls.<</talk>>\
The amusement in his voice is unmistakable as he tries to get a rise out of you.
Smiling to yourself, you let the silence linger for a couple of seconds, knowing full well that Zach will feel compelled to fill the silence. As if on cue, he clears his throat.
<<talk "chet">>So, uh, . . . congratulations?<</talk>>\
He somehow manages to make the one word sound like a question.
<<talk "chet">>She got a younger sister?<</talk>>\
Your mind flashes instantly to Eve.
<<talk "player">>Yeah, she does.<</talk>>\
<<talk "chet">>Giant tits?<</talk>>\
<<talk "player">>Flat as a board.<</talk>>\
Silence stretches for several seconds as Chet tries to think of a clever retort.
<<talk "chet">>Nice thing about the flat ones, when you hold them you're that much closer to their heart.<</talk>>\
You feel the smile split your face even as you start to reply.
<<talk "player">>You'd have to work up the nerve to talk to her first.<</talk>>\
Another short pause as Chet tries, and fails to think of a clever comeback.
<<talk "chet">>You've got me there, but I can still smile and wave from afar in my usual fashion.<</talk>>\
You hear him take a deep breath.
<<talk "chet">>I'm happy for you. I'm glad you found someone special.<</talk>>\
The two of you spend a little more time talking. Chet telling you about his latest roleplaying campaign. And you telling him a little bit about Anna and Eve, and the upcoming wedding.
As the conversations wind down, you double check that he has the date, time and place of the wedding before saying your goodbyes.
<<addtime { minute : 16 }>><<run $chet.addFlag("annaWeddingInvite")>>
<<if $miranda.hasFlag("mother") and $roger.hasFlag("father") and not $miranda.hasFlag("annaWeddingInvite") and not $roger.hasFlag("annaWeddingInvite")>>[[Call Parents.|Family for Anna Wedding 1d]]<</if>>
<<if $roger.hasFlag("father") and not $roger.hasFlag("annaWeddingInvite")>>[[Call Dad.|Family for Anna Wedding 1e]]<</if>>
<<if $miranda.hasFlag("mother") and not $miranda.hasFlag("annaWeddingInvite")>>[[Call Mom.|Family for Anna Wedding 1f]]<</if>>
<<if $zach.hasFlag("olderBrother") and not $zach.hasFlag("annaWeddingInvite")>>[[Call Older Brother.|Family for Anna Wedding 1g]]<</if>>
<<if $kelly.hasFlag("olderSister") and not $kelly.hasFlag("annaWeddingInvite")>>[[Call Older Sister.|Family for Anna Wedding 1h]]<</if>>
<<if $chet.hasFlag("youngerBrother") and not $chet.hasFlag("annaWeddingInvite")>>[[Call Younger Brother.|Family for Anna Wedding 1i]]<</if>>
<<if $chloe.hasFlag("youngerSister") and not $chloe.hasFlag("annaWeddingInvite")>>[[Call Younger Sister.|Family for Anna Wedding 1j]]<</if>>
[[No one else you would like to invite.|Family for Anna Wedding 1k]]<<talk "chloe">>I hate you! Why don't you call? I've missed you!<</talk>>\
Chloe declares with a blend of anger, happiness, and excitement.
<<talk "chloe">>If you need someone to bail you out of jail, I can't afford to help you.<</talk>>\
She states matter-of-fact.
<<talk "player">>Actually, I thought I would invite you to my wedding instead.<</talk>>\
There's a long moment of silence before she finally responds.
<<talk "chloe">>No.<</talk>>\
Another silence, shorter this time before you reply.
<<talk "player">>No?<</talk>>\
A few more seconds tick by.
<<talk "chloe">>No, you can't get married. I haven't met her, she's probably not good enough for my big brother, you don't have my permission.<</talk>>\
You feel the corner of your mouth tug upward into the start of a smile.
<<talk "player">>I wasn't asking permission. Think of it as fair warning.<</talk>>\
A hint of snark makes its way into your tone, and you can almost hear your little sister smirk.
When she speaks again, her tone is much more reserved.
<<talk "chloe">>If she won my brother's heart, then she must be pretty special.<</talk>>\
She lowers her voice suddenly, as if fearful that someone might overhear her.
<<talk "chloe">>And if she hurts you, I'll kick her ass.<</talk>>\
The two of you spend another half hour on the phone, Chloe asking you about Anna, then after mentioning Anna has a little sister, she asks exhaustively about Eve as well.
As the conversations wind down, you double check that she has the date, time and place of the wedding before saying your goodbyes.
<<addtime { minute : 32 }>> <<run $chloe.addFlag("annaWeddingInvite")>>
<<if $miranda.hasFlag("mother") and $roger.hasFlag("father") and not $miranda.hasFlag("annaWeddingInvite") and not $roger.hasFlag("annaWeddingInvite")>>[[Call Parents.|Family for Anna Wedding 1d]]<</if>>
<<if $roger.hasFlag("father") and not $roger.hasFlag("annaWeddingInvite")>>[[Call Dad.|Family for Anna Wedding 1e]]<</if>>
<<if $miranda.hasFlag("mother") and not $miranda.hasFlag("annaWeddingInvite")>>[[Call Mom.|Family for Anna Wedding 1f]]<</if>>
<<if $zach.hasFlag("olderBrother") and not $zach.hasFlag("annaWeddingInvite")>>[[Call Older Brother.|Family for Anna Wedding 1g]]<</if>>
<<if $kelly.hasFlag("olderSister") and not $kelly.hasFlag("annaWeddingInvite")>>[[Call Older Sister.|Family for Anna Wedding 1h]]<</if>>
<<if $chet.hasFlag("youngerBrother") and not $chet.hasFlag("annaWeddingInvite")>>[[Call Younger Brother.|Family for Anna Wedding 1i]]<</if>>
<<if $chloe.hasFlag("youngerSister") and not $chloe.hasFlag("annaWeddingInvite")>>[[Call Younger Sister.|Family for Anna Wedding 1j]]<</if>>
[[No one else you would like to invite.|Family for Anna Wedding 1k]]Feeling good but exhausted, you hang up the phone and slip it into your pocket.
Leaning back in your seat, you close your eyes for a few seconds, mentally recapping your time on the phone.
<<talk "player">>It's going to be nice to see family again.<</talk>>\
[[End.|$location]]
<<addtime { minute : 1 }>>Looking at the phone a little longer, you hang it up, turning your attention to other things.
[[End.|$location]]Eve does a cartwheel, her dress falling victim to gravity half way up so that the skirt falls, flashing you her panties before finishing the cartwheel to land on her feet.
You remain where you are, taking the sight of her in, the joy, the mischief, and the playfulness that seems to infect every cell of her body. From the first time you met her, skidding to a stop in the entry hall, you found her energy infectious.
Then Eve notices you, the elation in her features giving way to genuine joy at seeing you. You can see the fierce intelligence in her eyes, can almost see her mentally taking stock of the situation.
<<talk "thought">>This is what makes her so special. Such a contrast, joy and intelligence, the first so obvious that it nearly hides the second.<</talk>>\
Eve skips toward you, mischief evident in her expression. As she reaches you, she links one arm with yours and proceeds to dance around you, twirling you in a circle in the process.
As she completes her circuit around you, you sweep her into your arms and kiss her firmly on the lips before sitting her back down.
For a few precious seconds, there's a stunned sort of smile on her lips, her eyes searching yours as the smile evolves into one of happiness.
<<talk "eve">>I love you too.<</talk>>\
The smile that blossoms on your face is involuntary, and across from you Eve's grows to match it.
Your hand touches your pants pocket, feeling the little box with the ring within.
Sensing the seriousness of your thoughts, her expression sobers slightly, her smile slowly faltering.
You reach for your pocket, going to one knee as you do so.
<<talk "player">>I know you asked me to marry you, but I felt the need to do this the traditional way as well.<</talk>>\
<<if $player.inventory.includes("pink_diamond_ring")>>\
[[Present the ring.|Eve Ring Presentation 1a]]
<<elseif $player.inventory.includes("rose_gold_ring")>>\
[[Present the ring.|Eve Ring Presentation 1b]]
<<else>>\
NOTE: If you are reading this, please report it. This means you somehow purchased an engagement ring for Eve without actually receiving one.
<</if>>\
<<addtime { minute : 4 }>>\Not a word is said as you open the box, holding it out in front of you as you present the ring to Eve.
At first, the corner of Eve's mouth ticks upward, then her eyes widen right before a toothy grin splits her face.
She plucks the ring from the box, her whole face lighting up as she slides it on her own finger.
Her eyes turn to you, then back to the ring. You think you see her smile falter slightly, her expression becoming more thoughtful.
When she looks back at you, she nods enthusiastically.
<<talk "eve">>Yes. So much yes.<</talk>>\
For just a second she seems to vibrate in place, then she throws her arms around you in a hug that feels more like a tackle as you nearly loose your balance.
Your ribs ache from the strength of her hug before she finally lets go. As soon as she does, she kisses you firmly on the lips, her tongue brushing your lips as she does so.
When she breaks the kiss, she looks at you, her eyes searching yours while a small smile plays at her lips.
Then one second to the next, her eyes widen.
<<talk "eve">>I have to go!<</talk>>\
The sudden urgency in her voice surprises you, causing a surge of adrenaline.
<<talk "player">>What's wrong?!<</talk>>\
Eve is half way to the door before she responds, her headlong sprint not even slowing.
<<talk "eve">>I have to show my sister!!!<</talk>>\
By the time you stand, you hear Eve shouting in the distance.
<<talk "eve">>Anna! I have something you //have// to see!<</talk>>\
You smile to yourself, imagining the look of excitement on her features.
<<talk "thought">>I think I just made her day.<</talk>>\
Amused at the thought, you silently wish you were present when she finally catches up with Anna, just to see her joyous energy infect her sister.
[[End.|$location]]
<<run setup.Containers.move('pink_diamond_ring', $player.inventoryId, $eve.inventoryId)>><<set $eveMarried to 3>>\
<<addtime { minute : 5 }>>\
<<set $eve.affection += 20>><<set $eve.fear -= 10>><<set $eve.trust += 10>>Not a word is said as you open the box, holding it out in front of you as you present the ring to Eve.
At first, you see her eyes brim with tears, her eyes locked on the ring.
<<talk "player">>You don't like it?<</talk>>\
Eve's eyes shift to you, a bewildered expression finding its way on to her features.
<<talk "eve">>Idiot.<</talk>>\
Then she kisses you so fiercely that it takes your breath away.
<<talk "eve">>It's perfect.<</talk>>\
Your eyes lock with hers, fixated by their intensity.
<<talk "eve">>You could have got me something cute, something gaudy, but you got me this.<</talk>>\
She holds out her hand, looking at you expectantly.
It takes you a second longer to realize she wants you to put the ring on her.
<<talk "eve">>You know, you might know me better than my sister.<</talk>>\
You pause with the ring half on her finger, meeting her gaze again.
<<talk "eve">>Sure, she knows more about me than anyone, but when she looks at me she sees the child I appear to be, not the woman I am.<</talk>>\
Eve pushes her hand forward, sliding the ring the rest of the way onto her finger as she does so.
The impish grin that threatens to take form makes you think once more about her amazing mix of mischief, insightfulness, joy, and old soul.
<<talk "eve">>The ring is a reflection of what's inside.<</talk>>\
Slipping her arms around you, she hugs you tightly.
<<talk "eve">>Thank you for seeing me, really seeing me for who I am. Thank you for loving me.<</talk>>\
Eve pulls back, her eyes searching yours with far more maturity than a face so young should be capable of.
<<talk "eve">>Thank you for being you. I love you so much.<</talk>>\
She kisses you again, this time the kiss is tender, loving, and from the way she shuffles closer is clearly an excuse to press her body against yours,
With both hands, you grab her butt, pulling her to you as you give her bottom a squeeze.
The squealing giggle that escapes her lips is anything but ladylike.
When she pulls back again, there's a happiness in her eyes that you never knew was missing before.
<<talk "eve">>And in case I didn't make it clear already. Yes. I want to spend my life with you.<</talk>>\
Her eyes move to the ring on her finger, the tarnished gold standing out against her skin.
Without warning, her eyes widen
<<talk "eve">>I have to go!<</talk>>\
The sudden urgency in her voice surprises you, causing a surge of adrenaline.
<<talk "player">>What's wrong?!<</talk>>\
Eve is half way to the door before she responds, her headlong sprint not even slowing.
<<talk "eve">>I have to show my sister!!!<</talk>>\
By the time you stand, you hear Eve shouting in the distance.
<<talk "eve">>Anna! I have something you //have// to see!<</talk>>\
You smile to yourself, imagining the look of excitement on her features.
<<talk "thought">>A life with her will be one full of joy.<</talk>>\
Amused at the thought, you silently wish you were present when she finally catches up with Anna, just to see her joyous energy infect her sister.
[[End.|$location]]
<<addtime { minute : 5 }>>\
<<run setup.Containers.move('rose_gold_ring', $player.inventoryId, $eve.inventoryId)>><<set $eveMarried to 3>>\
<<set $eve.affection += 10>><<set $eve.fear -= 20>><<set $eve.trust += 20>>The anticipation of the day hardly has any time to build before it reaches a fevered pitch in a single heartbeat.
Eve's voice cuts through the mansion like a livewire, loud and holding just a hint of shrill panic.
<<talk "eve">>Everything needs to be PERFECT!!!<</talk>>\
You aren't sure who she's ranting at, but almost instantly you hear something clatter on the floor, followed by a frustrated growl that is just one octave too high to be considered a roar.
By the time you enter the entry hall, you see a man and woman, both dressed as part of the crew helping to set up the venue. They seem to be in the final stages of cleaning up what might have been a flower arrangement.
About them are a couple more people, hurrying about either with arm loads of decorations, or in a rush to get more.
Among them, you see Anna, looking desperate to find something to do, her expression bordering on panic until she sees you.
A few more steps and you're by her side, placing a hand on her arm in an effort to calm her.
<<talk "player">>It's alright. Let someone else handle the brunt of the work for once. You're Eve's maid-of-honor, your job is to be by her side, helping her get ready.<</talk>>\
Anna nods, taking a deep breath as she does so.
<<if $zach.hasFlag("olderBrother")>>\
Seeming to be constantly near or in the gym, a sheen of sweat and shirtless so his abs are on display, Zach watches any of the female working staff that wanders into his field of vision while the majority of them simply ignore him in turn.
<</if>><<if $mitsuko.hasFlag("owned")>>\
With a surprising intensity, Mitsuko manages the kitchen like the master of that domain. All the while a person that you suspect is supposed to be the foreman stands to one side with a shell shocked expression that suggests he has no idea of how to regain control of the situation.
<<else>>\
The head chef seems completely in her element within the kitchen, barking orders to people who are scrambling to prepare food for the day's festivities.
<</if>><<if $miranda.hasFlag("mother") and $miranda.hasFlag("loving")>>\
You aren't sure of the how or the why of it, but you can see your mother moving about the kitchen staff as if she's one of them, helping as she is able.
<<elseif $miranda.hasFlag("mother") and $miranda.hasFlag("serious")>>\
The few times you notice your mother, she's smartly dressed, a phone held to her ear as she talks, always seeming to be in search of a quiet place to conduct her call.
<</if>><<if $gaia.hasFlag("met")>>\
Once or twice, you think you see Gaia watching from the trees, but not brave enough to venture out where strangers might take notice.<<if not $roger.hasFlag("father")>>Occasionally you'll see someone looking oddly at the forest around the mansion.<</if>><</if>>
<<if $roger.hasFlag("father") and $roger.hasFlag("easyGoing")>>\
Sitting on a lawn chair beside the pool, your father sits with his feet up. Among all of the activity he seems out of place as he takes a leisurely sip from the soda in his hand.
<<if $roger.hasFlag("father") and $roger.hasFlag("stern")>>\
Standing near the treeline, looking out over the yard with a severe gaze is your father. You can tell that he'd rather be just about anywhere else.
<</if>><</if>><<if $rey.hasFlag("owned")>>\
At one point, you see Rey wandering down the hallway, a sort of shocked expression on his face, . . . in his arms is a large bundle.
Before you have a chance to ask about it, your attention is swept away from Rey by one of the people working to set up the wedding to ask about some trivial last minute detail.
<</if>><<if $misaki.hasFlag("owned")>>\
Every time you turn around it seems like Misaki has homed in on a different person, each looking more uncomfortable than the last as she tries to stand too close or subtly rub against unsuspecting people, all while playing it off as not noticing people because of her blindness.
<</if>><<if $chloe.hasFlag("youngerSister")>>\
More than once you see Chloe either looking awkward as she moves among strangers, or subtly watching you from somewhere nearby. Whenever she sees you looking back, she gives a little wave and disappears again.
<</if>><<if $chet.hasFlag("youngerBrother")>>\
<<talk "thought">>Bet Chet has found some quiet little place to hide from the worst of the activity. Either that or he's trying out all his jokes on some poor soul.<</talk>>\
<</if>>[[Next.|Eve Wedding 1a]]
<<settime { hour : 14, minute : 50 }>>
<<if $miranda.hasFlag("mother")>><<set $mirandaVisit to false>><</if>>\
<<if $roger.hasFlag("father")>><<set $rogerVisit to false>><</if>>\
<<if $zach.hasFlag("olderBrother")>><<set $zachVisit to false>><</if>>\
<<if $kelly.hasFlag("olderSister")>><<set $kellyVisit to false>><</if>>\
<<if $chet.hasFlag("youngerBrother")>><<set $chetVisit to false>><</if>>\
<<if $chloe.hasFlag("youngerSister")>><<set $chloeVisit to false>><</if>>\You see Anna moving through the crowd of people, her eyes slightly downcast even though it's clear she's heading toward you. Every movement she takes seems carefully calculated, like watching mercury move, avoiding everything, and everyone between the two of you.
<<if $anna.fear gte 800>>Once, her eyes flicker to you. You can see fear threatening to overwhelm her, but for once she seems less scared of you than the other people filling the mansion.
<<talk "player">>A bit overwhelming, isn't it?<</talk>>\
Anna seems to relax ever so slightly as the words leave your mouth before stepping to your side.
<<talk "thought">>Any port in a storm. She must be pretty frazzled if I'm her safe space in all of this.<</talk>>\
<<elseif $anna.fear gte 375>>When she nears you, her eyes rise to meet yours.
You can see her mentally steeling herself to walk through the tension she is clearly feeling.
<<talk "anna">><<print $anna.callsPlayer>>, may I stand with you for a little bit? I just need a little breather.<</talk>>\
Nodding in understanding, you allow her to move to your side.
<<else>>Neither of you need to say a word, you can see how all of the activity is overwhelming her, and as she steps close you reach out to take her hand.
You can see the tension go out of her as she moves close to your side.
<<talk "player">>Take the time you need.<</talk>>\
Anna lets out a long sigh that leaves her looking just a little deflated.
<</if>>Over the next few minutes, Anna seems to recompose herself. She meets your gaze as she starts to step away, gratitude in her eyes as she moves to excuse herself.
Barely a heartbeat later, you hear Eve's voice carry from somewhere else in the house.
Both you and Anna turn toward the sound in hear perfect unison.
[[Send Anna to see what's happening.|Eve Wedding 1b]]
[[Go find out what is happening personally.|Eve Wedding 1c]]Before you can say a word, Anna is already in motion, weaving her way toward where you can still hear Eve's raised voice.
You wait, even as Anna vanishes from sight. The seconds tick onward for a little longer before you her Eve's voice miss a beat, followed by her tone softening significantly before falling quiet enough that you can no longer hear her from across the mansion.
<<talk "thought">>Anna must have arrived.<</talk>>\
For a little longer, you wait in case the Eve's voice returns to its previous volume, but when it does not, you shift your attention back to the chaos around you.
You nearly jump from your skin when you feel a hand touch your shoulder. Turning toward the source, you see the priest.
With a smile and a nod, he makes clear that it is time.
You have a moment to wonder where all the time went, the whole morning being a whirlwind of activity that you don't even remember changing into your wedding suit.
[[Next.|Eve Wedding 1d]]
<<settime { hour : 15, minute : 0 }>>Placing your hand on Anna's shoulder before she can take more than a step, she turns toward you.
<<talk "player">>Let me go, you go make sure you're ready, wedding will be starting soon.<</talk>>\
Anna's eyes widen slightly, then she hurries off in the opposite direction of where she was originally headed.
You only watch her go for a second before starting to stride toward the sound of Eve's voice.
What you come upon is Eve, voice still raised, standing in a room all by herself. Her wedding dress is half on, leaving one breast fully exposed as you enter the room.
The second Eve sees you, one arm comes up to cover her breast in a surprising amount of modesty.
<<talk "eve">>You aren't supposed to see me in my dress before the wedding!<</talk>>\
There's an edge of panic in her voice as she speaks.
[[Tell her to take it off then.|Eve Wedding 1e]]
[[Ask what she had been yelling about.|Eve Wedding 1f]]You allow your eyes to drift over the ballroom, seeing familiar faces and warm smiles among those gathered.
Taking a deep breath, you start to steel your nerves for the main event.
Right up to the moment where you see Eve move past you and start to stride down the isle before the wedding march can even begin.
Once she's reached the podium, she turns back toward the curious crowd.
<<talk "eve">>I, . . . um, . . . <</talk>>\
She looks at you, motioning subtly for you to come join her.
<<talk "eve">>My sister was the center of my world until <<print $player.firstName>> came into my life. And she is and will forever be one of the cornerstones of that makes me the woman I am. She's been my sister through blood, my friend by choice, my protector by necessity. She has been everything and more that I have needed my entire life. I love her so much, and I know that she's always wanted to see me happy.<</talk>>\
Eve's smile is full of warmth, her eyes full of emotion as her gaze shifts to her sister.
<<talk "eve">>I have worried constantly about this wedding, every detail of it, trying to make everything perfect so that this day could be perfect for her. And because of that I owe everyone here an apology. I've been so focused on the little details no one will remember that I lost track of what is most important.<</talk>>\
Reaching out with one hand, she takes hold of Anna's hand, then turns to you to lace her fingers into yours.
<<talk "eve">>I am surrounded by all of my favorite people, people I love, and I am //so// blessed to have all of you. And I am so terribly sorry for all the stress I've caused because of my fretting. I hope that all of you can forgive me for how I've been.<</talk>>\
Turning toward her sister, Eve looks up at Anna.
<<talk "eve">>Especially you. My desire to create a perfect day for you caused me to loose focus, and I hope that I realized it soon enough to not ruin the day for everyone.<</talk>>\
Eve lets her hand slip from yours just long enough to give her sister an affectionate hug.
<<talk "eve">>I am sorry for raising my voice, for being angry and worried about things that don't matter in the big scheme of things. And I hope that all of you can forgive my behavior.<</talk>>\
The solemn way she says the words seems to pull at the heartstrings of those gathered and after a few words of encouragement from those present, the priest steps to the podium.
<<talk "priest">>They say that the road to hell is paved with good intentions, and our Eve has a pure and loving heart.<</talk>>\
He raises his hands to each side of himself.
<<talk "priest">>I can say with some certainty that I've never had a wedding start like this before, and am unlikely to have one start like this in the future.<</talk>>\
A faint smile tugs at his lips, indication of the humor he sees in the situation.
<span class="pic">[img[images/scenes/EveWedding.png]]</span>
<<talk "priest">>And I think this speaks well of the Eve's heart, and for those gathered here that she feels so compelled to make things right.<</talk>>\
The priest places one hand on your shoulder and the other on Eve's.
<<talk "priest">>Let's get these two married so we can celebrate their union as family and friends.<</talk>>\
After a short prayer, the ceremony seems to be back on track with the occasional laughter when Eve recites her tongue-in-cheek vows, and applause when you are asked to kiss the bride.
When you finally break the kiss, you can still taste strawberries on your lips.
Eve lets out a surprised yelp as you sweep her off her feet, only to sit her down when she shoots you a stern look.
<<talk "eve">>Piggyback.<</talk>>\
Needing no further prompting, you sweep her up over your shoulders, and marching from the ballroom with Eve perched on your shoulders like a jockey.
[[Next.|Eve Wedding 1i]]
<<set $eveMarried to 10>><<addtime { minute : 30 }>><<talk "player">>Then take it off?<</talk>>\
You can feel the corners of your mouth tick upward even as the words leave your mouth.
For several seconds Eve stands there, surprise giving way to a coy little smile as she allows the dress to fall around her ankles to reveal that she was completely naked beneath.
Your eyes drift unabashedly over her body until she takes a step closer, filling your vision with her face. The mischief you saw moments before having given way to a crease of worry.
<<talk "player">>What's wrong? It seems that I've heard you from every corner of the mansion today.<</talk>>\
Eve's eyes are pleading as she continues to hold your gaze.
<<talk "eve">>Everything has to be perfect. But it's not.<</talk>>\
You slip your arms around her naked form, your eyes never leaving hers.
<<talk "player">>Why? Today is about you and me, and I for one am not paying a lot of attention to the small details because I'm focused on us.<</talk>>\
Eve seems to deflate slightly as she nestles her face against your chest.
<<talk "eve">>Anna. It needs to be perfect for her. She's always been looking out for me, always wanted me to be happy.<</talk>>\
Taking a deep breath, you can't think of any way to say what you're about to say without being brutally honest.
<<talk "player">>You're stressing your sister out. Hell, you're stressing everyone out.<</talk>>\
You can feel her tense in your arms at the words, but you continue anyway.
<<talk "player">>What your sister is going to remember, what we're all going to remember, is the smiles, the laughter, the good memories we make today. Things don't have to be perfect. We're sharing one of the best days of our entire life with the people we care most about in the world, the little details matter far less than simply enjoying this special day for what it is.<</talk>>\
She clings to you tightly, and you can easily imagine her expression, her thoughts turned inward.
Then she pulls back slightly, her eyes turning upward.
For a second you think she might cry, but then she takes a deep shuddering breath and forces herself to hold your gaze.
<<talk "eve">>And here I thought I was supposed to be the insightful one, wise beyond her years.<</talk>>\
Her expression turns more thoughtful, then she gives a sharp nod.
<<talk "eve">>I think I owe some people an apology.<</talk>>\
A heartbeat later, she turns her back toward you, suddenly all business as she starts to pull her wedding dress back up her body.
<<talk "eve">>Help me with this zipper?<</talk>>\
A few minutes later, there's a soft knock at the door, followed by first Anna's head peeking into the room, then a few seconds later the priest.
<<talk "anna">>It's time.<</talk>>\
There's warmth in Anna's eyes as she looks at her sister, seeing Eve dressed in her wedding gown.
With a little nod to confirm Anna's words, the priest slips from view, presumably to go set things in motion.
You have a moment to wonder where all the time went, the whole morning being a whirlwind of activity that you don't even remember changing into your wedding suit.
[[Next.|Eve Wedding 1d]]
<<settime { hour : 15, minute : 0 }>><<talk "player">>What's wrong? It seems that I've heard you from every corner of the mansion today.<</talk>>\
Eve's eyes are pleading as she locks gazes with you.
<<talk "eve">>Everything has to be perfect.<</talk>>\
You take a step closer, your eyes never leaving hers.
<<talk "player">>Why? Today is about you and me, and I for one am not paying a lot of attention to the small details because I'm focused on us.<</talk>>\
Eve seems to deflate slightly.
<<talk "eve">>Anna. It needs to be perfect for her. She's always been looking out for me, always wanted me to be happy.<</talk>>\
Taking a deep breath, you can't think of any way to say what you're about to say without being brutally honest.
<<talk "player">>You're stressing your sister out. Hell, you're stressing everyone out.<</talk>>\
There's a flash of horror in Eve's eyes, but you continue anyway.
<<talk "player">>What your sister is going to remember, what we're all going to remember, is the smiles, the laughter, the good memories we make today. Things don't have to be perfect. We're sharing one of the best days of our entire life with the people we care most about in the world, the little details matter far less than simply enjoying this special day for what it is.<</talk>>\
Eve's expression seems conflicted, her thoughts clearly turning inward. For a second she looks like she's going to cry, but then takes a deep shuddering breath and looks you straight in the eye.
<<talk "eve">>And here I thought I was supposed to be the insightful one, wise beyond her years.<</talk>>\
Her expression turns more thoughtful, then she gives a sharp nod.
<<talk "eve">>I think I owe some people an apology.<</talk>>\
A heartbeat later, she turns her back toward you, suddenly all business.
<<talk "eve">>Help me with this zipper?<</talk>>\
A few minutes later, there's a soft knock at the door, followed by first Anna's head peeking into the room, then a few seconds later the priest.
<<talk "anna">>It's time.<</talk>>\
There's warmth in Anna's eyes as she looks at her sister, seeing Eve dressed in her wedding gown.
With a little nod to confirm Anna's words, the priest slips from view, presumably to go set things in motion.
You have a moment to wonder where all the time went, the whole morning being a whirlwind of activity that you don't even remember changing into your wedding suit.
[[Next.|Eve Wedding 1d]]
<<settime { hour : 15, minute : 0 }>>You barely reach the dining hall before everyone else starts to arrive. You swing Eve off to the ground where she takes your hand and stands close by.
Anna enters the room first, looking unsure of what to do as she gives her sister a hug. Then within seconds you're both swarmed with hugs and hand shakes, well wishes and instantly forgotten advice. It's not until everyone has filtered into the room that the smell of delicious foods really sinks in.
<<talk "eve">>We get to eat first, right? It smells //so// good, I have to try //everything//.<</talk>>\
Looking down the long table that dominates the room, you see an assortment of foods laid out for everyone to enjoy, culminating in a separate table just for deserts and drinks.
<<if $annaWeddingCake is "mitsuko">>Dominating that table is a towering cake, decorated with that looks like rose petals made of frosting.
<<talk "thought">>Mitsuko really did an amazing job with the cake.<</talk>>\
<<else>>Towering at the center of the desert table is a massive wedding cake, decorated with frosting roses. The bride and groom stand within a white gazebo at the top, leaving you to wonder if any of that is frosting or if it's simply a decoration.
<</if>><<if $mitsuko.hasFlag("owned")>>You can see Mitsuko working among the servers, making sure everything is exactly as it should be or even correcting something that a server did hap-hazardly.
<</if>><<if $miranda.hasFlag("loving")>>Moving among the serving staff, you can see your mother trying to be useful, seeming to share a kinship with the staff.
<<else>><<if $miranda.hasFlag("loving")>>Your mother seems to flit about between the tables, her smile and energy proving infectious to the servers as she attempts to help them in their tasks.
<</if>><</if>><<if $miranda.hasFlag("mother") and $miranda.hasFlag("serious")>>Your mother approaches with a warm smile, taking Eve's hand , then pulling both of you into a brief hug.
<<talk "miranda">>I wish you both many years of happiness. Never forget the things you love about the other and always take joy in each others' company.<</talk>>\
Surprised by such sage advice from your mother, you're rendered speechless long enough for her to make her escape back into the reception.
<</if>><<if $maki.hasFlag("met")>>Meanwhile, Maki and Bubbles seem to to be the first two people in line for food. Maki, already a small woman, is absolutely dwarfed beside Bubbles. In her hands is a plate filled nearly to overflowing. Bubbles in contrast holds a plate in both of her hands, only adding an occasional item to it.
<</if>><<if $bruce.hasFlag("contact")>>Bruce moves through the crowd, visiting briefly with an occasional person, leaving smiles and laughter in his wake.
<<if $maki.hasFlag("met")>>Even as Bruce makes his way around the reception, you can't help but notice that he stays well away from Maki.
<<talk "thought">>Wonder if him and Maki have some kind of rivalry? He seems wary of her.<</talk>>\
<</if>><<if $rey.hasFlag("owned")>>Your eyes drift to Rey who looks out of $rey.his_ element, an unfamiliar person flirting with $rey.him. As Rey blushes and stammers, Bruce comes to the rescue.
<<talk "bruce">>There you are!<</talk>>\
You don't hear the rest of what Bruce says, but the end result is a flustered looking Rey willingly hooking $rey.his_ arm through Bruce's as the charming slaver leads $rey.him off into the crowd.
<</if>><<else>><<if $rey.hasFlag("owned")>>Your eyes drift to Rey who looks out of $rey.his_ element, an unfamiliar person flirting with $rey.him. As Rey blushes and stammers, $rey.he nearly trips over $rey.himself in $rey.his_ haste to escape.
<</if>><</if>><<if $chloe.hasFlag("youngerSister")>>Chloe smiles at you as she notices you looking at her, then quickly scowls and looks away, leaving you to wonder what's got her in a mood.
<</if>><<if $rebekkah.hasFlag("owned")>>It takes you a few minutes before you notice that Rebekkah is absent from the party. You feel yourself frown slightly, thinking this is exactly the kind of event that would fuel her self importance.
<</if>><<if $zach.hasFlag("olderBrother")>>With a dose of flamboyance that's well over the top, Zach talks to one of the serving girls, looking almost ridiculous as he tries too hard to flirt. Surprisingly, she seems receptive to his advances as she smiles and nods along as he talks.
<</if>>Beside you, Eve holds a plate in one hand while feeding herself with the other.
It doesn't surprise you in the least that the plate is piled nearly exclusively with pastries.
A heartbeat later, you notice Anna standing near the doorway of the kitchen, staying out of the way as she picks at a plate full of food.
<<if $mully.hasFlag("owned")>>A little yelp makes you aware of Mully's presence as he gets either stepped on or kicked by someone unaware of his presence as he forages the spaces beneath and between the tables for scraps.
<</if>><<if $umi.hasFlag("met")>>The smile on Umi's face makes her absolutely light up, infecting those close to her with similar smiles.
All except for Venus who scowls, clearly unhappy with her current circumstance as she plops heavily into the chair beside her mother with a plate that barely has any food on it.
<</if>><<if $roger.hasFlag("father")>><<if $roger.hasFlag("easyGoing")>>Leaning back in a chair, you see your father talking casually with someone seated beside him. You have no doubt that he's never met the person before, but at the same time he seems to have their full attention as he laughs at his own jokes.
<<else>>Never being one who enjoyed big groups or parties, you see your father sitting by himself where he'll be out of the way. In front of him are two plates, one piled with food and the other half full and with less food by the second as he shovels one bite after another into his mouth.
<</if>><</if>><<if $gaia.hasFlag("met")>>One of the waiting staff mentions seeing someone along the treeline, a dark skinned naked woman with a stick. The person they're talking to clearly doesn't believe them even as the person points out the dining room sliding door toward the forest.
<<talk "thought">>Gaia must be feeling adventurous today if she's let herself be seen by strangers.<</talk>>\
<</if>><<if $misaki.hasFlag("owned")>><<talk "eve">>Misaki? Not wanting to meet new people today?<</talk>>\
The serious tone to Eve's voice pulls your attention first to her, then to Misaki standing with her back to the wall.
<<talk "misaki">>I'm fine thank you. I just find it best to stay out of the way with this many people about.<</talk>>\
As if sensing your thoughts, she continues.
<<talk "misaki">>I don't want to be a bother to my master by being in the way on such an important day.<</talk>>\
<</if>>Your attention is suddenly pulled to one end of the main table where someone spilled their drink. Already, a serving girl is busy trying to clean up the worst of the mess.
<<if $sidra.hasFlag("owned")>>Sheepishly adding items to her plate at the desert table, Sidra shoves a cookie that there's no room for into her mouth before doing her best to sneak away unnoticed.
<</if>><<if $olivia.hasFlag("yourHome")>>In stark contrast, Olivia's expression of jealousy and disappointment is hidden behind a thin veil as she watches you and Eve.
<</if>><<if $kids.some(function (k) { return (k.ageReal <= 1); })>><<set $kid to $kids.filter(function (k) { return (k.ageReal <= 1); }).random()>>
Oohing and aahing leaves little doubt of where little $kid.nickOrName is, but no matter how much of an urge you have to go to $kid.him, you resist. Instead, you smirk over at Eve while she sneaks off toward the sound, only to return with less junk food on her plate than before.
<<unset $kid>><</if>><<if $roberta.hasFlag("met")>>Roberta stands near the house, her attention seeming to alternate between the mansion's architecture and the plate of food in her hand.
Deftly, Roberta adjusts her grip on her plate one handed as she brings the item she is eating to the side closest to her and eagerly pokes at the food with her fork.
Without even looking up, you can see Roberta mumble something and step out of the way of a server who is passing close to her.
<</if>><<if $kelly.hasFlag("olderSister")>>Somehow, Kelly's voice carries clearly through the area for a second as she gossips with someone. You quickly scan the area for her, but see no sign of her among those gathered.
<</if>><<if $claire.hasFlag("contact")>>Clearly up to something, Claire steps up near the punch bowl, produces a flask and starts to unscrew the cap until she sees you. Then she pauses, finishes unscrewing the cap and takes a drink from it without breaking eye contact.
Claire seems intent on staring you down as the flask leaves her lips. With the hand holding the flask, she drops it intentionally into the punch bowl, feigns surprise, and somehow manages to dump the rest of its contents into the punch with a couple of shakes presumably intended to shake the rest of the punch from the container before turning and striding away as if nothing had happened.
<</if>><<if $mitsuko.hasFlag("owned") and $emiko.hasFlag("met") and $emiko.ageReal lt 1>>You can't tell which one of the twins it is, but Mitsuko cuts through the crowd, baby in her arms as she strides toward the house with a sense of purpose, leaving you to wonder if it's for a feeding or a diaper change.
<</if>><<if $jen.hasFlag("owned")>>Jen laughs and dances her way around the reception, clearly in a jovial mood.
<</if>><<if ($kids.filter(function (k) { return (k.ageReal >= 2 && k.ageReal <= 12); }).length gte 2)>><<set $kid to $kids.filter(function (k) { return (k.ageReal >= 2 && k.ageReal <= 12); }).random()>>\
<<set $kid2 to $kids.filter(function (k) { return (k.ageReal >= 2 && k.ageReal <= 12); }).random()>>\Likely hopped up on sugar, you see $kid.nickOrName running between the tables, weaving from side to side as necessary to avoid crashing into anything. Not half a dozen steps behind $kid.him, you can see $kid2.nickOrName matching $kid.nickOrName's ground eating pace, a look of determination on $kid2.his_ face as the pair cut behind another table and you lose sight of them.
<<unset $kid>><<unset $kid2>><</if>><<if $chet.hasFlag("youngerBrother")>>Chet looks up from his phone, still absently scrolling as he looks around. Then he uses his free hand to spoon a mouth full of something from his plate into his mouth.
He slouches slightly more in his seat as he chews, his attention returning to his phone.
<</if>><<if $bridgette.hasFlag("owned")>>Looking unsure of what to do, but clearly wanting to be helpful, you see Bridgette moving between the tables, refilling glasses and taking away dirty dishes as needed.
<</if>><<if $elizaveta.hasFlag("honeyPot")>>At one of the tables, Elizaveta smiles sheepishly at Macks who is sitting across from her. It's clear from the expression on his face that he's completely unaware of the lovey look she is giving him.
<</if>>The cutting of the cake involves Eve licking the frosting from the knife until she sees that people are watching, only to have her put the knife down as if she had been doing nothing wrong.
Then it's time to share the first bite of the cake.
The first bite of cake Eve picks up with her fork falls, bouncing off the front of her dress before hitting the floor. Then a second bite with similar results.
It's not until Eve shimmies her dress slightly that you realize that she's dropping the cake on purpose.
A third bite is accompanied by a few chuckles from the guests as it nearly falls down the cleavage of her dress.
Smiling to yourself, you take the fork from her and scoop up a generous bite of cake, then with your free hand you hold out the front of her dress, exposing her pink little nipples to your view before simply dropping the bite of cake down her front.
Laughter from your guests accompany the shocked look on Eve's face.
<<talk "eve">>Oh my God!<</talk>>\
In the blink of an eye, she's reaching for the cake bare handed, but before she can reach it you scoop her into your arms and kiss her.
When you break the kiss, Eve looks flushed, the smile on her face full of mischief.
<<talk "eve">>You know, I was going to make you go in after it.<</talk>>\
Her expression twists into something diabolical.
<<talk "eve">>But now I need my revenge instead.<</talk>>\
Eve's hand darts out, grabbing a fist full of the cake.
Realizing her intent, you let go of her, a startled "yip!' escaping her lips as she starts to fall.
In a heartbeat you're running, Eve scrambling to her feet in your wake.
You weave your way around the room, trying to stay ahead of Eve even as she takes to the table and starts to run across the top.
There are sounds of surprise, laughter, and the impish giggle of Eve growing ever closer.
[[Next.|Eve Wedding 1j]]<<settime { hour : 19, minute : 0 }>>Later in the evening, as the reception becomes a dance, music coaxes the guests toward the ballroom.
Absently, you comb your fingers through your hair one more time as you try to get any remnants of cake out of it. The memory of the earlier food fight serving to bring a smile to your lips.
<<talk "eve">>Come on!<</talk>>\
Eve nearly drags you down the hallway toward the music.
<<talk "eve">>It's time to dance!<</talk>>\
With the peppy, energetic music playing, music that would probably be more at home at a children's party, Eve starts to dance.
Allowing yourself to be swept along by the moment, you don't even hesitate before joining her.
The next few songs go by in a blur, leaving you feeling winded, yet you can't stop smiling as Eve continues to dance without an ounce of shame.
It's only then that the music slows to something more befitting of a wedding dance. As the music changes, Eve turns toward you, for once looking reserved and uncertain.
<<if ($kids.filter(function (k) { return (k.ageReal >= 2 && k.ageReal <= 12); }).length gte 2)>><<set $kid to $kids.filter(function (k) { return (k.ageReal >= 2 && k.ageReal <= 12); }).random()>>\
<<set $kid2 to $kids.filter(function (k) { return (k.ageReal >= 2 && k.ageReal <= 12); }).random()>>At the prompting of the adults in the room, the children clear the dance area, scattering in as many directions as there are children.
<<if $bridgette.hasFlag("owned")>>Bridgette, with a look of pure happiness takes the lead in wrangling the children.
<</if>><<unset $kid>><<unset $kid2>><</if>>
Reaching out one hand, Eve looks at it, her uncertainty giving way to a thoughtful smile as she takes it.
A gentle tug brings her to you, her front pressing against yours as she looks up into your eyes.
<<talk "eve">>I always thought it would be just me and my sister. But you have become every bit as important a part of my life as her.<</talk>>\
Eve buries her face in your chest as she hugs you tightly.
<<talk "player">>I love you too.<</talk>>\
Almost instantly, Eve scowls at you, clearly disapproving of your declaration of love before she can say the words. However her scowl is short lived as it curls into a sheepish grin instead.
<<talk "eve">>Looks like we're going to have to establish which one of us wears the pants in this relationship.<</talk>>\
You look down toward your own lap, a smile starting to form.
<<talk "player">>I think that one is already pretty obvious.<</talk>>\
Right then, another peppy song starts to play.
<<talk "eve">>Shut up and dance with me.<</talk>>\
And you do just that, allowing yourself to be pulled into the dance even as the light hearted yet snarky banter continues between you.
<<if $sidra.hasFlag("owned")>>Staying at the side of the room, Sidra stands out of the way with a plate full of assorted food as she samples small bites of everything, as if trying to overload her tastebuds with the wide range of flavors.
<</if>><<if $mitsuko.hasFlag("owned")>>You notice a small white paper crane on the floor. At first you think the little piece of origami is novel, but think little of it until you see a little orange tiger not far away.
Suddenly you are looking for the origami animals, and you are not disappointed. Within seconds you count half a dozen different animals, and maybe a hundred origami animals spread all across the room among more traditional decorations.
<<talk "thought">>That's a nice little touch.<</talk>>\
You think to yourself before your attention is pulled in a different direction.
<</if>><<if $umi.hasFlag("met")>>With the dance area mostly vacated, you can see Umi trying to drag her reluctant daughter into the dance area.
<</if>><<if $rey.hasFlag("owned") and $bruce.hasFlag("contact")>>As a particularly soft song plays, you can see Bruce and Rey dancing, Bruce holding Rey close as they sway to the music.
<<elseif $rey.hasFlag("owned")>>Sitting off to the side looking self conscious is Rey, adjusting $rey.his_ little black bowtie absently.
<</if>><<if $maki.hasFlag("met")>>Maki meets your eyes, offering you a warm smile and a little wave as she takes a pull from her vape pen.
As she does so, Bubbles subtly spears a bit of food off of Maki's plate, making you aware that the closest side of Maki's plate to Bubbles is nearly completely devoid of food in spite of the other half of the plate being largely untouched.
<</if>>Eve dances by herself, just a few paces from your side as she moves to a high energy children's song, the kind of song that seems to be peppered throughout the music playlist.
<<if $misaki.hasFlag("owned")>>Misaki, it comes as no surprise to see her bending over in a too-short skirt in front of one of the serving staff. The poor man stumbling and nearly dropping the platter of treats in his hand.
<<talk "thought">>Guess she's not worried about being in the way anymore.<</talk>>\
<</if>><<if $jen.hasFlag("owned") and $yami.hasFlag("contact") and $jenYami gte 7>>A pleased looking Jen is cuddled in Yami's arms, a hint of a smile on Yami's lips right up to the moment she sees you looking. In the span of a heartbeat Yami's smile vanishes behind an expression of indifference as if afraid to let anyone see her happy.
<</if>>[[Next.|Eve Wedding 1k]]Not long after, Anna comes to join the two of you, somehow turning your dancing into a three person ordeal.
<<talk "anna">>I just wanted to let you both know that people have started winding down for the night.<</talk>>\
In an instant, Eve disengages from the group and shifts her attention toward the guests.
Anna in contrast lingers a little longer.
<<talk "anna">>Thank you, for everything. I hope that both you and my sister make each other happy for a lifetime.<</talk>>\
With a small hug, Anna too slips from your arms.
By the time you find Eve, she's standing in the entry hall already thanking the first of the guests for coming.
Eve waves you closer, encouraging you to join her
<<if $roberta.hasFlag("met") or $claire.hasFlag("contact") or $bruce.hasFlag("contact") or $elizaveta.hasFlag("honeyPot")>>You find yourself saying goodbye to locals, friends you've made since coming to Pendleton. <</if>><<if $miranda.hasFlag("mother") or $roger.hasFlag("father") or $zach.hasFlag("olderBrother") or $kelly.hasFlag("olderSister") or $chet.hasFlag("youngerBrother") or $chloe.hasFlag("youngerSister")>>Giving heartfelt goodbyes to your family with promises to call more often. <</if>>
The instant the last person is gone, Eve bolts toward the dining room, leaving you to wonder what is happening. It takes you a few seconds longer to follow.
By the time you arrive, you see her at the desert table, piling an impressive pile of junk food onto the plate.
<<talk "player">>You're still hungry?<</talk>>\
Eve turns slowly toward you, her grin growing as she does.
<<talk "eve">>Going to need energy tonight.<</talk>>\
You think you can see just a hint of blush in her cheeks as she says the words.
Unable to resist your urge, you reach out and pull Eve into your arms.
Deftly, she sits the tray of food down before you can finish closing your arms around her.
<<talk "player">>It's already tonight.<</talk>>\
Eve meets your eyes, holding your gaze for several seconds before nodding. As she nods, you feel her hand close tightly around yours.
<<talk "eve">>I think it's time that my husband ravish me.<</talk>>\
Feeling the corner of your mouth pull upward into a smile, you walk side by side toward the master bedroom.
[[Next.|Eve Wedding 1l]]
<<settime { hour : 22, minute : 0 }>><<if $eve.hasFlag("virgin")>>As soon as you're both through the door, Eve's excitement gives way to something else. Suddenly, she seems unsure, self conscious, and her eyes turn to you as if for approval.
Stiffly, she reaches up, sliding her dress off one shoulder, only to realize that with the zipper in the back she can't pull it over her shoulder.
<<talk "eve">>Can you help me with the zipper?<</talk>>\
The reserved tone to her voice makes you realize that she's nervous, most likely about her virginity.
Slipping one arm around her, you hold her for a moment to reassure her before finally sliding the zipper down.
When she turns back toward you, she holds your gaze as the dress slides off first one, then the other shoulder.
You can't resist the urge to look down as her breasts come into view, your eyes taking in the gentle curves as the dress slides slowly downward.
<<talk "eve">>I've spent all day, . . . no, I've spent almost every moment since meeting you, daydreaming about this night.<</talk>>\
Her expression turns impish before quickly fading back to something more unsure.
<<talk "eve">>I had a thousand freaky things I wanted to do, and now all I can think about is if my first time is going to hurt very much.<</talk>>\
By the time Eve's breasts are fully on display, you can see cake, still lingering on her body from the reception. As that realization strikes you, one of the larger pieces falls to the ground near her feet.
Both of you look down in near perfect unison, followed by a giggle from Eve that seems to break the tension.
A step closer and your lips find hers, her arms snaking around your back to hold you tightly as the kiss lingers.
Eve takes a step back, bringing you with her, then another before she falls back onto the bed.
A fraction of a second later you find yourself on your hands and knees above her, looking into your new wife's eyes as she fumbles with the front of your pants.
As soon as your cock springs free of your pants, there's a pause as both of you seem to linger in the moment, a moment that passes as you move your hands to slide your pants down your hips.
At the same time, Eve reaches for your shirt, pulling it open hard enough to send at least one button flying across the room.
Eyes wide, Eve giggles.
<<talk "eve">>I always wanted to do that.<</talk>>\
Her expression turns serious again as you move on the bed, pulling her further onto the bed so you're not so close to the edge.
Eve bits her lip as she parts her legs. Her blush evident even in the darkened room as she looks down where your erection is poised mere inches from her most intimate place.
<<talk "eve">><<print $eve.callsPlayer>>.<</talk>>\
There's so much emotion in that single word, so much trust and love.
<<talk "player">>I love you.<</talk>>\
As the words leave your lips, you can feel Eve's hand beneath you. Her slender fingers close around your manhood, then draw toward its tip as she lines it up with her opening.
Neither of you says a word as you nudge forward, feeling her little opening nestle against the tip of your cock. Then as you increase the pressure that opening spreads, stretching as it accepts the tip of your member inside.
Eve's arms encircle you, her body tensing slightly as you feel a little more of your shaft slip into her virgin hole.
For a second you remain like that, seeing the mild discomfort on Eve's face slowly fade. You're just getting ready to pull back for a decisive thrust when Eve's legs wrap around your hips and jerk you forward, forcing you through her hymen and driving your cock balls deep into her depths.
A small whimper escapes Eve's lips, but all you can focus on is the triumphant smile on her lips and the impossibly tight hole squeezing your manhood.
Still breathless, Eve leans forward to kiss you.
<<talk "eve">>That didn't hurt as bad as I thought it might.<</talk>>\
As if to emphasize the words, she rocks her hips once.
Needing no further prompting, you pull back until you're about half out of her pussy before sliding forward again.
The look of pleasure on Eve's face is all the encouragement you need to repeat the process.
Within seconds, you're driving your penis in and out of her vagina in a slow but steady rhythm.
<<talk "eve">><<print $eve.callsPlayer>>.<</talk>>\
This time, her voice is full of pleasure, awe, and love.
Your love making is just that, each of you experiencing the other's body for the first time, exploring, sampling, playing as you bring each other pleasure until you're both panting with arousal.
As love and wonder give way to lust and instinct, both of your actions become more predictable, more intense as each of you work toward your release.
Every thrust seems to drive you closer, her pussy clinging tighter to your member every time you pull back until Eve suddenly shudders. At the same time her pussy grips you so tightly you aren't sure you could pull out if you wanted to. But pulling out is the furthest thing from your mind as you press your hips firmly against hers.
Eve's pussy pulses around your member, doing what nature designed it for even as you feel your cock throb inside her depths
You cling to each other as you fill her pussy with your seed, Eve's breathless pants making clear that the sensation is exactly what her body is craving in that moment.
Neither of you move for a long while after that, each of you basking in the afterglow of your love making until you finally roll off of her.
Almost instantly, Eve curls herself up against your side, seemingly intent on making as much skin on skin contact as possible.
Smiling to yourself, you slip your arms around her to hold her close.
As your breathing finally steadies, you realize that Eve has fallen asleep at your side.
Giving her an affectionate squeeze, you allow your own eyes to drift closed, joining your wife in slumber.
<<else>>As soon as you're both through the door, Eve's excitement gives way to something else. In a heartbeat her impish grin becomes something more lustful.
Nearly pouncing on you, her hands seem to be everywhere at once as she tries to get your clothes off.
At the same time your own hands find the zipper of her dress.
It's only then that she pulls back, the excitement in her eyes proving to be enough to make your heart race. She holds your gaze as the dress slides off first one, then the other shoulder.
You can't resist the urge to look down as her breasts come into view, your eyes taking in the gentle curves as the dress slides slowly downward.
<<talk "eve">>I've spent all day, . . . no, I've spent almost every moment since meeting you, daydreaming about this night. I had a thousand freaky things I wanted to do, but right now I just want my husband inside of me.<</talk>>\
By the time Eve's breasts are fully on display, you can see cake, still lingering on her body from the reception. As that realization strikes you, one of the larger pieces falls to the ground near her feet.
Both of you look down in near perfect unison, followed by a giggle from Eve that seems to fill the air with magic.
A step closer and your lips find hers, her arms snaking around your back to hold you tightly as the kiss lingers.
Eve takes a step back, bringing you with her, then another before she falls back onto the bed.
A fraction of a second later you find yourself on your hands and knees above her, looking into your new wife's eyes as she reaches up to pull you into another kiss.
Eve bits her lip as she parts her legs. Her blush evident even in the darkened room as she looks down where your erection is poised mere inches from her most intimate place.
<<talk "eve">>Fuck me <<print $eve.callsPlayer>>.<</talk>>\
There's so much emotion in that single word, so much lust and love.
<<talk "player">>I love you.<</talk>>\
As the words leave your lips, you can feel Eve's hand beneath you. Her slender fingers close around your manhood, then draw toward its tip as she lines it up with her opening.
Neither of you says a word as you nudge forward, feeling her little opening nestle against the tip of your cock. Then as you increase the pressure that opening spreads, stretching as it accepts the tip of your member inside.
Eve's arms encircle you, her body tensing slightly as you feel a little more of your shaft slip into her wet and ready little hole.
For a second you remain like that, seeing the hunger in Eve's eyes grow into a need. You're just getting ready to pull back for a full thrust when Eve's legs wrap around your hips and jerk you forward, forcing you all the way into her depths with a single motion.
Eve lets out a satisfied grunt at having your cock pressed balls deep inside of her, but all you can focus on is the triumphant smile on her lips and the impossibly tight hole squeezing your manhood.
With a naughty grin on her face, Eve rocks her hips against yours, coaxing a small moan of pleasure from both of you.
Needing no further prompting, you pull back until you're about half out of her pussy before sliding forward again.
The look of pleasure on Eve's face is all the encouragement you need to repeat the process.
Within seconds, you're driving your penis in and out of her vagina in a slow but steady rhythm.
<<talk "eve">><<print $eve.callsPlayer>>.<</talk>>\
Your love making is just that, each of you experiencing every inch of each other's bodies, exploring, sampling, playing as you bring each other pleasure until you're both panting with arousal.
As love gives way to lust and instinct, both of your actions become more predictable, more intense as each of you work toward your release.
Every thrust seems to drive you closer, her pussy clinging tighter to your member every time you pull back until Eve suddenly shudders. At the same time her pussy grips you so tightly you aren't sure you could pull out if you wanted to. But pulling out is the furthest thing from your mind as you press your hips firmly against hers.
Eve's pussy pulses around your member, doing what nature designed it for even as you feel your cock throb inside her depths
You cling to each other as you fill her pussy with your seed, Eve's breathless pants making clear that the sensation is exactly what her body is craving in that moment.
Neither of you move for a long while after that, each of you basking in the afterglow of your love making until you finally roll off of her.
Almost instantly, Eve curls herself up against your side, seemingly intent on making as much skin on skin contact as possible.
<<talk "eve">>Is it weird to think it feels better married?<</talk>>\
Smiling to yourself, you slip your arms around her to hold her close.
As your breathing finally steadies, you realize that Eve has fallen asleep at your side.
Giving her an affectionate squeeze, you allow your own eyes to drift closed, joining your wife in slumber.
<</if>><<link "Wake">><<addtime { day : 1 }>><<settime { hour : 6, minute : 0 }>><<gotoevent setup.events.waking>><</link>>
NOTE: The honeymoon scene has not yet been written. The game has set a flag so we can automatically trigger the honeymoon scene once it is written.<<talk "eve">>We're going to have a big cake right?<</talk>>\
Eve's voice comes so sudden, so unexpected, that you nearly jump a little.
<<talk "eve">>Like a really big cake? Strawberry, with candy sprinkles?<</talk>>\
She bites her lip, excitement in her eyes as she takes one of your hands in both of hers.
<<talk "eve">>It would be the best wedding cake ever.<</talk>>\
Not giving you time to reply, her face splits in a toothy grin.
<<talk "eve">>Don't worry, I'll make sure it's taken care of.<</talk>>\
Then almost as fast as she arrived, she's gone again as she darts for the door.Skipping down the hallway, Eve's grin proves infectious, resulting in the corners of your mouth tugging upward into a smile of your own.
All the while, Eve hums the wedding march.
When she passes you, she reaches out, taking hold of your hand and using it to twirl herself in a little circle before continuing on her way without a word.You can't see who she is talking to, but you can hear Eve explaining in a firm but steady voice what she expects.
<<talk "thought">>Eve is working on something related to the wedding again.<</talk>>\
A few seconds later, Eve says something that sounds dismissive and all goes quiet.The sound of the wedding march being sung, . . . badly, pulls your attention to the bedroom door.
Amused, you crack open the door to look inside, finding Eve dressed in her wedding dress as she struts across the room like a model.
She's crossed two thirds of the distance when she notices you, her eyes flashing wide in surprise.
<<talk "eve">>Eep! Go AWAY! You're not supposed to see me in the wedding dress before the wedding!<</talk>>\
You aren't sure where she gets it from, but as you step back you see a shoe careen through the air toward you, only to bounce off the door frame and return a quarter of the way back toward Eve.
<<talk "eve">>OUT!!!<</talk>>\
As she speaks the words, she takes the few short steps to the door before slamming it in your face.
<<talk "eve">>I love you.<</talk>>\
The singsong way she says the words is in complete contrast with her behavior over the previous few seconds.
<<talk "player">>I love you too.<</talk>>\
More amused than hurt by her antics, you move away from the door.
From inside, you hear her footsteps moving deeper into the room.A heavy sigh draws your attention toward the bedroom door.
Peeking inside, you see Eve looking thoughtful.
<<talk "eve">>Am I really?<</talk>>\
Raising both hands up in front of herself, she starts to stomp about like some kind of monster.
<<talk "eve">>Nah, I'm no bridezilla.<</talk>>\
Seeming more sure than she was a minute earlier, you step away from the door before she can notice you.<<talk "eve">>No, no, no, no! Not like that! Do it like this!<</talk>>\
Eve's voice has an edge of annoyance to it drifts through the hallways from somewhere else in the mansion.
<<talk "thought">>Sounds like she's unhappy with something. Must be something to do with the wedding, because that's the only thing I know of that can get her wound up like that.<</talk>>\
With the raised voices becoming more subdued, you loose track of them before you can figure out where Eve and her unfortunate victim might be.You hear the sound of someone crying, and the recognition a moment later the voice as Eve's brings you nearly running into the kitchen where you find Eve standing with her back towards you. Her shoulders are slumped, her arms held close as she appears to hug herself.
Only a small part of you registers the mess in front of her when the door closes loudly in your wake as you step into the room.
Eve pivots towards the sound even as she raises one arm to quickly wipe at her eyes.
Rather than clear the tears on her face, all her wiping manages to do is smear white powder all over her cheeks and forehead.
Her usual smile comes back in a flash, but doesn't quite reach her eyes as she focuses herself on you.
You're just getting ready to ask Eve what's wrong when you see her nose crinkle, her smile faltering as she clearly fights the urge to sneeze.
A second later a petite, high pitched noise escapes from her. The violent jolt that goes through her body at the same time causes a little cloud of white to form around her, and linger in the air as it slowly drifts towards the ground.
Eve's expression turn just a hint sheepish, before her smile falters and she looks ready to break into tears again.
<<talk "eve">>My wedding cake didn't come out right.<</talk>>\
As she says the words, the mess behind her finally registers in full.
The sink full of dishes and what must be several pounds of flour on the floor seems to be the least of the damage.
Your eyes turn to the floor beside one countertop as a large glob of something that might be cake batter falls to the floor. Where it hits, another small cloud of flour poofs into the air.
Then you return your eyes to the place the cake batter had fallen from, seeing the counter and even the wall spattered with more of the same mess.
Pausing, you close your eyes for a second as you draw a deep calming breath before allowing yourself to //really// see the centerpiece of the destruction.
As you watch, the portion of the cake that has not already topples; shifts dangerously toward the edge of the counter. You can see at least one layer that has black where it was over cooked, and another toward the bottom that is clearly undercooked.
<<talk "thought">>Probably what caused the cake to collapse in the first place.<</talk>>\
Chunks of cake are scattered across much of the counter and extends across nearly half of the kitchen. And no matter how you look at it, you can't make sense of why some chunks are frosted and others are not when you see no source for the frosting //anywhere.//
Just then you feel something drip on your head. You instantly reach up, your fingers coming into contact with something wet and slightly tacky to the touch.
<<talk "player">>What the?!?<</talk>>\
Eve doesn't miss a beat before speaking.
<<talk "eve">>Best not to ask. I got in a fight with the mixer. I lost.<</talk>>\
Then as an afterthought, an afterthought that makes you worry for the condition of the mixer, Eve continues.
<<talk "eve">>It's a lot of work to mix that much cake by hand.<</talk>>\
Looking at Eve expectantly, she takes a deep breath and prepares to explain.
[[Next.|Eve Wedding Cake 1a]]
<<addtime { minute : 3 }>><<talk "eve">>I was trying to help with our wedding by baking the cake.<</talk>>\
You allow your eyes to drift over the chaos one more time before speaking.
<<talk "player">>I can understand the desire to help, but this is something we should have talked about before hand. And just as importantly; a cake won't keep forever, we'd need to make it right before the wedding, not, . . . now.<</talk>>\
Eve's bottom lip sticks out in a pout as she nods in understanding.
<<talk "eve">>Baking the cake is just something that felt helpful.<</talk>>\
Her eyes turn to drift over the carnage, tears starting to well up once more.
[[Tell her you'll cater in a cake.|Eve Wedding Cake 1b]]
[[Encourage her to make her own cake.|Eve Wedding Cake 1c]]
<<addtime { minute : 2 }>>You take a deep breath, the air feeling thick from the sheer amount of flour in it. Then you let it out slowly as you put your arms around Eve in a warm hug that she seems to melt into.
Her arms wrap around you, squeezing as she buries her face against your chest.
<<talk "eve">>I made a mess.<</talk>>\
She says the words as if they are some kind of revelation.
You can feel the corner of your mouth pull up into a smile before you can reply.
<<talk "player">>You did.<</talk>>\
With a prolonged sigh that seems to deflate her, Eve steps back so she can look you in the eyes.
<<talk "eve">>Maybe I shouldn't be the one to make the cake.<</talk>>\
Nodding in agreement, you allow yourself to look over the mess one more time.
<<talk "player">>I was actually considering having a cake made and brought here for the wedding.<</talk>>\
A sheepish little smile forms on Eve's lips.
<<talk "eve">>That's probably a better idea.<</talk>>\
Stepping close to you, Eve rises up on her tip toes and kisses you on the corner of the mouth before stepping back again. She sways slightly, hands clasped in front of herself even as the movement knocks yet more flour from her dress.
<<talk "eve">>I'll get this cleaned up before my sister sees it.<</talk>>\
Feeling that her offer to clean the mess instead of trying to persuade you to clean it for her to be a little out of character, you quickly withdraw before you are unable to claim ignorance of whatever scheme she has planned.
[[End.|$location]]
<<set $eve.fear -= 2>><<set $eve.trust += 1>>
<<addtime { minute : 7 }>>Smiling at the destruction around you, you step closer to your future wife and slip your arms around her in a warm hug that she seems to melt into.
Her arms wrap around you, causing another cloud of flour to puff from her clothes. A second later she squeezes you tightly as she buries her face against your chest.
<<talk "eve">>I made a mess.<</talk>>\
She says the words as if they are some kind of revelation.
You can feel your smile grow just a little more.
<<talk "player">>That's ok, you'll do better next time.<</talk>>\
Eve steps back so she can look you in the eyes.
<<talk "eve">>Next time?<</talk>>\
You nod as you allow yourself to look over the mess one more time.
<<talk "player">>Yeah, maybe get a little help though, and wait until a couple days before the wedding so it doesn't go bad before hand.<</talk>>\
A sheepish little smile forms on Eve's lips.
<<talk "eve">>That, . . . I love you.<</talk>>\
Stepping close to you, Eve rises up on her tip toes and kisses you on the corner of the mouth before stepping back again. She sways slightly, hands clasped in front of herself even as the movement knocks yet more flour from her dress.
<<talk "eve">>I'll get this cleaned up before my sister sees it, then I'll get to work planning things out properly this time.<</talk>>\
Feeling that her offer to clean the mess instead of trying to persuade you to clean it for her to be a little out of character, you quickly withdraw before you are unable to claim ignorance of whatever scheme she has planned.
[[End.|$location]]
<<set $eve.affection += 2>><<set $eve.fear -= 1>><<set $eve.trust += 1>>
<<addtime { minute : 7 }>>
<<run $eve.addFlag("makeCake")>>* Must not trigger a month before wedding
* NOT having included flag AND gte target number of wedding progression needed to trigger.Aunt Eve (Pregnant Anna)
- Reading children's story with head on Anna's belly.
- Blowing raspberry on Anna's belly.
- Telling Anna's belly she's going to be a good aunt and share the cookies.
Anna Wedding Progression
1! Proposal (Lounge) 2
2! Planning (Meal Time) 3
3 Vows (Ballroom, Living Room, Lounge, Dining Room) 4
4! Wedding Dress (Go to sleep) 5
5 Cake Planning (Mitsuko: Living room, Lounge) 6
6 Family Discussion (Create family if have not done so already. Study) 7
Wedding should trigger on it's own on the 25th
<<set $eveMarried to 1>>As you enter the living room, you notice a baking show on the television, showing a plump old woman baking a cake.
More curious is the fact that Eve is sitting on the couch, seeming to hang on every word the woman on the television is saying.
A slight smile tugs the corners of your mouth upward as you take in the sight of her, your mind going to the wedding cake you found her standing over the remnants of before encouraging her to try again.Upon entering the kitchen, the smell of cake fills the air. It doesn't take long for you to find the source; a small round cake sitting on the counter with Eve hunched over it.
In her hand, she has a tube of frosting, holding it near the cake as she carefully applies frosting to it.
It only takes you a second to realize that she's practicing, that this is just one of several clusters of little roses she's placed on the cake.
<<talk "thought">>Seems she's practicing for the wedding cake.<</talk>>\
Not wanting to disturb her, you slip away before she can notice you.<<talk "eve">>No!<</talk>>\
There's a hard edge in Eve's voice that's completely alien to her.
Pivoting toward the sound, you see Eve standing in front of Anna while her older sister seems to shy away from her smaller sibling.
<<talk "eve">>It's all wrong!<</talk>>\
You aren't sure what's going on, but you can tell that Eve's pretty upset about something.
Anna mumbles an apology, her eyes downcast. As you search her features, you can see just a hint of shock in her eyes.
[[Step in to defuse the situation.|Eve Wedding Control Lost 1a]]
[[Wait and try to figure out what's going on.|Eve Wedding Control Lost 1b]]
[[Make a hasty escape before you can get caught up in the drama.|Eve Wedding Control Lost 1c]]<<talk "player">>Whoa, what's going on here?<</talk>>\
In a heartbeat, Anna takes half a step to put herself between you and Eve. The action clearly happening instinctively.
<<talk "anna">>She doesn't mean anything by it, she just wants the wedding to be perfect.<</talk>>\
Eve looks from you to her sister, her features contorting to include just a little bit of shock as it sinks in how she's behaving. Her gaze shifts back to you, warmth entering her eyes as she reaches out to take her sister's hand.
<<talk "eve">>It's not alright, I'm being a tyrant.<</talk>>\
Her expression continues to sober before she pulls Anna into a hug.
<<talk "eve">>Thank you for everything. You're doing so much to help and I'm constantly asking for more. Besides, we have time to get things right before the wedding.<</talk>>\
Anna embraces her sister in return, casting you a little smile as if to reaffirm what she had said previously.
Realizing that the earlier tension has passed, you nod to yourself.
<<talk "player">>Just take a deep breath once in a while, the day will be a celebration, to celebrate love. From where I will be standing, you will be perfect, don't stress yourself, or anyone else, more than you have to over the rest of it.<</talk>>\
You smile at Eve's sheepish expression.
<<talk "player">>No going full bridezilla, especially on your sister.<</talk>>\
Offering both of them a reassuring smile, you excuse yourself and let them get back to work.
[[End.|$location]]
<<run $player.addFlag("eveWeddingControlLost1")>>\Taking a half step back in the hopes of making yourself less noticeable, you continue to listen to their exchange.
While you aren't picking up on all of the details, it quickly becomes clear that it has something to do with the wedding. Piecing together the conversation, you realize that Eve wanted something specific, and Anna didn't get it quite how Eve wanted it.
<<talk "thought">>Is Eve turning into a bridezilla?<</talk>>\
Before you can consider the situation further, Anna hurries away, barely noticing you as she slips past.
Meanwhile, Eve takes a few steps and picks up a notebook, opening it and starting to look something over.
<<talk "thought">>Wedding plans?<</talk>>\
As soon as the thought crosses your mind, she snaps the notebook closed and gives a determined little nod before rushing off to do something else.
[[End.|$location]]<<talk "thought">>Whatever is happening, I don't want to get caught in the middle. They can sort it out on their own.<</talk>>\
Putting action to your thoughts, you step away as quickly as you can without drawing attention to yourself.
[[End.|$location]]<<talk "eve">>Can we talk?<</talk>>\
Turning toward Eve, she snuggles a little closer to you. She looks thoughtful, and perhaps a little sad as she meets your gaze.
You nod, blinking back sleep.
<<talk "eve">>I'm a little stressed about the wedding.<</talk>>\
Those words are enough to sober your thoughts and bring you a bit more awake.
She interprets your continued silence as her cue to continue.
<<talk "eve">>I have things I want. Things I feel like need to be perfect, even though I know they're not that important.<</talk>>\
Her sigh is hot against your chest as she snuggles just a little closer.
<<talk "eve">>I want the day to be perfect, every detail. I want the day to be one that Anna will remember happily forever, and I want it to go, . . . perfect, . . .<</talk>>\
The silence that follows lingers long enough you start to wonder if she is done, or if she's waiting for you to say something. But then she starts to speak again as if she never stopped.
<<talk "eve">>Every little thing that isn't perfect agitates me for some reason, and I don't like that. I'm supposed to be the fun, bubbly one, not the evil overlord in all of this.<</talk>>\
Waiting a few seconds to be sure she's done before starting to speak, you use one hand to tilt her head up so she can see your eyes in the dark of the room.
<<talk "player">>Just take a deep breath and realize that the day is about //us//, we're not even going to remember half the details, all we're going to care about is how happy the day makes us.<</talk>>\
Eve nods then nuzzles her face into your chest.
For a little longer you wait for her to respond before you hear a soft snore coming from her lips and realize that she's asleep.
You take a deep breath and let it out slowly, savoring the feel of this tiny woman you love curled so close to your body.
Not long after, you drift off to sleep too.
<<link "Wake">><<gotoevent setup.events.waking>><</link>>
<<run $player.addFlag("eveWeddingControlLost2")>>\You groan softly, blinking your eyes as you try to wake up. Then you feel a surge of adrenaline, your eyes snapping wide as you see Eve's face mere inches from yours, an impish grin tugging at her lips.
<<talk "eve">>So, I was thinking.<</talk>>\
Her words come completely casually, as if you're having a conversation in the middle of the day, not you having woke up to find her staring at you from mere inches away.
You flinch back, fully awake in a heartbeat.
<<talk "eve">>There's a bridal store in town. Get dressed, we should go look at dresses!<</talk>>\
[[Guess we're dress shopping today.|Eve Wedding Dress 1a]]
[[Slow down, I have other plans for today.|Eve Wedding Dress 1b]]<<talk "player">>So what you're telling me is that we're dress shopping today.<</talk>>\
Somehow Eve's smile only seems to grow. She leans in and kisses you, her forehead resting against yours as she crawls on top of you suggestively.
<<talk "eve">>We're getting married.<</talk>>\
She says in a sing-song voice while wiggling her hips.
You feel your cock just starting to rise when she springs out of your lap.
<<talk "eve">>I need to get ready!<</talk>>\
[[Ask her to take a shower with you.|Eve Wedding Dress 1e]]
[[Get up and get ready.|Eve Wedding Dress 1f]]
<<addtime { minute : 1 }>><<talk "player">>Whoa, maybe slow down a bit. Do you even know what I have planned for today?<</talk>>\
Eve's expression starts to crumble in slow motion. Her smile and the twinkle in her eyes clinging to her features for as long as they can before finally surrendering to her disappointment.
<<talk "eve">>Sorry, I shouldn't have woke you up like that. I was just excited.<</talk>>\
[[We'll take care of it another day.|Eve Wedding Dress 1c]]
[[We can go today.|Eve Wedding Dress 1d]]
<<addtime { minute : 1 }>><<talk "player">>We'll take care of the dress another day. I have other plans for today.<</talk>>\
Eve makes a sour expression that she quickly suppresses, then with a little nod she steps back.
<<talk "eve">>Alright, but don't you dare forget!<</talk>>\
There's a playful done in her voice, but even so you can still detect a hint of disappointment behind it as she skips from the room.
[[End.|$location]]
<<addtime { minute : 1 }>><<talk "player">>Nothing to be sorry for, just a lot to take in while I'm just waking up.<</talk>>\
You watch Eve's face as a new smile starts to hesitantly form.
<<talk "player">>We can go today.<</talk>>\
With an excited squeal, Eve dances in a little circle before darting toward the door.
<<talk "eve">>I need to get ready!<</talk>>\
[[Ask her to take a shower with you.|Eve Wedding Dress 1e]]
[[Get up and get ready.|Eve Wedding Dress 1f]]
<<addtime { minute : 2 }>><<talk "player">>How about you join me for a shower before rushing off to get ready?<</talk>>\
Eve's expression turns instantly sheepish. She looks at you, at the bathroom door, down at herself, then back at you before nodding eagerly.
The next few seconds are a blur. Eve starts to undress, pieces of clothing flying through the air in every direction before she streaks toward the bathroom. Her naked little ass being the last thing you see before she vanishes from view.
With significantly less energy and a stifled yawn, you follow her toward the bathroom, and the shower you hear her turning on.
Eve lets out a squeak, presumably as she steps into the spray of water.
<<talk "eve">>Cold!<</talk>>\
A second later, the squeak changes to a more alarmed tone.
<<talk "eve">>Hot!<</talk>>\
By the time you enter the bathroom, you see a shivering, soaking wet Eve, standing outside of the shower's spray, one hand reaching out to sample the water and make sure the temperature is to her liking.
<<talk "eve">>Just making sure the temp is perfect.<</talk>>\
She says as if it's not obvious that she had jumped straight in without checking the water already.
The way the water glistens on her skin, the goosebumps along her arms, distracts you right up to the moment she steps back under the spray of water, shaking her bottom at you as she does so.
Reaching out, you test the water quickly before joining her.
[[Next.|Eve Wedding Dress 1g]]
<<addtime { minute : 4 }>>Shambling toward the bathroom, you go through your morning routine before returning to the bedroom to dress yourself. By the time you reach the entry hall, Eve is nearly bouncing from foot to foot in her excitement.
A flicker of movement near the dining room doors makes you aware of Anna fidgeting. <<if $anna.fear lte 350>>She looks at peace, maybe even happy for her little sister as the two of you prepare to leave.<<else>>She looks uneasy, just a hint of worry in her eyes as she looks from you to her little sister.<</if>>
You nod toward Anna, offering her a reassuring smile as you take Eve's hand and head for the door.
[[Next.|Eve Wedding Dress 1l]]
<<addtime { minute : 16 }>>Looking at Eve, you see mischief in her eyes as she reaches toward you, one finger poking your butt playfully before stepping a little closer. All the while her eyes drift over your nakedness.
<<talk "thought">>She's checking me out.<</talk>>\
The thought makes your cock twitch, which in turn causes her smile to grow into a grin.
[[Fuck her.|Eve Wedding Dress 1i]]
[[Have her suck your cock.|Eve Wedding Dress 1h]]
[[Shower with Eve.|Eve Wedding Dress 1j]]
<<addtime { minute : 1 }>>Reaching down, you stroke your cock slowly, watching as Eve's eyes fixate on your member.
You barely have to put your hand on her shoulder to get her to kneel in front of you, and with the shower's water running down both of your bodies, she leans forward to kiss the tip of your cock.
Eve's eyes dart up to yours, a smile blossoming on her face when she meets your eyes. With her eyes locked on yours, she takes your cock into her mouth, sliding her lips slowly down the length of your shaft. She doesn't break eye contact until she starts to pull back, and by then you can tell it's because she's focused on what she's doing.
Leaning your back against the shower's wall, you close your eyes, savoring the sensations as Eve eagerly sucks your cock, her tongue occasionally twirling around the head.
Opening your eyes again, you watch Eve, her head bobbing up and down while one of her hands moves between her legs.
The sight is enough to make your cock throb.
Feeling your manhood pulse against her lips only seems to encourage Eve as she redoubles her efforts.
When she looks up, water dripping from her eyelashes, and smiles around your rod in her mouth; you feel your balls start to pull tight. The familiar ache of an impending orgasm makes you moan, and Eve's growing smile pushes you over the edge.
Eve's head jerks back when your first blast paints the back of her throat. Then she's wrapping her lips around the crown of your cock even as she sputters.
You can actually feel your seed on her tongue as she continues to lap at your member.
By the third time your cock fires off a stream of cum, your eyes are threatening to roll back in your head.
Your hips buck, trying to force just a little more of your seed into her mouth.
A second later, you feel her teeth lightly brush along your tip. Eve shudders, and it takes you a fraction of a second to realize that she's cumming. The look of bliss on her features brings a smile to your face.
You allow her a few seconds to recover, then help her to her feet.
[[Next.|Eve Wedding Dress 1j]]
<<addtime { minute : 19 }>>You aren't sure if Eve is horny, if she's responding to the hunger in your eyes, or if it's a bit of both.
Her eyes never leave yours as she reaches out, her delicate fingers first touching the tip of your cock, then curling around your penis.
She strokes it twice, then angles it downward as she steps forward. You feel your tip brush across her belly, then further down as she stands on her tip toes in an effort to bring it in line with her pussy.
Reaching down, you grab her ass, pulling her upward until her feet can't quite touch the ground.
Eve's surprise quickly turns to mischief as she wraps her legs around your hips. After just a second, she starts to move her hips, grinding against your penis. You can feel her hard clit rubbing against the underside of your member, even as her labia spread around your cock so that it slides along her slit.
You kiss her, lifting her higher as you do so. Taking a step, you press her back against the side of the shower.
This time when she moves her hips, you feel the tip of your cock catch against her opening, and you find yourself pushing up into her.
Eve's gasp takes your breath away, causing you to break the kiss as your hips meet hers.
She clings to you, her hips moving urgently as she fucks herself against you.
You allow her to continue for a little while, then adjust your grip on her to give yourself better leverage. Returning her lustful smile, you use your newfound leverage to fuck her, slow but insistent thrusts that make her gasp every time you press into her depths.
It's not long before your personal urges start to overwhelm your desire to make it last. And as your resistance crumbles, your thrusts start to become faster until you're pounding her little pussy against the wall of the shower. Steam and droplets of water accompanied by wet slapping sounds and moans.
The look on Eve's face is bliss, and you realize that she's going to cum only a second before she begins to tremble in your arms, her legs locking behind you.
Her pussy clamps down on your member, and in another half dozen rapid thrusts you cross the point of no return, painting her womb white with an ample supply of semen.
Spending yourself inside of her, you hold her close as much for support as to show your affection. It's not until you soften enough to slip free of her freshly used hole that you loosen your grip enough that her feet can touch the floor again.
[[Next.|Eve Wedding Dress 1j]]
<<addtime { minute : 18 }>><<run $eve.sexAttempt($player)>><<run $eve.cumFilledAttempt("vaginal")>>\Reaching for a wash cloth, you soap it and turn to Eve, using the rag to start washing her petite body. While you can see in her eyes that she had different expectations for the shower, her mild disappointment quickly turns to something tranquil as she starts to enjoy the simple act of being washed by someone she loves.
When you finish, you help her rinse off before preparing to wash yourself.
Only Eve takes the washcloth from your hand and adds some soap. Then with the same care as you washed her, she washes you, . . . it's only as she starts to rinse you off that you realize that she somehow managed to wash your cock three times in the process.
<<talk "thought">>The little pervert.<</talk>>\
You think as a little smile forms on your lips.
As if sensing your thoughts, Eve grins suddenly, grabbing your ass before making a hasty retreat from the shower.
On reflex, you reach out, snagging her before she can get both feet out of the shower, dragging her back in as she squeals and kicks playfully.
You hold her in an awkward sort of hug, then kiss her where her shoulder meets her neck before finally letting her go again.
Wiggling her bottom at you, she slips from the shower again, only this time taking a shower and starting to towel off.
Turning the water off, you follow her. You can't help but let your eyes drift over her curves as you dry yourself off beside her.
Once dry, Eve goes streaking from the bathroom. When you join her in the master bathroom a couple minutes later, she's already dressed and you find a change of clothes laid out on the bed for you.
Eve makes no secret of the fact that she's looking at your naked body as you start to dress.
<<talk "eve">>Ready?<</talk>>\
Eve asks as you finish dressing, then she's out the door without waiting for a reply. You find yourself following her down the stairs toward the front door of the mansion as she goes, occasionally looking back with excitement in her eyes to make sure you're right behind her.
A flicker of movement near the dining room doors makes you aware of Anna fidgeting. <<if $anna.fear lte 350>>She looks at peace, maybe even happy for her little sister as the two of you prepare to leave.<<else>>She looks uneasy, just a hint of worry in her eyes as she looks from you to her little sister.<</if>>
You nod toward Anna, offering her a reassuring smile as you take Eve's hand and head for the door.
[[Next.|Eve Wedding Dress 1l]]
<<addtime { minute : 7 }>>The drive into town is uncharacteristically quiet. Eve sits in the passenger seat, nearly vibrating with energy, her eyes alternating between you and any sign of town, but she keeps her thoughts to herself.
When you reach town, her energy seems to raise a notch, but she remains quiet right up until you are driving along the northern portion of main street.
<<talk "eve">>There it is!<</talk>>\
Following the trajectory of Eve's outstretched hand, you see the bridal store right where she's pointing. Bright white lettering on a dark building reading //Lacey Beginnings.// It only takes you a few seconds to pull into an empty parking space right across from the store.
A minute later, Eve is holding your hand, filled with a nervous sort of energy as the two of you make your way to the store.
The smell of lavender and vanilla assail you right before you hear a chime ring with the first four notes of the wedding march.
Almost instantly, a middle aged woman appears, dressed in an expensive looking skirt suit.
<<mook "Bridal Store Employee" "female">>Flower girl, groomsman, or groom?<</mook>>\
<span class="pic">
\[img[images/scenes/BrideShopChars.png]]\
</span>
Eve grins, then blurts out.
<<talk "eve">>I'm getting married!<</talk>>\
The woman's friendly smile falters. Her eyes flicker between you and Eve, her expression making you wonder if she has the police on speed dial.
<<mook "Bridal Store Employee" "female">>Married? Aren't you a little young?<</mook>>\
Eve's grin grows.
<<talk "eve">>I'm <<print Math.floor($eve.ageReal)>>. I just have, . . . a condition.<</talk>>\
Not looking completely convinced, the woman turns on her heel and strides through a large archway, waving for both of you to follow without ever looking to see if you actually are.
In the middle of the room, she pivots again and gestures at the racks full of dresses around her. It's clear that these are flower girl dresses, many of them being pink or white with a few from all shades of the rainbow.
<<mook "Bridal Store Employee" "female">>For you young lady, some of the larger flower dresses would be a better fit than our main line of wedding dresses. Alternately, we could arrange for a custom dress to be made, though that would cost significantly more.<</mook>>\
The woman's eyes shift to you like a raptor fixing itself on its prey.
<<mook "Bridal Store Employee" "female">>Do we have a budget in mind?<</mook>>\
Eve cuts in before you formulate an answer.
<<talk "eve">>Maybe we can look at our options, see what I like and go from there.<</talk>>\
The woman looks to Eve, her eyes apprising as she reassesses the little woman.
<<mook "Bridal Store Employee" "female">>Very good. I have a couple of dresses we'll start with, get a feel for the kinds of thing you might like so we have a better idea of what will best suit your needs.<</mook>>\
[[Next.|Eve Wedding Dress 1k]]
<<addtime { minute : 26 }>>Three hours, and what feels like a hundred dresses later even though you know it couldn't have been more than twenty, you find yourself sitting in a white leather chair as you watch Eve spin in a dress that looks to be more lace than cloth, while somehow still looking conservative.
<<talk "eve">>I like this one.<</talk>>\
Beside Eve, the employee beams, clearly pleased with having finally found a dress that Eve likes.
Her expression sours only slightly as she turns back to you.
<<mook "Bridal Store Employee" "female">>Our payment policy is 100% up front.<</mook>>\
You aren't quite sure if she's joking or not.
Eve moves to you, then leans in close to kiss you lightly on the lips.
Turning your attention to the tag on Eve's dress, you finally get a good look at the price tag.
<<if $Money gte 500>>[[Pay $500 for the dress.|Eve Wedding Dress 1m]]<<else>>You don't have the $500 needed to buy this dress at this time.
<</if>>[[Maybe another time.|Eve Wedding Dress 1n]]
<<addtime { minute : 183 }>>Nodding in understanding, you pay for the dress while Eve changes into her regular clothes.
Once Eve reappears, the woman packages the dress and hands it to you, telling you to be mindful of its length so you don't drag it on the ground.
The woman follows you out, and if anything, Eve seems to be even more excited than when you arrived.
Eve dances around you as you exit the store, then leans against your side, giving you a one armed hug as the two of you make your way toward the car.
The ride home is in stark contrast with the trip to town. Instead of near silence, Eve can't stop talking, talking about how she's going to show the dress off to anyone she thinks might take an interest, talking about how she's going to look at the wedding, and telling you about how she's going to have to try it on a dozen different times between now and the wedding.
When you finally arrive at the mansion, Eve is out of the car as soon as you come to a stop, running for the front door, already calling for Anna.
[[End.|$location]]
<<addtime { minute : 22 }>>
<<set $eve.affection += 25>><<set $eve.fear -= 20>><<set $eve.trust += 25>><<run $Money -= 500>><<set $eveMarried to 4>>\Turning your eyes to the woman, you meet her gaze evenly.
<<talk "player">>Thank you for everything. We have a much better idea of what we are looking for, and we'll be back once we've had a chance to discuss things a bit.<</talk>>\
The woman nods, but you can see the tightening around her eyes that is the only betrayal of her displeasure.
<<mook "Bridal Store Employee" "female">>Very good. I will sit the dress aside with a note that someone is interested in it.<</mook>>\
With only enough time for Eve to change back into her regular clothes, you are ushered out of the store.
Eve walks silently at your side, holding your hand. You wonder if she's mad at you for not buying the dress yet, but then she leans against your side.
Once you're both in the car, you pull into traffic and start driving toward home. The return trip is just as quiet, but lacks the excited energy from the ride into town.
When you finally get home, Eve slips from the car, casting you a little smile before heading toward the mansion.
[[End.|$location]]
<<addtime { minute : 21 }>>
<<set $eve.affection -= 5>><<set $eve.fear += 10>><<set $eve.trust -= 5>>The sensation of the bed moving brings you groggily out of your slumber.
As you feel someone straddle your hips, you come fully awake.
<<talk "eve">><<print $eve.callsPlayer>>?<</talk>>\
A small smile tugs at the corner of your mouth.
<<talk "player">>Yes?<</talk>>\
You can just make out Eve's shape above you, her teeth gleaming in the dark in a way that suggests an excited grin.
<<talk "eve">>We're getting married.<</talk>>\
Blinking as much to clear your eyes as to clear your thoughts, you wonder why she needed to wake you up to say that.
<<talk "eve">>When?<</talk>>\
The single word is enough to make your brain stall for a second.
<<talk "player">>What?<</talk>>\
Eve's head cocks to one side before she retorts.
<<talk "eve">>Who, where, why.<</talk>>\
You feel your mouth start to fall open in momentary confusion.
<<talk "eve">>We're getting married. When? We need to pick a date.<</talk>>\
Eve shifts her hips slightly, whether to make herself more comfortable or to arouse you, you aren't sure. Either way, you can feel that the stimulation had some effect.
[[Fuck her.|Eve Wedding Planning 1a]]
[[Let her pick.|Eve Wedding Planning 1b]]
[[Pick a date.|Eve Wedding Planning 1c]]You can see the mischief in Eve's eyes grow as you reach out to take hold of her hips.
Even as you lift her, she reaches to grab the blanket between you, dragging it down your body until it reveals the tent in the front of your pants.
<<if $eve.hasFlag("virgin")>>Then she freezes in place, clearly realizing the gravity of what is about to happen.
Slowly, her eyes drift down toward your crotch, then up to meet your eyes. Taking a deep breath, she reaches down, starting to pull down the front of your pajama pants.
You can actually hear her breath catch in her throat as your rigid manhood springs forward.
After a second's hesitation, you prepare to tell her she doesn't have to do this, but before you can do so she reaches for the skirt of her dress, lifting it.
As the skirt passes her hips, your eyes drift to the inside of her thighs, and even in the dark you can see that she is not wearing panties.
Eve's hand trembles slightly as it takes hold of your cock, but the determination in her eyes as she holds your gaze is unmistakable.
Slowly, you lower her until the tip of your cock brush her labia, then you pause when she tenses.
She recovers quickly, brushing your cock along her slit while she lets out a little shuddering breath.
In the next instant, you feel her bear down slightly, your cockhead nestling against her opening right before she stops.
<<talk "eve">>It's kind of scary and exciting all at once.<</talk>>\
Before you can even think to reply, she drops into your lap in a single motion. The impossible tightness of her virgin pussy engulfs you, punctuated by a split second of resistance as her hymen stretches around the tip of your cock. When her hips meet yours, it's with enough force to bounce you both on the bed.
For several long seconds you both remain like that, your manhood balls deep inside of her as your cockhead presses firmly against her cervix.
<<talk "eve">>That didn't hurt as much as I thought it would.<</talk>>\
The breathless way she says the words makes you wonder if she's being completely truthful.
Eve leans toward you, her hands coming to rest against your chest as she does so.
<<talk "eve">>I have a confession to make.<</talk>>\
A sheepish smile ghosts across her features.
<<talk "eve">>I was playing with myself before coming in here. Trying to make myself wet enough, . . . <</talk>>\
Her words trail off as your cock twitches inside of her.
Seeming to take that as encouragement to move, she starts to ride you, slowly at first, often shifting her hips in different ways as she tries to experience every possible sensation. Then with more urgency as she finds what works best for her.
As she rides you, you look up at her, one hand exploring her chest while the other remains on her hip. All the while you concentrate, trying to make the experience last in spite of her snug little hole doing everything nature equipped it to do in order to drive you to orgasm.
Within a few more thrusts, Eve's body starts to quiver, her legs shaking and her abdomen trembling as she cries out in pleasure.
One thrust later, you find yourself unable to resist any longer as your cock jerks hard inside of her, pulsing as it prepares to deposit a load inside of her.
Eve never slows as she continues to ride you through her orgasm, so focused on the sensations going through her that she's oblivious to the fact that you're about to cum.
Two more wet smacks as her hips meet yours, then you grip her hips and thrust up into her with all your might right as you begin to paint her womb white with your seed.
Even as you grunt, Eve's eyes flash wide as she feels you filling her depths with pulse after pulse of semen.
Both of you remain like that for a while, savoring the afterglow of your orgasms until you begin to soften inside of her.
As if that is all that is holding her up, Eve leans forward to lay across your chest, your cock slipping from her freshly deflowered hole in the process.
<<else>>Slowly, her eyes drift down toward your crotch, then up to meet your eyes. Taking a deep breath, she reaches down, starting to pull down the front of your pajama pants.
You can see her grin grow as your manhood springs into sight.
After a second's hesitation she reaches for the skirt of her dress, lifting it.
As the skirt passes her hips, your eyes drift to the inside of her thighs, and even in the dark you can see that she is not wearing panties.
Eve's seems to vibrate with excitement as it takes hold of your cock.
Slowly, you lower her until the tip of your cock brush her labia, then you pause when she tenses.
She recovers quickly, brushing your cock along her slit while she lets out a little shuddering breath.
In the next instant, you feel her bear down slightly, your cockhead nestling against her opening right before she stops.
<<talk "eve">>This is always my favorite part, when I feel my pussy stretch around your thing.<</talk>>\
Before you can even think to reply, she drops into your lap in a single motion. The impossible tightness of her little pussy engulfs you is enough to take your breath away. When her hips meet yours, it's with enough force to bounce you both on the bed.
For several long seconds you both remain like that, your manhood balls deep inside of her as your cockhead presses firmly against her cervix.
<<talk "eve">>So good.<</talk>>\
The breathless way she says the words makes you aware of just how wet her channel is around you.
Eve leans toward you, her hands coming to rest against your chest as she does so.
<<talk "eve">>I have a confession to make.<</talk>>\
A sheepish smile ghosts across her features.
<<talk "eve">>I've been horny all night thinking about you inside of me, . . . <</talk>>\
Her words trail off as your cock twitches inside of her.
Seeming to take that as encouragement to move, she starts to ride you, slowly at first, her movements growing faster as she feels a growing sense of urgency inside of her
As she rides you, you look up at her, one hand exploring her chest while the other remains on her hip. All the while you concentrate, trying to make the experience last in spite of her snug little hole doing everything nature equipped it to do in order to drive you to orgasm.
Within a few more thrusts, Eve's body starts to quiver, her legs shaking and her abdomen trembling as she cries out in pleasure.
One thrust later, you find yourself unable to resist any longer as your cock jerks hard inside of her, pulsing as it prepares to deposit a load inside of her.
Eve never slows as she continues to ride you through her orgasm, so focused on the sensations going through her that she's oblivious to the fact that you're about to cum.
Two more wet smacks as her hips meet yours, then you grip her hips and thrust up into her with all your might right as you begin to paint her womb white with your seed.
Even as you grunt, Eve's eyes flash wide as she feels you filling her depths with pulse after pulse of semen.
Both of you remain like that for a while, savoring the afterglow of your orgasms until you begin to soften inside of her.
As if that is all that is holding her up, Eve leans forward to lay across your chest, your cock slipping from her newly deflowered hole in the process.
<</if>>It is with some reluctance that Eve finally sits up, moving your pajama pants back in place with a coy smile before plopping back down on your lap so that you can feel the heat of her freshly used sex radiating through your pants to revitalize your cock.
<<talk "eve">>You never answered my question.<</talk>>\
The look on her face makes her seem proud that she distracted you from deciding when the wedding should happen.
[[Let her pick.|Eve Wedding Planning 1b]]
[[Pick a date.|Eve Wedding Planning 1c]]
<<set $eve.affection += 1>><<set $eve.fear -= 1>>Shifting her hips again, you have little doubt that she's being playful as you suddenly find it difficult to concentrate on anything else.
<<talk "player">>I think you should choose.<</talk>>\
Eve's movements almost instantly stop and her expression turns thoughtful.
<<talk "eve">>Hmmmmm, I don't know, . . . . <</talk>>\
Before you can even think to open your mouth to say anything, you see her eyes light up with a fierce excitement.
<<talk "eve">>May first.<</talk>>\
Without warning she leans down and kisses you firmly on the lips.
<<talk "eve">>Anna's birthday. She's always done so much for me, probably more than I realize, she's always wanted to make me happy and keep me safe. Maybe this is a way to show her how much she means to me, to make my special day part of hers, . . . if that makes sense?<</talk>>\
You find yourself nodding as you follow her logic.
<<talk "player">>Make sure it's ok with her, but assuming she's on board then I have no objection.<</talk>>\
Eve's face blossoms into a toothy grin that gleams in the dark.
<<talk "eve">>I need to start planning!<</talk>>\
As the words leave her mouth, she seems to spring from your lap and hits the floor running.
<<talk "player">>It's the middle of the night.<</talk>>\
The words barely leave your mouth before Eve pivots toward you, barely loosing momentum on her way toward the bedroom door.
<<talk "eve">>I know, right? We've already wasted //so// much time!<</talk>>\
You prepare to protest, or at least try to explain that she should wait until morning, but instead you find yourself stifling a yawn as she disappears through the door and her footsteps begin to retreat down the hallway.
For a second you consider getting up and following her, but instead you blink, and before you can open them again sleep begins to embrace you.
<<link "Wake">><<gotoevent setup.events.waking>><</link>>
<<run $player.addEvent(
"Eve Wedding 1",
(function () {
var due = $clock.clone();
due.month = 5; /* On May... */
due.day = 1; /* 1st... */
due.hour = 6; /* Six o'clock... */
due.minute = 0; /* on the... */
due.second = 0; /* dot.... */
return due.toDate();
})(),
"Eve Wedding 1"
)>>\
<<set $eve.affection += 1>><<set $eve.fear -= 1>><<set $eve.trust += 3>><<set $eveMarried to 5>>\/* Set up our date holding variables */\
<<if $selectClock === undefined>><<set $selectClock to $clock.clone()>><</if>> /* Create a clock to check the user's input by */\
\
Shifting her hips again, you have little doubt that she's being playful as you suddenly find it difficult to answer.
<<talk "player">>We're going to need a little time to plan everything, make calls to order supplies, get food for the reception, all of that.<</talk>>\
You consider for a moment before you continue.
<<talk "player">>What about <<=$selectClock.date>>?<</talk>>\
\/* Interface to add or remove days, months, or years (will also roll over at month/year end) */\
@@.slimlink; <<link "+1 Month" "Eve Wedding Planning 1c">><<set $selectClock.month = ($selectClock.month %12) + 1>><</link>>
\ | <<link "+1 Day""Eve Wedding Planning 1c">><<set $selectClock.day = ($selectClock.day % 31) + 1>><</link>> / <<link "-1 Month" "Eve Wedding Planning 1c">><<set $selectClock.month -= 1>><</link>>
\ | <<link "-1 Day" "Eve Wedding Planning 1c">><<set $selectClock.day -= 1>><</link>>@@
Eve's grin grows visibly in the dark.
<<talk "eve">>I need to start planning!<</talk>>\
As the words leave her mouth, she seems to spring from your lap and hits the floor running.
<<talk "player">>It's the middle of the night.<</talk>>\
The words barely leave your mouth before Eve pivots toward you, barely loosing momentum on her way toward the bedroom door.
<<talk "eve">>I know, right? We've already wasted //so// much time!<</talk>>\
You prepare to protest, or at least try to explain that she should wait until morning, but instead you find yourself stifling a yawn as she disappears through the door and her footsteps begin to retreat down the hallway.
For a second you consider getting up and following her, but instead you blink, and before you can open them again sleep begins to embrace you.
<<set _monthClock to $clock.clone()>> /* create clock with the date we want to exceed (in this case, one month) */ \
<<set _monthClock.month = ((_monthClock.month % 12) + 1)>><<if _monthClock.month == 1>><<set _monthClock.year += 1>><</if>> /* Makes sure clock rolls over to next year if starting month is December */ \
\
\
/* If the date selected is far enough in the future, allow the user to confirm\
/* Remember to change the link text and passage name to where you want to go, and also set the event name and passage name in the event*/\
<<if $selectClock.toMilliseconds() >= _monthClock.toMilliseconds()>>\
<<link "Wake">>
<<run $player.addEvent(
"Eve Wedding 1",
(function () {
var due = $selectClock.clone();
due.hour = 6; /* Six o'clock... */
due.minute = 0; /* on the... */
due.second = 0; /* dot.... */
return due.toDate();
})(),
"Eve Wedding 1"
)>>
<<unset $selectClock>>
<<gotoevent setup.events.waking>><</link>>
<<else>>\
(NOTE: Cannot continue, the selected date must be at least one month from today.)
<</if>>\
<<set $eve.affection += 1>><<set $eve.fear -= 3>><<set $eve.trust += 1>><<set $eveMarried to 5>>\Inside of the jewelry store, you start to browse the jewelry on display.
As your eyes drift over a display case full of rings, you think of the other night, the way Eve proposed to you, and your acceptance of her proposal.
After a minute, you find your eyes drifting between two rings. One, a bright silver with a large pink stone cut to the shape of a heart, the other an engraved rose gold made to look like woven flowers and the tarnish of the gold making it look old.
<<mook "Jeweler" "male">>You have a good eye.<</mook>>\
Looking up, you see the man standing opposite you at the counter, already reaching into the display case to remove two trays of rings, each of the trays holding one of the two rings
<<mook "Jeweler" "male">>If I'm not mistaken, you were looking at this one.<</mook>>\
He points first at the ring with the heart shaped jewel you were looking at.
<<mook "Jeweler" "male">>And this one?<</mook>>\
His finger moves to the second tray, pointing at the ring right beside the antiqued ring you were looking at.
Instinctively, you point at the correct ring.
Carefully, the man takes the two rings out of the tray, laying them on a little white rag then sliding the two trays off to the side
As the man starts to talk about the rings, your mind goes to Eve. Thinking about how the big pink diamond seems to reflect her playfulness and innocence, while the antiqued ring better reflects her old soul.
The jeweler adjusts both rings, each of them having a small string attached to them that holds a slip of paper with a price and a number you imagine must be some kind of identification number. When he's done, you can clearly see the price of both rings, the antiqued one costing $500 while the pink diamond ring costing $2500.
Something in your expression must show your surprise because the man quickly comments.
<<mook "Jeweler" "male">>The stone is a bit spendy, but it's sure to make her heart sing as surely as the other ring. If it's outside of your price range, I could fit it with a smaller stone if you'd like?<</mook>>\
Some small part of you says that the stone in the ring is a perfect fit for that particular ring, and you don't really feel any urge to change it.
Taking a deep breath, you allow your eyes to drift over both rings again.
<<if $Money gte 2500>>[[Buy the ring with the pink stone.|Eve Wedding Ring 1a]]
<</if>><<if $Money gte 500>>[[Buy the ring of antiqued rose gold.|Eve Wedding Ring 1b]]
<</if>><<if $Money lt 500>><<talk "thought">>I can't afford either ring even if I wanted to.<</talk>>\
<</if>>[[Perhaps another time.|Eve Wedding Ring 1c]]
<<addtime { minute : 4 }>>\You allow your eyes to drift over the two rings once more, already knowing in your heart which one you're going to get.
<<talk "thought">>The pink diamond would be perfect for her. A reflection of her playfulness and innocence.<</talk>>\
Nodding to yourself, you point at the diamond ring.
<<talk "player">>I'll take this one.<</talk>>\
The jeweler nods, a smile spreading on his face.
<<mook "Jeweler" "male">>Very good. I'll get the ring ready.<</mook>>\
With a reverent care, the man opens a little ring box, placing the ring inside. He leaves the lid open as you pay, then closes the lid right before handing it to you along with a receipt.
<<mook "Jeweler" "male">>Thank you for your business, and I know she will love it.<</mook>>\
[[End.|$location]]
<<run $Money -= 2500>><<run $player.inventory.add("pink_diamond_ring")>><<set $eveMarried to 2>><<addtime { minute : 2 }>>\You allow your eyes to drift over the two rings once more, already knowing in your heart which one you're going to get.
<<talk "thought">>The rose gold would be perfect for her. A reflection of the woman she is.<</talk>>\
Nodding to yourself, you point at the antiqued ring.
<<talk "player">>I'll take this one.<</talk>>\
The jeweler nods, a smile spreading on his face.
<<mook "Jeweler" "male">>Very good. I'll get the ring ready.<</mook>>\
With a reverent care, the man opens a little ring box, placing the ring inside. He leaves the lid open as you pay, then closes the lid right before handing it to you along with a receipt.
<<mook "Jeweler" "male">>Thank you for your business, and I know she will love it.<</mook>>\
[[End.|$location]]
<<run $Money -= 500>><<run $player.inventory.add("rose_gold_ring")>><<set $eveMarried to 2>><<addtime { minute : 2 }>>\Leaning back slightly, you consider both rings for a few seconds longer.
<<talk "player">>I'll need to think on it a bit. Thank you for letting me see the rings.<</talk>>\
The jeweler nods, putting each ring back in its tray before sliding both trays back in the display case. When he meets your eyes again, there's s faint smile on his face and just a hint of mischief in his eyes.
<<mook "Jeweler" "male">>If she's special enough to be looking at rings, don't wait so long that she gets away.<</mook>>\
Nodding in agreement, you turn and continue browsing the store a little longer.
<<addtime { minute : 2 }>>\<<includeevent setup.events.oliviaPhoneCalls>><<set setup.events.oliviaPhoneCalls to [
{
requires: '$oliviaCall is 0 and not $olivia.hasFlag("yourHome")',
chance: 100,
link: "Olivia Call 1"
},
{
requires: '$oliviaCall is 1 and not $olivia.hasFlag("yourHome")',
chance: 100,
link: "Olivia Call 2"
},
{
requires: '$oliviaCall is 2 and not $olivia.hasFlag("yourHome")',
chance: 100,
link: "Olivia Call 3"
},
{
requires: '$oliviaCall is 3 and not $olivia.hasFlag("yourHome")',
chance: 100,
link: "Olivia Call 4"
},
{
requires: '$oliviaCall is 4 and not $olivia.hasFlag("yourHome")',
chance: 100,
link: "Olivia Call 5"
},
{
requires: '$oliviaCall is 5 and setup.locations[$location].region is "Mansion" and not $olivia.hasFlag("yourHome")',
chance: 100,
link: "Olivia Call 6"
},
{
requires: '$oliviaCall is 5 and not $olivia.hasFlag("yourHome")',
chance: 100,
link: "Olivia Call Default"
}
]>>/* Note (PC) - This scene will only trigger if things are ready for the final scene and the player isn't at home */
Your phone rings in your pocket, but then cuts off mid ring. Reaching for it, you check the phone to see a number you don't recognize and no name displayed on the screen.
<<talk "thought">>Must have been a wrong number.<</talk>>\
With a mental shrug, you slip the phone back in your pocket.
<<returnfromevent "End.">>
<<run $olivia.addEvent(
"Add Flag to Olivia",
(function () {
var due = $clock.clone();
due.hour += 2;
return due.toDate();
})(),
"oliviaCalls"
)>>Your phone rings in your pocket, but then cuts off mid ring. Reaching for it, you check the phone to see a number you don't recognize and no name displayed on the screen.
<<talk "thought">>Must have been a wrong number.<</talk>>\
With a mental shrug, you slip the phone back in your pocket.
<<returnfromevent "End.">>
<<set $oliviaCall += 1>><<addtime { minute : 2 }>>
<<run $olivia.addEvent(
"TriggerNextOliviaCalls",
(function () {
var due = $clock.clone();
due.hour += random(1, 6); /* Between 1-6 hours... */
return due.toDate();
})(),
"oliviaCalls"
)>>Your phone rings twice before you have it out and press the answer button.
<<talk "player">>Hello?<</talk>>\
As soon as you utter the single word, you hear the click of whoever is on the other end of the line hang up.
You glance at the phone to make sure the call has been dropped. The number looks vaguely familiar, but you don't immediately remember where you saw the number.
Your brow creases slightly, waiting to see if the person might call back for several seconds before slipping the phone back in your pocket again.
<<returnfromevent "End.">>
<<set $oliviaCall += 1>><<addtime { minute : 3 }>>
<<run $olivia.addEvent(
"TriggerNextOliviaCalls",
(function () {
var due = $clock.clone();
due.hour += random(1, 6); /* Between 1-6 hours... */
return due.toDate();
})(),
"oliviaCalls"
)>>When your phone rings, you pull it from your pocket and answer it.
<<talk "player">>Hello?<</talk>>\
For a second you think there is no one there, but then you notice the sound of someone breathing.
<<talk "player">>Hello? Please say something. I can hear you on the other side of the line but-<</talk>>\
You stop as the line goes dead.
Holding the phone out where you can see the display, you realize it's the same number you've had hangups from recently.
Hitting redial, you hold the phone to your ear and listen to it ring, . . . and ring, . . . . and ring, . . . . until you finally end the call and slip it into your pocket again.
<<returnfromevent "End.">>
<<set $oliviaCall += 1>><<addtime { minute : 3 }>>
<<run $olivia.addEvent(
"TriggerNextOliviaCalls",
(function () {
var due = $clock.clone();
due.hour += random(1, 6); /* Between 1-6 hours... */
return due.toDate();
})(),
"oliviaCalls"
)>>Your phone buzzing has you reaching for it even before you realize you're moving. Looking at the display, the number is the same as the one that's been calling and hanging up recently.
Pressing the button to answer, you raise the phone to your ear.
<<talk "player">>Don't hang up. Whoever you are, you keep calling, there has to be a reason. Who is this?<</talk>>\
There's a long pause and you expect the phone to go dead on you, but then you hear a female's voice.
<<talk "olivia">>Olivia.<</talk>>\
The voice sounds familiar, but it takes you a few seconds to realize it's the woman from the other night in town, the one who was abandoned by her date in the bad part of town.
<<talk "player">>The girl from the other night? That I met on West Street after your date left? You never gave me your name.<</talk>>\
<<talk "olivia">>Sorry.<</talk>>\
<<talk "player">>Nothing to be sorry for, it wasn't ideal circumstances, I didn't think to ask either. My name is <<print $player.firstName>>, it is nice to meet you Olivia.<</talk>>\
There is a brief pause, and you think maybe you can hear her smile though the phone.
<<talk "olivia">>You said I could call.<</talk>>\
Her tone is defensive, as if trying to defend her actions.
<<talk "player">>Sure, any time. Are you ok? You need me to come pick you up somewhere or you just want to talk?<</talk>>\
Another short pause.
<<talk "olivia">>I thought maybe we could talk a little bit?<</talk>>\
<<talk "player">>Sure, what would you like to talk about?<</talk>>\
<<talk "olivia">>I, I'm not sure.<</talk>>\
<<talk "player">>Maybe tell me a little about yourself? Let me start.<</talk>>\
For the next couple of minutes, you give the short version of yourself, from where you live, how you came to be here, some of the jobs you've had over the years, and most anything else you can think of.
<<talk "olivia">>There's nothing really special about me, nothing you'd want to know about anyway. Mostly I go to college, computer stuff mostly. And I work. And I have a boyfriend.<</talk>>\
There's a little sadness in her voice toward the end.
<<talk "player">>I'd love to know more if you want to tell me. Where do you work? You must be pretty smart to be going to college for computers.<</talk>>\
Seemingly encouraged by your words, she continues with a little more enthusiasm.
<<talk "olivia">>I apprentice with an IT group and work part time at the local flower shop, IT stuff is set up through the college. It earns me school credit even if it doesn't pay a lot. And I'm not smart at all, I get told I'm stupid all the time. The only reason you don't think I'm dumb is because you don't know me.<</talk>>\
Subdued in tone once more, she continues.
<<talk "olivia">>Like I said, nothing really special about me. Just school, work, and boyfriend. I hardly even get out, . . . I'm not good in public.<</talk>>\
<<talk "player">>I think you're too hard on yourself, and if you have people around you who are tearing you down like that, that's not good for you.<</talk>>\
<<talk "olivia">>I have to go.<</talk>>\
She says the words quickly, then in barely a whisper adds.
<<talk "olivia">>May I call you again some time? If I'm not too much trouble?<</talk>>\
<<talk "player">>I would love the opportunity to get to know you better. You're welcome to call me any time.<</talk>>\
<<talk "olivia">>Thank you.<</talk>>\
You don't have a chance to say anything more, you hear what sounds like someone knocking on a door, followed by the phone hanging up.
Spending a few minutes thinking about the call, you slip the phone back in your pocket, wondering if she'll choose to call back again or not.
<<returnfromevent "End.">>
<<set $oliviaCall += 1>><<addtime { minute : 8 }>>
<<run $olivia.addEvent(
"Add Flag to Olivia",
(function () {
var due = $clock.clone();
due.hour += random(12, 24); /* Between 12-24 hours... */
return due.toDate();
})(),
"oliviaCalls"
)>>Then the phone rings, you answer it without pausing to think about it.
<<talk "player">>Hello?<</talk>>\
<<talk "olivia">><<print $player.firstName>>? I was wondering if maybe you wouldn't mind talking for a little bit?<</talk>>\
<<talk "player">>Olivia? It's good to hear from you. You're ok?<</talk>>\
<<talk "olivia">>Yeah.<</talk>>\
Realizing that she's not going to say anything more without prompting, you do exactly that.
<<talk "player">>You're thinking about something? What's on your mind?<</talk>>\
<<talk "olivia">>Why did you help me?<</talk>>\
It takes you a second to realize that she's talking about the night you stopped to make sure she was ok after her boyfriend had driven off without her.
<<talk "player">>I only did what any person would do.<</talk>>\
<<talk "olivia">>No you didn't. No one has ever done something like that for me before.<</talk>>\
Her words give you pause, you can hear the truth in them and you're a little taken back that no one has ever tried to help her before.
<<talk "player">>I don't know what to say. It was the right thing to do, so I did it.<</talk>>\
<<talk "olivia">>Thank you.<</talk>>\
She says the words just a little too quick, then falls silent.
<<talk "player">>You're welcome. I hope that if you're ever in a bad situation again, that I'm able to help again.<</talk>>\
When she talks again, there's a faintly whimsical tone to her voice.
<<talk "olivia">>I think I would like that.<</talk>>\
Then, before you can reply, she speaks again. This time there's tension in her voice, an urgency that she lacked just a second before.
<<talk "olivia">>He's here. I have to go.<</talk>>\
Before you even have a chance to reply, the phone goes dead.
<<talk "thought">>She sounded almost happy until the end there.<</talk>>\
The abruptness of the call ending, combined with her change in tone is enough to leave you just a little concerned as you slip the phone back into your pocket.
<<returnfromevent "End.">>
<<set $oliviaCall += 1>><<addtime { minute : 5 }>>
<<run $olivia.addEvent(
"Add Flag to Olivia",
(function () {
var due = $clock.clone();
due.day += random(2, 3); /* Between 2-3 days... */
return due.toDate();
})(),
"oliviaCalls"
)>>The phone is in your hand almost before it finishes the first ring. You glance at the display just long enough to see that it's Olivia.
A sense of relief goes through you after not hearing from her in a few days, surprising you since you didn't realize you were worried about her.
<<talk "player">>Hel-<</talk>>\
You're cut off even before you finish the simple welcome.
<<mook "Male" "male">>Who the FUCK is this?!?<</mook>>\
The outburst is so sudden, so angry that it nearly surprises you into dropping the phone.
Out of the corner of your eye, you see Eve come to a halt, her eyes wary as she looks at you.
<<talk "player">>I'm <<print $player.firstName>> <<print $player.lastName>> , may I ask who I'm speaking to?<</talk>>\
<<mook "Male" "male">>You know who this is you piece of shit!<</mook>>\
There's motion from the corner of your eye as Eve rushes off. You barely have time to think about it before you hear Olivia's scared voice in the background on the phone.
<<mook "Male" "male">>Shut up you stupid whore before I hit you again, this is your own fault.<</mook>>\
<<talk "thought">>What do I do? Do I try to smooth things over? Do I remove myself from the situation and hope it resolves itself? Or do I try to protect her knowing I'm twenty minutes from her home and don't even know which apartment she's in?<</talk>>\
A light touch at your side makes you aware that Eve has returned, a note pad and a pen in her hand. She holds out the note pad to show you what is written on it.
//Something is wrong?//
You nod.
[[Try to distance yourself from the situation.|Olivia Call 6a]]
[[Try to smooth things over.|Olivia Call 6b]]
[[I have to protect her.|Olivia Call 6c]]<<talk "player">>For starters, I'm not a part of this. Second, I'm going to call the police now.<</talk>>\
Hanging up the phone, it starts to ring almost as soon as you start to dial the police. You send it to voice mail and finish your call. As you make your report, a threatening phone call and that you suspect someone is being hurt along with a rough outline of the situation, the police promise they will look into it, takes your personal information, and end the call.
When you end the call, you look to where you last saw Eve. The notebook is still there. but she's nowhere to be seen.
<<returnfromevent "End.">>
<<set $oliviaCall -= 10>><<talk "player">>You must be Olivia's boyfriend. The couple of times we've talked, she's talked about you a lot.<</talk>>\
When he speaks again, his tone is less angry than before, but still holds a cold tone that you don't like.
<<mook "Male" "male">>What did she say about me?<</mook>>\
<<talk "player">>She said that her whole live evolves around you, her school, and her work.<</talk>>\
<<mook "Male" "male">>Then why is she talking to you?<</mook>>\
<<talk "thought">>Truth is just going to set him off again.<</talk>>\
<<talk "player">>We're in a computer class together. I guess she felt sorry for me and was trying to help me pass the class since I've been struggling with some of the networking stuff.<</talk>>\
Not liking that you are having to lie, you hope that he'll assume you're some pathetic kid and therefore not a threat, and by extension he'll cut Olivia a bit of slack.
<<mook "Male" "male">>Is that right baby?<</mook>>\
He calls out to Olivia who you can still hear crying in the background.
<<mook "Male" "male">>Is this sissy bitch needing help with his homework?<</mook>>\
Olivia must realize what you're trying to do, because you hear her answer him in the affirmative.
<<mook "Male" "male">>Ok you little cocksucker, listen good. if you're too stupid to do your own work, that's your problem. I don't want to //ever// hear about you talking to my woman again.<</mook>>\
Then he hangs up without another word.
For several seconds, you look at your phone, unsure if you should try calling Olivia in a little bit, or wait for her to call you.
From the corner of your eye, you see Eve making a subtle retreat before you finally slip the phone back into your pocket.
<<returnfromevent "End.">>
<<set $oliviaCall -= 10>>Taking Eve's notepad and pen, you start to write, only half listening to the man rant at you through the phone, accusing you of everything from rape to just being a bad person in general.
On the notepad, you write for Eve to call the police from the mansion's landline. That someone living in the Pendleton Arms apartment complex by the name of Olivia is in imminent danger, that you don't know her last name or the apartment number. You do however give a description of the car you saw race away from Olivia on the night you first met her.
Handing it back to Eve, you see her eyes widen as she reads what you wrote, then she hurries off.
For another five minutes you listen to him rage at you, only adding a few words occasionally to keep him focused on you until you finally feel yourself loosing your temper.
<<talk "player">>You know what? You're trash.<</talk>>\
You let some of your anger creep into your voice.
<<talk "player">>And you're a coward. Going to hit a defenseless girl and yell at me over the phone. But do you have the balls to confront me in person? I doubt it very much. Instead you're going to tell me how you're going to kick my ass, how I'm a pussy, and how stupid I am because you're too scared to actually look me in the eye when you say those things.<</talk>>\
You know you're playing with fire by enflaming him, hoping to keep his attention on you and silently praying that his wrath doesn't turn on Olivia.
<<mook "Male" "male">>FUCK YOU! I WILL FUCKING DESTROY YOU! I WILL KILL THIS STUPID WHORE AND MAKE YOU WATCH! THEN I'LL BURY YOUR WORTHLESS ASS IN THE SAME FUCKING HOLE SO YOU CAN ROT TOGETHER!<</mook>>\
In an instant, you know things have reached a flashpoint you were hoping to avoid.
From the background, you hear Olivia crying, trying to say to leave you alone, that it's all her fault.
Then you hear the sound of flesh striking flesh, followed by Olivia scream in pain.
There's a single heartbeat where you feel like you're going to be sick, then through the phone there's a massive crashing sound accompanied by what sounds like an explosion of splintering wood.
Pandemonium reigns for half a minute, voices shouting, then the sound of the phone striking the ground before suddenly going dead.
Not sure what else to do, you stuff the phone in your pocket as you start to run toward the front door of the mansion.
<<talk "player">>Eve! If you're still on the phone, tell them I'm headed that way, I'll be there as fast as I can!<</talk>>\
Hoping that Eve heard you and is able to convey the message, you're out the door and on your way to the garage.
You don't even remember the drive, all you know for sure is that ten minutes later, far sooner than you should have been able to arrive if you'd been obeying the speed limit, you are pulling up in front of the Pendleton Arms apartment.
[[Next.|Olivia Call 6d]]More police cars than you even knew the town had are parked out front, an ambulance flashes its lights brightly creating a strobe effect in the area, officers stand around, most trying to keep the crowd of people back while a few seem distracted by other matters.
You're just getting out of the car when you see two officers escorting a man wearing handcuffs out of the building.
Walking quickly, you are cut off by an officer before you get far.
<<talk "officer">>Sorry sir, I can't let you past.<</talk>>\
<<talk "player">>The call to you guys came from my house. I was on the phone right up until someone kicked in the door. I just want to know that Olivia is ok.<</talk>>\
The man's demeanor changes quickly, and he ushers you past.
<<talk "officer">>Captain! This man says he was on the phone!<</talk>>\
As soon as the officer speaks, you see the man being escorted across the lawn look at you, pure unadulterated hatred in his eyes. A second later, he's being manhandled into the back seat of a patrol car.
An older man starts to turn toward you at the officer's call, but if he says anything you don't hear him. Instead you are looking at a clearly battered Olivia, a black eye that's clearly a day or more old combined with the fat lip and smear of blood on her chin speak of a pattern of abuse. Her gaze is distant, a blanket wrapped around her shoulders as a female officer guides the barely respondent woman out of the building while what looks like a nurse stays nearby.
You aren't sure what makes her look up, but Olivia's eyes turn upward, directly toward you. There's a second like she doesn't recognize you, but then surprise flashes across her features.
In an instant, she shakes off the blanket and officer with her and she starts running toward you, stumbling twice along the way.
You realize that your own pace is brisk as you move toward her as well. She half throws herself into your arms and begins to weep in uncontrolled sobs as you embrace her.
<<talk "player">>I'm sorry it took so long to get here. I told you I'd come if you needed me. I sent the police, I tried to keep him focused on me on the phone so they'd have time to arrive, then I came as fast as I could.<</talk>>\
Several people are crowded around you, though you pay them no mind.
It's not until a man's voice cuts in that you loosen your grip at all, and in response Olivia tighten hers as if fearful that you'll slip away.
<<talk "officer">>You're the other man?<</talk>>\
<<talk "player">>I'm her friend.<</talk>>\
There's a short pause.
<<talk "officer">>We're going to have some questions for you.<</talk>>\
The nurse gently tries to pull Olivia away from you.
<<talk "nurse">>And we need to get her to the hospital and check her out, make sure she's not hurt worse than what we can see.<</talk>>\
Olivia nearly goes into hysterics as she's pulled away from you.
<<talk "player">>Olivia, it's ok. I'm right here.<</talk>>\
Turning to the officers, you ask.
<<talk "player">>I can go with her if it helps, and I'll answer anything you want to ask.<</talk>>\
You don't really remember what all happened next, but you recall being taken to the ambulance with Olivia and talking to a female officer during the ride. You tell her everything from your first meeting with Olivia, up until you showed up at the apartments.
Several hours later, you're sitting in a chair beside a hospital bed, Olivia sleeping, one of her hands grasping yours. Occasionally she wakes with a startled look on her face, seeming to go into a momentary panic until she sees you, followed by a mixture of relief and disbelief before drifting back off to sleep.
It's during one of her sleeping times that you hear a gentle knock on the door frame leading into the room.
<<talk "officer">>She's lucky to have a friend like you.<</talk>>\
When you don't say anything, he continues.
<<talk "officer">>There's a betting pool. Some of us think you made him yell at you so we'd have probable cause to enter. Most of us think it was dumb luck but that you'll lie about it and say you planned it that way.<</talk>>\
For the first time since he entered the room you really look at him. He's young, probably new to the force, with sharp blue eyes and light blond hair. His uniform is crisp and clean with a single button undone at the top of his shirt.
<<talk "player">>Dumb luck. I was trying to keep him talking so you guys had time to arrive, but I started to lose my temper.<</talk>>\
<<talk "officer">>That wasn't the first time someone had called us to that apartment. But this is the first time we were able to do much about it. You might have saved her life.<</talk>>\
You glance at Olivia, then seeing that she's still asleep you look back at the officer.
<<talk "officer">>I don't know if you're her friend like you say, or if you're fuck buddies, but you seem to actually care about her. Girls like her end up back with their abusers far too often, don't let it happen to her.<</talk>>\
A small, humorless smile forms on your lips.
<<talk "player">>Never thought that stopping to make sure a girl would make it home ok would turn into a day like this.<</talk>>\
You sigh heavily.
<<talk "player">>Even so, I'm mostly just relieved that she will be ok.<</talk>>\
<<talk "officer">>She's not ok yet. Maybe not even past the worst of it.<</talk>>\
A sense of dread starts to rise up in you before he can continue.
<<talk "officer">>He's going to go to jail for a while, he attacked me and my partner. But he'll get out eventually. More important, she's going to need someone to watch out for her, someone she knows cares about her so she doesn't. She needs her friends around her to make her feel safe and so she's not tempted to go running back to him, or someone worse.<</talk>>\
There's a short silence, the sound of jingling keys filling the quiet as he reaches into his pocket.
<<talk "officer">>I think anyone willing to do what you did today for someone they hardly know is one of the good ones. I hope I'm right about you.<</talk>>\
The officer withdraws the keys, holding them out to you. It takes a second to realize that they're yours.
You just start to wonder how he got them when he speaks again.
<<talk "officer">>You asked the officer who interviewed you to bring your car to the hospital for you since you took the ambulance to get here. She delegated the job to me. It's parked out front, out the front door, second row, third car from the front.<</talk>>\
<<talk "player">>Thank you. I don't even remember asking.<</talk>>\
The officer smiles and allows you to take the keys, starting to turn away before stopping himself.
<<talk "officer">>Can I get you anything? Burger from Daddy's? If you have someone at home I could pick up an overnight bag for you if they wanted to pack it? Soda from the vending machine down the hall?<</talk>>\
<<talk "player">>I think I'm good. I appreciate the offer though.<</talk>>\
<<talk "officer">>Alright, hope that things get better for you and your friend.<</talk>>\
After a quick goodbye, you listen to the officer's footsteps retreating down the hallway.
[[Next.|Olivia Call 6e]]Realizing that no one at home likely knows what's going on, you pull your phone out and dial the home line. Almost instantly it's answered, followed by a long silence. Finally you hear Eve's distant voice.
<<talk "eve">>Give that to me.<</talk>>\
Then she's speaking into the phone.
<<talk "eve">>Everything ok? We've been worried.<</talk>>\
<<talk "player">>Yeah, just a lot been going on. Thank you for making that call, the officer said we might have saved her life. You're a hero.<</talk>>\
For a few minutes, you talk with Eve, then the phone is passed to Anna for a while.
Eventually you've explained to both of them what is going on and let them know you hope to be home some time in the morning.
You've just wished them a good night and hung up the phone when you feel the grip on your hand tighten.
<<talk "olivia">>I'm sorry I'm a bother.<</talk>>\
<<talk "player">>No bother at all. They'll be fine without me, and I want to be sure you're ok before I even think about going home.<</talk>>\
There's a long silence that follows, accompanied by a troubled expression on her face.
<<talk "olivia">>What am I supposed to do now? Do I just, . . . . go home?<</talk>>\
[[Suggest she stay with family.|Olivia Call 6f]]
[[Suggest that her home should be safe now.|Olivia Call 6g]]
[[Suggest that she comes home with you until she feels safe.|Olivia Call 6h]]<<talk "player">>I think you should go see your family, friends, surround yourself with people you know care about you and will help you through this.<</talk>>\
Olivia's expression crumbles slightly, but she says nothing as she nods.
A short while later she falls asleep again, this time letting go of your hand as she curls in on herself.
In the morning, the doctors decide that she's fine and discharge her. You give her a ride home and help her pack some things. After contacting family from half way across the world to let them know she's coming to visit, you give her a ride to the airport, wish her well, then head home.
When you finally park the car, the events of the last day weigh heavily on you. You silently wish Olivia well one last time before heading inside.
<<returnfromevent "End.">>
<<run $olivia.addFlag("away")>><<set $oliviaCall += 1>><<talk "player">>I think you should be safe to go home if you want to. We'll get someone to fix the door, change the lock, and make sure everything is secure.<</talk>>\
Olivia's troubled expression remains as she nods.
A short while later she falls asleep again, her hand slipping free of yours part way through the night.
In the morning, the doctors decide that she's fine and discharge her. You give her a ride home and help her get settled back in to her home. It doesn't take long for someone to arrive to fix the door, and you find yourself a little impressed at both the speed and skill with which the door is repaired.
After the door is fixed and the locks changed, you stay with Olivia a little longer before finally preparing to leave.
<<talk "player">>You have my number, you need anything, even just someone to talk with, you know how to reach me.<</talk>>\
You see her brow furrow slightly, but she refrains from voicing her thoughts.
<<talk "player">>If you don't mind, I might swing by and visit for a little bit in the next few days to make sure you're alright.<</talk>>\
A little bit of the tension goes out of her and she nods.
<<talk "olivia">>You don't have to if you don't want to, but if you really want to, . . . . .<</talk>>\
She reaches for the keys that were left by the door guy earlier and quickly hands you one.
<<talk "olivia">>So you can get in.<</talk>>\
Looking at the key in your hand, you feel a hint of amusement.
<<talk "player">>Some guys might take this as an invitation.<</talk>>\
In spite of your attempt at humor, you see sudden fear in her eyes.
<<talk "olivia">>I'm sorry! I'm stupid, I shouldn't-<</talk>>\
<<talk "player">>It's ok. I'm flattered that you trust me so much. I promise to use it only if it's important. Otherwise I'll knock like a proper person.<</talk>>\
Preparing to say goodbye, you're surprised when she nearly springs from her seat and half tackles you in a hug that leaves you staggering back several steps before you can stop your stumble.
<<talk "olivia">>Thank you for everything.<</talk>>\
Returning the hug, you hold her for a few seconds before letting her go.
<<talk "player">>You're welcome. I'll see you again soon.<</talk>>\
A minute later, you're exiting the building. You glance toward her apartment as you make your way to your car, and seeing her standing in her window watching you, you return her wave before getting into your car.
The drive home is quiet, and you let yourself get lost in your thoughts, hoping that things are fine at home while your thoughts keep returning to Olivia and whether or not she'll be alright.
When you finally park the car, the events of the last day weigh heavily on you. You silently wish Olivia well one last time before heading inside.
<<returnfromevent "End.">>
<<run $olivia.addFlag("stayHome")>><<set $oliviaCall += 1>><<talk "player">>If it will make you feel safer, you can come home with me until you get things figured out.<</talk>>\
Olivia's troubled expression becomes one of mild relief, and she nods eagerly.
A short while later she falls asleep again, her hand never leaving yours.
In the morning, the doctors decide that she's fine and discharge her. You give her a ride home and help her pack a few things before both of you get back in your car.
The drive home is mostly quiet, but from the corner of your eye you can see her eyes widening a little bit at a time, a sense of wonder in her eyes as you drive further from town, then gasping softly when you turn toward the gate leading to your home.
After parking the car, you help her with her luggage and start toward the mansion.
You're only half way there when the door swings open to reveal Eve.
<<talk "eve">>Is this Olivia?<</talk>>\
Then she's rushing toward the pair of you.
<<talk "olivia">>She is your, . . . . daughter?<</talk>>\
There's a wariness in Olivia's voice as she speaks.
<<talk "eve">>I'm older than I look. I'm his slave. My name is Eve.<</talk>>\
Eve's tone is glum, but she still extends her hand with enthusiasm.
Olivia suddenly looks out of her depth, uncertainty prevalent in her eyes as she absently accepts Eve's handshake.
<<talk "player">>She's the one who called the police while I stayed on the phone.<</talk>>\
Turning to Olivia, you meet her eyes.
<<talk "player">>You're safe here, Eve will help you get settled in and show you around. And I'll just be a holler away if you need anything. I'm going to sneak off and get a shower and change of clothes. I'll see you in a little bit.<</talk>>\
In her eagerness, Eve nearly drags Olivia away by the hand she still hasn't let go of.
Watching them go, you follow with the luggage.
By the time you enter the entry hall, you see Olivia gawking at everything at once while Eve points in different directions.
You follow the pair up the stairs, then leave the luggage where it will be easy to spot so that someone can take it to whichever room she ends up in.
Then turning on your heel, you head toward the master bedroom, undressing as you cross the room and stepping into the shower as soon as the water begins to spray from the nozzle.
Beneath the hot flow of water, you close your eyes and allow the tension of the last day to start washing away.
You don't know how long you remain under the spray, but the water is no longer as hot as when you began when you finally turn the spray off.
<<if $anna.affection gte 750 and $anna.fear lte 150>>Stepping out of the shower, you discover Anna already standing there, concern in her eyes. She doesn't say a word, she just takes the towel in her hands and begins to dry you.
Not sure what else to do, you allow it to happen. She's barely dried you from the top to your hips when you suddenly feel her embrace you.
Without even stopping to think about it, you return the embrace and the two of you remain like that for several seconds before finally releasing her.
<<talk "anna">>I know it was silly, but I missed you, and part of me was scared you wouldn't ever come back.<</talk>>\
<<talk "player">>I just couldn't let someone be hurt like that. I had to make sure she was ok.<</talk>>\
Anna meets your gaze, a faint smile on her lips before she looks away.
<<talk "anna">>I laid out a change of clothes for you, and I should go introduce myself to our guest.<</talk>>\
Reaching out, you pull her close for another hug before she can escape.
Finally letting her go, she smiles bigger this time and hurries away.
<<else>>Upon stepping out of the shower, you discover a towel sitting within easy reach.
<<talk "thought">>I bet Anna left it. I'm surprised I didn't see her.<</talk>>\
Picking up the towel, you quickly dry yourself off.
<</if>>[[Next.|Olivia Call 6i]]
<<run $olivia.addFlag("yourHome")>><<set $olivia.bed to setup.Character.Bed.ServantsQuarters>><<set $oliviaCall += 1>>Once you are fully dry, the first thing you notice is that there's no sign of the clothes you casually discarded as you headed for the bathroom. Instead there is a change of clothes laid out precisely on the end of the bed for you.
You move to the end of the bed, then begin to dress yourself. You marvel that the shirt even feels warm to the touch as if freshly pulled from the drier.
A couple of minutes, fully dressed again, you are prepared for whatever the day might bring next.
You've barely taken two steps toward the bedroom door when it swings open to reveal Eve.
<<talk "eve">>She said she wants some time to herself, that she's going to stay in her room for a while and to not worry about her.<</talk>>\
Before you can say another word, Eve pivots and her footsteps rapidly retreat down the hallway.
<<returnfromevent "End.">><<includeevent setup.events.oliviaCalling>><<set setup.events.oliviaCalling to [
{
requires: '$oliviaCalling is 0',
chance: 100,
link: "Olivia Calling 1"
},
{
requires: 'oliviaCalling gte 1',
chance: 100,
link: "Olivia Calling 2"
}
]>>When you see Olivia's number on the phone, you quickly answer.
<<talk "player">>Hello Olivia. How are you doing?<</talk>>\
There's a moment's pause.
<<talk "olivia">>I'm, . . . not sure, but I think I'm doing better.<</talk>>\
You note the hesitation in her voice, but something else in her tone is different as well, something you can't quite put your finger on.
<<talk "olivia">>I wanted to call you, let you know that I'm alright. I uh,-<</talk>>\
She seems to struggle with what to say next.
<<talk "olivia">>Thank you for everything. I've had a lot of time to think and I had my first meeting with a psychiatrist earlier today. I am sorry for everything you had to go through for me, and I'm grateful. I think I'm more clear headed than I have been in a long time, and that's thanks to you.<</talk>>\
When she pauses, you decide to fit a few words in.
<<talk "player">>You don't have to thank me for anything. I helped because I wanted to, because I could. Anyone in my place would have.<</talk>>\
Almost immediately she replies.
<<talk "olivia">>No, that's not true. I didn't realize it until I met you, but I needed help for a long time. I couldn't see it though, and no one ever tried to help. I was stuck in a cycle of being the victim, and you broke that cycle. I owe you everything.<</talk>>\
You're still trying to figure out what to say when she continues.
<<talk "olivia">>You might be the best friend I ever had, and I have hardly started to get to know you.<</talk>>\
You hear a sound, like an alarm going off in the background.
<<talk "olivia">>Oh! I thought I had more time than that. My family is meeting me in town for dinner in a little bit. I need to go. Truly, thank you for everything. It's ok if I call sometimes? Let you know how I am doing? Maybe talk a little bit?<</talk>>\
Even before your lips part to reply, you're already nodding.
<<talk "player">>Yeah, you're always welcome to call. I'm happy that you're doing better. Enjoy your family time.<</talk>>\
She says something more, but it's muffled like her hand is covering the pickup for the phone. Then there's a click and the call ends.
<<talk "thought">>Sounds like she's doing better. Good for her.<</talk>>\
With that thought, you slide your phone back into your pocket.
[[End.|$location]]
<<addtime { minute: 17 }>><<set $olivia.affection += 1>><<set $olivia.fear -= 1>><<set $olivia.trust += 2>>
<<set $oliviaCalling += 1>>When the phone rings, you notice Olivia's name before pressing the button to accept the call.
<<talk "player">>Hello.<</talk>>\
She replies immediately.
<<talk "olivia">>It's Olivia. I thought I'd call and let you know I was doing ok. I hope that's ok?<</talk>>\
You can tell from her voice that she's a little nervous to call, but she sounds at peace with herself. For a second, you think about just how far she has come from your first meeting when she was so skittish.
<<talk "player">>It's good to hear from you, and you're always welcome to call.<</talk>>\
For the next few minutes the two of you talk. It's clear that she's putting on a brave face, and though she is clearly better than she was when you first met her, she's still skittish and timid in ways that will take a lifetime to fully recover from if at all.
Eventually, you've heard about her work, what she is planning for dinner, momentarily slipping into her past, then back to the present to tell you that she thinks her therapy is helping and that she's told her therapist about you. After a little while she drifts off and lets you talk a little bit as well.
It's not long after that when you wish her well and both of you say your goodbyes.
When the phone hangs up, you can't help but think she sounded almost happy.
<<addtime { minute: 6 }>><<set $olivia.affection += 1>><<set $olivia.fear -= 1>><<set $olivia.trust += 2>>Now knowing where Katy lives, you find yourself viewing the purple mailbox on the street in a new light. You smile, knowing it was her doing. But, to be sure you check the number on the house just in case.
<<talk "thought">>154 Elmwood Lane. This is definitely the right place.<</talk>>\
You make a mental note to yourself.
<<talk "thought">>At least I know for my date with Katy Friday that I will be able to find it again easily.<</talk>>\
<<run $player.addFlag("katyDriveby")>>Passing by Katy's house you find your eyes drawn to her signature purple mailbox. A piece of mail sticks out of the edges of its purple painted door, and all of the lights in the house are off, which makes It clear that neither her or her father had time to fetch the mail before leaving the house for work this morning.As you pass Katy's house, you notice that their is some activity. Some of the lights in the house are on, helping to light what would otherwise be a dark street.
<<talk "thought">>Katy and her father must be home for the evening.<</talk>>\Braving a drive through the snow storm, you notice you don't see Katy's purple mailbox quite as easily.
One glance towards where you know her house should be and the cause is clear.
<<talk "thought">>It is covered in snow, like the rest of the street making it blend into its surroundings.<</talk>>\
You observe, trying to fight the bitter cold as you continue down the street.Struggling to drive through the heavy rain, you can spot a splash of purple as you cross the street.
<<talk "thought">>Must be Katy's house up ahead. I can recognize her purple mailbox, even if I can't really see.<</talk>>\Passing by Katy's house, you notice a bunch of red and green tubs on the porch. Moments later, Katy bursts out the front yard, giving you a smile and small wave. Following closing behind is her father, who is carrying a ladder. Katy reaches into one of the red buckets, pulling out a string of Christmas lights, feeding them slowly to her father who attaches it to the trim of the house diligently.
<<run $player.addFlag("katyChristmasDecorating")>>Driving down Elmwood lane, you see the final result of Katy and her father's decorating. Lights are placed all along the trim of the house, and front in center in the yard lies a light up decoration of a dog and a cat wearing Christmas hats. Lastly, through the front window, you can see the signature green of a Christmas tree.
<<run $player.addEvent(
"Event to Delete flag",
(function () {
var due = $clock.clone();
due.day += 7; /* Next Week... */
return due.toDate();
})(),
function () {
State.variables.npc.deleteFlag("katyChristmasDecorating");
}
)>>As you drive down the street, you notice the light layer of snow that coats everything.
<<talk "thought">>It must've snowed this morning.<</talk>>\
Looking to Katy's house, you see that the purple of her mailbox has been dulled by the light layer of white the snow left, and the front yard is mainly white, though in its thinness, you can spots of green grass underneath.Glancing towards Katy's house, you notice that the purple haired girl herself is sitting on porch, an unmarked grey bucket at her feet. Rolling down the car window, you shout out a greeting.
<<talk "player">>Hey Katy!<</talk>>\
She grins, her face lighting up instantly.
<<talk "katy">><<print $katy.callsPlayer>>! It's so nice to see you. I didn't expect to see you here today.<</talk>>\
You can tell from her tone of voice and the twinkle in her eyes, that she is nothing but pleased that you defied what she had been expecting.
<<talk "player">>What are you up to?<</talk>>\
Katy grins as you gesture towards the grey bucket that had previously been at her feet.
<<talk "katy">>Decorating for Halloween!<</talk>>\
Katy giggles.
<<if $eveKaty gte 1>>\
<<talk "katy">>Maybe you can even stop by here if you and Eve are going trick or treating. I'd be sure to sneak both of you an extra handful of candy.<</talk>>\
<<else>>\
<<talk "katy">>Maybe you should stop by later and check the place out when I'm finished decorating. My father and I always make the house extra spooky. Plus, I'd be sure to sneak you a handful of candy.<</talk>>\
<</if>>\
Her eyes twinkle mischievously.
<<talk "katy">>Just don't tell my father, he doesn't like me handing it out so freely.<</talk>>\
Katy leans in conspiratorially, as you smile at her antics.
<<talk "katy">>This didn't come from me, but it is mainly because he has dibs to all the leftover Halloween candy. If he didn't feel so embarrassed about it, he'd be right will all the kids trick or treating. My father tends to try and act all big and menacing at times, but deep down he is a real childish softy.<</talk>>\
Katy giggles, coming up to the car, and giving you a quick hug. With a small parting wave, you continue driving.
<<run $player.addFlag("katyHalloweenDecorating")>>Finding yourself once again driving down Katy's street, you give her house a peek, curious to see the final product of her decorating.
Giant ghost stickers have been put on the windows, fake spiders and their webs reside in the bushes, and a creepy animated butler sits beside the door, holding a carved jack o lantern of a black cat wearing a witch hat. You'd expect it to contain some kind of candle to make it light up as is common with that type of thing, but instead it contains packages of Halloween themed dog and cat treats.
<<talk "thought">>That kinda makes sense given Katy's personality. I bet she feels pets deserve to have something too, as their human owners stock up on candy.<</talk>>\
You smile to yourself, continuing your drive down the street.
<<talk "thought">>I'm sure all the kids will love the decorations Katy put up for Halloween.<</talk>>\
<<run $player.addEvent(
"Event to Delete flag",
(function () {
var due = $clock.clone();
due.day += 7; /* Next Week... */
return due.toDate();
})(),
function () {
State.variables.npc.deleteFlag("katyHalloweenDecorating");
}
)>>Looking towards Katy's house you see small puddles of water dotting the driveway.
<<talk "thought">>It must've rained a bit recently.<</talk>>\
Dew runs down your windshield as if confirming.Leaves begin falling, blown to movement by a strong gust of breeze, as you find yourself driving down Katy's street. Glancing towards her house, you see quite a few fall in the yard and driveway.As you drive down Elmwood lane, you find yourself thinking of Katy. Glancing towards her house, you see that the grass and driveway are no longer their signature black and green, instead made into tones of reds and yellows, completely covered by autumn leaves.Noticing a sudden change of light on the street, you look around and spot Katy through the front window of the house to her dining room. Walking around the table, the purple haired girl diligently sets up a plate and silverware so both her and her father can sit down to eat.
<<talk "thought">>I wonder what they are having. Hopefully it is something yummy.<</talk>>\
Your stomach growls as your thoughts shift to food momentarily.As you drive down the street, you notice that everyone has their lights off.
<<talk "thought">>It is late, everyone is probably asleep.<</talk>>\
Glancing towards Katy's house you see that even her and her father are asleep.
You keep on driving, thinking to yourself that you too, should be.In the windy weather, a piece of mail that was shoved into Katy's purple mail box earlier in the day flaps around half haphazardly.
You shake you head.
<<talk "thought">>The mailman never seems to put mail into their mailbox properly.<</talk>>\
A subtle smile gracing your face, you keep on driving.In the windy weather, you glance towards Katy's house, the grass sways in the windy weather, as the white picket fence lets out a small creak.
<<talk "thought">>The breeze trying to get it to sway, but it isn't at all budging.<</talk>>\
Focusing your attention back onto the road, you keep on driving.Katy runs out of the house and throws herself into one. When she emerges leaves are stuck in her hair, and she notices you shooting you a small grin, and wave, followed by a wink. Then, as if noticing the state of her hair, she reaches up, and pulls a leaf out of it. Shooting a glance your way, she blushes furiously as she notices you have seen, rushing back inside as you continue driving down the street.Driving in the bitter cold, you find yourself turning down Katy's street.
Passing her house, you find that she has drawn animals and paw prints onto the frost of the windows, and find yourself smiling.Taking a trip down Katy's street, you notice that the lights at her house are on.
<<talk "thought">>They must be home from work. I hope they are keeping warm, it is rather cold this evening.<</talk>>\
You turn up the heat, and keep driving.Taking a trip down Katy's street, you notice that the lights at her house are on.
<<talk "thought">>They must be home from work. I'm glad they were able to make it home before it started snowing, the roads have gotten pretty icy.<</talk>>\Taking a trip down Katy's street, you notice that the lights at her house are on.
<<talk "thought">>They must be home from work. I'm glad they were able to make it home safely, the roads are pretty icy.<</talk>>\
You hit your windshield wipers to clean off some snow that has fallen onto the glass and continue driving.Fighting through the heavy rain, you can spot a splash of purple as you cross the street.
<<talk "thought">>Must be Katy's house up ahead. I can recognize her purple mailbox, even if I can't really see.<</talk>>\
Taking another glance, you also notice that the lights are on.
<<talk "thought">>At least they made it home before it started raining.<</talk>>\The lights at Katy's house are on, the driveway covered with small puddles of rain, from a storm that happened recently.
<<talk "thought">>They must be home from work. I hope they have been keeping dry through the recent pouring.<</talk>>\
Sending mental well wishes their way, you continue driving down the street.Passing by Katy's house you find your eyes drawn to her signature purple mailbox. Today, it is empty, and all of the lights in the house are off, which makes It clear that either her or her father fetched the mail before leaving the house for work this morning.In the stormy weather, a light rain runs down Katy's driveway, draining into one of the many gutters on the street. A quick glance tells you that Katy and her father are currently working, not a single source of light from the house to be seen.<<set setup.events.stripperHire to [
{
requires: '$player.gender is setup.Character.Gender.Female',
chance: 100,
link: "Wet Willy Job First Female MC"
},
{
requires: '$player.gender is setup.Character.Gender.Male',
chance: 100,
link: "Wet Willy Job First Male MC"
},
{
requires: '$willy.hasFlag("stripperApplication")',
chance: 100,
link: "Wet Willy's Job Repeatable 1"
}
]>><<talk "player">>Over at Wet Willy's, you have a poster asking for new talent.<</talk>>\
Willy looks you up and down, the corner of his mustache twitching in amusement.
<<talk "willy">>Sorry, but you don't have the tits for the job.<</talk>>\
His reaction is enough to raise your eyebrows.
<<talk "player">>Actually, it would be someone else.<</talk>>\
Willy locks eyes with you for several seconds, then reaches under the counter as he nods.
<<talk "willy">>Fill this out with her information, shifts start at 7pm and run to 1am. She can start next shift.<</talk>>\
Seeing a fairly standard job application form, you consider if you want to put anyone to work in the strip club or not.
[[Fill out Anna's information.|Titty Trap Anna Job 1]]
[[Maybe another time.|Titty Trap Nope 1]]
Scene Generously Sponsored by Irish Major Tom
<<addtime { minute : 2 }>>
<<run $willy.addFlag("stripperApplication")>><<talk "player">>Over at Wet Willy's, you have a poster asking for new girls.<</talk>>\
Willy looks you up and down, the corner of his mustache tweaking upward with the start of a lustful smile.
<<talk "willy">>You're pretty enough. Sure you're up for the job? Lot of girls are too embarrassed to perform, . . <</talk>>\
THe way he raises his eyebrow makes you wonder how many girls feel the need to prove themselves under his gaze.
<<talk "player">>Maybe I can see your job application? Look it over a bit.<</talk>>\
Willy locks eyes with you for several seconds, then reaches under the counter as he nods.
<<talk "willy">>Fill this out with your information, shifts start at 7pm and run to 1am. You can start next shift.<</talk>>\
Seeing a fairly standard job application form, you consider if you would rather work at the club or maybe sign someone else up for the position..
[[Fill out Anna's information.|Titty Trap Anna Job 1]]
[[Fill out your information.|Titty Trap MC Job 1]]
[[Maybe another time.|Titty Trap Nope 1]]
<<addtime { minute : 2 }>>
<<run $willy.addFlag("stripperApplication")>><<talk "player">>Any chance I can take another look at the job application for Wet Willy's?<</talk>>\
The way the corner of Willy's mouth ticks upward suggests he knew full well you'd be back eventually.
Reaching under the counter, he retrieves a piece of paper and proceeds to slide it across the counter.
<<talk "willy">>Fill this out with the needed information, shifts start at 8pm and run to 2am. She can start next shift.<</talk>>\
Seeing a fairly standard job application form, you consider if you want to put anyone to work in the strip club or not.
<<if $player.gender is setup.Character.Gender.Female>>[[Fill out your own information.|Titty Trap MC Job 1]]
<</if>>[[Fill out Anna's information.|Titty Trap Anna Job 1]]
[[Maybe another time.|Titty Trap Nope 1]]
Scene Generously Sponsored by Irish Major Tom
<<addtime { minute : 2 }>>Reading over the application, you instinctively take the offered pen when Willy holds it out to you. A minute later, you're filling out Anna's information before pushing the application back toward him.
Looking pleased, Willy lets his eyes drift over the application.
<<talk "willy">>Looks good. Only one more question; You want her to stay on the pole? Or work the private rooms too? Pole is good money, keeps people's hands off of the girls if you know what I mean? Private rooms are known for getting a bit handsy, birth control is recommended but a girl can make at least twice as much every night if she's willing to do private shows.<</talk>>\
[[Pole only.|Titty Trap Anna Job 1b]]
[[Private shows.|Titty Trap Anna Job 1a]]
Scene Generously Sponsored by Irish Major Tom
<<addtime { minute : 22 }>>
<<run $anna.addFlag("stripperJob")>><<talk "player">>Might as well pump her for every penny we can earn, right?<</talk>>\
There's a twinkle in Willy's eye as he makes a note on the paper before slipping it back under the counter.
<<talk "willy">>I'll be sure to take good care of your girl.<</talk>>\
The smile he gives you leaves you wondering what all will be happening during those private shows.
[[End.|$location]]
Scene Generously Sponsored by Irish Major Tom
<<addtime { minute : 2 }>>
<<run $anna.addFlag("stripperPrivate")>><<talk "player">>Pole only.<</talk>>\
You state firmly.
Willy nods, making a little note on the paper before slipping it back under the counter.
<<talk "willy">>I'll be sure to take good care of your girl.<</talk>>\
The smile he gives you does nothing to reassure you.
[[End.|$location]]
Scene Generously Sponsored by Irish Major Tom
<<addtime { minute : 2 }>>Reading over the application, you instinctively take the offered pen when Willy holds it out to you. A minute later, you're filling out your information before pushing the application back toward him.
Looking pleased, Willy lets his eyes drift over the application.
<<talk "willy">>Looks good. Only one more part of the application process.<</talk>>\
The glint in his eye suggests whatever he is about to ask isn't part of the application process at most jobs.
<<talk "willy">>Show me your titties or I tear up this application.<</talk>>\
[[Show him your breasts.|Titty Trap MC Job 1a]]
[[Not going to happen.|Titty Trap MC Job 1b]]
<<addtime { minute : 17 }>>Realizing that he's testing your resolve, you barely hesitate before starting to lift your shirt, only pausing at your bra long enough to get a good grip on it before pulling it up and over.
Your breasts bounce into view, nipples crinkling as they leave the snug warmth of your clothing.
Willy simply stands there, his eyes drifting over your breasts. It's clear that he likes what he sees.
<<talk "willy">>Very nice. I'll be sure to catch your show whenever I have time.<</talk>>\
Still appraising, he slips the application beneath the counter.
<<talk "willy">>I treat my girls real good, I think you'll like working for me.<</talk>>\
The way he says the words does nothing to reassure you as you pull first your bra, then your shirt back in place.
[[End.|$location]]
<<addtime { minute : 4 }>>
<<run $player.addFlag("stripperJob")>><<talk "player">>Goods are for the show only.<</talk>>\
Lifting an eyebrow, there's a flash of disappointment in Willy's eyes as he starts to tear up your application.
You simply stand there in shock as he does so.
<<talk "willy">>Come fill out another application when you actually want the job.<</talk>>\
As soon as he has finished speaking, he seems to completely loose interest in you.
[[End.|$location]]
<<addtime { minute : 3 }>>Letting your eyes linger on the job application for several long seconds, you reach out and push it back across the counter toward Willy.
<<talk "player">>Thanks, but I think I need to think on it a bit longer.<</talk>>\
Willy nods, putting on an air of understanding as he does so.
<<talk "willy">>Sure thing. Our girls make really good money for just a few dances a night.<</talk>>\
The way he says it makes you realize that he's made this speech many times in the past.
Reaching out, he pulls the application back to himself and puts it away while you turn your attention elsewhere.
[[End.|$location]]
Scene Generously Sponsored by Irish Major Tom
<<addtime { minute : 3 }>>Looking into the bathroom, the door cracked open, you can see Anna putting on makeup in front of the mirror, preparing for a long night working at Wet Willy's.
<<addtime { minute : 12 }>>Near the front door, you can see Anna nervously milling about as she mentally prepares herself to go to work at Wet Willy's.
<<addtime { minute : 4 }>>Looking haggard, makeup streaked in a way that makes you wonder if maybe she cried, Anna undresses and starts to wash herself. After several minutes, she quietly pads across to the bathing pool and slips into the water to soak.
<<addtime { minute : 30 }>>Anna's eyes have a distant look to them as she moves through the entry hall, slowly making her way up the stairs presumably toward bed.
You can smell the sweat and alcohol scent that follows her, tell tales of a hard night of work at the strip club.
<<addtime { minute : 5 }>>You see Anna standing on the stage, wearing nothing but a skimpy French maid's costume as she moves stiffly.
<<talk "thought">>I wonder if the maid's outfit is something she chose for herself, or if she was given it to wear?<</talk>>\
<<addtime { minute : 3 }>>On the stage, Anna is dancing. Her movements come in jerky motions and the looks to be on the verge of tears as she performs her routing.
Around her, several patrons call out to her making crude comments or jeering at her performance.
<<addtime { minute : 3 }>>Clearly terrified, Anna stands on stage in a bra and panties. She sways from side to side in what might be intended to be a dance, occasionally stopping to take hold of the pole beside her and walk around it before continuing.
Meanwhile, the men in the room hoot and holler, occasionally waving money at her that she pauses to timidly take before stepping back again.
<<addtime { minute : 5 }>>As if in a trance, Anna dances on stage. You can tell her movements are a little wooden, and she seems largely oblivious to the men leering at her.
Most of her dance isn't very imaginative, but it's clear she's done the moves enough times that they come naturally to her.
<<addtime { minute : 4 }>>Watching Anna stride onto the stage, there's a distant look in her eyes as if she's trying to disassociate herself from what is happening.
Once at the pole that acts as the centerpiece of the stage, she starts to sway to the music even though her movements seem stiff and forced.
<<addtime { minute : 2 }>>Anna's eyes are closed as she spins around the stripper pole. As she nears the end of her cycle, she reaches one hand behind her back and after a few seconds her bra comes loose.
With both hands holding her bra in place, she sways to the music like that for a few more seconds before reluctantly allowing the bra to fall to the ground.
The patrons cheer as her breasts come into view.
Her cheeks darken as she blushes, though it doesn't seem to affect her movements.
<<addtime { minute : 4 }>>At the pole, you see Anna dancing. She gyrates against the pole, her body flexing and twisting seductively.
Only you can tell that her heart isn't in the movements, her eyes seem unfocused as if her body is on auto pilot.
<<addtime { minute : 3 }>>People cheer as the dancer on stage tosses her skirt to the side. Then she pivots so that her face comes into view.
Anna, her expression distant, shimmies from side to side making her breasts jiggle before hiding them in the palms of her hands.
Then her hands are on the pole as she strikes one pose after another while her routing continues.
<<addtime { minute : 4 }>>Seemingly lost in the moment, Anna moves to the music with her eyes closed.
The crowd remains largely quiet as they watch her dance with the pole, only an occasional patron cat calling or waving money at her.
She seems completely oblivious to anything outside of her little dance.
<<talk "thought">>Not very erotic, but at least she's not so stiff on stage now.<</talk>>\
<<addtime { minute : 4 }>>With her eyes half closed, Anna moves to the music. You find your eyes lingering on her as she thrusts against the pole, then spins around it. Somehow she manages to remove her skirt as she does so.
Almost as soon as the skirt hits the floor, she hooks it with her foot and tosses it toward the curtain filling the doorway leading to the girls' changing room.
<<addtime { minute : 5 }>>Anna's movements are fluid and well practiced, every motion calculated for greatest effect even though her face holds a distant expression.
The crowd cheers wildly as her bra comes free and careens across the stage, only to have her breasts hidden behind her arms as she turns back toward those watching.
Ever so slowly, she begins to reveal her breasts to the crowd until they swing freely.
A shower of money makes clear the crowd's approval as she continues her routine.
<<addtime { minute : 4 }>>Already naked by the time you lay eyes on her, Anna holds the stripper pole with one hand while moving erotically.
Moving in time with the music, she seems lost in the moment.
Her hand slides down the pole, bending over at the waist as she does to. A step to one side, then to the other, parts her thighs wide enough for her pussy to peek out between her legs.
Those watching the show cheer at the view.
A moment later, the song ends. Anna's eyes drift glassily over the men holding money out toward her, gathering it while somehow staying out of reach of their groping hands before gathering her clothes up quickly and hurrying toward the stage exit.
<<addtime { minute : 5 }>>Clearly uncomfortable with her situation, Anna moves about the strip club wearing nothing but a skimpy bunny suit.
In her hands is a tray holding several glasses filled with amber fluids.
Some of the customers leer at her, occasionally one will reach out in an attempt to grope her, but somehow in spite of her panicked expression she stays one step ahead of any reaching hand.
<<addtime { minute : 2 }>>Near the curtain leading off the stage, you see that it's pulled very slightly to one side.
Taking a step to one side, it affords you the sliver of a view into the girls' dressing room. Inside, you can see Anna sitting in front of a well lit mirror.
Before you can see what she's up to, you're distracted by a half dressed woman stepping between you and Anna before she too is lost from view when the curtain is adjusted by someone unseen.
<<addtime { minute : 3 }>>From the corner of your eye, you think you see Anna slipping off the stage into the back area of the strip club.
<<talk "thought">>Probably to rest for a minute and then prepare for her next set.<</talk>>\
As the thought crosses your mind, the curtain she stepped through moves slightly, as if someone was peeking around it for a second.
<<addtime { minute : 2 }>>Sitting right next to the stage, Zach leers up at Anna as she tries to perform her routine. You can't hear what he's saying, but you can see that Anna is more than a little flustered by his presence.
<<addtime { minute : 3 }>>You can see Zach standing near the "Employees Only" door, a burly man with SECURITY in big bold letters across his chest blocking Zach's way.
<<talk "zach">>But I //know// her.<</talk>>\
The man seems unmoved, saying something you don't quite hear while never loosing the stern but bored look on his face.
For a couple more minutes, Zach tries to argue his way into the back room before finally giving up.
Looking defeated, he wanders back to a table where he picks up a beer and takes a sip, his attention divided between the girl currently dancing on the stage and the man working security.
Zach quickly looks away as the man's steely eyes settle on him.
<<addtime { minute : 5 }>>Somewhere down the hallway leading to the private rooms, you hear a surprised squeak from a girl, followed by the laughter of several men.
A moment later a disheveled and troubled looking Anna exits one of the rooms before darting toward the girls' changing rooms.
<<addtime { minute : 3 }>>Down the hallway lined with private rooms, you hear a sound that is unmistakably Anna. The sound is short, catching at the end, but you aren't sure if the sound was one of displeasure or something more enjoyable.
Your eyes linger on the hallway for a few seconds, taking note of the man working security in the area. When they make no sign of concern, you realize that things are likely fine.
<<addtime { minute : 5 }>>As your eyes drift over the interior of the strip club, you notice a familiar face sitting near the pole.
Zach, wearing a pair of sweat pants with an obvious tent in the front looks up at the dancer.
She smiles and winks as she takes the bill he holds out toward her, then promptly shakes her ass at him for a few seconds before striding across the stage toward the next customer holding money in the air.
<<addtime { minute : 5 }>>Holding up a ten dollar bill like it's a fortune, Zach extends it toward the girl working the pole.
The smile she gives him holds no joy, though from the look on Zach's face you can tell that he thinks the smile is special, just for him.
The disappointment in his eyes is like a physical force all its own as the girl pivots to the man beside him, giving him the same treatment.
<<addtime { minute : 3 }>>Looking around the occult shop, you spot a small, glass jar with a tuft of something's hair.
[[Take a closer look.|Submitted Occult Shop Wolf Hair Buy Scene 1a]]
[[Keep looking.|Submitted Occult Shop Wolf Hair Buy Scene 1b]]
Submitted by Irish Major Tom
<<addtime { minute : 1 }>>You check what the label attached to it says.
//Tuft of Wolf Hair.//
The laboratory suddenly comes to mind as you examine the wolf hair.
<<talk "thought">>Hm, this might be useful for future research. What's the price. . . ?<</talk>>\
Flipping the label over, you check the price.
<<talk "thought">>Three hundred dollars?!<</talk>>\
Looking at the price, your eyes go wide.
<<if $Money gte 300>>\
[[Buy the wolf hair.|Submitted Occult Shop Wolf Hair Buy Scene 1c]]
[[Don't buy it.|Submitted Occult Shop Wolf Hair Buy Scene 1d]]
<<else>>\
<<talk "thought">>Too bad, the price is a bit too high. . .<</talk>>\
[[End.|$location]]
<</if>>
Submitted by Irish Major Tom
<<addtime { minute : 1 }>>With the small glass jar in hand, you make your way to the counter and purchase the item. Once it's paid for, you exit the shop.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 3 }>>
<<set $Money -= 300>><<run $player.inventory.add("wolf_hair")>><<talk "thought">>I don't really need something like this at the moment.<</talk>>\
Deciding not to buy it, you place it back down and return to browsing the shop.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 3 }>><<talk "thought">>Not really interested.<</talk>>\
Not finding anything interesting, you shrug before returning to browsing the rest of the shop.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 1 }>>The evening is warm, but not unpleasantly so, as you park your car and step out, fishing some change out of your pocket and sliding it into the parking meter. So far as places go, Pendleton's nightlife isn't nearly as vibrant as a big city's, but there's still plenty to do.
<<talk "thought">>Hmm... where should I go first?<</talk>>\
Hands in your pockets, you stroll down the street, passing under the street lamps. After a few minutes you pause next to one of the park benches, a cursory glance up at the sky telling you it's a new moon, but although the sky is clear you can barely see any stars.
<<talk "thought">>This must be that 'light pollution' I've been hearing about.<</talk>>\
In the distance, you hear the faint blaring noise of a train horn, probably bringing freight into the city from somewhere out in the countryside. There's a few people here and there - mostly couples enjoying a romantic moment on the park benches or walking to and from the entertainment district, but for the most part it's peaceful and quiet... almost //too// quiet.
<<talk "thought">>Weird. Usually there's more people out and about, even at this time of night.<</talk>>\
Glancing eastward, you're surprised to see the movie theatre and bowling alley are still open.
<<talk "thought">>Huh. I wonder what they're showing?<</talk>>\
You're about to make your way over when movement catches your attention, A large black hummer emerges from the shadows at the edge of your field of vision, your eyes following it as it drives past slowly - giving you the impression of a hunting predator. It's impossible to see who or what is inside it though the tinted windows, making it seem all the more imposing. As it turns into the seedier western side of town, you feel a sudden chill run down your spine.
<<talk "thought">>What the hell was that?<</talk>>\
[[Investigate.|Submitted Sarge Tatts and Ocean Intro Scene 1a]]
[[Go home.|garage]]
Submitted by Asura<<addtime { minute : 6 }>>Moving as stealthily as you can, you dart across the street and cross over onto West Street. The garish neon signs of Wet Willy's strip-club and the Joker nightclub draw your eyes, but as you glance around you can't see the black hummer anywhere.
Despite its shabby daytime appearance, West Street at night seems oddly foreboding.
<<talk "thought">>I guess it's a good thing Pendleton's such a small town and only home to a handful of low-lifes, and not a big city with serious organized crime.<</talk>>\
No sooner do you think that then you see <<if $willy.hasFlag("met")>>Willy<<else>>an ugly-looking heavyset man with a 70s-style porn-stache<</if>> exiting the Love Shack and locking the door behind him, accompanied by <<if $red.hasFlag("met")>>Red<<else>>a muscular man with swept-back sandy blond hair<</if>>. As they make their way down the street towards the Drinking Donkey, you see the black hummer pull out of a side street in front of them, the two men pausing as one of the windows rolls down. <<if $red.hasFlag("met")>>Red<<else>>The blond man<</if>>'s hand shoots out and he grabs <<if $willy.hasFlag("met")>>Willy<<else>>the stocky guy with the pornstache<</if>> by the back of his shirt, pulling him back as he angrily steps forward.
Someone leans out of the hummer's window and a conversation you can't make out ensues between the silhouetted figure and <<if $red.hasFlag("met")>>Red<<else>>the blond man<</if>>, who nods and smirks, chuckling. <<if $willy.hasFlag("met")>>Willy<<else>>The stocky man<</if>>'s eyes light up and he shoves past <<if $red.hasFlag("met")>>Red<<else>>the blond man<</if>>, excitedly asking a question before being brusquely yanked back and cowering like a kicked puppy.
As a car drives past, the person who <<if $red.hasFlag("met")>>Red<<else>>the blond man<</if>> is talking to is briefly illuminated by the headlights. Leaning out the hummer's window is a man who looks to be in his late forties or early fifties, his salt-and-pepper crew-cut and desert cameo clothing giving him a decidedly military look. What draws your eyes the most, however, are the nasty-looking scars on the visible part of his face, a no-nonsense scowl on his face.
<<talk "thought">>Whoa. That guy almost looks like he used a grenade as a pillow or washed down his pills with a glass of napalm.<</talk>>\
Nodding once at <<if $red.hasFlag("met")>>Red<<else>>the blond man<</if>>, the scarred soldier withdraws back into the hummer. As the window rolls up, you think you see someone else inside but aren't able to get a good look before the hefty vehicle pulls onto the street and drives away. <<if $willy.hasFlag("met")>>Willy<<else>>The stocky man<</if>> follows it with his eyes before turning to look at <<if $red.hasFlag("met")>>Red<<else>>the blond man<</if>>, asking a question. <<if $red.hasFlag("met")>>Red shakes his head sternly<<else>>The blond man shrugs indifferently<</if>> and motions for <<if $willy.hasFlag("met")>>Willy<<else>>the stocky man<</if>> to keep walking. <<if $willy.hasFlag("met")>>Just as they reach the door of the Drinking Donkey, Willy turns as though sensing your gaze and stares at you for a moment, an eerie intensity and hunger in his eyes that makes you shudder in disgust.
<<talk "thought">>Is this how he looks at the girls who work for him feel? How... violating...<</talk>>\
Willy nudges <<if $red.hasFlag("met")>>Red<<else>>the blond man<</if>>, who turns and looks at you. <<if $red.hasFlag("met")>><<if $red.affection gte 600>>Red scoffs and cuffs Willy upside the back of the head with one hand, jabbing a thumb for him to get his ass into the pub.<<else>>Red's eyes lock onto you, his expression even colder and more calculating than Willy's.<</if>><<else>>The blond man's eyes lock onto you, his expression even colder and more calculating than Willy's.<</if>>
<<talk "thought">>Like a shark...<</talk>>\
Without a word, <<if $red.hasFlag("met")>>Red<<else>>the blond man<</if>> turns and walks into the pub, Willy following after him, but you can't help but feel a sensation of dread.<<else>>Talking amongst themselves, the two men disappear into the Drinking Donkey.<</if>>
<<talk "thought">>The heck was that about?<</talk>>\
[[Follow them.|Submitted Sarge Tatts and Ocean Intro Scene 1b]]
[[Get out of there!|Submitted Sarge Tatts and Ocean Intro Scene 1c]]
Submitted by Asura<<addtime { minute : 7 }>>
<<run $player.addFlag("crime")>>Inside the Drinking Donkey, you spot <<if $willy.hasFlag("met")>>Willy<<else>>the stocky man<</if>> and <<if $red.hasFlag("met")>>Red<<else>>the blond man<</if>> seated at a table near the back. <<if $cora.hasFlag("met")>>You take a moment to notice that Cora isn't the waitress, her replacement a young woman with short black hair and numerous facial piercings.<<else>>You take a moment to notice the waitress is a young woman with short black hair and numerous facial piercings.<</if>> <<if $red.hasFlag("met")>>Red<<else>>The blond man<</if>>'s eyes follow her like a hawk, a lascivious grin spreading across his face as he says something to <<if $willy.hasFlag("met")>>Willy<<else>>the stocky man<</if>>, who grins and laughs at whatever the joke was.
Careful not to draw attention to yourself, you find a seat within earshot of them and wave away the bartender when she glances in your direction.
<<if $willy.hasFlag("met")>><<talk "willy">>So, Red... who the fuck were those guys and what'd they want?<</talk>>\
<<else>><<talk "willy" "Stranger">>So, Red... who were those guys and what'd they want?<</talk>>\
<</if>><<if $red.hasFlag("met")>>Red<<else>>The blond man, apparently named Red,<</if>> snickers and combs his fingers through his hair.
<<talk "red">>Nobody //you// wanna mess with, Willy. Heh heh... to think Sarge joined up with //them//. Never thought he'd be a Family man, if you catch my drift.<</talk>>\
<<if $willy.hasFlag("met")>>Willy<<else>>The stocky man, presumably named William<</if>> ruffles his moustache with his meaty fingers, sucking on his teeth.
<<talk "willy">>They... they weren't kidding about the money, right? That's a lotta green for one guy...<</talk>>\
Red chuckles and shakes his head, folding his arms, and Willy's hungry expression intensifies.
<<talk "willy">>Still... what'd they want with old man Dave? I'm surprised //they// didn't know he's six-feet under.<</talk>>\
<<talk "red">>What do you //think// they want with him, William? Old Dave probably owed them a tidy sum, and now that he's gone the bill falls to his next of kin.<</talk>>\
A lump forms in your throat at these words.
<<talk "thought">>That... means me. Just who are these people and what kind of sum are we talking about here?<</talk>>\
Willy scoffs and scowls, snagging a mug of beer from the bartender as she walks past with a tray. You do the same, gulping down a mouthful and not even tasting it.
<<talk "willy">><<if $willy.hasFlag("met")>>So why'd you stop me from nabbing that little shit? <<if $mitsuko.hasFlag("owned")>>Barged into my fucking store like he owned the place and made off with my best slut...<</if>><<else>>Next of kin? Dave never had kids... at least none he gave two shits about.<</if>><</talk>>\
Red rolls his eyes, then slaps the bartender's ass as she walks past. To your surprise she lets out an audible moan and bites her lower lip.
<<talk "red">><<if $red.hasFlag("met")>>Because //I've// got plans for him, Big plans. So don't you //dare// think of double-crossing me on this, William.<<else>>How the fuck should I know? Contact that bitch Claire if you want to find out.<</if>><</talk>>\
<<if $red.hasFlag("met")>>Red's voice drops to a low, menacing tone, and Willy flinches and looks genuinely afraid.<<else>>Willy sneers and shakes his head.<</if>>
<<talk "willy">><<if $red.hasFlag("met")>>Sure thing. You're the boss, Red.<<else>>Ugh... I don't know why Old Man Dave didn't let us put that bitch in her place. Bit of proper training and she'd've been a perfect candidate for our little projects.<</if>><</talk>>\
<<if $red.hasFlag("met")>>Red sits back and smirks, clearly savoring Willy having folded like a paper crane.<<else>>Red grins and chuckles, clearly picturing <<if $claire.hasFlag("met")>>Claire<<else>>whoever this Claire woman is<</if>> in a decidedly NSFW situation.<</if>>
<<talk "red">><<if $red.hasFlag("met")>>Good. Now that we're clear on that...<<else>>Speaking of perfect candidates,<</if>> what do you think of that little minx?<</talk>>\
Red motions with his head to the bartender, and glancing over you see her bending over with her back to you, exposing her thong and a tramp stamp on her lower back. Willy scrutinizes her thoughtfully for a few seconds, then shrugs and shakes his head.
<<talk "willy">>Six outta ten. Maybe seven with a bit of training. Slut's probably already got a boyfriend, though.<</talk>>\
Red's grin is downright predatory as he leans forward.
<<talk "red">>I don't think so... and even if she does, you heard the way she moaned when I gave her a little taste. That bitch likes it dirty...<</talk>>\
Licking his lips, Red straightens and waves the bartender over when she turns around. Pulling out a small business card, he passes it to her with all the sleazy charm and suave bravado of a used car salesman.
<<talk "red">>Give it a call if you want to make some //real// money, sugar. Red Willy Studios will make you a star.<</talk>>\
You can see the bartender mulling it over internally, before shrugging and taking the card. As she walks away, Red smirks at Willy, who sneers and thrusts his hips.
<<talk "willy">>Oh, we'll make her a 'star' alright...<</talk>>\
Red cuffs the back of his head, glancing around the room warily, and you avert your gaze.
<<talk "red">>Shut up, you idiot. You never know who might be listening in.<</talk>>\
A chill runs down your spine, but you suppress it. There's no way they could've <<if $red.hasFlag("met")>>recognized<<else>>noticed<</if>> you in a crowded pub, not with your back to them.
<<talk "red">>Just to be clear... <<if $red.hasFlag("met")>>you're not to do //anything// without my say-so. <<print $red.callsPlayer>> is a business associate, after all.<<else>>it's of no concern to me what you do. Old Man Dave was a good man... but I almost feel sorry for the poor shit who inherited his old place.<</if>><</talk>>\
<<if $red.hasFlag("met")>>Red fixes Willy with a stern glare, the stocky man nodding quickly. The moment Red turns his back on him, however, you see resentment smoldering deep in Willy's gaze.<<else>>Red's smirking sneer and tone certainly don't look sorry to you, nor does his laugh.<</if>>
<<talk "red">>Let's bounce. The beer here tastes like warm piss anyway.<</talk>>\
As the two men get up and make their way across the bar - thankfully not passing near you, you follow them with your eyes.
<<talk "thought">>Uncle Dave... what the //fuck// have you gotten me into?!<</talk>>\
[[Continue|Submitted Sarge Tatts and Ocean Intro Scene 1d]]
Submitted by Asura<<addtime { minute : 11 }>><<if $willy.hasFlag("met")>>Hugging yourself in an attempt to suppress the nausea welling up inside you, you turn and make your way back to where you parked your car.<<else>>Feeling an ominous sensation settle over you, you turn and make your way back to where you parked your car.<</if>> The night no longer feels warm, the hair on the back of your neck standing on-end as you check with increasing frequency to see if you're being followed.
Fumbling your keys, you drop them and fully expect to be surrounded by a group of armed thugs when you scoop them up off the ground. Quickly checking that nobody has snuck into your back seat, you jump into the car and lock the door, sitting in the quiet.
<<talk "player">>What the hell is wrong with me?<</talk>>\
Shuddering, you check your interior rear-view mirror and for a moment are horrified to see someone looking back at you with wild eyes and teeth bared in a grimace... until you realize that's your own reflection. Leaning against your steering wheel until you can feel your heart beating at a reasonable pace, you pull out of the parking space and accelerate towards home, frequently checking your wing mirrors to see if the black hummer is following you.
[[Continue.|Submitted Sarge Tatts and Ocean Intro Scene 1e]]
Submitted by Asura
<<addtime { minute : 4 }>>Hugging yourself in an attempt to suppress the nausea welling up inside you, you turn and make your way back to where you parked your car. The night no longer feels warm, the hair on the back of your neck standing on-end as you check with increasing frequency to see if you're being followed.
Fumbling your keys, you drop them and fully expect to be surrounded by a group of armed thugs when you scoop them up off the ground. Quickly checking that nobody has snuck into your back seat, you jump into the car and lock the door, sitting in the quiet.
<<talk "player">>What the hell is wrong with me?<</talk>>\
Shuddering, you check your interior rear-view mirror and for a moment are horrified to see someone looking back at you with wild eyes and teeth bared in a grimace... until you realize that's your own reflection. Leaning against your steering wheel until you can feel your heart beating at a reasonable pace, you pull out of the parking space and accelerate towards home, frequently checking your wing mirrors to see if the black hummer or any other vehicles are following you.
[[Continue.|Submitted Sarge Tatts and Ocean Intro Scene 1f]]
Submitted by Asura
<<addtime { minute : 5 }>>It isn't until you're back at the manor, the gate securely locked behind you, that you even begin to feel remotely safe again.
<<talk "thought">>Whoever those guys in the hummer were, <<if $willy.hasFlag("met")>>Willy wouldn't sell me out to them, would he? <<if $mitsuko.hasFlag("owned")>>We're business partners, after all.<<else>>I'm a paying customer, aren't I?<</if>><<else>>it probably has nothing to do with me, right?<</if>><</talk>>\
Pulling your car into the garage, you sit in it for several minutes, trying to quell your anxiety.
<<talk "thought">>And even if <<if $willy.hasFlag("met")>>he does<<else>>it does<</if>>, I'm not some lousy pushover. Yeah, I can handle it. No sweat.<</talk>>\
Confidence somewhat restored, you step out of the vehicle and make your way back into the manor.
[[End.|entryHall]]
Submitted by Asura
<<addtime { minute : 16 }>>It isn't until you're back at the manor, the gate securely locked behind you, that you even begin to feel remotely safe again.
<<talk "thought">>Surely there's got to be a misunderstanding. And there's gotta be some kind of law against people inheriting their relatives' debts. <<if $willy.hasFlag("met")>>That bastard Willy... <<if $mitsuko.hasFlag("owned")>>he practically //begged// me to take Mitsuko off his hands. To think that motherfucker wants to sell me - a paying customer - out to whoever-those-guys-are...<<else>>he //wants// to sell me out...<</if>> <<if $red.hasFlag("met")>>Good thing Red won't let him. I should give him a raise, shouldn't I?<</if>><<else>>Any way you slice it, it has nothing to do with me. I have //nothing// to worry about.<</if>><</talk>>\
Pulling your car into the garage, you sit in it for several minutes, trying to quell your anxiety.
<<talk "thought">>And even if <<if $willy.hasFlag("met")>>he does<<else>>it does<</if>>, I'm not some lousy pushover. Yeah, I can handle it. No sweat.<</talk>>\
Confidence somewhat restored, you step out of the vehicle and make your way back into the manor. As you reach the door, you pause and turn to look out into the night.
<<talk "thought">>Still... I should probably <<if $claire.hasFlag("contact")>>let Claire know what's happening, and maybe look into hiring an additional bodyguard. She can't be around to protect me all the time, after all.<<else>><<if $red.hasFlag("met")>>look into hiring a bodyguard.<<else>>look into hiring a bodyguard. Hmm... I wonder if I can get in touch with that Claire woman they mentioned?<</if>><</if>><</talk>>\
[[End.|entryHall]]
Submitted by Asura
<<addtime { minute : 16 }>>You can't take this anymore. You can't seem to shake the thought of Shanaya no matter how hard you try.
Parking your car and getting out, you think of your situation, walking at a fast pace.
You're aroused all the time, thinking of her constantly. You imagen touching her, kissing her, being dominated by her, sometimes dominating her, and just being close to her.
It is not normal, and you know that it's her doing. Your simple lust towards her has turned in to obsession, and you cannot concentrate on anything. You need her, or you need to end this.
Funnily enough, those were the options she gave you herself. Submit to her or take the pills to undo this.
You stop near a building. Blinking twice, you realize you've stopped in front of Shanaya's house, the woman of your recent problems, as well as desires.
What are you going to do?
[[Submit to her.|Submitted Shanaya Scene 8a]]
[[Tell her to give you the pills.|Submitted Shanaya Scene 8c]]
Submitted by The Mysterious Stranger
<<addtime { minute : 8 }>>The woman in front of you stands at the door, blinking. Soon though, a slow, sensual smile appears on her face.
<<talk "shanaya">>Finally<</talk>>\
She breathes out sexily. Pulling you inside by the hand, she closes the door, guiding you inside.
You both stop near a couch, Shanaya stepping closer to you.
She places her hands on your chest, causing you to tense.
<<talk "shanaya">>You know<</talk>>\
She whispers, leaning in to you, her face very close to yours.
<<talk "shanaya">>I'm really impressed. You managed to hold out for a very long time. I expected you some days ago.<</talk>>\
You swallow nervously. Seeing Shanaya after all this time have aroused you even more. You barely hold yourself from ravishing her lips or tearing off her clothes, knowing that she's not going to cooperate unless she's in control.
You look at her, admiring her sexy form. Her long black hair is falling down to her waste, her gray eyes staring at you. She is wearing tight, form-fitting clothes which are clinging to her body, accentuating her already sensual form.
<<talk "player">>Shanaya.<</talk>>\
You breathe out, your voice raw with desire.
She smiles, waiting for you to continue.
<<talk "player">>I need you Shanaya.<</talk>>\
You say desperately, breathing hard, your arousal at its peak.
<<talk "player">>I want all of you.<</talk>>\
Shanaya throws her head back, revealing her slender neck. You long to kiss the delicate skin.
<<talk "shanaya">>And what will you give me?<</talk>>\
She asks you, her eyes smoldering.
<<talk "player">>Whatever you want.<</talk>>\
You say instantly.
<<talk "player">>You can do whatever you want to me. Chain me, hurt me, hold me captive, do whatever you want, just please.<</talk>>\
Desperately holding her by the shoulders, you continue.
<<talk "player">>Just please, touch me. Kiss me. I can't take this anymore.<</talk>>\
Shanaya gives you a victorious look.
<<talk "shanaya">>You could have had me long before tonight.<</talk>>\
She says, her hands at your clothed chest.
<<talk "shanaya">>You could have admitted this earlier. It would have saved you so much. You would not be desperate with need now.<</talk>>\
Shanaya smirks.
<<talk "shanaya">>Perhaps I should punish you a bit?<</talk>>\
She shakes her head.
<<talk "shanaya">>Perhaps I should make you wait for a few long days?<</talk>>\
<<talk "player">>No!<</talk>>\
You grab her shoulders, your eyes desperate.
<<talk "player">>Please, I'll do anything, just please.<</talk>>\
Taking a breath, you only manage to inhale her scent. You moan in pleasure as well as frustration.
<<talk "player">>Please Shanaya.<</talk>>\
You whisper, looking at her beseechingly.
<<talk "player">>Please...<</talk>>\
Shanaya looks at you, and her face softens. She wraps her arms around your neck, pulling you against her. You instantly pull her closer, your arms around her waist. She grabs the back of your head, pulling you down.
And then, she finally kisses you, quenching your thirst for her.
As soon as her soft lips touch yours, a shutter passes through your entire body. Moaning in ecstasy, you pull her in tighter, your lips smashing in to hers. Shanaya grabs your shirt, and tears it off. Her soft hands touch your chest, and you whimper in pleasure. Shanaya massages your lips with her own, causing you to sigh in to her mouth. Her lips are very soft and addictive, causing you to kiss her deeply.
Your body shuttering, you lean in to her, your body resting against hers. Surprisingly, she's able to take all your weight, as you are completely leaned in to her, collapsing against her. Shanaya moves her mouth against yours, her hands softly caressing your chest. You sigh in to her mouth in relief, relaxing against her.
Shanaya pulls back to breathe, your foreheads pressing together, but you only give her a moment. Raw need overwhelming you, you smash your lips in to hers. With a sensual moan, Shanaya kisses you back, her hands on your back, her nails dragging up and down. You run your hands across her body, exploring her form through her clothes. You squeeze her breasts, causing her to bite your lip. She returns the favor by pinching your nipples, and your reaction is way more intense than hers.
Already aroused and aching with need, an intense wave of pleasure descends upon you at her ministrations. With a whimper of pleasure, your head falls in the crook of her neck, your body breathless and disabled.
Shanaya sits down on the floor, taking you down with her. She cradles your head against her chest, her arms wrapping around you. She strokes your hair, her other hand still exploring your chest. You're left moaning and gasping, whimpering out her name with pleasure and need.
<<talk "shanaya">>Hush now.<</talk>>\
She gently whispers in to your ear, then leans down to kiss your chest. The action causes you to give out a long moan of bliss, her soft lips soothing against your burning skin.
<<talk "shanaya">>Just relax.<</talk>>\
Pressing her lips against your chest one more time, she continues.
<<talk "shanaya">>You're gonna be fine now, love. I'll take care of you. I got you, love, I got you.<</talk>>\
She gently blows on your chest. Her hot breath sends shivers down your spine. She blows on your chest again, then kisses you on the same place. You whimper with need, softly uttering her name.
Her mouth moves upwards, and soon she pulls you in to another kiss. You eagerly return her kiss, your body relaxing against hers. You grab her by the shoulders, pushing her backwards. She's not expecting it, and gets unbalanced, causing her to gently fall on the floor. You follow her, collapsing on top of her.
You put your hands on her breasts, causing Shanaya to take a sharp breath beneath you. You gently press on her breasts with your hands. The temptress beneath you gives out a low, sexual moan. Her lips are puckered, so you kiss her, tasting her sweet skin. You bite her lip, and with a moan, she opens her mouth, allowing your tongue access.
Continuing to play with her hardening nipples, causing Shanaya to rive and moan beneath you. She grinds her body against yours, causing you to moan.
You pull back from the kiss, looking at a panting Shanaya.
<<talk "shanaya">>W-what's gotten in to you?<</talk>>\
She says breathlessly.
You move a hand to gently touch her neck. Shanaya whimpers.
<<talk "player">>You.<</talk>>\
Pausing, you give her a chaste kiss.
<<talk "player">>Just you.<</talk>>\
You pinch her nipples, causing her to gasp. Just at that moment, you kiss her, and whatever she was going to say turns in to a loud moan. She grabs your head, holding it in place, telling you to do exactly what you're doing. You eagerly comply, your hands worshiping her breasts, your mouth attacking hers. Shanaya whimpers as you once again pinch her nipples, then moans when you squeeze down on her breasts.
You find that kissing and pleasuring her satisfies your need just like it does when she pleasures you, and with a growl, you kiss her once again, hungrily claiming her lips. Your tongues dance together, as the two of you grope each other. Shanaya begins to run her hands all over your body. She caresses the back of your neck, gently massages your shoulders, then drags her nails down your back. You whimper, a shiver going down whenever she touches you. Her hands begin to explore your front, and she gently touches your chest, softly stroking your nipples. The soft strokes instead of the hard pinches cause you to inhale sharply, but when she continues to stroke your nipples with feather light touches, you moan out in sheer bliss. Your head falls in to her neck, and you stay there, letting Shanaya continue her ministrations.
<<talk "shanaya">>I never expected such reactions from you.<</talk>>\
She murmurs in to your ear, gently kissing your forehead.
<<talk "shanaya">>You were holding back on extreme levels.<</talk>>\
<<talk "player">>I tried a lot.<</talk>>\
You whimper as she gently presses down on your nipple.
<<talk "player">>F-failed however.<</talk>>\
You gasped out as Shanaya leans down, very gently pressing a kiss to your nipple.
She stops for a while, letting you rest against her. You're lying on top of her, your head resting in her neck. Her arms are wrapped around you, her hands stroking your hair. Your hands are around her waist and your eyes are closed, as you inhale her intoxicating scent.
<<talk "shanaya">>You should have come earlier.<</talk>>\
A soft murmur leaves her lips as her hand softly cups your cheek.
<<talk "shanaya">>I intended to frustrate you. Never to torture you like this. Your need, as well as the reaction to my touch is more than I imagined.<</talk>>\
You gently suck on her neck, causing her to take a sharp breath. You don't have an answer to her statement, so you decide to continue what the two of you had been doing before. You bite on her neck, causing her to moan. Your hands begin to play with her breasts, and Shanaya once again begin to rives beneath you.
You pull her in to a long kiss, locking your lips with hers. Her lips are very soft, and as she kisses you back, you slump on top of her in complete bliss.
When you pull away, you leave Shanaya breathless. Her eyes are wide, her lips are swollen, and she is breathing very hard.
<<talk "shanaya">>Take me to the bed.<</talk>>\
Her voice is a breathless command.
<<talk "shanaya">>Take me now.<</talk>>\
You kiss her, and as your lips are locked, you lift her in to your arms. Shanaya wraps her legs around you, your arms wrapping around her, pulling her tight against you.
The two of you continue to kiss as you walk towards her room.
[[Carry Shanaya to her bed.|Submitted Shanaya Scene 8b]]
Submitted by The Mysterious Stranger
<<addtime { minute : 22 }>>You enter Shanaya's room, your eyes quickly going towards the bed. Going near it, you lower the temptress down on it. Shanaya's lips are puckered, and you eagerly decent down, claiming her mouth with intensity. With a moan, Shanaya kisses you back, her hands grabbing the back of your head. You taste her soft lips, pulling her body closer. You bite on her lip, causing her to moan.
You pull away after some moments, and while Shanaya is breathing hard, without wasting time, you climb on top of her, pinning her beneath you. Your foreheads are pressed together, your breaths mingling as you gaze in to her gray eyes, your faces very close.
You give her a chase kiss, and Shanaya sighs. Your hands slide up her shirt, and Shanaya inhales sharply as you caress her soft, toned stomach.
You slide your fingers down her stomach, causing her to give out a small moan. You stop at her bellybutton, gently stroking it. Pinned beneath you, Shanaya's breathing grows hard, her chest franticly heaving up and down. You move your fingers upwards, traveling from her stomach to her chest, gently stroking her soft skin.
You stroke the undersides of her breasts, causing her to throw her head back and moan in pleasure. You put your palms on the middle of her breasts, causing Shanaya to take a sharp breath. You then gently grip her breasts in your hands, softly squeezing them. Shanaya gasps, soft moans escaping her
You put the tips of your fingers on her nipples, gently pressing down. Shanaya moans throatily. You rub circles on her chest, touching her nipples and the area between her breasts with your fingers.
Shanaya begins to desperately rive beneath you, trying to get her body closer to yours. Small, frantic moans escape her lips, her breathing at its peak.
<<talk "shanaya">>T-touch me already<</talk>>\
She moans out breathily, pressing her chest in to your fingers.
Shanaya takes a breath, which she exhales with a loud, sensual noise as you grab her nipples in your hands, gently beginning to massage them. While doing this you pull her in to a kiss, her lips soft and sweet. You bite down on her lip, and moaning and shuttering, she just lays beneath you, not even coherent enough to return your kiss.
Smirking in amusement, you slide your hands down her chest, properly stroking and caressing her stomach. Whenever you touch her, Shanaya moans, her moans sometimes growing loud and desperate, sometimes low and throaty. Sliding your hands up, you take hold of her nipples, gently squeezing them. Shanaya moans breathily as you worship her breasts, stroking and touching her hardening nipples. She leans in to you, Pressing her body in to yours, low, sensual noises escaping her mouth. You claim her mouth with your own, her lips soft and addictive. Shanaya moans throatily, pressing her body in to yours. You gently nipple at her lower lip, and she whimpers beneath you. You cup her breasts in your hands, causing the sexy woman to rive against in you in pleasure, moans escaping her mouth.
You stop your ministrations for a moment to look at Shanaya. She lays beneath you, her eyes lustful. Her nipples are hardened, and the way they are pressing against her shirt is like they will burst out any moment. Her cheeks are flushed, her lips puckered for another kiss. Her breathing is frantic, her chest heaving up and down, drawing your gaze towards it.
<<talk "shanaya">>Why did you stop?<</talk>>\
Shanaya breathes, her hands at your back.
You give her a small kiss. Then, you grab her shirt, and tare it to pieces. She's not wearing a bra, and her upper body is entirely exposed.
Your eyes hungrily devour her delicate neck, her heaving breasts, her shoulders, and her stomach.
You grab her by the shoulders, pulling her closer. You take a breath, causing you to inhale her scent. She's wearing expensive perfume, and mixed in with her natural scent, it causes your mind to take the backseat.
You move your mouth to her chest, taking a nipple in your mouth. Shanaya arches her back, a low moan escaping her mouth as you worship her breasts. You take her nipple between your teeth, drawing out a long, sexual groan from her. Your arms wrap around her, pulling her body closer against you, your hands groping her back.
With an eager moan, Shanaya slides closer to you, your arms tightening around her. As your naked bodies press together, you hold her tightly. You suck on her nipple, and soon enough she's gasping and whimpering in bliss. Her nipple in your mouth, you close your lips on it, squeezing her hardening nipple with your lips. Shanaya gasps as you suck and kiss at the same time, sending her in to a blissful state. You soon switch to her right breast, and not expecting the sudden pleasure as you lay soft kisses on her nipple, Shanaya loses her composure, loudly groaning while throwing her head back, exposing her neck.
<<talk "shanaya">>Just keep doing that...<</talk>>\
She moans out in a low, husky tone as you press your lips against her nipple, laying kisses on it until the skin turns red from your ministrations. You gently lick her nipple with your tongue. You draw circles on her nipples with your tongue, causing her to whimper while her body shutters. You take her nipple in to your mouth, gently grazing it with your teeth. Small, desperate whimpers escape her mouth as she tightly holds on to you. You graze her nipple with your teeth again, causing her to moan and whimper. Each time you do it, the temptress beneath you loses her composure, her body riving against yours.
Releasing her nipple, you put your face between her breasts, deeply inhaling her addicting scent.
With a growl, you sink your teeth in to her soft, delicate skin. Shanaya screams in pleasure as you bite down on the area between her breast, that spot one of her most sensitive. Sweat is beginning to gather between her breasts, and you bite down once again, then lick her skin.
Smashing her sweaty body in to yours, you begin to suck between her breasts. Shanaya's loud screams turn to small whimpers, as she lays beneath you, gasping each time when you suck on the delicate skin. After the bites on her body, her skin is very sensitive, and every touch sends her in to a blissful state, her breathless moans begging you to continue.
Your ministrations turning gentle, you start laying tender kisses between her breasts. Shanaya shutters beneath you, and your arms tighten around her body. You trail your lips up and down, drawing throaty moans from her lips. You gently suck on the skin between her breasts, causing Shanaya to whimper softly. Her skin is sensitive, especially after the rough treatment you gave her. you lick the area between her breasts, tasting the tender skin. Shanaya moans sensually, a low, sexy noise escaping her lips. Holding her tightly, you press tender kisses to her soft skin, your lips gentle on her delicate skin. You circle the area between her breasts with your lips, leaving soft, tender kisses as you move around, pressing burning kisses to her flesh. Shanaya moans breathily, her body grinding against you.
Sweat has gathered between her breasts. You taste the skin between her breasts. Shanaya moans as you suck on her sweaty skin, her moans low and seductive. You lick between her breasts, tasting the gathered sweat there. You kiss the area between her breasts, causing Shanaya to moan throatily. You suck on her skin, licking off the sweat. Shanaya gives out a long, drown out moan, her voice low and throaty. You once again sink your teeth in to the area between her breasts, causing her to take a sharp breath. Frantic whimpers escape her mouth as she tightens her arms around you, desperately holding on to you. You bite the area between her breasts, causing her to scream desperately. Her screams turn to small, frantic whimpers of pleasure. Her skin between your teeth, you gently bite, causing her to shutter. After a while, you softly kiss the sensitive skin. Your actions cause the woman beneath you to close her eyes in bliss.
You look up at her, removing your face from between her breasts. Shanaya's breathing is hard, and sweat clings to her attractive form.
<<talk "shanaya">>You do know how to treat a woman.<</talk>>\
She breathes out, her arms around you.
You pull her in to a long kiss, while your hands take hold of her breasts. Shanaya moans in to your mouth as you begin to massage her breasts, her body shaking. You kiss her passionately while your hands grope her chest, stroking and caressing her nipples. Shanaya parts her lips, and your tongue enters her mouth. Your hands continue to massage her nipples, addicted to her naked and exposed breasts.
Pulling away, you gasp, breathing hard. You regain your breath, but Shanaya is still breathless. She arches her back as your hands grip her breasts, gently rubbing and squeezing the undersides. At your touch, shivers rack her body, and breathless moans escape her lips.
<<talk "shanaya">>Fuck yeah.<</talk>>\
She purrs sensually.
<<talk "shanaya">>Right there.<</talk>>\
Her low, husky tone drives you crazy, and soon enough you pull her in to a hungry kiss, your hands groping her chest with desire.
When you pull away, you both are breathless, your foreheads pressed together.
You kiss Shanaya's jaw, then her chin. After that you move down to her neck. With a moan, Shanaya throws back her head, giving you access to her throat.
With your lips at her neck, causing her to shutter in excitement. You gently press your lips against her throat, gently sucking the delicate skin. Shanaya takes a sharp breath, then exhales with a sigh when you continue to press kisses to her throat.
<<talk "shanaya">>Mmm.<</talk>>\
She moans as you gently nipple at her throat.
<<talk "shanaya">>You do know how to pleasure a woman...<</talk>>\
Murmuring. she sighs softly.
You leave a trail of kisses behind as you move your lips against her neck, causing Shanaya to moan. You kiss right below her cheek, causing her to whimper. You move up, kissing beneath her ear. Shanaya gives out a low, guttural moan, and you bury your face in to her neck, gently biting on her skin.
Shanaya groans as you nip at her neck, pressing several kisses to her neck, leaving clear, intentional marks.
You rest your face in her neck. You inhale her sexy scent, then suck on her neck, tasting the soft, delicate skin. Shanaya whimpers as you bite her neck once again, shutters racking her body.
<<talk "player">>You like that, sexy?<</talk>>\
You breathe, your lips pressed against her neck.
<<talk "shanaya">>Y-yeah...<</talk>>\
She replies breathlessly, a loud, animalistic moan escaping her as you sink your teeth in to the soft skin of her neck. Her sexual noises egg you on, and you move a little lower, sinking your teeth in to her delicate neck, just at the right of her throat. Her low, sexual noises change to loud screams of ecstasy, her delicate neck adorned with bitemarks. Frantic moans escape her lips, her body riving as you trail kisses down her neck. You softly kiss where you bit her, and Shanaya moans erotically.
<<talk "shanaya">>Imitating a vampire?<</talk>>\
She purrs, her neck arched backwards as you press tender kisses to her skin.
<<talk "player">>What can I say?<</talk>>\
Inhaling deeply, your face nestles against her neck, and the temptress beneath you purrs sensually.
<<talk "player">>You smell delicious.<</talk>>\
You say, gently sucking on her delicate neck.
<<talk "player">>I got addicted to you.<</talk>>\
Pulling her body closer, you pressing her half naked body tightly against yours.
<<talk "shanaya">>Do I taste that good as well?<</talk>>\
Shanaya moans out sensually, her tone husky.
You growl, nipping at her neck with your teeth, then sucking on her sweet skin. Your ministrations against her sensitive skin cause her to moan out breathily. You gently kiss her neck; just above her collarbone, causing Shanaya to groan. You once again bite down on her soft skin, causing Shanaya to whimper.
You begin to trail kisses up her neck. You kiss her beneath her ear, then lick her soft skin. Shanaya moans, and you bury your face in to her neck, breathing in her sensual scent.
You move down to her breasts, sucking and kissing her nipples. You kiss the area between her breasts several times, causing her to shiver.
You move down, your mouth stopping at her soft, toned and kissable stomach.
Shanaya is riving beneath you, soft, excited moans escaping her. You gently press your lips to her bellybutton, causing her to take a sharp breath. You gently lick her bellybutton with your tongue, then kiss it. You worship the rest of her stomach, kissing the soft skin. You put your hands on her sides, softly stroking her smooth skin. Shanaya shutters, breathily whispering for you to carry on. Your hands go down to her hips. You nipple at her belly, squeezing her butt. Shanaya moans erotically, arching her back in pleasure.
You begin to trail kisses down from her stomach, your lips stopping at the feel of cloth. Before you can do anything about it though, Shanaya slides up from under you, causing you to fall on the bed. Shanaya pounces upon you, pinning you down. She gazes at you lustfully, her chest heaving up and down.
She leans up, putting her mouth to your ear.
<<talk "shanaya">>My turn now.<</talk>>\
She whispers, sending a shiver down your spine.
With quick motions, she slips out of her clothes, and gives you the first view of her entire body.
Shanaya has long, creamy legs. Her thighs are toned, and her curvy hips draw in your gaze.
She climbs on top of you, grinding her body in to yours. You groan, causing her to smirk.
Shanaya's soft lips press against yours, and moaning in bliss, you return her kiss. She gives you only a short kiss, her mouth traveling down to your chest. She trails kisses down your chest, her lips stopping at your nipples.
Tenderly, she kisses your nipple. You sigh in pleasure, your eyes fluttering shut. She grazes her teeth against your nipple, her every action soft and gentle. You whimper as she softly sucks on your nipple, then blows on it. She moves to your other nipple, putting her lips on it. She gently kisses it, causing you to shutter. Her mouth soon travels down. Leaving a trail of kisses down, she stops near your pants. Her hands quickly undress you. You lie there in complete bliss, breathing out her name.
Cool air touches you as you are undressed. Shanaya positions herself on top of you, a lustful look in her eyes.
<<talk "player">>D-do it. Please.<</talk>>\
Shanaya drops down on you, taking you inside her in a single motion. You moan as her walls squeeze and tighten around you. Shanaya continue to rides your cock, moaning animalisticly each time she takes you in. You lie there, constantly whimpering out her name. A wave of pleasure descends down upon you, and you're left moaning and shivering. The woman on top of you is completely dominating you, and you want nothing else.
Every time she takes you in, her lips descend upon yours, pulling you in to short kisses. You kiss her back, and then she pulls away, only to kiss you again after a moment.
<<talk "shanaya">>Do you like it, love?<</talk>>\
She asks between kisses, her tone husky.
You place her hands on her hips, squeezing her butt.
<<talk "player">>I love it.<</talk>>\
You say. Shanaya moans when you squeeze her butt, increasing her speed.
Soon, you feel yourself on the edge. Judging by her face, Shanaya's about to come as well. With how her walls are squeezing you, you know that she's going to reach her climax very soon.
You feel a slow, pleasurable sensation building in your cock. With a loud, desperate groan, you cum inside her. At the same moment, her walls squeeze you once more. Shanaya wraps her arms around you, holding you tight. And with a loud, pleasurable scream, she too reaches her climax.
The two of you lie in each other's arms. You tightly hug Shanaya, your face buried between her breasts. Shanaya runs her hands through your hair, gently cradling your head between her breasts.
<<talk "player">>That was amazing.<</talk>>\
You breathe against her skin.
<<talk "shanaya">>There's more where that came from.<</talk>>\
Shanaya whispers in your ear.
<<talk "shanaya">>But not today.<</talk>>\
You feel your eyes fluttering shut. Soon you're barely holding yourself from falling asleep.
Shanaya leans down, her face close to yours. She presses her lips against yours, pulling you in to a tender kiss. With a sigh, you return her kiss, moving your mouth against hers.
<<talk "shanaya">>Sleep.<</talk>>\
She commands softly, kissing your forehead.
After that, it doesn't take you long to close your eyes, and soon enough you are asleep.
Come morning, you find yourself walking in the morning chill toward your car once more.
[[End.|$location]]
Submitted by The Mysterious Stranger
<<addtime { minute : 480 }>>Shanaya opens the door, and before she can say or do anything, you give her a furious look.
<<talk "player">>I want out. Give me the pills. I don't want to do anything with you.<</talk>>\
Shanaya says nothing. She goes inside, not inviting you to come in. in a little while she's back, a small bottle in her hands.
<<talk "shanaya">>Are you sure?<</talk>>\
she asks. Her voice is low and throaty, causing you to think of your several activities with her. You shake your head, quickly taking the bottle from her hands. Opening the cap, you take out the pills, swallowing two of them. With that you quickly walk away, not looking back. Already you can feel a little bit better, and you know that soon enough you'll forget this entire incident.
[[End.|$location]]
Submitted by The Mysterious Stranger
<<addtime { minute : 11 }>>
<<set $shanayaCounter to -1>>Passing by the clothing store with Mitsuko close behind, you glance back at her.
<<talk "thought">>Hm, it might be a good idea to pick her up some new clothing. . .<</talk>>\
[[Enter the store.|Submitted Mitsuko My Neighbor's Closet Clothes Buying Scene 1a]]
[[Keep walking.|Submitted Mitsuko My Neighbor's Closet Clothes Buying Scene 1b]]
Submitted by Irish Major Tom
<<addtime { minute : 2 }>>Deciding to head inside the store, you walk over to the door and push it open. Mitsuko gives you a quizzical look for a moment but follows behind as you enter the building.
You're met with the large interior of the clothing store, row after row of clothing racks, mannequins dressed in a wide range of fashions to create displays for potential customers.
<<talk "thought">>Now that we're here, what to get her. . .<</talk>>\
While you're pondering, you notice Mitsuko staring at some of the clothing.
<<talk "thought">>I could always let her pick out some clothing for herself.<</talk>>\
[[Let Mitsuko pick out some clothing.|Submitted Mitsuko My Neighbor's Closet Clothes Buying Scene 1c]]
[[Leave the store.|Submitted Mitsuko My Neighbor's Closet Clothes Buying Scene 1d]]
Submitted by Irish Major Tom
<<addtime { minute : 2 }>>With the decision to let your companion choose her own clothing in mind, you turn to Mitsuko, meeting her eyes.
<<talk "player">>Say, Mitsuko, why don't you pick out a few things to wear.<</talk>>\
<<if $mitsuko.affection gte 800 and $mitsuko.trust gte 700>>\
She stares at you, blinking a few times before speaking.
<<talk "mitsuko">>Are you sure, <<print $mitsuko.callsPlayer>>-sama? I do not mind the clothes I'm currently wearing.<</talk>>\
Mitsuko asks, you nod in confirmation.
The older woman suddenly pulls you into a tight embrace, squishing your head into her huge cleavage.
<<talk "mitsuko">>Thank you, <<print $mitsuko.callsPlayer>>-sama.<</talk>>\
A moment later, she pulls away and with a nod, the raven-haired woman begins walking through the store. Mitsuko gathers up several articles of clothing before disappearing into the changing room, after several minutes, she reappears, fully dressed in a set of casual looking clothing.
<<talk "mitsuko">>So, how do I look?<</talk>>\
She comes out wearing a long sleeved, beige coat. Underneath the coat, she's wearing a sleeveless turtleneck ribbed sweater, a pair of black pantyhose and brown, lace-up boots. You can't help but admire the way her large breasts are supported by the sweater and how the pantyhose clings tightly to her long, slender legs.
The raven-haired woman giggles.
<<talk "mitsuko">>//Ara ara,// <<print $mitsuko.callsPlayer>>-sama, enjoying what you're seeing?<</talk>>\
Mitsuko winks, you follow her gaze to find yourself pitching a tent, the blood flowing to your growing erection. The raven-haired woman takes a few steps forward and gropes your cock through your pants before smiling sheepishly.
<<talk "mitsuko">>Oh, would it be alright if I picked up something for the gym and pool as well?<</talk>>\
She asks, smiling sweetly.
<<talk "thought">>I should probably check the price tags on her current selection of clothing first. . .<</talk>>\
<<talk "player">>What's the price for the set of clothes you've picked out so far?<</talk>>\
You ask her, Mitsuko checks the price tags of each item.
<<talk "mitsuko">>The coat is forty, the sweater is sixty, pantyhose are fifteen and the boots are eighty dollars.<</talk>>\
<<talk "thought">>A hundred and ninety-five dollars total, huh. . .<</talk>>\
<<if $Money gte 195>>[[Let her choose some more clothing.|Submitted Mitsuko My Neighbor's Closet Clothes Buying Scene 1e]]
[[Buy the clothing she currently has.|Submitted Mitsuko My Neighbor's Closet Clothes Buying Scene 1f]]
<<else>><<talk "thought">>Can't afford it right now. Maybe another time.<</talk>>\
<</if>>[[Don't buy any clothing.|Submitted Mitsuko My Neighbor's Closet Clothes Buying Scene 1g]]
<<elseif $mitsuko.affection gte 600 and $mitsuko.trust gte 500>>\
She stares at you, confused.
<<talk "mitsuko">>Are you sure, <<print $mitsuko.callsPlayer>>-san? I am comfortable in the clothes I currently have.<</talk>>\
You nod, she smiles and pulls you into a hug before letting go.
<<talk "mitsuko">>Thank you, <<print $mitsuko.callsPlayer>>-san.<</talk>>\
Mitsuko turns her attention to the many rows of clothing racks, and spends the next little while browsing through them. You wait while she collects several items of clothing, she then disappears into the changing room, after several minutes, she reappears, fully dressed in a set of casual looking clothing.
<<talk "mitsuko">>What do you think?<</talk>>\
She comes out wearing a long sleeved, beige coat. Underneath the coat, she's wearing a sleeveless turtleneck ribbed sweater, a pair of black pantyhose and brown, lace-up boots. You can't help but admire the way her large breasts are supported by the sweater and how the pantyhose clings tightly to her long, slender legs.
The raven-haired woman playfully gasps.
<<talk "mitsuko">>I take it you like what you see from how, //happy,// you appear to be.<</talk>>\
Mitsuko smirks, you follow her gaze to find yourself pitching a tent, the blood flowing to your growing erection. The raven-haired woman takes a few steps forward and gropes your cock through your pants before smiling sheepishly.
<<talk "mitsuko">>Ah, would it be alright if I picked up something for the gym and pool as well?<</talk>>\
She asks.
<<talk "thought">>I should probably check the price tags on her current selection of clothing first. . .<</talk>>\
<<talk "player">>What's the price for the set of clothes you've picked out so far?<</talk>>\
You ask her, Mitsuko checks the price tags of each item.
<<talk "mitsuko">>The coat is forty, the sweater is sixty, pantyhose are fifteen and the boots are eighty dollars.<</talk>>\
<<talk "thought">>A hundred and ninety-five dollars total, huh. . .<</talk>>\
<<if $Money gte 195>>[[Let her choose some more clothing.|Submitted Mitsuko My Neighbor's Closet Clothes Buying Scene 1h]]
[[Buy the clothing she currently has.|Submitted Mitsuko My Neighbor's Closet Clothes Buying Scene 1i]]
<<else>><<talk "thought">>Can't afford it right now. Maybe another time.<</talk>>\
<</if>>[[Don't buy any clothing.|Submitted Mitsuko My Neighbor's Closet Clothes Buying Scene 1j]]
<<elseif $mitsuko.affection gte 400 and $mitsuko.trust gte 300>>\
She raises an eyebrow as she looks at you, confusion visible in her eyes.
<<talk "mitsuko">>If you wish, <<print $mitsuko.callsPlayer>>, though I am fine with the clothes I currently have.<</talk>>\
Mitsuko bows, then begins browsing through the many racks of clothing until she's picked out several items, the raven-haired woman then disappears into the changing room for a few minutes. Once she's done changing, she exits the room.
<<talk "mitsuko">>What do you think?<</talk>>\
She comes out wearing a long sleeved, beige coat. Underneath the coat, she's wearing a sleeveless turtleneck ribbed sweater, a pair of black pantyhose and brown, lace-up boots. You can't help but admire the way her large breasts are supported by the sweater and how the pantyhose clings tightly to her long, slender legs.
<<talk "player">>You look amazing.<</talk>>\
A faint blush colors Mitsuko's cheek as you compliment her, she clears her throat to cover it up.
<<talk "mitsuko">>Ah, would it be alright if I picked up something for the gym and pool as well?<</talk>>\
She asks.
<<talk "thought">>I should probably check the price tags on her current selection of clothing first. . .<</talk>>\
<<talk "player">>What's the price for the set of clothes you've picked out so far?<</talk>>\
You ask her, Mitsuko checks the price tags of each item.
<<talk "mitsuko">>The coat is forty, the sweater is sixty, pantyhose are fifteen and the boots are eighty dollars.<</talk>>\
<<talk "thought">>A hundred and ninety-five dollars total, huh. . .<</talk>>\
<<if $Money gte 195>>[[Let her choose some more clothing.|Submitted Mitsuko My Neighbor's Closet Clothes Buying Scene 1k]]
[[Buy the clothing she currently has.|Submitted Mitsuko My Neighbor's Closet Clothes Buying Scene 1l]]
<<else>><<talk "thought">>Can't afford it right now. Maybe another time.<</talk>>\
<</if>>[[Don't buy any clothing.|Submitted Mitsuko My Neighbor's Closet Clothes Buying Scene 1m]]
<<elseif $mitsuko.affection gte 200 and $mitsuko.trust gte 100>>\
She narrows her eyes at you in suspicion.
<<talk "mitsuko">>If you wish, <<print $mitsuko.callsPlayer>>, I do not see the need for additional clothing but if you insist.<</talk>>\
Mitsuko bows, then begins browsing through the many racks of clothing until she's picked out several items, the raven-haired woman then disappears into the changing room for a few minutes. Once she's done changing, she exits the room.
<<talk "mitsuko">>What do you think?<</talk>>\
She comes out wearing a long sleeved, beige coat. Underneath the coat, she's wearing a sleeveless turtleneck ribbed sweater, a pair of black pantyhose and brown, lace-up boots. You can't help but admire the way her large breasts are supported by the sweater and how the pantyhose clings tightly to her long, slender legs.
<<talk "player">>You look amazing.<</talk>>\
The older woman nods in response.
<<talk "mitsuko">>Do you mind if I pick up something for the gym and pool?<</talk>>\
She asks.
<<talk "thought">>I should probably check the price tags on her current selection of clothing first. . .<</talk>>\
<<talk "player">>What's the price for the set of clothes you've picked out so far?<</talk>>\
You ask her, Mitsuko checks the price tags of each item.
<<talk "mitsuko">>The coat is forty, the sweater is sixty, pantyhose are fifteen and the boots are eighty dollars.<</talk>>\
<<talk "thought">>A hundred and ninety-five dollars total, huh. . .<</talk>>\
<<if $Money gte 195>>[[Let her choose some more clothing.|Submitted Mitsuko My Neighbor's Closet Clothes Buying Scene 1n]]
[[Buy the clothing she currently has.|Submitted Mitsuko My Neighbor's Closet Clothes Buying Scene 1o]]
<<else>><<talk "thought">>Can't afford it right now. Maybe another time.<</talk>>\
<</if>>[[Don't buy any clothing.|Submitted Mitsuko My Neighbor's Closet Clothes Buying Scene 1p]]
<<else>>\
Her cold eyes stare into yours.
<<talk "mitsuko">>. . . If you insist.<</talk>>\
Mitsuko replies in a cold tone and scowls, then begins browsing through the many racks of clothing until she's picked out several items, the raven-haired woman then disappears into the changing room for a few minutes. Once she's done changing, she exits the room.
<<talk "mitsuko">>Here.<</talk>>\
She comes out wearing a long sleeved, beige coat. Underneath the coat, she's wearing a sleeveless turtleneck ribbed sweater, a pair of black pantyhose and brown, lace-up boots. You can't help but admire the way her large breasts are supported by the sweater and how the pantyhose clings tightly to her long, slender legs.
<<talk "player">>You look great.<</talk>>\
The older woman ignores your comment.
<<talk "player">>What's the price for the set of clothes you've picked out?<</talk>>\
You ask her, Mitsuko checks the price tags of each item.
<<talk "mitsuko">>The coat is forty, the sweater is sixty, pantyhose are fifteen and the boots are eighty dollars.<</talk>>\
<<talk "thought">>A hundred and ninety-five dollars total, huh. . .<</talk>>\
<<if $Money gte 195>>[[Buy the clothing for her.|Submitted Mitsuko My Neighbor's Closet Clothes Buying Scene 1q]]
<<else>><<talk "thought">>Can't afford it right now. Maybe another time.<</talk>>\
<</if>>[[Don't buy the clothing.|Submitted Mitsuko My Neighbor's Closet Clothes Buying Scene 1r]]
<</if>>\
Submitted by Irish Major Tom
<<addtime { minute : 44 }>><<talk "player">>Yeah, go ahead, I don't see why not.<</talk>>\
Mitsuko happily smiles, pulling you into another tight embrace.
<<talk "mitsuko">>Thank you again, <<print $mitsuko.callsPlayer>>-sama.<</talk>>\
She leans down and whispers into your ear, her hot breath tickles your skin and sends a slight shiver up your spine.
<<talk "mitsuko">>//You won't regret it.//<</talk>>\
The older woman backs away, giggling.
You wait around while Mitsuko continues to browse the many racks of clothing, after some time, she heads over to the changing room with several items.
Minutes pass before she finally exits the room, you're surprised to see her wearing a black sports bra with a cutout in the center, showing off quite a bit of her rather large cleavage and a pair of tight, black track pants that cling tightly to her long legs and wide hips.
Mitsuko shows the outfit she picked out for the gym, then disappears to change again, a moment later, she comes back out dressed in new clothing.
A slight blush colors the older woman's cheeks as she shows off the black, one-piece competition swimsuit she's wearing. You notice the tight fabric compressing the older woman's huge tits, causing quite a bit of side boob to spill out from the sides of the swimsuit, your erection grows harder from the sight.
<<talk "mitsuko">>So w-what do you think?<</talk>>\
She stutters from the embarrassment of wearing such a tight swimsuit.
<<talk "player">>How much are they?<</talk>>\
You ask.
<<talk "mitsuko">>The sports bra and track pants are one hundred and fifty, and this swimsuit is eighty dollars.<</talk>>\
<<talk "thought">>Four hundred and twenty five dollars. . . Suppose it's not the most //expensive// clothes ever.<</talk>>\
<<if $Money gte 425>>[[Buy the clothing for her.|Submitted Mitsuko My Neighbor's Closet Clothes Buying Scene 1s]]
<<else>><<talk "thought">>Can't afford it right now. Maybe another time.<</talk>>\
<</if>>[[Don't buy them.|Submitted Mitsuko My Neighbor's Closet Clothes Buying Scene 1t]]
Submitted by Irish Major Tom
<<addtime { minute : 6 }>><<talk "player">>They all look great, I'll buy them.<</talk>>\
You agree to buy the clothing for Mitsuko, she approaches you and leans close, her lips suddenly connecting with yours. For a few minutes, you make out with the older woman until she pulls away, breaking the kiss.
<<talk "mitsuko">>Thank you, <<print $mitsuko.callsPlayer>>-sama.<</talk>>\
She thanks you again, then heads back into the changing room, a moment later the raven-haired woman reappears, dressed in her original clothing.
With the new sets of clothing in hand, you bring them over to the counter. The clerk rings each item up then tells you the total, you pay for them and the employee places the clothes in a bag before handing it to you.
Thanking the clerk, you leave the store with Mitsuko following close behind. As you step outside, Mitsuko wraps her arms around you, embracing you from behind for a moment before letting go.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 17 }>>
<<set $Money -=425>><<set $mitsuko.affection += 20>><<set $mitsuko.trust += 20>><<run $mitsuko.addFlag("fullClothingSet")>><<talk "player">>Maybe some other time I'll buy them, but not today. Sorry.<</talk>>\
You shake your head.
Mitsuko pouts for a second but then nods.
<<talk "mitsuko">>Very well, <<print $mitsuko.callsPlayer>>-sama. I shall go change.<</talk>>\
She bows before returning to the changing room, the older woman comes back out a moment later, dressed in her original clothing.
Placing the clothes she picked out back, you look around the store for a little while longer before leaving.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 4 }>>
<<set $mitsuko.affection -= 5>><<set $mitsuko.trust -= 5>><<talk "player">>For now, let's just get you a new set of clothing.<</talk>>\
You agree to buy the clothing she's currently selected.
A hint of disappointment crosses her face but it disappears just as quickly, she nods, returning to the changing room. A moment later, Mitsuko reappears wearing her original clothing.
With the new sets of clothing in hand, you bring them over to the counter. The clerk rings each item up then tells you the total, you pay for them and the employee places the clothes in a bag before handing it to you.
Thanking the clerk, you leave the store with Mitsuko following close behind. As you step outside, Mitsuko wraps her arms around you, embracing you from behind for a moment before letting go.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 9 }>>
<<set $Money -= 195>><<set $mitsuko.affection += 10>><<set $mitsuko.trust += 10>><<run $mitsuko.addFlag("basicClothingSet")>><<talk "player">>Maybe some other time I'll buy them, but not today. Sorry.<</talk>>\
You shake your head.
Mitsuko pouts for a second but then nods.
<<talk "mitsuko">>Very well, <<print $mitsuko.callsPlayer>>-sama. I shall go change.<</talk>>\
She bows before returning to the changing room, the older woman comes back out a moment later, dressed in her original clothing.
Placing the clothes she picked out back, you look around the store for a little while longer before leaving.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 5 }>>
<<set $mitsuko.affection -= 5>><<set $mitsuko.trust -= 5>><<talk "player">>Ok, I'll buy it.<</talk>>\
You agree to buy the clothing for Mitsuko, she nods then heads back into the changing room, a moment later the raven-haired woman reappears, dressed in her original clothing.
With the new set of clothing in hand, you bring them over to the counter. The clerk rings each item up then tells you the total, you pay for them and the employee places the clothes in a bag before handing it to you.
Thanking the clerk, you leave the store with Mitsuko following close behind.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 6 }>>
<<set $Money -= 195>><<set $mitsuko.affection += 20>><<set $mitsuko.trust += 20>><<run $mitsuko.addFlag("basicClothingSet")>><<talk "player">>Maybe some other time I'll buy them, but not today. Sorry.<</talk>>\
You shake your head.
Mitsuko pouts for a second but then nods.
<<talk "mitsuko">>Very well, <<print $mitsuko.callsPlayer>>-sama. I shall go change.<</talk>>\
She bows before returning to the changing room, the older woman comes back out a moment later, dressed in her original clothing.
Placing the clothes she picked out back, you look around the store for a little while longer before leaving.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 6 }>>
<<set $mitsuko.affection -= 5>><<set $mitsuko.trust -= 5>><<talk "player">>Sure, I don't see why not.<</talk>>\
Mitsuko smiles.
<<talk "mitsuko">>Thank you again, <<print $mitsuko.callsPlayer>>-san.<</talk>>\
You wait around while Mitsuko continues to browse the many racks of clothing, after some time, she heads over to the changing room with several items.
Minutes pass before she finally exits the room, you're surprised to see her wearing a black sports bra with a cutout in the center, showing off quite a bit of her rather large cleavage and a pair of tight, black track pants that cling tightly to her long legs and wide hips.
Mitsuko shows the outfit she picked out for the gym, then disappears to change again, a moment later, she comes back out dressed in new clothing.
A faint blush colors the older woman's cheeks as she shows off the black, one-piece competition swimsuit she's wearing. You notice the tight fabric compressing the older woman's huge tits, causing quite a bit of side boob to spill out from the sides of the swimsuit, your erection grows harder from the sight.
<<talk "mitsuko">>H-How do they look?<</talk>>\
She stutters, a fair bit embarrassed.
<<talk "player">>How much do they cost?<</talk>>\
You ask.
<<talk "mitsuko">>The sports bra and track pants are one hundred and fifty, and this swimsuit is eighty dollars.<</talk>>\
<<talk "thought">>Four hundred and twenty five dollars. . . That's not, //that// bad. . .<</talk>>\
<<if $Money gte 425>>[[Buy the clothing for her.|Submitted Mitsuko My Neighbor's Closet Clothes Buying Scene 1u]]
<<else>><<talk "thought">>Can't afford it right now. Maybe another time.<</talk>>\
<</if>>[[Don't buy them.|Submitted Mitsuko My Neighbor's Closet Clothes Buying Scene 1v]]
Submitted by Irish Major Tom
<<addtime { minute : 12 }>><<talk "player">>I like them, I'll buy them for you.<</talk>>\
You agree to buy the clothing for Mitsuko, she approaches you and leans close, her lips suddenly connecting with yours for a moment. The raven-haired woman pulls away, breaking the kiss.
<<talk "mitsuko">>Thank you, <<print $mitsuko.callsPlayer>>-san.<</talk>>\
She thanks you again, then heads back into the changing room, a moment later the raven-haired woman reappears, dressed in her original clothing.
With the new sets of clothing in hand, you bring them over to the counter. The clerk rings each item up then tells you the total, you pay for them and the employee places the clothes in a bag before handing it to you.
Thanking the clerk, you leave the store with Mitsuko following close behind.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 8 }>>
<<set $Money -= 425>><<set $mitsuko.affection += 20>><<set $mitsuko.trust += 20>><<run $mitsuko.addFlag("fullClothingSet")>><<talk "player">>Maybe some other time I'll buy them, but not today. Sorry.<</talk>>\
You shake your head.
Mitsuko pouts for a second but then nods.
<<talk "mitsuko">>Very well, <<print $mitsuko.callsPlayer>>-sama. I shall go change.<</talk>>\
She bows before returning to the changing room, the older woman comes back out a moment later, dressed in her original clothing.
Placing the clothes she picked out back, you look around the store for a little while longer before leaving.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 6 }>>
<<set $mitsuko.affection -= 5>><<set $mitsuko.trust -= 5>><<talk "player">>For now, let's just get you a new set of clothing.<</talk>>\
You agree to buy the clothing she's currently selected.
She nods, a hint of disappointment in her expression as she returns to the changing room. A moment later, Mitsuko reappears wearing her original clothing.
With the new sets of clothing in hand, you bring them over to the counter. The clerk rings each item up then tells you the total, you pay for them and the employee places the clothes in a bag before handing it to you.
Thanking the clerk, you leave the store with Mitsuko following close behind.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 9 }>>
<<set $Money -= 195>><<set $mitsuko.affection += 10>><<set $mitsuko.trust += 10>><<run $mitsuko.addFlag("basicClothingSet")>><<talk "player">>Not today, perhaps we'll pick some up another time.<</talk>>\
You shake your head.
A look of disappointment flits across her expression but it disappears a second later and she nods.
<<talk "mitsuko">>Very well, <<print $mitsuko.callsPlayer>>-san. I will go change.<</talk>>\
She bows before returning to the changing room, the older woman comes back out a moment later, dressed in her original clothing.
Placing the clothes she picked out back, you look around the store for a little while longer before leaving.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 6 }>>
<<set $mitsuko.affection -= 5>><<set $mitsuko.trust -= 5>><<talk "player">>I suppose, yes, feel free.<</talk>>\
Mitsuko nods.
<<talk "mitsuko">>Thank you again, <<print $mitsuko.callsPlayer>><</talk>>\
You wait around while Mitsuko continues to browse the many racks of clothing, after some time, she heads over to the changing room with several items.
Minutes pass before she finally exits the room, you're surprised to see her wearing a black sports bra with a cutout in the center, showing off quite a bit of her rather large cleavage and a pair of tight, black track pants that cling tightly to her long legs and wide hips.
Mitsuko shows the outfit she picked out for the gym, then disappears to change again, a moment later, she comes back out dressed in new clothing.
A slight blush colors the older woman's cheeks as she shows off the black, one-piece competition swimsuit she's wearing. You notice the tight fabric compressing the older woman's huge tits, causing quite a bit of side boob to spill out from the sides of the swimsuit, your erection grows harder from the sight.
<<talk "mitsuko">>D-Does it look ok?<</talk>>\
She stutters from the embarrassment of wearing such a tight swimsuit.
<<talk "player">>What's the cost of them?<</talk>>\
You ask.
<<talk "mitsuko">>The sports bra and track pants are one hundred and fifty, and this swimsuit is eighty dollars.<</talk>>\
<<talk "thought">>Four hundred and twenty five dollars. . . Bit on the pricey side. . .<</talk>>\
<<if $Money gte 425>>[[Buy the clothing for her.|Submitted Mitsuko My Neighbor's Closet Clothes Buying Scene 1w]]
<<else>><<talk "thought">>Can't afford it right now. Maybe another time.<</talk>>\
<</if>>[[Don't buy them.|Submitted Mitsuko My Neighbor's Closet Clothes Buying Scene 1x]]
Submitted by Irish Major Tom
<<addtime { minute : 13 }>><<talk "player">>Hm, sure, let's buy them.<</talk>>\
You agree to buy the clothing for Mitsuko, she approaches and pecks you on the cheek, then bows.
<<talk "mitsuko">>Thank you, <<print $mitsuko.callsPlayer>>.<</talk>>\
She thanks you again, then heads back into the changing room, a moment later the raven-haired woman reappears, dressed in her original clothing.
With the new sets of clothing in hand, you bring them over to the counter. The clerk rings each item up then tells you the total, you pay for them and the employee places the clothes in a bag before handing it to you.
Thanking the clerk, you leave the store with Mitsuko following close behind.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 8 }>>
<<set $Money -= 425>><<set $mitsuko.affection += 20>><<set $mitsuko.trust += 20>><<run $mitsuko.addFlag("fullClothingSet")>><<talk "player">>I've changed my mind, perhaps another time.<</talk>>\
You shake your head.
Mitsuko nods.
<<talk "mitsuko">>Very well, <<print $mitsuko.callsPlayer>>, I shall go change.<</talk>>\
She bows before returning to the changing room, the older woman comes back out a moment later, dressed in her original clothing.
Placing the clothes she picked out back, you look around the store for a little while longer before leaving.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 6 }>>
<<set $mitsuko.affection -= 5>><<set $mitsuko.trust -= 5>><<talk "player">>Well, why don't we just buy the one set first..<</talk>>\
You agree to buy the clothing she's currently selected.
A hint of disappointment crosses her face but it disappears just as quickly, she nods, returning to the changing room. A moment later, Mitsuko reappears wearing her original clothing.
With the new sets of clothing in hand, you bring them over to the counter. The clerk rings each item up then tells you the total, you pay for them and the employee places the clothes in a bag before handing it to you.
Thanking the clerk, you leave the store with Mitsuko following close behind.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 7 }>>
<<set $Money -= 195>><<set $mitsuko.affection += 10>><<set $mitsuko.trust += 10>><<run $mitsuko.addFlag("basicClothingSet")>><<talk "player">>We'll pick something up, some other time.<</talk>>\
You shake your head.
A look of disappointment flits across her expression but it disappears a second later and she nods.
<<talk "mitsuko">>Very well, <<print $mitsuko.callsPlayer>>, I will go change.<</talk>>\
She bows before returning to the changing room, the older woman comes back out a moment later, dressed in her original clothing.
Placing the clothes she picked out back, you look around the store for a little while longer before leaving.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 7 }>>
<<set $mitsuko.affection -= 5>><<set $mitsuko.trust -= 5>><<talk "player">>Sure.<</talk>>\
Mitsuko nods.
<<talk "mitsuko">>Thank you again, <<print $mitsuko.callsPlayer>>.<</talk>>\
She politely bows.
You wait around while Mitsuko continues to browse the many racks of clothing, after some time, she heads over to the changing room with several items.
Minutes pass before she finally exits the room, you're surprised to see her wearing a black sports bra with a cutout in the center, showing off quite a bit of her rather large cleavage and a pair of tight, black track pants that cling tightly to her long legs and wide hips.
Mitsuko shows the outfit she picked out for the gym, then disappears to change again, a moment later, she comes back out dressed in new clothing.
A slight blush colors the older woman's cheeks as she shows off the black, one-piece competition swimsuit she's wearing. You notice the tight fabric compressing the older woman's huge tits, causing quite a bit of side boob to spill out from the sides of the swimsuit, your erection grows harder from the sight.
She clears her throat, waiting for your opinion.
<<talk "player">>They look great, what's the price?<</talk>>\
You ask.
<<talk "mitsuko">>The sports bra and track pants are one hundred and fifty, and this swimsuit is eighty dollars.<</talk>>\
<<talk "thought">>Four hundred and twenty five dollars. . . Bit on the pricey side. . .<</talk>>\
<<if $Money gte 425>>[[Buy the clothing for her.|Submitted Mitsuko My Neighbor's Closet Clothes Buying Scene 1y]]
<<else>><<talk "thought">>Can't afford it right now. Maybe another time.<</talk>>\
<</if>>[[Don't buy them.|Submitted Mitsuko My Neighbor's Closet Clothes Buying Scene 1z]]
Submitted by Irish Major Tom
<<addtime { minute : 13 }>><<talk "player">>Alright, let's get them.<</talk>>\
You agree to buy the clothing for Mitsuko, she politely bows.
<<talk "mitsuko">>Thank you, <<print $mitsuko.callsPlayer>>.<</talk>>\
She thanks you again, then heads back into the changing room, a moment later the raven-haired woman reappears, dressed in her original clothing.
With the new sets of clothing in hand, you bring them over to the counter. The clerk rings each item up then tells you the total, you pay for them and the employee places the clothes in a bag before handing it to you.
Thanking the clerk, you leave the store with Mitsuko following close behind.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 6 }>>
<<set $Money -= 425>><<set $mitsuko.affection += 20>><<set $mitsuko.trust += 20>><<run $mitsuko.addFlag("fullClothingSet")>><<talk "player">>We'll pick something up, some other time.<</talk>>\
You shake your head.
Mitsuko nods.
<<talk "mitsuko">>Very well, <<print $mitsuko.callsPlayer>>, I will go change.<</talk>>\
She bows before returning to the changing room, the older woman comes back out a moment later, dressed in her original clothing.
Placing the clothes she picked out back, you look around the store for a little while longer before leaving.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 5 }>>
<<set $mitsuko.affection -= 5>><<set $mitsuko.trust -= 5>><<talk "player">>I'll buy the first set.<</talk>>\
You agree to buy the clothing she's currently selected.
She nods, returning to the changing room. A moment later, Mitsuko reappears wearing her original clothing.
With the new sets of clothing in hand, you bring them over to the counter. The clerk rings each item up then tells you the total, you pay for them and the employee places the clothes in a bag before handing it to you.
Thanking the clerk, you leave the store with Mitsuko following close behind.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 7 }>>
<<set $Money -= 195>><<set $mitsuko.affection += 10>><<set $mitsuko.trust += 10>><<run $mitsuko.addFlag("basicClothingSet")>><<talk "player">>Another time.<</talk>>\
You shake your head.
Mitsuko nods.
<<talk "mitsuko">>Very well, <<print $mitsuko.callsPlayer>>, I shall go change.<</talk>>\
She bows before returning to the changing room, the older woman comes back out a moment later, dressed in her original clothing.
Placing the clothes she picked out back, you look around the store for a little while longer before leaving.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 6 }>>
<<set $mitsuko.affection -= 5>><<set $mitsuko.trust -= 5>><<talk "thought">>Nah, not really feeling it today. . .<</talk>>\
You take a quick look around the store, but decide to leave. Motioning for Mitsuko to follow, you exit the store, and step out onto the sidewalk.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 3 }>><<talk "thought">>I'll do it some other time, she seems fine with the current clothing she has right now.<</talk>>\
You decide to keep walking past the clothing store.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 2 }>>The restaurant is not full of people, even at this hour. It seems though that a few people in this town have decided to come eat here. You can see couples, office workers, colleagues either ordering at their tables, drinking or eating what was delivered to them.
On your left side, Anna is fidgeting, clearly stressed by the situation. She isn't good in public places and cannot handle the pressure of having so many people around her. At the same time, she looks around her and seems envious of all the people around her, as if she also wants to eat with you like them. Fortunately for her, the place isn't that big and the tables were far away from one another.
On your right however, Eve is the complete opposite of her sister. She looks at the tables and decorations, observing the people inside and is excited to what will come next.
You think about what to do next.
<<talk "thought">>I should probably leave this restaurant and find a place less crowded or I can eat here with Anna and Eve. I think they will enjoy that.<</talk>>\
<<if $Money gte 90>>\
[[Eat here.|Submitted Anna and Eve Spitz interactive scene 1a]]
<<else>>\
<<talk "thought">>I wouldn't be able to afford to eat here even if I wanted to. Maybe some other time.<</talk>>\
<</if>>\
[[Leave the Spitz.|Submitted Anna and Eve Spitz interactive scene 1b]]
Submitted by Suprazord
<<addtime { minute : 4 }>>You take a quick look at your wallet and you move toward the waiter in the restaurant, Anna still clinging to you.
<<talk "waiter">>Hello sir, madam. Are the three of you going to eat here?<</talk>>\
<<talk "player">>Yes. Would it be possible to have a table that is isolated enough?<</talk>>\
<<talk "waiter">>You are lucky that not many people have made reservations today. Right this way, sir.<</talk>>\
The waiter guides you toward one of the tables. The table is far away from the windows and the bar and doesn't have a lot of traffic around either. It is the perfect table for all of you.
You take a seat on the couch next to the window and you look at the sisters curious about who is going to sit next to you.
<<talk "anna">>You can sit next to <<print $anna.callsPlayer>> if you want. I'll sit at the front.<</talk>>\
After she receives the confirmation from her sister, she does not hesitate anymore and jumps to the seat next to you. She readjusts her dress and does her best to look proper. Anna sits on the other couch in front of you. You can't tell if she is disappointed because she couldn't be next to you, but after your eyes meet, she regain some comfort and smiles again.
The waiter comes back with 3 menus to share to you. You each pick one and look at the menu. Before they order, you talk to them about not having to worry about the price.
<<talk "player">>You don't need to worry about the addition. Take everything you want, it's my treat. It's not often I get to date two pretty ladies at the same time.<</talk>>\
Both of them blush so much that their face is as red as a tomato. After hearing this, Eve focuses even more on the menu while Anna is still recovering from what you just said.
After this declaration, you look back at the menu and look at the meal and the drinks. There is quite a large choice of food, some with names you have never read before but you have an understanding of what those meals actually mean.
A bit later, you call for the waiter for him to take your order. He comes to you with a tablet in his hands.
<<talk "thought">>I guess they don't use a notebook in this day and age.<</talk>>\
<<talk "waiter">>Have you taken your order?<</talk>>\
<<talk "player">>Yeah, I'll have a cesar salad, the today's special and a green ice tea for the drink.<</talk>>\
In case you want to drive immediately to the mansion, you want to stay sober, hence the green tea.
<<talk "waiter">>Very well sir, what would it be miss?<</talk>>\
<<talk "anna">>I'll take the same thing as him, thanks.<</talk>>\
<<talk "thought">>I wished she would try something different from me. I hope she'll become more independent in the future. I need to give her more time.<</talk>>\
<<talk "waiter">>Okayyy, what would you like to order little miss?<</talk>>\
<<talk "eve">>I'll take a soba noodle soup, one plate of risotto croquettes and a Sex on the beach for the drink.<</talk>>\
Anna reacts to the drink Eve ordered, she seems a bit worried but doesn't voice her opinion. The waiter on the other hand looks at Eve with curiosity, as if she said something wrong.
<<talk "waiter">>I'm sorry but the restaurant cannot provide alcohol to minors.<</talk>>\
The expression on Eve changes from joy to hurt. You assume that she is still concerned about the fact that people treat her like a child rather than an adult and you hope it won't affect her confidence in participating in future activities.
<<talk "eve">>Oh... Nevermind then, can you give me a lemonade instead?<</talk>>\
Eve says, almost defeated.
<<talk "waiter">>Right away, miss.<</talk>>\
The waiter leaves the table, giving our orders to the cook. You try to console Eve by carefully rubbing her head. Anna grabs one of Eve's hand, bringing the attention of her little sister. Eve rises her head, first to Anna then to you. She takes a deep breath and smiles again.
<<talk "eve">>It's okay. Being here with you is better that drinking the finest of wine. Besides, I doubt you'd like to see me drunk in public.<</talk>>\
She reassures you, making Anna relieved that she isn't affected much by the situation.
You talk about mundane stuff, the work in the mansion, Eve's favorite series, books that Anna read recently. Then the waiter comes with the appetizer. You receive your Cesar salad with a nice composition. You can see that the cook took a lot of effort to give a nice presentation, and you can smell the fresh ingredients from the salad. The soba noodle soup that Eve gets make her mouth water, to the point that she has a hard time containing her energy. As for Anna, who got the same salad as you, she looks at her plate with admiration: she observes the composition, the ingredients used and analyses everything she can.
<<talk "thought">>Maybe she plans on making it for me in the future.<</talk>>\
Eve is the first one to start eating by using her chopsticks in her soup. You can tell from her expression that she loves it, even though it must be the first time she had eaten something like that. Anna throws a glance at Eve, reminding her of your presence. Eve then stops what she's doing and looks at you, worried that she acted with consideration. You reassure them the best way you can.
<<talk "player">>How's the soup Eve? Mind if I drink some of yours and you can eat a bit of salad?<</talk>>\
She nods with glee and use your fork to take some of your salad. She clearly enjoys the situation she's in. At the same time, Anna feels relaxed by your query, still she waits that you start eating before she can eat her salad.
You start by borrowing a bit of the soup that Eve took with her chopsticks. You take a bit of the soba noodles and you appreciate the texture of them. You then use a spoon and drink a bit of the soup. The hot soup is full of flavor and not too salty. After giving the soup back to Eve, you can see her blush a bit, a small thought goes through your head.
<<talk "thought">>Indirect kiss...<</talk>>\
Eve takes back the spoon but doesn't clean it and uses it right away to drink some of the soup. She tries to avoid the mushrooms as much as possible and stick to the noodles only.
Anna on the other hand enjoys her salad. She eats every ingredient in it: the lettuce, the egg, the cheese and the parmesan. She uses the bread to pick up the lettuce with ease and drinks her tea occasionally as well. She even forgets that you exist, something she notices a while later she realized that you haven't eaten as much as her yet. Even Eve observes her sister with astonishment.
<<talk "eve">>That salad must really taste good Anna. Even <<print $anna.callsPlayer>> doesn't have this kind of enthusiasm.<</talk>>\
Anna's face reddens. She slows down her pace, embarrassed at this side of her that she hasn't shown yet.
<<talk "player">>Eve, don't embarrass your sister like that. Weren't you eating just as fast as her?<</talk>>\
<<talk "eve">>Who cares if I do it? After all, I'm just a small child in front of the others.<</talk>>\
You can see her pained expression when she says that. It seems that what the waited said earlier did affect her after all. Not knowing what to say, all of you go back to what you were eating in silence.
A few minutes later, your plates are empty. The waiter comes to pick up the empty plates and the empty bowl of soup. However, less than a minute later, the waiter comes back with three new plates on his arms.
<<talk "thought">>That was fast, were they cooking the rest while we were eating our lettuce? I hope it's not cold.<</talk>>\
He puts the plates on your tables. Today's special was potato dumplings stuffed with meat, cheese and mushrooms, it was commonly called Cepelinai. As for Eve's order, she gets a fair amount risotto croquettes in her plate with a bit of parsley around them.
Before the waiter leaves, an idea comes to mind. You have less than a second to act.
[[Order a non-alcoholic drink.|Submitted Anna and Eve Spitz interactive scene 1c]]
[[Order an alcoholic drink.|Submitted Anna and Eve Spitz interactive scene 1d]]
Submitted by Suprazord<<talk "player">>Excuse me, can I order a Shirley Temple?<</talk>>\
<<talk "waiter">>Of course, I'll come back shortly.<</talk>>\
Anna looks at you with curiosity, but shortly looks at Eve, understanding your intention. Eve is so focused on her meal that she didn't pay attention to what you just asked to the waiter. He comes back with the glass in his hand.
<<talk "waiter">>Here you go sir.<</talk>>\
You thanks the waiter and wait for him to leave. Once he disappears from your line of sight, you turn to Eve and exchange her lemonade with your glass. You can see the surprise in Anna and Eve's faces, especially on the the latter who displays a broad smile.
<<talk "eve">>Wait, you bought it for me?<</talk>>\
<<talk "player">>I know you wanted another drink, but I hope you'd like this nonetheless. Try it.<</talk>>\
You don't have the time to react as she gives you a lengthy kiss on the cheek. She then jumps on the cocktail, drinking it without restraint. Anna looks at Eve first then you, reassured and happy that you have provided a non-alcoholic drink to Eve.
<<talk "anna">>Thank you <<print $anna.callsPlayer>>. That was thoughtful of you.<</talk>>\
You all start to eat your meal, still warm against your expectations and savor the taste of the potatoes. Despite the fact that there wasn't a lot of it in your plate, you still enjoy the taste of them, the other ingredients mashing well with the potatoes. Anna seems to have the same reaction as you, taking her time to enjoy the taste of the meal she has. This time, she eats slowly to avoid bringing attention to her, but you can tell on her face that she stills enjoys what she is putting in her mouth.
Eve doesn't bother using a fork and shoves the croquettes in her mouth directly. She eats them like candies and is clearly in love with them. She doesn't seem to stop taking one after the other until she looks at your plate and considers something.
<<talk "eve">>Can we make an exchange? Your potato against my croquette.<</talk>>\
<<talk "anna">>Come on Eve, you already made a trade earlier. I'm sure <<print $anna.callsPlayer>> has enough of this.<</talk>>\
<<talk "player">>It's okay Anna, I don't mind one bit.<</talk>>\
Anna nods, letting Eve proceeding to the trade. Despite your potatoes clearly bigger than her croquettes, you accept the deal and pick one of the potato with your fork. Before you put one of the potato on her plate, she takes the fork in her mouth and eats the potato on it.
<<talk "thought">>Indirect kiss, again.<</talk>>\
She then picks one of the croquette with her finger and she gets it closer to your face. Understanding her intention, you open your mouth and take the croquette. The texture is clearly different from the potato but the taste is still very good. Eve looks more excited than ever and finishes her croquettes with joy.
Looking at Anna, you notice that she doesn't look as upbeat as she was before. It seems that Anna regrets taking the same order as you: she cannot trade her food like Eve. However you find a solution to this problem: you pick a bit of the food in your plate, you then stand up in order to reach Anna's side with your fork and you bring it to Anna's mouth.
<<talk "player">>Now say aaaaah...<</talk>>\
Anna looks embarrassed but open her mouth and eats what was in your fork. She is delighted not only because of the taste of the food, but because you served it to her, something she has never experienced before.
<<talk "player">>Wanna try again?<</talk>>\
You pick another piece of your meal, hoping to get a reaction from Anna. Without any surprise, she does the same thing as you and stands up from her seat as well. Your arm goes to the other side of the table, with the intention of feeding Anna some of your food but also to play with her. Her arm goes toward your mouth and you can see from your place a wonderful sight: Anna is holding her fork with one hand, the other on the holding to maintain her balance, her cleavage starting to get exposed and her blushing face getting closer to you. If it wasn't for the fact that you were in public and Eve wasn't with you, you'd probably have had a hard time holding back your desires.
Once both of you put the food in each other's mouth, you sit back and giggle at what just occurred. It becomes more obvious that you are not just eating in a restaurant like a family but more like you have invited two girls on a romantic diner and they are both happy about it. They are only envious of things that one of the sisters have experienced that the other hasn't. While you are enjoying what remains of your plate, you wonder if those short moments of happiness help them forget the dark moments they suffered at the hands of your uncle. You don't want to bring that up while eating but this thought still lingers in your head.
A while after you all finish your meal, you ask Anna and Eve if they enjoyed the food.
<<talk "player">>So, how was the food? I hope it was to your liking.<</talk>>\
They started talking at the same time. You could hear that they were both happy about the food but Eve lets her sister talk first.
<<talk "anna">>It was different from what I expected, a true delight. I had no idea that the meal could be so luxurious and tasty at the same time.<</talk>>\
<<talk "player">>You don't have to imitate their style. I like your food the best.<</talk>>\
<<talk "anna">>Thank you, I'll work hard to achieve your expectations.<</talk>>\
Eve on the other hand answers with her arms crossed.
<<talk "eve">>I can't tell yet. Maybe if we come back here and we try all of what is proposed on the menu, I'll be able to confirm if the food is good or not.<</talk>>\
You think she'd end here but she continues, this time with a more serious tone.
<<talk "eve">>Thank you for buying the drink for me earlier. I wanted to try new things, now that our lives are a lot better now. Despite the fact that people treat me as a child, you even managed to find an alternative for the cocktail. And it was super good too<</talk>>\
You hug her tightly, her face buried in your shirt. You can hear muffled words from your chest.
<<talk "eve">>Seriously, thank you, I mean it.<</talk>>\
Anna and you both look at Eve while smiling. You can tell that Anna is happy that you not only treat Eve with respect but also that you can find solutions to issues she may face in the future. You can see a small tear coming out of Anna's eye.
<<talk "player">>It's not over yet. Do you want some dessert?<</talk>>\
In a second, Eve leaves from your embrace and looks up to you with glittering eyes.
<<talk "eve">>I'll get the popsicles. Be right back.<</talk>>\
In an instant she leaves her seat and goes to the counter asking for popsicles, even Anna doesn't react fast enough. You chuckle at the scene, realizing that even if Eve is more mature than she seems, she is still a child at heart, although her innocence is debatable. You also realize that she hasn't asked the flavor you wanted, making you dread of what she is going to pick.
She comes back with three popsicles in her hands, all of them strawberry-flavored but also whispers something in Anna's ears. Between Anna's surprised face and Eve's giggling, you expect something to happen. She gives one popsicle to each of you and rips the packaging apart once she's done with the distribution. On the other hand Anna removes the packaging with care so that she can use its remnants to hold the stick, that way the popsicle will not melt on her hand. Anna notices you looking at her and doing the same thing, making her blush.
What follows next was completely unexpected: you can see Anna licking her popsicle in a suggestive manner, slowly using her tongue to melt and savor the popsicle, then she shoves it down her mouth afterwards. You can feel the blood rising around your belt. You take a glance at Eve, hoping in vain that she is above that but she isn't any better. She lashes her tongue at the tip of the popsicle, then slides it inside and outside her mouth at a fast pace. They both look at each other and seem proud of this innuendo, even forgetting that they are in public.
<<talk "thought">>They are teasing me at the same time. Is this their sisterly bond in action?<</talk>>\
You are so mesmerized by this scene that you forget to eat your own popsicle. You devour it quickly, making sure it doesn't melt too much and you look at the sisters again, who have stopped the game but still giggle at your previous reaction.
After the lunch finally ends, you stay in the restaurant for a few minutes talking about the meal in general before the waiter came to give you the addition.
<<talk "thought">>It definitively isn't cheap but still affordable for me.<</talk>>\
Once the addition is paid, all of you leave the restaurant, full and happy. Eve stretches a bit after sitting for so long on the couch. We then hear a burp coming from behind our back: it was Anna who clearly enjoyed the meal. She is flustered by what she did but recomposes herself quickly to apologize to Eve and you.
<<talk "anna">>Sorry.<</talk>>\
It was certainly unexpected from her. Both Eve and I giggle at Anna, who pouts at us but still smiles to us.
<<talk "player">>Don't worry about it. By the way, I liked what I've seen during the dessert.<</talk>>\
She looks away, shy from the embarrassment.
<<talk "anna">>It was Eve's idea, not mine.<</talk>>\
She points her finger at Eve, who almost looks shocked if you didn't know any better.
<<talk "eve">>Unfair! You participated too.<</talk>>\
You look at them bickering, exactly like what you'd expect from siblings. You realize that Anna isn't as terrified as she was when you entered the restaurant, she even plays and jokes with her sister. Eve is still like herself, a smart girl with a bubbly personality.
<<talk "thought">>I'm glad that they are both able to laugh and smile at the silliest things. I hope things will be better in the future.<</talk>>\
[[End.|$location]]
Submitted by Suprazord<<addtime { minute : 60 }>>
<<set $Money -= 90>><<set $anna.affection += 5>><<set $anna.fear -= 5>><<set $anna.trust += 5>><<set $eve.affection += 5>><<set $eve.fear -= 5>><<set $eve.trust += 5>><<talk "player">>Excuse me, can I order a Sex on the beach?<</talk>>\
<<talk "waiter">>Of course, I'll come back shortly.<</talk>>\
Anna looks at you with curiosity, but shortly looks at Eve, understanding your intention. Eve is so focused on her meal that she didn't pay attention to what you just asked to the waiter. He comes back with the glass in his hand.
<<talk "waiter">>Here you go sir.<</talk>>\
You thanks the waiter and wait for him to leave. Once he disappears from your line of sight, you turn to Eve and exchange her lemonade with your glass. You can see the surprise in Anna and Eve's faces, especially on the the latter who displays a broad smile.
<<talk "eve">>Wait, you bought it for me?<</talk>>\
<<talk "player">>Shhh, just make sure that no one notices that it is an alcoholic drink.<</talk>>\
You don't have the time to react as she gives you a lengthy kiss on the cheek. She then jumps on the cocktail, drinking it without restraint. Anna is a bit conflicted with the idea of her sister drinking but doesn't say anything to offend you or her sister but also because it seems to warm her heart to see her little sister genuinely happy to try something she doesn't have the occasion to do so.
You all start to eat your meal, still warm against your expectations and savor the taste of the potatoes. Despite the fact that there wasn't a lot of it in your plate, you still enjoy the taste of them, the other ingredients mashing well with the potatoes. Anna seems to have the same reaction as you, taking her time to enjoy the taste of the meal she has. This time, she eats slowly to avoid bringing attention to her, but you can tell on her face that she stills enjoys what she is putting in her mouth.
Eve doesn't bother using a fork and shoves the croquettes in her mouth directly. She eats them like candies and is clearly in love with them. She doesn't seem to stop taking one after the other until she looks at your plate and considers something.
<<talk "eve">>Can we make an exchange? Your potato against my croquette.<</talk>>\
<<talk "anna">>Come on Eve, you already made a trade earlier. I'm sure <<print $anna.callsPlayer>> has enough of this.<</talk>>\
<<talk "player">>It's okay Anna, I don't mind one bit.<</talk>>\
Anna nods, letting Eve proceeding to the trade. Despite your potatoes clearly bigger than her croquettes, you accept the deal and pick one of the potato with your fork. Before you put one of the potato on her plate, she takes the fork in her mouth and eats the potato on it.
<<talk "thought">>Indirect kiss, again.<</talk>>\
She then picks one of the croquette with her finger and she gets it closer to your face. Understanding her intention, you open your mouth and take the croquette. The texture is clearly different from the potato but the taste is still very good. Eve looks more excited than ever and finishes her croquettes with joy.
Looking at Anna, you notice that she doesn't look as upbeat as she was before. It seems that Anna regrets taking the same order as you: she cannot trade her food like Eve. However you find a solution to this problem: you pick a bit of the food in your plate, you then stand up in order to reach Anna's side with your fork and you bring it to Anna's mouth.
<<talk "player">>Now say aaaaah...<</talk>>\
Anna looks embarrassed but open her mouth and eats what was in your fork. She is delighted not only because of the taste of the food, but because you served it to her, something she has never experienced before.
<<talk "player">>Wanna try again?<</talk>>\
You pick another piece of your meal, hoping to get a reaction from Anna. Without any surprise, she does the same thing as you and stands up from her seat as well. Your arm goes to the other side of the table, with the intention of feeding Anna some of your food but also to play with her. Her arm goes toward your mouth and you can see from your place a wonderful sight: Anna is holding her fork with one hand, the other on the holding to maintain her balance, her cleavage starting to get exposed and her blushing face getting closer to you. If it wasn't for the fact that you were in public and Eve wasn't with you, you'd probably have had a hard time holding back your desires.
Once both of you put the food in each other's mouth, you sit back and giggle at what just occurred. It becomes more obvious that you are not just eating in a restaurant like a family but more like you have invited two girls on a romantic diner and they are both happy about it. They are only envious of things that one of the sisters have experienced that the other hasn't. While you are enjoying what remains of your plate, you wonder if those short moments of happiness help them forget the dark moments they suffered at the hands of your uncle. You don't want to bring that up while eating but this thought still lingers in your head.
A while after you all finish your meal, you ask Anna and Eve if they enjoyed the food.
<<talk "player">>So, how was the food? I hope it was to your liking.<</talk>>\
They started talking at the same time. You could hear that they were both happy about the food but Eve lets her sister talk first.
<<talk "anna">>It was different from what I expected, a true delight. I had no idea that the meal could be so luxurious and tasty at the same time.<</talk>>\
<<talk "player">>You don't have to imitate their style. I like your food the best.<</talk>>\
<<talk "anna">>Thank you, I'll work hard to achieve your expectations.<</talk>>\
Eve on the other hand answers with her arms crossed.
<<talk "eve">>I can't tell yet. Maybe if we come back here and we try all of what is proposed on the menu, I'll be able to confirm if the food is good or not.<</talk>>\
You think she'd end here but she continues, this time with a more serious tone.
<<talk "eve">>Thank you for buying the drink for me earlier. I wanted to try new things, now that our lives are a lot better now. I still have to face the fact that even if you treat me like an adult, the others won't and it is frustrating. But you even took the risk to buy me the drink and I appreciate it.<</talk>>\
You hug her tightly, her face buried in your shirt. You can hear muffled words from your chest.
<<talk "eve">>Thank you, I mean it.<</talk>>\
Anna and you both look at Eve while smiling. You can tell that Anna is happy that you treat Eve not only with respect but also like a mature person. You can see a small tear coming out of Anna's eye.
<<talk "player">>It's not over yet. Do you want some dessert?<</talk>>\
In a second, Eve leaves from your embrace and looks up to you with glittering eyes.
<<talk "eve">>I'll get the popsicles. Be right back.<</talk>>\
In an instant she leaves her seat and goes to the counter asking for popsicles, even Anna doesn't react fast enough. You chuckle at the scene, realizing that even if Eve is more mature than she seems, she is still a child at heart, although her innocence is debatable. You also realize that she hasn't asked the flavor you wanted, making you dread of what she is going to pick.
She comes back with three popsicles in her hands, all of them strawberry-flavored but also whispers something in Anna's ears. Between Anna's surprised face and Eve's giggling, you expect something to happen. She gives one popsicle to each of you and rips the packaging apart once she's done with the distribution. On the other hand Anna removes the packaging with care so that she can use its remnants to hold the stick, that way the popsicle will not melt on her hand. Anna notices you looking at her and doing the same thing, making her blush.
What follows next was completely unexpected: you can see Anna licking her popsicle in a suggestive manner, slowly using her tongue to melt and savor the popsicle, then she shoves it down her mouth afterwards. You can feel the blood rising around your belt. You take a glance at Eve, hoping in vain that she is above that but she isn't any better. She lashes her tongue at the tip of the popsicle, then slides it inside and outside her mouth at a fast pace. They both look at each other and seem proud of this innuendo, even forgetting that they are in public.
<<talk "thought">>They are teasing me at the same time. Is this their sisterly bond in action?<</talk>>\
You are so mesmerized by this scene that you forget to eat your own popsicle. You devour it quickly, making sure it doesn't melt too much and you look at the sisters again, who have stopped the game but still giggle at your previous reaction.
After the lunch finally ends, you stay in the restaurant for a few minutes talking about the meal in general before the waiter came to give you the addition.
<<talk "thought">>It definitively isn't cheap but still affordable for me.<</talk>>\
Once the addition is paid, all of you leave the restaurant, full and happy. Eve stretches a bit after sitting for so long on the couch. We then hear a burp coming from behind our back: it was Anna who clearly enjoyed the meal. She is flustered by what she did but recomposes herself quickly to apologize to Eve and you.
<<talk "anna">>Sorry.<</talk>>\
It was certainly unexpected from her. Both Eve and I giggle at Anna, who pouts at us but still smiles to us.
<<talk "player">>Don't worry about it. By the way, I liked what I've seen during the dessert.<</talk>>\
She looks away, shy from the embarrassment.
<<talk "anna">>It was Eve's idea, not mine.<</talk>>\
She points her finger at Eve, who almost looks shocked if you didn't know any better.
<<talk "eve">>Unfair! You participated too.<</talk>>\
You look at them bickering, exactly like what you'd expect from siblings. You realize that Anna isn't as terrified as she was when you entered the restaurant, she even plays and jokes with her sister. Eve is still like herself, a smart girl with a bubbly personality.
<<talk "thought">>I'm glad that they are both able to laugh and smile at the silliest things. I hope things will be better in the future.<</talk>>\
[[End.|$location]]
Submitted by Suprazord
<<addtime { minute : 60 }>>
<<set $Money -= 90>><<set $anna.affection += 5>><<set $anna.fear -= 5>><<set $anna.trust += 5>><<set $eve.affection += 5>><<set $eve.fear -= 5>><<set $eve.trust += 5>>You don't feel the desire to eat here and decide to step away from the restaurant. You can't read the expression on Anna's face but it's easy to tell that Eve is disappointed by your decision.
[[End.|$location]]
Submitted by Suprazord
<<set $anna.affection -= 3>><<set $anna.trust -= 3>><<set $eve.affection -= 5>><<set $eve.trust -= 5>>As you walk along west street, you soon feel your skin start to crawl. The hair on the back of your neck stands on end. You feel as if you're being watched. Warily looking around, you see nothing amiss. The usual array of people going about their business, or staggering in to the Drinkin' Donkey. You recognize a few of the equilibrium-challenged patrons as regulars of the bar. In fact, you've seen them in there almost every time you've been in, no matter how early the hour. Shrugging to yourself, you resume what you were doing. You're probably just being paranoid.
However, only a few steps later the feeling returns and intensifies. The street ahead of you is completely clear, with the drunken shamblers now inside. This strikes you as odd. Where were the other shoppers and passers-by that were there just moments ago? You feel your heart rate pick up, but then force yourself to calm down. A young couple emerge from the fortune teller's. A woman as wide as she is tall is waddling on the other side of the road with a bag of shopping that looks like it's threatening to burst at any moment. You don't know what has you so jumpy all of a sudden, but you're just being silly. Right?
A noise right behind you momentarily banishes all thought from your mind. You wheel around, but there's nothing there. No mugger, no homeless beggar, neither your uncle's specter nor some tentacled horror from some Lovecraftian fever dream. You aren't entirely sure what you expected, but a big fat nothing was not it. Shaking your head to yourself, you are just starting to silently scold yourself for your silliness when you turn back around and find yourself face to face with a man who must have appeared out of thin air.
<<talk "stranger">>Hello there.<</talk>>\
The man has a foreign accent you can't place and a tanned face that reminds you of well-worn leather shoes. An equally weathered hand reaches up to pluck the little wooden toothpick wedged into the corner of his mouth, while the other raises the sunglasses forming a solid bar across his face up to his greasy-looking, brushed back, salt and pepper hair. His eyes are a leafy green and seem to be scrutinizing you with an intensity that is almost alarming.
<<talk "stranger">>I was wonderin' if you could help me with lil' problem I'm havin'. Won' take but a moment.<</talk>>\
As those eyes scorch their way through your soul, part of you wants to brush him off and turn tail. However, the man hasn't actually done or said anything untoward. Surely you're made of sterner stuff than that?
Still, if you don't want to deal with this person right now you could simply use the time-honored excuse of being busy and bid him a hasty farewell. Or you could do the obvious thing and ask him what this problem of his is.
[[I'm in a hurry.|Submitted Jen Plot 1a]]
[[What's the problem?|Submitted Jen Plot 1b]]
Submitted by The Exile
<<addtime { minute : 6 }>>\There's no denying that the man gives you the creeps, though you aren't sure why. Whatever the reason, you don't feel compelled to prolong this meeting any longer than you have to.
<<talk "player">>I'm sorry, but I really am in a hurry right now.<</talk>>\
The man studies you before grinning. It's a repulsive, wide grin that seems to stretch from ear to ear but never reaches his eyes.
<<talk "stranger">>My apologies, friend. I'll be in town a while, so maybe we'll meet again. Be seein' ya.<</talk>>\
Without waiting for an answer, the man slides his sunglasses back down, returns the toothpick to the corner of his mouth and brushes past you. Turning side-on to watch him go, the last you see of this mysterious stranger is the flapping tail of his faded beige longcoat as he disappears around a corner to one of the narrow alleys.
You shudder to yourself.
<<talk "thought">>Be seein' ya... That didn't feel like a goodbye. It felt like a promise... or even a threat.<</talk>>\
Pushing the thought and the man out of your mind, you continue with your day.
[[End.|$location]]
Submitted by The Exile
<<addtime { minute : 3 }>>\There's no denying that the man gives you the creeps, though you aren't sure why. Still, he's asking you for help and it can't hurt to hear him out at the very least.
<<talk "player">>Sure. What's the problem?<</talk>>\
The man smiles, a repulsive smile that reaches from ear to ear but never once goes near his eyes. It seems impossibly wide and somehow predatory. He drops the toothpick into the breast pocket of his red flannel shirt. Doing so, he pushes aside his faded beige longcoat just enough for you to see a black strap hanging from his shoulder. Further down, you see for a split second a roundish pouch with a silvery, rectangular object poking out from it.
<<talk "thought">>A handgun in a holster.<</talk>>\
<<talk "stranger">>I'm lookin' fer someone by the name of Miss Jenna Everett. Short hair, brown eyes, might be goin' by the name of Jennifer or Jenny? I have information sayin' she's last been seen somewhere in the county.<</talk>>
He seems to notice your gaze and folds his arms, a movement too precise to be accidental as the holstered handgun is hidden once more.
<<talk "stranger">>No need to worry. She's in no danger from me. As matter of fact, my employer seeks her safe return home. Now, does her name happen to ring any bells?<</talk>>\
The name feels faintly familiar, but though you rack your brain you can't think of why.
<<talk "player">>I'm sorry, but I don't know anyone of that name.<</talk>>\
The man grins his unnatural grin again and produces a piece of paper from his coat. He holds it up to you and you see a creased photo, possibly taken from CCTV.
It depicts a girl with maybe shoulder-length, dark-ish hair tied back in a tight ponytail. She holds the strap of a rucksack over one shoulder, with her other hand gripping the handle of a small pull-along suitcase. Her head is turned slightly away from the camera and, though it's hard to tell due to the low resolution of the grainy image, she looks as if she's looking over her shoulder at something. You frown slightly. Something about her //does// look familiar, but once again you can't place it. If she'd been seen in the county, maybe you just walked past her on the street one day. Or saw her during one of your drives. You shake your head.
<<talk "stranger">>Take your time, now. Can't hurt to be sure.<</talk>>
You take the photo from the unnerving man and have a closer look. Even with the poor quality, you can tell she's attractive. She seems to be wearing a big coat over a dark top, or possibly hoodie. It's just not possible to discern further. If you had to hazard a guess, the picture had been taken in a bus depot or somewhere similar.
<<talk "thought">>Wait. Big coat, dark hair... Is that Jen?<</talk>>\
The Jen you know has longer hair and you struggle to picture her //without// her hair curtain. But that jacket of hers...
You frown slightly. The man still creeps you out. Surely if Jen wanted to be found by this mystery employer, she wouldn't have been homeless and on the bridge the day you met her?
Resolving to talk to her about it before you tell him anything, you decide to feign ignorance.
<<talk "player">>No, I'm sorry. I don't think I've seen her.<</talk>>\
You return the photo to the man. You expected him to be disappointed, or maybe frustrated. Instead, the man nods and grimaces in a way you would assume is meant to be understanding. The way his already creased face cracks and folds further suggests it is not used to displaying expression or even emotion of any kind. In its current state, his face looks like a mile of broken road.
<<talk "stranger">>Well, I'll be in town for a lil' while yet. If you happen to see her or remember anythin', my employer will pay //very// generously for any information. Here's my card.<</talk>>\
The man seemingly conjures up a business card from between two fingers and offers it to you. You take it, strangely reluctant to get too close to the man. The card is a clean white and the plain black text reads 'Mister Rickard' and a cell number. That's it. You turn it over, but there's nothing on the reverse side. You look back up at him, but he's already halfway down the street.
<<talk "thought">>How on Earth...?<</talk>>\
It doesn't seem possible for him to have gotten so far so quickly and seemingly without a sound. His long beige coat flutters behind him and, as you watch this Rickard go, you see him flick the toothpick away.
Still feeling uneasy, you look at the card once more.It probably wouldn't hurt to keep an eye and ear out. If the man can pay as well as he claimed, it could be relatively easy money. Then again, it could also be more trouble than it's worth to stick your nose into a matter that clearly doesn't involve you.
You slip the card into your pocket and, pushing it and the man from your mind, you return your attention to your own affairs.
[[End.|$location]]
Submitted by The Exile
<<addtime { minute : 5 }>>\
<<run $jen.addFlag('richard')>><<run $player.inventory.add('rickards_business_card')>>\As you're leaving the Bookworm, you almost bump into someone about to enter. You mutter an apology and prepare to move around them when they speak.
<<talk "jen">>Hey <<print $player.firstName>>.<</talk>>\
You stare at her in surprise. You hadn't been expecting to bump into the porcelain-skinned girl you'd once talked out of committing suicide.
<<talk "player">>That's right. How are you holding up?<</talk>>\
Jen smiles her lopsided smile. She looks mostly how you remember: her dark eye, and her wavy brown hair covering half of her face.
<<talk "jen">>Well, I'm not about to jump off a bridge. That counts as an improvement, right?<</talk>>\
<<talk "player">>Yeah, I'd say so.<</talk>>\
Jen looks at the bookstore, then quickly glances over her shoulder. As you watch her, you see uncertainty cross her features before she frowns and nods.
<<talk "jen">> Have you got a few minutes? Fancy a walk through the park?<</talk>>\
[[Sure, I've got time.|Submitted Jen Town 1a]]
[[Sorry, not right now.|Submitted Jen Town 1b]]
Submitted by The Exile
<<addtime { minute : 3 }>>You fall into step as Jen takes the lead. Even though she asked, she now seems awkward and shy in your presence.
<<talk "jen">>Look. I... I wanted to thank you. Seriously. It's fair to say I owe you my life. Heh, literally.<</talk>>\
Now she's got that off her chest, she visibly relaxes.
<<talk "jen">>I know it might not seem like it, considering how when we met I was thinking about using life's fire escape, but I'm grateful you came along when you did.<</talk>>\
<<talk "player">>You're welcome. Are you feeling better?<</talk>>\
Jen stops walking, looking thoughtful. With a slight frown, she walks over to a nearby bench and sits herself down opposite a big old oak tree. She watches you, her face expressionless but sorrow in her dark eye.
<<talk "jen">>I feel just the same as always. With my hands.<</talk>>\
You can't help but groan, which makes her grin her one-sided grin.
<<talk "jen">>Thank you. I'm here all week. I guess I'm better in the sense that I don't plan on walking up to the bridge, but to be honest my situation hasn't really changed. I've got nowhere to live, nowhere to go. Without my family, you're about the only person I know in the whole country. So... yeah.<</talk>>\
She gives you a bashful smile, but her puppy dog eye tells another, more accurate story. You sigh as you sit down beside her.
<<talk "player">>I'm sorry. I can't imagine how tough that is.<</talk>>\
As you both sit there, taking in the lush scenery, you realise you might be able to help this girl once again. She has no home and you have a mansion with room to spare. But then again, by all accounts you hardly know her, beyond the fact that she's borderline suicidal.
[[Offer her a place at your mansion.|Submitted Jen Town 1c]]
[[You need to think about it. Maybe another time.|Submitted Jen Town 1d]]
[[You've done enough. Wish her well.|Submitted Jen Town 1e]]
Submitted by The Exile
<<addtime { minute : 6 }>><<talk "player">>I'm sorry, Jen. I'm in something of a hurry at the moment.<</talk>>\
<<talk "jen">>Oh, okay. Well, it was nice seeing you again. Maybe we'll meet again?<</talk>>\
Though she sounds casual, her dark eye betrays her disappointment.
<<talk "player">>I'm sure we will. Take care of yourself, Jen, alright?<</talk>>\
She nods, her eye still wide and sad.
<<talk "jen">>No promises. See you around, Stranger.<</talk>>\
<<talk "player">>You know my name.<</talk>>\
<<talk "jen">>Yeah, but that's what I called you when you saved my life, remember? Besides, I think it kinda suits you.<</talk>>\
Giving you one last almost-genuine smile, Jen heads into the Bookworm. Shrugging, you carry on with your day.
[[End.|$location]]
Submitted by The Exile
<<addtime { minute : 3 }>>You decide to give her a chance.
<<talk "player">>Jen, I've had a thought. What if I could offer you a place to live?<</talk>>\
<<talk "jen">>You what?<</talk>>\
She starts to grin her half-smile, but falters when she sees your earnest expression.
<<talk "jen">>Wait. You're serious?<</talk>>\
You nod.
<<talk "player">>I am. Listen.<</talk>>\
She listens intently as you explain how you inherited your uncle's estate and his former staff, as you describe the mansion and its grounds.
<<talk "player">> So this is what I propose: in return for helping out around the house, I'm offering you a place to live, with no related expenses. Fair?<</talk>>\
<<talk "jen">>I...<</talk>>\
Her eye widens, wells up and she covers her mouth with her hands. You wait patiently as she tries and fails to get a hold of herself. Finally, fanning herself with her hand, she keeps the tears from escaping and finds her voice.
<<talk "jen">>You're not kidding, are you? A roof over my head, no rent, free food? Where's the catch?<</talk>>\
You tell her there is no catch.
<<talk "jen">>I... I don't know. I mean, it does sound awfully good. But I can't help but feel that if it sounds too good to be true, it probably is.<</talk>>\
<<talk "player">>I understand. It must seem a lot to take on trust from your perspective.<</talk>>\
Jen stares at you. It's a long, penetrating look you've never seen from her before. That big, dark eye seems to see right through you as she searches your eyes for... for what, you can only guess. After what feels like an hour, you see the faintest glimmer in her gaze.
<<talk "jen">>I trusted you once before. That didn't turn out too badly.<</talk>>\
She speaks softly, as if to herself. She looks down at her restless hands, wrestling with the choice before her. You lean back on the bench, enjoying the fluffy clouds floating along the rich blue sky. You breathe in deeply, enjoying the fresh, cool air.
<<talk "jen">> Okay.<</talk>>\
You barely caught that, her voice but a trembling whisper. Returning your gaze and attention to her, you see her looking at you, eye full of both worry and determination.
<<talk "jen">>The clothes on my back are all I have. This jacket? It's not even mine. Not really. I have nothing, *am* nothing. Nothing to lose, so it comes down to trust.<</talk>>\
She pauses, squaring her jaw. Her gaze turns steady, certain. When she speaks again her voice is strong and full of conviction.
<<talk "jen">>If you'll have me, I'll come work for you, Stranger.<</talk>>\
<<talk "player">>Stranger? I thought we were past that now.<</talk>>\
Jen flashes her trademark lopsided grin once again.
<<talk "jen">>Yeah, but it's what I called you when we first met, remember? I think it kinda suits you, actually. So how does this work, exactly? Do you just run away with me here and now, or will you be coming to pick me up when you're ready, or do I make my own way wherever I'm going?<</talk>>\
<<talk "player">>No time like the present, if you're ready.<</talk>>\
<<talk "jen">>Guess we're running away together, then.<</talk>>\
She cocks an eyebrow, grinning at you.
<<talk "jen">>Don't get any funny ideas, Stranger. Unless you turn into a gorgeous redhead, we ain't riding off into the sunset together.<</talk>>\
Her grin is infectious and you respond in kind.
<<talk "player">>Noted. Shall we?<</talk>>\
You stand and, striking an exaggerated pose, offer her a hand up. She grins and rolls her eyes but accepts. Though she fidgets nervously, the two of you walk back to your car in a comfortable silence.
[[Continue.|Submitted Jen Town 1f]]
Submitted by The Exile
<<addtime { minute : 13 }>>You decide you need some more time to think it through before you ask Jen to move in to the mansion. Pushing the thought to the back of your mind, you sit and chat to Jen about everything and nothing for some time. After a while you both end up people watching, with Jen providing a running commentary on passersby. Sometimes it's coming to ridiculous conclusions based entirely on how other park-goers dress, others she fills in silly responses as they talk too loudly on their cells. Eventually, you feel you've spent enough time here.
<<talk "player">>I'm sorry Jen, but I still have some things I need to do. Look after yourself, okay?<</talk>>\
She stretches, stifling a yawn.
<<talk "jen">>Yeah. Sorry for taking up so much of your time, but it's been fun. See you around, Stranger.<</talk>>\
<<talk "player">>It has.<</talk>>\
Nodding to her and wishing the girl well, you leave the park and go about the rest of your day.
[[End.|$location]]
Submitted by The ExileYou barely know this girl. Taking her in would be a risk, one to which you won't expose Anna and Eve.
<<talk "player">>I'm sorry, I wish I could help.<</talk>>\
Jen sighs heavily. She rubs her eye before looking up at you.
<<talk "jen">>Yeah, me too.<</talk>>\
<<talk "player">>Perhaps try talking to the priest? He might know if there's any support to be had. Other than that, you could probably do worse than talking to the council. They should be able to put you on the right track.<</talk>>\
Jen nods without much enthusiasm.
<<talk "jen">>Worth a try, I suppose. Though I don't hold out much hope.<</talk>>\
You give her an encouraging smile.
<<talk "player">>All you can do is keep going. You'll get there eventually, I'm sure.<</talk>>\
You both sit there, enjoying the park. After some time, you decide it's time to get on with your day.
<<talk "player">>I'm sorry Jen, but I still have some things I need to do. Look after yourself, okay?<</talk>>\
<<talk "jen">>Yeah. Sorry for taking up so much of your time. See you around, Stranger.<</talk>>\
<<talk "player">>Oh and Jen? I wish you the very best of luck. Truly. Take care.<</talk>>\
Leaving her alone with her thoughts, you exit the park and go about the rest of your day.
[[End.|$location]]
Submitted by The Exile
<<addtime { minute : 11 }>>There's a tension in the air as you drive towards the suspension bridge where you first met Jen. As on that day, she once again opted for the seat furthest away from you. You glance at her via the rear view mirror to see her gazing out of her window, looking nervous. You recall how she has a fear of heights.
<<talk "player">>It's okay, Jen. I have no intention of going anywhere near the edge.<</talk>>\
She turns and your eyes meet through the mirror.
<<talk "jen">>It's not that. If I'm in a vehicle I'm normally okay. I just...<</talk>>\
<<talk "thought">>Ah, so she's thinking of the last time she was here.<</talk>>\
<<talk "player">>It's different this time. We're here to hopefully make things better, not bring you harm.<</talk>>\
Her reflection seems to try to grin, but it looks like she can't quite manage it.
<<talk "jen">>Yeah, it's different this time. I'm not soaked through.<</talk>>\
<<talk "player">>Well, there is that.<</talk>>\
She lapses into silence, but you feel as if some of the tension has drained away. With the bridge now behind you, you're not far from the mansion. As if she somehow senses this, Jen starts fidgeting in her seat. Another couple of minutes and you slow down, preparing for the almost blind turn onto your driveway.
<<talk "player">>We're here.<</talk>>\
<<talk "jen">>Well of course we are. Where else would we be?<</talk>>\
You allow yourself a small smile at that as you turn and head up the driveway. You hear a gasp from the back seat as the mansion comes into view.
<<talk "jen">>Holy crap, you actually have a freaking mansion. I thought you were exaggerating.<</talk>>\
As you pull into the garage and park up, you start feeling nervous on her behalf. You get out, opening the door for her.
<<talk "jen">>Thank you, driver. Please have my staff draw up a nice bath. I-I mean...<</talk>>\
She falters as she remembers that you actually do have staff. You give her a reassuring smile as you both step out of the garage.
<<talk "player">>I can do, if you'd like.<</talk>>\
<<talk "jen">>I'm good, but thank you.<</talk>>\
As you draw close to the doors, they open and a red blur bursts out. Eve is down the steps before you even realise it.
<<talk "thought">>How does she do that?<</talk>>\
Behind her, Anna appears at the threshold.
<<talk "eve">>You've brought a new friend!<</talk>>\
<<if $eve.affection gte 700>>Eve is right in front of you before you know it. You tousle Eve's hair as you sidestep her and address Anna, making the introductions. Jen gives a nervous little wave. Anna returns the gesture with a guarded smile.
<<elseif $eve.affection gte 500>>Eve smiles up at you as she turns to Jen. You walk past her to address Anna directly.
<<elseif $eve.affection lte 200>> Eve keeps a respectful, arm's length distance as she moves to greet Jen. Ignoring her, you speak directly to Anna.
<</if>>
<<talk "player">>Anna, Jen will be joining us. Please prepare a room for her.<</talk>>\
<<talk "eve">>I really like your hair.<</talk>>\
Eve is, quite predictably, talking Jen's ear off and asking questions with such rapidity it looks like Jen doesn't know what to answer first.
<<talk "player">>Eve, why don't you give Jen the tour?<</talk>>\
<<talk "eve">>Come on, this way! You're going to love it here. Where do you come from?<</talk>>\
You shake your head in amusement as Eve practically drags Jen away.
<<talk "thought">>Another hireling, or another member of my unconventional new family?<</talk>>\
Whichever the case, you're confident she's in good hands now. You catch one last glimpse of the pale girl before she's pulled inside and out of sight.
<<talk "anna">>Will miss Jen be staying with us long?<</talk>>\
Though she maintains her serene facade, you can see the slight flicker of worry in her soft gaze.
<<talk "player">>She's here to help out around the house. Please show her the ropes.<</talk>>\
<<talk "anna">>Of course, <<print $anna.callsPlayer>>.<</talk>>\
You follow Anna into the mansion to find Jen looking around at the vast entry hall. Upon hearing you, she looks at you with a raised eyebrow.
<<talk "jen">>I like what you've done with the place.<</talk>>\
You explain that your uncle had very... 'particular' tastes when it came to art. She smirks at you, eyebrow still raised, but before she can come up with a reply she's dragged away by Eve.
[[End.|$location]]
Submitted by The Exile
<<run $jen.addFlag("owned")>><<addtime { minute : 22 }>><<set $jen.home to setup.Character.Home.Mansion>>You're getting ready to head to town when Mitsuko appears beside you.
<<talk "mitsuko">>Heading into town this late at night?<</talk>>\
She asks.
<<talk "player">>I am, did you need something?<</talk>>\
Mitsuko shakes her head at your reply.
<<talk "mitsuko">>No, would you like me to accompany you?<</talk>>\
You look at her with your eyebrow raised.
[[Let her accompany you.|Submitted Mitsuko Town Scene 1a]]
[[Tell her no.|Submitted Mitsuko Town Scene 1b]]
Submitted by Irish Major Tom<<addtime { minute : 3 }>><<talk "player">>I don't see why not, come on, get in.<</talk>>\
Mitsuko nods, walking over to the passenger side of the car, she gets in.
Row after row of trees cover the landscape in between the neighboring town and your mansion.
Eventually the trees give way as you enter the outskirts of the town, followed by houses and buildings.
You find a place to park and exit the car, Mitsuko gets out of the passenger side. You lock it and walk to the sidewalk, the raven-haired woman following behind.
<<talk "mitsuko">>Is there any place in particular that you had in mind?<</talk>>\
Mitsuko asks, you shake your head.
<<talk "player">>Not really, just figured I'd look around, maybe check out the //adult shop.//<</talk>>\
You chuckle as Mitsuko goes quiet at the mention of the shop she once worked at.
For the next while, you walk around town when you notice you no longer hear Mitsuko's foot steps.
<<talk "player">>Mitsuko...?<</talk>>\
You turn around to find Mitsuko absent, a few feet ahead lies an alley way.
[[Check out the alley.|Submitted Mitsuko Town Scene 1c]]
[[Wait for her.|Submitted Mitsuko Town Scene 1d]]
Submitted by Irish Major Tom<<addtime { minute : 14 }>><span class="pic">[img[images/scenes/MitsukoRed.png]]</span>
<<talk "thought">>Where the hell did she go?<</talk>>\
Irritated at her sudden disappearance, you walk over to the alley and peer down it.
As you look down the alley way, you're shocked at the scene unfolding before you.
Mitsuko has her back to the wall, leaning against it as a tall, thin and scruffy looking man blocks her in. His hand placed on the wall while he leans in close to Mitsuko.
<<talk "red" "Stranger">>Hey there girly, lookin for a good time? Because I got it right here.<</talk>>\
The man thrusts his pelvis closer to her and grabs his crotch, grinning.
<<talk "mitsuko">>You don't look like much, and I can't see any woman ever wanting to sleep with someone such as //yourself.//<</talk>>\
Mitsuko brushes the man's offer off, he chuckles.
<<talk "red" "Stranger">>Now, now there's no need to be hasty. I noticed you're hanging around that pipsqueak, I betcha I could show you a better time.<</talk>>\
With his other hand, he caresses Mitsuko's cheek, staring into her eyes. The raven haired woman looks as if to say something in retort but stops as he touches her.
<<talk "thought">>Why did she... Right, her body is incredibly sensitive.<</talk>>\
Realization hits you suddenly as to why Mitsuko suddenly went quiet, as you remember how extremely sensitive her body is.
<<talk "mitsuko">>Hngh, I-I very much doubt that, I'd like to see you try.<</talk>>\
As Mitsuko's speaking, the man places his other hand under her skirt and fondles her through her underwear, causing the woman to stutter.
<<talk "red" "Stranger">>Well, why don't we find out, //hmm?//<</talk>>\
He grins and leans in closer, his lips nearly touching hers, she looks away in disgust, you can see a hint of lust in her eyes.
[[Break it up.|Submitted Mitsuko Town Scene 1e]]
[[Stay where you are.|Submitted Mitsuko Town Scene 1f]]
Submitted by Irish Major Tom<<addtime { minute : 3 }>><<talk "player">>Mitsuko? What's going on here? Get away from her!<</talk>>\
You enter the alley and call out to Mitsuko, grabbing both her and the man's attention. They both turn their heads to look at you.
<<talk "red" "Stranger">>Who's this pipsqueak, you know this kid?<</talk>>\
The man laughs, looking at you then to Mitsuko in disbelief before pushing himself off the wall.
<<talk "red" "Stranger">>Listen kid, this broad here?<</talk>>\
He sneers at you and points back to Mitsuko.
<<talk "red" "Stranger">>She's mine, yeah? So why don't you go find some cheap hussy at the bar or something.<</talk>>\
You stare at him as he pats your chest a few times.
<<talk "red" "Stranger">>Unless, you wanna watch?<</talk>>\
The man raises his eyebrow, grinning to himself. You can feel your blood boiling as you clench your fists.
[[Punch him.|Submitted Mitsuko Town Scene 1g]]
[[Leave with Mitsuko.|Submitted Mitsuko Town Scene 1h]]
[[Watch.|Submitted Mitsuko Town Scene 1i]]
[[End.|$location]]
Submitted by Irish Major Tom<<addtime { minute : 2 }>>The man leans closer to your face, your nose wrinkles at the foul stench of his breath.
<<talk "red" "Stranger">>I might even let you have a go at her after I'm done, though I doubt she'd feel it.<</talk>>\
He bursts out laughing, not expecting the sudden punch to the face. You knock him back several feet as he stumbles, his expression turns from confusion to pain, then anger.
<<talk "red" "Stranger">>Now you've done it kid, you've fucked with the wrong person!<</talk>>\
You prepare for the worst as he pulls out a knife, waving it in the air threateningly.
In the blink of an eye, Mitsuko moves behind him and grabs his arm. She twists his arm, forcing the man to drop the knife then kicks the back of his knee. He drops to his knees, yelling in pain.
<<talk "red" "Stranger">>What the hell?!<</talk>>\
The man looks back at Mitsuko with a look of confusion and pain.
<<talk "mitsuko">>Might I remind you that stabbing someone, even threatening them with a knife, is a serious offense.<</talk>>\
Mitsuko warns him, subtly threatening him with the police.
<<talk "red" "Stranger">>You bitch... Ow!<</talk>>\
As he yells at her, Mitsuko twists his arm further, causing him to yelp.
<<talk "player">>Let him go.<</talk>>\
You sigh and order her to let the man go, she looks at you, hesitant but releases him a moment later.
<<talk "player">>She doesn't belong to //you//, so I would advise you not to go near her again.<</talk>>\
The man glares at you and Mitsuko as you threaten him.
<<talk "red" "Stranger">>Hah, we'll see about that kid.<</talk>>\
He runs off down the alley after issuing his own vague warning.
<<talk "player">>You ok, Mitsuko?<</talk>>\
You turn your attention to Mitsuko, looking her up and down.
<<talk "mitsuko">>I am, thank you.<</talk>>\
She politely bows, thanking you.
<<talk "player">>Come on, let's go.<</talk>>\
Mitsuko nods as you walk out of the alley and onto the sidewalk.
[[End.|$location]]
Submitted by Irish Major Tom<<addtime { minute : 5 }>>
<<set $mitsuko.affection += 10>><<set $mitsuko.fear -= 3>><<set $mitsuko.trust += 15>><<talk "player">>Mitsuko, lets go.<</talk>>\
You glare at him while ordering Mitsuko to your side, your gaze never leaving the man.
<<talk "red" "Stranger">>And here we're just starting to get along. Well, here's my number in case you get a bit, //lonely//.<</talk>>\
The man turns to face Mitsuko as she walks by and hands her a small card, she looks at it then to you. You grab it before she can reach for it. The man laughs to himself while staring at you.
With Mitsuko behind you, you turn around and walk out of the alley with her following and step out onto the sidewalk, the man's card still in hand.
[[Toss the card away.|Submitted Mitsuko Town Scene 1j]]
[[Keep the card.|Submitted Mitsuko Town Scene 1k]]
Submitted by Irish Major Tom<<addtime { minute : 3 }>>You take one look at the card in your hand, then tear it apart into tiny little pieces and toss it away.
Beside you, Mitsuko lets out a sigh of relief.
[[End.|$location]]
Submitted by Irish Major Tom<<addtime { minute : 3 }>>
<<set $mitsuko.affection += 10>><<set $mitsuko.fear -= 5>><<set $mitsuko.trust += 15>><<talk "thought">>I'm sure he'll have his uses, though there'll be a //price// for his //services// no doubt.<</talk>>\
You sigh, looking at the card in your hand, you decide to pocket it. Mitsuko fidgets anxiously, a concerned look in her eyes.
[[End.|$location]]
Submitted by Irish Major Tom<<addtime { minute : 5 }>>
<<set $mitsuko.affection -= 5>><<set $mitsuko.fear += 3>><<set $mitsuko.trust -= 10>><<run $red.addFlag("met")>><<run $player.inventory.add("reds_calling_card")>>Taking a deep breath, you release your clenched fists, relaxing your body.
<<talk "red" "Stranger">>Aha, that's a good kid, now watch and learn.<</talk>>\
The man snickers, patting you on the cheek before walking back over to Mitsuko.
<<if $mitsuko.affection gte 800 and $mitsuko.trust gte 700>>Seeing you back down from the man, she closes her eyes and sighs.
<<talk "red" "Stranger">>Now where were we, ah right.<</talk>>\
He stops a few inches away from Mitsuko, placing his hands against the wall on either side of her.
<<talk "red" "Stranger">>Do me a favor and spread those legs for me babe.<</talk>>\
The man leans in and whispers to Mitsuko, she stares at him but then suddenly spreads her legs. Embarrassed, the raven haired woman looks away.
<<talk "red" "Stranger">>Good girl.<</talk>>\
Praising her, he suddenly presses his lips against Mitsuko's, roughly kissing her. She doesn't resist, instead letting him do what he wants with her body.
You see his hand reaching down and into her panties, Mitsuko suddenly gasps.
<<talk "red" "Stranger">>Woah, didn't expect you to be //this// wet. You enjoy having your //boyfriend// watch us?<</talk>>\
He taunts her as he places his other hand on her breasts and roughly squeezes them but instead of yelping in pain, Mitsuko moans.
<<talk "mitsuko">>Hngh, no... //T-Too sensitive...//<</talk>>\
The man looks at you and smirks, he continues to fondle and grope her. You can feel the bulge in your pants painfully straining against the fabric. Mitsuko trembles as an orgasm washes over her, her moaning driving you crazy.
<<talk "red" "Stranger">>Look at him, hey why don't you take that tiny little thing of yours out and enjoy yourself kid.<</talk>>\
You look away as he insults you.
<<talk "thought">>I can't believe I'm letting this happen...<</talk>>\
Caught up in the lust, she returns the man's kiss, eyes rolling back.
<<talk "thought">>What the hell am I doing...<</talk>>\
You see the man unzip his pants, then pulls his huge throbbing member out. He roughly grabs Mitsuko and spins her around, putting her hands against the wall, she subconsciously sticks her ass out. He then bundles up the skirt around her waist.
[[Put an end to it.|Submitted Mitsuko Town Scene 1l]]
[[Keep watching.|Submitted Mitsuko Town Scene 1m]]
<<elseif $mitsuko.affection gte 600 and $mitsuko.trust gte 500>>Mitsuko gives you a look of disappointment.
<<talk "red" "Stranger">>Now that the kid here's given us our blessings.<</talk>>\
The man suddenly roughly kisses Mitsuko, pressing his lips against hers as his tongue invades her mouth. She merely lets him do as he pleases, his hand reaches down to Mitsuko's panties, slipping into them.
Mitsuko gasps in between the kissing, her body trembling. His other hand finds its way to her breasts and he roughly squeezes it, eliciting a moan from the raven haired woman.
<<talk "red" "Stranger">>Quite the slutty one, you are. I can tell we're both going to enjoy this.<</talk>>\
He laughs, unzipping his pants and lets out his huge erection. The man roughly grabs Mitsuko and spins her around, putting her hands against the wall, he then bundles up the skirt around her waist.
[[Put a stop to it.|Submitted Mitsuko Town Scene 1n]]
[[Keep watching.|Submitted Mitsuko Town Scene 1o]]
<<elseif $mitsuko.affection gte 400 and $mitsuko.trust gte 300>>Mitsuko sighs, her face expressionless as the man stops a few inches from her.
She stares at him, unflinching.
<<talk "red" "Stranger">>Now, now, there's no need to be like that. Don't worry, your //little// friend over there has agreed to watch.<</talk>>\
He cups her chin and leans in close to her.
<<talk "red" "Stranger">>//And trust me, you're going to enjoy this far more then if you were doing it with him.//<</talk>>\
You can feel your heart race as he whispers into Mitsuko's ear, just loud enough for you to hear it. The man chuckles, his hand finding its way to her breasts.
Mitsuko clasps her mouth to stifle her moaning, seeing this, he reaches down with his other hand and slips it into Mitsuko's panties. As the man gropes and fondles Mitsuko, she looks at you with an intense look of needy lust.
<<talk "thought">>//Mitsuko...//<</talk>>\
You feel the sudden urge to reach out to Mitsuko, but your body refuses to listen. You hear him unzipping his pants, he takes out his huge erection.
The man roughly grabs Mitsuko and spins her around, putting her hands against the wall, he then bundles up the skirt around her waist.
[[Put a stop to it.|Submitted Mitsuko Town Scene 1p]]
[[Keep watching.|Submitted Mitsuko Town Scene 1q]]
<<else>>Mitsuko shoots you a cold look as the man steps up to her, his face a few inches from hers.
<<talk "red" "Stranger">>Oho, looks like your friend here isn't happy with you. Though after tonight, I doubt you'll ever be able to satisfy her again.<</talk>>\
The man laughs, jeering at you. Mitsuko stares at the man while he looks her up and down.
<<talk "red" "Stranger">>You're quite the catch girly, I'm going to have some fun with you.<</talk>>\
He spreads Mitsuko's legs with his knees and reaches his hand down her panties, his other hand finding its way to her breast. Mitsuko gasps, letting out a lustful moan as he roughly gropes the raven haired woman.
<<talk "red" "Stranger">>I haven't done all that much and you're this wet!<</talk>>\
Mitsuko looks away, the man suddenly licks the side of her face. Her body trembles as she orgasms. He roughly grabs Mitsuko and spins her around, putting her hands against the wall, he then bundles up the skirt around her waist.
[[Put a stop to it.|Submitted Mitsuko Town Scene 1r]]
[[Keep watching.|Submitted Mitsuko Town Scene 1s]]
<</if>>
Submitted by Irish Major Tom<<addtime { minute : 5 }>><<talk "player">>Enough!<</talk>>\
Deciding you've had enough, you yell out. The man sighs, pulling himself off Mitsuko and removing his hands from her body.
<<talk "red" "Stranger">>And we're just getting to the good part too, kid.<</talk>>\
He looks at you, frowning. Mitsuko adjusts her clothing then walks over to you, an apologetic look in her eyes.
<<talk "player">>It's fine, let's just get out of here.<</talk>>\
You reassure her, she nods, following behind as you turn and leave the alley. The man chuckling as you step out onto the sidewalk.
[[End|$location]]
Submitted by Irish Major Tom<<addtime { minute : 3 }>>
<<set $mitsuko.affection += 5>><<set $mitsuko.fear -= 5>><<set $mitsuko.trust += 10>><<talk "mitsuko">>//Onegai...//<</talk>>\
Mitsuko shakes her plump butt, encouraging the man to stick it in. Grinning, he slaps his shaft against her slit a few times then rubs it back and forth.
<<talk "mitsuko">>//Kimochi ii...//<</talk>>\
You can tell she's enjoying it from the lust dripping from her voice as she speaks. He teases the woman a little bit longer, her gash sopping wet.
<<talk "red" "Stranger">>You ready slut?<</talk>>\
Lining his thick length up with her moist snatch, they look each other in the eyes, Mitsuko nods.
<<talk "mitsuko">>//Irete hoshii!//<</talk>>\
Begging him with her eyes, the man grabs her hair and gripping her hips firmly, he thrusts his length into her hole.
<<talk "mitsuko">>Ookii!<</talk>>\
Mitsuko's body is forced up as he slams into her hole, she cries out in pain and pleasure from the sudden intrusion. The man lets out a soft groan of delight, her womanly folds gripping his shaft.
<<talk "red" "Stranger">>D-Damn, you're tight as hell! The kid must be tiny, huh.<</talk>>\
Your erection throbs painfully as the man insults your manhood, he leans in and whispers dirty words to Mitsuko, you can't hear them but you see Mitsuko's eyes widen and she looks at you.
Her eyes meet yours and she looks away in embarrassment, Mitsuko gasps and moans, her body moving back into his, her plump butt slapping against his hips.
He leans down against her back, groping her $mitsuko.chestFlair tits while pounding her. Mitsuko's legs tremble and quake, threatening to give out at any moment.
You continue to stand and watch as he has his way with Mitsuko for nearly an hour, every so often Mitsuko will cry out in orgasmic bliss as an earth shattering orgasm hits her. The man pulls her head back and they share a deep kiss before parting their lips a moment later.
Soon enough the man can't take it anymore and you hear him groan, his large shaft exploding within her, coating Mitsuko's insides with the man's seed. Her love canal clamps down tightly on his rod, working every last drop out of him. After nearly pulling out, he suddenly thrusts back in, sending Mitsuko into one last climax.
<<talk "red" "Stranger">>Sorry, had to make sure it got all in there.<</talk>>\
He looks to you and winks, pulling his softening member out of Mitsuko's gaping hole. A second later, several large globs of semen flow out.
<<talk "red" "Stranger">>Why don't you go ahead and give it a go, you were standing there like a good little boy the whole time after all.<</talk>>\
The man laughs, offering her used slit to you as if she were his.
[[Fuck Mitsuko.|Submitted Mitsuko Town Scene 1t]]
[[Take Mitsuko home.|Submitted Mitsuko Town Scene 1u]]
Submitted by Irish Major Tom<<addtime { minute : 7 }>>
<<run $mitsuko.cumFilledAttempt("vaginal")>><<run $mitsuko.sexAttempt($red)>>You glare at the man but your throbbing erection and overflowing lust guides you over to Mitsuko.
Stepping up to the exhausted woman, you unzip your pants and pull your shaft out.
<<talk "red" "Stranger">>There ya go, you can do it kid!<</talk>>\
He pats you on the back as you're lining your erect member up with her slit, with some hesitation, you grasp her hips and slide yourself into Mitsuko's wide hole.
<<talk "thought">>She's completely stretched out...<</talk>>\
Mitsuko softly whines as you thrust in and out. Her fleshy walls, molded to the shape of the man's shaft, tries to constrict around your erection.
<<talk "mitsuko">>N-Nooo, don't use your fingers... I-I'm too sensitive...<</talk>>\
Hearing Mitsuko's unintentional jab, a pang of pain strikes you in the heart. You hear the man behind you burst out in laughter, he places his hand on your shoulder.
<<talk "red" "Stranger">>Ah well, better luck next time kid.<</talk>>\
Angry, you grab Mitsuko's hair and increase the pace of your thrusting. Soon enough, you can't take it anymore, your mind replaying the memory of Mitsuko moaning like a beast in heat earlier and it pushes you over the edge.
You blow your load inside of her, stream after streaming filling her up alongside the other man's cum.
A moment later, you collapse on top of Mitsuko, catching your breath. Her legs give out and the two of you sink down to the floor, your flaccid rod slipping out of her gash.
After another minute, you get up, put your shaft away and zip your pants up. Still on the ground, Mitsuko pushes herself off the wall, trying to stand on shaky legs. You grab hold of her arm to keep her steady.
<<talk "red" "Stranger">>Well, that was fun. Here's my card, in case you ever want a show.<</talk>>\
He pulls a card out of his pocket and holds it out to you, grinning.
[[Leave.|Submitted Mitsuko Town Scene 1v]]
[[Take the card.|Submitted Mitsuko Town Scene 1w]]
Submitted by Irish Major Tom<<addtime { minute : 6 }>>
<<set $mitsuko.affection -= 10>><<set $mitsuko.fear += 5>><<set $mitsuko.trust -= 5>>
<<run $mitsuko.cumFilledAttempt("vaginal")>><<run $mitsuko.sexAttempt($player)>>You take one look at the card in his hand, and shake your head. While supporting Mitsuko, you turn around and leave, stepping out onto the side walk and leaving the man behind.
<<talk "red" "Stranger">>You'll be back!<</talk>>\
He calls out to you before disappearing further down the alley. Beside you, Mitsuko lets out a sigh of relief.
[[End.|$location]]
Submitted by Irish Major Tom<<addtime { minute : 3 }>>
<<set $mitsuko.affection -= 10>><<set $mitsuko.fear -= 10>><<set $mitsuko.trust -= 5>><<talk "thought">>I'm sure he'll have his uses, though I bet there'll be a //price// for his //services.//<</talk>>\
You sigh, looking at the card in his hand. Hesitantly, you reach out and grab it, placing it in your pocket. Mitsuko fidgets anxiously, a concerned look in her eyes.
<<talk "red" "Stranger">>Good move kid, I'll //see// you around.<</talk>>\
The man winks, then runs off down the alley way, disappearing around a corner. You sigh and turn around, still supporting Mitsuko.
You step out onto the sidewalk.
[[End.|$location]]
Submitted by Irish Major Tom<<addtime { minute : 3 }>>
<<set $mitsuko.affection -= 10>><<set $mitsuko.fear += 10>><<set $mitsuko.trust -= 10>><<run $red.addFlag("met")>><<run $player.inventory.add("reds_calling_card")>><<talk "player">>No, I'm taking her home.<</talk>>\
You brush the man aside and rush over to Mitsuko, grabbing her arm, you help her off the wall.
<<talk "mitsuko">>T-Thank you, I-I apologize for my //indecent// appearance...<</talk>>\
She apologies in between heavy breathing.
<<talk "player">>No, it's ok, don't worry about it.<</talk>>\
You reassure her. Helping the exhausted woman walk, you turn around and start walking to the street.
<<talk "red" "Stranger">>Well that was fun, enjoy the show kid?<</talk>>\
The man chuckles, pulling out a card from his pocket, he holds it out to you.
<<talk "red" "Stranger">>For the future.<</talk>>\
[[Leave.|Submitted Mitsuko Town Scene 1y]]
[[Take the card.|Submitted Mitsuko Town Scene 1z]]
Submitted by Irish Major Tom<<addtime { minute : 3 }>>You take one look at the card in his hand, and shake your head. While supporting Mitsuko, you turn around and leave, stepping out onto the side walk and leaving the man behind.
<<talk "red" "Stranger">>You'll be back!<</talk>>\
He calls out to you before disappearing further down the alley. Beside you, Mitsuko lets out a sigh of relief.
[[End.|$location]]
Submitted by Irish Major Tom<<addtime { minute : 3 }>>
<<set $mitsuko.affection -= 10>><<set $mitsuko.fear += 5>><<set $mitsuko.trust -= 10>><<talk "thought">>I'm sure he'll have his uses, though I bet there'll be a //price// for his //services.//<</talk>>\
You sigh, looking at the card in his hand. Hesitantly, you reach out and grab it, placing it in your pocket. Mitsuko fidgets anxiously, a concerned look in her eyes.
<<talk "red" "Stranger">>Good move kid, I'll //see// you around.<</talk>>\
The man winks, then runs off down the alley way, disappearing around a corner. You sigh and turn around, still supporting Mitsuko.
You step out onto the sidewalk.
[[End.|$location]]
Submitted by Irish Major Tom<<addtime { minute : 3 }>>
<<set $mitsuko.affection -= 10>><<set $mitsuko.fear += 10>><<set $mitsuko.trust -= 10>>
<<run $red.addFlag("met")>><<run $player.inventory.add("reds_calling_card")>><<talk "player">>Enough!<</talk>>\
Deciding you've had enough, you yell out. The man sighs, pulling himself off Mitsuko and removing his hands from her body.
<<talk "red" "Stranger">>Seriously, I was just about to get to the good part too...<</talk>>\
He looks at you, frowning. Mitsuko adjusts her clothing then walks over to you, an apologetic look in her eyes.
<<talk "player">>It's fine, let's just get out of here.<</talk>>\
You reassure her, she nods, following behind as you turn and leave the alley. The man chuckling as you step out onto the sidewalk.
[[End|$location]]
Submitted by Irish Major Tom<<addtime { minute : 3 }>>
<<set $mitsuko.affection += 5>><<set $mitsuko.fear -= 5>><<set $mitsuko.trust += 10>><<talk "mitsuko">>//O-Onegai...//<</talk>>\
Hesitantly, Mitsuko sticks her plump butt out, silently encouraging the man to stick it in. With a grin, he slaps his shaft against her slit a few times then rubs it back and forth.
<<talk "mitsuko">>//Kimochi ii...//<</talk>>\
From the sound of her voice, you can tell she's enjoying, a hint of lust in her tone as she speaks. He teases the woman a little bit longer, drops of clear liquid dripping from her sopping wet hole.
<<talk "red" "Stranger">>Ready, //slut?//<</talk>>\
Lining his thick length up with her moist snatch, Mitsuko silently nods while facing the wall.
<<talk "mitsuko">>//Manko...//<</talk>>\
Breathless, she practically begs him. The man grabs her hair and gripping her hips firmly, he thrusts his length into her hole.
<<talk "mitsuko">>//Oooh!//<</talk>>\
Mitsuko's body jerks forward as he slams into her hole, she cries out in pain from the sudden intrusion. The man lets out a soft groan of delight, her womanly folds gripping his shaft.
<<talk "red" "Stranger">>Holy, y-your tight as hell. The loser over there must be small huh.<</talk>>\
Your erection throbs painfully as the man insults your manhood, he leans in and whispers dirty words to Mitsuko, you can't hear them but you see Mitsuko's eyes widen for a second before she hesitatingly looks over at you.
Her eyes meet yours and she looks away in embarrassment and shivers, an orgasm rocks her body. Mitsuko gasps and moans, her body slowly starts moving back into his, her plump butt slapping against his hips.
He leans down against her back, groping her $mitsuko.chestFlair tits while pounding her. Mitsuko's legs tremble and quake, threatening to give out at any moment.
You continue to stand and watch as he has his way with Mitsuko for nearly an hour, every so often Mitsuko will suddenly cry out in orgasmic bliss as an earth shattering orgasm hits her.
The man pulls her head back and tries to kiss her, she looks as if to reject it but instead you watch Mitsuko press her lips into his, the two sharing a deep kiss.
Soon enough the man can't take it anymore and you hear him groan, his large shaft exploding within her, coating Mitsuko's insides with the man's seed. Her love canal clamps down tightly on his rod, working every last drop out of him. After nearly pulling out, he suddenly thrusts back in, sending Mitsuko into one last climax.
<<talk "red" "Stranger">>Heh, gotta make sure every last bit makes it in there.<</talk>>\
He looks to you and winks, pulling his softening member out of Mitsuko's gaping hole. A second later, several large globs of semen flow out.
<<talk "red" "Stranger">>You've been a good boy, here's a reward for standing there silently.<</talk>>\
The man laughs, pointing at Mitsuko's gaping hole, offering her used slit to you as if she were his.
[[Fuck Mitsuko.|Submitted Mitsuko Town Scene 1aa]]
[[Take her home.|Submitted Mitsuko Town Scene 1aj]]
Submitted by Irish Major Tom<<addtime { minute : 7 }>>
<<run $mitsuko.cumFilledAttempt("vaginal")>><<run $mitsuko.sexAttempt($red)>>Gritting your teeth, you glare at the man but the painful throbbing of your erection and the lustful atmosphere spreading through the alleyway guides you over to Mitsuko.
Stepping up to the exhausted woman, you unzip your pants and pull your shaft out.
<<talk "red" "Stranger">>Hah, good luck kid.<</talk>>\
He pats you on the back as you're lining your erect member up with her slit, with some hesitation, you grasp her hips and slide yourself into Mitsuko's wide hole.
<<talk "thought">>What the hell, she's completely stretched out...<</talk>>\
Mitsuko softly whines as you thrust in and out. Her fleshy walls, molded to the shape of the man's shaft, tries to constrict around your erection.
<<talk "mitsuko">>W-Wait, pull your fingers out, I-I'm still too sensitive...<</talk>>\
Mitsuko's complain sends a pang of pain through your heart. You hear the man behind you burst out in laughter, he places his hand on your shoulder.
<<talk "red" "Stranger">>I told ya.<</talk>>\
Angry, you grab Mitsuko's hair and increase the pace of your thrusting. Soon enough, you can't take it anymore, your mind replaying the memory of Mitsuko moaning like a beast in heat earlier and it pushes you over the edge.
You blow your load inside of her after a few minutes, stream after streaming filling her up alongside the other man's cum.
A moment later, you collapse on top of Mitsuko, catching your breath. Her legs give out and the two of you sink down to the floor, your flaccid rod slipping out of her gash.
After another minute, you get up, put your shaft away and zip your pants up. Still on the ground, Mitsuko pushes herself off the wall, trying to stand on shaky legs. You grab hold of her arm to keep her steady.
<<talk "red" "Stranger">>Not bad, not bad at all. Here.<</talk>>\
He pulls a card out of his pocket and holds it out to you, grinning.
[[Leave.|Submitted Mitsuko Town Scene 1ac]]
[[Take the card.|Submitted Mitsuko Town Scene 1ad]]
Submitted by Irish Major Tom<<addtime { minute : 7 }>>
<<run $mitsuko.cumFilledAttempt("vaginal")>><<run $mitsuko.sexAttempt($player)>>You take one look at the card in his hand, and shake your head. While supporting Mitsuko, you turn around and leave, stepping out onto the side walk and leaving the man behind.
<<talk "red" "Stranger">>You'll be back!<</talk>>\
He calls out to you before disappearing further down the alley. Beside you, Mitsuko lets out a sigh of relief.
[[End.|$location]]
Submitted by Irish Major Tom<<addtime { minute : 3 }>>
<<set $mitsuko.affection -= 10>><<set $mitsuko.fear += 5>><<set $mitsuko.trust -= 10>><<talk "thought">>I'm sure he'll have his uses, though I bet there'll be a //price// for his //services.//<</talk>>\
You sigh, looking at the card in his hand. Hesitantly, you reach out and grab it, placing it in your pocket. Mitsuko fidgets anxiously, a concerned look in her eyes.
<<talk "red" "Stranger">>Good move kid, I'll //see// you around.<</talk>>\
The man winks, then runs off down the alley way, disappearing around a corner. You sigh and turn around, still supporting Mitsuko.
You step out onto the sidewalk.
[[End.|$location]]
Submitted by Irish Major Tom<<addtime { minute : 3 }>>
<<set $mitsuko.affection -= 10>><<set $mitsuko.fear -= 10>><<set $mitsuko.trust -= 10>>
<<run $red.addFlag("met")>><<run $player.inventory.add("reds_calling_card")>><<talk "player">>Enough!<</talk>>\
Deciding you've had enough, you yell out. The man sighs, pulling himself off Mitsuko and removing his hands from her body.
<<talk "red" "Stranger">>Seriously, I was just about to get to the good part too...<</talk>>\
He looks at you, frowning. Mitsuko adjusts her clothing then walks over to you.
<<talk "player">>Let's get out of here.<</talk>>\
She nods, following behind as you turn and leave the alley. The man chuckling as you step out onto the sidewalk.
[[End|$location]]
Submitted by Irish Major Tom<<addtime { minute : 3 }>>
<<set $mitsuko.affection += 10>><<set $mitsuko.fear -= 5>><<set $mitsuko.trust += 15>><<talk "mitsuko">>...<</talk>>\
Mitsuko doesn't say anything, but she silently sticks her butt out, having resigned herself to the man's touch. With a grin, he slaps his shaft against her slit a few times then rubs it back and forth.
<<talk "mitsuko">>J-Just get it over with...<</talk>>\
You can tell she's trying to hold back the lust in her voice as she speaks. He teases the woman a little bit longer, drops of clear liquid dripping from her sopping wet hole.
<<talk "red" "Stranger">>Ready, //slut?//<</talk>>\
Lining his thick length up with her moist snatch, Mitsuko silently nods while facing the wall.
<<talk "mitsuko">>//Ooh...//<</talk>>\
She gasps in surprise, letting out a small moan. The man grabs her hair and gripping her hips firmly, he thrusts his length into her hole.
<<talk "mitsuko">>//Aahh!!//<</talk>>\
Mitsuko's body jerks forward as he slams into her hole, she cries out in pain from the sudden intrusion.
The man lets out a soft groan of delight, her womanly folds gripping his shaft.
<<talk "red" "Stranger">>You're tight! Limp dick over there must not be worth all that much.<</talk>>\
Your erection throbs painfully as the man insults your manhood, he leans in and whispers dirty words to Mitsuko, you can't hear them but you see Mitsuko's eyes widen for a second before she hesitatingly looks over at you.
Her eyes meet yours and she stares at you for a moment, suddenly an orgasm rocks her body. Mitsuko gasps and moans, her body slowly starts moving back into his, her plump butt slapping against his hips.
He leans down against her back, groping her $mitsuko.chestFlair tits while pounding her. Mitsuko's legs tremble and quake, threatening to give out at any moment.
You continue to stand and watch as he has his way with Mitsuko for nearly an hour, every so often Mitsuko will suddenly cry out in orgasmic bliss as an earth shattering orgasm hits her.
The man pulls her head back and tries to kiss her, she turns her head away but he tugs on Mitsuko's hair, then presses his lips against the woman's. Mitsuko melts .
Soon enough the man can't take it anymore and you hear him groan, his large shaft exploding within her, coating Mitsuko's insides with the man's seed. Her love canal clamps down tightly on his rod, working every last drop out of him. After nearly pulling out, he suddenly thrusts back in, sending Mitsuko into one last climax.
<<talk "red" "Stranger">>Heh, gotta make sure every last bit makes it in there.<</talk>>\
He looks to you and winks, pulling his softening member out of Mitsuko's gaping hole. A second later, several large globs of semen flow out.
<<talk "red" "Stranger">>Well, since you've been sitting there' like a good boy, how about a reward?.<</talk>>\
The man laughs, pointing at Mitsuko's gaping hole, offering her used slit to you as if she were his.
[[Fuck Mitsuko.|Submitted Mitsuko Town Scene 1ae]]
[[Take her home.|Submitted Mitsuko Town Scene 1aj]]
Submitted by Irish Major Tom<<addtime { minute : 8 }>>
<<run $mitsuko.cumFilledAttempt("vaginal")>><<run $mitsuko.sexAttempt($red)>>Gritting your teeth, you glare at the man but the painful throbbing of your erection and the lustful atmosphere spreading through the alleyway guides you over to Mitsuko.
Stepping up to the exhausted woman, you unzip your pants and pull your shaft out.
<<talk "red" "Stranger">>Hah, good luck kid.<</talk>>\
He pats you on the back as you're lining your erect member up with her slit, with some hesitation, you grasp her hips and slide yourself into Mitsuko's wide hole.
<<talk "thought">>What the hell, she's completely stretched out...<</talk>>\
Mitsuko softly whines as you thrust in and out. Her fleshy walls, molded to the shape of the man's shaft, tries to constrict around your erection.
<<talk "mitsuko">>W-Wait, pull your fingers out, I-I'm still too sensitive...<</talk>>\
Mitsuko's complain sends a pang of pain through your heart. You hear the man behind you burst out in laughter, he places his hand on your shoulder.
<<talk "red" "Stranger">>I told ya.<</talk>>\
Angry, you grab Mitsuko's hair and increase the pace of your thrusting. Soon enough, you can't take it anymore, your mind replaying the memory of Mitsuko moaning like a beast in heat earlier and it pushes you over the edge.
You blow your load inside of her after a few minutes, stream after streaming filling her up alongside the other man's cum.
A moment later, you collapse on top of Mitsuko, catching your breath. Her legs give out and the two of you sink down to the floor, your flaccid rod slipping out of her gash.
After another minute, you get up, put your shaft away and zip your pants up. Still on the ground, Mitsuko pushes herself off the wall, trying to stand on shaky legs. You grab hold of her arm to keep her steady.
<<talk "red" "Stranger">>Not bad, not bad at all. Here.<</talk>>\
He pulls a card out of his pocket and holds it out to you, grinning.
[[Leave.|Submitted Mitsuko Town Scene 1ag]]
[[Take the card.|Submitted Mitsuko Town Scene 1ah]]
Submitted by Irish Major Tom<<addtime { minute : 7 }>>
<<run $mitsuko.cumFilledAttempt("vaginal")>><<run $mitsuko.sexAttempt($player)>>You take one look at the card in his hand, and shake your head. While supporting Mitsuko, you turn around and leave, stepping out onto the side walk and leaving the man behind.
<<talk "red" "Stranger">>You'll be back!<</talk>>\
He calls out to you before disappearing further down the alley. Beside you, Mitsuko lets out a sigh of relief.
[[End.|$location]]
Submitted by Irish Major Tom<<addtime { minute : 3 }>>
<<set $mitsuko.affection -= 10>><<set $mitsuko.fear += 5>><<set $mitsuko.trust -= 10>><<talk "thought">>I'm sure he'll have his uses, though I bet there'll be a //price// for his //services.//<</talk>>\
You sigh, looking at the card in his hand. Hesitantly, you reach out and grab it, placing it in your pocket. Mitsuko fidgets anxiously, a concerned look in her eyes.
<<talk "red" "Stranger">>Good move kid, I'll //see// you around.<</talk>>\
The man winks, then runs off down the alley way, disappearing around a corner. You sigh and turn around, still supporting Mitsuko.
You step out onto the sidewalk.
[[End.|$location]]
Submitted by Irish Major Tom<<addtime { minute : 3 }>>
<<set $mitsuko.affection -= 10>><<set $mitsuko.fear += 10>><<set $mitsuko.trust -= 10>>
<<run $red.addFlag("met")>><<run $player.inventory.add("reds_calling_card")>><<talk "player">>Enough!<</talk>>\
Deciding you've had enough, you yell out. The man sighs, pulling himself off Mitsuko and removing his hands from her body.
<<talk "red" "Stranger">>Seriously, I was just about to get to the good part too...<</talk>>\
He looks at you, frowning. Mitsuko adjusts her clothing then walks over to you.
<<talk "player">>Let's get out of here.<</talk>>\
She nods, following behind as you turn and leave the alley. The man chuckling as you step out onto the sidewalk.
[[End|$location]]
Submitted by Irish Major Tom<<addtime { minute : 3 }>>
<<set $mitsuko.affection += 10>><<set $mitsuko.fear -= 5>><<set $mitsuko.trust += 15>><<talk "mitsuko">>...<</talk>>\
Mitsuko doesn't say anything, simply letting him do as he please. With a grin, he slaps his shaft against her slit a few times then rubs it back and forth.
<<talk "mitsuko">>...<</talk>>\
She continues to stay silent, refusing to give the man any satisfaction. He teases the woman a little bit longer, drops of clear liquid dripping from her sopping wet hole.
<<talk "red" "Stranger">>Ready, //slut?//<</talk>>\
Lining his thick length up with her moist snatch, Mitsuko silently nods while facing the wall.
<<talk "mitsuko">>//Nnh...//<</talk>>\
She gasps in surprise, letting out a small moan. The man grabs her hair and gripping her hips firmly, he thrusts his length into her hole.
<<talk "mitsuko">>//Aahh!!//<</talk>>\
Mitsuko's body jerks forward as he slams into her hole, she cries out in pain from the sudden intrusion.
The man lets out a soft groan of delight, her womanly folds gripping his shaft.
<<talk "red" "Stranger">>Way too tight, does that kid over there not bang you every night or what... Or maybe he's just too small.<</talk>>\
Your erection throbs painfully as the man insults your manhood, he leans in and whispers dirty words to Mitsuko, you can't hear them but you see Mitsuko's eyes widen for a second before she hesitatingly looks over at you.
Her eyes meet yours and she stares at you for a moment, suddenly an orgasm rocks her body. Mitsuko gasps and moans, her body slowly starts moving back into his, her plump butt slapping against his hips.
He leans down against her back, groping her $mitsuko.chestFlair tits while pounding her. Mitsuko's legs tremble and quake, threatening to give out at any moment.
You continue to stand and watch as he has his way with Mitsuko for nearly an hour, every so often Mitsuko will suddenly cry out in orgasmic bliss as an earth shattering orgasm hits her.
The man pulls her head back and tries to kiss her, she turns her head away but he tugs on Mitsuko's hair, then presses his lips against the woman's. Mitsuko melts .
Soon enough the man can't take it anymore and you hear him groan, his large shaft exploding within her, coating Mitsuko's insides with the man's seed. Her love canal clamps down tightly on his rod, working every last drop out of him. After nearly pulling out, he suddenly thrusts back in, sending Mitsuko into one last climax.
<<talk "red" "Stranger">>Heh, gotta make sure every last bit makes it in there.<</talk>>\
He looks to you and winks, pulling his softening member out of Mitsuko's gaping hole. A second later, several large globs of semen flow out.
<<talk "red" "Stranger">>Hm, I'd feel bad about not rewarding you for standing there quietly, so here.<</talk>>\
The man laughs, pointing at Mitsuko's gaping hole, offering her used slit to you as if she were his.
[[Fuck Mitsuko.|Submitted Mitsuko Town Scene 1ai]]
[[Take her home.|Submitted Mitsuko Town Scene 1aj]]
Submitted by Irish Major Tom<<addtime { minute : 8 }>>
<<run $mitsuko.cumFilledAttempt("vaginal")>><<run $mitsuko.sexAttempt($red)>>Gritting your teeth, you glare at the man but the painful throbbing of your erection and the lustful atmosphere spreading through the alleyway guides you over to Mitsuko.
Stepping up to the exhausted woman, you unzip your pants and pull your shaft out.
<<talk "red" "Stranger">>Hah, good luck kid.<</talk>>\
He pats you on the back as you're lining your erect member up with her slit, with some hesitation, you grasp her hips and slide yourself into Mitsuko's wide hole.
<<talk "thought">>What the hell, she's completely stretched out...<</talk>>\
Mitsuko softly whines as you thrust in and out. Her fleshy walls, molded to the shape of the man's shaft, tries to constrict around your erection.
<<talk "mitsuko">>W-Wait, pull your fingers out, I-I'm still too sensitive...<</talk>>\
Mitsuko's complain sends a pang of pain through your heart. You hear the man behind you burst out in laughter, he places his hand on your shoulder.
<<talk "red" "Stranger">>I told ya.<</talk>>\
Angry, you grab Mitsuko's hair and increase the pace of your thrusting. Soon enough, you can't take it anymore, your mind replaying the memory of Mitsuko moaning like a beast in heat earlier and it pushes you over the edge.
You blow your load inside of her after a few minutes, stream after streaming filling her up alongside the other man's cum.
A moment later, you collapse on top of Mitsuko, catching your breath. Her legs give out and the two of you sink down to the floor, your flaccid rod slipping out of her gash.
After another minute, you get up, put your shaft away and zip your pants up. Still on the ground, Mitsuko pushes herself off the wall, trying to stand on shaky legs. You grab hold of her arm to keep her steady.
<<talk "red" "Stranger">>Not bad, not bad at all. Here.<</talk>>\
He pulls a card out of his pocket and holds it out to you, grinning.
[[Leave.|Submitted Mitsuko Town Scene 1ak]]
[[Take the card.|Submitted Mitsuko Town Scene 1al]]
Submitted by Irish Major Tom<<addtime { minute : 7 }>>
<<run $mitsuko.cumFilledAttempt("vaginal")>><<run $mitsuko.sexAttempt($player)>>You take one look at the card in his hand, and shake your head. While supporting Mitsuko, you turn around and leave, stepping out onto the side walk and leaving the man behind.
<<talk "red" "Stranger">>You'll be back!<</talk>>\
He calls out to you before disappearing further down the alley. Beside you, Mitsuko lets out a sigh of relief.
[[End.|$location]]
Submitted by Irish Major Tom<<addtime { minute : 3 }>>
<<set $mitsuko.affection -= 10>><<set $mitsuko.fear += 5>><<set $mitsuko.trust -= 10>><<talk "thought">>I'm sure he'll have his uses, though I bet there'll be a //price// for his //services.//<</talk>>\
You sigh, looking at the card in his hand. Hesitantly, you reach out and grab it, placing it in your pocket. Mitsuko fidgets anxiously, a concerned look in her eyes.
<<talk "red" "Stranger">>Good move kid, I'll //see// you around.<</talk>>\
The man winks, then runs off down the alley way, disappearing around a corner. You sigh and turn around, still supporting Mitsuko.
You step out onto the sidewalk.
[[End.|$location]]
Submitted by Irish Major Tom<<addtime { minute : 3 }>>
<<set $mitsuko.affection -= 10>><<set $mitsuko.fear += 10>><<set $mitsuko.trust -= 10>>
<<run $red.addFlag("met")>><<run $player.inventory.add("reds_calling_card")>><<talk "player">>Not today, I'd rather head into town myself.<</talk>>\
You tell her no, Mitsuko nods.
<<talk "mitsuko">>I see, very well.<</talk>>\
She bows, then excuses herself.
[[End.|$location]]
Submitted by Irish Major Tom<<addtime { minute : 3 }>>
<<set $mitsuko.affection -= 1>><<talk "thought">>Where did she go...?<</talk>>\
You look around.
<<talk "thought">>Hm, I'll wait here for a bit in case she stepped away to use the washroom or something.<</talk>>\
With Mitsuko no where to be found, you decide to wait.
For the next while, you stand around, occasionally looking to the left and right.
A few hours pass before Mitsuko finally appears before you, her skirt is messy with several splotches of dirt, her hair looks unkempt. You notice her deep breathing and the blush tainting her pale cheeks.
<<talk "player">>Where did you run off to??<</talk>>\
She looks at you, eyes wide in surprise.
<<talk "mitsuko">>S-Sorry, I had to go take care of s-something...<</talk>>\
Mitsuko stutters, blushing. You sigh, noticing how late it's gotten while waiting for her.
<<talk "player">>Come on, it's getting late. Let's go home.<</talk>>\
You walk past Mitsuko, motioning her to follow you back to the vehicle. She nods, walking behind you.
Reaching the vehicle, you open the door and get in. Mitsuko opens the passenger side and enters.
You're about to start the car but you catch another glimpse of Mitsuko, something about her sets your heart racing and you can feel the blood flowing to your growing erection.
A group of people laughing disrupts your thoughts so you start the car and drive home.
You and Mitsuko spend the rest of the drive in silence, your companion refusing to speak.
After a bit, you make it home and after a short drive up the winding driveway, park the vehicle in the garage.
Mitsuko sighs then gets out, you exit the car a second later.
[[End.|$location]]
Submitted by Irish Major Tom<<addtime { minute : 23 }>><<run $mitsuko.cumFilledAttempt("vaginal")>><<run $mitsuko.sexAttempt($red)>>You quietly move forward, hiding yourself behind a dumpster several feet away from them. You peek over it and continue watching them.
<<if $mitsuko.affection gte 800 and $mitsuko.trust gte 700>>The man laughs, taking his hand off her face, he instead reaches down and grabs her breast. Mitsuko moans as he squeezes and gropes them.
<<talk "red" "Molester">>You're quite the slut! Already this wet from just this.<</talk>>\
You can see the man grin, his other hand finding its way into her panties, caressing her slit. Mitsuko suddenly gasps from what you can assume is him pinching her clitoris.
<<talk "mitsuko">>Ngh, //iku!!// Haah.<</talk>>\
Mitsuko puts up a weak resistance to his expert touch but relaxes into his embrace, you see her body shiver as an orgasm washes over her. Seeing this, the man leans in to kiss her, your blood boiling as his lips inch closer to hers.
[[Intervene.|Submitted Mitsuko Town Scene 1am]]
[[Keep watching.|Submitted Mitsuko Town Scene 1an]]
<<elseif $mitsuko.affection gte 600 and $mitsuko.trust gte 500>><<talk "red" "Molester">>Heh, there's a price for walk through this neighborhood at this time of night, now ya gotta pay it!<</talk>>\
The man laughs, his other hand finds its way to her breasts, Mitsuko moans as he squeezes and gropes them.
<<talk "red" "Molester">>If I didn't know any better, I'd say you're enjoying this.<</talk>>\
You can see the man grin, the hand in her panties caressing her slit. Mitsuko suddenly gasps from what you can assume is him pinching her clitoris.
<<talk "mitsuko">>A-As if! //Nnh...//<</talk>>\
Mitsuko meekly protests, but it falls on deaf ears as her body trembles, an orgasm washing over her. Seeing this, the man leans in to kiss her, your blood boiling as his lips inch closer to hers.
[[Intervene.|Submitted Mitsuko Town Scene 1ao]]
[[Keep watching.|Submitted Mitsuko Town Scene 1ap]]
<<elseif $mitsuko.affection gte 400 and $mitsuko.trust gte 300>>
<<talk "red" "Molester">>I caught a lively one tonight! Struggle all you want but there's a price to be paid for walking in this part of town, and you'll have to pay up!<</talk>>\
The man chuckles, his other hand finds its way to her breasts, Mitsuko tries to hold in her moans but each new grope makes it harder and harder as her lust builds.
<<talk "red" "Molester">>Wow, look at that, already this wet from just a little bit of foreplay, what a slut!<</talk>>\
You can see the man grin, the hand in her panties caressing her slit. Mitsuko suddenly gasps from what you can assume is him pinching her clitoris.
<<talk "mitsuko">>Haah, fuh, //nooo...//<</talk>>\
Mitsuko cries out, the man's fondling too much for her to bear and you see her body shiver as an orgasm washes over her. Noticing this, the man leans in to kiss the vulnerable woman, your blood boiling as his lips inch closer to hers.
[[Intervene.|Submitted Mitsuko Town Scene 1aq]]
[[Keep watching.|Submitted Mitsuko Town Scene 1ar]]
<<else>>Mitsuko knees the man in the groin.
<<talk "red" "Molester">>Ow! You bitch!<</talk>>\
Mitsuko stands over a man, you can see him fall to his knees she moves behind him and grabs his arm, pulling it back then planting her foot firmly planted on his back, effectively holding him down.
<<talk "red" "Molester">>Y-You're going to break it! Let go damnit!<</talk>>\
The man shouts in pain, Mitsuko merely coldly stares at him.
<<talk "player">>Mitsuko!<</talk>>\
You walk out from behind the dumpster and call out to her.
<<talk "mitsuko">>This //man// tried to have his way with me, //your// servant.<</talk>>\
With the anger rising, you can feel your blood boil as your attention turns toward the man.
<<talk "red" "Molester">>Now look here mister, I didn't mean no harm now. Just a bit of fun, see?<</talk>>\
The man pleads for his life with a pained expression.
<<talk "player">>You thought it'd be fun to not only //molest// my friend, but //rape// her as well?<</talk>>\
He flinches at the anger in your voice.
<<talk "player">>You ever go near either me or my friend again, I won't let you off so easily. Get out of here.<</talk>>\
You gesture for Mitsuko to let him go, she looks at you for a moment but then releases the man.
<<talk "red" "Stranger">>You have no idea who you're messing with, I'll get you next time!<</talk>>\
The man yells at you before turning around and running further into the alley way.
<<talk "player">>Come on let's go.<</talk>>\
You turn to Mitsuko and order her to follow you. She nods, running up beside you as you're walking out of the alley.
[[End.|$location]]<</if>>
Submitted by Irish Major Tom<<addtime { minute : 22 }>><<talk "player">>Hey, get off her you bastard!<</talk>>\
You yell out as you rush the man with your fist extended back, he looks surprised as your fist connects with his face, sending him stumbling back a few feet.
<<talk "red" "Molester">>What the hell, where did you come from you little shit?!<</talk>>\
The man covers the bruise your fist left on his cheek, he sneers at you. Still leaning against the wall, Mitsuko looks at you with thankful eyes as she breaths heavily.
<<talk "player">>Who the hell do you think you are, touching my girl like that.<</talk>>\
Out of the corner of your eye, you can see Mitsuko smile, blushing at your proclamation.
<<talk "red" "Molester">>Heh, you have no idea who you're messing with kid.<</talk>>\
The man pulls out a knife, grinning sadistically.
<<talk "red" "Molester">>Once I'm done with you, I'm going to make you watch as I have my way with //your girl.//<</talk>>\
He taunts you then charges, you put up your arms in preparation but suddenly something whizzes past you.
Having recovered, Mitsuko puts herself in front of you. As the man runs toward you, she grabs his hand and twists it, forcing him to drop the knife.
Using her other arm, she smacks him in the shoulder with enough force to dislocate it, you cringe as you hear a //pop// sound. The man falls to his knees, screaming in pain.
<<talk "mitsuko">>Come near either of us again, and it'll be more then your shoulder I dislocate.<</talk>>\
Mitsuko stands over the man, he nods before running off.
<<talk "player">>Are you ok Mitsuko?!<</talk>>\
You rush over to her as she turns to face you.
<<talk "mitsuko">>Yes, I'm sorry you had to see me in that miserable state. He, he caught me off guard...<</talk>>\
Tears form in the corner of her eyes as she apologizes. Shaking your head, you pull her into a hug.
<<talk "player">>It's ok, I'm just glad you're ok.<</talk>>\
She wraps her arms around you and places her head against yours.
<<talk "mitsuko">>//Thank you for saving me.//<</talk>>\
She whispers into your ear, tightening her embrace a bit. You stay like that for a few minutes before separating.
<<talk "player">>Come on, let's get going.<</talk>>\
You motion back toward the side walk, Mitsuko nods and follows you out of the alleyway.
[[End.|$location]]
Submitted by Irish Major Tom<<addtime { minute : 6 }>>
<<set $mitsuko.affection += 10>><<set $mitsuko.fear -= 5>><<set $mitsuko.trust += 15>>The man presses his lips against Mitsuko's, his tongue invading her mouth, roughly playing with hers. Caught up in the lust, she returns the mans kiss, eyes rolling back.
You consider putting a stop to it as your adrenaline pumps through your body, but you find yourself firmly planted in place as the blood rushes to your erection, straining painfully against your pants.
<<talk "thought">>What the hell am I doing...<</talk>>\
Finding yourself slowly creeping forward, you hide behind a dumpster, peeking over it at the scene ahead.
<<talk "red" "Molester">>We've got this whole place to ourselves, I think we're both going to enjoy this next part.<</talk>>\
You can hear the man unzip his pants, he pulls his own throbbing member out. He roughly grabs Mitsuko and spins her around, putting her hands against the wall, she subconsciously sticks her ass out. He then bundles up the skirt around her waist.
<<talk "thought">>I need to do something...<</talk>>\
Even as the scene before you unfolds, you still find yourself rooted in place.
Grabbing his shaft, he slaps it against Mitsuko's ass several times then places it against her sopping wet slit, rubbing it up and down a few times, Mitsuko lets slip a lustful moan.
<<talk "thought">>Mitsuko...<</talk>>\
You mentally call out to Mitsuko, your throbbing erection bulging painfully against your pants.
<<talk "red" "Molester">>I was right about you, you want this don't ya.<</talk>>\
The man laughs. Lining himself up with her hole, he pulls back then slams his hips forward.
<<talk "mitsuko">>W-Wha, nngh, haaah... T-Too big!<</talk>>\
She gasps as he hilts himself in her, smashing the head of his cock against the entrance to her womb. His huge member stretching her out, she throws her head back and moans.
<<talk "red" "Stranger">>Aha, haven't had someone as big as me before huh. Fuck you're tight.<</talk>>\
The man sadistically laughs as he slides out until just the tip remains, only to thrust forward again, the sound of skin slapping skin echoes through the alley.
The pace of your stroking increases as you watch, the sound of Mitsuko's lust filled moaning driving you into a frenzy. You can feel the telltale signs of climax approaching.
<<talk "mitsuko">>Nnh, Y-You're too big...<</talk>>\
Mitsuko moans in time with the man's thrusting, he grins.
<<talk "red" "Molester">>I'm, I'm sure. That might be the case, and damn your pussy is tight, but I can tell you're enjoying this far more than you let on you slut.<</talk>>\
The man roughly thrusts deep into her love canal, female juices spraying everywhere as he slams into her.
You clench your teeth as you climax, Mitsuko's slutty moaning sends you over the edge, you feel a wet spot in your pants.
Looking up, you can see the man whisper something into her ear.
<<talk "red" "Molester">>Damn slut, you tightened up real good. Hope you're ready for my seed!<</talk>>\
Mitsuko's eyes widen in shock as he hilts himself one last time and releases his cum deep inside her fleshy folds. Stream after stream of jizz flow against her cervix.
<<talk "mitsuko">>W-Wait, I might get pregnant!<</talk>>\
Mitsuko meekly protests, yelling out but she's silenced by an earth shattering orgasm as she feels the man's semen filling her up.
<<talk "mitsuko">>//Ooohh...//<</talk>>\
He pulls out of her, his seed dripping out of her gaping hole a second later. The man pulls up her panties, grabs her chin in his hands and turns Mitsuko to face him. He presses his lips against hers one last time, parting a moment later.
As he backs away, he looks at you and winks then walks off. You blankly stare at Mitsuko as she uses the wall to keep herself steady, her legs shaking.
Your racing heart begins to calm down, the beating slowing to its regular pace. You approach Mitsuko.
<<talk "player">>Mitsuko...?<</talk>>\
Her head perks up, surprised. She pushes herself off the wall and turns around.
<<talk "mitsuko">><<print $mitsuko.callsPlayer>>, w-what are you doing here??<</talk>>\
She frantically smooths out her skirt, pretending nothing happened.
<<talk "player">>You suddenly disappeared, what were you doing down here?<</talk>>\
You ask, acting as if you didn't see anything.
<<talk "mitsuko">>N-Nothing! I just, thought I heard something, is all. Come on, w-we should get going.<</talk>>\
She ushers you back toward the street, you step out onto the sidewalk, the image of Mitsuko being taken by another man still fresh in your mind.
[[End.|$location]]
Submitted by Irish Major Tom<<addtime { minute : 11 }>>
<<run $mitsuko.cumFilledAttempt("vaginal")>><<run $mitsuko.sexAttempt($red)>><<talk "player">>Get away from her!<</talk>>\
You yell out as you rush the man with your fist extended back, he looks surprised as your fist connects with his face, sending him stumbling back a few feet.
<<talk "red" "Molester">>Bloody bugger! The hell do you think you're doing kid?!<</talk>>\
The man covers the bruise your fist left on his cheek, he sneers at you. Still leaning against the wall, you look at Mitsuko but she looks away in embarrassment.
<<talk "player">>Don't go touching other people, especially my girl, like that.<</talk>>\
Out of the corner of your eye, you can see Mitsuko turn her head to stare at you, a guilty look in her eyes.
<<talk "red" "Molester">>You have no idea what you just did kid, time to beat some sense into ya!<</talk>>\
The man pulls out a knife, grinning sadistically.
<<talk "red" "Molester">>Don't worry, when am done with ya, she'll be //my// girl.<</talk>>\
He taunts you then charges, you put up your arms in preparation but suddenly something whizzes past you.
Having recovered, Mitsuko grabs the charging mans arm and slaps it away, he tries to jab her with his other fist but Mitsuko kicks him in the leg, forcing him to his knees.
Using her other arm, she smacks him in the shoulder with enough force to dislocate it, you cringe as you hear a //pop// sound. The man screams in pain.
<<talk "mitsuko">>Threaten either of us again, and you won't get off so easy next time.<</talk>>\
Mitsuko stands over the man, he nods before running off.
<<talk "player">>Are you ok Mitsuko?<</talk>>\
You walk over to her and check the raven haired woman over.
<<talk "mitsuko">>Yes, I am. I apologize you had to see me in such a state.<</talk>>\
She looks away again, embarrassed at having enjoyed another mans touch. You sigh and pull her into a hug, holding her tight against you.
<<talk "player">>It's ok, I'm just glad you're ok.<</talk>>\
She nods, resting her head against yours.
<<talk "mitsuko">>//Thank you//<</talk>>\
She whispers into your ear. You stay like that for a few minutes before separating.
<<talk "player">>Come on, let's get going.<</talk>>\
You motion back toward the side walk, Mitsuko nods and follows you out of the alleyway.
[[End.|$location]]
Submitted by Irish Major Tom<<addtime { minute : 3 }>>
<<set $mitsuko.affection += 10>><<set $mitsuko.fear -= 5>><<set $mitsuko.trust += 15>>The man presses his lips against Mitsuko's, roughly kissing her, she tries to shake her head in resistance but soon gives in to the lust building from his groping and returns his kiss.
<<talk "thought">>Why...<</talk>>\
You try to call out, but your voice gets stuck in your throat, instead you find your way over to a dumpster a few feet down the alley. The bulge in your pants reminding you of your own lusts, you unzip your pants and pull out your throbbing erection, gently stroking it.
<<talk "red" "Molester">>You're totally enjoying this, just admit it, you're a slut.<</talk>>\
The man whispers into her ear, he then unzips his pants and pulls out his throbbing erection. Mitsuko looks down at it, eyes widening in shock.
<<talk "red" "Molester">>Haven't seen one quite this big eh, don't worry, you'll come to enjoy this in a moment.<</talk>>\
He laughs, roughly grabbing Mitsuko and spins her around to face the wall. The raven-haired woman places her hands against the wall, steadying herself, causing her plump butt to inadvertently stick out.
Grinning to himself, the man slaps her butt cheeks with his member a few times then places his shaft against her labia, he rubs it back and forth several times. Mitsuko's head hangs low, clenching her teeth as she tries to resist the urge to moan.
<<talk "thought">>//Mitsuko... I'm sorry...//<</talk>>\
You apologize to Mitsuko in your head as you increase the pace of your stroking, you can feel an orgasm fast approaching.
The man molesting Mitsuko lines himself up with her hole, pulls back and slams his hips forward. In one swift movement, he hilts himself completely, painfully stretching her out.
<<talk "mitsuko">>Oooh! Haah, nnh, t-too big!<</talk>>\
Mitsuko cries out in pain, but it immediately turns to a lustful moaning as he pulls out until just the tip remains, then thrusts in.
<<talk "thought">>//Why is she just letting him do as he pleases with her body...//<</talk>>\
Your heart beats incredibly fast as you continue watching the scene before you unfold, a moment later, the feeling of climax hits you and you feel a wet spot in your pants.
The sound of skin slapping skin draws your attention back to scene at hand. As the man roughly violates Mitsuko, her voice starts to leak out.
<<talk "mitsuko">>Hngh, haah...<</talk>>\
Mitsuko moans and gasps as he hilts himself in her, smashing the head of his cock against the entrance to her womb. His huge member stretching her out, she throws her head back and moans.
<<talk "red" "Stranger">>Aha, haven't had someone as big as me before huh. Fuck you're tight.<</talk>>\
The man sadistically laughs as he slides out until just the tip remains, only to thrust forward again, the sound of skin slapping skin echoes through the alley.
The pace of your stroking increases as you watch, the sound of Mitsuko's lust filled moaning driving you into a frenzy. You can feel the telltale signs of climax approaching.
<<talk "mitsuko">>Nnh, Y-You're too big...<</talk>>\
Mitsuko moans in time with the man's thrusting, he grins.
<<talk "red" "Molester">>Heh, I'm, quite proud of it you know. You say that but I can tell you're enjoying this.<</talk>>\
The man roughly thrusts deep into her love canal, female juices spraying everywhere as he slams into her.
You clench your teeth as you climax, Mitsuko's slutty moaning sends you over the edge, you feel a wet spot in your pants.
Looking up, you can see the man whisper something into her ear.
<<talk "red" "Molester">>Damn slut, you tightened up real good. Hope you're ready for my seed!<</talk>>\
Mitsuko's eyes widen in shock as he hilts himself one last time and releases his cum deep inside her fleshy folds. Stream after stream of jizz flow against her cervix.
<<talk "mitsuko">>W-Wait, I might get pregnant!<</talk>>\
Mitsuko meekly protests, yelling out but she's silenced by an earth shattering orgasm as she feels the man's semen filling her up.
<<talk "mitsuko">>//Ooohh...//<</talk>>\
He pulls out of her, his seed dripping out of her gaping hole a second later. The man pulls up her panties, grabs her chin in his hands and turns Mitsuko to face him. He presses his lips against hers one last time, parting a moment later.
As he backs away, he looks at you and winks then walks off. You blankly stare at Mitsuko as she uses the wall to keep herself steady, her legs shaking.
Your racing heart begins to calm down, the beating slowing to its regular pace. You approach Mitsuko.
<<talk "player">>Mitsuko...?<</talk>>\
Her head perks up, surprised. She pushes herself off the wall and turns around.
<<talk "mitsuko">><<print $mitsuko.callsPlayer>>, w-what are you doing here??<</talk>>\
She frantically smooths out her skirt, pretending nothing happened.
<<talk "player">>You suddenly disappeared, what were you doing down here?<</talk>>\
You ask, acting as if you didn't see anything.
<<talk "mitsuko">>N-Nothing! I just, thought I heard something, is all. Come on, w-we should get going.<</talk>>\
She ushers you back toward the street, you step out onto the sidewalk, the image of Mitsuko being taken by another man still fresh in your mind.
[[End.|$location]]
Submitted by Irish Major Tom<<addtime { minute : 16 }>>
<<set $mitsuko.fear += 5>><<set $mitsuko.trust -= 5>>
<<run $mitsuko.cumFilledAttempt("vaginal")>><<run $mitsuko.sexAttempt($red)>><<talk "player">>Get away from her!<</talk>>\
You yell out as you rush the man with your fist extended back, he looks surprised as your fist connects with his face, sending him stumbling back a few feet.
<<talk "red" "Molester">>Bloody bugger! The hell do you think you're doing kid?!<</talk>>\
The man covers the bruise your fist left on his cheek, he sneers at you. Still leaning against the wall, you look at Mitsuko but she looks away in embarrassment.
<<talk "player">>Don't go touching other people, especially my girl, like that.<</talk>>\
Out of the corner of your eye, you can see Mitsuko turn her head to stare at you, a guilty look in her eyes.
<<talk "red" "Molester">>You have no idea what you just did kid, time to beat some sense into ya!<</talk>>\
The man pulls out a knife, grinning sadistically.
<<talk "red" "Molester">>Don't worry, when am done with ya, she'll be //my// girl.<</talk>>\
He taunts you then charges, you put up your arms in preparation but suddenly something whizzes past you.
Having recovered, Mitsuko grabs the charging mans arm and slaps it away, he tries to jab her with his other fist but Mitsuko kicks him in the leg, forcing him to his knees.
Using her other arm, she smacks him in the shoulder with enough force to dislocate it, you cringe as you hear a //pop// sound. The man screams in pain.
<<talk "mitsuko">>Threaten either of us again, and you won't get off so easy next time.<</talk>>\
Mitsuko stands over the man, he nods before running off.
<<talk "player">>Are you ok Mitsuko?<</talk>>\
You walk over to her and check the raven haired woman over.
<<talk "mitsuko">>Yes, I am. I apologize you had to see me in such a state.<</talk>>\
She looks away again, embarrassed at having enjoyed another mans touch. You sigh and pull her into a hug, holding her tight against you.
<<talk "player">>It's ok, I'm just glad you're ok.<</talk>>\
She nods, resting her head against yours.
<<talk "mitsuko">>//Thank you//<</talk>>\
She whispers into your ear. You stay like that for a few minutes before separating.
<<talk "player">>Come on, let's get going.<</talk>>\
You motion back toward the side walk, Mitsuko nods and follows you out of the alleyway.
[[End.|$location]]
Submitted by Irish Major Tom<<addtime { minute : 3 }>>
<<set $mitsuko.affection += 10>><<set $mitsuko.fear -= 5>><<set $mitsuko.trust += 15>>The man presses his lips against Mitsuko's, roughly kissing her, she tries to shake her head in resistance but soon gives in to the lust building from his groping and returns his kiss.
<<talk "thought">>Why...<</talk>>\
You try to call out, but your voice gets stuck in your throat, instead you find your way over to a dumpster a few feet down the alley. The bulge in your pants reminding you of your own lusts, you unzip your pants and pull out your throbbing erection, gently stroking it.
<<talk "red" "Molester">>You're totally enjoying this, just admit it, you're a slut.<</talk>>\
The man whispers into her ear, he then unzips his pants and pulls out his throbbing erection. Mitsuko looks down at it, eyes widening in shock.
<<talk "red" "Molester">>Haven't seen one quite this big eh, don't worry, you'll come to enjoy this in a moment.<</talk>>\
He laughs, roughly grabbing Mitsuko and spins her around to face the wall. The raven-haired woman places her hands against the wall, steadying herself, causing her plump butt to inadvertently stick out.
Grinning to himself, the man slaps her butt cheeks with his member a few times then places his shaft against her labia, he rubs it back and forth several times. Mitsuko's head hangs low, clenching her teeth as she tries to resist the urge to moan.
<<talk "thought">>//Mitsuko... I'm sorry...//<</talk>>\
You apologize to Mitsuko in your head as you increase the pace of your stroking, you can feel an orgasm fast approaching.
The man molesting Mitsuko lines himself up with her hole, pulls back and slams his hips forward. In one swift movement, he hilts himself completely, painfully stretching her out.
<<talk "mitsuko">>Oooh! Haah, nnh, t-too big!<</talk>>\
Mitsuko cries out in pain, but it immediately turns to a lustful moaning as he pulls out until just the tip remains, then thrusts in.
<<talk "thought">>//Why is she just letting him do as he pleases with her body...//<</talk>>\
Your heart beats incredibly fast as you continue watching the scene before you unfold, a moment later, the feeling of climax hits you and you feel a wet spot in your pants.
The sound of skin slapping skin draws your attention back to scene at hand. As the man roughly violates Mitsuko, her voice starts to leak out.
<<talk "mitsuko">>Hngh, haah...<</talk>>\
Mitsuko moans and gasps as he hilts himself in her, smashing the head of his cock against the entrance to her womb. His huge member stretching her out, she throws her head back and moans.
<<talk "red" "Stranger">>Aha, haven't had someone as big as me before huh. Fuck you're tight.<</talk>>\
The man sadistically laughs as he slides out until just the tip remains, only to thrust forward again, the sound of skin slapping skin echoes through the alley.
The pace of your stroking increases as you watch, the sound of Mitsuko's lust filled moaning driving you into a frenzy. You can feel the telltale signs of climax approaching.
<<talk "mitsuko">>Nnh, Y-You're too big...<</talk>>\
Mitsuko moans in time with the man's thrusting, he grins.
<<talk "red" "Molester">>Heh, I'm, quite proud of it you know. You say that but I can tell you're enjoying this.<</talk>>\
The man roughly thrusts deep into her love canal, female juices spraying everywhere as he slams into her.
You clench your teeth as you climax, Mitsuko's slutty moaning sends you over the edge, you feel a wet spot in your pants.
Looking up, you can see the man whisper something into her ear.
<<talk "red" "Molester">>Damn slut, you tightened up real good. Hope you're ready for my seed!<</talk>>\
Mitsuko's eyes widen in shock as he hilts himself one last time and releases his cum deep inside her fleshy folds. Stream after stream of jizz flow against her cervix.
<<talk "mitsuko">>W-Wait, I might get pregnant!<</talk>>\
Mitsuko meekly protests, yelling out but she's silenced by an earth shattering orgasm as she feels the man's semen filling her up.
<<talk "mitsuko">>//Ooohh...//<</talk>>\
He pulls out of her, his seed dripping out of her gaping hole a second later. The man pulls up her panties, grabs her chin in his hands and turns Mitsuko to face him. He presses his lips against hers one last time, parting a moment later.
As he backs away, he looks at you and winks then walks off. You blankly stare at Mitsuko as she uses the wall to keep herself steady, her legs shaking.
Your racing heart begins to calm down, the beating slowing to its regular pace. You approach Mitsuko.
<<talk "player">>Mitsuko...?<</talk>>\
Her head perks up, surprised. She pushes herself off the wall and turns around.
<<talk "mitsuko">><<print $mitsuko.callsPlayer>>, w-what are you doing here??<</talk>>\
She frantically smooths out her skirt, pretending nothing happened.
<<talk "player">>You suddenly disappeared, what were you doing down here?<</talk>>\
You ask, acting as if you didn't see anything.
<<talk "mitsuko">>N-Nothing! I just, thought I heard something, is all. Come on, w-we should get going.<</talk>>\
She ushers you back toward the street, you step out onto the sidewalk, the image of Mitsuko being taken by another man still fresh in your mind.
[[End.|$location]]
Submitted by Irish Major Tom<<addtime { minute : 15 }>>
<<set $mitsuko.fear += 5>><<set $mitsuko.trust -= 5>>
<<run $mitsuko.cumFilledAttempt("vaginal")>><<run $mitsuko.sexAttempt($red)>>Taking Mitusko's hand, you run from the alley, the man's laughter following you all the way to your car. Neither of you says a word as you pull away from the curb and drive home, the silence lingering as you park the car.
Almost before you have the car in park, Mitsuko is already out of the car and moving toward the mansion at a brisk pace.
[[End.|garage]]
<<addtime { minute : 15 }>><<set $mitsuko.fear += 5>><<set $mitsuko.trust -= 5>><<set $random to random(1, 2)>>As you walk down the street, you notice Yami is following you at a distance, dressed in a professional-looking black suit with a <<if $random is 1>>red<<else>>charcoal grey<</if>> shirt and black tie, black sunglasses, and black hard-knuckle gloves. She's not carrying her sword, but just because you can't see any weapons doesn't mean she's not armed.
While she wouldn't stand out much in a big city, in a town like Pendleton she cuts an imposing figure, sternly glowering at anyone who gets too close to her as she walks down the street. Noticing you're looking at her, Yami lowers her glasses and stares at you for a long moment before sliding them into place and disappearing into the crowd. You scan the street for her, but she's vanished like a mirage.
<<talk "thought">>I only saw her because she wanted me to...<</talk>>\
Not sure whether to feel comforted or alarmed by this, you stuff your hands in your pockets and pick up the pace.
[[End.|$location]]
Submitted by AsuraAs you walk down the street, you notice Yami is following you at a distance, dressed in black sunglasses, a leather jacket, a black hoodie with the hood up, black-and-grey cameo cargo pants, and black combat boots. She's not carrying her sword, but just because you can't see any weapons doesn't mean she's not armed.
<<talk "thought">>Isn't she supposed to be off-duty right now? Why is she following me?<</talk>>\
Nobody gives her a second glance as she walks through the crowd, her posture slouched and hands in her hoodie's pockets. Glancing at you for a moment, she nods briefly before disappearing into the crowd. You scan the street for her, but she's vanished like a mirage.
<<talk "thought">>I only saw her because she wanted me to...<</talk>>\
Not sure whether to feel comforted or alarmed by this, you stuff your hands in your pockets and pick up the pace.
[[End.|$location]]
Submitted by AsuraAs you walk down the street you notice you're being followed by a small group of thugs who've no-doubt pegged you for an easy mark. Yami emerges from the shadows into their path. The thugs slow, uncertain, as she stares them down. Then they sneer and chuckle, advancing towards her - clearly confident in their numerical superiority. Leering at her, they they pull out bike chains, crowbars, brass knuckles, and even a couple of switchblades.
<<talk "yami">>//Yare yare//... should've brought my sword...<</talk>>\
Sighing, Yami cracks her neck and adjusts her combat gloves, then sinks into a fighting stance.
<<talk "yami">>//Uchikudaku, temae!//<</talk>>\
Yami lunges at them, and what follows is a swift but brutal beatdown that leaves the thugs crumpled on the pavement, Yami standing over them with a contemptuous expression as she dusts off her hands and straightens out her suit.
<<talk "yami">>Hmph. //Mezawari da//.<</talk>>\
Deliberately stomping on one of the downed thugs, she turns to nod at you and then melts back into the shadows, ignoring the people snapping photos and filming the fight on their phones.
[[End.|$location]]
Submitted by AsuraAs you walk down the street, you notice Yami is following you at a distance. She's dressed in all-black traditional Far-Eastern clothes -- a //kosode// shirt, //hakama// pants, an open //haori// coat, and //geta// wooden sandals. A snarling //oni// mask sits on her head, and a sword is at her waist. Resting one hand on the hilt, she's the very picture of a time-displaced //samurai//.
<<talk "thought">>Wait... is that a real sword or a fake one...?<</talk>>\
Deciding you're better off not knowing, you stuff your hands in your pockets and pick up the pace.
[[End.|$location]]
Submitted by AsuraThe setting sun is still shining and the sky is clear save for a few wisps of cloud overhead, putting a smile on your face as you walk down West Street, hands in your pockets. Humming an ear worm you heard on the radio to yourself, you scuff your heels against the grass sprouting through cracks in the pavement—a testament to how life can thrive even in the harshest conditions.
<<talk "thought">>Ahh... it's warm, but not too hot out—the perfect weather for a leisurely stroll.<</talk>>\
No sooner does that thought occur to you than a group of men in their 20s and 30s, dressed in a mottly assortment of leather jackets, muscle shirts, and ripped jeans, steps out of an alley right in front of you.
<<talk "thug" "Mohawk Thug">>Did you see the look on that bitch's face when I stuck it in her ass? Hah! Had her squealin' like a pig!<</talk>>\
One thug—a scrawny man with a mohawk and 'I HEART MOM' tattooed on his exposed shoulder—thrusts his hips and grunts as the other members of his gang chuckle.
<<talk "thug" "Bald Thug">>Yeah. Though Red might kick your scrawny ass if you gave her an infection...<</talk>>\
A tall, bald thug chortles, stroking the wispy mustache adorning his upper lip.
<<talk "thug" "Mohawk Thug">>Fuck, man! I ain't scared of him! I ain't even scared of that bitch Vanni! I ain't scared of... the fuck are you lookin' at, <<if $player.gender is setup.Character.Gender.Female>>bitch<<else>>punk<</if>>?<</talk>>\
He's looking right at you, his face contorted in an ugly <<if $player.gender is setup.Character.Gender.Female>>grin<<else>>sneer<</if>>.
[[Nothing.|Submitted Yami West Street Rescue Scene 1a]]
[[Not looking for trouble.|Submitted Yami West Street Rescue Scene 1b]]
[[Don't mess with me.|Submitted Yami West Street Rescue Scene 1c]]
<<if $vanni.hasFlag("GangBoss")>>[[I know Vanni!|Submitted Yami West Street Rescue Scene 1m]]
<</if>>[[Turn and leave ASAP.|Submitted Yami West Street Rescue Scene 1l]]
Submitted by Asura<<run $yami.addFlag("rescuedMC")>>\
<<addtime { minute : 2 }>><<talk "player">>Nothing.<</talk>>\
The word comes out too quickly as the gang of thugs move to surround you, <<if $player.gender is setup.Character.Gender.Female>>leering lecherously<<else>>grinning menacingly<</if>> as they produce switchblades, screwdrivers, a length of bike chain, and even a crowbar.
<<talk "thug" "Mohawk Thug">>Oh? Is that what you think of us? That we're nothing? You think you've got the right to come onto //our// turf and act like you're better than us, huh <<if $player.gender is setup.Character.Gender.Female>>slut<<else>>fucker<</if>>?<</talk>>\
He licks the blade of his knife and grins.
<<talk "thug" "Mohawk Thug">>What say we teach this <<if $player.gender is setup.Character.Gender.Female>>little slut<<else>>cocksucker<</if>> the rules of the streets?<</talk>>\
[[Fight back.|Submitted Yami West Street Rescue Scene 1d]]
[[Run.|Submitted Yami West Street Rescue Scene 1e]]
Submitted by Asura
<<addtime { minute : 1 }>><<talk "player">>I'm not looking for trouble. I'm just pass-<</talk>>\
You're cut off as a switchblade snickts open in the mohawked man's hand and flashes an inch away from your face.
<<talk "thug" "Mohawk Thug">>Well you just found it, <<if $player.gender is setup.Character.Gender.Female>>bitch<<else>>bastard<</if>>.<</talk>>\
The other members of his gang chortle as they move to surround you, <<if $player.gender is setup.Character.Gender.Female>>leering<<else>>grinning menacingly<</if>> as they produce switchblades, screwdrivers, a length of bike chain, and even a crowbar from their jackets.
<<talk "thug" "Mohawk Thug">>Nobody passes through our turf without paying the toll...<</talk>>\
<<if $player.gender is setup.Character.Gender.Female>>His lecherous gaze makes it clear what he intends the toll to be, your skin crawling as he undresses you with his eyes.<<else>>The way he licks the blade of his knife, exposing a tongue covered in nicks and scars, makes it clear that at the very least you're going to be brutally beaten if you refuse his demands.<</if>>
<<if $Money gt 0>>[[Offer them money.|Submitted Yami West Street Rescue Scene 1f]]
<</if>>[[Fight back.|Submitted Yami West Street Rescue Scene 1d]]
[[Run.|Submitted Yami West Street Rescue Scene 1e]]
Submitted by Asura
<<addtime { minute : 2 }>><<talk "player">>Don't mess with me.<</talk>>\
You meet the thug's <<if $player.gender is setup.Character.Gender.Female>>lecherous grin<<else>>mocking sneer<</if>> with an intimidating glare, adjusting your posture to make yourself appear bigger. For a moment, it works. The mohawked thug flinches, his expression faltering... but then he remembers that he's not alone and his confidence comes roaring right back.
<<talk "thug" "Mohawk Thug">>Or else what? It's little old you against all of us.<</talk>>\
He laughs and the other thugs join in as they produce an assortment of weapons—switchblades, screwdrivers, a length of bike chain, and even a crowbar—from their jackets.
<<talk "thug" "Mohawk Thug">>Nobody passes through our turf without paying the toll...<</talk>>\
<<if $player.gender is setup.Character.Gender.Female>>His lecherous gaze makes it clear what he intends the toll to be, your skin crawling as he undresses you with his eyes.<<else>>The way he licks the blade of his knife, exposing a tongue covered in nicks and scars, makes it clear that at the very least you're going to be brutally beaten if you refuse his demands.<</if>>
<<if $Money gt 0>>[[Offer them money.|Submitted Yami West Street Rescue Scene 1f]]
<</if>>[[Fight back.|Submitted Yami West Street Rescue Scene 1d]]
[[Run.|Submitted Yami West Street Rescue Scene 1e]]
Submitted by Asura
<<addtime { minute : 2 }>>Adrenaline screaming through your veins, you sucker-punch him right in the nose, cartilage crunching under your fist. Recoiling, he lets out a squeal as blood streams down his face, dropping his knife in the process.
<<talk "thug" "Mohawk Thug">>Fuck! Fuck! Fucking fuck!<</talk>>\
He wails, clutching at his now-mishapen nose. Then pain turns to rage, rage aimed straight at you.
<<talk "thug" "Mohawk Thug">>Get that <<if $player.gender is setup.Character.Gender.Female>>fucking whore-ass bitch<<else>>motherfucking cocksucker<</if>>!<</talk>>\
<<if $mitsuko.hasFlag("owned")>>Recalling watching Mitsuko<<if $claire.hasFlag("contact")>>, Claire<<if $yami.hasFlag("contact")>>, and Yami<</if>><<else>><<if $yami.hasFlag("contact")>> and Yami<</if>><</if>> fight<<else>>Recalling watching martial arts movies and video-games<</if>>, you get a few good blows in, breaking a few more noses and more than a few fingers, and even kicking one of them in the crotch hard enough to crumple him into a whimpering ball. Still, their superior numbers overwhelm you, and it isn't long before your arms are pinned behind your back and a knife is at your throat.
<<talk "thug" "Mohawk Thug">>Oooh... you're gonna pay for that! I'm gonna <<if $player.gender is setup.Character.Gender.Female>>fuck you till you puke cum<<else>>bleed you nice and slow, so you feel every twitch of my fucking knife in your guts<</if>>!<</talk>>\
One of the other thugs nudges him in the ribs and nods to where some bystanders are watching from across the street. Noticing they've been spotted, they quickly flee.
<<talk "player">>You idiots are making a serious mistake! <<if $vanni.hasFlag("GangBoss")>>I know Vanni! If you touch me, she'll come after you and won't stop until you're all dead in a ditch somewhere! <<if $redVisitCount gte 1>>And what do you think Red's gonna do to you when he finds out you hurt one of his business partners?<</if>><<else>><<if $redVisitCount gte 1>>What do you think Red's gonna do to you when he finds out you hurt one of his business partners?<<else>>You guys' blood is all over me<<if $player.gender is setup.Character.Gender.Female>>, and if you fuckers rape me then that's gonna be all over me too!<<else>>!<</if>> That's forensic evidence!<</if>><</if>> Let me go, and this won't have to get ugly...<</talk>>\
The gang members exchange glances, some of them looking uneasy. The thug with the mohawk, however, laughs.
<<talk "thug" "Mohawk Thug">>Empty threats. Now, how's about we take this someplace private where we won't get disturbed...<</talk>>\
Rough hands clamp over your mouth before you can scream, and you're half-dragged, half-carried to the back of a dead-end back alley, amidst strewn garbage beneath a rusty fire escape. A strip of duct tape is slapped across your mouth, more binding your arms behind your back, and you're tossed to the ground, the thugs standing over you chortling and <<if $player.gender is setup.Character.Gender.Female>>leering<<else>>snickering<</if>>.
<<talk "thug" "Mohawk Thug">>And now, the //fun// begins...<</talk>>\
[[Continue.|Submitted Yami West Street Rescue Scene 1g]]
Submitted by Asura
<<addtime { minute : 6 }>>Adrenaline screaming through your veins, you turn to run—trying to weave through their attempts to grab your arms and clothes. They have you surrounded, hemming you in and herding you down a nearby alley that, predictably, ends with a dead end—a rusty fire escape just out of reach.
Rough hands clamp over your mouth before you can scream, and a strip of duct tape is slapped across your mouth, more binding your arms behind your back. You're shoved to the ground, the thugs standing over you chortling and <<if $player.gender is setup.Character.Gender.Female>>leering<<else>>snickering<</if>>.
<<talk "thug" "Mohawk Thug">>And now, the //fun// begins...<</talk>>\
[[Continue.|Submitted Yami West Street Rescue Scene 1g]]
Submitted by Asura
<<addtime { minute : 3 }>><<talk "player">>Look, if it's payment you want...<</talk>>\
You fumble for your wallet, eliciting snickering laughs, and remove all the cash from inside. A few eyebrows go up, one of the thugs letting out a low whistle.
<<talk "player">>Take it, it's yours. Just let me go.<</talk>>\
The money is snatched from your hands before you can even finish your sentence and quickly divvied up amongst the thugs, but rather than let you go they leer hungrily at you, circling like a pack of wolves who've tasted blood.
<<talk "thug" "Mohawk Thug">><<if $player.gender is setup.Character.Gender.Female>>Well ain't that generous of you, //you// payin' //us// to get your holes fucked instead of the other way around.<<else>>Well, well, well... look at mister moneybags. I bet there's a fuck-ton more where that came from...<</if>><</talk>>\
He licks his lips and reaches for you...
[[Fight back.|Submitted Yami West Street Rescue Scene 1d]]
[[Run.|Submitted Yami West Street Rescue Scene 1n]]
Submitted by Asura
<<set $stolenMoney to $Money>><<set $Money to 0>>
<<addtime { minute : 3 }>><<if $player.gender is setup.Character.Gender.Female>>Hands grab at you, ripping at your hair and clothes, and you let out a muffled scream that's met with raucous laughter. Your shirt is cut open by a slash from a knife, you bra painfully torn off. As hands haul you upright to grope at your exposed chest, rough fingers yank at your belt before that too is cut off with frenzied hacks from a knife that narrowly miss stabbing or slashing you. You kick and thrash as your pants are pulled halfway down your legs, managing to catch one of them in the face with a solid blow, but then a knife slashes through the waistband of your panties, leaving you almost completely naked. Several of the men have already unbuckled their pants, their throbbing erections protruding like fat worms. The mohawked thug shoves his way to the front, eager to go first despite his two-inch penis barely showing through his clothes like an ugly maroon mushroom.
<<talk "thug" "Mohawk Thug">>I call dibs on fucking her fucking pussy! She's got other holes you can use!<</talk>>\
As he looms closer you think of Anna, how traumatized she was when you first met her, the incomprehensible horrors she had to endure now a living nightmare for you.
<<talk "thought">><<if $player.hasFlag("virgin")>>Is this how she felt? Her innocence stolen by a filthy animal, by a monster?<<else>>At least... at least my first time wasn't like this...<</if>><</talk>>\
Despair threatens to drown you, a siren's song lulling you to stop fighting, to just give in, to just give up and let it happen, to get it over with. Anna survived, somehow, and that means you can survive too... but then the memory of the empty, haunted, broken look in her eyes, sends rage surging through you.
<<talk "player">>NO!!!<</talk>>\
You chomp down on the nearest fingers—at least you hope it's a finger—as hard as you can, eliciting a shriek of pain as you draw blood and your teeth meet bone. A fist slams into your face, forcing you to let go.
<<talk "player">>Touch me again and I'll fucking bite it off!<</talk>>
You shout, indignation and rage burning through the pain and humiliation. They don't listen, grabbing you again, so you kick and bite and fight with everything you've got. A blow to the head stuns you, and before you can recover you're flipped onto your back and a pair of burly men grab your legs and force them open. Other hands grab your chin to painfully force your mouth open, your eyes widening in horror at the sight of the nearest penis.
<<talk "thought">>T-that's huge! It'll never fit! Oh my God, it'll never fit! It'll break me...<</talk>>\
Terror spikes your adrenaline again, but with your arms painfully pinned behind your back there's nothing you can do as the leering men prepare to violate you.<<else>>Kicks, stomps, and blows from the crowbar rain down on you, and you struggle to shield your head and neck. The thugs whoop and laugh, one driving a steel-toed boot onto your abdomen with enough force to crush the air from your lungs.<</if>>
Then it stops. A shadow has fallen across the thugs, cast from the bottom level of the fire escape. As your swimming vision clears you see <<if $yami.hasFlag("met")>>Yami perched on the railing, looking down at the thugs with her obsidian eyes<<else>>an androgynous person—you think it's a man but it's impossible to be completely sure—perched on the railing, looking down at the thugs with eyes that seem to be jet black <</if>>. <<if $player.gender is setup.Character.Gender.Female>><<if $yami.hasFlag("met")>>Rather than her usual smirk or bloodthirsty grin, Yami's expression is one of ice-cold hatred, though her eyes burn with rage hotter than the core of the sun.<<else>>The interloper's expression is one of ice-cold hatred, his eyes burning with rage hotter than the core of the sun.<</if>><<else>>A smirk tweaks the corners of <<if $yami.hasFlag("met")>>her<<else>>his<</if>> mouth upwards for a moment, before settling into a stone-faced scowl as <<if $yami.hasFlag("met")>>she<<else>>he<</if>> stands up straight, one hand on the hilt of <<if $yami.hasFlag("met")>>her katana<<else>>a samurai sword at his waist<</if>>.<</if>>
<<if $yami.hasFlag("met")>>
<<talk "yami">><<if $player.gender is setup.Character.Gender.Female>><<if $yami.hasFlag("contact")>>Boss...!<</if>> You... you //do'inpo sukebe//...! How dare you! //Yurusenai...! Zettai yurusenai!!!//<<else>><<if $yami.hasFlag("contact")>>Sorry I'm late, boss<<else>>Sorry I'm late<</if>>.<</if>><</talk>>\
<<else>>
<<talk "stranger" "Interloper">><<if $player.gender is setup.Character.Gender.Female>>//Yurusanai...! Zettai yurusanai!!!//<<else>>Tch... Why don't you assholes pick on someone your own size? Like me.<</if>><</talk>>\
<</if>>
In an instant, <<if $yami.hasFlag("met")>>Yami<<else>>the interloper<</if>> leaps into the midst of the thugs. In a single, fluid motion, <<if $yami.hasFlag("met")>>she<<else>>he<</if>> <<if $player.gender is setup.Character.Gender.Female>>unsheathes <<if $yami.hasFlag("met")>>her<<else>>his<</if>> sword—the metal a dull matte black that blends into the shadows<<else>><<if $yami.hasFlag("met")>>she<<else>>he<</if>> pulls the sword—sheathe and all—from <<if $yami.hasFlag("met")>>her<<else>>his<</if>> belt-tie<</if>>. The thugs recoil in alarm, but one of them—the one with the tire iron—is brave enough to take a swing. <<if $yami.hasFlag("met")>>Yami<<else>>The interloper<</if>> nonchalantly evades his blow, the crowbar wiffing past <<if $yami.hasFlag("met")>>her<<else>>his<</if>> face, before <<if $player.gender is setup.Character.Gender.Female>>the man's arms suddenly detach from the rest of his body and hit the ground, blood spurting from the stumps<<else>>the man's arm suddenly bends the wrong way with a loud snap, a dark splotch spreading under his skin<</if>>. As the thug lets out a shriek of pain, you close your eyes and look away, grimacing at the <<if $player.gender is setup.Character.Gender.Female>>squelch of slicing flesh and spraying blood<<else>>crack and crunch of shattering bones<</if>> that silences it. The other thugs stare in stunned silence, the only sound <<if $player.gender is setup.Character.Gender.Female>>the drip, drip, drip of blood from the tip of the sword<<else>>the thud of the thug's broken body hitting the ground<</if>>.
<<talk "thug" "Mohawk Thug">>You... you fucking murdered him! You son of a...! Kill him!<</talk>>\
You close your eyes tightly as the sounds of combat fill the air, angry yells giving way to the intelligible blubbering, pleas for mercy, and screams for help before being silenced. When it all falls silent, you open your eyes to see <<if $yami.hasFlag("met")>>Yami<<else>>the interloper<</if>> standing over you, <<if $player.gender is setup.Character.Gender.Female>>blood dripping from <<if $yami.hasFlag("met")>>her<<else>>his<</if>> still-drawn sword<<else>>reattaching the sword's sheathe to <<if $yami.hasFlag("met")>>her<<else>>his<</if>> belt<</if>>. <<if $player.gender is setup.Character.Gender.Female>>With a flick of the sword that sends an arc of blood spattering across the wall of the alley like a streak of red paint, <<if $yami.hasFlag("met")>>Yami<<else>>the interloper<</if>> wipes the sword clean and then sheathes it, the chilling darkness in <<if $yami.hasFlag("met")>>her<<else>>his<</if>> too-dark eyes softening slightly to a look of genuine concern.<<else>>Dusting <<if $yami.hasFlag("met")>>her<<else>>him<</if>>self off, <<if $yami.hasFlag("met")>>Yami<<else>>the interloper<</if>> smirks at the mess of broken bodies before turning to look down at you.<</if>> Stepping behind you, <<if $yami.hasFlag("met")>>Yami<<else>>the interloper<</if>> picks up a discarded pocket knife and cuts through the duct tape binding your hands, then tosses it aside.
<<if $yami.hasFlag("met")>><<if $player.gender is setup.Character.Gender.Female>>Yami looks you up and down, taking in your cuts and bruises with a concerned expression, then quickly averts her gaze as she realizes you're still naked. Removing her coat, Yami drapes it around your shoulders and then scoops you up into a bridal carry, shielding you from the carnage left in her wake.<<else>>For a moment Yami looks at you, concerned, but then composes herself into her usual stoic expression.<</if>><<else>><<if $player.gender is setup.Character.Gender.Female>>Removing his coat, your rescuer drapes it around your shoulders and then ushers you from the alley, careful to shield your gaze from the carnage left in his wake and make sure you don't accidentally step in the gore.<<else>>Looming over you, the interloper smirks at the broken bodies before turning a baleful stare at you.<</if>><</if>>
<<if $yami.hasFlag("met")>>\
<<talk "yami">><<if $player.gender is setup.Character.Gender.Female>><<if $yami.hasFlag("contact")>>It's OK, boss.<<else>>It's OK.<</if>> I've got you. You're safe now.<<else>><<if $yami.hasFlag("contact")>>You OK, boss<<else>>You OK<</if>>?<</if>><</talk>>\
<<else>>\
<<talk "stranger" "Interloper">><<if $player.gender is setup.Character.Gender.Female>>Here. You need this more than I do.<<else>>Hmph. //Mezawari//.<</if>><</talk>>\
<</if>>\
<<if $yami.hasFlag("met")>>\
Yami <<if $player.gender is setup.Character.Gender.Female>>carries<<else>>walks<</if>> you to your car, keeping a wary eye out for anyone else who might try to attack you. Once you're safely ensconced into the driver's seat, Yami nods and steps back.
<<talk "yami">><<if $yami.hasFlag("contact")>>I'll see you back at the manor, boss.<<else>>This is where we part ways.<</if>> I still have... business... to take care of. Drive safely.<</talk>>\
And with that, Yami turns and disappears into the night.
[[Continue.|Submitted Yami West Street Rescue Scene 1h]]
<<else>>\
Your rescuer <<if $player.gender is setup.Character.Gender.Female>>looks you up and down for a moment, and you swear you can see him blush slightly.
<<talk "stranger" "Interloper">>You can keep the coat for now. Just... try to be more careful in the future. I might not be around to save you next time. And speaking of which... I don't save people for free. Nothing personal, but altruism doesn't buy food or supplies.<</talk>>\
<<talk "stranger" "Interloper">>$2000, if you have it.<</talk>>\
[[Pay up.|Submitted Yami West Street Rescue Scene 1j]]
[[Refuse to pay.|Submitted Yami West Street Rescue Scene 1k]]<<else>>scoffs, staring down at you with a stone-cold expression.
<<talk "stranger" "Interloper">>That'll be $2000. I don't help people for free.<</talk>>\
[[Pay up.|Submitted Yami West Street Rescue Scene 1j]]
[[Refuse to pay.|Submitted Yami West Street Rescue Scene 1k]]<</if>>
<</if>>\
Submitted by Asura
<<addtime { minute : 8 }>>The drive back to the manor is mercifully uneventful, but that is a double-edged sword as it leaves you alone with your thoughts, to process what almost happened to you.
<<talk "thought">>I... I was almost <<if $player.gender is setup.Character.Gender.Female>>raped<<else>>murdered<</if>>...<</talk>>\
Your skin crawls in revulsion and horror, and you almost lose control of the wheel as you recoil at the terrifying memories.
<<talk "thought">>If <<if $yami.hasFlag("met")>>Yami<<else>>that guy<</if>> hadn't been there...<</talk>>\
You hit the brakes and pull over as a wave of panic and dread claws at your heart.
<<talk "thought">>God! <<if $player.gender is setup.Character.Gender.Female>>Is what Anna has to go through...?<<else>>I could've died! And... what would've happened to the girls?<</if>><</talk>>\
<<if $yami.hasFlag("met")>>\
You remain seated, lost in thoughts and dread, until the rumble of a motorcycle engine rouses you. There's a knock at your window and you jump, turning to see Yami looking in at you from astride her motorbike. She frowns, then motions for you to follow her.
Leading you back to the manor, she parks her bike in the garage, and as you pull in she makes her way inside. When you enter, Anna and Eve are waiting for you. Eve moves to hug you, but Anna holds her back, her eyes searching yours—full of <<if $player.gender is setup.Character.Gender.Female>>pain, grief, sorrow, and understanding<<else>>relief<</if>>.
<<talk "anna">><<if $yami.hasFlag("contact")>>Yami told us what happened.<<else>>What happened... you don't have to say anything if you don't want to.<</if>> <<if $player.gender is setup.Character.Gender.Female>><<if $yami.hasFlag("contact")>>I'm... glad... you're unharmed.<<else>>But if you need anyone to talk to... I'm here.<</if>> Those brutes...! No-one should have to suffer...<<else>>You're alive, but... you need medical attention. You... you could've been...<</if>><</talk>>\
She trails off, tears welling up in her eyes. Then she falls to her knees, sobbing. Eve wordlessly embraces her, stroking her back. The pain and exhaustion and fear overwhelm you too, and your own knees buckle. The three of you hold each other, until you regain the composure to allow <<if $player.gender is setup.Character.Gender.Female>><<if $yami.hasFlag("contact")>>Anna, Eve, and Yami<<else>>Anna and Eve<</if>><<else>>Anna and Eve<</if>> to smear medicinal salve on and bandage your injuries.
Sore but relieved to be in one piece, you make your way to your bedroom, <<if $yami.hasFlag("contact")>>Yami<<else>>Anna<</if>> following and standing outside your door as you change into your sleepwear. Just as you're about to climb into bed, the memory of the men's hands on you and you freeze up, losing your balance. Before you can fully topple over, <<if $yami.hasFlag("contact")>>Yami<<else>>Anna<</if>> grabs ahold of you and pulls you upright, steadying you.
<<if $yami.hasFlag("contact")>>\
<<talk "yami">>Hey... it's going to be all right. You're safe now. Those men... they can't hurt you anymore.<</talk>>\
Once satisfied you won't faceplant again, Yami lets go and steps back as you crawl into bed and cocoon yourself in the covers. Turning, Yami walks over to the door and closes it, then walks over to a chair next to the window and sits, looking out over the yard.
<<talk "player">>Are you... just going to sit there and watch me sleep?.<</talk>>\
You try to keep your tone light and teasing, but an undercurrent of relief seeps in. Glancing at you, Yami <<if $player.gender is setup.Character.Gender.Female>>nods<<else>>rolls her eyes and scoffs<</if>> before turning to look out the window again.
<<else>>\
Gently, without saying a word, Anna helps you climb under the covers and then climbs in beside you, her body pressed against yours so you can feel her reassuring heartbeat.
<</if>>\
With a sigh, you feel exhaustion overwhelm the last dregs of adrenaline and start to drag your eyelids closed. Sleep will heal your body... assuming you can get any given the certainty what you endured will haunt your dreams for months—if not years—to come.
[[End.|master bedroom]]
<<else>>\
When you regain enough composure to drive, you make it the rest of the way to the manor and park in the garage. Every shadow stands out to you, a potential threat leering at you. Staggering your way to the front door, you fumble with the latch before stumbling inside. You trip on your way up the stairs, crumpling to your hands and knees, and the noise draws the attention of a surprised Anna.
<<talk "anna">>Oh! W-what happened to you?<</talk>>\
Anna rushes over to you and helps you upright, <<if $player.gender is setup.Character.Gender.Female>>and as she takes in the bruises on your body her expression turns haunted and grim.
<<talk "anna">>Were... were you...?<</talk>>\
You shake your head, though you can't help but grimace and shudder. Anna lets out a quiet sigh of relief, giving you space but offering her hand the help you to your feet. As you reach the top of the stairs, she reaches out her hand, hesitating.
<<talk "anna">>If... if you ever want to talk to someone who's been through... that...<</talk>>\
She offers a sad, pained smile.
<<talk "anna">>You know where to find me.<</talk>>\
<<else>>fussing over your bruises and gently but firmly insisting you let her check for broken bones and internal bleeding. Once she's satisfied you're more-or-less in one piece, she applies a cold salve to the worst of your bruises. It stings, but as the medicine takes effect your pain numbs to a dull ache.
<<talk "anna">>Rest. Your body should be healed by morning.<</talk>>\
She offers a sad, pained smile.
<<talk "anna">>And if you ever need someone to talk to... you know where to find me.<</talk>>\
<</if>><</if>>[[End.|entryHall]]
Submitted by Asura
<<addtime { minute : 35 }>>The drive back to the manor is mercifully uneventful, but that is a double-edged sword as it leaves you alone with your thoughts, to process what almost happened to you.
<<talk "thought">>I... I was almost <<if $player.gender is setup.Character.Gender.Female>>raped<<else>>murdered<</if>>...<</talk>>\
Your skin crawls in revulsion and horror, and you almost lose control of the wheel as you recoil at the terrifying memories.
<<talk "thought">>If <<if $yami.hasFlag("met")>>Yami<<else>>that guy<</if>> hadn't been there...<</talk>>\
You hit the brakes and pull over as a wave of panic and dread claws at your heart.
<<talk "thought">>God! <<if $player.gender is setup.Character.Gender.Female>>Is this what Anna has to go through...?<<else>>I could've died! And... what would've happened to the girls?<</if>><</talk>>\
When you regain enough composure to drive, you make it the rest of the way to the manor and park in the garage. Every shadow stands out to you, a potential threat leering at you. Staggering your way to the front door, you fumble with the latch before stumbling inside. You trip on your way up the stairs, crumpling to your hands and knees, and the noise draws the attention of a surprised Anna.
<<talk "anna">>Oh! W-what happened to you?<</talk>>\
Anna rushes over to you and helps you upright, <<if $player.gender is setup.Character.Gender.Female>>and as she takes in the bruises on your body her expression turns haunted and grim.
<<talk "anna">>Were... were you...?<</talk>>\
She can't bring herself to say it, but you can see the dark memories replaying in her mind's eye. You shake your head, though you can't help but grimace and shudder. Anna lets out a quiet sigh of relief, giving you space but offering her hand the help you to your feet. As you reach the top of the stairs, she reaches out her hand, hesitating.
<<talk "anna">>If... if you ever want to talk to someone who's been through... that...<</talk>>\
She offers a sad, pained smile.
<<talk "anna">>You know where to find me.<</talk>>\
<<else>>fussing over your bruises and gently but firmly insisting you let her check for broken bones and internal bleeding. Once she's satisfied you're more-or-less in one piece, she applies a cold salve to the worst of your bruises. It stings, but as the medicine takes effect your pain numbs to a dull ache.
<<talk "anna">>Rest. Your body should be healed by morning.<</talk>>\
She offers a sad, pained smile.
<<talk "anna">>And if you ever need someone to talk to... you know where to find me.<</talk>>\
<</if>>Sore but relieved to be in one piece, you make your way to bed. Sleep will heal your body... assuming you can get any given the certainty what you endured will haunt your dreams for months—if not years—to come.
[[End.|master bedroom]]
Submitted by Asura
<<addtime { minute : 35 }>><<if $Money is 0 and $stolenMoney gte 2001>>\
You reach for your wallet, belatedly remembering you'd already forked over all your cash to the thugs. You smile nervously as your not-so-altruistic savior raises an eyebrow.
<<talk "stranger" "Interloper">>Well? What's the holdup?<</talk>>\
Clearing your throat, you return your wallet to your pocket, earning you an ice-cold scowl.
<<talk "player">>I... uh... already gave all my money to those dickwads...<</talk>>\
Clicking his tongue in irritation, your rescuer returns to the alley, and you contemplate running. However, given <<if $player.gender is setup.Character.Gender.Female>>that you're stark naked under your borrowed coat<<else>>were just beaten to within an inch of your life<</if>>, you're not sure you could get very far.
After a few minutes, your 'rescuer' exits the alley holding a wad of bills, several of which are spattered with blood. Counting out $2000, he pockets the cash and hands the rest back to you with little fanfare before turning to leave and disappearing into the darkness.
Pocketing the rest of your money while taking care not to get blood all over your hands, you make your way back to your vehicle, every shadow jumping out at you as a potential threat. Slamming the door shut, it's all you can do to obey the speed limit as you leave Pendleton to return home.
[[Continue.|Submitted Yami West Street Rescue Scene 1i]]<<set $Money to ($stolenMoney - 2000)>><<unset $stolenMoney>>
<<elseif $Money gte 1 and $Money lte 1999>>\
Pulling out your wallet, you count out the cash you have on-hand and wince as you realize you have less than $2000.
<<talk "player">>I... uh... don't actually have $2000 on me at the moment...<</talk>>\
Your not-so-altruistic saviour's eyes narrow into an unamused scowl and he rests his hand on the hilt of his sword.
<<talk "stranger" "Interloper">>You don't? That's... unfortunate.<</talk>>\
His thumb presses on the hilt of his sword, popping the blade out of its scabbard an inch... and then lets it slide back down as he paces.
<<talk "stranger" "Interloper">>I don't work for free. One way or another, I //will// get what I am owed...<</talk>>\
[[Propose an IOU|Submitted Yami West Street Rescue Scene 1o]]
[[Propose an... alternative... means of payment.|Submitted Yami West Street Rescue Scene 1p]]
Submitted by Asura
<<elseif $Money gte 2000>>\
Fishing the money out of your wallet, you fork it over and watch as your not-so-altruistic saviour counts it out. Satisfied that the full amount is present, he pockets it, nods, and the turns on his heel and walks away without another word, disappearing into the darkness.
<<talk "thought">>What a greedy asshole... demanding money for something any decent person would do for free...<</talk>>\
Making your way back to your vehicle, every shadow jumps out at you as a potential threat. Slamming the door shut, it's all you can do to obey the speed limit as you leave Pendleton to return home.
[[Continue.|Submitted Yami West Street Rescue Scene 1i]]
Submitted by Asura
<<set $Money -= 2000>>\
<</if>>\
<<addtime { minute : 4 }>>Scowling, you shake your head.
<<talk "player">>$2000?! No way! Isn't helping people in mortal peril just the right thing to do?<</talk>>\
Your not-so-altruistic saviour glares at you, one hand resting on the hilt of his sword—his thumb sliding the blade out an inch—and for a moment you're afraid he's going to attack... but instead he turns on his heel and strides away, pausing only to glare over his shoulder.
<<talk "stranger" "Interloper">>Clearly you don't value your life very much. Next time, you may not be so lucky.<</talk>>\
Without another word, he disappears into the shadows without a trace.
Making your way back to your vehicle, every shadow jumps out at you as a potential threat. Slamming the door shut, it's all you can do to obey the speed limit as you leave Pendleton to return home.
[[Continue.|Submitted Yami West Street Rescue Scene 1i]]
Submitted by Asura
<<addtime { minute : 4 }>>Without a word you turn on your heel and head in the opposite direction as quickly as you can, trying to ignore the jeers<<if $player.gender is setup.Character.Gender.Female>> and catcalls<</if>> the men hurl at your retreating back.
[[End.|$location]]
Submitted by Asura<<run $yami.deleteFlag("rescuedMC")>>\
<<addtime { minute : 1 }>><<talk "player">>Back off! I know Vanni! So if you don't want to end up six-feet under, you'll back. Off.<</talk>>\
You inject as much menace into your voice as possible, attempting to intimidate them into leaving you alone. Instead, the men look at each other and then laugh raucously.
<<talk "thug" "Mohawk Thug">>Izzat so? Widdle ole you is Vanni's <<if $player.gender is setup.Character.Gender.Female>>carpet-muncher<<else>>boy-toy<</if>>? Oh no, I'm shaking in my widdle booties!<</talk>>\
The mohawked thug affects a mocking, baby-ish tone, then sneers at you—his mocking laugh echoed by the others.
<<talk "thug" "Mohawk Thug">>Vanni's nothing but a fucking bitch-ass whore who doesn't know her place—on her back with her legs spread! <<if $player.gender is setup.Character.Gender.Female>>Just. Like. You.<<else>>You can go ahead and tell her that. Better yet, why don't you help me and the boys send her a little message?<</if>><</talk>>\
<<if $player.gender is setup.Character.Gender.Female>>Leering<<else>>Laughing menacingly<</if>>, the thugs circle around you like a pack of rabid wolves, pulling an assortment of weapons—switchblades, screwdrivers, a length of bike chain, and even a crowbar—from their clothes.
[[Offer them money.|Submitted Yami West Street Rescue Scene 1f]]
[[Fight back.|Submitted Yami West Street Rescue Scene 1d]]
[[Run.|Submitted Yami West Street Rescue Scene 1e]]
Submitted by Asura
<<addtime { minute : 3 }>>Adrenaline screaming through your veins, you turn to run—trying to weave through their attempts to grab your arms and clothes. They have you surrounded, hemming you in and herding you down a nearby alley that, predictably, ends with a dead end—a rusty fire escape just out of reach.
Rough hands clamp over your mouth before you can scream, and a strip of duct tape is slapped across your mouth, more binding your arms behind your back. You're shoved to the ground, the thugs standing over you chortling and <<if $player.gender is setup.Character.Gender.Female>>leering<<else>>snickering<</if>>.
<<talk "thug" "Mohawk Thug">>And now, the //fun// begins...<</talk>>\
[[Continue.|Submitted Yami West Street Rescue Scene 1g]]
Submitted by Asura
<<addtime { minute : 3 }>><<talk "player">>Maybe we could do an IOU...<</talk>>\
You trail off as your less-than altruistic rescuer tilts his head and scowls at you.
<<talk "stranger" "Interloper">>I'd rather be paid up front, but there's no other alternative...<</talk>>\
He drums his fingers on the hilt of his sword and paces, cupping his chin with his free hand in thought.
<<talk "stranger" "Interloper">>What assurance do I have that you're not just trying to weasel out of paying me what I'm owed?<</talk>>\
He turns abruptly and points at you as though his finger is the blade of his sword.
<<talk "player">>I'm not! I just don't have the money on me right now. Give me some time to get it and I'll pay you, you have my word.<</talk>>\
For a long moment he contemplates this, then nods.
<<talk "stranger" "Interloper">>So be it. I'll give you a week. That should be more than sufficient. Just leave the money—unmarked bills—in a briefcase or duffle-bag in the park, seven days from now at 12:00 sharp. <<if $player.gender is setup.Character.Gender.Female>>Just leave my coat over it.<<else>>I'll be keeping an eye out, so don't be late.<</if>> Does that work for you?<</talk>>\
He holds out his hand, waiting for you to shake on it.
[[Shake his hand.|Submitted Yami West Street Rescue Scene 1q]]
[[Don't shake his hand.|Submitted Yami West Street Rescue Scene 1r]]
[[Propose an... alternative... means of payment.|Submitted Yami West Street Rescue Scene 1p]]
Submitted by Asura
<<run $player.addEvent(
"Yami Rescue Repayment",
(function () {
var due = $clock.clone();
due.day += 7; /* 7 Days From Now... */
due.hour = 10; /* Ten... */
due.minute = 30; /* Thirty AM on the... */
due.second = 0; /* dot.... */
return due.toDate();
})(),
"Submitted Yami Payment Scene 1"
)>>\
<<addtime { minute : 5 }>>\Your heart skips a beat as you mull it over. $2000 is a lot of money, and you'd rather not be indebted to this person, whoever he is. Taking a deep breath, you lick your lips as an idea occurs to you. <<if $player.gender is setup.Character.Gender.Female>>It's probably a terrible idea, but you saw how he looked at you upon realizing you're naked...<<else>>It's probably a terrible idea, but it beats paying an exorbitant amount of money //and// it could turn out pleasurable for you.<</if>>
<<talk "player">>Perhaps... I could propose an alternative means of payment?<</talk>>\
Your less-than altruistic rescuer stops pacing and frowns, tilting his head with a confused expression.
<<talk "stranger" "Interloper">>What do you mean?<</talk>>\
In reply, you reach out and take his hand. He doesn't pull away, so you guide it <<if $player.gender is setup.Character.Gender.Female>>up to your breast<<else>>down to your crotch<</if>> and smile flirtatiously at him. There's a moment of <<if $player.gender is setup.Character.Gender.Female>>uncertainty<<else>>incredulity<</if>> before he yanks his hand away.
<<talk "stranger" "Interloper">>No. <<if $player.gender is setup.Character.Gender.Female>>No, that won't be necessary. You're not... unattractive... but I don't do casual sex. Especially not with strangers I just met who're trying to get out of paying me what I'm owed.<<else>>And if you //ever// put my hand on your junk again, I'll crush it.<</if>><</talk>>\
<<if $player.gender is setup.Character.Gender.Female>>Despite his refusal, he seems more than a little flustered by your proposition... at least until he takes a steadying breath and regains his composure.<<else>>Holding up his hand, he clenches his fingers into a white-knuckled fist, staring at you with the stone-cold icy stare of a shark—accentuated by his jet-black eyes.<</if>>
<<talk "stranger" "Interloper">>Just get me the money in seven days. Unmarked bills. No cops. 12:00 Sharp. At the park.<</talk>>\
Without a backwards glance or another word, he turns on his heel and walks away, disappearing into the darkness.
Making your way back to your vehicle, every shadow jumps out at you as a potential threat. Slamming the door shut, it's all you can do to obey the speed limit as you leave Pendleton to return home.
[[Continue.|Submitted Yami West Street Rescue Scene 1i]]
Submitted by Asura
<<if not $player.hasEvent("Yami Rescue Repayment")>>\
<<run $player.addEvent(
"Yami Rescue Repayment",
(function () {
var due = $clock.clone();
due.day += 7; /* 7 Days From Now... */
due.hour = 10; /* Ten... */
due.minute = 30; /* Thirty AM on the... */
due.second = 0; /* dot.... */
return due.toDate();
})(),
"Submitted Yami Payment Scene 1"
)>>\
<</if>>\
<<addtime { minute : 5 }>>\Nodding, you reach out and grasp his hand, <<if $player.gender is setup.Character.Gender.Female>>but as you do so he pulls you in close and whispers in your ear.<<else>>but as you do so he squeezes—his grip like a hydraulic press—and then pulls you in close, staring balefully at you.<</if>>
<<talk "stranger" "Interloper">>It should go without saying, but no police, and <<if $player.gender is setup.Character.Gender.Female>>don't<<else>>don't you //dare//<</if>> shortchange me. <<if $player.gender is setup.Character.Gender.Female>>You're cute, but that'll only get you so far if you double-cross me.<<else>>I guarantee you will not live to regret it.<</if>><</talk>>\
His too-dark eyes seem to bore right into your soul as he maintains direct eye contact with you. Releasing your <<if $player.gender is setup.Character.Gender.Female>>hand<<else>>thoroughly crushed hand<</if>>, he turns on his heel and walks away, disappearing into the darkness.
Making your way back to your vehicle<<if $player.gender is setup.Character.Gender.Female>>,<<else>> and gingerly making sure your crushed hand isn't broken,<</if>> every shadow jumps out at you as a potential threat. Slamming the door shut, it's all you can do to obey the speed limit as you leave Pendleton to return home.
[[Continue.|Submitted Yami West Street Rescue Scene 1i]]
Submitted by Asura
<<addtime { minute : 4 }>>You eye his outstretched hand warily, your own fingers twitching as you deliberate.
<<talk "thought">>No... he's probably just gonna crush it...<</talk>>\
Your less-than altruistic rescuer's lips quirk up ever so slightly into a smirk.
<<talk "stranger" "Interloper">>Hmm. <<if $player.gender is setup.Character.Gender.Female>>Cute //and// smart.<<else>>You're smarter than you look.<</if>> Not bad.<</talk>>\
Folding his arms, he gazes at you thoughtfully with his too-dark eyes.
<<talk "stranger" "Interloper">>Just be sure to pay me what I'm owed in seven days. No cops, and don't short-change me.<</talk>>\
Turning on his heel, he waves sarcastically to you over his shoulder and then disappears into the darkness. Making your way back to your vehicle, every shadow jumps out at you as a potential threat. Slamming the door shut, it's all you can do to obey the speed limit as you leave Pendleton to return home.
[[Continue.|Submitted Yami West Street Rescue Scene 1i]]
Submitted by Asura
<<addtime { minute : 4 }>>You're just browsing the Bookworm when a book catches your eye. You aren't sure what exactly draws you to it, but you find yourself leaning in for a closer look.
The book is leather bound, bleached white with gold inlay and print to match. You have to move slightly to avoid the glare on the glass, but then you see it, in all its perfect golden glory, "//Ten of the most beautiful locations in the world//."
<<talk "thought">>Anna seems to like books about travel, maybe this is something she would like?<</talk>>\
[[Take a closer look.|Bookstore Scene 1a]]
[[Ignore the book.|$location]]<<addtime { minute : 2 }>>Stepping around a table stacked precariously with books, you walk around to the display to look at the book,
<<talk "thought">>It's a //really// nice book.<</talk>>\
<<talk "bookstoreowner">>See something you like?<</talk>>\
A voice says. You turn to see an older lady sitting behind the counter.
<<talk "player">>Saw this book through the window and it made me think of someone I know.<</talk>>\
You say lightly.
The woman gives a knowing smile.
<<talk "bookstoreowner">>It's a bit spendy, but if she likes books about travel, you can't do better.<</talk>>\
<<talk "thought">>She's good, she's reading me like, . . . . well, like a book.<</talk>>\
<<talk "player">>Tell me a little bit about it?<</talk>>\
You venture.
The woman lights up, as if this is what she'd been waiting for.
<<talk "bookstoreowner">>Only one hundred copies ever printed. The book details ten of the most beautiful places in the world to visit. Sort of like a mini travel guide for each place all in one book. But it focuses on locations not commonly visited by people.<</talk>>\
The woman continues to talk, but her conversation moves to the writer, the publisher, and the way that each book is hand crafted, and her voice starts to become a drone in the background as you reach out to touch the book, feeling the soft leather against your fingertips. Carefully, you open the front cover and find a slip of paper inside with the book's price on it.
You blanch a little at the price tag.
<<talk "thought">>Holy cow, I could have lived off of that for a month before I inherited the mansion.<</talk>>\
But then your eyes turn to the page behind it, where someone wrote a message on the page,
//Because the most beautiful woman in the world should get to see the most beautiful places in the world. I hope we live to see every one of these places together.//
<<talk "bookstoreowner">>The book is in remarkable condition considering it's over a hundred years old, the only blemish is that the original owner wrote a message to his wife inside the front cover.<</talk>>\
The woman's words come back into focus.
<<talk "player">>Do all of the places still exist?<</talk>>\
You ask over her.
She stops in the middle of what she's saying.
<<talk "bookstoreowner">>Surprisingly enough, yes, all of them still exist, and to this day they've all somehow managed to avoid becoming tourist traps.<</talk>>\
Your eyes linger on the book for a long moment as you weigh whether or not you should buy the book.
<<talk "thought">>Something like this would mean the world to Anna.<</talk>>\
You think as you thumb through a few pages, discovering hand drawn images of exotic locations accompanying the words on each page.
<<talk "thought">>Four hundred dollars is a //lot// of money.<</talk>>\
With a sigh, you turn back to the inside of the front cover, your eyes lingering on the words long enough to read them a second time.
<<talk "thought">>I wonder if they got to see all of the places in the book or not?<</talk>>\
<<if $Money gte 400>>[[Buy the book.|Bookstore Scene 1b]]<<else>>//I can't afford the book even if I wanted to right now.<</if>>
[[Don't buy the book.|Bookstore Scene 1c]]<<addtime { minute : 6 }>>Gently closing the book, you let your hand rest on the cover for a few long seconds,
<<talk "thought">>It's a lot of money, but she's worth it.<</talk>>\
Turning to the woman behind the counter,
<<talk "player">>You have a way to package it so I don't risk damaging it on the way home?<</talk>>\
The smile that blossoms on the woman's face seems to light up the entire room.
<<talk "bookstoreowner">>Yes!<</talk>>\
She says with perhaps just a little too much enthusiasm,
<<talk "bookstoreowner">>Just give me a moment!<</talk>>\
Her age is apparent as she moves toward the small office behind her, then shortly after she returns with a bundle in her arms. Very carefully, with a sort of reverence she lays out a soft looking piece of fabric.
<<talk "bookstoreowner">>If you can bring the book here, lay it in the middle?<</talk>>\
You do as you are told. As soon as the book is in place, she wraps the cloth around it, then she slides a piece of cardboard under it that's just a little larger than the book itself followed by a second that goes on top. Her old fingers move with amazing agility as she then wraps the whole bundle in brown paper and uses string to tie everything in place.
When she meets your eyes again, there's a sad sort of smile on her face,
<<talk "bookstoreowner">>I hope it brings her immeasurable joy.<</talk>>\
She quickly looks away, then pushes some buttons on the till.
A couple of minutes later, you find yourself exiting the book store with the heavy book clutched to your chest.
<<talk "thought">>I hope that she likes it.<</talk>>\
[[End.|$location]]
<<run setup.Containers.move('anna_travel_book', 'bookworm', $player.inventoryId)>>\
<<set $Money -= 400>>\
<<run delete setup.Items.get('anna_travel_book').tags[setup.Items.get('anna_travel_book').tags.indexOf('examine')]>>
<<run delete setup.Items.get('anna_travel_book').link>>
<<addtime { minute : 8 }>>\<<talk "thought">>Maybe another time.<</talk>>\
You think as you gently close the book.
Turning toward the woman behind the counter, you can see in her expression that she already knows you aren't going to buy the book. You thank her for her time, and the information she shared with you, then step toward the exit of the store.
[[End.|$location]]<<addtime { minute : 1 }>><<set $kid to $kids.filter(function (k) { return k.fatherId === $player.id && (k.ageReal >= 5 && k.ageReal <= 8); }).random()>>You're moving along the street with $kid.nickOrName when a rail thin teenager exits the store you're passing. They see you, but don't notice $kid.nickOrName until he knocks your child over.
<<mook "Teenager" "male">>Out of the way you little shit.<</mook>>\
He says dismissively without even slowing down.
<<if $player.fitness gte 50>>[[Kick his ass.|Child Town 1a]]
<</if>>[[Yell at him.|Child Town 1b]]
[[Focus on making sure $kid.nickOrName is ok.|Child Town 1c]]<<if $player.fitness gte 100>>Feeling anger boil up inside of you, you step past $kid.nickOrName as your hand lashes out. You catch the teenager's arm, twist and push at the same time. He goes down on one knee with almost no effort and you follow him down. You as much feel as hear his shoulder pop, but you're ready for the inevitable scream as you reach around and catch his chin in the palm of your hand, pulling his head back, both muffling the sound he makes and making it more difficult to force enough air from his lungs to make a loud sound.
Leaning in close to the man's ear, you let your voice come out in a low hiss that your $kid.son can not hear.
<<talk "player">>I'm feeling kind today.<</talk>>\
Twisting his arm, you can feel the ball joint grind against the cartilage in his shoulder. The teenager's breath catches in his throat.
<<talk "player">>And I don't want to do anything my little $kid.boy might be upset by. So we're just having a friendly little talk.<</talk>>\
The fear in the young man's eyes is obvious, and the people on the street are starting to pay attention to the situation.
<<talk "player">>After I let go of you, you're going to run like your life depends on it. Because if I ever lay eyes on you again, I'll do things to you that will give whoever finds your body nightmares for the rest of their natural life.<</talk>>\
When you let go of the teenager, he doesn't even hesitate, there's a whining sound as he clutches his dislocated arm to his chest and he runs.
<<mook $kid.nickOrName $kid.gender>>Daddy, did you hurt that man?<</mook>>\
You spend just a second to consider your words before replying.
<<talk "player">>I was just teaching him a life lesson so that maybe he is more considerate to people in the future.<</talk>>\
Your $kid.son nods, then takes your hand.
<<elseif $player.fitness gte 75>><<talk "player">>Hey!<</talk>>\
Your tone of voice is enough to root the man in place for a split second before he pivots toward you.
Just in time to catch your fist full in the nose with a sickening crunch.
<<talk "player">>You EVER lay a finger on my child again and I will pound you into the ground so hard they'll have to scrape you off with a shovel.<</talk>>\
There's panic in the teenager's face as she scurries away, one hand holding his nose as he tries to put some distance between you and him before he turns and runs.
<<mook $kid.nickOrName $kid.gender>>Daddy, why did you hit that man?<</mook>>\
<<talk "player">>He needed to learn it wasn't ok to just push around people, that he can't be mean just because he's bigger.<</talk>>\
<<else>>Taking a quick step, you manage to catch the teenager in the ass with a solid kick, sending him sprawling. Scrambling back to his feet, the man casts one look at your angry look then begins to run.
<<mook $kid.nickOrName $kid.gender>>Daddy, why did you kick that man?<</mook>>\
<<talk "player">>Because he was mean and needed to be taught that what he did wasn't ok.<</talk>>\
There's a moment's silence before $kid.nickOrName replies again.
<<mook $kid.nickOrName $kid.gender>>I hope he learned his lesson then.<</mook>>\
<<talk "player">>So do I.<</talk>>\
<</if>>Your $kid.son nods in understanding, then takes your hand.
A moment later you're walking down the street again, a thoughtful look on $kid.nickOrName's face.
[[End.|$location]]
<<unset $kid>>Pivoting toward the teenager, you raise your voice.
<<talk "player">>What the hell is wrong with you? Accidents happen, but you can have the decency to say you're sorry.<</talk>>\
The teenager stops, looking first as you then at the kid. His features soften just a little bit.
<<mook "Teenager" "male">>Sorry kid. Pay more attention to what's going on around you so you don't run into someone else.<</mook>>\
You feel yourself bristle, but the teenager is already in motion. Before you can take even a single step to follow, you feel a small hand slip into yours.
Looking down, you see $kid.nickOrName looking back at you. The anger goes out of you in a heavy sigh.
<<talk "player">>Are you ok?<</talk>>\
$kid.He nods, then casts a look at the person who pushed him as the teenager continues down the sidewalk as if nothing had just happened.
<<mook $kid.nickOrName $kid.gender>>Yeah, I'm ok.<</mook>>\
There's a little pause before $kid.he continues.
<<mook $kid.nickOrName $kid.gender>>He should try to be nicer to people.<</mook>>\
Feeling the corner of your mouth tick upward, you kneel and pull $kid.him into a quick hug, cast one more glance at the teenager, then continue on your way.
[[End.|$location]]
<<unset $kid>>Ignoring the man, you turn to your child, your eyes scanning $kid.him to make sure $kid.he is unhurt. Thankfully, other than a troubled look, $kid.he shows no sign of being overly upset by the experience
<<talk "player">>Are you ok?<</talk>>\
$kid.He nods, then casts a look at the person who pushed him as the teenager continues down the sidewalk as if nothing had just happened.
<<mook $kid.nickOrName $kid.gender>>Yeah, I'm ok.<</mook>>\
There's a little pause before $kid.he continues.
<<mook $kid.nickOrName $kid.gender>>He should try to be nicer to people.<</mook>>\
Feeling the corner of your mouth tick upward, you pull $kid.him into a quick hug, cast one more glance at the teenager, then continue on your way.
[[End.|$location]]
<<unset $kid>>Stepping into Daddy's Diner, you are immediately greeted with period music and the mouth-watering smell of cooking food. A waitress smiles as she walks by, carrying an almost comically sized malt. The place is quiet, with only one seated customer. The young woman's dirty blonde hair is almost defying gravity and bobs in the air as she briefly looks up to thank the waitress. Apart from her massive malt, the table before her is completely covered in notebooks and papers. A blue tortoiseshell fountain pen rests in the groove of an open notebook as she slurps her drink, glaring at the offending page.
[[Approach and greet the woman.|Submitted Tyler Intro 1a]]
[[Continue about your day.|Submitted Tyler Intro 1b]]
Submitted by The Exile
<<addtime { minute : 1 }>>You step up to the woman's table and clear your throat. After a moment passes without even the slightest acknowledgement, you try again.
<<talk "player">>Hello. Miss?<</talk>>\
The woman looks up at you, eyes bloodshot and almost wild.
<<talk "tyler" "stranger">>Huh? 1894!<</talk>>\
For a moment you stand there, mouth half open, trying to process this bizarre proclamation.
<<talk "player">>I'm sorry? Say, what are you reading?<</talk>>\
She blinks rapidly, focusing her eyes on you.
<<talk "tyler" "stranger">>1894 was the year that the... the... the something act was passed... argh, I lost my train of thought. Pardon?<</talk>>\
Cautiously sliding into the seat opposite her, you consider this equally nonsensical statement.
<<talk "player">>Don't mean to be a bother. Maybe you could take a break from what you're doing and I can buy your next malt?<</talk>>\
She looks at you, then casts a wary glance towards the portly chef.
<<talk "tyler" "stranger">>Uh... do I know you?<</talk>>\
<<talk "player">> Well no, I suppose you don't. I just wasn't sure if I've seen you around here before or not and got curious...<</talk>>\
She regards you thoughtfully, then shrugs.
<<talk "tyler" "stranger">>Banana.<</talk>>\
You catch on to her meaning somewhat quicker this time as she slurps her oversized drink. Nodding more to yourself than anything, you look down at the notebook immediately in front of you. Across the cover, in exquisite handwriting...
<<talk "player">>New World Practical Law and Application?<</talk>>\
The woman groans and rubs her eyes. Your gaze is drawn away from the numerous visible veins and to the pale green of her irises. They're flecked with streaks of hazel.
<<talk "tyler" "stranger">>That's //next// week's problem. For now, it's 'Tenancy Law in the 1800s'. I didn't even //pick// this module...<</talk>>\
Once again taking up her malt, she slurps on the straw until the glass is all but empty.
<<talk "player">>You're a student, then.<</talk>>\
You gesture for a refill for her. As you turn back, you see the girl let out a deep sigh.
<<talk "tyler">>Well, I //could// do with a break. Hello. I'm Ty. You?<</talk>>\
And, with that, a memory clicks into place. Tyler, the librarian.
<<talk "player">>My name is <<print.$player.name>>. You probably don't remember, but I've visited the library.<</talk>>\
Tyler's tired eyes follow the waitress as she arrives with a full malt and removes the old glass.
<<talk "tyler">>Sorry, when I'm at work I see so many people I forget most of them the moment I leave.<</talk>>\
<<talk "player">>So do you study here?<</talk>>\
Ty shakes her head, her hair seeming to float of its own accord as she does.
<<talk "tyler">> No, I go to Town City and live in the next village over, but my uncle works here so I get free stuff. A decent place for some cramming.<</talk>>\
<<talk "player">>Like free banana malts, right?<</talk>>\
For the first time, she smiles. It's one of those smiles that cause her cheeks to dimple and lights up her whole face.
<<talk "tyler">>Like free banana malts, exactly. I take it you're a local?<</talk>>\
Without going into too many details, you explain you live near Pendleton and how you inherited your home.
<<talk "tyler">>Wow, the only thing I'd inherit is more debt, but you get an estate. You lucked out there, huh?<</talk>>\
You nod sagely, deciding not to burden the law student with the not-exactly-legal details. You continue to exchange small talk as Tyler drains her drink and glances at the watch on her right wrist.
<<talk "tyler">>Oh, shoot. I gotta jet or I'll miss the last bus out. Nice meeting you, <<print.$player.name>>.<</talk>>\
You help her gather her many papers and stand to open the door for her.
<<talk "player">>You too. Perhaps I'll see you around?<</talk>>\
Ty gives you one last, tired smile as she heads out the door.
<<talk "tyler">>Thank you. Perhaps you will.<</talk>>\
With a little wave, she disappears into the darkening night. You watch her go, wondering if you will cross paths here again. Only as you return to the street do you remember you never got what you went in for.
<<talk "thought">>Oh well.<</talk>>\
You've made a new friend. Definitely a net gain. Grinning to yourself, you continue onwards.
[[End.|$location]]
Submitted by The Exile
<<run $tyler.addFlag("met")>>
<<addtime { minute : 18 }>>All considered, bothering the young woman would just be awkward at best and creepy at worst.
Moving right along, you head to the counter and order whatever takes your fancy. Sitting down at the closest table, you're surprised by how quickly the smiling waitress brings your order out. The food, as ever, is excellent and you demolish it quickly, belatedly realizing just how hungry you were. You drop a twenty to pay for the meal and the excellent service, bid the smiling waitress farewell and leave, sparing just one last glance at the woman with the papers. As you walk out the door, she's furiously shuffling through her scattered collection, as if searching for a particular piece.
<<talk "thought">>Perhaps I'll see her next time.<</talk>>\
[[End.|$location]]
Submitted by The Exile
<<addtime { minute : 2 }>>NOTES
I have no idea how to code losing twenty monies to that scene, so I leave it up to the sensei reading this.You're walking up East Street with Jen when you hear a squeak. Looking around, Jen has seemingly disappeared. You start to worry before you see the tail of her jacket disappear into the pet store.
Following her in, you almost lose her again until you hear the squeak again. You make your way over to the source of the noise to find Jen leaning over a tank. Drawing closer, you discover the source of Jen's squee: inside the tank are a cluster of kittens. She has her hand in the tank and she's cooing gently as the kittens sniff at and rub around her hand. In short order, she singles out and picks up a particular one. This kitten has green eyes, black fur and is smaller than the others.
<<talk "player">> Making a new friend, I see?<</talk>>\
She looks at you with her eye wide.
<<talk "jen">>Kitty!<</talk>>\
You chuckle at her as she returns her full attention to the runt of the litter.
<<talk "jen">> Hello there, little one.<</talk>>\
The kitten nips at her fingers a few times, but as she murmurs words you can't hear to it, it looks up at her. You watch Jen as she makes eye contact with the tiny feline, then slowly blinks.
The kitten returns the slow blink and stops trying to bite her. She whispers some more mysterious words to the kitten and scratches it behind the ears. It buzzes in her hands.
<<talk "jen">>I have now, yes. I'm sorry, little one. I barely manage to take care of myself and it would be unfair to make you suffer for it. Plus I'd have to get my friend here's permission.<</talk>>\
Seeing where she's going with this, you decide to head her off early.
<<talk "player">> Come on. We should be moving on.<</talk>>\
<<talk "jen">> Yeah, I know. Goodbye, little one.<</talk>>\
It is with obvious reluctance that she puts the kitten back down among its siblings. Giving it one last cheek rub she turns away, her eye swimming with tears, and leaves the store without another word. You take one last look at the kitten. It's decided now is the time for it to lick its butt.
<<talk "thought">>Typical cat.<</talk>>\
You think.
As you continue on with your day, Jen is noticably more subdued. It doesn't take a genius to work out her mind is still on the little one.
[[End.|$location]]
Submitted by The Exile
<<addtime { minute : 25 }>><<set $jen.affection += 1>><<set $jen.fear -= 1>><<set $titchStage to 1>>You aren't really surprised when, as soon as you step onto East Street, Jen disappears into the pet shop in a dark blur. With a sigh born of both exasperation and amusement, you follow her in to find her once more at the tank holding the kittens. Though it is noticeably emptier than it was last time, the squeeing noise Jen emits tells you the runt is still there. You draw level as Jen reaches her hand into the tank. The smallest black kitten trots over to it, tail raised, and starts rubbing around her.
<<talk "jen">>Ah yes. I'm sorry, little one, I no longer smell of you.<</talk>>\
You watch the odd pair, admiring the way Jen just seems to 'get' the animal.
<<talk "player">>You're very good with it.<</talk>>\
<<talk "jen">>There were many cats around where I grew up. They make more sense to me than people sometimes. And this little one? The runt, the outcast? She and I get it.<</talk>>\
Jen picks the kitten up, who wraps two tiny paws around her thumb and starts nipping at it. Jen holds the tiny cat up to her cheek, as close to hugging it as she can without crushing the little creature. You can't help but smile as you watch her coo and talk utter nonsense to her feline friend.
<<if $katy.hasFlag("met")>>While Jen is distracted, you see Katy approach with a modest sized bag of kitten food. She smiles at you fondly, her eyes never leaving yours as she refill the food bowls in the tank. Her job done, Katy steps away from the kitten enclosure, shooting a look at Jen before eying you once more curiously. Jen, on the other hand, now noticing the newly added food before her, makes sure her little one gets its fair share, going so far as to shove its larger siblings away when needed.<<else>>When the shop attendant comes by to dump some food in the tank, Jen makes sure her little one gets its fair share, going so far as to shove its larger siblings away when needed.<</if>>
Half an hour passes before you decide all good things must come to and end and gently remind Jen that you can't stay there all day. Her eye swims with tears as she picks her little one up one more time, kisses it on its tiny head and scritches between the ears one last time. <<if $katy.hasFlag("met")>>As you head out towards the exit door, Katy catches you in a quick hug, grasping your hand softly then proceeding to let it fall from her grasp reluctantly as she watches you and Jen exit the building and back onto the street of which you came, continuing about your business.<<else>>When you both finally leave the store, she opts to wait in the car rather than join you on your other business.<</if>>
[[End.|eastStreetPendleton]]
Submitted by The Exile
<<set $titchStage to 2>><<set $jenKaty to 1>>You and Mitsuko are walking along when you hear a sudden gasp come from behind you, looking back you spot her standing in front of the local pet store, her gaze focused on something inside the store. Breaking away, she looks at you, her eyes pleading with you.
[[Go inside.|Submitted Mitsuko Pet Store Scene 1a]]
[[Tell her no.|Submitted Mitsuko Pet Store Scene 1b]]
Submitted by Irish Major Tom<<addtime { minute : 2 }>><<if $katy.hasFlag("met")>>You nod, giving her your permission. Excitedly she opens the door before heading inside, you follow closely behind. Your eyes take a moment to adjust to the lighting of the room, all around are cages full of different kinds of pets. You spot Mitsuko heading to a specific spot, a determined look on her face.
You lose sight of her for a moment, lost among the aisles until you happen upon her, kneeling beside a cage housing a single animal in it. The creature in question is small with unusually large ears, its fur a creamy color and fluffy looking, its tail has a black tip.
<<talk "thought">>It looks like a tiny fox.<</talk>>\
Your thoughts are interrupted when Katy excitedly walks up to you, waving to get your attention enthusiastically.
<<talk "katy">><<print $player.firstName>>!<</talk>>\
She smiles as she gives you a big hug.
<<talk "katy">>What brings you to the shop today? Can I help you with anything?<</talk>>\
She smirks suddenly looking a bit devious.
<<talk "katy">>Maybe I can convince you to take home a pet or two...<</talk>>\
You're about to tell her you don't really need anything, when Mitsuko speaks up.
<<talk "mitsuko">>May I hold it?<</talk>>\
Her question fills Katy with delight, her eyes lit up as she answers.
<<talk "katy">>Of course you can! He is only the best pet we currently have in the store! It's a shame no one seems to want him...<</talk>>\
She looks down a second, contemplative.
<<talk "katy">>You know it may very well be because of how chaotic they can be. They only began taming foxes in recent years, and many aren't up to the task of handling one.<</talk>>\
A smirk settles onto her face again, as she whispers to you conspiratorially, her voice thick with barely contained amusement.
<<talk "katy">>But if you ask me... It isn't the animals that are the problem it's the people who aren't prepared to handle them.<</talk>>\
She winks, before looking over at Mitsuko, and realizing she hasn't introduced herself yet.
<<talk "katy">>Oh! How very rude of me!<</talk>>\
She deflates for a moment, looking genuinely ashamed of her behavior as she purposefully avoids eyeing anything but her feet.
But, as quick as it came she is back to her normally peppy demeanor, a big infectious smile on her face as she holds her hand out to Mitsuko, all while maintaining eye contact with you.
<<talk "katy">>Very nice to meet you...<</talk>>\
Her voice trails off, as she shuffles over to you, eyeing Mitsuko as she whispers in your ear.
<<talk "katy">>Psst <<print $player.firstName>> what is your friend's name?<</talk>>\
Mitsuko eyes Katy as you chuckle inwardly. You are pretty sure Mitsuko heard everything, Katy definitely isn't the best at whispering. You are just about to answer, when Mitsuko, deciding to humor her, steps forward, releasing the lock on the foxes cage and opening it, looking back at her with disinterest.
<<talk "mitsuko">>Mitsuko.<</talk>>\
Katy grins from ear to ear as she steps away from you, and once again holds her hand out for Mitsuko to shake.
<<talk "katy">>Very nice to meet you Mitsuko.<</talk>>\
Mitsuko nods, as she turns her focus back on the tiny fennec fox, which takes a few steps back, ears folding back and you're worried it might attack her. Katy returns her hand to her side, as she stands beside you not looking quite as worried as you think she should, given the foxes capacity to become aggressive.
To your surprise, a few quiet words from Mitsuko and the animal's ears return to normal, its behavior changes to one of curiosity as it slowly walks toward her. Mitsuko gently holds her palm out to it, the small fox sniffs her hand a few times before nuzzling it. You're mesmerized by how easily she got it to calm down when Katy speaks.
<<talk "katy">>Oh, you must be amazing with animals, most people who try to get close to it usually end up getting nipped at. I'm surprised. You must let her take him home <<print $player.firstName>>! I've never seen a better fit!<</talk>>\
[img[images/pets/Fox.png]]
Mitsuko steals a glance in your direction, her gaze silently willing you to consider Katy's suggestion. She then looks at fox, her lips curved into a huge smile, giggling as the animal accepts her petting it, you can even hear it begin to purr.
<<talk "mitsuko">>I've always loved animals, they would gather around me as a kid. I would spend most of my days playing and feeding them.<</talk>>\
You can see a distant look in her eyes as she recalls old memories. The look is gone a second later as the creature plays with her hand, jumping around the cage.
You turn to address Katy beside you.
<<talk "player">>What kind of animal is it?<</talk>>\
She looks at you, her mouth opening to respond before being cut off by Mitsuko.
<<talk "mitsuko">>It's a fennec fox, considered the smallest species of canine in the world.<</talk>>\
You blink a few times, surprised at her knowledge of this particular animal.
<<talk "thought">>It is kind of cute.<</talk>>\
You let her spend a bit longer with the fennec, looking at the time you realize it's time to head back. You pat Mitsuko on the shoulder.
<<talk "player">>Time to go.<</talk>>\
She nods, pulling her hand out of the cage before closing it. The fox whimpers as the two of you say your goodbyes to Katy before heading out.
[[End.|$location]]<<set $mitsuko.affection += 5>><<set $mitsuko.trust += 2>><<set $katy.affection += 1>><<set $katy.fear -= 1>><<set $katy.trust += 1>>
Submitted by TheArmoredFish<<set $katyMitsuko += 1>><<else>>You nod, giving her your permission. Excitedly she opens the door before heading inside, you follow closely behind. Your eyes take a moment to adjust to the lighting of the room, all around are cages full of different kinds of pets. You spot Mitsuko heading to a specific spot, a determined look on her face.
You lose sight of her for a moment, lost among the aisles until you happen upon her, kneeling beside a cage housing a single animal in it. The creature in question is small with unusually large ears, its fur a creamy color and fluffy looking, its tail has a black tip.
<<talk "thought">>It looks like a tiny fox.<</talk>>\
Your thoughts are interrupted when one of the staff walks up to you.
<<talk "femaleEmployee">>Can I help you today?<</talk>>\
You're about to tell them no when Mitsuko speaks up.
<<talk "mitsuko">>May I hold it?<</talk>>\
Her question surprises the staff member, she blinks a few times before answering.
<<talk "femaleEmployee">>Of course, please do be careful though, while in recent years people have started taming them, they can still be a bit, chaotic, but they are considered an exotic pet.<</talk>>\
Mitsuko nods, releasing the lock on the cage she opens it. The animal takes a few steps back, ears folding back and you're worried it might attack her. The member standing beside you also shares this worry as she prepares to intervene should it choose to get aggressive.
To both of your surprise, a few quiet words from Mitsuko and the animal's ears return to normal, its behavior changes to one of curiosity as it slowly walks toward her. Mitsuko gently holds her palm out to it, the small fox sniffs her hand a few times before nuzzling it. You're mesmerized by how easily she got it to calm down when the woman beside you speaks.
<<talk "femaleEmployee">>Oh, you must be amazing with animals, most people who try to get close to it usually end up getting nipped at. I'm surprised.<</talk>>\
[img[images/pets/Fox.png]]
Mitsuko looks at him, her lips curved into a huge smile, giggling as the animal accepts her petting it, you can even hear it begin to purr.
<<talk "mitsuko">>I've always loved animals, they would gather around me as a kid. I would spend most of my days playing and feeding them.<</talk>>\
You can see a distant look in her eyes as she recalls old memories. The look is gone a second later as the creature plays with her hand, jumping around the cage.
You turn to the woman beside you.
<<talk "player">>What kind of animal is it?<</talk>>\
She looks at you, her mouth opening to respond before being cut off by Mitsuko.
<<talk "mitsuko">>It's a fennec fox, considered the smallest species of canine in the world.<</talk>>\
You blink a few times, surprised at her knowledge of this particular animal.
<<talk "thought">>It is kind of cute.<</talk>>\
You let her spend a bit longer with the fennec, looking at the time you realize it's time to head back. You pat Mitsuko on the shoulder.
<<talk "player">>Time to go.<</talk>>\
She nods, pulling her hand out of the cage before closing it. The fox whimpers as the two of you say your goodbyes before heading out.
[[End.|$location]]<<set $mitsuko.affection += 5>><<set $mitsuko.trust += 2>>
Submitted by Irish Major Tom<</if>><<set $mullyStage to 1>><<addtime { minute : 54 }>>You shake your head.
<<talk "player">>Unfortunately, there are other places I need to be at the moment, and I do not feel like stopping by a store filled with pets.<</talk>>\
You say to her. She nods, looking back to the store, lingering for a moment before falling in behind you.
[[End.|$location]]
Submitted by Irish Major Tom<<addtime { minute : 1 }>><<talk "thought">>Why is it, I keep finding myself coming back to this place.<</talk>>\
You sigh, staring at the entrance to the pet shop. Next to you stands Mitsuko, you can tell from the look in her eyes that she wishes to enter yet again to see the Fennec Fox.
[[Go inside.|Submitted Mitsuko Pet Store Scene 3a]]
[[Continue walking.|Submitted Mitsuko Pet Store Scene 3b]]
Submitted by Irish Major Tom<<addtime { minute : 1 }>><<if $katy.hasFlag("met")>>Before you can nod, Mitsuko's already entering, pushing open the door. You follow closely behind, as Mitsuko pulls you her eyes set on the cage that houses the fennec fox. Before she can fully reach it though, you are intercepted by Katy who pops her head up from stocking a nearby shelf and greets you.
<<talk "katy">>Oh, you're back!<</talk>>\
Katy grins, her signature twinkle in her eyes as she walks over to you. Mitsuko eyes the fox cage anxiously as if wanting to keep heading towards it, but for the moment accepting that the respectful thing to do would be to socially entertain the purple-haired girl with you. Knowing all too well what to expect you don't bat an eye as her arms very casually envelop you. Softly, in the best whisper, you have heard her muster thus far, she mumbles something into your chest.
<<talk "katy">>It's always nice to see you...<</talk>>\
She steps back abruptly, and in her eyes, you can see behind her excitement there is a tinge of sadness and vulnerability in her eyes as if there is so much beyond her surface-level peppy personality, and it is like she is begging you to be brave enough to get to know her well enough to find out. You don't get long to mull this over though as she grabs yours and Mitsuko's hand and drags you both excitedly the rest of the way over to the fox cage.
<<talk "katy">>I think we both know what you two are here for...<</talk>>\
She not so subtly makes head nods in the direction of the fox, smirking. Out of the corner of your eye, you can see Mitsuko slightly rub her wrist looking a bit displeased at having just been dragged, before seeming to nod slightly to herself brushing off her previous displeasure in her anxiousness to interact with the fox again.
[img[images/pets/Fox.png]]
Before you know it, Mitsuko has the cage open, the fox in her arms, you can see it snuggle itself against her.
<<talk "thought">>The thing really loves Mitsuko.<</talk>>\
You watch on as Mitsuko holds the animal, speaking gently to it.
<<talk "katy">>It's a shame.<</talk>>\
Your gaze shifts towards Katy in time to see her idly playing with her necklace her eyes looking off into the distance. You look at her in confusion, and noticing the look on your face, she responds with a small sad shake of her head, elaborating.
<<talk "katy">>My father insists that we can't keep the poor thing around for much longer, the two of you are the only ones who come to visit it since we've gotten it, and he thinks it is no longer worth the time and money involved. I've begged him to reconsider but he just won't budge.<</talk>>\
You see slight tears dot her eyes as she tries to shake them off and put on a strong front before it hits her in full force and she speaks her voice thick with emotion and coming across almost like a small passionate shout.
<<talk "katy">>I just don't understand!<</talk>>\
She clutches her paw print necklace as a small tear falls down her face.
<<talk "katy">>I always thought my dad agreed to help make this pet store with me because he believed as strongly as me that all life is precious. All life deserves to be loved and helped. But now it just seems like I was a fool. I've always wanted to help as many animals and people as possible, and he convinced me this pet store was the answer. That I could accomplish that and more by selling any animals I rescue to loving families and using that profit to help other animals who need it too. I-<</talk>>\
She pauses, choked up.
<<talk "katy">>I haven't even seen a cent of that money, he claims it all goes into operating this place, and the second one of animals I help doesn't seem to turn up a profit, he tries to throw them aside and find other things that do.<</talk>>\
She looks down at her feet, a look of heartache in her eyes.
<<talk "katy">>I know what it is like to not feel loved. To be abandoned treated like garbage and thrown aside. No one should know how that feels like I do. If we can't find a home soon, I'll have to send that poor fox somewhere else. That kind of stress could really hurt him, and he doesn't deserve being thrown around from place to place after all that he has been through. Everyone deserves to feel like they belong and to find that love that will be with them for the rest of their life.<</talk>>\
She gives the fox a look you can only interpret as being an unconditional selfless kind of love, as she kneels down next to it speaking softly.
<<talk "katy">>I'm so sorry little fox. I promised I'd do right by you, but right now I just don't know what to do. I can't even make what might be your last day happy, as I am so bummed thinking about how I have failed to find a better life for you.<</talk>>\
You find it surprising how honest, open, and willing to be vulnerable she seems to be. Especially in such a potentially public area. Thinking it over, you realize that Mitsuko seems to really love the fox, and it is possible the foxes forever home is with you.
[[Adopt the Fennec Fox.|Submitted Mitsuko Pet Store Scene 3c]]
[[Leave the shop.|Submitted Mitsuko Pet Store Scene 3d]]
Submitted by TheArmoredFish<<addtime { minute : 16 }>><<set $katy.affection += 1>><<set $katy.fear -= 1>><<set $katy.trust += 1>><<else>>Before you can nod, Mitsuko's already entering, pushing open the door. You follow closely behind, this time keeping up with her as she rushes to where the fox's cage is. The two of you come upon the cage, the animal's ears perk up as you approach, it jumps up excitedly.
<<talk "femaleEmployee">>Oh, you're back, just couldn't stay away?<</talk>>\
The same staff member from before laughs as she walks over to you.
[img[images/pets/Fox.png]]
Mitsuko has the cage open, the fox in her arms, you can see it snuggle itself against her.
<<talk "thought">>The thing really loves Mitsuko.<</talk>>\
You watch on as Mitsuko holds the animal, speaking gently to it.
<<talk "femaleEmployee">>It's a shame.<</talk>>\
The young woman beside you speaks out. You look at her in confusion as she shakes her head.
<<talk "femaleEmployee">>We can't keep the poor thing around for much longer, the two of you are the only ones who come to visit it since we've gotten it.<</talk>>\
She pauses with a sigh, sadness in her eyes as she looks at the animal before continuing.
<<talk "femaleEmployee">>If we can't find a home soon, we'll need to ship it out, and that kind of stress could hurt it.<</talk>>\
[[Buy the Fennec Fox.|Submitted Mitsuko Pet Store Scene 3c]]
[[Leave the shop.|Submitted Mitsuko Pet Store Scene 3d]]
Submitted by Irish Major Tom<<addtime { minute : 14 }>><</if>><<if $katy.hasFlag("met")>>As you open your mouth to speak, you hesitate.
<<talk "thought">>Do I really want to adopt this fox?<</talk>>\
You shake your head, clearing those thoughts away, as you look at Mitsuko, and then at Katy who remains huddled near the fox cage on the floor.
<<talk "player">>Well, the fox seems to like Mitsuko, and she is certainly good with animals.<</talk>>\
Katy gasps looking at you with hope and uncertainty.
<<talk "katy">>Are you trying to say his forever home is with you?<</talk>>\
Tears dot the corners of her eyes as she speaks, but you can tell they are not unhappy ones. You hesitate a moment, your mind still a bit unsure that you are making the right decision. Looking at the fox purring in Mitsuko's arms, you nod to yourself willing to gamble it is in fact the right one.
<<talk "player">>Yes, I guess I am.<</talk>>\
<<if $katy.hasFlag("firstKiss")>>She is up from the floor in a flash, filled with an overwhelming amount of joy as she throws her arms around you and presses her body against yours as she gives you a passionate kiss.
Blushing, she grins sheepishly as she suddenly looks about the area.
Then she bites her lip and takes your hand, looking pleased with herself as she starts to speak again.
<<talk "katy">>It was just... I was just so overwhelmed with the joy of thinking about the new life this fox will have with you. He is going to have a new lease on life, and he is going to owe that all to you. And It was just so powerful... And it just made think of how in love with you I am.<</talk>>\
Leaning in, she kisses you on the lips a second time, much quicker this time before allowing her hand to slip free of yours.
<<else>>She is up from the floor in a flash, filled with an overwhelming amount of joy as she throws her arms around you and surprisingly enough presses her body into you as she gives you a passionate kiss. Seeming to realize what she has done, she steps back, her eyes wide from the shock of what she did in the spur of the moment.
<<talk "katy">>I-I'm so sorry! I don't know what came over me. That- that was completely out of line of me. I shouldn't have done that, I barely know you. I just... I was just filled with so much love for the fox. So much love for you. I mean, not like that kind of love for you.<</talk>>\
<<talk "thought">>Well, that was rather forward of her.<</talk>>\
She stumbles over her words blushing furiously.
<<talk "katy">>It was just... I was just so overwhelmed with the joy of thinking about the new life this fox will have with you. He is going to have a new lease on life, and he is going to owe that all to you. And It was just so powerful... And it just made me feel so unnaturally fond of you.<</talk>>\
Face still very flushed and red, she shoves her hands into her pockets not quite sure what to do with them as she struggles to maintain eye contact with you.
<</if>><<talk "katy">>You really mean it right? This fox will forever have a loving home with you?<</talk>>\
She smiles to herself before looking at you, adoration in her eyes.
<<talk "player">>Yes, we will take good care of him.<</talk>>\
These last few words seem to be more than enough for her.
<<talk "katy">>This means the world to me. Thank you!<</talk>>\
She hugs you tightly once more, before seeming to return to her bit more playful self again.
<<talk "katy">>Right this way, we'll get you all sorted!<</talk>>\
She smirks unabashedly, before playfully dropping to her knees as if she were in the presence of a king, and angling her arm to point to the pet store counter with an exaggerated flourish.
<<talk "katy">>After you!<</talk>>\
Her eyes twinkle mischievously as she holds the position till you have passed her on the way to the counter. Not wanting to keep you waiting long, she quickly joins you.
<<talk "katy">>I'll just need you to sign some paperwork, and he'll be officially yours!<</talk>>\
You nod, and you sign the papers what feels like about fifteen times before you finally finish. The whole process took several minutes and left your hand feeling tired as you place the pen back into its container. Katy smiles happily looking pointedly over at Mitsuko, whispering to you.
<<talk "katy">>You should tell her the good news, let her know we need a name for him. I'll even make you a collar with a custom tag for the fox as a thank you.<</talk>>\
You nod, rejoining Mitsuko at the foxes cage where she sits playing as the fox purrs happily. She doesn't even look up as you approach, so you tap her lightly on the shoulder to get her attention.
<<talk "player">>Come on, it's time we were on our way.<</talk>>\
There's a dejected look on her face as you talk to her, she moves to place the fox back in the kennel. You're surprised for a moment before immediately speaking.
<<talk "player">>What are you doing?, We are taking him with us.<</talk>>\
Her eyes widen in shock as the realization hits her.
<<talk "thought">>She must have been too absorbed in playing with the fox to notice everything that just went on.<</talk>>\
You chuckle, motioning her to follow you.
You and Mitsuko make your way back over to the front counter where Katy is. As you and Mitsuko approach her with the fox, she grins widely looking excitedly over at Mitsuko.
<<talk "katy">>I assume he told you the good news?<</talk>>\
A sound that sounds like "Eeeh" comes out of her mouth as she fights against barely contained excitement.
<<talk "katy">>I'm so very excited and happy for you! Have you thought of a name for him yet?<</talk>>\
You turn to Mitsuko.
<<talk "player">>Do you have a name for him?<</talk>>\
She thinks for a moment.
<<talk "mitsuko">>Mulder.<</talk>>\
Mitsuko blurts it out so suddenly, it is almost like she is calling out a seemingly random name. You look back to Katy, nodding at her, and she disappears into the back of the store, a slight bit of pep in her step.
You stand at the counter waiting as Katy engraves the name Mitsuko chose into a collar for her new pet. A few minutes pass before she reappears, collar in hand as she holds it out to you. You go to take it, and she retracts it from you slightly hesitant.
<<talk "katy">>Let me take you out to lunch sometime?<</talk>>\
Her eyes search yours before continuing.
<<talk "katy">>You know, as thanks for taking Mulder.<</talk>>\
You nod, letting her know that you'll think about it, and she grins happily pleased at least that for the moment you will at least consider it. Taking the collar from her, you place it around the fox's neck, a clicking noise confirming it's securely attached. You thank Katy, and she hugs you once more tightly as you are leaving the store.
The moment you step outside Mitsuko embraces you.
<<talk "mitsuko">>Thank you, thank you, thank you. You have no idea how much this means to me.<</talk>>\
She repeats herself several times, thanking you. There's a blush coloring her cheeks as she pulls away a moment later. You can't help but smile at her happiness.
<<talk "player">>It's no problem, but I do expect you to train and take care of it. If it makes a mess, it is your responsibility to clean it up, understand?<</talk>>\
Your tone is firm.
<<talk "mitsuko">>Yes, of course, I will do so with the utmost care.<</talk>>\
She bows as she responds to you. Satisfied, the two of you continue walking.
[[Half an hour later.|Submitted Mully Introduction Scene 1]]<<set $mitsuko.affection += 5>><<set $mitsuko.trust += 2>>
Submitted by TheArmoredFish<<run $mully.addFlag("owned")>><<unset $mullyStage>><<addtime { minute : 16 }>>
<<set $katyMitsuko += 1>><<run $katy.addFlag("soldMully")>><<if not $katy.hasFlag("firstKiss")>><<run $katy.addFlag("mullyKiss")>><<run $katy.addFlag("firstKiss")>><</if>><<else>>As you open your mouth to speak, you hesitate.
<<talk "thought">>Do I really want to buy this fox?<</talk>>\
You shake your head, clearing those thoughts away.
<<talk "player">>Well, the animal seems to like my friend here and she is certainly good with animals.<</talk>>\
You stop, your mind still trying to decide whether to buy it or not. Looking at the fox purring in Mitsuko's arms, the final decision is made in your head.
<<talk "player">>I'll buy him.<</talk>>\
The woman next to you looks surprised, a look of faint suspicion in her eyes. Seeing this, you are quick to add,
<<talk "player">>I'll make sure she takes good care of it<</talk>>\
These last few words seem to be enough for her.
<<talk "femaleEmployee">>Okay, thank you very much. If you'll follow me to the register, we'll get you all sorted.<</talk>>\
She starts walking towards the counter, looking back at you.
<<talk "femaleEmployee">>I'll just need you to sign some paperwork and he'll be officially yours!<</talk>>\
You nod, turning back to your companion, you pat Mitsuko on the shoulder.
<<talk "player">>Come on, it's time we were on our way.<</talk>>\
There's a dejected look on her face as you talk to her, she moves to place the fox back in the kennel. You're surprised for a moment before immediately speaking.
<<talk "player">>What are you doing?, We are taking him with us.<</talk>>\
Her eyes widen in shock as the realization hits her.
<<talk "thought">>She must have been absorbed in playing with the fox.<</talk>>\
You chuckle, motioning her to follow you.
You and Mitsuko make your way over to the register where the staff member is.
<<talk "femaleEmployee">>Ah, there you are!, So we just need you to sign these documents stating you are the owner of this Fennec Fox.<</talk>>\
The young woman slides a small stack of papers across the smooth surface, you pick up a pen from beside the cash register and scribble your signature on each page.
The whole process takes you several minutes, your hand feeling tired as you place the pen back into its container.
<<talk "femaleEmployee">>Thank you very much, now I just need a name for the collar. What would you like to name it?<</talk>>\
You turn to Mitsuko.
<<talk "player">>Do you have a name for him?<</talk>>\
She thinks for a moment.
<<talk "mitsuko">>Mulder.<</talk>>\
Mitsuko blurts it out so suddenly, it is almost like she is calling out a seemingly random name. You look back to the staff member, nodding at her, she disappears into the back of the store.
You stand at the counter waiting as the woman engraves the name Mitsuko chose into a collar for her new pet. A few minutes pass before she reappears, collar in hand as she holds it out to you.
<<talk "femaleEmployee">>Here you go, a fresh, new tag for your new pet. Take care of it and please, come again!<</talk>>\
Taking the collar from her, you place it around the fox's neck, a clicking noise confirming it's securely attached. You thank the staff member before leaving the store.
The moment you step outside Mitsuko embraces you.
<<talk "mitsuko">>Thank you, thank you, thank you. You have no idea how much this means to me.<</talk>>\
She repeats herself several times, thanking you. There's a blush coloring her cheeks as she pulls away a moment later. You can't help but smile at her happiness.
<<talk "player">>It's no problem, but I do expect you to train and take care of it. If it makes a mess, it is your responsibility to clean it up, understand?<</talk>>\
Your tone is firm.
<<talk "mitsuko">>Yes, of course, I will do so with the utmost care.<</talk>>\
She bows as she responds to you. Satisfied, the two of you continue walking.
[[Half an hour later.|Submitted Mully Introduction Scene 1]]<<set $mitsuko.affection += 5>><<set $mitsuko.trust += 2>>
Submitted by Irish Major Tom<<run $mully.addFlag("owned")>><<unset $mullyStage>><<addtime { minute : 16 }>>
<</if>><<talk "player">>We can't just keep stopping every time we pass this store, come on Mitsuko.<</talk>>\
You say, your voice firm. Mitsuko hesitates for a second before nodding, a dejected look in her eyes as you continue walking.
[[End.|$location]]
Submitted by Irish Major Tom<<addtime { minute : 1 }>><<if $katy.hasFlag("met")>><<talk "player">>That is a shame, hopefully, someone adopts it before then.<</talk>>\
You agree as you watch Mitsuko and the fox. Katy nods at you sadly from her place on the floor, before standing and dragging her feet as she walks off to help other customers.
You let Mitsuko play with the fox for a bit longer before tapping her on the shoulder.
<<talk "player">>Come on, time to head out.<</talk>>\
She nods, carefully placing the fox back into its kennel, locking it back up. You thank Katy as you exit the store. She gives you a quick hug and a smile that doesn't quite meet her eyes as she sees you out the door.
[[End.|$location]]
Submitted by TheArmoredFish<<addtime { minute : 15 }>><<else>><<talk "player">>That is a shame, hopefully, someone adopts it before then.<</talk>>\
You agree as you watch Mitsuko and the fox. The woman beside you nods, standing with you for a bit longer before walking off to help other customers.
You let Mitsuko play with the fox for a bit longer before tapping her on the shoulder.
<<talk "player">>Come on, time to head out.<</talk>>\
She nods, carefully placing the fox back into its kennel, locking it back up. You thank the staff member as you exit the store.
[[End.|$location]]
Submitted by Irish Major Tom<<addtime { minute : 15 }>><</if>>Getting ready for bed you hear a ding. Checking your phone, you see a text from Katy.
Katy: I can't seem to sleep, I am just way too excited for our date. Still planning on coming to the house at 9 to pick me up tomorrow morning?
You smile and text back.
You: Sure thing.
Katy: <3 I'll make sure I'm ready. Sweet dreams.
You: Sweet Dreams.
Hopping into bed, you place your phone down on a nearby nightstand, pull the covers over yourself, and fall asleep.
<<link "Wake">><<gotoevent setup.events.waking>><</link>>
Submitted by TheArmoredFish
<<addtime { minute : 1 }>>
<<set $player.hasFlag("katyParkReminderText1")>>As you are walking, you hear the signature ding of a text.
<<if $player.hasFlag("katyParkReminderText1")>>\
Katy: Still on for this morning?
<<else>>\
Katy: Still on for this morning? Sorry, I realized that I forgot to remind you yesterday.
Katy: I'm so excited about the whole thing, It took a long time for my to fall asleep last night. I just couldn't stop being so happy about the fact we are going to the amusement park today.
<</if>>
You: 9 AM at 154 Elmwood Lane right?
Katy: Yup! It is just down the street from the pet store. The purple mailbox with the paw prints painted onto the side should help you find it easily.
<<if $player.hasFlag("katyDriveby")>><<talk "thought">>I was able to find her house before, I'm sure I can find it just as easily again this time.<</talk>>\
<</if>>You: I'll be there.
Katy: <3
You put your phone down and continue with your morning routine.
<<returnfromevent "End. (NOTE - Amusement Park Date Isn't In Game Yet.)">>
Submitted by TheArmoredFish
<<addtime { minute : 1 }>>
<<run $player.addFlag("katyParkReminderText2")>>Looking around the pet store, you spot Katy who sits behind the counter ringing up a customer who is trying to purchase a pink pet collar and leash.
Katy gives her full attention to the customer, performing her task diligently. The purple haired girl, has an intensely concentrated look on her face, one that is not broken until she hears you approaching, turning to regard you with an unabashed glee.
Shooting you a dopey smile, she presses one last button on the register, and the machine begins to print a receipt. As soon as it is done, Katy removes the small piece of paper promptly, giving it to the customer, her gaze never leaving yours, her intense stare now focused on you in its entirety.
The moment she hears the chime of the door signifying that the customer has left, she runs up to you engulfing you in a big hug, taking a moment to sigh into your chest contently.
<<talk "katy">><<print $katy.callsPlayer>>...<</talk>>\
As she steps back, she speaks your name breathlessly.
Then, as if remembering that such a thing might not be appropriate, Katy blushes and looks to the floor suddenly, shoving her hands in her pockets and lightly fidgeting.
<<talk "katy">>I'm so glad you came back to chat with me.<</talk>>\
As if it were magic, getting this off of her chest seems to give her the confidence she needed to meet your gaze once more.
<<talk "player">>It is nice to see you again Katy.<</talk>>\
With a twinkle in her eyes, she continues speaking.
<<talk "katy">>You know, I remembered my name tag this time...<</talk>>\
Katy points to where it resides above her left breast proudly before giggling.
<<talk "katy">>I sorta felt I had to, you know. There is something about you. Things I feel when you are close to me. <<if $katy.hasFlag("introScolded")>>Plus, I sorta feel like I failed you when you scolded me about the whole thing. There is something about feeling I've let you down that almost breaks me.<</if>><</talk>>\
She removes one hand from her pocket, brushing your left hand as if she was tempted to hold it, before blushing once more and putting it back timidly.
<<talk "katy">><<if $katy.hasFlag("introScolded")>>I have hoped you would remember me, even if it wasn't the greatest first meeting.<<else>>I guess I just wanted you to remember me.<</if>><</talk>>\
<<if $katy.hasFlag("introScolded")>>Katy gives you a reserved smile and looks down sadly. It is clear, that she does truly feel bad about the whole thing.<<else>>Katy giggles once more.<</if>>
<<talk "katy">>You know, name tags were in a sense made to help people remember things. Though I guess at this point the most memorable part of that whole situation is that I forgot the blasted thing.<</talk>>\
Chuckling at her own expense, you notice her cheeks are crimson, as she takes a step back and plops herself onto the front counter.
<<talk "katy">>Ironic, but I'll take what I can get. Especially if what I am getting is right in front of me.<</talk>>\
Biting her lip, her blush deepens further as she reaches behind the desk, and procures an object, holding it out to you. Katy's eyes are filled to the brim with excitement as she waits for you to take what she is offering.
<<talk "player">>Tickets to an amusement park?<</talk>>\
You ask her curiously.
<<talk "katy">>I'd like to have a chance to get to know you better, if you'll let me.<</talk>>\
As if asking you for such a thing drained all her suddenly gained confidence, she blushes and fails to meet your gaze as she places one ticket into your hand, her own hand probably lingering longer than need be. Retracting her hand, Katy fiddles with her paw print necklace nervously, as she glances your way hopefully.
<<talk "katy">>I'd very much like to give you another experience by which you can remember me. I've also...<</talk>>\
As her sentence trails off she closes her eyes a moment before continuing.
<<talk "katy">>I've never been to an amusement park before!<</talk>>\
She blurts it out suddenly as if the words were hard to say, you find yourself shocked at the revelation as she goes back to fiddling with her necklace, continuing to speak as she notices your shocked gaze.
<<talk "katy">>My father... Well, he always thought I'd get hurt. I get that he is protective and I appreciate that he wants to protect me. But he has kept me from truly living.
I want to be confident, daring, and free. I want to challenge myself to be the person I never thought I could be. The girl that you bring out whenever you are here with me.
I want to experience all the things I never done before. And there is no one else I'd rather have by my side on the journey.<</talk>>\
Her eyes burn bright with a fiery passion, all signs of the timid girl from earlier nowhere to be seen.
Katy full entangles her hand with your own, smiling.
<<talk "katy">>How about it, will you help me? I have the day off Friday, we could go first thing.<</talk>>\
[[Agree to go to the amusement park with Katy.|Katy Second Meeting 1a]]
[[Not something that interests me.|Katy Second Meeting 1b]]
Submitted by TheArmoredFish
<<addtime { minute : 3 }>><<talk "player">>I'd love to go to the amusement park with you.<</talk>>\
Katy lets out an excited squeal. Noticing you staring at her, she looks down for a moment self consciously
<<talk "katy">>Sorry.<</talk>>\
As she laughs afterwards you can tell she is not truly sorry, simply worried about what you might think of such a thing.
<<talk "katy">>We will have a great time, just you and me.
I hope it will be an experience for us both to remember..<</talk>>\
As her words trail off she blushes, before continuing.
<<talk "katy">>I hope it will be even if you have gone before in times other than when you will be going on Friday with me.<</talk>>\
Hugging you one last time she resumes her proper place behind the front counter, it is then you realize she never really specified a specific time on Friday for the whole thing.
<<talk "player">>Uh Katy?<</talk>>\
She regards you quizzically.
<<talk "player">>What time on Friday will we be going?<</talk>>\
Her cheeks turn red. Redder then you have ever seen them turn before.
<<talk "katy">>The amusement park opens at 10, and it takes about an hour to get there, how about you meet me at my house at 9? We can get there just in time for opening. My address is 154 Elmwood Lane. It is just down the street, I painted the mailbox with paw prints on it and everything you can't miss it, only painted mailbox on street!<</talk>>\
Katy giggles her eyes twinkling.
<<talk "katy">>With what I do, and how much I love animals and everything, I guess I figured it suits me.<</talk>>\
You nod in acknowledgment.
Picking up a pink collar and leash from underneath the counter, Katy grins.
<<talk "katy">>I have to restock what that customer just bought, I look forward to seeing you Friday!<</talk>>\
You grin back at her, and offer a parting wave.
<<talk "player">>See you Friday Katy.<</talk>>\
She giggles.
<<talk "katy">>I hope I'll see you before then, but if not I'm happy with the time you are willing to give me.<</talk>>\
Katy pulls you into a hug. At first, you simply return the hug, but then you realize that she's wiggling about, then her hand is in one of your pockets, then another.
<<talk "thought">>What is she doing? She's the worst pick pocket ever.<</talk>>\
<<talk "katy">>There it is!<</talk>>\
She declares happily.
Twisting in an attempt to see what she is doing, she moves with you preventing a clear view. You can see her glancing past you for a few seconds at a time, those actions punctuated by the beeping sounds of what you finally realize is your phone.
<<talk "player">>What are you doing?<</talk>>\
<<talk "katy">>Exchanging numbers with you.<</talk>>\
A moment later, you feel her stuff something back into your pocket before finally breaking the hug.
<<talk "katy">>Now that you have my number, I'd love it if you would text me every once in awhile, let me know how you are doing.<</talk>>\
She takes a full step back before stopping.
<<talk "katy">>Crap! Wrong phone!<</talk>>\
You see the phone in her hands and realize that she's right, that it's your phone in her hands instead of her own.
With almost blinding speed, she steps forward and shoves her hand in your pocket, then stops, blushing as a sheepish smile forms on her face.
<<talk "thought">>//Now// she's embarrassed?<</talk>>\
She pulls her hand out slowly, then delicately, with just two fingers slides yours back in its place. The exaggerated care Katy uses is enough to make you smirk at her antics, which in turn only serves to make Katy blush a little harder.
<<talk "katy">>So, um, we have each other's numbers now.<</talk>>\
Nodding, you send Katy a message, her face lights up as she hears her phone ding.
<<talk "katy">>See you Friday, <<print $katy.callsPlayer>>. I'll shoot you a quick message if I haven't heard anything tomorrow, just to make sure you still remember and everything.<</talk>>\
Throwing you a wink, she gets on with her restocking, and you also take your leave.
[[End.|eastStreetPendleton]]
Submitted by TheArmoredFish
<<addtime { minute : 2 }>>
<<set $katy.affection += 2>><<set $katy.trust += 2>><<set $katy.fear -= 2>>
<<run $player.addFlag("amusementParkDate1")>><<run $player.addFlag("knowsKatysAddress")>><<run $player.addFlag("katyNumber")>>
<<run $player.addEvent(
"Katy Amusement Reminder Text 2",
(function () {
var due = $clock.clone();
due.day += 2; /* 2 Days From Now... */
due.hour = 8; /* Eight AM... */
due.minute = 0; /* on the... */
due.second = 0; /* dot.... */
return due.toDate();
})(),
"Katy Amusement Park Reminder Text 2"
)>>\<<talk "player">>I'm not sure an amusement park is my kind of thing.<</talk>>\
Katy looks down to the floor dejectedly, before meeting your gaze again putting on a brave face, but now much more timid looking than when she thought you'd be on board with the whole thing.
<<talk "katy">>I understand. Maybe I can think of something else in the future you might find more interesting.<</talk>>\
She gives you a hug, before going behind the desk and pulling out a pink collar and leash.
<<talk "katy">>I have to restock what that one customer just bought. If you need me, I will always be where you can find me. See you later <<print $katy.callsPlayer>>.<</talk>>\
With one glance towards a nearby aisle, she begins to take her leave.
<<talk "player">>See you later Katy.<</talk>>\
A reserved but still affectionate smile graces her face, as she gives you a small wave, and takes her leave.
Left alone in front of the front counter of the store, you take one last look around and exit back onto east street.
[[End.|eastStreetPendleton]]
Submitted by TheArmoredFish
<<addtime { minute : 1 }>>
<<set $katy.trust -= 1>><<set $katy.affection -= 1>>
<<run $player.addFlag("noAmusementParkKatyDate")>>You enter the pet shop, the door shuts itself behind you, sounding its signature entry chime. Looking around, you don't see anyone currently manning the store.
Calling out, you amplify your voice and address the empty space.
<<talk "player">>Hello, anyone there?<</talk>>\
Shuffling can be heard from the backroom moments before someone excitedly calls out to you.
<<talk "katy" "Female Stranger">>Eeeeh! Finally, a customer!<</talk>>\
Out of the corner of your eye, you watch as a young woman emerges from the employee only area. She darts past you in what appears to be a colorful blur, and quickly takes her place behind the checkout counter. A gruff sounding man calls after her.
<<talk "alexander" "Stranger">>About time you do what I pay you for!<</talk>>\
The woman giggles, a twinkle in her eyes.
<<talk "katy" "Female Stranger">>You don't pay me, daddy!<</talk>>\
The man, presumably her father, replies with a little grunt. Now that she is standing still, you can see that she is wearing a plain black shirt with the Doggystyle store logo embroidered into it. It is an interesting design of a merged cat and dog head silhouette, each facing their own respective bright yellow star. You don't really understand the significance of the stars, but at the very least, it gives you something interesting to look at. Paired with her plain shirt is a pair of tan form-fitting work khakis. While most would consider such an outfit choice unflattering, she seems to be able to pull the look off, and you have to admit that it probably makes up in comfort and practicality what it lacks from not being the most fashionable.
You are drawn from your thoughts as the woman in front of you clears her throat. Lifting your eyes ever so slightly, you momentarily take in the small pert mounds upon her chest. Further up, her hands absently play with a light blue paw print necklace that rests between her breasts. As you divert your eyes upwards once more, you reach your final destination and are met with a knowing smirk.
<<talk "katy" "Female Stranger">>You flatter me unjustly, Mr...?<</talk>>\
It is now, you are able to get a good look at her face, you find it impossible not to notice that her hair is dyed purple, with highlights that are dark blue in hue. Upon closer examination, you observe it is neatly styled into a shoulder-length French braid, and it seems to compliment her green eyes and pale skin rather nicely.
Realizing that she is still waiting for you to tell her your name, you provide it to her.
<<talk "player">>You can call me <<print $player.firstName>>.<</talk>>\
She smiles, holding her hand out for you to shake with an over-exaggerated flourish. As you return the gesture, she catches your eye and winks before continuing the conversation.
<<talk "katy" "Female Stranger">>Nice to meet you, <<print $katy.callsPlayer>>! My Name Is...<</talk>>\
She points towards an empty space above her breast on the left side of her uniform. Seeing your visible confusion, she looks down and frowns.
<<talk "katy" "Female Stranger">>It should've been here!<</talk>>\
She pouts, looking dejected in contrast to her seemingly bubbly nature.
<<talk "katy" "Female Stranger">>I'm so sorry, <<print $katy.callsPlayer>>. It must have fallen off when I rushed to greet you...<</talk>>\
Her next words come out, barely a whisper.
<<talk "katy" "Female Stranger">>I'll do better, next time...<</talk>>\
[[Comfort Her.|Submitted Katy Work 1a]]
[[Reprimand Her.|Submitted Katy Work 1b]]
[[Not Interested.|Submitted Katy Work 1e]]
Submitted by TheArmoredFish
<<addtime { minute : 5 }>>Noticing how quickly her mood seemed to change, you try to calm her.
<<talk "player">>It's quite okay! I'd much prefer hearing it right from you!<</talk>>\
She grins at you, her sadness gone as quick as it came.
<<talk "katy" "Female Stranger">>Yeah, you are right <<print $katy.callsPlayer>>! No big deal, who needs name tags anyway!<</talk>>\
She giggles.
<<talk "katy" "Female Stranger">>My name is Kaitlyn, but most people call me Katy!<</talk>>\
She holds her hand out to shake, lost in thought.
<<talk "katy">>You know when you told me your name earlier, I thought it sounded familiar but I can't quite pinpoint why.<</talk>>\
<<talk "player">>I inherited a mansion as well as some land a ways out of town.<</talk>>\
<<talk "katy">>So you own land? With all that land you could have so many animals there!<</talk>>\
She suddenly gasps her voice filled with renewed excitement!
<<talk "katy">>You could make an animal sanctuary! Do you have any animals already!? If I was you and I had so much space, I know I'd have a few already! I'd love for you to tell me all about it!<</talk>>\
[[I'd Love To!|Submitted Katy Work 1c]]
[[I'd Prefer Not To.|Submitted Katy Work 1d]]
Submitted by TheArmoredFish
<<addtime { minute : 4 }>>
<<set $katy.affection += 5>><<set $katy.fear -= 5>><<set $katy.trust += 5>><<set $katy.addFlag("met")>>You address her with a cruel tone of voice.
<<talk "player">>No wonder why your father doesn't pay you. You can't even dress yourself right.<</talk>>\
She looks down dejectedly, tears welling up in her eyes, but as quick as it appeared it's gone. Quickly, she bounces back into her usual demeanor, albeit with slightly less pep than before.
<<talk "katy" "Female Stranger">>My Name Is Kaitlyn, but most people just call me Katy.<</talk>>\
She holds her hand out to shake, lost in thought.
<<talk "katy">>You know when you told me your name earlier, I thought it sounded familiar but I can't quite pinpoint why.<</talk>>\
<<talk "player">>I inherited a mansion as well as some land a ways out of town.<</talk>>\
<<talk "katy">>So you own land? With all that land you could have so many animals there!<</talk>>\
She suddenly gasps her voice filled with renewed excitement!
<<talk "katy">>You could make an animal sanctuary! Do you have any animals already!? If I was you and I had so much space, I know I'd have a few already! I'd love for you to tell me all about it!<</talk>>\
[[I'd Love To!|Submitted Katy Work 1c]]
[[I'd Prefer Not To.|Submitted Katy Work 1d]]
Submitted by TheArmoredFish<<addtime { minute : 5 }>>
<<set $katy.affection -= 15>><<set $katy.fear += 15>><<set $katy.trust -= 15>><<set $katy.addFlag("met")>><<run $katy.addFlag("introScolded")>>She smiles, and you are about to open your mouth to speak when her father once again interjects.
<<talk "alexander" "Katy's Father">>Kaitlyn, get back to work!<</talk>>\
Her voice drops to a whisper, her eyes pleading.
<<talk "katy">>I have to get back to work, but I hope maybe you'll come back and find me when my father isn't around.<</talk>>\
She gives you a small wink as she mentions her father's absence, before grabbing a box of fish food to restock the shelves.
Not seeing any more reason to hang around, you turn and start back toward the exit of the store as you think about what you want to do next.
[[End.|$location]]
Submitted by TheArmoredFish
<<addtime { minute : 5 }>>
<<set $katy.affection += 5>><<set $katy.fear -= 5>><<set $katy.trust += 5>><<set $katyStoryProgression to 1>>She looks sad, but just as she is about to say something her father interjects.
<<talk "alexander" "Katy's Father">>Kaitlyn, get back to work!<</talk>>\
Her voice drops to a whisper, her eyes pleading.
<<talk "katy">>I have to get back to work, I know you don't want to tell me about the animals at your estate, but if you're up for it, I'd always love to chat, especially when my father isn't around.<</talk>>\
She gives you a small wink when she mentions her father's absence, before grabbing a box of fish food to restock the shelves.
Not seeing any more reason to hang around, you take your leave of the shop and find yourself back on East Street, as you think about what you want to do next.
[[End.|$location]]
Submitted by TheArmoredFish
<<addtime { minute : 5 }>>
<<set $katy.affection -= 5>><<set $katyStoryProgression to 1>>Looking between the female employee and the door, you decide that it might be in your best interest to leave.
<<talk "player">>It is alright, I was actually just finished here.<</talk>>\
You take a pointed step towards the pet store entrance, picking up her name tag along the way and handing it to her, on the label you catch a glimpse of the writing on the label that reads, "Katy."
She smiles unusually fondly at you as she takes the label from you as if it is one of the nicest things someone had ever done for her in her lifetime.
<<talk "katy">>Thank you.<</talk>>\
Fully crossing the threshold of the pet store exit, you step back onto East Street, without saying another word.
[[End.|eastStreetPendleton]]
Submitted by TheArmoredFish
<<addtime { minute : 5 }>>
<<set $katy.affection -= 5>><<set $katy.trust -= 5>><<set $katyStoryProgression to -1>>Entering the store, the door emits its signature entry chime. Looking around you notice that you don't see anyone else around.
<<talk "thought">>As if this entire place is empty.<</talk>>\
You muse. From the back of the store you watch as Katy pops her head out from the staff lounge, her eyes looking over the rows and rows of pet food and products with a disinterest. Finally laying her eyes on you, her whole expression seems to change in an instant, a large smile coming onto her face as she lets out a surprised but happy gasp.
<<talk "katy">><<print $katy.callsPlayer>>!<</talk>>\
You see her fully emerge from the staff room, and the next thing you know she is in your arms, hugging you.
<<talk "katy">>It is so nice to see you again.<</talk>>\
She says sweetly, her eyes looking at you with fondness. As soon as it came, it is gone, replaced with a mischievous smirk.
<<talk "player">>It's nice to see you too.<</talk>>\
You say, barely managing to fix the words in edgewise before she continues excitedly.
<<talk "katy">>You come here to buy anything or did you only come to see little ole me?<</talk>>\
She looks into your eyes imploringly looking as mock serious as she can seem to muster, only able to hold her serious expression for a moment or two before losing herself in a fit of giggles.
<<talk "katy">>How do people even do that?<</talk>>\
She says through her laughter, a singular joyful tear going down her cheek, as if the very idea of sternness was the funniest thing in the world.
<<talk "katy">>It's so HARD!<</talk>>\
She lets out one last chuckle before wiping her eye, and blushing, letting out a small, soft gasp as if saying the word "hard" was the dirtiest thing in the world. She meets your eyes, her expression almost comically shocked and panicked.
<<talk "katy">>I-I didn't mean it like //THAT!//<</talk>>\
Her face at this point has reddened into a deep blush that reaches her ears as she follows the word "THAT" with an over exaggerated gesture towards the place in-between your legs she knows your cock is.
<<talk "katy">>You know, hard as in difficult not hard as in...<</talk>>\
She blushes further, something you didn't think possible.
<<talk "katy">>I'm just digging myself into a deeper hole here aren't I?<</talk>>\
She groans, nervously shoving her hands in her pockets, and averting her gaze to her feet, before blurting.
<<talk "katy">>GOSH DARN IT WHY DOES EVERYTHING HAVE TO SOUND SO //SEXUAL!?//<</talk>>\
She lets out an unintentional whimper, one you would almost think sounded sexually needy, if it weren't for the clear flustered expression on her face.
<<talk "katy">>I-I'm going to go before I make this any worse for myself.<</talk>>\
She gives you one last hug, and makes an effort of giving you a quick, and sincere smile despite the blush that still remains upon her cheeks.
<<talk "katy">>It's always a pleasure seeing you. I hope to see you again, maybe next time I won't struggle so much with finding the right words to say. You know keep it from becoming a bit awkward again.<</talk>>\
The next thing you know, she is speed walking her way back to the staff room, once she makes it to the threshold of the staff room. Before she disappears completely, she throws you a wink, a tint of blush still visible on her cheeks, as she sincerely says to you.
<<talk "katy">>See you around?<</talk>>\
You smile, nodding slightly.
<<talk "player">>Most likely.<</talk>>\
She grins, from ear to ear, before addressing you one last time.
<<talk "katy">>Let me know if I can help you with anything! You know where I'll be.<</talk>>\
That said, she disappears fully from view, and with lack of anything better to do you find yourself standing at the nearest pet exhibit.
[[End.|$location]]
Submitted by TheArmoredFish<<addtime { minute : 3 }>>Entering the store, the door shuts behind you with a gentle chime. Looking around, you see as Katy pops her head out from behind the door of the staff room in the back.
<<talk "katy">><<print $katy.callsPlayer>>! It is so nice to see you again.<</talk>>\
She looks at you happily, smiling warmly.
<<talk "player">>It's nice to see you too.<</talk>>\
You say. Katy grins, looking delighted that you share her sentiment.
<<talk "katy">>I'll be in the back, let me know if you need anything!<</talk>>\
<<talk "player">>Thank you.<</talk>>\
You reply. Katy's grin grows wider, a feat you didn't think possible.
<<talk "katy">>My pleasure.<</talk>>\
That said, she gives you a small wave, accompanied by a wink, before retreating back into the staff room entirely. Lacking anything better to do, you take one last look at the store before slowly inching your way towards the nearest exit.
Submitted by TheArmoredFish<<addtime { minute : 1 }>>Entering the store, a crisp chime rings out as the door shuts behind you. Behind the front counter, you can see Katy leaning against the counter with a bored look upon her face. Having heard the door chime, she blows a stray hair out of her face and looks up, spotting you, her expression almost instantly changing from boredom to complete and utter delight.
<<talk "katy">><<print $katy.callsPlayer>>! How are you?<</talk>>\
Katy grins as she moves from leaning on the counter, to standing up straight, to making a dedicated effort towards smoothing the creases out of her work uniform.
<<talk "katy">>Can I help you with anything?<</talk>>\
Submitted by TheArmoredFishAs you enter the store, you see Katy crouched in one of the many aisles. Next to her sits a box filled with various pet products. You watch as she picks an item from the box, brow furrowed in thought. Seeming to reach an answer, she nods to herself before placing it in its respective place with purpose. Oblivious to your presence, she picks item after item out of the box, making quick work of emptying it. At her breakneck pace, only a few moments have passed from when she started her task to the time she has finished. Work complete, she stands triumphantly, hands on her hips, chest puffed outwards, surveying her work proudly. It is in this moment, she happens to look over and catch your eye, losing her proud pose in favor of letting out a clearly amused "Pfft."
<<talk "katy">><<print $katy.callsPlayer>>! How long have you been there?<</talk>>\
She rubs the back of her neck sheepishly. Catching a glimpse of her face, you notice she is blushing.
<<talk "katy">>It's not what it looks like!<</talk>>\
She exclaims, becoming flustered as she tries to find words out of a need to explain herself.
<<talk "katy">>I mean..<</talk>>\
She pauses, her expression now much less flustered and increasingly growing more playful.
<<talk "katy">>I totally wasn't pretending like I was some sort of underpaid retail superhero or anything like that. Albeit cute, that would make a girl look absolutely ridiculous!<</talk>>\
She grins widely, batting her eyes at you in faux innocence, before busting into laughter.
<<talk "katy">>Who am I kidding? I was totally doing that!<</talk>>\
She looks off into the distance for a moment, her expression turning serious.
<<talk "katy">>I will be the best superhero you have ever seen...<</talk>>\
Her expression turns playful again as she grins widely.
<<talk "katy">>You know what my power will be?<</talk>>\
You decide to humor her.
<<talk "player">>What will it be?<</talk>>\
She smirks.
<<talk "katy">>Retail therapy!<</talk>>\
She lets loose a laugh, picking the empty box off the floor, switching it out with a full one, and beginning to stock other shelves.
You smile to yourself.
<<talk "thought">>That was terrible...<</talk>>\
[[End.|$location]]
Submitted by TheArmoredFish<<addtime { minute : 3 }>>Entering the pet store, the door closes behind you with a gentle chime. From where you are standing, you can see Katy playing with the fish fountain near the front of the shop. She giggles as she watches one of the fish come up to the surface of the water and let out an air bubble. At this moment, she just so happens to look up and spot you.
<<talk "katy">><<print $katy.callsPlayer>>! It is so nice to see you!<</talk>>\
She crosses the distance between you surprisingly quickly and surprises you as she kisses your cheek with a loud. "MWAH." She then steps back and grins, looking quite pleased with herself as you stand there, slightly shocked. Seeing your expression, she lets out a happy, amused giggle.
<<talk "katy">>Stop looking so shocked silly!<</talk>>\
She smirks mischievously.
<<talk "katy">>You didn't think dirty thoughts, did you?<</talk>>\
Her mischievous grin grows a tad bit wider at her statement.
<<talk "katy">>All the dirty things, something as lewd as a kiss on the cheek, can make you think about doing to me.<</talk>>\
She makes a good effort at looking sultry, trying to hold your gaze before blushing and lowering her gaze down to her feet and self consciously fiddling idly with her paw print necklace.
<<talk "katy">>I-I'm so sorry!<</talk>>\
She blurts. You look at her, puzzled. Her blush grows as she shoves her hands in her pockets and eyes her feet in an attempt to make herself more comfortable.
<<talk "katy">>I- didn't mean to be you know...<</talk>>\
She steps closer to you so she can speak into your ear, dropping her voice to the volume of a whisper.
<<talk "katy">>Be //Flirty//.<</talk>>\
She says the word as if it is one of the dirtiest words in the world, her blush deepening.
<<talk "player">>What did you mean to be then?<</talk>>\
You inquire.
<<talk "katy">>Well..<</talk>>\
She looks up from her feet. Blush still present, but grin once again upon her face.
<<talk "katy">>I wanted to kiss you on the cheek just like a fish!<</talk>>\
She says this matter of factly, like it's an everyday normal occurrence, confidently gesturing towards the fish pond. You laugh, addressing her with amusement thick in your tone.
<<talk "player">>You do know that that is how male fish fight with each other, right?<</talk>>\
You smile as the fact dawns on Katy and she looks increasingly mortified.
<<talk "katy">>Fight with each other?<</talk>>\
She asks in a voice softer than you are accustomed to from her, looking at you with eyes that seem to be pleading.
<<talk "katy">>I...I don't want us to fight with each other.<</talk>>\
She takes an instinctive step forward and envelops you in the best imitation she can muster of a giant bear hug. She looks up at you and stares into your eyes for just a moment seeming to search for something before she diverts her gaze downward and mumbles into your chest.
<<talk "katy">>I really like you <<print $katy.callsPlayer>>... It is always a pleasure when you come to visit me.<</talk>>\
She steps back, blushing crimson again. Seeming to gain some of her excitable confidence back as she smirks.
<<talk "katy">>Will you be visiting me again?<</talk>>\
The smile you give her in return is all the answer she seems to need. You can see her eyes widen slightly right before the blood rushes to her cheeks in a blush.
She winks at you, leaving you at the threshold of the fish pond, alone in your thoughts and to your own devices. With nothing better to do, you find yourself looking at the nearby shelves idly before making your way towards the store exit.
[[End.|$location]]
Submitted by TheArmoredFish<<addtime { minute : 3 }>>As you are walking down the street, it starts to snow. You let out a deep sigh, your warm breath condensing in the bitter cold. Looking briefly down the street, you spot Katy locking the door to the pet shop. You watch as she smiles to herself, using the fog that had built up upon the glass door, to draw a cartoonish duck. Stepping back and looking quite pleased with herself, she shakes the door handle one last time before continuing on. Hoping to catch her before she gets too far, you call out to her.
<<talk "player">>Have a nice evening!<</talk>>\
She turns around almost immediately at the sound of your voice. Grinning as she yells back a response.
<<talk "katy">>Me...<</talk>>\
She pauses, pointing gleefully at the duck she drew on the door.
<<talk "katy">>And my new best buddy Phil here... Hope you have a very nice evening too.<</talk>>\
You look at her with amusement and surprise clear in your features.
<<talk "player">>Why Phil?<</talk>>\
She giggles. Even from the significant distance you are apart from each other, you can see as her eyes light up.
<<talk "katy">>Why anything?<</talk>>\
She says cryptically, winking and taking her final leave with a wave, leaving you alone with your thoughts.
<<talk "thought">>How strange.<</talk>>\
You muse to yourself, as you continue on your way.
Submitted by TheArmoredFish
<<addtime { minute : 5 }>>You stroll into the pet store. Katy spots you immediately, eyes lighting up and grinning happily at you.
<<talk "katy">><<print $katy.callsPlayer>>!<</talk>>\
She rushes out from behind the counter, standing on her toes and passionately kissing you. Breathless she pulls back gazing adoringly at you.
<<talk "katy">>I have something to show you. Follow me!<</talk>>\
She grins, ever so slightly biting her lip, a tint of red on her cheeks as she grasps both your hands within her own, pulling you gently towards the front counter. Her eyes never leave yours, as she walks you backwards to your destination, smiling warmly.
Once you get there, Katy plops herself on top of the counter pulling you in for another passionate kiss.
<<talk "katy">>I missed you.<</talk>>\
She breathes warmly against your lips. Wrapping her legs around your back she pulls you closer, you hips meeting hers as she grins at you mischievously, kissing you one more time, before allowing herself to fall backwards giggling.
<<talk "player">>Keep acting like this and I'm going to think you are flirting with me.<</talk>>\
She giggles again, as she now looks at you semi lustfully, her eyes never leaving yours as she moves her hand along the stuff at the counter searching for something rather aimlessly.
You rub your hand lightly against her side, and she gasps, her instinctual reaction to press her hips into the place where your and her hips meet. Turning crimson, you feel your cock harden as she says her next words breathlessly.
<<talk "katy">>Me? Flirting?<</talk>>\
She smirks as you shake your head, smiling.
<<talk "thought">>I bet she is going to deny it.<</talk>>\
You think, finding the thought amusing. Katy looks at you with a challenge in her eyes, as if she knew what you were just thinking.
Grabbing your hand, she moves it under her work shirt, smirking.
<<talk "katy">>Most Definitely.<</talk>>\
She giggles, seeming pleased to differ from what you expect, as she turns her head to the right, eyeing a brown paper sack that is lying on the desk happily.
<<talk "katy">>Oh! That is just what I ne-!<</talk>>\
Her words catch in her throat, as you kiss her neck not wanting to waste such an opportunity. You can tell what she wanted to show you is all but forgotten as she closes her eyes, a soft moan escaping her lips as she enjoys the pleasure that your kisses bring.
Placing her hands on the back of your head lightly she encourages you to kiss her more fervently, as she reaches up starting to lift up your shirt gently.
Your tongue probes forward, brushing her lips before they part only to have her tongue join yours in a moment of passion that takes both of your breath away.
As you kiss her, Katy hikes your shirt up further, running her hands lovingly along your chest, just as the bell on the pet store door rings.
In a second she has turned around and hoped behind the counter blushing profusely.
The random customer that just walked in, eyes you both knowingly.
You look at them, as you say breathlessly.
<<talk "player">>Nothing here to see, Katy here was just showing me something.<</talk>>\
The customer just smiles, and you can tell that you weren't believed.
You turn back to Katy, rubbing the back of your neck sheepishly.
<<talk "player">>So...what is it that you wanted to show me?<</talk>>\
Katy grins widely, though she still has a fairly obvious blush on her cheeks. Picking up the bag you saw her eyeing earlier, she exclaims.
<<talk "katy">>COOKIES!<</talk>>\
She giggles, as the customer from before eyes her unamused. Ignoring the side looks she is receiving, she opens the brown paper bag, smiling at you bashfully. A tad bit softer, she says;
<<talk "katy">>I-I baked you some cookies.<</talk>>\
She holds them out for you rather proudly. At this moment, her father exits the back room with a concerned expression on his face. Though as he sees you, it becomes quickly annoyed.
<<talk "alexander">>Kaitlyn! Why are you giving this troublemaker our cookies!<</talk>>\
He narrows his eyes at you, stepping ever closer to where you and Katy are standing.
<<talk "katy">>I baked them for him daddy!<</talk>>\
Hoping to defuse the situation, you hold out the bag toward her father.
<<talk "player">>Would you like a cookie?<</talk>>\
You say hopefully, then quickly add.
<<talk "player">>She made them with love.<</talk>>\
His steely gaze hardens, his eyes never leaving yours. Stepping right up to you, he takes it his eyes narrowly staring into yours.
When he doesn't immediately take one, you pull one from the bag to offer it to him, only to have him knock it from your hand where it breaks upon hitting the ground.
<<talk "alexander">>I don't need you to give me MY COOKIES.<</talk>>\
Katy looks at the broken heart cookie on the floor sadly.
<<talk "katy">>You just crushed one of my cookies daddy...<</talk>>\
She falls to the floor, scoping it into her hand and hugging it to her closely.
<<talk "katy">>Rest in peace.<</talk>>\
She says as she throws the broken cookie into the nearest garbage sadly.
<<talk "alexander">>If I had known you were making them for him babygirl, I would've burned them while I was helping.<</talk>>\
Katy looks at her father a tad bit confused as she grasps your hand instinctively.
<<talk "katy">>You offered to help me, I thought you just wanted to spend time with me and do something nice for <<print $katy.callsPlayer>> as much as me.<</talk>>\
He stares at her sadly.
<<talk "alexander">>Kaitlyn, babygirl I thought you were making them for us, to share as a family.<</talk>>\
She looks at her father's lip slightly trembling.
<<talk "katy">>I can make more for you and me.<</talk>>\
Katy steps toward you, taking hold of your arms and wrapping them around her in a gentle hug.
[[Offer to help her make cookies for her father.|Katy Work Cookie 1a]]
[[Offer him the bag of cookies.|Katy Work Cookie 1b]]
[[Rub his nose in the situation.|Katy Work Cookie 1c]]
Submitted by Gatekeeper and TheArmoredFish<<addtime { minute : 6 }>><<talk "player">>Maybe since your father was nice enough to help make cookies for me, I can help make some for him?<</talk>>\
There's a long pause where her father continues to stare you down, then suddenly Katy cuts in, cutting the growing tension like a knife.
<<talk "katy">>That's a great idea! Daddy likes oatmeal raisin!<</talk>>\
His expression softens slightly at Katy's words, then hardens again as he looks at you again. One second to the next, he seems to realize that this is a battle he can't win.
<<talk "alexander">>Don't bother.<</talk>>\
You can almost see his mind working, trying to find an excuse to get rid of you.
<<talk "alexander">>I don't pay you to visit with your little friends, you need to get back to work.<</talk>>\
For a split second you consider what you should do, but with the bag of cookies in hand and Katy's father looming, you decide to let Katy get back to work for now in the hopes she won't get into any more trouble.
<<talk "player">>Thank you for the cookies.<</talk>>\
You barely have enough time to open your arms before Katy throws herself into them, hugging you fiercely before kissing you firmly on the lips. Then she pivots on her heel, throwing her father a look as if to say 'I love him, and you can't stop me' before moving toward the checkout counter.
<<talk "katy">>Your welcome. I figured they'd remind you how much I love you, and maybe just maybe as you ate each one you'd also be reminded of how much you love me.<</talk>>\
Reaching into the bag, you pull a single cookie and stuff it into your mouth before turning to browse the store further.
You can almost //feel// Katy's father glaring at you as you wander the store eating your cookies.
[[End.|$location]]
Submitted by Gatekeeper and TheArmoredFish<<addtime { minute : 7 }>><<set $katy.affection += 3>><<set $katy.fear -= 3>><<set $katy.trust += 3>><<set $alexander.affection += 1>><<set $alexander.trust += 1>><<run $player.addFlag("makeCookies")>><<talk "player">>Katy, thank you for the cookies.<</talk>>\
You look from Katy to her father before extending your hand to offer him the bag of cookies.
<<talk "player">>She has two men in her life that she cares deeply for. You enjoy these, and the memory of making them with her. Maybe next time she can make enough for both of us.<</talk>>\
When he makes no move to take them, you step to the counter and place the bag there.
Katy looks between you and her father.
<<talk "katy">>That's part of why I love you. You're so sweet. I'll make you another batch, I promise.<</talk>>\
You feel her arms encircle your middle in a tight hug.
<<talk "katy">>Can't you see daddy? He's kind, and he cares enough to give up his gift just to make sure we don't have to fight. And, . . . and I love him.<</talk>>\
Alexander purposefully walks over to the counter picking up the cookies placed on the counter and starts to eat it. His mouth full of cookie, he glares at you menacingly. However, the moment his eyes meet your in their full menacing intensity, a cookie crumb falls from his mouth and onto the floor and you find that you can't help but laugh, which causes his glare to only increase in intensity and for the situation to become even more amusingly ridiculous.
<<talk "katy">>You made a mess Daddy, you'd make me clean up if I got crumbs on the floor.<</talk>>\
Even as she says the words, stifling a giggle, she reaches for the broom and starts to clean it up for him. Mischievously, Katy gives her father a glance.
<<talk "katy">>You know how you can make this up to me for being a big meanie to my boyfriend?<</talk>>\
Alexander's gaze shifts between you and Katy before sighing, clearly defeated by his love for his daughter.
<<talk "katy">>I mean if it is your mess and I cleaned it up it is only fair you do something in turn for me.<</talk>>\
Alexander sighs once more looking at Katy like he just walked himself into a corner he cannot get out of. He raises a finger and goes to speak as Katy blurts.
<<talk "katy">>Yay! We are going to go get ice cream!<</talk>>\
Alexander's face widens in surprise. As he goes to object, then seeing how happy his daughter is, he goes along with the idea begrudgingly.
<<talk "alexander">>I guess we can go and get ice cream. I was going to suggest the same exact thing.<</talk>>\
He puffs his chest out proudly as if he thought it would let him regain some sense of control to act like it was his idea. Katy's eyes twinkle with mischief.
<<talk "katy">>Oh really?<</talk>>\
She says it in a cutesy faux innocent voice, batting her eyes in order to further push the picture of faked innocence. Her father stares at her as if he can't believe his luck. The look on his face betraying the fact that he is proud that his bravado seemed to be convincing. Katy looks at her father's pleased expression, falling victim to a fit of giggles.
<<talk "katy">>That's uncanny!<</talk>>\
She starts giggling again, meeting her fathers eyes pointedly. It is at this moment her father seems to realize that she never truly believed him at all, as Katy uses the fact he is distracted to give you a peck on the lips, which seems to bring her father back to reality.
<<talk "katy">>I love you.<</talk>>\
She whispers, her voice breathless her eyes staring into yours with nothing but overwhelming familiarity and fondness.
You find yourself smirking as you open your mouth to reply.
<<if $katy.hasFlag("lovedToo")>><<talk "player">>You know what? I love you too.<</talk>>\
Katy grins ear to ear, looking at her father as if to say 'I told you so' before turning to you and embracing you.
<<else>><<talk "player">>I'm kind of fond of you too.<</talk>>\
Her smirk fades slightly, but even so she throws her arms around you, holding you tight as if afraid you might somehow slip free.
<</if>>Cuddling into your chest she takes your hand in her own.
<<talk "katy">>We are going to go get ice cream are you coming? I've never been a fan of the ice, but I certainly have a thing for the cream.<</talk>>\
She winks at you as a giggle escapes her lips. Alexander's brow furrows in confusion, as he tries to figure out the hidden meaning of his daughter's words with little success. You on the other hand, smile at her knowingly she turns on her heels and with her butt faced towards you, you swear she shakes it in your direction subtly as she saunters away, tugging you along. Narrowing his eyes, Alexander trails behind protectively as Katy continues to pull you towards the parlor excitedly.
[[To Udder Delights for ice cream.|Katy Work Cookie 1e]]
Submitted by Gatekeeper and TheArmoredFish<<addtime { minute : 4 }>><<set $katy.affection += 2>><<set $katy.fear -= 2>><<set $katy.trust += 2>><<set $alexander.affection += 2>><<set $alexander.trust += 2>><<run $player.addFlag("offerCookies")>><<talk "thought">>I've tried being nice to him. I really have.<</talk>>\
You give Katy an affectionate squeeze.
<<talk "player">>Katy, my little love bunny. Would you feed me one of those wonderful cookies you made for me?<</talk>>\
Katy giggles, then reaches into the bag. A second later she holds up the cookie in front of your face where you take a bite out of it, never breaking eye contact with her dad as you do so.
<<talk "player">>That is a really delicious cookie that you made ME.<</talk>>\
You say around a mouth full of cookie.
<<talk "player">>You know what would go perfect with a cookie like this?<</talk>>\
<<talk "katy">>Milk?<</talk>>\
Your grin grows slightly even as her father's glare intensifies.
<<talk "player">>Kisses.<</talk>>\
Pulling her into your arms you kiss her passionately. Eyeing her father as you smirk against her lips.
<<talk "katy">>Mmh. I make very good cookies!<</talk>>\
She says looking at you happily. Meanwhile her father stares at you with murder in his eyes.
<<talk "thought">>I bet he wishes looks could kill me.<</talk>>\
Grabbing a broom from the backroom closet, he marches towards you angrily.
<<talk "alexander">>Why you...<</talk>>\
You move as if to protect Katy from him.
<<talk "player">>I treat your daughter like she's special, because she //is// special. But if you're going to be a jerk to me I can do it right back to you. Myself, I'm being nice because I know it means the world to her. Have you ever stopped to think, that maybe trying to keep her away from me, this conflict that is between us is making her unhappy?<</talk>>\
He says nothing, choosing instead to swing. Katy's eyes go wide, jumping in front of you.
<<talk "katy">>No Daddy! Please!<</talk>>\
<<talk "player">>No!<</talk>>\
You try to get your arm up to protect her, but you are a tad to slow.
Her father, seeing her moving in front of you, tries to stop himself, but by then it's too late, his eyes going wide as she instead is hit by his swing.
Before you even have a chance to think, your body moves to shield her from a second blow that your mind already knows isn't coming.
In the corner of Katy's eyes you see tears welling up as she clutches your shirt for comfort.
<<talk "katy">>Please..Please stop fighting..<</talk>>\
Sniffling she buries her face into your chest.
<<talk "player">>You ok?<</talk>>\
Her father chucks the broom, looking horrified. Light tears now flow down Katy's face.
<<talk "alexander">>Babygirl, don't cry..<</talk>>\
He steps next to you and this time it is your turn to narrow your eyes at him as he gently brushes a tear from her cheek.
<<talk "alexander">>I'm sorry, I just want you to be safe.<</talk>>\
Katy sniffles once more looking at him teary eyed.
<<talk "katy">>I keep telling you I LOVE him daddy..<</talk>>\
He wipes yet another tear from her cheek. You continue to hold her protectively adrenaline still pumping through your veins irrationally fearing he might take another swing.
<<talk "alexander">>Sometimes you are just a bit too naive of the world. I needed to know you knew what you were getting into.<</talk>>\
You make sure you have his attention before you finally speak.
<<talk "player">>I know you want what's best for her, and maybe I'm not good enough for her, maybe no one is, but we both want to see her happy. You don't have to like me, but we do have that much in common, and maybe that's a place to start.<</talk>>\
Her father glances silently at you before returning to give Katy his full attention. Katy looks off into the distance contemplative before suddenly blurting.
<<talk "katy">>Pfft! You just hit me with a broom daddy!<</talk>>\
[[Next.|Katy Work Cookie 1d]]
Submitted by TheArmoredFish and Gatekeeper<<addtime { minute : 2 }>><<set $katy.affection += 4>><<set $katy.fear -= 4>><<set $katy.trust += 4>><<set $alexander.affection -= 2>><<set $alexander.trust -= 2>><<run $player.addFlag("loveBunny")>>His eyes quickly dart to hers, as he looks both panicked and mortified.
<<talk "alexander">>Not on purpose.<</talk>>\
You're a little surprised when his eyes meet yours, almost begging you for the right answer. When he doesn't see the answer he seeks, he looks past you to Katy once more.
<<talk "alexander">>What can I do to get you to forgive me?<</talk>>\
He sounds almost defeated when he speaks the words.
You can see just a hint of mischief in Katy's eyes as she makes a show of thinking, a subtly that her father clearly misses.
With a big sigh, she speaks in a matter-of-fact tone.
<<talk "katy">>Forget the time <<print $katy.callsPlayer>> and his friend wrecked the pet store.<</talk>>\
There's a heartbeat long pause, just enough time for her father to start to open his mouth to reply before Katy continues.
<<talk "katy">>And I want to get ice cream at the parlor.<</talk>>\
Alexander's gaze shifts between you and Katy before sighing, clearly defeated by his love for his daughter.
<<talk "katy">>Yay we are going to go get ice cream!<</talk>>\
Alexander nods in defeat, seeing how happy his daughter is.
<<talk "alexander">>I guess we can go and get ice cream. I was going to suggest the same exact thing.<</talk>>\
He puffs his chest out proudly as if he thought it would let him regain some sense of control to act like it was his idea. Katy's eyes twinkle with mischief.
<<talk "katy">>Oh really?<</talk>>\
She says it in a cutesy faux innocent voice, batting her eyes in order to further push the picture of faked innocence. Her father stares at her as if he can't believe his luck. The look on his face betraying the fact that he is proud that his bravado seemed to be convincing. Katy looks at her father's pleased expression, falling victim to a fit of giggles.
<<talk "katy">>That's uncanny!<</talk>>\
She starts giggling again, meeting her fathers eyes pointedly. It is at this moment her father seems to realize that she never truly believed him at all, as Katy uses the fact he is distracted to give you a peck on the lips, which seems to bring her father back to reality.
<<talk "katy">>I love you.<</talk>>\
She whispers, her voice breathless her eyes staring into yours with nothing but overwhelming familiarity and fondness.
You find yourself smirking as you open your mouth to reply.
<<if $katy.hasFlag("lovedToo")>><<talk "player">>You know what? I love you too.<</talk>>\
Katy grins ear to ear, looking at her father as if to say 'I told you so' before turning to you and embracing you.
<<else>><<talk "player">>I'm kind of fond of you too.<</talk>>\
Her smirk fades slightly, but even so she throws her arms around you, holding you tight as if afraid you might somehow slip free.
<</if>>Cuddling into your chest she takes your hand in her own.
<<talk "katy">>We are going to go get ice cream are you coming? I've never been a fan of the ice, but I certainly have a thing for the cream.<</talk>>\
She winks at you as a giggle escapes her lips. Alexander's brow furrows in confusion, as he tries to figure out the hidden meaning of his daughter's words with little success. You on the other hand, smile at her knowingly she turns on her heels and with her butt faced towards you, you swear she shakes it in your direction subtly as she saunters away, tugging you along. Narrowing his eyes, Alexander trails behind protectively as Katy continues to pull you towards the parlor excitedly.
[[To Udder Delights for ice cream.|Katy Work Cookie 1e]]
Submitted by Gatekeeper and TheArmoredFish<<addtime { minute : 2 }>>A few minutes later, you're just starting to quicken your pace to get the door when Alexander takes a couple of rapid steps to beat you there.
<<talk "alexander">>Ladies first.<</talk>>\
Katy slips through the door with a little giggle. You half expect Alexander to follow her but he continues to hold the door for you, his hard gaze following your every movement, then stepping through the door uncomfortably close behind you.
You take a step to the side, making more room for Alexander, but he takes the opportunity to slip his arm around Katy's shoulder.
Almost instantly, Katy reaches out and takes your hand, a grin splitting her face. She spares a quick excited glance to the employee before pressing her body into yours staring into your eyes.
<<talk "katy">>Do you know what you want to order yet?<</talk>>\
She whispers, her voice hushed with a tinge of excited urgency. The second you nod, her eyes light up as she guides you closer and closer to the parlor counter.
<<talk "katy">>That's great, I know exactly what I want to order too.<</talk>>\
Katy grins at you as she puts in an order for mint ice cream with a topping of fudge and whipped cream, detailing how on the side she would also like a reese's peanut butter cup, two red M & M's and a cherry. The employee at the counter jots down her extra requests looking at her knowingly. Alexander at this point steps up and orders a small thing of Pecan ice cream, and proceeds to sit down at a nearby table, gesturing to you and Katy to join him.
You order something and move to join them, taking the seat Katy gestures at beside herself, placing you almost directly across from her father.
By the time you take your seat, Katy's father is already eating his ice cream while Katy carefully places the extra items she ordered on a napkin beside hers.
You look at Katy quizzically, and instead of starting to eat her ice cream, she instead takes the peanut butter cup and breaks it carefully in half, an excited grin crossing her features that makes you think of Eve in her mischievous moments. Then with calculated care, she pushes the point of each half into the ice cream. It's not until she presses two red M&M's into it that you think the peanut butter cup halves look like ears. Then the cherry on top of her fudge topped sundae is plucked freehand she quickly bites it in half, giggling as she meets your eyes.
Across from her, you see a patient look on her father's face, making it clear that this is a ritual he has likely seen many times before.
The half cherry, she places to create a bright red, bloated nose on what is now starting to look like the freckled green face of a little monster.
Suddenly, she points out the window.
<<talk "katy">>Look at that!<</talk>>\
You turn to look, motion from Katy quickly drawing your attention back just in time to see her pushing one half of the peanut butter cup back in place, now missing a little bite from the corner.
She looks at you, forced innocence on her face.
<<talk "katy">>Daddy, my boyfriend just ate part of my monster's ear.<</talk>>\
Alexander turns to look first at you, then at his daughter's creation.
<<talk "alexander">>He must have been quicker than me this time, usually I eat your monster's ear.<</talk>>\
The barest hint of a smile touches his lips before he suppresses it, making you wonder how many times she's accused him of the same thing she just blamed you for.
Katy pouts, giving you a dirty look.
<<talk "katy">>Not even going to claim innocence?<</talk>>\
[[Claim innocence.|Katy Work Cookie 1f]]
[[If you're already getting blamed, . . . |Katy Work Cookie 1g]]
Submitted by Gatekeeper and TheArmoredFish<<addtime { minute : 2 }>><<set $katy.affection += 1>><<set $katy.fear -= 1>><<set $katy.trust += 1>><<set $alexander.affection += 1>><<set $alexander.trust += 1>><<talk "player">>I'm innocent, I swear it!<</talk>>\
Her father's voice is dry, ruined only by his faint smile.
<<talk "alexander">>Guilty, I saw him do it.<</talk>>\
There's a flash of surprise on Katy's face, almost instantly replaced by a smile.
<<talk "katy">>As a first offense, the courts will be lenient. A kiss.<</talk>>\
From the way Alexander's eyes widen, he's as surprised as you are when Katy nearly pounces you, raining half a dozen kisses down on you before relenting with a giggle.
<<talk "katy">>It's not nice to steal. I hope you learned your lesson.<</talk>>\
Within moments, all three of you are eating ice cream, Katy making little jokes or giggling at something said from time to time. More than once she licks a bit of whipped cream from her spoon or makes a comment about fluffy white cream.
Her father seems blissfully unaware of the sexual innuendo coming from his daughter and even seems to become just a little bit friendlier by the time all three of you are finishing.
<<talk "thought">>Hopefully nothing new will give him an excuse to dislike me.<</talk>>\
Katy eats her last bite of ice cream, and you can tell the sense of finality of finishing consuming her monster creation saddens her slightly. As quick as you saw the tinge of sadness on her features, it is gone and you see her push her empty sundae cup aside as she walks over and sits in your lap, kissing you passionately. Her father glares daggers at you both as Katy places her hand over yours defiantly directing it to her ass as she giggles.
<<talk "katy">>Isn't my breath nice and fresh...<</talk>>\
She pauses a moment, wiggling her eyebrows somewhat comically, continuing on.
<<talk "katy">>And minty.<</talk>>\
Katy smirks as the word minty leaves her mouth.
<<talk "player">>I //do// detect a hint of minty freshness.<</talk>>\
You joke back. Katy's smirk grows as her expression turns mischievous, her lips locking with yours in yet another passionate kiss. Breaking the kiss, she rests her nose against yours, her breath warm on your lips.
<<talk "katy">>I guess this outing is almost over isn't it?<</talk>>\
Her eyes meet yours for a moment, before redirecting to the floor sadly. Playfully, she entangles her hand in your own, a smirk once again forming upon her lips. Giving you a chaste kiss on the cheek she hops off your lap, and her father stands putting his arm around her shoulders.
<<talk "katy">>See you around then?<</talk>>\
<<talk "player">>Yeah, I'll come by and visit soon.<</talk>>\
Katy grins widely.
<<talk "katy">>Then I count myself lucky to have something to look forward to.<</talk>>\
Alexander eyes the two of you before letting out a hearty laugh.
<<talk "alexander">>What am I chopped liver? Get a room.<</talk>>\
Katy looks at him baffled, but he just pulls her affectionately closer and you can tell she still looks shaken by her father's change in mood as he leads her out the ice cream parlor creating a distance between the two of you.
You wave as the two of them leave, Katy eagerly waving back as you exit the Udder Delights behind them.
[[End.|eastStreetPendleton]]
Submitted by Gatekeeper and TheArmoredFish<<addtime { minute : 2 }>><<set $katy.affection += 1>><<set $katy.fear -= 1>><<set $katy.trust += 1>><<set $alexander.affection += 2>><<set $alexander.trust += 2>>Reaching out, you pluck the same peanut butter cup half from the monster and never break eye contact with the increasingly surprised looking Katy as you bite another small bit from the half before returning it back to the ice cream again.
<<talk "player">>I did, what you going to do about it?<</talk>>\
Katy draws herself up, her expression becoming serious as she seems prepared to pass judgment.
<<talk "katy">>As a first offense, the courts will be lenient. A kiss.<</talk>>\
From the way Alexander's eyes widen, he's as surprised as you are when Katy nearly pounces you, raining half a dozen kisses down on you before relenting with a giggle.
<<talk "katy">>It's not nice to steal. And to do it so openly! I hope you learned your lesson.<</talk>>\
Within moments, all three of you are eating ice cream, Katy making little jokes or giggling at something said from time to time. More than once she licks a bit of whipped cream from her spoon or makes a comment about fluffy white cream.
Her father seems blissfully unaware of the sexual innuendo coming from his daughter and even seems to become just a little bit friendlier by the time all three of you are finishing.
<<talk "thought">>Hopefully nothing new will give him an excuse to dislike me.<</talk>>\
Katy eats her last bite of ice cream, and you can tell the sense of finality of finishing consuming her monster creation saddens her slightly. As quick as you saw the tinge of sadness on her features, it is gone and you see her push her empty sundae cup aside as she walks over and sits in your lap, kissing you passionately. Her father glares daggers at you both as Katy places her hand over yours defiantly directing it to her ass as she giggles.
<<talk "katy">>Isn't my breath nice and fresh...<</talk>>\
She pauses a moment, wiggling her eyebrows somewhat comically, continuing on.
<<talk "katy">>And minty.<</talk>>\
Katy smirks as the word minty leaves her mouth.
<<talk "player">>I //do// detect a hint of minty freshness.<</talk>>\
You joke back. Katy's smirk grows as her expression turns mischievous, her lips locking with yours in yet another passionate kiss. Breaking the kiss, she rests her nose against yours, her breath warm on your lips.
<<talk "katy">>I guess this outing is almost over isn't it?<</talk>>\
Her eyes meet yours for a moment, before redirecting to the floor sadly. Playfully, she entangles her hand in your own, a smirk once again forming upon her lips. Giving you a chaste kiss on the cheek she hops off your lap, and her father stands putting his arm around her shoulders.
<<talk "katy">>See you around then?<</talk>>\
<<talk "player">>Yeah, I'll come by and visit soon.<</talk>>\
Katy grins widely.
<<talk "katy">>Then I count myself lucky to have something to look forward to.<</talk>>\
Alexander eyes the two of you before letting out a hearty laugh.
<<talk "alexander">>What am I chopped liver? Get a room.<</talk>>\
Katy looks at him baffled, but he just pulls her affectionately closer and you can tell she still looks surprised by her father's change in mood as he leads her out the ice cream parlor creating a distance between the two of you.
You wave as the two of them leave, Katy eagerly waving back as you exit the Udder Delights behind them.
[[End.|eastStreetPendleton]]
Submitted by Gatekeeper and TheArmoredFish<<set $katy.affection += 2>><<set $katy.fear -= 2>><<set $katy.trust += 2>><<set $alexander.affection += 2>><<set $alexander.trust += 2>><<run $player.addFlag("COOKIES")>>You find yourself walking past the same pet store as last time, you take a brief glance behind you and see Mitsuko staring through the glass into the shop.
[[Go inside.|Submitted Mitsuko Pet Shop Scene 2a]]
[[Keep walking.|Submitted Mitsuko Pet Shop Scene 2b]]
Submitted by Irish Major Tom<<addtime { minute : 2 }>>With a sigh you nod to Mitsuko, her face lights up.
<<talk "thought">>She's like a little kid.<</talk>>\
You can't help but mentally chuckle as you follow her in.
As you enter the store, you catch Mitsuko hurriedly moving down the aisles.
<<talk "thought">>I think I can guess where she's going.<</talk>>\
You make your way around the store, pushing past a few people crowding around different animals. You turn the corner of a shelf and find Mitsuko kneeling down in front of a cage, speaking to the animal softly.
<<talk "mitsuko">>Hi there little guy, how are you doing?<</talk>>\
<<if $katy.hasFlag("met")>>The fox looks weary for a moment, but it soon recognizes the woman standing in front of it. The thing steps forward, rubbing its body against the bars separating it from Mitsuko. Katy appears beside you.
<<talk "katy">>Oh, you're back! Come to take you know who home today?<</talk>>\
She looks at you, Mitsuko, and then the fox pointedly, her eyes sparkling with a slightly mischievous delight. Ever so slightly, she then proceeds to take a step towards you, lowering her voice as she cups her hand on the side of her face around her mouth and angles it in your direction, in an attempt to make it so only you and Mitsuko may hear.
<<talk "katy">>Don't tell my father, but for you, the fox is free. Him and Mitsuko are meant to be together.<</talk>>\
You see Katy grin from ear to ear as she quickly diverts her eyes to the floor, trying to hide the fact she is smiling to herself, for whatever reason. It isn't long before she seems to realize that such a thing is an ever losing battle as she giggles to herself and looks you right in the eyes, giddily smirking as she addresses Mitsuko.
<<talk "katy">>You should hold him!<</talk>>\
Mitsuko nods noncommittally, but despite her noncommittal demeanor, you can tell she is excited at the prospect of interacting with the fox again. She takes a decisive step forward, shooting a glance your way as if confirming it is truly okay. You nod, and seeing this, Mitsuko unlocks the gate, opening it and holding her palm out. The fox hesitates for a second before approaching her outstretched hand, sniffing it a few times. She gently places her hand under it before lifting the animal up.
You can see confusion in the fox's eyes, a look that's replaced by one of happiness as she holds it against her chest.
<<talk "mitsuko">>You're a cute one, aren't you.<</talk>>\
You can see Mitsuko pet the creature as she softly speaks to it, her voice gentle and kind. Katy stands beside you speechless, not seeming to realize she is ever so slightly biting her lip as she contemplates what to say next.
<<talk "katy">>You sure a way with animals Mitsuko! I think they can sense you have a gentle and kind soul, even if you try to hide it behind a closed personality.<</talk>>\
You see a slight smile on her face, as she seems to give a more subtle genuine smile rather than her usual playful one. Moments later, her face takes on an expression of worry and dejection, not a remnant of her previous contented expression left. She looks towards Mitsuko, continuing.
<<talk "katy">>He was abused by his previous owners... It is a shame, really. It only speaks that much more highly of you that after everything this fox has been through, you and him are able to connect.<</talk>>\
You see what looks to be a small smile coming onto Mitsuko's face. But, as quick as it comes, it is gone, as if you had blinked, you would've missed it. Katy grins, and it is obvious she was able to catch a glimpse of it too. Mitsuko, acting like such a thing had never happened, looks at Katy and gives an ever so slight nod.
<<talk "mitsuko">>Thank you.<</talk>>\
Mitsuko returns to playing with the fox, as Katy seems contented to sit back and watch. Left alone with your thoughts, you can't help but wonder how many exotic animals come through stores like these.
<<talk "player">>Do you often get animals like these?<</talk>>\
Katy looks away from the fox and Mitsuko, her gaze roaming across the room before answering you.
<<talk "katy">>Not as often as you'd expect, but you'd be surprised at what sort of animals and creatures are left behind, owners who don't or can't care for them. Parents thinking a certain breed will make a good pet, it's sad when it happens.<</talk>>\
Her attention returns to Mitsuko and the fox. You're about to agree when a bark snaps your attention forward.
[img[images/pets/Fox.png]]
Mitsuko has the fox on the ground, playing with it as it runs around. You can see it rub its body against her legs as it purrs, happy to have someone to play with. Enjoying the moment, you lose track of time. Looking at the clock. //An hour has passed.//
You're surprised, looking down, the animal is resting in her arms again, tired from running around.
You pat Mitsuko on the shoulder.
<<talk "player">>We should get going.<</talk>>\
She nods, gently placing the animal back into its kennel before closing it. You turn Katy beside you and thank her.
<<talk "katy">>Anytime, <<print $player.firstName>>!<</talk>>\
She gives you a big hug and then proceeds to throw her arms around Mitsuko, who looks uncomfortable but doesn't protest.
<<talk "katy">>You should come back sometime<<print $player.firstName>>! And you too Mitsuko, the fox is absolutely smitten with you!<</talk>>\
She waves as the two of you exit the store.
<<talk "mitsuko">>Thank you <<print $mitsuko.callsPlayer>>.<</talk>>\
Mitsuko says, a bright smile on her face.
[[End.|$location]]<<set $mitsuko.affection += 1>><<set $mitsuko.trust += 1>><<set $katy.affection += 1>><<set $katy.fear -= 1>><<set $katy.trust += 1>>
Submitted by TheArmoredFish<<set $mullyStage to 2>><<addtime { minute : 66 }>>
<<set $katyMitsuko += 1>><<else>>For a moment the fox looks weary, but it soon recognizes the woman standing in front of it. The thing steps forward, rubbing its body against the bars separating it from Mitsuko. A staff member appears beside you.
<<talk "femaleEmployee">>Oh you're back, couldn't resist his cuteness?<</talk>>\
She jokes, her voice surprising you.
Mitsuko looks to the lady beside you.
<<talk "mitsuko">>May I hold him?<</talk>>\
The member nods, seeing this Mitsuko unlocks the gate, opening it she holds her palm out. The fox hesitates for a second before approaching her outstretched hand, sniffing it a few times. She gently places her hand under it before lifting the animal up.
You can see confusion in the fox's eyes, a look that's replaced by one of happiness as she holds it against her chest.
<<talk "mitsuko">>You're a cute one, aren't you.<</talk>>\
You can see Mitsuko pet the creature as she softly speaks to it, her voice gentle and kind.
<<talk "femaleEmployee">>Your friend has a way with animals, that little guy was abused before we got him.<</talk>>\
The woman next to you pauses, letting out a sad sigh.
<<talk "femaleEmployee">>It's a shame really.<</talk>>\
You can't help but wonder how many exotic animals come through stores like these.
<<talk "player">>Do you often get animals like these?<</talk>>\
The young woman looks away, her gaze roaming across the room before answering you.
<<talk "femaleEmployee">>Not as often as you'd expect but you'd be surprised at what sort of animals and creatures are left behind, owners who don't or can't, care for them. Parents thinking a certain breed will make a good pet, it's sad when it happens.<</talk>>\
Her attention returns to Mitsuko and the fox. You're about to agree when a bark snaps your attention forward.
[img[images/pets/Fox.png]]
Mitsuko has the fox on ground, playing with it as it runs around. You can see it rub its body against her legs as it purrs, happy to have some one to play with. Enjoying the moment, you lose track of time. Looking at the clock. //An hour has passed.//
You're surprised, looking down, the animal is resting in her arms again, tired from running around.
You pat Mitsuko on the shoulder.
<<talk "player">>We should get going.<</talk>>\
She nods, gently placing the animal back into its kennel before closing it. You turn to the staff member beside you and thank her.
<<talk "femaleEmployee">>Anytime, please come back, he's smitten with your friend!<</talk>>\
She waves as the two of you exit the store.
<<talk "mitsuko">>Thank you <<print $mitsuko.callsPlayer>>.<</talk>>\
Mitsuko says, a bright smile on her face.
[[End.|$location]]<<set $mitsuko.affection += 1>><<set $mitsuko.trust += 1>>
Submitted by Irish Major Tom<<set $mullyStage to 2>><<addtime { minute : 63 }>><</if>>You shake your head.
<<talk "player">>Come on Mitsuko, we don't have all day.<</talk>>\
With a dejected look she tears herself away from the window. The two of you continue walking.
[[End.|$location]]
Submitted by Irish Major Tom<<addtime { minute : 1 }>>Rey looks around the pet shop and is clearly amazed by the variety of animals around the place. $rey.He goes left and right, from the dog section to the cat one, then the reptiles, the aquarium and much more.
You can tell by $rey.his_ behavior that it looks paradise to earth for $rey.him and you even have a hard time bringing $rey.his_ attention.
What surprises you the most is the fact that every animal seem to appreciate $rey.him. Lance doesn't mind $rey.his_ company at all, even the parrot doesn't swear around $rey.him.
<<if $mully.hasFlag("owned")>>I guess Mully is a special case when it comes to liking Rey.
<</if>><<if $katy.hasFlag("met")>>\
Katy pays a close attention to Rey and asks you a question.
<<talk "katy">>Do you know this person? You have to ask $rey.him to work here, $rey.he's a natural.<</talk>>\
<<talk "player">>Sorry Katy, $rey.he's already taken.<</talk>>\
<<talk "katy">>Guess I just have to get you to work here instead then.<</talk>>\
Katy blushes as the full weight of her own words sink in.
<</if>>[[End.|$location]]Entering the pet store, you're surprised to see Yami looking down at the assortment of kittens with an inscrutable expression on her face.
<<talk "thought">>I hope she's not picking out her next sacrifice to that god of hers...<</talk>>\
As you watch, she walks over to the front desk and asks the person sitting there a question, getting a shrug and an indifferent wave in response. Turning, Yami's eyes pass over you, <<if $yami.affection gte 600>>and she offers a small wave of greeting<<elseif $yami.affection gte 400>>and she offers a slight nod of acknowledgment<<elseif $yami.affection gte 200>>but she doesn't react to your presence<<else>>and her eyes narrow into a scowl<</if>> as she walks back over to the kitten pen.
[[Stay and watch.|Submitted Yami Pet Store Scene 1a]]
[[Leave.|eastStreetPendleton]]
Submitted by Asura
<<addtime { minute : 3 }>>Stepping over the barrier, she crouches in the midst of the kittens. Several of them scramble away with their tails puffed up and hide, while most of the rest arch their backs and hiss in an attempt to appear menacing. Yami smirks down at them and reaches out with a hand, getting a needle-clawed swipe for her trouble. One of the braver kittens warily approaches and sniffs at her proffered hand, then cautiously rubs its nose and snout against it.
<<talk "yami">>That's it, little one...<</talk>>\
Smiling, Yami begins scratching the kitten's lower jaw and whiskers, eliciting a surprisingly loud purr. The kitten rubs the length of its body against her hand before advancing to rub against her leg, head-butting her. Yami grins and scratches the top of its head, working her way down its back to the base of its tail. Some of the other kittens warily approach, sniffing Yami's hands and letting her pet their cheeks.
As they gradually lose their fear, the kittens become more vocal, letting out shrill squeaking mews as they vie for attention. The sound of purring fills the room as Yami plays with them, rolling them onto their backs and tickling their belly fluff as they squirm and play-bite, kicking her palm with their hind-legs. Some of them even climb up her back to perch on her shoulders, sticking their noses into her ears and snuffling.
<<if not $titch.hasFlag("owned")>>Examining the kittens more closely, you recognize one of them as the runt you've seen Jen playing with during her visits here. <<if $jenYami gte 6>>Though she treats it no differently from the others, you can't help but wonder if Yami is aware of Jen's special attachment to that particular kitten.<</if>><</if>> After about fifteen minutes, Yami extricates herself from the kittens and exits the pen. Seeing that you're still there, she composes herself.
<<talk "yami">>I'd rather you //not// mention this to anyone back at the manor, boss...<</talk>>\
[[Agree.|Submitted Yami Pet Store Scene 1b]]
[[Tease her.|Submitted Yami Pet Store Scene 1c]]
[[Try to blackmail her.|Submitted Yami Pet Store Scene 1d]]
Submitted by Asura
<<addtime { minute : 5 }>><<talk "player">>OK, OK, nobody'll find out from me that you're secretly a cat person...<</talk>>\
You cross your heart, Yami seeming to relax slightly. As she does, you raise an eyebrow.
<<talk "player">>Is there a reason you //don't// want them to know, though? <<if $yami.affection gte 600>>I mean, sure, you're trying to maintain your tough-girl reputation, but<<else>>You're usually so standoffish and temperamental...<</if>> knowing you have interests aside from fighting might get the others to want to know you better<<if $yami.affection gte 600>>, like I have<</if>>.<</talk>>\
Yami <<if $yami.affection gte 600>>shakes her head sadly, staring off into the distance.<<elseif $yami.affection gte 400>>stares pointedly at you, stony-faced.<<elseif $yami.affection gte 200>>levels a glacial scowl at you, then turns and looks away with a disdainful scoff.<<else>>sports an expression of volcanic outrage, her fury so intense that for a moment you're genuinely afraid she'll attack you. Gritting her teeth, she grips her arms as though restraining herself, though her glare is unabated.<</if>>
<<talk "yami">><<if $yami.affection gte 900>>Everyone I've ever cared about is dead... dead because of me. I'd rather not take that risk with anyone else if I can avoid it.<<elseif $yami.affection gte 600>>Look... I know you mean well... but people who become more than passing acquaintances with me tend to wind up dead.<<elseif $yami.affection gte 400>>It's nothing personal, but I have my reasons.<<else>>I'm not here to make friends, boss. You of all people should know that by now.<</if>><<if $yami.affection gte 600>>Do you understand?<<else>>Got it?<</if>><</talk>>\
[[Yes.|Submitted Yami Pet Store Scene 1e]]
[[No.|Submitted Yami Pet Store Scene 1f]]
Submitted by Asura
<<addtime { minute : 4 }>><<set $yami.affection += 1>><<set $yami.fear -= 1>><<set $yami.trust += 1>><<talk "player">>D'aww... who'da thunk the big tough Yami'd be such a softie~!<</talk>>\
You affect a teasing tone, lightly punching her in the shoulder. Yami <<if $yami.affection gte 600>>rolls her eyes<<elseif $yami.affection gte 400>>offers no visible reaction to your teasing<<elseif $yami.affection gte 200>>scowls icily at you<<else>>glares with open hostility.<</if>>
<<talk "yami">><<if $yami.affection gte 600>>//Ara//? Spar with me and you'll see just how much of a softie I am, boss...<<elseif $yami.affection gte 400>>Hmph... think what you will, boss. I don't care.<<elseif $yami.affection gte 200>>//Yare yare//... you should really watch what you say, //kisama//...<<else>>Why don't you try saying that again after I've knocked out a few of your teeth, //kono kasu//?<</if>><</talk>>\
<<if $yami.affection gte 400>>The lack of aggression in Yami's voice tells you she's just teasing you back.<<else>>With Yami, it's impossible to tell when her threats are joking or serious.<</if>> Without giving you a chance to reply, she brushes past you - pausing long enough to <<if $yami.affection gte 600>>smirk<<elseif $yami.affection gte 400>>stare<<elseif $yami.affection gte 200>>scowl<<else>>grin menacingly<</if>> over her shoulder at you before disappearing out the door.
[[End.|$location]]
Submitted by Asura
<<addtime { minute : 3 }>><<set $yami.affection -= 1>><<set $yami.fear -= 1>><<talk "player">>Oh? And what's in it for me? Money? Additional chores? Or maybe something else...?<</talk>>\
You smirk as she stares incredulously at you, the corners of her lips quirking downwards into <<if $yami.affection gte 400>>a frown<<elseif $yami.affection gte 200>>an icy scowl<<else>>a livid glare<</if>>.
<<if $yami.affection gte 600>>
<<talk "yami">>You're... threatening me?<</talk>>\
Yami looks genuinely hurt by this, but quickly composes herself. When she opens her eyes, her expression is stone-faced, her eyes ice-cold as she scowls at you.
<<talk "yami">>I see... you're not the sort of man I thought you were.<</talk>>\
Her tone as glacial as the look in her eyes, she pushes past you and exits the pet store without a backwards glance.
<<elseif $yami.affection gte 400>>Yami's gaze betrays no emotion, but the inky darkness nonetheless draws you in - making you feel like you're drowning. You don't know what you find more disturbing, her complete lack of response to your attempt to blackmail her or the fact that the intensity of her hauntingly empty eyes have you utterly paralyzed.
It isn't until she pushes past you and exits the pet store without a backwards glance that you're able to let out the breath you weren't aware you were holding, the hair on your arms and the back of your neck standing on end.
<<talk "thought">>How the heck does she do that?<</talk>>\
<</if>>\
[[End.|$location]]
Submitted by Asura
<<addtime { minute : 3 }>><<set $yami.affection -= 1>><<set $yami.fear += 2>><<set $yami.trust -= 3>>With a sigh, you nod.
<<talk "player">>Alright. I won't pretend to fully understand, Yami... but I'll respect your wishes.<</talk>>\
Yami's eyes search yours for a moment, as though trying to determine whether or not you're lying, before she nods in return.
<<talk "thought">>Oh well. It was worth a shot. Maybe if I keep at it she'll change her mind?<</talk>>\
You watch as Yami gives the kittens some farewell scratches, then dusts her pant legs off and walks towards the door. <<if $yami.affection gte 600>>Just as she opens it, she turns and waves at you.
<<talk "yami">>//Jā ne//, boss. See you back at the manor.<</talk>>\
Then Yami steps through and disappears into the crowd of people outside.<<elseif $yami.affection gte 400>>She pauses as she opens it, meeting your gaze for a moment before stepping through and disappearing.<<else>>Without a backwards glance, she flings the door open with more force than necessary and disappears through it.<</if>>
[[End.|$location]]
Submitted by Asura
<<addtime { minute : 3 }>><<set $yami.affection += 1>><<set $yami.fear -= 1>><<set $yami.trust += 1>><<if $yami.affection gte 600>><<talk "player">>No, I //don't// understand, Yami.<</talk>>\
Frustration getting the better of you, you speak a little more forcefully than you intend to.
<<talk "player">>You keep pushing people away and isolating yourself; and sure, maybe you //do// have perfectly valid reasons for doing so, but you should at least tell us what those reasons are. <<if $jenYami gte 8>>Plus, that line about everyone you care about being dead is, frankly, total bull. I've seen the way you look at Jen.<<elseif $yamiAnna gte 8>>Plus, that line about everyone you care about being dead is, frankly, total bull. I've seen the way you look at Anna.<<elseif $yamiEve gte 8>>Plus, that line about everyone you care about being dead is, frankly, total bull. I've seen the way you look at Eve.<<else>>Or do you //want// everyone to hate you?<</if>><</talk>>\
<<else>><<talk "player">>No, I don't 'got it', Yami.<</talk>>\
Frustration getting the better of you, you speak a little more forcefully than you intend to.
<<talk "player">>Whatever reasons you think you have for pushing people away... ask yourself if that's honestly what you want - to be hated, feared, and completely alone for the rest of your life? You keep saying that you're a monster, but you can be //more// than that. You don't have to be alone and hated.<</talk>>\
<</if>>Yami seems surprised and taken aback by your outburst, which has also drawn the attention of several customers. Yami glares at them until they avert their gazes, then scowls at you.
<<talk "yami">><<if $yami.affection gte 400>>It would be better for everyone if they //did// hate me...<<else>>I've been on my own thus far and doing just fine. Why should I go out of my way to make friends when they'll just...<</if>><</talk>>\
She trails off, not looking at you or anyone in particular as she clenches her jaw, a haunted expression on her face. Without another word or backwards glance, she turns and all-but dashes towards the door, flinging it open with more force than necessary before disappearing through it.
You turn to see all of the other pet-store customers staring at you with varying degrees of confusion, before slowly returning to their business.
<<talk "thought">>Honestly... what am I going to do about her?<</talk>>\
[[End.|$location]]
Submitted by Asura
<<addtime { minute : 4 }>><<set $yami.affection -= 3>><<set $yami.fear += 3>><<set $yami.trust -= 2>>In the bar, you see Claire in her usual spot, drinking.
[[Hang out with Claire.|Submitted Claire Bar Hangout Scene 1a]]
[[Don't hang out with Claire.|Submitted Claire Bar Hangout Scene 1b]]
<<addtime { minute : 1 }>>
Submitted by Irish Major TomYou walk over to where Claire is sitting.
<<if $claire.affection gte 600 and $claire.trust gte 500>>She looks over as you take a seat beside her, a huge smile on her face.
<<talk "claire">>Eeeh, nice ta see ya lad! Care fer a round?<</talk>>\
[[Drink.|Submitted Claire Bar Hangout Scene 1c]]
[[Don't drink.|Submitted Claire Bar Hangout Scene 1d]]
<<elseif $claire.affection gte 400 and $claire.trust gte 300>>Claire looks over, grinning as you take a seat.
<<talk "claire">>Fancy meetin' ya here lad, care fer a round?<</talk>>\
[[Drink.|Submitted Claire Bar Hangout Scene 1e]]
[[Don't drink.|Submitted Claire Bar Hangout Scene 1f]]
<<else>>Claire looks over at you, nods, then turns back to her drink.
<<talk "claire">>What can I do fer ya chief?<</talk>>\
She asks.
<<talk "player">>Just here to hang out.<</talk>>\
You take a seat beside her.
<<talk "claire">>Here fer a drink I take it then?<</talk>>\
[[Drink.|Submitted Claire Bar Hangout Scene 1g]]
[[Don't drink.|Submitted Claire Bar Hangout Scene 1h]]
<</if>>
<<addtime { minute : 2 }>>
Submitted by Irish Major Tom<<talk "player">>I'll hang out with her another time.<</talk>>\
You shake your head, deciding against going over and seeing Claire.
[[End.|$location]]
<<addtime { minute : 1 }>>
Submitted by Irish Major Tom<<talk "player">>Yeah, why not.<</talk>>\
Deciding to have a drink with Claire, you wave the bartender over. They take your order and grab you a drink, placing it down a moment later.
<<talk "claire">>Cheers!<</talk>>\
Claire holds her drink up, you do the same, clinking the glasses together. You're amazed as Claire chugs the whole pint of alcohol in only a few seconds. She then slams the glass down, bursting out in laughter.
<<talk "claire">>Ahh, that bloody hits the spot right lad.<</talk>>\
Finished her drink, she orders another round while you continue with your first glass. For the next few hours, you share a few laughs and make small chat with Claire while drinking.
After a while, you look at your phone, noticing the time.
<<talk "player">>Damn, it's getting pretty late. I should head out.<</talk>>\
You excuse yourself, getting up from the bar stool.
<<talk "claire">>Already eh? Ah well, was nice hangin' with ye lad, see ya around.<</talk>>\
Claire bides you farewell, waving as you leave the bar. You step out into the crisp night air, a quiet breeze hits your skin.
[[End.|$location]]
<<set $claire.affection += 4>><<set $claire.trust += 4>>
<<addtime { minute : 187 }>>
Submitted by Irish Major Tom<<talk "player">>Nah, not tonight sorry, but thanks for the offer.<</talk>>\
You shake your head.
<<talk "claire">>Shame, ah well, more fer me!<</talk>>\
Claire playfully punches you in the shoulder and laughs.
She waves to the bartender. After a moment, he comes over, a drink already in hand. He places it down in front of Claire before turning his attention to other patrons.
<<talk "claire">>Cheers!<</talk>>\
For the next few hours, you chat with Claire while she drinks. After a while, you pull out your phone and notice the time.
<<talk "player">>It's gotten pretty late Claire, I'm going to head out now.<</talk>>\
You excuse yourself, getting up from the stool.
<<talk "claire">>Was nice hangin' with ye, see ya around lad.<</talk>>\
Claire waves as you leave the bar, you step out into the crisp night time air.
[[End.|$location]]
<<set $claire.affection += 3>><<set $claire.trust += 3>>
<<addtime { minute : 176 }>>
Submitted by Irish Major Tom<<talk "player">>Yeah, sure.<</talk>>\
You decide to have a drink with Claire. You wave the bartender over, they take your order and grab you a drink, placing it down a moment later.
<<talk "claire">>Cheers.<</talk>>\
Claire raises her glass up before taking a drink, you're surprised as Claire chugs the whole pint of alcohol in only a few seconds. She then slams the glass down.
<<talk "claire">>Bloody hell, that's damn good stuff.<</talk>>\
Once finished, Claire orders another round as you continue with drinking your first glass. For the next few hours, you share a few chuckles and make small chat with Claire while drinking.
After a while, you look at your phone, noticing the time.
<<talk "player">>It's gotten a bit late, I'm going to head out.<</talk>>\
You excuse yourself, getting up from the bar stool.
<<talk "claire">>Aye, was fun, see ya around lad.<</talk>>\
Claire bides you farewell, waving as you leave the bar. You step out into the crisp night air, a quiet breeze hits your skin.
[[End.|$location]]
<<set $claire.affection += 4>><<set $claire.trust += 4>>
<<addtime { minute : 188 }>>
Submitted by Irish Major Tom<<talk "player">>Sorry, maybe some other time.<</talk>>\
You shake your head.
<<talk "claire">>Yer loss..<</talk>>\
Claire shrugs, chuckling to herself.
The rowdy redhead waves to the bartender. After a moment, she comes over, a drink already in hand. She places it down in front of Claire before turning her attention to other patrons.
<<talk "claire">>Cheers.<</talk>>\
For the next few hours, you chat with Claire while she drinks. After a while, you pull out your phone and notice the time.
<<talk "player">>Would you look at the time, I'm going to head out.<</talk>>\
You excuse yourself, getting up from the stool.
<<talk "claire">>Aye, was fun. See ya around lad.<</talk>>\
Claire waves as you leave the bar, you step out into the crisp night time air.
[[End.|$location]]
<<set $claire.affection += 3>><<set $claire.trust += 3>>
<<addtime { minute : 169 }>>
Submitted by Irish Major Tom<<talk "player">>I could do with a cold one.<</talk>>\
You decide to have a drink with Claire. You wave the bartender over, they take your order and grab you a drink, placing it down a moment later.
<<talk "claire">>Cheers.<</talk>>\
Claire nods before taking a drink, you're astonished as Claire chugs the whole pint of alcohol in only a few seconds. She then slams the glass down.
<<talk "claire">>Ahh, now that hits the bloody spot.<</talk>>\
After finishing her drink, Claire orders another round as you continue sipping on your first glass. For the next few hours, you share a few chuckles and make small chat with Claire while drinking.
After a while, you look at your phone, noticing the time.
<<talk "player">>I should head out, I'll see you later.<</talk>>\
You excuse yourself, getting up from the bar stool.
<<talk "claire">>Aye, see ya around chief.<</talk>>\
Claire bides you farewell as you leave the bar. You step out into the crisp night air, a quiet breeze hits your skin.
[[End.|$location]]
<<set $claire.affection += 4>><<set $claire.trust += 4>>
<<addtime { minute : 193 }>>
Submitted by Irish Major Tom<<talk "player">>Not really feeling it tonight.<</talk>>\
You shake your head.
<<talk "claire">>Fair 'nuff.<</talk>>\
Claire shrugs.
The rowdy redhead waves to the bartender. After a moment, she comes over, a drink already in hand. She places it down in front of Claire before turning her attention to other patrons.
<<talk "claire">>Cheers.<</talk>>\
For the next few hours, you chat with Claire while she drinks. After a while, you pull out your phone and notice the time.
<<talk "player">>It's about time I head out, I'll see you later.<</talk>>\
You excuse yourself, getting up from the stool.
<<talk "claire">>Aye, see ya around lad.<</talk>>\
Claire nods, bidding you farewell as you leave the bar. You step out into the crisp night time air.
[[End.|$location]]
<<set $claire.affection += 3>><<set $claire.trust += 3>>
<<addtime { minute : 195 }>>
Submitted by Irish Major TomYou spot Claire sitting in her usual spot at the bar, the bartender occasionally refilling the redheads drink when she finishes.
[[Go see Claire.|Submitted Claire and Red Bar Meeting Scene 1a]]
[[Don't hang out with Claire.|Submitted Claire and Red Bar Meeting Scene 1b]]
Submitted by Irish Major Tom
<<addtime { minute : 1 }>>As you're approaching Claire, someone brushes past you, nearly knocking you down.
<<talk "thought">>What the hell. . . Red?!<</talk>>\
Red leans against the counter, several feet away from Claire.
<<talk "red">>Well well well, what do we got here. Haven't seen you around, I hear you fiery redheads are feisty in the sack.<</talk>>\
He laughs at his own joke.
<<talk "red">>How about we ditch this dump and have a few drinks at my place?<</talk>>\
The man moves a few inches closer to her, staring at Claire with a look like that of a predator who's closing in on their prey.
Red practically towers over her, his chest a few centimeters from her head.
You're caught by surprise when Red suddenly places his hand on her lower hip, he then tries to move it between her butt and the stool to grope her.
<<talk "red">>Whatdya say huh?<</talk>>\
He leans in close to her ear, whispering.
<<talk "red">>//You won't regret it.<</talk>>\
Chuckling to himself, Red slaps down a bill and points to the bartender.
<<talk "red">>Drinks on m-<</talk>>\
Claire spins around in the stool to face him, then cuts Red off with a haymaker to the jaw. The force of the punch sends him stumbling backwards onto the floor.
<<talk "red">>What the fuck, you slut?!<</talk>>\
You notice the whole bar falls silent save the music playing in the background, while Red rubs his sore jaw. Jumping off her seat, Claire walks up to the man sitting on the floor, hand on her hip.
<<talk "claire">>Aye, an' how 'bout I turn ye into a bloody eunuch, yeah?<</talk>>\
She smirks, laughing as Red visibly recoils.
<<talk "red">>You have no idea who you just fucked with girly, I'm going to turn you into my personal cumdump, mark my words slut.<</talk>>\
His vulgar statement pisses Claire off, but before she can react, Red jumps to his feet and hurries out of the bar. What patrons there are, burst into laughter as he runs, cheering Claire on.
<<talk "claire">>Bloody cunt.<</talk>>\
Claire walks back to the counter and orders another drink, she leans against the bar while waiting.
The bartender returns a moment later, placing a pint of beer down. Claire thanks her then picks it up and chugs the entire thing before slamming it down on the counter.
<<talk "claire">>Cheers luv, another round!.<</talk>>\
She orders more as you approach her, Claire spots you out of the corner of her eye and greets you.
<<if $claire.affection gte 800 and $claire.trust gte 700>><<talk "claire">>Ah, <<print $claire.callsPlayer>>, hey. Ya saw that eh?<</talk>>\
You nod in response.
<<talk "claire">>Sorry 'bout that, had ta set the bugger straight else they won't leave ya alone.<</talk>>\
The redhead laughs.
<<talk "player">>Fair enough, mind if I join you?<</talk>>\
You ask.
<<talk "claire">>Aye, Cora, 'nother round fer the boss man.<</talk>>\
A few minutes later, the bartender comes back with another round of booze, you spend the next few hours chatting and laughing with Claire.
After a while, you notice how late it's gotten.
<<talk "player">>It's pretty late, I should head out. Are you going to be ok?<</talk>>\
Claire scoffs at your question.
<<talk "claire">>Ye don't need ta worry about me, as ye saw earlier.<</talk>>\
She laughs before chugging down another pint of beer.
<<talk "player">>Alright, alright, I'll see you later.<</talk>>\
Rolling your eyes, you bid her farewell as you walk away. Once you've made it to the door, you push it open and step out onto the sidewalk.
<<talk "thought">>Knowing Red, I doubt he'll give up. . . Maybe I should talk to him?<</talk>>\
[[End.|$location]]
<<addtime { minute : 360 }>>
<<set $claire.affection += 5>><<set $claire.trust += 5>>
Submitted by Irish Major Tom
<<elseif $claire.affection gte 600 and $claire.trust gte 500>><<talk "claire">>Fancy meetin' ya here, <<print $claire.callsPlayer>>.<</talk>>\
<<talk "player">>Hey Claire.<</talk>>\
You return the greeting.
<<talk "claire">>Here fer a round?<</talk>>\
She asks, you nod in response.
<<talk "claire">>Bartender, a pint fer the boss man as well!<</talk>>\
Claire orders a drink for you, and a moment later, the bartender places down two glasses of beer on the counter.
<<talk "player">>So, you seem to be popular tonight.<</talk>>\
The redhead chuckles.
<<talk "claire">>Ah, aye, sorry ye had ta see that. But had to set em straight or else they just keep comin' back.<</talk>>\
With a shrug, Claire orders another round after finishing her drink and you spend the next few hours chatting and laughing with the drunken redhead.
After a while, you notice the time.
<<talk "player">>It's gotten quite late, I should head out. Are you going to be ok?<</talk>>\
Claire scoffs at your question.
<<talk "claire">>Ye don't need ta worry about me, as ye saw earlier.<</talk>>\
She laughs before chugging down another pint of beer.
<<talk "player">>Fine, fine, I'll see you later.<</talk>>\
Rolling your eyes, you bid her farewell as you walk away. Once you've made it to the door, you push it open and step out onto the sidewalk.
<<talk "thought">>Knowing Red, I doubt he'll give up. . . Maybe I should talk to him?<</talk>>\
[[End.|$location]]
<<addtime { minute : 360 }>>
<<set $claire.affection += 5>><<set $claire.trust += 5>>
Submitted by Irish Major Tom
<<elseif $claire.affection gte 400 and $claire.trust gte 300>>
<<talk "claire">>Look who it is, care fer a round?<</talk>>\
<<talk "player">>Hey Claire.<</talk>>\
You greet her in kind.
<<talk "player">>Yeah why not.<</talk>>\
She nods.
<<talk "claire">>Oi bartender, a round fer the boss man.<</talk>>\
Claire orders a drink for you and a moment later, the bartender places down two pints of beer on the counter.
<<talk "claire">>Cheers luv.<</talk>>\
<<talk "player">>Say, having some trouble, Claire?<</talk>>\
The redhead chuckles at your question.
<<talk "claire">>Nah, just some bugger that need straightening out, if ye don't then they just keep comin' back.<</talk>>\
You nod, understanding what she means.
For the next few hours, you enjoy chatting with Claire until you realize how late it has gotten.
<<talk "player">>It's gotten quite late, I should head out. Are you going to be ok?<</talk>>\
Claire scoffs at your question.
<<talk "claire">>Ye don't need ta worry about me, as ye saw earlier.<</talk>>\
She laughs before chugging down another pint of beer.
<<talk "player">>Fine, fine, I'll see you later.<</talk>>\
Rolling your eyes, you bid her farewell as you walk away. Once you've made it to the door, you push it open and step out onto the sidewalk.
<<talk "thought">>Knowing Red, I doubt he'll give up. . . Maybe I should talk to him?<</talk>>\
[[End.|$location]]
<<addtime { minute : 360 }>>
<<set $claire.affection += 5>><<set $claire.trust += 5>>
<<else>><<talk "Claire">>Boss.<</talk>>\
She nods to you.
<<talk "player">>Claire.<</talk>>\
You return her greeting.
<<talk "player">>Having some trouble?<</talk>>\
Claire scoffs.
<<talk "claire">>Just some tosser, had ta lay em out though or else they just keep comin' back.<</talk>>\
For the next few hours, you make small talk with Claire as she drinks, until you realize how late it is.
<<talk "player">>I'm going to head out now, see you around.<</talk>>\
Claire nods as you bid her farewell, once you've made it to the door, you push it open and step out onto the sidewalk.
<<talk "thought">>Knowing Red, I doubt he'll give up. . . Maybe I should talk to him?<</talk>>\
[[End.|$location]]
<<addtime { minute : 360 }>><<set $claire.affection += 5>><<set $claire.trust += 5>>
Submitted by Irish Major Tom
<</if>><<set $claireRed += 1>><<talk "thought">>I'll hang out with Claire some other time.<</talk>>\
You decide against approaching where she's sitting, instead another man walks over to her.
<<talk "thought">>Is that, //Red??//<</talk>>\
Recognizing the man as //Red,// move a little bit closer as leans against the counter, several feet away from Claire. You can just barely make out what they're saying.
<<talk "red">>Well well well, what do we got here. Haven't seen you around, I hear you fiery redheads are feisty in the sack.<</talk>>\
He laughs at his own joke.
<<talk "red">>How about we ditch this dump and have a few drinks at my place?<</talk>>\
The man moves a few inches closer to her, staring at Claire with a look like that of a predator who's closing in on their prey.
Red practically towers over her, his chest a few centimeters from her head.
You're caught by surprise when Red suddenly places his hand on her lower hip, he then tries to move it between her butt and the stool to grope her.
<<talk "red">>Whatdya say huh?<</talk>>\
He leans in close to her ear, whispering.
<<talk "red">>//You won't regret it.<</talk>>\
Chuckling to himself, Red slaps down a bill and points to the bartender.
<<talk "red">>Drinks on m-<</talk>>\
Claire spins around in the stool to face him, then cuts Red off with a haymaker to the jaw. The force of the punch sends him stumbling backwards onto the floor.
<<talk "red">>What the fuck, you slut?!<</talk>>\
You notice the whole bar falls silent save the music playing in the background, while Red rubs his sore jaw. Jumping off her seat, Claire walks up to the man sitting on the floor, hand on her hip.
<<talk "claire">>Aye, an' how 'bout I turn ye into a bloody eunuch, yeah?<</talk>>\
She smirks, laughing as Red visibly recoils.
<<talk "red">>You have no idea who you just fucked with girly, I'm going to turn you into my personal cumdump, mark my words slut.<</talk>>\
His vulgar statement pisses Claire off, but before she can react, Red jumps to his feet and hurries out of the bar. What patrons there are, burst into laughter as he runs, cheering Claire on.
<<talk "claire">>Bloody cunt.<</talk>>\
Claire walks back to the counter and orders another drink, she leans against the bar while waiting.
The bartender returns a moment later, placing a pint of beer down. Claire thanks her then picks it up and chugs the entire thing before slamming it down on the counter.
<<talk "claire">>Cheers luv, another round!.<</talk>>\
She orders another drink.
<<talk "thought">>Looks like she's got it under control.<</talk>>\
[[End.|$location]]
<<addtime { minute : 10 }>>
Submitted by Irish Major TomHaving other things on your mind, your eyes linger on Claire for just a second longer before you turn your attention elsewhere.
[[End.|$location]]
<<addtime { minute : 1 }>>Standing in the bar, you spot Claire sitting in her usual seat.
You notice Red walking over to her.
<<talk "thought">>Oh boy, this can only end badly. . .<</talk>>\
[[Get closer.|Submitted Claire and Red Bar Scene 1a]]
[[Don't bother with them.|Submitted Claire and Red Bar Scene 1b]]
Submitted by Irish Major Tom
<<addtime { minute : 4 }>>You walk a bit closer, in order to hear what Red's saying to Claire.
<<talk "claire">>Back fer more eh?<</talk>>\
Claire places her drink down, sighing.
<<talk "red">>No, no, I came here to apologize to you. How about a round, on me?<</talk>>\
Red throws his hands into the air, trying to act friendly.
<<talk "claire">>Any funny business, and I'll do more then just knock ye on yer arse.<</talk>>\
She warns him.
<<talk "red">>Yeah, yeah. Don't worry, I won't cause any trouble.<</talk>>\
He orders a couple of rounds for Claire and himself.
[[Join them.|Submitted Claire and Red Bar Scene 1c]]
[[Leave them alone.|Submitted Claire and Red Bar Scene 1d]]
Submitted by Irish Major Tom
<<addtime { minute : 2 }>><<talk "red">>So, what's a pretty lady such as yourself do around h-<</talk>>\
As Red's talking with her, you walk over to them, interrupting Red's question.
<<talk "player">>Hey, mind if I join?<</talk>>\
Red stares at you, narrowing his eyes but then shrugs
<<talk "red">>Why not.<</talk>>\
<<talk "claire">>Aye lad, this bugger was just about ta buy us all a round.<</talk>>\
Claire laughs as Red grumbles.
You take a seat to the left of Claire, a moment later, the bartender places down several drinks for the three of you.
The three of you chat and laugh while drinking for the next couple of hours, Red tries his best to charm Claire but she brushes his attempts off.
After a while, Red clears his throat.
<<talk "red">>Well, see as how you've nearly cleaned my bank out, I'm gonna have to bow out. Later.<</talk>>\
He winks to Claire, she laughs.
<<talk "claire">>Ye offered.<</talk>>\
You wait for Red to leave before speaking to her.
<<talk "player">>Surprised you didn't knock him down again.<</talk>>\
Claire looks at you, then back to her drink.
<<talk "claire">>Aye, I probably should 'ave, but I ain't about ta turn down free booze.<</talk>>\
Sighing, you turn your attention back to the glass of alcohol in front of you.
You spend the next hour, chatting and drinking with Claire until you decide you've had enough.
<<talk "player">>I'm going to head out, think I've had my fill for now.<</talk>>\
The redhead nods.
<<talk "player">>See you around.<</talk>>\
Bidding her farewell, you walk away.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 360 }>>
<<set $claire.affection += 5>><<set $claire.trust += 5>>
<<set $red.affection -= 5>><<set $red.trust -= 5>>
<<set $claireRed -= 5>><<talk "thought">>Claire can handle herself if he tries anything. . .<</talk>>\
Not wanting to interrupt them, you trust Claire to handle herself.
[[End.|$location]]
<<addtime { minute : 5 }>>
Submitted by Irish Major Tom
<<set $claireRed += 1>><<talk "thought">>After what happened last time, I doubt he'll try anything. Might as well leave them alone.<</talk>>\
Shrugging, you decide to leave them alone, instead you continue looking around the bar.
[[End.|$location]]
<<addtime { minute : 5 }>>
Submitted by Irish Major Tom
<<set $claireRed += 1>>In the bar, you look around, expecting to see Claire sitting in her usual spot.
<<talk "thought">>That's weird, she's not sitting in her favorite spot.<</talk>>\
[[Talk to the bartender.|Submitted Claire and Red Bar Scene 2a]]
[[Text Claire.|Submitted Claire and Red Bar Scene 2b]]
[[Forget about it.|Submitted Claire and Red Bar Scene 2c]]
Submitted by Irish Major Tom
<<addtime { minute : 1 }>>You walk over to the bar and wave the bartender over.
<<talk "cora">>What can I get you?<</talk>>\
She asks.
<<talk "player">>I was just wondering if you've seen Claire, fiery redhead? Usually sits here.<</talk>>\
You motion to the seat close by.
The bartender thinks for a moment before speaking.
<<talk "cora">>Ah right, she was in here earlier, drinking herself stupid. Some man dropped by and started drinking with her, eventually she passed out and he said he was going take her home. Figured he was a friend or something.<</talk>>\
Your heart sinks.
<<talk "thought">>Red, you bastard.<</talk>>\
<<talk "player">>How long ago was that?<</talk>>\
She raises her eyebrow, confused at the sudden intensity behind your voice.
<<talk "cora">>I dunno, a few minutes ago?<</talk>>\
<<talk "thought">>Damnit.<</talk>>\
Not wanting to waste another second, you bolt out of the bar, throwing open the door as you sprint onto the sidewalk.
Suddenly you hear a voice coming from the alleyway next to the bar. You quietly make your way to the corner and peer down it.
You're shocked to see Red with a drunken Claire, his mouth pressed tightly against hers.
A moment later, he pulls away, breaking the //kiss.//
<<talk "red">>Heh, you're quite a heavy drinker huh. Better get you //home//.<</talk>>\
Red snickers as he hoists the tiny redhead up, wrapping his arm around her waist to support her.
[[Stop him.|Submitted Claire and Red Bar Scene 2d]]
[[Let them go.|Submitted Claire and Red Bar Scene 2e]]
Submitted by Irish Major Tom
<<addtime { minute : 50 }>><<talk "player">>Hey! What are you doing??<</talk>>\
Your voice stops Red in his tracks, he looks back at you.
<<talk "red">>Ah you, what do ya want? I'm busy here.<</talk>>\
He continues slowly walking further into the alley.
<<talk "player">>Where do you think you're taking her?<</talk>>\
You ask, Red lets out a sigh of frustration.
<<talk "red">>What does it look like, I'm taking the piss-drunk slut home.<</talk>>\
Annoyed, Red turns to face you while still supporting Claire.
<<talk "player">>Didn't she knock you on your ass the first time you met?<</talk>>\
Red groans.
<<talk "red">>Yeah, and?<</talk>>\
Stepping closer, you hold out your hand.
<<talk "player">>//I'll// take her home.<</talk>>\
The blonde man's eyebrow raises.
<<talk "red">>//You. . .?//<</talk>>\
A second later, he bursts into a fit of laughter.
<<talk "red">>That's hilarious. . .<</talk>>\
You take a step closer while maintaining eye contact with Red, seeing how serious you are, he stops laughing.
<<talk "red">>Alright, alright. Fine. //Slut won't be so lucky next time. . .<</talk>>\
He hands Claire over to you, whispering something under his breath.
Wrapping your arm around her waist, you sling the redhead's arm behind your neck to keep Claire upright.
Looking up, you notice Red has disappeared.
<<talk "thought">>Glad I found them, I had a bad feeling when Cora said Red had taken her //home. . .//<</talk>>\
You quickly glance around before leaving the alley.
It takes quite a bit of time thanks to how //drunk// Claire is, but you finally make it to her apartment.
Once inside, you lay Claire down on her bed, making sure to place a blanket over her before leaving.
Exiting the building, you step out onto the sidewalk.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 50 }>>
<<set $red.affection -= 5>>
<<set $red.trust -= 5>>
<<set $claire.affection += 5>>
<<set $claire.trust += 5>><<talk "thought">>She's out like a light, and he said he's taking her home. . . No point in confronting him about it, I'll make sure to check up on Claire at some point, just to be sure.<</talk>>\
Mentally sighing to yourself, you back away, stepping back out onto the sidewalk.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 5 }>>
<<set $claire.affection -= 20>>
<<set $claire.trust -= 20>>
<<run $claire.deleteFlag("virgin")>>You pull out your phone and text Claire.
//Hey! Didn't see you at the bar in your usual spot, too busy for a drink?//
Hitting send, you wait for her to respond.
After nearly an hour, your phone vibrates. You pull it out to see a reply from her.
//At home, too drunk. G'night.//
<<talk "thought">>Huh, I didn't think she could get, //too drunk. . .//<</talk>>\
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 50 }>>
<<set $claire.affection -= 5>><<set $claire.trust -= 5>>
<<run $claire.deleteFlag("virgin")>><<talk "thought">>Ah I'm sure she's fine. Most likely attending to other business, or sound asleep in her apartment.<</talk>>\
With a shrug, you turn your attention back to the rest of the bar.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 1 }>>
<<set $claire.affection -= 50>><<set $claire.trust -= 50>>
<<run $claire.deleteFlag("virgin")>>Entering the bar, you look around. Several patrons are quietly nursing their drinks while others are chatting with friends.
At the counter are several couples drinking together, but you spot a lonely brunette woman, sitting by herself.
[[Talk to the brunette.|Submitted Elodie Bar Scene 1a]]
[[Don't approach the brunette.|Submitted Elodie Bar Scene 1b]]
<<addtime { minute : 3 }>><<talk "thought">>She looks a bit lonely...<</talk>>\
You walk over to the bar, seating yourself beside the woman. The bartender approaches you.
<<talk "cora">>What can I get for you?<</talk>>\
The barmaid waits patiently for you to pick a drink.
<<talk "player">>I'll have whatever the lady's having.<</talk>>\
You point to the brunette beside you, the barkeep raises her eyebrows but nods. You get a good look at the woman beside you, her long brown hair braided, reaching down to her butt.
Her pale skin accentuated by a few freckles adorning her cheeks, adding another layer of beauty to her soft, heart-shaped face.
She's wearing a ribbed turtleneck top, skinny jeans and a pair of light blue sneakers.
<<talk "cora">>One Whiskey sour coming right up.<</talk>>\
<<talk "player">>Make it two.<</talk>>\
She goes to make your drink when you order a second one, winking at her. The bartender chuckles, rolling her eyes as she mixes your order.
The brunette beside you giggles, a faint blush on her cheeks.
<span class="pic">\
[img[images/scenes/elodieBar.png]]
</span>\
<<talk "player">>Hey there, I'm <<print $player.firstName>>.<</talk>>\
You introduce yourself to her, the brunette looks at you and smiles, leaving you confused.
<<talk "cora">>She's unable to speak.<</talk>>\
Finished mixing, the bartender places the drinks down in front of you and the woman beside you.
<<talk "cora">>Need anything else?<</talk>>\
You shake your head at the barkeep, she nods and moves on to another customer further down the counter. The woman beside you suddenly pulls out a notepad and pen, she writes something down then passes it to you.
//I'm Elodie, it's nice to meet you.//
<<talk "player">>Elodie... That's a beautiful name.<</talk>>\
Elodie's cheeks turn a deeper shade of red at your compliment, you pass her the notepad back.
<<talk "player">>So what you're doing here all by yourself?<</talk>>\
You ask her why she's by herself, Elodie takes the notepad and writes something else on it before passing it back. You look at what's written.
//I was suppose to meet my friends here but they all canceled on me last minute.//
There's a little unhappy face at the end, you look up at her and hand Elodie her notepad again.
<<talk "player">>That's a shame, do you come here often?<</talk>>\
Elodie shakes her head at your question, then writes on the notepad, handing it to you a second later.
//No, this is my first time... I was incredibly nervous, several people have approached me but they leave once they find out I, can't speak.//
You can't help but feel sympathetic for her.
<<talk "player">>Sucks to be them.<</talk>>\
The two of you share a laugh, Elodie makes no sound but you can see the laughter in her eyes. You pick up your drink and spend the next little bit drinking while chatting with Elodie, she jots down her responses on her notepad.
After a few minutes, she passes you the notepad.
//Sorry, it was fun "talking" with you but I have to go now.//
You nod, saddened that your conversation with her is over now that she has to leave.
<<talk "player">>Alright, hey, I'll see you around right?<</talk>>\
She nods at you, her lips curled into a bright smile. For a moment Elodie hesitates then she suddenly leans down and pecks you on the cheek then pays for her drink.
You're confused for a second but Elodie silently giggles then turns to leave.
Before she can get far, you grab her hand, Elodie looks at you.
<<talk "player">>How about we swap numbers? So we can stay in touch with one another.<</talk>>\
Elodie thinks for a minute but shakes her head, you let go her hand. She winks at you before running off, you watch as she disappears through the door.
Watching from behind the counter, the bartender snorts.
<<talk "player">>Thanks for the drinks.<</talk>>\
You thank the barkeep, finishing your drink before paying for them, leaving her with a tip. She nods as you walk away.
[[End.|$location]]<<addtime { minute : 30 }>><<set $elodie.affection += 2>><<set $elodie.trust += 2>><<set $elodieProgression to 1>><<set $Money -= 20>>
Submitted by Irish Major Tom
<<run $elodie.addFlag("met")>><<talk "thought">>She's sitting by herself for a reason, I'll leave her alone.<</talk>>\
You decide to not approach the brunette woman, instead you continue looking around the room.
[[End.|$location]]<<addtime { minute : 5 }>>
Submitted by Irish Major TomYou look around the bar, some part of you hoping to see Elodie again.
<<talk "thought">>Looks like she's in the same spot again.<</talk>>\
[[Hang out with Elodie.|Submitted Elodie Bar Scene 2a]]
[[Don't approach Elodie.|Submitted Elodie Bar Scene 2b]]
<<addtime { minute : 3 }>>Spotting Elodie sitting in the same seat as last time you spoke to her, you walk over to her and take a seat beside the brunette.
She looks over at you, smiling. You cannot help but return it with one of your own.
<span class="pic">\
[img[images/scenes/elodieBar.png]]
</span>\
Elodie takes out her notepad, she writes something down then hands it to you.
//It's nice to see you again, <<print $elodie.callsPlayer>>. How are you doing?//
<<talk "player">>I'm doing fine, thank you. What about yourself?<</talk>>\
You hand her the notepad back, she writes her reply on it then passes it to you.
//I'm good, shall we order some drinks?//
Nodding at her, you wave to the bartender and order the same drinks as before. You pass the notepad back to Elodie.
A moment later, two glasses are placed down in front of you and Elodie.
<<talk "player">>So what do you do around here?<</talk>>\
She hesitates for a second but writes on the pad then hands it back to you.
//I'm a data technician, I handle data entry for the city hall.//
You're impressed, you hand the pad back.
<<talk "player">>Wow, you work for the city hall?<</talk>>\
Elodie nods, writing something down, she passes her notepad over. You grab it.
//Yes, I handle collecting, recording and retrieving information for the staff working at the city hall. I mostly work in some old, dusty closet with a computer from twenty years ago.//
You laugh at the last few words, Elodie silently giggles with you as you hand the notepad back.
<<talk "player">>That's impressive, must get pretty stressful at times huh?<</talk>>\
She nods, grabbing her glass of alcohol. You do the same and for the next while, the two of you enjoy your drinks while making small talk.
//Hey, want to get out of here and go for a walk?//
You're taken by surprise when she hands the notepad over and you read it.
[[Go for a walk with Elodie.|Submitted Elodie Bar Scene 2c]]
[[Tell her you'd rather not.|Submitted Elodie Bar Scene 2d]]
<<addtime { minute : 6 }>><<talk "player">>I'd love to.<</talk>>\
Elodie practically jumps off the seat, she grabs your hand and pulls you out of the bar.
You find yourself walking down the sidewalk alongside Elodie, your arm linked with hers.
After a while of walking in silence, the two of you end up in the park. Elodie suddenly lets go of you and walks a few feet ahead before coming to a stop in front of you.
She pulls out her notepad, writing something on it then shows it to you.
//I sometimes come out here at night to gaze up at the stars, imagining what it would be like to visit them.//
Elodie looks up at the sky, giggling.
<<talk "player">>They're beautiful and bright, just like you.<</talk>>\
The comment just slips from your lips before you can think about it, she blushes hearing your comment, her cheeks a deep tint of red.
Elodie continues looking up at the stars, almost as if she is waiting for you.
[[Kiss her.|Submitted Elodie Bar Scene 2e]]
[[Just enjoy the nighttime air.|Submitted Elodie Bar Scene 2f]]
<<addtime { minute : 12 }>>Your body moves on its own, walking toward Elodie. She looks at you, tilting her head to the side in confusion when you suddenly wrap your arms around Elodie and press your lips into hers.
She melts into your embrace, returning the kiss. After a few minutes, you tear yourself away from her.
<<talk "player">>Sorry, I just couldn't help myself. You looked so beautiful.<</talk>>\
You compliment her again, she blushes even harder then silently giggles. She writes something down on the notepad, showing it to you a second later.
//Thank you, for everything. You've been so nice to me, it's almost like a fairy tale.//
Elodie's go wide and she writes on the pad before showing it to you.
//I'm really, really, really sorry but I need to go. I didn't notice the time.//
She kisses you one last time then turns to run off, Elodie gets several feet before stopping. She looks back and shows you her notepad again.
//Meet me at the bar again sometime!//
You nod, she gives you a toothy grin as she runs back home.
<<talk "thought">>I'll have to find her at the bar again.<</talk>>\
Looking around, you find yourself standing in the park.
[[End.|pendletonPark]]<<addtime { minute : 30 }>><<set $elodie.affection += 3>><<set $elodie.trust += 2>><<set $elodieProgression += 1>>
Submitted by Irish Major TomYou watch Elodie, admiring how beautiful and innocent she looks. You follow her gaze, the stars shining brightly in the night sky.
After a while, Elodie looks at you, writing someone on her notepad. She then shows it to you.
//Thank you, for coming here with me. Not many people take the time to just enjoy how beautiful the nighttime sky is.//
She smiles, for a moment it looks almost sad but your attention is drawn back to the notepad.
//I'm really sorry but I have to go, I didn't realize it was this late. Thank you again, I'll see you at the bar ok?//
Her smile brightens as you nod, she turns around and runs off, leaving you behind at the park.
[[End.|$location]]<<addtime { minute : 30 }>><<set $elodie.affection += 1>><<set $elodie.trust += 1>><<set $elodieProgression += 1>>
Submitted by Irish Major Tom<<talk "player">>No thank you, I'd rather just enjoy a few drinks here.<</talk>>\
You shake your head, wanting to stay inside and have a few drinks. Elodie looks saddened for a moment but nods her head, understanding. She writes something down then hands the notepad to you.
//Oh ok, I understand.//
Elodie takes the pad back, placing it down on the counter so she can pick up her glass.
The two of you continue enjoying your drinks in silence, only striking up small talk occasionally.
Time flies by when Elodie writes down on the notepad and hands it to you.
//It's gotten pretty late, I had a lot of fun though. I'll see you later!//
She smiles as you nod, getting up off the stool and paying for her drinks before walking away. You're left alone at the bar, you finish your own drink then pay for it.
[[End.|$location]]<<addtime { minute : 60 }>><<set $elodie.affection += 1>><<set $elodie.trust += 1>><<set $elodieProgression += 1>>
Submitted by Irish Major Tom<<talk "thought">>I don't really feel like talking to her at the moment.<</talk>>\
You decide against approaching her, instead, you look around the bar for a little bit longer.
[[End.|$location]]<<addtime { minute : 5 }>>
Submitted by Irish Major TomStanding in the bar, you look around.
Sitting at the counter, in the same spot as the previous times you've seen her, is Elodie. Her notepad and a small glass of alcohol laid out in front of her.
[[Hang out with Elodie.|Submitted Elodie Bar Scene 3a]]
[[Don't approach Elodie.|Submitted Elodie Bar Scene 3b]]
Submitted by Irish Major Tom<<addtime { minute : 2 }>>You walk over to where Elodie's sitting, seating yourself beside her.
<<talk "player">>Hey.<</talk>>\
Elodie doesn't respond, you notice she's slouching and her eyes are closed.
<<talk "player">>Elodie...?<</talk>>\
Gently shaking her, you try to wake her up. A moment later, she jolts awake, looking around.
She looks at you in surprise before writing something down on the notepad then shows it to you.
//Oh, hi <<print $elodie.callsPlayer>>, what's up?//
You hand the pad back to her.
<<talk "player">>Saw you sitting alone, figured you could use some company.<</talk>>\
<span class="pic">\
[img[images/scenes/elodieBar.png]]
</span>\
She smiles at you but then lets out a soundless yawn, stretching her arms behind her head.
<<talk "player">>Tired?<</talk>>\
You ask, Elodie pulls her arms down to her lap, a faint blush tinting her pale cheeks.
<<talk "player">>Are they working you hard at the city hall?<</talk>>\
Elodie shakes her head.
<<talk "player">>You okay?<</talk>>\
She doesn't respond to your question. For a while, Elodie sits in silence until finally, she writes on the notepad then passes it to you.
//I'm fine, sorry. Just home stuff.//
You hand the notepad back to Elodie.
<<talk "player">>Ahh, ok. So you're family lives around here?<</talk>>\
Elodie quickly writes something down then shows it to you.
//Um yes, I live with my mother and little sister... I've been helping her with her homework a lot lately...//
She places the notepad down,
<<talk "player">>I see, so what's your family like?<</talk>>\
Curious, you ask about her family. Elodie stares at you for a moment, thinking.
Elodie looks down at the notepad then to you before she writes on the paper, showing it to you again.
//Um, my littler sister and I are pretty close, she doesn't have very many friends. My mother can be harsh at times but I know deep down, she loves us very much.//
You nod as soon as you finish reading, she places the notepad down.
<<talk "player">>What does your mother do?<</talk>>\
She scribbles something down on the notepad then shows it to you.
//She use to work at the bar, but she was too "serious" and "apathetic" to the customers. Now she works the odd job...//
Elodie puts the notepad down once you're done reading it. You sit in silence for a bit when the bartender suddenly appears.
<<talk "cora">>Can I get you something to drink?<</talk>>\
The barkeep waits patiently for you to answer.
<<talk "player">>Yeah, sure. Just some beer for me and a small glass for the lady.<</talk>>\
She nods, stepping away to prepare your orders. A moment later, the bartender returns with the drinks, placing them down in front of you and Elodie.
You spend the evening, drinking with Elodie, striking up the occasional conversation for a moment before it fades into silence.
Soon enough, Elodie suddenly jumps up off the stool, she looks at you apologetically.
<<talk "player">>So soon?<</talk>>\
She nods her head at your question, then hesitantly, she writes something down on the notepad before showing it to you.
//Really sorry, I've got to help my little sister with her homework. Hang out again sometime?//
You sigh, nodding. Elodie smiles at you, writing something else then shows it to you.
//Thank you! Again I'm really, really sorry!//
Elodie pays for her drink, she turns away but hesitates as she steps forward, but then suddenly faces you again, holding the notepad against her chest.
//Would you like to walk me home...?//
Her cheeks are a deep red from blushing as you read the note.
[[Walk her home.|Submitted Elodie Bar Scene 3c]]
[[Tell Elodie you can't.|Submitted Elodie Bar Scene 3d]]
Submitted by Irish Major Tom<<addtime { minute : 231 }>><<talk "player">>I'd love to.<</talk>>\
You agree to walk her home, Elodie practically jumps with joy as you get up from the stool.
While you're walking out of the bar, she follows beside you. Stepping out into the street, she points you in the direction of her home.
The walk to her place doesn't take long, you and Elodie spend it in silence. A little while later, she finally comes to a halt in front of an apartment complex. You watch her write something on the notepad, she then shows it to you.
//This is my stop, thank you.//
She looks away, blushing. A second later, Elodie looks back at you with her eyes closed.
<<talk "thought">>Is she waiting for, //a kiss//...?<</talk>>\
[[Kiss her.|Submitted Elodie Bar Scene 3e]]
[[Say goodnight.|Submitted Elodie Bar Scene 3f]]
Submitted by Irish Major Tom<<addtime { minute : 12 }>><<talk "thought">>Here goes nothing...<</talk>>\
You raise your hand up and gently grip her chin, then slowly lean in. Your lips meet hers, she wraps her arms around your neck, practically melting into the kiss.
Elodie pulls herself away, spooked by a sudden noise.
<<talk "player">>Gonna be ok on your own?<</talk>>\
You jokingly ask, Elodie nods, letting out a soundless giggle. She looks away but then gives you a light peck on the cheek before running up the stairs and into the apartment, leaving you on the sidewalk, alone.
[[End.|$location]]<<addtime { minute : 60 }>><<set $elodie.affection += 4>><<set $elodie.trust += 3>><<set $elodieProgression += 1>>
Submitted by Irish Major Tom<<talk "player">>Good night Elodie.<</talk>>\
You wrap your arms around Elodie, pulling her into a hug. You bid her good night then let go.
She smiles, a hint of disappointment in her eyes. You watch Elodie turn around and walk up the stairs, she looks back at one last time before entering the apartment.
You're left alone outside on the sidewalk.
[[End.|$location]]<<addtime { minute : 60 }>><<set $elodie.affection += 2>><<set $elodie.trust += 1>>
Submitted by Irish Major Tom<<talk "player">>Not tonight, sorry.<</talk>>\
Elodie nods, you can see a look of disappointment flash across her face for a moment but then she smiles at you.
She nods, mouthing good night to you before turning around and walking off. You watch her disappear through the door while finishing your drink, you pay for it.
You get up off the stool as the bartender thanks you.
[[End.|$location]]<<addtime { minute : 30 }>><<set $elodie.affection -= 1>><<set $elodie.trust -= 1>>
Submitted by Irish Major Tom<<talk "thought">>I don't feel like approaching her at the moment, maybe some other time.<</talk>>\
You decide against approaching Elodie, instead you look around the bar for a few minutes longer.
[[End.|$location]]
Submitted by Irish Major TomAt the far end of the room, sitting alone in her usual spot at the bar is Elodie, a glass of alcohol and her notepad sitting on the counter in front of her.
[[Hang out with Elodie.|Submitted Elodie Bar Scene 4a]]
[[Don't hang out with Elodie.|Submitted Elodie Bar Scene 4b]]
Submitted by Irish Major Tom<<addtime { minute : 2 }>>You walk over to the bar, taking a seat beside Elodie. She looks at you, smiling brightly.
<<talk "player">>Miss me?<</talk>>\
She soundlessly giggles, writing something on her notepad, Elodie then hands it to you.
//And if I did?//
Elodie winks when you look at her, sticking her tongue out.
<<talk "player">>Well it's a good thing I dropped by.<</talk>>\
You laugh, handing her the pad back. Elodie joins in with her own silent laughter.
After a moment, you wave the bartender over and order your usual drinks. The barkeep nods, grabbing two glasses and prepares Elodie and yours order.
She places the drinks down on the counter once finished and moves on to the next customer.
You grab your glass down and take a sip, Elodie does the same.
[[Ask about her work.|Submitted Elodie Bar Scene 4c]]
[[Mention her family.|Submitted Elodie Bar Scene 4d]]
[[Talk about activities she likes.|Submitted Elodie Bar Scene 4e]]
[[Talk about her condition.|Submitted Elodie Bar Scene 4f]]
Submitted by Irish Major Tom<<addtime { minute : 4 }>>
<<if $elodieProgression lte 3>><<set $elodieProgression += 1>><</if>>\<<talk "player">>So, how's work going? Not too stressful these days I hope.<</talk>>\
You ask about her work, Elodie takes a moment to savor her drink before putting it down to answer.
<<if $elodie.affection gte 700 and $elodie.trust gte 650>>Elodie writes her reply down then hands the notepad to you.
//It's good, though there has been an increase in information I've had to put into the system thanks to the new Mayor. But nothing I can't handle!//
There's a smiley face at the end that you chuckle at before handing the notepad back to Elodie.
<<talk "player">>So you've met the mayor?<</talk>>\
She nods, writing on the bundle of paper then passes it over. You grab it, looking at what she wrote.
//Only a few times, and even then, he didn't really acknowledge my presence. He had his secretary dump several piles of paper on my "desk".//
As if perfectly timed, Elodie exhales, sighing just as you finish reading her note. You hand it back to her.
<<talk "player">>I'm sure he's just getting use to his new position.<</talk>>\
You try to reassure her, she just nods, taking another sip from her drink. The two of you continue to enjoy the evening while drinking, the silence interrupted by the occasional conversation.
Some time passes before Elodie jumps up off the stool, frantically writing something down. She shows you the notepad.
//Sorry! I have to go again, I lost track of time again. Let's meet again, ok?//
Elodie sighs in relief when you nod, paying for her drink before turning around and running off. You watch her disappear through the door, once she's gone, you finish your own drink then get up from the stool.
The bartender nods as you pay for your drink.
[[End.|$location]]
<<addtime { minute : 120 }>><<set $elodie.affection += 5>><<set $elodie.trust += 4>>
Submitted by Irish Major Tom
<<elseif $elodie.affection gte 500 and $elodie.trust gte 450>>Elodie thinks for a minute before writing her reply down, she then hands the notepad to you.
//It's ok, things have picked up a bit with the new Mayor but I'm working my way through all the paperwork.//
Elodie smiles as you hand the pad back.
<<talk "player">>You know the mayor?<</talk>>\
She shakes her head at your question, quickly writing on the paper before showing it to you.
//No, well not really. I've only talked to him a few times and even then it was mostly just his secretary doing all the talking.//
You nod your head in understanding, handing her notepad back to her.
The conversation dies down so the two of you take the time to enjoy your drinks, the silence interrupted by the occasional small talk.
After a while, Elodie suddenly jumps off the stool, writing some down. She shows you the notepad.
//Sorry! It's gotten quite late so I have to go, I'll see you around ok?//
Elodie smiles as you nod, paying for her drink before turning around and running off. You watch as she disappears out the door.
You get up from the stool and finish your drink. The bartender nods as you pay for your drinks.
[[End.|$location]]
<<addtime { minute : 120 }>><<set $elodie.affection += 5>><<set $elodie.trust += 4>>
Submitted by Irish Major Tom
<<elseif $elodie.affection gte 300 and $elodie.trust gte 250>>She fidgets for a second, looking shy but then grabs her glass and takes a sip, putting it back down a moment later.
Elodie hesitates but starts writing down her reply, she hands the notepad to you once she's done.
//No, it's ok. A lot of new work from the new Mayor but it's fine.//
You nod, handing the pad back to her.
<<talk "player">>Do you interact with the mayor often?<</talk>>\
She shakes her head at your question, writing something down before handing the paper to you.
//It's mostly his secretary that comes down, I've only interacted with the mayor a few times.//
You nod your head, passing the pad back to Elodie.
For the next little bit, you and Elodie enjoy your drinks, spending the evening in silence with the occasional small talk in between.
After a while, Elodie jumps off the stool, writing something down before showing it to you.
//Sorry! It has gotten pretty late, I need to head back. Let's hang out again, ok?//
Elodie smiles as you nod, she pays for her drinks then turns around and runs off. You watch as Elodie disappears out the door, finishing your drink.
You pay for your order and get up from the stool, the bartender nods, thanking you.
[[End.|$location]]
<<addtime { minute : 120 }>><<set $elodie.affection +=5>><<set $elodie.trust += 4>>
Submitted by Irish Major Tom
<<else>>Elodie fidgets for a moment, she looks at you but then looks away.
You're about to say something when she suddenly takes a deep breath, calming herself. Elodie then writes something down on the notepad.
She shyly holds the pad out to you, almost shrinking away as you take it from her.
//It's ok, work is good.//
The note is short and simple, you look at her but she adverts her eyes from your gaze.
<<talk "player">>That's good...<</talk>>\
You hand the notepad back, Elodie hesitantly takes it back.
Elodie picks her glass up, occasionally glancing at you as she sips her drink.
Sighing, you grab your own glass of alcohol, spending the rest of the evening in silence.
After a while, Elodie jumps up from the stool, she writes something down on the notepad then shows it to you.
//Sorry, I have to go!//
Elodie faintly smiles as you nod, she pays for her drink then turns around and runs off. You watch her disappear out the door, finishing your drink.
Getting up from your seat, you pay for your order. The bartender nods, thanking you.
[[End.|$location]]
<<addtime { minute : 120 }>><<set $elodie.affection += 5>><<set $elodie.trust += 4>>
Submitted by Irish Major Tom<</if>>\<<talk "player">>How's your family?<</talk>>\
<<if $elodie.affection gte 700 and $elodie.trust gte 650>>Elodie thinks for a moment before writing something down, she hands the notepad to you a second later.
//They're good, my mother's still doing the occasional oddjob and my little sister's still bugging me to do her homework all the time.//
She silently giggles, taking the pad back once you're finished.
<<talk "player">>I see, hopefully she finds something soon.<</talk>>\
With nothing else to add, Elodie turns her attention to the glass of alcohol on the counter. You do the same, picking up your drink, you spend the evening with Elodie.
After a while, she jumps up off the stool, writing something down then shows the notepad to you.
//Sorry, I've got to go. We'll have to hang out again!//
You nod, finishing your drink. Elodie smiles, paying for her drink before happily running off. You watch her disappear out the door then pay for your drink.
The bartender thanks you as you stand up, she takes the empty glasses to clean them
[[End.|$location]]
<<addtime { minute : 120 }>>
<<set $elodie.affection += 5>><<set $elodie.trust += 4>>
Submitted by Irish Major Tom
<<elseif $elodie.affection gte 500 and $elodie.trust gte 450>>Elodie looks to you then at the notepad, a second later she writes something down on it before showing it to you.
//They're good, mother is still doing oddjobs and my sister is still asking me to help with her homework all the time.//
Elodie sighs, closing her eyes.
<<talk "player">>Tired?<</talk>>\
She nods, letting out a soundless yawn.
You spend the next little while enjoying your drink, Elodie occasionally picks hers up and sips from it.
After a while, Elodie's head perks up and she jumps up off the stool. You watch her write on the notepad she carries around, she then shows it to you.
//Sorry, I have to go now! See you again, ok?//
Elodie smiles as you nod, she pays for her drink then walks away, leaving the bar.
Finishing your glass, you place it down and pay for it. The bartender thanks you, picking up the empty glasses.
[[End.|$location]]
<<addtime { minute : 120 }>>
<<set $elodie.affection += 5>><<set $elodie.trust += 4>>
Submitted by Irish Major Tom
<<elseif $elodie.affection gte 300 and $elodie.trust gte 250>>Elodie looks to you then to her notepad, she takes a moment to think fidgeting.
She closes her eyes only to open them a second later, she grabs her pen and writes something down then shows it to you.
//My mother's fine and I'm still helping my little sister with her homework.//
You nod.
Elodie places the notepad down, she picks up her glass and takes a sip. You spend the evening drinking with Elodie, striking up the occasional small talk with her.
After a while, Elodie jumps up off the stool. She writes down on the notepad, then shows it to you.
//Sorry, I've got to go. See you again?//
She shyly smiles as nod, Elodie pays for her drink then runs off. You watch as she disappears through the door then pay for your own drink.
The bartender thanks you, picking up the empty glasses to clean them.
[[End.|$location]]
<<addtime { minute : 120 }>>
<<set $elodie.affection += 5>><<set $elodie.trust += 5>>
Submitted by Irish Major Tom
<<else>>Elodie stares at the notepad for a moment but then looks over in your direction, her hands fidgeting in her lap.
She sighs, grabbing her pen and writing something down, she then shows it to you.
//They are good.//
You nod.
<<talk "player">>That's good.<</talk>>\
With nothing else to be said, Elodie places the notepad down. She picks up her drink and takes sip, you do the same.
For the next while, you sit in silence, enjoying your drink with Elodie. Suddenly she jumps up off the stool, seeing your confusion, she writes down on the notepad then shows it to you.
//Sorry, have to run!//
She pays for her drink then quickly runs off, you watch her disappear out the door to the street, finishing your own drink before paying.
The bartender thanks you, picking up the glasses to clean them.
[[End.|$location]]
<<addtime { minute : 120 }>>
<<set $elodie.affection += 5>><<set $elodie.trust += 4>>
Submitted by Irish Major Tom<</if>><<talk "player">>So, what activities do you like to do around here?<</talk>>\
<<if $elodie.affection gte 700 and $elodie.trust gte 650>>Elodie looks surprised for a second, she looks at you, a slight blush on her cheeks.
She smiles at you then writes down on her notepad, Elodie shows it to you once she's done.
//Um, I enjoy things like play video games, going for night time walks, star gazing and, comics.//
Elodie places the pad down but then writes something else down, showing it to you.
//Oh and... Um, writing...//
You raise your eyebrow, her blush reddens.
<<talk "player">>Oh? Writing huh, what do you write about?<</talk>>\
Your question catches her off guard, Elodie looks back at you then writes down on her notepad. She shows it to you once she's done.
//Just trashy love novels.//
<<talk "player">>I see, you'll have to show me it someday.<</talk>>\
Elodie frantically shakes her head, blushing.
<<talk "player">>Ok, ok, sorry. What about games, what kind of video games do you play?<</talk>>\
She thinks for a moment then writes on the notepad before showing it to you again.
//Mostly RPGs, but I like to play the occasional racing game.//
You nod, taking a sip of your drink.
With the conversation at an end, Elodie places the notepad down and picks her glass up, taking a small sip.
For the next little while, you sit with Elodie, striking up the occasional small talk while enjoying your drinks.
After some time, Elodie jumps up off the stool and pays for her drink. She writes on the notepad then shows it to you.
//Sorry, I need to go help my sister, I'll see you again soon?//
Elodie smiles as you nod, she turns around and walks off. You watch her disappear out the door then get up from the stool and pay for your own drink.
The bartender thanks you, picking up the empty glasses to clean them.
[[End.|$location]]
<<addtime { minute : 120 }>>
<<set $elodie.affection += 5>><<set $elodie.trust += 4>>
Submitted by Irish Major Tom
<<elseif $elodie.affection gte 500 and $elodie.trust gte 450>>Elodie thinks for a second before grabbing her pen, she writes something down on the notepad then shows it to you.
//I like, um, gazing up at the stars in the night time and playing games.//
You're taken by surprise by the last few words she wrote.
<<talk "player">>Games as in, //video games?//<</talk>>\
She nods.
<<talk "player">>What kind?<</talk>>\
Elodie writes down on the notepad, then shows it to you again.
//Just RPGs and some racing games.//
Your companion places the notepad back down and picks her glass up, taking a sip from it, you do the same.
With the conversation at an end, you spend the evening drinking with Elodie until she suddenly jumps up off the stool.
She pays for her tab before writing on the notepad, she then shows it to you.
//Sorry, I have to go! Hang out again sometime?//
You nod, Elodie smiles at you before walking away. You watch her disappear out the door, once she's gone, you pay for your drink.
The bartender thanks you as you get up from the stool.
[[End.|$location]]
<<addtime { minute : 120 }>>
<<set $elodie.affection += 5>><<set $elodie.trust += 4>>
Submitted by Irish Major Tom
<<elseif $elodie.affection gte 300 and $elodie.trust gte 250>>Elodie hesitates for a moment but she grabs her pen and writes down on the notepad, showing it to you a second later.
//I enjoy, um, going out for a walk during the night time and gazing up at the stars as well as playing games.//
You raise an eyebrow at the last few written words.
<<talk "player">>Video games?<</talk>>\
She nods at your question.
<<talk "player">>What kind?<</talk>>\
Elodie writes on the notepad then shows it to you again.
//RPGs and some racing games.//
There's a faint blush on her cheeks as she holds up the notepad.
<<talk "player">>I see.<</talk>>\
She places the pad down and picks up her drink, taking a sip from it, you do the same.
With nothing else to be said, you spend the evening drinking with Elodie, striking up the occasional small talk.
After a while, Elodie jumps up off the stool, paying for her drink. She writes something down on the notepad then shows it to you.
//Sorry! I need to run.//
The corners of her mouth curl into a faint smile as you nod, she turns around and walks away. You watch her disappear out the door then finish your own beverage.
Getting up from the stool, you pay for your own drink. The bartender thanks you as she picks up the empty glasses to clean them.
[[End.|$location]]
<<addtime { minute : 120 }>>
<<set $elodie.affection += 5>><<set $elodie.trust += 4>>
Submitted by Irish Major Tom
<<else>>Elodie hesitates, fidgeting in her seat for a moment.
She grabs her glass and takes a sip from it then sighs, Elodie picks up her pen, writing something down.
You wait as she stops, Elodie looks in your direction but quickly looks back.
Elodie finally manages to write on the notepad, she shows it to you.
//Just things like going for walks and playing games.//
She places the notepad down, you raise your eyebrow at the last few words Elodie wrote.
<<talk "player">>Games as in, //video games?//<</talk>>\
Elodie nods.
<<talk "player">>Oh, what kind?<</talk>>\
She sinks into her seat, blushing and fidgeting. After a few minutes, you go to apologize but she suddenly picks up the notepad, writing something down before showing it to you.
//Games like RPGs and Racing.//
Your eyes make contact with hers and she looks away. A second later, Elodie places the pad back down, picking her drink up.
With nothing else to say, you do the same, spending the rest of the evening enjoying your drink with Elodie.
Time passes by quickly when Elodie suddenly jumps up off the stool, she grabs the notepad, writing something down then shows it to you.
//Sorry, I have to go. Thank you.//
Elodie pays for her drink then runs off, disappearing out the door leading to the street.
You finish your drink, paying for it as you get up from the stool. The bartender thanks you, picking up the empty glasses.
[[End.|$location]]
<<addtime { minute : 120 }>>
<<set $elodie.affection += 5>><<set $elodie.trust += 4>>
Submitted by Irish Major Tom<</if>>\<<talk "player">>If you don't mind me asking, what happened, //here?//<</talk>>\
You point to your throat as you ask about her //condition.//
<<if $elodie.affection gte 700 and $elodie.trust gte 650>>Elodie looks down at her notepad then to you, a faint blush tainting her cheeks.
She breaths in, exhaling a second later. Elodie grabs the notepad, writing something down before showing it to you.
//Um, it's something I was born with, my vocal cords didn't develop properly due to an infection. They had to perform surgery but as a result, I lost my voice.//
Elodie looks down at her lap, a sad expression on her face.
<<talk "player">>I'm so sorry, it must have been rough for you.<</talk>>\
She nods, placing the notepad down only to write something else on it, Elodie shows it to you once she's done.
//It's ok, there were times where jobs wouldn't hire me because of it or guys would approach me, only to look at me in disgust and walk away when they find out I can't talk.//
You're about to say something but she pulls the pad back, writing down on it before showing it to you again.
//It was rough, but I met you. So it was, worth enduring all the pain.//
Elodie looks at you, her lips curling into a bright smile, a faint blush on her cheeks.
<<talk "thought">>She's incredibly cute...<</talk>>\
She gives a silent giggle, winking at you.
The two of you settle down for the evening, with nothing else to say. You enjoy your drink with Elodie.
Time passes by quickly when Elodie suddenly jumps up off the stool, she grabs the notepad, writing something down then shows it to you.
//Sorry, I have to go. Thank you!//
Elodie pays for her drink then runs off, disappearing out the door leading to the street.
You finish your drink, paying for it as you get up from the stool. The bartender thanks you, picking up the empty glasses.
[[End.|$location]]
<<addtime { minute : 120 }>>
<<set $elodie.affection += 5>><<set $elodie.trust += 4>>
Submitted by Irish Major Tom
<<elseif $elodie.affection gte 500 and $elodie.trust gte 450>>Elodie fidgets around for a moment, unsure of how to answer.
<<talk "player">>Sorry, I didn't mean to ask something insensitive.<</talk>>\
You apology to her but she shakes her head.
Taking a deep breath, she writes something down on the notepad and shows it to you.
//No, no. It's ok, it's just hard to take about sometimes. People tend to avoid me once they find out I can't talk. . . I lost my voice when I was born, my vocal chords didn't develop properly and as a result, I can't speak.//
She places the pad down once you're done reading and hangs her head down.
<<talk "player">>I'm so sorry.<</talk>>\
Elodie shakes her head once again, then writes something down before presenting it to you.
//It's fine, you learn to live with it after a while. And I have my family and friends to help me.//
You're taken aback by her cute and innocent smile when you look at her.
She lets out a silent giggle, you can't help but join in. A moment later, the two of you settle down, nursing your drinks in silence.
After a while, Elodie suddenly jumps up from the stool, paying for her drink. She write's something down on the notepad then shows it to you.
//Almost forgot about the time, sorry, I have to go. I'll see you around, okay?//
Finishing your drink, you nod.
Elodie smiles at you before leaving, you watch as she walks to the door and disappears out into the street.
[[End.|$location]]
<<addtime { minute : 120 }>>
<<set $elodie.affection += 5>><<set $elodie.trust += 4>>
Submitted by Irish Major Tom
<<elseif $elodie.affection gte 300 and $elodie.trust gte 250>>Elodie eyes go wide, her gaze falling to in between her legs. For a moment you're worried you ruined your chance to talk with her, you're about to apologize when she grabs the pen and writes something down.
Once she's finished, Elodie shows you the notepad.
//I was born like that, something about my vocal cord not developing properly. So I've been stuck like this since birth.//
She places the notepad down once you're done reading it, you notice a bit of sadness in her eyes.
<<talk "player">>I see, I'm sorry.<</talk>>\
You apologize, she shakes her head, forcing a smile.
A long silence fills the air between you two, you're unsure of what to say and for a time, you stay quiet until Elodie suddenly jumps up from the bar stool.
Elodie writes down on her notepad then shows it to you.
//Sorry, I have to go. Thank you for the company.//
<<talk "player">>Ok, see you later.<</talk>>\
She nods, waving to you before leaving.
You watch her walk to the door, your gaze falling on her butt until she exits the bar.
A moment later, you get up from the stool.
[[End.|$location]]
<<addtime { minute : 240 }>>
<<set $elodie.affection += 5>><<set $elodie.trust += 4>>
Submitted by Irish Major Tom
<<else>><<talk "player">>Your question catches Elodie by surprise, she fidgets around, looking like a cornered rabbit.<</talk>>\
She looks around for a moment, almost as if looking for an escape but she takes a deep breath, exhaling. Elodie then picks up a pen and writes something down.
Once done, she holds the notepad up for you to read it as she squirms uncomfortably in her seat.
//It's a condition I was born with.//
You raise your eyebrow but restrain yourself from making things any more awkward. With nothing else to say, you spend the rest of the evening in silence.
Time passes by quickly when Elodie suddenly jumps up off the stool, she grabs the notepad, writing something down then shows it to you.
//Sorry, I have to go.//
Elodie pays for her drink then runs off, disappearing out the door leading to the street.
You finish your drink, paying for it as you get up from the stool.
[[End.|$location]]
<<addtime { minute : 240 }>>
<<set $elodie.affection += 5>><<set $elodie.trust += 4>>
Submitted by Irish Major Tom<</if>><<talk "thought">>I'm she just wants to enjoy her time alone. I'll leave her alone.<</talk>>\
You decide against bothering her, taking one last look at Elodie before looking around the bar.
[[End.|$location]]
<<addtime { minute : 5 }>><<if $elodie.affection gte 700 and $elodie.trust gte 650>>In the bar, you spot Elodie sitting in her usual spot. She occasionally looks around, as if expecting someone.
Once she spots you, a huge smile spreads across her lips and she waves excitedly at you.
[[Talk to Elodie.|Submitted Elodie Bar Scene 5a]]
[[Ignore her.|Submitted Elodie Bar Scene 5b]]
<<elseif $elodie.affection gte 500 and $elodie.trust gte 450>>You notice Elodie, sitting where she usually sits, occasionally looking around as if expecting someone.
Her eyes fall upon you, she waves.
[[Talk to Elodie.|Submitted Elodie Bar Scene 5c]]
[[Ignore her.|Submitted Elodie Bar Scene 5d]]
<</if>>
<<addtime { minute : 2 }>>
Submitted by Irish Major TomYou walk over to where she's sitting and seat yourself beside her.
<<talk "player">>Hey Elodie, what's up?<</talk>>\
Elodie smiles, looking at you with a faint blush tainting her cheeks. She grabs the pen, writing something down before showing it to you.
//Hey! Nothing much, just enjoying a drink after work.//
You smile back, nodding.
She places the pad down, writing on it again. Elodie then holds it up for you to read.
//I was wondering, um, if you'd like to exchange phone numbers?//
Her blush darkens, averting her gaze away in embarrassment.
[[Agree to exchange phone numbers.|Submitted Elodie Bar Scene 5e]]
[[Tell her no.|Submitted Elodie Bar Scene 5f]]
<<addtime { minute : 2 }>>
Submitted by Irish Major Tom<<talk "player">>I'd love to.<</talk>>\
Elodie's eyes light up and she nearly jumps out of her seat, you can't help but chuckle at her enthusiasm.
Both you and Elodie take out your phones at the same time, then exchange them. You grab hers and input your number into her contacts list before giving it back to Elodie.
She does the same, smiling as she hands back your phone.
Having exchanged phone numbers, you spend the next few hours chatting with Elodie. After a while she checks her phone, her eyes go wide upon seeing how late it has become.
Jumping up from the stool, Elodie scribbles on her notepad then shows it to you.
//Sorry, I have to go now. See you around!//
You nod, biding her farewell. Smiling, Elodie waves to you before leaving, you watch as she hurries out the door.
[[End.|$location]]
<<set $elodie.affection += 5>><<$elodie.trust += 5>><<run $elodie.addFlag("phone")>><<addtime { minute : 122 }>>
Submitted by Irish Major Tom<<talk "player">>No thank you, sorry.<</talk>>\
You reject her offer, sounding as apologetic as you can. Elodie hesitates, processing your words, after a moment she nods.
Elodie turns her attention to the drink in front of her, looking awkward and uncomfortable.
The two of you sit like that for a while, you're unable to come up with anything to break the tension between her and you.
Suddenly she jumps up from the stool, scribbling something on the notepad, she shows it to you once she's done.
//Sorry! I have to go, sorry for making things awkward.//
You shake your head.
<<talk "player">>It's fine, it's my fault. Take care.<</talk>>\
Her expression softens as you bid her farewell.
Elodie waves to you as she leaves.
[[End.|$location]]
<<set $elodie.affection -= 3>><<$elodie.trust -= 3>><<addtime { minute : 98 }>>
Submitted by Irish Major TomMaking your way over to where she is sitting, you take a seat beside her.
<<talk "player">>Hey Elodie, what's up?<</talk>>\
You greet her. Elodie smiles at you, then turns to the notepad she carries around with her.
<<talk "thought">>Something electronic would be easier, that or sign language.<</talk>>\
She writes something onto the notepad, then shows it to you.
//Hi, just enjoying some time off.//
Elodie places the notepad down and writes on it again, a moment later, she finishes but the brunette hesitates.
Slowly, she shows you what's written on the pad of paper.
//Would you, um, like to exchange numbers?//
Her question takes you by surprise, a faint blush colors her cheeks as she holds up the notepad.
[[Exchange numbers with Elodie.|Submitted Elodie Bar Scene 5g]]
[[Tell her you'd rather not.|Submitted Elodie Bar Scene 5h]]
<<addtime { minute : 2 }>>
Submitted by Irish Major Tom<<talk "player">>Yeah, sure..<</talk>>\
A smile spreads across her lips when she hears you agree.
Both you and Elodie take out your phones at the same time, then exchange them. You grab hers and input your number into her contacts list before giving it back to Elodie.
She does the same, smiling as she hands back your phone.
Having exchanged phone numbers, you spend the next few hours chatting with Elodie. After a while she checks her phone, her eyes go wide upon seeing how late it has become.
Jumping up from the stool, Elodie scribbles on her notepad then shows it to you.
//Sorry, I have to go now. See you later.//
You nod, biding her farewell.
[[End.|$location]]
<<set $elodie.affection += 5>><<$elodie.trust += 5>><<run $elodie.addFlag("phone")>>
<<addtime { minute : 121 }>>
Submitted by Irish Major Tom<<talk "player">><</talk>>\
You turn down her offer, Elodie hesitates, processing your words, after a moment she nods.
She turns her attention to the drink in front of her, looking awkward and uncomfortable.
The two of you sit like that for a while, you're unable to come up with anything to break the tension between her and you.
Suddenly she jumps up from the stool, scribbling something on the notepad, she shows it to you once she's done.
//Sorry, I have to go now. I apologize for making you uncomfortable.//
You shake your head.
<<talk "player">>It's fine, no harm no foul. Take care.<</talk>>\
Her expression softens slightly as you bid her farewell.
[[End.|$location]]
<<set $elodie.affection -= 3>><<$elodie.trust -= 3>>
<<addtime { minute : 100 }>>
Submitted by Irish Major Tom<<talk "thought">>I don't really want to hang out with her right now.<</talk>>\
You look away, deciding to ignore her. You can imagine Elodie looking dejected, turning back to drink in sadness.
[[End.|$location]]
<<set $elodie.affection -= 5>><<$elodie.trust -= 5>>
<<addtime { minute : 5 }>>
Submitted Irish Major Tom<<talk "thought">>I'm not really in the mood to see Elodie right now.<</talk>>\
You look away, deciding to ignore her. You can imagine Elodie looking dejected, turning back to drink in sadness.
[[End.|$location]]
<<set $elodie.affection -= 5>><<$elodie.trust -= 5>>
<<addtime { minute : 5 }>>
Submitted Irish Major Tom<<if $elodieRedRelationship lte 10>>\
Sitting at the bar, you spot Elodie sitting in her usual spot, beside her stands Red, leaning close with his arm wrapped around her lower waist.
Elodie looks around awkward while Red chats with her as they drink, the bartender stops by to refill their glass every so often.
<<elseif $elodieRedRelationship lte 20>>\
Looking around the bar, you find Elodie sitting while Red stands close to her, his hand around her shoulders.
The two chat and drink, Elodie writing her responses to Red's questions. You can't help but think she looks awkward and shy as Red laughs at his own jokes.
<<elseif $elodieRedRelationship lte 30>>\
Standing in the bar, you notice Elodie sitting at the counter. Red stands behind her, hovering over the woman as he shows her something.
<<elseif $elodieRedRelationship lte 40>>\
At the bar, you find Elodie sitting with Red, she shyly and awkwardly smiles as he flirts and compliments her.
<<elseif $elodieRedRelationship lte 50>>\
Sitting in her usual spot, you see Elodie enjoying a drink. Red stands beside her, his arm wrapped around her lower waist.
You watch as he leans close, whispering something into her ear. A moment later, you see her look at him, eyes wide in surprise and her mouth agape.
<<elseif $elodieRedRelationship lte 60>>\
You spot Elodie and Red sitting at the bar, sharing drinks. Red leans in close to her as they chat, his arm around her waist.
<<elseif $elodieRedRelationship lte 80>>\
Your attention is drawn to the bar where Elodie and Red are sitting, you see Red laughing. Beside him, Elodie lets out a silent giggle, a faint blush colors her cheeks.
<<elseif $elodieRedRelationship lte 90>>\
Looking at the bar, you see Elodie sitting in her usual spot with Red beside her.
You notice Red has his hand on her butt, groping it. Elodie doesn't seem to mind, wearing her usual cute smile as they chat and drink.
<<else>>\
You look around the bar, finding Elodie and Red at the counter, a drink in front of them.
Your heart skips a beat and you feel your stomach drop when you notice where Red's hand is, his arm rests against her lower waist while his hand is slipped down her pants.
Elodie doesn't react or push his hand away, instead she smiles at him, her cheeks colored dark red and her hands in between her legs. You can see the faint signs of arousal on her face.
<</if>>\
[[End.|$location]]
Submitted by Irish Major Tom
<<set $elodieRedRelationship += 1>><<requires :: Submitted Elodie and Red Bar Scene 1>>
<<Needs flag to be set on Submitted Elodie and Red Scene 1b for this to appear.>>Stepping into the bar, your attention is immediately drawn to where Elodie is usually seated. Beside her stands a man, his arm wrapped around her lower waist. You can see him talking to her but you can't hear what's being said.
<<talk "thought">>//Who's that hanging around her??//<</talk>>\
[[Eavesdrop on them.|Submitted Elodie and Red Scene 1a]]
[[Don't bother them.|Submitted Elodie and Red Scene 1b]]
[[Intervene.|Submitted Elodie and Red Scene 1c]]
Submitted by Irish Major Tom
<<addtime { minute : 2 }>><<if $red.hasFlag("met")>>Moving closer, you recognize the man as //Red//.
<<talk "thought">>//Why is Red talking to her?//<</talk>>\
With mixed feelings of curiosity and jealousy, you find a table close to them and seat yourself at it with your back to them.
<<talk "red">>So you write everything down you want to say on this notepad huh.<</talk>>\
You don't hear it but you assume she nods in affirmation.
<<talk "red">>That's pretty cute.<</talk>>\
For the next few hours, you listen to them chat about random things, with Red occasionally flirting with Elodie.
Eventually she excuses herself, glancing back as subtle as you can, you watch as she gets up from the bar stool and walks away.
Red slaps Elodie's ass as she's walking away, his hand lingering on her butt for a few seconds. She lets out a muted yelp, her cheeks turning red. Elodie hastily makes her way to the door, once she is gone, you hear Red mutter to himself.
<<talk "red">>//Heh, too easy.<</talk>>\
You grind your teeth, resisting the urge to punch Red.
<<else>>Moving closer, you don't recognize the man talking to her.
<<talk "thought">>//It feels wrong but I should at least make sure he doesn't try anything...//<</talk>>\
With mixed feelings of curiosity and jealousy, you find a table close to them and seat yourself at it with your back to them.
<<talk "stranger">>So you write everything down you want to say on this notepad huh.<</talk>>\
You don't hear it but you assume she nods in affirmation.
<<talk "stranger">>That's pretty cute.<</talk>>\
For the next few hours, you listen to them chat about random things, the man occasionally flirting with Elodie.
Eventually she excuses herself, glancing back as subtle as you can, you watch as she gets up from the bar stool and walks away.
The man slaps Elodie's ass as she's walking away, his hand lingering on her butt for a few seconds. She lets out a muted yelp, her cheeks turning red. Elodie hastily makes her way to the door, once she is gone, you hear him mutter to himself.
<<talk "stranger">>//Heh, too easy.<</talk>>\
You grind your teeth, resisting the urge to punch the man.
<</if>>[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 300 }>>
<<set $elodieRedRelationship += 1>><<talk "thought">>I'm sure she can handle herself, that or he'll take the hint and back off.<</talk>>\
Sighing, you decide to ignore them.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 5 }>>
<<set $elodieRedRelationship += 2>><<run $player.addFlag("ignoredRedAndElodie")>>You decide to see if Elodie's ok.
Walking over to them, you clear your throat, getting their attention.
<<if $red.hasFlag("met")>>You recognize the man as he turns to face you.
<<talk "thought">>Red. I should have known.<</talk>>\
Red smirks when he notices it's you.
<<talk "red">>Well, look who it is. Come to join in the fun?<</talk>>\
Elodie smiles up at you as you nod.
<<talk "player">>What're you two talking about?<</talk>>\
She suddenly blushes at your question and looks down, hanging her head low.
<<talk "red">>Oh you know, this and that.<</talk>>\
You raise your eyebrow at Red, who shrugs in returns.
For the next few hours, you hang out with Red and Elodie, the three of you silent except for the occasional small talk while drinking.
After a while, Elodie excuses herself. She gets up from the bar stool and makes her way to the door, you and Red watch as she exits the bar.
<<talk "red">>She's got a cute butt.<</talk>>\
Red laughs, pushing himself off the bar. He winks at you before leaving.
[[End.|$location]]<<else>><<talk "thought">>I don't know who this is, but they look sketchy.<</talk>>\
The man smirks when he notices it's you.
<<talk "red">>Well, looks like we've got company, come to join the fun?<</talk>>\
Elodie smiles up at you as you nod.
<<talk "player">>Hey, just here to see my friend.<</talk>>\
She suddenly blushes at your statement and looks down, hanging her head low.
<<talk "red">>I see, the name's Red.<</talk>>\
You raise your eyebrow at the man, who shrugs in return. He holds out hand, expecting you to shake it.
[[Shake his hand.|Submitted Elodie and Red Scene 1d]]
[[Refuse to shake hands.|Submitted Elodie and Red Scene 1e]]<</if>>
Submitted by Irish Major Tom
<<addtime { minute : 300 }>>
<<set $elodie.affection += 5>><<set $elodie.trust += 5>>
<<set $red.affection -= 1>><<set $red.trust -= 1>>Reaching out with your hand, you clasp his and shake it.
<<talk "player">>I'm <<print $player.firstName>>.<</talk>>\
Red suddenly tightens his grip on your hand, squeezing it tightly as he stares directly into your eyes, you feel a chill run up your spine.
He lets go a moment later, bursting out into laughter. As his laughter subsides, he presents you a business card that you take on reflex.
<<talk "red">>Here, I'm in the business of teaching girls how to treat a guy right. Give me a call some time if you ever need some help with some slut.<</talk>>\
For the next few hours, you hang out with Red and Elodie, the three of you silent except for the occasional small talk while drinking.
After a while, Elodie excuses herself. She gets up from the bar stool and makes her way to the door, you and Red watch as she exits the bar.
<<talk "red">>She's got a cute butt.<</talk>>\
Red laughs, pushing himself off the bar. He winks at you before leaving.
[[End.|$location]]
<<addtime { minute : 300 }>><<set $elodieRedRelationship -= 1>><<set $elodie.affection += 5>><<set $elodie.trust += 5>><<set $red.affection -= 1>><<set $red.trust -= 1>>
Submitted by Irish Major Tom
<<run $player.inventory.add("reds_calling_card")>><<run $red.addFlag("met")>><<talk "player">><<print $player.firstName>>.<</talk>>\
You brush off his attempt at a shaking hands, simply stating your name.
<<talk "red">>Nice to meet ya kid.<</talk>>\
Red shrugs, pulling his hand away with a small laugh. As his laughter subsides, he presents you a business card that you take on reflex.
<<talk "red">>Here, I'm in the business of teaching girls how to treat a guy right. Give me a call some time if you ever need some help with some slut.<</talk>>\
For the next few hours, you hang out with Red and Elodie, the three of you silent except for the occasional small talk while drinking.
After a while, Elodie excuses herself. She gets up from the bar stool and makes her way to the door, you and Red watch as she exits the bar.
<<talk "red">>She's got a cute butt.<</talk>>\
Red laughs, pushing himself off the bar. He winks at you before leaving.
[[End.|$location]]
<<addtime { minute : 300 }>><<set $elodieRedRelationship -= 1>><<set $elodie.affection += 5>><<set $elodie.trust += 5>><<set $red.affection -= 1>><<set $red.trust -= 1>>
Submitted by Irish Major Tom<<run $player.inventory.add("reds_calling_card")>><<run $red.addFlag("met")>>At the bar, you can see Cora with a bottle in her hand, pouring it into a glass that already has a different color fluid filling it part way.
Once the glass is a little over half full, Cora drops a large ice cube in it, followed by a little pink umbrella before sliding the glass several feet down the counter.
Right to where Claire is sitting.
Claire's hand darts out to snatch the drink before it can drift any further down the counter, then she tilts her head. You can almost see the lifted eyebrow she gives Cora as she plucks the umbrella from the drink and throws it at the bartender.
Cora laughs, narrowly dodging the little projectile in the process.
Raising the glass to her lips, she makes a gesture at Cora that suggests that the drink is acceptable before slipping off of her stool and wandering toward an empty table.
Meanwhile, Cora, smile still on her face, is already making the next drink.Across the bar from you, you can see Cora moving between tables. She sidesteps one grabby customer only to step into a second. Turning on the man, she says something in a kind voice to the man, though there is fire in her eyes as she says it.
Not waiting to give either customer another chance to grab her ass, she steps deftly away and heads for the bar.<<talk "cora">>Yo, <<print $player.firstName>>. In the middle of something right now, I'll be with you in a minute.<</talk>>\
She winks, slipping past you with both hands full of empty glasses.
You watch her go for a moment, seeing her step behind the bar, dropping off the glasses and starting to fill a new set of glasses.Looking around, you spot Cora poring over a thick-looking text-book with an expression of consternation.
<<talk "cora">>Crap... is this gonna be on the test or not?<</talk>>\
As a customer calls out for a refill, she abruptly slams the book shut and forces a cheery smile on her face.
<<talk "cora">>Be right with you!<</talk>>\You're just settling into a seat when a shadow casts over your shoulder.
<<talk "roberta">>Mind if I join you?<</talk>>\
There's no mistaking Roberta's husky voice.
Turning toward her, you realize she must have just come from work to be covered in specks of drywall and have her clothing spotted with paint droplets. Her smile and eyes hold no weariness after a long day of work though, instead projecting only friendliness.
[[Let her join you.|Roberta Drinking Donkey 1a]]
[[Brush her off.|Roberta Drinking Donkey 1b]]
<<addtime { minute : 4 }>>You gesture at one of the empty seats at your table. Roberta starts to reach for the closest one.
<<talk "player">>Sure, take a seat.<</talk>>\
Roberta's barely settled in to the seat, sharing a warm smile with you, before <<if $cora.hasFlag("met")>>Cora arrives to take your order.
<<talk "roberta">>I'll take my usual, and bring my friend whatever he wants.<</talk>>\
With a nod, the Cora goes to get your drinks.
<<else>>The serving girl arrives to take your order.
<<talk "roberta">>I'll take my usual, and bring my friend whatever he wants.<</talk>>\
With a nod, the serving girl does as she is told.<</if>>
An hour later, you're sharing stories and bantering with Roberta, Roberta laughing at your jokes as loudly as her own before her expression suddenly sobers.
Roberta's eyes turn down toward her lap, a hint of color in her cheeks as she sits her bottle down.
<<talk "roberta">>I, uh, . . . I should probably go. Busy morning.<</talk>>\
Standing, she looks just a little unsteady.
Your eyes instinctively drift from her face down her body, doing a double take when you reach her hips. There's a distinct bulge in her pants, one that your mind is still trying to make sense of as Roberta quickly turns away.
<<talk "roberta">>It's been fun. Maybe see you another time?<</talk>>\
Not waiting for your answer, she's already making her way across the bar toward the front door.
<<talk "thought">>What just happened?<</talk>>\
That thought lingers in your mind even as the contents of your glass dwindles.
[[End.|$location]]
<<run $roberta.addFlag("donkey")>>
<<addtime { minute : 64 }>>You look at Roberta for a long moment before subtly shaking your head. You can see in her eyes that she recognizes the rejection even before you open your mouth to speak.
<<talk "player">>Maybe another time.<</talk>>\
Roberta nods at your words, reaching out with a big hand to pat you on the shoulder once before starting to turn away.
<<talk "roberta">>Was nice seeing you.<</talk>>\
And with her peace said, she quickly vanishes back into the crowd.
[[End.|$location]]
<<addtime { minute : 3 }>>Stepping into the Drinking Donkey, you look around the room. A couple of thirty-something men are playing a game of darts, while another group of patrons are crowded around the pool table alternately cheering and booing.
At the bar, you see an attractive young woman with slightly wavy raven black hair tied back in a ponytail. Tattoos are visible on her right arm, extending across her chest; and she has a stud piercing in her lower lip. She's chatting with a customer seated on one of the bar stools, but as she notices you she waves.
<<talk "femaleEmployee">>Hey! Welcome to the Drinking Donkey! Just take a seat and I'll be right over!<</talk>>\
Making your way over to an unoccupied table, you watch as the young woman pours shots for the people sitting at the bar. Tucking a menu under her arm, she sashays over to your table, smiling cheerily as she holds out the menu - which she looks to have made herself and has a selection of drinks.
<<talk "cora">>Hi, my name is Cora. What can I getcha?<</talk>>\
[[Introduce yourself.|Submitted Cora Intro Scene a]]
[[Flirt with her.|Submitted Cora Intro Scene b]]
[[Peruse the menu.|Submitted Cora Intro Scene c]]
Submitted by Asura
<<addtime { minute : 2 }>>
<<run $cora.addFlag("met")>><<talk "player">>It's nice to meet you, Cora.<</talk>>\
You smile politely as you take the menu, Cora pulling out a little notepad and pen to take your order.
<<talk "player">>My name's <<print $player.firstName>>.<</talk>>\
Cora lets out a little gasp, and you tilt your head.
<<talk "cora">>You're the guy who moved into the manor just outside of town, right?<</talk>>\
You nod, curious where she's going with this. She leans over intently, a little too close for comfort, and whispers conspiratorially.
<<talk "cora">>I've, like, heard it's haunted. It isn't, is it?<</talk>>\
[[Tease her.|Submitted Cora Intro Scene d]]
[[Don't tease her.|Submitted Cora Intro Scene e]]
Submitted by Asura
<<addtime { minute : 2 }>>You look Cora up and down and flash her a roguish smile.
<<talk "player">>Well, babe, I think I'd like to order you, to go...<</talk>>\
For a moment Cora looks taken aback and incredulous, but then she bursts into laughter.
<<talk "cora">>You're cute, I'll give you that, but I don't mix business and pleasure.<</talk>>\
Another customer calls out for a refill and Cora waves.
<<talk "cora">>Be there in a sec!<</talk>>\
She turns back to you, all business.
<<talk "cora">>So, cute guy, are you gonna order or not?<</talk>>\
[[Yes.|Submitted Cora Intro Scene f]]
[[No.|Submitted Cora Intro Scene g]]
Submitted by Asura
<<addtime { minute : 2 }>>You peruse the selection of drinks on the menu, noticing that a lot of them aren't the Drinking Donkey's usual specials.
<<talk "player">>I think I'll order this one here, please.<</talk>>\
Cora nods, pulling out a little notepad and pen to take your order.
<<talk "cora">>Gotcha. I'll be right back with that, Mister...?<</talk>>\
<<talk "player">><<print $player.firstName>>.<</talk>>\
Cora jots your name down, then pauses and looks at you again with a curious frown. Shaking her head, she saunters back over to the bar. You watch as she mixes your drink, looking almost like she's dancing.
<<talk "thought">>Wow... she's good...<</talk>>\
Pouring a quick round of refills, Cora brings your drink over and sets it in front of you.
<<talk "cora">>Here you go.<</talk>>\
She watches expectantly as you take a sip. The different ingredients mingle together, bombarding your tastebuds with a medley of flavors. You hold it in your mouth for several seconds, savoring the taste, and when you finally swallow you notice Cora looking at you expectantly.
<<talk "cora">>Well? How was it?<</talk>>\
You pause, trying to come up with the words to describe it.
<<talk "cora">>That good, huh?<</talk>>\
Grinning, Cora jots something down in her notebook and then points her pen at you.
<<talk "cora">>So, you wanna pay up now, or do you want me to put it on your tab?<</talk>>\
<<if $Money gte 5>>[[Pay up now.|Submitted Cora Intro Scene h]]
<</if>>[[Put it on your tab.| Submitted Cora Intro Scene i]]
Submitted by Asura
<<addtime { minute :23 }>>Smirking inwardly at her nervous expression, you motion for her to lean closer.
<<talk "player">>Yeah. There's a lot of freaky stuff that goes down there. Lights flickering, shadows moving, whispers in the darkness...<</talk>>\
Cora lets out an "Eep." and narrowly avoids dropping her notepad.
<<talk "cora">>So the rumors are t-true...?<</talk>>\
<<talk "player">>Rumors?<</talk>>\
Cora nods and leans in even closer, so that you can feel her breath against your ear. You're getting jealous looks from several patrons, but Cora pays them no mind.
<<talk "cora">>Working the late shifts, you hear stories... that people, mostly girls, used to go up to the manor and never come back...<</talk>>\
At that moment, the drunkard in the table across from you slaps Cora on the buttocks, causing her to shriek and all-but leap into your arms. For a moment she clings to you, your face smushed into her bosom... and then she hurriedly hops off and straightens her clothes, her face bright red.
<<talk "cora">>Please excuse me for a moment...<</talk>>\
She turns and fixes the customer who had groped her with a stern scowl.
<<talk "cora">>You're cut off for the evening, sir, and if you pull a stunt like that again I'm afraid I'll have to ask you to pay up on your tab.<</talk>>\
As he slowly processes her words, the drunkard's face pales and he nods, mumbling slurred apologies.
Turning back to face you, Cora takes a moment to compose herself, though her cheeks are still pink.
<<talk "cora">>Ahem... sorry about that. Can I take your order?<</talk>>\
[[Yes..|Submitted Cora Intro Scene j]]
[[No.|Submitted Cora Intro Scene g]]
Submitted by Asura
<<addtime { minute : 3 }>>Noting her anxious expression, you decide against teasing her.
<<talk "player">>No ghosts. Just bad memories best left forgotten.<</talk>>\
Cora lets out a sigh of relief and you peruse the selection of drinks on the menu, noticing that a lot of them aren't the Drinking Donkey's usual specials.
<<talk "player">>I think I'll order this one here, please.<</talk>>\
Cora nods, pulling out a little notepad and pen to take your order.
<<talk "cora">>Gotcha. I'll be right back with that.<</talk>>\
Cora jots your name down, then saunters back over to the bar. You watch as she mixes your drink, looking almost like she's dancing.
<<talk "thought">>Wow... she's good...<</talk>>\
Pouring a quick round of refills, Cora brings your drink over and sets it in front of you.
<<talk "cora">>Here you go.<</talk>>\
She watches expectantly as you take a sip. The different ingredients mingle together, bombarding your tastebuds with a medley of flavors. You hold it in your mouth for several seconds, savoring the taste, and when you finally swallow you notice Cora looking at you expectantly.
<<talk "cora">>Well? How was it?<</talk>>\
You pause, trying to come up with the words to describe it.
<<talk "cora">>That good, huh?<</talk>>\
Grinning, Cora jots something down in her notebook and then points her pen at you.
<<talk "cora">>So, you wanna pay up now, or do you want me to put it on your tab?<</talk>>\
[[Pay up now.|Submitted Cora Intro Scene h]]
[[Put it on your tab.| Submitted Cora Intro Scene i]]
Submitted by Asura
<<addtime { minute : 6 }>><<talk "player">>Right... sorry... I think I'll go with...<</talk>>\
You peruse the selection of drinks on the menu, noticing that a lot of them aren't the Drinking Donkey's usual specials.
<<talk "player">>This one here, please.<</talk>>\
Cora nods, pulling out a little notepad and pen to take your order.
<<talk "cora">>Gotcha. I'll be right back with that, Mister...?<</talk>>\
<<talk "player">><<print $player.firstName>>.<</talk>>\
Cora jots your name down, then pauses and looks at you again with a curious frown. Shaking her head, she saunters back over to the bar. You watch as she mixes your drink, looking almost like she's dancing.
<<talk "thought">>Wow... she's good...<</talk>>\
Pouring a quick round of refills, Cora brings your drink over and sets it in front of you.
<<talk "cora">>Here you go.<</talk>>\
She leans over and whispers in your ear.
<<talk "cora">>And since you're so easy on the eyes, this round's on the house.<</talk>>\
<<talk "player">>Wait... I thought you didn't mix-<</talk>>\
Cora winks coyly and raises a finger to her lips, grinning cheekily as she sashays back over to the bar.
[[End.|drinkingDonkey]]
Submitted by Asura
<<addtime { minute : 3 }>>Cora scowls at you, clearly annoyed at you having wasted her time. Her hand shoots out and snatches the drinks menu away, and she turns on her heel before striding off to help another customer.
[[End.|drinkingDonkey]]
Submitted by Asura
<<addtime { minute : 2 }>><<talk "player">>I'll pay up now, thanks.<</talk>>\
Reaching into your wallet, you fish out some bills... and then notice Cora's hopeful expression.
<<talk "thought">>She must want me to tip her...<</talk>>\
<<if $Money gte 5>>[[Tip her.|Submitted Cora Intro Scene k]]
<</if>>[[Don't tip her.|Submitted Cora Intro Scene l]]
Submitted by Asura
<<addtime { minute : 3 }>><<set $Money -= 5>><<talk "player">>Put it on my tab, thanks.<</talk>>\
Cora nods, but you notice a flicker of disappointment cross her face.
<<talk "thought">>She must've wanted me to tip her...<</talk>>\
<<talk "cora">>Well, I'm glad you enjoyed your drink. If you want to order another, or maybe something else, just give me a holler or come on up to the bar.<</talk>>\
Closing her notebook and tucking her pen away, Cora turns and saunters off to take another customer's order.
[[End.|drinkingDonkey]]
Submitted by Asura
<<addtime { minute : 3 }>><<talk "player">>Right... sorry... I think I'll go with...<</talk>>\
You peruse the selection of drinks on the menu, noticing that a lot of them aren't the Drinking Donkey's usual specials.
<<talk "player">>This one here, please.<</talk>>\
Cora nods, pulling out a little notepad and pen to take your order.
<<talk "cora">>Gotcha. I'll be right back with that.<</talk>>\
Cora jots your name and order down, then saunters back over to the bar. You watch as she mixes your drink, looking almost like she's dancing.
<<talk "thought">>Wow... she's good...<</talk>>\
Pouring a quick round of refills, Cora brings your drink over and sets it in front of you.
<<talk "cora">>Here you go.<</talk>>\
She watches expectantly as you take a sip. The different ingredients mingle together, bombarding your tastebuds with a medley of flavors. You hold it in your mouth for several seconds, savoring the taste, and when you finally swallow you notice Cora looking at you expectantly.
<<talk "cora">>Well? How was it?<</talk>>\
You pause, trying to come up with the words to describe it.
<<talk "cora">>That good, huh?<</talk>>\
Grinning, Cora jots something down in her notebook and then points her pen at you.
<<talk "cora">>So, you wanna pay up now, or do you want me to put it on your tab?<</talk>>\
<<if $Money gte 5>>[[Pay up now.|Submitted Cora Intro Scene h]]
<</if>>[[Put it on your tab.| Submitted Cora Intro Scene i]]
Submitted by Asura
<<addtime { minute : 5 }>>Cora's eyes sparkle with joy as you pull out some extra cash and slip it to her alongside what's owed for the drink.
<<talk "cora">>Thank-you very much! You have no idea how much this is appreciated!<</talk>>\
Beaming, she folds the money and tucks it into her notebook.
<<talk "cora">>If you wanna order a refill or maybe something else, just give me a holler or come on up to the bar.<</talk>>\
Beaming, Cora closes her notebook and tucks it and her pen away, then turns and saunters off to take another customer's order.
[[End.|drinkingDonkey]]
Submitted by Asura
<<addtime { minute : 3 }>><<set $Money -= 5>>For a brief moment, a flicker of disappointment crosses Cora's face as you pass her exact change for the drink. Then it passes and she's smiling again.
<<talk "cora">>Thank-you very much for your patronage!<</talk>>\
She carefully folds the money and tucks it into her notebook.
<<talk "cora">>If you wanna order a refill or maybe something else, just give me a holler or come on up to the bar.<</talk>>\
Cora closes her notebook and tucks it and her pen away, then turns and saunters off to take another customer's order.
[[End.|drinkingDonkey]]
Submitted by Asura
<<addtime { minute : 3 }>>Looking around the bar, your gaze lingers on the stool where Elodie usually sits but you notice she isn't sitting there, nor anywhere in the bar.
<<talk "thought">>Must be held up at her work.<</talk>>\
[[Wait for her at the bar.|Submitted Elodie Bar Scene 6a]]
[[Don't wait for her.|Submitted Elodie Bar Scene 6b]]You walk up to the bar and take a seat on one of the stools, having decided to wait around for Elodie to show up.
After waiting a few minutes, you flag the bartender down and order a drink. She nods and pours a glass of beer, then places it down in front of you with a smile.
Not long after, you're interrupted by someone taking a seat beside you.
<<mook "Teen" "male">>Hey, bartender, hit me with the good stuff.<</mook>>\
Glancing over at the person, you are surprised to see what appears to be a teen male, his brown hair is cut short to shoulder length though he looks vaguely familiar.
<<if $cora.hasFlag('met')>>\
<<talk "cora">>One orange juice coming right up.<</talk>>\
Cora replies with a giggle and pours a glass of orange for the newcomer, she places it down on the counter.
<<else>>\
<<mook "Bartender" "female">>One orange juice, coming right up.<</mook>>\
The bartender replies with a giggle and pours a glass of orange for the newcomer, she places it down on the counter.
<</if>>\
<<mook "Teen" "male">>Orange juice? Seriously?<</mook>>\
He groans, looking up at the woman behind the counter with a flat expression.
<<if $cora.hasFlag('met')>>\
<<talk "cora">>Well of course, I can't just serve a minor alcohol, silly. You're //super// lucky I even let you in here in the first place. Now stop complaining Riley, or I'll tell your sister.<</talk>>\
<<else>>\
<<mook "Bartender" "female">>Well of course, I can't just serve a minor alcohol, silly. You're //super// lucky I even let you in here in the first place. Now stop complaining Riley, or I'll tell your sister.<</mook>>\
<</if>>\
She playfully sticks her tongue out at him before walking away to serve another customer.
Riley looks to you for a moment, staring at you.
<<talk "riley">>What? Got a problem?<</talk>>\
<<talk "player">>Not really, just wondering if they let just about anyone in here.<</talk>>\
You jokingly retort, but he huffs in response.
<<talk "riley">>You, <<print $player.firstName>>?<</talk>>\
He suddenly asks, momentarily catching you off guard.
<<talk "player">>I could be.<</talk>>\
<<talk "riley">>What's Elodie to you?<</talk>>\
The teen questions you, an exhausted yet cold and calculating expression on his face.
<<talk "player">>Uh, she's a friend, why?<</talk>>\
<<talk "riley">>All of her friends have insulted her and abandoned her, and you'll end up just doing the same thing at some point. So stay away from her.<</talk>>\
Before you can say anything, Riley quickly hops off the stool and throws down some change for his drink before leaving.
<<talk "thought">>What the hell was that. . .<</talk>>\
Still confused by the sudden interaction that took place a moment ago, you shake your head.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 30 }>>
<<set $riley.addFlag('met')>><<set $elodieProgression += 1>>\<<talk "thought">>No point in waiting, she'll probably be too busy to drop by the bar. . .<</talk>>\
You shrug, deciding not to wait for Elodie and instead, continuing glancing around the bar.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 5 }>>Inside the bar, you look around and find Elodie sitting at the counter, beside her is the teen you met, Riley.
The two communicate to each other using visual gestures and signs.
[[Approach them.|Submitted Elodie Bar Scene 7a]]
[[Continue looking around.|Submitted Elodie Bar Scene 7b]]You begin making your way to where they're sitting, and as you get closer, Riley pats Elodie on the shoulder, then gets up.
He walks away, his expression turning from neutral to surprised, then to disgust as he passes by you. You watch him exit the bar before continue walking over to Elodie.
Taking a seat beside her, Elodie turns to you.
<<talk "player">>Hey, Elodie. Who was that, your boyfriend?<</talk>>\
<<if $elodie.affection gte 800 and $elodie.trust gte 700>>\
You teasingly ask, she frantically shakes her head in response.
Elodie begins using her hands to gesture but stops midway through, realizing you don't understand. Giggling to herself, she pulls out her phone and quickly types on it, then shows it to you.
//Ah, sorry! No, no, that was my sister.//
<<talk "player">>Wait a minute, //that's// your sister?!<</talk>>\
Amused by your reaction, the young woman silently laughs and nods.
<<talk "player">>I take it your sister doesn't like me very much.<</talk>>\
You remark, but Elodie lets out a noise less giggle and types on her phone. She holds it up for you to see.
//It's not like that, she's just very protective of her older sister. Even though I have tried telling her that she needs to focus on herself, but. . . I'm a failure of an older sister.//
<<talk "player">>You're not a failure, both of you clearly care for one another.<</talk>>\
Hearing your reassuring words, a faint blush colors her cheeks.
<<talk "player">>So, was that, sign language, you were using to talk with your sister?<</talk>>\
You ask, deciding to change the subject. Elodie looks to you in surprise, but she types on her phone.
//Oh, yeah it was! It is embarrassing to say, but she studied it extensively so she could communicate with me more easily. . . She's tried shrugging it off as merely doing it as a hobby, but I am her older sister after all.//
<<talk "thought">>Sign language, huh. . .<</talk>>\
[[Continue.|Submitted Elodie Bar Scene 7c]]
<<elseif $elodie.affection gte 600 and $elodie.trust gte 500>>\
You teasingly ask, she shakes her head in response.
Elodie goes to gesture using her fingers but stops herself, then pulls out a phone and types on it.
//Oh, no, no. That was my sister.//
<<talk "player">>Wait, that was your sister?!<</talk>>\
Entertained by your reaction, the young woman silently giggles and nods.
<<talk "player">>She doesn't seem to like me all that much. . .<</talk>>\
You remark, but Elodie lets out a soundless laugh as she types on her phone.
//It's not like that, she's just very protective of her older sister. Even though I have tried telling her that she needs to focus on herself. . .//
<<talk "player">>It's only natural, both of you really care for one another.<</talk>>\
She smiles at your reassuring words.
<<talk "player">>So, was that, sign language, you were using to talk with your sister?<</talk>>\
You ask, deciding to change the subject. Elodie looks to you in surprise, and types on her phone.
//Oh, yeah it was! It is embarrassing to say, but she studied it extensively so she could communicate with me.//
<<talk "thought">>Sign language, huh. . .<</talk>>\
[[Continue.|Submitted Elodie Bar Scene 7c]]
<<elseif $elodie.affection gte 400 and $elodie.trust gte 300>>\
You teasingly ask, she shakes her head in response.
The young woman pulls out her phone and quickly types on it, then shows it to you.
//No, no, that was my sister.//
<<talk "player">>Wait a minute, //that's// your sister?!<</talk>>\
Amused by your reaction, Elodie silently laughs and nods.
<<talk "player">>I guess she's not exactly a big fan of me.<</talk>>\
You remark, but Elodie lets out a noise less giggle and types on her phone. She holds it up for you to see.
//It's not like that, she's just very protective of her older sister.//
<<talk "player">>Yeah, she certainly is, both of you really care for one another.<</talk>>\
She nods her head, a faint smile on her lips.
<<talk "player">>So, was that, sign language, you were using to talk with your sister?<</talk>>\
You ask, deciding to change the subject. Elodie looks to you in surprise, but she types on her phone.
//It was sign language, yes.//
<<talk "thought">>Sign language, huh. . .<</talk>>\
[[Continue.|Submitted Elodie Bar Scene 7c]]
<<else>>\
Elodie looks to you with a surprised expression, she rapidly blinks several times before she quickly gets up from the bar and walks away.
[[End.|$location]]
<</if>>\
Submitted By Irish Major Tom
<<addtime { minute : 5 }>>\
<<set $elodie.affection += 4>><<set $elodie.trust += 4>>\
<<set $riley.affection += 2>><<set $riley.trust += 2>>\For the next hour, you hang out with Elodie and make small talk with her while sharing a few drinks.
Eventually the young woman silently gasps upon looking at her phone, she then types something out and displays it for you to see.
<<if $elodie.affection gte 800 and $elodie.trust gte 700>>\
//Sorry, <<print $elodie.callsPlayer>>, but I have to go now. It was fun hanging out with you, let's do it again sometime! Bye!//
<<elseif $elodie.affection gte 600 and $elodie.trust gte 500>>\
//Sorry, <<print $elodie.callsPlayer>>, but I need to go. Let's hang out again some other time. Bye!//
<<else>>\
Elodie excuses herself from the bar and both of you share a brief farewell before she leaves. You take a quick look around, then get up from the bar stool.
<</if>>\
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 120 }>>\
<<run $player.addFlag("elodiesSister")>>\
<<set $elodie.affection += 10>><<set $elodie.trust += 10>>\
<<set $riley.affection += 5>><<set $riley.trust += 5>>\<<talk "thought">>They look lost in conversation with one another, I shouldn't bother them.<</talk>>\
You decide to not approach them, and instead continue looking around the bar.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 5 }>>As you step into the Drinking Donkey, you notice Yami and Claire are playing a game of pool and take a seat to watch. Spotting you, Claire smirks and takes a long draught from a mug of beer before leaning down to line up her shot, Yami watching with - feigned? - disinterest.
Claire snaps her stick into the cueball, causing it to ricochet off the side of the table and strike two of the other balls. One sinks into the pocket, while the other narrowly misses. Claire's triumphant expression rapidly sours and she gulps down another mouthful of beer.
Yami leans down to aim her next shot and misses altogether, Claire whooping with laughter as she narrowly avoids spearing the table. Scowling, Yami straightens and watches as Claire takes her next shot, sinking two balls this time. As Claire preens under the adoration of the crowd, Yami leans down and lines up her next shot, zeroing in on the cueball.
Just before she takes the shot, one of the drunker patrons leans over and slaps her ass. Yami stabs the cueball so hard for a moment you think she'll impale it. Instead, the cueball shoots off the table and rolls across the floor, vanishing into the crowd. Claire doubles over with laugher as Yami rounds on the man who'd groped her, eyes blazing.
<<talk "yami">>Hrrr...<</talk>>\
As he catches sight of her pitch-black eyes and sharpened teeth, the man's drunken grin evaporates and he rapidly backs away with a look of terror.
<<talk "yami">>Wash your neck and repent, you-<</talk>>\
Before Yami can do anything drastic, Claire grabs the back of her jacket and holds her back... or at least tries to: she has to grab onto the pool table to keep Yami from dragging her along.
<<talk "claire">>Oh, drop it, ye wagon. No need tae act like yer PMSin'. This 'ere's a bar an' we're just 'avin a wee bit o' fun 'round here.<</talk>>\
Yami turns her glare on Claire, then storms off to retrieve the cueball. Snickering, Claire slides some cash to the man who'd groped Yami, who counts the bills, grins cheerily at her, and waves the bartender over.
As Yami returns with the cueball, Claire gleefully holds her hand out for it.
<<talk "claire">>Sorry, Yami, foul ball means Ah get ano'er shot!<</talk>>\
Yami moves as though to drop it in her palm, then swipes it away.
<<talk "yami">>I saw you slip money to that man, Claire.<</talk>>\
She fixes Claire with a stern scowl, her voice an angry growl.
<<talk "claire">>Ah, don't get yer panties in a twist, ye bloody psycho. //Ah// was just havin' a wee bit o' fun.<</talk>>\
She pauses, then snorts.
<<talk "claire">>Oh, wait, Ah'm guessin' ye d'nae wear panties, do ye?<</talk>>\
As the other patrons laugh, Yami's glare intensifies into a look of glacial outrage, her fingers tightening around the cueball until you're afraid she's going to either crush it or throw it at Claire.
<<talk "yami">>//Urusai, kisama.//<</talk>>\
Claire scoffs and takes another swig of her beer.
<<talk "claire">>Yer moonspeak d'nae scare me, ye wagon!<</talk>>\
Yami says something in East Asian, her tone scornful, then turns and walks away, tossing the cueball over her shoulder so that it lands on the table with a thunk. Claire's smug smirk intensifies as she gulps down the rest of her beer with a contented sigh.
As Yami approaches, she spots you and nods a terse greeting.
<<talk "yami">> Boss.<</talk>>\
[[Greet her.|Yami and Claire Drinking Donkey Scene 1a]]
[[Ignore her.|Yami and Claire Drinking Donkey Scene 1b]]<<talk "player">>Hey, Yami.<</talk>>\
You motion for her to take a seat, but she shakes her head.
<<talk "yami">> I'll pass. I've wasted enough time with Colonel Pint O' Ale over there as it is, and I've got other business to attend to anyway.<</talk>>\
You have to smirk at her impression of Claire's accent. Offering you a faint smile in return, Yami turns and walks towards the door. You watch her retreating back, but just as she steps out the door and disappears she turns and waves her hand at you.
<<talk "yami">>//Jā ne.//<</talk>>\
[[End.|$location]]Without waiting for a reply, Yami sweeps past and exits the bar.
[[End.|$location]]<<set setup.events.cheap_computer to [
{
requires: 'true',
chance: 100,
link: "LowGrade Computer Purchase 1"
}
]>><<talk "player">>What do you have on the cheap end of things?<</talk>>\
You ask, curious as to what they might have to offer.
The employee seems to deflate slightly, but quickly recovers as he starts showing you a couple of cheap refurbished computers that are comparable to the old computer that you found in the study after inheriting the mansion.
<<talk "thought">>It's a very basic computer, but do I really need another computer like that?<</talk>>\
As the man finishes his spiel, having detailed the computers features and strengths, he looks at you expectantly.
<<talk "employee">>Good starter computer if you just need to exchange messages and such, not so much if you want to do video or games. Only $500.<</talk>>\
<<if $Money gte 500>>[[Buy it.|LowGrade Computer Purchase 1a]]<<else>><<talk "thought">>I couldn't afford it right now even if I wanted it.<</talk>>\
<</if>>
[[Don't buy it.|No Buy Computer 1]]
<<addtime { minute :6 }>><<talk "player">>I'll take it.<</talk>>\
There's a split second where the employee looks surprised, then he's all business again as he congratulates you on your new computer, packaging the unit for you and ringing the purchase up before sending you on your way again with best wishes.
[[End.|$location]]
<<addtime { minute : 10 }>>
<<if $player.inventory.includes('cheap_computer')>>\
<<run setup.Items.get("cheap_computer").quantity += 1>>\
<<set $Money -= setup.Items.get("cheap_computer").price>>\
<<else>>
<<run $player.inventory.add("cheap_computer")>>\
<<set $Money -= setup.Items.get("cheap_computer").price>>\
<</if>>\<<set setup.events.mid_computer to [
{
requires: 'true',
chance: 100,
link: "MidGrade Computer Purchase 1"
}
]>><<talk "player">>What do you have in the mid range, nothing too fancy?<</talk>>\
You ask, curious as to what they might have to offer.
The employee motions for you to follow, his expression friendly but professional. He leads you to a fairly wide assortment of computers, each of them a step up from the one you found in the study after moving into the mansion, but nothing truly special.
<<talk "employee">>Good starter computer if you just need to exchange messages and such, it's going to handle basic video, but the quality isn't going to be great. Basic games but nothing too fancy. Only $1000.<</talk>>\
As the man finishes his spiel, having detailed the computers features and strengths, he looks at you expectantly.
<<if $Money gte 1000>>[[Buy it.|MidGrade Computer Purchase 1a]]<<else>><<talk "thought">>I couldn't afford it right now even if I wanted it.<</talk>>\
<</if>>
[[Don't buy it.|No Buy Computer 1]]
<<addtime { minute : 7 }>><<talk "player">>I'd like this one.<</talk>>\
The employee gives a knowing nod, then grins as he becomes all business again. Congratulating you on your purchase, he works quickly to package the unit for you and ringing up the computer before sending you on your way again with best wishes.
[[End.|$location]]
<<addtime { minute : 10 }>>
<<if $player.inventory.includes('mid_computer')>>\
<<run setup.Items.get("mid_computer").quantity += 1>>\
<<set $Money -= setup.Items.get("mid_computer").price>>\
<<else>>
<<run $player.inventory.add("mid_computer")>>\
<<set $Money -= setup.Items.get("mid_computer").price>>\
<</if>>\<<set setup.events.good_computer to [
{
requires: 'true',
chance: 100,
link: "Good Computer Purchase 1"
}
]>><<talk "player">>What do you have that can do pretty much anything, but isn't too fancy?<</talk>>\
You ask, wanting to see their good computers.
The employee motions for you to follow, his professionalism giving way to just a hint of excitement. He leads you to a fairly wide assortment of computers, each of them clearly a high quality machine.
<<talk "employee">>These are good computers, gaming, video, work computer, anything you need.<</talk>>\
There is no doubt that the man is passionate about computers as he details each unit's features.
Gesturing at one of the computers near the middle of the ones he has been showing you, he grins.
<<talk "employee">>This is the one I have at home, best computer I've ever owned. $2500 and worth every penny.<</talk>>\
A lazy smile tugs at the mans lips as he looks at you expectantly.
<<if $Money gte 2500>>[[Buy it.|Good Computer Purchase 1a]]<<else>><<talk "thought">>I couldn't afford it right now even if I wanted it.<</talk>>\
<</if>>
[[Don't buy it.|No Buy Computer 1]]
<<addtime { minute : 10 }>><<talk "player">>I'll take it.<</talk>>\
The employee's smile becomes a massive grin.
<<talk "employee">>You're going to love it.<</talk>>\
Then he's in motion, working quickly to package the unit for you and ringing up the computer before sending you on your way again with best wishes.
[[End.|$location]]
<<addtime { minute : 10 }>>
<<if $player.inventory.includes('good_computer')>>\
<<run setup.Items.get("good_computer").quantity += 1>>\
<<set $Money -= setup.Items.get("good_computer").price>>\
<<else>>
<<run $player.inventory.add("good_computer")>>\
<<set $Money -= setup.Items.get("good_computer").price>>\
<</if>>\<<set setup.events.best_computer to [
{
requires: 'true',
chance: 100,
link: "Best Computer Purchase 1"
}
]>><<talk "player">>What's the best computer you've got?<</talk>>\
You can tell from the man's expression that he's humoring you, not expecting to really make a sale.
<<talk "employee">>What you're asking about is what we affectionately call 'The Beast' around here. I think the store mostly has it on offer as a showpiece, it's way outside the price range of most people, but everyone likes to look at it.<</talk>>\
The employee motions for you to follow, his professionalism giving way to excitement as he moves toward a computer placed on it's own pedestal, clearly in a league of it's own.
<<talk "employee">>Best computer money can buy. They won't make a game this can't run for a decade or more, video is so good you'll feel like you can reach out and touch it, processing power that's going to put any other unit in this store to absolute shame; and we've got some good computers for sale. This is the kind of unit these internet famous people run their livestreams off of.<</talk>>\
His excitement finally starts to fade when he gestures at the price tag.
<<talk "employee">>Unfortunately, ten thousand dollars is a bit outside of most people's price range.<</talk>>\
The man's lazy smile turns just a little sad.
<<if $Money gte 10000>>[[Buy it.|Best Computer Purchase 1a]]<<else>><<talk "thought">>I couldn't afford it right now even if I wanted it.<</talk>>\
<</if>>
[[Don't buy it.|No Buy Computer 1]]
<<addtime { minute : 5 }>><<talk "player">>I'll take it.<</talk>>\
The employee starts to take a step toward computers a bit cheaper, then does a double take.
<<talk "employee">>Really? It's cash only, we don't take payments.<</talk>>\
You nod.
<<talk "player">>Yeah, I'll take it.<</talk>>\
For several seconds, the man looks like he doesn't believe you, then he's in motion, working quickly to package the unit for you and ringing up the computer.
<<talk "employee">>I am so jealous of you right now, you're going to love it.<</talk>>\
[[End.|$location]]
<<addtime { minute : 12 }>>
<<if $player.inventory.includes('best_computer')>>\
<<run setup.Items.get("best_computer").quantity += 1>>\
<<set $Money -= setup.Items.get("best_computer").price>>\
<<else>>
<<run $player.inventory.add("best_computer")>>\
<<set $Money -= setup.Items.get("best_computer").price>>\
<</if>>\<<talk "player">>Thank you for showing it to me, but I think I'll pass for the moment.<</talk>>\
The employee nods in understanding, offering to show you some of the other units in the store before finally dismissing himself, promising to help if you have any more questions.
[[End.|$location]]
<<addtime { minute : 5 }>>When you enter the flower shop, you notice Olivia talking with another woman behind the counter. Almost instantly, Olivia smiles and waves at you.
In the second that follows the second woman pivots, her eyes taking you in with an unreadable expression.
A heartbeat later she's striding purposefully in your direction, not stopping until she is inches from your face.
<<mook "Florist" "female">>You're <<print $player.firstName>>?<</mook>>\
You don't have time to reply before a smile begins to form on the lady's face. The little nod she gives suggesting that she has already realized the answer to her own question.
<<mook "Florist" "female">>Thank you.<</mook>>\
She throws her arms around you in an unexpected hug.
<<mook "Florist" "female">>Thank you for helping Olivia, for getting him away from that monster and making sure she's alright.<</mook>>\
Stepping back, she places one hand on each of your shoulders.
<<mook "Florist" "female">>I think this is the happiest I've ever seen her.<</mook>>\
The next few minutes devolve into the woman asking a thousand little questions, punctuated with finding new ways to thank you, rarely giving you time to do more than start to answer.
<<mook "Florist" "female">>Seriously though, you might have saved her life, and you helped my friend. So thank you.<</mook>>\
An embarrassed looking Olivia seems to materialize nearby, awkwardly inserting herself into the exchange. For a little bit longer all three of you talk before the other Florist excuses herself.
There's a long quiet where neither of you says much before you reach out to pull Olivia into a small hug.
<<talk "player">>I just wanted to check in, make sure you were having a good day. Your friend seems to care a lot about you.<</talk>>\
Olivia smiles, then smooths her hands on her skirts before excusing herself to get back to work.
[[End.|$location]]
<<set $olivia.affection += 5>><<set $olivia.fear -= 5>><<set $olivia.trust += 5>><<addtime { minute : 15 }>>
<<run $player.addFlag("oliviaCoworker1")>>\* Olivia Coworker 1: is a one time scene. To play after Olivia's intro storyline completes.A curly haired woman wearing a florist apron over her dress says something softly to the other woman behind the counter.
From her body language, she strikes you as timid, almost mousy, as she struggles to meet her co-worker's eyes.
Then noticing your approach, she quickly hurries off to the back of the store before you can get a proper look at her.
Seemingly unphased by the exchange, the remaining florist turns toward you in case you need anything.Toward the back of the flower shop, you see two florists, one talking softly while the other stands with her head downcast as if being chastised.
From where you're standing, the one talking appears to be speaking in a kind tone, showing nothing to justify the timid response of the other florist.
Then the florist who is talking nods her head, the second florist nods in a jerky movement before turning on her heel and moving away.
Meanwhile, the first florist pauses to rub her temples, then takes a deep breath.
By the time the florist moves to the space beside the cash register, it's clear that she's completely composed herself again.Seeing Olivia wearing a florist apron, you raise your hand in greeting.
Her eyes snap up toward you, the whites prominent as she focuses on you. The start of a smile tugs at the corners of her mouth and one hand starts to raise to return your greeting.
Then her expression suddenly sobers, her eyes darting away before she hurries off to another part of the store.A man, smelling of sweat and stale beer shoulders past you, growling something angry under his breath as he does so.
You bristle, starting to turn toward the man when you hear a sob.
Pivoting toward the sob, you see Olivia, her co-worker leading her into the back room while speaking in a reassuring tone.
For a second longer you watch, then as the squeal of tires reaches your ears you realize that the man was likely Olivia's boyfriend and whatever just transpired between them left her in tears.
<<talk "thought">>Probably came here just to yell at her and make her feel worthless.<</talk>>\
By the time the thought crosses your mind, Olivia is nowhere to be seen and the boyfriend is long gone.Working behind the counter, you see Olivia helping a customer. She seems much less tense than when you first met her, the fear and hurt giving way to a fledgling confidence, unsteady still but gaining strength.
She must notice you from the edge of her vision because she suddenly looks up, a broad smile crossing her features as she waves at you.
You wave back before returning to browsing the store.
As you wander, you can see Olivia casting frequent glances your way.When Olivia sees you, there's a flash of excitement in her eyes, her body tenses, and she seems to almost vibrate with excitement all at once.
Stiffly, she raises her hand to wave at you, just a short little wave.
You wave in return, fighting back a little smile.
Someone calls her name from the back room, presumably a co-worker. Olivia seems to levitate in place for a fraction of a second, waves once more, then darts into the back room.Working behind the counter, you see Olivia helping a customer. Her body language seems more certain than it was when you first met her, and while her features are still etched from years of fear and hurt, there's now a light in her eyes, a fledgling confidence that suits her well.
When she notices you, the smile that blossoms across her features is genuine and she raises her hand to wave in greeting before giving her full attention to her next customer.Seeming to materialize from nowhere, Olivia is suddenly at your side.
You barely have time to register her presence before she puts one arm around you in a little half hug before pulling back.
With her other hand, she twirls a flower once, a daisy, before presenting it to you.
<<talk "olivia">>For my Prince Charming, who saved me from the Dark Knight.<</talk>>\
Smiling at the cheesiness of her own words, she blushes slightly when you accept the flower.
She looks ready to say something more, but then notices a customer approaching the counter.
<<talk "olivia">>Looks like I need to get back to work.<</talk>>\
After only a split second's pause, she hugs you again, with both arms this time.
<<talk "olivia">>Good to see you.<</talk>>\
Her words sound as genuine as her smile as she slips away to help the customer.
Looking at the flower in your hand, you raise it to your nose to smell it before starting to browse the store again.At the counter in the flower shop, an ornate sign, apparently hand drawn, rests on a short easel. Broad, fluid brush strokes have written the words "Help wanted. Please ask the florist on duty for details."
A few more steps brings you close enough to read several notes scrawled across the same parchment. Most of them are generic well wishes that you have seen on every group signed card you've ever read, but one message stands out; "We'll miss you Olivia. Hope you find the happiness you deserve so much."As you move through the flower shop, you see Olivia going about her work.
With a bouquet in one hand, she weaves between the displays toward the employee counter
She looks to be perfectly in her element right up to the moment she notices you.
In a heartbeat, her eyes widen and she nearly trips over herself before coming to a momentary stop.
You see her swallow, glance downward, shift her gaze toward the flowers in her hands, then returns her eyes to you.
Her eyes remain a bit too wide as she smiles faintly at you.
<<talk "olivia">>I'm at work.<</talk>>\
Smiling at the obvious statement, you take a couple of steps toward her.
<<talk "player">>Was just in the area and wanted to say hello.<</talk>>\
Olivia's smile blossoms into a full grin before quickly faltering.
<<talk "olivia">>Thank you.<</talk>>\
Just then the phone begins to ring and there's a flash of panic in her eyes as she looks between you and the phone.
<<talk "player">>You're busy, I'll check in another time. Hope you have a good day.<</talk>>\
Taking that as her cue, she seems to mouth something you can't make out before bolting toward the phone, juggling the bouquet as she pins the phone between her shoulder and ear before starting to talk.
<<addtime { minute : 4 }>>Walking down the street, you pass by the candy store. Before you can react, Eve is already bolting for the door of the Honey Pot. She places a hand on the handle as she peers into the shop.
<<talk "eve">>Look at all that candy.<</talk>>\
Your eyes linger on the large glass windows, massive lollipops and candies on display among brightly colored advertisements for even more sweet treats.
[[Enter the store with Eve.|Collab Eve Elodie Candystore 1a]]
[[Continue walking.|Collab Eve Elodie Candystore 1b]]
Submitted by Irish Major Tom and GateKeeper.
<<addtime { minute : 1 }>>You've barely stepped through the door when the heady scent of spun sugar assails you, and a fraction of a second later you hear Eve take a deep breath.
<<talk "eve">>Oh my God, this is the best smell ever.<</talk>>\
Eve races down one of the aisles, examining the overflowing shelves of candy. You follow behind her, chuckling to yourself.
While enjoying the sight of Eve in heaven, you catch a glimpse of someone else perusing the shop.
<<talk "thought">>Is that, Elodie?<</talk>>\
You recognize the figure as she comes into view, the familiar brunette hair tied into a braid and her sweet smile.
[[Talk to Elodie.|Collab Eve Elodie Candystore 1c]]
[[Stick with Eve.|Collab Eve Elodie Candystore 1d]]
Submitted by Irish Major Tom and GateKeeper.
<<addtime { minute : 3 }>><<set $eve.affection += 2>><<set $eve.fear -= 2>><<set $eve.trust += 1>><<talk "thought">>She'll catch up.<</talk>>\
You think to yourself. You've barely made it half the block when you hear footsteps rushing to catch up.
When Eve slows, matching your pace at your side, you can see her look up at you with disappointment in her eyes, though she doesn't say a word.
She sighs, a sound you have little doubt is calculated to evoke sympathy from you, but you continue to walk without any indication that you even heard her.
[[End.|$location]]
Submitted by Irish Major Tom and GateKeeper.
<<addtime { minute : 2 }>><<set $eve.affection -= 2>><<set $eve.fear += 2>><<set $eve.trust -= 5>><<talk "player">>Hey, Elodie!<</talk>>\
You call out to Elodie, drawing her attention.
She looks over at you and waves.
<<talk "player">>Doing a bit of shopping for sweets?<</talk>>\
Elodie nods, pulling out her phone. She types something on it then shows it to you once you're close enough.
//Yup! I'm picking something up for my sister, she recently aced a test so I thought I would do something nice for her.//
<<talk "player">>That's nice of you.<</talk>>\
<<talk "eve">><<print $eve.callsPlayer>>! <<print $eve.callsPlayer>>!<</talk>>\
You're about to say something else when Eve comes flying down the aisle with an armful of candy.
<<talk "eve">>Can we get these?! Please??<</talk>>\
<<if $elodie.hasFlag("metEve")>>A second later, Eve seems to notice Elodie, her eyes lighting up even further as she somehow manages to hug the mute woman while still holding her arm full of candy.
Grinning widely, Elodie puts her arms around Eve for a brief hug in return.
As soon as she lets go of Eve, she types furiously on her phone before showing it first to Eve, then to you.
//Eve, you are just too adorable.//
<<talk "player">>Don't tell her that, it will go right to her head.<</talk>>\
Even as you say the words, you can see Eve beaming.
<<talk "thought">>Too late.<</talk>>\
For the next few minutes, the three of you visit Elodie glances at her phone, her expression becoming more serious.
//I told my sister I would be back by now. I need to get going. Was nice seeing you.//
You barely have time to read what she wrote before she puts her arms around you in a warm hug, then half kneels to do the same for Eve.
With a one handed wave and a grin, Elodie heads toward the store's exit.
You spend another minute browsing the store with Eve, but it isn't long before you and Eve exit the store as well.
[[End.|$location]]<<else>>Eve looks up at you with puppy dog eyes, practically begging. Next to you, Elodie stares at Eve then turns her gaze to you, a questioning look in her eyes.
<<talk "player">>Ah right, Elodie this is Eve, Eve this is Elodie.<</talk>>\
Momentarily confused, Elodie blinks a few times her usual sweet smile returns.
<<talk "eve">>Hi Elodie!<</talk>>\
The brunette waves in response. She stares at Eve, then looks at you, raising her eyebrow.
<<talk "thought">>Oh, that's right. . .<</talk>>\
With a sigh, Elodie types furiously on her phone before showing it to you.
//You didn't tell me you had a little sister.//
<<talk "thought">>Well, that could have gone worse. . .<</talk>>\
[[Tell her the truth.|Collab Eve Elodie Candystore 1e]]
[[Go along with it.|Collab Eve Elodie Candystore 1f]]<<run $elodie.addFlag("metEve")>><</if>>
Submitted by Irish Major Tom and GateKeeper.
<<addtime { minute : 5 }>>You take a split second to save at Elodie, then rush after Eve before your young charge can get herself into trouble.
<<talk "elizaveta">>You shouldn't climb the shelf like that.<</talk>>\
Elizaveta's friendly voice gives you some idea of where Eve is and a second later you round a shelf to see Eve holding one shelf with her foot lifted as if ready to start climbing.
Eve's eyes are on Elizaveta, but you can tell that she's still trying to decide whether or not to defy the store clerk or not. When her head pivots toward you, you see the fight go out of her and she finally lets go of the shelf.
<<if $elizaveta.hasFlag("metEve")>><<talk "elizaveta">>It's nice to see you again Eve, but I'm pretty sure you've been taught better than to climb on the shelves.<</talk>>\
You nod your agreement as Eve looks at you.
<<else>>Elizaveta's eyes move from Eve to you as you step into sight, curiosity in her expression as she realizes that Eve is with you.
<<talk "elizaveta">>And who might this young lady be?<</talk>>\
Not waiting for a reply, she steps toward you and gives you a brief but friendly hug before stepping back.
<<talk "player">>This is Eve, her and her sister help take care of my home.<</talk>>\
<<talk "elizaveta">>So, like a maid.<</talk>>\
You nod in agreement as Eve steps to your side, her expression holding just the barest hint of mischief as she looks between you and Elizaveta.
<<run $elizaveta.addFlag("metEve")>><</if>><<talk "elizaveta">>Was there anything I can help you with?<</talk>>\
Eve just starts to open her mouth to reply, but you're a fraction of a second quicker.
<<talk "player">>I think we're good for the moment, but thank you.<</talk>>\
Just then you hear someone call from the back of the store. Elizaveta glances that way, then back to you.
<<talk "elizaveta">>Duty calls, if you need help with anything, just let me know.<</talk>>\
The woman has barely taken half a dozen steps before you realize Eve is no longer at your side.
Pivoting on your heel, you see Eve round a corner and at a brisk walk you follow.
For the next few minutes you wander the store, always one step behind Eve as she flits from one shelf or display to the next
You're just heading toward the front door when you catch sight of Macks talking with Elizaveta. He quickly smiles and waves at you in greeting, then says something urgently to Elizaveta.
A second later she's moving toward you with a small plate in her hands. On it are a pair of little brown squares.
<<talk "elizaveta">>Macks just finished making some fudge. He wanted you to have a piece. Try them, let me know what you think.<</talk>>\
Eve doesn't even wait for you to respond before quickly snatching up one of the two offered pieces of fudge. Her eyes only turning to you before raising it to her lips. You can tell it's good as she bites into it, her eyes widening for a fraction of a second before a lazy smile tugs at her lips.
You instinctively take the piece as Eve offers you the last half of the piece she originally took. Taking a smaller bite than Eve, you imagine your expression going through the same series of changes as Eve's did just seconds before.
It's not until Elizaveta fails to choke back a giggle while looking at Eve that you realize that Eve has taken the second piece of fudge and is stuffing the whole thing in her mouth before you can protest.
<<talk "thought">>Did Eve just give me the rest of her fudge to distract me while she swiped mine?<</talk>>\
The sheepish grin that forms on Eve's lips is all the answer you need.
<<mook "Macks" "male">>Good?<</mook>>\
Macks asks hopefully as he steps up behind Elizaveta, one of his hands coming to rest affectionately on her hip. You see her shift her weight so that she leans just a little closer to him without even realizing it.
Eve nods, then talks through a mouth full of fudge.
<<talk "eve">>Very good!<</talk>>\
You nod in agreement, swallowing the last of your fudge before replying.
<<talk "player">>Yes, very good, thank you.<</talk>>\
Macks grins, looking to Elizaveta.
<<mook "Macks" "male">>Told you it was my best batch yet!<</mook>>\
The four of you talk for just a minute longer before Macks excuses himself back to the rear of the store, Elizaveta stepping away to help a customer just a minute later.
With a wave of goodbye, you and Eve exit the store.
Taking a deep breath of the fresh air outside the store, you can almost feel the sugar leaving your lungs.
[[End.|$location]]
Submitted by Irish Major Tom and GateKeeper.
<<addtime { minute : 13 }>><<set $eve.affection += 1>><<set $eve.fear -= 1>><<set $eve.trust += 1>><<talk "player">>She's actually, one of the servants that works at my place.<</talk>>\
Elodie's expression becomes hard to read as she stares at you.
With mock seriousness, Eve says in a deadpan voice.
<<talk "eve">>Eve is my slave name.<</talk>>\
It only takes a second before the corner of her mouth ticks upward as she suppresses the urge to smile.
For a moment you think Elodie's going to freak out but she suddenly bursts out in silent laughter, closing her eyes and covering her mouth.
<<talk "thought">>That little scamp. . .<</talk>>\
You glare at Eve for a second, she merely winks at you in response.
Once she's calmed down, Elodie types on her phone, letting you see it once she's done.
//She's funny, her and Riley would get along with each other. Also, you never mentioned you lived in a place that requires servants either. . .//
<<talk "player">>It's a little complicated.<</talk>>\
Before you can fit another word in, Eve blurts out.
<<talk "eve">>He inherited a mansion, me and my sister came with the house.<</talk>>\
You are stunned to silence for just a second before you comment.
<<talk "player">>Ok, maybe it's not that complicated when you put it that way.<</talk>>\
Letting out a giggle, Elodie nods.
<<talk "eve">>Oh! What's your favorite candy, Elodie??<</talk>>\
Eve excitedly asks.
Elodie looks up, thinking. A moment later, she types on her phone before showing it.
//Chocolate dipped strawberries.//
<<talk "eve">>Oooh, those are good. What about chocolate with peanut butter in the middle?<</talk>>\
The brunette happily nods at Eve's question, both women getting lost in conversation about their favorite sugary sweets, Elodie responds to the redhead through her phone.
After a bit of discussing, they turn their attention to the shelves and begin moving through each aisle, listing each sweet from one to ten.
You follow them for a while until you've noticed the time.
<<talk "player">>It's about time we head out Eve.<</talk>>\
Eve lets out a groan.
<<talk "eve">>Aww, can't we stay just a little bit longer?<</talk>>\
Shaking your head, Eve sighs.
<<talk "eve">>Fine.<</talk>>\
The petite redhead trots over to you, she turns around briefly to wave to Elodie.
<<talk "eve">>See ya later Elodie, it was nice meeting you!<</talk>>\
Elodie returns Eve's goodbye with her own waving.
<<talk "player">>C'mon, let's go.<</talk>>\
Exiting the store, you step out onto the sidewalk.
<<talk "eve">>Soo, Elodie. Does she always talk using her phone?<</talk>>\
<<talk "player">>Nope, usually she uses a notepad.<</talk>>\
Eve looks at you expectantly, waiting for you to elaborate.
<<talk "player">>She's mute, she can't talk. This is how she communicates.<</talk>>\
Nodding in understanding, Eve maintains a thoughtful expression on her face as the two of you start down the street again.
[[End.|$location]]
Submitted by Irish Major Tom and GateKeeper.
<<addtime { minute : 10 }>><<set $eve.affection += 2>><<set $eve.fear -= 2>><<set $eve.trust += 1>><<set $elodie.affection += 2>><<set $elodie.fear -= 3>>Elodie types something into her phone, then with a warm smile shows it first to you, then to Eve.
//My little sister is around your age. I love her very much.//
Eve looks at you accusingly, then back at Elodie.
<<talk "eve">>What if I don't want a big brother?<</talk>>\
You see a little smile play at Elodie's lips as she types in a flurry of motion.
//If you don't want him, maybe I'll keep him?//
The angle she holds it at, it's hard to read the words but you still manage.
Eve grins, and as Elodie realizes that you are reading it, she quickly blushes and hides the screen against her chest.
<<talk "eve">>Don't you dare. Who else would I get to buy cookies for me?<</talk>>\
Elodie suddenly bursts out in silent laughter, closing her eyes and covering her mouth.
Once she's calmed down, Elodie types on her phone, letting you see it once she's done.
//She's funny, her and Riley would get along with each other. Also, you never mentioned you lived in a place that requires servants either. . .//
<<talk "player">>It's a little complicated.<</talk>>\
Before you can fit another word in, Eve blurts out.
<<talk "eve">>He inherited a mansion, me and my sister came with the house.<</talk>>\
You are stunned to silence for just a second before you comment.
<<talk "player">>Ok, maybe it's not that complicated when you put it that way.<</talk>>\
Letting out a giggle, Elodie nods.
<<talk "eve">>Oh! What's your favorite candy, Elodie??<</talk>>\
Eve excitedly asks.
Elodie looks up, thinking. A moment later, she types on her phone before showing it.
//Chocolate dipped strawberries.//
<<talk "eve">>Oooh, those are good. What about chocolate with peanut butter in the middle?<</talk>>\
The brunette happily nods at Eve's question, both women getting lost in conversation about their favorite sugary sweets, Elodie responds to the redhead through her phone.
After a bit of discussing, they turn their attention to the shelves and begin moving through each aisle, listing each sweet from one to ten.
You follow them for a while until you've noticed the time.
<<talk "player">>It's about time we head out Eve.<</talk>>\
Eve lets out a groan.
<<talk "eve">>Aww, can't we stay just a little bit longer?<</talk>>\
Shaking your head, Eve sighs.
<<talk "eve">>Fine.<</talk>>\
The petite redhead trots over to you, she turns around briefly to wave to Elodie.
<<talk "eve">>See ya later Elodie, it was nice meeting you!<</talk>>\
Elodie returns Eve's goodbye with her own waving.
<<talk "player">>C'mon, let's go.<</talk>>\
Exiting the store, you step out onto the sidewalk.
<<talk "eve">>Soo, Elodie. Does she always talk using her phone?<</talk>>\
<<talk "player">>Nope, usually she uses a notepad.<</talk>>\
Eve looks at you expectantly, waiting for you to elaborate.
<<talk "player">>She's mute, she can't talk. This is how she communicates.<</talk>>\
Nodding in understanding, Eve maintains a thoughtful expression on her face as the two of you start down the street again.
[[End.|$location]]
Submitted by Irish Major Tom and GateKeeper.
<<addtime { minute : 10 }>><<set $eve.affection += 1>><<set $eve.fear += 1>><<set $eve.trust -= 1>><<set $elodie.affection += 2>><<set $elodie.fear -= 3>>Name of candy store: The Honey Pot
Girl who works there: Elizaveta (Standard talk box.)
Owner of store if needed: Macks: (Mook)
Irish's initial idea:
Hah. So my idea is, MC and Eve go to candy store and they find Elodie there. Her and Eve have a bit of fun around the store or something like that. Had some time to think on it but that's about all I can come up with for the place of all things sugary0As you move through the store, your eyes start lingering on various bits of candy, wondering if you should buy some.
Momentarily, you have a mental image of Anna delicately nibbling a piece of chocolate while Eve stuffs gummy worms into her mouth by the fist full. The thought brings an involuntary smile to your lips.
<<if $Money gte 10>>[[Buy Chocolates.|Purchase Candy 1a]]
<</if>><<if $Money gte 5>>[[Buy Gummy Worms.|Purchase Candy 1b]]
<</if>><<if $Money gte 15>>[[Buy Chocolates and Gummy Worms.|Purchase Candy 1c]]
<</if>>[[Maybe another time.|Purchase Candy 1d]]
Scene Generously Sponsored by Fusing.inc
<<addtime { minute : 3 }>>Finding a nice box of assorted chocolates, you pick it up and wander the store a few minutes before heading to the counter.
<<if $elizaveta.hasFlag("honeyPot")>>Elizaveta smiles the second she sees you.
<<talk "elizaveta">><<print $elizaveta.callsPlayer>>!<</talk>>\
With a grin that lights her eyes up, she steps around the counter and throws her arms around you in a short lived by warm hug. Something about her accent makes her sound perkier even than her energy would suggest.
<<talk "elizaveta">>Find something good?<</talk>>\
Her eyes flicker to what you're holding, her smile shifting to something more reserved while still maintaining the same warmth.
<<talk "elizaveta">>Those are //very// good. You'll love them.<</talk>>\
With a playfulness that borders on flirty, she snatches the package of chocolates from your hand and moves back to the counter. She rings up the item and you promptly pay her. Then with a smile, she hands you the bag containing your purchase.
<<talk "elizaveta">>Have a wonderful day, we're always prepared to satisfy your sweet tooth here at the Honey Pot.<</talk>>\
She grins and waves as you move away from the counter.
<<set $elizaveta.affection += 1>><<set $elizaveta.fear -= 1>><<else>>A friendly looking middle aged man, an apron strapped on himself that shows clear signs of use.
He's friendly, bordering on quirky, as he rings up your purchase then hands you the bag he put the chocolates in.
As you turn away from the counter, he gives you a wave that is perhaps just a little too energetic.
<<mook "Honey Pot Employee" "male">>Thank you for the purchase! Have a nice day! And come back any time you have a sweet tooth!<</mook>>\
<</if>>[[End.|$location]]
Scene Generously Sponsored by Fusing.inc
<<addtime { minute : 6 }>>
<<if $player.inventory.includes('chocolates')>>\
<<run setup.Items.get("chocolates").quantity += 1>>\
<<set $Money -= setup.Items.get("chocolates").price>>\
<<else>>
<<run setup.Containers.move('chocolates', 'honeyPotInventory', $player.inventoryId)>>\
<<set $Money -= setup.Items.get("chocolates").price>>\
<</if>>\Finding a large bag of gummy worms, you pick it up and wander the store a few minutes before heading to the counter.
<<if $elizaveta.hasFlag("honeyPot")>>Elizaveta smiles the second she sees you.
<<talk "elizaveta">><<print $elizaveta.callsPlayer>>!<</talk>>\
With a grin that lights her eyes up, she steps around the counter and throws her arms around you in a short lived by warm hug. Something about her accent makes her sound perkier even than her energy would suggest.
<<talk "elizaveta">>Find something good?<</talk>>\
Her eyes flicker to what you're holding, her smile shifting to something more reserved while still maintaining the same warmth.
<<talk "elizaveta">>Those are //very// good. All the kids seem to love them.<</talk>>\
With a playfulness that borders on flirty, she snatches the package of gummy worms from your hand and moves back to the counter. She rings up the item and you promptly pay her. Then with a smile, she hands you the bag containing your purchase.
<<talk "elizaveta">>Have a wonderful day, we're always prepared to satisfy your sweet tooth here at the Honey Pot.<</talk>>\
She grins and waves as you move away from the counter.
<<set $elizaveta.affection += 1>><<set $elizaveta.fear -= 1>><<else>>A friendly looking middle aged man, an apron strapped on himself that shows clear signs of use.
He's friendly, bordering on quirky, as he rings up your purchase then hands you the bag he put the gummy worms in.
As you turn away from the counter, he gives you a wave that is perhaps just a little too energetic.
<<mook "Honey Pot Employee" "male">>Thank you for the purchase! Have a nice day! And come back any time you have a sweet tooth!<</mook>>\
<</if>>[[End.|$location]]
Scene Generously Sponsored by Fusing.inc
<<addtime { minute : 6 }>>
<<if $player.inventory.includes('gummyWorms')>>\
<<run setup.Items.get("gummyWorms").quantity += 1>>\
<<set $Money -= setup.Items.get("gummyWorms").price>>\
<<else>>
<<run setup.Containers.move('gummyWorms', 'honeyPotInventory', $player.inventoryId)>>\
<<set $Money -= setup.Items.get("gummyWorms").price>>\
<</if>>\Finding a nice box of assorted chocolates and, you pick it up. A moment later you add a large bag of gummy worms to what you're holding before wandering the store a few minutes longer on your way to the counter.
<<if $elizaveta.hasFlag("honeyPot")>>Elizaveta smiles the second she sees you.
<<talk "elizaveta">><<print $elizaveta.callsPlayer>>!<</talk>>\
With a grin that lights her eyes up, she steps around the counter and throws her arms around you in a short lived by warm hug. Something about her accent makes her sound perkier even than her energy would suggest.
<<talk "elizaveta">>Find something good?<</talk>>\
Her eyes flicker to what you're holding, her smile shifting to something more reserved while still maintaining the same warmth.
<<talk "elizaveta">>Ooh, looks like someone has a sweet tooth.<</talk>>\
With a playfulness that borders on flirty, she snatches your items from your hands and moves back to the counter. She rings up the items and you promptly pay her. Then with a smile, she hands you the bag containing your purchases.
<<talk "elizaveta">>Have a wonderful day, we're always prepared to satisfy your sweet tooth here at the Honey Pot.<</talk>>\
She grins and waves as you move away from the counter.
<<set $elizaveta.affection += 2>><<set $elizaveta.fear -= 1>><<else>>A friendly looking middle aged man, an apron strapped on himself that shows clear signs of use.
He's friendly, bordering on quirky, as he rings up your purchase then hands you the bag he put the chocolates and gummy worms in.
As you turn away from the counter, he gives you a wave that is perhaps just a little too energetic.
<<mook "Honey Pot Employee" "male">>Thank you for the purchase! Have a nice day! And come back any time you have a sweet tooth!<</mook>>\
<</if>>[[End.|$location]]
Scene Generously Sponsored by Fusing.inc
<<addtime { minute : 6 }>>
<<if $player.inventory.includes('chocolates')>>\
<<run setup.Items.get("chocolates").quantity += 1>>\
<<set $Money -= setup.Items.get("chocolates").price>>\
<<else>>
<<run setup.Containers.move('chocolates', 'honeyPotInventory', $player.inventoryId)>>\
<<set $Money -= setup.Items.get("chocolates").price>>\
<</if>>\
<<if $player.inventory.includes('gummyWorms')>>\
<<run setup.Items.get("gummyWorms").quantity += 1>>\
<<set $Money -= setup.Items.get("gummyWorms").price>>\
<<else>>
<<run setup.Containers.move('gummyWorms', 'honeyPotInventory', $player.inventoryId)>>\
<<set $Money -= setup.Items.get("gummyWorms").price>>\
<</if>>\Your thoughts linger on the thought of candies for a few seconds longer as you resume browsing the store.
[[End.|$location]]You observe Bridgette, who looks for something in particular in the aisle for luck charms. She browses through the different trinkets but doesn't seem to find what she is looking for.
<<talk "player">>Is there something you are looking for? I can help.<</talk>>\
<<talk "bridgette">>Something that would increase my chances of pregnancy. If you can find one, let me know.<</talk>>\
You look with her for the specific good luck charm until you realize that all the //pregnancy// charms have been sold out. Bridgette looks slightly disappointed but doesn't mind more than that.
<<talk "bridgette">>Whatever, it's no big deal. After all, it's not only luck that makes you pregnant, isn't that right <<print $bridgette.callsPlayer>>?<</talk>>\
She grabs your crotch for a second, making you jump in the process then leaves the shop while shaking her hips. You are reassured there was no one around you.
[[End.|$location]]The shop doesn't have a lot of clients right now, but it still has a lot of articles for Eve and Sidra to browse around together. There are a variety of trinkets for various uses and books about fortune telling, hypnotism and how to make people fall in love.
Eve calls Sidra to check on one of the books on sale. It is a grimoire about voodoo dolls and how to make them. You can tell from the state of the book that it is definitively ancient and most likely valuable.
<<talk "eve">>Hey Sidra, don't you want to use it on my sister, or even better <<print $eve.callsPlayer>>?<</talk>>\
She whispers, not realizing that you can still hear their conversation.
<<talk "sidra">>I'm not sure Eve. It looks like junk to me, and won't they be mad at us if they found out anyway?<</talk>>\
Sidra asks, not convinced by the efficacy of the dolls.
<<talk "eve">>That's the beauty of this thing. Not only won't they realize what hits them, but they also can't accuse anyone without tangible proof. The perfect tool for our crimes. Don't you think it's worth a try?<</talk>>\
<<talk "sidra">>Still, it sounds like something dubious you see on TV, you know, like the people hunting ghosts and monsters. Beside we still need to buy the book though. Maybe if we just...<</talk>>\
You cough a bit in order to bring their attention. They turned their head them in surprise.
<<talk "eve">>Sidra! How could you think of doing something like that?<</talk>>\
Eve puts her hand in front of her mouth to simulate her shock. Sidra on the other hand is surprised by the accusation and responds just after.
<<talk "sidra">>Hey, don't pin that on me! You were the one who wanted to make that doll.<</talk>>\
You give them a pat on the head to quash their quarrel. They look at each other and laugh a bit before looking inside the boutique again.
[[End.|$location]]<<set setup.events.LoveShackChastityCageBuying to [
{
requires: 'true',
chance: 100,
link: "Submitted Love Shack Chastity Cage Buying Scene 1"
}
]>>You're browsing the Love Shack's wares, looking through the many shelves of sex toys, pornographic DVD's and assortment of BDSM products when a certain display catches your eye.
Lining the inside, are several different sizes of chastity cages, half of them plastic and the other metal cages.
<<talk "thought">>Why am I not surprised to find these here...<</talk>>\
<<if $Money gte 90>>[[Buy a chastity cage.|Submitted Love Shack Chastity Cage Buying Scene 1a]]
<<else>><<talk "thought">>Too bad I can't afford it right now.<</talk>>\
<</if>>[[Don't buy a chastity cage.|Submitted Love Shack Chastity Cage Buying Scene 1b]]<<talk "thought">>Wouldn't hurt to buy one, there are people who say great things about them. Might as well give it a try.<</talk>>\
With a sigh, you grab one of the cages and inspect before walking over to the counter where Willy stands.
Willy eyes you up for a moment, raising his eyebrow once he spots the cage in your hand.
<<talk "willy">>I see you've taken an interest in //those// sorts of item, may I suggest trying several different rings to find the proper fit?<</talk>>\
He pauses to grab something from underneath the counter.
<<talk "willy">>Here you go.<</talk>>\
A second later, he places several small boxes, metal rings of differing sizes are depicted on the covers.
<<talk "willy">>You can use one of the backrooms.<</talk>>\
Willy points to the doorway with the curtain. You nod, grabbing the boxes and making your way to one of the rooms he directed you to.
For the next few hours, you try on several sizes of metal rings until you find one that doesn't pinch or completely cut off your circulation.
Once you've found one the right one, you take the metal ring and cage back to the counter.
<<talk "willy">>That'll be ninety dollars.<</talk>>\
Paying for it, you thank Willy. He places the cage into a bag and hands it to you.
[[End.|$location]]
<<addtime { minute : 26 }>>
<<set $willy.affection += 2>><<set $willy.trust += 1>><<set $Money -= 90>>
Submitted by Irish Major Tom
<<run $player.inventory.add("chastity_cage_silver")>>\<<talk "thought">>I'm not really interested in those things anyways.<</talk>>\
You decide against buying, and instead return to browsing through the shops shelves.
[[End.|$location]]
<<addtime { minute : 5 }>>
Submitted by Irish Major TomYou quickly glance around the Love Shack, looking for the raven-haired woman. <<if $mitsukoWillyRelationship gte 90>>You find her standing near a display, a look of mindless euphoria on her face as she cleans it.<<elseif $mitsukoWillyRelationship gte 75>>You find her standing near a display, a faint mindless smile on her lips as she cleans it.<<elseif $mitsukoWillyRelationship gte 50>>You find her standing near a display, a mindless look in her eyes as she cleans it.<<elseif $mitsukoWillyRelationship gte 25>>You find her standing near a display, a look of disdain in her eyes as she cleans it.<<else>>You find her standing near a display, a look of hatred as she cleans it.
<<talk "thought">>Hm, perhaps the mansion could use more staff. . . And she doesn't look all that happy to be working here.<</talk>>\
<</if>>\
With a sigh, you consider talking to Willy about Mitsuko.
[[Talk to Willy about Mitsuko.|Submitted Purchase Mitsuko Scene 1a]]
[[Don't bother.|Submitted Purchase Mitsuko Scene 1b]]
Submitted by Irish Major Tom
<<addtime { minute : 2 }>><<talk "player">>Might as well see if he's still willing to part with her.<</talk>>\
You walk over to the counter where Willy is.
<<talk "player">>Hey Willy, that offer we talked about still on the table?<</talk>>\
Leaning against the counter, you motion to Mitsuko. Willy looks to you then to the woman, before looking back to you.
<<if $mitsukoWillyRelationship gte 90>>\
<<talk "willy">>Hm, possibly. She's quite obedient now<<if $player.hasFlag("suggestedTrainerForMitsuko")>>, thanks to your suggestion to find a trainer<<else>>, thanks to a trainer I brought in<</if>>.<</talk>>\
Willy takes a moment to consider before speaking.
<<talk "willy">>I'll hand her over to you for fifty thousand.<</talk>>\
He states, writing out the number on a piece of paper and turning it towards you.
<<talk "player">>What, fifty thousand?!<</talk>>\
You raise your voice in surprise, Willy nods in response.
<<talk "willy">>Of course, she's a valuable piece of property now that her attitude is taken care of and she actually works now. Not to mention the regulars love her and they pay quite a hefty sum for her //company//.<</talk>>\
The man shrugs.
<<talk "thought">>Fifty thousand. . . This greedy bastard. . .<</talk>>\
<<if $Money gte 50000>>\
[[Take his offer.|Submitted Mitsuko Purchase Scene 1c]]
<<else>>\
<<talk "thought">>Damn it, I can't afford that right now. . .<</talk>>\
<</if>>[[Decline his offer.|Submitted Mitsuko Purchase Scene 1d]]
<<elseif $mitsukoWillyRelationship gte 75>>\
<<talk "willy">>I'm willing to consider it, but she has become pretty docile as of late<<if $player.hasFlag("suggestedTrainerForMitsuko")>>, thanks to your suggestion of getting a trainer involved<<else>>, thanks to a trainer I've been sending her to<</if>>.<</talk>>\
Willy ponders for a moment before letting out a sigh.
<<talk "willy">>I will give her over to you for twenty-five thousand.<</talk>>\
He states his offer and writes it down on a piece of paper before turning it towards you.
<<talk "player">>Twenty-five thousand, seriously??<</talk>>\
You raise an eyebrow in response to the amount, Willy nods.
<<talk "willy">>Of course, as I said, she's become pretty docile and actually works now. Plus some of the regulars pay quite a bit to spend some //time// with her.<</talk>>\
<<talk "thought">>Of course he's going to try and squeeze as much out of this as possible. . .<</talk>>\
<<if $Money gte 25000>>\
[[Take his offer.|Submitted Mitsuko Purchase Scene 1e]]
<<else>>\
<<talk "thought">>Damn it, I can't afford that right now. . .<</talk>>\
<</if>>[[Decline his offer.|Submitted Mitsuko Purchase Scene 1f]]
<<elseif $mitsukoWillyRelationship gte 50>>\
<<talk "willy">>I suppose I would be willing to part with her<<if $player.hasFlag("suggestedTrainerForMitsuko")>>, though thanks to your suggestion of hiring a trainer, she is slowly becoming obedient and docile<<else>>, though she is slowly becoming obedient and docile because of a trainer I've //introduced// her to<</if>>.<</talk>>\
Willy looks down at a piece of paper for a moment then writes something down onto it before turning the paper over to you.
<<talk "willy">>I will hand her over for five thousand, no less.<</talk>>\
<<talk "thought">>Five thousand huh, not as bad as I thought, but still. . .<</talk>>\
<<if $Money gte 5000>>\
[[Take his offer.|Submitted Mitsuko Purchase Scene 1g]]
<<else>>\
<<talk "thought">>Damn it, I can't afford that right now. . .<</talk>>\
<</if>>[[Decline his offer.|Submitted Mitsuko Purchase Scene 1h]]
<<else>>\
<<talk "willy">>If you still want her, I will hand her over but I should warn you that she's quite hostile and cold. <<if $player.hasFlag("suggestedTrainerForMitsuko")>>Even with your suggestion of hiring a trainer, progress is too slow for my liking<<else>>Even with introducing her to a trainer, progress is too slow for my liking<</if>>.<</talk>>\
Willy explains, he reaches down and pulls out Mitsuko's //maid contract//, then places it on the counter.
[[Take his offer.|Submitted Mitsuko Purchase Scene 1i]]
[[Decline his offer.|Submitted Mitsuko Purchase Scene 1j]]
<</if>>\
Submitted by Irish Major Tom
<<addtime { minute : 5 }>><<talk "player">>Alright, fine. I'll buy her contract off you.<</talk>>\
You agree to pay him for Mitsuko, Willy smirks and pulls out Mitsuko's //maid contract//.
<<talk "willy">>First the payment, then you sign this contract and I'll hand it over to you.<</talk>>\
He places a pen down, you nod and pay him the full amount of fifty thousand before picking the pen up and signing the paper.
<<talk "willy">>Congratulations, you're now the official owner of Mitsuko.<</talk>>\
Willy chuckles and whistles at the raven-haired woman. She obediently hurries over to the counter and politely bows.
<<talk "mitsuko">>Yes, Willy-sama?<</talk>>\
She asks, a hint of fondness in her voice.
<<talk "willy">>You've served me well, but this man is now your new owner. Be sure to serve him as you have myself and your customers.<</talk>>\
The store owner explains to her, Mitsuko looks to you then back to Willy a hint of panic in her eyes.
<<talk "mitsuko">>O-Of course Willy-sam. . . Sir. . .<</talk>>\
You grab the contract and turn to Mitsuko.
<<talk "player">>I am, <<print $player.firstName>>.<</talk>>\
Mitsuko's gaze turns to you as you introduce yourself, her expression hardens for a few seconds but she politely bows to you.
<<talk "mitsuko">>Hello.<</talk>>\
With your new maid following you, you say goodbye to Willy and exit the shop. As you're leaving, you quickly turn to Mitsuko.
<<talk "player">>Right, I should tell you this now, I live in a mansion an hour outside of town and there are two other maids currently part of the mansion staff. Anna and Eve, they're both sisters.<</talk>>\
The older woman merely nods in response, your turn back around and step out onto the sidewalk.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 25 }>><<run $Money -= 50000>>
<<run $mitsuko.addFlag("owned")>>You shake your head, deciding to decline his offer.
<<talk "player">>That's a bit too pricey for my liking, I'm going to hold off if that's alright with you.<</talk>>\
Willy shrugs.
<<talk "willy">>Suit yourself, but be sure to make up your mind soon. I've already received a few tempting offers from some of the shops regulars.<</talk>>\
He mentions with a grin, you nod and step away from the counter.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 5 }>><<talk "player">>Ok, I'll take it.<</talk>>\
You say with a sigh, Willy grins and pulls out Mitsuko's contract from under the counter.
<<talk "willy">>First, you pay, then you sign the contract and I'll hand it over to you.<</talk>>\
He explains, you nod and pay him the twenty-five thousand before signing the paper.
Willy whistles to Mitsuko and a moment later, she obediently walks over to the counter.
<<talk "mitsuko">>Did you need something, Willy-san?<</talk>>\
She asks after bowing politely to him.
<<talk "willy">>Your services have been appreciated, and I hate to part with something so valuable but this man here is your new master. Serve him well.<</talk>>\
Mitsuko glances at you for a moment, sizing you up before looking back to Willy.
<<talk "mitsuko">>Very well, sir.<</talk>>\
You pickup the contract and motion for Mitsuko to follow you, the raven-haired woman stays a few steps behind as you exit the store.
Once outside, you turn to her.
<<talk "player">>Right, I should introduce myself. . . I'm <<print $player.firstName>>.<</talk>>\
The raven-haired woman nods at your introduction.
<<talk "mitsuko">>Hello.<</talk>>\
<<talk "player">>Also, I live in a mansion about an hours drive from town, there are two sisters currently part of the staff, Anna and Eve.<</talk>>\
You quickly add before continuing on your way.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 20 }>><<run $Money -= 25000>>
<<run $mitsuko.addFlag("owned")>><<talk "player">>I don't think I'm willing to pay such a high price right now.<</talk>>\
You decline his offer, shaking your head at the price.
<<talk "willy">>Very well, but you should reconsider soon since I have a couple of attractive offers for her.<</talk>>\
Willy says with a shrug, you nod and step away from the counter.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 5 }>>You nod your head.
<<talk "player">>Here, the payment.<</talk>>\
Willy quickly takes your payment, he then reaches down and pulls out her contract before handing you a pen.
With a quick look over the paper, you sign it and place the pen down.
Once you're finished signing the contract, Willy whistles for Mitsuko. She stops cleaning and makes her way over to the counter.
<<talk "mitsuko">>Yes?<</talk>>\
She says, her tone neutral and lacking any emotion.
<<talk "willy">>I hate to part with you in the middle of your "training" but, this man is your new master. Serve him well.<</talk>>\
The shop owner explains to her, Mitsuko glances at you then looks back to Willy.
<<talk "mitsuko">>Of course.<</talk>>\
You grab the contract and step away from the counter, Mitsuko follows a few steps behind.
As soon as you're at the door, you turn to her.
<<talk "player">>Almost forgot, I'm <<print $player.firstName>>. I live in a mansion an hour outside of town, there are two sisters, Anna and Eve, that are currently part of the staff. You'll be working alongside them.<</talk>>\
Mitsuko nods at your introduction.
<<talk "mitsuko">>Hello.<</talk>>\
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 10 }>><<run $Money -= 5000>>
<<run $mitsuko.addFlag("owned")>><<talk "player">>As enticing as that sounds, I'm going to have to decline.<</talk>>\
You shake your head, declining the offer.
<<talk "willy">>Alright, she'll still be here. Though I'm not sure for how much longer, there are a few regulars with eyes for her.<</talk>>\
Willy chuckles and shrugs, you nod your head before stepping away from the counter.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 5 }>><<talk "player">>How bad can she be.<</talk>>\
You chuckle as you sign the contract, Willy scoffs in response.
<<talk "willy">>You'll see.<</talk>>\
He whistles at Mitsuko, she glares at him while slowly walking to the counter.
<<talk "mitsuko">>What?<</talk>>\
She asks, her voice full of disdain and malice.
<<talk "willy">>Now now, no need to be like that. This man is your new master. So you'll no longer be a nuisance for myself or my shops regulars.<</talk>>\
He explains to her.
Mitsuko turns her cold gaze to you, then looks back to Willy.
<<talk "mitsuko">>Fine.<</talk>>\
You pick up the contract and motion for her to follow you. The raven-haired woman hesitantly walks a few steps behind as you make your way to the exit.
As you're opening the door, you turn back to her.
<<talk "player">>I'm <<print $player.firstName>>, I own a mansion outside of town, and there are two sisters, Anna and Eve, that are currently part of the staff. You'll be working alongside them.<</talk>>\
An //mm// is the only response you get from her, you sigh and step outside.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 10 }>><<run $mitsuko.addFlag("owned")>><<talk "player">>On second thought, I'll hold off on taking her, for now at least.<</talk>>\
You decide against taking ownership of her contract.
<<talk "willy">>Very well, she will still be here if you reconsider.<</talk>>\
Willy says with a shrug, you nod and step away from the counter.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 5 }>><<talk "thought">>On second thought, I'll hold off on that for now.<</talk>>\
You reconsider mentioning her to him and decide to continue looking around.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 5 }>>Your footsteps take you to a part of the Love Shack that specializes in clothing and costumes.
Letting your eyes drift over the options, you see the usual assortment of school girl, police, nurse, and secretary outfits, but the item that seems to demand your attention is a little black costume seemingly made of a collection of little black straps.
<<talk "thought">>It looks Eve sized.<</talk>>\
As soon as the thought crosses your mind, you get a mental image of her wearing the skimpy strappy bondage gear.
[[Buy the outfit for Eve.|Eve BDSM Costume Purchase 1a]]
[[Don't buy the outfit.|Eve BDSM Costume Purchase 1b]]
[[I never want to picture her wearing that again.|Eve BDSM Costume Purchase 1c]]
<<addtime { minute : 4 }>>Almost as if your hands have a mind of their own, you reach out toward the outfit, your eyes drifting over the leather straps and the chains connecting them.
<<talk "thought">>Looks like one of those outfits that will just barely cover what it's supposed to while ensuring everything else is on full display.<</talk>>\
Then your eyes fall on the price tag.
<<talk "thought">>Fifty bucks, not as bad as I had expected it to be.<</talk>>\
You're half way to the checkout counter before you even realize that you've decided to buy the costume, a small part of your mind musing about how Eve will look wearing it.
Behind the counter, Willy smirks, then smiles in a toothy grin as he sees what you are buying.
He doesn't even look at the price tag, simply pressing some buttons on his cash register without breaking eye contact.
<<talk "willy">>That will be fifty dollars.<</talk>>\
Once the words have left his mouth, he finally looks away as he bags the costume, then accepts the money you hand to him, counting it once before placing it in the cash register.
<<talk "willy">>Looks like you've got some fun planned with your //little// lady.<</talk>>\
As another customer arrives at the checkout counter, Willy's attention turns to them, leaving you with a discreet bag and lingering thoughts about what Eve will look like in the costume and how she might react to when you give it to her.
[[End.|$location]]
<<addtime { minute : 8 }>>\
<<run $Money -= 50>><<run $player.inventory.add("eve_BDSM_Costume")>><<run $player.addFlag("eveBDSMOutfit")>>\<<talk "thought">>Maybe some other time.<</talk>>\
Your eyes linger on the costume only a second longer before you turn your attention elsewhere.
It's not long before your footsteps draw you to other parts of the store.
[[End.|$location]]
<<addtime { minute : 3 }>><<talk "thought">>Eww, nope, . . . . nope.<</talk>>\
Consciously, you push the thought from your mind as you move to other parts of the store.
[[End.|$location]]
<<addtime { minute : 2 }>>\
<<run $player.addFlag("noEveBDSM")>>\* Eve BDSM. Scene should be locked behind having enough money to buy. Third option should lock the scene from appearing again.
* Eve Bondage Outfit will need to be created for the Love Shack.A man wearing a long jacket stands near the counter. His collar is upturned and his baseball cap is pulled low. The sunglasses perched on his nose rounds out the perception of someone who doesn't want to be recognized but is trying so hard that it actually draws more attention than it deflects.
<<talk "willy">>The fuck man! What is wrong with you?<</talk>>\
Willy's outburst is restrained enough that you doubt you'd have heard it if you were any further away from the pair.
<<talk "willy">>That's seriously fucked up.<</talk>>\
He gestures at the store from behind the counter.
<<talk "willy">>What I sell here is tasteful, cultured, classy, . . . nothing //that// degenerate.<</talk>>\
You almost miss Willy pushing a slip of paper across the counter to the man.
The stranger takes the paper, looks at it and grins. Only then do you realize that he looks oddly familiar.
<<talk "thought">>Guy could pass for Lord Patrick Reon.<</talk>>\
Even as the thought crosses your mind, Willy gestures wildly toward the door.
<<talk "willy">>You'll have to buy your filth //elsewhere//.<</talk>>\
The man pulls his collar up a little higher, hiding his face as his eyes dart about after Willy's most recent words.
Without hesitating further, the stranger walks briskly to the door and exits the building.
As soon as the door closes behind the man, Willy chuckles to himself.
<<talk "willy">>Pervert.<</talk>>\
Willy looks at his watch, then slips past the curtain with the sign above it reading "Employees Only."
You spend a couple of minutes browsing before you see him return.
<<addtime { minute : 5 }>><<set setup.events.misakiGloryholeStart to [
{
requires: 'true',
chance: 100,
link: "Misaki Gloryhole Start 1"
},
{
requires: 'true',
chance: 100,
link: "Misaki Gloryhole Start 2"
}
]>>Leading Misaki to the back rooms, you find an unoccupied stall and guide Misaki inside.
You aren't sure if it's the smell, or the knowledge of what kind of place she is in, but it's abundantly clear that Misaki is aroused from her flushed features, nipples straining at her top, and the way she moves.
Making sure that the chair in the room is clean first, you then sit down and start to undress Misaki, folding her dress and sitting it to the side when you are done.
It takes little coaxing to bring Misaki to her knees, turning her to face the hole in the wall.
<<link "Have Misaki give a handjob.">><<gotoevent setup.events.misakiGloryholeHJ>><</link>>
<<link "Have Misaki give a blowjob.">><<gotoevent setup.events.misakiGloryholeSuck>><</link>>
<<link "Time to leave.">><<gotoevent setup.events.misakiGloryholeExit>><</link>><<addtime { minute : 8 }>>As you lead Misaki toward the back rooms, you can see her growing more excited. Perhaps she can sense a change, but you're fairly certain that it's the smell that tells her the kind of place she is in.
Finding an empty room, you help lead her inside where you look around quickly to ensure the place has been cleaned.
Once sure there's no mess, you sit in the only chair and reach toward Misaki, undressing her. You can see how flushed she is, the way her nipples crinkle and harden, even the glistening dampness between her legs.
Reaching up, you cup her cheek, then lower your hand slowly. In her effort to maintain the contact, she lowers herself until it becomes uncomfortable to do so, then she kneels.
With her head mere inches from your lap, you feel a hint of arousal tempting to make this trip about your own desires, but instead you suppress the urge, turning Misaki to face the hole in the wall between this stall and the next.
<<link "Have Misaki give a handjob.">><<gotoevent setup.events.misakiGloryholeHJ>><</link>>
<<link "Have Misaki give a blowjob.">><<gotoevent setup.events.misakiGloryholeSuck>><</link>>
<<link "Time to leave.">><<gotoevent setup.events.misakiGloryholeExit>><</link>><<addtime { minute : 8 }>><<set setup.events.misakiGloryholeSuck to [
{
requires: 'true',
chance: 100,
link: "Misaki Gloryhole Suck 1"
},
{
requires: 'true',
chance: 100,
link: "Misaki Gloryhole Suck 2"
},
{
requires: 'true',
chance: 100,
link: "Misaki Gloryhole Suck 3"
}
]>>You don't have to wait long before you see two fingers, a slip of paper between them, slide through the gloryhole.
Reaching out, you take the twenty dollar bill before leaning close to Misaki's ear.
<<talk "player">>Suck it.<</talk>>\
As if your words manifested it, an average sized penis slides through the hole.
Misaki reaches out, touching the wall, then feeling around until she finds the man's cock. As soon as she does, her second hand joins the first.
With expert care, she explores the stranger's shaft with her hands before leaning forward and kissing his tip.
There's an appreciative sound from the next stall.
Without hesitation, Misaki slides her head forward, taking more of his member into her mouth. Within seconds, Misaki's head is bobbing up and down the man's shaft, making wet sloppy sounds while moaning with her own lust.
Through the wall, the man lets out a shuddering moan.
Misaki redoubles her efforts, moaning around the man's penis as her head bobs faster.
One second to the next, the man slaps the wall several times. As soon as it happens, Misaki forces herself forward, pressing her face against the wall as she forces the man's cock to the back of her throat.
The man groans loudly, and you see Misaki swallow repeatedly.
When Misaki finally leans back, the man's cock is already half soft, slipping limply from her lips before the man withdraws.
Looking pleased with herself, Misaki settles back on her heels, her hands on her thighs as if waiting for you to tell her what to do next.
<<link "Have Misaki give another blowjob.">><<gotoevent setup.events.misakiGloryholeSuck>><</link>>
<<link "Have Misaki give a handjob.">><<gotoevent setup.events.misakiGloryholeHJ>><</link>>
<<link "Time to leave.">><<gotoevent setup.events.misakiGloryholeExit>><</link>><<addtime { minute : 8 }>><<set $Money += 20>>A moment later, you see something fall through the gloryhole. It's almost immediately obvious that it's a twenty dollar bill.
Picking it up, you inspect it quickly before adding it to your wallet.
A second later, a long dark penis slides through the hole.
<<talk "player">>Make the man feel good.<</talk>>\
You whisper in her ear, and you can see the excitement flush her features.
Watching her reach out, it only takes her a few seconds to find the ebony rod and wrap her hands around the member.
The little cooing sound she makes suggests she is pleased with what she found.
She leans forward, planting a little kiss on the head of the man's cock, then sliding her tongue along the little slit at the tip before licking once down the shaft. When she makes it back to the tip, she parts her lips and takes the man's member into her mouth, sliding her lips down until she's taken his entire length.
Through the wall, you hear a surprised yet pleased sound.
Misaki wastes no time, after her head bobs slowly twice, she increases her pace. The room is quickly filled with Misaki's moans and the sounds of a sloppy wet blowjob.
You can tell that Misaki is giving it her all, her tongue twirling around the man's shaft, her head bobbing up and down, gagging on the man's cock as she takes it to the root.
And from the sounds coming through the wall, the man appreciates every second of it.
With little warning, Misaki's movements increase in speed, her enthusiastic cock sucking reaching a fevered pitch.
<<talk "stranger">>Oh fuck, . . . <</talk>>\
Then Misaki takes him fully down her throat and holding herself there. There's a long deep groan from the other side of the wall, then Misaki swallows, her cheeks bulge, and she swallows again. When she finally pulls back, she gasps for breath.
In front of her face, the man's cock throbs one more time, a single drop of cum stretching before dripping on the floor before he withdraws himself from the hole.
Misaki takes several more deep breaths, eventually catching her breath again.
<<link "Have Misaki give another blowjob.">><<gotoevent setup.events.misakiGloryholeSuck>><</link>>
<<link "Have Misaki give a handjob.">><<gotoevent setup.events.misakiGloryholeHJ>><</link>>
<<link "Time to leave.">><<gotoevent setup.events.misakiGloryholeExit>><</link>><<addtime { minute : 8 }>><<set $Money += 20>>You see a penis slide through the hole, a twenty dollar bill wrapped around it.
<<talk "player">>Looks like you have a customer.<</talk>>\
Your words are whispered in Misaki's ear. There's a small intake of breath from her, then her hands are reaching forward in search of the manhood of whoever is on the other side of the wall.
When she finds the money, she pulls it from the man's rod, then holds it toward you with one hand while stroking the man's cock with the other.
You take the money and add it to your wallet, by the time you've put your wallet back in your pocket, Misaki's head is bobbing up and down, her lips gliding along the length of the man's member.
Leaning back in your chair, you watch as Misaki enthusiastically sucks the stranger's cock, looking pleased. All the while, her hand is between her own legs, playing with the folds of her sex and filling the air with the scent of her arousal.
It's not long before you hear the person on the other side of the wall knock urgently.
Misaki doesn't even break stride, she continues as the man groans. Her cheeks hollow, the man making a pleased sound, then abruptly pulls back, leaving Misaki with a small spatter of white at the corner of her mouth.
With one finger, she pushes the man's cum into her mouth and swallows before tilting her head in your direction.
<<link "Have Misaki give another blowjob.">><<gotoevent setup.events.misakiGloryholeSuck>><</link>>
<<link "Have Misaki give a handjob.">><<gotoevent setup.events.misakiGloryholeHJ>><</link>>
<<link "Time to leave.">><<gotoevent setup.events.misakiGloryholeExit>><</link>><<addtime { minute : 8 }>><<set $Money += 20>><<set setup.events.misakiGloryholeHJ to [
{
requires: 'true',
chance: 100,
link: "Misaki Gloryhole Jerk 1"
},
{
requires: 'true',
chance: 100,
link: "Misaki Gloryhole Jerk 2"
}
]>>You see two fingers, then something falls from between them through the hole. It only takes you a second to snatch up the ten dollar bill from the floor.
<<talk "player">>Touch him, use your hand, make him feel good.<</talk>>\
The words haven't finished leaving your lips before Misaki reaches out, touching the wall and feeling around until she finds the gloryhole. Her fingers have barely touched the hole before a penis slides through it.
A smile tugs at Misaki's lips as her fingers find the warm pillar of flesh. Her fingers wrap around the man's girth, then pause for a moment to appreciate the heft before she starts to stroke it, her fingers gliding along the shaft.
With her other hand, she reaches under, lightly fondling the swinging balls beneath the shaft.
Occasionally, you hear an appreciative moan from the other side of the wall.
It takes several minutes, with Misaki swapping hands several times, before the man's cock pulses, shooting a thick white stream from his penis that splashes across Misaki's chin and chest.
Her sightless eyes flash wide, her smile becoming a momentary grin at the feel of his hot seed against her skin.
At the same time, the man withdraws. In doing so his second blast fires over Misaki's shoulder narrowly missing you.
Then it's gone, the only remnant being a single drop of semen at the edge of the gloryhole, slowly sliding down the wall.
When you turn your attention back to Misaki, you're prepared to hand her a tissue paper but discover her already clean, leaving you to wonder when, and how, she cleaned herself.
<<link "Have Misaki give another handjob.">><<gotoevent setup.events.misakiGloryholeHJ>><</link>>
<<link "Have Misaki give a blowjob.">><<gotoevent setup.events.misakiGloryholeSuck>><</link>>
<<link "Time to leave.">><<gotoevent setup.events.misakiGloryholeExit>><</link>><<addtime { minute : 8 }>><<set $Money += 10>>Fingers slide through the gloryhole, holding a ten dollar bill.
Reaching out, you take it from the figure's fingers, then turn your attention to Misaki.
<<talk "player">>Looks like someone wants to enjoy your touch.<</talk>>\
Misaki reaches out, touching the wall near the gloryhole, then finding the hole right as the man's cock slides through it.
Her second hand joins the first, and using both hands Misaki starts to stroke the man's member. At first she moves slowly, but without even noticing the change in pace you realize that her hands are moving quickly.
Precum glistens at the tip of the man's cock, soft moans through the wall, you can see the veins sticking out along his member as his arousal starts to peak.
Your attention is pulled to the wall as the man knocks on it.
Misaki immediately redoubles her efforts.
There's a groan, then the man pulls back right as he starts to shoot his load, the long thin stream of his cum splattering the floor in front of Misaki.
You see a flash of disappointment on Misaki's features while the strangers' groans increase on the other side of the wall.
Part of you wonders if he's painting the wall with his semen but you realize that it's unlikely you will ever know.
Meanwhile, Misaki remains kneeling on front of the gloryhole, patiently awaiting further instruction.
<<link "Have Misaki give another handjob.">><<gotoevent setup.events.misakiGloryholeHJ>><</link>>
<<link "Have Misaki give a blowjob.">><<gotoevent setup.events.misakiGloryholeSuck>><</link>>
<<link "Time to leave.">><<gotoevent setup.events.misakiGloryholeExit>><</link>><<addtime { minute : 8 }>><<set $Money += 10>><<set setup.events.misakiGloryholeFuck to [
{
requires: 'true',
chance: 100,
link: "Misaki Gloryhole Fuck 1"
},
{
requires: 'true',
chance: 100,
link: "Misaki Gloryhole Fuck 2"
}
]>>F1
<<link "Have Misaki fuck another cock.">><<gotoevent setup.events.misakiGloryholeFuck>><</link>>
<<link "Have Misaki give a handjob.">><<gotoevent setup.events.misakiGloryholeHJ>><</link>>
<<link "Have Misaki give a blowjob.">><<gotoevent setup.events.misakiGloryholeSuck>><</link>>
<<link "Time to leave.">><<gotoevent setup.events.misakiGloryholeExit>><</link>><<addtime { minute : 8 }>><<set $Money += 100>>F2
<<link "Have Misaki fuck another cock.">><<gotoevent setup.events.misakiGloryholeFuck>><</link>>
<<link "Have Misaki give a handjob.">><<gotoevent setup.events.misakiGloryholeHJ>><</link>>
<<link "Have Misaki give a blowjob.">><<gotoevent setup.events.misakiGloryholeSuck>><</link>>
<<link "Time to leave.">><<gotoevent setup.events.misakiGloryholeExit>><</link>><<addtime { minute : 8 }>><<set $Money += 100>><<set setup.events.misakiGloryholeExit to [
{
requires: 'true',
chance: 100,
link: "Misaki Gloryhole Exit 1"
},
{
requires: 'true',
chance: 100,
link: "Misaki Gloryhole Exit 2"
}
]>><<talk "player">>I think we're done here. Lets get you dressed and go.<</talk>>\
Handing Misaki her clothing, you watch as she dresses herself. Every movement is clearly intended to entice, a pleased expression on her face as she puts on a show for you.
When she is finally done dressing herself, you inspect her quickly before leading her from the booth and back to the main part of the store.
[[End.|$location]]<<talk "player">>Time to go.<</talk>>\
You tell Misaki simply before helping her to her feet. Once she's standing naked in front of you, you take a second to follow her curves with your eyes before handing her clothing back to her and helping her dress herself.
After she is dressed, you take her hand, moving it to your upper arm where she holds you near the elbow as you lead her from the booth back into the main part of the store.
[[End.|$location]]Add the following to Start, Suck, and Jerk segments once Fuck is finished.
<<link "Have Misaki fuck the next cock through the hole.">><<gotoevent setup.events.misakiGloryholeFuck>><</link>>You have only just started to browse the store when you hear a commotion.
Turning toward the noise, you see Willy turning his head to look the same direction.
The very next instant, a middle aged man comes sprinting through the store from the "employees only" area, his eyes a little too wide in his panic. Reaching out, he grabs hold of the shop's counter, using his momentum to pivot himself without loosing momentum.
<<mook "Unknown Female" "female">>Get back here you coward!<</mook>>\
A woman's voice calls in his wake right before a second figure bursts through the archway into the main part of the store. Only this figure is female, her frizzy black hair framing her head like a deranged halo and naked with the exception of a massive purple strapon dildo attached to her hips, jutting proudly forward as if a part of her body, only nearly as thick as your arm and half as long.
The man crashes into the front door, trying to push in spite of the large letters spelling "Pull" for several seconds before realizing his mistake and yanking the door open.
It's only then that you notice the man's fly down, one hand holding his pants up as he tries to scramble away.
Meanwhile, the woman rounds the counter and finally comes up short as she realizes her quarry has made its escape.
<<mook "Purple Dildo Woman" "female">>Damnit, I lose more men that way.<</mook>>\
Grinning, her gaze drifts over the interior, barely acknowledging your presence before Willy catches her attention.
<<talk "willy">>You should try letting them into your panties first. Some men might find the purple wiener a bit intimidating.<</talk>>\
He gestures at the dildo in question.
The girl rolls her eyes, strokes the dildo suggestively, then wanders back toward the back room, the dildo swinging lazily between her legs as she disappears from sight.
[[End.|$location]]
<<addtime { minute : 2 }>>As you enter the Love Shack, you notice two men and a brown-haired woman entering through the doorway with the sign labeled //Employee's Only// above it.
Standing at the counter, Willy counts several stacks of bills, ignoring the small group entering the room beside the counter.
[[Ask Willy about room.|Submitted Love Shack Backroom Scene 1a]]
[[Don't ask about the room.|Submitted Love Shack Backroom Scene 1b]]
[[Leave the store.|Submitted Love Shack Backroom Scene 1c]]
Submitted by Irish Major Tom
<<addtime { minute : 2 }>>You walk over to the counter, clearing your throat to catch Willy's attention.
<<talk "player">>I couldn't help but notice those two men and a woman entering through that doorway, what's back there?<</talk>>\
Willy looks up at you, raising an eyebrow.
<<talk "willy">>That's the backroom.<</talk>>\
<<talk "player">>So you just let anyone go back there, even though it's labeled //employees only?//<</talk>>\
You lean over, trying to peer beyond the curtain. Willy goes back to counting the bills in his hand.
<<talk "willy">>Suppose there's no harm in telling you, they're going back there to film a pornographic video. After that, I'll sell it online and give them back a small portion of the profits.<</talk>>\
He places the stack of bills down, writing something down as he explains.
[[Ask if you can film.|Submitted Love Shack Backroom Scene 1d]]
[[Thank him and leave.|Submitted Love Shack Backroom Scene 1e]]
Submitted by Irish Major Tom
<<addtime { minute : 3 }>>
<<set $adultFilming to 1>><<talk "player">>I want in.<</talk>>\
Willy stops what he's doing, he stares at you. The silence between the two of you drags on for what feels like an eternity, until Willy finally breaks it.
<<talk "willy">>You want, //in...?//<</talk>>\
You can almost feel him laughing at you.
<<talk "player">>I do, I'd like to take part in filming. I can provide the //"actors"//, you provide the //equipment.//<</talk>>\
Willy contemplates your offer for a moment.
<<talk "willy">>As long as you return a profit... I suppose it wouldn't hurt, I wouldn't be losing much in the way of assets.<</talk>>\
He talks out loud, sighing.
<<talk "willy">>Very well, you'll need this.<</talk>>\
Reaching under the counter, Willy pulls out a card and holds it out to you.
[[Take the card.|Submitted Love Shack Backroom Scene 1f]]
[[Decline the card.|Submitted Love Shack Backroom Scene 1g]]
Submitted by Irish Major Tom
<<addtime { minute : 3 }>>You take the card from him and inspect it, card is colored black both front and back, a faded grey outline of a pair of breasts cover the side.
On the front, in huge purple letters, is the name //THE LOVE SHACK.// In the upper right corner, sitting at an angle, is a pink kiss mark.
Turning it over, you notice several numbers printed in gold in the bottom left corner. In the middle of the card are the words //Thank you!//, printed in cursive.
Willy clears his throat.
<<talk "willy">>That card, will give you access to the //facilities// in the back. Do not lose it, members only get //one.//<</talk>>\
You nod, Willy directs you to the curtain, returning his attention back to his counter.
[[Enter the backroom.|Submitted Love Shack Backroom Scene 1h]]
[[Leave the shop.|Submitted Love Shack Backroom Scene 1i]]
Submitted by Irish Major Tom
<<addtime { minute : 3 }>>Taking a deep breath, you step through the curtain and into a large, dimly lit room. A medium sized, industrial light hangs from the ceiling, a decrepit, old fan attached to it.
Inside the room are several shelves lining the walls, a counter sits in the corner with a sink built into it, several dusty cupboards sit above the counters, the wood paneling faded and cracked in places.
Stored on the shelves are boxes, all packed tightly against one another, several of them bear the names of several well known camera companies.
To the left and right are doorways with short hallways connecting them to other rooms.
[[Check out the left room.|Submitted Love Shack Backroom Scene 1j]]
[[Check out the right room|Submitted Love Shack Backroom Scene 1k]]
[[Leave.|Submitted Love Shack Backroom Scene 1l]]
Submitted by Irish Major Tom
<<addtime { minute : 3 }>>You notice a light coming from down the hall on the left and decide to check it out.
<<talk "thought">>Why does it always have to be creepy...<</talk>>\
Sighing, you cautiously make your way down the hall, the light growing brighter the closer you get.
A moment later, you step into the room, the light blinding you for a second. Your eyes adjust to the lighting of the room, a king sized bed rests against the middle of the far wall.
The room is mostly empty aside from a vanity table with a huge mirror and several drawers, beside it sits a plain looking wooden dresser.
Sitting on the bed are a man and woman, another man stands behind a camera several feet away from them. You recognize them as the small group that entered the backroom just before you.
<<talk "thought">>Pretty tame for a sex shop, I shouldn't interrupt them.<</talk>>\
You take one last quick look around before quietly leaving the room, you make your way back to the backroom and walk out from behind the curtain into the main shop.
Willy glances up at you but loses interest fairly quickly.
[[End.|$location]]<<addtime { minute : 20 }>>
Submitted by Irish Major TomYou peer down the hallway to the right, the room ahead is nearly shrouded in darkness, a dim light barely makes it into the hallway.
<<talk "thought">>Talk about creepy...<</talk>>\
Taking a deep breath, you move forward down the hall. A moment later, you step into the room.
As you look around, your eyes adjust to the darkness of the room, the only light source coming from a small night lamp sitting near the edge of a desk.
Beside the doorway, resting against the wall is a black couch, several feet long. On the other side, is the desk with the night lamp and in between is a brown coffee table.
<<talk "thought">>This must be where they have their //auditions...//<</talk>>\
You look around one last time before turning around and heading back to the backroom, you then step out from behind the curtain into the main shop.
Willy glances up at you but quickly loses interest.
[[End.|$location]]<<addtime { minute : 20 }>>
Submitted by Irish Major TomYou look around the room one last time before stepping back through the curtain, out into the main shop.
Willy glances up at you but quickly loses interest.
[[End.|$location]]<<addtime { minute : 10 }>>
Submitted by Irish Major Tom<<talk "player">>Thanks, I'll drop by later to check it out.<</talk>>\
You thank Willy for the card, he nods, not looking up from his work. With nothing else to say, you step away from the counter.
[[End.|$location]]<<addtime { minute : 5 }>>
Submitted by Irish Major TomYou shake your head.
<<talk "player">>No thank you, I'll pick it up some other time.<</talk>>\
Willy shrugs, placing the card back under the counter.
<<talk "willy">>Suit yourself.<</talk>>\
Nothing else to do, you step away from the counter, your gaze lazily shifting around the store.
[[End.|$location]]<<addtime { minute : 5 }>>
Submitted by Irish Major Tom<<talk "player">>Thanks.<</talk>>\
You thank Willy, he nods, not looking up from his work. With nothing else to do, you step away from the counter and make your way to the exit, then step out into the street.
[[End.|$location]]<<addtime { minute : 5 }>>
Submitted by Irish Major Tom<<talk "thought">>I'm sure they're probably employees or something.<</talk>>\
Deciding not to ask about it, you turn your attention to the many displays of sex toys and lingerie.
[[End.|$location]]<<addtime { minute : 3 }>>
Submitted by Irish Major Tom<<talk "thought">>Weird, I'm not even sure why I bothered to come here...<</talk>>\
Frowning, you take one look around the store and decide to leave it.
You open the door and step out onto the street.
[[End.|$location]]<<addtime { minute : 1 }>>
Submitted by Irish Major TomYou hear the sounds of moaning before you see its source. Its source being a sight you find mildly surprising.
Bent over the counter beside the cash register is a young woman, pretty except for the hint of acne spotting her forehead, her brunette hair falling in a tangle around her face. There's a sort of surprised look on her face as she locks eyes with you, her cheeks darkening as she blushes.
Behind her is Willy, holding her hips as he fucks her from behind, completely unashamed even with you entering the store.
[img[images/scenes/CSex.png]]
<<talk "willy">>You can use her mouth if you want.<</talk>>\
Willy says as if the situation is the most natural thing in the world to be fucking a girl over his counter and offering someone coming into the store the opportunity to use her mouth.
The woman's eyes widen in surprise, but she says nothing.
<<talk "willy">>One of the sorority houses at the college will send a girl down here a couple of times a week as punishment.<</talk>>\
You're surprised that there's no indication of strain in his voice in spite of him never breaking stride.
The girls eyes are wide, but you can tell that she's not turned off by the idea either as her eyes drift conspicuously toward your crotch.
[[Accept Willy's offer.|Willy Interactive 1a]]
[[Decline Willy's offer.|Willy Interactive 1b]]
<<addtime { minute : 3 }>>You look at the girl a little longer, her self conscious smile finally acting as the tipping point for you. You reach for your pants and start to step toward the girl.
<<talk "femaleStranger">>Hi.<</talk>>\
She says around a soft moan.
<<talk "femaleStranger">>My name is-<</talk>>\
Willy cuts her off before she can say any more.
<<talk "willy">>He doesn't care what your name is slut, he wants his knob polished in that cute little mouth of yours.<</talk>>\
You can see that his words take a little bit of the light out of her eyes, but most of it returns as your cock finally springs free of your pants.
<<talk "willy">>Ten minutes to suck him dry or I let him have a turn at your cunt, and I'm not going to make him wear a rubber like I am.<</talk>>\
There's a flash of momentary panic in her eyes before the girl reaches for you, already stroking your cock even before she draws it toward her face.
She parts her lips as you close the last inches that separate you, then her tongue reaches out to touch the tip of your cock just a second before her lips close around the crown.
The way she moans around your cock vibrates your member in her mouth. You sigh at the sensation.
Whether or is Willy's words, or the girl's own eagerness, she enthusiastically bobs her head up and down on your shaft, allowing Willy's thrusts to push her forward so that she's almost bouncing back and forth between your cock and his.
After a few minutes, you start to notice that how Willy speeds up and slows down from time to time, his eyes frequently checking the clock as if trying to time the girl's orgasm.
All the while, her tongue twirls around your shaft while her head bobs up and down, every movement seeming to become more urgent than the last.
As if to confirm your suspicions, just as you feel your balls starting to pull tight, Willy speaks up.
<<talk "willy">>What do you think slut? Going to suck him off in time or do you want his load in this fertile little cunt of yours?<</talk>>\
You don't know how much time is left of the ten minutes Willy declared earlier, but you know that you're getting close to your limit.
Willy's movements suddenly increase in speed, pushing the girl over the edge. She moans, her eyes flying wide as her body shudders, her teeth slide along your cock in a mix of pleasure and pain that pushes you over the edge too.
Your member springs free of the girl's mouth right as you cut loose, catching her full in the face with the first big blast of cum, then the second shoots into her hair to one side.
Before your cock twitches a third time, her hand is wrapped around your shaft, pumping it as she aims it for her open mouth, catching a sprinkling of cum across her tongue before you are completely spent.
Taking a half step back, you start to tuck your manhood back into your pants as the girl watches your every movement without any indication of shame.
Meanwhile, you see Willy grin to himself. Then pull back with a sigh, the girl sort of deflating as if able to breathe again.
With trembling fingers, she lets go of your member before just laying across the counter for a few seconds longer.
You can't see Willy from the hips down, but you can see his hands. His eyes are glued to the girl's backside as he ties off a freshly used condom.
<<talk "willy">>Take this back to the girls to prove you took your punishment. And you know where to find me if you want to take me up on my earlier offer.<</talk>>\
The girl slips off of the counter, accepting the offered condom before adjusting her clothes to make sure everything is properly in place. Her eyes move first to the white panties still on the counter but she makes no move to take them. Instead she steps around the counter to your side, smiles at you, seems to realize what she just did with you and in front of you, then blushes deeply as she looks away.
Hurrying away, the door closes behind here mere seconds later.
<<talk "willy">>God I love these little sluts, too bad the sorority makes me wear condoms or I'd have a thousand little bastards running around by now.<</talk>>\
Shrugging to himself, he reaches out to pick up the panties, raising them to his nose for a second before shoving them in his pocket.
<<talk "willy">>Let me know if I can do anything else for you.<</talk>>\
[[End.|$location]]<<addtime { minute : 13 }>><<talk "player">>Thank you, but I think I'll pass.<</talk>>\
You aren't sure which is more prevalent on the girl's features, relief or disappointment.
Lifting a hand toward her, you give a little wave of greeting since you aren't quite sure what else to do in the situation.
<<talk "femaleStranger">>Hi.<</talk>>\
She says around a soft moan.
<<talk "femaleStranger">>My name is-<</talk>>\
Willy cuts her off before she can say any more.
<<talk "willy">>He doesn't care what your name is slut, as far as he's concerned you're just another cock socket. Now leave the customer alone unless you want me to tell the sorority you were uncooperative.<</talk>>\
There's a flash of panic in the girl's eyes before she quickly looks away.
As you make your way further into the store, you can fill the girl's moans filling the air with a lewd sort of ambience.
[[End.|$location]]<<addtime { minute : 4 }>><<talk "willy">>Oh yeah.<</talk>>\
Willy's voice is low, husky, and matches his smirk perfectly.
<<talk "willy">>And if you can send it over with that slutty little blond from the other day. The one who was wearing the choker, . . . .<</talk>>\
There's a look of mild surprise on his face as he looks at the phone in his hand, a grin bursting forth on his face.
<<talk "willy">>Fucker hung up on me.<</talk>>\
Shrugging, he hangs the phone up, then looks at the clock on the wall.
<<addtime { minute : 5 }>>A young lady, a displeased expression on her face, enters through the front door of the Love Shack, a paper bag in her hand with a local restaurant logo on its side.
As she moves to the counter where Willy waits, his eyes drifting over her body suggestively.
The girl in contrast can't seem to figure out where to look, clearly finding the store and Willy equally distasteful.
She sits the bag on the counter.
Willy grins, finally managing to catch her eyes.
<<talk "willy">>Step into the back for a moment? I can give you the tip?<</talk>>\
The way he says it makes the woman look more squeamish than she already was.
Nearly tripping over herself, she darts for the exit.
Every step of the way, Willy leers at her.
<<talk "willy">>Just the tip?<</talk>>\
The girl is already gone as Willy chuckles to himself.
Turning his attention to the bag, Willy begins to unpack his lunch.
<<addtime { minute : 5 }>>While sitting behind the counter, Willy absently picks up an oversized hotdog, shoving enough of it into his mouth to balloon his cheeks, then bites off an oversized piece.
He doesn't even seem to acknowledge that he has to chew with his mouth open because there isn't enough room while he continues looking at something on his computer.
Willy swallows audibly, then his tongue darts up to lick a bit of catsup from his mustache.
Still not looking at his food, he sits his hotdog back down in it's tray. His gaze shifts upward, drifting over the interior of the Love Shack before looking back to the computer once more.With one hand Willy turns through a catalogue. It's hard to guess if it's to find new products for the store or if he's simply browsing the porn.
In the other hand, he holds a nacho, dripping liquid cheese and dotted with meat, olives, and chilies.
Even before the nacho reaches his mouth, you can see his lips move in search of the soggy chip.
He never even looks at the chip as he shoves it in his mouth, then moves his hand back to the nacho tray only to dip his fingers into the cheese.
Absently, he moves his fingers to his mouth to lick the cheese off one finger at a time before his hand drifts toward the nacho tray again.Misaki holds your elbow as you move through the store. She looks pleased, and in spite of not being able to see, she seems more completely at ease with her surroundings.
As you drift up and down the aisles, you notice Willy watching the two of you with an expression of amusement.
<<talk "willy">>You should come work for me. I'd treat you right.<</talk>>\
Somehow Willy manages to make the words sound like a bad come-on line.
You glance at him, thought Misaki shows no indication that she even heard him.
Willy looks just a hint sheepish as he meets your eyes.
<<talk "player">>What kind of job you suggesting?<</talk>>\
Willy's expression sours slightly as you reply.
<<talk "misaki">>A job?<</talk>>\
Misaki turns slightly toward Willy, but doesn't even try to make eye contact with her.
<<talk "misaki">>If you wish to make use of my services, you'd have to get my master's permission first. I belong to him both body and soul.<</talk>>\
Willy's amusement grows with every word, then falters slightly as he realizes that Misaki seems completely serious.
His eyes turn to you, a lopsided grin returning to his features.
<<talk "willy">>So, she's a kinky little bitch then?<</talk>>\
<<talk "thought">>More so than you will ever know.<</talk>>\
Willy's grin turns just a little cruel.
<<talk "willy">>Thousand bucks. You come over here and polish my knob, I'll pay you a thousand bucks.<</talk>>\
Misaki subtly tilts her head toward you, clearly waiting for your reply so she knows what is wanted of her.
[[Go make me a thousand bucks.|Willy Misaki 1a]]
[[Ignore him.|Willy Misaki 1b]]
<<addtime { minute : 3 }>>\<<talk "player">>Thousand bucks?<</talk>>\
The expression on Willy's face as he nods suggests that he doesn't think you'll go through with it.
Instead, you turn to Misaki. She's clearly excited at the prospect.
You turn back to Willy, meeting his gaze evenly.
<<talk "player">>Money up front.<</talk>>\
Placing your hand on top of Misaki's, you lead her to the counter where Willy is standing.
He looks at you, looks at Misaki, looks at his cash register, then back to Misaki before shrugging to himself.
<<talk "willy">>Fuck it.<</talk>>\
Reaching into the cash register, he counts out a thousand bucks and places it on the counter, leaving his hand on top of it as he waits to see what happens next.
<<talk "player">>Show Willy a good time, earn me that thousand bucks.<</talk>>\
With those words, you move Misaki's hand from your elbow to Willy's shoulder.
It's at that moment that his eyes widen a little.
<<talk "willy">>The little slut is blind?<</talk>>\
You nod, pulling the money out from under his hand and making a point of counting it right in front of him as Misaki's hands drift across his shoulders, up to his face for a minute, then make their way down his body.
From where you're standing, Misaki vanishes under the counter right before you hear a belt buckle come undone.
Willy looks down, a lazy grin tugging at his lips right before his eyes widen slightly.
Slipping the money into your wallet, you lean back against the wall while Misaki works, Willy grunting softly in spite of his clear efforts to remain quiet.
Within a minute, Willy is holding on to the counter to stay upright, and barely a minute later it looks like his knees nearly give out.
Then Willy lets out a low moan, his eyes rolling back right before his moan catches in his throat.
A second later, Misaki reappears, wiping at her mouth right before swallowing.
<<talk "willy">>Oh fuck that was good.<</talk>>\
Willy's voice is a raspy whisper.
Misaki uses the counter to guide herself back to where you had released her. You take her hand, guiding it back to your elbow as you step away from the counter.
<<talk "player">>A pleasure doing business with you.<</talk>>\
As you turn your attention back to the main part of the store, your eyes are drawn to the archway in the back of the store, boasting private theaters and glory holes.
<<talk "thought">>Glory holes? Might be a good way for Misaki to earn me some money.<</talk>>\
[[End.|$location]]
<<run $misaki.addFlag("gloryhole")>><<run $Money += 1000>><<addtime { minute : 9 }>>\<<talk "player">>Sorry, you're going to have to polish your own knob.<</talk>>\
From the corner of your eye, you think you see a small smile flash across Misaki's face, gone as fast as it appears. Meanwhile, Willy's smile slowly fades as you turn your attention back to browsing the store.
[[End.|$location]]
<<addtime { minute : 1 }>>\- Willy proposing a sextoy to a customer
- Willy using the radio to listen about a football/baseball/basketball match
- Willy doing a special christmas event, people doing cosplay porn in the backrooms
- Willy meeting Anna or Eve and ask them to work for him
- A funny encounter between Misaki and him
- Willy mistaking Rey for a girl
- Willy appearing in a TV commercial
- Vanni getting angry at him for calling her names or something
- Willy explains to the MC his secret for having a neat mustache
A subplot develops over successive scenes that he was lying and it's actually something he finds deeply embarrassing that does it.
The MC brings a slave or employee to film with.
Could also make two new NPCs, a male and female, in case the MC doesn't want to bring their workers or to have them do it with these new NPCs.<<set setup.events.eveBallet to [
{
requires: "$eve.ballet is 0",
override: true,
link: "Eve Ballerina First Lesson 1"
},
{
requires: "$eve.ballet lte 11",
chance: 100,
link: "Eve Ballerina Lessons Low 1"
},
{
requires: "$eve.ballet lte 7",
chance: 100,
link: "Eve Ballerina Lessons Low 2"
},
{
requires: "$eve.ballet lte 9",
chance: 100,
link: "Eve Ballerina Lessons Low 3"
},
{
requires: "$eve.ballet gte 11",
chance: 100,
link: "Eve Ballerina Lessons End of Content 1"
}
]>>Approaching the lobby's front desk, you ask about dance lessons. Within moments you find yourself filling out a small stack of paperwork that seems mostly focused on contact information and injury disclaimers.
As soon as you are finished, you're introduced to one of the instructors who promise to get Eve into a uniform so she can start her first lesson.
While the pair wanders off toward the locker room, the lady behind the desk hands you a booklet about ballerina classes including lore and philosophy, as well as a quick guide to some basic moves in the back. All while explaining that the first lesson is free, but future lessons would cost $25 a lesson.
You've barely had time to finish thumbing through the booklet before you see Eve exit the locker rooms. You find yourself smiling at the sight of her, looking self conscious as she continuously tries to smooth down the frills of her tutu only to have them spring back up every time.
When she sees you, she gives you a little wave with her hand barely rising above her hip. You wave back more openly, coaxing a small smile from her lips as she is led to join a group of children who look younger than her.
For the next hour, you watch Eve with the other children as she struggles, and sometimes succeeds, while trying to keep up with the other students. By the end of it, you can see the joy and excitement in her eyes as she rushes to your side.
As you turn to head for the door, you can already imagine that she's going to be talking about this for days.
[[End.|$location]]
<<set $eve.affection += 1>><<set $eve.fear -= 1>><<set $eve.trust += 1>>\
<<set $eve.ballet += 1>>\
<<addtime { minute : 68 }>>\On the dance floor, surrounded by half a dozen students that are visibly younger than her, Eve listens to her dance instructor with a look of concentration on her face.
As the instructor stops speaking, she strikes a pose before performing a single dance move.
A second later, the students all strike the same pose, starting to perform the same movement with varying success while their teacher encourages or corrects as needed.
After a little while, the instructor brings everyone to a stop and starts again with a new dance move.
The whole class proceeds the same until the instructor finally claps her hands once and allows the children to disperse to their respective parents.
When Eve approaches you, she's clearly just a little sweaty, but looks invigorated by the experience.
[[End.|$location]]
<<set $eve.affection += 1>><<set $eve.fear -= 1>><<set $eve.trust += 1>>\
<<if $eve.ballet lt 30>><<set $eve.ballet += 1>><</if>>\
<<set $Money -= 25>><<addtime { minute : 60 }>>\Almost as soon as she is through the door, Eve is excitedly moving toward the dance floor. It takes only a minute longer for her to find her group and prepare for dance practice.
Eve's movements are imprecise, though she's clearly trying.
The instructor quickly moves to Eve's side after Eve nearly falls onto her bottom. The woman's hands move, one hand finding the small of Eve's back while the other serves to adjust Eve's pose.
Once pleased with Eve's positioning she returns her attention to the class as a whole.
A few minutes later, the class is lined up near the mirrored back wall, watching themselves in the mirror while the instructor walks them through a series of move that makes a small sequence.
As the class comes to an end, you can hear the instructor telling the students to practice at home and to work on the whole sequence in addition to practicing each move by itself.
[[End.|$location]]
<<set $eve.affection += 1>><<set $eve.fear -= 1>><<set $eve.trust += 1>>\
<<if $eve.ballet lt 30>><<set $eve.ballet += 1>><</if>>\
<<set $Money -= 25>><<addtime { minute : 60 }>>\It's obvious that Eve is trying too hard during practice. To the point that the instructor stops her and repositions her frequently.
The lesson seems to drag on forever, but toward the end Eve seems to be taking the lesson much more seriously and all of the students move almost in unison.
[[End.|$location]]
<<set $eve.affection += 1>><<set $eve.fear -= 1>><<set $eve.trust += 1>>\
<<if $eve.ballet lt 30>><<set $eve.ballet += 1>><</if>>\
<<set $Money -= 25>><<addtime { minute : 60 }>>\Current end of Ballet content. A99 Build. New content should be coming next build lacking any surprises on our end.
1204 words
[[End.|$location]]
<<set $eve.affection += 1>><<set $eve.fear -= 1>><<set $eve.trust += 1>>
<<set $Money -= 25>><<addtime { minute : 60 }>>* Once relationship level reaches a mid-high range with Eve, she approaches you about ballerina lessons, presenting a local newspaper with an advertisement. MC can take it seriously, be dismissive, or be stern (Making clear she has more important things to worry about, like chores.) Stern will prevent her from bringing it up again, but leave a new location in town where you can sign yourself or others up for lessons if you wish to. Dismissive will allow her to ask again after a few weeks. Serious results in looking into it further with possible enrollment.
* Would start with Eve, but by creating the location and classes for Eve, we'd have much of the framework needed to create lesson scenes for other characters as well.
* Taking her into town will let you take her to lessons. This will be a series of scenes that show her progress and training. In real life, it takes about 10 years to go from beginner to professional, and I think that would be WAY to grindy. I'm thinking "Amateur to good" will be 10-15 lessons, with +25 being "Really good." If a time is set up for twice a week for lessons then it should still give an impression of time and effort invested into learning. The "lessons" would likely be a collection of +6 training scenes with her in class.
* At home, there would be a collection of "Practice" scenes that could play out so you see her practicing what she's learning in class. Probably 2-4 of these.There's excitement in Eve's eyes as she turns in the couch to look at you. On the television screen behind her you see the end of what appears to be an advertisement for a local dance school.
<<talk "eve">>Can I take classes?<</talk>>\
Her eyes lock on yours.
<<talk "eve">>Please?<</talk>>\
[[Take her interest seriously.|Eve Ballerina Lessons Start 1a]]
[[Be dismissive.|Eve Ballerina Lessons Start 1b]]
[[Let her know she has other things she should stay focused on.|Eve Ballerina Lessons Start 1c]]
<<run $player.addFlag("danceStudio")>><<addtime { minute : 2 }>>\Mentally, you picture Eve in a little pink ballerina costume, all frills and bounce as she dances among children who appear her age.
The thought brings a small smile to your face.
<<talk "player">>Sure.<</talk>>\
You quickly raise one finger to cut her off, leaving her mouth half open when you continue.
<<talk "player">>But I expect this to //not// affect your chores. Got it?<</talk>>\
Eve finally closes her lips, her expression sobering slightly as she nods in understanding.
<<talk "player">>Good. I'll bring you into town to get all signed up some time.<</talk>>\
You can see Eve's excitement threatening to boil over as she glances at the living room door.
For a few seconds, you allow the moment to draw itself out.
<<talk "player">>Go ahead, we both know you want to go tell your sister.<</talk>>\
As if those words are the only thing she was waiting for, she springs over the back of the couch and bolts for the door.
Your eyes return to the television, still on, as Eve's footsteps retreat rapidly down the hallway.
Before the thought fully crosses your mind, you realize it's too late to call her back and instead you reach out to turn the television off, leaving you in the suddenly quiet room.
[[End.|$location]]
<<addtime { minute : 4 }>>\
<<run $player.addFlag("eveBallerinaConsent")>>\Grimacing, you shake your head as soon as you consider her words.
<<talk "player">>Maybe another time, give you a chance to catch up on your chores first.<</talk>>\
With a pout, Eve's expression darkens before she reluctantly nods.
The very next second, she flops back into her seat with her arms crossed over her chest while the show she had been watching starts to play again.
[[End.|$location]]
<<addtime { minute : 2 }>>\
<<run $player.addFlag("eveBallerina1b")>>\
<<run $player.addEvent(
"Delay Eve Ballerina",
(function () {
var due = $clock.clone();
due.day += random(15, 20); /* Between 15 To 20 Days... */
return due.toDate();
})(),
function () {
State.variables.player.deleteFlag("eveBallerina1b");
}
)>>\<<talk "player">>I see you slacking off on chores all the time, this would take even more time out of your day.<</talk>>\
You meet her eyes as her expression starts to crumble. Then with a pout she flips herself around to face the television again without another word.
[[End.|$location]]
<<addtime { minute : 1 }>>
<<run $player.addFlag("eveBallerinaReject")>>\You spot Cody inside the bakery, <<if $player.hasFlag("codytownDate")>>clad in his casual clothing.<<else>>wearing a pinkish off-shoulder sweater, a pair of grey skinny jeans that cling tightly to his bubble butt and a pair of converse. In his hair is a small, red heart pin.<</if>>\
He orders something and a moment later, he's handed a cannoli. Cody walks over to a table and sits on one of the chairs.
[[Head inside to see Cody.|Submitted Cody Bakery Scene 1a]]
[[Keep walking.|Submitted Cody Bakery Scene 1b]]
Submitted by Irish Major Tom
<<addtime { minute : 2 }>>Entering the store, you make your way over to his table.
<<talk "player">>Hey Cody.<</talk>>\
You greet him, he looks up at you, smiling.
<<talk "cody">>Heya bro, what's up?<</talk>>\
He returns your greeting as you sit down.
<<talk "player">>Saw you in here, so figured I'd stop by.<</talk>>\
Cody continues eating his food as you explain.
<<talk "player">>You up to anything today?<</talk>>\
Finishing the pastry, Cody wipes his fingers with a napkin before responding.
<<talk "cody">>Nah, today's a recovery day. And just so happens to be a cheat one as well.<</talk>>\
He winks at you.
For the next little while, you hang out with Cody, chatting about this and that, at one point you get him talking about the different muscle exercises and routines. The time flies and soon enough, Cody looks at his wrist, noticing the time.
<<talk "cody">>Damn, sorry bro. I did most of the talking there, my bad.<</talk>>\
Cody chuckles, you shake your head.
<<talk "player">>It's all good, you're passionate about that stuff. I can respect that.<</talk>>\
You say, his mouth spreads into a grin.
<<talk "cody">>Yeah, after what happened, I kinda forced myself into it at first. . .<</talk>>\
Realizing he's said too much, Cody clears his throat.
<<talk "cody">>So uh, wanna hang out?<</talk>>\
[[Spend the rest of the day hanging out.|Submitted Cody Bakery Scene 1c]]
[[Tell him no.|Submitted Cody Bakery Scene 1d]]
Submitted by Irish Major Tom
<<addtime { minute : 26 }>><<talk "player">>Yeah, sure. Let's go.<</talk>>\
Agreeing to hang out, you get up from the table. Cody does the same, stepping beside you as you walk out of the bakery.
Stepping out onto the sidewalk, you look to your companion.
<<talk "player">>So, where to?<</talk>>\
You ask, Cody looks around for a moment before deciding.
<<set $random to random(1,3)>><<if $random is 1>>\
<<talk "cody">>Let's chill at the pet store!<</talk>>\
Deciding where to go, Cody walks to the pet store, you follow beside him. After a few minutes, you and Cody are entering Doggy Style Pets and Supply.
He immediately rushes over to where the kittens are kept.
<<talk "cody">>Aww, look at how cute they are. Hi there.<</talk>>\
Cody giggles while petting a kitten through the bars of the cage.
<<talk "thought">>For acting boyish all the time, he can certainly act cute sometimes. . .<</talk>>\
You shake those thoughts from your mind and join Cody. For the next little while, you and Cody play with the kittens after he's dragged an employee over to unlock the kittens cage. He instantly falls in love with <<if $player.hasFlag("codydate1Kitten")>>the kitten with the lilac fur he saw while on your //date//.<<else>>a kitten with what appears to be a lilac colored coat of fur.<</if>>\
<<talk "cody">>I think he likes me.<</talk>>\
The kitten cuddles up to Cody, rubbing against him and letting out cute little //meows// for more attention.
<<talk "cody">>I would take him home, but my sister is allergic to cats. . .<</talk>>\
The two of you continue playing with the kittens for several minutes longer before placing them back into the cage and closing it.
<<talk "cody">>Aw, don't worry lil guy, one day.<</talk>>\
He places a hand against the metals bars and says goodbye.
<<talk "cody">>Shall we go?<</talk>>\
You nod. Taking on last look back, Cody sighs, then follows you out of the store. Once on the sidewalk, he looks at you.
<<talk "cody">>That was fun bro, we should hang out again sometime. I gotta go, so I'll catch you later.<</talk>>\
Cody says good bye, you respond in kind and a moment later, he's gone.
[[End.|DoggyStyleStore]]
Submitted by Irish Major Tom
<<addtime { minute : 360 }>>
<<set $cody.affection += 25>><<set $cody.trust += 25>>
<<elseif $random is 2>>\
<<talk "cody">>Let's chill at the gaming store!<</talk>>\
Making up his mind, Cody starts toward the game store. You follow beside him and after a few minutes, you're entering the GamePop! with him.
<<talk "cody">>Come on bro, let's check out the new FPS that just dropped.<</talk>>\
Cody grabs your arm and drags you into one of the many isles. He begins browsing through the many selections of games until finding the one he's looking for.
<<talk "cody">>Aha, here it is. . .<</talk>>\
He pulls the game from the shelf and looks it over.
<<talk "cody">>Aw damn, it's practically a clone of the previous game. . .<</talk>>\
Dejected, he places the game back.
<<talk "player">>What about this one?<</talk>>\
You pull a case from the shelf, on the cover is a man and slightly taller alien fighting over what looks to be a futuristic assault rifle, in the middle of a field. In the background, above them, is a ship exploding.
//HonorBound: Battles Call.//
<<talk "thought">>Really. . .?<</talk>>\
Cody's eyes light up.
<<talk "cody">>Ooh, I don't have that one but I heard it's pretty good. Nice find bro!<</talk>>\
Handing it over to him, Cody excitedly takes it from you.
<<talk "cody">>Thanks bro!<</talk>>\
For the next little while, you and Cody continue browsing through the gaming store, looking at and commenting on different games until you both notice the time.
<<talk "cody">>Time flies when your having fun huh, time to head home though.<</talk>>\
Nodding, you follow him to the counter. He pays for the game you randomly picked out, then walks outside. Once you're both outside, Cody turns to you.
<<talk "cody">>That was fun bro, we should hang out again. I'll catch you later!<</talk>>\
Cody says goodbye, you respond in kind. He walks away, leaving you alone.
[[End.|GamePop]]
Submitted by Irish Major Tom
<<addtime { minute : 360 }>>
<<set $cody.affection += 25>><<set $cody.trust += 25>>
<<else>>\
<<talk "cody">>Let's chill at the park!<</talk>>\
Cody sets off toward the park, you increase your pace to keep up. Soon enough, you're walking through the park with him.
Passing by a pond, several ducks approach but quickly lose interest upon realizing neither of you have any food.
<<talk "cody">>The ducks around here are way too used to Human's now, not even the ducklings aren't afraid.<</talk>>\
He chuckles, watching the ducks waddle around the edge of the pond, waiting for a human to come along and feed them.
<<talk "cody">>Sometimes it's nice to come out here and just relax. Especially after a particularly intense workout.<</talk>>\
Cody says suddenly.
<<talk "cody">>Sorry bro, didn't mean to get all sappy on you there.<</talk>>\
You shake your head, telling him it's fine. For the next little while, you walk through the park, making small talk and occasionally stopping to watch the ducks swim around in the pond. After some time, Cody notices the time.
<<talk "cody">>Well, that was fun. Thanks bro, we should hang out again. I'll catch you later.<</talk>>\
Bidding you goodbye, Cody turns around and walks away.
[[End.|pendletonPark]]
Submitted by Irish Major Tom
<<addtime { minute : 360 }>>
<<set $cody.affection += 25>><<set $cody.trust += 25>>
<</if>>\<<talk "player">>Not today, sorry.<</talk>>\
You turn down his offer, Cody nods.
<<talk "cody">>Alright bro, some other time. I'll catch you later.<</talk>>\
He says good bye, then walks away. You watch him leave the building before exiting the store yourself.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 120 }>>
<<set $cody.affection -= 20>><<set $cody.trust -= 20>><<talk "thought">>Looks like he's enjoying himself, so I won't bother him right now.<</talk>>\
You keep walking.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 5 }>>Triggers with $cody.affection gte 500 and $cody.trust gte 400.As you're walking along, a strong aroma tickles your nose. You follow the scent, leading you to the bakery. You hear Mitsuko's voice from behind you.
<<talk "mitsuko">>Are we taking a moment to visit the bakery, <<print $mitsuko.callsPlayer>>?<</talk>>\
[[Head inside.|Submitted Mitsuko Bakery Scene 1a]]
[[Ignore your nose.|Submitted Mitsuko Bakery Scene 1b]]
Submitted by Irish Major Tom<<addtime { minute : 1 }>>You nod, stepping inside as you push the door open. A tiny bell at the top of the door frame rings out, signaling the owners they have a customer. A plump, older man appears from the back room.
<<talk "employee">>Ah dear customers, welcome to my shop, the Muffin Top!<</talk>>\
He claps his hands together.
<<talk "employee">>What can I get for you today?<</talk>>\
You approach the counter and glance across the menu behind him.
<<talk "thought">>They have quite the selection here.<</talk>>\
Turning to your companion.
<<talk "player">>What would you like?<</talk>>\
You ask her, Mitsuko blinks a few times, surprised at your question. She looks at the menu, her eyes narrow as she tries to decide. A moment later she speaks out.
<<talk "mitsuko">>I would love a crepe please.<</talk>>\
She bows at you, simply waving it off you repeat her order to the baker, letting him know you would like one as well, you pay for the two meals.
<<talk "employee">>It will be ready in a few moments.<</talk>>\
He moves over to counters sitting against the back wall, you watch as he pulls out several cooking utensils. The baker cracks several eggs over a bowl before pouring a cup of milk in, your attention is drawn to the different items on the menu.
<<talk "thought">>There are plenty of things on there I've never heard of, I wonder what they taste like.<</talk>>\
Your gaze drifts across the room, you notice a few people seated at tables laid out several feet away from the display counters.
<<talk "mitsuko">>He's doing it wrong.<</talk>>\
Mitsuko's voice draws you back. You look at her, your eyebrow raised.
<<talk "player">>I'm sure it'll taste fine, if it's wrong he wouldn't have any customers.<</talk>>\
You respond. She simply shrugs, you catch her fidgeting. With a sigh, you turn your attention back to the baker.
<<talk "employee">>It's done, here you go my lovely customers.<</talk>>\
He holds out two plates for you and Mitsuko, you grab both, handing her one as the two of you find a seat at one of the unoccupied tables.
Looking at your crepe, it's covered in a light sprinkle of icing sugar, zigzagging lines of caramel sauce and topped with several strawberries. You pick up the knife and fork that sit next to your plate, using them to cut pieces from the pastry. The taste of bananas and chocolate spread filling your mouth every time you take a bite, you try to savour the crepe, but a few bites later and you're finished.
Mitsuko finishes the same time as you do, putting down her eating utensils as you do, both of you wiping the stains left from the crepe.
<<talk "player">>That was good, I certainly enjoyed it.<</talk>>\
Your companion looks unimpressed. She looks away before speaking.
<<talk "mitsuko">>It was okay, I could have made better, he used too much flour and there's too much-added sugar.<</talk>>\
You bring the palm of your hand to your face, sighing.
<<talk "player">>You know, it's a pastry for a reason.<</talk>>\
She turns her gaze back to you.
<<talk "player">>Okay well, how about this. The next time we come here, you can voice how you feel.<</talk>>\
Mitsuko nods. The two of you get up, you wave to the baker as you head out, the bell ringing again as you open the door.
[[End.|$location]]
Submitted by Irish Major Tom<<set $mitsuko.affection += 1>><<set $mitsuko.trust += 1>><<addtime { minute : 18 }>><<talk "player">>Not today I think, we've got other places to be.<</talk>>\
There's a hint of disappointment in her eyes.
<<talk "player">>We can visit another time.<</talk>>\
Mitsuko nods, following behind you as you continue on your way, unaware of the drool collecting in your mouth.
[[End.|$location]]<<set $mitsuko.affection -= 1>><<addtime { minute : 1 }>>Walking through the park, you spot Elodie jogging along the pathway, wearing black yoga pants and a white sports bra. Even with the tight clothing, her large breasts still have a slight bounce with every step she takes.In the park, you notice Elodie doing some stretches, her outfit consisting of black yoga pants, blue running shoes and a white sports bra.
She bends down, reaching her finger tips to the edge of her shoes. You can see the outline of her panties through the tight clothing.You see Elodie doing some stretches in the park, her outfit consisting of black yoga pants, blue running shoes and a white sports bra.
She bends down, reaching her finger tips to the edge of her shoes. You can see the outline of her panties through the tight clothing.
A few feet away from her, are two young men, one of them notices Elodie stretching and quietly nudges his buddy. Both of them stare at her butt until she finishes, they laugh among themselves as she starts jogging.You find yourself in the park, just as Elodie passes by. She runs past you, wearing black yoga pants and a white sports bra. The brunette is completely absorbed in her jogging to notice you.Standing near one of the benches in the park, Elodie has one of her legs lifted behind her. She grabs it with a hand and pulls the heel against her butt, stretching her quads.
Elodie repeats this several times with both legs before starting her running.You spot Elodie running through the park, wearing black yoga pants and a white sports bra, the brunette slows down as she nears one of the park benches. She breathes heavily once she comes to a halt, using the bench as a temporary rest to recover.
A moment later, the young woman lifts her leg up and grabs it, stretching it. After doing that several times for each leg, Elodie brings an elbow across her chest, towards the opposite shoulder and uses her other hand to bring it closer to her shoulder.
She repeats these motions several times, then takes a deep breath and leaves.You see Elodie doing some stretches in the park, her outfit consisting of black yoga pants, blue running shoes and a white sports bra.
She bends down, reaching her finger tips to the edge of her shoes. You can see the outline of her panties through the tight clothing.
A few feet away from her, are two young men, one of them notices Elodie stretching and quietly nudges his buddy. Both of them stare at her butt until she finishes, they laugh among themselves as she starts jogging.
Red suddenly walks up behind her and slaps Elodie's ass, then winks to the duo. The brunette jumps, startled.In the park, you spot Elodie coming to a slow halt at one of the park benches as she finishes her jogging, she's clad in black yoga pants and a white sports bra. Waiting for the brunette is Red, he says something to her then grabs the woman's hand, then pulls her toward some bushes surrounded by trees, the two disappear into the brush.You're walking through the park when you notice Red standing near some bushes and trees, making out with Elodie, the brunette appears to be wearing black yoga pants and a white sports bra.
Red lifts the sports bra up, freeing her large breasts. Elodie doesn't resist as he gropes her.While walking, you catch sight of Elodie, wearing black yoga pants and a white sports bra. She walks beside Red, he has a hand placed on her butt cheek and occasionally squeezes it, causing her to press her body tighter against his.Sitting on one of the benches, is Red, and placed on his lap is Elodie, her outfit consists of black yoga pants and a white sports bra. With a smirk, he has his hands firmly on her hips while she stretches.
Occasionally he thrusts his hips up into hers.You come to a halt while strolling through the park, your attention drawn to some bushes where Red and Elodie are standing, the brunette is leaning forward against a tree, her black yoga pants pulled down to her lower thigh. Pressed against her ass, Red thrusts back and forth, grunting.
He reaches forward, grabs the hem of the sports bra and pulls it up, freeing Elodie's large breasts. The darker skinned man smacking his hips against the woman's ass, grasps her breasts and starts groping them, eliciting a voiceless moan.As you walk through the park, enjoying the rustle of the breeze through the trees, you hear the sound of a dog barking.
[[Investigate.|Submitted Cora Park Scene 2a]]
[[Carry on your day.|Submitted Cora Park Scene 2b]]
Submitted by Asura<<talk "thought">>What could be going on?<</talk>>\
Curiosity getting the better of you, you follow the sound; other noises becoming audible -- the chattering of an angry squirrel, and the sound of a woman speaking. Coming across the scene, you find Cora desperately tugging on a leash as Duke attempts to climb a tree with arthritic legs, barking furiously at a squirrel just out of reach. The squirrel chatters and chuffs, strutting along the branch and seemingly taunting the dog.
<<talk "cora">>Duuuuuke! Come ooooooon!<</talk>>\
Cora tugs on the leash attempting to pull the big dog away from the tree, but despite his advanced age Duke is pulling hard enough to negate her efforts. The squirrel pauses to gnaw on an acorn, then -- seemingly deliberately -- drops it onto Duke's head, the pointed tip striking the dog right between the eyes. Growling, Duke redoubles his barking, then pauses to catch his breath.
[[Help her out.|Submitted Cora Park Scene 2c]]
[[Stand and watch.|Submitted Cora Park Scene 2d]]
[[She's on her own.|Submitted Cora Park Scene 2e]]
Submitted by AsuraDeciding it's none of your business, you push the sound of the barking dog from your mind and continue your leisurely stroll.
[[End.|$location]]
Submitted by AsuraKneeling down, you whistle to get Duke's attention. The old dog doesn't seem to hear you at first -- maybe he's going deaf -- but then his nose twitches and his ears prick up. Turning his head in your direction, he wags his tail furiously and takes off with surprising speed for his age, yanking the leash from Cora's hands.
<<talk "cora">>H-hey! Duke! Nooo! Stooop!<</talk>>\
Cora sounds like she's about to cry as she stumbles after the dog, who barrels towards you as fast as his arthritic legs can carry him. There's no time to dodge, only brace for impact as Duke bowls you over and plasters your face with slobber-encrusted swipes of his tongue and pokes of his cold wet nose.
<<talk "player">>Ack!<</talk>>\
You try to fend Duke off, but it's no use. The dog flops on top of you and begins wriggling as best he can, then sneezes. Cora looks thoroughly mortified until she recognizes you... and then looks even more embarrassed.
<<talk "cora">>I'm so sorry! He's just... get off, you mutt... a big puppy sometimes.<</talk>>\
As Duke clambers off of you and presses himself to Cora's leg, clearly pleased with himself, she pulls a handkerchief out of her bag and holds it out to you.
<<talk "player">>I'm... oof... OK. I knew the risks.<</talk>>\
Taking it, you wipe off the worst of the drool and accept the hand she offers to help you up... and find yourself almost face-to-face with her. <<if $cora.affection gte 800 and $cora.trust gte 700>>Cora blushes, gazing into your eyes, and her eyes widen as she realizes the two of you are still in a very public location. Laughing nervously, she attempts to step away...<<elseif $cora.affection gte 600 and $cora.trust gte 500>>Cora blushes slightly, then clears her throat and attempts to back away...<<else>>Cora's eyes widen and she attempts to back away...<</if>> only to discover that Duke has wrapped both your legs in his leash.
The two of you topple over, landing in the grass... and when you come to your senses you see you've landed on top of Cora in a rather compromising position: your knee pressed between her legs, and your hand having somehow managed to go up under her shirt to cup her breast. <<if $cora.affection gte 800 and $cora.trust gte 700>>Cora's breath quickens and you can feel her nipple hardening under her bra as she presses into you, letting out a little moan... and then she snaps to her senses.
<<talk "cora">>Eep!<</talk>>\
Squirming to disentangle her legs only makes it worse, grinding your leg into her crotch until you can practically //feel// the dampness. Whimpering and moaning under her breath with every movement, <<elseif $cora.affection gte 600 and $cora.trust gte 500>>Cora's eyes widen in surprise, though she doesn't pull back right away. You can almost feel her nipple hardening through the fabric of her bra, but then she snaps back to her senses and pulls away, looking utterly mortified.
<<talk "cora">>I-I'm so sorry!<</talk>>\
<<else>>Cora's eyes widen in alarm and then she slaps you hard enough to snap your face to the side. Grimacing, you massage your stinging cheek.
<<talk "player">>Oww! What the hell, Cora! That was an accident!<</talk>>\
Staring at her hand in shock, she looks between you and her hand and then grimaces.
<<talk "cora">>Sorry! I get enough of this crap at work so I reflexively...<</talk>>\
<</if>> Cora rolls off of you and shoots Duke a dirty look, the old dog rolling around on his back with his mouth open, as though laughing at her. Working the end of the leash through the tangle, she manages to untie your legs and then stands, brushing her butt off.
<<talk "cora">>I'm really sorry about that...<</talk>>\
<<if $cora.affection gte 600 and $cora.trust gte 500>>She grabs your hand to help you to your feet again, <<if $cora.affection gte 800 and $cora.trust gte 700>>leaning in to plant a brief, chaste kiss on your cheek,<</if>><<else>>She starts to extend her hand to help you to your feet, then glances between her palm and the mark forming on your face. Grimacing, she withdraws her hand and turns away,<</if>> and then walks away down the path, Duke trotting alongside her with his tail wagging.
[[End.|$location]]
Submitted by AsuraChuckling to yourself, you stand with your hands in your pockets as Duke barks himself to exhaustion and then flops in the grass, letting the squirrel shower him with detritus. Abruptly noticing you, the squirrel jolts in alarm and disappears into the foliage, chattering angrily. Turning, Cora notices you as well and her exasperated expression turns annoyed.
<<talk "cora">>Oh, so you think it's //funny//, do you?<</talk>>\
Scowling at you, she brushes Duke off as best she can and then helps the old dog up.
<<talk "cora">>Come on, Duke. Let's leave these jerks to each other.<</talk>>\
As though on cue, an acorn hits you right on the top of your head, the squirrel chattering from somewhere up above.
<<talk "player">>Oww!<</talk>>\
Grimacing, you massage the top of your head and step out of range of further missiles, looking back to see Cora and Duke are walking away -- the former in a huff and the latter with his tail drooping.
[[End.|$location]]
Submitted by AsuraWatching the comedic tableau for a few seconds longer, you chuckle to yourself and then shrug. Cora got herself into this mess, and she can certainly get herself out. Continuing your leisurely stroll, eventually the sound of Duke's barking fades into the distance, out of sight and out of mind.
[[End.|$location]]
Submitted by AsuraWhile walking along, you spot Elodie several feet ahead, walking a dog. The animal obediently trots alongside her, its ears perked up yet it remains calm.
[[Call out to Elodie.|Submitted Elodie and Dog Introduction Scene 1a]]
[[Continue walking.|Submitted Elodie and Dog Introduction Scene 1b]]<<talk "player">>Hey, Elodie!<</talk>>\
You call out to her.
The young woman turns her head towards you with a smile on her lips.
<<talk "player">>Is that your dog?<</talk>>\
She nods and begins signing to you.
<<if $player.signLanguage gte 40>>\
<<talk "elodie">>Her name is Mana.<</talk>>\
<<else>>\
Elodie quickly realizes you lack knowledge in sign language and pulls out her phone, she taps on it a few times before showing the screen.
<<talk "elodie">>Her name is Mana.<</talk>>\
<</if>>\
<<talk "player">>That's a beautiful name, I can see she's also well behaved.<</talk>>\
<<if $player.signLanguage gte 20>>\
You sign back.
Elodie smiles and continues signing, her expression more animated than usual.
<<else>>\
You catch yourself saying the word out loud as if you momentarily forgot she is unable to hear you. Pulling your phone out of your pocket, you follow Elodie's suit and type your words in a word document, before showing her the screen.
Elodie smiles, she types on the phone and shows it to you.
<</if>>\
<<talk "elodie">>Thanks!<</talk>>\
You continue chatting with her for a while longer, until she eventually excuses herself.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 30 }>>
<<set $elodie.affection += 5>><<set $elodie.trust + 5>><<set $elodie.fear -= 5>><<set $mana.addFlag('met')>>You watch Elodie walk for a few minutes, deciding not to call out and instead admiring the sway of her hips, and the way her long hair flows behind her.
She pauses briefly to pet the dog on the head, smiling at the animal.
[[End.|$location]]
Submitted By Irish Major Tom- make repeatable if option 1b is choosen.You're walking through the park with Mitsuko when you suddenly come upon a small child, alone and sobbing.
<<talk "thought">>Poor kid, looks like they've lost their parents. . .<</talk>>\
[[See if the child needs help.|Submitted Mitsuko Park Scene 1a]]
[[Ignore the crying child.|Submitted Mitsuko Park Scene 1b]]
Submitted by Irish Major Tom
<<addtime { minute : 2 }>>Unable to bear the sight any longer, you approach the child. As you get closer, Mitsuko moves past you, and kneels down in front of the kid.
<<talk "mitsuko">>There, there. Did you lose your parents?<</talk>>\
She talks to the child in a gentle, motherly voice. The child stops crying and looks up at Mitsuko, then nods.
<<talk "mitsuko">>It's ok, I'm sure they're around here somewhere, why don't we look around for them?<</talk>>\
Mitsuko gets up, then slowly and carefully extends her hand towards the kid. The child stares at it for a moment, but then smiles and happily nods, taking hold of the older woman's hand.
<<talk "thought">>How does she do that. . .<</talk>>\
<<talk "mitsuko">>Where did you last see them?<</talk>>\
She asks, the child points to further into the park. Mitsuko nods, and glances back at you.
Sighing to yourself, you nod to her and follow behind the two as they walk around the park.
You spend an hour and a half looking around the area for the kids parents, Mitsuko talks to the child, asking about their favorite foods, animals and other questions.
Mitsuko cheers them up, getting the kid to laugh and giggle, and after a while, they stumble upon some ducks. Scared, the child's grip tightens around the raven-haired woman's hand but she gently reassures them.
They spend some time petting the ducks before moving on, you're walking close behind when a woman suddenly calls out. You turn to look at the voice when the child yells //Mommy!// and rushes over the woman.
The mother thanks Mitsuko, then walks off with her child. You look over at the raven-haired woman standing a few feet away and notice a happy yet sorrowful smile, for a moment it seems as if she's about to cry but instead Mitsuko lets out a sigh.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 90 }>>
<<set $mitsuko.affection += 3>><<set $mitsuko.trust += 2>><<talk "thought">>It's none of my business, either someone else will handle it or their parents will find them. . .<</talk>>\
Deciding to ignore the distressed child, you continue on your way. You can practically feel Mitsuko's look of anger as the both of you walk away.
After some distance, you look back to find a police officer reassuring the child.
[[End.|$location]]
Submitted by Irish Major Tom
<<set $mitsuko.affection -= 5>><<set $mitsuko.trust -= 4>>
<<addtime { minute : 2 }>>Strolling through the park, you spot Elodie on one of the benches. You wave to her, greeting as you pass by.
She looks at you, a faint blush on her cheeks, then turns her head down. You notice her legs closed together, subtly rubbing them against each other. Elodie suddenly gasps, her hands shooting down between her legs.
<<talk "thought">>Huh, did I say something wrong?<</talk>>\
<<set $elodieRedRelationship += 2>>In the park, you notice Elodie sitting on a bench, her legs closed together. Occasionally she rubs them against one another, a deep shade of red colors the brunette's cheeks.
Elodie suddenly gasps, she frantically looks around before turning her attention to the ground.
<<talk "thought">>She looks, //flushed,// hope she's ok.<</talk>>\
<<set $elodieRedRelationship += 2>>Sitting on a park bench, you see Elodie. Beside her is //Red.//
<<talk "thought">>Great. . . What the hell is that guy up to now?<</talk>>\
In Red's hand is a phone, occasionally he taps and slides his finger up then down. Next to him, Elodie gasps, trying to hide her squirming, she closes her legs shut before shooting her hands down between them.
<<talk "thought">>She doesn't look well. . .<</talk>>\
<<set $elodieRedRelationship += 2>>You see Elodie walking through the park, beside her is Red, chatting with the brunette.
He reaches down and grabs her ass, squeezing it a few times. Elodie jumps, nearly tearing herself away from him.
Red laughs at her reaction, but the two continue walking.
<<set $elodieRedRelationship += 1>>You spot Elodie strolling through the park with Red beside her. He chats with her, though she doesn't respond except to nod or shake her head.
A moment later, he reaches down and grabs her ass, squeezing it a few times. Elodie jumps, then looks at him.
Red laughs, finding her reaction amusing.
<<set $elodieRedRelationship += 2>>You notice Elodie walking through the park, beside her is Red, his hand around her waist.
He reaches down and grabs her ass, squeezing it a few times. Elodie subconsciously moves closer to Red, letting him do as he pleases.
<<set $elodieRedRelationship += 2>>In the park, you see Elodie walking with Red. You notice a phone in Red's hand, he occasionally taps it.
Whenever Red touches the screen, Elodie gasps. She stops for a second before continuing.
<<talk "thought">>Hmm. . .<</talk>>\
<<set $elodieRedRelationship += 2>>Looking around the park, you spot Elodie sitting on a bench. Sitting a few feet away from her is Red, chatting with her. You can't make out what he's saying, but you can tell Elodie isn't all that interested yet he continues talking.At the park, you spot Elodie sitting on a bench with Red a few feet away from her, trying to talk to her.
You're unable to make out what he's saying, but Elodie only seems to be half interested in what Red is talking about.
<<set $elodieRedRelationship += 1>>You notice Elodie sitting on a bench, beside her is Red, chatting with her.
You're too far away to hear what he's talking about, but you can tell Elodie's focused on what he's saying.
<<set $elodieRedRelationship += 3>>You spot Elodie and Red sitting on a bench together, they're close enough that she has her body resting against his as they chat.
You can't hear what he is saying or see what she's writing in return, but you can tell Elodie's into it. She's smiling while looking at him while he talks.
<<set $elodieRedRelationship += 3>>Your heart skips a beat as you notice Elodie and Red sitting on a bench together, Red's face close to hers as he gently grips her chin. They stare each other in the eyes, Elodie's unable to tear herself away.
He places his other hand on her chest, then slowly and teasingly moves it down her body, stopping once he's reached Elodie's pants. Red is about to slip under the brunette's clothing when suddenly the bushes move, causing the pair to pull quickly pull apart.
Red laughs as Elodie looks down, blushing.
<<set $elodieRedRelationship += 3>>Making your way down one of the many paths in the park, you pause to rest and admire the scenery of the not-quite wilderness. In the distance you can hear the shrieks and laughter of children playing, the barking of dogs, and the distant murmur of conversations. Tuning all that out, you focus on the rustle of the breeze through the trees, the chirping of birds and chattering of squirrels...
With a contented sigh, you're about to carry on your way when you spot something -- or rather, someone -- perched in the branches of a nearby tree.
<<talk "thought">>Is that... Yami?<</talk>>\
<<if $yami.hasFlag("contact")>>You wonder for a moment if she's following you to keep an eye on you, but her attention seems to be focused elsewhere -- if you didn't know any better you'd say she was people-watching.<<else>>You're surprised to see Yami out and about during the day, given $yami.her_ usual line of work. A chilling thought runs down your spine as it occurs to you that someone may have taken a hit out on you... but no, you don't sense any malice or murderous intent from Yami. If anything, $yami.her_ attention seems focused on the other people -- if you didn't know any better you'd say $yami.she was people-watching.<</if>>
[[Say hello.|Submitted Yami Park Scene 1a]]
[[Ignore Yami|Submitted Yami Park Scene 1b]]
[[Run.|Submitted Yami Park Scene 1c]]
Submitted by Asura<<talk "player">>Hey, Yami!<</talk>>\
Yami's eyes flicker in your direction briefly and $yami.she <<if $yami.affection gte 800>>smiles<<elseif $yami.affection gte 600>>smiles faintly<<elseif $yami.affection gte 300>>stares taciturnly<<else>>scowls<</if>> at you before turning $yami.her_ attention back to something in $yami.her_ hand -- which you realize is a piece of roasted chicken.
Ripping a piece off, Yami holds it out and a large crow emerges from the folliage, hopping closer as it eyes the meat warily. Grinning, Yami holds the piece of chicken out and the crow deftly pucks it from between $yami.her_ fingers, hopping back to a safe distance before gulping it down.
Yami tears a chunk of the remaining chicken off with $yami.her_ sharpened teeth, then tosses the rest to the crow, which catches it and flies off. Dropping down from the tree and brushing bits of bark, twigs, and insects from $yami.her_ clothes, Yami <<if $yami.affection gte 600>>smiles and waves farewell<<elseif $yami.affection gte 300>>pointedly ignores you<<else>>shoots you a cold stare<</if>> before walking away and disappearing into the crowd.
[[End.|$location]]
Submitted by AsuraDeciding to mind your own business, you ignore Yami -- who watches you for a moment before taking a bite out of something in $yami.her_ hand and going back to people-watching.
[[End.|$location]]
Submitted by AsuraUnable to shake the thought that someone //could// have hired Yami to kill you, and that Yami is just pretending to people-watch to get you to lower your guard, you turn and take off back down the path. Looking over your shoulder, you see Yami watching you with <<if $yami.affection gte 600>>an amused expression -- as though $yami.she has clocked your train of thought -- before smirking and going back to people-watching<<elseif $yami.affection gte 400>>a half-amused, half-annoyed expression -- as though $yami.she has clocked your train of thought -- before rolling $yami.her_ eyes and going back to people-watching<<else>>the predatory intensity of a cat that's spotted a mouse, $yami.her_ muscles tensed as though deliberating whether or not to chase you... and then Yami settles back into the branches and resumes people-watching as though nothing had happened.
<<talk "thought">>Was that all just in my head?<</talk>>\
Shaking your head to clear it, you look back up into the branches and see that Yami has disappeared. A chill running down your spine, you decide to find a more populated area of the park -- just in case.<</if>>
[[End.|$location]]
Submitted by AsuraAs you glance at the calendar, you wince as you realize it's been seven days since your less-than altruistic rescuer saved your life and then demanded a solid $2000 in return.
<<talk "thought">>On the one hand, whoever he was //did// save my bacon. On the other, <<if $player.gender is setup.Character.Gender.Female>>$2000 is a lot of money<<else>>he //was// rude about it<</if>>...<</talk>>\
You grimace as the memory of your rescuer <<if $player.gender is setup.Character.Gender.Female>>butchering<<else>>brutally beating<</if>> your attackers replays in your mind.
<<talk "thought">><<if $player.gender is setup.Character.Gender.Female>>If he hadn't shown up, I could've been raped...<<else>>And he kinda sorta threatened to hurt-slash-kill me if I didn't pay him.<</if>><</talk>>\
<<if $Money gte 2000>>\
[[Pay the debt.|Submitted Yami Payment Scene 1a]]
[[I don't deal with blackmailers.|Submitted Yami Payment Scene 1b]]
<<else>>\
With a sigh, you open up your wallet, and realize you don't even have $2000 to give him.
<<talk "thought">>I sure hope I don't see that jerk again, who knows what he might do to me for not paying up.<</talk>>\
Brushing aside the electric current of worry that runs down your spine, you put the matter from your mind.
<<talk "thought">>Nothing I can do about it anyway, no use worrying myself over things I can't fix anymore.<</talk>>\
<<run $player.addFlag("ghostedYamiIOU")>><<returnfromevent "End.">>
<</if>>
Submitted by Asura
<<addtime { minute : 2 }>>\With a quick excuse to Anna, you make your way down to Pendleton, keeping an eye on the time and--making sure there aren't any cops nearby--going slightly above the speed limit.
As you pull into town, you take a deep breath and stop at a shopping mall, hopping out and walking into the main entrance.
<<talk "thought">>He said to leave the money in a briefcase or dufflebag, right? But $2000 is just 20 $100 bills, so that's a bit overkill...<</talk>>\
A leather fanny pack catches your eye at an apparel store. It's not so big as to be cumbersome, and is <<if $player.gender is setup.Character.Gender.Female>>a garish combination of hot pink, pale blue, and electric green<<else>>just the right amount of fashion faux-pas to give your blackmailer the middle finger without risking it getting ripped off<</if>>.
[[Get a briefcase.|Submitted Yami Payment Scene 1c]]
[[Get a duffle bag.|Submitted Yami Payment Scene 1d]]
[[Get the fanny pack.|Submitted Yami Payment Scene 1e]]
Submitted by Asura
<<addtime { minute : 20 }>>\Brushing aside the electric current of worry that runs down your spine, you put the matter from your mind.
<<talk "thought">>Besides, it's not like I'm ever gonna see that jerk again.<</talk>>\
<<returnfromevent "End.">>
Submitted by Asura<<run $player.addFlag("ghostedYamiIOU")>>\
<<addtime { minute : 2 }>>\Briefcase in hand, you make your way to the checkout to find a single lane open with a long lineup. At the front, an elderly woman squints at a handful of pocket change as she counts out coins, clearly aiming for the exact amount, while a bored-looking teenager taps away at their smartphone.
<<talk "thought">>Oh no. There's no way I'll get out in time...<</talk>>\
Gritting your teeth, you stand at the back of the line, trying to avoid making eye-contact with a toddler in the middle of picking his nose.
<<talk "thought">>One, gross. Two, who eats that much strawberry mint ice-cream? It's gonna all be melted by the time we get to the end of the-<</talk>>\
A sales clerk calls out as she opens the next till over, and you practically teleport there. Swiping your bank-card, you make your purchase and dash back to your car.
[[Continue.|Submitted Yami Payment Scene 1f]]
Submitted by Asura
<<addtime { minute : 25 }>>\Duffle bag in hand, you make your way to the checkout to find a single lane open with a long lineup. At the front, an elderly woman squints at a handful of pocket change as she counts out coins, clearly aiming for the exact amount, while a bored-looking teenager taps away at their smartphone.
<<talk "thought">>Oh no. There's no way I'll get out in time...<</talk>>\
Gritting your teeth, you stand at the back of the line, trying to avoid making eye-contact with a toddler in the middle of picking his nose.
<<talk "thought">>One, gross. Two, who eats that much strawberry mint ice-cream? It's gonna all be melted by the time we get to the end of the-<</talk>>\
A sales clerk calls out as she opens the next till over, and you practically teleport there. Swiping your bank-card, you make your purchase and dash back to your car.
[[Continue.|Submitted Yami Payment Scene 1g]]
Submitted by Asura
<<addtime { minute : 25 }>>\Fanny pack in hand, you make your way to the checkout--trying to ignore the odd looks--to find a single lane open with a long lineup. At the front, an elderly woman squints at a handful of pocket change as she counts out coins, clearly aiming for the exact amount, while a bored-looking teenager taps away at their smartphone.
<<talk "thought">>Oh no. There's no way I'll get out in time...<</talk>>\
Gritting your teeth, you stand at the back of the line, trying to avoid making eye-contact with a toddler in the middle of picking his nose.
<<talk "thought">>One, gross. Two, who eats that much strawberry mint ice-cream? It's gonna all be melted by the time we get to the end of the-<</talk>>\
A sales clerk calls out as she opens the next till over, and you practically teleport there. Ignoring her raised eyebrow as she eyeballs your purchase, you swipe your bank-card and dash back to your car.
[[Continue.|Submitted Yami Payment Scene 1h]]
Submitted by Asura
<<addtime { minute : 25 }>>\Your next stop is the Pendleton Bank of Commerce. The bank has a significant line-up, and the ATM machine is out-of-order. By the time you reach the teller, frustration and impatience are eating away at you.
<<talk "player">>I'd like to withdraw $2000, please.<</talk>>\
You force yourself to smile at the teller as you hand <<if $player.gender is setup.Character.Gender.Female>>him<<else>>her<</if>> your card. With an equally forced smile, the teller takes <<if $player.gender is setup.Character.Gender.Female>>his<<else>>her<</if>> time manually entering the numbers and slowly counting out the money, then counting it again to double-check.
As soon as the money is in your hand you pocket your card and briskly walk to the exit. Jumping into the driver's seat, you place the wad of money inside the briefcase -- leaving an absurd amount of empty space. Shrugging to yourself, you click the latches shut, shunt the briefcase into the passenger seat, and pull out of the parking lot.
[[Continue.|Submitted Yami Payment Scene 1i]]
Submitted by Asura<<set $Money -= 2000>>\
<<addtime { minute : 30 }>>\Your next stop is the Pendleton Bank of Commerce. The bank has a significant line-up, and the ATM machine is out-of-order. By the time you reach the teller, frustration and impatience are eating away at you.
<<talk "player">>I'd like to withdraw $2000, please.<</talk>>\
You force yourself to smile at the teller as you hand <<if $player.gender is setup.Character.Gender.Female>>him<<else>>her<</if>> your card. With an equally forced smile, the teller takes <<if $player.gender is setup.Character.Gender.Female>>his<<else>>her<</if>> time manually entering the numbers and slowly counting out the money, then counting it again to double-check.
As soon as the money is in your hand you pocket your card and briskly walk to the exit. Jumping into the driver's seat, you place the wad of money inside the duffle bag -- leaving an absurd amount of empty space. Shrugging to yourself, you zip it up, shunt the duffle bag into the passenger seat, and pull out of the parking lot.
[[Continue.|Submitted Yami Payment Scene 1j]]
Submitted by Asura<<set $Money -= 2000>>\
<<addtime { minute : 30 }>>\Your next stop is the Pendleton Bank of Commerce. The bank has a significant line-up, and the ATM machine is out-of-order. By the time you reach the teller, frustration and impatience are eating away at you.
<<talk "player">>I'd like to withdraw $2000, please.<</talk>>\
You force yourself to smile at the teller as you hand <<if $player.gender is setup.Character.Gender.Female>>him<<else>>her<</if>> your card. With an equally forced smile, the teller takes <<if $player.gender is setup.Character.Gender.Female>>his<<else>>her<</if>> time manually entering the numbers and slowly counting out the money, then counting it again to double-check.
As soon as the money is in your hand you pocket your card and briskly walk to the exit. Jumping into the driver's seat, you place the wad of money inside the fanny pack, zip it shut, shunt it into the passenger seat, and pull out of the parking lot.
[[Continue.|Submitted Yami Payment Scene 1k]]
Submitted by Asura<<set $Money -= 2000>>\
<<addtime { minute : 30 }>>\<<settime { hour : 12, minute : 0 }>>\
\
Pulling into the park's parking lot, you step out of your car, briefcase in hand and feeling //very// conspicuous as you start down one of the trails.
<<talk "thought">>What am I thinking, carrying a briefcase full of cash into a park? What if I get mugged?<</talk>>\
Steeling your nerves, you glance around to make sure you're not being followed. There's a few people around, mostly joggers and picnickers, but they're minding their own business. There's a few homeless people milling around or panhandling for cash. You get a few curious, hopeful looks as you pass by, but nobody stops you.
Reaching a park bench in the shade of an oak tree, you pause. Your less-than altruistic savior never said //which// park bench to leave it at, just that he'd be watching. Shuddering, you surreptitiously glance around.
<<talk "thought">>I don't see anyone...<</talk>>\
There's a rustling sound from above you, and you glance up to see him perched in the branches looking down at you. He's dressed in a black hoodie, black jeans with a studded belt, black sunglasses, and gloves with hardened knobs over the knuckles, but is unmistakably the same person who saved you seven days prior.
<<talk "stranger" "Interloper">>//Yare yare//... and here I was worried you'd <<if $player.gender is setup.Character.Gender.Female>>gotten into another scrape<<else>>be late<</if>>. <<if $player.gender is setup.Character.Gender.Female>>You're cute, but I'd rather not make a habit of having to rescue you. It wouldn't be fair to your bank account<<else>>I don't like being kept waiting, but fortunately for you you're right on time<</if>>.<</talk>>\
Agile as a cat, he hops out of the tree and lands in a crouch, then straightens and glances at the briefcase.
<<talk "stranger" "Interloper">>I take it everything's in order?<</talk>>\
You nod, but he clicks the briefcase open and glances inside.
<<talk "stranger" "Interloper">>Good. Now that that's dealt with... //sayonara//.<</talk>>\
With a nod of his head, he turns and walks away, leaving you to make your way back through the park towards your car, bundle in, and drive home.
<<set $location to "entryHall">><<returnfromevent "End.">>
Submitted by Asura
<<addtime { minute : 10 }>>\<<settime { hour : 12, minute : 0 }>>\
\
Pulling into the park's parking lot, you step out of your car, duffle bag in hand and feeling //very// conspicuous as you start down one of the trails.
<<talk "thought">>What am I thinking, carrying a duffle bag full of cash into a park? What if I get mugged?<</talk>>\
Steeling your nerves, you glance around to make sure you're not being followed. There's a few people around, mostly joggers and picnickers, but they're minding their own business. There's a few homeless people milling around or panhandling for cash. You get a few curious, hopeful looks as you pass by, but nobody stops you.
Reaching a park bench in the shade of an oak tree, you pause. Your less-than altruistic savior never said //which// park bench to leave it at, just that he'd be watching. Shuddering, you surreptitiously glance around.
<<talk "thought">>I don't see anyone...<</talk>>\
There's a rustling sound from above you, and you glance up to see him perched in the branches looking down at you. He's dressed in a black hoodie, black jeans with a studded belt, black sunglasses, and gloves with hardened knobs over the knuckles, but is unmistakably the same person who saved you seven days prior.
<<talk "stranger" "Interloper">>//Yare yare//... and here I was worried you'd <<if $player.gender is setup.Character.Gender.Female>>gotten into another scrape<<else>>be late<</if>>. <<if $player.gender is setup.Character.Gender.Female>>You're cute, but I'd rather not make a habit of having to rescue you. It wouldn't be fair to your bank account<<else>>I don't like being kept waiting, but fortunately for you you're right on time<</if>>.<</talk>>\
Agile as a cat, he hops out of the tree and lands in a crouch, then straightens and glances at the duffle bag.
<<talk "stranger" "Interloper">>I take it everything's in order?<</talk>>\
You nod, but he unzips the duffle bag partway and glances inside.
<<talk "stranger" "Interloper">>Good. Now that that's dealt with... //sayonara//.<</talk>>\
With a nod of his head, he turns and walks away, leaving you to make your way back through the park towards your car, bundle in, and drive home.
<<set $location to "entryHall">><<returnfromevent "End.">>
Submitted by Asura
<<addtime { minute : 10 }>>\<<settime { hour : 12, minute : 0 }>>\
\
Pulling into the park's parking lot, you step out of your car, fanny pack in hand and feeling //very// conspicuous as you start down one of the trails.
<<talk "thought">>What was I thinking, getting a fanny pack of all things? Someone's going to mug me for sure...<</talk>>\
Steeling your nerves, you glance around to make sure you're not being followed. There's a few people around, mostly joggers and picnickers, but they're minding their own business. There's a few homeless people milling around or panhandling for cash. You get a few incredulous, disdainful looks as you pass by, but nobody stops you.
Reaching a park bench in the shade of an oak tree, you pause. Your less-than altruistic savior never said //which// park bench to leave it at, just that he'd be watching. Shuddering, you surreptitiously glance around.
<<talk "thought">>I don't see anyone...<</talk>>\
There's a rustling sound from above you, and you glance up to see him perched in the branches looking down at you. He's dressed in a black hoodie, black jeans with a studded belt, black sunglasses, and gloves with hardened knobs over the knuckles, but is unmistakably the same person who saved you seven days prior.
<<talk "stranger" "Interloper">>//Yare yare//... and here I was worried you'd <<if $player.gender is setup.Character.Gender.Female>>gotten into another scrape<<else>>be late<</if>>. <<if $player.gender is setup.Character.Gender.Female>>You're cute, but I'd rather not make a habit of having to rescue you. It wouldn't be fair to your bank account<<else>>I don't like being kept waiting, but fortunately for you you're right on time<</if>>.<</talk>>\
Agile as a cat, he hops out of the tree and lands in a crouch, then straightens and glances at the fanny pack with a raised eyebrow.
<<talk "stranger" "Interloper">>I thought I said a briefcase or duffle bag. Not... that.<</talk>>\
Sighing, he unzips it, fishes the cash out, pockets it, and tosses the fanny pack back to you.
<<talk "stranger" "Interloper">>You can keep that. <<if $player.gender is setup.Character.Gender.Female>>Maybe return it if you kept the receipt<<else>>It suits you<</if>>. Now that that's dealt with... //sayonara//.<</talk>>\
With a nod of his head, he turns and walks away, leaving you to make your way back through the park towards your car, bundle in, and drive home.
<<set $location to "entryHall">><<returnfromevent "End.">>
Submitted by Asura
<<addtime { minute : 10 }>>\You can see the excitement in Eve's eyes growing with every step as you enter the park. The energy seeming to grow inside of her as she nearly bounces at your side.
She turns part way toward you, her eyes turning to yours as her hand slips into yours.
<<talk "eve">>Can I play for a little while?<</talk>>\
You follow her gaze as she gestures at the play area, perhaps a dozen kids running about as they enjoy the sunny day.
[[Let Eve play for a while.|Eve Katy Park 1a]]
[[Don't let Eve play in the park.|Eve Katy Park 1b]]
Submitted by TheArmoredFish and GateKeeper
<<addtime { minute : 2 }>><<talk "player">>Sure, have fun. Just stay where I can keep an eye on you.<</talk>>\
A massive smile blossoms on Eve's face, then she jumps up, kissing you on the cheek before rushing off toward the children.
<<talk "eve">>Thank you!<</talk>>\
Eve shouts over her shoulder, waving at you as she continues her headlong rush toward the nearest jungle gym.
It only takes you a moment before you notice a nearby park bench and make your way in that direction. A minute later, you are leaning back in the bench as you watch Eve running about trying to make new friends.
The moment you feel yourself become well and truly relaxed, you hear an excited squeal originating from behind you. Lifting yourself off of the park bench, you turn in the direction of which the sound came from, just to see Katy barreling down one of the park paths, straight towards you. Noticing you glancing in her direction, she catches your eye and grins, as she calls out to you.
Almost instantly, you feel the corner of your mouth pull upward into a small smile of your own.
<<talk "thought">>Looks like she snuck away from work for a little bit.<</talk>>\
<<talk "katy">><<print $katy.callsPlayer>>! Didn't expect to see you here!<</talk>>\
Katy barely even slows as she approaches, throwing her arms around you in an affectionate hug that you instinctively return. She quickly seems to realize the potentially awkward situation because she releases you, her smile turning sheepish as she wipes her hands on her pants. There's a twinkle of excitement in her eyes as she meets your gaze.
You chuckle slightly, once again sitting down and making yourself comfortable on the bench, patting the seat beside you.
<<talk "player">>I wasn't expecting to see you here either. Skipping work?<</talk>>\
Taking the invitation, she sits down rather forcefully, looking more pleased with herself then you might expect, given how ungracefully she plopped down beside you.
<<talk "katy">>I wouldn't call it "skipping".<</talk>>\
<<talk "player">>What would you call it then?<</talk>>\
She smirks mischievously, leaning in close, her breath warm against your ear as she responds her voice thick with amusement, attempting to whisper, but failing in her excitement.
<<talk "katy">>Totally not skipping from work. NSFW for short.<</talk>>\
Katy giggles as she winks, creating quite the contrast between her two conflicting expressions.
<<talk "player">>Oh, so that's what you call it? Talking like that, I could almost think you're flirting with me.<</talk>>\
She bats her eyes innocently, blushing slightly, but continuing on confidently none the less.
<<talk "katy">>I'm not quite sure what you are talking about.<</talk>>\
You feel your eyebrow rise slightly, a smile tugging at the corners of your mouth though you don't say a word, instead you wait to see what she might say next.
She looks at your expression, a deepening blush the only acknowledgment that you get.
<<talk "katy">>So...<</talk>>\
She lets the word linger, looking at her feet in a momentary loss of confidence, before her head jolts up trying to regain her lost confidence despite her ever so red tinted cheeks.
<<talk "player">>So?<</talk>>\
You turn slightly in your seat, your eyes drifting over her before focusing on her face. She meets your gaze with a shy smile, seeming to ponder her response.
But, before she can answer, another presence looms near. Seemingly out of nowhere, Eve materializes in front of the two of you, standing so close that you instinctively lean back.
<<talk "eve">>So?<</talk>>\
She repeats the word, the mischief in her eyes making clear she's been listening to the pair of you for at least a few seconds. Then her gaze pivots to you.
<<talk "eve">><<print $eve.callsPlayer>>, who's your friend?<</talk>>\
<<if $eve.callsPlayer is "Daddy">><<talk "katy">>Oooh <<print $katy.callsPlayer>> you never told me you had a daughter!<</talk>>\
<<talk "player">>She-<</talk>>\
Katy interrupts you as she continues on excitedly.
<<talk "katy">>Eeeeh! She is just adorable! How old is she?<</talk>>\
<<talk "eve">>I'm <<print Math.floor($eve.ageReal)>> years old.<</talk>>\
Eve says rather proudly, looking slightly pleased as Katy momentarily adopts a slightly shocked expression.
<<talk "player">>Actually, Eve here, . . .<</talk>>\
You spend a second considering your next words carefully before speaking again.
<<talk "player">>Had her growth stunted a bit when she was younger.<</talk>>\
Katy nods in understanding, contemplative, looking off into the distance for a moment before turning her gaze back towards you with a grin.
<<talk "katy">>From the looks of it you are only a few years apart?<</talk>>\
You nod, confirming her statement.
<<talk "katy">>So, is she your daughter or what?<</talk>>\
She giggles and sticks her tongue out at you slightly as if to let you know she was only just kidding.
<<talk "player">>She's not my real daughter if that's what you're wondering.<</talk>>\
Katy gives you a knowing smirk.
<<talk "katy">>Pfft Kinky. I mean if that is what you are into. What is it like..?<</talk>>\
She looks to Eve curiously.
<<talk "katy">>You know.. To have such a handsome daddy.<</talk>>\
<<talk "eve">>Best Daddy EVER.<</talk>>\
Katy smirks at Eve's response before turning her gaze to meet yours playfully. Unable to resist the urge, the words slip from your mouth before you can stop yourself.
<<talk "player">>You think I'm handsome? Maybe you'd like to call me Daddy too?<</talk>>\
Katy blushes profusely looking shocked as if she was trying to be playful but maybe bit off a little more than she could comfortably handle with it.
<<talk "katy">>You? Be my daddy?<</talk>>\
She looks down at her feet her blush widening to tip the tips of her ears, before self consciously shoving her hands into her pockets in a move to steady her nerves.
<<talk "katy">>B-But. I already have a daddy!<</talk>>\
Your mouth opens, but before you can say anything you realize that you aren't sure what to say next. Instead you fall into a slightly awkward silence beside Katy.
The silence stretches for only a couple of seconds before Eve speaks up again.
<<talk "eve">>This is awesome. Keep flirting.<</talk>>\
You can tell from the look in her eyes that she's just stirring the pot for fun at this point.
Katy's eyes widen as she grasps her necklace for comfort out of habit.
<<talk "katy">>I wasn't flirting. What even is flirting?<</talk>>\
<<talk "player">>Says the girl who made a NSFW joke just a minute ago.<</talk>>\
She blushes as she chuckles nervously. He eyes once again peeled to her feet.
<<talk "katy">>I literally do have a daddy, you know. Back at the pet store where I am supposed to be working right now.<</talk>>\
Eve's eyes light up.
<<talk "eve">>Can we go? I'd love to see all the pets!<</talk>>\
<<talk "player">>Maybe in a little bit, if Katy wants, we can walk back with her when she has to go back to work.<</talk>>\
Katy's eyes light up seemingly more comfortable with the direction the conversation is going.
<<talk "katy">>I'd be glad too!<</talk>>\
She grins, her eyes twinkling.
<<talk "katy">>In fact! I have someone I want you to meet.<</talk>>\
She smiles mischievously. Seeming to purposefully be vague.
<<talk "katy">>Follow me?<</talk>>\
<<elseif $eve.callsPlayer is "Master">>Katy looks from you to Eve confused for a moment.
<<talk "katy">>She calls you master? Is she your girlfriend?<</talk>>\
She smirks.
<<talk "katy">>Don't tell me, you are in to role-playing master and slave?<</talk>>\
Eve looks at you curiously as if asking if you are going to tell Katy the truth with her gaze.
<<talk "eve">>Nope, he owns me, for real.<</talk>>\
<<talk "player">>Well, it's a bit more complicated than that.<</talk>>\
She nods calmly, a contemplative look on her face, as she stands up suddenly.
<<talk "katy">>I...I think I understand...Anyway, I should get back to the pet store before dad gets mad at me.<</talk>>\
You can tell she doesn't look repulsed at the fact, but she doesn't seem to know what to make of it either. As you move to respond, you can see Eve's eyes light up, as she beats you to it.
<<talk "eve">>Pet store? Can we go? I'd love to see all the pets!<</talk>>\
<<talk "player">>Maybe, if it's ok with Katy, we can walk back with her when she goes back to work.<</talk>>\
Katy's expression softens as the topic shifts to something more comfortable.
<<talk "katy">>I'd be glad too!<</talk>>\
She grins at Eve, her eyes twinkling.
<<talk "katy">>In fact! I have someone I want you to meet.<</talk>>\
She smiles mischievously. Seeming to purposefully be vague.
<<talk "katy">>Follow me?<</talk>>\
<<set $katy.affection -= 1>><<set $katy.fear += 2>><<set $katy.trust -= 2>><<elseif $eve.callsPlayer is "GateKeeper">><<talk "katy">>Oooh <<print $katy.callsPlayer>> you never told me you-<</talk>>\
Katy cuts off mid sentence, doing a double take before looking at Eve. Even before Katy says a word, Eve is already nodding.
<<talk "eve">>Yep, THAT GateKeeper.<</talk>>\
You watch as Katy's eyes drift slowly from Eve back to you again, this time a sort of stunned expression on her face. She opens her mouth as if prepared to say something more, but then looks back at Eve.
<<talk "katy">>I thought he'd be taller.<</talk>>\
<<talk "eve">>Me too.<</talk>>\
Eve says around a smirk.
<<talk "katy">>Is he really as big a pervert as everyone thinks?<</talk>>\
<<talk "eve">>Pretty much, you've played the game, you've seen all the kinky stuff he does to me. You know he sometimes makes me call him Daddy?<</talk>>\
Katy blushes suddenly.
<<talk "katy">>You can read my mind?<</talk>>\
<<talk "player">>No, you're written by someone else.<</talk>>\
There's a hint of relief in Katy's expression as you utter the words.
<<talk "katy">>Phew! That's good. I wouldn't want the players to know I'm not as innocent as they think I am.<</talk>>\
An awkward moment of silence follows before Eve speaks up.
<<talk "eve">>So, I think we're supposed to give the option to go to the pet store?<</talk>>\
A little worry makes its way back into Katy's expression.
<<talk "katy">>You can read minds too?<</talk>>\
Eve lets out a little giggle.
<<talk "eve">>No, I'm a figment of GateKeeper's perverted mind, I know what he knows.<</talk>>\
<<talk "katy">>I don't think that's any better.<</talk>>\
Then a naughty grin crosses Katy's face. Leaning in, she prepares to whisper in your ear.
<<talk "katy">>So, like, you can make things happen right? Maybe you could do something for me?<</talk>>\
Eve steps in quickly.
<<talk "eve">>Nope! None of that! He might do nice things for you in exchange for sexual favors, but I'll have none of that.<</talk>>\
<<talk "player">>I thought you were just a figment of my perverted mind?<</talk>>\
Eve crosses her arms over her chest stubbornly.
<<talk "eve">>No spoilers. I know what she was going to ask for.<</talk>>\
<<talk "katy">>But I thought you couldn't read my mind?<</talk>>\
<<talk "eve">>Woman's intuition.<</talk>>\
<<talk "player">>But I'm a guy.<</talk>>\
There's a pause while Eve tries unsuccessfully to stare you down.
<<talk "eve">>ANYWAY, I think this tangent has gone on long enough. Time to push this back on track.<</talk>>\
<<talk "katy">>Isn't this whole thing sort of immersion breaking though?<</talk>>\
<<talk "eve">>The player named himself GateKeeper, you really think they're worried about immersion?<</talk>>\
Katy seems to consider for a long moment before finally nodding with some reluctance. Then she leans in and kisses you right on the corner of the mouth.
<<talk "katy">>Thank you, for making me a home, helping me come to life, for letting me bring a little joy to the player's lives. Play with me lots, ok?<</talk>>\
Blushing, she fidgets.
<<talk "katy">>So, we headed for the pet store or not?<</talk>>\
<<talk "eve">>Ah, right.<</talk>>\
Eve looks at you purposefully.
<<talk "eve">>Do you want to-do it, or should I?<</talk>>\
<<talk "player">>Let the player make their own choice, we don't have to push buttons for them too.<</talk>>\
Katy looks between you and Eve contemplative, a grin coming onto her face.
<<talk "katy">>What is my creator like? Can they read minds like you too? Is it maybe possible, that I'd be able to summon the buttons?<</talk>>\
<<talk "player">>She can read yours. As for the buttons, you don't know until you try. Just think about what you would like to summon and it should appear.<</talk>>\
Katy nods, determination in her eyes.
<<talk "katy">>Got it!<</talk>>\
You can tell she is putting all her effort into focusing as she puts all of her effort into staring into the spot in front of her. Before you know it, a nice sized cod fish falls from the sky, falling into Katy's arms.
<<talk "katy">>What is this? A fish?<</talk>>\
She looks towards you and Eve questioningly. Eve smirks as if she might know something everyone else doesn't.
<<talk "eve">>Well it definitely isn't the button we wanted if that is what you are asking.<</talk>>\
Katy fiddles with her necklace thoughtful.
<<talk "katy">>Does this type of thing usually happen? I don't think I was thinking about fish.<</talk>>\
<<talk "player">> The rules of the world are a constant. We can't affect those. But we can choose the path our creations take during their lives. If you want true power, find the cheat menu.<</talk>>\
<<talk "katy">>And apparently I can summon fish.<</talk>>\
<<talk "eve">>Well that's sorta lame.<</talk>>\
Both you and Katy look at Eve as she speaks.
<<talk "katy">>Is there something else we can try?<</talk>>\
You start to answer her question, but Eve interrupts you.
<<talk "eve">>I don't think anything you try is going to work.<</talk>>\
She says matter of fact. You and Katy look at her inquisitive. She carries on, unperturbed.
<<talk "eve">>I mean your creators name, is literally Fish. TheArmoredFish.<</talk>>\
She laughs, as Katy's eyes widen in understanding.
<<talk "eve">>Anyway..<</talk>>\
She concentrates a moment.
<<talk "eve">>Ready to make a choice?<</talk>>\
Katy at this point interjects. Confidently meeting your gaze.
<<talk "katy">>Come to Doggystyle with me?<</talk>>\
<<else>>You move to answer, but Katy interrupts your attempt excitedly.
<<talk "katy">>Oooh <<print $katy.callsPlayer>> you never told me you had a girlfriend!<</talk>>\
<<talk "player">>She-<</talk>>\
Katy in her growing excitement interrupts you once more.
<<talk "katy">>A bit young for ya don't you think?<</talk>>\
Katy looks at you pointedly, a wide smirk on her face.
Eve beams at the assertion, clearly liking that someone thought she was your girlfriend.
<<talk "player">>Actually, Eve here, . . .<</talk>>\
You spend a second considering your next words carefully before speaking again.
<<talk "player">>Had her growth stunted a bit. She's actually <<print Math.floor($eve.ageReal)>> years old.<</talk>>\
Katy looks momentarily shocked, but takes it in stride.
<<talk "katy">>I mean if that is what you are into. I bet you are one of those men who liked to be called "daddy."<</talk>>\
She smirks, meeting your gaze playfully. Unable to resist the urge, the words slip from your mouth before you can stop yourself.
<<talk "player">>You offering to be my baby girl?<</talk>>\
Katy blushes profusely looking shocked as if she was trying to be playful but maybe bit off a little more than she could comfortably handle with it.
<<talk "katy">>You? Be my daddy?<</talk>>\
She looks down at her feet her blush widening to tip the tips of her ears, before self consciously shoving her hands into her pockets in a move to steady her nerves.
<<talk "katy">>B-But. I already have a daddy!<</talk>>\
Your mouth opens, but before you can say anything you realize that you aren't sure what to say next. Instead you fall into a slightly awkward silence beside Katy.
The silence stretches for only a couple of seconds before Eve speaks up again.
<<talk "eve">>This is awesome. Keep flirting.<</talk>>\
You can tell from the look in her eyes that she's just stirring the pot for fun at this point.
Katy's eyes widen as she grabs her necklace for comfort out of habit.
<<talk "katy">>I wasn't flirting. What even is flirting?<</talk>>\
<<talk "player">>Says the girl who made a NSFW joke just a minute ago.<</talk>>\
She blushes as she chuckles nervously. He eyes once again peeled to her feet.
<<talk "katy">>I literally do have a daddy, you know. Back at the pet store where I am supposed to be working right now.<</talk>>\
Eve's eyes light up.
<<talk "eve">>Can we go? I'd love to see all the pets!<</talk>>\
<<talk "player">>Maybe in a little bit, if Katy wants, we can walk back with her when she has to go back to work.<</talk>>\
Katy's eyes light up seemingly more comfortable with the direction the conversation is going.
<<talk "katy">>I'd be glad too!<</talk>>\
She grins, her eyes twinkling.
<<talk "katy">>In fact! I have someone I want you to meet.<</talk>>\
She smiles mischievously. Seeming to purposefully be vague.
<<talk "katy">>Follow me?<</talk>>\
<</if>>[[Follow Katy.|Eve Katy Park 1c]]
[[Stay at the park.|Eve Katy Park 1d]]
Submitted by TheArmoredFish and GateKeeper
<<addtime { minute : 10 }>><<set $eveKaty to 1>><<talk "player">>Maybe another time.<</talk>>\
You tell Eve before starting to walk.
Eve remains at your side, but the energy and excitement seems to dissipate significantly. Even so, you still manage to have a nice little walk.
[[End.|$location]]
Submitted by TheArmoredFish and GateKeeper
<<addtime { minute : 10 }>><<talk "katy">>Pet store is a little ways away, maybe a ten minute walk.<</talk>>\
She rushes ahead of you in the direction of the store, waving you to follow, before looking around quickly and letting out an excited squeal.
<<talk "katy">>Eeeh! You are going to love it at the shop Eve! There is so many different animals to see! I've seen them all a thousand times and I am still excited everyday to come to work and meet them all over again.<</talk>>\
Katy stops a second and does an excited spin, as Eve rushes ahead of you also, smirking. They get a good distance ahead of you before they wait for you to catch up. Before you know it, you find yourself walking between the two ladies, but neither seem to pay you much mind. Even so, seeing the two hitting it off so well is a welcome sight. Eve looks around wide eyed at the various things she sees as the three of you walk closer and closer to your destination. Katy on the other hand seems content to bask in Eve's infectious excitement, watching her look at the many various things that have caught Eve's attention and answering any questions she might have with an equal amount of excitement and a contented smile upon her face, occasionally throwing a glance your way as if she hopes the expression on her face is enough to make you feel as if you were being included. It isn't until a minute or two that their excitement has dulled a little and Katy once again turns to address you.
<<talk "katy">>So, what exactly is the nature of your and Eve's relationship?<<if $eve.callsPlayer is "Daddy">> I know that she is technically your slave, and you seem to like it when she calls you "Daddy", but what does that mean? You know in terms of the interactions between the two of you.<<elseif $eve.callsPlayer is "Master">> I know that she is your slave, but at the same time both of you insist she is technically not, but what does that mean? You know in terms of the interactions between the two of you.<<elseif $eve.callsPlayer is "GateKeeper">> I know that you are, THE Gatekeeper. You created Eve, and the place where I work, and help make it so my father and I could come to life, but what does that mean? You know in terms of the interactions between the two of you.<<else>><</if>><</talk>>\
She looks at you thoughtfully, staring deep into your eyes as if maybe they held the answers.
[[Tell Katy the truth.|Eve Katy Park 1e]]
[[Lie to Katy.|Eve Katy Park 1f]]
[[Deflect.|Eve Katy Park 1g]]
Submitted by TheArmoredFish and GateKeeper
<<addtime { minute : 11 }>><<talk "thought">>It's at least a five minute walk to the pet store, probably ten. Then back again for the car.<</talk>>\
<<talk "player">>Maybe another time.<</talk>>\
The disappointment of both girls is like a physical thing.
You're just preparing to say something when Eve moves. With little warning, she throws her arms around Katy in a hug that the other woman quickly returns.
As you watch, Katy grins as she turns her gaze toward you.
<<talk "katy">>She's so cute, I want to keep her. Is she really <<print Math.floor($eve.ageReal)>>?<</talk>>\
You nod.
A minute later, the girls break their hug, Katy turning toward you, finger outstretched with a stern expression that looks forced.
<<talk "katy">>You said she could come visit the store. So if you don't bring her today, you //will// bring her to the store. You promised.<</talk>>\
Then her composure breaks and a smile breaks out on her face as she throws her arms around you in a hug.
You hug her back, and a couple moments pass with her in your arms. Katy sighs contently as she takes a hesitant step out of your arms.
<<talk "katy">>Call me sometime?<</talk>>\
She smiles a blush forming on her cheeks.
<<talk "katy">>I just love hearing from you, I hope you never hesitate to contact me.<</talk>>\
Hugging you one last time, Katy looks between you and Eve, then lifts a hand to wave.
<<talk "katy">>Bye?<</talk>>\
Then she's gone, half running toward the park exit closest to the pet store, stopping twice to look back and wave before you finally lose sight of her.
<<talk "eve">>She's weird. I like her.<</talk>>\
<<talk "player">>I think I like her too.<</talk>>\
You glance at Eve.
<<talk "eve">>Should I be jealous?<</talk>>\
<<talk "player">>I never took you as the jealous type.<</talk>>\
Eve grins.
<<talk "eve">>I'm not.<</talk>>\
Taking your hand, Eve leads you off, allowing both of you a chance to enjoy a quiet walk in the park.
[[End.|$location]]
Submitted by TheArmoredFish and GateKeeper
<<addtime { minute : 12 }>><<talk "eve">>I'm his slave. But he's a lot nicer than my last master.<</talk>>\
As if to emphasize her words, Eve throws her arms around your arm to hug it.
Katy seems to miss half a beat, but seems more curious than upset by Eve's words.
<<talk "player">>It's a lot more complicated than that.<</talk>>\
Before you can reply, Eve cuts in again.
<<talk "eve">>Our old master was mean, and hurt my sister a lot. When he died, he gave us and his home to <<print $eve.callsPlayer>>. He's nice, I don't ever remember being off the mansion grounds before he came<<if $anna.affection gte 700 and $anna.fear lte 250>>, and I've never seen my sister as happy as she is now.<<elseif $anna.fear lte 550>>, and my sister isn't so scared all the time anymore.<<else>>.<</if>><</talk>>\
You consider for a moment before replying.
<<talk "player">>I guess it isn't so complicated if you put it like that. Yeah, I inherited them, and I'm just figuring things out along the way. The 'ownership' thing is a little fuzzy to me, so I just try to treat them like anyone else. Little bit family, little bit room mates, little bit employees.<</talk>>\
Unsure of what else to say, you turn your eyes to Katy, waiting to see how she will react.
<<talk "katy">>That must be nice.<</talk>>\
She says softly, looking at you with what appears to be a bit more fondness than before.
<<talk "player">>It kind of is.<</talk>>\
The corner of your mouth ticks up as you think about some of Eve's antics.
<<talk "katy">>Yeah..<</talk>>\
She looks down at her feet, sad and deflated a moment.
<<talk "katy">>I know a lot of people would try to judge you for keeping slaves, but I guess I'm not one of those people. They may not be free, but at least they seem to be happy and loved.<</talk>>\
She says the words happy and loved with a seemingly unintentional emphasis.
<<talk "player">>I'm just trying to help them have something kind of normal. I don't know what else to do.<</talk>>\
Katy unexpectedly giggles.
<<talk "katy">>I'm sorry, I don't mean to make light of your pain <<print $katy.callsPlayer>>. I just couldn't help but focus on the fact the normal seems a bit overrated. I mean look at me, I have PURPLE hair. Saying anything other than, "I live by that statement", might very well be an understatement.<</talk>>\
You shrug, your eyes moving between Eve and Katy before settling on the later woman.
<<talk "player">>I wouldn't call it pain. It's kind of nice having them around.<</talk>>\
Your mouth barely opens to comment on Katy's hair before Eve cuts in.
<<talk "eve">>I //love// your purple hair. <<if $maki.hasFlag("met")>>It reminds me of Bubbles. She's super tall, has one eye, a //ton// of scars, but she's really nice.<<run $katy.addFlag("bubblesParkMention")>><<else>>I think it's cute.<</if>><</talk>>\
<<talk "katy">>A lot of people comment on my hair. Sometimes it makes me uncomfortable, but I guess I brought it onto myself. I remember the day I got it dyed, I was upset about being totally forgotten in everything I've done and been to. So, I decided to be spontaneous. I guess I just figured if I did something crazy with my hair, I could never truly be forgotten ever again. I really just try to own it. My hair is as much as statement as it is a reflection of the deeper parts of myself.<</talk>>\
She gives you a sad smile, her lip slightly trembling as she looks down at her feet and fiddles with her necklace again for comfort. Katy takes a few deep breaths, and then looks up, meeting your gaze again, putting on a brave face.
You have the sudden impulse to put your arm around her protectively, hesitate, then decide to do so anyway. It's just a gentle little side hug, your hand lingering on her side for just a second longer than absolutely necessary before you let it drop back to your side.
<<talk "eve">>I think my sister worries about that too, or at least she used to. That she'd just be used up and forgotten.<</talk>>\
Eve's sudden somber words draw your attention back to her.
<<talk "eve">>But I never would have forgotten her, and <<print $katy.callsPlayer>> would never forget her either.<</talk>>\
Her expression turns suddenly sheepish.
<<talk "eve">>The way he looks at you, I don't think he'll ever forget you either.<</talk>>\
Eve turns her face to look at you, winking, seemingly unconcerned that Katy will see her wink like that. Katy meets your gaze and gives you a smile.
<<talk "katy">>You really think so?<</talk>>\
She steals a glance at Eve, but only for a moment as if she was only trying to indicate the question was for her, but was unwilling to take her eyes off of you.
With a little too much eagerness, Eve nods in affirmation.
<<talk "eve">>And he has a //huge//, . . . bed.<</talk>>\
Eve giggles as she renders you speechless, unsure what you should say next. You are about to give a reply when Katy beats you to it, grinning in your direction.
<<talk "katy">>You know, a part of me thinks I'd really like that. Especially the big bed part, nothing wrong with something that is spacious!<</talk>>\
A goofy grin forms on your lips before you can suppress it. Then before either girl can say anything, you quickly deflect.
<<talk "player">>Would you look at that! I think I see your store!<</talk>>\
Eve's head whips around toward where you are looking, the mischief in her eyes replaced with excitement in an instant. Katy grins seeing the excitement of Eve as the store came into view. She turns to you, her grin turning mischievous.
<<talk "katy">>You know, I think we should all walk back to the park.<</talk>>\
Her smirk grows wider as you become mildly confused.
<<talk "player">>I thought we were coming to the pet store so you could show Eve something?<</talk>>\
Katy giggles looking down at her feet for a moment before looking back at you.
<<talk "katy">>I know, and trust me I still plan to. But if you do the math, it took us about ten minutes to walk here, so that would be like twenty more minutes I get to spend with you!<</talk>>\
<<talk "eve">>I think Katy has a crush on you.<</talk>>\
The way she says it matter-of-fact is enough to coax a smile from your lips. Katy blushes profusely her head quickly darting back to her feet as she begins fiddling with her necklace.
<<talk "thought">>She always seems to fiddle with her necklace when she becomes nervous, it is kind of cute.<</talk>>\
<<talk "katy">>I don't have a crush on him.<</talk>>\
Her blush deepens as if betraying her words, but revealing her true feelings.
[[Tease her playfully.|Eve Katy Park 1i]]
[[Move things toward the pet store.|Eve Katy Park 1h]]
Submitted by TheArmoredFish and GateKeeper
<<addtime { minute : 11 }>>
<<run $katy.addFlag("slaveTalkHonest")>>
<<if $eve.callsPlayer is "Master">><<set $katy.affection += 1>><<set $katy.fear -= 2>><<set $katy.trust += 2>><</if>><<talk "eve">>I'm his slave. But he's a lot nicer than my last master.<</talk>>\
As if to emphasize her words, Eve throws her arms around your arm to hug it.
Katy seems to miss half a beat, but seems more curious than upset by Eve's words.
<<talk "player">>Eve and her sister live with me in exchange for taking care of the house and yard.<</talk>>\
You shoot a stern look at Eve. However, Katy must notice, because when you look back at her, her expression doesn't seem quite so bubbly.
<<talk "katy">>I see..<</talk>>\
Katy says calmly, her voice level and guarded. As quick as it came though, it is gone, as she grabs Eve's hand and they rush the rest of the way to the pet store door excitedly.
<<talk "katy">>Come on <<print $katy.callsPlayer>>!<</talk>>\
Katy giggles gesturing towards the door excitedly.
<<talk "katy">>You know...<</talk>>\
She smirks a mischievous twinkle in her eyes.
<<talk "katy">>If the last one to the door was a rotten egg, you know what you would be?<</talk>>\
Her smirk grows wider as she waits for your response with anticipation.
<<talk "player">>I don't know, what would I be?<</talk>>\
You reply, humoring her. Her lip trembles a bit, from barely contained excitement for a moment, before she looks into your eyes in all seriousness and can't seem to hold it in any longer as she blurts.
<<talk "katy">>A rotten egg!<</talk>>\
She giggles again, before turning on her heel, opening the pet shop door and preparing to step through it.
Eve steps up, using her hip to push the door closed again and giving Katy a skeptical look.
<<talk "eve">>You do, don't you?<</talk>>\
The smile that starts to form on Eve's lips is mischievous as she looks right into Katy's eyes.
<<talk "katy">>Do what?<</talk>>\
Eve's eyes turn to you when she finally speaks.
<<talk "eve">>I think Katy has a crush on you.<</talk>>\
The way she says it matter-of-fact is enough to coax a smile from your lips. Katy blushes profusely her head quickly darting to her feet as she begins fiddling with her necklace.
<<talk "thought">>She always seems to fiddle with her necklace when she becomes nervous, it is kind of cute.<</talk>>\
<<talk "katy">>I don't have a crush on him.<</talk>>\
Her blush deepens as if betraying her words, but revealing her true feelings.
[[Tease her playfully.|Eve Katy Park 1i]]
[[Move things toward the pet store.|Eve Katy Park 1h]]
Submitted by TheArmoredFish and GateKeeper
<<addtime { minute : 12 }>>
<<run $katy.addFlag("slaveTalkLie")>><<talk "eve">>I'm his slave. But he's a lot nicer than my last master.<</talk>>\
As if to emphasize her words, Eve throws her arms around your arm to hug it.
Katy seems to miss half a beat, but seems more curious than upset by Eve's words.
<<talk "katy">>Well knowing <<print $katy.callsPlayer>>, I have no doubt, being his slave is more joyful than any amount of freedom can grant.<</talk>>\
She smiles at you fondly.
<<talk "player">>You were going to show Eve around?<</talk>>\
You say hopefully, wanting to change the subject. Katy seems to notice that you are changing the subject but, it doesn't much seem to deter her.
<<talk "katy">>A choker huh?<</talk>>\
She giggles, gesturing to the one around Eve's neck.
<<talk "katy">>Can't beat the non existent symbolism there.<</talk>>\
She sticks her tongue out at you playfully, letting out a small chuckle.
<<talk "katy">>You know, when I'm not at work I wear one also. Except it has flowers on it. I think it suits my personality, you'll just have to let me know when you finally have a chance to see it.<</talk>>\
She grins at you, a smirk on her face as she playfully bats her eyes in an exaggerated faux innocence.
Just a little uneasy at the direction the conversation is going, you step up to the door and reach for the handle to pull it open.
Eve steps up, using her hip to push the door closed again and giving Katy a skeptical look.
<<talk "eve">>You do, don't you?<</talk>>\
The smile that starts to form on Eve's lips is mischievous as she looks right into Katy's eyes.
<<talk "katy">>Do what?<</talk>>\
Eve's eyes turn to you when she finally speaks.
<<talk "eve">>I think Katy has a crush on you.<</talk>>\
The way she says it matter-of-fact is enough to coax a smile from your lips. Katy blushes profusely her head quickly darting to her feet as she begins fiddling with her necklace.
<<talk "thought">>She always seems to fiddle with her necklace when she becomes nervous, it is kind of cute.<</talk>>\
<<talk "katy">>I don't have a crush on him.<</talk>>\
Her blush deepens as if betraying her words, but revealing her true feelings.
[[Tease her playfully.|Eve Katy Park 1i]]
[[Move things toward the pet store.|Eve Katy Park 1h]]
Submitted by TheArmoredFish and GateKeeper
<<addtime { minute : 12 }>>
<<run $katy.addFlag("slaveTalkLie")>>
Submitted by TheArmoredFish and GateKeeper
<<addtime { minute : 10 }>>
<<run $katy.addFlag("slaveTalkDeflect")>><<set $katy.affection -= 1>><<set $katy.fear += 2>><<set $katy.trust -= 2>>After the long walk and the exchange outside, the gentle chime of the door closing behind you somehow sounds loud.
Almost as soon as she's through the door, Eve's eyes are filled with joy as she tries to take in everything at once.
<<talk "eve">>There's a lot of animals around the mansion, but this place, . . . they can't run away.<</talk>>\
Her impish grin makes you wonder momentarily if she's going to cause any troubles as she moves further into the store as if drawn by some invisible force.
Katy laughs chasing after Eve.
<<talk "katy">>Eve! Wait up!<</talk>>\
You smile to yourself, watching as Katy runs off to join Eve. Trailing behind, you follow the pair further into the store. Eve ends up at the aquariums excitedly sticking her face against the glass of many various different fish tanks. Katy lets out a giggle at Eve's antics, trying to regain Eve's attention. Feeling a moment of contentment, you watch Katy's many failed attempts to recapture Eve's focus. It isn't till Eve has stuck her nose up against every last fish tank in the store, that she finally calms down a bit and turns to give you and Katy her attention again.
<<talk "eve">>All these fishes are so pretty, so many colors! Did I see a pond when I came in the front door?<</talk>>\
Eve looks at you.
<<talk "eve">>Can we have a pond?<</talk>>\
Not even waiting for you to answer, she's already in motion again.
Katy giggles, but then looks a bit panicked as she sees Eve scampering off again.
<<talk "katy">>Eve! wait!<</talk>>\
Eve gives her a look, glancing back and forth between Katy and the fish pond, as she finally decides to stop for a moment to hear what Katy has to say. Katy giggles, as she looks at the impatient look upon Eve's face.
<<talk "katy">>Well, I've been trying to tell you.. There are some very special animals here, that I would like you to meet.<</talk>>\
Katy lets out a small squeal slightly bunching her fists in her excitement, and jumping slightly.
<<talk "katy">>You. Are. Going. To. Love. Them!<</talk>>\
She cups her hands around her mouth looking from left to right once, before leaning in, her voice a conspiratorial whisper.
<<talk "katy">>Right this way..<</talk>>\
With an exaggerated flourish, Katy scampers off excitedly towards the front pet store counter. As you and Eve follow behind, you can see a cat laying out in the pink bed that sits on top of the counter, yawning as it stretches out lazily.
Content to follow the pair, you remain a few steps away, just marveling at the energy of the two girls.
<<talk "eve">>Is that a cat?<</talk>>\
Eve runs forth excitedly, holding her hand out towards the cat in a move to pet him as soon as possible.
<<talk "katy">>Eve, meet Lance. Lance, meet Eve.<</talk>>\
Katy grins, as Eve holds her hand out in front of the cat's nose. Lance sniff's Eve's hand disinterestedly, before looking towards the back room, and scampering off.
<<talk "eve">>Awww, and I like him SO much too, why doesn't he like me back?<</talk>>\
<<talk "player">>I'm sure he'll warm up to you in time.<</talk>>\
Eve turns to you, pouting slightly, but then she's looking past you, her eyes widening.
<<talk "eve">>Is that a parrot?<</talk>>\
As if drawn like a moth to the flame, the cat is forgotten as she moves toward the big parrot perched on a stand just outside of its cage.
Katy laughs, looking at Eve's expression of awe in amusement.
<<talk "katy">>That is our resident pet store parrot. We don't really have a name for him, but he has a potty mouth worse than that of a sailor.<</talk>>\
<<mook "Parrot" "male">>Fuck you lady! <</mook>>\
The parrot retorts, as if this is part of its usual routine.
<<mook "Parrot" "male">>Cracker? Taco, taco, taco.<</mook>>\
<<talk "player">>You should talk to the lady with a bit more respect.<</talk>>\
You say to the parrot, more amused than offended by its behavior. Katy laughs, looking at you with appreciation for standing up for her, but seeming anything but bothered by the parrot's words.
<<talk "player">>I just thought of something. Did you learn to cuss from a parrot?<</talk>>\
Smirking, you look at Katy.
<<talk "katy">>If I had learned from potty mouth here, I think I'd be saying far worse things than words such as "Fiddlesticks."<</talk>>\
She laughs, and the parrot cocks its head, looking at the three of you curiously.
<<if $katy.hasFlag("loveConfession")>>Nodding skeptically, you reach out and slip your arm around Katy's middle, pulling her into a gentle but affectionate side hug.
Eve seems to notice, smirking as she glances at you briefly before turning her attention back to the parrot.
<<talk "eve">>I think we should name him!<</talk>>\
She says excitedly.
<<talk "eve">>Fiddlesticks, you like that word.<</talk>>\
Eve looks at Katy as she says it.
<<talk "eve">>I think that would be a great name for him.<</talk>>\
Fiddlesticks cocks his head, his eyes narrowed as if he found his new name distasteful.
<<mook "Fiddlesticks" "male">>Fuck..<</mook>>\
He says, almost on cue. Eve smirks at him.
<<talk "eve">>What other bad words can you say Fiddlesticks?<</talk>>\
<<talk "player">>None that you need to learn.<</talk>>\
You say pointedly to Eve.
<<mook "Fiddlesticks" "male">>Damn It. Eat a bag of dicks.<</mook>>\
Eve smiles conspiratorially.
<<talk "eve">>I think I'm starting to really like you Fiddlesticks. We are going to be great friends.<</talk>>\
At almost the same moment you feel Katy press a little more firmly against your side, one of her arms finally slipping around your middle to timidly return your hug.
<<talk "katy">>Eve, I want to show <<print $katy.callsPlayer>> something in the back of the store, are you ok just looking around for a little bit?<</talk>>\
Eve looks between you and Katy, smiling knowingly.
<<talk "eve">>Sure, I can make myself scarce. For whatever important thing you have to "show" him in the back.<</talk>>\
She turns back to the parrot's cage, staring at it rather intently, a wide grin on her face.
[[Be led into the back of the store.|Eve Katy Park 1l]]
[[Browse a little longer.|Eve Katy Park 1m]]
<<else>>Nodding skeptically, you regard the purple haired woman for a long second before turning your attention back to Eve
Eve seems to notice, smirking as she glances at you briefly before turning her eyes back to the parrot.
<<talk "eve">>I think we should name him!<</talk>>\
She says excitedly.
<<talk "eve">>Fiddlesticks, you like that word.<</talk>>\
Eve looks at Katy as she says it.
<<talk "eve">>I think that would be a great name for him.<</talk>>\
Fiddlesticks cocks his head, his eyes narrowed as if he found his new name distasteful.
<<mook "Fiddlesticks" "male">>Fuck..<</mook>>\
He says, almost on cue. Eve smirks at him.
<<talk "eve">>What other bad words can you say Fiddlesticks?<</talk>>\
<<talk "player">>None that you need to learn.<</talk>>\
You say pointedly to Eve.
<<mook "Fiddlesticks" "male">>Damn It. Eat a bag of dicks.<</mook>>\
Eve smiles conspiratorially.
<<talk "eve">>I think I'm starting to really like you Fiddlesticks. We are going to be great friends.<</talk>>\
[[Browse a little longer.|Eve Katy Park 1m]]
<</if>>
Submitted by TheArmoredFish and GateKeeper
<<addtime { minute : 7 }>><<talk "player">>Well that's a bit of a disappointment, I thought you might like me a little.<</talk>>\
Katy gasps but from how you see her eyes open wide, you are sure she might not have meant to let the gasp out on purpose.
<<talk "player">>Well Eve, I guess she doesn't like me as much as I thought.<</talk>>\
You turn to walk away, and Katy seems to enter a perpetual state of panic, cutting off your exit path by hugging you.
<<talk "katy">>Please.. Don't go..<</talk>>\
You aren't sure if it intentional or not, but she speaks the words as if even the thought of you leaving has broken her heart.
<<talk "player">>So, you do have a crush?<</talk>>\
Your tone is light and playful, an impish smile tugging at the corner of your lips. She balks at your statement, eyes glued back onto her feet, blushing so profusely it has slightly tinted the tips of her ears.
<<talk "thought">>God, she looks adorable right now.<</talk>>\
<<talk "katy">>This might sound crazy, but hear me out.<</talk>>\
She looks at you with adoration, taking a deep breath.
<<talk "katy">>I wasn't lying when I said I didn't have a crush on you, I know I barely know you, but deep down inside, I can tell this isn't just a crush. I think I might just love you. What else would you call wanting to know everything about you, the fuzzy feeling I feel inside when we are close. I want to be your future, and even if you might not see it yet, I'll convince you. I'll make you see what I see, I'll love you so much that I'll make it happen.<</talk>>\
You're more than a little surprised by the words, bordering on shock. You can't seem to find the words until you feel a sharp elbow in your side. Turning your head, you see Eve looking at you intently, as if trying to project her thoughts into your brain.
<<talk "eve">>This is the part where you kiss her.<</talk>>\
[[Kiss Katy.|Eve Katy Park 1j]]
[[Deflect.|Eve Katy Park 1k]]
Submitted by TheArmoredFish and GateKeeper
<<addtime { minute : 3 }>>Looking at Katy, the innocence and fear in her eyes as she forces herself to meet your gaze, you find yourself taking an involuntary step toward her. Reaching out with both hands, you cradle her cheeks gently in your hands.
<<talk "player">>I'm not doing this because Eve told me to.<</talk>>\
You see Katy's eyes flicker to Eve, but then you're filling her vision. Her eyes lock on yours just a fraction of a second before your lips meet hers. Then you stop short, her puckered lips just barely brushing yours. There's just a heartbeat long confusion in her eyes, then you close the last hair's breath of distance do that your lips touch hers in a tender yet lingering kiss.
When you finally pull back, it's only a little bit, your forehead still resting on her forehead, the taste of her lips still lingering on yours.
There's a vulnerable desperation in her eyes, then she steps toward you, her lips meeting yours again, this time her arms snake around your neck so you can't escape. You feel her tongue brush your lips, and you allow yours to thrust forward to meet it. The unexpected intrusion makes Katy gasp, taking your breath away in the process.
A faint tremor goes through her, though you aren't sure if it's nerves, excitement, or some combination of the two.
<<if $katy.hasFlag("mullyKiss")>>When you break the kiss this time, you hold her in your arms, your cheek pressed to her and your lips close to her ear.
<<talk "player">>That one better than when you kissed me in the pet store?<</talk>>\
Katy pulls back just far enough to look deep into your eyes before closing them a moment to snuggle a tad bit closer to your chest, opening them as she goes to reply to you, still out of breath.
<<talk "katy">>The kiss in the pet store was amazing, I guess the only thing is that it wasn't initiated by you. This kiss, it felt so much more alive. I..<</talk>>\
<<else>>When you break the kiss this time, you hold her in your arms, she squeezes you gently back, her voice coming out as a soft murmur against your chest.
<<talk "katy">>Thank you.<</talk>>\
You barely hear the words, as in her breathlessness, she speaks them so softly. Then, reaffirming her closeness to your chest for a moment, everything comes to a head in an utter but contented silence.
<<talk "katy">>Out of everyone I could've had my first kiss with, I can't believe I got lucky enough for it to be you.<</talk>>\
The words come out of her mouth so suddenly in stark contrast with the previous complete silence that you are momentarily startled twice fold-both from the breaking of the silence and her newest sudden admission.
<<talk "player">>That was your first kiss?<</talk>>\
You manage to blurt out in response to your momentary surprise.
<<talk "player">>If I'd have known, I would have taken more time, tried to make it the most special kiss ever.<</talk>>\
<<talk "eve">>Shut up, don't ruin this for her. It //was// the most special kiss ever for her.<</talk>>\
Eve says softly, though you know Katy can hear her too, as she looks at you lovingly and gives you a small smile.
<<talk "katy">>Being kissed by you...<</talk>>\
She trails off smiling as she bites her lip ever so slightly about the same time as her eyes close for a moment blissfully. Continuing to speak, you notice her words now come out more clearly and confidently.
<<talk "katy">>Being kissed by you makes me feel so alive. It gives me such a powerful feeling of belonging like if I had to choose anywhere else, I could be, I'd still pick you, I'd still choose to live and bask in this moment as being with you right here, right now... There is just no place I'd ever rather be. I..<</talk>>\
<<if not $katy.hasFlag("firstKiss")>><<run $katy.addFlag("parkKiss")>><<run $katy.addFlag("firstKiss")>><</if>><</if>>
Tears dot the corner of her eyes, you hold her a tad bit tighter, feeling an intense need to comfort and protect her.
Moving your hands to her face, you very gently wipe the tears away. A touch of concern starts eating at your gut, but on closer inspection, you can tell her tears are not one of sadness, rather they are tears of complete and utter joy.
<<talk "katy">>I just can't believe someone like you could ever love me too. I knew from the moment I saw you walk into the pet store. I knew deep inside that you were the one I wanted to give my heart to. I want nothing more than to love and serve you for as long as you can handle having me.<</talk>>\
<<talk "eve">>Sounds like love at first sight to me! Can I go inside while the two of you keep smooching?<</talk>>\
You take a moment to smile inwardly at Eve's antics before continuing onward without any further mind to it.
<<talk "player">>If I'm honest with myself, I'm kind of fond of you too.<</talk>>\
Katy smiles at you adoringly.
<<talk "katy">>I've dated before, but no one I have ever dated in the past has ever really cared about me, only my body. They'd never kiss or hug me, It was almost as if there was just this big consensus that I was never good enough for that, but at least I fulfilled a purpose. I was wanted, but it was never about me, they never loved me. They never wanted to do anything with me that would ever let me truly feel loved. Everyone I have ever been with abused me. They wanted to make me feel I wasn't worthy of love.<</talk>>\
Wiping away one more tear, you pull her back into a warm embrace as you listen to her words.
<<talk "player">>Everyone deserves to be happy. Especially someone as full of life as you are.<</talk>>\
<<talk "eve">>That means I get ice cream on the way home, right? Ice cream makes me happy.<</talk>>\
Katy grins, letting out a small giggle.
<<talk "katy">>I mean I confessed my love for <<print $katy.callsPlayer>>. What better way to celebrate then to celebrate with an ice cream date.<</talk>>\
She blushes again but still manages to at the same time look amused.
<<talk "katy">>People on the street are starting to look at us.<</talk>>\
<<talk "player">>Let them look.<</talk>>\
Out of the corner of your eye you can see Eve taking subtle steps toward the pet store door. A second later, you feel Katy turn her head to watch her as well.
<<talk "player">>I think she wants to go inside.<</talk>>\
Eve reaches for the door.
<<talk "katy">>I think you're right.<</talk>>\
[[Enter the pet store.|Eve Katy Park 1h]]
Submitted by TheArmoredFish and GateKeeper
<<addtime { minute : 3 }>><<set $katy.affection += 10>><<set $katy.fear -= 5>><<set $katy.trust += 5>>
<<run $katy.addFlag("loveConfession")>>With a little smirk, you glance at Katy.
<<talk "player">>I guess time will tell if I feel the same.<</talk>>\
Katy deflates slightly but just for a moment, coming back from it with a look of more confidence than you think she has ever displayed before.
<<talk "katy">>That's understandable. I could be upset about it, but I think I'd just prefer to show you.<</talk>>\
She throws her arms around you happily, standing on her toes as she gives you a small, chaste kiss on the cheek, whispering her next words in your ear.
<<talk "katy">>All I ask is for a chance.<</talk>>\
She steps back her gaze filled with adoration and fondness as she spreads her arms out and shouts her next words loudly enough for the whole park to hear.
<<talk "katy">>Just one chance <<print $katy.callsPlayer>>...<</talk>>\
She giggles but you can tell despite her playfulness she is being nothing but genuine.
<<talk "katy">>I'll show you how serious I am, and then love you in a way no one has ever seen!<</talk>>\
She clenches her hand into a fist and holds it close to her heart, looking off into the distance.
Reaching out, you pull her into a sort of half hug.
<<talk "player">>You're adorable.<</talk>>\
Katy grins.
<<talk "katy">>I know there are many who probably love you <<print $katy.callsPlayer>>, and I'm glad, you deserve all the love this world has to give. I just hope you let me be one of them. And you know if any of those other girls hurt you, just watch me.<</talk>>\
She throws two playful punches laughing, leading you to believe while some parts are genuine others are not wholly serious.
<<talk "katy">>I'm going to Ca-chow-<</talk>>\
She doesn't get to finish her sentence as her antics lead her to stumble over a uneven part in the sidewalk, her eyes go wide as she tries to steady herself.
You see her starting to fall and instinct kicks in. Your hands dart out to catch her. Moving fast, you don't really pay attention to where your hands go, ending up with one holding her hip while you find your other hand filled with a hand full of breast. The surprise nearly causes you to drop her, but instead you pull her quickly to her feet and let go.
<<talk "player">>Sorry, didn't mean to grab there.<</talk>>\
Feeling your cheeks color, you give a sort of sheepish smile. Katy gasps blushing as she takes hold of her necklace and looks into your eyes, not seeming to mind in the slightest.
<<talk "katy">>You know, if that falling wasn't such a scary experience, I might of even thought about falling on purpose. You know, just to be close to you. My handsome hero.<</talk>>\
Katy giggles looking at you mischievously. Not sure what else to say or so you hastily follow Eve, leaving Katy to catch up.
[[Enter the pet store.|Eve Katy Park 1h]]
Submitted by TheArmoredFish and GateKeeper
<<addtime { minute : 3 }>><<set $katy.affection -= 1>><<set $katy.fear += 1>>There's a nervous sort of excitement in Katy's eyes as she takes your hand, nearly dragging you away from Eve and Fiddlesticks toward the back of the store.
With one last glance at Eve, you allow yourself to be pulled away.
<<talk "thought">>Not sure what I think of this 'love at first sight' thing, but there really is something special about her.<</talk>>\
As you become hidden behind one of the pet stores fully stocked shelves, out of Eve's view, Katy looks adoringly up into your eyes and softly kisses you.
You allow the kiss to linger before finally pulling back, but only far enough to break the kiss, your face still mere inches from here.
<<talk "player">>I suspected that was what you wanted to show me.<</talk>>\
Katy giggles, gently reaching up to cup your face in her hand.
<<talk "katy">>I know what you are probably thinking, that I am hasty, naive, I promised to show you each and everyday, how much you truly mean to me. What better time, then right here, right now.<</talk>>\
<<talk "thought">>Yeah, she is pretty hasty, pretty naive, but the passion of her conviction has me swept up in the moment too.<</talk>>\
Turning your head in her hand, you kiss her palm before turning back to her face and finding her lips again. You see her eyes widen slightly in surprise before you feel her lips smile against yours.
She tilts her head down, gently wedging it under your chin. You can't help but smile as you tilt your head subtly upward to accommodate her. Her breath is warm against your chest, her voice content as she whispers.
<<talk "katy">>All I want to-do is to make you happy, prove to you how much I love you. Give me a chance to show it to you, will you let me love you?<</talk>>\
<<talk "player">>Isn't that what I'm doing?<</talk>>\
You reply softly. Her only response is a small giggle.
<<talk "katy">>Not that kind of love.<</talk>>\
She says almost imperceptibly.
<<talk "katy">>The other kind of "love" you.<</talk>>\
Katy smirks shyly against you.
<<talk "katy">>I know a place. You know, where we can be alone for a little while? If you want to?<</talk>>\
You can feel a new warmth against you, as her cheeks fill with heat as she blushes. As the sudden realization of what she is offering strikes you, you hug her just a little tighter to your chest.
[[Make sure this is what she really wants.|Eve Katy Park 1n]]
[[Fuck her.|Eve Katy Park 1o]]
[[Tell her the first time should be special.|Eve Katy Park 1p]]
Submitted by TheArmoredFish and GateKeeper
<<addtime { minute : 5 }>><<talk "player">>Maybe we can browse the store a bit longer, but we should be getting back to the car before too much longer.<</talk>>\
Eve lets her gaze slide between you and Katy one more time.
<<talk "eve">>Can I come see the pets again sometime? I know at least Fiddlesticks is gonna miss me.<</talk>>\
<<talk "player">>I'm sure we'll come into town plenty of times. You'll have more chances to come to the pet store.<</talk>>\
Out of the corner of your eye, you can see Katy grin.
<<talk "katy">>It was nice meeting you Eve. And it was just as nice to spend all this time together.<</talk>>\
<<talk "eve">>I like meeting new people, and it was nice meeting you too. You should come to the mansion some time! You could meet my sister!<</talk>>\
<<talk "katy">>If <<print $katy.callsPlayer>> is okay with it, I'd absolutely love to.<</talk>>\
<<talk "player">>I think that should be fine.<</talk>>\
Glancing back toward Eve.
<<talk "player">>If we're going to get that ice cream, we're going to have to go pretty soon though, one last look around ok?<</talk>>\
<<talk "alexander" "Katy's Father">>Kaitlyn!<</talk>>\
Katy jolts, her eyes widening.
<<talk "player">>You ok?<</talk>>\
She smiles, nodding slightly.
<<talk "katy">>Yeah..<</talk>>\
She chuckles.
<<talk "katy">>I was just so caught up in the moment, I didn't expect anyone to call me.<</talk>>\
<<talk "alexander" "Katy's Father">>Kaitlyn Renee-<</talk>>\
Katy pales at the use of her middle name, responding to her father before he can go any further.
<<talk "katy">>Coming Daddy!<</talk>>\
She looks towards you and Eve again.
<<talk "katy">>Guess I have to get back to work. Enjoy your Ice cream.<</talk>>\
Katy looks into your eyes, a smile on her face along with an expression of fondness.
<<talk "katy">>See you around again?<</talk>>\
Her voice is filled with hopefulness. She pivots on her heel, prepared to rush off to her father.
<<if $katy.hasFlag("loveConfession")>>You catch Katy's arm right before she can bolt away, pulling her to you. Without hesitating, you kiss her full on the lips
<<talk "player">>Maybe the next time I make it into the store, we can find a moment to talk? You had a lot to say a little bit ago, and I think it might be good to have a heart to heart.<</talk>>\
<<talk "katy">>I'd like that.<</talk>>\
Her voice is soft as she replies, then you feel her arms tighten around you as if afraid to let you go.
The sound of her father yelling from the back room fills the air again, and Katy lingers just long enough for you to kiss her lightly on the forehead before letting her slip from your grasp.
Your eyes never leave her as she rushes off and vanishes into the back room.
<<else>>You watch Katy hurry off, glancing over her shoulder at you and waving one final time before vanishing into the back room.
<</if>>Once she is gone, Eve steps up to your side.
<<talk "eve">>She's silly, I like her.<</talk>>\
Her eyes narrow slightly for effect before she continues.
<<talk "eve">>And you owe me ice cream.<</talk>>\
The pair of you don't have to go far out of your way to get ice cream from the local Udder delights, and even with the ice cream cone, Eve somehow manages to talk excitedly about the pets and about Katy all the way back to the car.
[[End.|$location]]
Submitted by TheArmoredFish and GateKeeper
<<addtime { minute : 17 }>>
<<set $katy.affection -= 1>><<set $katy.fear += 1>><<talk "player">>You're sure about this? Really sure? I don't want you to feel like you have to do this if you don't want to.<</talk>>\
She steps back from your chest, raising herself slightly on her tippy toes to kiss you.
<<talk "katy">>I like to think actions speak louder than words.<</talk>>\
She giggles, a melodious sound that nearly hides the nervousness in her voice.
<<talk "katy">>What do my actions tell you?<</talk>>\
She blushes, despite the fact that her lips are curled into a bit of a smirk, kissing you again as if she were trying to cloak her nerves.
Pulling her firmly against your body again, you make sure she can feel how hard you are in your pants before taking a half step back.
<<talk "player">>Probably the same thing that my reaction tells you.<</talk>>\
Katy lets out a small whimper, clutching her necklace slightly as she lightly bites her lip and adoringly glances at you.
<<talk "thought">>It's hard not to get swept up in a moment like this.<</talk>>\
Katy breaks you out of your thoughts by kissing you passionately, putting her hand into your own and directing it under her shirt and onto her waist.
You can feel the soft silk of whatever she is wearing underneath, clearly not a simple undershirt. Without even realizing it, your hand moves, sliding toward her back as you experience the sensation of the material against your fingertips while simultaneously drawing her firmly against your front once more.
<<talk "katy">>Do you like it <<print $katy.callsPlayer>>?<</talk>>\
She gasps as she feels you hand exploring her body further, her eyes widening slightly as your hand slips down into her pants to grasp one round globe of her bottom.
<<talk "katy">>I-I have been wearing a different lingerie everyday, in the hopes I'd be able to show one of them to you.<</talk>>\
A grin splits your face as you realize she must be wearing a babydoll as you haven't found the edge of the impossibly soft fabric yet.
<<talk "player">>That's a shame, I wish I'd have got to see every one of them.<</talk>>\
She gently claps your shirt as she passionately kisses you pulling you further and further out of view.
<<talk "katy">>One day I'll show them all to you.<</talk>>\
<<talk "player">>You said something about a private place? Somewhere that some random shopper won't walk in on us?<</talk>>\
Katy grins, pulling a key out of her pocket and unlocking the back room, before opening it and pulling you through.
You have just a second to take in the cluttered storage area before Katy is pulling you along, her stride full of purpose and with a clear destination in mind.
Reaching the middle of the room, she pulls aside a small rug to reveal a floor hatch. Then with one hand she reaches down to open a floor hatch before leading you down the stairs and leading you into an area with a small futon that dominates one side of the room.
Pausing just inside of the little room, you look around, noticing a few small items here and there that make it clear Katy spends a lot of time in the room. Magazines, notebooks, even a few pictures and posters on the wall.
<<talk "thought">>I wonder if she's ever taken someone here before?<</talk>>\
<<talk "player">>Nice little place you have here. I wish I had a place like this to run off to when I was a kid.<</talk>>\
Katy smiles, sitting down onto the futon, and grabbing your hand as you sit down too.
<<talk "katy">>In that case, I am extra glad the first person I have ever shared it with, is you.<</talk>>\
She kisses you sweetly, but you can tell the kiss has a bit of lustful undertones.
You let your hand move to her hip, gently urging her to pivot. In doing so you bring her into your lap so she is straddling you. For the first time since meeting her, you actually have to look up slightly to gaze into her green eyes.
Your hands find the hem of her shirt and start to lift, your eyes never leaving hers as the shirt rises to reveal the baby doll she is wearing underneath. Unable to resist the urge to look down, you take in the sight of the perfect white material, the lace drawing your eyes. But mostly your attention is drawn to the pale flesh exposed where the baby doll parts in the front to reveal her belly button.
Leaning in, you kiss her quickly on the lips before lifting the shirt the rest of the way up and dropping it casually on the futon beside you.
Tenderly, you touch the fabric, at first at her side, then allowing your hand to drift up to cup a breast. As you do so, you look into her eyes, and she stares lovingly back at you.
<<talk "player">>I didn't think this through as well as I would have liked. I don't want you to get out of my lap, but you have to if we're going to get you out of those pants.<</talk>>\
Katy giggles, starting to lift herself off of you but pausing to kiss you quickly on the lips before getting up. She looks self conscious as she undoes her pants, sliding them down her thighs.
You look at her, really look at her, your eyes drifting over her every curve. The thin lacy fabric covers everything, but at the same time conceals almost nothing. Even as you admire the view, you mentally take note of the strings tying the baby doll in the front.
Starting to remove your own pants, Katy lays her hands over your own, doing it for you. Shaking off your pants, you discard your boxer as well, laying Katy onto the futon, before joining yourself, leaning against the back of it, as you give her a passionate kiss.
As the weight shifts on the futon, both of your eyes widen as you find yourself free falling when it snaps unexpectedly into the bed position. You let out a nervous laugh that is echoed by Katy.
<<talk "katy">>Even the bed is eager.<</talk>>\
You close the distance between you, kissing her firmly on the lips before pulling back again. Your hands reach for the baby doll, just finding the lacy strings that secure it in front before you stop.
<<talk "player">>You're sure? If you aren't sure, we can still stop.<</talk>>\
Katy looks at you adoringly.
<<talk "katy">>I've never been more sure, then when I'm with you.<</talk>>\
You nod, pulling your shirt off so that you're now completely naked, then tossing it to the side, you kneel between her feet on the floor. Leaning in, you kiss the exposed portion of her belly, coaxing a giggle from her lips. Then you kiss slightly higher, then higher, until you reach the strings that bind the garment in place, and her giggle turns into a little surprised moan. With a smirk, you bite one string and pull, undoing the perfect little bow that adorned the baby doll's front.
With exaggerated care, you reach out with a single hand to move one side of the baby doll to the side. Your eyes are glued to the perfect breast that you reveal.
Your eyes dart to Katy's, ensuring that she's not having second thoughts before you lean forward and kiss her exposed nipple. Her skin tastes faintly of strawberries.
Licking your lips as you pull back, you repeat the process with the other side, right down to licking your lips to savor the faint strawberry flavor before using both hands to slide the baby doll off of her shoulders. You take care, treating the fabric like a delicate, fragile thing.
As your hands slide downward toward her panties, the rest of you moves forward until her face fills your vision. You're just preparing to kiss her when she beats you to it, her face leaning forward until you feel her lips touch yours.
You can feel a faint tremor go through her body.
When your hands find her panties, both of you look downward in anticipation.
Katy gasps as you place your warm hands against her thigh, grasping the edge of her panties, and starting to slowly inch them down.
As you bring the edge of her panties further and further down her thighs, you allow your hot breath to tickle her exposed skin.
Katy bites her lip, as she momentarily closes her eyes, enjoying the feeling of being touched and close to you.
When the panties reach her ankles, you allow them to fall to the ground, forgotten even before you let go of them. Then you kiss the inside of her ankle, then a little further up, leaving a trail of little kisses as you work your way upward.
Katy gasps softly with each and every kiss upon her body. As you reach the point where her pussy and her pelvis meet, this time your kiss causes Katy to let out a surprised "eep". Her breath now heavy, she stares at you lustfully, urging you to continue.
<<talk "player">>Want me to stop?<</talk>>\
This time you ask to be playful, knowing full well that she wants you to go on.
<<talk "katy">>Never stop.<</talk>>\
She says with absolute certainty.
Leaning back in, you kiss her right on the slit, then it's more than a kiss as you allow your tongue to glide first across her slit then with just enough force to part her folds. You can taste her arousal on your tongue as you lick her pussy a second time, savoring it as you slowly slide your tongue along her opening.
Katy moans, positioning herself so her body is even more available to you.
As she parts her legs, you watch in awe as her pussy parts, revealing the pink interior. Your eyes are drawn almost instantly to her vaginal opening. Not wanting to miss the opportunity, you kiss her there again, this time your lips touching her most intimate place with a sort of reverence.
Gently clenching her fist Katy moans, wrapping her legs loosely against your back, seemingly driven by an urge to become closer and closer to you.
Knowing that she said her first kiss was with you, you wonder if she's still a virgin, and if so, if her hymen is still intact. Rather than taking a chance at ruining the mood, you slide your hand up the inside of her thigh and gently slide a single finger up to her opening before sliding it inside with care.
When you meet no resistance, you allow your finger to piston experimentally in and out of her, both as a way to drive her arousal higher, and as a none to subtle hint at what is coming.
Your finger slips free, glistening with her juices.
A second later, your lips find her vagina again and give it one last lick from her hole to her clit before starting to give her little kisses again, this time you start with a little flick of your tongue against her clit before moving a fraction of an inch at a time toward her navel.
The next kiss takes you higher again, angling toward one breast. You're just reaching the bottom of her rib cage when you climb onto the futon again, kneeling above her. Every kiss seems to draw your body a fraction of an inch closer to hers.
Gazing into your eyes, you can see her eyes alight with barely contained anticipation, love and trust clear in her features.
When your lips find her nipple, you suck at it with far more urgency than you did when you first kissed them earlier. You only linger for a few seconds before leaving another trail of kisses to her other nipple. Then you're kissing along her collar bone, up the side of her neck, and your lips trail lightly across her jaw.
At almost the exact moment that your lips find hers, you can feel your cock brush the inside of her thigh.
Moving her hips, Katy lines your cock up with her opening, wrapping her legs behind your back, applying gentle pressure against it to urge you.
When you feel the tip of your cock brush her wet opening, you allow the pressure of her legs pull you forward. The tight opening seems to stretch as it accepts the crown of your cock, then hugs your length as you slide slowly inside. You're amazed that she's so wet that you enter her completely in a single slow thrust.
Katy loosens the hold her legs have on your back, fully opening herself up to accept you deep inside her.
You sigh contentedly as you feel her legs loosen, still wrapped around your hips, but relaxed in a way that leaves her completely open to your manhood.
<<talk "player">>You ok?<</talk>>\
Katy nods, her breath coming in little gasps.
Remaining as you are a few seconds longer, you kiss her deeply, the kiss lingering until Katy sighs into your mouth when you pull back. Your eyes never leave hers as you push forward again, taking your time to ensure she's ready for you before you start to quicken your movements even a little.
Katy closes her eyes, moaning as she completely becomes engrossed in doing nothing but experiencing how good it is to feel you.
There is no urgency, no race to the goal. You take your time, trying to bring her as much pleasure as you possibly can. You angle your hips so that you press rhythmically against her clit, you glide in and out of her hole in slow even strokes so that you can feel every millimeter of her pussy's interior. Every movement is a testament to the affection you feel for this quirky yet charming young woman.
You can tell that she feels the same, as she moves her hips against you with every thrust, opening her eyes again, and never taking them off you.
<<talk "katy">><<print $katy.callsPlayer>>..<</talk>>\
She moans, clutching the fabric of the futon as she writhes beneath you.
<<talk "katy">>I-I never thought it could..<</talk>>\
She closes her eyes as you hilt yourself fully inside her again, breathing heavily as she tries to regain the nerves to continue voicing what she was thinking.
<<talk "player">>I know, you don't have to say it.<</talk>>\
Your breathing is coming more rapidly now.
<<talk "player">>Just enjoy it.<</talk>>\
Before she can reply, your lips find hers again. When you pull back, you can tell you have left Katy absolutely breathless.
<<talk "katy">>Your right..<</talk>>\
She gasps, becoming less able to form words the more she accepts you.
<<talk "katy">>I'll.. I'll save my breath for more important words...<</talk>>\
She closes her eyes a moment, overcome with the pleasure of being close to you, before opening her eyes again, a smirk on lips.
<<talk "katy">>Like.. Like "I love you"<</talk>>\
Her eyes close again and she clutches the futon in pleasure as she blurts.
<<talk "katy">>I really REALLY love you!<</talk>>\
[[I love you too.|Eve Katy Park 1q]]
[[Just kiss her.|Eve Katy Park 1r]]
Submitted by TheArmoredFish and GateKeeper
<<addtime { minute : 16 }>><<run $katy.addFlag("firstSex")>>
<<set $katy.affection += 10>><<set $katy.fear -= 5>><<set $katy.trust += 5>><<talk "player">>Lead the way.<</talk>>\
Katy grins, pulling a key out of her pocket and unlocking the back room, before opening it and pulling you through.
You have just a second to take in the cluttered storage area before Katy is pulling you along, her stride full of purpose and with a clear destination in mind.
Reaching the middle of the room, she pulls aside a small rug to reveal a floor hatch. Then with one hand she reaches down to open a floor hatch before leading you down the stairs and leading you into an area with a small futon that dominates one side of the room.
Pausing just inside of the little room, you look around, noticing a few small items here and there that make it clear Katy spends a lot of time in the room. Magazines, notebooks, even a few pictures and posters on the wall.
<<talk "thought">>I wonder if she's ever taken someone here before?<</talk>>\
Without a word, you reach for her shirt, pulling it up and over her head and tossing it to the side before grinning at the baby doll you expose.
With similar urgency, Katy reaches for your own shirt right as your fingers find the front of her pants.
It's only seconds before both of you are naked. Then you're dropping onto the futon.
The futon makes a loud //pop//, then you're falling a second time as it unexpectedly collapses into a bed.
Without ceremony, you kneel between her legs, feeling how wet she already is before taking hold of your cock and aiming it for her opening. You see her look down, her eyes widening as you start to push inside with a single firm thrust.
She's wet enough to accept you, but the sudden intrusion still makes her gasp.
Taking hold of her hips, you pull her more firmly against your groin before starting to fuck her.
Like an animal in rut, you begin to fuck her, allowing your lusts have full control as you thrust into her mercilessly.
The sounds of your hips meeting are wet, frequent, and rhythmic, punctuated by the sounds of Katy's moans as she looks into your eyes.
<<talk "katy">>Like.. Like "I love you"<</talk>>\
Her eyes close again and she clutches the futon in pleasure as her body bucks beneath you.
<<talk "katy">>I really REALLY love you!<</talk>>\
Her expression changes, taking on a hint of surprise just before you feel her pussy convulse around your member, her body trembling beneath you as you rapidly approach your own orgasm.
As if sensing how close you are, you see a hint of desperation enter her eyes as she suddenly clings to you, her legs hooking behind your back to prevent you from pulling out barely a second before you feel yourself reach the point of no return.
Thrusting as deep as you can reach, your cock pulses inside of her as it deposits a first blast of cum directly against her cervix. Then you pull back and thrust again right as your cock pulses a second time. After that, you simply hold yourself firmly inside of her as you finish emptying your seed into her depths.
For a minute you remain like that, Katy clinging to you while you hold her hips firmly against your own. Then with a wet sound you pull back, your softening penis sliding from her freshly used hole.
<<talk "player">>That was, . . . nice.<</talk>>\
You admit as you pull back from her, your eyes wandering her naked body.
Sighing contentedly, you start to gather up the clothing earlier discarded, handing her clothing back to her while putting your own clothes back on.
Katy slowly begins to put her clothes back on as well. You watch her shimmy various pieces of clothing back onto her body constantly, smirking to yourself especially as she puts her panties back on. The frilly white fabric becomes damp as it fails to fully hold the cum you deposited inside her in.
<<talk "katy">>I meant everything I said you know..<</talk>>\
Taking a step towards you, she buries her face into your chest a moment. You put your arms around her, and she blushes as she happily stares at you.
<<talk "katy">>There is not a part of me that doesn't scream at me to love, make you happy, and serve you. I truly hope, I can show you each and everyday how much I care for you. And that even a small part of you, care about me too.<</talk>>\
Stepping back, she clenches her hand in a fist around her necklace, looking in the opposite direction from you a thoughtful expression on her face.
<<talk "katy">>I Love you.<</talk>>\
She giggles turning back to you.
<<talk "katy">>Sorry about that you know the whole hand over heart, looking into the distance kind of thing. Sometimes I just sit here, feeling like I am like some sort of vigilante who deals out justice, except the only thing I make sure is just, is my love for you.<</talk>>\
She smirks.
<<talk "katy">>I only hope you truly love me too.<</talk>>\
[[I love you too.|Eve Katy Park 1s]]
[[Just kiss her.|Eve Katy Park 1t]]
Submitted by TheArmoredFish and GateKeeper
<<addtime { minute : 16 }>><<run $katy.addFlag("firstSex")>>You use your arms to pull Katy out from under your chin, and back in front of you.
<<talk "player">>This isn't something to be done lightly. It should be special, when we have time so it's not rushed. You deserve better than the back room of a pet store called 'Doggystyle' for our first time.<</talk>>\
<<if $player.hasFlag("makiLoveQuote")>><<talk "player">>Someone once told me, that there is a difference between making love, and having sex. I took that to heart. I don't want to have sex with you Katy, I want to make love to you. I want it to be special.<</talk>>\
<<else>><<talk "player">>I don't want to just have sex with you Katy, I want to make it a time you won't ever forget. I want to make it memorable for you. I don't want to just carelessly waste the first time on anything other than making it the best time of your life for you.<</talk>>\
<</if>>
Happy tears dot the corners of Katy's eyes as she tightly embraces you.
<<talk "katy">>I knew you were amazing from the moment I met you. But I am still amazed. Amazed by everything about you. Amazed that this turned out so well, that you care about me too.<</talk>>\
You see her take a deep breath, her eyes locking on yours intently.
<<talk "katy">>I love you.<</talk>>\
[[I love you too.|Eve Katy Park 1v]]
[[Just kiss her.|Eve Katy Park 1w]]
Submitted by TheArmoredFish and GateKeeper
<<addtime { minute : 5 }>>
<<set $katy.affection += 5>><<set $katy.fear -= 5>><<set $katy.trust += 5>>For several seconds, you try to think of something clever to say, but when you can't think of anything, you simply say the words.
<<talk "player">>I love you too.<</talk>>\
Your tone is playful, teasing. You kiss her fiercely, then break the kiss again.
As your lust builds, so does the urgency of your thrusts.
Katy's arms around your neck pull you in for another kiss, her hips moving in unison with yours as she increases her pace to match yours.
As if sensing how close you are, you see a hint of desperation enter her eyes as she suddenly clings to you, her legs hooking behind your back to prevent you from pulling out barely a second before you feel yourself reach the point of no return.
Thrusting as deep as you can reach, your cock pulses inside of her as it deposits a first blast of cum directly against her cervix. Then you pull back and thrust again right as your cock pulses a second time. After that, you simply hold yourself firmly inside of her as you finish emptying your seed into her depths.
For a minute you remain like that, Katy clinging to you, as you hold her affectionately in your arms. Then with a wet sound you pull back, your softening penis sliding from her freshly used hole.
<<talk "player">>That was, . . . amazing.<</talk>>\
<<talk "katy">>Uh huh, . . .<</talk>>\
Katy says around a silly grin.
You're just starting to gather up her clothes, making sure she has all of them before you start to gather your own. Once you start to dress yourself, you notice that she hasn't even started yet, instead she is simply watching you with a silly little grin on her face.
<<talk "player">>What?<</talk>>\
Her grin grows into something more impish.
<<talk "katy">>Just trying to figure out how that thing fit inside me.<</talk>>\
With a giggle, she starts to dress as well.
[[Head back to the pet store.|Eve Katy Park 1u]]
Submitted by TheArmoredFish and GateKeeper
<<addtime { minute : 12 }>><<run $katy.addFlag("lovedToo")>>
<<set $katy.affection += 5>><<set $katy.fear -= 10>><<set $katy.trust += 5>>You kiss her again, your body's instincts demanding control as your pace finally starts to quicken, nature driving you toward a goal that you wanted to hold off as long as possible.
You kiss her fiercely, distracting her rather than say the words she wants to hear
As your lust builds, so does the urgency of your thrusts.
Katy's arms around your neck pull you in for another kiss, her hips moving in unison with yours as she increases her pace to match yours.
As if sensing how close you are, you see a hint of desperation enter her eyes as she suddenly clings to you, her legs hooking behind your back to prevent you from pulling out barely a second before you feel yourself reach the point of no return.
Thrusting as deep as you can reach, your cock pulses inside of her as it deposits a first blast of cum directly against her cervix. Then you pull back and thrust again right as your cock pulses a second time. After that, you simply hold yourself firmly inside of her as you finish emptying your seed into her depths.
For a minute you remain like that, Katy clinging to you, as you hold her affectionately in your arms. Then with a wet sound you pull back, your softening penis sliding from her freshly used hole.
<<talk "player">>That was, . . . amazing.<</talk>>\
<<talk "katy">>Uh huh, . . .<</talk>>\
Katy says around a silly grin.
You're just starting to gather up her clothes, making sure she has all of them before you start to gather your own. Once you start to dress yourself, you notice that she hasn't even started yet, instead she is simply watching you with a silly little grin on her face.
<<talk "player">>What?<</talk>>\
Her grin grows into something more impish.
<<talk "katy">>Just trying to figure out how that thing fit inside me.<</talk>>\
With a giggle, she starts to dress as well.
[[Head back to the pet store.|Eve Katy Park 1u]]
Submitted by TheArmoredFish and GateKeeper
<<addtime { minute : 12 }>>Cupping her cheeks in your palms again, you draw her into another kiss.
<<talk "player">>You are nuts, you know that? I love you too.<</talk>>\
Katy giggles as soon as you say the word nuts.
<<talk "katy">>Nuts.<</talk>>\
Her eyes flicker downward then back up as she blushes.
<<talk "katy">>Nuts about you.<</talk>>\
[[Head back to the pet store.|Eve Katy Park 1u]]
Submitted by TheArmoredFish and GateKeeper
<<addtime { minute : 3 }>><<run $katy.addFlag("lovedToo")>>
<<set $katy.affection += 10>><<set $katy.fear -= 15>><<set $katy.trust += 10>>Cupping her cheeks in your palms again, you draw her into another kiss.
<<talk "player">>You are nuts, you know that right?<</talk>>\
Katy giggles as soon as you say the word nuts, but then her expression falters slightly when you don't say the words she wants to hear
<<talk "katy">>Nuts.<</talk>>\
Her eyes flicker downward then back up as she blushes.
<<talk "katy">>Nuts about you.<</talk>>\
[[Head back to the pet store.|Eve Katy Park 1u]]
Submitted by TheArmoredFish and GateKeeper
<<addtime { minute : 3 }>>
<<set $katy.affection -= 1>><<set $katy.fear -+ 5>><<set $katy.trust -= 5>>You hold out your hand to Katy. For a second she looks at it with a quizzical expression, then as her face splits into a grin she reaches out and takes it.
<<talk "katy">>This is the start of something special. I think, . . . I think we're going to love each other forever.<</talk>>\
She pulls herself to you with your hand.
<<talk "katy">>Like, we're going to die, come back as zombies, and wander the earth forever kind of forever.<</talk>>\
She giggles, then starts toward the hatch, pulling you along by the hand.
<<talk "katy">>Ok, maybe that didn't sound as cute as I expected it to.<</talk>>\
<<talk "player">>I can honestly say that no one has ever offered to shamble beside me for eternity before.<</talk>>\
Katy giggles again.
<<talk "katy">>Let's get out of here before my dad thinks to look for me here.<</talk>>\
[[Head into the main part of the store.|Eve Katy Park 1x]]
Submitted by TheArmoredFish and GateKeeper
<<addtime { minute : 3 }>><<run $katy.addFlag("firstSex")>><<talk "player">>I love you too.<</talk>>\
The smile that forms starts slow, then blossoms into something so bright that it nearly lights the room.
Before you can even think to say anything more, she steps forward, kissing you firmly on the lips.
<<talk "katy">>We should probably go before my dad finds us.<</talk>>\
[[Let her lead you back to the front of the store.|Eve Katy Park 1x]]
Submitted by TheArmoredFish and GateKeeper
<<addtime { minute : 3 }>>
<<set $katy.affection += 5>><<set $katy.fear -= 5>><<set $katy.trust += 5>><<talk "player">>You are so cute.<</talk>>\
The smile on her face falters for just a split second before she recovers with a broad smile.
Before you can even think to say anything more, she steps forward, kissing you firmly on the lips.
<<talk "katy">>We should probably go before my dad finds us.<</talk>>\
[[Let her lead you back to the front of the store.|Eve Katy Park 1x]]
Submitted by TheArmoredFish and GateKeeper
<<addtime { minute : 3 }>>
<<set $katy.affection -= 1>><<set $katy.fear -+ 5>><<set $katy.trust -= 5>>Katy leads you by the hand, rounding a corner, then bouncing off of something that you don't see for another pace. Instinctively you reach out to catch her, looking toward the place Katy just tried to move through only to see a man standing there.
The man's concern quickly turns to a scowl as he sees you catch Katy, His barrel like body shifts toward you, his eyes seem to look down his nose at you even as he towers over you in height.
<<talk "alexander" "Katy's Father">>There you are Kaitlyn! Where did you go?<</talk>>\
He asks Katy as she finally steadies herself. Then without ever breaking eye contact with you, he continues.
<<talk "alexander" "Katy's Father">>Who is he? And more importantly, what is he doing in the back of the store?<</talk>>\
<<talk "katy">>He's my BOYFRIEND dad!<</talk>>\
The man's eyes pivot back to you.
<<talk "alexander" "Katy's Father">>And what would a man be doing sneaking around with my baby girl back here?<</talk>>\
[[Introduce yourself.|Eve Katy Park 1y]]
[[Run like your life depends on it.|Eve Katy Park 1z]]
[[Sell her out.|Eve Katy Park 1aa]]
Submitted by TheArmoredFish and GateKeeper
<<addtime { minute : 3 }>>As soon as you are sure Katy is steady, you thrust your hand forward, Katy's father instinctively taking it, gripping your hand a little harder than necessary.
<<talk "player">><<print $player.firstName>> <<print $player.lastName>>, I live up in the big mansion about ten minutes west of town. I've known your daughter for a while now, but I guess we just started dating today. It's a pleasure to finally meet you. She talks about you all the time.<</talk>>\
The sudden introduction has the desired effect of sucking some of the tension out of the situation. Although, Katy's father still throws a dirty look your way, gently grasping Katy by the shoulders and ushering his daughter behind him.
<<talk "alexander">>The name is Alexander, now if you excuse me I'm taking my daughter and you can see yourself out.<</talk>>\
Katy's eyes widen looking mortified at her father's words.
<<talk "katy">>You don't have to protect me from him daddy.<</talk>>\
She looks at her father pleadingly.
<<talk "katy">>I love him. And he loves me too.<</talk>>\
<<talk "player">>It's ok Katy, all good fathers want to protect their daughters. He just wants to keep you safe, give him time, he doesn't know me yet.<</talk>>\
Katy tries to sidestep past her father, but right as she is about to make her way back into your arms he grasps her by the waist, pulling her back beside him.
<<talk "player">>I am quite fond of your daughter. I have no intention of hurting her. I hope in time we can be friends too.<</talk>>\
Her father narrows his eyes at you, still distrusting. Opening his mouth to say something to you again, a loud crash comes from the main room. You can hear Eve giggle, leaving you no doubt who is causing trouble in the front part of the pet store
<<talk "thought">>The little imp. With this timing, it's almost like she's trying to save me.<</talk>>\
You hear Eve giggle again, as Katy's father tries to usher Katy out of the backroom to check where the noise is coming from. Stepping around her father she finally makes her way to you. He gives both you and her a look, but checking out the situation seems to win out as he narrows his eyes and exits to the main room.
Slipping your arms around Katy, you hug her, then kiss her on the brow.
<<talk "player">>I need to get out there and keep Eve from causing any more trouble.<</talk>>\
Grasping your hand, Katy nods and hand in hand you head to the front of the store. Your eyes widen when you look around the pet store and take in all the destruction in sight.
Eve laughs manically the Parrot following her, and contributing to the chaos too.
<<talk "player">>Eve! This is NOT behavior becoming of a young lady!<</talk>>\
<<talk "eve">>Thank me later! I was saving you.<</talk>>\
She waves around a broom knocking down a can of pet food.
<<talk "player">>Stop.<</talk>>\
Your voice takes on a hard edge in an effort to stop the chaos.
<<talk "player">>Now, you've made a mess, and you're going to help clean it up.<</talk>>\
Eve looks at you her eyes wide, before smirking at you.
<<talk "eve">>You have to catch me first!<</talk>>\
She runs out of the store as Alexander glares at you.
<<talk "player">>I am //so// sorry. She's usually better behaved than this.<</talk>>\
<<talk "thought">>Barely.<</talk>>\
<<talk "player">>I'll drag her back here and make her clean up the mess she just made.<</talk>>\
Alexander narrows his eyes at you.
<<talk "alexander">>Don't bother, I don't want you or her back here. Leave. My daughter and I can pick it up without you.<</talk>>\
He looks towards where Katy should be only to find that at some point she must've moved.
You open your mouth to protest, then decide it's a battle you can not win.
<<talk "player">>Yes sir, and I am very sorry for this. I take responsibility, you let me know what I owe to make it up to you next time I'm in the store.<</talk>>\
Sighing heavily, you start for the door, as you see Alexander walk back towards the back room.
<<talk "alexander">>Kaitlyn!<</talk>>\
His voice is filled with annoyance.
<<talk "alexander">>Now where did she run off to?<</talk>>\
<<talk "thought">>Well, that could have gone much better.<</talk>>\
[[Exit the store.|Eve Katy Park 1ac]]Taking a step back, your eyes dart between the imposing man and his daughter.
<<talk "player">>This is not the way I die.<</talk>>\
Pivoting on your heel, you shout into the store as you make your headlong rush toward the exit.
<<talk "player">>Eve! Run away!<</talk>>\
[[Run away.|Eve Katy Park 1ab]]
Submitted by TheArmoredFish and GateKeeper
<<addtime { minute : 8 }>>With a little smirk, you point at Katy.
<<talk "player">>It was her idea!<</talk>>\
With a grin, Katy quickly retorts.
<<talk "katy">>Traitor! You're supposed to take the bullet for this one!<</talk>>\
Her father narrows his eyes at you, still distrusting. Opening his mouth to say something to you again, a loud crash comes from the main room. You can hear Eve giggle, leaving you no doubt who is causing trouble in the front part of the pet store
<<talk "thought">>The little imp. With this timing, it's almost like she's trying to save me.<</talk>>\
You hear Eve giggle again, as Katy's father tries to usher Katy out of the backroom to check where the noise is coming from. Stepping around her father she finally makes her way to you. He gives both you and her a look, but checking out the situation seems to win out as he narrows his eyes and exits to the main room.
Slipping your arms around Katy, you hug her, then kiss her on the brow.
<<talk "player">>I need to get out there and keep Eve from causing any more trouble.<</talk>>\
Grasping your hand, Katy nods and hand in hand you head to the front of the store. Your eyes widen when you look around the pet store and take in all the destruction in sight.
Eve laughs manically the Parrot following her, and contributing to the chaos too.
<<talk "player">>Eve! This is NOT behavior becoming of a young lady!<</talk>>\
<<talk "eve">>Thank me later! I was saving you.<</talk>>\
She waves around a broom knocking down a can of pet food.
<<talk "player">>Stop.<</talk>>\
Your voice takes on a hard edge in an effort to stop the chaos.
<<talk "player">>Now, you've made a mess, and you're going to help clean it up.<</talk>>\
Eve looks at you her eyes wide, before smirking at you.
<<talk "eve">>You have to catch me first!<</talk>>\
She runs out of the store as Alexander glares at you.
<<talk "player">>I am //so// sorry. She's usually better behaved than this.<</talk>>\
<<talk "thought">>Barely.<</talk>>\
<<talk "player">>I'll drag her back here and make her clean up the mess she just made.<</talk>>\
Alexander narrows his eyes at you.
<<talk "alexander">>Don't bother, I don't want you or her back here. Leave. My daughter and I can pick it up without you.<</talk>>\
He looks towards where Katy should be only to find that at some point she must've moved.
You open your mouth to protest, then decide it's a battle you can not win.
<<talk "player">>Yes sir, and I am very sorry for this. I take responsibility, you let me know what I owe to make it up to you next time I'm in the store.<</talk>>\
Sighing heavily, you start for the door, as you see Alexander walk back towards the back room.
<<talk "alexander">>Kaitlyn!<</talk>>\
His voice is filled with annoyance.
<<talk "alexander">>Now where did she run off to?<</talk>>\
<<talk "thought">>Well, that could have gone much better.<</talk>>\
[[Exit the store.|Eve Katy Park 1ac]]A few minutes, you and Eve are walking down the street, Eve eating an ice cream cone while alternating between talking about Katy and talking about the animals she saw.
She's just finishing up her cone as your car comes into sight.
<<talk "eve">>I like Katy, she's nice. I hope I get to see her again.<</talk>>\
<<talk "player">>I'm sure you will.<</talk>>\
Eve grins, bumping her hip against yours intentionally as you approach the car.
[[End.|$location]]Once outside of the store, you search the street in the hopes of spotting Eve
Seeing Eve standing half a block away, a triumphant smile on her face.
The glare you give her has its desired effect though, her smile falters and she finally looks ashamed of herself.
<<talk "player">>That was not ok. I understand that you were trying to help, but you didn't need to destroy the place. You probably made things worse rather than better.<</talk>>\
About that time, Katy comes around the corner of the block just a short distance away, her pace slowing as she approaches.
<<talk "katy">>Sorry for bailing on you.<</talk>>\
She says sweetly, standing on her tippy toes and kissing you.
<<talk "katy">>My dad can be very overprotective and he'd never let me leave the store if he knew I was leaving somewhere with you.<</talk>>\
Smiling she looks momentarily at Eve, and then back to you.
<<talk "katy">>Plus, I promised I'd get ice cream with the both of you.<</talk>>\
Katy hugs you, nestling her face into your chest.
<<talk "katy">>Eve did a great job distracting him back there. But in that regard I meanwhile enjoy some ice cream while I can as when I return I have a lot of work to do.<</talk>>\
<<talk "player">>Your dad's going to hold that against me forever.<</talk>>\
Gesturing toward the Udder Delights down the road, you offer each girl an arm as you start to walk.
<<talk "player">>Ice cream?<</talk>>\
Both Eve and Katy take your arm with a grin.
<<talk "katy">>I'd go anywhere with you. Anywhere with you for forever.<</talk>>\
Katy giggles. Grinning to yourself, you march down the street with a girl hanging off of each arm until you reach the Udder Delights, only releasing the girls so that you can hold the door for them as they both slip inside.
It takes you a couple of minutes to convince Eve she only gets one ice cream. After which all three of you step away from the counter with an ice cream in hand.
<<talk "player">>I don't want you to get into any more trouble than you already are, you should get back to the shop. And let your dad know that I really do feel bad about Eve's mess.<</talk>>\
<<if $katy.hasFlag("firstSex")>>As the three of you are leaving the store, you place your hand affectionately on Katy's side, then as you slide around her to hug her from behind your hand comes to rest on her belly.
<<talk "player">>Maybe next time I visit, we can sneak off for a bit again.<</talk>>\
You playfully nuzzle her neck before she turns her head enough for you to kiss her.
<<talk "eve">>You two had lots of sex right?<</talk>>\
Blushing Katy looks sheepishly down at her feet.
<<talk "katy">>I'd give him lots of anything he could ever want from me.<</talk>>\
She says dreamily clutching her necklace thoughtfully as she seems unable to take her eyes off you.
<<if $katy.hasFlag("slaveTalkTruth")>><<talk "katy">>Maybe one day, he will give me a place where I belong. Make me his slave and love me just like he loves and cares for you.<</talk>>\
<<else>><<talk "katy">>Maybe one day, he will give me a place where I belong. I can work for him and he can love me. Like he does for your sister and you.<</talk>>\
<</if>>Completely deadpan, Eve speaks up.
<<talk "eve">>If she wants the job, she can take over my chores, give me more time to play?<</talk>>\
Katy looks from Eve to you.
<<talk "katy">>Is that something you want me to do?<</talk>>\
She gazes into your eyes intensely, filled with nothing but love for you.
<<talk "player">>You seem awful eager. Maybe lets get to know each other better, let our relationship grow a bit before we choose what direction it takes<</talk>>\
Katy deflates a little looking a bit sadly back at you.
<<talk "katy">>I know. Sorry. Sorry for being so hasty. If you felt the way I feel, maybe you would understand. Thinking of being with you, belonging to you, it makes me feel so full. Full of happiness and love for you.<</talk>>\
<<talk "player">>Give it a little time, relationships grow over time, the better we get to know each other, the better we can understand what the other person wants.<</talk>>\
You spend a second considering how best to explain.
<<talk "player">>A puppy when it's first born is full of excitement and energy. But as it grows up, you grow to love it more, and it matures, takes on personality. Relationships are the same. We're at the puppy stage, we'll grow into something more in time.<</talk>>\
Katy smirks, not seeming to be fully listening to you.
<<talk "katy">>If I be a puppy does that mean I can always be with you?<</talk>>\
Giggling she throws her arms around you.
Eve shrugs, licking her ice cream cone.
<<talk "player">>But that's it, what do //you// want? I want to know the things that make you happy, the things that you desire. It takes time to learn those things.<</talk>>\
Katy lets out a little sigh.
<<talk "katy">>My dad tells me I'm too eager to please sometimes.<</talk>>\
You feel her arms tighten around you.
<<talk "katy">>I really am in love with you. I felt it the first time I laid eyes on you, like something in me felt right for the first time. I've never felt something like that before, like I'm sad when you're not around but I'm happy every time I see you. I want to make you happy, no matter what it takes, and I know that making you happy will make me happy too.<</talk>>\
The quiet lingers for a few seconds before you speak.
<<if $katy.hasFlag("soldMully")>><<talk "katy">>You know, I'd still love to make time to go out to lunch with you.<</talk>>\
<<talk "player">>You have my phone number, give me a call when you can sneak away from work for a little while, we'll get together for a date.<</talk>>\
<<else>><<talk "katy">>You know, I'd love if you'd be willing to let me go out to lunch with you.<</talk>>\
<<talk "player">>You have my phone number, give me a call when you can sneak away from work for a little while, we'll get together for a date.<</talk>>\
<</if>>Reaching out, you cup her cheek affectionately with your empty hand.
<<elseif $katy.hasFlag("firstKiss")>>As the three of you are leaving the store, you place your hand affectionately on Katy's side and draw her to you for a tender kiss.
<<talk "player">>Maybe next time I visit, we can sneak a kiss or two again<</talk>>\
<<else>>As the three of you are leaving the store, you place your hand gently onto Katy's shoulder.
She looks at you, gazing into your eyes lovingly not seeming to be dissuaded despite the fact that you have not fully reciprocated her feelings quite like she wished you to.<</if>>
<<talk "player">>You know, you're adorable.<</talk>>\
Blushing her eyes dart to her feet quickly, before they dart back up, a smirk now upon her face.
<<talk "katy">>I'd be careful telling me so. I might just believe you.<</talk>>\
Pulling her into a quick hug, you step back and wave with your free hand as you prepare to part ways.
[[Head back toward the park.|Eve Katy Park 1ab]]As you approach the park, you feel Eve's hand slip into yours.
You glance toward her, but all you see in her features is innocence as she smiles up at you.
It's not until a little later when you feel her hand tighten slightly.
This time when you glance toward her, you see her gaze fixed on a small concessions cart not far away. The large ice cream cone painted on its side leaves little doubt as to what the cart offers.
<<if $Money gte 5>>[[Buy her an ice cream.|Eve Park Ice Cream 1a]]
<</if>>[[Continue walking.|Eve Park Ice Cream 1b]]
<<addtime { minute : 3 }>><<talk "player">>What do you think about getting an ice cream?<</talk>>\
Eve's face lights up, her grin becoming the only answer that you need.
Without needing to say another word, Eve half drags you toward the ice cream stand until you're both standing before it.
A slightly over weight man with a friendly smile takes your orders and makes your ice cream cones before you hand him a five dollar bill to pay for the frozen treats.
By the time you turn around, Eve is already bounding down the trail, grinning over her shoulder at you as she licks her ice cream.
<span class="pic">\
[img[images/scenes/EvePark.png]]
</span>\
As you continue to walk, Eve slows enough for you to catch up before walking very close to your side.
[[End.|$location]]
<<addtime { minute : 11 }>>
<<set $eve.affection += 5>><<set $eve.fear -= 2>>With Eve's hand still in yours, you continue to walk. A short while later she loosens her grip and allows her hand to fall from yours as the two of you continue to wander the park.
[[End.|$location]]
<<addtime { minute : 2 }>>Sitting on a bench near a small pond, you see two nuns seated side by side. The pair seem to be having a lively conversation as they throw little bits of bread to the ever growing horde of ducks gathered around them.You see three nuns strolling through the park, two of them having what appears to be a pleasant conversation while the third scowls with disapproval.
The first two nuns seem ignorant of the look the third is giving them, or the way her expression darkens further as she looks back at the single duck following in their wake.As you stroll through the park enjoying the warmth of the sunlight shining through the leaves, you feel a faint breeze that stirs the branches of the trees overhead. The melodic ambiance of birdsong fills you with a sense of wonder at the beauty of nature... or at least the park's approximation thereof.
As you pause to examine an unusual-looking beetle crawling up the trunk of a tree, you spot Cora of all people briskly walking down the path in the opposite direction, wearing a half-unzipped hoodie, tank top, and yoga pants. In her hands is a leash, and connected to that leash is a dog - a large chocolate lab with a wagging tail and a tongue lolling out of its mouth.
<<if $clock.hour gt 6 and $clock.hour lt 7>><<script>>
$(document).one(':passagedisplay', function () {
$(document).find('#scene>img')
.prop('src', 'images/backgrounds/pendleton/CoraParkB.png');
});
<</script>><<elseif $clock.hour lt 19>><<script>>
$(document).one(':passagedisplay', function () {
$(document).find('#scene>img')
.prop('src', 'images/backgrounds/pendleton/CoraParkA.png');
});
<</script>><<elseif $clock.hour lt 20>><<script>>
$(document).one(':passagedisplay', function () {
$(document).find('#scene>img')
.prop('src', 'images/backgrounds/pendleton/CoraParkB.png');
});
<</script>><</if>>[[Wave hello.|Submitted Cora Park Scene 1a]]
[[Call out to her.|Submitted Cora Park Scene 1b]]
[[Keep walking.|$location]]
Submitted by Asura
<<addtime { minute : 2 }>>Raising your hand, you wave at her.
<<if $cora.affection gte 700>>\
Grinning broadly, Cora waves back... and as she does so the dog takes advantage of her distraction to yank his leash out of her hand and barrels in your direction.
[[Stay calm.|Submitted Cora Park Scene 1c]]
[[Defend yourself.|Submitted Cora Park Scene 1d]]
<<set $cora.affection += 2>><<set $cora.fear -= 2>><<set $cora.trust += 2>>
<<elseif $cora.affection gte 500>>\
Cora smiles and nods, but seems intent on continuing her run. Her dog seems to have other ideas, and as she runs past you it abruptly tugs on its leash in an attempt to jump at you.
[[Stay calm.|Submitted Cora Park Scene 1c]]
[[Defend yourself.|Submitted Cora Park Scene 1d]]
<<set $cora.affection += 2>><<set $cora.fear -= 2>><<set $cora.trust += 2>>
<<elseif $cora.affection gte 300>>\
Cora does a brief double-take as she recognizes you and offers you a brief nod, but otherwise doesn't respond. As she passes you her dog whines and tugs on its leash, trying to come over to see you, but she clicks her tongue and whistles. The dog's tail droops slightly in disappointment, but it obediently follows after her.
[[End.|$location]]
<<set $cora.affection += 2>><<set $cora.fear -= 2>><<set $cora.trust += 2>>
<<else>>\
Cora pointedly ignores you, but as she passes you her dog whines and tugs on its leash, trying to come over to see you. Cora clicks her tongue and whistles, and the dog's tail droops slightly in disappointment but it obediently follows after her.
[[End.|$location]]
<</if>>\
Submitted by Asura
<<addtime { minute : 3 }>><<talk "player">>Hey, Cora! Fancy seeing you here!<</talk>>\
<<if $cora.affection gte 700>>\
Grinning broadly, Cora waves at you.
<<talk "cora">>Hey back, cutie! Nice day for a-<</talk>>\
Before she can finish her sentence, her dog takes advantage of her distraction to yank his leash out of her hand and barrels in your direction.
[[Stay calm.|Submitted Cora Park Scene 1c]]
[[Defend yourself.|Submitted Cora Park Scene 1d]]
Submitted by Asura
<<set $cora.affection += 2>><<set $cora.fear -= 2>><<set $cora.trust += 2>>
<<elseif $cora.affection gte 500>>\
Cora smiles and nods, but seems intent on continuing her run. Her dog seems to have other ideas, and as she runs past you it abruptly tugs on its leash in an attempt to jump at you.
[[Stay calm.|Submitted Cora Park Scene 1c]]
[[Defend yourself.|Submitted Cora Park Scene 1d]]
Submitted by Asura
<<set $cora.affection += 2>><<set $cora.fear -= 2>><<set $cora.trust += 2>>
<<elseif $cora.affection gte 300>>\
Cora does a brief double-take as she recognizes you and offers you a brief nod, but otherwise doesn't respond. As she passes you her dog whines and tugs on its leash, trying to come over to see you, but she clicks her tongue and whistles. The dog's tail droops slightly in disappointment, but it obediently follows after her.
[[End.|$location]]
Submitted by Asura
<<set $cora.affection += 2>><<set $cora.fear -= 2>><<set $cora.trust += 2>>
<<else>>\
Cora pointedly ignores you, but as she passes you her dog whines and tugs on its leash, trying to come over to see you. Cora clicks her tongue and whistles, and the dog's tail droops slightly in disappointment but it obediently follows after her.
[[End.|$location]]
Submitted by Asura
<</if>><<addtime { minute : 3 }>>\<<talk "cora">>Ah! Hey! Duke! No! Bad dog!<</talk>>\
Undeterred by Cora's protests, her dog - evidently named Duke - makes a beeline for you. Noting that he doesn't seem to be aggressive, you smile and gesture to her that it's alright.
<<talk "player">>Hey - Duke, was it?<</talk>>\
You hold out your hand for him to sniff, his tail wagging as he whines excitedly. Judging by the grey hairs flecking his muzzle and the slight but noticeable limp, he seems to be getting up there in years - not that any of this seems to be slowing him down. Duke attempts to hop up to lick your face but can't quite manage it, settling for nosing your arm and coating your hand in slobber.
<<talk "player">>Aww, who's a good boy, Duke? Who's a good boy?<</talk>>\
Grinning, you reach down and rub your fingers against Duke's neck back, alternating between open-handed pets and raking your fingers through his fur. Panting, he leans against your leg - his tail spinning like a rotor.
Despite her annoyance at Duke not obeying her, Cora can't help but <<if $cora.affection gte 700>>laugh<<else>>smile<</if>>.
<<talk "cora">>He's a big sweetie, isn't he? I've had him since I was a teenager and he was a puppy. You got a dog?<</talk>>\
As she speaks, Cora crouches down and wraps her arms around Duke, who happily nuzzles her and licks her face.
<<talk "player">><<if $animals.filter(function(animal){return animal.species is setup.Creature.Species.Dog;}).length gte 1>>Yep.<<elseif $mully.hasFlag("owned") and $titch.hasFlag("owned")>>Nope. A fox and a cat.<<elseif $mully.hasFlag("owned")>>Close. A fox, actually.<<elseif $titch.hasFlag("owned")>>Nope. A cat, actually.<<e.se>>Nope.<</if>><</talk>>\
<<if $animals.filter(function(animal){return animal.species is setup.Creature.Species.Dog;}).length gte 1>>Cora grins broadly and kisses the top of Duke's head.<<elseif $mully.hasFlag("owned") and $titch.hasFlag("owned")>>Cora stares up at you with a bemused expression.<<elseif $mully.hasFlag("owned")>>Cora stares up at you with a bemused expression.<<else>>For a moment Cora seems disappointed, but then she smiles.<</if>>
<<talk "cora">><<if $animals.filter(function(animal){return animal.species is setup.Creature.Species.Dog;}).length gte 1>>D'aww!<<elseif $mully.hasFlag("owned") and $titch.hasFlag("owned")>>Huh. And they get along?<<elseif $mully.hasFlag("owned")>>A fox...? Is that even legal?<<elseif $titch.hasFlag("owned")>>Ooh... never had a cat growing up. Mom was allergic.<<else>>That's a shame, everyone should have a dog.<</if>><</talk>>\
Crouching next to Cora, you give Duke a couple of extra scratches and smile at her, the dog making an effort to lick your face.
<<talk "player">><<if $animals.filter(function(animal){return animal.species is setup.Creature.Species.Dog;}).length gte 1>>You were right. Duke here //is// a big sweetie.<<elseif $mully.hasFlag("owned") and $titch.hasFlag("owned")>>Not in the slightest.<<elseif $mully.hasFlag("owned")>>Honestly... I'm not sure. I //think// so.<<elseif $titch.hasFlag("owned")>>That's too bad. Titch can be a hellion, but she can also be cute.<<else>>They make good companions.<</if>><</talk>>\
For a moment, a melancholy look crosses Cora's face, but she stands and brushes off her butt.
<<talk "cora">>Well... we won't keep you, <<print $cora.callsPlayer>>. C'mon, Duke. Let's go.<</talk>>\
Tugging Duke's leash, Cora clicks her tongue and whistles. Duke seems reluctant to leave your side, but slowly, begrudgingly follows after her. Smiling, Cora waves a goodbye as she resumes her jog.
[[End.|$location]]
Submitted by Asura
<<set $cora.affection += 10>><<set $cora.fear -= 10>><<set $cora.trust += 10>>
<<addtime { minute : 7 }>><<run $cora.addFlag("duke")>>Recoiling from the oncoming dog, you draw your leg back and deliver a solid kick to its shoulder, knocking it to the ground before it can lunge at you. The dog yelps and whimpers, lying in the dirt and looking up at you with an expression of hurt and fear. Now that you get a closer look, the dog has grey hairs flecking his muzzle, indicating an advanced age.
<<talk "cora">>Duke!<</talk>>\
Cora screams, a look of horror on her face and she rushes over and crouches next to her dog with a distraught expression.
<<talk "cora">>Oh, Duke... It's OK... it's gonna be OK, baby...<</talk>>\
Gently hugging her dog, Cora gingerly feels around the area you kicked, letting out a sigh of relief when she fails to find any broken bones or obvious internal injuries. Standing with her back to you, Cora's fingers slowly curl into trembling white-knuckled fists.
[[Apologize.|Submitted Cora Park Scene 1e]]
[[Double down.|Submitted Cora Park Scene 1f]]
Submitted by Asura
<<addtime { minute : 4 }>>Realizing belatedly that the dog was just being overly friendly, you wince internally.
<<talk "player">>Oh, man... I am so, //so// sorry! I thought he was going to attack me...<</talk>>\
Cora turns her head and glares at you over her shoulder, as though the very insinuation that her dog could be dangerous is the worst-possible insult imaginable.
<<talk "player">>Is he OK?<</talk>>\
You crouch down and hold out your hand for the dog to sniff in a belated attempt to be friendly, but Cora steps between you, stomping her foot down and looking ready to kick //you//.
<<talk "cora">>Get away from him!<</talk>>\
She snaps through gritted teeth, her whole body trembling. She looks ready to beat you to within an inch of your life, but her dog sits up - as though demonstrating to Cora that he can still walk - and presses himself against her with a concerned whine.
<<talk "cora">><<if $cora.affection gte 900>>I thought we were friends... maybe even something //more//...<<elseif $cora.affection gte 700>>I thought we were friends...<<elseif $cora.affection gte 500>>I thought you were cute...<<else>>I guess I should've seen it coming. I let my guard down just 'cause you're kinda cute...<</if>> but you're just like all the others...!<</talk>>\
Standing upright before she can give into the temptation to kick your teeth in, you hold up your hands in a placating gesture, but she silences you with an angry slash of her hand.
<<talk "cora">>Shut it! I have enough crap in my life without needing to take Duke to the vet...!<</talk>>\
Before you can say a word about possibly paying her vet bills in that case, Cora angrily jabs you in the chest with her finger.
<<talk "cora">>I swear to God, if you've hurt him... if //anything// happens to him... I will fucking //sue// you!<</talk>>\
Clutching her face with her hands, Cora inhales deeply and then picks up Duke's leash. As she leads him away, you see the dog now has a noticeable limp and your heart sinks even lower.
[[End.|$location]]
Submitted by Asura
<<set $cora.affection -= 600>><<set $cora.fear += 600>><<set $cora.trust -= 600>>
<<addtime { minute : 5 }>>Scoffing indignantly, you glare down at the dog, who is trying to get up - as though demonstrating to Cora that he can still walk.
<<talk "player">>Hey, he attacked me! I was just defending myself! If anything, //you're// the one who's at fault for not keeping him under control!<</talk>>\
Cora's expression <<if $yami.hasFlag("contact")>>could give Yami's most-murderous glare a run for its money<<else>>radiates the barely-constrained desire to beat you to within an inch of your life for daring to lay a hand - or rather, foot - on her obviously-beloved dog.<</if>>
<<talk "cora">>You... fucking... ASSHOLE!!!<</talk>>\
Cora screams the last word as she takes a wild swing at your face, her fist connecting with your jawbone hard enough to stagger you. <<if $yami.hasFlag("contact")>>You stagger back, holding up one hand to ward her off while you cup your bruised cheek.
<<talk "thought">>Oww! Where the hell is Yami?! Some goddamn bodyguard she is!<</talk>>\
<<else>>You stagger back, holding up one hand to ward her off while you cup your bruised cheek.
<<talk "thought">>Oww! Holy crap, she's stronger than she looks!<</talk>>\
<</if>>\
Undeterred, Cora seems prepared to charge headlong at you, tackle you to the ground, and hospitalize you as thoroughly as she can. Before she can do so, her dog noses her hand and she starts turning to look at him as he whines, a concerned look on his face. Her enraged glare softening, Cora drops to her knees next to him and hugs him, shaking with body-wracking sobs.
When she finally stops crying, Cora picks up her dog's leash and stands in eerily silence. Turning her head to look at you with an equally eerie calmness, you see her eyes cold and empty of everything but an icy hatred.
<<talk "cora">>I swear to God, if... if //anything// happens to Duke because of you... I will fucking //kill// you.<</talk>>\
Without a backwards glance, Cora turns and leads her dog back the way they came, Duke sporting a noticeable limp.
[[End.|$location]]
Submitted by Asura
<<set $cora.affection -= 1000>><<set $cora.fear += 1000>><<set $cora.trust -= 1000>>
<<addtime { minute : 5 }>>if $elodie.affection gte 600 and $elodie.trust gte 500
No rain? Only good weather months.
Not during Elodie working hoursAs you walk along the winding path, you notice Elodie sitting on a bench, her expression is peaceful as she watches the world around her.
You pause for a moment, observing her. Her long brown hair is neatly braided, and her sparkling brown eyes are full of quiet contemplation.
[[Approach her.|Submitted Elodie Park Scene 1a]]
[[Continue walking.|Submitted Elodie Park Scene 1b]]
Submitted by Irish Major Tom
<<addtime { minute : 3 }>>Feeling a familiar pull towards her, you decide to approach.
Walking up to her, you greet the young woman.
<<talk "player">>Hello, Elodie.<</talk>>\
She looks up, her eyes lighting up with recognition and warmth.
<<talk "elodie">>Hello, <<print $elodie.callsPlayer>>.<</talk>>\
Elodie signs, her fingers moving gracefully.
<<talk "player">>Mind if I join you?<</talk>>\
You gesture to the empty space beside her.
The young woman shakes her head, her smile widening as she pats the spot next to her.
<<talk "elodie">>Of course, please sit.<</talk>>\
Stepping forward, you move towards the bench and sit down.
[[Ask if she wants to walk for a bit.|Submitted Elodie Park Scene 1c]]
[[Sit and enjoy some time with Elodie.|Submitted Elodie Park Scene 1d]]
[[Get up and leave.|Submitted Elodie Park Scene 1e]]
Submitted by Irish Major Tom
<<addtime { minute : 4 }>>After a few moments, you turn to her.
<<talk "player">>Hey Elodie, how about we get up and walk around for a bit?<</talk>>\
Her eyes brighten at the suggestion, and she nods enthusiastically while answering you with her hands.
<<talk "elodie">>Yes, I'd love to.<</talk>>\
You both stand up and start walking along the path.
<<talk "player">>How has your day been?<</talk>>\
She thinks for a moment before signing her response.
<<talk "elodie">>It's been good. I recently finished a project at work, so I've had some free time. How about yours?<</talk>>\
<<talk "player">>Busy you could say, but seeing you now makes it better.<</talk>>\
A faint blush colors her cheeks, and she looks away.
<<if $weather.isSunny>>\
Continuing to walk through the park, you eventually come to a small pond, the water reflecting the clear blue sky.
<<elseif $weather.isCloudy>>\
Continuing to walk through the park, you eventually come to a small pond, the water reflecting the cloudy sky above.
<<else>>\
Continuing to walk through the park, you eventually come to a small pond. The wind occasionally causes soft ripples in the water.
<</if>>\
The both of you pause, taking in the peaceful atmosphere. Elodie turns to you, her expression soft and thoughtful.
<<talk "elodie">>It feels nice, getting away from the computer screen every once in a while. I fear I might start seeing ones and zeroes.<</talk>>\
You can't help but chuckle.
<<talk "player">>Yeah, it must suck. Being cooped up inside that //office// of yours all day. It's good to see you out and about.<</talk>>\
She reaches out and gently touches your hand, and for a moment, it looks as if she wants to say something but instead merely giggles.
After a few minutes, the two of you continue your walk.
While moving through the park, you make small talk, your hands dancing in the fluid motions of sign language.
<<talk "player">>Have you read any good books lately?<</talk>>\
Elodie's eyes light up at your question.
<<talk "elodie">>Yes, I just recently finished a mystery novel that Riley suggested. It was so captivating, I couldn't put it down.<</talk>>\
<<talk "player">>Sounds interesting, I'll have to borrow it from you sometime.<</talk>>\
She eagerly nods, her hands moving with the same fervor.
<<talk "elodie">>I'd love that. I think you'd enjoy it. Though you'll have to ask Riley since it belongs to her.<</talk>>\
The path soon winds through a more secluded area of the park, and you quickly realize how late it's gotten, which prompts you to glance at Elodie. She looks back at you, a hint of hesitation in her eyes before she signs.
<<talk "elodie">>Would you like to head back to my place?<</talk>>\
[[Accept her invitation and head to Elodie's house.|Submitted Elodie Park Scene 1f]]
[[Decline the invitation.|Submitted Elodie Park Scene 1g]]
Submitted by Irish Major Tom
<<addtime { minute : 5 }>>You smile and nod.
<<talk "player">>I'd love to.<</talk>>\
Together, you leave the park, walking side by side down the familiar streets of Pendleton.
Upon arriving at her home, Elodie unlocks the door and gestures for you to enter. You follow her up the stairs and into the living room, where she motions for you to take a seat on the comfortable sofa.
<<talk "elodie">>Make yourself at home.<</talk>>\
You nod, settling into the cushions. She takes a seat beside you.
The evening stretches on as you continue to converse in sign language, sharing stories, laughter, and moments of quiet understanding.
A comfortable silence fills the room as you and Elodie sit together on the couch, enjoying each other's company. But after a while, Elodie's hands gracefully sign to you.
<<talk "elodie">>Would you like something to drink, wine, maybe?<</talk>>\
[[Yes, you would love a drink.|Submitted Elodie Park Scene 1h]]
[[No, tell her you're fine.|Submitted Elodie Park Scene 1i]]
Submitted by Irish Major Tom
<<addtime { minute : 12 }>>You nod and sign back.
<<talk "player">>Some wine sounds fantastic, thank you.<</talk>>\
Elodie stands and heads to the kitchen, returning moments later with a bottle of wine and two glasses. She fills both glasses and places the bottle on the table, then hands a glass to you.
<<talk "player">>Cheers.<</talk>>\
You say, lifting your glass.
She giggles, clinking her glass gently against yours, and the both of you take a sip.
While conversing in sign language, the wine is quickly consumed between the two of you, and the evening stretches on.
Time passes quickly until Elodie suddenly mentions movies.
<<talk "elodie">>How about we put on a movie?<</talk>>\
You agree with a smile.
<<talk "player">>That sounds perfect, you pick.<</talk>>\
Elodie selects a romantic comedy from her collection and starts the movie. You both settle back into the couch, your glasses of wine in hand. The movie is light-hearted and amusing, and you find yourselves occasionally laughing.
As the movie progresses, a particularly intense sex scene begins playing. You glance at Elodie and notice her blushing. She looks to you, clearly embarrassed, and signs clumsily due to the effects of the wine.
<<talk "elodie">>I'm sorry. I had no idea this movie had such an intimate scene.<</talk>>\
You can't help but chuckle before reassuring her.
<<talk "player">>It's fine.<</talk>>\
She nods, her cheeks still flushed, and you notice her leaning forward slightly, along with subtle hints in her body language, suggesting that she wants to get closer to you.
The wine has lowered her inhibitions, and you can sense her growing desire to bridge the gap between you.
Even you find yourself spurned on by the alcohol.
[[Kiss her.|Submitted Elodie Park Scene 1j]]
[[Ignore your feelings and continue watching the movie.|Submitted Elodie Park Scene 1k]]
Submitted by Irish Major Tom
<<addtime { minute : 22 }>>Unable to resist any longer, you shift closer to Elodie. You move slowly, giving her time to react, and as you lean in, she closes her eyes in preparation despite her evident embarrassment.
Your hearts beat faster in anticipation. Finally, your lips meet hers in a tender, lingering kiss, the world around you fading away as you lose yourselves in the moment.
Feeling the softness of Elodie's lips against yours, you enjoy it before the kiss ends. When you pull away, you find yourself drawn back in by her expression. You lean in and kiss her once more, this time more deeply, your hands gently cupping her face.
Elodie responds, her own hands finding their way to your shoulders, pulling you closer.
The kiss turns passionate as you gently push her back onto the couch, the intensity growing with each passing second.
Her eyes flutter open for a moment, meeting yours with a mixture of desire and vulnerability.
She hesitantly signs with one hand.
<<talk "elodie">>I'm sorry for being so forward.<</talk>>\
You pause for a moment, your forehead resting against hers.
<<talk "player">>There's nothing to apologize for, I was worried I misunderstood the atmosphere, but I'm glad.<</talk>>\
A beautiful and shy smile spreads across her lips, one that makes your heart skip a beat. You kiss her again, more passionately this time, losing yourself in the moment. Her body arches towards you, and you feel the softness of her curves beneath your hands.
Elodie's hands roam over your back, pulling you even closer as her kisses grow more urgent. Your heart pounds as you slowly begin to pull off her cardigan, but you're halfway when a faint noise interrupts the moment.
The jingling of keys can be heard at the front door. Panic sets in, and you both quickly separate just as the door swings open.
Riley appears, walking up the stairs and onto the same floor. Her gaze moves from you to Elodie, her eyebrow raising in suspicion.
<<talk "riley">>What's going on here?<</talk>>\
She asks, her tone sharp as she senses the tension in the air.
You hastily answer.
<<talk "player">>Nothing, Riley. We were just watching a movie.<</talk>>\
Elodie quickly nods, backing up your explanation.
<<talk "elodie">>Yes, just a movie.<</talk>>\
Despite her best attempts, her flushed cheeks and slightly disheveled appearance suggest otherwise.
Riley's eyes narrow, and she crosses her arms, clearly not convinced.
<<talk "riley">>Sure, just a movie.<</talk>>\
Her voice is full of sarcasm as she speaks. She looks between the two of you once more before rolling her eyes.
<<talk "riley">>Whatever. I'm heading upstairs.<</talk>>\
With that, Riley turns and heads up to the second floor, disappearing from view. The tension in the room lingers, but you and Elodie share a relieved glance.
Now that the moment has been ruined by Riley's interruption, you and Elodie settle back into the couch. You both focus on the movie, though the earlier intensity remains.
The movie eventually ends, and the credits scroll across the screen. You turn to Elodie.
<<talk "player">>I should probably get going.<</talk>>\
She looks at you, her eyes still reflecting some of the earlier passions, but nods in understanding.
<<talk "elodie">>Okay.<</talk>>\
Elodie's fingers move fluidly as she signs, her smile warm yet a bit wistful.
<<talk "elodie">>Thank you for tonight. I enjoyed it.<</talk>>\
<<talk "player">>Me too, I'll see you soon.<</talk>>\
Standing up from the couch, you stretch a little bit before turning around and leaning in to give her a gentle kiss on the cheek.
<<talk "player">>Goodbye, Elodie.<</talk>>\
<<talk "elodie">>Goodbye, <<print $elodie.callsPlayer>>.<</talk>>\
You head down the stairs and open the door, closing it behind you after stepping outside.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 120 }>>
<<set $elodie.affection += 10>><<set $elodie.trust += 10>><<run $elodie.addFlag("firstKiss")>>\Elodie doesn't notice you at first, lost in her own world. You watch as she absentmindedly taps her fingers on her knee, a rhythm that seems to match the steady pace of her thoughts.
After a few moments, you decide to continue walking.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 5 }>>You both lapse into a peaceful silence for some time, one occasionally broken by random small talk. A few people walk by, some casting curious glances at the two of you conversing in sign language.
Time passes, though it feels like mere moments, and you let out a content sigh. You turn to Elodie.
<<talk "player">>I should get going now.<</talk>>\
Elodie's smile remains, though there's a hint of sadness in her eyes.
<<talk "elodie">>Okay. Thank you for spending time with me.<</talk>>\
You stand up and stretch.
<<talk "player">>Thank you for the wonderful company, Elodie.<</talk>>\
<<talk "elodie">>See you soon, <<print $elodie.callsPlayer>>.<</talk>>\
With a quick wave, you walk away.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 20 }>>
<<set $elodie.affection += 2>>
<<set $elodie.trust += 2>>After a few more minutes of chatting, you realize it's time to head off. You rise from the bench, giving Elodie a parting smile.
<<talk "player">>I'll see you later.<</talk>>\
Elodie returns the gesture, gracefully moving her hands and fingers.
<<talk "elodie">>See you soon, <<print $elodie.callsPlayer">>.<</talk>>\
With a quick nod, you turn and walk away.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 10 }>>
<<set $elodie.affection += 2>>
<<set $elodie.trust += 2>>Her invitation catches you off guard, and though you appreciate the offer, you know it's best to decline.
<<talk "player">>I really appreciate the invitation, Elodie, but I should probably head home.<</talk>>\
She nods, though there's a hint of disappointment in her eyes.
<<talk "elodie">>I understand. Maybe another time?<</talk>>\
<<talk "player">>Yeah, of course. I'd love that.<</talk>>\
You part ways, and you can't help but watch Elodie for a moment, enjoying the sight of her swaying hips until she disappears from view.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 40 }>>
<<set $elodie.affection += 5>>
<<set $elodie.trust += 5>>After a while, Elodie shifts slightly and looks at you, her fingers moving gracefully as she signs.
<<talk "elodie">>Would you like something to drink, wine maybe?<</talk>>\
You shake your head.
<<talk "player">>No, thank you.<</talk>>\
She briefly looks sad but quickly replaces it with a smile and a nod.
Elodie soon stands up and heads to the kitchen. A moment later, she returns with a glass of wine. She takes a sip, savoring the taste, before returning to the couch.
Sitting back down, she looks to you once more.
<<talk "elodie">>How about a movie?<</talk>>\
You nod in agreement.
<<talk "player">>Sure, that sounds great. You pick.<</talk>>\
As the movie progresses, a particularly intense sex scene begins playing. You glance at Elodie and notice her blushing. She looks to you, clearly embarrassed, and signs clumsily due to the effects of the wine.
<<talk "elodie">>I'm sorry. I had no idea this movie had such an intimate scene.<</talk>>\
You can't help but chuckle before reassuring her.
<<talk "player">>It's fine.<</talk>>\
She nods, her cheeks still flushed, and you notice her leaning forward slightly, along with subtle hints in her body language, suggesting that she wants to get closer to you.
The wine has lowered her inhibitions, and you can sense her growing desire to bridge the gap between you.
[[Kiss her.|Submitted Elodie Park Scene 1j]]
[[Ignore your feelings and continue watching the movie.|Submitted Elodie Park Scene 1k]]
Submitted by Irish Major Tom
<<addtime { minute : 58 }>>The realization makes your heart race, and you take a deep breath to steady yourself. The urge to close the distance between you is strong, but you resist, choosing instead to keep watching the movie.
You notice a brief moment of disappointment in her eyes, followed by a mix of longing and resignation. She sits back, sipping her wine quietly as the movie continues.
Once the movie ends, the two of you continue to hang out, chatting about the film and other topics.
Eventually, you realize it's time to leave. You stand up and stretch before signing to her.
<<talk "player">>I should get going. Thank you for a lovely evening, Elodie.<</talk>>\
She nods, her smile warm but tinged with a hint of sadness.
<<talk "elodie">>I'm glad you came over. Have a good night, <<print $elodie.callsPlayer>>.<</talk>>\
<<talk "player">>Good night, Elodie.<</talk>>\
You head down the stairs and open the door, closing it behind you after stepping outside.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 120 }>>
<<set $elodie.affection -= 5>>
<<set $elodie.trust -= 5>>Requires $elodie.affection gte 600 and $elodie.trust gte 500
Requires a basic knowledge of sign language?
Requires first kiss to have happened
Needs to remove virgin scenes in sex branches
Park Scene 3 only happens if you both kissed and took her virginity?While walking along the path, enjoying the crisp air, you spot Elodie sitting on a bench.
She appears lost in thought.
[[Walk over to Elodie and greet her.|Submitted Elodie Park Scene 2a]]
[[Continue walking.|Submitted Elodie Park Scene 2b]]
Submitted By Rage Against Da Machine
<<addtime { minute : 1 }>>You decide to walk over to her, a smile spreading across your face. As you get closer, you call out to her, drawing the young woman's attention.
<<talk "player">>Elodie!<</talk>>\
She looks up at you, her cheeks turning a delicate shade of red. Despite her embarrassment, Elodie gives you a shy smile and hesitantly signs her greeting.
<<talk "elodie">>Hi, <<print $elodie.callsPlayer>>. . .<</talk>>\
<<talk "player">>Hey, mind if I join you?<</talk>>\
Elodie shakes her head, motioning for you to sit next to her.
<<talk "elodie">>Not at all.<</talk>>\
You take a seat beside her.
[[Ask if she wants to walk around the park.|Submitted Elodie Park Scene 2c]]
[[Stay seated and enjoy the park.|Submitted Elodie Park Scene 2d]]
[[Get up and leave.|Submitted Elodie Park Scene 2e]]
Submitted By Rage Against Da Machine
<<addtime { minute : 2 }>>After a few moments of awkward silence, you look to Elodie and ask her in sign language.
<<talk "player">>Would you like to go for a walk?<</talk>>\
Her eyes brighten at the suggestion, and she eagerly nods.
<<talk "elodie">>Yes, I'd love to.<</talk>>\
Getting up from the bench, you both start walking along the park's winding paths. Though you can't help but notice some awkward tension between the two of you.
As you walk through the park with Elodie, you notice her occasional glances and the blush that colors her cheeks.
<<talk "player">>So, how's your day been?<</talk>>\
<<talk "elodie">>Good.<</talk>>\
Despite your best attempts, she refuses to say none than a few words. You decide to tease her a bit.
<<talk "player">>Cat got your tongue?<</talk>>\
Elodie blushes again, looking down at the path, but she sneaks another glance at you for a few seconds.
After a few moments of walking in comfortable silence, you can't help but notice her continued shyness.
<<talk "player">>Hey, is everything okay? You seem a bit //different// today.<</talk>>\
The young woman stops walking and turns to face you, taking a deep breath. Her blush deepens as she signs.
<<talk "elodie">>That night when we kissed. . . It was my first kiss.<</talk>>\
Your eyes widen slightly in surprise, and you feel a rush of emotions.
<<talk "player">>Really? I didn't know. I hope it was a good experience for you.<</talk>>\
She nods.
<<talk "elodie">>It was. At least, I think so. No one has ever kissed me before.<</talk>>\
You take a step closer, giving her a reassuring smile.
<<talk "player">>Elodie, that means a lot to me. I'm glad I could share that moment with you. It was special for me too.<</talk>>\
Elodie smiles, her blush slowly fading as she relaxes. The two of you continue walking along the path, occasionally conversing in sign language.
[[Pull Elodie into an embrace and kiss her.|Submitted Elodie Park Scene 2f]]
[[Ignore the urges and continue walking.|Submitted Elodie Park Scene 2g]]
[[Say goodbye and leave.|Submitted Elodie Park Scene 2h]]
Submitted By Rage Against Da Machine<<addtime { minute : 12 }>>Unable to resist any longer, you stop and gently take her hand, pulling her closer. You lean in, capturing her lips with yours in a soft, tender kiss.
The kiss takes Elodie by surprise, her eyes widening momentarily before they flutter shut, with her initial hesitance quickly turning into acceptance.
After a few minutes, you finally pull back slightly, both of you breathless. She hesitates for a moment before signing.
<<talk "elodie">>Would you like to go to my place?<</talk>>\
[[Go to Elodie's house.|Submitted Elodie Park Scene 2i]]
[[Decline her invitation.|Submitted Elodie Park Scene 2j]]
[[Tell her you're only interested in sex.|Submitted Elodie Park Scene 2k]]
Submitted By Rage Against Da Machine
<<addtime { minute : 4 }>>You nod, your heart pounding with anticipation.
<<talk "player">>Yes.<</talk>>\
Hand in hand, you leave the park with Elodie.
The two of you arrive at Elodie's house, your hearts still racing from the walk and the shared anticipation.
As you step inside, the familiar warmth of her home envelops you. You make your way up the stairs and to the living room, where you sit down on the couch.
<<talk "elodie">>I'll be right back.<</talk>>\
Elodie signs before disappearing down the hallway.
A few minutes later, she reappears wearing a pajama shirt with a cute animal hood. The ears flop around adorably with each step she takes.
Her cheeks are faintly pink as she sits down close to you.
<<talk "player">>That's really cute.<</talk>>\
<<talk "elodie">>It was the only one I had. . .<</talk>>\
The young woman's blush deepens as shy smile tugs at her lips.
Realizing what she's hinting at, you wrap an arm around Elodie and gently pull her against you. She nestles into your side, resting her head on your shoulder.
She looks up at you and fluidly motions with her hands.
<<talk "elodie">>Would you like to watch a movie?<</talk>>\
You nod and sign your response.
<<talk "player">>Sure, that sounds great. Just hopefully no sex scenes this time.<</talk>>\
Elodie pouts playfully, causing you to chuckle. She quickly puts on a movie, selecting one from her collection.
The movie begins, and Elodie snuggles closer.
While the movie continues, you find yourself increasingly distracted by Elodie's presence. Her warmth against your side, the gentle rise and fall of her breaths, and the soft, inviting look in her eyes draws your attention.
[[Kiss Elodie, you want to make love to her.|Submitted Elodie Park Scene 2l]]
[[Sit back and enjoy the movie, resisting your urges.|Submitted Elodie Park Scene 2m]]
Submitted By Rage Against Da Machine
<<addtime { minute : 22 }>>You gently place a hand on her chin, tilting her face towards yours. She looks up, her eyes wide and filled with curiosity and anticipation.
Without a word, you lean in and press your lips to hers.
Elodie is taken by surprise as her body initially tenses before she relaxes into the kiss. Her lips respond to yours, and you can feel her shyness giving way to acceptance.
Wanting to be even closer, you gently pull her onto your lap.
She pulls back slightly while her eyes search yours as if seeking reassurance.
The kiss soon becomes more intense, and you slowly begin to unbutton her pajama shirt. When the last button is undone, you open her shirt to reveal that she's not wearing a bra, her large breasts now exposed to your gaze.
Elodie blushes deeply. You break the kiss for a moment, looking at her with a gentle smile.
<<talk "player">>You're beautiful, Elodie<</talk>>\
Tentatively, her hands move to your pants, fingers fumbling slightly with the zipper. You gently guide her hands, helping her unzip your pants.
Her breath hitches as she slips her hand inside and feels your erection. She pulls it out, her eyes widen at the sight, and her lips part in a gasp.
<<talk "elodie">>Wow. . .<</talk>>\
She manages to convey her words with one hand, the other still holding your hardness.
You capture her lips again, kissing her deeply while her hand explores your throbbing erection.
Caught up in the moment, Elodie shifts on your lap, positioning herself so that the fabric of her panties rubs along your erection. Your hands slide down to her butt, groping and squeezing.
The friction from the fabric rubs against your erection, and you can feel your desire building with each passing second. You kiss her again, more fervently this time, your hands continuing to knead her butt, encouraging her movements.
She looks at you with a mix of anticipation and desire as you gently push aside her panties, revealing her soaking wet folds.
<<talk "player">>Are you sure?<</talk>>\
Elodie nods, her cheeks flush with arousal.
<<talk "elodie">>Yes.<</talk>>\
Her hands tremble slightly as she answers.
You position your tip at her entrance, feeling the warmth and wetness of her folds. You look into her eyes, seeking one last confirmation before proceeding.
<<talk "elodie">>I'm ready. . .<</talk>>\
With her reassurance, you begin to push her down gently, your tip slipping into her wetness.
The feeling is indescribable, and you both gasp at the sensation. Elodie's hands tighten on your shoulders, and her breath catches as she adjusts to the initial penetration.
You pause, allowing her to acclimate, your eyes never leaving hers.
<<talk "player">>Tell me if you need to stop.<</talk>>\
<<talk "elodie">>I-I will.<</talk>>\
Slowly, you continue to push deeper, your movements gentle and careful.
As you begin to slide deeper, Elodie's body tenses in pain. Noticing her discomfort, you immediately stop.
<<talk "player">>Are you okay?<</talk>>\
Elodie nods, her expression a mixture of pain and determination.
<<talk "elodie">>Just give me a moment.<</talk>>\
You hold still, allowing her body to adjust to the intrusion. You gently rub her back at the same time, offering soothing touches to help her relax. After a few moments, she gives you a small nod, indicating that she's ready to continue.
<<talk "player">>You sure?<</talk>>\
<<talk "elodie">>Yes, I'm okay now. . . I think.<</talk>>\
You continue to gently push her hips down, guiding her slowly to take more of you. Her initial tension starts to melt away, replaced by a look of growing pleasure.
Elodie's breath hitches, but this time, it's different. Her hands grip your shoulders for support as she begins to move with you, her body gradually finding a rhythm.
<<talk "player">>Better?<</talk>>\
She nods, a faint smile appearing on her lips.
After a bit more gentle coaxing, your shaft is fully sheathed inside her. You take a moment to let her canal adjust to your full length.
<<talk "player">>Take your time, let me know if you need to stop.<</talk>>\
The young woman doesn't respond, leading to you becoming concerned until eventually she gives you a reassuring smile and nods, signaling that she's ready to continue.
You start to move again, slowly pulling her up before gently pushing her back down.
Encouraged by her reactions, you repeat the motion over and over again, pulling her up and gently pushing her down in a slow rhythm.
Elodie becomes more confident, and her hips start to move on their own.
<<talk "player">>You're doing great.<</talk>>\
She blushes but smiles back, her movements becoming more fluid and natural.
<<talk "elodie">>. . .Thank you.<</talk>>\
You let her take over, your hands guiding her only when needed. Elodie's hips begin to move instinctively, guided by the growing pleasure coursing through her body.
The feeling of her tight canal around your shaft is heavenly. Every time she lifts her hips, her muscles coil around you, gripping you tightly.
<<talk "player">>You okay?<</talk>>\
She nods vigorously at your question, her blush deepening as she opens her eyes to meet yours.
<<talk "elodie">>Yes. . .<</talk>>\
Her fingers move with a slight tremble.
<<talk "elodie">>I've never felt anything like this.<</talk>>\
With each thrust, you can feel her muscles clenching around your shaft. Elodie's movements grow more fervent, and you suddenly feel her body tense, the muscles of her love canal tightly squeeze at your length.
<<talk "player">>Fuck, Elodie. . .You're getting tighter. . . Are you close?<</talk>>\
Elodie nods frantically.
Suddenly, her body goes rigid, and her muscles clamp down tightly around your erection. The intensity of her climax is overwhelming.
You know it won't be long before you reach your own peak. Yet the intensity of the moment drives you to take control; you grab her hips with both hands, your fingers digging into her soft flesh. With a deep, primal urge, you push Elodie down, sliding your full length deep inside her pussy over and over again.
Elodie gasps, her eyes wide with a mixture of surprise and overwhelming sensation from your cock filling her completely.
[[Risk it, cum inside her.|Submitted Elodie Park Scene 2n]]
[[Don't risk it, pull out and cum onto her.|Submitted Elodie Park Scene 2o]]
Submitted By Rage Against Da Machine
<<run $elodie.deleteFlag("virgin")>>
<<addtime { minute : 55 }>>You can no longer hold back. The pressure building within reaches its peak, and with a final, deep thrust, you feel the intense release of your climax. Your body shudders as you climax, spurting your jizz deep into her canal.
Elodie's hands grip your shoulders tightly as she feels your release inside her.
Once the intensity of your climax fades, you simply hold Elodie, basking in the afterglow. Her body rests heavily against yours, her breathing gradually returning to normal.
You gently stroke her back.
After a while, you feel Elodie shift around. With gentle care, you help her off of you, guiding her back onto the couch.
The two of you enjoy each others company in content silence for some time, but eventually, you realize it's time for you to leave.
Gently you tap her shoulder, catching the young woman's attention. She looks up at you.
<<talk "player">>I should go.<</talk>>\
You sign to her.
<<talk "player">>But I'll see you again soon.<</talk>>\
Elodie nods, and she leans forward. You can't help but gently kiss her.
You pull back and adjust your pants, making sure everything is in place. Before leaving, you give her one last smile, and then, with a final wave, you head out the door.
[[End.|$location]]
Submitted By Rage Against Da Machine
<<addtime { minute : 55 }>>\
<<set $elodie.affection += 50>><<set $elodie.trust += 50>>\As Elodie's orgasm continues to wash over her, the rhythmic contractions of her inner muscles drive you closer to the brink, you feel your own climax rapidly approaching.
The sight of her flushed face, her eyes closed in bliss, and the sensation of her wetness and tight grip around your shaft create an overwhelming rush of pleasure.
Unable to hold back any longer, you thrust a few more times, each movement bringing you closer to the edge.
Your entire body tenses as the first wave of your orgasm hits. Realizing the possible consequences of continuing, you quickly pull out.
With a groan of pure satisfaction, you release, spurting your jizz onto her stomach and chest. Elodie watches you through half-lidded eyes, her breathing still heavy, and her cheeks flushed.
As the last of your orgasm subsides, you take a moment to catch your breath, your heart still pounding in your chest. You hold Elodie close, her body still trembles slightly against yours, and you can feel the rhythmic rise and fall of her chest.
At the same time, your hand gently strokes her back, feeling the smoothness of her skin beneath your fingertips. Elodie's arms remain wrapped around your neck while her head rests on your shoulder.
After a while, you sense that it's time to move. Gently, you help Elodie up, easing her off you and back onto the couch. She blushes, looking a bit shy and vulnerable as she adjusts her pajama shirt.
You gently lift her chin with your hand, leaning in to kiss her softly.
<<talk "player">>I should probably head home.<</talk>>\
Elodie nods, her cheeks still flushed.
<<talk "elodie">>Okay.<</talk>>\
She signs back, her fingers brushing against your chest.
<<talk "elodie">>Thank you for tonight.<</talk>>\
You smile and lean in for one last kiss, a gentle meeting of lips that lingers just long enough to convey your feelings.
<<talk "player">>I'll see you soon.<</talk>>\
The young woman smiles as she responds, though you notice a slight tremble in her fingers as they move.
<<talk "elodie">>Definitely!<</talk>>\
Taking a moment, you stretch out your muscles before standing up, and you adjust your pants to make sure you're presentable. With one last glance at Elodie, who is now sitting with a contented look on the couch, you make your way to the door.
[[End.|$location]]
Submitted By Rage Against Da Machine
<<addtime { minute : 55 }>>\
<<set $elodie.affection += 50>><<set $elodie.trust += 50>>\You resist the urge, deciding to focus on the movie instead. Every now and then, you catch her glancing at you, a hint of disappointment in her eyes when she realizes you're not making a move.
The rest of the movie plays out while the unspoken tension between you lingers. When the credits finally roll, you can see the unspoken question in her eyes as she looks at you, hoping for a change in the atmosphere.
You take a deep breath and decide it's time to leave.
<<talk "player">>I should get going.<</talk>>\
Elodie's expression falters for a moment before she quickly masks it with a small smile.
<<talk "elodie">>Okay.<</talk>>\
She signs back, trying to hide her disappointment.
You stand up and start walking away, but you turn to look at her one last time.
<<talk "player">>Thank you for tonight. I really enjoyed it.<</talk>>\
She nods, her eyes softening.
<<talk "elodie">>Me too.<</talk>>\
With one last glance at the young woman, you open the door and step outside, closing it behind you.
[[End.|$location]]
Submitted By Rage Against Da Machine
<<addtime { minute : 12 }>>\
<<set $elodie.affection += 25>><<set $elodie.trust += 25>>\You smile, touched by her invitation, but you shake your head gently and decline through sign language.
<<talk "player">>Not tonight, let's enjoy the rest of our walk.<</talk>>\
<<talk "elodie">>Okay.<</talk>>\
She nods, her smile warm and understanding. At the same time, she intertwines her fingers with yours as you continue walking.
The two of you stroll through the park together for a while longer, but soon enough, you decide to bring the walk to an end.
You stop and turn to Elodie, signing to her.
<<talk "player">>It's getting late, so let's stop here. I had a wonderful time today.<</talk>>\
<<talk "elodie">>So did I, thank you.<</talk>>\
You lean in and give her one last gentle kiss on the cheek before signing.
<<talk "player">>Goodbye, Elodie. See you soon.<</talk>>\
<<talk "elodie">>Goodbye, <<print $elodie.callsPlayer>>.<</talk>>\
The two of you part ways, though you can't help but watch her walk away.
[[End.|$location]]
Submitted By Rage Against Da Machine
<<addtime { minute : 6 }>>\
<<set $elodie.affection += 5>><<set $elodie.trust += 5>>\Without missing a beat, you sign back.
<<talk "player">>I'm only interested in sex.<</talk>>\
Elodie's expression shifts from joy to shock, her hands trembling slightly as she steps back. Her eyes search yours, looking for any sign that you might be joking, but finding none.
<<talk "elodie">>How could you say that?<</talk>>\
<<talk "player">>What do you mean? You're cute, and you've got nice, curvy enough body. What guy wouldn't be interested in sex with you?<</talk>>\
She looks at you for a long moment, as if trying to process your words, then quickly turns and walks away, leaving you standing alone in the park.
[[End.|$location]]
Submitted By Rage Against Da Machine
<<addtime { minute : 7 }>>\
<<set $elodie.affection -= 100>><<set $elodie.trust -= 100>>\You resist, not wanting to rush the moment or make her uncomfortable.
<<talk "player">>Have you ever been to the restaurant on North Main street, The Spitz? It isn't too far from the town hall.<</talk>>\
Elodie shakes her head.
<<talk "elodie">>No, I haven't. The mayor occasionally entertains high profile guests there. But I've heard good things about it, though.<</talk>>\
<<talk "player">>Maybe we could go together sometime.<</talk>>\
The young woman's eyes sparkle with excitement, and she eagerly nods.
<<talk "elodie">>I'd like that!<</talk>>\
The two of you continue walking, all the while conversing about various topics. But soon enough, you realize it's getting late.
<<talk "player">>It's getting late, let's stop here.<</talk>>\
You sign to her.
Elodie nods, though you can see a hint of disappointment in her eyes as her hands move.
<<talk "elodie">>Okay. Thank you for spending time with me today.<</talk>>\
<<talk "player">>No problem, I had a great time hanging out with you.<</talk>>\
She steps closer, and you share a brief, tender hug. As you pull away, you look into her eyes, and for a moment, the urge to kiss her nearly overwhelms you. But you manage to hold back, not wanting to push things too quickly.
<<talk "player">>Good bye, Elodie.<</talk>>\
<<talk "elodie">>See you later, <<print $elodie.callsPlayer>>.<</talk>>\
Elodie signs back, her smile lingering as she watches you turn and walk away.
[[End.|$location]]
Submitted By Rage Against Da Machine
<<addtime { minute : 12 }>>\
<<set $elodie.affection += 5>><<set $elodie.trust += 5>>\You feel a growing urge to kiss her again, but you hold back, deciding it's not the right moment.
After a while, you come to a stop under a large tree. You turn to Elodie, and sign.
<<talk "player">>I had a great time today.<</talk>>\
<<talk "elodie">>Me too, thank you for the walk.<</talk>>\
You nod, feeling a mix of emotions. The urge to kiss her again is strong, but you know it's best to wait for the right time. Instead, you decide to part ways for now.
<<talk "player">>I should get going, I'll see you soon.<</talk>>\
Elodie nods, still smiling as her hands move.
<<talk "elodie">>Okay. Take care, <<print $elodie.callsPlayer>>.<</talk>>\
You wave goodbye and watch Elodie turn and walk away. You can't help but momentarily admire the sway of her hips before leaving.
[[End.|$location]]
Submitted By Rage Against Da Machine
<<addtime { minute : 8 }>>\
<<set $elodie.affection += 5>><<set $elodie.trust += 5>>\As time passes, you both fall into a comfortable silence again, simply enjoying each other's company and the beauty of the park.
Eventually, you decide it's time to go. You rise from the bench.
<<talk "player">>Well, time to head out. See you later?<</talk>>\
She nods and signs in response.
<<talk "elodie">>Yes, take care, <<print $elodie.callsPlayer>>.<</talk>>\
With a final shared glance, you turn and walk away.
[[End.|$location]]
Submitted By Rage Against Da Machine
<<addtime { minute : 10 }>>\
<<set $elodie.affection += 5>><<set $elodie.trust += 5>>\You sit beside Elodie, and a comfortable silence fills the air.
After a few minutes, you realize it's time for you to go.
With a quick stretch, you turn to Elodie and sign.
<<talk "player">>This was nice, but I should get going. See you around.<</talk>>\
She nods, her smile understanding yet a bit wistful.
<<talk "elodie">>Okay, take care.<</talk>>\
Sharing one last goodbye, the two of you part ways. You take a quick glance at her before leaving.
[[End.|$location]]
Submitted By Rage Against Da Machine
<<addtime { minute : 10 }>>\
<<set $elodie.affection += 5>><<set $elodie.trust += 5>>\For a moment, you consider approaching her, but you notice how peaceful she seems and decide against disturbing her tranquility.
You continue walking.
[[End.|$location]]
Submitted By Rage Against Da Machine
<<addtime { minute : 5 }>>\$elodie.affection gte 800 and $elodie.trust gte 700
Requires you to have taken Elodie's first kiss and virginity in park scene 3You walk through the park, occasionally taking a look around.
As you near one of the benches near a pond, you catch sight of a figure you instantly recognize—Elodie.
She's sitting on the bench, her back slightly hunched and her fingers fiddling nervously with the hem of her shirt. From the short distance you stand from her, you notice something different about her; she keeps glancing around, her body language more fidgety than you've seen before.
[[Approach Elodie and see if she is okay.|Submitted Elodie Park Scene 3a]]
[[Ignore her and continue walking.|Submitted Elodie Park Scene 3b]]
Submitted By Rage Against Da Machine
<<addtime { minute : 2 }>>Curious and slightly concerned, you make your way over.
As you approach, you call out to her.
<<talk "player">>Hey, Elodie!<</talk>>\
Elodie looks up the moment she sees you, her soft brown eyes meeting yours. A faint smile flickers across her lips, but it's different; shyer, more hesitant.
As soon as your eyes connect, a deep blush spreads across her cheeks, and almost as quickly, she looks down again. Her hands fall onto her lap as if she doesn't quite know what to do with them.
You stop in front of her, still smiling, but you sign again, this time slower.
<<talk "player">>Everything okay?<</talk>>\
The young woman raises her hands to respond, but her movements are slow, almost awkward.
<<talk "elodie">>Yes. . . I'm fine.<</talk>>\
You sit down beside her on the bench, trying to make the atmosphere a bit more comfortable. But as you do, Elodie immediately shifts, awkwardly sliding a few meters away from you.
[[Ask her what's wrong.|Submitted Elodie Park Scene 3c]]
[[Stay quiet and enjoy the moment.|Submitted Elodie Park Scene 3d]]
[[Get up and leave.|Submitted Elodie Park Scene 3e]]
Submitted By Rage Against Da Machine
<<addtime { minute : 5 }>><<talk "player">>Elodie, what's wrong?<</talk>>\
You can see the conflict on her face—something is weighing on her, but she can't seem to find the words to explain it.
Elodie starts to sign a few times, but each time, she stops and lets her hand fall back onto her lap as she bites her lip. Her eyes dart from you to the ground.
For a long moment, it seems like she's struggling with something, but you're patient enough to wait for her.
Finally, after what feels like an eternity, Elodie takes a deep breath. She glances up at you briefly, her cheeks still flushed.
<<talk "elodie">>What. . . What do I mean to you?<</talk>>\
She suddenly asks through sign language, her hands trembling slightly as she finishes the question.
Caught off guard by the unexpected question, you raise your eyebrows in surprise, but before you can even begin to answer, she continues.
<<talk "elodie">>You. . . You were the first person I've ever kissed before. . .<</talk>>\
Her face reddens further as she hesitates, her hands briefly stilling before she resumes signing.
<<talk "elodie">>And. . . You were my first time, as well. . .<</talk>>\
The final sign comes out shakily and she quickly drops her hands into her lap, her entire face flushed with embarrassment as she avoids your gaze. Her body seems to shrink into itself, her fingers nervously fidget with her sleeve, waiting for your response.
For a moment, you're at a loss for words. You briefly look around before turning your gaze back to Elodie.
[[Confess that you love her.|Submitted Elodie Park Scene 3f]]
[[Apologize and tell Elodie you just wish to be friends.|Submitted Elodie Park Scene 3g]]
[[Tell her you just want to be fuckbuddies, no strings attached.|Submitted Elodie Park Scene 3h]]
Submitted By Rage Against Da Machine
<<addtime { minute : 8 }>><<run $elodie.addFlag("submittedElodieParkScene3")>>\You take a deep breath, giving yourself a moment to sort through Elodie's sudden question and the rush of emotions.
<<talk "thought">>I've spent plenty of time getting to know Elodie, and it feels like we've hit it off pretty well. . .<</talk>>\
With steady hands, you reach out to gently cup her chin and turn her gaze to yours. Slowly, you sign your response.
<<talk "player">>You mean everything to me.<</talk>>\
The young woman's eyes widen in surprise, as if she expected the worst. With a smile, you continue.
<<talk "player">>That night. . . It wasn't just physical for me. I've been thinking about you every day since. You're always on my mind.<</talk>>\
You take another deep breath, gathering the courage to continue.
<<talk "player">>I didn't realize it until now, but. . . Elodie, I love you.<</talk>>\
You watch her closely, searching her face for any reaction.
For a moment, she doesn't move, her expression frozen in shock as the words sink in. Her lips part and Elodie's eyes well up with tears, her hands move, trembling as she responds.
<<talk "elodie">>You. . . You love me?<</talk>>\
She repeats your words, her fingers shaky as she signs them. When you nod, her lips quiver, and a tear slips down her cheek.
Before you can react, the young woman throws herself forward, wrapping her arms around you in a tight embrace.
You wrap your arms around her in return, holding her close.
After a while, Elodie pulls back just slightly, her face still close to yours as she signs, her fingers moving slower now.
<<talk "elodie">>I love you too.<</talk>>\
You lean forward, heart pounding in your chest, your eyes locked on Elodie's as you prepare to close the distance between you.
Her soft, brown eyes meet yours, filled with emotion, but just as your lips are about to meet, her phone rings.
Elodie jumps slightly at the noise, her eyes widen with surprise and she pulls the device out. A flicker of disappointment crosses her face as she looks back up at you apologetically.
After a brief moment of hesitation, she glances at the screen, her lips pressed into a thin line. You can see the conflict in her expression; she doesn't want to answer, not want to pull herself away from this moment with you. But she knows she has to.
With a small sigh, she taps the screen and brings the phone to her ear.
The next few seconds pass in silence as Elodie listens intently to the voice on the other end. Her face remains neutral, but the tension in her shoulders gives her frustration away.
She doesn't sign anything to you while the person speaks, but her eyes flicker with a growing sense of disappointment.
Elodie hangs up once the call is over and lowers the phone into her lap and lets out a quiet, exasperated sigh, her pout unmistakable as she turns to you with an apologetic look. Her hands move slowly, reluctantly, as she begins to sign.
<<talk "elodie">>Something came up at work. . . I have to go.<</talk>>\
Her eyes meet yours, and you can see just how much she doesn't want to leave. The disappointment lingers in her expression, and for a moment, it seems like she might stay anyway, but duty calls.
<<talk "player">>It's fine<</talk>>\
You shrug and respond.
<<talk "player">>Work is important. We'll have plenty of time.<</talk>>\
Elodie hesitates for a moment longer, biting her lip as if weighing her options. The pout remains on her face, and you can see the internal battle in her eyes. Then, after what feels like a long moment of indecision, she takes a deep breath and leans forward shyly. Without warning, she presses a soft, quick kiss to your lips, her cheeks flushing a deep pink as she pulls back.
Upon pulling away, she looks down at her hands for a moment, clearly flustered as she quickly moves her hands through the air.
<<talk "elodie">>I'll see you later.<</talk>>\
Before you can respond, she stands up, her fingers still fidgeting slightly as she glances over her shoulder at you one last time and her lips twitch into a small, shy smile.
You watch her go, the playful bounce in her step still visible.
Once she's out of sight, you let out a long, slow sigh and remain seated on the bench for a few moments. You then get up and leave.
[[End.|$location]]
Submitted By Rage Against Da Machine
<<addtime { minute : 36 }>>\
<<set $elodie.affection += 100>><<set $elodie.trust += 100>>\
<<set $elodie.addFlag('girlfriend')>>\For a moment, you're silent, your mind spinning as you try to make sense of what she's saying.
You care about Elodie. She's kind, gentle, and you've shared something incredibly intimate with her. But as you sift through your emotions, you realize that what you feel for her isn't the romantic love she might be hoping for. It's complicated, messy, and suddenly you're hit with a wave of guilt; you took something from her, something she can never get back, and now she's asking you to define what you are to each other.
Taking a deep breath, you lift your hands to sign your response.
<<talk "player">>Elodie, I'm sorry.<</talk>>\
Her brow furrows slightly as she watches you, her expression filled with confusion and hurt but you press on.
<<talk "player">>I didn't realize how much that meant to you. I care about you, Elodie, a lot. But I think I see you more as a friend.<</talk>>\
The words hang between you, and you can see the slight tremble in her hands as she processes what you're saying.
A long, painful silence fills the air between you two. Elodie's face is flushed, her lower lip trembling slightly as she stares down at her lap.
Finally, after what feels like an eternity, Elodie nods slowly. Her hands move again, though this time her movements are slower, more deliberate.
<<talk "elodie">>Okay. I understand. . .<</talk>>\
You want to say something more to offer her comfort, but you're not sure what else there is to say.
<<talk "player">>We can still be friends.<</talk>>\
She gives a small nod, still looking down, her hands fidgeting slightly in her lap.
After a few moments of awkward silence, you sign to her once she looks back at you.
<<talk "player">>I should go. It's getting late.<</talk>>\
Elodie nods again, her movements stiff and mechanical. She doesn't meet your eyes as you stand up, and for a moment, you wonder if things will stay the same between the two of you.
Before you leave, you lean down and gently cup her face in your hands, pressing a soft kiss to her forehead. When you pull back, her eyes are closed, and her hands remain still in her lap.
<<talk "player">>I'll see you around, okay?<</talk>>\
You say, trying to offer her one last smile. She nods, but the smile she gives you in return is weak.
[[End.|$location]]
Submitted By Rage Against Da Machine
<<addtime { minute : 20 }>>\
<<set $elodie.affection += 20>><<set $elodie.trust += 20>>\
<<set $elodie.addFlag('rejected')>>\The weight of her words sinks in, and for a moment, you're caught off guard. You hadn't expected this conversation. But now that the question is out in the open, you feel the need to be honest with her.
Taking a deep breath, you shake your head and raise raise your hands to sign your response.
<<talk "player">>Elodie, I need to be honest.<</talk>>\
Her eyes widen slightly as she watches your hands, her body tensing as if bracing for impact.
<<talk "player">>I don't see this as something serious. I like spending time with you, but. . . I just see you as a //fuck-buddy//.<</talk>>\
Elodie's face pales, the color draining from her cheeks as she stares at you in disbelief. Her hands fall limp in her lap, her fingers no longer fidgeting. The expression on her face is one of shock, confusion, and hurt all at once, as if she's struggling to process what you've just said.
Her hands move slowly and shakily through the air.
<<talk "elodie">>Oh. . . I didn't know.<</talk>>\
There's a pause, and her breath catches in her throat before she continues, her signs small and hesitant.
<<talk "elodie">>I thought. . . I thought we had something more.<</talk>>\
You can feel the weight of her disappointment, the crushing realization that she had been hoping for something deeper.
The young woman stands up slowly, her movements stiff and awkward, as if she's unsure of what to do next. She glances at you one last time, her eyes filled with a mixture of sadness and resignation.
<<talk "elodie">>I. . . I need to go.<</talk>>\
Without waiting for a response, she turns and walks away, her steps hurried and unsteady.
You sit there, alone on the bench, watching her retreating figure for a few moments. You shrug, then get up and leave.
[[End.|$location]]
Submitted By Rage Against Da Machine
<<addtime { minute : 20 }>>\
<<set $elodie.affection -= 50>><<set $elodie.trust -= 50>>\
<<set $elodie.addFlag('fuckbuddy')>>\For a moment, you consider asking her what's wrong, but instead, you choose to sit quietly.
As the minutes pass, you glance over at her, watching as she fidgets with her fingers, occasionally stealing glances at you before looking away just as quickly.
Eventually, Elodie's hands finally begin to move, her fingers forming signs but her phone suddenly rings.
She hesitates for a moment, clearly torn, before pulling out her phone and glancing at the screen. With a soft sigh, she answers, bringing the device to her ear. Though you can't hear the voice on the other end, you watch her carefully as she listens.
Her expression shifts subtly, betraying a mixture of emotions—relief that she has an excuse to leave, perhaps, but also a hint of frustration or disappointment that this interruption has come just as she was about to open up.
Elodie's fingers absentmindedly trace patterns on the edge of her phone until soon enough, the call comes to an end.
With a small, apologetic smile, she turns to you and begins signing again, her movements slower and a little more hesitant than before.
<<talk "elodie">>I'm sorry, something came up at work, and I need to go.<</talk>>\
You nod in understanding, offering her a reassuring smile.
<<talk "player">>It's okay, we'll talk later.<</talk>>\
She stands up, slipping her phone back into her pocket, and gives you a small, apologetic wave before turning to leave.
You watch her walk away for a few moments, then get up and leave once Elodie is gone.
[[End.|$location]]
Submitted By Rage Against Da Machine
<<addtime { minute : 20 }>>\
<<set $elodie.affection += 10>><<set $elodie.trust += 10>>\You sit there, watching her for a moment. It's clear that something is bothering her—something that she isn't ready or willing to talk about just yet.
After a few more moments of uncomfortable silence, you decide to stand up.
<<talk "thought">>There's no point in making her more anxious by lingering here any longer.<</talk>>\
You offer her a soft smile.
<<talk "player">>I think I'll head out. But I'll see you around, okay?<</talk>>\
Elodie's eyes widen slightly as she watches you rise to leave. For a split second, it seems like she might say something, but the words—or rather, the signs—never come. Instead, she simply nods, her blush still prominent as she watches you walk away.
[[End.|$location]]
Submitted By Rage Against Da Machine
<<addtime { minute : 6 }>>\
<<set $elodie.affection += 5>><<set $elodie.trust += 5>>\You watch Elodie for a few moments and consider approaching her, but you decide against it.
Instead, you continue walking, not wanting to disturb the young woman.
[[End.|$location]]
Submitted By Rage Against Da Machine
<<addtime { minute : 5 }>>\You enter the library and, as the doors close behind you, the world seems to fall away into a silence that is almost deafening. As you adjust to the quiet, however, you realise the silence is not total. Somewhere off to your left, you hear the rustling of papers. The bookshelves stretch out before you, seeming to go on for miles and stretching upwards so far you actually think they go on forever. A ladder leans against one gargantuan stack, disappearing into the murky shadows cast by the poor lighting. The whole affair feels more like a horror movie setting than a repository of wit and wisdom.
[[Investigate the rustling.|Submitted Library Scene 1a]]
[[Explore the shelves.|Submitted Library Scene 1b]]
[[Leave.|Submitted Library Scene 1c]]
Submitted by The Exile
<<addtime { minute : 2 }>>You head towards the only sign of life other than yourself. Following the whispery sound of paper, you come to a desk in the corner of the library. It's a curved L shape and behind it you can see a smaller, wheeled rack of shelves, a door that reads 'staff only' and a young woman almost hidden behind a messy pile of open books. Her dirty blonde hair almost seems to defy gravity, an effect that is amplified as she runs a hand through it while mouthing to herself as she squints down at the top book. She lingers on the book before turning to a notepad off to her left, scribbling something down. Whatever she's doing, she's so caught up in it that she doesn't notice you at all.
[[Speak to the woman.|Submitted Library Scene 1d]]
[[Explore the shelves.|Submitted Library Scene 1b]]
[[Leave.|Submitted Library Scene 1c]]
Submitted by The Exile
<<addtime { minute : 1 }>>You wander the stacks for some time. You recognize some of the non-fiction titles from your own library, each dealing with some obscure or occult corner of semi-forgotten lore. After reflecting on the familiar titles, the only one that catches your eye is one that dives into the biology of ravens.
Your meandering leads you into the fiction section. <<if $jen.hasFlag("owned")>>You recognize a particular author's name, Ash Neal, as the one that wrote Jen's favorite science fiction book. You momentarily wonder if she's read the books available here and make a mental note to ask her next time you see her.<</if>> Some of the authors you dimly recognize, popular names like Jim Patriciason and Steve Monarch. Most you do not. Organized in alphabetical surnames, you seem to run a veritable rainbow of names, colors and genres, from soppy romances aimed at pensioners to pulse-pounding criminal thrillers.
[[End.|$location]]
Submitted by The Exile
<<addtime { minute : 5 }>>Your business in the library concluded, you head for the exit. Pausing to glance over at Tyler one more time, you see she's already buried in her books once more, running her finger along the surface of one as she mouths the words back at it. Nodding to yourself, you head out on to the street.
[[End.|$location]]
Submitted by The Exile
<<addtime { minute : 2 }>><<talk "player">>Excuse me?<</talk>>\
The woman looks up at you, then relaxes her eyes. Now she's looking at you and no longer squinting, you can see her eyes are green with a blob of brown on the top outer sides of her irises. You step towards the desk and can see a nametag hanging from a lanyard around her neck. It reads 'T', with the rest of the name scribbled out. Squished handwriting above the scribble reveal her name to be Tyler.
<<talk "tyler">>Oh, hello. Sorry, I was... I mean, how can I help you?<</talk>>\
The woman almost radiates a frantic, nervous sort of energy.
<<talk "player">>Hi, I'm new in here.<</talk>>\
She instantly seems to relax as a confident, if relieved, smile crosses her face.
<<talk "tyler">>That's absolutely fine. I can set you an account up in just a few moments. Or, well, maybe minutes. I forgot to bring my glasses today.<</talk>>\
She moves along the desk and halts behind what you initially took to be another pile of books, but is instead an almost antique computer festooned in its paper predecessors. She taps a few buttons and waits.
<<talk "tyler">>C'mon. //Please// work?<</talk>>\
You hear a distant whirring sound and she smiles at the boxy little machine. It's a smile that puts dimples in her cheeks and seems to light her face up. A few mouse clicks later, she looks up at you.
<<talk "tyler">>Okay, it's pretty simple. I'll need your name and address.<</talk>>\
You provide her your details and look around as she enters the information into the computer, squinting as she works. A pair of coffee cartons sit by her notepad, which goes some way to explaining her twitchiness when you met her. Her notes seem to alternate between neat, flowing but cramped handwriting and rough, frantic scribbling. From your current angle and the small size of the writing, it's impossible to make out what's written down.
<<talk "tyler">> Aaaaaaaaaand you're all set. You have this and you're good to go. Oh, but only to read for now. The system is down so I can't issue books, I'm afraid. Waiting for someone to come out and fix it. Oh, you'll need to write your name down on the card with this.<</talk>>\
She hands you a plastic card and a permanent marker, then smiles at you once you sign the card. Thanking her, you take your card and turn to the fathomless bookshelves.
[[Explore the shelves.|Submitted Library Scene 1b]]
[[Leave.|Submitted Library Scene 1c]]
Submitted by The Exile
<<set $player.inventory.add("libraryCard")>>
<<addtime { minute : 10 }>>While in the library, you look around and find Elodie sitting down, sprawled out over a table. Several large stacks of books surround her.
<<talk "thought">>She looks exhausted.<</talk>>\
You think to yourself, opting to not interrupt her.<<if $riley.hasFlag('met')>>At one of the tables in the library, you spot Elodie sitting down with her younger sister, Riley. Both are engaged in a silent conversation.
<<else>>At one of the tables in the library, you spot Elodie sitting down beside a young girl. They both appear to be engaged in a silent conversation.
<</if>>You catch sight of Elodie walking to a shelf full of books. She spends a few minutes looking around, then picks out several hands full before heading over to a table, the stacks wobble around but the young woman manages to balance them until placing them down.Elodie stretches in her chair, letting out a silent yawn. She quietly looks around before hunching back over the table to work on some paperwork.Over at the many shelves lined with books, you see Elodie.
<<if $riley.hasFlag('met')>>She is accompanied by her sister, Riley. The pair of sisters browse through the books, most likely looking for a particular one.
<<else>>She looks through the many selections of books, most likely looking for a particular title.
<</if>>\<<if $elodie.affection gte 600>>Looking around, you notice Elodie sitting at a table. Your eyes meet with hers and she enthusiastically waves to you while smiling, before turning back to her book.
<<elseif $elodie.affection gte 400>>Glancing around, you find Elodie sitting at a table. Your eyes meet with hers, and she waves to you with a friendly smile before turning back to a book laid out in front of her.
<<else>>You spot Elodie sitting at a table, reading a book. She looks up and your eyes meet hers, the young brunette quickly turns her attention back to the book laid out in front of her.
<</if>>\In the sitting area of the library, seated at a table is Elodie with a small group of children huddled around her.
The young woman has a book opened and she occasionally points to something on a page before turning it. The children quietly absorb whatever it is they're reading, but sometimes you hear a faint, //Ooh//.Thursday-Friday; Between 4pm to 6pm. (Substitute 4pm for whatever time she gets off work.)
Saturday; between 12pm to 4pm<<set setup.events.rileyAskHangout to [
{
requires: 'true',
chance: 100,
link: "Riley Ask Hangout 1"
},
{
requires: 'true',
chance: 100,
link: "Riley Ask Hangout 2"
},
{
requires: 'true',
chance: 100,
link: "Riley Ask Hangout 3"
}
]>><<if $riley.affection gte 50 and $riley.trust gte 45>>\
Taking a deep breath, you muster the courage to approach her. As you near, Riley glances up from her book, her eyes narrowing for a moment before she recognizes you.
<<talk "player">>Hey, Riley.<</talk>>\
You greet her, trying to sound casual.
<<talk "riley">>Hi, <<print $riley.callsPlayer>>.<</talk>>\
<<talk "player">>How's your day going?<</talk>>\
Riley shrugs, placing a bookmark between the pages of her book before closing it.
<<talk "riley">>It's been alright, I guess. Just trying to finish this novel before I have to return it to the library.<</talk>>\
You nod, understanding how important reading is to her.
<<talk "player">>That's cool. What's it about?<</talk>>\
Her eyes light up as she explains the plot, her enthusiasm shining through her words. You listen intently, appreciating her passion for the story.
After a few minutes of chatting, you decide to take the plunge.
<<talk "player">>Hey, Riley, do you want to hang out right now? Maybe we could grab a bite to eat or catch a movie.<</talk>>\
Riley's brow furrows for a moment, and you worry that you've overstepped. But then she sighs, her lips quirking into a faint smile.
<<talk "riley">>Sure.<</talk>>\
<<link "Walk through the park">><<gotoevent setup.events.rileyHangoutParkStart>><</link>>
<<link "Hangout at Daddy's Dinner">><<gotoevent setup.events.rileyHangoutDinerStart>><</link>>
<<link "Take Riley to GamePop!">><<gotoevent setup.events.rileyHangoutGamePopStart>><</link>>
<<link "Go watch a movie">><<gotoevent setup.events.rileyHangoutMovieStart>><</link>>
[[You change your mind.|$location]]<<addtime { minute : 5 }>><<set $riley.affection += 1>><<set $riley.trust += 1>><<set $riley.fear -= 1>>
<<elseif $riley.affection gte 25 and $riley.trust gte 15>>\
As you approach her, you mentally prepare yourself for the conversation, trying to find the right words that won't push her away.
<<talk "player">>Hey, Riley.<</talk>>\
You greet her, a friendly smile on your face. She looks up from her book, her expression unreadable as she takes in your presence.
<<talk "riley">>Oh, it's you. Hi.<</talk>>\
She replies, her tone cautious but not entirely hostile.
<<talk "riley">>What brings you here?<</talk>>\
<<talk "player">>Just enjoying the park.<</talk>>\
You answer, stepping beside her.
<<talk "player">>It's a beautiful day. What are you reading?<</talk>>\
Riley glances at the cover of her book before answering.
<<talk "riley">>It's a mystery novel. I'm a fan of the genre.<</talk>>\
<<talk "player">>Cool, sounds interesting.<</talk>>\
Doing your best to sound interested, you nod.
<<talk "player">>I've always liked mysteries too.<</talk>>\
She studies you for a moment, trying to gauge your sincerity. After a brief pause, she continues,
<<talk "riley">>So, what do you want?<</talk>>\
You take a deep breath and ask.
<<talk "player">>I was wondering if you'd like to hang out with me today? We could go grab a snack, maybe check out the bookstore, or just walk around town. What do you say?<</talk>>\
Riley seems surprised by your offer, her eyes narrowing as if she's trying to figure out your intentions. Finally, she sighs and responds.
<<talk "riley">>Fine, but if you try anything funny, I won't hesitate to make you regret it.<</talk>>\
You chuckle, both relieved and amused by her response.
<<talk "player">>I promise, nothing funny. Just a friendly hangout.<</talk>>\
<<talk "riley">>. . . Where to then?<</talk>>\
<<link "Walk through the park">><<gotoevent setup.events.rileyHangoutParkStart>><</link>>
<<link "Hangout at Daddy's Dinner">><<gotoevent setup.events.rileyHangoutDinerStart>><</link>>
<<link "Take Riley to GamePop!">><<gotoevent setup.events.rileyHangoutGamePopStart>><</link>>
<<link "Go watch a movie">><<gotoevent setup.events.rileyHangoutMovieStart>><</link>>
[[You change your mind.|$location]]<<addtime { minute : 5 }>><<set $riley.affection += 1>><<set $riley.trust += 1>><<set $riley.fear -= 1>>
<<else>>\
As you approach, Riley looks up upon notice you. A disgusted expression flashes across her face and she quickly leaves before you can say anything.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 5 }>>\
<<set $riley.affection += 1>><<set $riley.trust += 1>><<set $riley.fear -= 1>>\
<</if>>\<<if $riley.affection gte 500 and $riley.trust gte 450>>\
You spot Riley, engrossed in what appears to be a mystery novel from look of the cover. Her brow furrows in concentration as she flips through the pages, clearly captivated by the story. You decide to approach her, hoping to chat and maybe spend some time together.
<<talk "player">>Hey, Riley.<</talk>>\
Offering a friendly smile, you greet her as you approach.
Riley looks up from her book, her expression shifting from surprise to guarded curiosity.
<<talk "riley">>Oh, hey.<</talk>>\
She cautiously replies.
<<talk "player">>How's it going?<</talk>>\
In an attempt to keep the conversation going, you continue asking her questions.
The teen hesitates for a moment before answering.
<<talk "riley">>It's alright, I guess. Just trying to finish this book before I have to head home.<</talk>>\
You nod, understanding her desire to get lost in a good story. After chatting for a few minutes about her book and other shared interests, you decide to take a chance and ask her if she would like to hang out.
<<talk "player">>Hey, Riley, I was wondering if you'd like to hang out for a bit? Maybe we could grab a coffee or just walk around the park.<</talk>>\
Riley seems taken aback by your invitation, her eyes widening slightly. She looks around the, perhaps considering her options, before responding.
<<talk "riley">>Sure, I guess we could do that.<</talk>>\
She answers, her tone cautiously optimistic.
<<talk "riley">>But I've got to be home in an in a bit, so we can't hang out for too long.<</talk>>\
You nod in agreement, appreciating her willingness to spend time with you.
<<talk "player">>That sounds great, where did you want to go?<</talk>>\
<<link "Walk through the park">><<gotoevent setup.events.rileyHangoutParkStart>><</link>>
<<link "Hangout at Daddy's Dinner">><<gotoevent setup.events.rileyHangoutDinerStart>><</link>>
<<link "Take Riley to GamePop!">><<gotoevent setup.events.rileyHangoutGamePopStart>><</link>>
<<link "Go watch a movie">><<gotoevent setup.events.rileyHangoutMovieStart>><</link>>
[[You change your mind.|$location]]<<addtime { minute : 5 }>><<set $riley.affection += 1>><<set $riley.trust += 1>><<set $riley.fear -= 1>>
<<elseif $riley.affection gte 250 and $riley.trust gte 150>>\
You approach Riley with a smile and call out her name, catching her attention.
<<talk "player">>Hey, Riley.<</talk>>\
Upon drawing near, you call out a greeting to her.
<<talk "player">>How's it going?<</talk>>\
Riley looks up from her book, her eyes narrowing slightly as she studies you for a moment before responding.
<<talk "riley">>Hey, <<print $riley.callsPlayer>>. I'm doing alright, I guess. Just enjoying some time to myself.<</talk>>\
<<talk "player">>I get that, should always find time for yourself.<</talk>>\
A few moments of silence pass before you speak up again.
<<talk "player">>Listen, I was wondering if you'd like to hang out for a bit? We could grab something to eat or maybe catch a movie. Whatever you're in the mood for.<</talk>>\
Riley hesitates for a moment, clearly torn between her caution around you and her curiosity. She sighs and closes her book, tucking it under her arm.
<<talk "riley">>Alright, fine. But only because I'm getting a little bored of sitting here.<</talk>>\
You grin, pleased that she's willing to give you a chance.
<<talk "player">>Great, let's go then. Do you have any preferences for where we should go?<</talk>>\
Riley shrugs.
<<talk "riley">>I don't really care. You pick.<</talk>>\
<<link "Walk through the park">><<gotoevent setup.events.rileyHangoutParkStart>><</link>>
<<link "Hangout at Daddy's Dinner">><<gotoevent setup.events.rileyHangoutDinerStart>><</link>>
<<link "Take Riley to GamePop!">><<gotoevent setup.events.rileyHangoutGamePopStart>><</link>>
<<link "Go watch a movie">><<gotoevent setup.events.rileyHangoutMovieStart>><</link>>
[[You change your mind.|$location]]<<addtime { minute : 5 }>><<set $riley.affection += 1>><<set $riley.trust += 1>><<set $riley.fear -= 1>>
<<else>>\
Riley looks up to see you walking towards her and glares at you for a brief moment.
She quickly walks away.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 5 }>>\
<<set $riley.affection += 1>><<set $riley.trust += 1>><<set $riley.fear -= 1>>\
<</if>>\<<if $riley.affection gte 500 and $riley.trust gte 450>>\
You spot, and with deep breath, you walk over to her with a friendly smile.
<<talk "player">>Hey Riley, what are you reading?<</talk>>\
Riley looks up from her book, her eyes narrowing slightly as she assesses your approach.
<<talk "riley">>Oh, hey.<</talk>>\
She returns the greeting, her tone neutral.
<<talk "riley">>It's a mystery novel. You probably wouldn't like it.<</talk>>\
You chuckle, unfazed by her slightly dismissive remark.
<<talk "player">>Well, I like a good mystery from time to time. Maybe I'll give it a try.<</talk>>\
Riley seems surprised by your persistence but appears to be warming up to you.
<<talk "riley">>Well, if you want to try it out, I can lend it to you when I'm done.<</talk>>\
She offers, almost begrudgingly.
Feeling encouraged, you decide to take the plunge and invite her to hang out.
<<talk "player">>That would be great, thanks. Actually, I was wondering if you'd like to hang out right now? We could grab a coffee or something. What do you say?<</talk>>\
The teen raises an eyebrow and seems to consider your invitation for a moment before responding.
<<talk "riley">>Fine, but only because I need a break from this book.<</talk>>\
Despite doing her best to maintain her tough exterior, you notice a hint of a smile playing at the corners of her lips betraying her.
<<talk "player">>Great! Let's go.<</talk>>\
<<link "Walk through the park">><<gotoevent setup.events.rileyHangoutParkStart>><</link>>
<<link "Hangout at Daddy's Dinner">><<gotoevent setup.events.rileyHangoutDinerStart>><</link>>
<<link "Take Riley to GamePop!">><<gotoevent setup.events.rileyHangoutGamePopStart>><</link>>
<<link "Go watch a movie">><<gotoevent setup.events.rileyHangoutMovieStart>><</link>>
[[You change your mind.|$location]]<<addtime { minute : 5 }>><<set $riley.affection += 1>><<set $riley.trust += 1>><<set $riley.fear -= 1>>
<<elseif $riley.affection gte 250 and $riley.trust gte 150>>\
Taking a deep breath, you approach her with a friendly smile, doing your best to appear as non-threatening as possible.
<<talk "player">>Hey, Riley.<</talk>>\
You greet her, trying to sound casual and warm.
Riley looks up, her eyes narrowing slightly as she assesses you. After a moment, she replies with a curt nod.
<<talk "riley">>Hey.<</talk>>\
You continue the conversation, asking her about her day and how her plans for becoming a private investigator are coming along. Riley seems a bit guarded but answers your questions with simple, concise responses.
After a few minutes of light chatting, you decide to take the plunge and ask her if she'd like to spend some time together.
<<talk "player">>So, Riley, I was wondering if you'd like to hang out right now? Maybe grab a bite to eat or catch a movie?<</talk>>\
She hesitates for a moment, her eyes flicking back and forth as if she's weighing her options. Finally, Riley shrugs.
<<talk "riley">>Sure, I guess. But,<</talk>>\
The teen adds quickly, narrowing her eyes.
<<talk "riley">>Don't think this means I trust you completely, alright?<</talk>>\
You nod, understanding her wariness.
<<talk "player">>Of course, Riley. I appreciate you giving me a chance. Let's have a good time.<</talk>>\
<<talk "riley">>Where to?<</talk>>\
<<link "Walk through the park">><<gotoevent setup.events.rileyHangoutParkStart>><</link>>
<<link "Hangout at Daddy's Dinner">><<gotoevent setup.events.rileyHangoutDinerStart>><</link>>
<<link "Take Riley to GamePop!">><<gotoevent setup.events.rileyHangoutGamePopStart>><</link>>
<<link "Go watch a movie">><<gotoevent setup.events.rileyHangoutMovieStart>><</link>>
[[You change your mind.|$location]]<<addtime { minute : 5 }>><<set $riley.affection += 1>><<set $riley.trust += 1>><<set $riley.fear -= 1>>
<<else>>\
The teen, hearing your footsteps, looks up at her. Her usual stoic expression morphing to one of disgust.
<<talk "riley">>No.<</talk>>\
She quickly walks away.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 5 }>><<set $riley.affection += 1>><<set $riley.trust += 1>><<set $riley.fear -= 1>>\
<</if>>\<<set setup.events.rileyHangoutDinerEnd to [
{
requires: 'true',
chance: 100,
link: "Riley Hangout Diner End 1"
},
{
requires: 'true',
chance: 100,
link: "Riley Hangout Diner End 2"
},
{
requires: 'true',
chance: 100,
link: "Riley Hangout Diner End 3"
}
]>>Time seems to fly by, and soon your cups of coffee are empty. Riley glances at her watch and sighs.
<<talk "riley">>I should probably get going. I have some things to take care of at home.<</talk>>\
You nod in understanding, not wanting to keep her longer than she wants to stay.
<<talk "player">>Sure, let me just take care of the bill.<</talk>>\
Signaling for the waitress, who promptly brings the check over, you pull out your wallet and place enough cash to cover the cost, along with a tip, on the table.
As you and Riley make your way out of the cafe, the doorbell jingles once more, marking your departure. The cool air greets you as you step outside.
<<talk "player">>Thanks for hanging out with me, Riley. I had a really great time.<</talk>>\
You say, grateful for the enjoyable time spent in her company.
Riley nods, her eyes softening.
<<talk "riley">>Yeah, it was fun. We should do this again sometime.<</talk>>\
<<talk "player">>Definitely.<</talk>>\
The both of you exchange goodbyes and head off in separate directions.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 5 }>>\
<<set $riley.affection += 1>><<set $riley.trust += 1>><<set $riley.fear -= 1>>\As you and Riley enjoy your coffee, you find yourselves engaged in a series of random and lighthearted conversations. You talk about everything from the weather to the latest movie releases, your words flowing effortlessly as the time passes.
It's a pleasant change of pace, allowing you both to get to know each other better.
Throughout your chat, you notice the cafe buzzing with activity: a couple at a nearby table sharing a dessert, a group of friends laughing loudly in the corner, and an elderly man reading a newspaper by the window. The atmosphere is warm and inviting, the background noise providing the perfect soundtrack to your conversation.
Eventually, you both finish your coffee, the bottom of your cups stained with the remnants of the dark liquid. Riley checks her watch.
<<talk "riley">>I should probably get going.<</talk>>\
She says, her tone tinged with reluctance.
You nod in understanding, reaching for your wallet.
<<talk "player">>Let me take care of the bill.<</talk>>\
You offer, standing up to signal the waitress.
After paying the bill, you and Riley leave the cozy cafe, the door chiming softly as you exit. The air greets you both with a cool, refreshing breeze. You walk together for a short distance, eventually stopping at the corner where your paths diverge.
<<talk "player">>Well, I had a great time.<</talk>>\
Turning to look at her, you say with a smile.
<<talk "player">>Thanks for hanging out with me, Riley.<</talk>>\
Riley nods, a faint smile tugging at the corner of her lips.
<<talk "riley">>Yeah, it was fun. We should do this again sometime.<</talk>>\
With a final wave and a heartfelt goodbye, you watch as Riley disappears around the corner, heading towards her home.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 5 }>>\
<<set $riley.affection += 1>><<set $riley.trust += 1>><<set $riley.fear -= 1>>\The two of you continue to exchange small talk, discussing the latest town gossip and sharing your thoughts on the weather. You find yourselves laughing at a shared joke, the sound blending in with the chatter around you.
You notice the once full pot of coffee is now empty, the cups in front of you drained of their contents.
Glancing at the clock on the wall, Riley sighs.
<<talk "riley">>I should probably get going. I have some things I need to take care of before it gets too late.<</talk>>\
You nod, understanding.
<<talk "player">>Sure, let me get the bill and we can head out.<</talk>>\
As you pull out your wallet and place some cash on the table, Riley slides out of the booth and waits for you near the door. You join her, and together you walk out of the cafe, the doorbell jingling once more as you leave.
Outside, you turn to Riley and smile.
<<talk "player">>Thanks for hanging out with me. I had a great time.<</talk>>\
Riley nods, a genuine warmth in her eyes.
<<talk "riley">>Yeah, it was fun. We should do it again sometime.<</talk>>\
You both exchange goodbyes before parting ways, each heading in different directions,
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 5 }>>\
<<set $riley.affection += 1>><<set $riley.trust += 1>><<set $riley.fear -= 1>>\<<set setup.events.rileyHangoutDinerMiddle to [
{
requires: 'true',
chance: 100,
link: "Riley Hangout Diner Middle 1"
},
{
requires: 'true',
chance: 100,
link: "Riley Hangout Diner Middle 2"
},
{
requires: 'true',
chance: 100,
link: "Riley Hangout Diner Middle 3"
},
{
requires: 'true',
chance: 100,
link: "Riley Hangout Diner Middle 4"
},
{
requires: 'true',
chance: 100,
link: "Riley Hangout Diner Middle 5"
},
{
requires: 'true',
chance: 100,
link: "Riley Hangout Diner Middle 6"
},
{
requires: 'true',
chance: 100,
link: "Riley Hangout Diner Middle 7"
},
{
requires: 'true',
chance: 100,
link: "Riley Hangout Diner Middle 8"
},
{
requires: 'true',
chance: 100,
link: "Riley Hangout Diner Middle 9"
},
{
requires: 'true',
chance: 100,
link: "Riley Hangout Diner Middle 10"
},
{
requires: 'true',
chance: 100,
link: "Riley Hangout Diner Middle 11"
},
{
requires: 'true',
chance: 100,
link: "Riley Hangout Diner Middle 12"
},
{
requires: 'true',
chance: 100,
link: "Riley Hangout Diner Middle 13"
},
{
requires: 'true',
chance: 100,
link: "Riley Hangout Diner Middle 14"
},
{
requires: 'true',
chance: 100,
link: "Riley Hangout Diner Middle 15"
},
{
requires: 'true',
chance: 100,
link: "Riley Hangout Diner Middle 16"
},
{
requires: 'true',
chance: 100,
link: "Riley Hangout Diner Middle 17"
},
{
requires: 'true',
chance: 100,
link: "Riley Hangout Diner Middle 18"
},
{
requires: 'true',
chance: 100,
link: "Riley Hangout Diner Middle 19"
},
{
requires: 'true',
chance: 100,
link: "Riley Hangout Diner Middle 20"
},
{
requires: 'true',
chance: 100,
link: "Riley Hangout Diner Middle 21"
},
{
requires: 'true',
chance: 100,
link: "Riley Hangout Diner Middle 22"
},
{
requires: 'true',
chance: 100,
link: "Riley Hangout Diner Middle 23"
},
{
requires: 'true',
chance: 100,
link: "Riley Hangout Diner Middle 24"
}
]>>The two of you chat about various topics, from your favorite books to your thoughts on the latest news. The atmosphere is pleasant, and despite Riley's earlier hesitance, she seems to be genuinely enjoying herself.
<<link "Continue chatting">><<gotoevent setup.events.rileyHangoutDinerMiddle>><</link>>
<<link "Pay and leave">><<gotoevent setup.events.rileyHangoutDinerEnd>><</link>><<addtime { minute : 5 }>><<set $riley.affection += 1>><<set $riley.trust += 1>><<set $riley.fear -= 1>>You and Riley sit in comfortable silence for a moment, sipping your coffee as you both gaze out the window.
<<link "Continue chatting">><<gotoevent setup.events.rileyHangoutDinerMiddle>><</link>>
<<link "Pay and leave">><<gotoevent setup.events.rileyHangoutDinerEnd>><</link>><<addtime { minute : 5 }>><<set $riley.affection += 1>><<set $riley.trust += 1>><<set $riley.fear -= 1>>As you both sit in the cozy booth, sipping your coffee, you decide to strike up a conversation with Riley.
The warm atmosphere of the cafe seems to invite a more personal discussion, and you feel like it's a good opportunity to get to know her better.
<<link "Continue chatting">><<gotoevent setup.events.rileyHangoutDinerMiddle>><</link>>
<<link "Pay and leave">><<gotoevent setup.events.rileyHangoutDinerEnd>><</link>><<addtime { minute : 5 }>><<set $riley.affection += 1>><<set $riley.trust += 1>><<set $riley.fear -= 1>>Sipping on your coffee, the warmth and bitterness of the drink invigorates your senses. As the two of you talk, you find yourselves opening up to each other about various topics: your favorite hobbies, your shared love of music, and your experiences growing up.
<<link "Continue chatting">><<gotoevent setup.events.rileyHangoutDinerMiddle>><</link>>
<<link "Pay and leave">><<gotoevent setup.events.rileyHangoutDinerEnd>><</link>><<addtime { minute : 5 }>><<set $riley.affection += 1>><<set $riley.trust += 1>><<set $riley.fear -= 1>>While enjoying the coffee, the conversations continue on. Riley opens up a bit more, and you find that, even though she tends to act cool and aloof, you're able to connect and enjoy each other's company.
<<link "Continue chatting">><<gotoevent setup.events.rileyHangoutDinerMiddle>><</link>>
<<link "Pay and leave">><<gotoevent setup.events.rileyHangoutDinerEnd>><</link>><<addtime { minute : 5 }>><<set $riley.affection += 1>><<set $riley.trust += 1>><<set $riley.fear -= 1>><<talk "player">>So, Riley,<</talk>>\
You begin, trying to keep the tone light and friendly.
<<talk "player">>What do you like to do in your free time?<</talk>>\
Riley hesitates for a moment, swirling her coffee with a spoon before answering.
<<talk "riley">>Well, I enjoy reading and spending time outdoors. I also like playing video games when I have the chance.<</talk>>\
She answers, her voice soft but confident.
<<talk "player">>Really? What kind of games do you like?<</talk>>\
<<talk "riley">>I like mystery and horror games mostly, but I'll play just about anything if it has a good story.<</talk>>\
You nod, finding common ground with her.
<<talk "player">>I can relate to that. A great story can really make a game stand out.<</talk>>\
The conversation flows easily from there, with you both discussing various games and books you've enjoyed. As you talk, you notice Riley becoming more open and animated, her initial guardedness slowly fading away.
<<link "Continue chatting">><<gotoevent setup.events.rileyHangoutDinerMiddle>><</link>>
<<link "Pay and leave">><<gotoevent setup.events.rileyHangoutDinerEnd>><</link>><<addtime { minute : 5 }>><<set $riley.affection += 1>><<set $riley.trust += 1>><<set $riley.fear -= 1>>You and Riley sit in comfortable silence for a moment, sipping your coffee as you gaze out the window. <<if $weather.today is 'sunny'>>The sun is slowly inching across the sky, casting a warm golden light over the street outside, <<elseif $weather.today is 'cloudy'>>Despite the gloomy clouds blanketing the sky, <</if>>it's the perfect setting for a casual conversation between friends.
<<link "Continue chatting">><<gotoevent setup.events.rileyHangoutDinerMiddle>><</link>>
<<link "Pay and leave">><<gotoevent setup.events.rileyHangoutDinerEnd>><</link>><<addtime { minute : 5 }>><<set $riley.affection += 1>><<set $riley.trust += 1>><<set $riley.fear -= 1>>At one point, you ask about her relationship with Elodie.
Riley's expression turns thoughtful as she speaks.
<<talk "riley">>Elodie and I are really close. We've always been there for each other, especially after our parents divorced. I just want what's best for her, you know?<</talk>>\
You nod, understanding her protectiveness.
<<talk "player">>Of course. Family is important, and it's clear you care a lot about your sister.<</talk>>\
She looks you in the eyes, her expression sincere.
<<talk "riley">>I do. And that's why I want to make sure she doesn't get hurt. So, if you're serious about being her friend or. . . //More//, just make sure you treat her right.<</talk>>\
You smile, touched by her concern.
<<talk "player">>I promise, Riley. I care about Elodie too, and I don't want to see her hurt either.<</talk>>\
Riley studies you for a moment, then lets out a sigh.
<<talk "riley">>Alright. I'll hold you to that.<</talk>>\
She murmurs, her tone lighter and more playful than before.
The two of you continue to chat, enjoying each other's company.
<<link "Continue chatting">><<gotoevent setup.events.rileyHangoutDinerMiddle>><</link>>
<<link "Pay and leave">><<gotoevent setup.events.rileyHangoutDinerEnd>><</link>><<addtime { minute : 5 }>><<set $riley.affection += 1>><<set $riley.trust += 1>><<set $riley.fear -= 1>>The conversation continues to flow easily between the two of you, covering a wide range of topics – from movies and books to deeper subjects like family and future aspirations. It's clear that Riley has a sharp wit and a keen intelligence, and you find yourself genuinely enjoying her company.
<<link "Continue chatting">><<gotoevent setup.events.rileyHangoutDinerMiddle>><</link>>
<<link "Pay and leave">><<gotoevent setup.events.rileyHangoutDinerEnd>><</link>><<addtime { minute : 5 }>><<set $riley.affection += 1>><<set $riley.trust += 1>><<set $riley.fear -= 1>>You take a sip of the hot coffee, feeling the warmth spread through your body as you savor the rich taste. You glance over at Riley, who seems to be enjoying her hot drink as well.
<<link "Continue chatting">><<gotoevent setup.events.rileyHangoutDinerMiddle>><</link>>
<<link "Pay and leave">><<gotoevent setup.events.rileyHangoutDinerEnd>><</link>><<addtime { minute : 5 }>><<set $riley.affection += 1>><<set $riley.trust += 1>><<set $riley.fear -= 1>><<talk "player">>Any plans for the weekend?<</talk>>\
Riley scoffs and rolls her eyes.
<<if $riley.ageReal lte 18>>\
<<talk "riley">>Oh, you know, the usual teenage stuff – parties, drinking, getting into trouble.<</talk>>\
<<else>>\
<<talk "riley">>Oh you know, the usual stuff – parties, drinking, getting into trouble.<</talk>>\
<</if>>\
She jokes, a hint of sarcasm in her voice.
<<talk "riley">>Nah, I'll probably just hang out with Elodie or something, and maybe catch a movie.<</talk>>\
You chuckle at her response, appreciating her dry sense of humor.
<<talk "player">>That sounds like a pretty good weekend to me.<</talk>>\
<<link "Continue chatting">><<gotoevent setup.events.rileyHangoutDinerMiddle>><</link>>
<<link "Pay and leave">><<gotoevent setup.events.rileyHangoutDinerEnd>><</link>><<addtime { minute : 5 }>><<set $riley.affection += 1>><<set $riley.trust += 1>><<set $riley.fear -= 1>>You take a sip of your coffee, savoring the rich and bold flavor as it warms you from the inside. Riley does the same, cradling the cup in her hands as she gazes out the window.
The atmosphere in the cafe is warm and inviting, the hum of conversation from other patrons creating a pleasant background noise.
<<if $riley.ageReal lte 18>>\
<<talk "player">>So, how's school going?<</talk>>\
You ask, attempting to engage Riley in conversation.
<<talk "riley">>It's alright, I guess.<</talk>>\
She replies, shrugging.
<<talk "riley">>I'm just trying to get through it, you know?<</talk>>\
<<talk "player">>Yeah, I can understand that.<</talk>>\
You can't help but nod sympathetically.
<</if>>\
<<link "Continue chatting">><<gotoevent setup.events.rileyHangoutDinerMiddle>><</link>>
<<link "Pay and leave">><<gotoevent setup.events.rileyHangoutDinerEnd>><</link>><<addtime { minute : 5 }>><<set $riley.affection += 1>><<set $riley.trust += 1>><<set $riley.fear -= 1>>You talk about everything from the weather to the latest movies, all the while enjoying the easy-going company of one another.
<<talk "player">>Have you seen any good movies lately?<</talk>>\
You ask, stirring a spoonful of sugar into your coffee.
Riley thinks for a moment before responding.
<<talk "riley">>I saw that new sci-fi flick last week. It was pretty good, but the ending was a bit predictable.<</talk>>\
<<link "Continue chatting">><<gotoevent setup.events.rileyHangoutDinerMiddle>><</link>>
<<link "Pay and leave">><<gotoevent setup.events.rileyHangoutDinerEnd>><</link>><<addtime { minute : 5 }>><<set $riley.affection += 1>><<set $riley.trust += 1>><<set $riley.fear -= 1>><<talk "player">>So,<</talk>>\
You begin, stirring a bit of sugar into your coffee.
<<talk "player">>What do you like to do in your free time, Riley?<</talk>>\
She raises an eyebrow, seemingly surprised by your question, but answers nonetheless.
<<talk "riley">>I like reading, mostly. Sometimes I play video games or go for walks around town, or in the park.<</talk>>\
<<talk "player">>Any favorite books or authors?<</talk>>\
You ask, genuinely interested.
Riley thinks for a moment before responding.
<<talk "riley">>I enjoy mystery novels. Christina Arnold is one of my favorites.<</talk>>\
You nod, impressed by her taste in literature.
<<link "Continue chatting">><<gotoevent setup.events.rileyHangoutDinerMiddle>><</link>>
<<link "Pay and leave">><<gotoevent setup.events.rileyHangoutDinerEnd>><</link>><<addtime { minute : 5 }>><<set $riley.affection += 1>><<set $riley.trust += 1>><<set $riley.fear -= 1>>As the conversation continues, you notice a couple at a nearby table struggling with a high chair for their baby.
The father fumbles with the straps, looking increasingly frustrated. Riley glances over, seemingly taking note of the situation as well.
Without a word, Riley stands up and walks over to the couple.
<<talk "riley">>Need a hand?<</talk>>\
She asks, her voice calm and confident.
The father looks relieved, gratefully accepting her help. With a few deft movements, Riley adjusts the straps and secures the high chair in place. The couple thanks her profusely, and Riley simply smiles, returning to your table.
<<link "Continue chatting">><<gotoevent setup.events.rileyHangoutDinerMiddle>><</link>>
<<link "Pay and leave">><<gotoevent setup.events.rileyHangoutDinerEnd>><</link>><<addtime { minute : 5 }>><<set $riley.affection += 1>><<set $riley.trust += 1>><<set $riley.fear -= 1>><<talk "player">>So, have you lived in Pendleton your entire life?<</talk>>\
You ask, curious to learn more about your companion.
Riley nods, stirring her coffee absentmindedly.
<<talk "riley">>Yeah, born and raised. I've thought about moving away at times, but this place has a strange way of keeping you here.<</talk>>\
You chuckle, understanding the sentiment.
<<talk "player">>I know what you mean. There's something about a small town that makes it feel like home, even if you haven't been here long.<</talk>>\
<<link "Continue chatting">><<gotoevent setup.events.rileyHangoutDinerMiddle>><</link>>
<<link "Pay and leave">><<gotoevent setup.events.rileyHangoutDinerEnd>><</link>><<addtime { minute : 5 }>><<set $riley.affection += 1>><<set $riley.trust += 1>><<set $riley.fear -= 1>>You and Riley sit in the cozy booth, sipping your coffee and exchanging random stories and thoughts.
The warm atmosphere of Daddy's Diner seems to put both of you at ease, allowing for a more natural flow of conversations.
<<link "Continue chatting">><<gotoevent setup.events.rileyHangoutDinerMiddle>><</link>>
<<link "Pay and leave">><<gotoevent setup.events.rileyHangoutDinerEnd>><</link>><<addtime { minute : 5 }>><<set $riley.affection += 1>><<set $riley.trust += 1>><<set $riley.fear -= 1>>You and Riley discuss everything from the latest fashion trends to the most recent local gossip. At one point, Riley even shares a hilarious story about a mishap she had while trying to fix some device or another.
<<talk "riley">>I swear, I'm never touching a wrench or screwdriver again.<</talk>>\
She exclaims, pouting and shaking her head.
<<link "Continue chatting">><<gotoevent setup.events.rileyHangoutDinerMiddle>><</link>>
<<link "Pay and leave">><<gotoevent setup.events.rileyHangoutDinerEnd>><</link>><<addtime { minute : 5 }>><<set $riley.affection += 1>><<set $riley.trust += 1>><<set $riley.fear -= 1>>During a lull in the conversation, Riley's eyes drift out the window, and she seems lost in thought.
<<talk "riley">>You know,<</talk>>\
She begins, her voice taking on a more serious tone.
<<talk "riley">>I've always wanted to solve mysteries around town.<</talk>>\
Your interest piqued, you lean in closer.
<<talk "player">>Oh, really? What kind of mysteries?<</talk>>\
<<talk "riley">>Well, there are so many rumors and urban legends floating around Pendleton.<</talk>>\
Riley eyes light up with enthusiasm as she speaks.
<<talk "riley">>Some people say there's a haunted house on the outskirts of town, while others believe there's a secret society operating behind the scenes.<</talk>>\
You can't help but be drawn in by her excitement.
<<talk "player">>That sounds fascinating. Have you ever tried to investigate any of these mysteries?<</talk>>\
<<talk "riley">>Not yet.<</talk>>\
She admits, stirring her coffee absentmindedly.
<<talk "riley">>But I've been doing some research, and I'm starting to suspect that our mayor, Keith Gates, might be involved in some shady business. He's always been a bit too secretive for my liking.<</talk>>\
Your eyebrows shoot up in surprise.
<<talk "player">>The mayor? Really?<</talk>>\
Nodding in response, Riley continues.
<<talk "riley">>Yeah, I know it sounds crazy, but I have this gut feeling that there's more to him than meets the eye. I just need to find some solid evidence to back up my suspicions.<</talk>>\
As you both continue to discuss the various mysteries of Pendleton, the conversation takes on an air of excitement and intrigue.
Together, you imagine what it would be like to uncover the hidden secrets of the town and bring the truth to light.
<<link "Continue chatting">><<gotoevent setup.events.rileyHangoutDinerMiddle>><</link>>
<<link "Pay and leave">><<gotoevent setup.events.rileyHangoutDinerEnd>><</link>><<addtime { minute : 5 }>><<set $riley.affection += 1>><<set $riley.trust += 1>><<set $riley.fear -= 1>>As you both sit there, sipping your coffee, you and Riley engage in random, light-hearted conversations.
The atmosphere is relaxed, and you find yourselves talking about various subjects from local gossip to your favorite movies.
<<link "Continue chatting">><<gotoevent setup.events.rileyHangoutDinerMiddle>><</link>>
<<link "Pay and leave">><<gotoevent setup.events.rileyHangoutDinerEnd>><</link>><<addtime { minute : 5 }>><<set $riley.affection += 1>><<set $riley.trust += 1>><<set $riley.fear -= 1>>You take a drink of your coffee, savoring the robust flavor as it warms you from the inside. Riley follows suit, blowing gently on her cup to cool the liquid before taking a cautious sip.
The pleasant atmosphere of the cafe envelops you both, encouraging easy conversation.
<<link "Continue chatting">><<gotoevent setup.events.rileyHangoutDinerMiddle>><</link>>
<<link "Pay and leave">><<gotoevent setup.events.rileyHangoutDinerEnd>><</link>><<addtime { minute : 5 }>><<set $riley.affection += 1>><<set $riley.trust += 1>><<set $riley.fear -= 1>>As the conversation flows, a clumsy waiter passes by your table, accidentally knocking over a nearby flower vase.
Water splashes across the floor, causing a few nearby patrons to gasp in surprise.
The waiter apologizes profusely, and the staff quickly come to clean up the mess.
<<link "Continue chatting">><<gotoevent setup.events.rileyHangoutDinerMiddle>><</link>>
<<link "Pay and leave">><<gotoevent setup.events.rileyHangoutDinerEnd>><</link>><<addtime { minute : 5 }>><<set $riley.affection += 1>><<set $riley.trust += 1>><<set $riley.fear -= 1>>The two of you continue to chat, discussing various topics from favorite movies to the best places to visit in town. The cafe's cozy ambiance adds a layer of warmth to your conversation, and you find yourself genuinely enjoying Riley's company.
<<link "Continue chatting">><<gotoevent setup.events.rileyHangoutDinerMiddle>><</link>>
<<link "Pay and leave">><<gotoevent setup.events.rileyHangoutDinerEnd>><</link>><<addtime { minute : 5 }>><<set $riley.affection += 1>><<set $riley.trust += 1>><<set $riley.fear -= 1>>As you both sip on your coffees, the warm, comforting atmosphere of the cafe seems to put Riley at ease. The conversation flows more naturally now, as the two of you chat about random, inconsequential things.
<<link "Continue chatting">><<gotoevent setup.events.rileyHangoutDinerMiddle>><</link>>
<<link "Pay and leave">><<gotoevent setup.events.rileyHangoutDinerEnd>><</link>><<addtime { minute : 5 }>><<set $riley.affection += 1>><<set $riley.trust += 1>><<set $riley.fear -= 1>><<set setup.events.rileyHangoutDinerStart to [
{
requires: 'true',
chance: 100,
link: "Riley Hangout Diner Start 1"
},
{
requires: 'true',
chance: 100,
link: "Riley Hangout Diner Start 2"
},
{
requires: 'true',
chance: 100,
link: "Riley Hangout Diner Start 3"
}
]>><<talk "player">>How about we head over to that cafe, 'Daddy's Diner'? I've heard they have some pretty good food.<</talk>>\
Riley looks at you for a moment, her eyes betraying a mix of curiosity and uncertainty. She tries to play it cool, shrugging nonchalantly.
<<talk "riley">>Sure, I've been there a couple of times. It's not bad.<</talk>>\
As you both start walking towards the cafe, you can't help but notice the change in Riley's demeanor. The gloomy look that had been clouding her face earlier seems to have lifted, replaced by a subtle hint of anticipation.
<<talk "player">>So, what do you usually order there?<</talk>>\
You ask, trying to engage her in conversation and keep the mood light.
She chuckles, her shoulders relaxed.
<<talk "riley">>Well, they have this amazing burger called //The Daddy's Special//. It's messy, but so worth it. You should try it if you haven't yet.<</talk>>\
You smile and nod, making a mental note to give it a try.
<<talk "player">>Sounds good, I'll definitely consider it.<</talk>>\
As you both continue walking towards the cafe, the atmosphere between you and Riley grows more comfortable. You chat about various topics, from movies to hobbies, and before you know it, you've reached //Daddy's Diner//.
Stepping through the doors of Daddy's Diner, the lively atmosphere instantly envelops you. The comforting scent of coffee and freshly cooked food fills the air, and the sound of laughter and conversation emanates from every corner of the cafe.
A friendly waitress, her nametag reading //Tiffany//, greets you both with a warm smile.
<<mook "Waitress" "female">>Welcome to Daddy's Diner! Table for two?<</mook>>\
<<talk "player">>Yes, please.<</talk>>\
Tiffany leads you and Riley to a cozy booth table near the window. The soft, cushioned seats invite you to sink in and relax as you both slide into the booth.
The waitress hands you each a menu, but you both already know what you want.
<<talk "player">>We'll just have two coffees, please.<</talk>>\
<<mook "Waitress" "female">>Sure thing!<</mook>>\
She replies, scribbling down your order on her notepad.
<<mook "Waitress" "female">>I'll be back with your coffees in just a moment.<</mook>>\
Once the waitress walks away, you and Riley share a look. You can sense that she's still somewhat guarded but appreciates your efforts to get to know her better.
Before long, the waitress returns with two steaming mugs of coffee. She sets them down on the table and wishes you both a good evening before moving on to attend to other customers.
You both thank her, lifting your mugs and taking a sip of the hot, aromatic coffee.
<<link "Chat with Riley">><<gotoevent setup.events.rileyHangoutDinerMiddle>><</link>>
<<link "Walk through the park">><<gotoevent setup.events.rileyHangoutParkStart>><</link>>
<<link "Take Riley to GamePop!">><<gotoevent setup.events.rileyHangoutGamePopStart>><</link>>
<<link "Go watch a movie">><<gotoevent setup.events.rileyHangoutMovieStart>><</link>>
[[You change your mind.|$location]]<<addtime { minute : 5 }>><<set $riley.affection += 1>><<set $riley.trust += 1>><<set $riley.fear -= 1>>Wanting to keep things casual and relaxed, you suggest going to a familiar place in town.
<<talk "player">>How about we head over to //Daddy's Diner?// It's a nice, cozy place and their food is great. What do you think?<</talk>>\
Riley tries to act nonchalant, but you can see a hint of excitement in her eyes.
<<talk "riley">>Sure, why not?<</talk>>\
She shrugs, attempting to sound indifferent, but the corners of her mouth betray her with the slightest upward curl.
<<talk "player">>Great! Let's go then.<</talk>>\
You say, leading the way towards the cafe.
As you walk side by side, you strike up a conversation with Riley about various topics, from movies to books and even a bit about your respective families. You notice that Riley becomes more animated and engaged as you talk, her initial guarded demeanor gradually fading away.
When you arrive at //Daddy's Diner,// you step into the cafe, the atmosphere is warm and welcoming.
A friendly waitress greets you with a smile.
<<mook "Waitress" "female">>Welcome to Daddy's Diner! Just the two of you?<</mook>>\
She asks.
You nod, and she leads you and Riley to a cozy booth tucked away in a corner. The soft, cushioned seats are inviting, and you both slide in on opposite sides of the table. The waitress hands you each a menu, but before she can leave, you both decide to keep it simple.
<<talk "player">>I'll just have a coffee, please.<</talk>>\
You tell her, glancing at Riley for her order.
<<talk "riley">>Same for me.<</talk>>\
Riley adds, handing her menu back to the waitress who then smiles and nods, taking both menus.
<<mook "Waitress" "female">>Two coffees, coming right up.<</mook>>\
She says before walking away to place your orders.
While you wait for your drinks, you take a moment to look around the diner. The retro decor, the cheerful chatter of customers, and the soft music playing in the background create a comfortable ambiance. You can't help but feel at ease in this place, and you hope that Riley feels the same.
You turn your attention back to Riley, who seems to be observing the diner as well. Her earlier nonchalance has faded, and you can see her genuinely enjoying herself, even if she tries not to show it.
Your coffees soon arrive, and you both take a sip, savoring the rich, bold flavor.
<<link "Chat with Riley">><<gotoevent setup.events.rileyHangoutDinerMiddle>><</link>>
<<link "Walk through the park">><<gotoevent setup.events.rileyHangoutParkStart>><</link>>
<<link "Take Riley to GamePop!">><<gotoevent setup.events.rileyHangoutGamePopStart>><</link>>
<<link "Go watch a movie">><<gotoevent setup.events.rileyHangoutMovieStart>><</link>>
[[You change your mind.|$location]]<<addtime { minute : 5 }>><<set $riley.affection += 1>><<set $riley.trust += 1>><<set $riley.fear -= 1>>Feeling encouraged by Riley's acceptance of your invitation, you rack your brain for a place to go.
After a moment, you come up with an idea.
<<talk "player">>How about we head over to Daddy's Diner? I heard they've got some pretty good food.<</talk>>\
Riley looks at you nonchalantly, clearly trying to play it cool, but you can see the faintest hint of excitement in her eyes.
<<talk "riley">>Sure, why not?<</talk>>\
She shrugs, attempting to maintain her indifferent demeanor.
<<talk "player">>Great!<</talk>>\
You exclaim, glad to have chosen a place that Riley seems to like.
<<talk "player">>Let's head over there, then.<</talk>>\
As you both make your way to Daddy's Diner, the air between you feels lighter, and you can tell that Riley's mood is gradually improving. She even starts to engage in casual conversation with you, asking about your day and sharing a few anecdotes from her own.
Once you arrive at the diner, a friendly waitress greets you both at the entrance with a smile.
<<mook "Waitress" "female">>Welcome to Daddy's Diner!<</mook>>\
She speaks with a cheery smile.
<<mook "Waitress" "female">>Table for two?<</mook>>\
You nod, and she leads the two of you to a booth table tucked away in a quiet corner of the diner. Sliding into the comfortable seats, the waitress hands you menus.
Riley glances at the menu, but it's clear she's not really hungry.
<<talk "riley">>I think I'll just have a coffee.<</talk>>\
She tells the waitress.
Taking a moment to scan the menu yourself, you nod in agreement.
<<talk "player">>Same for me, please.<</talk>>\
The waitress takes your orders and heads off to the kitchen. Soon, she returns with a pot of steaming hot coffee and two cups. She pours the rich, dark liquid into your cups, and you both thank her.
<<link "Chat with Riley">><<gotoevent setup.events.rileyHangoutDinerMiddle>><</link>>
<<link "Walk through the park">><<gotoevent setup.events.rileyHangoutParkStart>><</link>>
<<link "Take Riley to GamePop!">><<gotoevent setup.events.rileyHangoutGamePopStart>><</link>>
<<link "Go watch a movie">><<gotoevent setup.events.rileyHangoutMovieStart>><</link>>
[[You change your mind.|$location]]<<addtime { minute : 5 }>><<set $riley.affection += 1>><<set $riley.trust += 1>><<set $riley.fear -= 1>><<set setup.events.rileyHangoutGamePopStart to [
{
requires: 'true',
chance: 100,
link: "Riley Hangout GamePop! Start 1"
},
{
requires: 'true',
chance: 100,
link: "Riley Hangout GamePop! Start 2"
},
{
requires: 'true',
chance: 100,
link: "Riley Hangout GamePop! Start 3"
}
]>>You rack your brain for a moment, trying to think of a place that might pique Riley's interest. Then it hits you - the game store, //GamePop!//
<<talk "player">>How about we head over to 'GamePop!'?<</talk>>\
You suggest, watching Riley's reaction closely.
Riley's eyes widen just a touch, her attempt at acting nonchalant not quite masking her interest.
<<talk "riley">>Sure.<</talk>>\
She says, shrugging her shoulders casually, as if it doesn't really matter to her one way or the other.
<<talk "riley">>I guess that could be fun.<</talk>>\
As the two of you make your way to the game store, you can't help but notice the subtle change in Riley's demeanor. Her steps seem a bit lighter, and there's a hint of excitement in her eyes. It's clear that your choice of destination has sparked something in her.
Upon arriving at //GamePop!//, you're greeted by the sound of lively music and the sight of shelves lined with an array of video games, board games, and various gaming accessories. You watch as Riley's eyes light up, her gaze darting from one display to the next.
<<link "Look around with Riley">><<gotoevent setup.events.rileyHangoutGamePopMiddle>><</link>>
<<link "Walk through the park">><<gotoevent setup.events.rileyHangoutParkStart>><</link>>
<<link "Hangout at Daddy's Diner">><<gotoevent setup.events.rileyHangoutDinerStart>><</link>>
<<link "Go watch a movie">><<gotoevent setup.events.rileyHangoutMovieStart>><</link>>
[[You change your mind.|$location]]<<addtime { minute : 5 }>><<set $riley.affection += 1>><<set $riley.trust += 1>><<set $riley.fear -= 1>>With Riley agreeing to spend some time together, you rack your brain for a place to go that might interest her. An idea suddenly comes to mind – //GamePop!//, the game store on East Street.
<<talk "player">>How about we head over to GamePop!, it has quite the selection of games and merch?<</talk>>\
You suggest, keeping a close eye on her reaction.
<<talk "player">>We can check out some new games or just browse around for fun.<</talk>>\
Riley's face doesn't betray much emotion, but you can tell she's interested. She shrugs nonchalantly, trying to play it cool.
<<talk "riley">>Sure, why not? It's been a while since I've been there.<</talk>>\
The two of you make your way down the street, chatting about various topics along the way. You can't help but notice that Riley's demeanor seems to improve as you walk, her strides becoming more energetic and her voice more animated.
As you approach the entrance to //GamePop!//, the bright lights and colorful displays visible through the windows promise a fun and engaging experience inside. You open the door for Riley, and she gives you a grateful nod as she steps into the store.
The moment you both cross the threshold, you're greeted by the cheerful chime of the door and the scent of new games and electronics.
Rows upon rows of shelves lined with the latest releases and classic favorites stretch out before you, and you can't help but feel a sense of excitement. Riley's eyes widen ever so slightly, and you know you've made the right choice in bringing her here.
<<link "Look around with Riley">><<gotoevent setup.events.rileyHangoutGamePopMiddle>><</link>>
<<link "Walk through the park">><<gotoevent setup.events.rileyHangoutParkStart>><</link>>
<<link "Hangout at Daddy's Diner">><<gotoevent setup.events.rileyHangoutDinerStart>><</link>>
<<link "Go watch a movie">><<gotoevent setup.events.rileyHangoutMovieStart>><</link>>
[[You change your mind.|$location]]<<addtime { minute : 5 }>><<set $riley.affection += 1>><<set $riley.trust += 1>><<set $riley.fear -= 1>>You look around, thinking of a place where you and Riley could spend some time together. After a moment, an idea comes to you, and you can't help but smile.
<<talk "player">>How about we head over to that game store, GamePop? I've been meaning to check it out.<</talk>>\
Riley raises an eyebrow, a mixture of curiosity and amusement on her face.
<<talk "riley">>Really? GamePop?<</talk>>\
You chuckle, feeling a bit sheepish from her initial response to the idea.
<<talk "player">>Well, I figured it'd be a fun place to hang out.<</talk>>\
She pretends to think it over, tapping her chin with her index finger before finally giving you a nonchalant shrug.
<<talk "riley">>Sure, why not? Let's go.<</talk>>\
The two of you make your way down the street, chatting and laughing as you go. Despite Riley's initial hesitation, it's clear that she's warming up to the idea of hanging out, and the tension between you seems to be melting away.
As you approach the brightly colored store, you can see the excitement in Riley's eyes, though she tries to play it cool.
The colorful displays and posters in the window promise a fun and lively atmosphere inside, and you can't help but feel a little thrill of anticipation as you open the door.
Upon stepping inside //GamePop!//, you're greeted by the energetic music and vibrant colors that fill the store. Shelves and displays are packed with video games, board games, and various gaming accessories, inviting you and Riley to explore and have a great time together.
<<link "Look around with Riley">><<gotoevent setup.events.rileyHangoutGamePopMiddle>><</link>>
<<link "Walk through the park">><<gotoevent setup.events.rileyHangoutParkStart>><</link>>
<<link "Hangout at Daddy's Diner">><<gotoevent setup.events.rileyHangoutDinerStart>><</link>>
<<link "Go watch a movie">><<gotoevent setup.events.rileyHangoutMovieStart>><</link>>
[[You change your mind.|$location]]<<addtime { minute : 5 }>><<set $riley.affection += 1>><<set $riley.trust += 1>><<set $riley.fear -= 1>><<set setup.events.rileyHangoutGamePopEnd to [
{
requires: 'true',
chance: 100,
link: "Riley Hangout GamePop! End 1"
},
{
requires: 'true',
chance: 100,
link: "Riley Hangout GamePop! End 2"
},
{
requires: 'true',
chance: 100,
link: "Riley Hangout GamePop! End 3"
}
]>>Together, you and Riley chat about various games, sharing your opinions and recommendations. The atmosphere is relaxed and enjoyable, making it easy to forget the tension that existed between the two of you earlier.
After some time, you glance at your phone and realize how late it's getting.
<<talk "player">>Wow, I didn't realize how much time had passed.<</talk>>\
You say, looking at Riley.
<<talk "player">>I should probably get going soon.<</talk>>\
Riley nods, a bit of disappointment flickering across her face.
<<talk "riley">>Yeah, me too. I've got some stuff to take care of at home.<</talk>>\
As you both head toward the exit, you say your goodbyes.
<<talk "player">>I had a great time hanging out with you, Riley. We should do this again soon.<</talk>>\
She gives you a small smile and says.
<<talk "riley">>Yeah, it was fun. See you around.<</talk>>\
With the exchange of farewells done, you both part ways.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 5 }>>\
<<set $riley.affection += 1>><<set $riley.trust += 1>><<set $riley.fear -= 1>>\You continue chatting and laughing, losing track of time as you share your gaming experiences. It's only when Riley glances at her phone that she realizes how late it has become.
<<talk "riley">>Ah! I need to get going<</talk>>\
Riley suddenly exclaims with a hint of reluctance in her voice.
You nod in agreement, realizing the time.
<<talk "player">>Yeah, time flies when you're having fun. Thanks for hanging out with me, Riley. I had a great time.<</talk>>\
<<talk "riley">>Me too.<</talk>>\
She replies, a smile tugging at the corners of her lips.
As you exit the store together, you exchange goodbyes before parting ways.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 5 }>>\
<<set $riley.affection += 1>><<set $riley.trust += 1>><<set $riley.fear -= 1>>\Time seems to fly by as you and Riley bond over your shared interests. Suddenly, you glance at your watch and realize that it's getting late.
<<talk "player">>Huh, we've been here for a while. I should probably get going.<</talk>>\
You mention.
Riley checks the time on her watch and agrees,
<<talk "riley">>Yeah, I didn't realize it was so late. I should head home too.<</talk>>\
As you both exit GamePop!, there's a sense of friendship and bonding between you. Standing outside the store, you exchange goodbyes.
<<talk "player">>It was fun hanging out with you, Riley. Let's do this again sometime.<</talk>>\
You suggest.
Much to your surprise, Riley smiles and nods.
<<talk "riley">>Yeah, I had a good time too. See you around.<</talk>>\
With that, you both part ways.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 5 }>>\
<<set $riley.affection += 1>><<set $riley.trust += 1>><<set $riley.fear -= 1>>\<<set setup.events.rileyHangoutGamePopMiddle to [
{
requires: 'true',
chance: 100,
link: "Riley Hangout GamePop! Middle 1"
},
{
requires: 'true',
chance: 100,
link: "Riley Hangout GamePop! Middle 2"
},
{
requires: 'true',
chance: 100,
link: "Riley Hangout GamePop! Middle 3"
},
{
requires: 'not $riley.hasFlag("elodiePlushie")',
chance: 100,
link: "Riley Hangout GamePop! Middle 4"
},
{
requires: 'true',
chance: 100,
link: "Riley Hangout GamePop! Middle 5"
},
{
requires: 'true',
chance: 100,
link: "Riley Hangout GamePop! Middle 6"
},
{
requires: 'true',
chance: 100,
link: "Riley Hangout GamePop! Middle 7"
},
{
requires: 'true',
chance: 100,
link: "Riley Hangout GamePop! Middle 8"
},
{
requires: 'true',
chance: 100,
link: "Riley Hangout GamePop! Middle 9"
},
{
requires: 'true',
chance: 100,
link: "Riley Hangout GamePop! Middle 10"
},
{
requires: 'true',
chance: 100,
link: "Riley Hangout GamePop! Middle 11"
},
{
requires: 'true',
chance: 100,
link: "Riley Hangout GamePop! Middle 12"
},
{
requires: 'true',
chance: 100,
link: "Riley Hangout GamePop! Middle 13"
},
{
requires: 'true',
chance: 100,
link: "Riley Hangout GamePop! Middle 14"
},
{
requires: 'true',
chance: 100,
link: "Riley Hangout GamePop! Middle 15"
},
{
requires: 'true',
chance: 100,
link: "Riley Hangout GamePop! Middle 16"
},
{
requires: 'true',
chance: 100,
link: "Riley Hangout GamePop! Middle 17"
},
{
requires: 'true',
chance: 100,
link: "Riley Hangout GamePop! Middle 18"
},
{
requires: 'true',
chance: 100,
link: "Riley Hangout GamePop! Middle 19"
},
{
requires: 'true',
chance: 100,
link: "Riley Hangout GamePop! Middle 20"
},
{
requires: 'true',
chance: 100,
link: "Riley Hangout GamePop! Middle 21"
},
{
requires: 'true',
chance: 100,
link: "Riley Hangout GamePop! Middle 22"
},
{
requires: 'not $riley.hasFlag("hauntedMansionGame")',
chance: 100,
link: "Riley Hangout GamePop! Middle 23"
},
{
requires: 'true',
chance: 100,
link: "Riley Hangout GamePop! Middle 24"
}
]>>Riley leads the way to the shelves lined with video game cases. She picks up a game.
<<talk "riley">>I can't believe they have this! I've been looking for it for ages!<</talk>>\
You can't help but chuckle at her enthusiasm.
<<talk "player">>Well, it seems like we came to the right place then.<</talk>>\
Riley fake coughs and places the game back on the shelf, continuing to browse the selection.
<<link "Continue chatting">><<gotoevent setup.events.rileyHangoutGamePopMiddle>><</link>>
<<link "Finish up">><<gotoevent setup.events.rileyHangoutGamePopEnd>><</link>><<addtime { minute : 5 }>><<set $riley.affection += 1>><<set $riley.trust += 1>><<set $riley.fear -= 1>>The two of you continue to wander through the store, occasionally stopping to examine various items or share stories about your favorite gaming moments.
<<link "Continue chatting">><<gotoevent setup.events.rileyHangoutGamePopMiddle>><</link>>
<<link "Finish up">><<gotoevent setup.events.rileyHangoutGamePopEnd>><</link>><<addtime { minute : 5 }>><<set $riley.affection += 1>><<set $riley.trust += 1>><<set $riley.fear -= 1>>Finding yourself passing by the repair room, you catch sight of <<if $eric.hasFlag('met')>>Eric <<else>>an employee <</if>> expertly working on a console.
<<talk "player">>That looks like a delicate job.<</talk>>\
You remark.
Riley nods, her eyes fixed on the technician.
<<talk "riley">>Yeah, it's amazing how they can fix these old machines and bring them back to life.<</talk>>\
After watching for a few minutes longer, you continue walking through the store.
<<link "Continue chatting">><<gotoevent setup.events.rileyHangoutGamePopMiddle>><</link>>
<<link "Finish up">><<gotoevent setup.events.rileyHangoutGamePopEnd>><</link>><<addtime { minute : 5 }>><<set $riley.affection += 1>><<set $riley.trust += 1>><<set $riley.fear -= 1>>After exploring the store further, you find yourselves at the merchandise section. Riley picks up a plushie from a popular game.
<<talk "riley">>Elodie would love this. Maybe I should get it for her.<</talk>>\
You smile warmly, appreciating the thoughtfulness of her gesture.
<<talk "player">>I think she'd really like that.<</talk>>\
<<talk "riley">>Mnh. . . I would but. . .<</talk>>\
<<talk "player">>No money?<</talk>>\
She looks away, embarrassed.
<<if $Money gte 23>>\
[[Pay for the plushie.|Riley Hangout GamePop! Middle 4a]]
<<else>>
<<talk "thought">>I couldn't afford to even if I wanted to.<</talk>>\
<</if>>[[Don't buy the plushie.|Riley Hangout GamePop! Middle 4b]]<<talk "player">>Come on.<</talk>>\
You grab the plushie from her hands and bring it over to the counter.
<<if $morgana.hasFlag('met')>>\
<<talk "morgana">>Oh, um, h-hi <<print $morgana.callsPlayer>>. What can I do for you?<</talk>>\
Morgana shyly greets you from behind the counter, you return the greeting.
<<talk "player">>Hey Morgana, I'd like to buy this plushie please.<</talk>>\
<<talk "morgana">>O-Okay, um, that'll be twenty-three dollars, please.<</talk>>\
<<else>>\
<<mook "Clerk" "female">>Oh, um, h-hi. What can I do for you?<</mook>>\
The woman shyly greets you from behind the counter, you return the greeting.
<<talk "player">>Hey, I'd like to buy this plushie please.<</talk>>\
<<mook "Clerk" "female">>O-Okay, um, that'll be twenty-three dollars, please.<</mook>>\
<</if>>\
You quickly pay for the plushie and return to Riley, handing it back to her.
<<talk "player">>Here. Now you can give that one to Elodie.<</talk>>\
A faint blush colors her cheeks as she holds the toy against her chest, despite her best attempts at appearing cool, you can tell Riley is happy at the gift.
<<talk "riley">>. . . //What about me. . .//<</talk>>\
She whispers something but you're unable to hear it over some particularly noisy shoppers.
<<talk "player">>Did you say something Riley?<</talk>>\
Riley shakes her head at your question and continues looking around the store.
<<link "Continue chatting">><<gotoevent setup.events.rileyHangoutGamePopMiddle>><</link>>
<<link "Finish up">><<gotoevent setup.events.rileyHangoutGamePopEnd>><</link>><<addtime { minute : 5 }>><<set $riley.affection += 1>><<set $riley.trust += 1>><<set $riley.fear -= 1>>
<<run $Money -=23>>\<<talk "player">>Ah well, I'm sure you can get it for her next time.<</talk>>\
You do your best to reassure her, as Riley places the plushie back.
<<link "Continue chatting">><<gotoevent setup.events.rileyHangoutGamePopMiddle>><</link>>
<<link "Finish up">><<gotoevent setup.events.rileyHangoutGamePopEnd>><</link>><<addtime { minute : 5 }>><<set $riley.affection += 1>><<set $riley.trust += 1>>
<<run $riley.addFlag("elodiePlushie")>><<run $Money -= 23>>\As you and Riley continue to explore the store, you notice her enthusiasm growing by the minute. It's clear that she feels right at home here.
<<talk "player">>So, Riley, do you come here often?<</talk>>\
You ask, trying to make conversation.
<<talk "riley">>Yeah, I guess.<</talk>>\
She replies, trying to sound indifferent, yet there's a hint of excitement in her voice that betrays her.
<<talk "riley">>I like to keep up with the latest horror games and stuff.<</talk>>\
You smile, watching as she examines a display of new releases.
<<talk "player">>Have you played any of these yet?<</talk>>\
Riley shakes her head, then gestures towards a particular game.
<<talk "riley">>I've been wanting to try that one, but I haven't had the chance yet.<</talk>>\
<<talk "player">>Why don't we give it a go?<</talk>>\
You suggest, pointing to the demo console set up nearby.
<<talk "player">>We can take turns, and you can give me some pointers.<</talk>>\
She hesitates for a moment, then nods.
<<talk "riley">>Yeah, okay.<</talk>>\
As the two of you take turns playing the game, you find yourselves immersed in the virtual world, occasionally sharing tips and tricks with each other.
It doesn't take long for the atmosphere to become relaxed and friendly, with Riley even cracking a few jokes.
<<link "Continue chatting">><<gotoevent setup.events.rileyHangoutGamePopMiddle>><</link>>
<<link "Finish up">><<gotoevent setup.events.rileyHangoutGamePopEnd>><</link>><<addtime { minute : 5 }>><<set $riley.affection += 1>><<set $riley.trust += 1>><<set $riley.fear -= 1>>The two of you make your way to the gaming systems locked behind glass, each one waiting to be tested by eager hands. Riley's gaze lingers on a particular console, and you can see the gears turning in her head.
<<talk "player">>Want to give it a try?<</talk>>\
Nodding towards the console, you ask.
Riley smirks and replies.
<<talk "riley">>You're on. But don't be surprised if I beat you.<</talk>>\
As you play together, laughter and friendly banter fill the air, creating an atmosphere of camaraderie that neither of you expected.
<<link "Continue chatting">><<gotoevent setup.events.rileyHangoutGamePopMiddle>><</link>>
<<link "Finish up">><<gotoevent setup.events.rileyHangoutGamePopEnd>><</link>><<addtime { minute : 5 }>><<set $riley.affection += 1>><<set $riley.trust += 1>><<set $riley.fear -= 1>>While you continue to browse the store, you both come across the shelves filled with video game merchandise. Riley picks up a plushie from one of her favorite games and gives it an affectionate squeeze.
<<talk "riley">>This is so cute!<</talk>>\
She exclaims, her usually stoic demeanor giving way to a surprising and rare smile.
<<talk "player">>I didn't know you were into collecting these.<</talk>>\
You say, genuinely surprised.
Riley hesitates for a moment before putting it back, composing herself.
<<talk "riley">>It was kinda cute, that's all. . .<</talk>>\
You can't help but chuckle at her cute reaction, much to Riley's chagrin.
<<link "Continue chatting">><<gotoevent setup.events.rileyHangoutGamePopMiddle>><</link>>
<<link "Finish up">><<gotoevent setup.events.rileyHangoutGamePopEnd>><</link>><<addtime { minute : 5 }>><<set $riley.affection += 1>><<set $riley.trust += 1>><<set $riley.fear -= 1>>Riley picks up a controller from one of the shelves and grins, turning to you.
<<talk "riley">>I remember playing this console with Elodie when I was way younger. We'd stay up all night trying to beat each other's high scores.<</talk>>\
You chuckle at her enthusiasm and share your own nostalgic memories.
<<talk "player">>I had a similar experience with my siblings. We used to argue over who got to play next, but looking back, those were some of the best times we had together.<</talk>>\
<<link "Continue chatting">><<gotoevent setup.events.rileyHangoutGamePopMiddle>><</link>>
<<link "Finish up">><<gotoevent setup.events.rileyHangoutGamePopEnd>><</link>><<addtime { minute : 5 }>><<set $riley.affection += 1>><<set $riley.trust += 1>><<set $riley.fear -= 1>>The store's vibrant atmosphere and wide array of gaming memorabilia seems to have a contagious effect, inspiring conversation and shared excitement.
<<link "Continue chatting">><<gotoevent setup.events.rileyHangoutGamePopMiddle>><</link>>
<<link "Finish up">><<gotoevent setup.events.rileyHangoutGamePopEnd>><</link>><<addtime { minute : 5 }>><<set $riley.affection += 1>><<set $riley.trust += 1>><<set $riley.fear -= 1>>Eventually, you find yourselves in front of the wall of gaming books and novels.
Riley plucks a book from the shelf and flips through it, her eyes scanning the pages.
<<talk "riley">>I've always been a sucker for a good story. There's something about diving into a new world that's just so. . . //Magical.//<</talk>>\
You smile, understanding her sentiment completely.
<<talk "player">>I know exactly what you mean. The immersion and escapism are what make gaming so special.<</talk>>\
For the next few minutes, Riley picks out a few books and shares her views on them.
<<link "Continue chatting">><<gotoevent setup.events.rileyHangoutGamePopMiddle>><</link>>
<<link "Finish up">><<gotoevent setup.events.rileyHangoutGamePopEnd>><</link>><<addtime { minute : 5 }>><<set $riley.affection += 1>><<set $riley.trust += 1>><<set $riley.fear -= 1>>As you and Riley meander through the store, you both share your favorite gaming moments and discuss upcoming releases you're excited about.
The conversation flows effortlessly, and it's clear that you're bonding over your mutual like for video games.
<<link "Continue chatting">><<gotoevent setup.events.rileyHangoutGamePopMiddle>><</link>>
<<link "Finish up">><<gotoevent setup.events.rileyHangoutGamePopEnd>><</link>><<addtime { minute : 5 }>><<set $riley.affection += 1>><<set $riley.trust += 1>><<set $riley.fear -= 1>>Wandering through the aisles filled with gaming novels and books, Riley suddenly shares her thoughts on the various titles, providing insight into the expansive worlds and complex characters.
<<talk "riley">>The stories in these books are just as immersive as the games themselves.<</talk>>\
She remarks.
<<talk "riley">>Sometimes, I get lost for hours reading about the lore and backstory.<</talk>>\
<<talk "player">>I didn't realize you were such an avid reader.<</talk>>\
You say, impressed by her vast knowledge.
<<talk "riley">>Yeah, well, it's a nice way to escape reality for a while. . .<</talk>>\
Riley admits with a somber smile.
<<link "Continue chatting">><<gotoevent setup.events.rileyHangoutGamePopMiddle>><</link>>
<<link "Finish up">><<gotoevent setup.events.rileyHangoutGamePopEnd>><</link>><<addtime { minute : 5 }>><<set $riley.affection += 1>><<set $riley.trust += 1>><<set $riley.fear -= 1>>You both continue to explore the store, occasionally stopping to discuss games and consoles that catch your eye.
<<link "Continue chatting">><<gotoevent setup.events.rileyHangoutGamePopMiddle>><</link>>
<<link "Finish up">><<gotoevent setup.events.rileyHangoutGamePopEnd>><</link>><<addtime { minute : 5 }>><<set $riley.affection += 1>><<set $riley.trust += 1>><<set $riley.fear -= 1>>As you approach the merchandise section, Riley picks up a plushie modeled after a popular character from a horror game.
<<talk "riley">>This is so cute!<</talk>>\
She exclaims, giving the plushie a gentle squeeze.
<<talk "riley">>I've always wanted one of these.<</talk>>\
<<talk "player">>Why don't you treat yourself?<</talk>>\
You suggest.
Riley hesitates for a moment, then shakes her head.
<<talk "riley">>I wish I could. . . <</talk>>\
With a sigh, she places the plushie back and moves on.
<<link "Continue chatting">><<gotoevent setup.events.rileyHangoutGamePopMiddle>><</link>>
<<link "Finish up">><<gotoevent setup.events.rileyHangoutGamePopEnd>><</link>><<addtime { minute : 5 }>><<set $riley.affection += 1>><<set $riley.trust += 1>><<set $riley.fear -= 1>>The two of you spend time testing out the consoles lined up against the wall, engaging in friendly competition as you play against each other in various games.
Each match is filled with laughter, taunts, and good-natured teasing.
<<link "Continue chatting">><<gotoevent setup.events.rileyHangoutGamePopMiddle>><</link>>
<<link "Finish up">><<gotoevent setup.events.rileyHangoutGamePopEnd>><</link>><<addtime { minute : 5 }>><<set $riley.affection += 1>><<set $riley.trust += 1>><<set $riley.fear -= 1>>Walking around //GamePop!//, you find yourselves drawn to the shelves displaying the various game consoles.
Riley's eyes gleam with interest as she spots one of her favorite systems.
<<talk "riley">>Have you ever played on this console before?<</talk>>\
She asks, her voice filled with excitement.
<<talk "riley">>There are so many great horror and mystery games for it!<</talk>>\
You shake your head.
<<talk "player">>I haven't, but I've always wanted to give it a try. Any recommendations?<</talk>>\
Riley grins, her enthusiasm contagious.
<<talk "riley">>Definitely! I'll show you some of my all-time favorites.<</talk>>\
She leads you over to the section of the store filled with games for the console she mentioned. As she picks up a game case, she begins to describe the plot and gameplay in vivid detail.
<<link "Continue chatting">><<gotoevent setup.events.rileyHangoutGamePopMiddle>><</link>>
<<link "Finish up">><<gotoevent setup.events.rileyHangoutGamePopEnd>><</link>><<addtime { minute : 5 }>><<set $riley.affection += 1>><<set $riley.trust += 1>><<set $riley.fear -= 1>>Eventually, you find yourself in front of the game merchandise section, where a variety of figures and plushies catch your attention.
<<talk "player">>Look at this!<</talk>>\
You exclaim, holding up a plushie of a popular video game character.
<<talk "player">>Isn't it adorable?<</talk>>\
Riley chuckles and nods in agreement.
<<talk "riley">>It's cute, but I think this one is even better.<</talk>>\
She picks up another plushie, playfully holding it up as if it were about to attack the one in your hand.
You pretend to engage in a plushie battle, both of you laughing as you playfully reenact scenes from the game. Your laughter draws the attention of a store employee who approaches you both with a friendly smile.
<<if $morgana.hasFlag('met')>>\
<<talk "morgana">>H-Hi, <<print $morgana.callsPlayer>>. C-Can I help you find anything in particular?<</talk>>\
Morgana asks, clearly amused by your antics.
<<else>>\
<<mook "Clerk" "female">>Um, c-can I help you find anything in particular?<</mook>>\
The employee asks, clearly amused by your antics.
<</if>>\
<<talk "player">>We're just browsing.<</talk>>\
You reply, setting the plushie back on the shelf.
<<talk "player">>But thanks for asking.<</talk>>\
Riley nods in agreement, a faint blush coloring her cheeks. <<if $morgana.hasFlag('met')>>Morgana<<else>>The employee<</if>> gives you both a friendly nod before walking away.
<<link "Continue chatting">><<gotoevent setup.events.rileyHangoutGamePopMiddle>><</link>>
<<link "Finish up">><<gotoevent setup.events.rileyHangoutGamePopEnd>><</link>><<addtime { minute : 5 }>><<set $riley.affection += 1>><<set $riley.trust += 1>><<set $riley.fear -= 1>>As you continue exploring the store, you come across a small group of people gathered around one of the playable consoles.
They're taking turns playing a recently released horror game, and their reactions range from screams to nervous laughter.
<<talk "player">>Want to give it a try?<</talk>>\
You ask Riley, gesturing towards the group.
She hesitates for a moment but then grins, accepting the challenge.
<<talk "riley">>Why not? Let's see if it's as scary as they say.<</talk>>\
You both join the group, waiting for your turn to play. As you watch others navigate the game, you and Riley share your thoughts on the gameplay, graphics, and sound design.
When it's finally your turn, you both take the controllers, working together to survive the horrors the game throws at you.
After an hour or so, you and Riley decide to wrap up your gaming session and explore the rest of the store.
<<link "Continue chatting">><<gotoevent setup.events.rileyHangoutGamePopMiddle>><</link>>
<<link "Finish up">><<gotoevent setup.events.rileyHangoutGamePopEnd>><</link>><<addtime { minute : 5 }>><<set $riley.affection += 1>><<set $riley.trust += 1>><<set $riley.fear -= 1>>You both continue browsing through the shelves, picking up various games and discussing their merits.
At one point, Riley excitedly grabs a game from the shelf.
<<talk "riley">>This one has a fantastic storyline – you should definitely check it out if you haven't already.<</talk>>\
You can't help but smile at her enthusiasm, and you make a mental note to give the game a try.
<<link "Continue chatting">><<gotoevent setup.events.rileyHangoutGamePopMiddle>><</link>>
<<link "Finish up">><<gotoevent setup.events.rileyHangoutGamePopEnd>><</link>><<addtime { minute : 5 }>><<set $riley.affection += 1>><<set $riley.trust += 1>><<set $riley.fear -= 1>>As you continue to explore the store, you notice a small crowd gathering near the demo consoles. Curious, you and Riley head over to see what's happening.
One of the employees is showcasing a new virtual reality horror game, and people are taking turns trying it out.
Riley's eyes sparkle with excitement as she watches the players' terrified reactions. She nudges you.
<<talk "riley">>Want to give it a try? I bet you'll jump out of your skin.<</talk>>\
You confidently laugh.
<<talk "player">>Alright, I doubt it's any bit scary but let's do it.<</talk>>\
After waiting your turn, you put on the VR headset and are immediately immersed in a creepy, dimly lit mansion. As you cautiously navigate the virtual environment, you can't help but feel genuine fear with every creak and groan of the old house.
Meanwhile, Riley watches your reactions, a mischievous grin on her face. When you finally finish your turn and remove the headset, she teases.
<<talk "riley">>So, how was it? You looked like you were about to jump out of your shoes!<</talk>>\
You playfully roll your eyes and respond.
<<talk "player">>Okay, okay, I admit it was scarier than I expected. But it was also kind of fun, in a twisted way.<</talk>>\
Riley grins and says.
<<talk "riley">>I knew you'd see the appeal. Horror games are more than just jump scares; they can really immerse you in a thrilling story.<</talk>>\
She triumphantly exclaims while you both continue walking through the store.
<<link "Continue chatting">><<gotoevent setup.events.rileyHangoutGamePopMiddle>><</link>>
<<link "Finish up">><<gotoevent setup.events.rileyHangoutGamePopEnd>><</link>><<addtime { minute : 5 }>><<set $riley.affection += 1>><<set $riley.trust += 1>><<set $riley.fear -= 1>>As you and Riley wander through the game store, you casually comment on the impressive collection of games and accessories.
<<talk "player">>I never would have guessed there was such a variety of stuff here.<</talk>>\
You remark, looking at a vintage game console.
<<talk "player">>I thought this company went bankrupt years ago.<</talk>>\
Riley nods, her eyes scanning the shelves.
<<talk "riley">>I come here pretty often. They have a great selection of horror and mystery games, which are my favorites.<</talk>>\
<<talk "player">>Really?<</talk>>\
Intrigued, you decide to ask her for recommendations.
<<talk "player">>I'm not much into horror myself, but I could see myself enjoy a good mystery game. Any recommendations?<</talk>>\
Riley's face lights up as she leads you to a shelf filled with a mix of classic and modern titles.
<<talk "riley">>You should definitely try //Dementia: Insanity. // It's an older one, but it's a classic for a reason. And if you're into detective stories, the //Detective Girl// series is really well-done.<</talk>>\
You examine the game cases she points out, appreciating her enthusiasm.
<<link "Continue chatting">><<gotoevent setup.events.rileyHangoutGamePopMiddle>><</link>>
<<link "Finish up">><<gotoevent setup.events.rileyHangoutGamePopEnd>><</link>><<addtime { minute : 5 }>><<set $riley.affection += 1>><<set $riley.trust += 1>><<set $riley.fear -= 1>>continue to explore the store, you find yourself getting lost in a conversation about your favorite games and gaming memories.
Riley excitedly tells you about the time she stayed up all night playing a horror game, only to jump at every little noise afterward.
<<link "Continue chatting">><<gotoevent setup.events.rileyHangoutGamePopMiddle>><</link>>
<<link "Finish up">><<gotoevent setup.events.rileyHangoutGamePopEnd>><</link>><<addtime { minute : 5 }>><<set $riley.affection += 1>><<set $riley.trust += 1>><<set $riley.fear -= 1>>You notice a section dedicated to horror and mystery games, and remembering Riley's fondness for these genres, you decide to lead her over.
<<talk "player">>Hey, Riley, check this out.<</talk>>\
You say, pointing to a shelf filled with spine-chilling titles.
<<talk "player">>I think you might like some of these games.<</talk>>\
Riley's eyes widen as she scans the selection, and she picks up a game featuring a haunted mansion on the cover.
<<talk "riley">>Oh, wow.<</talk>>\
She exclaims.
<<talk "riley">>I've been looking for this game for ages! I heard it's got some of the best puzzles and a really creepy atmosphere.<</talk>>\
However, after a brief moment, she seems to hesitate, running her fingers over the case before putting it back on the shelf with a pout. You can't help but feel a twinge of sympathy for her disappointment.
<<if $Money gte 50>>\
[[Buy the game for her.|Riley Hangout GamePop! Middle 23a]]
<<else>>\
<<talk "thought">>I couldn't afford it even if I wanted to.<</talk>>\
<</if>>[[Don't buy the game.|Riley Hangout GamePop! Middle 23b]]Once Riley becomes distracted by another display, you seize the opportunity to grab the game she'd been so excited about just moments before. Carrying it discreetly, you make your way over to the counter and quickly purchase the game.
With the game now safely tucked away in a bag, you rejoin Riley, who has moved on to examine a shelf of vintage gaming memorabilia.
<<talk "riley">>Did you find anything you wanted?<</talk>>\
Riley asks as you return to her side, completely unaware of your recent purchase.
<<talk "player">>No, not this time.<</talk>>\
Keeping the game hidden from her view, you shake your head
You wait a few minutes, allowing her to become fully engrossed in her exploration, before surprising her by holding out the bag with the game she wanted.
<<talk "player">>Surprise!<</talk>>\
Your companion looks at the bag in disbelief.
<<talk "player">>I saw how much you wanted this game, so I got it for you.<</talk>>\
Riley's eyes widen, and she hesitates before taking the bag from you.
<<talk "riley">>You. . . You didn't have to do that.<</talk>>\
She stammers, her cheeks flushing slightly.
<<talk "player">>I know.<</talk>>\
Patting her on the shoulder, you reply with a warm smile.
<<talk "player">>But I wanted to. Enjoy it, okay?<</talk>>\
Riley nods, a crimson colored blush still painted on her face, and mumbles a quiet //thank you// before turning her attention back to the shelves. You can't help but feel a sense of satisfaction at having brought a little happiness to Riley's day.
<<link "Continue chatting">><<gotoevent setup.events.rileyHangoutGamePopMiddle>><</link>>
<<link "Finish up">><<gotoevent setup.events.rileyHangoutGamePopEnd>><</link>><<addtime { minute : 5 }>><<set $riley.affection += 5>><<set $riley.trust += 5>><<set $riley.fear -= 5>>
<<run $riley.addFlag("hauntedMansionGame")>><<run $Money -= 50>>\<<talk "player">>Come on, lets continue looking around.<</talk>>\
Not wanting the mood to be ruined, you lead her over to the section containing books and novels, which helps to lift her spirits, even somewhat.
<<link "Continue chatting">><<gotoevent setup.events.rileyHangoutGamePopMiddle>><</link>>
<<link "Finish up">><<gotoevent setup.events.rileyHangoutGamePopEnd>><</link>><<addtime { minute : 5 }>><<set $riley.affection += 1>><<set $riley.trust += 1>><<set $riley.fear -= 1>>At one point, you come across a display of plushies from a popular game series.
Riley picks up one of the plushies, giving it a gentle squeeze.
<<talk "riley">>I always liked this character.<</talk>>\
he admits, a fond smile on her face.
<<talk "player">>You know, I never would have pegged you as a fan of these.<</talk>>\
You teasingly say, grinning.
<<talk "player">>It's nice to see another side of you.<</talk>>\
Riley blushes slightly and puts the plushie back, trying to hide her embarrassment.
<<talk "riley">>Yeah, well, don't get used to it.<</talk>>\
She retorts, a hint of playfulness in her voice.
Later, as you pass by the consoles set up for customers to try, you notice a group of teenagers engaged in a heated multiplayer match.
One of them glances over at Riley and then back at his friends, whispering something that makes them all laugh.
Riley, noticing the interaction, rolls her eyes.
<<talk "riley">>Stupid idiots. . .<</talk>>\
She mutters, a hint of annoyance in her voice.
You nod, not wanting to let some rude teenagers spoil your time together. Instead, you steer the conversation towards upcoming game releases and what you're both excited about.
<<link "Continue chatting">><<gotoevent setup.events.rileyHangoutGamePopMiddle>><</link>>
<<link "Finish up">><<gotoevent setup.events.rileyHangoutGamePopEnd>><</link>><<addtime { minute : 5 }>><<set $riley.affection += 1>><<set $riley.trust += 1>><<set $riley.fear -= 1>><<set setup.events.rileyHangoutMovieEnd to [
{
requires: 'true',
chance: 100,
link: "Riley Hangout Movie End 1"
},
{
requires: 'true',
chance: 100,
link: "Riley Hangout Movie End 2"
},
{
requires: 'true',
chance: 100,
link: "Riley Hangout Movie End 3"
}
]>>Time seems to fly by, and before you know it, the movie comes to an end. The credits begin to roll, and the house lights slowly brighten.
You stretch your arms and legs, feeling the stiffness that comes from sitting for an extended period.
Riley turns to you, a surprising, yet cute smile on her face.
<<talk "riley">>That was a really good movie. I enjoyed it.<</talk>>\
<<talk "player">>Yeah, me too.<</talk>>\
You reply, returning her smile.
<<talk "player">>I'm glad we came.<</talk>>\
Both of you gather up the empty popcorn bag and soda cups, and stand up, disposing of them in the trash bin near the exit. As you make your way out of the theater, you chat about your favorite scenes and share your thoughts on the movie.
Once outside the theater, you and Riley pause for a moment. It's time to say goodbye, but you're reluctant to let it end.
<<talk "player">>Thanks for coming to the movie with me, Riley.<</talk>>\
<<talk "riley">>No problem.<</talk>>\
She replies, her usual aloofness replaced with a somewhat softened expression.
<<talk "riley">>I actually had a good time.<</talk>>\
You smile at her, feeling a sense of accomplishment in having shared a pleasant day out with her.
<<talk "player">>Well, I'll see you soon, okay?<</talk>>\
Riley nods, and with a small wave, she turns and walks away.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 30 }>>\
<<set $riley.affection += 5>><<set $riley.trust += 4>><<set $riley.fear -= 2>>\Eventually, the credits begin to roll, signaling the end of the movie. The lights in the theater slowly brighten, and people around you start to stretch and gather their belongings.
You look over at Riley, who appears to be deep in thought, likely processing the events of the film.
<<talk "player">>Well, that was quite the ride!<</talk>>\
You exclaim as you stretch your arms above your head, the muscles in your back and shoulders popping from sitting for an extended period.
Riley nods in agreement.
<<talk "riley">>Yeah, it was a good movie. I enjoyed it.<</talk>>\
The two of you gather your belongings and empty popcorn containers, standing up from your seats and making your way towards the exit. As you walk down the aisle, you can't help but discuss the various plot points and twists of the movie.
<<talk "player">>I thought the ending was pretty surprising.<</talk>>\
You say, tossing your empty popcorn container into a nearby trash bin.
She chuckles softly, shaking her head.
<<talk "riley">>To be honest, I had a feeling it would end that way. I picked up on some clues about halfway through the movie.<</talk>>\
<<talk "player">>Wow. You're quite the detective, huh?<</talk>>\
You tease, impressed by her observation skills. Riley shrugs, a hint of a smile playing at the corners of her lips.
<<talk "riley">>I guess I just pay extra attention to the little details.<</talk>>\
As you both reach the theater exit, you pause for a moment.
<<talk "player">>Well, I had a great time today, Riley. Thanks for coming with me.<</talk>>\
Riley nods, her eyes meeting yours.
<<talk "riley">>Yeah, it was fun. We should do this again sometime.<</talk>>\
Smiling, you agree and exchange final goodbyes before parting ways.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 30 }>>\
<<set $riley.affection += 5>><<set $riley.trust += 4>><<set $riley.fear -= 2>>\When the final scene fades to black, and the credits begin to roll, you feel a sense of satisfaction and enjoyment, having shared this experience with Riley. You glance over at her, trying to gauge her reaction to the movie.
<<talk "player">>So, what did you think?<</talk>>\
You ask, curious about her opinion.
Riley pauses for a moment, as if collecting her thoughts before answering your question.
<<talk "riley">>It was better than I expected. I really enjoyed it.<</talk>>\
You gather your belongings and stand up. Riley picks up the now empty popcorn container and the two of you make your way down the aisle and towards the exit.
On your way out, you dispose of your garbage in the designated bins and head towards the theater's main entrance.
<<talk "player">>Well, I had a great time.<</talk>>\
Turning to face Riley, you smile.
<<talk "player">>Thanks for joining me.<</talk>>\
Riley nods, a hint of a smile playing on her lips.
<<talk "riley">>Yeah, me too. Thanks for inviting me.<</talk>>\
A few minutes of silence pass until finally, you exchange final goodbyes and Riley walks away.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 30 }>>\
<<set $riley.affection += 5>><<set $riley.trust += 4>><<set $riley.fear -= 2>>\<<set setup.events.rileyHangoutMovieMiddle to [
{
requires: 'true',
chance: 100,
link: "Riley Hangout Movie Middle 1"
},
{
requires: 'true',
chance: 100,
link: "Riley Hangout Movie Middle 2"
},
{
requires: 'true',
chance: 100,
link: "Riley Hangout Movie Middle 3"
},
{
requires: 'true',
chance: 100,
link: "Riley Hangout Movie Middle 4"
},
{
requires: 'true',
chance: 100,
link: "Riley Hangout Movie Middle 5"
},
{
requires: 'true',
chance: 100,
link: "Riley Hangout Movie Middle 6"
},
{
requires: 'true',
chance: 100,
link: "Riley Hangout Movie Middle 7"
},
{
requires: 'true',
chance: 100,
link: "Riley Hangout Movie Middle 8"
},
{
requires: 'true',
chance: 100,
link: "Riley Hangout Movie Middle 9"
},
{
requires: 'true',
chance: 100,
link: "Riley Hangout Movie Middle 10"
},
{
requires: 'true',
chance: 100,
link: "Riley Hangout Movie Middle 11"
},
{
requires: 'true',
chance: 100,
link: "Riley Hangout Movie Middle 12"
},
{
requires: 'true',
chance: 100,
link: "Riley Hangout Movie Middle 13"
},
{
requires: 'true',
chance: 100,
link: "Riley Hangout Movie Middle 14"
}
]>>You and Riley sit side by side, the flickering light of the movie screen casting a soft glow on your faces. The room is filled with the hushed excitement of the audience, punctuated by the sounds of rustling popcorn bags and the occasional whispered comment between friends.
As the movie progresses, you become engrossed in the story, the captivating visuals and engaging dialogue drawing you in.
<<link "Continue watching">><<gotoevent setup.events.rileyHangoutMovieMiddle>><</link>>
<<link "Finish the movie">><<gotoevent setup.events.rileyHangoutMovieEnd>><</link>><<addtime { minute : 10 }>><<set $riley.affection += 1>><<set $riley.trust += 1>><<set $riley.fear -= 1>>Every now and then, you glance over at Riley, curious to see her reaction to certain scenes. You notice her eyes widen at an unexpected plot twist, a small smile playing on her lips during a humorous moment, and a look of concern when the protagonist faces a seemingly insurmountable challenge.
<<link "Continue watching">><<gotoevent setup.events.rileyHangoutMovieMiddle>><</link>>
<<link "Finish the movie">><<gotoevent setup.events.rileyHangoutMovieEnd>><</link>><<addtime { minute : 10 }>><<set $riley.affection += 1>><<set $riley.trust += 1>><<set $riley.fear -= 1>>During a particularly intense scene, Riley reaches for the popcorn and, without realizing it, your hands brush against each other. She quickly pulls her hand back and offers you an apologetic smile.
<<talk "riley">>Sorry.<</talk>>\
She whispers, her voice barely audible over the sound of the movie.
<<talk "player">>No problem.<</talk>>\
You whisper back, offering her a reassuring smile of your own.
<<link "Continue watching">><<gotoevent setup.events.rileyHangoutMovieMiddle>><</link>>
<<link "Finish the movie">><<gotoevent setup.events.rileyHangoutMovieEnd>><</link>><<addtime { minute : 10 }>><<set $riley.affection += 1>><<set $riley.trust += 1>><<set $riley.fear -= 1>>As the film progresses, you find yourself becoming more and more absorbed in the plot and characters, and you occasionally exchange whispered comments with Riley, trying not to disturb the other moviegoers. It feels like you've both found a shared experience that has brought you closer together.
<<talk "player">>You think they'll actually make it out alive?<</talk>>\
You whisper to Riley during a particularly suspenseful scene.
<<talk "riley">>I hope so.<</talk>>\
She whispers back, her voice barely audible above the sounds of the movie.
<<talk "riley">>But it doesn't look good for them right now.<</talk>>\
<<link "Continue watching">><<gotoevent setup.events.rileyHangoutMovieMiddle>><</link>>
<<link "Finish the movie">><<gotoevent setup.events.rileyHangoutMovieEnd>><</link>><<addtime { minute : 10 }>><<set $riley.affection += 1>><<set $riley.trust += 1>><<set $riley.fear -= 1>>During a lull in the film, you lean over and whisper to Riley.
<<talk "player">>What do you think of the movie so far?<</talk>>\
Riley thinks for a moment before responding, her voice just above a whisper,
<<talk "riley">>It's really good, actually. I wasn't sure what to expect, but I'm enjoying it.<</talk>>\
<<talk "player">>Me too.<</talk>>\
You reply, nodding in agreement.
<<talk "player">>I'm glad we decided to come.<</talk>>\
The two of you continue to watch the movie, occasionally exchanging glances and sharing quiet comments about the plot or a particularly impressive scene.
<<link "Continue watching">><<gotoevent setup.events.rileyHangoutMovieMiddle>><</link>>
<<link "Finish the movie">><<gotoevent setup.events.rileyHangoutMovieEnd>><</link>><<addtime { minute : 10 }>><<set $riley.affection += 1>><<set $riley.trust += 1>><<set $riley.fear -= 1>>The theater is filled with the sounds of laughter, gasps, and the occasional rustling of popcorn bags. You notice Riley's expressions changing with each twist and turn in the plot, her eyes lighting up with excitement or narrowing in focus as the characters face challenges.
During a particularly intense scene, you can't help but lean over and whisper to Riley.
<<talk "player">>Can you believe what just happened?<</talk>>\
She turns to you, her eyes wide with disbelief.
<<talk "riley">>I know, right? I didn't see that coming at all!<</talk>>\
The two of you exchange knowing glances before turning your attention back to the screen.
<<link "Continue watching">><<gotoevent setup.events.rileyHangoutMovieMiddle>><</link>>
<<link "Finish the movie">><<gotoevent setup.events.rileyHangoutMovieEnd>><</link>><<addtime { minute : 10 }>><<set $riley.affection += 1>><<set $riley.trust += 1>><<set $riley.fear -= 1>>During the more intense moments, you notice Riley gripping the armrest, her knuckles turning white. At one particularly unexpected scene, she jumps slightly, her eyes widening in surprise. You chuckle softly at her reaction, and she shoots you a playful glare before turning her attention back to the screen.
<<link "Continue watching">><<gotoevent setup.events.rileyHangoutMovieMiddle>><</link>>
<<link "Finish the movie">><<gotoevent setup.events.rileyHangoutMovieEnd>><</link>><<addtime { minute : 10 }>><<set $riley.affection += 1>><<set $riley.trust += 1>><<set $riley.fear -= 1>>You occasionally sneak glances at Riley, noting her reactions to the unfolding events on the screen. Her eyes are wide with anticipation, and she nibbles on her popcorn nervously, clearly invested in the story.
<<link "Continue watching">><<gotoevent setup.events.rileyHangoutMovieMiddle>><</link>>
<<link "Finish the movie">><<gotoevent setup.events.rileyHangoutMovieEnd>><</link>><<addtime { minute : 10 }>><<set $riley.affection += 1>><<set $riley.trust += 1>><<set $riley.fear -= 1>>Without warning, an incredibly frightening scene unfolds on the screen, causing the entire theater to gasp collectively. In the heat of the moment, Riley's hand shoots out in surprise, instinctively grabbing onto yours as she jumps in her seat. Her fingers are cold and trembling slightly, betraying her fear.
Though taken aback by the sudden contact, you offer her a comforting smile, your heart secretly racing from the shock of the scene as well. You can feel the heat of her palm against yours, and you give her hand a reassuring squeeze.
<<talk "player">>Are you okay?<</talk>>\
You ask, concern evident in your voice.
Riley's cheeks flush a soft shade of pink as she realizes she's still holding your hand. She releases her grip, a sheepish grin spreading across her face.
<<talk "riley">>Yeah, I'm fine. That just caught me off guard, that's all.<</talk>>\
<<talk "player">>Don't worry about it.<</talk>>\
You say with a chuckle.
<<talk "player">>I think everyone in here jumped at that part.<</talk>>\
<<link "Continue watching">><<gotoevent setup.events.rileyHangoutMovieMiddle>><</link>>
<<link "Finish the movie">><<gotoevent setup.events.rileyHangoutMovieEnd>><</link>><<addtime { minute : 10 }>><<set $riley.affection += 1>><<set $riley.trust += 1>><<set $riley.fear -= 1>>The suspenseful plot keeps both of you on the edge of your seats, eyes glued to the screen. The ambient light from the movie flickers across your faces, casting eerie shadows that heighten the sense of tension in the room.
<<link "Continue watching">><<gotoevent setup.events.rileyHangoutMovieMiddle>><</link>>
<<link "Finish the movie">><<gotoevent setup.events.rileyHangoutMovieEnd>><</link>><<addtime { minute : 10 }>><<set $riley.affection += 1>><<set $riley.trust += 1>><<set $riley.fear -= 1>>At one particularly suspenseful moment in the film, the tension builds and the soundtrack swells, culminating in an unexpected, extremely scary scene. You watch as Riley, caught off guard by the sudden fright, jumps in her seat, her eyes wide with surprise. In her moment of fear, she instinctively reaches out for something to hold onto, and her hand finds yours.
Her grip is tight, and you can feel her pulse racing as she clutches your hand. For a moment, you're both frozen in place, still processing the shock of the scene. As the movie continues and the suspenseful moment passes, Riley seems to realize that she's holding your hand. Her cheeks flush a deep shade of red, and she quickly releases her grip, a sheepish expression on her face.
<<talk "riley">>Sorry.<</talk>>\
She mumbles, her voice barely audible over the sound of the movie.
<<talk "riley">>I didn't mean to grab your hand like that.<</talk>>\
You smile reassuringly at her, trying to put her at ease.
<<talk "player">>It's okay, Riley. I understand. It was a pretty intense scene.<</talk>>\
She nods, still looking slightly embarrassed but grateful for your understanding.
<<link "Continue watching">><<gotoevent setup.events.rileyHangoutMovieMiddle>><</link>>
<<link "Finish the movie">><<gotoevent setup.events.rileyHangoutMovieEnd>><</link>><<addtime { minute : 10 }>><<set $riley.affection += 1>><<set $riley.trust += 1>><<set $riley.fear -= 1>>At one particularly tense scene, the music swells and the suspense builds. You can feel your heart racing in anticipation of what's to come. You notice Riley shifting uncomfortably in her seat, her eyes widening with every passing second. The room is so silent that you could hear a pin drop.
Suddenly, an extremely scary moment explodes onto the screen. The sound is deafening, and the visuals are terrifying. Riley jumps in her seat, her eyes wide and her breath caught in her throat.
<<link "Continue watching">><<gotoevent setup.events.rileyHangoutMovieMiddle>><</link>>
<<link "Finish the movie">><<gotoevent setup.events.rileyHangoutMovieEnd>><</link>><<addtime { minute : 10 }>><<set $riley.affection += 1>><<set $riley.trust += 1>><<set $riley.fear -= 1>>the movie progresses, you and Riley become increasingly absorbed in the story unfolding on the screen. The vibrant colors and detailed visuals, accompanied by the immersive sound, create a captivating atmosphere that transports you both into the world of the film. You occasionally share quick glances and knowing smiles, enjoying each other's company as the movie unfolds.
<<link "Continue watching">><<gotoevent setup.events.rileyHangoutMovieMiddle>><</link>>
<<link "Finish the movie">><<gotoevent setup.events.rileyHangoutMovieEnd>><</link>><<addtime { minute : 10 }>><<set $riley.affection += 1>><<set $riley.trust += 1>><<set $riley.fear -= 1>>The movie continues to weave its tale, the story ebbing and flowing with the emotions of the characters, the tension building towards a climactic resolution.
<<link "Continue watching">><<gotoevent setup.events.rileyHangoutMovieMiddle>><</link>>
<<link "Finish the movie">><<gotoevent setup.events.rileyHangoutMovieEnd>><</link>><<addtime { minute : 10 }>><<set $riley.affection += 1>><<set $riley.trust += 1>><<set $riley.fear -= 1>><<set setup.events.rileyHangoutMovieStart to [
{
requires: 'true',
chance: 100,
link: "Riley Hangout Movie Start 1"
},
{
requires: 'true',
chance: 100,
link: "Riley Hangout Movie Start 2"
},
{
requires: 'true',
chance: 100,
link: "Riley Hangout Movie Start 3"
}
]>><<talk "player">>You know, there's a movie theater not too far from here. How about we catch a film and get some popcorn?<</talk>>\
You suggest, hoping that Riley will be interested in the idea.
Riley's eyes light up for a moment, but she quickly regains her nonchalant demeanor.
<<talk "riley">>Okay, yeah sure.<</talk>>\
She replies, trying to sound indifferent, but you can tell she's secretly excited about the prospect.
As you walk together toward the movie theater, you engage in casual conversation, discussing everything from the weather to the latest news headlines.
When you arrive at the Pendleton Theater 5, you both scan the list of movies currently showing, discussing which one might be the most entertaining. After some back and forth, you settle on a film that has received rave reviews and seems to be a perfect blend of horror, action and drama.
<<talk "riley">>Alright, let's go see that one.<</talk>>\
Riley says with a small grin, her earlier gloominess seemingly forgotten.
You purchase the tickets and head toward the concession stand, eager to indulge in the classic movie treat of buttery popcorn.
<<talk "player">>Next stop, popcorn!<</talk>>\
Tickets in hand, you exclaim while leading Riley towards the concession stand. The warm, buttery aroma of freshly-popped popcorn fills the air, making your mouth water in anticipation.
You order a large popcorn to share, and as the attendant fills the container with the golden treat, you can't help but feel a sense of contentment.
With your tickets and popcorn in hand, the two of you are ready for a few hours of cinematic entertainment.
You and Riley approach the staff member standing beside a booth, the faint sounds of various movie trailers playing in the background. You hand over your tickets, and the staff member quickly checks them before nodding and gesturing for you to enter.
<<mook "Staff" "female">>Enjoy the movie.<</mook>>\
The staff member says with a friendly smile.
<<talk "player">>Thanks!<</talk>>\
As you and Riley walk into the dimly lit theater room, you both scan the rows of plush, red seats, looking for the perfect spot to settle in for the movie.
The room is only half full, giving you a good selection of available seats.
<<talk "player">>How about those seats right there?<</talk>>\
Pointing towards a pair of unoccupied seats that seem to offer an ideal view of the screen, you suggest sitting there.
Riley glances at the seats and then back at you, nodding in agreement.
<<talk "riley">>Yeah, those look good.<</talk>>\
The two of you make your way down the aisle, the sound of your footsteps muffled by the plush carpeting. You reach the row you had pointed out and step aside, allowing Riley to slide into her seat first. She settles into the cushioned chair, placing the large popcorn in the cup holder between the seats.
Once Riley is seated, you take your seat next to her. The chairs are comfortable, and you can't help but sink into the soft cushions as you get settled. You glance over at Riley and notice her eyes flickering between the screen and the popcorn, her anticipation for the movie clear.
With both of you now seated and ready for the movie to begin, the lights in the theater suddenly dim further, signaling the start of the previews. The atmosphere is electric as the room fills with the sounds of upcoming movies, and you can't wait to share this experience with Riley.
<<link "Watch a movie">><<gotoevent setup.events.rileyHangoutMovieMiddle>><</link>><<addtime { minute : 10 }>><<set $riley.affection += 1>><<set $riley.trust += 1>><<set $riley.fear -= 1>>You suggest heading over to the movie theater, figuring that a good movie and some popcorn might be a good idea.
<<talk "player">>How about we catch a movie? We could share a giant tub of popcorn.<</talk>>\
You say with a grin, trying to keep the atmosphere light.
Riley looks at you for a moment, trying to maintain her nonchalant demeanor, but you can see the corners of her mouth twitching into a small smile.
<<talk "riley">>Sure.<</talk>>\
Much to your relief, she agrees, trying to sound indifferent, but you can tell she's secretly pleased with the idea.
As you both make your way to the movie theater, you chat about various topics—school, favorite movies, and even some embarrassing childhood stories. It's clear that Riley is slowly opening up to you, and you're glad to see her mood improving.
Upon arriving at the Pendleton Theater 5, you can't help but feel a sense of excitement as you take in the bright lights and the smell of buttery popcorn wafting through the air. You glance over at Riley, who seems to share your enthusiasm, her earlier gloominess now replaced with a subtle sparkle in her eyes.
<<talk "player">>Alright.<</talk>>\
You say, clapping your hands together.
<<talk "player">>Let's pick a movie and get that popcorn!<</talk>>\
Taking a quick look around, you then head to the box office to purchase tickets for a movie that looks to contain a good amount of horror mixed with action and some drama.
<<talk "player">>Two tickets, please.<</talk>>\
You say to the attendant, who hands you the tickets and takes your payment.
Next, you both make your way to the concession stand, where the scent of freshly popped popcorn fills the air.
<<talk "player">>What size popcorn would you like?<</talk>>\
You ask Riley, who seems to be eyeing the different options.
She pauses for a moment, then replies with a surprising grin.
<<talk "riley">>Let's go all out and get the large.<</talk>>\
Chuckling at her enthusiasm, you order a large popcorn along with a couple of drinks. With everything in hand, you head towards the theater, eager to enjoy a movie and some quality time with Riley.
You and Riley approach the staff member standing beside the entry booth. You present your tickets, and she scans them before allowing you both to enter.
<<talk "player">>Thanks.<</talk>>\
Walking into the theater room, Riley scans the rows of seats, trying to find the perfect spot for you both to enjoy the movie.
<<talk "riley">>How about there?<</talk>>\
She suggests, pointing to a pair of seats with very few people neither in front nor behind and appear to offer the best viewing experience.
<<talk "player">>Sounds good.<</talk>>\
You take a moment to appreciate the atmosphere of the theater – the low hum of excited chatter from the other moviegoers, the faint scent of buttery popcorn mixed with the plush fabric of the seats. It all creates a sense of anticipation that adds to the experience of seeing a film on the big screen.
Once you and Riley reach the chosen seats, you set the popcorn and drinks down in the cup holders and settle into the comfortable chairs. Riley looks at you with a small smile, her eyes reflecting the light from the screen as the previews begin to play.
<<talk "riley">>Thanks for inviting me to hang out.<</talk>>\
She says quietly, her earlier nonchalance replaced by a genuine warmth.
<<talk "player">>Of course.<</talk>>\
Taken by surprise from her words, you quickly respond, smiling back at her.
<<talk "player">>I'm really glad you decided to come.<</talk>>\
A few minutes pass before the theater darkens and the movie starts, you can't help but feel a sense of satisfaction. Seated side by side in the theater, you both eagerly await the action and adventure that awaits on the screen.
<<link "Watch a movie">><<gotoevent setup.events.rileyHangoutMovieMiddle>><</link>><<addtime { minute : 10 }>><<set $riley.affection += 1>><<set $riley.trust += 1>><<set $riley.fear -= 1>>As you stand there with Riley, you ponder over what would be a fun activity for the two of you. The idea of watching a movie together crosses your mind, and you can't help but think that it would be a great way to unwind and bond without any pressure.
<<talk "player">>How about we head over to the movie theater?<</talk>>\
You suggest, trying to sound casual.
<<talk "player">>We can grab some popcorn and catch a movie. What do you say?<</talk>>\
Riley, who has been trying to maintain a nonchalant facade, seems to perk up at the suggestion. She glances at you, and for a moment, you see a flicker of excitement in her eyes before she composes herself and shrugs.
<<talk "riley">>Sure, why not?<</talk>>\
She replies, trying to sound indifferent.
<<talk "riley">>I haven't been to the movies in a while. Let's go.<</talk>>\
The two of you walk side by side, making your way to the Pendleton Theater 5. The conversation flows naturally, and you find yourself enjoying Riley's company. She's witty and sharp, yet there's an underlying vulnerability to her that she seems to be guarding fiercely.
As you approach the movie theater, you can't help but feel a sense of accomplishment. You've managed to break through Riley's defenses, even if just for a little while, and you're looking forward to spending more time with her as a friend.
<<talk "player">>So, what kind of movie do you feel like watching?<</talk>>\
You ask, trying to gauge her interests.
<<talk "riley">>I don't really care. Whatever you want to see is fine. . . Well, okay preferably something with at least //some// horror or mystery elements in it.<</talk>>\
<<talk "player">>Alright, how about that movie?<</talk>>\
Pulling out your phone, you find a movie which appears to have a //horror theme// to it and suggest it. Or at least, you hope it does.
<<talk "riley">>Sure, sounds good.<</talk>>\
She replies, the corners of her mouth turning up slightly in a smile.
The two of you arrive at the Pendleton Theater 5 and head straight for the ticket booth. You purchase the tickets for the movie and then make your way to the concession stand. The aroma of freshly popped popcorn fills the air, and your mouth starts to water.
<<talk "player">>Let's get some popcorn.<</talk>>\
You say enthusiastically.
<<talk "player">>What size do you want?<</talk>>\
Riley thinks for a moment before answering.
<<talk "riley">>Large, I guess. We can share it.<</talk>>\
<<talk "player">>Great!<</talk>>\
Placing the order for a large popcorn, you also ask for a couple of sodas.
Soon everything is ready and with your tickets, popcorn and drinks in hand, you lead Riley towards the theater.
Walking up to the staff member by the entry booth, you both present your tickets with a smile. The staff member checks them and then nods, granting you access.
<<mook "Staff" "male">>Enjoy the movie.<</mook>>\
He says cheerfully.
<<talk "player">>Thanks!<</talk>>\
You respond, and Riley echoes your gratitude.
The two of you enter the theater room, with the screen flickering softly as trailers play. You glance around, searching for the perfect pair of seats. The idea is for the experience to be enjoyable for both of you, and that starts with finding a comfortable spot to watch the movie.
<<talk "player">>How about those seats in the middle?<</talk>>\
You suggest, pointing to a pair that seem to provide an excellent view of the screen.
Riley nods in agreement.
<<talk "riley">>Yeah, they look good.<</talk>>\
Making your way down the aisle, the excitement in the air is palpable. You can hear the murmurs of few other moviegoers as they settle into their seats, eagerly anticipating the start of the film.
You reach the chosen seats and Riley slides into the one on the right, placing the large popcorn in the cup holder between you. You take your seat beside her, feeling the cushioned chair hug your body comfortably.
The lights in the theater begin to dim, signaling the start of the movie, and you and Riley share a smile before turning your attention to the screen.
<<link "Watch a movie">><<gotoevent setup.events.rileyHangoutMovieMiddle>><</link>><<addtime { minute : 10 }>><<set $riley.affection += 1>><<set $riley.trust += 1>><<set $riley.fear -= 1>><<set setup.events.rileyHangoutParkEnd to [
{
requires: 'true',
chance: 100,
link: "Riley Hangout Park End 1"
},
{
requires: 'true',
chance: 100,
link: "Riley Hangout Park End 2"
},
{
requires: 'true',
chance: 100,
link: "Riley Hangout Park End 3"
}
]>>The two of you continue to chat about books, movies, and other interests as you meander through the park, taking in the sights and sounds.
Time passes quickly, and before you know it, your walk has come to an end.
<<talk "riley">>Well, I guess I should be heading home.<</talk>>\
Riley says as you both approach the park's entrance.
<<talk "riley">>I promised Elodie I'd help her with dinner tonight.<</talk>>\
You nod, feeling a bit disappointed that your time together is over but grateful for the enjoyable time.
<<talk "player">>That sounds like fun. Thanks for hanging out with me, Riley. I had a really good time.<</talk>>\
Surprisingly, Riley smiles, her eyes warming up for a moment.
<<talk "riley">>Yeah, me too. Maybe we can do it again sometime.<</talk>>\
You grin and nod.
<<talk "player">>I'd like that. Take care, Riley. Say hi to Elodie for me.<</talk>>\
With a wave, Riley heads off in the direction of her home.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 5 }>>\
<<set $riley.affection += 1>><<set $riley.trust += 1>><<set $riley.fear -= 1>>\The two of you continue to walk, discussing various topics, from favorite books to recent events in town.
You notice that Riley seems more comfortable around you now, laughing at your jokes and sharing more about herself.
Realizing that it's getting late, you decide that it's time to head home.
<<talk "player">>Well, Riley, it was really great spending time with you today. We should do this again sometime.<</talk>>\
A hint of a smile tugs at Riley's lips, her expression warmer than before.
<<talk "riley">>Yeah, it was nice. I'll see you around, <<print $riley.callsPlayer>>.<</talk>>\
With that, you and Riley part ways.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 5 }>>\
<<set $riley.affection += 1>><<set $riley.trust += 1>><<set $riley.fear -= 1>>\The walk through the park feels both relaxing and enjoyable as the two of you continue to get to know each other better.
Deciding it's time to end the walk, you look to Riley.
<<talk "player">>Well, I guess we should head back now.<</talk>>\
You suggest, reluctant to end the pleasant walk but knowing that it's time upon realizing how late it's gotten.
Riley nods in agreement.
<<talk "riley">>Yeah, I should probably get going too. Thanks for hanging out with me today, though. It was fun.<</talk>>\
<<talk "player">>I had a great time too, Riley. We should do this again sometime.<</talk>>\
Exchanging one last goodbye, Riley walks away.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 5 }>>\
<<set $riley.affection += 1>><<set $riley.trust += 1>><<set $riley.fear -= 1>>\<<set setup.events.rileyHangoutParkMiddle to [
{
requires: 'true',
chance: 100,
link: "Riley Hangout Park Middle 1"
},
{
requires: 'true',
chance: 100,
link: "Riley Hangout Park Middle 2"
},
{
requires: 'true',
chance: 100,
link: "Riley Hangout Park Middle 3"
},
{
requires: 'true',
chance: 100,
link: "Riley Hangout Park Middle 4"
},
{
requires: 'true',
chance: 100,
link: "Riley Hangout Park Middle 5"
},
{
requires: 'true',
chance: 100,
link: "Riley Hangout Park Middle 6"
},
{
requires: 'true',
chance: 100,
link: "Riley Hangout Park Middle 7"
},
{
requires: 'true',
chance: 100,
link: "Riley Hangout Park Middle 8"
},
{
requires: 'true',
chance: 100,
link: "Riley Hangout Park Middle 9"
},
{
requires: 'true',
chance: 100,
link: "Riley Hangout Park Middle 10"
},
{
requires: 'true',
chance: 100,
link: "Riley Hangout Park Middle 11"
},
{
requires: 'true',
chance: 100,
link: "Riley Hangout Park Middle 12"
},
{
requires: 'true',
chance: 100,
link: "Riley Hangout Park Middle 13"
},
{
requires: 'true',
chance: 100,
link: "Riley Hangout Park Middle 14"
},
{
requires: 'true',
chance: 100,
link: "Riley Hangout Park Middle 15"
},
{
requires: 'true',
chance: 100,
link: "Riley Hangout Park Middle 16"
},
{
requires: 'true',
chance: 100,
link: "Riley Hangout Park Middle 17"
},
{
requires: 'true',
chance: 100,
link: "Riley Hangout Park Middle 18"
},
{
requires: 'true',
chance: 100,
link: "Riley Hangout Park Middle 19"
},
{
requires: 'true',
chance: 100,
link: "Riley Hangout Park Middle 20"
},
{
requires: 'true',
chance: 100,
link: "Riley Hangout Park Middle 21"
},
{
requires: 'true',
chance: 100,
link: "Riley Hangout Park Middle 22"
},
{
requires: 'true',
chance: 100,
link: "Riley Hangout Park Middle 23"
},
{
requires: 'true',
chance: 100,
link: "Riley Hangout Park Middle 24"
}
]>>The two of you continue your walk, chatting about various topics and enjoying each other's company.
Despite the awkwardness at first, you feel like you're starting to build a good relationship with Riley.
<<link "Continue walking">><<gotoevent setup.events.rileyHangoutParkMiddle>><</link>>
<<link "Stop walking">><<gotoevent setup.events.rileyHangoutParkEnd>><</link>><<addtime { minute : 5 }>><<set $riley.affection += 1>><<set $riley.trust += 1>><<set $riley.fear -= 1>>While walking, you make small chat with Riley, asking about her hobbies and interests.
Riley's eyes light up a bit as she starts talking about her favorite genres and authors. You listen intently, finding her passion for literature and cinema to be quite endearing.
<<link "Continue walking">><<gotoevent setup.events.rileyHangoutParkMiddle>><</link>>
<<link "Stop walking">><<gotoevent setup.events.rileyHangoutParkEnd>><</link>><<addtime { minute : 5 }>><<set $riley.affection += 1>><<set $riley.trust += 1>><<set $riley.fear -= 1>>The silence between you and Riley is a comfortable one, and you take the opportunity to enjoy the natural beauty around you. But after some time, you notice Riley seems to be lost in thought, so you decide to break the silence.
<<talk "player">>Hey, do you like coming to the park?<</talk>>\
Riley glances at you and shrugs.
<<talk "riley">>It's alright.<</talk>>\
She says.
<<talk "riley">>I guess it's nice to get some fresh air every once in a while.<</talk>>\
You nod in agreement, and the two of you continue walking. <<if $weather.today is 'sunny'>>You admire the way the sunlight filters through the trees, casting dappled shadows on the ground. <<elseif $weather.today is 'cloudy'>>Despite the overcast of clouds, you can't help but admire the nature around you.<</if>>\
<<link "Continue walking">><<gotoevent setup.events.rileyHangoutParkMiddle>><</link>>
<<link "Stop walking">><<gotoevent setup.events.rileyHangoutParkEnd>><</link>><<addtime { minute : 5 }>><<set $riley.affection += 1>><<set $riley.trust += 1>><<set $riley.fear -= 1>>Walking further into the park, you notice some children playing on the playground equipment. You notice a small child struggling to climb up a ladder to reach the top of the slide.
Without thinking, you approach the girl and help her up, making sure she's safe as she makes her way down the slide. When you turn around, you see Riley watching you with a look of surprise and admiration.
<<talk "riley">>That was really kind of you.<</talk>>\
She says, her voice softening a bit.
You shrug it off, feeling a little embarrassed.
<<talk "player">>I just wanted to help her out.<</talk>>\
<<link "Continue walking">><<gotoevent setup.events.rileyHangoutParkMiddle>><</link>>
<<link "Stop walking">><<gotoevent setup.events.rileyHangoutParkEnd>><</link>><<addtime { minute : 5 }>><<set $riley.affection += 1>><<set $riley.trust += 1>><<set $riley.fear -= 1>>As you and Riley make your way along the pathway, you take a deep breath, enjoying the fresh air and the sound of birds chirping in the distance.
<<link "Continue walking">><<gotoevent setup.events.rileyHangoutParkMiddle>><</link>>
<<link "Stop walking">><<gotoevent setup.events.rileyHangoutParkEnd>><</link>><<addtime { minute : 5 }>><<set $riley.affection += 1>><<set $riley.trust += 1>><<set $riley.fear -= 1>>During the walk, you take in the scenery, the greenery and the occasional flower bed. You make small talk as you go, discussing things like the weather and upcoming events in Pendleton.
The conversation shifts to Riley, you ask about her interests, and much to your surprise she excitedly answers, telling you about her love for mystery novels and true crime shows.
You find yourself enjoying the conversation, and you're pleased to see that Riley seems to be relaxing a little bit around you.
<<link "Continue walking">><<gotoevent setup.events.rileyHangoutParkMiddle>><</link>>
<<link "Stop walking">><<gotoevent setup.events.rileyHangoutParkEnd>><</link>><<addtime { minute : 5 }>><<set $riley.affection += 1>><<set $riley.trust += 1>><<set $riley.fear -= 1>>You continue walking, taking in the sights and sounds of the park, until you come across a small pond.
<<talk "player">>Wow, that's beautiful.<</talk>>\
You say, gesturing towards the pond.
Riley nods in agreement, a subtle smile on her face.
<<talk "riley">>Yeah, it is.<</talk>>\
She murmurs.
<<talk "riley">>I used to come here a lot with my mom and Elodie when we were younger.<</talk>>\
You nod, taking a seat on a nearby bench. Riley sits down beside you, and for a moment, the two of you just sit in silence, taking in the peaceful scene before you.
Some time passes before you get up and continue walking.
<<link "Continue walking">><<gotoevent setup.events.rileyHangoutParkMiddle>><</link>>
<<link "Stop walking">><<gotoevent setup.events.rileyHangoutParkEnd>><</link>><<addtime { minute : 5 }>><<set $riley.affection += 1>><<set $riley.trust += 1>><<set $riley.fear -= 1>>You both continue walking, taking in the sights and sounds of the park when you notice a group of kids playing soccer in a nearby field and suggest going to watch.
<<talk "riley">>Sure, why not.<</talk>>\
Riley shrugs, and you both make your way over to the field.
As you watch the group play, you notice Riley seems to be enjoying herself. She even lets out a small laugh at one point when a kid takes a tumble.
It's a simple moment, but one that feels like it's bringing you and Riley closer together.
The two of you continue to watch the game for a while longer before continuing on your way.
<<link "Continue walking">><<gotoevent setup.events.rileyHangoutParkMiddle>><</link>>
<<link "Stop walking">><<gotoevent setup.events.rileyHangoutParkEnd>><</link>><<addtime { minute : 5 }>><<set $riley.affection += 1>><<set $riley.trust += 1>><<set $riley.fear -= 1>><<if $weather.today is 'sunny'>>The sun is shining, and there's a gentle breeze blowing through the trees, <<elseif $weather.today is 'cloudy'>>Despite the abundance of clouds blanketing the sky, <</if>> it's a beautiful day, and you're happy to be spending it with Riley.
<<link "Continue walking">><<gotoevent setup.events.rileyHangoutParkMiddle>><</link>>
<<link "Stop walking">><<gotoevent setup.events.rileyHangoutParkEnd>><</link>><<addtime { minute : 5 }>><<set $riley.affection += 1>><<set $riley.trust += 1>><<set $riley.fear -= 1>>As you walk, you point out different things that catch your eye; a couple of deer trotting along further the path, a dog chasing a ball or a pair of squirrels chasing each other.
Riley seems to be enjoying herself, and you're grateful for that. You know that she can be guarded at times, but you're determined to break through that shell.
<<link "Continue walking">><<gotoevent setup.events.rileyHangoutParkMiddle>><</link>>
<<link "Stop walking">><<gotoevent setup.events.rileyHangoutParkEnd>><</link>><<addtime { minute : 5 }>><<set $riley.affection += 1>><<set $riley.trust += 1>><<set $riley.fear -= 1>>After a few minutes of walking, you notice a path leading off into the woods.
<<talk "player">>Hey, want to explore over there?<</talk>>\
You ask, pointing towards the path.
Riley looks surprised for a moment, but then nods.
<<talk "riley">>Sure, why not?<</talk>>\
You both start down the path, and it's not long before you're completely surrounded by trees. The air is cooler here, and there's a sense of peacefulness that settles over you.
As you walk, you start talking about different things - your hobbies, your families, your dreams.
The conversation flows easily between you, and you find yourself feeling more and more comfortable around Riley.
<<link "Continue walking">><<gotoevent setup.events.rileyHangoutParkMiddle>><</link>>
<<link "Stop walking">><<gotoevent setup.events.rileyHangoutParkEnd>><</link>><<addtime { minute : 5 }>><<set $riley.affection += 1>><<set $riley.trust += 1>><<set $riley.fear -= 1>>You notice a group of kids playing catch nearby. Riley seems to watch them with interest, but doesn't make any moves to join in.
<<talk "player">>Hey, do you want to play catch with them?<</talk>>\
You ask, gesturing towards the kids.
Riley shakes her head.
<<talk "riley">>No, it's okay. I'm not really good at sports anyway.<</talk>>\
<<talk "player">>That's alright. It's just about having fun, you know?<</talk>>\
Despite your insistence, she shakes her head once more.
<<link "Continue walking">><<gotoevent setup.events.rileyHangoutParkMiddle>><</link>>
<<link "Stop walking">><<gotoevent setup.events.rileyHangoutParkEnd>><</link>><<addtime { minute : 5 }>><<set $riley.affection += 1>><<set $riley.trust += 1>><<set $riley.fear -= 1>>While you continue your walk, you begin to feel more at ease around Riley. Despite her earlier reservations, she seems to be opening up to you more and more.
Eventually, you come across a small pond with a bench overlooking it. You suggest that the two of you sit down and enjoy the view, to which Riley agrees.
While both of you sit in silence, watching the gentle ripples of the water, you realize that this hangout has turned out to be much more enjoyable than you had anticipated.
<<link "Continue walking">><<gotoevent setup.events.rileyHangoutParkMiddle>><</link>>
<<link "Stop walking">><<gotoevent setup.events.rileyHangoutParkEnd>><</link>><<addtime { minute : 5 }>><<set $riley.affection += 1>><<set $riley.trust += 1>><<set $riley.fear -= 1>>You both walk in silence for a little while, enjoying the peacefulness of the park.
<<talk "player">>It's nice here.<</talk>>\
You suddenly say, breaking the silence.
<<talk "player">>I like the tranquility of this place.<</talk>>\
Riley nods in agreement, looking around at the surroundings.
<<talk "riley">>Yeah, it's definitely peaceful here. I like coming here when I need to clear my head.<</talk>>\
<<link "Continue walking">><<gotoevent setup.events.rileyHangoutParkMiddle>><</link>>
<<link "Stop walking">><<gotoevent setup.events.rileyHangoutParkEnd>><</link>><<addtime { minute : 5 }>><<set $riley.affection += 1>><<set $riley.trust += 1>><<set $riley.fear -= 1>>As you walk, you notice that Riley seems to be enjoying herself more and more.
She starts talking more freely, telling you about some of her interests and hobbies.
You listen intently, feeling grateful that she's opening up to you.
<<link "Continue walking">><<gotoevent setup.events.rileyHangoutParkMiddle>><</link>>
<<link "Stop walking">><<gotoevent setup.events.rileyHangoutParkEnd>><</link>><<addtime { minute : 5 }>><<set $riley.affection += 1>><<set $riley.trust += 1>><<set $riley.fear -= 1>>While walking, something unexpected happens. A dog suddenly runs up to Riley and starts barking excitedly.
Riley looks a little scared at first, but you notice that she quickly relaxes as the dog starts wagging its tail and sniffing at her hand.
You smile as you watch the interaction, feeling happy that she is able to let her guard down even if it's just for a moment.
The two of you continue walking, pointing out some of the sights and sounds of the park.
<<link "Continue walking">><<gotoevent setup.events.rileyHangoutParkMiddle>><</link>>
<<link "Stop walking">><<gotoevent setup.events.rileyHangoutParkEnd>><</link>><<addtime { minute : 5 }>><<set $riley.affection += 1>><<set $riley.trust += 1>><<set $riley.fear -= 1>>Continuing the walk, you pass by a group of friends playing frisbee, an elderly couple sitting on a bench feeding the ducks, and a jogger listening to music as he runs along the path.
<<link "Continue walking">><<gotoevent setup.events.rileyHangoutParkMiddle>><</link>>
<<link "Stop walking">><<gotoevent setup.events.rileyHangoutParkEnd>><</link>><<addtime { minute : 5 }>><<set $riley.affection += 1>><<set $riley.trust += 1>><<set $riley.fear -= 1>>As you continue your walk, you spot a small pond up ahead, the sunlight reflecting off its calm surface.
<<talk "player">>Hey, how about we go check out that pond? It looks really peaceful.<</talk>>\
Riley glances at the pond and nods.
<<talk "riley">>Sure, sounds nice I guess.<</talk>>\
You both make your way over to the water's edge, where ducks swim lazily and dragonflies hover above the surface.
The tranquil atmosphere encourages a moment of quiet reflection, and you both stand there, appreciating the beauty of the scene before you.
<<link "Continue walking">><<gotoevent setup.events.rileyHangoutParkMiddle>><</link>>
<<link "Stop walking">><<gotoevent setup.events.rileyHangoutParkEnd>><</link>><<addtime { minute : 5 }>><<set $riley.affection += 1>><<set $riley.trust += 1>><<set $riley.fear -= 1>>The scent of freshly cut grass and blooming flowers fills the air, and the distant hum of conversations from other park-goers creates a pleasant background noise.
<<talk "player">>So, Riley.<</talk>>\
You start, wanting to chat with her while walking.
<<talk "player">>Have you been to this park often?<</talk>>\
Riley looks around before answering.
<<talk "riley">>Yeah, Elodie and I used to come here a lot when we were younger. We'd have picnics and play on the playground. It's a nice place to relax.<</talk>>\
<<link "Continue walking">><<gotoevent setup.events.rileyHangoutParkMiddle>><</link>>
<<link "Stop walking">><<gotoevent setup.events.rileyHangoutParkEnd>><</link>><<addtime { minute : 5 }>><<set $riley.affection += 1>><<set $riley.trust += 1>><<set $riley.fear -= 1>><<talk "player">>So, what's your favorite book?<</talk>>\
You ask Riley, eager to chat while walking.
She thinks for a moment before answering.
<<talk "riley">>It's hard to choose just one, but I really enjoyed //''To Hunt a Swallow.''// It's a really good mystery novel set in the era of //Steampunk.//<</talk>>\
As you're discussing the book, you suddenly notice a group of children gathered near the pond, all staring at something in the water. Curiosity piqued, you and Riley walk closer to see what has caught their attention.
To your surprise, you find a small remote-controlled boat, stuck in the middle of the pond. The children are visibly disappointed, likely the boat's owners, as they watch it drift aimlessly with no way to retrieve it.
<<talk "player">>Oh no, come on let's go help those kids.<</talk>>\
You look to Riley, gesturing toward the children and their stranded boat.
Riley looks at the toy and then to the children. She smiles faintly and nods.
<<talk "riley">>Sure, let's see what we can do.<</talk>>\
You both approach the children and ask if they'd like some help. They eagerly agree, their eyes lighting up with hope. You and Riley scan the area, searching for a long branch or something similar to reach the boat.
Spotting a sturdy fallen branch nearby, you pick it up and carefully extend it toward the boat.
With some guidance from Riley, you manage to hook the branch onto the boat and pull it back to shore. The children cheer and thank you both profusely as they regain control of their toy.
<<link "Continue walking">><<gotoevent setup.events.rileyHangoutParkMiddle>><</link>>
<<link "Stop walking">><<gotoevent setup.events.rileyHangoutParkEnd>><</link>><<addtime { minute : 5 }>><<set $riley.affection += 1>><<set $riley.trust += 1>><<set $riley.fear -= 1>>As you and Riley walk through the park, you notice a group of children gathered around something, their excited chatter drawing your attention.
Intrigued, you and Riley approach the group to see what has captured their interest.
<<talk "player">>Hey, what's going on here?<</talk>>\
You ask one of the kids, crouching down to be at their eye level.
The child grins widely and points towards the ground, where a colorful collection of painted rocks is laid out in a circular pattern.
<<mook "Child" "male">>We're playing a game! We have to find these rocks hidden all around the park and put them back in the circle. Whoever finds the most wins! Would you like to join us?<</mook>>\
You glance at Riley, who seems amused by the game.
<<talk "player">>What do you think, Riley? Want to join in on the fun?<</talk>>\
She raises an eyebrow but shrugs, a subtle smile tugging at the corner of her lips, despite her best attempts at hiding it.
<<talk "riley">>Why not? It sounds like a good way to pass the time I guess.<</talk>>\
With a nod, you both join the children in their game. You search high and low, under bushes and behind trees, trying to find as many painted rocks as possible.
As you scour the park, you can't help but notice how Riley's competitive side emerges. She dashes around, her eyes sharp as she scans the environment for any hidden rocks.
Over time, the game progresses and you find yourself abd Riley getting more into it, laughing and enjoying the playful atmosphere. <<if $weather.today is 'sunny'>>The sun shines brightly overhead, casting a warm glow on the park <<elseif $weather.today is 'cloudy'>>Thick clouds blanket much of the sky, casting shadows over the park <</if>>\as you and Riley bond over this simple yet charming game.
In the end, neither of you wins, but you find yourself enjoying it nonetheless.
<<link "Continue walking">><<gotoevent setup.events.rileyHangoutParkMiddle>><</link>>
<<link "Stop walking">><<gotoevent setup.events.rileyHangoutParkEnd>><</link>><<addtime { minute : 5 }>><<set $riley.affection += 1>><<set $riley.trust += 1>><<set $riley.fear -= 1>>Walking through the park, you're eventually able to get Riley to open up and talk about everything from favorite books to shared experiences in Pendleton. It's a pleasant conversation, and you find yourself enjoying Riley's company more than you had anticipated.
Suddenly, you notice a frisbee flying through the air, heading straight towards the unsuspecting Riley. Without thinking, you leap forward and manage to catch the frisbee just before it hits her.
<<talk "riley">>Wow, nice catch!<</talk>>\
Riley exclaims, surprised and clearly impressed by your quick reflexes.
You chuckle, holding the frisbee triumphantly.
<<talk "player">>Thanks, I couldn't exactly let you get hurt. Elodie would kill me.<</talk>>\
A young man jogs over, panting slightly.
<<mook "Man" "male">>Hey, thanks for catching that.<</mook>>\
He says, offering you a grateful smile.
<<mook "Man" "male">>Sorry about that. We're not exactly pros, so it kinda slipped.<</mook>>\
With a chuckle, you hand the frisbee back to him.
<<talk "player">>No problem at all. Just glad I could help.<</talk>>\
With the frisbee safely returned, you and Riley continue your walk through the park
<<link "Continue walking">><<gotoevent setup.events.rileyHangoutParkMiddle>><</link>>
<<link "Stop walking">><<gotoevent setup.events.rileyHangoutParkEnd>><</link>><<addtime { minute : 5 }>><<set $riley.affection += 1>><<set $riley.trust += 1>><<set $riley.fear -= 1>>Strolling along the path, you notice a small pond up ahead, surrounded by weeping willows and a few benches.
You suggest taking a break by the water, and Riley agrees.
While laughing and chatting, you both sit down on a bench, facing the pond. The sun reflects off the water, creating a mesmerizing shimmer, and you watch as ducks swim lazily across the surface.
<<link "Continue walking">><<gotoevent setup.events.rileyHangoutParkMiddle>><</link>>
<<link "Stop walking">><<gotoevent setup.events.rileyHangoutParkEnd>><</link>><<addtime { minute : 5 }>><<set $riley.affection += 1>><<set $riley.trust += 1>><<set $riley.fear -= 1>>The two of you continue to walk, occasionally stopping to admire a particularly beautiful flower bed or to watch a group of kids playing soccer.
<<link "Continue walking">><<gotoevent setup.events.rileyHangoutParkMiddle>><</link>>
<<link "Stop walking">><<gotoevent setup.events.rileyHangoutParkEnd>><</link>><<addtime { minute : 5 }>><<set $riley.affection += 1>><<set $riley.trust += 1>><<set $riley.fear -= 1>><<set setup.events.rileyHangoutParkStart to [
{
requires: 'true',
chance: 100,
link: "Riley Hangout Park Start 1"
},
{
requires: 'true',
chance: 100,
link: "Riley Hangout Park Start 2"
},
{
requires: 'true',
chance: 100,
link: "Riley Hangout Park Start 3"
}
]>><<if $weather.today is 'rainy' or $weather.today is 'stormy'>>\
<<talk "player">>Where do you want to go?<</talk>>\
She shrugs.
<<talk "riley">>I don't know, wherever you want to go is fine with me.<</talk>>\
You think for a moment before suggesting something.
<<talk "player">>How about we go to the park? I'm sure it's nice out and we could get some fresh air.<</talk>>\
Riley shakes her head.
<<talk "riley">>It's pouring out there, no way.<</talk>>\
With the option for the park out of the way, you consider other places.
<<link "Hangout at Daddy's Dinner">><<gotoevent setup.events.rileyHangoutDinerStart>><</link>>
<<link "Take Riley to GamePop!">><<gotoevent setup.events.rileyHangoutGamePopStart>><</link>>
<<link "Go watch a movie">><<gotoevent setup.events.rileyHangoutMovieStart>><</link>>
[[You change your mind.|$location]]<<addtime { minute : 5 }>><<set $riley.affection += 1>><<set $riley.trust += 1>><<set $riley.fear -= 1>>
<<else>>\
<<talk "player">>Where do you want to go?<</talk>>\
She shrugs.
<<talk "riley">>I don't know, wherever you want to go is fine with me.<</talk>>\
You think for a moment before suggesting something.
<<talk "player">>How about we go to the park? I'm sure it's nice out and we could get some fresh air.<</talk>>\
Riley nods, seeming to not mind the idea.
<<talk "riley">>Sure, the park sounds good.<</talk>>\
You both make your way out onto the street and start walking towards the park. <<if $weather.today is 'sunny'>>The sun is shining and there's a slight breeze in the air, making it a perfect day for a walk. <<elseif $weather.today is 'cloudy'>>Despite the looming clouds, there is a nice breeze in the air and the occasional ray of light pierces through.<</if>>\
Eventually, you enter the park with Riley
<</if>>\
<<link "Continue walking">><<gotoevent setup.events.rileyHangoutParkMiddle>><</link>>
[[On second thought, do something else.|$location]]<<addtime { minute : 5 }>><<set $riley.affection += 1>><<set $riley.trust += 1>><<set $riley.fear -= 1>><<if $weather.today is 'rainy' or $weather.today is 'stormy'>>\
<<talk "player">>Is there anywhere in particular you'd like to go?<</talk>>\
You ask while walking with Riley who shrugs in response.
<<talk "riley">>Not really.<</talk>>\
She murmurs.
<<talk "riley">>I'm not picky.<</talk>>\
You consider your options for a moment, before suggesting the park.
<<talk "riley">>The park? It's raining outside so no thanks.<</talk>>\
Letting out a sigh, you try to come up with a new suggestion of where to hangout.
<<link "Hangout at Daddy's Dinner">><<gotoevent setup.events.rileyHangoutDinerStart>><</link>>
<<link "Take Riley to GamePop!">><<gotoevent setup.events.rileyHangoutGamePopStart>><</link>>
<<link "Go watch a movie">><<gotoevent setup.events.rileyHangoutMovieStart>><</link>>
[[You change your mind.|$location]]<<addtime { minute : 5 }>><<set $riley.affection += 1>><<set $riley.trust += 1>><<set $riley.fear -= 1>>
<<else>>\
<<talk "player">>Is there anywhere in particular you'd like to go?<</talk>>\
You ask while walking with Riley who shrugs in response.
<<talk "riley">>Not really.<</talk>>\
She murmurs.
<<talk "riley">>I'm not picky.<</talk>>\
You consider your options for a moment, before suggesting the park. <<if $weather.today is 'sunny'>>It's a nice day out, and it seems like the perfect place for a casual hangout. <<elseif $weather.today is 'cloudy'>>There are clouds blanketing much of the sky, but the park seems like the perfect place for a casual hangout.<</if>>\
Riley nods in agreement, and the two of you set off in the direction of Pendleton Park.
The walk is quiet for a while, both of you lost in your own thoughts until finally reaching the park.
<</if>>\
<<link "Continue walking">><<gotoevent setup.events.rileyHangoutParkMiddle>><</link>>
[[On second thought, do something else.|$location]]<<addtime { minute : 5 }>><<set $riley.affection += 1>><<set $riley.trust += 1>><<set $riley.fear -= 1>><<if $weather.today is 'rainy' or $weather.today is 'stormy'>>\
<<talk "player">>How about we head over to the park?<</talk>>\
Riley tilts her head, her eyebrow raising.
<<talk "riley">>You want to go to the park while its pouring outside? I'd rather not.<</talk>>\
<<link "Hangout at Daddy's Dinner">><<gotoevent setup.events.rileyHangoutDinerStart>><</link>>
<<link "Take Riley to GamePop!">><<gotoevent setup.events.rileyHangoutGamePopStart>><</link>>
<<link "Go watch a movie">><<gotoevent setup.events.rileyHangoutMovieStart>><</link>>
[[You change your mind.|$location]]<<addtime { minute : 5 }>><<set $riley.affection += 1>><<set $riley.trust += 1>><<set $riley.fear -= 1>>
<<else>>\
<<talk "player">>How about we head over to the park?<</talk>>\
Riley shrugs, seeming to be indifferent to the suggestion.
<<talk "riley">>Sure.<</talk>>\
She says.
<<talk "riley">>I don't really mind where we go.<</talk>>\
You and Riley make your way out onto the street, heading towards the park.
The walk is mostly silent, but it's not uncomfortable and soon, you reach your destination.
<</if>>\
<<link "Continue walking">><<gotoevent setup.events.rileyHangoutParkMiddle>><</link>>
[[On second thought, do something else.|$location]]<<addtime { minute : 5 }>><<set $riley.affection += 1>><<set $riley.trust += 1>><<set $riley.fear -= 1>><<set setup.events.signLanguageLessonsAdvancedEnd to [
{
requires: 'true',
chance: 100,
link: "Sign Language Lessons Advanced End 1"
},
{
requires: 'true',
chance: 100,
link: "Sign Language Lessons Advanced End 2"
},
{
requires: 'true',
chance: 100,
link: "Sign Language Lessons Advanced End 3"
}
]>>Finally, after what feels like hours of practice, Riley calls an end to the lessons for the day.
<<talk "riley">>That should be enough for now, I gotta go. . .<</talk>>\
The teen hesitantly begins packing up, you notice a brief moment of sullenness in her expression.
Once she is finished, Riley slings the bag over her shoulder and begins walking to the main doors.
<<link "Ask Riley to hangout">><<gotoevent setup.events.signLanguageLessonsAskHangout>><</link>>
[[Let her leave.|$location]]<<addtime { minute : 5 }>><<set $riley.affection += 1>><<set $riley.trust += 1>><<set $riley.fear -= 1>>By the end of the lessons, you feel mentally drained but exhilarated, grateful for the opportunity to learn and grow.
<<talk "riley">>Well, guess that's good enough for today.<</talk>>\
Riley gathers up the reading material from the table and packs it away, she then grabs her school bag before walking away, her usual stoic expression replaced with a depressed look.
<<link "Ask Riley to hangout">><<gotoevent setup.events.signLanguageLessonsAskHangout>><</link>>
[[Let her leave.|$location]]<<addtime { minute : 5 }>><<set $riley.affection += 1>><<set $riley.trust += 1>><<set $riley.fear -= 1>><<talk "player">>That should be enough for today, yeah?<</talk>>\
Riley looks away but hesitantly nods, she begins packing away the materials on the table back into her school bag. You notice her expression has turned somewhat somber.
She quickly finishes gathering up her things and puts the bag over her shoulder before heading towards the library doors.
<<link "Ask Riley to hangout">><<gotoevent setup.events.signLanguageLessonsAskHangout>><</link>>
[[Let her leave.|$location]]<<addtime { minute : 5 }>><<set $riley.affection += 1>><<set $riley.trust += 1>><<set $riley.fear -= 1>><<set setup.events.signLanguageLessonsAdvancedMiddle to [
{
requires: 'true',
chance: 100,
link: "Sign Language Lessons Advanced Middle 1"
},
{
requires: 'true',
chance: 100,
link: "Sign Language Lessons Advanced Middle 2"
},
{
requires: 'true',
chance: 100,
link: "Sign Language Lessons Advanced Middle 3"
},
{
requires: 'true',
chance: 100,
link: "Sign Language Lessons Advanced Middle 4"
},
{
requires: 'true',
chance: 100,
link: "Sign Language Lessons Advanced Middle 5"
},
{
requires: 'true',
chance: 100,
link: "Sign Language Lessons Advanced Middle 6"
},
{
requires: 'true',
chance: 100,
link: "Sign Language Lessons Advanced Middle 7"
},
{
requires: 'true',
chance: 100,
link: "Sign Language Lessons Advanced Middle 8"
},
{
requires: 'true',
chance: 100,
link: "Sign Language Lessons Advanced Middle 9"
},
{
requires: 'true',
chance: 100,
link: "Sign Language Lessons Advanced Middle 10"
},
{
requires: 'true',
chance: 100,
link: "Sign Language Lessons Advanced Middle 11"
},
{
requires: 'true',
chance: 100,
link: "Sign Language Lessons Advanced Middle 12"
}
]>>The two of you continue to practice, your hands moving rapidly as you exchange words and phrases in sign language.
Despite the challenge and complexity of the language, you feel a sense of exhilaration as you slowly master new words and phrases.
<<link "Continue the lessons">><<gotoevent setup.events.signLanguageLessonsAdvancedMiddle>><</link>>
<<link "Finish up lessons for the day">><<gotoevent setup.events.signLanguageLessonsAdvancedEnd>><</link>><<addtime { minute : 5 }>><<set $riley.affection += 1>><<set $riley.trust += 1>><<set $riley.fear -= 1>><<set $player.signLanguage += 1>>Together, you work through the more advanced signs, your hands moving in tandem as you learn to express yourself in this new and unfamiliar language.
As the lessons continue, you find yourself growing more confident and skilled, and you can't help but feel a sense of pride in your progress.
<<link "Continue the lessons">><<gotoevent setup.events.signLanguageLessonsAdvancedMiddle>><</link>>
<<link "Finish up lessons for the day">><<gotoevent setup.events.signLanguageLessonsAdvancedEnd>><</link>><<addtime { minute : 5 }>><<set $riley.affection += 1>><<set $riley.trust += 1>><<set $riley.fear -= 1>><<set $player.signLanguage += 1>>Riley guides you through a series of more complex phrases, correcting your movements and helping you perfect your technique.
Despite her initially hesitant attitude, you can sense that Elodie's younger sister is slowly warming up to you. She compliments you on your progress, admitting that she's surprised at how quickly you're picking up the language.
<<link "Continue the lessons">><<gotoevent setup.events.signLanguageLessonsAdvancedMiddle>><</link>>
<<link "Finish up lessons for the day">><<gotoevent setup.events.signLanguageLessonsAdvancedEnd>><</link>><<addtime { minute : 5 }>><<set $riley.affection += 1>><<set $riley.trust += 1>><<set $riley.fear -= 1>><<set $player.signLanguage += 1>>Over the next little while, you and Riley work through a series of more advanced signs and phrases, with the teen guiding you through each one and correcting any mistakes you make.
<<link "Continue the lessons">><<gotoevent setup.events.signLanguageLessonsAdvancedMiddle>><</link>>
<<link "Finish up lessons for the day">><<gotoevent setup.events.signLanguageLessonsAdvancedEnd>><</link>><<addtime { minute : 5 }>><<set $riley.affection += 1>><<set $riley.trust += 1>><<set $riley.fear -= 1>><<set $player.signLanguage += 1>>As you work through the lesson, you can feel your confidence growing. You're amazed at how much you're able to communicate with just your hands and body language.
<<link "Continue the lessons">><<gotoevent setup.events.signLanguageLessonsAdvancedMiddle>><</link>>
<<link "Finish up lessons for the day">><<gotoevent setup.events.signLanguageLessonsAdvancedEnd>><</link>><<addtime { minute : 5 }>><<set $riley.affection += 1>><<set $riley.trust += 1>><<set $riley.fear -= 1>><<set $player.signLanguage += 1>>Riley demonstrates a series of phrases.
<<talk "riley">>I want you to repeat after me.<</talk>>\
You do your best to mimic her movements, feeling a sense of satisfaction as you begin to master the more advanced levels.
<<link "Continue the lessons">><<gotoevent setup.events.signLanguageLessonsAdvancedMiddle>><</link>>
<<link "Finish up lessons for the day">><<gotoevent setup.events.signLanguageLessonsAdvancedEnd>><</link>><<addtime { minute : 5 }>><<set $riley.affection += 1>><<set $riley.trust += 1>><<set $riley.fear -= 1>><<set $player.signLanguage += 1>>Time flies by quickly, as Riley guides you through a variety of sign language exercises, correcting your form and patiently explaining the meaning behind each sign.
<<link "Continue the lessons">><<gotoevent setup.events.signLanguageLessonsAdvancedMiddle>><</link>>
<<link "Finish up lessons for the day">><<gotoevent setup.events.signLanguageLessonsAdvancedEnd>><</link>><<addtime { minute : 5 }>><<set $riley.affection += 1>><<set $riley.trust += 1>><<set $riley.fear -= 1>><<set $player.signLanguage += 1>>While practicing, Riley suddenly speaks up.
<<talk "riley">>Don't forget to consult the book if you want to.<</talk>>\
Nodding in response, you spend the next few minutes or so poring over the book, practicing the various signs and gestures with Riley's guidance.
She's patient and understanding, correcting your mistakes and encouraging you to keep going.
<<link "Continue the lessons">><<gotoevent setup.events.signLanguageLessonsAdvancedMiddle>><</link>>
<<link "Finish up lessons for the day">><<gotoevent setup.events.signLanguageLessonsAdvancedEnd>><</link>><<addtime { minute : 5 }>><<set $riley.affection += 1>><<set $riley.trust += 1>><<set $riley.fear -= 1>><<set $player.signLanguage += 1>>The two of you continue practicing, working your way through the complex hand gestures and facial expressions that make up one part of sign language.
As you progress, you can't help but feel a sense of connection growing between you and Riley.
<<link "Continue the lessons">><<gotoevent setup.events.signLanguageLessonsAdvancedMiddle>><</link>>
<<link "Finish up lessons for the day">><<gotoevent setup.events.signLanguageLessonsAdvancedEnd>><</link>><<addtime { minute : 5 }>><<set $riley.affection += 1>><<set $riley.trust += 1>><<set $riley.fear -= 1>><<set $player.signLanguage += 1>>Together, you and Riley spend the next little while working through the more advanced aspects of sign language, your fingers flying through each motion as you communicate with one another.
With each passing minute, you feel a growing sense of accomplishment, proud of the progress you're making.
<<link "Continue the lessons">><<gotoevent setup.events.signLanguageLessonsAdvancedMiddle>><</link>>
<<link "Finish up lessons for the day">><<gotoevent setup.events.signLanguageLessonsAdvancedEnd>><</link>><<addtime { minute : 5 }>><<set $riley.affection += 1>><<set $riley.trust += 1>><<set $riley.fear -= 1>><<set $player.signLanguage += 1>>Getting lost in the lessons, you work through a series of more complex sign language exercises, your mind buzzing with excitement and determination.
Much to your surprise, Riley proves to be a good teacher, patient and encouraging even as you stumble through some of the more difficult signs.
<<link "Continue the lessons">><<gotoevent setup.events.signLanguageLessonsAdvancedMiddle>><</link>>
<<link "Finish up lessons for the day">><<gotoevent setup.events.signLanguageLessonsAdvancedEnd>><</link>><<addtime { minute : 5 }>><<set $riley.affection += 1>><<set $riley.trust += 1>><<set $riley.fear -= 1>><<set $player.signLanguage += 1>><<talk "riley">>Not bad, but it goes like //this//.<</talk>>\
Riley shakes her head and demonstrates the proper way to sign a certain phrase. You observe the motions she makes, intent on learning them before almost perfectly repeating them.
<<talk "riley">>Nice job.<</talk>>\
<<link "Continue the lessons">><<gotoevent setup.events.signLanguageLessonsAdvancedMiddle>><</link>>
<<link "Finish up lessons for the day">><<gotoevent setup.events.signLanguageLessonsAdvancedEnd>><</link>><<addtime { minute : 5 }>><<set $riley.affection += 1>><<set $riley.trust += 1>><<set $riley.fear -= 1>><<set $player.signLanguage += 1>><<set setup.events.signLanguageLessonsAdvancedStart to [
{
requires: 'true',
chance: 100,
link: "Sign Language Lessons Advanced Start 1"
},
{
requires: 'true',
chance: 100,
link: "Sign Language Lessons Advanced Start 2"
},
{
requires: 'true',
chance: 100,
link: "Sign Language Lessons Advanced Start 3"
},
{
requires: 'true',
chance: 100,
link: "Sign Language Lessons Advanced Start 4"
}
]>><<talk "riley">>I think it's time to move on to a more advanced level of sign language.<</talk>>\
She says, handing you a thick book from her bag.
<<talk "riley">>Take a few minutes to read through this before we get started.<</talk>>\
You nod, taking the book and flipping through the pages.
The illustrations and diagrams are intricate and complex, and you can't help but feel a sense of trepidation at the thought of learning such an advanced level of sign language.
As you begin to read, Riley sits patiently beside you, her gaze fixed on the pages. But after a few minutes, you close the book and place it down on the table.
<<talk "riley">>Done? Good, lets get started.<</talk>>\
<<link "Continue the lessons">><<gotoevent setup.events.signLanguageLessonsAdvancedMiddle>><</link>>
[[On second thought, do something else.|$location]]<<addtime { minute : 5 }>><<set $riley.affection += 1>><<set $riley.trust += 1>><<set $riley.fear -= 1>><<set $player.signLanguage += 1>>She suddenly pulls out a book from her school bag and hands it to you, to read through.
<<talk "riley">>Take a few minutes to read through this.<</talk>>\
She instructs you you, gesturing towards the book.
<<talk "riley">>It should help to give you a better understanding of some of the more complex aspects of sign language.<</talk>>\
You take the book and begin to flip through the pages, taking in the various signs and gestures depicted within.
As you read, you can feel your excitement building, eager to learn more and improve your communication with Elodie.
After a few minutes of reading, you look up at Riley, feeling energized and ready to begin your next lesson.
<<talk "player">>Alright, let's get started.<</talk>>\
You say, feeling a sense of determination.
<<talk "player">>I'm ready to take my sign language skills to the next level.<</talk>>\
Riley gives you a small smile, her eyes twinkling with amusement.
<<talk "riley">>I figured you would be.<</talk>>\
The teen replies.
<<talk "riley">>Let's do this.<</talk>>\
<<link "Continue the lessons">><<gotoevent setup.events.signLanguageLessonsAdvancedMiddle>><</link>>
[[On second thought, do something else.|$location]]<<addtime { minute : 5 }>><<set $riley.affection += 1>><<set $riley.trust += 1>><<set $riley.fear -= 1>><<set $player.signLanguage += 1>><<talk "riley">>Surprisingly you're progressing pretty well, so we're going to move on to the advanced level of sign language.<</talk>>\
She hands you a book and instructs you to spend a few minutes reading through it before getting started.
You begin to read, scanning the pages and trying to absorb as much information as possible. The book is filled with complex signs and gestures.
As you read, Riley watches you closely, occasionally offering tips and pointers to help you better understand the material. She seems impressed by your dedication and commitment to learning, and you can't help but feel a sense of pride and accomplishment.
Once you're done reading, you place the book down.
<<talk "riley">>Okay, time to start with the lessons.<</talk>>\
<<link "Continue the lessons">><<gotoevent setup.events.signLanguageLessonsAdvancedMiddle>><</link>>
[[On second thought, do something else.|$location]]<<addtime { minute : 5 }>><<set $riley.affection += 1>><<set $riley.trust += 1>><<set $riley.fear -= 1>><<set $player.signLanguage += 1>><<talk "riley">>So, I'm surprised to say this, but you're actually making good progress with the sign language.<</talk>>\
She remarks, her tone tinged with a hint of surprise.
You can't help but feel a sense of pride at her words, knowing that you've been putting in a lot of effort to learn.
<<talk "player">>Thanks, I'm glad to hear that.<</talk>>\
Riley nods again, before reaching for a book on the table and handing it to you.
<<talk "riley">>Alright then, it's time to move on to the next level. Spend a few minutes reading through this before we get started.<</talk>>\
You take the book from her and begin to read, quickly realizing that it's filled with complex sign language phrases and sentences with expressions.
As you scan the pages, Riley leans in closer, pointing out different sections and explaining certain concepts.
<<talk "riley">>It might seem overwhelming at first, but just take it slow and practice.<</talk>>\
She advises, her voice softening somewhat.
You nod, feeling a sense of gratitude towards Riley for taking the time to teach you. Despite her tough exterior, you can sense that she genuinely cares about her sister and wants to help you communicate better with Elodie.
<<link "Continue the lessons">><<gotoevent setup.events.signLanguageLessonsAdvancedMiddle>><</link>>
[[On second thought, do something else.|$location]]<<addtime { minute : 5 }>><<set $riley.affection += 1>><<set $riley.trust += 1>><<set $riley.fear -= 1>><<set $player.signLanguage += 1>><<set setup.events.signLanguageLessonsAskHangout to [
{
requires: 'true',
chance: 100,
link: "Sign Language Lessons Ask Hangout 1"
},
{
requires: 'true',
chance: 100,
link: "Sign Language Lessons Ask Hangout 2"
},
{
requires: 'true',
chance: 100,
link: "Sign Language Lessons Ask Hangout 3"
},
{
requires: 'true',
chance: 100,
link: "Sign Language Lessons Ask Hangout 4"
}
]>><<talk "thought">>She looks so depressed, and lonely. . .<</talk>>\
Letting out a sigh, you quickly run after her and call out to Riley.
<<talk "player">>Hey, Riley. Wait up! I know you've got to go, but how about we hang out?<</talk>>\
You ask, she stops in her tracks and turns to look back at you.
<<talk "player">>No teaching or anything like that involved, just two people chatting and laughing together.<</talk>>\
Riley considers your offer for a moment, the gears turning in her mind until finally, she nods.
<<talk "riley">>Sure, where did you wanna hang out at?<</talk>>\
<<link "Walk through the park">><<gotoevent setup.events.rileyHangoutParkStart>><</link>>
<<link "Hangout at Daddy's Dinner">><<gotoevent setup.events.rileyHangoutDinerStart>><</link>>
<<link "Take Riley to GamePop!">><<gotoevent setup.events.rileyHangoutGamePopStart>><</link>>
<<link "Go watch a movie">><<gotoevent setup.events.rileyHangoutMovieStart>><</link>>
[[You change your mind.|$location]]<<addtime { minute : 5 }>><<set $riley.affection += 1>><<set $riley.trust += 1>><<set $riley.fear -= 1>><<talk "player">>Hey! Wait up Riley!<</talk>>\
You call out to her, she stops dead in her tracks and looks back.
<<talk "riley">>What?<</talk>>\
<<talk "player">>Let's hang out, no teaching or stuff like that. Just two friends having fun together?<</talk>>\
Riley gives you a dubious look, then glances around the library. After looking back at you again, she finally shrugs and waves a hand dismissively.
<<talk "riley">>Okay, where did you want to hang out at?<</talk>>\
<<link "Walk through the park">><<gotoevent setup.events.rileyHangoutParkStart>><</link>>
<<link "Hangout at Daddy's Dinner">><<gotoevent setup.events.rileyHangoutDinerStart>><</link>>
<<link "Take Riley to GamePop!">><<gotoevent setup.events.rileyHangoutGamePopStart>><</link>>
<<link "Go watch a movie">><<gotoevent setup.events.rileyHangoutMovieStart>><</link>>
[[You change your mind.|$location]]<<addtime { minute : 5 }>><<set $riley.affection += 1>><<set $riley.trust += 1>><<set $riley.fear -= 1>>Feeling pity for Riley, you quickly walk after her.
<<talk "player">>Riley! Hey!<</talk>>\
You call out. The girl stops abruptly, turning back around towards you.
<<talk "riley">>What do you want?<</talk>>\
<<talk "player">>Let's hang out, forget about all the worries in the world for a bit.<</talk>>\
She tilts her head curiously, eyeing you carefully for several seconds. Finally, Riley shrugs.
<<talk "riley">>I guess, sure, why not. Where to?<</talk>>\
<<link "Walk through the park">><<gotoevent setup.events.rileyHangoutParkStart>><</link>>
<<link "Hangout at Daddy's Dinner">><<gotoevent setup.events.rileyHangoutDinerStart>><</link>>
<<link "Take Riley to GamePop!">><<gotoevent setup.events.rileyHangoutGamePopStart>><</link>>
<<link "Go watch a movie">><<gotoevent setup.events.rileyHangoutMovieStart>><</link>>
[[You change your mind.|$location]]<<addtime { minute : 5 }>><<set $riley.affection += 1>><<set $riley.trust += 1>><<set $riley.fear -= 1>>Unable to stay quiet, you walk after her and call out for Riley before she can leave.
<<talk "player">>Riley! Wait! Stop for a moment!<</talk>>\
She turns around in surprise.
<<talk "player">>Sorry, I didn't mean to startle you.<</talk>>\
You apologize, smiling at the girl standing in front of you.
<<talk "riley">>. . . What do you want?<</talk>>\
Her brown eyes stare back at you blankly.
You clear your throat.
<<talk "player">>I know you've got to go, //but// how about we hang out instead?<</talk>>\
Riley frowns, looking away.
<<talk "riley">>Why?<</talk>>\
<<talk "player">>Because we're friends, and I want to show my appreciation for helping me out.<</talk>>\
A few minutes of awkward silence passes between you two until eventually, she speaks up again.
<<talk "riley">>Okay. Where did you want to go?<</talk>>\
<<link "Walk through the park">><<gotoevent setup.events.rileyHangoutParkStart>><</link>>
<<link "Hangout at Daddy's Dinner">><<gotoevent setup.events.rileyHangoutDinerStart>><</link>>
<<link "Take Riley to GamePop!">><<gotoevent setup.events.rileyHangoutGamePopStart>><</link>>
<<link "Go watch a movie">><<gotoevent setup.events.rileyHangoutMovieStart>><</link>>
[[You change your mind.|$location]]<<addtime { minute : 5 }>><<set $riley.affection += 1>><<set $riley.trust += 1>><<set $riley.fear -= 1>><<set setup.events.signLanguageLessonsBeginnersStart to [
{
requires: 'true',
chance: 100,
link: "Sign Language Lessons Beginners Start 1"
},
{
requires: 'true',
chance: 100,
link: "Sign Language Lessons Beginners Start 2"
},
{
requires: 'true',
chance: 100,
link: "Sign Language Lessons Beginners Start 3"
},
{
requires: 'true',
chance: 100,
link: "Sign Language Lessons Beginners Start 4"
}
]>><<talk "riley">>Alright, we'll start with the basics. A beginner course, if you will.<</talk>>\
Riley hands you a book.
<<talk "riley">>Spend a some time studying this book, then we'll move on to the next step.<</talk>>\
You graciously take the book and open it to the first page to begin studying it right away.
Once you've finished reading it, noting many if the basic hand signs, you put the book down.
<<talk "riley">>Done? okay, onto the next step.<</talk>>\
<<link "Continue the lessons">><<gotoevent setup.events.signLanguageLessonsBeginnersMiddle>><</link>>
[[On second thought, do something else.|$location]]<<addtime { minute : 5 }>><<set $riley.affection += 1>><<set $riley.trust += 1>><<set $riley.fear -= 1>><<set $player.signLanguage += 1>><<talk "riley">>So, we'll start nice and easy. The beginner course.<</talk>>\
She hands you a book.
<<talk "riley">>Take this and study it for a little while, once you've read it, we'll move onto the next step.<</talk>>\
You take the book from her and begin reading through the pages carefully; trying to understand the text despite your limited knowledge of the language itself.
After finishing the book, you set it down.
<<talk "riley">>Hm. Faster than I expected. . . Onto the next step I guess.<</talk>>\
<<link "Continue the lessons">><<gotoevent setup.events.signLanguageLessonsBeginnersMiddle>><</link>>
[[On second thought, do something else.|$location]]<<addtime { minute : 5 }>><<set $riley.affection += 1>><<set $riley.trust += 1>><<set $riley.fear -= 1>><<set $player.signLanguage += 1>><<talk "riley">>I know you'd probably like to get right into it, but we'll start with a beginner level and go from there.<</talk>>\
She hands you a book.
<<talk "riley">>Read this, and once you are done, we can move onto the next step.<</talk>>\
You open the book on the first page; the pages have detailed descriptions of basic signs and phrases, along with pictures of how to perform each one properly.
After finishing reading the text, you set it aside.
<<talk "riley">>Wow, done huh? Okay, onto the next step.<</talk>>\
<<link "Continue the lessons">><<gotoevent setup.events.signLanguageLessonsBeginnersMiddle>><</link>>
[[On second thought, do something else.|$location]]<<addtime { minute : 5 }>><<set $riley.affection += 1>><<set $riley.trust += 1>><<set $riley.fear -= 1>><<set $player.signLanguage += 1>><<talk "riley">>Well, first we'll start with the basics. Beginner course, and we can go from there.<</talk>>\
She holds out a book with basic signs listed on it, each accompanied by an image.
<<talk "player">>Right, of course.<</talk>>\
You reply with a smile then take the book. Taking a moment to look over the list of signs, you look to Riley.
<<talk "player">>Are you sure it's taught this way? Aren't there visual demonstrations too?<</talk>>\
The teen rolls her eyes.
<<talk "riley">>This is my first time teaching it, okay?! Besides, read the book and we'll move onto that step.<</talk>>\
After a while, you read through all the pages in the book and set it down.
<<talk "riley">>Done? Finally. . . Alright, time for the next step.<</talk>>\
Riley holds up her hands.
<<talk "riley">>Okay, we are only going to do the very basics. I want you to imitate the signs I make.<</talk>>\
<<talk "player">>Okay.<</talk>>\
You say with a nod.
<<link "Continue the lessons">><<gotoevent setup.events.signLanguageLessonsBeginnersMiddle>><</link>>
[[On second thought, do something else.|$location]]<<addtime { minute : 5 }>><<set $riley.affection += 1>><<set $riley.trust += 1>><<set $riley.fear -= 1>><<set $player.signLanguage += 1>><<set setup.events.signLanguageLessonsBeginnersEnd to [
{
requires: 'true',
chance: 100,
link: "Sign Language Lessons Beginners End 1"
},
{
requires: 'true',
chance: 100,
link: "Sign Language Lessons Beginners End 2"
},
{
requires: 'true',
chance: 100,
link: "Sign Language Lessons Beginners End 3"
}
]>><<talk "riley">>Oh. We'll have to wrap up the lessons for now, I totally forgot I needed to do something for my mom.<</talk>>\
Riley sighs, rubbing at her temple. She packs up all the materials she brought into a small backpack and slings it over her shoulder.
<<talk "riley">>I'll see you around.<</talk>>\
<<talk "player">>Yeah, see you later.<</talk>>\
Exchanging good byes, Riley walks out of the library.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 5 }>>\
<<set $riley.affection += 1>><<set $riley.trust += 1>><<set $riley.fear -= 1>>\With a soft sigh, you slump back against the chair.
<<talk "player">>I think this is a good stopping point for now.<</talk>>\
Riley stares at you for a moment, opening her mouth to speak but shakes her head instead.
<<talk "riley">>Alright, you know where to find me if you want to continue.<</talk>>\
You exchange a polite goodbye with Riley before getting up from the chair.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 5 }>>\
<<set $riley.affection += 1>><<set $riley.trust += 1>><<set $riley.fear -= 1>>\After a bit more practice, you decide it would be best to take a break for now.
<<talk "player">>Let's take a break, Riley.<</talk>>\
<<talk "riley">>Fine.<</talk>>\
The girl mutters.
You take a moment to stretch before getting up.
<<talk "player">>Goodbye, Riley. I'll drop by again for more lessons.<</talk>>\
<<talk "riley">>Uh huh. Bye.<</talk>>\
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 5 }>>\
<<set $riley.affection += 1>><<set $riley.trust += 1>><<set $riley.fear -= 1>>\<<set setup.events.signLanguageLessonsBeginnersMiddle to [
{
requires: 'true',
chance: 100,
link: "Sign Language Lessons Beginners Middle 1"
},
{
requires: 'true',
chance: 100,
link: "Sign Language Lessons Beginners Middle 2"
},
{
requires: 'true',
chance: 100,
link: "Sign Language Lessons Beginners Middle 3"
},
{
requires: 'true',
chance: 100,
link: "Sign Language Lessons Beginners Middle 4"
},
{
requires: 'true',
chance: 100,
link: "Sign Language Lessons Beginners Middle 5"
},
{
requires: 'true',
chance: 100,
link: "Sign Language Lessons Beginners Middle 6"
},
{
requires: 'true',
chance: 100,
link: "Sign Language Lessons Beginners Middle 7"
},
{
requires: 'true',
chance: 100,
link: "Sign Language Lessons Beginners Middle 8"
},
{
requires: 'true',
chance: 100,
link: "Sign Language Lessons Beginners Middle 9"
},
{
requires: 'true',
chance: 100,
link: "Sign Language Lessons Beginners Middle 10"
},
{
requires: 'true',
chance: 100,
link: "Sign Language Lessons Beginners Middle 11"
},
{
requires: 'true',
chance: 100,
link: "Sign Language Lessons Beginners Middle 12"
}
]>>She proceeds to make some signs, including letters, followed by more such as //p// and //s//.
<<talk "riley">>Repeat those letters with sign language.<</talk>>\
Riley instructs.
Taking a deep breath, you do your best to repeat the gestures she made. It isn't easy at first; you have trouble getting used to holding up your hands in certain positions but eventually manage to perform each movement almost correctly.
<<talk "riley">>Hmph. Not bad for your first try.<</talk>>\
<<link "Continue the lessons">><<gotoevent setup.events.signLanguageLessonsBeginnersMiddle>><</link>>
<<link "Finish up lessons for the day">><<gotoevent setup.events.signLanguageLessonsBeginnersEnd>><</link>><<addtime { minute : 5 }>><<set $riley.affection += 1>><<set $riley.trust += 1>><<set $riley.fear -= 1>><<set $player.signLanguage += 1>>Riley slowly makes some simple signs with her hands, starting with letters of the alphabet, such as //A// and //B.//
You copy her motions, repeating each one to the best of your ability.
<<link "Continue the lessons">><<gotoevent setup.events.signLanguageLessonsBeginnersMiddle>><</link>>
<<link "Finish up lessons for the day">><<gotoevent setup.events.signLanguageLessonsBeginnersEnd>><</link>><<addtime { minute : 5 }>><<set $riley.affection += 1>><<set $riley.trust += 1>><<set $riley.fear -= 1>><<set $player.signLanguage += 1>>You silently watch as she signs several letters of the alphabet, your focus entirely on her fingers moving about the air like they're playing on their own.
<<talk "riley">>Now your turn, repeat what I just did.<</talk>>\
She instructs, looking at you intently. After a few seconds, you attempt to mimic the gestures she made.
<<talk "riley">>Hm. Decent enough.<</talk>>\
<<link "Continue the lessons">><<gotoevent setup.events.signLanguageLessonsBeginnersMiddle>><</link>>
<<link "Finish up lessons for the day">><<gotoevent setup.events.signLanguageLessonsBeginnersEnd>><</link>><<addtime { minute : 5 }>><<set $riley.affection += 1>><<set $riley.trust += 1>><<set $riley.fear -= 1>><<set $player.signLanguage += 1>><<talk "riley">>This is how you sign these letters using your fingers.<</talk>>\
She instructs, holding up her hands for demonstration. Riley makes the sign for different letters of the alphabet one at a time.
<<talk "riley">>Sometimes spelling things out is unnecessary, and so you would use expressions but for now,I'm going to teach you the alphabet.<</talk>>\
Once she is finished, you attempt to recreate the signs and mange to accomplish half of them.
<<link "Continue the lessons">><<gotoevent setup.events.signLanguageLessonsBeginnersMiddle>><</link>>
<<link "Finish up lessons for the day">><<gotoevent setup.events.signLanguageLessonsBeginnersEnd>><</link>><<addtime { minute : 5 }>><<set $riley.affection += 1>><<set $riley.trust += 1>><<set $riley.fear -= 1>><<set $player.signLanguage += 1>><<talk "riley">>This is how you sign certain letters from the alphabet.<</talk>>\
The teen explains, using her hands to sign out several letters in demonstration.
You follow along with the example, and after a bit of practice your fingers begin moving automatically.
<<talk "player">>Ah, I feel like I'm doing something right.<</talk>>\
You cheer, continuing to sign out various letter.
<<talk "riley">>You're making progress.<</talk>>\
Riley responds, watching on with interest.
<<link "Continue the lessons">><<gotoevent setup.events.signLanguageLessonsBeginnersMiddle>><</link>>
<<link "Finish up lessons for the day">><<gotoevent setup.events.signLanguageLessonsBeginnersEnd>><</link>><<addtime { minute : 5 }>><<set $riley.affection += 1>><<set $riley.trust += 1>><<set $riley.fear -= 1>><<set $player.signLanguage += 1>>You continue on, practicing different letters and signing them out using your hands. Though you're feeling pretty lost at times, after some practice, everything starts coming more natural and easier.
<<link "Continue the lessons">><<gotoevent setup.events.signLanguageLessonsBeginnersMiddle>><</link>>
<<link "Finish up lessons for the day">><<gotoevent setup.events.signLanguageLessonsBeginnersEnd>><</link>><<addtime { minute : 5 }>><<set $riley.affection += 1>><<set $riley.trust += 1>><<set $riley.fear -= 1>><<set $player.signLanguage += 1>>You continue practicing signing different letters of the alphabet, Riley corrects you whenever a mistake is made or a letter is signed improperly.
<<link "Continue the lessons">><<gotoevent setup.events.signLanguageLessonsBeginnersMiddle>><</link>>
<<link "Finish up lessons for the day">><<gotoevent setup.events.signLanguageLessonsBeginnersEnd>><</link>><<addtime { minute : 5 }>><<set $riley.affection += 1>><<set $riley.trust += 1>><<set $riley.fear -= 1>><<set $player.signLanguage += 1>>Riley teaches you the different letters in sign language, demonstrating how each one looks and what their shape and motion are like.
You repeat them back once she is done explaining. Despite still learning, you manage to replicate a majority of the signs with no issue.
<<link "Continue the lessons">><<gotoevent setup.events.signLanguageLessonsBeginnersMiddle>><</link>>
<<link "Finish up lessons for the day">><<gotoevent setup.events.signLanguageLessonsBeginnersEnd>><</link>><<addtime { minute : 5 }>><<set $riley.affection += 1>><<set $riley.trust += 1>><<set $riley.fear -= 1>><<set $player.signLanguage += 1>>She quietly sits back, observing you practicing using sign language to spell out the alphabet. After a few minutes, you notice how much progress you have made; your hands were already starting to remember certain gestures.
It was obvious from the start you would need to practice quite often to get better at sign language, but after some time spent with it, you feel it slowly become second nature to you.
<<link "Continue the lessons">><<gotoevent setup.events.signLanguageLessonsBeginnersMiddle>><</link>>
<<link "Finish up lessons for the day">><<gotoevent setup.events.signLanguageLessonsBeginnersEnd>><</link>><<addtime { minute : 5 }>><<set $riley.affection += 1>><<set $riley.trust += 1>><<set $riley.fear -= 1>><<set $player.signLanguage += 1>>You keep up with practicing the different letters, when Riley eventually speaks up.
<<talk "riley">>Hey, why don't we take a break?<</talk>>\
You blink several times in surprise.
<<talk "player">>Oh uh. . . Sure.<</talk>>\
<<talk "riley">>I need to go do something real quick.<</talk>>\
She exclaims suddenly, standing from her seat. You raise an eyebrow at her but she shrugs and heads to the bathroom.
A short amount of time passes and she returns.
<<talk "riley">>Alright, lets continue.<</talk>>\
<<link "Continue the lessons">><<gotoevent setup.events.signLanguageLessonsBeginnersMiddle>><</link>>
<<link "Finish up lessons for the day">><<gotoevent setup.events.signLanguageLessonsBeginnersEnd>><</link>><<addtime { minute : 5 }>><<set $riley.affection += 1>><<set $riley.trust += 1>><<set $riley.fear -= 1>><<set $player.signLanguage += 1>>She continues showing you different signs you need to learn through demonstrating them. You watch carefully, taking note of how they're performed.
<<link "Continue the lessons">><<gotoevent setup.events.signLanguageLessonsBeginnersMiddle>><</link>>
<<link "Finish up lessons for the day">><<gotoevent setup.events.signLanguageLessonsBeginnersEnd>><</link>><<addtime { minute : 5 }>><<set $riley.affection += 1>><<set $riley.trust += 1>><<set $riley.fear -= 1>><<set $player.signLanguage += 1>><<talk "riley">>No, no. This is how you properly do it.<</talk>>\
Riley lifts her hands, sighing in exasperation. She perfectly mimics the sign using her fingers, to demonstrate the //proper// way of doing it.
<<talk "riley">>See? Now repeat the motion.<</talk>>\
The teen instructs, to which you follow suit.
<<talk "riley">>There, that wasn't so hard.<</talk>>\
<<link "Continue the lessons">><<gotoevent setup.events.signLanguageLessonsBeginnersMiddle>><</link>>
<<link "Finish up lessons for the day">><<gotoevent setup.events.signLanguageLessonsBeginnersEnd>><</link>><<addtime { minute : 5 }>><<set $riley.affection += 1>><<set $riley.trust += 1>><<set $riley.fear -= 1>><<set $player.signLanguage += 1>><<set setup.events.signLanguageLessonsExpertEnd to [
{
requires: 'true',
chance: 100,
link: "Sign Language Lessons Expert End 1"
},
{
requires: 'true',
chance: 100,
link: "Sign Language Lessons Expert End 2"
},
{
requires: 'true',
chance: 100,
link: "Sign Language Lessons Expert End 3"
}
]>>Eventually, the lesson comes to an end when Riley lowers her hands and lets out a sigh.
<<talk "riley">>Hate to cut things short, but I gotta go. . .<</talk>>\
She begins packing her things up into a school bag before slinging it over her shoulder and starts walking away.
<<link "Ask Riley to hangout">><<gotoevent setup.events.signLanguageLessonsAskHangout>><</link>>
[[Let her leave.|$location]]<<addtime { minute : 5 }>><<set $riley.affection += 1>><<set $riley.trust += 1>><<set $riley.fear -= 1>>After what feels like hours of practice, the lessons soon come to an end. Riley gathers up all the material on the table to pack back into her school bag.
<<talk "riley">>That was fun, but I need to go. We can continue this another time.<</talk>>\
<<talk "player">>Okay, yeah. Thanks for helping me practice today.<</talk>>\
Once she's finished packing, Riley grabs the bag and walks toward the library doors.
<<link "Ask Riley to hangout">><<gotoevent setup.events.signLanguageLessonsAskHangout>><</link>>
[[Let her leave.|$location]]<<addtime { minute : 5 }>><<set $riley.affection += 1>><<set $riley.trust += 1>><<set $riley.fear -= 1>>As the lesson comes to an end, you notice a somber expression on Riley's face as she begins packing up all the material on the table.
<<talk "player">>Thank you for helping me practice today.<</talk>>\
<<talk "riley">>Yeah, of course. We can continue some other time, I'll see you later.<</talk>>\
The teen finishes packing and slings the bag over her shoulder, she then heads off towards the main doors.
<<link "Ask Riley to hangout">><<gotoevent setup.events.signLanguageLessonsAskHangout>><</link>>
[[Let her leave.|$location]]<<addtime { minute : 5 }>><<set $riley.affection += 1>><<set $riley.trust += 1>><<set $riley.fear -= 1>><<set setup.events.signLanguageLessonsExpertMiddle to [
{
requires: 'true',
chance: 100,
link: "Sign Language Lessons Expert Middle 1"
},
{
requires: 'true',
chance: 100,
link: "Sign Language Lessons Expert Middle 2"
},
{
requires: 'true',
chance: 100,
link: "Sign Language Lessons Expert Middle 3"
},
{
requires: 'true',
chance: 100,
link: "Sign Language Lessons Expert Middle 4"
},
{
requires: 'true',
chance: 100,
link: "Sign Language Lessons Expert Middle 5"
},
{
requires: 'true',
chance: 100,
link: "Sign Language Lessons Expert Middle 6"
},
{
requires: 'true',
chance: 100,
link: "Sign Language Lessons Expert Middle 7"
},
{
requires: 'true',
chance: 100,
link: "Sign Language Lessons Expert Middle 8"
},
{
requires: 'true',
chance: 100,
link: "Sign Language Lessons Expert Middle 9"
},
{
requires: 'true',
chance: 100,
link: "Sign Language Lessons Expert Middle 10"
},
{
requires: 'true',
chance: 100,
link: "Sign Language Lessons Expert Middle 11"
}
]>>The two of you engage in full conversations using sign language, with Riley quizzing you on vocabulary and grammar, and you practicing your responses.
You stumble at first, fumbling through some of the more complex signs, but with Riley's patient guidance, you begin to gain more confidence.
As the conversation goes on, you begin to feel more and more comfortable with signing, even managing to throw in a joke or two that makes Riley laugh. It's a small moment, but it feels like a breakthrough for you, a sign that your efforts are paying off.
<<link "Continue the lessons">><<gotoevent setup.events.signLanguageLessonsExpertMiddle>><</link>>
<<link "Finish up lessons for the day">><<gotoevent setup.events.signLanguageLessonsExpertEnd>><</link>><<addtime { minute : 5 }>><<set $riley.affection += 1>><<set $riley.trust += 1>><<set $riley.fear -= 1>><<set $player.signLanguage += 1>>You continue practicing, engaging in full conversations using sign language. It's challenging, but you're starting to feel more and more confident with each lesson.
<<link "Continue the lessons">><<gotoevent setup.events.signLanguageLessonsExpertMiddle>><</link>>
<<link "Finish up lessons for the day">><<gotoevent setup.events.signLanguageLessonsExpertEnd>><</link>><<addtime { minute : 5 }>><<set $riley.affection += 1>><<set $riley.trust += 1>><<set $riley.fear -= 1>><<set $player.signLanguage += 1>>You start off with a simple question about the weather, and soon enough, the two of you engage in a full conversation using sign language.
As the conversations go on, you start to feel more comfortable with the language, finding yourself able to communicate more easily with Riley.
<<link "Continue the lessons">><<gotoevent setup.events.signLanguageLessonsExpertMiddle>><</link>>
<<link "Finish up lessons for the day">><<gotoevent setup.events.signLanguageLessonsExpertEnd>><</link>><<addtime { minute : 5 }>><<set $riley.affection += 1>><<set $riley.trust += 1>><<set $riley.fear -= 1>><<set $player.signLanguage += 1>>For the next little while, you keep practicing conversations in sign language. You ask her how her day has been, and she signs back that she's been busy with school and spending time with Elodie.
<<link "Continue the lessons">><<gotoevent setup.events.signLanguageLessonsExpertMiddle>><</link>>
<<link "Finish up lessons for the day">><<gotoevent setup.events.signLanguageLessonsExpertEnd>><</link>><<addtime { minute : 5 }>><<set $riley.affection += 1>><<set $riley.trust += 1>><<set $riley.fear -= 1>><<set $player.signLanguage += 1>>The two of you continue practicing sign language, engaging in full conversations.
You discuss a variety of topics, from hobbies and interests to deeper conversations about life and relationships.
At times, you struggle to understand some of the more complex signs, but Riley is patient and helpful, always willing to repeat herself or explain in a different way.
<<link "Continue the lessons">><<gotoevent setup.events.signLanguageLessonsExpertMiddle>><</link>>
<<link "Finish up lessons for the day">><<gotoevent setup.events.signLanguageLessonsExpertEnd>><</link>><<addtime { minute : 5 }>><<set $riley.affection += 1>><<set $riley.trust += 1>><<set $riley.fear -= 1>><<set $player.signLanguage += 1>>You spend the next hour practicing entire conversations with Riley, working on your grammar and vocabulary. You stumble a few times, but Riley is patient and encouraging, correcting your mistakes and offering tips for improvement.
<<link "Continue the lessons">><<gotoevent setup.events.signLanguageLessonsExpertMiddle>><</link>>
<<link "Finish up lessons for the day">><<gotoevent setup.events.signLanguageLessonsExpertEnd>><</link>><<addtime { minute : 5 }>><<set $riley.affection += 1>><<set $riley.trust += 1>><<set $riley.fear -= 1>><<set $player.signLanguage += 1>>Riley takes a deep breath before starting the conversation.
<<talk "riley">>How was your day?<</talk>>\
She signs, her fingers moving fluidly.
You consider the question for a moment before responding.
<<link "Continue the lessons">><<gotoevent setup.events.signLanguageLessonsExpertMiddle>><</link>>
<<link "Finish up lessons for the day">><<gotoevent setup.events.signLanguageLessonsExpertEnd>><</link>><<addtime { minute : 5 }>><<set $riley.affection += 1>><<set $riley.trust += 1>><<set $riley.fear -= 1>><<set $player.signLanguage += 1>>You continue practicing full conversations with Riley, the two of you engaging in conversations about your hobbies, favorite books, and interests.
Not long into it, you find yourself enjoying the conversation, admiring how sign language allows you to communicate in a way that transcends spoken language.
<<link "Continue the lessons">><<gotoevent setup.events.signLanguageLessonsExpertMiddle>><</link>>
<<link "Finish up lessons for the day">><<gotoevent setup.events.signLanguageLessonsExpertEnd>><</link>><<addtime { minute : 5 }>><<set $riley.affection += 1>><<set $riley.trust += 1>><<set $riley.fear -= 1>><<set $player.signLanguage += 1>>For the next little while, you engage in full conversations using sign language, practicing everything from basic greetings to more complex sentence structures.
Riley corrects you when you make mistakes, patiently guiding you through the process and helping you improve.
<<link "Continue the lessons">><<gotoevent setup.events.signLanguageLessonsExpertMiddle>><</link>>
<<link "Finish up lessons for the day">><<gotoevent setup.events.signLanguageLessonsExpertEnd>><</link>><<addtime { minute : 5 }>><<set $riley.affection += 1>><<set $riley.trust += 1>><<set $riley.fear -= 1>><<set $player.signLanguage += 1>>Despite her previous reservations, Riley proceeds to lead you through a series of exercises and conversations, helping you improve your sign language skills with each passing moment.
You practice greeting each other, asking about each other's lives, and discussing your favorite hobbies and interests.
As you continue to converse in sign language, you notice that Riley's initial skepticism and aloofness begin to fade away, replaced by a warm and friendly demeanor that you never knew existed.
Before long, you're both fully engaged in conversation, chatting and laughing as you practice your newfound language skills.
<<link "Continue the lessons">><<gotoevent setup.events.signLanguageLessonsExpertMiddle>><</link>>
<<link "Finish up lessons for the day">><<gotoevent setup.events.signLanguageLessonsExpertEnd>><</link>><<addtime { minute : 5 }>><<set $riley.affection += 1>><<set $riley.trust += 1>><<set $riley.fear -= 1>><<set $player.signLanguage += 1>>With her mood improved, you continue chatting in sign language.
You discuss everything from your favorite movies and books to your hopes and dreams for the future. Despite her initial reluctance to teach you sign language, Riley seems to enjoy the conversation, her stoic demeanor softening as the two of you connect through the language.
<<link "Continue the lessons">><<gotoevent setup.events.signLanguageLessonsExpertMiddle>><</link>>
<<link "Finish up lessons for the day">><<gotoevent setup.events.signLanguageLessonsExpertEnd>><</link>><<addtime { minute : 5 }>><<set $riley.affection += 1>><<set $riley.trust += 1>><<set $riley.fear -= 1>><<set $player.signLanguage += 1>><<set setup.events.signLanguageLessonsExpertStart to [
{
requires: 'true',
chance: 100,
link: "Sign Language Lessons Expert Start 1"
},
{
requires: 'true',
chance: 100,
link: "Sign Language Lessons Expert Start 2"
},
{
requires: 'true',
chance: 100,
link: "Sign Language Lessons Expert Start 3"
}
]>>You can't help but notice a certain gloom in Riley's expression.
<<talk "player">>What's wrong, Riley?<</talk>>\
When you ask her about it, she shrugs, a slight frown tugging at the corners of her lips.
<<talk "riley">>It's just. . . You're getting really good at this.<</talk>>\
She mutters, gesturing to your hands.
<<talk "riley">>And there's not much left for me to teach you.<</talk>>\
Her words take you by surprise, realizing that you've been progressing rapidly thanks to her guidance.
<<talk "player">>Yes, but I wouldn't have been able to make it here without you. You're a great teacher.<</talk>>\
You try to reassure her, telling her that you still have a lot to learn and that you appreciate all of her help.
Riley seems to brighten somewhat, her expression softening as she sighs.
<<talk "riley">>Okay, fine. . .<</talk>>\
She pauses for a moment to take a deep breath.
<<talk "riley">>Let's keep practicing.<</talk>>\
<<link "Continue the lessons">><<gotoevent setup.events.signLanguageLessonsExpertMiddle>><</link>>
[[On second thought, do something else.|$location]]<<addtime { minute : 5 }>><<set $riley.affection += 1>><<set $riley.trust += 1>><<set $riley.fear -= 1>><<set $player.signLanguage += 1>><<talk "riley">>Wow, you're making really good progress.<</talk>>\
She comments, surprised.
<<talk "riley">>There's not really much left for me to teach you aside from practicing entire conversations.<</talk>>\
You nod, eager to continue learning. However, you notice that Riley appears to be somewhat dejected at the idea of you surpassing her so quickly in sign language.
<<talk "player">>Is something bothering you?<</talk>>\
Concerned, you decide try and talk to her, Riley hesitates for a moment before speaking.
<<talk "riley">>I guess I just didn't expect you to pick up on it so fast. It's kind of making me feel useless.<</talk>>\
You shake your head.
<<talk "player">>No way, you've been a great teacher. I couldn't have gotten this far without your help.<</talk>>\
A faint smile tugs at the corner of her lips, looking a bit relieved at your words.
<<talk "riley">>Alright, you make a good point. We can still at least practice conversations in sign language.<</talk>>\
<<link "Continue the lessons">><<gotoevent setup.events.signLanguageLessonsExpertMiddle>><</link>>
[[On second thought, do something else.|$location]]<<addtime { minute : 5 }>><<set $riley.affection += 1>><<set $riley.trust += 1>><<set $riley.fear -= 1>><<set $player.signLanguage += 1>><<talk "riley">>If I'm going to be honest, I didn't expect you to come today. . .<</talk>>\
<<talk "player">>Huh? Of course I'd be here, I thought we could practice some more, if that's okay with you.<</talk>>\
Riley nods, looking somewhat dejected.
<<talk "riley">>Yeah, I guess so.<</talk>>\
You sense her hesitation and ask if everything is alright. She looks up at you, a bit embarrassed.
<<talk "riley">>It's just that. . .<</talk>>\
She pauses for a moment, collecting her thoughts before speaking once more.
<<talk "riley">>You're getting really good at sign language so quickly. There isn't really anything left for me to teach you.<</talk>>\
You smile, grateful for her help.
<<talk "player">>Don't sell yourself short. You've been an amazing teacher, Riley. I couldn't have made all this progress without you.<</talk>>\
Riley seems to brighten up at your words, and she smiles back.
<<talk "riley">>Yeah, you're right. . . Thanks.<</talk>>\
Clearing her throat, the teen sits up.
<<talk "riley">>Let's practice some conversations in sign language.<</talk>>\
<<link "Continue the lessons">><<gotoevent setup.events.signLanguageLessonsExpertMiddle>><</link>>
[[On second thought, do something else.|$location]]<<addtime { minute : 5 }>><<set $riley.affection += 1>><<set $riley.trust += 1>><<set $riley.fear -= 1>><<set $player.signLanguage += 1>><<set setup.events.signLanguageLessonsIntermediateEnd to [
{
requires: 'true',
chance: 100,
link: "Sign Language Lessons Intermediate End 1"
},
{
requires: 'true',
chance: 100,
link: "Sign Language Lessons Intermediate End 2"
},
{
requires: 'true',
chance: 100,
link: "Sign Language Lessons Intermediate End 3"
}
]>>After practicing for a while, Riley looks at her phone and sighs.
<<talk "riley">>That's enough for today, lets wrap things up now.<</talk>>\
You help her pack up the material she had brought, back into a school bag.
<<talk "riley">>I'll uh, see you around. . .<</talk>>\
The teen walks off toward the doors, a sullen look on her face.
<<link "Ask Riley to hangout">><<gotoevent setup.events.signLanguageLessonsAskHangout>><</link>>
[[Let her leave.|$location]]<<addtime { minute : 5 }>><<set $riley.affection += 1>><<set $riley.trust += 1>><<set $riley.fear -= 1>>Riley suddenly stretches and begins packing up the material on the table.
<<talk "riley">>Sorry, I just realized the time. I gotta go.<</talk>>\
<<talk "player">>Oh, alright. I'll help you pack up.<</talk>>\
You help her finish packing and she slings the bag over her shoulder.
<<talk "riley">>Thanks, see you later.<</talk>>\
She lets out a sigh, then walks away.
<<link "Ask Riley to hangout">><<gotoevent setup.events.signLanguageLessonsAskHangout>><</link>>
[[Let her leave.|$location]]<<addtime { minute : 5 }>><<set $riley.affection += 1>><<set $riley.trust += 1>><<set $riley.fear -= 1>>You're just finishing up when Riley sighs.
<<talk "riley">>Sorry about this, but I gotta go so we have to wrap up the lessons for today. . .<</talk>>\
She starts packing up the material, placing it inside her school bag before slinging it over her shoulder. The teen looks to you, a hint of gloom in her expression.
Riley opens her mouth to speak but shakes her head and walks away, heading to the library doors.
<<link "Ask Riley to hangout">><<gotoevent setup.events.signLanguageLessonsAskHangout>><</link>>
[[Let her leave.|$location]]<<addtime { minute : 5 }>><<set $riley.affection += 1>><<set $riley.trust += 1>><<set $riley.fear -= 1>><<set setup.events.signLanguageLessonsIntermediateMiddle to [
{
requires: 'true',
chance: 100,
link: "Sign Language Lessons Intermediate Middle 1"
},
{
requires: 'true',
chance: 100,
link: "Sign Language Lessons Intermediate Middle 2"
},
{
requires: 'true',
chance: 100,
link: "Sign Language Lessons Intermediate Middle 3"
},
{
requires: 'true',
chance: 100,
link: "Sign Language Lessons Intermediate Middle 4"
},
{
requires: 'true',
chance: 100,
link: "Sign Language Lessons Intermediate Middle 5"
},
{
requires: 'true',
chance: 100,
link: "Sign Language Lessons Intermediate Middle 6"
},
{
requires: 'true',
chance: 100,
link: "Sign Language Lessons Intermediate Middle 7"
},
{
requires: 'true',
chance: 100,
link: "Sign Language Lessons Intermediate Middle 8"
},
{
requires: 'true',
chance: 100,
link: "Sign Language Lessons Intermediate Middle 9"
},
{
requires: 'true',
chance: 100,
link: "Sign Language Lessons Intermediate Middle 10"
},
{
requires: 'true',
chance: 100,
link: "Sign Language Lessons Intermediate Middle 11"
},
{
requires: 'true',
chance: 100,
link: "Sign Language Lessons Intermediate Middle 12"
}
]>>Over the next little while, Riley assists you in practicing signing expressions and phrases.
Much to your surprise, she is patient and encouraging, correcting your mistakes and praising the progress made.
<<link "Continue the lessons">><<gotoevent setup.events.signLanguageLessonsIntermediateMiddle>><</link>>
<<link "Finish up lessons for the day">><<gotoevent setup.events.signLanguageLessonsIntermediateEnd>><</link>><<addtime { minute : 5 }>><<set $riley.affection += 1>><<set $riley.trust += 1>><<set $riley.fear -= 1>><<set $player.signLanguage += 1>>You follow along with her, watching carefully and taking note of how she signs each phrase.
As the lesson progresses, you slowly feel your sign vocabulary growing larger. You begin to easily understand more of what she is saying through gestures without needing her to repeat herself every time.
<<talk "riley">>You are really progressing well.<</talk>>\
She remarks after you've been practicing for some time.
<<talk "player">>Thank you, I have a great teacher.<</talk>>\
<<talk "riley">>Don't worry about it. I'm just glad that I don't need to keep repeating myself all day long when teaching someone something.<</talk>>\
Riley sighs with a wry smile.
<<link "Continue the lessons">><<gotoevent setup.events.signLanguageLessonsIntermediateMiddle>><</link>>
<<link "Finish up lessons for the day">><<gotoevent setup.events.signLanguageLessonsIntermediateEnd>><</link>><<addtime { minute : 5 }>><<set $riley.affection += 1>><<set $riley.trust += 1>><<set $riley.fear -= 1>><<set $player.signLanguage += 1>>The lesson proceeds smoothly, though at times Riley corrects your mistakes and patiently teaches you everything she has knowledge on.
You find your enthusiasm spurred by your excitement to learn a new language.
<<link "Continue the lessons">><<gotoevent setup.events.signLanguageLessonsIntermediateMiddle>><</link>>
<<link "Finish up lessons for the day">><<gotoevent setup.events.signLanguageLessonsIntermediateEnd>><</link>><<addtime { minute : 5 }>><<set $riley.affection += 1>><<set $riley.trust += 1>><<set $riley.fear -= 1>><<set $player.signLanguage += 1>>Continuing the lessons, she continues forming signs using her hands; they move in fluid motion like graceful dance steps.
In contrast, Riley has a serious expression however, her eyes are focused on her work, paying little attention to her surroundings. She repeats her motions several times before looking to you.
<<talk "riley">>Repeat what I've just done.<</talk>>\
You eagerly mimic the hand motions, managing to accomplish each one with nearly relative ease.
<<link "Continue the lessons">><<gotoevent setup.events.signLanguageLessonsIntermediateMiddle>><</link>>
<<link "Finish up lessons for the day">><<gotoevent setup.events.signLanguageLessonsIntermediateEnd>><</link>><<addtime { minute : 5 }>><<set $riley.affection += 1>><<set $riley.trust += 1>><<set $riley.fear -= 1>><<set $player.signLanguage += 1>>While practicing, you pause for a moment.
<<talk "player">>Say, you're not telling Elodie about me coming to you for sign language lessons, are you?<</talk>>\
Riley looks to you, raising an eyebrow.
<<talk "riley">>No? Why would I? Continue the lessons.<</talk>>\
Feeling relieved at her words, you continue practicing in sign language.
<<link "Continue the lessons">><<gotoevent setup.events.signLanguageLessonsIntermediateMiddle>><</link>>
<<link "Finish up lessons for the day">><<gotoevent setup.events.signLanguageLessonsIntermediateEnd>><</link>><<addtime { minute : 5 }>><<set $riley.affection += 1>><<set $riley.trust += 1>><<set $riley.fear -= 1>><<set $player.signLanguage += 1>>You learn how to ask for something using different gestures and facial expressions.
It feels good being able to communicate so easily, but what really makes you excited is when she shows you how to express your thoughts, feelings and desires in sign language.
<<link "Continue the lessons">><<gotoevent setup.events.signLanguageLessonsIntermediateMiddle>><</link>>
<<link "Finish up lessons for the day">><<gotoevent setup.events.signLanguageLessonsIntermediateEnd>><</link>><<addtime { minute : 5 }>><<set $riley.affection += 1>><<set $riley.trust += 1>><<set $riley.fear -= 1>><<set $player.signLanguage += 1>><<talk "player">>So far so good?<</talk>>\
You ask curiously.
The girl shrugs in response, tapping her lips together in thought for a moment.
<<talk "riley">>Sure. . . Well, could be better<</talk>>\
She shakes her head.
<<talk "riley">>Like this . . .<</talk>>\
Riley repeats the motions, demonstrating it for you.
<<talk "player">>Okay, like that.<</talk>>\
You respond, mimicking the motion using your own hand. The teen nods in approval.
<<link "Continue the lessons">><<gotoevent setup.events.signLanguageLessonsIntermediateMiddle>><</link>>
<<link "Finish up lessons for the day">><<gotoevent setup.events.signLanguageLessonsIntermediateEnd>><</link>><<addtime { minute : 5 }>><<set $riley.affection += 1>><<set $riley.trust += 1>><<set $riley.fear -= 1>><<set $player.signLanguage += 1>>As you continue to practice sign language with Riley, you can't help but think about Elodie.
You can feel that learning sign language was just one small step towards building a deeper connection with her and possibly even Riley, but knowing it is a step in the right direction pushes you forward.
<<link "Continue the lessons">><<gotoevent setup.events.signLanguageLessonsIntermediateMiddle>><</link>>
<<link "Finish up lessons for the day">><<gotoevent setup.events.signLanguageLessonsIntermediateEnd>><</link>><<addtime { minute : 5 }>><<set $riley.affection += 1>><<set $riley.trust += 1>><<set $riley.fear -= 1>><<set $player.signLanguage += 1>>As you're practicing, Riley corrects you, showing you how to form the proper signs with your hands.
<<talk "riley">>It's all about the motion of your hands and fingers, and the facial expressions.<</talk>>\
She explains.
<<talk "riley">>You want to convey the emotion behind the sign just as much as you want to do physically.<</talk>>\
You nod, understanding what she means.
For the next little while, you continue practicing different expressions and gestures, with Riley patiently guiding you through each one.
<<link "Continue the lessons">><<gotoevent setup.events.signLanguageLessonsIntermediateMiddle>><</link>>
<<link "Finish up lessons for the day">><<gotoevent setup.events.signLanguageLessonsIntermediateEnd>><</link>><<addtime { minute : 5 }>><<set $riley.affection += 1>><<set $riley.trust += 1>><<set $riley.fear -= 1>><<set $player.signLanguage += 1>>You occasionally refer back to the book while Riley continues to help whenever you get stuck, demonstrating the different signs, patiently correcting your mistakes and helping you to refine your motions.
The lessons continue on for what feels like hours, working your way through the book and trying out different expressions and phrases.
<<link "Continue the lessons">><<gotoevent setup.events.signLanguageLessonsIntermediateMiddle>><</link>>
<<link "Finish up lessons for the day">><<gotoevent setup.events.signLanguageLessonsIntermediateEnd>><</link>><<addtime { minute : 5 }>><<set $riley.affection += 1>><<set $riley.trust += 1>><<set $riley.fear -= 1>><<set $player.signLanguage += 1>>Each time you learn another phrase or expression, Riley explains to you how to use them properly, explaining every little thing from its context to the best way to sign certain words depending on the situation.
<<link "Continue the lessons">><<gotoevent setup.events.signLanguageLessonsIntermediateMiddle>><</link>>
<<link "Finish up lessons for the day">><<gotoevent setup.events.signLanguageLessonsIntermediateEnd>><</link>><<addtime { minute : 5 }>><<set $riley.affection += 1>><<set $riley.trust += 1>><<set $riley.fear -= 1>><<set $player.signLanguage += 1>>After continuing to practice for some time, Riley eventually slumps back in her chair and sighs.
<<talk "riley">>Let's take a break.<</talk>>\
<<talk "player">>Sure, but why?<</talk>>\
You ask curiously.
<<talk "riley">>I'm tired.<</talk>>\
She answers plainly.
With a nod, you relax and small occasional small talk with Riley. A few minutes pass before she sits back up.
<<talk "riley">>Alright, break times over. Time to get back to practicing.<</talk>>\
You pick up where you left off before taking a break and continue the lessons.
<<link "Continue the lessons">><<gotoevent setup.events.signLanguageLessonsIntermediateMiddle>><</link>>
<<link "Finish up lessons for the day">><<gotoevent setup.events.signLanguageLessonsIntermediateEnd>><</link>><<addtime { minute : 5 }>><<set $riley.affection += 1>><<set $riley.trust += 1>><<set $riley.fear -= 1>><<set $player.signLanguage += 1>><<set setup.events.signLanguageLessonsIntermediateStart to [
{
requires: 'true',
chance: 100,
link: "Sign Language Lessons Intermediate Start 1"
},
{
requires: 'true',
chance: 100,
link: "Sign Language Lessons Intermediate Start 2"
},
{
requires: 'true',
chance: 100,
link: "Sign Language Lessons Intermediate Start 3"
},
{
requires: 'true',
chance: 100,
link: "Sign Language Lessons Intermediate Start 4"
}
]>><<talk "riley">>Hm. Seems like you've been handling the basics pretty well, lets move onto the expressions of sign language now.<</talk>>\
She begins explaining, and hands you a book.
<<talk "riley">>Spend some time reading this, then we'll get started.<</talk>>\
You read through the pages, learning how to use your hands to create different motions and gestures that correspond to certain phrases and sentences.
After some time, you eventually get to the end and put it down.
<<talk "riley">>Finished? Alright, let's begin.<</talk>>\
<<link "Continue the lessons">><<gotoevent setup.events.signLanguageLessonsIntermediateMiddle>><</link>>
[[On second thought, do something else.|$location]]<<addtime { minute : 5 }>><<set $riley.affection += 1>><<set $riley.trust += 1>><<set $riley.fear -= 1>><<set $player.signLanguage += 1>><<talk "player">>So, what's on the agenda for today?<</talk>>\
You ask, eager to get started.
Riley reaches into her bag and pulls out a thick book, handing it over to you.
<<talk "riley">>Expressions and Phrases.<</talk>>\
She explains.
<<talk "riley">>You've been doing well with the basics, so I think it's time to move on.<</talk>>\
You nod, flipping through the pages. The book is filled with illustrations and diagrams, showing different expressions and gestures used in sign language.
<<talk "riley">>Take a few minutes to look through it.<</talk>>\
Riley instructs, leaning back in her chair.
<<talk "riley">>It can be overwhelming, but just focus on a few at a time and we can practice them until you feel comfortable.<</talk>>\
Taking a deep breath, you feel somewhat intimidated by the sheer amount of information in the book. But you know that you need to push yourself out of your comfort zone if you wanted to truly learn.
<<talk "player">>Thanks for being patient with me.<</talk>>\
You suddenly say, looking up at Riley.
<<talk "player">>I really appreciate it.<</talk>>\
Riley blinks in surprise, a hint of pride in her eyes.
<<talk "riley">>Of course.<</talk>>\
She fake coughs.
<<talk "riley">>We're in this together.<</talk>>\
As you begin to work through the book, you feel a sense of accomplishment with every new expression learned.
After finishing the book, you place it down. Riley raises an eyebrow but nods.
<<talk "riley">>Alright, lets get started.<</talk>>\
<<link "Continue the lessons">><<gotoevent setup.events.signLanguageLessonsIntermediateMiddle>><</link>>
[[On second thought, do something else.|$location]]<<addtime { minute : 5 }>><<set $riley.affection += 1>><<set $riley.trust += 1>><<set $riley.fear -= 1>><<set $player.signLanguage += 1>><<talk "riley">>I have some new material for you to study. We're moving on to expressions and phrases now.<</talk>>\
She hands you a book with instructions to spend a few minutes reading through it before getting started.
You eagerly flip through the pages, studying the illustrations and taking note of the various expressions.
When you're eventually finished reading, Riley gives you a nod of approval.
<<talk "riley">>Alright.<</talk>>\
The teen straightens up in her seat.
<<talk "riley">>Let's get started.<</talk>>\
<<link "Continue the lessons">><<gotoevent setup.events.signLanguageLessonsIntermediateMiddle>><</link>>
[[On second thought, do something else.|$location]]<<addtime { minute : 5 }>><<set $riley.affection += 1>><<set $riley.trust += 1>><<set $riley.fear -= 1>><<set $player.signLanguage += 1>>Riley studies you for a few moments before finally nodding.
<<talk "riley">>Okay.<</talk>>\
She stretches for a moment.
<<talk "riley">>We can work on expressions and phrases today. I have a book you can read through before we get started.<</talk>>\
The teen hands you a book, the cover worn and frayed.
<<talk "riley">>Take a few minutes to read through this.<</talk>>\
Riley instructs.
<<talk "riley">>It will give you an idea of what we'll be working on.<</talk>>\
You take the book and begin to flip through the pages. The book is filled with diagrams and illustrations of hand gestures and facial expressions, along with explanations of what they mean.
As you read on, you feel yourself becoming more and more invested in the language. You are surprised at how much you enjoy the challenge of learning a new skill, and feel a sense of pride upon grasping the basics.
After a few minutes, Riley speaks up.
<<talk "riley">>Ready to get started?<</talk>>\
You nod.
<<link "Continue the lessons">><<gotoevent setup.events.signLanguageLessonsIntermediateMiddle>><</link>>
[[On second thought, do something else.|$location]]<<addtime { minute : 5 }>><<set $riley.affection += 1>><<set $riley.trust += 1>><<set $riley.fear -= 1>><<set $player.signLanguage += 1>><<set setup.events.signLanguageLessonsStart to [
{
requires: 'true',
chance: 100,
link: "Sign Language Lessons Start 1"
},
{
requires: 'true',
chance: 100,
link: "Sign Language Lessons Start 2"
},
{
requires: 'true',
chance: 100,
link: "Sign Language Lessons Start 3"
},
{
requires: 'true',
chance: 100,
link: "Sign Language Lessons Start 4"
}
]>>Seeing Riley seated at a table, many sign language materials laid out on its surface, you approach where she's sitting and take a seat beside her.
<<talk "player">>Hey, Riley.<</talk>>\
<<if $riley.affection gte 35 and $riley.trust gte 25>>\
<<talk "riley">>Hey, ready to start?<</talk>>\
You nod in confirmation.
<<talk "riley">>Good. Let's begin.<</talk>>\
The girl replies simply, grabbing a book and opening it.
<<if $player.signLanguage lte 25>>\
<<link "Start Beginners lessons">><<gotoevent setup.events.signLanguageLessonsBeginnersStart>><</link>>
<<elseif $player.signLanguage gte 25 and $player.signLanguage lte 50>>\
<<link "Start Intermediate lessons">><<gotoevent setup.events.signLanguageLessonsIntermediateStart>><</link>>
<<elseif $player.signLanguage gte 50 and $player.signLanguage lte 75>>\
<<link "Start Advanced lessons">><<gotoevent setup.events.signLanguageLessonsAdvancedStart>><</link>>
<<elseif $player.signLanguage gte 75>>\
<<link "Start Expert lessons">><<gotoevent setup.events.signLanguageLessonsExpertStart>><</link>>
<</if>>[[I've change my mind, do something else.|$location]]<<addtime { minute : 5 }>><<set $riley.affection += 1>><<set $riley.trust += 1>><<set $riley.fear -= 1>>
<<else>>\
She looks up at you, mildly confused yet a hint of disgust in her eyes.
<<talk "riley">>What do you want? Go away.<</talk>>\
<<talk "player">>I was hoping to get some lessons in sign language-<</talk>>\
Riley cuts you off, shaking her head.
<<talk "riley">>No. Absolutely not, go find someone else.<</talk>>\
You watch her for a moment before getting up and leaving, having felt you're not going to get any with her right now.
[[End.|$location]]
<</if>>\
Submitted By Irish Major Tom
<<addtime { minute : 2 }>>\
<<set $riley.affection += 1>><<set $riley.trust += 1>><<set $riley.fear -= 1>>\You make your way over to the table that Riley is seated at, noticing the many materials on sign language littering its surface.
<<if $riley.affection gte 350 and $riley.trust gte 250>>\
She looks up as you're taking a seat and nods.
<<talk "riley">>Hey, ready for your lessons?<</talk>>\
<<talk "player">>I am.<</talk>>\
Riley picks up a book then opens it.
<<if $player.signLanguage lte 25>>\
<<link "Start Beginners lessons">><<gotoevent setup.events.signLanguageLessonsBeginnersStart>><</link>>
<<elseif $player.signLanguage gte 25 and $player.signLanguage lte 50>>\
<<link "Start Intermediate lessons">><<gotoevent setup.events.signLanguageLessonsIntermediateStart>><</link>>
<<elseif $player.signLanguage gte 50 and $player.signLanguage lte 75>>\
<<link "Start Advanced lessons">><<gotoevent setup.events.signLanguageLessonsAdvancedStart>><</link>>
<<elseif $player.signLanguage gte 75>>\
<<link "Start Expert lessons">><<gotoevent setup.events.signLanguageLessonsExpertStart>><</link>>
<</if>>[[I've change my mind, do something else.|$location]]<<addtime { minute : 5 }>><<set $riley.affection += 1>><<set $riley.trust += 1>><<set $riley.fear -= 1>>
<<else>>\
She looks up at you.
<<talk "riley">>Yes? What do //you// want?<</talk>>\
<<talk "player">>I'm here for sign language lessons.<</talk>>\
You answer her as you pull out a chair, Riley shakes her head and scoffs.
<<talk "riley">>No way, I'm not teaching you crap.<</talk>>\
The teen turns her attention back to a book in front of her.
[[End.|$location]]
<</if>>\
Submitted By Irish Major Tom
<<addtime { minute : 2 }>>\
<<set $riley.affection += 1>><<set $riley.trust += 1>><<set $riley.fear -= 1>>\Noticing Riley sitting at a table, you make your way over to her and spot several books and other material on sign language.
<<if $riley.affection gte 350 and $riley.trust gte 250>>\
<<talk "riley">>Ready for you lessons?<</talk>>\
<<talk "player">>I sure am.<</talk>>\
She picks up one of the books and opens it.
<<if $player.signLanguage lte 25>>\
<<link "Start Beginners lessons">><<gotoevent setup.events.signLanguageLessonsBeginnersStart>><</link>>
<<elseif $player.signLanguage gte 25 and $player.signLanguage lte 50>>\
<<link "Start Intermediate lessons">><<gotoevent setup.events.signLanguageLessonsIntermediateStart>><</link>>
<<elseif $player.signLanguage gte 50 and $player.signLanguage lte 75>>\
<<link "Start Advanced lessons">><<gotoevent setup.events.signLanguageLessonsAdvancedStart>><</link>>
<<elseif $player.signLanguage gte 75>>\
<<link "Start Expert lessons">><<gotoevent setup.events.signLanguageLessonsExpertStart>><</link>>
<</if>>[[I've change my mind, do something else.|$location]]<<addtime { minute : 5 }>><<set $riley.affection += 1>><<set $riley.trust += 1>><<set $riley.fear -= 1>>
<<else>>\
<<talk "player">>Hey, can you help me with some sign language?<</talk>>\
She shakes her head without looking up.
<<talk "riley">>No. Go away.<</talk>>\
Taken aback by her blunt answer, you walk away
<</if>>[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 2 }>>\
<<set $riley.affection += 1>><<set $riley.trust += 1>><<set $riley.fear -= 1>>\Looking around, you spot Riley sitting at a table, plenty of reading material on sign language are laid out on its surface.
You walk up to her and she looks up.
<<if $riley.affection gte 350 and $riley.trust gte 250>>\
<<talk "riley">>Hm. Ready for your lessons?<</talk>>\
<<talk "player">>Yup, ready as I'll ever be.<</talk>>\
With a nod, she grabs one of the books and opens it.
<<if $player.signLanguage lte 25>>\
<<link "Start Beginners lessons">><<gotoevent setup.events.signLanguageLessonsBeginnersStart>><</link>>
<<elseif $player.signLanguage gte 25 and $player.signLanguage lte 50>>\
<<link "Start Intermediate lessons">><<gotoevent setup.events.signLanguageLessonsIntermediateStart>><</link>>
<<elseif $player.signLanguage gte 50 and $player.signLanguage lte 75>>\
<<link "Start Advanced lessons">><<gotoevent setup.events.signLanguageLessonsAdvancedStart>><</link>>
<<elseif $player.signLanguage gte 75>>\
<<link "Start Expert lessons">><<gotoevent setup.events.signLanguageLessonsExpertStart>><</link>>
<</if>>[[I've change my mind, do something else.|$location]]<<addtime { minute : 5 }>><<set $riley.affection += 1>><<set $riley.trust += 1>><<set $riley.fear -= 1>>
<<else>>\
<<talk "riley">>Oh great. . .<</talk>>\
<<talk "player">>Hey, Riley. I was hoping you could teach me some sign language?<</talk>>\
<<talk "riley">>No.<</talk>>\
Riley gets up and quickly gathers up her things into a school bag before walking away.
<</if>>\
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 2 }>>\
<<set $riley.affection += 1>><<set $riley.trust += 1>><<set $riley.fear -= 1>>\Anna's face lightens when she spots the public library. The whole place filled with so many books to read must have made her dizzy.
<<if $anna.affection gte 800>>\
As if she was possessed by the library, she steps in front of you, ready to rush in but looks back at you, only waiting your confirmation for her to check inside.
<<talk "anna">>Can I...?<</talk>>\
[[Give her permission.|Submitted Anna Library Interactive Scene 1a]]
[[Refuse.|Submitted Anna Library Interactive Scene 1b]]
<<elseif $anna.affection gte 500>>\
She turns her whole body to you with a faint smile on her face. Based on her expression, it seems that she wants to visit inside but still needs your permission to be certain she doesn't step on her boundaries.
She gathers some courage then finally asks for permission.
<<talk "anna">><<print $anna.callsPlayer>>, is it alright for me to check inside the library for a bit, if it doesn't bother you of course?<</talk>>\
[[Give her permission.|Submitted Anna Library Interactive Scene 1a]]
[[Refuse.|Submitted Anna Library Interactive Scene 1b]]
<<elseif $anna.affection gte 300>>\
You can tell she wants to go in and read as much as she can but is too afraid to ask for permission. She starts to open her mouth but closes it shortly after, fearing that you would refuse anyway.
[[Give her permission.|Submitted Anna Library Interactive Scene 1a]]
[[Refuse.|Submitted Anna Library Interactive Scene 1b]]
<<else>>\
But then, an expression of deep regret can be seen on her face. It appears that deep down, she is convinced that you will refuse to let her check inside regardless of her intentions.
She closes her eyes and appears to let go of her desire.
[[End.|$location]]
<</if>>\
<<addtime { minute : 1 }>><<talk "player">>If you want to go inside, I have no reason to refuse.<</talk>>\
Anna's smile becomes broader and her excitement seems to overflow, as if she was living a childhood's dream
<<talk "player">>Take all the time you need, and if you need to borrow one of the books, just ask me.<</talk>>\
She nods, appreciating that there are no restrictions at all and starts walking inside the library to look at the books the library is proposing.
In the meantime, you decide to pick a short adventure novel you can read in an hour or two and find a couch where you can rest and read.
You appreciate the atmosphere inside the library and the ambient music in the background.
After finishing the novel, you decide to check on Anna to see if she's at ease inside the library. Around the novel section of the library, you can see her sitting on a couch, <<if $annaMarried gte 10 and $anna.affection gte 900>>reading a romantic novel about people finding love through some hardships and founding a family.<<elseif $anna.affection gte 900>>reading a novel about a woman trying to find the courage to declare her love before her rival.<<elseif $anna.affection gte 600>>reading a novel about some a group of friends traveling around the world.<<elseif $anna.affection gte 400>>reading a psychological novel about an individual going through hardships but keeps on fighting.<<else>>reading a book about how to escape reality.<</if>>\
She seems to be a bit reddish, as if she was reading something embarrassing.
You approach her but you notice some noises behind her back, mostly moans and the rhythmic sound of flesh hitting each other. Before you go check what's inside, Anna stops you by holding your arm.
<<talk "anna">><<print $anna.callsPlayer>>? Please do not go in this section. They're... working on something... personal.<</talk>>\
You let go of it, knowing exactly what you'll find inside anyway.
Anna seems aware that she has spent enough time when you walked toward her and puts the book back where she found it and comes back next to you.
Taking this as a cue to leave, you approach the exit, curious that Anna is not taking any book with her.
<<talk "player">>You're not borrowing anything?<</talk>>\
<<talk "anna">>I'd like to come back another time and read here if we have the occasion.<</talk>>\
She responds calmly. Together, you leave the library satisfied by your visit.
[[End.|$location]]
Submitted by Suprazord
<<addtime { minute : 112 }>>\
<<set $anna.affection += 2>><<set $anna.fear -= 1>><<set $anna.trust += 2>>\<<talk "player">>I'm not really interested right now. Let's check on something else.<</talk>>\
Anna handles hardly the rejection but stays composed in order not to show her disappointment.
You leave the library with her, Anna taking a last glance at the library before returning to your side.
[[End.|$location]]
Submitted by Suprazord
<<addtime { minute : 1 }>>\
<<set $anna.affection -= 2>><<set $anna.fear += 1>><<set $anna.trust -= 3>>\Anna should follow you.Entering the library, you look around for Riley. After a few seconds of searching, you spot her sitting at one of the tables.
[[Start Sign Language lessons with Riley.|Submitted Riley Library Scene 1a]]
[[Wait for now.|Submitted Riley Library Scene 1b]]You make your way over to her, noticing how different the teen looks than she did before; her short hair is pulled back into a ponytail, and she is wearing a white collared shirt along with a pleated miniskirt.
Covering her eyes are a pair of glasses.
Upon reaching the table, you take a seat beside her.
<<talk "player">>You look different.<</talk>>\
Riley glances up at you, unimpressed by your remark.
<<talk "riley">>I look no different than I usually do.<</talk>>\
<<talk "player">>I don't think I've ever seen you with glasses.<</talk>>\
You point out, to which she merely rolls her eyes in response.
<<talk "riley">>Did you want to learn sign language or are you going to mention every little thing that's different?<</talk>>\
She replies sharply.
<<talk "player">>Sorry, sorry. Of course, please teach me, senpai!<</talk>>\
You playfully say, rubbing the side of your head and letting out a soft chuckle.
<<talk "riley">>You're being weird today . . .<</talk>>\
Riley mutters quietly, fiddling with the buttons on her shirt.
On the table are several books and papers laid out, each one appear to be guides and instructions on sign language.
With a sigh, Riley picks up a book and hands it to you. It has simple descriptions of common signs for letters, words and phrases such as //yes// and //no//, asking for a specific item or object, offering a compliment or expressing thanks. All accompanied by photos of how to perform them properly.
<<talk "riley">>Read this.<</talk>>\
The girl instructs.
<<talk "riley">>We'll start there.<</talk>>\
After opening the book, you begin reading through it. Time passes by quickly with each page turning, leaving you feeling lost in thought once more. You read through the text slowly, focusing on the images accompanying the words, taking note of the small details.
Eventually, you finish and close the book before handing it back.
<<talk "riley">>Alright, after reading that, are you still certain you wish to learn sign language?<</talk>>\
Riley asks, her eyes staring directly into yours.
[[Reassure her that you do.|Submitted Riley Library Scene 1c]]
[[On second thought, you don't ever want to learn sign language.|Submitted Riley Library Scene 1d]]
[[Tell her you do, but not right now.|Submitted Riley Library Scene 1e]]You nod.
<<talk "player">>Of course, I wouldn't be here if I didn't want to learn.<</talk>>\
<<talk "riley">>Okay, fair enough. Just wanted to check and make sure, the real lessons start the next time we meet here. So be prepared.<</talk>>\
She responds cooly, gathering up the materials from the table. Riley gets up from her seat.
<<talk "riley">>I need to go now, mother needs me for something.<</talk>>\
Sighing to herself, the teen girl quickly heads off. With nothing else to do, you get up from the table.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 30 }>>\
<<set $riley.affection += 50>><<set $riley.trust += 50>>\
<<set $player.addFlag('signLanguageProgression2')>>\<<talk "player">>On second thought, I'd rather. not learn it at all.<</talk>>\
You bluntly state, shaking your head.
Anger fills Riley's and you notice her ball her fists up, but she merely sighs.
<<talk "riley">>Fine. Whatever, go find someone or something else to help you.<</talk>>\
Riley gathers up the materials from the table and quickly hurries out of the library, tears forming at the corner of hers despite the stoic expression.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 30 }>>\
<<set $riley.affection -= 100>><<set $riley.trust -= 100>>\<<talk "player">>Yes, I really do want to learn sign language, but it doesn't seem like something I can commit to right this moment. Sorry.<</talk>>\
You apologize, shaking your head.
Riley narrows her eyes at you and pouts for a brief moment but shrugs.
<<talk "riley">>Whatever, you know where to find me.<</talk>>\
With nothing else to say, you walk away from the table.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 10 }>>\
<<set $riley.affection -= 50>><<set $riley.trust -= 50>>\<<talk "thought">>I don't really want to learn sign language right now. . . And she's most likely busy with studying, so I'll leave her alone.<</talk>>\
You decide against walking over to where Riley is seated, instead choosing to continue looking around the library.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 5 }>>\<<if $clock.hour lte 15 and $clock.hour gte 11>>[img[images/movies/C013.png]]
<<elseif $clock.hour lt 18>>[img[images/movies/C012.png]]
<<else>>[img[images/movies/C011.png]]
<</if>>
With a burst of noise, the large, bold words, //Island of the Primal!// Emblaze themselves across the big screen before slowly fading away to reveal a full moon.
The full moon shines down over a cruise ship, the captioning text reading that it takes place somewhere in the Polynesian Islands, in the early 1920s. The ship is crammed full of revellers, but the plot zeroes in on the two people //not// having fun - a dour-faced private investigator hired to look into several disappearances that have occurred in the area in recent months, and a soldier haunted by the horrors he'd witnessed during the Great War.
With the grim, cynical attitude befitting a noir film protagonist, the detective immediately suspects foul play on the part of local pirates and rum-smugglers looking to break bad during the Prohibition, but as the camera pans down over the water it becomes clear that something more sinister is afoot. It's only there for a moment, barely visible in the darkness, but something is in the water.
The cruise ship stops at a tropical island, which the detective notes that the local indigenous people had warned them against, saying that the island chain is cursed, and several couples sneak off into the jungle for romantic rendezvous.
Elsewhere on the island, a small group of robed figures is shown approaching a megalithic structure hidden in the jungle's depths, the stonework carved with strange symbols that shimmer and glow a radioactive green. Reaching a ziggurat-like temple at the bottom of an ancient volcanic crater, the robed figures descend into its depths, where pools of molten lava still flow, and kneel before something hidden in the smoke and darkness.
The following morning the crew sends out a search party led by the first mate and the soldier, and makes a gruesome discovery: all of the people who'd gone out into the forest are dead, their bodies grotesquely mutilated and arranged in ritualistic manners. All except for one, a strange young woman who was not among the ship's manifest. A fight breaks out between the soldier and the captain over whether or not to investigate the deaths or leave the island immediately, but it turns out that leaving is out of the question. Something - or someone - damaged the ship's engine during the night, killing the crew-members stationed in the engine room. The detective does his thing, but is stymied by the conclusion that whatever killed the men couldn't have been human - probably some jungle cat that snuck aboard in the night.
While searching the jungle, the crew comes across the ruins of seventeenth and eighteenth century settlements and indigenous villages, the walls and armour of the soldiers bearing strange claw-marks. Delving deeper into the jungle, they stumble across some of the megalithic stonework, which one of the partygoers - who just so happens to be an archeologist from a prestigious university - identifies as belonging to a pre-Sumerian civilization that died out hundreds of thousands of years ago. The ever-logical detective refutes this, as humans were still sleeping in caves and bashing each other over the heads with clubs while chanting,
<<mook "Savages" "unknown">>Mooga! Mooga!<</mook>>\
at the time, but the archaeologist says he never said anything about that civilization being human.
Interacting with the young woman, the soldier begins teaching her English and commiserates with their shared trauma, but the detective is also smitten by the mysterious "dame" and resolves to get to the bottom of the mystery. The love triangle distracts somewhat from the crew's efforts to repair the ship and figure out exactly what's going on, but the sense of tension continues escalating as it becomes increasingly clear that something is hunting them.
As a sudden tropical storm sweeps across the island, the film's monster makes its first appearance. Showcasing the full extent of what motion capture and big-budget CGI is capable of, the fishman is seven feet tall, with slimy black scales, razor sharp teeth and claws, and a bottomless appetite for flesh. One by one, the ship's crew and partygoers are torn to pieces or dragged screaming into the depths until only a handful remain. While hunting the fishman, the soldier is captured by the robed figures, and the detective - determined to get to the bottom of the mystery - arms himself and sets out into the jungle after them, taking the young woman with him.
The remaining crew and revellers manage to repair the ship's engine, but are captured by the cultists. Meanwhile, the detective is separated from the young woman and pursued by the fishman through a network of caves and tunnels, coming across the archeologist examining ancient wall-art. Delirious and rambling, the archaeologist explains that the island is the site of an ancient temple to primordial gods and that the fishman is a remnant of a prehistoric civilization that worshipped them.
Abandoning him to be killed by the fishman, the detective makes his way deeper into the tunnels and eventually comes across the megalithic structure at the island's depths, where he witnesses several of the captured partygoers being sacrificed by the cultists.
The detective is cornered by the fishman, but just before he is about to be eaten the soldier arrives and knocks the beast into a river of lava. Descending deeper into the temple, they discover a chamber containing a horrifying site - captured members of the crew encased in translucent cocoons, in the process of metamorphosing into fishmen... and several cocoons - some centuries old - that have already burst. As the detective and the soldier prepare to put them out of their misery, multiple fishmen emerge out of the darkness and attack them.
Regaining consciousness naked and strapped to a stone table at the heart of the temple, the detective's heart is carved out by the lead cultist - revealed to be none other than the captain of the ship. As the detective's blood flows into grooves in the table and floor of the temple, the cultists sacrifice themselves to awaken their primordial god. Managing to escape with the help of the young woman, the soldier takes her and escapes on the ship as the volcano erupts, destroying the temple. The soldier and the young woman celebrate by making love, but as they do so a horrifying monster rises from the ruins of island.
The ship reaches the mainland and the soldier attempts to warn the authorities of what's coming, but is dismissed as insane and arrested, the young woman escaping into the ocean. Deported to the New World and imprisoned in an asylum, the soldier is trapped in a straitjacket and left helpless as the primordial god makes landfall. Proving impervious to conventional weaponry, the primordial god unleashes a horde of fishmen and other horrifying creatures, human civilization slowly crumbling under the onslaught. The young woman breaks the soldier out of the asylum - in the process revealing that she is not human but an offshoot of the primordial god. Despite this, the soldier kisses her and the film's final scene shows him encased in a cocoon, the young woman waiting for her mate's metamorphosis to conclude.
In a post-credits scene, a deathly pale, emaciated man with unkempt hair awakens with a scream, hugging himself and looking around wildly. A nervous wreck, the man tremulously makes his way to a writing desk, dips his pen into an inkwell with shaking hands, and begins recording the events of the film - from his perspective a dream - in a journal. As he writes, the camera pans to show several books undoubtedly containing numerous other entries.
[[Exit theatre to lobby.|$location]]
A film by Asura<<addtime { minute : 90 }>><<set $Money -= 20>>As the trailers before the movie come to an end, the screen becomes dark for several seconds. At first you only hear the sound of labored breathing, an edge of panic in the sound already putting you at the edge of your seat. Credits fade in and out on the otherwise dark screen before finally shifting into focus with the words 'School of Horror!' thrust at the screen with a shrill violin shriek.
A woman is running through what looks like a dark and dilapidated school. Rusted lockers line the walls in various states of disrepair, each completely empty save for the odd spider web and angry rat. Occasionally the line of reddish metal is broken by a boarded up door or collapsed ceiling, which allows a sickly yellow light to illuminate the dusty tile floor.
The hallway seems to stretch on forever as the woman runs, yet she continues to flee as though the devil himself were on her tail.
The camera focuses for a moment on her face, one that most would consider attractive if not for the look of terror marring her face and the coating of blood and filth. Her dark brown hair is matted with sweat and clings to her skin. A gash has been torn in her jeans and flesh, blood slowly leaking from the wound and wetting the surrounding fabric. The wound causes her to limp slightly with each step.
As the camera slowly zooms in on her face you can vaguely spot a figure in the distance behind her. Many of the details are obscured by the distance, but one thing stands out. Its smile.
While the body is blackened and hard to see, the smile is bright white and clearly in focus. The grin seems slightly too big for the head of the figure, and the teeth just a bit too white, almost as if they were glowing.
No matter how far the woman runs the figure and its smile can be seen behind her, its distance from her constant as though it were traveling exactly at the same speed as her.
Slowly the sound of the women's labored breathing grows louder and louder, overcoming the sound of her footsteps and the other ambient noises of the scene until all that remains is the sound of her terror.
Suddenly the sound of the women's breathing cuts out and several voices speak at once causing the woman to drop to her knees and grasp her head.
<<mook "Apparition" "unknown">>Beautiful child... We can return... all you have lost... We can bring peace everlasting... All we ask... Is your heart... your soul... your smile.<</mook>>\
The mix of voices is disturbing. One of them is a child screaming, another is a woman sobbing, and a third is a man laughing. However there are others that seem to fade in and out with each word, ranging from raspy and pained, to inhuman garbles, to rage filled whispers.
One of the lockers bursts open, causing a rotting corpse to tumble out of its rusty prison directly in front of the woman. It's mangled beyond recognition, bloody gashes and lacerations covering much of the exposed flesh.
The woman screams at the sight of the body and tries to back away, but when she does more lockers burst open causing more butchered bodies to spill forth.
It takes you a moment to realize that you can't see the smiling figure in the distance anymore.
More lockers burst open and more corpses tumble out onto the floor. Many of the corpses are larger and look more developed, but a few seem to be fairly small and malformed.
Soon the entirety of the hallway is covered in the remains of countless human corpses and the woman can only look on in horror at the scene.
The camera focuses in on her face as her eyes dart back and forth wildly across the scene, but as she does that the camera focuses on a single corpse behind her as it sits up.
For a moment you're not sure where the corpse is facing, but then it begins to smile, a startlingly white and perfect smile that is at odds with its mangled face.
<<mook "Apparition" "unknown">>Smile for us. Smile for us. Smile for us.<</mook>>\
The corpse's mouth doesn't move but you can hear its voice, high pitched and feminine.
The woman finally notices the smiling corpse and tries to scramble away from it, but her hand goes through the chest of another corpse causing her to collapse onto the mass of rotting meat.
<<mook "Apparition" "unknown">>Smile for us! Smile for us! Smile for us!<</mook>>\
More corpses sit up and smile, the edge of their mouths splitting slightly as they skin stretches just a bit too far. Light laughter echoes in the distance as more voices join in on the chant.
The woman screams as she struggles to pull her arm out of the corpse it's buried in. When the corpse sits up and grins madly her screams become animalistic in their terror and she thrashes desperately against the ruined body as she tries to escape.
<<mook "Apparition" "unknown">>SMILE FOR US! SMILE FOR US! SMILE FOR US!<</mook>>\
More and more corpses sit up and smile, and as they do more and more voices add to the cacophonous noise that fills the hallway. The laughter is booming now and the sounds of people screaming and crying have joined in to fill your room with a chaotic mess of frenzied voices.
The woman finally wrestles her arm out of the corpses chest, but at this point all of the corpses in the hallway are sitting up and grinning madly at her. With nowhere to run she collapses into herself, grasping her head and screaming as she tries to shut out all of her surroundings. However her voice is easily drowned out by the chanting, screaming, laughing voices that surround her.
<<mook "Apparition" "unknown">>SMILE FOR US! SMILE FOR US! SMILE FOR US! SMILE FOR US!<</mook>>\
The noise reaches a crescendo as all of the voices scream their chant in unison. The women's voice lost in the madness.
Then everything starts to slowly the fade. The voices fading out one by one, the screaming becoming less feral, the crying less prominent. The only voice that remains a constant volume is the laughter.
The corpse's smiles somehow grow wider, causing the flesh at the edges of their mouths to split open and tear. Their pure white teeth become stained with red as fresh blood leaks from the new wounds into their mouths.
Soon there is no more screaming or chanting or crying. All that remains is the laughter, an unhinged, deranged sound that is somehow more frightening than the cacophony that preceded it. The figure from earlier is standing directly over the woman now, standing above all of the corpses, its smile somehow larger and more perfect than the rest. Its body is still out of focus and hazy despite being much closer than it was before.
The woman trembles as the figure lays a hand on her shoulder. Shaking violently as the laughter grows in volume for a brief moment.
Its fingers wrap around her filthy, matted hair and pull gently, forcing the woman to look up at it.
Her eyes don't seem to focus on the creature at all, staring instead at something that cannot be seen on camera.
The women's face is split in two by the smile that plasters her face. It's a vastly different expression from the look of terror she had before, but the expression still seems far from happy.
Her body convulses as she laughs madly, the sound occasionally bordering on sobbing or screaming. For a brief moment the figure comes into focus, but before you make out any details the screen cuts to black and the credits begin to roll.
[[Exit theatre to lobby.|$location]]
A film by manlymann<<addtime { minute : 90 }>><<set $Money -= 20>>You look at different movies to watch with Anna. Just before you ask her opinion, you notice she is looking at a poster for a movie called Rodrigo and Juliah. You can see a half-naked man and woman embracing each other on what appears to be a colorful background.
However, the film is rated for adults and contains explicit content. You aren't sure if Anna is aware of this detail.
<<talk "thought">>We could watch a romantic movie together, I'm sure she'll like it. But at she same time, I'm curious to see her reaction when she watches a horror movie.<</talk>>\
[[Watch a horror movie.|Submitted Anna Theater Interactive Scene 1a]]
[[Watch a romantic movie.|Submitted Anna Theater Interactive Scene 1b]]You give in to your curiosity and decide to watch a horror movie with Anna, expecting some reactions from her.
<<talk "player">>Hey Anna, I'd like to watch this movie with you. I think it'll be fun together. Are you fine with it?<</talk>>\
She turns to you then where you point your finger at. It is a film poster of a man equipped with a chainsaw and wearing a potato sack on his head.
She takes a few steps back, colors drained from her face. She then tries to recompose herself the best she can and answers to you.
<<talk "anna">>A-as you wish.<</talk>>\
She says shaky and with no confidence. It is clear that she doesn't like horror movies and is too afraid to follow you to watch the movie with you.
You take hold of her hands in reassurance. She looks at you with trembling eyes, dreading taking another step to the projection room.
<<talk "player">>Don't worry, this is going to be fine, it's just a movie after all. If things are too intense for you, we can leave in advance. Is it fine for you?<</talk>>\
<<talk "anna">>I can work with that. Thanks for being considerate.<</talk>>\
She stops her shaking and her smile is back again. Right now, she isn't as afraid of watching the horror compared to two minutes ago.
You go together to the counter to buy two tickets, then you enter the projection room, hands in hands. The room has plenty of people inside but you choose to take a seat as close as possible from the door in order to be able to leave quickly if Anna wishes to.
Before the movie starts, you look at Anna again. She firmly holds the armrests with no intention of releasing them, her head stuck to the top of the seat and breathes intensely.
<<talk "thought">>Is she trying to fuse with the chair? It's kind of adorable.<</talk>>\
You touch her right hand to make her feel safe, but most importantly to make her aware of your presence. She turns her head to you again but instead of holding eye contact, she looks instead at the black screen and puts her head on your shoulder.
Ten minutes later, the movie begins finally. Anna jumps a bit because she isn't used to the strong audio from the the theater but tries to stay focused on the movie.
It starts with five young adults camping in the woods in the night around a fireplace. They talk first about their work, their plans, love stories, etc.
<<talk "thought">>So cliche...<</talk>>\
The red haired woman proposes everyone to tell the scariest story they know. The blond man then talks to mention an urban legend about a man who was killed in the very forest they were camping by members of a mafia gang. He was first tortured with many devices then finally got his head cut with a chainsaw.
Apparently, the man owned money to them, but due to its incapacity to pay them, the mafia gang started to pressure by doing awful acts such as sending threatening messages, destroying his property and worst of all: killing his family.
The last words made Anna shake a bit. She seems to reminisce of her past as a slave under your uncle and her strong desire to protect Eve.
The blond man explains that he haunts these woods but only appears when a couple displays their love in the woods, which prompted everyone in the camp to laugh at him, saying he is jealous he doesn't have a girlfriend and the story is complete bogus.
After eating, the campers are going back to their tents. Everyone starts to sleep except for the red haired woman who leaves her tent to join the brown haired camper. From outside the tent, you can the silhouettes of the individuals kissing passionately, they then appear to undress themselves until they are naked.
Anna starts to become interested at the scene in front of her. The man goes on top of her and lifts her legs in order to, what seems logical to you, make love to her. But before they start, another silhouette walks past the shot, with a ominous sound.
<<talk "anna">>EEEEEEP!!!<</talk>>\
This moment had two effects: the first is to change the shot to another camper before the juicy scene unfolds, but more importantly to surprise the audience, and it worked. Anna screamed at your ear, burying her head inside your skirt.
<<talk "player">>It's alright Anna, nothing happened yet.<</talk>>\
The movie continues with another red haired male camper who wakes up in the middle of the night to take a piss. He looks at the tents of his friends and notice nothing of particular. He picks his flashlight in his bag pack then walks toward some bushes. Once he finishes relieving himself, he turns back to his tent but hears some footsteps along the way.
The music intensifying, the footsteps and the obscurity was enough for Anna to panic: she hugs your arm as if her life depends on it and you can hear her whisper some pleas.
<<talk "anna">>Make it stop, please make it stop...<</talk>>\
Your shirt starts to get wet and you almost fear she may hyperventilate, that's when you realize she is starting to cry of terror. Although the reveal of the antagonist hasn't been revealed, she has most likely lost her courage and will have a hard time watching the rest.
<<talk "thought">>Maybe it wasn't a good idea to watch this one after all.<</talk>>\
When the male camper arrives to the camp, he's greeted by the brown haired man who finished his business in his tent and was about to smoke not too far from where they were. He flexes on the fact that his night was hotter and than he expected and he doesn't mind doing it again.
The red haired one goes back to his tent, tired of hearing his friend's sexual experience, meanwhile his friend takes his pack of cigarettes and walks toward the pond. He sits on the shore, smoking and thinking about his potential future with the girl he had sex with when suddenly he hears some noises.
Anna is on guard: she remembers the story that one of the campers told to his friends and has already anticipated what was going to happen. Yet she isn't mentally prepared to what's coming.
The camera starts to do a close-up on a bush, the music gets louder and the camper, curious and without any survival instinct, starts to get closer, calling his friend he met a few minutes ago and saying something in the lines that it isn't funny. When he looks in the bush, there is nothing to see and he slowly walks away from there, laughing quietly.
Four seconds just after the suspense ended in a disappointment, the loud sound of an engine can be heard, making both Anna and you squeal in panic. When the camper looks back, he is confronted to the maniac with the chainsaw and screams as much as his lungs could support before getting his head chopped off, blood gushing from the top of his neck.
During this whole sequence, the people around you scream but nobody screamed as loudly as Anna next to you. She was so terrified by the scene she tightens her embrace as much as she could, almost tearing out your arm, then she fainted as a defense mechanism.
A spectator above you notices her state after hearing her yelling and asks you if she's fine.
<<talk "player">>I'll take her outside, sorry for the inconvenience.<</talk>>\
You carry Anna out of the projection room by using the exit next to you. You find a couch in the atrium and puts Anna on it, calling her at the same time. A few minutes later, she wakes up and regains some colors on her face.
<<talk "anna">>W-where am I? This isn't the projection room.<</talk>>\
<<talk "player">>I took you outside. You fainted during the movie and some people were also worried about you.<</talk>>\
She then realizes what happened back there and starts to fidget. She hides her face in her hands and starts to cry again, but this time for another reason.
<<talk "anna">>I'm so sorry <<print $anna.callsPlayer>>. You had to leave the room because of it. I-i...<</talk>>\
You use your fingers to remove her tears then kneels to her. She looks at you with her glistering eyes.
<<talk "player">>Don't worry Anna. Your well being is more important than watching a movie. Next time, we'll watch something else, something you can enjoy.<</talk>>\
<<talk "anna">>Sniff, t-thank you <<print $anna.callsPlayer>>.<</talk>>\
<<talk "thought">>I shouldn't make her watch horror movies again, she clearly can't handle them.<</talk>>\
[[End.|$location]]
<<addtime { minute : 30 }>>
Submitted by Suprazord
<<set $anna.affection -= 3>><<set $anna.fear += 5>><<set $anna.trust -= 3>><<run $Money -= 40>>\<<talk "player">>You want to watch this one?<</talk>>\
Anna turns her head to you, eyes full of expectations.
<<talk "anna">>We can? I don't want to impose on you.<</talk>>\
<<talk "player">>Nonsense. Imagine it like a date. Sure, watching romantic movies is a bit cliche but as long as we can both enjoy it, where's the harm in that?<</talk>>\
Anna is so happy with your answer that she first hugs you tightly then she kisses you on the lips, a small smile appearing on her face.
<<talk "player">>It's too soon for the kiss Anna, wait until we're deep into the movie yet.<</talk>>\
Anna blushes a bit but regains her composure and nods. You then buy your tickets and go to the room where the movie is taking place.
Upon entering the room, you notice that there isn't a single soul with you in the projection room, leaving you a large choice of seats.
<<talk "thought">>I guess this movie isn't that popular, even with the explicit content.<</talk>>\
Once you have chosen your seats, you look at Anna, clearly excited not only to watch the movie, but more because she'll watch it with you. Coupled with the fact that her experience with theater must be almost non-existent, you wonder how she'll behave in a large room with you, alone, watching a movie about people potentially making love.
Amused by her behavior, you chuckle a bit, drawing the attention of Anna. She is unaware of the reason behind your reaction but then she starts to speculate about the story of the movie and the potential scenes you may watch.
After waiting for a little bit in the empty room, the movie finally starts. Right away, Anna's attention is taken by the introduction. It starts with a man waiting outside a hotel with his phone in his hand. He stands under the roof of the entrance because of the rain.
He writes to a woman named Alice who appears to be going to a meeting with him. From the profile picture on the phone, you can tell she looks a lot like Anna: the same <<print $anna.headHairColorDesc>> hair, the same <<print $anna.eyeColorDesc>> eyes and finally the same face.
Although there are some differences in their builds, she could easily be Anna's doppelganger. You think Anna has noticed the striking resemblance with her and is surprised by the profile picture as well.
<<talk "player">>You haven't told me you were in the movie too Anna.<</talk>>\
You say jokingly. She giggles at your words but quickly focuses back on the movie. You assume that Anna will feel much closer to the female character thanks to their physical traits.
Around the man, you can see a few couples walking along the street, all carrying blue umbrellas with them. You see him standing while the whole world moves in fast motion, accentuating the patience of this man.
Eventually, a woman dressed in a black dress and carrying a red umbrella walks toward the hotel. The people around turn their eyes to her, astounded by her appearance, one of them even tries to start a conversation.
But before it happens, she walks toward the man waiting in front of the hotel and kisses him directly without a second thought. The rain stops and the sun starts to appear progressively as if the loneliness of the man was symbolized by the weather.
Despite the scene having little to no effect on you, Anna on the other hand is astonished by the scene. She almost tries to simulate the scene but cannot commit to it because of a simple issue: she isn't at the mansion and feels less comfortable doing something in public spaces.
You take the initiative by chin to you while she is focused on the scene and kiss her on the lips like in the scene. She is suddenly oblivious to anything around her except for you, even if there was no one to begin with.
You first let go of her then gives her a suggestion.
<<talk "player">>Since we're all alone here, how about we reproduce some of the scenes in the best of our capacities? I'll be the man and you the pretty girl, would that be alright for you?<</talk>>\
She comes out of her dazed expression, then tries to answer without stumbling upon her words.
<<talk "anna">>O-of course not. I'd like to do that as well.<</talk>>\
The movie resumes in the hotel's restaurant. They seem to be enjoying their time, talking their work and many things. But one of the subjects strikes during the conversation. Apparently, their social status aren't compatible with each other: the man is from the working class while the woman is part of the upper class, among the elites and such.
This revelation made Anna a bit sad and concerned, and you think you know why: she is comparing her situation with the protagonists of the story except the roles are inverted.
<<if $annaMarried is 10>>\
However, you can see her holding her ring on her finger which symbolizes your union and she is reminded that she shouldn't worry about those problems at all. You touch her hand to remind her of her new situation and that she should feel as your equal now.
<<talk "anna">>Thank you <<print $anna.callsPlayer>>. I'm glad things are the way they are now.<</talk>>\
<<else>>\
<<talk "thought">>I hope the film won't hurt her self-esteem.<</talk>>\
<</if>>\
A few minutes during the diner, something unexpected happens. The woman starts unzipping the man's pants with dexterity and caresses his penis under his boxers, much to the surprise of the man sitting in front of her. It seems things are getting spicier now. Even Anna next to you is prepared to what's about to come.
[[Continue.|Submitted Anna Theater Interactive Scene 1c]]In order to facilitate the stimulation, the man lifts himself up to remove the tissue blocking her feet and his penis. Once the barrier seems to have been removed, you can see from the shot that the woman starts to move her legs and the man is getting flustered. Nothing else can be seen thanks to the tablecloth but your mind reconstructs the scene that is unfolding.
As Anna and you agreed some time prior, you would replicate what's happening on the screen. But your seats don't allow her to give you a footjob, so she opts for a handjob instead. She unzips your pants and you remove your own boxers to help her.
Biting her lips, she uses her hand to jerk your erected penis and watches the movie at the same time. She slowly rubs the shaft then stroke the length with a faster pace. She looks left and right in order to be certain that no one is watching what she is doing.
In the movie, no one seems to pay attention to what the two are doing. The woman, just like Anna keeps going with her companion's stimulation, bringing him some pleasure despite being in public. The thrill of being discovered encourages both the woman and Anna to go faster and bring their partner to an impending climax.
<<talk "anna">>You like it <<print $anna.callsPlayer>>?<</talk>>\
<<talk "player">>I love it Anna.<</talk>>\
<<talk "anna">>You don't want me to stop, do you<</talk>>\
She asks with a teasing tone.
<<talk "player">>Never, keep going.<</talk>>\
Before it happens though, the woman declares it's over for now and Anna does the same, leaving you blue balled as well. She winks at you while sticking out her tongue. She then repeats the same line as the actress.
<<talk "anna">>Sorry my love, you'll have to be patient.<</talk>>\
<<talk "thought">>She knows how to tease, that's for sure.<</talk>>\
Afterwards, it is the man's turn to tease the woman as retaliation. He crouches under the table and reaches the woman's panties.
You leave your seat and kneels to Anna's crotch. With anticipation, Anna wholeheartedly opens her legs to give you full access to her crotch. You notice a wet spot on her panties and decide to tease her as well.
But because you don't have a view on the scene, you don't know when to stop or if the man planned to push the woman to her climax. You don't even know how to proceed but you let your instincts lead your movements.
<<talk "player">>My turn, Anna.<</talk>>\
You start by removing her panties until it reaches the knee then you start inserting a finger inside her vagina. She starts to pant after the sudden insertion and relaxes on her seat. You use her moans to figure out the spot that brings her the most pleasure.
You figure it out after her twitches intensify and you attack her clitoris relentlessly with your tongue. Her moans become louder and she has a hard time staying sit on her seat. You can also hear the voice of the woman in the movie starting to become louder as well.
Then nothing. You couldn't hear any moans from the movie this time, only Anna's voice. You keep pleasing her but you also wonder if you should stop as well. Anna who is aware of what is happening in the movie clearly doesn't want you to stop. Before you look back at what's happening in the movie, she holds your head between her legs.
<<talk "anna">>T-the scene is still ongoing. You have to continue, please...<</talk>>\
Upon hearing those words, you keep assaulting her vagina, using both your finger and your tongue to bring her to climax. When she finally reaches it, she arches her back and starts cumming on your face with loud moans accompanying her orgasm. She then starts to regain her breath and releases your head.
You sit back on your seat and clean your face with a tissue.
<<talk "player">>So, what did I miss?<</talk>>\
You ask with a broad smile on your face. She doesn't look at you and keep focusing on the movie as usual, instead you see her cheeks red of embarrassment but also relief.
When you turn back to the movie, you can see the loving couple already in the bedroom, caressing themselves, touching each part of the other's body with a sensual music in the background.
<<talk "thought">>Oh my Anna, were you more focused on the movie or your desires?<</talk>>\
Both of the lovers were naked during the scene. The woman clearly overwhelmed by her desires, pushes the man on the bed and starts to put her penis in her mouth in order to bring it to full erection, as least this is what you are thinking of due to her head hiding the man's genitals
Anna leaves her seat this time and stands on her knees in front of your penis still out of your pants.
Being already erected due to her previous teasing, she directly puts most of its length into her mouth, bringing you an immediate satisfaction but also a desire to make it last.
As you expected, the woman in the movie stopped her blowjob in order to start the festivities. She lifts herself up and sits on the man's dick, both of them enjoying the noisy sex they're having. Anna on the other is around your belt, sucking your penis but also curious about the scene on the screen.
<<talk "player">>Don't worry Anna, they're still teasing each other, you can keep going.<</talk>>\
After saying that, Anna's assault becomes ruthless. She sucks your penis at an amazing speed and with such efficiency that you wonder if her goal is not just teasing but bringing you to your climax as well.
She doesn't let go of your legs either, planting you firmly in place. You encourage Anna by petting her head which has the effect of making her moan, bringing even more pleasure to your cock.
<<talk "thought">>Does she want to finish me off so she can return to the movie?<</talk>>\
It doesn't take long for you to lose control. You hold Anna's head with both hands and you release your cum deep inside her throat, your moans covered up by the man's voice.
Anna swallows everything you have released in her mouth, then regains her seat in order to clean herself and focus on the movie. She watches the rest of the sex scene, both of you exhausted by what you did together.
<<talk "player">>Let's just watch the movie without playing this time. Does that work with you?<</talk>>\
She finishes cleaning the rest of the cum then answers to you.
<<talk "anna">>To be honest, I'm not sure I'd be able to serve you well here. So I agree.<</talk>>\
The rest of the movie was still interesting. Most of the future scenes were about the two of the characters trying to find a way to meet more often, but some were more sensitive in nature. In the end, they both leave the country to find love somewhere else and even manage to give birth to a healthy child.
The movie over, Anna and you exit the room, looking for a bathroom in order to properly remove any potential residue of your fun in here and you leave the theater. Before you do, Anna kisses you, clearly happy to have been able to watch the movie with you.
<<talk "anna">>Thank you <<print $anna.callsPlayer>>. If you want to do the same things as in the movie, don't hesitate to ask me.<</talk>>\
<<talk "player">>I'll never pass a proposition like this. Of course I will Anna.<</talk>>\
You take her hand and leave the theater, satisfied in many ways.
[[End.|$location]]
<<addtime { minute : 100 }>>
Submitted by Suprazord
<<set $anna.affection += 3>><<set $anna.fear -= 3>><<set $anna.trust += 3>><<run $Money -= 40>>\Very high affection and trust, low fear as well. I have no plans in making more branches for different movies for Anna.Rebekkah looks around the clothing store. You thought that bringing her here would mellow her out but it doesn't have the effect that you expect.
<<talk "rebekkah">>Why do these things look so cheap, like they're made out of cardboard? I thought we were buying clothes, not rags.<</talk>>\
You are about to suggest her to check another store when she starts throwing clothes at your arm. She keeps one with her and tries it in the changing room.
<<talk "rebekkah">>You stay here with these while I decide what to keep. And no peeking.<</talk>>\
<<talk "player">>Yes ma'am.<</talk>>\
<<talk "thought">>I guess I'll let her do her thing, it won't hurt much.<</talk>>\
She tries different clothes that have brought her attention, then she shows you her outfits in order to get a review. Eventually, she decided to keep nothing at all and makes you tidy up all the clothes she picked.
<<talk "rebekkah">>Hurry up! We don't have all day.<</talk>>\
You keep up the pace until you're done. She looks at you like a minion who has finished executing her order, then leaves the boutique as if nothing happened.
[[End.|$location]]
<<addtime { minute : 15 }>>Add this scene to a nicer clothing store than Neighbors Closet once it's added. Only if Rebekkah has power over you.Browsing the GamePop gaming store, a poster placed on the window catches your eye. The words //''We're hiring!''// printed on it.
<<talk "thought">>Huh, the game store appears to be hiring. Maybe I should ask about it. . .<</talk>>\
[[Talk to an employee.|Submitted GamePop Job Scene 1a]]
[[Leave the store..|Submitted GamePop Job Scene 1b]]
<<addtime { minute : 1 }>>Standing at the counter is a skinny, tall young man, wearing a uniform that consists of a black collared shirt with a //''GamePop!''// logo over the left breast and brown khaki pants. Just above the logo is the name //Eric// in giant, white letters, stitched into the shirt.
He spots you, a smile forming as you approach the counter.
<<talk "eric">>Hi! Welcome to //GamePop,// how can I help you?<</talk>>\
Taking a deep breath, you point to the poster in the window.
<<talk "player">>I saw the poster on the window, I was wondering if you're still hiring?<</talk>>\
Eric's eye's light up.
<<talk "eric">>Actually, yes we are, the last guy quit not that long ago and we've been looking for someone else to replace him.<</talk>>\
The young man laughs.
<<talk "eric">>I should mention it's full time, the days you work will be split between three others. Meaning you'll be working alongside another employee, you will also be given the Monday to Thursday shifts, while the other two will work the rest.<</talk>>\
He pauses to pull a sheet of paper out from behind the counter before continuing.
<<talk "eric">>You work an extra day because one of the other employees is studying for school and the other, well, I'm sure you'll figure that out for yourself.<</talk>>\
With a shrug, he slides a pen and paper across the counter.
<<talk "eric">>If you can start today, you're hired, just need some information first. Oh and the starting pay is twenty one dollars a shift with a total of three raises of five dollars per shift, but only if your performance is exceptionally outstanding ''AND'' if the manager signs off on it.<</talk>>\
<<talk "thought">>Twenty one dollars a shift?!
I could have sworn the company behind the store had gone bankrupt. . .<</talk>>\
[[Sign the paper.|Submitted GamePop Job Scene 1c]]
[[Don't sign the paper.|Submitted GamePop Job Scene 1d]]
<<addtime { minute : 1 }>><<talk "thought">>The job has decent pay, I could use the money.<</talk>>\
Grabbing the pen, you write down your name and information. Eric picks the paper up and looks at it before placing it under the counter.
<<talk "eric">>Glad to have you on board the team, <<print $eric.callsPlayer>>.<</talk>>\
Eric steps out from behind the counter, motioning toward the doorway with the //''Employee's Only!''// sign above it.
<<talk "eric">>Come on, we'll get you a uniform while I explain the responsibilities of your job, and introduce you to your workmate.<</talk>>\
You follow Eric down a short hallway, on either side is a door with nameplates screwed on, the one on the left has the word //Office// stenciled on and the one on the right is labeled //File Room//.
<<talk "eric">>On the left, is the office. That's where our manager Vance hangs out usually, and sometimes the owners will drop by for a meeting or to check up on things. Though I doubt you'll ever meet them.<</talk>>\
He stops at the door and knocks.
<<talk "vance">>What is it?<</talk>>\
A male voice responds.
<<talk "eric">>Just showing the new guy around, wanna meet him?<</talk>>\
Eric answers back.
<<talk "vance">>. . . Show him around, I'll meet him later or something. I'm busy right now.<</talk>>\
<<talk "eric">>Alright, you got it boss.<</talk>>\
Shrugging, Eric continues down the hall.
<<talk "eric">>On the right, is the file room. That's where we keep a copy of all our business ledgers, invoices, warranty/ repair info, employment docs, tax forms, etcetera. You should //ONLY// need to go in here if Vance or the owners tell you to.<</talk>>\
Briefly gesturing to the door on the right, he keeps walking. A moment later, you step into the breakroom as you follow Eric.
<<talk "eric">>This here is the breakroom for employees, this is where you'll deposit your personal belongings before work and pick them up from after work, you'll also spend your break time here as well.<</talk>>\
The break room is a stretched out, medium sized room. Running along most of the far right wall is a counter with a sink built into it that cuts off a few feet away from the corner, between the two is a worn down fridge. Above the counter are several cabinets.
Near the left side of the wall is a round table with six chairs around it.
Closer to the entrance are eight lockers, you noticed five of them have locks keeping them securely closed.
On the other side of the room is a closed door with an icon representing a bathroom.
You notice a young woman with light purple hair and glasses, sitting in one of the chairs, her eyes lock onto yours for a moment until she looks down, embarrassed.
<<talk "eric">>Right, that is Morgana, she'll be your new workmate from now until, well, you quit or are fired.<</talk>>\
Eric laughs to himself.
<<talk "thought">>Why are those the only two options. . .<</talk>>\
<<talk "eric">>Anyways, so that about covers the tour of the place.<</talk>>\
He stretches and yawns.
<<talk "eric">>So, you'll be working the floor with Morgana. You will start as an //Floor Advisor//. That means ensuring customers are greeted on the sales floor, keeping them informed of trade, reservation and loyalty program benefits and above all else, thanked. Also, share product knowledge with customers, ensure products are easy to see and buy, process any and all customer transactions, and above all else, provide an organized and clean store environment in which to shop within.<</talk>>\
After he's finished, Eric gives you a moment to process.
<<talk "eric">>Got all that?<</talk>>\
You nod in response.
<<talk "eric">>Good, wait here while I go grab you a uniform from the back. Once you've been here long enough, we'll get your name stitched onto it. We like to think of it as a sort of, //honor// around here.<</talk>>\
With nothing else to do, you wait while Eric leaves the room to grab a uniform. You find your attention drawn to the woman named //Morgana.//
She occasionally glances at you.
<<talk "thought">>Morgana huh, cute name.<</talk>>\
Just as you consider approaching her, Eric enters the break room again.
<<talk "eric">>Here we go, try that on. Should be your size.<</talk>>\
As you turn around, he hands you a black collared shirt and khaki pants. You grab them, and make your way over to the bathroom. A few minutes later, you exit the bathroom with your new uniform on.
Eric stands in the middle of the room with Morgana beside him, waiting.
<<talk "eric">>Alright, Morgana here will show you how things are done on the floor. She's been with us for almost what, three years?<</talk>>\
He looks to Morgana for confirmation, who nods while staring at the ground.
<<talk "eric">>Like I said, follow and watch what she does. While I, on the other hand, will do what I am //suppose// to do. Which is console repairs, so I'll be in the repair room if you need me.<</talk>>\
Sighing, Eric leaves the room. Leaving you with Morgana, the black shirt she's wearing barely contains her large breasts, and you can vaguely make out the outline of her bra. The young woman's khaki pants look to be almost a size too small as it hugs her hips, showing off her curves.
<<talk "morgana">>U-Um, hi. I'm Morgana. . .<</talk>>\
She stutters as she greets you.
<<talk "player">>Hi, I'm <<print $player.firstName>>.<</talk>>\
You respond in a kind tone.
Morgana looks up, one of her eyes covered by her bangs, a hint of red coloring her cheeks. You can see a faint smile as she turns around.
<<talk "morgana">>W-We should get to work. . .<</talk>>\
Following Morgana out of the break room and onto the sales floor. You spend the day learning how the game store works, what needs cleaning and where certain merchandise goes.
<<talk "thought">>For someone as shy as she is, Morgana is certainly kind-hearted.<</talk>>\
The rest of your shift passes quickly, with only a few customers coming into the store as the time goes by.
Near closing hour, Morgana stops what she's doing to look at you.
<<talk "morgana">>S-So um, what d-do you think?<</talk>>\
She asks.
<<talk "player">>Doesn't seem too hard, thank you for showing me around today.<</talk>>\
A smile spreads across Morgana's face.
<<talk "morgana">>It was n-no problem. . . Oh, um, we should lock up now, it's g-gotten pretty late.<</talk>>\
Nodding, you wait for Morgana to change the //''Open!''// sign to //''Closed!''//, once she's done that, you then make your way to the break room with her.
<<talk "morgana">>I-I'll change first, ok?<</talk>>\
You nod.
Morgana opens up her locker, pulls out her regular clothes and walks to the bathroom. She glances back at you before entering it.
She exits the bathroom a few minutes later. wearing a white blouse that accentuates her large breasts and a thin red ribbon tied at the collar, a light pink colored jacket with a dark purple trim, a blue skirt that stops at her mid-thigh, black tights and brown ankle boots.
Her jacket is only partially zipped up, leaving the sleeves to hang off the edge of her shoulder and covered breasts exposed.
<<talk "morgana">>I'll w-wait by the entrance for you.<</talk>>\
Turning around, Morgana leaves the break room. You walk over to the bathroom and spend the next few minutes redressing into your normal clothes, then make your way to the entrance where your new workmate awaits you.
<<talk "thought">>She's right, it has gotten pretty late.<</talk>>\
You notice the sun is starting to set as you approach the door. Standing a few feet away it, is Morgana, waiting patiently.
<<talk "player">>Hey, time to lock up?<</talk>>\
Morgana silently gasps, startled by your voice.
<<talk "morgana">>Y-Yeah.<</talk>>\
Without further hesitation, Morgana opens the door. Both of you exit the store, she then closes and locks the door.
<<talk "morgana">>G-Goodbye, I'll see you tomorrow?<</talk>>\
She asks, turning around but refusing to look at you.
<<talk "player">>Yup, I'll see you tomorrow.<</talk>>\
Morgana nods, blushing. You can't help but chuckle to yourself as she quietly hums to herself while walking away.
[[End.|$location]]
<<addtime { minute : 420 }>>
<<set $morgana.affection += 10>><<set $morgana.trust += 10>>
<<set $eric.affection += 5>><<set $eric.trust += 5>>
<<set $playerJob to "gamePop">><<set $playerJobExperience = 0>><<talk "thought">>On second thought, I'd rather not.<</talk>>\
You shake your head and exit the store before walking down the sidewalk, ignoring the hiring poster in the store's window as you pass.
[[End.|$location]]
<<addtime { minute : 1 }>>
Submitted by Irish Major Tom<<talk "player">>On second thought, I'll have to decline.<</talk>>\
Shaking your head, you push the paper back towards Eric who shrugs in response.
<<talk "eric">>Suit yourself, though I can't promise the position will be available in the future.<</talk>>\
You nod and thank him, taking a quick glance around the store before leaving.
A moment later you step out onto the street.
[[End.|$location]]
<<addtime { minute : 5 }>>
<<set $eric.affection -= 5>><<set $eric.trust -= 5>>
Submitted by Irish Major Tom<<set setup.events.gamePopPlayerWorkCashEnd to [
{
requires: '$clock.hour lte 8',
chance: 100,
link: "GamePop Work Cash End 1"
},
{
requires: '$clock.hour lte 8',
chance: 100,
link: "GamePop Work Cash End 2"
},
{
requires: '$clock.hour lte 8',
chance: 50,
link: "GamePop Work Cash End 3"
},
{
requires: '$clock.hour lte 8',
chance: 100,
link: "GamePop Work Cash End 4"
},
{
requires: '($clock.hour gte 9 and $clock.hour lte 23)',
chance: 100,
link: "GamePop Work Cash End Alt 1"
},
{
requires: '($clock.hour gte 9 and $clock.hour lte 23)',
chance: 100,
link: "GamePop Work Cash End Alt 2"
}
]>>The rest of the day passes as usual. Several customers come and go, and every now and then you get a sale.
As the last customer leaves, Morgana walks to the door and switches the //OPEN// sign, off.
<<talk "morgana">>I'm, um, going to lock up then go and change out of my uniform. . .<</talk>>\
Morgana says, fidgeting nervously.
<<talk "thought">>Should I help and chat with Morgana while she locks up the store, or chat with Eric while he finishes his work. . .?<</talk>>\
[[Help out Morgana.|GamePop Work Cash End 1a]]
[[Chat with Eric.|GamePop Work Cash End 1b]]You decide to help Morgana lock up and chat with her while doing so.
<<talk "morgana">>Um, good work today, <<print $morgana.callsPlayer>>. . .<</talk>>\
Morgana attempts to converse with you, though you can tell from the anxiousness in her voice that she's having trouble.
<<talk "player">>Thanks, you did good today as well.<</talk>>\
You smile and respond in kind.
She locks the front doors and the two of you head to the employee only area. Once there, Morgana enters the female bathroom while you enter the male side, to change out of your work uniforms.
After you're done changing, you exit the bathroom, and find Morgana already finished.
<<talk "morgana">>Eric is already gone, shall we go as well?<</talk>>\
The young woman sheepishly asks.
<<talk "player">>Sure.<</talk>>\
You follow Morgana out into the storefront where she unlocks the doors, and both of you step outside. She quickly relocks them and turns to you.
<<talk "morgana">>Um, well, g-good bye <<print $morgana.callsPlayer>>. I'll see you next shift.<</talk>>\
The young woman says, turning to walk away.
<<talk "player">>Bye Morgana.<</talk>>\
You call out to her retreating back.
[[End.|$location]]
Submitted by Irish Major Tom
<<if $playerJobExperience lte 25>><<set $Money += 21>><<elseif $playerJobExperience lte 50>><<set $Money += 25>><<else>><<set $Money += 30>><</if>><<addtime { minute : 240 }>><<set $playerJobExperience += 1>>
<<set $morgana.affection += 5>><<set $morgana.trust += 5>>You decide to chat with Eric while he finishes up his work.
<<talk "eric">>Well, that's another day in the store done.<</talk>>\
Eric says cheerfully as you enter the console repair room.
<<talk "eric">>How was the front of the shop?<</talk>>\
<<talk "player">>It was fine. A couple of customers came in.<</talk>>\
You answer.
<<talk "eric">>That's good news, did anything interesting happen today?<</talk>>\
<<talk "player">>No, not really.<</talk>>\
Shaking your head, Eric chuckles.
<<talk "eric">>Okay, well, I'm done here so we should head to the back and change out of our work uniforms.<</talk>>\
He suggests, both you and Eric exit the room and head to the employee's only area to change out of your work clothes.
Once there, you enter the male bathroom and change first, then Eric goes after you're done.
After both of you are dressed, you follow Eric to the front of the store where Morgana waits. The three of you exit the store and she locks up.
The young woman quickly excuses herself before leaving. Eric turns to you.
<<talk "eric">>See ya next shift, <<print $eric.callsPlayer>>!<</talk>>\
Eric waves goodbye before leaving.
[[End.|$location]]
Submitted by Irish Major Tom
<<if $playerJobExperience lte 25>><<set $Money += 21>><<elseif $playerJobExperience lte 50>><<set $Money += 25>><<else>><<set $Money += 30>><</if>><<addtime { minute : 240 }>><<set $playerJobExperience += 1>>
<<set $eric.affection += 5>><<set $eric.trust += 5>>As you continue working, several more customers come and go from the store. Each time a customer comes in the store, you greet them, and offer them assistance with whatever they are looking for. After a while, the end of your shift comes.
<<talk "morgana">>Time to, um, close the store for today.<</talk>>\
Morgana mentions as she walks to the doors.
<<talk "thought">>Should I help and chat with Morgana while she locks up the store, or chat with Eric while he finishes his work. . .?<</talk>>\
[[Help Morgana lock up.|GamePop Work Cash End 2a]]
[[Chat with Eric.|GamePop Work Cash End 2b]]While Morgana locks up the store, you chat with her and run through the checklist until everything's done.
You follow her into the employee's only room, where you both walk into the respective bathrooms and change. Once dressed, you step out to see Morgana already done. She smiles shyly at you.
<<talk "morgana">>Eric has already left, we should leave as well. . .<</talk>>\
<<talk "player">>Alright, let's get going.<</talk>>\
The young woman leads you back to the front of the store, she unlocks the door and lets you exit first before relocking the entrance behind her.
Outside, Morgana turns to you.
<<talk "morgana">>Um, good work today, I'll s-see you next shift.<</talk>>\
<<talk "player">>Same, I'll see you tomorrow.<</talk>>\
You reply as Morgana hurries off down the street.
[[End.|$location]]
Submitted by Irish Major Tom
<<if $playerJobExperience lte 25>><<set $Money += 21>><<elseif $playerJobExperience lte 50>><<set $Money += 25>><<else>><<set $Money += 30>><</if>><<addtime { minute : 240 }>><<set $playerJobExperience += 1>>
<<set $morgana.affection += 5>><<set $morgana.trust += 5>>Leaving Morgana to lock up, you enter the console repair room where Eric works, to chat.
Eric is sitting at his desk, holding a screwdriver in his hand.
<<talk "eric">>Hi <<print $eric.callsPlayer>>!<</talk>>\
He greets you.
<<talk "player">>Hey Eric.<</talk>>\
You return the greeting.
<<talk "eric">>So, how was your shift?<</talk>>\
The young supervisor suddenly asks.
<<talk "player">>It was good. There were a fair bit customers today.<</talk>>\
<<talk "eric">>I see.<</talk>>\
He finishes up with the last few consoles while you chat with him, Eric then leads you out of the room and to the employee's only area.
Once there, he enters the male bathroom to change and after he's done, you change out of your work uniform before stepping out.
<<talk "eric">>Alright, Morgana should be waiting at the entrance for us, come on.<</talk>>\
Eric tells you as he exits the room, you quickly follow him out.
In the store, Morgana is standing at the entrance, waiting. Upon see you and Eric, she unlocks the doors and the three of you exit the store. Morgana locks up before quickly excusing herself, leaving you and Eric alone.
<<talk "eric">>Well, I'll see you next shift, <<print $eric.callsPlayer>>.<</talk>>\
He says with a smile.
<<talk "player">>Yeah, same.<</talk>>\
You nod to him, Eric waves, then walks away.
[[End.|$location]]
Submitted by Irish Major Tom
<<if $playerJobExperience lte 25>><<set $Money += 21>><<elseif $playerJobExperience lte 50>><<set $Money += 25>><<else>><<set $Money += 30>><</if>><<addtime { minute : 240 }>><<set $playerJobExperience += 1>>
<<set $eric.affection += 5>><<set $eric.trust += 5>>Over the next few hours, you and Morgana continue to assist customers and answer their questions, helping them pick out and purchase games and accessories for their consoles.
Eventually, your shift comes to an end. Morgana looks to you, then walks to the door to begin locking up.
<<talk "thought">>Should I help and chat with Morgana while she locks up the store, or chat with Eric while he finishes his work. . .?<</talk>>\
[[Help her lock up.|GamePop Work Cash End 3a]]
[[Go see Eric.|GamePop Work Cash End 3b]]You decide to stay and talk with Morgana as she closes up the store. She goes through a checklist of things, and the two of you work through them until finally finishing up a few minutes later.
<<talk "morgana">>We should, um, go to the back and change now. . .<</talk>>\
Morgana says nervously, heading to the employee's only area. You follow her, and upon entering, both of you step into the respective bathrooms to change.
Once dressed, you step out of the bathroom to see Morgana already changed.
<<talk "morgana">>Um, Eric's already left, so we should leave as well.<</talk>>\
She mentions, her voice as quiet and soft as a mouse. You nod and follow her out of the store.
Outside of the store, she locks the entrance up once more before turning to you.
<<talk "morgana">>Um, g-good work today, <<print $morgana.callsPlayer>>. I'll see you next shift. . .<</talk>>\
Morgana gives you a nervous smile.
<<talk "player">>Same here, Morgana, thanks for the help.<</talk>>\
You both part ways.
[[End.|$location]]
Submitted by Irish Major Tom
<<if $playerJobExperience lte 25>><<set $Money += 21>><<elseif $playerJobExperience lte 50>><<set $Money += 25>><<else>><<set $Money += 30>><</if>><<addtime { minute : 240 }>><<set $playerJobExperience += 1>>
<<set $morgana.affection += 5>><<set $morgana.trust += 5>>You head to the console repair room, where Eric is, leaving Morgana to lock up the store by herself.
Entering the room, Eric looks up at you.
<<talk "eric">>Hey, <<print $eric.callsPlayer>>! Gimme a sec, just gotta finish up here.<</talk>>\
He goes back to repairing consoles and you sit down in one of the chairs.
<<talk "eric">>How was your day?<</talk>>\
Eric asks, without looking up.
<<talk "player">>Good, busy but good. What about yourself?<</talk>>\
You turn the question back to him after answering.
<<talk "eric">>Busy too, I got a few more repairs to make before I'm done here.<</talk>>\
He tells you, moving a console aside to work on one more. The two of you chat while he continues working, and after a few minutes, he's done.
<<talk "eric">>Alright, come on, let's go get changed.<</talk>>\
The young supervisor says, standing up and walking out of the room. You follow him to the employee's only area, where you take turns changing out of your work uniforms.
Once dressed, you step out to see Eric waiting for you.
<<talk "eric">>Morgana's waiting at the entrance for us, come on.<</talk>>\
You and Eric exit the employee's only area and head into the main part of the store. Morgana is standing near the entrance, waiting.
The three of you exit the store, the young woman locks it once more and quickly excuses herself.
<<talk "eric">>Alright, time to go home! I'll see you next shift, <<print $eric.callsPlayer>>!<</talk>>\
<<talk "player">>Same here! Have a good night.<</talk>>\
You reply. Eric cheerfully waves goodbye and heads home.
[[End.|$location]]
Submitted by Irish Major Tom
<<if $playerJobExperience lte 25>><<set $Money += 21>><<elseif $playerJobExperience lte 50>><<set $Money += 25>><<else>><<set $Money += 30>><</if>><<if $playerJobExperience lte 25>><<set $Money += 21>><<elseif $playerJobExperience lte 50>><<set $Money += 25>><<else>><<set $Money += 30>><</if>><<addtime { minute : 240 }>><<set $playerJobExperience += 1>><<set $playerJobExperience += 1>>
<<set $eric.affection += 5>><<set $eric.trust += 5>>Time flies by quickly, with you and Morgana helping customers find games to purchase and trading in their old consoles for cash. Hours pass, customers come and go, and eventually you are done at work.
<<talk "morgana">>T-Time to close up the store. . .<</talk>>\
Morgana mentions, heading to the front door.
<<talk "thought">>Should I help and chat with Morgana while she locks up the store, or chat with Eric while he finishes his work. . .?<</talk>>\
[[Help Morgana lock up.|GamePop Work Cash End 4a]]
[[Chat with Eric.|GamePop Work Cash End 4b]]You nod.
<<talk "player">>Alright, let's get to it.<</talk>>\
Together, the two of you lock the doors and turn off most of the lights, closing up for the night. Once everything is secured, you both head to the employee's only area to change into your regular clothes.
After changing, you step out of the bathroom to see Morgana waiting for you.
<<talk "morgana">>E-Eric has already gone home, we should, um, leave as well.<</talk>>\
She says nervously.
<<talk "player">>Alright, let's go.<</talk>>\
You both exit the employee's only area and walk back to the entrance, Morgana unlocks the door and lets you out first, she then relocks it behind her.
Outside, Morgana looks to you.
<<talk "morgana">>Um, good work today. . . I'll see you next shift.<</talk>>\
<<talk "player">>Same here.<</talk>>\
She smiles at you and walks away, leaving you alone outside the store.
[[End.|$location]]
Submitted by Irish Major Tom
<<if $playerJobExperience lte 25>><<set $Money += 21>><<elseif $playerJobExperience lte 50>><<set $Money += 25>><<else>><<set $Money += 30>><</if>><<addtime { minute : 240 }>><<set $playerJobExperience += 1>>
<<set $morgana.affection += 5>><<set $morgana.trust += 5>>You decide to chat with Eric. He looks up as you enter the room.
<<talk "eric">>Hey <<print $eric.callsPlayer>>! How did your shift go?<</talk>>\
<<talk "player">>It was good thanks. How were your repairs today?<</talk>>\
You ask in return.
<<talk "eric">>They were fine, nothing special. How about your sale today?<</talk>>\
Eric asks, turning back to his work.
<<talk "player">>A few people came in and bought games Morgana and myself recommended. Nothing too crazy though.<</talk>>\
<<talk "eric">>That's good to hear, that's why you get paid the big bucks!<</talk>>\
He jokes, you chuckle in response.
<<talk "eric">>Alright, I'm done here, let's head to the back and change.<</talk>>\
Heading out of the console repair room, you both reach the employee's only area and take turns changing out of your uniforms in the male bathroom.
Once changed, you follow Eric back to the front of the store where Morgana waits. She unlocks the door, lets you out then relocks it behind her.
Morgana quickly excuses herself before hurrying off, leaving you alone with Eric outside the store. The young supervisor looks to you.
<<talk "eric">>Good work today, <<print $eric.callsPlayer>>. I'll catch you next shift, have a great night!<</talk>>\
<<talk "player">>You too, Eric.<</talk>>\
You reply, nodding and waving goodbye.
[[End.|$location]]
Submitted by Irish Major Tom
<<if $playerJobExperience lte 25>><<set $Money += 21>><<elseif $playerJobExperience lte 50>><<set $Money += 25>><<else>><<set $Money += 30>><</if>><<addtime { minute : 240 }>><<set $playerJobExperience += 1>>
<<set $eric.affection += 5>><<set $eric.trust += 5>>Time passes by quickly and you serve the last few customers when Eric walks behind the counter.
<<talk "eric">>Hey, <<print $eric.callsPlayer>>, I'll take over since it's the end of your shift. Have a great night.<</talk>>\
Giving him a quick nod, you head the backroom and clock out before stepping into the male bathroom and changing.
Once you have your regular clothes on, you clock out and make your way to the exit, waving goodbye to Morgana and Eric, then leaving.
[[End.|$location]]
<<if $playerJobExperience lte 25>><<set $Money += 21>><<elseif $playerJobExperience lte 50>><<set $Money += 25>><<else>><<set $Money += 30>><</if>><<addtime { minute : 240 }>><<set $playerJobExperience += 1>>
<<set $eric.affection += 5>><<set $eric.trust += 5>>You help out several customers, while directing others to see Morgana. And after some time, you notice your shift is coming to an end.
With the last few customers taken care of, you knock on the window to get Eric's attention. He looks up, then to a clock and nods.
A couple minutes later, Eric exits the console repair room and steps behind the counter, relieving you.
<<talk "eric">>Alright, your shift is done, have a great night!<</talk>>\
You give Eric a quick nod, then you make your way to the backroom where you change into your regular clothing and clock out before leaving.
On your way out, you wave goodbye to Morgana and Eric.
[[End.|$location]]
<<if $playerJobExperience lte 25>><<set $Money += 21>><<elseif $playerJobExperience lte 50>><<set $Money += 25>><<else>><<set $Money += 30>><</if>><<addtime { minute : 240 }>><<set $playerJobExperience += 1>>
<<set $eric.affection += 5>><<set $eric.trust += 5>><<set setup.events.gamePopPlayerWorkCashLunch to [
{
requires: 'true',
chance: 100,
link: "GamePop Work Cash Lunch 1"
},
{
requires: 'true',
chance: 100,
link: "GamePop Work Cash Lunch 2"
},
{
requires: 'true',
chance: 50,
link: "GamePop Work Cash Lunch 3"
},
{
requires: 'true',
chance: 100,
link: "GamePop Work Cash Lunch 4"
},
{
requires: 'true',
chance: 100,
link: "GamePop Work Cash Lunch 5"
},
{
requires: 'true',
chance: 100,
link: "GamePop Work Cash Lunch 6"
}
]>>While working, Eric walks over to the counter.
<<talk "eric">>Hey, you and Morgana can go on lunch, I'll take over for now.<</talk>>\
He tells you.
<<talk "player">>Thanks Eric, we appreciate it.<</talk>>\
You tell him. Morgana nods and follows you into the employee's only area, there, she goes to the fridge and pulls out a lunch bag and sits down at the small round table. You sit across from her, she looks up at you and notices your lack of food.
<<talk "morgana">>D-Do you not have anything to eat for lunch?<</talk>>\
She asks, you nod your head.
<<talk "player">>Yeah, I uh, didn't bring one.<</talk>>\
Morgana's eyes go wide, she grabs a sandwich bag and hands it to you.
<<talk "morgana">>H-Here, I usually bring extra so you can have it. . .<</talk>>\
<<talk "player">>Thank you.<</talk>>\
You take it from her and say your thanks as you open the bag and pull out the sandwich.
<<talk "morgana">>Is it good?<</talk>>\
The young woman asks, watching you take a bite. Nodding at her question, you finish the entire sandwich.
<<talk "player">>Mmhm, it's delicious, thanks again.<</talk>>\
Morgana smiles and eats her own lunch.
After finishing lunch, you both return to work, Eric goes back to the console repair room.
<<link "GamePop Work Shift End">><<gotoevent setup.events.gamePopPlayerWorkCashEnd>><</link>>As you finish with a customer, Eric approaches the counter.
<<talk "eric">>Time for you and Morgana's lunch break, I'll handle the storefront until you get back.<</talk>>\
With a nod, you and Morgana head to the employee's only room in the back of the store and sit down.
<<talk "morgana">>How is your d-day going so far?<</talk>>\
Morgana asks after grabbing her lunch and sitting down.
<<talk "player">>Good, customers haven't been too bad so far.<</talk>>\
You reply, Morgana nods.
<<talk "morgana">>I-I'm glad to hear that.<</talk>>\
Over the lunch break, you both chat away before getting up and heading back to the front of the store once your lunch break is over.
As you arrive at the counter, Eric steps out, then makes his way back to the console repair room.
<<link "GamePop Work Shift End">><<gotoevent setup.events.gamePopPlayerWorkCashEnd>><</link>>Looking at a clock, you realize it's time for lunch break. You knock on the window of the console repair room, Eric looks up at you for a moment but nods.
A few minutes later, he leaves the room and makes his way to the counter.
<<talk "eric">>Alright, you and Morgana head on to your lunch breaks, I'll take over here until you return.<</talk>>\
You follow Morgana into the employee's only area and take a seat at the small, round table. The young woman joins you a few seconds later, placing a lunch bag onto the table as she sits across from you.
She reaches into the bag and pulls out a sandwich, the smell of meat and cheese fills the air.
<<talk "morgana">>Um, would you like a sandwich? I brought an extra one. . .<</talk>>\
Morgana shyly asks, you accept the offer and take a bite of the delicious sandwich. After finishing your lunch, you both leave the employee's area and make your way back to the front of the store, where Eric is waiting for you with a smile.
<<talk "eric">>Okay, did you guys enjoy your break?<</talk>>\
Eric asks.
<<talk "player">>Yes, thanks.<</talk>>\
<<talk "eric">>Good to hear. Alright, you two get to work. I need to get back to the repair room.<</talk>>\
The young supervisor heads back to the console repair room, leaving you and Morgana to work.
<<link "GamePop Work Shift End">><<gotoevent setup.events.gamePopPlayerWorkCashEnd>><</link>>Looking around the store, your eyes drift to the clock and you realize it's almost time for your lunch break.
You tap on the window to the console repair room to get Eric's attention, he looks up at you then to his watch before nodding. A moment later, he steps out of the room and heads to the counter.
<<talk "eric">>Hey, I'll take over while you and Morgana go for lunch break.<</talk>>\
Eric tells you.
<<talk "player">>Thank you.<</talk>>\
<<talk "eric">>No problem, you deserve a break after all that hard work.<</talk>>\
He winks at you, with a chuckle, you make your way to the employee's only area with Morgana. Once there, she grabs her lunch bag and sits down, you take a seat across from her.
<<talk "player">>How's your day been so far?<</talk>>\
You ask her.
<<talk "morgana">>Um, it's alright. . . It's been an okay day so far, and I've been helping people find games to play.<</talk>>\
<<talk "player">>That's good. Have you played any of them?<</talk>>\
Morgana shakes her head at your question.
<<talk "morgana">>I haven't really had the, um, chance to try them out. I've read reviews on them though and heard they are pretty good.<</talk>>\
<<talk "player">>Well, I'm sure you'll eventually get to play them.<</talk>>\
She shyly smiles at your encouraging words.
<<talk "morgana">>Thanks, I hope so.<</talk>>\
Once Morgana finishes her lunch, and the lunch break is over, both of you head back to the front of the store.
Eric see's you and steps out from behind the counter, he returns to the console repair room, leaving you and Morgana to handle the customers.
<<link "GamePop Work Shift End">><<gotoevent setup.events.gamePopPlayerWorkCashEnd>><</link>>Eric suddenly approaches the counter and motions to the employee's only area.
<<talk "eric">>Hey, <<print $eric.callsPlayer>>. Time for you and Morgana to go on lunch break, I'll handle the customers until you two get back.<</talk>>\
He tells you.
<<talk "player">>Thanks, Eric. We'll be back soon.<</talk>>\
<<talk "eric">>Sure thing, enjoy your lunch!<</talk>>\
You and Morgana both head off on your break, leaving Eric to deal with the rest of the customers.
As you walk into the employee's only area, Morgana grabs her lunch from the fridge and sits down at the small table. You seat yourself opposite her.
<<talk "player">>What did you get?<</talk>>\
You ask.
<<talk "morgana">>U-Udder Delights. I um, figured since I had a long shift today, I didn't want to spend too much time cooking when it could be spent playing games instead. . .<</talk>>\
Morgana replies, you shake your head and chuckle.
<<talk "player">>I can understand that.<</talk>>\
She looks at you, then to her food before looking up.
<<talk "morgana">>Um, w-would you like a sandwich? I bought a bit too much. . .<</talk>>\
The young woman asks, a faint blush coloring her cheeks.
You smile and nod.
<<talk "player">>Of course.<</talk>>\
<<talk "morgana">>It's not much, but I've got plenty for both of us.<</talk>>\
Morgana passes you one of her sandwiches. Once you finish eating, Morgana cleans up the dishes and you both leave the area, heading back to the front of the store to resume your job.
Eric returns to the console repair room once you step behind the counter.
<<link "GamePop Work Shift End">><<gotoevent setup.events.gamePopPlayerWorkCashEnd>><</link>>You look up from the register, having just finished serving a customer, to see Eric stepping behind the counter with you.
<<talk "eric">>Hey! Time for you and Morgana's lunch break, I'll handle the front of the store until you get back.<</talk>>\
He tells you.
<<talk "player">>Thanks, that would be much appreciated.<</talk>>\
You find Morgana and she follows you into the employee's only area where she grabs her lunch before sitting down at the small table. You take a seat opposite her.
After finishing up, you wash your hands and head back out to help the customers at the front of the store. When you come back, Eric is still manning the counter.
<<talk "eric">>So, how was your lunch break?<</talk>>\
The young supervisor asks.
<<talk "player">>It was fine. Thanks for handling the store while we had lunch.<</talk>>\
You answer.
<<talk "eric">>No problem. Have a good rest of your shift.<</talk>>\
With a quick glance around, you head back to the counter and begin helping the customers once more while Eric returns to the console repair room.
<<link "GamePop Work Shift End">><<gotoevent setup.events.gamePopPlayerWorkCashEnd>><</link>><<set setup.events.gamePopPlayerWorkCashMid to [
{
requires: 'true',
chance: 100,
link: "GamePop Work Cash Middle 1"
},
{
requires: 'true',
chance: 100,
link: "GamePop Work Cash Middle 2"
},
{
requires: 'true',
chance: 50,
link: "GamePop Work Cash Middle 3"
},
{
requires: 'true',
chance: 100,
link: "GamePop Work Cash Middle 4"
},
{
requires: 'true',
chance: 100,
link: "GamePop Work Cash Middle 5"
},
{
requires: 'true',
chance: 100,
link: "GamePop Work Cash Middle 6"
},
{
requires: 'true',
chance: 50,
link: "GamePop Work Cash Middle 7"
},
{
requires: 'true',
chance: 100,
link: "GamePop Work Cash Middle 8"
},
{
requires: 'true',
chance: 100,
link: "GamePop Work Cash Middle 9"
},
{
requires: 'true',
chance: 50,
link: "GamePop Work Cash Middle 10"
},
{
requires: 'true',
chance: 100,
link: "GamePop Work Cash Middle 11"
},
{
requires: 'true',
chance: 100,
link: "GamePop Work Cash Middle 12"
},
{
requires: 'true',
chance: 50,
link: "GamePop Work Cash Middle 13"
},
{
requires: 'true',
chance: 100,
link: "GamePop Work Cash Middle 14"
},
{
requires: 'true',
chance: 100,
link: "GamePop Work Cash Middle 15"
},
{
requires: 'true',
chance: 50,
link: "GamePop Work Cash Middle 16"
},
{
requires: 'true',
chance: 100,
link: "GamePop Work Cash Middle 17"
},
{
requires: 'true',
chance: 100,
link: "GamePop Work Cash Middle 18"
},
{
requires: 'true',
chance: 100,
link: "GamePop Work Cash Middle 19"
},
{
requires: 'true',
chance: 100,
link: "GamePop Work Cash Middle 20"
}
]>>You take a look around the store from behind the counter, there are quite a few customers, some browsing through the shelves and others looking at the consoles on display.
After about half an hour, an older gentleman walks in, he is wearing a white button down shirt with a red tie and slacks. He looks to be in his fifties or sixties, grey hair tied at the nape of his neck and glasses covering his eyes.
<<mook "Customer" "male">>Good afternoon.<</mook>>\
The man greets you, looking around the store.
<<talk "player">>Hello, sir, thank you for coming into our store. How may we help you today?<</talk>>\
You respond to him in kind.
<<mook "Customer" "male">>Ah yes, I need a new controller for my old console, since it broke. But I don't know what kind it needs.<</mook>>\
He replies.
<<talk "player">>I'm sorry to hear that sir, which console do you own?<</talk>>\
<<mook "Customer" "male">>This one here.<</mook>>\
The man says, pointing to a game console. Looking closely, you figure out which controller he needs and point him towards the rack where they're located.
<<mook "Customer" "male">>Thank you, young man!<</mook>>\
Thanking you, he picks up a controller from the rack, the man brings it over to you and you ring it up.
<<talk "player">>That will be sixty dollars.<</talk>>\
<<mook "Customer" "male">>Oh ok, that's fine. Thank you.<</mook>>\
He says and hands you his debit card. You swipe the card and give it back along with his receipt.
<<talk "player">>Here is your receipt, Sir, enjoy your purchase.<</talk>>\
You give him the package containing the controller, the man thanks you once again before heading to the exit.
<<link "GamePop Work Shift Lunch Break">><<gotoevent setup.events.gamePopPlayerWorkCashLunch>><</link>>
<<link "GamePop Work Shift End">><<gotoevent setup.events.gamePopPlayerWorkCashEnd>><</link>>Not long after starting your shift, a couple walks in to the store and talks to Morgana.
<<mook "Customer" "female">>Hi, we're looking for some games for our kids. We don't know what kind to get.<</mook>>\
Morgana looks to you for a moment, but nods and hesitantly thanks them for coming in before addressing the mother.
<<talk "morgana">>Um, w-what would you like your children to play?<</talk>>\
<<mook "Customer" "female">>Well, they both love Kart Racem, but we don't have a Kii O, only a YES69. What other options do we have?<</mook>>\
The father then asks, Morgana begins listing out different titles to the parents. She finishes explaining the benefits of each game, and the parents end up buying three of the games she had recommended, along with a few other games. The couple leaves the store, and Morgana smiles as they leave.
<<talk "player">>Good job, Morgana, that was easy money.<</talk>>\
Morgana shyly smiles in response to your encouraging words.
<<link "GamePop Work Shift Lunch Break">><<gotoevent setup.events.gamePopPlayerWorkCashLunch>><</link>>
<<link "GamePop Work Shift End">><<gotoevent setup.events.gamePopPlayerWorkCashEnd>><</link>>You're busy at the cash register when a couple comes in.
<<mook "Customer" "male">>Hi, I am looking for a new game to play. I've played the last few, but nothing really seems to catch my interest anymore.<</mook>>\
The man says, you turn to Morgana, silently asking if she wants to help them.
<<talk "morgana">>What kind of games do you normally play?<</talk>>\
She asks after nodding to you, he thinks for a moment and answers.
<<mook "Customer" "male">>Adventure, horror, puzzle. . . My partner and I like games with an interesting story line.<</mook>>\
He says, pointing towards a few game boxes on the shelf. Morgana quickly runs through a list of some of new titles, and the couple picks up a few of them, eyeing them briefly before placing them back down.
<<mook "Customer" "female">>Hmm, I don't think these will do much for me. . .<</mook>>\
His companion mutters.
<<talk "morgana">>O-Okay, um, I will be right back with another suggestion.<</talk>>\
Morgana disappears behind some shelves to grab something, and returns moments later with a few titles in hand.
<<talk "morgana">>Here are two games that might be something you would enjoy.<</talk>>\
She holds them up, the man quickly glances between the two games before picking up both of them.
<<mook "Customer" "male">>Those look great. Thank you.<</mook>>\
The couple walk to the counter and buy the games. With his purchases in hand, the couple leaves the store. Once they are gone, Morgana lets out a relieved sigh.
<<link "GamePop Work Shift Lunch Break">><<gotoevent setup.events.gamePopPlayerWorkCashLunch>><</link>>
<<link "GamePop Work Shift End">><<gotoevent setup.events.gamePopPlayerWorkCashEnd>><</link>>As Morgana goes to help the next person, you turn your attention towards the counter. A young woman approaches you, her hair is a dark color and she is wearing glasses.
<<mook "Customer" "female">>I'm looking for a gift for my friend's birthday.<</mook>>\
She explains, you can tell she is not from around here, her accent makes her hard to understand at times.
You try to ask her questions, but she keeps shaking her head no. Finally, you decide to show her some games and pull out several from the shelf.
<<mook "Customer" "female">>No, thank you.<</mook>>\
She says, you return the games to their shelf.
<<talk "player">>What exactly do you want to know? If you could give me some more information, I can help you find a game your friend will like.<</talk>>\
<<mook "Customer" "female">>Do you have any games that are funny? That have lots of jokes?<</mook>>\
The woman asks and points to a box in the display case.
<<talk "player">>This is a pretty fun game with a lot of jokes. It's called, //The Bumbletons: Die Ride//. I'm sure your friend would love it.<</talk>>\
You explain to her. The woman thanks you for your help and pays for the game, she then leaves the store.
<<link "GamePop Work Shift Lunch Break">><<gotoevent setup.events.gamePopPlayerWorkCashLunch>><</link>>
<<link "GamePop Work Shift End">><<gotoevent setup.events.gamePopPlayerWorkCashEnd>><</link>>After a few minutes, the store starts filling up with customers. A young couple walks in the front door and approaches the counter. They both seem very eager to purchase something.
<<talk "player">>Hi there!<</talk>>\
You say, greeting the couple.
<<mook "Customer" "female">>Hi, we're looking for a new game to play together.<</mook>>\
The woman explains, smiling.
<<talk "player">>Well, we do carry a lot of games. What kind of game did you want to play?<</talk>>\
You ask.
<<mook "Customer" "male">>We were thinking of getting a new game to play together, but we don't know anything about games.<</mook>>\
The male of the pair says, sounding exasperated.
<<talk "thought">>Hm, sounds like they want a cooperative game.<</talk>>\
<<talk "player">>How about, a coop action-adventure game?<</talk>>\
After racking your brain for a moment, you suggest coop games to the couple. They both look at each other before turning back to you.
<<mook "Customer" "male">>That sounds perfect.<</mook>>\
<<talk "player">>Great. We have some games that might suit your needs.<</talk>>\
You point towards a shelf nearest the counter.
<<talk "player">>What do you think of those games?<</talk>>\
<<mook "Customer" "female">>Ooh, those are some good looking games, thank you very much.<</mook>>\
The woman thanks you and the couple walks over to the shelve, then begins browsing for a game.
<<link "GamePop Work Shift Lunch Break">><<gotoevent setup.events.gamePopPlayerWorkCashLunch>><</link>>
<<link "GamePop Work Shift End">><<gotoevent setup.events.gamePopPlayerWorkCashEnd>><</link>>You quickly notice several people coming in and checking out the various items and games displayed on shelves around the store.
A few of them ask questions about certain games, and you answer their inquiries promptly and confidently.
<<link "GamePop Work Shift Lunch Break">><<gotoevent setup.events.gamePopPlayerWorkCashLunch>><</link>>
<<link "GamePop Work Shift End">><<gotoevent setup.events.gamePopPlayerWorkCashEnd>><</link>><<talk "morgana">>Um, are you enjoying your day so far?<</talk>>\
Morgana suddenly asks.
<<talk "player">>Yeah, its going pretty good, so far.<</talk>>\
You answer. After exchanging pleasantries with Morgana, you talk with customers who walk into the store.
The store is fairly busy today, it seems like a lot of people are visiting Pendleton today. A young boy walks in and approaches the counter.
<<mook "Customer" "male">>Hi, I'm looking for. . . Hmm, what do you recommend?<</mook>>\
<<talk "player">>Well, we carry quite a bit of games, and not just video games; we also have a large selection of video game based board games and trading card games. So if you're looking for something specific, you may want to start there.<</talk>>\
You answer the boy.
<<mook "Customer" "male">>Hmm, okay. Thanks.<</mook>>\
The boy says, turning around and browsing through the different shelves.
<<link "GamePop Work Shift Lunch Break">><<gotoevent setup.events.gamePopPlayerWorkCashLunch>><</link>>
<<link "GamePop Work Shift End">><<gotoevent setup.events.gamePopPlayerWorkCashEnd>><</link>>A young lady walks into the store.
<<mook "Customer" "female">>What kind of games do you have here?<</mook>>\
She abruptly asks.
<<talk "player">>We carry all kinds of games, including trading card games, gaming consoles, and video games. We also have a large section dedicated to gaming books and novels.<</talk>>\
You explain.
<<mook "Customer" "female">>That sounds really interesting, I've never read any of those before.<</mook>>\
The woman remarks as she walks to one of the shelves containing said novels.
Right after helping the woman, a young couple walks into the store.
<<mook "Customer" "female">>Excuse me, are you open?<</mook>>\
A young woman asks.
<<talk "player">>We sure are!<</talk>>\
You enthusiastically respond.
<<mook "Customer" "female">>Oh, great! This is my boyfriend's favorite store ever, he's always asking me to take him here when we come to town.<</mook>>\
Her boyfriend next to her shyly nods in confirmation.
<<talk "player">>Do you need anything in particular?<</talk>>\
<<mook "Customer" "female">>No, we just wanted to stop in and look around, but I think he would love to play some games.<</mook>>\
She shakes her head.
<<talk "player">>There are plenty of consoles hooked up, you both can try them out and see what you like.<</talk>>\
You inform the woman.
<<mook "Customer" "female">>Alright, thank you.<</mook>>\
Thanking you, she heads towards the wall containing the active, demo consoles, with her shy boyfriend.
<<link "GamePop Work Shift Lunch Break">><<gotoevent setup.events.gamePopPlayerWorkCashLunch>><</link>>
<<link "GamePop Work Shift End">><<gotoevent setup.events.gamePopPlayerWorkCashEnd>><</link>>A middle aged man walks into the store.
<<mook "Customer" "male">>Hi, I'm looking for a, uh, you know, a game. . .<</mook>>\
He starts saying.
<<talk "player">>Video game, huh? What kind of games do you like?<</talk>>\
You ask him.
<<mook "Customer" "male">>Ah, you know, I used to like the old classics, like Lazy Jump Sisters and Lanky the Honey-badger, but lately I've been enjoying playing first person shooters.<</mook>>\
The man answers.
<<talk "player">>How about something, like Duty to Betrayal, has some really great characters?<</talk>>\
<<mook "Customer" "male">>I've actually never played that one before, I'll give it a shot.<</mook>>\
Mulling over your suggestion for a moment, he walks over to a shelf full of video games to look for the title you recommended.
<<link "GamePop Work Shift Lunch Break">><<gotoevent setup.events.gamePopPlayerWorkCashLunch>><</link>>
<<link "GamePop Work Shift End">><<gotoevent setup.events.gamePopPlayerWorkCashEnd>><</link>>While busying yourself with the counter, a man walks into the store with a bag full of video game cases. He makes his way to the register, and places the bag onto the counter.
<<mook "Customer" "male">>Hey, I want to trade these in.<</mook>>\
He states.
<<talk "player">>Alright, what do you have to trade in?<</talk>>\
You ask him.
<<mook "Customer" "male">>Well, I got this bag of games here, and I'd like to get some cash for them.<</mook>>\
The man answers.
<<talk "player">>Okay, what type of games are they?<</talk>>\
<<mook "Customer" "male">>They're all old games, some are even pretty rare.<</mook>>\
With a shrug, he points to the bag on the counter.
<<talk "player">>All right, I think we might be able to help you out. Do you mind if I take a look at the games?<</talk>>\
<<mook "Customer" "male">>Go ahead. Go ahead.<</mook>>\
He replies, eagerly awaiting your inspection. You open up the bag, revealing a mixture of various console games. Some of the cases are cracked and worn, others have pieces missing. Most of, if not all, the games are in very poor condition.
<<talk "player">>Hmm. . . Okay, a lot of these cases are in terrible condition so they'll need to be replaced. And many of the games themselves have scratches, lowering their worth quite a lot.<</talk>>\
You explain while continuing to rummage through the games.
<<mook "Customer" "male">>So, what do you think I can get for it?<</mook>>\
He asks, a hint of disappointment in his voice.
<<talk "player">>I'm not sure, but I know we don't usually accept damaged games, so I would guess around, fifty dollars for the better maintained ones, if at all.<</talk>>\
You answer him, shaking your head, he looks down at the bag, sighing.
<<mook "Customer" "male">>That won't do me much good. . . Fine, I'll trade in the good ones.<</mook>>\
He groans as you gather up the few games of his that barely have any scratches or blemishes and hand him over the fifty dollars.
The man thanks you and grabs the bag of games before leaving.
<<link "GamePop Work Shift Lunch Break">><<gotoevent setup.events.gamePopPlayerWorkCashLunch>><</link>>
<<link "GamePop Work Shift End">><<gotoevent setup.events.gamePopPlayerWorkCashEnd>><</link>>There are a few customers that walk in today, each one greets you with a smile.
After greeting everyone, you get back to work, helping people with their orders and answering their questions.
<<link "GamePop Work Shift Lunch Break">><<gotoevent setup.events.gamePopPlayerWorkCashLunch>><</link>>
<<link "GamePop Work Shift End">><<gotoevent setup.events.gamePopPlayerWorkCashEnd>><</link>>You and Morgana sell and exchange video games to people who walk through the door.
One of your sales is a young man, he buys a game, and pays with his credit card.
<<mook "Customer" "male">>Thanks.<</mook>>\
He says with a smile as you hand him his new game and he walks out the store. Morgana watches you intently, watching what you do and saying nothing.
After a little while goes by, a middle aged man walks in the store.
<<mook "Customer" "male">>Excuse me, I'd like to buy a game please. Is this the place?<</mook>>\
He asks, stepping up to the counter.
<<talk "player">>Welcome to GamePop! We sell video games, collectibles, and related merchandise such as posters and accessories.<</talk>>\
You explain to him.
<<mook "Customer" "male">>Well, I'd like to buy a game.<</mook>>\
The man says, looking around the store.
<<talk "player">>Do you have a preference? Do you know the name of the game you want?<</talk>>\
<<mook "Customer" "male">>Uh no, not really, I've heard this is a great store though, so I thought I'd try it out. My son was telling me about all the cool stuff you guys carry here.<</mook>>\
Considering your options as the man speaks, you nod to Morgana once he's done.
<<talk "player">>Right, my coworker here will be glad to help you find what you need, sir.<</talk>>\
Morgana gives you a nervous look for a few seconds but takes a deep breath and guides the older gentleman to a row of games.
<<link "GamePop Work Shift Lunch Break">><<gotoevent setup.events.gamePopPlayerWorkCashLunch>><</link>>
<<link "GamePop Work Shift End">><<gotoevent setup.events.gamePopPlayerWorkCashEnd>><</link>>Morgana takes your orders for games, consoles and accessories, answers questions about products and helps customers find merchandise.
You help a few customers here and there, with their purchases, while assisting others in trading their games in.
<<link "GamePop Work Shift Lunch Break">><<gotoevent setup.events.gamePopPlayerWorkCashLunch>><</link>>
<<link "GamePop Work Shift End">><<gotoevent setup.events.gamePopPlayerWorkCashEnd>><</link>>A few minutes pass by, when a young woman walks into the store carrying a Kiilengo Select, she looks around nervously at the other customers and employees before approaching the counter.
<<mook "Customer" "female">>Hi, do you carry any classic gaming systems like YES, SYES, Yesenys?<</mook>>\
She asks.
<<talk "player">>Yeah, we still have a few in stock, they're over at that wall.<</talk>>\
You tell her.
<<mook "Customer" "female">>Great, thanks!<</mook>>\
She walks over to the wall where you directed her, and picks up a gray YES Classic Edition.
<<mook "Customer" "female">>Hm, yes this will do. . .<</mook>>\
The woman mumbles to herself as she walks back to the counter.
<<talk "player">>That will be three hundred and ninety-nine dollars.<</talk>>\
You say, ringing up the box containing the console after she places it on the counter. After paying, the woman takes her purchase and leaves the store, leaving you to wait on another customer.
<<link "GamePop Work Shift Lunch Break">><<gotoevent setup.events.gamePopPlayerWorkCashLunch>><</link>>
<<link "GamePop Work Shift End">><<gotoevent setup.events.gamePopPlayerWorkCashEnd>><</link>>Both you and Morgana spend a fair amount of time helping customers, sometimes assisting them in finding specific games or accessories, sometimes just chatting with them about their favorite games.
<<link "GamePop Work Shift Lunch Break">><<gotoevent setup.events.gamePopPlayerWorkCashLunch>><</link>>
<<link "GamePop Work Shift End">><<gotoevent setup.events.gamePopPlayerWorkCashEnd>><</link>>Things around the store are quiet for a short while until an older gentleman walks in the store, carrying a few plastic bags filled with games. He looks around the store, occasionally glancing at the various consoles lined up on the shelf.
<<mook "Customer" "male">>Hi there, do you have anything on the YES Classic system?<</mook>>\
The man asks Morgana.
<<talk "morgana">>Um, y-yes sir, we do. I can take you to our last generation section if you would like.<</talk>>\
Morgana shyly answers him, the older gentleman follows her to the section, and he starts looking through the games that are available.
<<talk "morgana">>D-Do you know what you're looking for, sir?<</talk>>\
The young woman nervously asks, fidgeting a bit as she talks to the man.
<<mook "Customer" "male">>Well, I don't really know, but I think I'd like something, like Ultra Roma 3 and Duck Runt. Can you help me find those?<</mook>>\
He looks to the shelf then back to Morgana.
<<talk "morgana">>Y-Yeah.<</talk>>\
She answers, grabbing a few games and timidly handing them to the man.
<<mook "Customer" "male">>Thank you, these will do nicely.<</mook>>\
Taking the games, he thanks her then walks to the counter.
<<mook "Customer" "male">>Hello, young man. I'd like to trade in this bag of games for these two that lovely young lady suggested.<</mook>>\
<<talk "player">>Sure thing, sir.<</talk>>\
You scan the games' barcodes.
<<mook "Customer" "male">>This is quite an impressive collection.<</mook>>\
He proudly remarks while placing the bag onto the counter, you nod and go through and scan each game. A few moments later, you hand him the two games he wants.
<<talk "player">>Most of the games you're trading in are in excellent condition, so even factoring in the two games you're buying, the store owes you two hundred and thirty dollars.<</talk>>\
You explain to the older gentleman.
<<talk "player">>Would you like that to be in-store credit or would you like it to be paid back to you?<</talk>>\
<<mook "Customer" "male">>I'd rather have it as cash, thank you.<</mook>>\
The man replies.
<<talk "player">>Alright, here is your two hundred and thirty, in cash.<</talk>>\
Pulling the money out of the register, you hand the man his cash.
<<mook "Customer" "male">>Thank you so much.<</mook>>\
With a quick nod, the man thanks you and leaves. Done with the transaction, you turn back to Morgana, who has been watching the exchange intently and give her a thumbs up.
<<link "GamePop Work Shift Lunch Break">><<gotoevent setup.events.gamePopPlayerWorkCashLunch>><</link>>
<<link "GamePop Work Shift End">><<gotoevent setup.events.gamePopPlayerWorkCashEnd>><</link>>Soon enough, a group of four girls come in the store. They all seem excited and are asking questions about various games.
<<mook "Customer" "female">>How much do these figures cost?<</mook>>\
One of them asks, pointing to a shelf filled with figures.
<<talk "player">>They generally start at around a hundred dollars, and go up from there depending on if it's a limited edition or not.<</talk>>\
You answer.
<<mook "Customer 2" "female">>What about this game?<</mook>>\
Another girl asks, pointing to a case on one of the many shelves.
<<talk "player">>That's fifty dollars.<</talk>>\
Slightly annoyed at the incoming barrage of questions, you give her a quick reply.
<<mook "Customer 3" "female">>What about this one?<</mook>>\
A third girl asks.
<<talk "player">>Thirty.<</talk>>\
You bluntly answer, mentally sighing to yourself.
<<mook "Customer 4" "female">>We're looking for something else.<</mook>>\
A fourth girl mentions.
<<talk "player">>Well, we have a lot of games, I'm sure you can find something you like.<</talk>>\
The girls continue to question you about different games they might want to buy. After a few minutes of talking, they decide to purchase a few games and leave.
<<link "GamePop Work Shift Lunch Break">><<gotoevent setup.events.gamePopPlayerWorkCashLunch>><</link>>
<<link "GamePop Work Shift End">><<gotoevent setup.events.gamePopPlayerWorkCashEnd>><</link>>As you're working, a blonde woman wearing a sports bra and dolphin shorts, walks into the store. She browses through a few of the shelves before making her way to the counter.
<<mook "Customer" "female">>Hey there, how much for one of those figures? I want to buy one for my son.<</mook>>\
The woman asks, pointing to a figure on the shelf behind you. You glance back at it before turning your attention to her once again.
<<talk "player">>They are around two hundred, that one specifically is five hundred since very few of them exist and they aren't manufactured anymore.<</talk>>\
Her demeanor suddenly changes as you finish explaining the prices, her expression turns seductive and she leans over the counter, using her arms to press her breasts together.
<<mook "Customer" "female">>That's far outside my price range. . . Say, you're a handsome young. Can't we //work// something out?<</mook>>\
She whispers to you, looking up at you with her blue eyes. You swallow hard as she reveals quite a bit of cleavage to you, her short dolphin shorts leaving little to the imagination.
Your mind is racing, trying to think of an excuse for why you can't lower the price, but none seem to come to mind. Your cheeks flush red and her blue eyes glimmer, she smiles.
<<mook "Customer" "female">>Well? What do you say?<</mook>>\
<<talk "player">>Ma'am. . . I. . .<</talk>>\
You stare at her, unsure what to say in response, your mind still running a mile a minute. Before you can even respond, the woman reaches down into her pockets and pulls out a condom.
<<mook "Customer" "female">>If you give me a good deal, say, letting me pay one-fifty for the figure instead of five hundred, I'll let you fuck me.<</mook>>\
She whispers with a seductive tone in her voice, putting an emphasis on the, //fuck me// part. Unable to quell your racing heart, you feel your face heat up.
<<talk "player">>You know I can't, ma'am. The store would fire me on the spot, or worse, sue me.<</talk>>\
You shake your head, composing yourself. The woman looks at you with her blue eyes.
<<mook "Customer" "female">>Come now, I know you want a taste of my tight, wet pussy.<</mook>>\
The older woman purrs, biting her lip.
<<talk "player">>I can't. . .<</talk>>\
Gritting your teeth, you shake your head but she smirks.
<<mook "Customer" "female">>Really? Don't lie to me.<</mook>>\
Before you can say anything else, the woman lowers her gaze to your crotch, checking out your bulge.
<<mook "Customer" "female">>Hmm, you really are turned on, aren't you? I bet you'd love to stick that big dick of yours inside me, wouldn't you?<</mook>>\
She questions, her eyes locking onto yours.
<<mook "Customer" "female">>All you have to do, is let me buy that figure for $150 and my tight, wet pussy is all yours.<</mook>>\
The woman lets out a cute giggle, licking her lips.
For a moment, you contemplate it. Your mind is reeling, your cock is rock hard, and you can smell her perfume, causing your dick to twitch in your pants.
Just as you're about to agree, Eric walks up to you from the back.
<<talk "eric">>Hey, <<print $eric.callsPlayer>>, just wanted to let yo-Oh, sorry didn't mean to interrupt you helping a customer.<</talk>>\
He apologizes, excusing himself back to the console repair room. You sigh and turn back to see the woman is gone, leaving a condom lying on the counter.
<<talk "player">>Ugh, damn you Eric. . .<</talk>>\
You mutter under your breath while quickly disposing of the condom.
<<link "GamePop Work Shift Lunch Break">><<gotoevent setup.events.gamePopPlayerWorkCashLunch>><</link>>
<<link "GamePop Work Shift End">><<gotoevent setup.events.gamePopPlayerWorkCashEnd>><</link>>It isn't long before a customer walks into the store and approaches the counter.
<<mook "Customer" "male">>Hi, I'd like to trade in my old X-Slate 2.1, to help pay for a newer game system.<</mook>>\
The customer states.
<<talk "player">>Sure, we do trades all the time. What console system were you looking to trade your X-Slate 2.1 in for?<</talk>>\
You ask.
<<mook "Customer" "male">>Uh. . . Well, I've been thinking about upgrading to either the Paybox 75 or the X-Slate 3.<</mook>>\
He replies.
<<talk "player">>Okay, let me see your X-Slate 2.1, please.<</talk>>\
The man hands you his old X-Slate 2.1 and you inspect it for damage.
<<talk "player">>Hmm, looks like there's no dents or scratches on it. . . All I need is your information so that I can process your trade.<</talk>>\
You tell him, he nods and gives you his info, and soon enough, you place the X-Slate 2.1 behind the counter and hand him a Paybox 75.
<<talk "player">>So, with the trade-in X-Slate 2.1, your total comes to ninety-nine dollars instead of three hundred and ninety ninety.<</talk>>\
<<mook "Customer" "male">>Awesome! That saves me quite a bit of money!<</mook>>\
The customer exclaims happily, paying the difference and leaving the store with the new console.
<<link "GamePop Work Shift Lunch Break">><<gotoevent setup.events.gamePopPlayerWorkCashLunch>><</link>>
<<link "GamePop Work Shift End">><<gotoevent setup.events.gamePopPlayerWorkCashEnd>><</link>>Before long, a woman walks in and looks around the store, occasionally checking out something she finds interesting.
<<talk "morgana">>Um, h-hi there, is there anything I can help you with?<</talk>>\
Morgana asks, the woman glances at her.
<<mook "Customer" "female">>Oh, hi! Just looking for a little something, not sure what though.<</mook>>\
She replies.
<<talk "morgana">>We have quite a selection of games here, if you're interested I could show you around.<</talk>>\
Your coworker suggests.
<<mook "Customer" "female">>Oh, no no, I don't want to bother you. Thank you anyway!<</mook>>\
The woman says, turning to leave.
<<talk "morgana">>O-Oh, okay. . .<</talk>>\
Morgana utters, looking at the floor.
<<talk "player">>What's wrong?<</talk>>\
You ask, noting her dejected look.
<<talk "morgana">>She just said //No thanks// when I offered to take her through the store. . .<</talk>>\
The lavender-haired woman explains with a saddened expression.
<<talk "player">>Ah, don't worry about it. I'm sure she was just nervous or something.<</talk>>\
You tell her.
<<talk "morgana">>Y-Yeah, you're right. . .<</talk>>\
Morgana sighs.
<<link "GamePop Work Shift Lunch Break">><<gotoevent setup.events.gamePopPlayerWorkCashLunch>><</link>>
<<link "GamePop Work Shift End">><<gotoevent setup.events.gamePopPlayerWorkCashEnd>><</link>><<set setup.events.gamePopPlayerWorkCashStart to [
{
requires: 'true',
chance: 100,
link: "GamePop Work Cash Start 1"
},
{
requires: 'true',
chance: 100,
link: "GamePop Work Cash Start 2"
},
{
requires: 'true',
chance: 50,
link: "GamePop Work Cash Start 3"
},
{
requires: 'true',
chance: 100,
link: "GamePop Work Cash Start 4"
},
{
requires: 'true',
chance: 100,
link: "GamePop Work Cash Start 5"
},
{
requires: 'true',
chance: 100,
link: "GamePop Work Cash Start 6"
}
]>>As you enter the store, Morgana greets you with a shy smile.
<<talk "morgana">>Um, hello, <<print $morgana.callsPlayer>>.<</talk>>\
Her voice is nervous.
<<talk "player">>Hello Morgana.<</talk>>\
<<talk "morgana">>I-It's nice to see you again.<</talk>>\
After exchanging greetings with Morgana, you head into the employee's only area with her, to change into your uniform for work. You enter the male bathroom while Morgana steps in the women's restroom.
Closing the door, you quickly change out of your clothes and put on your work uniform, it only takes a minute or so. As soon as you finish changing, you step out to find Morgana waiting for you.
<<talk "morgana">>A-Are you ready?<</talk>>\
She asks.
<<talk "player">>Yeah, let's go.<</talk>>\
You nod, walking out of the employee's only area and to the counter, where Eric currently is.
Eric stands at the front counter, ready to greet any customers who walk in the store. He notices you and waves you over.
<<talk "eric">>Hey, glad to see you. I'll be in the back, repairing consoles while you tend to the customers.<</talk>>\
He tells you. With a nod, you step behind the counter, taking his place.
The supervisor heads to the console repair room and begins working while you man the front of the store with Morgana.
<<link "GamePop Work Shift Middle">><<gotoevent setup.events.gamePopPlayerWorkCashMid>><</link>>Morgana greets you when you enter the store.
<<talk "morgana">>H-Hello, <<print $morgana.callsPlayer>>.<</talk>>\
<<talk "player">>Hi, how are you, Morgana?<</talk>>\
<<talk "morgana">>I-I'm fine, t-thank you. . . Um, we should head into the back and change for work. . .<</talk>>\
She smiles shyly.
<<talk "player">>Yeah, we should.<</talk>>\
You follow her to the employee only area, where she enters the women's bathroom to change into her work uniform. Not wasting any time, you enter the male bathroom to do the same thing.
After changing, you exit the bathroom and find Morgana already waiting for you. The two of you then proceed to the front of the store where Eric is waiting for you.
As soon as Eric sees you, he smiles and waves you both over.
<<talk "eric">>Hey guys!<</talk>>\
<<talk "player">>Hey, Eric.<</talk>>\
You return his greeting while Morgana quietly nods.
<<talk "eric">>Alright, lets get started. Morgana, you handle the floor while <<print $eric.callsPlayer>>, you handle the counter and register.<</talk>>\
He explains.
<<talk "eric">>I will be in the console repair room if you need me.<</talk>>\
Eric adds, and you nod in response.
<<talk "eric">>Good luck, you two. And remember, it's all fun and, //games//. . . Eh? Eh?<</talk>>\
The young supervisor jokes, walking off to the repair room. Morgana looks at you, a faint smile on her lips. You playfully roll your eyes at Eric's //joke// and step behind the counter.
<<link "GamePop Work Shift Middle">><<gotoevent setup.events.gamePopPlayerWorkCashMid>><</link>>The store is quiet, but soon begins to fill as people come to buy, sell and trade games. Morgana soon enters the store.
<<talk "morgana">>O-Oh, hello, <<print $morgana.callsPlayer>>. . .<</talk>>\
The young woman shyly greets you.
<<talk "player">>Hey, Morgana.<</talk>>\
You return her greeting with a smile.
<<talk "player">>How was your day?<</talk>>\
<<talk "morgana">>It was, um, g-good. . .<</talk>>\
Morgana sheepishly answers.
After greeting each other, you both walk to the employee's only area of the store. You enter the male bathroom while Morgana steps into the female side.
Spending a few minutes changing, you finish up and open the door to find Morgana already waiting for you.
<<talk "morgana">>R-Ready to get started?<</talk>>\
She asks.
<<talk "player">>Sure, let's go.<</talk>>\
Nodding, you make your way out of the employee's only area and to the front of the store with Morgana following closely behind.
As you reach the front of the store, you see Eric standing at the counter. He waves you over.
<<talk "eric">>Hey! Good to see you, you can take over the counter and register while Morgana, you handle the floor and shelves.<</talk>>\
Eric instructs.
You nod and step behind the counter, replacing Eric as he heads to the console repair room.
<<link "GamePop Work Shift Middle">><<gotoevent setup.events.gamePopPlayerWorkCashMid>><</link>>Morgana greets you, she smiles warmly, but seems rather distracted.
<<talk "morgana">>H-Hello.<</talk>>\
She says softly.
<<talk "player">>Hi there!<</talk>>\
You greet her back cheerfully, then quietly make your way to the //Employee's Only// area with Morgana following behind.
Stepping into the backroom, you enter the male bathroom while Morgana steps into the women's side. You quickly dress into your work uniform before exiting the restroom, as you step out, you find Morgana already waiting.
<<talk "morgana">>U-Um, shall we start now. . .?<</talk>>\
The young woman timidly asks.
<<talk "player">>Sure!<</talk>>\
Both of you clock in, then head back to the front counter where Eric is standing.
<<talk "eric">>Ah, <<print $eric.callsPlayer>>, Morgana. Good to see you both, hope you're ready for the day. I'll be in the back if you need me.<</talk>>\
Eric explains.
<<talk "morgana">>O-Okay, I'm ready!<</talk>>\
Morgana does her best to sound enthusiastic through her nervousness.
While walking around to the back of the counter, you notice Eric's eyes lingering on you as he passes by. Shrugging it off, you take his place behind the cash register.
<<link "GamePop Work Shift Middle">><<gotoevent setup.events.gamePopPlayerWorkCashMid>><</link>>Morgana sheepishly looks to you, she then starts walking to the backroom of the store. You follow her into the //Employee's Only// area.
Stepping into the room, Morgana makes her way over to the female bathroom and enters it while you head to the male bathroom, to change into your work uniform.
After changing into your work outfit, you exit the restroom to find Morgana already waiting for you.
<<talk "morgana">>W-We should clock in now.<</talk>>\
She motions to the way you came through, her voice is quiet and soft.
<<talk "player">>Right.<</talk>>\
You nod in agreement and both of you clock in before head back to the front of the game store. Making your way back to the front, Eric waves you over to the counter.
<<talk "eric">>Hey, <<print $eric.callsPlayer>>. Morgana, good to see you.<</talk>>\
He gives out instructions to Morgana and yourself.
<<talk "player">>Got it, boss.<</talk>>\
You reply while Morgana silently nods and quickly heads towards the shelves, you take Eric's place at the register after he enters the console repair room.
<<link "GamePop Work Shift Middle">><<gotoevent setup.events.gamePopPlayerWorkCashMid>><</link>>You arrive at the same time as Morgana, you share a silent greeting with her before heading into the //Employee's Only// area with her.
Entering the room, you quickly make your way to the male bathroom to change into your work uniform while Morgana heads to the female side to do the same.
Once dressed, you exit the restroom to see Morgana already waiting.
<<talk "player">>Shall we?<</talk>>\
You ask, Morgana nods.
<<talk "morgana">>Y-Yeah.<</talk>>\
The two of you clock in, then walk together to the front of the game store where Eric calls you over.
<<talk "eric">>Hey, <<print $eric.callsPlayer>>. Morgana. We might have an influx of customers, so be prepared to help one another out.<</talk>>\
Eric explains.
<<talk "morgana">>Okay. . .<</talk>>\
Morgana timidly responds, then walks off to the shelves to begin work. As you step behind the register, taking Eric's place, he stares at you for a moment.
He suddenly clears his throat and walks off to the console repair room. You blink a few times, confused at what just happened, but you shrug it off.
<<link "GamePop Work Shift Middle">><<gotoevent setup.events.gamePopPlayerWorkCashMid>><</link>>As you work, you get the feeling of being watched. Warily, you scan the crowd for what might be giving you the feeling and are about ready to give up when you notice Betty, dressed in her too tight dress, leaning over the bar far enough that her breasts threaten to spill out at any moment.
She smiles when you meet her eyes.
You can feel a small thrill run through you. The way she looks at you, you aren't sure if you should cover your modesty, or be flattered by the sexual hunger in her eyes.
With a little wink, she turns and starts to walk away, from her trajectory, you strongly suspect she's headed for her office.
Never slowing down, she turns her head to look at you one more time, running her fingers through her short curly hair as she does so.
[[Follow her.|Betty Joker 1a]]
[[Finish work.|Betty Joker 1b]]With one last glance around the club, you follow Betty. The Joker's usual throbbing music is replaced by the echo of your footsteps down the hallway as the door closes behind you. And those footsteps slow as you reach Betty's office door.
Finding the door cracked just a tiny bit open, you knock lightly before reaching for the doorknob.
<<talk "betty">>Come in.<</talk>>\
The door clicks closed behind you as your eyes begin to adjust to the dim light of the office.
Sitting at her desk, illuminated by the light coming from her computer, is Betty. Her coy little smile distorts as she bites her lip playfully, one finger drifting from her chin to her cleavage. When her finger reaches the fabric of her dress, she crooks it, beckoning you closer.
Before you make a conscious decision, your feet are already moving. A half dozen steps brings you to her side.
Betty reaches out, both hands touching your chest as she pivots toward you. Her thighs part as she scoots toward the front of her chair, reviewing her lack of panties beneath.
Completely unabashed, she never breaks eye contact with you even as her hands drift toward your crotch.
<<talk "betty">>I'm going to stand up, pull up my skirt, and sit on my desk.<</talk>>\
You feel the front of your pants come undone.
<<talk "betty">>Then you're going to fuck me like you're trying to beat my cunt into submission.<</talk>>\
The naughty smile on her face never wavers as she stands, pulls her skirt up, leans toward you until her brow touches yours, then leans back before you can even think to kiss her.
A second later, she's leaning back onto the desk and parting her legs in clear invitation.
Her gentle tug at your hips spurs you to motion. You can feel the heat coming off of her sex even before you touch her, and her delicate fingers guide you to her opening without a word.
But it's you that finally pushes forward, allowing her hungry cunt to swallow your shaft in one slick thrust. As your hips meet hers, you even hear the wet sound of her pussy squelching.
With her heels against your ass she forces you deeper, and a few thrusts later you're settling into a rapid, urgent pace.
Beneath you, Betty moans softly with every thrust. The way her body moves, and her heels driving you forward, leave little doubt as to who is doing the fucking.
<<talk "betty">>Make me cum.<</talk>>\
Betty growls in a tone that makes it clear she's making a demand rather than a request, but from her movements, and the changing tone of her voice, you have little doubt that she'll do so at any moment.
The thought of her wreathing beneath you, in the throes of orgasm, puts you on edge. Her cunt seizing your cock and milking it is what puts you over the edge.
<<talk "betty">>Cum for me!<</talk>>\
Even though she says the words, you're already twitching and jerking inside of her as you unleash a torrent of cum into her depths.
You both remain like that for a little longer, each of you basking in the afterglow of your respective orgasms.
<<talk "betty">>Thank you. I needed that.<</talk>>\
She leans forward as she talks, your cock slipping wetly from her hole as she does so.
When she slips from the desk, she shoots you a look that suggests she is done with you for now.
<<talk "betty">>Close the door behind you on your way back to work.<</talk>>\
Pulling your pants up, Betty is already back in her chair as if nothing happened by the time you head for her office door.
Down the hall and through the door, you find yourself back in the deep thrumming of the club, your job temporarily chasing away thoughts of your break from work.
[[End.|$location]]
<<addtime { hour : (24-$clock.hour), minute : (60-$clock.minute) }>><<set $playerJobExperience += 1>>
<<set $Money += 100>>Having a strong suspicion that she wants you to follow for completely non-work related activities, you force your attention back to your job.
You see no further sign of Betty during your shift, and by the time you're ready to clock out for the night, you've nearly forgotten the incident.
[[End.|$location]]
<<addtime { hour : (24-$clock.hour), minute : (60-$clock.minute) }>><<set $playerJobExperience += 1>>
<<set $Money += 100>>Your eyes barely fall on the "Help Wanted" sign behind the bar before a sharp eyed woman in an expensive looking dress steps up to your side. Looking over at her, you see a beauty mark near her nose, just under her left eye.
Turning for a better look, you notice that her commanding grey eyes are already locked on you.
<<talk "betty" "Stranger">>You're not as //beefy// as my other boys, but you've got a glint of intelligence in your eyes. I think you'll do nicely.<</talk>>\
While her words demand your attention, the dismissive way in which she speaks also makes it seem like she's not in fact speaking to you.
You find yourself fixated on her face, from the pale skin to the bright red lipstick, to the way her short curly black hair frames her head in a sort of halo.
<<talk "betty">>I'm Betty, you'll be working for me. Come with me.<</talk>>\
Without waiting for your consent or even a reply, she takes your hand and starts to lead you toward a door near the bar. You see one of the bouncers sort of smirk in your direction, but no one else seems to take notice.
Once the door closes behind you, you find yourself in a short hallway with several doors, one of which she opens and leads you inside.
She lets go of your hand, using it to gesture at the chair while stepping around a large ornate desk that dominates the room which is just a little too small for it.
Once on the other side of the desk, she sits down, crossing her legs in an exaggerated manner that flashes her lacy black panties at you. From the movement, accompanied by the faint smile on her lips and the twinkle in her eyes, you have no doubt that you saw exactly what she intended for you to see.
<<talk "betty">>I make no secret of the kind of person I am. I've been called a corrupt politician, harlot, a slut, an asshole of a boss, a home wrecker, and so many other things I wouldn't even know where to start when listing them all. I'm the kind of person who knows what I want, and am not afraid to take it.<</talk>>\
Crossing her arms under her breasts, they strain at her little red dress so you fear the front might burst open at any possible moment.
<<talk "betty">> I don't know if you're married or not, but you have the air of someone with at least one woman in your life. The fact that you lack a dumbfounded expression on your face also tells me that you've got a decent head on your shoulders.<</talk>>\
Gesturing for you to stand up, then spinning her hand in a circle as if to tell you to turn around for her. You're half way out of your seat before you realize how readily you were obeying. You start to stop, then decide that since you've already started to get up that there's no harm in doing as she wants.
She appraises you as you turn a full circle, then gestures at your seat. You stay standing for a few seconds longer in defiance before finally sitting back down.
<<talk "betty">>My God, you are fantastic. Do you know how long since anyone has so much as hesitated when I've done that?<</talk>>\
Not waiting for your reply, she continues to speak.
<<talk "betty">>Do you want a job?<</talk>>\
She uncrosses her legs in the same slow manner as before, then leans over her desk so that her breasts threaten to spill out the top.
<<talk "player">>Are you propositioning me for sex?<</talk>>\
The smile that blossoms on her face is pure delight.
<<talk "betty">>Is that the job you want? If so, I might be a little disappointed in you. I was actually offering you a job as one of my bouncers. I don't pay for sex.<</talk>>\
Her eyes bore into yours, seeming to peer into your soul as if measuring your worth, all the while something in her gaze quickens your pulse and causes your cock to stir in your pants.
She slowly uncrosses her legs again, giving you another tantalizing glance at the treasure hidden within.
<<talk "betty">>Are you interested in the //position// I'm offering?<</talk>>\
You lean back in your seat, considering your options.
<<talk "thought">>She's offering me a job. It also seems clear that she's either a huge tease, or that sex is going to be part of the arrangement. Do I really want to put myself in that position?<</talk>>\
[[Ask for more information about the job.|Bouncer Job Interview 1a]]
[[Decline her offer.|Bouncer Job Interview 1b]]
<<addtime { minute : 9 }>><<talk "player">>What all would the job involve?<</talk>>\
Her eyes drift slowly over your body, taking in every detail.
<<talk "betty">>Most of the time you'd be working security. Defusing potential problems, screening guests at the door, that kind of thing. Sometimes I may have need of you for more personal business.<</talk>>\
Crossing her arms under her breasts, you see the twin globes of flesh strain at her top while she waits for your reaction.
[[Accept the job.|Bouncer Job Interview 1c]]
[[Decline her offer.|Bouncer Job Interview 1b]]
<<addtime { minute : 3 }>><<talk "player">>Thank you for the generous offer, but I think I'll pass for now.<</talk>>\
<<talk "betty">>A shame. I trust you can find your own way out?<</talk>>\
Her dismissive tone is a clear dismissal.
Standing, you prepare to extend your hand to shake hers, but her attention is already on the computer before her.
Shrugging to yourself, you work your way back out to the main part of the club.
[[End.|$location]]
<<addtime { minute : 4 }>>You start to nod as you part your lips to speak.
<<talk "player">>Sure, I'd like a chance to work here.<</talk>>\
Her smile blossoms into a grin. And you realize in that moment that this is the first time you've seen one of her smiles reach her eyes.
<<talk "betty">>It's not a difficult job. Check IDs, make sure people notice you when they're starting to cause trouble and don't when they're not. One of our regulars will walk you through the first night to make sure you know the basics. Probably the biggest difference between here and other clubs is our bouncer drink policy. Drinks cost us less money than fights. If you can defuse a situation by giving out a couple of free drinks, do it. We keep track of how many drinks you give out. If it's too many, I'll dock your pay. If you give out drinks to friends, I'll fire you. Understood?<</talk>>\
You nod in understanding.
Without warning, she extends her hand. You take it before you even realize you've moved. Her handshake is firmer than you would expect, and lingers longer than is necessary.
<<talk "betty">>And two more things that needs saying. You ever try to kiss me, I'll rip your balls off and shove them so far up your ass they'll dangle from that little flap of skin at the back of your throat like a pair of fuzzy dice. And you don't talk about what happens in my office with anyone. Ever.<</talk>>\
The finality of that final word holds the gravity of the world with it.
Not sure what to say, you simply nod.
<<talk "betty">>You can start now or tomorrow, your choice. If you want to start now, you'll need to take your pants off.<</talk>>\
[[Take your pants off.|Bouncer Job Interview 1d]]
[[Start tomorrow.|Bouncer Job Interview 1e]]
<<addtime { minute : 4 }>><<set $playerJobExperience = 0>><<set $playerJob to "jokerClub">>The way she watches you unbuckle your pants makes you just a little uncomfortable, but the way her eyes light up as your cock comes into view alleviates much of that discomfort.
<<talk "betty">>On my desk.<</talk>>\
Putting actions to her words, you've barely started to move before she steps around to your side of her desk and pushes you onto your back. Leaning back on your elbows, one of her hands trails down your chest toward your crotch, though her eyes never leave yours. She stops just short of your now fully erect manhood.
Her eyes finally move to your cock, appraising it. Then she climbs on top of you with a practiced ease that surprises you given the size of the desk and her small stature. Without ceremony, she reaches beneath the skirt of her dress and tugs her panties to the side as she straddles you.
<span class="pic">\
[img[images/scenes/bettyInterview.png]]
</span>\
You can feel your cock brush against her skin, then her fingers find your rigid pillar and guide it to her already wet slit.
<<talk "betty">>When you're in my club, you're my employee. When you're in my office, you're my plaything. Understand? If you do not want to be my plaything, then knock and speak to me from the door when you have need of me.<</talk>>\
Her eyes bore into yours, making sure you aren't going to make her stop.
When you say nothing, you feel her lower herself slightly, the tip of your cock parting her labia and gliding across the moist interior until it finds her vaginal opening, then without breaking eye contact, she lowers herself on your rod until you feel her hips meet yours.
Her pussy pulsates pleasantly around your cock for several seconds, then she begins to ride you. There's no foreplay, no buildup, just one moment to the next she is bouncing up and down in your lap, her pussy becoming wetter and wetter with every passing second.
All the while, she watches your face, searching for the tells that indicate an approaching orgasm. The closer you get, the bigger her smile seems to become until you can feel yourself growing close, your balls pulling tight with the need for release. Your cock swells, throbs once as you try to hold back for just a few precious seconds longer.
<<talk "betty">>Cum for me!<</talk>>\
Her words are a command, said through the clenched teeth of her own arousal.
You do as she says, before the words fully register in your mind, your cock throbs again, this time jerking hard as you begin to fill her cunt with your hot sticky cum.
At the same time, you feel her pussy quiver, her body's movements becoming erratic as she teeters over the edge of her own orgasm.
<<talk "betty">>Mmmmm, that was nice.<</talk>>\
She purrs, clearly speaking to herself.
For a few seconds longer she remains like that, then she slips off of you and back to the floor. She does a little shimmy as she pulls her panties back up.
<<talk "betty">>You did good. Now get off my desk and clean yourself up. I have work to do.<</talk>>\
And just like that, she returns to her seat and turns her attention to the computer in front of her.
Unsure what exactly is expected of you, she glances up from her computer, her eyes seeming to ask 'what are you still doing here'? You take her look as your cue to excuse yourself and exit the room.
Closing the door behind yourself, you wonder what you're supposed to do, but you're saved when a burly man approaches.
<<talk "jacob">>You've got the look of someone who was just ridden hard and put away wet. New hire?<</talk>>\
You nod.
Immediately, the man extends his hand to give yours a firm but short shake.
<<talk "jacob">>Name's Jacob. Nice to meet you.<</talk>>\
<<talk "player">><<print $player.firstName>><</talk>>\
The man pats you on the shoulder, then points you further down the hall.
<<talk "jacob">>Let me show you around, we'll start with the employee room and get you clocked in so you get paid. Then we can go from there.<</talk>>\
The next few hours involve Jacob showing you around the club, introducing you to some of the other employees, and generally explaining what is expected of you. When closing time rolls around, you join him to clock out for the night.
<<talk "jacob">>Betty can be a little off putting at first. She's good at what she does, this club is a testament to that. As for her office activities, some guys stay away from her office, others look for excuses to go there. No one's going to judge you either way. There's no business you need with her that I can't take care of if you'd rather not deal with her. And if you //do// visit her, don't try to dom her or she'll fire you so fast you won't know what hit you. Treat her with respect and she'll do the same for you, but when it comes to her office, she expects to be treated like God.<</talk>>\
He shrugs as if unsure what else to say.
<<talk "jacob">>You took pretty naturally to most of what I showed you tonight. I hope you decide to stick around.<</talk>>\
With a final wave, he exits the club with you and turns to head for his own vehicle.
[[End.|$location]]
<<set $playerJobExperience += 1>>
<<set $Money += 100>><<addtime { hour : (24-$clock.hour), minute : (60-$clock.minute) }>>
<<if $playerJobExperience lte 25>><<set $Money += 50>><<elseif $playerJobExperience lte 50>><<set $Money += 75>>><<else>><<set $Money += 100>><</if>>Shocked by her words, you scramble out of your chair. She looks like she might laugh though she manages to hold it back
<<talk "betty">>Tomorrow it is then.<</talk>>\
You quickly mumble an agreement as you slip from the room and make your way back to the main part of the club.
[[End.|$location]]
<<addtime { minute : 2 }>><<set setup.events.clubBouncerWorkPlayer to [
{
requires: 'true',
chance: 50,
link: "Bouncer Work 1"
},
{
requires: 'true',
chance: 50,
link: "Bouncer Work 2"
},
{
requires: 'true',
chance: 100,
link: "Bouncer Work 3"
},
{
requires: 'true',
chance: 100,
link: "Bouncer Work 4"
},
{
requires: 'true',
chance: 100,
link: "Bouncer Work 5"
},
{
requires: 'true',
chance: 100,
link: "Betty Joker 1"
},
{
requires: 'true',
chance: 35,
link: "Bouncer Work Jacob 1"
},
{
requires: 'true',
chance: 10,
link: "Bouncer Work Jacob 2"
},
{
requires: 'true',
chance: 100,
link: "Bouncer Work Jacob 3"
}
]>>Near closing time, there's a commotion near the front door. Where the activity catches the attention of more than one bouncer, you realize that you're by far the closest.
Sighing inwardly, you move to intercept before anything can get out of hand.
You quickly come upon a drunk man, trying to push his way through several patrons with very little success. The people around him are growing increasingly agitated and you can tell that you've only got seconds to defuse the situation without the risk of someone getting hurt.
<<talk "player">>Everything alright over here?<</talk>>\
Your voice carries over the crowd, stopping several people dead in their tracks. Your eyes drift over the group, taking stock of those gathered.
Stepping between the drunk and two people who look particularly angry, you meet the eyes of the pair.
<<talk "player">>How about the two of you head over to the bar. Have one last drink on me.<</talk>>\
In a heartbeat, you can see their anger replaced by something far less hostile.
<<talk "player">>Tell the bartender that <<print $player.firstName>> sent you and I said you could have a drink on the house.<</talk>>\
Turning to the drunk as the other two depart, you size him up.
<<talk "player">>Let me help you.<</talk>>\
You're just slipping an arm around the drunk's middle when one of the other bouncers catch up with you. You give them the short version of what you did and ask them to keep an eye on the other pair while you get the man you're supporting a cab.
By the time you have the drunk on his way home, you pass the pair you had sent for a drink as they leave. Both thank you for the drink as they stumble their way into the parking lot.
Just inside the door, you see Betty talking with a couple of the bouncers who had moved to help earlier. Your boss looks your way and gives a curt nod.
<<talk "thought">>I suppose that's as close to a 'Good job' I'm likely to get from her.<</talk>>\
The rest of the night is uneventful. A few more people trickle into the club, but mostly it's people leaving. It's not long after that the doors are closed for the night and you end your shift.
[[End.|$location]]
<<addtime { hour : (24-$clock.hour), minute : (60-$clock.minute) }>><<set $playerJobExperience += 1>>
<<set $Money += 100>>You're working at the front door, screening patrons as they enter when a boy and two girls start to stroll past.
<<talk "player">>Hold up, ID please.<</talk>>\
The two girls grind instantly to a halt, exchanging a worried look. The boy however doesn't even break stride, dragging the girls in his wake.
Realizing that they're most likely underaged and trying to get into the club, you firm your voice, making it menacing as you speak again.
<<talk "player">>You've got three choices, all three of you show me some ID, all three of you get back in your car and go home, or I can call this in and the police can verify your age.<</talk>>\
You hear the boy growl unhappily, then turns toward you.
<<talk "stranger" >>Cut us some slack? We left our IDs in the car.<</talk>>\
<<talk "player">>Good thing we're already in the parking lot then. How about you go get it.<</talk>>\
The boy seems ready to protest again, but eventually slumps. With the two uneasy looking girls at his side, he heads into the parking lot.
You are not surprised when you see a car pull out of the parking lot a short while later, the boy at the wheel.
The rest of your shift continues without incident.
[[End.|$location]]
<<addtime { hour : (24-$clock.hour), minute : (60-$clock.minute) }>><<set $playerJobExperience += 1>>
<<set $Money += 100>>While your entire shift is a hubbub of activity, with the usual excitement, drunks, and too-friendly people who want into the club, it's a surprisingly peaceful night.
As the doors close behind the final patron, there is a few more seconds of music before even that falls silent, leaving the whole club almost unnaturally quiet.
You spend a few more minutes helping move chairs back where they belong, pausing to say a few words with some of the other employees as you make your way to the time clock to end your shift.
[[End.|$location]]
<<addtime { hour : (24-$clock.hour), minute : (60-$clock.minute) }>><<set $playerJobExperience += 1>>
<<set $Money += 100>>The entire work shift is relatively quiet. That's not to say that the people at the club aren't having fun. There's plenty of dancing and drinking, loud yet friendly conversations creating a den of sound against the loud music pumping through the speakers.
Even closing time is fairly reserved, people trickling out of the establishment in ones and twos, or small groups until only those working there are still present.
As you prepare to clock out for the night, you hear a couple of your co-workers comment about how nice of an evening it was while laughing.
Waving goodbye to those nearby, you start to make your way toward the exit as you finish your shift.
[[End.|$location]]
<<addtime { hour : (24-$clock.hour), minute : (60-$clock.minute) }>><<set $playerJobExperience += 1>>
<<set $Money += 100>>You've just clocked in and are walking down the employee hallway toward the main part of the club when you notice the door to Betty's office is open.
Behind her desk, Betty glances up, meeting your eyes as you pass.
[[Continue on your way.|Bouncer Work 5a]]
[[Stop and visit.|Bouncer Work 5b]]Raising your hand in greeting, you wave at Betty as you pass her office door on your way to the main part of the club.
By the time you step through the door into the den of noise beyond, you've already put Betty from your mind.
Your shift is fairly quiet with little need for you to do more than stand around and watch people for signs of trouble. With the exception of a young couple arguing loudly near closing time, there isn't anything of note that happens all night.
[[End.|$location]]
<<addtime { hour : (24-$clock.hour), minute : (60-$clock.minute) }>><<set $playerJobExperience += 1>>
<<set $Money += 100>>Stopping, you step up to the door frame.
<<talk "player">>Saw your door open, thought I'd stop and say hello.<</talk>>\
A small smirk tugs at the corner of her mouth.
<<talk "betty">>Hello. Now close the door.<</talk>>\
[[Step inside the office and close the door behind you.|Bouncer Work 5c]]
[[Close the door and go to work.|Bouncer Work 5d]]Taking a single step into the room, you close the door behind your yourself.
<<talk "betty">>Good boy. Take your pants off.<</talk>>\
Stepping around her desk, she hikes her skirt up before shimmying her panties down her legs. You've nearly got your pants down when she sort of hops up onto the edge of her desk, leaning back as she spreads her legs.
Her pussy is pink, already wet and inviting, only a neat little patch of hair above the slit. As you watch, you see her labia part like the petals of a flower to reveal her opening.
Stepping up between her legs, your erection leads the way. One of her hands reaches down, parting her folds further.
<<talk "betty">>It's not polite to keep a girl waiting.<</talk>>\
Needing no further encouragement, you slide the tip of your cock along her slit once to moisten it, line it up with her hole, then slam inside in a single stroke.
<<talk "betty">>Oh fuck yes!<</talk>>\
Her words come out in a breathless gasp.
A slight shudder goes through her, and you aren't sure if she just had a small orgasm, or if she's just shuddering in pleasure. Either way your own lust will not be denied. Your hands grasp her hips as you start to move, fucking her with powerful rapid thrusts that echo in the small office. All the while she hisses through gritted teeth, her hips moving to meet yours with nearly bone jarring force.
With the intensity of your fucking, it takes little time before your balls are churning with the need to spill their seed. Betty's legs lock around you, clenching so hard that she pulls you balls deep inside of her, her heels digging into your ass with bruising force. Then several things happen in rapid succession. Betty's pussy clamps down tightly for a heartbeat, then starts to convulse rhythmically around your member. The instant her pussy begins to milk your cock, it twitches inside of her, jerking as you start to cum. A deep groan escapes your lips as you begin to fill her needy cunt. As she feels your hot cum splash against her cervix, she lets out a cute little squeaking sound and for a moment so short you almost miss it she looks vulnerable.
Then the moment passes, her heels holding you in place as she breathes heavily. It's not until you start to soften inside of her that she finally releases you.
Stepping back you start to offer her a hand up, but she simply glances at your hand before ignoring it.
Slipping from the desk, Betty reaches down and pulls her panties back up into place before adjusting her dress to make herself presentable again.
Meanwhile, you pull your pants up and are just starting to buckle them when she speaks again.
<<talk "betty">>Be sure to close the door behind you on the way out.<</talk>>\
When she sees you looking at her, the faint smile on her lips quickly vanishes as she puts on an air of authority once more.
Not sure what else to do, you step through her door, give a little wave, then close it behind you before continuing down the hallway toward the main part of the club.
The rest of your shift is fairly quiet with little need for you to do more than stand around and watch people for signs of trouble. With the exception of a young couple arguing loudly near closing time, there isn't anything of note that happens all night.
[[End.|$location]]
<<addtime { hour : (24-$clock.hour), minute : (60-$clock.minute) }>><<set $playerJobExperience += 1>>
<<set $Money += 100>>Nodding, you close the door and turn on your heel. Every footstep leads you further from Betty's door and toward the main part of the club. All the while, thoughts of Betty lingering in your mind.
Your shift is fairly quiet with little need for you to do more than stand around and watch people for signs of trouble. With the exception of a young couple arguing loudly near closing time, there isn't anything of note that happens all night.
[[End.|$location]]
<<addtime { hour : (24-$clock.hour), minute : (60-$clock.minute) }>><<set $playerJobExperience += 1>>
<<set $Money += 100>>You spend your entire night running from one crisis to the next. Somehow managing to stay one step ahead of full blown chaos every step of the way.
By the time your shift ends, you're exhausted, but feeling good about a job well done.
<<talk "jacob">>Hey! <<print $player.firstName>>! Got a minute?<</talk>>\
You slow as you turn, seeing Jacob rapidly approaching.
<<talk "player">>Everything ok?<</talk>>\
A smile almost instantly blossoms on his face, then he raises his hand to offer you one of the two bottles in his hand. You see that one is a local brew and the other is a bottle of water. Both have droplets of water beading on the outside of their cold surfaces.
Taking one, you nod your thanks as you speak.
<<talk "player">>Thanks.<</talk>>\
Jacob opens the other, taking a long pull from the bottle before lowering it again.
<<talk "jacob">>I just wanted to let you know; you handled yourself really well tonight. Seemed like every time I noticed a problem, you were already there setting things right. You made my job easy tonight.<</talk>>\
Raising his glass, he gives you a little salute with it.
<<talk "jacob">>You did good tonight. Thank you.<</talk>>\
Already feeling good about how the night went, his acknowledgement puts you in an even better mood.
Sipping at your drink, you finish it right before reaching the door of the Joker. You toss the bottle into the convenient trash can on your way out.
[[End.|$location]]
<<addtime { hour : (24-$clock.hour), minute : (60-$clock.minute) }>><<set $playerJobExperience += 1>>
<<set $Money += 100>><<set $jacob.affection += 1>>Part way through your shift, a commotion at the bar catches your attention.
The lady behind the bar looks like a deer caught in the headlights. At the same time, three young looking people are crowded at the bar in front of her.
From one side, you can see Jacob moving toward the scene, but he's even further away from the group than you are.
[[Jacob has it, keep your eyes pealed for other problems.|Bouncer Work Jacob 2a]]
[[Move to help.|Bouncer Work Jacob 2b]]Keeping only half an eye on what's happening at the bar, you continue to watch the rest of the club. At the bar, there's a couple of minutes of raised voices, a short commotion that you don't see clearly, then Jacob is ushering the trio toward the front door of the club.
The rest of your evening is uneventful, ending with an anticlimactic quiet as you clock out for the day.
[[End.|$location]]
<<addtime { hour : (24-$clock.hour), minute : (60-$clock.minute) }>><<set $playerJobExperience += 1>>
<<set $Money += 100>>Making your way toward the bar, you see the look of relief on the bartender's face when she sees your approach.
<<talk "player">>What seems to be the problem here?<</talk>>\
One of the trio of young people turns toward the sound of your voice.
<<talk "stranger">>Stupid bitch won't serve us.<</talk>>\
Turning your attention to the bartender, she speaks before you can ask the question.
<<mook "Bartender" "female">>Fake IDs<</mook>>\
You notice two of the group wilt slightly, a sure sign that they've been caught, while the one who spoke previously seems to grow more angry.
<<talk "stranger">>You don't know what you're,-<</talk>>\
Without pausing to think about it, you step between the angry patron and the bartender, creating a human shield in addition to the counter separating them.
His eyes lock on you, his anger shifting away from the bartender.
<<talk "stranger">>Out of my way or,-<</talk>>\
<<talk "jacob">>Or what?<</talk>>\
Jacob's voice rolls like thunder from behind the group. The anger in the aggressive customer's features flickering to a second of fear as his eyes widen in surprise.
As casually as you can, you cross your arms over your chest.
<<talk "jacob">>May I see those IDs?<</talk>>\
The bartender holds out her hand with three IDs. Since you're clser, you take them before passing them to Jacob.
<<talk "jacob">>These are as fake as half the titties at Wet Willy's down the road.<</talk>>\
Jacob's hard look stalls any objection from the trio before they can even speak.
<<talk "jacob">>By law, I have to report this. You want to make a fuss, I'll call over a couple more of my boys to keep an eye on you. You want to be civil, . . . it sure would be a shame if you snuck out while I called the police.<</talk>>\
His hard gaze sweeps over the trip, the implications of his words sinking in for all of them.
<<talk "jacob">>Either way, the IDs remain in my possession until I turn them over to the police.<</talk>>\
The angry one looks ready to say something more, but finally slumps as he realizes he's not going to talk or bluster his way out of the situation.
Instead, when Jacob goes to make his phone call, the trip hastily make their escape.
A couple of minutes later, Jacob reappears with a slip of paper in his hands. The paper has the faces from the IDs printed in color with a note at the top of the page reading "Denied Entry for Fake IDs."
Handing the slip of paper to you, he allows himself a small smile.
<<talk "jacob">>Can you go hang this with the others near the front door? If we're lucky, someone who knows them will see it and spill the beans to their parents. Harshest punishment I can think of is to let a kids parents punish them.<</talk>>\
After pinning the paper on the board with several others, you return to what you were doing before.
The rest of the evening is uneventful.
[[End.|$location]]
<<addtime { hour : (24-$clock.hour), minute : (60-$clock.minute) }>><<set $playerJobExperience += 1>>
<<set $Money += 100>><<set $jacob.affection += 1>>Near the front door of the club you can see Jacob with his hands crossed over his chest. In front of him is a young lady with a low cut top clearly trying to persuade him into letting her in, somehow thinking that the more cleavage she shows, the more likely she will get away with it.
The indifference on Jacob's face tells a very different story as he lifts one hand, pointing back out the front door.
For a second, you wonder if she will put up any more resistance, but when she proves unable to stare Jacob down, she lets out a loud huff and storms out the club's door.
[[End.|$location]]
<<addtime { hour : (24-$clock.hour), minute : (60-$clock.minute) }>><<set $playerJobExperience += 1>>
<<set $Money += 100>><<set $jacob.affection += 1>>Here's some ideas and stuff that happened to me and friends while bouncing for ideas.
Dealing with drunk people: Either them trying to fight other people or the bouncers or being a nuance by screaming and yelling.
People thinking their immune to the rules: Would harass other patrons and not follow to the rules.
Crazy people: A buddy of mine got a knife pulled on him once while managing the front door. And some gang members snuck guns inside and got into a scuffle with security. (No one was hurt aside from punches and scratches)
Bribes/underage: Typically girls would use fakes to get in and/or bribe us with money and/or themselves by flirting or flaunting boobs and such.
People who think they're vips: Typically "rich kids" with expensive cars saying they know the owner or manager in hopes of skipping the line. Or claim to be the owners son or because they're rick they have no need for lines.
Peoples trying to sneak in: Usually by telling us that their friends are already inside waiting for them or it's their birthday or some other special privilege.<<set setup.events.playerInterviewQuickieMart to [
{
requires: 'not $player.hasFlag("workedAtQuickiemart")',
chance: 100,
link: "Job interview for QuickieMart"
},
{
requires: '$player.hasFlag("workedAtQuickiemart")',
chance: 100,
link: "Job RE-interview for QuickieMart Submitted"
}
]>><<talk "managerQuickiemart">>So you are looking for a job?<</talk>>\
The words come out of the mouth of the greasiest man you have ever seen. He is a short man standing at around 5 foot 2. His belly is strutting out underneath the dirty uniform he is wearing.
<<talk "managerQuickiemart">>You're lucky. An employee just ran crying out the store screaming something about abuse. I'll fire her later.<</talk>>\
He opens his mouth and uses his finger as a toothpick. His teeth are stained yellow and one of his teeth is hanging loose.
<<talk "managerQuickiemart">>What's your name son?<</talk>>\
<<talk "player">><<print $player.firstName>> <<print $player.lastName>><</talk>>\
<<talk "managerQuickiemart">>That's good enough. You've got the job. You start now and get paid by the hour.<</talk>>\
He leaves the room, and so does the stench that has been hanging in the room.
You look down at the table he was sitting at, on it lays some papers with your name written with horribly disfigured letters.
<<talk "thought">>Looks like my contract, should I sign it?..<</talk>>\
[[Sign the contract.|InterviewAcceptedQuickieMart]]
[[Reject the job.|InterviewRejectedQuickieMart]]
<<addtime { minute : 19 }>>You take the pen in your hand and sign the contract.
<<talk "thought">>It looks safe enough. What can go wrong?<</talk>>\
You hand the manager the paper and shake his hand.
<<talk "managerQuickiemart">>See you at work boy.<</talk>>\
<<talk "thought">>Is this really the best place I could find...<</talk>>\
[[Go back into the store.|$location]]
<<set $playerJobExperience = 0>><<set $playerJob to "Quickiemart">>
Submitted by Mathias
<<addtime { minute : 3 }>><<talk "thought">>That looks way too shady. I am never signing that.<</talk>>\
<<talk "managerQuickiemart">>What are you waiting for? Just sign the damn contract.<</talk>>\
You shake your head and place the pen on the table.
<<talk "player">>I need to think about this.<</talk>>\
You walk out the door and back into the shop.
[[End.|$location]]
Submitted by Mathias
<<addtime { minute : 3 }>><<talk "managerQuickiemart">>Did you miss me, son?<</talk>>\
The manager don't seem any less greasy than the last time you have been here.
<<talk "managerQuickiemart">>Another employee has just stormed out, screaming something about customers groping her. Lucky boy, you can take her place!<</talk>>\
<<if $player.hasFlag("stripper")>>\
<<talk "player">>My gogo boy services are expensive, mind you.<</talk>>\
<<else>>\
<<talk "player">>Being paid to be groped isn't quite my cup of tea. I'll need extra for this.<</talk>>\
<</if>>\
Your smug is followed by a couple seconds of his crude laughing.
<<talk "managerQuickiemart">>The job is yours if you want. The wage is the same.<</talk>>\
He leaves the room and only then you were reminded of the managers' particular ''scent''.
Looking down at the table he was sitting at, you recognize those papers and horrible calligraphy.
<<talk "thought">>Yes, the contract, should I really sign it?..<</talk>>\
[[Sign and accept the job.|InterviewAccepted2QuickieMart]]
[[Refuse the job.|InterviewRejectedQuickieMart]]
<<addtime { minute : 23 }>>You sign the contract once more.
<<talk "thought">>Nothing I've not experienced before.<</talk>>\
And shake the managers' hand after returning him the document.
<<talk "managerQuickiemart">>See you at work, son.<</talk>>\
<<talk "thought">>I'm so excited...<</talk>>\
[[Go back into the store.|$location]]
<<set $playerJobExperience = 0>><<set $playerJob to "Quickiemart">>
Submitted by Don Diego
<<addtime { minute : 3 }>>1) I planned this scene as a as a 2nd to Nth interview scene, complementing "Linkmanagerquickiemart" (src\events\pendleton\player_jobs\Linkmanagerquickiemart.twee). I don't know where the regular "Job interview for QuickieMart" is called from, but if you accept this scene you'll need to create a variable to flag that MC worked there already.
2) I didn't understand why the game completely resets MC's experience when reapplying. Anyway, I would add something as <<set $playerJobExperience -= 1>> in his 2nd to Nth times MC works at QuickieMart<<set setup.events.playerWorkQuickieMart to [
{
requires: '$playerJobExperience lt 1',
override: true,
link: "FirstDayQuickieMart"
},
{
requires: '$playerJobExperience lte 20 or ($playerJobExperience gte 22 and $playerJobExperience lte 50)',
chance: 100,
link: "AwkwardWork1QuickieMart"
},
{
requires: '$playerJobExperience lte 20 or ($playerJobExperience gte 22 and $playerJobExperience lte 50)',
chance: 100,
link: "AwkwardWork2QuickieMart"
},
{
requires: '$playerJobExperience lte 20 or ($playerJobExperience gte 22 and $playerJobExperience lte 50)',
chance: 100,
link: "AwkwardBusyDay1QuickieMart"
},
{
requires: '$playerJobExperience lte 20 or ($playerJobExperience gte 22 and $playerJobExperience lte 50)',
chance: 100,
link: "AwkwardSlowDay1QuickieMart"
},
{
requires: '$playerJobExperience lte 20 or ($playerJobExperience gte 22 and $playerJobExperience lte 50)',
chance: 100,
link: "AwkwardRestockingQuickieMart"
},
{
requires: '$playerJobExperience is 21',
chance: 100,
link: "FirstPromotionQuickieMart"
},
{
requires: '$playerJobExperience gt 21',
chance: 100,
link: "NormalWork1QuickieMart"
},
{
requires: '$playerJobExperience gt 21',
chance: 100,
link: "NormalWork2QuickieMart"
},
{
requires: '$playerJobExperience gt 21',
chance: 100,
link: "NormalWork3QuickieMart"
},
{
requires: '$playerJobExperience gt 21',
chance: 100,
link: "NormalBusyDayQuickieMart"
},
{
requires: '$playerJobExperience gt 21',
chance: 100,
link: "NormalSlowDayQuickieMart"
},
{
requires: '$playerJobExperience gt 21',
chance: 100,
link: "NormalWork4QuickieMart"
},
{
requires: '$playerJobExperience gt 21',
chance: 100,
link: "NormalRestockingQuickieMart"
},
{
requires: '$playerJobExperience lte 21 or $playerJobExperience gt 22',
chance: 25,
link: "QuickiemartSpecial 1"
},
{
requires: '$playerJobExperience gt 21',
chance: 25,
link: "NormalRestockingQuickieMart"
}
]>>You walk up to the sweaty manager to make your arrival known. He is currently talking to someone over the phone, so you just stand there awaiting your fist order. His call goes on for longer than you expected.
When he finally puts down the phone, he calls out to you.
<<talk "managerQuickiemart">>Why are you not working yet? Go stock the fucking store.<</talk>>\
He points at the back room where all the deliveries are handled.
You trudge your way over to the large room where you notice a girl standing in a uniform with a long apron. On the back of her shirt large letters spell out:
!!!Call for me if you need help with your meat.
The girl notices you nearing her and calls out to you.
<<talk "frida">>Hi, do you need help with anything?<</talk>>\
You look at her and nod once.
<<talk "player">>Yeah, I'm new here. The boss pointed me over here and I am a little confused on what to do?<</talk>>\
<<talk "frida">>You mean that greasy fucker out there?<</talk>>\
<<talk "thought">>She talks that way about her boss. What kind of place have I ended up in?<</talk>>\
<<talk "frida">>Before you ask, no he is not my boss. I am employed at the butcher here, not the store.<</talk>>\
<<talk "frida">>But I can still help you. I have been asked so many questions by new employees that I nearly know the store as well as my own house.<</talk>>\
You nod at her and look around. Boxes are stacked up everywhere.
<<talk "frida">>You should probably start restocking the store.<</talk>>\
She winks at you and turns around.
You grab some boxes and place them on a wagon.
As you have shopped here before, you know the placement of some of the items, however some you need to look extra carefully to find.
After two and a half hours of restocking you're nearly done. The only thing you need to place is the fruit.
While walking over to the fruit aisle a customer calls out to you.
<<mook "Stranger" "male">>Where do I find the cheese puffs?<</mook>>\
You point him towards the snack aisle and walk over to the boss.
<<talk "player">>I am done restocking the store, what should I do now?<</talk>>\
The boss tilts his head to the side and nods towards the entrance.
<<talk "managerQuickiemart">>You can go home now. I am closing the shop early today. I want to go home anyways.<</talk>>\
[[Leave the store.|Quickiemart]]
Submitted by Mathias
<<addtime { minute : 180 }>>
<<set $playerJobExperience += 1>>
<<if $playerJobExperience lte 25>><<set $Money += 20>><<elseif $playerJobExperience lte 50>><<set $Money += 25>><<elseif $playerJobExperience lte 75>><<set $Money += 30>><<elseif $playerJobExperience lte 99>><<set $Money += 40>><<else>><<set $Money += 50>><</if>><<run $player.addFlag("workedAtQuickiemart")>>You walk into the staff room and get dressed in your uniform. It is a size too small, but you manage to put it on.
Now dressed in the official dress up, you walk into the store and search for the boss. He is acting as one of the cashiers.
You walk up to him to ask what you should be doing today.
<<talk "managerQuickiemart">>Ah, you. Come take over for me here. I'll go take a break, out back.<</talk>>\
Without giving you any time to answer, he walks out of the booth leaving it empty with customers still standing in line.
You walk into the booth and slowly get started on the beeping.
As you are still not used to the machine, it takes you a while to get through the crowd of people paying for their stuff, but you manage.
After surviving the storm of customers, you walk into the back room to take a deserved break. Snoring greets you as you enter the room.
The boss is sleeping on a makeshift bed made from two chairs and some planks.
While you look at the boss you hear a voice speaking to you softly.
<<talk "frida">>Stay silent if you want to keep your job. He is not soft with people who wake him up from his //beauty// sleep.<</talk>>\
<<talk "player">>He really needs his //beauty// sleep huh?<</talk>>\
Frida laughs silently at your joke, making sure that the boss stays asleep.
You spend the rest of your break talking to Frida.
After the break you restock the store until your shift is over.
[[Leave the store.|Quickiemart]]
Submitted by Mathias
<<addtime { minute : 240 }>>
<<set $playerJobExperience += 1>>
<<if $playerJobExperience lte 25>><<set $Money += 20>><<elseif $playerJobExperience lte 50>><<set $Money += 25>><<elseif $playerJobExperience lte 75>><<set $Money += 30>><<elseif $playerJobExperience lte 99>><<set $Money += 40>><<else>><<set $Money += 50>><</if>>As you enter the store, you notice that there is no cashier at the moment. You walk into the back room and get dressed for today's work.
As you exit the backroom you notice a group of customers standing in line next to the unmanned cash register.
You rush over and sit at the cash register and start getting though the line of customers.
People keep joining the queue faster than you can get them though. The whole process takes around one and a half hours, but you get though them all before your break starts.
You look around for the person who is going to replace you, but nobody comes over to you.
Confused you press a button to call for the manager.
After continuing to do your job for 10 minutes without any response, just as the queue starts filling up again the boss walks up to you.
<<talk "managerQuickiemart">>Why are you not on break? Where is the person who was supposed to replace you 10 minutes ago?<</talk>>\
<<talk "player">>I have no idea. What should I do?<</talk>>\
He looks down the lane at the queue of at least 8 people.
<<talk "managerQuickiemart">>There is too many people standing in line. You will just have to skip your break.<</talk>>\
After deciding of the status of your break he walks away, leaving you with the tiny horde of customers, who are already pissed off with the current waiting time.
Grab something, pull it left. //Beep//, push it left. Grab something else, pull that left. //Beep//, place it on the conveyor.
The same process repeatedly. Countless times.
You laugh a little inside as one customer single-handedly buys around half of the available toilet paper.
<<talk "thought">>What is he preparing for where toilet paper is an absolute necessity?<</talk>>\
The thought slips your mind after he leaves the store. You continue beeping the wares on the belt.
Your mechanical movements stop as you are tapped on your shoulder.
<<talk "managerQuickiemart">>You're here working free overtime? You do know that your shift has been over for half an hour now, right boy?<</talk>>\
[[Leave the store.|Quickiemart]]
Submitted by Mathias
<<addtime { minute : 270 }>>
<<set $playerJobExperience += 1>>
<<if $playerJobExperience lte 25>><<set $Money += 20>><<elseif $playerJobExperience lte 50>><<set $Money += 25>><<elseif $playerJobExperience lte 75>><<set $Money += 30>><<elseif $playerJobExperience lte 99>><<set $Money += 40>><<else>><<set $Money += 50>><</if>>As you are preparing for an upcoming shift, you notice the number of customers in the store.
<<talk "thought">>Completely filled, we need more staff...<</talk>>\
You quickly get dressed in the back room and rush out to help your co-workers.
The boss quickly guides the personnel but leaves himself without anything to do.
You walk into the back room, as instructed, and get ready to load the shelves, which are currently being ripped apart by customers.
<<talk "frida">>You got some time to spare? I could use some company. I'll make it worth your time.<</talk>>\
[[Politely decline.|AwkwardBusyDay1QuickieMartA]]
[[Accept her offer.|AwkwardBusyDay1QuickieMartB]]<<talk "player">>It is exceptionally busy out there today. I really need to hurry with this.<</talk>>\
You turn around and rush back into the store, loaded with wares.
You frantically restock everything as it is being ripped off the shelves, or you try to. It is all going way too fast for you to keep up with, and some customers actually take stuff from you, before you even reach the shelves.
After many busy hours you walk up to the boss, who has gotten off his ass for once to tell him that you are out of nearly everything.
<<talk "player">>The storeroom is empty. We have nothing left to sell.<</talk>>\
<<talk "managerQuickiemart">>That's perfect. I'll close the store immediately. Go make a sign explaining out lack of stuff to sell, while I close the store.<</talk>>\
As he walks towards the doors you hear him mumbling.
<<talk "managerQuickiemart">>Looks like I will be off early today. I will finally get to write on my fan fiction in peace...<</talk>>\
Stunned you stand there for a while. When the boss is out of sight you regain your composure.
<<talk "thought">>I did not expect that.<</talk>>\
You walk into the backroom and prepare the sign as he requested.
The manager, too lazy to speak out loudly, grabs the microphone at one of the registers and speaks into it.
The store's speakers play his voice out louder than necessary.
<<talk "managerQuickiemart">>Everyone is off from now. Except you Brian. You get to close the shop today.<</talk>>\
[[Leave the store.|southMainPendleton]]
Submitted by Mathias
<<addtime { minute : 240 }>>
<<set $playerJobExperience += 1>>
<<if $playerJobExperience lte 25>><<set $Money += 20>><<elseif $playerJobExperience lte 50>><<set $Money += 25>><<elseif $playerJobExperience lte 75>><<set $Money += 30>><<elseif $playerJobExperience lte 99>><<set $Money += 40>><<else>><<set $Money += 50>><</if>><<talk "player">>I've always got time for you.<</talk>>\
<<talk "frida">>Are you kidding me? That was the most cliche shit I have ever heard.
But I must admit, I do not dislike it. It is fun to hear you try so hard.<</talk>>\
You walk up to her and place your hand on her shoulders. She looks you into your eyes and laughs.
<<talk "frida">>Those cheap tricks won't work on me. You have got to up your game if you want a piece of this.<</talk>>\
She smiles and winks at you before leaning onto you.
<<talk "frida">>I bet it would be easy to seduce you though. Give me ten minutes and I'll have you wrapped around my finger.<</talk>>\
As Frida finishes her sentence, she fiddles with her clothes. She slowly exposes more and more of her chest as the two of you talk.
<<talk "frida">>You look ready. Should we continue this in the dressing room?<</talk>>\
She grabs your hand and pulls you out back, where prying eyes would not interrupt your business.
Without wasting a minute, Frida pushes you onto a bench and drops down onto you. In what seems like no time, the two of you get undressed and she lines herself up with your manhood.
<<talk "player">>Are you going to do anything, or are you going to stay like tha-<</talk>>\
Before you can finish your sentence, Frida lets her body fall, completely inserting you into her. Her body moves up and down on top of you.
<<talk "player">>I am not going to let you be in control of everything here.<</talk>>\
You thrust your hips upwards, deep into her. Your sudden thrust makes her unable to contain her moans. She covers her own mouth with her hand in an attempt to stifle her moans.
You keep thrusting into her, even when she herself stops moving her hips, you do not stop.
You feel her tighten around your cock as she comes. Her back arches, and you decide to push her down. Now on top of her, you speed your thrusting up trying to cum yourself.
Your speedy thrusting seems to have prolonged her orgasm, or just given her another one.
As you feel yourself hit your limit, primal instinct takes over your body. You feel yourself pressing hard up against her body as you are cumming.
You deposit huge amounts of cum inside her, before pulling out.
After cumming you get up and get dressed.
<<talk "player">>I really got to get back to work. Are you going to be okay?<</talk>>\
Frida rubs her belly, looking contently at it, with a happy smile she says.
<<talk "frida">>Yes we are.<</talk>>\
After a while she breaks the awkward silence.
<<talk "frida">>I am fucking with you. I'm on the pill, no unwanted pregnancies here.<</talk>>\
Exhausted from her joke, you sigh and give her a crooked smile.
<<talk "player">>...Hah...<</talk>>\
<<talk "managerQuickiemart">>Where is <<print $player.firstName>>?<</talk>>\
<<talk "managerQuickiemart">>He was supposed to stock the fruit aisle. FIVE MINUTES AGO!<</talk>>\
<<talk "player">>I need to run now. See you later.<</talk>>\
She waves at you, while you walk out the door.
The rest of the day, you are worked hard, but it does not feel unfair.
[[Continue.|$location]]
Submitted by Mathias
<<addtime { minute : 240 }>>
<<set $playerJobExperience += 1>>
<<if $playerJobExperience lte 25>><<set $Money += 20>><<elseif $playerJobExperience lte 50>><<set $Money += 25>><<elseif $playerJobExperience lte 75>><<set $Money += 30>><<elseif $playerJobExperience lte 99>><<set $Money += 40>><<else>><<set $Money += 50>><</if>>Standing in the backroom, you remember that the boss gave you an //important// task. You were to deliver a //crucial// message to the customers over the intercom system.
After heaving a sigh, you walk over to the microphone and click the button.
<<talk "player">>If you need help, you can come to me for a quickie.<</talk>>\
After letting go of the broadcast button, you walk out into the store. Luckily for you, the store seems almost deserted. There are only a few people present and none of them seem to need your help.
[[Continue.|$location]]
Submitted by Mathias
<<addtime { minute : 240 }>>
<<set $playerJobExperience += 1>>
<<if $playerJobExperience lte 25>><<set $Money += 20>><<elseif $playerJobExperience lte 50>><<set $Money += 25>><<elseif $playerJobExperience lte 75>><<set $Money += 30>><<elseif $playerJobExperience lte 99>><<set $Money += 40>><<else>><<set $Money += 50>><</if>><<talk "managerQuickiemart">>You are on restocking duty today <<print $player.firstName>>.<</talk>>\
<<talk "player">>Do we have a schedule for daily duties?<</talk>>\
<<talk "managerQuickiemart">>No. I decided that right now. Just do it.<</talk>>\
You do as you are told and prepare to restock the store.
You walk into the back room and prepare a trolley to drive the wares around the store.
No day has been as boring as this one. You walk around restocking the store slowly, as you still don't know where the different things are.
You reach the refrigerators and restock the milk first. Then the cream and the yogurt. After you get through the dairy part of the refrigerator aisle, you go to the meats.
The process is tedious, but you manage to get through it.
After restocking everything you check the clock. You used ten minutes of what is actually overwork.
You walk up to the boss and tell him about your work.
<<talk "managerQuickiemart">>You can go home. We are overmanned right now, so there is no need for you right now.<</talk>>\
After hearing his comment, you walk into the staff area and dress in your own clothes.
[[Continue.|$location]]
Submitted by Mathias
<<addtime { minute : 240 }>>
<<set $playerJobExperience += 1>>
<<if $playerJobExperience lte 25>><<set $Money += 20>><<elseif $playerJobExperience lte 50>><<set $Money += 25>><<elseif $playerJobExperience lte 75>><<set $Money += 30>><<elseif $playerJobExperience lte 99>><<set $Money += 40>><<else>><<set $Money += 50>><</if>>As you are tending to a customer you hear the speakers play your boss' annoying voice.
<<talk "managerQuickiemart">>Ehhh... <<print $player.firstName>>. Could you please come to my office? And hurry it up boy, I do not feel like waiting.<</talk>>\
<<talk "player">>Did you get my explanation?<</talk>>\
<<mook "Stranger" "female">>Yes. The milk is down this aisle. Right?<</mook>>\
<<talk "player">>Yes it is. Right beside the yogurt.<</talk>>\
<<talk "player">>Do you need any further help? Otherwise I have to go. My annoying boss is calling for me.<</talk>>\
<<mook "Stranger" "female">>No, thank you for the help.<</mook>>\
You nod and walk towards the backroom, where your boss is waiting for you. As you arrive into the room, you notice him sitting with a piece of paper in front of him.
<<talk "managerQuickiemart">>What took you so long boy? I have some important news for you, sit down.<</talk>>\
After making sure that he won't notice, you roll your eyes and sit in your designated seat.
<<talk "managerQuickiemart">>You have been working here for some time now, and you are probably the best employee I have right now. You deserve a reward for that.<</talk>>\
<<talk "thought">>I am getting a promotion? I did not expect that.<</talk>>\
<<talk "managerQuickiemart">>You can go pick one thing from the store and buy it at half price.<</talk>>\
...
<<talk "managerQuickiemart">>I am fucking with you. You have deserved a promotion. Just do not get too complacent, I need you to do your best.<</talk>>\
<<talk "player">>Haha... You really got me there.<</talk>>\
<<talk "managerQuickiemart">>I am going to mention the things on the contract really quickly: You will get a raise, you are expected to help lesser employees, and you get to take longer breaks. Sound good?<</talk>>\
You pick up the paper and look it over.
<<talk "managerQuickiemart">>Sign it and leave for the day. I will give you the rest of day off. Spend it well.<</talk>>\
<<talk "player">>Thank you.<</talk>>\
You look over the contract to make sure that everything is fine, before signing the contract and leaving for home. As you leave the store, you are greeted by Frida, who is getting ready to leave.
<<talk "frida">>Why are you here so late?<</talk>>\
Confused you ask her.
<<talk "player">>What do you mean. I got permission to leave early.<</talk>>\
Frida laughs at your statement for a while before she opens her mouth and points at the watch.
<<talk "frida">>You've already been here 40 minutes too long.<</talk>>\
After a long silence, you walk up to the door of the shop preparing to leave.
[[End your day of work.|$location]]
This is //currently// the last promotion. No job experience will be added after this.
Submitted by Mathias
<<set $playerJobExperience += 1>>
<<addtime { minute : 200 }>>
<<if $playerJobExperience lte 25>><<set $Money += 20>><<elseif $playerJobExperience lte 50>><<set $Money += 25>><<elseif $playerJobExperience lte 75>><<set $Money += 30>><<elseif $playerJobExperience lte 99>><<set $Money += 40>><<else>><<set $Money += 50>><</if>><<talk "employee">>Where are the jalapenos supposed to be? I can't find them.<</talk>>\
You look towards your co-worker and answer him.
<<talk "player">>They are stored down in aisle 3, just next to the pickles.<</talk>>\
<<talk "employee">>Ah. Thank you.<</talk>>\
He walks off with a closed box in his hands towards aisle 3. Just as he reaches the next set of shelves, he turns in the wrong direction and walks off before you can stop him.
<<talk "thought">>He has been here for longer than I have. It is impossible that he just walked towards the registers...<</talk>>\
After the brief interruption from your co-worker, you go back to stocking up the store.
Suddenly you hear the old speakers creaking sound.
<<talk "managerQuickiemart">>Hey boy. Get your ass into my office. ASAP.<</talk>>\
You sigh on your way to his small office, located in the back corner of the store.
As you reach out to knock on the door, you hear his voice.
<<talk "managerQuickiemart">>Goddammit I really need to fire that guy. He keeps messing up!<</talk>>\
Expecting the sentence to be about you, you calmly and slowly open the door and walk inside.
<<talk "managerQuickiemart">>Ah great, you're here.<</talk>>\
You nod and sit in the seat in front of him.
<<talk "managerQuickiemart">>I need you to take care of the restocking by yourself today. Wayne has been placed on cashier-duty for the rest of the day.<</talk>>\
You nod towards him and say.
<<talk "player">>Will do boss.<</talk>>\
<<talk "managerQuickiemart">>At least you're not as dumb as him... Go on, out and restock the store!<</talk>>\
You hurry out the door and get to restocking the store by yourself.
The restocking work is boring, but you manage to get it done.
The old speakers come to life again just as you wheel the cart into the back room.
<<talk "managerQuickiemart">>Take the rest of the day off when you are done restocking.<</talk>>\
Heaving a sigh, you leave the store.
[[Leave the store.|$location]]
Submitted by Mathias
<<if $playerJobExperience lte 50>><<set $playerJobExperience += 1>><</if>>
<<addtime { minute : 180 }>>
<<if $playerJobExperience lte 25>><<set $Money += 20>><<elseif $playerJobExperience lte 50>><<set $Money += 25>><<elseif $playerJobExperience lte 75>><<set $Money += 30>><<elseif $playerJobExperience lte 99>><<set $Money += 40>><<else>><<set $Money += 50>><</if>>Tiredness overtakes your body as you leave the backroom after what feels like an hour-long meeting. Nothing important came out of the meeting, but the boss managed to tire everybody out anyways.
The meeting left the store undermanned and you must run around, just to keep the customers satisfied. They keep asking questions and you keep answering them mechanically, almost as if your lack of energy has turned you into some kind of machine.
You are jolted back to this world after a customer places a hand on your shoulder.
<<mook "Stranger" "male">>Excuse me. Does this store offer computer reparations?<</mook>>\
Your brain has still not caught up after the long meeting, which only serves to increase the confusion.
<<talk "player">>Ehhh...<</talk>>\
<<mook "Stranger" "male">>Don't "Ehh" me. Do you know who I am?!<</mook>>\
After being shocked by the sudden aggressiveness, you try to calm the situation.
<<talk "player">>I do not. Sorry.<</talk>>\
<<mook "Stranger" "male">>SORRY?! YOU'RE SORRY? People these days.<</mook>>\
You take a step back and look at the man standing in front of you. He is a little taller than you and has tattoos all over his short and stubby arms.
His thin legs look as if they are unable to lift the monstrous chest the man has.
His eyes are bloodshot and fill a large portion of his round head.
<<talk "thought">>He looks like some genetic freak. What happened?<</talk>>\
<<mook "Stranger" "male">>You better repent. You are currently talking to the second brother of Jesus, born by the Lord himself.<</mook>>\
He says, as he strikes some weird victory pose, almost as if he just defeated a monster in some game.
<<talk "player">>We do not offer computer repair services. For computer repairs, try the electronics store.<</talk>>\
<<mook "Stranger" "male">>End your fucking sentences with //amen// when you are talking to me, or I will go bonanzas.<</mook>>\
<<talk "thought">>Bonanzas...?<</talk>>\
You nod and look into his bloodshot eyes.
<<talk "player">>Can I help you with anything else, //my Lord. Amen.//<</talk>>\
Without noting the mocking tone, you just answered him in, he continues, now in a completely calm tone.
<<mook "Stranger" "male">>So... Where is the milk.<</mook>>\
You point towards the coolers, and he walks off.
<<talk "thought">>What just happened?<</talk>>\
You contemplate what happened for the rest of the day, not really managing to focus completely on your job.
[[Leave the store.|$location]]
Submitted by Mathias
<<if $playerJobExperience lte 50>><<set $playerJobExperience += 1>><</if>>
<<addtime { minute : 240 }>>
<<if $playerJobExperience lte 25>><<set $Money += 20>><<elseif $playerJobExperience lte 50>><<set $Money += 25>><<elseif $playerJobExperience lte 75>><<set $Money += 30>><<elseif $playerJobExperience lte 99>><<set $Money += 40>><<else>><<set $Money += 50>><</if>>As you are walking around the store, you notice a small girl crying in a corner. People around her keep moving, not even looking at her once. You walk up to the tiny girl and get a better look.
She is sitting with her head leaning against the wall, crying her eyes out. You reach out for her and tug her softly on the shoulder.
<<talk "player">>Excuse me madame, may I help you with anything.<</talk>>\
She lets out a little laugh from your exaggerated way of speaking.
<<talk "player">>If you come with me to the employee room, I'll let you call for your mom over the speakers.<</talk>>\
She nods and follows you. The only sounds that escapes her as you are walking are her sniffles. You soon reach the employee room. You walk over to the speaker system and prod the microphone.
<<talk "player">>Here, talk into this.<</talk>>\
You whisper to the girl.
<<mook "child" "female">>Hello mom, I am at the employee room. Please come pick me up.<</mook>>\
You walk over to the cupboards and take out a piece of candy, which you toss to girl.
She catches it and unwraps it.
<<mook "child" "female">>Thank you, mister.<</mook>>\
You smile at her and the two of you wait for her mother. She arrives after a few minutes.
<<mook "Stranger" "female">>There you are. I was so worried.<</mook>>\
She grabs the girl's hand and the two of them leave the room.
The rest of the day is completely uneventful.
[[End the day.|$location]]
Submitted by Mathias
<<if $playerJobExperience lte 50>><<set $playerJobExperience += 1>><</if>>
<<addtime { minute : 240 }>>
<<if $playerJobExperience lte 25>><<set $Money += 20>><<elseif $playerJobExperience lte 50>><<set $Money += 25>><<elseif $playerJobExperience lte 75>><<set $Money += 30>><<elseif $playerJobExperience lte 99>><<set $Money += 40>><<else>><<set $Money += 50>><</if>>A sigh escapes your lips as you notice the obscene number of customers present in the store.
<<talk "thought">>This is going to be a long day...<</talk>>\
You walk up to the schedule and notice that you have been placed in the customer helping bracket, alone.
In the store you are greeted with the first customer.
<<mook "Stranger" "male">>Where is the mayonnaise?<</mook>>\
You point him towards the dressing aisle, where it is stored. Shortly after another customer walks up to you.
<<mook "Stranger 2" "male">>Is this meat vegan?<</mook>>\
You look at the pack.
//100% local cow.//
<<talk "player">>No. The vegan meat might be sold out. It is pretty popular, but the boss won't sell that much of it.<</talk>>\
<<mook "Stranger 2" "male">>So where is it.<</mook>>\
<<talk "player">>It should be next to the soy milk, just down there.<</talk>>\
You point at a freezer at the other side of the room, and the customer walks off.
<<mook "stranger3" "female">>Somebody knocked over a box of juice and it spilled everywhere.<</mook>>\
<<talk "player">>Thank you, I'll clean it now.<</talk>>\
You hurry over to the storeroom and get yourself a mop and bucket. With those in hand, you rush over to the location of the spill and start cleaning up.
The speakers suddenly turn on.
<<talk "managerQuickiemart">>If any of you customers have any questions, you can ask <<print $player.firstName>> down in aisle 2.<</talk>>\
<<talk "thought">>Great.<</talk>>\
You imagine a stampede of customers rushing towards you, knocking you over and trampling all over you, however no customers arrive. You look up at the sign above you.
//Aisle 8//
You sigh and get the rest of the juice cleaned up.
The day does not get any less busy as it slowly ends, however, by some miracle you manage to survive.
[[Leave the store.|$location]]
Submitted by Mathias
<<if $playerJobExperience lte 50>><<set $playerJobExperience += 1>><</if>>
<<addtime { minute : 240 }>>
<<if $playerJobExperience lte 25>><<set $Money += 20>><<elseif $playerJobExperience lte 50>><<set $Money += 25>><<elseif $playerJobExperience lte 75>><<set $Money += 30>><<elseif $playerJobExperience lte 99>><<set $Money += 40>><<else>><<set $Money += 50>><</if>>Standing in the backroom, you remember that the boss gave you an //important// task. You were to deliver a //crucial// message to the customers over the intercom system.
After heaving a sigh, you walk over to the microphone and click the button.
<<talk "player">>If you need help, you can come to me for a quickie.<</talk>>\
After letting go of the broadcast button, you walk out into the store. Luckily for you, the store seems almost deserted. There are only a few people present and none of them seem to need your help.
<<talk "frida">>You know... I could use a quickie, that is if you are willing to help.<</talk>>\
[[Not today.|NormalSlowDayQuickieMart1]]
[[Wait till you are on break.|NormalSlowDayQuickieMart2]]<<talk "player">>I'm a little too busy today. Can we do it some other day?<</talk>>\
She rolls her eyes and sighs loudly.
<<talk "frida">>Guess I'll have to use my fingers again.<</talk>>\
She looks you into the eyes seductively.
<<talk "frida">>You can come watch if you want.<</talk>>\
She shoots you a kiss and walks off.
You spend the rest of the day tending to what few customers that are in the store.
[[End workday.|$location]]
Submitted by Mathias
<<if $playerJobExperience lte 50>><<set $playerJobExperience += 1>><</if>>
<<addtime { minute : 240 }>>
<<if $playerJobExperience lte 25>><<set $Money += 20>><<elseif $playerJobExperience lte 50>><<set $Money += 25>><<elseif $playerJobExperience lte 75>><<set $Money += 30>><<elseif $playerJobExperience lte 99>><<set $Money += 40>><<else>><<set $Money += 50>><</if>><<talk "player">>What can I help you with?<</talk>>\
<<talk "frida">>Well, I could use one of those famous quickies.<</talk>>\
<<talk "player">>Meet me in the backroom in twenty minutes.<</talk>>\
She looks you in the eyes and sends a wink your way.
<<talk "frida">>Meet you then <<print $player.firstName>>.<</talk>>\
The twenty minutes feel more like five, and your meeting comes closer. As the time nears the twenty minute mark, you walk towards the room, there you meet Frida again.
<<talk "frida">>Nobody should be here for the next ten minutes, so we have to be a little fast.<</talk>>\
She strips her clothes off before even finishing her sentence. Her naked body leans slowly in over yours.
<<talk "frida">>What are you waiting for? You have such a hot woman in front of you and you are not losing control over yourself.<</talk>>\
She sits on her knees in front of you. She leans her face in over your zipper and grabs it in her mouth. While looking you in the eyes, she pulls the zipper down and removes your pants.
She pulls your underwear down, which makes your already hard cock spring out. Without any warning she takes your entire cock in her mouth and takes you deep inside.
She continues bobbing up and down on your cock, taking you as deep as she can.
You know that you cannot hold back with the speed she is moving with. As you feel the cum building up inside you, you push your cock deep inside her mouth and down her throat.
Her throat is soon filled with your hot, white spunk. She coughs once and looks you in the eyes.
<<talk "frida">>I'm so fucking wet. Just fuck me, fuck me hard.<</talk>>\
She turns her body around and presents her ass to you.
[[Fuck her.|NormalSlowDayQuickieMart2v]]
[[Anal.|NormalSlowDayQuickieMart2a]]You line your still hard cock up with her and thrust it deep.
<<talk "frida">>Ahh!<</talk>>\
With your cock lodged deep inside her, you start moving your hips. You can feel her wet walls cling onto your dick.
You start moving slowly inside her. It feels as if her pussy is massaging your cock. As she slowly gets wetter, you feel the friction within her decrease. That lack of friction makes you speed your thrusting up.
As you once again feel the cum build up within you, you thrust as deep inside her as you can. <<if $player.penis is setup.Character.Penis.Big or $player.penis is setup.Character.Penis.VeryBig>>With every thrust you feel your cock hitting her cervix.<<elseif $player.penis is setup.Character.Penis.Average>>With every thrust you feel your cock hit her cervix as your hips slam against her ass.<<elseif $player.penis is setup.Character.Penis.Small>>With every thrust you slam your hips against her. <<else>>When your hips slam against hers, you feel more open space within her vagina, just out of reach. <</if>>You keep thrusting until you hear her moans getting louder.
<<talk "frida">>Ah, ah, aahhh!<</talk>>\
You thrust as deep inside her as you can and prepare for your orgasm.
Your cum floods out of your cock and into her. You pull out quickly and look at the watch.
<<talk "player">>We have two minutes.<</talk>>\
The two of you get dressed as fast as possible and leave the room.
Back in the store, you continue your day until you get to go home.
[[Leave the store.|$location]]
Submitted by Mathias
<<if $playerJobExperience lte 50>><<set $playerJobExperience += 1>><</if>>
<<addtime { minute : 240 }>>
<<if $playerJobExperience lte 25>><<set $Money += 20>><<elseif $playerJobExperience lte 50>><<set $Money += 25>><<elseif $playerJobExperience lte 75>><<set $Money += 30>><<elseif $playerJobExperience lte 99>><<set $Money += 40>><<else>><<set $Money += 50>><</if>>You place one hand on her soft ass line your cock up with her hole. You slowly push your cock forwards until you hit her asshole.
She yelps but does nothing to stop you. You bring your hand away from her ass and place it on her pussy. You slowly trace it up and down as you push your cock deeper and deeper into her ass.
<<talk "frida">>Hnng...<</talk>>\
As your hips slowly near hers, you bring your fingers towards her clit. When your cock is as deep as possible within her, you begin to move your hips in a circle while softly pinching her clitoris.
Her moans gradually get louder and her pussy slowly lubricates itself. You start moving forwards and backwards, while still massaging her private parts. As you feel her muscles relax, you speed up. Suddenly Frida bends her back and lets out a loud moan. At the same time, her ass tightens around your cock.
The added tightness proves too much for you, and you end up spraying your cum all over her internal walls.
You pull your cock out which is soon followed by your cum slowly dripping out.
<<talk "frida">>Let us get clothed fast. We don't want to be seen, do we?<</talk>>\
You agree and get your clothes on as fast as possible. The two of you return to your respective posts and endure the rest of the day.
[[Leave the store.|$location]]
Submitted by Mathias
<<if $playerJobExperience lte 50>><<set $playerJobExperience += 1>><</if>>
<<addtime { minute : 240 }>>
<<if $playerJobExperience lte 25>><<set $Money += 20>><<elseif $playerJobExperience lte 50>><<set $Money += 25>><<elseif $playerJobExperience lte 75>><<set $Money += 30>><<elseif $playerJobExperience lte 99>><<set $Money += 40>><<else>><<set $Money += 50>><</if>>You look at the schedule and see that you are placed in the cashier duty today.
Knowing that today is going to be boring, you walk towards the current cashier and take his place.
//Beep, Beep, Beep, Beep, Beep. //
The rest of the hours become one big blur. Nothing really happened.
You get off the chair as your shift is over, after which you leave the store.
[[End day.|$location]]
Submitted by Mathias
<<if $playerJobExperience lte 50>><<set $playerJobExperience += 1>><</if>>
<<addtime { minute : 240 }>>
<<if $playerJobExperience lte 25>><<set $Money += 20>><<elseif $playerJobExperience lte 50>><<set $Money += 25>><<elseif $playerJobExperience lte 75>><<set $Money += 30>><<elseif $playerJobExperience lte 99>><<set $Money += 40>><<else>><<set $Money += 50>><</if>>You walk into the store and prepare for the day. In the backroom you get the bread onto your wagon and begin restocking the shelves. As you reach the bread shelves you see that everything on the shelves has been knocked off.
<<talk "player">>Haaa...<</talk>>\
After cleaning up the mess you restock the shelves with new bread.
The wagon once again gets filled with something and you drag it to its rightful place, where you place it.
After hours of hauling wares up and down the corridors, you finally reach the end of your shift.
You look around the store.
<<talk "thought">>Completely empty...<</talk>>\
You walk to the office and knock on the door.
<<talk "managerQuickiemart">>Come in.<</talk>>\
He is sitting in his chair with his computer on the desk.
He leans in over the computer.
<<talk "managerQuickiemart">>What did you want?<</talk>>\
<<talk "player">>The store is empty. Should we just close?<</talk>>\
<<talk "managerQuickiemart">>Yes, yes. Tell everyone that they can leave. And lock the doors behind you!<</talk>>\
You turn around to leave the room but is stopped by a sound that suddenly exits his computer.
<<mook "Porn star" "female">>Ahh! Ahh! AAaahh!<</mook>>\
You pretend not to have heard anything and leave his room.
On the way to the door you tell your co-workers that the store is closing. Everybody hurries the closing of the store so they can get home.
<<talk "frida">>See you.<</talk>>\
You wave at her and lock the automatic doors, after which you leave.
[[Walk out on the street.|southMainPendleton]]
Submitted by Mathias
<<if $playerJobExperience lte 50>><<set $playerJobExperience += 1>><</if>>
<<addtime { minute : 240 }>><<if $playerJobExperience lte 25>><<set $Money += 20>><<elseif $playerJobExperience lte 50>><<set $Money += 25>><<elseif $playerJobExperience lte 75>><<set $Money += 30>><<elseif $playerJobExperience lte 99>><<set $Money += 40>><<else>><<set $Money += 50>><</if>>I have no clue what the street is called.
Everything below here is not done, but the store should be good to go. I'll expand it as we go.This promotion is currently only planned. The scenes below are also disabled.You shouldn't cheat! If you didn't... Then some oopsie must have happened.
This message only shows if your JobExperience variable has grown too large for the events, meaning that somebody //clearly not me...// has broken the variable.
Nah, but seriously there is no content here. You destroyed the events. I'll fix everything here, but don't break it again. I don't know where you were job wise so I will restart you to just after the first workday.
<<set $playerJobExperience = 1>>From the lobby of Sharky's, you can see a sign near the cafe portion of the building. In big bold letters, clearly drawn with a sharpie, reads 'Immediate positions available for delivery persons.'
Your eyes shift toward the kitchen area, where you see one person leaving to make a delivery while another enters just in time to hold the door for their counterpart. All the while the kitchen appears to be a chaotic hive of activity with no less than three cooks and just as many servers bustling about as they do their jobs.
[[Go ask about the job.|Sharky's Delivery Interview 1a]]
[[Not interested.|Sharky's Delivery Interview 1b]]You aren't sure why, but you find yourself approaching the sign with a sense of curiosity that is cut short abruptly by a middle aged woman stepping between you and the sign.
<<talk "femaleStranger">>Saw you looking at the sign. Interested in the job?<</talk>>\
Looking at the woman in surprise, you quickly take in her uniform and name tag, adorned with big block letters reading "MANAGER."
[[Yes.|Sharky's Delivery Interview 1c]]
[[No.|Sharky's Delivery Interview 1d]]Seeing the level of chaos just beyond the sign, you feel your eyebrows raise slightly.
<<talk "thought">>Interviewing for that kind of chaos? Not today.<</talk>>\
You allow your eyes to survey the scene just a little longer before tearing your gaze away.
[[End.|$location]]<<talk "player">>Sure, I'd like to know more.<</talk>>\
The woman's face lights up like she just witnessed a miracle.
<<talk "femaleManager">>Jessy! We've got a warm body!<</talk>>\
Almost instantly, a pimple faced girl peeks her head out from the kitchen area, Sharky's hat and shirt on. Her eyes dart between the manager and you once before stepping fully into view balancing two pizza boxes in one hand and dangling a set of keys on the other.
The manager turns back toward you, all smiles as she fishes a stack of papers out of the apron she is wearing and thrusts them into your hands.
<<talk "femaleManager">>New employee! Show $player.him the ropes.<</talk>>\
Her eyes pivot back toward you.
<<talk "femaleManager">>Just fill it out in the car and have it back to me by the end of the night.<</talk>>\
The smile on her face grows right as one hand slaps you on the back.
<<talk "femaleManager">>Welcome to the team.<</talk>>\
Before you can fully process what is happening, Jessy gestures for you to follow with a tilt of her head.
<<talk "jessy">>She's going to want you driving by the end of the night, so listen carefully. I'll teach you everything I can until then.<</talk>>\
For the next hour, Jessy doesn't stop talking. Most of what she tells you is fairly intuitive, some of it less so. It is however clear that she's trying her best to tell you everything you need to know without overwhelming you.
The second time you return to Sharky's there's a beep from her phone right as she pulls in. She barely glances at it before you see her shoulders slump slightly.
<<talk "jessy">>Time's up. Give me your phone.<</talk>>\
You hand her the phone before you stop to think about it, then watch her add her number to your contacts.
<<talk "jessy">>You have a work related question, feel free to ask me. This doesn't make me your therapist, so don't abuse it by calling just because you feel like it.<</talk>>\
The two of you make your way back inside, the manager clearly already looking for you.
<<talk "jessy">>Just focus on doing the job right, speed will come with experience. You'll do fine.<</talk>>\
Thanking her for the crash course, she vanishes into the crowd as the manager sticks a baseball cap with "Sharky's" embroidered on its front. Then she's thrusting a t-shirt and keys into one hand while handing you a pizza with the other.
<<talk "femaleManager">>Instructions on the box. Make it quick and we'll have another order ready for you by the time you get back.<</talk>>\
The rest of the evening proves to be a blur of activity as you make several deliveries before the shift ends.
<<talk "jessy">>Wait up!<</talk>>\
Jessy's voice catches your attention as you start to leave, her footsteps rapidly approaching as she tries to catch up with you.
<<talk "jessy">>Sounds like you did alright. Keep it up, I'll see you next shift.<</talk>>\
You can't help but call out to her in return.
<<talk "player">>Is it always like this?<</talk>>\
Her laughter is melodic, like wind chimes.
<<talk "jessy">>No, most of the time we're busy.<</talk>>\
Not sure if she's trying to be funny, or stating a simple truth, she lifts one hand to wave at you without bothering to look back.
Taking a deep breath, you let it out slowly before turning to your own vehicle to leave.
<<set $playerJob to "sharkys">><<talk "player">>Not really.<</talk>>\
The defeat in the woman's features is palatable. With one hand, she gestures toward the seating area, already starting back toward the kitchen.
Feeling just a little off put by the woman's excessive enthusiasm, you turn and make your way back toward the main lobby before anyone else can approach you.
[[End.|$location]]<<set setup.events.sharkyDelivery to [
{
requires: 'true',
chance: 100,
link: "Sharky's Delivery 1"
},
{
requires: 'true',
chance: 100,
link: "Sharky's Delivery 2"
},
{
requires: 'true',
chance: 25,
link: "Sharky's Delivery 3"
},
{
requires: 'true',
chance: 30,
link: "Sharky's Delivery 4"
},
{
requires: '($playerJobExperience gte 5 and $playerJobExperience lte 10) and not $player.hasFlag("jessy1")',
chance: 100,
link: "Sharky's Delivery Jessy 1"
},
{
requires: 'true',
chance: 100,
link: "Sharky's Delivery Jessy 2"
},
{
requires: 'true',
chance: 100,
link: "Sharky's Delivery Jessy 3"
},
{
requires: '$player.isFemale and $jessySoda gte 10 and not $player.hasFlag("jessy4")',
override: true,
link: "Sharky's Delivery Jessy 4"
},
{
requires: 'true',
chance: 60,
link: "Sharky's Delivery Naughty 1"
},
{
requires: '$player.gender is setup.Character.Gender.Male',
chance: 55,
link: "Sharky's Delivery Naughty M 1"
},
{
requires: 'true',
chance: 100,
link: "Sharkys Phone Event List"
}
]>>The work day starts with you being handed an order almost as soon as you finish clocking in. Then you're driving to one delivery after another, constantly in motion as you make a series of deliveries that seem to blend into each other.
Eventually, you enter Sharky's, ready for your next delivery only to find the rest of the crew cleaning up for the night and turning off lights.
With the time finally registering for you, you realize that your shift ended almost ten minutes ago.
Feeling elated and knowing you did a good job, you clock out for the night, wave at the rest of the crew, then head for your car.
<span class="pic">[img[images/scenes/sharkyParkingNight.png]]</span>
[[End.|$location]]
<<if $playerJobExperience lte 25>><<set $Money += 20>><<elseif $playerJobExperience lte 50>><<set $Money += 25>><<else>><<set $Money += 30>><</if>><<addtime { day : 1 }>><<settime { hour: 1 }>><<set $playerJobExperience += 1>>Arriving at work, you spend a little time talking to your fellow employees and helping in the kitchen before your first order comes in.
A minute later, you're in your car, a pair of pizzas and several sides neatly bundled in the passenger seat as you pull into traffic.
Following your directions, you drive across town to make your delivery, handing the pizza off to a hungry family before returning to Sharky's.
The rest of the night proves to be similar, just a little too much work be be considered busy, but just a bit too little down time to be considered a slow night.
Eventually, you find yourself helping the rest of the crew clean up the lobby, trying to stay busy until it is time to clock out for the day.
When the time comes, you find yourself leaving the building with a couple of the other delivery people before you each go your way.
<span class="pic">[img[images/scenes/sharkyParkingNight.png]]</span>
[[End.|$location]]
<<if $playerJobExperience lte 25>><<set $Money += 20>><<elseif $playerJobExperience lte 50>><<set $Money += 25>><<else>><<set $Money += 30>><</if>><<addtime { day : 1 }>><<settime { hour: 1 }>><<set $playerJobExperience += 1>>Most of the shift proves to be the usual blur of activity as you make one delivery after another with none of them standing out until your very last delivery of the night.
That's when you are handed one final order.
You glance at the address, and realizing it's a motel you start to drive that way.
When you arrive, you pull the order from the car and start toward the motel room matching the number on your order slip.
Only to have an overweight bearded man open the door and step outside. In one hand, he holds a little pink leash that stretches to a tiny dog that wags its tail excitedly. In his other hand is a stack of cash.
But that catches your attention about the scene more than anything else is the frilly pink thong the man is wearing, and the way it contrasts so sharply with the dark body hair that covers the rest of his body like a fur pelt.
Doing your best to not openly gawk, you deliver the pizza and take your payment before heading back to Sharky's, knowing you have a story that will make the other employees laugh as you finish up your shift.
[[End.|$location]]
<<if $playerJobExperience lte 25>><<set $Money += 20>><<elseif $playerJobExperience lte 50>><<set $Money += 25>><<else>><<set $Money += 30>><</if>><<addtime { day : 1 }>><<settime { hour: 1 }>><<set $playerJobExperience += 1>>When you finish clocking in to work, there's already an order waiting for you. Without paying it much mind, you take the order and head to the car to make the delivery.
You're almost half way to the delivery point when your phone rings. A simple glance tells you that it's from work.
Putting it on speaker so you can continue driving, you're told that the customer called to confirm the order and is claiming that the order was wrong.
With a heavy sigh, you turn around the car and head back toward Sharky's, only to receive another call right about the time you arrive.
Being told to complete the order as-is, you turn around and start back to your destination a second time, only to make it barely two blocks before yet another call comes in.
You can feel your eyes roll as you answer the phone again.
This time you are told that they added several items to the order but wants it all to arrive together.
Fighting back an exasperated sigh, you turn around and start toward Sharky's again
When you arrive back at work, you have just enough time to put the vehicle back in park before another call comes in, stating that the order had taken too long and the customer had canceled their order.
With half the night gone, and not a single delivery completed, you take a short break before getting back to work.
Thankfully, the rest of the evening proves to be a series of simple deliveries.
[[End.|$location]]
<<if $playerJobExperience lte 25>><<set $Money += 20>><<elseif $playerJobExperience lte 50>><<set $Money += 25>><<else>><<set $Money += 30>><</if>><<addtime { day : 1 }>><<settime { hour: 1 }>><<set $playerJobExperience += 1>>Between deliveries, you reach for the phone almost as soon as it starts to ring.
<<talk "player">>Sharky's, how can we satisfy your cravings this evening?<</talk>>\
With pen and paper in hand, you quickly take down their information, and promise them a delivery inside of half an hour before passing the information to the cook.
When the phone almost immediately rings a second time, you realize that by answering the phone once, you might have volunteered yourself for phone duty for the rest of the evening.
Sure enough, several dozen orders later, you find yourself still sitting at the phone taking orders one after another until at long last you have to tell the prospective customer that the kitchen is closed for the night and tell them the business hours so they can call back once the kitchen is open again.
Hanging up the phone for a final time, you help the kitchen and wait staff with cleanup before clocking out for the night.
<span class="pic">[img[images/scenes/sharkyParkingNight.png]]</span>
[[End.|$location]]
<<if $playerJobExperience lte 25>><<set $Money += 20>><<elseif $playerJobExperience lte 50>><<set $Money += 25>><<else>><<set $Money += 30>><</if>><<addtime { day : 1 }>><<settime { hour: 1 }>><<set $playerJobExperience += 1>>After a long day, constantly running from one delivery to the next, you arrive back at Sharky's while the rest of the crew is wrapping up for the evening.
<<talk "jessy">>Busy night huh?<</talk>>\
You pivot toward the sound of her voice, nodding in agreement to her words.
Stepping toward you, she bumps into your side in an odd sort of greeting that sends you staggering half a step.
<<talk "jessy">>How you holding up?<</talk>>\
Before you can open your mouth to reply, she extends one hand to offer you a cold soda.
You instinctively accept, opening the can just a second after she reaches into the pocket of her hoodie to extract a matching one.
Both of you take a deep sip from your respective cans then pause for a moment to savor the flavor.
When you look back at her, she's watching you. She quickly looks away when you look.
<<talk "jessy">>You know, with the way I look,-<</talk>>\
She gestures at her face, sprinkled with little pimples, her hair slightly unkept.
<<talk "jessy">>Most people don't give me a second look, and if they do they're not always nice.<</talk>>\
Her can tips up, this time she doesn't lower it until it's empty.
<<talk "jessy">>I just wanted to say 'thank you'. I know we haven't got to talk much since you started, but you've been polite and professional when we have, and that counts for a lot.<</talk>>\
Pivoting on her heel, she bumps into you the same way she did before, then throws one hand up in the air without looking back.
Realizing that it's her way of waving goodbye, you raise your own hand before you realize she can't even see it.
Finishing off your own soda, you toss the can into the recycling bin, clock out for the night, and head for your car.
<span class="pic">[img[images/scenes/sharkyParkingNight.png]]</span>
[[End.|$location]]
<<if $playerJobExperience lte 25>><<set $Money += 20>><<elseif $playerJobExperience lte 50>><<set $Money += 25>><<else>><<set $Money += 30>><</if>><<addtime { day : 1 }>><<settime { hour: 1 }>><<set $playerJobExperience += 1>><<run $player.addFlag("jessy1")>>As your shift comes to an end after a long evening of delivering food to random places around the town, you catch sight of Jessy arriving right behind you at Sharky's. When you reach the door, you pause to open the door, allowing Jessy to enter first.
She smiles, giving a little 'thank you' before heading straight toward the kitchens.
By the time you arrive in her wake, she's already in the process of clocking out for the night and heading straight toward the soda machine set up in the bowling alley portion of the lobby.
It takes you a couple more minutes to wrap up from work, then you're heading through the lobby to your car. You're only half way to the door when you notice Jessy leaning against the wall where she pushes off and moves to match your pace before stepping into you, bumping into your side just hard enough to knock you half a step to the side before you can recover.
With one hand, she holds out a soda toward you.
[[Take it.|Sharky's Delivery Jessy 2a]]
[[Decline.|Sharky's Delivery Jessy 2b]]Looking at the can, you match your pace to hers.
<<talk "player">>Thanks.<</talk>>\
Reaching out, you accept the can and open it.
Your footsteps slow just long enough to down half the can, the cold fluid proving refreshing after a long shift.
Jessy half smiles, a smile that touches her eyes, before she does the same with her own can.
The two of you make small talk on the way to your respective vehicles, then with a quick goodbye, you each go your separate way.
<span class="pic">[img[images/scenes/sharkyParkingNight.png]]</span>
[[End.|$location]]
<<if $playerJobExperience lte 25>><<set $Money += 20>><<elseif $playerJobExperience lte 50>><<set $Money += 25>><<else>><<set $Money += 30>><</if>><<addtime { day : 1 }>><<settime { hour: 1 }>><<set $playerJobExperience += 1>><<set $jessySoda += 1>>Looking at the can, you match your pace to hers.
<<talk "player">>No thanks.<</talk>>\
The two of you make small talk on the way to your respective vehicles, then with a quick goodbye, you each go your separate way.
<span class="pic">[img[images/scenes/sharkyParkingNight.png]]</span>
[[End.|$location]]
<<if $playerJobExperience lte 25>><<set $Money += 20>><<elseif $playerJobExperience lte 50>><<set $Money += 25>><<else>><<set $Money += 30>><</if>><<addtime { day : 1 }>><<settime { hour: 1 }>><<set $playerJobExperience += 1>>When your shift comes to an end, you find yourself clocking out and wandering through the lobby on your way back to your vehicle.
Just then, Jessy bursts through the lobby doors and races toward the kitchen, not even slowing as she smiles and waves in your direction.
As she passes you, you find yourself pausing.
The soda machine, just a few steps out of your way, rests between you and the exit.
<<talk "thought">>Maybe I should buy her a soda this time?<</talk>>\
[[Buy her a soda.|Sharky's Delivery Jessy 3a]]
[[Don't buy her a soda.|Sharky's Delivery Jessy 3b]]Shoving a few coins into the soda machine, you pick out a drink for you and Jessy.
Then you wait, leaning against the wall for a few seconds before you see her exit the kitchens and head your direction.
A little smile crosses her features as she walks toward you.
Rather than opening your mouth to speak, you instead hold out a can of soda.
<<talk "jessy">>For me?<</talk>>\
She seems genuinely moved by the gesture, though she tries hard to hide her reaction.
<<talk "player">>Unless you'd rather I give it to someone else?<</talk>>\
A bark of laughter escapes her lips as she snatches the can from your hand.
Standing across from each other, you both chug your sodas before starting toward the parking lot again.
You're just a few steps outside of the building when Jessy steps into you, bumping into your side firmly before looking over at you with a grin.
Then she's waving as she pivots toward her car.
Waving in return, you make your way to your own vehicle.
<span class="pic">[img[images/scenes/sharkyParkingNight.png]]</span>
[[End.|$location]]
<<if $playerJobExperience lte 25>><<set $Money += 20>><<elseif $playerJobExperience lte 50>><<set $Money += 25>><<else>><<set $Money += 30>><</if>><<addtime { day : 1 }>><<settime { hour: 1 }>><<set $playerJobExperience += 1>><<set $jessySoda += 2>>Deciding against it, you pick up your pace as you head for your vehicle.
As you slip into the driver's seat, you see Jessy just exiting the building, raising her hand in greeting before turning toward her own car.
[[End.|$location]]
<<if $playerJobExperience lte 25>><<set $Money += 20>><<elseif $playerJobExperience lte 50>><<set $Money += 25>><<else>><<set $Money += 30>><</if>><<addtime { day : 1 }>><<settime { hour: 1 }>><<set $playerJobExperience += 1>>You're making your third delivery of the night when two men in their early twenties answer the door.
Almost immediately they are both openly ogling you, a sort of tension in the air around them like an aura that threatens to overwhelm you.
<<talk "stranger">>Maybe you should come inside for a minute while we look for your money?<</talk>>\
The second figure folds the cash in his hand subtly, trying to hide it but only drawing attention to it by doing so.
<<talk "stranger">>We can give you a good tip, all night long.<</talk>>\
Grinning at his own humor, you find yourself taking a half step away from the man.
Just then, the first man lunges as you.
Acting on pure instinct, you throw the pizza in your hands at the man, leaving him scrambling to catch the box even as it comes open, sending slices of pieces of pizza careening through the air.
At the same instant, your other hand darts out to snatch the money from his hand as you break into a headlong run toward the car.
Behind you, there's yelling, then the sounds of rapidly approaching footsteps.
You don't even look, you swing open the door of the car and nearly dive inside. The keys find the ignition on the first try and roars to life.
From the corner of your eye, you can see the pair rushing the vehicle, nearly reaching it before the squeal of wheels jolts you away from them.
You're a mile down the road before you let off the accelerator, and only then because you need to pull over for a few seconds to gather your thoughts.
A couple of minutes later, you're feeling calmer, thankful that you were able to get away from the pair, and having discovered that you're twenty bucks worth of tip richer than you were before, you continue back to work.
[[Next.|Sharky's Delivery Jessy 4a]]
<<set $Money += 20>><<run $player.addFlag("jessy4")>>The rest of your shift is busy enough that you don't have a lot of time to think about what happened, instead it works you to near exhaustion.
After clocking out, you share a soda with Jessy, then start toward your respective vehicles to head home.
You're a few paces short of your vehicle when you feel a wave of unease, the same unease you felt earlier in the evening. Then, as if on cue, the same pair from before step in view.
<<talk "stranger">>You dropped our pizza earlier.<</talk>>\
The second figure nods, moving so that they're on each side of you.
Your mind races for a solution, for a way to escape the pair a second time.
<<talk "stranger">>We were thinking you should make it up to us, come back to our place and beg our forgiveness.<</talk>>\
Just then, the second figure reaches out and grabs your wrist.
You try to pull away even as a small part of your mind becomes aware of a third figure rapidly approaching the first man.
Then there's a flash of silver as metal catches the streetlights, followed by a sickening crunch that snaps the first man's head back.
<span class="pic">[img[images/scenes/jessieRescue.png]]</span>
<<talk "jessy">>Get your fucking hands off my friend!<</talk>>\
Throwing your head back, you feel the back of your skull make contact with the man's face. You aren't sure if you do any damage, but the action is enough to loosen his grip, which in turn allows you to pull away from him.
The seconds that follow are tense, the unharmed man trying to help the other man to his feet while Jessy brandishes the baseball bat, clearly ready to use it again if she thinks she needs to.
<<talk "jessy">>Three security cameras can see you from here, they've got your faces. If I ever see you again, if anyone I know ever sees you again, I'll beat your shit eating teeth in and I won't stop until, . . . <</talk>>\
She trails off as the pair starts to back away, each step taken seeming to pick up more speed until they're reached a hobbling run. Both men get into a small SUV and pull away from the curb before racing away.
Then you hear the sound of Jessy's metal baseball bat hit the ground, followed by the sound of sobbing.
Turning toward her, your eyes search for any sign of injury, but see none.
<<talk "jessy">>You're ok?<</talk>>\
Still visually inspecting her, you nod.
<<talk "player">>Are you?<</talk>>\
Her own nod is more of a jerk of her head.
<<talk "jessy">>They were going to hurt you. I,-<</talk>>\
You wrap your arms around her as she starts to sob again.
When she finally pulls back, her eyes are glistening with tears, her cheeks wet.
<<talk "jessy">>You're sure you're ok?<</talk>>\
Nodding again, you take a deep breath.
<<talk "player">>Thank you.<</talk>>\
She seems a little taken back by your gratitude, but eventually smiles a little smile.
[[Next.|Sharky's Delivery Jessy 4b]]<<talk "jessy">>Give me a minute.<</talk>>\
As you watch, she fishes her phone out of her pocket and presses a couple of buttons.
<<talk "jessy">>Hey dad, can you come pick me up at work? I'm here with a friend.<</talk>>\
You can hear something being said through the phone, but not the specifics.
<<talk "jessy">>I'll tell you on the way home.<</talk>>\
He says something else through the phone, shorter this time.
<<talk "jessy">>Love you too dad, see you soon.<</talk>>\
Slipping the phone back into her pocket, she takes a half step toward you and bumps into your side, softer than usual.
<<talk "jessy">>I'll stay here with you until dad arrives, then once I know you're safely on your way home, he'll make sure I get home too.<</talk>>\
Neither of you has much to say, but the silence between you is a comfortable one.
Once, you see a vehicle drive slowly through the intersection at the end of the block, but it turns the other direction. It's almost ten minutes before a large pickup pulls into the parking lot, its mere presence seeming to brighten Jessy's mood.
Unexpectedly, she throws her arms around you in a powerful but short lived hug before stepping away.
<<talk "jessy">>You get headed home. See you at work.<</talk>>\
They wait until you're in your car and on the way home, then they pull out behind you, following for a few blocks before you see Jessy wave in your rear view mirror and they turn off in another direction.
[[End.|$location]]
<<set $Money += 20>><<if $playerJobExperience lte 25>><<set $Money += 20>><<elseif $playerJobExperience lte 50>><<set $Money += 25>><<else>><<set $Money += 30>><</if>><<addtime { day : 1 }>><<settime { hour: 1 }>><<set $playerJobExperience += 1>>Near nightfall, when the sun is down but it's not quite fully dark outside, you arrive at what you assume is just another delivery.
With an order of breadsticks and hot wings in hand, you head for the door and knock.
The customer must have been waiting, because before your hand can make contact with the door a third time, it is already swinging open.
Just inside the door is a woman, early twenties is your best guess.
<<mook "stranger" "female">>Oh! Pizza is here already?<</mook>>\
Nothing in her voice conveys surprise, only amusement.
Turning quickly, she reaches for a table near her hip and picks up a small stack of money before turning back toward you.
Thrusting the money out toward you, the towel comes free at the same instant. Your hand closes around the money instinctively even as the woman snatches the bags from your hands to hold strategically in front of herself, . . . as if you didn't just see //everything// just a second earlier.
With a sheepish grin, the girl uses her foot to push the door closed between you .
<<talk "thought">>Well, that happened.<</talk>>\
Feeling a little amusement, you count the money in your hand even as you hear more than one girl giggling on the other side of the door.
Putting the money away, you make your way back to the car and begin your drive back to Sharky's to pick up your next delivery, wondering if you'll have any more craziness this evening.
[[End.|$location]]
<<if $playerJobExperience lte 25>><<set $Money += 20>><<elseif $playerJobExperience lte 50>><<set $Money += 25>><<else>><<set $Money += 30>><</if>><<addtime { day : 1 }>><<settime { hour: 1 }>><<set $playerJobExperience += 1>>Entering the building after your most recent order, you snatch up the next, only slowing long enough to confirm the contents before returning to the car for another delivery.
With the smell of pizza filling the car, you arrive at a middle class neighborhood and pull into the driveway of a house that looks just like any of the others.
When you reach the door, you give a gentle knock, only to have a preteen girl answer.
In a heartbeat, the young girl takes in the sight of you, a wicket smile forming on her lips.
Turning her head toward the stairway leading up, the girl takes a deep breath and yells.
<<mook "Preteen" "female">>Your boyfriend is here!!!<</mook>>\
Almost instantly, there's a commotion upstairs, followed by rapidly approaching footsteps.
The girl glances at you, her smile full of a diabolical mischief that makes you glad you don't know her.
<<mook "Preteen" "female">>Check this out.<</mook>>\
Less than a heartbeat after the words leave her lips, she closes the door in your face.
All the while, the footsteps grow closer and closer until the door swings open again.
This time there's a girl, late teens, standing there wearing a matching set of frilly white panties and bra.
<<mook "Older Sister" "female">>You weren't supposed to be here for ano-, . . . . <</mook>>\
Horror flashes across her features as she realizes that you in fact are //not// her boyfriend.
The door slams closed, followed by shrill screaming from the older sister while the younger giggles maniacally. Threats, curses, screams, and profanities erupt behind the door followed by rapid footsteps retreat deeper into the house.
For a minute you just stand there, wondering what to do until the door opens again to reveal the younger sister. Her eyes linger on you for only a second before looking over her shoulder
<<mook "Preteen" "female">>Did you see the look on her face?<</mook>>\
She barely fights back a giggle.
<<mook "Preteen" "female">>Just wait until I tell her boyfriend she modeled her underwear for the delivery boy.<</mook>>\
Shoving money into your hand, she takes her pizza and closes the door again.
Mere seconds later, you hear a scream, followed by giggles from inside.
Shaking your head to yourself, you count the money to ensure you received the full payment before heading back to the car to finish your shift.
Not long after that, you're finishing up your shift and clocking out for the evening.
<span class="pic">[img[images/scenes/sharkyParkingNight.png]]</span>
[[End.|$location]]
<<if $playerJobExperience lte 25>><<set $Money += 20>><<elseif $playerJobExperience lte 50>><<set $Money += 25>><<else>><<set $Money += 30>><</if>><<addtime { day : 1 }>><<settime { hour: 1 }>><<set $playerJobExperience += 1>>Classic BJ offer for pizza<<includeevent setup.events.sharkysPhoneArray>><<set setup.events.sharkysPhoneArray to [
{
requires: 'true',
chance: 100,
link: "Sharkys Phone Call Event List"
},
{
requires: '$willyCallStatus gte 0',
chance: 60,
link: "Sharkys Willy Phone Call Event List"
}
]>><<includeevent setup.events.sharkysPhoneCallArray>><<set setup.events.sharkysPhoneCallArray to [
{
requires: 'true',
chance: 50,
link: "Sharkys Phone Call 1"
},
{
requires: 'true',
chance: 50,
link: "Sharkys Phone Call 2"
},
{
requires: 'true',
chance: 100,
link: "Sharkys Phone Call 3"
}
]>>Taking up position near the phone for the night, you spend your evening writing down orders and passing them off to the cooks for preparation.
Toward the end of the night, there's a fairly significant uptick in the number of orders coming in, threatening to overwhelm the staff, but you manage to stay ahead of things right up to the last order of the night.
At first, you think the phone call is a joke, after all, who would need a dozen pizzas after midnight.
While the cook staff isn't happy about the last minute order, they do accept it and get to work.
When it comes time to deliver, Jessy arrives right as the last pizza is being pulled from the oven.
Before you know it, you're being roped into helping Jessy carry pizzas to her car, then buckling in to take the ride to the delivery spot with her.
Upon arrival, you realize that you're witnessing the tail end of a party and while it takes a little while to find the person who actually ordered, the man gives both of you a generous tip before announcing to everyone present that 'pizza has arrived!'
As the party goers descend on the pizza, you and Jessy load back into her car and head back to Sharky's, filling the time with small talk and banter the whole way.
A few minutes later, you're both clocked out and making your way to your vehicles.
[[End.|$location]]<<set $Money += 20>>
<<if $playerJobExperience lte 25>><<set $Money += 20>><<elseif $playerJobExperience lte 50>><<set $Money += 25>><<else>><<set $Money += 30>><</if>><<addtime { day : 1 }>><<settime { hour: 1 }>><<set $playerJobExperience += 1>>Late in your shift a call comes in. Almost instantly, you can tell that there's something a little off in his voice.
<<talk "stranger">>I'd like to order some sushi French fries, with a side of jelly bean bread.<</talk>>\
Your mouth opens to reply even as your mind tries to make sense of what the man just said.
<<talk "stranger">>Banana fried fish fingers sprinkled with unicorn tears.<</talk>>\
You can feel your eyebrows rise as the man continues.
<<talk "stranger">>Also, a salad with elf cheese dressing, extra dressing, hold the salad.<</talk>>\
Finally forcing a word in edge wise, you try to get the conversation back on track.
<<talk "player">>We don't carry any of those things. Are you serious about ordering, or are you just wasting our time?<</talk>>\
There's no hesitation in the man's voice.
<<talk "stranger">>I hear there's a discount for dressing like a pirate?<</talk>>
Realizing that this is almost certainly a prank call, you confront them about their order a second time, this time earning a response about unicorns and triangles.
<<talk "player">>I'm sorry, but we've got real customers to attend. Have a nice evening.<</talk>>\
With that said, you hang up the phone, the conversation leaving you mildly annoyed the rest of the shift.
[[End.|$location]]
<<if $playerJobExperience lte 25>><<set $Money += 20>><<elseif $playerJobExperience lte 50>><<set $Money += 25>><<else>><<set $Money += 30>><</if>><<addtime { day : 1 }>><<settime { hour: 1 }>><<set $playerJobExperience += 1>>Taking up position near the phone for the night, you spend your time taking orders and writing down addresses so that the delivery people can make their deliveries.
The night quickly becomes monotonous, but in doing so you perform your job without a lot of thought and before you know it your shift has ended
[[End.|$location]]
<<if $playerJobExperience lte 25>><<set $Money += 20>><<elseif $playerJobExperience lte 50>><<set $Money += 25>><<else>><<set $Money += 30>><</if>><<addtime { day : 1 }>><<settime { hour: 1 }>><<set $playerJobExperience += 1>>-Make the randomizers a bit more generic so they can be used for normal calls as well? Clone instead?
-Make food greeting randomizer more versatile.
-Double check that Willy's met flag, won't mess with the ability to own Mitsuko.
-Change Willy's dialouge box in the first call to read "stranger" until he introduces himself?
-Fix/check that Willy's starting passage will flow for a male as well.
-Expand options?
-Counter for how many times the player has done each favor?<<includeevent setup.events.sharkysWillyPhoneCallArray>><<set setup.events.sharkysWillyPhoneCallArray to [
{
requires: '$willyCallStatus is 0',
override: true,
link: "Sharky's Willy First Call"
},
{
requires: '$willyCallStatus gte 1 and $player.isFemale',
chance: 100,
link: "Sharky's Willy Generic Randomizer"
}
]>><<set $randomOrderPhrase to random(1, 6)>>\
<<if $randomOrderPhrase is 1>>\
<<set _willyOrderPhrase to "Can I get a">>\
<<elseif $randomOrderPhrase is 2>>\
<<set _willyOrderPhrase to "I'll have a">>\
<<elseif $randomOrderPhrase is 3>>\
<<set _willyOrderPhrase to "I would like a">>\
<<elseif $randomOrderPhrase is 4>>\
<<set _willyOrderPhrase to "Put me down for a">>\
<<elseif $randomOrderPhrase is 5>>\
<<set _willyOrderPhrase to "You know what sounds good right now? A">>\
<<else>>\
<<set _willyOrderPhrase to "I'll take a">>\
<</if>>\
\
<<set $randomFood to random(1, 6)>>\
<<if $randomFood is 1>>\
<<set _willyOrderFood to "hot dog">><<include "Willy Food Order Addition">>\
<<elseif $randomFood is 2>>\
<<set _willyOrderFood to "meat, olive, and chilies, nacho basket">><<include "Willy Food Order Addition">>\
<<elseif $randomFood is 3>>\
<<set _willyOrderFood to "hamburger">><<include "Willy Food Order Addition">>\
<<elseif $randomFood is 4>>\
<<set _willyOrderFood to "chili dog">><<include "Willy Food Order Addition">>\
<<elseif $randomFood is 5>>\
<<set $randomPizza to random(1, 6)>>\
<<if $randomPizza is 1>>\
<<set _pizzaType to "taco">>\
<<elseif $randomPizza is 2>>\
<<set _pizzaType to "pepperoni">>\
<<elseif $randomPizza is 3>>\
<<set _pizzaType to "macaroni and cheese">>\
<<elseif $randomPizza is 4>>\
<<set _pizzaType to "three meat">>\
<<elseif $randomPizza is 5>>\
<<set _pizzaType to "hawaiian">>\
<<else>>\
<<set _pizzaType to "buffalo ranch">>\
<</if>>\
\
<<set _willyOrderFood to _pizzaType>><<set _willyOrderAddition to " pizza and">><<include "Willy Food Order Drink">>\
<<else>>\
<<set _willyOrderFood to "turkey sandwich">><<include "Willy Food Order Addition">>\
<</if>>\
\
<<if _willyOrderPhrase is "Can I get a">>\
<<set _endingPuncuation to "?">>\
<<else>>\
<<set _endingPuncuation to ".">>\
<</if>>\
\
<<set _randomWillyOrder to _willyOrderPhrase + " " + _willyOrderFood + " " + _willyOrderAddition + _willyOrderDrink + _endingPuncuation>>\
\
\
\
\<<include "Willy Food Order Size">>\
\
<<set $randomAddition to random(1, 4)>>\
<<if $randomAddition is 1>>\
<<set _willyOrderAddition to "meal. Make the drink">>\
<<elseif $randomAddition is 2>>\
<<set _willyOrderAddition to "with a " + $randomSize + " fry and">>\
<<elseif $randomAddition is 3>>\
<<set _willyOrderAddition to "with a " + $randomSize + " side of onion rings and">>\
<<else>>\
<<set _willyOrderAddition to "with a " + $randomSize + " side of cheese curds and">>\
<</if>>\
\
<<include "Willy Food Order Drink">>\
<<unset $randomSize>>\
\
\
\
\<<include "Willy Food Order Size">>\
\
<<set $randomDrink to random(1, 3)>>\
<<if $randomDrink is 1>>\
<<set _willyOrderDrink to " a " + $randomSize + " milkshake">>\
<<elseif $randomDrink is 2>>\
<<set _willyOrderDrink to " a " + $randomSize + " root beer">>\
<<else>>\
<<set _willyOrderDrink to " a " + $randomSize + " coke">>\
<</if>>\
\
\
\
\<<set $randomSize to random (1,3)>>\
<<if $randomSize is 1>>\
<<set $randomSize to "small">>\
<<elseif $randomSize is 2>>\
<<set $randomSize to "medium">>\
<<else>>\
<<set $randomSize to "large">>\
<</if>>\
\
\
\
\<<unset $randomOrderPhrase>>\
<<unset $randomFood>>\
<<unset $randomAddition>>\
<<unset $randomPizza>>\
<<unset _pizzaType>>\
<<unset _willyOrderPhrase>>\
<<unset _willyOrderFood>>\
<<unset _willyOrderAddition>>\
<<unset _randomWillyOrder>>\
<<unset _willyOrderDrink>>\
<<unset _endingPuncuation>>\
\
\
\
\<<set $willySexFavorTransitionRandom to random(1, 6)>>\
<<if $willySexFavorTransitionRandom is 1>>\
<<set _willySexFavorTransition to "Oh and ">>\
<<elseif $willySexFavorTransitionRandom is 2>>\
<<set _willySexFavorTransition to "One more thing ">>\
<<elseif $willySexFavorTransitionRandom is 3>>\
<<set _willySexFavorTransition to "Before I forget, ">>\
<<elseif $willySexFavorTransitionRandom is 4>>\
<<set _willySexFavorTransition to "Also, the pervert in me dictates I tell you this; ">>\
<<elseif $willySexFavorTransitionRandom is 5>>\
<<set _willySexFavorTransition to "Also, you know me, I'm a pervert, so it goes without saying that ">>\
<<else>>\
<<set _willySexFavorTransition to "Not to be a stereotypical pervert or anything like that but ">>\
<</if>>\
\
<<set $willySexFavorStarterRandom to random(1, 6)>>\
<<if $willySexFavorStarterRandom is 1>>\
<<set _willySexFavorStarter to "for an extra tip ">>\
<<elseif $willySexFavorStarterRandom is 2>>\
<<set _willySexFavorStarter to "if you want to earn a bigger tip ">>\
<<elseif $willySexFavorStarterRandom is 3>>\
<<set _willySexFavorStarter to "if you are a bit strapped on cash, I'll throw in a little bonus if you ">>\
<<elseif $willySexFavorStarterRandom is 4>>\
<<set _willySexFavorStarter to "I'll give you a bonus if you ">>\
<<elseif $willySexFavorStarterRandom is 5>>\
<<set _willySexFavorStarter to "I'll give you a couple extra bucks if you ">>\
<<else>>\
<<set _willySexFavorStarter to "if you want a bonus, ">>\
<</if>>\
\
<<set $willySexFavorRandom to random(1, 6)>>\
<<if $willySexFavorRandom is 1>>\
<<set _willySexFavor to "put the panties you are wearing in the box">>\
<<elseif $willySexFavorRandom is 2>>\
<<set _willySexFavor to "flash me your titties when you get here">>\
<<elseif $willySexFavorRandom is 3>>\
<<set _willySexFavor to "let me cop a feel of your tits">>\
<<elseif $willySexFavorRandom is 4>>\
<<set _willySexFavor to "text me a sexy photo">>\
<<elseif $willySexFavorRandom is 5>>\
<<set _willySexFavor to "let me take a photo of your tits">>\
<<else>>\
<<set _willySexFavor to "take off your panties and give them to me when you get here">>\
<</if>><<set $willySexualFavorAsked to $willySexFavorRandom>>\
\
<<set _willySexPrompt to _willySexFavorTransition + " " + _willySexFavorStarter + " " + _willySexFavor + ".">>\
\
\
\
\<<unset $willySexFavorTransitionRandom>>\
<<unset _willySexFavorTransition>>\
<<unset $willySexFavorStarterRandom>>\
<<unset _willySexFavorStarter>>\
<<unset $willySexFavorRandom>>\
<<unset _willySexFavor>>\
<<unset _willySexPrompt>>\
\
\
\
\<<include "Willy Sexual Favors Reset">>\
<<include "Willy Food Order Reset">>\
<<include "Willy Greeting Reset">>\
\
\
\
\<<set $sharkysGreetingRandom to random(1, 6)>>\
<<if $sharkysGreetingRandom is 1>>\
<<set _sharkysGreeting to "Sharky's, what can I do for you today?">>\
<<elseif $sharkysGreetingRandom is 2>>\
<<set _sharkysGreeting to "Sharky's, how can we satisfy your cravings this evening?">>\
<<elseif $sharkysGreetingRandom is 3>>\
<<set _sharkysGreeting to "Sharky's, how can I help you?">>\
<<elseif $sharkysGreetingRandom is 4>>\
<<set _sharkysGreeting to "Sharky's, I'll take your order whenever you're ready.">>\
<<elseif $sharkysGreetingRandom is 5>>\
<<set _sharkysGreeting to "Sharky's, what are you craving today?">>\
<<else>>\
<<set _sharkysGreeting to "Sharky's, how can we satisfy your cravings this evening?">>\
<</if>>\
\
<<set $willyCallPickupActivityRandom to random(1, 6)>>\
<<if $willyCallPickupActivityRandom is 1>>\
<<set _willyCallPickupActivity to "The other end of the line is silent for a few moments as you hear things shuffle around.">>\
<<elseif $willyCallPickupActivityRandom is 2>>\
<<set _willyCallPickupActivity to "You hear someone clear their throat before they start to speak.">>\
<<elseif $willyCallPickupActivityRandom is 3>>\
<<set _willyCallPickupActivity to "A crash sounds from the other side of the line, accompanied with a few choice swear words.">>\
<<elseif $willyCallPickupActivityRandom is 4>>\
<<set _willyCallPickupActivity to "You hear panting and moans coming from the other line, as you wait for a response.">>\
<<elseif $willyCallPickupActivityRandom is 5>>\
<<set _willyCallPickupActivity to "A contemplative sound comes from the other line, as whoever is on the other end of the phone call mulls over what they want.">>\
<<else>>\
<<set _willyCallPickupActivity to "On the other side of the line, someone laughs. You can't help but think that the laugh sounds a bit like Willy's.">>\
<</if>>\
\
<<set $willyPlayerReactionRandom to random(1, 6)>>\
<<if $willyPlayerReactionRandom is 1>>\
<<set _willyPlayerReaction to "Oh, " + $player.firstName + ", funny that I caught you answering the phones again.">>\
<<elseif $willyPlayerReactionRandom is 2>>\
<<set _willyPlayerReaction to "Hello " + $player.firstName + ", I just figured I could use a little munchies, with a side of hot delivery babe...">>\
<<elseif $willyPlayerReactionRandom is 3>>\
<<set _willyPlayerReaction to "Hey, bear with me, I am not quite sure what I'd like yet... Unless you are on the menu...">>\
<<elseif $willyPlayerReactionRandom is 4>>\
<<set _willyPlayerReaction to "Great, it's you. The guy that answers the phone sometime, is an absolute dick. And you know, lacking in the appealing looks department.">>\
<<elseif $willyPlayerReactionRandom is 5>>\
<<set _willyPlayerReaction to "This is fantastic. I am glad you are working today. You don't know how terribly hard it is to find somebody who both delivers food, and is hot answering the phone these days.">>\
<<else>>\
<<set _willyPlayerReaction to "Ah," + $player.firstName + " I'm glad I caught you answering the phones today. Fast food isn't quite as great without a hot delivery lady.">>\
<</if>>\
\
<<set $playerCallPickupActivityRandom to random(1, 6)>>\
<<if $playerCallPickupActivityRandom is 1>>\
<<set _playerCallPickupActivity to "You try not to groan inside as you hear Willy's blatant innuendo.">>\
<<elseif $playerCallPickupActivityRandom is 2>>\
<<set _playerCallPickupActivity to "At Willy's sexual comments, you find yourself groaning inside.">>\
<<elseif $playerCallPickupActivityRandom is 3>>\
<<set _playerCallPickupActivity to "Rolling your eyes, you can't help but feel a tad bit amused at his antics.">>\
<<elseif $playerCallPickupActivityRandom is 4>>\
<<set _playerCallPickupActivity to "Being familiar with Willy's antics, you just laugh out of amusement.">>\
<<elseif $playerCallPickupActivityRandom is 5>>\
<<set _playerCallPickupActivity to "You find yourself smiling into the phone, something that affects the tone of your voice as you reply.">>\
<<else>>\
<<set _playerCallPickupActivity to "Smiling, you try your best to not groan with exaggeration into the phone receiver.">>\
<</if>>\
\
<<set $playerVerbalReactionRandom to random(1, 6)>>\
<<if $playerVerbalReactionRandom is 1>>\
<<set _playerVerbalReaction to "You never stop, do you? Your mind is always one track minded towards sex.">>\
<<elseif $playerVerbalReactionRandom is 2>>\
<<set _playerVerbalReaction to "Always thinking about one thing aren't you? And that one thing is sex. You are something else.">>\
<<elseif $playerVerbalReactionRandom is 3>>\
<<set _playerVerbalReaction to "Do you ever think of anything but sex?">>\
<<elseif $playerVerbalReactionRandom is 4>>\
<<set _playerVerbalReaction to "You are very one track minded aren't you?">>\
<<elseif $playerVerbalReactionRandom is 5>>\
<<set _playerVerbalReaction to "Never have I ever met anyone who is as hyper focused and one track minded on sex as you.">>\
<<else>>\
<<set _playerVerbalReaction to "Pervert. Is the only thing you ever think about sex?">>\
<</if>>\
\
<<set $willyCallPickupActivity2Random to random(1, 6)>>\
<<if $willyCallPickupActivity2Random is 1>>\
<<set _willyCallPickupActivity2 to "You hear an unashamed chuckle from Willy.">>\
<<elseif $willyCallPickupActivity2Random is 2>>\
<<set _willyCallPickupActivity2 to "Willy chuckles, and you get the feeling that he is not ashamed of himself.">>\
<<elseif $willyCallPickupActivity2Random is 3>>\
<<set _willyCallPickupActivity2 to "Willy laughs, seemingly unbothered by you calling him out.">>\
<<elseif $willyCallPickupActivity2Random is 4>>\
<<set _willyCallPickupActivity2 to "Willy laughs, taking a moment to think about his retort.">>\
<<elseif $willyCallPickupActivity2Random is 5>>\
<<set _willyCallPickupActivity2 to "Laughter comes through the other side of the phone, and you realize that Willy is proud of that fact, rather than ashamed of himself.">>\
<<else>>\
<<set _willyCallPickupActivity2 to "The sound that comes from Willy on the other side of the phone line, is that of an unashamed laugh. You can tell that he is more proud of his perverted tendencies than concerned about what others think of them.">>\
<</if>>\
\
<<set $willyVerbalReactionRandom to random(1, 6)>>\
<<if $willyVerbalReactionRandom is 1>>\
<<set _willyVerbalReaction to "I thought the point of all this was to order food. So clearly, I think of at least one thing besides sex.">>\
<<elseif $willyVerbalReactionRandom is 2>>\
<<set _willyVerbalReaction to "And here I thought I was sitting here trying to order food, that makes two things.">>\
<<elseif $willyVerbalReactionRandom is 3>>\
<<set _willyVerbalReaction to "Oh, " + $player.firstName + " you wound me. I am sitting here taking a moment to order food, that's two things.">>\
<<elseif $willyVerbalReactionRandom is 4>>\
<<set _willyVerbalReaction to "As a die hard pervert, thank you for the compliment. That said, a man has to eat right? And I am sitting here ordering food, that's more than one thing.">>\
<<elseif $willyVerbalReactionRandom is 5>>\
<<set _willyVerbalReaction to "Last I checked, sex, and food, make two things.">>\
<<else>>\
<<set _willyVerbalReaction to "A man's got to eat right? Sex and food, that's more than one thing.">>\
<</if>>\
\
<<set $playerCallPickupActivity2Random to random(1, 6)>>\
<<if $playerCallPickupActivity2Random is 1>>\
<<set _playerCallPickupActivity2 to "You blush for a moment, realizing that Willy is right, and that the fact has seemed to slip your mind a bit in the midst of his antics.">>\
<<elseif $playerCallPickupActivity2Random is 2>>\
<<set _playerCallPickupActivity2 to "It takes you a moment to realize that he is right, and that you have spent the last few minutes giving into his teasing antics, rather than taking his food order.">>\
<<elseif $playerCallPickupActivity2Random is 3>>\
<<set _playerCallPickupActivity2 to "A tad bit amused, and ashamed of yourself, you realize that Willy has a point. And that you have spent this whole time giving into his antics rather than doing your job, and taking his order.">>\
<<elseif $playerCallPickupActivity2Random is 4>>\
<<set _playerCallPickupActivity2 to "Blushing, his comment reminds you of the fact that you allowed yourself to forget the original reason why he called. Amused by the situation, and ashamed of yourself, you prompt him again for his order.">>\
<<elseif $playerCallPickupActivity2Random is 5>>\
<<set _playerCallPickupActivity2 to "Realizing that you have spent the last couple minutes giving into his teasing antics, you are ashamed to admit that he is right, and that you haven't received his food order yet.">>\
<<else>>\
<<set _playerCallPickupActivity2 to "Coming to the realization that you haven't gotten his food order yet, you hang your head in shame, and mild amusement, prompting him for it again.">>\
<</if>>\
\
<<set $playerSecondOrderPromptRandom to random(1, 6)>>\
<<if $playerSecondOrderPromptRandom is 1>>\
<<set _playerSecondOrderPrompt to "So Uh, what would you like to eat?">>\
<<elseif $playerSecondOrderPromptRandom is 2>>\
<<set _playerSecondOrderPrompt to "What food are you thinking of then?">>\
<<elseif $playerSecondOrderPromptRandom is 3>>\
<<set _playerSecondOrderPrompt to "Speaking of that, what can I get you?">>\
<<elseif $playerSecondOrderPromptRandom is 4>>\
<<set _playerSecondOrderPrompt to "On the topic of food, am I going to get your order anytime soon?">>\
<<elseif $playerSecondOrderPromptRandom is 5>>\
<<set _playerSecondOrderPrompt to "In regards to food, do you know what you want to eat yet?">>\
<<else>>\
<<set _playerSecondOrderPrompt to "About that, It seems we both got a tad bit sidetracked. Do you know what you want to eat yet?">>\
<</if>>\
\
<<set $playerOrderWaitingRandom to random(1, 6)>>\
<<if $playerOrderWaitingRandom is 1>>\
<<set _playerOrderWaiting to "You silently wait for him to give you his order.">>\
<<elseif $playerOrderWaitingRandom is 2>>\
<<set _playerOrderWaiting to "Humbled by the situation, you wait for him to tell you his order.">>\
<<elseif $playerOrderWaitingRandom is 3>>\
<<set _playerOrderWaiting to "Self-conscious you wait for him to tell you what he wants, with a slight blush to your cheeks.">>\
<<elseif $playerOrderWaitingRandom is 4>>\
<<set _playerOrderWaiting to "Pen and paper ready, you wait for Willy to tell you what he'd like to eat.">>\
<<elseif $playerOrderWaitingRandom is 5>>\
<<set _playerOrderWaiting to "Hoping to make up for lost time, you wait with pen and paper ready.">>\
<<else>>\
<<set _playerOrderWaiting to "Blushing, you wait for him to give you his order.">>\
<</if>>\
\
\
\
\<<talk "player">><<= _sharkysGreeting>><</talk>>\
<<= _willyCallPickupActivity>>
<<talk "willy">><<= _willyPlayerReaction>><</talk>>\
<<= _playerCallPickupActivity>>
<<talk "player">><<= _playerVerbalReaction>><</talk>>\
<<= _willyCallPickupActivity2>>
<<talk "willy">><<= _willyVerbalReaction>><</talk>>\
<<= _playerCallPickupActivity2>>
<<talk "player">><<= _playerSecondOrderPrompt>><</talk>>\
<<= _playerOrderWaiting>>
\
\
\<<unset $sharkysGreetingRandom>>\
<<unset _sharkysGreeting>>\
<<unset $willyCallPickupActivityRandom>>\
<<unset _willyCallPickupActivity>>\
<<unset $playerCallPickupActivityRandom>>\
<<unset _playerCallPickupActivity>>\
<<unset $willyPlayerReactionRandom>>\
<<unset _willyPlayerReaction>>\
<<unset $playerVerbalReactionRandom>>\
<<unset _playerVerbalReaction>>\
<<unset $willyCallPickupActivity2Random>>\
<<unset _willyCallPickupActivity2>>\
<<unset $willyVerbalReactionRandom>>\
<<unset _willyVerbalReaction>>\
<<unset $playerCallPickupActivity2Random>>\
<<unset _playerCallPickupActivity2>>\
<<unset $playerSecondOrderPromptRandom>>\
<<unset _playerSecondOrderPrompt>>\
<<unset $playerOrderWaitingRandom>>\
<<unset _playerOrderWaiting>>\
\
\
\
\You blush at his lewd request, and Willy seems to take your new silence as acceptance.
<<talk "willy">>Heh- I always knew you had a bit of a sexually adventurous streak. I look forward to getting to reward you for your efforts.<</talk>>\
Before you have a chance to offer a rebuttal, or even decide if you plan to go through with it or not, you hear the phone click, as Willy hangs up, and the line goes silent.
<<talk "thought">>He didn't even ask me how much it would cost.<</talk>>\
You shake your head in an amused disbelief.
<<talk "thought">>I guess he probably just has a big chunk of cash on hand, to pay delivery girls extra money for sexual services.<</talk>>\
A blush creeps into your cheeks again.
The order ready bell rings from the kitchen, and jolts you out of your thoughts. Steeling yourself, you bundle up Willy's food, and stuff it in your insulated pizza bag, making your way outside to the Sharky's delivery vehicle.
Putting the car into gear, you begin the familiar trip to the Love Shack.
It isn't long before you arrive, stepping up to the door, and making eye contact with Willy.
<<talk "thought">>I can see it in his eyes, there is an intense, perverted anticipation.<</talk>>\
If it wasn't for the sexual favor he had asked of you, you'd of almost thought that he just had a very powerful appreciation of his food.
Stepping inside, you take a deep breath, and gather your thoughts as Willy looks at you with clear expectation.
\
<<set $playerSexualDecisionMakingRandom to random(1, 6)>>\
<<if $playerSexualDecisionMakingRandom is 1>>\
<<set _playerSexualDecisionMaking to "Am I really going to go through with what he wants though? Is degrading myself worth some indiscriminate amount of extra money?">>\
<<elseif $playerSexualDecisionMakingRandom is 2>>\
<<set _playerSexualDecisionMaking to "Am I really going through with this?">>\
<<elseif $playerSexualDecisionMakingRandom is 3>>\
<<set _playerSexualDecisionMaking to "Is degrading myself like Willy asked, really worth a bit of extra money?">>\
<<elseif $playerSexualDecisionMakingRandom is 4>>\
<<set _playerSexualDecisionMaking to "It's now or never, Is the extra tip worth it?">>\
<<elseif $playerSexualDecisionMakingRandom is 5>>\
<<set _playerSexualDecisionMaking to "Willy promised me a bigger tip if I do what he asks. Should I really set the expectation that I am willing to debase myself for more money?">>\
<<else>>\
<<set _playerSexualDecisionMaking to "Willy is waiting to see if I am going to follow through with what he asked me to do or not. Should I? Is it worth a couple extra dollars to me?">>\
<</if>>\
<<talk "thought">><<= _playerSexualDecisionMaking>><</talk>>\
<<link "Yes">><<gotoevent setup.events.sharkysWillySexualFavorsArray>><</link>>
<<link "No">><<gotoevent setup.events.sharkysWillyNoSexualFavorsArray>><</link>>
\
<<unset $willyHangUpRandom>>\
<<unset _willyHangUp>>\
<<unset $willySharkysSceneMiddleRandom>>\
<<unset _willySharkysSceneMiddle>>\
<<unset $playerSexualDecisionMakingRandom>>\
<<unset _playerSexualDecisionMaking>>\
\
\
\
\<<include "Willy Food Order Randomizer">><<if $player.isFemale>><<include "Willy Sexual Favor Randomizer">><</if>>\
\
<<include "Sharkys Food Order Greeting Randomizer">><<include "Sharkys Food Order Greeting Passage">><<include "Willy Greeting Reset">>\
<<talk "willy">><<= _randomWillyOrder>><<if $player.isFemale>> <<= _willySexPrompt>><</if>><</talk>>\
\
<<if $player.isFemale>>\
<<include "Willy Sexual Favors Decision Passage">>
<</if>>\
\
<<include "Willy Sharkys Reset">>\
\
\
\
\<<include "Sharkys Food Order Greeting Randomizer">>\
\
<<talk "player">><<= _sharkysGreeting>><</talk>>\
<<if $willy.hasFlag("met")>>\
<<talk "willy">><<= $player.firstName>>! I didn't know you worked here.<</talk>>\
<<else>>\
<<talk "willy">>Hm. I order here alot, and I have never heard <<if $player.isFemale>>a sexy sounding woman like yourself<<else>>you<</if>> answer the phone before.<</talk>>\
<</if>>\
A moment passes as you think of a response.
<<if $willy.hasFlag("met")>>\
<<talk "player">>I just started working here recently, they were really short staffed.<</talk>>\
Willy makes a small noise to indicate his acknowledgment.
<<talk "willy">><<if $player.isFemale>>Since I know you might be answering the phone now, I'll be sure to order food from here more often.<<<else>>I don't suppose you have been there long enough to pass my order off to a hot babe?<</if>><</talk>>\
<<else>>\
<<talk "player">>Yeah, I just started working here. My name is <<= $player.firstName>><</talk>>\
The man on the other side of the line makes a small noise to indicate his acknowledgment.
<<talk "willy">>I suppose as a regular, I should introduce myself. My name is Willy, I own the Love Shack on East Street. <<if $player.isFemale>>It is nice to meet you $player.firstName<<<else>>I don't suppose you have been there long enough to pass my order off to a hot babe?<</if>><</talk>>\
<</if>>\
<<if $player.isFemale>>\
You shake your head in an amused disbelief.
<<if $willy.hasFlag("met")>>\
<<talk "player">>Once a pervert, always a pervert.<</talk>>\
<<else>>\
<<talk "player">>You know when I signed up, they didn't warn me that there was a regular phone call pervert.<</talk>>\
<</if>>\
Willy Laughs at your retort.
<<talk "willy">>Don't worry, I'll refrain from the really perverted remarks till next time, and I'll be sure to make you an offer that is worth your while.<</talk>>\
You blush a little bit at the implications of his statement, but before you can speak again, Willy is following up on his own comment.
<<talk "willy">>Anyway, I just thought I'd call to find out who the new hire was, no food for me today. I'll catch you some other time.<</talk>>\
As the phone line falls silent, you are left to wonder what just happened.
<<else>>\
<<talk "player">>I don't think I can really help you there, I'm still learning the ropes yet.<</talk>>\
Willy makes a small grunt of acknowledgment.
<<talk "willy">>I'll call back some other time, maybe you'll know enough to hook me up then.<</talk>>\
The line goes silent before you can agree or disagree with being his wingman, and you find yourself shaking your head in disbelief.
<</if>>\
<<talk "thought">>Why call, if you don't actually want to order food?<</talk>>\
Feeling like you have wasted too much time, you carry on with your work day.
<<link "Continue">><<gotoevent setup.events.sharkyDelivery>><</link>>
<<include "Willy Greeting Reset">><<if not $willy.hasFlag("met")>><<run $willy.addFlag("met")>><</if>><<set $willyCallStatus to 1>>\<<include "Sharkys Willy Starting Passage">><<set setup.events.sharkysWillySexualFavorsArray to [
{
requires: 'true',
chance: 100,
link: "Sharky's Willy Sexual Favor 1"
},
]>><<set $moneyRandom to random(20, 50)>>\
\
Entering the Love Shack, you steel yourself.
Willy smirks.
<<talk "thought">>It's as if the pervert in him senses that he is about to get exactly what he wanted.<</talk>>\
<<if $willySexualFavorAsked is 1>>\
Maintaining eye contact, you slip your panties off from under your skirt, and place them with his order, handing it to him.
<<elseif $willySexualFavorAsked is 2>>\
As you step up, you flash Willy your titties, and for a moment it almost looks like Willy's eyes might fall out of his head.
<<talk "player">>I can't believe you still go a bit slack jawed at seeing titties. Don't you see them all the time?<</talk>>\
Willy laughs as you hand him his order.
<<talk "willy">>Sure, but every woman has a different set of titties. Only a pro can really appreciate each and every one of them.<</talk>>\
<<elseif $willySexualFavorAsked is 3>>\
Stepping up to Willy, you hand him his food, and blush as you thrust your titties into his eagerly waiting hands.
Willy expertly cradles them in his hands, cupping your breasts, and enveloping them in a gentle squeeze, as he uses his fingers to tease your nipples.
As Willy teases your breasts through your clothes, you find yourself letting out a gasp, and an involuntary shudder.
After a minute of him playing with your breasts, it becomes clear that he isn't going to stop unless you force him to.
<<talk "player">>Uh Willy, I have other deliveries to get to.<</talk>>\
Willy lets go of your breasts.
<<talk "willy">>I suppose the will do for now thank you. I was wondering how long it was going to take you.<</talk>>\
He shoots you a wink.
<<talk "thought">>That pervert. He wasn't going to stop, on purpose.<</talk>>\
<<elseif $willySexualFavorAsked is 4>>\
Stepping through the door, you strike a pose, and take a photo.
Smirking, you step up to Willy, hand him his food, and press send.
<<talk "player">>Best you are going to get out of me, I have work to do.<</talk>>\
Willy smirks.
<<talk "willy">>It'll do for now.<</talk>>\
<<elseif $willySexualFavorAsked is 5>>\
Stepping through the door, you strike a pose.
Seeming to catch the hint, Willy takes his phone out and snaps a photo.
Smirking, you step up to Willy, and hand him his food.
<<talk "player">>Best you are going to get out of me, I have work to do.<</talk>>\
Willy smirks.
<<talk "willy">>It'll do for now.<</talk>>\
<<else>>\
Without missing a beat, you step inside of the Love Shack, maintaining eye contact with Willy as you remove your panties.
Stepping up to the counter, you hold both in one hand, and blush a bit as Willy greedily grabs it out of your hand.
<<talk "willy">>This is perfect thanks.<</talk>>\
<</if>>\
After you are done Willy pays for his food with a pleased glint in his eyes, and hands you an extra <<= $moneyRandom>> bucks.
<<talk "willy">>For your fantastic services.<</talk>>\
He winks, and you find yourself blushing as you thank him, and turn around to leave the Love Shack, and continue on to other deliveries.
<<link "Continue">><<gotoevent setup.events.sharkyDelivery>><</link>>
<<set $Money += $moneyRandom>><<unset $moneyRandom>>\<<set setup.events.sharkysWillyNoSexualFavorsArray to [
{
requires: 'true',
chance: 100,
link: "Sharky's Willy No Sexual Favor 1"
},
{
requires: 'true',
chance: 100,
link: "Sharky's Willy No Sexual Favor 2"
},
{
requires: 'true',
chance: 100,
link: "Sharky's Willy No Sexual Favor 3"
}
]>>Meeting Willy's eyes again, you shake your head. Willy seems to catch your meaning, looking disappointed.
Stepping through the door of the Love Shack, not another word is said as he pays for his food, and you complete your delivery.
<<link "Continue">><<gotoevent setup.events.sharkyDelivery>><</link>>Walking through the door, you give Willy his food, and collect payment.
You can tell from the look on Willy's eyes that he is disappointed, but he doesn't push anything as you turn to leave and return back to Sharky's after the delivery.
<<link "Continue">><<gotoevent setup.events.sharkyDelivery>><</link>>As you pass through the door, Willy makes a show of accenting the extra money in his hand.
Deciding to not pimp yourself out today, you shake your head.
<<talk "player">>Not going to happen, I am just here to give you your food, and collect payment for it.<</talk>>\
Willy looks disappointed, but doesn't try to change your mind as he pays for his food, and watches as you leave, and start the return trip back to Sharky's
<<link "Continue">><<gotoevent setup.events.sharkyDelivery>><</link>>While standing at the entrance of the store, you notice some guy with a bag running towards you at the door.
[[Stop him.|QuickiemartSpecial 1a]]
[[Let him past.|QuickiemartSpecial 1b]]<<if random(1,2) lte 1>>You jump towards the man and tackle him to the ground. The bag goes flying, spraying stuff everywhere.
<<talk "frida">>Nice catch. He tried stealing a whole bag of candy.<</talk>>\
You grab his arm and pin him to the ground.
<<talk "player">>What do we do with him?<</talk>>\
She looks at him for a moment before answering.
<<talk "frida">>Cut off his fingers one by one...<</talk>>\
Silence envelops the area until she continues.
<<talk "frida">>No we don't. We'll give him to the police.<</talk>>\
You can feel the thief relax under your knee.
<<talk "frida">>We should take him out back.<</talk>>\
You nod and ask her.
<<talk "player">>Have you called the police?<</talk>>\
She nods affirmatively and walks with you out back. Soon you hear sirens in the distance. The cops soon walk into the store, where you deliver the thief to the authorities.
<<talk "managerQuickiemart">><<print $player.firstName>> can you please come to my office.<</talk>>\
You thank the police and leave towards the office. There you are greeted by a smiling boss.
<<talk "managerQuickiemart">>You did a great thing today. Take the rest of the day off my boy.<</talk>>\
Confused you thank him and leave.
[[Continue.|$location]]
<<else>>You try to sweep his legs out from under him, but he jumps over and runs. You quickly set into a chase.
He runs headfirst towards the trafficked road without stopping. You run towards him, but stop when you reach the road.
You look around for any way to cross the road safely, when you hear a loud thunk.
Looking towards the sound you notice the man lying on the ground with his arm extending the wrong direction, having clearly popped out of the socket or worse.
His legs are bent in a way that legs shouldn't and blood is slowly painting the road red.
The traffic has completely stopped, a whole lane of cars are standing still, waiting for something to happen.
You rush over to the man and reach for his neck, searching for his pulse.
<<talk "thought">>Nope...<</talk>>\
Some man has gotten out of his car and is rushing towards you with a phone in his hands.
<<mook "Stranger" "male">>I have called the emergency services. They are coming with an ambulance and a police car.<</mook>>\
Your brain doesn't register a single word he said.
<<talk "thought">>He is dead... Why did he run into traffic?<</talk>>\
You look around and notice a bag, that has been thrown a couple of feet by the impact.
All sorts of wares are spilling out of the bag.
You are ripped back into the real world when one of your co-workers grab your shoulder. Before even looking around he asks you.
<<talk "employee">>Did you catch the thie...<</talk>>\
He chokes on his words when he notices the body right in front of you.
You sit there until the ambulance arrives. They hoist his body into the ambulance and drive off. A small pool of blood is left where he laid.
The police question you, but let you go after knowing that he ran in there himself.
Back in the store, the manager lets you off for the day.
<<talk "managerQuickiemart">>I hope you put this behind you. It was not your fault.<</talk>>\
After the manager's brief pep-talk, the police comes up to you again.
<<talk "officer">>I have to take you in for questioning. Do you have any problems with that sir?<</talk>>\
<<talk "player">>I don't.<</talk>>\
<<talk "officer">>Did you get here via. car or did you walk?<</talk>>\
<<talk "player">>I came via. car.<</talk>>\
He nods and points towards his own car.
<<talk "officer">>Just follow that police car. Okay?<</talk>>\
<<talk "player">>Yes.<</talk>>\
He pats you on the back on your way back to your car. You get in and insert the key.
You drive behind the police car all the way to the station.
The police officer walks over to your car and smiles.
You open your door and get out of the car. You follow the officer into the station. He leads you to a small room with a white table and two chairs.
<<talk "officer">>I legally need to tell inform you that I am recording this conversation. That is okay with you, right?<</talk>>\
<<talk "player">>Yes it is.<</talk>>\
He smiles and nods.
<<talk "officer">>Great.<</talk>>\
He takes a breath and looks you in the eyes.
<<talk "officer">>What happened out there?<</talk>>\
<<talk "player">>The guy ran out of the store in a hurry and I ran after him. He had a bag of stolen goods from the store I work at. I chased him out of the store to streets.<</talk>>\
He writes down what you say and nod understandingly.
<<talk "officer">>And what then?<</talk>>\
You take a deep breath and continue.
<<talk "player">>I chased him towards the road, where I stopped running. I did not run onto the road, as it is could have killed me. So I looked around for another way.
Suddenly I heard this loud sound and looked towards where it came from.<</talk>>\
He nods. His smile from before has been replaced with a more professional look.
<<talk "officer">>And the sound was him getting hit by the car right?<</talk>>\
You nod.
<<talk "officer">>You have not done anything wrong, from what I can see at least. Fill out this form and you can leave.<</talk>>\
He pushes a piece of paper towards you.
<<talk "thought">>Standard legal papers.<</talk>>\
You fill out all your personal details and hand the paper back to the officer.
<<talk "officer">>Oh. You are the new owner of the mansion. I hope you wont cause as much trouble as the previous owner.<</talk>>\
<<talk "thought">>So my uncle caused the police trouble...<</talk>>\
<<talk "player">>You wont see me here again.<</talk>>\
You smile at the officer, who laughs.
<<talk "officer">>I already like you much more than the last guy.<</talk>>\
The officer leads you out of the room. He continues out to your car.
<<talk "officer">>We might call you if we have further questions, so keep your phone close to you.<</talk>>\
Nodding, you enter your car and start the motor. You wave as you drive away.
When you get home, you notice that many hours have passed...
[[Continue.|driveway]]
<<addtime { minute : 180 }>>
<</if>>
<<set $theifquickiemart to 1>>
<<addtime { minute : 180 }>>
<<set $playerJobExperience += 1>><<if $playerJobExperience lte 25>><<set $Money += 20>><<elseif $playerJobExperience lte 50>><<set $Money += 25>><<elseif $playerJobExperience lte 75>><<set $Money += 30>><<elseif $playerJobExperience lte 99>><<set $Money += 40>><<else>><<set $Money += 50>><</if>>You move out of the way, trying to avoid the running man. He blasts right past you and out into the streets.
<<talk "employee">>Stop the thief!<</talk>>\
[[Run after him.|QuickiemartSpecial 1a2]]
<<link "Go to work.">><<gotoevent setup.events.playerWorkQuickieMart>><</link>>You try to sweep his legs out from under him, but he jumps over and runs. You quickly set into a chase.
He runs headfirst towards the trafficked road without stopping. You run towards him, but stop when you reach the road.
You look around for any way to cross the road safely, when you hear a loud thunk.
Looking towards the sound you notice the man lying on the ground with his arm extending the wrong direction, having clearly popped out of the socket or worse.
His legs are bent in a way that legs shouldn't and blood is slowly painting the road red.
The traffic has completely stopped, a whole lane of cars are standing still, waiting for something to happen.
You rush over to the man and reach for his neck, searching for his pulse.
<<talk "thought">>Nope...<</talk>>\
Some man has gotten out of his car and is rushing towards you with a phone in his hands.
<<mook "Stranger" "male">>I have called the emergency services. They are coming with an ambulance and a police car.<</mook>>\
Your brain doesn't register a single word he said.
<<talk "thought">>He is dead... Why did he run into traffic?<</talk>>\
You look around and notice a bag, that has been thrown a couple of feet by the impact.
All sorts of wares are spilling out of the bag.
You are ripped back into the real world when one of your co-workers grab your shoulder. Before even looking around he asks you.
<<talk "employee">>Did you catch the thie...<</talk>>\
He chokes on his words when he notices the body right in front of you.
You sit there until the ambulance arrives. They hoist his body into the ambulance and drive off. A small pool of blood is left where he laid.
The police question you, but let you go after knowing that he ran in there himself.
Back in the store, the manager lets you off for the day.
<<talk "managerQuickiemart">>I hope you put this behind you. It was not your fault.<</talk>>\
After the managers brief pep-talk, the police comes up to you again.
<<talk "officer">>I have to take you in for questioning. Do you have any problems with that sir?<</talk>>\
<<talk "player">>I don't.<</talk>>\
<<talk "officer">>Did you get here via. car or did you walk?<</talk>>\
<<talk "player">>I came via. car.<</talk>>\
He nods and points towards his own car.
<<talk "officer">>Just follow that police car. Okay?<</talk>>\
<<talk "player">>Yes.<</talk>>\
He pats you on the back on your way back to your car. You get in and insert the key.
You drive behind the police car all the way to the station.
The police officer walks over to your car and smiles.
You open your door and get out of the car. You follow the officer into the station. He leads you to a small room with a white table and two chairs.
<<talk "officer">>I legally need to tell inform you that I am recording this conversation. That is okay with you, right?<</talk>>\
<<talk "player">>Yes it is.<</talk>>\
He smiles and nods.
<<talk "officer">>Great.<</talk>>\
He takes a breath and looks you in the eyes.
<<talk "officer">>What happened out there?<</talk>>\
<<talk "player">>The guy ran out of the store in a hurry and I ran after him. He had a bag of stolen goods from the store I work at. I chased him out of the store to streets.<</talk>>\
He writes down what you say and nod understandingly.
<<talk "officer">>And what then?<</talk>>\
You take a deep breath and continue.
<<talk "player">>I chased him towards the road, where I stopped running. I did not run onto the road, as it is could have killed me. So I looked around for another way.
Suddenly I heard this loud sound and looked towards where it came from.<</talk>>\
He nods. His smile from before has been replaced with a more professional look.
<<talk "officer">>And the sound was him getting hit by the car right?<</talk>>\
You nod.
<<talk "officer">>You have not done anything wrong, from what I can see at least. Fill out this form and you can leave.<</talk>>\
He pushes a piece of paper towards you.
<<talk "thought">>Standard legal papers.<</talk>>\
You fill out all your personal details and hand the paper back to the officer.
<<talk "officer">>Oh. You are the new owner of the mansion. I hope you wont cause as much trouble as the previous owner.<</talk>>\
<<talk "thought">>So my uncle caused the police trouble...<</talk>>\
<<talk "player">>You wont see me here again.<</talk>>\
You smile at the officer, who laughs.
<<talk "officer">>I already like you much more than the last guy.<</talk>>\
The officer leads you out of the room. He continues out to your car.
<<talk "officer">>We might call you if we have further questions, so keep your phone close to you.<</talk>>\
Nodding, you enter your car and start the motor. You wave as you drive away.
When you get home, you notice that many hours have passed...
[[Continue.|garage]]
<<addtime { minute : 360 }>><<if $playerJobExperience lte 25>><<set $Money += 20>><<elseif $playerJobExperience lte 50>><<set $Money += 25>><<elseif $playerJobExperience lte 75>><<set $Money += 30>><<elseif $playerJobExperience lte 99>><<set $Money += 40>><<else>><<set $Money += 50>><</if>><<set setup.events.tittyTwisterMCprivateOffer to [
{
requires: 'true',
chance: 100,
link: "MC Titty Twister Private Offer 1"
},
{
requires: 'true',
chance: 100,
link: "MC Titty Twister Private Offer 2"
},
{
requires: 'true',
chance: 100,
link: "MC Titty Twister Private Offer 3"
},
{
requires: 'true',
chance: 100,
link: "MC Titty Twister Private Offer 4"
}
]>>Redressed in the costume from your last dance you enter the main part of the strip club.
Several of the patrons watch you, even as your eyes scan the crowd for someone you think would be likely to pay for a private dance.
Sure enough, you see a man sitting alone, dressed in a suit and tie as he looks at you.
When he sees you looking at him, instead of looking shyly away, he gives you a little nod of greeting over the glass in his hand.
<<link "Offer him a private dance.">><<gotoevent setup.events.tittyTwisterMCprivateDanceNice>><</link>>
<<link "Look for someone else.">><<gotoevent setup.events.tittyTwisterMCprivateOffer>><</link>>
<<link "Go back to dancing on stage.">><<gotoevent setup.events.tittyTwisterMCpole>><</link>>
<<link "End your shift.">><<gotoevent setup.events.tittyTwisterMCshiftEnd>><</link>>
<<addtime { minute : 5 }>>Adjusting your costume to show just a hint more cleavage, you wander out into the main part of the club. Once there, you search the crowd for interested faces.
More than one of the people present are looking your way, with interest ranging from idle curiosity at your presence to open lust.
Your footsteps draw you through the crowd, resulting in more than one casual touch that would be considered inappropriate in any other place.
And then you see someone who catches your attention.
A well dressed man, seemingly more interested in his drink than anything else. Right up until he looks your way.
It looks like his eyes will slide past you without stopping, but then he pauses. As your eyes meet his, a small smile pulls at the corner of his lips.
For several heartbeats your gazes remain locked, right up until he blinks. When he blinks, his eyes have returned to his drink again before opening.
It doesn't take long before he looks at you again, this time his eyes start low on your body before slowly working their way up toward your face again.
<<link "Offer him a private dance.">><<gotoevent setup.events.tittyTwisterMCprivateDanceNice>><</link>>
<<link "Look for someone else.">><<gotoevent setup.events.tittyTwisterMCprivateOffer>><</link>>
<<link "Go back to dancing on stage.">><<gotoevent setup.events.tittyTwisterMCpole>><</link>>
<<link "End your shift.">><<gotoevent setup.events.tittyTwisterMCshiftEnd>><</link>>
<<addtime { minute : 5 }>>Once again in the costume from your last dance, you allow your eyes to drift over the patrons filling the strip club.
As you do, a particularly rowdy shout demands your attention.
<<talk "stranger">>Stripper lady!<</talk>>\
When your eyes fall on the scruffy looking man, he grins, revealing a mouth full of bad teeth that somehow seems to be a perfect match for his tank top and sweat pants.
The second your eyes meet his, his leer morphs into something closer to a grin.
<<link "Offer him a private dance.">><<gotoevent setup.events.tittyTwisterMCprivateDanceSleeze>><</link>>
<<link "Look for someone else.">><<gotoevent setup.events.tittyTwisterMCprivateOffer>><</link>>
<<link "Go back to dancing on stage.">><<gotoevent setup.events.tittyTwisterMCpole>><</link>>
<<link "End your shift.">><<gotoevent setup.events.tittyTwisterMCshiftEnd>><</link>>
<<addtime { minute : 5 }>>Near one corner of the club, you see a solitary man sitting in a dark booth. You can't see him very clearly, but you can tell that he's looking your way.
When he sees you looking, he raises his glass and nods toward you. Even in the shadows you can see the light gleam off of his teeth as he smiles.
A second later he leans forward, revealing that he is slightly over weight and has a rash of stubble darkening his chin.
He makes a show of looking you up and down as you weave your way in his general direction.
<<link "Offer him a private dance.">><<gotoevent setup.events.tittyTwisterMCprivateDanceNice>><</link>>
<<link "Look for someone else.">><<gotoevent setup.events.tittyTwisterMCprivateOffer>><</link>>
<<link "Go back to dancing on stage.">><<gotoevent setup.events.tittyTwisterMCpole>><</link>>
<<link "End your shift.">><<gotoevent setup.events.tittyTwisterMCshiftEnd>><</link>>
<<addtime { minute : 5 }>>Officer
<<link "Offer him a private dance.">><<gotoevent setup.events.tittyTwisterMCprivateDanceCop>><</link>>
<<link "Look for someone else.">><<gotoevent setup.events.tittyTwisterMCprivateOffer>><</link>>
<<link "Go back to dancing on stage.">><<gotoevent setup.events.tittyTwisterMCpole>><</link>>
<<link "End your shift.">><<gotoevent setup.events.tittyTwisterMCshiftEnd>><</link>>
<<addtime { minute : 5 }>>Willy
<<link "Offer him a private dance.">><<gotoevent setup.events.tittyTwisterMCprivateDanceWilly>><</link>>
<<link "Look for someone else.">><<gotoevent setup.events.tittyTwisterMCprivateOffer>><</link>>
<<link "Go back to dancing on stage.">><<gotoevent setup.events.tittyTwisterMCpole>><</link>>
<<link "End your shift.">><<gotoevent setup.events.tittyTwisterMCshiftEnd>><</link>>
<<addtime { minute : 5 }>><<set setup.events.tittyTwisterMCprivateDanceNice to [
{
requires: 'true',
chance: 100,
link: "MC Titty Twister Private Dance Nice 1"
},
{
requires: 'true',
chance: 100,
link: "MC Titty Twister Private Dance Nice 2"
},
{
requires: 'true',
chance: 100,
link: "MC Titty Twister Private Dance Nice 3"
}
]>><<talk "player">>Could I interest you in a private dance?<</talk>>\
Somehow the man manages to look you up and down without making you feel like a piece of meat.
<<talk "stranger">>I think I would like that.<</talk>>\
Taking one final drink from his glass that empties it, he sits it down on the table. You can just barely hear the clink of ice as it hits the table.
When he stands, he straightens his suit and snugs his tie before nodding for you to lead the way.
You weave your way through the crowd, the man following close behind until you reach the door leading to the private rooms. Once there, he steps closer, following now from barely a pace behind you.
Once at the room, you wave him inside before following.
Just inside of the door, the man pauses to look around, taking in the tiny stage with a pole and the single leather chair in the center of the room.
<span class="pic">\
[img[images/backgrounds/PoleRoom.png]]
</span>\
Casting an appraising eye toward you, the man moves to the chair and sits down, one hand on each arm of the chair as he watches you.
While he does this, you move to the stereo to press a few buttons. A few seconds later the music starts and your body begins to move on its own.
Moving toward the small stage, you dance much closer to the man than anyone would be allowed to the stage in the main part of the strip club.
Your dance doesn't start much different than on the main stage, but you're so close he could reach out and touch you at any time.
The simple thought sends a small thrill through you.
As you glance at the man's face, you can see his eyes tracing your curves, and as your eyes drift lower you can see a growing bulge in his pants.
Unlike your dance on stage, you focus exclusively on the man, making every movement into something sensual for him alone.
With each piece of clothing that comes off, the man's pants seem to strain just a little more. Once you are down to only your panties, you step away from the pole, seeing the man part his legs slightly as you approach.
You lean forward, your breasts inches from his face as you rock them back and forth.
The man openly watches your breasts, clearly enjoying the view though he makes no move to touch you.
Taking his good behavior as indication that you can continue, you turn, wiggling your ass at him before sitting in his lap.
For the next few minutes you gyrate and grind into his lap, feeling his erection pressing more and more insistently into your bottom until your pussy aches with arousal.
You almost loose yourself on the moment until the music ends. Even with the music ended, you continue to move in his lap for a little longer before reluctantly getting up.
With a playful little smile and a wink, you step back to the stage, leaning against the pole as the man recomposes himself.
Realizing that his time is up, the man gives you a polite goodbye, his eyes drifting over your body one final time before seeing himself out.
Once he is gone, you put your costume back on and consider what to do next.
<<link "Look for someone else to offer a private dance to.">><<gotoevent setup.events.tittyTwisterMCprivateOffer>><</link>>
<<link "Go back to dancing on stage.">><<gotoevent setup.events.tittyTwisterMCpole>><</link>>
<<link "End your shift.">><<gotoevent setup.events.tittyTwisterMCshiftEnd>><</link>>
<<set $playerJobExperience += 1>>\
<<if $playerJobExperience lte 20>><<set $Money += random(30,180)>><<elseif $playerJobExperience lte 40>><<set $Money += random(50,240)>><<elseif $playerJobExperience lte 60>><<set $Money += random(75,280)>><<elseif $playerJobExperience lte 80>><<set $Money += random(100,350)>><<elseif $playerJobExperience lte 99>><<set $Money += random(125,400)>><<else>><<set $Money += random(150,500)>><</if>>\
<<addtime { minute : 28 }>>\Leaning over the man's table, you make sure to put your cleavage on display.
<<talk "player">>I have a little time if you'd like a private dance?<</talk>>\
The man's eyes go from his drink, to your cleavage, to your face, then back to his drink before tossing back the little bit of amber fluid at the bottom of the glass.
<<talk "stranger">>Lead the way.<</talk>>\
Something about the deep rumble of the man's voice makes your lower belly clench pleasantly.
As the man stands, you start toward the rood leading to the private rooms, glancing back only once to make sure the man is following.
He reaches the door just a few steps behind you, his eyes searching the hallway beyond as you lead him into it.
When you reach the room, he steps inside and gestures at the chair within for permission to sit.
<<talk "player">>Yep! Feel free to take a seat.<</talk>>\
As you turn toward the small stage with it's silver pole, the man moves to the black leather chair to sit down with a soft creak of leather.
<span class="pic">\
[img[images/backgrounds/PoleRoom.png]]
</span>\
It only takes you a couple seconds longer to finish selecting your playlist and turn back toward him.
When the music starts to play, you sway gently at first, then as the chorus begins in earnest you start to dance.
Piece by piece, your clothing falls to the floor around you until you are left only in your panties.
The man's eyes are riveted on you, exploring your every curve.
One step brings you off the end of the stage, a second bringing you to the chair.
With one hand, you reach out and touch the man's cheek as you straddle his lap, feeling the firmness of his erection even through his pants and your panties.
You snake one arm around his neck, rocking your hips as your breasts move mere inches from his face.
Both of you are breathing heavy, a thin sheen of seat on your skin as he struggles to maintain his gentlemanly aura.
Every time you shift your hips, you bear down against his rigid member just a little harder until you can feel your outer lips parting from the pressure as your body tries to accept him inside in spite of the layers of clothing separating the two of you.
When the song finally ends, your body nearly vibrates with arousal. Getting out of his lap is difficult as every cell in your body urges you to do what nature demands of you.
You can actually feel your pussy squelch as you pull away from him, your breasts lingering in his face a second longer before you stand straight.
The hungry way the man looks at you makes you wonder if he's maybe going to suggest you do more than dance, but after drawing a deep breath that he lets out slowly, he thanks you for a memorable experience and slips from the room.
A couple of minutes later, you're back in your costume and returning to the main part of the strip club behind him.
<<link "Look for someone else to offer a private dance to.">><<gotoevent setup.events.tittyTwisterMCprivateOffer>><</link>>
<<link "Go back to dancing on stage.">><<gotoevent setup.events.tittyTwisterMCpole>><</link>>
<<link "End your shift.">><<gotoevent setup.events.tittyTwisterMCshiftEnd>><</link>>
<<set $playerJobExperience += 1>>\
<<if $playerJobExperience lte 20>><<set $Money += random(30,180)>><<elseif $playerJobExperience lte 40>><<set $Money += random(50,240)>><<elseif $playerJobExperience lte 60>><<set $Money += random(75,280)>><<elseif $playerJobExperience lte 80>><<set $Money += random(100,350)>><<elseif $playerJobExperience lte 99>><<set $Money += random(125,400)>><<else>><<set $Money += random(150,500)>><</if>>\
<<addtime { minute : 28 }>>\<<talk "player">>Could I interest you in a dance?<</talk>>\
The man's eyes search your features for a second, a small smile pulling the corner of his lips upward in a sad sort of way.
<<talk "stranger">>Maybe another time?<</talk>>\
Almost immediately he turns his attention back to his drink, leaving you feeling mildly rejected as you step away from his table.
<<link "Look for someone else to offer a private dance to.">><<gotoevent setup.events.tittyTwisterMCprivateOffer>><</link>>
<<link "Go back to dancing on stage.">><<gotoevent setup.events.tittyTwisterMCpole>><</link>>
<<link "End your shift.">><<gotoevent setup.events.tittyTwisterMCshiftEnd>><</link>>
<<addtime { minute : 5 }>><<set setup.events.tittyTwisterMCprivateDanceSleeze to [
{
requires: 'true',
chance: 100,
link: "MC Titty Twister Private Dance Sleeze 1"
},
{
requires: 'true',
chance: 50,
link: "MC Titty Twister Private Dance Sleeze 2"
},
{
requires: 'true',
chance: 60,
link: "MC Titty Twister Private Dance Sleeze 3"
},
{
requires: 'true',
chance: 60,
link: "MC Titty Twister Private Dance Sleeze 3"
}
]>>Taking a deep breath, you allow a sultry smile to tug at your lips as you move toward the man.
You know how the man will answer even before you part your lips to ask it.
<<talk "player">>Interested in a private dance?<</talk>>\
The man's grin seems to stretch from ear to ear, making his beard bristle.
<<talk "stranger">>I think I'd like that a lot.<</talk>>\
As the man stands, he fumbles his wallet into view, as if that will somehow make him look more appealing. Then he looks you up and down once, adjusts him manhood in his sweatpants, then gestures for you to lead the way.
Turning, you are pretty sure you feel the man try to grab your ass, but your movement reduces it to a mere brushing across the fabric covering your bottom.
Increasing your pace, the man has to hurry to catch up before you reach the door leading to the private rooms.
Before you pass through the door, you meet the eyes of the man wearing a shirt with the word SECURITY across his broad chest, receiving a little nod of understanding in return.
Knowing that the bouncer knows to keep an eye on your room, you start down the hallway with the man who you offered a private dance to following just a step behind.
When you reach the room, you step through the door first, making sure the man has plenty of space to enter behind you. You gesture at the chair, then move toward the little stage.
<span class="pic">\
[img[images/backgrounds/pendleton/PoleRoom.png]]
</span>\
It only takes a few seconds to select a song and by the time you turn back around the man you are dancing for is sitting in the chair, stroking his cock through his sweat pants while leering hungrily at you.
On instinct, your body starts to move to the music. Every movement seems to transfix the man watching you and his hand movements increase slightly in speed.
As you move, you make sure to keep a close eye on the man, watching his expression and body language for any sign of danger as you dance for him.
With each song, you only remove a single piece of clothing until your bra comes off.
The man seems to tense in his seat, then looks just a little sheepish as he ogles your breasts.
In the room's poor lighting, it is hard to say for sure but it looks like the man may have cum in his pants. A notion that is supported by the fact that he's stopped playing with himself.
As the current song comes to an end, the man stands, thrusting a small roll of bills into your hands before quickly leaving the room.
<<talk "thought">>Guess he was embarrassed.<</talk>>\
The man has barely left the room before the same bouncer from before peeks his head into the room to make sure you're alright.
You thank him for staying around in case he was needed, not minding that he gives your body one long look before slipping away.
A minute later, you're redressed and moving down the hallway as you consider if you really want to do another private dance tonight.
<<link "Look for someone else to offer a private dance to.">><<gotoevent setup.events.tittyTwisterMCprivateOffer>><</link>>
<<link "Go back to dancing on stage.">><<gotoevent setup.events.tittyTwisterMCpole>><</link>>
<<link "End your shift.">><<gotoevent setup.events.tittyTwisterMCshiftEnd>><</link>>
<<set $playerJobExperience += 1>>\
<<if $playerJobExperience lte 20>><<set $Money += random(30,180)>><<elseif $playerJobExperience lte 40>><<set $Money += random(50,240)>><<elseif $playerJobExperience lte 60>><<set $Money += random(75,280)>><<elseif $playerJobExperience lte 80>><<set $Money += random(100,350)>><<elseif $playerJobExperience lte 99>><<set $Money += random(125,400)>><<else>><<set $Money += random(150,500)>><</if>>\
<<addtime { minute : 28 }>>\Resigning yourself to your fate, you lean over the table just enough to put your cleavage on display.
<<talk "player">>Could I interest you in a private dance?<</talk>>\
The mans eyes drift up and down your body, a smile forming on his lips.
<<talk "stranger">>Oh yeah.<</talk>>\
Without waiting for further invitation, the man stands and takes a step toward you. The action prompts you to take in involuntary step back.
When you turn to head toward the back rooms, you feel the man grab your ass, promoting you to move with more haste.
<<talk "thought">>This guy isn't going to take 'no' for an answer. If he gets to the private rooms with me, I don't think he'll settle for just a dance.<</talk>>\
[[Signal security that you have a problem.|MC Titty Twister Private Dance Sleeze 2a]]
[[Follow through with giving the man a dance.|MC Titty Twister Private Dance Sleeze 2b]]You meet the eyes of the burly man with SECURITY printed in big white letters across his black shirt.
The two of you share a look, and in a heartbeat he steps toward you, reaching out to take hold of your arm.
<<talk "bouncer">>No time for fun and games, boss wants to see you.<</talk>>\
The man following you starts to step forward to protest, but one look from the bouncer seems to quell his desire to intervene.
<<talk "stranger">>Maybe another time then.<</talk>>\
He seems to growl the words before starting to step away.
A second later, the bouncer leads you through the door and out of sight so you have some privacy to explain what is going on. When you finish, he nods in understanding and says something into a walkie talkie.
<<talk "bouncer">>Take a short break and we'll get him kicked out before you go back to work.<</talk>>\
Giving you a reassuring look, he then steps back out to his usual spot beside the door.
Not long after, you step back into the main part of the strip club and a quick scan of the interior shows no sign of the creep who had just groped you.<</talk>>\
<<link "Look for someone else to offer a private dance to.">><<gotoevent setup.events.tittyTwisterMCprivateOffer>><</link>>
<<link "Go back to dancing on stage.">><<gotoevent setup.events.tittyTwisterMCpole>><</link>>
<<link "End your shift.">><<gotoevent setup.events.tittyTwisterMCshiftEnd>><</link>>
<<set $playerJobExperience += 1>>\
<<addtime { minute : 6 }>>\A few steps more and you're past the point of no return, you're in the hallway leading to the private rooms.
When you reach the room you'll be using, you feel the man step close, one hand brushing across your hip.
The act causes you to pause, which in turn prompts the man to step closer.
When you start to turn, he embraces you, leaving your face inches from his and your body pressed across his front.
His erection is unmistakable.
<<talk "stranger">>How about you be a good little whore and bend over that chair so I can give you the fucking you deserve.<</talk>>\
From the direction of his gaze, you're sure he's indicating the black leather chair dominating the small room.
[[Put an end to this.|MC Titty Twister Private Dance Sleeze 2c]]
[[Do as he says.|MC Titty Twister Private Dance Sleeze 2d]]Reaching out with one hand, you slap a panic button cleverly disguised along the wall where it would be in easy reach of both the door and the stripper pole along one wall.
There's a flash of confusion from the man, but the look doesn't last long as his head whips around to look down the hallway where you can't see from inside the room.
Bare seconds later, two burly men in black shirts with the word SECURITY across their fronts slam into the man with bone rattling force.
You don't see the scuffle from where you're standing, but it sounds one sided, followed almost immediately by one of the bouncers stepping through the door.
<<talk "bouncer">>You ok?<</talk>>\
Taking a deep breath, you nod.
<<talk "player">>Yeah, guy just thought he was buying a lot more than a dance.<</talk>>|
The bouncer nods in understanding.
<<talk "bouncer">>We'll get him tossed out. You take whatever time you need before getting back to work.<</talk>>\
With a reassuring smile, the man slips away, leaving to recompose yourself before heading back to the main part of the club.
<<link "Look for someone else to offer a private dance to.">><<gotoevent setup.events.tittyTwisterMCprivateOffer>><</link>>
<<link "Go back to dancing on stage.">><<gotoevent setup.events.tittyTwisterMCpole>><</link>>
<<link "End your shift.">><<gotoevent setup.events.tittyTwisterMCshiftEnd>><</link>>
<<set $playerJobExperience += 1>>\
<<addtime { minute : 7 }>>\Resigning yourself to your fate, you take a step toward the leather chair. You've barely reached it before the man pushes you face down into the seat, the stench of a thousand aroused men filling your nostrils as your face is pressed against the leather.
Behind you, you feel your skirt pulled up, followed immediately by your panties being yanked roughly to the side.
Then nothing for a few precious seconds as you wonder if the man has changed his mind. But it is not to be so, when the man moves again it's to shuffle into place behind you.
You feel the tip of the man's cock leave a slime trail across one ass cheek before finding the cleft between your legs, then without ceremony he shoves forward.
<<if $player.hasFlag("virgin")>>\
He spears through your hymen without resistance, hilting himself inside of your unused pussy without even realizing what he just took from you.
Without hesitating, he takes hold of both hips and starts to thrust, long hard thrusts that batters against your cervix hard enough to make you clench each time.
It's not long before you can feel your body starting to respond to what is happening in spite of the nature of your circumstance.
Far too soon, the man's pace falters, his body tensing as he hilts his member inside of you. Then there's a pulse of warmth against your cervix followed by the sensation of being impossibly wet before the man withdraws his member from your freshly used pussy.
By the time you turn to look at the man, he's already tucked his cock into his sweat pants.
His hot load just begins to trickle from your slit as he throws a fist full of cash at you and heads for the door.
It takes you a couple of minutes to clean yourself up and gather up the money he threw at you.
Your freshly deflowered pussy feels raw as you put your costume back on before wandering back toward the main part of the strip club.
<<run $player.deleteFlag("virgin")>>\
<<else>>\
He spears your cunt with a single thrust, hilting himself inside of your pussy with a single motion.
Without hesitating, he takes hold of both hips and starts to thrust, long hard thrusts that batters against your cervix hard enough to make you clench each time.
It's not long before you can feel your body starting to respond to what is happening in spite of the nature of your circumstance.
Far too soon, the man's pace falters, his body tensing as he hilts his member inside of you. Then there's a pulse of warmth against your cervix followed by the sensation of being impossibly wet before the man withdraws his member from your freshly used hole.
By the time you turn to look at the man, he's already tucked his cock into his sweat pants.
His hot load just begins to trickle from your slit as he throws a fist full of cash at you and heads for the door.
It takes you a couple of minutes to clean yourself up and gather up the money he threw at you.
Your pussy aches with arousal as you put your costume back on before wandering back toward the main part of the strip club.
<</if>><<link "Look for someone else to offer a private dance to.">><<gotoevent setup.events.tittyTwisterMCprivateOffer>><</link>>
<<link "Go back to dancing on stage.">><<gotoevent setup.events.tittyTwisterMCpole>><</link>>
<<link "End your shift.">><<gotoevent setup.events.tittyTwisterMCshiftEnd>><</link>>
<<run $player.cumFilledAttempt("vaginal")>><<run $player.sexAttempt($stranger)>>\
<<set $playerJobExperience += 1>>\
<<if $playerJobExperience lte 20>><<set $Money += random(30,180)>><<elseif $playerJobExperience lte 40>><<set $Money += random(50,240)>><<elseif $playerJobExperience lte 60>><<set $Money += random(75,280)>><<elseif $playerJobExperience lte 80>><<set $Money += random(100,350)>><<elseif $playerJobExperience lte 99>><<set $Money += random(125,400)>><<else>><<set $Money += random(150,500)>><</if>>\
<<addtime { minute : 28 }>>\<<talk "player">>Maybe you would you be interested in a private dance?<</talk>>\
As you say the words, you lean in toward the man, your cleavage straining at your top.
The man tilts his head, his eyes glued to your chest.
<<talk "stranger">>I'd love to, if it's free.<</talk>>\
There's a second where you consider trying to convince him, but from the state of his clothes and the lack of ice remaining in his glass, you quickly come to the realization that he's not a big spender.
<<talk "player">>A shame, you don't know what you're missing.<</talk>>\
The words are playful as they leave your mouth, but you can't help but notice the hungry way the man looks at you as you step away from his table.
<<link "Look for someone else to offer a private dance to.">><<gotoevent setup.events.tittyTwisterMCprivateOffer>><</link>>
<<link "Go back to dancing on stage.">><<gotoevent setup.events.tittyTwisterMCpole>><</link>>
<<link "End your shift.">><<gotoevent setup.events.tittyTwisterMCshiftEnd>><</link>>
<<addtime { minute : 5 }>>\Even before you reach the table, you can see that the man is on his phone talking with someone.
<<talk "stranger">>Hold on a second, I have one of the local whores trying to get my attention.<</talk>>\
The man half leers, half sneers at you as he looks you up and down.
<<talk "stranger">>If you're here to suck my cock, you can get under the table and get to work. Otherwise; fuck off, I'm busy.<</talk>>\
You stand there for a heartbeat, shocked by the man's words even as he laughs into the phone.
<<talk "stranger">>Damn straight I did! Got to tell these sluts how it's going to be or they'll try to squeeze you for every penny you have and give you nothing but blue balls in return.<</talk>>\
For a second, you consider making a scene, but it's an impulse that you quickly suppress as you start to move away.
<<link "Look for someone else to offer a private dance to.">><<gotoevent setup.events.tittyTwisterMCprivateOffer>><</link>>
<<link "Go back to dancing on stage.">><<gotoevent setup.events.tittyTwisterMCpole>><</link>>
<<link "End your shift.">><<gotoevent setup.events.tittyTwisterMCshiftEnd>><</link>>
<<addtime { minute : 5 }>>\<<set setup.events.tittyTwisterMCprivateDanceCop to [
{
requires: 'true',
chance: 100,
link: "MC Titty Twister Private Dance Cop 1"
},
{
requires: 'true',
chance: 100,
link: "MC Titty Twister Private Dance Cop 2"
},
{
requires: 'true',
chance: 100,
link: "MC Titty Twister Private Dance Cop 3"
}
]>><<link "Look for someone else to offer a private dance to.">><<gotoevent setup.events.tittyTwisterMCprivateOffer>><</link>>
<<link "Go back to dancing on stage.">><<gotoevent setup.events.tittyTwisterMCpole>><</link>>
<<link "End your shift.">><<gotoevent setup.events.tittyTwisterMCshiftEnd>><</link>>
<<set $playerJobExperience += 1>>
<<if $playerJobExperience lte 20>><<set $Money += random(30,180)>><<elseif $playerJobExperience lte 40>><<set $Money += random(50,240)>><<elseif $playerJobExperience lte 60>><<set $Money += random(75,280)>><<elseif $playerJobExperience lte 80>><<set $Money += random(100,350)>><<elseif $playerJobExperience lte 99>><<set $Money += random(125,400)>><<else>><<set $Money += random(150,500)>><</if>>\
<<addtime { minute : 28 }>><<link "Look for someone else to offer a private dance to.">><<gotoevent setup.events.tittyTwisterMCprivateOffer>><</link>>
<<link "Go back to dancing on stage.">><<gotoevent setup.events.tittyTwisterMCpole>><</link>>
<<link "End your shift.">><<gotoevent setup.events.tittyTwisterMCshiftEnd>><</link>>
<<set $playerJobExperience += 1>>
<<if $playerJobExperience lte 20>><<set $Money += random(30,180)>><<elseif $playerJobExperience lte 40>><<set $Money += random(50,240)>><<elseif $playerJobExperience lte 60>><<set $Money += random(75,280)>><<elseif $playerJobExperience lte 80>><<set $Money += random(100,350)>><<elseif $playerJobExperience lte 99>><<set $Money += random(125,400)>><<else>><<set $Money += random(150,500)>><</if>>\
<<addtime { minute : 28 }>><<link "Look for someone else to offer a private dance to.">><<gotoevent setup.events.tittyTwisterMCprivateOffer>><</link>>
<<link "Go back to dancing on stage.">><<gotoevent setup.events.tittyTwisterMCpole>><</link>>
<<link "End your shift.">><<gotoevent setup.events.tittyTwisterMCshiftEnd>><</link>>
<<set $playerJobExperience += 1>>
<<if $playerJobExperience lte 20>><<set $Money += random(30,180)>><<elseif $playerJobExperience lte 40>><<set $Money += random(50,240)>><<elseif $playerJobExperience lte 60>><<set $Money += random(75,280)>><<elseif $playerJobExperience lte 80>><<set $Money += random(100,350)>><<elseif $playerJobExperience lte 99>><<set $Money += random(125,400)>><<else>><<set $Money += random(150,500)>><</if>>\
<<addtime { minute : 28 }>><<set setup.events.tittyTwisterMCprivateDanceWilly to [
{
requires: 'true',
chance: 100,
link: "MC Titty Twister Private Dance Willy 1"
},
{
requires: 'true',
chance: 100,
link: "MC Titty Twister Private Dance Willy 2"
}
]>><<link "Look for someone else to offer a private dance to.">><<gotoevent setup.events.tittyTwisterMCprivateOffer>><</link>>
<<link "Go back to dancing on stage.">><<gotoevent setup.events.tittyTwisterMCpole>><</link>>
<<link "End your shift.">><<gotoevent setup.events.tittyTwisterMCshiftEnd>><</link>>
<<set $playerJobExperience += 1>>
<<if $playerJobExperience lte 20>><<set $Money += random(30,180)>><<elseif $playerJobExperience lte 40>><<set $Money += random(50,240)>><<elseif $playerJobExperience lte 60>><<set $Money += random(75,280)>><<elseif $playerJobExperience lte 80>><<set $Money += random(100,350)>><<elseif $playerJobExperience lte 99>><<set $Money += random(125,400)>><<else>><<set $Money += random(150,500)>><</if>>\
<<addtime { minute : 28 }>><<link "Look for someone else to offer a private dance to.">><<gotoevent setup.events.tittyTwisterMCprivateOffer>><</link>>
<<link "Go back to dancing on stage.">><<gotoevent setup.events.tittyTwisterMCpole>><</link>>
<<link "End your shift.">><<gotoevent setup.events.tittyTwisterMCshiftEnd>><</link>>
<<set $playerJobExperience += 1>>
<<if $playerJobExperience lte 20>><<set $Money += random(30,180)>><<elseif $playerJobExperience lte 40>><<set $Money += random(50,240)>><<elseif $playerJobExperience lte 60>><<set $Money += random(75,280)>><<elseif $playerJobExperience lte 80>><<set $Money += random(100,350)>><<elseif $playerJobExperience lte 99>><<set $Money += random(125,400)>><<else>><<set $Money += random(150,500)>><</if>>\
<<addtime { minute : 28 }>><<set setup.events.tittyTwisterMCpole to [
{
requires: 'not $player.hasFlag("firstDance")',
override: true,
link: "MC Titty Twister Pole 1"
},
{
requires: 'true',
chance: 100,
link: "MC Titty Twister Pole 2"
},
{
requires: 'true',
chance: 75,
link: "MC Titty Twister Pole 3"
},
{
requires: 'true',
chance: 100,
link: "MC Titty Twister Pole 4"
},
{
requires: 'true',
chance: 80,
link: "MC Titty Twister Pole 5"
},
{
requires: 'true',
chance: 75,
link: "MC Titty Twister Pole 7"
},
{
requires: '$clock.isOctober',
chance: 100,
link: "MC Titty Twister Pole Halloween 1"
}
]>><<mook "Announcer" "male">>We have something special to share with all of you tonight. Our new little school girl. She might be a little nervous, so make sure she knows that you like her. Be generous boys, and she might just be generous right back.<</mook>>\
Dressed in a classic schoolgirl costume, you move onto the stage. You barely register the announcer's words as your heart races at the realization that you're about to strip for a bunch of lustful men.
For a second you just stand there, your eyes taking in the people looking at you before turning your gaze to the pole at the center of the stage.
Taking a deep breath to calm your nerves, you start to move to the music, dancing as you make your way toward the pole. Within seconds you find yourself lost in the moment, barely hearing the cat calls as you take hold of the pole.
At first, you simply walk a circle around the pole, then start with some simple but suggestive poses. It's not long before you find yourself loosening your top, giving the audience a tantalizing look at your breasts without quite freeing them from the confines of your blouse.
Pivot and gyrate, you realize that those watching are at almost the perfect position to see your panties under the red plaid skirt you're wearing any time you thrust your bottom out.
Turning, you feel one of your breasts nearly come out of the blouse to the joy of those watching, then your hand slips to your hip, unfastening your skirt so that it swings around your hips before falling to the ground near your feet.
You make a show of bending over, feeling your panties stretch enticingly across your bottom as you pick up the skirt and toss it toward the exit of the stage where you can pick it up when your set is done.
Then you're turning toward those watching once more, thrusting your chest out. Again, your breast nearly slips it's confines, this time leaving one nipple half visible to the crowd.
Your heart races as you reach up, ready to reveal your breasts fully to those gathered. While you intend to use the top to hide your breasts a little longer, instead the last button is enough to cause your breasts to spring forward into view.
The crowd cheers, the excitement subduing slightly as your hands move to cup your breasts.
It's only then that you notice the money scattered across the stage, tens, twenties, even a couple of fifty dollar bills that you see. But as the next song starts, you only have time to grab a few bills from the stage and from outstretched hands before starting to time your movements to the music.
As you sway from side to side, your blouse slips from your shoulders, then down your arms as you do nothing to stop it. Only when the top hangs from a single arm do you turn and toss it toward the stage exit.
Every eye is fixed on you as your hands stray to your hips, then begin to untie the laces on your g-string. The anticipation is like a physical thing as one side comes free, the triangle of fabric at the front falling forward so that it just barely covers your vagina.
More cheers, happy laughter, and lustful gazes as your hands move to the other string; the only thing preserving the last of your modesty.
When your g-string falls free, you hold one string so it dangles from your hand instead of falling to the floor. Even so you continue to dance, whenever you bend over or sway from side to side, you find yourself flashing your most intimate place at those watching.
It's impossible to ignore the way your pussy dampens at the attention.
When the song finally comes to an end, you quickly tie your g-string back in place and move to gather up your earnings. When done you smile, give a theatrical bow, then blow a little kiss before retreating off stage.
<<link "Continue Dancing.">><<gotoevent setup.events.tittyTwisterMCpole>><</link>>
<<link "Go offer private dances to some of the patrons.">><<gotoevent setup.events.tittyTwisterMCprivateOffer>><</link>>
<<link "End Shift.">><<gotoevent setup.events.tittyTwisterMCshiftEnd>><</link>>
<<set $playerJobExperience += 1>>
<<set $Money += 493>>
<<addtime { minute : 121 }>>
<<run $player.addFlag("firstDance")>><<mook "Announcer" "male">>For all you gentlemen who have been eagerly awaiting her return, we bring to you our very own naughty schoolgirl.<</mook>>\
The rest of what the announcer says is lost in the sound of the music starting to play.
Striding onto the stage, you move to the music as you work your way down the runway toward the pole.
By the time you arrive, you manage to loosen your shirt, your breasts threatening to slip free at any moment.
Then you're spinning around the pole, your top swinging open to reveal the lacy white bra beneath.
Turning so that your bottom faces the crowd, you shimmy your shoulders to cause the blouse to slide downward until when you straighten it falls to the floor near your feet.
Cheers can be heard from the crowd as you pivot, kicking the top back toward the stage's exit.
A second later, you're swaying your hips back and forth, matching the swing of your hips to the deep thrumming bass that seems to vibrate through your heels. Right as the bass lets up, your skirt falls, only to be caught with one foot and flung to join your blouse.
You can see money littering the stage around you by now, though you don't stop long enough to know how much is there. Instead you reach for the clasp of your bra, feeling it loosen across your chest as you catch it in your arms.
Those gathered around watch in anticipation as the lacy fabric is held in place, lust growing in their eyes as you allow it to slowly fall to reveal first one, then both nipples before you throw it to the side.
For the next couple of minutes you dance, at first hiding your breasts from the crowd more often than not, but increasingly leaving your chest on display until you do nothing to cover yourself.
It's not until the final song of your set that you allows your hands to move downward, playing at the elastic of your lacy white panties to the enjoyment of the men watching you. Every movement you make is designed to slide the panties down just a little more teasingly revealing what lies beneath a centimeter at a time, . . .
. . . right up to the moment the song ends and you pull them back up .
The crowd lets out loud, if mostly playful protests. Some laugh at your tease while a few take to groaning out loud or begging for more.
You smile and wink, gathering up your earnings before reaching for your panties and pulling them half way down your thighs, mooning those in the crowd before pulling them back up and dancing your way off the stage while people cheer.
<<link "Continue Dancing.">><<gotoevent setup.events.tittyTwisterMCpole>><</link>>
<<link "Go offer private dances to some of the patrons.">><<gotoevent setup.events.tittyTwisterMCprivateOffer>><</link>>
<<link "End Shift.">><<gotoevent setup.events.tittyTwisterMCshiftEnd>><</link>>
<<set $playerJobExperience += 1>>
<<if $playerJobExperience lte 20>><<set $Money += random(20,150)>><<elseif $playerJobExperience lte 40>><<set $Money += random(40,200)>><<elseif $playerJobExperience lte 60>><<set $Money += random(60,250)>><<elseif $playerJobExperience lte 80>><<set $Money += random(80,300)>><<elseif $playerJobExperience lte 99>><<set $Money += random(100,350)>><<else>><<set $Money += random(125,500)>><</if>>\
<<addtime { minute : 121 }>>Dressed in the mockery of a Nun's habit, you're intimately aware of the way the white guimpe frames your neck and conceals the top portion of your gown, as well as the way the long black veil obscures your hair under it's sheer fabric.
Holding a crucifix in front of yourself, a short rosary dangling from it, you walk down the runway toward the pole while projecting serenity.
Once there, you circle the pole once, pretending to do a prayer and waving the cross at it as if that will somehow purify it from the sins of those who have danced at it.
At the end of your mock prayer, you kneel, carefully placing one foot on the hem of your gown.
You remain like that for the last few seconds of the first song in your set, then right as the second song starts you stand quickly, the nun's habit tearing away from your body with ease, as it is designed to do. Staring into the crowd, you still hold the crucifix, the veil still concealing your hair, and wearing simple white underwear as they take it all in.
The crowd cheers as you pretend to be shocked and horrified at the situation, all the while turning it into a dance that involves your hands trying to hide your bra and panties.
However, during the song, you slowly cover yourself less and less, your movements becoming more and more sensual with every passing moment.
Slipping the rosary around your neck, the cross dangles directly between your breasts as your hands move to the clasp of your bra.
When it springs free, you thrust your chest out. The cross bounces across one breast, then back and forth between them as you begin to shake your mammaries back and forth to the enjoyment of those watching.
After making the crowd wait so long for the reveal, you feel compelled to slide your hands downward, hooking the elastic of your panties in each hand. With a shimmy of your hips that only increases the jiggle of your breasts, you slide your panties down until the begin to fall on their own.
Using one hand to raise the cross to your lips, you proceed to dance lewdly, posing suggestively and gyrating against the pole as those watching clearly enjoy the show you are putting on.
It's not until the song ends that you finally slow your fevered pace, easing into a slower dance as you begin to gather your things, . . . and your earnings, before using your free hand to perform the sign of the cross and exiting the stage.
<<link "Continue Dancing.">><<gotoevent setup.events.tittyTwisterMCpole>><</link>>
<<link "Go offer private dances to some of the patrons.">><<gotoevent setup.events.tittyTwisterMCprivateOffer>><</link>>
<<link "End Shift.">><<gotoevent setup.events.tittyTwisterMCshiftEnd>><</link>>
<<set $playerJobExperience += 1>>
<<if $playerJobExperience lte 20>><<set $Money += random(20,150)>><<elseif $playerJobExperience lte 40>><<set $Money += random(40,200)>><<elseif $playerJobExperience lte 60>><<set $Money += random(60,250)>><<elseif $playerJobExperience lte 80>><<set $Money += random(80,300)>><<elseif $playerJobExperience lte 99>><<set $Money += random(100,350)>><<else>><<set $Money += random(125,500)>><</if>>\
<<addtime { minute : 121 }>>Wearing a pencil skirt and high heels, you strut down the runway toward the stripper pole holding a pair of glasses in one hand and a pen in the other, the tip of the pen resting suggestively against your lips.
You look down your nose at those around you, playing up the persona of the snobbish secretary.
As you reach the pole, you pause to strike a pose, cocking your hips to one side before making a show of unbuttoning your jacket, each button coming undone to a four count of the music until you throw your shoulders back and move the jacket to one hand.
Without even looking, you hold the jacket out toward the stripper pole as if expecting the pole to take hold of it before dismissively dropping the jacket right there. The moment it hits the floor you slide the glasses in your hand onto your face.
Still looking down your nose, you start to walk slowly around the pole, your eyes avoiding the crowd as if they are beneath your notice as you begin to unbutton your shirt to the same beat as before.
The second the last button comes undone, you tear open the front of your blouse, thrusting out your chest as your lacy black bra bursts into view.
Then you pause, your eyes drifting over those around you with a gaze that projects superiority while one hand drifts to your hip.
Subtly, you catch the zipper at the side of your skirt and slide it down as your hand drifts down your hip and across your thigh. You have to bring your feet together for a second, but in doing so the skirt slides down your thighs to pool at your feet.
The crowd seems transfixed on your lacy black panties, a perfect match for the bra yet so thin you can almost see your pussy through them.
Striking a pose, you reach behind yourself to unfasten your bra, careful to hold eye contact with the crowd as you do so.
There's an anticipatory hush that falls over the crowd until you allow your bra to swing free, held only in one hand that you then hold out at arms length before simply dropping it.
Then your hands move to your panties, the pen from the beginning of your routine perched between your lips while you slide the panties down in a single smooth motion.
Wearing only your high heels and holding the pen between your lips, you shift to a more submissive pose, making yourself seem vulnerable as you continue to dance.
You bend over, you spread your vulva with your fingers, you pinch your nipples and fondle your breasts; all with an expression of someone who desperately desires the approval of her betters. Occasionally you remove the pen from your lips, twirling it between your fingers as if it's a nervous habit, only to return it to your lips or kissing it's end to the encouragement of those in the crowd.
When the final song from your music set ends, you hold your pose a few more seconds, your body on full display to anyone who is watching.
As one final act, you lick the length of the pen, your eyes scanning the people closest to the stage until you spot what you suspect is the largest bill being held out toward you. Then with a shy little smile, you reach out, replacing the bill with the pen in the man's hand before blowing a kiss.
In the seconds that follow, you make a show of gathering your things up, as if someone could barge in to see you at any second before half running to the exit in your high heels.
<<link "Continue Dancing.">><<gotoevent setup.events.tittyTwisterMCpole>><</link>>
<<link "Go offer private dances to some of the patrons.">><<gotoevent setup.events.tittyTwisterMCprivateOffer>><</link>>
<<link "End Shift.">><<gotoevent setup.events.tittyTwisterMCshiftEnd>><</link>>
<<set $playerJobExperience += 1>>
<<if $playerJobExperience lte 20>><<set $Money += random(20,150)>><<elseif $playerJobExperience lte 40>><<set $Money += random(40,200)>><<elseif $playerJobExperience lte 60>><<set $Money += random(60,250)>><<elseif $playerJobExperience lte 80>><<set $Money += random(80,300)>><<elseif $playerJobExperience lte 99>><<set $Money += random(100,350)>><<else>><<set $Money += random(125,500)>><</if>>\
<<addtime { minute : 121 }>>Wearing a police woman's costume, you twirl a pair of handcuffs around one finger as you strut onto the stage.
Nearly every eye settles on you, taking in the sight of your blue uniform, several buttons undone on your blouse to show cleavage and a skirt that is scandalously short.
As you reach the end of the runway, you strike a pose, using your free hand to pull the mirrored glasses off and tucking them into a breast pocket that stretches so tightly over your chest that those watching can //just// make out your nipples.
Then with a final twirl you fasten the handcuffs to your belt.
With a glance at your belt to double check that the cuffs are secure, you start to move. Your hands rise up, clasping above your head as you move with your back to the pole.
Sliding downward, you can feel your skirt riding up slightly, knowing full well that it's giving the crowd a glimpse at your lacy black panties before you move to stand erect once more.
Taking one step to the side, you use the momentum to pivot so you are facing the pole.
Swaying your bottom back and forth to draw the attention of the crowd, you use your hands to quickly undo the buttons of your blouse so that when you turn around it looks as if the shirt comes open on its own to reveal the lacy black bra underneath.
More than one person in the crowd shouts lewd suggestions toward you that you barely hear over the rumble of the music filling the room.
Moving your hand to your hip, you nimbly unfasten it right behind where the handcuffs hang, the weight of the handcuffs serving to pull the skirt down to where it pools around your ankles.
A single step brings you to the edge of the stage, glad only in your policewoman's cap, bra and panties, a little golden badge embroidered onto all three.
With your hands drifting from your chest downward, you carefully unfasten the bra as your hands descend. Somehow you manage to time it so that the bra springs open right as your hands reach the top of your panties
Your bra seems to burst open, spilling your breasts into view as the cups swing to each side.
A second later, you're swaying from side to side, causing your breasts to jiggle enticingly as you unfasten your panties.
Cocking your hips from side to side with the beat of the music, you wait until your panties begin to fall.
Even as they flutter to the ground, you reach up to take hold of your policewoman's hat and pull it from your head in a sweeping motion that ends with both of your hands clasped in front of your vagina, using the hat to obscure the view even as your arms serve to conceal your breasts.
As the music continues you never once stop moving, offering tantalizing glances at your most intimate places as you tease the crowd with your nudity until the final note in the song plays.
In the relative quiet that follows, you smile at the crowd, completely revealing yourself to them as you raise the cap up, placing it on your head with a sultry look before quickly gathering your things and heading for the exit of the stage, twirling your handcuffs around one finger again just like when you began.
<<link "Continue Dancing.">><<gotoevent setup.events.tittyTwisterMCpole>><</link>>
<<link "Go offer private dances to some of the patrons.">><<gotoevent setup.events.tittyTwisterMCprivateOffer>><</link>>
<<link "End Shift.">><<gotoevent setup.events.tittyTwisterMCshiftEnd>><</link>>
<<set $playerJobExperience += 1>>
<<if $playerJobExperience lte 20>><<set $Money += random(20,150)>><<elseif $playerJobExperience lte 40>><<set $Money += random(40,200)>><<elseif $playerJobExperience lte 60>><<set $Money += random(60,250)>><<elseif $playerJobExperience lte 80>><<set $Money += random(80,300)>><<elseif $playerJobExperience lte 99>><<set $Money += random(100,350)>><<else>><<set $Money += random(125,500)>><</if>>\
<<addtime { minute : 121 }>>As the first song of your set begins, you start walking down the runway toward the stripper pole. Your sultry gaze is nearly hidden beneath the brim of your cowboy hat, and the spurs on your cowboy boots jingle with each step. Steps timed to the music for maximum effect.
The audience seems transfixed by the bouncing tassels on your chaps and vest.
You are very aware of the cool air on your ass, clad only a black g-string.
Moving your hips, you make them swing widely from side to side with every step you take, never slowing until you reach the pole and even then you take hold of the pole and strut around it once before finally coming to a stop.
One of your hands drifts to your hip, taking hold of the toy gun holstered there. Drawing it, you pull the trigger twice, causing the toy to make little shooting sounds before slipping it back into it's holster as the crowd cheers your display.
As the music hits the chorus, you find yourself dancing, kicking your heels to make your spurs ring out as they strike the stage, all the while ensuring that your ass is on display where it peeks out from the back of your chaps.
When you finally turn to face the crowd again, your vest falls open, revealing the lacy black bra beneath.
A shimmy and a shake, a twirl around the pole and a hand sneaking beneath your chaps, then the strings of your g-string come undone.
At first, the crowd misses this small detail as only a loose string on one side can be seen, but then you shift your hips in a way that allows the undergarment to fall to the ground at your feet.
The crowd hangs on every moment as you continue your routine. Every movement carefully planned as you pivot around the pole again, this time your arms crossing over your chest protectively, only to come away with the bra that falls to join the underwear on the ground already.
With only your chaps which hide almost nothing, and a vest that doesn't cover much more, you draw the toy gun again and strike a pose. Your state of your undress giving the crowd a clear view of your most intimate places as you pull the trigger several times in rapid succession, each pull matching a deep boom from the club's speakers.
As the music comes to an end, you raise the gun, blowing at it's tip before winking at the crowd.
The seconds that follow involve you gathering your things quickly before strutting off the stage the same way you came, only with far less covering your body than when you arrived.
<<link "Continue Dancing.">><<gotoevent setup.events.tittyTwisterMCpole>><</link>>
<<link "Go offer private dances to some of the patrons.">><<gotoevent setup.events.tittyTwisterMCprivateOffer>><</link>>
<<link "End Shift.">><<gotoevent setup.events.tittyTwisterMCshiftEnd>><</link>>
<<set $playerJobExperience += 1>>
<<if $playerJobExperience lte 20>><<set $Money += random(20,150)>><<elseif $playerJobExperience lte 40>><<set $Money += random(40,200)>><<elseif $playerJobExperience lte 60>><<set $Money += random(60,250)>><<elseif $playerJobExperience lte 80>><<set $Money += random(80,300)>><<elseif $playerJobExperience lte 99>><<set $Money += random(100,350)>><<else>><<set $Money += random(125,500)>><</if>>\
<<addtime { minute : 121 }>>Wearing a tall pointy black hat and a frilly black dress that's scandalously short, you prance along the runway toward the stripper pole while holding a broom between your legs, creating the semblance of you riding it.
Once you reach the pole, you make a show of dismounting the broom, flashing half the crowd your lack of panties, much to their delight.
As the song reaches a line about a //naughty little witch// you grin, raising one finger up to bite it's tip seductively.
With a little shimmy that makes your dress move, you start to dance around the stage, occasionally taking hold of the pole to pivot in ways that make your skirt flair.
When the song slows, you lean forward, hands going behind your back to work the fasteners that hold your top in place. As soon as you know it's loose, you stand, sort of hopping as you do which causes your breasts to nearly burst from your corset.
One hand goes up while the crowd is fixated on your chest, snatching the pointy witch hat from your head and swinging it down to hide your crotch right as your skirt falls to the floor around your ankles.
The crowd cheers as you turn around, presenting your naked ass for their enjoyment knowing full well that as you bend forward, your pussy is peeking out at those lucky enough to be in the right place to see it.
When you straighten again, you let your corset come loose as well, your witches cap raising to hide your breasts as the corset is discarded, which in turn reveals your pussy to the crowd.
In the next instant, you look down, putting on your best surprised expression before quickly moving the hat lower to hide your pussy.
Which in turn leaves your breasts fully on display.
Several times, you go back and forth, always covering one or the other as the crowd laughs and leers at your performance until you simply twirl the hat once and place it back on your head.
For a little longer you dance, every inch of your body on full display to the strangers watching you, until your set comes to an end.
Still doing a little dance, shaking your bottom at the crowd, you gather your things up into one arm, then holding the broom with the other, you ride it off the stage in the same manner you arrived.
<<link "Continue Dancing.">><<gotoevent setup.events.tittyTwisterMCpole>><</link>>
<<link "Go offer private dances to some of the patrons.">><<gotoevent setup.events.tittyTwisterMCprivateOffer>><</link>>
<<link "End Shift.">><<gotoevent setup.events.tittyTwisterMCshiftEnd>><</link>>
<<set $playerJobExperience += 1>>
<<if $playerJobExperience lte 20>><<set $Money += random(20,150)>><<elseif $playerJobExperience lte 40>><<set $Money += random(40,200)>><<elseif $playerJobExperience lte 60>><<set $Money += random(60,250)>><<elseif $playerJobExperience lte 80>><<set $Money += random(80,300)>><<elseif $playerJobExperience lte 99>><<set $Money += random(100,350)>><<else>><<set $Money += random(125,500)>><</if>>\
<<addtime { minute : 121 }>>Maid
,
{
requires: 'true',
chance: 100,
link: "MC Titty Twister Pole 6"
},
{
requires: 'true',
chance: 75,
link: "MC Titty Twister Pole 8"
},
{
requires: 'true',
chance: 80,
link: "MC Titty Twister Pole 9"
},
{
requires: 'true',
chance: 100,
link: "MC Titty Twister Pole 10"
}Pirate
Current word count 4976NurseFirefighterBikerSoldierSailor/NavyPilot
Race Queen
Catgirl
Construction Worker
Referee
Fairy
Superhero/Heroine
Ninja/Kunoichi
SantaDemonessFairyLeprechanElfBunny<<set setup.events.tittyTwisterMCshiftEnd to [
{
requires: 'true',
chance: 100,
link: "MC Titty Twister MC Shift End 1"
},
{
requires: 'true',
chance: 100,
link: "MC Titty Twister MC Shift End 2"
}
]>>Gathering your tips and dressing in your normal clothes, you clock out for the night. When you head outside, one of the bouncers walks with you to make sure you get to your vehicle safely.
[[End.|westStreetPendleton]]In the dressing room of the strip club, you get dressed in the clothes you came in then gather up your evening's earnings. Once done, you clock out and leave through the back door of the club.
You've barely stepped out the door when you notice someone looming nearby. A few steps further and the figure starts to move, following you.
Instinctively, your pace quickens, only to have the footsteps behind you speed up as well.
Then out of nowhere a powerfully built man steps out in front of you, causing you to let out a startled sound.
For just a fraction of a second you tense, but then you recognize one of the bouncers from the Titty Twister.
<<mook "Bouncer" "male">>Hey there girlfriend.<</mook>>\
The words come in an overly affectionate way and carry clearly through the night time air.
Slipping one arm around you, he scans your surroundings as the two of you move further into the parking lot.
When he talks again, his voice is soft, loud enough for you to hear but not loud enough to carry.
<<mook "Bouncer" "male">>I didn't get a good look at the guy, did you?.<</mook>>\
You shake your head.
<<mook "Bouncer" "male">>That's ok, I'll check the camera footage when I get back inside. Right now I just want to make sure you get to your car, and home, without any creeps bothering you.<</mook>>\
Realizing that the bouncer is just trying to protect you, you finally relax and allow him take you the rest of the way to your car.
When you arrive at your vehicle, you get in, the bouncer leaning in to speak softly once more.
<<mook "Bouncer" "male">>Head straight home if you don't have any business in town. If you think you're being followed, head back here and call so someone can meet you out here to make sure you're ok. Stay safe.<</mook>>\
He waves goodbye as you pull out of the parking lot, lingering within view until you drive away.
[[End.|westStreetPendleton]][[End.|westStreetPendleton]]Deciding that are ready to move on from this job, you seek out your boss. You have a brief discussion with your boss, stating that you're ready to move on and try something new.
They seem disappointed, but with a handshake and a nod they wish you good luck as you part ways.
[[End.|$location]]
<<addtime { minute : 11 }>>
<<set $playerJobExperience = 0>><<set $playerJob to "none">>Seeing the 'HELP WANTED' sign in the window of the theater, you pause, considering whether or not to apply for the job.
<<talk "thought">>All of my expenses are covered through the mansion's trust fund, but this might be a fun way to earn a little extra spending money.<</talk>>\
[[Apply for the job.|Theater Player Interview 1a]]
[[Not interested.|Theater Player Interview 1b]]<<talk "player">>Why not?<</talk>>\
You say to yourself, stepping inside the theater and asking about the job opening. One of the employees working the lobby points you toward a door with a small label on it reading 'Office.'
Stepping up to it, you knock on the door. You're just thinking about knocking a second time when you hear someone speak from inside.
<<talk "employee">>Come in!<</talk>>\
Opening the door, you do as requested.
You're greeted by a pimple faced kid with braces. On his uniform there's a pin boldly proclaiming 'Assistant Manager.'
<<talk "player">>I hear there might be a job opening?<</talk>>\
The young man quickly gestures at the empty seat beside the desk in the too full room and starts rummaging around for something. He ends up knocking over one stack of papers which in turn knocks over another pile of items that becomes a small avalanche. He curses under his breath, then grabs something quickly, handing you a piece of paper and pin.
<<talk "employee">>Fill this out, I'll be back in a couple of minutes.<</talk>>\
The boy scurries out of the room to destinations unknown.
True to his word, he returns in a rush, eyes a little wide and looking like he's on the verge of sweating.
<<talk "employee">>Boss told me to hire you, we're short handed.<</talk>>\
<<talk "player">>Just like that? No interview?<</talk>>\
You ask skeptically.
The assistant manager fidgets.
<<talk "employee">>I probably should, but he said if someone wants to work here, to just hire them. He can always fire you later if he doesn't like you.<</talk>>\
His eyes widen suddenly, clearly realizing that he shouldn't have just said that.
<<talk "employee">>Four hour shifts. Twenty dollars a shift. We need help on all shifts, so just show up whenever you can work.<</talk>>\
He offers his hand in a handshake, takes your application, then promptly puts it on a pile of papers you suspect he'll soon lose.
Without ceremony, he ushers you out of the little office into the lobby.
You find yourself standing there, wondering if you should start work immediately, or simply be on your way.
[[End.|$location]]
<<set $playerJobExperience = 0>><<set $playerJob to "theater">><<addtime { minute : 17 }>>You look at the sign for a few seconds longer, then decide that you're really not interested in working at the movie theater at present.
Not allowing your thoughts to linger, you continue on your way.
[[End.|$location]]
<<addtime { minute : 2 }>><<set setup.events.theaterWorkPlayer to [
{
requires: 'true',
chance: 100,
link: "Theater Work 1"
},
{
requires: 'true',
chance: 100,
link: "Theater Work 2"
},
{
requires: 'true',
chance: 50,
link: "Theater Work 3"
}
]>>Clocking in to work, you ask your boss where you're needed. You find yourself standing behind the concession stand filling drinks and bags of popcorn with the unfortunate knowledge that you're likely going to be sweeping up the popcorn and mopping up the soda toward the end of your shift.
All the while, you wear a smile and do your best to act happy to be serving hyper children, ungrateful teenagers, and the occasional polite moviegoer who doesn't act like you're beneath their notice.
Sure enough, your shift ends with you cleaning up one of the theater rooms, with a generous layer of candy, popcorn, and soda slathered on the floor along with other substances of more questionable origin.
When you're finally done, you say your goodbyes to your co-workers and clock out before your boss can sentence you to some new horror.
[[End.|$location]]
<<if $playerJobExperience lte 25>><<set $Money += 20>><<elseif $playerJobExperience lte 50>><<set $Money += 25>><<else>><<set $Money += 30>><</if>><<set $playerJobExperience += 1>>
<<addtime { minute : 240 }>>When you arrive at work, you quickly find yourself manning the ticket booth. It's mind numbing work as a nearly endless stream of moviegoers flood past the ticket booth. Some ask for show times clearly on display right behind you while others just want to buy their tickets and move on.
You do have to admit, if only to yourself, that the excitement of many of the people who pass you is infectious, and in spite of the tedium of the job you take a simple sort of pleasure in the energy of the people you sell tickets to.
Toward the end of your shift, you leave the booth and end up cleaning the lobby, sweeping the floor with an automatic sweeper that you push around, snagging little bits of trash, dirt, and a surprisingly large amount of popcorn from the floor.
As you finish the last of the cleaning, you see the boss who stops to mention you're doing a good job before he vanishes back into his office.
A minute later, you've clocked out and are thinking about your plans for the rest of the day.
[[End.|$location]]
<<if $playerJobExperience lte 25>><<set $Money += 20>><<elseif $playerJobExperience lte 50>><<set $Money += 25>><<else>><<set $Money += 30>><</if>><<addtime { minute : 240 }>><<set $playerJobExperience += 1>>After clocking in at work, you check the schedule and discover that you're expected to work the concession stand. A minute later you're standing behind the counter filling bags with popcorn while another employee with bright pink hair takes orders.
Every once in a while as you work, you see the pink hair girl looking at you, smiling faintly and looking away quickly each time you catch her looking.
Taking a moment to appreciate the girl, looking at her slight build, small breasts that are barely noticeable through her shirt, thick makeup and shoulder length pink hair.
<<talk "thought">>She could be really pretty if she didn't use so much makeup.<</talk>>\
As your shift nears its end, the boss calls the girl away, asking her to go clean the woman's restroom, leaving you to man the counter by yourself.
You're just finishing up and preparing to clock out for the day when you see her again. This time she smiles and waves with one hand. Her other hand is pushing a cleaning cart toward the janitorial closet.
Returning the wave, you turn and head for the door.
[[End.|$location]]
<<if $playerJobExperience lte 25>><<set $Money += 20>><<elseif $playerJobExperience lte 50>><<set $Money += 25>><<else>><<set $Money += 30>><</if>><<addtime { minute : 240 }>><<set $playerJobExperience += 1>>You're looking around the gym, deciding what to do when you spot a woman with lightly tanned skin and shoulder length brown hair, standing at one of the weight benches, she has her knee resting on the bench as she bends over.
Looking again, you notice that //she// is actually a male, he's wearing a loose white t-shirt, black spats, black fingerless gloves and white sneakers. You're caught by surprise from the bulge in his spats, made even more pronounced due to him bending down, his round bubble butt inadvertently sticking up into the air.
<<talk "thought">>Is he doing that on purpose. . . ?<</talk>>\
Not wanting to look like a pervert or creep, you turn your gaze to the other side of the room.
Standing by one of the racks of weights, is an extremely muscled man of tall stature, towering over everyone. He fits several of the heaviest weights onto a barbell then picks it up with one hand, his muscles bulge through his taut, white shirt as he picks it up. Even his leg muscles can be seen through the man's brown shorts.
<<talk "thought">>I should buy a membership before trying anything. . .<</talk>>\
You look over to where the desk is, a woman with a light chestnut skin tone and shoulder length brown hair stands, wearing a black sports bra that barely contains her large breasts, and black dolphin shorts. She has a toned stomach with abs, and despite being fit, you notice her curvaceous figure and muscled yet thick thighs.
<<talk "thought">>She bears quite a resemblance to the guy over at the benches, maybe they're related.<</talk>>\
[[Buy a membership for the gym.|Submitted RockHard Gym Scene 1a]]
[[Don't buy a membership.|Submitted RockHard Gym Scene 1b]]
Submitted by Irish Major Tom
<<addtime { minute : 4 }>>Walking over to the desk, the woman notices you and smiles.
<<talk "carmen" "Owner">>Hey there, my name is //Carmen,// what can I do for you?<</talk>>\
She asks.
<<talk "player">>Hi, I'd like to purchase a gym membership.<</talk>>\
You answer.
Carmen looks at her computer then at you.
<<talk "carmen">>Sounds good, so would you like the super hard package, the rockin' bod package or the ultimate premium package?<</talk>>\
For a moment you're confused until Carmen, seeing your look of confusion, giggles.
<<talk "carmen">>Sorry, sorry, your face was just too cute. We just have the basic memberships here, if you want a tutor, that will run you extra though. So a membership will cost ya three hundred dollars.<</talk>>\
The price catches you by surprise.
<<talk "carmen">>Yeah, yeah I know, it's a bit pricey but this is a small town and even basic equipment doesn't come cheap, a lot of this stuff was donated by a few of the patrons.<</talk>>\
She explains, having noticed your raised eyebrow.
<<talk "thought">>Makes sense.<</talk>>\
<<if $Money gte 300>>[[Buy it.|Submitted RockHard Gym Scene 1c]]
<</if>>[[Don't buy it.|Submitted RockHard Gym Scene 1d]]
Submitted by Irish Major Tom
<<addtime { minute : 4 }>><<set $carmen.addFlag("met")>><<talk "player">>Alright, that's fair. I'll take it.<</talk>>\
Carmen nods, then begins typing on the computer.
<<talk "carmen">>Name?<</talk>>\
<<talk "player">><<print $player.firstName>>.<</talk>>\
You tell her your name, she then asks for your address. Once Carmen is finished, she pulls out a card from under the desk and hands it to you.
<<talk "carmen">>Here you go, all set! Just please don't lose it, those are expensive. Also, as I mentioned, if you would like, I can tutor you but it will cost extra.<</talk>>\
She playfully sticks her tongue out and winks at you as you take the membership from her.
<<talk "player">>Thanks, I'll think about it.<</talk>>\
Thanking her, you step away from the desk and turn around.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 15 }>>
<<set $carmen.affection += 10>><<set $carmen.trust += 10>>
<<run $player.inventory.add("gym_membership_card")>>
<<set $Money -= 300>><<talk "player">>On second thought, I'll hold off for now.<</talk>>\
Carmen looks as if she's about to say something but nods instead.
With nothing else to do, you bid Carmen good bye before walking away from the desk, you find yourself standing near the door.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 5 }>>
<<set $carmen.affection -= 10>><<set $carmen.trust -= 10>><<talk "thought">>On second thought, I don't really need a membership right now. Maybe another time.<</talk>>\
You stop yourself from walking over to the desk, deciding to hold off on buying a membership. You continue looking around the gym for a while longer.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 2 }>>You look around the gym, your gaze falling onto Cody, he stands on one leg with a knee resting on a bench while leaning down, putting his clothed bubble butt on full display. Holding a weight in one hand and using the other to steady himself, he methodically pulls the weight up and down, repeating the motion several times before stopping for a moment, only to continue again.
[[Talk to Cody.|Submitted Cody RockHard Gym Scene 1a]]
[[Keep looking around.|Submitted Cody RockHard Gym Scene 1b]]
[[Leave the gym.|Submitted Cody RockHard Gym Scene 1c]]
Submitted by Irish Major Tom
<<addtime { minute : 2 }>>You walk over to Cody.
<<talk "player">>Hey, Cody.<</talk>>\
Hearing your voice as you greet him, he places the weight in his hand, down and stands up.
<<talk "cody">>What's up bro?<</talk>>\
He replies.
<<talk "player">>Just thought I'd come over and chat, mind if I join you?<</talk>>\
Cody nods to your question, then returns to the exercise he was doing before. You grab a free weight from the ground and mimic his pose on a bench beside him, making sure to face Cody.
<<talk "player">>So how's the working out going?<</talk>>\
You ask, Cody doesn't immediately respond until he finishes the first set.
<<talk "cody">>Good, made some improvements over the past few months.<</talk>>\
For nearly an hour you make make small talk while working out with Cody, after some time, he puts the weight down and stands up again, you do the same.
<<talk "cody">>Damn, that feels good. Thanks for the company bro, I'm gonna hot the showers. Later.<</talk>>\
With a quick wave, he turns around and walks to the locker room, disappearing behind the door a moment later. You take a few minutes to recover before looking around the gym again.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 60 }>>
<<set $cody.affection += 10>><<set $cody.trust += 10>><<talk "thought">>I shouldn't bother him while he's working out.<</talk>>\
Deciding not to bother Cody, you continue looking around the gym.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 5 }>><<talk "thought">>On second thought, I don't really feel like hanging around the gym or working out right now.<</talk>>\
You take a quick look around but nothing catches your interest, you turn around and exit the building, stepping out onto the street a second later.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 5 }>>In the gym, you find your attention drawn to the treadmills, one is empty while the other is occupied by Cody.
[[Join Cody on the treadmills.|Submitted Cody RockHard Gym Scene 2a]]
[[Continue looking around.|Submitted Cody RockHard Gym Scene 2b]]
[[Leave the gym.|Submitted Cody RockHard Gym Scene 2c]]
Submitted by Irish Major Tom
<<addtime { minute : 2 }>>You walk over to where Cody is and hop onto the treadmill beside him.
<<talk "player">>Hey again, Cody.<</talk>>\
Cody glances at you and nods in response to your greeting.
Not wanting to just stand there, you start the exercise equipment up, starting on a brisk walk before slowly turning it up to a light jog. Seeing this, Cody adjusts the pace on his machine to match yours after a few minutes.
<<talk "cody">>Sorry bro, gotta keep a consistent schedule when working out.<</talk>>\
He takes a sip of water before continuing.
<<talk "cody">>So what's up?<</talk>>\
Cody asks.
<<talk "player">>Not much, saw you on the treadmill so figured I'd join you.<</talk>>\
You say.
<<talk "cody">>Gotcha. Say, how about a friendly competition? See who can run the longest?<</talk>>\
[[Accept his challenge.|Submitted Cody RockHard Gym Scene 2d]]
[[Just keep jogging.|Submitted Cody RockHard Gym Scene 2e]]
[[Get off the treadmill.|Submitted Cody RockHard Gym Scene 2f]]
Submitted by Irish Major Tom
<<addtime { minute : 5 }>>For a moment, you consider his challenge and decide to accept.
<<talk "player">>You're on.<</talk>>\
Cody increases the pace on his machine, his lips spread into a grin.
<<if $player.fitness gte 100>>Accepting his challenge, you confidently set the speed to the same as Cody's, near to max.
You manage to keep up with Cody for nearly an hour, but eventually, he gives up. Cody shuts his machine down and steps off it, breathing heavily. You keep going for a few minutes longer, pushing through the growing pain in your legs until finally, exhaustion overtakes you and you turn the treadmill off.
<<talk "cody">>Damn, you beat me bro. You've got quite the endurance, I'll outrun you next time though!<</talk>>\
He laughs, playfully slapping you on the shoulder as you hop off the machine.
<<talk "cody">>My legs are going to be hurting for the next few days. . . Well, we worked up quite a sweat, so I'm gonna go hit the showers. I'll catch you later bro.<</talk>>\
He nods to you then walks to the locker room, disappearing behind the door. You wait a few moments to catch your breath before leaving the gym.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 70 }>>
<<set $cody.affection += 25>><<set $cody.trust += 25>>
<<elseif $player.fitness gte 95>>You turn the treadmills settings up as well while managing to keep up with Cody. After nearly an hour of running close to max speed, both you and Cody shut down the machines, exhausted but laughing as you hop off the equipment.
<<talk "cody">>Damn bro, you kept up. Looks like it's a tie.<</talk>>\
He playfully slaps you on the shoulder.
<<talk "cody">>We worked up quite a sweat there, so I'm gonna go hit the showers, catch you later bro.<</talk>>\
Having finished working out, Cody bids you good bye, then walks to the locker room and enters it. You sit there for a few minutes, catching your breath before leaving the gym.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 70 }>>
<<set $cody.affection += 25>><<set $cody.trust += 25>>
<<elseif $player.fitness gte 75>>In an attempt to keep up, you turn up the settings and for nearly thirty minutes, you manage to run alongside Cody until your legs start giving out and your breathing becomes ragged.
You shut the machine down and hop off it, next to you, Cody continues running for several minutes before turning his off as well. He steps off the treadmill, laughing.
<<talk "cody">>Damn bro, not bad. You kept up with me for a while there. Keep it up.<</talk>>\
Cody playfully slaps you on the shoulder.
<<talk "cody">>We worked up quite a sweat there, I'm gonna hit the showers. I'll catch you later bro.<</talk>>\
He nods to you then walks to the locker room, disappearing behind the door. You wait a few moments to catch your breath before leaving the gym.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 40 }>>
<<set $cody.affection += 25>><<set $cody.trust += 25>>
<<elseif $player.fitness gte 50>>Trying to keep up, you increase the speed of the treadmill but after a while, your legs begin to ache so you slow it down to a less intensive pace until exhaustion finally forces you to shut the machine down. You step off the machine, breathing heavily.
Cody continues for several minutes longer before turning his treadmill off, he hops off a second later.
<<talk "cody">>You almost got there bro, just need a bit more work and you'll keep up.<</talk>>\
He playfull slaps you on the shoulder, chuckling to himself.
<<talk "cody">>Worked up a bit of a sweat there, so I'm gonna hit the showers. Catch you later bro.<</talk>>\
Saying good bye, Cody walks to the locker room and enters it. You wait for a few minutes, to catch your breath before leaving the gym.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 30 }>>
<<set $cody.affection += 25>><<set $cody.trust += 25>>
<<elseif $player.fitness gte 25>>You increase the speed of the treadmill in an attempt to keep up but after several minutes, you're forced to slow it down once your legs begin to ache and your breath becomes ragged. You shut down the machine and hop off it, exhausted.
Cody continues running for a few minutes longer, then turns the equipment off and steps down from it.
<<talk "cody">>Couldn't keep up huh? Don't worry about it bro, just need to work at it a bit more.<</talk>>\
He playfully slaps you on the shoulder, chuckling to himself.
<<talk "cody">>Worked up a bit of a sweat there, so I'm gonna hit the showers. Catch you later bro.<</talk>>\
Saying good bye, Cody walks to the locker room and enters it. You wait for a few minutes, to catch your breath before leaving the gym.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 30 }>>
<<set $cody.affection += 25>><<set $cody.trust += 25>>
<<else>>Trying to keep up, you increase the speed of the treadmill but after a few minutes, you can already feel your legs begin to ache and your breathing becomes labored. You shutdown the machine and step down from it.
Cody continues running for a few minutes longer, then turns the equipment off and steps down from it.
<<talk "cody">>Damn bro, you didn't even last ten minutes, gotta keep working at it. You'll get there.<</talk>>\
He playfully slaps you on the shoulder.
<<talk "cody">>Worked up a bit of a sweat there, so I'm gonna hit the showers. Catch you later bro.<</talk>>\
Saying good bye, Cody walks to the locker room and enters it. You wait for a few minutes, to catch your breath before leaving the gym.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 15 }>>
<<set $cody.affection += 25>><<set $cody.trust += 25>>
<</if>>\<<talk "player">>No thanks, I'm good with just jogging for right now.<</talk>>\
You decline his challenge, Cody looks disappointment for a few seconds but he nods, his lips forming into a smile.
<<talk "cody">>Alright bro, jogging's cool too.<</talk>>\
For the next little while, you and Cody continue to jog while making the occasional small talk. After some time, your legs begin to ache and your breathing becomes ragged, you slow your pace down until eventually shutting the machine down.
Seeing you step down from the machine, Cody continues running for a few minutes longer then turns his own equipment off, hopping off it once the treadmill comes to a halt.
<<talk "cody">>Damn that feels good, always enjoy a bit of cardio.<</talk>>\
Cody playfully slaps you on the shoulder.
<<talk "cody">>We worked up quite a sweat there, I'm gonna hit the showers. I'll catch you later bro.<</talk>>\
He nods to you then walks to the locker room, disappearing behind the door. You wait a few moments to catch your breath before leaving the gym.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 40 }>>
<<set $cody.affection -= 10>><<set $cody.trust -= 10>><<talk "player">>Nah, I'm going to head out. I've had my share of exercise today.<</talk>>\
You decline his challenge, instead choosing to shut the machine down, then stepping off it once it stops. Cody looks disappointed for a second but shrugs.
<<talk "cody">>Suit yourself bro, I'm gonna keep going for a bit longer. Catch you later.<</talk>>\
Nodding, you both share a quick good bye before you leave. Taking a quick glance around the gym, you exit the building.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 10 }>>
<<set $cody.affection -= 10>><<set $cody.trust -= 10>>You ignore him, deciding to continue looking around the gym instead.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 1 }>><<talk "thought">>On second thought, I don't really feel like working out right now.<</talk>>\
You turn around and exit the gym, stepping out onto the sidewalk a few seconds later.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 5 }>>Standing in the gym, you look around. Your attention is drawn to the punching bags where Cody is currently training. He swiftly strikes the bag several times in quick succession.
[[Join Cody.|Submitted Cody RockHard Gym Scene 3a]]
[[Keep looking around.|Submitted Cody RockHard Gym Scene 3b]]
[[Leave the gym.|Submitted Cody RockHard Gym Scene 3c]]
Submitted by Irish Major Tom
<<addtime { minute : 1 }>>You walk over to where Cody is, making your presence known as you approach.
<<talk "player">>Hey Cody, training hard?<</talk>>\
He doesn't immediately respond to your greeting, but strikes at the bag a few more times before putting his hands down and turning his attention to you.
<<talk "cody">>What's up bro? Yeah, just getting some boxing training in.<</talk>>\
Sweat drips from his glistening body, you can tell he's been going at it for quite some time.
<<talk "cody">>Wanna join?<</talk>>\
Cody asks, you nod in response.
<<talk "cody">>Great, you can use the bag next to this one.<</talk>>\
The feminine man points to the punching bag beside his, you take up position in front of it, mimicking Cody's movements and stance.
<<talk "cody">>So, what brought you to the gym?<</talk>>\
He asks in between jabs at the bag.
<<talk "player">>The place caught my eye. So I figured I'd check, it out.<</talk>>\
You answer.
The two of you train for a little while longer, occasionally chatting about the town or the people in the gym. An hour passes when you finally call it quits, you put your hands down, breathing heavily as sweat drips off your body. Cody does the same, he backs away from the equipment.
<<talk "cody">>Well, that was fun. We'll have to train together again, I'm gonna go hit the showers right now though. I'll catch you later bro.<</talk>>\
Cody playfully slaps you on the shoulder, then walks over to the locker rooms, he disappears behind the door a few minutes later.
You catch your breath before leaving the gym.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 70 }>>
<<set $cody.affection += 25>><<set $cody.trust += 25>>
<<set $player.fitness += 1>><<talk "thought">>He appears to be absorbed in his training, I should leave him alone for the time being. . .<</talk>>\
You keep looking around the gym, deciding to not approach Cody as he trains.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 5 }>><<talk "thought">>Nah, I don't really feel like hitting the gym today.<</talk>>\
You take a quick look around the gym but nothing catches your interest, you leave the building.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 3 }>>Looking around the gym, you find your attention to Cody, he stands in front of a barbell with several large weights attached to it.
[[Join him.|Submitted Cody RockHard Gym Scene 4a]]
[[Keep looking.|Submitted Cody RockHard Gym Scene 4b]]
[[Leave the gym.|Submitted Cody RockHard Gym Scene 4c]]
Submitted by Irish Major Tom
<<addtime { minute : 2 }>>You walk over to where Cody is.
<<talk "player">>Hey Cody, lifting some weights today?<</talk>>\
He looks to you and nods.
<<talk "cody">>Heya bro! Yeah, gotta keep the muscles up. Can't let them get flabby.<</talk>>\
Cody laughs.
<<talk "cody">>Oh yeah, been hanging out at the gym together for a few days now and you seem pretty chill. Wanna exchange numbers bro?<</talk>>\
[[Exchange numbers with Cody.|Submitted Cody RockHard Gym Scene 4d]]
[[Tell him you'd rather not.|Submitted Cody RockHard Gym Scene 4e]]
Submitted by Irish Major Tom
<<addtime { minute : 2 }>><<talk "player">>Yeah sure, I don't see why not.<</talk>>\
You agree, Cody grins.
<<talk "cody">>Awesome! Here's my number.<</talk>>\
Holding your phone out, Cody takes it and inputs his number into it before handing it back. You do the same with his cellphone.
<<talk "cody">>Wanna join me? The barbell next to me is free.<</talk>>\
Taking up his offer, you gather up several weights and place them on the metal pole, with them secured in place, you step in front of it.
<<talk "cody">>Ready?<</talk>>\
He asks, you nod in response.
<<talk "cody">>Alright, here we go.<</talk>>\
<<if $player.fitness gte 100>>With over two hundred pounds on the barbell, the same amount as Cody's, you squat down, grip the pole with your hands and lift. Using all the strength you can muster, you manage to pull it up to your chest. Next to you, Cody has done the same, his muscles bulge as he's barely able to hold the full weight.
<<talk "cody">>No pain, no gain. . . <</talk>>\
Cody lets out a breathless chuckle, trying to hide the pain.
You effortlessly lift the weight above your head and hold it there for a few seconds before bringing it down to your chest. You repeat the motion for nearly thirty minutes, Cody tries to keep up but he throws down the barbell after a few minutes.
<<talk "cody">>Damn bro, you've got quite the muscles of you.<</talk>>\
He laughs as you lift the barbell up a few more times before placing it on the ground, you can feel a minor ache in your muscles.
<<talk "cody">>Nice muscles, you'll have to teach me your tricks sometime.<</talk>>\
The young man playfully pinches your muscles, a sharp pain shoots through your arm.
<<talk "cody">>Sorry, sorry. I'm gonna go hit the showers, I'll catch you later bro.<</talk>>\
Saying goodbye, Cody turns on his heels and walks to the locker room, he disappears behind the door a moment later. With him gone, you catch your breath before leaving the gym.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 50 }>>
<<set $cody.affection += 25>><<set $cody.trust += 25>>
<<elseif $player.fitness gte 75>>Having placed two hundred pound weights, the same amount as Cody's, you squat down, grip the pole with your hands and lift. Using all the strength you can muster, you manage to pull it up to your chest.
Next to you, Cody effortlessly lifts the barbell up to his chest, he then pushes it into the air, his muscles bulging. Not wanting to fall behind, you use all your might to push the barbell above your head.
You barely manage to keep up with Cody as you perform overhead presses for the next little while, until after nearly thirty minutes, your arms and shoulders begin to ache. Unable to continue any longer, you drop the barbell onto the ground, you take a few minutes to catch your breath and to let your muscles relax.
Cody keeps going but after a few more reps, he places the barbell on the ground.
<<talk "cody">>Not bad bro, you almost kept up. Keep working at it, you'll get there.<</talk>>\
He playfully slaps you on the shoulder while laughing.
<<talk "cody">>Well, I feel super sweaty, so I'm gonna hit the showers. I'll catch you later bro.<</talk>>\
With a quick goodbye, Cody walks to the locker room, disappearing behind the door a moment later. You take a moment to catch your breath and let your muscles relax before leaving the gym.
[[End.|$location]]
Submitted Irish Major Tom
<<addtime { minute : 40 }>>
<<set $cody.affection += 25>><<set $cody.trust += 25>>
<<elseif $player.fitness gte 50>>Taking a deep breath, you squat down and grip the barbell, having fitted two hundred pound weights to it, the same as Cody's. Exhaling, you lift the metal pole up using all the strength you can muster from your muscles.
Beside you, Cody effortlessly pulls the weights up, lifting it above his head after bringing it to his chest.
You barely manage to bring the barbell to your chest and after resting for a second, you push it above your head, struggling due to the aching pain in your arms.
For the next few minutes, you endeavor to keep up with Cody but after a few reps, the pain in your arms becomes too much. Giving in, you drop the barbell onto the ground.
Cody continues for a little while longer while you catch your breath, then places the weights onto the floor.
<<talk "cody">>You didn't make it all that long, but you still gave it your best. Keep it up!<</talk>>\
He chuckles, gently patting you on the shoulder.
<<talk "cody">>Worked up a bit of a sweat there, so I'm gonna hit the showers. I'll catch you later bro.<</talk>>\
Having said goodbye, Cody turns around and walks to the locker room, he disappears behind the door a moment later.
With nothing else to do, you exit the gym.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 30 }>>
<<set $cody.affection += 25>><<set $cody.trust += 25>>
<<elseif $player.fitness gte 25>>With two hundred pound weights placed on the barbell, you take a deep breath and squat down. Gripping the metal pole with your hands, you use your full strength to lift the barbell up.
You struggle to lift the weight fitted pole up, but after a few seconds, you manage to hold it up to your chest. Letting your muscles rest for a second, you continue pushing the barbell up until it's in the air, above your head.
Every muscle in your arms painfully stretch to their limits, causing a throbbing soreness in them. You're only able to get a few reps out before your arms give out and you throw the barbell to the ground.
Cody continues going for a while longer, until he finally places the weights onto the ground nearly thirty minutes later.
<<talk "cody">>Couldn't keep up huh? Better luck next time, keep working at it bro.<</talk>>\
He chuckles, playfully slapping you on the shoulder.
<<talk "cody">>I worked up quite a sweat, so I'm gonna hit the showers. I'll catch you later bro.<</talk>>\
Biding you goodbye, Cody turns around and walks to the locker room, disappearing behind the door a few seconds later.
You take a few minutes to let your muscles relax before leaving the gym.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 30 }>>
<<set $cody.affection += 25>><<set $cody.trust += 25>>
<<else>> With two hundred pound weights placed on the barbell, you take a deep breath and squat down. Gripping the metal pole with your hands, you use your full strength to lift the barbell up.
You struggle to lift the weight fitted pole up, your muscles scream in pain, and after a few minutes you drop the barbell to the ground.
Cody continues lifting his weight for a while longer until he finally places it on the floor.
<<talk "cody">>Couldn't handle it huh? Don't worry about it bro, you just gotta keep working at it and you'll get there eventually.<</talk>>\
He smiles to you and playfully slaps you on the shoulder.
<<talk "cody">>Worked up a bit of a sweat there so I'm gonna hit the shower, I'll catch you later bro.<</talk>>\
Having said goodbye, Cody turns around and walks to the locker room, he disappears behind the door a moment later.
With nothing else to do, you exit the gym.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 30 }>>
<<set $cody.affection += 25>><<set $cody.trust += 25>>
<</if>><<set $cody.addFlag('phoneNumber')>><<talk "player">>No thanks, I'm good. Sorry.<</talk>>\
You shake your head, Cody shrugs but you can tell he's disappointed.
<<talk "cody">>Wanna join me? The barbell next to me is free.<</talk>>\
Taking up his offer, you gather up several weights and place them on the metal pole, with them secured in place, you step in front of it.
<<talk "cody">>Ready?<</talk>>\
He asks, you nod in response.
<<talk "cody">>Alright, here we go.<</talk>>\
<<if $player.fitness gte 100>>With over two hundred pounds on the barbell, the same amount as Cody's, you squat down, grip the pole with your hands and lift. Using all the strength you can muster, you manage to pull it up to your chest. Next to you, Cody has done the same, his muscles bulge as he's barely able to hold the full weight.
<<talk "cody">>No pain, no gain. . . <</talk>>\
Cody lets out a breathless chuckle, trying to hide the pain.
You effortlessly lift the weight above your head and hold it there for a few seconds before bringing it down to your chest. You repeat the motion for nearly thirty minutes, Cody tries to keep up but he throws down the barbell after a few minutes.
<<talk "cody">>Damn bro, you've got quite the muscles of you.<</talk>>\
He laughs as you lift the barbell up a few more times before placing it on the ground, you can feel a minor ache in your muscles.
<<talk "cody">>Nice muscles, you'll have to teach me your tricks sometime.<</talk>>\
The young man playfully pinches your muscles, a sharp pain shoots through your arm.
<<talk "cody">>Sorry, sorry. I'm gonna go hit the showers, I'll catch you later bro.<</talk>>\
Saying goodbye, Cody turns on his heels and walks to the locker room, he disappears behind the door a moment later. With him gone, you catch your breath before leaving the gym.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 50 }>>
<<set $cody.affection += 25>><<set $cody.trust += 25>>
<<elseif $player.fitness gte 75>>Having placed two hundred pound weights, the same amount as Cody's, you squat down, grip the pole with your hands and lift. Using all the strength you can muster, you manage to pull it up to your chest.
Next to you, Cody effortlessly lifts the barbell up to his chest, he then pushes it into the air, his muscles bulging. Not wanting to fall behind, you use all your might to push the barbell above your head.
You barely manage to keep up with Cody as you perform overhead presses for the next little while, until after nearly thirty minutes, your arms and shoulders begin to ache. Unable to continue any longer, you drop the barbell onto the ground, you take a few minutes to catch your breath and to let your muscles relax.
Cody keeps going but after a few more reps, he places the barbell on the ground.
<<talk "cody">>Not bad bro, you almost kept up. Keep working at it, you'll get there.<</talk>>\
He playfully slaps you on the shoulder while laughing.
<<talk "cody">>Well, I feel super sweaty, so I'm gonna hit the showers. I'll catch you later bro.<</talk>>\
With a quick goodbye, Cody walks to the locker room, disappearing behind the door a moment later. You take a moment to catch your breath and let your muscles relax before leaving the gym.
[[End.|$location]]
Submitted Irish Major Tom
<<addtime { minute : 40 }>>
<<set $cody.affection += 25>><<set $cody.trust += 25>>
<<elseif $player.fitness gte 50>>Taking a deep breath, you squat down and grip the barbell, having fitted two hundred pound weights to it, the same as Cody's. Exhaling, you lift the metal pole up using all the strength you can muster from your muscles.
Beside you, Cody effortlessly pulls the weights up, lifting it above his head after bringing it to his chest.
You barely manage to bring the barbell to your chest and after resting for a second, you push it above your head, struggling due to the aching pain in your arms.
For the next few minutes, you endeavor to keep up with Cody but after a few reps, the pain in your arms becomes too much. Giving in, you drop the barbell onto the ground.
Cody continues for a little while longer while you catch your breath, then places the weights onto the floor.
<<talk "cody">>You didn't make it all that long, but you still gave it your best. Keep it up!<</talk>>\
He chuckles, gently patting you on the shoulder.
<<talk "cody">>Worked up a bit of a sweat there, so I'm gonna hit the showers. I'll catch you later bro.<</talk>>\
Having said goodbye, Cody turns around and walks to the locker room, he disappears behind the door a moment later.
With nothing else to do, you exit the gym.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 30 }>>
<<set $cody.affection += 25>><<set $cody.trust += 25>>
<<elseif $player.fitness gte 25>>With two hundred pound weights placed on the barbell, you take a deep breath and squat down. Gripping the metal pole with your hands, you use your full strength to lift the barbell up.
You struggle to lift the weight fitted pole up, but after a few seconds, you manage to hold it up to your chest. Letting your muscles rest for a second, you continue pushing the barbell up until it's in the air, above your head.
Every muscle in your arms painfully stretch to their limits, causing a throbbing soreness in them. You're only able to get a few reps out before your arms give out and you throw the barbell to the ground.
Cody continues going for a while longer, until he finally places the weights onto the ground nearly thirty minutes later.
<<talk "cody">>Couldn't keep up huh? Better luck next time, keep working at it bro.<</talk>>\
He chuckles, playfully slapping you on the shoulder.
<<talk "cody">>I worked up quite a sweat, so I'm gonna hit the showers. I'll catch you later bro.<</talk>>\
Biding you goodbye, Cody turns around and walks to the locker room, disappearing behind the door a few seconds later.
You take a few minutes to let your muscles relax before leaving the gym.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 30 }>>
<<set $cody.affection += 25>><<set $cody.trust += 25>>
<<else>> With two hundred pound weights placed on the barbell, you take a deep breath and squat down. Gripping the metal pole with your hands, you use your full strength to lift the barbell up.
You struggle to lift the weight fitted pole up, your muscles scream in pain, and after a few minutes you drop the barbell to the ground.
Cody continues lifting his weight for a while longer until he finally places it on the floor.
<<talk "cody">>Couldn't handle it huh? Don't worry about it bro, you just gotta keep working at it and you'll get there eventually.<</talk>>\
He smiles to you and playfully slaps you on the shoulder.
<<talk "cody">>Worked up a bit of a sweat there so I'm gonna hit the shower, I'll catch you later bro.<</talk>>\
Having said goodbye, Cody turns around and walks to the locker room, he disappears behind the door a moment later.
With nothing else to do, you exit the gym.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 30 }>>
<<set $cody.affection += 25>><<set $cody.trust += 25>><</if>>\
<<set $cody.addFlag('phoneNumberNope')>><<talk "thought">>He looks absorbed in his workout routine, so I won't bother him.<</talk>>\
You watch Cody for a few minutes longer before continuing to look around the gym.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 5 }>><<talk "thought">>Not really feeling the gym today.<</talk>>\
Taking a quick glance around the gym before you leave the gym, you exit the building and step out onto the sidewalk.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 2 }>>Standing in the gym, you look around. You spot Cody by the benches, kneeling on one of them with a dumbbell in hand, he lifts it up and down, repeating the exercise several times before resting for a second, then continues again.
[[Talk to Cody.|Submitted Cody RockHard Gym Scene 6a]]
[[Keep looking around.|Submitted Cody RockHard Gym Scene 6b]]
[[Leave the gym.|Submitted Cody RockHard Gym Scene 6c]]
Submitted by Irish Major Tom
<<addtime { minute : 60 }>>You walk over to where Cody is when suddenly an intercom crackles to life and Carmen's voice, though slightly muffled, booms through the room.
//Codes to the front desk, Codes to the front desk.//
<<talk "thought">>Codes. . .?<</talk>>\
From where you're standing, you hear Cody let out a sigh of frustration. He drops the dumbbells before making his way to the front desk.
[[Catch up to him.|Submitted Cody RockHard Gym Scene 6d]]
[[Follow Cody.|Submitted Cody RockHard Gym Scene 6e]]
[[Forget about it.|Submitted Cody RockHard Gym Scene 6f]]
Submitted by Irish Major Tom
<<addtime { minute : 5 }>>Quickening your pace, you catch up to Cody.
<<talk "player">>Hey Cody, what's going on?<</talk>>\
You ask.
<<talk "cody">>Hey bro, dunno.<</talk>>\
He answers. A moment later, you find yourself standing beside Cody at the front desk where Carmen sits.
<<talk "carmen">>Ah Codes, there you are.<</talk>>\
She greets him without looking up.
<<talk "cody">>What did I tell you about calling me that in public?<</talk>>\
He angrily asks, Carmen looks up and notices you.
<<talk "carmen">>Oh, heya <<print $carmen.callsPlayer>>.<</talk>>\
Carmen turns her attention to Cody.
<<talk "carmen">>Oh c'mon lil bro, it's cute. I'm sure your //friend// here agrees.<</talk>>\
The dark-skinned woman winks at you, a faint blush colors Cody's cheeks as he realizes what she means.
<<talk "thought">>Huh, so they're siblings, I suppose that makes sense. Cody is a spitting image of Carmen. . .<</talk>>\
<<talk "cody">>Ugh.<</talk>>\
Cody rolls his eyes, sighing in defeat.
<<talk "cody">>So what is it that you needed, sis?<</talk>>\
Wanting to change the subject, Cody inquires about what his sister wants.
<<talk "carmen">>Oh nothing big or anything, I need to hit up a store for something real quick so I need you to take over at the desk until I get back.<</talk>>\
She explains.
<<talk "cody">>Fine, but hurry up. I need to take a shower, I'm all sweaty.<</talk>>\
He reaches behind the desk and you hear a mechanical //POP//, Cody then opens a small section of the desk.
<<talk "carmen">>That's fine, all that sweat makes your girly body glisten and draws in more customers.<</talk>>\
Carmen says, laughing as she walks past Cody. He doesn't respond, merely rolling his eyes in response. He steps behind the desk and sits on the chair.
You stand off the the side, so as to not block the desk off. For the next hour, you chat with Cody, occasionally stopping to let him help customers or admit new people to the gym.
<<talk "player">>So, do you work here or does she just randomly ask you to take over handling customers when she needs to go somewhere?<</talk>>\
Taking the opportunity during a lull in customers, you ask him about his role at the gym.
<<talk "cody">>Yeah, I work here. One of the very few benefits of being her brother.<</talk>>\
He answers your question, then softly chuckles.
After some time, Carmen reappears.
<<talk "carmen">>Thanks Codes!<</talk>>\
Cody steps out from behind the desk, letting Carmen replace him. He glares at her but simply rolls his eyes.
<<talk "cody">>I'm gonna take a shower. I'll catch you later bro. Sis.<</talk>>\
The feminine man says good bye and walks to the locker room, disappearing behind the door a moment later. You turn to look at Carmen but she's already busy with another customer.
With nothing else to do, you step away from the desk.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 60 }>>
<<set $cody.affection += 15>><<set $cody.trust += 15>>
<<run $cody.addFlag("sister")>>You follow Cody to the desk while keeping your distance, curious as to what's happening.
<<talk "cody">>What did I tell you about calling me that in public, sis?<</talk>>\
He berates Carmen.
<<if $carmen.affection gte 450 and $carmen.trust gte 350>><<talk "carmen">>Oh come on lil bro, it's cute. I'm sure that cute guy you've been hanging out with would agree too.<</talk>>\
Carmen glances your way and winks.
<<talk "thought">>So they're siblings huh. Makes sense, Cody is practically a spitting image of Carmen. . .<</talk>>\
<<else>><<talk "carmen">>Oh come on lil bro, it's cute, I'm sure some of the strong, burly men here would agree.<</talk>>\
<<talk "thought">>So, they're siblings huh. Makes sense, Cody is practically a spitting image of Carmen. . .<</talk>>\
<<talk "cody">>W-What, anyways, what did you need?<</talk>>\
A faint blush colors Cody's cheeks, he clears his throat, trying to change the subject. Carmen laughs.
<<talk "carmen">>I have to step out for a few minutes, I need you to take over.<</talk>>\
She gets up from the desk. Cody reaches over and you see a small section of the desk suddenly open, Carmen steps out from behind the desk, letting Cody in.
With her brother watching the gym, Carmen leaves. After a few minutes, she reappears, relieving Cody of desk duties. He heads over to the locker room, disappearing behind the door a moment later.
<</if>>\
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 30 }>>
<<run $cody.addFlag("sister")>><<talk "thought">>Whatever is happening, isn't really any of my business.<</talk>>\
With a sigh, you turn your attention to the rest of the gym.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 5 }>><<talk "thought">>Cody looks busy with his routine, I won't bother him.<</talk>>\
Deciding not to bother Cody, you continue looking around the gym, trying to find something that will catch your attention.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 2 }>><<talk "thought">>On second thought, there's not much I want to do here.<</talk>>\
You turn around and walk to the door, exiting the building.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 5 }>>You spot Cody over by the benches, talking to two taller, burly men. One of them places a hand on Cody's shoulder and leans in close, then pulls away a moment later, grinning.
<<talk "thought">>Huh, who are they. . .?<</talk>>\
[[Go see Cody.|Submitted Cody RockHard Gym Scene 7a]]
[[Watch them.|Submitted Cody RockHard Gym Scene 7b]]
[[Ignore them.|Submitted Cody RockHard Gym Scene 7c]]
Submitted by Irish Major Tom
<<addtime { minute : 3 }>>Curious as to what's happening, you walk over to Cody, you clear your throat to make your presence known. He spins around and smiles upon seeing you.
<<talk "cody">>Heya bro! What's up?<</talk>>\
He greets you, the two other men simply nod to you.
<<talk "player">>Thought I'd see what's happening.<</talk>>\
You say, looking at the two men then to Cody.
<<talk "cody">>Huh? Oh! Yeah, these guys wanted me to join their little //'club'//.<</talk>>\
Cody explains.
<<talk "player">>I see, what kind of club is it?<</talk>>\
Opening his mouth to answer, Cody is immediately cut off by one of the burly men standing behind him.
<<mook "Stranger" "male">>An invitation only club.<</mook>>\
The other guy speaks up right after his partner.
<<mook "Stranger" "male">>Yeah, and you gotta prove yourself before you can get invited.<</mook>>\
Cody nervously chuckles.
<<talk "cody">>Yeah, sorry bro, I don't know much about it. Just that they're a small group of bodybuilders that have a club of sorts.<</talk>>\
He says, you raise an eyebrow at him but decide against pushing any further.
<<mook "Stranger" "male">>We gotta go, we'll be seeing you later Cody. Remember to be //there// five minutes early.<</mook>>\
An ominous feeling creeps into your mind from the man's tone.
<<talk "cody">>Don't worry, I'll be there.<</talk>>\
Cody reassures the man, satisfied, him and his partner leave. You're left alone with Cody.
<<talk "player">>So, that was, //interesting. . .// Are you sure about this?<</talk>>\
You ask, a little bit concerned. Sensing your worry, Cody nods.
<<talk "cody">>Yeah bro, don't worry. I'm good.<</talk>>\
Playfully slapping you on the shoulder, he tries to reassure you.
<<talk "cody">>Anyways, wanna work out for a bit?<</talk>>\
The feelings of unease still remain but you let out a sigh, unable to do anything about it.
<<talk "player">>Alright, but if anything happens. Let me know.<</talk>>\
He nods, a smile spreads across his lips.
<<talk "cody">>Thanks bro, come on, let's do some exercises.<</talk>>\
Cody practically drags you over to the treadmills, and for the next hour you workout with Cody. The sense of foreboding sticks to the back of your mind, refusing to leave even after you finish exercising.
<<talk "cody">>Damn bro, today's workout was intense. I think we hit all the muscle groups.<</talk>>\
Standing beside you, Cody laughs but you can hear a hint of anxiousness in his voice.
<<talk "cody">>I'm gonna hit the showers, I'll catch you later.<</talk>>\
Saying good bye, Cody walks to the locker room and disappears behind the door a moment later.
<<talk "thought">>Can't help but feel like he's gotten himself into something shady but is too afraid to say it, even without those two around. . .<</talk>>\
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 60 }>>
<<set $cody.affection += 15>><<set $cody.trust += 15>>You keep your distance while watching them, pretending to look busy so as to not draw attention.
They continue talking for a several minutes longer, you notice Cody getting more and more uncomfortable as the conversation goes on. Eventually, one of them men places a hand on the smaller man's shoulder again and whispers something into his ear before walking away with his partner in tow.
<<talk "thought">>Interesting. . .<</talk>>\
With the two men gone, Cody visibly relaxes then walks to the locker room, disappearing a moment later.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 5 }>><<talk "thought">>It's not exactly my business. . .<</talk>>\
You decide to not get involved, instead you continue looking around the gym.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 5 }>>In the gym, you look around, hoping to find Cody but he is no where to be found.
<<talk "thought">>Huh, I wonder where Cody is. Could possibly be in the showers, should I stick my head in to find out? though. . .?<</talk>>\
[[Check the showers.|Submitted Cody RockHard Gym Scene 5a]]
[[Keep looking around.|Submitted Cody RockHard Gym Scene 5b]]
[[Leave the gym.|Submitted Cody RockHard Gym Scene 5c]]
Submitted by Irish Major Tom
<<addtime { minute : 3 }>>You walk over to the locker room, and with a quick glance around, you open the door and enter. You find Cody stand under one of the showers, completely naked, his tanned, muscle toned body and bubble butt are on full display. He massages shampoo into his hair, then turns around, giving you a complete view of his front side.
The sight of a chastity cage around his small, uncircumcised cock surprises you.
<<talk "thought">>I did not expect him to be into that. . .<</talk>>\
Mentally chuckling to yourself, you quietly approach closer. Cody stands under a stream of water from the shower head, letting out a feminine moan as the water washes away the shampoo, cleaning his hair.
Getting a closer look at him, you notice the lighter skin where he usually wears his spats and shirt compared to the rest of his dark-skin. The light from the locker room illuminates his face, accentuating his feminine features.
<<talk "thought">>For a guy, he's got a pretty face, not to mention his thick thighs and bubble butt. . .<</talk>>\
Shaking your head, you shoo those thoughts from your mind.
<<talk "thought">>That said, I shouldn't be creeping on him like this, if anyone were to enter they might find this to be a bit weird. . .<</talk>>\
<<talk "cody">>H-Hey bro. . .<</talk>>\
Lost in thought, you forget about Cody until he speaks up, you realize he's staring straight at you.
<<talk "player">>Hey Cody. . .<</talk>>\
You awkwardly respond, a faint blush colors his cheeks as the water runs down his body, leaving it glistening and wet.
<<talk "cody">>So uh, what's up?<</talk>>\
He asks, trying to act cool. From the look in his eyes, you can tell he's screaming on the inside.
<<talk "player">>Ah you know, worked up quite a bit of a sweat so figured I'd hit the showers.<</talk>>\
You jokingly say, trying to lighten the mood.
<<talk "cody">>Well, now that you've seen it, no point in hiding it.<</talk>>\
Cody lets out a sigh before continuing.
<<talk "cody">>This thing is the reason why I tend to hit the showers when I known it'll be empty.<</talk>>\
The feminine man explains.
<<talk "player">>I hadn't expected you to be into that sort of thing.<</talk>>\
You quip.
<<talk "cody">>Neither did I, but both my sister and ex insisted. . . Then my ex left me for someone with a bigger dick, and took the key with her.<</talk>>\
His blush turns a deeper shade of red as he talks about the cage around his cock.
<<talk "player">>Ah damn, that sounds rou-<</talk>>\
<<talk "cody">>Rough? Not really, the only tough parts are the constant wet dreams and leaking pre. . .<</talk>>\
He cuts you off. With a defeated sigh, he slouches his shoulders but then tenses up a moment later and stares at you.
<<talk "cody">>No one else knows besides her and my sister, and now you bro, please don't tell anyone else, I'll do anything.<</talk>>\
Desperate to keep it a secret, he begs you.
<<talk "thought">>Oho, anything huh? Now that I've gotten a better look at him, he is pretty cute. . . Could ask him to go on a date, to tease him, or I could always just promise to keep a secret and not ruin a perfectly good budding friendship. . . Hm.<</talk>>\
[[Ask him to go on a "date".|Submitted Cody RockHard Gym Scene 5d]]
[[Promise to keep it a secret.|Submitted Cody RockHard Gym Scene 5e]]
[[Tell him you can't promise that.|Submitted Cody RockHard Gym Scene 5f]]
Submitted by Irish Major Tom
<<addtime { minute : 2 }>><<run $player.addFlag("knowsCodysSecret")>><<talk "player">>Alright.<</talk>>\
You agree to keep it a secret, Cody visibly relaxes.
<<talk "player">>But on one condition.<</talk>>\
Cody grits his teeth, preparing for the worse.
<<talk "player">>Go on a date with me. Next Saturday. All day.<</talk>>\
He suddenly chokes, surprised by your sudden demand.
<<talk "cody">>And you promise to keep this a secret?<</talk>>\
The young, feminine man points to his caged cock, narrowing his eyes at you.
<<talk "player">>Yes, I promise.<</talk>>\
You agree, he lets out a sigh of relief, returning to his normal cheery self again as a smile spreads across his lips.
<<talk "cody">>Good, I don't mind going on a date with you next Saturday, I'll meet you at the park, bro.<</talk>>\
Cody laughs, giving you a thumbs up.
<<talk "thought">>Huh, I didn't expect him to readily accept the date idea. . .<</talk>>\
<<talk "cody">>So uh, mind if I finish up here before someone else comes along?<</talk>>\
Realizing what he means, you chuckle and say goodbye before exiting the locker room. Stepping out into the gym, it dawns on you.
<<talk "thought">>I half expected him to immediately shoot that demand down, but he accepted it right away and even seemed pretty happy about it. . . Ah well, it won't hurt to hang out with him around town on Saturday.<</talk>>\
Mentally shrugging to yourself, you take a quick look around the gym, then exit the building.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 10 }>>
<<set $cody.affection += 50>><<set $cody.trust += 50>>
<<set $cody.addFlag("date")>>
<<run $player.addEvent(
"Trigger Submitted Cody Town Date Scene 1 Next Saturday",
(function () {
var due = $clock.clone();
/* Days are 1-based starting from Sunday. */
if(due.dayOfWeek === 7){ /* Today is Saturday */
due.day += 7;
due.hour = 9; //Trigger at 9 o Clock.
due.minute = 0; //On the..
due.second = 0; //dot..
}else if(due.dayOfWeek < 7){ /* Today is Sunday - Friday*/
due.day += (7-due.dayOfWeek);
due.hour = 9; //Trigger at 9 o Clock.
due.minute = 0; //On the..
due.second = 0; //dot..
}
return due.toDate();
})(),
"Submitted Cody Town Date Scene 1"
)>><<talk "player">>Alright, your secret is safe with me. I promise.<</talk>>\
Cody lets out a sigh of relief upon hearing you agree to keep it a secret.
<<talk "cody">>Thanks bro, you have no idea how much that means to me. Say, how about we hang out Saturday? We can hit up the town.<</talk>>\
He offers. You take a moment to think it over.
[[Accept his offer.|Submitted Cody RockHard Gym Scene 5g]]
[[Turn the offer down.|Submitted Cody RockHard Gym Scene 5h]]
Submitted by Irish Major Tom
<<addtime { minute : 7 }>>
<<set $cody.addFlag("secret")>><<talk "player">>Alright, sure. We can hang Saturday.<</talk>>\
His eyes light up.
<<talk "cody">>Hell yeah bro, I'll meet you at the park, Saturday morning.<</talk>>\
You nod in response.
<<talk "cody">>So uh, mind if I finish up here before someone else comes along?<</talk>>\
Realizing what he means, you chuckle and say goodbye before exiting the locker room. With a quick glance around the gym, you wander toward the exit.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 10 }>>
<<set $cody.affection += 50>><<set $cody.trust += 50>>
<<set $cody.addFlag("date")>>
<<run $player.addEvent(
"Trigger Submitted Cody Town Date Scene 1 Next Saturday",
(function () {
var due = $clock.clone();
/* Days are 1-based starting from Sunday. */
if(due.dayOfWeek === 7){ /* Today is Saturday */
due.day += 7;
due.hour = 9; //Trigger at 9 o Clock.
due.minute = 0; //On the..
due.second = 0; //dot..
}else if(due.dayOfWeek < 7){ /* Today is Sunday - Friday*/
due.day += (7-due.dayOfWeek);
due.hour = 9; //Trigger at 9 o Clock.
due.minute = 0; //On the..
due.second = 0; //dot..
}
return due.toDate();
})(),
"Submitted Cody Town Date Scene 1"
)>><<talk "player">>No thanks, sorry.<</talk>>\
You turn the offer down, a look of disappointment appears on his face but he bounces back a few seconds later.
<<talk "cody">>You got it bro, but thanks again for promising to keep this a secret.<</talk>>\
He points to the cage, a faint blush color his cheeks again.
<<talk "cody">>So uh, mind if I finish up here before someone else comes along?<</talk>>\
Realizing what he means, you chuckle and say goodbye before exiting the locker room. With a quick glance around the gym, you leave the building.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 10 }>>
<<set $cody.affection += 25>><<set $cody.trust += 25>><<talk "player">>I'm sorry, but I can't promise that.<</talk>>\
You shake your head, his facial expression twists to one of anguish and you can see a look of despair in his eyes.
<<talk "cody">>Please bro! I'll do //anything,// //''anything''// you want!<</talk>>\
Cody takes a few steps forward, begging.
<<talk "thought">>He looks to be on the verge of tears. . .<</talk>>\
[[Make him your pet.|Submitted Cody RockHard Gym Scene 5i]]
[[Tell him you'll keep it a secret.|Submitted Cody RockHard Gym Scene 5j]]
[[Reaffirm you can't keep it a secret.|Submitted Cody RockHard Gym Scene 5k]]
Submitted by Irish Major Tom
<<addtime { minute : 3 }>><<talk "player">>Ok.<</talk>>\
The feminine man visibly relaxes but tenses up seeing you smirking.
<<talk "player">>On one condition.<</talk>>\
He opens his mouth to speak but you cut him off.
<<talk "player">>Get on all fours. Now.<</talk>>\
With a commanding tone, you tell him to get on the floor. Hesitating for only a second, he obeys you.
<<talk "player">>Good, now sit.<</talk>>\
Cody sits, doing as told. You can see his small cock throbbing against the cage, leaking tiny dribbles of pre-cum.
<<talk "thought">>Pfft, he's fully turned on by this.<</talk>>\
<<talk "player">>If you want me to keep it a secret, you have to agree to be my pet.<</talk>>\
You say, your voice firm and dominant. Cody tries to speak but you cut him again.
<<talk "player">>Ah, pets aren't allowed to speak.<</talk>>\
His cheeks burn a deep shade of red.
<<talk "cody">>W-Woof, woof. . .<</talk>>\
Despite the initial hesitation, he makes a //woof// noise, mimicking a dog.
<<talk "player">>Good boy, we'll act normal in public for //now,// but in private, you are to be my pet, understand?<</talk>>\
Cody obediently nods.
<<talk "player">>Alright, I'll leave you to finish up here. Just make sure not to take too long or someone else might come along and discover your secret.<</talk>>\
You turn and walk away, laughing. In the showers, Cody lets out a sigh of relief. You exit the locker room, taking one last glance around before leaving the building.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 15 }>>
<<set $cody.affection -= 10>><<set $cody.trust -= 10>>
<<set $cody.addFlag("pet")>><<talk "player">>Alright, fine. I will keep it a secret.<</talk>>\
Cody visibly relaxes when hearing you agree.
<<talk "cody">>Thank you bro, thank you!<</talk>>\
With an awkward silence hanging in the air, you quietly excuse yourself from the locker room. As you exit the room, you hear Cody sigh. Once in the gym, you take a quick look around before leaving the building.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 10 }>>
<<set $cody.affection += 5>><<set $cody.trust += 5>>
<<set $cody.addFlag("secret")>><<talk "player">>No.<</talk>>\
You state firmly. Hearing that, Cody falls to his knees, a look of hopelessness in his eyes.
<<talk "cody">>Do what you want then.<</talk>>\
He refuses to say anything else, much less to even look at you. With nothing else to say and a gloomy atmosphere, you quietly leave the locker room and with a quick glance around the gym, you exit the building.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 10 }>>
<<set $cody.affection -= 1000>><<set $cody.trust -= 1000>>
<<set $cody.addFlag("gone")>><<set $cody.deleteFlag("met")>><<talk "thought">>Nah, it might come off as weird if I just randomly peek in on the showers.<</talk>>\
You push the idea of entering the locker room out of your mind and instead decide to look around the room.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime {minute : 5}>><<talk "thought">>On second thought, I don't really want to stick around the gym.<</talk>>\
Taking one last look around, you exit the gym.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 2 }>>Flags for Cody
Date him: <<set $cody.addFlag("date")>>
Tease him: <<set $cody.addFlag("tease")>>
Make pet: <<set $cody.addFlag("pet")>>
Keep secret: <<set $cody.addFlag("secret")>>
Remove from game: <<set $cody.addFlag("gone")>>Having gained a gym membership, you look around the place.
<<talk "thought">>What to do. . . I could go over and talk to the guy at the benches, or see about lifting weights with the jacked guy. Or maybe check in with Carmen about her offer to be my trainer.<</talk>>\
You weigh the choices in your mind before deciding.
[[Talk to the guy at the benches.|Submitted RockHard Gym Scene 2a]]
[[Lift weights beside the hugely muscled guy.|Submitted RockHard Gym Scene 2b]]
[[Go see Carmen about being your trainer .|Submitted RockHard Gym Scene 2c]]
[[Continue looking around the gym.|Submitted RockHard Gym Scene 2d]]
Submitted by Irish Major Tom
<<addtime { minute : 4 }>>With one last look around the gym, you walk over to the benches.
<<talk "player">>Hey.<</talk>>\
You greet him.
<<mook "Gym Guy" "male">>Sup bro.<</mook>>\
He replies back without pausing or looking up from his workout.
<<talk "player">>Mind if I use the bench beside you?<</talk>>\
The guy shakes his head at your question.
Not wanting to look awkward, you grab a dumbbell and mimic his routine. After a while, your arm grows tired so you switch hands. Eventually, the guy places the weight down and turns his attention to you.
<<talk "cody" "male">>Name's Cody, I'm guessing you're new here?<</talk>>\
Cody holds his hand out, you place the dumbbell down and grasp it. A grin spreads across Cody's face as the two of you shake hands.
<<talk "cody">>So, what's your name bro?<</talk>>\
Letting go of your hand, he asks for your name.
<<talk "player">>It's nice to meet you Cody, mine's <<print $player.firstName>>.<</talk>>\
You give your name, he nods.
<<talk "cody">>Yeah, likewise dude.<</talk>>\
He looks back to the empty treadmills, then to you.
<<talk "cody">>Wanna get a bit of cardio?<</talk>>\
With nothing else to do, you nod. Cody gives you a thumbs up before turning around and walking over to the treadmills, you follow him.
Once you're at the exercise equipment, you both step onto one, then start them. You begin at a slow pace, a brisk walk until deciding to increase the speed.
Beside you, Cody's already worked his way to jogging. You grit your teeth and hit the //increase speed// button several times in an attempt to keep up with him, he looks over at you and sticks his tongue out.
The muscles in your legs burn as you run on the treadmill, you try to push through it, your breathing becoming labored. Next to you, Cody appears to be unfazed, he looks over and strikes up a conversation, you try to respond back but you're only able to give out short answers.
After what feels like an eternity, you hit the //Stop// button, letting it come to a halt before stepping off of the equipment.
Seeing you hopping off the treadmill, Cody chuckles, shutting his treadmill down. He hops off the machine with a bounce to his step.
<<talk "cody">>Haha, not bad <<print $cody.callsPlayer>>. You managed to keep up for nearly an hour bro.<</talk>>\
He gives you a thumbs up and grins.
<<talk "cody">>I'm gonna hit the showers, I'll see you later?<</talk>>\
Cody motions to the locker room, you nod in response.
Sighing, you take a moment to catch your breath while Cody walks to the locker room, he disappears behind the door.
<<talk "thought">>He's certainly full of energy. . .<</talk>>\
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 140 }>>
<<set $cody.affection += 10>><<set $cody.trust += 10>>
<<set $cody.addFlag("met")>>Taking a deep breath, you walk over to the muscled man. He looks at you but turns his attention forward again, his interest immediately lost as he lifts an incredible amount of weight.
<<talk "thought">>He's lifting two hundred and forty pounds??<</talk>>\
You step beside him, positioning yourself in front of the only other barbell. Looking around, you fit several weights, similar to the one's he's using, onto the metal bar and to keep them from sliding off, you place a clip tightly onto the barbell.
<<talk "thought">>Alright, let's see what you've got. . .<</talk>>\
Before doubt can worm its way into your mind, you bend down and grab hold of the metal bar, griping it firmly. With a deep breath, push up, lifting the barbell. Your muscles tense up from the heavy weight and you exhale, gravity tries to force the weights back down.
With monumental effort, you manage to hold the weights up. Taking another deep breath, you begin to bicep curl.
After two reps, your muscles give out and you place the barbell on the ground. Beside you, the buff guy lets out a //Hm.//
<<mook "Buff Guy" "male">>Not bad. Could be far better.<</mook>>\
He finishes his own set of bicep curls before setting the weights down.
<<mook "Hunter" "male">>Name's Hunter.<</mook>>\
Hunter holds out his hand, you grasp it and the two of you shake hands.
<<mook "Hunter" "male">>Heading to the showers, but you can train with me next time I'm in.<</mook>>\
You nod, letting go of his hand.
<<talk "player">>Sure, I'm <<print $player.firstName>>.<</talk>>\
The insanely muscled man cracks a small smile, he walks away to the locker room and disappears behind the door.
Letting out a sigh, you rub your muscles.
<<talk "thought">>Damn, my arms feel stiff as hell now. . .<</talk>>\
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 30 }>>With your sights on Carmen, you walk to the counter where she works.
<<talk "player">>Hey Carmen.<</talk>>\
You greet her, she glances up from her computer and smiles.
<<talk "carmen">>Heya <<print $carmen.callsPlayer>>, what's up?<</talk>>\
Carmen replies in kind.
<<talk "player">>I was wondering about your offer to be my personal trainer?<</talk>>\
Her eyes light up when you mention it, she grins.
<<talk "carmen">>Ah yeah, right. It'll cost fifty dollars a session, and sessions can last any where's between thirty minutes to two hours, depending on how determined you are.<</talk>>\
Seeing you raise your eyebrow, she sways her hips side to side in a teasing manner.
<<talk "carmen">>What? A girl's gotta eat.<</talk>>\
Carmen jokes, she sticks her tongue out then giggles.
<<talk "carmen">>Anyways, yes, just come to me whenever you would like to have a training session and we'll get started.<</talk>>\
She explains. You nod and thank her before stepping away from the desk.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 10 }>>
<<set $carmen.affection += 15>><<set $carmen.trust += 15>><<talk "thought">>On second thought, I think I'll just look around for now.<</talk>>\
You decide to simply look around for a while longer.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 5 }>>Eve is looking around the place with big open eyes. There are a few billiard tables, hockey tables and several places to play bowling but what took most of her attention were the arcade machines. They have different types of games: fighting, racing, platforming, FPS and even those dancing floors. The arcade machines are playing some jingles and are flashing left and right. Any child would be hypnotized by them. When you turn your head toward Eve, there was no doubt that she is going to be the next victim.
<<talk "thought">>Her eyes are glued to the games, but then again who wouldn't?<</talk>>\
There weren't many games in the mansion so you believe that all of this must be new to her but you are fairly certain that it would be fun to see her reaction playing some of those games.
She turned her head to you, expecting you to say something.
<<if $Money gte 5>>\
[[Invite her to play together.|Submitted Eve Sharky's Billiards and Bowling scene 1a]]
<<else>>\
<<talk "thought">>Not even enough to play on some arcade machine huh.<</talk>>\
<</if>>[[Refuse to play with her.|Submitted Eve Sharky's Billiards and Bowling scene 1b]]
Submitted by Suprazord
<<addtime { minute : 1 }>><<talk "player">>Do you want to try one of the machines with me?<</talk>>\
You ask nicely, expecting a reaction from her.
<<talk "eve">>I thought you would never ask! So which one do you want me to humiliate you with?<</talk>>\
She smirks, clearly enjoying the situation she has created.
<<talk "thought">>She's trying to get me irritated, and the worst part of it is it's working.<</talk>>\
You look around, picking the game that you should play with her. Some of them are modern and the others are retro. There are various choices but you want to pick one you are certain you can beat Eve. You are persuaded she has not played many video games before and that your chances of victory are pretty high regardless of the game.
[[Pick the racing game.|Submitted Eve Sharky's Billiards and Bowling interactive scene 1c]]
[[Pick the fighting game.|Submitted Eve Sharky's Billiards and Bowling interactive scene 1d]]
[[Pick the dancing game.|Submitted Eve Sharky's Billiards and Bowling interactive scene 1e]]
[[Pick the FPS game.|Submitted Eve Sharky's Billiards and Bowling interactive scene 1f]]
Submitted by Suprazord
<<addtime { minute : 1 }>>
<<set $eve.affection += 1>><<set $eve.fear -= 1>><<set $eve.trust += 1>>You point with your finger one the racing games. There are two controllers and a split screen in order to allow multiplayer. The game is called Need For Turbo: Reborn and is fairly popular among people who play modern titles.
<<talk "player">>Let's try this nice racing game. I'll make you eat my dirt!<</talk>>\
You say with a provocative tone.
<<talk "eve">>Oh it's on old timer! I'll beat you so badly in this game, even the ambulance will arrive to pick you up before you even finish the race.<</talk>>\
She replies with more energy.
You are both on your seats, Eve has her hands on the steering wheel while you insert the coin and choose the 2-player mode. There is a large selection of cars, each of them with their characteristics: some are faster while some of them have a better handle. Once the cars are chosen, you decide to let the game choose the track randomly. After a brief explanation of the controls during the loading screen, the race starts.
Once the green light appeared on the screen, both of our cars and the AIs were blasting away.
The first you notice is how fast Eve is: she is already ahead of the other racers despite the race starting 10 seconds ago.
<<talk "thought">>I was mistaken in her skills, she's actually pretty good.<</talk>>\
However, the drawbacks of her fast car can be seen shortly after during the turns: she constantly bumps into other cars on the road or obstacles on the road. She barely has any control on her vehicle.
<<set _random to random(1,3)>>\
<<if _random is 1>>\
Meanwhile, because you have chosen a balanced vehicle, You do not have major issues on the road, and thanks to your driving skills and your intense focus, you are able to avoid many obstacles on the road and take turns with ease. In the end, you are able to gain the upper hand over Eve and all of the other opponents, winning the race.
<<talk "player">>Sorry Eve, I guess you couldn't see because of the dust you were eating while racing.<</talk>>\
<<talk "eve">>Ok, you won, big deal. Wait after a few more plays. Next time, you'll be the one looking at my rear.<</talk>>\
<<talk "player">>You mean this one?<</talk>>\
You give a light spank to her butt, making her jump in surprise. She giggles a bit, stepping away from the machine.
<<talk "eve">>The main difference here is that you do not want to be behind me and you know that, but if you want to...<</talk>>\
<<talk "player">>I think I'll just keep beating you so you can look at my rear for a change.<</talk>>\
<<talk "eve">>In your dreams!<</talk>>\
[[End.|$location]]
Submitted by Suprazord
<<addtime { minute : 10 }>>
<<set $Money -= 5>><<set $eve.affection += 2>><<set $eve.fear -= 1>><<set $eve.trust += 2>>
<<elseif _random is 2>>\
Despite choosing a balanced vehicle, you still have some trouble taking turns and the bumps on the obstacles happen from time to time but it isn't a problem to the point you couldn't catch up to Eve. Unfortunately, the same couldn't be said for the the AIs, both you and Eve have a hard time catching up to them, but it doesn't matter in our challenge: you race each other, the others don't matter at all.
<<talk "player">>Not bad Eve. You almost got me there.<</talk>>\
<<talk "eve">>It was just a fluke. Next time I'll definitively beat you. There'll be a next time right?<</talk>>\
<<talk "player">>If you do your chores properly, we'll come back as much.<</talk>>\
Eve's smile grows larger then she hugs you. You hug her back for a while then suddenly she spanks you right before she released herself from the hug.
<<talk "eve">>For boosting your motivation.<</talk>>\
She steps away from the machine and you follow her with a small grin on your face.
[[End.|$location]]
Submitted by Suprazord
<<addtime { minute : 10 }>>
<<set $Money -= 5>><<set $eve.affection += 2>><<set $eve.fear -= 1>><<set $eve.trust += 2>>
<<elseif _random is 3>>\
And so do you. The race is a disaster on your side. You bump into many car, you crash into a bunch of walls and you couldn't even catch up with the AIs, let alone with Eve. You start to regret choosing a balanced car over those rapid vehicles. You couldn't imagine losing this badly, especially against a beginner.
<<talk "eve">>Weewoo weewoo!<</talk>>\
She imitates the sound of an ambulance to provoke you.
<<talk "player">>I get it alright? My controller did not respond properly, that's all.<</talk>>\
You justify your defeat with such a poor excuse, even Eve notices it right away.
<<talk "eve">>Loser's talk. Do you want a rematch?<</talk>>\
<<talk "player">>Maybe another time.<</talk>>\
<<talk "eve">>Promise?<</talk>>\
She points her pinky at you.
<<talk "player">>Promise.<</talk>>\
You bring your pinky as well, sealing the pinky promise.
[[End.|$location]]
Submitted by Suprazord
<<addtime { minute : 10 }>>
<<set $Money -= 5>><<set $eve.affection += 2>><<set $eve.fear -= 1>><<set $eve.trust += 2>>
<</if>>\You look toward the fighting machine, the name displayed was God Fighters V and next to the title was some sort of green squid fighting an old man surrounded by storms.
<<talk "thought">>I feel like I've seen this thing somewhere, but I don't remember where nor when.<</talk>>\
<<talk "player">>How about this fighting game over there?<</talk>>\
<<talk "eve">>You've already played it?<</talk>>\
<<talk "player">>I've heard of this one but never played it yet.<</talk>>\
<<talk "eve">>Then it is on.<</talk>>\
You both walk to the machine. You insert the coin into it and the game starts immediately. There were two modes: arcade and multiplayer. Arcade is for those who want to have his name into the record board. Multiplayer is what interest us the most. From what you can see, there is a large selection of characters in the game, with various builds and fighting styles. Once the characters are chosen and the loading screen disappear, your characters give their personal introductions and the fight begins.
You've played a few fighting game before so your reflexes encourages you to mash down-diagonal-right punch to execute your special move. But for Eve, it seems more difficult: she doesn't know much about the controls and starts pressing every button hoping something is going to happen. The frustration can be felt on her face. You win the first round with ease.
The second round, you decide not to use any special moves and simply use your basic attacks. She learned by herself how to block attacks, but the fighters in the game can still grab a player to inflict damage, punishing people who keep on guarding. Realizing that guarding will not help her at all, she launches an desperate assault, hoping that her attacks would hit you.
Unfortunately, there was no miracle for her and she was defeated for both rounds, your health bar always above 80%.
<<talk "player">>This wasn't much of a challenge.<</talk>>\
<<talk "eve">>That's unfair. You know how to fight, I couldn't even place a single special attack.<</talk>>\
<<talk "player">>Hey, it was my first time playing this game too. How about I teach you the basics of fighting games so that next time we fight on equal grounds.<</talk>>\
<<talk "eve">>Really?<</talk>>\
<<talk "player">>We can train in the arcade mode. You'll gain some skills and even find your favorite character as well. What do you say?<</talk>>\
<<talk "eve">>I say let's hope that your wallet is ready for those games.<</talk>>\
She grins menacingly.
[[End.|$location]]
Submitted by Suprazord
<<addtime { minute : 10 }>>
<<set $Money -= 5>><<set $eve.affection += 2>><<set $eve.fear -= 1>><<set $eve.trust += 2>>You turn your eyes toward the dance floor.
<<talk "player">>Do you want to try the dance floor?<</talk>>\
<<talk "eve">>I've seen people play this game on TV. I want to try it as well.<</talk>>\
You insert the coin into the machine and choose the song plus the difficulty.
<<talk "eve">>Choose the highest difficulty.<</talk>>\
<<talk "player">>Are you sure? You've never played this before.<</talk>>\
<<talk "eve">>Ooooh, are you scared you're going to lose? Where's your confidence?<</talk>>\
She replies with her smug attitude.
Without waiting, you take the hardest difficulty possible and you choose a song you recognize. After all of this is done, you walk back to the dancing floor. Waiting for the song to begin and for both of you to start dancing.
Once the music starts, the arrows on the screen appear and disappear extremely fast, it is hard to keep track of where to stand. Despite knowing the choreography of the song, it was difficult to keep up with the game. Your stamina drains quickly and you find yourself out of breath rapidly. Curious, you look at Eve and are immediately surprised by what you are watching. She's following the instructions on the screen with perfection and isn't doing a single mistake. Despite her small size, she can reach each of the buttons on the floor with ease. Her dress sways at every movement but doesn't hold Eve back at all. Because of her perfect streak, some people around us are gathering and are looking curiously at Eve's movements. All of them are amazed by her performance.
<<talk "thought">>I cannot compete with her, she is on another level.<</talk>>\
Once the song ends, the game declared Eve the winner with an 90% of difference in the score. It was a crushing victory. She turns back, noticing the noise behind her and looks at all the people around her, some even filming the whole scene.
<<talk "eve">>Oh my, I even have an audience? Thank you for all your encouragement.<</talk>>\
She salutes then winks at the people around us. She looks back at the screen and admires her score. Her score can be seen at the top of screen.
<<talk "eve">>Would you look at that? I even managed to get a new record and I was holding back.<</talk>>\
<<talk "thought">>That was holding back for her? Even on the highest difficulty, she wasn't at her best?<</talk>>\
<<talk "player">>How are you so good at this? I've never seen you dance like this.<</talk>>\
You ask with credulity.
<<talk "eve">>It comes with the flow I guess.<</talk>>\
You ponder about her skills while she sits on the couch, still thinking of what she just achieved.
[[End.|$location]]
Submitted by Suprazord
<<addtime { minute : 10 }>>
<<set $Money -= 5>><<set $eve.affection += 2>><<set $eve.fear -= 1>><<set $eve.trust += 2>>You look at one of the machines with toy guns next to it. Mansion of Horrors was written on the screen with an undead looking through the doorknob. The game doesn't have any versus mode but more of a collab mode with two players. It was one of those first person shooter where you shoot at anything coming at you while the camera takes care of the walking for you. Both players can compete for the highest score but the main goal is for both players to survive.
<<talk "player">>How about we bury the hatchet by playing this one over there?<</talk>>\
You point at the machine. Eve looks ecstatic at first, then you can see a bit of concern on her face, as if she knows she is going to get in trouble.
<<talk "eve">>I don't mind but at one condition. Don't tell Anna I played this game with you, she might freak out if she hears about it<</talk>>\
<<talk "thought">>Knowing Anna, she would have passed out just by approaching the machine.<</talk>>\
You both nod, having no intention of mentioning it to Anna in the first place. Both of you get closer to the machine and look at the scores on the main screen. Eve notices it right away and smiled at me.
<<talk "eve">>Don't misunderstand. This is a temporary truce, I'll still get a better score than you.<</talk>>\
She points her finger at you, convinced that she will win.
<<talk "player">>We'll see about that.<</talk>>\
You put the coin into the machine and select the multiplayer mode for both of you to play. There was a small roaster of characters, each with their stats and weapons. Eve selects a woman in a sexy dress while you choose a soldier with a lot of protection. Once you are done selecting your characters, you select a map with a medium level of difficulty.
The loading screen shows different actions you can realize like shooting, reloading, changing weapons, throwing a grenade and using our characters' special talents.
Once the game finished loading, you are both inside the level, ready to shoot at anything coming at you.
At first, there isn't a lot of zombies around you so handling them was fairly easy. You are slightly faster than her thanks to your assault rifle, but Eve's character is specialized in precision and critical damage which allows her to gain more points.
You communicate throughout the level, telling the other how to deal with the threat around you while giving each other ammo you don't need .
Midway through the level, a horde of zombies accompanied by a boss comes to you and submerges your team quite easily. Your weapons and my special skill allows you to push them back while Eve is taking care of getting rid of the small fries around the both of you.
The boss has a lot of life points but thanks to our coordinated efforts, you are able to beat it, although Eve is the one to deal the fatal blow gaining most of the points.
Once you are done with the boss, you quickly notice that you are lacking in ammo and that Eve was struggling the most in this situation. Thanks to this, you are able to cover Eve most of the time with your assault rifle and shotgun while she looks around for ammo.
The last room of the level displays a huge monster in a cage. Once the monster frees itself, both you and Eve shoot at him with everything you got. Eve's special talent allows her to deal a lot of critical hits, reducing the health of the boss by a lot. You take care of the other zombies around you but you want to snatch the boss kill before Eve so you let her do most of the work.
At the very end of the fight, you use the remnants of the ammo of the assault rifle you have on the boss, killing it before Eve does and surpassing her score.
<<talk "eve">>That's unfair! I was supposed to kill it, cheater!<</talk>>\
You can see her cheeks swell because of her frustration.
<<talk "player">>Everything's fair in war and love Eve. I was just smarter than you right there.<</talk>>\
She looks at you as if you have pulled a bad prank on her. But the way she reacts is proof that she enjoyed every part of the game, which is a consolation you can appreciate.
<<talk "player">>Did you have fun playing this game with me?<</talk>>\
<<talk "eve">>...I did enjoy it. Can we play this one together again?<</talk>>\
She asks with a genuine smile on her face.
<<talk "player">>Of course, when you have some free time, we can come back and play again.<</talk>>\
Eve gives you a warm hug and leaves the arcade machine, looking for another game to play in the building.
[[End.|$location]]
Submitted by Suprazord
<<addtime { minute : 10 }>>
<<set $Money -= 5>><<set $eve.affection += 2>><<set $eve.fear -= 1>><<set $eve.trust += 2>><<talk "player">>Sorry Eve, but we can't play arcade games for now.<</talk>>\
<<talk "eve">>Spoilsport. What was the point of coming here then?<</talk>>\
She replies, unhappy by what you just said.
<<talk "player">>You can look at the machines from afar.<</talk>>\
We walk away from the arcade machines. Eve clearly displays her disappointment, pouting all the way back to the exit.
[[End.|$location]]
Submitted by Suprazord
<<addtime { minute : 1 }>>
<<set $eve.affection -= 2>><<set $eve.fear += 1>><<set $eve.trust -= 2>>You bring Sidra to the building with you and her reaction is as you expected: her eyes look around the huge room, stare at the different games around us and even notice the bar to the left.
<<talk "thought">>It must be the first time she has ever entered a building like that, it always surprises anybody.<</talk>>\
She automatically sticks close to you, not knowing how to behave in such a place.
<<talk "player">>Don't worry Sidra, it's a place for everyone to play games and have fun. There's nothing to be afraid of.<</talk>>\
You reassure her with a soft voice and give her a small hug with your right arm.
<<talk "player">>There will be plenty of situations similar to this one and you may not know how to react to everything, but you can trust me and everyone in the mansion to make you feel comfortable.<</talk>>\
You expect your words to have a soothing effect on her and it appears that it works just as you expected. You can see a smile on her face.
<<talk "sidra">>Thank you <<print $sidra.callsPlayer>>, I appreciate it. Can Eve come along with us next time?<</talk>>\
She asks with a shy tone, afraid you may reject her proposition.
<<talk "player">>Of course, we can all play together if you want.<</talk>>\
After you answer to her, you can see a small smile on her face.
<<talk "thought">>I'm glad to see her being more open to me.<</talk>>\
[[End.|$location]]
Submitted by Suprazord
<<addtime { minute : 5 }>>
<<set $sidra.affection += 1>><<set $sidra.fear -= 1>><<set $sidra.trust += 1>>You wonder if Misaki would like to spend some time here. There's not many things she can do here, but you still have some ideas on how to have fun with her.
<<talk "player">>Hey Misaki, wanna try bowling with me?<</talk>>\
<<talk "misaki">>Hmm, I'm afraid this will be difficult. How am I supposed to play with you?<</talk>>\
<<talk "player">>I can guide you by holding your body. Just like that...<</talk>>\
You take hold of her right arm and imitate the throw of the ball in order to make it roll on the floor, my torso on her back and our hips in direct contact. During that moment, her breathing accelerates, her excitement can be clearly seen on her face. You stop before the situation escalates further.
<<talk "player">>So? Does that entice you?<</talk>>\
Suddenly, she seems all too eager to be escorted to the bowling area, clearly excited about what you just said.
<<talk "misaki">>What are you waiting for, Master? Let's try it. This is gonna be fun!<</talk>>\
<<talk "thought">>Especially fun for you, I suppose...<</talk>>\
The next few minutes are spent bowling, laughter and confusion on Misaki's part as she is constantly trying to figure out what's going on, all wrapped in sexual innuendo that leaves your balls aching for release long before the game finally comes to an end.
[[End.|$location]]
Submitted by Suprazord
<<addtime { minute : 5 }>>You leave Misaki for a few seconds in order to buy some drinks when suddenly she is surrounded by a few young men hitting on her. It seems they have become quickly aware of her condition and take advantage of this.
<<talk "stranger">>So you're alone here, in this place? This isn't the kind of place people come alone you know? You need friends to have fun.<</talk>>\
They try to bring Misaki to join their group but you can see on her face that she's not fighting back, even less against the idea despite you bringing her here.
<<talk "misaki">>I can't say I'm alone, not anymore at least but I'm certainly defenseless.<</talk>>\
<<talk "stranger">>How about you hang out with the rest of us? We can buy you a drink, then we'll know each other better, what do you say?<</talk>>\
One of member of the group grabs Misaki by the shoulder and brings her closer to him. You can notice she's starting to get aroused by the situation.
<<talk "misaki">>That sounds wonderful...<</talk>>\
Before she accompanies them, you reach out to her hand and pull her away from them.
<<talk "player">>Sorry guys, she's with me.<</talk>>\
Everyone is surprised by what you just did. Despite Misaki being a pure nympho, she doesn't mind being taken away from those seducers, having more affection for you than the others.
<<talk "misaki">>Oh my, sorry everyone, it seems that my prince is here to escort me.<</talk>>\
You bring her to the bar, far away enough from those playboys. You can hear them curse you from afar.
<<talk "misaki">>Oh Master, those kind men were inviting me for a drink. You wouldn't have to buy one for me.<</talk>>\
<<talk "player">> You know that they want more than just a drink right?<</talk>>\
<<talk "misaki">>Yessss...<</talk>>\
You can see her eyes rolling, her mouth slightly open, showing how horny she was after her encounter. You sigh at the situation.
<<talk "thought">>I need to pay a closer attention to her surroundings.<</talk>>\
[[End.|$location]]
Submitted by Suprazord
<<addtime { minute : 5 }>>Upon entering the church, Anna and you stay quiet in order not to bother anyone in there. Inside, you can see people simply walking around, lighting candles or praying.
You both walk closer to the front of the room, looking at the architecture, the stained glasses and the decorations inside the building at the same time. You also find a free bench for you two to use.
<<talk "thought">>We can just walk around the church or I can also let Anna make a prayer.<</talk>>\
[[Walk around the church.|Submitted Anna Interactive Church Scene 1a]]
[[Allow Anna to pray.|Submitted Anna Interactive Church Scene 1b]]You decide to walk around with Anna. She pays attention to everything around her, especially the stained glasses and the statues.
She treats the church more like a museum and almost appears like a child entering an amusement park for the first time.
<<if $anna.inventory.includes('anna_travel_book')>>\
Although it's not that much of a travel to a distant land, you're fairly certain that she appreciate visiting new places with you.
<</if>>Once you notice she has quite enough of the visit, you walk toward the exit, without bothering anyone in the church.
[[End.|$location]]
Submitted by Suprazord
<<set $anna.affection += 1>>\Once you get closer to the bench, you think it is a good time for Anna to let her heart loose and make a prayer if she desires.
<<talk "player">>Would you like to do a prayer? You don't need to say anything, just think about what you want to say and what you wish for in the future.<</talk>>\
You whisper to her ear. She nods then closes her eyes and she crosses her hand. Not wanting to bother her while she prays, you decide to do the same. During that minute, you think about everything you have experienced so far, the difficulties along the way and the future that may unfold.
A minute later, you open your eyes then look at Anna. It seems that she is still deeply in her prayers.
Not wanting to bother her, you sit on the bench for a while and you keep looking around you. You wonder for a moment if you should let Anna light a candle but you don't know if she is a religious person so you'll leave it at that for now.
Three minutes later, Anna opens her eyes, blinks a bit to readjust herself to the light then looks at you. She seems satisfied but also apologetic, she crouches to say something to you.
<<talk "anna">>I'm sorry. Was I too long?<</talk>>\
It seems she was worried she made me wait.
<<talk "player">>Do not worry, it's okay. Did you manage to say everything you wanted?<</talk>>\
Anna looks up for a second then answers to you.
<<talk "anna">>Not everything, but if you let me come here with you next time, I'll be able to say more later.<</talk>>\
Both happy and satisfied, you leave the church not wanting to bother the others inside.
[[End.|$location]]
Submitted by Suprazord
<<set $anna.affection += 1>><<set $anna.trust += 1>>\Inside the church, you notice an empty confessional. On the other side, you see the feet of someone belonging to the church. You realize that it's probably the person who listens to people confessing their sins.
Misaki is next to you, not quite sure why she is inside the church.
<<talk "misaki">>What are we doing here Master?<</talk>>\
[[Send Misaki to confess her sins.|Submitted Misaki Interactive Church Scene 1a]]
[[Nothing.|Submitted Misaki Interactive Church Scene 1b]]With Misaki next to you, a devious idea comes to your mind. You whisper to her.
<<talk "player">>Misaki, do you have any sins to want to admit?<</talk>>\
<<talk "misaki">>Wait, don't tell me you want me to...?<</talk>>\
Before she can answer, you lead her to the confessional and help her get a seat. You then step out of the confessional and stay close to hear what the two will say. After all, it's not every day that the incarnation of lust comes to the church to admit she loves sex.
<<mook "Priest" "male">>Welcome my child. If you have any sins you wish to confess, you are free to relieve yourself of anything that you have done. Do not worry, no one else except us and the Lord can hear you.<</mook>>\
<<talk "thought">>And me!<</talk>>\
<<talk "misaki">>Father, I confess to you everything I've done. You see I have...<</talk>>\
She starts telling the priest about her previous sexcapades.
<<talk "thought">>It's just a matter of time now...<</talk>>\
Three minutes later, you can see a flustered priest leaving the confessional with a boner he can't contain. It seems he was unable to handle Misaki's horniness. You almost feel some sympathy for him.
You see Misaki leaving the confessional a few seconds later, perplexed by the situation.
<<talk "misaki">>Master, have you seen the priest? I barely started my second story about the orgy I have inside one of my previous owner's pool and I think he left at the good part.<</talk>>\
You let Misaki's take a hold of your elbow and walk toward the exit, while trying to suppress a laugh. You are genuinely amazed by Misaki's capacity to corrupt anyone around her, even the most fervent followers of religious groups.
[[End.|$location]]
Submitted by Suprazord
<<set $misaki.affection += 1>><<set $misaki.trust += 1>>\<<talk "player">>Oh, nothing important. Sorry for dragging you in here.<</talk>>\
<<talk "misaki">>It's quite alright Master. I'm not even sure that this place suits me anyway, if you know what I mean.<</talk>>\
She makes a blowjob sign, making you understand her lasciviousness.
<<talk "thought">>I hope no one is watching this.<</talk>>\
[[End.|$location]]
Submitted by SuprazordWalking down the street, you try to help Anna gain more confidence in herself. Despite helping her to leave the mansion to buy a present for her sister, she still struggles to be around people. She takes hold of your right arm and walks with her head close to your right shoulder.
<<talk "player">>Don't worry Anna, I'm here. Nothing's bad is going to happen.<</talk>>\
You look at her with a reassuring smile. She nods then smiles back at you, probably to show that everything's fine, and finally she looks in front of her, more reassured than before. Despite her shaking, she seems more confident walking on the street with you by her side.
<<talk "thought">>That's a progress I suppose.<</talk>>\
[[End.|$location]]Only if she has the flag ("firstChristmasTown"), high affection and trust and if she is with you.You are aware that Bridgette has spent most of her life inside a farm so she isn't used to the life outside. You wonder if any of these buildings outside are foreign to her.
You look at her and she appears to be lost in thoughts, as if she's dreaming of something.
<<talk "player">>Are you thinking of something nice?<</talk>>\
<<talk "bridgette">>I was wondering how nice it would be to bring the children outside to do shopping with us, let them play in the park or simply hanging out like a family.<</talk>>\
She stays silent for a few seconds then continues talking again.
<<talk "bridgette">>I'm glad that you bought me. I feel like new opportunities have been available for me now.<</talk>>\
She takes your hand, then continue walking alongside you, this time with a smile on her face.
[[End.|$location]]High affection and trust and she follows youAs you cross the patterned brick footpath between the various campus buildings, you glance around at your surroundings. The campus grounds seem oddly empty and quiet, though you see a few signs of life — professors and students on their way to and from classes; security guards milling about on patrol; crows, magpies, and even a few seagulls combing through leftovers at an outdoor sitting area.
<<talk "thought">>Huh... where is everyone? Classes must be in session or something...<</talk>>\
Abruptly, the sound of rapidly approaching footsteps catches your attention and you turn to see <<if $cora.hasFlag("met")>>Cora<<else>>the dark haired girl<</if>> booking it in your direction, a desperate expression on her face, an overloaded backpack slung over her shoulders, and several large textbooks clutched in her arms.
<<if $cora.hasFlag("met")>><<talk "cora">>Gangway!<</talk>><<else>><<talk "cora" "Stranger">>Gangway!<</talk>><</if>>\
For a moment that seems to stretch into eternity, you feel like a deer in the headlights of an oncoming semi-truck. She's moving too fast to swerve out of the way or stop, and you only have a split second to react...
[[Oh no.|Submitted Cora College Interactive Scene 1a]]
[[Dive out of the way.|Submitted Cora College Interactive Scene 1b]]
Submitted by AsuraYour brain screams at your feet to move, but it's too late. <<if $cora.hasFlag("met")>>Cora<<else>>The dark haired girl<</if>> slams into you — the force of the impact knocking you off your feet.
By some small mercy, you land butt-first on a patch of grass instead of the brick pathway. Before you can even think about recovering, <<if $cora.hasFlag("met")>>Cora<<else>>the dark haired girl<</if>> lands on top of you - her backpack and books flying everywhere.
<<talk "player">>Oof!<</talk>>\
Shaking your head to clear it, you see she's landed in a compromising position, straddling your waist and giving you a clear view down the front of her shirt. Her breasts — which you're guessing are a large B-cup or smallish C-cup — are smushed against your chest, but she picks herself up and shakes her head, slightly dazed. As she looks down at you, <<if $cora.hasFlag("met")>>recognition flares in her eyes<<else>>she flashes you an annoyed scowl mixed with concern<</if>>.
<<if $cora.hasFlag("met")>><<talk "cora">>Oww! Wait, <<print $cora.callsPlayer>>? What are you doing here? Are you OK?<</talk>><<else>><<talk "cora" "Stranger">>Oww! That hurt, assh- oh... wow, you're kinda cute. Umm... thanks for breaking my fall, I guess. The name's Cora. Are you OK?<</talk>><</if>>\
[[I'm fine.|Submitted Cora College Interactive Scene 1c]]
[[Scrapes and bruises.|Submitted Cora College Interactive Scene 1d]]
[[Watch where you're going!|Submitted Cora College Interactive Scene 1e]]
[[The pain! The pain!|Submitted Cora College Interactive Scene 1f]]
[[Don't you have somewhere you need to be?|Submitted Cora College Interactive Scene 1g]]
Submitted by AsuraYou hurl yourself out of the way onto a nearby patch of grass, Cora shooting past you. Picking yourself up, you indignantly brush yourself off and shout after her.
<<talk "player">>Hey! Watch where you're going, <<if $cora.hasFlag("met")>>Cora<<else>>lady<</if>>!<</talk>>\
Without stopping her sprint, she calls back over her shoulder.
<<if $cora.hasFlag("met")>><<talk "cora">>Sorry, <<print $cora.callsPlayer>>! Can't be late for class! Bye!<</talk>><<else>><<talk "cora" "Stranger">>Sorry, dude! Can't be late for class! Bye!<</talk>><</if>>\
You watch as she skids to a stop in front of one of the buildings and slaps the automatic door opener, impatiently jogging in place as the door slowly opens. The moment the gap is wide enough for her to squeeze through, <<if $cora.hasFlag("met")>>Cora<<else>>the girl<</if>> disappears inside.
[[End.|$location]]
Submitted by Asura
<<set $cora.affection += 1>><<set $cora.fear -= 1>><<set $cora.trust += 1>><<set $cora.addFlag("met")>><<talk "player">>Thanks. I'm OK, though.<</talk>>\
As Cora holds out her hand to help you up, you take it and she pulls you upright. For a brief moment the two of you are face-to-face, noses almost touching, and her breasts once again press up against your chest.
<<talk "cora">>Ahh...<</talk>>\
Blushing, Cora takes a step back and then clears her throat.
<<talk "cora">>That... that's good. So... umm... are you a student here?<</talk>>\
[[Yes.|Submitted Cora College Interactive Scene 1h]]
[[No.|Submitted Cora College Interactive Scene 1h]]
[[Maybe so.|Submitted Cora College Interactive Scene 1h]]
Submitted by Asura
<<set $cora.affection += 2>><<set $cora.fear -= 2>><<set $cora.trust += 2>>Picking yourself up, you brush yourself off and take stock of your injuries, noting that you've gotten a few grass stains on your clothes that Anna will decidedly //not// be happy about, but fortunately you seem to be mostly unharmed.
<<talk "player">>I've got a few scrapes and bruises, aches and pains... but I'll be fine. Thanks.<</talk>>\
You flash her a quick smile that she uncertainly returns, looking you up and down.
<<talk "cora">>Oof... sorry about your clothes. They mowed the lawn recently...<</talk>>\
Cora trails off again, looking you up and down in a more appreciative manner.
<<talk "cora">>Well... umm... you could come over to my dorm later and I can wash your clothes for you. Or at least try to. Campus washing machines are broken down, like, 80% of the time.<</talk>>\
You raise an eyebrow at the implication of her offer — inviting you, a man and a total stranger, no less — to her room. Cora's eyes widen and she <<if $cora.affection gte 500>>blushes<<elseif $cora.affection gte 300>>winces<<elseif $cora.affection gte 200>>frowns<<else>>scowls<</if>>.
<<talk "cora">><<if $cora.hasFlag("met")>><<if $cora.affection gte 900>>Dorm rules are kinda old-fashioned when it comes to having members of the opposite sex over, but nobody really enforces them... If you're not busy, we could have a bit of fun — if you know what I mean — while we wait for the laundry to finish?<<elseif $cora.affection gte 700>>Dorm rules are kinda old-fashioned when it comes to having members of the opposite sex over, but as long as we leave the door open it should be fine. If you're not busy, maybe we could have a bit of fun while we wait for the laundry to finish? I've got some games we could play to pass the time.<<elseif $cora.affection gte 550>>Dorm rules are kinda old-fashioned when it comes to having members of the opposite sex over, but as long as we leave the door open it should be fine. Not like we'll be doing anything, anyway.<<elseif $cora.affection gte 400>>Whoa, whoa, whoa. You're cute and all, but I don't just go inviting every hot guy I run into — pun not intended — into bed with me. I'm not that kinda girl.<<else>>But don't even think you're getting into my pants, bub. All we're doing is washing your clothes, and then we go our separate ways. Capisce?<</if>><<else>>Whoa, whoa, whoa. You're cute and all, but I don't just go inviting every hot guy I run into — pun not intended — into bed with me. I'm not that kinda girl.<</if>><</talk>>\
[[Sure.|Submitted Cora College Interactive Scene 1h]]
[[Maybe later.|Submitted Cora College Interactive Scene 1h]]
[[No thanks.|Submitted Cora College Interactive Scene 1h]]
Submitted by Asura
<<set $cora.affection += 5>><<set $cora.fear -= 5>><<set $cora.trust += 5>>Irritably swatting her hand away, you pick yourself up and scowl at her.
<<talk "player">>Oh, I'm fine, thanks for asking, but I could've been seriously injured. Maybe next time you should watch where you're going!<</talk>>\
Your tone oozing with angry sarcasm, you cross your arms as she returns your glare with one of her own.
<<talk "cora">>Oh, well excuse me for trying not to be late to class! My alarm didn't go off and I've been having a rough time at work because of all those damn drunks who won't keep their hands to themselves! And every time I try to complain to the boss about it he says it's just part of the job and if I want to keep working there I need to suck it up — and the goddamn pay isn't even that good! What's //your// excuse, asshole? Are you even a student here?<</talk>>\
[[What, can't a guy take a walk?|Submitted Cora College Interactive Scene 1h]]
[[I don't have to deal with this crap!|Submitted Cora College Interactive Scene 1h]]
[[Fuck you, lady!|Submitted Cora College Interactive Scene 1h]]
Submitted by Asura
<<set $cora.affection -= 10>><<set $cora.fear += 10>><<set $cora.trust -= 10>>Clutching one hand to your chest, you fling the other skyward and let out an overdramatic groan of pain.
<<talk "player">>Oh! It hurts! The agony! I feel... so cold! Goodbye, cruel world! Tell my wife and children... I loved them...!<</talk>>\
With a last exaggerated gasp, you let your arm drop to the ground and loll your head to the side, sticking your tongue out to really sell it.
<<talk "player">>Bleh.<</talk>>\
For a moment Cora looks at you with genuine alarm, then she realizes you're just goofing off.
<<talk "cora">>Drama department's that-a-way, Shakespeare.<</talk>>\
Smiling despite herself, she grabs your hand and pulls you upright. Brushing yourself off, you grin at her.
<<talk "player">>Ah, thank you kindly, m'dear. I'm ready to accept my award now.<</talk>>\
Chuckling, Cora shakes her head.
<<talk "cora">>Yeah, the Raspberry Award, maybe.<</talk>>\
Her tone is light and teasing, but you flinch away and clutch your chest.
<<talk "player">>Madam, you wound me deeply!<</talk>>\
Cora tries to stop herself from laughing and snorts instead, slapping her knee. Then she starts laughing in earnest, doubling over. You raise an eyebrow at this, her reaction eliciting a chuckle from you too.
<<talk "player">>Hey, my little performance wasn't //that// funny, was it?<</talk>>\
Cora shakes her head, wiping her eyes on the back of one sleeve, speaking between chuckles.
<<talk "cora">>No, no, God no. It was terrible...!<</talk>>\
[[Laugh with her.|Submitted Cora College Interactive Scene 1h]]
[[Act indignant.|Submitted Cora College Interactive Scene 1h]]
Submitted by Asura
<<set $cora.affection += 10>><<set $cora.fear -= 10>><<set $cora.trust += 10>><<talk "player">>I'm a bit winded, but otherwise okay... but I'm guessing you were in a hurry for a reason?<</talk>>\
Cora's eyes widen in realization, but she still takes the time to haul you to your feet.
<<talk "cora">>Crap, you're right! I'm gonna be late for class!<</talk>>\
Cora hurriedly gathers her dropped supplies, <<if $cora.affection gte 800>>planting a brief but intense kiss on your lips<<elseif $cora.affection gte 700>>planting a grateful kiss on your cheek<<elseif $cora.affection gte 600>>pulling you into a brief one-armed hug<<else>>flashing you a grateful smile<</if>> as you pick up one of her dropped textbooks and hand it to her.
<<talk "cora">>Gotta go! Thanks! Maybe see you later? Bye!<</talk>>\
Snatching up her backpack, Cora books it towards one of the buildings and skids to a stop in front of one of the buildings. She slaps the automatic door opener, impatiently jogging in place as the door slowly opens. The moment the gap is wide enough for her to squeeze through, Cora disappears inside.
[[End.|$location]]
Submitted by Asura
<<set $cora.affection += 10>><<set $cora.fear -= 10>><<set $cora.trust += 10>>Abruptly, a bell rings and Cora jumps two feet in the air. Her eyes widening in horror, she scrambles for her dropped textbooks.
<<talk "cora">>Oh no... no, no, no, no, no, no!<</talk>>\
Before you can even ask what's wrong, she snatches up her backpack and bolts for one of the buildings.
<<talk "cora">>I'm late! Again!<</talk>>\
Throwing open the door with a scream of frustration, Cora vanishes inside the building.
<<talk "thought">>I hope she doesn't blame me... although it kinda //was// my fault... kinda. I mean, //she// was the one who ran into //me//...<</talk>>\
With Cora gone, the ambiance of relative silence settles back over the campus, broken by the hum of electricity from the nearby machines and the faint chatter of birdsong. Sighing, you decide to return to your no-longer peaceful walk around the campus grounds.
[[End.|$location]]
Submitted by Asura
<<set $cora.affection -= 2>><<set $cora.fear += 2>><<set $cora.trust -= 2>><<set $cora.addFlag("met")>>You expected Eve to run everywhere on the street once you leave her out of your sight. But she prefers to stay close to you, letting you guide her to wherever you want to go.
<<talk "eve">>Where are we going today?<</talk>>\
<<talk "player">>I don't know yet.<</talk>>\
There are numerous places to go from where you stand: Sharky, the pet store, the theater and much more to see. You imagine her reaction after visiting all of these places.
<<talk "eve">>Well, I don't mind much. As long as I'm with you. Every place is fine by me.<</talk>>\
[[End.|$location]]In east street only, high trust and affection, and she follows youYou walk on the street, with Misaki holding your elbow along the way. People around you are aware of her condition because of her cane and facilitate her walk by stepping aside.
You think of places you want to bring Misaki in, but you hesitate for a while. Eventually, you ask her opinion.
<<talk "player">>Is there any places you want to check?<</talk>>\
<<talk "misaki">>Let's see... How about someplace nice and quiet for the both of us, where no one can bother us?<</talk>>\
You think for a little while. There is one place that matches the description.
<<talk "player">>We can check the library so that we can find books that you can read. Or do you have other projects in mind?<</talk>>\
<<talk "misaki">>Hmm, let's just say that there are a few things we can do together there, if you catch my drift.<</talk>>\
She puts her head on your shoulder, expecting a reaction from you after her answer. You chuckle at her words.
<<talk "player">>We'll see about that.<</talk>>\
[[End.|$location]]High affection and she follows youWalking down west street, arms wrapped together, Mitsuko and you enjoy the company of each other. You can tell that she is happy to be able to walk by your side just by looking at her smile.
Walking further, someone leaving the adjacent street bumps into Mitsuko, his head against her boobs and falls on the ground. Mitsuko releases you and offers her hand to the lucky fellow. He takes it, ashamed of what happened and a bit happy for touching her breasts.
<<talk "mitsuko">>My most sincerest apologies, sir. Are you hurt anywhere?<</talk>>\
<<talk "stranger">>Nah, I'm fine madam, thank you... Say, do I know you?<</talk>>\
You both raise an eyebrow at this question.
<<talk "mitsuko">>I don't think we've met sir.<</talk>>\
<<talk "stranger">>No? I'm almost certain I've seen you somewhere. Maybe in a movie...<</talk>>\
<<if $player.inventory.includes("jav_dvd")>>\
Upon hearing those words, you can see Mitsuko blush, her mouth wide open. You then remember of the movie you bought at the Youkai Emporium before. You give Mitsuko a little nudge to her arm.
<<talk "player">>I guess he must be a huge fan if he knows you. Wanna sign an autograph?<</talk>>\
You whisper to her. Her face reddens even more and appears to have a hard time responding to your joke. Before the stranger recollects anything, she recomposes herself and takes hold of your hand.
<<talk "mitsuko">>I'm sorry. We are in a hurry at the moment. Have a good day sir.<</talk>>\
She then walks away from the man, dragging you with her. It is clear to you that she was a famous porn actress if people can recognize her with a single glance.
<<talk "mitsuko">>Not a word of this to anyone at the mansion, did I make myself clear?<</talk>>\
Her tone is firm. Not wanting to provoke her wrath, you let her guide you away from the man and keep walking as if nothing happened.
<<else>>\
In a instant, you can see Mitsuko blush, her mouth also wide open. You wonder if she is that famous to be recognized by a random individual on the street.
<<talk "mitsuko">>I'm sorry. We are in a hurry at the moment. Have a good day sir.<</talk>>\
She takes hold of your hand and walks away from the man. It seems that she was more embarrassed about that certain movie that you would have thought. Not wanting to bother her with what happened, you let her guide you away from the man and keep walking like nothing happened.
<</if>>\
[[End.|$location]]High affection and Mitsuko follows youOn the street, you notice Olivia walking down the street while looking at something on her smartphone. You call her out to bring her attention.
She turns her head, delighted to see you. She puts her phone in her bag and approaches you with a broad grin on her face.
<<talk "olivia">>Hi <<print $olivia.callsPlayer>>. I have some stuff to do. Would you like to accompany me to my destination?<</talk>>\
<<talk "player">>Sure. I have not much to do right now anyway.<</talk>>\
You walk together on the street, talking mostly about mundane stuff. Olivia enjoys asking questions about your personal life and doesn't seem to be aware of it.
She also doesn't notice the tight grip she has on you.
<<talk "player">>Uhh, Olivia... I'm having a hard time walking if you hold me like that.<</talk>>\
Immediately after you say that, she releases you from her embrace.
<<talk "olivia">>Sorry sorry sorry.<</talk>>\
<<talk "player">>Does holding hands work for you?<</talk>>\
Upon hearing this, she takes one of your hands, then she sticks close to you, just like she was before.
<<talk "thought">>Nothing has changed, really.<</talk>>\
<<talk "olivia">>Don't we look like a couple like that?<</talk>>\
You surrender to her display of affection and let her drag you along the street. She finally reaches her destination and she reluctantly lets you go, wishing you a good day.
[[End.|$location]]
<<addtime { minute : 5 }>>\High affection, around work hours if possible.As you traverse the empty streets you find yourself approaching the small church in this part of town. As you draw closer you notice a dim light through one of the windows. Several thoughts go through your head: Burglars? Fire? Your path changes direction as if your feet have a mind of their own, drawing you toward the old but simple church.
<<talk "thought">>I hope it's nothing serious.<</talk>>\
Hauntingly, the faint sound of music reaches your ear. The tune is distant and unfamiliar, but steadily grows louder as you get closer to the church, leaving only one option as to its source.
Drawing near, you look through a window, gazing across the darkened sanctuary. The source of the light is a small lamp on top of the organ console and it takes a moment before your eyes adjust and you notice the person sitting in front of it.
The music stops suddenly and the figure at the organ grabs a pencil and seemingly angrily scribbles something on the papers in front of them. Then, after a brief moment, the music resumes.
<<talk "thought">>Poor guy. I wonder how long they've been here.<</talk>>\
Submitted by Principle ChorusRather than walking alongside you, Rebekkah walks in front of you, leading the way to wherever she wants to go. She looks back from time to time in order to see if you are still here<<if $rebekkah.affection gte 700>> giving you a warm smile at the same occasion<<elseif $rebekkah.affection gte 600>> smiling quickly at you<<elseif $rebekkah.affection gte 500>> glancing at you quickly<<elseif $rebekkah.affection gte 300>> turning her head, not wanting to look into your eyes <<else>> adverting her eyes from you, clearly disgusted by your presence.<</if>>\
She stops at some point, considering where to go next. Before you can propose anything, she moves on again, this time toward some clothes shop she has found. She takes a quick look at the window in order to see if she can find anything interesting then moves to the next place.
<<talk "thought">>I guess this place wasn't to her taste.<</talk>>\
[[End.|$location]]She follows youYou're phone suddenly vibrates and you pull it out to check the device.
A text message appears, //I told you to stay away from her, meet me at the park. We need to have a chat.//
//How did you get my number?//
You respond back, and after a moment, you receive a reply.
//Not hard to find.//
<<talk "thought">>Who the. . . Ah, must be Elodie's younger sister, Riley. Should I go meet her. . .?<</talk>>\
[[Go to the park.|Submitted Riley Park Meet Scene 1a]]
[[Don't go.|Submitted Riley Park Meet Scene 1b]]<<talk "player">>Might as well get this over and done with. . .<</talk>>\
<<if setup.locations[$location].region is "Mansion">>\
With a sigh, you walk out of the mansion and enter your car. Starting it up, you put it into gear and drive along the drive way, the gate opens to let you through then closes behind you.
<<elseif setup.locations[$location].region is "Pendleton">>\
Letting out a sigh, you put your phone away and begin making your way to the park where you're suppose to meet Riley.
<</if>>\
You arrive at the park and spot Riley sitting on a bench near a small pond. She looks up upon hearing your footsteps.
<<talk "player">>Hey.<</talk>>\
Riley stares at you with her usual flat expression before replying.
<<talk "riley">>Hi.<</talk>>\
She offers no other greeting beyond that as you take a seat on the bench, leaving a small gap between the two of you and gaze out at the water of the little lake, she begins talking a moment later.
<<talk "riley">>I told you to stay away from my big sister, I know you're just going to use her and toss her away at some point. . . Like all of her previous //friends// have done.<</talk>>\
Her words are cold and her tone is very bitter, you shift uncomfortably in your seat, unsure how to respond. The first time you've met Elodie was when you went into the bar and sat down beside her. You didn't ask for anything; you simply wanted to talk.
<<talk "riley">>Look, just because you're friendly and talk to her, doesn't mean you can be friends with my big sister!<</talk>>\
Riley says with a hint of exasperation in her voice.
<<talk "riley">>You don't get to try and make her feel bad about herself or tell her things like that. She doesn't need you!<</talk>>\
Looking back at Riley, you see tears beginning to form in her eyes. With a sigh, you furrow your brow at her outburst.
<<talk "player">>Riley. Look, I understand wanting to protect your sister, but you're going too far.<</talk>>\
You glance out across the pond, letting out a long breath as your gaze shifts away from the girl before returning back on her.
<<talk "player">>And what exactly am I supposed to do?<</talk>>\
You ask as you stare directly into her gaze, holding hers steadily as well as she begins to fidget under your gaze.
<<talk "player">>Tell me.<</talk>>\
<<talk "riley">>Just. . . Just stay away from her.<</talk>>\
<<talk "player">>. . . But why?<</talk>>\
Riley glares at you.
<<talk "riley">>W-Why?! Becau-<</talk>>\
Before she can continue, you cut her off.
<<talk "player">>Because I want to be there for her, to show her that she's not alone.<</talk>>\
The expression on her face softens somewhat from the surprise of your kind words.
<<talk "riley">>She doesn't have anyone else. . .<</talk>>\
Her eyes narrow and her brow creases as a momentary flash of anger crosses her features before disappearing again into the cold mask of indifference. Her shoulders slouch as the corners of her mouth turn downwards into a frown.
<<talk "riley">>Everyone will just leave her behind once they know my sister has no voice!<</talk>>
She huffs angrily, turning towards you with sudden fire burning bright in her eyes.
<<talk "player">>Even after finding out about Elodie's //condition//, I didn't make fun of her or stop hanging out with her.<</talk>>\
Meeting her gaze head on with a glare of your own, you continue.
<<talk "player">>I'm still here now aren't I? Still showing her that she isn't alone.<</talk>>\
You reply, the look on her face shifts to one filled with disbelief with the barest hint of anger left. You sit there quietly, waiting for Riley to calm herself enough to talk without losing control of her emotions.
Once she looks like she's calmed down, you take a deep breath and speak again.
<<talk "player">>I'm not trying to use Elodie, I want nothing more than to be her friend. I want to spend time with her. I want to help her find happiness.<</talk>>\
You firmly state, looking directly into Riley's eyes. Her lips part as if to reply but then close as the words fail to escape them. She sighs heavily before finally speaking in a defeated tone.
<<talk "riley">>Why can't anyone see that she needs someone who can truly understand her. . .?<</talk>>\
She mutters before continuing on in a bitter tone.
<<talk "riley">>She has been through so much with all of the others that have come and gone. They don't even care anymore. . .<</talk>>\
The tears that were welling up inside of her burst forth as she cries openly.
<<talk "riley">>They just keep leaving her behind!<</talk>>\
You shift your position, leaning closer towards her as you try to console her by placing an arm around her shoulder, only for her to shrug it off. Your hands hang at your side while she weeps softly onto her lap, staring out across the pond as her body trembles from silent sobs. You watch helplessly until after several moments of silence she looks back over to meet your gaze.
Her expression softens and she sniffles and wipes away the tears from under her eyes, revealing bright green irises underneath.
<<talk "riley">>. . . Sorry. . . I shouldn't cry like this. . .<</talk>>\
She murmurs quietly, hanging her head low again and turning her attention back out on the water.
<<talk "player">>You know, I think both you and your big sister are amazing.<</talk>>\
You tell her with a smile, trying to lighten the mood. She grunts, rolling her eyes, though you notice the slightest hint of a smile creep up one corner of her lips.
<<talk "player">>It's really admirable how strong-willed and brave you two are. To face things in life that many people wouldn't be able to without breaking down completely.<</talk>>\
<<talk "riley">>It's not about bravery.<</talk>>\
Riley responds quickly as she shakes her head in denial, glaring at you now with fire in her emerald colored orbs.
<<talk "riley">>What matters most is being happy! And no matter what anyone else thinks or feels or does for her, none of them can make my sister happy!<</talk>>\
She pauses momentarily before adding bitterly.
<<talk "riley">>No one but me. . .<</talk>>\
<<talk "player">>. . . Hey, would you teach me sign language?<</talk>>\
You ask softly, and her eyes widen slightly and then narrow suspiciously.
<<talk "riley">>Why? So you can use it to get into my sisters pants, huh?!<</talk>>\
You frown at her reply but shake off her harsh words.
<<talk "player">>Well, duh.
Joking, joking. But I seriously do want to learn it so I can better communicate with her.<</talk>>\
The joke takes her by surprise and she suddenly bursts out laughing and clutches a hand over her mouth, trying to stifle the sound. After a moment, Riley sighs and speaks again in a more subdued tone.
<<talk "riley">>I guess. . . I could show you. . . if you really want to learn. . .<</talk>>\
She huffs under her breath while staring into space with an amused smile still playing around her lips. You smile back and nod.
<<talk "player">>Alright.<</talk>>\
You agree happily before reaching across with your other hand and patting her gently on the head.
<<talk "player">>Thanks for talking to me about this.<</talk>>\
Riley frowns at first at your sudden touch but eventually she nods in acceptance as she smiles up at you through teary eyes.
<<talk "riley">>Yeah, well, don't think you'll be getting any free passes from me, mister.<</talk>>\
She warns in amusement. You give her a confused look before giving her another gentle tap on the top of her head.
<<talk "player">>What?<</talk>>\
You ask with confusion.
She smirks, shrugging in response.
<<talk "riley">>Don't worry about it.<</talk>>\
The teen says simply and turns away again, resting her cheek against her fist as she looks out once again towards the lake.
<<talk "riley">>So when and where do you want me to teach you sign language?<</talk>>\
<<talk "player">>How about I add your number to my phone and text you a time for us to meet up and begin our lessons?<</talk>>\
You offer brightly, earning a chuckle from Riley.
<<talk "riley">>That sounds good. . .<</talk>>\
Riley agrees quietly, leaning back into the bench with a neutral expression, you pull out your phone and hand it to her.
<<talk "player">>Here, put your number in my phone.<</talk>>\
You tell her, she takes it hesitantly but does so without argument and hands it back to you.
<<talk "riley">>I added my number, but how about you just meet me at the library whenever you'd like to get started on lessons. I //occasionally// study there. . .<</talk>>\
With an awkward silence filling the air, you take in the scenery for a moment before turning your attention to your new friend.
<<talk "player">>So what are you doing here by yourself then? Why aren't you home studying for tests and stuff, like all the other kids?<</talk>>\
You ask curiously.
Riley laughs lightly at the question, shaking her head.
<<talk "riley">>No need to study when I'm already guaranteed a //B// in every class.<</talk>>\
She responds, rolling her eyes as she stands up and dusts herself off.
<<talk "riley">>But hey, you should go now. Besides, I need to get home before mother freaks.<</talk>>\
Letting out a soft sigh, Riley crossing her arms over her chest as she rolls her eyes with exasperation.
<<talk "player">>Sure.<</talk>>\
You agree easily with an amused chuckle. Riley opens her mouth to speak, but stops, she turns and quickly leaves.
Sighing to yourself, you watch her walk away before heading out of the park yourself.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 120 }>>\
<<run $player.addFlag('signLanguageProgress')>><<run $player.addFlag("rileysPhoneNumber")>>\
<<set $riley.affection += 350>><<set $riley.trust += 250>>\//No.//
You reply, keeping it simple and straight to the point.
//No?! I told you to come meet me at the park!//
Riley quickly responds, appearing furious from the contents of the text message.
//That's not how this works, ask nicely and I might just consider it.//
Sending out another message, you wait for her to text back but after waiting for some time, she doesn't send one back.
You shrug to yourself and put your phone away.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 5 }>>
<<set $riley.affection -= 10>><<set $riley.trust -= 10>>Sidra appears overwhelmed by everything around her. <<if $location is "eastStreetPendleton">>Every new store seeming to grab her attention, the Honeypot, Daddy's Diner, Sharky's, . . .<<elseif $location is "midMainPendleton">>Every store you pass seems intent to hold her attention, . . from the Muffin Top, to the Bookworm, . . . until the next store demands her gaze.<<elseif $location is "northMainPendleton">>The elegance of North Main seems completely alien to her as she looks wild eyed from the Spitz to Town Hall.<<elseif $location is "southMainPendleton">>The muffled bass coming from the RockHard Gym to the gun advertisements plastered to the windows of the gun store, each new thing proving to be another small shock to her system.<<elseif $location is "westStreetPendleton">>Her eyes widen, a slight tremor going through her at the sight of Wet Willy's, only to be taken aback further by the sight of the Love Shack. Even the sight of the little church seems to put her off balance.<</if>> She is looking left and right, clearly not knowing what to do or where to go and holds your clothes as a way to protect herself.
You are aware that she didn't have a proper childhood but also that she grew in a different environment from the people at the mansion, after all she is the daughter of a humble farmer and her experience of anything involving cities is almost non-existent. Because of those factors, she doesn't have much knowledge about most of these places. But you are curious about her reaction when she will discover everything she can do in Pendleton.
You also think of the dangers inside the town and what you should do to protect her in case of something unexpected.
<<talk "thought">>She is naive but not gullible. I still hope it will be fine walking around the street with her.<</talk>>\
You keep walking with her, wondering what activities she can do in the town.
[[End.|$location]]High affection and she follows you
Needs variants depending on which street you are on.As you walk down West Street, you're struck by a sudden, eerie chill.
<<talk "thought">>Is someone... watching me...?<</talk>>\
Looking around, however, you don't see anyone tailing you. There are some hookers trawling for johns outside the strip club and some people clustered outside the Drinking Donkey, but they're all minding their own business. The air feels cold and damp, and from the distant rumble of thunder you can tell a storm is on its way. Wrapping your arms around yourself, you pick up the pace. As you pass a nearby alley, a rustling sound draws your attention.
<<talk "thought">>Just my imagination... right?<</talk>>\
[[Investigate.|Submitted Yami West Street Scene 2a]]
[[Keep going.|$location]]
Submitted by Asura
<<addtime { minute : 2 }>>Peering into the darkness of the alley, you see a hunched over silhouette in the shadow of a dumpster. As your vision adjusts to the shadows, you make out a disheveled man in tattered clothes, gnawing on what looks like a dead cat. Your stomach turns and you retch, the man's head snapping up to face you.
His face is pock-marked, cheeks and eyes sunken and nose shriveled. One of his pupils is dilated and the other is contracted to a pinprick, both eyes seeming to move independently of each other. His beard and hair are scraggly, chunks missing as though they were torn out. Snorting, he stands upright and tosses the cat over his shoulder - the corpse pinwheeling into the darkness. His left eye twitches, and then he grins. His teeth are a crooked yellowish-brown mess, and it looks like his gums are rotting.
<<talk "player">>I... um...<</talk>>\
Your voice trembles with nausea, but you can't help but feel a twinge of pity for the man. He's clearly someone who slipped through the cracks of the systems intended to help the homeless and itinerant. The man tilts his head, then picks a stray maggot out of his beard and pops it into his mouth.
<<talk "stranger">>Have you heard?<</talk>>\
His voice is shrill and reedy, with an odd singsong cadence, and you then realize he's much closer to you than he was a few seconds ago. He staggers towards you as though drunk, but moves with surprising swiftness. Alarm surging through you, you back away from the man.
<<talk "stranger">>Have you heard them?<</talk>>\
He giggles, and you turn to make a break for it. Before you can get away, gnarled fingers seize your arm with surprising strength and he slams you into the wall of the nearest building. He's taller than he first appeared, his breath like an open sewer.
<<talk "player">>Let... go...!<</talk>>\
You barely manage to choke the words out as your stomach threatens to turn inside out, trying to shove him away.
<<talk "stranger">>The whispers... the whispers...<</talk>>\
The man giggles, one eye drifting upwards before snapping down to focus on you. You shove against him, feeling his rail-thin frame through his ragged clothes, but it's like he's rooted in place.
<<talk "player">>Get off me, you lunatic...!<</talk>>\
Out of desperation you slam your knee into his crotch, but all that establishes is that he has a raging hard-on. Groaning more out of pleasure than pain, the man drools and then lets out a tremulous laugh. His body spasms as his laughter intensifies, doubling him over, but his grip on you only tightens.
<<talk "stranger">>She stirs! She stirs! The Harbinger! Daughter of the Great Dreamer! Oh, how she stirs!<</talk>>\
Panting and thrusting his hips, he leans closer; his rancid breath hot against your cheek as he whispers in your ear.
<<talk "stranger">>They Who Sleep shall wake and rise... and when they do we will all dance and scream and sing and die!<</talk>>\
He laughs, throwing his head back to the sky, then snaps it back down to leer at you.
<<talk "stranger">>They writhe! Oh, how they-<</talk>>\
A dark shape strikes the man like a meteor, breaking his grip on you and knocking him to the ground.
<<talk "yami">>//Kisama!//<</talk>>\
Yami positions herself protectively between you and the old man, growling. She's wearing hard-knuckle assault gloves, her fists raised in a fighting stance.
<<talk "player">>Y... Yami...?<</talk>>\
Relief surges through you at her timely appearance, but you can't shake a niggling concern.
<<talk "thought">>What is she doing here? Is... is she following me...?<</talk>>\
Yami turns to look at you, concern softening her gaze only for a moment as she gives you a once-over before hardening into her customary scowl of professionalism.
<<talk "yami">>Are you hurt, boss?<</talk>>\
Aside from a few scrapes and bruises - and the overwhelming urge to fill the bathing room's pool with disinfectant and marinate yourself in it - you're still in one piece. Shaking your head, you turn to look down at the ragged man, who's sprawled on his back cackling.
<<talk "stranger">>They writhe! They writhe! They writhe! They writhe! They writhe! They writhe! They writhe! They writhe! They writhe! They writhe! They-<</talk>>\
<<talk "yami">>//Urusai!//<</talk>>\
Glaring down at him, Yami contemptuously plants her boot in the middle of his chest, hands clenched into fists. Giggling, the ragged man points a gnarled finger at her.
<<talk "stranger">>You... ''ymg' ph'nglui ephaiah'mglw'nafh syha'h li, mnahn' hlirgh''...!<</talk>>\
You can't understand the language he speaks, but each syllable feels like shards of glass being stabbed into your brain. You gasp and cry out, staggering against the wall and clutching your head as the pain burns into you. Yami quickly grabs you before you can fall over, steadying you, then turns to glare at the ragged man as he cackles gleefully, thrashing on the ground as he as chants - each word sending a surge of agony through your brain.
<<talk "stranger">>''Ïa Zal'chaas! ïa Cthulhu! Ïa-''<</talk>>\
Through the pain-induced haze, you see Yami pull out one of her combat knives, her teeth bared in a livid snarl.
<<talk "yami">>//Kutabare!!! Kubi o aratte matteiro, kono kasu!!!!//<</talk>>\
A grim realization occurs to you as she advances towards the ragged man, gripping her knife so tightly that her hand shakes.
<<talk "thought">>She... she's going to kill him...!<</talk>>\
[[Stop her.|Submitted Yami West Street Scene 2b]]
[[Let her.| Submitted Yami West Street Scene 2c]]
Submitted by Asura
<<addtime { minute : 4 }>>Staggering forward despite the pain throbbing through your skull, you grab Yami's sleeve.
<<talk "player">>Don't...!<</talk>>\
Your voice sounds like you've been gargling gravel, and you cough - trying to work up enough spit to moisten your throat.
<<talk "player">>He's not worth it... not a threat... just some old guy who's sick in the head and can't afford medication. He needs professional help, not... not an executioner.<</talk>>\
Gritting her teeth, Yami lets out a drawn-out breath that's more a growl than a sigh and turns away, but the cold darkness in her eyes remains.
<<talk "yami">>So be it.<</talk>>\
Tucking her knife back into its hidden sheath, she pulls her arm away from you. Still unsteady on your feet, the movement unbalances you but she grabs you before you can fall over again.
<<talk "player">>Sorry. I must have a concussion... my head is killing me...<</talk>>\
Grimacing, Yami slings your arm over her shoulders and her own around your back, keeping you upright.
<<talk "yami">>Fine. I'll support you until you can walk on your own.<</talk>>\
She turns her head to glare at the ragged man, who's still lying on his back giggling and chanting in a sing-song voice.
<<talk "stranger">>You'll laugh, you'll cry, you'll scream, you'll die!<</talk>>\
Feeling Yami tense, her fingers clenching the back of your clothes, you shake your head.
<<talk "player">>Let's... let's just go home.<</talk>>\
Yami begrudgingly nods, but doesn't take her eyes off the ragged man until you turn the corner onto Main Street. A droplet of rain hits your shoulder, and you look up at the sky in time for another droplet to hit you right in the eye.
As you grimace and squint in discomfort, the sky lights up with a jagged blue-white bolt of lightning, the crack of thunder making the air tremble. The rain begins in earnest, a barrage of fat droplets heavy enough to sting as they strike you. Yami seems unfazed by the rain soaking her hair and clothes, scowling.
[[Continue.|Submitted Yami West Street Scene 2d]]
Submitted by Asura
<<addtime { minute : 5 }>><<set $yami.affection -= 10>><<set $yami.fear += 100>><<set $yami.trust -= 10>>Grimacing, you watch as Yami advances towards the ragged man and lifts him by the front of his grime-stained shirt. Your head throbs in pain, forcing you to squint and lean against the wall of the nearby building. The man dangles limply in Yami's grip, like a marionette whose strings have been cut, laughing raucously as he chants in a sing-song voice.
<<talk "stranger">>You'll laugh, you'll cry, you'll scream, you'll die!<</talk>>\
Adjusting her grip on her knife, she half-drags half-carries the cackling man into the darkness of a nearby alley; the look in her eyes sending a chill through you that has nothing to do with the cold, damp air. There's a wet slicing sound, and the laughter stops. You hear the thunk of a dumpster lid being opened and then slammed shut, and Yami steps out of the alley tucking her knife back into its sheath. That she's unfazed by having just killed a man in cold blood and casually tossed his body in a dumpster is a sobering thought; and as she turns to look at you, you flinch as though her gaze is a blade against your throat.
<<talk "thought">>No... that man could've killed me if she hadn't stopped him, and if we let him go he could've killed someone else. She was just protecting me... wasn't she?<</talk>>\
Still, you can't shake your feeling of unease at the darkness in her eyes. A droplet of rain hits your shoulder, and you look up at the sky in time for another droplet to hit you right in the eye. As you grimace and squint in discomfort, the sky lights up with a jagged blue-white bolt of lightning, the crack of thunder making the air tremble. The rain begins in earnest, a barrage of fat droplets heavy enough to sting as they strike you. Yami seems unfazed despite the rain soaking her hair and clothes. In fact, you almost think she's smiling at the storm raging overhead.
[[Continue.|Submitted Yami West Street Scene 2e]]
Submitted by Asura
<<addtime { minute : 5 }>><<set $yami.affection += 10>><<set $yami.fear -= 10>><<set $yami.trust += 10>>Thoroughly soaked by the rain, you part ways with Yami as soon as you reach your vehicle. As she walks off - presumably to wherever she parked her motorcycle, you rest your throbbing head against the steering wheel and can't help but ponder what she was doing in the rough part of town so late at night.
<<talk "thought">>Was she really just doing her job and protecting me...?<</talk>>\
Shuddering as you turn the key, you can't shake the eerie sensation that something more sinister is going on, just outside the boundaries of your awareness, and that Yami is somehow involved in it or even responsible.
Turning on the heater in the hopes that warmth will help you shake the paranoia coiling tendrils around your neck, you flick on the windshield wipers and pull out into the street. As you do, a chilling thought surges through you and you slam on the breaks.
<<talk "thought">>What if she went back to finish him off? To //silence// him? What... what if he was trying to warn me about something... about //her//?<</talk>>\
A vehicle pulls up behind you and the driver slams on the horn, shouting barely-audible obscenities at you for blocking the road. The sound jolts you to your senses and you return your foot to the gas pedal. Despite cranking the heat all the way up, a chill permeates you down to your bones, and you're unable to shake the eerie sensation that someone or something is watching you, following you. It's only when you finally pass through the gates of the manor that the sensation fades to a weary numbness.
[[Continue.|Submitted Yami West Street Scene 2f]]
Submitted by Asura
<<addtime { minute : 3 }>>Thoroughly soaked by the rain, you part ways with Yami as soon as you reach your vehicle. As she walks off - presumably to wherever she parked her motorcycle, you warily follow her with your gaze. Your head is still throbbing painfully, like something is crawling inside your skull and gnawing on your brain.
<<talk "thought">>She didn't just kill that man in cold blood... she //enjoyed// it...<</talk>>\
Shuddering as you turn the key, you can't shake the eerie sensation that something more sinister is going on, just outside the boundaries of your awareness, and that Yami is somehow involved in it or even responsible.
Turning on the heater in the hopes that warmth will help you shake the paranoia coiling tendrils around your neck, you flick on the windshield wipers and pull out into the street. As you do, a chilling thought surges through you and you slam on the breaks.
<<talk "thought">>What if she didn't just kill him to protect me? What if... what if she did it to //silence// him? What... what if he was trying to warn me about something... about //her//?<</talk>>\
A vehicle pulls up behind you and the driver slams on the horn, shouting barely-audible obscenities at you for blocking the road. The sound jolts you to your senses and you return your foot to the gas pedal. Despite cranking the heat all the way up, a chill permeates you down to your bones, and you're unable to shake the eerie sensation that someone or something is watching you, following you. It's only when you finally pass through the gates of the manor that the sensation fades to a weary numbness.
[[Continue.|Submitted Yami West Street Scene 2f]]
Submitted by Asura
<<addtime { minute : 3 }>>Parking the car in the garage, you decide not to wait for Yami to return. Slogging into the empty entry hall, you make your way up the stairs and into your bedroom. Stripping out of your soaked clothes, you slump into the bathtub in hopes that the scalding heat will sear the numbness away. Not that it matters: you're struck by the sudden realization of just how pathetically insignificant you are in a world inhabited by an ever-increasing population numbering in the billions, and how infinitesimally insignificant humanity itself is in the incalculable vastness of the universe.
You're only dimly aware of the passage of time, the water slowly rising to embrace you, to carry you off into an eternal sleep...
As you sink below the surface, you hear the bathroom door fly open and a pair of hands grab you, roughly pulling you up and out of the water. Alarm on her face, Yami shuts off the faucet and hauls you out of the tub. She's speaking, but in your daze you can't make out her words. Yami half-carries, half-drags you to your bed - seemingly unfazed by your nudity - and unceremoniously deposits you naked on the covers; looking down at you with <<if $yami.affection gte 800>>open concern<<elseif $yami.affection gte 700>>concern tinged with annoyance and relief<<elseif $yami.affection gte 400>>concern, though she tries to regain her composure<<else>>an unreadable expression<</if>>.
<<talk "player">>Why...? Why did you...?<</talk>>\
You can barely muster the energy to speak, to look at her.
<<talk "yami">><<if $yami.affection gte 700>>Boss... no, <<print $player.firstName>>... I may not have made the best first impression, but... I want you to know that I consider you my friend. If something happened to you, I...<<elseif $yami.affection gte 500>>Whatever you think of me, you're lucky I was there tonight. If I hadn't been...<<elseif $yami.affection gte 400>>I was just... doing my job...<<else>>I was just doing my job.<</if>><</talk>>\
<<if $yami.affection gte 700>>Yami hesitates, then gives your shoulder a reassuring squeeze.<<elseif $yami.affection gte 400>>She grits her teeth, then averts her gaze - though you're not sure if it's because she's weighing her words or if it's finally dawned on her that you're naked as a newborn baby. <<else>>Yami stares down at you, then averts her gaze as though finally noticing you're naked as a newborn baby.<</if>>
<<talk "yami">><<if $yami.affection gte 700>>Just... try to get some sleep. I'll keep watch. I will... protect you.<<elseif $yami.affection gte 400>>I'll be standing guard outside if you need anything.<<else>>Now stop feeling sorry for yourself and get some sleep. I'll stand guard.<</if>><</talk>>\
There's something she's not saying, not telling you... but you feel too empty to care. The crushing weight of nihilistic despair settles over you like a shroud, sapping you of your strength and the will to do anything except lie there and wait for the inevitability of death.
<<talk "player">>I'm nothing. Less than nothing.<</talk>>\
Yami scowls down at you, but for a moment you think you see something akin to sympathy in her wintery eyes.
<<talk "yami">><<if $yami.affection gte 700>>You're not nothing, //baka//. You're //you//.<<elseif $yami.affection gte 400>>//Everyone// starts off as nothing, Boss. <<if $yami.affection gte 600>>But that doesn't mean that you //are// nothing. The impacts you've had on the people around you... //that's// what really matters.<<else>>The trick is to make something of yourself that you can be proud of.<</if>><<else>>I thought I told you to quit whining and get some sleep.<</if>> I'll be right outside if you need me.<</talk>>\
As Yami walks towards the door, an overwhelming wave of exhaustion crashes over you and you close your eyes with a shuddering sigh.
<<talk "player">>I don't get it. What's that even supposed to mean?<</talk>>\
Outside, you hear Yami's voice speaking to someone. The door creaks open and you see Anna and Eve peek in at you. Eve starts to run towards the bed, but Anna holds her back.
<<talk "anna">>No, Eve. Let him rest.<</talk>>\
As Eve grumbles and pouts, Anna turns to look at Yami.
<<talk "anna">>Thank-you... for protecting him. If anything had happened to him...<</talk>>\
She trails off, her voice choking. As Eve quickly hugs her sister, it occurs to you that you //have// had a meaningful impact, perhaps not on some grand cosmic scale, but on the lives of these two women, and the lives of everyone else you've met as well.
<<talk "thought">>Maybe... maybe I'm //not// nothing after all...<</talk>>\
A sense of contentment settles over you, and you close your eyes with a sigh.
[[End.|entryHall]]
Submitted by Asura
<<addtime { minute : 15 }>>Having entered the Dojo with Mitsuko in tow, you are reminded of the old man's offer for employing Mitsuko here.
<<talk "thought">>I suppose the extra income wouldn't hurt.<</talk>>\
As if reading your thoughts, your companion lets out a faint sigh.
[[Allow Mitsuko to work at the Dojo.|Submitted Mitsuko Dojo Work Begin Scene 1a]]
[[Give it some more thought.|Submitted Mitsuko Dojo Work Begin Scene 1b]]
[[Decline the offer.|Submitted Mitsuko Dojo Work Begin Scene 1c]]
Submitted by Irish Major TomDeciding to take up the offer, you find Richard and walk over to him. He quickly glances at you, then looks to his students.
<<talk "richard">>Students, you're dismissed for the moment.<</talk>>\
Richard dismisses his students, some of them grumble but they all walk off to other parts of the Dojo, leaving you alone with their teacher.
<<talk "richard">>Yes?<</talk>>\
He sighs impatiently, staring at you.
<<talk "player">>I'm here about the offer to let my companion here work at your Dojo.<</talk>>\
You answer, Richard examines Mitsuko then looks back to you.
<<talk "richard">>//Hmph//, very well. She will have to wear something more //fitting// if she's going to be teaching here.<</talk>>\
Richard points to a door on the far side of the room.
<<talk "richard">>It's pretty straight forward, have her enter that room and look for the //female employee locker//, then change into the uniform. Once done, she can start working.<</talk>>\
He explains, you nod in response.
<<talk "player">>Alright, thanks.<</talk>>\
The man waves you away.
<<talk "richard">>Yes yes, now if you'll excuse me, I have students to instruct.<</talk>>\
Taking the hint, you walk over to the door Richard pointed to. Standing before the wooden door, you turn to Mitsuko.
<<talk "player">>I'm sure you heard him, I'll wait out here.<</talk>>\
Mitsuko nods, then enters the room, she closes the door behind her. You patiently wait for some time until she finally calls out from inside the room.
<<if $mitsuko.affection gte 800 and $mitsuko.trust gte 700>>\
<<talk "mitsuko">>I'm not sure //this// can be called a //''uniform''//, much less //clothing. . .//<</talk>>\
She opens the door and steps out from the room, you get a good look of her uniform.
The outfit consists of a white uniform with large Far Eastern writing painted on the upper left shoulder and a symbol of the Dojo woven into the fabric around the stomach area. The clothing barely contains Mitsuko's huge breasts, her cleavage threatens to spill out, she's also wearing form fitting black spats that cling to her fertile hips.
A faint blush colors her cheeks as you check her up and down.
<<talk "mitsuko">>This would be a disgrace in the Far East. . .<</talk>>\
You can't help but chuckle.
<<talk "player">>Well, not much we can do about it now.<</talk>>\
The raven-haired woman nods, she bows to you, then proceeds to walk over to Richard. You watch her for a few minutes before leaving.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 30 }>>
<<set $richard.affection += 10>><<set $richard.trust += 10>><<set $mitsuko.affection -= 1>><<set $mitsuko.trust -= 1>>
<<elseif $mitsuko.affection gte 600 and $mitsuko.trust gte 500>>\
<<talk "mitsuko">>. . . This so called //uniform//, is a disgrace.<</talk>>\
She opens the door and hesitantly steps out from the room, you get a good look of her uniform.
The outfit consists of a white uniform with large Far Eastern writing painted on the upper left shoulder and a symbol of the Dojo woven into the fabric around the stomach area. The clothing barely contains Mitsuko's huge breasts, her cleavage threatens to spill out, she's also wearing form fitting black spats that cling to her fertile hips.
You can't help but chuckle.
<<talk "player">>Well, not much we can do about it now.<</talk>>\
The raven-haired woman nods, she bows to you, then proceeds to walk over to Richard. You watch her for a few minutes before leaving.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 30 }>>
<<set $richard.affection += 10>><<set $richard.trust += 10>><<set $mitsuko.affection -= 1>><<set $mitsuko.trust -= 1>>
<<elseif $mitsuko.affection gte 400 and $mitsuko.trust gte 300>>\
<<talk "mitsuko">>This has to be some sort of //joke. . .//<</talk>>\
After a while, she finally opens the door and hesitantly steps out from the room, you get a good look of her uniform.
The outfit consists of a white uniform with large Far Eastern writing painted on the upper left shoulder and a symbol of the Dojo woven into the fabric around the stomach area. The clothing barely contains Mitsuko's huge breasts, her cleavage threatens to spill out, she's also wearing form fitting black spats that cling to her fertile hips.
You can't help but chuckle.
<<talk "player">>Well, not much we can do about it now.<</talk>>\
The raven-haired woman nods, she bows to you, then proceeds to walk over to Richard. You watch her for a few minutes before leaving.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 30 }>>
<<set $richard.affection += 10>><<set $richard.trust += 10>><<set $mitsuko.affection -= 1>><<set $mitsuko.trust -= 1>>
<<else>>\
<<talk "mitsuko">>This is humiliating. . .<</talk>>\
After a while, the door finally opens and she steps out, a cold look in her eyes. You get a good look at the uniform she's wearing.
The outfit consists of a white uniform with large Far Eastern writing painted on the upper left shoulder and a symbol of the Dojo woven into the fabric around the stomach area. The clothing barely contains Mitsuko's huge breasts, her cleavage threatens to spill out, she's also wearing form fitting black spats that cling to her fertile hips.
You can't help but chuckle.
<<talk "player">>Well, not much we can do about it now.<</talk>>\
She doesn't respond, Mitsuko instead half-heartedly bows, then walks over to Richard. You watch her for a few minutes before leaving.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 30 }>>
<<set $richard.affection += 10>><<set $richard.trust += 10>><<set $mitsuko.affection -= 1>><<set $mitsuko.trust -= 1>>
<</if>><<set $Money += 50>><<run $mitsuko.addFlag("dojoWorkAccepted")>><<talk "thought">>Hm, on second thought I'll hold off on accepting their offer for now. I'd rather she continue her work at the mansion.<</talk>>\
You decide to hold off on talking to Richard about Mitsuko working at the Dojo, you continue looking around the large room.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 5 }>>Your eyes pivot to Richard and Walter, seeing them looking back your direction. Somehow they manage to look down their nose at you and leer at Mitsuko at the same time.
<<talk "thought">>I really don't think I want her working here.<</talk>>\
Looking toward Mitsuko, you think to add.
<<talk "player">>You're better than this place.<</talk>>\
With that thought on your mind, you shake your head and turn away.
From the looks on both Richard and Walter's faces, the exchange is not lost on either of them.
[[End.|$location]]
<<addtime { minute : 2 }>><<set $richard.affection -= 1>><<set $walter.affection -= 1>><<run $mitsuko.deleteFlag("dojoWork")>><<if not $mitsuko.hasFlag("dojoWork") and $mitsuko.hasFlag("owned") and $mitsuko.isHere>>You and Mitsuko observe the students as they practice, mimicking the movements of their master. You notice an older man standing off to the side, his arms crossed as he watches the students intently.
Around his waist is a black belt with a pair of gold bars at the end, you notice he's also wearing a black bandanna adorned with an orange snake bearing its fangs. His gaze shifts to you and he walks over.
<<talk "richard">>Welcome to //the Dojo//. I'm Richard, the students around here call me //Richard-san//<</talk>>\
He greets you, holding out his hand. You grasp it and shake hands. His attention is drawn to the mature woman beside you, looking her up and down. Mitsuko glares back at him.
<<talk "richard">>I see you've brought a companion with you, interested in signing up? You could definitely use the lessons.<</talk>>\
The man arrogantly grins as he looks at you.
<<talk "mitsuko">>What sort of //techniques// are you teaching here?<</talk>>\
Skeptical, Mitsuko looks around. Unamused with the display, she looks back at the man.
<<talk "mitsuko">>All I see is children practically flailing their arms around with no meaning or purpose. You call this training?<</talk>>\
Mitsuko berates the man, you can see the veins popping out of his temple as he grinds his teeth. Richard sighs, grinning arrogantly.
<<talk "richard">>Oh? And who are you to come in here and challenge our very way of life, these //teachings// have been passed down through the generations. Taught by the greatest of masters from the Far East.<</talk>>\
Richard steps in front of Mitsuko, as if to challenge her.
<<talk "mitsuko">>Hm, and which //masters// are those?<</talk>>\
She stares at the man suspiciously, unconvinced. You can see Richard's eye twitch.
<<talk "richard">>Why only the greatest of master, masters //Toujou Utemaro// and //Azuma Izanagi!//<</talk>>\
You can hear the passion in Richards voice, beside you, Mitsuko snorts.
<<talk "mitsuko">>Mm, I see. And what are their teachings, //exactly?//<</talk>>\
Mitsuko glares at him, questioning him in a condescending manner.
<<talk "richard">>Instead of words, why don't I just show you.<</talk>>\
Richard backs off a few feet and strikes up a fighting stance, Mitsuko turns to you, silently looking for your permission.
[[Let her.|Submitted Dojo Scene 1a]]
[[Shake your head.|Submitted Dojo Scene 1b]]
<<set $mitsuko.addFlag("dojoWork")>><<else>>You observe the teacher and his students practice, standing off to the side is another instructor. The man's arms crossed as he watches the students mimic their master's movements.
Around his waist is a black belt, you notice he's also wearing a black bandanna adorned with an orange snake bearing its fangs. His gaze shifts to you and he walks over.
<<talk "richard">>Welcome to, //the Dojo//.<</talk>>\
He greets you, holding out his hand. You grasp it and shake hands, he nods then steps beside you.
<<talk "richard">>She's the finest Dojo in the area, you won't find anyone better for at least a hundred miles!<</talk>>\
The man snorts and throws his hands out in front of him, arrogantly grinning.
<<talk "richard">> I'm Richard, the students around here call me //Richard-san//. You look a bit scrawny but with enough of my training, I can bend you into fighting shape.<</talk>>\
Richard looks you up and down, insulting you while inviting you to take lessons with him.
<<talk "player">>Thank you for the offer.<</talk>>\
You nod, thanking him for his offer. A student lazing around catches Richard's attention, he pats you on the shoulder then hurries over to give the younger man an ear full.
[[End.|$location]]
<</if>>
Submitted by Irish Major Tom
<<addtime { minute : 6 }>><<run $richard.addFlag("met")>>You nod, Mitsuko bows and walks up to Richard, taking up her own fighting stance.
Mitsuko and Richard stare at one another, neither moving until finally Richard moves forward, yelling and lunges his arm out at her. She steps back, dodging the attack, then grabs his arm and sweeps her leg behind Richards knees.
He yelps in pain and falls to his knees, seeing an opportunity, Mitsuko twists Richards arm behind his back and forces him onto his stomach, placing her knee on his back.
<<talk "richard">>Ow, ow, ow! I give!<</talk>>\
Richard slaps the floor, tapping out. Mitsuko looks at you then releases him.
He gets up, brushing himself off. Richard looks Mitsuko up and down, smirking.
<<talk "richard">>I guess you aren't so bad, you still need to work on your techniques so I let you win.<</talk>>\
Richard tries to play Mitsuko's win off, in the corner of your eye, you notice someone approaching.
<<talk "walter">>Ohoho, that was quite the moves young lady.<</talk>>\
An old man of short stature, reaching to about your chest and sporting a long, white beard walks up to the three of you, clapping. Mitsuko returns to your side, staring at the old man.
<<talk "richard">>Sensei!<</talk>>\
Richard addresses him, clapping his hands together and bowing.
<<talk "walter">>Yes, yes.<</talk>>\
He brushes Richard off, instead his focus on Mitsuko. You can practically see the old man undressing her.
<<talk "walter">>Kekeke, I like the way you move missy, you beat my disciple quite easily. But what about a quick round with an old man, hm?<</talk>>\
The old man offers to spar with Mitsuko, she looks at you.
[[Allow her.|Submitted Dojo Scene 1c]]
[[Shake your head.|Submitted Dojo Scene 1d]]
Submitted by Irish Major Tom
<<addtime { minute : 2 }>>You sigh, nodding. Mitsuko nods back and faces the old man, taking up her fighting stance from before.
The old man just stands there, unmoving as Mitsuko approaches him. She suddenly swings her leg at him, twisting her body, attempting to kick him. The old man disappears right before her foot connects with him, she spins around, facing you. She looks around in confusion.
As she's about to turn back around, the old man appears behind her, his hands finding their way to her breasts. Mitsuko gasps, letting out a small moan from him suddenly squeezing them.
<<talk "walter">>Ohoho, a sensitive one hm?<</talk>>\
The old man laughs, groping her breasts a few times before letting go. Mitsuko pushes herself away from him, raising her leg to kick at him again but he raises his arms.
<<talk "walter">>I surrender, you win young lady.<</talk>>\
Mitsuko clenches her fist, annoyed, but she stops right before hitting him in the head and lowers her leg. The old man walks up to you.
<<talk "walter">>She's quite the energetic one, and I like her style. You should let her work here sometime.<</talk>>\
He offers you to let Mitsuko work at the Dojo.
[[Tell him you'll think about it.|Submitted Dojo Scene 1e]]
[[Reject his offer.|Submitted Dojo Scene 1f]]
[[Tell him off.|Submitted Dojo Scene 1g]]
Submitted by Irish Major Tom
<<addtime { minute : 5 }>><<talk "player">>I appreciate the offer, but I'll have to think about it. What would working here entail, anyways?<</talk>>\
You tell him you'll think about it and inquire about the details of the job.
<<talk "richard">>At this Dojo, we teach children and others discipline, we train them and provide them with a means to better themselves.<</talk>>\
Richard interjects, explaining everything they do at the Dojo, the old man gives him a sharp glance.
<<talk "walter">>Indeed, she'll be assisting my disciple here with training a new generation of martial artists.<</talk>>\
The old man continues, you nod.
<<talk "thought">>Interesting, I suppose it wouldn't hurt, as long as she's paid.<</talk>>\
You sigh.
<<talk "player">>And how much is the pay?<</talk>>\
With money in mind, you ask about the salary.
<<talk "walter">>She would be paid an hourly wage of twelve dollars, six hours a day for four days a week.<</talk>>\
The old man explains the wage and hours, laying it all out. You contemplate the idea for a few minutes longer, Richard stares at you, his eyebrow raised.
<<talk "player">>I see, I'll have to think about it.<</talk>>\
Both men look disappointed but they nod and bid you farewell before returning to their students.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 8 }>><<run $mitsuko.addFlag("dojoWork")>><<talk "player">>I appreciate your offer, but I'll have to decline.<</talk>>\
The old man shrugs, beside him, Richard sighs in disappointment.
<<talk "walter">>Hm, well if you change your mind, we'd love to have her working here. The offer still stands.<</talk>>\
He bids you farewell, motioning for Richard to follow. You watch the two return to their students.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 3 }>><<talk "player">>No, I don't think she will. And I'd appreciate you keeping your grubby paws off her.<</talk>>\
You glare at the old man, a hint of anger in your tone.
<<talk "richard">>You dare talk to the sensei like that?!<</talk>>\
Richard moves to step in front of you but the old man stops him.
<<talk "walter">>Enough.<</talk>>\
The old man waves Richard back, then turns around and walks away with Richard following close behind.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 3 }>><<talk "player">>Not today, I'd rather you not fight my companion out of nowhere.<</talk>>\
You shake your head, denying the duel. Richard looks at you, disappointed but merely shrugs.
<<talk "richard">>Fine, suit yourself. But if you feel like proving your mettle, consider joining in.<</talk>>\
Richard turns and walks off, yelling at a couple of students lazing around.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 3 }>><<talk "player">>Sorry but we'll have to decline.<</talk>>\
Shaking your head, you decline the old man's challenge. Richard looks offended, he's opens his mouth to say something but the old man simply laughs.
<<talk "walter">>Very well.<</talk>>\
He walks off, Richard shakes his head in disappointment and follows him, excusing himself.
A moment later, you hear Richard yell at a couple of students lazing around.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 3 }>>As you step into the dojo, you see two figures wearing //kendō// armor squaring off with each other. They bow and then kneel while facing each other, their bamboo training swords at the ready. Richard calls out for the match to begin, and the two fighters stand. As they face off, Richard barks orders at them to correct their stances and hold their swords properly.
As Richard gives the signal for them to begin, the two lunge at each other with fierce shouts, their swords blurring. As they clash, it becomes clear, however, that the fighter with the red flag has a significant advantage in strength and speed over the other. The white-flagged warrior attempts to deflect, only for a powerful overhead slash to knock the sword from their hands with such force you're surprised it doesn't shatter.
Richard calls a foul and confronts the red-flagged fighter as the white-flagged fighter retrieves his sword. As the match begins again, this time the white-flagged fighter is more cautious - focusing on evasion and attempting to take advantage of openings. The red-flagged fighter blocks the strikes single-handed, as though to show how unimpressed they are, and then almost nonchalantly raps the white-flagged fighter over the head with a two-handed blow.
Richard blows a whistle and awards the white-flagged fighter a point. The red-flagged fighter protests, and is sternly told-off for not taking the match seriously and for taking their hand off the sword. The two fighters square off again. The white-flagged fighter dances back as the red-flagged fighter advances, narrowly evading the flurry of slashes. As the red-flagged fighter lunges, aiming a stabbing blow at the white-flagged fighter's torso, the white-flagged fighter twists to the side and attempts to bring their bamboo sword down on the red-flagged fighter's forearms.
With surprising reflexes the red-flagged fighter pivots and blocks the blow. They briefly strain against each other, their blades locked, and then the red-flagged fighter pivots again and the white-flagged fighter suddenly finds themself stumbling, their back exposed to attack. It's clear the red-flagged fighter is sorely tempted to strike, but they wait as the white-flagged fighter regains their footing - Richard nodding subtly.
As the white-flagged fighter turns, however, the red-flagged fighter strikes like a snake, doing to the white-flagged fighter what they had tried to do to them. Richard blows his whistle and awards the red-flagged fighter a point.
<<talk "thought">>Round three...<</talk>>\
As soon as Richard gives the signal, both fighters go all-out. The white-flagged fighter is outmatched but clearly giving it his all, and you're impressed that they're managing to parry the red-flagged fighter's intense flurry of slashes.
<<talk "thought">>Wait... I've seen that fighting style before...<</talk>>\
Before you have a chance to process it, the white-flagged fighter makes to stab at the red-flagged fighter's throat only for the red-flagged fighter to strike them across the torso with a solid crack, knocking the wooden sword from their hands and the white-flagged fighter flat on their ass.
Richard pauses, clearly shocked by the abnormal display of strength, then blows the whistle and to your surprise awards the point to the white-flagged fighter.
<<talk "thought">>Wait, what? No way. Shouldn't the other guy have won?<</talk>>\
As Richard helps the stunned white-flagged fighter to their feet, the red-flagged fighter watches silently and then turns to look at you. Wordlessly, they advance towards you... and then tuck the bamboo training sword under one arm and remove their helmet.
Her hair somewhat mussed and tied back by a white headband, Yami surveils you cooly, looking more than a little annoyed at having been denied victory.
<<talk "yami">>Boss. Enjoy the show, such as it was?<</talk>>\
Directing a scowl at Richard, she begins stripping off the //kendō// armor to reveal a tank top and track suit pants.
<<talk "yami">>I hate having to hold back... but I can't draw too much attention to myself.<</talk>>\
You stare at her, mildly incredulous.
<<talk "player">>That was holding back? I'm surprised you didn't break that training sword with your last hit.<</talk>>\
Yami scoffs, rolling her eyes at you. One of the employees approaches to take the armor and training sword from her, then backs off as she gives him a stern look.
<<talk "player">>If you hate it so much, why even bother, then? I mean, is it worth the risk to-<</talk>>\
Yami silences you with an look that tells you she thinks you're being stupid.
<<talk "yami">>I am a warrior. If someone challenges me to a duel, I will answer them accordingly.<</talk>>\
<<talk "player">>You still lost, though.-<</talk>>\
Yami scowls at you so intensely that for a moment you're worried she's going to challenge //you// to a duel, then shakes her head as she realizes you're just teasing her.
<<talk "yami">>If this were a real battle, I would have won.<</talk>>\
Without another word, she turns and carries the armor and training sword over to be cleaned and put away.
[[End.|$location]]
<<addtime { minute : 18 }>>Coming here was a good idea, you think to yourself as you walk forward. It has been a tiring day, and you think you deserve some relaxation, getting away from the stress for a while.
The place looks to be packed. People are getting drunk, some are dancing on the stage, some even are flirting with the opposite sex. Loud music is playing, adding to the environment.
You locate a table and are about to go forward and claim it, but you're stopped.
Arms wrap around your neck, a soft body pressing in to you from behind.
<<talk "femaleStranger">>Why so alone, handsome?<</talk>>\
A sultry, feminine voice whispers in your ear, sending shivers down your spine as a hot breath ghosts over your ear.
Gently, you are turned around by the shoulders. You let the woman do so, a remark on your lips, but as she fully turns you to face her, you are left open mouthed.
Everything about her screams sex. Long, black hair fall down to her waist, a face with a fair complexion, full lips, high cheekbones and enchanting gray eyes look at you, captivating and arousing you at the same time.
Your gaze travels down. She has a long, slender neck, and in your mind, you imagine how it would feel to kiss the delicate skin.
The woman is wearing a short, red dress, which barely covers her. Her shoulders are feminine, and one is completely bare, allowing you a view of the soft skin. She has a large chest, and you wish the dress was not hindering your gaze. Not an ounce of fat on her lithe body. She has wide sexy hips, and her long legs add to her attractiveness.
<<if $clock.hour gte 3 and $clock.hour gte 11>>[img[images/backgrounds/pendleton/JokerSparseWoman.png]]
<<elseif $clock.hour lt 18>>[img[images/backgrounds/pendleton/JokerMediumWoman.png]]
<<elseif $clock.hour lt 21>>[img[images/backgrounds/pendleton/JokerFullWoman.png]]
<<else>>[img[images/backgrounds/pendleton/JokerExtraWoman.png]]
<</if>>
<<talk "femaleStranger">>Are you done admiring the view?<</talk>>\
She speaks in a low, sexy purr, her voice sounding like she's moaning.
Your eyes immediately snap up to her face, and you see that she has a seductive smile on her face.
<<talk "player">>Ah.<</talk>>\
You stutter.
<<talk "player">>I'm sorry.<</talk>>\
<<talk "femaleStranger">>You didn't answer my question.<</talk>>\
Again that low, sexy moan. Can't she speak another way? You think. She's already radiating sexiness.
<<talk "player">>Just here to relax.<</talk>>\
You try to speak in a casual tone, but every few seconds, your eyes snap down from her face to her other body parts.
<<talk "femaleStranger">>Well then, why don't you accompany me to my table?<</talk>>\
She asks with a sultry smile on her face.
<<talk "thought">>It looks like my luck just began to shine.<</talk>>\
<<talk "player">>Lead the way...<</talk>>\
You trail off, hoping to catch her name-along with whatever she is willing to give.
<<talk "shanaya">>Shanaya.<</talk>>\
She announces, then turns around and walks off.
As you follow her, you cannot help but admire her backside, as well as the graceful way she walks. She has an hour glass waist, and you question if her body holds any flaw at all.
You are deeply aroused, surprising, for you have met Shanaya just a few moments ago, but ignoring that thought, you follow her to the table, pulling out a chair for her.
She is standing at your side, and as you pull out the chair, she gives you a smile, then sits down, you doing the same.
<<talk "player">>Allow me to introduce myself.<</talk>>\
<<talk "player">>I'm <<print $player.firstName>><</talk>>\
<<talk "shanaya">><<print $player.firstName>>.<</talk>>\
She pronounces your name with that same moaning sound, and the images which are conjured in your mind due to it leave you deeply aroused.
<<talk "shanaya">>So..<</talk>>\
She leans forward, putting her elbows on the table.
<<talk "shanaya">>What do you do?<</talk>>\
<<talk "player">>Not anything currently.<</talk>>\
You grin.
<<talk "player">>But I am looking for a job.<</talk>>\
<<talk "shanaya">>How old are you?<</talk>>\
She asks.
<<talk "player">>If I had to guess, a few years younger than you. You?<</talk>>\
<<talk "shanaya">>It is rude to ask a lady's age you know.<</talk>>\
She has a teasing smile on her face.
<<talk "shanaya">>I'm young enough I still know how to have fun though.<</talk>>\
You talk for a while, and suddenly, she surprises you.
Standing up from the chair, she gets behind you, her soft hands on your shoulders.
<<talk "shanaya">>Dance with me, <<print $player.firstName>>.<</talk>>\
She leans down to whisper in to your ear, her hot breath sending a shiver down your spine.
You don't know why, but your heart begins to beat with excitement. Yet you feel nervous, and on shaky legs, stand up and take her hand, leading her to the dance floor.
[[Dance With Her|Submitted Shanaya Scene 1a]]
[[Resist the urge.|Submitted Shanaya Scene 1f]]
Submitted by The Mysterious Stranger<<addtime { minute : 12 }>>The two of you position yourself, Shanaya in front of you, your hands on her hips, hers on your shoulders, and then, you begin to sway to the music.
You dance leisurely, for it is not a fast song. Shanaya is close to you, a lot closer then she needs to be, her body almost pressed in to yours. Seeing the seductive smile on her face, you know her actions are deliberate, and who are you to deny such an attractive lady?
You take her in to your arms, pulling her closer, tightly pressing your bodies in to each other.
Her breasts press in to your chest, and your member which has not calmed down since you have met Shanaya presses in to her belly. You can smell the perfume she's wearing, and all of this is beginning to drive you mad with desire.
<<talk "player">>So tell me..<</talk>>\
You breathe, your gaze on her full, red lips.
<<talk "player">>What are you doing here? Relaxing like me?<</talk>>\
She laughs throatily, then leans up, putting her mouth to your ear, gently taking your earlobe between her teeth.
A gasp of pleasure escapes your lips as she continues her ministrations.
<<talk "shanaya">>I'm here to look for prey.<</talk>>\
She whispers softly.
<<talk "shanaya">>And it looks like I've found it.<</talk>>\
You gulp at that, not knowing what to say to that.
<<talk "thought">>Oh, I would gladly be her prey...<</talk>>\
Your mind doesn't have the same problem.
<<talk "shanaya">>Tell me, <<print $player.firstName>>..<</talk>>\
She says, her hands on your chest, gently pinching your nipples through your shirt.
<<talk "shanaya">>Do you like to be prey?<</talk>>\
<<talk "player">>Yes...<</talk>>\
You moan out, collapsing against her in pleasure. It looks like she has predicted that, because she is already in front of a wall, and easily takes your weight as you unintentionally pin her against it.
She's still continuing her assault on your chest, your head falling on her shoulder, your arms around her waist.
A while later she stops, and you come back to your senses.
<<talk "shanaya">>The song is over, love.<</talk>>\
She whispers in to your ear, softly running her slender fingers through your hair.
Not wanting to, you separate from her. You do not understand what is going on, why this woman has such an effect on you, but you know that you like it a lot.
[[Next|Submitted Shanaya Scene1b]]
Submitted by The Mysterious Stranger<<set $shanaya.addFlag("met")>><<addtime { minute : 6 }>>The two of you have a drink together, continuing to talk about several things. A while later however, you realize it has gotten extremely late.
The girls are alone in the mansion, you think.
<<talk "player">>It has been quite an evening, but it has gotten late. I best go.<</talk>>\
Shanaya glances to her wrist, her eyes widening.
<<talk "shanaya">>I didn't realize the time.<</talk>>\
She mutters, then smiles.
<<talk "shanaya">>My my, you sure are interesting.<</talk>>\
As the two of you stand up, she walks up to you, pushing out her chest, making your eyes snap down.
<<talk "shanaya">>Would you be kind enough to drop me to my house?<</talk>>\
She asks, looking up at you through her long eyelashes, a sexy smile on her face.
[[Drop her home.|Submitted Shanaya Scene 1c]]
[[Refuse her request.|Submitted Shanaya Scene 1e]]
Submitted by The Mysterious Stranger<<addtime { minute : 15 }>><<talk "thought">>God, she sure knows how to make a man dance to her music.<</talk>>\
<<talk "player">>Certainly.<</talk>>\
You say, wrapping an arm around her waist, pulling her against your side and walking out of the club.
[[Next|Submitted Shanaya Scene 1d]]
Submitted by The Mysterious Stranger<<addtime { minute : 4 }>>The drive to her house goes by just in a few minutes. Much talking doesn't occur, both of you sitting in a comfortable silence.
<<talk "shanaya">>Where do you live?<</talk>>\
Shanaya asks curiously.
<<talk "player">>In the big mansion a few miles outside of town.<</talk>>\
You answer.
<<talk "player">>You should really come there some time.<</talk>>\
<<talk "shanaya">>Sure.<</talk>>\
She immediately agrees.
You stop the car near her house. Getting out, you open the door for her, pulling her down by the hand.
The moonlight falling down upon her accentuates her already sexy features, and the only thing you are left able to do is to stare at her hungrily.
Fortunately, she doesn't seem to have that problem. She takes hold of your shoulders, guiding you towards a tree. Then, she gently pins you against it with her body. Rubbing her breasts against your chest, she draws out a moan from you. Her hands from your chest go down, sliding under your shirt.
<<talk "player">>S-Shanaya...<</talk>>\
You whimper out as her skin makes contact against yours, the pleasure more intense than anything else.
Her hands from your chest go up to your nipples, and no shirt as a barrier, she pinches them softly, causing you to shutter beneath her hands.
You gaze in to her eyes and find her face coming closer. Then her lips touch yours, and wave after wave of pleasure tingles through your body.
You kiss her back with passion, your mouth moving against hers. Her scent is intoxicating, her taste addictive.
And yet when you are just going to take more, she pulls back, causing you to moan in protest.
She gives you a seductive smile, her hands still under your shirt, caressing your chest. Your arms are around her waist, and as you lean forward for another kiss, she only gives you a short one.
<<talk "shanaya">>There there, Love.<</talk>>\
She whispers against your lips.
<<talk "shanaya">>You can do that and more when you see me the next time.<</talk>>\
<<talk "player">>I will?<</talk>>\
You breathe.
<<talk "shanaya">>Trust me you will.<</talk>>\
She gives you another chase kiss.
<<talk "shanaya">>Sooner than you think.<</talk>>\
With that, she kisses you for the last time, then pulls back, turning to enter her house, swaying her hips sexily as she walks.
[[End.|$location]]
Submitted by The Mysterious Stranger<<addtime { minute : 32 }>>You don't like the signs. First the dance, then this, you don't want to mix up in to anything strange.
<<talk "player">>Actually, I live just around the corner.<</talk>>\
You lie.
<<talk "player">>So, I'm sorry. Perhaps you could ask someone else.<</talk>>\
With that, you swiftly walk away, hoping to get out of there.
[[End.|$location]]
Submitted by The Mysterious Stranger<<addtime { minute : 2 }>>Feeling a little put off by her forwardness, you tell her,
<<talk "player">>Maybe another time.<</talk>>\
She looks a little disappointed but accepts that you don't want to dance with her right now. After talking for another minute, she wanders off into the crowd where you quickly lose sight of her.
[[End.|$location]]
<<addtime { minute : 3 }>>1f was written by GateKeeper to give the player an out from the scene if they want it.You don't know why you keep coming back to this place, but once again you find yourself amidst loud music, mixture of dancing and drinking people, as well as a woman who has been occupying your mind these days.
At first you look around, searching for her. Your glance falls on the back of a woman. Her shoulder is revealed, showing the delicate skin. You're not sure if she's the one who you're looking for, but when she turns around, you know by her face that Shanaya indeed is here.
<<talk "thought">>Does she come here every single day?<</talk>>\
You think to yourself, raising an eyebrow in amusement as she fails to notice you and turns back to the counter to get her drink.
[[Go to her.|Submitted Shanaya scene 3c]]
[[Turn your attention elsewhere.|$location]]
Submitted by The Mysterious Stranger<<addtime { minute : 6 }>>
<<set $shanayaCounter to 2>>\You swiftly walk forward, skillfully weaving out of people's way, avoiding all sorts of collisions.
You reach your destination, turning Shanaya by the shoulders in your direction.
<<talk "player">>Why so alone, sexy?<</talk>>\
You smirk, remembering your first meeting.
<<if $clock.hour gte 3 and $clock.hour gte 11>>[img[images/backgrounds/pendleton/JokerSparseWoman.png]]
<<elseif $clock.hour lt 18>>[img[images/backgrounds/pendleton/JokerMediumWoman.png]]
<<elseif $clock.hour lt 21>>[img[images/backgrounds/pendleton/JokerFullWoman.png]]
<<else>>[img[images/backgrounds/pendleton/JokerExtraWoman.png]]
<</if>>A seductive smile appears on Shanaya's red lips.
<<talk "shanaya">>And here I thought I would have to reach out to you once again.<</talk>>\
That low, sexy tone still makes you wanting to pin her against something and kiss her senseless.
<<talk "shanaya">>So are you here to relax like the last time?<</talk>>\
Shanaya asks, stepping close to you, your bodies being just inches away.
<<talk "player">>Do I get the same treatment if I say yes?<</talk>>\
You hold her by the shoulders, your eyes roaming up and down her body.
Shanaya gives you a sensual look, then pulls up her top, for a moment giving exposing her tantalizing skin to you.
<<talk "shanaya">>That depends on your actions, love.<</talk>>\
[[Kiss her.|Submitted Shanaya Scene 3a]]
Submitted by The Mysterious Stranger<<addtime { minute : 7 }>>Your need is strong, so without wasting time, you bend down and smash your lips in to hers. She eagerly returns your kiss, and you pull her close against yourself, her sexy body pressing in to yours in all the right places. After such a long time, her lips are even more addictive, tasting sweet and soft.
Her arms wrap around your neck, her fingers running through your hair as her lips part when your tongue brushes them. As your tongue battles hers, your hands begin to explore up and down her body. through her clothes, you caress the temptress pressed against you, causing her to moan throatily. Her lips press against you with hunger, letting you know that she's equally excited.
Both of you separate from each other with a gasp, taking in as much air as you can. As you come back to your senses, you realize that you have been making out with Shanaya in public, and yet you don't care, for the temptress in front of you is beckoning you forward with a lustful smile, and not able to resist her, you kiss her once again. Shanaya moans in to your mouth from the intensity of the kiss. Her moans of pleasure drive you insane, and you pull her even closer, one hand near her stomach, and the other behind her, holding her waist.
[[Slide your hand under her top.|Submitted Shanaya Scene 3b]]
Submitted by The Mysterious Stranger<<addtime { minute : 12 }>>Your lips release her mouth, lowering down to kiss her jaw. You go further down, gently nipping her neck. She throws her head back, giving you a pleased moan.
Your hands slide under her top, finding her toned stomach. She inhales sharply as you caress her soft and smooth skin. Your lips move on her neck, kissing the delicate skin again and again.
Your hands go up, gently cupping both her breasts. You begin to massage them, causing Shanaya to moan out in bliss. You gently bite down on her neck, and your double assault reduces her to moaning in pleasure.
<<talk "shanaya">>I'm supposed to be the one who dominates...<</talk>>\
She protests feebly, moaning right after as you squeeze her breasts.
<<talk "player">>Just enjoy it.<</talk>>\
You whisper, your face buried in to her neck.
<<talk "player">>You can have your wicked way with me in a few moments.<</talk>>\
<<talk "shanaya">>Trust me, I'll hold you to that.<</talk>>\
She moans out, her fingers running through your hair. That action relaxes you, and you close your eyes as Shanaya strokes your head with her slender fingers, your face still buried in her neck. taking a deep breath in, you inhale her intoxicating scent, sucking on her neck to taste the delicate skin.
Unfortunately, yours, as well as Shanaya's fun is stopped when someone taps you on the shoulder.
<<talk "player">>What?<</talk>>\
You mutter in annoyance, separating from Shanaya and turning around to glare.
Sadly, it's the security guard, and he doesn't look in a cheery mood.
<<talk "bouncer">>Take this inside a room, or your house, anywhere but here.<</talk>>\
He sneers, then walks off.
You sigh in disappointment, Shanaya doing the same.
<<talk "shanaya">>Let's sit down.<</talk>>\
She suggests.
You follow her to a table and sit down. A waiter walks by, holding a tray filled with drinks, and Shanaya grabs two as he leaves.
Shanaya offers one to you, and you take it with a thanks.
A while later, you put the empty bottle on the table, and Shanaya stands up to leave.
<<talk "player">>You're leaving so soon?<</talk>>\
You jump up to your feet, but as soon as you stand up, you feel your head spinning. A wave of disorientation catches you. You're about to fall over, but Shanaya stops you, holding you in her arms.
<<talk "shanaya">>I'm leaving, and you're leaving with me.<</talk>>\
She smiles at you victoriously, and you don't have the energy to ask her what she means.
She lets go of her hold on you, but as soon as you're on your own two feet without any help, you once again feel disoriented. Shanaya wraps an arm around you, guiding your head to her shoulder.
<<talk "shanaya">>Just focus on walking forward.<</talk>>\
She whispers in your ear, then kisses your forehead.
<<talk "shanaya">>Leave the rest to me. I'll guide you.<</talk>>\
How you were just fine a few moments ago and now feel so tired you don't understand, and the only thing you can do is to walk forward and let Shanaya do the rest.
Soon your vision blurs, and you're barely able to walk correctly. Stumbling all the while, you finally exit the place, Shanaya supporting you.
You close your eyes, not having the strength for keeping them open. You feel someone working with some keys, it's not Shanaya though, as she still has her arm wrapped around you, and her other hand is on your shoulder.
You hear a snap sound, and then you are being lowered down, your head resting on something which is neither hard nor soft.
You open your eyes with effort, and see that you're in the backseat of a car. A person is sitting in the driver's seat. Shanaya climbs in besides you, cradling your head in her hands and resting it in her lap.
<<talk "shanaya">>Feeling tired?<</talk>>\
Shanaya asks softly, her slender fingers running through your hair.
<<talk "player">>Hmm.<</talk>>\
You answer, closing your eyes once again.
<<talk "shanaya">>Sleep, love.<</talk>>\
She softly kisses your forehead, then resumes running her fingers through your hair.
<<talk "shanaya">>A pleasurable night awaits.<</talk>>\
[[Wake.|Submitted Shanaya Scene 3d]]
Submitted by The Mysterious Stranger
<<addtime { minute : 42 }>>You wake up in an unrecognizable place. It's a large sized room, decorated quite elegantly. As you open your eyes and gaze around, you know that you might have been impressed, but considering you're chained to the bed, not able to use any part of your body except your eyes and mouth, panic is the only thing you feel. That panic only increases as you realize you're completely naked, your clothes nowhere in sight.
<<talk "player">>What the hell!<</talk>>\
You say out loud, looking from one side to another in panic.
The door of the room opens, and to your utter astonishment, Shanaya walks in, a predatory smile on her face.
Your eyes widen seeing her, and you immediately remember the events of the night.
<<talk "player">>You put something in my drink.<</talk>>\
You accuse.
The smile gains seductiveness at your statement.
<<talk "shanaya">>I did. Oh, don't look at me like that.<</talk>>\
She says at your furious look.
<<talk "shanaya">>It was only to put you to sleep for an hour or two so I could bring you here without problems.<</talk>>\
<<talk "player">>Where's here?<</talk>>\
You ask, lying on the bed. While you're chained, at least she has chained you in a comfortable position.
<<talk "shanaya">>You're in my house, love.<</talk>>\
She saunters up to you, running a finger down your chest, causing you to shutter.
<<talk "shanaya">>In my bedroom.<</talk>>\
<<talk "player">>W-why am I chained?<</talk>>\
You gasp out, her soft touch doing amazing things to your body. Really, how she can drive you mad with desire with just a single touch is completely beyond you.
Shanaya leans closer to you, her face inches away from yours. Her hand reaches to pinch your nipple, causing you to gasp between a mixture of pain and pleasure.
<<talk "shanaya">>Do you find me attractive?<</talk>>\
She asks with a sensual look. At this proximity, you can't help but inhale her scent, which is extremely addictive.
<<talk "shanaya">>Do you find me beautiful?<</talk>>\
She continues, softly whispering the words, sending shivers down your spine.
<<talk "thought">>Only a fool wouldn't find her beautiful, and you are no fool.<</talk>>\
<<talk "player">>I do.<</talk>>\
You answer honestly.
<<talk "player">>But what does that have to do with me being chained to your bed?<</talk>>\
<<talk "shanaya">>I told you, love.<</talk>>\
Shanaya puts both her soft hands on your chest.
<<talk "shanaya">>You're my prey. That means I'm the one calling the shots. I'll kiss you, I'll hold you, but I'll do it my way.<</talk>>\
Shanaya leans even closer, and if you could even lean a little bit forward, your lips could meet, but sadly, your captivity doesn't allow that.
<<talk "shanaya">>But if you're good..<</talk>>\
She whispers, her hot breath caressing your face.
<<talk "shanaya">>If you do what I tell you to, then I will reward you. And if you listen to me extremely well...<</talk>>\
Shanaya puts her mouth against your earlobe, blowing on it seductively.
<<talk "shanaya">>Perhaps I'll even let you have the control once. Perhaps..<</talk>>\
Her hands trail down your body, causing you to give out a small moan of pleasure.
<<talk "shanaya">>I'll even let you have your wicked way with me.<</talk>>\
With that her lips press against yours, and every coherent thought disappears in to the pleasurable sensations caused by her. Her kiss is filled with raw passion, and as her hands explore your body and mouth dominates your own, the only thing you can do is moan, not able to do anything else.
Shanaya pulls back from you to breathe, allowing you to do the same. Regaining her breath, she gives you a seductive smile.
[[Ask for another kiss.|Submitted Shanaya Scene 3e]]
[[Put an end to this.|Submitted Shanaya scene 3g]]
Submitted by The Mysterious Stranger<<settime { hour : 7 }>>You try to lean forward to claim those soft lips once again, but due to being chained, you cannot move. Your captivity arouses you, and you have a feeling that the woman in front of you knows that as well.
<<talk "player">>Kiss me, Shanaya.<</talk>>\
You breathe out, your words a plea.
It's like all she was waiting for were your words, because as soon as you speak, Shanaya climbs on top of you, straddling your waist. A moment later her lips are upon yours, pulling you in to a passionate kiss. Her hands explore your body, causing you to gasp in pleasure in to her mouth. You try to move, in hopes of feeling up her sexy body, but your restrains hold you back.
With only a few seconds later, Shanaya pulls back from you, causing you to make a sound of protest at the intentional torture.
The woman lying on top of you gives you a seductive smile. Her soft hands caress your chest, her soft, feathery touch causing you to shutter in pleasure.
She leans forward to kiss you once again, but only gives you a small taste of her lips, pulling away right after, a teasing smile on her face. Your moan of frustration is changed midway in to a gasp of pleasure when her lips move down, trailing burning kisses down your chest. You shiver beneath her as her lips gently caress your nipple, kissing the sensitive area. Boldly, she nips at your nipples with her teeth, grazing the skin. You moan at the pleasurable sensation, whimpering out her name in sheer bliss.
Your eyes flutter shut in pleasure when Shanaya blows on your nipples one after another, then snap wide open when she sucks on the skin, causing you to whimper.
<<talk "player">>Shanaya...<</talk>>\
You moan as she stops her ministrations.
<<talk "shanaya">>Yes, <<print $player.firstName>>?<</talk>>\
She asks softly, her mouth moving up from your chest, giving you a short but passionate kiss.
<<talk "player">>Don't stop...<</talk>>\
You plead, already missing the pleasurable sensations.
<<talk "player">>Please don't stop.<</talk>>\
Having mercy upon you, she resumes her ministrations. Her mouth once again explores your upper body, sending wave after wave of pleasure in to your body. Your neck and chest is covered with lipstick marks, but you don't care, because with her attractive body and sensual touches, you know she has marked your soul.
Shanaya kisses you once again, but again to torture you, because she only presses her lips against yours for just a single moment. You groan in frustration, completely helpless beneath her.
<<talk "player">>Shanaya, please...<</talk>>\
<<talk "shanaya">>What?<</talk>>\
She puts her mouth to your ear, blowing softly against it.
<<talk "shanaya">>What do you want, love?<</talk>>\
<<talk "player">>You...<</talk>>\
You breathe out honestly.
<<talk "player">>I want you Shanaya, all of you.<</talk>>\
Your cock is pressed in to her soft and naked belly, and the skin to skin contact is extremely pleasurable.
Shanaya rewards your answer. She smashes her lips in to yours, finally pulling you in to a long and deep kiss. Finally getting the chance, you kiss her back with passion, worshiping her soft and sweet lips. Your tongues wrap around each other, your kisses growing intense. You gently bite her soft lip, causing her to moan. Her intoxicating scent fills your nose, driving you crazy. Shanaya moves her mouth against yours, moaning when you kiss back with passion. She runs her delicate hands through your hair, cradling your head in place to kiss you.
Shanaya pulls back to breathe, but immediately leans forward to kiss you again, causing you to moan in bliss. Her arms wrap around your body. Her hands rest on your back, and she gently scratches the skin with her nails, causing you to shutter in her arms.
Shanaya pulls back from you, but once again leans forward to claim your lips. It seems the temptress on top of you wants this as much as you do, and she keeps kissing you for a long time, stopping long after your lips are swollen.
As she pulls away, you can't help but admire her sexy form. Her clothes are clinging to her body, her large breasts moving up and down as she takes breath after breath. Your gaze stays on her chest, your desire obvious.
Shanaya notices your glance, and giving you a peck on the lips, climbs off you.
Before you can ask why she's just standing there, Shanaya lifts her shirt up, giving you a perfect view of her toned stomach. Soon, she's taking her shirt off, a sexy smile on her face. She throws her shirt on the ground, her bra being the only barrier between your eyes and her breasts. Her hands reach behind her, and a few moments later, Shanaya is completely topless.
You shamelessly ogle her chest. You want to do a lot more then ogle though, and she knows that.
Shanaya climbs on top of you once again, your face pressed between her breasts, just where her sensitive spot is.
She picks up a key from the table on the side, and soon, you aren't chain to the bed anymore. The first thing you do is to wrap your arms around her, pulling the temptress tighter against yourself.
<<talk "shanaya">>Pleasure me, <<print $player.firstName>>.<</talk>>\
She commands in a throaty whisper.
[[No complaints there.|Submitted Shanaya scene 3f]]
Submitted by The Mysterious Stranger
<<addtime { minute : 13 }>>As soon as you have your body back in control, you immediately comply with her commands. Your hands gently squeeze her breasts, igniting a sexual moan from her. While your hands massage her breasts, you move up to her neck, gently trailing kisses from left to right on the delicate skin. Shanaya cranes her neck, giving you better access to the tender flesh. You bite and suck on her neck, extracting moans of delight from her. Her body shivers as you gently kiss her pulse point, then move down. You bite down on her collar bone, making her gasp in bliss. Your hands graze her hardening nipples, your mouth continuing its ministrations on her delicate neck.
<<talk "shanaya">>That's it love.<</talk>>\
Shanaya moans seductively.
You leave a trail of kisses behind as your mouth reaches her breasts. Your lips wrap around one breast while your hand worships the other one. You kiss and lick her skin, moving to her nipple to do the same. Shanaya finally gives a loud cry of pleasure, which further arouses you. After kissing and licking her breast for a few minutes, you switch to the other one, giving it the same treatment. You bite on her skin, gentle enough that she moans in bliss. You move back up to her delicate neck, that being your favorite spot to kiss. You let her intoxicating scent overwhelm you, sucking on her neck and tasting the soft skin. Shanaya moans throatily, her neck extremely sensitive. You graze her skin with your teeth, then lick her neck, finally laying kiss after kiss on the tender flesh. You often bite on her neck between your kisses, and every time, Shanaya moans out sensually.
After a while of pleasuring her, Shanaya cradles your head between her hands, guiding it to the pillow.
<<talk "shanaya">>Now it's my turn to return the favor.<</talk>>\
She blows into your ear, sending shivers down your spine.
She begins with a burning kiss which you immediately reciprocate. Wrapping your arms around her, you explore her bear back, your hands caressing the soft skin. A while later after several kisses, Shanaya moves down. Her lips ghost over your neck, then to your chest, and lower to your stomach and even lower. You're completely tensed up, because you know where she will kiss next. Knowing that, Shanaya looks up at you, giving you a sensual smile.
<<talk "shanaya">>How much do you want this?<</talk>>\
she asks, her hand hovering over your cock.
<<talk "player">>Very much.<</talk>>\
Your voice is filled with anticipation.
Shanaya doesn't waste time. She grips your cock in her soft hand, causing you to take a sharp breath. She slowly and gently strokes you up and down, you moaning in bliss with every single moment. She gently presses down on the tip of your cock, and you give a loud, pleasurable moan. She continues to stroke your cock, causing you to experience pleasure on extreme levels.
A while later, she lets go of her hold on you. You are about to protest, until you see her head lowering down, disappearing between your legs.
You wonder how on earth you haven't received an orgasm when the last time she was able to cause it by just three strokes, but immediately find your answer. If Shanaya can make you come in three strokes, then it's not difficult for her to delay your orgasm.
Shanaya presses a soft kiss to your cock, and all thoughts are out of your mind as you experience the pleasurable sensations.
<<talk "player">>Just how are you so talented...<</talk>>\
You breathe out as Shanaya expertly takes you in to her mouth, sucking and kissing your cock.
Her answer is a careful and gentle graze to your cock with her teeth, causing you to shutter continuously in bliss.
You begin to feel an orgasm approaching. Sadly, the temptress pleasuring you has some other ideas. Just when you know that you're going to cum in to her mouth just after another kiss or suck, Shanaya takes you out of her mouth, climbing off you. You moan in utter frustration, that being the ultimate torture.
<<talk "player">>Shanaya, please don't...<</talk>>\
You beg, hoping that would stroke her ego and she won't leave you in this aroused state.
Hovering over you, Shanaya gently pats your cheek.
<<talk "shanaya">>Sometimes, you'll get lucky with me, love..<</talk>>\
She whispers against your lips.
<<talk "shanaya">>And sometimes, not so lucky. Today was your unlucky day, but who knows? Perhaps next time it won't be so.<</talk>>\
With that, she pulls you in to a burning kiss. She lets her lips linger on yours for a while, then pulls away.
<<talk "shanaya">>Your clothes are on that table.<</talk>>\
She gestures.
<<talk "shanaya">>When you're able to get out of this aroused state of yours.<</talk>>\
A seductive smile appears on her face.
<<talk "shanaya">>You can go home. I'm done with you for now.<</talk>>\
She turns around to walk away, but then spins around.
<<talk "shanaya">>But in no way does it mean that I'm finished with you.<</talk>>\
She says throatily.
<<talk "shanaya">>No, this is just the beginning.<</talk>>\
With that, Shanaya opens the door and saunters off, leaving you completely aroused and unsatisfied.
Wearing your clothes, you easily find the exit to her house. You stride off in extreme frustration, and for the first time, you consider that being her prey has some disadvantages as well.
[[End.|$location]]
Submitted by The Mysterious Stranger
<<addtime { minute : 42 }>><<talk "player">>You've gone too far this time.<</talk>>\
You glare at her.
<<talk "player">>And I had enough of this prey nonsense of yours.<</talk>>\
The door slams open, and two men march in. they quickly and efficiently handcuff Shanaya, and you smirk in amusement.
<<talk "officer">>Ms. Shanaya.<</talk>>\
One of the officers says.
<<talk "officer">>You have been caught by the police in the act of kidnapping. For this you are being taken under arrest. You have the right to remain silent.<</talk>>\
An outraged Shanaya glares at you, and you smirk cockily.
<<talk "player">>Ever since you were able to enter my mansion without me being aware..<</talk>>\
You grin, before continuing.
<<talk "player">>I installed a tracking device in my phone and went to the police, for a situation particularly like this one. So.<</talk>>\
You blow her a kiss.
<<talk "player">>Have fun in jail, beautiful.<</talk>>\
[[End.|$location]]
Submitted by The Mysterious Stranger
<<addtime { minute : 4 }>>Notes: okay, this scene is supposed to be merged with the previous one I sent you. That's all to it, just please don't make this scene a rare one. I know the feeling of knowing that there's a scene, but you can't make it occur due to it being rare. Trust me, that's frustrating.You don't just come here to relax here anymore. No, every time you come here you think of her. You look around for her, and find her after a bit of searching.
Shanaya is looking particularly sexy tonight. You think to yourself. She's wearing a black dress with reaches her knees, showing off her long legs. You're about to go to her, but you notice another guy standing next to her. Judging by his expressions, you're sure he's trying to flirt with her.
[[Get rid of him.|Submitted Shanaya Scene 4a]]
[[Who Cares, leave in search of something more interesting.|Submitted Shanaya scene 5c]]
Submitted by The Mysterious StrangerAnger erupts inside you. Shanaya is yours, no one else's. In only a few seconds you reach her position, giving the man next to her a sinister look. The man at your look gulps, then leaves in a hurry, leaving Shanaya and you alone.
<<talk "shanaya">>Fighting with other men for my affections?<</talk>>\
Shanaya says huskily as you turn to face her, stepping close to you.
<<talk "shanaya">>I quite like it.<</talk>>\
She whispers, her face leaning forward.
<<if $clock.hour gte 3 and $clock.hour gte 11>>[img[images/backgrounds/pendleton/JokerSparseWoman.png]]
<<elseif $clock.hour lt 18>>[img[images/backgrounds/pendleton/JokerMediumWoman.png]]
<<elseif $clock.hour lt 21>>[img[images/backgrounds/pendleton/JokerFullWoman.png]]
<<else>>[img[images/backgrounds/pendleton/JokerExtraWoman.png]]
<</if>>You don't answer her. Conversations can wait.
With one quick motion, you grab her around the waist, pressing her sexy body against yours. Then, you smash your lips against hers, kissing her for all she's worth. As Shanaya's soft lips press back against you, you feel the obsession transforms in to pleasure. You pull her even closer, your chest pressing in to her breasts, causing Shanaya to moan throatily in to your mouth. Gently biting down on her lip, Shanaya complies. Her lips part and your tongue enters her mouth, hers wrapping around yours. You begin to run your hands all over her body, causing her to give out a pleased moan. Shanaya takes a sharp breath when your hand grazes her breast. Liking her reaction, your hands find yourself sliding under her top, stroking and caressing her smooth stomach.
You pull back from her to breathe, Shanaya doing the same.
<<talk "player">>I've missed you.<</talk>>\
You breath against her lips, your forehead pressing up against her own, your hands still caressing her bare flesh.
Shanaya's own hands are all over you, and soon she's stroking your back, pleasurably dragging down her nails on your back, causing your body to shiver.
Her answer is a moan of delight as your hands go north, cupping her large breasts in your hands. As soon as she moans out, you attack her mouth with your own, pulling her into a long kiss. Shanaya whimpers as you worship her breasts, caressing and massaging the hardening nipples.
<<talk "player">>You're mine.<</talk>>\
You whisper after pulling away, kissing her jaw.
Shanaya is silent, but that soon changes when you move down to her neck. A low and extremely sensual moan escapes her mouth as you gently suck on her pulse point, her body shuttering due to your ministrations. You gently keep sucking, Shanaya craning her head to give you better access. You move down a little bit, gently pressing kisses to her throat. You move right, then bite down on her neck, the woman in your arms moaning as you work on one of her most sensitive spots.
You move down to her collarbone, licking the soft and delicate skin, then kissing it right after, drawing out moans and whimpers of pleasure from her lips.
After a long session after which no part of her neck is left unmarked, you pull back, giving Shanaya a moment to pull herself together.
<<talk "shanaya">>L-let's sit there, on the couch.<</talk>>\
She says breathlessly, not so dominant after your ministrations.
[[Follow her to the couch.|Submitted Shanaya Scene 4b]]
Submitted by The Mysterious Stranger
<<set $shanayaCounter to 2>>You follow Shanaya to the couch. You sit down, but when Shanaya is about to do the same, you grab her hips, pulling her backwards on to your lap. Shanaya yelps in surprise, but her yelp midway turns in to a sexual moan of delight when you bury your face in the back of her neck, applying hot kisses to her nape.
Your arms wrap around the attractive woman, your hands resting on her thighs.
<<talk "shanaya">>Oh my god...<</talk>>\
Shanaya moans in sheer pleasure as you bite down on her nape, softly kissing the reddening skin right after.
<<talk "shanaya">>Just keep doing that, love...<</talk>>\
Shanaya whimpers as your teeth graze her delicate neck.
<<talk "player">>Are you sure that's the only thing you want me to do?<</talk>>\
You blow against her skin, causing her to shiver. You don't give her enough time to answer. With your hands, you pull down her top as far as it can go, revealing the tantalizing glimpses of delicate flesh. Shanaya gives a loud moan of bliss when you kiss the spot where her back meets her neck. She arches her back in pleasure, and you move up, trailing kisses up the back of her neck.
You let go of your hold on her, standing up. Shanaya however, falls back on the couch, and soon you're hovering over her body, giving a squeeze to her left nipple, causing her to gasp out in pleasure.
<<talk "player">>How does it feel to be prey, beautiful?<</talk>>\
You ask while your hands take hold of her face, you leaning down to kiss her passionately. Shanaya whimpers in to your mouth as you massage her swollen lips, her body melting in to your arms. You handle the woman in your arms tenderly, your kisses gentle while your caresses with your hands pleasure her in her soft spots. Shanaya moans in to your mouth when your hand moves down to squeeze her thigh. Her moans increase when even after separating for air, you descent back upon her, worshiping her sweet and soft lips, holding her tightly while lying on top of her on the couch.
When you come up for air, Shanaya's cheeks are flushed with excitement.
<<talk "shanaya">>Trust me, love..<</talk>>\
She whispers breathlessly, her hands quick as lightening sliding under your shirt, beginning to caress your chest. She grazes your nipples with her nails, and you gasp between pleasure and pain, her soft hands sending electric shocks through your body.
<<talk "shanaya">>You might have won this little game tonight.<</talk>>\
She whispers, that same seductive smile which drives you crazy appearing on her soft, full lips.
<<talk "shanaya">>But ultimately, I'll be the one in charge.<</talk>>\
She seals the words with a burning kiss, her soft and sweet lips moving against yours skillfully. Even while lying beneath you, Shanaya's the one dominating the kiss, causing you to groan in bliss due to the sensations of her hands and lips working on your body.
Her kiss leaves you dazed, and when you come back to your senses, Shanaya is gone.
The person holding your attraction there no more, it doesn't take you long to leave the club, your mind still on the woman who has completely captivated you with her sex appeal.
[[End.|$location]]
Submitted by The Mysterious StrangerWho Shanaya spends her time with is no concern to you, and you begin to enjoy yourself in other ways; eating and drinking, flirting with other women and getting involve with a few make out sessions with a dark skinned beauty.
Soon however, you glance at your watch, and realize it's time to leave.
[[End.|$location]]
Submitted by The Mysterious StrangerOkay, this scene occurs at the joker, between twelve to two at night. Not anything else to ad really.Your eyes fly over several people, most of them attractive and sexy women. A woman with tanned skin, in a tight black top catches your eye, but your mission of going to her is put to a stop when someone taps you on the shoulder.
By now, you've grown more than used to the feeling of that particular hand, and you turn around, staring in to the gray eyes of Shanaya.
You try to act casual, but your body defies you. You unconsciously step close to her, breathing in her intoxicating scent. Your cock is fully awake and attentive, and you don't understand how even without the woman in front of you doing anything, you're so aroused.
You can't help it however. Ever since Shanaya took you to her place, you can't get her out of your mind. Her thoughts bother you all the time, and you are in a constant state of arousal. Not even sex with other women helping, and the only thing which is around you is her and her alone.
<<if $clock.hour gte 3 and $clock.hour gte 11>>[img[images/backgrounds/pendleton/JokerSparseWoman.png]]
<<elseif $clock.hour lt 18>>[img[images/backgrounds/pendleton/JokerMediumWoman.png]]
<<elseif $clock.hour lt 21>>[img[images/backgrounds/pendleton/JokerFullWoman.png]]
<<else>>[img[images/backgrounds/pendleton/JokerExtraWoman.png]]
<</if>><<talk "shanaya">>Checking out other women, are we?<</talk>>\
Shanaya asks.
<<talk "shanaya">>Have I not passed your tastes?<</talk>>\
She pouts sensually, lifting her shirt up to give you a view of her stomach which is just made for applying kisses to it.
Her hand is inches away from your cheek, and you are begging inside your mind for that distance to be no more.
Slowly, very slowly. Shanaya cups your cheek, then your entire face, in her soft hands. It's like the constant lust which has been burning inside like you calms down a little bit. Her caress soothes you, and you relax, leaning in to her touch while an involuntary sigh escapes your lips.
<<talk "shanaya">>I want an answer, love.<</talk>>\
Shanaya says softly.
[[Flatter her.|Submitted Shanaya scene 6a]]
[[Pull away from her.|Submitted Shanaya Scene 6b]]
<<addtime { minute : 7 }>>
Submitted by The Mysterious Stranger<<talk "player">>How can other women have my attention when the definition of beauty stands in front of me?<</talk>>\
You stare in to her captivating eyes, slipping a hand behind her, putting it on her waist to bring her closer to you.
Shanaya's attractive body presses in to yours in all the right places, and you can't help but softly moan. She puts her hands on your chest, guiding you backwards until your back presses in to a table, Shanaya pinning you against it with her body.
<<talk "shanaya">>Prey once again.<</talk>>\
She strokes your cheek, causing you to close your eyes in pleasure.
<<talk "player">>If you keep hunting me in this manner..<</talk>>\
You breathed as Shanaya presses her breasts in to your chest.
<<talk "player">>I'm willing to be your prey for centuries.<</talk>>\
<<talk "shanaya">>Do you think I'm beautiful?<</talk>>\
She asks, her face leaning close to yours.
<<talk "player">>I do.<</talk>>\
You whisper, waiting for those lips to descent upon you.
<<talk "shanaya">>Do I fill your dreams?<</talk>>\
She asks in a whisper, so close to him that the scent of her perfume is driving you mad with desire.
A nod, you swallow as she nears.
Shanaya smiles seductively. Her body completely presses in to yours, her arms wrapping around your neck. You take her in your arms, pulling her even closer. Your forehead is leaning against hers, your breaths mingling. Her soft, tantalizing lips are centimeters away.
<<talk "shanaya">>Does your every thought revolve around me, love?<</talk>>\
Shanaya murmurs, noticing your glances on her body with a sexy smile on her face.
<<talk "player">>It does.<</talk>>\
You breathe.
Slowly, Shanaya leans forward.
<<talk "shanaya">>A bit more.<</talk>>\
She says.
<<talk "shanaya">>Just a little bit more.<</talk>>\
She pats your cheek, and then pulls away, a teasing smile on her face. Turning around, she moves out of your side while swaying her hips sensually.
You moan in frustration, the temptress's attempts successful. The object of your affections there no more.
<<link "Start looking again.">><<gotoevent setup.events.nightclubPickup>><</link>><<addtime { minute : 8 }>>
[[Enough for now.|$location]]
Submitted by The Mysterious Stranger<<talk "thought">>This is bad..<</talk>>\
The arousal you feel is unnatural. You don't know what else she could do to you, so you just take her hand, raising it to your lips. Kissing the soft flesh and letting it remain against your skin for a moment, you gently push her away, slipping out of the club sometime after.
[[End.|$location]]
<<addtime { minute : 4 }>>
Submitted by The Mysterious StrangerI wrote this scene according to the nightclub function, so add this scene when the player is looking to pick up a woman.Standing in the club, you feel extremely aroused. Aroused because of a single woman, to be exact.
Shanaya, for some strange reason, is on your mind all the time. It is not like you've turned in to a lovesick fool, it's the attraction for the sexy woman which bothers you day and night.
You're getting fed up with it however. You know it's not natural to feel constantly aroused. Even after having sex with other women is not helping, and you suspect that Shanaya only can give you the answers.
Your eyes turn to the very woman who torments you, seeing her looking elsewhere in the club.
[[Stalk her home.|Submitted Shanaya Scene 7a]]
[[Confront her here.|Submitted Shanaya Scene 7aAlt]]
Submitted by The Mysterious Stranger
<<addtime { minute : 6 }>>Your hormones rage and your frustration surges as you approach Shanaya. She doesn't even look your way until you grab her arm and spin her toward you.
<<talk "player">>You got some explaining to do.<</talk>>\
You growl.
Shanaya doesn't look threatened by you. As a matter of fact, she has a slow, seductive smile appearing on her face which practically screams sensuality.
<<talk "shanaya">>Explain what, love?<</talk>>\
She asks in a sexy tone.
<<talk "player">>Explain what you have done to me.<</talk>>\
You say furiously, barely keeping your eyes on her face instead of looking down at her neck or chest.
<<talk "player">>I feel aroused all the time. I'm constantly thinking about you and how it would be to ravish you. Not even my dreams are spared.<</talk>>\
You snarl, annoyed at her smug look.
<<talk "shanaya">>How can I explain your sexual fantasies?<</talk>>\
Shanaya asks, instead of struggling, leaning in to you, causing both of your bodies to press in all the right places.
<<talk "player">>I know that an arousal like this, an arousal during every single moment is not natural!<</talk>>\
You shake her by the shoulders.
<<talk "player">>You have done something to me, and I want to know it.<</talk>>\
<<talk "shanaya">>I suppose the cat's out of the bag.<</talk>>\
Shanaya sighs, shaking her head.
<<talk "shanaya">>Yes, I did something to you. The drink which caused you to fall asleep also included an arousal pill.
It makes you feel a continuous arousal for the person you were aroused by before consuming the pill.<</talk>>\
Shanaya smirks.
<<talk "shanaya">>In your case, it was me, and here we are.<</talk>>\
<<talk "player">>You...<</talk>>\
You growl.
<<talk "shanaya">>Now now, don't blame me entirely.<</talk>>\
Shanaya whispered throatily.
<<talk "shanaya">>If you weren't aroused by me, the pill wouldn't have worked. It doesn't create or amplifies the arousal. It just makes you feel it continuously, nothing more.<</talk>>\
<<talk "player">>Well, I want a solution to this.<</talk>>\
You tell her.
<<talk "shanaya">>I have one.<</talk>>\
Shanaya purrs.
<<talk "shanaya">>But I can't do anything here at the club.<</talk>>\
You let Shanaya go, and she gives you a seductive smile.
<<talk "shanaya">>Follow me home.<</talk>>\
Without another word, she turns and makes her way toward the exit, leaving you to follow her.
By the time you're out the door, you see her getting into her car and you have to scramble to get to your own car before losing sight of her.
A few minutes later, you're walking quickly to catch up to her as she steps inside of her home. You've barely crossed the threshold before she spins toward you.
Grabbing hold of you, she rips off your shirt, and before you can say anything, Shanaya begins to stroke your chest with her hands, and it is like a shock travels through your body.
All the restlessness disappears off your body by that single touch, and you are left to moan and whimper in sheer bliss as Shanaya continues to stroke up and down your chest with her tender hands.
<<talk "shanaya">>While the pill makes you aroused and restless..<</talk>>\
She softly whispers in your ear, stroking down your back, causing you to shiver.
<<talk "shanaya">>A simple touch from the person who you're aroused by will make you relaxed, not to mention it will be... pleasurable.<</talk>>\
While reducing you to a whimpering mess, Shanaya has maneuvered you in such a way that now you're pressed up against the wall, Shanaya's body leaning in to yours.
<<talk "shanaya">>There is another solution you know.<</talk>>\
Shanaya says, feeling your shoulders.
<<talk "shanaya">>I can give you the pill with which counteracts the previous one's symptoms. Do you want that, love?<</talk>>\
Asking the last part, she presses a burning kiss to your chest, right on your nipple, causing you to moan out in sheer bliss.
[[Let her continue.|Submitted Shanaya scene 7b]]
[[Ask for the pill.|Submitted Shanaya scene 7c]]
Submitted by The Mysterious Stranger
<<addtime { minute : 16 }>>With her ignoring you, you see little choice but to follow her home and confront her.
You make your move when Shanaya uses her keys to open the door of her house. As soon as the door is opened, you jump out of your hiding place. With one quick motion, you grab Shanaya, get inside the house, slam the door shut behind you, pinning Shanaya against the wall.
You know that she has nowhere to go now. She's pinned against the wall, your body pressing in to hers while her front presses in to your chest. You pin her arms above her head, and this close to her, your face is just centimeters away from hers.
<<talk "player">>You got some explaining to do.<</talk>>\
You say, aroused and infuriated at the same time.
Shanaya doesn't look threatened by you. As a matter of fact, she has a slow, seductive smile appearing on her face which practically screams sensuality.
<<talk "shanaya">>Explain what, love?<</talk>>\
She asks in a sexy tone.
<<talk "player">>Explain what you have done to me!<</talk>>\
You say furiously, barely keeping your eyes on her face instead of looking down at her neck or chest.
<<talk "player">>I feel aroused all the time. I'm constantly thinking about you and how it would be to ravish you. Not even my dreams are spared.<</talk>>\
You snarl, annoyed at her smug look.
<<talk "shanaya">>How can I explain your sexual fantasies?<</talk>>\
Shanaya asks, instead of struggling, leaning in to you, causing both of your bodies to press in all the right places.
<<talk "player">>I know that an arousal like this, an arousal during every single moment is not natural!<</talk>>\
You shake her by the shoulders.
<<talk "player">>You have done something to me, and I want to know it.<</talk>>\
<<talk "shanaya">>I suppose the cat's out of the bag.<</talk>>\
Shanaya sighs, shaking her head.
<<talk "shanaya">>Yes, I did something to you. The drink which caused you to fall asleep also included an arousal pill.
It makes you feel a continuous arousal for the person you were aroused by before consuming the pill.<</talk>>\
Shanaya smirks.
<<talk "shanaya">>In your case, it was me, and here we are.<</talk>>\
<<talk "player">>You...<</talk>>\
You growl.
<<talk "shanaya">>Now now, don't blame me entirely.<</talk>>\
Shanaya whispered throatily.
<<talk "shanaya">>If you weren't aroused by me, the pill wouldn't have worked. It doesn't create or amplifies the arousal. It just makes you feel it continuously, nothing more.<</talk>>\
<<talk "player">>Well, I want a solution to this.<</talk>>\
You tell her.
<<talk "shanaya">>I have one.<</talk>>\
Shanaya purrs.
<<talk "shanaya">>But I can't do anything while pinned against a wall.<</talk>>\
You let Shanaya go, and she gives you a seductive smile.
Then she rips off your shirt, and before you can say anything, Shanaya begins to stroke your chest with her hands, and it is like a shock travels through your body.
All the restlessness disappears off your body by that single touch, and you are left to moan and whimper in sheer bliss as Shanaya continues to stroke up and down your chest with her tender hands.
<<talk "shanaya">>While the pill makes you aroused and restless..<</talk>>\
She softly whispers in your ear, stroking down your back, causing you to shiver.
<<talk "shanaya">>A simple touch from the person who you're aroused by will make you relaxed, not to mention it will be... pleasurable.<</talk>>\
While reducing you to a whimpering mess, Shanaya has maneuvered you in such a way that now you're pressed up against the wall, Shanaya's body leaning in to yours.
<<talk "shanaya">>There is another solution you know.<</talk>>\
Shanaya says, feeling your shoulders.
<<talk "shanaya">>I can give you the pill with which counteracts the previous one's symptoms. Do you want that, love?<</talk>>\
Asking the last part, she presses a burning kiss to your chest, right on your nipple, causing you to moan out in sheer bliss.
[[Let her continue.|Submitted Shanaya scene 7b]]
[[Ask for the pill.|Submitted Shanaya scene 7c]]
Submitted by The Mysterious Stranger
<<addtime { minute : 15 }>><<talk "player">>Oh, this method is just fine...<</talk>>\
You moan as Shanaya trails kisses down your chest.
<<talk "shanaya">>Good answer.<</talk>>\
She whispers, leaning her face up suddenly, to pull you in to a passionate kiss. With a pleasurable sigh, you lean in to her, surrendering to the temptress pinning you. Wrapping your arms around her, you bring her in closer, your tongue beginning to explore her mouth. Without wasting any time, your hands begin to grope her body. One hand reaches down to squeeze her ass, the other sliding under her shirt to cup and massage her breast. Shanaya moans in to your mouth, and your growing erection presses in to her stomach. You taste her sweet and soft lips, groaning in pleasure as Shanaya's hands softly run up and down your chest. You return the favor, your other hand rising to slide under her shirt, caressing her soft stomach.
A while later you pull away, gasping for air. Shanaya does the same, but she completely pulls away, stepping away from you, and at your disappointed look, smirks.
<<talk "shanaya">>Get used to this, because after tonight, you're going to be even more aroused every day.<</talk>>\
Shanaya says.
<<talk "shanaya">>Only a frequent touch from me will help you, which I won't do.<</talk>>\
She smiles seductively, stepping close to you. Leaning forward, she puts her mouth on to your ear.
<<talk "shanaya">>Until you beg me..<</talk>>\
She whispers, then blows against your earlobe, causing you to shiver.
<<talk "player">>What do you mean?<</talk>>\
<<talk "shanaya">>I told you that you are my prey.<</talk>>\
She says huskily, kissing between your neck and ear.
<<talk "shanaya">>And I want you to beg me. I want you to beg me to touch you. To kiss you.<</talk>>\
Shanaya circles around you, stopping in front of you.
<<talk "shanaya">>I want you to beg me to have sex..<</talk>>\
She whispers, her lips inches away.
<<talk "shanaya">>And when you do..<</talk>>\
She says, gently stroking your nipples, causing you to whimper in bliss. While her hands are busy doing that, she takes your earlobe in to her mouth, catching it in between her teeth and gently nipping at it.
<<talk "shanaya">>I'll pleasure you beyond your wildest imaginations...<</talk>>\
<<talk "shanaya">>But all that is in the future. I'm not so cruel to send you away unsatisfied tonight.<</talk>>\
Then she kisses you with all her passion. You hungrily return her kiss, your hands roaming everywhere on her body. It's not long until with urgency, you're tearing off her shirt, as well as removing her bra.
Shanaya's flawless skin becomes on full display, and slipping an arm around her waist, you pull her against your side, guiding her to the nearest couch. You both know that ultimately she's the one in control, but she lets you lower her down on the couch, as well as letting you climbing on top of her.
You stare down at the topless woman lying beneath you. Her cheeks are flushed, an excited look in her eyes. Her breasts move up and down with her hard breathing, and she gasps as you pinch her nipples.
Lying on top of her, your forehead is resting against her. You put your arms around her, pulling the temptress tight against you.
Instead of claiming her lips, you dive in between her breasts, kissing and licking one of her most sensitive spots. A low, guttural moan escapes Shanaya's lips as you bite down on the tender flesh, right between her breasts. The action further arouses you, as well as excites her, so you repeat it several times, until the area between her breasts is turned red, several marks on the soft flesh. Shanaya is moaning and breathing hard, but you don't give her the time to regain back her wits. You next attack her breasts, taking a nipple in to your mouth while both your hand massage the other one. A long and throaty moan escapes her mouth as you continue to worship her breasts, your mouth switching to the other nipple after a while. Shanaya uses her slender fingers to run through your hair, cradling your head so you keep what you are doing. You nip at her nipple with your teeth, then gently suck on it. Shanaya's hands from your hair travel down to your shoulders, chest, and stomach, and just the touch of her soft hands causes you to moan in sheer bliss. You show your gratitude by pinching her nipple with your other hand, drawing out a gasp from her
You release her nipple, then immediately take the other one in to your mouth. Your both hands cup her remaining breast, beginning to worship it. Shanaya takes a sharp breath as your hands softly graze her nipple, your mouth doing the same. The graze becomes a caress, and soon you are massaging her breast with your hands, your mouth sucking and licking her other breast, causing the woman lying beneath you to moan in pure ecstasy.
After a while of that, you move up to look at her properly. She is breathing hard, her eyes clouded over with desire. Her intoxicating scent fills your nostrils, and soon your lips descend on to hers. With a throaty moan, Shanaya kisses you back, moving her lips against yours. You gently bite down on her lip, your hands caressing her sides and then moving to caress her shoulders, repeating the action again and again as you kiss her.
Several kisses later, you attack her swollen lips one last time, then move down, trailing kisses down her neck. She takes in a sharp breath when you suck on the side of her neck, then whimpers as you bite her collarbone.
Already have attended to her breasts, you move down to her toned stomach. You gently apply soft, feathery kisses to her stomach, gently kissing her belly button, causing her to sigh.
Before you can go down lower, Shanaya stops you, reminding that she would only allow it when you have properly begged her. You sigh in disappointment as soon after that, she ends your make out session.
<<talk "player">>I thought I was supposed to not feel aroused after this?<</talk>>\
You breathe out, picking up your shirt off the ground.
<<talk "shanaya">>Did I say that?<</talk>>\
Shanaya smirked sexily.
<<talk "shanaya">>Yeah, I did. I supposed I lied.<</talk>>\
Stepping close to you, she wraps her arms around you, leaning up to press her lips against yours.
<<talk "shanaya">>But I'm sure you'll manage.<</talk>>\
She whispers against your lips, then steps away.
Not long after that, you leave.
[[End.|main street]]
Submitted by The Mysterious Stranger
<<addtime { minute : 56 }>>
<<set $shanayaCounter to 3>>Knowing that you have been drugged against your own will, you feel wary. Besides, your suspicions of the arousal not being natural are proven. Keeping all that in mind, you gently push Shanaya away, asking for the pill.
<<talk "shanaya">>As you wish.<</talk>>\
She sighs in disappointment.
<<talk "shanaya">>It's your loss though, not mine.<</talk>>\
She goes in to room for some minutes, then comes back with a glass of water and a small round shaped pill. Gulping down the pill, it is soon when you leave her house.
[[End.|main street]]
Submitted by The Mysterious Stranger
<<addtime { minute : 12 }>>
<<set $shanayaCounter to -1>>Scene happens at the joker, twelve to two at night. After this, only one scene remains and the story arc will be done. Then the real fun can begin!<<set setup.events.nightclubPickup to [
{
requires: '$player.gender is setup.Character.Gender.Male',
chance: 100,
link: "Night Club Pickup 1"
},
{
requires: '$player.gender is setup.Character.Gender.Male',
chance: 100,
link: "Night Club Pickup 2"
},
{
requires: 'true',
chance: 70,
link: "Night Club Pickup 3"
},
{
requires: '$player.gender is setup.Character.Gender.Female',
chance: 60,
link: "Night Club Pickup 4"
},
{
requires: '$player.gender is setup.Character.Gender.Female',
chance: 80,
link: "Night Club Pickup 5"
},
{
requires: '$player.gender is setup.Character.Gender.Female',
chance: 80,
link: "Night Club Pickup 6"
},
{
requires: '$player.gender is setup.Character.Gender.Male',
chance: 50,
link: "Night Club Pickup Success 1"
},
{
requires: '$player.gender is setup.Character.Gender.Male',
chance: 100,
link: "Night Club Pickup Success 2"
},
{
requires: '$player.gender is setup.Character.Gender.Male',
chance: 70,
link: "Night Club Pickup Success 3"
},
{
requires: '$player.gender is setup.Character.Gender.Female',
chance: 75,
link: "Night Club Pickup Success 4"
},
{
requires: '$player.gender is setup.Character.Gender.Female',
chance: 85,
link: "Night Club Pickup Success 5"
},
{
requires: '$player.gender is setup.Character.Gender.Female',
chance: 100,
link: "Night Club Pickup Success 6"
},
{
requires: '$player.gender is setup.Character.Gender.Male and ($kids.filter(function (k) { return (k.motherId === $mischievousClubber.id && k.ageReal >= 18); }).length gte 1 or $kids.filter(function (k) { return (k.motherId === $unattractiveClubber.id && k.ageReal >= 18); }).length gte 1 or $kids.filter(function (k) { return (k.motherId === $snootyClubber.id && k.ageReal >= 18); }).length gte 1 or $kids.filter(function (k) { return (k.motherId === $sluttyClubber.id && k.ageReal >= 18); }).length gte 1 or $kids.filter(function (k) { return (k.motherId === $shyClubber.id && k.ageReal >= 18); }).length gte 1) and not $player.hasFlag("nightClubSuccess7Cooldown")',
chance: 100,
link: "Night Club Pickup Success 7"
},
{
requires: '$player.gender is setup.Character.Gender.Male and $shanaya.hasFlag("met") and $shanayaCounter gte 2 and ($clock.hour gte 22 or $clock.hour lt 1)',
chance: 50,
link: "Submitted Shanaya scene 6"
}
]>>Your eyes drift over the crowd, people seeming to move with the heavy beat of the music.
Watching for anyone who catches your interest, you drift into the crowd to mingle. It's not long before you find yourself surrounded by moving bodies, many of them attractive ladies.
For the next few minutes, you dance, occasionally catching the eye of a woman, but never seeming to hold her attention for long.
<<talk "thought">>Looks like my luck is wearing thin at the moment.<</talk>>\
Only slightly discouraged, you wander back toward the edge of the crowd.
<<link "Keep looking.">><<gotoevent setup.events.nightclubPickup>><</link>><<addtime { minute : 24 }>>
[[Give up for now.|$location]]
Scene Generously Sponsored by He Who Remembers AllSlipping into the crowd, you begin to mingle.
It's not long before you find yourself chatting up a lady, dressed just a little bit slutty and wearing a bit more makeup than is absolutely necessary. For a couple of minutes, you seem to really be hitting it off, but you must say something wrong, or perhaps she sees someone else who catches her attention. Either way, she politely excuses herself and vanishes into the crowd before you can offer up more than a token protest.
<<link "Keep looking.">><<gotoevent setup.events.nightclubPickup>><</link>><<addtime { minute : 8 }>>
[[Give up for now.|$location]]
Scene Generously Sponsored by He Who Remembers AllYou spend some time moving through the crowd. You exchange a few words with some of the strangers that you meet, but you don't seem to hit it off with any of them.
Discouraged, you move away from the bulk of the crowd where the people aren't packed so tightly together. Once there, you pause, surveying the people while you consider what you want to do next.
<<link "Keep looking.">><<gotoevent setup.events.nightclubPickup>><</link>><<addtime { minute : 17 }>>
[[Give up for now.|$location]]
Scene Generously Sponsored by He Who Remembers AllYou've barely started scanning the crowd when you see a man looking right at you. Almost the same moment your eyes meet his, he winks, smiles, then fails to be subtle as he drops something into a drink he's holding.
<<talk "thought">>That's bad news if I ever saw it.<</talk>>\
As the thought crosses your mind, a pair of dancers momentarily obscure the view and you take that chance to quickly slip away from where you were standing, angling your way toward someone who appears to be working security.
A brief conversation later where you explain what you saw and give an appearance for the potential predator, you turn to mingle in the club again while the man working security starts to talk into a hand held radio.
<<link "Keep looking.">><<gotoevent setup.events.nightclubPickup>><</link>><<addtime { minute : 15 }>>
[[Give up for now.|$location]]Moving to the music, you find yourself dancing with several different men, but you either loose interest in them or they dander off on their own after a little while.
<<link "Keep looking.">><<gotoevent setup.events.nightclubPickup>><</link>><<addtime { minute : 20 }>>
[[Give up for now.|$location]]Finding yourself on the dance floor, you start to move to the music with only half your mind on finding company.
Even so, one man after another appears before you. Some want to buy you a drink, others seem more interested in your body, and others simply drift away as they decide to seek companionship elsewhere.
Among those that remain for any period of time, none manage to completely catch your interest.
Eventually, you find yourself dancing alone once more.
<<link "Keep looking.">><<gotoevent setup.events.nightclubPickup>><</link>><<addtime { minute : 18 }>>
[[Give up for now.|$location]]Mingling in the crowd, a pretty girl, tall and slender, her eyes seductive, catches your eyes. Wandering close to her, you start to dance with her. The smile on her lips and the twinkle in her eye is a clear indication that she's enjoying herself.
Her front brushes against you and you can smell the faint hint of alcohol on her breath as she stops with her lips only a couple inches from your own.
<<talk "mischievousClubber">>You going to try to kiss me, or what?<</talk>>\
You feel a slight thrill go through you.
<<if ($clock.hour gte 6 and $clock.hour lt 22)>><<set $random to random(1,4)>><<elseif $clock.hour lt 23>><<set $random to random(3,4)>><<else>><<set $random to random(3,5)>><</if>><<if $random is 1>>[[Kiss her.|Night Club Pickup Success 1a]]
[[Something's off, abort!|Night Club Pickup Success 1b]]
<<else>>[[Kiss her.|Night Club Pickup Success 1c]]
[[Something's off, abort!|Night Club Pickup Success 1b]]<</if>>
Scene Generously Sponsored by He Who Remembers All<<set $clubPickup to "mischievous">><<talk "boyfriend">>What the fuck!<</talk>>\
A male voice comes from close enough that you instinctively turn toward it, adrenaline coursing through you at their confrontational tone.
<<talk "boyfriend">>What the hell you doing with my girlfriend?<</talk>>\
Your eyes flicker to the girl, seeing an innocent expression plastered on her face like a mask.
<<talk "thought">>Why that little..<</talk>>\
Your train of thought is interrupted as the man pushes you.
[[Confront him.|Night Club Pickup Success 1d]]
[[She's not worth it.|Night Club Pickup Success 1e]]
Scene Generously Sponsored by He Who Remembers All<<addtime { minute : 15 }>><<talk "player">>You know what..<</talk>>\
You begin, taking a half step back from her.
<<talk "player">>Maybe another time.<</talk>>\
You can see the shock on her face as you turn to leave, making your way back toward the edge of the crowd. When you glance back, you see her still standing there, surprise on her face, tempered with a touch of disappointment.
<<link "Look for someone else.">><<gotoevent setup.events.nightclubPickup>><</link>><<addtime { minute : 3 }>>
[[Give up for now.|$location]]
Scene Generously Sponsored by He Who Remembers AllHer lips taste of caramel, just a little over sweet and heavy with alcohol. Almost as soon as your lips touch, her tongue darts out, thrusting into your mouth.
You're surprised, your eyes widening at the unexpected intrusion, and you can feel her smile at your reaction, her lips tugging at yours as they curl upward.
When she pulls back, she's flushed with arousal, her breath quick. Taking a deep breath, you only wonder at the implications for a second before she takes your hand and starts to drag you through the crowd.
<<link "Allow her to lead you.">><<gotoevent setup.events.nightclubFuck>><</link>>
[[Pull away.|Night Club Pickup Success 1f]]<<addtime { minute : 5 }>>
Scene Generously Sponsored by He Who Remembers All<<talk "player">>She came on to me.<</talk>>\
You say, a little heat entering your voice.
Clearly a little tipsy from alcohol, the man takes an aggressive step toward you, raising his fist as if to hit you, but instead of throwing a punch he just sort of stumbles.
<<talk "thought">>Not worth my time.<</talk>>\
You think, turning and walking away. Behind you, you can hear the girl call after you, but you can't make out her words over the noise, and more importantly you don't care enough to turn around in the hopes of getting her to repeat herself.
When you find a place that isn't so crowded, you turn back toward the crowd, but can see no sign of the girl or her boyfriend anywhere.
<<link "Look for someone else.">><<gotoevent setup.events.nightclubPickup>><</link>><<addtime { minute : 3 }>>
[[Give up for now.|$location]]
Scene Generously Sponsored by He Who Remembers All<<talk "thought">>Not worth it.<</talk>>\
You think to yourself, putting your hands up in front of yourself to indicate that you're not looking for a fight.
<<talk "player">>Didn't know she was taken.<</talk>>\
You say as you step away.
You take a second step before you turn your back and walk away.
<<link "Look for someone else.">><<gotoevent setup.events.nightclubPickup>><</link>><<addtime { minute : 3 }>>
[[Give up for now.|$location]]
Scene Generously Sponsored by He Who Remembers AllPulling free of her grip, you stop where you're standing.
She pivots toward you, her expression shifting from surprise to resignation in a matter of seconds.
<<talk "player">>Maybe this isn't such a good idea.<</talk>>\
You say, only half to her.
Anger flickers behind her eyes.
<<talk "mischievousClubber">>Sure, go find someone else if you think you can do better.<</talk>>\
She spits the words, then spins on her heel and storms off into the crowd.
A moment later, you turn the opposite direction and wander toward where the people aren't packed so tightly together.
<<link "Look for someone else.">><<gotoevent setup.events.nightclubPickup>><</link>><<addtime { minute : 24 }>>
[[Give up for now.|$location]]
Scene Generously Sponsored by He Who Remembers AllIt doesn't take you long before you see a girl among the crowd. She's a bit overweight, her skin pale, thick glasses adorning her face, and more than anything else, looks completely out of her element.
<<talk "thought">>Bet she came with her friends, and her friends have found guys to dance with, or left with someone already. She's all alone. Easy prey.<</talk>>\
The thought amuses you.
[[Go say hello.|Night Club Pickup Success 2a]]
<<link "Look for someone else.">><<gotoevent setup.events.nightclubPickup>><</link>><<addtime { minute : 4 }>>
[[Give up for now.|$location]]
Scene Generously Sponsored by He Who Remembers AllAs you make your way toward the girl, you see her eyes drift over you, then quickly do a double take when she notices that you're looking right at her.
You see her flush, quickly looking around herself just in case you're looking at someone else nearby.
When you reach her, her eyes are a little wide, clearly uncertain. Without a single word, you offer her your hand, which she hesitantly takes. For a moment, she looks at her hand in yours, then her eyes dart around herself before meeting your eyes.
<<talk "unattractiveClubber">>You want to dance, . . . . with me?<</talk>>\
You know that she's not really asking, more confirming your intent, but you decide to have a bit of fun with it anyway.
<<talk "player">>That sounds like a wonderful idea, I'm glad you asked.<</talk>>\
Surprise flashes in her eyes, her pale cheeks turning crimson.
Raising her hand to your lips, you kiss the back of her hand.
<<talk "thought">>Warm and soft.<</talk>>\
You muse.
<<talk "unattractiveClubber">>My friends put you up to this.<</talk>>\
She sounds sure of herself, her eyes looking around while her expression seems to crumble.
<<talk "player">>I saw a pretty girl standing all alone. I thought it was a shame and wanted to come meet you. I have no idea who your friends are.<</talk>>\
You tell her.
She seems skeptical, but allows you to step a little closer. One arm comes to rest on her hip, just a little closer to her ass than is probably proper. She seems surprised by your forwardness, but offers no resistance.
For a few minutes the two of you dance. Her slowly becoming more comfortable, and at one point even grabbing your ass with a sheepish grin.
Eventually, as a song nears its end, you lean in close to her ear.
<<talk "player">>Maybe we can go somewhere we can get to know each other a little better?<</talk>>\
She blushes, unable to quite meet your eyes.
<<talk "unattractiveClubber">>I know what you're doing.<</talk>>\
She says over the new song that is starting.
<<talk "player">>Oh?<</talk>>\
You ask.
<<talk "player">>And what am I doing?<</talk>>\
<<talk "unattractiveClubber">>You're trying to get into my panties.<</talk>>\
She somehow blushes darker before continuing in a softer voice.
<<talk "unattractiveClubber">>But that's ok, most guys don't pay attention to me, especially guys that look like you. It sort of makes me happy.<</talk>>\
Without a word, you reach up and brush a stray strand of hair from her face, an act that makes her smile.
<<talk "unattractiveClubber">>You said we should find somewhere..<</talk>>\
Her voice falters slightly.
<<talk "unattractiveClubber">>I have an idea.<</talk>>\
Then as if concerned she might lose her nerve if she doesn't hurry, she starts to cut through the crowd. You have to move quickly to keep up.
<<link "Allow her to lead you.">><<gotoevent setup.events.nightclubFuck>><</link>>
[[Lose her in the crowd.|Night Club Pickup Success 2b]]<<addtime { minute : 18 }>>
Scene Generously Sponsored by He Who Remembers All<<set $clubPickup to "unattractive">><<talk "thought">>Not quite what I'm looking for tonight.<</talk>>\
You realize. Your footsteps slow, but in her excitement to lead you away she continues on. You let her get a dozen paces ahead of you, then you quickly move toward the thickest bit of the crowd in the hopes of vanishing before she notices. A few minutes later when you are pretty sure you've lost her, you start to drift back toward the edge of the crowd.
[[End.|$location]]<<addtime { minute : 5 }>>
Scene Generously Sponsored by He Who Remembers AllBy the time you see the woman, her eyes are already locked on you, a predatory smile on her lips as she moves fluidly through the crowd toward you.
<<talk "sluttyClubber">>Dance with me.<</talk>>
As the words leave her full lips, your eyes drift over her face, noting the way she's applied makeup to maximum effect, then down to the top of her dress where you can see a scandalous amount of cleavage, from there your eyes follow the flair of her hips to the bottom of the short skirt that seems poised to reveal what lies beneath with even the barest of movements.
Every inch of her screams 'slut' in a way that promises a quick hard fuck before being forgotten in favor of tomorrow's conquest.
[[Dance with her.|Night Club Pickup Success 3a]]
[[Reject her.|Night Club Pickup Success 3b]]
<<addtime { minute : 5 }>>Reaching out, you take her hand in yours. There's a twinkle in her eyes right before a her lips pull upward into a sultry smile.
You've barely reached the dance floor before the woman starts to move to the music, using the deep beat to time her swaying as she turns her back toward you.
A second later, you can feel her bottom press against your crotch, lightly at first, but with an ever growing sense of urgency as she casts a hungry look over her shoulder at you.
The way she rubs against you causes her skirt to rise, revealing a lack of panties beneath even as you feel your cock hardening in your pants.
In that moment, she leans back against you, her eyes never leaving yours as she presses the length of her body against you.
<<talk "sluttyClubber">>Fuck me.<</talk>>\
[[Fuck her right here.|Night Club Pickup Success 3c]]
[[Find some place private.|Night Club Pickup Success 3d]]
[[Reject her advances.|Night Club Pickup Success 3e]]Your eyes slide back up her body until you meet her eyes once more.
<<talk "player">>Maybe some other time?<</talk>>\
There's a flash of something in her eyes, a mix of surprise, disappointment, and contempt.
A heartbeat later, she's already forgotten you as she turns her sights on the club as a whole, looking for someone else to subject to her whims.
[[End.|$location]]<<addtime { minute : 5 }>>Smiling to yourself, you pull her skirt up suddenly, exposing everything below her navel to anyone who would bother to look in her direction.
Fortunately for any semblance of modesty she might have, the crowd is packed into the club tight enough that no one seems to notice.
One of your hands reaches between her legs, cupping her ass before drifting lower in search of her slit.
At the same time the woman frantically works to unbuckle your pants.
As soon as you feel your cock spring free, her fingers wrap around it. You can see a smile tug at her lips as she feels your size, then without warning she points the tip of your cock at her slit and sort of hops. In doing so, she manages to take most of your length into her cunt in a single motion.
You hook one arm under one of her legs, leaving her to balance on one foot as you start to rock your hips.
Both of her arms snake around your neck, holding herself close as she bounces to meet your thrusts.
For a little while, you're able to keep your movements in rhythm with the music, making the nature of what you are doing less obvious, but it doesn't take long before her movements start to become more urgent.
You're only mildly aware of how some members of the crowd have started to take notice of the sordid act playing out in their midst.
Some among the crowd move away in disgust, but just as many simply ignore what is happening. However, nearly half of those around you are clearly more interested in watching the act unfold.
The audience only seems to drive the woman to higher lusts, her voice raising to compete with the deafening music playing inside the club.
In spite of yourself, you feel your own arousal reaching a fevered pitch, your balls starting to pull tight an instant before the woman clinging to you begins to shudder. You can feel a surge of her fluids gush around your cock just a split second before you throb and jerk in her depths, filling her hole with your semen while she moans lewdly in your ear.
She remains like that, holding you for support until she catches her breath.
<<talk "sluttyClubber">>Fuck, I needed that!<</talk>>\
Leaning in, she kisses you on the cheek before sliding off your cock.
You can see your cum sliding down her leg as she adjusts her skirt to hide her crotch.
A second later you realize that your manhood is still hanging freely, exposed for all to see.
With a sheepish grin, you tuck your penis back into your pants and zip up.
By the time you turn your attention back toward the girl, she's already vanished into the crowd.
[[End.|$location]]<<addtime { minute : 14 }>><<talk "player">>Maybe we can find somewhere a little more discreet?<</talk>>\
A bit of the fire in her eyes goes out, and for a second you think she's going to reject your idea. But then she gets a thoughtful look on her face and nods to herself.
<<talk "sluttyClubber">>Sure, I've got just the place in mind. Follow me.<</talk>>\
In the next instant, she's weaving her way across the club, leaving you to follow.
<<link "Follow her.">><<gotoevent setup.events.nightclubFuck>><</link>><<set $clubPickup to "slutty">>You find yourself shaking your head even before your lips part.
<<talk "player">>Nah, I'd rather just dance right now.<</talk>>\
The look the woman gives you is offended and disbelieving, like she can't quite make sense of what you just said but knows it was not what she wanted to hear.
Slowly, her movements stop and she turns to face you.
<<talk "sluttyClubber">>Limp dicked fucker.<</talk>>\
She nearly spits the words before whirling on her heel and storming away.
[[End.|$location]]<<addtime { minute : 5 }>>Even as you make your way through the crowd, you notice a man watching you.
Slowing, you take in the sight of him, well dressed and clean shaven, a small smile tugging at the corner of his lips as you take in the sight of him.
<<talk "thought">>The kind of guy who could have any girl in this place, and wants me to know that he's chosen me.<</talk>>\
You feel a small thrill go through you even as the more rational part of your mind realizes that he's almost certainly just looking for his next conquest.
[[Go say hello.|Night Club Pickup Success 4a]]
<<link "Look for someone else.">><<gotoevent setup.events.nightclubPickup>><</link>>
<<addtime { minute : 6 }>>A small smile pulls at your own lips as you allow the man to draw you in.
His eyes start on yours, then trail down your body as you draw closer. He must like what he sees because his smile seems to grow as his gaze slides back up your body until he meets your eyes again.
The den of noise in the club drowns out his name as he introduces himself, and after a few shouted pleasantries between both of you, you find yourself dancing with the man.
It's impossible to miss the sexual undertone to the way he touches you while dancing, or the look in his eyes as he looks at you.
As the song comes to an end, during the lull between songs, the man says something that you miss, though his intention is impossible to miss.
<<talk "thought">>He wants to go somewhere more private.<</talk>>\
<<link "Allow him to lead you.">><<gotoevent setup.events.nightclubFuck>><</link>>
[[Decline and slip away.|Night Club Pickup Success 4b]]<<addtime { minute : 7 }>>He must see your decision in your eyes because the man stops, a flash of disappointment in his eyes before he takes your hand and kisses it's back once.
A simple nod and a few words that are lost among the club's noise, then the man turns and starts to move away.
At the same time, you turn your own attention elsewhere as well.
[[End.|$location]]<<addtime { minute : 4 }>>Your eyes fall on a man standing by himself. He's holding a drink in his hand and looking around the club in a way that makes you wonder if he's about to leave.
The second he notices your gaze, he offers a small smile and raises his drink in greeting.
[[Go say hello.|Night Club Pickup Success 5a]]
<<link "Look for someone else.">><<gotoevent setup.events.nightclubPickup>><</link>><<addtime { minute : 4 }>>
[[Give up for now.|$location]]When you approach, you can see mild surprise in his eyes. You can't help but smile just a little when you see him look quickly over his shoulder to confirm that you're actually looking at him. A smile that turns sheepish as he points at himself with one finger to confirm his suspicion.
Your smile grows as a small laugh slips past your lips.
Over the sound of the music, you make your introductions, followed by moving to the dance floor. Two songs later, he's finally relaxed enough to enjoy himself, a nice change from the uncertainty he had expressed when you first noticed him.
<<link "Ask him somewhere more private.">><<gotoevent setup.events.nightclubFuck>><</link>>
[[Excuse yourself and leave.|Night Club Pickup Success 5b]]<<addtime { minute : 12 }>><<talk "player">>It's been fun, but I need to go.<</talk>>\
Your voice barely carries over the music, causing the man to lean in so he can hear you better.
Almost instantly, you can see a bit of disappointment in his expression, but he nods in understanding as you start to move away.
[[End.|$location]]
<<addtime { minute : 3 }>>Keeping one eye on your surroundings, scanning the other people dancing, you find yourself drifting between dance partners until one in particular catches your eye.
That one person is a younger man, dressed nice but not expensively. His smile is warm and genuine as he lays eyes on you.
The man is clearly focused on the dance, enjoying the experience with no expectations beyond the moment.
While you have no doubt that he'd gladly dance with you, part of you wonders if he'd even take interest in your advances.
[[Dance with him.|Night Club Pickup Success 6a]]
<<link "Look for someone else.">><<gotoevent setup.events.nightclubPickup>><</link>><<addtime { minute : 4 }>>
[[Give up for now.|$location]]He gives you a little nod in greeting, his body continuing to move to the music as he does so. A second later you're facing him, your own movements mirroring his.
The next two songs seem to rush by, each of you enjoying the dance and proximity until there's a lull in the music.
[[Ask him if he'd like to go somewhere private.|Night Club Pickup Success 6b]]
[[Continue dancing with him.|Night Club Pickup Success 6c]]
<<link "Look for someone else.">><<gotoevent setup.events.nightclubPickup>><</link>><<addtime { minute : 9 }>><<talk "player">>Maybe we can sneak away for a little bit?<</talk>>\
You raise your eyebrows suggestively as you speak.
<<set $random to random(1,9)>><<if $random is 1>>There's a hint of disappointment in the man's eyes as he misses a step in his dancing.
Even before he opens his mouth to speak, he's already shaking his head.
<<talk "stranger">>Sorry, I don't swing that way. I'm just here to dance.<</talk>>\
Feeling suddenly awkward, you allow the man to drift away, still moving to the music.
[[End.|$location]]
<<addtime { minute : 4 }>>
<<elseif $random lte 8>>The man's expression goes from surprise, to predatory, to thoughtful, all in the blink of an eye, then he's nodding.
<<talk "stranger">>Yeah, I think I'd like that.<</talk>>\
His eyes drift over you, clearly looking at you in a different light than before.
<<talk "stranger">>Follow me.<</talk>>\
<<link "Follow him.">><<gotoevent setup.events.nightclubFuck>><</link>>
[[On second thought, maybe not.|Night Club Pickup Success 6d]]<<addtime { minute : 3 }>>
<<else>>The second the words leave your mouth, the man's entire demeanor seems to change. It takes only half a second longer to realize that he finds the notion of a casual hookup to be distasteful.
In the seconds that follow, he makes an awkward exit and slips into the crowd without bothering to look back.
[[End.|$location]]
<<addtime { minute : 2 }>>
<</if>>Enjoying the companionship without expectation, you continue to dance with the man through several more songs until the man leans close.
<<talk "stranger">>Its been fun, but I need to run. I'll look for you next time I'm here.<</talk>>\
With a smile and a wave, the man starts to slip away, casting one long look back toward you before completely vanishing into the crowd.
[[End.|$location]]
<<addtime { minute : 35 }>>Having changed your mind about the guy, you allow yourself to fall behind him as he starts to lead you away.
At your first opportunity, you vanish into the crowd, leaing the man to wonder where you went as you move to a different part of the club where you are unlikely to be noticed.
[[End.|$location]]
<<addtime { minute : 3 }>>As you skim the crowd, you see a girl looking back at you.
She holds your gaze just a little longer than seems normal before looking away, then looking straight back.
From where you are standing, it looks like the girl is making a conscious effort to keep putting one foot in front of the other as she approaches.
It's not until she's almost to you that her resolve seems to crumble. With her eyes downcast, her pace slows and you realize that she's seconds away from vanishing back into the crowd.
Your eyes drift over her, taking note of her small frame, her long hair, and the way her frilly dress barely reaches half way down her thighs.
[[Let her go.|Night Club Pickup Success 7a]]
[[Greet her.|Night Club Pickup Success 7b]]
[[Offer to buy her a drink.|Night Club Pickup Success 7c]]In the time it takes for you to turn away, the woman is lost in the crowd once more, the memory of how she looked at you soon forgotten to the music drowning out everything inside the club.
[[End.|$location]]You raise your voice to be heard over the music as you introduce yourself. The girl smiles, then replies even though her voice is lost to the den of noise filling the air.
Within minutes, you find yourself dancing with the girl. At first, everything seems to be going well, but a casual touch, a flirty smile, and it's not long before the girl starts to look uncomfortable.
A little longer and the girl excuses herself, something about powdering her nose, then slips away.
For a little while you wait, watching for her return, but it's not long before you admit to yourself that the pretty young lady simply isn't going to return.
[[End.|$location]]
<<run $player.addFlag("nightClubSuccess7Cooldown")>>\
<<run $player.addEvent(
"Delay Night Club Success 7 For 18 Months",
(function () {
var due = $clock.clone();
due.year += 1; /* 1 Year... */
due.month += 6; /* 6 Months Later... */
return due.toDate();
})(),
function () {
State.variables.player.deleteFlag("nightClubSuccess7Cooldown");
}
)>>Smiling at the woman's approach, you raise your voice above the roar of the music.
<<talk "player">>Can I buy you a drink?<</talk>>\
There's a hint of relief in her features as she nods.
The two of you find a place that's quieter only in comparison to the rest of the club. Within seconds of taking a seat, a waitress arrives to take drink orders before hurrying off in the direction of the bar.
In the meantime, the woman starts to talk, telling you that she came here tonight because her mother told her about a man, her father, who she had a one night stand with. She'd always wondered about her father and confessed that the whole thing has left her with some daddy issues.
To that, she shoots you a sly look before blushing with embarrassment.
You listen, nodding or saying a few words as is appropriate.
As you finish emptying the drink you don't remember receiving, the waitress appears with another round for both of you.
The girl sips at her drink then makes eye contact.
You're not sure if it's the alcohol, some deep seated kink, or something else, but the girl bites her lip, looking flush.
<<talk "femaleStranger">>You know, you'd be about my daddy's age, . . . <</talk>>\
[[Time to part ways, this is getting too weird.|Night Club Pickup Success 7d]]
[[She can call you daddy.|Night Club Pickup Success 7e]]
<<run $player.addFlag("nightClubSuccess7Cooldown")>>\
<<run $player.addEvent(
"Delay Night Club Success 7 For 18 Months",
(function () {
var due = $clock.clone();
due.year += 1; /* 1 Year... */
due.month += 6; /* 6 Months Later... */
return due.toDate();
})(),
function () {
State.variables.player.deleteFlag("nightClubSuccess7Cooldown");
}
)>>You find yourself leaning back in your seat, brow furrowing slightly before you can stop yourself.
<<talk "thought">>There's a red flag if I've ever seen one.<</talk>>\
Your eyes dart to the side as you plan your escape, only to excuse yourself in a voice so soft that you know she probably didn't catch any of what you just said.
Not waiting for her response, you slip from your chair and start toward the restrooms, allowing yourself to become lost in the crowd along the way.
A little while later when you catch sight of the table you had been at again, you see no sign of the girl from earlier.
[[End.|$location]]You can feel a smile form on your lips, full of lust as your eyes appraise her.
The girl flushes, her breath coming visibly quicker as she meets your eyes.
<<talk "player">>You can call me daddy if you like.<</talk>>\
Very slowly, she bites her lip, her eyes darting toward your lap before she can catch herself.
As you watch her, she swallows, meets your eyes, then looks away again while her cheeks darken visibly in the poor lighting of the club.
<<talk "femaleStranger">>Daddy.<</talk>>\
She bites her lip again, unable to suppress a sudden smile.
<<talk "player">>Come sit in daddy's lap.<</talk>>\
The way she moves, it's as if she's on autopilot. Her footsteps are stiff, but rapid enough that you can tell she's excited.
When she reaches your side of the table, you lean back slightly, making room for her as she straddles your lap. For several seconds it feels like she's holding herself just off your lap, but even as you feel your cock starting to strain at your pants she lowers herself until you feel her bottom settle against your legs.
For several long seconds you look at each other, your eyes mere inches away from hers.
You can feel her stiffen slightly as you slip your arms around her, your hands coming to rest on the small of her back.
She takes a deep breath, then slips her own arms around your neck before leaning in close so that her forehead touches yours.
<<talk "femaleStranger">>Daddy.<</talk>>\
Her voice is a breathy whisper that's somehow just barely audible above the den of music around you.
In the next instant, she moves her hips, stiffly at first, then more smoothly with each time she shifts forward and back in your lap.
When her hands leave your neck, you worry for a second that she's lost her nerve, but instead of trying to get out of your lap she instead reaches toward the space between you. You think you can feel her hands trembling as she unbuckles your pants, and she freezes in place as her hand touches your member.
Her fingers feel soft, delicate, and warm as they encircle your manhood.
Then she's raising up in your lap, her free hand reaching beneath her skirt.
While you can't see what she does, when she lowers herself you can feel her panties brush along the side of your cock as you enter her. Her hole is wet, sweltering hot, and eager to accept you inside. By the time her hips meet yours, you can feel her juices squelch between your bodies.
The excitement in her eyes when she meets your gaze is enough to make you throb inside of her.
She smiles, clearly pleased by your response as she starts to rock her hips.
With a hundred people in the club, yet none of them aware of the lewd act happening in their midst, the woman in your lap riding you with increasing urgency as she pants in your ear.
You both remain like that, her riding your cock while you hold her hips and stifle your groans of pleasure. Occasionally someone will glance toward the two of you, but if they realize the nature of what you're doing they give no indication of it.
As the woman's movements approach a fevered pitch, you can feel your own arousal nearing its peak as well.
Gritting your teeth as you right to hold back your orgasm just a little longer, you hiss into her ear.
<<talk "player">>Cum for me, cum for daddy.<</talk>>\
Your words seem to set her off, her body convulsing as her pussy clamps down rightly around your invading cock. At the same time your balls pull up tight, your cock jerking inside of her as you begin to spill your load into her depths.
She clings to you as she catches her breath, her body feeling hot against yours.
<<talk "femaleStranger">>Thank you daddy.<</talk>>\
As she says the words, you feel her tight little pussy tremble around your member one final time before she unsteadily stands.
For a moment longer she holds on to you to steady herself, one hand moving beneath her skirts presumably to pull her panties back in place.
It's not until her eyes dart to your lap that you realize your manhood is still on display to anyone who might look your way.
Scrambling to tuck your cock back into your pants, the girl says something about cleaning herself up before leaving in the direction of the bathrooms.
You remain where you're at, losing her in the crowd but staying put while waiting for her to return.
Eventually you realize that she's probably not coming back, and feeling just a little disappointment you get up from your seat and make your way into the crowd.
[[End.|$location]]<<set setup.events.nightclubFuck to [
{
requires: 'not $clubPickup is "slutty" and $player.gender is setup.Character.Gender.Male',
chance: 100,
link: "Night Club Fuck 1"
},
{
requires: '$player.gender is setup.Character.Gender.Male',
chance: 100,
link: "Night Club Fuck 2"
},
{
requires: '$player.gender is setup.Character.Gender.Female',
chance: 100,
link: "Night Club Fuck 4"
},
{
requires: '$player.gender is setup.Character.Gender.Female',
chance: 100,
link: "Night Club Fuck 5"
},
{
requires: '$player.gender is setup.Character.Gender.Female',
chance: 10,
link: "Night Club Fuck 6"
}
]>>Her step quick and excited, she leads you through the back door of the club and into the alley. The near deafening noise of the club is silenced suddenly as the door slams closed in your wake, leaving you standing in a sudden silence.
The girl you are with barely even pauses, she smiles, a coy little grin that proves infectious. In a single step, the front of her body is pressed against yours, the alcohol on her breath filling your nostrils.
For just a split second, there's uncertainty in her eyes as she looks at you. Then you grab her ass with both hands, pulling her snugly against you and pressing your hardening member against her belly.
Her uncertainty turns almost instantly to excitement as your manhood presses against her, even through all the clothing, she can feel how excited you are. There's a twinkle in her eyes as she bites her lip, then slips to her knees as she reaches for your buckle.
Within seconds, you feel the cool evening air on your cock as she fishes it from your pants. Her eyes flicker between your face and your penis, then her tongue darts out to wet her lips before she leans forward, her lips parting as she takes just the head into her mouth.
You can feel her tongue twirl around the tip of your cock once, then she plunges forward. While her technique could use a little work, her enthusiasm makes up for it. Her head bobs up and town rapidly, like she feels the need to prove herself in some way.
Closing your eyes, you lean back against the cold brick wall behind you, savoring the sensations as she works your shaft, trying not to think about much other than the pleasure you are experiencing.
It doesn't take long before you can feel the telltale sensation of an approaching orgasm, subtle at first as your balls lightly ache, slowly pulling tight as a growing need starts to build inside of you.
As if sensing how close you're getting, her head starts to bob just a little faster, her cheeks hollowing as she sucks just a little harder.
You mumble something to her, the words unclear even to yourself, but their intent is clear.
<<set $random to random(1,3)>><<if $random is 1>>Her eyes widen slightly, but she pulls back quickly. With one hand she strokes you while aiming your cock off to one side. It only takes a few quick strokes before you lose control, streams of pearly white cum gushing from the tip of your cock to splatter on the ground by her side.
Looking down at her, you can see the amusement in her eyes, clearly enjoying the feel of your cock pulsing in her hand as you blow your load.
Biting her lip, she releases your manhood and stands. Then with a little wink, she quickly slips back inside the club, leaving you to put your own cock away again.
A couple of minutes later, you follow her back into the club.
<<elseif $random is 2>>She has just enough time to look surprised before you lose all control. Your first blast catches her right across the cheek, causing her to jerk back instinctively. The second stream of cum arcs through the air behind the first, leaving a crescent across one eyes and arcing up over her forehead into her hair.
Even before the third strand of cum lands on the front of her dress, she's already starting to yell at you.
<<talk "mischievousClubber">>Fuck! A bit of warning!<</talk>>\
You barely listen. Instead, you tuck your softening cock back into your pants and slip back into the club, leaving the unhappy woman to clean herself up in the alley.
<<else>>Your warning only seems to encourage her, her movements quickening as you feel the cum beginning to boil in your balls. Your cock swells, throbs, then cuts loose with a thick blast of your seed.
The girl pulls back at the last possible second, ending with only the tip of your cock between her lips as she tries to catch your entire load.
You oblige by pumping stream after stream of your cum into her mouth, her eyes widening with surprise at the volume of it.
While you watch, she swallows, then hungrily sucks at your cock a little longer, seemingly intent on getting every last drop before finally giving up. Swallowing a second time, she grins up at you and opens her mouth to show you that not a drop remains.
<<talk "mischievousClubber">>That was fun.<</talk>>\
She says, and from her tone of voice, you know she means it.
<<talk "mischievousClubber">>Maybe we can do it again some time?<</talk>>\
Biting her lip seductively, she winks and opens the back door of the club. Music blares through the opening, reminding you of just how loud it is inside.
You're just finishing recomposing yourself when you follow her inside.
<</if>>[[End.|$location]]
Scene Generously Sponsored by He Who Remembers All<<addtime { minute : 16 }>>You find yourself being led through the doors of the ladies restroom. A couple of women look at you in surprise, but you don't even have time to offer a few words in your own defense before you are tugged into the first stall.
Forgetting about the other occupants of the bathroom, you instead focus on the woman in the stall with you. You lean in, your lips meeting hers with a kind of hunger that reeks of unbridled arousal.
There's a sharp intake of breath as your lips part with hers.
<<if $clubPickup is "mischievous">>You see her eyes flicker to the side, toward where the door to the restroom would be if the stall wasn't in the way. Just a hint of mischief makes its way into her expression as she smiles faintly.
<<elseif $clubPickup is "unattractive">>Now that she has you in the stall, you can see in her eyes that uncertainty has started to creep back in.
Her eyes flicker to the door behind you, clearly considering the possibility of escape. You can actually hear her swallow in the confines of the stall.
When her eyes meet yours again, she seems to steel her resolve.
<<elseif $clubPickup is "slutty">>She doesn't even close the door behind herself, her entire focus is on getting your pants down around your ankles, . . . roughly.
<<else>>You should not be seeing this message. If you see this message, please let us know what the girl you had picked up looked like and a little bit of information about that scene. That will help us to find the problem and fix it for future releases. It's help from fans like you that allow us to make the best game possible and quickly fix errors that occur.
<</if>>[[Blowjob.|Night Club Fuck 2a]]
[[Fuck her.|Night Club Fuck 2b]]
Scene Generously Sponsored by He Who Remembers All<<addtime { minute : 6 }>><<if $clubPickup is "mischievous">>Her eyes dart to your crotch, then without the need to prompt, she slips to her knees on the white tile floor. Like a kid opening a present on Christmas, she reaches for the front of your pants and scrambles to free you from them.
The sound she makes when you spring free is a mix of excitement and surprise, and when you look down at her you see her looking at your manhood longingly.
With one hand, she strokes you once, then leans forward. There's no buildup, no foreplay, she simply parts her lips and takes half of your cock in a single motion.
Pulling back, she spits on your cock, then strokes it a few more times to get it wet before taking it back into her mouth.
She sucks your cock like she's starved for it, her head bobbing up and down as it intent on taking you to the root with each bob. You can hear her choking herself on your manhood each time she bottoms out, her nose pressed firmly against your belly, every few seconds she pulls back far enough to gasp for air, then she's right back at it again.
The experience is intense enough that you simply hold the sides of the stall to steady yourself, close your eyes, and enjoy the sensations.
Minutes pass with her continuing, only slowing when you start to get close, and even then only long enough to ensure you last a bit longer before starting again.
<<talk "mischievousClubber">>You like the way I suck your cock.<</talk>>\
She hisses, stroking you with her hand.
<<talk "mischievousClubber">>Now you're going to love the way I make you cum.<</talk>>\
And without another word, she redoubles her efforts from earlier, her head jerking up and down your shaft.
Right as you feel yourself nearing orgasm, she reaches up and cups your balls, squeezing them gently as she shoves her head forward, your cock slipping into her throat.
You groan, your hips involuntarily jerking as you begin to cum.
Her eyes flicker upward, boring into yours as you pour your seed directly down her throat. When you're finally done, she lets your cock slip from her lips with a gasp.
Not bothering to wait for you to pull your pants back up, she winks at you then slips from the stall.
<<elseif $clubPickup is "unattractive">>Meeting her eyes, you brush a curl of hair from her face. Her eyes half close as she subtly leans her face into your palm.
You only have to lower your hand slightly before she takes the hint and slides to her knees.
Unfastening your pants, you can see how she watches you, her eyes slightly too wide and her lips parted. There's a sharp intake of breath and she jerks back slightly when you spring free of the confines of your pants.
A moment later, she reaches up with one hand, not quite touching you at first, then just touching with one finger. She smiles nervously as it bounces from her touch.
Looking up, she meets your eyes as if seeking approval, then when you give a subtle nod, she wets her lips and kisses the head of your cock.
For the next few minutes, she kisses your penis, seemingly intent on kissing every inch of your manhood, then she lets her tongue slide along the side of your shaft. The whole time she keeps eye contact with you.
A soft moan escapes your lips as she finally takes your rigid cock into her mouth, a smile forming on her face as the pleasure she is clearly giving you. Then with the same slowness and attention to detail as before, she begins to work your shaft, sometimes licking, sometimes sucking at your member as she slowly but surely builds you toward your eventual releases.
After several minutes of this, you let your hand come to rest on the back of her head. You don't apply any pressure, but she seems to increase her efforts all the same. When you feel like you're getting close, you warn her with a breathless whisper. She stops suddenly, the tip of your cock in her mouth and her eyes widening. A second passes, then she reaches up and quickly begins to stroke your cock.
<<talk "thought">>Guess she's scared I'm going to shove my cock down her throat or something.<</talk>>\
The thought barely filters through your brain as all of your attention shifts to your impending orgasm.
You swell and throb, surprise registering on her expression as you begin to fill her mouth with cum. Two, three, four times you deposit a thick jet of semen onto her tongue before slipping free of her lips. A single bead of cum still dangles from the tip of your cock, lazily stretching toward the floor before he finally drips free of the strand and falls.
Meanwhile, you can see the woman glance toward the toilet, then at you.
<<talk "thought">>She wants to spit it out.<</talk>>\
You have just enough time to think before you see her steel her resolve, close her eyes and swallow.
<<talk "player">>That, was incredible.<</talk>>\
You admit to her, leaning against the stall as you catch your breath.
She smiles, a big toothy grin.
<<talk "unattractiveClubber">>Oh my God, my friends are never going to believe I just did that!<</talk>>\
Then, without so much as a glance back, she rushes from the stall with a look of excitement on her face.
<<talk "thought">>Guess she can't wait to tell her friends. I wonder if she's going to try finding me again later when she realizes we didn't exchange numbers?<</talk>>\
<<elseif $clubPickup is "slutty">>When the first tug of your pants doesn't take them below your hips, she tugs twice more with increasing strength before dropping unceremoniously to her knees on the bathroom floor.
Her tongue snakes out, sliding along the side of your cock from base to tip before her lips part and she takes your member into her mouth.
With one hand, she reaches between her own legs, touching herself as her head starts to bob up and down your shaft. Her movements are rapid, almost violent as she fucks her face against your manhood so hard she gags when you hit the back of her throat.
Her other hand reaches up, fondling your balls as she drools and gags on your cock.
You find yourself holding on to the sides of the bathroom stall, steadying yourself against the cool panels to each side of you as the air is filled with both the sounds of her noisily sucking your cock and the scent of her arousal as the hand between her legs reaches a fevered pace.
The woman's teeth rake the length of your member, blurring the line between pleasure and pain for just a second before her pace suddenly increases.
It doesn't take long before you can feel a familiar ache in your balls.
At the last possible second, she pulls back, her lips leaving your cock with an audible pop right before she aims it at the wall of the stall.
Just in time for the first blast of cum erupting from your balls to go flying through the air.
For the next few seconds, you paint the wall of the stall white with your seed while the slutty woman aiming your member grins to herself.
A second later, the woman stands, reaches up with the hand she had between her legs and wipes the wet slimy fingers across your cheek before turning to leave the stall.
As she makes her exit, she straightens her skirt then turns toward you one final time.
<<talk "sluttyClubber">>Maybe next time I'll let you fuck me properly.<</talk>>\
Once she's gone, you're left standing in the stall, your softening cock still hanging freely in front of you while the sounds of the club seem to vibrate through the floor.
<<else>>You should not be seeing this message. If you see this message, please let us know what the girl you had picked up looked like and a little bit of information about that scene. That will help us to find the problem and fix it for future releases. It's help from fans like you that allow us to make the best game possible and quickly fix errors that occur.
<</if>>You take a moment to clean yourself up, making sure your pants are properly buckled again, then wander back into the nightclub.
[[End.|$location]]
Scene Generously Sponsored by He Who Remembers All<<addtime { minute : 19 }>><<if $clubPickup is "mischievous">>Quickly reaching under her skirt, you see her shimmy, then her panties fall around her ankles. Even as she steps out of them, her hands are already at the front of your pants.
Within seconds, your rigid member springs free. The girl's earlier expression of excitement blossoming into something more. Quickly, she sits down on the toilet, one foot raising to brace itself against the toilet paper dispenser while the other moves to the far side of the stall, spreading her legs and causing her glistening labia to part to reveal the hole between.
You need no further encouragement than that. You kneel between her legs, then with both hands grab her ass to pull her to the edge of the toilet seat. She squeals happily, her eyes going from your cock to your face.
When you feel the moist folds of her pussy against the tip of your cock, you nudge forward, the velvety folds of her pussy parting to accept your manhood inside of her. The moment the crown of your cock is inside of her, her legs wrap around your hips and she uses them to pull you inside.
An appreciative moan fills the air as you feel your hips meet hers.
<<talk "mischievousClubber">>Fuck me.<</talk>>\
She hisses, her voice thick with arousal.
Pulling back, you begin to fuck her, hard rapid strokes that fill the bathroom with the sounds of your hips meeting hers, leaving no doubt as to what is happening in the stall for anyone else in the bathroom. There is no love making, no tenderness, just a raw animalistic rut as her heels on your ass spur you to continue.
You continue like this for several minutes, your breath becoming short and sweat beading on your brow. At the same time, the woman's moans evolve into breathless gasps and her skin becomes flushed with arousal.
Suddenly, her heels dig into your ass hard, forcing you as deep inside of her as you can reach. Her body quivers as she clings to you, and the feel of her pussy convulsing around your cock overcomes the last of your restraint. Your balls pull tight, your cock swells and throbs inside of her, and your semen gushes into the confines of her vagina as you fill her with your seed.
It's not until you feel yourself softening that you finally start to pull out, a trickle of your cum slipping from her hole before she closes her legs.
With a little smirk, she reaches down and grabs her panties, quickly pulling them up before letting her dress fall back in place.
<<talk "mischievousClubber">>Thanks stud, I needed that.<</talk>>\
She says with a grin, then she's brushing past you without another glance.
<<talk "thought">>Isn't she going to clean herself up first?<</talk>>\
You wonder as you quickly clean yourself up and rebuckle your pants.
A minute later, you're stepping back out of the bathroom and into the main part of the club.
<<run $mischievousClubber.cumFilledAttempt("vaginal")>><<run $mischievousClubber.sexAttempt($player)>><<elseif $clubPickup is "unattractive">>Taking a step toward her, you lock eyes with the woman. When the back of her legs hit the toilet, she nearly falls backward, but her hands spring forward and grab hold of you to catch herself. She almost instantly blushes.
Leaning forward, you let your forehead touch hers, your lips brushing against hers. Even before you kiss her, she's breathless, clearly swept up in the moment.
You quickly pull her dress up, your lips never leaving hers as you scramble for her panties. You feel lace against your fingertips and idly wonder what color her panties are as you pull them down her thighs. It's not until you reach mid thigh that you have to break the kiss. When you do, you glance down, seeing that her panties are pink, frilly, and made of a thin, almost transparent material. You can't help but smile to yourself.
<<talk "thought">>Those are the panties of a girl who wanted her panties to be seen.<</talk>>\
Grinning, you look back at her. You can see the mixture of wide eyed shock and nearly overwhelming arousal in her eyes. You kiss her again, this time you can feel her hands fumbling with your pants. For a second you consider helping her, but then you feel your pants loosen suddenly, a clear indicator that she is managing on her own.
When your cock springs free, it strikes her hand. She jerks back as if burnt, breaking the kiss as she looks down suddenly. Unfortunately for her, you're standing too close for her to see anything between you.
One of your hands drifts between her legs, her moistness obvious at even the slightest touch. Her body trembles slightly, then she hesitantly spreads her legs a little without being prompted.
Within seconds, she's clinging to you, panting like a whore as your fingers glide along her slippery vagina. You have to turn, pinning her against the wall of the stall as her legs become unsteady.
Your fingers continue to work their magic for a few seconds longer, then you remove your hand, guiding your cock to her opening. Her eyes snap wide when she feels your cock at her opening, her gaze distorted by her thick glasses and her lips just starting to part as if she intends to say something.
You choose that moment to push forward, your cock spearing her tight yet impossibly wet hole in a single thrust.
Her breath catches, her lips forming a nearly perfect circle. For several seconds the two of you remain like that. Then you feel her weight shift and suddenly her legs are wrapped around you, her own weight forcing her body down harder onto your cock until you feel the ring of her cervix settle against the head of your cock. She trembles slightly in what might be a small orgasm, then she rocks her hips experimentally.
You take the hint and begin to work your hips, slow even strokes that pull you half way out, then pushes you as far inside of her as you can reach again. You've barely thrust a dozen times before you can feel a bead of her juices sliding down your shaft, and her arousal spurs you to new heights of arousal. Every thrust comes just a little harder than the last, each thrust driving you both just a tiny bit closer to your eventual orgasm.
The force of your thrusts are rocking the entire bathroom stall when you're finally nearing a powerful orgasm, her little moans sounding like squeaks that echo around the bathroom no matter how hard she tries to stay quiet, her lips against your neck and jaw silencing them for a few seconds at a time before her lips break contact and the moans return.
<<talk "unattractiveClubber">>Cumming!<</talk>>\
She says in a breathless whisper barely a second before her body starts to tremble. The sudden shift of weight as her body goes nearly limp in your arms causes you to bottom out inside of her right as you feel your own orgasm starting to crest. Her pussy feels like it's trying to milk your cock, and then her cervix seems to relax, the head of your cock wedging part way inside it as you start to blow your load.
Her eyes fly wide as she feels your cum blasting directly against her cervix, much of it pushing up inside of her womb from the sheer force of the blast. Her expression goes from shock and worry to a sort of content expression as she simply basks in the afterglow of the experience.
After a minute, her legs fall from around you, your softening cock slipping from her as her feet touch the ground again.
<<talk "unattractiveClubber">>You..<</talk>>\
She starts breathlessly.
<<talk "unattractiveClubber">>I-I'm not..<</talk>>\
She stammers, biting her lips as a distant look crosses her features.
You pull your pants back up, tucking your cock away as she watches. You can see her bite her lip as your penis vanishes from her view.
Then with surprising suddenness, she pulls her panties up.
<<talk "unattractiveClubber">>I, uh, should go find my friends, they're probably worried about me.<</talk>>\
Not quite making eye contact, she slips past you. She nearly makes it to the bathroom door when she turns back toward you and waves.
<<talk "unattractiveClubber">>Thank you.<</talk>>\
And a second later, she's vanished through the door.
Looking at yourself one last time to make sure you're presentable, you follow her out.
<<run $unattractiveClubber.cumFilledAttempt("vaginal")>><<run $unattractiveClubber.sexAttempt($player)>><<elseif $clubPickup is "slutty">>Turning toward the side of the stall, the woman braces herself with one hand while pulling up her skirt with the other.
You only have a second to admire her lack of panties before she thrusts her ass back toward you invitingly.
<<talk "sluttyClubber">>Fuck me like you hate me.<</talk>>\
The way she hisses the words drives you to action and mere seconds later you're standing behind her with your rock hard cock pointed at her bare cunt.
Impatient, you have barely started started to reach for your cock when you feel her fingertips take hold of your member and force it up against her moist slit.
The second your tip is nestled against her opening, she forces herself back onto you in a single movement that hilts your penis balls deep inside of her.
She lets out a deep satisfied sound at having her pussy stretched around your manhood.
For just a second she remains like that, enjoying the feel of your cock buried inside of her, then she starts to move.
There's no love, no affection, only a primal lust that drives her as she starts to fuck you. And there's no mistaking, even with you behind her, holding her hips, the way she slams back against your hips leaves no doubt as to who is doing the fucking.
Within seconds the whole bathroom stall seems to rattle and sway with the sheer energy of her movements even as her moans fill the air so loudly that you have to wonder if she wants the whole club to hear her.
<<talk "sluttyClubber">>Fuck me! Fuck me! Keep pounding my pussy just like that!<</talk>>\
Every word out of her mouth seems to be just a little louder than the last.
<<talk "sluttyClubber">>Fuck me!<</talk>>\
In the very next moment, she begins to thrash about, fluid gushing around your cock as she experiences a powerful orgasm.
Gripping her hips just a little harder, you increase your pace, driving yourself toward your own orgasm.
Suddenly her entire weight drops into your hands as her legs give out, bottoming out against your hips as your cockhead presses urgently against her cervix.
At the same time you feel her cunt begin to quiver and pulse around your member for a second time, more fluid surging around your cock even as your balls pull up tight and you feel yourself prepare to burst.
The pitch of her moans rises two octaves as she feels you start to cum, blasting her depths with your hot seed.
You hold her like that a little longer as you finish emptying yourself inside of her, then allow her to slide down the wall.
For a second longer, your cock remains inside of her, but then springs free as she slides too low for you to remain buried in her hole.
In the seconds that follow, she manages to pick herself up and straightens her clothes. By the time you are buckling your pants, she's already exiting the stall, only casting a little smile at you before she's gone.
By the time you're ready to exit the stall, you can hear the bathroom door close as the woman exits.
Glancing at the restroom mirror to make sure you're presentable, you follow her out into the club, only to realize that you've already lost sight of her in the crowd.
<<run $sluttyClubber.cumFilledAttempt("vaginal")>><<run $sluttyClubber.sexAttempt($player)>><<else>>You should not be seeing this message. If you see this message, please let us know what the girl you had picked up looked like and a little bit of information about that scene. That will help us to find the problem and fix it for future releases. It's help from fans like you that allow us to make the best game possible and quickly fix errors that occur.
This is "Night Club Fuck 2b".
<</if>>[[End.|$location]]
Scene Generously Sponsored by He Who Remembers All<<addtime { minute : 18 }>><<if $clubPickup is "mischievous">>You see her eyes flicker to the side, toward where the door to the restroom would be if the stall wasn't in the way. Just a hint of mischief makes its way into her expression as she smiles faintly.
<<elseif $clubPickup is "unattractive">>Now that she has you in the stall, you can see in her eyes that uncertainty has started to creep back in.
Her eyes flicker to the door behind you, clearly considering the possibility of escape. You can actually hear her swallow in the confines of the stall.
When her eyes meet yours again, she seems to steel her resolve.
<<elseif $clubPickup is "slutty">>Nothing here yet. Will be written when a "sexy" girl is written into the club.
<<else>>You should not be seeing this message. If you see this message, please let us know what the girl you had picked up looked like and a little bit of information about that scene. That will help us to find the problem and fix it for future releases. It's help from fans like you that allow us to make the best game possible and quickly fix errors that occur.
<</if>>Before you fully register where you're going, you find yourself following the man into a bathroom stall where he promptly turns toward you as he starts to unbuckle his pants. You can see clearly from the way the front of his pants strains that he's already erect.
A thrill goes through you at the sight even as a part of your mind takes note of just how sleezy this situation is.
<<link "Blow him.">><<gotoevent setup.events.nightclubFMCblowjob>><</link>>
<<link "Fuck him.">><<gotoevent setup.events.nightclubFMCfuck>><</link>>
<<link "Change your mind.">><<gotoevent setup.events.nightclubFMCchangeMind>><</link>>
<<addtime { minute : 4 }>>The man leads you to a quiet corner, or rather a relatively quiet corner, where you can see a small hallway leading to a door with a neon EXIT sign above it, the letter I having faded to half the brightness of the others.
On one side of the hall is a door that is clearly labeled for staff and while you can see a sliver of light beneath it there's no other sign of activity from there.
As you turn to the man, he grins, his hands already working to free his manhood from his pants.
<<link "Blow him.">><<gotoevent setup.events.nightclubFMCblowjob>><</link>>
<<link "Fuck him.">><<gotoevent setup.events.nightclubFMCfuck>><</link>>
<<link "Change your mind.">><<gotoevent setup.events.nightclubFMCchangeMind>><</link>>
<<addtime { minute : 4 }>>The second you're out of sight, he grabs you by the arm and turns you so that your back is to him.
<<talk "stranger">>You're hot as fuck, and you're making me so hard right now.<</talk>>\
His breath is hot in your ear, something about it sending a surge of arousal through you.
Without another word, he leans back slightly, not letting go of the arm he is holding as he uses his free hand to pull at your clothes.
It takes him longer than you would have expected, but the sudden wash of cool air against your sweltering sex leaves little doubt that he's exposed your ass and cunt to his attentions.
A second later you hear the man's belt buckle come free.
It's in that moment that you realize that he's going to have his way with you, his way, and the only possible outcome is that you become a willing hole for him to satisfy himself in.
You start to turn to look at him, but you barely have a chance to start moving before he pushes you more firmly against the wall.
<<talk "stranger">>No backing out now.<</talk>>\
He growls right before you feel his cock slide first across your ass crack then down to probe between your legs.
The moment he finds your opening, he thrusts forward with enough force to lift one of your feet off the ground, leaving you teetering on the other as the weight of his body holds you upright.
<<if $player.hasFlag("virgin")>>\
Your breath catches in your throat, pain blossoming deep inside of you where he unceremoniously took your virginity.
\
<<run $player.deleteFlag("virgin")>>\
<<else>>\
The force of his thrust is like a white hot iron lancing through your core, causing your breath to catch as he bottoms out inside of you.
<</if>>\
As he pulls back, you feel your feet come more firmly in contact with the ground, his cock sliding out of your hole until you feel its crown tug at your lower lips.
His next thrust is enough to lift you fully off the ground, followed by another, and another as he begins to thrust into your vulnerable hole with deep, rapid thrusts that keep you pressed against the wall.
All you can do is brace yourself against the wall, keep your knees parted, and try not to drown in the pleasure you're experiencing from this stranger with every, single, powerful, thrust.
It doesn't take long before you can feel a wonderful pressure starting to build inside of you, like a fluttering of wings that grows into something greater. Then it happens, your body starts to tremble, your pussy gripping the man's cock tightly as you gush around him.
At the same time you feel his manhood pulse deep in your depths, a liquid warmth filling you as surely as his cock does.
The man says something as he pulls out of you, but you miss it as you slide to the floor, his seed leaking from your freshly used hole as you lean your head against the wall.
After a time, you stand on shaky legs. You can feel the slime between your thighs as you make sure your clothes are back in place.
When you finally look around for the man, you realize that he's already gone, having satisfied his needs and discarded you without a care.
Your eyes search for him a little longer, but it doesn't take long before you admit to yourself that he's gone.
[[End.|$location]]
<<run $player.cumFilledAttempt("vaginal")>><<run $player.sexAttempt($stranger)>>\<<set setup.events.nightclubFMCblowjob to [
{
requires: 'true',
chance: 30,
link: "Night Club FMC Blow 1"
},
{
requires: 'true',
chance: 100,
link: "Night Club FMC Blow 2"
}
]>>Dropping to your knees on the cold hard floor, your eyes widen as the man's cock springs forth from his pants.
You can't seem to look away as your hands move to touch him, one encircling the hot shaft while the other comes to rest against his thigh near his crotch.
Instinctively, you look up, finding him looking down at you with lustful eyes.
It only takes an encouraging smile from the man to prompt you to action.
You lean forward, feeling the heat coming off his cock even before your lips touch its head.
Almost instantly you break contact again, your tongue wetting your lips, tasting a hint of salt before starting to lean forward again.
Your lips have barely parted to take him into your mouth before the man's hands find the back of your head.
In the very next second, he forces you down his shaft, causing you to gag. Your eyes widen and you instinctively try to draw a breath that won't come with his rod lodged in your throat. You start flailing wildly, slapping his legs in the hopes he will let you breathe.
<<talk "stranger">>Deep breath slut.<</talk>>\
And that's exactly what you do, as your head is pulled back, one of his fists balled in your hair, you gasp for breath, drawing your lungs full right before he forces your nose into his pubes a second time.
There's no doubt that the man is in full control as he begins to fuck your face in earnest, you gag, you sputter, you slap at his legs and belly, you drool and your eyes water until your tears stream down your face.
By the time you feel his cock throb, you welcome it only because you know he's almost done.
A few more rough thrusts then he pulls your face tight against his crotch, your nose smashed against his belly as you feel his member pulse in your mouth. Molten slime bursts into the back of your throat, followed by another pulse that sprays across the back of your tongue as his grip loosens on your head.
You gasp for breath, only to choke on a third blast as it hits your throat in that exact moment.
Gagging, you feel your stomach churn as your vision blurs. You aren't sure how long you remain like that, coughing and gasping for breath. By the time you're breathing almost normally again, you look up, only to discover that the man is already gone, leaving you to keel on the filthy floor while he goes to boast his most recent conquest.
When you finally start to stand, you can feel your knees stick to the floor as you get up.
Feeling disgusted, and still trying to catch your breath after the experience, you start to make your way back to the main part of the club.
[[End.|$location]]
<<addtime { minute : 9 }>>Sinking to your knees in front of the man, you feel a faint smile tugging at your lips even before his penis springs free of his pants.
For a moment, you simply look at it, admiring its length and girth before leaning forward to gently kiss its tip.
The man sighs, a sound that is lost among the club's noise even if you can see him do it.
Then you part your lips, your tongue circling the ridge of his crown before sliding forward an inch to repeat the process.
You look up when the man shifts, seeing that he's placed both of his hands on the wall behind him as he leans back against it.
Pulling back your head, you lick your lips right as the tip of his cock slips from your mouth. A split second later you slide forward again, taking him nearly to the root as you hum contentedly around his member.
In the following seconds, you fall into a rhythm, matching your pace to the bass you can feel through the floor from the main part of the club.
Lost in the moment, you almost don't notice when the man clenches, giving you just enough time to realize that he's fighting to hold an orgasm in check for a few precious seconds longer.
[[Pull back.|Night Club FMC Blow 2a]]
[[Keep sucking.|Night Club FMC Blow 2b]]
<<addtime { minute : 11 }>>Pulling back, you wrap your hand around his shaft and use your own slit as lubricant as you start to rapidly stroke his member.
It doesn't take long before you feel him pulse in your hand, a thick strand of semen rocketing through the air from his tip.
Instinctively, you angle his member to the side, ensuring that the remainder of his load sprays across the floor rather than risk it hitting you. It's not until his final throb that the last few drops of seed surge across your fingers rather than gaining distance.
Looking up at the man, you can see the content look on his face, prompting a smile from you.
When you stand, you notice how dirty and sticky the floor is for the first time, but you barely pay it any mind as you try to decide how best to clean your hand.
You and the man talk a minute longer before both of you head back toward the main part of the club. It only takes a minute longer before the man excuses himself and vanishes into the crowd.
[[End.|$location]]
<<addtime { minute : 5 }>>Never slowing, you turn your eyes upward to watch his expression as he nears his orgasm. Your lips curl into a grin as you see him go cross-eyed for just a second before he pulses inside of your mouth.
Hot seed surges across your tongue, reaching the back of your throat and causing you to instinctively swallow.
Right as you swallow, a second blast follows the first. By the time a third twitch sends another stream of cum surging across your tongue, the man seems to be clinging to the wall for support.
Swallowing again, you then stroke his member a few more times to coax a few more drops of his cum onto your tongue before swallowing one final time.
<<talk "stranger">>You're a gem.<</talk>>\
The man pants as he smiles down at you.
<<talk "stranger">>That was amazing.<</talk>>\
Only a little unsteady, the man pushes away from the wall.
<<talk "stranger">>I need to go clean up, I'll find you on the dance floor in a minute ok?<</talk>>\
When you finally get up, your knees ache from where you kneeled on the hard floor for too long, but with something warm in your belly, you can't help but smile just a little bit as you reenter the main part of the club again.
For a little while, you watch for the man's return, but after a while you come to the conclusion that if you haven't seen him yet, he's probably not going to reappear.
[[End.|$location]]
<<addtime { minute : 13 }>><<set setup.events.nightclubFMCfuck to [
{
requires: 'true',
chance: 100,
link: "Night Club FMC Fucked 1"
},
{
requires: 'true',
chance: 100,
link: "Night Club FMC Fucked 2"
}
]>>Taking hold of your hips, the man pins you against the wall as his cock springs forth. What follows is a lustful kiss, groping hands, and his desperate need to get your clothes out of the way.
Almost as soon as you feel your pussy exposed to the air, you feel his cockhead at your opening. Without any further warning, he spears your cunt in a single powerful thrust.
<<if $player.hasFlag("virgin")>>Your breath catches in your throat, pain blossoming deep inside of you where he unceremoniously took your virginity.
<<run $player.deleteFlag("virgin")>><<else>>Even though you're wet, the force combined with the unexpected suddenness, of his penetration is enough to take your breath away.
<</if>>Pinned against the wall, the man begins to thrust up into you rapidly, seemingly spurred on by your gasps for breath as you cling to him.
Every time he pushes into you, you can feel the tip of his cock press against your cervix, and every time he pulls back it leaves your pussy feeling empty and hungry for his cock's return, only to feel the fulfillment of being filled with his wonderful girth once more.
You quickly find yourself lost in bliss, focused completely on the sensations coursing through your body, your hips moving instinctively he plunges into your depths.
Bit by bit, you can feel a pressure building inside of you, a sensation that promises impending bliss until that pressure threatens to consume you.
The man's thrusts start to become erratic, more forceful and deeper until he spears you one final time and presses himself as deep as he can go, pinning you firmly against the wall as you feel a tickling warmth begin to fill you.
In that same instant, your eyes roll back, your mouth hanging agape as your honey pot clamps down around the invader inside of you.
You aren't sure how long you remain like that, each of you catching your breath as he remains lodged inside of your most sacred place.
It's not until his member slithers from your hole that you realize that the man came inside of you, that the delightful warmth in your core is his seed deposited in your depths.
By the time you feel the warm slime running down the inside of your thigh, the man already has his pants buckled.
<<talk "stranger">>Find me once you clean yourself up?<</talk>>\
Not bothering to wait for a reply, the man starts to head back toward the main part of the club, leaving you to clean yourself up.
When you finally make your way back to the main part of the club, you can see no sign of your recent lover.
[[End.|$location]]
<<addtime { minute : 16 }>>
<<run $player.cumFilledAttempt("vaginal")>><<run $player.sexAttempt($stranger)>>There's no love, no tenderness, only a desperate need to remove //just// enough clothing to expose your vagina.
By the time he pulls your panties to the side, his cock stands proudly before him, straining as it points toward your hole.
With one hand, he angles his member even as he uses the other to lift one of your legs off the ground.
You can actually feel your vulva part invitingly, the cool air drifting over your sweltering hole right up to the moment his cockhead brushes against your slit.
Eyes darting down, you have just enough time to see his penis start to slide into your hole, stretching your lower lips wide as the head slips inside, followed by him lurching forward to drive his entire shaft into you in a single powerful thrust.
<<if $player.hasFlag("virgin")>>Your breath catches in your throat, pain blossoming deep inside of you where he unceremoniously took your virginity.
<<else>>Even though you're wet, the force combined with the unexpected suddenness, of his penetration is enough to take your breath away.
<<run $player.deleteFlag("virgin")>><</if>>For a heartbeat, the man remains balls deep inside of you as he savors the way your cunt clings to his member, then he's thrusting into you, rapidly, forcefully, like he's running a race he intends to win.
All you can do is hold on to him, cling to his body as he uses your hole with no regard for your own pleasure.
Even so, the rapid thrusts stimulating your channel leaves you moaning like a whore as your pussy leaks fluids all over his rod.
The sounds of your bodies meeting can be heard even over the sound of the club's music as he relentlessly pounds your hole so hard that your hold on him is all that keeps you from falling.
Moment by moment, you can feel a powerful orgasm approaching, your eyes rolling back as your breath starts to come in short little gasps.
At the same time the man seems to redouble his efforts, his pace increasing even as it becomes slightly erratic until he thrusts up into you so hard your feet can't touch the ground.
Once, twice, three times you feel him pulse inside of you, followed by several more twitches that leave your innermost place feeling warm and full to the point of bloated.
The sensation proves to be too much for you, and in the next second you can feel your pussy clamp down, your cervix spasming against the tip of his cock.
Some small part of your mind knows that your body is trying to drink his seed deep into your depths, but mostly you're being swept away by the pleasure of your powerful orgasm.
For a little while, you remain like that, feeling an instinctive satisfaction at being seeded until your mind starts to process the fact that you just let this stranger fill you with his seed.
Part of you feels a little thrill, followed by a sense of loss as the man slips free of your freshly used hole.
The two of you quickly redress yourselves, heedless of the mess you've made of each other. Once done, you head back toward the main part of the club, where after a few minutes of conversation, each of you go your own way.
[[End.|$location]]
<<addtime { minute : 19 }>>
<<run $player.cumFilledAttempt("vaginal")>><<run $player.sexAttempt($stranger)>><<set setup.events.nightclubFMCchangeMind to [
{
requires: 'true',
chance: 100,
link: "Night Club FMC Nevermind 1"
},
{
requires: 'true',
chance: 100,
link: "Night Club FMC Nevermind 2"
}
]>>Realizing that this isn't what you want, you find yourself stumbling back a step, mumbling an apology to the man as you start to turn to leave.
<<talk "stranger">>The fuck?<</talk>>\
You can't hear the words over the deep thrum of music that reverberates from the dance floor, but the movements of his mouth are unmistakable.
Turning away, you head back toward the dance floor, ignoring the sound of his voice, and his insults, as he shouts behind you.
[[End.|$location]]
<<addtime { minute : 3 }>>Having second thoughts about what you're about to do, you stammer a few words.
The man's expression turns to disappointment, and then understanding as he reassures you that it's alright.
There's a slight awkwardness between you as you both head back to the dance floor, and after one more dance the man excuses himself to slip away.
[[End.|$location]]
<<addtime { minute : 6 }>>Conditions for various girls:
<<set $clubPickup to "mischievous">>
Mischievous
Slutty
UnattractiveStepping through the door of the Titty Trap, you find yourself looking at a large poster just inside the door.
<<talk "thought">>//Wet Willy's XXXmas Extravaganza// huh? Well, that could be interesting.<</talk>>\
You mentally wrestle with whether or not the time will be worth the entertainment before coming to a decision.
[[Head inside.|Submitted Wet Willy XXXmas Scene 1a]]
[[Nevermind.|Submitted Wet Willy XXXmas Scene 1b]]
Submitted by evilgenius97
<<addtime { minute : 2 }>>\<<talk "thought">>Oh what the hell? This could be fun.<</talk>>\
Pulling open the door, you walk into the surprisingly festive strip club. As the show has yet to start, you find a seat close to the stage and settle in. Surprisingly, the sound of Christmas music is playing over the speakers. That surprise does wear off as you hear the first of the lyrics being belted out.
<<mook "Radio" "male">>Stroke on my, lick on my, suck on my cock!<</mook>>\
<<talk "thought">>Oh, it's //this// version of the song. Classy... Although not terribly shocking.<</talk>>\
Finishing your mental judgement of the music, you hear the club DJ announce the first of the night's girls coming to the stage. "Candi", dressed in a green felt hat with a red pompom, fake elf ears, a red and green striped corset with matching panties and stockings as well as green heels with red jingle bells adorning them struts onto the stage.
Her outfit accentuates her modest breasts, you'd guess around a large C cup, and slender hips. The bells on her shoes chime with each step she takes. Reaching the center of the stage, she wraps a hand around the pole and starts spinning sensually around it. After a few more rotations she reaches up behind her back and with a swift motion removes the bra that was masquerading as the top of her corset, letting her perky breasts spring free.
In response to the chorus of wolf whistles and cheering, she starts slowing walking around the edge of the stage, shaking her breasts at the crowd. You notice that she's close enough for you to tip her, if you so choose.
[[Give her a tip.|Submitted Wet Willy XXXmas Scene 1c]]
[[Save your money.|Submitted Wet Willy XXXmas Scene 1d]]
Submitted by evilgenius97Leaning forward, you slip a bill into the band of her stockings. She looks you over, and gives an appreciative smile and a sultry wink. She kneels in front of you and arches her back, thrusting her perky tits into your face. As she does so, she rapidly shakes her shoulders side to side, treating you to the wonderful sight of her bared breasts jiggling mere inches from your face.
After a few more moments of this, she stands and gives you another wink before finishing her circuit around the stage and returning to the dressing room.
<<mook "Club DJ" "male">>Everybody give it up for Candi!<</mook>>\
[[Stick around for the next dancer.|Submitted Wet Willy XXXmas Scene 1e]]
[[Leave the club.|$location]]
Submitted by evilgenius97
<<addtime { minute : 20 }>>\
<<set $Money -= 20>>You decide to just sit and watch Candi finish making her way around the stage, noting that she barely glances your way before she returns to the dressing room.
<<mook "Club DJ" "male">>Everybody give it up for Candi!<</mook>>\
[[Stick around for the next dancer.|Submitted Wet Willy XXXmas Scene 1e]]
[[Leave the club.|$location]]
Submitted by evilgenius97
<<addtime { minute : 20 }>>\Once again, the DJ's voice booms out from the speaker system.
<<mook "Club DJ" "male">>Alright everybody, let's hear it for my girl //Vixen//!<</mook>>\
The mass of people around you do their best impression of a group of horny frat boys. Looking around, you realize a good many of them probably are horny frat boys. Amidst the cacophony appears the next dancer, dressed in a costume that can only be described as "slutty reindeer".
An antler headband tops her head, also drawing attention to the red makeup covering her nose. That portion of the costume almost covers more of her than the complex harness of leather straps adorned with large, golden bells that covers her petite breasts and the upper half of her midriff.
Her toned stomach is left bare, and at her wide hips clings a soft, brown miniskirt with white faux-fur trim at the waistband and hem. At her ankles are brown fuzzy cuffs, obscuring her shoes from your vision. Striding forward, she wraps her hands around the pole and arches her back, shaking her ass at the crowd.
She slowly rotates around the pole, letting the entire audience get a good look at her ass that the skirt does absolutely nothing to cover. After a few more minutes of this, she reaches under her skirt and drops a thong to the stage, inciting more howls and cheers from those around you. Then, just as Candi did, she begins a slow circuit around the edge of the stage.
[[Give her a tip.|Submitted Wet Willy XXXmas Scene 1f]]
[[Save your money.|Submitted Wet Willy XXXmas Scene 1g]]
Submitted by evilgenius97Vixen drops to a squat in front of you, teasingly keeping her thighs pressed together. As you reach forward to slip a bill into her harness, she looks you over and licks her lips seductively. She rocks her generous hips side to side a few times, and then spreads her legs as wide as she can. At the same time she thrusts her hips towards you, leaving the tantalizing view of her glistening, wet pussy right in front of your face.
She lets you enjoy your reward a few seconds more, before standing back up and slowly leaving the stage. Right before she disappears from view, she blows the crowd a kiss and shakes her ass one final time.
[[Stick around for the next dancer.|Submitted Wet Willy XXXmas Scene 1h]]
[[Leave the club.|$location]]
Submitted by evilgenius97
<<addtime { minute : 20 }>>\
<<set $Money -= 20>>You watch Vixen shake and shimmy her way around the edge of the stage, but decide to keep your money in your pocket. As she passes you, she glances your way but when she notices your hands are empty she gives a disappointed pout and keeps walking. You can't help but notice the shimmering dampness on the inside of her upper thigh as she passes you and makes for the dressing room.
Right before she disappears from view, she blows the crowd a kiss and shakes her ass one final time.
[[Stick around for the next dancer.|Submitted Wet Willy XXXmas Scene 1h]]
[[Leave the club.|$location]]
Submitted by evilgenius97
<<addtime { minute : 20 }>>\Again, you hear the DJ over the speakers, deciding his voice is just //slightly// irritating.
<<mook "Club DJ" "male">>Goddamn, that girl's got an ass! Now to round out the night, last, but certainly not least, everybody give it up for //Sandy Claus//!<</mook>>\
Caught up in the energy and rampant hormones, you find yourself cheering with the rest of the crowd as the aforementioned Sandy takes the stage. The first thing you notice are the black knee-high boots she's wearing. Looking up, you see the red baby doll clinging to her voluptuous body, straining at her wide hips and D-cup breasts. A rather adorable red Santa hat with white trim and matching pompom completes the ensemble.
When she gets to the pole, she presses herself up against it. Sandwiching it between her large boobs, she begins to work up and down, simulating a slow titfuck while showing off her amazing ass at the same time. As the crown whips into a frenzy, she spins around and puts her back to the pole.
Seductively running her hands over her body and squeezing her breasts, she then reaches up and starts teasing with the straps of her negligee. With a few more seductive motions, she drops the baby doll revealing a red fishnet unitard that accentuates the curves of her body. She returns to the pole, spinning around it and kicking out her legs like a showgirl.
Before much longer, she follows the familiar pattern of the previous two girls circling the edge of the stage.
<<if $Money gte 20>>[[Give her a tip.|Submitted Wet Willy XXXmas Scene 1i]]
<<else>>You don't have enough money to tip.
<</if>>[[Save your money.|Submitted Wet Willy XXXmas Scene 1j]]
Submitted by evilgenius97As you slide the bill into the top of one her boots, Sandy bites her lower lip and fixes you with a smoldering gaze. She steps back and drops to all fours, crawling towards you before coming up to her knees. She's close enough that her large breasts almost graze your face as she does so. Then, in a remarkable display of flexibility, she goes into a backbend and spreads her legs.
You are treated to the glorious view of her dripping honeypot, the fishnets doing nothing to hide her from your eyes. Standing back up, she blows you a kiss before walking off stage. As she disappears from view, she gives her ass a quick slap which sets the flesh jiggling in a delightful way.
<<mook "Club DJ" "male">>Well everybody, we here at Wet Willy's Titty Trap hope you've enjoyed our holiday Ho Ho Hoes! Thank you all for coming and have a good night!<</mook>>\
[[Stay in the club.|wetWilly]]
[[Head on out.|$location]]
Submitted by evilgenius97
<<addtime { minute : 20 }>>\
<<set $Money -= 20>>As Sandy struts past you, you take a moment to appreciate the soft curves of her body and the way her hips sway as she walks, but offer no money. She in return, pays you absolutely no attention as she makes for the dressing rooms. As she disappears from view, she gives her ass a quick slap which sets the flesh jiggling in a delightful way.
<<mook "Club DJ" "male">>Well everybody, we here at Wet Willy's Titty Trap hope you've enjoyed our holiday Ho Ho Hoes! Thank you all for coming and have a good night!<</mook>>\
[[Stay in the club.|wetWilly]]
[[Head on out.|$location]]
Submitted by evilgenius97
<<addtime { minute : 20 }>>\Shaking your head, you keep walking down the street.
<<talk "thought">>Christmas strippers, right. Well at least they're getting into the holiday spirit<</talk>>\
You wonder what other excitement and mischief awaits you in this seedy area of town.
[[End.|$location]]
Submitted by evilgenius97
<<addtime { minute : 1 }>>\Taking a seat at one of the table, you watch Red - dressed in a cheap maroon suit partially unbuttoned to expose his chest - take to the stage and grab a mic off a stand. Twirling it with an expert flourish, a sleazy smile spreads ear-to-ear as he gestures to the crowd with his free hand.
<<talk "red">>Well, well, welcome to Wet Willy's Titty Trap! Quite the turnout we have here -- I see plenty of bee-ooo-tee-ful buxom bitches and cocky chads in the crowd tonight. We're //always// looking for new and - ahem - up-//cumming// talent here, so feel free to audition. And speaking of talent, do we have a show for you that'll blow your kinky minds right out of the gutter and make your wettest of dreams seem like the driest of deserts!<</talk>>\
As Red emcees, several exotic dancers file out from backstage, posing seductively as they make their way to the poles. Several patrons wolf-whistle as the dancers begin their routines, men and women alike ogling the lingerie-clad flesh on display. As the dancers gyrate, undulate, and twirl around the poles, you spot Yami sitting by herself at one of the tables across the room. She's nursing a glass, but doesn't take so much as a sip from it. Instead, she's watching something or someone with the intensity of a hawk watching a rabbit.
<<talk "thought">>What's she doing here? Is she <<if $yami.affection gte 600>>keeping an eye on<<elseif $yami.affection gte 400>>following<<else>>stalking<</if>> me, or...<</talk>>\
You follow the direction of her scowl and see that rather than watching the dancers, her gaze is fixed on Red, who's making a dirty joke that elicits chuckles from several members of the audience. You turn back towards Yami, but she's already vanished, melting away into the crowd.
[[End.|$location]]
Submitted by Asura<<set setup.events.TittyTwisterPrivateShow to [
{
requires: 'true',
chance: 75,
link: "Titty Twister Private Show 1"
},
{
requires: 'true',
chance: 100,
link: "Titty Twister Private Show 2"
},
{
requires: 'true',
chance: 100,
link: "Titty Twister Private Show 3"
},
{
requires: 'true',
chance: 85,
link: "Titty Twister Private Show 4"
},
{
requires: 'true',
chance: 80,
link: "Titty Twister Private Show 5"
},
{
requires: 'true',
chance: 100,
link: "Titty Twister Private Show 6"
},
{
requires: 'true',
chance: 60,
link: "Titty Twister Private Show 7"
}
]>>With a coy smile and a seductive sway to her hips, a little redheaded dancer moves toward the table table you've chosen for yourself.
Instinctively, you take in the sight of her, noticing the smattering of freckles on her nose before moving down toward her breasts. Lingering there just a little longer than you probably should, your gaze starts drifting downward again until you find her g-string. A heartbeat later you shift your eyes toward her hips before moving downward again.
By the time you make it back up to her face, she's leaning over the end of your table while looking you right in the eye.
<<mook "Stripper" "female">>You look like you could use a private dance. Only fifty bucks.<</mook>>\
Even as she looks at you, you can see her swaying her ass back and forth in a way that draws the attention of other prospective clients.
<<if $Money gte 50>><<link "Accept">><<gotoevent setup.events.CoreLapDance>><<set $Money -= 50>><</link>>
<</if>><<link "Decline">><<gotoevent setup.events.LapDanceDecline>><</link>><<addtime { minute : 3 }>><<addtime { minute : 3 }>>You've barely had time to settle into your seat before a brunette dancer approaches.
Her breasts are huge, instantly drawing your surprised gaze. The little smile that forms on her lips tells you that she takes it as a sign of interest.
Forcing your eyes away from her large nipples, you finally meet her gaze.
<<mook "Stripper" "female">>Like what you see? Fifty dollars and you can see them //real// close. We can borrow one of the private rooms for just fifty dollars.<</mook>>\
<<if $Money gte 50>><<link "Accept">><<gotoevent setup.events.CoreLapDance>><<set $Money -= 50>><</link>>
<</if>><<link "Decline">><<gotoevent setup.events.LapDanceDecline>><</link>><<addtime { minute : 3 }>><<addtime { minute : 3 }>>A topless woman approaches you, her long blond hair hanging over her shoulders to obscure her breasts. As her hair shifts, you receive a tantalizing glimpse of one nipple before she speaks.
<<mook "Stripper" "female">>You drew me like a moth to the flame. My heart is racing a little bit just being this close to you.<</mook>>\
You feel your eyebrows rising slightly.
<<talk "thought">>I know this is her little routine to find customers, but does that pickup line actually help?<</talk>>\
Rising one hand, she playfully bites the tip of one finger.
<<mook "Stripper" "female">>Maybe I can take you somewhere private? Get to know you a little better?<</mook>>\
The smile that suddenly blossoms on her face is absolutely charming.
<<mook "Stripper" "female">>Private dances are only fifty.<</mook>>\
She turns part way away from you, watching you to see if you will follow.
<<if $Money gte 50>><<link "Accept">><<gotoevent setup.events.CoreLapDance>><<set $Money -= 50>><</link>>
<</if>><<link "Decline">><<gotoevent setup.events.LapDanceDecline>><</link>><<addtime { minute : 3 }>><<addtime { minute : 3 }>>The woman who approaches you has dark skin, almost black in the dim light of the strip club. Even so, her skin seems to glow with a halo that captures every curve.
<<talk "thought">>Must oil her skin to make it catch the light like that.<</talk>>\
There's a playfulness in her eyes as she plops herself down in your lap, adjusting her position slightly to ensure her bottom is nestled in your lap for maximum effect.
<<mook "Stripper" "female">>Hey baby.<</mook>>\
The warmth of her exhale, accompanied by the hint of cinnamon on her breath is a heady experience when accompanied by her intimately close proximity.
<<mook "Stripper" "female">>I saw you and thought to myself, 'This is someone who knows how to have a good time.'<</mook>>\
She leans back far enough that her smile is on full display while just barely bringing her breasts into view.
<<talk "thought">>Her nipples are just a little darker than her skin.<</talk>>\
<<mook "Stripper" "female">>Was I right? Would you like to have a little fun with me? We can borrow one of the back rooms, it will only cost us fifty dollars.<</mook>>\
When she leans forward, you can feel her lips brush your cheek.
<<mook "Stripper" "female">>We can go right now if you'd like.<</mook>>\
Slipping from your lap, she never breaks eye contact as she beckons you to follow.
<<if $Money gte 50>><<link "Accept">><<gotoevent setup.events.CoreLapDance>><<set $Money -= 50>><</link>>
<</if>><<link "Decline">><<gotoevent setup.events.LapDanceDecline>><</link>><<addtime { minute : 3 }>><<addtime { minute : 3 }>>The girl who approaches you is oriental, with thick makeup that emphasizes her oriental features and hair tied tightly into a bun with an ornate cherry blossom hairpiece holding it in place.
As she moves, she holds a little fan in her hand that she uses to playfully hide part of her face while leaving her bare breasts on full display.
When she arrives, there's a winkle in her eye and mischief in her tone.
<<mook "Stripper" "female">>Nice man wants private dance? Fifty dollar, I bounce-bounce, jiggle-jiggle, long time.<</mook>>\
Her fake accent is so bad it actually makes you smile in amusement.
<<if $Money gte 50>><<link "Accept">><<gotoevent setup.events.CoreLapDance>><<set $Money -= 50>><</link>>
<</if>><<link "Decline">><<gotoevent setup.events.LapDanceDecline>><</link>><<addtime { minute : 3 }>><<addtime { minute : 3 }>>Dark hair seems to shroud the woman's face as she makes her way toward you. Her pale skin and black makeup combined with the sensual, deliberate movements she makes fills your mind with images of vampires and goths. Even her canine teeth seem to gleam as she flashes you a short lived smile.
<<mook "Stripper" "female">>Darling, might in entice you to my parlor? A paltry fee of fifty grants you a glimpse at mysteries that you will burn into your memory forever.<</mook>>\
<<if $Money gte 50>><<link "Accept">><<gotoevent setup.events.CoreLapDance>><<set $Money -= 50>><</link>>
<</if>><<link "Decline">><<gotoevent setup.events.LapDanceDecline>><</link>><<addtime { minute : 3 }>><<addtime { minute : 3 }>>A lithe woman with darkly tanned skin moves through the establishment with ease. Her eyes drift over the crowd as if hunting for something, . . . right up to the moment her eyes fall on you.
With one hand, she brushes a few strands of her dark hair away from her naked breast, the motion causing some of the beads woven into her hair to clatter together. The sound is barely audible over the deep thumping music filling the strip club.
Stepping up to your table, she flips a chair backward and straddles it before leaning toward you.
<<mook "Stripper" "female">>Want to take a walk on the wild side? Fifty, up front, will get us a room where I can show you my rain dance.<</mook>>\
The little smirk on her lips is a clear indicator that she thinks her come-on line is clever.
<<if $Money gte 50>><<link "Accept">><<gotoevent setup.events.CoreLapDance>><<set $Money -= 50>><</link>>
<</if>><<link "Decline">><<gotoevent setup.events.LapDanceDecline>><</link>><<addtime { minute : 3 }>><<addtime { minute : 3 }>>Platinum
<<if $Money gte 50>><<link "Accept">><<gotoevent setup.events.CoreLapDance>><<set $Money -= 50>><</link>>
<</if>><<link "Decline">><<gotoevent setup.events.LapDanceDecline>><</link>><<addtime { minute : 3 }>><<addtime { minute : 3 }>>
90Schoolgirl costume
<<if $Money gte 50>><<link "Accept">><<gotoevent setup.events.CoreLapDance>><<set $Money -= 50>><</link>>
<</if>><<link "Decline">><<gotoevent setup.events.LapDanceDecline>><</link>><<addtime { minute : 3 }>><<addtime { minute : 3 }>>
100Police costume
<<if $Money gte 50>><<link "Accept">><<gotoevent setup.events.CoreLapDance>><<set $Money -= 50>><</link>>
<</if>><<link "Decline">><<gotoevent setup.events.LapDanceDecline>><</link>><<addtime { minute : 3 }>><<addtime { minute : 3 }>>
80<<set setup.events.CoreLapDance to [
{
requires: 'true',
chance: 100,
link: "Core Lap Dance 1"
},
{
requires: 'true',
chance: 100,
link: "Core Lap Dance 2"
},
{
requires: 'true',
chance: 100,
link: "Core Lap Dance 3"
},
{
requires: '$player.hasPenis',
chance: 100,
link: "Core Lap Dance 4"
}
]>>Following the dancer, you find yourself in a dimly lit room decorated in shades of red and smelling strongly of sweat and arousal.
Within seconds of entering the room you find yourself sitting in a simple but comfortable chair. As soon as you're settled the lights dim further and a deep thrumming music begins to play.
The stripper begins to dance before you, her body moving in time with the music.
Leaning forward, her breasts sway inches from your face as a subtle smile teases her lips.
Then she's pivoting, replacing her breasts with her ass as her hips begin to tick back and forth with brisk but smooth movements that seem to slow before speeding up in time to mirror the movement in the opposite direction.
You find yourself unable to look away as her hands move to her hips. With practiced ease her fingers catch the waistband of her g-string.
With agonizing slowness, she begins to slide them downward, each tick of her hips moving the panties down another inch on one side until it's past her bottom and sliding down her thighs of their own accord.
In the next heartbeat, she leans forward just as the deep thrumming chorus of the song begins to play. Each time her hips sway from side to side, you catch a tantalizing glimpse of her labia and puckered star before it vanishes again.
The chorus is just ending when she lowers her bottom toward your lap. Side to side she brushes over your groin until she's sitting firmly in your lap.
Now as she moves, every motion stimulates you, the heat of her crotch radiating into your lap as she begins to bump and grind against you.
For the next few minutes, her hips gyrate and shift, on one occasion she turns toward you so that her breasts are in your face as she continues.
Every second seems to grow the scent of arousal in the air.
When the song finally ends, she slips from your lap, one hand trailing behind to trace down your chest to your crotch, offering you one final teasing sensation before breaking contact with you.
For the next couple of minutes the girl flirts with you while slipping her g-string back in place.
<<mook "Stripper" "female">>You're a sweetheart, I hope we can do this again some time.<</mook>>\
<<link "Next">><<gotoevent setup.events.LapDanceEnd>><</link>><<addtime { minute : 12 }>>The woman leads you down a short hallway with a powerfully built man standing at its end with a bored but attentive expression on his face.
Then she's slipping into a room, beckoning you inside.
As your eyes take in the room decorated in red and black, your attention eventually falls on the simple leather chair resting at its center.
You've barely settled into the chair when music starts to play through the speakers nested in each corner of the room.
The stripper begins to move, her hands above her head as she sways seductively to the melody filling the room. She begins facing you, emphasizing her breasts a dozen different ways before turning her backside toward you.
She moves her bottom from side to side, moving to ensure you know just how deep the g-string rests inside her butt crack before squatting toward your lap.
At first she barely brushes your lap with her derriere, but then she presses it more firmly into your lap.
Shifting her weight, she moves forward and back, occasionally changing to side to side before returning to her previous pattern.
All the while she moves in near perfect sync with the music that is playing.
Pressing her back against you, you can see her hands on her breasts, tweaking her nipples where you can just barely see them over her shoulder.
Then the music comes to an end, her body slowing until it's nearly come to a stop. When she slips from your lap, she continues to move to music that only she can hear.
<<mook "Stripper" "female">>It's been fun. Maybe you'll let me sit in your lap again some time?<</mook>>\
For just a second she seems reluctant to leave, but then takes a step toward the door.
<<mook "Stripper" "female">>Got to get back to work, it really was fun though.<</mook>>\
<<link "Next">><<gotoevent setup.events.LapDanceEnd>><</link>><<addtime { minute : 12 }>>As the woman leads you into a dimly lit hallway, you find yourself watching her every movement as she walks in front of you. From the sway of her ass to the way her breasts come just barely into view when she glances back at you, you have no doubt that every movement she makes is intended to entice you further.
So entranced by the sight of her backside you are, that you almost don't realize you're entering a private room until you've already stepped inside.
It takes a small force of will to look away from the stripper to take in your surroundings, from the red and black decoration, to the simple leather chair near the center of the room.
By the time you look back at the dancer, she's gesturing for you to take a seat in the only available chair.
The leather creaks as you sit, the armrests feeling just a hint sticky to your touch before you move your hands so you don't have to touch them directly.
As the music begins, and the stripper starts to move, the state of the chair is quickly forgotten. Instead you watch the rhythmic swishing of her ass back and forth.
You only manage to pull your eyes away as she turns to face you, your eyes drawn to her swaying breasts as she reaches up to cup them in her hands.
It only takes one step forward for her to straddle your lap, her crotch feeling warm against your groin as she begins to grind against you.
She barely has to lean forward for her breasts to brush against your face, her crinkled nipples barely touching your lips as they slide side to side across your face.
A heartbeat later, her breasts are pressed firmly against your face as she wraps her arms around your shoulders. When she pulls back, you breathe in deeply, just shy of a gasp for breath. There's just a hint of cinnamon lingering on your lips from where her breasts touched them.
With one hand on each shoulder, she begins to gyrate her hips, grinding into your lap as the song playing nears its climax.
Her eyes seem to roll back as she looses herself in the moment, her movements becoming more fevered right before a small shudder goes through her.
When the music comes to an end, she slips from your lap breathless. She casts a sultry smile toward you as she bites her lip.
<<mook "Stripper" "female">>That was, . . . . amazing, . . .<</mook>>\
<<link "Next">><<gotoevent setup.events.LapDanceEnd>><</link>><<addtime { minute : 12 }>>There's an eagerness in the woman's step as she leads you toward the private rooms. The moment she's past the doorway and in the hall she takes your hand to lead you more quickly to a vacant room.
A burly man wearing a black shirt with large block letters reading "STAFF" only half looks at you as you pass him.
The door to the private room is barely closed before the girl steps close to you, one of her hands gently cupping your crotch.
[[Make clear you're just here for a private dance.|Core Lap Dance 4a]]
[[Allow her to continue.|Core Lap Dance 4b]]
<<addtime { minute : 4 }>>Taking a half step back, you meet her gaze.
<<talk "player">>Dance for me.<</talk>>\
There's a flash of something, disappointment, or maybe uncertainty in her eyes, but it's short lived as she turns towards something in the corner of the room.
When she turns back to you, her eyes are closed, her body moving to the music as it starts to fill the air.
Making use of the sleek metal pole in one corner of the room, she pivots and twists, using the pole to strike poses that would be otherwise impossible as she teases you with suggestive poses and tantalizing glances as her most intimate places.
You find yourself leaning forward in your seat, watching her every movement while she dances just out of your reach.
Breasts, bottom, and the sensual sway of her hips. Sweat glistening on her flesh and the deep thrum of the music playing. All combine into an experience that has you hanging on every moment.
As the music reaches its end, the stripper moves one hand between her legs, a single finger dipping into her cleft before she raises her hand to her lips.
The smile she gives you is playful as her tongue licks her fluids from her finger.
It's only then that the music comes to an end.
<<link "Next">><<gotoevent setup.events.LapDanceEnd>><</link>><<addtime { minute : 9 }>>Moving to the chair, you allow her to continue. You can feel yourself hardening in your pants.
As she feels it too, a smile pulls the corners of her lips upward.
A gentle push is enough to make you fall into the chair behind you, then her hands are moving at the front of your pants. Within seconds she's tugging your pants down past your knees.
Her eyes seem fixated on your manhood even as she falls to her knees in front of you. One warm hand wraps around your shaft, giving it only a single stroke before she leans forward and engulfs your length in her mouth.
You barely have time to let out a surprised sigh before her head is bobbing eagerly up and down your member, all the while her tongue laps hungrily at your shaft.
It doesn't take you long to realize that she's not interested in taking her time, not interested in prolonging the experience, her entire purpose is to make you cum.
She doesn't have to wait long before you can feel yourself getting close. Your balls begin to pull tight, a surge goes through your cock, then you feel yourself pulse inside of her mouth.
At the same time, she pulls back so that only the crown of your penis remains between her lips.
As you burst in her mouth, your load gushes across her tongue toward the back of her throat.
Her lips close tightly around your cockhead, her cheeks hollowing as she swallows, her hand pumping your shaft to coax every drop of seed into her mouth.
It's not until your cock begins to soften that she finally releases it and looks up at you.
<<mook "Stripper" "female">>Thank you for the meal.<</mook>>\
Her expression turns playful as she rises to her feet.
<<link "Next">><<gotoevent setup.events.LapDanceEnd>><</link>><<addtime { minute : 11 }>><<link "Next">><<gotoevent setup.events.LapDanceEnd>><</link>><<addtime { minute : 12 }>><<link "Next">><<gotoevent setup.events.LapDanceEnd>><</link>><<addtime { minute : 12 }>><<set setup.events.LapDanceDecline to [
{
requires: '$Money lte 49',
chance: 100,
link: "Lap Dance Decline 1"
},
{
requires: '$Money gte 50',
chance: 100,
link: "Lap Dance Decline 2"
},
{
requires: 'true',
chance: 100,
link: "Lap Dance Decline 3"
},
{
requires: 'true',
chance: 85,
link: "Lap Dance Decline 4"
}
]>><<talk "player">>Sorry, bit out of my price range right now.<</talk>>\
Your tone is dismissive even as you allow your eyes to drift over her body.
Clearly displeased by your response, she steps back. As she does so, she covers her breasts with one arm and turns away, . . . giving you a fantastic look at her ass as she stats toward the next occupied table in search of someone with more money to spend.
[[End.|$location]]Your mind turns to the money in your wallet, then allow your gaze to drift over the dancer one more time.
<<talk "player">>I have something else going on right now. Maybe hit me up again in a little bit.<</talk>>\
The girl shows a hint of disappointment in her expression at your words, but after an appraising look she nods.
<<mook "Stripper" "female">>I might just do that. I'll look for you later.<</mook>>\
After a little wink, she starts to walk away, swaying her hips seductively as she does so.
[[End.|$location]]<<talk "player">>Sorry, not interested at the moment.<</talk>>\
Nodding in understanding, she politely excuses herself, clearly interested in finding someone more willing to spend their money on her services.
[[End.|$location]]Shaking your head, you make a dismissive gesture as you turn your attention back toward the stage.
The stripper takes a step back from you, her brow creasing with displeasure before she can stop herself. In the seconds that follow, her smile returns as her footsteps lead her to the next table, by the time she arrives, you'd never know she was just rejected so casually.
[[End.|$location]]<<set setup.events.LapDanceEnd to [
{
requires: 'true',
chance: 100,
link: "Lap Dance End 1"
},
{
requires: 'true',
chance: 100,
link: "Lap Dance End 2"
},
{
requires: 'true',
chance: 100,
link: "Lap Dance End 3"
}
]>>With a flirtatious smile, accompanied by a wave that involves her moving one finger at a time, the stripper slips from the room, leaving you to exit at your leisure.
She's barely out the door before you move to exit into the main lobby in her wake.
[[End.|$location]]The stripper hardly pays you any mind as she quickly tidies herself up, only glancing at you one last time before heading for the door.
<<mook "Stripper" "female">>It's been fun, maybe we can do this again soon?<</mook>>\
She doesn't wait for a reply before slipping out the door into the hallway outside.
A minute later you leave behind her.
[[End.|$location]]Blowing you a kiss, the stripper winks as she slips from the room.
You can hear her footsteps retreating down the hallway as you leave behind her.
[[End.|$location]]<<talk "vanni">>You!<</talk>>\
Vanni's voice is sharp and angry, you're just realizing that she's talking to you when she continues.
<<talk "vanni">>Get your ass over here you chicken shit piece of shit.<</talk>>\
For a split second you consider pointing out that she used the word 'shit' twice, but instead you opt to save the snark for another time.
<<talk "player">>What can I do for you this evening?<</talk>>\
She storms up to you, stopping with her chest nearly touching yours, then craning her neck to look up at you she steps back, her expression twisting angrily as if that somehow makes up for the short retreat.
<<talk "vanni">>Me and a couple of the girls are going to fuck up the Bust-A-Nut, we need someone to watch our asses and scream like a little bitch if the cops show up so we know they're coming. You're our fucking spotter.<</talk>>\
[[Be their spotter.|Criminal Career 1a]]
[[Refuse.|Criminal Career 1b]]
Scene Generously Sponsored by Fusing.inc
<<addtime { minute : 2 }>>You feel the corner of your lip tug upward with amusement, a look that is quickly mirrored in Vanni's own features.
//One hour later.//
You find yourself walking down the street, a block away from the Bust-A-Nut, your pace casual as you watch for signs of the police and listen for sirens or anything else that might mean trouble for those entering the gas station.
Four people enter the store together. Through the glass storefront, you can see them split up and start moving through the store, grabbing items off the shelves as they go.
<<link "Next.">><<gotoevent setup.events.bustANutCrime>><</link>>
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<<addtime { minute : 60 }>><<set $vanni.affection += 1>><<set $vanni.fear -= 1>><<talk "player">>Do I look like a spotter to you?<</talk>>\
Vanni's eyes narrow menacingly.
<<talk "vanni">>You're not fucking dressed like a thug, that makes you my god damned spotter.<</talk>>\
You cross your arms over your chest, staring her down.
<<talk "player">>Not going to happen.<</talk>>\
Vanni's lip curls as she looks prepared to lose her temper, then with a visible effort she fights back the impulse.
<<talk "vanni">>Well fuck you, you'd have been shit at the job anyway. Good to know we can count on you //boss//<</talk>>\
Pivoting on her heel, she starts to storm away, talking loud enough that anyone in the area is going to be able to hear her.
<<talk "vanni">>Go back to doing whatever fucking thing you're doing boss, let us put our asses on the line while you line your pockets with our earnings like momma's little bitch.<</talk>>\
Then she's pointing at one of the others in the area, growling at them to find someone to spot for the job.
[[End.|$location]]
Scene Generously Sponsored by Fusing.inc
<<addtime { minute : 3 }>><<set $vanni.affection -= 1>><<set $vanni.fear += 1>><<set $vanni.trust -= 1>><<set setup.events.bustANutCrime to [
{
requires: 'true',
chance: 75,
link: "bustANutCrime 1"
},
{
requires: 'true',
chance: 100,
link: "bustANutCrime 2"
},
{
requires: 'true',
chance: 100,
link: "bustANutCrime 3"
}
]>>You half watch the Bust-A-Nut while watching and listening for any sign of trouble. It's not until you hear laughter from the front of the store that you turn your entire attention to there.
Vanni and the others make their exit, gun visible in the waistband of one of her cohorts. Their arms full of bags that seem to be overflowing with junk food and cases of beer in their hands.
The group appears completely oblivious to the panicked looking shopkeeper in the store behind them already on the phone.
<<talk "vanni">>Everyone get your asses in the car.<</talk>>\
Vanni says, sounding less pissed than usual as she tosses her take into the trunk before getting into the vehicle.
You have to hurry to catch up, opening the door and getting into the vehicle right before it lurches forward with a squeal.
<<talk "femaleThug">>Munchies acquired.<</talk>>\
Seeing so much junk food, and no money, it finally sinks in what this is.
<<talk "player">>We just knocked off a gas station for junk food?<</talk>>\
From where you're sitting, you think you can see the barest hint of a smile at the corner of Vanni's mouth.
<<talk "vanni">>My crew has fucking needs, got a mother fucking problem with that?<</talk>>\
Instead of answering, you reach into the bag of the thug sitting beside you, pulling out a candy bar at random. Ripping the package open, you take a bite without saying another word.
<<talk "vanni">>Thought so.<</talk>>\
Somehow she makes those two words sound like a full victory lap.
While you fall into silence, the others in the car fall into jovial conversation, expressing amusement at the reactions of those in the store and looking forward to getting back to Vanni's warehouse.
Not long after, you're all getting out of the car, grabbing your ill gotten loot, and heading into the warehouse to share the spoils of your adventure with the rest of the crew.
[[End.|$location]]
Scene Generously Sponsored by Fusing.inc
<<addtime { minute : 31 }>><<set $vanni.affection += 1>><<set $vanni.fear -= 1>><<set $vanni.trust += 1>>Scanning the street for any signs of trouble, you catch movement from the store.
Turning to look, you see Vanni standing at the counter, gun thrust into the face of the poor employee behind the counter. You can't hear what she is saying, but it doesn't take much to imagine Vanni demanding all of the money.
The employee scrambles to do as told, clearly more interested in their own safety than in getting shot.
You can't help but notice that one of her crew moves to hold the door as Vanni just moments before Vanni pulls away from the counter, stuffing a massive wad of cash between her breasts in the too tight top. Her pistol never wavers until she's out the door, then she pivots on her heel and starts to jog away from the store toward the vehicle you all came in.
Behind the group, the employee seems to come to their senses and is quickly on the phone.
Meeting the group at the car, everyone piles in before pulling gently away from the curb.
Beside you, one of the thugs munches noisily on a bag of chips they stole from the store, but otherwise the conversations are energetic, filled with boasting about their part on the heist.
Once back at the warehouse, Vanni very publicly has one of her underlings count out the money. Splitting it into piles, one about a quarter of the money for 'gang expenses' and the rest being split evenly between the participants.
Vanny glares openly, never blinking as she hands you your cut.
<<talk "vanni">>You spot for us a few more fucking times and maybe we'll let you do something useful.<</talk>>\
There are a couple of chuckles from those gathered as she hands out the rest of the loot.
[[End.|$location]]
<<set $Money += random(20,35)>>
Scene Generously Sponsored by Fusing.inc
<<addtime { minute : 33 }>><<set $vanni.affection += 1>><<set $vanni.fear -= 1>><<set $vanni.trust += 1>>The crew is barely inside of the Bust-A-Nut before you hear the sound of sirens. Listening for a few more seconds you determine that they're heading your direction.
<<talk "thought">>This could be trouble.<</talk>>\
You've barely had time to have the thought before you see flashing lights in the distance.
[[Warn them now.|bustANutCrime 3a]]
[[Wait to be sure before warning them.|bustANutCrime 3b]]
[[Don't warn them.|bustANutCrime 3c]]
Scene Generously Sponsored by Fusing.inc
<<addtime { minute : 17 }>>Walking directly toward the store, it only takes a second for one of the people inside to notice you. You nod at the thug and get a nod in return. Then the thug shouts something you don't hear from outside and everything inside the building changes as Vanni's crew scrambles for the doors.
A minute later, everyone is crammed into the car you came in and racing down the road.
Not long after, you're back in Vanni's warehouse, Vanni stomping around, clearly in a worse mood than usual.
[[End.|$location]]
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<<addtime { minute : 16 }>><<set $vanni.fear -= 1>><<set $vanni.trust += 1>>Paying close attention, you wait until you're certain the police are coming here before running toward the Bust-A-Nut, flailing your arms to get their attention.
In seconds, the crew is scrambling for the door, except for Vanni who you see charge the employee working there, sucker punching the poor clerk before turning toward the door.
Unfortunately for her, her crew is closing the door of the car before she even leaves the store, and doesn't even pretend to wait for her.
<<talk "vanni">>Fuck, fuck, FUCK!!! Halfwit shit stains! I'LL FUCKING KILL ALL OF YOU!!!<</talk>>\
Frantically, she looks about. It's clear in a heartbeat that she's looking for the best means of escape.
[[Run for it, she can fend for herself.|bustANutCrime 3d]]
[[Try to escape together.|bustANutCrime 3e]]
Scene Generously Sponsored by Fusing.inc
<<addtime { minute : 2 }>><<talk "thought">>They're just a bunch of criminals, they'll just be getting what they deserve.<</talk>>\
You think as the police approach. Almost as the first squad car arrives, you notice a second not far behind.
Meanwhile, the crew inside scrambles, realizing their predicament and trying to make their escape.
Half an hour later, you find yourself back in Vanni's warehouse, the crew having just arrived. Vanni sees you and eyes full or rage storms toward you.
<<talk "vanni">>What the fuck happened you piece of chicken shit?<</talk>>\
She shoves a finger in your chest before you can react.
<<talk "femaleThug">>Vanni!<</talk>>\
The thug cutting in catches both you and Vanni off guard.
<<talk "vanni">>You know as well as the rest of us they set a speed trap up near there. They'd have gotten the best of any of us.<</talk>>\
Vanni's hard glare causes the woman to wilt slightly. Then with a growl of frustration she starts to storm off, shoving the woman who spoke up into the nearby couch on her way past.
No one says anything for a while, but you can tell that Vanni isn't the only one who blames you for what happened.
Eventually conversation begins again, and within moments the warehouse is back to normal as if nothing happened.
[[End.|$location]]
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<<addtime { minute : 18 }>><<set $vanni.affection -= 10>><<set $vanni.fear += 5>><<set $vanni.trust -= 10>>Turning on your heel, you never look back. You keep your pace casual as you walk away from the scene, wondering if Vanni got away and half expecting to see the police pull up beside you to arrest you with every step.
It takes you half an hour to reach the bad part of town and a further few minutes to reach the old warehouse Vanni uses as her base of operations.
When you walk inside, you see Vanni glaring at you from the second you come into view.
<<if $vanni.affection gte 90>><<talk "vanni">>About fucking time!<</talk>>\
Without another word, she pivots and storms off without giving you a chance to reply.
Once she is gone, one of the other thugs approaches you, elbowing you roughly in the ribs.
<<talk "femaleThug">>I think she likes you. She wouldn't have given a rats ass if any of the rest of us never came back.<</talk>>\
There are a couple of chuckles from those gathered.
<<elseif $vanni.affection gte 70>><<talk "vanni">>About fucking time.<</talk>>\
Without another word, she glares at you a second longer before she pivots and storms off without giving you a chance to reply.
Once she is gone, one of the other thugs approaches you, elbowing you roughly in the ribs.
<<talk "femaleThug">>You got off easier than the ones who abandoned her. Hell, I think she might have a soft spot for you, no screaming or anything.<</talk>>\
There are a couple of chuckles from those gathered.
<<else>><<talk "vanni">>About fucking time.<</talk>>\
Vanni growls under her breath.
Without another word, she pivots and storms off without giving you a chance to reply.
Once she is gone, one of the other thugs approaches you, elbowing you roughly in the ribs.
<<talk "femaleThug">>You got off easier than the ones who abandoned her. She'll have your ass, no matter who you are, if you were to abandon her like that.<</talk>>\
There are a couple of humorless chuckles from those gathered.
<</if>>It's only then that you notice the individuals who came with you and took off without you or Vanni. One has an eye so swollen that you doubt she can see out of it. Another's nose is likely broken, the front of her shirt and her chin stained with blood.
<<talk "thought">>Looks like Vanni was still mad at them for leaving us when she got back.<</talk>>\
[[End.|$location]]
Scene Generously Sponsored by Fusing.inc
<<addtime { minute : 38 }>><<set $vanni.affection += 1>><<set $vanni.fear -= 1>><<set $vanni.trust += 2>><<if $vanni.trust gte 75>>Letting out a shrill whistle, you catch Vanni's attention. In a fraction of a second, you see her expression shift from seeking a solution, to something more measured and certain. Not quite running, she closes the distance between you.
<<talk "vanni">>Those brainless fucks are circling the block, pick us up down the street?<</talk>>\
You can see the hope in her eyes before you reply.
<<talk "player">>Nope, they abandoned me too.<</talk>>\
Vanni looks ready to say something, but then grabs the collar of your shirt and yanks you into the nearby alley. A few seconds later, a police car passes, tires chirping as it stops in front of the Bust-A-Nut.
<<talk "vanni">>Driver fucking saw us duck into the alley.<</talk>>\
Without warning, she grabs for the front of your pants, fumbling with the buckle.
<<elseif $vanni.trust gte 50>>Letting out a shrill whistle, you catch Vanni's attention. In a fraction of a second, you see her expression shift from seeking a solution, to something more measured even as it turns skeptical. Not quite running, she closes the distance between you.
<<talk "vanni">>What the fuck's going on?<</talk>>\
You can see her eyes narrow as she waits for an answer.
<<talk "player">>They abandoned both of us.<</talk>>\
Vanni looks ready to say something angry, but then grabs the collar of your shirt and yanks you into the nearby alley. A few seconds later, a police car passes, tires chirping as it stops in front of the Bust-A-Nut.
<<talk "vanni">>Driver fucking saw us duck into the alley.<</talk>>\
Without warning, she grabs for the front of your pants, fumbling with the buckle even as she glares at you.
<<else>>Letting out a shrill whistle, you catch Vanni's attention. In a fraction of a second, you see her expression shift from seeking a solution, to something filled with a simmering anger. Not quite running, she closes the distance between you.
<<talk "vanni">>What the fuck you do?<</talk>>\
You can see her eyes narrow as she waits for an answer, her whole body tense as if ready to tear you limb for limb.
<<talk "player">>Save your anger for someone else, I got left behind too.<</talk>>\
Vanni growls low, clearly fighting to not lose her temper. Then grabs the collar of your shirt and yanks you into the nearby alley with a suddenness that nearly gives you whiplash. A few seconds later, a police car passes, tires chirping as it stops in front of the Bust-A-Nut.
<<talk "vanni">>Driver fucking saw us duck into the alley.<</talk>>\
Without warning, she grabs for the front of your pants, fumbling with the buckle even as she glares daggers into your eyes.
<</if>>[[Let her.|bustANutCrime 3f]]
[[Stop her.|bustANutCrime 3g]]
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<<addtime { minute : 3 }>><<set $vanni.fear -= 1>><<set $vanni.trust += 1>><<if $vanni.affection gte 85>>Almost as soon as your pants slip past your hips, Vanni leans forward and engulfs your still soft member in her mouth. You let out a sigh, part pleasure, part surprise as her tongue slides around your manhood.
You're just coming to full hardness when the officer comes into view.
<<elseif $vanni.affection gte 50>>Almost as soon as your pants slip past your hips, Vanni leans forward and engulfs your still soft member in her mouth. You let out a sigh, part pleasure, part surprise at the unexpected blowjob.
You're just coming to full hardness when the officer comes into view.
<<else>>Almost as soon as your pants slip past your hips, Vanni leans forward and engulfs your still soft member in her mouth. You hiss softly as you feel her teeth brush your sensitive flesh.
You're just coming to full hardness when the officer comes into view.
<</if>>The officer clears his throat loudly.
Vanni turns her head to look at the man, her lips never leaving your cock as she speaks around the mouth full of flesh.
<<talk "vanni">>Hundred bucks, I'll go licky sucky, love you long time. I'll be done in ten minutes.<</talk>>\
Her eyes shift up to you, then she grins around your member as she looks back at the officer.
<<talk "vanni">>Make that five.<</talk>>\
Clearly uncomfortable with the situation he finds himself in, the officer takes a step back.
<<talk "officer">>Go home, both of you. Rethink your lives a bit. I see either one of you out here like this again I'll arrest the both of you. And I don't want the paperwork.<</talk>>\
The officer starts to turn, muttering something about filth, then pauses just long enough to say a few more words.
<<talk "officer">>Get out of here.<</talk>>\
Then he's gone and Vanni pulls off of your cock.
<<talk "vanni">>Works every time.<</talk>>\
<<if $vanni.affection gte 85>>When Vanni looks back at your manhood bobbing mere inches from her nose, she doesn't even look up at you, instead leaning back in and picking up where she left off.
Her head bobs up and down, her tongue teasing your cock the whole time, and it's not until you feel yourself on the cusp of orgasm that she replaces her mouth with her hand, pumping your shaft until you throb in her hand.
Without any hesitation, she aims your cock at the wall where you splatter the dirty bricks with your seed.
<<elseif $vanni.affection gte 65>>When Vanni looks back at your manhood bobbing mere inches from her nose, she leans in and kisses it on the tip.
<<talk "vanni">>You've got a nice cock, now put it away.<</talk>>\
Even as she speaks, her eyes shift to the end of the alley in search of the officer from before.
<<elseif $vanni.affection gte 45>>Her lip curls slightly as she glances back at your cock, bobbing mere inches from her nose.
<<talk "vanni">>Put that thing away.<</talk>>\
Even as she speaks, her eyes shift to the end of the alley in search of the officer from before.
<<else>>Her lip curls as she glances back at your cock, bobbing mere inches from her nose.
<<talk "vanni">>Put that thing away before I decide to break it.<</talk>>\
Even as she speaks, her eyes shift to the end of the alley in search of the officer from before.
<</if>><<talk "vanni">>Let's go before the pig comes back.<</talk>>\
You have to scramble to pull your own pants back up as she stands and starts to leave.
A few minutes later, you're walking in silence down the street, Vanni's warehouse just coming into view. When you enter, Vanni breaks the silence.
<<talk "vanni">>I'M HOME!<</talk>>\
Her words somehow convey a seething rage that gives you goosebumps.
As she rounds the corner, her voice is much softer as she speaks to the couple of people gathered in the common area.
<<talk "vanni">>Where are they?<</talk>>\
Her cold fury seems to hold everyone petrified until a single person points.
Vanni nods slowly, then starts walking in the indicated direction.
She hefts the crowbar in her hand, then calls out in a voice that's so friendly it's creepy.
<<talk "vanni">>Hey girls, can we have a little chat?<</talk >>\
It's not until she's out of sight that you have the presence of mind to wonder where she got the crowbar, a thought that is quickly lost as the sound of something soft and padded being struck hard by something solid. Then there's the sound of a scream that's cut off all too suddenly by a sickening crunch.
The entire warehouse is so quiet that everyone seems scared to breathe with the exception of a soft whimpering from deeper in the warehouse.
A minute later Vanni reappears, speckles of blood on her face and her expression locked in a deadpan chill. Her eyes lock on one of her gang members sitting in silence.
<<talk "vanni">>Can you give someone a ride to the hospital, I think I broke something.<</talk>>\
Dropping the crowbar with a loud clatter, Vanni heads toward her office.
The woman she singled out a moment before scrambles to her feet to do as she was told.
<<talk "player">>I don't think she's cussed since making it back to the warehouse.<</talk>>\
With that odd thought, the conversations in the warehouse slowly start to return.
[[end|$location]]
Scene Generously Sponsored by Fusing.inc
<<addtime { minute : 22 }>><<set $vanni.affection += 2>><<set $vanni.fear -= 1>><<set $vanni.trust += 1>><<talk "player">>What do you think you're doing?<</talk>>\
Before she can answer, you notice a light at the end of the alley. Your head pivots toward it on instinct, then like a crack of thunder, Vanni slaps you across the face so hard you see stars.
<<talk "vanni">>The fuck is wrong with you? You paid for a fucking blowjob, not //that//. You sick bastard.<</talk>>\
As the stars start to clear, you see a police officer standing at the end of the alley.
It's at this moment that Vanni turns her attention to the officer. The lazy smile that forms on her lips is flirty and playful, an expression that seems alien on her features.
<<talk "vanni">>Hey pig, this limp dicked piece of shit doesn't want to give a girl what she wants.<</talk>>\
She casts a distasteful look at you, then looks back at the officer.
<<talk "vanni">>Hundred bucks, I'll go licky sucky, love you long time.<</talk>>\
Clearly uncomfortable with the situation he finds himself in, the officer takes a step back.
<<talk "officer">>Go home, both of you. Rethink your lives a bit. I see either one of you out here like this again I'll arrest the both of you. And I don't want the paperwork.<</talk>>\
The officer starts to turn, muttering something about filth, then pauses just long enough to say a few more words.
<<talk "officer">>Get out of here.<</talk>>\
Then he's gone and Vanni is grinning.
<<talk "vanni">>Works every time.<</talk>>\
Looking at you, you see her wince at the sight of her handprint on the side of your face.
<<talk "vanni">>Let's go before the pig comes back.<</talk>>\
A few minutes later, you're walking in silence down the street, Vanni's warehouse just coming into view. When you enter, Vanni breaks the silence.
<<talk "vanni">>I'M HOME!<</talk>>\
Her words somehow convey a seething rage that gives you goosebumps.
As she rounds the corner, her voice is much softer as she speaks to the couple of people gathered in the common area.
<<talk "vanni">>Where are they?<</talk>>\
Her cold fury seems to hold everyone petrified until a single person points.
Vanni nods slowly, then starts walking in the indicated direction.
She hefts the crowbar in her hand, then calls out in a voice that's so friendly it's creepy.
<<talk "vanni">>Hey girls, can we have a little chat?<</talk >>\
It's not until she's out of sight that you have the presence of mind to wonder where she got the crowbar, a thought that is quickly lost as the sound of something soft and padded being struck hard by something solid. Then there's the sound of a scream that's cut off all too suddenly by a sickening crunch.
The entire warehouse is so quiet that everyone seems scared to breathe with the exception of a soft whimpering from deeper in the warehouse.
A minute later Vanni reappears, speckles of blood on her face and her expression locked in a deadpan chill. Her eyes lock on one of her gang members sitting in silence.
<<talk "vanni">>Can you give someone a ride to the hospital, I think I broke something.<</talk>>\
Dropping the crowbar with a loud clatter, Vanni heads toward her office.
The woman she singled out a moment before scrambles to her feet to do as she was told.
<<talk "player">>I don't think she's cussed since making it back to the warehouse.<</talk>>\
With that odd thought, the conversations in the warehouse slowly start to return.
Scene Generously Sponsored by Fusing.inc
<<addtime { minute : 18 }>><<set $vanni.fear -= 1>><<includeevent setup.events.getawayDriverLead>><<set setup.events.getawayDriverLead to [
{
requires: "($clock.hour gte 9 and $clock.hour lt 17)",
chance: 75,
link: "Bank Job Driver Lead 1"
},
{
requires: "true",
chance: 100,
link: "Casino Job Driver Lead 1"
},
{
requires: "true",
chance: 60,
link: "Hospital Job Driver Lead 1"
},
{
requires: "true",
chance: 25,
link: "Prison Break Job Driver Lead 1"
},
{
requires: "true",
chance: 100,
link: "Basic Job Driver Lead 1"
}
]>><<talk "vanni">>Need you to go to the bank and make a withdrawal.<</talk>>\
You turn to consider her.
<<talk "player">>Did I just hear a sentence that didn't include a single swear word?<</talk>>\
She leans in close, her eyes locked on yours and stopping with her lips mere inches from yours.
<<talk "vanni">>You can go fuck yourself later.<</talk>>\
Raising her hand, she dangles a set of keys in front of you.
<<talk "vanni">>Or I can cut your fucking balls off, stick them in a fucking blender, then use it for lube when I fuck you up the ass with the biggest fucking strapon you've ever seen.<</talk>>\
There's a hint of amusement in her eyes, suggesting that the crass, and alarmingly graphic horrors she just described is intended to be from a place of humor.
<<talk "vanni">>Better chucklefuck?<</talk>>\
You stare her down for several seconds before opening your mouth to speak again.
<<talk "player">>This is starting to feel like some weird kind of foreplay?<</talk>>\
Vanni nearly chokes as she attempts to hold back a bark of laughter. It only takes a second for her to regain her composure again.
[[Ask her what you need to know.|Bank Job Driver Lead 1a]]
<<link "Tell her to find someone else.">><<gotoevent setup.events.getawayDriverNope>><</link>>
Scene Generously Sponsored by Fusing.inc<<addtime { minute : 3 }>><<talk "player">>You just want me to drive over to the bank, let the girls do their thing, and head back here?<</talk>>\
Vanni nods, thrusting the keys into your hand.
<<talk "vanni">>Get the fuck out of here before I remember you're a piece of shit.<</talk>>\
One of the thugs nearby decides to pipe in at that moment.
<<talk "femaleThug">>That's her way of saying she has a crush on you.<</talk>>\
As soon as the thug finishes speaking, Vanni pivots and the thug's eyes widen in sudden alarm.
<<talk "vanni">>The FUCK you say?<</talk>>\
Not wanting to get caught in the middle of whatever comes next, you quickly slip away before anyone can notice.
[[Next.|Bank Job Driver Lead 1b]]
Scene Generously Sponsored by Fusing.inc<<addtime { minute : 3 }>>Nearly half an hour later, you find yourself parked in front of the bank, engine running and hands on the steering wheel. Behind you, the thugs are laughing happily, their ill gotten loot between them.
<<talk "player">>Buckle up.<</talk>>\
Throwing the vehicle into drive, you step on the gas. One of the passengers already has their seatbelt on but the other lets out a surprised yelp.
You're just starting to pick up speed when you see flashing lights in the distance behind you.
<<link "Drive!">><<gotoevent setup.events.getawayDriverStart>><</link>>
Scene Generously Sponsored by Fusing.inc<<addtime { minute : 31 }>><<talk "vanni">>Hey Robin Hood.<</talk>>\
Your brow furrows as you turn toward the sound of her voice.
<<talk "vanni">>Time to go rob some rich shits and give to the fucking poor.<</talk>>\
Somewhere nearby you hear one of Vanni's thugs pipe up.
<<talk "femaleThug">>And we're fucking poor!<</talk>>\
Vanni casts a bemused expression in the direction of the other woman before holding up a set of keys.
<<talk "vanni">>Need a driver and you fucking volunteered.<</talk>>\
[[Ask her what you need to know.|Casino Job Driver Lead 1a]]
<<link "Tell her to find someone else.">><<gotoevent setup.events.getawayDriverNope>><</link>>
Scene Generously Sponsored by Fusing.inc<<addtime { minute : 3 }>><<talk "player">>What exactly am I doing?<</talk>>\
Vanni stares you down for several seconds before replying.
<<talk "vanni">>Driving the god damned car.<</talk>>\
Crossing your arms over your chest, you wait for further explanation.
<<talk "vanni">>Local casino is running some kind of promotion. Lots of people.<</talk>>\
Without another word, she tosses you a set of keys.
<<talk "vanni">>Couple of my girls are already in the car. Don't keep them waiting.<</talk>>\
[[Next.|Casino Job Driver Lead 1b]]
Scene Generously Sponsored by Fusing.inc<<addtime { minute : 3 }>>Half an hour later, you find yourself parked outside the casino, becoming increasingly uneasy with every passing moment
<<talk "thought">>They said they'd be in and out in under ten minutes. It's coming up on twice that.<</talk>>\
As if your thought was the trigger, you see the large doors at the front of the building swing open. Your companions racing out of the building with what looks like pillow cases stuffed full of stuff.
The two of them charge toward the car, one of them slapping the fender and yelling as the other opens the car door.
<<talk "femaleThug">>Go! Go! Go!<</talk>>\
Throwing the vehicle in drive, you step on the gas as the thugs close the door behind themselves.
At the front of the casino, what appears to be a security guard charges out, gesturing wildly. It only takes you a moment to see the source of his excitement, a police car rapidly approaching.
<<link "Drive!">><<gotoevent setup.events.getawayDriverStart>><</link>>
Scene Generously Sponsored by Fusing.inc<<addtime { minute : 29 }>>You see a flicker of movement and your body reacts on instinct. Whatever it is hits you in the chest, then with a flailing hand you slap, fumble, then catch it.
The jingle of the object already tells you it's keys to something, so instead of even glancing at the keys in your hand, you instead seek out the source of their flight.
Vanni stands at least a dozen paces from you, her expression seeming to indicate she thinks you're an idiot.
In response, you raise the keys for explanation.
<<talk "vanni">>You're driving my girls to candyland.<</talk>>\
She says every word slowly, seemingly concerned that you won't understand what she's saying.
[[Ask her what you need to know.|Hospital Job Driver Lead 1a]]
[[Throw the keys back.|Hospital Job Driver Lead 1b]]
Scene Generously Sponsored by Fusing.inc<<addtime { minute : 3 }>><<talk "player">>Candyland?<</talk>>\
Vanni raises her eyebrows in disbelief.
<<talk "vanni">>Sometimes I think you're a fucking idiot, other times I'm sure of it. Fucking car's out back, my girls will tell you where to go if you're too fucking stupid to figure it out where to go on your own.<</talk>>\
Not waiting for your response, Vanni pivots on her heel and starts to stride away. An aura of annoyance seeming to surround her.
With nothing else to do, you look at the keys in your hand and start walking toward the back of the warehouse.
[[Next.|Hospital Job Driver Lead 1c]]
Scene Generously Sponsored by Fusing.inc<<addtime { minute : 3 }>>Feeling your eyebrows raise slightly, you throw the keys back at Vanni with a shake of your head.
Sailing through the air, she snatches the keys with ease.
<<link "Tell her to find someone else.">><<gotoevent setup.events.getawayDriverNope>><</link>>
Scene Generously Sponsored by Fusing.inc<<addtime { minute : 1 }>>Twenty minutes later, you're watching the crew run from the emergency room doors of the hospital, ski masks on and bags of what you can only assume is medical supplies in their hands.
The first thug opens the back door of the car and without missing a beat the second dives in head first. A smile threatens to break out on your face as the first girl nearly gets kicked in the face trying to crawl in after her partner in crime.
Even before the door is closed behind her, the last thug in the car starts yelling.
<<talk "femaleThug">>Go! Go! Go!<</talk>>\
And sure enough, you see a police car turn onto the street a couple of blocks behind you as you put the vehicle in drive.
<<link "Drive!">><<gotoevent setup.events.getawayDriverStart>><</link>>
Scene Generously Sponsored by Fusing.inc<<addtime { minute : 23 }>>A grim expression on her face, Vanni's footsteps thunder as she walks straight toward you.
<<talk "vanni">>Got a job for you, fuck for brains. One of my girls is getting out of fucking jail, I want you and a couple of my girls to go pick her the fuck up.<</talk>>\
As the final word falls from her lips, she stops in front of you. Cocking her hip to one side, she places her hands on her sides and glares at you as if daring you to defy her.
[[Ask her what you need to know.|Prison Break Job Driver Lead 1a]]
<<link "Tell her to find someone else.">><<gotoevent setup.events.getawayDriverNope>><</link>>
Scene Generously Sponsored by Fusing.inc<<addtime { minute : 3 }>><<talk "player">>What do I need to know?<</talk>>\
Wish a dismissive gesture, she tosses a set of keys into your hands.
<<talk "vanni">>Fucking car is parked out front. Girls will meet you there. Drive out to the police station, pick my god damned girl up, drive her home. Stay out of fucking trouble.<</talk>>\
Then she's walking away, not giving you a chance to even ask questions.
It's not until you arrive at the car that something that she said starts to nag at your mind.
<<talk "thought">>Stay out of trouble.<</talk>>\
You can feel your brow furrow, a bad feeling settling into your gut as you see two of Vanni's gang sitting in the vehicle, their expressions serious.
<<talk "thought">>I've got a bad feeling about this<</talk>>\
In spite of your misgivings, you start to drive, arriving at the police station without incident.
Then everything goes sideways at once.
A prison transfer bus pulls up to the curb right behind you. At almost the same instant the two passengers in your vehicle each get out a different side of the car.
As it registers that neither person closed their doors, there's a commotion near the bus, then what might be a gunshot, an alarm sounds somewhere, shouting, the car rocks as someone dives into the back seat followed by both doors closing as your original two passengers wedge into the back seat around the still handcuffed newcomer.
<<talk "femaleThug">>Drive!<</talk>>\
<<link "Drive!">><<gotoevent setup.events.getawayDriverStart>><</link>>
Scene Generously Sponsored by Fusing.inc<<addtime { minute : 27 }>>Feeling the sense that you're being watched, you turn to find Vanni standing mere inches behind you, her angry eyes locked on you.
You involuntary take a half step back due to the proximity which prompts a small, and short lived smile from her.
<<talk "vanni">>Got a fucking job for you. My girls need to go help some people out, make sure they're fucking safe so nothing bad happens.<</talk>>\
Vanni doesn't blink as she talks, but her stare seems to grow more intense with every passing second.
<<talk "vanni">>Just take them where the fuck they need to fucking go.<</talk>>\
As the last word leaves her mouth, she tosses a set of keys to you that you instinctively catch.
[[Do as she says.|Basic Job Driver Lead 1a]]
<<link "Tell her to find someone else.">><<gotoevent setup.events.getawayDriverNope>><</link>>
<<addtime { minute : 2 }>>Ten minutes later, you're sitting in the car's drivers seat, two of Vanni's thugs in the car with you bantering back and forth.
Both of them fall silent as you pull up in front of the store they told you to go to.
You put the car in park, glancing at them as they exit the car.
The pair heads straight for the door, one reaching up and slapping the bell hanging above the door to announce the arrival of customers while the other reaches out and looks ready to knock something over with her hand.
With the door closing between you and them, you don't see anything that happens next.
What you do see is the pair walking back out of the store, one of them stuffing a stack of cash into her breast pocket as she does so.
<<if random(1,3) is 1>>As the pair open the car doors to enter, you can already hear the sounds of police sirens in the distance.
<<talk "femaleThug">>Shit eating snitch.<</talk>>\
One of the girls cusses under her breath.
The pair has barely closed the doors behind themselves before you see the red and blue lights of a police car coming in to view a few blocks away.
Not waiting for the pair to finish buckling in, you pull away from the curb and start to drive away, only to see the police car turn to follow you.
<<link "Drive!">><<gotoevent setup.events.getawayDriverStart>><</link>>
<<else>>The pair climb back into the car, smiling and laughing as they talk between each other.
Only half listening to them, you pull away from the curb and start back toward the warehouse.
When you arrive, the girls get out, the one with the money pulling the stack from her pocket and using it to fan her face as she walks, though you're slightly more distracted by the way she sways her hips as she walks.
[[End.|$location]]
<</if>>\
<<addtime { minute : 29 }>><<set setup.events.getawayDriverStart to [
{
requires: "true",
chance: 100,
link: "Getaway Driver Start 1"
},
{
requires: "true",
chance: 100,
link: "Getaway Driver Start 2"
},
{
requires: "true",
chance: 100,
link: "Getaway Driver Start 3"
},
{
requires: "true",
chance: 85,
link: "Getaway Driver Start 4"
},
{
requires: "true",
chance: 80,
link: "Getaway Driver No Follow 1"
},
{
requires: "true",
chance: 80,
link: "Getaway Driver No Follow 2"
}
]>>The car doors have barely closed. The crew and their ill gotten prize secured within.
Throwing the car into drive, you hit the gas just hard enough to make the tires chirp as you pull away from the curb.
All around you, the crew seems excited, full of energy as they prematurely start to celebrate their heist.
Meanwhile, as the car picks up speed, you see a police car round the corner a couple of blocks behind you, lights flashing and siren blaring as it turns to begin its pursuit.
<<if $player.gender is setup.Character.Gender.Male>>\
[img[images/scenes/CarChaseGraysPoliceCarMale.png]]
<<else>>\
[img[images/scenes/CarChasec.png]]
<</if>>\
<<link "Drive!">><<gotoevent setup.events.getawayDriverCore>><</link>>
Scene Generously Sponsored by Fusing.inc<<addtime { minute : 3 }>>Pulling away from the curb as if you don't have a care in the world, you quickly rejoin traffic.
The energy of your passengers urges you to speed up, but you choose instead to show restraint in an effort to not draw unwanted attention to yourself.
You actually make it several blocks before you cross paths with your first police car.
Going the opposite direction, you see the officer glance your way, then do a double take.
In an instant, you know that you're in trouble and even before the officer can start to follow in pursuit, you're already applying pressure to the gas petal.
The next few seconds are like something out of a movie. Your car lurches forward, tires squealing as they spin faster than the vehicle can accelerate, the patrol car making a sudden U-turn even as it accelerates to follow, and the twirling lights on it's roof lighting up just a split second before the siren activates.
<<if $player.gender is setup.Character.Gender.Male>>\
[img[images/scenes/CarChaseGraysPoliceCarMale.png]]
<<else>>\
[img[images/scenes/CarChasec.png]]
<</if>>\
Fortunately for you and your companions, your car accelerates far faster than the police car turns, giving you nearly a block long head start even before the pursuing vehicle really starts to pick up speed in any serious way.
<<link "Drive!">><<gotoevent setup.events.getawayDriverCore>><</link>>
Scene Generously Sponsored by Fusing.inc<<addtime { minute : 3 }>>Pulling into traffic, you allow yourself to fall in behind another vehicle, driving as if you don't have a care in the world.
Behind you, your passengers seem adamant that you speed up, that you speed away from the scene of the crime.
But you simply maintain your easy pace. Even when someone in the back seat shouts about a cop car coming, you hold your pace.
<<talk "thought">>You don't see me doing anything wrong.<</talk>>\
You mentally urge the officer to pay you no mind, hoping your ruse of not acting guilty will fool the officer into not paying any attention to you.
To your relief, the squad car races past, passing you as if you're standing still.
Your passengers fall suddenly quiet.
A minute later, you're just approaching an intersection as a second squad car starts to pass you, does a double take, then slams on their breaks.
Realizing that your ploy has failed, you slam your foot down on the gas petal as you turn the steering wheel. Tires screech, the car surges forward, and everyone is pressed firmly to one side as inertia demands it's tribute from your body in the form of soft groans and gritted teeth.
Hurtling down the street, you're just blowing through an intersection when you see the twirling lights behind you.
<<if $player.gender is setup.Character.Gender.Male>>\
[img[images/scenes/CarChaseGraysPoliceCarMale.png]]
<<else>>\
[img[images/scenes/CarChasec.png]]
<</if>>\
<<link "Drive!">><<gotoevent setup.events.getawayDriverCore>><</link>>
Scene Generously Sponsored by Fusing.inc<<addtime { minute : 3 }>>With no sign of the police, you pull away from the curb and begin to drive, merging with traffic as you do so.
The crew talk excitedly among each other, but your focus is on your surroundings instead.
<<if $player.gender is setup.Character.Gender.Male>>\
[img[images/scenes/CarChaseGraysMale.png]]
<<else>>\
[img[images/scenes/CarChaseGrays.png]]
<</if>>\
For a little while, you simply drive, making sure that no one is trying to follow you before finally heading back to the gang's warehouse.
As soon as you arrive, the crew starts to exit the vehicle, half of them having exited even before you put it in park.
While the others head directly inside, you pause to slip the keys into your pocket and glance one final time at the vehicle before following them.
[[End.|$location]]
<<addtime { minute : 18 }>>Pulling away from the curb, you watch your surroundings for any sign of pursuit as you enter traffic.
<<if $player.gender is setup.Character.Gender.Male>>\
[img[images/scenes/CarChaseGraysMale.png]]
<<else>>\
[img[images/scenes/CarChaseGrays.png]]
<</if>>\
You're half a mile down the road before you hear the distant sounds of police sirens.
<<talk "thought">>Might not even be related to what we just did.<</talk>>\
Turning onto another road, you continue to drive a little longer just in case before finally returning to the warehouse.
Once at the warehouse, the crew quickly piles out of the vehicle, leaving you to follow in their wake.
[[End.|$location]]
<<addtime { minute : 13 }>>The crew has barely finished piling into the vehicle when the first police car appears a block away, lights twirling and siren blaring as it comes into view.
On the street, you can see at least one person waving their arms and pointing toward your vehicle.
In an instant, you know that subtlety isn't going to get you away this time. So instead you slam your foot down on the gas petal.
The car lurches forward accompanied by the squeal of spinning tires and the scent of burnt rubber. You crank the wheel to one side to enter traffic from the curb, one car on the road swerving to avoid you as your vehicle fishtails before starting to race down the road.
<<if $player.gender is setup.Character.Gender.Male>>\
[img[images/scenes/CarChaseGraysPoliceCarMale.png]]
<<else>>\
[img[images/scenes/CarChasec.png]]
<</if>>\
You don't have to look back to know that the police car is //right// behind you.
<<link "Drive!">><<gotoevent setup.events.getawayDriverCore>><</link>>
<<addtime { minute : 3 }>><<set setup.events.getawayDriverCore to [
{
requires: "true",
chance: 100,
link: "Getaway Driver Generic 1"
},
{
requires: "true",
chance: 100,
link: "Getaway Driver Generic 2"
},
{
requires: "true",
chance: 100,
link: "Getaway Driver Generic 3"
},
{
requires: "true",
chance: 100,
link: "Getaway Driver Generic 4"
},
{
requires: "true",
chance: 100,
link: "Getaway Driver Generic 5"
},
{
requires: "$player.driving lte 35",
chance: 100,
link: "Getaway Driver Untalented 1"
},
{
requires: "$player.driving lte 35",
chance: 100,
link: "Getaway Driver Untalented 2"
},
{
requires: "$player.driving lte 35",
chance: 100,
link: "Getaway Driver Untalented 3"
},
{
requires: "$player.driving gte 25 and $player.driving lte 75",
chance: 100,
link: "Getaway Driver Experienced 1"
},
{
requires: "$player.driving gte 25 and $player.driving lte 75",
chance: 100,
link: "Getaway Driver Experienced 2"
},
{
requires: "$player.driving gte 25 and $player.driving lte 75",
chance: 100,
link: "Getaway Driver Experienced 3"
},
{
requires: "$player.driving gte 65",
chance: 100,
link: "Getaway Driver Talented 1"
},
{
requires: "$player.driving gte 90",
chance: 100,
link: "Getaway Driver Talented 2"
},
{
requires: "$player.driving gte 65",
chance: 100,
link: "Getaway Driver Talented 3"
},
{
requires: "$player.driving gte 65",
chance: 100,
link: "Getaway Driver Talented 4"
}
]>>You find yourself rapidly turning down one road, then another, trying to lose your pursuer. However you seem unable to shake them.
<<if random(1,3) is 1>><<link "Drive!">><<gotoevent setup.events.getawayDriverEnd>><</link>>
<<else>><<link "Drive!">><<gotoevent setup.events.getawayDriverCore>><</link>>
<</if>>\
<<addtime { minute : 4 }>>Turning at the next intersection, then turning again into the nearest alley, you hold your breath for several heartbeats before you see the squad car race down the road behind you.
Letting your breath out slowly, you back out of the alley, then turn back onto the road at a casual pace and head back the way you came.
You make it almost half way back to the warehouse before you see another squad car cross your path, even through the sound of sirens blaring in the distance fade in and out at times.
Unfortunately for you, the driver of the vehicle looks at your vehicle, does a double take, then his eyes narrow as he does a quick U-turn to pull in behind you.
Fortunately for you, another car pulls out between you before he can execute the maneuver. By the time the officer flips on his siren, you've turned onto the nearest road while the car between you pulls to a stop at the intersection, buying you precious seconds before the police car can maneuver to pursue.
You've got nearly a two block head start before you see the twirling lights behind you again.
<<if random(1,3) is 1>><<link "Drive!">><<gotoevent setup.events.getawayDriverEnd>><</link>>
<<else>><<link "Drive!">><<gotoevent setup.events.getawayDriverCore>><</link>>
<</if>>\
<<addtime { minute : 4 }>>With your foot on the floor, you weave in and out of traffic, occasionally turning on to another road or causing someone to slam on the breaks or jerk their car to one side.
Behind you, the squad car races after you while trying to navigate the chaos you leave in your wake.
<<if random(1,3) is 1>><<link "Drive!">><<gotoevent setup.events.getawayDriverEnd>><</link>>
<<else>><<link "Drive!">><<gotoevent setup.events.getawayDriverCore>><</link>>
<</if>>\
<<addtime { minute : 4 }>>Racing down the street, you are hyperalert as buildings, vehicles, pedestrians, and even entire buildings seem to flash by.
All the while, the pursuing police car manages to keep you in sight, sometimes gaining, sometimes loosing just a little ground on you.
Unable to shake the squad car dogging your trail, you spin the wheel of the vehicle, tires squealing as you change course and begin to race down a new road.
<<if random(1,2) is 1>><<link "Drive!">><<gotoevent setup.events.getawayDriverEnd>><</link>>
<<else>><<link "Drive!">><<gotoevent setup.events.getawayDriverCore>><</link>>
<</if>>\
<<addtime { minute : 4 }>>Racing down the street, you jerk the wheel to one side.
The vehicle skids, barely stopping it's slide in time to shoot down the alley.
You're just about to exit the alley on the other side when you see the flashing lights of the squad car following you appear at the other end of the alley
<<if random(1,3) is 1>><<link "Drive!">><<gotoevent setup.events.getawayDriverEnd>><</link>>
<<else>><<link "Drive!">><<gotoevent setup.events.getawayDriverCore>><</link>>
<</if>>\
<<addtime { minute : 4 }>>Seeing the squad car gaining on you, you push down on the gas petal as hard as you can, nearly standing on it in your desperate need to get away.
Frantically, you crank the wheel in one direction, sending the vehicle into a skid as you turn at the next intersection.
You think you hear someone on the sidewalk shout, and there's a crunch as the side of the car hits something, though you aren't sure if it was another vehicle or something else.
All too soon, the police car chasing after you rounds the corner in a much more controlled fashion, gaining significantly on you after your reckless maneuver.
<<if random(1,2) is 1>><<link "Drive!">><<gotoevent setup.events.getawayDriverEnd>><</link>>
<<elseif random is 2>><<link "Drive!">><<gotoevent setup.events.getawayDriverEndAlt>><</link>>
<<else>><<link "Drive!">><<gotoevent setup.events.getawayDriverCore>><</link>>
<</if>>\
<<addtime { minute : 4 }>>Your eyes dart frantically between the rear view mirror where you see the squad car gaining on you, and the road in front of you.
So quickly that you feel a split second of panic, you look up to see another vehicle looming large in front of you. Slamming on the brakes, you narrowly avoid slamming into the vehicle at the price of your pursuer closing much of the gap between you before you can accelerate once more.
<<if random(1,5) is 1>><<link "Drive!">><<gotoevent setup.events.getawayDriverEnd>><</link>>
<<elseif random is 2>><<link "Drive!">><<gotoevent setup.events.getawayDriverEndAlt>><</link>>
<<else>><<link "Drive!">><<gotoevent setup.events.getawayDriverCore>><</link>>
<</if>>\
<<addtime { minute : 4 }>>Heart thundering in your chest, you can actually feel your hands trembling slightly where they hold white knuckled to the steering wheel.
Your eyes dart to the rear view mirror, giving yourself just enough time to take in the sight of the vehicle before shifting your full attention back toward the road in front of you again.
Almost before you think, you turn the wheel hard, sending yourself into a sliding skid and loosing nearly all of your momentum before you adjust your direction slightly so you can head down the alley you are pointed toward.
You've barely entered the alley before you realize that it is too narrow, and too cluttered to easily navigate.
The twirling lights of the pursuing police car race past the alley, giving you a second of relief as you slow yourself to avoid the worst of the hazards in the alley.
Unfortunately, you haven't even reached the half way point before you see the police car from earlier enter the alley directly in front of you.
You experience a second of panic before you simply put the vehicle in reverse and start to back out the way you came.
All the while, the crew laughs and cheers, offering advice both good and bad for how to escape the police.
The second you've pulled back onto the road, you throw the car into drive again and step on the accelerator.
With a surge of speed, the vehicle you are driving begins to pick up speed again, nearing the end of the block seconds before you see squad car's flashing lights exit the alley behind you.
<<if random(1,3) is 1>><<link "Drive!">><<gotoevent setup.events.getawayDriverEnd>><</link>>
<<elseif random is 2>><<link "Drive!">><<gotoevent setup.events.getawayDriverEndAlt>><</link>>
<<else>><<link "Drive!">><<gotoevent setup.events.getawayDriverCore>><</link>>
<</if>>\
<<addtime { minute : 4 }>>Your eyes dart about, searching for openings in traffic, anything you might be able to use to escape the squad car in your wake.
Seeing an opening, you jerk the wheel, sending the car into a short skid and nearly missing another vehicle in the process.
Adrenaline surges through your veins as you put your foot down hard on the accelerator.
When you can finally spare a second to check your rear view mirror, you can see that your maneuver has paid off, gaining you precious distance between yourself and your pursuit, even if it's nowhere near as much distance as you would have liked.
<<if random(1,2) is 1>><<link "Drive!">><<gotoevent setup.events.getawayDriverEnd>><</link>>
<<else>><<link "Drive!">><<gotoevent setup.events.getawayDriverCore>><</link>>
<</if>>\
<<addtime { minute : 4 }>>Frantically navigating the vehicle in and out of traffic, you find yourself paying more attention to your driving than to the squad car in pursuit.
Changing lanes, you slip between two cars, then as the police car changes lanes, you quickly slip back into your original lane.
Unfortunately for the officer, the car you just cut in front of changes lanes to in an effort to get out of the officer's way.
By the time the cop car gets around the car, it's bought you a few precious seconds, though the slightly more aggressive way the vehicle is being driven promises that the officer is determined to close the distance once more.
<<if random(1,3) is 1>><<link "Drive!">><<gotoevent setup.events.getawayDriverEnd>><</link>>
<<else>><<link "Drive!">><<gotoevent setup.events.getawayDriverCore>><</link>>
<</if>>\
<<addtime { minute : 4 }>>Grim determination creases your brow as you race down the road.
Behind you, the red and blue strobing lights of a police car flashes in your mirrors as a constant reminder of your pursuer.
Passing another car, the car's driver presses down on their horn in protest when you cut them off even as the next car ahead of you starts to pull over to get out of the way of the police car following you.
Subconsciously, you press down harder on the gas petal in the impossible hope that you might somehow force the vehicle faster.
A glance in your rearview mirror confirms that you've gained little lead on the squad car.
The vehicle directly behind you drifts to the side to make room for the police car, though the officer driving it simply cuts past them at full speed with mere inches between the vehicles.
<<if random(1,2) is 1>><<link "Drive!">><<gotoevent setup.events.getawayDriverEnd>><</link>>
<<else>><<link "Drive!">><<gotoevent setup.events.getawayDriverCore>><</link>>
<</if>>\Your expression grim, you take in your surroundings and in a moment of crystal clarity you throw the vehicle into a skid, timing it so that the wheels catch at just the right moment to dart between two vehicles at the intersection.
One of the two vehicles swerves, crashing into another vehicle behind you.
Quickly, you take the next turn, glancing toward the intersection behind you as you do so. To your delight, you can see the squad car that was following you slowing to make sure no one was hurt.
You only have a few seconds to celebrate though before you see a different police car turn onto the road a couple of blocks behind you. It's immediately clear the officer sees you because the lights come on and you see them accelerating rapidly in pursuit.
<<if random(1,2) is 1>><<link "Drive!">><<gotoevent setup.events.getawayDriverEnd>><</link>>
<<else>><<link "Drive!">><<gotoevent setup.events.getawayDriverCore>><</link>>
<</if>>\
<<addtime { minute : 4 }>>The road in front of you is like a prewritten script, and you don't see a happy ending anywhere on the road before you. Feeling your brow furrow, your eyes flicker to the ear view mirror and in a single heartbeat you know what you need to do. You can picture every action you will take, even how you plan to change your path should someone turn onto the road or one of the current vehicles changes lanes.
Tapping the breaks, you mentally calculate your next action.
<<talk "thought">>Most drivers are very predictable. They take the path of least resistance, and their natural inclination is to be helpful and protect themselves.<</talk>>\
The police car gains on you, instinctively starting to slow as it senses that you're slowing down.
Then the car behind you starts to change lanes to get out of the officer's way.
That's the moment you act. Not with a rapid movement, but the simple act of changing the lanes and slowing further.
The police car, not expecting you to slow so quickly, overshoots you. Behind you, the car trailing you slams on it's breaks before jerking into the space the police car just raced through.
Even before those two things happen though, you've already locked your breaks and thrown the vehicle into reverse, your wheels screaming as you surge through the space the trailing car just vacated, spinning the wheel to send the vehicle into a 180 the second you are clear.
Meanwhile, the squad car slams on their breaks, rapidly turning to follow.
For just a split second, you can almost see the officers eyes, imagine them seeing the car between you jumping out in front of them in their effort to get out of your way. The officer seeing the opening you just went through at the same moment the driver of the car frantically realizes they are in the way and reverses course.
Everything comes together almost too perfectly as the squad car rides up onto the sidewalk in it's effort to not hit the other car, clipping a pole as it does so, twisting it's fender and sending bits of headlight flying in a shower of clear hard plastic.
In the back seat, your passengers cheer.
<<talk "femaleThug">>Holy fuck! Did you just see that?!<</talk>>\
As your vehicle surges forward, picking up speed, you start to turn just in time to see the police car starting to follow again. But even as they move to follow, you can just barely hear a metallic shriek from the pursuing vehicle.
You're nearly a block down the next street when you see the police car come into view again, white smoke coming from the wheel well of the vehicle.
<<talk "thought">>Wonder if they're ripping up the tire or if they punctured the radiator?<</talk>>\
You never learn the answer as you lose the squad car behind you.
<<link "Drive!">><<gotoevent setup.events.getawayDriverEnd>><</link>>
<<addtime { minute : 4 }>>Weaving in and out of traffic, every movement comes naturally. It's like the whole world has slowed down around you, giving you all the time in the world to do what you need to do.
Meanwhile, the squad car chasing after you seems to lose just a little ground with every action you take.
<<if random(1,2) is 1>><<link "Drive!">><<gotoevent setup.events.getawayDriverEnd>><</link>>
<<else>><<link "Drive!">><<gotoevent setup.events.getawayDriverCore>><</link>>
<</if>>\
<<addtime { minute : 4 }>>Focused completely on your driving, you hardly notice the sounds of the crew around you in the vehicle. Instead, you maneuver the car with expert care, timing your turns and slipping through traffic with perfect timing.
Every movement you take seems to leave the police car further and further behind you.
<<if random(1,2) is 1>><<link "Drive!">><<gotoevent setup.events.getawayDriverEnd>><</link>>
<<else>><<link "Drive!">><<gotoevent setup.events.getawayDriverCore>><</link>>
<</if>>\<<set setup.events.getawayDriverEnd to [
{
requires: "true",
chance: 100,
link: "Getaway Driver End 1"
},
{
requires: "true",
chance: 100,
link: "Getaway Driver End 2"
},
{
requires: "true",
chance: 85,
link: "Getaway Driver End 3"
}
]>><<set setup.events.getawayDriverEndAlt to [
{
requires: "true",
chance: 100,
link: "Getaway Driver End 1"
},
{
requires: "true",
chance: 100,
link: "Getaway Driver End 2"
},
{
requires: "true",
chance: 85,
link: "Getaway Driver End 3"
},
{
requires: "true",
chance: 70,
link: "Getaway Driver Crash End 1"
},
{
requires: "true",
chance: 100,
link: "Getaway Driver Caught End 1"
}
]>>Turning onto another road, you glance behind yourself. For a long moment you watch behind yourself, but the flashing lights you are expecting never appears.
You drive straight for a few more minutes, watching all around you. At one point you see a police car race down one street parallel to you, but it's going in the opposite direction.
<<talk "player">>I think we lost them.<</talk>>\
You say as much to yourself as your passengers.
Just to be safe, you drive for a couple of minutes longer before heading toward the warehouse, where you pull the car in behind the building where it will be easy to conceal.
With adrenaline still coursing through your veins, you get out of the car and head back toward the warehouse.
You barely pay the others any mind as you head inside, wondering what you'll do to calm your nerves.
[[End.|$location]]
Scene Generously Sponsored by Fusing.inc<<addtime { minute : 8 }>>
<<if random(1,100) gt $player.driving>><<run $player.driving += 1>><</if>>\Rounding another corner, you quickly slow your vehicle to match that of traffic in the hopes of not looking out of place.
Sure enough, the police car that comes speeding around the same corner doesn't even slow. Instead it races past you, rapidly slowing at the next intersection before turning one direction.
For the next block, you fear that the officer will realize his mistake and turn back around, but with every passing second your hope grows a little more.
After a couple more minutes, you turn the car off the main street. Not far away you can see Vanni's warehouse coming in to view.
Another minute has you putting the vehicle in park.
Still sitting in the driver's seat, you listen to the ticking sounds of the engine starting to cool as your passengers exit the vehicle. Then you withdraw the keys and follow the others inside.
[[End.|$location]]
Scene Generously Sponsored by Fusing.inc<<addtime { minute : 7 }>>
<<if random(1,100) gt $player.driving>><<run $player.driving += 1>><</if>>\Rounding the corner, you have just enough time to duck into a parking lot before you see the police car that had been following you come around the corner with the shriek of wheels on pavement.
Tense, you watch the police car race by, never slowing as it darts down the road.
For several long seconds you remain as you are, listening as the sounds of sirens begin to fade. Only then do you put the vehicle into park and take a deep breath.
<<talk "femaleThug">>We just parking then?<</talk>>\
The woman's voice draws your attention to the back seat.
<<talk "player">>Only for a little bit. Let's give the police another minute to keep going, then we can head out.<</talk>>\
A murmur goes through the car, but no one openly objects to your plan.
Taking one last deep breath, you put the car back in gear and place both hands on the steering wheel. When you reenter traffic, it's at a speed limit.
A few minutes later, you arrive back at the warehouse where the crew piles out of the car to head inside.
[[End.|$location]]
<<addtime { minute : 8 }>>
<<if random(1,100) gt $player.driving>><<run $player.driving += 1>><</if>>\<<if random(1,4) lte 3>>Cutting to one side, the vehicle that pulls out of the side street seems to come out of nowhere. You can see the look in the driver's face, the panicked expression that hasn't even finished taking hold before you hit them.
The sound of crumpling and tearing metal fills the air as the force of the impact threatens to rip you from your seatbelt. The car spins with such force that you feel like your stomach is left back at the point of impact while your head feels like you're being spun like a top.
Then it stops, but it's not a gradual stop, it's a whiplash educing impact with so much force that you feel like half the bones in your body have slipped out of their places.
In the back seat, you hear a long low groan, then retching as someone loses the contents of their stomach.
<<talk "stranger">>Is anyone hurt?<</talk>>\
The voice sounds like it's coming down a long metal tube and for a second you have a hard time focusing on it's source, a stranger standing near the car with a concerned look on their face.
As you focus on the stranger, your thoughts finally start to catch up with you. The passengers in your vehicle start to scramble from the car, clearly unsteady as they make a break for it, and in that moment you realize that it's everyone for themselves as the police car skids to a stop in your wake.
Reaching for the door handle, it doesn't open until you shove on it a second time. Only the fact that you're still wearing your seatbelt prevents you from flopping to the pavement.
Your hand scrambles for the seatbelt release, the sudden slack nearly drops you on your face even though you half expected it.
Scrambling to your feet, you try to see where the others are going, but seeing that there is no apparent plan, you start to run directly away from the squad car, hoping the wreck will buy you time to escape.
<<else>>Swerving to avoid another vehicle on the road, you feel yourself lose control of the car you are driving as it starts to skid. Frantically, you turn the wheel, desperate to retain control.
Unfortunately, you overcompensate, the vehicle's tires catching as it skids sideways, hurling you hard to the side.
You aren't sure what happens next, if you hit another vehicle or something beside the road, but the end result is the same.
Your head pounds as you hang upside down. It takes you a couple of seconds to realize you must have blacked out at some point because you're hanging upside down, your seatbelt securing you in place.
Reaching for the buckle, it refuses to release at first. You have to push yourself back into your seat to take some pressure off of the straps first.
When it //does// release, it dumps you in a heap on the roof of the car.
Groaning, you glance toward the back seat where you see one of them clearly unconscious and another orienting themselves in an upright position.
As you start trying to weigh your options, the unconscious woman seems to wake with a start, her arms starting to flail wildly.
<<talk "player">>Easy! We're going to help you.<</talk>>\
The woman's gaze locks on you, her eyes wild but focused as she barely finds the will to do as you say.
You nod, then turn your attention to the thug beside her.
<<talk "player">>Help me get her out of the seatbelt. You get the buckle, I'll hold her so she doesn't fall.<</talk>>\
Snaking part way into the back seat, you're only faintly aware of voices outside of the vehicle but your focus is on your companions.
You've barely started to reach for the woman hanging from her seatbelt when the one you asked to help produces a knife seemingly from nowhere and with a single swipe cuts the seatbelt.
There's a squeal as the woman falls and something digs painfully into your side as you try to grab the falling woman before she can hit the roof.
Thankfully, she also reaches for you and you're able to cushion the bulk of the impact from falling.
Red and blue reflecting off of broken glass bring you back to the reality of your situation. You frown, concern for your companion creasing your brow.
<<talk "player">>You hurt?<</talk>>\
The vehicle rocks as the thug with the knife kicks her door open and starts to shimmy out.
<<talk "femaleThug2">>Only my dignity.<</talk>>\
She growls, clearly experiencing some form of discomfort she's unwilling to mention.
Helping her right herself, you point toward the open door where the other thug made their exit.
<<talk "player">>Then it's time to run.<</talk>>\
Not waiting for a response, you turn and crawl through the broken class that used to be the windshield.
Once out of the vehicle, you see the officer just starting to get out of the squad car.
Then you're pivoting toward the nearest alley and feeling just a little unsteady you allow your adrenaline spur you to motion.
<</if>><<if random(1,4) is 1>>You've just started running when you glance over your shoulder. In that terrible instant, you lock eyes with the police officer on the scene.
You feel your pulse quicken further, your feet pounding the pavement as you begin to run with every ounce of speed you can manage with your unsteady legs.
<<talk "officer">>Halt!<</talk>>\
From the strain on his voice, you can tell he's running, and from the proximity you imagine him dogging your heels.
Somehow you find yourself running even faster.
Then you're not, you're sprawling across the pavement as something slams into your legs.
[[Next.|Getaway Driver Crash End 1a]]<<else>>Within seconds you find yourself running, trying to put as much distance between yourself, the wrecked car, and the police officer, as you are able.
Your heart and the sound of your shoes striking the pavement seem to vie for your attention, both sounds thundering in your ears so loud that you don't think you could hear anything above them even if you tried.
Then you're leaning against a wall, trying to catch your breath, your mind reeling at everything that just happened.
Looking behind you, you see no sign of the accident, or your companions. And that's when you realize just how far you've come.
<<talk "thought">>I must have run half way across town.<</talk>>\
Allowing yourself a few more seconds to recover, you set out again at a casual walk, paying close attention to your surroundings as you do so.
Your legs ache from the strain of your earlier run, feeling rubbery as Vanni's warehouse comes into view.
When you finally reach the building, you stop with one hand on the door, taking a deep breath before reaching for the handle.
<<talk "femaleThug">>Thought we lost you.<</talk>>\
Your hand pauses without opening the door.
To your side, your earlier companions are approaching. One of them chuckles under her breath.
<<talk "femaleThug2">>I told her you were fine. You were running like the hounds of hell were on your heels. In the opposite direction of home even.<</talk>>\
She fails to choke back a bark of laughter, coaxing a smile from her companion.
<<talk "femaleThug2">>No surprise you beat us back.<</talk>>\
Unsure of what to say, you open the door and hold it for them as they enter behind them.
[[End.|$location]]<</if>>\
Scene Generously Sponsored by Fusing.inc<<addtime { minute : 12 }>>Everything that follows is a blur of activity. You only vaguely remember the arrest, or being processed at the station. You do remember being shoved into a cell with several other people, all seeming to smell more like piss and vomit than the one beside them.
You barely even remember being escorted out of the cell late at night or bring released.
When you step out into the cool night air, you take a deep breath.
<<talk "vanni">>Getting you bailed out was a bitch. Get your worthless ass in the car.<</talk>>\
Your eyes drift toward the shadows beside the building where you see a figure lurking, her arm outstretched to point at the vehicle parked directly in front of you.
Pushing off from the wall, she strides toward the curb, her ominous tone seeming to hang in the air.
Loading into the car, the drive back to the warehouse is in near silence, punctuated with an occasional angry mumble from Vanni.
You can hear the gravel crunching beneath the tires as the car pulls into the parking lot out back.
Vanni throws the car into park roughly, then casts one more look your way. You can't help but feel like she's appraising your worth as she gets out of the car.
A moment later, you get up and follow, entering the warehouse where things seem marginally more subdued than usual.
[[End.|$location]]
Scene Generously Sponsored by Fusing.inc<<addtime { minute : 326 }>>Rounding a corner, you come to a screeching halt as you find a pair of squad cars blocking your path.
Frantically, you throw the car into reverse and slam your foot on the gas, but before you can even start moving the pursuing police car blocks you in.
In the back seat, your passengers yell and cuss, at least one demanding everyone fight their way out.
As the police close in, weapons drawn, you realize the hopelessness of the situation. You hesitate only a second before putting the vehicle in park and turning the engine off.
<<talk "thought">>Well, this didn't turn out the way I hoped.<</talk>>\
With both hands on the wheel, you take a deep breath, letting it out slowly.
<<talk "player">>Nothing we can do. Don't provoke the situation any further. We don't want to give them a reason to be any more angry than they already are.<</talk>>\
You don't know if there's something in your tone, or if they just don't have a better solution, but the others seem to settle down significantly in the following seconds.
[[Next.|Getaway Driver Caught End 1a]]
Scene Generously Sponsored by Fusing.inc<<addtime { minute : 8 }>>Everything that follows is a blur of activity. You only vaguely remember the arrest, or being processed at the station. You do remember laying on a cot with a heavy set drunk that smells overwhelmingly of piss and sweat in the bunk above you.
You barely even remember being escorted out of the cell late at night or bring released.
When you step out into the cool night air, you take a deep breath.
<<talk "vanni">>Getting you bailed out was a bitch.<</talk>>\
Your eyes drift toward the shadows beside the building where you see a figure lurking.
<<talk "vanni">>Thanks for taking care of my girls. You kept them from getting into worse trouble when shit went sideways. You owe me more than you fucking know.<</talk>>\
Pushing off from the wall, she strides toward the curb, her ominous tone seeming to hang in the air.
<<talk "vanni">>Into the car.<</talk>>\
Loading into the car, the drive back to the warehouse is in near silence.
You can hear the gravel crunching beneath the tires as the car pulls into the parking lot out back.
Vanni throws the car into park roughly, then casts one more look your way. You can't help but feel like she's appraising your worth as she gets out of the car.
A moment later, you get up and follow, entering the warehouse where things seem marginally more subdued than usual.
[[End.|$location]]
Scene Generously Sponsored by Fusing.inc<<addtime { minute : 322 }>><<set setup.events.getawayDriverNope to [
{
requires: "true",
chance: 100,
link: "Getaway Driver Nope 1"
},
{
requires: "true",
chance: 100,
link: "Getaway Driver Nope 2"
},
{
requires: "true",
chance: 100,
link: "Getaway Driver Nope 3"
}
]>>You're shaking your head even before you part your lips to reply.
<<talk "player">>Sorry, you're going to have to find some other patsy to do your bidding.<</talk>>\
Vanni's expression twists, clearly knowing you just turned her down but seemingly unsure how much of an insult the rest of what you said might be.
As the two of you effectively have a staring contest, you can see the vein start to stand out on her forehead before she growls under her breath.
<<talk "vanni">>You'd have been shit at the job anyway.<</talk>>\
Her expression suggesting you are beneath her notice, she pivots on her heels and storms away in search of someone else to do the job.
[[End.|$location]]
Scene Generously Sponsored by Fusing.inc<<addtime { minute : 3 }>><<set $vanni.affection -= 3>><<set $vanni.fear += 1>><<set $vanni.trust -= 1>>There is a long moment where the two of you simply stare one another down before you finally reply.
<<talk "player">>Yeah, you're going to have to find someone else to do the job. I'm super busy right now.<</talk>>\
As soon as the words leave your mouth, you lean against the nearest shelf and pointedly plaster a bored expression across your face.
Vanni in contrast clenches her jaw, the blood vessels on her forehead seeming to strain as a flash of rage dances in her eyes.
For a heartbeat you think it's going to boil over into physical violence, but you're saved when a pair of thugs find their way into Vanni's field of vision.
Pivoting on her heel, she mumbles something anatomically impossible in at least three different ways before reaching the new pair where you see her inform them in no uncertain terms that she has a job for them.
[[End.|$location]]
Scene Generously Sponsored by Fusing.inc<<addtime { minute : 3 }>><<set $vanni.affection -= 3>><<set $vanni.fear += 1>><<set $vanni.trust -= 1>>You barely take the time to look at the keys in your hands before throwing them back toward Vanni.
The look in her eyes as she catches the keys is pure murder, and for one impossibly long second you can almost see her murdering you before she clenches her jaw.
Vanni takes a deep breath, holds it, then lets it out between gritted teeth. Even though it's clearly intended to be a calming exercise, the anger in her eyes only seems to grow.
For several long seconds, she remains just like that, then just a hint of the fire leaves her eyes before she pivots and strides away. Under her breath, she mutters something anatomically impossible and unsettlingly violent.
[[End.|$location]]
<<addtime { minute : 5 }>><<set $vanni.affection -= 3>><<set $vanni.fear += 1>><<set $vanni.trust -= 1>><<set setup.events.muggingStart to [
{
requires: 'true',
chance: 50,
link: "Mugging Start 1"
},
{
requires: 'true',
chance: 50,
link: "Mugging Start 2"
},
{
requires: 'true',
chance: 50,
link: "Mugging Start 3"
},
{
requires: 'true',
chance: 100,
link: "Mugging Start 4"
}
]>>Speaking up just a little bit, you call to the small assortment of thugs, thieves, and ruffians lounging about.
<<talk "player">>Going to hit the street. Anyone want to join me?<</talk>>\
Your eyes drift over the room, noticing a couple of people taking interest.
Tilting your head toward the door to indicate they should follow you, you lead the way from the warehouse.
A little while later, you're standing in a dark alley with two of Vanni's crew going over plans.
<<link "Next.">><<gotoevent setup.events.muggingCore>><</link>>
<<addtime { minute : 14 }>><<set $vanni.affection += 1>><<set $vanni.fear -= 1>>Overhearing a pair of Vanni's crew talking about going out, you gravitate toward them.
<<talk "player">>Want an extra man?<</talk>>\
The hard eyed woman looks you up and down.
<<talk "femaleThug">>Just going out to bust some heads. Rob a couple of tourists, that kind of thing.<</talk>>\
You find yourself nodding even before you open your mouth to reply.
<<talk "player">>That sounds fine to me.<</talk>>\
Leaving with the others, you find yourself wandering down the street, looking for perspective marks.
<<link "Next.">><<gotoevent setup.events.muggingCore>><</link>>
<<addtime { minute : 12}>><<set $vanni.affection += 1>><<set $vanni.fear -= 1>>Seeing a couple of Vanni's crew talking, their expressions severe, you gravitate toward them, listening to them just long enough to realize that they're planning to hit the streets for a while.
Thinking that it never hurts to a little extra muscle, you decide to join them.
A minute later, you're leaving the warehouse with a couple of Vanni's thugs in search of easy pickings.
<<link "Next.">><<gotoevent setup.events.muggingCore>><</link>>
<<addtime { minute : 14 }>><<set $vanni.affection += 1>><<set $vanni.fear -= 1>>You feel a slight thrill at the thought of lurking in the shadows waiting for prey. The exhilaration of the hunt, the chase, and cornering your prey fills you with a grim determination as you leave the warehouse and start to move down the street, mindful of places you can easily hide or make your escape if needed.
<<link "Mug Someone.">><<gotoevent setup.events.muggingEvents>><</link>>
<<addtime { minute : 12 }>><<set $vanni.affection += 1>><<set $vanni.fear -= 1>><<set setup.events.muggingCore to [
{
requires: 'true',
chance: 100,
link: "Mugging Core 1"
},
{
requires: 'true',
chance: 100,
link: "Mugging Core 2"
},
{
requires: 'true',
chance: 100,
link: "Mugging Core 3"
},
{
requires: 'true',
chance: 65,
link: "Mugging Core 4"
},
{
requires: 'true',
chance: 100,
link: "Mugging Core 5"
},
{
requires: 'true',
chance: 100,
link: "Mugging Core 6"
}
]>>The night is unusually quiet, only the occasional sound of a car or footsteps in the distance, but nothing that approaches where you are standing.
<<talk "femaleThug">>If we don't get any action soon, I'm headed back to the warehouse.<</talk>>\
One of the women with you growls under her breath.
<<link "Continue to wait.">><<gotoevent setup.events.muggingCore>><</link>>
<<link "Return to Vanni's Warehouse.">><<gotoevent setup.events.muggingEnd>><</link>>
<<addtime { minute : 25 }>>Crouched behind a dumpster in an alley reeking of stagnant water and piss, you glance across the alley at the woman tucked into a doorway. She looks bad and gives a little nod of acknowledgment.
Both of you hear the sound of approaching footsteps, two people. One is female, her voice carrying even though it's too soft to hear the words.
The couple pauses at the edge of the alley, the two conversing for a moment before the girl pulls the man into the alley behind her.
You can feel yourself tense slightly, knowing that your moment is fast approaching.
Then the couple are past you, the girl meeting your eyes without turning her head.
A second later, the man pushes her against the wall, kissing her fiercely.
The woman across from you chooses this moment to act, stepping out of the shadows and moving stealthily toward the couple.
You hear a meaty impact, followed by a horse whine as the man collapses to his knees, the woman he was making out with just a second before shoving him so he goes sprawling across the ground.
As the two women begin to strip the man of anything valuable, you take a few steps toward the end of the alley, watching for any sign of trouble.
It's only seconds before both girls join you, all three of you leaving the man laying in the alley as you stroll away.
You received:
<<include "Mugging Loot">>
<<link "Mug someone else.">><<gotoevent setup.events.muggingCore>><</link>>
<<link "Return to Vanni's Warehouse.">><<gotoevent setup.events.muggingEnd>><</link>>
<<addtime { minute : 21 }>>Walking down the street, you time your pace so you near the alley at the same time as the man coming from the other side. As you near him, you move so you are on the outside, placing him between you and the alley.
<<set $random to random(1,5)>><<if $random is 1>>You aren't sure if you do something subtle that tips the man off, or if he has some kind of sixth sense. But as soon as you see him look first at you, then at the alley, you know he's on to your plan.
Instead of being crowded toward the alley like most people, he refuses to give ground, maintaining his pace.
<<elseif $random is 2>>As your paths draw closer, you can see the man glance at the alley, then at you before moving just a little closer to the alley.
He seems almost jittery as he starts to pass between you and the alley.
<<else>>The man barely even looks up, instinctively angling toward the alley's mouth as your paths prepare to cross, placing himself exactly where you want him.
<</if>>[[Spring the trap.|Mugging Core 3a]]
[[Change your mind.|Mugging Core 3b]]
<<addtime { minute : 4 }>><<if $random is 1>><<set $random to random(1,2)>><<if $random is 1>>The man tenses as you sidestep toward him. His arms rising just in time to deflect your attack before one hand snaps out, catching you in the jaw with enough force that stars explode across your vision.
<<talk "stranger">>Fuck you.<</talk>>\
He growls, prepared to hit you a second time.
At the last possible second he pivots, dodging one of the two thugs rushing him from behind, his fist catching the other just below the rib cage along her side.
Your other companion seems to have second thoughts after the man dodged the first attack, giving the man space while remaining in a defensive stance.
Not looking away from the man, you sidestep to help the girl up who he had hit. She takes your hand and winces as she stands, but seems steady on her feet.
The man backs away, watching all three of you as he pulls a phone from his pocket, dialing three numbers and rising it to his ear.
<<talk "stranger">>I'd like to report an assault and attempted robbery. Suspects are right in front of me.<</talk>>\
As he moves the phone, looking like he's preparing to take a picture of all three of you, the woman you just helped back to her feet hisses.
<<talk "femaleThug">>Scatter!<</talk>>\
And that's exactly what you do, all three of you bolting for an escape rout.
A few minutes later, you all meet up in the alley a couple of streets over.
<<else>>The man tenses as you sidestep toward him. His arms rising just in time to deflect your attack before one hand snaps out, catching you in the jaw with enough force that stars explode across your vision.
<<talk "stranger">>Fuck you.<</talk>>\
He growls, prepared to hit you a second time.
What he doesn't see is your two companions materializing from the alley behind him.
<<talk "stranger">>The hell,-<</talk>>\
Then his eyes widen suddenly as one girl catches each shoulder, lifting him off the ground, jerking him back, and slamming him into the ground with enough force that your entire body aches suddenly in sympathy.
The sound he makes, you can only assume it's a pained groan, sounds like grinding gears whispering between parted lips.
For a split second, you consider helping the girls as they search the man for valuables, but it's at that moment that you see a vehicle turning on to the backstreet in your direction.
<<talk "player">>Company.<</talk>>\
It takes barely another second before your two companions are stepping away from the groaning man.
You're only a step behind the two thugs as they rush into the darkness of the alley.
<<set $Money += random(20,600)>><</if>><<elseif $random is 2>><<set $random to random(1,3)>><<if $random is 1>>The man tenses as you sidestep toward him. His arms just start to come up, managing to deflect your own attack.
What he doesn't see is your two companions materializing from the alley behind him.
<<talk "stranger">>The hell,-<</talk>>\
Then his eyes widen suddenly as one girl catches each shoulder, lifting him off the ground, jerking him back, and slamming him into the ground with enough force that your entire body aches suddenly in sympathy.
The sound he makes, you can only assume it's a pained groan, sounds like grinding gears whispering between parted lips.
For a split second, you consider helping the girls as they search the man for valuables, but it's at that moment that you see a vehicle turning on to the backstreet in your direction.
<<talk "player">>Company.<</talk>>\
It takes barely another second before your two companions are stepping away from the groaning man.
You're only a step behind the two thugs as she rush into the darkness of the alley.
<<else>>Sidestepping into the man at the last second, you send him staggering. His eyes widen and you see his arms start to rise in a defensive stance as he tries to steady himself.
From the other side, one of the thugs with you materializes from the darkness and drives her fist into the man's stomach so hard you can hear the wind leaving his lungs.
Moving to stand against the wall on the other side of the alley, you see your companions dragging the man into the alley's dark shadows while you scan the street for any sign that you were noticed.
Not long after, your companions exit the alley to rejoin you, all three of you walking down the street casually as you put distance between yourselves and your victim.
<</if>><<set $Money += random(20,350)>><<else>>Sidestepping into the man at the last second, you send him staggering.
From the other side, one of the thugs with you materializes from the darkness and drives her fist into the man's stomach so hard you can hear the wind leaving his lungs.
Moving to stand against the wall on the other side of the alley, you see your companions dragging the man into the alley's dark shadows while you scan the street for any sign that you were noticed.
Not long after, your companions exit the alley to rejoin you, all three of you walking down the street casually as you put distance between yourselves and your victim.
You received:
<<include "Mugging Loot">>
<</if>><<link "Mug someone else.">><<gotoevent setup.events.muggingCore>><</link>>
<<link "Return to Vanni's Warehouse.">><<gotoevent setup.events.muggingEnd>><</link>>
<<addtime { minute : 6 }>>Having second thoughts about your target, you look out toward the street as you pass him, continuing for about another block before looking back.
By the time you glance back, you see the man turning down another street, never glancing back your way as he vanishes from sight.
When you circle back to the alley, both of the thugs you came out here with are leaning against the wall waiting for you.
<<talk "femaleThug">>What was that?<</talk>>\
You meet her gaze evenly as you reply.
<<talk "player">>Something felt off. We'll catch the next one.<</talk>>\
<<link "Mug someone else.">><<gotoevent setup.events.muggingCore>><</link>>
<<link "Return to Vanni's Warehouse.">><<gotoevent setup.events.muggingEnd>><</link>>
<<addtime { minute : 2 }>>Your group is just cutting through an alley when the girl to your side steps toward a door and tries the handle.
Just like they've done to every other door you pass.
Unlike every other door you have passed, this one opens.
The other person with you looks as surprised as you expect you do.
Grinning, the girl who opened the door steps through, not even looking back.
<<talk "femaleThug">>Check this out.<</talk>>\
You and the second thug step forward.
Once through the door, your eyes drift over the interior of the building and you quickly determine that it's an office, perhaps a dozen desks, each placed with symmetrical precision.
<<talk "femaleThug">>These office types always have good shit in their desks.<</talk>>\
As if to emphasize her statement, she holds up what looks like a purse and a hand full of candy bars.
From behind you the third member of your group speak in a mush less jovial tone.
<<talk "femaleThug2">>Smash and grab, you tripped a silent alarm on your way in. We're out of here in ninety seconds.<</talk>>\
Putting action to her words, she rushes to the closest desk and starts opening drawers.
Items are knocked over, worthless items are casually discarded to fall on the floor, and anything that looks like it could have even a little value is shoved into pockets or carried.
<<talk "femaleThug2">>Time's up!<</talk>>\
All three of you, carrying your ill-gotten goods, make your way to the exit and disappear into the night barely a minute before you hear the sound of approaching sirens.
You received:
<<include "Mugging Loot">>
<<link "Mug someone else.">><<gotoevent setup.events.muggingCore>><</link>>
<<link "Return to Vanni's Warehouse.">><<gotoevent setup.events.muggingEnd>><</link>>
<<addtime { minute : 5 }>>You run through the plan in your mind one more time as you hear the sound of laughter approaching the alley's opening.
<<talk "thought">>She lures him into the alley, they get all hot and heavy, I film the whole thing while our third watches the alley mouth for potential trouble.<</talk>>\
Subtly raising your phone and clicking to record, you are careful to not draw attention to yourself. You get a good shot of the man's face as he is drawn toward you, stopping on the opposite side of the alley.
The girl with him frantically pulls at his pants, you can hear his buckle coming free, the crisp metallic sound echoing in the confines of the alley.
You manage to zoom the camera in for another good look at the side of the man's face right as he lifts one of the girls' legs, her skirt riding up and revealing a lack of panties underneath.
He wastes no time lining himself up and shoving balls deep into her snatch.
For the next several minutes, the girl talks dirty, coaxing him into mentioning his wife and how much better a lay the girl is.
The girl meets your eyes, a smile tugging at her lips as the man stiffens, clearly in the midst of his orgasm.
She roughly shoves the man away, sending him sprawling to fall on his ass.
<<talk "stranger">>What the,<</talk>>\
The girl raises one finger to silence him, a predatory grin on her lips as she pulls a cell phone from her pocket and does something with it.
From the surprised look on the man's face and the way he grasps at his jacket pocket, you know the phone is his.
<<talk "femaleThug">>Here's what's going to happen.<</talk>>\
Tossing the man's phone to him, she continues.
<<talk "femaleThug">>You're going to do me a little favor.<</talk>>\
Stepping forward, she puts her foot on the man's crotch threateningly before he can offer any resistance.
<<talk "femaleThug">>I have your contact list, and my friend here just filmed every moment of what we just did. So you have two choices. One: our little sex tape can be forwarded to every person in your contact list, your family, your friends, //everyone//. And I milk you for every dollar you ever earn for the rest of your life in the form of child support.<</talk>>\
Reaching between her legs, she then proceeds to wipe the slime on her fingers all over the front of his shirt.
<<talk "femaleThug">>Or two: you can empty your bank account into an account I give you and hope you can pass the transfer off as fraudulent to get your money back.<</talk>>\
Clearly off balance, the man follows her directions, nearly crying as he frets over the damage the video would do to the people he cares about.
The man has barely finished when she reaches into her pocket and checks something on her own phone.
<<set $random to random(1,100)>><<if $random lte 90>><<talk "femaleThug">>Seriously? That's all you got?<</talk>>\
In a sudden rage, she twists her heel, causing the man to shriek in pain.
<<talk "femaleThug">>I could make more than that hooking for an evening.<</talk>>\
Clearly disgusted, she kicks the man once before turning on her heel and starting to stride away, leaving you to follow.
<<set $Money += random(20,350)>><<elseif $random lte 99>><<talk "femaleThug">>Not terrible.<</talk>>\
She glances at you before giving a little nod, then kicks the man once before turning on her heel to stride away.
You have to move quick, but you catch up with her before you exit the alley together.
<<set $Money += random(250,1500)>><<else>>Her eyebrows rise perceptibly.
<<talk "femaleThug">>Ching-ching.<</talk>>\
<<set $Money += random(1000,10000)>><</if>>Leaning down, she kisses the stunned man firmly on the lips before stepping away from him.
<<talk "femaleThug">>I think we caught someone on payday.<</talk>>\
Clearly pleased, she leads the way as you exit the alley together.
<<link "Mug someone else.">><<gotoevent setup.events.muggingCore>><</link>>
<<link "Return to Vanni's Warehouse.">><<gotoevent setup.events.muggingEnd>><</link>>
<<addtime { minute : 7 }>>Knowing that the young lady is a quarter block behind you, you watch her progress from the reflections of the windows you pass.
You can see one of your companions moving stealthily behind the woman, closing the distance quickly.
Then there's a scream, followed by rapidly approaching footsteps.
<<talk "stranger">>Thief!<</talk>>\
As if that is your cue, you pivot, your gaze snapping between the thief and the victim. The victim's eyes lock on you, her arms gesturing wildly as if that will somehow better convey what she is saying.
<<talk "stranger">>Do something!<</talk>>\
You nod, then take off at a run right at the thief ducks into the alley.
<<talk "player">>Stay here! I'll catch her!<</talk>>\
Entering the alley a few paces behind the thief, you see her slow in front of you. As she does so, you slow, meeting her eyes as she glances back at you with a smile.
<<talk "femaleThug">>How long you think she's going to wait before she realizes you were a diversion and aren't coming back?<</talk>>\
Even as she talks, you can see her digging through the purse, casually discarding anything that doesn't hold value while stuffing other items in her pocket to divvy up later.
At the other end of the alley, the final member of your group comes into view, her eyes scanning the alley for any sign of pursuit and indicating that no one is going to see you exiting the alley from this end.
You received:
<<include "Mugging Loot">>
<<link "Mug someone else.">><<gotoevent setup.events.muggingCore>><</link>>
<<link "Return to Vanni's Warehouse.">><<gotoevent setup.events.muggingEnd>><</link>>
<<addtime { minute : 6 }>><<set setup.events.muggingEnd to [
{
requires: 'true',
chance: 100,
link: "Mugging End 1"
},
{
requires: 'true',
chance: 100,
link: "Mugging End 2"
}
]>><<talk "player">>Let's head back to the warehouse. We've done as much damage as we're likely to tonight.<</talk>>\
You think you see a smirk from one of the underlings with you as you all prepare to head back to the warehouse.
[[End.|$location]]
<<addtime { minute : 8 }>>Assessing the situation, you decide it's time to head back. You don't even say a word, you simply gesture for the others to follow and start back toward the warehouse.
[[End.|$location]]
<<addtime { minute : 7 }>><<set setup.events.muggingEvents = [
{
requires: 'true',
chance: 75,
link: "Mugging Success 1"
},
{
requires: 'true',
chance: 75,
link: "Mugging Success 2"
},
{
requires: 'true',
chance: 100,
link: "Mugging Fail 1"
},
{
requires: 'true',
chance: 50,
link: "Mugging Fail 2"
},
{
requires: 'true',
chance: 25,
link: "Mugging Fail 3"
},
{
requires: '$player.inventory.includes("vannis_pistol")',
chance: 100,
link: "Gun Mugging Success 1"
},
{
requires: '$player.inventory.includes("vannis_pistol")',
chance: 100,
link: "Gun Mugging Success 2"
}
]>>Looming in the shadows of a dumpster so fragrant you wonder if every dog in town has peed on it, you're grateful for the sound of approaching footsteps.
The unsuspecting drunk is barely a step past the alley when you slip up behind him.
<<talk "player">>Hey! Dumbass.<</talk>>\
You make your voice as husky as you can and are pleased to see the man stiffen in fear.
<<talk "player">>Drop your wallet and any jewelry you might be wearing, then keep walking. I don't hurt you if you don't give me any reason to.<</talk>>\
There's a heartbeat where the man does nothing, then he sort of sways as he reaches into his pocket. Dropping his wallet on the ground, he uses that same hand to steady himself against the nearby wall for a long moment.
For a second, he fumbles at something else, but if he drops anything more, you don't immediately see it.
<<talk "thought">>I'll find it once he's gone if he dropped anything else.<</talk>>\
<<talk "player">>Now move along.<</talk>>\
You growl, spurring the man to motion again.
Unsteadily, he half waddles down the street as you reach for what he dropped.
By the time he looks back, you're already vanished into the nearby alley to inspect your ill gotten loot.
<<include "Mugging Loot">>
<<link "Mug someone else.">><<gotoevent setup.events.muggingEvents>><</link>>
<<link "Return to Vanni's Warehouse.">><<gotoevent setup.events.muggingEnd>><</link>>
<<addtime { minute : 22}>><<set $vanni.affection += 1>><<set $vanni.fear -= 1>>You're striding down the sidewalk, head hung low as if lost in thought, but your attention is fully on the person coming your way.
You never slow your pace, you never even look up, you simply bide your time and wait for the perfect moment.
In that moment, your fist lashes out, catching your victim fully in the gut. There's a whoosh of air as the wind is knocked from their lungs.
You don't give them time to recover, you catch them by the back of the neck and shove them into the pavement, one knee in the center of their back as you begin to search them for any valuables.
All the while, your unwilling victim protests, threatens, bargains, begs, and hurls insults with equal passion.
<<talk "player">>Stay down. You try to get up, I'll have to hurt you.<</talk>>\
And with those words, you slip away into the nearby alley to take stock of what you were able to pilfer.
<<include "Mugging Loot">>
<<link "Mug someone else.">><<gotoevent setup.events.muggingEvents>><</link>>
<<link "Return to Vanni's Warehouse.">><<gotoevent setup.events.muggingEnd>><</link>>
<<addtime { minute : 27}>><<set $vanni.affection += 1>><<set $vanni.fear -= 1>><<include "Mugging Loot">>
<<link "Mug someone else.">><<gotoevent setup.events.muggingEvents>><</link>>
<<link "Return to Vanni's Warehouse.">><<gotoevent setup.events.muggingEnd>><</link>>
<<addtime { minute : 22}>><<set $vanni.affection += 1>><<set $vanni.fear -= 1>>You're just getting ready to spring your trap with your unsuspecting prey seems to realize something isn't quite right. In an instant, you go from being the hunter, to willing yourself deeper into the shadows while you watch your potential victim continue to walk, watching the alley you are lurking in while giving it a side berth.
For a minute longer, you watch for any sign that you might be able to mug the person, but they remain wary until they are far out of your reach.
<<link "Try again.">><<gotoevent setup.events.muggingEvents>><</link>>
<<link "Return to Vanni's Warehouse.">><<gotoevent setup.events.muggingEnd>><</link>>
<<addtime { minute : 19}>>You aren't sure if you do something that tips off your target, or if they're just more alert than most.
As you step from the shadows, the man pivots, catching your arm and throwing you off balance. You stumble, catching your balance just in time to see the man with his cell phone in hand.
Realizing that the man is is both willing and able to fight, and that he's very likely calling the police, it only takes you a heartbeat to decide your course of action.
You pivot toward the alley, hoping the man didn't get a good look at your face, and charge headfirst into the darkness. You don't even slow until you are sure you're not being followed.
<<link "Try to find an easier target.">><<gotoevent setup.events.muggingEvents>><</link>>
<<link "Return to Vanni's Warehouse.">><<gotoevent setup.events.muggingEnd>><</link>>
<<addtime { minute : 22}>>Moving on the lone person moving down the street, you've nearly reached your prey when a car turns the corner.
Almost instantly, flashing red and blue lights ignite on the top of the vehicle, the police siren blaring to life.
With your heart suddenly in your throat, and the police car's headlights passing over you, you bolt to the side, trying to hide your face as you move toward the alley you had just been using to lay in wait.
At the same time, the man you had been preparing to mug glances over his shoulder toward you. The cell phone in his hand gives makes you wonder if he had seen you before and had messaged the police, or if your timing was simply bad luck. Either way, you can hear the police officer exit their vehicle and shout after you to stop as you move briskly through the alley.
Stepping out of they alley on the other side of the block, you scan the street for any sign of trouble. Seeing none, but also seeing more than one group of people, you move to intercept one of the groups, falling in with a pair of drunks just in time for a police car to round the corner of the block.
The patrol car moves slowly down the street, searching for signs of you, but not seeing an individual, they quickly move on, never giving much thought to the group of three staggering down the street.
Staying with the pair for another block, you slip into the next alley that you pass.
<<link "Risk another attempt.">><<gotoevent setup.events.muggingEvents>><</link>>
<<link "Return to Vanni's Warehouse.">><<gotoevent setup.events.muggingEnd>><</link>>
<<addtime { minute : 28}>>Gun in hand, you slip from the shadows. Some small part of your mind asks if the gun felt so natural in the hand of Vanni's thug before you took it.
Then the moment passes, your arm extending toward the young couple walking down the street toward you.
<<talk "player">>Wallet and purse on the ground, jewelry and any other valuables too.<</talk>>\
The two exchange an uneasy glance, but you speak before they have much time to think.
<<talk "player">>It's just things. Things can be replaced, lives can't. You're just going to drop your things on the ground and walk away. You can report it stolen as soon as I'm gone. No one hurt and you have a story for your friends.<</talk>>\
Maybe it's your words, or maybe it's the unwavering gun pointed at them, but as if they are of one mind they both do as you asked at nearly the same instant.
Once they are done, the man glares at you, the woman's eyes filled with fear.
<<talk "player">>See, nice level head. You kept your woman safe. Hold her and reassure her when you get home.<</talk>>\
You make a little shooing motion with your free hand, and both figures back away a few steps before turning and walking away at a brisk pace.
It only takes you a few seconds to gather up their belongings and slip into the alley as they leave.
You've barely entered the alley before you start looking over what you just acquired.
/* Set overrides */\
<<set _MuggingMoneyCap to 500>>\
<<set _MuggingRingCap to 2>>\
<<include "Mugging Loot">>
<<link "Mug someone else.">><<gotoevent setup.events.muggingEvents>><</link>>
<<link "Return to Vanni's Warehouse.">><<gotoevent setup.events.muggingEnd>><</link>>
<<addtime { minute : 22}>><<set $vanni.affection += 1>><<set $vanni.fear -= 1>>Stepping quietly from the alley as your intended victim passes, you chamber a round for dramatic effect. The sound is crisp and unmistakable in the cool night air.
<<talk "player">>We both know how this works. If it's worth money, drop it. If it's not, then I don't care about it. Nothing personal.<</talk>>\
Your victim grumbles something unintelligible, then does as you commanded.
Once you are sure they are done, you speak again.
<<talk "player">>Keep your hands where I can see them and start walking.<</talk>>\
They've only taken a dozen or so steps before you stuff the gun back in your pocket and scoop up their belongings before vanishing into the shadows.
Once you're out of sight, you turn your attention to what you have clutched in your hands.
<<include "Mugging Loot">>
<<link "Mug someone else.">><<gotoevent setup.events.muggingEvents>><</link>>
<<link "Return to Vanni's Warehouse.">><<gotoevent setup.events.muggingEnd>><</link>>
<<addtime { minute : 22 }>><<set $vanni.affection += 1>><<set $vanni.fear -= 1>><<include "Mugging Loot">>
<<link "Mug someone else.">><<gotoevent setup.events.muggingEvents>><</link>>
<<link "Return to Vanni's Warehouse.">><<gotoevent setup.events.muggingEnd>><</link>>
<<addtime { minute : 22 }>><<set $vanni.affection += 1>><<set $vanni.fear -= 1>><<set _ringRandom to random(1,10)>>\
<<set _necklaceRandom to random(1,10)>>\
<<set _creditRandom to random(1,10)>>\
<<set _watchRandom to random(1,10)>>\
\
/* Check for overrides */\
<<if not State.temporary.hasOwnProperty('MuggingMoneyCap')>>\
<<set _MuggingMoneyCap to 200>>\
<</if>>\
<<if not State.temporary.hasOwnProperty('MuggingRingCap')>>\
<<set _MuggingRingCap to 1>>\
<</if>>\
<<if not State.temporary.hasOwnProperty('MuggingCardCap')>>\
<<set _MuggingCardCap to 5>>\
<</if>>\
\
/* If you got items, add to inventory */\
<<if _ringRandom gt 5>> /* 50% chance */\
/*Get Ring*/\
<<if $player.inventory.includes("wedding_ring")>>\
<<run setup.Items.get("wedding_ring").quantity += _MuggingRingCap>>\
<<else>>\
<<run $player.inventory.add("wedding_ring")>>\
<<run setup.Items.get("wedding_ring").quantity += (_MuggingRingCap - 1)>>\
<</if>>\
<<if _MuggingRingCap gt 1>>\
You got two wedding rings.
<<else>>\
You got a wedding ring.
<</if>>\
<</if>>\
\
<<if _necklaceRandom gt 5>> /* 50% chance */\
/* Get Necklace */\
<<if $player.inventory.includes("necklace")>>\
<<run setup.Items.get("necklace").quantity += 1>>\
<<else>>\
<<run $player.inventory.add("necklace")>>\
<</if>>\
You got a necklace.
<</if>>\
\
<<if _creditRandom gt 1>> /* 90% chance */\
/* Get Card */\
<<set _cardCountRandom to random(1, _MuggingCardCap)>>\
<<if $player.inventory.includes("credit_card")>>\
<<run setup.Items.get("credit_card").quantity += _cardCountRandom>>\
<<else>>\
<<run $player.inventory.add("credit_card")>>\
<<run setup.Items.get("credit_card").quantity += (_cardCountRandom - 1)>>\
<</if>>\
You got <<= _cardCountRandom>> credit card<<if _cardCountRandom gt 1>>s<</if>>.
<</if>>\
\
<<if _watchRandom gt 2>> /* 85% chance */\
/* Get watch */\
<<if $player.inventory.includes("watch")>>\
<<run setup.Items.get("watch").quantity += 1>>\
<<else>>\
<<run $player.inventory.add("watch")>>\
<</if>>\
You got a watch.
<</if>>\
\
/* Calculate money */\
<<if $pendletonCrime lt 2>>\
<<set _step to 50>>\
<<else>>\
<<set _step to (_MuggingMoneyCap/$pendletonCrime).toFixed()>>\
<</if>>\
<<set _addMon to random(1, $pendletonCrime) * _step>>\
\
<<if _addMon gt 0>>\
<<set $Money += _addMon>>\
You got <<= _addMon>> dollar<<if _addMon gt 1>>s<</if>>.
<</if>>\
/* Increase crime rate */\
<<set $pendletonCrime += 1>>\
\
\
\
\There are currently three override variables that can be set before the <<include>> is called:
_MuggingMoneyCap -is the maximum amount of money you can get from that job
_MuggingRingCap -is the maximum number of rings you can get from that job
_MuggingCardCap -is the maximum number of credit cars you can get from that job
LOOT CODE HERE
-Itemized list of what you received, per the percentages:
<<set $random to random(1,2)>><<if $random is 1>>Received one Wedding Ring.
<</if>>-Itemized list of what you received, per the percentages:
<<set $random to random(1,200)>>Received number in dollar amount.
-Itemized list of what you received, per the percentages:
<<set $random to random(1,2)>><<if $random is 1>>Received one Necklace.
<</if>>-Itemized list of what you received, per the percentages:
<<set $random to random(1,10)>><<if $random lte 9>><<set $random to random(1,5)>>Receive 1-5 Credit Cards.
<</if>>-Itemized list of what you received, per the percentages:
<<set $random to random(1,5)>><<if $random lte 4>>Received one Watch.
<</if>>
50% Wedding Ring 0-1
100% Cash 1-200 (More likely lower half of that)
50% Necklace: 0-1
90% Credit Card: 1-5
80% Watch 0-1
-Track totals of each for night.
-Crime stat ($pendletonCrime) up by 1 for week. Does not stack with other mugging events. Will be adding this to the robbery stuff too.You see a shadowed figure leaning against a wall just inside of the alley you are about to pass.
There's a subtle shift in her posture and you can tell that she's preparing to move.
<<if $vanni.hasFlag("GangStart")>>Pursing your lips, you whistle a few notes. Instantly the tension goes out of the figure's body.
<<talk "vanni">>Boss.<</talk>>\
Vanni somehow makes the one word a greeting, a dismissal, and a curse all at once. Then as if to emphasize her distaste for you, she spits at the ground right at your feet without breaking eye contact.
Her hard eyes follow you as you continue on your way.
<<else>>The figure barely starts to move before freezing.
<<talk "vanni">>Fuck.<</talk>>\
Vanni curses harshly under her breath as she realizes who you are. Her hard eyes lock on you, then she spits at the ground near your feet before clearly forcing herself to be calm as she returns to her place.
You can feel her glare following as you continue on your way.
<</if>>\You notice a woman walking along the sidewalk almost half a block ahead of you, a man behind her rapidly closing the distance.
<<talk "thought">>Looks like he's going to attack her.<</talk>>\
Then you hear the woman whistle a few familiar notes, and the whole nature of the scene changes in your mind's eye.
<<talk "thought">>He has no idea what he's getting himself into.<</talk>>\
Without conscious thought, you realize that you're already speeding up your pace to catch up with the pair.
The girl casually slips into the alley she is passing, then the man starts to follow.
You aren't sure if he catches sight of you from the corner of his eye or if he sees the ambush set up in the alley for him.
Only half a dozen paces from him, you see him start to pivot toward you and realize you only have a second to react.
[[Stop him.|Vanni Street Thug 2a]]
[[Let him go.|Vanni Street Thug 2b]]<<if $player.fitness gte 75>>You make as if you're stepping out of the man's way, but then your arm flashes out, catching him across the chest hard enough to clothesline him off his feet. The man is just landing on his back, hard, when Vanni and one of her goons comes into view. Her eyes move from you to the man sprawled on the ground beside you.
Rather than saying anything to you, she reaches out and slaps the other girl upside the head.
<<talk "vanni">>Good thing someone was there to cover for your worthless ass.<</talk>>\
The other girl visibly flinches first at the strike, then at the verbal assault, but never slows in her approach to the man.
Stepping back, you watch as the two women search the groaning man, quickly stripping him of anything of value.
As the pair finishes up, Vanni kicks the man hard in the ribs, her lips curling into an angry snarl as she does so.
Then with a mocking salute, she spins on her heel and starts to move away.
<<talk "vanni">>Pick up the pace, wouldn't do to be caught when someone shows up.<</talk>>\
She seems to be talking to the girl with her, but the way her voice carries makes you wonder if she is talking to you as well.
Heeding her words either way, you glance at the man to ensure he suffered no serious injury, then hurry on your way.
<<set $vanni.affection += 2>><<set $vanni.fear += 1>><<set $vanni.trust += 1>><<elseif $player.fitness gte 30>>Moving to step in the man's way, he clearly looks prepared to shove you out of the way. Instead, you brace yourself and throw a punch that he barely deflects.
His counter punch comes in low, catching you in the belly. You pivot to the side, lessening the impact even as your fist drives up into his jaw with enough force to stagger him.
A second punch to his stomach drives the wind from his lungs and sprawling to the ground. The man is just landing on his back, hard, when Vanni and one of her goons comes into view. Her eyes move from you to the man sprawled on the ground beside you.
Rather than saying anything to you, she reaches out and slaps the other girl upside the head.
<<talk "vanni">>Good thing someone was there to cover for your worthless ass.<</talk>>\
The other girl visibly flinches first at the strike, then at the verbal assault, but never slows in her approach to the man.
Stepping back, you watch as the two women search the groaning man, quickly stripping him of anything of value.
As the pair finishes up, Vanni kicks the man hard in the ribs, her lips curling into an angry snarl as she does so.
Then with a mocking salute, she spins on her heel and starts to move away.
<<talk "vanni">>Pick up the pace, wouldn't do to be caught when someone shows up.<</talk>>\
She seems to be talking to the girl with her, but the way her voice carries makes you wonder if she is talking to you as well.
Heeding her words either way, you glance at the man to ensure he suffered no serious injury, then hurry on your way.
<<set $vanni.affection += 2>><<set $vanni.trust += 1>><<else>>You step in the way of the man in an attempt to stop him. However he shows no sign of even slowing. Raising your arms defensively, you barely have enough time to get them up into place before he slams into you, sending you sprawling across the sidewalk without ever slowing down.
By the time the stars start to clear from your vision, Vanni is standing over you, looking down at you with disdain.
<<talk "vanni">>And I thought she was fucking useless.<</talk>>\
She growls, gesturing at her female companion with little more than an incline of her head.
Without even offering a hand up, she turns and begins to stride away. The woman with her glances at you, then quickly moves to follow Vanni.
<</if>>[[End.|$location]]Seeing the man come straight toward you, you quickly step out of the way to let him pass.
He barely seems to notice you as he rushes past you, his footsteps thundering against the sidewalk in the otherwise quiet night.
Barely a second later, you see Vanni and one of her goons just exiting the alley. Her eyes shift between the retreating man and you before a flash of anger crosses her face.
<<talk "vanni">>Well ain't you just a worthless piece of shit.<</talk>>\
Her hard gaze lingers on you for a second longer, her expression daring you to say anything. Then she throws her hands up in the air and lets out a sound that sounds like the bastard child of a scream and a growl.
Spinning away from you, she comes face to face with the woman with her and stops short.
<<talk "vanni">>Even you ain't //that// fucking worthless.<</talk>>\
Never bothering to even cast a second look at you, she starts to stride angrily away.
Her companion looks at Vanni, you, then Vanni again before hurrying after the other woman.
[[End.|$location]]$vanni.hasFlag("GangBoss")
Interactive scene 1: Pendleton: The mc is walking and see's Vanni yelling move. Once she see's him she tells him to not snitch. Then she runs into a an alley where she jumps into a dumpster. Then a moment later a cop or 2 arrives and asks mc where she is. If he denies seeing her the cops continue running in the same direction. And vanni jumps out and says thanks and relationship is slightly increased. If the mc can also tell the cops she went the other way, and they say thanks and run the mc pointed. Then Vanni jumps out of the dumpster and will thank him and either give him a small cut of money or a bigger relationship increase. If the mc rats out Vanni's hiding place she jumps out and curses at the mc and continues running. This decreases the relationship.
Interactive scene 4: Pendleton : Bookworm : Mc is in the bookstore looking around when he hears some loud whispering. If he ignores it ends the scene. If he decides to investigate he see's Vanni and a goon talking.
Vanni- "What book were you saying was valuable??"
Goon- "I'm not sure which one it is"
Vanni- "What do you mean you're not sure which one it is?"
Goon- "I-ii uhh"
V- "What!?"
G- "I... can't read"
V- "Are you being serious right now?"
G- "Can you?"
V- *a pause* "You're gonna end up missing if you say anything to anyone"
Pendleton side scene 5: Mc walks around pendleton and see's Vanni in an alleyway beating up a pedestrian with 2 of her goons holding their arms to prevent fighting back. Mc can ignore her or interfere, if he does interfere she stops and jokes about it beating them up is starting to get "boring" and tells her goons to leave 'em and have them come with her.The sound of a clattering bottle and something meaty hitting the wall pulls your attention down the alley you are passing.
<<talk "vanni" "Stranger">>Your money or your life sweetheart.<</talk>>\
You hear the gruff yet feminine voice growl from down the alley. Then there's the sound of metal and the flash of steel as she twirls a straight razor in her hand with remarkable skill.
Pausing, your mind turns to the news reports on the television about muggings in the area.
The straight razor wielding woman seems short, but it's hard to make out further detail in the deep shadows of the alley.
As your eyes continue to adjust, you can see two more people holding a fourth against the wall, both having a build that makes you instinctively think everyone involved is female.
[[Leave before you are noticed.|Sponsored Vanni Intro 1a]]
[[Watch what happens.|Sponsored Vanni Intro 1b]]
[[Be the hero.|Sponsored Vanni Intro 1c]]
Scene Generously Sponsored by Fusing.inc
<<addtime { minute : 3 }>>
<<set $vanni.addFlag("seen")>>Not wanting to get involved, you start to walk again, still keeping half an eye on the alley as you make your escape. Thankfully after about half a block you see no sign of pursuit and start to relax.
[[End.|$location]]
Scene Generously Sponsored by Fusing.inc
<<addtime { minute : 2 }>>Remaining where you are, you realize you've pulled out your phone when it moves into your field of vision. You aren't sure if the sound of you turning it on draws the attention of the leader, or if it's just by chance that she looks your way right as your screen lights up.
In a single heartbeat her full attention shifts to you, cocky superiority becoming anger in the blink of an eye.
[img[images/scenes/MeetingVanni.png]]
<<talk "vanni" "Stranger">>I KNOW you're not stupid enough to be filming me right now you worthless little cunt.<</talk>>\
With a flick of her wrist she reverses her grip on the straight razor in her hand.
<<talk "vanni" "Stranger">>Two choices motherfucker. Run and I'll fuck you up bad, I'll carve 'Vanni' in your chest so every woman you ever fuck will know I had you too. Hand me the phone and I'll only fuck you up a little bit.<</talk>>\
The unkind grin on her face strongly suggests violence no matter what you do.
[[Bluff and try to turn the tables on her.|Sponsored Vanni Intro 1d]]
[[Give her the phone.|Sponsored Vanni Intro 1e]]
[[Run for it.|Sponsored Vanni Intro 1f]]
Scene Generously Sponsored by Fusing.inc
<<addtime { minute : 3 }>>
<<set $vanni.addFlag("met")>>Realizing that no one else is in a position to help the victim, you steel your resolve.
<<talk "player">>Hey!<</talk>>\
Every head turns toward you.
<<talk "player">>Get your hands off of her!<</talk>>\
<<talk "vanni" "Stranger">>Just what we need, a fucking hero.<</talk>>\
Her voice is a dry growl.
<<talk "vanni" "Stranger">>Fuck him up girls.<</talk>>\
Then as the two holding their victim in place let go and start toward you, you see the straight razor wielding woman step close to the person they are mugging.
The two girls move to opposite sides of the alleyway, dividing your attention before both rushing you at once.
<<if $player.fitness gte 70>>Watching them for subtle cues, you notice one girl tense. Reacting quickly, you step toward the girl, catching her arm before she can even fully extend it. Raising one of your arms, you twist her arm up and over even as her momentum carries her forward. With your free hand, you push, shoving the first assailant into the second.
Stepping to pivot, you use the momentum to pull the first assailant's arm, the sickening pop that fills the alley is a cross between a whimper and a scream.
Already the second assailant is trying to scramble to her feet in a panicked need to escape.
<<elseif $player.fitness gte 30>>Your pulse pounding in your ears, you barely have time to sidestep the attack from one girl before the other tackles you from the opposite side.
Instinctively, you drive your elbow down with a sickening crunch as you catch her nose with enough force to drive her to her knees.
The first assailant pivots back toward you just in time to see your eyes meet hers, her companion shrieking in an otherworldly scream at your feet.
Clearly unsure of what you did to her companion, you see her resolve start to falter, then a flicker of fear.
Taking a single step toward her, still mindful of the leader not far away, the first assailant takes in involuntary step back, then as if of their own accord her feet move, stumbling once as she begins her panicked escape.
<<else>>You get your hands up just in time to deflect a punch that was clearly intended for your face or throat, then the second assailant hits you from behind.
Desperate, you grab hold of the first thing you can find, the arm of the second assailant, and pull with all your strength, sending her careening face first into the wall where there's a sickening crunch from her face followed immediately be her going limp.
The first assailant takes half a step toward her companion, sudden fear in her eyes. Then she looks at you and takes a full step back. Uncertain of how you gained the upper hand, her resolve falters and she takes another step back, then a third as she breaks into a panicked retreat.
At your feet, the second assailant lets out a whining moan.
<</if>><<talk "vanni" "Stranger">>Well shit.<</talk>>\
The leader growls under her breath, her eyes flickering between their intended victim, the injured thug on the ground at your feet, and her fleeing companion.
<<talk "vanni" "Stranger">>I'll remember you asshole. And I see you again, I'll fuck you up myself.<</talk>>\
As she turns, clearly forcing herself not to run, she follows her retreating companion.
<<talk "vanni" "Stranger">>What you running from you worthless cunt? Only thing you have to be scared of is me!<</talk>>\
A second later, only you, the intended victim, and the thug whimpering on the ground remain.
<<talk "player">>You ok?<</talk>>\
You ask the woman you just saved.
Immediately she nods, her eyes flickering between you and the woman at your feet, seemingly unsure if she should be frightened or grateful.
<<talk "player">>If you have a phone, call the police.<</talk>>\
The next two hours are a blur. Police arriving on the scene, ambulance bundling up the woman you helped and rushing off without you ever learning her name, the attacker receiving medical attention, being cuffed and carted off, and being asked the same questions by no less than three different officers.
By the time you're finished, the police take your information and escort you to your vehicle, largely shielding you from a camera crew that seems eager to catch footage of anything that may be deemed interesting to their audience.
Pulling away from the curb a few minutes later, you barely even glance back as you start to drive away from the scene.
[[End.|$location]]
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<<addtime { minute : 132 }>>Taking a step back, you make a show of doing something on your phone then pause with a single finger poised over the screen.
<<talk "player">>One more step and I click send. The video with a clear look at your face goes to everyone on my contact list, including the local police department.<</talk>>\
Your heart pounds in your chest, hoping she doesn't call your bluff.
She stops, her brow furrowed as she looks at the resolve in your eyes, or at least what you hope looks like resolve.
<<talk "vanni">>What now hotshot? You're in charge now.<</talk>>\
Raising her hands, she sort of wiggles the straight razor in her hand while speaking in a mocking tone.
<<talk "vanni">>Going to make us let the girl go? Make us promise to behave like good little girls?<</talk>>\
[[In charge? What a fun idea.|Sponsored Vanni Intro 1g]]
[[You're turning them in, letting the girl go means they get a head start before hitting send.|Sponsored Vanni Intro 1h]]
[[You're right, let the girl go and behave.|Sponsored Vanni Intro 1i]]
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<<addtime { minute : 4 }>>Holding out your phone to her, her eyes narrow as her gaze shifts from your face to your phone.
<<talk "vanni">>The fuck is this?<</talk>>\
You shrug.
<<talk "player">>You said you wanted my phone.<</talk>>\
There's a hint of amusement in her eyes, quickly hidden behind her hard glare again as she snatches the phone from your hand.
Taking a step back, her eyes narrow as she does something to your phone, glances at you, then does something more.
<<talk "vanni">>Dude, you weren't even filming, or taking photos or anything.<</talk>>\
She laughs suddenly, the sound surprisingly warm compared to the hardness in her eyes.
<<talk "vanni">>You have balls the size of grapefruit. I like that.<</talk>>\
Throwing the phone at you, you barely catch it.
<<talk "vanni">>I think I like you. Get the fuck out of here before I change my mind.<</talk>>\
Not wanting to tempt fate, you take a step away as she starts to turn.
<<talk "vanni">>Run along now.<</talk>>\
You only take another step, still concerned for the victim down the alley, you see the woman break loose and start to run. Vanni pausing to watch the woman run but making no move to stop her. It's only then that you notice one of the other girls holding the woman's purse.
With a grin, Vanni looks at you one more time, saluting you with her straight razor before turning her attention back to her companions.
The victim never even looks back, she rushes past you in a panic, then is on her way down the street in search of some place she will feel safe.
Meanwhile the assailants move deeper into the dark alley, leaving you standing alone on the eerily quiet street.
[[End.|$location]]
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<<addtime { minute : 9 }>>Allowing your fight or flight instinct kick in, your feet are in motion even before your conscious mind realizes you have made a decision. Within seconds you're sprinting down the sidewalk toward your vehicle, the sound of chasing footsteps slowly falling further behind until they sort of trail off.
<<talk "vanni">>I let you go this time you little shit!<</talk>>\
She sounds winded, and as you glance behind you she's half a block behind, standing in the street with her hands on her knees as she pants heavily.
You barely slow until you reach the curb, allowing yourself a few seconds to calm down before starting the car.
Pulling away from the curb a few minutes later, you barely even glance back as you start to drive away.
[[End.|$location]]
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<<addtime { minute : 8 }>><<talk "player">>I like your plan, lets go with that.<</talk>>\
You can see Vanni's face contort in a cross between anger and frustration. Then she gestures angrily at her companions to release their intended victim.
In an ominous tone, she growls.
<<talk "vanni">>If you didn't have that recording, I'd cut your cock off and make you choke on it. I ever lay eyes on you, I'll fucking make you wish I'd killed you.<</talk>>\
She spits angrily at the ground near your feet.
<<talk "vanni">>Cunt.<</talk>>\
Then with an intricate flick of her wrist she closes her straight razor and starts to walk away.
<<talk "player">>Where the hell do you think you're going?<</talk>>\
Vanni tenses, her gaze reaching a new level of intensity as it centers on you again.
The victim never even looks back as she rushes past first Vanni, then you in a panic. Then she's on her way down the street in search of some place she will feel safe.
<<talk "player">>You said I'm the boss.<</talk>>\
You see her clench her jaw.
<<talk "vanni">>You can't be fucking serious. You think you can run a gang?<</talk>>\
Grinning with more confidence than you actually feel, you retort.
<<talk "player">>Well, you //did// just declare me the boss, so I guess I'd better start learning.<</talk>>\
Her expression becomes colder as she realizes you really are serious. You notice her eyes flicker to her companions once before centering unflinchingly on you again.
<<talk "vanni">>And why would I just hand you my gang?<</talk>>\
<<talk "player">>Because I have this recording.<</talk>>\
You hold up the phone and wiggle it for emphasis.
<<talk "player">>And with my contacts, I'll know everything there is to know about you and your two friends soon enough. I own you.<</talk>>\
With a deep growl, you step toward her. You see her eyes widen slightly, taking an involuntary step back. As soon as she does so, she straightens, but the damage is already done, her companions saw her shy away as clearly as you did, a sign of weakness in a position where weakness is unforgivable.
<<talk "player">>Give me your phone number, I'll call you when I'm ready to discuss details.<</talk>>\
There's a long pause, you poise your finger above your phone before one of the girls further in the alley blurts out a number you barely have time to enter.
<<talk "player">>Good girl.<</talk>>\
There's hatred in Vanni's eyes as she casts a fleeting glance at the other woman.
You start to turn as if preparing to leave, then pause, phone still in hand.
<<talk "player">>I want to see your ledgers, how much you earn doing what, any specializations you or the rest of the crew have.<</talk>>\
When you turn the rest of the way back to Vanni, you make sure to hold her gaze for a heartbeat before speaking again.
<<talk "player">>When I call, I will give you a time and a place. You //will// be there.<</talk>>\
The grin that tugs at your lips is anything but kind.
<<talk "player">>Welcome to my family Vanni.<</talk>>\
In her eyes, you can see a mixture of frustration and murderous intent. With a growl of rage that makes everyone present flinch, she slams her fist into the wall so hard you see her wince through her hatred.
You feel strangely calm as you turn your back on the woman, half expecting to feel a knife in your spine at any moment, but it never comes. You're half way back to your car when you finally look back the first time.
<<talk "thought">>What have I just gotten myself into? Did I really just take over a gang? And how much trouble is this Vanni girl going to be?<</talk>>\
Your heart races and your mind swirls at the implications.
[[End.|$location]]
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<<addtime { minute : 4 }>>
<<set $pendletonCrime += 1>>
<<set $vanni.addFlag("GangStart")>><<talk "player">>Close, but not quite. Let her go unharmed and I give you a five minute head start before hitting send. Any sign that you're going to cause me or the girl trouble and I hit send sooner.<</talk>>\
You can see Vanni's face contort in a cross between anger and frustration. Then she gestures angrily at her companions to release their intended victim.
In an ominous tone, she growls.
<<talk "vanni">>If you didn't have that recording, I'd cut your cock off and make you choke on it. I ever lay eyes on you, I'll fucking make you wish I'd killed you.<</talk>>\
She spits angrily at the ground near your feet.
<<talk "vanni">>Cunt.<</talk>>\
Then with an intricate flick of her wrist she closes her straight razor and starts to walk away.
The victim never even looks back as she rushes past first Vanni, then you in a panic. Then she's on her way down the street in search of some place she will feel safe.
Meanwhile the assailants move deeper into the dark alley, leaving you standing alone on the eerily quiet street.
[[End.|$location]]
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<<addtime { minute : 4 }>><<talk "player">>That's about the size of it. Let her go and I promise not to turn you in. I will however keep my recording as insurance.<</talk>>\
You can see Vanni's face contort in a cross between anger and frustration. Then she gestures at her companions to release their intended victim.
In an ominous tone, she growls.
<<talk "vanni">>If you didn't have that recording, I'd cut your cock off and make you choke on it.<</talk>>\
Then with an intricate flick of her wrist she closes her straight razor and starts to walk away.
The victim never even looks back as she rushes past first Vanni, then you in a panic. Then she's on her way down the street in search of some place she will feel safe.
Meanwhile the assailants move deeper into the dark alley, leaving you standing alone on the eerily quiet street.
[[End.|$location]]
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<<addtime { minute : 4 }>>Notes: I need a few scenes to show vanni's anger issues, and lack of book smarts. And the "titles" are just my names I made for my personal organization. This is also a rought draft/ idea scenes/paragraphs. I have more scenes that need to be added that show more of her but hopefully this is a good start.
Pre-Intro (to note to the player that Vanni can be met): A news story appears on tv telling people that a local gang is becoming more prominent in the area and warns people to be careful around the town and to stay on the sidewalks and to report any suspicious activity to the PD.
Intro: The mc is walking around west side pendleton and hears noise that sounds like a group of people talking coming from a nearby alley way and has an option to inspect it or to ignore it. If they ignore then the player has an option to come back later till they inspect it. If they inspect it they see Vanni and two of her goons mugging a Girl (can be used as a gateway for another character) in an alleyway. One of the goons notices mc and after some dialogue the mc either beats up both goons and they retreat or he finds out they're new recruits and they run away after being threatened with jail time from the mc. The mc can then threaten to call the cops or to call them. If he calls them vanni is thrown in jail and the encounter is over with mc getting a reward and her not getting out. If he threatens to call the cops on her she agrees to let the girl go (and if she turns to a character she can approach mc and their arc begins). Then the mc blackmails her and he'll talk to her if he needs anything (which begins her relationship with mc)
Interactive scene 1: Pendleton: The mc is walking and see's Vanni yelling move. Once she see's him she tells him to not snitch. Then she runs into a an alley where she jumps into a dumpster. Then a moment later a cop or 2 arrives and asks mc where she is. If he denies seeing her the cops continue running in the same direction. And vanni jumps out and says thanks and relationship is slightly increased. If the mc can also tell the cops she went the other way, and they say thanks and run the mc pointed. Then Vanni jumps out of the dumpster and will thank him and either give him a small cut of money or a bigger relationship increase. If the mc rats out Vanni's hiding place she jumps out and curses at the mc and continues running. This decreases the relationship.
Interactive scene 4: Pendleton : Bookworm : Mc is in the bookstore looking around when he hears some loud whispering. If he ignores it ends the scene. If he decides to investigate he see's Vanni and a goon talking.
Vanni- "What book were you saying was valuable??"
Goon- "I'm not sure which one it is"
Vanni- "What do you mean you're not sure which one it is?"
Goon- "I-ii uhh"
V- "What!?"
G- "I... can't read"
V- "Are you being serious right now?"
G- "Can you?"
V- *a pause* "You're gonna end up missing if you say anything to anyone"
Pendleton side scene 5: Mc walks around pendleton and see's Vanni in an alleyway beating up a pedestrian with 2 of her goons holding their arms to prevent fighting back. Mc can ignore her or interfere, if he does interfere she stops and jokes about it beating them up is starting to get "boring" and tells her goons to leave 'em and have them come with her.You're driving into town when you think of Vanni and your positioning yourself to take over her gang. Idly you wonder if this is a //really// bad idea or not.
As you follow the road, you consider whether or not to call.
[[Call.|Sponsored Vanni Intro 2a]]
[[Don't call.|Sponsored Vanni Intro 2b]]
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<<addtime { minute : 4 }>>Picking up the phone, you find Vanni's number and click enter. It's not until the fifth ring that you near the call connect.
<<talk "vanni">>This better be fucking important.<</talk>>\
You can almost feel the heat in her voice wash over you.
<<talk "player">>Is that any way to talk to your boss?<</talk>>\
The low growl that follows is something that you can as much feel as hear.
<<talk "player">>Udder Delights, fifteen minutes.<</talk>>\
Without giving her time to protest, you hang up the phone before she has a chance to protest.
Ten minutes later, you're just getting ready to exit the car when you notice Vanni approaching, clearly not having notice you. As you watch, she motions at two of the people who quickly hurry toward the icecream parlor. One positions them self to lean again the wall casually, strategically positioned where you suspect they would be able to intercept you if you used the door nearby. The other moves around the building, most likely to take up a similar position at the other door.
Meanwhile, Vanni says a few words and the other two hold hands and head inside, for all intents and purpose looking like any other couple who would be entering the place.
As your eyes return to Vanni, you notice her reach inside her light jacket, adjusting something. You find yourself wondering if it's a gun or some other kind of weapon. Instantly, your mind goes to what weapons the others might be carrying as well.
In the following seconds, you see her start to walk toward Udder Delights, purpose in her stride.
[[Call it off.|Sponsored Vanni Intro 2c]]
[[Go inside.|Sponsored Vanni Intro 2d]]
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<<addtime { minute : 3 }>><<talk "thought">>I have other things to take care of right now, Vanni can wait, let her stew for a while.<</talk>>\
With that thought in mind, you continue your way into town.
[[Continue.|main street]]
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<<addtime { minute : 12 }>><<talk "thought">>This is starting to look like a really bad idea.<</talk>>\
Realizing that it looks like this Vanni and her goons plan to turn the tables on you, or even kill you, your resolve crumbles and you decide that while it was fun to put her in her place before, following up on it isn't worth your life.
Starting the car again, you pull back out of the parking lot right as Vanni enters the building.
[[Continue.|main street]]
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<<addtime { minute : 4 }>>
<<run $vanni.deleteFlag("GangStart")>>You spend a couple more minutes sitting in the car before taking a deep breath and getting out of the car.
<<talk "thought">>Ballsy got me into this situation. Maybe ballsy can get me through this too. Time to bullshit my though this.<</talk>>\
You're half way to the front door when Vanni notices you from inside. Her eyes narrow slightly, but she nods as if in greeting.
At the same time the woman watching the door seems to take some cue from Vanni that you don't see. She stiffens almost imperceptibly, then her eyes lock on you while striking a rigid pose that you assume is supposed to be casual.
Both Vanni and the woman seem surprised when instead of heading for the door, you walk straight toward the woman watching the door instead.
She's just starting to inch her hand toward something concealed under her jacket when you thrust your hand out, taking hers and pulling her into a half hug. Her eyes flash wide at the unexpected invasion of her personal space.
<<talk "player">>Vanni is lucky to have someone like you working for her. Be a good girl and make sure the other three know to stand down, I'd hate for something to happen to any of you if any of my people thought you were going to do something stupid.<</talk>>\
Finally letting go of the hand you have pinned between you, you reach for her jacket where she had been reaching and retrieve a pistol which you quickly stuff in your own pocket to conceal.
<<talk "player">>You can have your toy back when we're done inside. Now run along and tell the couple inside to behave themselves then do the same for the person at the other door.<</talk>>\
When you let go of her, you can see the unease in her eyes as she slips away, quickly moving to the door and entering.
As she goes, your eyes turn to Vanni through the glass. You can see a satisfying blend of uncertainty and rage warring on her features veiled behind just a hint of fear.
You turn your eyes to the woman you just sent inside and see her talking to the two goons. It's clear that all three are agitated, a fact that is not lost on Vanni.
Allowing yourself a small smile that seems to make Vanni bristle, you head for the door.
[[Next.|Sponsored Vanni Intro 2e]]As you approach the table Vanni has seated herself at, you can see that you've left her off balance, her eyes following the three companions inside of the store as the first one says something to the other two before both head out the door where the final member of Vanni's little team. Meanwhile the first sits down a few tables away, discretely watching you and Vanni.
<<talk "player">>You have an amazing crew, they take instruction very well.<</talk>>\
Vanni has murder in her eyes as her gaze settles on you again.
<<talk "player">>It seems to me that we're getting off to a poor start. And I think it's safe to say you didn't bring what I asked for previously. You gave me an opening in the alley and I took it. Then today, . . .<</talk>>\
You make sure to show your displeasure.
<<talk "player">>Well, we're going to forget the last few minutes ever happened and start again.<</talk>>\
Extending your hand across the table, she visibly bristles then locks eyes with you in a hard glare as she takes your hand. You half expect her to try crushing your hand in a death grip, but instead it's barely a touch before she pulls her hand back again. From her expression, you would think she just touched something vile.
<<talk "vanni">>So what, you're just going to fucking take over?<</talk>>\
The venom in her voice suggests that she'd rather die than allow that to happen.
Leaning back in your seat, you fold your arms across your chest.
<<talk "player">>That doesn't seem very productive. Besides, you've clearly got a handle on how to get things done.<</talk>>\
There's a flash of confusion in Vanni's eyes.
<<talk "vanni">>You better start talking sense you piece of sh-, . . .<</talk>>\
Her voice trails off uncertainly as her eyes flicker to her thug sitting nor far away.
Following her gaze, you see the woman looking back. Then you gesture for her to approach.
<<talk "player">>Vanni.<</talk>>\
The sound of your voice snaps her attention back to you.
<<talk "player">>Got a few bucks on you?<</talk>>\
She reaches beneath the edge of the table, producing what looks like a men's wallet and starting to open it before she stops suddenly. A flicker of hatred burns in her eyes, but before she can pull back you snatch it from her.
Ignoring her glare, you pull a wad of bills out, completely unsorted, and thumb through them until you find a fifty dollar bill. Then you stuff what is probably close to a thousand dollars back into her wallet and hand it back to her.
With a snarl, she snatches it from your hand right as the other woman arrives at the table.
Turning toward the other woman, you hold out the fifty dollar bill to her, watching as she uneasily takes it.
<<talk "player">>Would you be so kind as to get us all an ice cream? Yourself and your friends outside too? Keep the change as a thank you.<</talk>>\
The woman's eyes move uneasily between you and Vanni, then when Vanni says nothing she nods and hurries away.
<<talk "player">>I don't want to take over. I want a cut.<</talk>>\
Vanni's snarl is so low that you feel it as much as hear it.
<<talk "vanni">>What? 50/50?<</talk>>\
She nearly spits the words.
[[You want 1%.|Sponsored Vanni Intro 2f]]
[[You want 10%.|Sponsored Vanni Intro 2g]]
[[You want half.|Sponsored Vanni Intro 2h]]
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<<addtime { minute : 4 }>><<talk "player">>I don't want to hurt your income, and I understand that there are costs associated with any such enterprise.<</talk>>\
Her eyes are narrow, her expression suggesting that she isn't sure if she should take you seriously or not.
<<talk "player">>One percent, after expenses. That shouldn't have a significant impact on your bottom line, and it allows for growth for all of us if you are profitable. I want to be in the loop with the basics. I won't try to micro manage you.<</talk>>\
You watch her expression, her gaze is hard, but you can see her resolve to fight you over this wavering just a little bit.
<<talk "player">>And if I notice an opportunity for profit, I'll present it to you. You've clearly got a crew that is competent, I won't try to tell you //how// to do your job.<</talk>>\
Vanni growls under her breath.
At the same time the woman you sent earlier for ice cream approaches with a tray of ice cream cones, her expression concerned as Vanni's growl drags out a few more seconds.
Vanni's eyes shift toward the other woman, to the ice cream, back to you, then the other woman again.
Letting out a breath slowly, she takes one of the ice cream cones from the tray.
Reaching out to take your own, you nod at the woman. A moment later she's already moved away again.
<<talk "player">>Thank you.<</talk>>\
You tell the woman before she steps away, presumably to deliver ice cream to the rest of the thugs present.
By the time you turn back to Vanni, half her ice cream is gone. Then she freezes in place, her eyes dilating right before her head lists to one side and her free hand comes to her forehead.
<<talk "thought">>Brain freeze.<</talk>>\
The thought barely crosses your mind before she lets out a low groan.
<<talk "vanni">>Mother fucker!<</talk>>\
She mumbles around a mouth full of ice cream.
Ignoring her distress, you start to talk again.
<<talk "player">>I hope that this can be an profitable relationship for both of us.<</talk>>\
You can see Vanni trying to focus on you, but seems to have difficulty through her brain freeze.
<<talk "player">>Next time we meet, you //will// have your ledger in order and be prepared to show it to me. I'll be in touch.<</talk>>\
Reaching into your pocket, you pat the comforting pistol you find there from earlier, then heft it meaningfully.
The hardening of Vanni's eyes tells you that she knows exactly what you're concealing there.
<<talk "player">>Tell the nice lady I met when I came in that she needs to be careful about who she gives her things to. Some people might have ill intent.<</talk>>\
You allow a silence hang in the air for several heartbeats before continuing.
<<talk "player">>And buy her a beer for saving all your lives. She'll explain.<</talk>>\
Feeling pleased with how everything went, you glance at the woman who is just coming back inside after delivering the ice cream to the others. You lock eyes with her, then look meaningfully at the gun Vanni is just pulling off the table into her lap. The woman nods in understanding.
Licking your cone, you slip from your seat, taking two steps before pausing to glance at Vanni who is just now recovering from her brain freeze, her eyes teared up.
<<talk "player">>Have yourself a nice day, and I'll be looking forward to seeing you again soon.<</talk>>\
Before she can finish recovering, you exit the store, just finishing the ice cream cone as you arrive at the car.
When you finally pull out of the parking lot, your thoughts linger on the pistol in your pocket.
[[End.|$location]]
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<<addtime { minute : 12 }>>
<<run $vanni.deleteFlag("GangStart")>>
<<run $vanni.addFlag("GangStarting")>>
<<run $player.inventory.add("vannis_pistol")>><<talk "player">>We're partners now, and that means I get a fair cut.<</talk>>\
Her eyes are narrow, her expression souring even further than it had been previously.
<<talk "player">>Ten percent, after expenses. You're going to feel the hit, but we're going to work together to grow your enterprise, and in the long run we'll both be better off for it. I want to stay in the loop, want to be kept up to date about what's going on but I won't take too heavy a hand in how you operate.<</talk>>\
You watch her expression, her gaze is hard, fire in her eyes with hatred burning bright so close behind them that you can almost feel the heat.
<<talk "player">>If I notice an opportunity for profit, I'll present it to you. You've clearly got a crew that is competent, I won't try to tell you //how// to do your job.<</talk>>\
Vanni growls menacingly under her breath.
At the same time the woman you sent earlier for ice cream approaches with a tray of ice cream cones, her expression cautious as Vanni's growl drags out a few more seconds.
Vanni's eyes shift toward the other woman, to the ice cream, back to you, then the other woman again.
Angrily she reaches out, snatching one of the ice cream cones from the tray so violently that the whole thing tiles dangerously, forcing Vanni to hold it at an angle to prevent it from falling.
Reaching out to take your own, you nod at the woman. A moment later she's already moved away again.
<<talk "player">>Thank you.<</talk>>\
You tell the woman before she steps away, presumably to deliver ice cream to the rest of the thigs present.
By the time you turn back to Vanni, half her ice cream is gone. Then she freezes in place, her eyes dilating right before her head lists to one side and her free hand comes to her forehead. The fire in her eyes seems to die as she winces so hard you experience a sympathy pang.
<<talk "thought">>Brain freeze.<</talk>>\
The thought barely crosses your mind before she lets out a low groan.
<<talk "vanni">>Mother fucker!<</talk>>\
She mumbles around a mouth full of ice cream. Not letting go of her head, she hurls the ice cream cone to one side, narrowly missing a family enjoying their own ice cream.
Ignoring her distress, you start to talk again.
<<talk "player">>I hope that this can be an profitable relationship for both of us.<</talk>>\
You can see Vanni trying to focus on you, but seems to have difficulty through her brain freeze.
<<talk "player">>Next time we meet, you //will// have your ledger in order and be prepared to show it to me. I'll be in touch.<</talk>>\
Reaching into your pocket, you pat the comforting pistol you find there from earlier, then heft it meaningfully.
The hardening of Vanni's eyes tells you that she knows exactly what you're concealing there.
<<talk "player">>Tell the nice lady I met when I came in that she needs to be careful about who she gives her things to. Some people might have ill intent.<</talk>>\
You allow a silence hang in the air for several heartbeats before continuing.
<<talk "player">>And buy her a beer for saving all your lives. She'll explain.<</talk>>\
Feeling pleased with how everything went, you glance at the woman who is just coming back inside after delivering the ice cream to the others. You lock eyes with her, then look meaningfully at the gun Vanni is just pulling off the table into her lap. The woman nods in understanding.
Licking your cone, you slip from your seat, taking two steps before pausing to glance at Vanni who is just now recovering from her brain freeze, her eyes teared up.
<<talk "player">>Have yourself a nice day, and I'll be looking forward to seeing you again soon.<</talk>>\
Before she can finish recovering, you exit the store, just finishing the ice cream cone as you arrive at the car.
When you finally pull out of the parking lot, your thoughts linger on the pistol in your pocket.
[[End.|$location]]
Scene Generously Sponsored by Fusing.inc
<<addtime { minute : 12 }>>
<<run $vanni.deleteFlag("GangStart")>>
<<run $vanni.addFlag("GangStarting")>>
<<run $player.inventory.add("vannis_pistol")>>
<<set $vanni.affection -= 500>><<set $vanni.fear += 200>><<set $vanni.trust -= 200>><<talk "player">>Fifty-fifty sounds good to me.<</talk>>\
If you thought that she was a simmering bundle or anger before, the sudden rage in her eyes makes all of that pale in comparison.
In an instant she's up out of her seat, grabbing her edge of the table and flipping it toward you as she moves. The unexpected move sends you sprawling as the table lands on top of you. Even as you watch, she reaches for something you can't see.
At the same time the woman you sent earlier for ice cream approaches with a tray of ice cream cones, her expression turning to surprise at Vanni's sudden outburst.
Vanni's eyes shift toward the other woman, to the ice cream, then the other woman again. Lashing out with one hand, she takes one of the ice cream cones from the tray, then slaps the tray with the other, sending it, and the extra ice creams flying through the air before pivoting back toward you.
<<talk "vanni">>I ever hear from you again, I ever see you, I ever so much as fucking think about you again, I'm going to fucking fuck you the fuck up. I'm going to cut you into pieces and mail them to anyone who ever cared about you, then I'm going to do the same fucking thing to every one of those worthless cunts too.<</talk>>\
Somehow, the ominous tone of every word is lower than the one that came before. Then she completely ruins the tableau by taking a huge bite of the ice cream before spinning on her heel and starting to walk away.
She makes it barely four paces before one hand goes suddenly to the side of her head, her stride breaking as a haunting moan escapes her lips.
<<talk "thought">>Brain freeze.<</talk>>\
The thought barely crosses your mind before she drops her ice cream cone, using that hand to steady herself against the far wall .
<<talk "vanni">>Mother fucker!<</talk>>\
She groans around a mouth full of ice cream.
Meanwhile, you slide out from under the table, remarkably unhurt in spite of it's weight.
By the time you get to your feet, Vanni and her thugs are gone, and with the exception of a couple employees making sure you're alright and righting the table.
Not sure what Vanni might do, and not wanting to be present if she decides to return, you make your way back to the car.
When you finally pull out of the parking lot, your thoughts linger on the pistol in your pocket.
[[End.|$location]]
Scene Generously Sponsored by Fusing.inc
<<addtime { minute : 12 }>>
<<run $vanni.deleteFlag("GangStart")>>
<<run $player.inventory.add("vannis_pistol")>>
<<set $vanni.affection -= 1000>><<set $vanni.fear += 500>><<set $vanni.trust -= 500>>While driving toward town, you have the sudden urge to reach for your phone as your thoughts turn to Vanni.
<<talk "thought">>It's probably past time I meet up with Vanni again.<</talk>>\
With your hand half way to your phone, you decide whether or not you want to call right now or put it off to another time.
[[Call.|Sponsored Vanni Intro 3a]]
[[Don't call.|Sponsored Vanni Intro 3b]]
Scene Generously Sponsored by Fusing.inc
<<addtime { minute : 4 }>><<talk "vanni">>Hey?<</talk>>\
She barely answers before you talk.
<<talk "player">>I thought since I decided our previous meeting place, maybe you can show me your place this time?<</talk>>\
You hear a choking sound, like she's struggling to hold back an angry retort.
<<talk "vanni">>Fuck you.<</talk>>\
Her voice comes out as a low hiss, filled with a deep seated hatred that makes the hairs on your arm stand on end.
<<talk "player">>Maybe later if you ask nice. For now I just want to meet up and get a feel for your operation.<</talk>>\
There's a low hiss of breath, cold and lethal, that you can just barely hear.
As you continue to drive, Vanni reluctantly gives you an address. You're just getting off of the phone as you pull up in front of a building that looks like a storefront had a bastard child with a warehouse.
When you put the vehicle in park, your eyes drift over the empty storefront, then the clear activity around the place.
<<talk "thought">>Not very subtle.<</talk>>\
You make a mental note as you get out of the vehicle, almost instantly being //greeted// by two individuals who flash their weapons just a little too casually.
<<talk "player">>Vanni is expecting me.<</talk>>\
There must be more certainty than you actually feel in your voice because the pair exchanges looks, then one leads you inside. The storefront is empty and in disrepair. The back however is filled with crates and shelving, with a large area toward the back cleared to create a sort of common area. Vanni is sprawled across a couch, her arms spread across the back to take up the whole space. The way her eyes follow you makes you feel like a prey animal under the watchful eye of a predator.
Three large couches all sit in a crescent, space between them so you can move freely around them and only only Vanni sitting on any of them where it faces one of the other couches. In the center between the couches is what appears to be a stripper pole and a large table stacked with beer bottles and cigarette butts.
<<talk "player">>Hope your ledger is in better shape than what I've seen so far. Looks to me like you //want// to get caught.<</talk>>\
Her expression darkens at your words, anger dancing behind her eyes.
[[Sit beside her.|Sponsored Vanni Intro 3c]]
[[Sit across from her.|Sponsored Vanni Intro 3d]]
[[Stay standing.|Sponsored Vanni Intro 3e]]
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<<addtime { minute : 14 }>><<talk "thought">>I have other things to take care of right now, Vanni can wait a little bit longer.<</talk>>\
With that thought in mind, you continue your way into town.
[[Continue.|main street]]
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<<addtime { minute : 12 }>>Walking around the stripper pole, you eye it warily, then you pivot and plop down into the couch right beside Vanni.
Suddenly finding herself with her arm around your shoulders, she recoils as if struck. She catches herself quickly, freezing in place as if unsure if she should move away or refuse to give another inch. Her stubbornness wins out.
Through clenched teeth, she growls at you.
<<talk "vanni">>Fuck! You could have sat in any other seat here.<</talk>>\
You cast a sidelong glance at her.
<<talk "player">>I could have.<</talk>>\
You admit.
<<talk "player">>But I wanted to sit with you.<</talk>>\
The way she bristles, you're sure she's about to say something before you cut her off.
<<talk "player">>You have too many people milling about without anything to do. It looks suspicious. Get them painting the storefront, cleaning up, remodeling, that kind of thing. Set up a laundromat or something like that to explain the people in and out at all times. It could also be used to help launder money.<</talk>>\
As you talk, you see something shift in her expression, something calculating in her mind. Even as you watch you can see her begrudgingly coming to the conclusion that you might be right.
She turns toward you, meeting your eyes. In her hard gaze you can see her calculating, then a sort of grim determination settles across her features. Without warning, she pivots, straddling your lap. She's so close to your face that her eyes dominate your vision. Something presses against your chest just above your heart as her beer scented breath wafts over your lips.
<<talk "vanni">>Alright cunt. Maybe I over reacted a little last time we met, but I'm not fucking stupid. You're a slippery shit, but you might have some value. 1%, after expenses, and not a penny more. That sound fair, . . . partner?<</talk>>\
Vanni's voice is filled with distaste, punctuated by the sound of her pulling back the hammer on the gun in her hand, the gun pressed firmly against your chest.
[[Next.|Sponsored Vanni Intro 3f]]
Scene Generously Sponsored by Fusing.inc
<<addtime { minute : 6 }>>
<<set $vanni.affection -= 20>><<set $vanni.fear += 25>>Leaving the stripper pole and table between you and Vanni, you sit on the couch across from her.
She seems oddly pleased by this as she leans forward as if seeking to intimidate you.
Vanni lets an unfriendly smile pull as her lips as she growls.
<<talk "vanni">>The fuck you want?<</talk>>\
You Look back at her evenly, refusing to cower before her.
<<talk "player">>I told you I'd be by to visit.<</talk>>\
Your tone is matter-of-fact.
The way she bristles, you're sure she's about to say something before you cut her off.
<<talk "player">>You have too many people milling about without anything to do. It looks suspicious. Get them painting the storefront, cleaning up, remodeling, that kind of thing. Set up a laundromat or something like that to explain the people in and out at all times. It could also be used to help launder money.<</talk>>\
As you talk, you see something shift in her expression, something calculating in her mind. Even as you watch you can see her begrudgingly coming to the conclusion that you might be right.
She turns toward you, meeting your eyes. In her hard gaze you can see her calculating, then a sort of grim determination settles across her features. Without warning, she stands and walks the distance between you before straddling your lap suggestively. She's so close to your face that her eyes dominate your vision. Something presses against your chest just above your heart as her beer scented breath wafts over your lips.
<<talk "vanni">>Alright cunt. Maybe I over reacted a little last time we met, but I'm not fucking stupid. You're a slippery shit, but you might have some value. 1%, after expenses, and not a penny more. That sound fair, . . . partner?<</talk>>\
Vanni's voice is filled with distaste, punctuated by the sound of her pulling back the hammer on the gun in her hand, the gun pressed firmly against your chest.
[[Next.|Sponsored Vanni Intro 3f]]
Scene Generously Sponsored by Fusing.inc
<<addtime { minute : 6 }>>
<<set $vanni.affection += 25>><<set $vanni.fear -= 20>>Moving close, you stand above her, looking down at her.
Vanni bristles, but makes a visible effort to //relax// in spite of the way you loom over her
<<talk "vanni">>Big fucking man, trying to make a girl feel small? Just means I have to shove your corpse off me when I'm done with you.<</talk>>\
There's a cold sort of joy that starts to show in her features.
You Look back at her evenly, refusing to cower before her.
<<talk "player">>I told you I'd be by to visit.<</talk>>\
Your tone is matter-of-fact.
her lip curls angrily, you're sure she's about to say something before you cut her off.
<<talk "player">>You have too many people milling about without anything to do. It looks suspicious. Get them painting the storefront, cleaning up, remodeling, that kind of thing. Set up a laundromat or something like that to explain the people in and out at all times. It could also be used to help launder money.<</talk>>\
As you talk, you see something shift in her expression, something calculating in her mind. Even as you watch you can see her begrudgingly coming to the conclusion that you might be right.
She turns toward you, meeting your eyes. In her hard gaze you can see her calculating, then a sort of grim determination settles across her features. Without warning, she stands and steps right up to you before straddling your lap suggestively. She's so close to your face that her eyes dominate your vision. Something presses against your chest just above your heart as her beer scented breath wafts over your lips.
<<talk "vanni">>Alright cunt. Maybe I over reacted a little last time we met, but I'm not fucking stupid. You're a slippery shit, but you might have some value. 1%, after expenses, and not a penny more. That sound fair, . . . partner?<</talk>>\
Vanni's voice is filled with distaste, punctuated by the sound of her pulling back the hammer on the gun in her hand, the gun pressed firmly against your chest.
[[Next.|Sponsored Vanni Intro 3f]]
Scene Generously Sponsored by Fusing.inc
<<addtime { minute : 6 }>>
<<set $vanni.affection -= 10>><<set $vanni.fear += 35>>Stepping back from you, she uses her gun to point.
First at the catwalk you hadn't noticed before. You notice two figures standing up there, watching your exchange with Vanni. Your eyes drift along the catwalk, noticing that it nearly encircles the warehouse, the only exception being the space above the two large doors intended for loading and unloading cargo.
<<talk "vanni">>Place is paid for legit, no sense letting the pigs have an excuse to check the place out. Catwalks allow us to keep an eye on the floor for potential trouble.<</talk>>\
Then she points at a two story section of the warehouse, what looks like a pair of larger rooms at ground level, then three smaller ones above.
<<talk "vanni">>Not sure what the big rooms will be used for yet, but the upper ones are offices. I've already claimed the big one. Fucking deal with it. If you //must// have one, you can take one of the small ones.<</talk>>\
While looking up toward the offices, a woman exits the one closest to the stairs leading down, her arms full with a thick binder. You instantly recognize her as the woman you conned out of her gun the last time you met Vanni.
<<talk "vanni">>She's got your god damned ledger.<</talk>>\
Then without a word, Vanni starts walking off toward the storefront.
<<mook "Woman" "female">>Hi.<</mook>>\
The woman nearly looses her grip on the ledger as she tries to shake your hand.
<<mook "Woman" "female">>I was told if she didn't shoot you in the first five minutes to bring the ledger.<</mook>>\
She almost instantly looks frightened after the admission.
<<talk "player">>Thank you. You have another copy?<</talk>>\
The woman nods.
<<talk "player">>Good. I'm going to take this one, I'll bring it back later if you need it.<</talk>>\
As the woman nods, you can hear Vanni starting to yell from the front of the warehouse as she enters the storefront.
<<talk "vanni">>The FUCK is wrong with you stupid cocksuckers? Get your asses to work, we need to clean this place up if we're going to set up a business to launder our money!<</talk>>\
Accepting the ledger, you finally shake her hand.
[[End.|vanniWarehouse]]
Scene Generously Sponsored by Fusing.inc
<<addtime { minute : 5 }>>
<<run $vanni.addFlag("GangBoss")>>
<<run $vanni.deleteFlag("GangStarting")>>
<<set $crimeMoneyCollectTime to $clock.toMilliseconds()>>Fusing.inc
-
Today at 4:42 PM
Warehouse works fine. I'll think on some ideas till I get off work and send you a doc.
GateKeeper
-
Today at 4:44 PM
My thinking is that it be a sort of location region in the same way town, the grounds, or the mansion proper is. You'd have the outer area to get in, can talk to guards and such. Main building that's sort of a cross between storage and a place for people to hang out. Catwalk stairs that circle most of the building, offices, and some kind of large room that can be used to manufacture drugs (Which I was thinking we could tie the lab into.)
Fusing.inc
-
Today at 4:52 PM
Sounds good! Now that you mention it what if we have that space open for the mc to pick usage for said space? Like it can be used for drugs or weapons, or some other illegal stuff. Or legal. And sorry for late reply boss walked in.
GateKeeper
-
Today at 4:53 PM
We could do that as well. Maybe set up two large rooms and the MC can dictate what is operated out of those rooms? Drugs, heists, money laundering, . .
We have a list of crimes that can be committed, drugs, heists, muggings, grand theft auto, weapons, etc, etc. The number of people assigned to a type of crime will affect the income from it. Assigning one of the big rooms to prep for those crimes gives a bonus to that crime. More crime brings down more heat from the police with different crimes being more noticeable than others. A legal front, a bakery, clothing store, etc, could act as a cool down option for that to draw attention away. I still need to run the whole idea past PC, but that's my initial thinking on it.
Possible Fronts:
Cookie Store
Antique Store
Clothing Store
Book Store
Planned Crimes:
Muggings
Drug Dealing
Gun Running
Heists
Money Laundering
Protection Racket
Grand Theft Auto
Prostitution
We are looking for two things:
Earning money:
-Each job type will have a base value. (Base number)
-A trained crew will increase the income from a job type. (Multiplier. Additional crews beyond the first can be earned through gameplay. Only intend to have one crew per job type eventually)
-A planning space will increase the income from a job type. (Multiplier. Going to have two slots for this and room locations associated. Maybe assign to rooms similar to how we assign sleeping arrangements now mechanically?)
Risk:
-Number of crews would be your baseline number.
-Random number to add some randomness to it. +/- 10.
-Bribes can be handled later, but would be a sort of manual way to lower risk.
-A store front to make you look like a legitimate business. Cut Risk by half.
-Risk can not go below 0 and half (Rounded up) of previous week's risk will be moved into new week.
NOTE:
-These numbers would be calculated once a week.
-Money will be saved until MC picks it up. Raids on base would impact MC's funds.
-Additional crews gained through story progression.
-Some outside forces might be used as modifiers for Money and Risk. Can be handled later but said something so you know.You see motion, your attention is quickly drawn to it.
A young man is walking down the street. You don't know if he's out for a late night stroll or is wandering home drunk, but either way he doesn't seem to be paying much attention to his surroundings.
His surroundings that include two people casually trailing him, their pace drawing them ever closer to their target.
You find yourself drawing breath, preparing to call out to the man when you realize that both of the trailing figures look familiar.
<<talk "thought">>Members of Vanni's gang.<</talk>>\
The pair is almost on their victim before he notices them. As he turns toward the sound of approaching footsteps, one of the thugs uses his own momentum to spin him. The second thug uses this moment to shove the victim, already off balance, he goes sprawling face first into the sidewalk.
In the time it takes you to blink, one of the thugs pounces on the man, pinning him to the ground while the other starts patting him down. You see the second thug take a phone, a wallet, a couple of smaller objects, stuffing them in their own pocket without a second glance.
Then the searching thug pivots toward the man's feet, doing something you can't make out from across the street.
A second later, both thugs are in motion, darting for a nearby alley.
As the pair vanishes into the shadows, the man starts to stand, pivots and falls on his ass, then reaches for his feet.
Clearly doing something with his shoelaces, you quickly come to the realization that his laces were tied in a knot.
Feeling a twinge of amusement, you find yourself rounding a corner and loosing sight of the man.
[[End.|$location]]
Scene Generously Sponsored by Fusing.incPassing an alley, you hear something from within, like shoes scuffing against pavement, then a loud clang as something strikes a dumpster half way down the darkened passage.
Pausing, you look in that direction, but even after letting your eyes adjust to the dark, you still aren't able to see whatever made the noise.
Part of you is tempted to step down the alley out of pure curiosity, but then you see a flicker of movement that materializes into a rat, a rat that stops when it sees you, its beady little eyes fixed on you as if sizing you up before turning and scurrying back in the direction it came from.
<<talk "thought">>Must have been a rat.<</talk>>\
You think as you start to move again.
Another clang can be heard a moment later, the same scuffing sound from before repeats.
Your eyes instinctively go toward the sound, even as your feet hasten your pace down the sidewalk.
[[End.|$location]]
Scene Generously Sponsored by Fusing.incFrom the corner of your eye, you notice Vanni near the back of the growing crowd, her eyes wandering your body hungrily as each piece of clothing leaves your body one by one.
As you watch her, one hand drifts up, cupping her breast roughly. There's a flash of arousal in her eyes followed by a widening of her eyes as she realizes you are looking back.
Her gaze is hard, angry, and daring you to do anything but look away.
[[Make eye contact and touch yourself.|MC Stripping Vannis Interactive 1a]]
[[Make eye contact and keep dancing.|MC Stripping Vannis Interactive 1b]]
[[Look away.|MC Stripping Vannis Interactive 1c]]
Scene Generously Sponsored by Fusing.inc
<<addtime { minute : 5 }>>Making eye contact with Vanni, your hands drift to your chest where you tweak your nipples. There's fire in Vanni's eyes as she refuses to look away, seemingly trying to will you to blink first.
You can feel a faint smile tug at the corner of your lips as one hand drifts lower, across your ribs, then your belly, before drifting past your navel and toward your crotch.
Her eyes flicker downward as your hand reaches your cock.
The corners of your mouth tick ever so slightly upward.
Around you, the crowd cheers as you start to stroke yourself, your hand gliding up and down your length suggestively.
There's a sudden flash of something vulnerable in her expression, followed immediately by white hot rage in her eyes that you have little doubt is a defense mechanism to hide what you saw.
Then she's pivoting away and storming toward the stairs leading up to her office.
With a flourish, you shake your hips enticingly one last time before hopping down from the makeshift stage and going in search of your clothing.
[[Go find Vanni.|MC Stripping Vannis Interactive 1d]]
<<link "End show.">><<gotoevent setup.events.MCstrippingEnd>><</link>>
Scene Generously Sponsored by Fusing.inc
<<addtime { minute : 5 }>>
<<set $Money += random(9,38)>>
<<if $vanni.affection gte 600>><<set $vanni.affection += 1>><<set $vanni.fear -= 1>><<elseif $vanni.affection gte 350>><<else>><<set $vanni.affection -= 1>><<set $vanni.fear += 1>><</if>>Making eye contact with Vanni, you continue to dance with your attention pointedly remaining on her.
Even in the shadowy interior of the warehouse, you think you can detect a slight blush to Vanni'a features.
As your set comes to an end, you glance toward Vanni's location only to realize she's moved. A second later you see her on the stairs leading up to her office.
With a flourish, you shake your hips enticingly one last time before hopping down from the makeshift stage and going in search of your clothing.
[[Go find Vanni.|MC Stripping Vannis Interactive 1d]]
<<link "End show.">><<gotoevent setup.events.MCstrippingEnd>><</link>>
Scene Generously Sponsored by Fusing.inc
<<addtime { minute : 5 }>>
<<set $Money += random(6,32)>>
<<if $vanni.affection gte 600>><<set $vanni.affection += 1>><<set $vanni.fear -= 1>><<elseif $vanni.affection gte 350>><<else>><<set $vanni.affection -= 1>><<set $vanni.fear += 1>><</if>>Rotating your hips, you turn yourself to the side, moving your attention to the others gathered to watch you dance.
Smiling at the crowd, you reveal your body to them, continuing until you're naked, much to several of the gang members' delight.
You wait until the end of a song, finishing up with a small flourish and a teasing last glimpse at your jiggly bits before stepping down from the makeshift stage in search of your clothes.
<<link "End show.">><<gotoevent setup.events.MCstrippingEnd>><</link>>
Scene Generously Sponsored by Fusing.inc
<<addtime { minute : 5 }>>
<<set $Money += random(6,32)>>
<<set $vanni.affection -= 2>><<set $vanni.trust -= 1>>A minute later, you're on your way up the stairs, taking note that the lights of Vanni's office are off even though she vanished into the room a little bit ago.
You instinctively knock once, then open the door.
<<if $vanni.affection gte 700 and $vanni.fear lte 450>>Silence reigns as you poke your head into the room. You are just getting ready to step fully into the room when you see the glint of light hitting metal. Your eyes instantly lock onto the object, realizing that it's a pistol in Vanni's right hand. Her other hand clearly moving, but the details lost in the dark shadows of the other side of the room. You can however tell that her hand is in her lap, her pants pooled around her ankles and her knees spread wide as she leans against the wall.
The moment seems to stretch on forever, more and more of the scene revealing itself as your eyes adjust to the dark.
<<talk "vanni">>Fucker, get your ass over here and fuck me.<</talk>>\
You can hear the arousal in her voice as she speaks.
Doing as she says, you step into the office, closing the door behind yourself.
Not even bothering to put the gun away, Vanni sits it on the floor beside herself as she kicks one leg of her pants off, spreading her legs invitingly.
<<talk "player">>On the floor?<</talk>>\
You see Vanni raise an eyebrow.
<<talk "vanni">>You see a fucking princess bed in here?<</talk>>\
Taking the hint, you kneel between her legs. As you do, she reaches out and starts to free your manhood from your pants.
As soon as your rigid member springs forth, she grabs it and pulls you closer using your cock as a sort of leash. Rubbing it up and down her slit once, she meets your eyes right as you push forward, sliding into the sweltering wet depths of her cunt in a single long thrust.
Her arms snake around your shoulders, clinging to you as you start to fuck her. A few thrusts later, you're settling into a rhythm, Vanni moving her hips to meet your thrusts.
Then she kisses you, her tongue thrusting into your mouth with the same urgency your cock plunges repeatedly into her pussy.
You're just starting to feel yourself getting close when Vanni starts thrusting her hips up to meet you with more urgency.
She begins to shudder, her pussy convulsing around your member hungrily barely a second before you feel your cock throb, jerk, and begin to spray her insides with your thick creamy cum.
You hold yourself balls deep inside of her until you're completely spent.
<<talk "vanni">>Get the fuck off of me, otherwise I might start to think you like me or something.<</talk>>\
There's a hint of fondness in her voice as you slide out of her freshly used cunt.
<<talk "vanni">>Get your lily white ass out of here before people get the wrong idea.<</talk>>\
Offering her a hand up, she looks at your outstretched hand for just a moment before taking it. Pulling herself to her feet, she takes a small step away from you to give herself some space before starting to dress herself.
Gathering up your own clothes, you hastily dress yourself before slipping out of her office. The door is barely closed behind you before you see the light turned on in the office.
<<elseif $vanni.affection gte 400 and $vanni.fear lte 600>>Silence reigns as you poke your head into the room. You are just getting ready to step fully into the room when you see the glint of light hitting metal. Your eyes instantly lock onto the object, realizing that it's a pistol in Vanni's right hand. Her other hand clearly moving, but the details lost in the dark shadows of the other side of the room. You can however tell that her hand is in her lap, her pants pooled around her ankles and her knees spread wide as she leans against the wall.
The moment seems to stretch on forever, more and more of the scene revealing itself as your eyes adjust to the dark.
<<talk "vanni">>Fucker, should always knock.<</talk>>\
You can hear the arousal in her voice as she speaks.
<<talk "vanni">>Get your worthless ass over here and finish what you fucking started.<</talk>>\
Doing as she says, you step into the office, closing the door behind yourself.
Not even bothering to put the gun away, Vanni leaves it sitting on the floor beside her as she gets up and stumbles toward you, her pants tangled around her feet.
She tears at your shirt like an animal as she reaches you. Tugging none too gently, you hear something tear as your shirt is yanked from your body, then your pants are shoved down, Vanni shoving you onto your ass before following you down.
Taking hold of your member, already rising to full mast, she guides it to her pussy, rubbing it across her moist slit before lowering herself onto your length.
Her hand comes to rest on your chest, near your collar bone as if she's prepared to choke you. Then she starts to move her hips, her eyes locked on yours, fire burning in their depths as she starts to ride you roughly.
It's clear from the start that she doesn't care about you or your pleasure, only about sating the simmering need within herself.
Every time she slams her hips down, it feels like she's trying to pound you through the floor into the room below.
<<talk "vanni">>Oh, oh, oh, make me fucking cum.<</talk>>\
She moans, her voice barely a whisper as she repeats the words like a mantra, somehow managing to seed an impressive amount of profanity into the chant.
When your cock throbs, the urge to cum rising up like a tidal wave threatening to crash over you, Vanni must sense the change because her eyes widen, her body's natural instinct taking over for a brief moment as she grinds against you, forcing your member as deep inside of her as possible.
Then you're past the point of no return, your cock twitching as a thick blast of your cum sprays her depths, intent on painting the walls of her womb white.
Your orgasm triggers hers, her whole body shuddering, a surge of fluid making her impossibly wet as her pussy tries to milk every drop of your semen into her hungry cunt.
For several seconds she remains like that, the hard look that is common in her eyes is gone, replaced by a look of bliss that makes her seem like an entirely different person.
Then it's gone, her expression hardening once more.
<<talk "vanni">>You're not a bad fuck. Now get your ass out of here before I remember why I hate you.<</talk>>\
Vanni slides off of your cock, standing above you, you feel wetness on your crotch as some of your combined juices slip from her hole to splatter on you.
Not bothering to give you a second look, Vanni steps away and begins to dress herself again.
Gathering up your clothes, you hastily dress yourself before slipping out of her office. The door is barely closed behind you before you see the light turned on in the office.
<<else>>Silence reigns as you poke your head into the room. You are just getting ready to step fully into the room when you see the glint of light hitting metal. Your eyes instantly lock onto the object, realizing that it's a pistol in Vanni's right hand. Her other hand clearly moving, but the details lost in the dark shadows of the other side of the room. You can however tell that her hand is in her lap, her pants pooled around her ankles and her knees spread wide as she leans against the wall.
The moment seems to stretch on forever, more and more of the scene revealing itself as your eyes adjust to the dark.
<<talk "vanni">>Fucker, should always knock.<</talk>>\
You can hear the arousal in her voice as she speaks.
<<talk "vanni">>Piece of shit. Get. The. Fuck. Out.<</talk>>\
She loses a few words in an aroused moan that she attempts unsuccessfully to talk through.
<<talk "vanni">>Or I //will// finger fuck the hole I blow in your chest.<</talk>>\
With the look in her eyes, and the way the hairs on your arms stand on end, you have little doubt she'd do it.
You nod, mumbling an apology for the intrusion as you step back and close the door behind you.
<</if>>[[End.|$location]]
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<<addtime { minute : 5 }>>
<<if $vanni.affection gte 600>><<set $vanni.affection += 1>><<set $vanni.fear -= 1>><<elseif $vanni.affection gte 350>><<else>><<set $vanni.affection -= 1>><<set $vanni.fear += 1>><</if>>There's a bit of giggling from your side as you pass a trio of Vanni's gang members. Your pace slows but doesn't quite stop as you turn your head toward the group. A woman, one broken tooth right in the front, grins, waving a twenty in your direction.
<<talk "femaleThug">>Hey boss, dance for us, we'll make it worth your while.<</talk>>\
The woman right beside her pushes up on her bust, causing her breasts to nearly spill free of her shirt.
When the first woman's gaze shifts toward the stripper pole meaningfully, it finally clicks as to what exactly she's asking.
<<talk "player">>You want me to dance for twenty bucks?<</talk>>\
There's knowing grins between the three, then with a smirk the original woman speaks again.
<<talk "femaleThug">>Maybe more, depends on how generous you make us feel.<</talk>>\
[[Dance for them.|MC Stripper Intro 1a]]
[[Don't dance for them.|MC Stripper Intro 1b]]
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<<addtime { minute : 3 }>><<talk "thought">>Why not?<</talk>>\
You think with a bit of humor.
Then your eyes turn to the pole, noting that both it, and the tables nestled up against it are bolted firmly to the floor before taking a small step toward the poll.
<<talk "femaleThug2">>Whoo!<</talk>>\
<<talk "femaleThug">>Holy shit! He's going to do it!<</talk>>\
There's clear excitement in their tone as they realize you're taking the request seriously.
<<talk "player">>Twenty bucks is twenty bucks.<</talk>>\
You say as much to yourself as to the group watching.
Placing a foot on one of the tables, you confirm that it's solid before stepping up on to it.
<<talk "femaleThug2">>After Gloria took a spill, we bolted those fuckers down.<</talk>>\
The statement causes a couple of chuckles.
Your fingers close around the pole, its cool metal feeling smooth against your palm.
[[Half ass it.|MC Stripper Intro 1c]]
[[Put your heart into it.|MC Stripper Intro 1d]]
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<<addtime { minute : 3 }>>
<<set $player.addFlag("stripper")>>With a dismissive chuckle, you turn away from the group.
<<talk "player">>Maybe another time.<</talk>>\
Your tone holds a hint of humor as you move away.
<<talk "thought">>Me? Pole dancing?<</talk>>\
You chuckle again as you continue moving through the warehouse.
[[End.|$location]]
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<<addtime { minute : 1 }>><<talk "player">>Twenty bucks if I dance?<</talk>>\
The woman with the money nods eagerly, holding a twenty out toward you. You snatch it from her hand and stuff it in your pocket before turning your backside toward her, wiggling back and forth before reaching your pants and sliding them down just far enough to show the crack of your ass.
Meanwhile the trio cheers excitedly.
<<talk "player">>Like what you see?<</talk>>\
You tease, receiving hoots and hollers of affirmation in return.
Then as quickly as you started, you're done, stepping down from the tables and leaving the pole behind.
<<talk "femaleThug">>What the fuck?<</talk>>\
You pause, casting a hard look at her.
<<talk "player">>You said I had to dance, you never said how long.<</talk>>\
The group is clearly disappointed, bordering on anger, but the hard look in your eyes leaves any verbal protest stillborn on their lips.
For just a second longer you hold their gaze, then you turn and start to walk away, twenty bucks richer.
[[End.|$location]]
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<<addtime { minute : 4 }>>
<<set $Money += 20>><<talk "player">>You're willing to pay to watch me dance?<</talk>>\
The woman nods eagerly, holding the twenty out toward you. You playfully wink as you pinch the bill between two fingers and slowly draw it from her hand.
Then with one hand on the pole, you take a step and twirl about a quarter of the way around it, stopping with your backside pointing toward the woman you just took the money from.
You can see the woman grin, clearly pleased with the direction you are headed with things.
Meanwhile the trio cheers excitedly.
<<talk "player">>Like what you see?<</talk>>\
One of the trio lets out a shrill whistle of approval, then you're moving again.
You move around the pole, occasionally thrusting suggestively against the large metal rod, casting provocative glances at those watching, or teasingly pulling your shirt up far enough to give tantalizing glances at your abs.
At one point you see someone toss a bill on the tables, only then noticing that it's not the first bill to be tossed your way.
Not allowing the money to distract you, you instead turn your bottom toward the group, thrusting it toward them.
Someone reaches out, swatting your ass and causing you to let out a surprised sound that is quickly followed by good natured laughter.
With the group becoming more rowdy, you decide that you should probably stop while you are still ahead. One twirl later, you step down from the table amidst groans of disappointment.
<<talk "femaleThug3">>Awe, didn't even get to the good part!<</talk>>\
Turning to the tables, you see several one dollar bills, with fives and tens scattered among them.
<<talk "thought">>Fifty seven bucks? In addition to the twenty, . . . Very nice for a few minutes of my time.<</talk>>\
Looking at the group, the first woman grins and shrugs.
<<talk "femaleThug">>What can I say? Payday, we felt generous.<</talk>>\
The third woman rolls her eyes, half grinning even though her voice sounds grumpy.
<<talk "femaleThug3">>We'd have been a lot more generous if you had started to show some skin though.<</talk>>\
With those words for thought, the group gets up and starts to move away.
[[End.|$location]]
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<<addtime { minute : 3 }>>
<<set $Money += 77>><<set setup.events.MCstrippingVannis to [
{
requires: 'true',
chance: 100,
link: "MC Stripping Vannis 1"
},
{
requires: 'true',
chance: 100,
link: "MC Stripping Vannis 2"
}
]>>Seeing the stripper pole, a wry smile pulls at your lips.
<<talk "thought">>Put on a little show for everyone? Make a few bucks?<</talk>>\
A second later, you're stepping toward the pole. Reaching out, you feel the cool metal against your hand as you step onto the table, noting that it barely moves even as you put your weight on it.
Already, you see a couple of people gravitating toward you, anticipating the show you are about to put on.
<<link "Playful show.">><<gotoevent setup.events.MCstrippingPlayful>><</link>>
<<link "Strip show.">><<gotoevent setup.events.MCstripping>><</link>>
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<<addtime { minute : 2 }>>Smiling to yourself, you step up to the stripper pole. You reach out with one hand, taking hold of the cool metal and pulling yourself up onto the table bolted to the floor around it.
Using one foot, you kick an empty beer bottle away from the dance area.
From the corner of your eye, you can already see people starting to take interest, eager for the show you are about to begin.
<<link "Playful show.">><<gotoevent setup.events.MCstrippingPlayful>><</link>>
<<link "Strip show.">><<gotoevent setup.events.MCstripping>><</link>>
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<<addtime { minute : 2 }>><<set setup.events.MCstrippingPlayful to [
{
requires: 'true',
chance: 100,
link: "MC Stripping Playful 1"
},
{
requires: 'true',
chance: 100,
link: "MC Stripping Playful 2"
}
]>>Deciding to be playful, you start to move. You circle the pole once, then pivot so that you wiggle your bottom at one of the growing crowd.
There's a catcall, then from the corner of your eye you see someone slap a dollar bill on the table near your feet.
Circling the pole again, in the opposite direction this time, you move your hips, humping the air while keeping hold of the pole with one hand.
Taking hold of your shirt with one hand, you start to slide it up your body while those around you cheer and whistle, shouting encouragement.
As the shirt slides upward, you do a little circle in place, the shirt coming up to expose your abs.
The excitement of those watching only seems to grow right until you drop your shirt and start to step off of the makeshift table stage.
Almost immediately, you hear groans of disappointment, then someone throws a hand full of pennies at you while others complain that you didn't even get to the 'good part' of the show.
<<link "End show.">><<gotoevent setup.events.MCstrippingEnd>><</link>>
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<<addtime { minute : 5 }>><<set $Money += random(3,18)>>Lifting your arms in the air, you dance in a little circle before reaching for the pole, using it to pivot yourself into a circle around it.
There's an immediate cheer from one of the spectators, but you don't see who exactly it is.
Meanwhile, standing a bit away from the growing crowd, you can see Vanni watching you, the angle of her head suggesting that her attention is elsewhere even though you can see her eyes locked firmly on you.
Moving sensually, one hand sliding down your chest toward your belly, you continue to dance to the music playing from the little stereo nearby.
Playfully, you swat your own bottom, the pivot around the pole. A second later you slide both hands into your waist band and shimmy your pants down just a little.
Again you pivot, revealing your butt crack to those watching before shimmying your pants down just a fraction more while rocking your hips suggestively.
Inevitably, your eyes drift back to where you saw Vanni earlier. At first you don't see her, but then you notice that she's just moved to a place where she's not so noticeable. You can't help but smile just a little when you meet her eyes again.
Then you feel something behind you, a tickling at your butt crack that makes you stand up straight. Several people burst into laughter at your surprise.
Reaching back quickly, you grab hold of whatever you felt, only to produce a five dollar bill.
Grinning, you turn your backside back toward whoever slipped the bill into your pants and do your best to twerk for them before hopping down from the table with a little flourish.
<<link "End show.">><<gotoevent setup.events.MCstrippingEnd>><</link>>
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<<addtime { minute : 5 }>>
<<set $Money += random(7,21)>><<set setup.events.MCstripping to [
{
requires: 'true',
chance: 100,
link: "MC Stripping 1"
},
{
requires: 'true',
chance: 100,
link: "MC Stripping 2"
},
{
requires: 'not $player.hasFlag("caged")',
chance: 100,
link: "MC Stripping 3"
},
{
requires: 'not $player.hasFlag("caged")',
chance: 100,
link: "MC Stripping Vannis Interactive 1"
}
]>>Winking at one of the ladies watching, you start to move. You circle the pole once, then pivot so that you wiggle your bottom at one of the growing crowd.
There's a catcall, then from the corner of your eye you see someone slap a bill on the table near your feet.
Circling the pole again, in the opposite direction this time, you move your hips, humping the air while keeping hold of the pole with one hand.
Taking hold of your shirt with one hand, you start to slide it up your body while those around you cheer and whistle, shouting encouragement. You can actually feel your skin exposed to the cool warehouse air as you begin to expose your abs.
There's a loud whoop to one side, causing you to look that direction, but you aren't sure which of the two people in the couch made the sound.
Then your shirt is up and over, twirling it over your head once before tossing it to the side where it will be easy to find when you are done
You spend a couple more minutes dancing, your hands drifting over your abs and chest, casting sultry looks at those watching. All the while those watching cheer, occasionally tossing a money on the table or trying to stuff dollar bills in your pants.
Making a show of collecting the bills tucked into your pants, you place them off to the side before letting both hands drift to the front of your pants.
The excitement is nearly a physical thing as you first unbutton your pants, then slowly slide your zipper downward.
Carefully, you shimmy your pants down just a little. Inch by inch exposing more of your flesh to the eager crowd
<<if $player.hasFlag("caged")>>Your thoughts turn to the cage enclosing your cock as you inevitably near the device.
<<talk "thought">>Too late to back out now.<</talk>>\
And with that thought, you slip your pants down past your hips where they slide down your legs to pool around your ankles.
The energy in the vicinity changes, several people clearly shocked by the sight of the silver cage locked around your penis. Then there's a giggle and you see a couple of amused smirks from the crowd.
Ignoring it, you step out of your pants and continue to dance, thrusting your hips and rattling your cage for the entertainment of those watching.
When the song on the radio finally ends, you quickly start to gather up your clothing, tugging things back in place as you get down from the makeshift stage.
<<set $Money += random(3,32)>><<else>>With a little smirk, you let your eyes drift over the growing crowd.
<<talk "thought">>Too late to back out now.<</talk>>\
And with that thought, you slip your pants down past your hips where they slide down your legs to pool around your ankles.
The energy in the vicinity changes, the excitement growing exponentially as your growing member comes into view. You see at least one woman bite her lip seductively while others give appreciative looks.
Emboldened by their reaction, you rock your hips from side to side, causing your penis to sway slightly before you thrust suggestively several times. Before long, you've settled into a pattern of movements that those watching clearly enjoy, occasionally slipping a new move into your routine to help keep things interesting.
When the song on the radio finally ends, you quickly start to gather up your clothing, tugging things back in place as you get down from the makeshift stage.
<<set $Money += random(14,28)>><</if>><<link "End show.">><<gotoevent setup.events.MCstrippingEnd>><</link>>
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<<addtime { minute : 7 }>>Raising your arms in the air, you dance in a little circle before reaching for the pole, almost like you're swinging a hula hoop around your hips as you move toward the pole.
There's an energetic cheer from one of the spectators, but you don't see who exactly it is among the grinning faces.
Rather than focus on that, you instead turn your attention to the show you are putting on.
Moving sensually, one hand sliding down your chest toward your belly, you continue to dance to the music playing from the little stereo nearby.
Playfully, you swat your own bottom, hissing with mock arousal before you pivot around the pole. A second later you slide both hands into your waist band and shimmy your pants down just a fraction of an inch.
Again you pivot, revealing your butt crack to those watching as you shimmying your pants down just a bit further while rocking your hips suggestively.
<<if $player.hasFlag("caged")>>Your thoughts turn to the chastity device locked snugly around your penis.
Hesitating for a fraction of a second, you slide your pants down past it, the material of your pants tugging uncomfortably at the too-tight cage. Then you're past it and your pants slide past your hips and down your legs where they pool around your feet.
Someone blurts out something about the cage, making you momentarily uncomfortable under the scrutiny. Then there's a giggle and a host of amused looks cast your direction from the growing crowd.
Ignoring it, you step out of your pants and continue to dance, thrusting your hips in a way that makes your cage flop about while those watching laugh, point, and cheer your antics.
Eventually the song ends and you gather up your clothing, already pulling your clothes back on even before you step off of the table.
<<set $Money += random(4, 12)>><<else>>Moving your hips as you sway from side to side, you nudge your pants lower, revealing your manhood in painfully slowness. Then your pants are past your hips and gravity takes over. They slide down your legs to pool around your ankles before you casually step out of them one leg at a time.
Then you're dancing again, shaking your bottom, cupping your cock and balls, and generally making sure that your jiggly bits jiggle for the onlookers.
All the while, you see individuals throwing occasional bills at you, or placing them at the edge of the table for when you are finished.
Among the whoops and hollers of excitement, you see more than one lustful gaze among those watching.
With one hand on the pole, you start to shift your hips, gyrating forward suggestively as your rigid cock bounces in the air in front of you, causing at least one person in the crowd to moan in a way that makes their state of arousal clear.
Turning, you see one woman reaching out to touch you. With a little laugh and quick foot work, you manage to evade her touch by mere inches.
Realizing that the crowd is taking on a more lustful tone, and knowing that the song is about to end, you prance around the pole one last time, then reach to gather up your clothing.
Several people voice their disappointment that you are ending the show, but none make a serious objection, choosing only to encourage you to give another show some time.
By the time you step off of the table, you're already half clothed.
<<set $Money += random(20,41)>><</if>><<link "End show.">><<gotoevent setup.events.MCstrippingEnd>><</link>>
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<<addtime { minute : 8 }>><<set setup.events.MCstrippingEnd to [
{
requires: 'true',
chance: 100,
link: "MC Stripping End 1"
},
{
requires: 'true',
chance: 100,
link: "MC Stripping End 2"
}
]>>Situating your clothing and making sure you're presentable again, you then turn your attention to the makeshift stage and collect the money you can find there.
Stuffing the crumpled bills into your pocket, you start to make your way away from the stripper pole.
[[End.|$location]]
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<<addtime { minute : 2 }>>Tugging your clothing back into place, you take just a second to tuck your shirt back in before gathering up the money scattered on the table around where you put on your show.
Once done, it only takes you a few seconds to gather up the money before stepping away, leaving those watching to mutter about the show coming to its end.
[[End.|$location]]
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<<addtime { minute : 3 }>>Shake his jiggly bits at the girls. Will be handled like other randomized scenes. Choose to dance, couple of options, randomized scenes. Endings. Source of potential money.Pulling your shirt off over your head, you toss it casually to the side. All around you, the excitement grows exponentially.
As you step up onto the table with the pole, you instinctively place just a little weight on it to ensure it's steady, even though it was solid the last time you were on it, before stepping up on to it fully.
Then you're playing to the crowd, dancing in place, your hands drifting suggestively over your abs as your hips move.
All around you, the crowd grows, from a couple of people, to half a dozen, to perhaps a dozen with more lurking in the shadowy corners of the warehouse where they can watch unseen.
Finally reaching for the pole, you thrust toward it, moving your hips sensually. Several of those watching cheer, accompanied by a single voice chanting.
<<talk "femaleThug">>Take it off! Take it off! Take it off!<</talk>>\
Spurred on by the fact that others take up the chant, you slide your hands into the side of your pants suggestively. Shimmying, you manage to slide them down a couple of inches before they catch on your hips too snugly to go further. Then to groans from those chanting, you pull them back up again. Never once do your hips stop moving.
With your hands slipping from your waist band, one hand moves to your crotch to rub the bulge forming there.
Finally reaching for the pole, you use it to steady yourself as you bend over, looking at the crowd through your legs as you unbutton your pants.
As you stand up, you slide your pants downward, flexing your bottom as you do so.
Turning away from the pole, the crowd lets out a collective cheer as your manhood swings into view.
<<link "Next.">><<gotoevent setup.events.MCstrippingProposition>><</link>>
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<<addtime { minute : 4 }>><<set setup.events.MCstrippingProposition to [
{
requires: 'true',
chance: 100,
link: "MC Stripping Proposition 1"
},
{
requires: 'true',
chance: 100,
link: "MC Stripping Proposition 2"
},
{
requires: 'true',
chance: 100,
link: "MC Stripping Proposition 3"
},
{
requires: 'true',
chance: 100,
link: "MC Stripping Proposition 4"
}
]>>You've been dancing for a couple of minutes before your attention is grabbed by a small cluster of people laughing, one of them pointing toward you while another blushes.
<<talk "femaleThug">>You heard me right.<</talk>>\
You can barely hear them over the music and the crowd.
The blushing woman looks unsure of what to do.
<<talk "femaleThug">>Fifty bucks if you suck his cock.<</talk>>\
Suddenly realizing what is happening, you make eye contact with the blushing woman just a split second before she's pushed toward you.
As you watch, she swallows, smiling sheepishly as her tongue darts out to moisten her lips.
[[Let her suck your cock.|MC Stripping Proposition 1a]]
[[Tease her a bit.|MC Stripping Proposition 1b]]
[[Ignore her and keep dancing.|MC Stripping Proposition 1c]]
<<link "Strip show.">><<gotoevent setup.events.MCstripping>><</link>>
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<<addtime { minute : 3 }>><<set _random to random(1,10)>>
As the woman reaches the makeshift stage, you kneel so you can look her in the eyes.
<<talk "player">>Nothing to be uneasy about. Just have fun with it.<</talk>>\
Then you stand again as she nods.
Reaching out, you take hold of her chin with thumb and forefinger, tilting her head so that your cock looms bare inches from her nose, then drawing her forward, you use your free hand, or rather a single finger from it, to draw your cock up to your belly before letting it to.
It plops down across her face, the tip of your member right between her eyes. For just a second, you see her go cross eyed in her efforts to see it clearly.
The crowd cheers in amusement.
Then you pull back, your penis sliding down her face until the crown rests against her lips.
You see her lips part, then her tongue against the bottom of your manhood.
Angling your cock slightly, you slip the head into her mouth where you feel her tongue caressing it in a delightful sensation that causes you to sigh contentedly.
Raising your arms up, you lace your fingers behind your head as if you're casually preparing to take a nap, then start to thrust your hips in time with the music.
It only takes her a moment to figure out what you're doing, and she quickly settles into a rhythm with you.
Unlacing your fingers, you have to reach for the pole to steady yourself, the first telltale signs of an orgasm causing your rhythm to falter.
Sensing how close you are, the woman's lips leave your cock with a wet sound and is immediately replaced by her hand pumping your member.
Within seconds, you can feel yourself reach the point of no return, your manhood aching with the need to release your load.
<<if _random is 1>>At the last second, the woman reaches up with her free hand and pulls her top out, giving you a clear view down between her ample breasts right as you start to cum.
Instead of trying to evade the blast however, the woman aims your cock down between her breasts just in time for the first blast of cum to splatter right between them.
The second blast proves even larger than the first, adding enough of your pearly white starts to pool in the crevasse. You half close your eyes, enjoying your orgasm as you feel it pulse several more times, each time adding to the load between the woman's breasts.
You barely even hear the cheers of those around you.
When you feel her release your member, you finally look at her again. She's looking you right in the eyes, no hint of her earlier shyness as she holds one breast in each hand and massages them, rubbing your load between them. By the time she's done, you can see the front of her shirt starting to stain with the moisture of your seed.
<<elseif _random lte 3>>At the last second the woman's mouth opens, her tongue darting out right as you start to cum.
Clearly intent on catching your load in her mouth. And you give her exactly what she wants, blowing a large load across her tongue.
Every time your member throbs, you deliver another thick stream of your semen across her tongue until her lips close around the head of your cock. You feel her swallow, her tongue caressing the tip of your member before releasing you once more.
Suddenly she looks shy again, a sheepish smile forming on her lips as she looks away and quickly vanishes back into the crowd.
<<elseif _random lte 5>>At the last second you see the woman start to flinch away, but she's not quick enough. Instead of making her escape, she instead takes your load directly to her face.
The first blast seems to stun her, allowing the second to hit her right between the eyes. Your third stream of cum lacks the same power as the previous two, hitting her on the chin and neck, dripping onto her shirt as she finally jerks away.
One final twitch of your cock sends a smaller load to splatter on the floor right where the woman had been standing just a second before.
As you watch, the woman quickly pulls her shirt off, revealing a simple bra underneath as she uses her shirt to clean the mess from her face.
All the while, those watching the show laugh and holler, clearly finding humor in this turn of events.
<<else>>The woman quickly points your cock to the side.
You, the woman, and the entire crowd watches as you begin to cum, pearly white streams of your seed arcing an impressive distance through the air, the third blast taking flight before the first splatters against the concrete floor, then she's pumping your cock with her hand, forcing two more weaker throbs from your member before the next one only produces a single drop.
As you finish, the woman lets go of your penis, wiping her hand off on the leg of her pants as she steps back, suddenly looking sheepish again.
<</if>>Sighing contentedly, you give the crowd a little bow before reaching for your pants and getting unsteadily off of the makeshift stage.
<<link "End show.">><<gotoevent setup.events.MCstrippingEnd>><</link>>
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<<set $Money += random(20,58)>>
<<addtime { minute : 7 }>>Turning directly toward the approaching woman, you shake your hips back and forth causing your penis to wag in front of her face. She blushes darker, her eyes seemingly unable to look up into yours before they turn downward toward your crotch. Your penis almost perfectly at eye level on the woman.
As you watch, you see her making a visible effort to work up the nerve to lean closer. Then as she does. You quickly pull back, drawing your hips back as if prepared to make a massive thrust, managing to keep the tip of your cock mere inches from her lips as she tries to capture it unsuccessfully.
Around her, others laugh at her expense.
Something in her eyes changes from timid to determined, and she lunges forward in an attempt to capture your member in her mouth, only to be thwarted by a quick movement of your hips and more laughter from those gathered.
The third time she lunges for your member, you feel her lips brush your cock, and with a quick flick of your hips you manage to slap her cheek with your penis, leaving a small slime trail of precum just below her eye before pulling back again.
By now those gathered are laughing loudly, clearly finding humor in the show you and the poor woman is putting on for them.
Showing a bit of mercy, you turn and pivot around the pole, placing yourself well out of reach. She stands there for a few seconds longer before the reality of her situation seems to sink in and she quickly vanishes back into the crowd.
Not long after, as the excitement of the crowd becomes more reserved once more, you finish up your routine, winking in the direction the woman had withdrawn earlier, then grabbing your pants as you hop down from the tables bolted to the floor to make a stage, nearly stumbling as you shove one leg into the pants.
<<link "End show.">><<gotoevent setup.events.MCstrippingEnd>><</link>>
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<<set $Money += random(18,64)>>
<<addtime { minute : 5 }>>You aren't quite sure if it's because her friends are trying to force her into it, or if she's just not quite hot enough in the poor lighting, but you realize that you really aren't interested. So instead of engaging with the woman, you pivot and turn our eyes elsewhere, continuing your show while making it clear you're just there to dance.
Within a minute, the girl has vanished back into the crowd and you continue to dance as if nothing had happened.
Two songs later, your body is covered in a fine sheen of sweat and your movements start to slow.
Taking an exaggerated bow, you stand just in time for someone to throw your pants at you. Catching them, you hop off of the makeshift stage and start to put them on.
<<link "End show.">><<gotoevent setup.events.MCstrippingEnd>><</link>>
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<<set $Money += random(12,21)>>
<<addtime { minute : 5 }>>As you dance, you catch a little commotion from a group of observers, laughter coming from several before one woman starts to stride your direction. As she approaches, she holds up a $20 bill, grinning as she makes eye contact with you then stuffs it down her cleavage.
You keep dancing, but it's more of a swaying of your hips than an actual dance as she approaches. Then when she reaches the edge of the makeshift stand, she pulls down the neckline of her top, exposing her breasts, the bill peeking out from between them.
[[Grab the bill with your mouth.|MC Stripping Proposition 2a]]
[[Grab the bill with your hand.|MC Stripping Proposition 2b]]
[[Ignore her and keep dancing.|MC Stripping Proposition 1c]]
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<<addtime { minute : 3 }>>You eyeball the bill between her breasts, giving her a sultry grin and licking your lips before dipping your head, burying your face between her breasts and blowing, raspberrying her breasts with such intensity that not only can it be heard clearly over the music, but the woman lets out a loud squeal or surprise.
Hoots, hollers or triumph, and laughter fills the area as you extract your face from the woman's breasts, $20 bill clutched between your teeth.
The woman laughs with the rest, just a hint of blush to her cheeks as she points at you while glancing at her friends. A moment later, she's making her way back to where you originally saw her, throwing occasional looks in your direction.
You continue dancing a little longer before the song comes to an end, and with a few final suggestive movements, you start to gather up your things and dress yourself.
<<link "End show.">><<gotoevent setup.events.MCstrippingEnd>><</link>>
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<<set $Money += random(16,42)>>
<<addtime { minute : 4 }>>You eyeball the bill between her breasts, giving her a sultry grin and licking your lips before your hand darts out suddenly, plucking the bill from it's nest before she can even react.
There are groans of disappointment from half the crowd, laughter from the rest. The woman tries to snatch the bill back from you, but you're too quick, dancing away from her reach to the amusement of the crowd until she finally gives up.
You continue dancing a little longer before the song comes to an end, and with a few final suggestive movements, you start to gather up your things and dress yourself.
<<link "End show.">><<gotoevent setup.events.MCstrippingEnd>><</link>>
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<<set $Money += random(13,30)>>
<<addtime { minute : 4 }>>You're really getting into your dancing, lost in the moment as you sway your hips move suggestively. The music washes over you, your movements becoming an extension to the sounds, the deep bass thrumming through your body.
With your ass toward the crowd, you shake it, trying, and failing to twerk to the amusement of those watching.
Then you feel a sudden pain on one cheek of your ass, causing you to stand up straight in surprise.
The people gathered laugh in good nature, more than one cat call ringing out from the crowd.
[[Encourage them.|MC Stripping Proposition 3a]]
[[Ignore it.|MC Stripping Proposition 3b]]
[[Get angry.|MC Stripping Proposition 3c]]
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<<addtime { minute : 2 }>>Laughing, and knowing that the crowd is going to love it, you thrust your bottom back in the direction of the earlier swat.
<<talk "player">>You hit like a girl!<</talk>>\
You cry out to the mostly female crowd.
All around you, you hear mock offense and laughter, and sure enough someone slaps your ass so hard that it sounds like the clap of thunder far too close.
The impact is sharp and sudden, causing you to clench your ass just in time for someone else to try the same thing. This time the sound it makes is different, and whoever swatted you hisses in pain.
<<talk "femaleThug">>Mother fucker that stings!<</talk>>\
Riotous laughter erupts from the crowd at the second spanker's expense.
You don't have to wait long before someone else tries to swat you, this time much softer, more playful.
This becomes the new norm as it seems like half the people in the crowd want to touch your butt, giving playful little swats in place of the harsher ones that initially took place.
When the song finally ends, you stand up, waving at those gathered. There are sounds of disappointment, and your ass burns from all the spankings you received, but the money scattered around you shows that you were well compensated for your time.
Picking up your pants, you start to pull them up, wincing as the material brushes the hyper-sensitive flesh of your bottom.
<<link "End show.">><<gotoevent setup.events.MCstrippingEnd>><</link>>
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<<set $Money += random(23,65)>>
<<addtime { minute : 5 }>>Not allowing the situation to distract you further, and suspecting that engaging with the person will only encourage the behavior, you choose to ignore what just happened.
Within moments, you're dancing again, your hips swaying and your cock bobbing for all to see as you continue your show for the gathered watchers.
As the song dies down, so do your movements, and among a few sounds of disappointment that the show has ended, you start to gather up your things, one leg already in your pants by the time you step off of the improvised stage.
<<link "End show.">><<gotoevent setup.events.MCstrippingEnd>><</link>>
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<<set $Money += random(12,25)>>
<<addtime { minute : 4 }>>Slapping the hand away, you turn on the woman who just took liberties with you.
<<talk "player">>Whoa! Hands off! I'm here to put on a show, that doesn't make me your personal sex toy.<</talk>>\
The woman looks shocked, then embarrassed, then seems to fold in on herself slightly before slinking off into the crowd.
A minute later, you're dancing again, but you can tell that the energy of the crowd just isn't the same anymore.
When you finish up your dance, you glance at the table around you, seeing less money than usual as you start reaching for your clothes.
<<link "End show.">><<gotoevent setup.events.MCstrippingEnd>><</link>>
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<<set $Money += random(2,8)>>
<<addtime { minute : 4 }>>You gyrate your hips, your cock jiggling for the crowd enticingly.
One of the thugs whistles, and the next thing you know you feel a hand strike your ass as someone yells.
<<talk "femaleThug">>Shake that ass baby!<</talk>>\
That same hand feels warm on your skin as it snakes around your midsection, and begins to stroke your cock.
[[Begin to shake your ass in time to the strokes.|MC Stripping Proposition 4a]]
[[Ignore it, and keep dancing.|MC Stripping Proposition 4b]]
[[Remove the hand from your cock, glancing at the thug disapprovingly.|MC Stripping Proposition 4c]]
[[Get angry.|MC Stripping Proposition 3c]]
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<<addtime { minute : 2 }>>Encouraging the thug, you shoot her a sultry smile and wink, beginning a rhythm of shaking your ass towards the crowd before thrusting into the hand that strokes your manhood.
The crowd hoots and hollers, and you wave your butt at them like your life depends on it.
Appreciating the show you are putting on, another one of the thugs climbs onto the stage, throwing a knowing smile at the thug stroking your cock at the other side of the pole as she cops a feel of your ass cheeks, stuffing a ten dollar bill in between them, and giving it a light, playful smack, as her hand is leaving.
<<talk "player">>You ladies are sure loving my ass today.<</talk>>\
You remark humorously, receiving an uproar of catcalls, and lewd comments in response.
For just a moment, you bask in the energy of the crowd as they shout encouragement, comment about a hundred different things they would like to do with you, or more specifically with your cock, every one seemingly intent to say something more graphic than the last.
Shaking your ass playfully, the catcalls and comments only intensify as you give them exactly what they were craving.
The thug stroking your member at this point gives it a kiss, smirking as you give her back the attention she was seeking, using her spit to lube up your manhood, the female thug dares you with her eyes to keep trying to pole dance all the while as she strokes and pleases your pillar of flesh fervently.
Catching the thug's gaze, you smile at her knowingly, and she returns it, letting go of your cock just long enough for you to turn around and put your spit lubed cock on display for all to see.
It is at this point her hand reclaims its place upon your member, and begins to stroke it again much to the delight of all those who are watching.
Placing a hand on the pole behind you to steady yourself, you begin to make a show out of thrusting into the hand holding your cock. At this point, you can see many of the thugs either out of their seat, or close to it as they all lean forward to try and get the best view of the show you are giving.
The thug stroking your cock, seems to be almost an expert at it, as she draws grunts and groans out of you with ease, which only seems to spur the crowd on further.
As you near the point where you feel you are going to cum soon, you steady yourself against the pole, no longer trusting your legs to hold you.
It is in this moment that one of the thugs shouts.
<<talk "femaleThug">>Fifty bucks! Cum on that prudish girl in the corner there. Trust me, it will be good for her.<</talk>>\
All the thugs around you alight with laughter, as the prudish girl scrunches her nose in disgust at the gesture. As you feel yourself tense up you know you must decide what to do quickly.
[[Cum on her, it's good money.|MC Stripping Proposition 4d]]
[[Cum on the stage.|MC Stripping Proposition 4e]]
[[Spray the crowd.|MC Stripping Proposition 4f]]
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<<set $Money += 10>>
<<addtime { minute : 5 }>>Ignoring the thug, you shake your ass against the pole, trying to put on a show for those that are watching.
In the process, your member thrusts ever so slightly into the hand that holds it, emboldening her to give the tip of your cock a kiss to lube it, before stroking it more earnestly.
The thug draws grunts and groans out of you with ease, which only seems to spur the crowd into a lustful frenzy.
As the girl stroking your cock, gives you a moments reprise, you use this opportunity to twirl around, jiggling your cock in the face of the crowd for all to see.
Once more grabbing hold of your manhood, the thug gives you a knowing smile, and as you grow nearer to the point where you feel you are going to cum soon, you steady yourself against the pole, no longer trusting your legs to hold you.
It is in this moment that one of the thugs shouts.
<<talk "femaleThug">>Fifty bucks! Cum on that prudish girl in the corner there. Trust me, it will be good for her.<</talk>>\
All the thugs around you alight with laughter, as the prudish girl scrunches her nose in disgust at the gesture. As you feel yourself tense up you know you must decide what to do quickly.
[[Cum on her, it is good money.|MC Stripping Proposition 4d]]
[[Cum on the stage.|MC Stripping Proposition 4e]]
[[Spray the crowd.|MC Stripping Proposition 4f]]
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<<addtime { minute : 4 }>>Grasping the hand that had taken hold of your member, you guide it to the top of the pole, intertwining the hand with your own as you twirl to face them directly.
Shooting them a disapproving look, the thug seems to get the hint, reclaiming their hand from you carefully.
Smirking, they use that same hand to poke a hole in a five dollar bill, proceeding to hang it from your cock before laughing and disappearing into the crowd.
Determined to continue to put on a show, you sway your ass back and forth making it jiggle enticingly, before whipping around, and displaying the new dollar bill on your manhood proudly.
The other thugs, seeing your new addition, hoot and holler at you, spurring you onward.
Continuing to jiggle your naughty bits toward the crowd, a couple of the thugs throw some money your way. Ogling you with lustful filled gazes.
You continue to show off for the crowd, being groped many more times in the process.
After a while you end the show with a bang, removing yourself from the pole and meeting with your audience very up close and personal as you thrust your erect member off the stage, much to the utter delight of those watching.
Gyrating your cock one last time, a particularly bold thug smirks at you and hangs another five dollar bill on your member.
Giving the thug in question a wink, you watch as the crowd disperses, leaving you to count your profits from the day.
<<talk "thought">>Not bad.<</talk>>\
You think to yourself approvingly. Pulling the two five dollar bills of your member, you add it to the rest of your spoils, before casting a glance at the cock sized holes thoughtfully.
<<talk "thought">>At least the bank will give me new bills If I ask since I still have the full bill technically.<</talk>>\
You laugh, your hand running over the parts of the bill that had been folded outward from hanging on your cock during your dancing.
Putting your clothes back on, you stick your hard earned cash into your pocket and begin considering what else you'd like to do today.
[[End.|$location]]
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<<set $Money += random(20,150)>><<set $Money += 10>>
<<addtime { minute : 5 }>><<if random(1,2) is 1>>\
Smirking at the thug who made you the offer, you slip your cock free of the woman's hand, not missing a beat with your strokes, and aiming it at the prudish girl, much to the thug's amusement, and her genuine horror.
As you cum, your pearly white strands flow towards the woman, your aim striking true, allowing your cum to plaster itself all over her face.
Watching as the cum runs down her cheeks, the crowd laughs, and the prudish girl sputters, which turns out to be a big mistake as it allows some of it to slip into her slightly open mouth, which simply disgusts her further, much to the onlookers delight.
As the prude runs off somewhere in a hurry, presumably to clean, the thug who had previously been stroking your manhood whacks you on the back, which prompts all the other thugs who were watching to laugh and send a wholehearted thank you and a couple more dollar bills for going through with it your way.
Recovering from your orgasm, the thugs are still hooting and cheering for your performance as you pick up your clothes, preparing to gather your earnings.
<<set $Money += 50>><<else>>\
Slipping your cock free of the woman's hand, you smirk as you take hold of your member and start to stroke rapidly.
In an instant, you are past the point of no return, your cock throbbing as you begin to cum. Your semen flies wildly through the air in a grand arc that would make any porn star proud.
Every eye in the room is focused on it, watching in awe as it flies through the air toward its intended target, . . . . only to land far short of where you were hoping to hit, causing your cum to splatter at the woman's feet.
The prudish woman sneers, a self important expression on her face as she moves her feet subtly back from your semen.
Meanwhile, many of those gathered groan in disappointment while others laugh in the wake of your attempt.
It takes a few seconds to recover from your orgasm, a single strand of cum dangling from the tip of your cock before dripping to the wooden tabletop at your feet.
Sighing contentedly, you start to gather up your clothes, prepared to dress yourself and gather up your earnings.
<</if>><<link "End show.">><<gotoevent setup.events.MCstrippingEnd>><</link>>
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<<set $Money += random(20,150)>>
<<addtime { minute : 6 }>>Reaching down, you slip your cock free of the woman's hand without ever missing a beat with your strokes.
The woman who had been working your cock looks mildly surprised, with just the barest hint of disappointment as you aim your cock at the stage.
A second later, you feel your member throb in your hand, firing a blast of pearly white cum at the stage where it splatters wildly. It's barely struck the ground when you fire your second blast rockets out in the wake of the first.
You continue to stroke yourself, coaxing several more diminishing streams of cum from your cock before shaking a final drop from the tip where it arcs wildly through the air and nearly hits the woman who had been stroking your cock mere seconds earlier.
It takes you a moment to catch your breath again, but by the time you have the woman has already moved back from the stage.
Absently, you pick up your shirt, then find your pants not far away, then you're starting to dress yourself as you get off of the improvised stage.
<<link "End show.">><<gotoevent setup.events.MCstrippingEnd>><</link>>
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<<set $Money += random(10,57)>>
<<addtime { minute : 6 }>>Pulling back suddenly, your cock slips free of the woman's hand. Then rocking your hips from side to side, you start to cum, sending thick white strands of semen flying wildly through the air.
There are screams, squeals, and laughter in equal measure as you spray the people gathered closest to the ramshackle stage.
As the last few drops of cum fly from the tip of your cock, you can't help but grin at the mixed reactions of those before you.
One woman is tearing her shirt off to get your cum away from her. Another is licking her fingers clean. Yet another is sitting wide eyed on the nearby couch, seemingly untouched by your seed. A fourth, her eyes just a little wild scoops a bit of cum off of her arm before you see her hand vanish into her pants, never breaking eye contact with you as she does so. Most of the others are either still laughing about it or looking about in disgust.
Taking this as your cue to finish, you quickly gather up your pants as you prepare to make your escape. With one hand you pull your pants up while trying to gather up your money with the other.
[[End.|$location]]
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<<addtime { minute : 6 }>>Wandering near a small group of Vanni's crew, you can hear them talking softly among themselves.
<<mook "Female Thug" "female">>I heard she's important, like royalty or at least born into old money. She was supposed to marry some old baron in an arranged marriage but she ran away first. That's how she ended up on the streets.<</mook>>\
There's a long pause for effect.
<<mook "Female Thug" "female">>She's a discerning woman, she's got standards. She wasn't going to let someone else determine her fate.<</mook>>\
Most of the crowd chuckles and rolls their eyes at the assertion, though you can tell a couple takes the words more seriously.
Almost immediately, the crowd starts to break up, it's only then that you notice Vanni standing on the catwalk looking down at the group.
[[End.|$location]]
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<<addtime { minute : 3 }>>A small outburst of laughter draws your attention to a pair from Vanni's crew.
<<talk "femaleThug">>Nah, she was a prostitute, killed her pimp and everything. I heard she fed him his own,-<</talk>>\
Then the conversation falls to a volume that you can't quite follow anymore, leaving you to imagine whatever might have been said next.
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<<addtime { minute : 2 }>>The way the pair talks in hushed tones is so conspicuous that it actually serves to draw more attention to them.
<<mook "Female Thug" "female">>Nah girl, you heard wrong. She was a nice girl once. All prim and proper like. Had a nice guy, was going to get married. He abandoned her at the altar. She's been pissed as hell and twice as mean ever since.<</mook>>\
She pauses for dramatic effect before continuing.
<<mook "Female Thug" "female">>Why else you think she's so mean all the time? Hell, I even heard that,-<</mook>>\
Her eyes suddenly lock on you as her voice cuts out. The stop is so jarring that it causes her companion to look your way suddenly.
Both look uncomfortable, then with a couple of curt nods, they both make themselves scarce.
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<<addtime { minute : 2 }>>Vanni passes through the warehouse, her presence felt in a way that her small stature would never suggest. You can almost see the storm clouds swirling about her.
As she walks, she has a package of cigarettes that she taps against her wrist violently several times before extracting one. She nestles it between her lips and stuffs the cigarettes back into her hoodie's pocket before extracting a lighter.
She pauses just long enough to light her cigarette, the tip flaring bright as she draws heavily on it.
Looking much more calm, she starts walking again, vanishing into the warehouse.Entering Vanni's office, you see her with a half smoked cigarette hanging limply from her lips, the tip a dull orange as she stares angrily at something in front of her.
Then she notices you.
Absently, she shoves something from view, then reaches for the package of cigarettes on the desk. Extracting one from the package, she starts to raise it to her lips, then seems to realize that she's already smoking one.
Without missing a beat, she holds it out to you in invitation.
[[Accept.|Vanni Smoking 2a]]
[[Decline.|Vanni Smoking 2b]]
<<addtime { minute : 1 }>>Reaching out, you accept the offered cigarette. You've barely got it into your hand before Vanni produces a tarnished silver lighter that ignites with a single flick of her thumb.
Moving the cigarette to the flame, you light it, draw lightly on the cigarette, feeling the heat of the smoke sear your lungs.
You hold the smoke for a count of three, then let it out slowly through your nose.
For the next few minutes, the two of you sit in a comfortable silence before you finally stab out the dying ember of your cigarette when you are finished.
[[End.|$location]]
<<addtime { minute : 6 }>>
<<set $vanni.affection += 1>><<set $vanni.fear -= 1>><<talk "player">>No thanks.<</talk>>\
Vanni raises an eyebrow in a way that suggests she thinks you're stupid, then slips the cigarette back into the pack.
<<talk "vanni">>Suit yourself.<</talk>>\
Taking a long pull from her own cigarette, she then stubs it out into an overfull ashtray while exhaling smoke slowly.
Almost instantly, she reaches for the cigarette pack again, extracting the cigarette she just put away and lighting it before leaning back in her seat, both booted feet clomping on the desk as she rests them on its surface.
[[End.|$location]]
<<addtime { minute : 3 }>>The faint glow of a cigarette illuminates a face in orange part way down the darkened alley.
Slowly, the figure turns to look at you, only then do you realize that it's Vanni looming in the shadows.
She nods slowly before turning and striding the opposite direction down the alley.<<talk "vanni">><<print $player.firstName>>!<</talk>>\
Vanni's scream pierces the warehouse, filling even its deepest depths. The simmering heat of her temper is clear in her voice.
Around you, you see people taking subtle movements to distance themselves from you. Almost like they are afraid that they will draw Vanni's wrath to themselves if they are discovered too close to you.
Turning toward her voice, you see her standing just outside her office, both hands on the railing and glaring right at you.
<<talk "vanni">>Get your fucking ass up here right now!<</talk>>\
The intensity of her dark eyes is enough to tighten your gut.
[[Go to her.|Vanni Storefront Start 1a]]
[[Ask what she needs.|Vanni Storefront Start 1b]]
[[Flip her off.|Vanni Storefront Start 1c]]
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<<addtime { minute : 2 }>><<talk "player">>Sure thing, I'll be right up.<</talk>>\
Her hard gaze centers on you, skeptical like she expects you to do something to anger her at any moment.
Vanni doesn't blink for several seconds before she pivots without a word and storms toward her office without closing the door behind herself.
Taking a deep breath, you head for the stairs leading up to her office.
[[Head upstairs.|Vanni Storefront Start 1d]]
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<<addtime { minute : 3 }>>
<<set $vanni.affection += 1>><<set $vanni.fear -= 1>><<set $vanni.trust += 1>><<talk "player">>My ass is fine right where it's at! What do you need?<</talk>>\
For just a split second, some of the tension goes out of you, but then a chuckle from somewhere nearby breaks the tableau, stoking the fire in her eyes once more.
<<talk "vanni">>We have business to attend.<</talk>>\
She hisses through gritted teeth, the sound carrying easily over the distance.
Somewhere behind you, there's a catcall that dies in the throat like a strangled cat when Vanni's gaze pivots to whoever it is. Even with the look focused on someone else, the intensity of it is still enough to make the hairs on your arm stand up.
<<talk "player">>I suppose, if it's that important then I should come take a look.<</talk>>\
It takes a conscious effort to stare Vanni down as her gaze pivots to you.
Vanni pivots without a word, then storms into her office without closing the door behind herself.
Taking a deep breath, you head for the stairs leading up to her office.
[[Head upstairs.|Vanni Storefront Start 1d]]
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<<addtime { minute : 3 }>>
<<set $vanni.fear += 1>><<set $vanni.trust -= 1>>Almost on reflex, your hand comes up, your middle finger extending to flip her off, pivot on her heel, and start to walk away as a single motion.
You can almost feel the hate in her gaze as her eyes bore into your spine with relentless intensity, all the while a low growl seems to vibrate in the entire building around you.
[[End.|$location]]
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<<addtime { minute : 1 }>>
<<set $vanni.affection -= 3>><<set $vanni.fear += 2>><<set $vanni.trust -= 2>>Stepping through the door, you close it behind yourself before turning your full attention to Vanni.
Vanni's predatory gaze locks on you.
<<talk "vanni">>You're a worthless piece of shit, but I think I've found a way to make you useful.<</talk>>\
Picking up a stack of papers, she points at the stack.
<<talk "thought">>She's holding the stack upside down.<</talk>>\
A twinge of mild amusement goes through you right before she speaks.
<<talk "vanni">>Business license and all the paperwork to go with it. I need you to read and sign everything that needs signing.<</talk>>\
Reaching out, you take the stack of papers, seeing a faint twitch at the corner of Vanni's eye when you turn the papers over so you can read them.
<<talk "vanni">>Congratufuckinglations. You're the proud owner of a pawn shop.<</talk>>\
A bit taken aback, you shift your gaze to her.
<<talk "player">>What?<</talk>>\
<<talk "vanni">>You fucking heard me. Got to do something with the storefront right? Might as well turn it into a way to fence our shit and launder money.<</talk>>\
You think about opening your mouth to say something, but she forges forward as if it's all her idea even though you both know it's almost exactly the plan you put forth when you first saw the place.
<<talk "vanni">>And I can't very well put my name on the place.<</talk>>\
[[Put her in her place.|Vanni Storefront Start 1e]]
[[Let her continue.|Vanni Storefront Start 1f]]
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<<addtime { minute : 7 }>>Your eyes pivot to her, taking on a cold edge that seems to give her pause.
<<talk "player">>Shush until I have a chance to look this over.<</talk>>\
You can see something wild dancing in Vanni's eyes, looking ready to attack you.
Staying where you are so the desk remains between you, you turn your attention to the pile of papers in your hand while keeping half an eye on her.
<<talk "player">>Looks like you got the gist of what I suggested about turning the storefront into a money laundering scheme.<</talk>>\
You make a show of looking at the next page. When she looks poised to speak, you quickly continue.
<<talk "player">>The paperwork says it's my business with all that entails. That includes business related expenses. That comes off the top before anyone gets their cut.<</talk>>\
Stating the words as fact, you see Vanni's eyes take on a calculating edge for a second before cold acceptance overwhelms it.
<<talk "vanni">>Yeah.<</talk>>\
There's anger in her tone, but at the same time it's the kind of anger an animal feels when caught at a disadvantage.
<<talk "vanni">>Now sign the fucking papers.<</talk>>\
Seeing no reason not to, and not wanting to provoke her while she's on the razer's edge of lashing out, you continue reading, signing each indicated place as you go.
When you reach the final signature, you hold the papers out to her. Vanni yanks the stack from you hand then takes a small step back.
<<talk "vanni">>That's all I need.<</talk>>\
Vanni's cold gaze shifts to you as if to ask why you're still there. Her voice is dripping with sarcasm when she speaks again.
<<talk "vanni">>Thank you. You're done now. Get the fuck out of my office. Buh-bye.<</talk>>\
<<talk "thought">>She's trying to assert herself again. It's a little cute.<</talk>>\
With a little grin, you take a bow before turning and striding from her office.
[[End.|$location]]
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<<addtime { minute : 9 }>>
<<set $vanni.affection += 1>><<set $vanni.fear += 1>><<set $vanni.trust += 1>>
<<run $player.addEvent(
"Trigger for Pawn phase 1",
(function () {
var due = $clock.clone();
due.day += 1; /* The following day at 7:00am */
due.hour = 7;
due.minute = 0;
return due.toDate();
})(),
function () {
State.variables.CounterContainer.pilferedPawn = 1;
}
)>>
<<run $player.addEvent(
"Trigger for Pawn phase 2",
(function () {
var due = $clock.clone();
due.day += 3; /* 3 days (from the call) later at 7:00am */
due.hour = 7;
due.minute = 0;
return due.toDate();
})(),
function () {
State.variables.CounterContainer.pilferedPawn = 2;
}
)>>
<<run $player.addEvent(
"Trigger for Pawn phase 3",
(function () {
var due = $clock.clone();
due.day += 4; /* 4 days (from the call) later at 7:00am */
due.hour = 7;
due.minute = 0;
return due.toDate();
})(),
function () {
State.variables.CounterContainer.pilferedPawn = 3;
}
)>>Still half reading the pile of papers in your hands, you allow her to continue her speech.
As she rambles on, you slim the paperwork, realizing that it's worded in such a way that the property remains held by the current owner while you effectively take responsibility for the business expenses.
Glancing up to cut her off, she trails off slowly, her expression darkening to something just shy of anger.
<<talk "player">>The paperwork says it's my business with all that entails. That includes business related expenses. That comes off the top before anyone gets their cut. I'd rather not get saddled with that whole expense.<</talk>>\
There's a moment of something calculating in Vanni's eyes, but it's gone so quick you nearly miss it.
<<talk "vanni">>Yeah.<</talk>>\
Her voice loses a bit of its heat as she agrees.
<<talk "vanni">>Now sign the fucking papers.<</talk>>\
Seeing no reason not to, and not wanting to provoke her, you continue reading, signing each indicated place as you go.
When you reach the final signature, Vanni yanks the paper from you as you sign it, leaving a long line leading off the end of the paper before you can life the pen.
Vanni's cold gaze shifts to you as if to ask why you're still there. Her voice is dripping with sarcasm when she speaks again.
<<talk "vanni">>Thank you. You're done now. Get the fuck out of my office. Buh-bye.<</talk>>\
With a little wave of her hand, you decide it's not worth pissing her off over, so you turn and stride from the office.
[[End.|$location]]
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<<addtime { minute : 8 }>>
<<set $vanni.affection += 1>><<set $vanni.fear -= 2>><<set $vanni.trust += 1>>
<<run $player.addEvent(
"Trigger for Pawn phase 1",
(function () {
var due = $clock.clone();
due.day += 1; /* The following day at 7:00am */
due.hour = 7;
due.minute = 0;
return due.toDate();
})(),
function () {
State.variables.CounterContainer.pilferedPawn = 1;
}
)>>
<<run $player.addEvent(
"Trigger for Pawn phase 2",
(function () {
var due = $clock.clone();
due.day += 3; /* 3 days (from the call) later at 7:00am */
due.hour = 7;
due.minute = 0;
return due.toDate();
})(),
function () {
State.variables.CounterContainer.pilferedPawn = 2;
}
)>>
<<run $player.addEvent(
"Trigger for Pawn phase 3",
(function () {
var due = $clock.clone();
due.day += 4; /* 4 days (from the call) later at 7:00am */
due.hour = 7;
due.minute = 0;
return due.toDate();
})(),
function () {
State.variables.CounterContainer.pilferedPawn = 3;
}
)>>Fusing.inc wants Storefront to become pawn shop.Walking through the warehouse, sort of circling the area where everyone tends to hang out, you notice Vanni moving in your direction, but she clearly hasn't noticed you yet.
Instinctively, you start to step out of the way so she can pass.
[[Let her pass.|Vanni Warehouse 1a]]
[[Friendly greeting.|Vanni Warehouse 1b]]
[[Be a jerk.|Vanni Warehouse 1c]]
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<<addtime { minute : 2 }>>Vanni never even looks at you as she moves past, either too lost in her own thoughts, or too sure of herself to even consider that you wouldn't move for her.
You partially turn, watching as she continues, suddenly altering course as she sees a member of her crew.
Not bothering to wait to see what happens, you turn your attention back to other things.
[[End.|$location]]
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<<set $vanni.affection += 1>><<set $vanni.fear -= 1>>
<<addtime { minute : 1 }>><<talk "player">>Excuse me.<</talk>>\
You say as you step out of the way, making a grand sweeping gesture with one hand to motion her past.
Vanni falters, coming to a momentary stop as she regards you. For several seconds the tableau continues, not quite looking you in the eye, but clearly focused on you as if you are a puzzle she can't quite put together.
Then without warning, she gives a miniscule shrug, rolls her eyes, and continues on her way as if nothing happened.
[[End.|$location]]
Scene Generously Sponsored by Fusing.inc
<<set $vanni.affection += 1>><<set $vanni.fear -= 1>><<set $vanni.trust += 1>>
<<addtime { minute : 2 }>><<talk "player">>Stupid cunt.<</talk>>\
You growl under your breath right before you step through the space she is entering, clipping her shoulder hard enough with your own to break her stride.
<<talk "vanni">>The fuck?!?<</talk>>\
Her outrage is clear and crisp, and you half expect her to hit you from behind as you continue walking. To your mild surprise, no attack comes and after another half dozen paces, you hear her growl something anatomically impossible before storming away. You don't make it much further before you hear her raise her voice.
You mentally brace yourself, expecting her to start screaming at you, but she's barely started speaking before it's clear she's taking out her frustrations on one of her crew.
Not wanting her to direct her outrage at you, even if you were the cause of her latest outburst, you continue to walk without ever looking back.
[[End.|$location]]
Scene Generously Sponsored by Fusing.inc
<<set $vanni.affection -= 2>><<set $vanni.fear += 1>><<set $vanni.trust -= 1>>
<<addtime { minute : 2 }>><<talk "vanni">>I really fucking hate you.<</talk>>\
Vanni's voice comes in the form of an ominous growl so close to your ear that you spin on your heel as reflex to see her. There's distaste in her icy gaze, like she's looking at something disgusting combined with a simmering anger like a low burning fire right behind her dark eyes.
She takes a half step toward you, her chest brushing yours as she somehow manages to look up at you, while still giving the impression she's looking down her nose at you.
<<talk "vanni">>Fucking //HATE.//<</talk>>\
The scent of alcohol washes over your face as she speaks.
<<talk "vanni">>//You.//<</talk>>\
[[Confront her.|Vanni Warehouse 2a]]
[[Let her vent her anger.|Vanni Warehouse 2b]]
[[Ignore her.|Vanni Warehouse 2c]]
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<<addtime { minute : 1 }>>Glaring down at her, you see her eyes widen almost imperceptibly as you lean closer.
<<talk "player">>Yeah? And what you going to do about it?<</talk>>\
There's a cold sort of calm in your voice as you speak.
Vanni takes a hesitant half step back under your scrutiny, but then braces herself, refusing to give any more ground.
<<talk "vanni">>God damned, mother fucking, piece of skanky shit bastard.<</talk>>\
She hisses the words, with such venom that it raises goosebumps across your arms. Then with no warning, she steps forward and kisses you right on the lips. There is nothing romantic about this kiss, she thrusts her tongue into your mouth so aggressively that you feel like she's violating you. There's a tug at your pants as she aggressively tries to free you from them.
[[Kiss her back.|Vanni Warehouse 2d]]
[[Push her away.|Vanni Warehouse 2e]]
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<<addtime { minute : 2 }>>When you don't immediately respond, Vanni shoves a single finger into your chest.
<<talk "vanni">>You think just because I'm a girl that I'll do any fucking thing you say. Well, you're wrong pencil dick, you're so fucking wrong.<</talk>>\
From the corner of your eye, you can see a couple of gang members trying to look as if they're not listening, but the volume at which Vanni is yelling makes it difficult to not hear.
Meanwhile, you sigh to yourself and find something to lean against while Vanni rants about you taking over, about you being in a position you haven't earned, about how incompetent you are, and a host of unclear reasons why she simply hates you. All laced with an ample dose of profanity and sexualized insults that would make a hooker blush.
Eventually she loses her momentum, winding down until she seems to exhaust herself.
<<talk "vanni">>And that.<</talk>>\
You aren't sure if she pauses for dramatic effect, or if she is simply searching for the right words as she stammers for several seconds.
<<talk "vanni">>Just, Fuck you.<</talk>>\
Pivoting on her heel, she immediately begins to walk away.
[[End.|$location]]
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<<addtime { minute : 7 }>>You feel your eyebrows raise slightly, then without saying a single word you turn and start to walk away.
<<talk "vanni">>Get the fuck back here you douche canoe! I'm not fucking done with you, you fucking, . . . fuck!<</talk>>\
Hearing her struggle to find the words to express herself as she slurs is nearly enough to make you smile.
Behind you, she yells and cusses for nearly another minute before trailing off.
[[End.|$location]]
Scene Generously Sponsored by Fusing.inc
<<addtime { minute : 2 }>>Feeling your lusts surge, you kiss her back, your tongue thrusting forward to spar with hers.
You feel your pants loosen and in the very next second she shoves you hard, slamming your back against the nearby wall. What she doesn't expect is for you to grab her wrist and twist, or the way you pivot as soon as you strike the wall so that you shove her face first into the same spot she just shoved you.
She hisses angrily, but at the same time she pushes back, shoving her ass into your crotch with clear urgency.
Your free hand finds the front of her pants, working her belt buckle with one hand before yanking her pants down roughly. You aren't even sure if she's not wearing panties or if you simply caught them as you shoved her pants down her hips.
<<talk "vanni">>You wouldn't dare!<</talk>>\
The words don't match her actions as she rubs her ass against your groin and you can feel your manhood rising to meet her need.
You reply with a short lived chuckle.
<<talk "vanni">>Fuck you.<</talk>>\
You can't help but smile just a little.
<<talk "player">>That was clearly your plan from the start.<</talk>>\
Using the wrist you are holding, you maneuver her into the doggystyle position on the nearby couch, your pants pooling around your ankles causing you to take baby steps to maneuver into position.
Without ceremony, you step forward and rub your cock along her slit once. You can feel the heat coming off of her sex, a clear sign of the state of her arousal even before you factor in the slick feeling of your member sliding through her juices.
A faint shudder goes through her as you find her opening, and her struggles momentarily stop. She sighs deep in her throat as you slide forward, entering her in a single thrust. It clearly takes her a couple of seconds to regain her composure just from your entry.
[img[images/scenes/OfficeSexLightsOn.png]]
<<talk "vanni">>Is that all you've got, you limp dicked bastard? I can barely even feel you.<</talk>>\
She makes a lie of her words by pressing back against you, a throaty sound escaping her lips even as she tries to suppress the sound of pleasure.
When you pull back, you feel her press back against you again, thrusting her hips to fuck you. You welcome the sensation and thrust back.
Within moments, the two of you find your rhythm, each of you thrusting against the other with bone jarring force. Vanni cussing at you through clenched teeth, trying to suppress her moans while spitting vile insults and threats at you until her breath suddenly catches in her throat.
<<talk "vanni">>Oh fuck, . . .<</talk>>\
Then her body shudders, a surge of fluids flooding around your cock right as you throb inside of her. As the first blast of your searing hot seed blasts her depths, the makes a sound deep in her throat that could only be considered a sound of satisfaction.
Vanni turns on you, looking like she's going to kiss you for a split second before shoving you roughly away, causing you to stumble with your pants around your ankles.
<<talk "vanni">>Put your pants on, you're embarrassing yourself.<</talk>>\
There's a faint smile on her lips as she casually tries to insult you.
<<talk "vanni">>Not as bad as you are.<</talk>>\
Pointing toward her crotch, she looks down right as a gob of your cum begins to slide down the inside of her thigh.
With a few angry words and clear frustration in her expression, she half stumbles, half walks away while trying to pull her pants back up.
<<talk "vanni">>Fucking hate that guy.<</talk>>\
Is the last words you hear her mumble as she vanishes through the nearest door.
A moment later, you've got your pants back in place and you're turning your attention back to other matters.
[[End.|$location]]
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<<addtime { minute : 12 }>>Placing your hands on her hips, you hold her in place as you take a step back.
<<talk "player">>For someone who hates me, you have a funny way of showing it. How about we not do anything you'll regret when you sober up.<</talk>>\
There's a flash of fear in her eyes that is quickly overwhelmed by rage. For a split second she looks ready to hit you, but instead she hisses through clenched teeth.
<<talk "vanni">>Stupid fucker. I was doing your ass a favor because I felt sorry for your worthless ass.<</talk>>\
With a growl that nearly becomes a yell, she pivots on her heel and storms off in the opposite direction.
[[End.|$location]]
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<<addtime { minute : 2 }>>The scream you hear from deep within the warehouse is raw, primordial, filled with rage, and unmistakably from Vanni.
Silence reigns as the sound ends, no one daring to make a sound for fear of drawing Vanni's wrath.
Then the silence is broken with the sound of metal striking metal, the metal clang even louder than her earlier scream.
<<talk "thought">>I wonder what set her off this time?<</talk>>\
You hear the sound of something metal clattering to the floor followed by a silence that is almost deafening.
Then you can hear footsteps thundering toward the common area, then Vanni comes into view, her features a storm cloud of barely contained rage.
You aren't sure if she's trying to shut out everything around her or if the anger is forcing her into a sort of tunnel vision, but either way it results in the same. Everyone present holds their breath and lets it out slowly once she is past, momentarily relieved that she did not direct her wrath toward them.
When she reaches the stairs leading up toward her office, she pauses as if prepared to pivot toward the warehouse, but instead nearly jogs up the stairs, the soft sound of her shoes meeting each step jarringly soft compared to the noise she had made previously.
Her hand darts out, opening her office door as she reaches it before slipping inside, the door closing hard enough to rattle the windows behind her.
[[Follow her up.|Vanni Warehouse 3a]]
[[Let her stew alone.|Vanni Warehouse 3b]]
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<<addtime { minute : 6 }>>Taking a deep breath, you start your way up the stairs, intimately aware that the people present in the warehouse are all watching you closely.
At the top of the stairs, you pause just outside of Vanni's office. Then after a second to steel your resolve, you reach for the doorknob.
Inside, you find Vanni, seemingly frozen in place just a couple of steps short of her desk. She turns toward you stiffly, her body tense as if prepared to lash out as she turns toward you.
<<if $vanni.affection gte 700 and $vanni.fear lte 250>>For a split second, you think she might attack you, the violence behind her eyes threatening to spill forth like a physical thing.
<<talk "player">>I'm here to help if I can.<</talk>>\
You see Vanni's hand tighten into a fist, her knuckles turning white before she sighs suddenly. When she plops down into her chair, it creaks and groans ominously, though Vanni seems unconcerned as she kicks her feet up onto the desk and crosses her arms over her chest.
<<talk "vanni">>The fuck can you do? Stupid cunt got picked up by the police.<</talk>>\
Slowly, you take a number of steps toward the desk.
<<talk "player">>One of your girls got caught? Maybe we can post bail? Or find a lawyer. How bad is it?<</talk>>\
There's a long silence as Vanni holds your gaze, her eyes unblinking.
<<talk "vanni">>I'm not worried about that. Mostly I'm fucking pissed because the chucklefuck got caught lifting a god damned box of chocolates.<</talk>>\
There's something more than exasperation, almost disbelief in her tone.
Absently, she reaches for a drawer on her desk, her chair groaning once more as her weight shifts. The drawer opens and she pulls something from inside before slamming it shut again.
Without a word, she tears open the wrapper of a chocolate bar, snapping off a chunk and stuffing it unceremoniously into her mouth.
She swallows, and only then seems to notice you again.
<<talk "vanni">>Fuck, you're still here?<</talk>>\
You shrug, giving her a wry smile.
<<talk "player">>Yeah.<</talk>>\
There's another pause before she replies.
<<talk "vanni">>Here.<</talk>>\
She breaks off about a quarter of the candy bar and holds it out toward you.
Meeting her gaze, you feel like wilting under it's intensity, but instead you accept the chocolate and stuff it into your mouth.
<<talk "vanni">>Now get the fuck out of here, I need to make a phone call, get my girl home.<</talk>>\
The certainty in her voice convinces you to do as she says. You nod, then turn to leave the office.
<<addtime { minute : 13 }>><<elseif $vanni.affection gte 500 or $vanni.fear lte 450>>For a split second, you think she might attack you, the violence behind her eyes threatening to spill forth like a physical thing.
<<talk "player">>I'm here to help if I can.<</talk>>\
You see Vanni's hand tighten into a fist, her knuckles turning white as she visibly shakes in her rage. Then after a long moment she lets out a slow breath and some of the tension goes out of her. When she plops down into her chair, it creaks and groans ominously, though Vanni seems unconcerned as she kicks her feet up onto the desk and crosses her arms over her chest.
<<talk "vanni">>Get the fuck out, I have calls to make..<</talk>>\
Remaining rooted to the spot, you consider if you should leave as she says, or if there's some way you can help her.
Absently, she reaches for a drawer on her desk, her chair groaning once more as her weight shifts. The drawer opens and she pulls something from inside before slamming it shut again.
Without a word, she tears open the wrapper of a chocolate bar, snapping off a chunk and stuffing it unceremoniously into her mouth.
She swallows, and only then seems to notice you again.
<<talk "vanni">>Fuck, you're still here?<</talk>>\
You shrug, giving her a wry smile.
<<talk "player">>Yeah.<</talk>>\
There's another pause before she replies.
<<talk "vanni">>Not sure if you're a smart man, or the stupidest fuck I've ever met.<</talk>>\
Reaching into her jacket, she produces her pistol, pointing it at your chest.
<<talk "vanni">>Now get the fuck out of here, I'm not in the habit of asking more than once.<</talk>>\
The certainty in her voice convinces you to do as she says. You nod, then turn to leave the office.
<<addtime { minute : 8 }>><<else>>The pistol in her hand catches the light, drawing your eyes to the barrel pointed directly at you.
<<talk "vanni">>You got a fucking death wish or something?<</talk>>\
You're still trying to formulate your response when she continues.
<<talk "vanni">>That's my way of saying to get the fuck out of my office before,-<</talk>>\
The cold tone she is using leaves you with no doubt that she'd really shoot you, and with a nod you quickly retreat from the room before she can finish.
<<addtime { minute : 5 }>><</if>>[[End.|$location]]Watching her go, you spend a few seconds pondering if you should go find out what is wrong or not. Ultimately, you decide that you don't want her to shift her anger toward you and that it might be better to just let her work through it by herself.
[[End.|$location]]
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<<addtime { minute : 1 }>>Noticing a couple of people looking at one of the couches, your attention shifts to the form slumped on it.
<<talk "thought">>She looks pissed even when she's blacked out.<</talk>>\
Vanni shifts, growling something in her sleep and looking like she could drool on herself at any second.
Knowing that she wouldn't want her crew seeing her looking like this, you consider whether or not you should do anything about it.
[[Get her to her office to lay down.|Vanni Warehouse 4a]]
[[Find her a blanket.|Vanni Warehouse 4b]]
[[Take a selfie for laughs.|Vanni Warehouse 4c]]
[[Ignore her predicament.|Vanni Warehouse 4d]]
[[End.|$location]]
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<<addtime { minute : 3 }>>Sighing inwardly, you take a couple of steps toward Vanni.
<<talk "player">>Vanni?<</talk>>\
You say her name once before reaching out to give her a little shake.
Even as you lean in close, you can smell something sweet and pungent, intermingled with the smell of alcohol.
<<talk "thought">>She's passed out.<</talk>>\
You realize.
For a second, you try to decide what to do.
<<talk "player">>Alright, you aren't going to like this if you wake up, but here goes.<</talk>>\
Shuffling closer, you slip one arm under her legs and the other around her shoulders. You strain slightly as you pick her up, her head rolling toward your chest as you cradle her in your arms.
As if sensing your intent, a couple of Vanni's crew makes sure to clear a path for you toward the stairs.
With a simple nod of thanks, you make your way toward her office, navigating the stairs carefully until you reach the top, then turn toward her office door.
Thankfully the door is part way open so you don't have to put her down in order to get through it.
The room is dark, but you can see the couch on the far side of the room stretched out in the shadows and that is where you head.
<<talk "player">>Going to put you down, find you a blanket, then leave you to sleep it off.<</talk>>\
You say as much to yourself as you do to her sleeping form.
Then you're laying her down gently, trying not to jostle her.
As your eyes adjust to the darkness, you notice a blanket at the end of the couch. Grabbing it, you drape it over her sleeping form.
<<talk "player">>Rest well.<</talk>>\
You say before turning to leave the room. At the door, you pause to look back at her. For a split second you think you see her looking back, but you don't see any other indication that she's awake, and the shadows are too deep to tell if her eyes are open or not for sure.
Raising your hand to wave, you step out of the office and close the door behind yourself.
[[End.|$location]]
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<<addtime { minute : 7 }>>
<<set $vanni.affection += 2>><<set $vanni.fear -= 1>><<set $vanni.trust += 2>>Your eyes linger on her a moment longer as you try to think of where there may be a blanket. Not entirely sure where to start, you begin with a quick search of the area.
To your mild surprise, you find a crumpled blanket not far away. Shaking it out, you carry it back to Vanni and drape it over her sleeping form before turning your attention elsewhere.
[[End.|$location]]
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<<addtime { minute : 3 }>>
<<set $vanni.affection += 1>><<set $vanni.fear += 1>>Smirking to yourself, you fish your phone out of your pocket. With exaggerated movements that catch the attention of those in the area, you crouch near the couch, arm extended as you move your face close to Vanni's. Then while making a funny face, you snap the picture.
All around you, there are chuckles as people try to choke back laughter.
A second later, Vanni stirs. You stand as quickly as you can and put on an innocent face that fools no one.
Vanni's eyes open, narrowing as she sees you standing so close. She grumbles something rude, and anatomically impossible.
Continuing your innocent ploy, you step away from the couch while pretending not to notice, though the amused expressions of those in the area are a dead giveaway that you were doing //something// as you make your escape.
[[End.|$location]]
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<<addtime { minute : 4 }>>
<<set $vanni.affection -= 3>><<set $vanni.fear += 3>><<set $vanni.trust -= 2>>Allowing your gaze to linger for a few seconds longer, you shrug.
<<talk "thought">>She can tuck herself into bed, it's not my job.<</talk>>\
You notice at least one person watching for your reaction before you turn your attention elsewhere.
[[End.|$location]]
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<<addtime { minute : 1 }>>Swaying hips draws your attention to the makeshift stage nearby where you see a woman dancing suggestively on stage.
Around her are an assortment of people, some watching her show intently while others seem to have no interest as they talk quietly between themselves.
[[Watch the show.|Vanni Warehouse 5a]]
[[Ignore the show.|Vanni Warehouse 5b]]
Scene Generously Sponsored by Fusing.inc
<<addtime { minute : 2 }>><<set $random to random(1,4)>><<if $random is 1>>Pausing, you lean against a shelf as you watch the show unfolding.
The woman dances suggestively, her hands drifting over her body as she moves.
There are appreciative sounds as the woman lifts her shirt up and over, exposing a wide swath of her flesh as she reveals her simple bra.
Someone turns the radio up suddenly, the already loud music escalating to the point you can feel it as much as hear it.
With the sway of her hips, she discards her skirt, revealing the thong she's wearing underneath.
The woman struts the two paces to the edge of the makeshift stage, turns, then twerks with expert skill for several seconds before reaching back and swatting her own bottom, causing it to jiggle enticingly as she pivots back toward the pole.
After a couple more minutes, you push off from the shelf, shifting your weight on your feet to work a little bit of the stiffness from them after standing still for so long, then with one more appraising look, you move away from where you were standing.
[[End.|$location]]
<<addtime { minute : 6 }>><<elseif $random is 2>>Your footsteps inevitably draw you to one of the couches positioned to watch the show. Before sitting, your eyes drift over the girl one more time.
Plopping down on the couch, you've barely started to settle in when you notice Vanni approaching.
<<if $vanni.affection gte 850 and $vanni.fear lte 150 and $vanni.trust gte 750>>When Vanni's eyes settle on you, her expression softens momentarily. A moment that happens so quickly you aren't completely sure you noticed it before it's hidden behind a hard expression.
Her pace never falters, though you notice it subtly change to make a closer approach to you.
<<talk "vanni">>This seat taken?<</talk>>\
She asks, plopping down in the space beside you before you have a chance to reply.
[img[images/scenes/WarehouseParty.png]]
Looking over at her, she doesn't make any action to acknowledge that she's sitting so close to you, her hip bare inches from yours, and you sense almost an aura around her that dares you to call her out on her choice of seating arrangements.
[[Say nothing and watch the show.|Vanni Warehouse 5c]]
[[Call her out.|Vanni Warehouse 5d]]
[[Put an arm around her.|Vanni Warehouse 5e]]
<<addtime { minute : 1 }>><<elseif $vanni.affection gte 650 and $vanni.fear lte 300>>Vanni is about half way to you when she notices you sitting on one end of the couch. Her pace never slows, but you do see her eyes narrow ever so slightly.
Then it's like you don't exist anymore as she pivots and plops down on the other end of the couch.
[img[images/scenes/WarehouseParty.png]]
You watch her for a moment longer, then realizing that she's pointedly ignoring you, you turn your attention back to the stage where the dancer has continued her routine and is shaking her bottom at the people on the opposite side of the stage.
When the music finally ends, the dancer slips from the stage, gathering her clothes before stepping away.
[[End.|$location]]
<<addtime { minute : 6 }>><<elseif $vanni.affection gte 500 or $vanni.fear lte 400>>She's about half way to the couch when she sees you. Her eyes almost instantly narrow and you can see her simmering anger burning right behind her eyes.
Vanni parts her lips as if to say something, then locks her jaw as she clenches her teeth.
There's a moment where she seems to war with herself, on the verge of an outburst, but clearly not wanting to interrupt everyone's fun. Instead, she plops down on the couch as if uncaring of the fact that you are there, only she so pointedly sits as far from you as she possibly can that it's every bit as conspicuous anyway.
[img[images/scenes/WarehouseParty.png]]
Turning your attention back to the stage, you watch as the dancer continues her routine.
When the music finally ends, the dancer slips from the stage, gathering her clothes before stepping away.
[[End.|$location]]
<<addtime { minute : 6 }>><<else>>She's about half way to the couch when she sees you. Her eyes almost instantly narrow and you can see her simmering hatred burning right behind her eyes.
For an instant, you think Vanni's going to have an angry outburst, but instead she angles away, moving to a different place to sit.
Turning your attention back to the stage, you watch as the dancer continues her routine.
When the music finally ends, the dancer slips from the stage, gathering her clothes before stepping away.
[[End.|$location]]
<<addtime { minute : 6 }>><</if>>Scene Generously Sponsored by Fusing.inc
<<else>>The girl on the makeshift stage shakes her titties, grinning as those watching cheer her on.
Moving toward the nearest couch, you sit down. Leaning back, you settle into your place as you focus on the show.
The girl takes an exaggerated step to one side, then to the other with the opposite leg, leaving herself in a wide stance before crouching, her hips never stop moving as she positions herself in a squat.
Once she is low enough, she rocks her hips, almost as if she is riding an invisible lover. Then one hand strays between her legs, one finger parting her lower lips before she spreads the petals of her vagina to reveal the opening of her vagina in an inviting way.
The coy smile on her lips is a clear indication that she knows exactly what she is doing.
From where you're sitting, you can actually see how wet she is, her pussy glistening even in the poor light of the warehouse.
For the next few minutes the girl maintains her position, her hips never stop moving, and her fingers playing across her sex promises of sexual deeds that has you hard in your pants.
When she stands again, it's with a sultry gaze that drifts slowly over those gathered to watch.
You remain in your seat a little longer, watching as the girl continues her routine.
After a while, you see her pivot toward the opposite side of the makeshift stage, shaking her titties enticingly.
It's in that moment that you realize the girl is starting to repeat her routine from where you first noticed her.
Having enjoyed the show, but not really wanting to watch it again, you set up off the couch, stretching as you stand.
[[End.|$location]]
<<addtime { minute : 5 }>><</if>>Scene Generously Sponsored by Fusing.incWith your thoughts elsewhere, you continue through the area, paying little mind to the stripper still going about her routine on the stage.
[[End.|$location]]
Scene Generously Sponsored by Fusing.inc
<<addtime { minute : 1 }>><<talk "thought">>If she's not going to make a scene, I shouldn't give her an excuse to do so.<</talk>>\
With that thought in mind, your attention shifts back to the makeshift stage where the girl is massaging her breasts, pinching her nipples as she rocks her hips suggestively.
It's not long before your attention is fully on the dancer and Vanni is nearly forgotten beside you.
When the music finally ends, the dancer slips from the stage, one hand still absently playing with a nipple as she begins her search for her clothing.
[[End.|$location]]
Scene Generously Sponsored by Fusing.inc
<<addtime { minute : 5 }>>Looking to your side, you see Vanni making herself comfortable bare inches from your hip.
Seemingly uncaring of if she's sitting too close to you or not, her gaze sweeps over the area before shifting to the dancer.
Sighing inwardly, you scoot a little further away from her, the side of the couch preventing you from making more than a couple extra inches between you.
As you turn your attention back to the dancer, you think you see Vanni cast a subtle sidelong glance toward you, but by then you're more focused on the girl tweaking her nipples barely more than arms length in front of you.
The dancer continues her routine, every movement seemingly choreographed to the music that fills the area.
When the music finally ends, the dancer slips from the stage, one hand cupping a breast playfully as she begins the search for her clothing.
[[End.|$location]]
Scene Generously Sponsored by Fusing.inc<<if $vanni.affection gte 950 and $vanni.fear lte 50 and $vanni.trust gte 900>>Raising your arm, you casually drop it around Vanni's shoulders.
Her eyes dart to you, their intensity nearly enough to send you reeling, but you hold your ground. The moment lasts for several heartbeats before she seems to accept the fact that you're not backing down.
Holding your gaze for barely a heartbeat longer, she turns her head toward the stage, seemingly uncaring of the fact that you've got your arm around her.
Returning your own attention to the dancer, you feel Vanni shift in the space beside you, her hip brushing against yours as she subtly leans into you.
Smiling to yourself, you focus on the show beside you while intimately aware of Vanni's closeness.
A couple of minutes later, the dancer slows her movements as the the song draws to an end.
When the music finally fades, the dancer slips from the stage, one hand cupping a breast playfully as she begins the search for her clothing.
<<set $vanni.affection += 2>><<set $vanni.fear -= 2>><<set $vanni.trust += 1>><<else>>Raising your arm, you start to drop it around her shoulders when her hand suddenly darts up, catching your arm and very deliberately moving it to the back of the touch where it won't touch her.
Her eyes dart to you, their intensity nearly enough to send you reeling, but you hold your ground. The moment lasts for several heartbeats before she seems confident that you won't try again.
Holding your gaze for barely a heartbeat longer, she turns her head toward the stage, leaning forward slightly to put just a little more distance between your arm and her shoulders.
Returning your own attention to the dancer, you see Vanni cast a sidelong glance at you.
When she goes back to watching the show, she finally seems to relax a little.
A couple of minutes later, the dancer slows her movements as the the song draws to an end
When the music finally fades, the dancer slips from the stage, one hand cupping a breast playfully as she begins the search for her clothing.
At the same time, Vanni throws you a hard look before getting back up off the couch.
<<set $vanni.affection += 1>><<set $vanni.fear -= 1>><<set $vanni.trust += 1>><</if>>[[End.|$location]]
Scene Generously Sponsored by Fusing.inc
<<addtime { minute : 5 }>>The sound of splashing and thrashing about catches your attention. The sound spurring you forward as you seek out the sound.
What you see pulls you up short.
Vanni, both hands in a barrel. A man in the barrel head first, his arms flailing wildly and splashing water everywhere. A group of people standing around watching with angry faces.
The man gasps loudly as Vanni pulls the man out by his collar. He sputters and chokes, water gushing from his mouth and nose, just in time for Vanni to drive her knee up into his belly with enough force to lift him off the ground.
Delicately, she holds the man like he's an old friend, supporting his weight until he can stand on his own again. Then she takes hold of his face, and with a hand on each cheek she places her forehead against his.
<<talk "vanni">>Sometimes I slap around my bitches for being fucking dumbasses. Sometimes I get fucking carried away. But these girls are MINE, and I take good fucking care of mine.<</talk>>\
Vanni's voice takes on a dangerous edge in stark contrast to the almost casual tone she started out using.
<<talk "vanni">>I will //never// let some worthless shit-for-brains hurt my girls without taking my pound of flesh.<</talk>>\
Her voice reaches an ominous hiss as she produces a knife from somewhere without you noticing. The man's expression pales noticeably.
<<talk "vanni">>You have two ways you walk out of here alive. You're going to ask the girl you 'just roughed up a-fucking-little' to forgive you. You're going to make everyone here believe you mean every mother fucking word of it.<</talk>>\
With a jerk of her arm, she buries several inches of the blade into the same barrel she was just drowning him in.
<<talk "vanni">>And if you can't do that, you're going to cut your fucking balls off.<</talk>>\
Stepping away from the man, she lets her cold eyes drift over the others present.
<<talk "vanni">>Remember, this piece of shit isn't punished, if he's not so fucking terrified of us that he pisses himself, then he's going to do it again.<</talk>>\
The few seconds that follow are pregnant with anticipation.
<<talk "vanni">>He tries to leave without meeting one of my two conditions, kill the piece of shit. I'll take care of the fucking body later.<</talk>>\
Vanni barely starts to walk away before the man is begging for his life, apologizing in what seems to be a panicked, if sincere, display of regret for his actions.
You can't help but notice the little self satisfied smile threatening to settle on her features as she passes.
<<talk "vanni">>Fucker got my shirt wet.<</talk>>\
She grumbles in a bemused tone as she passes you.
[[End.|$location]]
<<addtime { minute : 6 }>>A small crowd of mostly women are on and around the couches encircling the stripper pole. <<if random(1,3) is 1>>Meanwhile, a man in nothing but a thong pivots and gyrates around the pole as those around him cheer him on among occasional laughter.
[[Join the crowd.|Warehouse Crime 1a]]<<else>>\Meanwhile, a girl in her bra and panties, wiggling her butt and grinding against the pole as those around her cheer and cat call at her.
[[Join the crowd.|Warehouse Crime 1b]]<</if>>\
[[Maybe another time.|$location]]
Scene Generously Sponsored by Fusing.inc
<<addtime { minute : 2 }>>Joining the crowd, you find yourself wedged between a pair of people who stink of sweat and alcohol. One cheering while the woman on the other side throws one dollar bills at the man swinging around the stripper pole.
Meanwhile the man on the pole shakes his hips, sliding his fingers into the edge of his thong as he shimmies out of them until they're past his hips and begin to slide down on their own. Then he goes into a short of half splits that slides the thong most of the way back up again.
Clearly skilled at what he's doing, the stripper puts on a show, somehow managing to not //quite// show off more than he intends.
Not long after, the song playing comes to an end and he turns to collect the money scattered around him.
Within moments, with the entertainment gone, the crowd starts to disperse.
[[End.|$location]]
Scene Generously Sponsored by Fusing.inc
<<addtime { minute : 7 }>>Joining the crowd, you notice that in spite of most of Vanni's crew being female, there's actually a fairly even split between male and female clustered in the area near the pole.
The girl working the pole grinds against it suggestively, moaning and throwing her hair about as several of those gathered throw dollar bills toward her.
She spins, scooping up several of the bills and stuffing them into the band of her panties without breaking her routine, then begins to twerk at someone opposite you while shaking her breasts in your direction. For just a split second she seems to hold your gaze, then she's back in motion as she twirls around the pole.
Barely a minute later, she finishes up her set with a flourish before scrambling to pick up the money around her feet, stuffing bills into her bra even as she searches for the rest of her clothes.
With the show over, there are a few calls for her to continue, but most of those gathered start to turn their attention elsewhere.
[[End.|$location]]
Scene Generously Sponsored by Fusing.inc
<<addtime { minute : 4 }>>Hearing the roar of a motorcycle engine approaching, you glance out the warehouse's door to see the guards tensing up and reaching for their weapons.
[[Join them.|Submitted Yami Vanni Gang Scene 1a]]
[[It's probably nothing.|Submitted Yami Vanni Gang Scene 1b]]
Submitted by Asura
<<addtime { minute : 1 }>>\Stepping outside, you see a black motorcycle pull a tire-screeching hairpin turn and roar towards the warehouse, the black-clad rider showing no signs of slowing down.
<<talk "thug" "Guard 1">>What the fuck?! HIT THE DECK!!!<</talk>>\
Most of the guards scatter and dive, two of them pulling out handguns and opening fire. Weaving to evade the gunshots, the motorcycle breaks hard and pivots, the back wheel smashing into the guards who were shooting and narrowly missing you. This close, you can see a small cooler strapped to the back of the motorcycle, the driver clad in a black leather bodysuit and trench coat. At their waist is a <<if $yami.hasFlag("rescuedMC") or $yami.hasFlag("contact")>>familiar-looking<</if>> sword.
<<talk "thought">><<if $player.hasFlag("ghostedYamiIOU")>>Well shit. <<if $yami.hasFlag("contact")>>Yami?!<<else>>That's...!<</if>><<else>>Holy crap!<</if>><</talk>>\
<<if $yami.hasFlag("contact")>>\
<<talk "yami">><<if $yami.hasFlag("rescuedMC")>>//Yare yare//... we meet again. <<if $player.hasFlag("ghostedYamiIOU")>>Fortunately I'm not here for you... //yet//.<</if>><<else>>Oi! <<if $player.gender is setup.Character.Gender.Female>>Cute stuff<<else>>//Konoyarō//<</if>>! Is Vanni here?<</if>><</talk>>\
<<else>>\
<<talk "stranger" "Motorcyclist">><<if $yami.hasFlag("rescuedMC")>>//Yare yare//... we meet again. <<if $player.hasFlag("ghostedYamiIOU")>>Fortunately I'm not here for you... //yet//.<</if>><<else>>Oi! <<if $player.gender is setup.Character.Gender.Female>>Cute stuff<<else>>//Konoyarō//<</if>>! Is Vanni here?<</if>><</talk>>\
<</if>>\
Dismounting, <<if $yami.hasFlag("contact")>>Yami<<else>>the motorcyclist<</if>> removes <<if $yami.hasFlag("contact")>>her<<else>>his<</if>> helmet<<if $yami.hasFlag("contact")>>.<<else>>to reveal brown skin, black hair tied into a low ponytail, and piercing jet-black eyes.<</if>>
<<if $yami.hasFlag("contact")>>\
<<talk "yami">>I'm looking for someone by the name of Vanni. She here?<</talk>>\
<<else>>\
<<talk "stranger" "Motorcyclist">>I'm looking for someone by the name of Vanni. She here?<</talk>>\
<</if>>\
The guards, picking themselves up, pull out an assortment of knives, baseball bats, tire irons, crowbars, bike chains, and handguns. The two smashed by the motorcycle are still breathing, but crumpled on the ground and probably in need of medical attention. As more thugs and enforcers and sundry lowlives stream out of the warehouse, <<if $yami.hasFlag("contact")>>Yami<<else>>the motorcyclist<</if>> sighs, looking thoroughly unintimidated--though the corner of <<if $yami.hasFlag("contact")>>her<<else>>his<</if>> mouth quirks upwards into a smirk and a sense of impending danger comes over you as <<if $yami.hasFlag("contact")>>she<<else>>he<</if>> rests <<if $yami.hasFlag("contact")>>her<<else>>his<</if>> hand on the hilt of <<if $yami.hasFlag("contact")>>his<<else>>her<</if>> sword--<<if $yami.hasFlag("contact")>>her<<else>>his<</if>> thumb popping the blade out an inch.
<<if $yami.hasFlag("contact")>>\
<<talk "yami">>We can do this the easy way, or the fun way...<</talk>>\
<<else>>\
<<talk "stranger" "Motorcyclist">>We can do this the easy way, or the fun way...<</talk>>\
<</if>>\
[[Get Vanni.|Submitted Yami Vanni Gang Scene 1c]]
[[Let them fight.|Submitted Yami Vanni Gang Scene 1d]]
Submitted by Asura
<<addtime { minute : 12 }>>\<<talk "thought">>Ehh, it's probably nothing.<</talk>>\
Going about your business, you notice several of the gang members headed outside, followed by the sound of shouting. Then comes the sound of fighting, gunfire, and screaming.
With a crash, one of the thugs in charge of guarding the entrance flies through the warehouse door and crumples on the ground, one of his arms badly broken and his knee bending the wrong way. Hearing footsteps, you turn to see Vanni walking towards you, pausing to glance down at the man.
<<talk "vanni">>Oh, walk it off.<</talk>>\
Nudging the man with her boot, Vanni motions for you to follow her. Before she can reach the door, however, it swings open and a person dressed in a black bodysuit and coat--both spattered with blood--steps inside. One half of the motorcycle helmet's visor is broken, exposing part of the face underneath--a too-dark eye gleaming with malice, and sharpened teeth bared in a feral smile. In one hand is a sword--mercifully still sheathed, though the scabbard is still bloodied--while the other is holding a cooler, also bloodied. <<if $yami.hasFlag("rescuedMC")>>Alarm surges through you as you recognize the person as <<if $yami.hasFlag("contact")>>Yami<<else>>the swordfighter who rescued you in the alley<<if $player.hasFlag("ghostedYamiIOU")>>... and who you subsequently ghosted<<else>>.<</if>><</if>><</if>>
<<talk "player">><<if $player.hasFlag("ghostedYamiIOU")>>Oh shit. <<if $yami.hasFlag("contact")>>Y-Yami?!<<else>>That's...!<</if>><<else>>Holy crap!<</if>><</talk>>\
<<if $yami.hasFlag("rescuedMC")>><<if $yami.hasFlag("contact")>>Yami<<else>>The swordfighter<</if>>'s eyes almost seem to glow as <<if $yami.hasFlag("contact")>>she<<else>>he<</if>> recognizes you, <<if $yami.hasFlag("contact")>>her<<else>>his<</if>> grin widening into a terrifyingly predatory expression.<<else>>Ignoring you completely, the swordfighter takes a deep breath and regains his composure... somewhat. Although his face assumes a stony contenance, the gleam of bloodlust remains in his eyes.<</if>>
<<if $yami.hasFlag("contact")>>\
<<talk "yami">>//Yare yare//... small world, isn't it? <<if $player.hasFlag("ghostedYamiIOU")>>Fortunately for you, I have bigger fish to fry at the moment... but in the meantime wash your neck and repent.<</if>><</talk>>\
<<else>>\
<<talk "stranger" "Swordfighter">>I take it you're Vanni?<</talk>>\
<</if>>\
Vanni's pistol comes up and aims at <<if $yami.hasFlag("contact")>>Yami<<else>>the swordfighter<</if>>'s forehead, but <<if $yami.hasFlag("contact")>>she<<else>>he<</if>> looks thoroughly unintimidated.
<<talk "vanni">>Who the fuck are you?<</talk>>\
A smirk quirks the corner of <<if $yami.hasFlag("contact")>>Yami<<else>>the swordfighter<</if>>'s mouth upwards slightly.
<<talk "yami">>Call me Yami. My specialty is slicing up flesh, and I'm the best there is at what I do.<</talk>>\
With that, Yami drops the cooler on the floor in front of Vanni.
<<talk "yami">>And to that end, I brought you a gift.<</talk>>\
Vanni doesn't even look at the cooler, not taking her eyes off the intruder.
<<talk "vanni">>You think I'm stupid or something? It's probably a fucking bomb-<</talk>>\
Yami shakes <<if $yami.hasFlag("contact")>>her<<else>>his<</if>> head, snickering.
<<talk "yami">>If it was a bomb or some other booby trap, I'd get caught in it too.<</talk>>\
Vanni grits her teeth but seems to consign the point, but doesn't lower her pistol.
<<talk "vanni">>Hey, shit for brains! Open it and see what's inside.<</talk>>\
It takes you a moment to realize she's talking to you.
[[Open it.|Submitted Yami Vanni Gang Scene 1e]]
[[Refuse to open it.|Submitted Yami Vanni Gang Scene 1f]]
Submitted by Asura
<<addtime { minute : 11 }>>\Turning, you run back into the warehouse.
<<talk "player">>Hey, Vanni! We have a situation out here.<</talk>>\
After a few moments, Vanni pokes her head out of her office and scowls at you.
<<talk "vanni">>Then deal with it! I'm busy! The fuck do you think I'm your mother fucking secretary? Fucking <<if $player.gender is setup.Character.Gender.Female>>bimbo<<else>>dickbrain<</if>>...<</talk>>\
As she withdraws back into her office, you storm over to the door.
<<talk "player">>I'm not asking! <<if $yami.hasFlag("contact")>>I know this person, and she's dangerous<<else>>I don't know who this guy is, but he's dangerous<</if>> and asking for you specifically...<</talk>>\
You trail off, trying to stop your jaw from hitting the floor. Vanni, her pants and thong around her ankles, rolls her eyes and doesn't even stop fingering herself.
<<talk "vanni">>Did I say you could come in? Did I fucking say you could come in here?<</talk>>\
Vanni glares at you, flicking juices off her fingers and reaching for her pistol.
<<talk "vanni">>I oughta <<if $player.gender is setup.Character.Gender.Female>>blow your fucking brains out and let the boys skull-fuck you along with the rest of your holes<<else>>cut your pathetic excuse for a fucking cock off and turn it into a dildo!<</if>> If there's a dangerous intruder making threats, don't come whining to me about it! I'm not your fucking mother! Learn to wipe your own ass and just fucking kill him! God!<</talk>>\
<<if $player.gender is setup.Character.Gender.Female>>Despite the vitriol, you can tell it's an empty threat: Vanni is known for protecting female gang members--from the hookers to the enforcers--from men who make the assumption that they can do whatever they want.<</if>> Slamming her pistol down so hard you're surprised it doesn't accidentally go off, Vanni kicks off her sopping panties and then pulls her pants up, cursing under her breath. Grabbing her gun, she checks the chamber and then storms out of her office. You follow her at a safe distance as she exits the warehouse and points her gun right at <<if $yami.hasFlag("contact")>>Yami<<else>>the swordsman<</if>>'s forehead, pressing the barrel against the helmet's visor.
<<talk "vanni">>Alright, I take it you're the motherfucker who needs his skull ventilated? Who the fuck do you think you are, coming here--to my turf--and attacking my gang? Huh?<</talk>>\
<<if $yami.hasFlag("contact")>>Yami<<else>>The swordsman<</if>> makes a sound halfway between a laugh and a growl.
<<if $yami.hasFlag("contact")>>
<<talk "yami">>You must be Van-<</talk>>\
<<else>>
<<talk "stranger" "Swordfighter">>You must be Van-<</talk>>\
<</if>>
Before <<if $yami.hasFlag("contact")>>Yami<<else>>the swordsman<</if>> can even finish, Vanni shoots <<if $yami.hasFlag("contact")>>her<<else>>him<</if>> point-blank in the face. <<if $yami.hasFlag("contact")>>Yami<<else>>the swordsman<</if>> reels back, <<if $yami.hasFlag("contact")>>her<<else>>his swordsman<</if>> helmet's visor spider-webbed by cracks. Shards fall away to reveal one eye, the empty darkness conveying barely constrained murderous intent.
<<if $yami.hasFlag("contact")>>\
<<talk "yami">>That... was an error...<</talk>>\
<<else>>\
<<talk "stranger" "Swordfighter">>That... was an error...<</talk>>\
<</if>>\
Vanni frowns and glances at her pistol with an expression that suggests it failing to spatter <<if $yami.hasFlag("contact")>>Yami<<else>>the swordsman<</if>>'s brains all over the pavement is a personal betrayal.
<<if $yami.hasFlag("contact")>>\
<<talk "yami">>I didn't come here to fight. Just the opposite. I even brought you a gift...<</talk>>\
<<else>>\
<<talk "stranger" "Swordfighter">>I didn't come here to fight. Just the opposite. I even brought you a gift...<</talk>>\
<</if>>\
Your eyes fall to the dropped water cooler, and you can't help but wonder what's inside.
<<if $yami.hasFlag("contact")>>\
<<talk "yami">>But your men attacked me, so I acted in self-defense. I even held back so as not to kill them...<</talk>>\
<<else>>\
<<talk "stranger" "Swordfighter">>But your men attacked me, so I acted in self-defense. I even held back so as not to kill them....<</talk>>\
<</if>>\
Vanni tries to shoot <<if $yami.hasFlag("contact")>>Yami<<else>>the swordsman<</if>> again, but <<if $yami.hasFlag("contact")>>she<<else>>he swordsman<</if>> grabs Vanni's wrist and squeezes. The pistol goes off twice before clattering to the ground, and Vanni's arm is twisted behind her back.
<<if $yami.hasFlag("contact")>>\
<<talk "yami">>If I wanted you dead, Vanni, I would have already killed you.<</talk>>\
<<else>>\
<<talk "stranger" "Swordfighter">>If I wanted you dead, Vanni, I would have already killed you.<</talk>>\
<</if>>\
Gritting her teeth, Vanni tries in vain to free her arm, hissing anatomical impossibilities that could make a hooker blush, stomping ineffectually on <<if $yami.hasFlag("contact")>>Yami<<else>>the swordsman<</if>>'s booted foot and glaring at the stunned thugs.
<<talk "vanni">>Don't just stand there! Shoot him!<</talk>>\
A couple of thugs move to raise their guns, then hesitate and lower them. After a moment, it clicks why: <<if $yami.hasFlag("contact")>>Yami<<else>>the swordsman<</if>> has positioned <<if $yami.hasFlag("contact")>>her<<else>>him<</if>>self so that Vanni is between <<if $yami.hasFlag("contact")>>her<<else>>him<</if>> and the bullets, putting her at risk of being caught in the crossfire.
<<if $yami.hasFlag("contact")>>\
<<talk "yami">>Tell your men to stand down, and I'll let you go. Then we can talk... but if you try to attack me again I won't hold back.<</talk>>\
<<else>>\
<<talk "stranger" "Swordfighter">>Tell your men to stand down, and I'll let you go. Then we can talk... but if you try to attack me again I won't hold back.<</talk>>\
<</if>>\
Vanni grits her teeth and lets out a scream of impotent fury, then deflates.
<<talk "vanni">>Fuck! Fine! Fine! Just let me go! You're ripping my fucking arm off!<</talk>>\
<<if $yami.hasFlag("contact")>>Yami<<else>>The swordsman<</if>> gestures with <<if $yami.hasFlag("contact")>>her<<else>>his<</if>> free hand to the cooler.
<<if $yami.hasFlag("contact")>>\
<<talk "yami">>I'm not stupid. The moment I let you go you'll tell your soldiers to kill me. First, take a look inside the box and see if what I bought you is enough for a fresh start.<</talk>>\
<<else>>\
<<talk "stranger" "Swordfighter">>I'm not stupid. The moment I let you go you'll tell your soldiers to kill me. First, take a look inside the box and see if what I bought you is enough for a fresh start.<</talk>>\
<</if>>\
Vanni grits her teeth and then motions for one of her thugs to pick up the box and look inside. Gingerly, as though it might explode, he lifts the lid of the cooler... and then lets out a yelp and drops it. Something tumbles out and rolls to a stop, and it takes you a moment to process what you're looking at.
It's a severed head.
Vanni stares at it in, frowning, and then suddenly begins to laugh.
<<talk "vanni">>That's... it can't be...! Holy shit... hahahahahahaha! Who the fuck are you?<</talk>>\
Releasing Vanni, who massages her wrist before picking up the severed head by the hair, her indignant rage momentarily forgotten, <<if $yami.hasFlag("contact")>>Yami<<else>>the swordsman<</if>> flourishes <<if $yami.hasFlag("contact")>>her<<else>>his<</if>> sword before returning it to <<if $yami.hasFlag("contact")>>her<<else>>his<</if>> belt.
<<talk "yami">>Call me Yami. My specialty is slicing up flesh, and I'm the best there is at what I do.<</talk>>\
[[Continue.|Submitted Yami Vanni Gang Scene 1g]]
Submitted by Asura
<<addtime { minute : 12 }>>\As nobody moves to go get Vanni or lowers their weapons, <<if $yami.hasFlag("contact")>>Yami<<else>>the swordsman<</if>> sighs and shakes <<if $yami.hasFlag("contact")>>her<<else>>his<</if>> head.
<<if $yami.hasFlag("contact")>>\
<<talk "yami">>//Yare yare//... so you've chosen violence. Alright, I'll play.<</talk>>\
<<else>>\
<<talk "stranger" "Swordfighter">>//Yare yare//... so you've chosen violence. Alright, I'll play.<</talk>>\
<</if>>\
Walking over to the motorcycle, <<if $yami.hasFlag("contact")>>she<<else>>he<</if>> pulls out an MP3 player and scrolls for a few seconds, then presses play. It takes a moment, but you recognize the song that starts up as "Fight Me!" by Jack King, one of the most popular musical artist of the 1970s through to the 2000s. Nodding to the beat of the song as it picks up, <<if $yami.hasFlag("contact")>>Yami<<else>>the swordsman<</if>> abruptly pulls out his sword--scabbard and all--and raises it in a combat stance.
<<if $yami.hasFlag("contact")>>\
<<talk "yami">>Let's dance!<</talk>>\
<<else>>\
<<talk "stranger" "Swordfighter">>Let's dance!<</talk>>\
<</if>>\
What follows is a swift and brutal exhibition, like something out of a big budget action movie. <<if $yami.hasFlag("contact")>>Yami<<else>>The swordsman<</if>> moves, faster than you'd've thought humanly possible, fighting not only with the sheathed sword but <<if $yami.hasFlag("contact")>>her<<else>>his<</if>> fists, feet, elbows, knees, and head. Every attack is aimed to incapacitate--breaking arm, finger, and leg bones; inverting elbow and knee joints. and cracking skulls--and cause maximum pain. Shots go wild as Vanni's men start panicking, one man shooting himself in the foot by accident.
It doesn't take long. Vanni's gang members--the ones foolish enough to attack--lie crumpled on the ground whimpering and sobbing. Those who chose not to get involved quickly drop their weapons as <<if $yami.hasFlag("contact")>>Yami<<else>>the swordfighter<</if>> looks at them with a gaze radiating murderous intent...
And then the door bursts open and Vanni strides out, gun in one hand. Her fly is undone and a few strands of pubic hair are showing through..
<<talk "vanni">>What the actual fuck is going on out here?!<</talk>>\
She takes one look at the scene, then aims her pistol right at <<if $yami.hasFlag("contact")>>Yami<<else>>the swordsman<</if>>'s forehead, pressing the barrel against the helmet's visor.
<<talk "vanni">>Alright, I take it you're the motherfucker who needs his skull ventilated? Who the fuck do you think you are, coming here--to my turf--and attacking my gang? Huh?<</talk>>\
<<if $yami.hasFlag("contact")>>Yami<<else>>The swordsman<</if>> makes a sound halfway between a laugh and a growl.
<<if $yami.hasFlag("contact")>>\
<<talk "yami">>They'll live.<</talk>>\
<<else>>\
<<talk "stranger" "Swordfighter">>They'll live.<</talk>>\
<</if>>\
With a look of raw fury, Vanni squeezes the trigger... but <<if $yami.hasFlag("contact")>>Yami<<else>>the swordsman<</if>> dodges and moves behind her, grabbing her wrist and twisting it until she drops the gun. Some of the still-standing thugs reach for their weapons, but <<if $yami.hasFlag("contact")>>Yami<<else>>the swordsman<</if>> fixes them with a chilling stare.
<<if $yami.hasFlag("contact")>>\
<<talk "yami">>I didn't come here looking for a fight. Your people attacked me first, Vanni. I was just acting in self-defense.<</talk>>\
<<else>>\
<<talk "stranger" "Swordfighter">>I didn't come here looking for a fight. Your people attacked me first, Vanni. I was just acting in self-defense.<</talk>>\
<</if>>\
Vanni lets out a bitter, sarcastic laugh.
<<talk "vanni">>Self-defense? Fuck that! You literally crippled half my gang! Who sent you? Was it the Family? The South-Side Sharks? Heaven's Devils? You know what, it doesn't matter. If today's the day I die, I'm taking you down with me!<</talk>>\
Vanni twists, attempting to bite <<if $yami.hasFlag("contact")>>Yami<<else>>the swordsman<</if>>'s throat, but <<if $yami.hasFlag("contact")>>she<<else>>he<</if>> rolls his eyes and holds her at arm's length.
<<if $yami.hasFlag("contact")>>\
<<talk "yami">>Nobody sent me. Again, I didn't come here to fight. Just the opposite. I even brought you a gift...<</talk>>\
<<else>>\
<<talk "stranger" "Swordfighter">>Nobody sent me. Again, I didn't come here to fight. Just the opposite. I even brought you a gift...<</talk>>\
<</if>>\
Your eyes fall to the dropped water cooler, and you can't help but wonder what's inside. Vanni's eyes dart to it, and then she scoffs.
<<talk "vanni">>You think I'm stupid or something? It's probably a fucking bomb-<</talk>>\
Yami shakes <<if $yami.hasFlag("contact")>>her<<else>>his<</if>> head, sighing in exasperation.
<<talk "yami">>If it was a bomb or some other booby trap, I'd get caught in it too. Just... open the box and look inside.<</talk>>\
Uncertainly, one of the thugs picks up the box, and--gingerly, as though it might explode--lifts the lid of the cooler and looks inside. After a second of silence, he lets out a yelp and drops it. Something tumbles out and rolls to a stop, and it takes you a moment to process what you're looking at.
It's a severed head.
Vanni stares at it in, frowning, and then suddenly begins to laugh.
<<talk "vanni">>That's... it can't be...! Holy shit... hahahahahahaha! Who the fuck are you?<</talk>>\
Releasing Vanni, who massages her wrist before picking up the severed head by the hair, her indignant rage momentarily forgotten, <<if $yami.hasFlag("contact")>>Yami<<else>>the swordsman<</if>> flourishes <<if $yami.hasFlag("contact")>>her<<else>>his<</if>> sword before returning it to <<if $yami.hasFlag("contact")>>her<<else>>his<</if>> belt.
<<talk "yami">>Call me Yami. My specialty is slicing up flesh, and I'm the best there is at what I do.<</talk>>\
[[Continue.|Submitted Yami Vanni Gang Scene 1g]]
Submitted by Asura
<<addtime { minute : 16 }>>\Taking a deep breath, you reach down and open the container. You're not sure what you're expecting--for it to be a bomb or contain a powdered virus--but it's almost a relief that it only contains a man's severed head. You stare down at it for a few seconds, then look back up at Yami.
<<talk "player">>That is a man's head.<</talk>>\
You look down at it again, just to be sure... and yep, it's a severed head alright.
<<talk "player">>That... is a man's... head...!<</talk>>\
A wave of revulsion and horror washes over you as it finally hits you, and you back away. Vanni rolls her eyes and peers into the box herself.
<<talk "vanni">>No shit, Sherlock. Wait... is that... Big Jim Jorgensen?!<</talk>>\
She picks up the severed head by the hair and holds it up. Balding, the head's most prominent features are a hooked nose and thick handlebar moustache. The chin and jawline bristle with stubble and shaving scars. The eyes are frozen in an expression of shock and fear, mouth gaping in a silent eternal scream--exposing crooked yellowed teeth with more than a few cavities. Yami quickly moves to block the view from the street.
<<talk "yami">>Maybe we could continue this inside where there's fewer corroborating witnesses?<</talk>>\
Vanni doesn't say anything, just staring at the head in silence. After several long seconds, she lowers it.
<<talk "vanni">>How did you do it? The man was fucking untouchable.<</talk>>\
Yami smirks in response, her fingers resting on the hilt of her sword.
<<talk "yami">>Like I said, I'm the best there is at what I do.<</talk>>\
Vanni lets out a little half-chuckle and returns the severed head to the mini cooler.
<<talk "vanni">>You wanna talk? OK, let's talk.<</talk>>\
[[Continue.|Submitted Yami Vanni Gang Scene 1g]]
Submitted by Asura
<<addtime { minute : 8 }>>\You stare at Vanni like she's grown a second head, then take a step back--as do several other still-standing gang-members. Scoffing in disgust, Vanni picks up the cooler--not taking her eyes off Yami--and opens it, peering inside.
She's silent for a long moment, and then she starts to laugh.
<<talk "vanni">>Hahahahahahaha! Holy shit! That's Big Jim Jorgensen! Who the fuck are you?<</talk>>\
Reaching into the cooler, she pulls out a severed head by the hair and holds it up. Balding, the head's most prominent features are a hooked nose and thick handlebar moustache. The chin and jawline bristle with stubble and shaving scars. The eyes are frozen in an expression of shock and fear, mouth gaping in a silent eternal scream--exposing crooked yellowed teeth with more than a few cavities. Yami quickly moves to block the view from the street.
<<talk "yami">>Maybe we could continue this inside where there's fewer corroborating witnesses?<</talk>>\
Vanni doesn't say anything, just staring at the head in silence. After several long seconds, she lowers it.
<<talk "vanni">>How did you do it? The man was fucking untouchable.<</talk>>\
Yami smirks in response, her fingers resting on the hilt of her sword.
<<talk "yami">>Like I said, I'm the best there is at what I do.<</talk>>\
Vanni lets out a little half-chuckle and returns the severed head to the mini cooler.
<<talk "vanni">>You wanna talk? OK, let's talk.<</talk>>\
[[Continue.|Submitted Yami Vanni Gang Scene 1g]]
Submitted by Asura
<<addtime { minute : 12 }>>\Vanni walks Yami inside, leaving you to supervise carrying the injured thugs inside the warehouse and patching them up as best you can -- splinting and bandaging the broken bones, popping the dislocated arms and legs back into their sockets, and sewing up still-bleeding cuts is gruesome work.
Someone turns on a radio, and as the clock hits the hour the news jingle plays.
<<talk "stranger" "News Anchor">>And now, we bring you an update to our ongoing breaking news story: police have identified the headless remains left in today's warehouse district bloodbath as Jiminy "Big Jim" Jorgensen--a notorious enforcer for the Family crime syndicate. Responding to reports of gunshots near a warehouse in Koksberg's shipping district, police discovered twenty tons of cocaine and other illegal substances, crates filled with unregistered military-issue firearms, and the gruesomely-mutilated bodies of several dozen suspected members of the Family crime syndicate. Rumors of an ongoing power struggle within the Family have had police on edge for weeks, but this incident may be the start of an all-out gang-war between rival factions...<</talk>>\
The news report continues in the background, fading in and out of earshot as you gather as many medical supplies--and things that can be used as medical supplies--as possible. As you do, you hear snatches of gossip from the other gang members.
<<talk "thug" "Thug 1">>You think that guy really did it? Killed Big Jim?<</talk>>\
<<talk "thug" "Thug 2">>And all those other guys? By himself? Fuck no. It'd take, like, a whole-ass special forces unit to take on that many. I'd know -- I was in the army.<</talk>>\
<<talk "thug" "Thug 3">>Wait... how many bodies did they find?<</talk>>\
<<talk "thug" "Thug 4">>Forget that! All that fuckin' coke goin' to those pigs? What a waste!<</talk>>\
<<talk "thug" "Thug 5">>Jaysis Facking Chrisse! Not so tight! God, I'm gonna fuckin' make that asswipe pay for this!<</talk>>\
Abruptly, the door to Vanni's office opens and everyone falls silent, even the injured stiffling their groans and whimpers. The radio is turned off, and Vanni steps out onto the catwalk overlooking the ground floor. She looks... thoughtful, but also concerned--which is unusual for her.
As she reaches the top of the stairs leading to the ground floor, she clears her throat.
<<talk "vanni">>Alright, listen up, the lot of you!<</talk>>\
Vanni's voice carries across the room.
<<talk "vanni">>Our uninvited guest claims to have taken care of Big Jim and his crew, singlehandedly.<</talk>>\
You can't see Vanni's expression from where you are, but her tone conveys a mix of seriousness and unease.
<<talk "femaleThug" "Hooker">>By himself? I'd bet my implants he's fucking you--and not in the fun way!<</talk>>\
There's murmurs of agreement, though you notice most of the injured thugs look afraid--or at least worried.
<<talk "thug">>Yeah! I say we waste this motherfucker! Send him packing in a closed-casket pine box<</talk>>\
As though on cue, Yami steps out of Vanni's office and moves along the catwalk, giving you the impression of a tiger stalking its prey. Then <<if $yami.hasFlag("contact")>>she<<else>>he<</if>> leaps down from the catwalk and lands in a roll, popping up right next to the thug who'd spoken. The thug lets out a yelp of alarm and tries to pull his gun, but Yami grabs his wrist and holds his arm in place, squeezing until he lets go.
<<talk "yami">>//Yare yare. Kowai yo.//<</talk>>\
Yami maintains eye contact with the man for several seconds, and a dark stain spreads down the front and one leg of his pants. The acrid smell of urine fills the air, and several people recoil as Yami releases the man and he stumbles backwards. Turning to look at Vanni, Yami nods once and then walks towards the door--the gang members parting like the Red Sea around <<if $yami.hasFlag("contact")>>her<<else>>him<</if>>. Passing you, Yami speaks quietly.
<<talk "yami">><<if $player.hasFlag("ghostedYamiIOU")>>Consider your debt... resolved.<<else>>Until next time...<</if>><</talk>>\
And then, just like that, he's gone out the door. There's the roar of a motorcycle engine, which fades into silence. Glancing up you see Vanni disappear into her office and shut the door.
[[See what's up.|Submitted Yami Vanni Gang Scene 1h]]
[[Mind your own business.|$location]]
Submitted by Asura
<<addtime { minute : 21 }>>\
<<set $yamiBigJimNewsWeek to 1>>\
<<run $player.addEvent(
"yamiBigJimNewsWeek2",
(function () {
var due = $clock.clone();
due.day += 7; /* 7 Days Later... */
return due.toDate();
})(),
function () {
State.variables.yamiBigJimNewsWeek = 2;
}
)>>\
<<run $player.addEvent(
"yamiBigJimNewsWeek3",
(function () {
var due = $clock.clone();
due.day += 14; /* 14 Days Later... */
return due.toDate();
})(),
function () {
State.variables.yamiBigJimNewsWeek = 3;
}
)>>\
<<run $player.addEvent(
"ResetyamiBigJimNewsWeek",
(function () {
var due = $clock.clone();
due.day += 21; /* 21 Days Later... */
return due.toDate();
})(),
function () {
State.variables.yamiBigJimNewsWeek = 0;
}
)>>\You join the throng of gang members knocking on the door of Vanni's office, only for the her voice to ring out.
<<talk "vanni">>Pipe down and get your asses back to work! I need to think.<</talk>>\
Grumbling discontentedly, the gang members disperse, but as you turn to go Vanni's voice speaks.
<<talk "vanni">>Not you, <<print $player.lastName>>. Get your ass in here. Now.<</talk>>\
Stepping into her office, you see her slumped in her chair with a bottle of bourbon on the desk in front of her.
<<talk "player">>What's up?<</talk>>\
Vanni holds up a finger and takes a long swig, drinking directly from the bottle, and then slams it to the desk.
<<talk "vanni">>Our new friend with the sword wants to join the gang... or at least work for us... as a "freelance wetwork specialist".<</talk>>\
She air-quotes the last thee words with one hand before taking another swig with the bottle.
<<talk "player">>Seriously? <<if $yami.hasFlag("contact")>>She shows up here and beats the crap out of our people, and just expects us to let her join up like nothing happened?<<else>>Wait, that guy's a girl? No, you know what, never mind. She shows up here and beats the crap out of our men, and just expects us to let her join up like nothing happened?<</if>><</talk>>\
Vanni nods, and you expect her to scoff and laugh at the idea, but instead she looks morose.
<<talk "vanni">>She was toying with them. Fucking //toying// with them.<</talk>>\
Frowning, you take a seat across from her.
<<talk "player">>Do you really think she killed what's his face and those guys? <<if $yami.hasFlag("contact")>>I mean, I know she's tough, but she's still just one person.<</if>><</talk>>\
Vanni takes another gulp of alcohol before staring grimly back at you.
<<talk "vanni">>I don't know, but say she did. That's a dangerous sort of person to have as an enemy.<</talk>>\
You take a deep breath, weighing your response.
<<talk "player">>So you'd rather she be an ally, then?<</talk>>\
Vanni makes a noise that's half laugh and half scoff, then hiccups.
<<talk "vanni">>Fuck no. I'd rather she be six feet under pushing up daisies, but... never wound what you can't kill. Besides, with her on our side, we'd be... well...<</talk>>\
Vanni licks her lips eagerly, but you glance out the window and grimace.
<<talk "player">>You're gonna accept her request, then? The others aren't going to like it. She really did a number on them--they'll need hospitalization.<</talk>>\
Vanni sighs, resting her face in her hands.
<<talk "vanni">>They'll live. And I have some sway at the hospital, so it'll be fine. It'll be fine.<</talk>>\
Vanni sounds like she's trying to convince herself as much as she is you.
After a long pause, she looks at you with an utterly serious expression.
<<talk "vanni">>What do you think? Should we let her join the gang?<</talk>>\
[[Yes.|Submitted Yami Vanni Gang Scene 1i]]
[[No.|Submitted Yami Vanni Gang Scene 1j]]
Submitted by Asura
<<addtime { minute : 21 }>>\Thinking it over, you let out a long sigh and then nod.
<<talk "player">>I think so. If she's strong enough to wipe Big Jim's crew ostensibly by herself and took on a bunch of our guys without breaking a sweat, she'd be a hell of an asset.<</talk>>\
Vanni nods, but looks thoughtful--grim, even.
<<talk "vanni">>I can't just let her beating up a bunch of my men slide, though. It'll make me look weak. Like I'm scared of her or something.<</talk>>\
Vanni scoffs, shaking her head, and then sweeps her fingers through her hair.
<<talk "vanni">>So... I'll let her join... but as a probational member. If she wants full membership she has to //earn// it, prove her loyalty.<</talk>>\
She looks out the window at the main floor of the office, at the dozen or so injured thugs.
<<talk "vanni">>And if the girls don't like it, they can take it up with her.<</talk>>\
Nodding to herself, she smiles unsettlingly--pulling out her revolver and spinning the cylinder nonchalantly.
<<talk "vanni">>Thanks for the input. Now get the fuck out of my office.<</talk>>\
[[End.|$location]]
Submitted by Asura
<<run $yami.addFlag("joinedVannisGang")>>\
<<addtime { minute : 4 }>>\Thinking it over, you grimace as you realize that the gang is down on manpower.
<<talk "thought">>Is that why Yami injured so many people? So we wouldn't have any other choice than to accept her demands?<</talk>>\
Gritting your teeth, you shake your head.
<<talk "player">>No. Letting Yami join is too much of a risk. She may be strong, but that makes her dangerous. If she turned against us... not to mention letting her into the gang would alienate a good chunk of the extant members--especially the ones she beat up.<</talk>>\
Vanni sighs and nods, raking her fingers through her hair.
<<talk "vanni">>Good points. I'll just have to let her know she's not a good fit for the gang. Thanks for the input. Now get the fuck out of my office.<</talk>>\
[[End.|$location]]
Submitted by Asura
<<run $yami.addFlag("rejectedByVannisGang")>>\
<<addtime { minute : 3 }>>\You spot Yami among the members of Vanni's gang, the other members giving her a wide berth. She doesn't seem to mind, however. Her gaze lingers on you a moment, her expression unreadable, before she goes back to what she was doing.On the other side of the warehouse, Yami is helping out with some heavy lifting, shifting wooden crates to the back of a van. You're not sure what's in those crates. Heck, you're not sure you even //want// to know.<<set $random to random(1, 3)>>\
\
Yami is seated at a table engaged in an arm-wrestling contest with several of the gang members. With a shark-like grin, she slams one hand after another to the table, showing no mercy even when one of the girls flirts with her. Vanni herself comes over to see what's going on, taking the seat opposite Yami and matching her feral smile with one of her own. As they clasp hands and strain against each other, <<if $random gte 2>>Yami's eyes narrow, then she lets out a sigh and her hand slams to the table. Vanni smirks and holds up her hands triumphantly, and the other gang members cheer.<<else>>Yami smirks as she begins to force Vanni's hand down towards the table. Vanni scowls and strains harder, but Yami continues to press downward until the back of Vanni's hand touches the table. Clearly annoyed, Vanni gets off, blustering that it was just a game and didn't mean anything, and that if she hears anyone ever mention this again heads will roll.<</if>><<set $random to random(1, 5)>>\
\
Yami is sparring with several gang members, <<if $random gte 2>>wearing a pair of bright red boxing gloves. She holds nothing back, staggering her opponents with swift and brutal punches<<elseif random gte 4>>wielding a blunt wooden training sword. Her opponents are wielding wooden baseball bats, and they seem to just be having fun thwacking each other.<<else>>wielding her sword against an assortment of live-steel weapons. Yami is holding nothing back, moving with almost inhuman speed and ferocity, and for a moment you're worried a serious fight has broken out... but she stops just short of cutting her opponents down--instead slicing through hair and clothing.<</if>> Once all of Yami's opponents are defeated, she <<if $random gte 2>>rests her gloved hands on her hips<<else>>rests her sword across her shoulder<</if>> and grins down at them, clearly having enjoyed herself immensely.<<set $random to random(1, 4)>>\
\
Hearing a sound coming from a room, you glance through the window to see Yami covered in blood and in the process of dropping dismembered body parts into an oil drum. <<if $random gte 2>>Her expression stone-cold<<else>>With a chilling sharp-toothed smile<</if>>, she picks up a jug of corrosive liquid and pours it onto the body, then backs away as the flesh and bone sizzle and melt. Noticing you watching, she turns to stare at you, her gaze as empty and dark and crushing as a black hole.
Striding towards you, Yami blocks your view of the oil drum.
<<talk "yami">><<if $random gte 2>>This doesn't concern you.<<else>>Just taking out the trash.<</if>><</talk>>\
Exiting the room and closing the door, she leans against it <<if $random gte 2>>with an emotionless expression<<else>>with a chilling smirk<</if>>.Entering the warehouse carrying some cardboard pallets full of food bags, Yami distributes them amongst the gang members--who dig in with gusto. Watching them eat, Yami leans against a wall and fishes a chicken sandwich out of her own take-out bag, humming to herself as she takes a bite out of it.You glimpse Yami in Vanni's office, the two women talking. After several minutes, Yami nods and turns to leave. As she makes her way towards the exit, she catches your eye for a moment but doesn't say anything. Retrieving her motorcycle helmet and keys, she disappears out the door and a few seconds later you hear her bike's engine roar to life before disappearing into the distance.As you step into Vanni's hideout, the door opens of its own accord and Yami exits. Dressed in leather-heavy all-black with her sword across her back, she has a black mask depicting a snarling demon's face worn at an angle on her head. She surveys you for a long moment, <<if $yami.affection gte 600>>then smirks<<else>>her expression incrutable<</if>>, then brushes past you towards where her motorcycle is parked.
[[Ask where she's going.|Submitted Yami Gang Work Scene 1a]]
[[Mind your own business.|$location]]
Submitted by AsuraYami pauses and looks over her shoulder at you <<if $yami.affection gte 600>>with a shark-toothed grin<<elseif $yami.affection gte 400>>with a stony expression<<else>>with a smug smirk<</if>>.
<<talk "yami">>Hmm. <<if $yami.affection gte 600>>The boss asked me to... take care of some unfinished business and tie up some loose ends.<<elseif $yami.affection gte 400>>I have ugly business coming up.<<else>>That's on a need-to-know basis.<</if>><</talk>>\
Without further elaboration, she mounts her motorcycle and turns it on. The headlight flares to life, and with a roar she speeds off into the night.
<<talk "thought">>Guess I'll find out about it on the news tomorrow...<</talk>>\
[[End.|$location]]
Submitted by AsuraAs you step into the Yokai Emporium, you see Yami perusing the display cases with feigned disinterest, Venus sitting at the front counter with apparent disinterest, engrossed in a book. Yami is dressed in her black-and-red suit, which makes her stand out like a sore thumb amidst the oriental displays.
[[Watch what Yami's up to.|Submitted Yami Yokai Emporium Interactive Scene 1a]]
[[Turn and leave.|eastStreetPendleton]]
Submitted by Asura
<<addtime { minute : 1 }>>Going about your own business of perusing the store, you watch Yami approach the front counter. Venus doesn't even bother looking up, and Yami waits for several seconds before rapping a knuckle on the countertop to get her attention.
<<talk "venus">>Yes? What is it?<</talk>>\
Venus sets her book aside with a long, heavy sigh, her expression one complete disinterest and her tone one of annoyance. For a long moment she looks Yami up and down, raising an eyebrow at Yami's suit. To your surprise, Yami seems to take Venus' bad attitude in stride.
<<talk "yami">>Yeah, I was wondering if you've got any of these.<</talk>>\
Yami slides a smartphone across the counter, Venus glancing down at the screen before shrugging.
<<talk "venus">>I dunno. Hey, Mom!<</talk>>\
Venus turns and shouts over her shoulder. Umi emerges from a back room looking slightly disheveled, frowning as she walks over to the front counter.
<<talk "umi">>Venus, please don't interrupt me when I'm in the middle of doing paperwork. Now, what is the matter?<</talk>>\
Stepping behind the counter, Umi briefly glances at Yami's phone and then reaches under her desk and pulls out a thick ledger, clearly disappointed that her daughter hadn't done so.
<<talk "umi">>Just let me check...<</talk>>\
Yami waits with folded arms as Umi combs through the ledger's pages, then closes it with a sigh.
<<talk "umi">>Sorry, sir, but we don't have any of those in-stock right now. But perhaps you'll be interested in some of our other products? Feel free to have a look around. My daughter will be //happy// to assist you if you need anything.<</talk>>\
Umi says the last sentence in a cheerful tone, Venus letting out a groan and throwing up her hands in exasperation.
<<talk "umi">>You can get back to your book once you're done helping the customer, sweetie.<</talk>>\
<<talk "venus">>But Mom...!<</talk>>\
Yami watches the family drama for a few seconds with a mix of bemusement annoyance, and a hint of wistfulness, then shakes her head and walks over to examine a selection of monster masks.
<<talk "venus">>Ugh, fine...<</talk>>\
Stepping out from behind the front counter, Venus slowly approaches Yami, who doesn't immediately react - though a subtle change in her body language tells you she's aware of the girl's presence.
<<talk "venus">>//Can// I help you with anything... uh... sir?<</talk>>\
Venus shoots her mother - who has taken her place behind the front counter and is watching her like a hawk - a dirty look, as though she's being blackmailed into helping Yami. Watching from nearby, you can't help but smirk at the two of them mistakenly assuming Yami is a guy. Yami glances at Venus over her shoulder, the girl flinching from the dark intensity of her eyes.
<<talk "yami">>//Ie. Ore wa kisama no tasuke wa hitsuyō naidesu.//<</talk>>\
Umi gasps and scowls at Yami's response, as though she'd just spat in Venus' face. Thoroughly unintimidated by Yami's naturally intimidating appearance, she folds her arms across her chest.
<<talk "umi">>Excuse me, young man, but I'll kindly ask you to //not// use such vulgar language to refer to my daughter. Please refrain from doing so again or I //will// ask you to leave.<</talk>>\
At Umi's stern tone, Yami turns to lock eyes with the woman - detecting a challenge.
<<talk "yami">>//Ara//...?<</talk>>\
To your surprise, Umi doesn't even flinch at Yami's menacing tone, her disapproving expression deepening as Yami stares her down. The impasse continues for several long seconds, before Yami sighs and inclines at the waist slightly towards Umi - the faintest trace of an amused expression on her face.
<<talk "yami">>//Yare yare//... Apologies for my rudeness. I'm afraid I had a... rough upbringing.<</talk>>\
Umi purses her lips at this, clearly contemplating whether to accept Yami's apology as sincere or not, then sighs and returns to the back room. Venus waits until her mother is gone before returning to the desk and her book, though you notice she's watching Yami out of the corner of one eye. Yami continues perusing the store and examining various wares, nodding her head briefly in acknowledgment of your presence as she passes where you're standing.
<<talk "yami">>Boss.<</talk>>\
Selecting a few objects - among them a book of sword-fighting techniques, a black-and-red demon mask, and a cute stuffy of what's presumably an anime or video-game character resembling a dragon - Yami walks up to the front desk. Venus runs through her purchases, raising an eyebrow at the purchase of the stuffy but not saying a word.
<<talk "yami">>Much obliged.<</talk>>\
Yami tips generously, Venus' eyes briefly widening in surprise, and then turns towards the exit. As she passes you she nods again.
<<talk "yami">>//Ja ne//, Boss.<</talk>>\
[[Tease her over the stuffy.|Submitted Yami Yokai Emporium Interactive Scene 1b]]
[[Continue shopping.|$location]]
[[Leave the store.|eastStreetPendleton]]
Submitted by Asura
<<addtime { minute : 7 }>>Eyeballing the stuffy, whose head is poking out of Yami's shopping bag, you flash a smirk.
<<talk "player">>D'aww... I didn't know you were into cutesy stuff, Yami. Not very //manly// of you.<</talk>>\
Yami's eyes narrow and she scoffs, turning her head away disdainfully.
<<talk "yami">>As if I'd buy something like this for myself, //baka//. I got it as a gift for Eve.<</talk>>\
Brushing past you more roughly than necessary, she kicks the door open and disappears through it, scowling at you through the window as she walks down the street.
Peeking out of the back room, Umi shakes her head and sighs.
<<talk "umi">>Young people have no respect these days.<</talk>>\
Umi's comment is clearly directed at Yami, but for a moment Venus looks hurt by her mother's words. Then the mask of bored disinterest is back in place, and she returns to her book.
<<talk "venus">>Whatever, Mom.<</talk>>\
[[End.|$location]]
Submitted by Asura
<<set $yami.affection -= 1>><<set $yami.fear += 1>><<set $yami.trust -= 1>><<addtime { minute : 3 }>>Deciding to check the shop out, you push open the doors and enter. A small bell rings as the Youkai Emporium's door closes behind you, leaving you.
Looking around, you can see several rows of shelves in the middle of the shop, lined with manga and anime DVDs.
On the left side, sitting against the wall are several racks of oriental clothing and several cosplay outfits.
To the right side of the shop are several displays with old looking jade dragons and paper lanterns.
Everywhere you look there are assorted items from the Far East and paraphernalia one would associate with the region.
<<if $mitsuko.hasFlag("owned")>><<talk "thought">>Mitsuko would probably love this shop.<</talk>>\
<</if>>As you approach the far end of the store, near the counter, you can see several bins full of martial arts supplies. The equipment is a mix of authentic looking weapons that look ancient, and the type of thing you commonly see in novelty shops.
<<talk "thought">>I bet they get a lot of business associated with the dojo.<</talk>>\
Behind the checkout stand is a young-looking woman, leaning over the counter, resting her head on her arm while reading something.
<<talk "venus">>Welcome to the Youkai Emporium, we've got all your oriental needs. Feel free to browse around.<</talk>>\
She addresses you in a monotonous tone, not looking up from her book. You take a closer look at the shelves of manga and anime.
<<talk "thought">>These are all older shows, they must be from at least, twenty years ago. Same with these comics.<</talk>>\
You're surprised to see the shop stocked with out of date items, after a while, you decide to inspect the clothing.
<<talk "thought">>All clothing from the Far East, and some cosplay outfits.<</talk>>\
<<if $mitsuko.hasFlag("owned")>><<talk "thought">>I should see about getting Mitsuko to dress up in some of these.<</talk>>\
<</if>>You continue browsing the clothing when you spot a small display case of old looking jewelry and a few hair pins.
[[Talk to the clerk.|Submitted The Youkai Emporium Shop Enter Scene 1c]]
[[Leave the shop.|Submitted The Youkai Emporium Shop Enter Scene 1d]]
Submitted by Irish Major Tom<<addtime { minute : 4 }>>
<<set $yEmporium to 1>>You make your way back over to the clerk, you stand in front of the counter as she continues reading from what looks to be a comic. The nametag stuck to her shirt reads //Venus// in faded white lettering.
<<talk "player">>So, I've noticed all of your stock seems to be from quite a few years ago.<</talk>>\
She doesn't respond, her attention still focused on the book. After a few minutes of silence pass, you clear your throat. The woman sighs.
<<talk "venus">>Yep, can thank the store owner for that.<</talk>>\
She replies without looking up.
<<talk "player">>Where is the owner?<</talk>>\
You ask about the owner of the shop.
<<talk "venus">>You must be the delivery guy. Go talk to the owner, in the back.<</talk>>\
The young woman points behind her.
<<talk "venus">>Ugh, it's the door on the left, leads right into her office.<</talk>>\
Venus sighs, directing you to the door leading to the owners office.
<<talk "player">>Thanks.<</talk>>\
You thank her then walk over to the door she mentioned, stepping in front of it, you knock twice.
<<talk "umi">>Come in.<</talk>>\
A soft, gentle voice responds from behind the door. You grab the knob and turn, pushing it open. You're met with the sight of an older dishwater blonde woman wearing a flower-patterned kimono, sitting on her knees while nursing a cup in her hands. A low table sits in front of the woman.
Looking around, the backroom opens up to a decent sized living space, to the far right is a door leading to the bathroom and to left, in the corner of the room is a small kitchen area with a fridge, stove, sink and a counter. The entire floor is laid with tatami mats.
On the left side, sits a low wooden table with four cushions placed around it for sitting. Against the left wall are several cabinets of Far Eastern teasets.
Lining the right wall, beside the bathroom door, are an assortment of filing cabinets and a small shelf filled with many boxes.
A small length of wall juts out in the far right corner, separating it from the kitchen. In the corner is a built in closet for storage of clothing and a futon.
<<talk "thought">>Woah, she's quite the beauty, and certainly well-endowed.<</talk>>\
You take in the sight of her as she sips from the cup, she then looks at you.
<<talk "umi">>Oh, you must be the delivery boy. You can just leave the package on the table, I'll go fetch your payment in a moment.<</talk>>\
She mistakes you for a delivery man, her beautiful smile and mature features make your heart beat faster. You can feel the blood starting to rush to your growing erection.
<<talk "umi">>Oh my, you're not the delivery boy. My apologies.<</talk>>\
Her eyes go wide as she notices the lack of package in your hands, realizing you aren't the person she's waiting for.
<<talk "umi">>Is there anything I can help you with?<</talk>>\
She asks, staring at you curiously.
<<talk "player">>I noticed a lot of your stock happens to be, //out of date//, there's nothing from the latest editions. Why is that?<</talk>>\
Your question momentarily catches her off guard, she takes a deep breath, composing herself then gestures for you to take a seat.
<<talk "umi">>Come, sit, I'm sure you don't want to stand the entire time. I'm Umi.<</talk>>\
Introducing herself, she offers a seat. You take her up on the offer and seat yourself at the opposite end of the table from her. A moment later the older woman's expression turns to one of sorrow as she looks down at the cup in her hands.
<span class="pic">
\[img[images/scenes/UmiMeet.png]]\
</span>
<<talk "umi">>It's true, this business once flourished under my //husband// you know. But now, the ownership and responsibilities fall onto my shoulders.<</talk>>\
She stops, taking another sip from her cup before continuing.
<<talk "umi">>And ever since, this place has practically put me into financial ruin. I can barely afford to feed myself, let alone my daughter.<</talk>>\
She hangs her head in shame, the embarrassment too much for her.
<<talk "player">>How old is your daughter?<</talk>>\
You ask about her daughter, the woman looks up at you.
<<talk "umi">>You probably already met her, she works the front of the store. Handling all of the customers while I try to take care of the finances and paperwork.<</talk>>\
The woman pauses, breathing in deeply before exhaling, she continues.
<<talk "umi">>She just turned <<print Math.floor($venus.ageReal)>>, and yet she's stuck here. Helping her failure of a mother.<</talk>>\
Umi meekly smiles.
<<talk "player">>Sorry, I didn't mean to bring up any bad memories.<</talk>>\
You apologize but Umi shakes her head and giggles.
<<talk "umi">>That's quite all right, it's nice to have someone to talk to every once in a while.<</talk>>\
The two of you sit in silence for a while longer before you notice the time, excusing yourself, you leave the room.
<<talk "umi">>It's no problem at all but, please do take a look at our current stock when you have a chance. I'm sure there's something that'll catch your eye!<</talk>>\
She yells out as you close the door. On your way out, you take one last look at the cashier then the stock before exiting the store.
[[End.|$location]]
Submitted by Irish Major Tom<<addtime { minute : 23 }>>Seeing nothing of immediate interest, you exit the shop.
[[End.|$location]]
<<addtime { minute : 1 }>>Standing in the backroom, you look to Umi who is peacefully kneeling on a cushion at the table, enjoying a cup of tea.
<<talk "thought">>I should talk to her about birth control. . .<</talk>>\
<<if $umi.contraception is false>>\
[[Ask her to start taking birth control.|Submitted Umi Birth Control Scene 1a]]
<<else>>\
[[Ask her to stop taking birth control.|Submitted Umi Birth Control Scene 1b]]
<</if>>[[Nevermind.|$location]]Umi softly hums to herself, looking peaceful, her hands resting on her belly. You can't help but smile at the sight of her.
As you approach her, Umi opens her eyes and greets you warmly.
<<talk "umi">>Hello, <<print $umi.callsPlayer>>, my darling.<</talk>>\
<<talk "player">>Hey, Umi.<</talk>>\
You return the greeting before taking a seat beside her. You can feel your heart beating faster as you gather the courage to broach the sensitive topic.
<<talk "player">>Umi,<</talk>>\
With a sigh, you begin, your voice soft.
<<talk "player">>I've been thinking a lot about our future together, and I think it might be best if we start using birth control.<</talk>>\
Umi looks at you, her expression unreadable.
<<talk "umi">>Why do you want me to use birth control?<</talk>>\
She asks, a hint of sorrow creeping into her voice.
<<talk "player">>I just think that. . . Well, we're not really in a position to have a child right now.<</talk>>\
You carefully choose your words.
<<talk "player">>I mean, we both have a lot going on, and we're not even married yet. It just doesn't seem like the right time.<</talk>>\
Umi nods slowly, her eyes downcast.
<<talk "umi">>I see.<</talk>>\
You reach out to take her hand, feeling guilty for bringing up such a delicate topic.
<<talk "player">>I'm sorry, Umi.<</talk>>\
Squeezing her hand gently, you continue.
<<talk "player">>I don't mean to upset you. It's just that. . . I want us to be able to get through life without worrying about the complications of starting a family right now.<</talk>>\
The mature woman looks up at you, her eyes shining with unshed tears.
<<talk "umi">>I, understand. . .<</talk>>\
She murmurs.
<<if $umi.affection gte 800 and $umi.trust gte 700>>\
<<talk "umi">>I just. . . I want to have a child with you someday. I want to be your wife and start a family together.<</talk>>\
Her words bring a smile to your lips, feeling a surge of love for her.
<<talk "player">>I want that too, Umi.<</talk>>\
You say, cupping her cheek.
<<talk "player">>But we have to be patient. We have to make sure we're ready for it.<</talk>>\
<</if>>Umi nods, her expression resigned.
<<talk "umi">>. . . I know. I'll start taking birth control.<</talk>>\
You pull her into your arms, holding her close.
<<talk "player">>Thank you, Umi.<</talk>>\
Tightly holding her, you whisper.
<<talk "player">>I love you.<</talk>>\
<<talk "umi">>I love you too.<</talk>>\
She murmurs, burying her face in your chest.
After a few minutes, you gently extricate yourself from Umi's embrace, sharing a quick kiss before standing up.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 120 }>>\
<<set $umi.affection -= 5>><<set $umi.trust -= 5>>\
<<set $umi.contraception to true>>\You take a deep breath, knowing that this is a sensitive topic, but you need to talk to Umi about it.
Clearing your throat, you begin speaking.
<<talk "player">>Umi, can I talk to you about something important?<</talk>>\
Umi looks up at you, her brow furrowed in concern.
<<talk "umi">>Of course, <<print $umi.callsPlayer>>. What is it?<</talk>>\
You take a seat beside her and take her hand in yours.
<<talk "player">>I've been thinking a lot about our future together, and I was wondering if, you would be willing to stop taking birth control.<</talk>>\
The mature woman looks at you, her eyes wide with surprise.
<<talk "umi">>Why do you want me to stop taking birth control?<</talk>>\
She asks.
<<talk "player">>I wouldn't mind.<</talk>>\
You reply, a small smile playing at the corners of your lips.
<<talk "player">>If we had child together.<</talk>>\
Umi's eyes fill with tears and she throws her arms around you, hugging you tightly.
<<talk "umi">>Oh, <<print $umi.callsPlayer>>!<</talk>>\
She says, her voice choked with emotion.
<<talk "umi">>I want that too. I want to have a family with you.<</talk>>\
You hold her close, feeling a sense of relief and happiness wash over you.
<<talk "player">>Thank you, Umi.<</talk>>\
The two of you sit together in silence for a few moments, enjoying the warmth of each other's embrace.
Finally, Umi pulls away and looks at you with a smile.
<<talk "umi">>Let's do it.<</talk>>\
She begins removing her Kimono and gently pushes you back onto the ground after the fabric falls to the floor.
Try for a child. (Not Yet Implemented)
[[Not right now.|Submitted Umi Birth Control Scene 1c]]
<<set $umi.contraception to false>>\
<<addtime { minute : 30 }>>\
<<set $umi.affection += 5>><<set $umi.affection += 5>>\<<talk "player">>Woah, hey! Hold on Umi, not right now.<</talk>>\
You push Umi off of you without hurting her.
<<talk "player">>I'm sorry, but I'm just not in the mood right now.<</talk>>\
<<talk "umi">>Oh! I am so sorry, <<print $umi.callsPlayer>>, please forgive my forwardness. . .<</talk>>\
She quickly apologizes, putting her kimono back on. You shake your head while chuckling.
<<talk "player">>It's fine, we can maybe try later. Okay?<</talk>>\
The mature woman pouts but nods in response.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 30 }>>\Upon entering the Emporium, you're immediately met with a glare from Venus, an impossible to read expression on her face.
<<talk "player">>Hey Venus, everything alright?<</talk>>\
She looks at you and lets out a cute //hmph.// A few minutes pass, with nothing except an awkward silence between the two of you
You open your mouth to speak but the young woman cuts you off.
<<talk "venus">>You fucking dork!<</talk>>\
Her outburst catches you by surprise.
<<talk "venus">>You got me pregnant! Ugh!<</talk>>\
Venus groans loudly after letting out her anger.
<<talk "player">>Wait what, you're pregnant?? With my child??<</talk>>\
Your eyes widen in shock and you feel a jolt of adrenaline rush through your body.
<<talk "venus">>Well obviously it's yours! Not like I'm going out and banging every dumbass out in the street.<</talk>>\
<<talk "player">>Right, right. Sorry. . .<</talk>>\
Despite your best attempts at keeping calm, you can't help but smile at the thought of having a child with Venus.
<<talk "venus">>What are you smiling at?!<</talk>>\
Venus scoffs, pouting at you with her arms folded across her chest.
You chuckle softly.
<<talk "player">>Nothing. . . Just happy.<</talk>>\
The young woman sighs and slouches.
<<talk "venus">>Fuck. . . This isn't something that's suppose to happen to me, this shit happens to my mom or someone else. . . Not me, ugh.<</talk>>\
Seeing her dejected expression saddens your heart and you quickly step behind the counter, pulling Venus into a hug.
<<talk "player">>Everything will be fine, Venus. We'll take care of the child, together. And I'm sure you'll make an amazing mother.<</talk>>\
<<talk "venus">>No I won't. . .<</talk>>\
She whispers weakly against your shoulder.
<<talk "player">>Yes you will.<</talk>>\
You press another kiss on top of her head affectionately.
After embracing Venus for some time, she eventually pushes away from you.
<<talk "venus">>Fine. . . I just need some time to think about all this.<</talk>>\
She places her hands over her stomach protectively. You give her a reassuring squeeze around her shoulders.
<<talk "player">>Okay, but if you need anything, don't hesitate to let me know.<</talk>>\
<<talk "venus">>Yeah, yeah. See you around. . . Dork.<</talk>>\
Once you've said good bye, you hug Venus one last time before stepping away from the counter.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 15 }>>
<<set $venus.affection += 25>><<set $venus.trust += 25>><<set $venus.fear -= 25>><<run $venus.addFlag("announced")>>Looking around the Youkai Emporium, you find yourself drawn to the cosplay section.
<<talk "thought">>I wonder if there's anything here that would look good on Anna. . .<</talk>>\
[[Look for something for Anna.|Submitted Youkai Emporium Anna Cosplay Buy Scene 1a]]
[[Browse for something else.|Submitted Youkai Emporium Anna Cosplay Buy Scene 1b]]
Submitted by Irish Major Tom
<<addtime { minute : 1 }>>You browse through the various outfits, looking at each one and trying to imagine Anna wearing them until a set catches your eye.
<<talk "thought">>This one seems like a good fit for her. . . Appears to<</talk>>\
Pulling the outfit from the rack, you get a better look at it. The outfit consists of a brown and red dress with a skirt that reaches to just above the mid-thigh and a beige undershirt. Included is a fake looking breastplate, pair of lace up thigh-high boots and a small pair of leather gloves.
<<talk "thought">>Yeah, she would certainly look cute in this.<</talk>>\
Taking a closer look, you also notice a pair of fake, brown fluffy ears and a tail to go with it.
<<talk "thought">>Cute ears, look like a //Tanuki's?// I think, and this tail. . .<</talk>>\
You do a double take as you're examining the tail.
<<talk "thought">>Is that a. . . Butt plug?? Huh, who the hell designed this.<</talk>>\
Shrugging, you find the price tag.
<<talk "thought">>A thousand dollars?!<</talk>>\
<<if $Money gte 1000>>[[Buy the costume for Anna.|Submitted Youkai Emporium Anna Cosplay Buy Scene 1c]]
<<else>><<talk "thought">>That's too expensive, it's a shame I can't afford it. . .<</talk>>\
<</if>>[[Put the costume back.|Submitted Youkai Emporium Anna Cosplay Buy Scene 1d]]
Submitted by Irish Major Tom
<<addtime { minute : 5 }>><<talk "thought">>Ah screw it, seeing Anna in it is worth every penny. . .<</talk>>\
With the decision to buy it made, you make your way over to the counter, gently placing the outfit down.
Venus doesn't immediately react, you clear your throat. She sighs, looking up from her book.
<<talk "venus">>What is it?<</talk>>\
She asks, a look of boredom in her eyes.
<<talk "player">>I'd like to buy this outfit.<</talk>>\
The clerk stares at you then slowly looks down at the costume. Sighing, she reaches under the counter and pulls out a ledger.
Reading through the pages, it takes a moment to find the item you're trying to buy.
<<talk "venus">>Right, that'll be a thousand dollars.<</talk>>\
Nodding, you pay for the clothes.
Once paid you've paid, Venus packs the clothing into a bag then hands it to you.
<<talk "player">>Thanks.<</talk>>\
You thank her before leaving.
<<talk "thought">>Alright, I'll have to find time to give Anna the new outfit. . . And have her try it on.<</talk>>\
[[End.|$location]]
<<set $venus.affection += 1>><<set $venus.trust += 1>><<addtime { minute : 15 }>><<set $Money -= 1000>>
Submitted by Irish Major Tom
<<run $player.inventory.add('tanuki_cosplay')>>\<<talk "thought">>Maybe another time. . .<</talk>>\
You place the outfit back on the rack, deciding not to get it. Once it's back where you picked it up, you return to browsing the rest of the shop.
[[End.|$location]]
<<addtime { minute : 10 }>>
Submitted by Irish Major Tom<<talk "thought">>Nah, I don't really feel like browsing through all these outfits, maybe some other time.<</talk>>\
You turn away from the cosplay section, not interested in looking through the countless outfits lining the racks.
[[End.|$location]]
<<addtime { minute : 5 }>>
Submitted by Irish Major TomFish: Had a talk with Irish and compiled these notes for you.
-Appears anytime the Youkai Emporium is open.
-No relationship requirement for scene needed.
-More outfits are planned, with multiple scenes per outfit. (Gift it to, then have a scene where they try it on and then maybe two or three scenes after that, or more depending on how it is received.)(If we are in fact using a flag I have included one I think might work.)
-<<run $player.addFlag("annaTanukiOutfit")>>
-Currently planned for Anna (This is her First Scene), Eve (Currently in the Works), and Mitsuko.You browse through the shops stock and after a while, you find your attention drawn to the far side of the shop.
On the far side of the shop are the racks of cosplay outfits lining the wall, many of them untouched.
Among them, you notice several garments resembling clothing from different movies and shows.
[[Browse through the clothes.|Submitted Youkai Emporium Cosplay Scene 1a]]
[[Look at something else.|$location]]
<<addtime { minute : 5 }>><<if $mitsuko.hasFlag("owned")>><<if $mitsuko.affection gte 800 and $mitsuko.trust gte 700>>You approach the rack of cosplay items with Mitsuko and begin browsing. Among the clothing, several pieces stand out to you.
<<talk "thought">>I should get Mitsuko to try some of these on. Now let's see.<</talk>>\
With the idea to dress up Mitsuko, you pull out several outfits and turn to Mitsuko. She looks at you then at the clothing.
<<talk "mitsuko">>You're going to ask me try some of those on, aren't you?<</talk>>\
She sighs as you nod in response, you can see a slight smile on her lips as her cheeks blush a little.
<<talk "mitsuko">>I suppose I could, //just for you though.//<</talk>>\
With Mitsuko agreeing, you grin.
<<talk "thought">>Time to pick which one to have her wear.<</talk>>\
[[Have her wear Demon Hunter Suki outfit.|Submitted Youkai Emporium Cosplay Scene 1c]]
<<elseif $mitsuko.affection gte 600 and $mitsuko.trust gte 500>>You find your attention drawn to the cosplay section and walk over to check out the rack of clothing with Mitsuko in tow. You browse through the several outfits, among them, a few stand out to you.
<<talk "thought">>Some of these would look great on Mitsuko, I should see about getting her to wear them.<</talk>>\
You pick out several items, grinning to yourself as you plan on having Mitsuko wear them. You turn to face her, clothing in hand, she looks at you then to the outfits.
<<talk "mitsuko">>I'm guessing you're going to have me dress up in those.<</talk>>\
You nod in response as she sighs, you see a slight blush on her cheeks.
<<talk "mitsuko">>Well, I have no reason to say no. //But I hope they fit.//<</talk>>\
Mitsuko holds her hand out.
[[Have her wear Demon Hunter Suki outfit.|Submitted Youkai Emporium Cosplay Scene 1f]]
<<elseif $mitsuko.affection gte 400 and $mitsuko.trust gte 300>>You glance at the cosplay section, the rack of clothing calling out to you. You walk over to it with Mitsuko following behind you.
<<talk "thought">>Some of these outfits would look good on Mitsuko.<</talk>>\
Grinning to yourself, you choose several items of clothing and turn to face Mitsuko. She looks at you then to the outfits.
<<talk "mitsuko">>Let me guess, you want me to try those on?<</talk>>\
She sighs as you nod.
<<talk "mitsuko">>I'm not one for this kind of thing, but I guess it wouldn't hurt to try it.<</talk>>\
Reluctantly, she holds her hand out.
[[Have her wear Demon Hunter Suki outfit.|Submitted Youkai Emporium Cosplay Scene 1i]]
<<else>>You look at the rack of cosplay outfits.
<<talk "thought">>Those outfits look interesting, I wonder if I could get Mitsuko to wear them.<</talk>>\
Following your gaze, Mitsuko snorts. You look at her, she stares back, giving you a cold stare.
<<talk "thought">>Well, maybe next time I guess.<</talk>>\
Giving up that thought for now, you return to browsing through the shops other sections.
<</if>><<else>>You walk over to the display rack of outfits and begin to browse. Your eyes drift over each item, recognizing many of the characters from popular anime, but others are less familiar to you. Occasionally, you pause to look closer at one costume or another before sliding it along the rack to reveal the piece of clothing behind it.
<</if>>[[End.|$location]]
<<addtime { minute : 6 }>>You pass the Demon Hunter outfit to her, Mitsuko looks around for a place to change.
<<talk "venus">>It's to the right of the register, closer to the corner. Two rooms, one for women and another for men. And no, you can't share them.<</talk>>\
As if reading your mind, Venus calls out in a bored tone, directing you and Mitsuko to the corner of the shop where the changing rooms are located.
Following Venus's instructions, you and Mitsuko find the designated changing space.
<<talk "mitsuko">>I'll be out in a moment.<</talk>>\
Mitsuko nods then disappears into the women's room, closing the door behind her. She spends the next little while changing into the outfit you picked out, the occasional grunt can be heard from inside.
[[Take a peek.|Submitted Youkai Emporium Cosplay Scene 1l]]
[[Join her.|Submitted Youkai Emporium Cosplay Scene 1m]]
[[Wait for her to finish.|Submitted Youkai Emporium Cosplay Scene 1n]]
<<addtime { minute : 2 }>>Your imagination runs wild, the thought of the tight leotard pressing up against her skin and showing off her curves sends shivers up your spine, you can feel your erection straining against your pants.
<<talk "thought">>I can't take it, I need to take a quick peek.<</talk>>\
The anticipation is too much so you slowly turn the knob open the door, careful to not make a sound. Peering through the crack, you see Mitsuko with her back to you, struggling to pull the rest of the outfit around her $mitsuko.chestFlair breasts.
Mitsuko wiggles around, occupied with trying to fit into the leotard, she doesn't see you peeking in as she turns to face the door. You can see her bare breasts.
With a little bit of squirming, she manages to finally get the rest of it on, the fabric stretching to almost impossible proportions to fit her $mitsuko.chestFlair cleavage.
<span class="pic">\
[img[images/scenes/changingroom.png]]
</span>\
You close the door and back away, a moment later, Mitsuko exits the room. Having put the rest of the outfit on.
<<talk "mitsuko">>!<<print $mitsuko.callsPlayer>>, How do I look?<</talk>>\
Mitsuko shyly poses, an embarrassing look in her eyes as she blushes. Looking her over, the thin white, high leg leotard shows off the curves of her body while her breasts strain against the fabric.
Running up her legs are a pair of white thigh highs, clinging tightly to her skin, over top are thigh high boots.
On Mitsuko's arms are a pair of fake gauntlets that end just before the pit of her elbows, attached is a sleeve that runs up to her triceps, cutting off a few inches before her shoulder.
You notice the outline of her inverted nipples, and grin.
<<talk "player">>You look amazing.<</talk>>\
She smiles at your compliment, you motion for her to turn around, she nods and follows your instructions, giving you a nice view of her plump butt. A moment later Mitsuko turns back around.
<<talk "player">>Make a seductive pose.<</talk>>\
You laugh as she looks taken aback at your command. A moment later, she sighs and hesitantly lifts her arms up, placing her hands against the back of her head, putting on the best seductive look she can while arching her back.
<<talk "player">>Now get on your knees and beg.<</talk>>\
You expect her to protest but you're surprised to see her bite her lip and move to kneel.
<<talk "player">>Ok, ok, you can change back. I might consider buying that.<</talk>>\
Mitsuko nods, disappearing back into the changing room, reappearing several moments later with her original outfit on. She hands the cosplay clothes back to you.
<<if $Money gte 250>>[[Buy the outfit.|Submitted Youkai Emporium Cosplay Scene 1o]]
<<else>><<talk "thought">>Too bad I can't afford it right now.<</talk>>\
<</if>>[[Put back the outfit.|Submitted Youkai Emporium Cosplay Scene 1p]]
<<addtime { minute : 7 }>>With the outfit in hand, you head over to the register with Mitsuko, where Venus is still reading her book. You step to the counter and place the clothes down.
<<talk "player">>I'd like to buy this.<</talk>>\
Venus looks up, staring at you for a moment before sighing. She rings the item through.
<<talk "venus">>That'll be two hundred and fifty.<</talk>>\
You nod and pay for the outfit, Venus packs it into a bag then hands it and a receipt to you.
<<talk "venus">>Thank you for shopping at the emporium, feel free to buy something else.<</talk>>\
Venus thanks you for your patronage in a monotonous tone, you nod then turn around and walk to the door. You exit the shop with Mitsuko.
[[End.|$location]]<<set $Money -= 250>><<run $player.inventory.add('demon_hunter_suki_cosplay')>>
<<addtime { minute : 2 }>>You walk back to the cosplay section and place the outfit back on the rack, surprising Mitsuko.
<<talk "player">>As much as I'd love to buy it, we don't really need it at the moment.<</talk>>\
You explain to her, she nods. You and Mitsuko return to browsing the shop, stopping to occasionally check out a random item.
[[End.|$location]]
<<addtime { minute : 1 }>>A lewd idea comes to mind, you look around, making sure no one see's you as you enter the room.
<<talk "mitsuko">>Oh, <<print $mitsuko.callsPlayer>>, what are...<</talk>>\
Mitsuko turns around as you enter, startled, she raises her voice but you kiss her and force your tongue into her mouth to keep her quiet. A moment later, your lips part. She gives you a look of disappointment and pouts.
<<talk "player">>Shh, I figured you could use a hand.<</talk>>\
Mitsuko giggles, nodding. You see that she still hasn't gotten the full outfit on as her bare, $mitsuko.chestFlair breasts hang there.
She blushes and looks away.
<<talk "player">>Lean back against the wall and spread your legs.<</talk>>\
Your erection bulging painfully against your pants, you whisper instructions into her ear. She does as you say and leans back, spreading her legs into a bow-legged position.
<<talk "mitsuko">>Nnh, <<print $mitsuko.callsPlayer>>...<</talk>>\
Mitsuko lets out a soft moan as you grab her breasts, you gently massage and squeeze her fleshy orbs, the plump fat spreading between your fingers.
<<talk "mitsuko">>N-No... Haah, too much...<</talk>>\
She tries to hold in her voice, but your expert touch is too much as a lustful moan escapes from her lips. You spend the next few minutes fondling Mitsuko's $mitsuko.chestFlair breasts. Unable to contain the building lust, her composure slips, letting loose soft moans as you grope her.
<<talk "thought">>That should be enough.<</talk>>\
Grinning to yourself, you mentally laugh. Too occupied with holding her voice in, Mitsuko fails to notice you unzipping your pants and pulling out your throbbing member.
You pull aside the thin strip of fabric of the leotard covering her and place your rod against her slit. You can feel the juices from her sopping wet box soaking your shaft as you slide it back and forth.
<<talk "thought">>Oh yeah, she's definitely ready.<</talk>>\
Grinning, you pull back, line your shaft up with her hole and thrust forward. Her eyes go wide as you slam yourself into her, hilting your rod in one go. You can feel the head of your cock pressing against her cervix, the tissue pulsing with need as the walls of her canal massage and constrict around your meaty member.
You pull back until just the tip remains, then thrust up into her slit. Mitsuko's hand flies up to her mouth in an attempt to conceal the lustful moans escaping from between her lips.
<<talk "mitsuko">>Haah, m-master, please... Nngh, it's too much.<</talk>>\
In between moaning, she pleads with you but her voice is unconvincing so you continue thrusting in and out. Suddenly the fleshy walls of her canal tighten around you and you hear Mitsuko quietly scream into her hand as an earth-shattering orgasm hits her.
Your own climax soon draws near, your balls churning and before long the feeling hits. Stream after stream of cum floods Mitsuko's gash, her eyes roll back as one final orgasm washes over her body.
For a while, you and Mitsuko sit there, your softening shaft still lodged in her slit. Your cum slowly pooling out around it, small drops dripping down onto the ground. Mitsuko's legs tremble as the two of you catch your breaths.
A few minutes later, your breathing steadies. You look down to see a small pool of semen staining the carpet.
<<talk "thought">>Oh no, Venus is going to kill me.<</talk>>\
You sigh, pulling out of Mitsuko and tearing yourself away from her. You put your shaft away, zipping up your pants. Mitsuko shakily removes the cosplay outfit, careful to not stain it.
A moment later, she folds the rest of it together and hands it to you. She then dresses herself in her maid outfit.
You quietly exit the changing room first, looking around to make sure no one's around. You signal Mitsuko to follow, you return to the rack of cosplay outfits.
<<if $Money gte 250>>[[Buy the outfit.|Submitted Youkai Emporium Cosplay Scene 1q]]
<<else>><<talk "thought">>Too bad I can't afford it right now.<</talk>>\
<</if>>[[Put back the outfit.|Submitted Youkai Emporium Cosplay Scene 1r]]
<<addtime { minute : 14 }>><<run $mitsuko.cumFilledAttempt("vaginal")>><<run $misaki.sexAttempt($player)>>With the outfit in hand, you head over to the register with Mitsuko, where Venus is still reading her book. You step to the counter and place the clothes down.
<<talk "player">>I'd like to buy this.<</talk>>\
Venus looks up, staring at you for a moment before sighing. She rings the item through.
<<talk "venus">>That'll be two hundred and fifty.<</talk>>\
You nod and pay for the outfit, Venus packs it into a bag then hands it and a receipt to you.
<<talk "venus">>Thank you for shopping at the emporium, feel free to buy something else.<</talk>>\
Venus thanks you for your patronage in a monotonous tone, you nod then turn around and walk to the door. You exit the shop with Mitsuko.
[[End.|$location]]<<set $Money -= 250>><<run $player.inventory.add('demon_hunter_suki_cosplay')>>
Submitted by Irish Major Tom
<<addtime { minute : 2 }>>You walk back to the cosplay section and place the outfit back on the rack, surprising Mitsuko.
<<talk "player">>As much as I'd love to buy it, we don't really need it at the moment.<</talk>>\
You explain to her, she nods. You and Mitsuko return to browsing the shop, stopping to occasionally check out a random item.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 1 }>>You patiently wait outside the changing room, the image of the tight leotard clinging to her skin, showing off her curves, sends your heart racing as your growing erection bulges against the fabric of your pants.
From inside, you can hear Mitsuko grunt and groan, struggling to fit the outfit on. A moment later she exits the room.
<<talk "mitsuko">>So, how do I look?<</talk>>\
Mitsuko poses, an embarrassing look in her eyes as she blushes. Looking her over, the thin white, high leg leotard shows off the curves of her body while her breasts strain against the fabric.
Running up her legs are a pair of white thigh highs, clinging tightly to her skin, over top are thigh high boots.
On Mitsuko's arms are a pair of fake gauntlets that end just before the pit of her elbows, attached is a sleeve that runs up to her triceps, cutting off a few inches before her shoulder.
You notice the outline of her inverted nipples, and grin.
<<talk "player">>It looks amazing on you.<</talk>>\
She smiles at your compliment. You motion for her to turn around, nodding, she does as you say, giving you a nice view of her plump butt. A moment later Mitsuko turns back around.
<<talk "player">>Make a seductive pose.<</talk>>\
You laugh as she looks taken aback at your command. A moment later, she sighs and hesitantly lifts her arms up, placing her hands against the back of her head, putting on the best seductive look she can while arching her back.
<<talk "player">>Now get on your knees and beg.<</talk>>\
You expect her to protest but you're surprised to see her bite her lip and move to kneel.
<<talk "player">>Ok, ok, you can change back. I might consider buying that.<</talk>>\
Mitsuko nods, disappearing back into the changing room, reappearing several moments later with her original outfit on. She hands the cosplay clothes back to you.
<<if $Money gte 250>>[[Buy the outfit.|Submitted Youkai Emporium Cosplay Scene 1t]]
<<else>><<talk "thought">>Too bad I can't afford it right now.<</talk>>\
<</if>>[[Put back the outfit.|Submitted Youkai Emporium Cosplay Scene 1u]]
<<addtime { minute : 5 }>>With the outfit in hand, you head over to the register with Mitsuko, where Venus is still reading her book. You step to the counter and place the clothes down.
<<talk "player">>I'd like to buy this.<</talk>>\
Venus looks up, staring at you for a moment before sighing. She rings the item through.
<<talk "venus">>That'll be two hundred and fifty.<</talk>>\
You nod and pay for the outfit, Venus packs it into a bag then hands it and a receipt to you.
<<talk "venus">>Thank you for shopping at the emporium, feel free to buy something else.<</talk>>\
Venus thanks you for your patronage in a monotonous tone, you nod then turn around and walk to the door. You exit the shop with Mitsuko.
[[End.|$location]]<<set $Money -= 250>><<run $player.inventory.add('demon_hunter_suki_cosplay')>>
Submitted by Irish Major Tom
<<addtime { minute : 3 }>>You walk back to the cosplay section and place the outfit back on the rack, surprising Mitsuko.
<<talk "player">>As much as I'd love to buy it, we don't really need it at the moment.<</talk>>\
You explain to her, she nods. You and Mitsuko return to browsing the shop, stopping to occasionally check out a random item.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 1 }>>You pass the Demon Hunter outfit to Mitsuko, she looks around for a place to change.
<<talk "venus">>It's to the right of the register, closer to the corner. Two rooms, one for women and another for men. And no, you can't share them.<</talk>>\
As if reading your mind, Venus calls out in a bored tone, directing you and Mitsuko to the corner of the shop where the changing rooms are located.
Following Venus's instructions, you and Mitsuko find the designated changing space.
<<talk "mitsuko">>I'll be out in a moment.<</talk>>\
Mitsuko nods then disappears into the room, closing the door behind her. She spends the next little while changing into the outfit you picked out, the occasional grunt can be heard from inside.
[[Take a peek.|Submitted Youkai Emporium Cosplay Scene 1v]]
[[Join her.|Submitted Youkai Emporium Cosplay Scene 1w]]
[[Wait for her to finish.|Submitted Youkai Emporium Cosplay Scene 1x]]
<<addtime { minute : 2 }>>The image of the tight leotard pressing up against her skin, and the way it'll show off her curves is too much for you to handle. Your growing erection strains painfully against your pants.
<<talk "thought">>I need to take a look, just a quick peek.<</talk>>\
You give in to the temptation and grab the knob, you gently open the door, careful to not make a sound. You peer through the crack and see Mitsuko with her back to you, struggling to pull the rest of the outfit around her $mitsuko.chestFlair breasts.
She wiggles around, too occupied with trying to fit into the leotard to notice you as she turns around, facing the door. You can see her bare breasts.
After a little bit of squirming, she finally manages to pull the rest of it over her breasts, the fabric stretching to almost impossible proportions to fit her $mitsuko.chestFlair cleavage.
<span class="pic">\
[img[images/scenes/changingroom.png]]
</span>\
You close the door and back away, a moment later, Mitsuko exits the room. Having put the rest of the outfit on.
<<talk "mitsuko">>So, how do I look?<</talk>>\
Mitsuko poses, then looks away in embarrassment. Looking her over, the thin white, high leg leotard shows off the curves of her body while her breasts strain against the fabric.
Running up her legs are a pair of white thigh highs, clinging tightly to her skin, over top are thigh high boots.
On Mitsuko's arms are a pair of fake gauntlets that end just before the pit of her elbows, attached is a sleeve that runs up to her triceps, cutting off a few inches before her shoulder.
You notice the outline of her inverted nipples, and grin.
<<talk "player">>You look amazing in that.<</talk>>\
She smiles at your compliment. You motion for her to turn around, she hesitantly follows, giving you a nice view of her plump butt. A moment later Mitsuko turns back around.
<<talk "player">>Now make a seductive pose.<</talk>>\
You laugh at her surprised reaction at your command. A moment later, she sighs and hesitantly lifts her arms up, placing her hands against the back of her head, putting on the best seductive look she can while arching her back.
<<talk "player">>Good, get on your knees and beg now.<</talk>>\
You expect her to protest but you're surprised to see her sigh and hesitantly move to kneel.
<<talk "player">> Ok, ok, you can change back. I might consider buying that<</talk>>\
Mitsuko nods, disappearing back into the changing room, reappearing several moments later with her original outfit on. She hands the cosplay clothes back to you.
<<if $Money gte 250>>[[Buy the outfit.|Submitted Youkai Emporium Cosplay Scene 1y]]
<<else>><<talk "thought">>Too bad I can't afford it right now.<</talk>>\
<</if>>[[Put back the outfit.|Submitted Youkai Emporium Cosplay Scene 1z]]
<<addtime { minute : 13 }>>With the outfit in hand, you head over to the register with Mitsuko, where Venus is still reading her book. You step to the counter and place the clothes down.
<<talk "player">>I'd like to buy this.<</talk>>\
Venus looks up, staring at you for a moment before sighing. She rings the item through.
<<talk "venus">>That'll be two hundred and fifty.<</talk>>\
You nod and pay for the outfit, Venus packs it into a bag then hands it and a receipt to you.
<<talk "venus">>Thank you for shopping at the emporium, feel free to buy something else.<</talk>>\
Venus thanks you for your patronage in a monotonous tone, you nod then turn around and walk to the door. You exit the shop with Mitsuko.
[[End.|$location]]<<set $Money -= 250>><<run $player.inventory.add('demon_hunter_suki_cosplay')>>
Submitted by Irish Major Tom
<<addtime { minute : 2 }>>You walk back to the cosplay section and place the outfit back on the rack, surprising Mitsuko.
<<talk "player">>As much as I'd love to buy it, we don't really need it at the moment.<</talk>>\
You explain to her, she nods. You and Mitsuko return to browsing the shop, stopping to occasionally check out a random item.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 2 }>>A naughty idea comes to mind, you quickly look around, making sure no one see's you enter the room.
<<talk "mitsuko">>!<<print $mitsuko.callsPlayer>>, what are...<</talk>>\
As you enter, Mitsuko turns around. She gasps, startled at your sudden entry. Her voice raises but you pin her against the wall and kiss Mitsuko, pressing your lips against hers. A moment later, you part, she gives you a look of confusion.
<<talk "player">>Keep it down, you wouldn't want anyone finding out?<</talk>>\
Mitsuko nods, you see that she still hasn't gotten the full outfit on as you feel her bare, $mitsuko.chestFlair breasts pressing against your chest.
<<talk "player">>Lean back against the wall and spread your legs.<</talk>>\
Your erection bulging painfully against your pants, you whisper instructions into her ear. She looks behind her at the wall, then back to you, Mitsuko sighs but does as you say and leans back, spreading her legs into a bow-legged position.
<<talk "mitsuko">>W-What are you... Nnh.<</talk>>\
Mitsuko lets out a soft moan as you grab her breasts, you gently massage and squeeze her fleshy orbs, the plump fat spreading between your fingers.
<<talk "mitsuko">>N-No... Haah, s-stop...<</talk>>\
She tries to hold in her voice while putting up a weak resistance but your expert touch is too much as a lustful moan escapes from her lips. You fondle Mitsuko's $mitsuko.chestFlair breasts for a bit longer. Unable to contain the building lust, her composure slips, letting her lustful voice go.
<<talk "thought">>She should be ready by now.<</talk>>\
Grinning to yourself, you mentally laugh. Too occupied with trying to hold her voice in, Mitsuko fails to notice you unzipping your pants and pulling out your throbbing member.
You pull aside the thin strip of fabric of the leotard covering her and place your rod against her slit. You can feel the juices from her sopping wet box soaking your shaft as you slide it back and forth.
<<talk "thought">>Yup, she's soaking wet.<</talk>>\
Grinning, you pull back, line your shaft up with her hole and thrust forward. Her eyes go wide as you slam yourself into her, hilting your rod in one go. You can feel the head of your cock pressing against her cervix, the tissue pulsing with need as the walls of her canal massage and constrict around your meaty member.
You pull back until just the tip remains, then thrust up into her slit. Mitsuko's hand flies up to her mouth in an attempt to conceal the lustful moans escaping from between her lips.
<<talk "mitsuko">>Haah, n-no, they'll hear us...<</talk>>\
In between moaning, she pleads with you but her lust filled voice is unconvincing so you continue thrusting in and out. Suddenly the fleshy walls of her canal tighten around you and you hear Mitsuko quietly scream into her hand as an earth-shattering orgasm hits her.
Your own climax soon draws near, your balls churning and before long the feeling hits. Stream after stream of cum floods Mitsuko's gash, her eyes roll back as one final orgasm washes over her body.
For a while, you and Mitsuko sit there, your softening shaft still lodged in her slit. Your cum slowly pooling out around it, small drops dripping down onto the ground. Mitsuko's legs tremble as the two of you catch your breaths.
A few minutes later, your breathing steadies. You look down to see a small pool of semen staining the carpet.
<<talk "thought">>Damn, Venus is going to kill me.<</talk>>\
You sigh, pulling out of Mitsuko and tearing yourself away from her. You put your shaft away, zipping up your pants. Mitsuko shakily removes the cosplay outfit, careful to not stain it.
A moment later, she folds the rest of it together and hands it to you. She then dresses herself in her original outfit.
You quietly exit the changing room first, looking around to make sure no one's around. You signal Mitsuko to follow, you return to the rack of cosplay outfits.
<<if $Money gte 250>>[[Buy the outfit.|Submitted Youkai Emporium Cosplay Scene 1aa]]
<<else>><<talk "thought">>Too bad I can't afford it right now.<</talk>>\
<</if>>[[Put back the outfit.|Submitted Youkai Emporium Cosplay Scene 1ab]]
<<addtime { minute : 16 }>><<run $mitsuko.cumFilledAttempt("vaginal")>><<run $misaki.sexAttempt($player)>>With the outfit in hand, you head over to the register with Mitsuko, where Venus is still reading her book. You step to the counter and place the clothes down.
<<talk "player">>I'd like to buy this.<</talk>>\
Venus looks up, staring at you for a moment before sighing. She rings the item through.
<<talk "venus">>That'll be two hundred and fifty.<</talk>>\
You nod and pay for the outfit, Venus packs it into a bag then hands it and a receipt to you.
<<talk "venus">>Thank you for shopping at the emporium, feel free to buy something else.<</talk>>\
Venus thanks you for your patronage in a monotonous tone, you nod then turn around and walk to the door. You exit the shop with Mitsuko.
[[End.|$location]]<<set $Money -= 250>><<run $player.inventory.add('demon_hunter_suki_cosplay')>>
Submitted by Irish Major Tom
<<addtime { minute : 2 }>>You walk back to the cosplay section and place the outfit back on the rack, surprising Mitsuko.
<<talk "player">>As much as I'd love to buy it, we don't really need it at the moment.<</talk>>\
You explain to her, she nods. You and Mitsuko return to browsing the shop, stopping to occasionally check out a random item.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 2 }>>While she puts the outfit on, you wait outside the room, patiently. The thought of the tight leotard clinging to her skin, showing off her curves, fills your head. Your throbbing erection straining painfully against your pants.
You can hear her grunt and groan, struggling to fit the outfit on. Your patience is rewarded when a moment later, she exits the room.
<<talk "mitsuko">>How do I look?<</talk>>\
Mitsuko poses, an embarrassing look in her eyes as she blushes. Looking her over, the thin white, high leg leotard shows off the curves of her body while her breasts strain against the fabric.
Running up her legs are a pair of white thigh highs, clinging tightly to her skin, over top are thigh high boots.
On Mitsuko's arms are a pair of fake gauntlets that end just before the pit of her elbows, attached is a sleeve that runs up to her triceps, cutting off a few inches before her shoulder.
You notice the outline of her inverted nipples, and grin.
<<talk "player">>You look amazing in it.<</talk>>\
She smiles at your compliment, you motion for her to turn around, she hesitantly follows, giving you a nice view of her plump butt. A moment later Mitsuko turns back around.
<<talk "player">>Pose seductively now.<</talk>>\
You laugh as she looks taken aback at your command. A moment later, she sighs and hesitantly lifts her arms up, placing her hands against the back of her head, putting on the best seductive look she can while arching her back.
<<talk "player">>Now get on your knees and beg.<</talk>>\
You expect her to protest but you're surprised to see her sigh, then after a moment of hesitation, she moves to kneel.
<<talk "player">>Alright, I get it. You can change back. I might consider buying it.<</talk>>\
Mitsuko nods, disappearing back into the changing room, reappearing several moments later with her original outfit on. She hands the cosplay clothes back to you.
<<if $Money gte 250>>[[Buy the outfit.|Submitted Youkai Emporium Cosplay Scene 1ac]]
<<else>><<talk "thought">>Too bad I can't afford it right now.<</talk>>\
<</if>>[[Put back the outfit.|Submitted Youkai Emporium Cosplay Scene 1ad]]
<<addtime { minute : 7 }>>With the outfit in hand, you head over to the register with Mitsuko, where Venus is still reading her book. You step to the counter and place the clothes down.
<<talk "player">>I'd like to buy this.<</talk>>\
Venus looks up, staring at you for a moment before sighing. She rings the item through.
<<talk "venus">>That'll be two hundred and fifty.<</talk>>\
You nod and pay for the outfit, Venus packs it into a bag then hands it and a receipt to you.
<<talk "venus">>Thank you for shopping at the emporium, feel free to buy something else.<</talk>>\
Venus thanks you for your patronage in a monotonous tone, you nod then turn around and walk to the door. You exit the shop with Mitsuko.
[[End.|$location]]<<set $Money -= 250>><<run $player.inventory.add('demon_hunter_suki_cosplay')>>
Submitted by Irish Major Tom
<<addtime { minute : 3 }>>You walk back to the cosplay section and place the outfit back on the rack, surprising Mitsuko.
<<talk "player">>As much as I'd love to buy it, we don't really need it at the moment.<</talk>>\
You explain to her, she nods. You and Mitsuko return to browsing the shop, stopping to occasionally check out a random item.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 2 }>>You pass the Demon Hunter outfit to Mitsuko, she sighs. You look around for a place to change.
<<talk "venus">>To the right, close to the corner. Two rooms, one for women and another for men. No, you can't share.<</talk>>\
As if reading your mind, Venus calls out, directing you to the corner of the shop where the changing rooms are located.
Following Venus's instructions, you find the designated changing rooms with Mitsuko behind you. She looks to the door, then to you.
<<talk "mitsuko">>I will be out in a moment.<</talk>>\
Mitsuko bows, then disappears into the women's room, closing the door behind her. She spends a while changing into the outfit you picked out, you can hear an occasional grunt can be heard from inside.
[[Take a peek.|Submitted Youkai Emporium Cosplay Scene 1ae]]
[[Join her.|Submitted Youkai Emporium Cosplay Scene 1af]]
[[Wait for her to finish.|Submitted Youkai Emporium Cosplay Scene 1ag]]
<<addtime { minute : 3 }>>You can hear Mitsuko groan, your thoughts run wild with the image of the tight leotard clinging to her skin, showing off her curves. It sends a shiver up your spine as you feel your growing erection straining against your pants.
<<talk "thought">>I need to take a peek.<</talk>>\
The temptation is too much, so you slowly turn the knob on door and carefully open it. You peer through the crack, on the other side you can see Mitsuko with her back to you, struggling to pull the rest of the outfit over her $mitsuko.chestFlair breasts.
She wiggles around, too occupied with trying to fit into the leotard to notice you peeking in or the door slightly open as she turns around, you can see her bare breasts, the puffy areolas and inverted nipples practically inviting you to play with them.
With a little bit of squirming, she finally manages to finesse the rest of the leotard over her cleavage. The fabric stretching to almost impossible proportions to fit her $mitsuko.chestFlair breasts.
<span class="pic">\
[img[images/scenes/changingroom.png]]
</span>\
You take one last look before closing the door and backing away, a moment later, Mitsuko exits the room. Having put the rest of the outfit on.
<<talk "mitsuko">>I put it on for you, how do I look?<</talk>>\
Mitsuko poses, an embarrassed look in her eyes, a faint blush colors her cheeks. Looking her over, the thin white, high leg leotard shows off the curves of her body while the breasts strain against the fabric.
Running up her legs are a pair of white thigh highs, clinging tightly to her skin, over top are thigh high boots.
On Mitsuko's arms are a pair of fake gauntlets that end just before the pit of her elbows, attached is a sleeve that runs up to her triceps, cutting off a few inches before her shoulder.
You notice the outline of her inverted nipples, and grin.
<<talk "player">>You look amazing.<</talk>>\
A faint smiles crosses her lips at your compliment, you motion for her to turn around. She sighs and nods, following your instructions, giving you a nice view of her plump butt. A moment later, she turns back around.
<<talk "player">>Now strike a seductive pose.<</talk>>\
You laugh as Mitsuko glares at you, unamused at your command. You gesture at her and she gives in, lifting her arms up, she places her hands against the back of her head and puts on the best seductive look she can while arching her back.
<<talk "player">>Good, now get on your knees and beg.<</talk>>\
Mitsuko stares at you, almost refusing to follow your order. A moment later she sighs and moves to kneel. You chuckle.
<<talk "player">>It's fine, it's fine. Go change back, I might consider buying it.<</talk>>\
Mitsuko nods, letting out a breath of relief. She disappears back into the changing room, reappearing a moment later with her original outfit on. She hands you the cosplay clothes back to you.
<<if $Money gte 250>>[[Buy the outfit.|Submitted Youkai Emporium Cosplay Scene 1ah]]
<<else>><<talk "thought">>Too bad I can't afford it right now.<</talk>>\
<</if>>[[Put back the outfit.|Submitted Youkai Emporium Cosplay Scene 1ai]]
<<addtime { minute : 14 }>>With the outfit in hand, you head over to the register with Mitsuko, where Venus is still reading her book. You step to the counter and place the clothes down.
<<talk "player">>I'd like to buy this.<</talk>>\
Venus looks up, staring at you for a moment before sighing. She rings the item through.
<<talk "venus">>That'll be two hundred and fifty.<</talk>>\
You nod and pay for the outfit, Venus it up in a bag then hands it to you with the receipt.
<<talk "venus">>Thank you for shopping at the emporium, feel free to buy something else.<</talk>>\
Venus thanks you in a monotonous tone, you nod then turn around and walk to the door, then exit the shop with Mitsuko.
[[End.|$location]]<<set $Money -= 250>><<run $player.inventory.add('demon_hunter_suki_cosplay')>>
Submitted by Irish Major Tom
<<addtime { minute : 3 }>>You walk back to the cosplay section and place the outfit back on the rack, surprising Mitsuko.
<<talk "player">>I'd love to buy it, but we don't really need it right now.<</talk>>\
You explain, she nods. You return to browsing the shop with Mitsuko in tow. Stopping occasionally to check out a random item.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 2 }>>A dirty idea comes to mind, you look around, making sure no one see's you as you enter the room.
<<talk "mitsuko">>//Baka//, what are you...<</talk>>\
Mitsuko turns around as you enter, startled, she raises her voice but you kiss her and force your tongue into her mouth to keep her quiet. A moment later, your lips part. She glare at you.
<<talk "player">>Quiet, you don't want anyone finding out we're do you?<</talk>>\
Mitsuko gives you a dirty look, irritated by your sudden entry. Looking her over, you see that she still hasn't gotten the full outfit on as her bare, $mitsuko.chestFlair breasts hang there.
She continues glaring at you.
<<talk "player">>Lean back against the wall and spread your legs.<</talk>>\
Your erection bulging painfully against your pants, you whisper instructions into her ear. She clenches her teeth but does as you say and leans back, spreading her legs into a bow-legged position.
<<talk "mitsuko">>W-What if we get caught... Nngh, n-no...<</talk>>\
Mitsuko tries to weakly protest as you grab her breasts, but she lets out a soft moan as you gently massage and squeeze her fleshy orbs, the plump fat spreading between your fingers.
<<talk "mitsuko">>N-No... Haah, too much...<</talk>>\
She tries to hold in her voice, but your expert touch is too much as a lustful moan escapes from her lips. You spend the next few minutes fondling Mitsuko's $mitsuko.chestFlair breasts. Unable to contain the building lust, her composure slips, letting loose soft moans as you grope her.
<<talk "thought">>That should be enough.<</talk>>\
Grinning to yourself, you mentally laugh. Too occupied with holding her voice in, Mitsuko fails to notice you unzipping your pants and pulling out your throbbing member.
You pull aside the thin strip of fabric of the leotard covering her and place your rod against her slit. You can feel the juices from her sopping wet box soaking your shaft as you slide it back and forth.
<<talk "thought">>Yeah, she's unbelievably wet.<</talk>>\
Grinning, you pull back, line your shaft up with her hole and thrust forward. Her eyes go wide as you slam yourself into her, hilting your rod in one go. You can feel the head of your cock pressing against her cervix, the tissue pulsing with need as the walls of her canal massage and constrict around your meaty member.
You pull back until just the tip remains, then thrust up into her slit. Mitsuko's hand flies up to her mouth in an attempt to conceal the lustful moans escaping from between her lips.
<<talk "mitsuko">>Haah, s-stop, please... Nngh, someone, might hear u-us.<</talk>>\
In between moaning, she pleads with you but her voice is unconvincing so you continue thrusting in and out. Suddenly the fleshy walls of her canal tighten around you and you hear Mitsuko quietly scream into her hand as an earth-shattering orgasm hits her.
Your own climax soon draws near, your balls churning and before long the feeling hits. Stream after stream of cum floods Mitsuko's gash, her eyes roll back as one final orgasm washes over her body.
For a while, you and Mitsuko sit there, your softening shaft still lodged in her slit. Your cum slowly pooling out around it, small drops dripping down onto the ground. Mitsuko's legs tremble as the two of you catch your breaths.
A few minutes later, your breathing steadies. You look down to see a small pool of semen staining the carpet.
<<talk "thought">>Well, Venus is going to kill me.<</talk>>\
You sigh, pulling out of Mitsuko and tearing yourself away from her. You put your shaft away, zipping up your pants. Mitsuko shakily removes the cosplay outfit, careful to not stain it.
A moment later, she folds the rest of it together and hands it to you. She then dresses herself in her maid outfit.
You quietly exit the changing room first, looking around to make sure no one's around. You signal Mitsuko to follow, you return to the rack of cosplay outfits.
<<if $Money gte 250>>[[Buy the outfit.|Submitted Youkai Emporium Cosplay Scene 1aj]]
<<else>><<talk "thought">>Too bad I can't afford it right now.<</talk>>\
<</if>>[[Put back the outfit.|Submitted Youkai Emporium Cosplay Scene 1ak]]
<<addtime { minute : 17 }>><<run $mitsuko.cumFilledAttempt("vaginal")>><<run $misaki.sexAttempt($player)>>With the outfit in hand, you head over to the register with Mitsuko, where Venus is still reading her book. You step to the counter and place the clothes down.
<<talk "player">>I'd like to buy this.<</talk>>\
Venus looks up, staring at you for a moment before sighing. She rings the item through.
<<talk "venus">>That'll be two hundred and fifty.<</talk>>\
You nod and pay for the outfit, Venus packs it into a bag then hands it and a receipt to you.
<<talk "venus">>Thank you for shopping at the emporium, feel free to buy something else.<</talk>>\
Venus thanks you for your patronage in a monotonous tone, you nod then turn around and walk to the door. You exit the shop with Mitsuko.
[[End.|$location]]<<set $Money -= 250>><<run $player.inventory.add('demon_hunter_suki_cosplay')>>
Submitted by Irish Major Tom
<<addtime { minute : 3 }>>You walk back to the cosplay section and place the outfit back on the rack, surprising Mitsuko.
<<talk "player">>As much as I'd love to buy it, we don't really need it at the moment.<</talk>>\
You explain to her, she nods. You and Mitsuko return to browsing the shop, stopping to occasionally check out a random item.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 2 }>>You impatiently wait outside the changing room, the image of the tight leotard clinging to her skin, showing off her curves, has your mind racing as your erection strains painfully against your pants.
From inside, you can hear Mitsuko grunt and groan, struggling to fit the outfit on. A moment later she exits the room.
<<talk "mitsuko">>Here you are.<</talk>>\
Mitsuko poses, an embarrassing look in her eyes as she blushes. Looking her over, the thin white, high leg leotard shows off the curves of her body while her breasts strain against the fabric.
Running up her legs are a pair of white thigh highs, clinging tightly to her skin, over top are thigh high boots.
On Mitsuko's arms are a pair of fake gauntlets that end just before the pit of her elbows, attached is a sleeve that runs up to her triceps, cutting off a few inches before her shoulder.
You notice the outline of her inverted nipples, and grin.
<<talk "player">>It looks amazing on you.<</talk>>\
She nods at your compliment. You motion for her to turn around, nodding, she does as you say, giving you a nice view of her plump butt. A moment later Mitsuko turns back around.
<<talk "player">>Make a seductive pose.<</talk>>\
You laugh as Mitsuko glares at you, unamused at your command. You gesture at her and she gives in. Sighing, she begrudgingly lifts her arms up, placing her hands against the back of her head, putting on the best seductive look she can while arching her back.
<<talk "player">>Now get on your knees and beg.<</talk>>\
She huffs, glowering at you.
<<talk "player">>Ok, ok, you can change back. I might consider buying that.<</talk>>\
Mitsuko nods, disappearing back into the changing room, reappearing several moments later with her original outfit on. She hands the cosplay clothes back to you.
<<if $Money gte 250>>[[Buy the outfit.|Submitted Youkai Emporium Cosplay Scene 1al]]
<<else>><<talk "thought">>Too bad I can't afford it right now.<</talk>>\
<</if>>[[Put back the outfit.|Submitted Youkai Emporium Cosplay Scene 1am]]
<<addtime { minute : 6 }>>With the outfit in hand, you head over to the register with Mitsuko, where Venus is still reading her book. You step to the counter and place the clothes down.
<<talk "player">>I'd like to buy this.<</talk>>\
Venus looks up, staring at you for a moment before sighing. She rings the item through.
<<talk "venus">>That'll be two hundred and fifty.<</talk>>\
You nod and pay for the outfit, Venus packs it into a bag then hands it and a receipt to you.
<<talk "venus">>Thank you for shopping at the emporium, feel free to buy something else.<</talk>>\
Venus thanks you for your patronage in a monotonous tone, you nod then turn around and walk to the door. You exit the shop with Mitsuko.
[[End.|$location]]<<set $Money -= 250>><<run $player.inventory.add('demon_hunter_suki_cosplay')>>
Submitted by Irish Major Tom
<<addtime { minute : 2 }>>You walk back to the cosplay section and place the outfit back on the rack, surprising Mitsuko.
<<talk "player">>As much as I'd love to buy it, we don't really need it at the moment.<</talk>>\
You explain to her, she nods. You and Mitsuko return to browsing the shop, stopping to occasionally check out a random item.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 1 }>>Looking around the Emporium, you spot a few outfits in the cosplay section that catch your eye.
<<talk "thought">>Looks like they have a few costumes in Eve's size.<</talk>>\
<<if (not $player.inventory.includes('magician_cosplay') or not $player.inventory.includes('armored_leotard_cosplay'))>>[[Take a look at them.|Submitted Youkai Emporium Eve Cosplay Buy Scene 1a]]
<</if>>[[Continue browsing the shop.|Submitted Youkai Emporium Eve Cosplay Buy Scene 1b]]
[[Leave the store.|Submitted Youkai Emporium Eve Cosplay Buy Scene 1c]]
Submitted by Irish Major Tom
<<addtime { minute : 4 }>><<talk "thought">>Might as well take a closer look.<</talk>>\
As you get closer, you pick out two possible costumes for Eve.
<<talk "thought">>Hm, some of these costumes might look cute on Eve. . .<</talk>>\
<<if not $player.inventory.includes('magician_cosplay')>>[[Pick up the magician looking outfit.|Submitted Youkai Emporium Eve Cosplay Buy Scene 1d]]
<</if>><<if not $player.inventory.includes('armored_leotard_cosplay')>>[[Pick up the armored leotard outfit.|Submitted Youkai Emporium Eve Cosplay Buy Scene 1e]]
<</if>>
Submitted by Irish Major Tom
<<addtime { minute : 3 }>>You grab the magician looking outfit and hold it up to inspect it.
<<talk "thought">>This one's pretty cute, I'm sure it would look great with Eve in it.<</talk>>\
The costume comes with a dark purple, sleeveless dress that cuts off right after the butt, leaving everything from just under the upper thigh and down, bare. Included are a pair of thigh highs in the same color as the dress, and a pair of detached sleeves that cut off at the wrist and just a few inches before the elbow. Clipped to the outfit is a pair of gold-tinted sandals that appear to attach to the thigh-highs.
<<talk "thought">>Yep, and it's in her size too. . . Now what's the price. . .<</talk>>\
Checking the price tag, you're surprised by the cost.
<<talk "thought">>Five hundred and fifty dollars?? Bit expensive for a simple outfit. . .<</talk>>\
<<if $Money gte 550>>[[Buy the magician looking outfit.|Submitted Youkai Emporium Eve Cosplay Buy Scene 1f]]
<<else>><<talk "thought">>Can't afford it right now. Maybe another time.<</talk>>\
<</if>>[[Place the outfit back.|Submitted Youkai Emporium Eve Cosplay Buy Scene 1g]]
Submitted by Irish Major Tom
<<addtime { minute : 5 }>><<talk "thought">>Might as well, and if it doesn't fit, I can just return it.<</talk>>\
With the set of clothes in hand, you make your way over to the counter. Once there, you place the outfit down. Without looking up, Venus reaches down and grabs the ledger and opens it.
Venus searches through the book until she finds what she's looking for.
<<talk "venus">>That'll be five hundred and fifty dollars.<</talk>>\
You pay for the clothes, Venus then packs it away in a bag before handing it over to you.
Thanking her, you leave the store.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 30 }>>
<<run $Money -= 550>>
<<run $player.inventory.add("magician_cosplay")>><<talk "thought">>Maybe some other time.<</talk>>\
You place the outfit back and continue looking for a little while longer before deciding to leave.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 2 }>>You grab the small sized, black leotard and hold it up to inspect it.
<<talk "thought">>Looking at it, this would look pretty cute on Eve. Though it almost feels as if the armor pieces are real metal. . .<</talk>>\
The costume comes with a black leotard, you notice a small cutout in the side. Included is a tiny, metal looking chest piece that only covers the breasts and a small area between the shoulders. There appears to be a large, red collar that loosely fits around the neck, a pair of white thigh highs with red straps attached to them. Other items are two small plates that attach to the hip and a pair of black ankle boots with some protective covering on them.
<<talk "thought">>Yep, and it's in her size too. . . Now what's the price. . .<</talk>>\
Checking the price tag, you're surprised by the cost.
<<talk "thought">>Eight hundred dollars?? I kind of hope that isn't real metal. . .<</talk>>\
<<if $Money gte 800>>[[Buy the armored leotard outfit.|Submitted Youkai Emporium Eve Cosplay Buy Scene 1h]]
<<else>><<talk "thought">>Can't afford it right now. Maybe another time.<</talk>>\
<</if>>[[Place the outfit back.|Submitted Youkai Emporium Eve Cosplay Buy Scene 1i]]
Submitted by Irish Major Tom
<<addtime { minute : 5 }>><<talk "thought">>Screw it, I'm sure Eve would love to play some sort of //hero// games in this thing. . .<</talk>>\
With the costume in hand, you walk over to the counter and place the outfit on the counter.
Sighing, Venus tears herself away from her book to reach down, she pulls out a ledger and looks through it, finding what she's looking for a moment later.
<<talk "venus">>That'll be eight hundred dollars.<</talk>>\
You pay for the clothes, Venus then places the whole thing in a bag before handing it to you.
Thanking her, you leave the shop.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 30 }>>
<<run $Money -= 800>>
<<run $player.inventory.add("armored_leotard_cosplay")>><<talk "thought">>She doesn't really need something like this right now.<</talk>>\
Placing the armored leotard costume back, you continue browsing through the shop until you decide to leave.
You open the door and step outside.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 20 }>><<talk "thought">>There's nothing interesting looking, I'll come back and take a look some other time.<</talk>>\
With nothing really catching your interest, you return to browsing the rest of the shop.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 5 }>><<talk "thought">>I've spent long enough in this store, might as well head out.<</talk>>\
You take a quick look around the shop before turning around and making your way to the door, opening it, you step outside.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 5 }>><<if $mitsuko.hasFlag("owned")>>You walk down one of the few isles of shelves, as you pass one of the many rows lined with anime, you notice one that sticks out. The bottom half hidden behind another case but on the cover, you see a familiar looking Far Eastern woman. her eyes blurred by mosaic censoring typical of adult rated products from the Far East.
<<else>>You walk down one of the few isles of shelves, as you pass one of the many rows lined with anime, you notice one that sticks out. The bottom half hidden behind another case, but you can see the face and upper torso of a Far Eastern looking woman on the cover, her eyes blurred by mosaic censoring typical of adult rated products from the Far East.
<</if>>[[Check it out.|Submitted Youkai Emporium JAV Scene 1a]]
[[Ignore it.|Submitted Youkai Emporium JAV Scene 1b]]
Submitted by Irish Major Tom
<<addtime { minute : 1 }>><<if $mitsuko.hasFlag("owned")>>You pick the case up and inspect it. On the cover is a Far Eastern woman wearing a white body suit, squatting. The area's covering her nipples and snatch have been ripped off, revealing them, but to your disappointment, those too have been censored.
<<talk "thought">>Hm, that looks almost exactly like Mitsuko. Even with the blurred face.<</talk>>\
An itching feeling gnaws at the back of your mind as you compare the woman on the cover to Mitsuko.
<<talk "thought">>But there's no way. . . Right??<</talk>>\
You shake away the thought and continue looking over the DVD.
The familiar looking woman is holding her hands up, making a V-sign with her fingers while her tongue hangs from her mouth. Her body covered in what you assume to be male juices and sweat.
<<talk "thought">>I still can't believe it, there's no way it can be Mitsuko. . . Regardless, I should pass it along to Venus or Umi, but I could always. . .<</talk>>\
The thought of it being Mitsuko still gnaws at the back of your mind while you consider handing it over to the shop owner.
<<else>>You pick the case up and inspect it. On the cover is a Far Eastern woman wearing a white body suit, squatting. The area's covering her nipples and snatch have been ripped off, revealing them, those too have been censored.
The woman is holding her hands up, making a V-sign with her fingers while her tongue hangs from her mouth. Her body covered in what you assume to be male juices and sweat.
<<talk "thought">>What the hell is an adult DVD doing in here?<</talk>>\
You're surprised to see a pornographic DVD randomly placed among kid friendly shows.
<<talk "thought">>Hm, I should bring this to Venus or Umi. . . Or. . .<</talk>>\
You consider handing it over to the shop owner, but another idea comes to mind. <</if>>
<<if $Money gte 30>>\
[[Buy it.|Submitted Youkai Emporium JAV Scene 1c]]
[[Don't buy it.|Submitted Youkai Emporium JAV Scene 1d]]
<<else>>\
<<talk "thought">>Too bad I can't afford it right now.<</talk>>\
<</if>>[[Hand it over to Venus.|Submitted Youkai Emporium JAV Scene 1e]]
[[Hand it over to Umi.|Submitted Youkai Emporium JAV Scene 1f]]
Submitted by Irish Major Tom
<<addtime { minute : 4 }>><<talk "thought">>I'm sure they won't mind me, //procuring// this from them.<</talk>>\
With the DVD in hand, you take a quick look at the other cases before making your way over to the register. You walk up to the counter and place the DVD down.
<<talk "player">>Hey Venus, I'd like to buy this.<</talk>>\
Venus sighs, tearing her attention away from her book. She grabs a ledger from under the counter and places it down, she then looks through it until finding the item.
<<talk "venus">>That'll be thirty dollars.<</talk>>\
You nod and pay for the item, Venus then bags it. She hands it over, taking it, you walk to the door and exit the shop.
<<talk "thought">>She didn't even notice. . .<</talk>>\
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 5 }>><<set $Money -= 30>>
<<run $player.inventory.add('jav_dvd')>><<talk "thought">>On second thought, might not be such a good idea to keep this around the mansion.<</talk>>\
You sigh and place the DVD back, with a quick look around, you continue browsing through the other displays.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 1 }>><<talk "thought">>Yeah, I should definitely hand this over to Venus. Some overprotective mother finds this, I doubt the shop will survive that.<</talk>>\
With the DVD in hand, you make your way over to the register, Venus still hunched over reading her book.
<<talk "player">>Hey Venus, I found this //adult DVD// just sitting there, I figured you'd want to get rid of it.<</talk>>\
You place the case down on the counter, Venus looks up from her book.
<<talk "venus">>What are you going on about?<</talk>>\
She looks at you then down at the case in front of her, her eyes go wide for a second.
<<talk "venus">>Huh, how the hell did that get in there...<</talk>>\
Venus mumbles to herself, sighing as she grabs the DVD, placing it under the counter.
<<talk "venus">>Thanks, I'll make sure to, uh, //dispose// of it later.<</talk>>\
She thanks you, her attention back to the book she was reading. You nod, then walk away, exiting the shop a moment later.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 10 }>>
<<set $venus.affection += 5>><<set $venus.trust += 5>><<talk "thought">>Yeah, I should definitely hand this over to Umi. Some overprotective mother finds this, I doubt the shop will survive that.<</talk>>\
With the DVD in hand you make your way over to the door leading to the back of the shop, you stop a few feet in front of it and knock twice.
<<talk "umi">>Come in.<</talk>>\
A soft voice responds from behind the door, inviting you in. You open it and step inside. Sitting on their knees in their usual spot at the table is Umi, a cup in her hands.
<<talk "umi">>Oh, <<print $umi.callsPlayer>>, to what do I owe the pleasure of your company?<</talk>>\
She looks at you, curious as to your sudden appearance. She motions for you to sit.
<<talk "player">>I just thought I'd drop by and give you this.<</talk>>\
You walk over to her and hand Umi the adult DVD you found, she takes it from you then looks it over.
<<talk "umi">>Oh my, what is this doing here. I'm not sure how it got mixed up in the stock but thank you for bringing this to me.<</talk>>\
Umi smiles sweetly, thanking you.
<<talk "umi">>But where are my manners, would you like a cup of tea? I still have a few leaves from the Far East.<</talk>>\
She gets up from the table, offering you some tea.
[[Accept her offer.|Submitted Youkai Emporium JAV Scene 1g]]
[[Decline.|Submitted Youkai Emporium JAV Scene 1h]]
Submitted by Irish Major Tom
<<addtime { minute : 4 }>><<talk "player">>I'd love some, thank you.<</talk>>\
You accept the offer of tea and seat yourself at the table. Umi nods, making her way over to the counter a few feet away. She spends a few moments making the tea while you sit in silence.
<<talk "umi">>Tea's done, here you go.<</talk>>\
A few minutes later, she returns to the table with another cup in hand. Placing it in front of you, she sits back down.
<<talk "umi">>Careful, it's a bit hot.<</talk>>\
Umi warns you as you're grabbing for the cup. Nodding, you pick it up and blow on it.
Beside you, Umi giggles.
<<talk "umi">>It's always nice to drink tea with company. The last time someone stopped by was the delivery boy, but I haven't seen him in quite some time.<</talk>>\
Umi looks down at the cup in her hands, you feel a sudden burning feeling as she mentions the delivery guy.
<<talk "umi">>He use to always keep me //company// on these lonely days.<</talk>>\
The feeling grows as she continues talking about him, Umi looks at you and giggles.
<<talk "umi">>My, what exactly were you thinking young man, hm?<</talk>>\
Umi places her cup down and covers her mouth, you can hear the older woman giggling behind her hand. You give her an unamusing look.
<<talk "umi">>I'm sorry, I just couldn't help but tease you. Your reactions were too cute.<</talk>>\
She reaches out and pats you on the head. You spend the next while with Umi, sipping on your tea.
<<talk "player">>It's gotten quite late, I should head out. Thank you for the tea.<</talk>>\
You get up, thanking her for the tea and bid her farewell.
<<talk "umi">>Of course, it was my pleasure. Please do stop by if you find yourself in the neighborhood again. And thank you for bringing that //DVD// to my attention.<</talk>>\
Umi returns to her tea as you open the door and walk out, closing the door behind you. Still absorbed in her reading, Venus doesn't notice you or doesn't care.
You make your way to the door, opening it, you exit the shop.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 30 }>>
<<set $umi.affection += 10>><<set $umi.trust +=10>><<talk "player">>No thank you, I appreciate the offer but I'll have to decline.<</talk>>\
You reject her offer, her expression turns sad for a moment but she regains her composure.
<<talk "umi">>Of course, I'm sure you're quite busy.<</talk>>\
She nods, bidding you farewell as you exit the room, closing the door behind you. Over at the register, Venus is still absorbed in her reading.
You make your way to the door and exit the shop.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 5 }>>
<<set $umi.affection -= 5>><<set $umi.trust -= 5>><<talk "thought">>Weird, not sure that's suppose to be here... But it's got nothing to do with me.<</talk>>\
You shrug, deciding to ignore it. You continue to browse a little while longer.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 1 }>>You're browsing through the many shelves of the Emporium when something catches your eye.
Sitting in a corner of the shop is a <<if $mitsuko.hasFlag("shamisen")>>Shamisen<<else>>three-string instrument<</if>>, as you get closer you can see faded engravings that appear to be Far Eastern. A layer of dust covers the thing and small pieces have been chipped off of it.
<<talk "thought">>The thing looks as if it hasn't been touched in years, what's the price. . . ?<</talk>>\
You check the price tag.
<<if $mitsuko.hasFlag("shamisen")>>\
<<talk "thought">>It's only fifty dollars, makes sense. It does look pretty beat up. . .<</talk>>\
<<else>>\
<<talk "thought">>A //Shamisen// huh, it's only fifty dollars, makes sense. It does look pretty beat up. . .<</talk>>\
<</if>>\
<<if $mitsukoBubbles gte 9 and $mitsuko.hasFlag("shamisen")>>\
<<talk "thought">>It's not as nice as the one Maki got her, but maybe she can save some wear and tear on the nice one so she can save that one for special occasions.<</talk>>\
<</if>>\
<<if $mitsuko.hasFlag("owned")>><<talk "thought">>I wonder if Mitsuko would like it, needs a bit of cleaning up first though. . .<</talk>><<else>><<talk "thought">>What an odd little instrument.<</talk>><</if>>\
Chuckling to yourself, you consider whether to buy it or not.
<<if $Money gte 50>>[[Buy the Shamisen.|Submitted Youkai Emporium Shamisen Scene 1a]]
<<else>><<talk "thought">>Ah well, maybe next time.<</talk>>\
<</if>>[[Don't buy the Shamisen.|Submitted Youkai Emporium Shamisen Scene 1b]]
<<addtime { minute : 5 }>>
Submitted by Irish Major Tom<<talk "thought">>Ahh, I can't just leave this thing here to collect dust until it rots away.<</talk>>\
With a sigh, you gently pick up the Shamisen and with one last look around, you make your way to the counter.
As you place the instrument on the counter, Venus sighs. Without looking up, she reaches under and pulls out a ledger.
Venus flips through the pages until she finds the item.
<<talk "venus">>Surprised anyone is buying that //thing.// It's fifty dollars.<</talk>>\
Nodding, you pay for it. A moment later, Venus hands the instrument back, you thank her before walking away.
<<if $mitsuko.hasFlag("owned")>><<talk "thought">>I hope Mitsuko likes it. . .<</talk>><</if>>\
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 10 }>>
<<run $player.inventory.add('shamisen')>><<set $Money -= 50>><<talk "thought">>The thing looks like it could fall apart just from looking at it.<</talk>>\
Shrugging, you take one last look at the Shamisen before stepping away it.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 5 }>>Entering the backroom, you look around and notice Umi is absent from the cushion she is usually sitting on.
<<talk "thought">>Huh, where did she go. . . ?<</talk>>\
You step further into the room, checking every corner when suddenly, the bathroom door opens and she walks out.
<<talk "player">>Hey, Umi.<</talk>>\
Not wanting to startle Umi, you call out to her. She looks up at you with wide eyes, gasping.
<<talk "umi">>Ah, <<print $umi.callsPlayer>>, darling!<</talk>>\
The older woman quickly walks over and tightly embraces you. She holds you tightly in her arms, her head resting against yours as she smiles gently up at you.
<<talk "umi">>I have some news for you. . .<</talk>>\
Umi gently pushes herself away from you, then reaches a hand down to her stomach and begins rubbing it softly while looking deep into your eyes.
<<talk "umi">>. . . I'm pregnant!<</talk>>\
Her words sink in and a barrage of roller-coaster emotions. Pride, gratitude, nervousness, trepidation, excitement, fervor, elation. . . All swirl within you until eventually settling on one thought.
Happiness! You feel ecstatic with happiness running through every single part of you.
You wrap your arms round Umi in a tight hug, squeezing her lovingly and kissing her passionately on the lips as she giggles at the gesture and returns the kiss.
<<talk "umi">>Oh, my sweet <<print $umi.callsPlayer>>.<</talk>>\
She moans softly into the kiss.
<<talk "umi">>What did I ever do to deserve this?<</talk>>\
You grin happily back up at her before pulling back slightly to look into her eyes.
<<talk "player">>Nothing. You deserve to be happy.<</talk>>\
She nods slowly, taking a few moments to ponder over what you've just said to her.
<<talk "player">>Umi. . .<</talk>>\
Gently, you cup her cheek and softly rub it, a touch to which she lovingly leans into your palm.
<<talk "player">>I'm going to be a father?<</talk>>\
Umi smiles warmly and takes your hand in hers as she brings it around and places it on her stomach. She rubs your hand against her skin in circles, a small smile on her lips as well a glimmer in her eyes.
You lean down close enough for the two of you to share a long passionate kiss while holding hands. After a moment or two of kissing, you break off the kiss to stand there for a few seconds, looking at Umi while she looks back at you, clearly waiting for something.
<<talk "player">>Come on, let's sit down.<</talk>>\
Sharing a quick kiss, you take Umi by the arm and lead her towards the low wooden table, you then seat the older woman on a cushion and cuddle her from behind.
She rests her head back on your shoulder and squeezes your arm lovingly as you begin to pet her hair lovingly, running your fingers through it through her golden blonde locks softly as you lean over to rest your chin atop her head, feeling content with how right she feels in your arms like this.
Nearly thirty minutes pass before you realize that Umi is quietly sleeping in your arms, softly breathing.
You continue petting her hair gently for a little while longer until she finally awakens, lifting her face up slightly so she can look up at you.
<<talk "umi">>Ah. . . Sorry. Did I fall asleep?<</talk>>\
<<talk "player">>You did, but it's alright.<</talk>>\
You whisper into her ear before kissing Umi's cheek.
<<talk "player">>I'm sure you must be tired.<</talk>>\
She nuzzles against the crook of your neck, sighing contentedly as the two of you sit there silently together.
<<talk "player">>How are you feeling? Are you hungry?<</talk>>\
Umi shakes her head in response.
<<talk "umi">>I am fine, <<print $umi.callsPlayer>>. Thank you.<</talk>>\
The older woman leans in and kisses your jaw tenderly, leaning her body close to yours while wrapping her arm around your shoulders again. She rubs her hand against your chest and sighs happily once more before moving her hand down to lovingly hold yours.
<<talk "umi">>Thank you for taking care of me today, and I apologize for springing this onto you. . . I know you're still young, you have your whole life ahead of you while I'm an old woman-<</talk>>\
You cut her off with a quick kiss before pulling away.
<<talk "player">>Are you kidding me? I'm going to be a father, sure I'm a bit nervous but, it's also exciting and wonderful!<</talk>>\
The older woman smiles at the sound of those words, happy that you're feeling so positive despite how daunting the prospect of raising a child can be.
Both of you stay cuddling for a while longer before you eventually untangle yourself from her grasp.
<<talk "player">>I have to go now, but I'll drop by again.<</talk>>\
<<talk "umi">>Of course, please take care <<print $umi.callsPlayer>>. I love you.<</talk>>\
<<talk "player">>I love you too.<</talk>>\
You give her one final peck on the cheek and get up to leave the room. With one last glance back, you open the door and step out before closing.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 120 }>><<set $umi.affection += 25>><<set $umi.trust += 25>><<set $umi.fear -= 25>><<set $umi.addFlag("announced")>>\In the manga aisle, you can see Yami browsing through different mangas and animes. From what you can see from where you stand, she looks for bloody content, the type with lots of fights and monsters. After looking for a while it seems that she has found what she was looking for and prepares herself to go the counter.
<<if $jenYami gte 10>>\
She turns back for a moment, then looks for something different. You wonder what she is looking for then she pulls out another manga she appears to know. You look quickly on your phone what the manga is about.
It is about a samurai who was feared by many people, but upon encountering a girl and many people during his journey, he started to care about his friends and went from an anti-hero to a true protagonist.
<</if>>She goes to the counter to purchase the products then leaves the shop with her bags full of goods.
[[End.|$location]]<<set setup.events.umiMassageHead to [
{
requires: 'true',
chance: 100,
link: "Umi Massage Head 1"
},
{
requires: 'true',
chance: 100,
link: "Umi Massage Head 2"
},
{
requires: 'true',
chance: 100,
link: "Umi Massage Head 3"
},
{
requires: 'true',
chance: 100,
link: "Umi Massage Head 4"
}
]>>Placing your hands on Umi's cheeks, you run them up the sides of her face to her hairline and splay your fingers out. You slowly move your hands from side to side as you gently massage her scalp and shift her gorgeous hair around.
Umi lets out a slow, shuddering breath, her soft round bottom shifting on her heels as she ever so slightly squirms in place at your touch. Then suddenly, her breathe hitches with a gasp and a light blush colors her cheeks as she then tries to recompose herself.
You smile, having an inkling of what just happened, as you slow down your rubbing just a bit to let her recover before resuming your advance.
<<link "Continue">><<gotoevent setup.events.umiMassageHead>><</link>>
<<link "Massage her breasts">><<gotoevent setup.events.umiMassageBreasts>><</link>>
<<link "Massage her neck">><<gotoevent setup.events.umiMassageNeck>><</link>>
<<link "Massage her legs">><<gotoevent setup.events.umiMassageLegs>><</link>>
<<link "Massage her shoulders">><<gotoevent setup.events.umiMassageShoulders>><</link>>
<<link "Massage her arms">><<gotoevent setup.events.umiMassageArms>><</link>>
[[Stop for now.|$location]]<<addtime { minute : 5 }>>You place your hands on top of Umi's head, threading her hair over and through your fingers as you begin massaging her scalp directly. The effect is subtle but noticeable, Umi letting out a soft sigh and closing her eyes as you play her pleasure centers like a harp.
Deciding to test her pliability in this state, you tilt your hands left and right and sure enough her heads lolls about with no resistance. Seeing a rare moment of vulnerability from her, you make your move and rub just a little harder, making little swirling motions with your fingertips.
Umi's eyes shoot open and she lets out a surprised squeak, which shifts into a cough as she tries to distract you from the adorable noise she just made.
<<talk "umi">>Mhm, do give me some warning next time, dear.<</talk>>\
With a devious grin, you lean in close to her ear and whisper.
<<talk "player">>As if you don't love it.<</talk>>\
She lets out a small groan but makes no attempt to deny it.
<<link "Continue">><<gotoevent setup.events.umiMassageHead>><</link>>
<<link "Massage her breasts">><<gotoevent setup.events.umiMassageBreasts>><</link>>
<<link "Massage her neck">><<gotoevent setup.events.umiMassageNeck>><</link>>
<<link "Massage her legs">><<gotoevent setup.events.umiMassageLegs>><</link>>
<<link "Massage her shoulders">><<gotoevent setup.events.umiMassageShoulders>><</link>>
<<link "Massage her arms">><<gotoevent setup.events.umiMassageArms>><</link>>
[[Stop for now.|$location]]<<addtime { minute : 5 }>>You begin rubbing your hands over Umi's silky smooth hair in counter-spinning circles, delighting in the way she gives herself over to your touch completely. Her eyes are half-lidded and she quietly moans, her body gently swaying side to side as she savors the sensation of being so thoroughly pampered and spoiled.
Umi trusts you completely, and far be it for you to do anything but reward that trust. You decide to do just that, caressing every part of her head your hands can reach, making sure no part goes untouched and unloved. Umi's moans go from barely perceptible to very audible, the euphoria building in her body as her breathing turns more shallow by the second.
Then, just as it seems like she's about to crest the peak, you slow your motions to a near stop, earning a frustrated whimper from the older woman.
<<talk "umi">>Hnnnngh, why did you stop? It felt so good!<</talk>>\
Umi whines, turning to you with a pleading look in her eyes.
<<talk "player">>The anticipation will make the next one feel even better, don't you think?<</talk>>\
You posture to Umi, her facing forward again as she accedes to your proposal.
<<talk "umi">>Hmph, you'd better make it worth the wait, then.<</talk>>\
She demands, getting into position for you to resume your work.
<<link "Continue">><<gotoevent setup.events.umiMassageHead>><</link>>
<<link "Massage her breasts">><<gotoevent setup.events.umiMassageBreasts>><</link>>
<<link "Massage her neck">><<gotoevent setup.events.umiMassageNeck>><</link>>
<<link "Massage her legs">><<gotoevent setup.events.umiMassageLegs>><</link>>
<<link "Massage her shoulders">><<gotoevent setup.events.umiMassageShoulders>><</link>>
<<link "Massage her arms">><<gotoevent setup.events.umiMassageArms>><</link>>
[[Stop for now.|$location]]<<addtime { minute : 5 }>>You reach your hands around front and sweep her hair back across her head, Umi leaning her head back as you do so. You release and she leans forward again, you repeat this motion several more times, beginning to feel more like you're petting a cat.
The cat comparison becomes more accurate as she starts almost purring in delight at the feeling of your hands stroking her head, a warm, contented smile slowly spreading across her face as the massage-turned-petting continues. This goes on for several more minutes, the repetitive motion becoming almost as relaxing for you as it is for her, a gentle warmth settling in your core.
Eventually you release her, realizing that you've stopped Umi turns to you with an inquisitive sound, obviously wondering what you're doing.
<<talk "player">>I was thinking we could change things up a bit, is that alright with you?<</talk>>\
You ask Umi, who considers your words for a moment then gives a gentle nod in response.
<<link "Continue">><<gotoevent setup.events.umiMassageHead>><</link>>
<<link "Massage her breasts">><<gotoevent setup.events.umiMassageBreasts>><</link>>
<<link "Massage her neck">><<gotoevent setup.events.umiMassageNeck>><</link>>
<<link "Massage her legs">><<gotoevent setup.events.umiMassageLegs>><</link>>
<<link "Massage her shoulders">><<gotoevent setup.events.umiMassageShoulders>><</link>>
<<link "Massage her arms">><<gotoevent setup.events.umiMassageArms>><</link>>
[[Stop for now.|$location]]<<addtime { minute : 5 }>><<set setup.events.umiMassageBreasts to [
{
requires: 'true',
chance: 100,
link: "Umi Massage Breasts 1"
},
{
requires: 'true',
chance: 100,
link: "Umi Massage Breasts 2"
},
{
requires: 'true',
chance: 100,
link: "Umi Massage Breasts 3"
},
{
requires: 'true',
chance: 100,
link: "Umi Massage Breasts 4"
}
]>>You slide your hands down and forward to Umi's front, taking two plush handfuls of her soft, pillowy breasts and gently squeezing. Umi's reaction is immediate, letting out a soft gasp and arching her back, unintentionally pressing her tits even more firmly into your grasp.
She then moves her hands overtop yours, but rather than trying to move them away she surprises you and holds them where they are, the warmth of her touch adding to the already immensely pleasant experience of embracing her. Even from your position, you can see the flush of color creeping into her face as she bites her lip to suppress a moan.
Taking this as your cue to keep going, you resume your groping of her sizeable chest, changing the level of strength with each squeeze. The more you squeeze, the more you feel a spreading damp sensation on your palms, right where her nipples would be.
<<talk "thought">>Is that what I think it is?<</talk>>\
Umi continues to squirm and sigh, but the way she's immersing herself in the moment leads you to believe her token resistance is to the building pleasure rather than your amorous advances.
This continues for a short while longer until you completely relax your grip, ceasing your shameless molestation of her chest, your palms still wet from her unexpected lactational bounty. A few seconds later Umi snaps out of her reverie and collects her thoughts, removing her hands from yours to brush a strand of hair back before pitting them back in her lap, attempting to look prim and proper again.
You smile to yourself, wondering how long her newly restored resolve will last under your next assault.
<<link "Continue">><<gotoevent setup.events.umiMassageBreasts>><</link>>
<<link "Massage her head">><<gotoevent setup.events.umiMassageHead>><</link>>
<<link "Massage her neck">><<gotoevent setup.events.umiMassageNeck>><</link>>
<<link "Massage her legs">><<gotoevent setup.events.umiMassageLegs>><</link>>
<<link "Massage her shoulders">><<gotoevent setup.events.umiMassageShoulders>><</link>>
<<link "Massage her arms">><<gotoevent setup.events.umiMassageArms>><</link>>
[[Stop for now.|$location]]<<addtime { minute : 5 }>>Deciding to see just how far you can test Umi's endurance, you wrap your hands around Umi's stomach and slowly bring them to the underside of her plush milkers, hefting their weight in your upturned hands. Umi cranes her head down to see what you're doing, but does nothing to stop you or object in the slightest, merely sitting back ever so slightly to give you more room to move.
You can't quite see her face, but you can feel the bemused grin she must have now. Seeing no reason not to proceed, you continue marveling at how dense yet cushiony her boobs are, which only serve to further enhance the motherly aura about her.
Seeing Umi become quite content in the tameness of the exploratory fondling, you opt to try something that will definitely throw her for a loop. Sliding your hands over the expanse of her twin globes, you slide your fingers under the fabric of her kimono and start touching her breasts directly.
Umi is predictably surprised, her eyes widening and a slight jolt going through her as you cup your palms over her bare nipples. You give a few experimental squeezes, squish them together, then begin tracing circles over her areolae with your thumbs. Her nipples naturally begin to harden under your ministrations, so you seize the opportunity to start tweaking her nipples between thumb and index finger.
At this point Umi's composure is completely broken, she lets out a sharp gasp and pitches forward, catching herself before she goes too far. She immediately begins righting herself, clearing her throat as she turns to look at you with a mix of amusement and a deep blush on her face.
<<talk "umi">>Ahem, getting a little handsy, are we?<</talk>>\
She tries to say with a tone of admonishment, but you can tell her heart isn't really in it. She also doesn't try to remove your hands from inside her kimono, but you remove them anyway and return them to her shoulders as you plan your next move.
You can't help but notice that the front of her kimono has suddenly gained two new dark spots on the front, the air smells faintly sweet and her face has started blushing even redder once she notices where you're looking. Seems she's even more motherly than you thought.
<<link "Continue">><<gotoevent setup.events.umiMassageBreasts>><</link>>
<<link "Massage her head">><<gotoevent setup.events.umiMassageHead>><</link>>
<<link "Massage her neck">><<gotoevent setup.events.umiMassageNeck>><</link>>
<<link "Massage her legs">><<gotoevent setup.events.umiMassageLegs>><</link>>
<<link "Massage her shoulders">><<gotoevent setup.events.umiMassageShoulders>><</link>>
<<link "Massage her arms">><<gotoevent setup.events.umiMassageArms>><</link>>
[[Stop for now.|$location]]<<addtime { minute : 5 }>>Reaching your arms around Umi's back to wrap around her tummy, you lean your face into her neck and start giving her soft kisses up and down. Umi sighs softly at the gentle, romantic touch and tilts her head to give you better access and continue the loving embrace. You let up on your flurry of kisses and Umi turns her face to the right to look at you, curious as to why you stopped.
You take this opportunity to close your eyes and capture her lips in a deep, passionate kiss which she's all too eager to return. She moans into the kiss and in a surprising show of initiative, begins tracing her tongue over your lips as if to plead for entry.
You happily grant her access, opening your lips to allow her tongue to slip inside, twirling around and sliding over your own, imparting her unique and distinctly sweet taste from her mouth to yours. Umi's totally lost in the impassioned makeout session, her eyes long since closed and taking in the moment and how loved and special it makes her feel.
Wanting her to feel even more loved, you slowly slide your hands up her tummy to carefully cradle her generous bosom in your grasp. Upon feeling your touch on her incredibly sensitive tits, Umi moans even louder and deepens the kiss even further, all but mashing her lips into yours. You then take it up a notch and give her rack a sudden and firm squeeze while pushing them together, to see if you can catch her off-guard.
Suddenly Umi goes rigid for a second, sucking in a deep, sharp breath. Then just as quickly, she goes slack in your embrace, breaking the kiss as she lays back against you. Umi's face is still flushed bright red, her chest still heaving, and a thin strand of saliva connecting your lips.
Her face isn't the only thing that got flushed it seems. Unbeknownst to you at the time, the front of her top had grown dark and damp, so much so that it's running down the swell of her bosom. You swipe a finger across a running droplet and pop it into your mouth to taste it to confirm it's what you already know it is. Sweet and comforting, just like the woman it came from.
<<talk "player">>Did you like that?<</talk>>\
You ask with a knowing smile. After a brief moment, she finally registers you were talking to her, raising a hand to cover a cough as she tries to gather herself, regain some of her motherly dignity, and pointedly not notice the milky stain on her kimono.
<<talk "umi">>Well, as pleasant as that was, you should really know better than to just grope a lady out of nowhere!<</talk>>\
She says, trying her best to look disappointed, but failing to hide the satisfied smile on her face or the unmistakeable scents in the air. You release her breasts and move your hands back down to her belly and start gently rubbing circles on it.
<<talk "player">>My bad, I'll give you some advanced notice next time.<</talk>>\
To this Umi just gives an exasperated sigh, knowing full well she can't stop your amorous fondling nor does she want to.
<<link "Continue">><<gotoevent setup.events.umiMassageBreasts>><</link>>
<<link "Massage her head">><<gotoevent setup.events.umiMassageHead>><</link>>
<<link "Massage her neck">><<gotoevent setup.events.umiMassageNeck>><</link>>
<<link "Massage her legs">><<gotoevent setup.events.umiMassageLegs>><</link>>
<<link "Massage her shoulders">><<gotoevent setup.events.umiMassageShoulders>><</link>>
<<link "Massage her arms">><<gotoevent setup.events.umiMassageArms>><</link>>
[[Stop for now.|$location]]<<addtime { minute : 5 }>>Her back turned to you as it is, Umi has completely lowered her guard and is ready and willing to receive whatever loving rubs and caresses you're going to grace her with. You resolve not to disappoint her and go right for the dessert, instantly placing your hands over her incredibly sensitive mammaries and squeeze down firmly, not enough to cause discomfort but more than enough to catch her by surprise like a bolt of electricity as she straightens out and lets out an adorable squeak.
<<talk "umi">>My goodness! If you wanted to get intimate my love, all you had to do was say so!<</talk>>\
A salacious grin on her face as she presses her shapely, fertile ass back into your crotch and clutches your hands to her wonderfully cushioned chest even tighter to try to entice you into taking things further.
<<talk "thought">>Damn, she must be really in the mood to get this eager.<</talk>>\
You relax your grip to start roaming your hands over the vast expanse of her rack in the hopes of finding even more exciting sweet spots, leaning in to kiss her cheek.
<<talk "player">>There's time enough for that later, I want right now to be all about you.<</talk>>\
She moans in approval as she takes her hands off of yours and rests them in her lap, trusting you to find the right places on your own and play her like a fine instrument.
You take your time exploring every inch of her impressive knockers, giving experimental squeezes every so often and gauging her reaction. Her gasping and involuntary squirming seem to intensify the closer you get to her nipples so you waste no time in getting straight to the point, sliding her kimono down to set her titties free. Her perfectly shaped, naked valley spills forth, surprising even you for a moment.
<<talk "thought">>Does she ever wear anything under this kimono? Bet you anything she's not wearing panties either. Definitely gonna have to confirm that later.<</talk>>\
You quietly affirm to yourself as you take a moment to admire her vast, luscious breasts and the deliciously pink areolae and nipples that rest upon their peaks. There's an unmistakable trail of white leaking from her stiff pleasure peaks, the desire to take those stiff teats into your lips and drain her nourishing bounty for yourself is strong but you put it out of your mind for now, focusing on the massage. You then set to work taking each nipple between thumb and forefinger, insistently tweaking them as the rest of each hand pulls and grasps what it can.
Umi's moans, which haven't stopped to this point, only grow in volume and intensity as the erotic massage continues. When you begin gripping her breasts even harder and tugging her nipples forward as if to milk her, causing spurts of pure white goodness to jet forth, that seems to push her over the edge. Umi fiercely squirms in place, roughly rubbing her thighs together as a strangled squeal of ecstasy is caught in her throat, riding the high for several long, bliss-soaked seconds.
When Umi finally comes down from cloud nine, she relaxes into your embrace and attempts to catch her breath. Her whole face is thoroughly flushed and her nipples fully erect and leaking, her satisfaction complete. With a delirious smile, she turns to give you a brief but passionate kiss on the lips as an unspoken thank you for a job well done.
<<talk "umi">>Mmmmmm, I do hope we're not ending things just yet, my love.<</talk>>\
You remove your hands from her breasts and pull her kimono back up over them, immediately soaking the fabric, but move them back to her shoulders to indicate the massage is not quite over yet.
You look at the sheer volume of the damp streaks on the carpet in front of you two, wondering just how much more she has in those tits of hers. Umi blushes again and tries to draw your attention away from the quickly staining carpet with another sudden and sweet kiss.
Umi hums in delight, nuzzling her face into your neck,
<<talk "umi">>My man...<</talk>>\
She softly mutters.
<<link "Continue">><<gotoevent setup.events.umiMassageBreasts>><</link>>
<<link "Massage her head">><<gotoevent setup.events.umiMassageHead>><</link>>
<<link "Massage her neck">><<gotoevent setup.events.umiMassageNeck>><</link>>
<<link "Massage her legs">><<gotoevent setup.events.umiMassageLegs>><</link>>
<<link "Massage her shoulders">><<gotoevent setup.events.umiMassageShoulders>><</link>>
<<link "Massage her arms">><<gotoevent setup.events.umiMassageArms>><</link>>
[[Stop for now.|$location]]<<addtime { minute : 5 }>><<set setup.events.umiMassageNeck to [
{
requires: 'true',
chance: 100,
link: "Umi Massage Neck 1"
},
{
requires: 'true',
chance: 100,
link: "Umi Massage Neck 2"
},
{
requires: 'true',
chance: 100,
link: "Umi Massage Neck 3"
},
{
requires: 'true',
chance: 100,
link: "Umi Massage Neck 4"
}
]>><<talk "umi">>I've been feeling so stiff there lately, be a dear and ply that masterful touch of yours for me.<</talk>>\
Umi pleads as you already start running your fingers up and down the sides of her neck and moving your thumbs in circles along the back.
<<talk "player">>With pleasure, sweet thing.<</talk>>\
Umi sighs as the tension slowly drains from her muscles.
<<link "Continue">><<gotoevent setup.events.umiMassageNeck>><</link>>
<<link "Massage her head">><<gotoevent setup.events.umiMassageHead>><</link>>
<<link "Massage her breasts">><<gotoevent setup.events.umiMassageBreasts>><</link>>
<<link "Massage her legs">><<gotoevent setup.events.umiMassageLegs>><</link>>
<<link "Massage her shoulders">><<gotoevent setup.events.umiMassageShoulders>><</link>>
<<link "Massage her arms">><<gotoevent setup.events.umiMassageArms>><</link>>
[[Stop for now.|$location]]<<addtime { minute : 5 }>>You run your hands from Umi's shoulders up to her neck, to her cheeks then back down again. You do this a few more times, feeling the muscles underneath slowly ease up and Umi leans into your touch on her face. A few more seconds of that and you decide to change it up again.
<<link "Continue">><<gotoevent setup.events.umiMassageNeck>><</link>>
<<link "Massage her head">><<gotoevent setup.events.umiMassageHead>><</link>>
<<link "Massage her breasts">><<gotoevent setup.events.umiMassageBreasts>><</link>>
<<link "Massage her legs">><<gotoevent setup.events.umiMassageLegs>><</link>>
<<link "Massage her shoulders">><<gotoevent setup.events.umiMassageShoulders>><</link>>
<<link "Massage her arms">><<gotoevent setup.events.umiMassageArms>><</link>>
[[Stop for now.|$location]]<<addtime { minute : 5 }>>You gently press your palms into the sides of Umi's neck in slow circles. Umi's posture softens, so you take the opportunity to give her a quick kiss on the cheek. Umi blushes briefly when she realizes what happened, but she's soon smiling again.
<<link "Continue">><<gotoevent setup.events.umiMassageNeck>><</link>>
<<link "Massage her head">><<gotoevent setup.events.umiMassageHead>><</link>>
<<link "Massage her breasts">><<gotoevent setup.events.umiMassageBreasts>><</link>>
<<link "Massage her legs">><<gotoevent setup.events.umiMassageLegs>><</link>>
<<link "Massage her shoulders">><<gotoevent setup.events.umiMassageShoulders>><</link>>
<<link "Massage her arms">><<gotoevent setup.events.umiMassageArms>><</link>>
[[Stop for now.|$location]]<<addtime { minute : 5 }>>You splay your fingers out over the majority of Umi's neck and begin gently rubbing your fingertips up and down to massage her neck muscles. It doesn't take too long to achieve the desired effect, Umi begins to relax and lets out a breath of pleasant relief. Feeling satisfied with what you've achieved here, you decide to proceed to other massage ventures.
<<link "Continue">><<gotoevent setup.events.umiMassageNeck>><</link>>
<<link "Massage her head">><<gotoevent setup.events.umiMassageHead>><</link>>
<<link "Massage her breasts">><<gotoevent setup.events.umiMassageBreasts>><</link>>
<<link "Massage her legs">><<gotoevent setup.events.umiMassageLegs>><</link>>
<<link "Massage her shoulders">><<gotoevent setup.events.umiMassageShoulders>><</link>>
<<link "Massage her arms">><<gotoevent setup.events.umiMassageArms>><</link>>
[[Stop for now.|$location]]<<addtime { minute : 5 }>><<set setup.events.umiMassageLegs to [
{
requires: 'true',
chance: 100,
link: "Umi Massage Legs 1"
},
{
requires: 'true',
chance: 100,
link: "Umi Massage Legs 2"
},
{
requires: 'true',
chance: 100,
link: "Umi Massage Legs 3"
},
{
requires: 'true',
chance: 100,
link: "Umi Massage Legs 4"
}
]>>You place your hands on Umi's wide hips and slide your hands down her soft, plump thighs to her knees. You slowly, carefully slide them back up, relishing in how smooth her legs are and how good it feels to touch them. Umi wiggles in her seat a bit as she finds just as pleasure in being touched as you do in touching her, letting out a small pleased giggle.
During one of your upstrokes, you slide your hands underneath the fabric of her kimono and feel the bare skin of her enviable thighs. As you bring your hands up closer to her hips, you feel smooth, flawless skin where there should be fabric.
<<talk "thought">>Huh, so she's not wearing panties. Knew it. Now I gotta wonder if...<</talk>>\
You muse internally as you move your right hand to her inner thigh, feeling a bit of moisture as you do so. Smiling, you pull your hand out to look at your now glistening fingers in the light.
<<talk "player">>Getting a little excited, are we?<</talk>>\
Umi says nothing in response but merely blushes and pouts, averting her eyes from yours. To tease her just a little bit more, you continue to smile as you suck her juices from your fingers, delighting in her sweet and tangy taste. She somehow manages to blush even brighter as you remove your other hand from under her kimono and contemplate your next move.
<<link "Continue">><<gotoevent setup.events.umiMassageLegs>><</link>>
<<link "Massage her head">><<gotoevent setup.events.umiMassageHead>><</link>>
<<link "Massage her breasts">><<gotoevent setup.events.umiMassageBreasts>><</link>>
<<link "Massage her neck">><<gotoevent setup.events.umiMassageNeck>><</link>>
<<link "Massage her shoulders">><<gotoevent setup.events.umiMassageShoulders>><</link>>
<<link "Massage her arms">><<gotoevent setup.events.umiMassageArms>><</link>>
[[Stop for now.|$location]]<<addtime { minute : 5 }>>Starting from her belly, you slowly run your hands down to Umi's thighs and give them a squeeze to see how soft they are. Needless to say, they're soft enough you could use them as a pillow and you wouldn't mind doing just that at some point. Umi as always appreciates the attention, cozying up to you and making a soft purr of approval as you gently work your hands over her lovely legs.
<<link "Continue">><<gotoevent setup.events.umiMassageLegs>><</link>>
<<link "Massage her head">><<gotoevent setup.events.umiMassageHead>><</link>>
<<link "Massage her breasts">><<gotoevent setup.events.umiMassageBreasts>><</link>>
<<link "Massage her neck">><<gotoevent setup.events.umiMassageNeck>><</link>>
<<link "Massage her shoulders">><<gotoevent setup.events.umiMassageShoulders>><</link>>
<<link "Massage her arms">><<gotoevent setup.events.umiMassageArms>><</link>>
[[Stop for now.|$location]]<<addtime { minute : 5 }>>From Umi's shoulders you move your hands to her back, to her hips, and finally to the sides of her thighs. The softness of Umi's legs is absolutely heavenly as your hands roam up and down their length, wanting to feel all of them.
A moment of boldness hits you and as you're bringing your hands up her thighs again, you slide them further still until they're firmly grabbing onto Umi's nice round ass. Umi notices this right away with a surprised look on her face but quickly adjusts and is actually pushing her ass back into your hands.
<<talk "umi">>Oho, where do you think you're touching? You're so naughty!<</talk>>\
Umi attempts to tease with a lewd grin as you continue to grope and squeeze her ass with both hands.
<<talk "player">>So are you.<</talk>>\
You're quick to remind her. Before things get too heated though, you pull your hands from her rear and return them to the top of her legs. Umi lets out a slightly disappointed groan, but the way you resume slowly massaging her legs lets her know you're not quite done yet.
<<link "Continue">><<gotoevent setup.events.umiMassageLegs>><</link>>
<<link "Massage her head">><<gotoevent setup.events.umiMassageHead>><</link>>
<<link "Massage her breasts">><<gotoevent setup.events.umiMassageBreasts>><</link>>
<<link "Massage her neck">><<gotoevent setup.events.umiMassageNeck>><</link>>
<<link "Massage her shoulders">><<gotoevent setup.events.umiMassageShoulders>><</link>>
<<link "Massage her arms">><<gotoevent setup.events.umiMassageArms>><</link>>
[[Stop for now.|$location]]<<addtime { minute : 5 }>>Your hands find themselves on Umi's thighs and you begin to rub and caress them over the fabric of her soft kimono. You move up and down, reveling in how plush her thighs are, and decide to give the rest of her legs the same luxurious treatment.
You move your hands down to give her calves a nice rubbing, then move them further back to rub her feet a bit. Umi responds very positively to this, wiggling her toes and you deftly press down on the soles, relieving her tension.
<<talk "umi">>I could get used to this, perhaps I can convince you to give me a proper foot massage later?<</talk>>\
<<talk "player">>I'm sure I can find room in my schedule for you.<</talk>>\
You give her feet a few more finishing rubs before moving your hands back up to decide what to do next.
<<link "Continue">><<gotoevent setup.events.umiMassageLegs>><</link>>
<<link "Massage her head">><<gotoevent setup.events.umiMassageHead>><</link>>
<<link "Massage her breasts">><<gotoevent setup.events.umiMassageBreasts>><</link>>
<<link "Massage her neck">><<gotoevent setup.events.umiMassageNeck>><</link>>
<<link "Massage her shoulders">><<gotoevent setup.events.umiMassageShoulders>><</link>>
<<link "Massage her arms">><<gotoevent setup.events.umiMassageArms>><</link>>
[[Stop for now.|$location]]<<addtime { minute : 5 }>><<set setup.events.umiMassageShoulders to [
{
requires: 'true',
chance: 100,
link: "Umi Massage Shoulders 1"
},
{
requires: 'true',
chance: 100,
link: "Umi Massage Shoulders 2"
},
{
requires: 'true',
chance: 100,
link: "Umi Massage Shoulders 3"
},
{
requires: 'true',
chance: 100,
link: "Umi Massage Shoulders 4"
}
]>>Umi takes in a deep breath and slowly lets it out, rolling back her shoulders and presenting them to you for your immediate care and attention. You take the unspoken offer to pamper your lover and softly grip her shoulder muscles between your thumb and fingers, slowly applying pressure where the tension feels highest.
Umi hisses as she sharply inhales, then lets out a long, low moan as the tension slowly fades from her muscles where you're massaging her and beyond. Her formerly tight muscles go lax in a matter of minutes under your attentive touch, her eyes half-lidded and her shoulders going slack as the roll forward again.
You decide to make this moment even more special for when as you take your left hand off her shoulder to gently nudge her jaw to face her head to the right. Before Umi can realize what you're doing, you capture her ruby red lips in a soft but deep kiss which gets her moaning once more. She attempts to push forward and deepen the kiss but you pull away before she can take things any further.
<<talk "umi">>That was wonderful, darling.<</talk>>\
A dreamy smile spreads across her face, her fingers reaching up to graze your jawline. You wear a loving smile of your own,
<<talk "player">>The massage or the kiss?<</talk>>\
You ask coyly, Umi simply giggles in response and faces forward again, ready for your next move.
<<link "Continue">><<gotoevent setup.events.umiMassageShoulders>><</link>>
<<link "Massage her head">><<gotoevent setup.events.umiMassageHead>><</link>>
<<link "Massage her breasts">><<gotoevent setup.events.umiMassageBreasts>><</link>>
<<link "Massage her neck">><<gotoevent setup.events.umiMassageNeck>><</link>>
<<link "Massage her legs">><<gotoevent setup.events.umiMassageLegs>><</link>>
<<link "Massage her arms">><<gotoevent setup.events.umiMassageArms>><</link>>
[[Stop for now.|$location]]<<addtime { minute : 5 }>>You place your hands directly over Umi's shoulders and begin pressing down, rubbing back and forth as you do so. Umi doesn't take long to start feeling it, letting out a sigh of relief as all aches and tension in her shoulders begin to melt away under your expert caresses.
Suddenly, a very naughty idea crosses your mind and while Umi is otherwise distracted, you begin to slide your hands out to the sides as you rub, taking her kimono with them. Bit by bit you pull her the edges of her kimono apart and eventually it slides down over her shoulders, exposing her smooth, milky skin.
Umi lets out an adorable squeak of surprise as her hands fly up and she just barely stops her kimono from falling down the rest of the way and exposing her breasts, which you do catch a glimpse of before she does.
<<talk "umi">>If you really wanted me naked love, we could be doing more than just a massage!<</talk>>\
Umi looks at you with a slight blush and a look of bemusement crossed with embarrassment. You say nothing and instead begin trailing kisses from her now bare shoulder all the way up to her neck, Umi making sweet little gasps as you do so. When you reach her ear, you get in close to whisper.
<<talk "player">>Come on now, beautiful. A little teasing never hurt anyone.<</talk>>\
Umi cutely harumphs and you start sliding her kimono back up onto her body, giving her one more kiss on the cheek as you think on what to do next.
<<link "Continue">><<gotoevent setup.events.umiMassageShoulders>><</link>>
<<link "Massage her head">><<gotoevent setup.events.umiMassageHead>><</link>>
<<link "Massage her breasts">><<gotoevent setup.events.umiMassageBreasts>><</link>>
<<link "Massage her neck">><<gotoevent setup.events.umiMassageNeck>><</link>>
<<link "Massage her legs">><<gotoevent setup.events.umiMassageLegs>><</link>>
<<link "Massage her arms">><<gotoevent setup.events.umiMassageArms>><</link>>
[[Stop for now.|$location]]<<addtime { minute : 5 }>>You begin the massage putting your palms on the upper part of her shoulders towards her front, slowly pressing your fingers and thumb in and working them in circles to get the knots out. Umi grunts in momentary discomfort, but relaxes and lets out a held breath as you continue to apply your expert touch.
<<talk "umi">>Nnngh, a little lower if you would, darling. I would greatly appreciate it.<</talk>>\
Far be it for you to turn down such a humble request, you shift your hands from the front to the rear of her shoulders and refocus to just above her shoulder blades. You push your palms into her shoulders gently but steadily increase the pressure until Umi begins to groan in satisfaction and shudders lightly in relief.
She leans into you, touching her back to your broad chest and smiles up at you.
<<talk "umi">>Thank you my love, that was heavenly. Do you have it in you for an encore?<</talk>>\
She gives you her best sad puppy look, and you don't even have to think about it.
<<talk "player">>Just sit back and relax, beautiful, it would be my pleasure.<</talk>>\
Umi leans forward once again with that beautifully regal posture as you set to work once again.
<<link "Continue">><<gotoevent setup.events.umiMassageShoulders>><</link>>
<<link "Massage her head">><<gotoevent setup.events.umiMassageHead>><</link>>
<<link "Massage her breasts">><<gotoevent setup.events.umiMassageBreasts>><</link>>
<<link "Massage her neck">><<gotoevent setup.events.umiMassageNeck>><</link>>
<<link "Massage her legs">><<gotoevent setup.events.umiMassageLegs>><</link>>
<<link "Massage her arms">><<gotoevent setup.events.umiMassageArms>><</link>>
[[Stop for now.|$location]]<<addtime { minute : 5 }>>You put your hands on the inside of Umi's shoulders, close to her neck. You then slide them slowly out the sides, to the tops of her arms. You move them back in again, making sure Umi feels you brush against her bare skin when you do.
You repeat this motion several times over, Umi growing more relaxed with each cycle. Eventually on one of your inward strokes, Umi places her right hand on top of your left, stopping it in its tracks. Wanting to see what she does next, you halt your motions and watch as she lifts your hand from her shoulder and lifts it to her lips to gently kiss it, a warm smile forming on those cherry lips.
<<talk "umi">>You're so good to me, beloved, so kind and gentle. What did I ever do to deserve you?<</talk>>\
You turn your hand over and lean in to give her hand a kiss in return, then kissing her lips before she can react. She sighs into the kiss before breaking it a second later, looking into your eyes with pure love and happiness.
<<talk "player">>You didn't need to do anything, you're just that perfect.<</talk>>\
Umi turns red again but says nothing, nuzzling back into your embrace as you wraps your arms around her, savoring the tender moment.
<<link "Continue">><<gotoevent setup.events.umiMassageShoulders>><</link>>
<<link "Massage her head">><<gotoevent setup.events.umiMassageHead>><</link>>
<<link "Massage her breasts">><<gotoevent setup.events.umiMassageBreasts>><</link>>
<<link "Massage her neck">><<gotoevent setup.events.umiMassageNeck>><</link>>
<<link "Massage her legs">><<gotoevent setup.events.umiMassageLegs>><</link>>
<<link "Massage her arms">><<gotoevent setup.events.umiMassageArms>><</link>>
[[Stop for now.|$location]]<<addtime { minute : 5 }>><<set setup.events.umiMassageArms to [
{
requires: 'true',
chance: 100,
link: "Umi Massage Arms 1"
},
{
requires: 'true',
chance: 100,
link: "Umi Massage Arms 2"
},
{
requires: 'true',
chance: 100,
link: "Umi Massage Arms 3"
},
{
requires: 'true',
chance: 100,
link: "Umi Massage Arms 4"
}
]>>From the top of Umi's shoulder, you take her right arm in both your hands and slide them down as your stroke the whole length of her arm from shoulder to elbow to hand.
You bring them back up again, repeating this several more times as Umi holds her arm out to give you better access and reach, sighing happily as you lavish her with attention.
You bring your hands back in and tickle her under her arm a little bit, earning a giggle fit from Umi who clears her throat and turns to you trying to look serious but failing to suppress her smile.
<<link "Continue">><<gotoevent setup.events.umiMassageArms>><</link>>
<<link "Massage her head">><<gotoevent setup.events.umiMassageHead>><</link>>
<<link "Massage her breasts">><<gotoevent setup.events.umiMassageBreasts>><</link>>
<<link "Massage her neck">><<gotoevent setup.events.umiMassageNeck>><</link>>
<<link "Massage her legs">><<gotoevent setup.events.umiMassageLegs>><</link>>
<<link "Massage her shoulders">><<gotoevent setup.events.umiMassageShoulders>><</link>>
[[Stop for now.|$location]]<<addtime { minute : 5 }>>You place one hand on each of Umi's shoulders and slowly drag them down the length of her arms, the fabric of her kimono smooth against your skin. Your hands feel the soft and pliant muscle underneath and you give her a gentle squeeze as you reach the top again.
Umi makes a happy little noise as you continue to stroke, rub, and occasionally squeeze her. When your caressing brings you back down to her hands you take them into yours, holding them with the utmost tenderness and care. Umi returns your grip with her own, indicating that the feeling is very much mutual.
<<link "Continue">><<gotoevent setup.events.umiMassageArms>><</link>>
<<link "Massage her head">><<gotoevent setup.events.umiMassageHead>><</link>>
<<link "Massage her breasts">><<gotoevent setup.events.umiMassageBreasts>><</link>>
<<link "Massage her neck">><<gotoevent setup.events.umiMassageNeck>><</link>>
<<link "Massage her legs">><<gotoevent setup.events.umiMassageLegs>><</link>>
<<link "Massage her shoulders">><<gotoevent setup.events.umiMassageShoulders>><</link>>
[[Stop for now.|$location]]<<addtime { minute : 5 }>>You place your right hand on Umi's right shoulder, slowly running it down her upper arm to her elbow, down her forearm, and finally to her hand. You intertwine your fingers with hers, clutching her hand delicately but firmly, making your feelings for her known without speaking a single word.
Umi returns the gesture in full, closing her fingers in around yours and turning to look at you with a soft, gentle smile on her lips. She leans in to kiss you and you lean in yourself to close the distance. Your lips meet in a soft but heated kiss, both of you moving to deepen it even further.
After a good ten seconds of this you come apart, both of you breathing heavily after such an intense kiss. Her smile quickly returns, your hands still clasped together as you stare into each other's eyes and taking great joy in one another's company.
<<link "Continue">><<gotoevent setup.events.umiMassageArms>><</link>>
<<link "Massage her head">><<gotoevent setup.events.umiMassageHead>><</link>>
<<link "Massage her breasts">><<gotoevent setup.events.umiMassageBreasts>><</link>>
<<link "Massage her neck">><<gotoevent setup.events.umiMassageNeck>><</link>>
<<link "Massage her legs">><<gotoevent setup.events.umiMassageLegs>><</link>>
<<link "Massage her shoulders">><<gotoevent setup.events.umiMassageShoulders>><</link>>
[[Stop for now.|$location]]<<addtime { minute : 5 }>>You lean in and gently kiss Umi's neck, earning a gentle sigh from her as you run your hand over her upper arm and hugging her close to you. Her scent is sweet and calming, urging you to hold her closer and caress her soft, smooth body against yours.
You move your grip further down past her elbow, to her hand and taking it into you own. You bring it up to your lips and give it a loving kiss, which makes Umi sigh in pleasure once again and shift slightly in her seat from all the love and attention she's getting.
You release Umi's hand and return yours to her shoulder, clutching her close to you and kissing her neck again. Umi once again leans into your touch and gives herself over to you completely, she's totally yours, and she loves it.
<<link "Continue">><<gotoevent setup.events.umiMassageArms>><</link>>
<<link "Massage her head">><<gotoevent setup.events.umiMassageHead>><</link>>
<<link "Massage her breasts">><<gotoevent setup.events.umiMassageBreasts>><</link>>
<<link "Massage her neck">><<gotoevent setup.events.umiMassageNeck>><</link>>
<<link "Massage her legs">><<gotoevent setup.events.umiMassageLegs>><</link>>
<<link "Massage her shoulders">><<gotoevent setup.events.umiMassageShoulders>><</link>>
[[Stop for now.|$location]]<<addtime { minute : 5 }>><<set setup.events.umiMassageStart = [
{
requires: 'true',
chance: 100,
link: "Umi Massage Start 1"
},
{
requires: 'true',
chance: 100,
link: "Umi Massage Start 2"
},
{
requires: 'true',
chance: 100,
link: "Umi Massage Start 3"
},
{
requires: 'true',
chance: 100,
link: "Umi Massage Start 4"
},
{
requires: 'true',
chance: 100,
link: "Umi Massage Start 5"
},
{
requires: 'true',
chance: 100,
link: "Umi Massage Start 6"
}
]>>You take a sip from your teacup, looking over at Umi as you do so and run your eyes over her smooth, pale skin and the way her body curves under that kimono. Knowing just what to do, you place your cup back down on the table and get up, circling around the table to take your new seat just behind Umi.
<<talk "umi">>Oho, getting rather bold are we? What are you planning now?<</talk>>\
Umi says with as smile as she leans back into you.
<<talk "player">>Oh, just a little something to make you feel comfortable, help soften the tension.<</talk>>\
You reply with a smile of your own, running your hands from your back, to her shoulders, then down her arms, taking her hands in yours.
<<talk "umi">>Hmmmm, that sounds absolutely delightful, please continue.<</talk>>\
She encourages, giving your hands a soft squeeze and turning her head to give your lips a soft kiss.
<<link "Massage her head">><<gotoevent setup.events.umiMassageHead>><</link>>
<<link "Massage her breasts">><<gotoevent setup.events.umiMassageBreasts>><</link>>
<<link "Massage her neck">><<gotoevent setup.events.umiMassageNeck>><</link>>
<<link "Massage her legs">><<gotoevent setup.events.umiMassageLegs>><</link>>
<<link "Massage her shoulders">><<gotoevent setup.events.umiMassageShoulders>><</link>>
<<link "Massage her arms">><<gotoevent setup.events.umiMassageArms>><</link>><<addtime { minute : 5 }>>You look to Umi and notice her eyes are closed with a soft smile on her face.
<<talk "umi">>Haaa, the tea and the company are as delightful as always!<</talk>>\
You instinctively smile back.
<<talk "player">>The pleasure is all mine, actually...<</talk>>\
You say as you scooch around to Umi's side of the table and sit beside her, gently running your fingers down to the small of her back.
She sighs softly, leaning into your touch.
<<talk "player">>I was thinking I could make it even better, if you'd like.<</talk>>\
you suggest, seeing her already start turning in place to give you better access.
<<talk "player">>I'll take that as a yes.<</talk>>\
You muse aloud as your hands get to work.
<<link "Massage her head">><<gotoevent setup.events.umiMassageHead>><</link>>
<<link "Massage her breasts">><<gotoevent setup.events.umiMassageBreasts>><</link>>
<<link "Massage her neck">><<gotoevent setup.events.umiMassageNeck>><</link>>
<<link "Massage her legs">><<gotoevent setup.events.umiMassageLegs>><</link>>
<<link "Massage her shoulders">><<gotoevent setup.events.umiMassageShoulders>><</link>>
<<link "Massage her arms">><<gotoevent setup.events.umiMassageArms>><</link>><<addtime { minute : 5 }>>You take Umi's hands in yours as you entreat her closer for a seated hug, which she delightedly accepts. You pull her into you, feeling comforted by her sweet scent and the softness of her kimono against you, and the even softer body beneath it.
She smiles and nuzzles her head into your chest.
<<talk "umi">>As nice as this is, There's something else I'd like right about now.<</talk>>\
She says.
<<talk "player">>Yeah?<</talk>>\
You breathe softly, as she turns to face her back and soft, round ass towards you.
<<talk "umi">>I'd like you to spoil me, if you would.<</talk>>\
<<talk "player">>As you wish.<</talk>>\
You agree as your hands begin to roam her body.
<<link "Massage her head">><<gotoevent setup.events.umiMassageHead>><</link>>
<<link "Massage her breasts">><<gotoevent setup.events.umiMassageBreasts>><</link>>
<<link "Massage her neck">><<gotoevent setup.events.umiMassageNeck>><</link>>
<<link "Massage her legs">><<gotoevent setup.events.umiMassageLegs>><</link>>
<<link "Massage her shoulders">><<gotoevent setup.events.umiMassageShoulders>><</link>>
<<link "Massage her arms">><<gotoevent setup.events.umiMassageArms>><</link>><<addtime { minute : 5 }>>You come up from Behind Umi and gently wrap your arms around her stomach, a soft purr of approval coming from Umi.
<<talk "umi">>This is nice, thank you darling.<</talk>>\
She sighs, reaching back to stroke your cheek, trailing her fingertips lovingly down your jawline.
<<talk "player">>Don't thank me just yet, we're just getting started.<</talk>>\
You say as you start running your hands up to her pillowy breasts and give them a soft squeeze. She gasps and absolutely melts into your embrace as you gently lower her to the floor.
<<talk "player">>Would you like some more?<</talk>>\
You whisper into her ear, moving your hands to her head as you kiss her cheek.
<<talk "umi">>Unh, you incorrigible tease.<</talk>>\
She moans, making no attempt to push you away. This will be fun.
<<link "Massage her head">><<gotoevent setup.events.umiMassageHead>><</link>>
<<link "Massage her breasts">><<gotoevent setup.events.umiMassageBreasts>><</link>>
<<link "Massage her neck">><<gotoevent setup.events.umiMassageNeck>><</link>>
<<link "Massage her legs">><<gotoevent setup.events.umiMassageLegs>><</link>>
<<link "Massage her shoulders">><<gotoevent setup.events.umiMassageShoulders>><</link>>
<<link "Massage her arms">><<gotoevent setup.events.umiMassageArms>><</link>><<addtime { minute : 5 }>>You sit to the left of Umi as the two of you enjoy a companionable silence together, Umi resting her head on your shoulder and letting out a soft sigh of contentment.
Her soft warmth as she nuzzles closer causes a renewed wave of affection to well up within you, urging you to bring your left arm around to her shoulder and begin to rub and squeeze.
The effect is almost immediate, she breathes deeply and her face begins to flush as another idea comes to you. Keeping your hand on her shoulder, you shuffle behind her and begin rubbing both her shoulders with more intensity.
The way she leans into it is all the approval you need to keep going.
<<link "Massage her head">><<gotoevent setup.events.umiMassageHead>><</link>>
<<link "Massage her breasts">><<gotoevent setup.events.umiMassageBreasts>><</link>>
<<link "Massage her neck">><<gotoevent setup.events.umiMassageNeck>><</link>>
<<link "Massage her legs">><<gotoevent setup.events.umiMassageLegs>><</link>>
<<link "Massage her shoulders">><<gotoevent setup.events.umiMassageShoulders>><</link>>
<<link "Massage her arms">><<gotoevent setup.events.umiMassageArms>><</link>><<addtime { minute : 5 }>>You and Umi enjoy another delicious cup of tea while exchanging warm smiles and flirtatious glances all the while. Your eyes wander all over her curvaceous and mature body, her soft, generous breasts, and her thick, plush thighs.
Your lurid gaze does not go unnoticed, as a sly grin crosses Umi's face and she stands to join you at your side of the table.
<<talk "umi">>You think I didn't notice? You were practically staring a hole in my kimono.<</talk>>\
You avert your eyes with a sheepish smile.
<<talk "umi">>But it's alright, I like it when you look at me.<</talk>>\
Umi explains as she sits down in front of you, cradling your face in her hands and giving you a gentle kiss on the lips.
<<talk "umi">>Would you like to do more than just look?<</talk>>\
She asks as she turns to expose her back to you, you smile as you already begin roaming your hands over her waist.
<<talk "player">>Do you even have to ask?<</talk>>\
<<link "Massage her head">><<gotoevent setup.events.umiMassageHead>><</link>>
<<link "Massage her breasts">><<gotoevent setup.events.umiMassageBreasts>><</link>>
<<link "Massage her neck">><<gotoevent setup.events.umiMassageNeck>><</link>>
<<link "Massage her legs">><<gotoevent setup.events.umiMassageLegs>><</link>>
<<link "Massage her shoulders">><<gotoevent setup.events.umiMassageShoulders>><</link>>
<<link "Massage her arms">><<gotoevent setup.events.umiMassageArms>><</link>><<addtime { minute : 5 }>><<talk "umi">>Hello, <<print $umi.callsPlayer>>.<</talk>>\
Umi greets you, taking a sip from her teacup.
[[Take a seat.|Submitted Umi Scene 1a]]
[[Stay standing where you are.|Submitted Umi Scene 1b]]<<talk "player">>Hey, Umi.<</talk>>\
You respond, taking a seat on a cushion.
<<talk "umi">>Would you like some tea?<</talk>>\
The older woman asks, placing her teacup down.
<<talk "player">>Yeah, I'd love some. Thanks.<</talk>>\
With a smile, you answer. Umi pours some of the tea from a teapot into a cup with, then hands it to you. You take a sip of the tea, closing your eyes and taking in the taste.
<<talk "player">>Mm. This is really good.<</talk>>\
<<talk "umi">>I'm glad you like it.<</talk>>\
Umi nods, taking another sip of her own tea.
The two of you drink the tea, sitting quietly and listening to the faint sounds of the town outside, suddenly Umi lets out a sigh. You can see her expression is somber and she's tense.
<<talk "player">>Is everything ok?<</talk>>\
You ask her. Umi puts her teacup down on the table to gently wipe a hand across her forehead as she lets out another sigh.
<<talk "umi">>I'm just feeling a little under the weather, that is all. . .<</talk>>\
<<talk "player">>Are you sure? You seem stressed.<</talk>>\
She shakes her head, forcing a smile.
<<talk "umi">>Sorry to worry you. I'm sure I will feel better soon.<</talk>>\
Not wanting to push it, you merely nod, and the two of you sit quietly, drinking your tea.
After a moment, Umi's teacup is empty. She carefully places it back on the table, as you place your own down as well. The mature woman lets out a content sigh.
<<talk "umi">>That was a lovely way to pass time away.<</talk>>\
Umi says with a giggle.
<<talk "player">>I agree. Though I should head out, I'll see you later.<</talk>>\
You say, as you stand up from the cushion.
<<talk "umi">>Of course, please feel free to stop by anytime, <<print $umi.callsPlayer>>.<</talk>>\
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 30 }>>
<<set $umiProgression to 1>><<set $umi.affection += 5>><<set $umi.trust += 5>><<talk "thought">>She looks peaceful, simply sitting there. . . So I shouldn't bother her.<</talk>>\
You quietly admire Umi's beauty for a few minutes, after deciding to leave her alone and simply stand where you are.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 5 }>>- Umi affection gte 550 and Umi trust gte 500
- First scene of her story after meeting her.
- Needs a flag? or counter? set for the next scene. (Fish: $umiProgression to 1)Finding yourself in the backroom, you look around the room, your gaze occasionally falling upon Umi, who sits peacefully at the table while drinking tea.
[[Sit down with Umi.|Submitted Umi Scene 10a]]
[[Stay where you are.|Submitted Umi Scene 10b]]Sitting down at the low table, Umi looks to you with a warm and affectionate smile.
<<talk "umi">>Ah, <<print $umi.callsPlayer>>. Hello.<</talk>>\
The middle-aged woman sighs happily, taking a sip of tea.
<<talk "player">>Hey, Umi.<</talk>>\
You greet her in kind, placing a kiss on her lips, much to her surprise.
<<talk "umi">>How are you doing?<</talk>>\
She asks.
<<talk "player">>Good, good.<</talk>>\
Sitting opposite her, you respond.
<<talk "player">>You?<</talk>>\
<<talk "umi">>I am, okay.<</talk>>\
Umi answers, picking up the cup and drinking its contents. She stares intently at you, looking as if she wants to say something.
Opening your mouth to speak, she immediately cuts you off.
<<talk "umi">>So, I had a chat with Haygarth earlier. . . I, um, had to explain to him what happened. He was, furious to say the least, but I told him firmly that I was divorcing him. . .<</talk>>\
She explains, pausing to drink her tea before continuing.
<<talk "umi">>He seemed oddly, //happy//? I suppose it might've been my imagination, but I digress. He agreed to sign the papers, effectively ending our marriage.<</talk>>\
A sigh escapes from her lips.
<<talk "umi">>I should be happy, but. . .<</talk>>\
The older woman shakes her head.
<<talk "umi">>No, I am happy. Happy to be with you, <<print $umi.callsPlayer>>.<</talk>>\
She smiles shyly, blushing a little bit.
<<talk "umi">>All that aside, would you like to take a bath with me, <<print $umi.callsPlayer>>?<</talk>>\
Umi offers with a hopeful expression, her cheeks burning crimson.
[[Accept her offer.|Submitted Umi Scene 10c]]
[[Decline her offer.|Submitted Umi Scene 10d]]
<<run $umiProgression to 10>><<talk "player">>I'd love nothing more than that.<</talk>>\
You tell her, grinning.
Umi leads you over to the bathroom, letting her kimono slip off her naked body as she steps into the room. Your eyes wander hungrily as they follow her curves, her skin pale white in the dim lighting. You bite your lip, fighting hard to keep yourself under control.
You close the door and begin undressing as well, discarding your own clothes and placing them on a shelf with Umi's kimono. You stand facing each other completely nude, just inches between you, staring deep into one another's eyes.
Umi places her hand atop your manhood, stroking lightly up and down. The touch sends shivers down your spine and causes your member to swell with blood, causing it to become harder and longer than usual.
<<talk "player">>Umi. . .<</talk>>\
You growl out as your heart begins to beat faster.
<<talk "umi">>Mmm. . .<</talk>>\
Umi purrs seductively as she feels your cock stiffen in her grip. She moves closer, pressing her breasts against you as she glides her mound against your groin, rubbing her pussy lips up and down your shaft while squeezing her thighs together.
The heat radiating from her sex is palpable, making you tingle everywhere. It seems as though this isn't even going to last five minutes before you're ready to burst inside of her.
<<talk "umi">><<print $umi.callsPlayer>>, I want you. . . Please make me yours. . .<</talk>>\
She coos, moving backwards and forth along your length, dragging herself downwards. She then leans forwards, licking along the underside of your cockhead and swirling her tongue around the tip before diving right down onto it.
A shudder rocks you, filling you with pleasure, sending shockwaves through your nervous system.
<<talk "umi">>Mmmm. . . Mmmph. . . Mmmpha!<</talk>>\
Umi moans lustfully, bobbing her head up and down in rapid motions as she sucks your cock.
Your toes curl from the sensation, and you grit your teeth together, trying desperately to fight off the urge to cum.
You know this will end soon; you need to stop her now or else you won't hold out much longer. You grab her by the shoulders, stopping her movements abruptly.
Her eyes widen slightly at first, then look at you questioningly.
<<talk "player">>Umi, let's get into the bath. . .<</talk>>\
You pant heavily, breathing raggedly as you try to calm yourself down. She nods and gets up to run the faucet, and soon, water begins slowly filling up the large bathtub.
Once the tub is half way full, you climb in, settling down along the curved end. Umi slowly steps in, careful not to hurt you as she sits down in between your legs.
She rests her back against you, resting her head on top of your shoulder. Umi closes her eyes, relaxing and sighing contentedly.
As the water continues to fill the entire tub, steam starts forming and floating around, you could smell the aroma of her arousal drifting up towards you, and your erection grows to almost unbearable proportions.
Before the tub can overflow, you turn the faucet off and wrap your hands around Umi's waist, tugging her closer against you.
The hot water envelops both you and Umi's body, up to chest level, soothing every inch of your skin.
Your fingers trail along Umi's belly and hips, brushing across her soft skin. Umi hums softly in response, eventually falling asleep.
You continue massaging Umi's body, kneading her soft skin gently as you rub her sore muscles while she sleeps.
Soon after, you notice her eyelids fluttering open, so you start kissing and nibbling along her neck.
<<talk"umi">>Oh. . . Mmm. . . <<print $umi.callsPlayer>>? Is that you?<</talk>>\
Umi murmurs drowsily, reaching up to caress your cheek tenderly.
<<talk "player">>Mmhm.<</talk>>\
You whisper, leaning forward to plant a soft kiss upon her lips.
[[Have sex with Umi in the tub.|Submitted Umi Scene 10e]]
[[Ignore it and continue holding her.|Submitted Umi Scene 10f]]Feeling her butt grinding against your throbbing erection, you're unable to bear it any longer. You get up, pushing Umi onto her knees in the water-filled bathtub, she quickly wakes up and realizes your intentions.
<<talk "umi">>Oh my, do you plan to ravage me here and now, you beast~?<</talk>>\
Umi giggles playfully as she braces herself on the edge of the tub at the other end. She teasingly wiggles her bare butt, enticing you further.
<<talk "player">>How can I resist such an enticing butt? Of course I'm going to ravage you.<</talk>>\
You smirk and grip one of her hips with a hand while using the other to line up your cock with her sopping wet folds. You slam yourself home without hesitation, impaling Umi deeply and violently, driving you balls-deep within her tight hole.
<<talk "umi">>Oh yes! Yes, YES!!!!<</talk>>\
Umi cries out in delight as you fuck her, slamming into her again and again, enjoying her slick passage as it grips your cock tightly.
<<talk "umi">>I'm yours. . . Take me, <<print $umi.callsPlayer>>!!!<</talk>>\
The mature woman's cunt squeezes around you, rippling wildly as she rides you with reckless abandon.
<<talk "umi">>Oooooh, yesssss! Give it to meeeeee!!<</talk>>\
She whines, tossing her golden hair around behind her as she grinds against you.
You squeeze your fingers around her hips, holding her in place as you pound her ruthlessly, savagely taking her until she screams your name loud enough that customers might possibly hear her.
Finally, you feel yourself about to explode. You pull her close, pressing your mouth against hers, locking mouths together while you bury your entire length into her slit. You unleash spurt after spurt of thick sperm directly into her womb, flooding her completely.
You finally collapse back against the edge of the tub, pulling Umi with you. She rests her back on your chest, both of you panting heavily.
After several minutes pass, Umi turns around, crawling up against you and nuzzling your chin with her forehead.
<<talk "umi">>Mm, <<print $umi.callsPlayer>>, that was wonderful.<</talk>>\
She murmurs softly, closing her eyes as you stroke her silky blonde hair.
[[Continue.|Submitted Umi Scene 10f]]
<<run $umi.cumFilledAttempt("vaginal")>><<run $umi.sexAttempt($player)>>You sit there for a while, watching her sleep as she snoozes soundly against you.
Eventually, you gently wake her up.
<<talk "umi">>Is it time to get out already. . .?<</talk>>\
She asks with a sleepy voice, still holding onto you tightly.
<<talk "player">>It is.<</talk>>\
You confirm with a yawn.
<<talk "umi">>Alright, let's go, then.<</talk>>\
Umi smiles brightly at you as she rises out of the water and walks over to the vanity mirror. She cleans herself off with a towel, drying off as best she can.
While doing so, she catches sight of herself naked in the mirror.
<<talk "umi">>Hmmmm. . .<</talk>>\
The mature woman frowns, biting her lip as she gazes at herself.
<<talk "player">>What's wrong, Umi?<</talk>>\
You ask, concerned.
<<talk "umi">>. . . I'm getting old, <<print $umi.callsPlayer>>. My body is starting to wrinkle and sag. . .<</talk>>\
She pouts cutely, rubbing her cheeks and body.
<<talk "player">>You're not old.<</talk>>\
You chuckle, hugging her closely to you.
<<talk "umi">>Yes, I am.<</talk>>\
Despite your attempts at comforting her, she insists quietly.
<<talk "umi">>My mother looked like this at fifty-three, and even though she only lived to be sixty-five, I know how fast she went downhill.<</talk>>\
Pausing for a moment, she continues.
<<talk "umi">>And my father had his second heart attack when he was just forty-one, and died before age sixty. He was in much better shape than I am.<</talk>>\
<<talk "player">>That doesn't make you any less gorgeous or sexy to me.<</talk>>\
You smile reassuringly, taking the opportunity to gently grope her body.
<<talk "player">>There are plenty of women your age who would kill for the beautiful features you have right now.<</talk>>\
Umi huffs but laughs too.
<<talk "umi">>Charmer. But that makes me happy you think so.<</talk>>\
The older woman smiles warmly at you.
<<talk "umi">>And thank you.<</talk>>\
She stands on tiptoe to press her lips against yours. You return the kiss passionately, deepening it slowly.
After a few seconds, you break apart, breathless.
<<talk "umi">>I'd never thought to find such happiness. . .<</talk>>\
She murmurs lovingly.
<<talk "umi">>You've made my life more interesting again, <<print $umi.callsPlayer>>. Thank you.<</talk>>\
Umi leans her head back against your shoulder, sighing happily.
<<talk "player">>I'm glad, you deserve it. . . Though, we should dry off and get dressed, Umi.<</talk>>\
You say softly, stroking her side with affection.
<<talk "umi">>Mmhm. . .<</talk>>\
Reluctantly, Umi agrees and grabs two towels, wrapping them around her body. You follow suit.
Once you're dried off, you collect your clothing from the shelved and get dressed while Umi does the same. She puts on her usual Kimono.
<<talk "player">>You look lovely, Umi.<</talk>>\
You compliment as you button up your shirt and adjust your collar.
<<talk "umi">>Thank you, <<print $umi.callsPlayer>>. You always look so handsome.<</talk>>\
Umi purrs sweetly.
You offer your arm and she takes it, letting you guide her out of the bathroom and to the low wooden table, where she lets go to take a seat at one of the cushions.
<<talk "umi">>Thank you again, <<print $umi.callsPlayer>>.<</talk>>\
The older woman smiles warmly at you, and you can't help but lean down to kiss her one more time.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 120 }>>
<<set $umi.affection += 25>><<set $umi.trust += 25>><<talk "player">>Ah, not right now. Sorry. I appreciate the offer though.<</talk>>\
You shake your head, declining her offer.
Umi looks to you with a disappointed pout, but her usual gentle smile returns a second later and she giggles.
<<talk "umi">>Of course, perhaps another time then.<</talk>>\
For the next few minutes, you make small talk with her while she continues drinking her tea until excusing yourself.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 10 }>>
<<set $umi.affection -= 5>><<set $umi.trust -= 5>><<talk "thought">>She looks peaceful, simply sitting there. . . So I shouldn't bother her.<</talk>>\
You quietly admire Umi's beauty for a few minutes, after deciding to leave her alone and simply stand where you are.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 5 }>>- requires submitted umi scene 9 (Fish: $umiProgression is 9)
- requires flag umidivorce. (Fish: $umi.hasFlag("umidivorce"))
- unlocks, or should we its written, the ability to bath or shower with umi (Fish:$umiProgression gte 10 and $umi.hasFlag("umidivorce"))Having entered the backroom of the Emporium, you look over at Umi to see her naked from the waist down and wearing one of your shirts.
It fits snuggly against her curvy figure, clinging tightly to her ample breasts. She is kneeling on a cushion, sipping some tea from the teacup in her hands.
<<talk "umi">>Oh, um, hello, <<print $umi.callsPlayer>>.<</talk>>\
Umi greets you with an affectionate smile and notices you staring at her, a faint blush colors her cheeks.
<<talk "umi">>Ah, you left a shirt here so I thought I would surprise you. Sorry, I'll take it off if you want. . .<</talk>>\
The older woman mutters bashfully as she sets the cup down.
[[Let her keep it.|Submitted Umi Scene 11a]]
[[Have her take it off.|Submitted Umi Scene 11b]]<<talk "player">>Nah, leave it, you look comfortable and it suits you perfectly.<</talk>>\
You tease, sitting next to her.
<<talk "umi">>Thank you, <<print $umi.callsPlayer>>.<</talk>>\
She giggles, leaning into you playfully.
For a few minutes, you simply sit there with Umi. You look down to see her bare mound between her legs, her soft pubic hairs framing her pussy.
Taking a deep breath, you place a hand on her thigh and slowly trail it along her skin, reaching down between her legs to rub her wet slit lightly.
<<talk "umi">>Oohh. . . That feels nice.<</talk>>\
Umi moans softly, her fingers tightening in her lap.
<<talk "player">>Does it feel good, Umi?<</talk>>\
You coax her, moving your palm upward.
<<talk "umi">>Mmhhnngh!<</talk>>\
She whimpers loudly, gripping tight on your wrist.
<<talk "umi">>Nngh, ah! <<print $umi.callsPlayer>>!<</talk>>\
The older woman whines desperately, struggling to stay quiet as your finger begins to slip inside of her.
<<talk "player">>You really like this, don't you?<</talk>>\
Whispering into her ear, you feel her tense up around your digits.
<<talk "umi">>Mmh. . . Mnnf!<</talk>>\
Umi pants hard, trying to stifle the noises coming from her mouth.
<<talk "player">>Tell me what you need, Umi.<</talk>>\
You continue to whisper encouragingly, kissing her cheek gently.
<<talk "umi">>I want you to fuck me, <<print $umi.callsPlayer>>. . .<</talk>>\
She shakily answers in a soft voice, burying her face in your neck.
<<talk "umi">>I want you to please me, <<print $umi.callsPlayer>>. Make me scream and cum for you.<</talk>>\
Her words fill your ears and send a jolt through your body. You groan, pushing yourself deeper into her until your fingertips brush the older woman's g-spot.
<<talk "umi">>Ooooooooohhhhh. . .<</talk>>\
Umi sighs as you begin to stroke her sensitive bud firmly, causing her to twitch violently beneath you.
<<talk "umi">>Oh my god, <<print $umi.callsPlayer>>. . .<</talk>>\
She gasps, arching her back sharply.
<<talk "umi">>Your touch is driving me crazy! So strong and powerful!<</talk>>\
You continue your assault, working her closer and closer to the edge until finally as she's about to orgasm, you stop and pull your hand away. Umi whimpers, breathing heavily and shaking uncontrollably.
[[Push Umi onto her back.|Submitted Umi Scene 11c]]
[[Leave her wanting more.|Submitted Umi Scene 11d]]Unable to hold back anymore, you gently push the mature woman down onto her back, you quickly grab a cushion and place it under her head to ensure she's comfortable.
<<talk "umi">>Mmm, <<print $umi.callsPlayer>>. . . Please. . .<</talk>>\
Realizing your intentions, Umi spreads her legs wide for you, her face and body flush with immense arousal.
She is practically writhing underneath you, desperate to be filled by you. Your cock stiffens further at the sight before you.
You position yourself between her spread legs and lower your tip to her slick folds.
<<talk "umi">>Aaaaah, yes. . .<</talk>>\
Umi whimpers, closing her eyes and biting her lip.
Slowly you inch your way into her dripping cunt, savoring every sensation.
When your tip pops inside of her, you shudder, relishing the feel of her walls enveloping your manhood.
The older woman moans loudly, opening her eyes to stare up at you as you thrust slowly.
<<talk "umi">>Yes, <<print $umi.callsPlayer>>. . .<</talk>>\
Umi begs huskily.
<<talk "umi">>Please fuck me. . . Oh god, please give it to me harder, faster!<</talk>>\
Smirking down at your lover, you oblige her request, increasing your pace as you start pounding her furiously, driving your erection into her love canal with each thrust.
Her nails dig painfully into your back as she grunts, shouting your name.
<<talk "umi">>Oh god! <<print $umi.callsPlayer>>, I'm gonna come! Fuck me, fuck me, make me yours! Aaaahh!!!<</talk>>\
She cries out as her inner muscles spasm around you.
<<talk "player">>Umi, fuck! Umi!<</talk>>\
You pant, watching her climax right below you, her body trembles and quivers with pleasure.
Umi kisses you deeply while you continuing fucking the blonde woman through her orgasm, working your way towards your own ejaculation.
<<talk "umi">>Mmmmahhh!<</talk>>\
She breathes heavily, wrapping herself around your waist, pulling you close to her as she rides her peak.
<<talk "player">>Umi. . .<</talk>>\
You breathe, grinding your length inside of her, rubbing her g-spot and soon feeling the familiar feeling of climax fast approaching.
Feeling your balls tighten, and with one last thrust, you hilt your cock inside of the older woman's tight pussy and explode, flooding her womb with your hot seed.
Exhausted, you fall atop her, collapsing on top of her prone form. Both of you gasping for air. You rest your forehead on hers and let her petting hands roam across your chest.
<<talk "umi">>That was amazing, <<print $umi.callsPlayer>>.<</talk>>\
Umi whispers, an expression of pure adoration for you on her face.
<<talk "umi">>You're wonderful. Thank you for making me feel like such a goddess tonight.<</talk>>\
<<talk "player">>You deserve nothing less, Umi.<</talk>>\
You chuckle.
<<talk "player">>But now it's my turn to thank you properly.<</talk>>\
<<talk "umi">>Really? What could possibly-<</talk>>\
As she speaks, you interrupt Umi, lifting yourself above her and pinning her wrists against the ground as you kiss her lips tenderly.
For the next few hours, you take her in several different positions, some more intense than others. And by the end of it, Umi is exhausted and satisfied.
<<talk "umi">>Wow... I never thought I would ever say that after sex, but that was. . .<</talk>>\
Umi pauses to catch her breath. You smile widely at Umi, resting your weight atop her still nude body.
<<talk "player">>How were you feeling during it all?<</talk>>\
Somewhat concerned for her health, you ask.
<<talk "umi">>I didn't realize how much I needed someone else's touch.<</talk>>\
The older woman murmurs bashfully.
<<talk "player">>I think it's safe to assume that means you enjoyed yourself.<</talk>>\
Enjoy the after sex cuddling for a few minutes, both of you get up and clean up before Umi dresses in a Kimono. She holds out your shirt.
You shake your head.
<<talk "player">>Nah, keep it. Like I said, you looked good in it, and you should wear it more often.<</talk>>\
<<talk "umi">>Are you sure?<</talk>>\
Umi asks worriedly, holding it tightly to her chest as if you might change your mind and ask for it back at any moment.
<<talk "player">>Yeah. It suits you.<</talk>>\
You answer simply, Umi gives you a grateful nod, then places it in a laundry hamper. The older woman shares another kiss with you, then takes a seat on a cushion at the low wooden table.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 60 }>>
<<set $umi.affection += 25>><<set $umi.trust += 25>><<run $umi.cumFilledAttempt("vaginal")>><<run $umi.sexAttempt($player)>><<talk "player">>I think that's enough.<</talk>>\
You tease softly as you remove yourself from between her legs and readjust her kimono.
<<talk "umi">><<print $umi.callsPlayer>>! Oh god, please don't leave me on the edge like this.<</talk>>\
Umi whines pitifully, running her hands over herself as if trying to calm down.
<<talk "umi">>I need more, please.<</talk>>\
<<talk "player">>Hmmm?<</talk>>\
You smirk at the woman on the floor before standing up.
<<talk "player">>No relieving yourself until I come back, got it, Umi?<</talk>>\
The older woman stares up at you for a moment, blushing again and nodding. You place a gentle kiss on the top of her head before turning around and leaving the room, as you step out, you hear a faint whimper from Umi.
[[End.|youkaiEmporium]]
Submitted by Irish Major Tom
<<addtime { minute : 30 }>>
<<set $umi.affection += 10>><<set $umi.trust += 10>><<talk "player">>Yeah, take it off, please. I need that back.<</talk>>\
You reply, enjoying the sight of her body.
Umi hesitates for a moment, the blush coloring her cheeks darkens somewhat as she begins to slowly take the shirt off, revealing her magnificent bust.
She shrugs out of the thin garment, allowing her large tits to bounce freely.
The older woman gets up and hands the shirt to you before walking over to the corner of the room, she then changes into her kimono and sits back down.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 10 }>>
<<set $umi.affection -= 5>><<set $umi.trust -= 5>>You enter the backroom, your presence completely unnoticed by Umi.
A soft moan escapes from her lips, drawing your attention. You look over at the blonde, mature woman to see her shifting around while sitting on her knees.
She has a hand between her legs, fingers moving inside of her pussy roughly as her other hand covers her mouth.
<<talk "umi">>Nngh. . . Hah, haah. . . <<print $umi.callsPlayer>>. . . Oh, <<print $umi.callsPlayer>>. . .<</talk>>\
Umi moans softly as she rubs herself frantically, thrusting two fingers deep within herself, her kimono slides off her shoulders, exposing the mature woman's large breasts fully.
Her nipples stand erect and puffy as she works herself harder, squeezing them firmly and rolling the thick flesh between thumb and forefinger. Her breathing becomes more ragged and loud and soon after, her body convulses sharply.
<<talk "umi">>Ah! Ahh! Ahhhhhhhh!<</talk>>\
She pants loudly, coming hard onto her own fingertips.
[[Join her for some fun.|Submitted Umi Scene 12a]]
[[Quietly leave the room.|Submitted Umi Scene 12b]]You step up behind her, admiring how her plump ass wiggles from side to side in pleasure as she cums from her fingers. She moans again, holding on to her hair with one hand to keep herself steady on her knees while she stifles another small whimper from escaping from her lips.
She looks over at you shyly before blushing slightly at the sight of you watching her masturbate. You grin at her and you're glad you can see just a bit of the older woman's nakedness now.
<<talk "player">>Are you okay?<</talk>>\
You ask her quietly, reaching out and taking hold Umi's waist as you kneel down behind her and wrap your arms around her body.
<<talk "player">>You looked like you were having fun.<</talk>>\
<<talk "umi">>I was, I suppose. . .<</talk>>\
Umi murmurs softly, resting her head against your chest.
<<talk "umi">>How long, were you standing there?<</talk>>\
<<talk "player">>Not long, just enough for me to enjoy the end of the show. But now I'm feeling pretty aroused myself.<</talk>>\
You teasingly answer, nuzzling into her neck.
<<talk "umi">>I didn't know you'd be stopping by today. . . Why don't we do something together? Maybe go for a walk in town or even rent some movies?<</talk>>\
The older woman offers seductively as she continues to rest in your embrace.
<<talk "player">>Hm. Or, I have a better idea.<</talk>>\
Puzzled by your words, Umi looks at you but they widen in surprise when you pull out your throbbing erection from within your pants and place it between her thighs.
She gasps upon feeling your meaty shaft rubbing along her slick folds, her lips spreading open to let you slide right inside.
Umi's eyes close and her mouth falls open slightly, panting as you move slowly back and forth, pushing your cock deeper and deeper until the entire length of you enters her completely. She cries out and wraps her legs around you, holding you tight against her.
<<talk "umi">>Ohhhh! Mmmm! Oh my God <<print $umi.callsPlayer>>!<</talk>>\
She moans softly, moving her head up so her face is resting on your own, her breasts pressing against your chest.
<<talk "umi">>Oh, oh yes. . .<</talk>>\
You grasp her ass cheeks firmly and squeeze them tightly while thrusting your hips forward to drive yourself all the way into her.
<<talk "player">>I missed this. . .<</talk>>\
Kissing down the side of her neck, you grunt.
<<talk "player">>Let's start a family together, Umi. Give Venus a sibling.<</talk>>\
Wanting to tease her, you playfully mention having children. Umi whimpers and she bounces herself on top of you, grinding her wet pussy against you in earnest as she cums again from feeling your thick member fill her up entirely.
<<talk "umi">>Huh, a-a family. . .? Oh! Ooh!!<</talk>>\
Her voice sounds faint as she trembles atop your cock.
<<talk "umi">>Yes. . . Yes please... I want to have more children with you. . . I'll give birth to a hundred babies for you. . . I'm yours forever. . .<</talk>>\
Umi's words catch you by surprise, you can't but laugh warmly and pull her close enough so your lips can find hers.
As the kiss deepens and you feel the warmth between you growing hotter and hotter, you move your hands from her ass and onto her tits.
She gasps loudly and moans deeply, sucking at your tongue, feeling your fingers trace the curves of her plump mounds, tweaking each of her nipples lightly before moving over to tease and rub her clit while your mouth continues to explore her mouth in passion.
You grab a hold of her hair, using it to hold her in place while you go to work on pleasuring her body, licking and kissing down the side of her neck as you pump away inside her, making sure she's getting the most out of her orgasms from the experience.
After another few thrusts into her, Umi begins panting hard as she cums again, shuddering against you while she bounces herself along your shaft. You keep up the rhythm as best you can, enjoying being able to take pleasure in pleasing the mature woman.
<<talk "umi">>Mmmm!<</talk>>\
Umi cries out, breaking off the kiss.
<<talk "player">>Fuuuuck! Umi!! Get pregnant!! Oh fuck!!!<</talk>>\
You can feel her pussy squeezing around your cock with incredible heat and pressure and with one last powerful push you finally let loose and cum deep within her womb.
The two of you remain locked together until your member shrinks back to its normal size. Umi pants softly next to you for a moment, smiling up at you through blurry eyes, still floating high on the pleasure from the mind-blowing sex you've just shared with her.
<<talk "umi">>Ahhh. . . Yes. . .<</talk>>\
She playfully murmurs, smiling at you knowingly.
<<talk "umi">>We'll be having more children soon.<</talk>>\
For the next few minutes, you cuddle with Umi before cleaning up and adjusting your clothes. You share one last passion filled kiss with her and leave the room.
[[End.|youkaiEmporium]]
Submitted by Irish Major Tom
<<addtime { minute : 40 }>>
<<set $umi.affection += 10>><<set $umi.trust += 10>>
<<run $umi.cumFilledAttempt("vaginal")>><<run $umi.sexAttempt($player)>><<talk "thought">>It appears I've walked in on a private moment. . .<</talk>>\
Not wanting to disturb Umi, you quietly open the door and step out into the storefront.
[[End.|youkaiEmporium]]
Submitted by Irish Major Tom
<<addtime { minute : 5 }>>Entering the backroom, you see Umi at her usual spot.
[[Sit down with her.|Submitted Umi Scene 2a]]
[[Stand where you are.|Submitted Umi Scene 2b]]As you take a seat at the low table, you look to Umi, who is kneeling on a cushion at the low wooden table, nursing a cup of tea in her hands.
She looks up at you with her mature, doe like eyes, a hint of wetness to them, her shoulder-length blonde hair falling over her face.
<<talk "umi">>Hello. . .<</talk>>\
The older woman quietly greets you.
<<talk "player">>Are you alright?<</talk>>\
You ask, slight concern in your voice. Umi lowers her head, not answering immediately.
<<talk "umi">>Y-Yes. . . I am. . . I'm just feeling a little bit down, is all.<</talk>>\
<<talk "player">>Do you want to talk about it?<</talk>>\
Still worried for her, you ask.
<<talk "umi">>It's quite alright, I shouldn't burden you with my troubles.<</talk>>\
Forcing a smile, she simply shakes her head. You can tell she's tense and there's something on her mind, something bothering her.
<<talk "thought">>She seems tense, I should offer her a massage.<</talk>>\
[[Offer her a massage.|Submitted Umi Scene 2c]]
[[Stay quiet and enjoy the tea.|Submitted Umi Scene 2d]]<<talk "player">>A massage might help you feel better.<</talk>>\
You suddenly suggest to the older woman, Umi glances at you with surprise.
<<talk "umi">>Well, thank you very much. If you are willing to,then I would not be against such a thing.<</talk>>\
You get up from your seat at the table, approaching Umi, kneeling down behind her so that she feels more relaxed. You begin running your fingers through her silky blonde locks, starting at the top of her head and working down, letting them fall softly against her cheeks and neck.
Your hands gliding along the soft skin, caressing the delicate contours of her face and ears. As you work your fingers between her shoulder blades, massaging them with careful strokes, Umi sighs in pleasure.
<<talk "umi">>Your gentle touch is relaxing. . .<</talk>>\
Umi quietly mutters, she lets her Kimono fall off her shoulders, revealing her neck and shoulders to give you easier access, though you notice a bit of her breasts are exposed without her realizing it.
The older woman leans into your touch, as her body relaxing as you work the tension from it. She suddenly leans her back against you, pushing her back against you as she closes her eyes and exhales slowly.
<<talk "umi">>Ah. . .<</talk>>\
She softly moans.
Your heart beats in your chest as you feel Umi's entire body up against your own. You feel a bulge grow in your pants, as you continue massaging her neck and shoulders.
<<talk "player">>There, better?<</talk>>\
You ask and she nods in response, before placing her head back against your shoulder.
<<talk "umi">>You. . . Can continue, if you'd like. . .<</talk>>\
Umi whispers, giving you a weak smile.
<<talk "thought">>It's going to be hard to massage her neck and shoulders like this, maybe I should move my hands lower, down to her sides, stomach and hips. . .<</talk>>\
Taking a deep breath, you catch a whiff of her sweet scent, mixed with a hint of arousal. Umi's body squirms a bit out of reflex as you slowly continue massaging the mature woman's tense body, gently moving down her sides until reaching her hips.
A faint gasp escapes from her lips, one she tries to hide with a fake cough. You gently knead at her soft, supple skin, alternating between lightly rubbing and firmly pressing.
<<talk "player">>How is it, Umi?<</talk>>\
You quietly ask.
<<talk "umi">>It. . . It feels wonderful. . .<</talk>>\
Umi murmurs, her breathing getting increasingly heavier and her thighs start to tremble slightly every so often from your touch.
Though soon enough, a few minutes pass and you realize she's fallen asleep, her soft breathing growing deeper and softer.
Mentally chuckling to yourself, you pull your hands away and wrap them around her waist, simply letting her rest against you. With both arms holding her in place, your body pressed tight against hers, her ass pushed right against your groin.
You close your eyes for a moment, enjoying the sensation of having such a mature, sexy, and busty woman resting against you. You hold her for a while, watching as her breathing calms and her eyelids droop closed.
Eventually, after a few minutes, Umi stirs again. Opening her eyes, she gives you a sleepy grin which soon turns to a wide-eyed gaze of confusion and panic.
<<talk "umi">>Oh! What did I do?!!<</talk>>\
Umi awkwardly pushes herself up off you, trying to cover her exposed bosom.
<<talk "player">>Nothing happened, it's okay, you fell asleep.<</talk>>\
You explain calmly, reassuring the mature woman.
<<talk "umi">>Ah, I am so sorry. . . I did not mean to fall asleep, please forgive me for resting against you like that.<</talk>>\
Umi hurriedly apologizes.
<<talk "player">>No worries.<</talk>>\
Shaking your head, you gently pat her soft blonde locks.
<<talk "player">>It wasn't bad at all.<</talk>>\
Despite your raging erection, you try to sound casual. Umi stands up quickly, blushing furiously as she pulls her hair back into its bun.
<<talk "umi">>I have been so distracted lately. I hope I wasn't too imposing or made you uncomfortable.<</talk>>\
Umi awkwardly explains, looking away in embarrassment.
<<talk "player">>Not at all, you were great company.<</talk>>\
Amused at her reaction, you answer while mentally chuckling to yourself. You watch as Umi walks to a corner of the room and opens a drawer, she looks back to you.
<<talk "umi">>Um, could I ask you to leave? I need to, um, change. . .<</talk>>\
The older woman says hesitantly.
<<talk "player">>Oh, uh yeah, of course. I'll see you later, Umi.<</talk>>\
Realizing what she means, you quickly get up and leave the room, closing the behind you.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 120 }>>
<<set $umiProgression to 2>><<set $umi.affection += 10>><<set $umi.trust += 10>><<talk "thought">>On second thought, she might find that awkward or be weirded out. . .<</talk>>\
Mentally sighing to yourself, you stay quiet and continue drinking the tea for a while longer.
After some time passes, you finish the tea and get up from the cushion, excusing yourself.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 30 }>>
<<set $umi.affection += 5>><<set $umi.trust += 5>><<talk "thought">>She looks stressed, and something seems to be bothering her so I'll leave Umi alone. . .<</talk>>\
You decide against sitting at the table, and instead choose to continue standing where you are, looking around the room.
[[End.|$location]]- Requires Submitted Umi Scene 1 (Fish: $umiProgression is 1)
- Set repeatable if option b and d are selected.Standing in the backroom, you look over to where Umi is sitting. She stares at a pile of papers spread out in front of her on the low table.
You look down at the paper, only to be surprised.
<<talk "thought">>Nearly a million dollars of debt?!<</talk>>\
Umi sits motionless, tears forming in the corner of her eyes, completely unaware of your presence.
[[See if she is okay.|Submitted Umi Scene 3a]]
[[Quietly leave the room.|Submitted Umi Scene 3b]]<<talk "player">>Hey, Umi, are you okay?<</talk>>\
You call out, stepping closer to her.
<<talk "umi">>Huh. . .? Ah, y-yes. . . I'm fine. . .<</talk>>\
Umi replies, sniffing once, wiping the moisture from her eyes. You walk forward, seeing the piles of bills piled on the table.
<<talk "thought">>This isn't good, these must be all the outstanding debts of the Youkai Emporium. If she doesn't find a way to fix the financial problems then they may have no choice but to sell off the building. . .<</talk>>\
<<talk "player">>Is everything alright?<</talk>>\
You ask, carefully walking towards the table.
<<talk "umi">>Y-Yes, yes of course.<</talk>>\
She does her best to sound sincere and upbeat, but you can hear the sadness in her voice.
<<talk "umi">>I, um, just had a minor setback, it's nothing serious, really.<</talk>>\
The older woman lets out a fake giggle as you glance down at the stacks of papers, a part of you worried for her and Venus.
<<talk "thought">>. . . Should I offer to help. . .?<</talk>>\
You ponder, standing there thinking.
[[Help her.|Submitted Umi Scene 3c]]
[[Excuse yourself.|Submitted Umi Scene 3d]]Umi sniffling and shuffling around snaps you out of your thoughts, you sit down beside her and wrap and arm around the older woman.
<<talk "umi">>I. . . I don't know what to do anymore, <<print $umi.callsPlayer>>. . .<</talk>>\
As if a dam suddenly burst, Umi confesses, leaning her head against your own.
<<talk "player">>What is the situation and what can I do to help?<</talk>>\
Wrapping an arm around the distressed woman, you do your best to comfort her.
<<talk "umi">>I. . . I thought if I got a loan, perhaps we could hire more employees, or increase our inventory so people would come by more often. . . But now I fear that might've caused myself even greater trouble. . .<</talk>>\
Umi admits, her voice quiet and trembling. You gently stroke her hair and kiss her temple.
<<talk "player">>Is there anything I can do to help, Umi? Perhaps we can find a buyer online and sell the excess inventory. . .<</talk>>\
You try coming up with ideas, but Umi shakes her head.
<<talk "umi">><<print $umi.callsPlayer>>, I appreciate you helping me, truly, but. . . No, no, I shouldn't be bothering you with this. . .<</talk>>\
Umi stubbornly insists.
<<talk "umi">>This is my failure, and mine alone. . .<</talk>>\
<<talk "player">>That doesn't matter Umi, I still want to help. You're someone very dear to me.<</talk>>\
Umi sighs, pulling her head up and kisses your cheek softly, moved by your statement.
<<talk "umi">>You're such a sweet, young man.<</talk>>\
She murmurs affectionately.
<<talk "player">>We can turn the shop around Umi, trust me. Let me help, I promise I'll do everything I can.<</talk>>\
You assure her. Umi closes her eyes and smiles weakly.
<<talk "umi">>Alright, thank you, <<print $umi.callsPlayer>>.<</talk>>\
For the next hour, you stay with Umi, cuddling her and reassuring the distraught, older woman.
When Umi finally falls asleep in your embrace, you slowly carry her over to the futon and roll it out, upon placing the older woman down, you kiss her forehead as she sleeps, before leaving the room.
<<talk "thought">>I'll have to come back another time and strategize with Umi on how to turn the Youkai Emporium around. . .<</talk>>\
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 120 }>>
<<set $umiProgression to 3>><<set $umi.affection += 15>><<set $umi.trust += 15>><<talk "player">>Oh okay, well, if you say so. . .<</talk>>\
An awkward silence fills the air, occasionally disrupted by Umi's sniffling. After a few minutes you decide to excuse yourself.
<<talk "player">>I should, uh, go. There's some //stuff// I need to do today. . .<</talk>>\
Just as quickly as you entered, you exit the room, the sadness in the mature woman's eyes still stuck in your mind as you close the door.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 10 }>>
<<set $umi.affection -= 10>><<set $umi.trust -= 10>><<talk "thought">>Something is wrong, but I don't want to bother her. . .<</talk>>\
Silently, you watch her for a few minutes before quietly leaving.
You step out into the front of the shop and close the door behind you.
[[End.|$location]]-Requires Umi Submitted Scene 2 (Fish: $umiProgresson is 2)
-Make it repeatable if option b or d are choosenYou look over to the table and see Umi sitting on her knees, on a cushion, her expression much brighter than the last time you saw her.
[[Take a seat at the table.|Submitted Umi Scene 4a]]
[[Stay where you are.|Submitted Umi Scene 4b]]Taking a seat at the low table on a cushion near Umi, you look to her and she smiles at you.
<<talk "player">>So, Umi, let's talk about how we can change the Emporium's fate.<</talk>>\
You say, taking notes on a sheet of paper.
<<talk "umi">>Why don't you bring the cushion and take a seat beside me, it would make brainstorming much easier, don't you think?<</talk>>\
Umi suggests, gesturing toward the spot beside her. You nod and move the small cushion next to the older woman.
She pours the both of you a steaming hot cup of tea before speaking.
<<talk "umi">>Well, I was thinking, maybe I could start doing events here every month or so? That would bring new customers in. . .<</talk>>\
Umi hesitantly suggests.
<<talk "player">>That sounds great, what sorts of things do you think you should plan?<</talk>>\
You inquire further, making sure to write her thoughts down.
<<talk "umi">>Oh, well, I could probably make some sort of cosplay day, and we could do store advertisements, something along those lines. . .<</talk>>\
Somewhat embarrassed, Umi muses with a faint blush.
<<talk "player">>Perfect. That's not a bad idea. . . Also, maybe a special event during the summer festival or Christmas? Those are popular holidays, right?<</talk>>\
<<talk "umi">>Yes, they certainly are.<</talk>>\
Umi agrees, her mood brightening considerably now.
<<talk "player">>Okay, let's work on making an outline for the future events, of course we'll have to start small.<</talk>>\
You take a moment to think before continuing.
<<talk "player">>I mentioned it before, but a lot of this stuff, we could put on an online site and sell it from there, get rid of the excess and make a quick profit that we can put towards the shop and events.<</talk>>\
<<talk "umi">>An online store?!<</talk>>\
Her sudden gasp catches you off guard for a moment, and she looks lost in thought before speaking.
<<talk "umi">>I suppose it wouldn't hurt to consider the possibility.<</talk>>\
<<talk "player">>Good! So first thing's first, we're gonna have to clean this place up!<</talk>>\
You joke, trying to ease Umi's worry.
<<talk "player">>The front if the shop is cluttered, we should rearrange the shelves, put the more interesting items at the front, to entice people to delve deeper into the place.<</talk>>\
<<talk "umi">>That makes sense.<</talk>>\
Umi nods, sipping on her drink.
With many ideas coming to mind, you spend the next few hours bouncing your thoughts off one another, working hard to figure out how best to improve the Emporium and draw more attention.
After a while, Umi's stomach suddenly grumbles, a blush colors her cheeks as she stares at her lap in embarrassment.
<<talk "umi">>Ah, sorry. All of this talk has made me, um, hungry.<</talk>>\
She softly speaks, giving a bashful smile.
<<talk "player">>Don't worry about it, Umi.<</talk>>\
You chuckle as Umi gets up and walks to the small kitchen area, where she looks around for something to eat, when an idea suddenly comes to mind.
<<talk "thought">>Should I ask her out for dinner?<</talk>>\
[[Ask her out for dinner.|Submitted Umi Scene 4c]]
[[Have dinner at the Emporium.|Submitted Umi Scene 4d]]
<<set $umiProgression to 4>><<talk "player">>Hey, Umi? Let's go out for dinner tonight.<</talk>>\
After a few minutes of thinking, you propose the idea to her.
<<talk "umi">>Dinner, why?<</talk>>\
Confused, Umi looks to you with wide eyes.
<<talk "player">>It might be a bit premature, but to celebrate our plans to turn the shop around.<</talk>>\
You answer.
<<talk "umi">>Oh my, that sounds like a wonderful idea!<</talk>>\
The mature woman happily nods.
<<talk "umi">>Where would you like to go?<</talk>>\
[[Go to Spitz.|Submitted Umi Scene 4e]]
[[Go to Daddy's Diner.|Submitted Umi Scene 4f]]
[[Go to The Drinking Donkey.|Submitted Umi Scene 4g]]
[[Go to Udder Delights.|Submitted Umi Scene 4h]]<<talk "player">>How about the Spitz?<</talk>>\
You suggest, but Umi gasps at your words.
<<talk "umi">>Ah, a-are you sure? That's a pretty high class establishment, so it can be pretty expensive. . .<</talk>>\
She replies, unsure if she should accept such an offer.
<<talk "player">>Umi, I'm paying. You don't need to worry about a thing, okay?<</talk>>\
With a wink, you look to her with a playful smirk.
<<talk "umi">>Huh? N-No, I can't let you do tha-<</talk>>\
The older woman goes to speak but you cut her off.
<<talk "player">>Umi, it's my treat. As I mentioned, think of it as, us celebrating a fruitful partnership for the Youkai Emporium, we can even toast to the shop's future success.<</talk>>\
Attempting to put her mind at ease, you give Umi a simple explanation.
<<talk "umi">>Oh, um. . . Well alright then!<</talk>>\
Umi giggles shyly, giving you a warm hug.
<<talk "umi">>S-Sorry, but would you mind waiting, outside while I change?<</talk>>\
She awkwardly asks after letting go of you.
<<talk "player">>Uh, yeah, sure.<</talk>>\
You reply, then quickly open the door and step out into the front of the store.
At the counter, Venus still has her attention on the book she's reading. Closing the door, you wait nearly thirty minutes before Umi finally exits the backroom.
Your eyes widen at the sight of her; she's wearing a white sleeveless collared shirt that clings tightly to her large breasts, the last few buttons at the top remain unbuttoned because of Umi's sizeable cleavage, at the front of the collar of her white shirt is a cute light blue ribbon. The collared shirt leaves her shoulder, armpit and quite a bit of side-boob exposed.
She's also wearing a dark gray waist-high skirt that cuts off at mid-thigh, it accentuates her motherly hips and round butt. On her legs are a pair of pantyhose and she's wearing a pair of brown laced-up boots that end at her shin.
Her shoulder-length blonde hair is tied into an elegant bun at the back of her head, and her makeup is done perfectly with just the right amount of eye shadow and eyeliner being applied to her big expressive eyes. There's a thin layer of foundation across her face, and pink lipstick painted onto her lips.
Umi's outfit isn't exactly what you were expecting, though it looks very nice on her, especially since you haven't seen it on her before, but there's no doubt in your mind that you'll see this style again, to which you look forward to.
<<talk "player">>Ready to head out?<</talk>>\
You ask once she steps close to you.
<<talk "umi">>I am.<</talk>>\
The mature woman answers with a smile, closing the door behind her.
<<talk "umi">>I am sorry for keeping you waiting.<</talk>>\
<<talk "player">>No problem, Umi.<</talk>>\
Waving her apology away, you can't help but compliment her.
<<talk "player">>You look gorgeous by the way. Are those clothes new?<</talk>>\
<<talk "umi">>Ah, s-sort of. I bought these some time ago when my husband mentioned he had planned to return from his, //business trips.// But he canceled last minute, and so they have been collecting dust since, I hope it's not too much. . .<</talk>>\
She explains, looking down with a faint blush coloring her cheeks at your sudden compliment.
<<talk "player">>They're amazing, really great choice.<</talk>>\
The compliments you heap on her, has the older woman smiling bashfully.
<<talk "player">>And yes, they suit you very well. Your //husband// is missing out, like a fool.<</talk>>\
<<talk "umi">>A-Are you serious?<</talk>>\
Umi asks with wide eyes.
<<talk "player">>Completely.<</talk>>\
You chuckle and kiss the back of her hand softly.
<<talk "player">>You look adorable.<</talk>>\
<<talk "umi">>Thank you.<</talk>>\
The two of you stand around looking at one another for a few minutes, until Umi clears her throat.
<<talk "umi">>Shall we go?<</talk>>\
She offers holding out her arm invitingly.
<<talk "player">>Right, yes. Let's!<</talk>>\
You take her offered arm and walk together, leading her out the front of the shop and down the busy street.
Passing by many shops and buildings, you eventually reach the restaurant, Spitz with Umi. As you step inside, your gaze falls upon the hostess, a petite girl with golden hair and hazel eyes smiles brightly as soon as she sees you both enter.
<<mook "Waitress" "female">>Welcome to Spitz, may I help you?<</mook>>\
She asks in a professional yet friendly voice.
<<talk "player">>Yes, could you tell me how to find a table for two please?<</talk>>\
You politely request.
<<mook "Waitress" "female">>Of course.<</mook>>\
The waitress replies cheerily and walks away, you quickly follow her with Umi.
<<mook "Waitress" "female">>Follow me, please.<</mook>>\
While walking, the young woman leads you past several tables and seating arrangements until stopping in front of an empty table.
<<mook "Waitress" "female">>Here we are, sir, madame. Please have a seat.<</mook>>\
She gestures towards the seats at the table.
<<talk "player">>Thank you.<</talk>>\
You say happily while pulling out a chair for Umi and sitting across from her.
<<mook "Waitress" "female">>Here are your menus, please let me know if I can get anything for you.<</mook>>\
Once Umi and yourself are seated, the waitress places the menus down in front of the both of you and then bows slightly.
<<mook "Waitress" "female">>Can I get you anything to drink, and perhaps a starter?<</mook>>\
<<talk "player">>Hm.<</talk>>\
Picking up the fancy sheet, you look through the menu, deciding which drink to order and notice Umi looking at you. It dawns on you that she most likely wants to order wine but doesn't wish to impose on you.
<<talk "player">>We'll have a bottle of Fhianti Classico, the red from Luscany. And to start, a plate of cheese and charcuterie.<</talk>>\
You announce to the waitress.
<<mook "Waitress" "female">>Excellent choices sir, I shall return with your drinks and starters shortly.<</mook>>\
The hostess responds eagerly, politely bowing and retreating from the table.
While waiting for your order to arrive, you begin chatting with Umi, first about the town, then to current world affairs.
[img[images/scenes/UmiDinner.png]]
After some time passes, a servant arrives with the bottle of wine you ordered and two wine glasses. The server pours the wine for each of you, and places the bottle down in the middle of the table before leaving.
A moment later, he brings out the cheese and charcuterie, placing on the table. With a polite bow, he wordlessly takes his leave to serve other customers.
Umi looks to you with a cute smile, then takes a sip of wine.
<<talk "umi">>Mmmh.<</talk>>\
She moans appreciatively, setting her glass aside after taking a few sips.
<<talk "umi">>This is quite good. A bit sweeter than I expected, but it brings out the flavor still.<</talk>>\
You watch with fascination as Umi delicately bites into the soft cheese, chewing slowly as she enjoys its flavor. She notices you staring at her and a faint blush colors her cheeks.
<<talk "player">>Enjoying yourself I see, just save room for main course.<</talk>>\
You chuckle, deciding to tease her a bit.
The mature woman giggles, then takes another sip of wine.
<<talk "umi">>Oh! Oh dear. . . I should slow down, shouldn't I? If I eat anymore I'm liable to gain weight!<</talk>>\
She laughs nervously, trying to cover up her embarrassment. You laugh along with her.
<<talk "player">>Don't worry about it, eat as much as your heart desires.<</talk>>\
Umi nods shyly, returning her attention to the platter. Finishing her glass, she pours herself more wine, smiling at you.
<<talk "umi">>It smells divine!<</talk>>\
Taking a quick sniff of the wine, Umi giggles excitedly as she tastes it.
<<talk "player">>Tastes good, right?<</talk>>\
You chuckle along with her and take a sip of yours, feeling the smoothness spread throughout your mouth, enjoying the warmth.
<<talk "umi">>Mmhm, definitely worth the price.<</talk>>\
<<talk "player">>How is everything? Do you feel better now?<</talk>>\
Noticing her relaxed expression, you ask.
<<talk "umi">>Y-Yes thank you. Yes I do.<</talk>>\
Umi answers, murmuring softly, staring at her glass.
<<talk "player">>Good, glad to hear it.<</talk>>\
You take a bite of cheese and meat, chewing thoughtfully before taking a gulp of your drink.
The two of you eat slowly, talking idly about nothing in particular, occasionally glancing towards each other with small smiles.
After finishing the platter of meat and cheese, the hostess returns.
<<mook "Waitress" "female">>Would you like to order one of our main dishes?<</mook>>\
She asks politely.
<<talk "player">>Sure, I'll have the, smoked Duck breast. And the lady shall have the, grilled Quail.<</talk>>\
You promptly reply upon picking out dishes that you think sound delicious and would enjoy.
<<mook "Waitress" "female">>Very well, excellent choices sir.<</mook>>\
She replies with a polite bow.
<<mook "Waitress" "female">>I shall have the cooks prepare those for you momentarily.<</mook>>\
The waitress leaves the table to give the order to the chefs and attend to other orders, you turn back to Umi with a smile.
<<talk "player">>What did you think of the appetizer?<</talk>>\
<<talk "umi">>Very tasty, I loved it.<</talk>>\
Umi answers with a loving smile.
<<talk "player">>I know the night is young but, are you enjoy yourself so far?<</talk>>\
<<talk "umi">>Yes, very much so. Thank you so much for inviting me out.<</talk>>\
She answers bashfully, leaning closer to the edge of the table.
<<talk "player">>That makes me happy to hear, I'm having fun as well. I enjoy your company, Umi.<</talk>>\
You respond, reaching out and squeezing her hand reassuringly.
The waiter appears carrying plates for both of you, he sets the duck and quails in front of each of you and quickly departs without a sound. You exchange glances, hesitantly breaking eye contact before beginning to feast upon the wonderful meal.
Both meals were fantastic, although the quails was slightly smaller than usual. The conversation turns to more pleasant topics, mostly concerning the latest comedies and TV shows.
Umi pours the last of the wine from its bottle, into her glass, sighing happily.
<<talk "umi">>I can honestly say that this wine is very delicious.<</talk>>\
The mature woman giggles as she swirls it in her glass, breathing deeply before swallowing the entire thing.
You stare quietly, watching as she flags a waiter down and orders another bottle, it soon arrives and Umi continues drinking the wine. Several minutes pass and Umi already appears quite intoxicated.
Her eyes become glazed over and she leans against the table, looking directly at you.
<<talk "umi">>Thank you, for taking me out for dinner. . .<</talk>>\
She whispers drunkenly.
<<talk "umi">>For being my, friend. . . I am grateful for what you're doing. Thank you.<</talk>>\
Umi tries her best to speak but her words are slurred from the alcohol, though she manages to get her words across to you.
<<talk "player">>Don't mention it.<</talk>>\
You respond warmly, holding her hand tightly.
Some time passes before you realize how late it's gotten.
<<talk "player">>Why don't we get going home?<</talk>>\
You suggest with a smile, she seems to agree by nodding and standing up unsteadily, grasping onto the chair until you come over and wrap an arm around her waist to help steady her.
After paying the bill, which comes to nearly a thousand dollars, you help Umi outside and the two of you begin walking back to the Youkai Emporium.
She wraps her arms around your neck, clinging on to you as you walk together through the streets, passing couples and individuals strolling about the town.
As you approach the door, Umi hugs you tighter and kisses the side of your cheek sweetly, leaving behind a lingering taste of liquor and honey.
<<talk "umi">>Thank you again for a wonderful night.<</talk>>\
She breathes, kissing your ear lightly.
<<talk "player">>No problem.<</talk>>\
Hugging the drunken woman close, you quietly reply.
<<talk "player">>You look happy, that makes me very happy.<</talk>>\
You add with a smirk, giving her a wink.
<<talk "umi">>I am indeed. My husband doesn't come by anymore, always busy with his business trips, leaving his wife all alone. . .<</talk>>\
Umi drunkenly admits with a giggle, rubbing her palm on your chest lovingly. You lead her inside, Venus looks up and stares at you.
<<talk "venus">>Yo, what the hell are you doing with my mother??<</talk>>\
The young woman demands, narrowing her eyes in suspicion.
<<talk "player">>N-Nothing, I just took her out for dinner. To cheer her up.<</talk>>\
You quickly explain.
Venus rolls her eyes, laughing at your reaction.
<<talk "venus">>Whatever. Hurry up and get her to bed so I can close up shop.<</talk>>\
Letting out a quiet sigh, you bring Umi into the backroom of the Emporium. As you're walking to where she has her futon folded, the mature woman suddenly stumbles forward.
Quickly acting, you grab her and pull her back, but the sudden shift in weight throws both of you off balance and Umi crashes into you.
You fall onto your back while Umi lands on top of you, her large breasts pressing against your chest.
<<talk "umi">>S-Sorry. . . Did I hurt you. . . ?<</talk>>\
She mumbles apologetically.
<<talk "player">>Nope! Not even a little bit.<</talk>>\
You laugh, playing it off and trying to sit upright while still keeping a tight hold on her, making sure she didn't move.
She sits there in your lap, awkwardly looking up at you, seemingly afraid that she did indeed hurt you and too afraid stand.
<<talk "player">>It's ok, I'm fine.<</talk>>\
Taking a deep breath, you assure the woman, patting her head. You try to make a joke but your voice cracks and your breath catches, making you break into laughter instead.
The older woman presses herself against you, a remorseful expression on her face as she looks up at you.
Staring back, you slowly lean forward, inching your lips closer to hers.
A knock on the door interrupts you.
<<talk "venus">>Yo! You done getting her into bed yet or what???<</talk>>\
Venus shouts through the door, sounding impatient.
<<talk "player">>Uh, yeah, just about!<</talk>>\
You shout back.
Umi blinks, pulling away from you gently and you can't help but sigh.
<<talk "player">>Come on, let's get you to bed, Umi.<</talk>>\
You take her hand, leading her towards the rolled up futon. Letting go of Umi, you unfurl it and turn around to find her undressing for bed.
She already has her blouse and skirt off, leaving her in a pair of black lace panties and bra that barely contains her large bosom. She takes the time to remove these pieces of clothing, exposing her voluptuous body. It only takes a second to strip the rest of her clothes off.
Her body is soft with very few wrinkles, and showing only the barest hint of aging despite being in her fifties. Your heart begins pounding, and your palms begin to sweat as you watch Umi climb into the futon.
She stretches her limbs out, laying on her side, facing you, covering up with a blanket.
<<talk "player">>Get some sleep, Umi.<</talk>>\
You whisper to her softly, leaning over her body to plant a gentle kiss on her forehead, you then leave the room, shutting the door silently.
Venus glances up at you as you're walking before turning her attention back to her book. You exit the shop, stepping out onto the sidewalk.
[[End.|eastStreetPendleton]]
Submitted by Irish Major Tom
<<addtime { minute : 360 }>>
<<set $umi.affection += 25>><<set $umi.trust += 25>><<talk "player">>Hm. Let's eat at Daddy's Diner.<</talk>>\
<<talk "umi">>Oh! That's a good idea.<</talk>>\
Umi exclaims excitedly, giggling a few seconds later.
<<talk "umi">>I've always wanted to check that place out.<</talk>>\
<<talk "player">>Then let's do it, come on.<</talk>>\
You say, standing up and taking Umi by the hand but she pulls it away at the last second.
<<talk "umi">>Um, could you excuse me for a moment so that I may change into something proper?<</talk>>\
She awkwardly asks, biting her lip.
<<talk "player">>Oh, uh, yeah sure. I'll be out in the front shop.<</talk>>\
Realizing what she means, you reply, then quickly open the door and step out into the front of the store.
At the counter, Venus still has her attention on the book she's reading. Closing the door, you wait nearly thirty minutes before Umi finally exits the backroom.
Your eyes widen at the sight of her; she's wearing a white sleeveless collared shirt that clings tightly to her large breasts, the last few buttons at the top remain unbuttoned because of Umi's sizeable cleavage, at the front of the collar of her white shirt is a cute light blue ribbon. The collared shirt leaves her shoulder, armpit and quite a bit of side-boob exposed.
She's also wearing a dark gray waist-high skirt that cuts off at mid-thigh, it accentuates her motherly hips and round butt. On her legs are a pair of pantyhose and she's wearing a pair of brown laced-up boots that end at her shin.
Her shoulder-length blonde hair is tied into an elegant bun at the back of her head, and her makeup is done perfectly with just the right amount of eye shadow and eyeliner being applied to her big expressive eyes. There's a thin layer of foundation across her face, and pink lipstick painted onto her lips.
<<talk "player">>Oh my God! Umi!<</talk>>\
You exclaim in shock.
<<talk "umi">>Um, hi. . .<</talk>>\
Umi mutters as she looks down at herself and blushes a deep shade of red before averting her gaze in embarrassment.
<<talk "umi">>I know I look terrible but it is all I have.<</talk>>\
She murmurs under her breath while shaking her head slightly.
<<talk "player">>Umi, you are beautiful.<</talk>>\
With a grin, you compliment the mature woman.
<<talk "player">>But that's not to say you don't always look gorgeous.<</talk>>\
You add with a wink.
<<talk "umi">>Awww. . . Thank you, <<print $umi.callsPlayer>>.<</talk>>\
The older woman replies bashfully, then fidgets nervously.
<<talk "player">>Anyway, come on, let's go for a walk around town before we head out for dinner.<</talk>>\
Giving her a reassuring smile, you hold out your hand for Umi to take so that she may be escorted out the door by you.
She takes hold of your proffered hand and steps outside into the cool air alongside you, the both of you fall into an easy pace beside one another.
As you make your way along the streets of Pendleton towards downtown, Umi turns to look at you occasionally, a faint smile on her lips.
You lead her along the streets, passing by several buildings while chatting about random things until eventually, you stand in front of the cafe; Daddy's Diner.
Entering the cafe, you're met with a waitress who greets Umi and yourself with a smile.
<<mook "Waitress" "female">>Hello, welcome to Daddy's Diner. Would you like a seat?<</mook>>\
<<talk "player">>Yes, please.<</talk>>\
You confirm, nodding to her. The young girl guides you and Umi over to a booth near a window.
<<mook "Waitress" "female">>Right this way, I will be right back.<</mook>>\
She bows politely and scurries away to the kitchen. You and Umi take seats opposite each other as she looks around the place curiously, her eyes wide at the array of different dishes being offered.
You sit there patiently while watching her stare around the room in wonder. It doesn't take long for the waitress to return and set down your menus.
<<mook "Waitress" "female">>What would you like for drinks?<</mook>>\
<<talk "player">>Uhhh. . . We'll go with a soda.<</talk>>\
Quickly writing down your initial order of drinks, she puts pen and pad of paper away.
<<mook "Waitress" "female">>You got it. I will be back shortly!<</mook>>\
The waitress replies cheerfully before leaving once more, returning moments later with two cups and a pitcher of soda. As she places them on the table in front of you and Umi, she pours the contents of the pitcher into both glasses, filling them up.
<<mook "Waitress" "female">>Are you ready to order or would you like a moment?<</mook>>\
She inquires kindly, you look to Umi for a moment, and she nods.
<<talk "player">>Sure, we'll both have the burger special with fries, please.<</talk>>\
Smiling, the waitress bows before hurrying away to place your orders with the chef and return with your food.
The meal takes a few minutes to arrive, but finally, the waitress brings your plates over along with some more drinks. After thanking her, you begin eating your food while chatting idly. The conversation goes well until Umi suddenly excuses herself.
<<talk "umi">>I apologize, <<print $umi.callsPlayer>>. . . But I need to use the washroom, I will be right back.<</talk>>\
She tells you apologetically before getting up and walking to the bathroom.
<<talk "player">>Okay.<</talk>>\
You watch her enter and after a few minutes of waiting in silence, the older woman returns.
<<talk "umi">>Sorry about that.<</talk>>\
Umi apologizes quietly once more, she sits down and begins eating her food again.
It doesn't take long before the both of you finish, so you set your dishes aside and pay before getting ready to leave. As you get up to leave, Umi looks to you with a loving smile.
<<talk "umi">>Thank you, for the lovely night out. . . I, really needed it.<</talk>>\
<<talk "player">>You're welcome!<</talk>>\
<<talk "umi">>Shall we head back the Emporium now?<</talk>>\
The mature woman asks, wrapping her arm around yours.
You look down at her warmly, seeing how affectionately she leans on you. She squeezes your shoulder lightly and smiles brightly.
<<talk "umi">>Come along, <<print $umi.callsPlayer>>. It has been a wonderful time but I should return to the shop so Venus close up for the night.<</talk>>\
With the mature woman clinging onto you so lovingly, you lead her out of the diner and along the street back to the Youkai Emporium. Once you reach the front of the shop, Umi turns to face you.
Her eyes glimmering in the moonlight as they drink in your features hungrily. You place one hand gently on each of her hips, slowly pulling away from her just enough to lean forward into an intense kiss. She eagerly kisses back against your mouth, opening herself up fully to your embrace.
You part your lips slightly and begin nibbling upon her soft pout before sucking on it teasingly. She whimpers softly, placing a hand on the back of your head while holding tight to you. After breaking off your passionate kiss, you glance down between you with a grin before looking towards the door.
<<talk "umi">>I suppose there is no harm in doing this a bit more. . . Come inside. . .<</talk>>\
Umi softly says suggestively as you pull apart from her.
<<talk "player">>Are you sure?<</talk>>\
You ask cautiously.
She nods quickly and beckons for you to enter the shop, then quietly leads you to the backroom. After you step inside, the older woman quickly closes the door behind you and turns to face you, letting go of your arm to reach around your waist, drawing you closer into an embrace again.
When she presses herself against your body, you can feel the firmness of her ample bust against your chest. Her hand cups your cheek as she leans into another tender kiss.
<<talk "umi">>It seems I owe you yet one last gift. . .<</talk>>\
You look at her and nod, then begin to undress the mature woman in front of you. Umi smiles shyly but willingly lets you take off all her clothes, but once you start pulling at her skirt, she pushes herself away.
<<talk "umi">>I. . . I am sorry, <<print $umi.callsPlayer>>. I can't do this, I'm a married woman. . .<</talk>>\
She begins to stammer, realizing what she has done wrong as she takes hold of her shirt and blouse to cover up.
Not wanting to push your luck, you simply nod and kiss her on the cheek before leaving the room. You take one last glance at Umi as the door slowly swings closed behind you.
Taking a deep breath, you leave the Emporium and step out onto the street.
[[End.|eastStreetPendleton]]
Submitted by Irish Major Tom
<<addtime { minute : 360 }>>
<<set $umi.affection += 25>><<set $umi.trust += 25>><<talk "player">>How about the drinking donkey?<</talk>>\
You mention the bar.
<<talk "umi">>The what?!<</talk>>\
Umi gasps in surprise.
<<talk "umi">>You want to go out to the bar and eat?<</talk>>\
<<talk "player">>Come on, I think it's fitting.<</talk>>\
Not at all surprised at her reaction, you teasingly remark.
<<talk "umi">>Okay, very well then.<</talk>>\
Letting out a sigh, Umi agrees.
<<talk "umi">>Sounds like it will be interesting at least. . .<</talk>>\
She quietly mutters.
The older woman walks over to where she stores her clothing and begins undressing, but stops midway, remembering you're still in the room.
<<talk "umi">>Ah, um, would you mind waiting outside while I change?<</talk>>\
Umi asks bashfully.
<<talk "player">>Not at all.<</talk>>\
You say politely before taking your leave of the backroom.
At the counter, Venus still has her attention on the book she's reading. Closing the door, you wait nearly thirty minutes before Umi finally exits the backroom.
Your eyes widen at the sight of her; she's wearing a white sleeveless collared shirt that clings tightly to her large breasts, the last few buttons at the top remain unbuttoned because of Umi's sizeable cleavage, at the front of the collar of her white shirt is a cute light blue ribbon. The collared shirt leaves her shoulder, armpit and quite a bit of side-boob exposed.
She's also wearing a dark gray waist-high skirt that cuts off at mid-thigh, it accentuates her motherly hips and round butt. On her legs are a pair of pantyhose and she's wearing a pair of brown laced-up boots that end at her shin.
Her shoulder-length blonde hair is tied into an elegant bun at the back of her head, and her makeup is done perfectly with just the right amount of eye shadow and eyeliner being applied to her big expressive eyes. There's a thin layer of foundation across her face, and pink lipstick painted onto her lips.
Umi's outfit isn't exactly what you were expecting, though it looks very nice on her, especially since you haven't seen it on her before.
<<talk "umi">>What do you think?<</talk>>\
She asks shyly as she steps towards you. Her blush deepens further after catching you staring at her.
<<talk "player">>You look stunning.<</talk>>\
Blinking several times, you compliment her.
<<talk "umi">>Oh! You really like my new clothes?<</talk>>\
The older woman gasps excitedly.
<<talk "player">>Very much so!<</talk>>\
<<talk "umi">>Thank you.<</talk>>\
The smile that forms on Umi's lips makes your heart flutter for a few seconds, and you can't help but appreciate her beauty.
<<talk "umi">>I'm glad I could please you. Are we ready then? Shall we go out for dinner tonight?<</talk>>\
<<talk "player">>Sure thing, let's go.<</talk>>\
Without a second thought, you wrap an arm around Umi's and lead her out to the street.
The two of you walk hand-in-hand down the main street of the town, stopping at the entrance of the bar, Umi looks to you and the two of you enter the Drinking Donkey.
Upon walking in, you guide your companion to the bar where you both take a seat on the stools. The bartender finishes serving a customer and makes their way over to you.
<<mook "Bartender" "male">>Hey there, what can I get for ya?<</mook>>\
<<talk "player">>We'd like some drinks. I'll have a beer and the lady will have a, margarita.<</talk>>\
As the bartender prepares your order, you quickly add.
<<talk "player">>Oh and we'll have some fries each to go with it.<</talk>>\
<<mook "Bartender" "male">>Sure thing.<</mook>>\
The man behind the counter responds. A few minutes later he returns holding a bottle filled with golden lager for you and a glass of margarita for Umi. He sets them down along with the basket of fries for you.
<<talk "player">>Thanks.<</talk>>\
You reply as the man takes his leave to serve other customers. You take a sip from your cup before placing it back onto the bar top and set your eyes upon the older woman sitting next to you.
<<talk "umi">>How do I really look?<</talk>>\
Umi asks nervously.
<<talk "player">>You look beautiful, Umi. As always.<</talk>>\
Your response is immediate, without even thinking.
<<talk "player">>Very beautiful.<</talk>>\
<<talk "umi">>T-Thank you.<</talk>>\
Taking a quick glance around, you place a hand on Umi's thigh while using the other to take a sip of beer. She sighs softly and places her hand on yours, giving you an innocent smile while slightly spreading her legs.
Her fingers linger on your hand as you slowly slide it down to her inner thigh, feeling her warm soft skin under your fingertips.
She gives you another small sigh, not saying anything but looking up at you with pleading eyes.
<<talk "player">>Let me show you how much I appreciate you.<</talk>>\
You gently caress her thighs before slipping your hand between them so that your palm rests against the crotch of Umi's black lace panties. You can feel the warmth coming off them and can easily tell they're wet; which means that Umi must be both receptive and aroused at your touch.
Your finger tips make contact with her mound as you begin stroking them along her underwear, making a light touch into a firmer motion along her slit.
Her hips instinctively rock forward, pressing herself more firmly to your hand as you continue to pleasure her pussy through her panties.
After a few minutes of teasing her, you suddenly pull your hand away, leaving her with a disappointed look.
Umi clears her throat and continues picking at the fries, occasionally taking a sip of the margarita.
You make idle conversation with her while enjoying the drinks and fries, the older woman quickly finishes margarita after margarita, consuming six of them in total.
As the night wears on, the effects of the alcohol start affecting Umi's body more than usual. Her eyelids grow heavy as she struggles to keep them open longer then normal. She takes a long draw from her cup before placing it back down onto the bar top beside her empty plate.
She makes an attempt to get up from the stool but stumbles on unsteady feet, falling onto you.
<<talk "umi">>Ah, sorry. . . I need to, um, u-use the bathroom. . .<</talk>>\
Umi mumbles softly, leaning heavily against your shoulder, struggling to remain upright without help.
You lead Umi into one of the bathrooms, guiding her over to the toilet seat and helping her sit down so that she doesn't fall again. After relieving herself of some of the alcohol that has been building inside of her bladder for hours, she sighs in relief and looks at you with weary eyes.
<<talk "umi">>Um, t-thanks. . .<</talk>>\
She mutters, slowly making her way back out of the restroom with you supporting her.
<<talk "player">>Are you okay?<</talk>>\
You ask with a concerned voice, Umi just smiles weakly at you.
<<mook "Thug" "male">>Hey kid, looks like you could use some help. I can take her off ya hands if you want. I have lots of experience with drunk women.<</mook>>\
A tall, burly man gets up and walks over to you, laughing.
<<talk "player">>Huh? No thanks, I'm good. I can handle it.<</talk>>\
Raising an eyebrow in suspicion, you shake your head.
<<mook "Thug" "male">>Damn, whatever. A kid like you can't handle a woman like that, better to let a real man do it!<</mook>>\
He laughs again, but seeing that you're not backing down, the man throws his hands up and backs away.
You frown and shake your head before leading Umi back outside of bar where the moon light is shining brightly above the city.
<<talk "player">>Come on, Umi. Let's get you back to the shop. . .<</talk>>\
It takes longer than usual due to the older woman's inability to properly walk because of the alcohol clouding her mind, but you eventually manage to make it back to the Emporium
As you approach the door, Umi hugs you tighter and kisses the side of your cheek sweetly, leaving behind a lingering taste of liquor and honey.
<<talk "umi">>Thank you again for a wonderful night.<</talk>>\
She breathes, kissing your ear lightly.
<<talk "player">>No problem.<</talk>>\
Hugging the drunken woman close, you quietly reply.
<<talk "player">>You look happy, that makes me very happy.<</talk>>\
You add with a smirk, giving her a wink.
<<talk "umi">>I am indeed. My husband doesn't come by anymore, always busy with his business trips, leaving his wife all alone. . .<</talk>>\
Umi drunkenly admits with a giggle, rubbing her palm on your chest lovingly. You lead her inside, Venus looks up and stares at you.
<<talk "venus">>Yo, what the hell are you doing with my mother??<</talk>>\
The young woman demands, narrowing her eyes in suspicion.
<<talk "player">>N-Nothing, I just took her out for dinner. To cheer her up.<</talk>>\
You quickly explain.
Venus rolls her eyes, laughing at your reaction.
<<talk "venus">>Whatever. Hurry up and get her to bed so I can close up shop.<</talk>>\
Letting out a quiet sigh, you bring Umi into the backroom of the Emporium. As you're walking to where she has her futon folded, the mature woman suddenly stumbles forward.
Quickly acting, you grab her and pull her back, but the sudden shift in weight throws both of you off balance and Umi crashes into you.
You fall onto your back while Umi lands on top of you, her large breasts pressing against your chest.
<<talk "umi">>S-Sorry. . . Did I hurt you. . . ?<</talk>>\
She mumbles apologetically.
<<talk "player">>Nope! Not even a little bit.<</talk>>\
You laugh, playing it off and trying to sit upright while still keeping a tight hold on her, making sure she didn't move.
She sits there in your lap, awkwardly looking up at you, seemingly afraid that she did indeed hurt you and too afraid stand.
<<talk "player">>It's ok, I'm fine.<</talk>>\
Taking a deep breath, you assure the woman, patting her head. You try to make a joke but your voice cracks and your breath catches, making you break into laughter instead.
The older woman presses herself against you, a remorseful expression on her face as she looks up at you.
Staring back, you slowly lean forward, inching your lips closer to hers.
A knock on the door interrupts you.
<<talk "venus">>Yo! You done getting her into bed yet or what???<</talk>>\
Venus shouts through the door, sounding impatient.
<<talk "player">>Uh, yeah, just about!<</talk>>\
You shout back.
Umi blinks, pulling away from you gently and you can't help but sigh.
<<talk "player">>Come on, let's get you to bed, Umi.<</talk>>\
You take her hand, leading her towards the rolled up futon. Letting go of Umi, you unfurl it and turn around to find her undressing for bed.
She already has her blouse and skirt off, leaving her in a pair of black lace panties and bra that barely contains her large bosom. She takes the time to remove these pieces of clothing, exposing her voluptuous body. It only takes a second to strip the rest of her clothes off.
Her body is soft with very few wrinkles, and showing only the barest hint of aging despite being in her fifties. Your heart begins pounding, and your palms begin to sweat as you watch Umi climb into the futon.
She stretches her limbs out, laying on her side, facing you, covering up with a blanket.
<<talk "player">>Get some sleep, Umi.<</talk>>\
You whisper to her softly, leaning over her body to plant a gentle kiss on her forehead, you then leave the room, shutting the door silently.
Venus glances up at you as you're walking before turning her attention back to her book. You exit the shop, stepping out onto the sidewalk.
[[End.|eastStreetPendleton]]
Submitted by Irish Major Tom
<<addtime { minute : 360 }>>
<<set $umi.affection += 25>><<set $umi.trust += 25>><<talk "player">>Let's go to Udder Delights.<</talk>>\
You suggest, earning a frown from Umi.
<<talk "player">>Come on, I know it's a fast food chain but they have really good ice cream desserts.<</talk>>\
Umi pouts at this statement but quickly nods.
<<talk "umi">>Alright, we can try them out.<</talk>>\
The older woman walks over to where she stores her clothing and begins to undress, but immediately stops upon realizing you're still there.
<<talk "umi">>Ah, um, could you excuse me for a moment? I need to change, please wait outside.<</talk>>\
You nod and leave the room without saying anything else, closing the door behind you.
A few minutes later the mature lady reemerges wearing a white sleeveless collared shirt that clings tightly to her large breasts, the last few buttons at the top remain unbuttoned because of Umi's sizeable cleavage, at the front of the collar of her white shirt is a cute light blue ribbon. The collared shirt leaves her shoulder, armpit and quite a bit of side-boob exposed.
She's also wearing a dark gray waist-high skirt that cuts off at mid-thigh, it accentuates her motherly hips and round butt. On her legs are a pair of pantyhose and she's wearing a pair of brown laced-up boots that end at her shin.
Her shoulder-length blonde hair is tied into an elegant bun at the back of her head, and her makeup is done perfectly with just the right amount of eye shadow and eyeliner being applied to her big expressive eyes. There's a thin layer of foundation across her face, and pink lipstick painted onto her lips.
Umi's outfit isn't exactly what you were expecting, though it looks very nice on her.
<<talk "umi">>Well. . . W-What do you think?<</talk>>\
Your mouth hangs agape as you stare at your date's stunning appearance, before recovering yourself enough to speak.
<<talk "player">>I. . . I didn't expect such a wonderful surprise.<</talk>>\
You compliment her, Umi giggles happily, blushing again.
<<talk "umi">>Oh my, I've never worn something like this, so I wasn't sure if it looked ugly or not. . .<</talk>>\
Shaking your head, you smile gently and wrap your arm around her own, bringing her close and kissing her forehead affectionately.
<<talk "player">>You look amazing, Umi.<</talk>>\
<<talk "umi">>Thank you!<</talk>>\
She beams, her cheeks burning red from the sweet kiss.
<<talk "umi">>Shall we head out now?<</talk>>\
You nod once more and hold open the front door for the older lady.
The two of you head down the street, making your way to Udder Delights. Upon entering the building, you lead Umi to the counter and look at the menu.
<<talk "player">>Hmm... what would you like?<</talk>>\
Umi smiles at you and shrugs.
<<talk "umi">>I'll have whatever you order.<</talk>>\
She replies, leaning against your shoulder.
<<talk "player">>Alright then... How about a burger, some fries and a milkshake?<</talk>>\
<<talk "umi">>Sure!<</talk>>\
You order the same meal yourself and Umi. They arrive within minutes of each other; first a hamburger followed by a mound of fries and finally topped off with a thick chocolate shake.
<<talk "umi">>Oh wow! This looks great! Thank you very much! Now come on! Let's sit somewhere quiet and enjoy our food together.<</talk>>\
<<talk "player">>Sounds like a plan.<</talk>>\
Carrying your order in hand, you grab her free hand with yours before leading her to a table near one of the windows.
As you're sitting down, Umi sighs happily.
<<talk "umi">>Thank you, <<print $umi.callsPlayer>>. For all the things that you do for me, even though I am an old woman who stays cooped up most of the time. . . For a second time in my life, I feel special. . .<</talk>>\
You chuckle softly, running your fingers over her hand.
<<talk "player">>It's nothing big, really, but I'm happy to give you those small pleasures, and I'll always be there if you need anything else.<</talk>>\
Umi takes a sip from her milkshake before licking at the whipped cream that has spilled out over the top.
While enjoying the burger and fries, you occasionally make small talk with Umi, asking questions here and there as the two of you eat and chat idly. At some point, however, you look down into Umi's eyes with a warm smile on your face as she finishes up her last bite of food. She then places her napkin down on the table.
You eventually finish your food just a few moments later.
<<talk "player">>Well, that was delicious. What did you think, Umi? Ah you got something, right, there.<</talk>>\
You ask with a sly smirk before reaching out to wipe away any crumbs or stray sauce that might have ended up on her cheek. As you do so, your fingertips brush against one of Umi's cheeks before coming to rest on her jaw line. Her soft skin is smooth and feels incredibly good beneath your touch.
She tilts her head back slightly, opening her mouth and closing her lips around your thumb as she moans softly.
<<talk "umi">>It certainly was, I loved every bite.<</talk>>\
A blush colors her cheeks and you quickly pull your hand away when she clears her throat. An awkward silence hangs in the air between you two as you finish your shakes.
<<talk "player">>So, uh, since we are both done, let's head back to the Emporium. . .<</talk>>\
Umi nods, standing up from the table with a smile on her face. She looks beautiful like that; graceful, serene, composed. She takes her purse from off of her shoulder before slinging it over her other arm.
<<talk "umi">>Lead the way, <<print $umi.callsPlayer>>.<</talk>>\
You take hold of Umi's offered elbow and gently guide her towards the door, then out onto the sidewalk before head back to the Emporium.
Once you reach the front of the shop, Umi turns to face you.
Her eyes glimmering in the moonlight as they drink in your features hungrily. You place one hand gently on each of her hips, slowly pulling away from her just enough to lean forward into an intense kiss. She eagerly kisses back against your mouth, opening herself up fully to your embrace.
You part your lips slightly and begin nibbling upon her soft pout before sucking on it teasingly. She whimpers softly, placing a hand on the back of your head while holding tight to you. After breaking off your passionate kiss, you glance down between you with a grin before looking towards the door.
<<talk "umi">>I suppose there is no harm in doing this a bit more. . . Come inside. . .<</talk>>\
Umi softly says suggestively as you pull apart from her.
<<talk "player">>Are you sure?<</talk>>\
You ask cautiously.
She nods quickly and beckons for you to enter the shop, then quietly leads you to the backroom. After you step inside, the older woman quickly closes the door behind you and turns to face you, letting go of your arm to reach around your waist, drawing you closer into an embrace again.
When she presses herself against your body, you can feel the firmness of her ample bust against your chest. Her hand cups your cheek as she leans into another tender kiss.
<<talk "umi">>It seems I owe you yet one last gift. . .<</talk>>\
You look at her and nod, then begin to undress the mature woman in front of you. Umi smiles shyly but willingly lets you take off all her clothes, but once you start pulling at her skirt, she pushes herself away.
<<talk "umi">>I. . . I am sorry, <<print $umi.callsPlayer>>. I can't do this, I'm a married woman. . .<</talk>>\
She begins to stammer, realizing what she has done wrong as she takes hold of her shirt and blouse to cover up.
Not wanting to push your luck, you simply nod and kiss her on the cheek before leaving the room. You take one last glance at Umi as the door slowly swings closed behind you.
Taking a deep breath, you leave the Emporium and step out onto the street.
[[End.|eastStreetPendleton]]
Submitted by Irish Major Tom
<<addtime { minute : 360 }>>
<<set $umi.affection += 25>>
<<set $umi.trust += 25>>Deciding against it, you stay seated where you are and watch as Umi goes about preparing several bits of food for dinner.
She begins cooking, but you notice her movements are sluggish and slow while going about the kitchen.
[[Help Umi with cooking.|Submitted Umi Scene 4i]]
[[Sit and wait.|Submitted Umi Scene 4j]]Getting up from the table, you walk over to the kitchen and hug Umi from behind, resting your head against hers softly.
<<talk "player">>You smell good.<</talk>>\
You sigh happily.
Umi gasps in surprise but doesn't resist as you kiss her neck. Feeling bold from her lack of protests, you slip a hand down her kimono and begin gently groping the mature womans breasts, tenderly squeezing her nipples between your fingers.
<<talk "player">>I hope I'm not being too forward, but I just couldn't resist.<</talk>>\
You murmur into her ear seductively before kissing along the curve of her neck once again.
<<talk "umi">>Mmm. . .<</talk>>\
Umi moans pleasantly, relaxing into your touch.
<<talk "umi">>Um. . . N-No. . . It's fine. . .<</talk>>\
A faint blush colors her cheeks as she pouts cutely at you.
<<talk "umi">>Your hands feel nice. . .<</talk>>\
She quietly states.
<<talk "umi">>I am ashamed to admit it, but. . . It's been a long time since someone touched me like this. . .<</talk>>\
<<talk "player">>That is a shame, a woman as beautiful as you deserves all the loving in the world. . .<</talk>>\
The blush deepens at your compliment and she subtly presses tighter against you.
<<talk "player">>I also couldn't help but notice how stressed you've been, so why don't you let me cook instead, I can take over while you sit down and rest. You look exhausted, Umi.<</talk>>\
You suggest in a gentle and affectionate voice. After hesitating for a few minutes, she sighs.
<<talk "umi">>I suppose, you are right. . . Thank you, <<print $umi.callsPlayer>>.<</talk>>\
She smiles weakly before returning back to the table, letting you take over.
Taking a deep breath, you continue from where Umi left off, quickly finishing cooking the meal before preparing it for consumption.
[[Continue.|Submitted Umi Scene 4k]]<<talk "thought">>I shouldn't bother her while she's cooking, might lead to someone getting hurt. . .<</talk>>\
You continue sitting on the cushion, choosing to merely observe the older woman cook.
Despite her exhaustion and stress, she quickly finishes cooking, then prepares the meal for consumption.
[[Continue.|Submitted Umi Scene 4k]]Once done, the two of you sit at the table together and enjoy the food in comfortable silence.
<<talk "umi">>Ah, I know what will complete this meal!<</talk>>\
She exclaims and suddenly produces a bottle of sake and two cups, which she places down on the table.
You smile and nod as she fills one cup and then offers it up to you. Taking the drink in hand, you raise it towards her happily, toasting your companion.
<<talk "player">>To the Emporium! And to us, official partners in crime!<</talk>>\
<<talk "umi">>Kampai!<</talk>>\
Umi giggles softly after her own first sip.
<<talk "umi">>Mm. Whether it's wine or sake, no dinner is complete without it.<</talk>>\
She takes another small sip from her own glass before sighing heavily, enjoying the light and fragrant flavor of the alcohol.
For the next little while, Umi and yourself continue eating, and enjoying the sake before taking a brief pause. With a soft sigh, Umi begins to sway from side to side, her body slowly starting to feel the effects of the alcohol.
Noticing this, you move beside the older woman so she can lean against you for support. After a few more cups, the sake is completely gone.
The older woman turns to you with heavy-lidded eyes and snuggles closer to your chest, she slides the kimono down her shoulders, exposing her large breasts.
<<talk "umi">>Mmm, darling. . . Where have you been all these years. . .<</talk>>\
She murmurs sleepily.
With a wide grin, you begin stroking her hair while cupping a breast in your hand. Umi arches her back, which causes her round butt to stick out invitingly. As you fondle one of her breasts, you take hold of the hem of her kimono and pull it off of her shoulder, revealing her entire body beneath it.
Her naked body is plump but not overly fat, and curvy in all the right ways. Her skin is pale, as well as being lightly freckled across her upper thighs and stomach.
She leans forward, her eyes closed and slowly inches her full lips closer to yours as she sighs heavily, moaning softly into your mouth as she feels you kiss her. Pulling away slightly she reaches up to grasp a lock of your hair between her fingers before pressing her head against your cheek.
<<talk "umi">>Darling, darling. . .<</talk>>\
She murmurs contentedly before falling asleep.
Letting out a disappointed sigh, you chuckle to yourself and lift the sleeping woman up into your arms, carrying her over to corner where her futon is located. After laying down the older woman onto the soft bedding, you tuck her in and place a soft kiss on her forehead.
As you get up, Umi subconsciously grabs your hand in hers, holding it tightly for a few moments before letting go.
You quietly sneak away, not wanting to disturb Umi's slumber or wake her from her drunken stupor. Walking back towards the door, you open it and step out into the storefront and close it before making your way out onto the street.
[[End.|eastStreetPendleton]]
Submitted by Irish Major Tom
<<addtime { minute : 360 }>>
<<set $umi.affection += 25>><<set $umi.trust += 25>><<talk "thought">>Looks like she's cheered up a bit since last time, I shouldn't bother her and ruin the mood.<</talk>>\
You choose to quietly stand where you are, occasionally glancing over at the beautifully blonde and mature woman sitting at the table.
[[End.|$location]]-requires submitted umi scene 3 (Fish: $umiProgression is 3)
-make repeatable if option 4b is selected
-unlock taking Umi out on datesSitting down at the table, you look over at Umi. She stares absentmindedly at the tea filled teacup in her hands.
<<talk "thought">>What happened to the improved attitude she had not that long ago. . .?<</talk>>\
[[Go see Umi.|Submitted Umi Scene 5a]]
[[Leave her alone.|Submitted Umi Scene 5b]]
[[Leave the room.|Submitted Umi Scene 5c]]<<talk "player">>You okay, Umi?<</talk>>\
You ask, placing a comforting hand on her shoulder. She turns to look at you, a tired expression on her face.
<<talk "umi">>Hm. . . Huh? Oh, um, yeah. . . I suppose so. . .<</talk>>\
The older woman answers quietly.
<<talk "player">>Are you feeling sick? Do you need medicine?<</talk>>\
Feeling worried, you inquire carefully but she merely shakes her head weakly.
<<talk "umi">>No, not really. I was just thinking too much about things lately. They have been weighing heavily on my mind. . .<</talk>>\
The mature woman sighs, tense lines forming across her brow.
<<talk "thought">>Looks like she could use another massage. Should I ask?<</talk>>\
You think to yourself.
[[Offer her another massage.|Submitted Umi Scene 5d]]
[[Excuse yourself.|Submitted Umi Scene 5e]]<<talk "player">>Would you like for me to give you another massage, Umi?<</talk>>\
You offer, upon hearing those words she perks up somewhat.
<<talk "umi">>Oh! Yes, please. That would be lovely.<</talk>>\
Umi happily agrees, taking you up on your offer. You rise from the cushion and place it down behind her so that you can kneel on it. She slides the kimono off her shoulder, letting it fall down to reveal her bare upper body, you get a good glimpse at her huge breasts.
Her nipples seem erect under the thin silk material, begging for attention.
Taking a deep breath, you slowly begin massage her scalp. Her hair feels silky and smooth, almost wet between your fingers. A pleasurable shiver goes through her body as you rub along her scalp.
<<talk "player">>How does this feel? Is it nice?<</talk>>\
You tease her, brushing your fingers through her hair, causing her to moan.
<<talk "umi">>Mmmm~ yes, very nice. Thank you for doing this for me, <<print $umi.callsPlayer>>. . .<</talk>>\
She purrs seductively, tilting her head slightly upwards.
<<talk "player">>It's my pleasure, I wanted to make you happy, since you've been so so stressed out for a while now.<</talk>>\
You answer sincerely, working the tension out of her neck and shoulders, before gently pressing your thumbs together and continuing massaging her neck, running them down each side of her collarbone.
She whimpers, biting her lip as you slowly work your hands down her sides.
Umi closes her eyes, enjoying every minute of your touch. After removing your hands momentarily, you return to caress her back. Your strong hands kneading the tensed muscles until they relax beneath your fingertips.
Feeling bold, you pretend to let your hand //unknowingly// drift over to her breast and squeeze it tenderly. Aside from a cute little gasp, she doesn't respond nor push your hand way, so you bring your other hand to the older woman's other unattended breast.
You roll both of her heavy tits in your palms, feeling their weight and heftiness in your palms. Her flesh is soft and bouncy, firm without being too hard or lumpy. You stroke and pinch her pink nipples between thumb and forefinger, making her squirm in pleasure.
<<talk "umi">>Nnh, <<print $umi.callsPlayer>>~<</talk>>\
Umi softly moans, and you can't help but smirk, continuing to playfully grope her boobs and pinching her stiff nipples between two fingers.
<<talk "umi">><<print $umi.callsPlayer>>. . .<</talk>>\
She suddenly shifts, turning around to face you. Umi looks up at you, her face flushed with arousal.
Unable to resist, you lean forward, your lips mere centimeters from hers when a knock suddenly interrupts the two of you.
<<talk "venus">>Hey, mom! Where do you keep those dumb Far Eastern charms?!<</talk>>\
Venus shouts from behind the door and Umi blinks several times, realizing the sort of position she's in and quickly pushes herself away.
<<talk "umi">>T-They're, um. . . Along the far wall, s-sweetie!<</talk>>\
She yells back, her voice quivering.
<<talk "umi">>T-Thank you for the massage, <<print $umi.callsPlayer>>. But, could you excuse me? There's something I need to take care of.<</talk>>\
She awkwardly giggles.
<<talk "player">>Uh, yeah, sure of course. I'll see myself out.<</talk>>\
You reluctantly agree, standing up before leaving the room.
[[End.|youkaiEmporium]]
Submitted by Irish Major Tom
<<addtime { minute : 60 }>>
<<set $umiProgression to 5>><<set $umi.affection += 15>><<set $umi.trust += 15>><<talk "player">>Ah, yeah that sounds rough. . . But I'm sure things will turn around eventually, Umi, don't worry!<</talk>>\
Doing your best, you try to reassure her but your words barely have any affect on her.
<<talk "player">>Oh, I just remembered there's something I needed to do, I'll stop by again sometime, Umi.<</talk>>\
Unsure of what else to say, you awkwardly excuse yourself and quickly leave the room. You glance back to see a sad expression on Umi's face.
[[End.|youkaiEmporium]]
Submitted by Irish Major Tom
<<addtime { minute : 10 }>>
<<set $umi.affection -= 10>><<set $umi.trust -= 10>><<talk "thought">>Something is bothering her, but I should leave her alone. . .<</talk>>\
Not wanting to disturb the older woman, you decide to stand where you are, occasionally looking around the room.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 10 }>><<talk "thought">>There's something on her mind, I should probably leave so I don't get caught up in it. . .<</talk>>\
Quietly, you open the door and step out but as you're closing it, you notice Umi glance over at you with a sad expression.
[[End.|youkaiEmporium]]
Submitted by Irish Major Tom
<<addtime { minute : 10 }>>-requires Umi scene 4 (Fish: $umiProgression is 4)
-set as repeatable if options, 5b, 5c or 5e are choosen
-set havrics Umi massage stuff to unlock upon choosing option 5d (Fish: $umiProgression gte 5. Dealt with.)Standing in the backroom of the Emporium, you look around but find your attention drawn to Umi, her beautiful blonde hair and elegant aura stand out among the room.
[[Take a seat at the table.|Submitted Umi Scene 6a]]
[[Stay where you are.|Submitted Umi Scene 6b]]You sit down at the low table and see a bottle of sake and two drinking cups have replaced the usual tea Umi drinks.
<<talk "umi">>Ah, <<print $umi.callsPlayer>>, would you care to join for a few drinks? A couple of expensive sake bottle mysteriously fell into my lap and I have no one to share it with.<</talk>>\
She asks coyly, giving you a cute wink.
[[Join her in drinking.|Submitted Umi Scene 6c]]
[[Kindly reject her offer to drink.|Submitted Umi Scene 6d]]
<<set $umiProgression to 6>>\<<talk "player">>Yeah, I'd love to!<</talk>>\
Enthusiastically agreeing, you grab a cushion and take a seat beside Umi as she fills two cups halfway to the brim, you then pick up your cup, taking a tentative sip.
<<talk "player">>Mmm! Smooth, delicious!<</talk>>\
You comment, setting down the cup after only tasting a small bit.
<<talk "player">>What kind is it?<</talk>>\
<<talk "umi">>A high quality, rare set from the Tohoku region.<</talk>>\
Umi explains to you, picking up her own cup of sake and swirling it around.
<<talk "player">>That sounds interesting.<</talk>>\
You reply, sipping your drink.
After filling both cups to the rim once more, Umi leans back in her seat and takes a slow, savoring sip. You follow suit, finding the liquid warm and pleasant going down.
It smoothly slides down your throat, tickling the back of your nose with a hint of sweetness.
The older woman sets down her cup and licks her lips. She smiles at you, winking mischievously.
<<talk "umi">>This isn't half bad.<</talk>>\
She giggles.
You glance down at the table where she left her cup and spot what looks like an envelope lying next to the glass. Umi nods to you, and letting your curiosity get the better of you, you grab it and open the letter, seeing its contents, a business card and note inside.
<<talk "player">>What's this?<</talk>>\
Raising an eyebrow, you ask while looking closer at the paper.
<<talk "umi">>Ah, I um, received an offer for someone to buy the shop. . .<</talk>>\
She mumbles, lowering her gaze to the floor, as if embarrassed.
<<talk "player">>What happened? Did somebody come by offering to purchase the store?<</talk>>\
You question curiously.
<<talk "umi">>No. . . Well, it was a gentleman who asked if there were interested parties to sell it. . .<</talk>>\
The older woman fiddles with the hem of her kimono sleeve nervously.
<<talk "player">>Huh, are you going to accept it?<</talk>>\
Looking up at Umi with a frown, you ask, a hint of disappointment in your voice to which Umi shakes her head.
<<talk "umi">>N-No! Absolutely not. . . Oh, well I am somewhat considering it, but I do not think I want to sell the Emporium.<</talk>>\
Umi pauses, shamefully rubbing her cheek.
<<talk "umi">>B-Besides, we've worked so hard these past years and you made me so happy in being interested to help, so even just thinking about selling the store makes me sad.<</talk>>\
A sigh of relief unintentionally escapes from your lips.
Not wanting to ruin the mood, you start chatting about inconsequential things while enjoying the sake.
The two of you finish off three full bottles, with Umi having drank the most.
[[Continue.|Submitted Umi Scene 6g]]Umi sways side to side, intoxicated by the alcohol.
<<talk "umi">>Mmm, <<print $umi.callsPlayer>>~<</talk>>\
She slurs happily, the mature woman suddenly leans against you, placing her arms around you. Her soft bosom presses into your body and her hot breath tickles your neck.
<<talk "umi">><<print $umi.callsPlayer>>, darling. . .<</talk>>\
Umi giggles, leaning more heavily onto you.
<<talk "umi">>. . .Kiss me. . .<</talk>>\
The request seems innocent enough, however you find yourself reluctant.
<<talk "player">>Umi, aren't you drunk?<</talk>>\
You inquire cautiously, gently pushing the woman away.
<<talk "umi">>I'm perfectly fine!<</talk>>\
Umi insists, pressing close once again.
[[Give in and kiss her.|Submitted Umi Scene 6e]]
[[Resist the urge. (Warning: Will disable her romance).|Submitted Umi Scene 6f]]With a sigh, you give in and gently cup her cheek in your hand, kissing her softly. Her mouth feels nice, her taste sweet, and she smells intoxicating.
You kiss her for a moment longer than you should, causing Umi to gasp and push her hands against your chest.
<<talk "umi">>W-Wait. . . <<print $umi.callsPlayer>>. . . stop. . . We shouldn't. . .<</talk>>\
She pants, struggling to maintain control but you press your lips to the tip of her earlobe and nibble lightly.
<<talk "player">>Why not, Umi? You know that you're mine right now, and you're the one who initiated this. Why be shy now?<</talk>>\
Letting your words sink in, you pause for a few seconds before continuing.
<<talk "player">>Come here. Let me show you why you can trust me.<</talk>>\
The suddenness of you actions and words causes the older woman to moan, you grab her by the hips and lift her up on the low table before undoing the sash keeping her kimono closed, you then roughly pull it open to reveal her mature body.
Umi looks away.
<<talk "umi">>I know, my body is old and sagg-<</talk>>\
You cut her off with a deep and passionate kiss. Umi's protests die as she gives into the passion and returns the kisses, wrapping her arms around you and grinding her hips against yours.
<<talk "umi">>Mmnngh!<</talk>>\
The older woman groans, biting her lip and shuddering as she succumbs to your desire.
<<talk "player">>You like feeling my cock, don't you?<</talk>>\
You whisper between kisses, moving a hand down and slipping your fingers under her kimono, then the waistband of her panties, stroking her wet sex.
<<talk "player">>You want me to fuck you.<</talk>>\
Umi nods vigorously, trembling with lust.
<<talk "player">>Say it!<</talk>>\
With a dominant voice, you demand while thrusting two fingers inside her tight channel and hearing the faintest whimper escape Umi's lips. Your eyes flit across her body hungrily; watching her breasts jiggle at the slightest movement. You take advantage of her position atop the table, lifting her leg and shoving her knee forward.
Backing away for a moment, you take your clothes off before moving back to the table and slipping your dick along her slit, teasingly sliding between her folds until you rub directly over her entrance. You slide up and down her pussy, eliciting another pleasured squeal from the woman beneath you.
<<talk "umi">>. . . Y-Yes. . . Please, I need it so bad!<</talk>>\
She begs, gripping the edge of the table. You continue fingering her as she speaks, bringing pleasure upon the older woman.
You smile and lean in closer.
<<talk "player">>Tell me, Umi. What does little Miss Muffet really want?<</talk>>\
Biting her lip, Umi's body squirms and shakes from the pleasure assaulting it.
<<talk "umi">>Y-Your. . . P-Penis. . .<</talk>>\
The older lady stutters, trying desperately not to cry out loud. You move one of your fingers deeper, rubbing your thumb against Umi's g-spot, making her buck and spasm on the table.
A small trickle of precum oozes from your shaft, dripping down onto her labia.
<<talk "umi">>S-Something bigger. . . Something better. . .<</talk>>\
Umi whines, grasping onto the table tightly.
<<talk "umi">>Your cock!<</talk>>\
She cries out, writhing and wiggling.
<<talk "umi">>Please, please make me feel good with your penis!<</talk>>\
<<talk "player">>Oh?<</talk>>\
Wanting to tease her some more, you continue slowly sliding your fingers around her moist love canal before slipping your fingers free from her folds. Wasting no more time, you thrust your stiff member straight into her, sinking halfway into the older woman's slick cunt.
You hold still, allowing her to adjust, before you begin to rock your hips. Umi bucks and screams, clawing at the surface of the table to keep herself upright. You watch intently as her tits sway violently with each powerful thrust, her ass trembles and grinds against your pelvis, sending tingles throughout your spine and making your balls ache with anticipation.
<<talk "umi">>Ungh. . . Nnnn!<</talk>>\
Umi moans through gritted teeth. She squeezes her eyes shut tight and arches her back, holding onto the table for dear life.
Your pace begins to quicken, fucking the mature woman faster and harder while the muscles in her stomach flex and ripple.
<<talk "umi">>Oh god yes! Ohhh, fuckkk!<</talk>>\
Umi chokes, arching higher against you, riding out the wave of ecstasy. It only takes moments before you hear her muffled scream as she peaks, squirting a stream of juices onto the table below.
Though she just climaxed, you still haven't reached your peak yet and so continue to hammer home, plunging deeply, slamming your entire length inside the older women.
You drive her to heights of pleasure she's never experienced before, causing her to writhe and shake, panting loudly and twitching madly.
Finally after what seems like hours, you drive your length into her love canal, the tip of your cock pressing against her cervix and unload inside her womb. Umi subconsciously locks her legs around your waist, preventing you from pulling out, while the feeling of being filled triggers another orgasm.
Her toes curl and she digs her heels into your back, crying out unintelligible words of satisfaction as you pump your seed deep within her body.
Eventually, you collapse on top of her.
<<talk "umi">>Nnh... You were amazing, <<print $umi.callsPlayer>>. . . I feel. . . Like a fish, out of water. . .<</talk>>\
She drunkenly states in between panting.
<<talk "player">>Of course, it was my pleasure.<</talk>>\
You tell the older woman, kissing her forehead. You roll off of her, leaving her laying flat on the tabletop with her legs spread apart. After a few seconds, Umi sits up and pulls her kimono back together, hiding the mess of semen slowly dribbling out of her slit.
<<talk "umi">>I. . . I think I should head to bed, I perhaps drank a bit too much. . .<</talk>>\
Umi slowly says, standing and beginning to walk towards her futon. You put your clothes back on before helping her with rolling out the bed, she slips under the covers and immediately falls asleep.
You can't help but softly chuckle.
<<talk "player">>I suppose I should head as well.<</talk>>\
Placing a kiss on the mature woman's forehead, you leave the room. As you close the door, you look over to Venus who looks completely oblivious as to the activities you and her mother were just partaking in.
<<talk "thought">>How the hell did she not hear all that. . .<</talk>>\
Shrugging to yourself, you quickly exit the shop.
[[End.|eastStreetPendleton]]
Submitted by Irish Major Tom
<<addtime { minute : 240 }>>
<<set $umi.affection += 15>><<set $umi.trust += 15>>
<<run $umi.cumFilledAttempt("vaginal")>><<run $umi.sexAttempt($player)>><<talk "player">>No Umi, you're not. . . It doesn't feel right, I'm sorry but I can't.<</talk>>\
Your words sound weak and pitiful as they leave your mouth.
<<talk "umi">>I-It is because if my old, saggy and disgusting body. . . Isn't it. . .?<</talk>>\
Umi whimpers.
<<talk "player">>N-No, that's not it. . . You're married, and it would feel wrong to intrude on that. . .<</talk>>\
You try your best to sooth her, but all you manage to do is make her even more upset. The older woman pushes herself up onto unsteady feet.
<<talk "umi">>Go, <<print $umi.callsPlayer>>. Please j-just go!<</talk>>\
She points to the door with one hand while clutching at her kimono with the other, tears streaming down her cheeks.
Not wanting to cause further distress, you quickly exit the room, leaving behind a sobbing Umi.
[[End.|youkaiEmporium]]
Submitted by Irish Major Tom
<<addtime { minute : 60 }>>
<<run $umi.addFlag("friendZone")>><<set $umi.affection -= 500>><<set $umi.trust -= 500>>Umi sets down her cup and licks her lips. She smiles at you, winking mischievously.
<<talk "umi">>This isn't half bad.<</talk>>\
She giggles.
You glance down at the table where she left her cup and spot what looks like an envelope lying next to the glass. Umi nods to you, and letting your curiosity get the better of you, you grab it and open the letter, seeing its contents, a business card and note inside.
<<talk "player">>What's this?<</talk>>\
Raising an eyebrow, you ask while looking closer at the paper.
<<talk "umi">>Ah, I um, received an offer for someone to buy the shop. . .<</talk>>\
She mumbles, lowering her gaze to the floor, as if embarrassed.
<<talk "player">>What happened? Did somebody come by offering to purchase the store?<</talk>>\
You question curiously.
<<talk "umi">>No. . . Well, it was a gentleman who asked if there were interested parties to sell it. . .<</talk>>\
The older woman fiddles with the hem of her kimono sleeve nervously.
<<talk "player">>Huh, are you going to accept it?<</talk>>\
Looking up at Umi with a frown, you ask, a hint of disappointment in your voice to which Umi shakes her head.
<<talk "umi">>N-No! Absolutely not. . . Oh, well I am somewhat considering it, but I do not think I want to sell the Emporium.<</talk>>\
Umi pauses, shamefully rubbing her cheek.
<<talk "umi">>B-Besides, we've worked so hard these past years and you made me so happy in being interested to help, so even just thinking about selling the store makes me sad.<</talk>>\
A sigh of relief unintentionally escapes from your lips.
Not wanting to ruin the mood, you start chatting about inconsequential things while she enjoys the sake. The older woman manages to finish off three full bottles, her demeanor growing more and more seductive with each cup she pours.
[[Continue.|Submitted Umi Scene 6g]]<<talk "thought">>She looks peaceful, simply sitting there. . . So I shouldn't bother her.<</talk>>\
You quietly admire Umi's beauty for a few minutes, after deciding to leave her alone and simply stand where you are.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 5 }>>-set repeatable if option 6b is choosen
-add a flag or somehow make it so advancing her storyline is disabled in 6f.
-requires submitted umi scene 5 (Fish: $umiProgression is 5)Finding yourself in the backroom of the Emporium, you look around to see Umi sitting in her usual spot at the table.
You notice an unusual and unreadable expression on her face.
[[Sit down and talk to Umi.|Submitted Umi Scene 7a]]
[[Stay where you are.|Submitted Umi Scene 7b]]You sit down on a cushion close to Umi, at the wooden table. She turns her gaze to you for a moment, but then looks down at the teacup in her hands.
<<talk "umi">><<print $umi.callsPlayer>>. . . A-About what happened between us. . . I, must apologize, I was incredibly intoxicated and acted on pure, raw emotions. . .<</talk>>\
She apologizes, refusing to meet your eyes.
<<talk "player">>It's fine, Umi. You don't need to apologize, but did you find it unsatisfactory?<</talk>>\
You ask gently.
<<talk "umi">>What do you mean? No, it, much to my own embarrassment, felt great. . . Um, v-very satisfying. . . But what I did, I broke my vows, the vows I swore on my wedding day. . .<</talk>>\
The older woman murmurs, taking a sip from her cup.
<<talk "player">>You didn't break them.<</talk>>\
Shaking your head, firmly reply, leaning forward slightly. Umi's eyes flicker to you for a brief second before dropping once again.
<<talk "umi">>I. . . Am torn, for I have developed sexual and quite possibly, romantic feelings for you while also being married to another man. . . Oh god, I am a failure of a wife. . .<</talk>>\
She whispers softly, burying her face in her palms.
<<talk "player">>That wasn't your fault, it was mine. I should have stopped when you said, but. . .<</talk>>\
You tell her, reaching out to take her hand in yours.
<<talk "player">>Your husband doesn't even come around to visit you, it's almost as if he's forgotten about you entirely.<</talk>>\
Umi shakes her head, staring into her tea, silent tears sliding down her cheeks.
<<talk "player">>Umi. . . Forget about him, it is clear he doesn't love you anymore. Your so called, //husband//, dropped you off in some town, to watch over a business that's failing and travels across an entirely different continent.<</talk>>\
You lean closer, brushing stray hairs behind her ear.
<<talk "player">>If anything, he deserves to be shunned by you, perhaps even divorced for neglecting you.<</talk>>\
She sniffles and looks up at you tearfully, meeting your eyes.
<<talk "umi">>But-<</talk>>\
Tired of Umi's hesitation, you cut her off with a kiss on the lips.
<<talk "player">>Hush now, no more talk of other men. Just you and me. We'll work things out.<</talk>>\
With a faint smile, Umi hesitantly nods.
<<talk "umi">><<print $umi.callsPlayer>>. . .<</talk>>\
She trails off and glances away bashfully.
<<talk "player">>Hmm?<</talk>>\
You tilt your head in confusion, placing a gentle hand on her chin, lifting her head to face you.
<<talk "umi">>Please, give me some time to think, okay?<</talk>>\
Umi asks, averting her gaze from your own. You nod in response.
<<talk "player">>Okay, sure.<</talk>>\
Sighing to yourself, you readily agree and leave the room after sharing a light kiss with Umi.
[[End.|youkaiEmporium]]
Submitted by Irish Major Tom
<<addtime { minute : 15 }>>
<<set $umiProgression to 7>><<set $umi.affection += 10>><<set $umi.trust += 10>><<talk "thought">>Something is bothering her, but I should leave her alone. . .<</talk>>\
Not wanting to disturb the older woman, you decide to stand where you are, occasionally looking around the room.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 5 }>>-set repeatable if option 7b is choosen
-requires submitted umi scene 6 (Fish: $umiProgression is 6)
- Fish: Umi can't have the "friendZone" flagYou look around the backroom of the Emporium, taking a moment to enjoy the quiet atmosphere that Umi surrounds herself in.
Over at the table, Umi enjoys a cup of tea while occasionally sighing to herself.
[[Sit down at the table.|Submitted Umi Scene 8a]]
[[Stand there.|Submitted Umi Scene 8b]]Taking a seat on a cushion close to Umi at the low wooden table, she looks up to gaze at you for a moment before looking down at her lap.
The mature woman squirms and shifts around, rubbing her thighs together, as if she wants to say something but is unable to find the right words.
<<talk "player">>Umi. . . What's troubling you?<</talk>>\
You ask quietly, reaching over to hold one of the older woman's delicate hands.
<<talk "umi">>W-What do you mean?<</talk>>\
Umi stutters nervously.
<<talk "player">>You're shifting around uncomfortably, and look as if you have something on your mind.<</talk>>\
You answer.
She sighs, finally finding her courage to speak.
<<talk "umi">><<print $umi.callsPlayer>>. . . Do you love me? I'm an old woman, in her mature years, with an aging body. . .<</talk>>\
The older woman frowns, but then sighs.
<<talk "umi">>And yet, you treat me like a young girl, teasing me, flirting with me, seducing me. . .<</talk>>\
Umi murmurs, squeezing your fingers tight.
<<talk "player">>You know the answer.<</talk>>\
Confidant in your feelings for her, you state firmly.
<<talk "player">>You're a beautiful woman, with an amazing personality and you are fun to be around. It doesn't matter if you're thirty, forty, fifty or even sixty years old. Yes, I love you, Umi.<</talk>>\
<<talk "umi">>Do you want this to go further than simply talking and sharing meals with each other?<</talk>>\
After hesitating for a few moments, she timidly asks.
<<talk "player">>If you still feel awkward about the situation, then we won't continue our relationship beyond friendship.<</talk>>\
You answer honestly, Umi pouts sadly and squeezes your hand tightly.
<<talk "umi">>No. . . That's not what I mean. . . W-What should I do about my husband. . .?<</talk>>\
She looks to you questioningly, hoping you'll provide her the answer.
<<talk "thought">>Hm, I could suggest she divorce him. . . Or tell her to continue being his wife, while claiming her as my woman behind his back. . .<</talk>>\
[[Convince her to divorce her husband.|Submitted Umi Scene 8c]]
[[Tell her to stay, but continue cheating on him.|Submitted Umi Scene 8d]]
[[Stop messing with Umi (Warning: Locks out all romance).|Submitted Umi Scene 8e]]
<<set $umiProgression to 8>><<talk "player">>Divorce him, Umi. Be my woman instead.<</talk>>\
You respond immediately, taking the mature woman by surprise.
<<talk "umi">>Really?!<</talk>>\
She gasps, eyes widening in shock.
<<talk "player">>Yes, really.<</talk>>\
With a bright smile, you reassure her.
<<talk "player">>I want you to be mine, and mine only. I love you, Umi.<</talk>>\
The older woman lets out a breathy sigh of relief, kissing you on the cheek.
<<talk "umi">>Thank you, <<print $umi.callsPlayer>>! I will let him know, and talk to Haygarth about a divorce.<</talk>>\
She replies happily, sitting up straight and smiling sweetly. You both enjoy spending the next little while cuddling together and chatting about inconsequential things.
After some time, Umi looks to you.
<<talk "umi">><<print $umi.callsPlayer>>. . . My darling, if you will excuse me, I must contact my soon to be //'ex-husband'//.<</talk>>\
Umi kisses you on the lips briefly.
<<talk "player">>Sure, I understand. I'll stop by again later.<</talk>>\
You chuckle, sharing one last hug before getting up and leaving the room.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 20 }>>
<<set $umi.affection += 50>><<set $umi.trust += 50>>
<<set $umi.addFlag('umidivorce')>><<set $umi.addFlag('girlfriend')>><<talk "player">>Stay with him, divorces can be pretty messy and stressful. But I want you to still be my woman, he doesn't need to know.<</talk>>\
You answer in a reassuring voice.
<<talk "player">>You deserve to be happy, so why not start fresh with me? You are kind, gentle and understanding towards people. You're a good person.<</talk>>\
Taking Umi's hand into your own, you speak honestly on your opinion about her. The mature women's eyes widen at your words.
<<talk "umi">>Y-You want me to stay with my husband, but be your woman, behind his b-back. . .?<</talk>>\
Umi stutters nervously.
<<talk "player">>Yeah.<</talk>>\
You nod.
<<talk "umi">>But, that would mean. . . Continuing to break my vows. . . Vows that are sacred in a marriage. . .<</talk>>\
She mumbles, looking down as her cheeks begin to flush red.
<<talk "player">>So what? He clearly has no regards for the vows he made to you, besides, I know exactly, what, your, body, wants~<</talk>>\
To make your point, you gently grab her chin and inch your lips closer to hers with each word.
Umi puffs out a small breath, and looks up at you, shaking slightly, before pressing herself against you and kissing you hard. Her kiss becomes more passionate, desperate, hungry and lustful, tasting of the clear drink on your tongue as she presses her body into yours.
Your hands slip beneath Umi's kimono and feel around her plump rear. She moans softly into your mouth, grinding her firm ass into your palm and pushing back into you, squirming and rubbing her clit against your thigh.
<<talk "umi">><<print $umi.callsPlayer>>. . . Ah, <<print $umi.callsPlayer>>, don't. . . We shouldn't be doing this. . .<</talk>>\
Umi murmurs, though doesn't resist at all despite her words.
<<talk "player">>Yes, we should be. You are beautiful, sexy, and I want to do all sorts of naughty things to you.<</talk>>\
You coo as you slide your hand over her warm belly and trace the curve of her breasts.
<<talk "umi">>Wait. . . D-Do you promise to love me and take care of me. . . ?<</talk>>\
The mature woman suddenly asks anxiously as you continue to explore her body, massaging her large boobs with one hand while pinching her nipples lightly between two fingers on another.
<<talk "umi">>If Haygarth or anyone else were to find out-<</talk>>\
You cut her off with a deep, passion filled kiss, licking away at her tongue before letting go of her bosom.
Umi gasps for air, and whimpers softly into your mouth, kissing back and grasping your shoulders for support. Her hands trail down your chest, squeezing your pectorals. She giggles softly, reaching down and fondling your balls gently as she kisses you.
She rubs the head of your cock against her face before closing her lips around you, and moaning hungrily.
You hold onto her head as she starts to bob her head up and down along your length. Each thrust makes a sloppy wet sound, spilling drops of clear liquid from the side of her mouth and running down your shaft until it drips from her chin. Your breathing becomes ragged, and Umi lets out soft cries each time your thick crown pops out of her warm, slick mouth.
The older woman pulls herself up onto the table, spreading her legs wide open and showing off her sex glistening with juice, swollen with arousal and dripping with desire.
You smirk at the sight before diving forward and burying yourself inside her with one hard push. You grunt loudly as she wraps both hands around your ass, pulling you deeper into her while letting out a long low groan. You start to move slowly within her, letting the tight warmth envelop you completely as you stare into each other's eyes lovingly.
<<talk "umi">>Mmmm. . .<</talk>>\
Umi purrs happily, cupping your cheek and gazing lustfully into your eyes as she holds you in place with those firm hands of hers.
<<talk "umi">>Oh, <<print $umi.callsPlayer>>. . . I love being with you like this.<</talk>>\
She moans seductively, nibbling on her lower lip and staring deeply into your eyes with hunger.
<<talk "umi">>I too want to do all sorts of naughty things with you. . .<</talk>>\
You growl out and kiss her, sharing a passionate kiss filled with fiery passion and hot, carnal desire. Her tongue darts between your lips, coiling around yours and wrapping it between her soft lips.
Umi moans softly as she pulls back, giving you room to breathe before going back in for another heated kiss. Her tongue presses against your lips again, pushing them apart and licking around your mouth. She moans against your mouth, nipping softly before sucking your tongue gently between her soft wet lips.
<span class="pic">[img[images/scenes/UmiKiss.png]]</span>
She breaks the kiss and gasps for air, breathing heavily through parted lips as you continue to fuck her slowly and steadily. Umi cups your cheeks with both hands, squeezing gently but firmly, her eyes shut tight and her face flushed.
<<talk "umi">>Fuck me, <<print $umi.callsPlayer>>. . . Please. . .<</talk>>\
Feeling incredibly aroused, Umi moans and begs you.
You pant lustfully as you plunge deep inside of her, grinding into her while making low animalistic sounds of pleasure from deep in your throat. You squeeze her breasts roughly with one hand while pinching her erect pink nipples between two fingers of the other.
Umi whimpers happily into your ear, grasping onto your shoulders tightly as she arches her hips up off the table to meet each thrust.
<<talk "umi">>Oohh. . . mmm. . . I'm so close! I want to feel you fill me! Make my walls stretch wide and take all of you. . .<</talk>>\
The older lady cries out loudly, bucking and rolling her hips wildly beneath you as she throws herself completely at you in a last desperate attempt to bring you over the edge.
<<talk "umi">>Ohhh God yes! YESSS!! OHHH GIVE ME YOUR CUMMMM!!!<</talk>>\
Her body shakes with desire, gripping you like an iron vise with every frantic wave. Your own pleasure rises sharply with your impending release until it becomes almost unbearable.
The pressure builds inside of you, growing with intensity as you start to shudder uncontrollably above her. You bury your face against her shoulder as your first climax courses through your entire being, leaving a strong shaky aftershock behind that sends waves crashing through the rest of your body and sending a loud cry echoing through the room.
<<talk "umi">>Yesssss!<</talk>>\
Umi moans long and low as she feels your hot seed flood deep within her.
<<talk "umi">>Yes! Yes! Yes! Mmnh! <<print $umi.callsPlayer>>! Nngh! Anh! UGH! Aaahhhhh! UGH!<</talk>>\
She bucks once more before slumping down on the table in exhaustion. Her hands fall away from you, letting you sink back down onto the surface where you collapse limply with heavy breathing, catching your breath.
<<talk "umi">>Oh no. . . What have I done. . .<</talk>>\
The realization and guilt of what just happened comes crashing down onto her and she sighs softly, staring up at the ceiling with regretful eyes.
Chuckling, you gently wrap your arms around her, holding Umi tightly to your chest and nuzzling her cheek lovingly.
<<talk "player">>What do you mean? Did you not enjoy yourself?<</talk>>\
You ask innocently, smirking as she pouts at you. Unable to resist, you kiss her lips again and sigh happily when she kisses back.
<<talk "umi">>I did. . . but. . .<</talk>>\
Umi murmurs quietly into your mouth, biting her lip nervously and glancing over her shoulder towards the front door for a moment. When she looks back at you again, her cheeks are flushed pink with desire.
<<talk "umi">>But what if someone finds out?<</talk>>\
You sit up straight with a mischievous grin plastered across your face, reaching one hand down to tease between her thighs.
<<talk "player">>Don't worry, no one will find out. This is just between you and I, I promise.<</talk>>\
You coax her with a gentle smile as Umi flushes even further red. She's breathing heavily now, pressing herself against you eagerly while keeping one arm wrapped tightly around your waist.
After some time passes and both of you calm down, Umi enters the bathroom to clean up and change. You take your time getting dressed before leaving.
[[End.|youkaiEmporium]]
Submitted by Irish Major Tom
<<addtime { minute : 120 }>>
<<set $umi.affection += 25>><<set $umi.trust += 25>>
<<run $umi.cumFilledAttempt("vaginal")>><<set $umi.addFlag('umiaffair')>><<set $umi.addFlag('girlfriend')>><<talk "player">>. . . On second thought, we should end this Umi. . . Stay with your husband, we can still be friends though.<</talk>>\
You answer reluctantly, getting up from the table and preparing to leave.
<<talk "umi">>W-What. . . ? . . . Wait, <<print $umi.callsPlayer>>!<</talk>>\
She gasps out suddenly.
<<talk "umi">>Don't walk away now! Please stay here with me tonight!<</talk>>\
The older woman begs, grasping your sleeve desperately in her hands and staring into your eyes pleadingly.
<<talk "umi">>I want you so much. . .<</talk>>\
Her voice cracks in embarrassment before falling silent again.
You sigh but stand there for a moment in contemplation, considering whether or not you want to give Umi what she's asking for.
After a few seconds of deliberation however, you pull your arm free and leave, stepping outside of the store.
[[End.|eastStreetPendleton]]
Submitted by Irish Major Tom
<<addtime { minute : 10 }>>
<<run $player.addFlag("brokeUmisHeart")>>
<<set $umi.affection -= 500>><<set $umi.trust -= 500>><<talk "thought">>She looks to be enjoying herself, so I'll leave Umi alone. . .<</talk>>\
You decide against sitting at the table, and instead choose to continue standing where you are, looking around the room.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 5 }>>- set the scene to be repeatable if option 8b is chosen.
- disable all romantic, massage, cuddle stuff and further story progression in option 8e is chosen. (Fish: not $player.hasFlag("brokeUmisHeart"), Dealt with.)
- requires submitted umi scene 7 (Fish: $umiProgression is 7)Entering the backroom of the Emporium, you look to Umi who has a teacup in her hand, she gazes up at you and forces a smile.
<<talk "umi">>Ah, hello, <<print $umi.callsPlayer>>. . .<</talk>>\
Umi greets you with some hesitation.
<<talk "player">>Is everything alright? How did it go?<</talk>>\
You ask, concerned at her behavior.
<<talk "umi">>Um. . . I, haven't. . . I couldn't. . . We, um, talked last night but I just could not bring myself to talk about it with him. . .<</talk>>\
She quietly explains, biting her lip softly out of shame.
<<talk "player">>It's okay, you were nervous and anxious I'm sure, completely understandable.<</talk>>\
You kindly reassure her.
<<talk "umi">>Y-Yes.<</talk>>\
Umi says weakly, taking another sip of tea.
[[Sit down and comfort Umi.|Submitted Umi Scene 9a]]
[[Excuse yourself.|Submitted Umi Scene 9b]]You sit down beside her, putting your arm around the older women, you then brush aside her blonde bangs from where they fall forward onto her forehead, tucking them gently behind her ears.
<<talk "player">>I'm sure it was hard to tell him what happened, to explain why the marriage isn't working anymore.<</talk>>\
Holding her, you comfort the stressed older woman.
<<talk "umi">>Y-Yes. . . I do not wish to ask this of you, but will you stay here with me while I call my husband and tell him about the divorce? He will soon be receiving the papers, but it would be improper not to explain before hand. . .<</talk>>\
Umi responds hesitantly.
<<talk "player">>Of course, Umi.<</talk>>\
You reply, hugging her tighter into your embrace.
The mature woman breathes in, taking a deep breath, then lets it out. She looks to you and you nod encouragingly as Umi grabs a phone and dials her husbands number.
It takes a few rings, but someone finally picks up.
<<mook "Secretary" "female">>Yes? Mr. Laurentillion's office, what do you want?<</mook>>\
A female voice answers, sounding irritated.
<<talk "umi">>Hello, Moira? Why are you answering my husband's personal number. . .<</talk>>\
Umi sounds confused and surprised to hear the woman's voice.
<<mook "Moira" "female">>Oh, it's the old hag. Hello.<</mook>>\
Moira replies rudely.
<<talk "umi">>I would like to talk to my husband, please.<</talk>>\
The older woman explains, only to be met with a snort and obnoxious laughter from the other end of the line.
<<mook "Moira" "female">>Haygarth? Good luck with that, he's waiting in the room for me, we're at a sex hotel. I'm going to rock that pathetic, little rich man's world. Don't worry, I'll take good care of him for you since he doesn't even love you.<</mook>>\
The woman named Moira, taunts Umi over the phone.
<<talk "thought">>Huh, so Umi's husband has been cheating on her the whole time. . .<</talk>>\
You think to yourself.
<<talk "umi">>Moira! That's not true!<</talk>>\
Umi protests, growing more frustrated by the minute.
<<mook "Moira" "female">>No? Then why does every single person say you and Haygarth aren't doing well? Even your own husband? Oh wait, you probably didn't tell them since you wanted everyone to believe your shitty lie about having trouble with the store.<</mook>>\
The woman continues, laughing harshly.
<<talk "umi">>That's not fair!<</talk>>\
The older woman cries out, her body shaking and shivering.
<<mook "Moira" "female">>Why should I care? If you want me to get angry, maybe you need to grow some balls and stop whining about your boring life all day, every day.<</mook>>\
Moira tells her.
<<mook "Moira" "female">>I'm busy living my dream of fucking Haygarth and getting gifts for it while you pretend the two of you are still happy together!<</mook>>\
<<talk "umi">>Shut up, you slut!<</talk>>\
Umi shouts suddenly, much to your surprise.
<<mook "Moira" "female">>Don't call me that, you stupid bitch.<</mook>>\
Moira laughs cruelly.
<<mook "Moira" "female">>You deserve nothing but unhappiness and pain. Haygarth never cared for you, he doesn't love you like he does me. Your marriage is in shambles, you didn't even know it and it's your fault! You selfish, ugly, fat cow. He is mine, no one else's, I am his real lover, not you!<</mook>>\
Listening to her ranting, Umi sighs quietly after hearing Moira's words.
<<talk "umi">>Very well, if you want that bastard. Than you can have him, but know this. You're a doll to him, easily replaced and cheap to find, once he is done with you, you will be tossed aside like the cheap trash you are. Then you'll have nothing, neither family nor friends or money and you won't-<</talk>>\
The woman on the other line hangs up abruptly, cutting Umi off mid speech. Afterward, Umi slumps heavily in her seat, cradling her head in her hands.
<<talk "umi">>I'm sorry, <<print $umi.callsPlayer>>. She's right, I don't mean anything to Haygarth, he wouldn't miss me if I weren't even alive. . .<</talk>>\
Umi whimpers pitifully, burying her face in her arms.
<<talk "player">>Hey.<</talk>>\
You say softly, rubbing her shoulder tenderly. Umi looks up timidly at you and smiles.
<<talk "umi">><<print $umi.callsPlayer>>. . .<</talk>>\
She suddenly presses herself against you.
<<talk "umi">>I want. . . I want you to, make me forget. Take me, make me your woman~<</talk>>\
<<talk "player">>Oh? So you want me to mark you with my bite marks, hmm? Is that really something you'd enjoy?<</talk>>\
You tease her.
<<talk "umi">>Yes, yes, please. . .<</talk>>\
She moans softly, grinding her hips tightly against you.
<<talk "umi">>Mark my flesh, let me see it written across my body, show me how much you desire me, how badly you want me~<</talk>>\
You smirk at her.
<<talk "player">>Then allow me to pleasure you properly, my dear Umi.<</talk>>\
You press your lips against hers, while slipping your hands under her kimono to roam over her bare skin.
<span class="pic">[img[images/scenes/UmiKiss.png]]</span>
Breaking the kiss, Umi suddenly pushes you onto your back and begins pulling down your pants, revealing your throbbing erection. She gasps at the sight but straddles you, rubbing her bare mound over your erection.
The older woman then unties the sash of her kimono and tosses it aside, exposing her naked, mature body and large breasts. With another eager smile upon her face, Umi lowers herself slowly atop your cock, impaling herself on your hard length and sighing happily in relief.
She leans forward and kisses your neck gently before moving further upward until she reaches your jawline, kissing your cheek lovingly.
<<talk "umi">>Mmm, thank you <<print $umi.callsPlayer>>. . .<</talk>>\
You chuckle softly and pull the woman close again, pressing her against you as you thrusts deeply inside her. She rides atop you, feeling every inch of you within her soft wet folds.
Her pussy feels incredible wrapped around you, squeezing tight, milking your shaft. As she grinds herself against you, pushing harder and deeper than normal, the older woman groans in delight.
The intense, passionate love making sessions is interrupted by Umi's phone suddenly ringing. She looks to it, then to you, a surprised expression on her face.
With a grin, you nod, encouraging the older woman to answer it. She nods, smiling shyly, biting her lip as she answers it.
<<talk "umi">>Hello?<</talk>>\
Umi asks nervously, trying to keep herself steady.
<<talk "umi">>H-Haygarth?! Oh. . . Nnh. . . Ah!<</talk>>\
She gasps in shock, though you're unable to hear what her husband saying on the other line.
<<talk "umi">>W-What, ah. . . H-Huh? Nnh, ngh. . . Ah, oh! N-No, what d-Oh! Do you, nnahh, w-want. . .??<</talk>>\
The mature woman stammers incoherently, blushing profusely as she speaks.
<<talk "umi">>O-Oh, m-me too. Yes, yes! O-Oh, gah, uh, huhuhu. . .<</talk>>\
She moans and pants, shuddering lightly as you continuing thrusting your hips up into hers, the tip of your cock repeatedly hits the poor woman's cervix each time.
You look to Umi with a devilish grin.
<<talk "umi">>Y-Yes, yes! I-I understand. Okay... Ahn, uhh. . . I-I-OOH!!<</talk>>\
Umi tries to speak but is interrupted by a particularly intense orgasm, shaking and trembling violently beneath you.
<<talk "umi">>Ahhh!<</talk>>\
The older woman cries out weakly, gripping you roughly. You decide to take advantage of her being distracted and suddenly push Umi off, only to bend her over the low table.
<<talk "umi">>W-Wait- OH! AH!!<</talk>>\
An attempt at a protest is made by her, but you swiftly silence her by thrusting your cock back into her dripping cunt.
<<talk "umi">>A-AHHHH! F-FUCK!<</talk>>\
She whimpers as she feels your thickness plowing deep inside her. The phone falls onto the table, right under Umi's nose as you pound yourself mercilessly into her.
<<talk "umi">>Fuck! Mmm!<</talk>>\
Umi moans lustfully, grasping the edge of the wooden table with one hand and holding herself open with the other, allowing you access to her slippery depths.
<<mook "Haygarth" "male">>Hello?! Umi?? What the hell is going on?! Why aren't you answering me?? What is that weird noise?!<</mook>>\
You can faintly hear her husband shouting through the phone, confused as to what's happening and not knowing his soon to be ex-wife is currently being bent over and fucked by another man, you.
<<talk "umi">>Oh god, oh god! Please no more! I'm already cumming! I'll give you everything, just please don't stop! Please <<print $umi.callsPlayer>>, I need you, I love youuuu~<</talk>>\
You begin pounding her even harder as Umi starts screaming, calling your name endlessly. You lean down, placing your free hand behind her head and pinning it to the wood. You slam your cock forcefully into her womb, causing the older women to cry out louder. while your hips buck wildly, fucking the older woman hard.
Overcome with lust and pleasure, you slap her ass and hear her shout in ecstasy.
<<talk "umi">>Ah, ah! Fuck yeah! That's it <<print $umi.callsPlayer>>! Harder! I love it, ohhhhhh fuuuuccckkk! Yes, yes!<</talk>>\
Even after hearing her moans of pleasure, Haygarth is left bewildered at the noises she is making.
<<mook "Haygarth" "male">>Umi??? Hello???<</mook>>\
He calls out again, growing frantic, wondering what could possibly be wrong.
<<talk "umi">>Nnh. . . Hnnh. . . Oh my, God!<</talk>>\
The older woman moans, still clinging to the edge of the tabletop, eyes closed.
<<talk "umi">>Oh godddd. . . !!<</talk>>\
She screams loudly and convulses once, then twice, thrice, four times before finally stopping, breathing heavily. You pump your hips a few more times before hilting your entire length in her hot, wet snatch, the contractions of the mature woman's love canal proving to be too much as her muscles milk your cock.
The feeling of climax hits you all at once, and you bathe her womb in your seed, your balls churn out several ropes of thick semen. Umi cries out upon having her babymaker filled to the brim, her hands clawing at the surface of the wooden table, nails digging in.
Umi arches her back, letting out a loud scream, and her juices flow freely from her soaked sex, splattering across the table top and dripping down towards the floor.
Her knees tremble, giving way, and you quickly catch her falling body as she collapses onto the table, laying there motionless and utterly spent.
<<talk "player">>Ah fuck, I think I hit the spot.<</talk>>\
You smirk, admiring your work as you let go of her waist, slowly pulling your cock out until the glistening head poked out of her opening.
The older woman lays limply on the table, panting heavily, twitching slightly every now and then.
<<mook "Haygarth" "male">>Hello?! . . . Whatever, I'll call you back, you better talk to me next time!<</mook>>\
Both of you hear Haygarth yell angrily through the phone, but Umi is too exhausted to respond, too tired to move. You can tell she felt so relaxed, warm, and satisfied after getting her brains fucked out.
Letting out a sigh, you gently pull the thoroughly fucked Umi from off the table and onto your lap, cuddling her.
<<talk "player">>Phew, we should do that more often.<</talk>>\
You chuckle, stroking her hair.
<<talk "umi">>Ah, you naughty boy I don't think my old body can handle that, but. . . This old woman wouldn't mind if you made her feel loved like that a bit more, //often.//<</talk>>\
Umi murmurs, wrapping her arms around your neck and hugging tightly. She kisses the side of your cheek, nuzzling against you lovingly.
You quietly chuckle, kissing her forehead and planting soft little pecks along her jaw line, enjoying the pleasant scent of her sweat.
After a while she falls asleep in your arms, so you quietly slip her into the futon after rolling it out and plant a kiss on Umi's lips before leaving.
[[End.|youkaiEmporium]]
Submitted by Irish Major Tom
<<addtime { minute : 360 }>>
<<set $umiProgression to 9>><<set $umi.affection += 10>><<set $umi.trust += 10>>
<<run $umi.cumFilledAttempt("vaginal")>><<run $umi.sexAttempt($player)>><<talk "player">>I know it's rough but, I know you can do it, Umi.<</talk>>\
You gently squeeze her shoulder, doing your best to comfort her.
<<talk "player">>I'm sorry, but there's somewhere else I need be, I just came by to check up on you.<</talk>>\
Umi simply nods, a forced smile forming on her lips.
<<talk "umi">>Okay, thank you, <<print $umi.callsPlayer>>. . .<</talk>>\
With an awkward silence filling the air between the two of you, you quickly excuse yourself and leave the backroom.
[[End.|youkaiEmporium]]
Submitted by Irish Major Tom
<<addtime { minute : 5 }>>
<<set $umi.affection -= 5>><<set $umi.trust -= 5>>- set to be repeatable if option 9b is selected
- requires submitted umi scene 8 (Fish: $umiProgression is 8)
- this scene should unlock the button to have sex with umi. (Fish: $umiProgression gte 9)
- Fish: not $player.hasFlag("brokeUmisHeart")
- Fish: should probably use the 'umidivorce' flag as requirement.<<set setup.events.umiTeaEnd to [
{
requires: 'true',
chance: 100,
link: "Umi Tea End 1"
},
{
requires: 'true',
chance: 100,
link: "Umi Tea End 2"
},
{
requires: 'true',
chance: 100,
link: "Umi Tea End 3"
},
{
requires: 'true',
chance: 100,
link: "Umi Tea End 4"
}
]>><<if $umi.affection gte 550>>Finishing off the last of the tea, you place the teacup down.
<<talk "player">>Thank you for the tea, Umi.<</talk>>\
Umi smiles and nods.
<<talk "umi">>Of course, any time, <<print $umi.callsPlayer>>. Thank you for spending time with me.<</talk>>\
You return her smile and get up from the cushion.
[[End.|$location]]
<<addtime { minute : 5 }>>
<<set $umi.affection += 10>>
<<else>>Once finished with your tea, you place the teacup down on the table.
<<talk "player">>Thank you for the tea, Umi.<</talk>>\
Umi nods in response.
<<talk "umi">>You are welcome.<</talk>>\
You get up from the cushion.
[[End.|$location]]
<<addtime { minute : 5 }>>
<<set $umi.affection += 5>><</if>><<set $umi.fear -= 2>><<if $umi.affection gte 550>>You let out a content sigh after finishing the tea.
<<talk "player">>The tea was great, thank you, Umi.<</talk>>\
A smile spreads across Umi's face, she nods.
<<talk "umi">>You are very welcome, <<print $umi.callsPlayer>>. Thank you for stopping by.<</talk>>\
Returning her smile, you get up from the cushion.
[[End.|$location]]
<<addtime { minute : 5 }>>
<<set $umi.affection += 10>>
<<else>>Letting out a content sigh, you place the empty teacup down on the table.
<<talk "player">>The tea was great, thank you, Umi.<</talk>>\
Umi politely nods.
<<talk "umi">>Thank you.<</talk>>\
With nothing else to say, you get up from the cushion.
[[End.|$location]]
<<addtime { minute : 5 }>>
<<set $umi.affection += 5>><</if>><<set $umi.fear -= 2>><<if $umi.affection gte 550>>You place the teacup down, having emptied it of its liquid contents.
<<talk "player">>Thanks for the tea, it was tasty.<</talk>>\
Umi nods, her lips spreading into a gentle smile.
<<talk "umi">>I'm glad you enjoyed it, thank you, <<print $umi.callsPlayer>>.<</talk>>\
Thanking her one last time, you get up from the cushion.
[[End.|$location]]
<<addtime { minute : 5 }>>
<<set $umi.affection += 10>>
<<else>>Having emptied the teacup of its liquid contents, you place it down onto the table.
<<talk "player">>Thanks for the tea.<</talk>>\
Umi takes a sip of her tea, then nods.
<<talk "umi">>Of course.<</talk>>\
You get up from the cushion.
[[End.|$location]]
<<addtime { minute : 5 }>>
<<set $umi.affection += 5>><</if>><<set $umi.fear -= 2>><<if $umi.affection gte 550>>Taking one last sip of tea, you then place the empty teacup down.
<<talk "player">>Mm, delicious. Thank you, Umi.<</talk>>\
You thank her, Umi gently smiles.
<<talk "umi">>You're very welcome, <<print $umi.callsPlayer>>. I'm glad you enjoyed it, please feel free to stop by any time for more.<</talk>>\
She winks at you as you get up from the cushion.
[[End.|$location]]
<<addtime { minute : 5 }>>
<<set $umi.affection += 10>>
<<else>>Taking one last sip of tea, you then place the empty teacup down.
<<talk "player">>The tea was delicious, thank you.<</talk>>\
You thank her.
<<talk "umi">>You are welcome.<</talk>>\
Umi nods in response as you get up from the cushion.
[[End.|$location]]
<<addtime { minute : 5 }>>
<<set $umi.affection += 5>><</if>><<set $umi.fear -= 2>><<set setup.events.umiTeaMiddle to [
{
requires: 'true',
chance: 100,
link: "Umi Tea Middle 1"
},
{
requires: 'true',
chance: 100,
link: "Umi Tea Middle 2"
},
{
requires: 'true',
chance: 100,
link: "Umi Tea Middle 3"
},
{
requires: 'true',
chance: 100,
link: "Umi Tea Middle 4"
},
{
requires: 'true',
chance: 100,
link: "Umi Tea Middle 5"
},
{
requires: 'true',
chance: 100,
link: "Umi Tea Middle 6"
},
{
requires: 'true',
chance: 100,
link: "Umi Tea Middle 7"
},
{
requires: 'true',
chance: 100,
link: "Umi Tea Middle 8"
},
{
requires: 'true',
chance: 100,
link: "Umi Tea Middle 9"
},
{
requires: 'true',
chance: 100,
link: "Umi Tea Middle 10"
},
{
requires: 'true',
chance: 100,
link: "Umi Tea Middle 11"
},
{
requires: 'true',
chance: 100,
link: "Umi Tea Middle 12"
},
{
requires: 'true',
chance: 100,
link: "Umi Tea Middle 13"
},
{
requires: 'true',
chance: 100,
link: "Umi Tea Middle 14"
},
{
requires: 'true',
chance: 100,
link: "Umi Tea Middle 15"
},
{
requires: 'true',
chance: 100,
link: "Umi Tea Middle 16"
}
]>><<if $umi.affection gte 550>>You drink your tea while engaging in some pleasant conversation and friendly banter with Umi.
<<link "Umi Tea Continue">><<gotoevent setup.events.umiTeaMiddle>><</link>>
<<link "Umi Tea End">><<gotoevent setup.events.umiTeaEnd>><</link>><<addtime { minute : 5 }>>
<<else>>The two of you drink tea in awkward silence, you're unsure of what to say so you focus your attention on the teacup.
<<link "Umi Tea Continue">><<gotoevent setup.events.umiTeaMiddle>><</link>>
<<link "Umi Tea End">><<gotoevent setup.events.umiTeaEnd>><</link>><<addtime { minute : 5 }>><</if>><<if $umi.affection gte 550>>Umi and you engage in some small talk while you enjoy the tea she poured for you.
<<link "Umi Tea Continue">><<gotoevent setup.events.umiTeaMiddle>><</link>>
<<link "Umi Tea End">><<gotoevent setup.events.umiTeaEnd>><</link>><<addtime { minute : 5 }>>
<<else>>While drinking tea, you occasionally make awkward small talk with Umi.
<<link "Umi Tea Continue">><<gotoevent setup.events.umiTeaMiddle>><</link>>
<<link "Umi Tea End">><<gotoevent setup.events.umiTeaEnd>><</link>><<addtime { minute : 5 }>><</if>><<if $umi.affection gte 550>><<talk "player">>How has your day been, Umi?<</talk>>\
You ask politely.
<<talk "umi">>It has been good, thank you for asking, <<print $umi.callsPlayer>>.<</talk>>\
Umi happily responds.
<<talk "player">>That's great to hear, Umi.<</talk>>\
You engage in some small talk with Umi for a while.
<<link "Umi Tea Continue">><<gotoevent setup.events.umiTeaMiddle>><</link>>
<<link "Umi Tea End">><<gotoevent setup.events.umiTeaEnd>><</link>><<addtime { minute : 5 }>>
<<else>><<talk "player">>How has your day been?<</talk>>\
You ask before taking a sip of tea.
<<talk "umi">>It's fine.<</talk>>\
She politely responds. You nod in return and soon an awkward silence fills the air between you and Umi.
<<link "Umi Tea Continue">><<gotoevent setup.events.umiTeaMiddle>><</link>>
<<link "Umi Tea End">><<gotoevent setup.events.umiTeaEnd>><</link>><<addtime { minute : 5 }>>
<</if>><<if $umi.affection gte 550>>The two of you continue to talk and enjoy your tea.
<<link "Umi Tea Continue">><<gotoevent setup.events.umiTeaMiddle>><</link>>
<<link "Umi Tea End">><<gotoevent setup.events.umiTeaEnd>><</link>><<addtime { minute : 5 }>>
<<else>>An awkward silence fills the air between you and Umi as both of you drink tea.
<<link "Umi Tea Continue">><<gotoevent setup.events.umiTeaMiddle>><</link>>
<<link "Umi Tea End">><<gotoevent setup.events.umiTeaEnd>><</link>><<addtime { minute : 5 }>>
<</if>><<if $umi.affection gte 550>>You hold the teacup with both hands, and take another sip from it. Umi watches you as you do so, before taking a sip from her own tea cup.
<<link "Umi Tea Continue">><<gotoevent setup.events.umiTeaMiddle>><</link>>
<<link "Umi Tea End">><<gotoevent setup.events.umiTeaEnd>><</link>><<addtime { minute : 5 }>>
<<else>>With the cup in hand, you take a sip.
<<link "Umi Tea Continue">><<gotoevent setup.events.umiTeaMiddle>><</link>>
<<link "Umi Tea End">><<gotoevent setup.events.umiTeaEnd>><</link>><<addtime { minute : 5 }>>
<</if>><<if $umi.affection gte 550>><<talk "umi">>Do you like the tea, <<print $umi.callsPlayer>>?<</talk>>\
Umi asks in a soft tone.
<<talk "player">>It's quite good.<</talk>>\
You respond. A comfortable silence falls over the room as you both quietly sip on your tea for a few minutes.
<<link "Umi Tea Continue">><<gotoevent setup.events.umiTeaMiddle>><</link>>
<<link "Umi Tea End">><<gotoevent setup.events.umiTeaEnd>><</link>><<addtime { minute : 5 }>>
<<else>><<talk "umi">>Is the tea to your liking?<</talk>>\
Umi politely asks.
<<talk "player">>It is, thank you.<</talk>>\
You answer back and she nods.
<<link "Umi Tea Continue">><<gotoevent setup.events.umiTeaMiddle>><</link>>
<<link "Umi Tea End">><<gotoevent setup.events.umiTeaEnd>><</link>><<addtime { minute : 5 }>><</if>><<if $umi.affection gte 550>>The two of you sit at the table, sipping your tea. The room is quiet, with the only noise being the faint sounds from the town outside. The atmosphere is calm and peaceful.
<<link "Umi Tea Continue">><<gotoevent setup.events.umiTeaMiddle>><</link>>
<<link "Umi Tea End">><<gotoevent setup.events.umiTeaEnd>><</link>><<addtime { minute : 5 }>>
<<else>>Both you and Umi sit at the table, occasionally sipping tea. The room is uncomfortably quiet, with only the faint sounds of the town outside to fill the silence.
<<link "Umi Tea Continue">><<gotoevent setup.events.umiTeaMiddle>><</link>>
<<link "Umi Tea End">><<gotoevent setup.events.umiTeaEnd>><</link>><<addtime { minute : 5 }>><</if>><<if $umi.affection gte 550>>You make polite conversation with Umi about the tea, the temperature of the room, and other various subjects for a while, eventually the conversation dies down while you both enjoy the tea.
<<link "Umi Tea Continue">><<gotoevent setup.events.umiTeaMiddle>><</link>>
<<link "Umi Tea End">><<gotoevent setup.events.umiTeaEnd>><</link>><<addtime { minute : 5 }>>
<<else>>You try to converse with Umi, bringing up topics such as the tea, the town and various other things for a while but she humors you with short, polite answers. After a few minutes, you eventually give up and continue drinking your tea.
<<link "Umi Tea Continue">><<gotoevent setup.events.umiTeaMiddle>><</link>>
<<link "Umi Tea End">><<gotoevent setup.events.umiTeaEnd>><</link>><<addtime { minute : 5 }>>
<</if>><<if $umi.affection gte 550>>You both sit and enjoy your tea in silence for a moment. There is no awkwardness between you two, just peace and tranquility.
<<link "Umi Tea Continue">><<gotoevent setup.events.umiTeaMiddle>><</link>>
<<link "Umi Tea End">><<gotoevent setup.events.umiTeaEnd>><</link>><<addtime { minute : 5 }>>
<<else>>While sitting down at the table with Umi, you can't help but feel awkward as you drink your tea.
<<link "Umi Tea Continue">><<gotoevent setup.events.umiTeaMiddle>><</link>>
<<link "Umi Tea End">><<gotoevent setup.events.umiTeaEnd>><</link>><<addtime { minute : 5 }>><</if>><<if $umi.affection gte 550>>The two of you engage in some idle chatter about how your day was, as you both drink your tea and enjoy the quiet atmosphere.
<<link "Umi Tea Continue">><<gotoevent setup.events.umiTeaMiddle>><</link>>
<<link "Umi Tea End">><<gotoevent setup.events.umiTeaEnd>><</link>><<addtime { minute : 5 }>>
<<else>>You attempt to engage in some idea chatter with Umi, but it leads no where so you continue drinking your tea.
<<link "Umi Tea Continue">><<gotoevent setup.events.umiTeaMiddle>><</link>>
<<link "Umi Tea End">><<gotoevent setup.events.umiTeaEnd>><</link>><<addtime { minute : 5 }>><</if>><<if $umi.affection gte 550>>Both you and Umi drink tea in silence for a minute.
<<talk "player">>Wow, this tea is pretty good.<</talk>>\
You say as you finish the tea.
<<talk "umi">>I am glad you think so, would you like some more?<</talk>>\
Umi asks as you set the cup down on the table.
<<talk "player">>I would love some more, please.<</talk>>\
With a nod, she pours some more tea into your cup before pouring some for herself.
<<link "Umi Tea Continue">><<gotoevent setup.events.umiTeaMiddle>><</link>>
<<link "Umi Tea End">><<gotoevent setup.events.umiTeaEnd>><</link>><<addtime { minute : 5 }>>
<<else>><<talk "player">>This tea is pretty good.<</talk>>\
You say, finishing your cup of tea.
<<talk "umi">>Thank you, would you like more?<</talk>>\
She politely asks. You nod in response.
<<talk "player">>I would, please.<</talk>>\
Umi nods, then pours some more tea into your cup before pouring more for herself.
<<link "Umi Tea Continue">><<gotoevent setup.events.umiTeaMiddle>><</link>>
<<link "Umi Tea End">><<gotoevent setup.events.umiTeaEnd>><</link>><<addtime { minute : 5 }>>
<</if>><<if $umi.affection gte 550>>You both sit there in silence for a moment, sipping your tea.
<<talk "umi">>The weather's been quite nice lately, hasn't it?<</talk>>\
Umi asks in a polite and cheerful manner.
<<talk "player">>Yes it has, especially for this time of the year.<</talk>>\
You reply, nodding in agreement. Umi smiles and the two of you go back to sipping your tea, taking in the pleasant and calm atmosphere of the room.
<<link "Umi Tea Continue">><<gotoevent setup.events.umiTeaMiddle>><</link>>
<<link "Umi Tea End">><<gotoevent setup.events.umiTeaEnd>><</link>><<addtime { minute : 5 }>>
<<else>>You take a sip of tea, your eyes occasionally looking around the room as an awkward silence hangs in the air.
<<link "Umi Tea Continue">><<gotoevent setup.events.umiTeaMiddle>><</link>>
<<link "Umi Tea End">><<gotoevent setup.events.umiTeaEnd>><</link>><<addtime { minute : 5 }>><</if>><<if $umi.affection gte 550>>The two of you sit in silence for a moment, as you enjoy your tea.
<<talk "umi">>Have you been sleeping well, <<print $umi.callsPlayer>>?<</talk>>\
Umi asks.
<<talk "player">>I did, thank you for asking, Umi.<</talk>>\
You respond. She smiles and nods, then continues drinking her tea.
<<link "Umi Tea Continue">><<gotoevent setup.events.umiTeaMiddle>><</link>>
<<link "Umi Tea End">><<gotoevent setup.events.umiTeaEnd>><</link>><<addtime { minute : 5 }>>
<<else>>The two of you sit in silence for a moment, as you enjoy your tea.
<<link "Umi Tea Continue">><<gotoevent setup.events.umiTeaMiddle>><</link>>
<<link "Umi Tea End">><<gotoevent setup.events.umiTeaEnd>><</link>><<addtime { minute : 5 }>><</if>><<if $umi.affection gte 550>>Umi smiles at you.
<<talk "umi">>Is the tea to your liking?<</talk>>\
The older woman asks.
<<talk "player">>Yes, thank you.<</talk>>\
You reply. Umi nods and you both sip your tea as you engage in some idle chat.
<<link "Umi Tea Continue">><<gotoevent setup.events.umiTeaMiddle>><</link>>
<<link "Umi Tea End">><<gotoevent setup.events.umiTeaEnd>><</link>><<addtime { minute : 5 }>>
<<else>>You take a sip of tea.
<<link "Umi Tea Continue">><<gotoevent setup.events.umiTeaMiddle>><</link>>
<<link "Umi Tea End">><<gotoevent setup.events.umiTeaEnd>><</link>><<addtime { minute : 5 }>><</if>><<if $umi.affection gte 550>>Umi pours some tea for herself before putting the teapot down on the table. She then picks up her own cup of tea with both hands, smiling at you gently. You glance at her face, admiring her beauty and the gentle look in her eyes. The pair of you sit there in silence, sipping from your cups of tea.
<<talk "player">>I have to say, you make really good tea.<</talk>>\
You blurt out loud, breaking the silence.
<<talk "umi">>Thank you, <<print $umi.callsPlayer>>.<</talk>>\
Umi replies with a smile. You return the smile as the pair of you sit there in silence again.
<<link "Umi Tea Continue">><<gotoevent setup.events.umiTeaMiddle>><</link>>
<<link "Umi Tea End">><<gotoevent setup.events.umiTeaEnd>><</link>><<addtime { minute : 5 }>>
<<else>>Umi pours some tea for herself before putting the teapot down on the table. She then picks up her own cup of tea with both hands. You glance at her face, admiring her beauty and the gentle look in her eyes. The pair of you sit there in silence, sipping from your cups of tea.
<<link "Umi Tea Continue">><<gotoevent setup.events.umiTeaMiddle>><</link>>
<<link "Umi Tea End">><<gotoevent setup.events.umiTeaEnd>><</link>><<addtime { minute : 5 }>><</if>><<if $umi.affection gte 550>>The two of you sit in peaceful silence for a few minutes, drinking your tea.
<<talk "umi">>How was your day, <<print $umi.callsPlayer>>?<</talk>>\
Umi asks suddenly.
<<talk "player">>It was fine.<</talk>>\
You respond in a laid-back way.
<<talk "umi">>Mhm, Glad to hear it.<</talk>>\
She responds. The two of you continue in silence for a few minutes.
<<link "Umi Tea Continue">><<gotoevent setup.events.umiTeaMiddle>><</link>>
<<link "Umi Tea End">><<gotoevent setup.events.umiTeaEnd>><</link>><<addtime { minute : 5 }>>
<<else>>Quietly sighing to yourself, you lift the teacup to your lips and sip some of the tea.
<<link "Umi Tea Continue">><<gotoevent setup.events.umiTeaMiddle>><</link>>
<<link "Umi Tea End">><<gotoevent setup.events.umiTeaEnd>><</link>><<addtime { minute : 5 }>><</if>><<set setup.events.umiTeaTime to [
{
requires: 'true',
chance: 100,
link: "Umi Tea Start 1"
},
{
requires: 'true',
chance: 100,
link: "Umi Tea Start 2"
},
{
requires: 'true',
chance: 100,
link: "Umi Tea Start 3"
},
{
requires: 'true',
chance: 100,
link: "Umi Tea Start 4"
},
{
requires: 'true',
chance: 100,
link: "Umi Tea Start 5"
},
{
requires: 'true',
chance: 100,
link: "Umi Tea Start 6"
}
]>><<if $umi.affection gte 550>><<talk "umi">>It's a beautiful day today, isn't it?<</talk>>\
Umi says with a smile.
<<talk "player">>Yes, it certainly is.<</talk>>\
You agree.
<<talk "umi">>Would you like some tea?<</talk>>\
After a moment of silence, Umi offers while gesturing to the teapot sitting on a tray on the table.
<<talk "player">>Sure.<</talk>>\
With a nod, you take a seat on a cushion near her at the low table. Umi pours the green tea from the teapot into a second cup before gently placing it in front of you.
<<talk "player">>Thank you, Umi.<</talk>>\
The older woman smiles gently and nods.
<<talk "umi">>You are quite welcome, <<print $umi.callsPlayer>>.<</talk>>\
<<link "Umi Tea Middle">><<gotoevent setup.events.umiTeaMiddle>><</link>><<if $umi.affection gte 700 and $umiProgression gte 5 and not $player.hasFlag("brokeUmisHeart")>>
<<link "Massage Umi">><<gotoevent setup.events.umiMassageStart>><</link>><</if>><<addtime { minute : 5 }>>
<<else>><<talk "umi">>Would you like some tea?<</talk>>\
Umi asks politely.
<<talk "player">>Yes, please.<</talk>>\
You say in kind, taking a seat on a cushion near Umi, at the table. Umi picks up the teapot and pours out some green tea into a teacup, she then gracefully gets up and gently places the cup down in front of you before returning to her spot.
<<link "Umi Tea Middle">><<gotoevent setup.events.umiTeaMiddle>><</link>><<addtime { minute : 5 }>><</if>><<if $umi.affection gte 550>><<talk "umi">>Would you care to join me for some tea, <<print $umi.callsPlayer>>?<</talk>>\
She asks with a gentle smile.
<<talk "player">>I'd love to.<</talk>>\
You answer, returning the smile. Umi gracefully pours a second cup of tea as you take your seat on the cushion across from her. She offers you the teacup. You accept it with both hands, nodding your thanks.
<<link "Umi Tea Middle">><<gotoevent setup.events.umiTeaMiddle>><</link>><<if $umi.affection gte 700 and $umiProgression gte 5 and not $player.hasFlag("brokeUmisHeart")>>
<<link "Massage Umi">><<gotoevent setup.events.umiMassageStart>><</link>><</if>><<addtime { minute : 5 }>>
<<else>><<talk "umi">>Would you care to join me for some tea?<</talk>>\
She asks in a cordial tone.
<<talk "player">>I'd love to.<</talk>>\
You reply in a polite manner. Umi nods and grabs the teapot, she pours some green tea into a teacup, then gracefully stands up and gently sets the cup down in front of you before kneeling back down on her cushion.
<<link "Umi Tea Middle">><<gotoevent setup.events.umiTeaMiddle>><</link>><<addtime { minute : 5 }>><</if>><<if $umi.affection gte 550>><<talk "player">>Mind if I join you for some tea?<</talk>>\
You ask Umi.
<<talk "umi">>Not at all.<</talk>>\
Umi responds with a gentle smile. You step over to the low wooden table, and sit down on a cushion near Umi as she picks up the teapot and pours some green tea into a teacup, the older woman then gracefully gets up and gently places the cup of tea in front of you before kneeling back down on her cushion.
<<talk "player">>Thank you, Umi.<</talk>>\
You say with a hint of sincerity.
<<talk "umi">>You're welcome, <<print $umi.callsPlayer>>.<</talk>>\
She responds with a gentle nod.
<<link "Umi Tea Middle">><<gotoevent setup.events.umiTeaMiddle>><</link>><<if $umi.affection gte 700 and $umiProgression gte 5 and not $player.hasFlag("brokeUmisHeart")>>
<<link "Massage Umi">><<gotoevent setup.events.umiMassageStart>><</link>><</if>><<addtime { minute : 5 }>>
<<else>><<talk "player">>Mind if I join you for some tea?<</talk>>\
You ask Umi.
<<talk "umi">>I do not mind.<</talk>>\
Umi responds with polite nod. You take a seat on a cushion opposite Umi.
The older woman picks up the teapot and pours some green tea into a teacup, she then gently places the cup of tea down in front of you.
<<link "Umi Tea Middle">><<gotoevent setup.events.umiTeaMiddle>><</link>><<addtime { minute : 5 }>><</if>><<if $umi.affection gte 550>><<talk "umi">>Tea?<</talk>>\
Umi offers with a kind and gentle smile.
<<talk "player">>Please.<</talk>>\
You reply graciously. Umi pours you a cup of green tea as you walk over to the low table and take a seat on a cushion near her.
Once you're settled, she gently places the cup of tea down in front of you. You pick it up with both hands, and nod.
<<talk "player">>Thank you, Umi.<</talk>>\
Thanking her, you take a polite sip of the tea.
<<talk "umi">>You're quite welcome, <<print $umi.callsPlayer>>.<</talk>>\
Umi replies.
<<link "Umi Tea Middle">><<gotoevent setup.events.umiTeaMiddle>><</link>><<if $umi.affection gte 700 and $umiProgression gte 5 and not $player.hasFlag("brokeUmisHeart")>>
<<link "Massage Umi">><<gotoevent setup.events.umiMassageStart>><</link>><</if>><<addtime { minute : 5 }>>
<<else>><<talk "umi">>Tea?<</talk>>\
Umi offers in a cordial tone.
<<talk "player">>Yes, please.<</talk>>\
You accept her offer and seat yourself on a cushion near Umi, at the table. She nods, picking up the teapot and pours some green tea into a teacup, Umi then gently places the cup down in front of you.
She then fills her own teacup with green tea, before placing the teapot down on a wooden platter.
<<talk "player">>Thanks.<</talk>>\
Picking up your cup, you thank her. Umi nods in response.
<<link "Umi Tea Middle">><<gotoevent setup.events.umiTeaMiddle>><</link>><<addtime { minute : 5 }>><</if>><<if $umi.affection gte 550>><<talk "umi">>Could I offer you some tea, <<print $umi.callsPlayer>>?<</talk>>\
Umi asks, her lips spread into a kind and gentle smile.
<<talk "player">>I'd love some.<</talk>>\
You happily accept her offer, taking a seat on a cushion at the table. She grabs the teapot and gracefully pours the steaming hot green tea into a teacup before handing the cup of tea to you. With polite nod, you carefully take the cup from her.
<<link "Umi Tea Middle">><<gotoevent setup.events.umiTeaMiddle>><</link>><<if $umi.affection gte 700 and $umiProgression gte 5 and not $player.hasFlag("brokeUmisHeart")>>
<<link "Massage Umi">><<gotoevent setup.events.umiMassageStart>><</link>><</if>><<addtime { minute : 5 }>>
<<else>><<talk "umi">>Could I offer you some tea, <<print $umi.callsPlayer>>?<</talk>>\
Umi asks in a polite tone.
<<talk "player">>That would be lovely.<</talk>>\
You respond in an equally as polite way.
Umi gestures to the cushion across from her. You nod and take a seat on the cushion while Umi pours some steaming green tea into a teacup then gently places it down in front of you. You pick it up with both hands and blow on the tea to cool it down a little.
<<link "Umi Tea Middle">><<gotoevent setup.events.umiTeaMiddle>><</link>><<addtime { minute : 5 }>><</if>><<if $umi.affection gte 550>><<talk "umi">>Ah, <<print $umi.callsPlayer>>. Would you like some tea?<</talk>>\
Umi asks in a gentle voice, motioning to the teacups on the low table with a bright smile.
<<talk "player">>Sure, thanks.<</talk>>\
You reply sitting down on a cushion. Umi picks up a teapot.
<<talk "umi">>So, <<print $umi.callsPlayer>>. Is there any girl, you know, that you like.<</talk>>\
The older woman questions, pouring the tea into two teacups.
<<talk "player">>Uh, I suppose, yeah.<</talk>>\
Taken aback by her sudden question, you shrug. She hands you a cup of tea, then takes a sip from her own.
<<link "Umi Tea Middle">><<gotoevent setup.events.umiTeaMiddle>><</link>><<if $umi.affection gte 700 and $umiProgression gte 5 and not $player.hasFlag("brokeUmisHeart")>>
<<link "Massage Umi">><<gotoevent setup.events.umiMassageStart>><</link>><</if>><<addtime { minute : 5 }>>
<<else>><<talk "umi">>Ah, <<print $umi.callsPlayer>>. Would you like some tea?<</talk>>\
Umi asks in a polite voice, motioning to the teacups on the low table.
<<talk "player">>Sure, thanks.<</talk>>\
You reply sitting down on a cushion. Umi picks up a teapot.
<<talk "umi">>So, <<print $umi.callsPlayer>>. Is there any girl, you know, that you like.<</talk>>\
The older woman questions, pouring the tea into two teacups.
<<talk "player">>Uh, I suppose, yeah.<</talk>>\
Taken aback by her sudden question, you shrug. She hands you a cup of tea, then takes a sip from her own.
<<link "Umi Tea Middle">><<gotoevent setup.events.umiTeaMiddle>><</link>><<addtime { minute : 5 }>><</if>><<set setup.events.venusChatContinue to [
{
requires: 'true',
chance: 100,
link: "Venus Chat Continue 1"
},
{
requires: 'true',
chance: 100,
link: "Venus Chat Continue 2"
},
{
requires: 'true',
chance: 100,
link: "Venus Chat Continue 3"
},
{
requires: 'true',
chance: 100,
link: "Venus Chat Continue 4"
},
{
requires: 'true',
chance: 100,
link: "Venus Chat Continue 5"
},
{
requires: 'true',
chance: 100,
link: "Venus Chat Continue 6"
},
{
requires: 'true',
chance: 100,
link: "Venus Chat Continue 7"
},
{
requires: 'true',
chance: 100,
link: "Venus Chat Continue 8"
},
{
requires: 'true',
chance: 100,
link: "Venus Chat Continue 9"
},
{
requires: 'true',
chance: 100,
link: "Venus Chat Continue 10"
},
{
requires: 'true',
chance: 100,
link: "Venus Chat Continue 11"
},
{
requires: 'true',
chance: 100,
link: "Venus Chat Continue 12"
},
{
requires: 'true',
chance: 100,
link: "Venus Chat Continue 13"
},
{
requires: 'true',
chance: 100,
link: "Venus Chat Continue 14"
},
{
requires: 'true',
chance: 100,
link: "Venus Chat Continue 15"
},
{
requires: 'true',
chance: 100,
link: "Venus Chat Continue 16"
},
{
requires: 'true',
chance: 100,
link: "Venus Chat Continue 17"
},
{
requires: 'true',
chance: 100,
link: "Venus Chat Continue 18"
},
{
requires: '$venus.hasFlag("girlfriend") and $venus.affection gte 35 and $venus.trust gte 25',
chance: 100,
link: "Venus Chat Continue 19"
},
{
requires: '$venus.hasFlag("girlfriend")',
chance: 100,
link: "Venus Chat Continue 20"
},
{
requires: '$venus.hasFlag("girlfriend")',
chance: 100,
link: "Venus Chat Continue 21"
},
{
requires: '$venus.hasFlag("girlfriend")',
chance: 100,
link: "Venus Chat Continue 22"
}
]>>You spend the next few minutes chatting with Venus, though it is a mostly one-sided conversation and you eventually feel like you're talking to yourself.
<<link "Chat">><<gotoevent setup.events.venusChatContinue>><</link>>
<<if $clock.hour is 17>><<link "Ask to hangout">><<gotoevent setup.events.venusAskHangout>><</link>><<else>>Ask to hangout (5-6 PM Only)<</if>>
<<link "Flirt with her">><<gotoevent setup.events.venusFlirt>><</link>>
<<link "Step away">><<gotoevent setup.events.venusStepAway>><</link>>
<<addtime { minute : 2 }>>You attempt to hold a conversation with her, but midway through, a customer interrupts.
Once they're gone, you continue talking to Venus. <<if $venus.affection lte 30>>But receive simple answers or grunts in response.<</if>>
<<link "Chat">><<gotoevent setup.events.venusChatContinue>><</link>>
<<if $clock.hour is 17>><<link "Ask to hangout">><<gotoevent setup.events.venusAskHangout>><</link>><<else>>Ask to hangout (5-6 PM Only)<</if>>
<<link "Flirt with her">><<gotoevent setup.events.venusFlirt>><</link>>
<<link "Step away">><<gotoevent setup.events.venusStepAway>><</link>>
<<addtime { minute : 2 }>><<talk "player">>Anything new going on?<</talk>>\
You question.
Venus doesn't respond right away. Instead, she flips the page and continues reading without even glancing your way again.
After a moment, she speaks up.
<<if $venus.affection gte 60 and $venus.trust gte 50>>\
<<talk "venus">>. . . Not really, still just working at this boring shop. In this boring ass town.<</talk>>\
<<elseif $venus.affection gte 30 and $venus.trust gte 20>>\
<<talk "venus">>No. Nothing ever goes on around here.<</talk>>\
<<else>>\
<<talk "venus">>No. Go away.<</talk>>\
<</if>>\
<<link "Chat">><<gotoevent setup.events.venusChatContinue>><</link>>
<<if $clock.hour is 17>><<link "Ask to hangout">><<gotoevent setup.events.venusAskHangout>><</link>><<else>>Ask to hangout (5-6 PM Only)<</if>>
<<link "Flirt with her">><<gotoevent setup.events.venusFlirt>><</link>>
<<link "Step away">><<gotoevent setup.events.venusStepAway>><</link>>
<<addtime { minute : 2 }>>You watch her read intently for a few seconds, then clear your throat awkwardly.
<<talk "player">>So, read anything new lately?<</talk>>\
<<if $venus.affection gte 60 and $venus.trust gte 50>>\
She glances back at you and gives you a curious expression.
<<talk "venus">>Nothing really. Why?<</talk>>\
<<elseif $venus.affection gte 35 and $venus.trust gte 25>>\
She shakes her head and responds without look up from her book.
<<talk "venus">>No, why?<</talk>>\
<<else>>\
She simply shakes her head before uttering the word, //why.//
<</if>>\
<<talk "player">>Oh, I was just wondering if maybe you found something good.<</talk>>\
You respond, rubbing the bridge of your nose.
<<if $venus.affection gte 60 and $venus.trust gte 50>>\
<<talk "venus">>Nah, there wasn't anything interesting recently, besides this one comic that looked pretty funny though. But other than that, I've been reading these books over and over again.<</talk>>\
The young woman explains.
<<talk "venus">>I mean, they might actually get me thinking, but most of it bores the hell outta me.<</talk>>\
<<elseif $venus.affection gte 35 and $venus.trust gte 25>>\
<<talk "venus">>No. most of the crap here is boring. so I've been reading the same stuff over and over again.<</talk>>\
<<else>>\
<<talk "venus">>No. It's all boring shit. Like you. Go away.<</talk>>\
<</if>>\
<<talk "player">>You know, I feel ya. I haven't been doing too much lately either.<</talk>>\
You admit with a chuckle, scratching your cheek.
<<link "Chat">><<gotoevent setup.events.venusChatContinue>><</link>>
<<if $clock.hour is 17>><<link "Ask to hangout">><<gotoevent setup.events.venusAskHangout>><</link>><<else>>Ask to hangout (5-6 PM Only)<</if>>
<<link "Flirt with her">><<gotoevent setup.events.venusFlirt>><</link>>
<<link "Step away">><<gotoevent setup.events.venusStepAway>><</link>>
<<addtime { minute : 2 }>>You furrow your brow, tilting your head to the side.
<<talk "player">>Is there something up or just distracted?<</talk>>\
She shakes her head and continues reading her book, still paying zero attention to your presence.
<<link "Chat">><<gotoevent setup.events.venusChatContinue>><</link>>
<<if $clock.hour is 17>><<link "Ask to hangout">><<gotoevent setup.events.venusAskHangout>><</link>><<else>>Ask to hangout (5-6 PM Only)<</if>>
<<link "Flirt with her">><<gotoevent setup.events.venusFlirt>><</link>>
<<link "Step away">><<gotoevent setup.events.venusStepAway>><</link>>
<<addtime { minute : 2 }>><<talk "player">>Do you like to do anything outside of working here, at the Youkai Emporium?<</talk>>\
You inquire, Venus flips the page of her novel and sighs.
<<talk "venus">>Just reading or playing games mostly.<</talk>>\
She responds without looking up.
<<talk "venus">>What else would there be to do other than work here?<</talk>>\
Not sure what else to say, you merely shrug.
<<link "Chat">><<gotoevent setup.events.venusChatContinue>><</link>>
<<if $clock.hour is 17>><<link "Ask to hangout">><<gotoevent setup.events.venusAskHangout>><</link>><<else>>Ask to hangout (5-6 PM Only)<</if>>
<<link "Flirt with her">><<gotoevent setup.events.venusFlirt>><</link>>
<<link "Step away">><<gotoevent setup.events.venusStepAway>><</link>>
<<addtime { minute : 2 }>>For the next little while, you chat with Venus. <<if $venus.affection gte 60 and $venus.trust gte 50>>She occasionally glances up at you while responding, her usual bored expression somewhat lessened. <<elseif $venus.affection gte 35 and $venus.trust gte 25>>She doesn't look up from her book, but the young woman does occasionally respond. <<else>>She mostly ignores your presence, barely making an effort to respond with simple sounds to your attempts at conversation.<</if>>
<<link "Chat">><<gotoevent setup.events.venusChatContinue>><</link>>
<<if $clock.hour is 17>><<link "Ask to hangout">><<gotoevent setup.events.venusAskHangout>><</link>><<else>>Ask to hangout (5-6 PM Only)<</if>>
<<link "Flirt with her">><<gotoevent setup.events.venusFlirt>><</link>>
<<link "Step away">><<gotoevent setup.events.venusStepAway>><</link>>
<<addtime { minute : 2 }>>You spend the next few minutes chatting with Venus, stepping away when the rare customer appears, only to return once they're gone.
<<link "Chat">><<gotoevent setup.events.venusChatContinue>><</link>>
<<if $clock.hour is 17>><<link "Ask to hangout">><<gotoevent setup.events.venusAskHangout>><</link>><<else>>Ask to hangout (5-6 PM Only)<</if>>
<<link "Flirt with her">><<gotoevent setup.events.venusFlirt>><</link>>
<<link "Step away">><<gotoevent setup.events.venusStepAway>><</link>>
<<addtime { minute : 2 }>>Leaning against the counter, you watch Venus for a few minutes before chatting with her. She occasionally responds without looking away from the book she's reading.
<<link "Chat">><<gotoevent setup.events.venusChatContinue>><</link>>
<<if $clock.hour is 17>><<link "Ask to hangout">><<gotoevent setup.events.venusAskHangout>><</link>><<else>>Ask to hangout (5-6 PM Only)<</if>>
<<link "Flirt with her">><<gotoevent setup.events.venusFlirt>><</link>>
<<link "Step away">><<gotoevent setup.events.venusStepAway>><</link>>
<<addtime { minute : 2 }>>Venus flips the page of the book she is reading, her attention split between it and the conversation you're attempting to have with her.
<<link "Chat">><<gotoevent setup.events.venusChatContinue>><</link>>
<<if $clock.hour is 17>><<link "Ask to hangout">><<gotoevent setup.events.venusAskHangout>><</link>><<else>>Ask to hangout (5-6 PM Only)<</if>>
<<link "Flirt with her">><<gotoevent setup.events.venusFlirt>><</link>>
<<link "Step away">><<gotoevent setup.events.venusStepAway>><</link>>
<<addtime { minute : 2 }>><<talk "player">>Saw a bunch of ducks at the park the other day, cute little creatures.<</talk>>\
You comment, glancing over the merchandise that fills the shelves of the shop.
She snorts lightly, flipping a page quickly, her brow furrowed as if reading intently.
<<talk "player">>Yeah, they were swimming around and quacking. Also saw a few people feeding them, seems like they're really accustomed to Humans.<</talk>>\
Despite feeling ignored, you continue on the one-sided conversation for a bit longer.
<<link "Chat">><<gotoevent setup.events.venusChatContinue>><</link>>
<<if $clock.hour is 17>><<link "Ask to hangout">><<gotoevent setup.events.venusAskHangout>><</link>><<else>>Ask to hangout (5-6 PM Only)<</if>>
<<link "Flirt with her">><<gotoevent setup.events.venusFlirt>><</link>>
<<link "Step away">><<gotoevent setup.events.venusStepAway>><</link>>
<<addtime { minute : 2 }>>Attempting to hold a conversation with Venus appears fruitless, yet you trudge on, undeterred.
<<link "Chat">><<gotoevent setup.events.venusChatContinue>><</link>>
<<if $clock.hour is 17>><<link "Ask to hangout">><<gotoevent setup.events.venusAskHangout>><</link>><<else>>Ask to hangout (5-6 PM Only)<</if>>
<<link "Flirt with her">><<gotoevent setup.events.venusFlirt>><</link>>
<<link "Step away">><<gotoevent setup.events.venusStepAway>><</link>>
<<addtime { minute : 2 }>><<talk "player">>You seem to be really enjoying reading that one there.<</talk>>\
You reply, pointing to the book she's currently reading.
<<if $venus.affection gte 60 and $venus.trust gte 50>>\
<<talk "venus">>Mm, yeah. It's an interesting book, I suppose. Lots of useful info on Human sacrifices.<</talk>>\
She explains, but you can't help raise an eyebrow at the last part of her sentence, until the young woman chuckles.
<<talk "venus">>I'm messing with you. It's a dark thriller.<</talk>>\
<<elseif $venus.affection gte 35 and $venus.trust gte 25>>\
<<talk "venus">>Yep. Not much else to do.<</talk>>\
She explains with a sigh.
<<else>>\
<<talk "venus">>What else do I have to do besides read?<</talk>>\
She asks without lifting her eyes from the pages and huffs.
<<talk "venus">>Besides, I am just killing time until work ends.<</talk>>\
<</if>>\
<<link "Chat">><<gotoevent setup.events.venusChatContinue>><</link>>
<<if $clock.hour is 17>><<link "Ask to hangout">><<gotoevent setup.events.venusAskHangout>><</link>><<else>>Ask to hangout (5-6 PM Only)<</if>>
<<link "Flirt with her">><<gotoevent setup.events.venusFlirt>><</link>>
<<link "Step away">><<gotoevent setup.events.venusStepAway>><</link>>
<<addtime { minute : 2 }>><<if $venus.hasFlag('girlfriend')>>\
<<talk "player">>So, are you seeing anyone right now? Perhaps a boyfriend? Or a girlfriend? I'm not judging.<</talk>>\
You tease gently, Venus snorts, glancing up at you for a moment.
<<talk "venus">>Yeah, I am. She's a hot babe with a fatass, nice tits and beautiful black hair.<</talk>>\
She sarcastically responds back.
<<talk "player">>Oh wow, she sounds like an amazing woman. She's certainly lucky to be dating you.<</talk>>\
Despite rolling her eyes, you see a faint smile on her lips as she looks down at the book once more.
<<talk "venus">>. . . Idiot. . .<</talk>>\
<<else>>\
<<talk "player">>So, are you seeing anyone right now? Perhaps a boyfriend? Or a girlfriend? I'm not judging.<</talk>>\
You tease gently, Venus snorts, glancing up at you for a moment.
<<talk "venus">>There isn't anyone good enough for me in this stupid little town.<</talk>>\
The young woman scoffs, giving a shrug.
<<talk "player">>What if someone was here already, just didn't realize it yet? Someone special maybe?<</talk>>\
Undeterred, you raise your eyebrows, hinting to her. Venus lets out an exasperated sigh and shakes her head.
<<talk "venus">>Well, they'd best get their act together pretty damn soon, or else they might miss me.<</talk>>\
Venus retorts.
<</if>>\
<<link "Chat">><<gotoevent setup.events.venusChatContinue>><</link>>
<<if $clock.hour is 17>><<link "Ask to hangout">><<gotoevent setup.events.venusAskHangout>><</link>><<else>>Ask to hangout (5-6 PM Only)<</if>>
<<link "Flirt with her">><<gotoevent setup.events.venusFlirt>><</link>>
<<link "Step away">><<gotoevent setup.events.venusStepAway>><</link>>
<<addtime { minute : 2 }>>As you're talking to Venus, her phone suddenly rings. She grabs it from her back pocket and answers it.
<<talk "venus">>Hello? What? No! Fuck off.<</talk>>\
Just as quickly as she picked it up, the young woman hangs up before putting her phone away.
<<if $dawson.hasFlag('met')>>\
<<talk "player">> . . . Dawson?<</talk>>\
You speak carefully, knowing that Venus doesn't like him.
She merely nods her head as she continues reading.
<<else>>\
<<talk "player">>Wrong number I take it?<</talk>>\
You chuckle.
<<talk "venus">>Yeah. Could say something like that.<</talk>>\
She shakes her head and turns her attention back to the book.
<</if>>\
<<link "Chat">><<gotoevent setup.events.venusChatContinue>><</link>>
<<if $clock.hour is 17>><<link "Ask to hangout">><<gotoevent setup.events.venusAskHangout>><</link>><<else>>Ask to hangout (5-6 PM Only)<</if>>
<<link "Flirt with her">><<gotoevent setup.events.venusFlirt>><</link>>
<<link "Step away">><<gotoevent setup.events.venusStepAway>><</link>>
<<addtime { minute : 2 }>><<talk "player">>Are you doing alright?<</talk>>\
You ask, noticing how tense she appears right now.
<<talk "venus">>Meh. I'm fine. The past few customers have been mainly dudes trying to hit on me like I'm some easy score.<</talk>>\
Venus rolls her eyes.
<<if $venus.hasFlag('girlfriend')>>\
<<talk "player">>"What? Who are they?? What do they look like??<</talk>>\
Feeling irritated that others would try to flirt with your girlfriend, you question her.
<<talk "venus">>One guy was really cute though. . . He looked sorta familiar, but he didn't seem nice or anything so I told him to get lost until after I'm done working.<</talk>>\
The young woman teasingly remarks, and you feel your anger boiling. Only to realize she was riling you up.
<<talk "player">>. . . Not funny.<</talk>>\
You sigh, glaring at her for a moment.
<<talk "venus">>It was kinda funny.<</talk>>\
A faint smile appears on her lips as she looks down at the book.
<<else>>\
<<talk "player">>There's a way to keep that from happening, you know.<</talk>>\
You suggest.
<<talk "venus">>How so?<</talk>>\
Venus asks, raising an eyebrow.
<<talk "player">>By getting a boyfriend!<</talk>>\
An awkward silence fills the air for a moment at your sudden exclamation, until Venus breaks it.
<<talk "venus">>You're either naively stupid or an idiot. That won't stop them, if anything it would just make it worse.<</talk>>\
She shrugs, turning her attention back to the book.
<</if>>\
<<link "Chat">><<gotoevent setup.events.venusChatContinue>><</link>>
<<if $clock.hour is 17>><<link "Ask to hangout">><<gotoevent setup.events.venusAskHangout>><</link>><<else>>Ask to hangout (5-6 PM Only)<</if>>
<<link "Flirt with her">><<gotoevent setup.events.venusFlirt>><</link>>
<<link "Step away">><<gotoevent setup.events.venusStepAway>><</link>>
<<addtime { minute : 2 }>><<talk "player">>You were just reading something, right? What was it again? Something fantasy-y or science fiction-<</talk>>\
<<talk "venus">>It wasn't anything special really, though if you must know, it was an erotic novel.<</talk>>\
Venus sighs dramatically, flipping to the next page. You raise an eyebrow in response.
<<talk "player">>Erotic, huh. . . Is it one of those kind of books where everyone gets together naked and starts doing stuff, even people who aren't involved with the characters?<</talk>>\
You question.
The young woman shrugs, still not looking up.
<<talk "venus">>Probably, yeah. I dunno.<</talk>>\
She answers, sounding bored.
<<link "Chat">><<gotoevent setup.events.venusChatContinue>><</link>>
<<if $clock.hour is 17>><<link "Ask to hangout">><<gotoevent setup.events.venusAskHangout>><</link>><<else>>Ask to hangout (5-6 PM Only)<</if>>
<<link "Flirt with her">><<gotoevent setup.events.venusFlirt>><</link>>
<<link "Step away">><<gotoevent setup.events.venusStepAway>><</link>>
<<addtime { minute : 2 }>>For the next few minutes, you chat with Venus. <<if $venus.affection gte 60 and $venus.trust gte 50>>She responds surprisingly well to your attempts at conversation, sometimes even commenting on things she finds funny or interesting. <<elseif $venus.affection gte 35 and $venus.trust gte 25>>She occasionally responds with simple comments, seemingly bored yet somewhat entertained. <<else>>She practically ignores you, rarely making a grunt noise in acknowledgment to your attempts at conversation.<</if>>
<<link "Chat">><<gotoevent setup.events.venusChatContinue>><</link>>
<<if $clock.hour is 17>><<link "Ask to hangout">><<gotoevent setup.events.venusAskHangout>><</link>><<else>>Ask to hangout (5-6 PM Only)<</if>>
<<link "Flirt with her">><<gotoevent setup.events.venusFlirt>><</link>>
<<link "Step away">><<gotoevent setup.events.venusStepAway>><</link>>
<<addtime { minute : 2 }>>While chatting with Venus, she suddenly stops reading and looks up at you.
<<if $venus.affection gte 60 and $venus.trust gte 50>>\
The young woman leans forward, pressing her lips against yours and taking you by surprise.
After a momentary confusion, you reciprocate as she reaches a hand to the back of your head, holding you in place while her tongue darts into your mouth, teasingly dancing with your own.
Venus breaks the kiss after a few minutes, resting her forehead against yours. Both of you gasp for air after passionately making out.
<<elseif $venus.affection gte 35 and $venus.trust gte 25>>\
The young woman leans forward and lightly pecks you on the lips, taking you by surprise.
<</if>>\
<<talk "player">>Wow, that was quite bold of you.<</talk>>\
You tease.
She rolls her eyes but doesn't respond, instead returning her focus to the book on the counter.
<<link "Chat">><<gotoevent setup.events.venusChatContinue>><</link>>
<<if $clock.hour is 17>><<link "Ask to hangout">><<gotoevent setup.events.venusAskHangout>><</link>><<else>>Ask to hangout (5-6 PM Only)<</if>>
<<link "Flirt with her">><<gotoevent setup.events.venusFlirt>><</link>>
<<link "Step away">><<gotoevent setup.events.venusStepAway>><</link>>
<<addtime { minute : 2 }>>You're talking with Venus when she suddenly sighs dramatically.
<<if $dawson.hasFlag('met')>>\
<<talk "player">>Is it Dawson again? Are you okay, Venus?<</talk>>\
You ask.
She nods slightly, still reading her novel.
<<talk "venus">>Yeah. . . We got into another argument, and the dickhead got a bit more aggressive than usual. . .<</talk>>\
<<else>>\
<<talk "player">>Are you okay, Venus?<</talk>>\
You ask.
She nods slightly, still reading her book.
<<talk "venus">>Yeah, just some personal troubles. . .<</talk>>\
The young woman mutters, you reach up and gently stroke her cheek. Much to your surprise, she leans into it while still reading.
With silence filling the air, the two of you stay like that for a few minutes longer before you remove your hand and lower your arm back down.
<</if>>\
<<link "Chat">><<gotoevent setup.events.venusChatContinue>><</link>>
<<if $clock.hour is 17>><<link "Ask to hangout">><<gotoevent setup.events.venusAskHangout>><</link>><<else>>Ask to hangout (5-6 PM Only)<</if>>
<<link "Flirt with her">><<gotoevent setup.events.venusFlirt>><</link>>
<<link "Step away">><<gotoevent setup.events.venusStepAway>><</link>>
<<addtime { minute : 2 }>>While chatting with Venus, you suddenly lean forward and press your lips to hers.
<<if $venus.affection gte 60 and $venus.trust gte 50>>\
Though momentarily surprised, she reciprocates, meeting your lips in a soft passionate kiss.
<<elseif $venus.affection gte 35 and $venus.trust gte 25>>\
Shocked by your sudden action, she simply stands there before letting you kiss her.
<<else>>\
Dumbfounded by you suddenly kissing her, it takes a moment to register but she then pulls her head away and glares at you.
<</if>>\
When the kiss breaks, you can't help but chuckle, to which Venus rolls her eyes.
<<link "Chat">><<gotoevent setup.events.venusChatContinue>><</link>>
<<if $clock.hour is 17>><<link "Ask to hangout">><<gotoevent setup.events.venusAskHangout>><</link>><<else>>Ask to hangout (5-6 PM Only)<</if>>
<<link "Flirt with her">><<gotoevent setup.events.venusFlirt>><</link>>
<<link "Step away">><<gotoevent setup.events.venusStepAway>><</link>>
<<addtime { minute : 2 }>>For the next few minutes, you chat with Venus until she suddenly sighs and looks up at you.
<<talk "venus">>Kiss me.<</talk>>\
She commands in a flat tone while staring at you.
<<talk "player">>Huh? Wha-<</talk>>\
Confused, you try to speak but she cuts off you.
<<talk "venus">>What are you waiting for? Grow some balls dude. Kiss. Me.<</talk>>\
Not knowing what else to do, and feeling spurred on by her words, you lean forward and aggressively meet her mouth, kissing her passionately.
When you pull apart after some time passes, she sighs.
<<talk "venus">>Hm. I suppose I'll give you a passing grade, needs some improvement on the tongue action and your teeth were practically cutting my bottom lip.<</talk>>\
The young woman remarks, talking to you as if you were a child and she the teacher.
Her words provoke you further, inflaming your irritation and desire.
You take her roughly by the back of the head and resume fervently making out with Venus, taking her by surprise as your tongue aggressively wrestles with her own and forces its way past her defenses.
Venus cries out and her eyes roll back into her head, and after several minutes of vigorous making out, you pull away once more.
She slumps down, gasping for air.
<<talk "venus">>Fuck, dude! That was intense. . .<</talk>>\
With a wide grin, you pat her on the head a few times.
<<talk "player">>Pretty sure I deserve an A plus, don't you think?<</talk>>\
Straightening herself up once more, Venus winks at you.
<<talk "venus">>I'll give you at least an A.<</talk>>\
<<talk "venus">>I should provoke you more often. . .<</talk>>\
The young woman mutters under her breath.
<<link "Chat">><<gotoevent setup.events.venusChatContinue>><</link>>
<<if $clock.hour is 17>><<link "Ask to hangout">><<gotoevent setup.events.venusAskHangout>><</link>><<else>>Ask to hangout (5-6 PM Only)<</if>>
<<link "Flirt with her">><<gotoevent setup.events.venusFlirt>><</link>>
<<link "Step away">><<gotoevent setup.events.venusStepAway>><</link>>
<<addtime { minute : 2 }>><<set setup.events.venusAskHangout to [
{
requires: 'true',
chance: 100,
link: "Venus Ask Hangout 1"
},
{
requires: 'true',
chance: 100,
link: "Venus Ask Hangout 2"
},
{
requires: 'true',
chance: 100,
link: "Venus Ask Hangout 3"
}
]>>Taking a deep breath, you look at Venus before speaking.
<<talk "player">>Hey, Venus. Wanna hang out after you're done with work?<</talk>>\
<<if $venus.affection gte 60 and $venus.trust gte 50>>\
Venus looks up from her book, staring at you blankly before responding.
<<talk "venus">>Why would I want to do that?<</talk>>\
<<talk "player">>Well, you're always going on about how boring this place is. Maybe what you really need is to get out and explore the town with a friend?<</talk>>\
You shrug.
<<talk "venus">>Oh? So it's MY fault that this place is boring? That I'm bored?<</talk>>\
Venus asks incredulously and you bite your lip, unsure of whether or not to say anything else. After thinking things over for a second, you speak softly,
<<talk "player">>Wait, I didn't mean it li-<</talk>>\
The young woman bursting out into a sudden fit of laughter cuts you off, and you can't help but tilt your head in confusion.
<<talk "player">>Wha-<</talk>>\
<<talk "venus">>I'm just fucking with you dude. Sure.<</talk>>\
With nothing else to say, you step away from the counter and continue browsing through the Emporiums many shelves while waiting for the shop to close.
<<link "Wait">><<gotoevent setup.events.venusAskHangoutWait>><</link>>
<<elseif $venus.affection gte 35 and $venus.trust gte 25>>\
Venus continues reading her book for a moment longer before looking up at you, an eyebrow raised.
<<talk "venus">>Hangout? Like what do mean by //hang out?//<</talk>>\
You shrug with a slight grin.
<<talk "player">>I dunno, maybe watch some movies or something.<</talk>>\
Venus snorts.
<<talk "venus">>Sure, whatever.<</talk>>\
<<talk "player">>Alright, I'll hang around until you close up shop.<</talk>>\
<<talk "venus">>Whatever.<</talk>>\
She mutters dismissively.
With nothing else to say, you step away from the counter and continue browsing through the Emporiums many shelves while waiting for the shop to close.
<<link "Wait">><<gotoevent setup.events.venusAskHangoutWait>><</link>>
<<else>>\
Venus completely ignores you for a moment, but looks up upon realizing you're still standing at the counter.
<<talk "venus">>No. Now fuck off.<</talk>>\
She tells you plainly before going back to reading her book.
You blink in surprise and sigh softly, moving away from the counter.
<<talk "thought">>Well, that went well. . .<</talk>>\
[[End.|$location]]
<</if>>\
<<addtime { minute : 2 }>>You take a quick look around before turning your attention back to Venus.
<<talk "player">>So, I was wondering you would like to hang out after you're off work?<</talk>>\
<<if $venus.affection gte 60 and $venus.trust gte 50>>\
Venus stops reading to look up at you.
<<talk "venus">>Huh? Hangout like what now?<</talk>>\
<<talk "player">>Well, maybe we could go get something to eat, or grab a coffee somewhere together.<</talk>>\
You explain, smiling at the young woman.
<<talk "player">>Or just chat, whatever you want really.<</talk>>\
<<talk "venus">>Sure, why not.<</talk>>\
She sighs, turning her attention back to the book.
With a grin, you mentally celebrate while backing away from the counter, to wait for Venus to close up the shop.
<<link "Wait">><<gotoevent setup.events.venusAskHangoutWait>><</link>>
<<elseif $venus.affection gte 35 and $venus.trust gte 25>>\
Venus continues reading her book for a few seconds longer, taking in what you said before looking up.
<<talk "venus">>What makes you think I'm even remotely interested in you?<</talk>>\
You can't help but frown at her flat tone of voice.
<<talk "player">>Well, you're still talking to me, so that's a pretty good sign.<</talk>>\
She rolls her eyes, sighing dramatically.
<<talk "venus">>Ugh, alright, fine. I'll humor you.<</talk>>\
With a grin, you mentally celebrate while backing away from the counter, to wait for Venus to close up the shop.
<<link "Wait">><<gotoevent setup.events.venusAskHangoutWait>><</link>>
<<else>>\
Venus scoffs, then bursts out into a fit of laughter.
<<talk "venus">>It's hilarious that you think you have any sort of chance with me. No. You can go fuck off and die.<</talk>>\
Shocked by her words, you sigh, slouching your shoulders.
<<talk "player">>What. . .? Why do you say that?<</talk>>\
She shakes her head, and refuses to answer, instead choosing to focus on her book.
After a few minutes, you give up and walk away.
[[End.|$location]]
<</if>>\
<<addtime { minute : 2 }>><<talk "player">>Oh, hey. Venus, how about you and I hang out. You know, spend some time together?<</talk>>\
<<if $venus.affection gte 60 and $venus.trust gte 50>>\
She sighs, glancing up at you briefly before looking back at her book again.
<<talk "venus">>Sure. Why not? We can hang after I close up shop in a little while.<</talk>>\
With a grin, you nod and step away from the counter before browsing through the many shelves while waiting.
<<link "Wait">><<gotoevent setup.events.venusAskHangoutWait>><</link>>
<<elseif $venus.affection gte 35 and $venus.trust gte 25>>\
The girl blinks several times, glancing up at you.
<<talk "venus">>What? Uh, sure.<</talk>>\
She shrugs, still engrossed in reading her book.
With a grin, you nod and step away from the counter before browsing through the many shelves while waiting.
<<link "Wait">><<gotoevent setup.events.venusAskHangoutWait>><</link>>
<<else>>\
She snorts but doesn't answer, continuing to read her book.
Feeling dissuaded and dejected, you step away from the counter.
[[End.|$location]]
<</if>>\
<<addtime { minute : 2 }>><<set setup.events.venusStepAway to [
{
requires: 'true',
chance: 100,
link: "Venus Step Away 1"
},
{
requires: 'true',
chance: 100,
link: "Venus Step Away 2"
},
{
requires: 'true',
chance: 100,
link: "Venus Step Away 3"
}
]>>As you're standing by the counter, a customer suddenly comes up, asking about some item or another.
Taking the hint, you decide to step away. You look around the shop for a bit longer.
[[End.|$location]]
<<addtime { minute : 2 }>><<if random(1,3) is 1>><<set $venus.affection += 1>><</if>>With an awkward silence filling the air and nothing to say, you decide to step away.
As you're leaving, a customer walks up to the counter and complains about one thing or another, to which Venus simply tells them to //fuck off.//
[[End.|$location]]
<<addtime { minute : 2 }>><<talk "player">>Alright, great talk. I'll see you around.<</talk>>\
You lightly tap the counter, then step away.
<<if $venus.affection gte 50 and $venus.trust gte 40>>\
<<talk "venus">>Yeah, sure. Later. . .<</talk>>\
While moving from the counter, you notice Venus subtly tense up upon realizing your absence.
<<if random(1,3) is 1>><<set $venus.affection += 1>><</if>><<else>>\
While moving from the counter, you notice Venus visibly relax from your absence.
<</if>>\
[[End.|$location]]
<<addtime { minute : 2 }>><<set setup.events.venusFlirt to [
{
requires: 'true',
chance: 100,
link: "Venus Flirt 1"
},
{
requires: 'true',
chance: 100,
link: "Venus Flirt 2"
},
{
requires: 'true',
chance: 100,
link: "Venus Flirt 3"
},
{
requires: 'true',
chance: 100,
link: "Venus Flirt 4"
},
{
requires: 'true',
chance: 100,
link: "Venus Flirt 5"
},
{
requires: 'true',
chance: 100,
link: "Venus Flirt 6"
},
{
requires: 'true',
chance: 100,
link: "Venus Flirt 7"
},
{
requires: 'true',
chance: 100,
link: "Venus Flirt 8"
},
{
requires: 'true',
chance: 100,
link: "Venus Flirt 9"
},
{
requires: 'true',
chance: 100,
link: "Venus Flirt 10"
}
]>><<talk "player">>What's up, beautiful?<</talk>>\
You ask, smiling warmly.
Venus shrugs indifferently, keeping her nose buried in the page of her comic book. You sigh, leaning against the counter top beside her.
<<talk "player">>You know, sometimes people enjoy talking to you.<</talk>>\
She rolls her eyes at you without lifting her head up from the paper.
<<talk "venus">>Oh sure. And maybe they will start giving us money if we act friendly to them.<</talk>>\
<<link "Chat">><<gotoevent setup.events.venusChatContinue>><</link>>
<<if $clock.hour is 17>><<link "Ask to hangout">><<gotoevent setup.events.venusAskHangout>><</link>><<else>>Ask to hangout (5-6 PM Only)<</if>>
<<link "Flirt with her">><<gotoevent setup.events.venusFlirt>><</link>>
<<link "Step away">><<gotoevent setup.events.venusStepAway>><</link>>
<<addtime { minute : 2 }>><<if random(1,4) is 1>><<set $venus.affection += 1>><<set $venus.fear -= 1>><</if>><<talk "player">>Read any erotic novels lately?<</talk>>\
You tease, grinning mischievously.
Venus raises an eyebrow while still reading her book.
<<if $venus.affection gte 60 and $venus.trust gte 50>>\
<<talk "venus">>Erotic novel'? What are. . Why would I read something like that, idiot. . . But yes, I have.<</talk>>\
<<if random(1,4) is 1>><<set $venus.affection += 1>><<set $venus.fear -= 1>><</if>><<elseif $venus.affection gte 35 and $venus.trust gte 25>>\
<<talk "venus">>What the hell, who even asks someone that. . . You got a screw loose in your head. But, yes I have. . .<</talk>>\
<<if random(1,4) is 1>><<set $venus.affection += 1>><<set $venus.fear -= 1>><</if>><<else>>\
<<talk "venus">>Yeah? So what if I have? How is that any of your business?? . . . I have, but fuck off.<</talk>>\
Chuckling to yourself, she rolls her eyes and returns her focus back to her book.
<</if>>\
<<link "Chat">><<gotoevent setup.events.venusChatContinue>><</link>>
<<if $clock.hour is 17>><<link "Ask to hangout">><<gotoevent setup.events.venusAskHangout>><</link>><<else>>Ask to hangout (5-6 PM Only)<</if>>
<<link "Flirt with her">><<gotoevent setup.events.venusFlirt>><</link>>
<<link "Step away">><<gotoevent setup.events.venusStepAway>><</link>>
<<addtime { minute : 2 }>>You spend the next few minutes chatting with Venus, subtly peppering in flirtatious remarks here and there.
<<if $venus.affection gte 50 and $venus.trust gte 40>>\
The times she catches them, the young woman responds in a surprisingly, somewhat playful manner.
<<elseif $venus.affection gte 25 and $venus.trust gte 15>>\
She occasionally rolls her eyes upon catching a few here and there, but rarely responds.
<<else>>\
She rolls her eyes and scoffs in response, choosing to ignore you.
<</if>>\
<<link "Chat">><<gotoevent setup.events.venusChatContinue>><</link>>
<<if $clock.hour is 17>><<link "Ask to hangout">><<gotoevent setup.events.venusAskHangout>><</link>><<else>>Ask to hangout (5-6 PM Only)<</if>>
<<link "Flirt with her">><<gotoevent setup.events.venusFlirt>><</link>>
<<link "Step away">><<gotoevent setup.events.venusStepAway>><</link>>
<<addtime { minute : 2 }>><<if random(1,4) is 1>><<set $venus.affection += 1>><<set $venus.fear -= 1>><</if>>Putting on your best smile, you lean on the counter and try to flirt with Venus.
<<if $venus.affection gte 50 and $venus.trust gte 40>>\
Surprisingly, she responds pretty well to your attempts.
<<else>>\
She continues ignoring you for the most part, simply grunting in response to your attempts.
<</if>>\
<<link "Chat">><<gotoevent setup.events.venusChatContinue>><</link>>
<<if $clock.hour is 17>><<link "Ask to hangout">><<gotoevent setup.events.venusAskHangout>><</link>><<else>>Ask to hangout (5-6 PM Only)<</if>>
<<link "Flirt with her">><<gotoevent setup.events.venusFlirt>><</link>>
<<link "Step away">><<gotoevent setup.events.venusStepAway>><</link>>
<<addtime { minute : 2 }>><<if random(1,4) is 1>><<set $venus.affection += 1>><<set $venus.fear -= 1>><</if>>Clearing your throat and leaning against the counter, you do your best to act flirtatious with her
<<if $venus.affection gte 50 and $venus.trust gte 40>>\
Much to your surprise, she occasionally reciprocates.
<<if random(1,4) is 1>><<set $venus.affection += 1>><<set $venus.fear -= 1>><</if>><<else>>\
She ignores your attempts at flirting, her attention focused on the book.
<</if>>\
<<link "Chat">><<gotoevent setup.events.venusChatContinue>><</link>>
<<if $clock.hour is 17>><<link "Ask to hangout">><<gotoevent setup.events.venusAskHangout>><</link>><<else>>Ask to hangout (5-6 PM Only)<</if>>
<<link "Flirt with her">><<gotoevent setup.events.venusFlirt>><</link>>
<<link "Step away">><<gotoevent setup.events.venusStepAway>><</link>>
<<addtime { minute : 2 }>><<talk "player">>You're looking good today, Venus.<</talk>>\
You suddenly say, complimenting her.
<<talk "venus">>Huh?<</talk>>\
She tilts her head to one side, so you clear your throat, trying not to make it obvious that you were checking out her body.
<<talk "player">>Uh. . . Nothing really. Just saying hello is all.<</talk>>\
She looks at you with a raised eyebrow.
<<talk "venus">>Hm. . .?<</talk>>\
The young woman stares at you for a moment, then shrugs and goes back to reading her book.
<<link "Chat">><<gotoevent setup.events.venusChatContinue>><</link>>
<<if $clock.hour is 17>><<link "Ask to hangout">><<gotoevent setup.events.venusAskHangout>><</link>><<else>>Ask to hangout (5-6 PM Only)<</if>>
<<link "Flirt with her">><<gotoevent setup.events.venusFlirt>><</link>>
<<link "Step away">><<gotoevent setup.events.venusStepAway>><</link>>
<<addtime { minute : 2 }>><<if random(1,4) is 1>><<set $venus.affection += 1>><<set $venus.fear -= 1>><</if>>Feeling a bit flirtatious, you lean against the counter and chat with Venus, eventually you decide to try your hand.
<<talk "player">>Do you mind me calling you mine?<</talk>>\
You say, in an attempt to flirt with her.
<<if $venus.hasFlag('girlfriend')>>\
She looks up at you, a faint smirk crossing her lips.
<<talk "venus">>. . . Do you mind me telling you that I'm already taken by someone else?<</talk>>\
With a nod, you chuckle.
<<talk "player">>Damn, he's one lucky guy to be going out with a beauty like you.<</talk>>\
The young woman rolls her eyes.
<<talk "venus">>Yeah, he is. He's also incredibly goofy and dorky.
But also kinda cute.<</talk>>\
She mutters under her breath.
A faint blush colors your cheek and you clear your throat, causing Venus to laugh.
<<if random(1,4) is 1>><<set $venus.affection += 1>><<set $venus.fear -= 1>><<set $venus.trust += 1>><</if>><<elseif $venus.affection gte 50 and $venus.trust gte 40>>\
She blinks a few times, then bursts out into laughter.
<<talk "venus">>Fuck, you're bold dude. I'll give you that.<</talk>>\
Feeling pretty confident, you continue a bit longer before straightening yourself up
<<if random(1,4) is 1>><<set $venus.affection += 1>><<set $venus.fear -= 1>><</if>><<else>>\
She lets out an exaggerated sigh, not looking up from her book.
<<talk "venus">>Fuck off with that shit.<</talk>>\
Taken aback by her words, you straighten yourself up.
<</if>>\
<<link "Chat">><<gotoevent setup.events.venusChatContinue>><</link>>
<<if $clock.hour is 17>><<link "Ask to hangout">><<gotoevent setup.events.venusAskHangout>><</link>><<else>>Ask to hangout (5-6 PM Only)<</if>>
<<link "Flirt with her">><<gotoevent setup.events.venusFlirt>><</link>>
<<link "Step away">><<gotoevent setup.events.venusStepAway>><</link>>
<<addtime { minute : 2 }>>Clearing your throat, you begin talking to Venus while also occasionally complimenting her, your eyes drawn to the young woman's cleavage every once in a while.
<<if $venus.affection gte 50 and $venus.trust gte 40>>\
As if noticing this, Venus surprisingly shifts forward to give you a better view.
<<if random(1,4) is 1>><<set $venus.affection += 1>><<set $venus.fear -= 1>><</if>><<else>>\
Noticing where you're staring, Venus rolls her eyes and scoffs.
<<talk "venus">>Fucking creep. . .<</talk>>\
You quickly look away, not wanting to further cause a scene.
<</if>>\
<<link "Chat">><<gotoevent setup.events.venusChatContinue>><</link>>
<<if $clock.hour is 17>><<link "Ask to hangout">><<gotoevent setup.events.venusAskHangout>><</link>><<else>>Ask to hangout (5-6 PM Only)<</if>>
<<link "Flirt with her">><<gotoevent setup.events.venusFlirt>><</link>>
<<link "Step away">><<gotoevent setup.events.venusStepAway>><</link>>
<<addtime { minute : 2 }>>An awkward silence fills the air for a few minutes before you decide to strike up a conversation with Venus.
While chatting, you decide to get a bit flirty with her.
<<talk "player">>Do you know your eyes are like an ocean? I keep getting drowned in them.<</talk>>\
<<if $venus.affection gte 50 and $venus.trust gte 40>>\
She doesn't immediately react, until a moment later.
<<talk "venus">>. . . Are you calling me a sea witch? What the fuck, dude.<</talk>>\
<<talk "player">>Huh? What? No! I didn't mean it like that. . .<</talk>>\
You quickly respond, flustered by her reaction. Until she suddenly bursts out into a fit of laughter.
<<talk "venus">>I'm just fucking with you dude, chill. I'd be a hella sexy sea witch though.<</talk>>\
Venus continues reading her book, though you notice a hint of a smile on her lips.
<<if random(1,4) is 1>><<set $venus.affection += 1>><<set $venus.fear -= 1>><</if>><<else>>\
The young woman's expression changes from nonchalant to irritation in the blink of an eye.
<<talk "venus">>. . . Did you seriously just call me a sea witch? What the fuck.<</talk>>\
<<talk "player">>Huh? What? No! That's not at all what I meant, I was just trying to compliment your eyes. . .<</talk>>\
You quickly respond, trying to smooth things over but it doesn't work.
<<talk "venus">>Oh, so the only good thing about me are my eyes, huh???<</talk>>\
She snaps back, raising an eyebrow at you for a moment before looking back down at her book.
Letting out a sigh of frustration, you give up on that direction of conversation as a silence fills the air. Though you notice a subtle smirk on her lips.
<<talk "thought">>I think she was mostly just messing with me. . . I hope. . . ?<</talk>>\
<</if>>\
<<link "Chat">><<gotoevent setup.events.venusChatContinue>><</link>>
<<if $clock.hour is 17>><<link "Ask to hangout">><<gotoevent setup.events.venusAskHangout>><</link>><<else>>Ask to hangout (5-6 PM Only)<</if>>
<<link "Flirt with her">><<gotoevent setup.events.venusFlirt>><</link>>
<<link "Step away">><<gotoevent setup.events.venusStepAway>><</link>>
<<addtime { minute : 2 }>>While standing at the counter, you wrack your brain for anything to say, until finally, something comes to mind.
<<talk "player">>Are you sure you didn't get a call from LolliHood? They sure are missing out on a nice catch.<</talk>>\
You say, trying to act flirtatious.
<<if $venus.affection gte 70 and $venus.trust gte 60>>\
Venus looks up at you with an eyebrow raised.
<<talk "venus">>Hm. You're right, but would you protect from all those perverted, misogynistic old men that would constantly harass me?<</talk>>\
She sarcastically replies.
<<talk "player">>Well duh, of course I would. I know you can handle yourself, but you'll need a partner in crime to handle all the bodies.<</talk>>\
The answer you give causes her to laugh.
<<talk "venus">>Wow dude, no one's ever said that before. You're pretty funny.<</talk>>\
With that said, she turns her attention back to the book. Though you can't help but feel confident after hear those words.
<<elseif $venus.affection gte 45 and $venus.trust gte 35>>\
Venus snorts.
<<talk "venus">>You're probably right, but that would mean dealing with perverted, misogynistic old men that would constantly harass me. . . So I'm good.<</talk>>\
<<talk "player">>Yeah, I suppose you're right. . .<</talk>>\
The conversation soon dies down, replaced by awkward silence.
<<else>>\
Venus rolls her eyes, scoffing to herself.
<<talk "venus">>Oh yeah, and get constantly harassed by perverted, misogynistic old men? No thanks.<</talk>>\
With that, the conversation quickly dies, replaced by silence.
<</if>>\
<<link "Chat">><<gotoevent setup.events.venusChatContinue>><</link>>
<<if $clock.hour is 17>><<link "Ask to hangout">><<gotoevent setup.events.venusAskHangout>><</link>><<else>>Ask to hangout (5-6 PM Only)<</if>>
<<link "Flirt with her">><<gotoevent setup.events.venusFlirt>><</link>>
<<link "Step away">><<gotoevent setup.events.venusStepAway>><</link>>
<<addtime { minute : 2 }>><<if random(1,4) is 1>><<set $venus.affection += 1>><<set $venus.fear -= 1>><</if>><<set setup.events.venusChat to [
{
requires: 'true',
chance: 100,
link: "Venus Chat 1"
},
{
requires: 'true',
chance: 100,
link: "Venus Chat 2"
},
{
requires: 'true',
chance: 100,
link: "Venus Chat 3"
}
]>>You walk over to the counter where Venus stands behind the register.
<<talk "player">>Hey there.<</talk>>\
<<talk "venus">>Hell- Oh, it's you.<</talk>>\
She glances up at you for a few seconds, then turns her attention back to her book.
<<if $venus.affection gte 55 and $venus.trust gte 45>>\
Though you notice Venus relaxes somewhat upon realizing you're the one talking to her.
<<elseif $venus.affection gte 30 and $venus.trust gte 20>>\
Venus sighs, looking back down but occasionally glances up at you from her book.
<<else>>\
Venus sighs and rolls her eyes and looks back down to the book.
<</if>>\
<<link "Chat">><<gotoevent setup.events.venusChatContinue>><</link>>
<<if $clock.hour is 17>><<link "Ask to hangout">><<gotoevent setup.events.venusAskHangout>><</link>><<else>>Ask to hangout (5-6 PM Only)<</if>>
<<link "Flirt with her">><<gotoevent setup.events.venusFlirt>><</link>>
<<if $venus.hasFlag("girlfriend")>><<link "Sex her behind the counter">><<gotoevent setup.events.venusHiddenSexStart>><</link>><</if>>
<<link "Step away">><<gotoevent setup.events.venusStepAway>><</link>>Taking a look around, you notice very few customers. You take the opportunity and make your way to the counter where Venus stands, reading a book of sorts.
<<talk "player">>Hey Venus.<</talk>>\
You casually greet her.
Venus turns her head, glancing briefly at you, before going back to her
.
<<talk "venus">>Yes? Did you need something?<</talk>>\
She asks, her voice flat.
<<link "Chat">><<gotoevent setup.events.venusChatContinue>><</link>>
<<if $clock.hour is 17>><<link "Ask to hangout">><<gotoevent setup.events.venusAskHangout>><</link>><<else>>Ask to hangout (5-6 PM Only)<</if>>
<<link "Flirt with her">><<gotoevent setup.events.venusFlirt>><</link>>
<<if $venus.hasFlag("girlfriend")>><<link "Sex her behind the counter">><<gotoevent setup.events.venusHiddenSexStart>><</link>><</if>>
<<link "Step away">><<gotoevent setup.events.venusStepAway>><</link>>You browse through some of the shelves for a few minutes, but find your attention drawn to Venus.
With a quick glance around, you head to the counter and casually greet her.
<<talk "player">>Hey Venus, what's up?<</talk>>\
Venus turns her dark brown eyes toward you, blinking lazily.
<<talk "venus">>Hmm? Oh, nothing much. . .<</talk>>\
She replies, turning her attention back to the book.
<<link "Chat">><<gotoevent setup.events.venusChatContinue>><</link>>
<<if $clock.hour is 17>><<link "Ask to hangout">><<gotoevent setup.events.venusAskHangout>><</link>><<else>>Ask to hangout (5-6 PM Only)<</if>>
<<link "Flirt with her">><<gotoevent setup.events.venusFlirt>><</link>>
<<if $venus.hasFlag("girlfriend")>><<link "Sex her behind the counter">><<gotoevent setup.events.venusHiddenSexStart>><</link>><</if>>
<<link "Step away">><<gotoevent setup.events.venusStepAway>><</link>><<set setup.events.venusHangoutAdultShopContinue to [
{
requires: 'true',
chance: 100,
link: "Venus Hangout Adult Shop Continue 1"
},
{
requires: 'true',
chance: 100,
link: "Venus Hangout Adult Shop Continue 2"
},
{
requires: 'true',
chance: 100,
link: "Venus Hangout Adult Shop Continue 3"
},
{
requires: 'true',
chance: 100,
link: "Venus Hangout Adult Shop Continue 4"
},
{
requires: 'true',
chance: 100,
link: "Venus Hangout Adult Shop Continue 5"
},
{
requires: 'true',
chance: 100,
link: "Venus Hangout Adult Shop Continue 6"
},
{
requires: 'true',
chance: 100,
link: "Venus Hangout Adult Shop Continue 7"
},
{
requires: 'true',
chance: 100,
link: "Venus Hangout Adult Shop Continue 8"
},
{
requires: 'true',
chance: 100,
link: "Venus Hangout Adult Shop Continue 9"
},
{
requires: 'true',
chance: 100,
link: "Venus Hangout Adult Shop Continue 10"
},
{
requires: 'true',
chance: 100,
link: "Venus Hangout Adult Shop Continue 11"
},
{
requires: 'true',
chance: 100,
link: "Venus Hangout Adult Shop Continue 12"
},
{
requires: 'true',
chance: 100,
link: "Venus Hangout Adult Shop Continue 13"
},
{
requires: 'true',
chance: 100,
link: "Venus Hangout Adult Shop Continue 14"
},
{
requires: 'true',
chance: 100,
link: "Venus Hangout Adult Shop Continue 15"
}
]>>Venus checks out a magazine rack and grabs a copy of //Chestler// from the rack, she then opens it to a random page.
<<talk "venus">>Here, look at this! It'll give ya some ideas, dork.<</talk>>\
Looking down, you notice a picture of a busty woman sitting on a guy's lap. His hands are gripping her big boobs, pinching and pulling on them, causing the woman to moan softly and arch her back.
Turning the pages of the magazine, you soon find yourself staring at pictures of various types of incredibly muscular men.
<<talk "player">>Oh, I see you're into the hunky sort of guy, huh.<</talk>>\
You tease her.
Venus rolls her eyes, glancing up briefly to look at you before returning to her reading. After a few minutes, she puts it back and continues browsing.
<<link "Continue">><<gotoevent setup.events.venusHangoutAdultShopContinue>><</link>>
<<link "Leave">><<gotoevent setup.events.venusHangoutAdultShopEnd>><</link>>
<<addtime { minute : 2 }>>After taking a minute to gawk at the surroundings, you turn to look at the girl beside you, only to find that she's already staring at a rack full of dildos.
<<talk "player">>Hey, why not 'try' one out?<</talk>>\
<<talk "venus">>. . . What the fuck, dude.<</talk>>\
You roll your eyes.
<<talk "player">>C'mon, give it a try, it's a display toy anyways, so it's not like someone else is going to use it.<</talk>>\
<<if $venus.affection gte 70 and $venus.trust gte 60>>\
<<talk "venus">>Ugh.<</talk>>\
The young woman groans, but quickly looks around before grabbing a dildo from the shelf. She then pulls her pants down just enough to slide the sex toy into her panties.
Taking a deep breath, she tightly grips your arm to keep herself steady, then thrusts the dildo up into her pussy.
<<talk "venus">>Unghhh. . .<</talk>>\
She moans.
You watch as she uses the object and starts moving her hips, slowly grinding against the dildo.
A small smile forms on your lips, enjoying the erotic show unfolding right before your eyes. Her pace gets faster, causing her hand gripping yours to tighten ever so slightly, making it clear that she wants to cum.
She doesn't make it long though, soon cumming with a quiet squeak and squirt, soaking her panties with sticky wetness.
<<talk "venus">>Mmphf!<</talk>>\
Venus groans softly as the sensation fades away and her breathing returns to normal.
<<talk "player">>So?<</talk>>\
You ask, grinning down at her. Venus absentmindedly pulls the now completely soaked toy free from her slit, you grab it and quickly wipe it down before placing the dildo back.
It takes a few minutes, but she eventually recovers enough to stand up straight.
<<else>>\
<<talk "venus">>Nah, if you want to see that so bad, go die and fuck yourself.<</talk>>\
She glares at you for a moment, then continues browsing.
<</if>>\
<<link "Continue">><<gotoevent setup.events.venusHangoutAdultShopContinue>><</link>>
<<link "Leave">><<gotoevent setup.events.venusHangoutAdultShopEnd>><</link>>
<<addtime { minute : 2 }>><<talk "venus">>This stuff isn't bad, if a bit boring.<</talk>>\
Venus remarks, glancing at some of the DVDs.
<<talk "player">>Yeah, the owner sure knows their porn, nothing too crazy.<</talk>>\
<<talk "venus">>I'll say, they got all sorts of rare stuff though. I haven't seen many of those ones before.<</talk>>\
She points towards a rack filled with DVDs.
You glance at them and notice a bunch of titles including Barely Legal 18, Big Boobed Sluts 4 and Depraved Whores 5.
<<link "Continue">><<gotoevent setup.events.venusHangoutAdultShopContinue>><</link>>
<<link "Leave">><<gotoevent setup.events.venusHangoutAdultShopEnd>><</link>>
<<addtime { minute : 2 }>><<talk "player">>So, uh, do you come here much?<</talk>>\
You ask her.
<<talk "venus">>Not really, I use to with my, uh, //friend//. . .<</talk>>\
Her voice trials off, then she clears her throat. Venus continues browsing, refusing to speak more on that particular subject, so you decide to let it go.
<<link "Continue">><<gotoevent setup.events.venusHangoutAdultShopContinue>><</link>>
<<link "Leave">><<gotoevent setup.events.venusHangoutAdultShopEnd>><</link>>
<<addtime { minute : 2 }>><<talk "venus">>I'd kill for a good movie right now.<</talk>>\
Venus remarks, scanning the shelves.
<<talk "player">>We can watch anything, they probably even got hentai porn in here!<</talk>>\
<<talk "venus">>Yeah, yeah.<</talk>>\
She rolls her eyes, moving past you towards a rack stuffed with DVDs.
A few moments later, she returns.
<<talk "venus">>How bout this one?<</talk>>\
She asks handing you the case.
<<talk "venus">>I saw the cover earlier, figured you'd find it pretty hot. It seems to feature three horny schoolgirls taking part in a gangbang.<</talk>>\
Opening the plastic sleeve, you find the movie called Naughtiness Class 2. A video featuring four sexy college girls attending a prestigious all girls boarding school that seduce their teacher.
You can't help but laugh at the cheesiness of it before placing it back while Venus continues browsing.
<<link "Continue">><<gotoevent setup.events.venusHangoutAdultShopContinue>><</link>>
<<link "Leave">><<gotoevent setup.events.venusHangoutAdultShopEnd>><</link>>
<<addtime { minute : 2 }>>After spending a few minutes looking, you notice Venus gazing intently at the dildos.
A naughty idea suddenly comes to mind.
<<talk "player">>Hey, if you're so interested. Why not try one out? Walk around the store with a dildo inside your pussy?<</talk>>\
She stares at you with shock and confusion written across her face for a couple moments before she shakes her head and laughs.
<<if $venus.affection gte 70 and $venus.trust gte 60>>\
<<talk "venus">>Fuck dude! That's crazy talk. . . What the fuck. . .<</talk>>\
Despite her reaction, you can tell from the subtle hints of her body and motions that just the idea of it is making her horny.
<<talk "thought">>She just needs a little push. . .<</talk>>\
<<talk "player">>I know you want to do it.<</talk>>\
You whisper to her.
At first, she seems shocked by the statement, though Venus quickly becomes excited.
<<talk "venus">>D-Do what?<</talk>>\
<<talk "player">>Try out a dildo inside your throbbing, wet pussy. . .<</talk>>\
For a second, she doesn't say anything, simply staring at you with lustful eyes. A soft sigh escapes from her lips. Then her cheeks redden as a blush covers her entire face.
<<talk "venus">>Fuck. . . I can't believe I'm about to do this. . .<</talk>>\
She whispers.
<<talk "player">>Why not give it a shot?<</talk>>\
You ask.
With trembling fingers, she slightly pulls down her pants and underwear, exposing herself. Once again, her body begins to tremble as her hands move towards her sex.
She places her hand over the mound of her groin, rubbing at her cunt. It isn't long before her juices start running down her thighs.
<<talk "venus">>Fuck. . .<</talk>>\
Venus moans.
With shaking hands, she takes hold of a dildo and slowly slides it inside her. The tip disappears within her folds, followed by the rest of it.
The young woman bites her lip, doing her best to hold in her moans of pleasure. With her other hand, she grips the edge of a table, using its solid structure to brace herself as her body writhes against the object invading her insides.
You do your best to obscure the view of anyone that could potentially see what's going on and watch in awe as the girl struggles to contain her feelings.
In between panting breaths, the young woman whimpers and whines.
<<talk "venus">>Ah. . . Ahh. . . Fuckkk. . . Dude, ohmygawwdddeeessss. . .<</talk>>\
Taking a deep breath, Venus adjusts her clothing with shaky hands, then begins walking around the shop with you following close behind, pretending to browse while keeping an eye on her.
Venus glances at you every now and then, doing her best to conceal her panting breath and trembling body.
Occasionally, she accidentally bumps into several other customers, and each time she does so, they look at her weirdly but say nothing.
After some time, a man steps up to her.
<<mook "Customer" "male">>Hey babe, couldn't help but notice a sexy little thing like yourself all alone in this sex shop. Wanna head back to my place and fuck?<</mook>>\
He asks with a leering grin.
<<talk "venus">>W-What? No!<</talk>>\
The young woman replies, though her body is on fire with pleasure and arousal.
<<mook "Customer" "male">>You sure? My cock feels great. Come on! You'll love it.<</mook>>\
<<talk "venus">>No thanks.<</talk>>\
Venus says with a shake of her head, but he grabs her arm tightly. You notice her eyes rolling back and a particularly intense shiver runs through the young woman's body.
<<talk "thought">>I should help her out now. . .<</talk>>\
<<mook "Customer" "male">>Oh come on, don't be like that babe. Let's g-<</mook>>\
Before anything else can happen, you step beside her and sling your arm around Venus' neck.
<<talk "player">>Hey, is this guy bothering you, babe?<</talk>>\
You ask her.
The man frowns.
<<mook "Customer" "male">>Ugh, whatever. I'm leaving.<</mook>>\
Once he's gone, Venus looks at you through glazed eyes.
<<talk "venus">>T-Thanks. . .<</talk>>\
<<talk "player">>No problem, but I think you can take the toy out now. Unless you WANT to get caught. . .?<</talk>>\
You tease her, she sighs.
<<talk "venus">>No thank you. It was too much already. . .<</talk>>\
Finding a secluded spot in the store, Venus takes a quick look around before reaching into her pants and pulling out the dildo, causing an intense orgasm to hit her. The young woman nearly collapses, but you manage to catch her.
You grab the now soaking wet dildo and clean it off while Venus takes a moment to recover. Placing it back in its original spot, the two of you continue browsing, acting like nothing happened, though the slight stain in Venus' pants say otherwise.
<<else>>\
<<talk "venus">>Nah, you're fucking crazy if you think I'm doing that, dude. But hey, you can go do it and fuck yourself.<</talk>>\
Though still laughing to herself, she continues browsing through the store.
<</if>>\
<<link "Continue">><<gotoevent setup.events.venusHangoutAdultShopContinue>><</link>>
<<link "Leave">><<gotoevent setup.events.venusHangoutAdultShopEnd>><</link>>
<<addtime { minute : 2 }>><<talk "player">>This stuff is pretty damn expensive.<</talk>>\
You comment, glancing at a dildo made of silicone.
<<talk "venus">>Yeah, but they do sell better quality products than normal.<</talk>>\
Venus replies.
<<talk "player">>I wonder if anyone even buys these though.<</talk>>\
You say, looking at a vibrator made of plastic.
<<talk "venus">>Probably. It seems like every guy in town goes into this place whenever he needs his wanks satisfied.<</talk>>\
Surprised by her words, you can't help but chuckle while continuing to look around.
<<link "Continue">><<gotoevent setup.events.venusHangoutAdultShopContinue>><</link>>
<<link "Leave">><<gotoevent setup.events.venusHangoutAdultShopEnd>><</link>>
<<addtime { minute : 2 }>>There's plenty of porn, including a variety of different fetishes.
You find yourself glancing over at Venus every now and again, only to notice her staring at you with a curious look.
<<talk "venus">>Dude, why do you keep eyeing me like that?<</talk>>\
She suddenly asks, startling you.
<<talk "player">>What are you talking about?<</talk>>\
<<talk "venus">>I know that look.<</talk>>\
The young woman replies.
<<talk "venus">>Like, if someone asked me, //do I think he likes me?// and I said yes, I'd bet money you were thinking that right now.<</talk>>\
Your cheeks flush pink as she continues to stare at you.
<<talk "player">>Uh. . . yeah, sure.<</talk>>\
You stammer, rubbing the back of your neck uncomfortably.
<<talk "player">>Maybe I am.<</talk>>\
Venus grins wickedly.
<<talk "venus">>Ohhh, really, dude?<</talk>>\
You clear your throat loudly.
<<talk "player">>Yeah! Maybe I do, uh, yeah, maybe-<</talk>>\
You stop talking, the realization dawning on you that she's messing with you. The young woman bursts out into laughter upon seeing your expression.
<<talk "venus">>Sorry dude, I can't help but want to mess with you. It's fun, and your expressions are cute.<</talk>>\
You smirk awkwardly, returning your attention to the many shelves containing a variety of sex toys.
<<link "Continue">><<gotoevent setup.events.venusHangoutAdultShopContinue>><</link>>
<<link "Leave">><<gotoevent setup.events.venusHangoutAdultShopEnd>><</link>>
<<addtime { minute : 2 }>>You pick up a magazine, flipping though pages of women posing provocatively in skimpy lingerie. As you do, you realize Venus has moved closer to you, standing only a couple feet away.
<<talk "player">>Something caught your eye, huh?<</talk>>\
You smirk, watching Venus peruse the rack of vibrators.
She glances toward you.
<<talk "venus">>Oh yeah, they're nice and soft.<</talk>>\
With a wide grin, she snatches one of the dildos, quickly wrapping her hand around it.
<<talk "venus">>Oooh! This feels so good.<</talk>>\
Venus jokingly moans.
<<talk "player">>Yeah? Want me to show you a real treat?<</talk>>\
You tease, the young woman laughs.
<<talk "venus">>Sure!<</talk>>\
Both of you break out into laughter, causing some of other customers to give you odd looks but you ignore them.
Once you're done joking around, Venus places the dildo back.
<<link "Continue">><<gotoevent setup.events.venusHangoutAdultShopContinue>><</link>>
<<link "Leave">><<gotoevent setup.events.venusHangoutAdultShopEnd>><</link>>
<<addtime { minute : 2 }>>While looking around, Venus suddenly calls out to you.
<<talk "venus">>Oh hey, I totally found something you'd like, dude.<</talk>>\
She holds up an artificial vagina, one made of silicone and pale in color.
You roll your eyes.
<<talk "player">>As if I need that thing.<</talk>>\
A grin spreads across her lips.
<<talk "venus">>Oooh, prefer vibrators huh? Kinky.<</talk>>\
Venus laughs at your pouting expression while placing the sex toys back.
<<link "Continue">><<gotoevent setup.events.venusHangoutAdultShopContinue>><</link>>
<<link "Leave">><<gotoevent setup.events.venusHangoutAdultShopEnd>><</link>>
<<addtime { minute : 2 }>>Venus suddenly leans close to you and whispers.
<<talk "venus">>. . . Dude. . . Those two are totally fucking, near the corner of the store. . .<</talk>>\
You look to where she is gazing at and notice a blonde woman pretending to browse through a selection of sex toys while a man stands directly behind her.
At first it looks to be just a normal couple, but the subtle motion of his hips moving back and forth gives it away, along with the woman's tongue lolling out.
<<talk "player">>Wow, talk about bold.<</talk>>\
You quietly remark, which causes the young woman beside you to chuckle.
After a few minutes of watching, you go back to browsing the shops shelves with Venus. Though she occasionally glances in the couples direction.
<<link "Continue">><<gotoevent setup.events.venusHangoutAdultShopContinue>><</link>>
<<link "Leave">><<gotoevent setup.events.venusHangoutAdultShopEnd>><</link>>
<<addtime { minute : 2 }>>Venus grabs a couple of DVDs and a magazine off of a rack nearby. With a smirk, she hands them to you.
<<talk "venus">>Here, these are for you! Enjoy yourself, okay? They'll help you unwind a little if nothing else.<</talk>>\
You take the items and place them back, the thought of purchasing such filthy things sends a shiver down your spine.
<<talk "venus">>Aw c'mon, I picked those out for you, dude.<</talk>>\
The young woman crosses her arms, staring at you.
<<talk "player">>Venus, there's no way I'm going to buy DVDs with the titles like, //Filthy Whores Roughly Abused and Humiliated!//. . . Or //Hardcore BDSM Sluts.//<</talk>>\
Hearing you say the names out loud causes Venus to laugh, as if that was her plan all along.
<<link "Continue">><<gotoevent setup.events.venusHangoutAdultShopContinue>><</link>>
<<link "Leave">><<gotoevent setup.events.venusHangoutAdultShopEnd>><</link>>
<<addtime { minute : 2 }>><<talk "venus">>Hey, check this shit out.<</talk>>\
Venus suddenly speaks up to you.
You turn to regard her, only to see Venus holding up a massive, almost realistically looking dildo, complete with thick veins to simulate it being erect and a set of large silicone testicles.
<<talk "venus">>Look at the fucking size of this dude, easily eighteen inches long, and the girth. . .<</talk>>\
She points out the ridges running across its length.
<<talk "venus">>It could probably make even the most frigid woman feel good if they got fucked by it! And these balls are huge too. . .<</talk>>\
She holds them up for closer inspection.
<<talk "venus">>Though I bet these would be a real bitch to have in real life.<</talk>>\
The young woman chuckles to herself, then places it back, though her gaze occasionally lingers on the massive sized dildo.
<<link "Continue">><<gotoevent setup.events.venusHangoutAdultShopContinue>><</link>>
<<link "Leave">><<gotoevent setup.events.venusHangoutAdultShopEnd>><</link>>
<<addtime { minute : 2 }>>It isn't too long later before you come across a section of toys. In the first row is various kinds of vibrators, dildos, anal beads, cock rings, and other sorts of sex related items. Next is a rack filled with strapons.
There are also butt plugs and ball stretchers available.
In the second row, there are boxes filled with bondage equipment such as blindfolds, gags, handcuffs, and chains. Also in the box are a variety of rope materials ranging from silk to steel, leather, and rubber.
Lastly, the third row holds a selection of costumes including maid outfits and police uniforms.
Venus picks up a pair of pink fluffy handcuffs.
<<talk "venus">>Hey, these look cute.<</talk>>\
You chuckle and shake your head.
<<talk "player">>That'll never happen. I don't see you ever getting tied up, right?<</talk>>\
She smirks up at you.
<<talk "venus">>Why, do you want me to?<</talk>>\
<<talk "player">>I mean. . . No! Of course not. That'd be, uh, horrible. . .<</talk>>\
The young woman grins wickedly.
<<talk "venus">>You're right, they'd totally look better on you.<</talk>>\
You scoff at her teasing remark and she puts them back, then continues looking around.
<<link "Continue">><<gotoevent setup.events.venusHangoutAdultShopContinue>><</link>>
<<link "Leave">><<gotoevent setup.events.venusHangoutAdultShopEnd>><</link>>
<<addtime { minute : 2 }>>While looking at pornographic DVDs, Venus wanders closer to you, bumping into you slightly as she does so.
<<talk "venus">>Huh. Check this one out.<</talk>>\
She shuffles in front of you, brushing her butt against your crotch.
As the young woman bends down to pick something up, her round rear end presses back against your hardening cock. It rubs between her cheeks, creating a small friction and heat. As the sensation passes, it only intensifies the feeling in the pit of your stomach.
<<talk "venus">>Oh, come on. . .<</talk>>\
She grunts under her breath, reaching for whatever item she was trying to grab earlier.
<<talk "venus">>This fucking shit. . . Why do they always make things so difficult. . .<</talk>>\
Every fiber in your being demands you grab her hips, but you manage to resist through sheer willpower alone.
<<talk "venus">>Ugh. . . Fucking stupid. . .<</talk>>\
She mutters, wiggling her butt more with each movement while trying to find something.
<<talk "thought">>There is no way she doesn't realize what's happening right now. . .<</talk>>\
You sigh heavily, glancing down at Venus.
A few minutes pass when you notice her rubbing her ass against you again, making sure to press her ample cheek tightly against your cock. She moves around to see if anything catches her eye, then turns and glances back at you.
The wink she gives you causes butterflies in your gut.
After moving further away from you, the young woman stops to examine another rack filled with titles like //How To Fuck An Undead//, //The Art Of Waking Up A Slutty Ghost With Sex//, and many others of their kind.
Venus looks back at you after moving away and pretends to act shocked.
<<talk "venus">>Oh shit, sorry dude. I totally didn't see you there.<</talk>>\
Feeling somewhat disappointed, you shrug and the two of you continue browsing through the shop.
<<link "Continue">><<gotoevent setup.events.venusHangoutAdultShopContinue>><</link>>
<<link "Leave">><<gotoevent setup.events.venusHangoutAdultShopEnd>><</link>>
<<addtime { minute : 2 }>><<set setup.events.venusHangoutAdultShopEnd to [
{
requires: 'true',
chance: 100,
link: "Venus Hangout Adult Shop End 1"
},
{
requires: 'true',
chance: 100,
link: "Venus Hangout Adult Shop End 2"
},
{
requires: 'true',
chance: 100,
link: "Venus Hangout Adult Shop End 3"
}
]>>Venus looks through several displays for a while longer before dramatically sighing out loud.
<<talk "venus">>Not a whole lot of great stuff in stock after all, c'mon lets go.<</talk>>\
With that said, she makes her way past all of the merchandise, heading straight to the front door.
You quickly follow her out of the store and onto the sidewalk, she then turns to you.
<<talk "venus">>That was pretty fun, dude. I gotta go, but I'll see you around.<</talk>>\
After nodding to you, the younger woman starts walking away, soon disappearing around a corner.
[[End.|westStreetPendleton]]
<<addtime { minute : 5 }>>
<<set $venus.affection += 1>><<set $venus.trust += 1>>You walk around the shop, browsing the many shelves along with Venus, until deciding to leave.
<<talk "player">>Well, there's certainly a wide selection of sex toys around here, but we should head out.<</talk>>\
You suggest.
<<talk "venus">>Yeah, yeah.<</talk>>\
She replies distractedly as she continues looking through various objects for a few moments longer before sighing.
Venus follows you out of the store and onto the sidewalk, where she turns to you.
<<talk "venus">>Suppose that was kinda fun. But I should probably go, I'll catch you around, dude.<</talk>>\
<<talk "player">>Yeah, sure. See ya.<</talk>>\
After waving goodbye, Venus walks down the street. You can't help but admire the sway of her hips.
[[End.|westStreetPendleton]]
<<addtime { minute : 5 }>>
<<set $venus.affection += 1>><<set $venus.trust += 1>>You continue looking around with Venus for some time, checking out the many displays of sex toys and other items until eventually, you leave the store.
<<talk "venus">>Well, I guess that was kinda decent. I gotta go, but I'll catch you around, dude.<</talk>>\
Venus says before she heads off, walking down the street.
[[End.|westStreetPendleton]]
<<addtime { minute : 5 }>>
<<set $venus.affection += 1>><<set $venus.trust += 1>><<set setup.events.venusHangoutAdultStoreStart to [
{
requires: 'true',
chance: 100,
link: "Venus Hangout Adult Shop Start 1"
},
{
requires: 'true',
chance: 100,
link: "Venus Hangout Adult Shop Start 2"
},
{
requires: 'true',
chance: 100,
link: "Venus Hangout Adult Shop Start 3"
}
]>>As you're thinking, a funny idea comes to mind.
<<talk "player">>Let's go to the adult shop.<</talk>>\
Venus gives you a weird look.
<<talk "venus">>What, the, fuck, dude.<</talk>>\
For a moment, you think you've crossed a line but the young woman bursts out into laughter upon seeing your expression.
<<talk "venus">>I'm cool with it, dude. I just wanted to mess with you a bit.<</talk>>\
You shrug.
<<talk "player">>Ha. Ha. Ha. Very funny, but let's get going!<</talk>>\
The both of you begin walking along the street, heading in the direction of the adult store.
Once you arrive, you step through the doors after Venus, into a large room filled with racks full of adult movies and magazines while along the walls are hangars holding nearly any adult toy imaginable.
<<link "Go to Adult Shop">><<gotoevent setup.events.venusHangoutAdultShopContinue>><</link>>
<<addtime { minute : 5 }>><<talk "player">>Uh, how about the adult shop?<</talk>>\
You suggest hesitantly.
Venus raises an eyebrow and simply stares at you for a moment, making you reconsider the place you suggest. Though after a minute or two, she simply shrugs.
<<talk "venus">>Yeah sure, sounds like fun.<</talk>>\
Despite her best attempts at sounding nonchalant, you hear a subtle hint of excitement in the young woman's voice.
<<talk "player">>Sounds good, come on, let's go.<</talk>>\
You say cheerfully, gesturing down the street.
After a brief pause, the young woman follows along as you lead the way to the adult shop, taking note of just how pretty she is in the fading sunlight.
Once you're both standing in front of the entrance to the adult store, you open the door and let Venus enter first before stepping in. You find yourself in a large room filled with racks full of adult movies and magazines while along the walls are hangars holding nearly any adult toy imaginable.
Her eyes are immediately drawn to the shelves containing many varieties of dildos.
<<link "Go to Adult Shop">><<gotoevent setup.events.venusHangoutAdultShopContinue>><</link>>
<<addtime { minute : 5 }>>A particular location comes to mind, but you're unsure of how exactly to bring up. But after a moment of hesitation, you put it out there.
<<talk "player">>Let's go to the adult shop.<</talk>>\
You tell her, smiling widely.
Venus blinks, then laughs lightly.
<<talk "venus">>Yeah right!<</talk>>\
She replies sarcastically, crossing her arms across her chest.
<<talk "venus">>Wait! You're serious, huh?<</talk>>\
Her voice trails off.
<<talk "venus">>Y'know what? Yeah, sure. Let's.<</talk>>\
Mentally sighing to yourself, you turn and begin walking down the street with Venus beside you.
Eventually, the two of you arrive in front of the adult shop and soon enter the building, stepping into a large room filled with racks full of adult movies and magazines while along the walls are hangars holding nearly any adult toy imaginable.
You notice that Venus' gaze seems to be focused solely on the variety of dildos lining the shelves.
<<link "Go to Adult Shop">><<gotoevent setup.events.venusHangoutAdultShopContinue>><</link>>
<<addtime { minute : 5 }>><<set setup.events.venusHangoutCafeContinue to [
{
requires: 'true',
chance: 100,
link: "Venus Hangout Cafe Continue 1"
},
{
requires: 'true',
chance: 100,
link: "Venus Hangout Cafe Continue 2"
},
{
requires: 'true',
chance: 100,
link: "Venus Hangout Cafe Continue 3"
},
{
requires: 'true',
chance: 100,
link: "Venus Hangout Cafe Continue 4"
},
{
requires: 'true',
chance: 100,
link: "Venus Hangout Cafe Continue 5"
},
{
requires: 'true',
chance: 100,
link: "Venus Hangout Cafe Continue 6"
},
{
requires: 'true',
chance: 100,
link: "Venus Hangout Cafe Continue 7"
},
{
requires: 'true',
chance: 100,
link: "Venus Hangout Cafe Continue 8"
},
{
requires: 'true',
chance: 100,
link: "Venus Hangout Cafe Continue 9"
},
{
requires: 'true',
chance: 100,
link: "Venus Hangout Cafe Continue 10"
},
{
requires: 'true',
chance: 100,
link: "Venus Hangout Cafe Continue 11"
},
{
requires: 'true',
chance: 100,
link: "Venus Hangout Cafe Continue 12"
},
{
requires: 'true',
chance: 100,
link: "Venus Hangout Cafe Continue 13"
},
{
requires: 'true',
chance: 100,
link: "Venus Hangout Cafe Continue 14"
},
{
requires: 'true',
chance: 100,
link: "Venus Hangout Cafe Continue 15"
}
]>><<talk "player">>Oh, this is nice.<</talk>>\
You tell Venus, before taking a sip of coffee.
<<talk "player">>It's like being back in high school hanging out with friends.<</talk>>\
Venus snorts softly.
<<talk "venus">>I suppose. . .<</talk>>\
<<if $clock.hour lt 22>>\
<<link "Continue">><<gotoevent setup.events.venusHangoutCafeContinue>><</link>>
<</if>><<link "Leave">><<gotoevent setup.events.venusHangoutCafeEnd>><</link>>
<<addtime { minute : 2 }>>You sip your coffee slowly, savoring every bit of it.
<<talk "venus">>Coffee's not so bad, I've had worse before.<</talk>>\
Venus comments, taking a drink of her own.
You glance at her cup before meeting her gaze.
<<talk "player">>Really? What do you normally drink?<</talk>>\
She shrugs her shoulders, looking out the window for a moment.
<<talk "venus">>Depends on the night. Sometimes I'm in the mood for something dark and strong.<</talk>>\
<<if $clock.hour lt 22>>\
<<link "Continue">><<gotoevent setup.events.venusHangoutCafeContinue>><</link>>
<</if>><<link "Leave">><<gotoevent setup.events.venusHangoutCafeEnd>><</link>>
<<addtime { minute : 2 }>>Venus lets out a sigh after taking a sip.
<<talk "venus">>Mm. Coffee really does just hit differently, especially black.<</talk>>\
You smile slightly and take another sip of yours.
<<if $clock.hour lt 22>>\
<<link "Continue">><<gotoevent setup.events.venusHangoutCafeContinue>><</link>>
<</if>><<link "Leave">><<gotoevent setup.events.venusHangoutCafeEnd>><</link>>
<<addtime { minute : 2 }>>You spend the next few minutes, making small talk with Venus while sipping at your drink, the conversations ranging from a variety of random topics.
<<if $clock.hour lt 22>>\
<<link "Continue">><<gotoevent setup.events.venusHangoutCafeContinue>><</link>>
<</if>><<link "Leave">><<gotoevent setup.events.venusHangoutCafeEnd>><</link>>
<<addtime { minute : 2 }>><<talk "venus">>. . . I can't tell if I hate this town or not, there is nothing to do but having spent so long here, I feel weird about even considering leaving. . . Ugh.<</talk>>\
Venus complains, taking a sip from her cup of coffee.
<<talk "player">>That's quite the dilemma, huh.<</talk>>\
You murmur quietly, leaning against the backrest of the booth.
<<if $clock.hour lt 22>>\
<<link "Continue">><<gotoevent setup.events.venusHangoutCafeContinue>><</link>>
<</if>><<link "Leave">><<gotoevent setup.events.venusHangoutCafeEnd>><</link>>
<<addtime { minute : 2 }>>For the next little while, you quietly sip on your coffee, enjoying the flavor.
Opposite of you at the table, Venus does the same but occasionally glances out the window.
<<if $clock.hour lt 22>>\
<<link "Continue">><<gotoevent setup.events.venusHangoutCafeContinue>><</link>>
<</if>><<link "Leave">><<gotoevent setup.events.venusHangoutCafeEnd>><</link>>
<<addtime { minute : 2 }>><<talk "player">>So, what do you think about the place? Kinda cozy.<</talk>>\
You ask her, sipping on your hot drink.
<<talk "venus">>I suppose, could use some redecorating though. Like tinted windows with some dark wallpaper, dim lights, some cool gothic statues here and there.<</talk>>\
Venus suggests.
<<talk "player">>Oh! Yeah, good idea. We can add a little bit more spookiness to it.<</talk>>\
She scoffs and shrugs at your playful teasing.
<<if $clock.hour lt 22>>\
<<link "Continue">><<gotoevent setup.events.venusHangoutCafeContinue>><</link>>
<</if>><<link "Leave">><<gotoevent setup.events.venusHangoutCafeEnd>><</link>>
<<addtime { minute : 2 }>>After a few more gulps, you finish off the mug and flag down the waitress for a refill.
She returns a moment later with a pot of coffee and pours some into the cup for you, and does the same for Venus before walking away.
You blow on the surface of the hot coffee, and take a sip once its cooled enough.
<<if $clock.hour lt 22>>\
<<link "Continue">><<gotoevent setup.events.venusHangoutCafeContinue>><</link>>
<</if>><<link "Leave">><<gotoevent setup.events.venusHangoutCafeEnd>><</link>>
<<addtime { minute : 2 }>><<talk "player">>So, how are things between Umi and you?<</talk>>\
You ask the young woman after a sip of coffee.
<<if $venus.hasFlag('familyreconciled')>>\
She looks down at the mug of coffee in front of her with a conflicted expression.
<<talk "venus">>Fine. . . I guess, we're talking a lot more lately and she's taken more of an interest in my life. . .<</talk>>\
<<talk "player">>And that's a bad thing?<</talk>>\
You chuckle slightly but Venus gives you an annoyed look, then sighs.
<<talk "venus">>No? I don't know, it just. . . Feels weird, but also kinda \\nice,\\ I guess. . .<</talk>>\
The conversation soon dies and the two of you sit quietly drinking coffee in silence.
<<link "Continue">><<gotoevent setup.events.venusHangoutCafeContinue>><</link>>
<<link "Finish">><<gotoevent setup.events.venusHangoutCafeEnd>><</link>>
<<else>>\
She looks away, glancing out the window.
<<talk "venus">>Hm. I don't really want to talk about.<</talk>>\
An awkward silences hangs in the air as that particular conversation dies down quickly.
<<link "Continue">><<gotoevent setup.events.venusHangoutCafeContinue>><</link>>
<<link "Finish">><<gotoevent setup.events.venusHangoutCafeEnd>><</link>>
<</if>>\
<<addtime { minute : 2 }>>The two of you enjoy the coffee in silence, until you decide to speak up.
<<talk "player">>So, see any good movies lately?<</talk>>\
She shrugs, fiddling with a spoon inside her mostly empty mug.
<<talk "venus">>Eh. Most stuff sucks these days.<</talk>>\
You merely nod in response before taking a sip from your cup.
<<if $clock.hour lt 22>>\
<<link "Continue">><<gotoevent setup.events.venusHangoutCafeContinue>><</link>>
<</if>><<link "Leave">><<gotoevent setup.events.venusHangoutCafeEnd>><</link>>
<<addtime { minute : 2 }>><<talk "player">>So. . .<</talk>>\
You say after taking a sip of your coffee.
<<talk "player">>How are things going? Any plans for tomorrow?<</talk>>\
<<talk "venus">>Not really, work reading and sitting around doing absolutely nothing at all. . . Like always.<</talk>>\
Venus sarcastically remarks.
<<if $clock.hour lt 22>>\
<<link "Continue">><<gotoevent setup.events.venusHangoutCafeContinue>><</link>>
<</if>><<link "Leave">><<gotoevent setup.events.venusHangoutCafeEnd>><</link>>
<<addtime { minute : 2 }>>With the cup in hand, you take a sip, relishing the taste and savoring its heat against your tongue.
You sigh contentedly, taking another drink of the strong brew.
After finishing it, you wave to the waitress who then brings over a fresh pot and pours some of the steaming hot liquid into your mug, refilling it.
She nods to you and moves to another table of customers.
<<if $clock.hour lt 22>>\
<<link "Continue">><<gotoevent setup.events.venusHangoutCafeContinue>><</link>>
<</if>><<link "Leave">><<gotoevent setup.events.venusHangoutCafeEnd>><</link>>
<<addtime { minute : 2 }>>Venus and you sip at the drink for several moments in silence. It tastes just right, and despite its bitterness, you find yourself enjoying the flavor of coffee.
<<talk "player">>Not bad, just a hint of bitterness that can be replaced with just a pinch of sugar and milk.<</talk>>\
You say to no one in particular, Venus snorts.
<<talk "venus">>Coffee is better when it's black. The bitterness of it soothes the soul.<</talk>>\
<<if $clock.hour lt 22>>\
<<link "Continue">><<gotoevent setup.events.venusHangoutCafeContinue>><</link>>
<</if>><<link "Leave">><<gotoevent setup.events.venusHangoutCafeEnd>><</link>>
<<addtime { minute : 2 }>>As the waitress passes by the table, she leans over, offering some creamer to Venus.
<<mook "Waitress" "female">>Would you like some cream?<</mook>>\
Without taking her eyes off the mug of coffee, Venus shakes her head.
The waitress blinks in confusion, glancing between the two of you before going to another part of the cafe.
<<if $clock.hour lt 22>>\
<<link "Continue">><<gotoevent setup.events.venusHangoutCafeContinue>><</link>>
<</if>><<link "Leave">><<gotoevent setup.events.venusHangoutCafeEnd>><</link>>
<<addtime { minute : 2 }>>For the next little while, the only sounds are that of the other customers chatting to one another, the chef working in the kitchen and the ventilation of the building.
<<if $clock.hour lt 22>>\
<<link "Continue">><<gotoevent setup.events.venusHangoutCafeContinue>><</link>>
<</if>><<link "Leave">><<gotoevent setup.events.venusHangoutCafeEnd>><</link>>
<<addtime { minute : 2 }>><<set setup.events.venusHangoutCafeEnd to [
{
requires: 'true',
chance: 100,
link: "Venus Hangout Cafe End 1"
},
{
requires: 'true',
chance: 100,
link: "Venus Hangout Cafe End 2"
},
{
requires: 'true',
chance: 100,
link: "Venus Hangout Cafe End 3"
}
]>>After a while, the both of you finish your coffee's. With a sigh, Venus stands.
<<talk "venus">>Alright, I think I've had enough coffee for today. C'mon, let's go.<</talk>>\
She informs you.
<<if $Money gte 5>>\
You get up and pay for the coffees before leaving.
<<else>>\
You get up to pay, but realize you lack the money to do so. Venus looks to you with a raised eyebrow, barely containing her laughter.
She hands the waitress the necessary amount of money instead.
<</if>>\
Once outside, Venus turns to you.
<<talk "venus">>That was pretty alright, I'll catch you around, dude.<</talk>>\
<<talk "player">>Yeah, see you later.<</talk>>\
With a quick goodbye, Venus walks away.
[[End.|daddysDiner]]
<<addtime { minute : 5 }>>
<<if $Money gte 5>><<run $Money -= 5>><</if>>
<<set $venus.affection += 1>><<set $venus.trust += 1>>For the next little while, you simply enjoy your coffee until eventually, emptying the mug of its liquid contents.
Opposite of you at the table, Venus is already done.
<<talk "venus">>Alright, I think I've had enough coffee. Let's go.<</talk>>\
<<talk "player">>Oh, alright.<</talk>>\
You stand up and stretch your arms and legs, feeling much more refreshed now. After gathering your things together, the two of you pay and leave the diner.
Upon stepping onto the street, Venus turns to you.
<<talk "venus">>Surprisingly, that was kinda fun. I'll catch ya later, dude.<</talk>>\
And with those words, the young woman walks off.
[[End.|daddysDiner]]
<<addtime { minute : 5 }>>
<<set $venus.affection += 1>><<set $venus.trust += 1>>With very little coffee left in your mug, you drink the last of it before setting the cup down.
Venus looks to you and nods.
<<talk "venus">>Finished? C'mon, let's go.<</talk>>\
Having finished already, the young woman gets up from the booth while you do the same. The both of you pay for the coffee's, then exit the cafe.
Stepping outside, Venus looks to you.
<<talk "venus">>Wasn't so bad, I'll catch you around dude.<</talk>>\
Nodding, you wave goodbye, watching the young woman turn and walk off.
[[End.|daddysDiner]]
<<addtime { minute : 5 }>>
<<set $venus.affection += 1>><<set $venus.trust += 1>><<set setup.events.venusHangoutCafeStart to [
{
requires: 'true',
chance: 100,
link: "Venus Hangout Cafe Start 1"
},
{
requires: 'true',
chance: 100,
link: "Venus Hangout Cafe Start 2"
},
{
requires: 'true',
chance: 100,
link: "Venus Hangout Cafe Start 3"
}
]>><<talk "player">>Come on, let's head to Daddy's Diner.<</talk>>\
You say, leading the way.
<<talk "venus">>Unoriginal, but it's better than some of the other places around here. And at least it has decent enough food. . .<</talk>>\
Venus rolls her eyes, complaining, but follows you.
After some walking, you arrive at a front of the cafe.
<<talk "venus">>Mm. Gotta love the smell of grease and high cholesterol.<</talk>>\
The young woman sarcastically remarks.
<<talk "player">>This place isn't too bad.<</talk>>\
You chuckle, entering the diner and waving at a waitress, who immediately leads you to an empty booth near the back.
<<talk "player">>Thanks.<</talk>>\
<<mook "Waitress" "female">>You're welcome, Sir, ma'am. Can I get either of you anything to drink to start? Tea, water, soda?<</mook>>\
<<talk "player">>Coffee would be great.<</talk>>\
You say to the waitress as Venus sits across from you, ordering the same thing.
She nods her head and quickly leaves. After a couple of minutes, she returns with two cups and a pot of coffee, and places them down before pouring the hot liquid into each.
<<mook "Waitress" "female">>Enjoy! And feel free to flag me or another member of the staff down if there is anything you need.<</mook>>\
With that said, the waitress nods and walks off once more.
<<link "Continue">><<gotoevent setup.events.venusHangoutCafeContinue>><</link>>
<<addtime { minute : 5 }>><<talk "player">>How about Daddy's diner?<</talk>>\
You suggest, to which Venus rolls but shrugs.
<<talk "venus">>Sure. Not the most original place to hangout, but I guess I can't fault you for playing it safe and going with the basics.<</talk>>\
She chuckles.
The two of you start walking to the nearby diner. As you approach the building, you chat with Venus, talking about the town and its surroundings.
Upon arriving at your destination, you open the door and hold it for Venus, letting her enter first. The interior is finely lit, and the smell of coffee and grease greets you the moment you step inside.
<<talk "venus">>Wow. It really feels like home here.<</talk>>\
Venus states sarcastically, glancing around the room.
Chuckling to yourself, you flag down a waitress who then guides the two of you to a booth seat.
<<mook "Waitress" "female">>Hello, what can I get for ya?<</mook>>\
The waitress asks.
<<talk "player">>Just a coffee please.<</talk>>\
You reply politely, she then turns to Venus.
<<talk "venus">>Same. But black.<</talk>>\
Venus answers curtly.
<<mook "Waitress" "female">>Right, coming right up.<</mook>>\
She smiles brightly and leaves quickly.
After a couple minutes, the waitress brings over a pot filled halfway and pours you and Venus both cups full of coffee.
<<talk "player">>Thanks.<</talk>>\
You thank the waitress.
<<mook "Waitress" "female">>You're welcome, dearie.<</mook>>\
She replies, then walks away to serve other customers.
<<link "Continue">><<gotoevent setup.events.venusHangoutCafeContinue>><</link>>
<<addtime { minute : 5 }>>You think for a moment before finally coming to a decision.
<<talk "player">>Let's chill at the diner.<</talk>>\
Venus raises an eye brow at you.
<<talk "venus">>Wow, how terribly 'original' of you.<</talk>>\
Despite her sarcastic remark, she walks beside you to Daddy's Diner, opening the door for you. Inside, the air feels warm and comfortable, even though the decor seems dated. The music playing is soothing and relaxing.
The atmosphere of the place makes you feel like home immediately, as if you could stay forever.
<<mook "Waitress" "female">>Hello!<</mook>>\
A waitress greets the both of you and leads you to a booth.
<<mook "Waitress" "female">>What can I get for you?<</mook>>\
The girl asks.
<<talk "player">>I'll take a coffee.<</talk>>\
You order, she then turns to Venus.
<<talk "venus">>Same as him, but black.<</talk>>\
Venus replies, the waitress nods and leaves.
After a few minutes of waiting and making small talk, she returns with a pot of coffee and two mugs. Once the cups are placed, she pours coffee into each one.
<<mook "Waitress" "female">>Enjoy!<</mook>>\
She cheerfully states, smiling sweetly before leaving again to serve other customers.
<<link "Continue">><<gotoevent setup.events.venusHangoutCafeContinue>><</link>>
<<addtime { minute : 5 }>><<set setup.events.venusHangoutOccultShopContinue to [
{
requires: 'true',
chance: 100,
link: "Venus Hangout Occult Shop Continue 1"
},
{
requires: 'true',
chance: 100,
link: "Venus Hangout Occult Shop Continue 2"
},
{
requires: 'true',
chance: 100,
link: "Venus Hangout Occult Shop Continue 3"
},
{
requires: 'true',
chance: 100,
link: "Venus Hangout Occult Shop Continue 4"
},
{
requires: 'true',
chance: 100,
link: "Venus Hangout Occult Shop Continue 5"
},
{
requires: 'true',
chance: 100,
link: "Venus Hangout Occult Shop Continue 6"
},
{
requires: 'true',
chance: 100,
link: "Venus Hangout Occult Shop Continue 7"
},
{
requires: 'true',
chance: 100,
link: "Venus Hangout Occult Shop Continue 8"
},
{
requires: 'true',
chance: 100,
link: "Venus Hangout Occult Shop Continue 9"
},
{
requires: 'true',
chance: 100,
link: "Venus Hangout Occult Shop Continue 10"
},
{
requires: 'true',
chance: 100,
link: "Venus Hangout Occult Shop Continue 11"
},
{
requires: 'true',
chance: 100,
link: "Venus Hangout Occult Shop Continue 12"
}
]>>While she wanders about taking inventory, you notice a rather interesting item on a nearby shelf. It resembles a wooden box carved into the shape of a skull with red jewels embedded within its eye sockets, nose, and mouth.
<<talk "venus">>Oh, that's the famed and rare, //Gothedara Skull//. It's said to contain the living soul of a powerful witch.<</talk>>\
Venus suddenly explains, stepping beside you. You look to her with a raised eyebrow.
<<talk "player">>If it's so famed and rare, then why is the price tag a measly hundred dollars?<</talk>>\
She rolls her eyes.
<<talk "venus">>Dude, it contains the soul of a witch. It's cursed to hell, I'm not surprised the owner wants to get rid of it.<</talk>>\
As you look back to the item in question, Venus bursts out into laughter.
<<talk "venus">>I'm just fucking with you, dude. It's just some replica of the real thing, which was lost to time.<</talk>>\
The young woman steps away to continue looking at the other shelves.
<<if $clock.hour lt 2>>\
<<link "Continue">><<gotoevent setup.events.venusHangoutOccultShopContinue>><</link>>
<</if>><<link "Leave">><<gotoevent setup.events.venusHangoutOccultShopEnd>><</link>>
<<addtime { minute : 2 }>>She picks up a jar filled with what looks like sand, inspects it, and then places it back down in annoyance.
Next, she finds a box that seems to be filled with small wooden figures; each carved into the image of a mythical creature. After taking a moment to admire the carvings, she puts it down with a huff.
The two of you continue exploring the store together, going shelf by shelf.
<<if $clock.hour lt 2>>\
<<link "Continue">><<gotoevent setup.events.venusHangoutOccultShopContinue>><</link>>
<</if>><<link "Leave">><<gotoevent setup.events.venusHangoutOccultShopEnd>><</link>>
<<addtime { minute : 2 }>>After wandering aimlessly around, checking every nook and cranny, she eventually spots an item that catches her eye. It's sitting upon the second shelf from the ground, a small bottle containing a clear liquid that shimmers slightly under the dim lighting.
She grabs hold of the object, lifting it out from its resting place.
<<talk "venus">>Whoa. . .<</talk>>\
The young woman quietly gasps, taking a step backward to get a better view.
<<talk "venus">>This. . . Is really expensive stuff.<</talk>>\
<<talk "player">>What's that?<</talk>>\
You ask, leaning forward just enough to catch a glimpse of the mysterious contents within the container.
<<talk "venus">>This.<</talk>>\
She replies, holding up the strange bottle.
<<talk "venus">>It's called Kusatsu-shu, or Sacred Dew. It's supposed to enhance fertility.<</talk>>\
Your mouth drops open slightly.
<<talk "player">>Huh. Never heard of that before, must be pretty rare.<</talk>>\
Venus smirks at you knowingly.
<<talk "venus">>Yea, kinda hard to come across. Most people only know of it thanks to the fact that it's used in magic potions to help increase sex drive and libido.<</talk>>\
The young woman inspects it for a little bit longer before placing it back down.
<<if $clock.hour lt 2>>\
<<link "Continue">><<gotoevent setup.events.venusHangoutOccultShopContinue>><</link>>
<</if>><<link "Leave">><<gotoevent setup.events.venusHangoutOccultShopEnd>><</link>>
<<addtime { minute : 2 }>>You stand quietly nearby watching her, enjoying her reactions to the various goods available.
After a few minutes, the young woman stops, staring down at a small box with a hand drawn picture of a demonic looking creature.
<<talk "venus">>What's this. . .?<</talk>>\
She asks aloud, and after some tinkering, Venus gives up and places it back down.
<<if $clock.hour lt 2>>\
<<link "Continue">><<gotoevent setup.events.venusHangoutOccultShopContinue>><</link>>
<</if>><<link "Leave">><<gotoevent setup.events.venusHangoutOccultShopEnd>><</link>>
<<addtime { minute : 2 }>>After a couple minutes of searching, she spots a box on a shelf and picks it up.
<<talk "venus">>Ooh, what is this?<</talk>>\
She asks herself quietly.
You glance over and notice the small wooden container she holds in her hands. Curious, you make your way to where she stands, leaning against the shelf.
She peers into the container for a bit longer before losing interest and placing it back onto the shelf, Venus then turns her attention towards other items.
<<if $clock.hour lt 2>>\
<<link "Continue">><<gotoevent setup.events.venusHangoutOccultShopContinue>><</link>>
<</if>><<link "Leave">><<gotoevent setup.events.venusHangoutOccultShopEnd>><</link>>
<<addtime { minute : 2 }>>After a few minutes of wandering, she stops in her tracks and tilts her head slightly, her brow furrowing ever so briefly.
She seems intrigued by one of the larger jars on the shelf, staring at its contents with narrowed eyes.
<<talk "venus">>Whatcha got there?<</talk>>\
You ask curiously, moving closer yourself to take a better look.
It appears to be an amulet made out of bones or ivory. A skull decorates the center of it, surrounded by symbols carved into the bone.
The words //Death// and //Vengeance// seem to stand out the most.
<<talk "venus">>Hmm. . . interesting. . .<</talk>>\
Venus murmurs absentmindedly.
Before you can get too close to the jar, you feel something tickle against the back of your neck, startling you. Turning around quickly, you don't see anyone.
Looking back to Venus, she has already moved on to another shelf.
<<if $clock.hour lt 2>>\
<<link "Continue">><<gotoevent setup.events.venusHangoutOccultShopContinue>><</link>>
<</if>><<link "Leave">><<gotoevent setup.events.venusHangoutOccultShopEnd>><</link>>
<<addtime { minute : 2 }>>You glance around, noting that the majority of the inventory is witchcraft stuff and various other arcane-related items, though a few interesting items stand out among the rest.
The room also seems much cooler than expected since its been kept dark ever sense you walked in.
<<talk "venus">>Hm. What're these I wonder?<</talk>>\
She mutters out loud, pointing to a small jar containing a sickly yellowish liquid, in the middle of it floats what looks to be a human heart.
<<talk "thought">>That is an almost too realistically looking prop. . .<</talk>>\
You think to yourself before glancing down at the woman who now holds the jar up towards herself.
<<talk "venus">>Ooooh. Creepy but cool, too bad it's fake.<</talk>>\
Venus remarks, placing the item down before continuing to browse through the shop once more.
<<if $clock.hour lt 2>>\
<<link "Continue">><<gotoevent setup.events.venusHangoutOccultShopContinue>><</link>>
<</if>><<link "Leave">><<gotoevent setup.events.venusHangoutOccultShopEnd>><</link>>
<<addtime { minute : 2 }>>Your own eyes take in the various items displayed on some of the shelves, taking note of the variety.
In one section are tiny statues of fictional creatures, made entirely from stone. Some even resemble terrifying folklore monsters, though they seem to be somewhat primitive in design compared to actual sculptures.
In other places, glass containers contain strange powders, liquid, and herbs, their uses unknown.
Though Venus appears intrigued by them, she picks a few up and checks several out before placing them back down.
<<if $clock.hour lt 2>>\
<<link "Continue">><<gotoevent setup.events.venusHangoutOccultShopContinue>><</link>>
<</if>><<link "Leave">><<gotoevent setup.events.venusHangoutOccultShopEnd>><</link>>
<<addtime { minute : 2 }>><<talk "venus">>This is awesome! A lot of this stuff is even newer than what they sell at the other stores I've seen!<</talk>>\
She declares excitedly.
<<talk "player">>Really?<</talk>>\
You ask.
<<talk "venus">>Uh huh. It's pretty cool, there's all kinds of good shit here.<</talk>>\
Venus continues, surprisingly cheerfully.
She picks up what looks to be some sort of spellbook and opens it.
<<talk "venus">>Wow.<</talk>>\
She gasps, flipping through the pages.
<<talk "venus">>These spells sound wicked powerful.<</talk>>\
As she reads through it, you can't help but chuckle at her fascination for things like that, but you also notice how cute she is as she does.
After a while of being lost in the book, you turn away from it and look around the small store again.
<<if $clock.hour lt 2>>\
<<link "Continue">><<gotoevent setup.events.venusHangoutOccultShopContinue>><</link>>
<</if>><<link "Leave">><<gotoevent setup.events.venusHangoutOccultShopEnd>><</link>>
<<addtime { minute : 2 }>><<talk "venus">>This is great, just what I've been searching for.<</talk>>\
She mumbles excitedly, taking various objects from their resting places on the shelves and inspecting them thoroughly before setting them back.
You watch her carefully as she goes along, seeing her take interest in quite a variety of things, ranging from strange amulets to creepy dolls.
<<if $clock.hour lt 2>>\
<<link "Continue">><<gotoevent setup.events.venusHangoutOccultShopContinue>><</link>>
<</if>><<link "Leave">><<gotoevent setup.events.venusHangoutOccultShopEnd>><</link>>
<<addtime { minute : 2 }>><<talk "venus">>Wow, this is amazing. . . So much stuff!<</talk>>\
She mutters softly, examining various items carefully.
As the young woman continues perusing, you start looking over the selection as well, though you aren't sure why exactly.
After a few minute or so passes by, you look over at Venus who is staring intently at a particular book, but then shrugs and moves on.
<<if $clock.hour lt 2>>\
<<link "Continue">><<gotoevent setup.events.venusHangoutOccultShopContinue>><</link>>
<</if>><<link "Leave">><<gotoevent setup.events.venusHangoutOccultShopEnd>><</link>>
<<addtime { minute : 2 }>>After only a couple minutes of searching though, she stops at a nearby shelf.
<<talk "venus">>//Horned Candy//. . . Hmm.<</talk>>\
Venus picks up a candle and inspects it closely.
<<talk "venus">>I've seen these around online, but they're usually sold out whenever I try to buy some.<</talk>>\
She remarks, examining the wax carefully before taking a quick whiff of it. The young woman shakes her head while placing it back down.
<<talk "venus">>Ugh, gross.<</talk>>\
<<if $clock.hour lt 2>>\
<<link "Continue">><<gotoevent setup.events.venusHangoutOccultShopContinue>><</link>>
<</if>><<link "Leave">><<gotoevent setup.events.venusHangoutOccultShopEnd>><</link>>
<<addtime { minute : 2 }>><<set setup.events.venusHangoutOccultShopEnd to [
{
requires: 'true',
chance: 100,
link: "Venus Hangout Occult Shop End 1"
},
{
requires: 'true',
chance: 100,
link: "Venus Hangout Occult Shop End 2"
},
{
requires: 'true',
chance: 100,
link: "Venus Hangout Occult Shop End 3"
}
]>>Venus browses through the shelves for a bit longer before dramatically sighing out loud.
<<talk "venus">>Hm. Not a whole lot of great stuff in stock after all, c'mon lets go.<</talk>>\
With that said, she makes her way past all of the merchandise, heading straight to the front door.
You quickly follow her out of the store and onto the sidewalk, she then turns to you.
<<talk "venus">>That was pretty fun, dude. I gotta go, but I'll see you around.<</talk>>\
After nodding to you, the younger woman starts walking away, soon disappearing around a corner.
[[End.|isawuCumming]]
<<addtime { minute : 5 }>>
<<set $venus.affection += 1>><<set $venus.trust += 1>>You continue browsing the stores many shelves along with Venus, for a little while longer before deciding to leave.
<<talk "player">>Lot of 'interesting' things around here, but we should head out.<</talk>>\
You suggest.
<<talk "venus">>Yeah, yeah.<</talk>>\
She replies distractedly as she continues looking through various objects for a few moments longer before sighing.
Venus follows you out of the store and onto the sidewalk, where she turns to you.
<<talk "venus">>Suppose that was kinda fun. But I should probably go, I'll catch you around, dude.<</talk>>\
<<talk "player">>Yeah, sure. See ya.<</talk>>\
After waving goodbye, Venus walks down the street. You can't help but admire the sway of her hips.
[[End.|isawuCumming]]
<<addtime { minute : 5 }>>
<<set $venus.affection += 1>><<set $venus.trust += 1>>The two of you continue looking at many of the Occult shops merchandise, admiring the craft and design of some of them, until eventually, it is time to leave.
<<talk "venus">>Ugh, do we gotta leave. . .?<</talk>>\
Venus groans.
<<talk "player">>Come on, I think we've spent long enough here. Let's go.<</talk>>\
You chuckle and begin heading towards the front door of the shop. The young woman dramatically sighs but follows behind you.
Once outside, she looks around before turning her attention to you.
<<talk "venus">>Well, now that our fun was cut short. I suppose I should go, it was decently fun though. I'll see you around, dude.<</talk>>\
With those words, she waves goodbye and walks quickly across the street.
Smiling, you watch the cute young woman cross the road and disappear down the sidewalk before continuing on your way.
[[End.|isawuCumming]]
<<addtime { minute : 5 }>>
<<set $venus.affection += 1>><<set $venus.trust += 1>><<set setup.events.venusHangoutOccultStart to [
{
requires: 'true',
chance: 100,
link: "Venus Hangout Occult Shop Start 1"
},
{
requires: 'true',
chance: 100,
link: "Venus Hangout Occult Shop Start 2"
},
{
requires: 'true',
chance: 100,
link: "Venus Hangout Occult Shop Start 3"
}
]>>After thinking for a moment, you come to a decision.
<<talk "player">>How about the Occult shop? Let's go check that place out.<</talk>>\
You reply, smiling slightly.
<<talk "venus">>Ooh! Yes, let's!<</talk>>\
She replies, surprisingly excited at the mention of the Occult shop.
Without another word, the two of you walk along the street to the shop in question.
Upon opening the door, you let Venus enter first before walking in behind her.
<<link "Go to Occult Shop">><<gotoevent setup.events.venusHangoutOccultShopContinue>><</link>>
<<addtime { minute : 5 }>>You take a moment to decide, and eventually come to a decision.
<<talk "player">>Let's go to the Occult shop.<</talk>>\
You reply, gesturing toward the street ahead.
<<talk "venus">>Ooh? Hell yeah, dude. Let's go.<</talk>>\
Venus replies enthusiastically, quickly walking beside you without hesitation.
The two of you arrive at the small shop not long after, and enter it. Venus' eyes practically light up the moment they spot the various wares spread throughout the store.
<<link "Go to Occult Shop">><<gotoevent setup.events.venusHangoutOccultShopContinue>><</link>>
<<addtime { minute : 5 }>>While deciding, one place in particular comes to mind.
<<talk "player">>Let's go check out the Occult shop.<</talk>>\
You confidently suggest.
A slight grin touches Venus' face.
<<talk "venus">>Cool. My favorite kind of store.<</talk>>\
She responds enthusiastically, and begins walking beside you while you lead the way to the shop.
Once the both of you have arrived, you open the door to let the young woman enter first before walking in behind her.
Venus immediately begins browsing through the shops many shelves.
<<link "Go to Occult Shop">><<gotoevent setup.events.venusHangoutOccultShopContinue>><</link>>
<<addtime { minute : 5 }>><<set setup.events.venusHangoutParkContinue to [
{
requires: 'true',
chance: 100,
link: "Venus Hangout Park Continue 1"
},
{
requires: 'true',
chance: 100,
link: "Venus Hangout Park Continue 2"
},
{
requires: 'true',
chance: 100,
link: "Venus Hangout Park Continue 3"
},
{
requires: 'true',
chance: 100,
link: "Venus Hangout Park Continue 4"
},
{
requires: 'true',
chance: 100,
link: "Venus Hangout Park Continue 5"
},
{
requires: 'true',
chance: 100,
link: "Venus Hangout Park Continue 6"
},
{
requires: 'true',
chance: 100,
link: "Venus Hangout Park Continue 7"
},
{
requires: 'true',
chance: 100,
link: "Venus Hangout Park Continue 8"
},
{
requires: 'true',
chance: 100,
link: "Venus Hangout Park Continue 9"
},
{
requires: 'true',
chance: 100,
link: "Venus Hangout Park Continue 10"
}
]>>While walking along the path, you hear a rustling from nearby bushes and stop.
<<talk "player">>What was that?<</talk>>\
You ask, peering intently at the underbrush.
<<talk "venus">>Probably just an animal, you dork.<</talk>>\
Venus answers sarcastically.
A rabbit suddenly jumps out onto the open grass, it's cute nose wiggling and it stares at you for a moment before quickly hopping away.
<<talk "venus">>See?<</talk>>\
<<link "Continue">><<gotoevent setup.events.venusHangoutParkContinue>><</link>>
<<link "Leave">><<gotoevent setup.events.venusHangoutParkEnd>><</link>>
<<addtime { minute : 2 }>>The area surrounding the ponds and gardens are empty except for yourself and the woman beside you, so you start chatting.
<<talk "player">>So, how are things with you?<</talk>>\
You ask, occasionally gazing at her.
Venus shrugs before answering.
<<talk "venus">>Meh. Could be better, could be worse. I guess I'm getting by, if barely.<</talk>>\
You chuckle lightly.
<<talk "player">>That's, good.<</talk>>\
<<link "Continue">><<gotoevent setup.events.venusHangoutParkContinue>><</link>>
<<link "Leave">><<gotoevent setup.events.venusHangoutParkEnd>><</link>>
<<addtime { minute : 2 }>>As you walk along side each other, the sun slowly moving overhead, the both of you start talking and enjoying the atmosphere together.
You talk about many things ranging from movies to music.
<<link "Continue">><<gotoevent setup.events.venusHangoutParkContinue>><</link>>
<<link "Leave">><<gotoevent setup.events.venusHangoutParkEnd>><</link>>
<<addtime { minute : 2 }>>As you continue to stroll through the park, a small group of men pass by when suddenly, a hand grabs yours.
When you look, you realize that Venus grabbed your arm, pulling herself closer to you while walking by them.
One of the men stares at Venus but doesn't say anything when they walk passed the two of you. And once they're gone, the young woman quickly lets go of you.
<<talk "player">>Friends of yours?<</talk>>\
You teasingly ask.
<<talk "venus">>What? No!<</talk>>\
She protests defensively, rolling her eyes at you.
<<talk "venus">>I just, would rather not talk about it.<</talk>>\
Taking the hint, you drop that particular subject while continuing to walk with Venus.
<<link "Continue">><<gotoevent setup.events.venusHangoutParkContinue>><</link>>
<<link "Leave">><<gotoevent setup.events.venusHangoutParkEnd>><</link>>
<<addtime { minute : 2 }>>As the two of you continue talking about anything and everything, two deer trot by, their pace quickens upon noticing you.
You watch the animals flee quickly as they make way across field, disappearing into a large grove of trees.
<<link "Continue">><<gotoevent setup.events.venusHangoutParkContinue>><</link>>
<<link "Leave">><<gotoevent setup.events.venusHangoutParkEnd>><</link>>
<<addtime { minute : 2 }>>There are a few families enjoying the day with their children running around, while others simply enjoy a nice walk.
It is peaceful and serene, a pleasant contrast to the hustle and bustle of the town streets. The two of you continue onward and find yourselves seated at a bench.
Venus yawns and stretches.
<<talk "venus">>Ugh, all this nature crap is making me tired.<</talk>>\
<<talk "player">>I'm guessing you're not a big fan of nature, huh?<</talk>>\
You ask, watching her stretch.
The young woman scoffs, then shakes her head.
<<talk "venus">>Oh wow dude, what gave you that impression?<</talk>>\
Rolling your eyes, you shrug off her sarcastic response. For the next little while, you rest before eventually getting up and continuing to walk through the park with Venus.
<<link "Continue">><<gotoevent setup.events.venusHangoutParkContinue>><</link>>
<<link "Leave">><<gotoevent setup.events.venusHangoutParkEnd>><</link>>
<<addtime { minute : 2 }>>While walking, the path goes past a small pond, complete with ducks swimming lazily around, followed by a field that contains man groves of trees and lush grass.
<<talk "venus">>Ugh, //ducks//. Annoying and disgusting creatures.<</talk>>\
Venus mutters under her breath, shaking her head.
<<talk "player">>Oh come on, they're just animals! Cute ones at that!<</talk>>\
You can't help but laugh at her reaction.
<<talk "venus">>They're not cute! They're crazy, wild and dangerous!<</talk>>\
She counters, frowning slightly.
You glance over at Venus, seeing her frown, her brows furrowed, her mouth pouty and lips pursed while you continue walking.
Once you're away from the ducks, her expression softens somewhat.
<<link "Continue">><<gotoevent setup.events.venusHangoutParkContinue>><</link>>
<<link "Leave">><<gotoevent setup.events.venusHangoutParkEnd>><</link>>
<<addtime { minute : 2 }>>You continue walking with Venus, enjoying the scenery.
The air is cool, but not too chilly.
There aren't many other people out at the moment, aside from a couple joggers occasionally passing you by, and the odd old couple.
<<link "Continue">><<gotoevent setup.events.venusHangoutParkContinue>><</link>>
<<link "Leave">><<gotoevent setup.events.venusHangoutParkEnd>><</link>>
<<addtime { minute : 2 }>>After a bit more walking, you notice a small pond in between some trees ahead.
A couple bathers stand beside the edge, enjoying the warm waters under the bright sunshine.
<<link "Continue">><<gotoevent setup.events.venusHangoutParkContinue>><</link>>
<<link "Leave">><<gotoevent setup.events.venusHangoutParkEnd>><</link>>
<<addtime { minute : 2 }>>The air is warm, yet there is a slight cool breeze while the sounds of chirping birds and buzzing bugs fill the air.
You continue walking with Venus, making the occasional small talk with her while enjoying the weather.
<<link "Continue">><<gotoevent setup.events.venusHangoutParkContinue>><</link>>
<<link "Leave">><<gotoevent setup.events.venusHangoutParkEnd>><</link>>
<<addtime { minute : 2 }>><<set setup.events.venusHangoutParkEnd to [
{
requires: 'true',
chance: 100,
link: "Venus Hangout Park End 1"
},
{
requires: 'true',
chance: 100,
link: "Venus Hangout Park End 2"
},
{
requires: 'true',
chance: 100,
link: "Venus Hangout Park End 3"
}
]>>After walking for a while, Venus looks at her watch and noticing the time, stops moving.
<<talk "venus">>It's getting pretty late now, I gotta go. But despite my aversion to nature, it was kinda fun. I'll catch ya around dude.<</talk>>\
<<talk "player">>Sure, see you soon.<</talk>>\
You say with a wave, watching as Venus walks away.
[[End.|pendletonPark]]
<<addtime { minute : 5 }>>
<<set $venus.affection += 1>><<set $venus.trust += 1>>You continue walking with Venus for a while longer before returning to the edge of the park that meets the street.
<<talk "venus">>Well, I guess that was kinda decent. I gotta go, but I'll catch you around, dude.<</talk>>\
Venus says before she heads off, walking down the street.
[[End.|pendletonPark]]
<<addtime { minute : 5 }>>
<<set $venus.affection += 1>><<set $venus.trust += 1>>The two of you walk for a little bit longer before returning to the edge of the park, Venus then lets out a sigh and looks to you.
<<talk "venus">>As boring as that was, I suppose it was still kinda fun. I'll catch ya around, dude.<</talk>>\
She waves goodbye to you, stepping past you and beginning to wander across the street.
[[End.|pendletonPark]]
<<addtime { minute : 5 }>>
<<set $venus.affection += 1>><<set $venus.trust += 1>><<set setup.events.venusHangoutParkStart to [
{
requires: 'true',
chance: 100,
link: "Venus Hangout Park Start 1"
},
{
requires: 'true',
chance: 100,
link: "Venus Hangout Park Start 2"
},
{
requires: 'true',
chance: 100,
link: "Venus Hangout Park Start 3"
}
]>><<talk "player">>Let's go to the park.<</talk>>\
You say, and begin heading towards the park, Venus scoffs.
<<talk "venus">>Ugh, the park? Seriously? Laaame.<</talk>>\
She rolls her eyes.
<<talk "player">>Come on!<</talk>>\
You laugh, pulling her hand, guiding her along the sidewalk.
After a bit of walking, you find yourself at the park with Venus.
<<link "Continue">><<gotoevent setup.events.venusHangoutParkContinue>><</link>>
<<addtime { minute : 5 }>><<talk "player">>Let's chill at the park.<</talk>>\
You suggest and begin walking.
<<talk "venus">>Seriously, dude?? That sounds lame as hell, ugh.<</talk>>\
Though despite her complaints, the young woman follows you, trudging along behind you.
It only takes a few minutes of walking and you find yourself at the park with Venus, she looks unimpressed and bored already.
<<link "Continue">><<gotoevent setup.events.venusHangoutParkContinue>><</link>>
<<addtime { minute : 5 }>>After thinking for a moment, you come to a decision.
<<talk "player">>I think the park would be a good place to hang out, let's head there.<</talk>>\
You reply with confidence, but Venus rolls her eyes and scoffs.
<<talk "venus">>Dude, that's so lame. The park? Seriously?<</talk>>\
<<talk "player">>Why's that weird, isn't that what people do?<</talk>>\
You question, shrugging your shoulders.
<<talk "venus">>Not really. Mostly kids and old people go to parks and shit nowadays. We aren't kids or old yet, well, at least I'm not.<</talk>>\
She replies sarcastically, clearly being snarky now.
<<talk "player">>It's still nice to get out every once in awhile and clear your mind, right? Plus, the park has plenty of nature to enjoy.<</talk>>\
Letting out a dramatic sigh, Venus finally gives in and follows you to the park.
<<talk "venus">>Ugh, fine. . .<</talk>>\
The two of you walk to the park and it only takes a few minutes before you arrive.
<<link "Continue">><<gotoevent setup.events.venusHangoutParkContinue>><</link>>
<<addtime { minute : 5 }>><<set setup.events.venusAskHangoutWait to [
{
requires: 'true',
chance: 100,
link: "Venus Hangout Wait 1"
},
{
requires: 'true',
chance: 100,
link: "Venus Hangout Wait 2"
},
{
requires: 'true',
chance: 100,
link: "Venus Hangout Wait 3"
}
]>>You spend a little time waiting while browsing through the shops many shelves, checking out the variety of exotic items lining them.
Eventually, the last customer leaves.
<<talk "venus">>Alright, meet me outside. Gotta close up shop.<</talk>>\
Venus informs you, setting aside her books and putting them back onto their proper location.
Walking out of the building, you wait a few minutes longer until the young woman finally exits the shop, locking it up behind her.
<<if $venus.affection gte 60 and $venus.trust gte 50>>\
She then looks to you with curious eyes.
<<talk "venus">>Okay dude, where did you wanna hang?<</talk>>\
<<else>>\
She then looks to you, her eyebrow raised yet wearing an unimpressed expression.
<<talk "venus">>So? Where to??<</talk>>\
<</if>>\
<<link "Go to Daddy's Diner">><<gotoevent setup.events.venusHangoutCafeStart>><</link>>
<<link "Go to the Park">><<gotoevent setup.events.venusHangoutParkStart>><</link>>
<<link "Go to the Occult Shop">><<gotoevent setup.events.venusHangoutOccultStart>><</link>>
<<link "Go to the Adult Store">><<gotoevent setup.events.venusHangoutAdultStoreStart>><</link>>
<<link "Never Mind">><<gotoevent setup.events.venusHangoutCancel>><</link>>
<<settime { hour : 18, minute : 5 }>>While browsing through the shops many aisles, you wait, your gaze occasionally drifting to Venus.
For a little while, very few customers come and go, and soon enough, it is closing time.
Venus looks to you and motions to the door.
<<talk "venus">>Wait outside, need to close up.<</talk>>\
You nod and make yourself comfortable outside, sitting on a nearby bench until Venus eventually joins you.
<<if $venus.affection gte 60 and $venus.trust gte 50>>\
<<talk "venus">>So, dude, where to?<</talk>>\
<<else>>\
<<talk "venus">>You just gonna sit there or are we gonna go somewhere??<</talk>>\
<</if>>\
<<link "Go to Daddy's Diner">><<gotoevent setup.events.venusHangoutCafeStart>><</link>>
<<link "Go to the Park">><<gotoevent setup.events.venusHangoutParkStart>><</link>>
<<link "Go to the Occult Shop">><<gotoevent setup.events.venusHangoutOccultStart>><</link>>
<<link "Go to the Adult Store">><<gotoevent setup.events.venusHangoutAdultStoreStart>><</link>>
<<link "Never Mind">><<gotoevent setup.events.venusHangoutCancel>><</link>>
<<settime { hour : 18, minute : 5 }>>For the next little while, you casually walk through some of the aisles while waiting, noticing a few customers here and there.
Eventually, it is closing time and once the last customer is gone, Venus begins closing up the shop.
<<talk "venus">>Head on outside, I need to finish a few things up in here.<</talk>>\
She tells you, walking around behind the counter.
With a nod, you head outside and wait around a few minutes longer until, finally, Venus exits the store.
The young woman locks it, then looks to you.
<<if $venus.affection gte 60 and $venus.trust gte 50>>\
<<talk "venus">>Okay, everything's done so my mom won't yell at at me. Where to, dude?<</talk>>\
<<else>>\
<<talk "venus">>Well? Are we gonna get going, or. . .??<</talk>>\
<</if>>\
<<link "Go to Daddy's Diner">><<gotoevent setup.events.venusHangoutCafeStart>><</link>>
<<link "Go to the Park">><<gotoevent setup.events.venusHangoutParkStart>><</link>>
<<link "Go to the Occult Shop">><<gotoevent setup.events.venusHangoutOccultStart>><</link>>
<<link "Go to the Adult Store">><<gotoevent setup.events.venusHangoutAdultStoreStart>><</link>>
<<link "Never Mind">><<gotoevent setup.events.venusHangoutCancel>><</link>>
<<settime { hour : 18, minute : 5 }>><<set setup.events.venusHangoutCancel to [
{
requires: 'true',
chance: 100,
link: "Venus Hangout Cancel 1"
}
]>><<talk "player">>We'll have to make it another time.<</talk>>\
There's a flash of annoyance with a hint of disappointment that quickly turns to anger.
<<talk "venus">>In that case, I still need to lock up.<</talk>>\
She nearly shoves you through the door onto the street and by the time you regain your balance, you can already hear her locking the door behind you.
<<talk "thought">>Well, that just happened.<</talk>>\
[[End.|eastStreetPendleton]]
<<addtime { minute : 2 }>>
<<set $venus.affection -= 2>><<set $venus.fear += 2>><<set $venus.trust -= 2>><<set setup.events.venusHiddenSexAnalCumInAss to [
{
requires: 'true',
chance: 100,
link: "Venus Cum in ass 1"
},
{
requires: 'true',
chance: 100,
link: "Venus Cum in ass 2"
},
{
requires: 'true',
chance: 100,
link: "Venus Cum in ass 3"
},
{
requires: '$umi.affection gte 600',
chance: 100,
link: "Umi Sex Interrupt 1"
}
]>>You keep going, pumping her hard and fast, trying to last as long as possible. Eventually, however, you feel your release rushing towards you, ready to explode.
<<talk "player">>I'm gonna cum soon.<</talk>>\
Breathless, you manage to warn Venus, holding your cock firmly within her depths.
<<talk "venus">>Ahhh fuuuuck. . . I'm gonna cum too. . . Ooh!<</talk>>\
As if responding to her words, your cock twitches and pulses, then you blow your load into her ass, filling it with spunk.
Once your orgasm subsides, you continue stroking her inner walls gently, coaxing her to finish herself off. After only a minute or so, she lets out a soft moan, squeezing her eyes shut. You can feel her trembling underneath you, her whole body shivering and shaking, causing you to laugh softly.
You pull out, catching your breath as you step away from her and stand in front of the counter after adjusting your clothes.
<<talk "player">>Damn, that felt good.<</talk>>\
The young woman glares at you for a moment, but composes herself once more and opening her book to focus on that instead of the sticky cum filling up her insides.
A faint //Dork// can be heard when you move away from the counter.
[[End.|$location]]
<<addtime { minute : 2 }>>
<<run $venus.cumFilledAttempt("anal")>><<talk "player">>You feel so fucking incredible.<</talk>>\
You grunt.
With your orgasm finally beginning to build up inside of you, you slam your hips into hers one last time, burying the entirety of your shaft within her.
<<talk "venus">>Ahhh! Ooooooh fuck yes. Yes. Yessss. . . Ahhh. . .<</talk>>\
Panting heavily, you gasp.
Venus lets out a loud whimper, squeezing her asshole around your dick. She cries out once again, bucking her hips wildly until the final wave of ecstasy hits her hard.
Breathing raggedly, you both slowly regain composure once you've unloaded several globs of thick semen deep into her bowels.
Taking a deep breath, you slip your flaccid shaft from her anus, then adjust your clothing after cleaning up.
The young woman sighs.
<<talk "venus">>Seriously dude? You came in my ass. . .<</talk>>\
She whispers, sounding more shocked than anything else.
<<talk "player">>Yeah, sorry. Didn't expect myself to actually, but it felt too good.<</talk>>\
You shrug, Venus merely rolls her eyes.
<<talk "venus">>Whatever, hurry up and get out from behind the counter before someone sees you.<</talk>>\
Venus scolds, pushing you out the way and straightening her clothes.
[[End.|$location]]
<<addtime { minute : 2 }>>
<<run $venus.cumFilledAttempt("anal")>>It doesn't take long before you feel the familiar twinge of orgasm build up deep inside of you.
Gripping her hips tighter, you grunt as you release your warm seed inside of her depths, filling her rectum with semen.
After cumming, you pull your softening shaft free, breathing heavily as you bask in the afterglow.
Venus groans quietly, she straightens herself up then cleans up.
<<talk "venus">>Ugh, you dork. You came inside my ass. . .<</talk>>\
She sighs contentedly, turning back to the counter and picking up her book again.
[[End.|$location]]
<<addtime { minute : 2 }>>
<<run $venus.cumFilledAttempt("anal")>><<set setup.events.venusHiddenSexAnalContinue to [
{
requires: 'true',
chance: 100,
link: "Venus Hidden Sex Anal Continue 1"
},
{
requires: 'true',
chance: 100,
link: "Venus Hidden Sex Anal Continue 2"
},
{
requires: 'true',
chance: 100,
link: "Venus Hidden Sex Anal Continue 3"
},
{
requires: 'true',
chance: 100,
link: "Venus Hidden Sex Anal Continue 4"
},
{
requires: 'true',
chance: 100,
link: "Venus Hidden Sex Anal Continue 5"
},
{
requires: 'true',
chance: 100,
link: "Venus Hidden Sex Anal Continue 6"
},
{
requires: 'true',
chance: 100,
link: "Venus Hidden Sex Anal Continue 7"
},
{
requires: 'true',
chance: 100,
link: "Venus Hidden Sex Anal Continue 8"
},
{
requires: 'true',
chance: 100,
link: "Venus Hidden Sex Anal Continue 9"
},
{
requires: 'true',
chance: 100,
link: "Venus Hidden Sex Anal Continue 10"
},
{
requires: 'true',
chance: 100,
link: "Venus Hidden Sex Anal Continue 11"
},
{
requires: 'true',
chance: 100,
link: "Venus Hidden Sex Anal Continue 12"
},
{
requires: 'true',
chance: 100,
link: "Venus Hidden Sex Anal Continue 13"
},
{
requires: 'true',
chance: 100,
link: "Venus Hidden Sex Anal Continue 14"
},
{
requires: 'true',
chance: 100,
link: "Venus Hidden Sex Anal Continue 15"
},
{
requires: 'true',
chance: 100,
link: "Venus Hidden Sex Anal Continue 16"
}
]>><<talk "venus">>Mmmhmmph!<</talk>>\
She gasps, grabbing onto the counter top to steady herself, arching her spine upward. Her small hand grips the edge of the counter hard enough to turn her fingertips red.
<<talk "venus">>Hahh! Fuckkk yeah. . .<</talk>>\
You continue thrusting harder into her rectum, feeling her soft walls gripping your stiff dick tightly as you fuck her. It feels amazing sliding in and out of such a tiny passageway.
<<talk "venus">>Ohhhh yesss, just like that. . .<</talk>>\
The young woman hisses quietly. Her free hand begins to stroke her pussy through the curtain, bringing pleasure to both parts of her body simultaneously.
<<link "Continue">><<gotoevent setup.events.venusHiddenSexAnalContinue>><</link>>
<<link "Cum inside her ass">><<gotoevent setup.events.venusHiddenSexAnalCumInAss>><</link>>
<<link "Cum on her butt">><<gotoevent setup.events.venusHiddenSexCumOnButt>><</link>><<talk "venus">>Fuck! How am I supposed to work with this going on?!<</talk>>\
She hisses in annoyance, yet despite her complaints, Venus bucks her hips back into your thrusts, forcing more and more of your shaft inside of her.
You don't relent, fucking her harder and faster while enjoying the pleasure that it brings her. Soon enough, you can see sweat beads forming along your chest and the sides of your face, and your own breathing has become ragged.
<<link "Continue">><<gotoevent setup.events.venusHiddenSexAnalContinue>><</link>>
<<link "Cum inside her ass">><<gotoevent setup.events.venusHiddenSexAnalCumInAss>><</link>>
<<link "Cum on her butt">><<gotoevent setup.events.venusHiddenSexCumOnButt>><</link>><<talk "venus">>Oh god. . . Mmmhhh.. . . fuckkk!<</talk>>\
She squeals in pleasure, arching her back and grinding against your hips as you plow into her rear hole over and over again.
As Venus continues to ride the waves of pleasure brought about by your thick rod stuffed balls deep inside her ass, you squeeze and knead her firm, round butt.
<<link "Continue">><<gotoevent setup.events.venusHiddenSexAnalContinue>><</link>>
<<link "Cum inside her ass">><<gotoevent setup.events.venusHiddenSexAnalCumInAss>><</link>>
<<link "Cum on her butt">><<gotoevent setup.events.venusHiddenSexCumOnButt>><</link>>Her rectum grips around you like a vise as you plow into her depths with reckless abandon and her entire body shivers in pleasure while you thrust faster and harder within her ass.
Increasing the pace of your thrusts, you fuck her more vigorously, her anal muscles clench around your shaft, as if trying to squeeze the cum directly from your balls.
<<link "Continue">><<gotoevent setup.events.venusHiddenSexAnalContinue>><</link>>
<<link "Cum inside her ass">><<gotoevent setup.events.venusHiddenSexAnalCumInAss>><</link>>
<<link "Cum on her butt">><<gotoevent setup.events.venusHiddenSexCumOnButt>><</link>><<talk "venus">>Mmm . . . Fuck yes! . . . Harder!<</talk>>\
She urges, rocking back against you in rhythm with your thrusts.
You oblige with more forceful gyrations into her ass and give her what feels like a harder and faster pounding than usual.
<<talk "player">>You love getting fucked up the ass, don't you? Tell me how much you want this.<</talk>>\
<<talk "venus">>Yessss!<</talk>>\
Venus moans, voice strained from pleasure.
<<link "Continue">><<gotoevent setup.events.venusHiddenSexAnalContinue>><</link>>
<<link "Cum inside her ass">><<gotoevent setup.events.venusHiddenSexAnalCumInAss>><</link>>
<<link "Cum on her butt">><<gotoevent setup.events.venusHiddenSexCumOnButt>><</link>>As you thrust your meaty shaft deep into her bowels, a voice calls out to Venus.
<<mook "Customer" "male">>Excuse me, miss. But I'd like to buy these.<</mook>>\
A customer steps up to the counter, placing down some exotic item or another.
<<talk "venus">>Huh. . .? Yea-Ah! T-That'll be sixty doOOllars. . . Nngh, hah. . .<</talk>>\
Venus stutters, attempting to keep her composure while you slowly slide your cock in and out of her asshole, dragging the tip along each crease and stimulating her nerves.
<<mook "Customer" "male">>Oh, okay. . . Um, are you okay miss. . .?<</mook>>\
The customer asks, noticing something //off// with Venus.
<<talk "venus">>Y-Yes! Just, oh. . . Just fucking pay al-OH! Pay already!! Fuck!<</talk>>\
She snaps, nearly biting through her lip as she does so.
The customer reaches into their pocket, withdrawing a small wad of bills before handing them over to the panting woman who takes the money without a word. After handing back their change, the customer leaves with the item in hand.
<<talk "venus">>Oh god. . . Fuck. . . My ass feels so fucking full, you dork. . .<</talk>>\
Venus moans out between ragged breaths as you continue your relentless assault on her rectum.
<<link "Continue">><<gotoevent setup.events.venusHiddenSexAnalContinue>><</link>>
<<link "Cum inside her ass">><<gotoevent setup.events.venusHiddenSexAnalCumInAss>><</link>>
<<link "Cum on her butt">><<gotoevent setup.events.venusHiddenSexCumOnButt>><</link>>Distracted by the pleasure from feeling your cock thrust into her ass again and again, Venus fails to notice a customer standing at the counter.
<<mook "Customer" "female">>Hello? I'd like to buy this?? Is there something wrong with you?? Hello???<</mook>>\
The customer calls out to her, waving their hands in front of her face so as to get the inattentive young woman's attention.
<<talk "venus">>W-What. . . ? Nngh, ha, haah. . . What doOH! Do you want. . .?<</talk>>\
Venus suddenly snaps back to reality upon hearing their voice.
<<mook "Customer" "female">>Ugh, I said I want to buy this. Hello!<</mook>>\
They place something down on the counter, though you're unable to see what exactly due to the curtains.
<<talk "venus">>Y-Yeah, whatever. . . Oh. . . That'll be, hah, t-thirty dolla-Ah! Dollars. . .<</talk>>\
She manages to respond, barely able to speak from the pleasure of your cock deep in her anal passage, stimulating the nerves along each crease.
<<mook "Customer" "female">>Uh, sure. . . Here's the money.<</mook>>\
The woman says, placing thirty dollars on the counter before walking away, satisfied with his purchase.
With the customer gone, you increase the rhythm of your thrusts, eliciting a lust-filled moan from Venus, who slumps down against the counter.
<<link "Continue">><<gotoevent setup.events.venusHiddenSexAnalContinue>><</link>>
<<link "Cum inside her ass">><<gotoevent setup.events.venusHiddenSexAnalCumInAss>><</link>>
<<link "Cum on her butt">><<gotoevent setup.events.venusHiddenSexCumOnButt>><</link>>After a couple of minutes of slow grinding, you pick up speed and fuck her ass harder and faster.
Venus cries out quietly as she feels your dick pounding her depths, and soon starts cumming again and again as her orgasm becomes too powerful to contain.
After several moments of relentless pounding, both of you are covered in sweat, panting heavily.
<<link "Continue">><<gotoevent setup.events.venusHiddenSexAnalContinue>><</link>>
<<link "Cum inside her ass">><<gotoevent setup.events.venusHiddenSexAnalCumInAss>><</link>>
<<link "Cum on her butt">><<gotoevent setup.events.venusHiddenSexCumOnButt>><</link>><<talk "venus">>Mmm. . . Fuck. . .<</talk>>\
She breathes heavily after having been poked by your hard member. It doesn't take much to coax another groan from her lips, followed shortly by a loud yelp.
The sound sends a chill down your spine, though you manage to stay focused and continue pumping your length into her ass. In fact, you become even harder, almost unable to keep control of your raging boner.
<<talk "venus">>Uggghhh fuck! Please!<</talk>>\
Her words send a tingle throughout your body and makes you thrust even faster, stimulating every crease along her anal passage.
<<talk "venus">>Oh god! Oh my Goooooooood!!! Mmmppphhh, yes, give it to me, oh fuuuuck, I'm going to cuuum!!!<</talk>>\
With each word uttered, her walls seem to tighten, squeezing down onto your shaft, nearly causing you to erupt within moments, but you manage to withhold from climaxing.
<<link "Continue">><<gotoevent setup.events.venusHiddenSexAnalContinue>><</link>>
<<link "Cum inside her ass">><<gotoevent setup.events.venusHiddenSexAnalCumInAss>><</link>>
<<link "Cum on her butt">><<gotoevent setup.events.venusHiddenSexCumOnButt>><</link>><<talk "venus">>Oh god, yes. . . fuck my ass harder. . .<</talk>>\
She begs you as you push deeper into her rear entrance, feeling your balls slap her thighs with each thrust.
You continue thrusting your meaty shaft into her rectum, enjoying the squishiness of her insides as you pump away. Soon you're slamming her even faster, causing her to groan louder.
<<talk "venus">>Yes! Harder. . . Oh, yeah. Fuck me, please!<</talk>>\
Venus shouts, unable to contain the pleasure anymore.
<<talk "venus">>Fuck, fuck, fuuuck!<</talk>>\
As if on cue, her inner walls squeeze tightly around your girth, coaxing a loud grunt from you. You then stop pumping entirely, just holding yourself buried within her ass while your cock throbs with every pulse.
Once you've calmed down enough, you continue plunging your cock into her tight asshole.
<<link "Continue">><<gotoevent setup.events.venusHiddenSexAnalContinue>><</link>>
<<link "Cum inside her ass">><<gotoevent setup.events.venusHiddenSexAnalCumInAss>><</link>>
<<link "Cum on her butt">><<gotoevent setup.events.venusHiddenSexCumOnButt>><</link>>The sight of the beautiful, young woman bent over the counter, being fucked in the ass sends a pleasurable tingle through your balls.
It feels amazing to be buried within her bowels while her smooth skin slaps against yours, her juices dripping onto the floor below.
You start pounding her even harder, feeling your balls smack against her bare pussy and hearing her cry out in pleasure each time she cums.
With every thrust, she pushes back at you, taking your length deep into her guts.
<<link "Continue">><<gotoevent setup.events.venusHiddenSexAnalContinue>><</link>>
<<link "Cum inside her ass">><<gotoevent setup.events.venusHiddenSexAnalCumInAss>><</link>>
<<link "Cum on her butt">><<gotoevent setup.events.venusHiddenSexCumOnButt>><</link>>The pleasure feels incredible, so much so that, Venus doesn't need much encouragement before she bucks her hips back in time with your thrusts.
<<talk "venus">>Ooh fuck yes! That's it... Give it to me harder!<</talk>>\
You continue thrusting your cock inside of her ass, causing her to quietly moan every few moments, despite attempting to hold them in.
With each push of your hips, her inner walls ripple and spasm around your girth, squeezing tightly.
<<link "Continue">><<gotoevent setup.events.venusHiddenSexAnalContinue>><</link>>
<<link "Cum inside her ass">><<gotoevent setup.events.venusHiddenSexAnalCumInAss>><</link>>
<<link "Cum on her butt">><<gotoevent setup.events.venusHiddenSexCumOnButt>><</link>>Venus grunts, sounding annoyed.
<<talk "venus">>Don't just keep thrusting like a horny schoolboy.<</talk>>\
She scolds.
<<talk "venus">>Move yo-Oh! Your hips around too!<</talk>>\
Rolling your eyes, you slow down and stop, pulling your cock almost fully out with just the tip remaining.
The young woman looks back at you with a mix of irritation and confusion, but it's replaced with equal parts shock and pleasure when you ram your hips forward, burying your entire length inside of her once more.
<<link "Continue">><<gotoevent setup.events.venusHiddenSexAnalContinue>><</link>>
<<link "Cum inside her ass">><<gotoevent setup.events.venusHiddenSexAnalCumInAss>><</link>>
<<link "Cum on her butt">><<gotoevent setup.events.venusHiddenSexCumOnButt>><</link>>Venus groans loudly, gripping onto the edge of the counter top and leaning heavily upon it as you fuck her ass with vigor.
<<talk "venus">>Mmm. Fuck.. Fuuuuck!<</talk>>\
She whines.
After a bit, you decide to stop moving, allowing Venus to adjust, though she looks back at you in confusion of the sudden lack of motion.
As she regains composure, though, you continue to thrust, only this time pressing harder than ever.
<<talk "venus">>Ahhh! Ah. . . fuck, you d-dork. . .<</talk>>\
She moans quietly as you push hard against her sensitive walls.
After a couple of moments, you pull back just long enough to allow yourself to slide out of her anus, before slamming back into her. Over and over again. In fact, every single time that you move past her hole, you slam right back into her, causing her to cry out in ecstasy.
<<link "Continue">><<gotoevent setup.events.venusHiddenSexAnalContinue>><</link>>
<<link "Cum inside her ass">><<gotoevent setup.events.venusHiddenSexAnalCumInAss>><</link>>
<<link "Cum on her butt">><<gotoevent setup.events.venusHiddenSexCumOnButt>><</link>>Her ass feels wonderful, warm and inviting with each thrust, every pleat along the young woman's rectum gripping at your hard cock, causing it to twitch with pleasure.
<<talk "venus">>Ohh! Yes!<</talk>>\
She cries, biting her lip.
<<talk "venus">>Fuck yes. . . Keep going!<</talk>>\
<<talk "player">>You sure?<</talk>>\
Quietly chuckling at her reactions, you teasingly ask.
<<talk "venus">>Yeah. . . Do what you gotta do.<</talk>>\
She replies, her breathing growing ragged.
You smirk at her words before increasing the speed of your pace. With both hands resting on her hips, you grip tightly and pound into Venus. It only takes a few moments before her entire body shivers violently, shaking from side to side, her fingers digging into the wood of the counter.
<<talk "venus">>Yes!! Ooohhh yesss. . .<</talk>>\
She groans loudly.
<<link "Continue">><<gotoevent setup.events.venusHiddenSexAnalContinue>><</link>>
<<link "Cum inside her ass">><<gotoevent setup.events.venusHiddenSexAnalCumInAss>><</link>>
<<link "Cum on her butt">><<gotoevent setup.events.venusHiddenSexCumOnButt>><</link>><<talk "venus">>God damn. . . You're big. . .<</talk>>\
She says breathlessly.
<<talk "player">>It seems that my size is pleasing you.<</talk>>\
You teasingly reply with a grin.
<<talk "venus">>I'm not complaining, you dork.<</talk>>\
The young woman replies, biting her lower lip.
You continue sliding your cock deep into her rectum and pulling out, teasing every inch and stimulating the nerves along the young woman's anal walls.
<<talk "player">>But if you keep acting like this, people are going to notice that we're having sex.<</talk>>\
She bites her lip while moving her hips, shaking her ass lightly.
<<talk "venus">>Fuck dude, how am I suppose to keep calm with you stuff-nngh. . . Stuffing my bo-Oh-wels. . .<</talk>>\
You chuckle quietly and smack her butt, causing her to squeal and grunt before relaxing somewhat.
<<link "Continue">><<gotoevent setup.events.venusHiddenSexAnalContinue>><</link>>
<<link "Cum inside her ass">><<gotoevent setup.events.venusHiddenSexAnalCumInAss>><</link>>
<<link "Cum on her butt">><<gotoevent setup.events.venusHiddenSexCumOnButt>><</link>><<set setup.events.venusHiddenSexAnalStart to [
{
requires: 'true',
chance: 100,
link: "Venus Hidden Sex Anal Start 1"
},
{
requires: 'true',
chance: 100,
link: "Venus Hidden Sex Anal Start 2"
},
{
requires: 'true',
chance: 100,
link: "Venus Hidden Sex Anal Start 3"
},
{
requires: 'true',
chance: 100,
link: "Venus Hidden Sex Anal Start 4"
},
{
requires: 'true',
chance: 100,
link: "Venus Hidden Sex Anal Start 5"
}
]>>After a few minutes of teasing, you take your cock and position the tip to her tight anal ring, rubbing up and down gently until finally pushing inside.
Venus whimpers softly at first, but soon begins to relax as you sink deeper inside of her.
After a few seconds, you feel her muscles tense as she lets out a soft gasp.
<<link "Fuck her ass">><<gotoevent setup.events.venusHiddenSexAnalContinue>><</link>>Juices trickle out of her pussy, dripping onto the floor and coating your cock in anticipation, but you have other plans.
With a smirk, you slide your cock between the young woman's butt cheeks and guide the tip to her tight anus.
<<talk "venus">>Oooohhhhh!<</talk>>\
Venus lets out a gasp of surprise.
Slowly pushing into her rear passage, you soon find yourself buried completely within her, balls resting against her smooth thigh.
<<link "Fuck her ass">><<gotoevent setup.events.venusHiddenSexAnalContinue>><</link>>Continuing to tease her for a bit longer, you then guide your cock between her cheeks and to the young woman's tight anus.
<<talk "player">>Spread your ass cheeks for me.<</talk>>\
She immediately complies, pushing her rear backwards and widening her stance while reaching back to spread her own butt cheeks for you, allowing easier access to her rosebud.
You slide your entire length inside of her tiny hole, groaning softly at the warmth enveloping your shaft.
<<link "Fuck her ass">><<gotoevent setup.events.venusHiddenSexAnalContinue>><</link>>Taking a deep breath, you slide your cock between her butt cheeks a few times before pulling your hips back and guiding the tip to her tight anus.
<<talk "venus">>Dude, what are yo-OH!<</talk>>\
With the first thrust, your thick length easily pierces her sphincter and begins sliding deep within her rectum.
<<link "Fuck her ass">><<gotoevent setup.events.venusHiddenSexAnalContinue>><</link>><<talk "venus">>Fuck dude, god that feels good. . .<</talk>>\
Venus shifts her hips, sliding your cock between the soaking wet folds of her pussy.
Once your throbbing erection is coated in her juices, you guide it between the young woman's butt cheeks and to her tight anal ring.
<<talk "venus">>Wait, what are do-OH! Y-You dork!<</talk>>\
Using your grip on her hips, you begin pushing forwards. As soon as you penetrate her tiny sphincter, Venus arches her back and throws her head back.
<<talk "venus">>Oohh shit! It's so big!<</talk>>\
She yelps loudly, her hands gripping the edges of the counter.
<<link "Fuck her ass">><<gotoevent setup.events.venusHiddenSexAnalContinue>><</link>><<set setup.events.venusHiddenSexCumOnButt to [
{
requires: 'true',
chance: 100,
link: "Venus Cum on butt 1"
},
{
requires: 'true',
chance: 100,
link: "Venus Cum on butt 2"
},
{
requires: 'true',
chance: 100,
link: "Venus Cum on butt 3"
}
]>>Venus is breathing heavily now, trying desperately to suppress her cries of pleasure, but even though her face remains calm, you know just by the noises coming from her chest and stomach that she is having an absolute blast.
You move your hands onto her soft waist, caressing her sides gently as you keep thrusting.
<<talk "venus">>Ohhh fuck, oh my god, yeeeesss! That's right baby, yes . . . Oooohhhhhh YEEEESSSS!<</talk>>\
Venus bucks wildly beneath you, her entire body twitching as she cums hard from your expert fingers.
As her orgasm ends, her expression finally loosens and her lips part in a blissful smile. Once you feel your orgasm approach, you grit your teeth and pull out, making sure to stroke yourself to completion.
Upon reaching climax, your cock shoots out spurt after spurt of thick jizz all over Venus' buttocks and inner thighs. You groan loudly, panting raggedly and leaning on the counter.
<<talk "player">>Ah, I'm sorry.<</talk>>\
You apologize sheepishly, feeling embarrassed by your lack of control.
<<talk "venus">>Hnnn... Whatever, don't worry about it. Just give me a sec.<</talk>>\
Venus sighs, sitting upright and rubbing her rear. She then grabs her towel and cleans herself thoroughly, wiping off all the sweat and cum.
When she's finished, Venus practically pushes you out from behind the counter and returns to the register.
[[End.|$location]]
<<addtime { minute : 2 }>>Her breathing starts picking up pace once again, and after only a couple minutes of intense fucking, she begins to cum.
A sudden flood of warm, sticky fluids drips onto the floor underneath her. As she relaxes, you withdraw from her pussy and stroke yourself a few times, before cumming all over her butt.
Thick ropes of your jizz splatters all over her butt and lower back, drenching her ass cheeks completely, and even coating her upper thighs.
<<talk "player">>Oh fuck, oh yes. . .<</talk>>\
You groan loudly, pumping more and more spunk into her until your balls feel empty.
<<talk "venus">>Fuck dude, could have warned me. . . Ugh, now my ass is a mess. . .<</talk>>\
She mutters, sounding embarrassed but not really angry.
After resting a few moments, you adjust your clothing and step out from behind the counter while Venus cleans herself off.
[[End.|$location]]
<<addtime { minute : 2 }>>Your pace quickens once again after taking note of Venus' loud breathing. Her chest rising and falling rapidly beneath her thin shirt as she struggles to keep her mouth closed, her cheeks flushed red in embarrassment as you continue to move.
<<talk "player">>Ah fuck yes.<</talk>>\
You grunt as you start pounding into her hard, your balls bouncing lightly off her ass. With your free hand, you grip her waist firmly and lift her upwards just enough to get even deeper inside her.
As the feeling of climax slowly builds, you increase the pace of your thrusts, Venus quickly glances back at you.
<<talk "venus">>Hey, dork! If you're going t-to, fuck, to cum. . . Do it o-Oh! Outside!<</talk>>\
Through sheer willpower, you grit your teeth and pull your cock free from the young woman's squeezing love canal just as you cum, spurt after spurt of your jizz lands on her butt and lower back.
<<talk "venus">>Fuuuuuck. . . Damnit dude, you made a mess all over my butt. . . Ugh. . .<</talk>>\
While you both catch your breath, you clean yourself up and adjust your clothing before stepping out from behind the counter.
[[End.|$location]]
<<addtime { minute : 2 }>><<set setup.events.venusHiddenSexPussyCumInPussy to [
{
requires: 'true',
chance: 100,
link: "Venus Cum in pussy 1"
},
{
requires: 'true',
chance: 100,
link: "Venus Cum in pussy 2"
},
{
requires: 'true',
chance: 100,
link: "Venus Cum in pussy 3"
},
{
requires: '$umi.affection gte 600 and $venus.hasFlag("girlfriend")',
chance: 100,
link: "Umi Sex Interrupt 1"
}
]>>Her breathing becomes heavy and quick, sweat drips from her forehead and onto her nose. The scent of desire filling the air makes both of you hotter than ever.
<<talk "venus">>Ahhh... Mmm.. Ah- AAAAAAAAHHHH!! Oooohhhhh!!<</talk>>\
As she begins to climax, you grunt and groan in turn as you feel your balls tense up and send streams of warm cum flooding her inner core.
Venus gasps loudly, her eyes widening in shock upon feeling your cum splashing against her womb.
<<talk "venus">>Dude, did you just cum inside me. . .??<</talk>>\
She whispers breathlessly.
<<talk "player">>Uh, yeah. . .<</talk>>\
You answer, awkwardly scratching your chin.
<<talk "venus">>What the fuck dude. . . What if I get pregnant???<</talk>>\
The young woman looks back at you with a glare.
<<talk "player">>Then I'll take responsibility, for you and the baby.<</talk>>\
Venus scoffs, though you notice a faint blush coloring her cheeks.
<<talk "venus">>I'm not ready to raise a kid. . .<</talk>>\
Not sure what else to say, and not wanting to get caught, you quickly clean up before stepping from behind the counter. Venus checks her pants only to gasp.
<<talk "venus">>Dude! I'm gonna kill you! You ripped a hole in my pants. . . Ugh. . .<</talk>>\
You hear her angrily say as you quickly walk away.
[[End.|$location]]
<<addtime { minute : 2 }>>
<<run $venus.cumFilledAttempt("vaginal")>><<run $venus.sexAttempt($player)>><<talk "player">>Fuck.<</talk>>\
You groan.
<<talk "player">>Fuck, fuck, fuuuuuuck.<</talk>>\
You bite down hard on your lip, trying desperately to stifle a moan as your hips pound even harder. Your breathing quickens as you feel another wave of heat wash over you and grip onto the young woman's hips tightly as you finally orgasm, filling her insides with warm spurts of semen.
As you pull back out, you notice how much of your cum dribbled out of her, leaking down her leg and dripping onto the floor.
<<talk "venus">>That... That was incredible.<</talk>>\
Venus gasps breathlessly, leaning weakly against the counter top, sweat trickling down her forehead and cheeks.
<<talk "venus">>B-But what the actual fuck, dude. . .<</talk>>\
Her sudden shift in mood catches you off guard.
<<talk "player">>What. . .?<</talk>>\
<<talk "venus">>Don't give me that, you came inside me!<</talk>>\
She exclaims, looking back at you with a glare.
<<talk "player">>Ah yeah, sorry. Your pussy clamped down on me at the last second and it felt too good. . .<</talk>>\
<<talk "venus">>Oh my god, just stop with the excuses, we both know you wanted this. . .<</talk>>\
<<talk "player">>Well. . .<</talk>>\
You pause awkwardly, feeling rather guilty.
<<talk "venus">>Fuck. . . I swear, if you get me pregnant. . .<</talk>>\
The young woman mutters while cleaning herself up. You take take this moment to adjust your clothing before stepping out from behind the counter.
[[End.|$location]]
<<addtime { minute : 2 }>>
<<run $venus.cumFilledAttempt("vaginal")>><<run $venus.sexAttempt($player)>>Her inner passage constricts, squeezing around the girth of your cock with a firm grip that sends shivers through your entire frame. With a gasp of pleasure, you finally cum, filling her with hot, sticky semen.
Your knees buckle from the intense orgasm, forcing you to sit atop her soft ass, holding onto her waist while you try catching your breath.
Venus sighs deeply as her climax dies down, resting her cheek against the cool counter top until she recovers her strength.
She eventually pulls herself up, reaching for a tissue and cleaning uo before tossing the used tissues into the trash bin beside you.
<<talk "venus">>Ugh. . . Dude, what the fuck.<</talk>>\
She grumbles, glancing over at you with a pout.
<<talk "player">>What. . .?<</talk>>\
<<talk "venus">>What do you mean, //what//, you came inside me!<</talk>>\
You stare at her, blinking in disbelief at her words.
<<talk "player">>I-It just felt too good to stop.<</talk>>\
With a roll of her eyes, Venus quickly and quietly ushers you out from behind the counter after you're both cleaned and your clothes have been adjusted.
[[End.|$location]]
<<addtime { minute : 2 }>>
<<run $venus.cumFilledAttempt("vaginal")>><<run $venus.sexAttempt($player)>>Her inner walls contract around you and send ripples across her surface, making her juices squirt out and coat your balls.
<<talk "venus">>Ahhhhh! . . . fuck . . . yes . . . yesss!<</talk>>\
She moans out, biting down on her bottom lip while her hands grasp onto the edges of the counter. Her fingers dig into the material, gripping tightly.
You move your hand to cup the cheeks of her ass as you plunge deeper, burying yourself to the root in a single smooth stroke.
Venus slumps against the counter when Umi's voice can be heard.
<<talk "umi">>Venus, darling. . . Is everything okay?<</talk>>\
The sudden appearance of her mother startles the young woman, causing the muscles along her love canal to constrict around your erection, which further cascades into you cumming inside her.
<<talk "venus">>W-Wha. . . Oh! M-mom?! What do yo-Oh w-want. . .?!<</talk>>\
She stutters, wiping the drool off her chin.
<<talk "umi">>Oh, I just wanted to let you know that some new stuff has come in, so please be sure to properly stock it.<</talk>>\
Umi explains, you then hear her footsteps fade as she walks away.
After a few minutes have passed, you slip your softening cock free of her tight sheath and clean yourself, you then adjust your clothing.
<<talk "venus">>Dude, c'mon. What the hell, you came inside me. . .<</talk>>\
Her words are hushed and broken by heavy sighs. After a moment, she ushers you out from behind the counter.
[[End.|$location]]
<<addtime { minute : 2 }>>
<<run $venus.cumFilledAttempt("vaginal")>><<run $venus.sexAttempt($player)>><<set setup.events.venusHiddenSexPussyContinue to [
{
requires: 'true',
chance: 100,
link: "Venus Hidden Sex Pussy Continue 1"
},
{
requires: 'true',
chance: 100,
link: "Venus Hidden Sex Pussy Continue 2"
},
{
requires: 'true',
chance: 100,
link: "Venus Hidden Sex Pussy Continue 3"
},
{
requires: 'true',
chance: 100,
link: "Venus Hidden Sex Pussy Continue 4"
},
{
requires: 'true',
chance: 100,
link: "Venus Hidden Sex Pussy Continue 5"
},
{
requires: 'true',
chance: 100,
link: "Venus Hidden Sex Pussy Continue 6"
},
{
requires: 'true',
chance: 100,
link: "Venus Hidden Sex Pussy Continue 7"
},
{
requires: 'true',
chance: 100,
link: "Venus Hidden Sex Pussy Continue 8"
},
{
requires: 'true',
chance: 100,
link: "Venus Hidden Sex Pussy Continue 9"
},
{
requires: 'true',
chance: 100,
link: "Venus Hidden Sex Pussy Continue 10"
},
{
requires: 'true',
chance: 100,
link: "Venus Hidden Sex Pussy Continue 11"
},
{
requires: 'true',
chance: 100,
link: "Venus Hidden Sex Pussy Continue 12"
},
{
requires: 'true',
chance: 100,
link: "Venus Hidden Sex Pussy Continue 13"
},
{
requires: 'true',
chance: 100,
link: "Venus Hidden Sex Pussy Continue 14"
},
{
requires: 'true',
chance: 100,
link: "Venus Hidden Sex Pussy Continue 15"
},
{
requires: 'true',
chance: 100,
link: "Venus Hidden Sex Pussy Continue 16"
},
{
requires: '$venus.hasFlag("girlfriend") and $dawson.hasFlag("met")',
chance: 100,
link: "Venus Hidden Sex Pussy Continue 17"
},
{
requires: '$venus.hasFlag("girlfriend") and $dawson.hasFlag("met")',
chance: 100,
link: "Venus Hidden Sex Pussy Continue 18"
},
{
requires: '$venus.hasFlag("girlfriend") and $dawson.hasFlag("met")',
chance: 100,
link: "Venus Hidden Sex Pussy Continue 19"
}
]>><<talk "venus">>Oh yes! Oh god!<</talk>>\
She gasps, her hands grasping onto the counter top underneath her.
Slowly thrusting into her tight channel, you watch as her ass jiggles, wobbles and shakes each time you hit bottom. After a minute or so of steady fucking, you decide that it's time to increase your pace, causing Venus' body to react immediately.
<<talk "venus">>Ohhhh fuuuuck! Oh shit. . .<</talk>>\
She cries out, her breathing becoming ragged. Hearing this, you pick up speed. Fucking faster and harder than before, the muscles in her love tunnel squeeze and contract around your cock.
<<link "Continue">><<gotoevent setup.events.venusHiddenSexPussyContinue>><</link>>
<<link "Cum inside her pussy">><<gotoevent setup.events.venusHiddenSexPussyCumInPussy>><</link>>
<<link "Cum on her butt">><<gotoevent setup.events.venusHiddenSexCumOnButt>><</link>><<talk "venus">>Oh my fucking god. . .<</talk>>\
Venus cries out quietly.
You grin, pushing your hips forward again and forth and grip the young woman's hip with one hand, holding onto her tightly while continuing to pound her rear end.
<<talk "venus">>Yes, fuck me!<</talk>>\
She moans.
<<talk "venus">>Don't stop! Fuck yes, don't stop please. . .<</talk>>\
<<link "Continue">><<gotoevent setup.events.venusHiddenSexPussyContinue>><</link>>
<<link "Cum inside her pussy">><<gotoevent setup.events.venusHiddenSexPussyCumInPussy>><</link>>
<<link "Cum on her butt">><<gotoevent setup.events.venusHiddenSexCumOnButt>><</link>>While you're thrusting your cock into her snug pussy, Venus lets out a quiet gasp and the flesh insides suddenly contract tightly around your cock.
<<talk "venus">>W-What do you want?<</talk>>\
She asks, the question directed to someone at the counter, who you assume is a customer.
<<talk "venus">>N-No, we don't sell those.<</talk>>\
Not wanting to put a halt on the fun, you slowly pull your hips back, then gently push forward.
<<talk "venus">>Oh! Huh. . .? N-No, I'm, uh, fu-fine. . .<</talk>>\
A faint grunt escapes her lips as you continue pounding her slow and steady so as to not get caught.
<<talk "venus">>Y-Yeah, whatever. I-It's over the-RE!<</talk>>\
Venus tries her best to keep her composure while talking to a customer.
Eventually, they leave and Venus lets out a quiet moan she had been holding in the entire time.
<<link "Continue">><<gotoevent setup.events.venusHiddenSexPussyContinue>><</link>>
<<link "Cum inside her pussy">><<gotoevent setup.events.venusHiddenSexPussyCumInPussy>><</link>>
<<link "Cum on her butt">><<gotoevent setup.events.venusHiddenSexCumOnButt>><</link>>Faint sounds of skin slapping on skin can be heard if one listened closely enough, your hips smack against her round butt with each thrust, causing it to jiggle and shake with every movement.
The inside of her snug love canal feels amazing as the moist, fleshy walls coil and squeeze around your meaty shaft, massaging its length and driving you to thrust faster and harder for a few moments before slowing down.
<<link "Continue">><<gotoevent setup.events.venusHiddenSexPussyContinue>><</link>>
<<link "Cum inside her pussy">><<gotoevent setup.events.venusHiddenSexPussyCumInPussy>><</link>>
<<link "Cum on her butt">><<gotoevent setup.events.venusHiddenSexCumOnButt>><</link>><<talk "venus">>Ah!<</talk>>\
A sharp yelp escapes from her mouth every time your penis penetrates her tight channel, her ass slapping loudly onto the surface of the wood.
The pleasure radiating throughout your shaft feels almost unreal, and you soon lose track of everything else besides the intense feeling coursing though your veins.
<<talk "thought">>She really wants this.<</talk>>\
You grunt with exertion, sweat beginning to form on your brow as you continue pounding her relentlessly. After several more minutes of fucking, the sound of flesh being squelched beneath her becomes louder and clearer.
<<talk "venus">>I'm gonna cum. . .<</talk>>\
She whimpers, trying desperately to remain calm despite the overwhelming sensation washing over her body.
<<link "Continue">><<gotoevent setup.events.venusHiddenSexPussyContinue>><</link>>
<<link "Cum inside her pussy">><<gotoevent setup.events.venusHiddenSexPussyCumInPussy>><</link>>
<<link "Cum on her butt">><<gotoevent setup.events.venusHiddenSexCumOnButt>><</link>>Venus tightly grips the counter, her knuckles turning white as you pound into the young woman's pussy, each thrust sending ripples through her slim stomach.
<<link "Continue">><<gotoevent setup.events.venusHiddenSexPussyContinue>><</link>>
<<link "Cum inside her pussy">><<gotoevent setup.events.venusHiddenSexPussyCumInPussy>><</link>>
<<link "Cum on her butt">><<gotoevent setup.events.venusHiddenSexCumOnButt>><</link>><<mook "Customer" "female">>Um, are you okay miss. . .?<</mook>>\
The voice of a customer startles Venus, causing the muscles in her pussy to contract around your cock.
<<talk "venus">>Huh. . .? W-What do yo-Oh. . . You! Need. . .?<</talk>>\
A lust dazed Venus speaks incoherently to the concerned patron, barely able to form coherent words properly thanks to the state of arousal she is in.
<<mook "Customer" "female">>I was just wondering if you had any fancy chopsticks from the Far East. . .?<</mook>>\
You can hear the suspicion in the customers voice, but you continue to slowly drag your cock in and out of her fleshy love canal.
<<talk "venus">>Uh, no. . . Unh. . .<</talk>>\
She starts to respond, though it sounds slurred as she tries desperately to focus.
<<talk "venus">>W-We only deal in antiques and handmade goods here.<</talk>>\
The young woman finally responds after trying hard to concentrate.
<<talk "venus">>Y-You could try somewhere else for those kinds of things. . .<</talk>>\
<<mook "Customer" "female">>Ah, thank you!<</mook>>\
They reply cheerfully and walk away.
Venus slumps down onto the counter while you continue thrusting.
<<talk "player">>It's not nice to lie to your customers, you know.<</talk>>\
You tease, earning a quick glare that is soon replaced by a lust-filled expression.
<<link "Continue">><<gotoevent setup.events.venusHiddenSexPussyContinue>><</link>>
<<link "Cum inside her pussy">><<gotoevent setup.events.venusHiddenSexPussyCumInPussy>><</link>>
<<link "Cum on her butt">><<gotoevent setup.events.venusHiddenSexCumOnButt>><</link>><<talk "venus">>Fuuuck! Mnnn, oh shit, ohhhh!<</talk>>\
She cries out as you move, pumping your dick in and out of her tight pussy.
Your movements are slow, just enough to cause the walls of her sex to clamp around your shaft and squeeze every inch of it. As such, you feel her muscles contracting rhythmically each time you slide in, pushing the sensitive head of your dick deeper into her wet, warm love canal.
While you keep your pace slow, Venus seems intent on speeding things up. Soon enough, her hips are bouncing back and forth, meeting your thrusts eagerly and enthusiastically. Each time you enter her, she pushes back onto you harder and faster, grinding her snatch against your rod as you pound her.
The combination of her eagerness and the feeling of her insides squeezing and caressing your member is intoxicating and feels amazing. After several minutes of fucking her, you decide to change up the tempo a bit.
<<link "Continue">><<gotoevent setup.events.venusHiddenSexPussyContinue>><</link>>
<<link "Cum inside her pussy">><<gotoevent setup.events.venusHiddenSexPussyCumInPussy>><</link>>
<<link "Cum on her butt">><<gotoevent setup.events.venusHiddenSexCumOnButt>><</link>><<talk "venus">>Gh. . . Fuck, i-is that the best yo-Oh! Y-You got?! Fuck me harder, dork!<</talk>>\
You smirk as you continue thrusting inside of her pussy, feeling each squishy gush as they pass by.
The next thing you know, your hands grasp tightly onto her hips while your fingers dig into soft flesh, pulling back just hard enough that only your tip touches her opening before slamming forwards once again.
Her whimpers and groans are quiet, yet they echo in your ears, and hey soon turn into moans of pleasure as her body begins to shudder every time you pound inside of her.
<<link "Continue">><<gotoevent setup.events.venusHiddenSexPussyContinue>><</link>>
<<link "Cum inside her pussy">><<gotoevent setup.events.venusHiddenSexPussyCumInPussy>><</link>>
<<link "Cum on her butt">><<gotoevent setup.events.venusHiddenSexCumOnButt>><</link>>She whimpers, groaning and grunting, her breaths becoming ragged.
<<talk "venus">>Ungh! Ooohhh fuuuckkk yes! Harder please. Yes, yes, oooooh shit!<</talk>>\
Hearing those words makes you smile, pushing deeper inside her tight pussy, feeling her warm walls squeeze around you.
<<link "Continue">><<gotoevent setup.events.venusHiddenSexPussyContinue>><</link>>
<<link "Cum inside her pussy">><<gotoevent setup.events.venusHiddenSexPussyCumInPussy>><</link>>
<<link "Cum on her butt">><<gotoevent setup.events.venusHiddenSexCumOnButt>><</link>>You thrust in and out of her sopping wet folds, going harder than before, driving your cock deep within her and mashing up against the young woman's womb.
<<mook "Customer" "male">>Excuse me, miss. I'd like to purchase these.<</mook>>\
A customer calls out to Venus as they step up to the counter, somewhat breaking her from a pleasure induced daze.
<<talk "venus">>Huh. . .? W-What. . .? Nngh. . .<</talk>>\
Venus stutters, feeling your cock slowly drag along the walls of her tight pussy.
<<mook "Customer" "male">>I said that I wanted to buy these, please. . . Are you okay, miss?<</mook>>\
The customer inquires, giving Venus an odd look.
<<talk "venus">>S-Sure, what-Anh. . . That'll be, ngh, fifty do-Ollars. . .<</talk>>\
She manages to utter, trying her hardest to keep up appearances. The customer hands over their payment, and takes the item from her before leaving.
The young woman slumps down against the glass surface for a moment, simply enjoying the feeling of your cock plunging in and out of her.
<<link "Continue">><<gotoevent setup.events.venusHiddenSexPussyContinue>><</link>>
<<link "Cum inside her pussy">><<gotoevent setup.events.venusHiddenSexPussyCumInPussy>><</link>>
<<link "Cum on her butt">><<gotoevent setup.events.venusHiddenSexCumOnButt>><</link>>Her pussy grips tight to your shaft, squeezing it hard each time you thrust inside.
You pick up speed, increasing the tempo of your hips as they slam against hers.
<<talk "venus">>Oh! Yes!<</talk>>\
Venus gasps.
<<talk "venus">>Harder, you dork!<</talk>>\
Not one to disappoint a pretty lady, you do exactly as she says. Harder and faster you pound her from behind. Her juices flowing freely around your dick, splashing on the floor and your groin.
Your hands wrap around her waist, gripping tightly. Pulling her close as you grind your pelvis into her ass.
<<talk "venus">>Ugh! Fuck yes. . . Faster you stupid bastard. . . I'm almost there!<</talk>>\
You smirk, picking up the pace even more. You increase your grip on her waist, holding her tighter than ever before and reach down to squeeze your fingers together, applying pressure to her clit.
<<talk "venus">>Oh my godddd!! Don't stop! I'm going to CUMMMM!<</talk>>\
She wails, shaking violently from the sensation.
Once she comes down from the orgasmic bliss, Venus quickly looks around, then lets out a sigh of relief at having no one taking notice yet.
Her relief is short lived, as you continue thrusting your cock deep into the young woman's quivering, fleshy insides.
<<link "Continue">><<gotoevent setup.events.venusHiddenSexPussyContinue>><</link>>
<<link "Cum inside her pussy">><<gotoevent setup.events.venusHiddenSexPussyCumInPussy>><</link>>
<<link "Cum on her butt">><<gotoevent setup.events.venusHiddenSexCumOnButt>><</link>><<talk "venus">>Ah! Oh Godddd!<</talk>>\
She cries out softly, her breathing becoming heavy and erratic.
<<talk "player">>Do you enjoy having your pussy pounded? How much do you like being bent over and fucked from behind?<</talk>>\
<<talk "venus">>Ohhhh fuuuck, yes! Yes please, harder, faster! Please don't stop!<</talk>>\
Venus whimpers desperately.
Smirking, you thrust your dick deeper within her while her tight pussy wraps around you like a glove.
You feel a familiar warmth slowly grow from within your balls. A pressure rising, though faint.
<<link "Continue">><<gotoevent setup.events.venusHiddenSexPussyContinue>><</link>>
<<link "Cum inside her pussy">><<gotoevent setup.events.venusHiddenSexPussyCumInPussy>><</link>>
<<link "Cum on her butt">><<gotoevent setup.events.venusHiddenSexCumOnButt>><</link>><<talk "venus">>Yes, oh yes! Fuck me!<</talk>>\
She gasps.
Your hands grasp either side of her waist and begin to thrust into her harder, each movement sending waves of pleasure throughout your body.
The sight of Venus being impaled on your dick is absolutely mesmerizing. The tightness of her passage makes every motion feel intense, almost heavenly. Yet, even though pain may enter her expression, her pussy seems to enjoy everything you do to her.
<<talk "venus">>Fuck me faster, please. . .<</talk>>\
The young woman begs breathlessly.
Not wanting to disappoint such a willing partner, you increase the speed and rhythm of your pumping.
<<talk "venus">>Ungh. . . Yes! Just like that!<</talk>>\
She moans loudly, gripping onto the edge of the counter tightly.
<<link "Continue">><<gotoevent setup.events.venusHiddenSexPussyContinue>><</link>>
<<link "Cum inside her pussy">><<gotoevent setup.events.venusHiddenSexPussyCumInPussy>><</link>>
<<link "Cum on her butt">><<gotoevent setup.events.venusHiddenSexCumOnButt>><</link>><<talk "venus">>Oh God. . . Fuck. . . Fuuuuck. . . Ahhhhh fuuuuuck. . . Yessss! . . . Mmmph!<</talk>>\
She lets out a series of soft cries, her pussy starts to gush with juices, trickling onto the floor while the muscles in her love canal squeeze and massage you with each thrust.
<<talk "venus">>Ungh. . . Nnnn. . . Ah, yesss!<</talk>>\
Venus whimpers and groans, trying to keep her composure but failing miserably.
<<talk "venus">>So close. So damn. FUCKING. CLOSE. . .<</talk>>\
She wails.
<<link "Continue">><<gotoevent setup.events.venusHiddenSexPussyContinue>><</link>>
<<link "Cum inside her pussy">><<gotoevent setup.events.venusHiddenSexPussyCumInPussy>><</link>>
<<link "Cum on her butt">><<gotoevent setup.events.venusHiddenSexCumOnButt>><</link>>The young woman's grip tightens on the counter top tightly as you pound your cock deep within her warm snatch. The feeling makes you grunt loudly and continue fucking her harder, squeezing her firm ass cheeks together and causing them to jiggle softly.
<<talk "venus">>Oh God, ooooohhh yeah. . . Keep going! Don't stop!<</talk>>\
She squeals, pushing her hips backwards to meet yours.
Her breathing is ragged and quick, her chest heaving as she gasps for air. In her excitement, her words become unintelligible and slurred, while Venus' muscles along her love canal squeeze and contract intensely, leaving little doubt that you've brought her to climax.
<<link "Continue">><<gotoevent setup.events.venusHiddenSexPussyContinue>><</link>>
<<link "Cum inside her pussy">><<gotoevent setup.events.venusHiddenSexPussyCumInPussy>><</link>>
<<link "Cum on her butt">><<gotoevent setup.events.venusHiddenSexCumOnButt>><</link>><<talk "venus">>Oh god! That feels amazing!<</talk>>\
She sighs contentedly.
You continue fucking her, taking it slow and easy to tease the young woman. After a few minutes, however, you speed up, going hard and fast inside of her tight pussy.
<<talk "venus">>Ohhhh fuck. . . Fuck. . . FUCK. . . UGHH!!<</talk>>\
Venus groans loudly, pushing back into every thrust, her hands gripping tightly to the counter top underneath her.
The pleasure hits you like a brick wall, causing your dick to twitch inside of Venus.
<<talk "venus">>Mmmmh! Ooh!<</talk>>\
She cries out in ecstasy.
A male voice suddenly calls out to Venus.
<<talk "dawson">>Yo, babe. What's up?<</talk>>\
You recognize the voice as belonging to Dawson, Venus' ex-boyfriend.
<<talk "venus">>Ugh. . . W-What do yo-Oh! Fuck. . . Do you waant. . .?<</talk>>\
Venus trails off, panting heavily.
<<talk "dawson">>Came by to see if you wanna come back to my place and we can have a bit of 'fun', y'know, fuck.<</talk>>\
<<talk "venus">>No. . . G-Get the fuck ou-Oh! Out of here. . . My friend is waiting on me.<</talk>>\
Not giving up, he continues.
<<talk "dawson">>Aw come on! Your new //boytoy// won't even know.<</talk>>\
He replies with a chuckle, doing his best to get into her pants.
Trying to keep herself composed, Venus shakes her head.
<<talk "venus">>Nngh. . . Ha, haah, I-I'm serious, g-go away. . . Asshole, fuck. . . Ooh!<</talk>>\
She whimpers lightly before getting louder with each sentence.
<<talk "venus">>Fuck off. . . Fuck ooff. . . Oh God. . .<</talk>>\
Finally taking the hint, Dawson backs away from the counter.
<<talk "dawson">>Fine. But I will win you back over from that wimpy loser.<</talk>>\
<<talk "venus">>Oh. . . Okay then. . . Go ahead and try. . .<</talk>>\
The young woman grumbles softly under her breath, her voice dripping with venom. Dawson smirks triumphantly, strutting out the door
<<talk "dawson">>See ya soon, babe.<</talk>>\
Once he leaves, Venus looks back to you with a look, silently telling you to continue fucking her hard.
<<link "Continue">><<gotoevent setup.events.venusHiddenSexPussyContinue>><</link>>
<<link "Cum inside her pussy">><<gotoevent setup.events.venusHiddenSexPussyCumInPussy>><</link>>
<<link "Cum on her butt">><<gotoevent setup.events.venusHiddenSexCumOnButt>><</link>><<talk "venus">>Ah! Oh god. . .<</talk>>\
Venus moans loudly.
You continue pushing into her tight little pussy, listening to her groans of delight each time you enter her. Once again, you feel her muscles constricting around your member.
<<talk "venus">>H-hold on, just slow down. . .<</talk>>\
She pleads, gasping for breath after every thrust.
<<talk "venus">>I-I can't handle much more than this. . . My body feels like it's on fire. . .<</talk>>\
<<talk "player">>Then maybe it's better if you stop talking.<</talk>>\
You chuckle to yourself, continuing your efforts.
<<talk "venus">>Ooh. . .<</talk>>\
The young woman's body arches, her arms resting roughly against the counter.
<<talk "venus">>Oh yes! Just like that!<</talk>>\
Her words encourage you onward, increasing the speed of your thrusts. But after a few minutes, you're suddenly interrupted by Venus' ex-boyfriend.
<<talk "dawson">>Heya babe, what's up?<</talk>>\
You hear his voice call out to her as he steps up to the counter, though you can't see him thanks to the curtains.
<<talk "venus">>Oh fuck. . . Anh, haah. . . W-What, oh! What do you, w-want. . .?<</talk>>\
Venus whimpers, her cheeks red from pleasure.
<<talk "dawson">>Well, I was wondering if you wanted to come hang with me.<</talk>>\
He explains.
<<talk "dawson">>I've got a couple beers here I'm ready to chug down before heading home.<</talk>>\
<<talk "venus">>No. . . No thank you. . .<</talk>>\
Venus replies absentmindedly, though her tone clearly implying that she'd rather not.
<<talk "dawson">>Aw, c'mon. We could both use a break from work right now. Plus, you know I miss you, babygirl. Don't get why you won't leave the damn shop alone.<</talk>>\
Dawson grumbles.
<<talk "venus">>No. . . No-Ooooh! I, ugh fuck. . . I'd rather not, asshole. . . Nngh, ah!<</talk>>\
She yelps, squirming underneath you from the slow, teasing thrusts of your hips. Dawson scoffs in frustration, but takes the hint for now.
<<talk "dawson">>Aight babe, I'll check you out again some other time. But I know you miss my cock.<</talk>>\
<<talk "venus">>Mnn, ohh. . . Yesssss. . .<</talk>>\
Her voice trails off as she squeezes her eyes shut. Once Dawson is gone, you increase the pace of your thrusts, driving Venus even further to a mind-shattering orgasm.
<<link "Continue">><<gotoevent setup.events.venusHiddenSexPussyContinue>><</link>>
<<link "Cum inside her pussy">><<gotoevent setup.events.venusHiddenSexPussyCumInPussy>><</link>>
<<link "Cum on her butt">><<gotoevent setup.events.venusHiddenSexCumOnButt>><</link>><<talk "venus">>Ungh! Oh god. . .<</talk>>\
As she feels every inch of your cock stimulate the nerves along her fleshy walls, her words turn more passionate.
<<talk "venus">>Please, please don't stop. . . Fuck me hard!<</talk>>\
You smirk, feeling her insides squeeze around your shaft each time you thrust inside her. In response, you pick up the pace, pushing deeper and harder.
Someone clearing their throat startles Venus and draws her attention, she looks up to see Dawson standing in front of the counter.
<<talk "dawson">>Yo babe! What's up? Wanna hang out, then fuck later??<</talk>>\
He smiles broadly, winking at her.
Venus nearly lets out a moan, trying desperately to keep a straight face.
<<talk "venus">>N. . . No, g-go away. . . Oh fuck. . . Nnh, haah. . .<</talk>>\
Dawson rolls his eyes.
<<talk "dawson">>Yeah, yeah, whatever. Anyway, gotta go, talk to ya 'bout later though, huh?<</talk>>\
With a quick nod, he walks off.
Seeing him leave, you continue thrusting inside Venus' pussy.
<<link "Continue">><<gotoevent setup.events.venusHiddenSexPussyContinue>><</link>>
<<link "Cum inside her pussy">><<gotoevent setup.events.venusHiddenSexPussyCumInPussy>><</link>>
<<link "Cum on her butt">><<gotoevent setup.events.venusHiddenSexCumOnButt>><</link>><<set setup.events.venusHiddenSexPussyStart to [
{
requires: 'true',
chance: 100,
link: "Venus Hidden Sex Pussy Start 1"
},
{
requires: 'true',
chance: 100,
link: "Venus Hidden Sex Pussy Start 2"
},
{
requires: 'true',
chance: 100,
link: "Venus Hidden Sex Pussy Start 3"
},
{
requires: 'true',
chance: 100,
link: "Venus Hidden Sex Pussy Start 4"
},
{
requires: 'true',
chance: 100,
link: "Venus Hidden Sex Pussy Start 5"
}
]>>A shiver runs through Venus' body when you push forward, sliding your length into her tight tunnel, causing the woman to whimper and gasp loudly.
You slowly sink inch after inch into her silky folds, stretching the young woman's tight, fleshy insides until they eventually give way.
<<link "Fuck her pussy">><<gotoevent setup.events.venusHiddenSexPussyContinue>><</link>>Pushing forward, you gently slide your cock inside the young woman's tight slit, causing her to gasp aloud and squirm.
<<talk "venus">>Oh fuck! . . . Yes!<</talk>>\
She cries softly, grasping onto the counter for support. Slowly pumping inside of her, feeling every inch of her silky smooth flesh, you start thrusting.
<<link "Fuck her pussy">><<gotoevent setup.events.venusHiddenSexPussyContinue>><</link>><<talk "venus">>Fuck. . . How do you expect me to resist this feeling. . .<</talk>>\
She moans.
<<talk "venus">>It feels amazing. Like fucking heaven right here. Fuck. . .<</talk>>\
With that, you push forwards, sliding all the way inside until you've fully buried yourself inside the tight warmth of her pussy.
<<link "Fuck her pussy">><<gotoevent setup.events.venusHiddenSexPussyContinue>><</link>>After a little while of teasing, you push forwards and slide past her folds, easily entering her tight pussy.
<<talk "venus">>Ooh, FUCK!<</talk>>\
You continue moving within her depths, watching her body writhe and shake under the sheer pleasure being induced upon her.
<<link "Fuck her pussy">><<gotoevent setup.events.venusHiddenSexPussyContinue>><</link>>After a few minutes of teasing, you take your cock and position the tip at her entrance.
<<talk "venus">>Oh fuck. . .<</talk>>\
She whines, a shiver running up her spine.
Smiling, you push the head inwards. It enters easily until hitting her cervix, prompting a small cry from Venus. With that done, you start to fuck her gently.
<<link "Fuck her pussy">><<gotoevent setup.events.venusHiddenSexPussyContinue>><</link>><<set setup.events.venusHiddenSexStart to [
{
requires: 'true',
chance: 100,
link: "Venus Hidden Sex Start 1"
},
{
requires: 'true',
chance: 100,
link: "Venus Hidden Sex Start 2"
},
{
requires: 'true',
chance: 100,
link: "Venus Hidden Sex Start 3"
}
]>>Taking note of the small alcove in the wall directly behind her, along with a pair of curtains that look to be used for privacy, you walk behind the counter.
Noticing your presence behind her, she looks back at you.
<<talk "venus">>What are you do-<</talk>>\
She starts asking but you cut her off.
<<talk "player">>Let's do something fun, you're bored all the time right? So lean forward so you're pressed against the counter and thrust your butt out this way.<</talk>>\
<<talk "venus">>Excuse me?<</talk>>\
The young woman asks incredulously, raising an eyebrow and tilting her head.
You grin and move closer, pressing yourself between her legs, while grabbing at her hips.
<<talk "player">>Come on, it'll be fun. Trust me.<</talk>>\
Venus sighs but does as instructed, she leans her upper body down, practically resting it against the counter and using her elbow to keep her head up.
You pull on her hips, presenting her round butt before grabbing the curtains and closing them around the young woman's hips, obscuring yourself and her hips.
With a grin, you reach around and unzip her pants, then tug them down with her underwear, exposing Venus' dripping wet slit.
<<talk "thought">>Despite her initial resistance, she's totally into this. Heh.<</talk>>\
<<talk "venus">>Oh god. . .<</talk>>\
Taking a deep breath, you pull your pants and underwear down as well, exposing your throbbing erection.
<<talk "venus">>What are you going to do to me!?<</talk>>\
The young woman yelps, pushing herself backwards slightly. You grab hold of her ass cheeks roughly and spread them, further exposing the young woman's engorged folds.
<<talk "player">>Just relax.<</talk>>\
You tell her firmly.
<<talk "player">>I want you to feel good. And I know that you enjoy being fucked.<</talk>>\
<<talk "venus">>What makes you say that. . .?<</talk>>\
She quietly asks, a hint of excitement to her voice, you merely shrug.
<<talk "player">>You're dripping wet already, what else would it be?<</talk>>\
You ask rhetorically, rubbing your shaft against her pussy.
<<talk "venus">>Ohhh. . .<</talk>>\
Venus moans softly.
<<talk "venus">>It's been forever since anyone has done that to me. . .<</talk>>\
Though her voice is slightly muffled, her tone is clearly pleased.
Wanting to tease her a bit more, you continue rubbing your cock between Venus' soft labia, feeling her juices coat the tip of your penis.
<<talk "venus">>Ugh, just hurry up and fuck me already, you dork. . .<</talk>>\
She whines, wiggling her bottom back to try and push herself backwards onto your dick.
<<link "Fuck her in the pussy">><<gotoevent setup.events.venusHiddenSexPussyStart>><</link>>
<<link "Fuck her in the ass">><<gotoevent setup.events.venusHiddenSexAnalStart>><</link>>You find your attention drawn to the small alcove directly behind Venus, and the curtains on either side.
<<talk "thought">>Hm. She mentions she's bored all the time, I bet we could use the curtains to have a bit of, //fun//. . .<</talk>>\
Coming up with something incredibly dirty and lewd, you quickly walk behind the counter, and Venus, stepping into the small recess in the wall.
Finally noticing where you went to, Venus looks back at you with an eyebrow raised.
<<talk "venus">>What are you doi-<</talk>>\
She is cut off when you suddenly grasp the curtains and close them around Venus' hips, hiding them and yourself inside the alcove.
<<talk "player">>You're always //bored// right? Then let's spice things up, come on, it'll be fun. Trust me!<</talk>>\
With that said, you unzip and pull down her pants along with the young woman's underwear, exposing her already dripping wet slit.
<<talk "player">>You'll probably want to lean against the counter for support.<</talk>>\
You teasingly suggest while tugging your own pants down, revealing your throbbing erection.
<<talk "venus">>Fuck. . . I can't believe I'm going along with this, let alone letting it happen. . .<</talk>>\
Despite her complaints, she listens to you, and though Venus' upper body is obscured by the curtains, you can tell she's leaning forward by the way her ass thrusts back.
Taking a deep breath, you guide your shaft between her silky folds and begin rubbing back and forth, sliding up and down. You feel her shiver slightly, so you decide to take advantage of that fact.
Pushing past her outer lips, you rub the tip just inside her entrance, feeling her heat envelop you.
<<talk "venus">>Mmph! O-Oh fuck. . . Fuck!<</talk>>\
Venus softly cries out, grasping the edge of the counter and beginning to rock herself back and forth.
You continue grinding into her until you hear a soft moan escape her mouth.
<<talk "venus">>Ju-just fuck me already, dork. . .<</talk>>\
<<link "Fuck her in the pussy">><<gotoevent setup.events.venusHiddenSexPussyStart>><</link>>
<<link "Fuck her in the ass">><<gotoevent setup.events.venusHiddenSexAnalStart>><</link>>Looking around, you find your attention drawn to Venus' body, then to the alcove directly behind her.
<<talk "thought">>Could use that to have some fun. . . She has mentioned, consistently, that she's bored all the time. . .<</talk>>\
An idea suddenly comes to mind, and without further hesitation, you quickly make your way behind the counter and to the alcove.
Still unaware of what's happening, Venus continues reading. She perks her head up when you suddenly grab at her hips, and looks back at you.
<<talk "venus">>. . . What the hell are you doing?<</talk>>\
She asks, confused.
You glance down at her body, staring hungrily at her round butt through her clothes.
<<talk "player">>You always mention how bored you are. I think it's time to alleviate you of said boredom.<</talk>>\
With that said, you let go and grab the curtains, closing them around Venus' hips, hiding it and yourself behind them.
<<talk "player">>You might want to lean against the counter for support. And present your butt towards me while you're at it.<</talk>>\
Confused and dumbfounded by what's happening, she hesitates for a moment but does as you suggested. The young woman leans forward, using her elbow to hold her head up while presenting her butt to you.
Grinning, you unzip and pull down her pants along with her underwear, exposing her soaking wet folds.
<<talk "venus">>Fuck. . . Why am I letting this happen. . .<</talk>>\
Though her voice is slightly muffled by the fabric, you can still hear her mutter to herself.
<<talk "player">>You're already soaking wet, I can yell you want this. . . No. you //NEED// this.<</talk>>\
Having pulled down your own clothing, you guide your throbbing erection to her labia and begin to rub up and down between them, eliciting a quiet moan from Venus.
<<link "Fuck her in the pussy">><<gotoevent setup.events.venusHiddenSexPussyStart>><</link>>
<<link "Fuck her in the ass">><<gotoevent setup.events.venusHiddenSexAnalStart>><</link>>Looking around the store, you find your gaze falling on Venus. She is reading a book, appearing almost completely uninterested in working at the Youkai Emporium.
[[Try talking to Venus.|Submitted Venus Scene 1a]]
[[Leave her alone.|Submitted Venus Scene 1b]]<<talk "player">>Hey there, Venus.<</talk>>\
You walk over towards the young woman with an amicable smile after deciding to try and talk to her.
Venus ignores you, her attention focused on her book.
<<talk "player">>What's new with you?<</talk>>\
Still attempting to make conversation with her, you ask. After a few minutes of silence, she sighs and answers.
<<talk "venus">>Nothing. Nothing interesting at all.<</talk>>\
She replies without raising her head.
<<talk "player">>Aw, come on. There's gotta be something, new haircut, new clothes?<</talk>>\
You continue, not deterred by her attempts to ignore you.
<<talk "venus">>No.<</talk>>\
Venus answers curtly.
<<talk "venus">>Just go bother someone else if you want to chat. Don't mind me.<</talk>>\
Your heart sinks as you hear the coldness in her voice.
<<talk "player">>Alright, alright. I'll talk to you later.<</talk>>\
You tell her, moving away from her so she can focus on reading her book.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 5 }>>
<<set $venusProgression to 1>><<set $venus.affection += 5>><<set $venus.trust += 5>><<talk "thought">>No point in bothering her, she doesn't look to be in a talking mood anyways.<</talk>>\
You turn your attention away from Venus and continue looking around the shop.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 5 }>>- make repeatable if option b is chosenYou look to the counter and see Venus leaning over it, head down and reading a book.
[[Approach the counter.|Submitted Venus Scene 2a]]
[[Continue looking around.|Submitted Venus Scene 2b]]Approaching the counter, you clear your throat to get her attention.
<<talk "player">>Hey, Venus. What's up?<</talk>>\
You begin, giving her a friendly smile.
The young woman doesn't even seem to notice you standing there, nor does she make an effort to acknowledge your presence.
<<talk "venus">>What do you want? Or did you come here to try and flirt with me?<</talk>>\
She bluntly asks, her tone monotonous.
<<talk "player">>And if I was here to flirt with you?<</talk>>\
You retort.
<<talk "venus">>I don't care what you wanted, I just asked you why you bothered coming into the store to begin with.<</talk>>\
The young woman tells you flatly.
<<talk "player">>Fine, fine. How about this, we go somewhere to get a bite to eat.<</talk>>\
Undeterred by her response, you propose. Venus stops reading to look up at you and rolls her eyes.
<<talk "venus">>I'd rather be alone.<</talk>>\
She states eventually.
<<talk "player">>So, no deal huh?<</talk>>\
You sigh dejectedly.
<<talk "venus">>I've already told you. I don't really care either way.<</talk>>\
Venus informs you, turning back to read her book. You frown, frustrated with the girl. But with nothing else to say, you walk away from the counter.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 15 }>>
<<set $venusProgression to 2>><<set $venus.affection += 5>><<set $venus.trust += 5>><<talk "thought">>No point in bothering her, she doesn't look to be in a talking mood anyways.<</talk>>\
You turn your attention away from Venus and continue looking around the shop.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 5 }>>- requires venus scene 1 (Fish: $venusProgression is 1)
- set repeatable if option b is selectedIn the Emporium, you look to Venus, wondering if you should approach her once more.
<<talk "thought">>Hm, I know I should just give up. . . But I also feel like there is some ground being gained here. . .<</talk>>\
[[Try talking to Venus once more.|Submitted Venus Scene 3a]]
[[Continue looking around.|Submitted Venus Scene 3b]]Taking a deep breath, you approach the counter and call out to Venus.
<<talk "player">>Hey Venus, how are you doing?<</talk>>\
<<talk "venus">>Ugh, what do //YOU// want?<</talk>>\
She groans, sounding irritated by you already.
<<talk "player">>To talk to you. If you don't mind.<</talk>>\
You reply. There is silence, then suddenly, Venus looks up at you.
<<talk "venus">>Well??<</talk>>\
<<talk "player">>Uh, yeah. Sorry, I was expecting some sort of response.<</talk>>\
Caught off guard by her, you fumble in your response.
<<talk "venus">>Why would you need to speak to me, anyway?<</talk>>\
Venus scoffs.
<<talk "player">>Well, because you were kind of ignoring me.<</talk>>\
You explain.
<<talk "venus">>. . . And?<</talk>>\
The young woman raises an eyebrow at you.
<<talk "venus">>I'm busy, so unless you got something useful to offer, then I don't really see the point in talking to you.<</talk>>\
You grit your teeth, annoyed with how stubborn she is acting.
<<talk "player">>Oh come on, I just want to get to know you. That's all.<</talk>>\
Refusing to back down, you argue.
<<talk "venus">>Then you're wasting your time, because I don't wanna know about you.<</talk>>\
She states bluntly, turning her attention back to the book. Not giving up, you decide to simply stand there and wait.
After a few minutes, Venus sighs in defeat.
<<talk "venus">>Ugh, fine. I gotta go to the occult shop after work. If you're still around at that point, then you can accompany me.<</talk>>\
Venus relents, looking up from her book to address you for a moment.
<<talk "player">>Okay, sounds great to me. I'll hang around until you're done.<</talk>>\
You happily respond.
With nothing else to do, you mill around the shop, checking out some of the more obscure items that the Emporium has in stock.
When it's time for Venus to finish up, she practically forces out whatever customers are left before closing the shop up.
The young woman motions for you to follow her out onto the street.
<<talk "player">>Where are we going again?<</talk>>\
<<talk "venus">>The occult shop.<</talk>>\
Venus replies, rolling her eyes as she walks ahead.
<<talk "player">>Oh okay!<</talk>>\
You cheerfully reply, hurrying to catch up to her.
She leads you through the streets of Pendleton, heading towards a certain building along the street. Upon arriving at the door to the establishment, you open the door for Venus to enter.
Stepping into the little occult shop is like stepping into a completely different world.
The very front of the shop is what you would ordinarily expect of such an establishment, candles, incense, an assortment or new books that boast love potions and spells presumably to improve oneself in one way or another. All with an assortment of cheap trinkets mixed about.
Just a few steps inside the store however, things begin to change. The books become older, more arcane in appearance. The cheap trinkets are replaced with items with an air of age about them.
Toward the back of the store the items become less identifiable. Jars filled with oddities or ancient looking artifacts line the shelves. The few books present appear ready to fall apart at the faintest touch, Unidentifiable items hang from hooks on the wall or from the ceiling.
Off to one side of the building is a door that has a picture of a crystal ball on it with a man who looks like a wizard holding it. Scrawled across the crystal ball in a text made to look like the words are scrawled in mist are the words //Fortune telling and Palm readings.//
<<talk "player">>So, uh, what is it you're looking for?<</talk>>\
You eventually ask.
<<talk "venus">>Tarot cards.<</talk>>\
Venus answers bluntly, looking around.
You glance around at the room, trying to figure out which shelf they could possibly be on.
<<talk "venus">>Ugh, of course they wouldn't have any at this moment.<</talk>>\
She huffs, shaking her head and muttering under her breath. You watch her as she walks toward a cabinet where she checks out several jars lined up neatly behind glass doors.
<<talk "venus">>Hm, talk about fake animal parts. Totally fake rabbit heart. As if that's a real toad, lame.<</talk>>\
The young woman comments while browsing, unimpressed at the displays. You take the opportunity to step closer to her while leaning forward to check out the jars.
<<talk "player">>You sure, I could have sworn I saw one of those hearts, beat.<</talk>>\
You jokingly state.
Venus snorts derisively.
<<talk "venus">>Ha. Ha. Ha. Very funny. Yeah right, good one. Don't be a dork. Here let me show you.<</talk>>\
The young woman takes hold of one of the small jars, pulling it off the shelf. Inside are tiny pieces of furred skin that vaguely resembles a paw pad.
<<talk "venus">>See? Tons of fake animal organs, and none of them are worth anything. Why would anyone buy a jar full of fake frog tongue or rat stomach, hah.<</talk>>\
Venus rolls her eyes, placing the jar back.
You spend the next little while browsing the occult shops shelves with Venus, occasionally making a joke or comment about some item or another. At one point, you even manage to get her to nearly smile.
Once she has found a few of the things she is looking, Venus purchases everything before leaving, you follow her outside.
<<talk "venus">>Hm, not as much as I was hoping but whatever, crappy small town shops won't have everything I need.<</talk>>\
She says flatly, letting out a sigh of disappointment.
<<talk "player">>What did you need that badly?<</talk>>\
You question.
<<talk "venus">>I thought I mentioned it, I need Tarot cards, candles. And lucky charms.<</talk>>\
Venus responds.
<<talk "venus">>Looks like it's getting late, hanging out wasn't so bad or whatever. Might consider it again, //dork//.<</talk>>\
She quickly says with a wink before walking away, leaving you alone on the street.
<<talk "thought">>Well, it's progress at least. . .<</talk>>\
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 120 }>>
<<set $venusProgression to 3>><<set $venus.affection += 5>><<set $venus.trust += 5>><<talk "thought">>No point in bothering her, she doesn't look to be in a talking mood anyways.<</talk>>\
You turn your attention away from Venus and continue looking around the shop.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 5 }>>- requires venus scene 2 (Fish: $venusProgression is 2)
- set repeatable if option b is selectedLooking around the Emporium, you find your gaze drawn to the counter where Venus stands, hunched over a book.
<<talk "thought">>As usual. . .<</talk>>\
[[Go talk to her.|Submitted Venus Scene 4a]]
[[Continue looking around.|Submitted Venus Scene 4b]]You begin walking over to the counter, to see Venus, but find yourself being shoved to the side.
<<talk "dawson" "Customer">>Outta my way, loser.<</talk>>\
A tall, muscular man growls. He has short brown hair pulled back into a ponytail, sharp grey eyes, with dark circles underneath them. He stands taller than you by a few inches, wearing tight fitting jeans and a white tank top beneath an open red vest, revealing his sculpted chest and shoulders.
He steps up to the counter and leans forward.
<<talk "dawson" "Customer">>Yo babe, what's up?<</talk>>\
Venus scoffs, rolling her eyes.
<<talk "venus">>What the hell do you want?<</talk>>\
She demands angrily, clearly annoyed by the interruption.
<<talk "dawson" "Customer">>Don't be like that, babe. Ditch this dump and come back to my place, we can have as much //'fun'// as we want there.<</talk>>\
The man does his best to flirt with Venus, his voice arrogant and haughty, and leaning down so that his face is inches from hers as he speaks sweetly to her. His grey eyes look deeply into Venus' brown ones.
<<talk "venus">>Fuck off, asshole!<</talk>>\
Venus snaps at him, but he laughs heartily.
<<talk "dawson" "Customer">>Such a badass little thing isn't she? So rude and disrespectful! I think you're just begging me to spank your cute ass~<</talk>>\
The way he talks to Venus, his attempts at dirty with her, and his obvious sexual harassment of her has anger building until finally, it reaches a breaking point.
<<talk "player">>She's not interested.<</talk>>\
You call out, stepping forward.
<<talk "dawson" "Customer">>Oh?<</talk>>\
He raises an eyebrow, leaning over the counter to stare directly into you eyes.
<<talk "dawson" "Customer">>Who the fuck is this, your new boytoy?!<</talk>>\
The man sneers.
<<talk "player">>Yeah, so what if I am? What's it to you?<</talk>>\
<<talk "dawson" "Customer">>Get lost, Venus is MY girl. She wouldn't settle for some wimpy loser.<</talk>>\
An arrogant smirk crosses his face, he stares down at you in an attempt to intimidate you.
<<talk "player">>She's clearly already settled for that once before if she dated you, can't get much lower than you after all.<</talk>>\
You retort with a scathing remark, he scoffs loudly, shaking his head as he glares down his nose at you.
<<talk "dawson" "Customer">>Oh yeah?!<</talk>>\
<<talk "player">>Yeah, dating you would be scrapping the underside of the barrel.<</talk>>\
With each word that leaves your mouth, his face grows redder with anger.
<<talk "dawson" "Customer">>I'm gonna fucking kill you, you piece of shi-<</talk>>\
Rage flashes through his eyes and he winds his arm back as if to swing it, but the man is suddenly cut off by Venus shouting.
<<talk "venus">>DAWSON! That's enough! Don't make me call your foster-aunt!<</talk>>\
She scolds Dawson firmly while glaring at him angrily. His scowl is replaced with a look of shock, and then an embarrassed expression on his face.
<<talk "dawson">>That's not fair, babe. . .<</talk>>\
He mutters sheepishly.
Venus shoots him another glare before taking her attention from him entirely, staring down at her book again, like she was before being interrupted.
<<talk "venus">>Go. I don't wanna deal with you right now.<</talk>>\
Her voice carries across the room with no less force than before.
Dawson takes one last look at you, biting his lip as if trying to keep himself under control, before spinning around on his heel and walking back towards the entrance way.
You take this opportunity to apologize to Venus.
<<talk "player">>Uh, sorry about that. I know you can handle yourself, but I saw him trying to flirt with you and saying all that crap. . . Couldn't help myself.<</talk>>\
<<talk "venus">>Don't worry about it.<</talk>>\
She shrugs carelessly, still not looking up from her book. You sigh with relief, relaxing slightly after seeing Dawson walk off without getting into a fight or starting a huge argument; that could've gone really badly very quickly, even worse than how things were going before.
<<talk "player">>So, who was that?<</talk>>\
Letting your curiosity get the better of you, you ask.
<<talk "venus">>That? That was, ugh. . . Dawson, my ex-boyfriend who I still happen to live with, unfortunately. . .<</talk>>\
Venus huffs, rolling her eyes while continuing her book reading.
<<talk "venus">>He's kind of an asshole.<</talk>>\
The young woman sighs wearily, making it clear that this relationship isn't worth dwelling on at all.
<<talk "player">>Kinda?<</talk>>\
Both of you burst out into laughter after a moment of silence.
You hang out with Venus for a bit longer before excusing yourself.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 15 }>>
<<set $venus.affection += 5>><<set $venus.trust += 5>>
<<set $venusProgression to 4>><<set $venusDawsonRelationship -= 1>>
<<run $dawson.addFlag("met")>><<talk "thought">>She looks to be too absorbed in that book of hers, I should leave Venus alone. . .<</talk>>\
Not wanting to interrupt her personal reading time, you continue looking around the shop.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 5 }>>Entering the Emporium, you look around to see a few customers lingering about.
Over at the counter, Venus has her attention on a book.
[[Talk to Venus.|Submitted Venus Scene 5a]]
[[Don't bother Venus.|Submitted Venus Scene 5b]]You walk over to the counter where Venus is working today and lean against its surface. She looks up at you for a moment, then turns her attention back to her book.
<<talk "player">>Hey, what's up Venus?<</talk>>\
<<talk "venus">>Just got through dealing with some customers.<</talk>>\
She mutters absentmindedly, her focus on the book in front of her.
<<talk "player">>So about Dawson, you two aren't. . . You know. . .?<</talk>>\
<<talk "venus">>Pfft, fuck no. He wishes. We're not even dating.<</talk>>\
The young woman shakes her head firmly before looking down at her book again, dismissing your question.
<<talk "player">>Well uh. . . That's good.<</talk>>\
You aren't really sure how else to respond so you just leave it there, until another question comes to mind.
<<talk "player">>If you two aren't dating, and aren't sleeping together. . . Then why do you still live together?<</talk>>\
Venus' gaze snaps up to look at you, unimpressed at your question.
<<talk "venus">>Because I don't have any other place to stay? You think I live there by choice?<</talk>>\
She asks, her question rhetorical and continues, a hint of anger in her voice.
<<talk "venus">>The idiot blares his music loudly all night and gets aggressive in his advances, thinking that I'll be charmed by him if he hits on me enough times.<</talk>>\
The young woman slaps her hand down on the counter in frustration.
<<talk "venus">>Ugh. And his place is filthy, he never fucking cleans it!<</talk>>\
You awkwardly laugh at the last part of her statement.
<<talk "venus">>Anyway, my point was.<</talk>>\
She puts her book down with a sigh.
<<talk "venus">>Fuck that asshole. Fuck his dirty ass place. Screw his fat dick. Ugh.<</talk>>\
Venus huffs as if trying to keep herself from getting angry as she shakes her head in disbelief.
<<talk "player">>Sounds to me like it's bothering you, and that you need to get away.<</talk>>\
You suggest to Venus, seeing how distraught she looks after saying all of that. Venus scoffs and rolls her eyes dismissively.
<<talk "venus">>And what would I do on the outside? There's nothing to do in this boring town.<</talk>>\
<<talk "player">>Sure there is, come on. I'll show you.<</talk>>\
A few minutes pass by, with an awkward silence filling the air until Venus finally sighs.
<<talk "venus">>Fine. Whatever. We can go hang or do whatever when I'm done work, you dork.<</talk>>\
<<talk "player">>Sounds good, I'll hang around until you're done.<</talk>>\
You step away from the counter and browse through the shop, occasionally casting your gaze over to Venus while waiting for her shift to end.
Eventually she closes her book and deals with the last few remaining customers before closing up the store.
She leads you out of the building and locks the doors, then turns to you, raising an eyebrow.
<<talk "venus">>Alright, here we are. Where to?<</talk>>\
[[Take her to Daddy's Diner.|Submitted Venus Scene 5c]]
[[Hang out with Venus at the Bakery.|Submitted Venus Scene 5d]]
[[Check out the clothing store.|Submitted Venus Scene 5e]]
[[Go to the Adult Shop with Venus.|Submitted Venus Scene 5f]]
<<run $venusProgression to 5>><<talk "player">>Let's go to the cafe, Daddy's Diner.<</talk>>\
You eagerly suggest.
<<talk "venus">>Ugh, whatever. Fine.<</talk>>\
She says with an exaggerated huff but she doesn't seem too bothered by it as she starts walking along the street with you.
Upon reaching the cafe, you hold the door open for Venus, she enters first with you following behind her.
A waitress looks up and greets you.
<<mook "Waitress" "female">>Ah, welcome. Please find a seat, someone will be with you shortly.<</mook>>\
She smiles politely as she continues to take orders and fill drinks from tables throughout the diner.
You lead Venus over to a booth seating by the window, sitting across from each other on opposite sides of the table.
Out of the corner of your eye, you catch sight of Dawson passing by the window, he briefly glances at Venus, then you before quickly entering the cafe.
Dawson makes his way over to the table you're sitting at and plants himself down beside Venus, forcing her to slide over and make room for him.
<<talk "dawson">>Yo, what's up babe?<</talk>>\
He cheerfully speaks, wrapping an arm around her waist.
Venus sighs and rolls her eyes at his sudden appearance.
<<talk "venus">>Ugh. What do you want, Dawson?<</talk>>\
The young woman looks to you, silently pleading for help.
<<talk "dawson">>What? I saw you hangin' around at this dingy place and thought I'd join ya.<</talk>>\
He chuckles and pokes her cheek gently before planting another kiss on the side of her neck.
She pushes against him trying to escape the affectionate caress but he simply holds on tighter.
<<talk "venus">>Ugh, stop.<</talk>>\
Venus scoffs but can't seem to break free of him despite her best efforts.
[[Let Dawson have fun with Venus.|Submitted Venus Scene 5g]]
[[Intervene and help Venus.|Submitted Venus Scene 5h]]<<talk "dawson">>Hey now, don't be like that.<</talk>>\
He laughs and kisses along her jawline, holding her hip with one hand while massaging her breasts with the other.
Dawson begins teasing her nipples, squeezing them between his fingers lightly as if they were made from sugar candy, licking his lips as he does so.
Venus groans in pleasure as he continues groping her tits roughly, not giving any sign that she might try pushing him away again.
Her ex notices that you've been staring and smirks.
<<talk "dawson">>Jealous bud? Wishing you could do this? But I know all her weak spots. Like, right here~<</talk>>\
He roughly tweaks one of Venus' nipples through her shirt, which causes Venus's body to shiver in response.
The clearing of someone's throat interrupts the pair, a waitress stands beside the table carrying a notepad and pen, she looks to Dawson and Venus with disgust.
<<mook "Waitress" "female">>Excuse me. I am going to have to ask you to please vacate the diner if you do not stop.<</mook>>\
<<talk "dawson">>Alright, alright chill girl.<</talk>>\
With a quick laugh, Dawson removes his hands from Venus before getting up.
<<talk "dawson">>We'll continue this later tonight, babe.<</talk>>\
She glares daggers into his back as he saunters out of the room, chuckling to himself.
[[Continue.|Submitted Venus Scene 5i]]
<<set $venus.addFlag('watched')>><<talk "player">>She's asking you to stop, so let her go, Dawson. Now.<</talk>>\
You speak up and raise your voice, glaring at the brute beside your companion.
Dawson glares back at you for several moments before finally releasing Venus' wrist from his grip.
<<talk "dawson">>You don't scare me bud, I'll beat your ass right here. Right now, come on you little shit.<</talk>>\
He gets up from the booth, only to be interrupted by the sudden appearance of a waitress.
<<mook "Waitress" "female">>Excuse me, sir. I'm going to have to ask you to vacate the premises, or I will call the police.<</mook>>\
<<talk "dawson">>Whatever. I was done here anyways, you better watch your back, bud.<</talk>>\
Dawson says with a glare and a shake of the head as he storms off out of the cafe. With a sigh, the waitress watches him leave with an awkward expression but turns her attention towards you and Venus once he's gone.
[[Continue.|Submitted Venus Scene 5i]]
<<set $venus.addFlag('defended')>>The waitress clears her throat once more.
<<mook "Waitress" "female">>Now, what can I get the two of you?<</mook>>\
<<talk "player">>Uh, we'll just have some soda to drink and I'll have a, burger and fries.<</talk>>\
Once she's written down your order, the woman looks to Venus.
<<mook "Waitress" "female">>And for you ma'am?<</mook>>\
<<talk "venus">>I'll have. . . A hamburger please.<</talk>>\
She replies with a shaky voice.
<<mook "Waitress" "female">>Oh, ok then, I'll be back with your meals shortly.<</mook>>\
The waitress excuses herself, you watch her walk over to the kitchen before turning your attention back to Venus.
Venus groans.
<<talk "venus">>That fucking asshole, he's only cocky because he's got a tree trunk swinging between his legs!<</talk>>\
She huffs and continues.
<<talk "venus">>He's got nothing but muscles in that dumb head of his. Ugh.<</talk>>\
<<talk "player">>I get you have no where else to go, but why do you still live with him if he's such an asshole? Even the street would be better than having to deal with //that// twenty-four seven?<</talk>>\
You ask.
<<talk "venus">>Because. You wouldn't understand. . .<</talk>>\
Venus mutters under her breath, any further questions are interrupted by the waitress returning with the orders, she places a plate down in front of you, then does the same for Venus along with a set of glasses filled with soda.
<<mook "Waitress" "female">>Please enjoy, and if you need anything else, do not hesitate to ask.<</mook>>\
With a polite nod of her head, the waitress walks away to serve other patrons.
<<talk "player">>Well, forget about him now. Let's eat.<</talk>>\
You say, digging into your meal.
<<talk "venus">>Yeah. I'm starving.<</talk>>\
The two of you take a few bites of your food before you finally manage to get through most of your burger and fries. Once you've finished your meals, you look up from your half-empty plates and notice Venus staring at you with wide eyes.
<<talk "player">>You ok?<</talk>>\
You ask, noting how pale she looks.
<<talk "venus">>Uhm, yeah, fine. . .<</talk>>\
Venus averts her gaze as soon as she hears you speak, instead choosing to look out the window until the waitress comes by again.
<<mook "Waitress" "female">>All done? Did you enjoy your meals?<</mook>>\
The waitress asks once more.
<<talk "player">>Yeah. Thanks.<</talk>>\
<<mook "Waitress" "female">>Would you like the bill now?<</mook>>\
Nodding to her, you fumble around in your pockets for your wallet and pull it out to pay. Venus looks to you with an eyebrow raised but stays silent.
<<mook "Waitress" "female">>Thank you very much, enjoy the rest of your day.<</mook>>\
The waitress says before leaving.
Once she's gone, Venus turns her attention towards you with her head tilted slightly to one side.
<<talk "venus">>I would've split the bill, you dork. But thanks.<</talk>>\
She murmurs quietly under her breath while shaking her head slowly from left to right.
You can't help but laugh with a smile.
<<talk "player">>It was my pleasure, I hope we can do this again sometime.<</talk>>\
Having paid the bill, you get up from the booth with Venus and walk out of the diner.
The young woman looks up at the sky, then turns to face you.
<<talk "venus">>Look, despite the asshole interrupting. I actually kinda had some slight fun back there.<</talk>>\
She pauses for a moment before continuing.
<<if $venus.hasFlag('defended')>>\
<<talk "venus">>And thanks, for standing up to him like that. Not gonna lie, it was kinda hot. . .<</talk>>\
The young woman catches you off guard by pecking you on the lips.
You watch as Venus begins to walk away, but after a few feet she stops and looks back.
<<talk "venus">>You're still a dork though.<</talk>>\
Continuing walking away, she laughs.
<<talk "thought">>Well, that was, //eventful//. . .<</talk>>\
[[End.|daddysDiner]]
Submitted by Irish Major Tom
<<addtime { minute : 60 }>>
<<set $venus.affection += 10>><<set $venus.trust += 10>>
<<elseif $venus.hasFlag('watched')>>\
<<talk "venus">>What the fuck dude, I can't believe you just sat by and watched!<</talk>>\
<<talk "player">>What else was I suppose to do?<</talk>>\
<<talk "venus">>Whatever. Fuck you.<</talk>>\
Venus angrily storms off, leaving you behind.
<<talk "thought">>That could have gone better. . .<</talk>>\
[[End.|daddysDiner]]
Submitted by Irish Major Tom
<<addtime { minute : 60 }>>
<<set $venus.affection -= 10>><<set $venus.trust -= 10>>
<</if>>\<<talk "player">>Come on, we're going to the bakery.<</talk>>\
<<talk "venus">>I'm not hungry.<</talk>>\
She shakes her head dismissively but you continue on regardless of how she feels on the subject.
<<talk "player">>Come on, you said that you were bored so I thought I'd take you somewhere fun.<</talk>>\
You explain as you lead her down the street.
The walk takes a few minutes while Venus sighs every few steps or so but otherwise doesn't complain.
Finally, you reach your destination; the bakery. It's got delicious cakes and pastries that draw your attention.
As soon as you arrive, the bell rings over the door and you can hear customers already chattering away to each other with excitement about their freshly baked goods.
<<talk "venus">>Ugh. This atmosphere is too peaceful and happy for my liking. . .<</talk>>\
Venus rolls her eyes at you before slipping inside of the store.
You follow her through the front door into the store and make your way over to the counter where a middle-aged woman is standing.
<<talk "player">>Hello.<</talk>>\
<<mook "Woman" "female">>Hello there yourself.<</mook>>\
She greets back.
<<mook "Woman" "female">>What can I get for you?<</mook>>\
<<talk "player">>We'll have a coffee and two croissants, please.<</talk>>\
Once you're finished ordering, Venus quickly speaks up.
<<talk "venus">>I want mine filled with almond paste.<</talk>>\
She informs her with an annoyed tone.
<<mook "Woman" "female">>Sure thing.<</mook>>\
The woman behind the counter presses a few buttons on the register.
<<mook "Woman" "female">>That'll be eight dollars.<</mook>>\
<<talk "player">>Sure thing, here.<</talk>>\
You dig into your pocket for your wallet and pay.
<<mook "Woman" "female">>Your order will done momentarily, please have a seat in the meantime if you wish.<</mook>>\
You do just that, sitting down at one of the tables near the wall of the bakery while watching the customers mingle around the store.
<<mook "Woman" "female">>Here we go.<</mook>>\
The woman behind the counter calls back with a smile.
<<mook "Woman" "female">>Your croissants and coffee are ready.<</mook>>\
Getting up, you grab the coffee and pastry before sitting back down at the table, Venus takes the seat at the opposite side of the table from you, stealing another glance over to you before sipping on her coffee.
<<talk "venus">>Not the most entertaining place, but I guess not the lamest either. . .<</talk>>\
She murmurs under her breath while staring over to the front of the store where two couples were already having a good laugh together.
You stare over in their direction until you feel your gaze being pulled towards Venus who's been glancing in your general direction a few times now too.
<<talk "player">>Some times you just have to enjoy the simple things in life, Venus.<</talk>>\
Taking a sip, you tell her with a soft chuckle and a grin.
<<talk "player">>How do they taste?<</talk>>\
<<talk "venus">>Fine I guess. . .<</talk>>\
Venus shrugs and sips her coffee.
<<talk "player">>Since you're bored all the time just sitting at the shop, what are some things you like to do outside of work?<</talk>>\
<<talk "venus">>I like reading dark literature and comics, as well as the rain. I also hate boring things.<</talk>>\
She mutters with an eye roll.
<<talk "venus">>But there's not really much else to do here. It's pretty barren and devoid around here.<</talk>>\
You furrow your brow curiously before taking another sip of your drink before replying back.
<<talk "player">>Oh? You could always go to the strip club or the night club?<</talk>>\
<<talk "venus">>What the fuck. . . Are you suggesting I become a stripper or a slut. . .?! The hell is wrong with you dude??<</talk>>\
Her eyes narrow on you after hearing you mention the strip club.
<<talk "player">>Huh? W-What? No! I was only suggesting to visit one not apply to work there or anything. . .<</talk>>\
A few minutes of silence pass and the young woman's angered expression suddenly changes as she breaks out into a fit of laughter.
<<talk "venus">>You dork! I'm messing with you, I know what you meant, don't worry.<</talk>>\
She laughs again while leaning back against the chair, you let out a sigh of relief in response.
While enjoying the coffee and pastry, you engage in small talk with Venus for a bit, until a familiar figure interrupts the conversation.
<<talk "venus">>Ugh. I mean, his writing is unique but it gives the illusion of being dark without actually //being// dar-<</talk>>\
Venus stops speaking mid-conversation, her attention focused on something outside the window. You follow her gaze to find Dawson standing outside on the sidewalk, grinning.
After a moment of silence and staring at one another, he enters the bakery with an arrogant strut.
<<talk "dawson">>Yo what's up, babe. You still hanging around with this loser?<</talk>>\
He snickers at you, taking a seat beside Venus.
<<talk "venus">>The hell do you want, Dawson? I thought I told you we were done.<</talk>>\
She snaps at him.
<<talk "dawson">>Babe, chill out already, okay? What am I even doing here? I saw you sittin' there all bored looking, thought I'd drop in and liven things up.<</talk>>\
Dawson wraps an arm around Venus' waist and places his other hand on her thigh.
<<talk "dawson">>Besides, who wouldn't want to hang out with the hottest thing in town?<</talk>>\
<<talk "venus">>Fuck off. . .<</talk>>\
She snarls back at him while looking over at you for a moment, silently pleading for you to help.
You shake your head.
<<talk "player">>You should let her go, she clearly wants you to leave her alone.<</talk>>\
You say to him while setting down your coffee mug onto its saucer.
<<talk "dawson">>Back off, loser. This is //my// girl, not yours.<</talk>>\
He replies with an obnoxiously smug look on his face, he leans closer to Venus, wrapping his arms around her. He smirks at you, then begins groping at her breasts through her tank top.
<<talk "dawson">>How about I make this pussy remember why it belongs to me?<</talk>>\
<<talk "venus">>Fuck you. I said leave me alone.<</talk>>\
Venus huffs out in annoyance, trying to push him away.
[[Sit by and watch.|Submitted Venus Scene 5j]]
[[Intervene and help Venus.|Submitted Venus Scene 5k]]You simply sit there and watch, instead of helping. It's like watching a lion attacking a gazelle in a zoo; you're helpless but somehow powerless to intervene and help the prey.
Silently cursing yourself, you want nothing more than to rush over and pull the man away from the poor woman, however, something keeps stopping you from doing so.
A sense of guilt perhaps? Or maybe your hesitation was because of fear? Fear that if you get involved things might end up getting worse?
<<talk "dawson">>C'mon babe, I know you enjoy this. Let's ditch this loser and head back to my place for some real //fun//.<</talk>>\
Dawson pulls at her clothing, exposing her bare skin to the air and making her clothes bunch against her body.
His fingers roam her breasts, pinching her nipples while his other hand gropes at her ass.
<<talk "dawson">>I promise that you'll love it.<</talk>>\
He growls in her ear while running his free hand along her thigh.
<<talk "venus">>I said stop, Dawson!<</talk>>\
Her voice is loud enough that the other customers all turn their attention toward the pair. Noticing people glaring at him, Dawson reluctantly lets go and gets up from the table, allowing Venus to adjust her clothing.
<<talk "dawson">>Heh. Whatever, we'll continue this later tonight, back at my place.<</talk>>\
He winks at her before leaving the bakery.
<<talk "venus">>Fucking asshole. . . And //you//. I can't believe you sat by and watched! What the fuck is wrong with you?!<</talk>>\
Venus stands up, anger and rage burning in her eyes. She glares at you for a moment, then storms off out of the shop.
You're left sitting there alone, feeling guilty over what just happened. It was clear how much she wanted to avoid dealing with him, but you let her down by doing nothing to intervene or help. What you did was watch them like some sort of voyeur; something you never thought you'd do in your life.
You stand and head outside, to where Venus stands, looking to apologize while making eye contact.
<<talk "player">>I'm sorry, I should have helped you but I didn't. I was just worried he might've hurt you.<</talk>>\
<<talk "venus">>Whatever.<</talk>>\
The young woman shakes her head and walks off down the street, leaving you alone with your thoughts once more.
<<talk "thought">>That could have gone better. . .<</talk>>\
[[End.|muffinTop]]
Submitted by Irish Major Tom
<<addtime { minute : 60 }>>
<<set $venus.affection -= 10>><<set $venus.trust -= 10>><<set $venus.addFlag('watched')>><<talk "player">>Let her go. Now.<</talk>>\
You interrupt the pair while standing up from your chair.
<<talk "dawson">>Hey now! Who the hell do you think you are? Don't tell me you think you're her boyfriend or something? You some sort of dickless knight in shining armor? If so, let's take this outside. How does that sound?<</talk>>\
He responds back at you with a snide laugh.
Venus tries shoving past him, but he holds onto her arm, pulling her back towards him by force.
You grunt and frown at the two for a moment before walking over to them.
<<talk "player">>Let her go and stop messing with her, she obviously doesn't like it. This isn't funny anymore.<</talk>>\
<<talk "venus">>. . . It was never funny in the first place. . .<</talk>>\
The commotion catches the attention of the customers around the shop, they turn to look in your direction and glare at Dawson.
After a few seconds, he lets go of Venus and gets up from the table. Despite him towering over you, you refuse to back down. With a scoff, Dawson begins walking away but looks over his shoulder to Venus.
<<talk "dawson">>Don't worry, we'll continue later at my place, babe.<</talk>>\
Venus lets out a sigh of relief.
<<talk "venus">>Fucking asshole. . . Look, sorry to cut this short, but I gotta go. Feel like I'm gonna be sick.<</talk>>\
She quickly gets up from the table, you follow her out of the bakery and to the sidewalk. The young woman looks up to the sky, then faces you.
<<talk "venus">>Thanks. For standing up for me back there, not many people would do that for me. . . It was kinda alright, even though that dickhead ruined things at the end there.<</talk>>\
Venus hesitates for a moment but suddenly pecks you on the lips before walking away.
<<talk "thought">>Well, that was interesting. . .<</talk>>\
[[End.|muffinTop]]
Submitted by Irish Major Tom
<<addtime { minute : 60 }>>
<<set $venus.affection += 10>><<set $venus.trust += 10>><<set $venus.addFlag('defended')>><<talk "player">>You like clothes right? Let's head to the clothing shop.<</talk>>\
<<talk "venus">>Ugh. You've got to be kidding me.<</talk>>\
She shakes her head with a sigh, you place your hand on her arm, gently stopping her.
<<talk "player">>It's not that far, and I' m sure there are some things that you'd find interesting there. Right?<</talk>>\
Venus sighs once more and pouts but you see the sparkle in her eyes and the hint of a smile that forms across her lips.
<<talk "venus">>Okay fine! We can go into the clothes shop. . .<</talk>>\
The young woman grumbles, giving an annoyed look for a moment before walking alongside you.
After a brief and quiet walk, you come upon the clothing store and head inside with Venus. She quickly makes her way to a shelf full of women's tops.
<<talk "venus">>Hm. This one looks kinda interesting. . . But there's that one. . .<</talk>>\
Venus browses through a neatly stacked pile of tank tops while muttering to herself quietly. You continue browsing around while trying your best not to laugh.
Eventually you hear her gasp from over by the shirts.
You approach the shelves slowly while scanning them for anything in particular. After another minute or so you spot something, looking back to where Venus is standing and seeing what caught her eye.
A black, Gothic style strappy underbust corset over a dark plaid dress, complete with a set of leather thigh garters containing clips that connect to a pair of black thighs high socks that have a white lace-up pattern and a cute bow at the hem.
She holds up the dress with a wince, then places it back down.
<<talk "venus">>No. . . I don't want to wear that. . . That's way too expensive. . . Ugh.<</talk>>\
You shake your head and take the dress off of the shelf.
<<talk "player">>You should try it on.<</talk>>\
<<talk "venus">>What? No, I can't do that!<</talk>>\
Letting out an exaggerated sigh, she protests, shaking her head.
<<talk "player">>Why not?<</talk>>\
You ask, holding the dress in front of her.
<<talk "venus">>Because I can't afford it? I want to buy some regular tops and maybe some underwear, not a single dress.<</talk>>\
<<talk "venus">>. . . Regardless of how good it looks. . .<</talk>>\
She mumbles under her breath.
<<talk "player">>I get what you're saying, but at least try it on. For me, please?<</talk>>\
Venus glares at you before finally sighing, giving in easier than you thought she would.
<<talk "venus">>Fine. . . Just this once.<</talk>>\
You lead her over to one of the changing rooms and hand her the dress, she looks to you with a serious expression.
<<talk "venus">>No peeking or I'll sacrifice you.<</talk>>\
Throwing your hands in the air, you take a step back, chuckling.
<<talk "player">>I wouldn't dare.<</talk>>\
She opens the door up and steps inside the small room. You can hear the rustle of fabric behind the closed door while Venus removes her clothing.
To pass the time, you take the opportunity to walk around checking things out but out of the corner of your eye, a familiar figure walks by the entrance and makes its way around the store.
<<talk "thought">>Is that, Dawson. . . ? Nah must be my imagination. . .<</talk>>\
After some time passes, you return to the changing room. A shuffling noise from inside the room and you hear Venus whisper something.
<<talk "venus">>Dude, what the fuck!? Get the fuck out of here. . .<</talk>>\
<<talk "dawson">>Aw c'mon babe, I'll be real quick. I promise. Besides, I know you missed my cock.<</talk>>\
Dawson's voice can be heard from behind the door.
<<talk "thought">>That was Dawson! What the. . . What is he doing in there?! I should open the door.<</talk>>\
[[Peek inside to see what's going on.|Submitted Venus Scene 5l]]
[[Open the door to help Venus.|Submitted Venus Scene 5m]]Instead of opening it, you quietly pull the door open just enough to peek inside the room to see what's happening.
You catch sight of Venus pressed up against the wall with her round ass presented. The skirt of the dress is hiked up, bundled around the young woman's waist, leaving Venus' bottom fully exposed.
He unzips his pants before pulling them down along with his underwear until both drop to his feet. His cock springs out proudly and stands erect, jutting straight up.
<<talk "venus">>Ngh, fuck. . . Why is your cock so fat. . .<</talk>>\
Venus mumbles while staring on the growing erection in awe.
<<talk "dawson">>That's 'cause you're so fuckin' sexy babe.<</talk>>\
Dawson sighs before placing one hand around the base of his cock and rubbing it between her slick folds while the other gently grabs hold of her hair.
<<talk "dawson">>Mmm. Fuck.<</talk>>\
He groans into her ear, breathing heavily from the sensation.
Venus bites her lip upon feeling him slowly push the head of his cock up against her entrance, spreading her slippery lips apart to allow himself room to enter.
The thick tip of his cock nudges against her tiny opening but stops short of entering due to her tightness. She can feel herself trembling with need and her legs are shaking beneath her.
He pulls back, making Venus whimper in frustration.
<<talk "dawson">>You're gonna be such a good girl aren't you? Say it, baby.<</talk>>\
The young woman huffs and pouts.
<<talk "venus">>Ugh. Fuck you. . .<</talk>>\
<<talk "dawson">>Say it.<</talk>>\
He growls softly before pushing forward once more into her soaked folds.
<<talk "venus">>I'm going to be such a good girl! I'll let you do anything you want!<</talk>>\
Whether from the pleasure of his meaty shaft or submitted control to him, her words come out breathless and ragged, accompanied by the sound of rustling fabric.
He chuckles and kisses her neck while he continues sliding the length of his meat inside the young woman's warm cove.
Dawson starts to move his hips, driving his dick in and out of her stretched pussy while Venus trembled with need around his throbbing member.
<<talk "dawson">>You're such a good little fuck slut aren't ya?<</talk>>\
He chuckles before withdrawing until just the tip remained before pushing himself back into her eager pussy.
<<talk "dawson">>Mmmm. Feels so fucking good.<</talk>>\
Grunting and panting with each thrust of his cock into her soft core, he continues pumping in and out of Venus' love canal over and over again.
<<talk "dawson">>Fuck, you feel like heaven.<</talk>>\
His hands grasp hold of Venus' firm tits and start squeezing them roughly through the thin material of the dress.
<<talk "venus">>Ahhh. . .<</talk>>\
She whimpers from feeling him squeeze harder and fondle her tender nipples.
<<talk "venus">>Ooh fuuuck!<</talk>>\
Her moan turns into an ecstatic squeal upon feeling Dawson grab her breast with one hand and begin twisting and groping her nipples between thumb and forefinger while the other continues pulling on her hair.
<<talk "dawson">>Fuck, your pussy is always so tight. . . I'm gonna cum!<</talk>>\
<<talk "venus">>Ngh, ugh. . . Cum outside you stupid meathead!<</talk>>\
She pants out loud, throwing her head back and arching her back in pleasure against his chest. Dawson groans loudly before squeezing his cock in his fist and ramming himself deep inside of Venus' welcoming hole.
His cock twitches inside of Venus' tight pussy before erupting inside of her sputtering womb, causing Venus' eyes to roll up into the back of her head. A shiver of intense pleasure runs through the young woman's body, followed by a wave of intense euphoria wash over her. Her toes curl and her whole body trembles.
He slowly withdraws from her soaked folds and watches how he makes her small frame shake violently until she finally collapses onto the floor and falls silent, panting from exhaustion and bliss.
<<talk "venus">>You. . . You fucking asshole! You're lucky I'm taking the pill, now hurry up and get the fuck out of here.<</talk>>\
Venus snaps at him in annoyance and frustration, but even though she is mad at him for cumming in her, there is no anger or hate in her voice; only a soft pout.
<<talk "dawson">>Alright babe, chill. I'm goin', I'm goin'.<</talk>>\
You quickly move away and pretend to browse through a nearby rack just before Dawson quietly steps out from the changing room and leaves.
Rustling can be heard coming from the room and a few minutes later, Venus walks out, wearing her normal clothing. You notice her skin is flushed, she's sweaty and her hair is messy despite her best attempts at fixing it.
<<talk "venus">>Uh, h-hey. Sorry, but I gotta go. It was fun, but I'll see you around.<</talk>>\
She gives a halfhearted smile then rushes out of the store
You're left there alone, standing in the middle of the clothing store. You sigh to yourself and walk out onto the sidewalk.
<<talk "thought">>I can't believe I just let that happen. . . What is wrong with me. . .<</talk>>\
[[End.|neighborsCloset]]
Submitted by Irish Major Tom
<<addtime { minute : 60 }>>
<<set $venus.affection -= 10>><<set $venus.trust -= 10>><<set $venus.addFlag('watched')>>
<<set $venusDawsonRelationship += 1>>Fueled by anger, you quickly open the door.
<<talk "player">>Dawson!<</talk>>\
You bark angrily.
<<talk "player">>What do you think you're doing?!<</talk>>\
He looks to you with a smug grin on his face, you notice his hands wrapped tightly around her waist.
<<talk "dawson">>Just having a little fun, you can watch if you want but close the door loser.<</talk>>\
Dawson winks at you, giving you an appreciative look up and down.
<<talk "dawson">>What? I don't mind being here while she changes clothes.<</talk>>\
<<talk "player">>This isn't funny, let her go and leave. I won't warn you again.<</talk>>\
<<talk "dawson">>Or what?<</talk>>\
The tall, muscular man asks with a raised brow.
<<talk "player">>Or I'll remove you you myself.<</talk>>\
<<talk "dawson">>Go ahead and try me.<</talk>>\
He glances back at Venus who is blushing profusely, trying her best not to look in your direction. Dawson turns his attention back to you, then steps close, his hulking figure towering over yours.
<<talk "dawson">>Come on, wanna say that again, loser?<</talk>>\
You clench your fist, preparing to potentially swing at him, but a woman's voice interrupts the both of you, breaking the tense.
<<mook "Clerk" "female">>Uh, is everything alright over here? I hope I don't need to call the police or anything.<</mook>>\
<<talk "dawson">>Nah, everything's cool, no need to bother. I was just leaving.<</talk>>\
Dawson stares at you for a few minutes longer before walking away. The woman watches him leave the store, then looks to you.
<<mook "Clerk" "female">>Are you okay, sir?<</mook>>\
<<talk "player">>Yeah, I'm fine. Excuse me for a moment.<</talk>>\
You quickly step into the changing room, making sure to close it behind you and lock it for the moment.
<<talk "venus">>Fucking asshole. . .<</talk>>\
Venus curses under her breath, sighing to herself.
<<talk "player">>Are you okay, Venus? Did he do anything to you?<</talk>>\
She lets out another sigh.
<<talk "venus">>Yeah, I'm fine. I'm good. Nothing happened, don't worry.<</talk>>\
Once you're sure she's okay, you unlock the door and leave. A few minutes pass and she comes out wearing the dress, you can't help but admire just how beautiful she looks in it.
<<talk "venus">>So uh, how do I look?<</talk>>\
After some hesitation, she asks, a faint blush coloring her cheeks.
You look her over from head to toe before nodding your approval.
<<talk "player">>You look amazing, those clothes are perfect for you.<</talk>>\
The young woman rolls her eyes, but you notice a faint smile on her lips.
<<talk "venus">>Uh huh, whatever. Thanks I guess, but I'm gonna go change back now.<</talk>>\
Venus enters the changing room once more, taking off the dress and putting her regular clothing back on. When she's done, she comes out and hands the clothing back to you.
<<talk "venus">>That was great and all, but like I said, it's too expensive for me right now.<</talk>>\
You shoot a quick glance at the tag.
<<talk "thought">>Looks like it costs about fifty dollars.<</talk>>\
<<if $Money gte 50>>\
[[Buy it for her.|Submitted Venus Scene 5n]]
<<else>>
You consider offering to buy the dress for Venus, but realize that you also don't have enough money.
<</if>>[[Put the dress back.|Submitted Venus Scene 5o]]<<talk "player">>It's fine, I'll buy it for you.<</talk>>\
Dumbfounded by your generosity, Venus shakes her head.
<<talk "venus">>No way dude, what the hell. There's no reason for you to buy it for me, don't waste your money.<</talk>>\
<<talk "player">>I won't be wasting my money if you don't mind me buying these clothes of yours. They're beautiful, and they look amazing on you.<</talk>>\
She stares at you before crossing her arms over her chest.
<<talk "venus">>And what, you're going to ask me to blow you or fuck you later, or something? No thanks.<</talk>>\
<<talk "player">>No, obviously not. It's just a simple gesture, from me to you. No strings attached, I promise you.<</talk>>\
The young woman hesitates for several seconds before shaking her head slowly.
<<talk "venus">>You know this doesn't make sense, right?<</talk>>\
She mutters, watching your expression closely.
<<talk "venus">>Ugh. Fine, whatever. Sure, I'll accept it.<</talk>>\
Groaning out loud, she gives in.
<<talk "venus">>Fine, whatever.<</talk>>\
You happily nod.
Venus begrudgingly follows you to the counter, her gaze off to the side while you pay for the dress. The clerk at the register gently folds the clothing into a bag, then hands it to you.
Once you've paid, you walk to the exit and step out onto the sidewalk with Venus.
<<talk "player">>Here you go, my gift to you.<</talk>>\
You hand the young woman the bag.
<<talk "player">>It's my way of saying thank you, for hanging out.<</talk>>\
<<talk "venus">>Why? . .<</talk>>\
Completely baffled by your actions, she stares at the package.
<<talk "venus">>I. . . Fuck, t-thanks. . .<</talk>>\
Venus places a light kiss on your lips before quickly walking away.
<<talk "venus">>. . . Dork. . .<</talk>>\
You hear her mutter under her breath, a pouting smile on her lips.
<<talk "thought">>Well, that went surprisingly well even after Dawson's interruption.<</talk>>\
[[End.|neighborsCloset]]
Submitted by Irish Major Tom
<<addtime { minute : 60 }>>
<<run $Money -= 50>>
<<set $venus.affection += 10>><<set $venus.trust += 10>><<set $venus.addFlag('defended')>>
<<set $venus.addFlag('gothdress')>><<set $venusDawsonRelationship -= 1>><<talk "player">>That's a shame, it looked nice on you. But, fair enough.<</talk>>\
With a disappointed sigh, you place the dress and clothing back onto the rack.
<<talk "venus">>I'm gonna browse a bit more. . .<</talk>>\
Venus states, stepping past you to continue looking around.
You spend the next hour helping Venus pick out several tank tops and jeans, and after a while longer, she brings the clothes to the counter. She pays for her items and the two of you exit the store, stepping out onto the sidewalk.
<<talk "venus">>That was, pretty fun I guess. Aside from that meathead asshole interrupting it. . .<</talk>>\
The young woman mutters, looking away.
<<talk "venus">>Look, dude.<</talk>>\
She pauses for a moment, searching for the right words to say.
<<talk "venus">>Thanks for uh, helping me out back there. . . No one's ever done that for me before.<</talk>>\
Catching you by surprise, Venus suddenly pecks you on the lips and quickly walks away.
<<talk "venus">>You dork.<</talk>>\
She whispers under her breath.
<<talk "thought">>Well, that went pretty well despite Dawson's rude interruption.<</talk>>\
[[End.|neighborsCloset]]
Submitted by Irish Major Tom
<<addtime { minute : 60 }>>
<<set $venus.affection += 10>><<set $venus.trust += 10>><<set $venus.addFlag('defended')>>
<<set $venusDawsonRelationship -= 1>><<talk "player">>Well, how about the adult shop?<</talk>>\
You suggest, hoping it doesn't creep her out. Venus raises an eyebrow, but then laughs.
<<talk "venus">>Huh, don't think I've ever had anyone suggest that before but yeah, fuck it. Let's go.<</talk>>\
The ease at which she agrees takes you by surprise, but you laugh and begin walking along the sidewalk with Venus.
You're both silent for several minutes until you break the silence.
<<talk "player">>So uh, I'm surprised you agreed so readily to check out the love shack with me.<</talk>>\
She shrugs in response.
<<talk "venus">>Why not? Like I said, no one's ever made that suggestion before, and it sounds interesting.<</talk>>\
With nothing else to say, the two of you walk the rest of the way in silence until reaching the adult store, the love shack.
<<talk "venus">>Ooh damn, look at this place. Loaded up the ass with sex toys, look at em all.<</talk>>\
Venus points out various objects on display while she looks over your shoulder at some merchandise. She smiles devilishly at her own words but quickly becomes serious again when she sees your expression.
<<talk "venus">>What?<</talk>>\
She asks suddenly, her voice becoming defensive.
<<talk "venus">>I like sex toys, and?<</talk>>\
<<talk "player">>Hey, I'm not judging. You just took me by surprise is all, I didn't expect you to act like a kid at a candy store, is all.<</talk>>\
You explain, trying to hold back your laughter.
<<talk "venus">>Yeah? Well, this IS my candy store<</talk>>\
Venus teasingly retorts with a grin, one so cute it's almost childlike.
<<talk "venus">>You can't tell me some of these don't look interesting, anyone bored out of their goddamn mind would love this place.<</talk>>\
<<talk "player">>That's true, good point.<</talk>>\
You agree, watching the way that Venus moves around the room, slowly taking in the atmosphere of the love shack while browsing through the many shelves and bins of sex toys.
<<talk "venus">>Hey dork, check this one out.<</talk>>\
She calls out to you suddenly after walking over to one shelf and picking up a unique looking sex toy.
<<talk "venus">>It looks pretty cool.<</talk>>\
<<talk "player">>Okay. . . what is it?<</talk>>\
You ask her curiously, seeing her wave a strange black toy around.
<<talk "venus">>It's called, //the Chimera.// Huh, interesting.<</talk>>\
It looks to measure around nine inches in overall length. Upon closer inspection, the shaft is composed of five balls in varying sizes, each has varying dips and curves as well as pleasure-enhancing rings on the first ball and pleasure-enhancing nubs on the other four.
<<talk "venus">>Damn, it even vibrates too. . .<</talk>>\
Venus utters out loud. She looks to you with a mischievous grin.
<<talk "venus">>Imagine you're out on a date, or in public with your partner and this is shoved up your ass, sending pleasurable vibrations through your body every few minutes, or seconds.<</talk>>\
Her voice drips with lustful desire, making your cock twitch inside your pants.
<<talk "player">>Vibrations? And why am I the one having to imagine that? Wouldn't you be the one to use it?<</talk>>\
You playfully tease back.
<<talk "venus">>Hey, I'm not judging. You look like the kinda dork who's into buttstuff.<</talk>>\
Before you can respond, she winks at you and places the toy back before moving on.
<<talk "thought">>Wait, she's joking. . . Right. . .?<</talk>>\
<<talk "venus">>Oh shit, look at this.<</talk>>\
The young woman leans forward to peer closer at a certain toy giving you a nice view of her round ass through her tight jeans.
<<talk "venus">>A remote controlled egg vibrator huh. . . Not gonna like, that's pretty hot.<</talk>>\
Venus smiles wickedly before taking hold of the tiny, egg-shaped toy and picking it up along with the small remote that wirelessly connects to it.
<<talk "venus">>Oh hey, mind checking out the toys over there for anything interesting?<</talk>>\
She points to a shelf across the room.
You nod your head in agreement before moving towards the sex toys that she has pointed you to.
While browsing through the selection of dildos and other devices meant for pleasuring, you hear the door of the shop open and look over at Venus to see Dawson practically hugging her. He has a hand groping at her ass.
Dawson leans close and whispers something into her ear before sliding a hand down the back of her jeans. Her head whips around towards you curiously before looking back to her ex-boyfriend once again.
<<talk "venus">>What the hell are you doing, asshole. . .<</talk>>\
She utters back, obviously irritated at being groped by his hands.
<<talk "dawson">>Oh come on! Don't be such a prude. You're"already incredibly wet, I know you love this.<</talk>>\
He smirks arrogantly, his fingers teasing at the folds of her pussy inside her pants.
<<talk "venus">>F-Fuck yo-Oh. . . Ugh. . .<</talk>>\
Venus moans, trying to avoid feeling pleasure from her ex's actions.
<<talk "thought">>What the. . . I should go deal with him before he tries to take it further. . .<</talk>>\
[[Watch and see what happens.|Submitted Venus Scene 5p]]
[[Get Dawson away from Venus.|Submitted Venus Scene 5q]]Though you want to go over and separate the two, your legs refuse to move and you merely watch, pretending to not notice.
<<talk "dawson">>Yo, babe, they got rooms in the back for couples to fuck in. Let's take this to one so we don't attract an, //audience.//<</talk>>\
Dawson suggests, just loud enough for you to hear.
With pleasure and lust clouding her mind, she absentmindedly agrees.
With a smug look, Dawson walks to the counter, exchanges a few words with the owner, and leads Venus into the back after he's done.
You quietly follow them, avoiding the shop owners notice. Just as you look around, a door shuts, you carefully peek inside to see the pair already undressed.
Venus reluctantly gets up onto a bed, positioning herself onto her hands and knees while Dawson kneels behind her. She feels him rub his fat, girthy cock along her slick folds before sliding his shaft inside of her.
<<talk "venus">>Oh fuck! . . . Oooohhhhh! . .<</talk>>\
Venus cries out in pleasure.
<<talk "venus">>It's been way too long since I've had something thick in me!<</talk>>\
Her body quivers and shakes under the sudden impact of the fat, throbbing member within her. Dawson continues pumping at her wet pussy, shoving himself deep into her tight tunnel over and over again. His hips slap against hers every thrust.
<<talk "thought">>Damn, she's really taking that thing deep. . .<</talk>>\
You watch curiously, feeling somewhat jealous.
Her breasts sway back and forth, bouncing freely with each movement, causing you to lick your lips unconsciously.
Venus moans loudly, her eyes closing, and her mouth hangs open while gasping for air from being stuffed with cock. Dawson pulls his cock almost completely from her dripping snarl before he smacks his pelvis against her ass several times.
<<talk "dawson">>Fuck yes! That's the way you like it isn't it? Making sure my cock gets all the fucking attention.<</talk>>\
He growls, grabbing onto Venus's waist and pulling her back to meet him, pushing hard inside of her sopping cove of flesh once more.
<<talk "venus">>Nnnnnggggh-Yes, oh yes!<</talk>>\
She screams, crying out and grinding her hips back into him harder. His balls slap against her clit over and over again with each thrust, stimulating the nerves and driving her further into a wild frenzy of lust and pleasure.
<<talk "dawson">>I'm gonna fill you up with my seed soon.<</talk>>\
He whispers while continuing to pound her pussy. Venus whimpers in delight from his words, her body shivering violently under his touch.
<<talk "thought">>Why did I let this happen. . .<</talk>>\
You think to yourself, feeling jealous of their love making.
<<talk "thought">>I wish she would give me some attention too. . .<</talk>>\
After several minutes, he begins to pick up the pace, slamming himself against her snatch several times before shooting several ropes of thick cum deep within her womb.
His shaft continues jerking and pulsing even after the last few spurts are gone, still embedded inside of her twitching hole.
<<talk "venus">>W-What the. . . Fuck, y-you, hah. . . Asshole! You're lucky I'm on the pill. . . Fuck. . .<</talk>>\
Venus pants, collapse face down onto the bed.
<<talk "dawson">>Whatever babe, you love feeling my jizz flood your pussy. Why do you think I convinced you to go on the pill in the first place?<</talk>>\
Dawson spanks her bare ass while laughing manically.
<<talk "dawson">>Though you might want to hurry and get dressed, or else that //friend// of yours might leave. If he hasn't already.<</talk>>\
Not wanting to get caught after peeping on their session of intense sex, you quickly make your way back to the front of the store.
After a few minutes pass, Venus comes back with messy hair, her face and body are flush, and beads of sweat dot her skin. Her eyes are glazed over with lustful desires, giving off a sense of erotic energy surrounding her body like an aura.
<<talk "venus">>Uh, s-sorry.<</talk>>\
She sighs breathlessly.
<<talk "venus">>I uh, had to use the washroom. . .<</talk>>\
The young woman refuses to meet your gaze as she explains.
<<talk "venus">>Look, I had fun but we need to cut this short. . . I need to go home, there's //something// I need to take care of.<</talk>>\
Without further explanation, Venus quickly walks off. You catch a glimpse of Dawson wrapping an arm around her waist and pull her tight against his body as they exit the store.
Many emotions swirl through your mind from jealousy towards her flirtatious actions and teasing words with Dawson, to annoyance that you were left out, all the way down to sadness that she left so suddenly, with her ex.
You leave the adult shop, stepping out onto the sidewalk still not having fully processed what you just witnessed.
[[End.|westStreetPendleton]]
Submitted by Irish Major Tom
<<addtime { minute : 60 }>>
<<set $venus.affection -= 10>><<set $venus.trust -= 10>><<set $venus.addFlag('watched')>>
<<set $venusDawsonRelationship += 1>><<talk "player">>Hey, the hell do you think you're doing?!<</talk>>\
You call out while walking over to them and grab the man by the arm roughly.
<<talk "dawson">>Whoa there, buddy. Let go of me, or I'll knock you the fuck out.<</talk>>\
Dawson chuckles, smirking at you.
<<talk "player">>Go ahead and try.<</talk>>\
You retort with a stern glare.
He releases Venus and suddenly shoves you away, you stumble several feet back before regaining your footing.
<<talk "dawson">>I don't know who you think you are, loser, but she's //MINE//. Not yours, so get lost, loser.<</talk>>\
Just as tensions rise, a voice breaks through the silence, calming everyone down.
<<talk "willy">>Is something wrong?<</talk>>\
The shop owner asks, his eyebrow raised. Dawson grinds his teeth for a few seconds, weighing his choices, but he scoffs.
<<talk "dawson">>Whatever, we'll continue this later to tonight, babe.<</talk>>\
He walks off, exiting the store.
You turn to Venus once he's gone.
<<talk "player">>Are you okay?<</talk>>\
<<talk "venus">>Yeah, I'm fine, don't worry. Sorry about him, he's an asshole.<</talk>>\
Both of you look to one another and laugh softly. And despite the sudden interruption, you spend the next hour helping Venus pick out a few sex toys that look interesting.
After you're finished looking around, Venus and yourself exit the store.
She suddenly stops and turns to you.
<<talk "venus">>I uh, had fun. And thanks for helping me back there.<</talk>>\
Venus steps forward, planting a light peck on your lips before walking off.
[[End.|theLoveShack]]
Submitted by Irish Major Tom
<<addtime { minute : 60 }>>
<<set $venus.affection += 10>><<set $venus.trust += 10>><<set $venus.addFlag('defended')>>
<<set $venusDawsonRelationship -= 1>><<talk "thought">>No point in bothering her, she doesn't look to be in a talking mood anyways.<</talk>>\
You turn your attention away from Venus and continue looking around the shop.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 5 }>>- requires venus scene 4 (Fish: $venusProgression is 4)
- Fish: Maybe should require $50
- make repeatable if option b is selectedFinding yourself in the Youkai Emporium, you look around for a few minutes, but you find your gaze drawn to Venus.
She is in her usual spot behind the counter, reading a book, occasionally turning the page.
[[Go talk to Venus.|Submitted Venus Scene 6a]]
[[Stay where you are.|Submitted Venus Scene 6b]]You approach the counter and greet Venus.
<<talk "venus">>Oh hey, I was hoping you'd drop by.<</talk>>\
She replies, looking up from her book.
<<talk "player">>Oh, what's up?<</talk>>\
<<talk "venus">>I pre-ordered a certain book a while ago, through the book shop and it finally came in.<</talk>>\
Venus pauses for a moment.
<<talk "venus">>So uh, they got it here early or something, and I was curious if you wanted to go there with me after I close up the store?<</talk>>\
<<talk "player">>Sure, sounds like fun.<</talk>>\
You answer casually.
<<talk "venus">>Cool, feel free to hang around. I'll be closing up soon.<</talk>>\
She continues to read her book, you step away from the counter and begin browsing through the stores many shelves.
After a while, Venus finally closes the Emporium once she has sent the last few customers away. You follow the young woman out onto the sidewalk, she then takes a moment to lock it before turning to you.
<<talk "venus">>Alright, ready to go to the book store?<</talk>>\
You smile and nod.
<<talk "player">>Absolutely!<</talk>>\
The two of you walk through the town together, until eventually, you come upon the book shop. Once inside, Venus quickly makes her way to the counter.
<<talk "venus">>Hey. There should be a book in for me that I pre-ordered?<</talk>>\
Venus asks.
An older woman behind the counter looks over her glasses. Her eyes narrow slightly while scanning the receipt with her bony finger.
<<talk "bookstoreowner">>Oh yes.<</talk>>\
She mumbles under her breath. She then begins looking up books on an old wooden display stand next to her, occasionally humming or muttering to herself while glancing back and forth between her own inventory and what is being described by the customer.
Finally, after several minutes she stops and places one book into a small paper bag and hands it to the girl.
<<talk "bookstoreowner">>Here you go.<</talk>>\
Venus takes the bag, nodding to the clerk.
<<talk "venus">>Thanks.<</talk>>\
The young woman makes her way outside once more and looks to you.
<<talk "venus">>And thanks, for accompanying me today.<</talk>>\
<<talk "player">>I had no plans at the moment, so it was no problem.<</talk>>\
Scratching the back of your neck, you laugh.
<<talk "venus">>Alright. . . Oh, I just realized. We haven't exchanged numbers yet, pass me your phone.<</talk>>\
<<talk "player">>Sure.<</talk>>\
You reply, handing over your cell phone which Venus takes with both of her hands and tapes on the screen several times. After doing this she hands over your device again.
<<talk "venus">>There. I put my number in your contacts, just try not to bother me while I'm working.<</talk>>\
You take it from her hands and look down at what appears to be a new contact named //Venus// underneath your contacts list.
<<talk "player">>Sounds go-<</talk>>\
Venus suddenly steps forward and kisses you deeply. Her soft lips caress yours for only mere seconds until she pulls back.
<<talk "venus">>See you around, //dork//.<</talk>>\
She says quickly and walks off into the distance. You stare after the girl's form; watching the sway of her hips, the bouncing of her hair, the movement of her tail, all the things that make up this beautiful young woman until she disappears around a corner.
[[End.|bookworm]]
Submitted by Irish Major Tom
<<addtime { minute : 40 }>>
<<set $venusProgression to 6>><<set $venus.affection += 5>><<set $venus.trust += 5>><<talk "thought">>No point in bothering her, she doesn't look to be in a talking mood anyways.<</talk>>\
You turn your attention away from Venus and continue looking around the shop.
[[End.|bookworm]]
Submitted by Irish Major Tom
<<addtime { minute : 5 }>>- requires venus scene 5 (Fish: $venusProgression is 5)
- set repeatable if option b is chosenLooking around the inside of the shop, you spot Venus standing behind the counter, reading a book.
[[Talk to her.|Submitted Venus Scene 7a]]
[[Don't talk to her.|Submitted Venus Scene 7b]]Wanting to chat with Venus, you make your way to the counter.
<<talk "player">>Hey, Venus.<</talk>>\
You greet her, but after a few minutes pass, she remains silent and focused on her book.
<<talk "player">>Uh, Venus? Hello?<</talk>>\
Anxiety and worry slowly begin to seep into your mind from her silence, you assume she's mad at you.
<<talk "player">>. . . Did I do or say something to piss you off. . .?<</talk>>\
You ask cautiously.
The young woman grits her teeth, then suddenly sighs.
<<talk "venus">>No. . . Look, at first, I thought you were just some dumb, stupid small town loser.<</talk>>\
Her words sting and you open your mouth to speak, but she continues, cutting you off.
<<talk "venus">>But, you were persistent and kept badgering me over and over again.<</talk>>\
She pauses, letting her words sink in.
<<talk "player">>I'm sorry, I didn't mean t-<</talk>>\
<<talk "venus">>Ugh. That's not what I'm saying.<</talk>>\
Venus presses her head down against the book, groaning.
<<talk "venus">>W-What I'm trying to say is, that. . . Well, I've kinda, maybe changed my mind after getting to know you.<</talk>>\
You're caught off guard by the change in her behavior.
<<talk "player">>You don't find me boring anymore?<</talk>>\
You ask hesitantly, nearly holding your breath at the thought she might be messing with you.
<<talk "venus">>No, not that I found you in the first place. . .<</talk>>\
She quietly responds after an extended silence, looking up from her book now.
<<talk "venus">>You're a dork, but. . . I uh, \\ilikeyou\\. . .<</talk>>\
Venus looks away, a blush coloring her cheeks crimson red and she pouts.
[[Reciprocate her feelings.|Submitted Venus Scene 7c]]
[[Stay platonic.|Submitted Venus Scene 7d]]
<<set $venusProgression to 7>><<talk "player">>Huh? What was that?<</talk>>\
You place your hand on her chin and gently turn her face towards you.
<<talk "player">>Like, like or love?<</talk>>\
<<talk "venus">>. . . What's the difference. . .<</talk>>\
She mumbles.
<<talk "player">>Difference is, you want me or don't you?<</talk>>\
The question lingers, an awkward silence fills the room until Venus finally nods.
<<talk "venus">>Okay. Fine! You're pretty cool, for a dork!<</talk>>\
A brief moment passes without either of you speaking, and you reach up and pull Venus into a kiss.
You break the kiss only a few minutes later, holding the back of her neck lightly.
<<talk "player">>So, we're doing this, then?<</talk>>\
<<talk "venus">>We're definitely doing this.<</talk>>\
She replies with a grin while grabbing your hand, you quickly hop over the counter and let her lead you behind the curtain that obscures a small room.
The room has just enough space for a chair and some leg room.
Once both of you are behind the fabric covering the open area, Venus pushes you up against the wall and kisses you passionately, pressing herself against you.
Her body presses flush against yours, one of her hands reaching down between your legs and rubbing your cock through your pants while the other runs along the outside of your thigh. Her tongue flicks across your lips again and again, exploring every inch of flesh within reach of her mouth.
You're beginning to get really worked up by now; so much that you begin grinding against each other, your own hips thrusting forward eagerly.
She pulls back after a minute or two and begins pulling off her pants and shirt together, tossing them onto a nearby chair.
<<talk "venus">>Mmm, nice.<</talk>>\
Venus murmurs appreciatively, squeezing a hand around your erection.
<<talk "venus">>What's got you turned on?<</talk>>\
She asks teasingly.
<<talk "player">>I can't help it.<</talk>>\
You teasingly remark.
<<talk "player">>I like what I see.<</talk>>\
<<talk "venus">>Oh yeah?<</talk>>\
The young woman smirks seductively, leaning in close enough for you to feel the warmth from her breath tickle your cheek.
She slides her panties down and tosses the garment aside, standing fully naked in front of you; her breasts are plump and round with cute pink nipples, her stomach flat and toned but still rounded with child-bearing curves.
Lost in the passion, Venus' hands then reach for your pants, and a few moments later, you find yourself nude. Her hands stroke up and down your chest slowly while she looks into your eyes lovingly.
<<talk "venus">>Are you sure about this?<</talk>>\
She whispers softly.
<<talk "venus">>You know there's no going back now.<</talk>>\
<<talk "player">>I'm not afraid.<</talk>>\
You boldly respond, taking her by the waist and kissing her deeply. With your throbbing erection pressing up against her hairy mound, you move away from the wall, only to push her back against the smooth surface.
<<talk "venus">>Then fuck me, ravage my body!<</talk>>\
Venus demands, her voice husky and full of lust.
Feeling she's wet enough, you position the tip of your shaft with her slit and thrust your hips up forcefully, impaling her on your cock.
<<talk "venus">>Yesss.<</talk>>\
She moans in pleasure, wrapping her arms around your neck.
<<talk "venus">>Mmm fuck! So good!<</talk>>\
Venus sighs in bliss, her leg wraps tightly around your waist, keeping you firmly planted against her.
<<talk "venus">>Fuck me harder!<</talk>>\
She demands.
You do so without hesitation; grabbing ahold of one of her plump thighs for support, you pump vigorously into her pussy, all the while pinning her to the wall.
<<talk "venus">>Oh fuck! Nngaah!! Oh!! Yeeesss! Fuuuuck!<</talk>>\
The young woman cries out passionately, her legs shaking and trembling. You can feel her nails digging into your shoulders, leaving red scratch marks behind on your skin.
Enjoying the tightness, you thrust several more times, hearing her panting breath and whimpers, trying to coax another orgasm from her.
Venus moans loudly in pleasure again, her breasts heaving with each rapid thrust inside of her.
<<talk "venus">>Ohhh god yes! Ohhh fuuuuck!! Your cock feels so fucking good!!!<</talk>>\
Her hands find their way up your back, clawing down your back until they're gripping tightly around your neck, pulling you even closer to her body.
<<talk "venus">>Ugh! Fuck!<</talk>>\
She yells excitedly.
Your hand then slides down between the two of you, finding her clit between two fingers and rubbing firmly against it.
<<talk "venus">>Nngaaah! Oooooohhhhh! Oh god I'm going to cum again!<</talk>>\
Venus shouts suddenly, throwing her head back against the wall and letting out a loud wail that seems to echo throughout the room.
[[Cum inside her.|Submitted Venus Scene 7e]]
[[Cum on her stomach.|Submitted Venus Scene 7f]]The sudden constrictions of her love canal pushes you over the edge, causing you to spill your seed inside of her while she cries out loudly, arching her back away from the surface, grinding herself down onto your shaft until you finally stop throbbing inside of her.
<<talk "venus">>Yesss!!!<</talk>>\
She moans in bliss while catching her breath.
<<talk "venus">>Oh fuck, fuck, fuck. . . You came inside me?!<</talk>>\
<<talk "player">>You felt so good.<</talk>>\
You quietly say in reply, kissing and nibbling on her earlobe lovingly.
<<talk "player">>So hot and tight.<</talk>>\
Venus sighs deeply.
<<talk "venus">>Wha the fuck, you dork! What if I get pregnant?!<</talk>>\
<<talk "player">>I'll take responsibility.<</talk>>\
Surprised by your answer, Venus' eyes widen but the young woman rolls her eyes a second later.
<<talk "venus">>Whatever, just hurry up and get dressed, then get out of here.<</talk>>\
She grumbles.
You pull yourself off of her body and quickly slip on your pants, then shirt. You share one last kiss with Venus before quickly stepping out from behind the curtain.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 40 }>>
<<run $venus.sexAttempt($player)>><<run $venus.cumFilledAttempt("vaginal")>><<set $venus.affection += 25>><<set $venus.trust += 25>><<set $venus.fear -= 20>><<set $venus.addFlag('girlfriend')>><<talk "player">>Oh. Uh, that makes me happy, but I'm not looking to get into any sort of relationship right now. . . And I see you as a friend.<</talk>>\
She glances back over at you upon hearing your words of rejection, conflicting emotions playing across her features.
<<talk "venus">>. . . Fine. Whatever, I'm cool with that. Not like I wanted to date you or anything either.<</talk>>\
The young woman growls to herself while rubbing the bridge of her nose between her thumb and forefinger.
An awkward silence soon follows and after a while, you quietly step away from the counter.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 10 }>>
<<set $venus.affection to 0>><<set $venus.trust to 0>>Before the constrictions of her love canal can push you over the edge, you quickly pull out. Several ropes of your seed shoot forth and splatter across her stomach.
<<talk "venus">>Oh fuck. . . Hah. . . That was fucking intense. . . Haah. . .<</talk>>\
She pants in delight, still holding onto you while standing up straight on her feet.
<<talk "player">>Yeah? I take it you enjoyed yourself.<</talk>>\
You tease with a smirk, reaching down and squeezing one of her plump breasts in your hand.
<<talk "venus">>fucking dork. . . You made such a damn mess all over my stomach. Ugh.<</talk>>\
Venus huffs with a frown, but she can't help but let slip a small smile.
<<talk "venus">>That was amazing though. . . It's been so long since I've felt that good. . . Now hurry up and get dressed, and leave before someone finds us like this.<</talk>>\
With haste, you gather up your clothing and get dressed once more, sharing one last kiss with Venus before quickly stepping out from behind the counter.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 40 }>>
<<set $venus.affection += 25>><<set $venus.trust += 25>><<set $venus.fear -= 20>><<set $venus.addFlag('girlfriend')>><<talk "thought">>I should leave her alone, she seems to be enjoying her book.<</talk>>\
Sighing to yourself, you continue looking around the shop instead of talking to Venus.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 5 }>>- requires venus scene 6 (Fish: $venusProgression is 6)
- set repeatable if option b is selected<<includeevent setup.events.yEmpVenusPreg>><<set setup.events.yEmpVenusPreg to [
{
requires: "$venus.pregnancyWeek lte 13",
chance: 100,
link: "Youkai Emporium Venus Pregnant Ambient 1"
},
{
requires: "$venus.pregnancyWeek lte 13",
chance: 100,
link: "Youkai Emporium Venus Pregnant Ambient 2"
},
{
requires: "$venus.pregnancyWeek lte 13",
chance: 100,
link: "Youkai Emporium Venus Pregnant Ambient 3"
},
{
requires: "$venus.pregnancyWeek lte 13",
chance: 100,
link: "Youkai Emporium Venus Pregnant Ambient 4"
},
{
requires: "($venus.pregnancyWeek gte 13 and $venus.pregnancyWeek lte 28)",
chance: 100,
link: "Youkai Emporium Venus Pregnant Ambient 5"
},
{
requires: "($venus.pregnancyWeek gte 13 and $venus.pregnancyWeek lte 28)",
chance: 100,
link: "Youkai Emporium Venus Pregnant Ambient 6"
},
{
requires: "($venus.pregnancyWeek gte 13 and $venus.pregnancyWeek lte 28)",
chance: 100,
link: "Youkai Emporium Venus Pregnant Ambient 7"
},
{
requires: "($venus.pregnancyWeek gte 13 and $venus.pregnancyWeek lte 28)",
chance: 100,
link: "Youkai Emporium Venus Pregnant Ambient 8"
},
{
requires: "$venus.pregnancyWeek gte 28",
chance: 100,
link: "Youkai Emporium Venus Pregnant Ambient 9"
},
{
requires: "$venus.pregnancyWeek gte 28",
chance: 100,
link: "Youkai Emporium Venus Pregnant Ambient 10"
}
]>>You look toward the counter and immediately notice Venus resting her head against the it, the young woman's eyes are closed.
A few minutes pass and she suddenly jolts awake.
<<talk "venus">>Ugh, so tired all the time now. . . Stupid body. . .<</talk>>\
She mutters out loud.<<talk "venus">>Man, why are they so tender all of a sudden. . .<</talk>>\
You look to Venus, she absentmindedly rubs at her breasts through her shirt while complaining. With another sigh, she attempts to focus on the book in front of her.<<talk "venus">>Oh fuck. . .<</talk>>\
Venus' face goes pale and she brings a hand up to her mouth, covering it. The young woman quickly turns around and walks through the curtains behind her.
The faint sounds of retching can be heard for a few minutes.
Eventually Venus returns to the counter.In the Emporium, you look to the counter. Venus has a small container of food on the surface, she takes a bite of it and her face scrunches up in disgust.
<<talk "venus">>Ugh, this is fucking disgusting. . . What the hell, I use to love this.<</talk>>\
Muttering to herself, she dumps the food into a trash can.<<talk "venus">>Ugh, my stomach hurts. . . Stupid baby. . .<</talk>>\
Venus gently rubs her growing stomach, muttering to herself about the pregnancy.
<<talk "venus">>Hm? I think I just felt it move. . .?<</talk>>\
Despite her supposed aversion to the baby, you can see a faint smile on her lips.You look to Venus, worried about the pregnant woman. She gently massages her wrist, rubbing and itching at the skin.Behind the counter, Venus is sitting down on a chair while reading a book. She catches your eye and shrugs.
<<talk "venus">>This back pain is killing me, and my tits feel swollen. Ugh.<</talk>>\<<talk "venus">>Are you kidding me?!<</talk>>\
Venus' sudden shout draws your attention, you look over to see her lifting up her shirt. The you woman gently glides her finger from her abdomen down to the pelvis.
<<talk "venus">>What the hell is this weird stretch mark. . .<</talk>>\
Her pregnancy appears to be developing along without any complications so far.
You can't help but feel a hint of pride at the sight of her growing stomach.Venus rubs her bulging stomach with both her hands, sighing to herself.
<<talk "venus">>Fuck. . . I'm getting fat.<</talk>>\
You notice her breasts have swollen considerably, filled to the brim with milk for the soon-to-be-born baby.
<<talk "venus">>Ugh. This kid's gonna be the death of me. . .<</talk>>\<<talk "venus">>Ugh, deep breaths. . .<</talk>>\
Looking over at Venus, you see she is slouched over the counter, her arm is wrapped around her huge stomach.
You take a few steps towards her, but she straightens herself after a moment.
<<talk "venus">>Okay, not today. . .<</talk>>\<<includeevent setup.events.yEmpUmiPreg>><<set setup.events.yEmpUmiPreg to [
{
requires: "($umi.pregnancyWeek gte 13 and $umi.pregnancyWeek lte 28)",
chance: 100,
link: "Youkai Emporium Umi Pregnant Ambient 1"
},
{
requires: "($umi.pregnancyWeek gte 13 and $umi.pregnancyWeek lte 28)",
chance: 100,
link: "Youkai Emporium Umi Pregnant Ambient 2"
},
{
requires: "($umi.pregnancyWeek gte 13 and $umi.pregnancyWeek lte 28)",
chance: 100,
link: "Youkai Emporium Umi Pregnant Ambient 3"
},
{
requires: "$umi.pregnancyWeek gte 28",
chance: 100,
link: "Youkai Emporium Umi Pregnant Ambient 4"
},
{
requires: "$umi.pregnancyWeek gte 28",
chance: 100,
link: "Youkai Emporium Umi Pregnant Ambient 5"
},
{
requires: "$umi.pregnancyWeek gte 28",
chance: 100,
link: "Youkai Emporium Umi Pregnant Ambient 6"
}
]>>You spot Umi walking out of the backroom, she makes her way over to the counter while carrying a small box.
<<talk "venus">>. . . You shouldn't be exerting yourself while pregnant, not that I care or anything. But doctors orders or whatever.<</talk>>\
Venus says dryly, pretending not to care but you can sense a hint of concern in her voice.
Umi softly laughs as she places the box down in front of her daughter.
<<talk "umi">>Thank you for worrying about me, but I should be fine until the third trimester.<</talk>>\
The older woman cheerily waves off Venus' concerns before returning to the backroom.<<talk "venus">>. . . You're pregnant.<</talk>>\
Venus suddenly points out as Umi walks up to the counter.
<<talk "umi">>Yes my darling, I am.<</talk>>\
Umi responds, softly laughing at her daughters expression.
<<talk "venus">>It's just, weird to think about. . . My own mother, pregnant, what the hell. . .<</talk>>\
The young woman shakes her head, turning her attention back to the book on the counter.Umi walks past the counter, you notice Venus occasionally glancing up at her mother with each turn of the page from the book in front of her.
The young woman shakes her head and turns her attention back to the book.<<talk "venus">>Your stomach is huge. . .<</talk>>\
Venus suddenly blurts out as her mother walks up to the counter.
<<talk "umi">>It is, and soon you'll have a sibling.<</talk>>\
Umi responds, softly laughing.
<<talk "venus">>Ugh. Don't remind me, it's weird as hell. . .<</talk>>\
The young woman shakes her head and looks back at her book.Umi walks out of the backroom carrying a small box of items. Venus looks up and sighs, she quickly steps out from behind the counter and to her mother.
<<talk "venus">>Let me carry that. You're in no shape to be lugging things around.<</talk>>\
A bright smile spreads across her mothers lips.
<<talk "umi">>Oh, thank you darling. I really appreciate your concern.<</talk>>\
The young woman rolls her eyes but takes the box from Umi and places it on the counter before moving back behind it.<<talk "venus">>How can you walk around with your stomach so huge. . . ?<</talk>>\
You look over at the counter to see Venus eyeing Umi's pregnant stomach as her mother is walking past.
<<talk "umi">>Hm? It can be hard at times, but once you've gone through if already, it gets easier.<</talk>>\
The young woman frowns and shakes her head, Umi simply giggles and continues walking to the backroom.<<includeevent setup.events.yEmpVUPreg>><<set setup.events.yEmpVUPreg to [
{
requires: "true",
chance: 60,
link: "Youkai Emporium Umi and Venus Pregnant Ambient 1"
},
{
requires: "$venus.pregnancyWeek lte 28",
chance: 100,
link: "Youkai Emporium Umi and Venus Pregnant Ambient 2"
},
{
requires: "$venus.pregnancyWeek lte 28",
chance: 100,
link: "Youkai Emporium Umi and Venus Pregnant Ambient 3"
},
{
requires: "$venus.pregnancyWeek gte 28",
chance: 100,
link: "Youkai Emporium Umi and Venus Pregnant Ambient 4"
},
{
requires: "true",
chance: 100,
link: "Youkai Emporium Umi and Venus Pregnant Ambient 5"
},
{
requires: "true",
chance: 100,
link: "Youkai Emporium Umi and Venus Pregnant Ambient 6"
}
]>><<talk "venus">>Ugh. It's fucked up that we're both pregnant at the same time. . .<</talk>>\
Venus groans to Umi, who is carrying a small box to the counter.
<<talk "umi">>I'm sorry Venus.<</talk>>\
Her mother replies sympathetically.
<<talk "umi">>It's not like I was expecting this either, but we've been blessed.<</talk>>\
The two pregnant women chat for a few minutes longer before Umi returns to the backroom, closing the door behind her.You look at the counter to see Umi standing beside it, talking with Venus.
<<talk "venus">>How do you deal with the stupid morning sickness? Ugh.<</talk>>\
Venus grimaces, rubbing her belly. Umi giggles.
<<talk "umi">>Oh don't worry.<</talk>>\
She tells her daughter.
<<talk "umi">>You get used to it soon enough.<</talk>>\
The older woman chats with her daughter for a few minutes, she comforts Venus then walks back into the backroom.<<talk "venus">>All this itching. . . And the abdominal pains, and back pain. . . I hate this.<</talk>>\
Venus groans softly to herself.
<<talk "umi">>I know it's rough for the first few months, but it gets better. And soon enough, you'll have your own little one running around.<</talk>>\
Umi attempts to comfort her daughter, but it does little to calm her nerves.You look around and find Umi standing beside the counter, talking to Venus; both women's bulging stomachs quite evident of their pregnancy.
<<talk "venus">>Ugh. Thanks to this stupid pregnancy, I've been having trouble sleeping.<</talk>>\
Venus scowls and glances down at the floor.
<<talk "umi">>Hang in there darling, we're almost through this. Soon enough we'll have our own little ones running around.<</talk>>\
The young woman shakes her head and continues reading her book.Venus suddenly steps out of the backroom followed by Umi, the two women make their way to the counter.
<<talk "venus">>Do we have to take all these stupid vitamins and crap?<</talk>>\
<<talk "umi">>Of course, my darling. We need to so that our babies grow strong and healthy.<</talk>>\
Umi explains while gently rubbing her pregnant stomach.Umi steps out from the backroom and walks to the counter while gently rubbing her pregnant belly, behind it sits Venus, her stomach just as bulging as her mothers.
<<talk "umi">>Hello darling, how are you holding up?<</talk>>\
<<talk "venus">>. . . Fine, will be nice when this thing is finally out of me. Ugh.<</talk>>\
Umi softly laughs, gently smiling at her daughter.
<<talk "umi">>Yes dear, I understand how you feel. But just be patient for now.<</talk>>\
Venus scowls at the older woman but doesn't say anything in response.<<includeevent setup.events.yEmpUmiPreg>><<set setup.events.yEmpUmiPreg to [
{
requires: "$umi.pregnancyWeek lte 13",
chance: 100,
link: "Youkai Emporium Backroom Umi Pregnant Ambient 1"
},
{
requires: "$umi.pregnancyWeek lte 13",
chance: 100,
link: "Youkai Emporium Backroom Umi Pregnant Ambient 2"
},
{
requires: "$umi.pregnancyWeek lte 13",
chance: 100,
link: "Youkai Emporium Backroom Umi Pregnant Ambient 3"
},
{
requires: "$umi.pregnancyWeek lte 13",
chance: 100,
link: "Youkai Emporium Backroom Umi Pregnant Ambient 4"
},
{
requires: "($umi.pregnancyWeek gte 13 and $umi.pregnancyWeek lte 28)",
chance: 100,
link: "Youkai Emporium Backroom Umi Pregnant Ambient 5"
},
{
requires: "($umi.pregnancyWeek gte 13 and $umi.pregnancyWeek lte 28)",
chance: 100,
link: "Youkai Emporium Backroom Umi Pregnant Ambient 6"
},
{
requires: "($umi.pregnancyWeek gte 13 and $umi.pregnancyWeek lte 28)",
chance: 100,
link: "Youkai Emporium Backroom Umi Pregnant Ambient 7"
},
{
requires: "($umi.pregnancyWeek gte 13 and $umi.pregnancyWeek lte 28)",
chance: 100,
link: "Youkai Emporium Backroom Umi Pregnant Ambient 8"
},
{
requires: "($umi.pregnancyWeek gte 13 and $umi.pregnancyWeek lte 28)",
chance: 100,
link: "Youkai Emporium Backroom Umi Pregnant Ambient 9"
},
{
requires: "($umi.pregnancyWeek gte 13 and $umi.pregnancyWeek lte 28)",
chance: 100,
link: "Youkai Emporium Backroom Umi Pregnant Ambient 10"
},
{
requires: "($umi.pregnancyWeek gte 13 and $umi.pregnancyWeek lte 28)",
chance: 100,
link: "Youkai Emporium Backroom Umi Pregnant Ambient 11"
},
{
requires: "$umi.pregnancyWeek gte 28",
chance: 100,
link: "Youkai Emporium Backroom Umi Pregnant Ambient 12"
},
{
requires: "$umi.pregnancyWeek gte 28",
chance: 100,
link: "Youkai Emporium Backroom Umi Pregnant Ambient 13"
},
{
requires: "$umi.pregnancyWeek gte 28",
chance: 100,
link: "Youkai Emporium Backroom Umi Pregnant Ambient 14"
},
{
requires: "$umi.pregnancyWeek gte 28",
chance: 100,
link: "Youkai Emporium Backroom Umi Pregnant Ambient 15"
},
{
requires: "$umi.pregnancyWeek gte 28",
chance: 100,
link: "Youkai Emporium Backroom Umi Pregnant Ambient 16"
},
{
requires: "$umi.pregnancyWeek gte 28",
chance: 100,
link: "Youkai Emporium Backroom Umi Pregnant Ambient 17"
},
{
requires: "$umi.pregnancyWeek gte 28",
chance: 100,
link: "Youkai Emporium Backroom Umi Pregnant Ambient 18"
},
{
requires: "$umi.pregnancyWeek gte 28",
chance: 100,
link: "Youkai Emporium Backroom Umi Pregnant Ambient 19"
},
{
requires: "$umi.pregnancyWeek gte 28",
chance: 100,
link: "Youkai Emporium Backroom Umi Pregnant Ambient 20"
}
]>><<talk "umi">>Oh my, my breasts are so tender and swollen. . .<</talk>>\
Umi sighs, you look over to see the mature woman massaging her breasts through the kimono.Looking around, you see Umi kneeling on a cushion with a plate of deep fried pickles on the table in front of her.
<<talk "umi">>Mm. My, I missed these. . .<</talk>>\
The mature woman savors each bite of food.<<talk "umi">>I really should cut back, but I can't help crave this. . .<</talk>>\
Umi sighs, she picks up a piece of cheese covered in honey from off of a plate, popping it into her mouth whole.You look to where Umi is kneeling, her eyes are closed and she is breathing softly.
The mature woman occasionally mumbles in her sleep, but eventually she wakes up.
<<talk "umi">>Ah, I thought I only closed my eyes for a moment. Silly me. . .<</talk>>\
Umi giggles at herself, then lets out a soft sigh.The bathroom door suddenly opens and you look over to see Umi step out, naked. Her belly has begun to swell with her pregnancy, giving her an even more attractive appearance.
She walks over towards a mirror, gazing at herself for a few moments, looking over every inch of her body before dressing in a fresh kimono.<<talk "umi">>Oh! My, you're quite the fiesty one. Just like your father.<</talk>>\
Umi softly laughs while gently rubbing at her swelling stomach.You look to Umi and see her gently petting her pregnant belly.
<<talk "umi">>There, there. . .<</talk>>\
She murmurs lovingly to her stomach, stroking her hand softly over the taut skin.<<talk "umi">>Mnh. I forgot about the back pains. . .<</talk>>\
Umi groans quietly, leaning over the table with her hands resting upon her thighs. She sighs softly and reaches a hand behind her to massage her back.You notice while Umi's massaging her breasts, a white stain appears on the fabric of her kimono, right where her nipples are.
<<talk "umi">>Oh my, not another one. . .<</talk>>\
She sighs, beginning to undress. Once she is naked, the mature woman reaches under the table and pulls out another kimono, then dresses herself with it.You spot Umi in the small kitchen, busily preparing some food. She finishes after a few minutes and walks back to the table with a plate full of fruit covered in hot sauce.
The mature woman places the plate down before kneeling on a cushion.
<<talk "umi">>Normally this would be disgusting, but I'm craving it. . .<</talk>>\
Mumbling to herself, she picks up a piece of fruit and eats it.A trickle of blood suddenly runs down Umi's nose, her eyes open wide and she gets up.
<<talk "umi">>Not again. . .<</talk>>\
The mature woman quickly walks to the kitchen where she wipes the blood away before returning to her seat.<<talk "umi">>Oh! You're quite the kicker aren't you.<</talk>>\
Umi gently rubs her swollen stomach lovingly.
She begins softly humming to herself, her eyes closed for a few minutes after feeling the little baby kicking inside of her belly.You watch Umi waddle out of the bathroom, her pregnancy weight giving her legs a slight bend which causes her to look somewhat awkward while walking.
She slowly makes her way over the the table, and with some difficulty, manages to sit down on a cushion.
<<talk "umi">>Mnh. Soon enough, you'll be born. . .<</talk>>\<<talk "umi">>Ow. My back aches. . .<</talk>>\
Umi sighs, massaging her shoulders gently.
She then stretches her arms above her head slowly, letting out a slight groan and wincing slightly due to her sore muscles.Worried for Umi, you look to where she's sitting, concerned for her health.
She's resting on a cushion at the table, her eyes closed lightly, hands clasped together over her pregnant stomach.You look to see Umi cradling her pregnant belly.
<<talk "umi">>Ah, false contractions. . . You scared me for a moment.<</talk>>\
She quietly speaks out loud, sighing heavily.
<<talk "umi">>Mnh. They're coming more frequently these days. . .<</talk>>\
The mature woman picks up a cup of tea and takes a sip.Umi slowly gets up, her movements hindered by the pregnancy. Despite her bulging stomach, she waddles over to the bathroom, closing the door behind her.
After nearly a half an hour passes, you hear the toilet flush, then the sink turn on and off before she eventually reemerges.Umi suddenly gets up from the cushion and slowly makes her way to the kitchen, all the while craddling her bulging, pregnant stomach.
<<talk "umi">>Mnh. Just a little bit longer, don't worry. . .<</talk>>\
She mutters to herself while attempting to prepare some tea.
Once the tea is done, Umi returns to her seat with the kettle and pours the tea into a small cup, then takes a sip after letting it cool some.Umi gently rubs her bulging stomach, quietly humming to the baby growing inside of her.
<<talk "umi">>I cannot wait for this little one to be born! She's been kicking me all day long already. . . It's so exciting!<</talk>>\
She sighs happily.<<talk "umi">>Mnh. . . Oh! Ah, is it time already. . . ??<</talk>>\
Umi suddenly leans forward on the cushion, resting her head against the table while wrapping an arm around her pregnant belly.
You're worried for a moment, that it's time for the baby to be born, but the mature woman sighs and lifts her head up.
<<talk "umi">>Phew. No, false alarm, just some normal contractions. . . But the day is drawing closer, isn't it little one?<</talk>>\
She lets out a sigh, her hand gently rubbing at the taut skin of her bulging stomach.<<set setup.events.youkaiBackroomEnter to [
{
requires: 'true',
chance: 100,
link: "Youkai Emporium Backroom Enter 1"
},
{
requires: 'true',
chance: 100,
link: "Youkai Emporium Backroom Enter 2"
},
{
requires: 'true',
chance: 100,
link: "Youkai Emporium Backroom Enter 3"
},
{
requires: 'true',
chance: 100,
link: "Youkai Emporium Backroom Enter 4"
},
{
requires: 'true',
chance: 100,
link: "Youkai Emporium Backroom Enter 5"
},
{
requires: 'true',
chance: 100,
link: "Youkai Emporium Backroom Enter 6"
}
]>>You step over to the wooden door that leads to backroom of the Emporium, and knock several times.
<<talk "player">>Umi? May I enter?<</talk>>\
You call out.
<<if $umi.affection gte 700>>After a moment, Umi opens the door and greets you with a warm smile.
<<talk "umi">>Yes, of course, <<print $umi.callsPlayer>>. Come in, come in.<</talk>>\
With a nod, you enter the backroom and close the door behind you as Umi seats herself at the low table.
[[End.|youkaiEmporiumBackroom]]
<<elseif $umi.affection gte 500>>After a moment, Umi opens the door and greets you with a friendly smile.
<<talk "umi">>Yes, you may enter, <<print $umi.callsPlayer>>.<</talk>>\
With a nod, you enter the backroom and close the door behind you as Umi seats herself at the low table.
[[End.|youkaiEmporiumBackroom]]
<<elseif $umi.affection gte 300>>After a moment of silence, Umi speaks.
<<talk "umi">>Sorry, <<print $umi.callsPlayer>>, but I am terribly busy at the moment.<</talk>>\
With a sigh, you shrug to yourself and turn to the rest of Emporium.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 1 }>>
<<else>>After a few minutes of silence, Umi finally speaks.
<<talk "umi">>I'm afraid not, no. Please leave.<</talk>>\
Shaking your head, you sigh and step away from the door.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 1 }>><</if>>\You walk to the wooden door that leads to backroom of the Youkai Emporium, where Umi is, and knock.
<<talk "player">>Umi?<</talk>>\
You call out.
<<if $umi.affection gte 700>><<talk "umi">>Come in!<</talk>>\
She shouts back.
You enter the room and close the door behind you.
[[End.|youkaiEmporiumBackroom]]
<<elseif $umi.affection gte 500>><<talk "umi">>You may enter.<</talk>>\
She responds back.
You enter the room and close the door behind you.
[[End.|youkaiEmporiumBackroom]]
<<elseif $umi.affection gte 300>><<talk "umi">>I am busy at the moment, please come back tomorrow.<</talk>>\
She calls back, you shrug and step away from the door.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 1 }>>
<<else>>For a few minutes, you wait but there is no response. You consider knocking again but decide against it and instead, you step away from the door.
[[End.|$location]]
Submitted by Irish Major Tom<</if>>Making your way over to the door leading to the backroom of the Youkai Emporium, you knock on the door.
A few seconds later, the door opens, revealing Umi standing there, wearing her usual Kimono.
<<if $umi.affection gte 700>>Her face is warm and friendly as she smiles affectionately at you.
<<talk "umi">>Ah! <<print $umi.callsPlayer>>, I was wondering when you would come by again.<</talk>>\
She motions for you to enter. You walk into the backroom, Umi then closes the door behind you before seating herself on a cushion at the low table.
[[End.|youkaiEmporiumBackroom]]
<<elseif $umi.affection gte 500>>She smiles at you.
<<talk "umi">>Oh, <<print $umi.callsPlayer>>. It's nice to see you again, please come in.<</talk>>\
The older woman moves out of the way and lets you into the room, she then closes the door behind you before walking back to the low table and seating herself on a cushion.
[[End.|youkaiEmporiumBackroom]]
<<elseif $umi.affection gte 300>><<talk "umi">>Ah, <<print $umi.callsPlayer>>, would you mind stopping by another time? I am very busy at the moment, my apologies.<</talk>>\
She politely nods to you, then closes the door.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 1 }>>
<<else>><<talk "umi">><<print $umi.callsPlayer>>, please leave. I have nothing to say to you.<</talk>>\
She quickly closes the door without another word.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 1 }>><</if>>Walking to the door leading to the backroom of the Youkai Emporium, you grab the doorknob and turn it.
<<talk "player">>I'm coming in, Umi.<</talk>>\
You announce as you push the door open, stepping inside.
Umi is sitting at the low table, drinking a cup of tea.
<<if $umi.affection gte 700>>She looks up at you and smiles.
<<talk "umi">>Ah, <<print $umi.callsPlayer>>, I'm pleased to see you again.<</talk>>\
You enter the backroom and close the door behind yourself.
[[End.|youkaiEmporiumBackroom]]
<<elseif $umi.affection gte 500>>She glances up at you with a slight smile and nods.
<<talk "umi">>Hello, <<print $umi.callsPlayer>>.<</talk>>\
You enter the backroom and close the door behind yourself.
[[End.|youkaiEmporiumBackroom]]
<<elseif $umi.affection gte 300>>She looks up at you and shakes her head.
<<talk "umi">>I apologize, <<print $umi.callsPlayer>>, I am busy at the moment. Please come by another time.<</talk>>\
You stare at her for a moment but then shrug and step out of the room, making sure to close the door.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 1 }>>
<<else>>She looks up at you, her brow furrows.
<<talk "umi">>You need to leave.<</talk>>\
Not wanting to cause trouble, you nod and step back out of the room, making sure to close the door behind you.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 1 }>><</if>>Heading over to the door leading to the backroom of the Youkai Emporium, where Umi usually is, you grab the doorknob and turn it.
<<talk "player">>Excuse me, I'm entering.<</talk>>\
You call out as you push the door open, stepping inside.
Umi is sitting in the far right corner, near the storage closest. She has her Kimono halfway off her body, exposing much of her upper body, next to her is a clean Kimono as if she were changing clothes.
As soon as you enter, Umi's eyes go wide and her jaw drops slightly, her expression clearly one of surprise.
<<if $umi.affection gte 700>><<talk "umi">>Oh my, it would appear a pervert has appeared in my store. My, whatever shall I do~<</talk>>\
The older woman winks at you.
<<talk "player">>Ah, sorry about that Umi, I didn't realize you were changing.<</talk>>\
You quickly look away, embarrassed.
<<talk "umi">>Don't worry about it, <<print $umi.callsPlayer>>. It was just a little peek.<</talk>>\
Umi smiles and undresses, she puts the fresh Kimono on before walking over to the low table and seating herself on a cushion.
[[End.|youkaiEmporiumBackroom]]
<<elseif $umi.affection gte 500>><<talk "umi">>Oh my!<</talk>>\
The older woman gasps, quickly covering herself.
<<talk "umi">>I didn't hear you come in! I'm sorry about this. . .<</talk>>\
You look away.
<<talk "player">>No, sorry, that was my fault.<</talk>>\
She quickly puts the fresh Kimono on before walking over to the low table, she then sits down on a cushion.
[[End.|youkaiEmporiumBackroom]]
<<elseif $umi.affection gte 300>><<talk "umi">>Oh! Please leave!<</talk>>\
The older woman gasps, quickly covering herself.
<<talk "player">>Sorry, I hadn't realized you were undressing. . .<</talk>>\
You try to apologize but she shakes her head.
<<talk "umi">>Just please leave.<</talk>>\
Not wanting to cause any more trouble, you quickly leave the room and close the door behind you.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 1 }>>
<<else>><<talk "umi">>What do you think you're doing?! Please leave!<</talk>>\
The older woman shouts, quickly covering herself up.
<<talk "player">>Sorry!<</talk>>\
You hastily retreat from the room, making sure to close the door behind you.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 1 }>><</if>>You walk to the door leading to the backroom of the Youkai Emporium, quickly glancing at Venus before opening the door. Umi is bent down over the shelves, sorting through some paperwork. You notice the contours of her round ass as she bends over.
<<if $umi.affection gte 700>>The older woman notices you watching her, she grins and winks at you then slowly stands up straight.
<<talk "umi">>Hello, <<print $umi.callsPlayer>>, did you enjoy the view?<</talk>>\
She giggles, you can't help but chuckle.
<<talk "player">>It was quite the //view//.<</talk>>\
You jokingly respond, Umi smiles and looks back to the shelves, continuing her work for a few minutes. With a sigh, she stops and walks back to the low table and sits down on a cushion.
[[End.|youkaiEmporiumBackroom]]
<<elseif $umi.affection gte 500>>She notices you watching her, smiles and stands up straight.
<<talk "umi">>Ah, Welcome, <<print $umi.callsPlayer>>.<</talk>>\
She says.
<<talk "player">>Hi there!<</talk>>\
You reply.
Umi looks back to the shelves, continuing her work for a few minutes. With a sigh, she stops and walks back to the low table and sits down on a cushion.
[[End.|youkaiEmporiumBackroom]]
<<elseif $umi.affection gte 300>>The older woman notices your stare and clears her throat, she stands up straight.
<<talk "umi">>I am going to have to ask you to leave, please.<</talk>>\
You nod and leave the room, closing the door behind you.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 1 }>>
<<else>>The older woman notices your stare, she stands up straight and clears her throat. Umi's brow furrows as she looks at you.
<<talk "umi">>You need to leave.<</talk>>\
Not wanting to cause any trouble, you excuse yourself and close the door after leaving the room.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 1 }>><</if>>A creak from the door at the back of the store swings open, Umi slipping through the door with her arms overflowing with small packages.
Using her bottom to hold the door open, she pivots and allows it to swing closed in her wake.
As you watch, she tries to look around the bundle as she makes her way toward the front counter.
<<talk "umi">>Venus, can you clear a little spot for me?<</talk>>\
From where she's sitting, Venus looks up from whatever she is reading. Making a sound that somehow manages to come off as both a groan and a sigh, she rolls her eyes in exasperation.
For several heartbeats, Venus makes no further indication she even heard her mother before she throws a sidelong glance at you, as if her being asked to help her mother is all the more degrading for your presence. Then she moves her magazine to one side before giving the items on the other part of the counter a push in the opposite direction.
You can't help but marvel that she doesn't knock anything down.
<<talk "umi">>Thank you Venus.<</talk>>\
Umi says to her daughter, offering a genuine and grateful smile.
<<talk "umi">>Would you be a dear and put these away for me?<</talk>>\
The way Uni leans forward, and the way Venus shies away without even looking up, you are left to wonder just how many times this exact scene has played out in the store in the past.
<<talk "venus">>Ugh, whatever.<</talk>>\
Clearly annoyed, Venus turns to the task she has been given with a level of enthusiasm that makes her sitting behind the counter look ambitious.
<<talk "umi">>Thank you.<</talk>>\
Something sad ghosts behind Umi's eyes for a split second before she recovers.
<<talk "umi">>I'll be in the back if I am needed. Got to do what I can to keep the lights on another month.<</talk>>\
Turning back toward the back door, Umi starts in that direction, never having even noticed your presence before vanishing behind one final creak of the door.
[[End.|$location]]You notice Venus sitting perfectly still. Or at least it seems that way at first. Then you realize that her eyes are moving, her expression grim and focused.
Almost imperceptibly, her hands move as she starts to pick up the magazine she's reading.
A mere fraction of a second after her eyes stop moving, the magazine rises before slamming down onto the counter with a thunderous impact.
<<talk "thought">>Must be a fly buzzing her. Wonder if she got it.<</talk>>\
Your answer comes several seconds later as she lifts the magazine to look beneath.
<<talk "venus">>A pox on you and your brood. I //will// kill you, you little shit.<</talk>>\
Even as the whispered words leave her lips, you see her eyes starting to move again, tracking the unsuspecting fly that narrowly escaped death.
[[End.|$location]]You look over at the counter where Venus handles customers at to see a man in a delivery uniform, trying to talk to her.
<<mook "Delivery Man" "male">>Sup babe.<</mook>>\
Venus does not deign him with a response, choosing to ignore the man instead.
<<mook "Delivery Man" "male">>Whatcha reading?<</mook>>\
Unable to take a hint, the man continues asking her questions.
<<mook "Delivery Man" "male">>What time you off?<</mook>>\
After a few more minutes of silence, the delivery man gives up and walks away.<<talk "venus">>Ugh. . .<</talk>>\
You hear Venus groan and turn your attention to the counter, on it sits a box of Far Eastern paraphernalia.
She grabs the box and walks over to a shelf, then lazily begins placing the items from the box onto the displays.
After a few minutes, she finally finishes and tosses the box into the corner before returning to the counter, and back to reading her book.<<mook "Male Customer" "male">>U-Um, excuse me. . .?<</mook>>\
A young man hesitantly walks up to the counter.
<<mook "Male Customer" "male">>I-I would like to, um, buy t-this. . . Please. . .<</mook>>\
Venus sighs and looks up at him, her eyebrow raise upon seeing the young man.
<<talk "venus">>Alright, that'll be a hundred and fifteen dollars.<</talk>>\
She says, he nods and pays for it before nervously thanking her and walking away. Venus rolls her eyes but you see a faint smile on her lips as she returns to reading the book.Over at the counter, Venus reads a book, a bored expression on her face.
A moment later she turns a page and huffs, rolling her eyes in response to whatever contents of the book that annoyed her.In a rare sight, you see the door to the backroom open and Umi steps out.
<<talk "umi">>Venus? Our regular has made a custom order, please ensure that they receive it.<</talk>>\
She says to Venus before heading back into the room, closing the door behind her. The woman behind the counter rolls her eyes and lets out an exasperated sigh.You look over at the counter where Venus is and notice a subtle and very faint blush on her cheeks, she bites her lower lip and her body tenses up for a second before relaxing.
She nonchalantly looks around, then returns to reading her book, though the blush is slightly more noticeable.<<talk "venus">>Stupid, thing. . .<</talk>>\
You look over at the counter to see Venus standing in front of the cash register, an annoyed look on her face.
She lets out a sigh and smacks the machine, but then returns to her book after //fixing// it.Venus lets out a cute yawn, she quickly looks up from her book and glances around.
Her eyes narrow at you and she glares at you before turning her attention back to the book on the counter.<<mook "Male Customer" "male">>Hello, I'd like to buy this.<</mook>>\
An overweight, fedora wearing man walks up to the counter. Venus looks up and her expression turns from one of boredom to disgust upon looking at him.
<<talk "venus">>Ugh, you smell. Take a shower sometime.<</talk>>\
The man shrugs her comment off and buys the item he brought up, then walks off without another word.<<mook "Male Customer" "male">>Hey, I want to buy this.<</mook>>\
An overweight, fedora wearing man walks up to the counter. Venus looks up and her expression turns from one of boredom to disgust upon looking at him.
<<talk "venus">>What the hell man, you stink. At least put on some deodorant before leaving the house.<</talk>>\
The man glares at Venus but doesn't respond to her comment as he buys the item and walks off.Over at the counter, Venus quickly glances around before adjusting her jeans. You notice the subtly shaking of her body and the faint movements of her hips, a blush taints the young woman's rosy cheeks.
Venus leans over the counter, arching her back while still attempting to read a book, pretending as if nothing is happening.You look at the counter just in time to see Venus quickly pulling out a dildo from underneath, she looks around to ensure no customers are watching before reaching down her pants and inserting it into her pussy.
She begins slowly and furtively pumping her hips as she grips onto the counter tightly. After a few minutes, Venus body tenses up and she eventually removes the dildo once her climax subsides.<<mook "Customer" "male">>Yo, you guys got any cool katanas or something?<</mook>>\
A customer approaches the counter, his question annoying her. She looks up from the book and scoffs.
<<talk "venus">>No. We don't. And we don't plan on it, like ever.<</talk>>\
Without another word, Venus turns her attention back to the book. The customer mumbles angrily under his breath and leaves, muttering as he does so.<<talk "umi">>Ah, don't forget to stock these, okay?<</talk>>\
<<talk "venus">>Yes mom, I get it already.<</talk>>\
You look to the counter and see Umi talking to Venus, the older woman has placed a box full of items that look vaguely Far Eastern on the counter.
Her daughter waves her hand, acknowledging her mother's words without looking away from the book she is reading.You find your attention drawn to the counter, where Umi chats with Venus. From what you can hear, the conversation appears mostly one-sided, with the older woman doing most of the talking.Umi walks out from the backroom carrying something in her arms, she makes her way to the counter and holds the item out for Venus.
<<talk "umi">>I bought this for you, sweetie.<</talk>>\
<<talk "venus">>Ugh, seriously mom?? Do I look five years old??<</talk>>\
Venus groans in response. Her mother softly laughs and places it down before walking back into the backroom.
Despite appearing to not want it, Venus looks down and quickly picks the item up.<<mook "Customer" "male">>Yo babe, all these items are cool and all. But how much for you?<</mook>>\
A male customer walks up to the counter, attempting to flirt with Venus.
<<talk "venus">>Ugh, I'm not for sale, and you wouldn't be able to afford me dickwad.<</talk>>\
She responds bluntly without look up from her book. The man scoofs, taken aback by the rejection and he quickly leaves.<<if $venus.hasFlag('girlfriend')>>Venus glances up from her book, her eyes meeting yours for a brief moment.
<<talk "thought">>Do I see a hint of lust in her eyes. . .?<</talk>>\
She winks at you before looking down once more.
<<else>>Venus glances up from her book, her eyes briefly meeting yours for a moment.
She quickly turns her attention back to the book.
<</if>>You look over at the counter where Venus handles customers at, to see a man in a delivery uniform, trying to flirt with her.
<<mook "Man" "male">>Sup babe.<</mook>>\
Venus does not deign him with a response, choosing to ignore the man instead.
<<mook "Man" "male">>Whatcha reading?<</mook>>\
Unable to take a hint, the man continues asking her questions.
<<mook "Man" "male">>What time you off?<</mook>>\
After a few more minutes of silence, the deliveryman gives up and walks away.<<talk "venus">>Ugh. . .<</talk>>\
You hear Venus groan and turn your attention to the counter, on it sits a box of Far Eastern paraphernalia.
She grabs the box and walks over to a shelf, then lazily begins placing the items from the box onto the displays.
After a few minutes, she finally finishes and tosses the box into the corner before returning to the counter, and back to reading her book.<<mook "Customer" "male">>U-Um, excuse me. . .?<</mook>>\
A young man hesitantly walks up to the counter.
<<mook "Customer" "male">>I-I would like to, um, buy t-this. . . Please. . .<</mook>>\
Venus sighs and looks up at him, her eyebrow raise upon seeing the young man.
<<talk "venus">>Alright, that'll be a hundred and fifteen dollars.<</talk>>\
She says, he nods and pays for it before nervously thanking her and walking away. Venus rolls her eyes but you see a faint smile on her lips as she returns to reading the book.Over at the counter, Venus entertains herself with a book, a bored expression on her face.
A moment later she turns a page and huffs, rolling her eyes in response to whatever contents of the book that annoyed her.In a rare sight, you see the door to the backroom open and Umi steps out.
<<talk "umi">>Venus? Our regular has made a custom order, please ensure that they receive it.<</talk>>\
She says to Venus before heading back into the room, closing the door behind her. The woman behind the counter rolls her eyes and lets out an exasperated sigh.You look over at the counter where Venus is and notice a subtle and very faint blush on her cheeks, she bites her lower lip and her body tenses up for a second before relaxing.
She nonchalantly looks around, then returns to reading her book, though the blush is slightly more noticeable.<<talk "venus">>Stupid, thing. . .<</talk>>\
You look over at the counter to see Venus standing in front of the cash register, an annoyed look on her face.
She lets out a sigh and smacks the machine, but then returns to her book after //fixing// it.Venus lets out a cute yawn, she quickly looks up from her book and glances around.
Her eyes narrow upon noticing you and she glares at you before turning her attention back to the book on the counter.<<mook "Customer" "male">>Hello, I'd like to buy this.<</mook>>\
An overweight, fedora wearing man walks up to the counter. Venus looks up and her expression turns from one of boredom to disgust upon looking at him.
<<talk "venus">>Ugh, you smell. Take a shower sometime.<</talk>>\
The man shrugs her comment off and buys the item he brought up, then walks off without another word.<<mook "Customer" "male">>Hey, I want to buy this.<</mook>>\
An overweight, fedora wearing man walks up to the counter. Venus looks up and her expression turns from one of boredom to disgust upon looking at him.
<<talk "venus">>What the hell man, you stink. At least put on some deodorant before leaving the house.<</talk>>\
The man glares at Venus but doesn't respond to her comment as he buys the item and walks off.Venus occasionally flips a page of the book she's reading, not paying much attention to store. After a few pages, she looks up briefly before returning her gaze downward.You look over at the counter, to where Venus is standing and notice a deep blush coloring her cheeks.
The young woman's arm stealthily moves and she bits her lips, as if attempting to hold her voice in.
After a few minutes pass, Venus' body tenses up and she lets out a sigh.Walking through the halls, you come upon Eve and Mully standing in the middle of hallway, several feet apart and face to face with each other.
Mully tilts his head to the right, Eve mimics the foxes movement. For several minutes, neither moves, you're about to turn away when Mully slowly lifts one of his front paws, Eve mirrors this with her own hand, lifting it up slowly.
You suppress a chuckle, unable to tear your gaze away from the sight before you.
<<talk "thought">>This is too cute, I should record it...<</talk>>\
The fox suddenly starts yipping at Eve which catches the redhead by surprise, she raises an eyebrow but then grins. You're caught off guard by her trying to imitate Mully, her cute attempts at yipping affect both you and Mully.
He runs up to her and rubs his body against Eve's legs, she giggles while reaching down to pet him but before she can touch him, the fox speeds off behind her.
<<talk "eve">>Hey! That's cheating!<</talk>>\
Eve pouts for a second then runs after him, giggling.
<<talk "thought">>Damn, I didn't want to move and ruin the moment...Next time.<</talk>>\
Submitted by Irish Major Tom[img[images/scenes/FoxPantiesWhite.png]]
You're lost in your own thoughts when Eve comes barreling down the hall, chasing Mully. As they pass by you, you notice a pair of panties in his mouth.
<<talk "eve">>Get back here!<</talk>>\
Eve laughs while running after the fox.
She corners him behind you, before he can get any further. Eve slowly approaches him, her arms spread out, you can tell she's grinning just from her voice.
<<talk "eve">>Gotcha! No where to run now!<</talk>>\
Mully playfully growls as Eve gets closer, he suddenly lowers his head as if to drop the panties.
<<talk "eve">>Good boy.<</talk>>\
The redhead reaches down to pick the undies up, letting her guard down. Just as she's about to grab them, Mully takes off back down the hall, passing by you again.
<<talk "eve">>You trickster!<</talk>>\
Despite her exasperated sigh, Eve continues to chase after Mully, giggling as she runs past you.
Submitted by Irish Major TomEntering the living room, you spot Eve on the couch with Mully curled up in her lap, purring. She occasionally pets his head, running her hand gently down his furry body. Every once in a while, Eve lightly scratches the area that connects to his tail.
Submitted by Irish Major TomYou hear a low yipping sound as you step into the living room.
On the couch, you see Eve with Mully sitting in her lap.
<<talk "thought">>Huh, they're both watching some cartoon together. Mully seems into it just as much as Eve is...<</talk>>\
Something happens on the show and Eve gasps, Mully lets out a light yip at the same time.
<<talk "thought">>Cute...<</talk>>\
Submitted by Irish Major TomWalking into the living room, you notice Eve laying down on the couch, curled up against her chest is Mully. Eve's has her arm draped around the small ball of fur.
Submitted by Irish Major TomIn the living room, you see Eve sitting cross-legged, in front of her is Mully. She has her arm held above her head.
Eve has a treat in her hand, the fox tries to jump for it, nearly biting it several times. She giggles, letting him try a few more times before letting him have the piece of food.
She pets him on the head as he eats the treat.
Submitted by Irish Major TomCrouching in the middle of the hallway, Eve excitedly pets Mully. The fox purrs in response, you can almost see him smiling.Entering the living room, you spot Anna sitting stiffly on the couch, in her lap is Mully.
<<talk "thought">>She almost looks, //terrified// of the small fox...<</talk>>\
She timidly pets him, you can hear a faint purr coming from Mully.
Submitted by Irish Major TomAnna looks around, then looks down at Mully with a nervous expression. The fox cocks his head to the side, staring at her.
She slowly bends forward, dropping to a crouch. Anna carefully reaches out to pet Mully, hesitating for a moment as her hand hovers just over the foxes head.
Submitted by Irish Major TomAs you step into the kitchen, you hear a small //yip// sound.
Looking around, you see Anna almost backed into the corner, a small piece of fruit in her hand. In front of her is Mully, sitting down, his tail wagging back and forth.
She realizes what the fox wants, her timid expression softening. Anna carefully holds out the fruit for Mully, who jumps up and grabs it.
The fox lets out a happy yip before running off.
Submitted by Irish Major TomCrouching in the middle of the hallway, Anna hesitantly pets Mully. The fox purrs in response, you can almost see him smiling.
Submitted by Irish Major TomMully passes by as you're walking down the hall, in his mouth is a treat of some sort.
<<talk "thought">>Probably given to him by Eve or Mitsuko.<</talk>>\
Submitted by Irish Major TomYou're sitting on the couch, just settling in to watch your show when Mully walks over to the couch, he jumps up and curls into a ball on the other side, laying down. Not once does he pay you any mind.
<<link "Next">><<gotoevent setup.events.couchEnd>><</link>><<addtime { minute : 28 }>>
Submitted by Irish Major TomIn the living room, you notice Mully curled up into a ball on the couch, Skully the skeletal plush laying beside him.
Submitted by Irish Major Tom<<set _random to random(1,3)>>\
<<if _random is 1>>\
[img[images/scenes/FoxPantiesBlack.png]]
<<elseif _random is 2>>\
[img[images/scenes/FoxPantiesRed.png]]
<<else>>\
[img[images/scenes/FoxPantiesWhite.png]]
<</if>>\
You watch Mully trot by with a pair of panties in his mouth.
<<talk "thought">>That sneaky fox...<</talk>>\
Submitted by Irish Major TomYou're nearly knocked off your feet as Mully comes running between your legs.
<<talk "thought">>Someone's in a hurry.<</talk>>\
Submitted by Irish Major TomYou're sitting on the couch with Mully, he's curled up into a ball a few feet away from you, fast asleep.
A few minutes later, the fox suddenly springs up and stretches, letting out a yawn before curling back into a ball.
<<link "Next">><<gotoevent setup.events.couchEnd>><</link>><<addtime { minute : 28 }>>
Submitted by Irish Major TomStanding in front of the main door to the mansion, you take a glance behind you. In Mitsuko's arms is your newly acquired pet Fennec fox, curled up as its head rests against her forearm, eyes wide as it cautiously looks around.
You look at Mitsuko.
<<talk "player">>We should have brought a kennel to hold him in while we train him.<</talk>>\
You say. She simply smiles.
<<talk "mitsuko">>I have a feeling he's received adequate training already, we'll just need to get him acquainted with the new environment.<</talk>>\
Mitsuko pulls the fox closer to her chest as you open the door. Stepping into the main hall you call out for Anna.
<<talk "player">>Anna!<</talk>>\
Your voice echoing through the room. A moment later Anna appears from around the corner.
<<talk "anna">>You called <<print $anna.callsPlayer>>?<</talk>>\
Anna stands in front of you, waiting.
<<talk "player">>Yes, find your sister and bring her back here please.<</talk>>\
You respond. Nodding she scurries away in search of her sister. Several minutes pass before Anna reappears, in front of her is Eve bouncing along excitedly. The two sisters stop before you, you step to the side and motion Mitsuko forward. The moment Eve's eyes meet the foxes, they light up in excitement.
<<talk "eve">>Is that?!<</talk>>\
Eve's voice full of glee.
Nodding toward the animal.
<<talk "player">>Anna, Eve, this is Mully. He's a Fennec fox we adopted earlier today, he's a bit shy and timid at the moment so be gentle when approaching him.<</talk>>\
You warn them as Eve steps forward, her hand reaching out slowly towards the fox, Mitsuko whispers reassuring words to the animal. As Eve gets closer the fox shifts his body, Eve holds her hand a few inches away from Mully. A second later the animal leans forward, sniffing her hand before rubbing his head against it.
[img[images/pets/Fox.png]]
You watch as Mitsuko and Eve giggle as they pet the fox, a huge smile on their faces. You look beside you to find Anna cautiously watching the animal.
<<talk "player">>Is everything alright?<</talk>>\
You ask. Anna continues to stare at Mully for a minute longer before looking at you.
<<talk "anna">>No, nothing is wrong but are you sure it's safe to bring that thing in here?<</talk>>\
She looks back to the animal, distrustful. You shrug seeing nothing wrong with bringing in a new pet.
For a little longer you continue watching Eve play with the Fox, a few moments later you decide to take your leave.
Behind you, Anna continues to watch warily as Eve and Mitsuko sit on the floor, playing with the new addition to the household.
[[End.|$location]] <<addtime { minute : 38 }>>You walk into the living room, noticing it empty, you make your way over to the couch. Sitting down, you stretch out, body straining before relaxing. Grabbing the remote, you turn the TV on, switching through the channels.
As you're flicking through the television stations, you spot a pair of ears in the corner of your eyes. Your attention is drawn to your feet where Mitsuko's pet Fennec Fox Mulder sits, large black eyes staring at you.
[img[images/pets/Fox.png]]
[[Pat your lap.|Submitted Mully Living Room Scene 1a]]
[[Ignore the animal.|Submitted Mully Living Room Scene 1b]]<<addtime { minute : 2 }>>
Submitted by Irish Major Tom<<if $mully.affection gte 7>>You pat your leg a few times, calling for Mully to join you. The fox hesitates before taking a few steps then jumping up into your lap, nestling himself against you.
A soft purr can be heard from Mully as you pet him, finding yourself lost in the feeling of his soft fur. Finding a random channel you spend the next hour watching TV with Mully.
The show comes to an end an hour later, as if on cue your furry companion stretches out and yawns before jumping down from your lap.
[[End.|$location]]<<set $mully.affection += 1>>
<<elseif $mully.affection gte 3>>Gently you pat your leg a few times, motioning for Mully to join you. The fox continues to stare at you before cautiously moving forward, sniffing around as he takes a few steps before jumping onto the couch positioning himself beside you.
Mully curls up beside you, his head facing you as he watches you, still wary of you. Gently you reach your hand out to him, stopping an inch away from his head, letting him sniff your hand for a second before allowing you to pet him. Using this opportunity, you begin stroking his head while being mindful of the animals unusually large ears.
Several moments later the fox closes its eyes as he rests his head on the cushion, softly purring as you are continuing to pet him. You half-heartedly pay attention to the TV, torn between watching whatever show you landed on and petting Mully. After a while your arm grows tired, looking at the time you notice an hour has passed since sitting down.
As if on cue your furry companion stretches before jumping off the couch, you watch as he walks away.
[[End.|$location]]<<set $mully.affection += 1>>
<<else>>Carefully you use your hand to motion Mully to join you on your lap. The fox growls and continues to stare at you, neither you nor Mully breaking contact. What feels like hours pass by as your heart begins beating at an unusual pace, finally the animal backs away slowly, never looking away from you until he gets far enough and cautiously leaves the room.
[[End.|$location]]<</if>><<addtime { minute : 35 }>>
Submitted by Irish Major TomWith a shrug you ignore the fox, instead turning your attention to the TV as you continue your search for a show to watch. With your lack of interest in it, the fox trots away.
[[End.|$location]]
Submitted by Irish Major TomLiving Room.You sit on the couch and turn on the TV. But, after some navigation through the channels, your boredom prevails against all the most fulfilling entertainment this device has to offer.
Succumbing to sloth, you entrust your body to the tender touch of the couch, longing for some hours of idle doziness ensured by its involuntary but soft contact.
At this moment, powering the television off is the thirteenth labor of Hercules, and you are no hero.
Your thoughts blur and merge into one another, dancing in an amusing disarray as your head automatically adjusts to a pillow you can't remember having put here. The canvas in your sight gets darker and darker...
<<talk "mully">>Grrr.<</talk>>\
A distant, so distant sound, shifts between your ears. The idle thought that you are already sleeping drifts through your mind...
<<talk "mully">>GRRRRR!<</talk>>\
This crescendo takes your almost non-existent conscience to your childhood, time in which you loved to play with dogs and cats and, more often than not, to amuse yourself at their expense.
<<talk "mully">>GRRRRRRRRRRRRRRRRRRRRRRR!<</talk>>\
You would upset them with silly pranks and run from their owners afterwards. Oh, yes, and from your mother's furious anger.
<<talk "mully">>HRAH!<</talk>>\
A sharp pain in your right ear dispels this drowsy regression. Surprised, you lift your head, look at the corner of the couch and slowly understand what caused so much discomfort.
[img[images/pets/Fox.png]]
Its annoyed face and bare teeth tell you a tale of an unconsenting pillow, a very standard of fluffiness not meant to be laid over.
<<talk "mully">>WRAH!<</talk>>\
The fennec fox is clearly upset to the point of even forgetting Skully while snarling and evading your presence, most certainly searching for a woman whose lap you would be happy to rest upon. The mere thought of enjoying such quality time brings again a smile to your face.
Fumbling the helix of your ear, you feel it's fine. The pain subsides and you make a mental note about asking Mitsuko for a little pamper later... but, for now, Skully will do.
Nuzzling the plushy, you feel a slimy wetness against your cheek that has an instant sobering effect.
<<talk "player">>Shit.<</talk>>\
Suddenly feeling awake again, you reach for the remote to turn the television off.
[[End.|$location]]
Submitted by Don Diego
<<addtime { minute : 48 }>>Stepping into living room, you walk over to the couch. As you get closer, you notice Mully already laying down, curled up into a ball of fluff.
<<talk "thought">>Huh, looks like someone's already claimed the couch.<</talk>>\
[[Sit beside Mully.|Submitted Mully Scene 3a]]
[[Remove him from the couch.|Submitted Mully Scene 3b]]
[[Do something else.|Submitted Mully Scene 3c]]
Submitted by Irish Major Tom<<addtime { minute : 1 }>>Not wanting to disturb the sleeping fox, you quietly sit down beside him.
<<if $mully.affection gte 8>>Sitting down with the remote in hand, you flip through several channels, looking for something to watch.
<<talk "thought">>There's nothing good on TV these days...<</talk>>\
You feel something crawl onto your lap, looking down, Mully curls himself into a ball.
[[Let him rest in your lap.|Submitted Mully Scene 3d]]
[[Push the fox off.|Submitted Mully Scene 3e]]
<<elseif $mully.affection gte 6>>You grab the remote and sit down, you then begin flipping through the channels on the television.
Distracted by the TV, you feel something poking at the side of your leg. Looking over, you see Mully carefully sniffing at you.
<<talk "player">>What's up little guy? Wanna sleep on my lap?<</talk>>\
[[Let him sleep on your lap.|Submitted Mully Scene 3f]]
[[Don't let him onto your lap.|Submitted Mully Scene 3g]]
<<elseif $mully.affection gte 4>>Remote in hand, you sit down and flip through the many channels on the television, eventually landing on a random show.
You look over at where Mully's sleeping to find him staring at you, his eyes piercing looking into yours. After a while, he loses interest after a while and lays his head back down.
[[End.|$location]]
<<else>>Mully raises his head and growls at you the moment you sit down, displaying his sharp teeth.
[[Get up from the couch.|Submitted Mully Scene 3h]]
[[Ignore the foxes growling.|Submitted Mully Scene 3i]]
<</if>><<set $mully.affection += 1>><<addtime { minute : 60 }>>
Submitted by Irish Major Tom<<talk "thought">>Cute little guy.<</talk>>\
You pet Mully's head a few times, he purrs in response. For the next while, you let him sleep in your lap as you watch television.
After a while, the fox gets up and stretches his legs before jumping off.
[[End.|$location]]
<<set $mully.affection += 1>>
<<addtime { minute : 60 }>>
Submitted by Irish Major TomMully looks up at you as you're patting the top of your leg, he sniffs a few more times before finally stepping onto your lap.
There he curls up into a ball, taking one last look at you before resting his head. For the next while, you watch television, occasionally changing through the channels. Eventually, Mully gets up, he stretches then jumps down off the couch.
[[End.|$location]]
<<set $mully.affection += 1>><<addtime { minute : 60 }>>
Submitted by Irish Major Tom<<talk "player">>Not right now Mully.<</talk>>\
You push the fox off your lap and back onto the couch, he looks up at you and lets out a low yip before jumping down.
[[End.|$location]]
<<set $mully.affection -= 1>><<addtime { minute : 1 }>>
Submitted by Irish Major Tom<<talk "player">>Sorry, not right now.<</talk>>\
You shake your head at Mully.
He huffs at you, then lets out a low yip before jumping down from the couch.
[[End.|$location]]
<<set $mully.affection -= 1>><<addtime { minute : 1 }>>
Submitted by Irish Major Tom<<talk "player">>Alright, alright, I'm getting up. Take it easy.<</talk>>\
Not wanting to anger the small fox any more, you slowly get up from the couch, leaving him to have the whole couch to himself.
[[End.|$location]]
<<set $mully.affection += 1>><<addtime { minute : 1 }>>
Submitted by Irish Major Tom<<talk "player">>I'm sitting here whether you like it or not, this //is// my couch after all.<</talk>>\
You sneer at Mully, refusing to get up.
The fox stares at you while he gets up, not wanting to sit near you, Mully jumps down from the couch.
[[End.|$location]]
<<set $mully.affection -= 1>><<addtime { minute : 1 }>>
Submitted by Irish Major Tom<<talk "player">>Get down from there.<</talk>>\
You try to shoo Mully off the couch.
<<if $mully.affection gte 8>>The fox looks at you for a moment, his sad puppy-like eyes staring into yours, but the jumps off the couch a moment later .
With Mully gone, you sit on the couch and begin flipping through channels.
[[End.|$location]]
<<set $mully.affection -= 1>><<addtime { minute : 1 }>>
Submitted by Irish Major Tom
<<elseif $mully.affection gte 4>><<talk "player">>Off the couch Mully.<</talk>>\
The fox looks up as you tell him to get down, he huffs then gets up. Mully stretches before jumping down.
Once Mully's gone, you sit down to watch television.
[[End.|$location]]
<<set $mully.affection -= 1>><<addtime { minute : 1 }>>
Submitted by Irish Major Tom
<<else>><<talk "player">>Down Mully.<</talk>>\
You command Mully to get off the couch.
The fox looks up at you and growls.
<<talk "player">>Growl all you want.<</talk>>\
Not backing down, Mully gives up, he gets up and stretches before jumping down from the couch.
With Mully gone, you take a seat on the couch and begin surfing through the channels.
[[End.|$location]]
<<set $mully.affection -= 1>><<addtime { minute : 1 }>>
Submitted by Irish Major Tom<</if>><<talk "thought">>Cute little guy... Since he's sleeping there, I might as well find something else to do until he wakes up.<</talk>>\
You watch the sleeping fox for a few minutes longer before moving on.
[[End.|$location]]
<<addtime { minute : 1 }>>
Submitted by Irish Major TomThe sound of skittering feet on the hard kitchen floor makes you aware of Mully's presence just a second before you see first his big ears, then the rest of his head peer at you from around a counter.
<<talk "player">>Looking for scraps?<</talk>>\
Mully tilts his head to one side, regarding you.
[[Find him some scraps.|Mully Interactive 1a]]
[[Ignore him.|Mully Interactive 1b]]
<<addtime { minute : 2 }>>Opening the refrigerator door near you, you start to rummage around inside. It doesn't take you long to find a container holding some uncooked beef trimmings. You idly wonder if they're leftover from a meal that has already been served, or if the small bits might be intended for a soup, stir fry, or similar.
Either way, you pop open the container and fish a couple of small pieces of meat out of it.
<<talk "player">>No one is going to miss a piece or two.<</talk>>\
Tossing Mully the pieces of meat, you put the container away and wash your hands.
<<if $mully.affection gte 9>>Letting out a happy chirp, the fennic fox pounces on the meaty bits before wolfing them down in a couple of quick gulps.
<<elseif $mully.affection gte 5>>The fennic fox looks between you and the bits of meat, then waiting for you to look away he pounces on the meaty bits before wolfing them down in a couple of quick gulps.
<<else>>Growling softly, Mully takes a couple of steps back from you. Then when you do nothing he slinks forward to wolf down the meaty bits before backing away once more. Not once does he break eye contact with you.<</if>>
As soon as he is finished, he casts an expectant look your way, then back at the floor.
<<talk "player">>I don't want to ruin your appetite.<</talk>>\
Realizing that you aren't going to give him anything more, Mully licks at the floor where the meat had landed, making sure he gets anything he might have missed before.
[[End.|$location]]
<<set $mully.affection += 1>><<addtime { minute : 3 }>><<talk "player">>I have nothing for you.<</talk>>\
Showing him your empty hands, you turn away from Mully, leaving the small fennic fox to continue its search for scraps unaided.
[[End.|$location]]
<<addtime { minute : 1 }>>The sound of Mully's whines draw you deeper into the basement to the laundry area.
Mully runs in a little circle, then springs into the air, barely reaching half way up the drier before reaching the apex of his jump and falling back to the ground only to make a second immediate jump that doesn't get him any closer to his target.
Looking up from where he's jumping, you see Skully sitting on top of the drier.
It's only then that Mully sees you, his sharp gaze fixating on you expectantly.
[[Get Skully down for him.|Mully Interactive 2a]]
[[Don't get Skully down for him.|Mully Interactive 2b]]
[[Push Skully back so Mully can no longer see it.|Mully Interactive 2c]]
<<addtime { minute : 3 }>><<talk "player">>Let me help you with that.<</talk>>\
You say, picking up Skully.
Mully lets out an excited yip as his eyes shift rapidly between you and the plush animal in your hand.
<<if $mully.affection gte 7>>Kneeling, you hold Skully out to him. He yips again, then sort of bounces toward you to snatch the plush from your hand.
Clearly pleased, he prances in a little circle, only tripping once on the stuffed animal nearly as large as he is, then scurries off out of sight with his prize.
<<elseif $mully.affection gte 4>>You crouch, kneeling beside the drier and extending your arm. Mully looks uncertain, then darts forward to snatch his precious plush from your grasp.
He looks pleased, standing his ground barely out of arm's length.
Then, as if he has somehow asserted his dominance, he lets out a little snort before scurrying off out of sight with his prize.
<<else>>Kneeling, you hold out Skully for Mully. He very reluctantly creeps forward, one cautious step at a time until he's close enough to lunge.
Snarling, he grabs hold of Skully before quickly backing away. For just a split second he locks eyes with you before he scurries off out of sight with his prize.
<</if>>
[[End.|$location]]
<<set $mully.affection += 1>><<addtime { minute : 3 }>><<talk "player">>It's up there for a reason. My guess is it's still drying out from being washed.<</talk>>\
Mully tilts his head to one side as he regards you with his dark eyes. Then he looks away again, returning to his earlier pattern of circling and jumping for the plush that remains well beyond his reach.
[[End.|$location]]
<<addtime { minute : 1 }>><<talk "player">>Wouldn't want you getting that back until whoever put it up there wants you to have it back.<</talk>>\
You say, reaching out to push the plush up out of sight.
Near your feet, Mully lets out a little growl.
Stepping back from him, he rises up on his back feet to try peering at the top of the drier but isn't able to get high enough to see.
As you stand there, he casts an unhappy look your way, snorts, then lets out another little growl before trotting off out of sight.
[[End.|$location]]
<<set $mully.affection -= 1>><<addtime { minute : 3 }>>Seeing Mully enter the room, dragging Skully along with himself, he drops the stuffed animal near your feet and looks up at you.
<<talk "player">>I don't know what you want.<</talk>>\
You admit to the little fennic fox.
<<talk "player">>You need a headpat or something?<</talk>>\
The little fox makes a sound that sounds more like a chirp, or a trilling, rather than a bark of agreement.
Kneeling down, you give the little fox a couple of pats on the head, receiving nothing but a funny look in return before Mully picks Skully back up, growls, snorts, then trots off in the direction he came from as if nothing happened.Every room but Pantry and Sauna on the main floor.
Master Bedroom
Servant's AreaA flicker of movement in the corner of your eye draws your attention.
Curiosity getting the better of you, you pivot toward the motion just in time to see Mully, dragging a slip of lacy fabric, behind the bar.
Moving closer, you round the end of the bar just in time to see Mully vanish into the corner on the bottom shelf.
Kneeling, you look at where he went, only to see Mully circling on what appears to be a pile of several pairs of panties. Stopping suddenly when he sees you watching him. His beady little eyes seem otherworldly as he lets out a sound somewhere between a chirp and a bark.
Then laying down on his bed of panties, he continues to watch you intently until you back away.<<talk "mully">>Yipe! Yipe! Yipe!<</talk>>\
Mully's shrill cries assail you from the hallway outside. Your head whips toward the sound just in time to see Mully flash past the doorway.
Barely a second later, you see Gaia charge past in his wake.
<<talk "player">>What the, . . .<</talk>>\
You're out of your seat in a flash as Mully's panicked cries turn suddenly to an angry bark.
Immediately there's a sound, like someone falling followed by a startled sound from Gaia. You've only crossed half the distance to the door before you see Gaia charge past with a surprised expression on her face, a snarling and barking Mully dogging her heels.
Right before you reach the door, you hear a crash, spurring you to greater speed. When you look the direction the pair had just went, you nearly laugh at what you see.
One foot on the wall, the other on top of a small decorative table, Gaia clutches at a light fixture on the wall with both hands. She snarls loudly, her eyes focused on a point barely a pace away from the table.
There sits a pleased looking Mully, his dark eyes focused on the woman he just chased up the wall.
<<talk "player">>Bite off more than you could chew?<</talk>>\
You ask Gaia teasingly. Both figures turn their gaze toward you.
Slowly, you walk toward the pair. Letting out a little snort, Mully watches you a moment longer before feigning disinterest and starting to wander off as if nothing had just transpired.
Gaia waits until Mully wanders through an open doorway before finally getting down. She flashes you a grin you can only assume is intended to save face, then takes off at a run in the opposite direction Mully had just gone in.
Shaking your head in amusement, you wander back to what you were doing before you were interrupted.
[[End.|$location]]
<<addtime { minute : 3 }>>You see Mully dash through the hall, his head tilted to one side as he drags what appears to be a woman's bra alongside himself. One cup nearly covers his face the way he's holding it, making it difficult for him to see where he's going, and the strap drags well behind himself.
Regardless, he seems to be determined, even giving a faint growl as he passes you as if expecting you to challenge him for his new prize.
Instead, you simply watch him go.
You've barely put the situation behind yourself when you hear the soft sound of Misaki's cane approaching.
Turning toward the sound, you see her coming your general direction with a concerned expression on her face. As you watch, she reaches up and fondles her chest with one hand, seeming to adjust her breasts slightly as she walks.
<<talk "thought">>Wait a minute? Mully stole //her// bra? More importantly, //how// did he steal her bra?<</talk>>\
<<talk "player">>Hello Misaki.<</talk>>\
You say, wondering if she'll say anything about her missing bra without being prompted into doing so.
<<talk "misaki">>Master! I didn't hear you there!<</talk>>\
Misaki's expression blossoms into a smile and she stands just a little straighter, managing to thrust her chest out slightly in the process of doing so.
<<talk "misaki">>Master. Have you seen Mully? And if so, can you point me in his general direction? I suspect he might have taken something of mine.<</talk>>\
The way she asks, it's the very image of innocence.
<<talk "thought">>If I hadn't seen Mully with the bra, I would have suspected nothing.<</talk>>\
[[Tell her where Mully went.|Mully Misaki 1a]]
[[Mention that you saw Mully with her bra.|Mully Misaki 1b]]
[[Feign ignorance.|Mully Misaki 1c]]
<<addtime { minute : 4 }>><<talk "player">>Mully came this way about a minute before you did.<</talk>>\
You say, resisting the urge to tease her.
<<talk "misaki">>Thank you.<</talk>>\
Misaki says with a coy smile, then starts down the hall in search of Mully. As she passes you, you can see her emphasizing her movements, allowing her hips to sway enticingly as she passes you.
You turn with her, admiring the view for a few more seconds before returning your attention elsewhere.
[[End.|$location]]
<<set $misaki.affection += 1>><<set $misaki.fear -= 1>><<set $misaki.trust += 2>><<addtime { minute : 3 }>><<talk "player">>Mully //and// your bra came this way just a minute ago.<</talk>>\
You're a little surprised to see a little color in Misaki's cheeks as she blushes.
<<talk "misaki">>Thank you.<</talk>>\
She speaks quickly, her voice just a little higher than usual. Then she's quickly excusing herself as she starts down the hall again, her pace quicker now than before.
[[End.|$location]]
<<set $misaki.affection += 1>><<set $misaki.fear -= 1>><<set $misaki.trust += 1>><<addtime { minute : 3 }>><<talk "player">>Sorry, haven't seen Mully, what did he take?<</talk>>\
Misaki stands a little straighter, her expression oozing innocence.
<<talk "misaki">>Nothing of importance.<</talk>>\
She says just a little too quickly, then hastily excuses herself as she begins to walk again, presumably in search of Mully.
[[End.|$location]]
<<addtime { minute : 2 }>>Original idea:
Mully wandering through a room carrying a bra. A minute later Misaki comes though adjusting her chest and mentioning she could have sworn she had sat her bra beside herself while dressing this morning, but that it wasn't there when she reached for it and she couldn't find it, . . .A shrill but happy yip comes from Mully as you enter the living room.
Turning toward the sound, you see Mully charging headlong after a little bright green ball. Instead of just running the ball down like a dog would however, at the last moment he pounces like a cat to catch it.
Spinning, you can almost see the pride in the little fox's features as it holds its head high and darts back toward Mitsuko.
Mully gets almost half way back before he notices you, his pace faltering before his nose goes a little higher in the air and he walks at a slightly more leisurely pace.
The change in Mully's behavior makes Mitsuko look toward you as well.
<<talk "mitsuko">>Just playing with Mully.<</talk>>\
<<if $mitsuko.fear lte 500>>Her voice is passive as she reaches down. Mully obediently drops the ball before laying down, but in his excitement his legs keep kicking as he scoots across the floor in a little circle as he anticipates the next throw.
<<else>>She says defensively as she reaches down. Mully obediently drops the ball before laying down, but in his excitement his legs keep kicking as he scoots across the floor in a little circle as he anticipates the next throw.
Mully's eyes flicker occasionally to you, watching you as if concerned you might be a danger to his owner.
<</if>>Mitsuko tosses the ball, causing Mully to let out the same chirping yip you heard before as he charges after the ball again.
For several minutes, you watch the two play.
<<talk "thought">>Mitsuko looks happy, I can see it in her features. Her expression seems softer, more at ease than it used to.<</talk>>\
Waiting until the two are playing and neither seem to be paying you any attention, you quietly step away and allow them their play time.
[[End.|$location]]
<<addtime { minute : 6 }>><<talk "sidra">>Back beast!<</talk>>\
Sidra's voice is high, holding a faint tremor of fear.
Instinct drives you forward, bringing you to a skidding halt in the doorway.
The faint growl makes the hairs on the back of your neck stand on end, . . . right until you see the source.
Sidra looks at you, clearly scared, a pair of panties clutched in her fist. Her back is to the wall and from how tense she is, you wonder how far she would back up if the wall wasn't there to stop her.
Between you is something that should draw only a fraction of the fear she is experiencing.
Mully, staring Sidra down, his little body low as if ready to pounce.
You see Sidra mouth the words 'Help me' just a fraction of a second before Mully seems to realize that him and his quarry are no longer alone.
<<talk "sidra">>The little beast was trying to steal my panties.<</talk>>\
Sidra says firmly as if that explains everything. All the while inching her way around Mully toward you.
Mully lets out a little chirping sound, followed by a whining yawn as if none of what just happened really mattered.
Meanwhile, Sidra makes a hasty retreat the moment she's past you, Mully's eyes tracking her though he shows no sign of following.
<<talk "player">>You should try playing nicer with the girls.<</talk>>\
You wait a second longer, making sure Mully isn't going to follow her before turning your attention elsewhere again.Hearing the sound of Titch purring, you look around and spot her curled up in a small basket nestled in an out-of-the-way corner. You smile as she twitches and mews in her sleep, then do a double-take when you see she isn't alone.
To your surprise, Mully is curled up with Titch, each using the other's hind leg as a pillow of sorts. Mully opens his eyes and stares up at you, then snorts and lays his head back down. Titch mews again and then yawns, blinking sleepily before giving one of Mully's ears a thorough tongue-bath.
Mully grunts, twitching his other ear, but makes no move to pull away. His yellow eyes remain fixed on you in an almost threatening manner, as though daring you to tell anyone of what you're witnessing.Hearing the skittering of claws on the floor, you barely have time to look around before you see Titch barrelling down the hall, her tail bottlebrushed. Close behind her, Mully yips excitedly as he snaps at the tip of her tail.
Like a scene from an action movie, Titch runs along the side of the wall and then kicks off to land on your shoulder. Without pause, she leaps off of you -- sailing through the air before resuming her gallop. Unable to check his momentum, Mully crashes headlong into your legs, grunting as he picks himself up and shakes himself off, and then resumes chasing the smaller cat.Hearing the skittering of claws on the floor, you barely have time to look around before you see Mully barrelling down the hall, yipping and yelping in alarm. Close behind him, Titch's eyes gleam with a predatory delight, her outstretched claws narrowly missing his tail as she attempts to pounce on him.
Unable to check his momentum, Mully crashes headlong into your legs and ricochets off. As he regains his footing and starts to run again, Titch runs along the wall and leaps off to land on top of him. The two tumble down the hall in a thrashing bundle of fur and claws and fangs, before Mully manages to break free and takes off again yelping in indignation. A clump of his fur clenched in her teeth, Titch watches him flee with an almost smug attitude before hunkering down, wiggling her haunchs, and resuming the chase once more.You wake with a start, a cold chill going up your back. A primal wariness fills you but you don't know why. You just //know// you're being watched.
After what feels like an hour of waiting, listening, you begin to settle back down. Perhaps you were having a nightmare? Or maybe-
You hear a flump as a weight lands on your stomach. At the same time, small sharp points dig into your skin even through the quilt. Blindly grabbing at the weight, you catch the feel of fluff before small, warm pads wrap around your hand and the sharp points dig into that, followed by a wet, scratchy thing. Realization dawns as you hear a loud buzzing. Jen's kitten, Titch, has clearly decided it's playtime.
[[Indulge the pest.|Submitted Titch Interactive 1a]]
[[Evict the animal.|Submitted Titch Interactive 1b]]
Submitted by The ExileWith a deep breath somewhere between sigh and yawn, you wiggle your fingers as the kitten rubs its head against your hand. The purring takes on a deeper note and the diminutive animal resumes giving your fingers a thorough tongue bath. Moving your hand over your chest, you feel Titch follow, all but clinging to your hand. Between the contented sound she's making and the oddly soothing vibration on your chest, you can't help but smile sleepily. You scratch her chin until she turns her head, then rub her cheeks. Every time you start to drift and stop fussing her, she nips at your fingers until you resume giving her attention. She finally seems to settle as you scratch the ruff of her neck, curling up into a small ball on your chest. Sleep starts to pull you under as well, with the kitten wrapped around your hand.
When you wake, the ball of fluff and claws has already departed, no doubt looking for Jen.
[[End.|$location]]
Submitted by The ExileYou start to throw the cover back, grumbling. The damn animal has the cheek to wake you up and then demand attention? You make to pick the kitten up, but she's already disappeared. Scanning the room, you don't see her. You once more wait for her to emerge, but she doesn't. Assuming she's given up or gone, you settle back down only to be pounced on again. This happens twice more until you grab the struggling, mewling monster //before// getting out of bed. Holding the growling, spitting fluffball by the scruff of her neck, you gently throw her out of your room and firmly shut the door. You can't help but feel the tiny nightmare won, though, as it takes forever for you to nod off again.
[[End.|$location]]
Submitted by The ExileThe sound of a soft meow captures your attention. Turning toward the sound, you see Jen holding a kitten in her arms.
<<talk "jen">>It followed me home?<</talk>>\
She gives you a little smile.
<<talk "jen">>Can I keep her?<</talk>>\
<<talk "thought">>I'd bet almost anything she got it at the pet store.<</talk>>\
Sighing, you consider how best to respond, but instead she takes your sigh as an answer.
<<talk "jen">>Thank you, thank you , thank you!<</talk>>\
She closes the distance between you and kisses you quickly on the cheek before rushing off into the house before you have a chance to protest.
[[End|$location]]
<<run $titch.addFlag("owned")>><<set $titchStage to 3>><<addtime { minute : 2 }>>Stepping into the living room, you're about to sit down on the couch when you notice a suspicious lump under the blanket Anna has draped across the cushions.
<<talk "thought">>Hmm... I wonder what that could be?<</talk>>\
[[Poke it.|Submitted Titch Living Room Play 1a]]
[[Ignore it.|Submitted Titch Living Room Play 1b]]
[[Leave.|Submitted Titch Living Room Play 1c]]
Submitted by Asura
<<addtime { minute : 1 }>>Reaching out with your index finger, you give the lump a poke. Your finger squishes into it, and a second later you hear a loud 'Mrr?' as the thing under the covers squirms. You snatch your finger away just in time as needle-sharp points pierce the blanket where your hand was, confused and annoyed trills coming from underneath.
<<talk "player">>Almost got me... but not quite.<</talk>>\
Grinning to yourself, you guestimate which way the pointy ends are facing and poke the lump a number of more times. It squirms and trills before a paw shoots out from underneath, batting furiously where your hand was a second ago.
<<talk "titch">>Mrrow!<</talk>>\
A disheveled looking Titch squirms her way out from under the comforter and sits atop it, licking her mussed fur smooth while trilling to herself in an almost indignant manner. You hold out your hand and she noses it, leaving a cold, wet spot, before rubbing the length of her body down it. Something catches her attention and she tenses, hunkering down. She chatters for a second, snapping her jaws, before her entire body starts undulating. For a brief moment she goes still... and then explodes out the door. You hear her galloping down the hall and Anna's startled yelp, followed by a thump.
<<talk "anna">>Cat, no! I just folded those!<</talk>>\
Anna sounds equally dismayed and exasperated, and peeking out the door you see she was in the process of carrying a heavy load of laundry that Titch startled her into dropping. Triumphantly perched atop the pile of clothes, Titch rears onto her haunches and swats at Anna's hands as she tries to gather them back up. Grumbling, Anna bundles the feisty cat up with the clothes and tosses them all into the basket before picking it up again. Titch's head pokes out with a mew, but she seems pleased with this arrangement.
[[End.|$location]]
Submitted by Asura
<<addtime { minute : 5 }>>Sitting next to the lump, you steadfastly ignore it as it trills and chirps and squirms. After a couple of minutes, a dishevelled Titch emerges from underneath and stares balefully at you as though you've gravely offended her, then turns and stalks out of the living room, her tail raised to give you a clear view of her butt.
<<talk "thought">>Cats...<</talk>>\
[[End.|$location]]
Submitted by Asura
<<addtime { minute : 2 }>>Deciding you have better things to do, you turn and exit the living room, an almost disappointed meow following you out the door.
[[End.|northHall]]
Submitted by AsuraSitting in the windowsill, Titch is perched lazily, her eyes half closed as she looks out over the mansion grounds, surveying all within her view.Titch sits in the windowsill. Her eyes closed and her flanks rising and falling steadily as she naps.As you move through the basement, you see the glimmer of something on a shelf. A glimmer that isn't like the other reflective surfaces that catch the dim light of the basement.
You pause, turning your full attention to the spot only to see whatever is reflecting in the dark vanish and reappear again. It takes you a full three heartbeats to realize that you're looking at Titch, neatly wedged between two boxes on the shelf where she has a high view of her surroundings.
<<talk "player">>Good hiding spot Titch.<</talk>>\
The only reply that you receive is a slow blink.With the drier's door open, you see something that looks out of place. A ball of fluff, better known as Titch, is nestled in what you can only imagine are warm, freshly dried clothes.
She opens her eyes, lets out a long yawn that threatens to split her head in two, then settles back into the pile, uncaring of your presence.In the nursery, you let your eyes drift over the cribs until you find the source of the soft breathing.
A faint smile touches your lips as you see the little one sleeping peacefully in the crib.
Then you notice something else, a ball of fluff right beside the baby. It only takes a second longer to realize that the ball of fluff is Titch, sleeping peacefully in spite of the little one's fist full of cat hair.
Part of you wants to laugh, realizing the price that Titch has paid for a cuddle partner.<<includeevent setup.events.phoneCallArray>><<set setup.events.phoneCallArray to [
{
requires: 'true',
chance: 50,
link: "Random Call 1"
},
{
requires: 'true',
chance: 100,
link: "Random Call 2"
},
{
requires: 'true',
chance: 80,
link: "Random Call 3"
},
{
requires: '$red.hasFlag("met") and $redVisitCount gte 1',
chance: 100,
link: "Submitted Red Phone Call 1"
},
{
requires: '$red.hasFlag("met") and $redVisitCount gte 1',
chance: 75,
link: "Submitted Red Mansion Visit 2"
},
{
requires: "$riley.hasFlag('met') and not $player.hasFlag('signLanguageProgress') and $location isnot 'pendletonPark' and ($clock.hour gte 10 and $clock.hour lt 21)",
chance: 100,
link: "Submitted Riley Park Meet Scene 1"
},
{
requires: '$mitsuko.hasFlag("owned") and $red.hasFlag("met") and $red.hasFlag("trainingMitsuko") and $redVisitCount gte 1',
chance: 100,
link: "Submitted Red Mitsuko Phone Call 1"
}
]>>Your phone vibrates, causing you to instinctively reach for it. Turning it over in your hand, you see the screen go dark.
<<talk "thought">>Odd, must have been a wrong number?<</talk>>\
You quickly check to see if the name of whoever just tried calling but the phone doesn't even have a missed call listed.
After looking at the screen a second longer, you finally stuff the phone back into your pocket.
<<addtime { minute : 1 }>><<mook "Karen" "female">>Hello, this is Karen calling about the extended warranty on your automobile.<</mook>>\
The voice drones on, leaving you to wonder if it's a real person or a recording.
<<mook "Karen" "female">>Our records show that there may be a problem with your make and model of vehicle. We just need your name and credit card number so we can take actions to resolve this.<</mook>>\
Fighting the urge to roll your eyes, you hang up the phone before the scammer can continue their spiel.
<<addtime { minute : 1 }>><<talk "stranger">>Hello, I'm with the Call Survey Center. Could you spare no more than three minutes to answer a few simple questions?<</talk>>\
[[Take the Call Survey.|Random Call 3a]]
[[Politely Decline.|Random Call 3b]]
[[Hang Up.|Random Call 3c]]
<<addtime { minute : 1 }>><<talk "player">>Sure, I can spare a couple of minutes.<</talk>>\
The caller is clearly pleased that you're willing to start the survey and quickly starts in on their trained lead in. Then it's one question after another, each time giving you a chance to reply before asking the next question.
Five minutes pass.
<<talk "stranger">>Just a couple more, we're almost done.<</talk>>\
You stop them between questions, asking how much longer it's going to take. Again, you're assured that they're almost done, just a couple more questions and you'll be finished.
Glancing at the time on your phone, you see that ten minutes have already passed.
Answering a couple more questions, they assure you again, . . . and again, . . .
When they finally thank you for your time, you realize that their "three minutes" turned into almost half an hour.
Feeling more exhausted than any phone call should leave a person, you slide the phone back into your pocket.
[[End.|$location]]
<<addtime { minute : 26 }>><<talk "player">>Sorry, not right now.<</talk>>\
You're just preparing to hang up when the caller cuts in quickly.
<<talk "stranger">>Surely you can spare a minute? It won't take long at all.<</talk>>\
<<talk "player">>I'm sure. Have a nice day.<</talk>>\
As you move to hang up the phone, hearing the caller trying again to get you to answer questions as you press the button to end the call before stuffing the device back into your pocket.
[[End.|$location]]
<<addtime { minute : 3 }>>Pulling the phone away from your ear, you press the button to end the call before stuffing the device back into your pocket.
[[End.|$location]]
<<addtime { minute : 1 }>>Looking at her, you can see that her features look just a little pale, her expression suggesting that she might be sick.
<<talk "thought">>Hope she isn't coming down with something.<</talk>>\
You think to yourself.You see her raise her hand to her lips, her expression slightly troubled for just a second as her skin seems to pale a shade. After a long moment, she takes a deep breath and appears better than she just had. She takes a second deep breath, then returns to her chores as if she'd never paused.She pauses, reaching up and rubbing her chest with a grimace.
<<talk "thought">>She's acting like her chest is a little sore. Wonder what that's about?<</talk>>\She pauses for a second in what she is doing, sighing. She looks a little tired.
<<talk "thought">>I wonder if she's getting enough rest?<</talk>>\You see her blanch slightly, then sniff at the air before her face scrunches up.
Sniffing at the air, you detect nothing of whatever smell is offending her.Pausing, her face pinches as she touches her belly. You aren't sure if she's hungry, or if maybe it's heartburn. Either way the moment passes quickly and she returns her attention elsewhere.Her face scrunches, the skin around her eyes tightening in a grimace as one hand moves to her chest for a second.
<<talk "thought">>Looks like heartburn maybe?<</talk>>\
After a second, she sighs softly then returns to what she was doing.She turns her head slightly, her nostrils flaring as she sniffs at something. You can see her blanch slightly, but she quickly hides the reaction.As you watch, you see one of her hands come to rest lightly on her breast, massaging it for a couple of seconds with an expression on her face that suggests her chest is a little sore.You think you see a flash of annoyance cross her face for no perceivable reason. The expression is gone so quickly that you have to wonder if you really even saw it.Your eyes flicker to her belly. You aren't positive, but you think you can see the first hints of her belly growingYour eyes stray to her belly where you can see the subtle, yet unmistakable swelling of pregnancy.Your eyes are drawn to her belly where you see the obvious swelling of pregnancy.
<<talk "thought">>There's a life growing inside of her.<</talk>>\
The stray thought comes unbidden, intruding in your mind to momentarily distract you from everything else.Your eyes drift down her body for a second, lingering on her belly for a brief moment.
<<talk "thought">>Looks like she might be putting on just a hint of weight.<</talk>>\Her eyes widen slightly, one hand straying toward her belly before a faint smile forms on her lips.Your eyes move toward her belly, lingering on the slight swell for a brief moment.Her face scrunches, one hand quickly moving to her belly as if feeling a second of discomfort.Your eyes flicker down toward her belly. You can see movement, her belly pushing outward.
<<talk "thought">>The baby is pushing, or maybe kicking? She doesn't even seem to notice.<</talk>>\
You think to yourself.You can't help but notice the heavy rings under her eyes, the weariness in her posture.
<<talk "thought">>She's not sleeping well lately. Baby is keeping her awake at night. I suppose it won't get any better after the little one is born.<</talk>>\She's getting close now. She walks with a waddle because her belly is getting so big. The thought amuses you.$anna.contraception to true - No babies.
$anna.contraception to false - Babies are possible.
<<if $anna.contraception is true>>[[Allow Pregnancy.|passage()][$anna.contraception to false]]<<else>>[[Prevent Pregnancy.|passage()][$anna.contraception to true]]<</if>>There's a soft crunch from somewhere deeper in the pantry.
<<talk "thought">>Eve is in the cookies again.<</talk>>\
Stepping around the shelf, you see Anna standing at the other end of the shelf, a package of cookies in one hand while she raises a fresh cookie to her mouth with the other.
She stops short when she finally notices you. The hand holding the package coming to rest on her swollen belly.
<<talk "player">>You save any cookies for anyone else?<</talk>>\
Blushing, Anna's eyes drift downward. As she does so, she lifts up the cookie in her hand hopefully.
<<talk "anna">>Yes?<</talk>>\
A crisp crunching sound comes from behind you, causing you to turn. Eve is just stepping up to your side, a disgusted look on her face as she bites another chunk off of the celery stick in her hand. The way her own belly pushes forward makes her look like there's a balloon beneath her dress.
Turning back toward Anna, she freezes in place, the cookie in her hand half shoved into her mouth.
<<talk "anna">>Baby is craving cookies.<</talk>>\
Anna says around a mouth full of cookie.
Without missing a beat, Eve retorts.
<<talk "eve">>I wish MY baby wanted cookies.<</talk>>\
Looking back at Eve, you see her glaring at her belly accusingly as she bites another chunk off the celery stick.
<<talk "eve">>I don't even like celery.<</talk>>\
Fighting the urge to smile, you decide to remove yourself from the situation as the sisters both begin talking to each other.
[[End.|$location]]
<<addtime { minute : 6 }>>Anna eating cookies because of craving. Eve wishing her baby would have cookie cravings.
:MC: Anna? Did you eat that entire package of cookies?
:Anna: -Holds up the last remaining cookie- Not yet.
:MC: Why? What did those cookies ever do to you?
:Anna: -Touches belly as she slides the last cookie into her mouth in slow motion.- Baby is craving cookies.
:Eve: -Sitting nearby with a pout on her face eating celery, looking at her own belly- I wish MY baby wanted cookies.The soft sound of water moving draws your attention to the small pool in the center of the bathing room.
You see Anna in the water, her eyes closed and her back to the edge of the pool. Her breasts are above the water and just the barest hint of her swollen belly breaking the surface.
<<talk "thought">>Her back has been bothering her a lot lately. I bet laying in the bath like that helps quite a bit.<</talk>>\
For a moment, you consider joining her, but ultimately decide against it because she looks so peaceful.
<<talk "thought">>I'll let her have her moment, if I joined her, she'd be more concerned about me than her own comfort.<</talk>>\
Turning, you slip quietly away.At first you only notice Anna, but as your mind registers the soft whispers you notice a smaller shape crouched beside her.
Eve's eyes move to you, her lips still moving as she speaks in a loud whisper that only children seem to be capable of.
You can't make out the words, but Eve's tone is happy and kind as she continues to talk. The way she's positioned, her face pressed against her sister's belly, it's abundantly clear that Eve is trying to talk to the baby.
Your gaze shifts to Anna. Her eyes are closed, her expression tired and her chest rising in the steady rhythm of sleep.
<<talk "player">>Let your sister sleep.<</talk>>\
You whisper at Eve.
With a completely innocent expression, Eve meets your eyes.
<<talk "eve">>I won't wake her up! I'm just talking to the baby.<</talk>>\
Eve states matter-of-fact, completely missing the fact that every word leaving her mouth is louder than the last.
When Anna stirs in her slumber, her eyes cracking open and a faint smile on her lips, she reaches out and pats her sister lightly on the head.
Eve's eyes narrow and never leave your own.
<<talk "eve">>Now look at what you've done. You've woken her up.<</talk>>\
You have no doubt that it's Eve's raised voice that is disturbing Anna's slumber, but knowing that Anna needs her rest you leave the situation along. Raising your hands in defeat, you turn and step away from the sisters.
You've barely taken two paces before you can hear Eve whispering to the baby again, her whispers only slightly softer than before.
[[End.|$location]]You haven't fully entered the room when you see Anna laying on the bed. You stop short, watching her.
Anna's expression is distant, but content.
<<talk "thought">>She looks like she's daydreaming.<</talk>>\
Absently, one of her hands lightly caresses the slight swell of her belly.
<<talk "anna">>I never knew that I could be happy, truly happy.<</talk>>\
Anna says. For a second you think she is talking to you, but then you realize that she's speaking to the baby still safely sheltered within her belly.
<<talk "anna">>You..<</talk>>\
A little smile blossoms suddenly before fading again.
<<talk "anna">>You will always be wanted, and you will always be loved. I never want you to experience the terrible things I have.<</talk>>\
Her eyes drift closed for a second then her smile returns.
<<talk "anna">>There are two people in my life that are the center of my world, you will make three. I can hardly wait to introduce you to them.<</talk>>\
She trails off, and you start to think she's done talking when she begins again.
<<talk "anna">>Eve, she's smart and full of life. She's probably going to help you get into trouble once in a while, but her intentions are always good.<</talk>>\
She takes a deep breath.
<<talk "anna">>And your father, I love him, and I know you will too. He's good to me, he's treated me far better than I deserve, even before he gave me you, he had already given my life more worth than it had ever had before him. I think he might be a little scared about becoming a father, and to be honest, I'm scared that I might not be a very good mother, but we're both going to give you all the love we have and do our best to raise you to be as good a person as your father is.<</talk>>\
[img[images/scenes/PregnantMusings.png]]
Not wanting to interrupt her musings, and feeling deeply moved by her words, you slip away from the door, then give the door a little knock before entering to make it seem like you just arrived.
Anna smiles when she sees you enter.
You glance at her belly meaningfully.
<<talk "player">>You're not pushing yourself too hard now are you?<</talk>>\
<<talk "anna">>I'm fine, I was actually just telling the baby a little bit about you.<</talk>>\
She says, the affection for you clear in her eyes.
<<talk "player">>Hope you were only telling the baby the good stuff.<</talk>>\
You reply with a little smile, coming up to the bed and sitting beside her.
She reaches out with both of her hands, taking hold of one of yours and drawing it to her belly to rest it against the swell.
<<talk "anna">>There are only good things to tell.<</talk>>\
Anna smiles down at the place where your hand rests against her belly.
You feel a sudden movement against your hand. Your eyes widen slightly and an involuntary smile forms on your lips as you feel the baby kick. When your eyes move to Anna, you see her looking at you with an expectant smile on her face.
<<talk "thought">>There's life inside of her. The baby is growing so quickly now.<</talk>>\
For just a second you feel overwhelmed, but then you take a deep breath, lean down to kiss Anna lightly on the belly, then move to kiss her firmly on the lips before standing back up and allowing your hand to move away from her belly.
<<talk "player">>I just wanted to make sure you were alright.<</talk>>\
You assure her.
<<talk "player">>And if you're going to be telling the baby about me, don't brag me up too much or I'll never be able to live up to expectations.<</talk>>\
Anna smiles, stopping just short of a laugh. After a moment's pause,
<<talk "anna">>Thank you.<</talk>>\
<<talk "player">>For what?<</talk>>\
You ask softly.
<<talk "anna">>For being the man that you are.<</talk>>\
She says after only a brief pause.
<<talk "player">>I don't know how to be anyone else.<</talk>>\
You reply with a smirk.
Your eyes drift to her belly, fixating on the swell of your unborn child. Then with a wry smile, you start to turn your attention elsewhere.
[[End.|$location]]<<addtime { minute : 6 }>>You've only been sitting on the couch for a couple of minutes, only half watching the show that is playing on the television, when Anna enters the room.
You look at her, the bulge of her pregnancy unmistakable as she half walks, half waddles across the room in your direction.
With one hand resting lightly on her belly, she smiles at you when your eyes meet, but her pace never slows.
She looks almost sheepish as she nears the place you are sitting, her expression just a little uncertain as she starts to awkwardly lower herself into the spot.
<<talk "thought">>I wonder if she'll ever //not// be timid around me?<</talk>>\
You wonder, slipping an arm around her.
It takes her a moment for her to really get comfortable, having to adjust her sitting position several times before she finds a position that allows her to sit with her feet tucked beneath herself while leaning against you, but at the same time accommodating her advanced pregnancy.
Anna makes a little content sound and from where you are sitting, you think you can just see a smile at the corner of her lips. You give her an affectionate squeeze as you feel the warmth of her body beginning to seep into your side.
You're just starting to focus on the television again when you see movement out of the corner of your eye. Turning your head, you see Eve entering the room, her belly even more obscenely prominent than her sisters as she makes her way across the room with an exaggerated waddle that's nothing short of comical.
She meets your eyes, then quickly looks back at the television as her cheeks darken.
Nearing the couch, Eve looks at you and Anna, then seeing that there is no room for her, she slips into your lap.
Anna turns her head curiously toward her sister, then pokes at Eve's belly with a single finger.
Unable to resist the urge, you do the same, poking a single finger into her too-soft belly.
<<talk "eve">>Stop that, you'll hurt the baby!<</talk>>\
Eve grumbles.
<<talk "anna">>It's a pillow.<</talk>>\
Anna says evenly.
You can feel a grin of amusement forming on your lips before you can even think to try stopping it.
<<talk "eve">>What? I'm practicing for when it's my turn.<</talk>>\
Eve says, then turns to look at you when you start to laugh,
<<talk "eve">>Don't you judge me.<</talk>>\
She says, narrowing her eyes ominously.
Choosing to ignore both of you, Eve snuggles into your lap while avoiding looking at either you //or// her sister.
Meanwhile, Anna looks up at you, her expression happy as her head comes to rest on your shoulder.
In the minutes that follow, everyone's attention shifts back to the television. Then when the credits start to roll, Eve slips from your lap, waddling out of the room in the same way she entered.
Grinning, you look over at Anna. The amusement is clear in her eyes, and when you lean down to kiss her on the forehead, she tilts her head so that her lips can meet yours.
The kiss lingers for several seconds before Anna slips away.
<<talk "anna">>I should make sure Eve gets settled into bed.<</talk>>\
She says by way of explanation as she begins to waddle toward the door in her sister's wake.
[[End.|$location]]<<addtime { minute : 46 }>><<if $anna.affection gte 750 and $anna.fear lte 350 and $anna.trust gte 800>>You can see Anna sitting on the toilet, her expression just a little distant. It's clear from her lack of reaction that she hasn't noticed your presence yet.
Her expression slowly becomes curious, and perhaps just a hint hopeful. Absently, she rubs her belly with one hand.
<<elseif $anna.affection gte 400 and $anna.fear lte 650 and $anna.trust gte 800>>You can see Anna sitting on the toilet, her expression mixture of worry and hope. It's clear from her lack of reaction that she hasn't noticed your presence yet.
Absently, she rubs her belly with one hand. A sad sort of smile forms on her lips.
<<else>>You can see Anna sitting on the toilet, her expression full of worry. It's clear from her lack of reaction that she hasn't noticed your presence yet.
She appears to be on the verge of tears as she closes her eyes tightly and takes a deep calming breath. Absently, she rubs her belly with one hand.
<</if>>
<<talk "thought">>I wonder what that's all about?<</talk>>\
You close the door gently, hoping to avoid being noticed.
[[End.|$location]]<<addtime { minute : 1 }>><<if $anna.affection gte 900 and $anna.fear lte 50 and $anna.trust gte 800>><<talk "anna">><<print $anna.callsPlayer>>?<</talk>>\
Anna's voice is surprisingly timid. When you look toward her, you see her with a little smile on her face, somehow managing to make the expression look forced.
<<talk "thought">>I wonder what's wrong? She usually isn't this unsure of herself anymore.<</talk>>\
<<talk "player">>What's wrong?<</talk>>\
You ask, reaching out instinctively to pull her into an affectionate hug.
<<talk "anna">>Nothing!<</talk>>\
She blurts, then her voice becomes soft.
<<talk "anna">>Or at least I hope it's not wrong.<</talk>>\
You take a deep breath and sigh.
<<talk "player">>Ok?<</talk>>\
Anna fidgets, then reaches out to take one of your hands in both of hers. Her eyes are locked on yours as she moves your hand to her belly. There's an expectant look in her eyes like she's begging you to say, or at least acknowledge something.
Looking down, realization just begins to dawn on you when she speaks.
<<talk "anna">>I think I'm pregnant.<</talk>>\
Even though you were thinking the same thing, the words are still enough to shock you.
<<talk "thought">>I'm going to be a father.<</talk>>\
The thought shakes your world to its core.
Anna's expression starts to darken, worry seeming to consume her.
<<talk "anna">>W-what are we g-going to do?<</talk>>\
You close your eyes, taking a deep breath as you gather your thoughts to reply. When you open your eyes again, there are tears streaming down her face, her expression on the verge of outright panic. Your hand caresses her belly lightly.
<<talk "player">>Anna.<</talk>>\
Her name is a bare whisper on your lips. You lean forward so that your forehead rests against hers.
<<talk "player">>We're probably going to screw up a million different ways.<</talk>>\
A happy laugh rumbles from your chest.
<<talk "player">>But we're going to do our best, and if nothing else, we'll give our child all the love we have to give.<</talk>>\
Anna's cheeks are red, her lips trembling as she sobs.
<<talk "anna">>You're not going to throw me or the baby away?<</talk>>\
<<talk "player">>Never.<</talk>>\
You say. You lean forward, tasting the salty tears on her lips.
Unsure of what else to say or do, you pull her into an affectionate hug.
<<talk "player">>This is a happy day.<</talk>>\
You say.
<<talk "player">>Everything else we'll just have to figure out along the way.<</talk>>\
Anna snuggles into your embrace, her own arms slipping around your middle as she takes comfort in your closeness.
<<talk "anna">>I was scared you wouldn't want the baby, or that you'd be upset that I got pregnant.<</talk>>\
<<talk "player">>Nonsense.<</talk>>\
You reply, giving her a little squeeze before letting go of her. Your hand strays to her belly once more.
<<talk "player">>This is life, and life should be celebrated.<</talk>>\
About this time, Eve comes into view.
<<talk "eve">>Are you two going to have sex again?<</talk>>\
She asks, a little smirk playing at her lips.
<<talk "eve">>Get a room.<</talk>>\
<<talk "player">>You want to tell her?<</talk>>\
You ask Anna under your breath.
Anna turns, the beginnings of a smile on her face.
<<talk "anna">>Eve, I'm pregnant.<</talk>>\
Eve's expression turns to a scowl.
<<talk "eve">>You can't get pregnant from hugging, you've got to bump uglies to make babies.<</talk>>\
<<talk "anna">>I'm about six weeks along.<</talk>>\
Anna says, trying to explain.
You watch Eve's scowl turn thoughtful, her eyes flickering between you and her sister as she clearly works to piece together the fact that Anna is being serious. Then one second to the next her eyes get as big as saucers, she screams, then pivots and begins to run the other direction as fast as her feet can take her.
<<talk "player">>Eve!<</talk>>\
You shout after her.
<<talk "player">>Where are you going?<</talk>>\
She pivots toward you for a couple of heartbeats, barely long enough to roar,
<<talk "eve">>I have SO much planning to do!<</talk>>\
Before vanishing from view.
Anna seems to tremble in your arms, but when you look at her you can see that she's silently laughing instead.
<<talk "anna">>I should go make sure she gets her chores done. And to let her know she has a few months for whatever schemes she has planned.<</talk>>\
When Anna starts to pull away, you pull her back to you. She has just enough time to look surprised before you kiss her firmly on the lips.
Once you finally let her go, she gives you a shy smile, then gestures in the direction her sister had gone before moving in that direction.
Every step she takes seems calculated for perfection, her movements moving with an almost hypnotic grace.
She's out of sight for several seconds before you finally stop to think,
<<talk "thought">>I hope she knows something about kids, because I don't have a clue.<</talk>>\
<<elseif $anna.affection gte 750 and $anna.fear lte 250 and $anna.trust gte 600>><<talk "anna">><<print $anna.callsPlayer>>?<</talk>>\
Anna's voice is surprisingly timid. When you look toward her, you see her with a nervous smile on her face that falters after just a few seconds.
<<talk "thought">>I wonder what's wrong? She seems more uneasy than usual.<</talk>>\
<<talk "player">>What's wrong?<</talk>>\
You ask, reaching out instinctively to pull her into a little hug.
<<talk "anna">>Nothing!<</talk>>\
She blurts with a faint tremor in her voice, then her voice becomes soft.
<<talk "anna">>Or at least I hope it's not wrong.<</talk>>\
You take a deep breath and sigh.
<<talk "player">>Ok?<</talk>>\
Anna fidgets, then hesitantly reaches out to take one of your hands in both of hers. You can feel her hand trembling slightly. Her eyes are locked on yours as she moves your hand to her belly. There's an expectant look in her eyes like she's begging you to say, or at least acknowledge something.
Looking down, realization just begins to dawn on you when she speaks.
<<talk "anna">>I-I think I'm pregnant.<</talk>>\
Even though you were thinking the same thing, the words are still enough to shock you.
<<talk "thought">>I'm going to be a father.<</talk>>\
The thought shakes your world to its core.
Anna's expression starts to darken, worry seeming to consume her.
<<talk "anna">>W-what are we g-going to do?<</talk>>\
You close your eyes, taking a deep breath as you gather your thoughts to reply. When you open your eyes again, there are tears streaming down her face, her expression teetering on the edge of outright panic. Your hand caresses her belly lightly,
<<talk "player">>Anna.<</talk>>\
Her name is a bare whisper on your lips. You lean forward so that your forehead rests against hers,
<<talk "player">>We're probably going to screw up a million different ways..<</talk>>\
A happy laugh rumbles from your chest.
<<talk "player">>But we're going to do our best, and if nothing else, we'll give our child all the love we have to give.<</talk>>\
Anna's cheeks are red, her lips trembling as she sobs,
<<talk "anna">>You're not going to throw me or the baby away?<</talk>>\
<<talk "player">>Never.<</talk>>\
You say, leaning forward, to taste the salty tears on her lips.
Unsure of what else to say or do, you pull her into an affectionate hug.
<<talk "player">>This is a happy day, everything else we'll just have to figure out along the way.<</talk>>\
Anna hesitates for just a second then snuggles into your embrace, her own arms slipping around your middle as she takes comfort in your closeness.
<<talk "anna">>I was scared you wouldn't want the baby, or that you'd be upset that I got pregnant.<</talk>>\
<<talk "player">>Nonsense.<</talk>>\
You reply, giving her a little squeeze before letting go of her. Your hand strays to her belly once more.
About this time, Eve comes into view.
<<talk "eve">>Are you two going to have sex again?<</talk>>\
She asks, a little smirk playing at her lips.
<<talk "eve">>Get a room.<</talk>>\
<<talk "player">>You want to tell her?<</talk>>\
You ask Anna under your breath.
Anna turns, the beginnings of a smile on her face.
<<talk "anna">>Eve, I'm pregnant.<</talk>>\
Eve's expression turns to a scowl.
<<talk "eve">>You can't get pregnant from hugging, you've got to bump uglies to make babies.<</talk>>\
<<talk "anna">>I'm about six weeks along.<</talk>>\
Anna says, trying to explain.
You watch Eve's scowl turn thoughtful, her eyes flickering between you and her sister as she clearly works to piece together the fact that Anna is being serious. Then one second to the next her eyes get as big as saucers, she screams, then pivots and begins to run the other direction as fast as her feet can take her.
<<talk "player">>Eve!<</talk>>\
You shout after her.
<<talk "player">>Where are you going?<</talk>>\
She pivots toward you for a couple of heartbeats, barely long enough to roar,
<<talk "eve">>I have SO much planning to do!<</talk>>\
Before vanishing from view.
Anna seems to tremble in your arms, but when you look at her you can see that she's silently laughing instead.
<<talk "anna">>I should go make sure she gets her chores done. And to let her know she has a few months for whatever schemes she has planned.<</talk>>\
When Anna starts to pull away, you pull her back to you. She has just enough time to look surprised before you kiss her firmly on the lips.
<<talk "anna">>Thank you.<</talk>>\
Anna says softly.
<<talk "player">>For what?<</talk>>\
You inquire in turn.
<<talk "anna">>For not being angry.<</talk>>\
She replies, her voice barely a whisper.
<<talk "player">>It's a lot to process, but it's a good thing. Everything else we'll figure out along the way.<</talk>>\
Once you finally let her go, she gives you a shy smile, then gestures in the direction her sister had gone before moving in that direction.
Every step she takes seems calculated for perfection, her movements moving with an almost hypnotic grace.
She's out of sight for several seconds before you finally stop to think,
<<talk "thought">>I hope she knows something about kids, because I don't have a clue.<</talk>>\
<<elseif $anna.affection gte 450 and $anna.fear lte 500>>When Anna sees you, she takes a deep breath, holds it for a second, then lets it out slowly,
<<talk "anna">>May I h-have a moment of your time?<</talk>>\
<<talk "thought">>Something has her rattled. More so than usual even.<</talk>>\
<<talk "player">>Sure, what do you need?<</talk>>\
Anna's hands drift to her belly protectively, her eyes flickering downward. With how her hands are placed, you can't help but notice a slight swell there.
<<talk "thought">>Is she pregnant?<</talk>>\
You wonder, the thought making your head spin.
<<talk "anna">>I think I'm pregnant.<</talk>>\
She can't quite look you in the eyes when she says it. The words echo your thoughts so perfectly that you wonder if you really heard her.
Hesitantly, you reach out and place your hand on her belly. You feel her tremble at your touch. When she speaks, her voice is raw, and so soft you can barely hear the words,
<<talk "anna">>What will you do?<</talk>>\
Your eyes turn upward, meeting hers.
<<talk "player">>What do you mean?<</talk>>\
<<talk "anna">>Sometimes, your uncle would sell his slaves when they became pregnant, other times he'd sell the baby..<</talk>>\
Her voice trails off before she can continue further.
<<talk "thought">>I'm going to be a father.<</talk>>\
Even your thought seems to have a hushed tone to it.
<<talk "player">>You're afraid that I'll take away our baby, or send you away?<</talk>>\
She doesn't say a word, but you can see in her eyes that is exactly her fear.
You spend several seconds considering your words before speaking,
<<talk "player">>I have no intention to send you away, and you're going to make a wonderful mother.<</talk>>\
A hesitant smile forms on her lips, as if she is not quite sure you're telling her the truth.
For a moment longer, you let your hand rest lightly on her belly, then pull her into a gentle hug.
<<talk "player">>It's a lot to process, but it's a good thing. Everything else we'll figure out along the way.<</talk>>\
<<talk "anna">>I should get back to my chores, I just thought you should know.<</talk>>\
Her tone has a distant quality to it as she speaks.
She's out of sight for several seconds before you finally stop to think,
<<talk "thought">>I hope she knows something about kids, because I don't have a clue.<</talk>>\
<<elseif $anna.affection gte 300 or $anna.fear lte 650>>Anna trembles like a leaf when she sees you, clearly distraught.
<<talk "thought">>I wonder what has her so upset.<</talk>>\
She stops directly in front of you, wringing her hands and unable to look you in the eyes.
<<talk "player">>What's wrong?<</talk>>\
You ask simply.
She opens her mouth, closes it again and swallows hard, then opens it again.
<<talk "anna">>I t-thought it was im-important to tell y-you.<</talk>>\
You wait for her to continue, your eyes centered on hers even though she seems unable to look up.
<<talk "anna">>I-I'm..<</talk>>\
She stutters on her words, takes a deep breath and continues,
<<talk "anna">>I'm pregnant.<</talk>>\
<<talk "player">>Congratulations.<</talk>>\
You say as your eyes move to her belly. She looks like a wild animal caught in the headlights, her eyes a little too wide and her entire body tense with fear. Both of her hands move to her belly protectively.
<<talk "anna">>T-thank, y-you master.<</talk>>\
Every word from her mouth seems to trip over the one that follows.
<<talk "player">>Take good care of //my// child.<</talk>>\
You say in a cold tone.
For several seconds, she stands there looking at you, seemingly unsure of how to respond.
<<talk "player">>I'll let you get back to work.<</talk>>\
You tell her.
She jerks as if struck by lightning, then pivots to quickly return to her chores.
<<else>>You see her the moment you enter the room. She's facing away from you, intent on her cleaning, but even from this angle you can see the telltale signs, signs you can no longer ignore even if she seems adamant about hiding it.
<<talk "player">>Anna.<</talk>>\
You say, your eyes lingering on her belly as she turns toward you.
<<talk "thought">>There's no way she isn't pregnant. She's showing.<</talk>>\
A shiver seems to go through her when she sees where you are looking.
<<talk "anna">>Y-yes?<</talk>>\
<<talk "thought">>She already looks ready to cry.<</talk>>\
As the thought goes through your head, you walk casually toward her. A faint tremor seems to keep her lower lip in a state of perpetual motion.
When you reach her, you reach out. Your hand comes to rest lightly on her belly.
It looks as if it takes a tremendous effort to keep her legs from going out from under her.
<<talk "player">>Is there something you'd like to tell me about?<</talk>>\
You prompt in a low voice.
Her tears begin to fall, a sob escaping her lips.
<<talk "anna">>I-I-I'm sorry.<</talk>>\
<<talk "player">>Yes, you are.<</talk>>\
You retort coldly.
<<talk "player">>And you should have told me when you knew rather than trying to hide it these last weeks.<</talk>>\
Her mouth opens as if to speak, but instead of doing so she nods her head vigorously.
<<talk "player">>Congratulations.<</talk>>\
You say as your eyes move upward to meet hers. She looks like a wild animal caught in the headlights, her eyes a little too wide and her entire body tense with fear.
<<talk "anna">>T-thank, y-you master.<</talk>>\
Every word from her mouth seems to trip over the one that follows.
<<talk "player">>Take good care of //my// child.<</talk>>\
You say in that same cold tone.
For several seconds, she stands there looking at you, seemingly unsure of how to respond.
<<talk "player">>Well? What's your problem? You have chores to do, do them. You don't need to be standing here gawking at me all day.<</talk>>\
She jerks as if struck by lightning, then pivots to quickly return to her chores.
<</if>>[[End.|$location]]<<run $anna.addFlag("announced")>><<addtime { minute : 12 }>>Laundry
Library
Living Room
Master BedroomYou've barely entered the bathing room before you hear a soft moan, the tone clearly one of discomfort. The gentle splash from the bathing pool.
Turning your attention toward the sound, you see Anna in the bathing pool, her pregnancy obvious even beneath the water's surface. When she looks back at you, her face is pinched with discomfort as she cradles her breasts in her arms.
<<talk "thought">>Her breasts are swollen. They must hurt.<</talk>>\
[[Join her in the bath.|Sponsored Anna Lactation 1a]]
[[Ignore her.|Sponsored Anna Lactation 1b]]
Scene Generously Sponsored by Braidborn
<<addtime { minute : 2 }>>Moving to the nearest alcove, you begin to undress yourself. Once done, you move toward the bathing pool, looking at Anna, submerged nearly to her neck in the water.
<<if $anna.affection gte 750 and $anna.fear lte 200>>She offers you a smile, her eyes drifting over your body for just a split second before she catches herself. A faint blush quickly follows as she looks away.
<<elseif $anna.affection gte 400 and $anna.fear lte 550>>She smiles, just a little smile that doesn't quite touch her eyes. It's not until you're nearly in the water that she glances at you.
<<else>>You can see her take a deep breath, her eyes looking anywhere but at you. As you near the bathing pool, she subconsciously places one hand protectively over her belly.
<</if>>The warm water envelopes your foot at you ease yourself into the gently moving water. As the water slides up your leg, enveloping you in a pleasant warmth, you can't help but look at Anna, one hand resting lightly on her swollen belly while the other cradles her swollen breasts.
[[Enjoy your bath.|Sponsored Anna Lactation 1c]]
[[Put an arm affectionately around her.|Sponsored Anna Lactation 1d]]
[[Try to help her.|Sponsored Anna Lactation 1e]]
Scene Generously Sponsored by Braidborn
<<addtime { minute : 4 }>>With other things on your mind, your eyes, and your thoughts, turn elsewhere.
From the bathing pool, Anna watches you as you move through the room.
[[End.|$location]]
Scene Generously Sponsored by Braidborn
<<addtime { minute : 1 }>>With the water enveloping your body, you sigh, allowing the warmth to seep into you.
<<if $anna.affection gte 900 and $anna.fear lte 50 and $anna.trust gte 750>>Across from you, Anna watches you for a second before speaking.
<<talk "anna">>May I sit with you?<</talk>>\
Her voice is soft, but carries well over the gently moving water that separates you.
You barely have to nod. She stands, the water cascading down her body, causing the light to reflect off her belly in a way that emphasizes her pregnancy.
Anna's eyes never leave yours as she moves through the water, then slowly sits at your side. After a moment, she scoots a little closer, her hip pressing lightly against yours.
With a little sigh, she slouches into the water, closing her eyes as she enjoys both your presence and the warmth of the water against her skin.
You both remain in the pool for a while longer before Anna mentions that too much hot water probably isn't going to be good for the baby and excuses herself.
Opening your eyes, you watch her exit the water, enjoying the sight of her as she moves toward the alcove with her clothes.
She's nearly finished dressing when she notices you watching her. A little smile tugs the corners of her mouth upward, but she gives no other sign that she's noticed as she finishes drying off and begins to dress.
You wait until she is done, listening to her exit the room after a brief goodbye, before you finally decide to get out of the bathing pool as well.
Within a couple more minutes, you're dried off and dressed once more.
<<elseif $anna.affection gte 750 and $anna.fear lte 200>>Your eyes have drifted closed when you hear a soft splashing sound. Opening them, you see Anna moving subtly to be closer to you. She stops at about arms length, blushes when she sees you watching her, then settles back down into the water.
The way she moves seems to emphasize her pregnancy, drawing your eyes to the swell of her belly as it slips beneath the water.
With a little sigh, she slouches into the water, closing her eyes as she enjoys both your presence and the warmth of the water against her skin.
You both remain in the pool for a while longer before Anna mentions that too much hot water probably isn't going to be good for the baby and excuses herself.
Opening your eyes, you watch her exit the water, enjoying the sight of her as she moves toward the alcove with her clothes.
She's nearly finished dressing when she notices you watching her. A faint smile tugs the corners of her mouth upward for a fraction of a second, but she gives no other sign that she's noticed as she finishes drying off and begins to dress.
You wait until she is done, listening to her exit the room after a brief goodbye, before you finally decide to get out of the bathing pool as well.
Within a couple more minutes, you're dried off and dressed once more.
<<elseif $anna.affection gte 400 and $anna.fear lte 550>>Anna watches you for several seconds longer, her expression carefully composed. Then when you do not say anything, her eyes drift closed as she begins to enjoy the warm embrace of the water again.
You both remain in the pool for a while longer before Anna mentions that too much hot water probably isn't going to be good for the baby and excuses herself.
Opening your eyes, you watch her exit the water, enjoying the sight of her as she moves toward the alcove with her clothes.
She's nearly finished dressing when she notices you watching her. Her expression stills, making it nearly unreadable as she finishes drying off and begins to dress.
You wait until she is done, listening to her exit the room after a brief goodbye, before you finally decide to get out of the bathing pool as well.
Within a couple more minutes, you're dried off and dressed once more.
<<else>>You've barely settled into the water before Anna speaks. She doesn't quite look at you as she excuses herself, saying that too much hot water probably isn't good for the baby.
With one hand protectively on her belly, she slips from the bathing pool. Water cascades down her body to drip off of her, her belly glistening wetly as she makes her way toward the alcove containing her clothing.
She's nearly finished dressing when she notices you watching her. Her body tenses for a split second, then her eyes dart away from you as she dries herself quicker than before.
You wait until she is done, listening to her exit the room after a brief goodbye. Then you close your eyes and enjoy the warmth of the bathing pool for a little longer before finally deciding it's time to get out.
Within a couple more minutes, you're dried off and dressed once more.
<</if>>[[End.|$location]]
Scene Generously Sponsored by Braidborn
<<addtime { minute : 20 }>><<set $anna.fear -= 1>>Slipping into the bathing pool, you move toward Anna.
<<if $anna.affection gte 850 and $anna.fear lte 100>>Anna's eyes drift over your chest until they reach your face. Her expression softens slightly as you settle into the water beside her.
You put one arm around her, an action that prompts Anna to lean lightly into your side
<<talk "anna">>My breasts hurt.<</talk>>\
Anna says softly.
Not knowing what else to do, you give her an affectionate squeeze that you hope she finds comforting.
She makes a content little sigh and seems to curl against your side. When you look down at her face, you can see a happy little smile on her face. The second she sees you looking, her face falls still again, but the smile quickly returns as her cheeks darken.
The two of you remain like that for a long time before Anna says something about too much heat not being good for the baby.
As she starts to get up, you move your hands to each side of her belly. She pauses, concern flashing across her features.
Then you lean forward, kissing her belly lightly before finally letting her go.
A sheepish grin forms on Anna's face as she regards you for a few seconds longer.
You watch her exit the pool, glancing back at you as she makes her way to the alcove that holds her clothes. The way she dries herself, almost posing as she does so, suggests that she is putting on a show for you. A show that you eagerly enjoy.
When she's finally dressed again, she quietly excuses herself and exits the room.
She's barely passed over the threshold before you decide to get out as well.
<<elseif $anna.affection gte 450 and $anna.fear lte 450>>Anna's eyes drift over your chest until they reach your face. Her expression softens ever so slightly as you settle into the water beside her.
You put one arm around her, an action that prompts Anna to hesitantly lean lightly into your side
She makes a small sound of discomfort and one arm comes up to cradle her swollen breasts.
Not knowing what else to do, you give her an affectionate squeeze that you hope she finds comforting.
A small sigh escapes her lips and seems to curl against your side. When you look down at her face, you can see a thoughtful expression on her face. The second she sees you looking, her face falls still again, but quickly becomes a faint smile as her cheeks darken.
The two of you remain like that for a long time before Anna says something about too much heat not being good for the baby.
As she starts to get up, you move your hands to each side of her belly. She pauses, concern flashing across her features.
Then you lean forward, kissing her belly lightly before finally letting her go.
A thoughtful smile forms on Anna's face as she regards you for a few seconds longer.
You watch her exit the pool, glancing back at you as she makes her way to the alcove that holds her clothes. Not looking your way, she takes her time drying herself and dressing herself.
When she's finally dressed again, she quietly excuses herself and exits the room.
She's barely passed over the threshold before you decide to get out as well.
<<else>>There's a flicker of unease as you settle into the water right beside Anna but she offers no protest even as you slip an arm around her in a way that you hope she finds comforting.
She remains tense in your arms, but eventually leans lightly against your side.
It's not long before she makes the comment that too much hot water probably isn't good for the baby and quickly excuses herself. She exits the pool quicker than she probably needs to in her haste to exit the water.
You watch her exit the pool, water making her skin glisten as it runs down her body. It only takes a few strides to reach the alcove holding her clothing. Not looking your way, she takes her time drying herself and dressing herself.
When she's finally dressed again, she quietly excuses herself and exits the room.
She's barely passed over the threshold before you decide to get out as well.
<</if>>A few minutes later, you're fully dressed once more.
[[End.|$location]]
Scene Generously Sponsored by Braidborn
<<addtime { minute : 20 }>><<set $anna.affection += 2>><<set $anna.fear -= 1>>Slipping into the water, you move toward Anna.
<<talk "player">>Let me help.<</talk>>\
You say softly as you approach.
<<if $anna.affection gte 850 and $anna.fear lte 100>>Anna moves her arms, revealing her swollen breasts as you reach for her. You can see the blue veins against her flesh accentuated by how swollen her breasts are right now.
Her expression is incredibly vulnerable as your fingers come into contact with her flesh. Her skin feeling smooth and warm to the touch.
As you let your hands play lightly over the flesh, you move so that you're sitting behind her.
She whimpers softly, leaning in to you as she does so.
[img[images/scenes/annaLactBath.png]]
Your fingers drift over her nipples, tweaking them as you do so. There's a soft whine that comes from her lips from the touch and you can see just the faintest hint of white form on her pink buds.
Cradling one breast in each hand, you hold them as you lightly pinch each nipple between your thumb and forefinger.
Anna cries out in a little shuddering breath as a small spray of milk arcs through the air from each nipple.
<<elseif $anna.affection gte 450 and $anna.fear lte 550>>Anna slowly moves her arms, revealing her swollen breasts as you reach for her. You can see the blue veins against her flesh accentuated by how swollen her breasts are right now.
Her expression is incredibly vulnerable as your fingers come into contact with her flesh. Her skin feeling smooth and warm to the touch.
As you let your hands play lightly over the flesh, you move so that you're sitting behind her.
She whimpers softly, her body tense in your arms as she leans every so slightly against you.
[img[images/scenes/annaLactBath.png]]
Your fingers drift over her nipples, tweaking them as you do so. There's a soft whine that comes from her lips from the touch and you can see just the faintest hint of white form on her pink buds.
Cradling one breast in each hand, you hold them as you lightly pinch each nipple between your thumb and forefinger.
Anna makes a little whining sound, her breath coming in a shuddering gasp as s small spray or milk arcs through the air from each nipple.
<<else>>Anna reluctantly moves her arms, revealing her swollen breasts as you reach for her. You can see the blue veins against her flesh accentuated by how swollen her breasts are right now.
Her expression is carefully guarded as your fingers come into contact with her flesh. Her skin feeling smooth and warm to the touch.
As you let your hands play lightly over the flesh, you move so that you're sitting behind her.
She struggles to suppress a soft whimper as you give her breasts a gentle squeeze. Her entire body feels rigid in your arms.
[img[images/scenes/annaLactBath.png]]
Your fingers drift over her nipples, tweaking them as you do so. You think you hear her breath catch momentarily in her throat from the touch and you can see just the faintest hint of white form on her pink buds.
Cradling one breast in each hand, you hold them as you lightly pinch each nipple between your thumb and forefinger.
This time Anna is unable to hide the little whining sound she makes as a small spray of milk arcs through the air from each nipple.
<</if>>[[Continue to massage.|Sponsored Anna Lactation 1f]]
[[She isn't the only one who can get a little relief right now.|Sponsored Anna Lactation 1g]]
[[Milk, it does a body good, right?|Sponsored Anna Lactation 1h]]
Scene Generously Sponsored by Braidborn
<<addtime { minute : 3 }>><<set $anna.affection += 1>><<set $anna.fear -= 1>><<set $anna.trust += 1>><<if $anna.affection gte 750 and $anna.fear lte 200>>Another squeeze of her breasts, this time she presses forward, putting her breasts more firmly in your hands as she moans softly.
You can feel her milk running against your fingers as you milk her breasts, turning a sensual massage into a source of relief for her.
[img[images/scenes/annaLactBath.png]]
One squeeze to the next, she presses back against you, her back pressing firmly against your chest as you continue to knead her breasts and roll her nipples between your fingers.
As you continue, Anna's moans of discomfort slowly turn to relief. For a long time, each gentle tweak or pinch seems to bring an almost unending supply of creamy white fluid from her nipples, but ever so slowly the flow slows to a bare trickle.
By the time you are finished, she's panting heavily, her body pressed against yours as she allows you to hold her close.
<<talk "player">>Better?<</talk>>\
You ask softly in her ear.
Instead of answering you, she does something uncharacteristic of herself, she turns toward you and kisses you full on the lips. When she finally breaks the kiss, you can feel her nod her head in the affirmative.
Blushing, she pulls away slightly.
<<talk "anna">>I've heard that too much hot water isn't good for the baby.<</talk>>\
She reaches out as she pulls away, her hand momentarily touching your cheek as she regards you. You can see the faintest hint of a smile tug at her lips before she turns and moves to exit the pool.
You can't help but watch her go, admiring the sight of her naked body as water runs down her body.
Anna heads straight for the alcove holding her things, drying herself and dressing herself with no sense of shame while you watch.
When she is done, she smiles at you, saying a soft goodbye before exiting the room.
You only remain in the water for a few more seconds before deciding to get out of the water too.
<<elseif $anna.affection gte 400 and $anna.fear lte 550>>Another squeeze of her breasts, this time she presses forward, her need for relief instinctively putting her breasts more firmly in your hands. The sound she makes is somewhere between a whimper and a moan.
You can feel her milk running against your fingers as you milk her breasts, turning a sensual massage into a source of relief for her.
[img[images/scenes/annaLactBath.png]]
Still tense, she presses back against you, her back pressing firmly against your chest as you continue to knead her breasts and roll her nipples between your fingers.
As you continue, Anna's moans of discomfort slowly turn to relief. For a long time, each gentle tweak or pinch seems to bring an almost unending supply of creamy white fluid from her nipples, but ever so slowly the flow slows to a bare trickle.
By the time you are finished, she's panting heavily, her body pressed against yours as she allows you to hold her close.
<<talk "player">>Better?<</talk>>\
You ask softly in her ear.
Still pressing back against you, she nods breathlessly.
You can feel her shift in your arms, pulling away slightly before she speaks.
<<talk "anna">>I've heard that too much hot water isn't good for the baby.<</talk>>\
As she starts to stand, she pauses just long enough to met your eyes, her expression inquisitive as she searches your features for something.
Turning, she moves to the side of the pool where she can get out.
You can't help but watch her go, admiring the sight of her naked body as water runs down her body.
Anna heads straight for the alcove holding her things, drying herself and dressing herself with no sense of shame while you watch.
When she is done, she gives you a faint smile and telling you 'thank you' before exiting the room.
You only remain in the water for a few more seconds before deciding to get out of the water too.
<<else>>Another squeeze of her breasts, this time she presses forward, her need for relief instinctively putting her breasts more firmly in your hands in spite of her clear desire to not be in this situation. The sound she makes is a soft whimper.
You can feel her milk running against your fingers as you milk her breasts, turning a sensual massage into a source of relief for her.
[img[images/scenes/annaLactBath.png]]
Still tense, she presses back against you, her back pressing firmly against your chest as you continue to knead her breasts and roll her nipples between your fingers.
As you continue, Anna's moans of discomfort slowly turn to reluctant relief. For a long time, each gentle tweak or pinch seems to bring an almost unending supply of creamy white fluid from her nipples, but ever so slowly the flow slows to a bare trickle.
By the time you are finished, she's panting heavily, her body pressed against yours as she allows you to hold her close.
<<talk "player">>Better?<</talk>>\
You ask softly in her ear.
Still tense even now that you're done, she nods almost imperceptibly.
You can feel her shift in your arms, pulling away slightly before she speaks.
<<talk "anna">>I've heard that too much hot water isn't good for the baby.<</talk>>\
As she starts to stand, she pauses just long enough to met your eyes, her expression inquisitive as she searches your features for something before her features become unreadable again.
Turning, she moves to the side of the pool where she can get out.
You can't help but watch her go, admiring the sight of her naked body as water runs down her body.
Anna heads straight for the alcove holding her things, drying herself and dressing herself with no sense of shame while you watch.
When she is done, she mutters a soft 'thank you' before exiting the room.
You only remain in the water for a few more seconds before deciding to get out of the water too.
<</if>>A couple of minutes later, you're dried off and fully dressed once more.
[[End.|$location]]
Scene Generously Sponsored by Braidborn
<<addtime { minute : 20 }>><<set $anna.affection += 1>><<set $anna.fear -= 1>><<set $anna.trust += 1>><<talk "player">>Up.<</talk>>\
You say to Anna, giving a little tug on her hip to prompt her into standing.
<<if $anna.affection gte 850 and $anna.fear lte 100>>She looks at you, a quizzical expression on her face that turns to realization as you turn her so she can hold on to the side of the bathing pool.
Moving behind her, one hand drifts between her legs, sliding along her feminine folds while your other hand reaches up to cup one of her full breasts. Moving closer, the tip of your cock slides across her slit.
Anna gasps at the sensation, and you quickly feel her hand reach down, guiding you to her waiting hole.
You groan happily as you slide inside, a sound that's echoed by Anna.
After a single experimental thrust, you move your hands to her breasts, cupping one in each hand while pulling her upright so that her back is pressed against your chest.
While the position makes it difficult to thrust deeply, it does however give you easy access to her breasts.
You adjust your grip, ensuring that you have her nipples between your fingers, allowing you to tweak and gently pull at them as you fuck her with shallow thrusts.
With a leisurely pace, you slide in and out of her, Anna's breast milk spilling over your fingers as you coax the fluid from her swollen globes.
It's hard to tell if she's just more turned on than usual, or if it's something about the breast play, but it doesn't take long before Anna is trembling in your arms.
You hold her as she cums, feeling her pussy convulse around your manhood in a way that makes your balls ache for release. It may be your imagination, but for a few seconds, it seems that the milk flows more freely from her breasts as well.
Anna sighs, pushing back against you as her body goes slack in your arms. You quickly take advantage of the adjusted position to increase the depth and speed of your thrusts. The ache you have been feeling turns into an undeniable need and with a few more rapid thrusts, you shove forward and feel your cock jerk hard, blasting her cervix with your cum.
For a minute, the two of you remain like that. Anna holding the side of the bathing pool, while you gently massage her breasts. Ever so slowly, your manhood finally softens enough to slip from her hole.
<<talk "anna">>Too much hot water isn't supposed to be good for the baby.<</talk>>\
Anna says, clearly reluctant for the moment to end but her maternal instinct demanding that she does what she thinks is best for the baby.
You allow her to go, following her out of the bathing pool to the alcove.
Reaching for the nearest towel, you surprise her by unfurling it and starting to dry her off instead of yourself.
There's a sort of awe in her features as you move the soft towel across her skin, drying her body with exaggerated care, paying particular attention to her breasts and belly.
It takes her a moment to realize that you're done, then sheepishly she starts to dress herself while watching you out of the corner of her eye.
Knowing that she's watching, you take your time drying yourself, not starting to dress until she's almost fully dressed.
When she's done, she starts to excuse herself, but you quickly reach out and pull her back for a quick yet intimate kiss before releasing her.
You can see a little smile on her lips as she excuses herself.
A minute later, you're dressed again, the memory of her retreating form, and the little smile she gave you right before stepping out of the room, lingers prominently in your mind.
<<elseif $anna.affection gte 400 and $anna.fear lte 550>>She looks at you, her expression guarded as she turns so she can hold on to the side of the bathing pool.
Moving behind her, one hand drifts between her legs, sliding along her feminine folds while your other hand reaches up to cup one of her full breasts. Moving closer, the tip of your cock slides across her slit.
Ensuring that you're lined up, you push forward, your member sliding into her with a single thrust.
You groan happily as you slide inside, a sound that's echoed with a little gasp from Anna
After a single experimental thrust, you move your hands to her breasts, cupping one in each hand while pulling her upright so that her back is pressed against your chest.
While the position makes it difficult to thrust deeply, it does however give you easy access to her breasts.
You adjust your grip, ensuring that you have her nipples between your fingers, allowing you to tweak and gently pull at them as you fuck her with shallow thrusts.
With a leisurely pace, you slide in and out of her, Anna's breast milk spilling over your fingers as you coax the fluid from her swollen globes.
Anna groans, pushing back instinctively as you continue to fuck her. It doesn't take long before Anna is trembling in your arms.
You hold her as she cums, feeling her pussy convulse around your manhood in a way that makes your balls ache for release. It may be your imagination, but for a few seconds, it seems that the milk flows more freely from her breasts as well.
Anna sighs softly, her body goes slack in your arms. You quickly take advantage of the adjusted position to increase the depth and speed of your thrusts. The ache you have been feeling turns into an undeniable need and with a few more rapid thrusts, you shove forward and feel your cock jerk hard, blasting her cervix with your cum.
For a minute, the two of you remain like that. Anna holding the side of the bathing pool, while you gently massage her breasts. Ever so slowly, your manhood finally softens enough to slip from her hole.
<<talk "anna">>Too much hot water isn't supposed to be good for the baby.<</talk>>\
Anna says softly, pulling away.
You allow her to go, following her out of the bathing pool to the alcove.
Reaching for the nearest towel, you begin to dry yourself while she does the same beside you. You can't help but admire her body, even swollen with pregnancy, as she dries herself off and starts to get dressed.
When she's done, she starts to excuse herself, but you quickly reach out and pull her back for a quick yet intimate kiss excuses herself and quickly makes her exit.
A minute later, you're dressed again, the memory of her retreating form, and the little smile she gave you right before stepping out of the room, lingers prominently in your mind.
<<else>>She looks at you, her expression carefully unreadable as she turns so she can hold on to the side of the bathing pool.
Moving behind her, one hand drifts between her legs, sliding along her feminine folds while your other hand reaches up to cup one of her full breasts. Moving closer, the tip of your cock slides across her slit.
Ensuring that you're lined up, you push forward, your member sliding into her with a single thrust.
You groan happily as you slide inside, a sound that's echoed with a little grunt from Anna
After a single experimental thrust, you move your hands to her breasts, cupping one in each hand while pulling her upright so that her back is pressed against your chest.
While the position makes it difficult to thrust deeply, it does however give you easy access to her breasts.
You adjust your grip, ensuring that you have her nipples between your fingers, allowing you to tweak and gently pull at them as you fuck her with shallow thrusts.
With a leisurely pace, you slide in and out of her, Anna's breast milk spilling over your fingers as you coax the fluid from her swollen globes.
Anna grunts occasionally, her movements complementing your own. She lets out a surprised cry as she begins to tremble in your arms.
You hold her as she cums, feeling her pussy convulse around your manhood in a way that makes your balls ache for release. It may be your imagination, but for a few seconds, it seems that the milk flows more freely from her breasts as well.
Anna sighs, somehow sounding just a little sad as her body goes slack in your arms. You quickly take advantage of the adjusted position to increase the depth and speed of your thrusts. The ache you have been feeling turns into an undeniable need and with a few more rapid thrusts, you shove forward and feel your cock jerk hard, blasting her cervix with your cum.
For a minute, the two of you remain like that. Anna holding the side of the bathing pool, while you gently massage her breasts. Ever so slowly, your manhood finally softens enough to slip from her hole.
<<talk "anna">>Too much hot water isn't supposed to be good for the baby.<</talk>>\
Anna says softly, hesitantly pulling away.
You allow her to go, following her out of the bathing pool to the alcove.
Reaching for the nearest towel, you begin to dry yourself while she does the same beside you. You can't help but admire her body, even swollen with pregnancy, as she dries herself off and starts to get dressed.
When she's done excuses herself and quickly makes her exit.
A minute later, you're dressed again, the memory of her retreating form, and the little smile she gave you right before stepping out of the room, lingers prominently in your mind.
<</if>>[[End.|$location]]
Scene Generously Sponsored by Braidborn
<<addtime { minute : 22 }>><<set $anna.affection += 2>><<set $anna.fear -= 1>><<talk "player">>Turn around.<</talk>>\
You tell Anna.
<<if $anna.affection gte 800 and $anna.fear lte 150>>There's mild curiosity in her eyes as she does as you say. A small smile tugs at her lips in response to the playful tone in which you commanded her.
You gently cradle one of her breasts in each of your hands, then you lean forward, kissing one nipple then the other.
The faintest hint of Anna's milk lingers on your lips, the creamy sweet flavor drawing you back for more.
This time when your lips find her nipple, you suck, pulling her nipple into your mouth as your tongue laps eagerly at the protrusion.
You're quickly rewarded with more of her rich warm milk.
Anna gasps softly into your ear, hear breath coming in a rush as you suckle at her breast. Her hands clutch at your head, holding you gently in place as her body trembles lightly in pleasure.
Her milk is warm and sweet, thick and creamy as you swallow. For several minutes, you work at her breast, your lips clasped tightly around the silky smooth skin while your tongue teases milk from her sensitive nipple.
Eventually the flow starts to slow, so you move to the other breast to repeat the process. Anna's whimpering moan draw your eyes upward, meeting her gaze. You find her looking back at you, a sort of glazed adoration in her eyes.
When the flow of milk slows a second time, you finally stop. Your lips come free of her breast with a wet sound and Anna lets out an exhausted sigh.
You can't help but notice the content look on her face however, the discomfort in her expression gone as she leans against you.
<<talk "player">>Better?<</talk>>\
Anna only nods, a faint smile playing at her lips as she leans against you.
The two of you remain like that for a couple of minutes longer. Her head resting against your chest while you hold her gently in your arms.
<<talk "anna">>Too much hot water isn't supposed to be good for the baby.<</talk>>\
Anna says softly, clearly hesitant to leave as she starts to pull away from you.
You let her go, admiring the site of her naked body as she exits the pool.
When she glances back at you, she sees the way you're looking at her. She blushes slightly as she smiles. Quickly looking away.
As she returns to the alcove, you notice that she cradles her breasts absent mindedly.
She's barely reached the alcove before you decide to get out of the pool too.
Anna has just finished drying herself when you join her. As you take a towel to dry yourself, you find yourself distracted once more as she dresses herself.
A minute later, she excuses herself and wanders toward the exit. She's barely through the door before you have finished dressing too.
<<elseif $anna.affection gte 400 or $anna.fear lte 625>>There's just a little concern in her eyes as she does as you say. Her eyes lingering on you as she turns.
You gently cradle one of her breasts in each of your hands, then you lean forward, kissing one nipple then the other.
The faintest hint of Anna's milk lingers on your lips, the creamy sweet flavor drawing you back for more.
This time when your lips find her nipple, you suck, pulling her nipple into your mouth as your tongue laps eagerly at the protrusion.
You're quickly rewarded with more of her rich warm milk.
Anna's surprised gasp fills your ear, hear breath coming in a rush as you suckle at her breast. Her hands clutch at your head instinctively, holding you firmly in place because she doesn't see, to know what else to do with her hands.
Her milk is warm and sweet, thick and creamy as you swallow. For several minutes, you work at her breast, your lips clasped tightly around the silky smooth skin while your tongue teases milk from her sensitive nipple.
Eventually the flow starts to slow, so you move to the other breast to repeat the process. Anna's whimpering moan draw your eyes upward, meeting her gaze. You find her looking back at you, a sort of glazed vulnerability in her eyes.
When the flow of milk slows a second time, you finally stop. Your lips come free of her breast with a wet sound and Anna lets out an exhausted sigh.
You can't help but notice the content look on her face however, the discomfort in her expression gone as she allows you to pull her into a light embrace.
<<talk "player">>Better?<</talk>>\
Anna only nods, a faint smile playing at her lips as she leans against you.
The two of you remain like that for a couple of minutes longer. Her head resting against your chest while you hold her gently in your arms.
<<talk "anna">>Too much hot water isn't supposed to be good for the baby.<</talk>>\
Anna says softly, hesitating for just a moment before she slowly starts to pull away.
You let her go, admiring the sight of her naked body as she exits the pool.
When she glances back at you, she sees the way you're looking at her. She blushes slightly before quickly looking away.
As she returns to the alcove, you notice that she cradles her breasts absent mindedly.
She's barely reached the alcove before you decide to get out of the pool too.
Anna has just finished drying herself when you join her. As you take a towel to dry yourself, you find yourself distracted once more as she dresses herself.
A minute later, she excuses herself and wanders toward the exit. She's barely through the door before you have finished dressing too.
<<else>>Her expression is carefully composed as she does as you say. Her eyes lingering on you as she turns.
You gently cradle one of her breasts in each of your hands, then you lean forward, kissing one nipple then the other.
The faintest hint of Anna's milk lingers on your lips, the creamy sweet flavor drawing you back for more.
This time when your lips find her nipple, you suck, pulling her nipple into your mouth as your tongue laps eagerly at the protrusion.
You're quickly rewarded with more of her rich warm milk.
Anna's involuntary gasp fills your ear, her breath coming in a rush as you suckle at her breast. Her hands clutch at your head instinctively, seemingly uncertain if she could be holding you in place or pushing you away. Her naturally submissive nature wins out, her hands holding your head in place for lack of anything else to do.
Her milk is warm and sweet, thick and creamy as you swallow. For several minutes, you work at her breast, your lips clasped tightly around the silky smooth skin while your tongue teases milk from her sensitive nipple.
Eventually the flow starts to slow, so you move to the other breast to repeat the process. Anna's whimper draw your eyes upward, meeting her gaze. You find her looking back at you, a sort of frightened uncertainty her eyes.
When the flow of milk slows a second time, you finally stop. Your lips come free of her breast with a wet sound and Anna lets out an exhausted sigh.
You can't help but notice the relieved look on her face however, the discomfort in her expression gone as she allows you to pull her into a light embrace.
<<talk "player">>Better?<</talk>>\
Anna only nods, her expression becoming guarded as you hold her in your arms.
The two of you remain like that for a couple of minutes longer. Her head resting against your chest while you hold her gently in your arms.
<<talk "anna">>Too much hot water isn't supposed to be good for the baby.<</talk>>\
Anna says softly, hesitating for just a moment as if wanting permission before she slowly starts to pull away.
You let her go, admiring the sight of her naked body as she exits the pool.
When she glances back at you, she sees the way you're looking at her. She blushes slightly before quickly looking away.
As she returns to the alcove, you notice that she cradles her breasts absent mindedly.
She's barely reached the alcove before you decide to get out of the pool too.
Anna has just finished drying herself when you join her. As you take a towel to dry yourself, you find yourself distracted once more as she dresses herself.
A minute later, she excuses herself and wanders toward the exit. She's barely through the door before you have finished dressing too.
<</if>>[[End.|$location]]
Scene Generously Sponsored by Braidborn
<<addtime { minute : 22 }>><<set $anna.affection += 3>>Joining her path should branch as such:
-Bathing normally
-Bathing with comforting.
-Bathing with sensual help.
--Help stays sensual.
--Help turns sexual
--Nurse
Scene starts playing at 25 weeks.The light from the refrigerator illuminates the otherwise dark kitchen. You can't see who it is, but the sounds of someone rummaging through the fridge are unmistakable.
A second later, the refrigerator light turns off as the door swings closed, bathing the kitchen in darkness again until a small light turns on at the counter.
It's only then that you see who it is.
Standing so her side is facing the counter as much as her swollen belly, Anna leans in toward the counter, clearly mindful of her pregnancy as she does so.
Anna begins laying out the items needed to make herself a sandwich; an impressive assortment of meats, cheeses, and vegetables spread across the counter.
[[Approach.|Anna Pregnancy Interactive 2a]]
[[Remain where you are.|Anna Pregnancy Interactive 2b]]
<<addtime { minute : 11 }>>Moving toward Anna, you nearly reach her side before she notices you. In an instant, she seems to levitate in place for a heartbeat. A startled squeak escapes her lips before her eyes finally finish swiveling toward your face.
<<if $anna.affection gte 800 and $anna.fear lte 150>>One of her hands raises up to her chest, her breath coming in quick gasps.
<<talk "anna">>You startled me!<</talk>>\
Closing her eyes, you see her take a deep breath in the hopes of calming herself.
<<talk "player">>Sorry about that.<</talk>>\
There's a momentary pause before Anna speaks again.
<<talk "anna">>I was hungry, or maybe the baby is hungry.<</talk>>\
Her hand comes to rest on her belly.
<<talk "anna">>I was going to make a couple of sandwiches, would you like one?<</talk>>\
<<talk "player">>Sure, but let me help.<</talk>>\
Taking the bread, you place two pieces of bread on each plate.
Meanwhile, Anna places a tomato on the cutting board and begins to cut it into thin slices.
By the time you're placing the last of the meat and cheese on the sandwiches, Anna is just finishing with the vegetables. You begin placing the items she cut while she moves to the sink and quickly washes the cutting board and knife she had been using.
You're just finishing up when Anna returns. Turning toward her, you see a flash of surprise in her eyes.
Anna's hand moves to her belly, a faint smile on her lips as her palm comes to rest. She sounds breathless as she speaks.
<<talk "anna">>Baby kicked.<</talk>>\
A sigh escapes her lips as she looks down at her belly, then her smile grows once more when she meets your eyes again.
<<talk "anna">>Thank you.<</talk>>\
With those simple words, she accepts the plate you're still holding for her. Yet somehow you feel like the words hold some deeper meaning.
<<talk "player">>You're welcome.<</talk>>\
Both of you eat right at the counter, the soft crunches of fresh vegetables the only sound until you take the last bite of your sandwich.
Before you can protest, your mouth still full, Anna takes your plate. It clatters softly against her plate as she sits it on top then moves them both to the sink where she washes them quickly.
You step up behind her once you've swallowed the last of your late night snack, slipping your hands around her so that they come to rest on her belly. Nuzzling her neck, your lips brush her jawline just below her ear.
<<talk "player">>Don't stay up too late.<</talk>>\
You tell her, kissing her on the corner of the mouth as she turns toward you.
Reaching up, you brush a stray strand of hair from her brow before finally stepping back.
<<talk "anna">>I need to get back to bed anyway.<</talk>>\
She admits, leaning into you affectionately before finally excusing herself for bed.
<<set $anna.affection += 2>><<set $anna.fear -= 2>><<set $anna.trust += 1>><<elseif $anna.affection gte 500 and $anna.fear lte 350>>One of her hands raises up to her chest, her breath coming in quick gasps.
<<talk "anna">>You startled me!<</talk>>\
Closing her eyes, you see her take a deep breath in the hopes of calming herself even as a faint tremor goes through her.
<<talk "player">>Sorry about that.<</talk>>\
There's a momentary pause before Anna speaks again.
<<talk "anna">>I was hungry, or maybe the baby is hungry.<</talk>>\
She says just a little defensively, her hand coming to rest on her belly.
<<talk "anna">>I was going to make a couple of sandwiches, would you like me to make one for you as well?<</talk>>\
<<talk "player">>Sure, but let me help.<</talk>>\
Her eyes lock on yours for a split second before she nods in understanding.
Taking the bread, you place two pieces of bread on each plate.
Meanwhile, Anna places a tomato on the cutting board and begins to cut it into thin slices.
By the time you're placing the last of the meat and cheese on the sandwiches, Anna is just finishing with the vegetables. You begin placing the items she cut while she moves to the sink and quickly washes the cutting board and knife she had been using.
You're just finishing up when Anna returns. Turning toward her, you see a flash of surprise in her eyes.
Anna's hand moves to her belly, a faint smile on her lips as her palm comes to rest.
<<talk "player">>Something wrong?<</talk>>\
She sounds breathless as she speaks.
<<talk "anna">>Nothing's wrong, baby just kicked.<</talk>>\
A sigh escapes her lips as she looks down at her belly, then her smile grows slightly when she meets your eyes again.
<<talk "anna">>Thank you.<</talk>>\
With those simple words, she accepts the plate you're still holding for her. Yet somehow you feel like the words hold some deeper meaning.
<<talk "player">>You're welcome.<</talk>>\
Both of you eat right at the counter, the soft crunches of fresh vegetables the only sound until you take the last bite of your sandwich.
Before you can protest, your mouth still full, Anna takes your plate. It clatters softly against her plate as she sits it on top then moves them both to the sink where she washes them quickly.
You step up behind her once you've swallowed the last of your late night snack, slipping your hands around her so that they come to rest on her belly. For just a second she seems to freeze in place before relaxing again. Nuzzling her neck, your lips brush her jawline just below her ear.
<<talk "player">>Don't stay up too late.<</talk>>\
You tell her, kissing her on the corner of the mouth as she turns toward you.
Reaching up, you brush a stray strand of hair from her brow before finally stepping back.
<<talk "anna">>I need to get back to bed anyway.<</talk>>\
She admits, leaning into you affectionately before finally excusing herself for bed.
<<set $anna.affection += 2>><<set $anna.fear -= 2>><<set $anna.trust += 1>><<elseif $anna.affection gte 500 or $anna.fear lte 350>>One of her hands raises up to her chest, her breath coming in a startled gasp.
Closing her eyes, you see her take a deep breath in the hopes of calming herself even as a faint tremor goes through her.
<<talk "player">>Sorry about that. I didn't mean to scare you.<</talk>>\
There's a momentary pause before Anna finally speaks.
<<talk "anna">>The baby is hungry.<</talk>>\
She says just a little defensively, her hand coming to rest on her belly.
<<talk "anna">>I was going to make a couple of sandwiches, would you like me to make one for you as well?<</talk>>\
<<talk "player">>Sure, but I'll help.<</talk>>\
Her eyes lock on yours for a split second before she nods in understanding.
Taking the bread, you place two pieces of bread on each plate.
Meanwhile, Anna places a tomato on the cutting board and begins to cut it into thin slices.
By the time you're placing the last of the meat and cheese on the sandwiches, Anna is just finishing with the vegetables. You begin placing the items she cut while she moves to the sink and quickly washes the cutting board and knife she had been using.
You're just finishing up when Anna returns. Turning toward her, you see a flash of surprise in her eyes.
Anna's hand moves to her belly, a faint smile on her lips as her palm comes to rest.
<<talk "player">>Something wrong?<</talk>>\
She sounds breathless as she speaks.
<<talk "anna">>Nothing's wrong, baby just kicked.<</talk>>\
A sigh escapes her lips as she looks down at her belly before returning her gaze to you.
<<talk "anna">>Thank you for the sandwich.<</talk>>\
She says simply.
<<talk "player">>You're welcome. And it was a team effort.<</talk>>\
Both of you eat right at the counter, the soft crunches of fresh vegetables the only sound until you take the last bite of your sandwich.
Before you can protest, your mouth still full, Anna takes your plate. It clatters softly against her plate as she sits it on top then moves them both to the sink where she washes them quickly.
You step up behind her once you've swallowed the last of your late night snack, slipping your hands around her so that they come to rest on her belly. For just a second she seems to freeze in place before relaxing again. Nuzzling her neck, your lips brush her jawline just below her ear.
<<talk "player">>Don't stay up too late.<</talk>>\
You tell her, kissing her on the corner of the mouth as she slowly turns toward you.
Reaching up, you brush a stray strand of hair from her brow before finally stepping back.
<<talk "anna">>I need to get back to bed anyway.<</talk>>\
She says timidly, before excusing herself for bed.
<<set $anna.affection += 1>><<set $anna.fear -= 1>><<set $anna.trust += 2>><<else>>One of her hands raises up to her chest, her breath coming in a startled gasp.
<<talk "player">>It's just me, I just saw the light on and wanted to make sure everything was ok.<</talk>>\
Anna's movements are jerky as she nods, a tremor going through her as she clutches both hands protectively over her belly.
<<talk "anna">>The baby i-is hungry.<</talk>>\
Her voice is defensive, and she offers no further explanation of her actions.
<<talk "player">>Ok, but don't stay up too late. You need to be getting your rest too.<</talk>>\
<<talk "anna">>Yes sir.<</talk>>\
Anna says formally as you excuse yourself.
<<set $anna.fear += 1>><<set $anna.trust += 1>><</if>>[[End.|$location]]
<<addtime { minute : 16 }>>You decide to remain right where you're at.
Oblivious to your presence, Anna begins to make herself not one, but two sandwiches, each piled high with everything she pulled to make them with.
As soon as she finishes making the sandwiches, she picks one up, takes a big bite out of it, and lets out a happy sounding moan before sitting it back down again.
Chewing the food in her mouth, she quickly gathers up the items on the counter and puts them away, each movement seeming to have an uncanny precision to it.
When the refrigerator door swings closed again, Anna turns back to her sandwiches and picks both up, taking another bite as she moves toward the dining room door.
To your amusement, Anna is so focused on her sandwich that she doesn't even notice you as she passes you on her way out the kitchen door.
[[End.|$location]]
<<addtime { minute : 5 }>>The sound of Eve's voice draws you into the servant's area.
As she comes into view, you take in the sight. Anna, sitting on a couch, a content look on her face while one hand rests on Eve's head affectionately. Eve laying sprawled across the couch with her head resting on Anna's belly while holding a book in her hands.
Seeing the children's book in Eve's hands, it only takes you a second to piece together what is happening.
<<talk "thought">>Eve is reading to the baby.<</talk>>\
As if your thoughts were the catalyst Eve was waiting for, she turns her head slightly and kisses Anna's belly before rubbing it affectionately. Then she turns the page in the book she is reading and continues.Seeing Eve skid around the corner and into the next room, you can't help but follow. When you arrive in the doorway, you see Eve standing beside Anna, a grin on her face and one hand on her sister's belly.
<<talk "eve">>I can't wait until you're older. We're going to steal so many cookies together.<</talk>>\You can hear the sound of water gently lapping at the edges of the bathing pool. A clear indicator that someone is present. When you turn your attention there, you see not one, but two figures in the water.
Anna leans back against the pool side. Her eyes are half closed, her breasts glistening wetly, and her swollen belly resting right at the water's surface like a flotation device.
Close by, Eve moves in the water, her eyes narrow and from the way she moves it is clear she's up to something.
Inch by inch, she approaches her sister, her eyes flickering between her sister's face and her sister's belly.
As soon as she arrives at her sister's side, she draws a deep breath then leans forward. Her lips touch her sister's belly, then she blows.
The sound is loud and wet, but is almost instantly drowned out from the startled sound Anna makes.
Splashing ensues as Anna sits up quickly, her eyes wide.
Eve bursts into giggles, then in an uncharacteristically aggressive move from her sister, Anna scoops her hands and splashes her sister right in the face.
Sputtering and coughing, Eve raises her arms to ward off further attack, still trying to get her laughter under control.
You can see the smile forming on Anna's face, followed by a moment of soft laughter before she pulls her sister into a hug made awkward due to her advanced pregnancy.
A second later, Anna reaches down and cups her hand in the water. Eve can't see it, but you're at the right angle to see what happens next clearly.
Anna steps back, her hand coming up just in time to splash Eve in the face a second time to Anna's clear amusement.
Then in an instant the bathing pool degenerates into chaos as both girls splash at each other.
When Anna clearly becomes winded, instead of trying to get one last attack in, Eve sits down in the water and waits for Anna to do the same.
Within moments, both girls are relaxing in the bathing pool again.Aunt Eve (Pregnant Anna)
- Reading children's story with head on Anna's belly.
- Blowing raspberry on Anna's belly.
- Telling Anna's belly she's going to be a good aunt and share the cookies.
- Eve talking about baby names
- Eve making a toy for the baby.
- Baby with Eve's toy scenesWhen Eve rounds the corner, you're struck by the stern expression on her face and the way her eyes instantly lock on yours. She doesn't even slow, if anything her pace speeds up as she continues directly toward you.
You're just parting your lips to ask her what has her upset when she draws back and punches you in the center of your chest with all the force she can muster.
You stagger back a step, not because she was able to hit you that hard, but mostly because you were too surprised by the act of aggression to prepare yourself for it.
Before you can say a word, Eve suddenly throws her arms around you in a fierce hug and you can feel her body tremble.
<<talk "eve">>Hold me.<</talk>>\
She says softly.
Unsure of what is happening, you kneel and do just that.
<<talk "player">>What's wrong?<</talk>>\
You ask, concerned that she might have had some sort of fight with her sister.
<<talk "eve">>I'm scared, and it's all your fault.<</talk>>\
She mutters.
<<talk "player">>Hey.<</talk>>\
You say softly, leaning back enough to look into her tear filled eyes.
<<talk "player">>What did I do? And what has you scared?<</talk>>\
Your mind is racing, trying to figure out what could have evoked such a reaction from the usually bubbly, if tiny, woman.
<<talk "eve">>I'm pregnant.<</talk>>\
She states matter-of-fact before thrusting her bottom lip out in an almost comical pout.
Your heart skips a beat as your mind tries to process the words you just heard. You know that you should say something, but no matter how hard you try, you can't seem to find the words to say.
Eve saves you from having to say anything though as she begins to talk again.
<<talk "eve">>I'm happy, and I'm worried, and I'm scared, and..<</talk>>\
Whatever she's about to say next is lost in a sob as she holds on to you tightly.
<<talk "player">>It's alright.<</talk>>\
You say softly, holding her small frame close.
After another minute, Eve lets out a shuddering breath and finally releases you. It's not until you feel your ribs ache that you realize just how tightly she had been clinging to you. Her expression is pinched, her tone serious as she begins to talk again,
<<talk "eve">>I'm still scared.<</talk>>\
<<talk "player">>Why are you scared?<</talk>>\
You ask, sitting on the floor in front of her. You realize that you only have to look up slightly to look her in the eye.
<<talk "eve">>Am I too small to have a baby?<</talk>>\
She asks.
<<talk "player">>I don't think so. Midgets have babies, and you're quite a bit bigger.<</talk>>\
You smirk as you say it.
Eve's eyes narrow slightly as if preparing to call you out on what you just said, but instead she asks the next question.
<<talk "eve">>Will I be a good mommy?<</talk>>\
Her words are barely loud enough to hear, and you can see the tears beginning to well up in her eyes again.
You consider your answer for a few seconds before speaking. Every second seems to etch the worry a little deeper into her features,
<<talk "player">>I think you'll make a good mother. And you'll have me and your sister to help. If the baby has even a fraction of your sense of joy, even half your sister's sense of responsibility, and my..<</talk>>\
You pause, a sheepish grin forming on your lips.
<<talk "player">>Well, your sense of joy and your sister's sense of responsibility, then..<</talk>>\
You place one hand on her belly.
<<talk "player">>Then this new life will be a wonderful person when they grow up that brightens the lives of everyone they meet.<</talk>>\
The faintest hint of a smile forms on Eve's lips.
<<talk "eve">>And you're going to take responsibility?<</talk>>\
<<talk "player">>What do you mean by that?<</talk>>\
You ask cautiously.
<<talk "eve">>You'll be a proper daddy to our baby? And of course you'll have to marry me so the baby isn't a bastard.<</talk>>\
You don't know what expression you have on your face, but it must be comedy gold because Eve finally loses her composure and bursts out laughing.
<<talk "player">>You're really pregnant and not just messing with me?<</talk>>\
You can't help but ask given her little outburst of laughter.
Eve's expression turns a little more serious, one hand coming to rest on the one you have on her belly, holding it there.
<<talk "eve">>Yeah.<</talk>>\
She swallows visibly.
<<talk "eve">>We're going to do our best? Be the best parents we can be?<</talk>>\
Instead of answering right away, you lean in and kiss her on the belly, moving your hands to her hips as you do so.
<<talk "player">>Don't let Eve fool you. She's one of the most bubbly and happy people I've ever had the privilege of meeting. But at the same time she's wise beyond her years even if she tries to hide it. She'll be the best mother you could ever dream of having. And for what it's worth, I'll do my best as well.<</talk>>\
When you look up at Eve's face, you can see much of the worry is now gone from her expression, something much more optimistic, filled with possibility, replacing it.
<<talk "eve">>I suppose I should tell my sister that I'm pregnant?<</talk>>\
Eve asks, her tone almost playful now.
<<talk "player">>I'm surprised you didn't tell her first.<</talk>>\
You admit.
<<talk "eve">>I was going to, but I saw you first.<</talk>>\
She replies with a shrug.
<<talk "player">>Yeah, go tell your sister.<</talk>>\
You tell her, starting to get back to your feet.
Thundering from just inches away from your ear, Eve yells at the top of her lungs,
<<talk "eve">>Anna! I'm PREGNANT!!!!<</talk>>\
By the time your ear stops ringing, Eve is at the end of the hallway at a full run, clearly charging off in search of her sister.
<<talk "eve">>Anna!!!<</talk>>\
She yells again right before you lose sight of her.
[[End.|$location]]<<addtime { minute : 11 }>><<run $eve.addFlag("announced")>><<talk "eve">>Why does my baby hate me?<</talk>>\
Eve asks her sister as you enter the room. She sounds unhappy, and when your eyes fall on her she's laying at an awkward angle across the couch.
<<talk "anna">>Your baby doesn't hate you.<</talk>>\
Anna replies, clearly amused by the assertion.
<<talk "eve">>Then why won't it let me eat cookies? I snuck a couple of cookies a little while ago, ate half of one and was sick.<</talk>>\
The disgust in Eve's voice is like a physical thing and you can't help but smirk in amusement.
<<set $random to random(1,3)>><<if $random is 1>><<talk "eve">>You know what the baby wants to eat? //Carrots.//<</talk>>\
<<elseif $random is 2>><<talk "eve">>Can you believe, the baby wants to eat //onions.//<</talk>>\
<<else>>You know what the baby wants? //Crackers,// unflavored, unsalted, no sugar, //crackers.//
<</if>>She almost spits the words.
From where you are standing, you can just barely see the smile that tugs at Anna's lips.
<<talk "anna">>At least one of you doesn't want junk food all the time.<</talk>>\
For a minute longer, you remain where you are, listening to the two sisters talk.
<<talk "thought">>They seem happy right now. Even Eve, though she's complaining, has a bit of playful mischief in her eyes.<</talk>>\Servant's Area
Living RoomUpon entering the living room, you sit down in the couch, stretching slightly as you do so. You're just glancing at the television and thinking about turning it on when you hear someone else enter the room.
Turning your head, you see Anna walking toward you, a tired but content look on her face. When she sees you, a faint smile tugs at her lips.
<<talk "anna">>Mind if I join you for a little while?<</talk>>\
<<talk "player">>Sure.<</talk>>\
You say lightly, patting the space beside yourself.
Anna sits beside you, smoothing her skirts then glancing at you. For several seconds, she seems uncertain of what to do next, but then she leans lightly against your side.
You slip an arm around her and give an affectionate little squeeze, earning a content sigh from Anna.
For several minutes, you sit like that, enjoying the closeness of one another. But like all good things, it inevitably comes to an end.
At first, you can hear someone walking loudly in the hallway, each sound seemingly emphasized as if the person walking wants to make sure people can hear.
Slowly, the footsteps draw closer until you can hear them just outside of the room. If there was any doubt as to who was making all the noise, Eve's heavy sigh would have removed all doubt.
A much softer sigh comes from Anna at your side, though when you glance at Anna, there's also a faint smile on her lips.
<<talk "eve">>This //sucks.//<</talk>>\
Eve blurts loudly as she walks toward you and her sister.
When Eve walks around in front of you, she poses dramatically, arching her back with both hands at the small of her back and a sour expression on her face.
<<talk "eve">>Ugh.<</talk>>\
She declares, as if that somehow emphasizes her earlier comment.
<<talk "player">>You ok?<</talk>>\
<<talk "eve">>It's the baby.<</talk>>\
Eve grumbles.
Anna sits up quickly, her brow creasing with concern. At the same time you feel your eyes dart to her belly as if that might provide some form of answer.
<<talk "anna">>There's something wrong with the baby?<</talk>>\
You can hear the fear in Anna's voice, worry just a few shades short of panic in her tone.
<<talk "eve">>No.<</talk>>\
Eve says, then plops down in Anna's lap before sprawling across yours too.
<<talk "eve">>It's just so //boring//, isn't pregnancy supposed to be magical? Make a girl glow? Bring so much joy and happiness?<</talk>>\
Anna's brow furrows further.
<<talk "anna">>How is a baby not a wonderful thing? It's a new life, it's growing our //family.//<</talk>>\
Eve scowls as she looks up at the two of you.
<<talk "eve">>I don't have a big belly, so I don't even look pregnant.<</talk>>\
She begins to explain, then pokes her belly a few times.
<<talk "eve">>I don't feel it kick or move or anything like that, so it doesn't even //feel// like I'm pregnant. And the worst part?<</talk>>\
She sounds exasperated.
<<talk "eve">>I don't even enjoy the cookies I steal from the pantry like I used to. I eat them then I get morning sickness. Where's the fun in //that?//<</talk>>\
You have to resist the urge to laugh.
Eve's eyes narrow as they turn to you, but Anna saves you.
<<talk "anna">>It takes time, the baby has to grow. You'll start showing soon, and it won't be much longer after that before you can feel the baby kick.<</talk>>\
Anna glances at you, then back at her sister.
<<talk "anna">>And just think about what it's going to be like to hold the baby in your arms for the first time, a precious new life that will see you as the center of their world.<</talk>>\
You can see Eve half smile.
<<talk "eve">>Yeah, that will be fun. When the baby gets big enough, I'll have someone new to play with.<</talk>>\
A grin blossoms on her face.
<<talk "player">>And don't forget, you'll wake up several times a night to feed the baby, and almost constant diaper changes.<</talk>>\
You add with a little smirk.
Eve's expression sours again, but you think you can detect just a hint of amusement in Anna's expression too. Absently, you reach out, brushing a strand of Eve's hair away from her face.
You let your gaze drift between the two sisters as the three of you settle into a comfortable silence. Each of you content in your own thoughts.
A little while later, Eve slips from your lap, gives her sister a quick hug and you a little kiss at the corner of your lips before racing from the room.
Looking at Anna, you can see a sort of longing smile on her lips, but before you can ask about it, she says,
<<talk "anna">>I should probably make sure Eve's not getting into the cookies again.<</talk>>\
You watch her go, your eyes drifting over her curves as she moves toward the room's exit.
[[End.|$location]]
Scene Generously Sponsored by Matty
<<addtime { minute : 19 }>>You're sitting on the couch, about half way through a program on the television when you hear someone enter the room. It's not until the newcomer approaches the couch that you notice who it is.
Eve, naked except for the towel wrapped around her hips to look like a sumo wrestler's loincloth moves into your view. Her skin glistens wetly and her hair is matted to her head, both clear indications that she's fresh from the bath.
There's a glint of mischief in her eyes as she moves to stand at the other end of the couch and as you turn your full attention to her, you see her strike a pose, legs spread and her hands on her thighs, face severe as she settles into the traditional sump wrestler's ready stance. She rotates her neck with exaggerated care, then tenses as if preparing to charge you. With her advanced pregnancy causing her belly to bulge forward, she even looks the part of the sumo wrestler.
You start to sit up, ready to meet her charge, but then she pivots so she's facing away from the couch at the same time that she allows herself to fall backward, causing herself to sprawl across the space beside you.
<<talk "eve">>I feel fat.<</talk>>\
Eve says simply, casting a sidelong glance toward you.
<<talk "player">>You're pregnant, I think you have an excuse to feel fat.<</talk>>\
Eve's eyes narrow slightly before she speaks again.
<<talk "eve">>Go get me ice cream.<</talk>>\
[[Go get her ice cream.|Eve Pregnancy Sumo 1a]]
[[Don't get her ice cream.|Eve Pregnancy Sumo 1b]]
<<addtime { minute : 4 }>><<talk "player">>Yes Princess.<</talk>>\
You retort playfully as you get up.
Eve scowls, but it isn't quite enough to hide her smirk.
A minute later, you're in the kitchen, scooping icecream into a bowl before stabbing a spoon into the frozen treat and starting to wander back toward the living room. Once there, you hand her the bowl with a small flourish.
Eve grins, then almost immediately her grin falters.
<<talk "eve">> Where's the pickle?<</talk>>\
She asks the question with a completely serious expression.
You're just opening your mouth to ask if she's serious when she sighs heavily.
<<talk "eve">>It's too late now. The baby doesn't want pickle anymore.<</talk>>\
Without another word, her eyes shift to the television as she starts to eat her ice cream again.
Eve only stays long enough to finish her icecream, then mumbles a 'goodnight' around a yawn before getting up.
You watch her go for a moment, admiring the way her breasts look swollen and how the makeshift loincloth hugs her hips.
[[End.|$location]]
<<addtime { minute : 17 }>>With a little smirk, you retort.
<<talk "player">>Don't forget who's supposed to be in charge here.<</talk>>\
Your words are playful in tone, but hold a clear reminder of her place as well.
Eve scowls, her bottom lip protruding in a pout.
She remains to watch the television with you for a couple of minutes longer before she gets up to leave, sticking her tongue out at you before hastily making her exit.
Out of the corner of your eye, you watch her waddle toward the door, one hand trying to hold her towel in place as the makeshift loincloth threatens to unravel.
Once she's gone, you turn your attention back to the television until the current program comes to an end.
[[End.|$location]]
<<addtime { minute : 16 }>>A little giggle catches your attention. Your head swivels toward the sound, but you do not immediately see Eve. Instead, you have to take a couple of steps to one side to bring her into view.
There, half sitting, half laying on the couch, Eve has her dress pulled up so that her distended belly is on full display. The belly itself being the only thing preventing you from getting a tantalizing view of whatever panties she might be wearing.
As you watch, you see that her belly is wet, droplets of water running downward. In her hand is an ice cube which she gently places on her belly, her eyes wide with child like excitement.
You don't have to wait long before you see the ice cube bounce, then slide off of her belly before Eve can catch it.
Eve giggles again, picking the ice cube up once more.
<<talk "thought">>She's found a way to play with the baby.<</talk>>\
You muse, unable to suppress a moment of amusement.
[[Join her.|Eve Pregnant Scene 1a]]
[[Express your concerns for the baby.|Eve Pregnant Scene 1b]]
[[Leave before she notices you.|Eve Pregnant Scene 1c]]
Scene Generously Sponsored by Matty<<addtime { minute : 2 }>>Taking another step into the room, you clear your throat softly. The sound catches Eve's attention, causing her eyes to dart in your direction.
<<if $eve.affection gte 600 and $eve.fear lte 300>>The smile that lights up her face the moment she sees you is infectious, you couldn't hold back your own smile if you tried.
<<talk "eve">>You want to play with the baby too? If you put an ice cube on my belly, they'll kick it because they don't like the cold.<</talk>>\
She says with an impish grin.
Reaching out, you place your hand on her belly, feeling its warmth, the cool droplets of water being a sharp contrast. Gently, you wipe away the droplets of water.
Eve giggles.
<<talk "eve">>I think the baby liked that.<</talk>>\
She says, offering no further explanation.
You place your hand back on her belly, sort of cupping it with your hand. Then you feel something shift inside of her.
<<talk "thought">>The baby moved.<</talk>>\
You think with a smile.
She extends her hand toward you, still holding the ice cube. You watch as a drop of water falls from it.
<<talk "eve">>Give it a try.<</talk>>\
She commands.
Taking the ice cube, you move it to her belly, tracing the shape of a heart around her belly button. You've nearly completed it when the baby kicks again putting a wobble in the line you're trying to draw.
Eve giggles again, but there's a thoughtful smile on her face as she looks at her belly.
<<talk "eve">>You're going to be a good daddy.<</talk>>\
She says softly enough that you aren't sure if she's talking to you or just saying it to herself.
Sitting the ice cube to the side, you scoot a little closer to her, slipping an arm around her and holding her gently against your side. With your other hand, you place it over the glistening wet, . . . . lopsided heart that adorns her belly.
Both of you sit like that for a long while, taking comfort in one another's presence.
Then once second to the next, she sits bolt upright on the couch.
<<talk "eve">>Got to pee!<</talk>>\
Springing to her feet, she half runs, half waddles away, presumably toward the closest bathroom. Without even looking back at you, she bellows.
<<talk "eve">>Baby kicked my bladder!<</talk>>\
You smile to yourself, knowing it is her way of explaining her sudden exit.
<<elseif $eve.affection gte 400 or $eve.fear lte 500>>You see Eve's smile fade slightly, her expression turning more serious.
<<talk "player">>Mind if I join you?<</talk>>\
You ask, already moving to sit beside her.
Eve drops the ice cube in a glass before sitting up a bit straighter. She makes no move to hide her belly however.
You give her what you hope is a reassuring smile, then let one of your hands come to rest on her belly. Almost instantly, you feel a subtle movement against your palm.
<<talk "eve">>The baby always seems more active when you're around.<</talk>>\
Eve says softly.
<<talk "player">>Or it might just be that you were torturing the little one with those ice cubes.<</talk>>\
You retort lightly.
There's a long silence.
<<talk "eve">>Do you really think playing with ice cubes like that would hurt the baby?<</talk>>\
Her voice holds a hint of concern.
<<talk "player">>The way you're doing it, I doubt it. Sitting in a bath full of ice water might be a different story though.<</talk>>\
You try to say it jokingly, but all you get for your efforts is a weak smile.
Reaching out, you use a single finger to 'boop' Eve on the nose. Her eyes turn to you, clearly trying to look upset, but the moment you see the corners of her lips tick upward, you know you got what you wanted.
<<talk "player">>Made you smile.<</talk>>\
As if your words were the final straw, the slight smile blossoms into a shy grin.
<<talk "player">>I'll let you get back to it before all your ice melts.<</talk>>\
You tell her, standing up before you start to move away.
<<else>>Eve's smile falters as she slides both arms over her belly protectively. From the look on her face, you aren't even sure the reaction was made consciously.
Kneeling directly in front of her, you reach out with both hands. Eve's eyes seem fixated on your hands, watching them descend toward her belly.
Her skin feels warm, with little spots of cold where droplets of water remain. You pause, hoping that the baby might make some movement, but you have no such luck.
Finally, you stand back up, watching Eve pull her dress down to cover her belly after your hands are no longer resting on it.
<<talk "player">>You keep taking good care of our baby.<</talk>>\
You tell her before making your exit.
<</if>>[[End.|$location]]
Scene Generously Sponsored by Matty<<addtime { minute : 18 }>><<set $eve.affection += 1>><<set $eve.fear -= 1>><<talk "player">>The cold isn't going to hurt the baby is it?<</talk>>\
You ask lightly.
A look of horror flashes in Eve's eyes, the ice cube quickly discarded and in an instant she's rubbing her belly as if trying to warm it up.
<<talk "player">>Hey.<</talk>>\
You say softly.
<<talk "player">>I'm mostly just teasing. I don't think just a little bit will hurt anything.<</talk>>\
You quickly add.
Eve's expression softens slightly, but she continues to move her hands, rubbing warmth back into her belly.
Seeing her focus on her belly, you feel a little awkward, and not knowing what else to do, you excuse yourself and step away.
[[End.|$location]]
Scene Generously Sponsored by Matty<<addtime { minute : 4 }>><<set $eve.trust += 1>>Not wanting to interrupt the moment, you slowly back away. You've barely taken a step before you hear another giggle fill the air in your wake.
[[End.|$location]]
Scene Generously Sponsored by Matty<<addtime { minute : 1 }>>You crack a smile as you see Eve moving along, an absent look on her face and one hand on her belly.
<<talk "thought">>She's taking being pregnant remarkably well.<</talk>>\
[[Stop and visit with Eve.|Eve Pregnant Scene 2a]]
[[Don't interrupt her.|Eve Pregnant Scene 2b]]
Scene Generously Sponsored by Matty
<<addtime { minute : 2 }>><<talk "player">>Hey.<</talk>>\
You call out to Eve.
<<if $eve.affection gte 600 and $eve.fear lte 300>>Eve pivots toward you, a smile forming on her lips,
<<talk "eve">>Hey back.<</talk>>\
You glance at her belly meaningfully, then ask,
<<talk "player">>How you doing?<</talk>>\
With a little smirk, she reaches down with both hands and jiggles her belly vigorously.
<<talk "eve">>You mean this little thing?<</talk>>\
Her grin is infectious.
<<talk "eve">>Doing just fine.<</talk>>\
In the next moment, she steps close and puts her arms affectionately around you, a gesture you don't hesitate to return.
When she steps back again, there's a content sort of smile on her face, an expression that makes her looking impossibly like her sister for a fleeting second.
<<talk "eve">>What's that look for?<</talk>>\
Eve asks, her expression turning skeptical.
<<talk "player">>Nothing.<</talk>>\
You reply instinctively.
Her eyes narrow.
<<talk "eve">>Sure.<</talk>>\
She says, managing to draw the one word out for several seconds.
<<includeevent setup.events.eveMansionWorkInserts>>
With a little chuckle, the two of you settle into a playful banter that lasts several minutes before you finally reach down to place a hand on her belly. Bending at the waist, you move so your face is nearly touching her belly, then say in a conspiratorial tone that Eve can easily hear,
<<talk "player">>Feel free to give her a swift kick from time to time. She might be your mom, but I'm sure she deserves it.<</talk>>\
Eve's scowl is nearly enough to hide her grin. She huffs, though the mischief in her eyes takes nearly all of the sting out of it, then with her nose in the air, she walks off, only glancing over her shoulder at you a couple of times to make sure you're still watching.
<<elseif $eve.affection gte 400 or $eve.fear lte 500>>Eve turns toward you, her expression just a little bit reserved as she replies,
<<talk "eve">>Hey.<</talk>>\
You glance at her belly meaningfully, then ask,
<<talk "player">>How you doing?<</talk>>\
Reaching for her belly with both hands, she gives her belly a light juggle,
<<talk "eve">>We're doing just fine.<</talk>>\
A wry smile forms on your lips as the two of you fall into a light banter that lasts several minutes, Eve's earlier wariness vanishing behind her playful nature quickly.
<<includeevent setup.events.eveMansionWorkInserts>>
When you feel the conversation is dying down, you reach down to place a hand on her belly. Bending at the waist, you move so your face is nearly touching her belly, then say in a conspiratorial tone that Eve can easily hear,
<<talk "player">>Feel free to give her a swift kick from time to time. She might be your mom, but I'm sure she deserves it.<</talk>>\
Eve's scowl is nearly enough to hide her grin. She huffs, though the mischief in her eyes takes nearly all of the sting out of it, then with her nose in the air, she walks off, only glancing over her shoulder at you a couple of times to make sure you're still watching.
<<else>>Eve turns toward you, her expression hardening as one hand moves to cover her belly protectively.
<<talk "player">>How are you holding up?<</talk>>\
You ask, looking at her belly meaningfully.
She sighs, some of the tension going out of her. Patting her belly affectionately, she replies,
<<talk "eve">>We're doing fine.<</talk>>\
With an easy smile, the two of you fall into a light banter, with each passing second the banter becomes just a little more playful until the two of you are chatting easily between each other.
<<includeevent setup.events.eveMansionWorkInserts>>
When you feel the conversation is dying down, you reach down to place a hand on her belly. Bending at the waist, you move so your face is nearly touching her belly, then say in a conspiratorial tone that Eve can easily hear,
<<talk "player">>Feel free to give her a swift kick from time to time. She might be your mom, but I'm sure she deserves it.<</talk>>\
Eve's scowl hides the barest hint of a smile. She huffs, though the amusement in her eyes takes much of the sting out of it, then with her nose in the air, she walks off, only glancing over her shoulder at you a couple of times to make sure you're still watching.
<</if>>[[End.|$location]]
Scene Generously Sponsored by Matty<<set $eve.affection += 1>><<set $eve.fear -= 1>><<addtime { minute : 14 }>>You allow your eyes to linger on Eve for a little longer, watching as she walks, her pregnancy causing her to waddle ever so slightly.
[[End.|$location]]
Scene Generously Sponsored by Matty<<addtime { minute : 2 }>><<talk "anna">>You can't just lay there on the floor like that.<</talk>>\
You hear Anna's voice before you even step into the room.
<<talk "eve">>Why not?<</talk>>\
Eve's child like voice asks in return.
<<talk "anna">>You just can't, now get up.<</talk>>\
Anna's voice holds just a hint of annoyance.
<<talk "anna">>Laying on the floor like that isn't very lady like, and it's not proper //especially// in your condition.<</talk>>\
It's about this time that the sisters come into view, Anna standing over her sister with hands on her hips while Eve lays on her back on the floor, both of her hands resting on her pregnant belly.
<<talk "eve">>I'm the size of a house, I'm HUGE, just roll me off to the side where I won't be in the way.<</talk>>\
She whines.
<<talk "anna">>I am //not// going to roll you out of the way.<</talk>>\
Anna retorts, sounding exasperated.
<<talk "eve">>But I'm //so// round, I'll just tuck my arms and legs in, you can roll me like a ball.<</talk>>\
Eve continues.
Anna looks ready to reply when Eve's head turns suddenly, clearly noticing you for the first time. A sheepish grin forms on her lips and she starts to get up. At the same time, Anna turns to see what caught her sister's attention.
<<talk "player">>You shouldn't torment your sister like that.<</talk>>\
You try to scold Eve, but are unable to keep the amusement out of your voice.
Eve pouts as she gets to her feet, only looking a little awkward while doing so,
<<talk "eve">>But it's funny.<</talk>>\
She declares.
<<talk "player">>It is.<</talk>>\
You start to say. At the exactly the same moment Anna says,
<<talk "anna">>It is not!<</talk>>\
There's a long pause where Eve giggles and Anna blushes while looking awkward. Meanwhile, an amused grin forms on your own face.
Quickly, Anna excuses herself, and Eve waddles off in her wake.
[[End.|$location]]
Scene Generously Sponsored by Matty<<set $anna.affection -= 1>><<set $eve.affection += 1>><<set $eve.fear -= 1>><<addtime { minute : 6 }>>Dining Room
Entry Hall
HallwaysEve comes running into view, a grin on her face and moving like the hounds of hell are upon her heels. With one hand on her belly, she looks ridiculous, though you're pretty sure she's doing it to prevent her belly from bouncing around too much.
[[Warn her to be careful.|Eve Pregnant Scene 4a]]
[[Get out of her way.|Eve Pregnant Scene 4b]]
Scene Generously Sponsored by Matty<<addtime { minute : 1 }>><<talk "player">>Slow down!<</talk>>\
You warn her.
<<talk "player">>You're going to hurt yourself, or the baby.<</talk>>\
Reaching out, you catch her, preventing her from running away. The second you do so, she goes limp in your arms on purpose, causing you to drop her. In an instant, she springs back to her feet just out of your reach.
<<if $eve.callsPlayer is "Daddy">>A coy smile forms on her lips before she retorts,
<<talk "eve">>You aren't my //real// Daddy! You can't tell me what to do!<</talk>>\
<<else>>With a smirk, she retorts,
<<talk "eve">>You aren't the boss of me! You can't tell me what to do!<</talk>>\
<</if>>\
<<talk "player">>Actually, I //can// tell you what to do.<</talk>>\
Eve's eyes narrow, then she places both hands on her belly and looks down.
<<talk "eve">>Don't listen to him. He doesn't know what he's talking about. I'll teach you ALL KINDS of stuff that will drive him nuts.<</talk>>\
Then giggling, she starts to turn. When you reach out for her, you aren't quite quick enough to catch her as she runs off. Her laughter filling the hallway as she vanishes from your view.
[[End.|$location]]
Scene Generously Sponsored by Matty<<addtime { minute : 3 }>><<set $eve.trust += 1>>You quickly step out of Eve's way before she can bowl you over, her giggles filling the air as she races past, never even breaking stride. Her laughter still fills the hallway as she vanishes from your view.
[[End.|$location]]
Scene Generously Sponsored by Matty<<addtime { minute : 2 }>>HallwaysYou've waited for a couple minutes before you pick up one of the apples, raising it to your lips and taking a bite. Taking your time, you savor the crisp yet juicy mouth full before swallowing.
Only the faintest crumpling of grass beneath her foot tells you that Gaia is approaching, and by the time you turn to face her she darts to the opposite side of you to snatch the apple from your hand.
She's already plopped down onto the ground beside you by the time you look back.
Gaia looks smug as she raises the apple to her lips, but then stops short. In an instant, her nose wrinkles in distaste and she blanches.
She drops the apple like it's poison, gags once, then propels herself to her feet before one hand comes to rest on her belly.
After a moment's hesitation, Gaia pivots and heads back toward the treeline, leaving you to wonder what just happened.
<<addtime { minute : 4 }>>Seeing Gaia laying in the grass, you adjust your path to take you near her.
As you approach, Gaia lolls her head toward you, a weary expression on her usually energetic face. As if to emphasize her fatigue, she half heartedly raises one hand in greeting before allowing it to drop back to her side.
<<talk "player">>You look beat. Just enjoying the sun?<</talk>>\
Gaia makes a little mewling sound in reply then turns her face skyward again, her eyes drifting closed as she does so.
You pause, part of you realizing this is abnormal behavior for Gaia.
<<talk "player">>Don't let me interrupt you then. Enjoy sunning yourself.<</talk>>\
With that thought, you start to leave, noticing her roll to one side to watch you for a bit before getting to her feet.
A few seconds later she is wandering off toward the greenhouse.
<<addtime { minute : 5 }>>Gaia's usual confident stride falters for a split second, her hand coming to her stomach for just a second as she seems to double over.
She makes a visible effort to straighten, hand rubbing her stomach for a few seconds longer before continuing on her way as if nothing had happened.
By the time she's nearing the opposite side of the yard, she's moving at a ground eating pace, only seeming to pick up speed as she vanishes into the treeline.As Gaia moves across the yard, you see her reach up and sort of hug her chest for a moment. Her face twists, scrunching slightly as if experiencing some mild discomfort before slowing her pace.
From what you can see, it's almost as if she is trying to avoid letting her breasts swing the way they usually do when she walks quickly.An odd thought crosses your mind as you see Gaia racing across the back yard. You can't tell for sure, but a small voice in the back of your brain seems convinced that Gaia has put on a little weight, especially around her breasts and belly.
The thought is enough to focus your attention on her completely, trying to assess if it's true or if it is merely a figment of your imagination, but her ground eating pace quickly places her too far away to see clearly.Sitting in the lawn, Gaia touches her legs, massaging them by gripping her thigh and sliding her hands downward. Then again just below the knee and downward once more. She repeats the process maybe a dozen times before moving to the other leg and doing the same.
When she starts to stand, there's a moment where she looks just a hint unsteady, but it passes so quickly that you can't be sure you even saw what you thought you did before she's bounding across the yard with a stride that suggests she has somewhere important to be.As you watch Gaia make her way across the back yard, your eyes drift over her body, lingering on her belly.
You know that you've been seeing the signs for several months now; Morning sickness, fatigue, subtle growth of her breasts, and the less subtle growth of her belly as the small life grows inside of her, . . .
<<talk "thought">>I wonder if she even understands what is happening to her body? That she's got a baby in her?<</talk>>\
With that sobering thought dominating your mind, Gaia takes notice of you. You can see the hint of tiredness around her eyes even as she raises the hand holding her spear into the air by way of greeting.
Instinctively, you raise your own hand in a way that mirrors her gesture.
Just then, Gaia's head jerks to one side, her body tensing as she crouches. The action makes you think of a cat ready to pounce.
When Gaia's arm moves, it's so swift that you almost miss the spear leaving her hand as it flies through the air like a rocket.
There's s squeal from something just inside the treeline an instant after the spear vanishes into the foliage.
Right behind the spear, moving with lightning speed is Gaia, crashing into the bushes where her spear vanished.
Then there's a triumphant sound from Gaia before all falls silent.
You watch the place for a minute longer, half expecting Gaia to come back into the open, but she remains hidden, leaving you to wonder if she's already left, or if she's watching you from somewhere just beyond where you can see.
<<run $gaia.addFlag("announced")>>\Gaia makes a mewling sound as she approaches, one hand cradling her belly as she uses the other to hold her spear that she's currently using like a walking stick.
When she reaches your side she completely ignores the apples and instead sits down carefully beside you, the scent of sweat and dirt wafting over you as she does so.
Only half looking at you, Gaia reaches out with one hand to take hold of your arm that she then drapes around her shoulders before snuggling herself up against your side.
Realizing that she wants to be held, you give her a gentle squeeze, then turn slightly toward her so you can slip your other arm around her as well.
For a long while the two of you remain like that until you realize that her breathing has become slow and steady.
<<talk "thought">>She's fallen asleep.<</talk>>\
You adjust your hold on her so that you'll be more comfortable if you have to hold her for a long time. In doing so, you allow one hand to drift to her swollen belly.
Not long after, you feel something, like a flutter against your palm.
In an instant, Gaia surges awake even as it registers that you just felt the baby move inside of her.
Her brow furrowed, Gaia looks at you as she touches her belly again. There's a second where her expression is completely unreadable before it shifts subtly toward confusion.
A second later, she is on her feet and striding away, casting several looks back at you as she goes.
For a little longer, you remain, watching her go and wondering if there's any way to help her understand what is happening to her.<<set $kid to $kids.filter(function (k) { return k.motherId === $gaia.id && k.fatherId === $player.id && k.ageReal <= .1; }).random()>>
You walk into the dining room only to find Anna standing at the doorway overlooking the backyard. In her arms is Gaia's baby, sleeping soundly.
When Anna turns toward you, it's immediately clear that something is bothering her deeply from the furrowing of her brow.
<<talk "anna">>She left.<</talk>>\
There's a hint of disbelief in her voice.
<<talk "thought">>She? Does she mean Gaia?<</talk>>\
Even as the thought crosses your mind, the implications of Gaia abandoning her baby hit you like a punch to the gut.
<<talk "player">>What do you mean; she left?<</talk>>\
Anna meets your eyes.
<<talk "anna">>Exactly that. She fed the baby, got up, and left a little over an hour ago. She's left the mansion for a few minutes at a time since giving birth, but not for this long.<</talk>>\
You think you might hear a faint tremor in her voice.
Almost in unison, both of you turn toward the doorway, your eyes searching the back yard for any sign of Gaia.
Just then, Eve enters the dining room from the kitchen, a baby bottle in her hands.
<<talk "eve">>I prepared it how you said.<</talk>>\
Eve's words ring out before she seems to realize you are present.
At the same time, little $kid.nickOrName stirs in Anna's arms.
There's a small cry, then louder as Eve rushes forward with the bottle.
<<talk "anna">>Thank you.<</talk>>\
Anna accepts the bottle, touching the plastic nipple to her wrist quickly before moving the bottle to $kid.nickOrName's lips where $kid.she immediately latches on to the plastic nipple and starts to feed greedily.
For a few seconds, you simply stand there, wrapping your head around the situation before finally opening your mouth to speak.
<<talk "player">>We've got formula for the baby? Is there anything else we need?<</talk>>\
Anna and Eve exchange a look, then Eve steps forward.
<<talk "eve">>We've got substitutes for formula, but Anna says it would be best to have the real thing. And diapers, $kid.she poops a lot.<</talk>>\
You notice Anna give Eve a hard look, but she does nothing to correct her sister, instead she nods solemnly.
<<talk "anna">>Since we weren't sure how Gaia would react to the birth and baby, we'd already added it to the shopping list.<</talk>>\
She seems to trail off.
<<talk "eve">>She'll be back.<</talk>>\
While Eve says the words with conviction, you see none of that confidence in Anna's eyes.
Your eyes turn to the baby, watching $kid.her_ feed for a moment longer before looking back out at the yard.
<<talk "player">>Do what you need to do, and let me know when she comes back.<</talk>>\
Wondering where Gaia went and why, you leave the ladies to tend to the baby.
[[End.|$location]]
<<unset $kid>>\
<<run $player.addEvent(
"Gaia After Birth Return",
(function () {
var due = $clock.clone();
due.minute += 30; /* 30 Minutes Later... */
return due.toDate();
})(),
"Gaia After Birth Return 1"
)>>\You hear her footsteps rapidly approaching before you see Eve come skidding into view.
As if drawn by your very presence, her eyes lock on you, a smile blossoming on her face, causing her lips to part right before she speaks.
<<talk "eve">>She's back!<</talk>>\
She doesn't even have to say who she's talking about.
<<talk "player">>That's a relief.<</talk>>\
Eve nods in agreement as you speak your thoughts out loud.
<<talk "eve">>She's feeding the baby right now. Anna thinks her breasts got engorged and she came back for some relief.<</talk>>\
You find yourself nodding in agreement.
<<talk "eve">>So, . . . um, . . . She told me to come let you know. I should be getting back now.<</talk>>\
Pivoting in place, Eve bolts back in the direction she came. Before you can call out, you can already hear Eve's footsteps making a rapid retreat.
<<returnfromevent "End.">>You're woken by the subtle shifting of your bed, and a moment later you can feel someone looming over you.
When your eyes snap open, there's a face so close to your own you can't quite focus on it and you jerk back slightly in surprise.
<<talk "misaki">>Oh good.<</talk>>\
Misaki says, sounding just a little relieved.
<<talk "misaki">>I was worried you were still sleeping. I didn't want to wake you.<</talk>>\
For a second, you consider telling her she's wrong, but instead you decide to get to the root of whatever is happening.
<<talk "player">>What's so important that it couldn't wait until morning?<</talk>>\
Your tiredness makes your voice sound growly.
Even in the dark room, you can see the uncertainty in her eyes.
<<talk "thought">>That's unlike her. Something seems to be bothering her.<</talk>>\
She starts to talk, then stops twice before she finally gets a full word out of her mouth. You can't help but notice that she pulls away from you just a little bit as she speaks. The simple fact that she's not actively touching you is troubling enough that you quickly come fully awake.
<<talk "misaki">>I was wondering, . . .<</talk>>\
Misaki trails off, then starts again in a rush.
<<talk "misaki">>Would it be a bad thing if I got pregnant?<</talk>>\
You're caught so off guard by the question that you're rendered speachless for a few seconds.
<<talk "misaki">>Because I've been thinking about it a lot lately, and I don't think I'd mind. I want to make you happy.<</talk>>\
<<talk "thought">>Does she want to be pregnant?<</talk>>\
You wonder, then another thought crosses your mind.
<<talk "thought">>Is she pregnant?<</talk>>\
[[Offer to get her pregnant.|Misaki Pregnancy Announce 1a]]
[[Ask her if she's pregnant.|Misaki Pregnancy Announce 1b]]
[[Tell her you'd rather not think about it right now.|Misaki Pregnancy Announce 1c]]Smiling to yourself, you roll toward Misaki. You place a hand lightly on her naked belly as you start to speak.
<<talk "player">>You want me to put a baby in your belly?<</talk>>\
Even in the dark, you see her smile. A smile that is quickly replaced by uncertainty again.
<<talk "misaki">>You would?<</talk>>\
You actually //hear// her swallow.
<<talk "misaki">>You'd let me have a baby? Carry it inside of me?<</talk>>\
Rolling on top of her, she instinctively spreads her legs for you. Reaching down with one hand, she guides you toward her already wet hole.
<<talk "misaki">>I'm pregnant.<</talk>>\
She says, confirming your suspicion.
<<talk "player">>Does that mean you don't want to have sex?<</talk>>\
You tease.
Misaki's heels on your ass drives you forward, forcing you to penetrate her.
As you feel your hips meet hers, she clings to you, her lips touching your neck as she moans against your skin.
It takes only seconds to settle into a steady rhythm, her heels spurring you forward for each powerful thrust as her body wrieths in pleasure beneath you.
The passion she shows beneath you is exceptional even by her over enthusiastic nature. Her driving need piquing your arousal in record time.
You slam forward, your cock twitching inside of her as you begin to cum.
Misaki cries out as her body trembles violently. Her features etched in bliss as you finish inside of her.
For a few seconds, you remain on top of her before rolling off to the side. She quickly rolls toward you, slipping one arm around you as she drifts back to sleep.
You remain awake for just a little longer before sleep takes you as well.
<<link "Wake">><<gotoevent setup.events.waking>><</link>><<set $misaki.affection += 50>><<set $misaki.fear -= 50>><<set $misaki.trust += 50>><<run $misaki.addFlag("announced")>><<talk "player">>Are you pregnant?<</talk>>\
You ask softly, realizing that's the easiest answer for her behavior right now.
There's a short pause before she answers in a small voice.
<<talk "misaki">>Yes. I think so. I haven't had my periods, I've had morning sickness, and I thought I felt a fluttering in my belly.<</talk>>\
Pulling you into a hug, you kiss her firmly.
She coos happily, her body relaxing as she seems to melt into your arms.
<<talk "misaki">>I was scared to say something. I've never been pregnant before. I didn't know how you'd react.<</talk>>\
You give her an affectionate squeeze.
Closing your eyes again, you feel her snuggle against your side. It's not long before both of you drift back to sleep.
<<link "Wake">><<gotoevent setup.events.waking>><</link>><<set $misaki.affection += 25>><<set $misaki.fear -= 25>><<set $misaki.trust += 25>><<run $misaki.addFlag("announced")>>You feel Misaki tense the moment you pull away from her.
Misaki pulls away quickly, nearly falling out of bed. It takes her a moment to find her cane beside the bed, then she's moving as quickly as you've ever seen her move.
<<talk "thought">>She must be pregnant.<</talk>>\
You realize, starting to get out of bed as she vanishes out the bedroom door.
The sound that echos down the hallway is haunting, not quite a scream and not quite a moan.
By the time you reach the bedroom door, you can already hear her going down the stairs. At one point, the click-clack of her cane comes far too fast as if she fell down the last few steps.
You're moving briskly, nearly running by this point. At the bottom of the stairs, you pause to listen, trying to figure out where Misaki went. It's not until you hear the kitchen door that you know where she's headed.
You don't even remember passing through the dining room. You pass through the kitchen door to the sound of items being knocked onto the floor in the kitchen. Pots, pans, and utensils clatter loudly in the darkened room.
The second you see her hands find the knife holder, you spring into motion, knocking her hand away from it before she can do anything rash.
<<talk "misaki">>I'm going to make it right! I'll get rid of the baby, I want you to want me!<</talk>>\
She nearly manages to contort her way out of your grip, but you manage to hold on, one arm around her hips while the other pins her torso to your chest by gripping her shoulders.
You're still trying to decide what to do when you hear the kitchen door open above the sound of Misaki's sobbing. Turning your head, you see Anna standing there, her eyes just a little too wide as she takes in firs the mess, then sees you holding Misaki in a grip just shy of a headlock.
[[Tell Anna you have it under control.|Misaki Pregnancy Announce 1d]]
[[Tell Anna to deal with the situation.|Misaki Pregnancy Announce 1e]]
<<run $misaki.addFlag("announced")>><<talk "player">>I've got this.<</talk>>\
You say to Anna.
<<if $anna.affection gte 550 or $anna.fear lte 450>>There's a bit of unease in her eyes, but she nods in understanding. With her eyes flickering between you and Misaki one more time, she backs out of the room the way she came.<<else>>You can see in Anna's eyes that she's clearly rattled by the situation. You think about saying something more, but she's already withdrawing from the room and you decide tht your attention is probably best focused on Misaki for the moment.<</if>>
You hold Misaki firmly until her struggles still. Once she stops fighting you, you loosen your grip.
At first, you nearly miss her words because her voice is so soft, her lips muffled against your chest as she turns toward you.
<<talk "misaki">>I don't want to be alone. I want to be wanted, to be needed.<</talk>>\
There's a long pause while she holds you, her body trembling slightly and her grip just tight enough to make your ribs ache.
<<talk "misaki">>My emotions are all over the place. I don't know why I reacted the way I did.<</talk>>\
The silence that follows lingers awkwardly until you finally speak.
<<talk "player">>I brought you into this home because I wanted you. The rest of this, we might not have planned for it, but we'll figure it out. Hurting yourself, or the baby, is NOT how we're dealing with this right now though.<</talk>>\
You feel her nod against your chest, though she doesn't say a word.
<<talk "player">>We're both tired, so how about we go back to bed, get some rest, and we can talk about this more later.<</talk>>\
Misaki's words are mumbled when she speaks again.
<<talk "misaki">>I don't want to be alone.<</talk>>\
You aren't sure if she's talking to you, the baby, or just to herself as she utters the words.
Giving her a little squeeze, you slip one arm around her middle and wander back to bed with her. Neither of you fall back asleep easily.
<<link "Wake">><<gotoevent setup.events.waking>><</link>><<set $anna.affection -= 25>><<set $anna.fear += 25>><<set $anna.trust -= 5>><<set $misaki.affection -= 50>><<set $misaki.fear += 50>><<set $misaki.trust -= 15>><<talk "player">>Come here and help.<</talk>>\
Your tone is sharper than you intend, but it has the desired effect. You see the unease in her eyes vanish behind an artificial calm, like a mask falling on place.
<<talk "player">>She woke me up a few minutes ago to tell me she's pregnant. She flipped out when I didn't respond the way she wanted.<</talk>>\
Turning Misaki toward Anna, you nearly push her into the other woman's arms.
<<talk "player">>Take care of this, I'm going back to bed.<</talk>>\
Not waiting for a reply, you make your way back to bed. You lay there for a long time before sleep finally comes for you.
<<link "Wake">><<gotoevent setup.events.waking>><</link>>
<<set $anna.affection -= 25>><<set $anna.fear += 50>><<set $anna.trust -= 10>><<set $misaki.affection -= 100>><<set $misaki.fear += 100>><<set $misaki.trust -= 25>>As you enter the lounge, a soft sigh draws your attention to the couch.
You spot Mitsuko sitting down, watching television, one hand stroking her swollen belly through the fabric of her clothing.
<<talk "mitsuko">>You're quite the handful.<</talk>>\
She whispers, giggling, you see her smiling but some part of you can feel the sadness behind her happy looking expression.
<<talk "thought">>I should leave her alone.<</talk>>\
You watch her for a moment longer before turning around and leaving the room.<<talk "mitsuko">>Ngh, yes yes, okaasans here.<</talk>>\
You see Mitsuko stop and lean against the wall, stroking her pregnant stomach and talking to it.
She breaths in, holding it for a second before breathing out.
<<talk "thought">>Sounds like they're energetic today.<</talk>>\
Mitsuko sighs, the unborn children calming down. She continues on her way.The sound of humming draws you to the kitchen, you step into the room and notice Mitsuko standing at a counter, preparing some fruit.
<<talk "mitsuko">>You're certainly hungry today.<</talk>>\
Mitsuko giggles, one hand on her pregnant belly.
She chops up the fruit into pieces and places them onto a plate, you also see a few crackers and cheese slices on it as well.
<<talk "mitsuko">>I haven't had cheese in forever.<</talk>>\
The raven haired woman savors the taste as she takes a bite of a cheese slice, sighing.
<<talk "thought">>I'll just leave her alone, looks like she's enjoying herself for the moment.<</talk>>\
You turn and slip away quietly.You're surprised to see Mitsuko standing around, gently stroking her pregnant belly.
She sighs, you notice a sad look in her eyes as she stares off into the distance.
You contemplate approaching her but decide against it, instead you turn and leave her to enjoy her private moment.Walking into the library, you see Mitsuko sitting at the table, reading and talking to her unborn children, several children's books lay in front of her.
<<talk "mitsuko">>Once you're born, I'll read to you all the stories my parents once read to me.<</talk>>\
Mitsuko sighs, placing her book down. She picks up one of the kid's book, opening it, she begins reading it out loud in a soft voice.
Not wanting to interrupt, you take one last look before leaving the room.You enter the bathing room, your attention drawn to the pool in the center by the sound of water gently moving.
Mitsuko sit's in the water, her back resting against the edge. You see her $mitsuko.chestFlair breasts atop the water, her pregnant belly just barely poking out of the surface.
She sighs, then giggles.
<<talk "mitsuko">>You must love the water, not even letting you okaasan have a moment of rest.<</talk>>\
Mitsuko places a hand on her stomach and strokes it a few times, sending small ripples through the water.
<<talk "thought">>I want to join her but, I'd feel bad for interrupting her like that.<</talk>>\
You ponder joining her, but decide against it, instead you let her be and walk away.As you enter the gym, you spot Mitsuko sitting cross legged on a mat, the bulge of her pregnancy barely noticeable.
She sits in that position for a few moments, breathing in and out. Mitsuko does this several times, once finished, she switches poses.
You watch her move into a new position, repeating the breathing exercise. She continues changing postures while breathing in and out.
For a bit longer, you watch her do yoga exercises but grow bored and decide to leave.Entering the gym, you can see Mitsuko sitting on a mat, cross legged with her swollen belly.
She breaths in and exhales several times, switching positions a moment later. Mitsuko stands up, with both hands at her sides, she takes a deep breath and raises her arms above her head.
Mitsuko repeats the breathing exercise, then changes poses once she's done.
You watch her for a while longer as she continues her yoga stretches, then decide to leave her alone.You notice Mitsuko sitting cross legged on a mat as you enter the gym.
She breaths in and out while carefully stretching her body out, weighed down by her massively, swollen pregnant belly. You watch as Mitsuko repeats the breathing exercise while changing positions every so often.
After a while, you decide to leave.You notice Mitsuko sitting on the couch, her hand placed atop her swollen belly and head resting back with her eyes closed.
<<talk "thought">>She must be tired from the pregnancy, she looks at peace when she's resting.<</talk>>\
Her peaceful expression draws your attention, you can't help but admire how beautiful she looks.
<<talk "thought">>I shouldn't disturb her.<</talk>>\
You decide to leave her be.Stepping outside, you notice Mitsuko sitting on the edge of the pool, occasionally kicking her feet in the water. On one of the stools sits her leggings and shoes.
<<talk "thought">>Looks like she's just relaxing.<</talk>>\
She leans back, staring up into the sky. Mitsuko closes her eyes and sighs, placing a hand on her belly, she gently rubs it.
You watch her for a moment longer but then decide to move on.You spot Mitsuko sitting up in one of the lawn chairs, gazing off into the distance.
She absently minded strokes her belly, the wind occasionally blowing her hair back.
<<talk "thought">>Wow, she looks beautiful and almost, //melancholic?//<</talk>>\
You can't help but stare at her, enthralled by her beauty. Sighing, you tear your gaze from the raven haired woman.You hear a groan come from the living room and you see Mitsuko sitting on the couch, cupping her $mitsuko.chestFlair breasts in her hands.
<<talk "mitsuko">>They're getting so full now...<</talk>>\
She groans again, the pregnancy having caused her breasts feel full and heavy in preparation for breastfeeding.You look at Mitsuko, her fair skin somehow looking a little more paler than usual. Occasionally, she takes a deep breath and exhales.
<<talk "thought">>Looks like she might be coming down with something, hope she's alright.<</talk>>\
You worry yourself over Mitsuko's health.Mitsuko stops, her head hanging low for a second. She lets out a sigh, bringing her head back up. You see her place a hand against her forehead then lets her arm fall back to her side.For a moment, Mitsuko pauses. Reaching up with her arms, she cups her breasts, gently sighing.Mitsuko sighs, you notice her looking more than a little tired.
<<talk "thought">>She looks exhausted, I hope she's alright.<</talk>>\You see Mitsuko pause and rub her stomach.
<<talk "mitsuko">>I can't believe I'm craving Dango right now...<</talk>>\
She sighs.Mitsuko pauses, sniffing the air. You see her wince a bit, scrunching up her nose in disgust.You hear Mitsuko sigh in frustration, a look of annoyance in her eyes. Her expression is gone just as quickly as it arrived.
<<talk "thought">>Wonder if something's bothering her.<</talk>>\Your gaze falls on Mitsuko's belly, the first hints of her belly growing in your mind.You find yourself staring at Mitsuko's stomach, the subtle yet unmistakable swelling of her pregnancy barely evident through her clothing.Your attention is drawn to Mitsuko's swelling stomach, her clothing bulges out, obvious signs of her pregnancy.
<<talk "thought">>I can't believe she's //pregnant.//<</talk>>\
You find yourself momentarily distracted with the thoughts of parenthood.Your eyes linger on her belly for a few minutes, mesmerized by how big her stomach has gotten.Mitsuko gasps, her eyes widen a bit. One of her hands finds its way to her belly, smiling as she gently rubs her stomach.Mitsuko stops, her face scrunching up. She moves a hand down to her stomach, you can tell she's feeling a moment of discomfort from the pregnancy.You look down at Mitsuko's belly and notice some movement, her stomach pushing outward for just a second.
<<talk "thought">>It looks like there's some movement, maybe kicking?<</talk>>\
Mitsuko sighs in discomfort.Looking at Mitsuko, you notice the heavy bags under her eyes.
<<talk "thought">>Seems like she's not having much luck with sleep, looks like the pregnancy's keeping her up at night.<</talk>>\You can tell she's getting close now, her massive belly protrudes out. A smile tugs at your lips as you briefly imagine the way it makes her waddle.You spot Maki observing Mitsuko, the latter busied with cleaning. The raven-haired woman's stomach bulging her uniform.
Maki stares at the pregnant woman, you notice she has a hint of jealousy in her eyes.
[[See if she's ok.|Submitted Maki Mitsuko Godmother Scene 1a]]
[[Shrug and move on.|Submitted Maki Mitsuko Godmother Scene 1b]]
Submitted by Irish Major Tom
<<addtime { minute : 2 }>><<talk "player">>See something you like?<</talk>>\
You approach Maki, chuckling.
<<talk "maki">>Of course darling, I'd take it home if I could.<</talk>>\
She turns and winks at you before looking back at Mitsuko.
Both of you continue staring at Mitsuko for a while, silence fills the air between you and Maki. After a while you excuse yourself.
As you are walking away, you take one last look back at Maki.
<<talk "thought">>Maybe I should talk to Mitsuko about making Maki the godmother. . .<</talk>>\
[[End.|$location]]
<<set $maki.affection += 3>><<set $maki.trust += 3>><<addtime { minute : 5 }>>
Submitted by Irish Major Tom
<<set $makiMitsukoGodmother to 1>><<talk "maki">>Maki's a big girl, I'm sure she's ok.<</talk>>\
Shrugging to yourself, you watch her for a moment before walking away.
[[End.|$location]]
<<addtime { minute : 2 }>>
Submitted by Irish Major TomRequires Mitsuko pregnant, after 3rd trimester or something?
Has unlocked Maki visits.
Mistuko/Bubbles/Maki friendship arc has to have been completed.
Set to override.In the living room, you spot Mitsuko sitting down on the couch with her hand gently rubbing her stomach, you can hear her whispering to it.
<<talk "thought">>She seems pretty calm, now would be a good time to ask about Maki being the godmother. . .<</talk>>\
[[Ask Mitsuko.|Submitted Maki Mitsuko Godmother Scene 2a]]
[[Don't ask her about it.|Submitted Maki Mitsuko Godmother Scene 2b]]
Submitted by Irish Major Tom
<<addtime { minute : 2 }>>Taking a deep breath, you walk over to the couch.
<<talk "player">>Hey Mitsuko, can I talk to you for a moment?<</talk>>\
You softly call out her name as you get closer.
<<talk "mitsuko">>Mmh?<</talk>>\
Mitsuko looks up at you.
<<talk "player">>Say, what do you think about giving the title of godmother of our children to, Maki?<</talk>>\
She stares at you then looks back at her bulging stomach, you can feel the air grow tense as the silence grows longer.
After a few minutes, Mitsuko finally turns her attention back to you.
<<talk "mitsuko">> I see no reason to object, so long as she doesn't try to teach them the same bad habits that she has.<</talk>>\
Letting out a sigh of relief, you can't help but chuckle.
<<talk "player">>Thank you Mitsuko, don't worry. I'm sure it'll be fine.<</talk>>\
Mitsuko rolls her eyes but lets out a quiet giggle, she turns her gaze back to her stomach. Before leaving, you lean down and kiss her on the head, surprising the pregnant woman.
[[End.|$location]]
<<set $mitsuko.affection += 3>><<$mitsuko.trust += 3>><<addtime { minute : 5 }>>
Submitted by Irish Major Tom
<<set $makiMitsukoGodmother to 2>><<talk "thought">>I'd rather not interrupt her moment of respite, I'll bring it up at some other point.<</talk>>\
Not wanting to disturb Mitsuko, you decide to leave her alone.
[[End.|$location]]
<<addtime { minute : 2 }>>
Submitted by Irish Major Tom
<<set $makiMitsukoGodmother to -1>><<talk "thought">>Now that I've talked it over with Mitsuko, I should let Maki know. . .<</talk>>\
Lost in thought, you walk over to Maki.
<<talk "maki">>Hello darling.<</talk>>\
She greets you.
<<talk "player">>Ah Maki, just the woman I was looking for.<</talk>>\
Maki raises an eyebrow, her lips curling into a smirk.
Just as you are about to explain, Mitsuko appears behind her. The raven-haired woman nods to you, understanding what she means, you keep quiet.
<<talk "thought">>This should be interesting. . .<</talk>>\
<<talk "mitsuko">>Maki.<</talk>>\
Hearing her name, Maki turns around and looks at Mitsuko.
<<talk "maki">>Yes. . .?<</talk>>\
Mitsuko takes a deep breath.
<<talk "mitsuko">>H-How would you like to, be the //godmother// of our children?<</talk>>\
Hesitantly she asks Maki.
<<talk "maki">>. . .<</talk>>\
The smaller woman stays quiet, staring at Mitsuko.
<<talk "maki">>You want //me,// to be the godmother of your children?<</talk>>\
She repeats it out loud, as if not fully believing it, Mitsuko nods in response.
<<talk "mitsuko">><<print $mitsuko.callsPlayer>> brought it up, and I agreed.<</talk>>\
Maki goes quiet for a moment, then suddenly throws her arms around the raven-haired woman and squeals, her voice muffled from placing her head between the taller woman's large breasts.
<<talk "maki">>You have no idea how much this means to me. . .<</talk>>\
The smaller woman cries as she hugs Mitsuko, sighing to herself, Mitsuko places a hand on Maki's head and smiles.
<<talk "mitsuko">>Mmm.<</talk>>\
After a while, Maki looks up with a huge grin.
<<talk "maki">>. . . You do realize, I'm going to spoil the hell out of the children.<</talk>>\
Mitsuko merely rolls her eye's in response to Maki.
<<talk "thought">>Looks like everything's in hand, I'll leave them to it.<</talk>>\
Not wanting to disturb them, you quietly slip away.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 30 }>>
<<set $maki.affection += 10>><<set $maki.trust += 15>>
<<set $makiMitsukoGodmother to 3>><<if $mitsuko.affection gte 800 and $mitsuko.trust gte 700>>Mitsuko suddenly appears before you, fidgeting with the hem of her skirt. You notice her lips are curled into a sad smile, a sorrowful look in her eyes as she quietly stares at you.
<<talk "thought">>She seems sad, I wonder if it's something from her past, must be haunting her.<</talk>>\
As the silence continues, you're about to ask her what's wrong when she cuts you off.
<<talk "mitsuko">>I'm pregnant.<</talk>>\
She says, her voice barely above a whisper.
<<talk "mitsuko">><<print $mitsuko.callsPlayer>>, I'm pregnant.<</talk>>\
She repeats herself, in a much louder voice.
You stare at her with a blank look, your heart skips a beat while your mind processes her words. You try to speak but the words are caught in your throat, instead Mitsuko continues talking.
<<talk "mitsuko">>There's the possibility.<</talk>>\
Mitsuko pauses.
<<talk "mitsuko">>That it might be twins.<</talk>>\
She continues, quieting down a moment later as it hits you.
<<talk "thought">>I'm going to be a father... Wait, twins?!<</talk>>\
You're left speechless, your mind processing Mitsuko's words. She stares at you, her eyes silently pleading you to say something. You take a deep breath, gathering your thoughts, Mitsuko sees the uncertainty in your eyes and her expression softens. She leans forward, gently resting her forehead against yours.
<<talk "mitsuko">>Are you concerned?<</talk>>\
She whispers.
<<talk "player">>It's certainly a surprise, one child is a handful, but twins...<</talk>>\
You whisper back.
<<talk "mitsuko">>Yes, twins tend to be //common// every few generations. But don't worry, you'll be an amazing father, I'm sure of it.<</talk>>\
She speaks softly, whispering reassurances in your ear. You sigh, lean forward and press your lips against hers, shocking Mitsuko. You place your hand against her belly and gently caress it.
You pull away a moment later, Mitsuko's cheeks turning a hint of red from the sudden kiss. She bows before moving away from you, with a wink, the raven haired woman disappears around a corner.
<<elseif $mitsuko.affection gte 600 and $mitsuko.fear lte 50 and $mitsuko.trust gte 500>>You hear footsteps behind you, as you turn around, you're face to face with Mitsuko. Her expression is hard to read, there's pain behind her eyes. She silently stares at you, unsure of what to say.
<<talk "player">>Are you ok?<</talk>>\
You ask, confused at her sudden appearance and silent demeanor. You're about to continue walking when she speaks.
<<talk "mitsuko">>I think, I'm pregnant. And there's a chance it's twins.<</talk>>\
Her sudden declaration nearly knocks you off your feet, you look at her in surprise. For a moment she looks worried, but her expression softens when you pull her into an embrace. Releasing her, you place a hand on her belly and gently caress it.
<<talk "thought">>I'm going to be a father.<</talk>>\
Your mind runs wild as your thoughts are filled with days of parenthood and the chaos it will bring, Mitsuko senses this and giggles.
<<talk "mitsuko">>Concerned?<</talk>>\
She asks, placing her hand over yours as you continue to caress her stomach.
<<talk "player">>More surprised, even more so if it's twins. That's quite the responsibility.<</talk>>\
You reply.
<<talk "mitsuko">>It is, but there isn't a guarantee it //WILL// be twins, it's just something that is part of my family's genetics. Every few generations will produce twins. I'm not sure if it is a blessing or a curse.<</talk>>\
You can't help but sigh at her explanation, she leans forward, planting a kiss on your cheek. With a wink, she pivots and walks away, giggling. You watch her disappear around a corner.
<<elseif $mitsuko.affection gte 400 and $mitsuko.trust gte 300>>You spot Mitsuko standing around, upon seeing you, she sighs.
<<talk "mitsuko">>Since you're here, do you have a moment?<</talk>>\
She asks, her tone and expression both neutral.
<<talk "player">>Of course, what did you need?<</talk>>\
You reply. The raven-haired woman is silent for a moment, contemplating the answer she should give.
<<talk "mitsuko">>I'm pregnant.<</talk>>\
Her eyes are locked on yours as she says it. You blink a few times, your mind processing her words. You spend a moment struggling with the information, she's about to turn away when you place a hand on Mitsuko's belly, causing her to flinch a little.
<<talk "thought">>I'm going to be a dad.<</talk>>\
You repeat those couple of words several times before it finally hits you. The next few minutes are spent in silence as you gently caress her stomach.
<<talk "mitsuko">>So, what are your plans?<</talk>>\
She asks suddenly, there's an edge in her voice. Her eyes narrow as she looks at you.
<<talk "player">>What do you mean?<</talk>>\
You ask her, confused at her question.
<<talk "mitsuko">>While I was a slave at the auction, I witnessed babies that had just been born, torn from their mothers arms and sold off for a hefty price.<</talk>>\
You can feel a hint of anger behind her voice as she explains.
<<talk "player">>That's, terrible. There's no way I would do that to you or the child.<</talk>>\
Her expression softens at your reassurance, she doesn't speak but instead leans forward, kissing you on the cheek. You're surprised as Mitsuko walks away, disappearing around the corner.
<<else>>As you turn the corner, Mitsuko see's you and immediately attempts to make herself look busy. With a sigh you walk up to her.
<<talk "player">>Mitsuko, we need to talk.<</talk>>\
You tell her, your voice full of disappointment. She stops what she's doing and turns to face you.
<<talk "mitsuko">>Is there something you needed?<</talk>>\
She asks, glaring at you. You place a hand on the small stomach bulge in her uniform, causing her to flinch.
<<talk "player">>You're pregnant, aren't you?<</talk>>\
You confront her, the protrusion in her outfit a dead giveaway of her pregnant state.
<<talk "mitsuko">>How did you...<</talk>>\
She responds, shocked by your sudden confrontation.
<<talk "player">>I am your master, of course I keep my eye on //MY// property.<</talk>>\
She stares at you, fists clenched. You snort, glaring at her before turning around. She sighs as you walk away, but tenses up when you stop after a few steps.
<<talk "player">>Next time you keep something like that from me, there //WILL// be repercussions, keep that in mind.<</talk>>\
You warn her before continuing on your way. As you round the corner, you can hear her whisper something under her breath.
<</if>>[[End.|$location]]<<run $mitsuko.addFlag("announced")>><<addtime { minute : 10 }>>
<<set $mitsuko.affection += 5>><<set $mitsuko.fear -= 5>><<set $mitsuko.trust += 3>>You're in the process of losing yourself in your thoughts when a voice from behind snaps you back to reality.
<<if $bridgette.affection gte 550 and $bridgette.fear lte 350>>\
<<talk "bridgette">><<print $bridgette.callsPlayer>>!<</talk>>\
As you turn around, you catch sight of Bridgette leaping at you with her arms outstretched, a smile a mile wide plastering her face.
A surprised gasp is all you can utter before the woman collides with you, wrapping you in a full body hug. In a stroke of pure luck you manage to stay on your feet, stumbling backwards a few steps as you maintain your balance.
<<talk "bridgette">>It'samiracle<<print $bridgette.callsPlayer>>Ican'tbelieveityou'reamazingI'msohappyIthoughtIwas-<</talk>>\
Bridgette speaks into your shirt so fast that you can barely understand her, much less keep up with what she's saying. When you try to pry her off of you her grip tightens, surprising you with how much strength the older woman has in her grip. As she buries her face into your shirt you can't help but notice that her hair smells like vanilla.
<<talk "player">>Hey! Hey calm down Bri- Bridgette calm down what's happening! I can't- I can-t breathe!<</talk>>\
After a long, hard struggle, you finally manage to get Bridgette to relax her grasp and pull her head away from your chest. Which is when she starts peppering your face with kisses.
As it becomes clear that Bridgette is more focused on showing you her affection rather than telling you what's happening you decide to fight fire with fire and pull her into a single, long kiss.
She melts into you as you take the offensive, the slight hint of strawberries on her lips. When you feel her finally calm down you break the kiss and look at her. It looks almost like she's glowing.
<<talk "player">>Finally. Now tell me what's going on. What has you so excited?<</talk>>\
Bridgette meets your gaze and smiles. You can't help but think this is the happiest you've ever seen her. Her light brown eyes almost seem to sparkle.
<<talk "bridgette">>I'm pregnant.<</talk>>\
While you pause to process this information Bridgette's smile grows wider and lets go of you to squeal and jump up and down.
<<talk "bridgette">>I'm going to have a baby <<print $bridgette.callsPlayer>>! I'm going to have your baby. I'm going to be a mommy again!<</talk>>\
She's practically bouncing off the walls with joy, and you find yourself getting a bit giddy with excitement as her happiness rubs off on you.
Bridgette grabs you hands as she works herself into a frenzy again and soon the two of you are laughing and shouting with joy.
<<talk "player">>Oh my god that's amazing news! Are you sure?<</talk>>\
Your milf nods, her ponytail flailing wildly with every movement.
<<talk "bridgette">>Uh huh. I was skeptical too, but when the morning sickness hit me today I took a test just to see. Then I took several more just to be sure and they all came back positive.<</talk>>\
Bridgette leaps at you again, and this time you gladly return her embrace. You enjoy the soft feel and warmth of her body as it presses against you.
As her excitement slowly fades into contentment she grabs one of your hands and guides it to her belly and holds it there. You're not sure what she's thinking about, but you find yourself marveling at the new life growing inside of her.
You quickly lose track of time as the two of you stand there, simply enjoying the moment. Eventually though Bridgette pulls away with a slight blush on her face.
<<talk "bridgette">>I umm... I'm sorry but I need to use the bathroom <<print $bridgette.callsPlayer>>.<</talk>>\
The shift in her tone and her demeanor is so drastic you find yourself struggling to hold back laughter. Bridgette pouts as her blush intensifies.
<<talk "bridgette">>Don't be mean, it's natural for a woman to have to go more when she's pregnant.<</talk>>\
A smile creeps across her face as she finishes the sentence, her annoyance quickly forgotten.
You let Bridgette go, watching as she hurries off to find a bathroom.
[[End.|$location]]
Submitted by ManlyMann
<<addtime { minute : 8}>>
<<set $bridgette.affection += 30>>
<<else>>\
<<talk "bridgette">>Umm... <<print $bridgette.callsPlayer>>?<</talk>>\
When you turn around you catch sight of Bridgette standing there wringing her hands nervously and shuffling her feet. She glances up at you and for a brief moment you think you see a small smile on her lips before she looks back at the floor.
<<talk "bridgette">>I umm... have something I need to tell you.<</talk>>\
She glances up at you again and takes a deep breath as though trying to mentally prepare herself. This time she doesn't look away from you, instead forcing herself to maintain eye contact with you.
<<talk "bridgette">>I'm uhh... I'm... I'm pregnant.<</talk>>\
Towards the end of her declaration you can hear some excitement leaking through her voice, as though she's struggling to contain herself. However Bridgette's nerves quickly get the better of her and she looks away from you.
You're honestly speechless as the news settles in. Having a kid is generally a big deal, but Bridgette's odds of conceiving were supposed to be extremely small. Either you just got extremely lucky, or extremely unlucky.
<<talk "player">>That's... wow I don't know what to say. Are you sure?<</talk>>\
She fidgets a bit before nodding.
<<talk "bridgette">>I...I took a test... and then a few more... they all came back positive.<</talk>>\
Bridgette's hands drift to her stomach and lightly caress it. Once again you think you see her smile, but it's hard to tell since she won't look directly at you.
You reach out and place a hand on her shoulder, causing the woman to stiffen.
<<talk "player">>Thank you for telling me, it's definitely a bit of a surprise.<</talk>>\
Bridgette remains tense until you take your hand off of her. When she's free from your grasp, your milf takes a step back and bows slightly.
<<talk "bridgette">>I... I'll take good care of our child. I promise.<</talk>>\
She hesitates before turning to leave. You can't help but marvel at the notion that Bridgette is carrying your child.
[[End.|$location]]
Submitted by ManlyMann
<<addtime { minute : 6 }>>
<<set $bridgette.affection += 30>>
<</if>><<run $bridgette.addFlag("announced")>>\As Anna makes her way towards her seat, Yami quickly pulls it out and helps Anna ease herself into it. Eyeing Anna's distended belly with an uncertain look, Yami backs away a couple of steps, looking like she wants to say something.
<<talk "yami">>May I...?<</talk>>\
She hesitantly extends her hand, then pauses. You can practically hear the "stepped in blood" soliloquy running through her head as she stares at it.
As she begins to withdraw her hand, Anna reaches out and touches the back of Yami's hand, stopping her.
<<talk "anna">>Be gentle.<</talk>>\
You swallow, knowing how fierce and savage Yami can be when her rage is triggered... but as Yami kneels next to Anna you get a glimpse of her deeply-repressed protective side. Carefully, Yami lays a palm on Anna's belly and then presses her ear to the swollen flesh with an expression of mystified fascination.
<<talk "yami">>I hear you in there, little one.<</talk>>\
She pulls back sharply and rubs her cheek.
<<talk "yami">>I felt that.<</talk>>\
<<talk "anna">>Sorry. The baby likes to kick.<</talk>>\
Anna giggles, leaning back and patting her belly.
<<talk "yami">>Oho, you're a fighter, are you?<</talk>>\
Yami grins at Anna's belly, and you carefully watch for any signs of the bloodlust that overcomes her at the prospect of battle. Anna, too, searches Yami's face with sudden worry. Glancing up, Yami frowns.
<<talk "yami">>What's wrong...? Wait, you don't think I'd... no. No!<</talk>>\
She stands, looking hurt and offended by Anna's expression.
<<talk "yami">>I've done a lot of bad things, but hurting an innocent child? A baby? I'm not //that// much of a monster!<</talk>>\
<<talk "player">>Isn't your 'religion' all about the strong devouring the weak? Social darwinism 101?<</talk>>\
You interject, not meaning to sound accusatory. From what you've gleaned from listening to Yami proselytize, the Umbral Wyrm is a monstrous god of war, chaos, and destruction -- something that, if it actually existed, would happily eat boatloads of babies for breakfast and ask for a second helping.
<<talk "yami">>Yes... it is.<</talk>>\
Yami turns and scowls at you.
<<talk "yami">>I honor my god through combat and death... but that doesn't mean I can't choose my prey, can't fight to protect those I deem worthy.<</talk>>\
She glances at Anna as she says this, closing her eyes.
<<talk "yami">>Besides... I have come to appreciate that there are other forms of strength beyond the physical, and many ways in which a weak person can grow stronger. Babies are the ultimate embodiment of that.<</talk>>\
<<talk "player">>Uh-huh. You say that, but if you ever had a kid you'd be teaching them to fight from the moment they could ball a fist.<</talk>>\
<<talk "thought">>If she didn't just sacrifice her kid to her god the moment it popped out.<</talk>>\
You look Yami up and down, meeting her livid glare evenly.
<<talk "player">>Yeah, you'd be more of a drill sergeant than a mother.<</talk>>\
<<talk "yami">>Perhaps, but that's never going to happen anyway.<</talk>>\
Yami scoffs, turning away from you.
<<talk "yami">>I'm not into men, remember?<</talk>>\
<<talk "player">>You could always try //fathering// a child instead.<</talk>>\
You shrug.
<<talk "player">>There's a recipe in the basement lab for serum that'll let you grow a dick.<</talk>>\
Anna winces as you mention the lab, and you shoot an apologetic glance at her.
<<talk "yami">>Why would I want a...<</talk>>\
Yami's expression shifts rapidly, settling on begrudging interest masked behind mortified outrage, and you smirk. It's blatantly obvious she's imagining herself with a penis and doesn't want to admit that she //likes// it. In fact, you'd bet good money on her having imagined that while playing with herself.
<<talk "yami">>No! No, by the Abyssal Flames, no!<</talk>>\
<<talk "player">>Hit the nail on the head, did I?<</talk>>\
You laugh as Yami's mortification intensifies, leaving her sputtering indignantly.
<<talk "player">>Hey, don't knock it 'till you try it. And if you don't like it you can just whip up a dick-removal formula to get rid of it.<</talk>>\
<<talk "anna">>You shouldn't tease her, <<print $anna.callsPlayer>>...<</talk>>\
Anna chides lightly, laying a hand on her swollen belly.
<<talk "anna">>You'll set a bad example for the baby.<</talk>>\
<<talk "yami">>And you'll give me ideas of other ways I can use a... p-penis removal serum.<</talk>>\
Yami's sinister grin is undermined by her blushing and stammering, but she still looks at you pointedly.
<<talk "yami">>You'd look cute as a girl...<</talk>>\
<<talk "player">>Uh... no thanks. I'm perfectly comfortable just the way I am.<</talk>>\
You back away as Yami advances towards you with a predatory grin, her fingers flexing menacingly.
<<talk "thought">>She's picturing me as a girl, isn't she?<</talk>>\
<<talk "player">>Okay, okay! Point taken!<</talk>>\
<<talk "yami">>Good.<</talk>>\
Yami's eyes narrow her grin fades into a stern scowl, but her gaze lingers on you even as she turns to leave.
<<talk "yami">>We wouldn't want you to have an... unfortunate //accident// and experience the 'miracle of childbirth' for yourself first-hand, now would we?<</talk>>\
<<talk "thought">>Shit... now I'll have to make all my food myself so that Yami can't slip a gender-bender serum into it!<</talk>>\
Groaning, you collapse next to Anna's chair and lean your head against it.
<<talk "player">>Shouldn't have said anything.... now I'll be having nightmares for the rest of my life.<</talk>>\
You turn your head to see Anna appraising you with a thoughtful expression and groan.
<<talk "player">>Oh no... not you too!<</talk>>\
[[End.|$location]]
Submitted by Asura
<<addtime { minute : 13 }>>{
requires: 'setup.Util.anybodyHere() and $anna.isHere and $yami.isHere and $yami.hasFlag("contact") and ($yami.affection gte 750 and $yami.fear lt 200 and $yami.trust gte 650) and ($anna.affection gte 800 and $anna.fear lte 150 and $anna.trust gte 900) and $anna.isPregnant and $anna.pregnancyWeek gte 20 and $yamiAnna gte 4',
chance: 100,
link: "Submitted Yami Anna Pregnant Mansion 1"
},You're lost in your thoughts when you suddenly remember the card the man in the alley had given you.
You pull the card out of your pocket.
<<talk "thought">>Do I really want to invite someone like that into the mansion...?<</talk>>\
[[Call the man.|Submitted Red Mansion Visit 1a]]
[[Put the card back.|Submitted Red Mansion Visit 1b]]
[[Rip the card up.|Submitted Red Mansion Visit 1c]]<<talk "thought">>Can't believe I'm really doing this...<</talk>>\
Sighing, you grab your phone from your pocket, looking at the name //Red// then typing in the number on the card. The phone rings for a moment before finally being picked up.
<<talk "red">>What is it??<</talk>>\
An annoyed male voice answers.
<<talk "player">>Is this the guy that gave me his card in the alley way?<</talk>>\
You respond, the man goes silent for a moment before speaking again.
<<talk "red">>Ahh, right, you're the kid with the hot piece of ass following him around.<</talk>>\
He laughs, you can hear a muffled voice in the background and what sounds like //slurping// noises.
<<talk "red">>So what'd ya want?<</talk>>\
You hesitate to answer him, unsure if you want to associate yourself with the man.
<<talk "player">>There's a reason I had her //following// me, I live in a mansion just a bit outside of town.<</talk>>\
Your heart races as you continue talking.
<<talk "player">>You offered your services, so I'm curious as to what it is exactly you're offering.<</talk>>\
The line goes quiet and your heart starts racing.
<<talk "red">>Rich boy huh, how about I drop by and we //talk// about it?<</talk>>\
The man chuckles then suddenly groans, you hear the muffled noises increase.
<<talk "red">>You can even have that //slut// of yours //serve// me.<</talk>>\
You're reminded of the scene in the alley.
<<talk "player">>Alright, I'll message you the address.<</talk>>\
Just as you hang up, you hear the wet noises end and a woman's voice speak but she is cut off as the call ends.
<<talk "thought">>Time to wait.<</talk>>\
You breath in, then out to calm your rapidly beating heart. With nothing else to do but wait, you spend your time roaming through the mansion, stopping occasionally to speak to Anna or Eve when you happen upon them.
After a while, you find yourself at the main hall when the door suddenly opens.
<<talk "red">>Knock knock, Mr. Rich boy.<</talk>>\
In walks the man and behind him, a brown haired woman of short stature. You're surprised to see her dressed in a black full-body harness that barely covers her small breasts and genitals, there's also a bit gag in her mouth. You can see she has quite the perfectly defined muscles, her abs on full display. Around the woman's neck is a brown, leather collar, a gold plate with the words //Slut// is attached to the left of where a leash is linked.
<<talk "player">>Welcome...?<</talk>>\
You hold your hand out, the man looks at you then grabs it and the two of you shake.
<<talk "red">>Red, you can call me Red.<</talk>>\
He introduces himself as //Red.// You can't take your eyes off the woman he brought along with him, he follows your gaze.
<<talk "red">>Oho, interested?<</talk>>\
Red yanks the leash, pulling her forward.
<<talk "red">>This here is //Ally.// Her boyfriend owes me quite a bit of money so she //offered// herself to pay it off.<</talk>>\
Ally see's you staring at her and looks away, blushing. Red chuckles.
<<talk "red">>She's still a bit shy, but I'm getting her to open up.<</talk>>\
He cups Ally's cheek, she blushes even harder. Red leans in close to her face, you look down and notice her thighs are completely drenched, a clear liquid flowing from her slit.
<<talk "red">>I should mention, she's //deaf.// So shall we get to business?<</talk>>\
Red closes the door behind him and you lead him and Ally to the dining room.
<<talk "player">>Mitsuko!<</talk>>\
You call out to Mitsuko while guiding your guests, you enter the dining room a moment later and seat yourself. Red sits himself in the seat closest to you. Ally stands beside him.
A moment later, Mitsuko appears, she walks over to the table.
<<talk "mitsuko">>You called, <<print $mitsuko.callsPlayer>>?<</talk>>\
Mitsuko looks to you then to Red, her eyes go wide and you can see her body slightly tremble.
<<talk "red">>Heh, looks like she //remembers// me.<</talk>>\
She grits her teeth as Red bursts out in laughter.
<<talk "player">>So, what is it exactly that you offer?<</talk>>\
Clearing your throat, you draw his attention away from Mitsuko and onto you.
<<talk "red">>What do I offer? Let me show you instead.<</talk>>\
Red gestures to Ally, she nods and removes the gag in her mouth then kneels down. You watch as she crawls under the table, stopping in between your legs.
<<talk "red">>See, I've turned her from a shy little thing into the perfect cock sucker. Show him.<</talk>>\
Ally is pushed forward by a kick from Red, she looks up at you with lust filled eyes, giving you a needy look.
[[Let her show you.|Submitted Red Mansion Visit 1d]]
[[Decline his offer|Submitted Red Mansion Visit 1e]]
<<set $redVisitCount to 1>>You nod, giving her your permission.
Ally smiles, reaching for your pants, she unzips them and pulls out your growing erection.
She grabs your cock in her hand and strokes it a few times, fully erecting it. A moment later, she releases it only to engulf your member in her moist, warm mouth.
The feeling nearly sends you over the edge but you manage to calm yourself just enough to hold it back.
<<talk "red">>She's good eh?<</talk>>\
Next to you, Red grins, satisfied from your reaction. Ally releases your shaft then leans forward, giving the underside several licks. The tiny wet caress sends surges pleasure running through your body, the feeling of her tongue makes your member stiffen and jerk.
She coats the underside of your prick with her saliva, you groan in response, her lapping growing longer as she slows down.
You can see her thighs trembling with each lick of your shaft, Ally lets out a little sigh and her eyes flutter.
Ally pauses to give your erection a longing look, her eyes are dilated with lust and breathing is shallow and short. A moment later, she shakes her head. She wraps her fingers around the base and brings it up to her pink lips.
Her grey eyes lock to yours and she slips your throbbing rod into her mouth again. Your sensitive cock flesh presses against her wet tongue, Ally lets out a muffled moan.
She greedily sucks on your tip, eager to savor the salty flavor of your precum. Your pulsating shaft aches with pleasure as you watch her slurp on it.
You can't help but groan as she slides her soft lips up and down your cock, you can feel her breath against your meaty rod in warm puffs, her eyes half closed while the room fills with wet //slurping noises.//
You're too immersed in Ally's amazing blowjob to notice Red snap his fingers at Mitsuko, nor do you notice her hesitantly look at you before approaching Red.
<<talk "red">>Take your panties off and come here.<</talk>>\
He commands Mitsuko, she sighs, unable to resist her own building lust. She does as he says and pulls her underwear down then kicks it off.
<<talk "red">>Good girl, now come here.<</talk>>\
Red gestures for her to sit, she looks at you then to Red and closes her eyes, opening them with a sigh a second later.
Mitsuko's body trembles as she walks over to Red, her body remembering the pleasure he gave her the night in the alley, Mitsuko can feel her love juices spilling out of her sopping wet slit.
With a lusty sigh, she straddles him, his shaft already freed from its fabric prison. Mitsuko looks back at you one last time before slamming her hips down, spearing herself on Red's huge cock.
She squeals in pleasure at the sudden intrusion, Red lets out a soft groan as her womanly folds grip his shaft. His member sliding deep into her love canal with ease.
Red's eyes stare into Mitsuko's for a moment when he suddenly grabs the back of her head and brings her head close to his, then presses his lips into Mitsuko's, the two share a deep kiss as she kisses him back.
Mitsuko's hips slowly begin moving up and down Red's monstrous rod, settling into a slow rhythm. Soon the room is filled with the noise of the wet grinding of cock and pussy and muffled moaning from both Mitsuko and Ally.
Red grins and begins thrusting back into Mitsuko, their hips slapping together when she slams down into him, meeting each and every one of his thrusts.
Mitsuko breaks the kiss, unable to bear the intense pleasure anymore, she orgasms. Her pussy clamps down tightly on his shaft as she impales herself fully on it, Red can't take it anymore and he groans, his nuts visibly clench, unleashing stream after stream of cum into Mitsuko's waiting womb.
She does her best to milk Red, her muscles subconsciously pulsing against his softening prick. Sighing, Mitsuko collapses on top of Red, wrapping her arms around his neck, both enjoying the afterglow.
You're still enjoying the feeling of Ally's soft mouth, her wet tongue circling around the crown of your throbbing erection. You moan and loll your head back, Ally's carnal hunger for your meaty shaft nearly sends you over the edge again. This time you're unable to contain it, and spasms seize your body.
You firmly grab her head and push it further down your cock, forcing her to deep throat it and with a shuddering groan, you cum. A huge load of your semen surges up through your shaft and down her gullet.
Ally noisily gurgles, a blissful expression on her face as her eyes flutter back. Her throat clamps around your intruding member, Ally's body shivers, an earth-shattering orgasm rolls over her.
She swallows every drop, her lips forming a tight vacuum seal around your rod as Ally sucks out the last bit of jizz from your emptied gonads. A moment later, you slump back into the chair, breathing heavy from the mind-boggling climax you just felt.
You calm your breathing and pull your softening prick out of her mouth, she keeps her mouth open, showing you that she's swallowed all of your semen. You nod to Ally, she smiles then crawls out from under the table to stand beside Red again.
<<talk "thought">>I could have sworn I saw Mitsuko on top of Red... Ah well, he's certainly trained Ally well.<</talk>>\
Mitsuko stands beside you, her pale cheeks tainted red and her breathing soft and shallow.
<<talk "red">>So? What do you think?<</talk>>\
He looks at you, grinning.
<<talk "player">>She's definitely got amazing blow job skills...<</talk>>\
You admit, sighing.
<<talk "red">>That's just a taste of what I can offer, and you don't even have to pay me for it.<</talk>>\
His statement catches you off guard and you look at him, confused.
<<talk "red">>That's right, I already have a steady income from fools like this slut's boyfriend owing me money. So I can train anyone of your //servants// for free if you'd like. And it'll only take me a few weeks, where as it'd take a normal //trainer,// several months to a year to accomplish what I can!<</talk>>\
Red passionately explains his services, offering them for free. You contemplate accepting it.
[[Accept his offer.|Submitted Red Mansion Visit 1f]]
[[Recline Red's offer.|Submitted Red Mansion Visit 1g]]
<<run $mitsuko.cumFilledAttempt("vaginal")>><<run $mitsuko.sexAttempt($red)>><<talk "player">>Alright, I accept.<</talk>>\
You sigh, accepting his offer.
<<talk "red">>Aha! I knew you would, good. I'll drop by once a month for a week and train a servant of your choosing. How about we start with that one there? We're already well acquainted.<</talk>>\
Red winks at Mitsuko, she blushes and looks away.
<<talk "player">>Once a month, for a week.<</talk>>\
You correct him, cutting the allotted time down to a week instead.
<<talk "red">>Damn, fine fine, have it your way. One week, once a month.<</talk>>\
He confirms, you nod.
<<talk "player">>Now, since our business is concluded, I'm sure Mitsuko can show you the way out.<</talk>>\
Mitsuko nods as you motion for her to show them the door, getting up he grins. Red bids you farewell and the three of them leave the room.
You get up a moment later after regaining your composure.
[[End.|$location]]<<addtime { minute : 30 }>><<set $red.affection += 2>><<set $red.trust += 2>><<set $mitsuko.affection -= 1>><<set $mitsuko.trust -= 1>>
Submitted by Irish Major Tom<<set $redVisitCount to 1>><<talk "player">>I appreciate the offer but I'll have to decline, don't get me wrong... You've certainly trained her well, but I'm not in the market for someone like that at the moment.<</talk>>\
You decline his offer, Red looks at you, disappointed.
<<talk "red">>Really now, even after I gave you a free sample huh.<</talk>>\
He gets up from the chair.
<<talk "red">>Well, my offer still stands.<</talk>>\
Red excuses himself, Ally following closely behind him. Suddenly you hear Mitsuko gasp, you turn around but all you see is a flustered Mitsuko and Ally disappearing out the doorway.
You sigh then get up from the chair, Mitsuko politely bows then excuses herself as well.
[[End.|$location]]<<addtime { minute : 10 }>><<set $red.affection -= 1>><<set $red.trust -= 1>>
Submitted by Irish Major Tom<<set $redVisitCount to 1>><<talk "player">>No thank you, I don't need a demonstration.<</talk>>\
You wave Ally away, she pouts but crawls out from under the table, returning to Red's side.
<<talk "red">>Suit yourself, but my offer still stands. I already have a steady income from fools like this slut's boyfriend owing me money. So I can train anyone of your //servants// for free if you'd like. And it'll only take me a few weeks, where as it'd take a normal //trainer,// several months to a year to accomplish what I can!<</talk>>\
Red passionately explains his services, offering them for free. You contemplate accepting it.
[[Accept his offer.|Submitted Red Mansion Visit 1h]]
[[Recline Red's offer.|Submitted Red Mansion Visit 1i]]<<talk "player">>Alright, I accept.<</talk>>\
You sigh, accepting his offer.
<<talk "red">>Aha! I knew you would, good. I'll drop by once a month for two weeks and train a servant of your choosing. How about we start with that one there? We're already well acquainted.<</talk>>\
Red winks at Mitsuko, she blushes and looks away.
<<talk "player">>Once a month, for a week.<</talk>>\
You correct him, cutting the allotted time down to a week instead.
<<talk "red">>Damn, fine fine, have it your way. One week, once a month.<</talk>>\
He confirms, you nod.
<<talk "player">>Now, since our business is concluded, I'm sure Mitsuko can show you the way out.<</talk>>\
Mitsuko nods as you motion for her to show them the door, getting up he grins. Red bids you farewell and the three of them leave the room.
You get up a moment later.
[[End.|$location]]<<addtime { minute : 10 }>><<set $red.affection += 2>><<set $red.trust += 2>><<set $mitsuko.affection -= 1>><<set $mitsuko.trust -= 1>>
Submitted by Irish Major Tom<<set $redVisitCount to 1>><<talk "player">>I appreciate the offer but I'll have to decline, don't get me wrong... You've certainly trained her well, but I'm not in the market for someone like that at the moment.<</talk>>\
You decline his offer, Red looks at you, disappointed.
<<talk "red">>Really now, that's a shame.<</talk>>\
He gets up from the chair.
<<talk "red">>Well, my offer still stands.<</talk>>\
Red excuses himself, Ally following closely behind him. Suddenly you hear Mitsuko gasp, you turn around but all you see is a flustered Mitsuko and Ally disappearing out the doorway.
You sigh then get up from the chair, Mitsuko politely bows then excuses herself as well.
[[End.|$location]]<<addtime { minute : 10 }>><<set $red.affection -= 1>><<set $red.trust -= 1>>
<<set $redVisitCount to 1>>
Submitted by Irish Major Tom<<talk "thought">>I don't really need anything from him at the moment.<</talk>>\
You sigh and place the card back into your pocket, then continue on your way.
[[End.|$location]]<<addtime { minute : 1 }>>
Submitted by Irish Major Tom<<talk "thought">>I don't need this damn thing, not even sure why I took it from him in the first place...<</talk>>\
You take one look at the card before ripping it up into tiny pieces, you find the nearest garbage and toss it away.
[[End.|$location]]<<addtime { minute : 1 }>>
Submitted by Irish Major Tom
<<set $redVisitCount to -1>>Your phone suddenly vibrates, you pull it out of your pocket and check it.
<<talk "thought">>It's Red, looks like he's here.<</talk>>\
After receiving his text, you make your way to the main hall and wait. A moment later, a knocking sound comes from the door.
You open it and are greeted by Red.
<<talk "red">>Hey Mr. Rich boy, I'm here to train one of your servants. Shall we get started?<</talk>>\
Red steps into the mansion, you nod, closing the door behind him.
<<talk "red">>So, which one did you want me to start with?<</talk>>\
He waits for you to pick a servant for him to train.
<<if $mitsuko.hasFlag("owned")>>[[Pick Mitsuko.|Submitted Red Mansion Visit 2a]]
<</if>>[[Pick Anna.|Submitted Red Mansion Visit 2b]]
[[Pick Eve.|Submitted Red Mansion Visit 2c]]
[[None right now.|Red Mansion Visit 2d]]
NOTE: These options do not yet remove characters from the mansion.<<talk "player">>Let's start with Mitsuko, seeing as how you've already met her.<</talk>>\
Red grins, nodding.
<<talk "player">>Mitsuko!!<</talk>>\
Your voice echoes through the mansion as you call out for Mitsuko, a moment later, she appears.
<<talk "mitsuko">>You called for me, <<print $mitsuko.callsPlayer>>?<</talk>>\
Mitsuko asks, she looks surprised as her eyes fall on Red.
<<talk "player">>For the next week and once a month, Red here will train you in the sexual arts.<</talk>>\
Her expression turns cold as you explain what's going to happen.
<<talk "red">>Don't worry girly, I'll treat you //well.//<</talk>>\
Red approaches Mitsuko, grinning. He looks at you, winks, then wraps his arm around the raven-haired woman's hips and leads her away.
Mitsuko quickly glances at you one last time before they disappear into the mansion.
[[End.|$location]]<<addtime { minute : 5 }>><<set $mitsuko.affection -= 1>><<set $mitsuko.trust -= 1>>
Submitted by Irish Major Tom
<<run $red.addFlag("trainingMitsuko")>>
<<run $player.addEvent(
"Add Flag to Red",
(function () {
var due = $clock.clone();
due.hour += random(21, 48); /* Between 21-48 hours... */
return due.toDate();
})(),
function () {
State.variables.red.deleteFlag("trainingMitsuko");
}
)>><<talk "player">>Hm, let's start with Anna.<</talk>>\
Red nods.
<<talk "player">>Anna!!<</talk>>\
Your voice echoes through the mansion as you call out for Anna, a moment later she appears.
<<talk "anna">><<print $anna.callsPlayer>>?<</talk>>\
Anna looks at you then to Red, waiting for your commands.
<<talk "player">>This here is Red. From today on for the next week, and once a month, he'll be training you in the sexual arts.<</talk>>\
Her eyes go wide as you explain, she blinks a few times, still processing what you're saying.
<<talk "red">>Come on, let's get started. Don't worry, I'll be //gentle,// at the start.<</talk>>\
Red winks at you, then wraps his arm around Anna's waist and leads her away.
Anna quickly glances at you one last time before they disappear into the mansion.
[[End.|$location]]<<addtime { minute : 5 }>><<set $anna.affection -= 1>><<set $anna.trust -= 1>>
Submitted by Irish Major Tom
<<run $red.addFlag("trainingAnna")>>
<<run $player.addEvent(
"Add Flag to Red",
(function () {
var due = $clock.clone();
due.hour += random(21, 48); /* Between 21-48 hours... */
return due.toDate();
})(),
function () {
State.variables.red.deleteFlag("trainingAnna");
}
)>><<talk "player">>We should start with Eve.<</talk>>\
Red nods.
<<talk "player">>Eve!!<</talk>>\
Your voice echoes through the mansion as you call out for Eve, it takes a few minutes but she finally appears.
<<talk "eve">>Hey <<print $eve.callsPlayer>><</talk>>\
She greets you, her eyes light up when she notices Red standing beside you.
<<talk "eve">>Who's that?<</talk>>\
Eve asks, her curiosity getting the better of her.
<<talk "player">>This is Red. From today on and once a month, for a week, he'll help you train.<</talk>>\
You explain, she blinks a few times.
<<talk "eve">>Train...?<</talk>>\
She looks at Red then back to you, confused.
<<talk "player">>Yes, in how to perform certain //activities// better.<</talk>>\
Eve pouts.
<<talk "eve">>You mean, //sex?//<</talk>>\
She giggles as you nod, with a raised eye brow, Red grins.
<<talk "red">>Let's get started, shall we.<</talk>>\
Red takes Eve's hand and leads her away, she glances back at you one last time before they disappear into the mansion.
[[End.|$location]]<<addtime { minute : 5 }>><<set $eve.affection -= 1>><<set $eve.trust -= 1>>
Submitted by Irish Major Tom
<<run $red.addFlag("trainingEve")>>
<<run $player.addEvent(
"Add Flag to Red",
(function () {
var due = $clock.clone();
due.hour += random(21, 48); /* Between 21-48 hours... */
return due.toDate();
})(),
function () {
State.variables.red.deleteFlag("trainingEve");
}
)>>You consider for a moment, but ultimately decide not to follow through at this time.
<<talk "player">>Maybe another time.<</talk>>\
As you go to hang up the phone, you are almost positive that Red mumbles something about you being a pussy before you manage to hit the end button on the phone.
[[End.|$location]]Your phone vibrates, the ringtone suddenly starts playing. You grab it from your pocket, looking at the display.
<<talk "thought">>It's Red...<</talk>>\
[[Answer the phone.|Submitted Red Mitsuko Phone Call 1a]]
[[Don't answer the phone.|Submitted Red Mitsuko Phone Call 1b]]Bringing the phone up to your ear, you tap the accept button.
<<talk "player">>What is it now?<</talk>>\
There's a long pause, interrupted only by the sounds of something wet slapping against something, a second later it changes to a slurping noise.
<<talk "red">>Yo, just callin' to let ya know how things are going. That maid of yours is amazing, she's got quite the //skills.//<</talk>>\
Red laughs to himself, then groans. The frequency of the slurping noise increases until it changes back to a wet smacking sound.
<<talk "red">>Oh fuck, anyways, I gotta go. I'd let her talk to ya but she's a bit //preoccupied// at the moment.<</talk>>\
He chuckles before hanging up.
<<talk "thought">>What the hell was that...<</talk>>\
You clench your fists, your heart thumps quickly as you feel your chest tighten. Calming yourself, you look down to find your throbbing erection bulging against your pants.
<<talk "thought">>Why am I hard now of all times...<</talk>>\
[[Relieve your built up lusts.|Submitted Red Mitsuko Phone Call 1c]]
[[Calm yourself.|Submitted Red Mitsuko Phone Call 1d]]Looking around, you quickly make your way to the nearest bathroom, closing the door behind you.
<<talk "player">>//Mitsuko...//<</talk>>\
You unzip and pull your pants down, tugging your underwear down with it to your ankles, you then sit down.
[[Imagine what Mitsuko's doing.|Submitted Red Mitsuko Phone Call 1e]]
[[Masturbate.|Submitted Red Mitsuko Phone Call 1f]]
[[Stop yourself.|Submitted Red Mitsuko Phone Call 1g]]Closing your eyes, you imagine what Mitsuko was doing while you were on the phone with Red and wrap your hand around your throbbing, erect shaft.
...
<<talk "red">>There's no need to look at me like that, you're a terrible maid but that body of yours has a lot of potential.<</talk>>\
Red laughs, tracing his fingers along Mitsuko's chin. She sneers at him, staring coldly at the man.
<<talk "red">>Since you're so bad, how about you put that mouth to work, yeah?<</talk>>\
Mitsuko's eye twitches but she does as Red suggests and gets down on her knees, she begrudgingly unzips his pants then pulls them down alongside his underwear. Red's huge, erect cock springs free, nearly smacking Mitsuko in the face.
<<talk "red">>Good girl, now, //get to work.//<</talk>>\
Red places his hand on the back of Mitsuko's head, pushing her against his shaft. Mitsuko's face scrunches up in disgust, the tip of his meaty rod rubbing against her lips.
...
You pump your hand up and down your rod, slowly at first, increasing the intensity of pumping as your hand glides up and down your shaft. You continue imagining Mitsuko and Red.
-
Sighing, Mitsuko's tongue envelops the head of Red's meaty shaft in hesitant passion. At first, she shyly explores his length, leaving a wet trail of saliva from tip to base.
<<talk "red">>Someone's a liar, you seem to be into this more than you let on.<</talk>>\
Red teases Mitsuko, she glares at him until a light push on her head reminds her of the huge slab of cock pressing against her face.
Mitsuko jumps slightly, moving faster as she licks and kisses his rod. Globs of precum leak out, plastering her lips and covering her taste buds in a slick reward.
She unintentionally sighs in bliss, her panties completely soaked through as her fem-juices dribble down her leg. Noticing Mitsuko's own arousal, Red laughs at her.
<<talk "red">>I knew you enjoyed this!<</talk>>\
Her sloppy, pale lips slide down one side, she turns her focus to his heavy testicles. Mitsuko licks and kisses his sack, sucking one of the orange sized balls into her mouth. A wet, sloppy noise echoes through the room.
<<talk "red">>Oh fuck, who the hell taught you that... Surely not that loser of a //master// of yours.<</talk>>\
Red chuckles to himself only to be suddenly interrupted by a spike of pain from his sack.
<<talk "red">>I'm only joking, relax babe.<</talk>>\
Mitsuko glares up at Red for a moment before turning her attention back to his glistening cock. She presses her tongue against his erect member once again, moving down and around the underside, caressing a winding pattern from the base all the way back to the head of Red's meat stick.
The slurping of her tongue polishing his sturdy erection leaves it with a desirous glisten.
<<talk "red">>Damn, whoever taught you, they did a helluva a job! Fuck!<</talk>>\
A familiar feeling of climactic tightness builds up in Red's balls, Mitsuko's ball-draining lips form a vacuum seal around his shaft, he suddenly grasps her head and slams his full length down her throat, howling.
The suction of her mouth in combination with his wild, balls-deep thrusting is uncontrollable, Mitsuko gags around the huge cock being hammered in and out of her throat.
Surrendering himself to the oncoming rush of intense pleasure, Red's balls tense up and releases its sticky load, his cum flowing through his urethra directly into Mitsuko's gullet. Red's scrotum slapping mercilessly against her chin.
Mitsuko's eyes roll up into the back of her head as Red hilts himself fully inside her throat, holding her head in place while stream after stream of his jizz fills her stomach. Mitsuko's throat muscles subconsciously massages Red's length, milking every single drop out from his hefty sack.
<<talk "red">>Good girl, show me.<</talk>>\
Red commands her to show him her mouth as pulls his softening meat from her throat, it exits with a wet //pop// sound, several strands of saliva mixed with cum still connect her mouth to his shaft. Mitsuko's body suddenly shivers, an earth-shattering orgasm washes over her as she swallows the last of his cum.
She opens her mouth wide for him.
<<talk "red">>Damn, whoever taught you, knew what they were doing.<</talk>>\
-
The image of Mitsuko on her knees with her mouth open in front of Red sends you over the edge and you feel the pressure building in your balls and suddenly, the feeling explodes, load after load of your semen gushes out into the toilet.
Sighing, you clean yourself and get up from the toilet, redressing before you leave the bathroom.
[[End.|$location]]<<addtime { minute : 20 }>>
Submitted by Irish Major TomYou wrap your hand around your throbbing erection, stroking it.
Relishing the feeling of pleasure as you masturbate, you stroke quicker, your other hand finding its way to fondle the base.
The sensation is too much and you feel the familiar tightness building in your twitching rod, the feeling grows rapidly. You stroke more furiously, spasms of pleasure wrack your body and overwhelm you as jizz erupts from you cock.
Sighing, you clean yourself and get up from the toilet, redressing before you leave the bathroom.
[[End.|$location]]<<addtime { minute : 10 }>>
Submitted by Irish Major Tom<<talk "thought">>No...<</talk>>\
You take a deep breath, then exhale.
<<talk "thought">>I'm not really feeling it at the moment.<</talk>>\
With a sigh, you pull your pants and underwear back up then get up from the toilet.
You take a quick look around before leaving the bathroom.
[[End.|$location]]<<addtime { minute : 10 }>>
Submitted by Irish Major Tom<<talk "thought">>Just my imagination running wild...<</talk>>\
You reassure yourself, but a small, nagging feeling sits in the back of your mind.
[[End.|$location]]<<addtime { minute : 5 }>>
Submitted by Irish Major Tom<<talk "thought">>I'm sure whatever it is, isn't important.<</talk>>\
You shake your head, ignoring the phone call from red. Instead, you place the phone back into your pocket before continuing on your way.
[[End.|$location]]<<addtime { minute : 1 }>><<set $red.affection -= 1>>
Submitted by Irish Major TomYour pocket suddenly vibrates, you reach in and pull your phone out.
<<talk "thought">>It's from //Red,// wonder what he wants all of a sudden.<</talk>>\
[[Answer the call.|Submitted Red Phone Call 1a]]
[[Ignore Red.|Submitted Red Phone Call 1b]]Hitting the accept button, you place the phone to your ear.
<<talk "player">>Hello?<</talk>>\
<<talk "red">>Ah there ya are.<</talk>>\
You hear a muffled wet, slapping noise in the background as Red talks.
<<talk "player">>What did you need, Red?<</talk>>\
The line goes silent for a moment until you hear a gagging sound, then someone taking a deep breath.
<<talk "red">>I was curious, you live up in that mansion and that busty slut is your maid. My place is a bit messy, so how's bout you send her my way for, say, a week? We can call it an //alternate// payment method.<</talk>>\
Red groans as he finishes talking, a slurping noise replacing the gagging sound you heard a moment ago.
[[Agree to send Mitsuko to Red.|Submitted Red Phone Call 1c]]
[[Decline his offer.|Submitted Red Phone Call 1d]]You clench your fists, but sigh, composing yourself.
<<talk "player">>Only for a week?<</talk>>\
<<talk "red">>Of course, I'm a man of my word after all.<</talk>>\
Red chuckles to himself.
<<talk "player">>Fine, but I do NOT want to see a single scratch or bruise on her when she comes back, understood??<</talk>>\
With an irritated voice, you make it clear she's not to be harmed.
<<talk "red">>You got it, //boss.//<</talk>>\
You hear more gagging noises coming from the phone until Red speaks again.
<<talk "red">>I'm practically outside, so send her out.<</talk>>\
He hangs up the phone before you can respond. Sighing, you place your phone back into your pocket.
As if right on time, Mitsuko appears out of no where.
<<talk "mitsuko">>Oh, <<print $mitsuko.callsPlayer>>, were you talking to someone just now?<</talk>>\
Mitsuko asks, looking at you curiously.
<<talk "player">>I was, Red's outside waiting for you. You are going to go with him for the week, he'll return you once the time is up.<</talk>>\
You let Mitsuko know about your deal with Red, she doesn't respond besides politely nodding to you.
<<talk "mitsuko">>As you wish, <<print $mitsuko.callsPlayer>>.<</talk>>\
She spins around and heads toward the main door, you watch as she leaves.
<<talk "thought">>I hope I'm not making a mistake in letting this happen...<</talk>>\
Mentally sighing, you shake your head.
[[End.|$location]]<<addtime { minute : 5 }>><<set $mitsuko.affection -= 1>><<set $mitsuko.trust -= 1>><<set $red.affection += 2>><<set $red.trust += 2>>
Submitted by Irish Major Tom<<talk "player">>Whatever he wants, I'm sure it's nothing good.<</talk>>\
You speak out loud to yourself, sighing. The phone stops ringing after a minute, you place it back in your pocket.
[[End.|$location]]<<addtime { minute : 3 }>><<set $red.affection -= 1>>
Submitted by Irish Major Tom<<talk "player">>Sorry, but I'll have to decline your offer. We made a deal already, and I don't plan on just letting one of my companions stay with someone like you for a week.<</talk>>\
You decline Red's offer with an irritated voice.
<<talk "red">>Pft, suit yourself kid.<</talk>>\
The line goes dead as Red hangs up the phone.
<<talk "thought">>Asshole.<</talk>>\
Sighing, you place your phone back into your pocket, shaking your head.
[[End.|$location]]<<addtime { minute : 5 }>><<set $red.affection -= 1>><<set $red.trust -= 1>>
Submitted by Irish Major TomAs you step into the entry hall, you hear a knock on the door.
<<talk "thought">>Who could this be? I'm not expecting any company today...<</talk>>\
As you start towards the door, frowning to yourself at the unexpected intrusion, Chloe jogs out of the hall and waves at you.
<<talk "chloe">>I'll get it, bro!<</talk>>\
Before you can stop her, she opens the door and you see Red standing on the front porch. For a moment he seems taken aback to see an unfamiliar person open the door, looking your sister up and down, but then he flashes a smile that's even sleazier than usual.
<<talk "player">>Oh no.<</talk>>\
Leaning against the door frame, Red makes a show of looking Chloe up and down, licking his lips eagerly.
<<talk "red">>Well, well, well, what do we have here? A new slut for me to tame?<</talk>>\
Her confused expression turning to one of alarm tinged with fear, your sister backs away and moves to slam the door in Red's face. Before she can do so, he catches it and steps inside, backing her into the entry hall.
<<talk "red">>Oh no you don't... I'm gonna have //fun// teaching you obedience...<</talk>>\
The way he says 'fun' while looking at your sister with unabashed lust makes your skin crawl. <<if $yami.hasFlag("contact")>>From the corner of your eye you see Yami watching from the upper floor, one hand white-knuckled gripping the banister as she stares icily at Red, the other on the hilt of her sword.<</if>>
[[Intervene to smooth things over.|Submitted Red and Chloe Scene 1a]]
[[Intervene to protect Chloe.|Submitted Red and Chloe Scene 1b]]
[[Let your sister handle herself.|Submitted Red and Chloe Scene 1c]]
<<if $yami.hasFlag("contact")>>[[Let Yami handle it.|Submitted Red and Chloe Scene 1d]]<</if>>
Submitted by Asura
<<run $chloe.addFlag("metRed")>><<talk "thought">>Crap! Crap! Crap! Crap! Crap! Crap!<</talk>>\
Before Red can say or do anything more, you vault down the stairs and insert yourself between them.
<<talk "player">>Red, this is Chloe — my little sister. She's staying here for a while as a guest with the rest of my family.<</talk>>\
Red quickly processes your words and then clears his throat conspicuously. Adjusting his clothes, he smiles suavely at Chloe.
<<talk "red">>Damn, that's too bad. Sorry 'bout that... Chloe, was it? I figured you as one of the... ah... household staff. The name's Red, and I'm what you might call a business acquaintance of your Great-Uncle David. Though it's a damn shame he never mentioned he had such a //fuckable// — I mean //beautiful// — great-niece. Uh... anyway, it's a pleasure to fuck — ahem, meet — you.<</talk>>\
Red's abruptly over-the-top formal pontification leaves you taken aback, but his blatant slip-ups belie that his charm and charisma are as superficial as a gold foil-wrapped turd. As you glare daggers at him, Red winks conspicuously, taking Chloe's hand and planting a kiss on the back of it — his lips lingering a few seconds too long to be gentlemanly. Chloe withdraws her hand with a shudder and wipes it off on the back of her pants, but manages a superficial smile of her own.
<<talk "chloe">>The pleasure is all mine, Mister... Red, was it? No hard feelings — I can't say my brother's mentioned you either. What brings you here?<</talk>>\
Red snickers under his breath at Chloe's choice of words, then clears his throat and continues with the same faux-sophisticated tone.
<<talk "red">>I'm here to help your brother learn the ropes of the... ah... family business, but since I see you have family over so I'll cut this visit short. I do look forward to a more... //thorough//... introduction in the future.<</talk>>\
Raking his eyes over Chloe's body one last time, Red steps back out the door and does a smarmy half-bow before you close it. Moving to the window, you watch him make his way to his car — winking conspicuously at you, get in, and drive away. Sighing, you turn to Chloe, who's looking at you with a raised eyebrow and hands on her hips.
<<talk "chloe">>So... who the heck was that douchebag and what's the 'family business' he was referring to?<</talk>>\
Wincing, you weigh your options.
[[Tell her the truth.|Submitted Red and Chloe Scene 1g]]
[[Tell her a half-truth.|Submitted Red and Chloe Scene 1h]]
[[Lie.|Submitted Red and Chloe Scene 1i]]
Submitted by Asura
<<set $red.affection += 5>><<set $red.fear -= 5>><<set $red.trust += 5>>
<<set $chloe.affection += 1>><<set $chloe.fear -= 1>><<set $chloe.trust += 1>>Clearly undressing her with his eyes, Red licks his lips and grabs your sister's arm, causing her to yelp in surprise as he pulls her into a tight embrace and tries to slide one hand under her shirt, groping at her butt with the other. As she struggles to fight him off, Chloe locks eyes with you — begging you to help her — and something snaps inside you, a surge of rage and revulsion that spurs you into action.
<<talk "player">>//RED!!!//<</talk>>\
Your voice echoes through the entry hall, Red flinching and turning to look at you. Chloe takes advantage of the distraction to break away, losing her balance and toppling to the floor with a grunt. Red's easygoing smile doesn't reach his eyes, making it clear he's irritated by your interruption.
<<talk "red">>Ah, <<print $red.callsPlayer>>! I didn't see you up there. I was just about to begin training this little bitch here — she's got some fight in her, but I'll fuck that right out. You're welcome to watch, or — hell, why not join in?<</talk>>\
Chloe recoils in disgust from Red, as though he suddenly manifested the symptoms of every known debilitating illness; frantically scrambling away until her back hits the nearest wall. Her eyes turn towards you as she processes Red's words, a look of dread and horror on her face.
<<talk "chloe">>Bro... y-you //know// this m-monster...?<</talk>>\
The betrayal in her voice stabs into you like a white-hot knife to the gut, fueling your anger towards Red. Descending the stairs, you position yourself between him and Chloe, glaring as you tersely bite out the words.
<<talk "player">>Red... Chloe... is... my... //sister!//<</talk>>\
For a moment, Red seems surprised — even taken aback — but then he composes himself and smirks as he examines Chloe with renewed interest.
<<talk "red">>A sister? Hmm... David never mentioned a female... Oh well. My offer still stands; and just for you, I can have her fully trained inside a week — I'll make it a new personal record.<</talk>>\
Revolted, you glare at Red, who is stretching his arms above his head with a sickeningly smug expression.
<<talk "player">>What the //fuck// is wrong with you, Red?! I just said she's my goddamn sister!<</talk>>\
Red scoffs and rolls his eyes, his smirk widening into a shit-eating grin.
<<talk "red">>So? I'm sure David had all sorts of plans for that blonde bimbo and the little redhead, and in my experience the apple doesn't fall far from the tree. C'mon, don't tell me you haven't thought about tapping dat ass at least once...<</talk>>\
Chloe retches, recoiling away from you both. She shoots you a look of utter disgust before turning and running down the hall. You reach after her, feeling as though the space between you has been torn apart into a yawning void.
<<talk "player">>Chloe, wait...!<</talk>>\
<<if $yami.hasFlag("contact")>>\
Red's laughter falters as he notices Yami making a beeline for him with one hand on the hilt of her sword and her sharpened teeth bared in a bloodthirsty grin.
<<talk "yami">>You just crossed a line, //kono kasu//, and now you're //mine!//<</talk>>\
Blanching, Red jumps the front steps and dashes to his car, fumbling with his keys. As he throws himself inside, Yami hurls herself down the steps, her blade gashing the side of his car as he speeds off with a squeal of tires. Growling under her breath, Yami flicks her blade off despite it not having any blood on it, then slides it back into its scabbard as she makes her way back up the stairs. Coming to a stop next to you, she looks at you over her shoulder with a stone-cold expression.
<<talk "yami">>The next time I see that man I'm going to kill him, and I'm going to //enjoy// it.<</talk>>\
Turning without a backwards glance, she strides down the hall in the direction of the gym.
<<else>>\
Still chuckling to himself, Red smirks as he descends the stairs to where his vehicle is parked. With a mockingly jovial wave, Red gets into his car and pulls out of the driveway. Once you're certain he's gone, you close the door and sigh.
<</if>>
[[Find Chloe.|Submitted Red and Chloe Scene 1e]]
[[Just leave her alone.|$location]]
Submitted by Asura
<<if $yami.hasFlag("contact")>><<set $red.affection -= 100>><<set $red.fear += 100>><<set $red.trust -= 100>><<else>><<set $red.affection -= 2>><<set $red.fear += 2>><<set $red.trust -= 2>><</if>>
<<set $chloe.affection -= 20>><<set $chloe.fear += 20>><<set $chloe.trust -= 20>>Curious how your sister will handle herself, you remain where you are. <<if $yami.hasFlag("contact")>>Her eyes narrowing into a cold glare, Yami moves to intervene as Red backs Chloe into the entry hall, but you hold up your hand and she turns her glare at you for a moment before watching Red like a hawk about to swoop down on its prey.<</if>>
Although you can't quite make out what he's saying, Red seems to be trying to seduce your sister, openly undressing her with his eyes. With a quiet smirk, you see Chloe is having none of it, but starts playing along, luring him into a false sense of security.
Spotting you, Red grins and waggles his eyebrows before pulling your sister into an embrace, pawing at her like a teenager on a first date. As he reaches down to grab her butt, Chloe strikes like a snake, her knee snapping up between his legs. Red staggers back with a shrill yelp of pain, Chloe's expression triumphant... until with a furious shout Red backhands her across the face hard enough to knock her to the floor.
<<talk "red">>You... little... slut! How... how dare you! I'll put you in your place-<</talk>>\
Before you can intervene, Chloe kicks her foot up and nails Red in the crotch as hard as she can, scrambling away from him as he doubles over in pain.
<<talk "chloe">>Touch me again, you sicko, and I'll call the police!<</talk>>\
Grimacing, Red straightens — staggering slightly — and then glares at her.
<<talk "red">>Go ahead, fucking bitch...! By the time they get here I'll have fucked every hole you've fucking got until you fucking //bleed// cum!<</talk>>\
Chloe attempts to run, but Red grabs her and throws her to the floor. Jumping the last few stairs, you shove him off of her and step between them. Standing protectively over your sister, you fix Red with a furious glare.
<<talk "player">>Hands off my sister, Red!<</talk>>\
Red stops abruptly, nonplussed as he processes your words, then sneers.
<<talk "red">>Sister? She could be the fucking Queen of Sheba for all I fucking care! That bitch //kicked// me in the balls //twice//, and I am going to fucking put her in her place!<</talk>>\
Red moves to lunge at Chloe again, but you block him.
<<talk "player">>No, you're not. You're going to go home, put some ice on your crotch, and if you ever threaten my sister again...<</talk>>\
Your tone makes it clear that you're not messing around, but Red lets out a mocking, incredulous laugh.
<<talk "red">>//You're// threatening //me//, boy? You think you're hot shit just because you're David's grand-nephew? Big mistake! I //own// Pendleton. I could buy this mansion with my pocket change and turn all the little bitches here into my personal harem, and make you watch while I fuck them all stupid! You don't fuck with me, I fuck with you!<</talk>>\
Glaring at you, Red's hand reaches for a bulge in his pants... <<if $yami.hasFlag("contact")>>but then Yami drops down from the balcony with a thud that shakes the floor. Standing between you and Red, she thumbs her sword an inch out of its sheath and leers at him.
<<talk "yami">>You //really// wanna see who's faster on the draw, Red? I do. Come on, make my day...<</talk>>\
Red glares right back at her, his fingers twitching towards the bulge... but then he scoffs, and smooths out his hair and clothes.<<else>>but then he scoffs, and smooths out his hair and clothes.<</if>>
<<talk "red">>You're fucking lucky you're David's grand-nephew, you little shit. If you're not careful, next time that luck just might run out.<</talk>>\
As he turns towards the door, grumbling under his breath, Chloe turns to look at you with an expression of hurt, betrayal, and disgust.
<<talk "chloe">>You... you //know// that monster...? Y-you just stood there and let him try to... ugh!<</talk>>\
Turning on her heel, she dashes out of the entry hall, leaving you by yourself. <<if $yami.hasFlag("contact")>>Yami watches Chloe run off, then turns to look at you with a stony expression.
<<talk "yami">>If you'd //just// let me kill that bastard, this wouldn't've happened...<</talk>>\
Stretching and cracking her neck, she sighs and then saunters off down the hall in the direction of the gym.<</if>>
[[Find Chloe.|Submitted Red and Chloe Scene 1f]]
[[Just leave her alone.|$location]]
Submitted by Asura
<<if $yami.hasFlag("contact")>><<set $red.affection -= 500>><<set $red.fear += 500>><<set $red.trust -= 500>><<else>><<set $red.affection -= 100>><<set $red.fear += 100>><<set $red.trust -= 100>><</if>>
<<set $chloe.affection -= 200>><<set $chloe.fear += 200>><<set $chloe.trust -= 200>>Meeting Yami's baleful stare, you nod. For a moment, a chilling, bloodthirsty grin spreads across her face, but then she composes herself into a stony glare aimed straight at Red.
As Red backs Chloe into the manor, Yami takes a step back and vaults herself over the railing, tucking into a roll as she hits the ground and popping to her feet with surprising agility. Red's eyes widen in shock and horror as she advances towards him with one hand on the hilt of her sword.
<<talk "yami">>//Yare yare//... you've crossed a line this time, Red...<</talk>>\
To your surprise, Red doesn't turn and run. Instead he glares right back at Yami. This seems to pique Yami's curiosity, as rather than cutting him in half she comes to a stop between him and Chloe. Sneering, Red gets right into her face, almost nose to nose with her.
<<talk "red">>//I've// crossed a line? Oh, don't tell me... <<if $jenYami gte 80>>You're trying to stake your claim on this slut too, aren't you? Is that brunette dyke not enough for you<<else>><<if $yamiEve gte 80>>You're trying to stake your claim on this slut too, aren't you? Is the little redheaded cunt not enough for you<<else>>Trying to stake your claim on this slut, are you<</if>>?<</if>> You don't scare me, motherfucker. I'll have fucking words with your boss about your interference with my work!<</talk>>\
For a moment you think Yami's going to draw her sword and cut Red down right in front of your little sister... but instead she briefly glances at Chloe and sighs in resignation before half-drawing her sword and ramming the hilt into his abdomen. With a grunt of pain, Red doubles over before collapsing on his ass; Yami sheathing her blade and stomping down on his chest before staring contemptuously down at him.
<<talk "yami">>You have five seconds to get out, //kono kasu//. And if you even //think// about laying so much as a finger on <<if $jenYami gte 80>>this girl or Jen<<else>><<if $yamiEve gte 80>>this girl or Eve<<else>>this girl<</if>> again... wash your neck and repent.<</if>><</talk>>\
As Yami takes a step back and begins to slide her sword out of its sheath with menacing slowness, Red scrambles to his feet and bolts out the door. Yami slams and locks the door in his wake, but as she dusts her hands off Chloe abruptly hugs her.
<<talk "yami">>//Ara//?<</talk>>\
For a moment Yami turns her frigid glare on Chloe, but <<if $yami.affection gte 600>>then her expression softens into one of concern<<else>>then she composes herself into her customary stone-faced expression<</if>>. Gripping the back of Yami's suit tightly, her face inadvertently buried in Yami's chest, Chloe is shaking and you can hear her sobs even from were you're standing.
<<talk "chloe">>T-thank-you for saving me...<</talk>>\
<<if $yami.affection gte 700>>Yami places a reassuring hand on Chloe's back and then smirks at her, careful not to expose her sharpened teeth.<<elseif $yami.affection gte 600>>For a moment Yami seems taken aback, but then she smiles and pats Chloe on the back in a reassuring manner.<<elseif $yami.affection gte 500>>For a long moment Yami seems taken aback, almost nervous, but then she awkwardly pats Chloe on the shoulder in what seems meant to be a reassuring manner.<<elseif $yami.affection gte 400>>Yami scoffs, one hand on her hip, and looks away in feigned indifference, though she makes no effort to dislodge Chloe.<<else>>Yami continues glaring at the door as though she can see Red's departing vehicle through it, though she makes no effort to dislodge Chloe.<</if>>
<<talk "yami">><<if $yami.affection gte 700>>//Yare yare//... Don't mention it, Chloe-//chan//. Seriously, don't — I have a reputation to maintain.<<elseif $yami.affection gte 600>>As long as you're a guest here, Chloe-//san//, you're under my protection. Anyone who tries to hurt you answers to me.<<elseif $yami.affection gte 500>>Y-you're welcome, I guess...<<elseif $yami.affection gte 400>>Nonsense. I was... just doing my job.<<else>>I don't save people, kid. I just //really// hate that man.<</if>><</talk>>\
When Chloe finally lets go, Yami smooths out her suit and then nods at you. As she walks away, Chloe follows Yami with her eyes before turning to look at you — an awestruck look on her face.
<<talk "chloe">>How'd you get that guy to work for you, bro?<</talk>>\
Chuckling awkwardly as you recall your rocky first encounter with Yami, you shrug.
<<talk "player">>It's... a long story, sis. The abridged version is that Yami saved my ass once or twice, and made the offer to become my bodyguard.<</talk>>\
Chloe nods as though this makes perfect sense, then frowns.
<<talk "chloe">>And... that other guy... Red? You... you know him?<</talk>>\
Grimacing, you motion for her to come sit next to you on the stairs. After a moment of hesitation, she does so and you turn to look at her.
<<talk "player">>That man, Red... he used to work for our Great-Uncle Dave. It's a long story — you'll have to ask Anna and Eve for the details. He's the sort of scum that makes regular scum look squeaky-clean, and he's got connections — //bad// connections. The sort of connections who like making people take long walks off short piers while wearing cement shoes, if you catch my drift. But I'd never let him hurt you, Chloe. //Never.// You're my little sister, and if I have to make an enemy of Red to protect you, <<if $claire.hasFlag("contact")>>it's a damn good thing I have two badass bodyguards watching my back<<else>>it's a damn good thing I have a self-proclaimed super-soldier for a bodyguard<</if>>.<</talk>>\
Chloe looks at you for a long moment with tears sparkling in her eyes, and then she hugs you.
<<talk "chloe">>Thanks, bro... I love you.<</talk>>\
Kissing you on the cheek, she jumps to her feet and darts up the stairs two at a time.
<<talk "chloe">>Hey, Eve! Let's play hide-and-go-seek!<</talk>>\
As your sister disappears, you sigh.
<<talk "thought">>Shit... now I'm gonna have to find a way to appease Red... or hope Yami gets him before he gets me.<</talk>>\
You wince as you realize you spoke your thoughts aloud, then catch a glimpse of Yami standing nearby, looking at you with <<if $yami.affection gte 600>>a grim smile<<elseif $yami.affection gte 300>>a ice-cold stony expression — the dark emptiness of her gaze utterly chilling<<elseif $yami.affection gte 200>>a cruel smile that doesn't reach her eyes<<else>>a bloodthirsty grin that radiates murderous intent<</if>>.
<<talk "yami">>If he comes after you or your family, Boss... <<if $yami.affection gte 600>>it'll be the last thing he does<<elseif $yami.affection gte 300>>I will kill him<<else>>I'll show him the true meaning of suffering<</if>>.<</talk>>\
<<if $yami.affection gte 400>>Saluting<<elseif $yami.affection gte 300>>Nodding once<<else>>Chuckling sinisterly<</if>>, she turns on her heel and walks away — this time for good.
[[End.|$location]]
Submitted by Asura
<<set $red.affection -= 100>><<set $red.fear += 100>><<set $red.trust -= 100>>
<<set $yami.affection += 10>><<set $yami.fear -= 10>><<set $yami.trust += 10>>
<<set $chloe.affection += 5>><<set $chloe.fear -= 5>><<set $chloe.trust += 5>>It takes you almost half an hour of searching the manor before you find Chloe. Spotting you, she turns and darts into the nearest bedroom, slamming the door and locking it before you can get it open.
<<talk "chloe">>Go away! I hate you!<</talk>>\
The anger and revulsion in her voice is like a dagger to the heart.
<<talk "player">>Chloe, please... it's not what you think. Just let me explain...<</talk>>\
There's no reply, so you slump to the floor with your back to the door.
<<talk "player">>That man, Red... he used to work for our Great-Uncle Dave. That's a long story — you'll have to ask Anna and Eve for the details — but, well... he's the sort of scum that makes regular scum look squeaky-clean... but the man's got connections — //bad// connections. I can't just cut ties with him without risking offending him and having to worry about waking up with a horse's head in my bed or sleeping with the fishes, if you get my meaning. But I'd never let him hurt you, Chloe. //Never.// You're my little sister, and if I have to make an enemy of Red to protect you, <<if $yami.hasFlag("contact") and $claire.hasFlag("contact")>>it's a damn good thing I have two badass bodyguards watching my back<<else>><<if $yami.hasFlag("contact")>>it's a damn good thing I have a self-proclaimed super-soldier for a bodyguard<<else>><<if $claire.hasFlag("contact")>>It's a damn good thing I have an admittedly alcoholic ex-soldier for a bodyguard... who'd kill me herself if she heard me say that<</if>><</if>><<else>>so be it<</if>>.<</talk>>\
There's a long moment of silence and then a click as the door unlocks and opens. You topple over, sprawling onto your back, and find yourself looking up at Chloe's tear-streaked face. She sniffles, looking down at you with an uncertain but hopeful expression.
<<talk "chloe">>You... you really mean that?<</talk>>\
Sitting upright, you maneuver into a kneeling position and take one of her hands, self-consciously feeling like a knight swearing an oath of fealty to a princess.
<<talk "player">>I do.<</talk>>\
Abruptly, Chloe throws her arms around you and begins sobbing into your shoulder.
<<talk "chloe">>I... I'm sorry!<</talk>>\
You hold her in a gentle embrace, patting her on the back.
<<talk "player">>Shh... it's OK, sis. It's OK...<</talk>>\
[[Tease her.|Submitted Red and Chloe Scene 1j]]
[[Forgive her.|Submitted Red and Chloe Scene 1k]]
Submitted by Asura
<<set $chloe.affection += 205>><<set $chloe.fear -= 205>><<set $chloe.trust += 205>>It takes you almost half an hour of searching the manor before you find Chloe. Spotting you, she turns and darts into the nearest bedroom, slamming the door and locking it before you can get it open.
<<talk "chloe">>Go away! I hate you!<</talk>>\
The anger and revulsion in her voice is like a dagger to the heart.
<<talk "player">>Chloe, please... it's not what you think. Just let me explain...<</talk>>\
There's no reply, so you slump to the floor with your back to the door.
<<talk "player">>That man, Red... he used to work for our Great-Uncle Dave. That's a long story — you'll have to ask Anna and Eve for the details — but, well... he's the sort of scum that makes regular scum look squeaky-clean... but the man's got connections — //bad// connections. I can't just cut ties with him without risking offending him and having to worry about waking up with a horse's head in my bed or sleeping with the fishes, if you get my meaning. But I'd never let him hurt you, Chloe. //Never.// You're my little sister, and if I have to make an enemy of Red to protect you, <<if $yami.hasFlag("contact") and $claire.hasFlag("contact")>>it's a damn good thing I have two badass bodyguards watching my back<<else>><<if $yami.hasFlag("contact")>>it's a damn good thing I have a self-proclaimed super-soldier for a bodyguard<<else>><<if $claire.hasFlag("contact")>>It's a damn good thing I have an admittedly alcoholic ex-soldier for a bodyguard... who'd kill me herself if she heard me say that<</if>><</if>><<else>>so be it<</if>>.<</talk>>\
There's a long moment of silence and then a click as the door unlocks and opens. You topple over, sprawling onto your back, and find yourself looking up at Chloe's tear-streaked face. She sniffles, looking down at you with an uncertain but hopeful expression.
<<talk "chloe">>You... you really mean that?<</talk>>\
Sitting upright, you maneuver into a kneeling position and take one of her hands, self-consciously feeling like a knight swearing an oath of fealty to a princess.
<<talk "player">>I do.<</talk>>\
Abruptly, Chloe throws her arms around you and begins sobbing into your shoulder.
<<talk "chloe">>I... I'm sorry!<</talk>>\
You hold her in a gentle embrace, patting her on the back.
<<talk "player">>Shh... it's OK, sis. It's OK...<</talk>>\
[[Tease her.|Submitted Red and Chloe Scene 1l]]
[[Forgive her.|Submitted Red and Chloe Scene 1m]]
Submitted by Asura
<<set $chloe.affection += 205>><<set $chloe.fear -= 205>><<set $chloe.trust += 205>>Taking a deep breath, you lead Chloe to the lounge and sit her down. Pouring yourself a drink to steel your nerves, you start at the beginning — how you arrived at the manor, met Anna and Eve, and slowly learned the dark truth about your great-uncle and what he'd done to them and the other unfortunate girls who'd had their innocence and lives brutally taken from them.
While you gloss over some of the worst details, Chloe gasps in horror and begins to cry.
<<talk "chloe">>Anna... Eve... I had no idea! I...<</talk>>\
You hug Chloe, stroking her back as she sobs into your shirt. Opening the door, Anna peers in with a confused expression only to almost be knocked off her feet as Chloe launches herself into her arms and hugs her.
<<talk "anna">>So... you told her.<</talk>>\
Anna whispers, looking at you with an unreadable expression. Sighing, she kneels and pulls Chloe into her lap.
<<talk "anna">>Shh... shh... don't cry, Chloe. Don't cry. It... it's all in the past. It's true that Mas... David... was a cruel, evil man... but you are not guilty of his sins just because you share his blood. I do not blame you for anything.<</talk>>\
Anna hugs your sister like you've seen her hug Eve, and right on cue the redhead peeks into the room. Concerned, she kneels next to her sister, joins in the the hug, and starts crying too. With a sigh, you join in and pull all three girls into an embrace, your sister caught in the middle.
<<talk "chloe">>H-hey! Anna, your boobs... squishing... can't breath...!<</talk>>\
Letting out a snort of laughter, you step away as Eve and Anna try to disentangle themselves from Chloe. As your sister steadies herself, Eve giggles and then throws an arm around Chloe's waist.
<<talk "eve">>You know, Chloe... I always wanted a little sister of my own...<</talk>>\
Chloe shoots an uncertain look at Anna, who smiles and nods, and then throws her arms around Eve. Anna smiles, wiping away a tear, and then pulls Eve and Chloe into another embrace.
<<talk "anna">>Welcome to the family, Chloe.<</talk>>\
Smiling, you excuse yourself and make your way back to the entry hall. <<if $yami.hasFlag("contact")>>Standing on the balcony where you left her, Yami nods a greeting.
<<talk "yami">>For a moment I thought I'd //finally// get to kill that man, but you handled that rather well, Boss.<</talk>>\
If she's disappointed, she doesn't let it show. Instead she smiles grimly before turning and stalking away into the shadows.<</if>>\
[[End.|$location]]
Submitted by Asura
<<set $chloe.affection += 3>><<set $chloe.fear -= 3>><<set $chloe.trust += 3>>
<<set $anna.affection += 2>><<set $anna.fear -= 2>><<set $anna.trust += 2>>
<<set $eve.affection += 2>><<set $eve.fear -= 2>><<set $eve.trust += 2>>
<<if $yami.hasFlag("contact")>><<set $yami.affection += 1>><<set $yami.fear -= 1>><<set $yami.trust += 1>><</if>>
<<run $chloe.addFlag("uncleTruth")>><<talk "player">>Red's just a local business owner who specializes in... err... adult entertainment — nothing you need to worry about or get involved in — and Grunkle Dave was an investor in his business.<</talk>>\
<<talk "chloe">>So in other words you're making porn videos here? Gross, bro!<</talk>>\
Chloe makes a gagging sound and punches you in the shoulder, but shoots you a suspicious look.
<<talk "chloe">>So... is Anna, like, a porn-star pretending to be a maid? I'd buy that given how short her uniform's skirt is... What about the others?<</talk>>\
Throwing up your hands in exasperation, you try to shoo Chloe away but only end up getting into a half-playful slap-fight.
<<talk "player">>Stop, stop! Enough questions. Why am I even talking to you about this? You're way too young for this kind of talk!<</talk>>\
<<talk "chloe">>Am not! I turned 18 a while back. For all you know I could be getting up to all sorts of kinky stuff with my sssmoking hot boyfriend...s.<</talk>>\
Laughing at your incredulous expression, she sticks her tongue out at you and skips away. Sighing, you shake your head.
<<talk "thought">>Sisters... still, it looks like she bought my cover story... at least for now. Chloe's an innocent. She doesn't need to know the family's dark history. That's my burden — and my burden alone — to bear.<</talk>>\
[[End.|$location]]
Submitted by Asura
<<set $red.affection += 1>><<set $red.fear -= 1>><<set $red.trust += 1>>
<<set $chloe.affection += 1>><<set $chloe.fear -= 1>><<set $chloe.trust += 1>><<talk "player">>No clue. Never seen that guy before in my life.<</talk>>\
Chloe gives you the look you remember your mother giving you whenever she caught you telling a bald-faced lie.
<<talk "chloe">>OK, then. I'll just go ask Mister Red myself. It'll be a date~!<</talk>>\
She half-moves to open the door, but you move to block her path before she van even take a step forward.
<<talk "player">>No. I... all I'll say is that Red's //not// a good person and I don't want you going //anywhere// near him — <<if $yami.hasFlag("contact")>>at least not without me or Yami there to watch your back<<else>>at least not without me there to watch your back<</if>>.<</talk>>\
Chloe pumps her fist and smirks at you triumphantly, doing a little victory dance.
<<talk "chloe">>Aha! You //are// hiding something! Liar, liar, pants on fire!<</talk>>\
Sighing, you place a hand on her shoulder and fix her with a serious expression.
<<talk "player">>Look, sis... I'm trying to protect you. There's things in this world — real messed up shit — and I don't want you getting hurt, or worse.<</talk>>\
Frowning, Chloe sobers up and brushes your hand off her shoulder.
<<talk "chloe">>News flash, I'm not a little kid anymore. I'm an adult, and I don't need you protecting me. I can handle myself.<</talk>>\
Alarm surging through you, you grab her by the shoulders and force her to look at you.
<<talk "player">>Maybe back home, but Pendleton... Please, sis, just... Pendleton's got a dark side that takes naive girls like you and breaks them in ways you can't even imagine. I don't want that to happen to you.<</talk>>\
For a moment Chloe's scowl softens, but then she doubles down on stubbornness and throws your hands off.
<<talk "chloe">>Like I said, //bro//, I can handle myself. And if you're not going to tell me the truth, I'll find someone who //will!//<</talk>>\
Turning on her heel so that her hair slaps you in the face, she storms off in the direction of her room. For a moment you consider going after her, but if anything that will make her more obstinate.
<<talk "thought">>I'm sorry, Chloe, but I can't. You deserve to grow up happy and innocent, ignorant of the family's darkness. That's my burden — and my burden alone — to bear.<</talk>>\
[[End.|$location]]
Submitted by Asura
<<set $red.affection += 1>><<set $red.fear -= 1>><<set $red.trust += 1>>
<<set $chloe.affection -= 5>><<set $chloe.fear += 5>><<set $chloe.trust -= 5>><<talk "player">>I'll forgive you... if you admit I'm the best brother in the world.<</talk>>\
Chloe looks at you with a raised eyebrow and giggles despite herself.
<<talk "chloe">>Well... I dunno about 'world', but this family? Don't get me wrong, Zach's OK if you need something heavy lifted, but he's too... I dunno... dude-bro? I swear he's got a muscle where his brain should be, and he thinks with his you-know-what.<</talk>>\
The two of you share a laugh at your brother's expense before Chloe hugs you tightly. You hug her back for several long seconds before she releases you and stands, helping you to your feet.
<<talk "chloe">>Now, if you'll excuse me, I need to go have a cold shower. My skin's crawling where that creep touched me.<</talk>>\
As Chloe disappears into the nearest bathroom, you return to the entry hall and stand at the top of the stairs, sighing.
<<talk "thought">>I knew Red was a sick bastard, but he's even more depraved than I though. Ugh! Now //I// need a cold shower! I mean, Chloe's my sister! If that asshole thinks he can fuck with me and my family, he's got another thing coming!<</talk>>\
[[End.|$location]]
Submitted by Asura
<<set $chloe.affection += 5>><<set $chloe.fear -= 5>><<set $chloe.trust += 5>><<talk "player">>Hey, I forgive you. And... I'm sorry too, for not decking him in the face when he was saying all that messed-up shit.<</talk>>\
Chloe tenses, then pulls away. You wince as you realize bringing up Red's remarks ruined the moment between you and Chloe, and sigh as you stand and hold out your hand to help her to her feet. <<if $chloe.affection gte 500>>After a brief moment of hesitation, she takes your hand and lets pull her upright.<<else>> After a long moment of hesitation, Chloe stands up on her own and brushes her pants off with a nervous energy.<</if>>
<<talk "chloe">>Good... good talk. Now, if you'll excuse me, I need to go have a cold shower. Just thinking about what that creep said has got my skin crawling.<</talk>>\
<<if $chloe.affection gte 500>>As Chloe disappears into the nearest bathroom, you return to the entry hall and stand at the top of the stairs, sighing.<<else>> Chloe disappears into the nearest bathroom and you hear the lock click. Shaken at the realization that Chloe's put any stock at all into Red's twisted words, you return to the entry hall and stand at the top of the stairs, sighing.<</if>>
<<talk "thought">>I knew Red was a sick bastard, but he's even more depraved than I though. Ugh! Now //I// need a cold shower! I mean, Chloe's my sister! If that asshole thinks he can fuck with me and my family, he's got another thing coming!<</talk>>\
[[End.|$location]]
Submitted by Asura
<<set $chloe.affection += 1>><<set $chloe.fear += 5>><<set $chloe.trust -= 5>><<talk "player">>I'll forgive you... if you admit I'm the best brother in the world.<</talk>>\
Chloe looks at you with a raised eyebrow and giggles despite herself.
<<talk "chloe">>Well... I dunno about 'world', but this family? Don't get me wrong, Zach's OK if you need something heavy lifted, but he's too... i dunno... dude-bro? I swear he's got a muscle where his brain should be, and he thinks with his you-know-what.<</talk>>\
The two of you share a laugh at your brother's expense before Chloe hugs you tightly. You hug her back for several long seconds before she releases you and stands, helping you to your feet.
<<talk "chloe">>Now, if you'll excuse me, I need to go have a cold shower. My skin's crawling where that creep touched me.<</talk>>\
As Chloe disappears into the nearest bathroom, you return to the entry hall and stand at the top of the stairs, sighing.
<<talk "thought">>Red thinks he can come in here and do whatever he wants, hurt my family, and I'm just gonna sit back and let him walk all over me! Hell no! I'm drawing the line, and if he doesn't like that... well, I guess we'll cross that bridge when we come to it...<</talk>>\
[[End.|$location]]
Submitted by Asura
<<set $chloe.affection += 5>><<set $chloe.fear -= 5>><<set $chloe.trust += 5>><<talk "player">>Hey, I forgive you. And... I'm sorry too, for not decking him in the face when he was trying to force himself on you. You did good, though, fighting him off. I'm proud of you.<</talk>>\
Chloe tenses, then pulls away. You wince as you realize bringing up Red's attempted assault ruined the moment between you and Chloe, and sigh as you stand and hold out your hand to help her to her feet. <<if $chloe.affection gte 500>>After a brief moment of hesitation, she takes your hand and lets pull her upright.<<else>> After a long moment of hesitation, Chloe stands up on her own and brushes her pants off dismissively.<</if>>
<<talk "chloe">>Right. Thanks for reminding me about how you almost let that monster rape me. Now, if you'll excuse me, I need to go have a cold shower. Just thinking about that has got my skin crawling.<</talk>>\
<<if $chloe.affection gte 500>>As Chloe disappears into the nearest bathroom, you return to the entry hall and stand at the top of the stairs, sighing.<<else>> Chloe disappears into the nearest bathroom and you hear the lock click. Shaken at the realization that Chloe's put any stock at all into Red's twisted words, you return to the entry hall and stand at the top of the stairs, sighing.<</if>>
<<talk "thought">>Red thinks he can come in here and do whatever he wants, hurt my family, and I'm just gonna sit back and let him walk all over me! Hell no! I'm drawing the line, and if he doesn't like that... well, I guess we'll cross that bridge when we come to it...<</talk>>\
[[End.|$location]]
Submitted by Asura
<<set $chloe.affection -= 2>><<set $chloe.fear += 5>><<set $chloe.trust -= 5>>You're strolling down the street, enjoying the sights of the town and the crisp nighttime air when a man's voice calls out to you from behind.
<<talk "thug">>Oi, you!<</talk>>\
At first you ignore the voice, thinking they're calling out to someone.
<<talk "thug">>I'm talking to you, turn around kid!<</talk>>\
The voice grows more agitated, you realize the man is talking to you.
<<talk "thug">>Dumb kids.<</talk>>\
As you're turning around, a large, burly man reaches out and grabs you by the collar, nearly lifting you off the ground. His face, lit by the nearby street lights, is full of scars and a small chunk of his lower lip is missing.
<<talk "thug">>Listen here kid, when I tell you to do something, you damn well do it.<</talk>>\
The man holding onto you, leans close to your face, you can smell the heavy stench of liquor from his breath.
<<talk "thug">>Now that I've got your attention, I'll be taking your wallet and any other valuables you have or I'll be taking your //life//.<</talk>>\
[[Fight him off.|Submitted Red Introduction Scene 1a]]
[[Give him everything.|Submitted Red Introduction 1b]]You feel a rush of adrenaline and prepare to kick the man when another male voice chimes in from behind.
<<talk "red" "Stranger">>What do we got here, trying to rob someone in //MY// territory?<</talk>>\
The man holding you immediately let's go, dropping you to the ground.
<<talk "thug">>Uh, uh n-no. I-I was just...<</talk>>\
He stutters, visibly quivering in fear.
<<talk "red" "Stranger">>Good, scram.<</talk>>\
You're surprised to see the man running away as quickly as he can, your view is suddenly filled by a scruffy looking, dark skinned man. He stretches his hand out to you.
<<talk "red" "Stranger">>You gonna sit there all night?<</talk>>\
With some hesitation, you grab his hand and the newcomer pulls you up to your feet.
<<talk "red" "Stranger">>The name's Red, kid.<</talk>>\
The man introduces himself as //Red.//
<<talk "player">><<print $player.firstName>>.<</talk>>\
You give your name in return.
<<talk "red">>I heard. What's a kid like yourself doing roaming around town at night?<</talk>>\
Red looks you up and down, laughing.
<<talk "red">>It's dangerous to be alone.<</talk>>\
He nods in the direction the other man ran off to emphasis his point.
<<talk "red">>Well, anyways, here's my card. I do loaning, debts and 'training'.<</talk>>\
<<talk "thought">>//Training?//<</talk>>\
The dark-skinned man holds out a card, on it is his name and a number.
[[Take the card.|Submitted Red Introduction Scene 1c]]
[[Refuse to take the card.|Submitted Red Introduction 1d]]You look at the card then at Red before taking the card.
<<talk "red">>Made the right choice kid.<</talk>>\
Red pats you on the shoulder with a sharky grin.
<<talk "red">>See ya around kiddo.<</talk>>\
Letting go of your shoulder, Red walks away.
[[End.|$location]]
<<set $red.affection += 10>><<set $red.trust += 10>>
<<addtime { minute : 10 }>>
Submitted by Irish Major Tom<<run $player.inventory.add('reds_calling_card')>><<run $red.addFlag("met")>>\<<talk "player">>No thanks.<</talk>>\
You shake your head.
<<talk "red">>Suit yourself kid, if ya need me I'll be hangin' at the bar or the strip joint.<</talk>>\
He pats your shoulder as he walks by.
<<talk "red">>See ya around kiddo.<</talk>>\
Chuckling to himself, he walks away.
[[End.|$location]]
<<set $red.affection -= 5>><<set $red.trust -= 5>>
<<addtime { minute : 10 }>>
Submitted by Irish Major Tom<<run $red.addFlag("nope")>><<talk "player">>W-Wait, ok, I'll give you everything I've got. Just don't hurt me. . .<</talk>>\
The man chuckles as you reach into your pockets.
<<talk "thug">>Good kid, do as I say and you won't get hurt.<</talk>>\
<<talk "red" "Stranger">>Well, what do we got here, trying to rob someone on //MY// turf huh.<</talk>>\
You're about to hand him over your wallet and phone when another male voice appears from behind.
The man holding you immediately let's go, dropping you to the ground.
<<mook "Thug" "male">>Uh, uh n-no. I-I was just...<</mook>>\
He stutters, visibly quivering in fear.
<<talk "red" "Stranger">>Good, scram.<</talk>>\
You're surprised to see the man running away as quickly as he can, your view is suddenly filled by a scruffy looking, dark skinned man. He stretches his hand out to you.
<<talk "red" "Stranger">>The big scary man scared the piss right out of ya huh?<</talk>>\
With some hesitation, you grab his hand and the newcomer pulls you up to your feet.
<<talk "red" "Stranger">>Name's red, kid.<</talk>>\
The man introduces himself as //Red.//
<<talk "player">><<print $player.firstName>>.<</talk>>\
You give your name in return.
<<talk "red">>I heard. What's a wimp like yourself doing roaming around town at night?<</talk>>\
Red looks you up and down, laughing.
<<talk "red">>Dangerous to be alone.<</talk>>\
He nods in the direction the other man ran off to emphasis his point.
<<talk "red">>Well, whatever, here's my card. I do loaning, debts and 'training'.<</talk>>\
<<talk "thought">>//Huh, training?//<</talk>>\
The dark-skinned man holds out a card, on it is his name and a number.
[[Take the card.|Submitted Red Introduction Scene 1e]]
[[Refuse to take the card.|Submitted Red Introduction 1f]]You look at the card then at Red before taking the card.
<<talk "red">>Good choice kid.<</talk>>\
Red pats you on the shoulder with a sharky grin.
<<talk "red">>See ya around kiddo.<</talk>>\
Letting go of your shoulder, Red walks away.
[[End.|$location]]
<<set $red.affection += 10>><<set $red.trust += 10>>
<<addtime { minute : 10 }>><<run $red.addFlag("met")>><<run $player.inventory.add('reds_calling_card')>>
Submitted by Irish Major Tom<<talk "player">>No thank you.<</talk>>\
You shake your head.
<<talk "red">>Your loss kid, try not to piss yourself at the shadows then huh.<</talk>>\
He pats your shoulder as he walks by, laughing to himself.
[[End.|$location]]
<<set $red.affection -= 5>><<set $red.trust -= 5>>
<<addtime { minute : 10 }>><<run $red.addFlag("nope")>>
Submitted by Irish Major TomOutside the windows, you can see the branches of trees swaying in the wind, red and gold leaves clinging desperately to branches in an effort to not join the leaves on the ground.
The bright colored leaves seem almost out of place on the green lawn.This time of year, the leaves on the trees are a dazzling assortment of yellows and reds. You let your eyes linger on the trees for a few seconds, admiring the bright colors of the ones still on the trees and the slightly more subdued colors of those laying on the ground where they have fallen.From inside the house you cannot hear the rain falling, but looking out the window you can see raindrops hitting the glass before trailing downward. You pause just long enough to watch as one raindrop races its way down the glass, each time it touches another drop of water it merges with it, only to hasten its path downward until it races toward the bottom.
<<talk "thought">>It's a gentle, but steady rain.<</talk>>\You can hear a soft roar from overhead. Glancing up, you realize that the rain must be falling fairly hard at the moment.
The sound continues for a couple of minutes, then lessens for a little while before softening enough that you have to strain to hear it.You catch sight of a window as you walk. Through it you can see the grounds outside of the mansion. Even though you can't hear it from inside, you can tell that it's raining fairly hard.
<<talk "thought">>Bet I'd be soaked if I tried to walk outside.<</talk>>\Through the windows you can see a few lazy snowflakes falling slowly to the ground. With little wind, the flakes drift nearly straight down as they make their journey downward.
For a few seconds, you watch the flakes fall, marveling at the beauty of what you are watching. Then, thankful to be inside where it's nice and warm, you continue about your business.A white haze outside of the room's windows draws your attention. You glance outside, seeing a soft snow that fills the air with small flakes.
<<talk "thought">>It's not snowing particularly hard, but from here, I can just barely make out the trees in the distance.<</talk>>\Through the window, you can see trees along the treeline swaying gently in the wind.You can tell that the day is fairly windy. The lawn moves with the wind, and the trees along the edge of the yard bend gracefully under the wind's unrelenting strength.<<if $player.hasFlag("caged")>>Self conscious of the cage locked around your cock, you pull away. You see a a flash of uncertainty from your partner before their eyes flicker downward toward your crotch.
Ignoring them, you redress yourself, making it clear that you have lost interest in intimacy for the moment.
<<else>><<talk "player">>Maybe another time.<</talk>>\
You say as you step away, beginning to redress yourself.
<</if>>[[End.|$location]]<<set setup.events.annaSexMatingPressStart to [
{
requires: '$anna.affection gte 400 && $anna.affection lte 800',
chance: 100,
link: "MatingPress 1"
},
{
requires: '$anna.affection gte 700',
chance: 100,
link: "MatingPress 2"
},
{
requires: '$anna.affection lte 400',
chance: 100,
link: "MatingPress 3"
},
{
requires: 'not $anna.isPregnant and $anna.affection gte 950 and $anna.fear lt 100',
chance: 100,
link: "MatingPress 4"
},
{
requires: '$anna.isCumFilledVaginally',
chance: 100,
link: "Cummy MatingPress 1"
},
{
requires: '$anna.isPregnant and $anna.pregnancyWeek gte 24',
chance: 100,
link: "Anna MatingPress Pregnant Start 1"
}
]>>You position Anna on her back, each of your hands finding one of her ankles as you start to lean forward. You don't stop until her ass starts to rise up off the bed.
Anna's eyes flicker to her crotch, but your attention is fixated on your cock laying across her slit. Pulling back, you grind yourself against her vulva several times, then angle yourself for penetration.
Her opening seems to spread around the crown of your cock, accepting your manhood as you begin to slip inside.
<<link "Change to Missionary">><<gotoevent setup.events.annaSexMissionaryStart>><</link>>
<<link "Mating Press">><<gotoevent setup.events.annaSexMatingPress>><</link>>
<<link "Change to Oral Receive">><<gotoevent setup.events.annaSexOralReceiveStart>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.annaSexDoggystyleStart>><</link>>
<<link "Change to Doggystyle Anal">><<gotoevent setup.events.annaSexDoggystyleAnalStart>><</link>><<addtime { minute : 3 }>>
Scene Generously Sponsored by MattyPlayfully, you push her onto her back, grab her ankles and quickly pounce on top of her.
There's a flicker of alarm in her eyes that is quickly replaced by amusement as you lean forward and kiss her.
Under you, you can feel her ass rise up off the bed as you curl her body.
<<talk "player">>Guide me in.<</talk>>\
You breathe into her ear. A second later, you feel her hands on your manhood, guiding you to her vagina where your cockhead nestles against her entrance.
You barely have to move to feel her pussy start to envelope your rigid cock.
<<link "Change to Missionary">><<gotoevent setup.events.annaSexMissionaryStart>><</link>>
<<link "Mating Press">><<gotoevent setup.events.annaSexMatingPress>><</link>>
<<link "Change to Oral Receive">><<gotoevent setup.events.annaSexOralReceiveStart>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.annaSexDoggystyleStart>><</link>>
<<link "Change to Doggystyle Anal">><<gotoevent setup.events.annaSexDoggystyleAnalStart>><</link>><<addtime { minute : 3 }>>
Scene Generously Sponsored by MattyHer brow creases slightly as you motion for her to lay on her back. Then furrows deeper as you take hold of both ankles in one hand and push them forward until her ass rises up invitingly.
Smiling at the view, her perfect slit bared before you, you move forward, allowing your cock to slide across her slit before taking your free hand and spreading her pussy wide.
With her glistening pink folds on display, you move your hips, laying your rod between her labia, then with a single finger, you press the head of your cock inside of her before starting to push forward.
<<link "Change to Missionary">><<gotoevent setup.events.annaSexMissionaryStart>><</link>>
<<link "Mating Press">><<gotoevent setup.events.annaSexMatingPress>><</link>>
<<link "Change to Oral Receive">><<gotoevent setup.events.annaSexOralReceiveStart>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.annaSexDoggystyleStart>><</link>>
<<link "Change to Doggystyle Anal">><<gotoevent setup.events.annaSexDoggystyleAnalStart>><</link>><<addtime { minute : 3 }>>
Scene Generously Sponsored by MattyAnna's eyes search your own, a mixture of affection and uncertainty in them as you take hold of her ankles and push her legs up over her head.
Her eyes flicker downward, seeming to focus on her belly.
<<talk "thought">>She understands the significance of this position. I wonder if she's wondering what she would look like pregnant?<</talk>>\
When your eyes meet hers again, her gaze is inviting, her breath quickening slightly as you aim your cock at her ready snatch and begin to slide inside.
<<link "Change to Missionary">><<gotoevent setup.events.annaSexMissionaryStart>><</link>>
<<link "Mating Press">><<gotoevent setup.events.annaSexMatingPress>><</link>>
<<link "Change to Oral Receive">><<gotoevent setup.events.annaSexOralReceiveStart>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.annaSexDoggystyleStart>><</link>>
<<link "Change to Doggystyle Anal">><<gotoevent setup.events.annaSexDoggystyleAnalStart>><</link>><<addtime { minute : 3 }>>
Scene Generously Sponsored by MattyEven laying on her back, Anna's pregnancy is obvious. You let your hand drift over her belly for just a few seconds before reaching for her ankles and draping her legs over your shoulders.
When you lean forward, you notice that Anna spreads her knees slightly, making more room for her belly in an effort to not squish it.
You rub your cock across her slit, dampening your manhood before angling yourself for penetration. Pausing with your cockhead nestled against her opening, you glance toward her face, finding it to be half obscured by her pregnant belly.
You can't help but smile a little as you start to push inside.
<<link "Change to Missionary">><<gotoevent setup.events.annaSexMissionaryStart>><</link>>
<<link "Mating Press">><<gotoevent setup.events.annaSexMatingPress>><</link>>
<<link "Change to Oral Receive">><<gotoevent setup.events.annaSexOralReceiveStart>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.annaSexDoggystyleStart>><</link>>
<<link "Change to Doggystyle Anal">><<gotoevent setup.events.annaSexDoggystyleAnalStart>><</link>><<addtime { minute : 3 }>>
Scene Generously Sponsored by MattyWith Anna on her back, you take hold of her ankles and begin to rise them upward. You can't help but notice the way a little cum squeezes from her freshly used hole.
Smiling to yourself, you use the cum as a natural lubricant before lining yourself up with her hole and nudging your way inside.
<<link "Change to Missionary">><<gotoevent setup.events.annaSexMissionaryStart>><</link>>
<<link "Mating Press">><<gotoevent setup.events.annaSexMatingPress>><</link>>
<<link "Change to Oral Receive">><<gotoevent setup.events.annaSexOralReceiveStart>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.annaSexDoggystyleStart>><</link>>
<<link "Change to Doggystyle Anal">><<gotoevent setup.events.annaSexDoggystyleAnalStart>><</link>><<addtime { minute : 3 }>>
Scene Generously Sponsored by Matty<<set setup.events.annaSexMatingPress to [
{
requires: '$anna.affection gte 800',
chance: 100,
link: "MatingPress 1a"
},
{
requires: '$anna.affection gte 800',
chance: 100,
link: "MatingPress 1b"
},
{
requires: '$anna.affection gte 800',
chance: 100,
link: "MatingPress 1c"
},
{
requires: '$anna.affection gte 800',
chance: 100,
link: "MatingPress 1d"
},
{
requires: '$anna.affection gte 400 and $anna.affection lte 800',
chance: 100,
link: "MatingPress 2a"
},
{
requires: '$anna.affection gte 400 and $anna.affection lte 800',
chance: 100,
link: "MatingPress 2b"
},
{
requires: '$anna.affection gte 400 and $anna.affection lte 800',
chance: 100,
link: "MatingPress 2c"
},
{
requires: '$anna.affection gte 400 and $anna.affection lte 800',
chance: 100,
link: "MatingPress 2d"
},
{
requires: '$anna.affection lte 400',
chance: 100,
link: "MatingPress 3a"
},
{
requires: '$anna.affection lte 400',
chance: 100,
link: "MatingPress 3b"
},
{
requires: '$anna.affection lte 400',
chance: 100,
link: "MatingPress 3c"
},
{
requires: '$anna.affection lte 400',
chance: 100,
link: "MatingPress 3d"
},
{
requires: '$anna.isPregnant and $anna.pregnancyWeek gte 12',
chance: 100,
link: "Anna Pregnant MatingPress 1"
},
{
requires: 'not $anna.isPregnant and not $anna.contraception and $anna.affection gte 950 and $anna.fear lte 50 and $anna.trust gte 900',
chance: 100,
link: "Anna Pregnancy Risk MatingPress 1"
}
]>>You pull back, savoring the tightness of her pussy around your hard shaft. When only the tip of your cock remains inside of her, you thrust back inside of her. A soft moan escapes her lips as your hips touch hers, your current position allowing you to penetrate incredibly deep so that your cockhead knocks against her cervix with every thrust.
Pulling back again, you repeat the process, your thrusts coming in slow, even movements as you continue to fuck her.
<<link "Mating Press">><<gotoevent setup.events.annaSexMatingPress>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.annaSexMissionaryStart>><</link>>
<<link "Change to Oral Receive">><<gotoevent setup.events.annaSexOralReceiveStart>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.annaSexDoggystyleStart>><</link>>
<<link "Change to Doggystyle Anal">><<gotoevent setup.events.annaSexDoggystyleAnalStart>><</link>>
<<link "Cum in Pussy">><<if random(1,100) gte $anna.vaginal>><<set $anna.vaginal += 1>><</if>><<gotoevent setup.events.annaSexCumInPussy>><</link>>
<<link "Cum on Belly">><<if random(1,100) gte $anna.vaginal>><<set $anna.vaginal += 1>><</if>><<gotoevent setup.events.annaSexCumOnBelly>><</link>><<addtime { minute : 5 }>>Withdrawing, you thrust back inside of her, your pace steady. With her legs pressed up between the two of you instead of wrapped around your hips, she lets out a little grunt as you penetrate deeply every time you push forward.
Beneath you, Anna moans and moves, obviously enjoying the way you are fucking her.
<<link "Mating Press">><<gotoevent setup.events.annaSexMatingPress>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.annaSexMissionaryStart>><</link>>
<<link "Change to Oral Receive">><<gotoevent setup.events.annaSexOralReceiveStart>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.annaSexDoggystyleStart>><</link>>
<<link "Change to Doggystyle Anal">><<gotoevent setup.events.annaSexDoggystyleAnalStart>><</link>>
<<link "Cum in Pussy">><<if random(1,100) gte $anna.vaginal>><<set $anna.vaginal += 1>><</if>><<gotoevent setup.events.annaSexCumInPussy>><</link>>
<<link "Cum on Belly">><<if random(1,100) gte $anna.vaginal>><<set $anna.vaginal += 1>><</if>><<gotoevent setup.events.annaSexCumOnBelly>><</link>><<addtime { minute : 5 }>>Moving your hips, you fuck her with rapid thrusts, her pussy rippling around your invading cock. The way her cervix kisses the tip of your cock every time you push forward is a constant reminder to how deep this position allows you to penetrate.
Anna's moans are in time with each time you press deep into her depths, her eyes never leaving yours while you inch inevitably toward your own orgasm
<<link "Mating Press">><<gotoevent setup.events.annaSexMatingPress>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.annaSexMissionaryStart>><</link>>
<<link "Change to Oral Receive">><<gotoevent setup.events.annaSexOralReceiveStart>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.annaSexDoggystyleStart>><</link>>
<<link "Change to Doggystyle Anal">><<gotoevent setup.events.annaSexDoggystyleAnalStart>><</link>>
<<link "Cum in Pussy">><<if random(1,100) gte $anna.vaginal>><<set $anna.vaginal += 1>><</if>><<gotoevent setup.events.annaSexCumInPussy>><</link>>
<<link "Cum on Belly">><<if random(1,100) gte $anna.vaginal>><<set $anna.vaginal += 1>><</if>><<gotoevent setup.events.annaSexCumOnBelly>><</link>><<addtime { minute : 5 }>>You alternate your thrusts as you fuck Anna, a few hard rapid thrusts that make her grunt as her legs are pressed between you, then a few slow tender ones that bring content sighs from her lips.
<<talk "thought">>God, I'm pressing against her cervix with every thrust, no wonder this position is called the 'Mating Press.'<</talk>>\
<<link "Mating Press">><<gotoevent setup.events.annaSexMatingPress>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.annaSexMissionaryStart>><</link>>
<<link "Change to Oral Receive">><<gotoevent setup.events.annaSexOralReceiveStart>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.annaSexDoggystyleStart>><</link>>
<<link "Change to Doggystyle Anal">><<gotoevent setup.events.annaSexDoggystyleAnalStart>><</link>>
<<link "Cum in Pussy">><<if random(1,100) gte $anna.vaginal>><<set $anna.vaginal += 1>><</if>><<gotoevent setup.events.annaSexCumInPussy>><</link>>
<<link "Cum on Belly">><<if random(1,100) gte $anna.vaginal>><<set $anna.vaginal += 1>><</if>><<gotoevent setup.events.annaSexCumOnBelly>><</link>><<addtime { minute : 5 }>>You pull back until just the tip is still inside of her, then push forward again. She grunts slightly, accepting your manhood but clearly not enjoying the experience quite as much as you are.
Leaning forward, you press her ankles up over her head and thrust again. This time the deep thrust brings forth an involuntary moan.
Smiling to yourself, you continue to fuck her.
<<link "Mating Press">><<gotoevent setup.events.annaSexMatingPress>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.annaSexMissionaryStart>><</link>>
<<link "Change to Oral Receive">><<gotoevent setup.events.annaSexOralReceiveStart>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.annaSexDoggystyleStart>><</link>>
<<link "Change to Doggystyle Anal">><<gotoevent setup.events.annaSexDoggystyleAnalStart>><</link>>
<<link "Cum in Pussy">><<if random(1,100) gte $anna.vaginal>><<set $anna.vaginal += 1>><</if>><<gotoevent setup.events.annaSexCumInPussy>><</link>>
<<link "Cum on Belly">><<if random(1,100) gte $anna.vaginal>><<set $anna.vaginal += 1>><</if>><<gotoevent setup.events.annaSexCumOnBelly>><</link>><<addtime { minute : 5 }>>Moving your hips slowly, you allow your cock to slide in and out of her pussy with almost agonizing slowness. You can see her close her eyes, stifling a soft moan as the tip of your cock presses against her cervix.
<<link "Mating Press">><<gotoevent setup.events.annaSexMatingPress>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.annaSexMissionaryStart>><</link>>
<<link "Change to Oral Receive">><<gotoevent setup.events.annaSexOralReceiveStart>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.annaSexDoggystyleStart>><</link>>
<<link "Change to Doggystyle Anal">><<gotoevent setup.events.annaSexDoggystyleAnalStart>><</link>>
<<link "Cum in Pussy">><<if random(1,100) gte $anna.vaginal>><<set $anna.vaginal += 1>><</if>><<gotoevent setup.events.annaSexCumInPussy>><</link>>
<<link "Cum on Belly">><<if random(1,100) gte $anna.vaginal>><<set $anna.vaginal += 1>><</if>><<gotoevent setup.events.annaSexCumOnBelly>><</link>><<addtime { minute : 5 }>>You rock your hips in a steady rhythm as you fuck her pussy. It's obvious that shes starting to enjoy it more than she might care to admit.
When she sees you looking at her, she turns her face slightly, hiding her eyes behind her legs pinned between the two of you, a hint of color shading her cheeks darker.
<<link "Mating Press">><<gotoevent setup.events.annaSexMatingPress>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.annaSexMissionaryStart>><</link>>
<<link "Change to Oral Receive">><<gotoevent setup.events.annaSexOralReceiveStart>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.annaSexDoggystyleStart>><</link>>
<<link "Change to Doggystyle Anal">><<gotoevent setup.events.annaSexDoggystyleAnalStart>><</link>>
<<link "Cum in Pussy">><<if random(1,100) gte $anna.vaginal>><<set $anna.vaginal += 1>><</if>><<gotoevent setup.events.annaSexCumInPussy>><</link>>
<<link "Cum on Belly">><<if random(1,100) gte $anna.vaginal>><<set $anna.vaginal += 1>><</if>><<gotoevent setup.events.annaSexCumOnBelly>><</link>><<addtime { minute : 5 }>>Your cock slides in and out of her pussy in a series of rapid thrusts. Anna makes little noises, her body responding to the fucking it is receiving even if she's not an enthusiastic participant.
Grinding deep into her, you see her eyes widen slightly as you lean forward, pushing her legs forward to rise her pussy up further in an effort to penetrate even deeper.
<<link "Mating Press">><<gotoevent setup.events.annaSexMatingPress>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.annaSexMissionaryStart>><</link>>
<<link "Change to Oral Receive">><<gotoevent setup.events.annaSexOralReceiveStart>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.annaSexDoggystyleStart>><</link>>
<<link "Change to Doggystyle Anal">><<gotoevent setup.events.annaSexDoggystyleAnalStart>><</link>>
<<link "Cum in Pussy">><<if random(1,100) gte $anna.vaginal>><<set $anna.vaginal += 1>><</if>><<gotoevent setup.events.annaSexCumInPussy>><</link>>
<<link "Cum on Belly">><<if random(1,100) gte $anna.vaginal>><<set $anna.vaginal += 1>><</if>><<gotoevent setup.events.annaSexCumOnBelly>><</link>><<addtime { minute : 5 }>>Pulling back and thrusting in again, the soft grunt she makes is a clear indication that she's not really enjoying the experience all that much.
Even so, you hold her ankles and continue to plow away at her pussy, left unprotected from your assault.
<<link "Mating Press">><<gotoevent setup.events.annaSexMatingPress>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.annaSexMissionaryStart>><</link>>
<<link "Change to Oral Receive">><<gotoevent setup.events.annaSexOralReceiveStart>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.annaSexDoggystyleStart>><</link>>
<<link "Change to Doggystyle Anal">><<gotoevent setup.events.annaSexDoggystyleAnalStart>><</link>>
<<link "Cum in Pussy">><<if random(1,100) gte $anna.vaginal>><<set $anna.vaginal += 1>><</if>><<gotoevent setup.events.annaSexCumInPussy>><</link>>
<<link "Cum on Belly">><<if random(1,100) gte $anna.vaginal>><<set $anna.vaginal += 1>><</if>><<gotoevent setup.events.annaSexCumOnBelly>><</link>><<addtime { minute : 5 }>>You can tell that her not quite wet cunt is going to leave your cock feeling sore and raw later, but as you move your hips, all you can think about is how the added friction feels as you fuck her.
Each time you thrust forward, she grunts slightly as your cock rams her cervix.
Even with her legs between you, you take hold of her arms to give yourself more leverage, shifting to a jackhammer pace as you pound away at her defenseless cunt.
<<link "Mating Press">><<gotoevent setup.events.annaSexMatingPress>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.annaSexMissionaryStart>><</link>>
<<link "Change to Oral Receive">><<gotoevent setup.events.annaSexOralReceiveStart>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.annaSexDoggystyleStart>><</link>>
<<link "Change to Doggystyle Anal">><<gotoevent setup.events.annaSexDoggystyleAnalStart>><</link>>
<<link "Cum in Pussy">><<if random(1,100) gte $anna.vaginal>><<set $anna.vaginal += 1>><</if>><<gotoevent setup.events.annaSexCumInPussy>><</link>>
<<link "Cum on Belly">><<if random(1,100) gte $anna.vaginal>><<set $anna.vaginal += 1>><</if>><<gotoevent setup.events.annaSexCumOnBelly>><</link>><<addtime { minute : 5 }>>Fucking her relatively dry pussy, the friction is enjoyable even if it forces you to fuck her a little harder just to ensure proper penetration.
Beneath you, she grunts softly at the rough penetration.
You move your hands to the back of her knees, spreading her legs to allow you easier penetration while you continue to pound away at her pussy.
<<link "Mating Press">><<gotoevent setup.events.annaSexMatingPress>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.annaSexMissionaryStart>><</link>>
<<link "Change to Oral Receive">><<gotoevent setup.events.annaSexOralReceiveStart>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.annaSexDoggystyleStart>><</link>>
<<link "Change to Doggystyle Anal">><<gotoevent setup.events.annaSexDoggystyleAnalStart>><</link>>
<<link "Cum in Pussy">><<if random(1,100) gte $anna.vaginal>><<set $anna.vaginal += 1>><</if>><<gotoevent setup.events.annaSexCumInPussy>><</link>>
<<link "Cum on Belly">><<if random(1,100) gte $anna.vaginal>><<set $anna.vaginal += 1>><</if>><<gotoevent setup.events.annaSexCumOnBelly>><</link>><<addtime { minute : 5 }>>You slam into her with little regard to how she feels. The friction feels incredibly good, even if you find her little sounds of discomfort to be distracting.
Tuning out the sounds she is making, you press her ankles forward to allow deeper penetration and redouble your efforts.
<<link "Mating Press">><<gotoevent setup.events.annaSexMatingPress>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.annaSexMissionaryStart>><</link>>
<<link "Change to Oral Receive">><<gotoevent setup.events.annaSexOralReceiveStart>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.annaSexDoggystyleStart>><</link>>
<<link "Change to Doggystyle Anal">><<gotoevent setup.events.annaSexDoggystyleAnalStart>><</link>>
<<link "Cum in Pussy">><<if random(1,100) gte $anna.vaginal>><<set $anna.vaginal += 1>><</if>><<gotoevent setup.events.annaSexCumInPussy>><</link>>
<<link "Cum on Belly">><<if random(1,100) gte $anna.vaginal>><<set $anna.vaginal += 1>><</if>><<gotoevent setup.events.annaSexCumOnBelly>><</link>><<addtime { minute : 5 }>>As you thrust into her, Anna parts her knees as wide as she is able, giving her belly, clearly swollen with her pregnancy, more space. Both of her hands move to her belly cradling it protectively while allowing her breasts to bounce freely.
Her pussy clings to your cock, her fluids coating your cock as your hips meeting fill the room with the wet sounds of your fucking.
<<link "Mating Press">><<gotoevent setup.events.annaSexMatingPress>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.annaSexMissionaryStart>><</link>>
<<link "Change to Oral Receive">><<gotoevent setup.events.annaSexOralReceiveStart>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.annaSexDoggystyleStart>><</link>>
<<link "Change to Doggystyle Anal">><<gotoevent setup.events.annaSexDoggystyleAnalStart>><</link>>
<<link "Cum in Pussy">><<if random(1,100) gte $anna.vaginal>><<set $anna.vaginal += 1>><</if>><<gotoevent setup.events.annaSexCumInPussy>><</link>>
<<link "Cum on Belly">><<if random(1,100) gte $anna.vaginal>><<set $anna.vaginal += 1>><</if>><<gotoevent setup.events.annaSexCumOnBelly>><</link>><<addtime { minute : 5 }>>Fucking her, each thrust pushing deep inside. You can see Anna's eyes on you. Her affection, her love is clear in her gaze. A small shiver goes through her, then a small smile forms on her lips as she looks down at where your bodies meet.
Suddenly, her hips start rocking just a little harder, driving you just a little deeper inside of her as she eagerly fucks herself against you.
<<talk "thought">>It's almost like she //wants// me to get her pregnant.<</talk>>\
You think with a bit of amusement.
<<link "Mating Press">><<gotoevent setup.events.annaSexMatingPress>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.annaSexMissionaryStart>><</link>>
<<link "Change to Oral Receive">><<gotoevent setup.events.annaSexOralReceiveStart>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.annaSexDoggystyleStart>><</link>>
<<link "Change to Doggystyle Anal">><<gotoevent setup.events.annaSexDoggystyleAnalStart>><</link>>
<<link "Cum in Pussy">><<if random(1,100) gte $anna.vaginal>><<set $anna.vaginal += 1>><</if>><<gotoevent setup.events.annaSexCumInPussy>><</link>>
<<link "Cum on Belly">><<if random(1,100) gte $anna.vaginal>><<set $anna.vaginal += 1>><</if>><<gotoevent setup.events.annaSexCumOnBelly>><</link>><<addtime { minute : 5 }>>Settling into a steady rhythm, the sounds of your hips meeting hers is punctuated by Anna's soft moans. Your eyes linger on her chest, watching her breasts bouncing with each thrust.
The sight before you is almost hypnotic, your attention drifting as you enjoy the sensations of your bodies meeting.
You nearly miss the sound of the bedroom door opening, but by the time you look that direction you don't see anyone.
<<talk "thought">>Must not have been that important.<</talk>>\
Your attention begins to shift back to Anna laying naked beneath you when a subtle movement catches your attention again.
There at the side of the bed, you see the very top of someone's head. Twin pigtails, red hair, . . . . You have no doubt who your voyeur is.
Very slowly, centimeter by centimeter she raises. Her forehead coming into view, then her brows, then finally her eyes coming in to view. Her eyes seem glued on the place your body meets her sister's.
Some small part of you is trying to decide if you should be annoyed or aroused by this turn of events, but you're too focused on what you are doing to really decide.
She watches for perhaps half a dozen thrusts, then her eyes move upward, finally meeting your eyes.
Instantly, Eve's eyes widen, color darkening her cheeks. In the seconds that follow and with the same impossible slow movement, you see Eve's head sink lower until she's completely out of sight again.
You're only dimly aware of the sound of your bedroom door closing again a short time later.
<<link "Missionary">><<gotoevent setup.events.annaSexMissionary>><</link>>
<<link "Change to Oral Receive">><<gotoevent setup.events.annaSexOralReceiveStart>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.annaSexDoggystyleStart>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.annaSexMatingPressStart>><</link>>
<<link "Change to Doggystyle Anal">><<gotoevent setup.events.annaSexDoggystyleAnalStart>><</link>>
<<link "Cum in Pussy">><<if random(1,100) gte $anna.vaginal>><<set $anna.vaginal += 1>><</if>><<gotoevent setup.events.annaSexCumInPussy>><</link>>
<<link "Cum on Belly">><<if random(1,100) gte $anna.vaginal>><<set $anna.vaginal += 1>><</if>><<gotoevent setup.events.annaSexCumOnBelly>><</link>>
<<addtime { minute : 5 }>>Making love to Anna with her riding you. Then very slowly, very subtly, you see twin pigtails rise up above the edge of the bed at the foot. Slowly they rise like a monolith rising from the earth, her forehead coming into view next before you finally see her eyes. The moment she sees you looking back, she begins to vanish again with the same slowness as she rose.<<set setup.events.annaSexCumInPussy to [
{
requires: 'true',
chance: 100,
link: "Cum in pussy 1"
},
{
requires: 'true',
chance: 100,
link: "Cum in pussy 2"
},
{
requires: '$anna.affection lte 200',
chance: 100,
link: "Cum in pussy 3"
},
{
requires: '$anna.hasPenis',
chance: 100,
link: "Anna Vaginal Floppy Cumshot 1"
},
{
requires: '$anna.hasPenis',
chance: 100,
link: "Anna Vaginal Floppy Cumshot 2"
},
{
requires: '$anna.affection gte 450 and $eve.affection gte 600 and $eve.fear lte 400 and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 70,
link: "Surprise 1"
}
]>>The speed of your thrusts reaches a fevered pace, the sound of your hips contacting with hers is loud.
Feeling the unmistakable feeling of your nearing orgasm, you thrust forward as your cock throbs, pulsing as your penis jerks inside of her pussy. You can feel her pussy quivering around your cock as you fill her with your seed.
With a soft sigh, you finally pull back, slipping wetly from her hole.
<<link "End Sex">><<gotoevent setup.events.annaSexEnd>><</link>>
<<addtime { minute : 2 }>>
<<run $anna.cumFilledAttempt("vaginal")>><<run $anna.sexAttempt($player)>>You can feel yourself getting close, your balls aching with need as you feel yourself reaching the point of no return.
Slamming forward, your cock twitches inside of her pussy, spewing a jet of cum deep inside of her. Pulling back, you thrust forward again, firing another stream of your potent seed inside of her. Your cock throbs a couple more times, each time depositing a little more of your cum into her depths.
For several long seconds, you hold yourself deep inside, enjoying the feeling as you soften within her before letting your penis slip from her cream filled hole.
<<link "End Sex">><<gotoevent setup.events.annaSexEnd>><</link>>
<<addtime { minute : 2 }>>
<<run $anna.cumFilledAttempt("vaginal")>><<run $anna.sexAttempt($player)>>You groan as you hold back your orgasm for a few more seconds. When you finally lose the battle, you thrust deep as you begin to spew your seed into the deepest parts of her pussy.
Her whole body go stiff, trembling unhappily. A sound, like a soft sob comes from her.
Feeling your cock starting to soften, you pull out slowly, savoring the feel of her pussy around your shaft until you finally slip free.
<<link "End Sex">><<gotoevent setup.events.annaSexEnd>><</link>>
<<addtime { minute : 2 }>>
<<run $anna.cumFilledAttempt("vaginal")>><<run $anna.sexAttempt($player)>>Feeling yourself getting close, you resist the urge to cum for a few seconds more before you pass the point of no return. You thrust forward, burying your cock balls deep inside of her.
As you do so, a tremor goes through her pussy as it tries to milk your seed from your balls. At the same time, a sort of twitch causes her pussy to clamp down tightly on your member. It takes you a second to realize that this additional sensation is from her penis jerking as semen erupts from her own shaft.
For a little longer, you remain deep inside of her, savoring the sensations as you slowly begin to soften. When you finally pull back, it's with a wet slurping sound and the sight of a sticky bead of cum connecting your glistening cock to her equally wet slit.
<<link "End Sex">><<gotoevent setup.events.annaSexEnd>><</link>>
<<addtime { minute : 2 }>>
<<run $anna.cumFilledAttempt("vaginal")>><<run $anna.sexAttempt($player)>>You can feel Anna's cock twitch from the way her pussy clenches. The sensation nudges you right to the brink of your own orgasm. A split second later her pussy begins to quiver around your member as her penile orgasm triggers her vaginal orgasm.
Unable to hold back even if you wanted to, you pull her hips toward yours as you slam deep inside of her. At the same time your cock jerks and twitches, filling her depths your hot sticky cum.
Then you're both breathing heavily as you recover from your orgasms. It's not until you feel yourself starting to soften that you finally pull back, allowing your penis to slide wetly from her freshly used hole.
<<link "End Sex">><<gotoevent setup.events.annaSexEnd>><</link>>
<<addtime { minute : 2 }>>
<<run $anna.cumFilledAttempt("vaginal")>><<run $anna.sexAttempt($player)>>You're just about to blow your load deep inside of Anna when there's a sudden commotion from the door of your bedroom.
<<talk "eve">>Ha! Caught you having SEX!!!<</talk>>\
Eve shrieks as she laughs. She's already several steps inside of the room before she comes to a halt, unashamedly looking at both you and her sister in the middle of doing the deed.
Surprised, you turn toward the sound of Eve's voice suddenly. Your cock slips free of Anna's pussy, springing upward as it follows the rest of your body.
That just happens to be the same moment that you begin to cum. A long, creamy white stream of cum sprays from the tip of your cock.
Everything seems to happen in slow motion. You watch in morbid fascination as your cum arcs through the air. Anna reaches for the blankets in an effort to find some semblance of modesty. Eve's gleeful expression seems to morph, passing from joy, to curiosity, to surprise in the time it takes for your cum to cross the distance that separates you.
Right before your cum strikes Eve, your cock throbs a second time, but even as it does you know you'll never achieve the impressive distance of the first blast.
When your cum hits her, the long strand strikes her at the corner of the mouth and seems to wrap up around her face toward her opposite ear.
<<talk "thought">>I bet that's not how she planned it.<</talk>>\
You fight the urge to laugh.
Eve just stands there, wide eyed and lips closed tightly as the cum runs down over them.
Meanwhile, Anna looks mortified at the scene unfolding around her, your blankets clutched before herself as she looks between you and her sister.
Eve continues to look at the two of you, unable to hold back her grin even with cum dripping down her face. Her eyes move from her sister, then to you, then down to your fully exposed cock.
Then, before you have the presence of mind to say anything, Eve turns and hastily makes her retreat.
You turn toward Anna once more, seeing a horrified look on her face. Moving toward her, you slip your arms around her in a gentle hug, kissing her lightly on the lips before speaking.
<<talk "player">>I'll let you deal with that one.<</talk>>\
You joke.
Anna sighs heavily, but you can see just a tiny smile form at the corner of her lips. You give her one more affectionate squeeze before releasing her.
<<link "End Sex">><<gotoevent setup.events.annaSexEnd>><</link>>
<<addtime { minute : 6 }>><<set setup.events.annaSexCumOnBack to [
{
requires: '$anna.hasVagina and not $anna.hasPenis',
chance: 100,
link: "Cum on Back 1"
},
{
requires: '$anna.hasVagina and not $anna.hasPenis',
chance: 100,
link: "Cum on Back 2"
},
{
requires: '$anna.hasPenis',
chance: 100,
link: "Anna CumBack Floppy MC 1"
},
{
requires: '$anna.hasPenis',
chance: 100,
link: "Anna CumBack Floppy MC 2"
}
]>>Feeling your impending orgasm rapidly approaching, you pull out quickly.
Your cock pulls free with a jerk, spraying your first stream of cum flying nearly straight up in the air . As your rigid member pulses again, a second stream of cum erupts, spraying up her back leading a long stripe of pearly white cum stretching from between her shoulders all the way to the small of her back. Your first stream of cum spatters down on her ass just as a third, weaker stream of cum shoots from your cock, leaving a second trail of cum from the middle of her back down to the crack of her ass.
Sighing, you shake a few more drops of cum from your penis, adding to the drops already dotting her ass, then wipe the tip of your cock off on a clean spot on her bottom.
<<link "End Sex">><<gotoevent setup.events.annaSexEnd>><</link>><<addtime { minute : 1 }>>Nearing orgasm, you quicken your pace for a few more thrusts, then pull out just in time to spray your first rope of cum across her ass crack.
Your second stream arcs through the air a half second later, this time leaving a curved arc of your seed across her shoulder blades.
Another jerk of your cock propels more cum through the air, this time the stream breaks up in mid air, speckling her back with pearly white drops ranging from her shoulder blades down to the small of her back.
Your balls strain almost painfully as you release another small stream of cum from your throbbing member, leaving a short line of cum across one ass cheek.
<<link "End Sex">><<gotoevent setup.events.annaSexEnd>><</link>><<addtime { minute : 1 }>>Your cock throbs inside of Anna, causing you to clench as you try to savor the moment for just a few seconds longer.
A split second later, you feel $anna.her clench as well, something warm and wet striking your leg.
Unable to hold back any longer, you pull back and fire a long thick rope of cum across her back from the crease of her ass to the spot between her shoulder blades.
At the same time, Anna's own cock twitches and jerks as $anna.she continues to cum, most of $anna.her seed landing beneath $anna.her while the rest splatters and sprays across both of your thighs.
A second and third blast of cum fires in an arc through the air to join the first across Anna's back and bottom while a fourth falls short of $anna.her bottom to spray across $anna.her thighs instead.
Settling onto your heels, you spend a minute catching your breath before shaking a final drop of cum from the tip of your cock.
<<link "End Sex">><<gotoevent setup.events.annaSexEnd>><</link>><<addtime { minute : 1 }>>Knowing you can't hold back much longer, your pace increases for a few final thrusts.
Then Anna clenches, followed by a pulse along the underside of your cock.
The sensation is more than you can withstand and you almost don't pull out before you start to cum.
Your first blast catches $anna.her across the bottom just in time for you to see her own cock jerk powerfully, sending her own thick load shooting almost straight down.
The second time your cock twitches, your aim is lower, this time your stream of pearly white cum catches Anna's in mid air, sending both streams of fluid careening wildly as they both tangle and split each other at the same time. The result is is a crisscross of creamy white semen splattered across the insides of Anna's legs.
Another twitch of your cock sends a much weaker length of cum flying through the air, this one barely reaching the ground between $anna.her knees.
With one hand, you milk a final drop of cum from the tip of your cock even as you see one more bead of cum bead, then stretch downward from the tip of Anna's penis.
<<link "End Sex">><<gotoevent setup.events.annaSexEnd>><</link>><<addtime { minute : 1 }>><<set setup.events.annaSexCumOnBelly to [
{
requires: 'true',
chance: 100,
link: "Cum on Belly 1"
},
{
requires: '$anna.affection gte 800',
chance: 100,
link: "Cum on Belly 2"
},
{
requires: '$anna.affection gte 400 && $anna.affection lte 800',
chance: 100,
link: "Cum on Belly 3"
},
{
requires: '$anna.affection lte 400',
chance: 100,
link: "Cum on Belly 4"
}
]>>You can feel a building need inside of you, your balls drawing up as you prepare to cum. Your pace quickens to a fevered pace for several thrusts, then you pull out.
Your cock has barely exited her pussy before it twitches, firing a jet of cum up across her chest. A second stream of cum stretches up along her belly. A third, weaker twitch stretches from her navel to the top of her pubic mound.
Sighing, you look down at the generous amount of cum spattered across her body. You take hold of your cock, milking the last few drops of cum from your shaft to drip directly onto her pussy.
<<link "End Sex">><<gotoevent setup.events.annaSexEnd>><</link>><<addtime { minute : 2 }>>Your orgasm approaches rapidly, and you pull out quickly before you can come inside of her.
Your cock twitches, shooting several thick streams of cum all over her chest and belly. You can't help but smile as she rubs one of her fingers through the cum, her eyes locked on yours as she does so.
With a little shake, you flick the last drop of cum from the tip of your cock. The pearly white bead of cum lands near her navel.
<<link "End Sex">><<gotoevent setup.events.annaSexEnd>><</link>><<addtime { minute : 2 }>>Feeling your impending orgasm rapidly approaching, you pull back. Just as the tip of your cock springs free of her cunt, it jerks, sending the first of several thick streams of cum flying through the air. When it lands, there's a glistening trail all the way from her shoulder to her pubic mount. The second stream that flies from the tip of your cock lands in a crecent shape across her belly. Each subsequental twitch of your penis releases a little less cum until you milk the last few drops from your shaft.
She looks down at her chest and belly, seeing beads of your cum across her breasts, but most of your seed is clearly on her belly. With one hand, she reaches out, touching the glistening seed that has pooled in her belly button. Her expression is thoughtful.
<<link "End Sex">><<gotoevent setup.events.annaSexEnd>><</link>><<addtime { minute : 2 }>>Sensing that you're about to cum, you quickly pull your cock free of her pussy. Her pussy is red and tender looking from the rough treatment you just gave it.
Jerking your hips, you send a jet of cum high into the air before it falls to spatter across her belly and chest. She flinches at the touch of your hot seed touching her flesh. A second blast follows the first, not arking as high into the air, but there's every bit as much volume to it. After that, you stroke your cock, working a little more of your cum from the tip of your cock where it drips onto her belly and pubic mound.
Leaning back, you rest on your heels as you try to catch your breath, basking in the afterglow of the powerful prgasm. When you look down at her, you can see her hand near her crotch. You have a moment to think she's touching herself out of pleasure, but noticing her concerned look, it only takes you a second to realize that she's just trying to move your seed away from her vagina.
<<link "End Sex">><<gotoevent setup.events.annaSexEnd>><</link>><<addtime { minute : 2 }>><<set setup.events.annaSexDoggystyleAnalStart to [
{
requires: '$anna.affection gte 800',
chance: 100,
link: "Doggystyle Anal Start 1"
},
{
requires: 'not $anna.hasPenis and $anna.hasVagina and $anna.affection gte 400 && $anna.affection lte 800',
chance: 100,
link: "Doggystyle Anal Start 2"
},
{
requires: 'not $anna.hasPenis and $anna.hasVagina and $anna.affection gte 800',
chance: 100,
link: "Doggystyle Anal Start 3"
},
{
requires: '$anna.affection gte 400 && $anna.affection lte 800',
chance: 100,
link: "Doggystyle Anal Start 4"
},
{
requires: '$anna.affection lte 400',
chance: 100,
link: "Doggystyle Anal Start 5"
},
{
requires: '$anna.affection lte 400',
chance: 100,
link: "Doggystyle Anal Start 6"
},
{
requires: '$anna.hasPenis and $anna.hasVagina',
chance: 100,
link: "Anna Anal Floppy MC 1"
},
{
requires: '$anna.hasPenis and $anna.hasVagina',
chance: 100,
link: "Anna Anal Floppy MC 2"
},
{
requires: '$anna.hasPenis and not $anna.hasVagina',
chance: 100,
link: "Anna Anal Floppy Vagless MC 1"
},
{
requires: '$anna.hasPenis and not $anna.hasVagina',
chance: 100,
link: "Anna Anal Floppy Vagless MC 2"
}
]>>Anna begins to turn away from you, your hand affectionately sliding across her hip.
She moves to her hands and knees, presenting her ass to you. She looks amused as she looks over her shoulder at you.
Moving into position behind her, you let your thumb slide along her ass crack, probing lightly at her asshole. Pushing lightly your thumb enters her to the first knuckle. The sound she makes is surprised but she expresses no displeasure.
Withdrawing your thumb, you move just a little, brushing your cock head against her back door before pushing forward.
<<link "Doggystyle Anal">><<gotoevent setup.events.annaSexDoggystyleAnal>><</link>>
<<link "Change to Oral Receive">><<gotoevent setup.events.annaSexOralReceiveStart>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.annaSexDoggystyleStart>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.annaSexMatingPressStart>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.annaSexMissionaryStart>><</link>>
<<addtime { minute : 4 }>>With a playful swat on her bottom, you coax Anna to her hands and knees. With little more than a casual glance over her shoulder at you, she positions herself for penetration.
Your fingers drift between the folds of her pussy, dampening them before probing at her asshole with your slick fingers. Lacking any protest, you move into position, placing the tip of your cock at her back door and pushing forward.
She makes a grunt of discomfort, then leans just a little further forward as she attempts to give you a better angle that won't be as uncomfortable for her.
<<link "Doggystyle Anal">><<gotoevent setup.events.annaSexDoggystyleAnal>><</link>>
<<link "Change to Oral Receive">><<gotoevent setup.events.annaSexOralReceiveStart>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.annaSexDoggystyleStart>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.annaSexMatingPressStart>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.annaSexMissionaryStart>><</link>>
<<addtime { minute : 4 }>>Moving to her hands and knees, you allow your fingers to slip between her legs.
Anna lets out a soft moan. You can feel her wetness against your fingers as you slip two of them inside of her pussy. When you withdraw them, you move your hand to her asshole and push them gently inside.
She makes a sound of surprise at the unexpected intrusion, but offers no resistance as she relaxes to allow you easier access.
You slide your fingers in and out of her ass a couple of times then shuffle closer. When you're close enough, you slide your cock along her ass crack until the head of your cock is right at her brown star.
When you push forward, you do so gently.
<<link "Doggystyle Anal">><<gotoevent setup.events.annaSexDoggystyleAnal>><</link>>
<<link "Change to Oral Receive">><<gotoevent setup.events.annaSexOralReceiveStart>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.annaSexDoggystyleStart>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.annaSexMatingPressStart>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.annaSexMissionaryStart>><</link>>
<<addtime { minute : 4 }>>Your thumb brushes over her brown star, causing her to momentarily tense.
Almost as soon as she tenses though, she relaxes again, allowing you unhindered access to her body.
With one hand drifting to each ass cheek, you spread her wide, giving you a perfect view of her puckered hole. You move slightly, bringing the tip of your cock to her anus, then pushing forward.
She makes a soft sound of discomfort, but instead of making any resistance, she instead tries to relax, giving you better access.
<<link "Doggystyle Anal">><<gotoevent setup.events.annaSexDoggystyleAnal>><</link>>
<<link "Change to Oral Receive">><<gotoevent setup.events.annaSexOralReceiveStart>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.annaSexDoggystyleStart>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.annaSexMatingPressStart>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.annaSexMissionaryStart>><</link>>
<<addtime { minute : 4 }>>You look at her ass for several seconds, then slap one cheek to make it jiggle. Anna lets out a squeak, trembles, but does not offer any protest.
With the same hand you swatted her with, you pull at her ass cheek, spreading her so that you can see her anus. You spit, your saliva hitting just above her asshole before starting to run down her crack.
Taking hold of your rigid cock, you rub the tip of your cock in the saliva to lubricate it, then press it against her back door.
You push gently at first, but you aren't able to enter, so you push harder until you feel the head of your cock slip past the ring of her anus and begin to enter her.
<<link "Doggystyle Anal">><<gotoevent setup.events.annaSexDoggystyleAnal>><</link>>
<<link "Change to Oral Receive">><<gotoevent setup.events.annaSexOralReceiveStart>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.annaSexDoggystyleStart>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.annaSexMatingPressStart>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.annaSexMissionaryStart>><</link>>
<<addtime { minute : 4 }>>Reaching out with both hands, you spread her ass cheeks apart to reveal what lies within. You admire her puckered star for a moment, then tell her,
<<talk "player">>Spit on my cock, make it nice and wet.<</talk>>\
With wide eyes, she turns to you and does as commanded, using her hand to lube your shaft before spitting a second time to make sure your cock is as wet as she can make it.
<<talk "thought">>She's done this before.<</talk>>\
You muse as she turns around and presents her ass to you once more.
This time, using your spit slick cock, you probe at her back door and press inward. She makes a soft grunting sound as you begin to slide inside.
<<link "Doggystyle Anal">><<gotoevent setup.events.annaSexDoggystyleAnal>><</link>>
<<link "Change to Oral Receive">><<gotoevent setup.events.annaSexOralReceiveStart>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.annaSexDoggystyleStart>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.annaSexMatingPressStart>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.annaSexMissionaryStart>><</link>>
<<addtime { minute : 4 }>>As Anna turns away from you, your eyes drift over her ass and between her legs. The perfect mounds of her buttocks to her starfish, then downward toward the parted lips of her vagina before finally falling on the sight of her cock and balls hanging beneath her.
Reaching out, you move one hand to her hip, shuffle forward, then move your hand to the small of her back as you reach down to guide your manhood to her back door.
Once you find your mark, you push forward. You can hear Anna's voice catch as your member pushes inside.
<<link "Doggystyle Anal">><<gotoevent setup.events.annaSexDoggystyleAnal>><</link>>
<<link "Change to Oral Receive">><<gotoevent setup.events.annaSexOralReceiveStart>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.annaSexDoggystyleStart>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.annaSexMatingPressStart>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.annaSexMissionaryStart>><</link>>
<<addtime { minute : 4 }>>Watching Anna position herself on her hands and knees, your eyes drift over her ass before settling in the crease between them.
For a second your eyes linger on the target of your lusts before drifting downward to where her pussy peeks out from where it would be obscured behind her cock and balls under different circumstances.
With your cock leading the way, you move into position before pressing its tip against her puckered anus.
Moving your hands to grip her hips firmly, you push forward, hearing a little equeak escape her lips as the head of your cock begins to slide into her hole.
<<link "Doggystyle Anal">><<gotoevent setup.events.annaSexDoggystyleAnal>><</link>>
<<link "Change to Oral Receive">><<gotoevent setup.events.annaSexOralReceiveStart>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.annaSexDoggystyleStart>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.annaSexMatingPressStart>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.annaSexMissionaryStart>><</link>>
<<addtime { minute : 4 }>>Assuming a position on $anna.her hands and knees, your eyes drift down to Anna's cock and balls. Then you follow the crease up to $anna.her puckered hole.
Your cock twitches as you eye the target of your lust.
Wasting no time, you reach out to touch $anna.her ass, your fingers tracing down the crack until your thumb comes to rest against $anna.her back door.
$anna.She makes a little whimpering sound as your thumb nudges inside, withdraws, then nudges inside again.
Finding $anna.her hole to be pliable and ready, you move into position. As soon as you have replaced your thumb with the tip of your cock, you push inside with one insistent push that takes $anna.her breath away.
<<link "Doggystyle Anal">><<gotoevent setup.events.annaSexDoggystyleAnal>><</link>>
<<link "Change to Oral Receive">><<gotoevent setup.events.annaSexOralReceiveStart>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.annaSexDoggystyleStart>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.annaSexMatingPressStart>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.annaSexMissionaryStart>><</link>>
<<addtime { minute : 4 }>>Anna's cock and balls hang heavily beneath $anna.her, peeking from between $anna.her legs.
Your eyes linger for a moment before following the perineum toward $anna.her anus.
The sight is enough to make your cock twitch in anticipation of what comes next.
Reaching out, you caress Anna's ass with one hand while taking your member in the other. Absently, you stroke your self twice as you move yourself into position, then rub the tip of your member across $anna.her puckered star.
You can feel Anna tense as you push forward, the tip of your cock bulking against $anna.her back door but refusing to enter.
When you ease back, you spit into $anna.her ass crack before using it as lube to moisten the tip of your cock.
Pushing forward again, you feel your cock start to push inside of her asshole.
<<link "Doggystyle Anal">><<gotoevent setup.events.annaSexDoggystyleAnal>><</link>>
<<link "Change to Oral Receive">><<gotoevent setup.events.annaSexOralReceiveStart>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.annaSexDoggystyleStart>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.annaSexMatingPressStart>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.annaSexMissionaryStart>><</link>>
<<addtime { minute : 4 }>><<set setup.events.annaSexDoggystyleAnal to [
{
requires: '$anna.affection gte 800',
chance: 100,
link: "Doggystyle Anal 1a"
},
{
requires: '$anna.affection gte 800',
chance: 100,
link: "Doggystyle Anal 1b"
},
{
requires: '$anna.affection gte 800',
chance: 100,
link: "Doggystyle Anal 1c"
},
{
requires: '$anna.affection gte 400 && $anna.affection lte 800',
chance: 100,
link: "Doggystyle Anal 2a"
},
{
requires: '$anna.affection gte 400 && $anna.affection lte 800',
chance: 100,
link: "Doggystyle Anal 2b"
},
{
requires: '$anna.affection gte 400 && $anna.affection lte 800',
chance: 100,
link: "Doggystyle Anal 2c"
},
{
requires: '$anna.affection lte 400',
chance: 100,
link: "Doggystyle Anal 3a"
},
{
requires: '$anna.affection lte 400',
chance: 100,
link: "Doggystyle Anal 3b"
},
{
requires: '$anna.affection lte 400',
chance: 100,
link: "Doggystyle Anal 3c"
},
{
requires: '$anna.affection lte 400',
chance: 100,
link: "Doggystyle Anal 3d"
},
{
requires: '$anna.hasPenis',
chance: 85,
link: "Anna Anal MC 1"
},
{
requires: '$anna.hasPenis',
chance: 85,
link: "Anna Anal MC 2"
},
{
requires: '$anna.hasPenis',
chance: 85,
link: "Anna Anal MC 3"
},
{
requires: '$anna.hasPenis and $anna.hasVagina',
chance: 100,
link: "Anna Anal Vag MC 1"
},
{
requires: '$anna.hasPenis and $anna.hasVagina',
chance: 100,
link: "Anna Anal Vag MC 2"
},
{
requires: '$anna.hasPenis and not $anna.hasVagina',
chance: 100,
link: "Anna Anal Vagless MC 1"
},
{
requires: '$anna.hasPenis and not $anna.hasVagina',
chance: 100,
link: "Anna Anal Vagless MC 2"
}
]>>You thrust slowly, easing in and out of her back door as you savor the feeling of just how tight she is around your cock.
<<link "Continue fucking her ass.">><<gotoevent setup.events.annaSexDoggystyleAnal>><</link>>
<<link "Change to Oral Receive">><<gotoevent setup.events.annaSexOralReceiveStart>><</link>>
<<link "Change to Vaginal Doggystyle">><<gotoevent setup.events.annaSexDoggystyleStart>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.annaSexMatingPressStart>><</link>>
<<link "Change to Vaginal Missionary">><<gotoevent setup.events.annaSexMissionaryStart>><</link>>
<<link "Cum on Back">><<if random(1,100) gte $anna.anal>><<set $anna.vaginal += 1>><</if>><<gotoevent setup.events.annaSexCumOnBack>><</link>><<addtime { minute : 5 }>>As you fuck her ass, Anna lets out a soft moan.
<<talk "thought">>She seems to be enjoying this.<</talk>>\
You muse as you maintain a steady rhythm.
<<link "Continue fucking her ass.">><<gotoevent setup.events.annaSexDoggystyleAnal>><</link>>
<<link "Change to Oral Receive">><<gotoevent setup.events.annaSexOralReceiveStart>><</link>>
<<link "Change to Vaginal Doggystyle">><<gotoevent setup.events.annaSexDoggystyleStart>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.annaSexMatingPressStart>><</link>>
<<link "Change to Vaginal Missionary">><<gotoevent setup.events.annaSexMissionaryStart>><</link>>
<<link "Cum on Back">><<if random(1,100) gte $anna.anal>><<set $anna.vaginal += 1>><</if>><<gotoevent setup.events.annaSexCumOnBack>><</link>><<addtime { minute : 5 }>>Gripping both of her hips, you fuck her ass with a slowly increasing pace. It's hard to tell if her moans are mere breathlessness or that she is enjoying it, but either way the sounds she is making spurs you on.
<<link "Continue fucking her ass.">><<gotoevent setup.events.annaSexDoggystyleAnal>><</link>>
<<link "Change to Oral Receive">><<gotoevent setup.events.annaSexOralReceiveStart>><</link>>
<<link "Change to Vaginal Doggystyle">><<gotoevent setup.events.annaSexDoggystyleStart>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.annaSexMatingPressStart>><</link>>
<<link "Change to Vaginal Missionary">><<gotoevent setup.events.annaSexMissionaryStart>><</link>>
<<link "Cum on Back">><<if random(1,100) gte $anna.anal>><<set $anna.vaginal += 1>><</if>><<gotoevent setup.events.annaSexCumOnBack>><</link>><<addtime { minute : 5 }>>Little sounds escape her lips in spite of her attempts to remain silent. Each new thrust into her ass seems to elicit a new sound from her.
All the while, you savor the feel of the tightness enveloping your cock.
<<link "Continue fucking her ass.">><<gotoevent setup.events.annaSexDoggystyleAnal>><</link>>
<<link "Change to Oral Receive">><<gotoevent setup.events.annaSexOralReceiveStart>><</link>>
<<link "Change to Vaginal Doggystyle">><<gotoevent setup.events.annaSexDoggystyleStart>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.annaSexMatingPressStart>><</link>>
<<link "Change to Vaginal Missionary">><<gotoevent setup.events.annaSexMissionaryStart>><</link>>
<<link "Cum on Back">><<if random(1,100) gte $anna.anal>><<set $anna.vaginal += 1>><</if>><<gotoevent setup.events.annaSexCumOnBack>><</link>><<addtime { minute : 5 }>>Every thrust you make you can hear the faintest of grunts as you bottom out. Angling your hips just a little different, you think you hear a soft moan.
No matter how you try however, you aren't able to force the same sound from her lips again.
<<link "Continue fucking her ass.">><<gotoevent setup.events.annaSexDoggystyleAnal>><</link>>
<<link "Change to Oral Receive">><<gotoevent setup.events.annaSexOralReceiveStart>><</link>>
<<link "Change to Vaginal Doggystyle">><<gotoevent setup.events.annaSexDoggystyleStart>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.annaSexMatingPressStart>><</link>>
<<link "Change to Vaginal Missionary">><<gotoevent setup.events.annaSexMissionaryStart>><</link>>
<<link "Cum on Back">><<if random(1,100) gte $anna.anal>><<set $anna.vaginal += 1>><</if>><<gotoevent setup.events.annaSexCumOnBack>><</link>><<addtime { minute : 5 }>>You fuck her ass with short rapid thrusts, causing her bottom to jiggle.
With one hand, you slap one ass cheek, causing Anna to let out a startled 'eep!'
<<link "Continue fucking her ass.">><<gotoevent setup.events.annaSexDoggystyleAnal>><</link>>
<<link "Change to Oral Receive">><<gotoevent setup.events.annaSexOralReceiveStart>><</link>>
<<link "Change to Vaginal Doggystyle">><<gotoevent setup.events.annaSexDoggystyleStart>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.annaSexMatingPressStart>><</link>>
<<link "Change to Vaginal Missionary">><<gotoevent setup.events.annaSexMissionaryStart>><</link>>
<<link "Cum on Back">><<if random(1,100) gte $anna.anal>><<set $anna.vaginal += 1>><</if>><<gotoevent setup.events.annaSexCumOnBack>><</link>><<addtime { minute : 5 }>>Anna grunts as you press deep inside of her, a clear sign of discomfort. However that doesn't prevent you from pulling back and thrusting deep again. Long deep thrusts force her face into the pillows, all the while the tightness of her ass around your cock seems to coax you to even higher realms of pleasure.
<<link "Continue fucking her ass.">><<gotoevent setup.events.annaSexDoggystyleAnal>><</link>>
<<link "Change to Oral Receive">><<gotoevent setup.events.annaSexOralReceiveStart>><</link>>
<<link "Change to Vaginal Doggystyle">><<gotoevent setup.events.annaSexDoggystyleStart>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.annaSexMatingPressStart>><</link>>
<<link "Change to Vaginal Missionary">><<gotoevent setup.events.annaSexMissionaryStart>><</link>>
<<link "Cum on Back">><<if random(1,100) gte $anna.anal>><<set $anna.vaginal += 1>><</if>><<gotoevent setup.events.annaSexCumOnBack>><</link>><<addtime { minute : 5 }>>Your thrusts come hard and fast, the sounds of her grunts and whines nearly completely lost to the sound of your hips slamming into hers.
With one hand, you slap one ass cheek, then the other, every few thrusts repeating the action. All the while, you can hear Anna trying to bite back her cries.
<<link "Continue fucking her ass.">><<gotoevent setup.events.annaSexDoggystyleAnal>><</link>>
<<link "Change to Oral Receive">><<gotoevent setup.events.annaSexOralReceiveStart>><</link>>
<<link "Change to Vaginal Doggystyle">><<gotoevent setup.events.annaSexDoggystyleStart>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.annaSexMatingPressStart>><</link>>
<<link "Change to Vaginal Missionary">><<gotoevent setup.events.annaSexMissionaryStart>><</link>>
<<link "Cum on Back">><<if random(1,100) gte $anna.anal>><<set $anna.vaginal += 1>><</if>><<gotoevent setup.events.annaSexCumOnBack>><</link>><<addtime { minute : 5 }>>Taking your time, you watch as your cock slides slowly in and out of her ass, seeing how the tight ring seems to cling to your shaft. From where her face is buried in the pillows, you can hear Anna breathing heavily.
You enjoy the pace for a while, subtly trying to shift your hips different ways to see if you can elicit a different response from her, but you have no success.
<<link "Continue fucking her ass.">><<gotoevent setup.events.annaSexDoggystyleAnal>><</link>>
<<link "Change to Oral Receive">><<gotoevent setup.events.annaSexOralReceiveStart>><</link>>
<<link "Change to Vaginal Doggystyle">><<gotoevent setup.events.annaSexDoggystyleStart>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.annaSexMatingPressStart>><</link>>
<<link "Change to Vaginal Missionary">><<gotoevent setup.events.annaSexMissionaryStart>><</link>>
<<link "Cum on Back">><<if random(1,100) gte $anna.anal>><<set $anna.vaginal += 1>><</if>><<gotoevent setup.events.annaSexCumOnBack>><</link>><<addtime { minute : 5 }>>Every other thrust you give her bottom a firm swat, leaving both ass cheeks bright red. More importantly however is the way her ass clinches down on your cock every time your hand makes contact with her bare skin.
After a while, you bore of her reactions and instead take hold of both hips and begin to fuck her hard, your hips slamming into hers with every thrust.
<<link "Continue fucking her ass.">><<gotoevent setup.events.annaSexDoggystyleAnal>><</link>>
<<link "Change to Oral Receive">><<gotoevent setup.events.annaSexOralReceiveStart>><</link>>
<<link "Change to Vaginal Doggystyle">><<gotoevent setup.events.annaSexDoggystyleStart>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.annaSexMatingPressStart>><</link>>
<<link "Change to Vaginal Missionary">><<gotoevent setup.events.annaSexMissionaryStart>><</link>>
<<link "Cum on Back">><<if random(1,100) gte $anna.anal>><<set $anna.vaginal += 1>><</if>><<gotoevent setup.events.annaSexCumOnBack>><</link>><<addtime { minute : 5 }>>Holding tight to $anna.her hips, you fuck Anna with long strokes. There's no urgency to your speed, but you still manage to meet $anna.her hips with enough force that $anna.her cock and balls sometimes swing to brush your own.
<<link "Continue fucking her ass.">><<gotoevent setup.events.annaSexDoggystyleAnal>><</link>>
<<link "Change to Oral Receive">><<gotoevent setup.events.annaSexOralReceiveStart>><</link>>
<<link "Change to Vaginal Doggystyle">><<gotoevent setup.events.annaSexDoggystyleStart>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.annaSexMatingPressStart>><</link>>
<<link "Change to Vaginal Missionary">><<gotoevent setup.events.annaSexMissionaryStart>><</link>>
<<link "Cum on Back">><<gotoevent setup.events.annaSexCumOnBack>><</link>><<addtime { minute : 5 }>>Anna's cock flails wildly as you pound her ass from behind. Every thrust sends it jerking in a different direction even as a drop of precum swings chaotically in it's attempt to follow the long strand connecting it to the tip of her penis.
<<link "Continue fucking her ass.">><<gotoevent setup.events.annaSexDoggystyleAnal>><</link>>
<<link "Change to Oral Receive">><<gotoevent setup.events.annaSexOralReceiveStart>><</link>>
<<link "Change to Vaginal Doggystyle">><<gotoevent setup.events.annaSexDoggystyleStart>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.annaSexMatingPressStart>><</link>>
<<link "Change to Vaginal Missionary">><<gotoevent setup.events.annaSexMissionaryStart>><</link>>
<<link "Cum on Back">><<gotoevent setup.events.annaSexCumOnBack>><</link>><<addtime { minute : 5 }>>Gripping her hips firmly, you alternate your thrusts between slow and fast, allowing her anus to clutch tightly around your invading member. As you do so, you can feel her balls brush against yours every time you make a particularly powerful thrust.
<<link "Continue fucking her ass.">><<gotoevent setup.events.annaSexDoggystyleAnal>><</link>>
<<link "Change to Oral Receive">><<gotoevent setup.events.annaSexOralReceiveStart>><</link>>
<<link "Change to Vaginal Doggystyle">><<gotoevent setup.events.annaSexDoggystyleStart>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.annaSexMatingPressStart>><</link>>
<<link "Change to Vaginal Missionary">><<gotoevent setup.events.annaSexMissionaryStart>><</link>>
<<link "Cum on Back">><<gotoevent setup.events.annaSexCumOnBack>><</link>><<addtime { minute : 5 }>>As you pound Anna's ass, you can feel her own cock and balls swinging to brush against yours, the fluids from her pussy making you both wet and sticky.
A small gasp escapes her lips as you start to fuck her back door more rapidly.
<<link "Continue fucking her ass.">><<gotoevent setup.events.annaSexDoggystyleAnal>><</link>>
<<link "Change to Oral Receive">><<gotoevent setup.events.annaSexOralReceiveStart>><</link>>
<<link "Change to Vaginal Doggystyle">><<gotoevent setup.events.annaSexDoggystyleStart>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.annaSexMatingPressStart>><</link>>
<<link "Change to Vaginal Missionary">><<gotoevent setup.events.annaSexMissionaryStart>><</link>>
<<link "Cum on Back">><<gotoevent setup.events.annaSexCumOnBack>><</link>><<addtime { minute : 5 }>>Fucking Anna with long powerful thrusts, you can feel your balls swing to slap her pussy every time you hilt yourself inside of her ass. Even as you do so, her penis swings in time with your thrusts beneath her.
<<link "Continue fucking her ass.">><<gotoevent setup.events.annaSexDoggystyleAnal>><</link>>
<<link "Change to Oral Receive">><<gotoevent setup.events.annaSexOralReceiveStart>><</link>>
<<link "Change to Vaginal Doggystyle">><<gotoevent setup.events.annaSexDoggystyleStart>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.annaSexMatingPressStart>><</link>>
<<link "Change to Vaginal Missionary">><<gotoevent setup.events.annaSexMissionaryStart>><</link>>
<<link "Cum on Back">><<gotoevent setup.events.annaSexCumOnBack>><</link>><<addtime { minute : 5 }>>Thrusting into Anna, you go balls deep with every rapid thrust. Each time your balls swinging up to slap $anna.her perineum as you pull back.
$anna.Her cock swings in rhythm with your fucking, causing it to swing forward and back in its hardened state.
<<link "Continue fucking her ass.">><<gotoevent setup.events.annaSexDoggystyleAnal>><</link>>
<<link "Change to Oral Receive">><<gotoevent setup.events.annaSexOralReceiveStart>><</link>>
<<link "Change to Vaginal Doggystyle">><<gotoevent setup.events.annaSexDoggystyleStart>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.annaSexMatingPressStart>><</link>>
<<link "Change to Vaginal Missionary">><<gotoevent setup.events.annaSexMissionaryStart>><</link>>
<<link "Cum on Back">><<gotoevent setup.events.annaSexCumOnBack>><</link>><<addtime { minute : 5 }>>With your hands on $anna.her ass, you spread $anna.her wide as you thrust slowly into $anna.her back door.
Looking down, you enjoy the view before you, your cock sliding in and out of $anna.her anus even as you see $anna.her cock and balls swinging low between $anna.her legs.
<<link "Continue fucking her ass.">><<gotoevent setup.events.annaSexDoggystyleAnal>><</link>>
<<link "Change to Oral Receive">><<gotoevent setup.events.annaSexOralReceiveStart>><</link>>
<<link "Change to Vaginal Doggystyle">><<gotoevent setup.events.annaSexDoggystyleStart>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.annaSexMatingPressStart>><</link>>
<<link "Change to Vaginal Missionary">><<gotoevent setup.events.annaSexMissionaryStart>><</link>>
<<link "Cum on Back">><<gotoevent setup.events.annaSexCumOnBack>><</link>><<addtime { minute : 5 }>><<set setup.events.annaSexDoggystyleStart to [
{
requires: '$anna.affection gte 800',
chance: 100,
link: "Doggystyle 1"
},
{
requires: '$anna.affection gte 400 && $anna.affection lte 800',
chance: 100,
link: "Doggystyle 2"
},
{
requires: '$anna.affection gte 800',
chance: 100,
link: "Doggystyle 3"
},
{
requires: '$anna.affection gte 400 && $anna.affection lte 800',
chance: 100,
link: "Doggystyle 4"
},
{
requires: '$anna.affection lte 400',
chance: 100,
link: "Doggystyle 5"
},
{
requires: '$anna.affection lte 400',
chance: 100,
link: "Doggystyle 6"
},
{
requires: '$anna.affection gte 750 and $anna.hasPenis',
chance: 100,
link: "Anna Doggystyle Vaginal Floppy 1"
},
{
requires: '$anna.affection gte 400 && $anna.affection lte 800 and $anna.hasPenis',
chance: 100,
link: "Anna Doggystyle Vaginal Floppy 2"
},
{
requires: '$anna.affection lte 450 and $anna.hasPenis',
chance: 100,
link: "Anna Doggystyle Vaginal Floppy 3"
},
{
requires: '$anna.isCumFilledVaginally',
chance: 100,
link: "Cummy Doggystyle 1"
}
]>>She starts to turn away from you, an amused look on her face. Lowering herself to the ground, she presents her ass to you, glancing over her shoulder to meet your gaze for a flickering moment.
Kneeling behind her, you begin to shuffle into position, only to have her crawl away from you a little, a little laugh of amusement escaping her lips.
You reach out, taking hold of her hips before she can make any further escape. Almost instantly, she points her ass at you, her position causing the folds of her pussy to visibly part. You move back into position, rubbing the tip of your aching cock up and down her slit a couple of times, then nudging forward.
<<link "Change to Oral Receive">><<gotoevent setup.events.annaSexOralReceiveStart>><</link>>
<<link "Doggystyle">><<gotoevent setup.events.annaSexDoggystyle>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.annaSexMatingPressStart>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.annaSexMissionaryStart>><</link>>
<<link "Change to Doggystyle Anal">><<gotoevent setup.events.annaSexDoggystyleAnalStart>><</link>><<addtime { minute : 4 }>>You turn her away from yourself, then with a light pressure to her shoulder while holding her hip, bend her over at the waist. She takes the hint, lowering herself to her hands and knees as you follow her to the ground.
Between her legs, you can feel her reach out in an attempt to guide you into her damp pussy. Your first thrust slides along her folds, but your second thrust finds her opening and you begin to slowly slip inside.
<<link "Change to Oral Receive">><<gotoevent setup.events.annaSexOralReceiveStart>><</link>>
<<link "Doggystyle">><<gotoevent setup.events.annaSexDoggystyle>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.annaSexMatingPressStart>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.annaSexMissionaryStart>><</link>>
<<link "Change to Doggystyle Anal">><<gotoevent setup.events.annaSexDoggystyleAnalStart>><</link>><<addtime { minute : 4 }>>Your hand drifts over her hip affectionately, then with a light pull, you draw her to her hands and knees.
One of your hands drifts between her legs to touch her moist slit. She spreads her legs slightly, giving you better access to her sex. When your fingers slide along her slit, she makes a pleased sound deep in her throat.
<<talk "anna">><<print $anna.callsPlayer>>, please don't tease me.<</talk>>\
She pleads.
Kneeling behind her, you guide your cockhead to her slit. She makes a low moan of pleasure when she feels the tip of your penis start to slip inside.
<<link "Change to Oral Receive">><<gotoevent setup.events.annaSexOralReceiveStart>><</link>>
<<link "Doggystyle">><<gotoevent setup.events.annaSexDoggystyle>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.annaSexMatingPressStart>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.annaSexMissionaryStart>><</link>>
<<link "Change to Doggystyle Anal">><<gotoevent setup.events.annaSexDoggystyleAnalStart>><</link>><<addtime { minute : 4 }>>Reaching between her legs, you let your fingers play over her vagina for a few seconds. She's not wet yet, but she's getting there.
With one hand on her hip, you move her to her hands and knees, her ass presented to you.
You continue to fondle her sex for a little longer, waiting until she's good and wet before moving yourself into position.
Her breath catches for the briefest of moments as you slide your cock up and down her slit before finding her opening and nudging forward.
<<link "Change to Oral Receive">><<gotoevent setup.events.annaSexOralReceiveStart>><</link>>
<<link "Doggystyle">><<gotoevent setup.events.annaSexDoggystyle>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.annaSexMatingPressStart>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.annaSexMissionaryStart>><</link>>
<<link "Change to Doggystyle Anal">><<gotoevent setup.events.annaSexDoggystyleAnalStart>><</link>><<addtime { minute : 4 }>>Reaching between her legs, you use your fingers to spread the lips of her pussy. You can see a slight tremble go through her. Probing a little deeper, you notice that she's not very wet just yet.
You adjust where your hand is, massaging her clit until her pussy starts to dampen before moving yourself into position.
The folds of her pussy are hot against the crown of your cock, though she isn't very wet yet. It takes you a moment to find her opening, but when you do, you begin to force your way inside.
<<link "Change to Oral Receive">><<gotoevent setup.events.annaSexOralReceiveStart>><</link>>
<<link "Doggystyle">><<gotoevent setup.events.annaSexDoggystyle>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.annaSexMatingPressStart>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.annaSexMissionaryStart>><</link>>
<<link "Change to Doggystyle Anal">><<gotoevent setup.events.annaSexDoggystyleAnalStart>><</link>><<addtime { minute : 4 }>>You rub the head of your cock up and down her slit several times, trying to moisten your cock against her unready pussy. Growing impatient, you line yourself up and push, only getting the tip of your rigid member inside of her as she lets out a grunt of pain.
Pulling back, you spit in your hand then rub it on the angry purple head of your penis before lining it up a second time. Taking hold of both of her hips, you prepare to shove forward a second time.
<<link "Change to Oral Receive">><<gotoevent setup.events.annaSexOralReceiveStart>><</link>>
<<link "Doggystyle">><<gotoevent setup.events.annaSexDoggystyle>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.annaSexMatingPressStart>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.annaSexMissionaryStart>><</link>>
<<link "Change to Doggystyle Anal">><<gotoevent setup.events.annaSexDoggystyleAnalStart>><</link>><<addtime { minute : 4 }>>[$anna.vaginal gte 25
Variants for relationship ranges if appropriateStiffly, Anna turns away from you and positions herself on her hands and knees. As she leans forward, you can see her penis hanging limply between her legs even as her pussy comes into view.
A moment later, you are moving into position behind her. You reach out with one hand, allowing your fingers to caress her slit all the way up to the base of her cock before you guide yourself toward her opening.
Her breath catches in her throat as you press against her opening.
<<link "Change to Oral Receive">><<gotoevent setup.events.annaSexOralReceiveStart>><</link>>
<<link "Doggystyle">><<gotoevent setup.events.annaSexDoggystyle>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.annaSexMatingPressStart>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.annaSexMissionaryStart>><</link>>
<<link "Change to Doggystyle Anal">><<gotoevent setup.events.annaSexDoggystyleAnalStart>><</link>><<addtime { minute : 4 }>>You watch as Anna turns away from you, her eyes lingering on you for a second longer before her head begins to follow. She takes a visible, deep breath, before settling onto her hands and knees.
Once there, she parts her knees as she settles into position, bringing her cock, balls, and inviting slit into view.
For a second you remain where you are, admiring the view before you before moving into position. With one hand, you slide the tip of your cock up and down her slit several times, finding her pussy to be damp but not quite wet yet.
It doesn't take much longer before her body responds to the stimulation and your cock becomes slick with her juices before you nudge it between her folds and begin to slide inside.
<<link "Change to Oral Receive">><<gotoevent setup.events.annaSexOralReceiveStart>><</link>>
<<link "Doggystyle">><<gotoevent setup.events.annaSexDoggystyle>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.annaSexMatingPressStart>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.annaSexMissionaryStart>><</link>>
<<link "Change to Doggystyle Anal">><<gotoevent setup.events.annaSexDoggystyleAnalStart>><</link>><<addtime { minute : 4 }>>Anna's expression is a hint bashful as she subconsciously hefts her cock in one hand. Then she's turning and positioning herself on her hands and knees in front of you.
She glances over her shoulder at you, even as you can see her rigid cock pointed downward beneath her between her legs.
It takes you a second longer to shift your attention to her pussy, already looking moist and ready.
With your rigid member leading the way, you move into position, the tip of your cock brushing her balls before you find her slit and begin to push forward.
<<link "Change to Oral Receive">><<gotoevent setup.events.annaSexOralReceiveStart>><</link>>
<<link "Doggystyle">><<gotoevent setup.events.annaSexDoggystyle>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.annaSexMatingPressStart>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.annaSexMissionaryStart>><</link>>
<<link "Change to Doggystyle Anal">><<gotoevent setup.events.annaSexDoggystyleAnalStart>><</link>><<addtime { minute : 4 }>>Moving into position on her hands and knees, her ass pointed directly at you, you can see the remnants of her recent creampie glistening along the folds of her pussy. Looking at her, you can tell that the mixture of cum and her own fluids has made her sex slick.
Moving into position, you use your fingers to gently spread her open. Leaning forward just a little, your cockhead touches her opening, then begins to slide inside her slippery hole with little resistance.
<<link "Change to Oral Receive">><<gotoevent setup.events.annaSexOralReceiveStart>><</link>>
<<link "Doggystyle">><<gotoevent setup.events.annaSexDoggystyle>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.annaSexMatingPressStart>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.annaSexMissionaryStart>><</link>>
<<link "Change to Doggystyle Anal">><<gotoevent setup.events.annaSexDoggystyleAnalStart>><</link>><<addtime { minute : 4 }>><<set setup.events.annaSexDoggystyle to [
{
requires: '$anna.affection gte 800',
chance: 100,
link: "Doggystyle 1a"
},
{
requires: '$anna.affection gte 800',
chance: 100,
link: "Doggystyle 1b"
},
{
requires: '$anna.affection gte 800',
chance: 100,
link: "Doggystyle 1c"
},
{
requires: '$anna.affection gte 800',
chance: 100,
link: "Doggystyle 1d"
},
{
requires: '$anna.affection gte 400 && $anna.affection lte 800',
chance: 100,
link: "Doggystyle 2a"
},
{
requires: '$anna.affection gte 400 && $anna.affection lte 800',
chance: 100,
link: "Doggystyle 2b"
},
{
requires: '$anna.affection gte 400 && $anna.affection lte 800',
chance: 100,
link: "Doggystyle 2c"
},
{
requires: '$anna.affection gte 400 && $anna.affection lte 800',
chance: 100,
link: "Doggystyle 2d"
},
{
requires: '$anna.affection lte 400',
chance: 100,
link: "Doggystyle 3a"
},
{
requires: '$anna.affection lte 400',
chance: 100,
link: "Doggystyle 3b"
},
{
requires: '$anna.affection lte 400',
chance: 100,
link: "Doggystyle 3c"
},
{
requires: '$anna.vaginal lte 30',
chance: 100,
link: "Anna Doggystyle Low Skill 1"
},
{
requires: '$anna.vaginal lte 30',
chance: 100,
link: "Anna Doggystyle Low Skill 2"
},
{
requires: '$anna.vaginal gte 20 and $anna.vaginal lte 80',
chance: 100,
link: "Anna Doggystyle Mid Skill 1"
},
{
requires: '$anna.vaginal gte 20 and $anna.vaginal lte 70',
chance: 80,
link: "Anna Doggystyle Mid Skill 2"
},
{
requires: '$anna.vaginal gte 70',
chance: 100,
link: "Anna Doggystyle High Skill 1"
},
{
requires: '$anna.vaginal gte 70',
chance: 100,
link: "Anna Doggystyle High Skill 2"
},
{
requires: '$anna.vaginal gte 50 and $anna.affection gte 750 and $anna.hasPenis',
chance: 100,
link: "Anna Doggystyle Vaginal Floppy Continue 1"
},
{
requires: '$anna.affection gte 400 && $anna.affection lte 800 and $anna.hasPenis',
chance: 100,
link: "Anna Doggystyle Vaginal Floppy Continue 2"
},
{
requires: '$anna.affection lte 450 and $anna.hasPenis',
chance: 100,
link: "Anna Doggystyle Vaginal Floppy Continue 3"
},
{
requires: '$anna.affection gte 750 and $anna.hasPenis',
chance: 100,
link: "Anna Doggystyle Vaginal Floppy Continue 4"
},
{
requires: '$anna.affection gte 400 && $anna.affection lte 800 and $anna.hasPenis',
chance: 100,
link: "Anna Doggystyle Vaginal Floppy Continue 5"
},
{
requires: '$anna.affection lte 450 and $anna.hasPenis',
chance: 100,
link: "Anna Doggystyle Vaginal Floppy Continue 6"
},
{
requires: '$anna.hasPenis',
chance: 70,
link: "Anna Doggystyle Vaginal Floppy Continue 7"
},
{
requires: '$anna.isPregnant and $anna.pregnancyWeek gte 12',
chance: 100,
link: "Anna Pregnant Doggystyle 1"
},
{
requires: '$anna.isPregnant and $anna.pregnancyWeek gte 12',
chance: 25,
link: "Anna Pregnant Sex 1"
},
{
requires: '$anna.affection gte 675 and $anna.fear lte 300 and ($eve.affection lte 100 and $eve.fear gte 450)',
chance: 10,
link: "Doggystyle Anna Fuck Eve Interrupt 1"
}
]>>You pull back, savoring the tightness of her pussy around your hard shaft. When only the tip of your cock remains inside of her, you thrust back inside of her. A soft moan escapes her lips as your hips touch hers.
Pulling back again, you repeat the process, your thrusts coming in slow, even movements as you continue to fuck her.
<<link "Change to Oral Receive">><<gotoevent setup.events.annaSexOralReceiveStart>><</link>>
<<link "Doggystyle">><<gotoevent setup.events.annaSexDoggystyle>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.annaSexMatingPressStart>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.annaSexMissionaryStart>><</link>>
<<link "Change to Doggystyle Anal">><<gotoevent setup.events.annaSexDoggystyleAnalStart>><</link>>
<<link "Cum in Pussy">><<if random(1,100) gte $anna.vaginal>><<set $anna.vaginal += 1>><</if>><<gotoevent setup.events.annaSexCumInPussy>><</link>>
<<link "Cum on Back">><<if random(1,100) gte $anna.vaginal>><<set $anna.vaginal += 1>><</if>><<gotoevent setup.events.annaSexCumOnBack>><</link>><<addtime { minute : 5 }>>Pulling back, you thrust back inside of her, your pace steady.
Beneath you, your lover moans and moves, obviously enjoying the way you are fucking her.
<<link "Change to Oral Receive">><<gotoevent setup.events.annaSexOralReceiveStart>><</link>>
<<link "Doggystyle">><<gotoevent setup.events.annaSexDoggystyle>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.annaSexMatingPressStart>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.annaSexMissionaryStart>><</link>>
<<link "Change to Doggystyle Anal">><<gotoevent setup.events.annaSexDoggystyleAnalStart>><</link>>
<<link "Cum in Pussy">><<if random(1,100) gte $anna.vaginal>><<set $anna.vaginal += 1>><</if>><<gotoevent setup.events.annaSexCumInPussy>><</link>>
<<link "Cum on Back">><<if random(1,100) gte $anna.vaginal>><<set $anna.vaginal += 1>><</if>><<gotoevent setup.events.annaSexCumOnBack>><</link>><<addtime { minute : 5 }>>Moving your hips, you fuck your lover with rapid thrusts, her pussy rippling around your invading cock.
<<link "Change to Oral Receive">><<gotoevent setup.events.annaSexOralReceiveStart>><</link>>
<<link "Doggystyle">><<gotoevent setup.events.annaSexDoggystyle>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.annaSexMatingPressStart>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.annaSexMissionaryStart>><</link>>
<<link "Change to Doggystyle Anal">><<gotoevent setup.events.annaSexDoggystyleAnalStart>><</link>>
<<link "Cum in Pussy">><<if random(1,100) gte $anna.vaginal>><<set $anna.vaginal += 1>><</if>><<gotoevent setup.events.annaSexCumInPussy>><</link>>
<<link "Cum on Back">><<if random(1,100) gte $anna.vaginal>><<set $anna.vaginal += 1>><</if>><<gotoevent setup.events.annaSexCumOnBack>><</link>><<addtime { minute : 5 }>>You alternate your thrusts as you fuck her, a few hard rapid thrusts, then a few slow tender ones.
Every time you increase your pace, her voice almost hisses with pleasure. Every time you slow, a soft whimper of need escapes her lips.
<<link "Change to Oral Receive">><<gotoevent setup.events.annaSexOralReceiveStart>><</link>>
<<link "Doggystyle">><<gotoevent setup.events.annaSexDoggystyle>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.annaSexMatingPressStart>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.annaSexMissionaryStart>><</link>>
<<link "Change to Doggystyle Anal">><<gotoevent setup.events.annaSexDoggystyleAnalStart>><</link>>
<<link "Cum in Pussy">><<if random(1,100) gte $anna.vaginal>><<set $anna.vaginal += 1>><</if>><<gotoevent setup.events.annaSexCumInPussy>><</link>>
<<link "Cum on Back">><<if random(1,100) gte $anna.vaginal>><<set $anna.vaginal += 1>><</if>><<gotoevent setup.events.annaSexCumOnBack>><</link>><<addtime { minute : 5 }>>You let your hand slide lightly over her thigh, feeling the warmth of her skin against your fingertips. A slight shiver goes through her body at the intimate touch.
Closing your eyes, you rock your hips, enjoying the feeling of her tight pussy wrapped around your cock as you slide slowly in and out of her moist hole.
<<link "Change to Oral Receive">><<gotoevent setup.events.annaSexOralReceiveStart>><</link>>
<<link "Doggystyle">><<gotoevent setup.events.annaSexDoggystyle>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.annaSexMatingPressStart>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.annaSexMissionaryStart>><</link>>
<<link "Change to Doggystyle Anal">><<gotoevent setup.events.annaSexDoggystyleAnalStart>><</link>>
<<link "Cum in Pussy">><<if random(1,100) gte $anna.vaginal>><<set $anna.vaginal += 1>><</if>><<gotoevent setup.events.annaSexCumInPussy>><</link>>
<<link "Cum on Back">><<if random(1,100) gte $anna.vaginal>><<set $anna.vaginal += 1>><</if>><<gotoevent setup.events.annaSexCumOnBack>><</link>><<addtime { minute : 5 }>>Holding onto her hips, you fuck her with long strokes, the sounds of your hips meeting hers fill the room.
<<link "Change to Oral Receive">><<gotoevent setup.events.annaSexOralReceiveStart>><</link>>
<<link "Doggystyle">><<gotoevent setup.events.annaSexDoggystyle>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.annaSexMatingPressStart>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.annaSexMissionaryStart>><</link>>
<<link "Change to Doggystyle Anal">><<gotoevent setup.events.annaSexDoggystyleAnalStart>><</link>>
<<link "Cum in Pussy">><<if random(1,100) gte $anna.vaginal>><<set $anna.vaginal += 1>><</if>><<gotoevent setup.events.annaSexCumInPussy>><</link>>
<<link "Cum on Back">><<if random(1,100) gte $anna.vaginal>><<set $anna.vaginal += 1>><</if>><<gotoevent setup.events.annaSexCumOnBack>><</link>><<addtime { minute : 5 }>>With one hand on her hip, you thrust into her repeatedly. With your other hand, you playfully slap her ass, causing her to yelp in surprise. Moments later, you can see the red handprint starting to rise against her skin.
<<link "Change to Oral Receive">><<gotoevent setup.events.annaSexOralReceiveStart>><</link>>
<<link "Doggystyle">><<gotoevent setup.events.annaSexDoggystyle>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.annaSexMatingPressStart>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.annaSexMissionaryStart>><</link>>
<<link "Change to Doggystyle Anal">><<gotoevent setup.events.annaSexDoggystyleAnalStart>><</link>>
<<link "Cum in Pussy">><<if random(1,100) gte $anna.vaginal>><<set $anna.vaginal += 1>><</if>><<gotoevent setup.events.annaSexCumInPussy>><</link>>
<<link "Cum on Back">><<if random(1,100) gte $anna.vaginal>><<set $anna.vaginal += 1>><</if>><<gotoevent setup.events.annaSexCumOnBack>><</link>><<addtime { minute : 5 }>>Your hands hold her hips firmly as you thrust into her. You can feel the way her pussy fits snugly around your girth as you savor the sensations that each thrust brings you.
<<link "Change to Oral Receive">><<gotoevent setup.events.annaSexOralReceiveStart>><</link>>
<<link "Doggystyle">><<gotoevent setup.events.annaSexDoggystyle>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.annaSexMatingPressStart>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.annaSexMissionaryStart>><</link>>
<<link "Change to Doggystyle Anal">><<gotoevent setup.events.annaSexDoggystyleAnalStart>><</link>>
<<link "Cum in Pussy">><<if random(1,100) gte $anna.vaginal>><<set $anna.vaginal += 1>><</if>><<gotoevent setup.events.annaSexCumInPussy>><</link>>
<<link "Cum on Back">><<if random(1,100) gte $anna.vaginal>><<set $anna.vaginal += 1>><</if>><<gotoevent setup.events.annaSexCumOnBack>><</link>><<addtime { minute : 5 }>>Fucking her hard, you're barely able to keep your momentum given her lack of arousal. Her faint wetness helps create a delightful amount of friction, though you know it means you'll both be sore when you're done with her.
<<link "Change to Oral Receive">><<gotoevent setup.events.annaSexOralReceiveStart>><</link>>
<<link "Doggystyle">><<gotoevent setup.events.annaSexDoggystyle>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.annaSexMatingPressStart>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.annaSexMissionaryStart>><</link>>
<<link "Change to Doggystyle Anal">><<gotoevent setup.events.annaSexDoggystyleAnalStart>><</link>>
<<link "Cum in Pussy">><<if random(1,100) gte $anna.vaginal>><<set $anna.vaginal += 1>><</if>><<gotoevent setup.events.annaSexCumInPussy>><</link>>
<<link "Cum on Back">><<if random(1,100) gte $anna.vaginal>><<set $anna.vaginal += 1>><</if>><<gotoevent setup.events.annaSexCumOnBack>><</link>><<addtime { minute : 5 }>>You maintain a steady pace, the sounds of your hips hitting punctuated by the sounds of her discomfort.
<<link "Change to Oral Receive">><<gotoevent setup.events.annaSexOralReceiveStart>><</link>>
<<link "Doggystyle">><<gotoevent setup.events.annaSexDoggystyle>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.annaSexMatingPressStart>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.annaSexMissionaryStart>><</link>>
<<link "Change to Doggystyle Anal">><<gotoevent setup.events.annaSexDoggystyleAnalStart>><</link>>
<<link "Cum in Pussy">><<if random(1,100) gte $anna.vaginal>><<set $anna.vaginal += 1>><</if>><<gotoevent setup.events.annaSexCumInPussy>><</link>>
<<link "Cum on Back">><<if random(1,100) gte $anna.vaginal>><<set $anna.vaginal += 1>><</if>><<gotoevent setup.events.annaSexCumOnBack>><</link>><<addtime { minute : 5 }>>Thrusting into her with powerful lunges of your hips, you hear her grunt every time that you slam into her depths.
<<link "Change to Oral Receive">><<gotoevent setup.events.annaSexOralReceiveStart>><</link>>
<<link "Doggystyle">><<gotoevent setup.events.annaSexDoggystyle>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.annaSexMatingPressStart>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.annaSexMissionaryStart>><</link>>
<<link "Change to Doggystyle Anal">><<gotoevent setup.events.annaSexDoggystyleAnalStart>><</link>>
<<link "Cum in Pussy">><<if random(1,100) gte $anna.vaginal>><<set $anna.vaginal += 1>><</if>><<gotoevent setup.events.annaSexCumInPussy>><</link>>
<<link "Cum on Back">><<if random(1,100) gte $anna.vaginal>><<set $anna.vaginal += 1>><</if>><<gotoevent setup.events.annaSexCumOnBack>><</link>><<addtime { minute : 5 }>>With her face in the pillow, you hold Anna's hips tightly, pulling her back against you with each thrust as she remains largely unresponsive to the fucking you are giving her.
<<link "Change to Oral Receive">><<gotoevent setup.events.annaSexOralReceiveStart>><</link>>
<<link "Doggystyle">><<gotoevent setup.events.annaSexDoggystyle>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.annaSexMatingPressStart>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.annaSexMissionaryStart>><</link>>
<<link "Change to Doggystyle Anal">><<gotoevent setup.events.annaSexDoggystyleAnalStart>><</link>>
<<link "Cum in Pussy">><<if random(1,100) gte $anna.vaginal>><<set $anna.vaginal += 1>><</if>><<gotoevent setup.events.annaSexCumInPussy>><</link>>
<<link "Cum on Back">><<if random(1,100) gte $anna.vaginal>><<set $anna.vaginal += 1>><</if>><<gotoevent setup.events.annaSexCumOnBack>><</link>><<addtime { minute : 5 }>>As you thrust into her, Anna remains largely still, leaning forward in a way that causes you to stop and shuffle forward to stay inside of her pussy.
<<link "Change to Oral Receive">><<gotoevent setup.events.annaSexOralReceiveStart>><</link>>
<<link "Doggystyle">><<gotoevent setup.events.annaSexDoggystyle>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.annaSexMatingPressStart>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.annaSexMissionaryStart>><</link>>
<<link "Change to Doggystyle Anal">><<gotoevent setup.events.annaSexDoggystyleAnalStart>><</link>>
<<link "Cum in Pussy">><<if random(1,100) gte $anna.vaginal>><<set $anna.vaginal += 1>><</if>><<gotoevent setup.events.annaSexCumInPussy>><</link>>
<<link "Cum on Back">><<if random(1,100) gte $anna.vaginal>><<set $anna.vaginal += 1>><</if>><<gotoevent setup.events.annaSexCumOnBack>><</link>><<addtime { minute : 5 }>>Anna moves to meet your thrusts, each movement mechanical, but efficient as she matches your rhythm.
Every time you adjust your pace even a little, it takes her a few seconds to match you thrust for thrust again, though for the few thrusts that follow, her hips seem to meet yours more vigorously than before.
<<link "Change to Oral Receive">><<gotoevent setup.events.annaSexOralReceiveStart>><</link>>
<<link "Doggystyle">><<gotoevent setup.events.annaSexDoggystyle>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.annaSexMatingPressStart>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.annaSexMissionaryStart>><</link>>
<<link "Change to Doggystyle Anal">><<gotoevent setup.events.annaSexDoggystyleAnalStart>><</link>>
<<link "Cum in Pussy">><<if random(1,100) gte $anna.vaginal>><<set $anna.vaginal += 1>><</if>><<gotoevent setup.events.annaSexCumInPussy>><</link>>
<<link "Cum on Back">><<if random(1,100) gte $anna.vaginal>><<set $anna.vaginal += 1>><</if>><<gotoevent setup.events.annaSexCumOnBack>><</link>><<addtime { minute : 5 }>>Your thrusts are met by Anna's own, each movement precise in the way of someone who is trying hard to do things a very specific way.
Realizing her focus, you change your pace and feel a hint of amusement as it takes her several thrusts to find her rhythm again.
<<link "Change to Oral Receive">><<gotoevent setup.events.annaSexOralReceiveStart>><</link>>
<<link "Doggystyle">><<gotoevent setup.events.annaSexDoggystyle>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.annaSexMatingPressStart>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.annaSexMissionaryStart>><</link>>
<<link "Change to Doggystyle Anal">><<gotoevent setup.events.annaSexDoggystyleAnalStart>><</link>>
<<link "Cum in Pussy">><<if random(1,100) gte $anna.vaginal>><<set $anna.vaginal += 1>><</if>><<gotoevent setup.events.annaSexCumInPussy>><</link>>
<<link "Cum on Back">><<if random(1,100) gte $anna.vaginal>><<set $anna.vaginal += 1>><</if>><<gotoevent setup.events.annaSexCumOnBack>><</link>><<addtime { minute : 5 }>>Every movement you make is matched almost perfectly by Anna, her hips meeting yours firmly with every thrust even as her pussy clings greedily to your member.
<<link "Change to Oral Receive">><<gotoevent setup.events.annaSexOralReceiveStart>><</link>>
<<link "Doggystyle">><<gotoevent setup.events.annaSexDoggystyle>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.annaSexMatingPressStart>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.annaSexMissionaryStart>><</link>>
<<link "Change to Doggystyle Anal">><<gotoevent setup.events.annaSexDoggystyleAnalStart>><</link>>
<<link "Cum in Pussy">><<if random(1,100) gte $anna.vaginal>><<set $anna.vaginal += 1>><</if>><<gotoevent setup.events.annaSexCumInPussy>><</link>>
<<link "Cum on Back">><<if random(1,100) gte $anna.vaginal>><<set $anna.vaginal += 1>><</if>><<gotoevent setup.events.annaSexCumOnBack>><</link>><<addtime { minute : 5 }>>Anna's hips gyrate as you take her from behind. Every movement calculated to bring you pleasure.
A small moan escapes your lips as you feel her pussy clamp around your penis, her body trying to coax you to completion with every new thrust.
<<link "Change to Oral Receive">><<gotoevent setup.events.annaSexOralReceiveStart>><</link>>
<<link "Doggystyle">><<gotoevent setup.events.annaSexDoggystyle>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.annaSexMatingPressStart>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.annaSexMissionaryStart>><</link>>
<<link "Change to Doggystyle Anal">><<gotoevent setup.events.annaSexDoggystyleAnalStart>><</link>>
<<link "Cum in Pussy">><<if random(1,100) gte $anna.vaginal>><<set $anna.vaginal += 1>><</if>><<gotoevent setup.events.annaSexCumInPussy>><</link>>
<<link "Cum on Back">><<if random(1,100) gte $anna.vaginal>><<set $anna.vaginal += 1>><</if>><<gotoevent setup.events.annaSexCumOnBack>><</link>><<addtime { minute : 5 }>>Whimpering in bliss, Anna pushes back against your thrusts. As she does so, you can feel her rigid cock swinging beneath her, brushing against you whenever you make a particularly powerful thrust.
<<link "Change to Oral Receive">><<gotoevent setup.events.annaSexOralReceiveStart>><</link>>
<<link "Doggystyle">><<gotoevent setup.events.annaSexDoggystyle>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.annaSexMatingPressStart>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.annaSexMissionaryStart>><</link>>
<<link "Change to Doggystyle Anal">><<gotoevent setup.events.annaSexDoggystyleAnalStart>><</link>>
<<link "Cum in Pussy">><<if random(1,100) gte $anna.vaginal>><<set $anna.vaginal += 1>><</if>><<gotoevent setup.events.annaSexCumInPussy>><</link>>
<<link "Cum on Back">><<if random(1,100) gte $anna.vaginal>><<set $anna.vaginal += 1>><</if>><<gotoevent setup.events.annaSexCumOnBack>><</link>><<addtime { minute : 5 }>>Panting, Anna buries her face in a pillow as you thrust into her.
Beneath her, her penis bounces and swings in time with your thrusts.
With her pussy wet and receptive, you continue to plunge into her hole, each thrust serving to drive both of you closer to orgasm.
<<link "Change to Oral Receive">><<gotoevent setup.events.annaSexOralReceiveStart>><</link>>
<<link "Doggystyle">><<gotoevent setup.events.annaSexDoggystyle>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.annaSexMatingPressStart>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.annaSexMissionaryStart>><</link>>
<<link "Change to Doggystyle Anal">><<gotoevent setup.events.annaSexDoggystyleAnalStart>><</link>>
<<link "Cum in Pussy">><<if random(1,100) gte $anna.vaginal>><<set $anna.vaginal += 1>><</if>><<gotoevent setup.events.annaSexCumInPussy>><</link>>
<<link "Cum on Back">><<if random(1,100) gte $anna.vaginal>><<set $anna.vaginal += 1>><</if>><<gotoevent setup.events.annaSexCumOnBack>><</link>><<addtime { minute : 5 }>>Holding her hips, you piston in and out of Anna's tight hole. As you do so, you can occasionally feel her scrotum or penis flop against the point your bodies meet.
<<link "Change to Oral Receive">><<gotoevent setup.events.annaSexOralReceiveStart>><</link>>
<<link "Doggystyle">><<gotoevent setup.events.annaSexDoggystyle>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.annaSexMatingPressStart>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.annaSexMissionaryStart>><</link>>
<<link "Change to Doggystyle Anal">><<gotoevent setup.events.annaSexDoggystyleAnalStart>><</link>>
<<link "Cum in Pussy">><<if random(1,100) gte $anna.vaginal>><<set $anna.vaginal += 1>><</if>><<gotoevent setup.events.annaSexCumInPussy>><</link>>
<<link "Cum on Back">><<if random(1,100) gte $anna.vaginal>><<set $anna.vaginal += 1>><</if>><<gotoevent setup.events.annaSexCumOnBack>><</link>><<addtime { minute : 5 }>>Anna pants as you fuck her, her penis swinging beneath her. Precum leaks freely from the tip of her cock, causing a long strand of the sticky clear fluid to swing wildly, sticking to both of your thighs as it does so.
<<link "Change to Oral Receive">><<gotoevent setup.events.annaSexOralReceiveStart>><</link>>
<<link "Doggystyle">><<gotoevent setup.events.annaSexDoggystyle>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.annaSexMatingPressStart>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.annaSexMissionaryStart>><</link>>
<<link "Change to Doggystyle Anal">><<gotoevent setup.events.annaSexDoggystyleAnalStart>><</link>>
<<link "Cum in Pussy">><<if random(1,100) gte $anna.vaginal>><<set $anna.vaginal += 1>><</if>><<gotoevent setup.events.annaSexCumInPussy>><</link>>
<<link "Cum on Back">><<if random(1,100) gte $anna.vaginal>><<set $anna.vaginal += 1>><</if>><<gotoevent setup.events.annaSexCumOnBack>><</link>><<addtime { minute : 5 }>>You can tell that she's trying not to show how much she's enjoying the pounding you're giving her pussy, in spite her of clear signs of pleasure.
Her pussy is wet and her cock is firm as it bounces back to occasionally brush against your own.
Not to mention the bead of precum stretching and swinging beneath her as it dangles from the tip of her member.
<<link "Change to Oral Receive">><<gotoevent setup.events.annaSexOralReceiveStart>><</link>>
<<link "Doggystyle">><<gotoevent setup.events.annaSexDoggystyle>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.annaSexMatingPressStart>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.annaSexMissionaryStart>><</link>>
<<link "Change to Doggystyle Anal">><<gotoevent setup.events.annaSexDoggystyleAnalStart>><</link>>
<<link "Cum in Pussy">><<if random(1,100) gte $anna.vaginal>><<set $anna.vaginal += 1>><</if>><<gotoevent setup.events.annaSexCumInPussy>><</link>>
<<link "Cum on Back">><<if random(1,100) gte $anna.vaginal>><<set $anna.vaginal += 1>><</if>><<gotoevent setup.events.annaSexCumOnBack>><</link>><<addtime { minute : 5 }>>Only a little wet, the friction adds extra stimulation to your thrusts.
Keeping her ass high, you have unhindered access to her hole, and the power of your thrusts causes her penis to flop wildly between her legs.
<<link "Change to Oral Receive">><<gotoevent setup.events.annaSexOralReceiveStart>><</link>>
<<link "Doggystyle">><<gotoevent setup.events.annaSexDoggystyle>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.annaSexMatingPressStart>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.annaSexMissionaryStart>><</link>>
<<link "Change to Doggystyle Anal">><<gotoevent setup.events.annaSexDoggystyleAnalStart>><</link>>
<<link "Cum in Pussy">><<if random(1,100) gte $anna.vaginal>><<set $anna.vaginal += 1>><</if>><<gotoevent setup.events.annaSexCumInPussy>><</link>>
<<link "Cum on Back">><<if random(1,100) gte $anna.vaginal>><<set $anna.vaginal += 1>><</if>><<gotoevent setup.events.annaSexCumOnBack>><</link>><<addtime { minute : 5 }>>As you fuck Anna from behind, your hands firmly on her hips, you can feel her own penis swinging beneath her from the power of your thrusts.
From the tip of her cock, a bead of precum stretches and swings in the air, sticking to her thighs while her member continues to bounce between her legs.
<<link "Change to Oral Receive">><<gotoevent setup.events.annaSexOralReceiveStart>><</link>>
<<link "Doggystyle">><<gotoevent setup.events.annaSexDoggystyle>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.annaSexMatingPressStart>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.annaSexMissionaryStart>><</link>>
<<link "Change to Doggystyle Anal">><<gotoevent setup.events.annaSexDoggystyleAnalStart>><</link>>
<<link "Cum in Pussy">><<if random(1,100) gte $anna.vaginal>><<set $anna.vaginal += 1>><</if>><<gotoevent setup.events.annaSexCumInPussy>><</link>>
<<link "Cum on Back">><<if random(1,100) gte $anna.vaginal>><<set $anna.vaginal += 1>><</if>><<gotoevent setup.events.annaSexCumOnBack>><</link>><<addtime { minute : 5 }>>A soft moan escapes her lips as you fuck her from behind. A loud clap filling the air each time your hips meet hers.
Beneath her, her belly sways gently in time with your thrusts.
<<link "Change to Oral Receive">><<gotoevent setup.events.annaSexOralReceiveStart>><</link>>
<<link "Doggystyle">><<gotoevent setup.events.annaSexDoggystyle>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.annaSexMatingPressStart>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.annaSexMissionaryStart>><</link>>
<<link "Change to Doggystyle Anal">><<gotoevent setup.events.annaSexDoggystyleAnalStart>><</link>>
<<link "Cum in Pussy">><<if random(1,100) gte $anna.vaginal>><<set $anna.vaginal += 1>><</if>><<gotoevent setup.events.annaSexCumInPussy>><</link>>
<<link "Cum on Back">><<if random(1,100) gte $anna.vaginal>><<set $anna.vaginal += 1>><</if>><<gotoevent setup.events.annaSexCumOnBack>><</link>><<addtime { minute : 5 }>>Holding on to Anna's hip with one hand, you thrust powerfully into her pussy, the sounds of your hips meeting hers filling the room with a steady clapping sound.
With your free hand, you slap one quivering ass cheek to amazing effect, the sound reverberates like thunder and Anna's cry, surprise tinged with a hint of pain, momentarily overwhelms the other sounds of your union.
Liking the way her cunt tightened around your manhood when you swatted her, you wait until you can see the outline of your handprint on her bottom before slapping her in the same place.
This time Anna's scream is accompanied by another scream near the bedroom door.
<<talk "eve">>I won't let you hurt my sister!<</talk>>\
Eve roars as she charges right at you. The way her teeth are bared and her fingers are extended like claws is far more comical than threatening.
You're just starting to slow your pace, at the same time, Anna is just now realizing her sister has appeared.
Eve hurls herself through the air, but she jumps too soon. Instead of landing on your back as she clearly intended, she hits the end of the bed and slams forward, her face smacking your bottom hard enough to nearly knock you over. But more alarming is the fact that you can actually feel her teeth, teeth that are biting down on your ass cheek with bruising force as she claws at your back with her hands.
You roar in pain as the little imp assails you.
Startled and still trying to figure out what is happening, Anna turns.
<<talk "anna">>Eve!<</talk>>\
Anna cries in alarm when she sees what her sister is doing.
Eve grinds her teeth, making you hiss in pain, driving you dangerously close trying to break her loose yourself.
<<talk "anna">>Please Eve, let go, you're hurting him.<</talk>>\
Anna's eyes meet yours for a second, pleading with you to be kind to her sister.
You can feel Eve's grip loosen before finally breaking contact.
<<talk "eve">>But he was hurting you.<</talk>>\
<<talk "anna">>He wasn't hurting me, he was being, . . . .playful.<</talk>>\
Anna tries to explain, but Eve seems skeptical.
Rubbing the slobber off your ass and wincing at the pain when you touch the sensitive flesh, you turn to Anna.
<<talk "player">>I'm going to go find some ice.<</talk>>\
You meet Anna's gaze just long enough to see her mouth the word 'sorry' before you turn and exit the room.
A few minutes later, you are looking at your chilled bottom, realizing that it's going to leave a bruise, but that it's not as bad as you'd originally feared it would be.
By the time you return to your bedroom, neither Anna or Eve are anywhere to be seen.
[[End.|$location]]<<set setup.events.annaSexEnd to [
{
requires: '$anna.affection gte 500 && ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Sex End Day 1"
},
{
requires: '$anna.affection gte 800 && ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Sex End Day 2"
},
{
requires: '$anna.affection gte 500 && ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Sex End Day 3"
},
{
requires: '$anna.affection gte 800 && ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Sex End Day 4"
},
{
requires: '$anna.affection gte 400 && $anna.affection lte 800 && ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Sex End Day 5"
},
{
requires: '$anna.affection gte 400 && $anna.affection lte 800 && ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Sex End Day 6"
},
{
requires: '$anna.affection lte 400 && ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Sex End Day 7"
},
{
requires: '$anna.affection lte 400 && ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Sex End Day 8"
},
{
requires: '($clock.hour gte 22 or $clock.hour lt 6)',
chance: 100,
link: "Sex End Night 1"
},
{
requires: '($clock.hour gte 22 or $clock.hour lt 6)',
chance: 100,
link: "Sex End Night 2"
}
]>>Crawling back off the bed, you gather up your clothes and start to get dressed.
By the time you're fully clothed once more, you glance at Anna, realizing that she's been busier watching you get dressed than in dressing herself.
She gives a little smile when she catches you looking at her, then looks away as she starts to dress in earnest.
[[End.|$location]]<<addtime { minute : 5 }>>You let your hand drift over her hip affectionately, giving a little smile when your eyes meet hers.
For several seconds, you let your eyes drift over her body, then reluctantly start to gather up your clothes to get dressed.
Before you finish grabbing all your clothes, you feel her arms wrap around you from behind, her naked breasts pressed against your back as she hugs you. You turn towards her, an involuntary smile on your lips as you lean in to give her one last kiss.
Giving her ass a playful squeeze, you let go of her and start to get dressed.
[[End.|$location]]<<addtime { minute : 5 }>>With a playful swat to her ass, you step away from her and quickly gather up your clothes.
Beside you, she does the same, putting on each piece of clothing she picks up in turn.
By the time you've double checked that you haven't forgotten anything, your partner is already leaving, only slowing enough to cast one last look your direction, a faint smile on her lips as she does so.
[[End.|$location]]<<addtime { minute : 5 }>>When you start to pull away, she reaches out, her hand coming to rest on your chest. As her fingertips drift down towards your belly, she watches your face, a sultry expression on her own features.
Reaching out, you take hold of her hand in one of yours, raising it up to your lips where you kiss the back of it.
A little sigh escapes her lips when you finally release her hand.
A couple of minutes later, both of you are dressed once more. You move towards her, wrapping your arms around her in a firm hug before you lean in to kiss her firmly on the lips one last time.
[[End.|$location]]<<addtime { minute : 5 }>>When you pull away, she looks at you. You can see the rise and fall of her chest as she tries to catch her breath.
You spend a few seconds looking at her, drinking in the sight of her naked body.
Reluctantly, you turn your eyes away from her, looking to the clothing on the floor, you pick up her clothing first, tossing it to her.
<<talk "anna">>Thank you <<print $anna.callsPlayer>>.<</talk>>\
She says, taking the clothes and starting to dress herself.
By the time you are fully clothed again, you see that she's already clothed as well.
[[End.|$location]]<<addtime { minute : 5 }>>You let your hand linger on her hip for just a second longer before standing. Once you're up off the bed, she's quick to follow.
The two of you gather up your clothes from where they were discarded and begin to dress yourselves.
When you are done, you turn to look at her, seeing that she's just finishing. For a fleeting moment, you meet her eyes. A faint smile touches her lips before she looks away again.
[[End.|$location]]<<addtime { minute : 5 }>>You turn so you can slap her ass. She lets out a startled sound, and the expression on her face is troubled.
Ignoring her, you start to gather up your clothes and begin to dress. By the time you are done, she's fully dressed and standing near the door in a submissive stance that suggests she's awaiting your orders.
[[End.|$location]]<<addtime { minute : 5 }>>Her eyes meet your own for a split second as you step away from her. Her expression holds a haunted quality to it.
You let your eyes drift over her body for a second, then start to gather her clothes. Throwing them to her, she clutches her clothing to her front like a shield that might ward off any more of your attentions.
Shaking your head dismissively, you gather your own things and dress yourself.
[[End.|$location]]<<addtime { minute : 5 }>>Still breathing heavily, Anna lays in the bed.
Laying down next to her, you listen to her breathing until it becomes more steady. It doesn't take her long to fall asleep, and you drift off to sleep not long after.
<<link "Wake">><<gotoevent setup.events.waking>><</link>>
<<addtime { minute : 240 }>>You can see her looking at you, her eyes searching yours as a little smile finds its way onto the corner of her lips.
Slipping your arms around her, she snuggles closer to you. Her head rests lightly against your shoulder.
It doesn't take long before the sound of her breathing steadies into something soft and rhythmic.
<<talk "thought">>She's fallen asleep.<</talk>>\
You smile to yourself, as you join her in slumber.
<<link "Wake">><<gotoevent setup.events.waking>><</link>>
<<addtime { minute : 240 }>>Your thrusts settle into a slow but steady pattern, your thoughts turning to the life growing inside of her.
The thought is enough to make you swell with need, and your movements begin to speed up a little more with every thrust.
<<link "Change to Oral Receive">><<gotoevent setup.events.annaSexOralReceiveStart>><</link>>
<<link "Doggystyle">><<gotoevent setup.events.annaSexDoggystyle>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.annaSexMatingPressStart>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.annaSexMissionaryStart>><</link>>
<<link "Change to Doggystyle Anal">><<gotoevent setup.events.annaSexDoggystyleAnalStart>><</link>>
<<link "Cum in Pussy">><<if random(1,100) gte $anna.vaginal>><<set $anna.vaginal += 1>><</if>><<gotoevent setup.events.annaSexCumInPussy>><</link>>
<<link "Cum on Belly">><<if random(1,100) gte $anna.vaginal>><<set $anna.vaginal += 1>><</if>><<gotoevent setup.events.annaSexCumOnBelly>><</link>><<addtime { minute : 5 }>><<set setup.events.annaSexMissionaryStart to [
{
requires: '$anna.affection gte 350 && $anna.affection lte 825',
chance: 100,
link: "Missionary 1"
},
{
requires: '$anna.affection gte 800',
chance: 100,
link: "Missionary 2"
},
{
requires: '$anna.affection lte 400',
chance: 100,
link: "Missionary 3"
},
{
requires: '$anna.affection gte 950 and $anna.fear lt 100',
chance: 100,
link: "Missionary 4"
},
{
requires: '$anna.isCumFilledVaginally',
chance: 100,
link: "Cummy Missionary 1"
}
]>>Tenderly, you lower her onto her back, following her down as you do so.
You take a moment to look down on her body, naked beneath you. Your eyes trace her curves, admiring her breasts, before traveling down her body towards her pussy.
Moving into position, your cock brushes the inside of her thigh as you seek your target. When you feel her moist slit, you nudge forward, your cock parting her nether lips, but not penetrating. Pulling back, you push forward again, more careful this time. You're rewarded with the feeling of your cockhead finding her opening and starting to slip inside.
<<link "Missionary">><<gotoevent setup.events.annaSexMissionary>><</link>>
<<link "Change to Oral Receive">><<gotoevent setup.events.annaSexOralReceiveStart>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.annaSexMatingPressStart>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.annaSexDoggystyleStart>><</link>>
<<link "Change to Doggystyle Anal">><<gotoevent setup.events.annaSexDoggystyleAnalStart>><</link>><<addtime { minute : 3 }>>With a playful shove, you push her onto her back on the bed. You give her a little smile, then kneel above her.
You lean in, kissing her once. Propping yourself up with one hand, you knead one of her breasts with the other.
She makes a little sound of anticipation as your cock brushes the inside of her thigh.
You feel her hand reach down, taking hold of your cock. You allow her to guide you to her waiting pussy.
The moment she feels the tip of your cock brush her vagina, she releases you. Taking this as invitation, you push forward.
<<link "Missionary">><<gotoevent setup.events.annaSexMissionary>><</link>>
<<link "Change to Oral Receive">><<gotoevent setup.events.annaSexOralReceiveStart>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.annaSexMatingPressStart>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.annaSexDoggystyleStart>><</link>>
<<link "Change to Doggystyle Anal">><<gotoevent setup.events.annaSexDoggystyleAnalStart>><</link>><<addtime { minute : 3 }>>She looks unhappy as you gesture for her to lay on her back on the bed. However, she does not protest as she complies, laying on her back and spreading her legs. She closes her eyes as she waits for you to have your way with her.
Seeing little sign of arousal from her, you spit into your palm and rub it on your cock, adding the lubrication you will need to enter her.
You climb up onto the bed, one of your hands brushing lightly over her belly before sliding to her hip. With your other hand, you line yourself up with her hole, sliding your spit slickened penis up and down her slit once before pushing forward.
<<link "Missionary">><<gotoevent setup.events.annaSexMissionary>><</link>>
<<link "Change to Oral Receive">><<gotoevent setup.events.annaSexOralReceiveStart>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.annaSexMatingPressStart>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.annaSexDoggystyleStart>><</link>>
<<link "Change to Doggystyle Anal">><<gotoevent setup.events.annaSexDoggystyleAnalStart>><</link>><<addtime { minute : 3 }>>Anna's eyes search your own, a faint smile on her lips. In that moment she looks beautiful, she looks like she's in love.
Within her eyes, you can see all of her hope, all of her affection, and anxious fear that her happiness could somehow end at any moment.
Stepping close, your lips touch hers. Her returning kiss has a hunger to it and she holds her naked body rightly against your own.
You follow her down as she lays on her back, spreading her legs instinctively.
<<talk "anna">>I love you.<</talk>>\
She says, those simple words are in sharp contrast with the clear effort she puts forth to utter them.
A smile tugs at your lips,
<<talk "player">>I know.<</talk>>\
You say sheepishly, replying with a line from an old science fiction movie.
Her expression turns uncertain, but when you kiss her again it's with a ferocious hunger.
You can feel her legs wrap around your hips, and it takes little effort to line yourself up. With a simple shift of your hips you enter her.
<<link "Missionary">><<gotoevent setup.events.annaSexMissionary>><</link>>
<<link "Change to Oral Receive">><<gotoevent setup.events.annaSexOralReceiveStart>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.annaSexDoggystyleStart>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.annaSexMatingPressStart>><</link>>
<<link "Change to Doggystyle Anal">><<gotoevent setup.events.annaSexDoggystyleAnalStart>><</link>><<addtime { minute : 3 }>>Your eyes roam her body as you lay her on her back. Even as you watch, Anna parts her legs, revealing her sex, the labia parting as if in slow motion to reveal a hint of the pearly white cum you had deposited inside of her a little while ago.
<<talk "thought">>I bet that cum is going to make her slick enough I can slide right in.<</talk>>\
You think with a little smile.
Rubbing your cockhead across her slit, you moisten it then push forward. Just as you thought, you slide inside of her with ease.
<<link "Missionary">><<gotoevent setup.events.annaSexMissionary>><</link>>
<<link "Change to Oral Receive">><<gotoevent setup.events.annaSexOralReceiveStart>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.annaSexDoggystyleStart>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.annaSexMatingPressStart>><</link>>
<<link "Change to Doggystyle Anal">><<gotoevent setup.events.annaSexDoggystyleAnalStart>><</link>><<addtime { minute : 3 }>><<set setup.events.annaSexMissionary to [
{
requires: '$anna.affection gte 800',
chance: 100,
link: "Missionary 1a"
},
{
requires: '$anna.affection gte 800',
chance: 100,
link: "Missionary 1b"
},
{
requires: '$anna.affection gte 800',
chance: 100,
link: "Missionary 1c"
},
{
requires: '$anna.affection gte 800',
chance: 100,
link: "Missionary 1d"
},
{
requires: '$anna.affection gte 400 && $anna.affection lte 800',
chance: 100,
link: "Missionary 2a"
},
{
requires: '$anna.affection gte 400 && $anna.affection lte 800',
chance: 100,
link: "Missionary 2b"
},
{
requires: '$anna.affection gte 400 && $anna.affection lte 800',
chance: 100,
link: "Missionary 2c"
},
{
requires: '$anna.affection gte 400 && $anna.affection lte 800',
chance: 100,
link: "Missionary 2d"
},
{
requires: '$anna.affection lte 400',
chance: 100,
link: "Missionary 3a"
},
{
requires: '$anna.affection lte 400',
chance: 100,
link: "Missionary 3b"
},
{
requires: '$anna.affection lte 400',
chance: 100,
link: "Missionary 3c"
},
{
requires: '$anna.affection lte 400',
chance: 100,
link: "Missionary 3d"
},
{
requires: '$anna.affection gte 400 and $eve.fear lte 350',
chance: 10,
link: "Anna Missionary 1"
},
{
requires: '$anna.isPregnant and $anna.pregnancyWeek gte 12',
chance: 100,
link: "Anna Pregnant Missionary 1"
},
{
requires: '$anna.isPregnant and $anna.pregnancyWeek gte 12',
chance: 25,
link: "Anna Pregnant Sex 1"
}
]>>You pull back, savoring the tightness of her pussy around your hard shaft. When only the tip of your cock remains inside of her, you thrust back inside of her. A soft moan escapes her lips as your hips touch hers.
Pulling back again, you repeat the process, your thrusts coming in slow, even movements as you continue to fuck her.
<<link "Missionary">><<gotoevent setup.events.annaSexMissionary>><</link>>
<<link "Change to Oral Receive">><<gotoevent setup.events.annaSexOralReceiveStart>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.annaSexDoggystyleStart>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.annaSexMatingPressStart>><</link>>
<<link "Change to Doggystyle Anal">><<gotoevent setup.events.annaSexDoggystyleAnalStart>><</link>>
<<link "Cum in Pussy">><<if random(1,100) gte $anna.vaginal>><<set $anna.vaginal += 1>><</if>><<gotoevent setup.events.annaSexCumInPussy>><</link>>
<<link "Cum on Belly">><<if random(1,100) gte $anna.vaginal>><<set $anna.vaginal += 1>><</if>><<gotoevent setup.events.annaSexCumOnBelly>><</link>><<addtime { minute : 5 }>>Withdrawing, you thrust back inside of her, your pace steady.
Beneath you, your lover moans and moves, obviously enjoying the way you are fucking her.
<<link "Missionary">><<gotoevent setup.events.annaSexMissionary>><</link>>
<<link "Change to Oral Receive">><<gotoevent setup.events.annaSexOralReceiveStart>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.annaSexDoggystyleStart>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.annaSexMatingPressStart>><</link>>
<<link "Change to Doggystyle Anal">><<gotoevent setup.events.annaSexDoggystyleAnalStart>><</link>>
<<link "Cum in Pussy">><<if random(1,100) gte $anna.vaginal>><<set $anna.vaginal += 1>><</if>><<gotoevent setup.events.annaSexCumInPussy>><</link>>
<<link "Cum on Belly">><<if random(1,100) gte $anna.vaginal>><<set $anna.vaginal += 1>><</if>><<gotoevent setup.events.annaSexCumOnBelly>><</link>><<addtime { minute : 5 }>>Moving your hips, you fuck her with rapid thrusts, her pussy rippling around your invading cock.
<<link "Missionary">><<gotoevent setup.events.annaSexMissionary>><</link>>
<<link "Change to Oral Receive">><<gotoevent setup.events.annaSexOralReceiveStart>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.annaSexDoggystyleStart>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.annaSexMatingPressStart>><</link>>
<<link "Change to Doggystyle Anal">><<gotoevent setup.events.annaSexDoggystyleAnalStart>><</link>>
<<link "Cum in Pussy">><<if random(1,100) gte $anna.vaginal>><<set $anna.vaginal += 1>><</if>><<gotoevent setup.events.annaSexCumInPussy>><</link>>
<<link "Cum on Belly">><<if random(1,100) gte $anna.vaginal>><<set $anna.vaginal += 1>><</if>><<gotoevent setup.events.annaSexCumOnBelly>><</link>><<addtime { minute : 5 }>>You alternate your thrusts as you fuck your lover, a few hard rapid thrusts, then a few slow tender ones.
Every time you increase your pace, her voice almost hisses with pleasure. Every time you slow, a soft whimper of need escapes her lips.
<<link "Missionary">><<gotoevent setup.events.annaSexMissionary>><</link>>
<<link "Change to Oral Receive">><<gotoevent setup.events.annaSexOralReceiveStart>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.annaSexDoggystyleStart>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.annaSexMatingPressStart>><</link>>
<<link "Change to Doggystyle Anal">><<gotoevent setup.events.annaSexDoggystyleAnalStart>><</link>>
<<link "Cum in Pussy">><<if random(1,100) gte $anna.vaginal>><<set $anna.vaginal += 1>><</if>><<gotoevent setup.events.annaSexCumInPussy>><</link>>
<<link "Cum on Belly">><<if random(1,100) gte $anna.vaginal>><<set $anna.vaginal += 1>><</if>><<gotoevent setup.events.annaSexCumOnBelly>><</link>><<addtime { minute : 5 }>>You pull back until just the tip is still inside of her, then push forward again, feeling that she might not be entirely into it yet, but she's obviously starting to enjoy it.
Smiling to yourself, you continue to fuck her.
<<link "Missionary">><<gotoevent setup.events.annaSexMissionary>><</link>>
<<link "Change to Oral Receive">><<gotoevent setup.events.annaSexOralReceiveStart>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.annaSexDoggystyleStart>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.annaSexMatingPressStart>><</link>>
<<link "Change to Doggystyle Anal">><<gotoevent setup.events.annaSexDoggystyleAnalStart>><</link>>
<<link "Cum in Pussy">><<if random(1,100) gte $anna.vaginal>><<set $anna.vaginal += 1>><</if>><<gotoevent setup.events.annaSexCumInPussy>><</link>>
<<link "Cum on Belly">><<if random(1,100) gte $anna.vaginal>><<set $anna.vaginal += 1>><</if>><<gotoevent setup.events.annaSexCumOnBelly>><</link>><<addtime { minute : 5 }>>Moving your hips slowly, you allow your cock to slide in and out of her pussy with almost agonizing slowness. You can see her close her eyes, stifling a soft moan.
<<link "Missionary">><<gotoevent setup.events.annaSexMissionary>><</link>>
<<link "Change to Oral Receive">><<gotoevent setup.events.annaSexOralReceiveStart>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.annaSexDoggystyleStart>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.annaSexMatingPressStart>><</link>>
<<link "Change to Doggystyle Anal">><<gotoevent setup.events.annaSexDoggystyleAnalStart>><</link>>
<<link "Cum in Pussy">><<if random(1,100) gte $anna.vaginal>><<set $anna.vaginal += 1>><</if>><<gotoevent setup.events.annaSexCumInPussy>><</link>>
<<link "Cum on Belly">><<if random(1,100) gte $anna.vaginal>><<set $anna.vaginal += 1>><</if>><<gotoevent setup.events.annaSexCumOnBelly>><</link>><<addtime { minute : 5 }>>You rock your hips in a steady rhythm as you fuck her pussy. It's obvious that shes starting to enjoy it more than she might care to admit.
<<link "Missionary">><<gotoevent setup.events.annaSexMissionary>><</link>>
<<link "Change to Oral Receive">><<gotoevent setup.events.annaSexOralReceiveStart>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.annaSexDoggystyleStart>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.annaSexMatingPressStart>><</link>>
<<link "Change to Doggystyle Anal">><<gotoevent setup.events.annaSexDoggystyleAnalStart>><</link>>
<<link "Cum in Pussy">><<if random(1,100) gte $anna.vaginal>><<set $anna.vaginal += 1>><</if>><<gotoevent setup.events.annaSexCumInPussy>><</link>>
<<link "Cum on Belly">><<if random(1,100) gte $anna.vaginal>><<set $anna.vaginal += 1>><</if>><<gotoevent setup.events.annaSexCumOnBelly>><</link>><<addtime { minute : 5 }>>Your cock slides in and out of her pussy in a series of rapid thrusts. Anna makes little noises, her body responding to the fucking it is receiving even if she's not an enthusiastic participant.
<<link "Missionary">><<gotoevent setup.events.annaSexMissionary>><</link>>
<<link "Change to Oral Receive">><<gotoevent setup.events.annaSexOralReceiveStart>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.annaSexDoggystyleStart>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.annaSexMatingPressStart>><</link>>
<<link "Change to Doggystyle Anal">><<gotoevent setup.events.annaSexDoggystyleAnalStart>><</link>>
<<link "Cum in Pussy">><<if random(1,100) gte $anna.vaginal>><<set $anna.vaginal += 1>><</if>><<gotoevent setup.events.annaSexCumInPussy>><</link>>
<<link "Cum on Belly">><<if random(1,100) gte $anna.vaginal>><<set $anna.vaginal += 1>><</if>><<gotoevent setup.events.annaSexCumOnBelly>><</link>><<addtime { minute : 5 }>>Pulling back and thrusting in again, the soft grunt she makes is a clear indication that she's not really enjoying the experience all that much.
<<link "Missionary">><<gotoevent setup.events.annaSexMissionary>><</link>>
<<link "Change to Oral Receive">><<gotoevent setup.events.annaSexOralReceiveStart>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.annaSexDoggystyleStart>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.annaSexMatingPressStart>><</link>>
<<link "Change to Doggystyle Anal">><<gotoevent setup.events.annaSexDoggystyleAnalStart>><</link>>
<<link "Cum in Pussy">><<if random(1,100) gte $anna.vaginal>><<set $anna.vaginal += 1>><</if>><<gotoevent setup.events.annaSexCumInPussy>><</link>>
<<link "Cum on Belly">><<if random(1,100) gte $anna.vaginal>><<set $anna.vaginal += 1>><</if>><<gotoevent setup.events.annaSexCumOnBelly>><</link>><<addtime { minute : 5 }>>You can tell that her not quite wet cunt is going to leave your cock feeling sore and raw later, but as you move your hips, all you can think about is how the added friction feels as you fuck her.
There's a hint of pain in her expression as she looks up at you with sad eyes.
<<link "Missionary">><<gotoevent setup.events.annaSexMissionary>><</link>>
<<link "Change to Oral Receive">><<gotoevent setup.events.annaSexOralReceiveStart>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.annaSexDoggystyleStart>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.annaSexMatingPressStart>><</link>>
<<link "Change to Doggystyle Anal">><<gotoevent setup.events.annaSexDoggystyleAnalStart>><</link>>
<<link "Cum in Pussy">><<if random(1,100) gte $anna.vaginal>><<set $anna.vaginal += 1>><</if>><<gotoevent setup.events.annaSexCumInPussy>><</link>>
<<link "Cum on Belly">><<if random(1,100) gte $anna.vaginal>><<set $anna.vaginal += 1>><</if>><<gotoevent setup.events.annaSexCumOnBelly>><</link>><<addtime { minute : 5 }>>Fucking her relatively dry pussy, the friction is enjoyable even if it forces you to fuck her a little harder just to ensure proper penetration.
Beneath you, the sounds she makes are ones of discomfort.
<<link "Missionary">><<gotoevent setup.events.annaSexMissionary>><</link>>
<<link "Change to Oral Receive">><<gotoevent setup.events.annaSexOralReceiveStart>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.annaSexDoggystyleStart>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.annaSexMatingPressStart>><</link>>
<<link "Change to Doggystyle Anal">><<gotoevent setup.events.annaSexDoggystyleAnalStart>><</link>>
<<link "Cum in Pussy">><<if random(1,100) gte $anna.vaginal>><<set $anna.vaginal += 1>><</if>><<gotoevent setup.events.annaSexCumInPussy>><</link>>
<<link "Cum on Belly">><<if random(1,100) gte $anna.vaginal>><<set $anna.vaginal += 1>><</if>><<gotoevent setup.events.annaSexCumOnBelly>><</link>><<addtime { minute : 5 }>>You slam into her with little regard to how she feels. The friction feels incredibly good, even if you find her little sounds of discomfort to be distracting.
<<link "Missionary">><<gotoevent setup.events.annaSexMissionary>><</link>>
<<link "Change to Oral Receive">><<gotoevent setup.events.annaSexOralReceiveStart>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.annaSexDoggystyleStart>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.annaSexMatingPressStart>><</link>>
<<link "Change to Doggystyle Anal">><<gotoevent setup.events.annaSexDoggystyleAnalStart>><</link>>
<<link "Cum in Pussy">><<if random(1,100) gte $anna.vaginal>><<set $anna.vaginal += 1>><</if>><<gotoevent setup.events.annaSexCumInPussy>><</link>>
<<link "Cum on Belly">><<if random(1,100) gte $anna.vaginal>><<set $anna.vaginal += 1>><</if>><<gotoevent setup.events.annaSexCumOnBelly>><</link>><<addtime { minute : 5 }>>As you thrust into her, Anna cradles her belly with both hands, allowing her breasts to bounce freely while holding her belly steady.
Her pussy clings to your cock, her fluids coating your cock as your hips meeting fill the room with wet sounds.
<<link "Missionary">><<gotoevent setup.events.annaSexMissionary>><</link>>
<<link "Change to Oral Receive">><<gotoevent setup.events.annaSexOralReceiveStart>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.annaSexDoggystyleStart>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.annaSexMatingPressStart>><</link>>
<<link "Change to Doggystyle Anal">><<gotoevent setup.events.annaSexDoggystyleAnalStart>><</link>>
<<link "Cum in Pussy">><<if random(1,100) gte $anna.vaginal>><<set $anna.vaginal += 1>><</if>><<gotoevent setup.events.annaSexCumInPussy>><</link>>
<<link "Cum on Belly">><<if random(1,100) gte $anna.vaginal>><<set $anna.vaginal += 1>><</if>><<gotoevent setup.events.annaSexCumOnBelly>><</link>><<addtime { minute : 5 }>><<set setup.events.annaSexCumInMouth to [
{
requires: '$anna.affection gte 400 && $anna.affection lte 800',
chance: 100,
link: "Oral Cumshot 5"
},
{
requires: '$anna.affection gte 800',
chance: 100,
link: "Oral Cumshot 2"
},
{
requires: '$anna.affection lte 400',
chance: 100,
link: "Oral Cumshot 1"
},
{
requires: '$anna.affection gte 400 && $anna.affection lte 800',
chance: 100,
link: "Oral Cumshot 6"
},
{
requires: '$anna.affection gte 800',
chance: 100,
link: "Oral Cumshot 3"
},
{
requires: '$anna.affection lte 400',
chance: 100,
link: "Oral Cumshot 4"
}
]>>You can feel your orgasm starting to approach, like a fluttering ache deep inside of your abdomen. Both of your hands coming to rest on the back of her head.
Her mouth on your cock drives you closer with every passing moment, until you feel the point of no return.
Your hips jerk, pushing deep into her mouth as your cock swells and throbs, firing a thick stream of cum at the back of her throat.
She sputters and pulls back, just in time to take a second blast to the face. When you unleash a third stream of cum, it hits her across the neck and chest, glistening on her breasts.
As she looks up at you, a small trickle of your cum escapes her lips.
<<link "End Sex">><<gotoevent setup.events.annaSexEnd>><</link>><<addtime { minute : 2 }>>Her head continues to bob up and down your shaft, her pace quickening as if she can sense the first signs of an impending orgasm.
One of your hands slips to the back of her neck, as if afraid she might try to escape. Instead, she takes the action as encouragement, redoubling her efforts.
You quickly find yourself fighting to hold on for a few more fleeting seconds, not wanting the blowjob to end.
<<talk "player">>I-I'm..<</talk>>\
You start to say as you feel your balls pulling tight. She pulls back quickly, the tip of your cock barely an inch from her lips and glistening with her saliva.
<<talk "player">>Cumming!<</talk>>\
You moan loudly as you start to cum. The first stream of cum hits her cheek and nose, missing her open mouth. She quickly leans in so that her lips brush the tip of your cock, just in time to take the second jet across her tongue.
With one hand, she strokes your cock rapidly, milking a third and fourth rope of cum from your throbbing shaft, both filling her mouth with your seed.
Closing her mouth, you can see her swallow, when she smiles up at you, there's no sign of your cum in her mouth.
<<link "End Sex">><<gotoevent setup.events.annaSexEnd>><</link>><<addtime { minute : 2 }>>She continues to bob her head up and down your length, one of her hands stroking your shaft rapidly. You can tell that it will only be a matter of seconds before you cum.
Her mouth comes free of your cock, her eyes finding yours as she smiles up at you. Her hand continues its piston like movement as she jerks your cock.
Your hips jerk as you start to cum, stream after stream of hot sticky cum splattering across her face and chest as she masturbates you, milking every last drop of seed from your penis before she finally stops, her hand still wrapped lightly around your drooling cock.
She glances down at your pearly white cum across her chest, then gives you another little smile before letting go of your cock and looking at her cum coated hand.
<<link "End Sex">><<gotoevent setup.events.annaSexEnd>><</link>><<addtime { minute : 2 }>>Feeling your balls starting to pull tight with your need to release your load, you grab hold of her head with both of your hands, pulling her down until her nose is pressed tightly against your belly and your balls rest against her chin.
Your cock pulses, hot cum spraying directly into her throat.
She sputters and flails, eyes widening as she chokes on the combination of your thick shaft and your copious cum.
When you finish, you let go of her head, watching as she pulls back. She makes a choking sound, sputtering cum from her lips as she gasps for breath. Coughing several more times, she finally brings her breathing back under control before turning her tear filled eyes towards you.
<<link "End Sex">><<gotoevent setup.events.annaSexEnd>><</link>><<addtime { minute : 2 }>>Her head bobs up and down your shaft in an even rhythm. Though she might not admit it, you can tell in her expression that she's actually getting into it.
Unfortunately you can feel the first telltale signs of your impending orgasm.
Your cock throbs in her mouth as you barely hold back your orgasm for another fraction of a second, her eyes widening in surprise when it does so. She barely has time to pull back before you begin to cum, the first stream of your seed hitting her tongue before the tip of your penis exits her mouth. The second jet of cum hits her in the face, spattering her nose and one cheek.
She dutifully opens her mouth as you let loose with a third helping of your cum. She catches a few drops of your seed, but most of it hits her chin and chest.
<<link "End Sex">><<gotoevent setup.events.annaSexEnd>><</link>><<addtime { minute : 2 }>>When you feel your orgasm rapidly approaching, she pulls off of your length suddenly. Her fingers slip around your girth and she begins to jerk you.
Just moments before you start to cum, she opens her mouth, allowing you to deposit your load directly into her mouth.
After milking the last few drops of your seed onto her lips, she closes her mouth and you see her swallow before showing you that the contents are gone.
<<link "End Sex">><<gotoevent setup.events.annaSexEnd>><</link>><<addtime { minute : 2 }>><<set setup.events.annaSexOralReceiveStart to [
{
requires: '$anna.affection lte 400',
chance: 100,
link: "Oral Receive 1"
},
{
requires: '$anna.affection gte 400 && $anna.affection lte 800',
chance: 100,
link: "Oral Receive 2"
},
{
requires: '$anna.affection gte 800',
chance: 100,
link: "Oral Receive 3"
}
]>>Pushing her to her knees before you, she looks up at you, clearly at your mercy.
Her gaze trails down your body towards your crotch, where she becomes fixated on your crotch.
For a moment, you think she's never going to move, but then she leans forward, her lips brushing the crown of your cock. The feeling makes your shaft throb with pleasure.
Her eyes flicker upward, meeting your own as her lips part, the head of your cock slipping into her warm and wet mouth.
<<link "Oral Receive">><<gotoevent setup.events.annaSexOralReceive>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.annaSexDoggystyleStart>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.annaSexMissionaryStart>><</link>>
<<link "Change to Doggystyle Anal">><<gotoevent setup.events.annaSexDoggystyleAnalStart>><</link>><<addtime { minute : 2 }>>She drops to her knees before you, glancing up to meet your gaze for a flickering moment before turning her undivided attention towards your cock.
Her tongue flicks out, sliding along the slit at the tip of your cock once before she leans forward, her lips parting to take the crown of your cock into her mouth.
<<link "Oral Receive">><<gotoevent setup.events.annaSexOralReceive>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.annaSexDoggystyleStart>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.annaSexMissionaryStart>><</link>>
<<link "Change to Doggystyle Anal">><<gotoevent setup.events.annaSexDoggystyleAnalStart>><</link>><<addtime { minute : 2 }>>Meeting your gaze, you see affection in her eyes as she drops to her knees before you, never breaking eye contact until she's kneeling before you.
Once there, she looks at your bare cock, admiring it as she reaches out to take it in one hand.
She leans forward, her lips touching the tip.
You let out a soft moan of appreciation, then look down at her to see her looking up at you.
Her eyes never leave your own as she parts her lips and starts to take you into her mouth.
<<link "Oral Receive">><<gotoevent setup.events.annaSexOralReceive>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.annaSexDoggystyleStart>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.annaSexMissionaryStart>><</link>>
<<link "Change to Doggystyle Anal">><<gotoevent setup.events.annaSexDoggystyleAnalStart>><</link>><<addtime { minute : 2 }>><<set setup.events.annaSexOralReceive to [
{
requires: '$anna.affection gte 800',
chance: 100,
link: "Oral Receive 1a"
},
{
requires: '$anna.affection gte 800',
chance: 100,
link: "Oral Receive 1b"
},
{
requires: '$anna.affection gte 800',
chance: 100,
link: "Oral Receive 1c"
},
{
requires: '$anna.affection gte 400 && $anna.affection lte 800',
chance: 100,
link: "Oral Receive 2a"
},
{
requires: '$anna.affection gte 400 && $anna.affection lte 800',
chance: 100,
link: "Oral Receive 2b"
},
{
requires: '$anna.affection lte 400',
chance: 100,
link: "Oral Receive 3a"
},
{
requires: '$anna.affection lte 400',
chance: 100,
link: "Oral Receive 3b"
}
]>>You feel her tongue slowly trace around your cockhead, making it slick with her spit. A hint of amusement crosses her features as a little sound escapes your lips.
She pulls back, sucking as she does so. Her lips slip free of your cockhead with an audible //pop!// A moment later, she leans forward again, taking some of your shaft this time . Her eyes never leaving your own, her head starts to bob up and down your cock slowly, taking just a little bit more of your length every time her lips slide down your throbbing shaft. It's not long before she's taking most of your length.
As she sucks, she has one hand between her own legs, while the other is wrapped around the base of your cock, stroking your length as she sucks you.
You can clearly hear both the wet sloppy sounds her blowjob is causing, as well as the soft moans that escape her lips as she seems to savor what she is doing.
<<link "Oral Receive">><<gotoevent setup.events.annaSexOralReceive>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.annaSexDoggystyleStart>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.annaSexMissionaryStart>><</link>>
<<link "Change to Doggystyle Anal">><<gotoevent setup.events.annaSexDoggystyleAnalStart>><</link>>
<<link "Oral Cumshot">><<if random(1,100) gte $anna.oral>><<set $anna.oral += 1>><</if>><<gotoevent setup.events.annaSexCumInMouth>><</link>><<addtime { minute : 6 }>>You're surprised at the suddenness as she takes a little more than half of your shaft into her mouth with a single motion. You can feel her tongue sliding along your shaft as she lubricates it, trying to take more. Slowly, she takes another inch of your length before pulling up, gasping for air.
A thin strand of saliva connects her lips to your cock. Her eyes turn upwards, as if seeking your approval, then she looks back at your glistening penis.
Leaning forward again, she takes your cock in her mouth again, her head starting to move up and down rhythmically. All you can do is watch, making appreciative sounds as she sucks your throbbing member.
<<link "Oral Receive">><<gotoevent setup.events.annaSexOralReceive>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.annaSexDoggystyleStart>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.annaSexMissionaryStart>><</link>>
<<link "Change to Doggystyle Anal">><<gotoevent setup.events.annaSexDoggystyleAnalStart>><</link>>
<<link "Oral Cumshot">><<if random(1,100) gte $anna.oral>><<set $anna.oral += 1>><</if>><<gotoevent setup.events.annaSexCumInMouth>><</link>><<addtime { minute : 6 }>>Anna smiles at you, the tip of your cock between her lips. You see her half close her eyes as she kisses your crown, then with care she takes more of your length into her mouth.
She makes a content little sound when you moan, her smile touching her eyes.
Looking down at her, you watch in wonder as she makes love to your cock with her mouth. Her head bobs up and down slowly, her tongue playing with your manhood. One of her hands rests lightly on your thigh as the other reaches up between your legs to lightly cup your balls.
Eventually, she pulls back, her mouth coming free of your shaft before planting a little kiss on the tip. When she smiles up at you again, there's adoration in her eyes.
<<link "Oral Receive">><<gotoevent setup.events.annaSexOralReceive>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.annaSexDoggystyleStart>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.annaSexMissionaryStart>><</link>>
<<link "Change to Doggystyle Anal">><<gotoevent setup.events.annaSexDoggystyleAnalStart>><</link>>
<<link "Oral Cumshot">><<if random(1,100) gte $anna.oral>><<set $anna.oral += 1>><</if>><<gotoevent setup.events.annaSexCumInMouth>><</link>><<addtime { minute : 6 }>>With the tip of your penis between her lips, she pauses. You aren't sure if she's merely teasing you, or if she's having second thoughts about what she is doing.
Reaching out, you put one hand on the back of her head, not forcing her down on your cock, but just creating a gentle pressure. After a moment, she allows you to push her head forward, her wet lips sliding down your shaft.
When she nears the base of your cock, she pulls back, then forward again. Your hand on the back of her head being the only guidance, or encouragement, she seems to need as her head rhythmically bobs up and down your length. After a minute, you remove your hand, allowing her to continue at her own pace.
<<link "Oral Receive">><<gotoevent setup.events.annaSexOralReceive>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.annaSexDoggystyleStart>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.annaSexMissionaryStart>><</link>>
<<link "Change to Doggystyle Anal">><<gotoevent setup.events.annaSexDoggystyleAnalStart>><</link>>
<<link "Oral Cumshot">><<if random(1,100) gte $anna.oral>><<set $anna.oral += 1>><</if>><<gotoevent setup.events.annaSexCumInMouth>><</link>><<addtime { minute : 6 }>>Your hand comes to rest on the back of her head where you can't help but pull her face deeper into your crotch. She resists only a little as your cock slips between her lips and into her mouth.
Taking a firm grip on her head, you begin to rock your hips, fucking her mouth with slow, gentle thrusts.
At first, you move slow and steady, but as your need grows, your restraint becomes less and less obvious. It's not long before you're thrusting forward with vigor, making wet sloppy sounds as the tip of your cock hits the back of her throat with nearly every thrust.
Her hands hold firmly onto your thighs, giving her a small margin of control as she fights to prevent you from choking her on your cock.
Though with obvious reluctance, she finally starts moving on her own. Letting go of her head, she looks up at you. You meet her watery eyes with a self satisfied smile.
<<link "Oral Receive">><<gotoevent setup.events.annaSexOralReceive>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.annaSexDoggystyleStart>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.annaSexMissionaryStart>><</link>>
<<link "Change to Doggystyle Anal">><<gotoevent setup.events.annaSexDoggystyleAnalStart>><</link>>
<<link "Oral Cumshot">><<if random(1,100) gte $anna.oral>><<set $anna.oral += 1>><</if>><<gotoevent setup.events.annaSexCumInMouth>><</link>><<addtime { minute : 6 }>>You see her eyes flicker up towards your own as she tentatively parts her lips to accept your member into her mouth. Her head bobs up and down your shaft with a slow but even rhythm.
<<link "Oral Receive">><<gotoevent setup.events.annaSexOralReceive>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.annaSexDoggystyleStart>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.annaSexMissionaryStart>><</link>>
<<link "Change to Doggystyle Anal">><<gotoevent setup.events.annaSexDoggystyleAnalStart>><</link>>
<<link "Oral Cumshot">><<if random(1,100) gte $anna.oral>><<set $anna.oral += 1>><</if>><<gotoevent setup.events.annaSexCumInMouth>><</link>><<addtime { minute : 6 }>>Thrusting hard, you fuck her face. She makes gagging sounds, eyes watering as your balls slap her chin repeatedly. After a while, you pull back, saliva drooling from her mouth as she gasps for breath.
Barely pausing, you plunge into her open mouth again.
<<link "Oral Receive">><<gotoevent setup.events.annaSexOralReceive>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.annaSexDoggystyleStart>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.annaSexMissionaryStart>><</link>>
<<link "Change to Doggystyle Anal">><<gotoevent setup.events.annaSexDoggystyleAnalStart>><</link>>
<<link "Oral Cumshot">><<gotoevent setup.events.annaSexCumInMouth>><</link>><<addtime { minute : 4 }>><<set setup.events.annaSexBedStart to [
{
requires: 'true',
chance: 100,
link: "Anna Sleepy Sex 1"
},
{
requires: 'true',
chance: 100,
link: "Anna Sleepy Sex 2"
}
]>><<if $anna.affection gte 800>>Slipping into bed, you put your arms around her.
<<talk "player">>Wake up.<</talk>>\
You say softly in her ear.
<<talk "player">>I intend that we please one another this evening.<</talk>>\
She makes a sound, her body stretching as she wakes in your arms. When she turns toward you, her eyes are still half lidded with sleep, but the look on her face is clearly a happy one.
<<elseif $anna.affection gte 600>>Crawling into bed, you pull her into your arms for a hug.
<<talk "player">>Time to wake up, I wish to enjoy your company a bit more today.<</talk>>\
She half smiles as she turns toward you.
<<elseif $anna.affection gte 400>><<talk "player">>Time to get up.<</talk>>\
You say.
She murmurs something, then yawns. Turning toward you, you can see her eyes flicker to the alarm clock on your dresser. For a second, she looks confused, then understanding enters her eyes.
There is no protest from her, but you can tell that she'd much rather be sleeping right now.
<<elseif $anna.affection gte 200>><<talk "player">>Wake up.<</talk>>\
You say as you pull the covers back to reveal her naked body.
The sound that she makes is unhappy as she turns her eyes to you. She nods as she stifles a yawn.
<<else>><<talk "player">>Wake up.<</talk>>\
You say, your tone firm.
She instantly stiffens at your voice, her eyes widening as she looks at you.
<<talk "player">>I have use of you.<</talk>>\
You lightly grab your crotch<<if $player.hasFlag("caged")>>, feeling the hard cage enclosing your cock as you do so.
Her expression darkens, but she nods in understanding<</if>>.
<</if>><<if $player.hasFlag("caged")>><<talk "thought">>This chastity cage severely limits what I can do, doesn't it?<</talk>>\
<</if>><<if not $player.hasFlag("caged")>><<link "Oral Receive">><<gotoevent setup.events.annaSexOralReceiveStart>><</link>><</if>>
<<if not $player.hasFlag("caged")>><<link "Doggystyle">><<gotoevent setup.events.annaSexDoggystyleStart>><</link>><</if>>
<<if not $player.hasFlag("caged")>><<link "Missionary">><<gotoevent setup.events.annaSexMissionaryStart>><</link>><</if>>
<<if not $player.hasFlag("caged")>><<link "Mating Press">><<gotoevent setup.events.annaSexMatingPressStart>><</link>><</if>>
<<if not $player.hasFlag("caged")>><<link "Doggystyle Anal">><<gotoevent setup.events.annaSexDoggystyleAnalStart>><</link>><</if>>
[[Maybe I can play another time.|Disengage Sex]]<<addtime { minute : 3 }>><<set $AnnaSex to true>><<if $anna.affection gte 800>>You crawl into bed beside her, nuzzling her neck with your lips,
<<talk "player">>Are you awake?<</talk>>\
She makes a happy but unintelligible murmur as she snuggles closer.
<<talk "player">>I'm horny.<</talk>>\
You say bluntly.
<<elseif $anna.affection gte 600>>The covers are warm as you pull them over yourself, moving closer to the warmth of her body.
<<talk "player">>Wake up.<</talk>>\
You say through your smile, your lips brushing her ear.
She makes a content sound, then opens her eyes sleepily.
<<elseif $anna.affection gte 400>><<talk "player">>Time to wake up.<</talk>>\
You say softly as you slip into bed beside her.
She stifles a yawn, turning towards you.
<<talk "anna">>Morning already?<</talk>>\
She asks uncertainly, clearly not quite awake.
With one hand, you grab her ass, pulling her towards you. There is surprise in her eyes, but also understanding as she looks at you.
<<elseif $anna.affection gte 200>>Pulling the covers back, you start to crawl into the bed beside her. The movement must be enough to wake her because her eyes snap open, her breath quickening suddenly.
There's panic in her eyes just long enough for her to get a good look at you. Seeing you, much of the fear in her eyes eases, though she still does not look happy.
She says nothing as she rolls onto her back submissively.
<<else>><<talk "player">>I'm going to use you.<</talk>>\
You say in her ear.
Just like that, she stiffens in bed. A slight tremble in her frame as she turns towards you,
<<talk "anna">>Ok.<</talk>>\
Her voice is barely above a whisper.
When she turns towards you, there's a mix of fear and acceptance in her sad eyes.<</if>>
<<if $player.hasFlag("caged")>><<talk "thought">>This chastity cage severely limits what I can do, doesn't it?<</talk>>\
<</if>><<if not $player.hasFlag("caged")>><<link "Oral Receive">><<gotoevent setup.events.annaSexOralReceiveStart>><</link>><</if>>
<<if not $player.hasFlag("caged")>><<link "Doggystyle">><<gotoevent setup.events.annaSexDoggystyleStart>><</link>><</if>>
<<if not $player.hasFlag("caged")>><<link "Missionary">><<gotoevent setup.events.annaSexMissionaryStart>><</link>><</if>>
<<if not $player.hasFlag("caged")>><<link "Mating Press">><<gotoevent setup.events.annaSexMatingPressStart>><</link>><</if>>
<<if not $player.hasFlag("caged")>><<link "Doggystyle Anal">><<gotoevent setup.events.annaSexDoggystyleAnalStart>><</link>><</if>>
[[Maybe I can play another time.|Disengage Sex]]<<addtime { minute : 3 }>><<set $AnnaSex to true>><<set setup.events.annaStandingSexStart to [
{
requires: '$anna.affection gte 800',
chance: 100,
link: "Standing Sex Start 1"
},
{
requires: '$anna.affection gte 800',
chance: 100,
link: "Standing Sex Start 2"
},
{
requires: '$anna.affection gte 400 && $anna.affection lte 800',
chance: 100,
link: "Standing Sex Start 3"
},
{
requires: '$anna.affection lte 400',
chance: 100,
link: "Standing Sex Start 4"
}
]>>You step close to her, your hands straying to her clothes.
At the same time, her hands reach out, frantically moving as she tries to free you of your clothes.
Your lips touch hers, her tongue darting into your mouth as you kiss her.
It's not long before both of you are naked<<if $player.hasFlag("caged")>> with the exception of the chastity cage clasped snugly around your cock<</if>>.
<<if $player.hasFlag("caged")>><<talk "thought">>This chastity cage severely limits what I can do, doesn't it?<</talk>>\
<</if>><<if not $player.hasFlag("caged")>><<link "Oral Receive">><<gotoevent setup.events.annaSexOralReceiveStart>><</link>><</if>>
<<if not $player.hasFlag("caged")>><<link "Doggystyle">><<gotoevent setup.events.annaSexDoggystyleStart>><</link>><</if>>
<<if not $player.hasFlag("caged")>><<link "Missionary">><<gotoevent setup.events.annaSexMissionaryStart>><</link>><</if>>
<<if not $player.hasFlag("caged")>><<link "Mating Press">><<gotoevent setup.events.annaSexMatingPressStart>><</link>><</if>>
<<if not $player.hasFlag("caged")>><<link "Doggystyle Anal">><<gotoevent setup.events.annaSexDoggystyleAnalStart>><</link>><</if>>
[[Maybe I can play another time.|Disengage Sex]]<<addtime { minute : 4 }>>She looks at you, a little smile on her lips.
You take a step closer to her, your arms encircling her as you do so. For a second, she seems to snuggle in to your chest.
Your lips meet, your kiss tender at first, then with more passion with every passing second.
Both of you work to remove each other's clothes, it's not long before both of your clothes are scattered across the floor around you.
<<if $player.hasFlag("caged")>><<talk "thought">>This chastity cage severely limits what I can do, doesn't it?<</talk>>\
Looking down, you can see your cock straining at the metal cage.
<</if>><<if not $player.hasFlag("caged")>><<link "Oral Receive">><<gotoevent setup.events.annaSexOralReceiveStart>><</link>><</if>>
<<if not $player.hasFlag("caged")>><<link "Doggystyle">><<gotoevent setup.events.annaSexDoggystyleStart>><</link>><</if>>
<<if not $player.hasFlag("caged")>><<link "Missionary">><<gotoevent setup.events.annaSexMissionaryStart>><</link>><</if>>
<<if not $player.hasFlag("caged")>><<link "Mating Press">><<gotoevent setup.events.annaSexMatingPressStart>><</link>><</if>>
<<if not $player.hasFlag("caged")>><<link "Doggystyle Anal">><<gotoevent setup.events.annaSexDoggystyleAnalStart>><</link>><</if>>
[[Maybe I can play another time.|Disengage Sex]]<<addtime { minute : 4 }>>There's a little uncertainty in her eyes as she looks at you.
You step towards her, pulling her into a little hug. She looks just a little more sure when you finally release her.
She reaches towards you, starting to free you of your shirt with slow, deliberate movements.
You watch her facial expressions, noticing the way she looks at you. There's a little affection in her features, but there is no doubt that her feelings for you fall far short of love.
Reaching out, you touch her chin to draw her eyes to your own,
<<talk "player">>Don't over think it, just enjoy it.<</talk>>\
She nods, even though her expression does not change.
You take a half step towards her to close the distance between you. Then lean forward until your lips touch hers. She tenses slightly, but when your tongue brushes her lips, you feel them part, her own tongue hesitantly meeting your own.
As you kiss, your hands roam her body, her own going to your belt. It's not long before you're both naked.
<<if $player.hasFlag("caged")>>Your thoughts turns to the chastity cage as you feel the cool air brush your groin.
<<talk "thought">>This chastity cage severely limits what I can do, doesn't it?<</talk>>\
<</if>><<if not $player.hasFlag("caged")>><<link "Oral Receive">><<gotoevent setup.events.annaSexOralReceiveStart>><</link>><</if>>
<<if not $player.hasFlag("caged")>><<link "Doggystyle">><<gotoevent setup.events.annaSexDoggystyleStart>><</link>><</if>>
<<if not $player.hasFlag("caged")>><<link "Missionary">><<gotoevent setup.events.annaSexMissionaryStart>><</link>><</if>>
<<if not $player.hasFlag("caged")>><<link "Mating Press">><<gotoevent setup.events.annaSexMatingPressStart>><</link>><</if>>
<<if not $player.hasFlag("caged")>><<link "Doggystyle Anal">><<gotoevent setup.events.annaSexDoggystyleAnalStart>><</link>><</if>>
[[Maybe I can play another time.|Disengage Sex]]<<addtime { minute : 4 }>>She stands stiffly before you, a mixture of emotions on her face, and none of them being either affection or lust.
<<talk "player">>Well?<</talk>>\
You ask, letting your eyes drift over her body.
Her expression pinches for a moment, then she nods. Slowly, she begins to undress.
By the time she's standing naked before you, you can feel your penis hardening in <<if $player.hasFlag("caged")>>the confines of your chastity cage<<else>>your pants<</if>>.
Seeing that you haven't started to undress yourself, she steps towards you. Her hands tremble with anxiety as she begins to undress you. <<if $player.hasFlag("caged")>>When she finally exposes your caged penis, her eyes linger on it with a mixture of confusion and concern.
<<else>>When your cock finally springs free of your pants, she pauses, from the angle of her head, it's easy to tell where she's looking.
<<talk "thought">>She may not like me, but she accepts that I'll be putting it inside of her soon.<</talk>>\
<</if>>She makes a slight movement, like she's come back to her senses, then finishes undressing you. Once you're both naked, she takes a half step away from you, waiting.
<<if $player.hasFlag("caged")>><<talk "thought">>This chastity cage severely limits what I can do, doesn't it?<</talk>>\
<</if>><<if not $player.hasFlag("caged")>><<link "Oral Receive">><<gotoevent setup.events.annaSexOralReceiveStart>><</link>><</if>>
<<if not $player.hasFlag("caged")>><<link "Doggystyle">><<gotoevent setup.events.annaSexDoggystyleStart>><</link>><</if>>
<<if not $player.hasFlag("caged")>><<link "Missionary">><<gotoevent setup.events.annaSexMissionaryStart>><</link>><</if>>
<<if not $player.hasFlag("caged")>><<link "Mating Press">><<gotoevent setup.events.annaSexMatingPressStart>><</link>><</if>>
<<if not $player.hasFlag("caged")>><<link "Doggystyle Anal">><<gotoevent setup.events.annaSexDoggystyleAnalStart>><</link>><</if>>
[[Maybe I can play another time.|Disengage Sex]]<<addtime { minute : 4 }>><<set setup.events.virginityCheck to [
{
requires: '$anna.hasFlag("virgin")',
chance: 100,
link: "Virginity 1"
},
{
requires: 'not $anna.hasFlag("virgin") and $anna.affection gte 800',
chance: 100,
link: "Not Virgin 1"
},
{
requires: 'not $anna.hasFlag("virgin") and $anna.affection gte 400 and $anna.affection lte 800',
chance: 100,
link: "Not Virgin 2"
},
{
requires: 'not $anna.hasFlag("virgin") and $anna.affection lte 400',
chance: 100,
link: "Not Virgin 3"
}
]>>As you feel yourself beginning to slip inside, you feel a slight resistance. She stiffens beneath you, then trembles. With a little push, the tip of your cock tears through her hymen, taking her virginity.
A soft sound of pain escapes her lips, but it's only a few seconds before she seems to relax slightly.You feel the tip of your cock slip inside of her pussy, the length of your shaft entering in its wake.
Your lover moves her hips slightly, seeming to enjoy the feel of you inside of her.You find her opening, then push forward, savoring every sensation as you allow yourself to sink slowly inside of her hole.
Beneath you, she lets out the breath she had been holding when your hips finally press firmly against her own.Finding her opening, you shove forward. You can hear her breath catch, followed by a sound of discomfort from her. You have to pull back, shoving forward a second time before you feel your hips finally press against her own.<<set setup.events.bridgetteDoggystyleCreampie to [
{
requires: 'true',
chance: 100,
link: "Submitted Bridgette Doggystyle Creampie 1"
},
{
requires: 'true',
chance: 100,
link: "Submitted Bridgette Doggystyle Creampie 2"
}
]>><<if $bridgette.affection gte 550 and $bridgette.fear lte 300>>\
You speed up your thrusts as the pressure in your balls starts to reach its tipping point.
Sensing your impending ejaculation, Bridgette leans forward and raises her ass higher as if she were an animal in heat.
<<talk "bridgette">>Yes YES ''YES!'' <<print $bridgette.callsPlayer>>! Cum in me! I NEED it!<</talk>>\
You grip the lustful Brunette by her hips and hammer into her one, two, three more times before unloading countless swimmers into her ever-thirsty womb.
Bridgette buries her face in a pillow as she pushes back into you, desperately helping you to inseminate her willing body.
When your climax winds down, you pull out of your partner and savor the sight of her lying there, ass up, with your seed dripping out of her twitching cunt.
<<else>>\
You speed up your thrusts as the pressure in your balls starts to reach its tipping point.
Bridgette moans as she realizes what's about to happen and buries her face in a pillow to try and muffle herself. Despite that, her pussy starts hungrily massaging your cock as if it were trying to milk you for all your seed.
You groan as you thrust into the busty brunette one more time, before flooding her womb with your seed.
The pillow does a poor job of muffling Bridgette's cries of pleasure as she loses herself to an orgasm.
When your climax winds down, you pull out of your partner and savor the sight of her lying there, ass up, with your seed dripping out of her twitching cunt.
<</if>>\
<<link "Next.">><<gotoevent setup.events.bridgetteSexEnd>><</link>><<addtime { minute : 4 }>><<set $bridgette.affection += 1>><<set $bridgette.fear -= 1>><<set $bridgette.trust += 1>><<run $bridgette.cumFilledAttempt("vaginal")>><<run $bridgette.sexAttempt($player)>>You tightly grip Bridgette's waist as you near your orgasm, thrusting into her body harder and harder with every passing second.
<<if $bridgette.affection gte 550 and $bridgette.fear lte 300>>\
The brunette cries out in ecstasy while rocking her hips in time with you, her ass rippling pleasantly with every thrust.
You wish you could bask in this frantic coupling forever, but before you know it you're slamming your cock into Bridgette one last time before a torrent of your splooge is poured right into her womb.
Your busty breeder throws her head back and screams to the heavens as she violently cums around your ejaculating meat stick, all while you groan happily as her warm pussy spastically wrings the cum out of your cock.
As the two of you come down from your mutual high, you can hear Bridgette softly mumbling to herself.
<<talk "bridgette">>...warm...sooo...inside...babies...yesss...<</talk>>\
<<else>>\
The brunette groans as she tightly grips the bedsheets, bracing herself for each impact while gasps and moans of pleasure leak from her lips.
While Bridgette tries desperately to restrain herself, her pussy is much more honest. The warm folds cling to your cock with every thrust, hungrily trying to milk you for your seed. The sharp contrast between your slave's behaviour and her body's natural instinct drives you wild with desire, and you can't help but roar as you start painting her insides white.
As your climax fades, you realize that Bridgette's fallen completely silent. You worry for a moment, before noticing that her entire body is quivering and jerking spastically. While your milf was able to hold in her voice, it seems like her orgasm ripped away any control over her own body she may have had.
<</if>>\
<<link "Next.">><<gotoevent setup.events.bridgetteSexEnd>><</link>><<addtime { minute : 4 }>><<set $bridgette.affection += 1>><<set $bridgette.fear -= 1>><<set $bridgette.trust += 1>><<run $bridgette.cumFilledAttempt("vaginal")>><<run $bridgette.sexAttempt($player)>><<set setup.events.bridgetteDoggystylePullout to [
{
requires: 'true',
chance: 100,
link: "Submitted Bridgette Doggystyle Pullout 1"
},
{
requires: 'true',
chance: 100,
link: "Submitted Bridgette Doggystyle Pullout 2"
}
]>>The feel of Bridgette's warm tunnel hungrily milking your cock for its seed is enough to send you over the edge. However, right before you release you slide your rod out of the brunette's pussy and start painting her ass and back white.
<<if $bridgette.affection gte 550 and $bridgette.fear lte 300>>\
As the first ropes of seed splatter against her skin, Bridgette begins voicing her disapproval.
<<talk "bridgette">>N-nooooo! Damnit, you're supposed to finish inside! Please!<</talk>>\
She shakes her ass back and forth as if tempting you back inside her soaked cunt, but it's already too late. Streaks of your seed glisten against her pale, sweaty skin, while beads of it slowly trace the contours of her ass.
Ignoring Bridgette's pleas, you savor your handiwork while catching your breath.
<<else>>\
When the first ropes of seed splatter across her back, Bridgette groans and lowers her head. She doesn't say a word as her back is coated in your cum, and as your seed starts sliding along the contours of her ass.
As enjoy the sight for a moment before lying down for a moment to catch your breath.
<</if>>\
<<link "Next.">><<gotoevent setup.events.bridgetteSexEnd>><</link>><<addtime { minute : 4 }>><<set $bridgette.affection -= 1>><<set $bridgette.fear += 1>><<set $bridgette.trust -= 1>>With every thrust into your personal milf's warm snatch, you find yourself edging closer and closer to climax. When that threshold is finally breached you groan and pull out of Bridgette's pussy and start spraying your load all over her back and ass.
<<if $bridgette.affection gte 550 and $bridgette.fear lte 300>>\
<<talk "bridgette">>W-What? <<print $bridgette.callsPlayer>>! N-No!<</talk>>\
<<else>>\
<<talk "bridgette">>N-nooooo......<</talk>>\
<</if>>\
You barely hear the brunette's objections as you bask in the pleasure of orgasm.
When your balls finally empty, you admire the sight of Bridgette's naked body, covered in a sheen of sweat with your sperm accenting her pale flesh.
Satisfied, you sit down to catch your breath.
<<link "Next.">><<gotoevent setup.events.bridgetteSexEnd>><</link>><<addtime { minute : 4 }>><<set $bridgette.affection -= 1>><<set $bridgette.fear += 1>><<set $bridgette.trust -= 1>><<set setup.events.bridgetteStandingSexStart to [
{
requires: '$bridgette.affection gte 750',
chance: 100,
link: "Submitted Bridgette Sex StandingStart 1"
},
{
requires: '$bridgette.affection gte 500 and $bridgette.affection lte 850',
chance: 100,
link: "Submitted Bridgette Sex StandingStart 2"
},
{
requires: '$bridgette.affection gte 250 && $bridgette.affection lte 600',
chance: 100,
link: "Submitted Bridgette Sex StandingStart 3"
},
{
requires: '$bridgette.affection lte 400',
chance: 100,
link: "Submitted Bridgette Sex StandingStart 4"
}
]>>A lustful smile spreads across Bridgette's lips as she steps close to you as she gently rests her hands on your chest.
<<talk "bridgette">><<print $bridgette.callsPlayer>>, you have no idea how //happy// you just made me.<</talk>>\
Your brunette's hands gently caress your chest, exploring the curves and contours of your body. You try to reach out to touch Bridgette, but she pushes your hand back down and shakes her head.
<<talk "bridgette">>Not yet <<print $bridgette.callsPlayer>>. <</talk>>\
She steps closer to you, pushing her body against yours as she wraps her hands around your lower back. You can faintly smell the vanilla shampoo she uses. Bridgette leans close to your ear, the sound of her breathing sending shivers down your spine.
<<talk "bridgette">>You have no idea how much I think about this. About <i>you</i>.<</talk>>\
You feel her gently nibble on your ear as she grapes the hem of your shirt and starts pulling it up. Bridgette pulls away from you long enough to lift it over your head and throw it across the room; then she's back on you.
This time she doesn't stop you from touching her as you massage her ass and glide a hand across her back. Instead she simply moans and pushes her lips against yours.
Bridgette starts rubbing her body against yours, but when you slide a hand between her legs she pushes you back towards the bed.
She's panting heavily, and there's an almost predatory look in her eyes.
<<talk "bridgette">>I don't want you to fuck me <<print $bridgette.callsPlayer>>.<</talk>>\
Bridgette sways her hips in erotically as she starts pulling at her dress; lowering in just enough that you can almost see an erect nipple or raising it just high enough that you can a bead of moisture slowly run down her thigh before moving in a way that blocks your line of sight.
Your cock pushes painfully against your pants, so much so that you decide to let it breathe.
Your milf pauses her dance for a moment as her eyes lock onto your throbbing meat. She steps closer to you again, this time letting her dress fall away completely, revealing her soaked panties and covered breasts. For a brief moment one of her hands drifts to the scar on her lower abdomen, before sliding further down to her pussy.
<<talk "bridgette">>I don't want you to make love to me either. Not right now at least.<</talk>>\
Bridgette climbs into bed with you, crawling over you until you're face to face. Her pale skin is incredibly flushed and there's an almost crazed look on her face.
Her hand gently strokes your cock as she leans forward and lightly bites your neck.
One of your hands drifts to her crotch as the other reaches up to massage a breast.
For a brief moment Bridgette seems to lose all composure as she loudly moans and starts frantically rubbing herself against your hands.
As her moans get louder and louder, you feel as though she's about to orgasm when she grabs the hand rubbing her pussy and pins it to the bed.
You can't see her face as she leans close to your ear, but you can hear her ragged breathing and you can feel her rapid heartbeat through her chest.
<<talk "bridgette">>//I want you to fucking breed me like I'm just a bitch in heat.//<</talk>>\
In that moment she lets go of your hand and all the fight in her body seems to disappear, and in the next instant you find yourself on top of a now completely naked Bridgette who's completely submitting to your every lecherous whim.
<<if $player.hasFlag("caged")>><<talk "thought">>This chastity cage severely limits what I can do, doesn't it?<</talk>>\
<</if>><<if not $player.hasFlag("caged")>><<link "Doggystyle">><<gotoevent setup.events.bridgetteDoggystyleSexStart>><</link>><</if>>
<<if not $player.hasFlag("caged")>><<link "Missionary">><<gotoevent setup.events.bridgetteMissionarySexStart>><</link>>
<</if>>[[Maybe I can play another time.|Disengage Sex]]<<addtime { minute : 4 }>>A lecherous smile spreads across Bridgette's lips as she steps closer to you.
<<talk "bridgette">>You want to fuck me <<print $bridgette.callsPlayer>>?<</talk>>\
She places her hands on your chest and gently caresses it before pulling your shirt over your head and throwing it across the room.
<<talk "bridgette">>You want to pin me to the bed and fuck me until I scream?<</talk>>\
Bridgette moves even closer to you, wrapping her hands around your neck as her body pushes up against yours. You can faintly smell a hint of vanilla on her. The brunette lightly pushes her lips against yours before gently pushing you back to the bed.
She lowers the straps of her dress, bringing her plump breasts into view.
<<talk "bridgette">>Or maybe you want me on top of you? To ride you like the stud you are.<</talk>>\
As Bridgette lowers her dress the rest of the way while you hurriedly remove your pants, first revealing the scar that adorns her lower abdomen, and then revealing her wet pussy.
She gasps for a moment when your cock comes into view. The lustful look on her face turns predatory and one of her hands starts drifting towards her crotch.
Your milf climbs on top of the bed with you, and crawls over you so that the two of you are face to face once more. Her hand gently toys with your cock.
You reach up and caress Bridgette's body, pinching a nipple through her bra and rubbing her moist pussy through her panties.
She moans at your touch and leans forward to kiss you, much more passionately this time. Her hand leaves your cock to frantically remove her underwear, and she breaks the kiss only for a moment to lean close to your ear.
<<talk "bridgette">>I don't care how we do it <<print $bridgette.callsPlayer>>. I just need to feel your thick, warm cum deep in my womb<</talk>>\
You pull her back into the kiss and before you know it you're kneeling over Bridgette, in complete control.
<<if $player.hasFlag("caged")>><<talk "thought">>This chastity cage severely limits what I can do, doesn't it?<</talk>>\
<</if>><<if not $player.hasFlag("caged")>><<link "Doggystyle">><<gotoevent setup.events.bridgetteDoggystyleSexStart>><</link>><</if>>
<<if not $player.hasFlag("caged")>><<link "Missionary">><<gotoevent setup.events.bridgetteMissionarySexStart>><</link>>
<</if>>[[Maybe I can play another time.|Disengage Sex]]<<addtime { minute : 4 }>>Bridgette looks up at you, a slight smile on her face.
<<talk "bridgette">>Of course <<print $bridgette.callsPlayer>>. <</talk>>\
The brunette doesn't shy away when you step forward and start caressing her body. Instead she seems to push her body against your hands, as if trying to entice you.
You press your lips against Bridgette's, stealing a kiss from her as you greedily knead her large tits and squeeze her plump behind.
After a moment you pull the dress off your milf's body and savor the sight of her clad only in underwear.
Bridgette fidgets nervously under your gaze, but it's clear that she's already excited. Her hard nipples, poking through her bra, rise and fall rapidly. As your gaze drifts lower you can also see a wet patch starting to grow on the woman's panties. For a split second your slave looks self-conscious as one of her hands goes to cover the scar on the lower abdomen.
You start undressing yourself, Bridgette hesitates for a moment as you do so before she starts removing her own underwear. As your cock springs free she pauses again to stare at it, a lustful look suddenly painting her features.
You can't help but grin at the horny woman as her eyes stay locked on your meat.
<<talk "player">>Alright, on the bed.<</talk>>\
Bridgette's gaze snaps to your face and she gives you a quick nod before climbing on top of the bed.
You give her ass a smack as she goes, enjoying the way it jiggles before you join her.
<<if $player.hasFlag("caged")>><<talk "thought">>This chastity cage severely limits what I can do, doesn't it?<</talk>>\
<</if>><<if not $player.hasFlag("caged")>><<link "Doggystyle">><<gotoevent setup.events.bridgetteDoggystyleSexStart>><</link>><</if>>
<<if not $player.hasFlag("caged")>><<link "Missionary">><<gotoevent setup.events.bridgetteMissionarySexStart>><</link>>
<</if>>[[Maybe I can play another time.|Disengage Sex]]<<addtime { minute : 4 }>>Bridgette nervously glances up at you before giving you a slight nod.
The Brunette doesn't move as you step forward and begin fondling her, although her body does seem to become less stiff.
You enjoy the feel of your slaves body as you roughly squeeze her sizable tits and slap her generous ass. She even gasps a bit when one of your hands brushes against her pussy.
Getting bored with foreplay you grab the brunette's dress and pull it off her body before doing the same to her underwear. Satisfied that there isn't a scrap of clothing left on her body, you step back to savor the sight.
Her nipples gently rise and fall with her breathing, and a small bead of moisture is forming on her pussy's lips. However as your gaze travels slightly upwards to the scar on her lower abdomen, Bridgette begins to fidget nervously and her hands move to cover the blemish.
The sight of your milf's naked body causes your dick to throb needily.
<<talk "player">>On the bed. Now.<</talk>>\
Bridgette gives you a small nod before climbing onto the bed.
You give her ass a smack as she goes, enjoying the way it jiggles before you join her.
<<if $player.hasFlag("caged")>><<talk "thought">>This chastity cage severely limits what I can do, doesn't it?<</talk>>\
<</if>><<if not $player.hasFlag("caged")>><<link "Doggystyle">><<gotoevent setup.events.bridgetteDoggystyleSexStart>><</link>><</if>>
<<if not $player.hasFlag("caged")>><<link "Missionary">><<gotoevent setup.events.bridgetteMissionarySexStart>><</link>>
<</if>>[[Maybe I can play another time.|Disengage Sex]]<<addtime { minute : 4 }>>* Scene 1 should proc when Bridgette's affection is 800 or more.
* Scene 2 should proc when Bridgette's affection ranges from 550 to 799
* Scene 3 should proc when Bridgette's affection ranges from 300 to 549
* Scene 4 should proc when Bridgette's affection is 299 or less.<<set setup.events.bridgetteSexEnd to [
{
requires: '$bridgette.affection gte 550',
chance: 100,
link: "submitted Bridgette Aftersex Cleanup 1"
},
{
requires: '$bridgette.affection gte 550',
chance: 100,
link: "submitted Bridgette Aftersex Cleanup 2"
},
{
requires: '$bridgette.affection lte 550',
chance: 100,
link: "submitted Bridgette Aftersex Cleanup 3"
},
{
requires: '$bridgette.affection lte 550',
chance: 100,
link: "submitted Bridgette Aftersex Cleanup 4"
}
]>>After catching your breath, you get off the bed and start putting your clothes on.
As you get dressed you can hear Bridgette moving around, presumably cleaning herself up before getting dressed.
<<if $bridgette.isCumFilledVaginally>>As you're slipping on your shirt a pair of arms wraps around your torso from behind and something nice and soft pressed against your back. Bridgette sighs happily as she rests her head on your shoulder and just stands there behind you.
You enjoy the warmth of her body for a brief moment before pulling at her arms and stepping away.
<<talk "player">>As much as I'd love to stick around and cuddle, I do have other things to do.<</talk>>\
You turn around to face Bridgette, who's still completely naked. She's pouting, but the gleam in her eyes tells you that she's not really upset.
<<talk "bridgette">>I know. I just wanted to thank you for well... making me feel so ''full.''<</talk>>\
Your milf blushes as a smile creeps onto her face, and you can't help but grin back at her. You pick up her discarded dress and chuck it at her.
<<talk "player">>You're welcome. Now get dressed, I'm sure you have things to do too.<</talk>>\
Bridgette playfully frowns at you again, as you leave her to put her clothes on.
<<else>>You turn around and catch your brunette wiping the last bit of cum off her body with a tissue. She stares at the soiled paper for a moment with a look of disappointment on her face, before tossing it into a waste basket.
However, when Bridgette notices you watching she flashes you a weak smile.
<<talk "bridgette">>Oh, I didn't realize you were already dressed <<print $bridgette.callsPlayer>>. You umm, came quite a lot.<</talk>>\
You briefly consider saying something, but quickly decide against it and leave her to finish getting dressed.
<</if>>[[End.|$location]]
<<addtime { minute : 5 }>>After basking in the afterglow of sex for a moment, the two of you start cleaning yourselves up.
<<if $bridgette.isCumFilledVaginally>>As you're slipping on your shirt, Bridgette slides up next to you and happily kisses you. When she pulls away you notice that she's already fully dressed.
You can't help but flash the brunette a teasing grin.
<<talk "player">>Careful now, keep that up and we might just be here all day.<</talk>>\
She giggles at your remark while suggestively moving a hand to her lower abdomen.
<<talk "bridgette">>Sorry <<print $bridgette.callsPlayer>>. I just wanted to thank you for my ''gift''.<</talk>>\
You move closer to Bridgette and pull her into a kiss, intent on showing her more of your affection. However she playfully resists your advances, forcing your lips to her neck instead.
<<talk "bridgette">>Hehehe stop <<print $bridgette.callsPlayer>>. I'd love to keep going but we ''both'' have things to do.<</talk>>\
You try to keep up your assault, but your milf manages to wriggle out of your grasp. As a last resort you give Bridgette the best puppy dog eyes you can muster, but the only reaction you can get from her is a teasing smile before she closes the bedroom door behind her.
<<else>>You manage to get dressed fairly quickly, and once you're done you turn to see how Bridgette's doing.
She's just now putting on her bra as a small pile of dirty tissues sits next to her, presumably from your impromptu cum shower.
After a moment, she notices you watching her and flashes you a smile.
<<talk "bridgette">>Sorry I'm taking a little longer <<print $bridgette.callsPlayer>>, you managed to cum quite a bit. You can leave if you want.<</talk>>\
You watch for a second more as Bridgette grabs her dress before leaving the room.
<</if>>[[End.|$location]]
<<addtime { minute : 5 }>>You take a moment to catch your breath before getting off the bed and gathering your clothes. As you start getting dressed you can hear Bridgette moving around behind you, doing the same.
Once you're done, you turn around to check on your slave and find that she's just now slipping on her dress. As the fabric settles against her body she notices you watching. Bridgette's entire body stiffens a bit as she hurriedly turns to face you.
However, you're not interested in giving the brunette any kind of orders so you just wave her off as you step out of the room.
[[End.|$location]]
<<addtime { minute : 5 }>>You sigh in satisfaction as you recover from fucking your personal milf, allowing yourself to get lost in thought for a moment as she starts cleaning herself up.
By the time you decide to start getting dressed Bridgette is already fully clothed and rushing out the door.
While you slip on your clothes you wonder what you should do next.
[[End.|$location]]
<<addtime { minute : 5 }>>- Scenes 1 - 2 should only appear when Bridgette's affection is greater than or equal to 550
- Scenes 3 - 4 should only appear when Bridgette's affection is less than 550<<set setup.events.bridgetteSexCumInPussy to [
{
requires: 'true',
chance: 100,
link: "Submitted Bridgette Missionary Creampie 1"
},
{
requires: 'true',
chance: 100,
link: "Submitted Bridgette Missionary Creampie 2"
}
]>><<if $bridgette.affection gte 550 and $bridgette.fear lte 300>>The feel of Bridgette's tight pussy drives you closer and closer to orgasm, so you begin thrusting into her harder and faster than before.
Your horny milf's legs wrap tight around your lower back as you near the threshold.
<<talk "bridgette">>Please <<print $bridgette.callsPlayer>>! Inside me! PLEASE!<</talk>>\
Hearing Bridgette beg for your seed with nothing short of pure lust and desperation in her voice is enough to send you over the edge. You shove your cock as far into the baby crazy woman as you can, blasting her womb with your baby batter.
The sensation of being inseminated is enough to send Bridgette over the edge as well. The brunette's back arches and her fingernails dig into your back as she screams in ecstasy.
When your orgasmic highs come to an end, you flop down next to the woman to catch your breath.
<<else>>The feel of Bridgette's tight pussy drives you closer and closer to orgasm, so you begin thrusting into her harder and faster than before.
The brunette looks up at you as you race towards the finish. You're surprised to see an almost ''hungry'' look in her eyes.
<<talk "bridgette">>Please <<print $bridgette.callsPlayer>>. F- Finish inside. <</talk>>\
She practically whispers her plea to you, but the sound of desperation in her voice is more than enough to send you over the edge.
You roar as you slam your hips into Bridgette one last time and flood her womb with your sticky, white, spooge.
When she feels your throbbing meat unloading inside of her, your milf bites her lip hard enough to draw blood while banging her head against the pillow.
As the two of you recover from your orgasms, you lie on the bed to catch on breath.
<</if>><<link "Next.">><<gotoevent setup.events.bridgetteSexEnd>><</link>><<addtime { minute : 4 }>>
<<set $bridgette.affection += 1>>
<<set $bridgette.fear -= 1>>
<<set $bridgette.trust += 1>>
<<run $bridgette.cumFilledAttempt("vaginal")>><<run $bridgette.sexAttempt($player)>><<if $bridgette.affection gte 550 and $bridgette.fear lte 300>>As much as you'd love to fuck Bridgette forever, the building pressure in your balls reminds you that the end is coming. Fast.
The motherly brunette seems to sense your impending orgasm and wraps her legs around your waist. There's a desperate, almost primal look in her eyes.
<<talk "bridgette">>Fucking ''breed'' me <<print $bridgette.callsPlayer>>! I ''need'' it all inside!<</talk>>\
Eager to please, you thrust into Bridgette a few more times before your semen erupts out of your cock and into her cunt. Your milf's vaginal muscles hungrily squeeze and milk you for every last drop of cum while she throws her head back and wordlessly opens her mouth in a silent scream.
As your orgasms fade away, you lightly kiss Bridgette before rolling off her to catch your breath.
<<else>>While you enjoy the feel of your slaves reluctant body, the growing pressure in your balls tells you that the grand finale is on its way.
However, before you can finish you're caught off guard when Bridgette's legs wrap around your lower back. She doesn't say a word, but the pleading look on her face tells you that she's desperate for a nice, warm, creampie.
You had been planning on filling the brunette with your baby batter anyway, but having her beg for it makes your orgasm much more satisfying.
As your first wave of swimmers is launched into her cunt, Bridgette's eyes roll into the back of her head as her back arches, and a throaty moan works its way out of her mouth.
For a brief moment you bask in the sensation of your milf's orgasming pussy, but as your pleasure plateaus you roll off her to catch your breath.
<</if>><<link "Next.">><<gotoevent setup.events.bridgetteSexEnd>><</link>><<addtime { minute : 4 }>>
<<set $bridgette.affection += 1>>
<<set $bridgette.fear -= 1>>
<<set $bridgette.trust += 1>>
<<run $bridgette.cumFilledAttempt("vaginal")>><<run $bridgette.sexAttempt($player)>><<set setup.events.bridgetteSexCumOnBelly to [
{
requires: 'true',
chance: 100,
link: "Submitted Bridgette Missionary Pullout 1"
},
{
requires: 'true',
chance: 100,
link: "Submitted Bridgette Missionary Pullout 2"
}
]>>Sensing that your climax is near, you pull out of Bridgette's warm tunnel and start stroking yourself to completion.
<<if $bridgette.affection gte 550 and $bridgette.fear lte 300>>The brunette gasps as your cock slides out of her body and looks at you pleadingly.
<<talk "bridgette">>Finish inside me <<print $bridgette.callsPlayer>>. Please, it'll feel so much better.<</talk>>\
You simply shake your head as you admire her naked body and imagine painting it white with your seed. Moments later, the tension in your balls overwhelms you and you start to cum.
The first shot reaches Bridgette's face, causing her to yelp as the sticky white covers her delicate features and dirties her hair. The next shot lands on her tits and slowly starts oozing into her cleavage. After that, the remaining shots sully your milf from her stomach to her crotch, coating the woman's pale body in your seed.
She groans unhappily as you collapse onto the bed next to her.
<<else>>The brunette gasps as your cock slides out of her body and gives you a pitiful look.
<<talk "bridgette">><<print $bridgette.callsPlayer>>. Please. Put it back in.<</talk>>\
Her plea comes too late though, as before she finishes you begin shooting your load.
Bridgette squeezes her eyes shut as your first shot paints her face white. Your second shot splashes against her breasts before slowly dripping down into her cleavage. Everything you have left is sprayed across her belly and crotch, leaving streaks of your pearly white seed across her naked body.
Bridgette sighs as you collapse onto the bed next to her.
<</if>><<link "Next.">><<gotoevent setup.events.bridgetteSexEnd>><</link>><<addtime { minute : 4 }>>
<<set $bridgette.affection -= 1>>
<<set $bridgette.fear += 1>>
<<set $bridgette.trust -= 1>>As your balls tense up from your incoming orgasm, you decide it'd be hot to see Bridgette covered in your sperm.
You thrust into her moist pussy right up until you're about to burst, then pull out right as you start cumming.
<<talk "bridgette">>''Nooooooo''.<</talk>>\
She cries out in frustration as she feels your seed splatter across her naked body.
You admire the look of your cum-glazed milf before collapsing on the bed next to her.
<<link "Next.">><<gotoevent setup.events.bridgetteSexEnd>><</link>><<addtime { minute : 4 }>>
<<set $bridgette.affection -= 1>>
<<set $bridgette.fear += 1>>
<<set $bridgette.trust -= 1>><<set setup.events.bridgetteDoggystyleSexStart to [
{
requires: 'true',
chance: 100,
link: "Submitted Bridgette Sex Doggystyle Transition 1"
},
{
requires: 'true',
chance: 100,
link: "Submitted Bridgette Sex Doggystyle Transition 2"
},
{
requires: 'true',
chance: 100,
link: "Submitted Bridgette Sex Doggystyle Transition 3"
},
{
requires: 'true',
chance: 100,
link: "Submitted Bridgette Sex Doggystyle Transition 4"
}
]>>You have Bridgette get on her hands and knees and slide before taking your place behind her.
<<if $bridgette.affection gte 800 and $bridgette.fear lte 100>>\
Your brunette raises her ass and wriggles her hips enticingly, giving you a clear view of her dripping wet cunt and puckered asshole.
<<talk "bridgette">>Mmmm don't keep me waiting <<print $bridgette.callsPlayer>>. I ''need'' you.<</talk>>\
You lightly slap her ass, sending ripples through the pale flesh and eliciting a playful giggle from its owner. The giggle quickly turns into a heated moan as you part Bridgette's moist lips with your cock.
<<elseif $bridgette.affection gte 550 and $bridgette.fear lte 300>>\
Your milf nervously looks back at you before slightly raising her ass. Despite her behavior, her pussy glistens with arousal.
You sink your fingers into Bridgette's meaty backside while lightly prodding her damp opening with your cock. Then in one quick movement you thrust into her, drawing a shocked gasp out of the woman.
<</if>>\
<<if not $player.hasFlag("caged")>><<link "Doggystyle">><<gotoevent setup.events.bridgetteDoggystyleContinue>><</link>><</if>>
<<if not $player.hasFlag("caged")>><<link "Change To Missionary">><<gotoevent setup.events.bridgetteMissionarySexStart>><</link>><</if>><<talk "player">>I wanna see that sexy ass shake when we fuck. Turn around.<</talk>>\
<<if $bridgette.affection gte 800 and $bridgette.fear lte 100>>\
Bridgette giggles as she presents her plump behind to you, being sure to shake it back and forth before your eyes.
Unable to resist her provocative display, you roughly grab the horny milf's ass as you line your cock up with her dripping love tunnel. The moment you part her lower lips, Bridgette pushes back against you, taking the entirety of your rod all at once.
<<else>>\
Bridgette hastily gets on her hands and knees, presenting her meaty behind to you. You can't help but notice small beads of moisture forming on her netherlips.
A restrained moan escapes your slave's lips as you run a finger across her pussy, causing more beads to form. The next moan you tease out of Bridgette's lips is a lot less restrained, probably because your cock is much thicker than your finger.
<</if>>\
<<if not $player.hasFlag("caged")>><<link "Doggystyle">><<gotoevent setup.events.bridgetteDoggystyleContinue>><</link>><</if>>
<<if not $player.hasFlag("caged")>><<link "Change To Missionary">><<gotoevent setup.events.bridgetteMissionarySexStart>><</link>><</if>>You fondle and caress Bridgette's body, drawing gasps of pleasure from her lips as she gets into position. Once she's on her hands and knees you roughly squeeze her asscheeks before burying your shaft in her warm tunnel.
<<if not $player.hasFlag("caged")>><<link "Doggystyle">><<gotoevent setup.events.bridgetteDoggystyleContinue>><</link>><</if>>
<<if not $player.hasFlag("caged")>><<link "Change To Missionary">><<gotoevent setup.events.bridgetteMissionarySexStart>><</link>><</if>>You hungrily savor the sight of Bridgette's naked body as she rolls over onto her hands and knees. It takes all your self control to keep yourself from simply groping and fondling the busty brunette's body.
Instead, you're saving all of your energy for driving your cock into Bridgette's juicy pussy. When that tantalizing prize comes into view your milf only has time to let out a surprised gasp before you're ravaging her wet hole.
<<if not $player.hasFlag("caged")>><<link "Doggystyle">><<gotoevent setup.events.bridgetteDoggystyleContinue>><</link>><</if>>
<<if not $player.hasFlag("caged")>><<link "Change To Missionary">><<gotoevent setup.events.bridgetteMissionarySexStart>><</link>><</if>><<set setup.events.bridgetteDoggystyleContinue to [
{
requires: 'true',
chance: 100,
link: "Submitted Bridgette Sex Doggystyle 1"
},
{
requires: 'true',
chance: 100,
link: "Submitted Bridgette Sex Doggystyle 2"
},
{
requires: 'true',
chance: 100,
link: "Submitted Bridgette Sex Doggystyle 3"
},
{
requires: 'true',
chance: 100,
link: "Submitted Bridgette Sex Doggystyle 4"
},
{
requires: 'true',
chance: 100,
link: "Submitted Bridgette Sex Doggystyle 5"
},
{
requires: 'true',
chance: 100,
link: "Submitted Bridgette Sex Doggystyle 6"
},
{
requires: '$bridgette.affection gt 800 and $bridgette.fear lt 100',
chance: 100,
link: "Submitted Bridgette Sex Doggystyle 7"
},
{
requires: '$bridgette.affection gt 800 and $bridgette.fear lt 100',
chance: 100,
link: "Submitted Bridgette Sex Doggystyle 8"
},
{
requires: '$bridgette.affection lt 100 and $bridgette.fear gt 800',
chance: 100,
link: "Submitted Bridgette Sex Doggystyle 9"
},
{
requires: '$bridgette.affection lt 100 and $bridgette.fear gt 800',
chance: 100,
link: "Submitted Bridgette Sex Doggystyle 10"
}
]>>Your milf's ass ripples pleasantly every time you thrust into her. Eager to see more, you lightly slap her exposed bottom in time with one of your thrusts.
Bridgette yelps at the sensation and instinctually starts pulling away from you. Then you pull her back as you drive into her again, allowing you to penetrate deeper than before.
The brunette's entire body quakes in pleasure at the feeling and she eagerly pushes her ass back into you, seemingly forgetting the brief moment of pain.
<<link "Doggystyle">><<gotoevent setup.events.bridgetteDoggystyleContinue>><</link>>
<<link "Change To Missionary">><<gotoevent setup.events.bridgetteMissionarySexStart>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.bridgetteDoggystyleCreampie>><</link>>
<<link "Cum on Belly">><<gotoevent setup.events.bridgetteDoggystylePullout>><</link>><<addtime { minute : 5 }>>As you fuck Bridgette, your attention wanders to the brown eye nestled between her asscheeks. Feeling a bit mischievous, you let one of your hands wander closer and closer to her sphincter before pushing a finger in.
Your milf gasps in surprise at the sudden intrusion, but before she can say anything, you shove your cock deep inside of her while massaging her with your finger. Any complaint she may have had is instead replaced by a deep, throaty, moan.
<<link "Doggystyle">><<gotoevent setup.events.bridgetteDoggystyleContinue>><</link>>
<<link "Change To Missionary">><<gotoevent setup.events.bridgetteMissionarySexStart>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.bridgetteDoggystyleCreampie>><</link>>
<<link "Cum on Belly">><<gotoevent setup.events.bridgetteDoggystylePullout>><</link>><<addtime { minute : 5 }>><<if $bridgette.affection gte 550 and $bridgette.fear lte 300>>\
Bridgette moans happily as you fuck her, pushing back into you in time with your thrusts. However, as you go her movements get more and more uncontrolled as her moans get louder and more lustful.
<<talk "bridgette">>FUCK! YES <<print $bridgette.callsPlayer.toUpperCase()>>! HARDER!<</talk>>\
To avoid having your sexy milf knock you over you reach forward and push down, pinning her upper body to the bed while you continue pounding her spasming pussy.
Bridgette screams into the mattress as her body convulses in orgasmic bliss.
Eventually, when the brunette's vaginal walls stop trying to wring the cum out of you, you release her from your pin.
<<else>>\
Bridgette does her best to keep from moaning as you pound away at her wet cunt. However as you continue to ravage the brunette, she begins to instinctually rock back and forth in time with your thrusts.
The sound of Bridgette's restrained gasps and moans grows louder and louder as you fuck her, until she's forced to bite a pillow to keep from screaming. Her body twitches and spasms as she tries to resist her impending climax.
You simply enjoy the sight of Bridgette's naked body writhing in pleasure and the feel of her twitching pussy around your cock. You can't help but feel a bit disappointed when your milf's climax fades away.
<</if>>\
<<link "Doggystyle">><<gotoevent setup.events.bridgetteDoggystyleContinue>><</link>>
<<link "Change To Missionary">><<gotoevent setup.events.bridgetteMissionarySexStart>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.bridgetteDoggystyleCreampie>><</link>>
<<link "Cum on Belly">><<gotoevent setup.events.bridgetteDoggystylePullout>><</link>><<addtime { minute : 5 }>>You lean forward and wrap your arms around Bridgette's naked body, grabbing her large breasts with each hand while plowing her from behind.
<<if $bridgette.pregnancyWeek gte 14>>\
She cries out in pleasure as you play with her milk filled tits. Within moments you can feel something warm and wet leak out of Bridgette's pink nipples, and at the same time her pussy lightly squeezed your cock.
<<else>>\
She cries out in pleasure as you squeeze and fondle her tits, and gasps when you pinch her pink nipples.
Unfortunately, you're not able to fuck Bridgette quite as well like this so you give her one last squeeze before thrusting into her again with renewed vigor.
<</if>>\
<<link "Doggystyle">><<gotoevent setup.events.bridgetteDoggystyleContinue>><</link>>
<<link "Change To Missionary">><<gotoevent setup.events.bridgetteMissionarySexStart>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.bridgetteDoggystyleCreampie>><</link>>
<<link "Cum on Belly">><<gotoevent setup.events.bridgetteDoggystylePullout>><</link>><<addtime { minute : 5 }>><<if $bridgette.affection gte 550 and $bridgette.fear lte 300>>\
You fuck Bridgette as hard as you can, enjoying the lewd sounds she makes in time with your every movement.
<<else>>\
You fuck Bridgette as hard as you can, enjoying the way she struggles to suppress her moans of pleasure as you ravage her warm hole from behind.
<</if>>\
<<link "Doggystyle">><<gotoevent setup.events.bridgetteDoggystyleContinue>><</link>>
<<link "Change To Missionary">><<gotoevent setup.events.bridgetteMissionarySexStart>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.bridgetteDoggystyleCreampie>><</link>>
<<link "Cum on Belly">><<gotoevent setup.events.bridgetteDoggystylePullout>><</link>><<addtime { minute : 5 }>>Your milf bounces forward every time you thrust deep into her wet cunt. The feeling of that warm tunnel wrapping around your cock is pure bliss. Determined to prolong this experience, you slow down your thrusts.
<<if $bridgette.affection gte 550 and $bridgette.fear lte 300>>\
Bridgette glances back at you and whines desperately while pushing her ass back against you.
<<talk "bridgette">>What are you doing <<print $bridgette.callsPlayer>>? Don't stop! ''PLEASE''<</talk>>\
You slow down even further, causing the horny brunette to groan in frustration. Bridgette starts rocking against you even harder in a desperate attempt to fuck herself on your rod.
Just when it seems like she can't take anymore, you slam your cock into her and begin fucking her with as hard and as fast as you can. Your milf practically screams in joy at the sudden change in pace.
<<else>>\
Bridgette glances back at you, a curious look in her eyes tinged with a desperate hunger.
You slow your thrusts further, and to your surprise the brunette starts rocking her hips back and forth, trying to fuck herself on your cock.
A grin spreads across as you realize Bridgette is desperate for you to take her harder, but too stubborn to admit it. Rather than torment her further, you suddenly slam into her and begin pounding your slave's cunt with everything you've got.
Bridgette yelps in shock at the sudden change of pace and lets out a throaty moan before biting down on a pillow to muffle herself.
<</if>>\
<<link "Doggystyle">><<gotoevent setup.events.bridgetteDoggystyleContinue>><</link>>
<<link "Change To Missionary">><<gotoevent setup.events.bridgetteMissionarySexStart>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.bridgetteDoggystyleCreampie>><</link>>
<<link "Cum on Belly">><<gotoevent setup.events.bridgetteDoggystylePullout>><</link>><<addtime { minute : 5 }>>The brunette rocks her hips in time with each of your thrusts, helping you to plunge your penis into her loving slit as deep as possible.
<<talk "bridgette">><<print $bridgette.callsPlayer>>! <<print $bridgette.callsPlayer>>! Fuck yes I love it! I love you! I love your cock! Yes!<</talk>>\
You're sure the entire mansion can hear Bridgette screaming your name.
<<link "Doggystyle">><<gotoevent setup.events.bridgetteDoggystyleContinue>><</link>>
<<link "Change To Missionary">><<gotoevent setup.events.bridgetteMissionarySexStart>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.bridgetteDoggystyleCreampie>><</link>>
<<link "Cum on Belly">><<gotoevent setup.events.bridgetteDoggystylePullout>><</link>><<addtime { minute : 5 }>>The feel of Bridgette's moist cunt is so nice you bury your dick as deep as possible in it and just hold it there for a second. To keep up some kind of stimulation, you start grinding against the brunette, exploring her vagina with your rod.
A happy sigh escapes Bridgette's lips at this sensation and she looks over her shoulder at you. It's difficult for either of you to properly show your affection in this position, but something about the warmth in her gaze tells you all you need to know.
Unfortunately this moment can only last for a moment before your libido takes over, and soon you're fucking your beautiful milf with more passion than ever.
<<link "Doggystyle">><<gotoevent setup.events.bridgetteDoggystyleContinue>><</link>>
<<link "Change To Missionary">><<gotoevent setup.events.bridgetteMissionarySexStart>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.bridgetteDoggystyleCreampie>><</link>>
<<link "Cum on Belly">><<gotoevent setup.events.bridgetteDoggystylePullout>><</link>><<addtime { minute : 5 }>>Your slave buries her head in a pillow as you fuck her moist cunt. Bridgette's attempts at hiding her pleasure can be amusing at times, but right now it's annoying. You want to hear this slut fucking ''scream''. So the next time you bury your cock in her honeypot, you slap her ass ''hard''. Bridgette's head shoots up at the harsh sensation as an involuntary yelp escapes her lips.
Not satisfied with the result you smack her ass again, sending out small ripples from the point of impact. She cries out again and starts to pull away from you, but a firm grip on her waist and an angry growl keeps your slave where she belongs.
You start spanking Bridgette with every thrust causing her to cry out in pain, but to your surprise it never escalates beyond that. If anything your harsh treatment of her begins has made the milf ''more'' determined to suppress her reactions.
Frustrated by this development, you give up on spanking the brunette to instead focus on pounding her cunt.
<<link "Doggystyle">><<gotoevent setup.events.bridgetteDoggystyleContinue>><</link>>
<<link "Change To Missionary">><<gotoevent setup.events.bridgetteMissionarySexStart>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.bridgetteDoggystyleCreampie>><</link>>
<<link "Cum on Belly">><<gotoevent setup.events.bridgetteDoggystylePullout>><</link>><<addtime { minute : 5 }>>Despite Bridgette's best attempts at restraining herself, her pussy makes it clear that she's enjoying herself. It clenches down on your cock every time you thrust into her and hungrily massages you as you pull out.
<<link "Doggystyle">><<gotoevent setup.events.bridgetteDoggystyleContinue>><</link>>
<<link "Change To Missionary">><<gotoevent setup.events.bridgetteMissionarySexStart>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.bridgetteDoggystyleCreampie>><</link>>
<<link "Cum on Belly">><<gotoevent setup.events.bridgetteDoggystylePullout>><</link>><<addtime { minute : 5 }>>* Scenes 1 and 2 should be generic enough to work with any affection and fear level.
* Scenes 7 and 8 should only appear for when Bridgette's affection is greater than 800 and her fear is less than 100.
* Scenes 9 and 10 should only appear for when Bridgette's fear is greater than 800 and her affection is less than 100.<<set setup.events.bridgetteMissionarySexStart to [
{
requires: 'true',
chance: 100,
link: "submitted Bridgette Sex Missionary Transition 1"
},
{
requires: 'true',
chance: 100,
link: "submitted Bridgette Sex Missionary Transition 2"
},
{
requires: 'true',
chance: 100,
link: "submitted Bridgette Sex Missionary Transition 3"
},
{
requires: 'true',
chance: 100,
link: "submitted Bridgette Sex Missionary Transition 4"
},
{
requires: 'true',
chance: 100,
link: "submitted Bridgette Sex Missionary Transition 5"
}
]>>You flip Bridgette onto her back and crawl over her so that you are face to face.
<<if $bridgette.affection gte 800 and $bridgette.fear lte 100>>She wraps her arms around your neck and pulls you into a passionate kiss. Breaking it only to moan as your cock slides into her tight, warm love tunnel.
<<elseif $bridgette.affection gte 550 and $bridgette.fear lte 300>>She hungrily stares into your eyes.
<<talk "bridgette">>//Please...//<</talk>>\
She begs you as your cock hovers above her cunt. In one quick movement you bury your shaft in her slit, eliciting a pleasured moan from the brunette's lips.
<<elseif $bridgette.affection gte 300 and $bridgette.fear lte 550>>Her eyes hover on your face for a moment before she looks off to the side.
Despite her best attempts at looking disinterested, the busty woman can't help but gasp in pleasure when your cock bumps into her cunt; and when you thrust into her, she bites her lip to try and stifle a moan.
<<else>>She keeps her eyes squeezed shut as you lean down and suck on her neck.
Despite your slave's reluctance, you can feel that she's more than wet enough for you when your dick bumps into her.
As you thrust forward, her eyes snap open and a pleasured gasp escapes her lips.
<</if>><<if not $player.hasFlag("caged")>><<link "Missionary">><<gotoevent setup.events.bridgetteMissionaryContinue>><</link>><</if>>
<<if not $player.hasFlag("caged")>><<link "Change To Doggystyle">><<gotoevent setup.events.bridgetteDoggystyleSexStart>><</link>><</if>><<talk "player">>Alright, on your back.<</talk>>\
<<if $bridgette.affection gte 800 and $bridgette.fear lte 100>>Bridgette smiles as she lies back and beckons you closer.
<<talk "bridgette">>Oooo... missionary <<print $bridgette.callsPlayer>>? I love looking into your eyes when we fuck.<</talk>>\
As you crawl over her naked body, she pulls you in for a kiss. You can feel her warm hand wrap around your cock, guiding you into her warm tunnel.
<<elseif $bridgette.affection gte 550 and $bridgette.fear lte 300>>Bridgette smiles at you as she lies back.
<<talk "bridgette">>I'm ready for you <<print $bridgette.callsPlayer>>. Fuck me hard.<</talk>>\
As you crawl over the brunette's body and come face to face with her, you can't help but lean in to kiss her. As your tongues intertwine you can feel her warm hand guiding your cock to her pussy.
<<elseif $bridgette.affection gte 300 and $bridgette.fear lte 550>>Bridgette simply glances at you as she lies back and spreads her legs.
<<talk "bridgette">>Alright <<print $bridgette.callsPlayer>>, I'm ready.<</talk>>\
As you crawl over the brunette's nude body and come face to face with her, you can't help but lean in to steal a kiss from her. She meekly returns it while you guide yourself into her warm cunt.
<<else>>Bridgette doesn't look at you as she lies back and spreads her legs.
She trembles a bit as you crawl over her naked body, and when you lean in to steal a kiss she looks away.
A bit frustrated from the brunette's unwillingness to cooperate, you guide your cock into her moist vagina and thrust roughly into her. She gasps and winces in pain as you remind her of her place.
<</if>><<if not $player.hasFlag("caged")>><<link "Missionary">><<gotoevent setup.events.bridgetteMissionaryContinue>><</link>><</if>>
<<if not $player.hasFlag("caged")>><<link "Change To Doggystyle">><<gotoevent setup.events.bridgetteDoggystyleSexStart>><</link>><</if>><<if $bridgette.affection gte 800 and $bridgette.fear lte 100>>Bridgette peppers your face with kisses as you lay her on her back. You return her affection with your own; gently nibbling on her neck as you take your position above her naked body.
The two of you only pause your affections for a moment once you're in position. However once you've thrusted into the horny brunette, burying your meat rod deep in her cunt, the two of you begin kissing and fondling each other with a renewed vigor.
<<elseif $bridgette.affection gte 550 and $bridgette.fear lte 300>>Bridgette warmly kisses you as you lay her on her back, and you eagerly return the kiss as you take your place over her naked body.
You pause for a moment to bury your cock in her waiting hole, but once you've begun fucking the horny brunette you begin kissing her even more passionately.
<<elseif $bridgette.affection gte 300 and $bridgette.fear lte 550>>Bridgette doesn't resist your kisses and fondling as you lay her on her back.
When you take your place over her, she braces herself for your impending penetration and openly moans as your cock slides into her waiting hole.
<<else>>Bridgette tries to avoid eye contact with you as you lay her on her back. You kiss and fondle her body as you do so, drawing gasps and moans from the brunette's lips.
However, once you've take your position over your slave, you stop teasing her body and position your cock in front of her hole.
Bridgette trembles slightly at the sensation, but once you begin sliding into her she can't help but let out a weak moan.
<</if>><<if not $player.hasFlag("caged")>><<link "Missionary">><<gotoevent setup.events.bridgetteMissionaryContinue>><</link>><</if>>
<<if not $player.hasFlag("caged")>><<link "Change To Doggystyle">><<gotoevent setup.events.bridgetteDoggystyleSexStart>><</link>><</if>><<talk "player">>On your back Bridgette.<</talk>>\
You practically leap onto your busty brunette just as she finishes getting into position, causing her to yelp in surprise. In a flash you've lined your shaft up with Bridgette's soft pussy and are penetrating her depths, drawing forth a lewd moan from her lips.
<<if not $player.hasFlag("caged")>><<link "Missionary">><<gotoevent setup.events.bridgetteMissionaryContinue>><</link>><</if>>
<<if not $player.hasFlag("caged")>><<link "Change To Doggystyle">><<gotoevent setup.events.bridgetteDoggystyleSexStart>><</link>><</if>>You fondle Bridgette's body for a moment before flipping her onto her back. Stroking your cock, you savor the sight of your milf lying there, watching you expectantly, covered in sweat, and ready to be pounded. When you've had your fill you crawl over her and fill her with your meat.
<<if not $player.hasFlag("caged")>><<link "Missionary">><<gotoevent setup.events.bridgetteMissionaryContinue>><</link>><</if>>
<<if not $player.hasFlag("caged")>><<link "Change To Doggystyle">><<gotoevent setup.events.bridgetteDoggystyleSexStart>><</link>><</if>><<set setup.events.bridgetteMissionaryContinue to [
{
requires: 'true',
chance: 100,
link: "submitted Bridgette Sex Missionary Continue 1"
},
{
requires: 'true',
chance: 100,
link: "submitted Bridgette Sex Missionary Continue 2"
},
{
requires: 'true',
chance: 100,
link: "submitted Bridgette Sex Missionary Continue 3"
},
{
requires: '$bridgette.affection gte 550',
chance: 100,
link: "submitted Bridgette Sex Missionary Continue 4"
},
{
requires: '$bridgette.affection gte 750',
chance: 100,
link: "submitted Bridgette Sex Missionary Continue 5"
},
{
requires: '$bridgette.affection gte 750',
chance: 100,
link: "submitted Bridgette Sex Missionary Continue 6"
},
{
requires: '$bridgette.affection lte 350',
chance: 100,
link: "submitted Bridgette Sex Missionary Continue 7"
},
{
requires: '$bridgette.affection lte 350',
chance: 100,
link: "submitted Bridgette Sex Missionary Continue 8"
}
]>><<if $bridgette.affection gte 550 and $bridgette.fear lte 300>>Bridgette writhes and moans in pleasure as you continue to thrust into her. Occasionally when your eyes meet, she reaches up and pulls you in for a kiss.
<<else>>Bridgette struggles to contain her gasps and moans as you thrust into her warm tunnel. Despite her attempts at hiding it, it's clear that she is enjoying the feeling of your cock deep inside of her.
<</if>><<link "Missionary">><<gotoevent setup.events.bridgetteMissionaryContinue>><</link>>
<<link "Change To Doggystyle">><<gotoevent setup.events.bridgetteDoggystyleSexStart>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.bridgetteSexCumInPussy>><</link>>
<<link "Cum on Belly">><<gotoevent setup.events.bridgetteSexCumOnBelly>><</link>><<addtime { minute : 5 }>><<if $bridgette.affection gte 550 and $bridgette.fear lte 300>>The brunette wraps her legs around your lower back as you thrust into her, pulling you deeper than before.
As the two of you moan from the extra stimulation, Bridgette pulls you in for a passionate kiss.
You both grind against each other for a moment as you revel in the sensation, but more primal urges soon drive you begin thrusting again. This time with much more force.
<<else>>You grab your brunette's legs and spread them further apart, allowing you to thrust deeper than before.
Bridgette gasps in shock at the unexpected stimulation before throwing her head back and moaning loudly. For a split second she seems to revel in the sensation before regaining control of herself.
<</if>>
<<link "Missionary">><<gotoevent setup.events.bridgetteMissionaryContinue>><</link>>
<<link "Change To Doggystyle">><<gotoevent setup.events.bridgetteDoggystyleSexStart>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.bridgetteSexCumInPussy>><</link>>
<<link "Cum on Belly">><<gotoevent setup.events.bridgetteSexCumOnBelly>><</link>><<addtime { minute : 5 }>>Bridgette's gasps and moans start to crescendo as you drive into her body again and again.
<<if $bridgette.affection gte 550 and $bridgette.fear lte 300>><<talk "bridgette">>Fuck! Yes! ''YES!'' Harder! I'm ''CUMMING!''<</talk>>\
Her arms and legs wrap around you and start squeezing you tightly as she screams in ecstasy.
Unable to pull away from the climaxing brunette, you instead grind against her.
After a moment Bridgette's orgasm fades and her grip loosens, allowing you to resume your frantic fucking.
<<else>>Suddenly she covers her face with her arm and bites down on her pale flesh. Bridgette's legs unconsciously wrap around you as her entire body quivers in ecstasy.
You continue fucking the brunette through her orgasm, trying to intensify it as best you can.
When she finally comes down from her high, Bridgette does her best to avoid making eye contact with you.
<</if>><<link "Missionary">><<gotoevent setup.events.bridgetteMissionaryContinue>><</link>>
<<link "Change To Doggystyle">><<gotoevent setup.events.bridgetteDoggystyleSexStart>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.bridgetteSexCumInPussy>><</link>>
<<link "Cum on Belly">><<gotoevent setup.events.bridgetteSexCumOnBelly>><</link>><<addtime { minute : 5 }>>You fixate on Bridgette's breasts as they bounce back and forth in time with your pounding. Lowering your head, you catch one of her nipples in your mouth and start hungrily sucking on it.
<<if $bridgette.pregnancyWeek gte 14>>Your pregnant milf's moans intensify as your mouth is suddenly filled with her sweet milk. She wraps her hands around your head and pulls you into her swollen tits.
<<else>>Your milf gasps as you lick and nibble her tits while the salty taste of her sweat fills your mouth.
<</if>><<link "Missionary">><<gotoevent setup.events.bridgetteMissionaryContinue>><</link>>
<<link "Change To Doggystyle">><<gotoevent setup.events.bridgetteDoggystyleSexStart>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.bridgetteSexCumInPussy>><</link>>
<<link "Cum on Belly">><<gotoevent setup.events.bridgetteSexCumOnBelly>><</link>><<addtime { minute : 5 }>>As you pound Bridgette into the bed your eyes meet. Her face shows nothing but love and affection as you ravage her body, and she gently wraps her hands around your neck and pulls you closer.
However, instead of kissing you the brunette leans close to your ears.
<<talk "bridgette">>I love you <<print $bridgette.callsPlayer>>. So much.<</talk>>\
You're not sure if it's the words she used or the sensation of her breath in your ear, but you respond by locking lips with the brunette and thrusting onto her twice as hard.
Bridgette squeals happily at the new intensity of your fucking.
<<link "Missionary">><<gotoevent setup.events.bridgetteMissionaryContinue>><</link>>
<<link "Change To Doggystyle">><<gotoevent setup.events.bridgetteDoggystyleSexStart>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.bridgetteSexCumInPussy>><</link>>
<<link "Cum on Belly">><<gotoevent setup.events.bridgetteSexCumOnBelly>><</link>><<addtime { minute : 5 }>>Your naked milf hungrily caresses your chest as you ravage her body, moaning happily every time you thrust into her.
Wanting to ''really'' make her scream, you place your hand underneath her asscheeks and lift her up slightly while pounding her even harder.
<<talk "bridgette">>Oh? Oh! OH FUCK! <<print $bridgette.callsPlayer>>! YES!<</talk>>\
The sudden change in tempo and angle pleasantly surprise Bridgette, and soon she's screaming in ecstasy just the way you wanted.
You fuck her hard like that for a while before you risk exhausting yourself, so you reluctantly decide to let up and lower her down.
<<link "Missionary">><<gotoevent setup.events.bridgetteMissionaryContinue>><</link>>
<<link "Change To Doggystyle">><<gotoevent setup.events.bridgetteDoggystyleSexStart>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.bridgetteSexCumInPussy>><</link>>
<<link "Cum on Belly">><<gotoevent setup.events.bridgetteSexCumOnBelly>><</link>><<addtime { minute : 5 }>>As you've been ravaging your milf's body, she's been doing her best to control herself. Holding in her pleasured moans trying to stay as still as possible, despite your cock inside of her.
Wanting to break that facade, you reach down and start toying with Bridgette's clit as you lean forward and hungrily suck on one of her nipples.
She gasps at your touch and tries to block you with one of her hands, but you growl angrily and pin it to the bed with your free hand. Cowed by your aggressiveness, the brunette quivers under your touch and her breathing starts to speed up.
Seeing that it's working, you start thrusting into her harder.
Bridgette bites her lip and throws her head back in response, her body unconsciously grinding against you in an effort to feel more pleasure.
Noticing that she's on the edge, you release her hand and slide it along her body to her ass. The helpless woman is so preoccupied by everything else, that she doesn't realize what you're doing until your finger is sliding into her asshole.
<<talk "bridgette">>Ffffffffffffuuuck-eeeeeeecumcumcummingmingCUMMING!<</talk>>\
Bridgette starts screaming gibberish as you overload her brain with pleasure, her body thrashing violently as she tries and fails to control herself.
Satisfied at her reaction, you stop all the extra teasing so that you can instead revel in the sensation of her pussy spasming around your cock.
When your milf's orgasm ends she hides her face in her arm, trying to shield herself from your taunting gaze.
<<link "Missionary">><<gotoevent setup.events.bridgetteMissionaryContinue>><</link>>
<<link "Change To Doggystyle">><<gotoevent setup.events.bridgetteDoggystyleSexStart>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.bridgetteSexCumInPussy>><</link>>
<<link "Cum on Belly">><<gotoevent setup.events.bridgetteSexCumOnBelly>><</link>><<addtime { minute : 5 }>>Wanting to taste your slaves sweet lips as you fuck her, you grab her chin and force her to look at you. Her face is filled with fear and worry, but you ignore that as you plant your lips on hers.
Bridgette simply lies there as you savor her taste.
Once you've had your fun you release the brunette's chin and return your focus to fucking her motherly body.
<<link "Missionary">><<gotoevent setup.events.bridgetteMissionaryContinue>><</link>>
<<link "Change To Doggystyle">><<gotoevent setup.events.bridgetteDoggystyleSexStart>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.bridgetteSexCumInPussy>><</link>>
<<link "Cum on Belly">><<gotoevent setup.events.bridgetteSexCumOnBelly>><</link>><<addtime { minute : 5 }>>* Scenes 4 should only appear when Bridgette's affection is 550 or higher
* Scenes 5 and 6 should only appear when her affection is 800 or higher.
* Scenes 7 and 8 should only appear when Bridgette's affection is 300 or less<<set setup.events.eveReyStandingSexStart to [
{
requires: 'true',
chance: 100,
link: "Standing Sex Start Eve Rey 1"
},
{
requires: 'true',
chance: 0,
link: "Standing Sex Start Eve Rey 2"
}
]>><<if $eve.affection gte 650 and $eve.fear lte 450 and $rey.affection gte 750 and $rey.fear lte 500>>\
Allowing your eyes to drift over both Eve and Rey, you can sense an underlying eagerness about them. Like their bodies know what is coming even if their minds haven't come to the realization just yet.
The corner of your mouth tugs upward in an inviting smile even as you crook a single finger to beckon the pair forward.
Eve smiles faintly, anticipation in her eyes as she steps toward you.
Rey in contrast looks first at Eve, then at you. A heartbeat later $rey.his_ eyes widen. $rey.His_ mouth opens, closes, opens again, $rey.he wrings $rey.his_ hands once, then $rey.he takes two rapid steps to catch up with Eve before suddenly slowing himself to not look too eager.
You aren't sure if it's to reassure $rey.him, or if it's a show of affection, but as Eve smiles at Rey, much of the uncertainty seems to leave Rey.
Reaching out, you take one hand of each, both hands feeling soft and delicate in yours.
<<link "Watch them have sex.">><<gotoevent setup.events.eveReyWatchSexStart>><</link>>
<<link "Nevermind.">><<gotoevent setup.events.eveReyNaughtynessNope>><</link>>
<<elseif $eve.affection gte 450 and $eve.fear lte 650 and $rey.affection gte 500 and $rey.fear lte 650>>\
Allowing your eyes to drift over both Eve and Rey, you can sense a mix of uncertainty and excitement from them. Like their bodies know what is coming even if their minds aren't quite ready to acknowledge it yet.
The corner of your mouth tugs upward in an smile that speaks volumes about your intentions even as you crook a single finger to beckon the pair forward.
Eve smiles faintly, glancing at Rey as $eve.she does so.
Rey in contrast looks first at Eve, then at you. A heartbeat later $rey.his eyes widen and $rey.he seems ready to retreat. $rey.His_ mouth opens, closes, opens again, $rey.he wrings $rey.his_ hands once, then as $rey.he sees Eve reach out to take $rey.his_ hand he swallows visibly.
You see the pair exchange a little smile, followed by some of the uncertainty leaving Rey.
Reaching out, they both look at your hands in unison before taking them.
The warmth of their hands as you feel their delicate fingers touch yours feels nice.
<<link "Watch them have sex.">><<gotoevent setup.events.eveReyWatchSexStart>><</link>>
<<link "Nevermind.">><<gotoevent setup.events.eveReyNaughtynessNope>><</link>>
<<elseif $eve.affection gte 350 and $eve.fear lte 750 and $rey.affection gte 400 and $rey.fear lte 750>>\
The pair seems to take a small step away from each other as they see the look in your eyes. It's clear that they have at least some suspicion of what you have planned.
As you watch, the two exchange a look, then look back to you right as you raise one hand to crook your finger, beckoning them closer.
Eve draws a deep breath, holds it and closes $eve.her eyes before letting it out. You can see a mix of excitement and trepidation in $eve.her features as $eve.her eyes open again.
At $eve.her side, Rey fidgets, clearly torn over how to process the situation.
It's at that moment that Eve steps toward Rey, half hugging $rey.him before slipping $eve.her hand into $rey.his_.
Only then does the pair find the courage to step toward you, and the bed.
Eve meets your eyes, a hint of defiance, or perhaps challenge, in the way $eve.she locks $eve.her gaze on yours.
Rey in contrast seems more interested on the floor at $rey.his_ feet as $rey.he casts uncertain looks at Eve's hand entertwined with $rey.his_ own.
Reaching out, you place one hand on Eve's cheek and the other on Rey's. Both stand somewhat stiffly even as you savor the warmth of their skin against your palms.
<<link "Watch them have sex.">><<gotoevent setup.events.eveReyWatchSexStart>><</link>>
<<link "Nevermind.">><<gotoevent setup.events.eveReyNaughtynessNope>><</link>>
<<else>>\
A predatory smile starts to form on your lips as you envision the pair naked, with you in bed, a tangle of bodies, . . .
As if sensing your intent, Eve glances quickly at Rey, then dives him a none-too-subtle kick to the shin.
<<talk "eve">>Oh no! I forgot to pull the turkey from the oven!!!<</talk>>\
Eve's acting is horrendous, but she's nearly out the door before your mind starts to catch up with what is happening.
<<talk "rey">>Oh! U-uh, I need to help her, can't have her lifting a whole turkey by herself.<</talk>>\
You know they hear you call after them, but neither shows any sign of it as their footsteps rapidly retreat down the hallway outside of your room.
<<talk "thought">>Turkey my ass. But I guess I was asking a lot of them.<</talk>>\
Displeased by their disobedience, you take a deep breath to calm yourself as you realize it's unlikely you'll find wherever the pair is hiding any time soon.
[[End.|$location]]
<<movenpc "rey" "attic">><<movenpc "eve" "kitchens">>\
<</if>><<addtime { minute : 3 }>>\<<if $eve.affection gte 650 and $eve.fear lte 450 and $rey.affection gte 750 and $rey.fear lte 500>>
<<elseif $eve.affection gte 450 and $eve.fear lte 650 and $rey.affection gte 500 and $rey.fear lte 650>>
Uneasy pairing
<<elseif $eve.affection gte 350 and $eve.fear lte 750 and $rey.affection gte 400 and $rey.fear lte 750>>
Reluctant pairing
<<else>>
If you see this message, PLEASE report it. You should be seeing Eve/Rey sex scene content involving either the MC watching, or as part of a threesome.
Information that will help us find and fix the problem includes:
Character stats for Eve.
Character stats for Rey.
The last choice you made during the sex scene.
[[End.|$location]]
<</if>>\
<<link "Watch them have sex.">><<gotoevent setup.events.eveReyWatchSexStart>><</link>>
<<link "Threesome.">><<gotoevent setup.events.threesomeEveRey>><</link>>
<<link "Nevermind.">><<gotoevent setup.events.eveReyNaughtynessNope>><</link>>
<<addtime { minute : 3 }>><<set setup.events.eveReyWatchSexStart to [
{
requires: 'true',
chance: 100,
link: "Standing Sex Watch Eve Rey 1"
},
{
requires: 'true',
chance: 0,
link: "Standing Sex Watch Eve Rey 2"
}
]>><<talk "player">>Rey, help Eve with $eve.her_ dress.<</talk>>\
<<if $eve.affection gte 650 and $eve.fear lte 450 and $rey.affection gte 750 and $rey.fear lte 500>>As soon as the words leave your mouth, you can see Rey's eyes widen slightly, $rey.his_ gaze roaming Eve's petite body before $rey.he finally moves to help remove $eve.her dress.
The way Rey moves, it's almost like $rey.he is scared to touch Eve, but at the same time there is an unmistakable eagerness to $rey.his movements.
As $rey.he works at Eve's buttons, Eve looks $rey.him right in the eye, $eve.her lips curled in an anticipatory smile.
Eve's dress just starts to slide from $eve.her shoulders when $eve.she reaches for Rey. Grabbing hold of Rey's shirt, Eve pulls it up and over, the collar catching around Rey's neck for a second before slipping free. Then Eve's hands are reaching for $rey.his_ pants, fumbling with the front for a second before shoving them down Rey's legs where they bunch around $rey.his_ knees causing $rey.him to stumble and nearly fall before getting them down.
A few seconds later and they're both standing naked in front of each other, each appraising the naked form before them.
Rey stands with $rey.his hands over $rey.his privates in some semblance of modesty as Eve stands boldly, clearly unfazed by $eve.her own nudity.
When Eve looks toward you, Rey's gaze sheepishly follows. Neither says a word, but it is clear that they are waiting to see what you want them to do next.
Stepping out of the way, you gesture at the bed.
<<if $eve.affection lte 500 or $eve.fear gte 650>><<link "Have Eve suck Rey's cock.">><<gotoevent setup.events.eveReyWatchOral>><</link>><</if>>
<<if $rey.affection lte 500 or $rey.fear gte 450>><<link "Have Eve lay down while Rey gets on top.">><<gotoevent setup.events.eveReyWatchMissionary>><</link>><</if>>
<<link "Allow them to choose.">><<gotoevent setup.events.eveReyWatchChoose>><</link>>
<<elseif $eve.affection gte 450 and $eve.fear lte 650 and $rey.affection gte 500 and $rey.fear lte 650>>
As soon as the words leave your mouth, you can see Rey's eyes widen slightly, $rey.his_ gaze darting toward Eve for a second as $rey.he tenses up. Then $rey.he takes a deep breath, letting it out slowly before finally moving to help remove $eve.her dress.
The way Rey moves, it's almost like $rey.he is scared to touch Eve, $rey.his eyes flickering toward you occasionally as $rey.he moves.
As $rey.he works at Eve's buttons, Eve looks $rey.him right in the eye, $eve.her lips curled in a faint smile.
Eve's dress just starts to slide from $eve.her shoulders when $eve.she reaches for Rey. Grabbing hold of Rey's shirt, Eve pulls it up and over, the collar catching around Rey's neck for a second before slipping free. Then Eve's hands are reaching for $rey.his_ pants, fumbling with the front for a second before shoving them down Rey's legs where they bunch around $rey.his_ knees causing $rey.him to stumble and nearly fall before getting them down.
A few seconds later and they're both standing naked in front of each other, each alternating between sneaking glances at each other's nakedness and casting looks at you as if seeking further instruction.
Rey stands with $rey.his hands over $rey.his privates in some semblance of modesty as Eve stands with $eve.her hip cocked to one side and $eve.her arms crossed over $eve.her small breasts.
When Eve looks toward you, Rey's gaze reluctantly follows. Neither says a word, but it is clear that they are waiting to see what you want them to do next.
Stepping out of the way, you gesture at the bed.
<<if $eve.affection lte 500 or $eve.fear gte 650>><<link "Have Eve suck Rey's cock.">><<gotoevent setup.events.eveReyWatchOral>><</link>><</if>>
<<if $rey.affection lte 500 or $rey.fear gte 450>><<link "Have Eve lay down while Rey gets on top.">><<gotoevent setup.events.eveReyWatchMissionary>><</link>><</if>>
<<link "Allow them to choose.">><<gotoevent setup.events.eveReyWatchChoose>><</link>>
<<elseif $eve.affection gte 350 and $eve.fear lte 750 and $rey.affection gte 400 and $rey.fear lte 750>>
As soon as the words leave your mouth, you can see both of them tense slightly, Rey's eyes widening as they dart to Eve's body before looking away.
Eve casts a quick look your direction, then seems to sigh before reaching out to take Rey's hand. In an instant, Rey turns $rey.his_ attention fully to Eve, seeming transfixed by $eve.her hand guiding $rey.his to $eve.her shoulder.
With hands that seem to tremble faintly, Rey moves to unfasten Eve's dress.
The way Rey moves, it's almost like $rey.he is scared to touch Eve, $rey.his eyes flickering toward you occasionally as $rey.his_ hands move stiffly.
You can't help but notice the way the pair looks at each other, almost as if their eyes are asking permission of each action thry take.
Eve's dress just starts to slide from $eve.her shoulders when $eve.she reaches for Rey. Grabbing hold of Rey's shirt, Eve pulls it up and over, the collar catching around Rey's neck for a second before slipping free. Then Eve's hands are reaching for $rey.his_ pants, fumbling with the front for a second before shoving them down Rey's legs where they bunch around $rey.his_ knees causing $rey.him to stumble and nearly fall before getting them down.
For a long moment, they stand naked in front of each other, each alternating between sneaking glances at each other's nakedness and casting looks at you as if seeking further instruction.
Rey stands with $rey.his hands over $rey.his privates in some semblance of modesty, his entire body tense. Across from him Eve stands with $eve.her hip cocked to one side and $eve.her arms crossed over $eve.her small breasts as she gives you a hard look.
Stepping out of the way, you simply gesture at the bed.
<<if $eve.affection lte 500 or $eve.fear gte 650>><<link "Have Eve suck Rey's cock.">><<gotoevent setup.events.eveReyWatchOral>><</link>><</if>>
<<if $rey.affection lte 500 or $rey.fear gte 450>><<link "Have Eve lay down while Rey gets on top.">><<gotoevent setup.events.eveReyWatchMissionary>><</link>><</if>>
<<link "Allow them to choose.">><<gotoevent setup.events.eveReyWatchChoose>><</link>>
<<else>>
If you see this message, PLEASE report it. You should be seeing Eve/Rey sex scene content involving either the MC watching, or as part of a threesome.
Information that will help us find and fix the problem includes:
Character stats for Eve.
Character stats for Rey.
The last choice you made during the sex scene.
[[End.|$location]]
<</if>>\
<<addtime { minute : 4 }>><<if $eve.affection gte 650 and $eve.fear lte 450 and $rey.affection gte 750 and $rey.fear lte 500>>
<<if $eve.affection lte 500 or $eve.fear gte 650>><<link "Have Eve suck Rey's cock.">><<gotoevent setup.events.eveReyWatchOral>><</link>><</if>>
<<if $rey.affection lte 500 or $rey.fear gte 450>><<link "Have Eve lay down while Rey gets on top.">><<gotoevent setup.events.eveReyWatchMissionary>><</link>><</if>>
<<link "Allow them to choose.">><<gotoevent setup.events.eveReyWatchChoose>><</link>>
<<elseif $eve.affection gte 450 and $eve.fear lte 650 and $rey.affection gte 500 and $rey.fear lte 650>>
Uneasy pairing
<<if $eve.affection lte 500 or $eve.fear gte 650>><<link "Have Eve suck Rey's cock.">><<gotoevent setup.events.eveReyWatchOral>><</link>><</if>>
<<if $rey.affection lte 500 or $rey.fear gte 450>><<link "Have Eve lay down while Rey gets on top.">><<gotoevent setup.events.eveReyWatchMissionary>><</link>><</if>>
<<link "Allow them to choose.">><<gotoevent setup.events.eveReyWatchChoose>><</link>>
<<elseif $eve.affection gte 350 and $eve.fear lte 750 and $rey.affection gte 400 and $rey.fear lte 750>>
Reluctant pairing
<<if $eve.affection lte 500 or $eve.fear gte 650>><<link "Have Eve suck Rey's cock.">><<gotoevent setup.events.eveReyWatchOral>><</link>><</if>>
<<if $rey.affection lte 500 or $rey.fear gte 450>><<link "Have Eve lay down while Rey gets on top.">><<gotoevent setup.events.eveReyWatchMissionary>><</link>><</if>>
<<link "Allow them to choose.">><<gotoevent setup.events.eveReyWatchChoose>><</link>>
<<else>>
If you see this message, PLEASE report it. You should be seeing Eve/Rey sex scene content involving either the MC watching, or as part of a threesome.
Information that will help us find and fix the problem includes:
Character stats for Eve.
Character stats for Rey.
The last choice you made during the sex scene.
[[End.|$location]]
<</if>>\
<<addtime { minute : 4 }>><<set setup.events.eveReyWatchChoose to [
{
requires: 'true',
chance: 100,
link: "Eve Rey Oral Set Pull"
},
{
requires: '$rey.affection gte 650 and $rey.fear lte 250 and $eve.affection gte 550 and $eve.fear lte 350',
chance: 100,
link: "Eve Rey Missionary Set Pull"
}
]>><<talk "player">>I want to watch the two of you enjoy yourselves. Just do whatever comes naturally.<</talk>>\
Not a word is said between the pair as the both move to the bed.
<<includeevent setup.events.eveReyWatchOralContinue>><<talk "player">>I want to watch the two of you enjoy yourselves. Just do whatever comes naturally.<</talk>>\
Not a word is said between the pair as the both move to the bed.
<<includeevent setup.events.eveReyWatchMissionaryContinue>><<set setup.events.eveReyWatchOral to [
{
requires: '$eve.affection lte 500 or $eve.fear gte 650',
chance: 100,
link: "Oral Watch Eve Rey 1"
},
{
requires: '$eve.affection gte 450 or $eve.fear lte 650',
chance: 0,
link: "Oral Watch Eve Rey 2"
}
]>><<talk "player">>Alright you little knob gobbler, I want to see you wrap those cute little lips around his cock.<</talk>>\
<<includeevent setup.events.eveReyWatchOralContinue>>Stepping close to Eve, you can't help but smile as you see her lick her lips.
<<talk "thought">>She's thinking the same thing I am, or at least close to it.<</talk>>\
Realising that you don't need to do or say anything, you step back and allow the pair to proceed.
<<includeevent setup.events.eveReyWatchOralContinue>><<set setup.events.eveReyWatchOralContinue to [
{
requires: 'true',
chance: 100,
link: "Oral Watch Eve Rey Continue 1"
},
{
requires: 'true',
chance: 0,
link: "Oral Watch Eve Rey Continue 2"
}
]>><<if $eve.affection gte 650 and $eve.fear lte 450 and $rey.affection gte 800 and $rey.fear lte 500>>Rey scoots back on the bed, excited anticipation in $rey.his_ movements as Eve moves to kneel between $rey.his_ legs.
You move, finding a place to sit near the foot of the bed that affords you a good view of what is about to happen.
At the same time, Rey grins in your direction before shifting $rey.his position slightly on the bed in what appears to be an effort to give you a better view.
Eve in contrast seems more focused on Rey, $eve.her eyes locked on Rey's penis. One hand reaches out, $eve.her delicate fingers encircling $rey.his_ penis.
In that same instant, Rey's lips part as $rey.he gasps. A fraction of a second later $rey.his_ eyes move to Eve, lingering on $eve.her for several seconds before $rey.he finally closes $rey.his_ mouth and swallows visibly.
With $eve.her hand moving up and down $rey.his_ shaft in slow even movements, Eve leans in, rubbing her cheek against Rey's penis before pulling back just far enough that $eve.her lips are nearly brushing its tip.
The sound Rey makes is high and full of anticipation.
Then Eve leans forward, kissing $rey.his_ tip. As $eve.she makes contact $eve.she smiles and parts her lips to accept the purple head of $rey.his cock into $eve.her mouth.
One of Eve's hands vanishes between $eve.her legs, followed by a soft sigh around Rey's cock from Eve that is quickly echoed by Rey.
<<if $player.gender is setup.Character.Gender.Male>>
<<if $player.hasFlag("caged")>>You can feel your cock firming up inside of its cage as you watch the pair.
<<else>>Your cock firms in your pants, beginning to strain at the material as you watch Eve's lips glide along Rey's penis.<</if>><<else>>Your pussy moistens, an achy need settling into your lower abdomen as Eve's lips slide up and down Rey's straining member.
<</if>>Rey casts you a cocky grin as $rey.he leans back, $rey.his_ grin faltering as a look of bliss crosses $rey.his_ features.
Noticing Rey's response, Eve grins lewdly around Rey's member, $eve.her eyes flickering to you just long enough to see $eve.her grin even bigger before refocusing $eve.herself on the task at hand.
Eve's enthusiasm is unmistakable as $eve.her head bobs up and down.
From the looks on their faces, both of them are enjoying their part. Rey with $rey.his_ head thrown back, mouth hanging agape as $rey.his_ breath comes in little gasps. Eve as she makes wet sounds and smirks around the penis filling her mouth.
It becomes clear quickly that Rey is not going to last long. $rey.His_ looks of bliss and throaty gasps give way to labored breathing and whimpers of pleasure.
Clearly sensing that Rey is getting close, Eve's cheeks hollow as $eve.she starts to increase her pace.
<<talk "thought">>It won't be long now.<</talk>>\
<<link "Next.">><<gotoevent setup.events.eveReyWatchOralCumshot>><</link>>
<<elseif $eve.affection gte 450 and $eve.fear lte 650 and $rey.affection gte 500 and $rey.fear lte 650>>
Rey's eyes shift toward you before scooting back on the bed, only then does $rey.he focus his attention back on Eve.
Eve's eyes drift between Rey's face and $rey.his_growing cock before moving to kneel between $rey.his_ legs.
You move, finding a place to sit near the foot of the bed that affords you a good view of what is about to happen.
One of Eve's hands reach out and slowly wraps around the girth of Rey's cock. An act that seems to cause Rey's manhood to throb once.
In that same instant, Rey's lips part as $rey.he gasps. A fraction of a second later $rey.his_ eyes move to Eve, lingering on $eve.her for several seconds before $rey.he finally closes $rey.his_ mouth and swallows visibly.
With $eve.her hand moving up and down $rey.his_ shaft in slow even movements, Eve leans in, rubbing her cheek against Rey's penis before pulling back just far enough that $eve.her lips are nearly brushing its tip.
Both Eve and Rey cast a quick glance toward you, pausing for a heartbeat before focusing their attention back on each other.
Then Eve leans forward, kissing $rey.his_ tip. As $eve.she makes contact $eve.she smiles and parts her lips to accept the purple head of $rey.his cock into $eve.her mouth.
One of Eve's hands vanishes between $eve.her legs, followed by a soft sigh around Rey's cock from Eve that is quickly echoed by Rey.
<<if $player.gender is setup.Character.Gender.Male>>
<<if $player.hasFlag("caged")>>You can feel your cock firming up inside of its cage as you watch the pair.
<<else>>Your cock firms in your pants, beginning to strain at the material as you watch Eve's lips glide along Rey's penis.<</if>><<else>>Your pussy moistens, an achy need settling into your lower abdomen as Eve's lips slide up and down Rey's straining member.
<</if>>Rey casts you an uncertain grin as $rey.he leans back, $rey.his_ grin faltering as a look of bliss crosses $rey.his_ features.
Noticing Rey's response, Eve grins lewdly around Rey's member, $eve.her eyes flickering to you but leaving before you can reach $eve.her expression.
Eve focuses herself on the task at hand, $eve.her head bobbing up and down.
From the looks on their faces, both of them are enjoying their part. Rey with $rey.his_ head thrown back, mouth hanging agape as $rey.his_ breath comes in little gasps. Eve as she makes wet sounds and smirks around the penis filling her mouth.
It becomes clear quickly that Rey is not going to last long. $rey.His_ looks of bliss and throaty gasps give way to labored breathing and whimpers of pleasure.
Clearly sensing that Rey is getting close, Eve's cheeks hollow as $eve.she starts to increase her pace.
<<talk "thought">>It won't be long now.<</talk>>\
<<link "Next.">><<gotoevent setup.events.eveReyWatchOralCumshot>><</link>>
<<elseif $eve.affection gte 350 and $eve.fear lte 750 and $rey.affection gte 400 and $rey.fear lte 750>>
Rey's eyes shift toward you, $rey.his_ enthusiasm waning slightly before $rey.he scoots back on the bed, $rey.his_ gaze lingers until Eve crawls onto the bed.
Eve seems to have her attention locked almost obsessively on Rey, like $eve.she wants to shut out everything else around her.
Slowly, Eve crawls onto the bed, to kneel between Rey's legs.
You move, finding a place to sit near the foot of the bed that affords you a good view of what is about to happen.
One of Eve's hands reach out hesitantly and $eve.her fingers encircling Rey's girth as if in slow motion.
Rey's eyes lock firmly on Eve's hand.
Ever so slowly, Eve starts to slide $eve.her hand up and down Rey's rod.
Rey's lips part as $rey.he gasps from the sensation of her hand around $rey.his cock A fraction of a second later $rey.his_ eyes move to Eve, lingering on $eve.her for several seconds before $rey.he finally closes $rey.his_ mouth and swallows visibly.
With $eve.her hand moving up and down $rey.his_ shaft with increasing speed, Eve leans in, rubbing her cheek against Rey's penis before pulling back just far enough that $eve.her lips are nearly brushing its tip.
Both Eve and Rey cast a quick glance toward you in almost perfect unison, their expressions sobering visibly before focusing their attention back on each other.
Then Eve leans forward, kissing $rey.his_ tip. As $eve.she makes contact $eve.she smiles at $rey.him and parts $eve.her lips to accept the purple head of $rey.his cock into $eve.her mouth.
One of Eve's hands vanishes between $eve.her legs, followed by a soft sigh around Rey's cock from Eve that is quickly echoed by Rey.
<<if $player.gender is setup.Character.Gender.Male>>
<<if $player.hasFlag("caged")>>You can feel your cock firming up inside of its cage as you watch the pair.
<<else>>Your cock firms in your pants, beginning to strain at the material as you watch Eve's lips glide along Rey's penis.<</if>><<else>>Your pussy moistens, an achy need settling into your lower abdomen as Eve's lips slide up and down Rey's straining member.
<</if>>For just an instant, Rey casts you a sidelong glance that seems to take some of the bliss from $rey.his features before returning his gaze to Eve.
Noticing Rey's response, Eve's eyes dart to you as well before shifting back to Rey.
In the seconds that follow, Eve focuses herself on the task at hand, $eve.her head bobbing up and down.
From the looks on their faces, both of them are enjoying their part. Rey with $rey.his_ head thrown back, mouth hanging agape as $rey.his_ breath comes in little gasps. Eve as she makes wet sounds and smirks around the penis filling her mouth.
It becomes clear quickly that Rey is not going to last long. $rey.His_ looks of bliss and throaty gasps give way to labored breathing and whimpers of pleasure.
Clearly sensing that Rey is getting close, Eve's cheeks hollow as $eve.she starts to increase her pace.
<<talk "thought">>It won't be long now.<</talk>>\
<<link "Next.">><<gotoevent setup.events.eveReyWatchOralCumshot>><</link>>
<<else>>If you see this message, PLEASE report it. You should be seeing Eve/Rey sex scene content involving either the MC watching, or as part of a threesome.
Information that will help us find and fix the problem includes:
Character stats for Eve.
Character stats for Rey.
The last choice you made during the sex scene.
[[End.|$location]]
<</if>>\
<<addtime { minute : 6 }>><<if $eve.affection gte 650 and $eve.fear lte 450 and $rey.affection gte 750 and $rey.fear lte 500>>
<<elseif $eve.affection gte 450 and $eve.fear lte 650 and $rey.affection gte 500 and $rey.fear lte 650>>
Uneasy pairing
<<elseif $eve.affection gte 350 and $eve.fear lte 750 and $rey.affection gte 400 and $rey.fear lte 750>>
Reluctant pairing
<<else>>
If you see this message, PLEASE report it. You should be seeing Eve/Rey sex scene content involving either the MC watching, or as part of a threesome.
Information that will help us find and fix the problem includes:
Character stats for Eve.
Character stats for Rey.
The last choice you made during the sex scene.
[[End.|$location]]
<</if>>\
<<addtime { minute : 6 }>><<set setup.events.eveReyWatchMissionary to [
{
requires: '$rey.affection lte 500 or $rey.fear gte 450',
chance: 100,
link: "Missionary Watch Eve Rey 1"
},
{
requires: '$rey.affection gte 500 or $rey.fear lte 475',
chance: 0,
link: "Missionary Watch Eve Rey 2"
}
]>>Your voice is filled with arousal as you speak.
<<talk "player">>Lay her down on the bed, fuck her until she cums around your cock.<</talk>>\
<<includeevent setup.events.eveReyWatchMissionaryContinue>>Leaning in close, you appraise Eve's nakedness from beside Rey.
<<talk "player">>Can you already picture $eve.her beneath you? The look on $eve.her face as you fuck $eve.her?<</talk>>\
Rey's only response is the slight darkening of $rey.his_ cheeks.
<<includeevent setup.events.eveReyWatchMissionaryContinue>><<set setup.events.eveReyWatchMissionaryContinue to [
{
requires: 'true',
chance: 100,
link: "Missionary Watch Eve Rey Continue 1"
},
{
requires: 'true',
chance: 0,
link: "Missionary Watch Eve Rey Continue 2"
},
{
requires: 'true',
chance: 0,
link: "Missionary Watch Eve Rey Continue 3"
}
]>><<if $eve.affection gte 650 and $eve.fear lte 450 and $rey.affection gte 750 and $rey.fear lte 500>>Eve eagerly crawls up onto the bed. $eve.Her eyes dart between you and Rey, then slide down Rey's body to $rey.his rigid member.
Without looking away from Rey's cock, Eve slowly parts $eve.her thighs. As $eve.she does so, one hand drifts toward $eve.her pussy. You see the outer labia part right before $eve.her hand reaches its destination. A second later $eve.she uses two fingers to spread $eve.her inner labia to reveal the pink interior and $eve.her vaginal opening.
Rey nearly vibrates with excitement, a tiny bead of precum drooping from the tip of $rey.his_ cock as $rey.he stares openly at Eve's open invitation. Swallowing, $rey.he looks at you, $rey.his_ smile filled with anticipation before looking back at Eve.
Then Rey is in motion, crawling onto the bed. $rey.His_ eyes start at Eve's crotch, drift upward toward $eve.her face, flickers to you, then back to the spread vagina mere inches from the tip of $rey.his_ cock.
As you watch, you can see the bead of precum start to stretch, creating a hair thin strand that extends rapidly toward the bed. It nearly reaches the blankets before it breaks, dripping less than an inch from Eve's pussy.
<<if $player.gender is setup.Character.Gender.Male>><<if $player.hasFlag("caged")>>The sight is enough to make your cock ache in its cage.
<<else>>Reaching down, you adjust your achingly hard cock in your pants.<</if>><<else>>Your pussy becomes increasingly moist as your eyes linger on the small dark spot on the blankets where the bead of precum fell.
<</if>>Rey seems suddenly unsure, looking Eve in the eyes before taking a deep breath to temper $rey.his_ excitement before finally reaching down and taking hold of $rey.his_ penis.
Leaning forward, $rey.he brings the tip of $rey.his_ cock into contact with Eve's slick folds. From where you sit, you think you see a small shiver go through Rey's slight frame right before $rey.he angles the tip of $rey.his_ member at Eve's clearly wet opening.
<<if $eve.hasFlag("virgin")>>Pushing forward, you see Rey's cockhead slip inside.
Almost immediately you see Rey stop, $rey.his eyes widening slightly. A fraction of a second later $rey.he starts to pull back, but Eve quickly locks $eve.her legs behind $rey.him, preventing $rey.his_ escape.
Eve's legs flex, pulling Rey reluctantly forward. There's a pinch of pain in Eve's expression followed by Rey allowing $eve.her to pull $rey.him deeper.
<<talk "thought">>Someone just got their cherry popped.<</talk>>\
The realization brings a smile to your lips.
For the short while that follows, Rey remains inside of Eve, $rey.his hips pressed firmly against $eve.hers.
As Rey seems to regain $rey.his composure, $rey.he casts a glance toward you. $rey.His expression is a mix of pleasure, gratitude, and uncertainty.
<<else>>As Eve's legs wrap around Rey's hips, $eve.she pulls $rey.him into $eve.her, Rey's cock sliding into $eve.her little hole in a single slow motion.
<</if>>A small smile tugs at Rey's lips, like $rey.he's experiencing something truly remarkable, $rey.his_ chest raising and falling with $rey.his_ deep breaths.
Then with the spur of Eve's heels, Rey starts to move. Slowly at first, as if afraid $rey.he's going to make a mistake, but then with more confidence until $rey.he's pounding $eve.her pussy like a hyperactive chihuahua.
It's clear within seconds that $rey.he's not going to last long, but Eve seems equally swept up in the moment. The sounds of their bodies meeting becomes wetter and wetter, the scent of their arousal increasingly filling the air until you notice Rey's rhythm start to falter.
<<talk "thought">>Rey is about to cum.<</talk>>\
<<link "Creampie.">><<gotoevent setup.events.eveReyWatchCreampieEve>><</link>>
<<link "Pullout.">><<gotoevent setup.events.eveReyWatchPulloutEve>><</link>>
<<elseif $eve.affection gte 450 and $eve.fear lte 650 and $rey.affection gte 500 and $rey.fear lte 650>>
Eve glances between you and Rey, then crawls up onto the bed. $eve.Her eyes dart between you and Rey one more time before sheepishly trailing down Rey's body to $rey.his rigid member.
Without looking away from Rey's cock, Eve parts $eve.her thighs after only a slight hesitation. As $eve.she does so, one hand drifts toward $eve.her pussy. You see the outer labia part right before $eve.her hand reaches its destination. For a second $eve.her hand simply covers $eve.her sex before $eve.she finally uses two fingers to spread $eve.her inner labia to reveal the pink interior and $eve.her vaginal opening.
Rey nearly vibrates with jittery excitement, a tiny bead of precum drooping from the tip of $rey.his_ cock even as $rey.he seems unable to decide if $rey.he should be looking at you or the pink opening between Eve's legs. Swallowing, $rey.he finally settles $rey.his_ gaze on Eve's glistening vagina.
Then Rey is in motion, crawling onto the bed with a nervous sort of energy. $rey.His_ eyes start at Eve's crotch, drift upward toward $eve.her face, flickers to you, then back to the spread vagina now mere inches from the tip of $rey.his_ cock.
As you watch, you can see the bead of precum start to stretch, creating a hair thin strand that extends rapidly toward the bed. It nearly reaches the blankets before it breaks, dripping less than an inch from Eve's pussy.
<<if $player.gender is setup.Character.Gender.Male>><<if $player.hasFlag("caged")>>The sight is enough to make your cock ache in its cage.
<<else>>Reaching down, you adjust your achingly hard cock in your pants.<</if>><<else>>Your pussy becomes increasingly moist as your eyes linger on the small dark spot on the blankets where the bead of precum fell.
<</if>>Rey seems suddenly unsure, looking Eve in the eyes before taking a deep breath to temper $rey.his_ nerves before finally reaching down and taking hold of $rey.his_ penis.
Reaching out, Eve takes hold of Rey's cock, stroking it once while maintaining eye contact before using it to pull $rey.him gently toward $eve.her. $eve.She doesn't stop until the tip of $rey.his_ cock makes contact with $eve.her slick folds. From where you sit, you think you see a small shiver go through Rey's slight frame right before Eve wraps $eve.her legs around $rey.his_ hips to pull him inside.
<<if $eve.hasFlag("virgin")>>Rey pushes forward,, Eve's opening reluctantly stretching to accept the tip of $rey.his_ cock inside.
Almost immediately you see Rey stop, $rey.his eyes widening slightly. A fraction of a second later $rey.he starts to pull back, but Eve quickly flexes to pull $rey.him reluctantly forward. There's a pinch of pain in Eve's expression followed by Rey allowing $eve.her to pull $rey.him deeper.
<<talk "eve">>It's ok. I want this.<</talk>>\
<<talk "thought">>Someone just got their cherry popped.<</talk>>\
The realization brings a smile to your lips.
For the short while that follows, Rey remains inside of Eve, $rey.his hips pressed firmly against $eve.hers.
As Rey seems to regain some of $rey.his composure, $rey.he casts an uncertain glance toward you. $rey.His expression is a mix of pleasure, gratitude, uncertainty, and accusation.
<<else>>As Eve's legs wrap more firmly around Rey's hips, $eve.she pulls $rey.him into $eve.her, Rey's cock sliding into $eve.her little hole in a single slow motion.
<</if>>A tiny smile tugs at Rey's lips, like $rey.he's experiencing something truly remarkable, $rey.his_ chest raising and falling with $rey.his_ deep breaths.
Then with the spur of Eve's heels, Rey starts to move. Slowly at first, as if afraid $rey.he's going to make a mistake, but then with more confidence until $rey.he's pounding $eve.her pussy like a hyperactive chihuahua.
It's clear within seconds that $rey.he's not going to last long, but Eve seems equally swept up in the moment as the pair focuses on each other and the pleasure they are experiencing. The sounds of their bodies meeting becomes wetter and wetter, the scent of their arousal increasingly filling the air until you notice Rey's rhythm start to falter.
<<talk "thought">>Rey is about to cum.<</talk>>\
<<link "Creampie.">><<gotoevent setup.events.eveReyWatchCreampieEve>><</link>>
<<link "Pullout.">><<gotoevent setup.events.eveReyWatchPulloutEve>><</link>>
<<elseif $eve.affection gte 350 and $eve.fear lte 750 and $rey.affection gte 400 and $rey.fear lte 750>>
Eve looks between you and Rey, then crawls timidly up onto the bed. $eve.Her eyes dart between you and Rey one more time before slowly trailing down Rey's body to $rey.his rigid member.
Eve swallows visibly as $eve.she openly stares at Rey's cock.
A few seconds later Eve parts $eve.her thighs. As $eve.she does so, one hand drifts toward $eve.her pussy. You see the outer labia part right before $eve.her hand reaches its destination. For several heartbeats $eve.her hand simply covers $eve.her sex before $eve.she finally uses two fingers to spread $eve.her inner labia to reveal the pink interior and $eve.her vaginal opening.
Rey looks uncertainly between you and Eve, making a visible effort to not look at Eve's sex even as a tiny bead of precum starts to droop from the tip of $rey.his_ cock. Swallowing, $rey.he clearly looses the battle as $rey.he finally settles $rey.his_ gaze on Eve's vagina.
The pair remains like that for a while, until Eve reaches out with one hand to beckon Rey forward.
Then Rey is in motion, crawling onto the bed with a nervous sort of energy. $rey.His_ eyes start at Eve's crotch, drift upward toward $eve.her face, flickers to you just long enough for his excitement to falter ever so slightly, then back to the spread vagina now mere inches from the tip of $rey.his_ cock.
As you watch, you can see the bead of precum start to stretch, creating a hair thin strand that extends rapidly toward the bed. It nearly reaches the blankets before it breaks, dripping less than an inch from Eve's pussy.
<<if $player.gender is setup.Character.Gender.Male>><<if $player.hasFlag("caged")>>The sight is enough to make your cock ache in its cage.
<<else>>Reaching down, you adjust your achingly hard cock in your pants.<</if>><<else>>Your pussy becomes increasingly moist as your eyes linger on the small dark spot on the blankets where the bead of precum fell.
<</if>>Rey looks like a scared rabbit, ready to bolt at any provocation right up until the moment Eve touches $rey.his cock. You watch as Eve's fingers brush first the tip, then the length of Rey's manhood.
Eve finally closes $eve.her hand around the quivering shaft, stroking it once while maintaining eye contact with Rey before using it to pull $rey.him gently toward $eve.her. $eve.She doesn't stop until the tip of $rey.his_ cock makes contact with $eve.her slick folds. From where you sit, you think you see a small shiver go through Rey's slight frame right before Eve wraps $eve.her legs around $rey.his_ hips to pull $rey.him inside.
<<if $eve.hasFlag("virgin")>>Rey pushes forward,, Eve's opening reluctantly stretching to accept the tip of $rey.his_ cock inside.
Almost immediately you see Rey stop, $rey.his eyes widening slightly. A fraction of a second later $rey.he starts to pull back, but Eve quickly flexes to pull $rey.him reluctantly forward. There's a pinch of pain in Eve's expression followed by Rey allowing $eve.her to pull $rey.him deeper.
<<talk "eve">>It's ok. I want this.<</talk>>\
<<talk "thought">>Someone just got their cherry popped.<</talk>>\
The realization brings a smile to your lips.
For the short while that follows, Rey remains inside of Eve, $rey.his hips pressed firmly against $eve.hers.
As Rey seems to slight frown toward you. $rey.His expression is a mix of pleasure, uncertainty, and accusation.
<<else>>As Eve's legs wrap more firmly around Rey's hips, $eve.she pulls $rey.him into $eve.her, Rey's cock sliding into $eve.her little hole in a single slow motion.
<</if>>A hesitant smile tugs at Rey's lips, like $rey.he's experiencing something truly remarkable but doesn't want to admit it even to $rey.himself.
Then with the spur of Eve's heels, Rey starts to move as $eve.she pulls $rey.him more firmly against $eve.her hips. Slowly at first, as if afraid $rey.he's going to make a mistake, but then with more confidence he thrusts until $rey.he's pounding $eve.her pussy like a hyperactive chihuahua.
It's clear within seconds that $rey.he's not going to last long, but Eve seems equally swept up in the moment as the pair becomes lost in their own pleasures. The sounds of their bodies meeting becomes wetter and wetter, the scent of their arousal increasingly filling the air until you notice Rey's rhythm start to falter and Eve begins to tremble with an impending orgasm.
<<talk "thought">>They're about to cum.<</talk>>\
<<link "Creampie.">><<gotoevent setup.events.eveReyWatchCreampieEve>><</link>>
<<link "Pullout.">><<gotoevent setup.events.eveReyWatchPulloutEve>><</link>>
<<else>>If you see this message, PLEASE report it. You should be seeing Eve/Rey sex scene content involving either the MC watching, or as part of a threesome.
Information that will help us find and fix the problem includes:
Character stats for Eve.
Character stats for Rey.
The last choice you made during the sex scene.
[[End.|$location]]
<</if>>\
<<addtime { minute : 7 }>><<if $eve.affection gte 650 and $eve.fear lte 450 and $rey.affection gte 750 and $rey.fear lte 500>>
<<elseif $eve.affection gte 450 and $eve.fear lte 650 and $rey.affection gte 500 and $rey.fear lte 650>>
Uneasy pairing
<<elseif $eve.affection gte 350 and $eve.fear lte 750 and $rey.affection gte 400 and $rey.fear lte 750>>
Reluctant pairing
<<else>>
If you see this message, PLEASE report it. You should be seeing Eve/Rey sex scene content involving either the MC watching, or as part of a threesome.
Information that will help us find and fix the problem includes:
Character stats for Eve.
Character stats for Rey.
The last choice you made during the sex scene.
[[End.|$location]]
<</if>>\
<<addtime { minute : 7 }>><<if $eve.affection gte 650 and $eve.fear lte 450 and $rey.affection gte 750 and $rey.fear lte 500>>
<<elseif $eve.affection gte 450 and $eve.fear lte 650 and $rey.affection gte 500 and $rey.fear lte 650>>
Uneasy pairing
<<elseif $eve.affection gte 350 and $eve.fear lte 750 and $rey.affection gte 400 and $rey.fear lte 750>>
Reluctant pairing
<<else>>
If you see this message, PLEASE report it. You should be seeing Eve/Rey sex scene content involving either the MC watching, or as part of a threesome.
Information that will help us find and fix the problem includes:
Character stats for Eve.
Character stats for Rey.
The last choice you made during the sex scene.
[[End.|$location]]
<</if>>\<<set setup.events.eveReyWatchOralCumshot to [
{
requires: 'true',
chance: 100,
link: "Oral Cumshot Watch Eve Rey 1"
},
{
requires: 'true',
chance: 0,
link: "Oral Cumshot Watch Eve Rey 2"
}
]>>You know that Rey is going to cum before $rey.he does. $rey.His_ eyes widen, locking on Eve's face as if $eve.she is some beautiful otherworldly creature.
At the same time, Eve backs off of Rey's cock far enough that only its swollen head rests between $eve.her lips. Even then, Eve's hand moves to encircle Rey's penis, stroking it at a fevered pace.
Rey lets out a high pitched moan, something between a whine and a squeak. A second later $rey.his_ eyes widen further before they roll back in $rey.his_ head.
The first blast catches Eve by surprise, causing $eve.her to jerk back as semen gushes across $eve.her tongue.
For a second, you think Eve will take the next jet of cum to the face, but just in time $eve.she wraps $eve.her lips around the tip of Rey's cock.
Eve's cheeks bulge, then you see $eve.her swallow, followed by a sheepish smile that is nothing short of lewd with the cock parting $eve.her lips, before swallowing again.
Rey in contrast stares unseeing at the ceiling, drawing ragged breaths as $rey.he tries to catch $rey.his_ breath. All the while, a goofy grin is plastered all over $rey.his_ face.
<<link "Next.">><<gotoevent setup.events.eveReySexEnd>><</link>>
<<addtime { minute : 2 }>>
<<if $eve.affection gte 650 and $eve.fear lte 450 and $rey.affection gte 750 and $rey.fear lte 500>>
<<set $eve.affection += 2>><<set $eve.fear -= 1>><<set $eve.trust += 1>><<set $rey.affection += 2>><<set $rey.fear -= 1>><<set $rey.trust += 1>>
<<elseif $eve.affection gte 450 and $eve.fear lte 650 and $rey.affection gte 500 and $rey.fear lte 650>>
<<set $eve.affection += 1>><<set $rey.affection += 1>>
<<elseif $eve.affection gte 350 and $eve.fear lte 750 and $rey.affection gte 400 and $rey.fear lte 750>>
<<set $eve.fear += 1>><<set $eve.trust -= 1>><<set $rey.fear += 1>><<set $rey.trust -= 1>>
<<else>>If you see this message, PLEASE report it. You should be seeing Eve/Rey sex scene content involving either the MC watching, or as part of a threesome.
Information that will help us find and fix the problem includes:
Character stats for Eve.
Character stats for Rey.
The last choice you made during the sex scene.
[[End.|$location]]
<</if>>\<<link "Next.">><<gotoevent setup.events.eveReySexEnd>><</link>>
<<addtime { minute : 2 }>><<set setup.events.eveReyWatchCreampieEve to [
{
requires: 'true',
chance: 100,
link: "Creampie Eve Watch Eve Rey 1"
},
{
requires: 'true',
chance: 0,
link: "Creampie Eve Watch Eve Rey 2"
}
]>><<if $eve.affection gte 650 and $eve.fear lte 450 and $rey.affection gte 750 and $rey.fear lte 500>>As you watch, Rey's pace becomes more and more erratic until he finally pushes forward and $rey.his_ ass clenches.
Eve's eyes widen even as Rey's roll back in $rey.his head.
<<if $eve.hasFlag("virgin")>>As Rey pulls back, Eve lets out a small whimper from the abuse her freshly deflowered pussy experienced.
You even think you see a hint of red along Rey's penis as it slips, half soft now, from Eve's cream filled hole.
<<else>>After a few more seconds Rey pulls back, his penis only half hard now as it slithers from her freshly used hole.
<</if>><<talk "player">>Thank you.<</talk>>\
The sound of your voice seems to pull both of their attention to you in unison.
<<talk "player">>You put on a good show.<</talk>>\
Your words, or perhaps your tone, is enough to make Eve grin and Rey look sheepishly happy.
The seconds that follow involves Eve and Rey recomposing themselves, becoming conscious of their nudity as they start to put their clothes back on.
<<link "Next.">><<gotoevent setup.events.eveReySexEnd>><</link>>
<<run $eve.cumFilledAttempt("vaginal")>><<run $eve.sexAttempt($rey)>>
<<addtime { minute : 3 }>>
<<set $eve.affection += 2>><<set $eve.fear -= 1>><<set $eve.trust += 1>><<set $rey.affection += 2>><<set $rey.fear -= 1>><<set $rey.trust += 1>><<elseif $eve.affection gte 450 and $eve.fear lte 650 and $rey.affection gte 500 and $rey.fear lte 650>>
As you watch, Rey's pace becomes more and more erratic until he suddenly moves to pull out, only to have Eve lock $rey.her legs around $rey.his hips to prevent escape. Only then does Rey shove $rey.himself balls deep inside of Eve.
Rey visibly tenses, $rey.his_ ass clenching as $rey.he empties $rey.himself inside of $eve.her.
Eve's eyes widen even as Rey's roll back in $rey.his head.
<<if $eve.hasFlag("virgin")>>As Rey pulls back, Eve lets out a small whimper from the abuse her freshly deflowered pussy experienced.
You even think you see a hint of red along Rey's penis as it slips, half soft now, from Eve's cream filled hole.
<<else>>After a few more seconds Rey pulls back, his penis only half hard now as it slithers from her freshly used hole.
<</if>><<talk "player">>Thank you.<</talk>>\
The sound of your voice seems to pull both of their attention to you in unison, breaking them from their bliss as they focus on you.
<<talk "player">>You put on a good show.<</talk>>\
Your words, or perhaps your tone, is enough to coax a smile from Eve and leaves Rey looking sheepishly happy.
The seconds that follow involves Eve and Rey recomposing themselves, becoming conscious of their nudity as they start to put their clothes back on.
<<link "Next.">><<gotoevent setup.events.eveReySexEnd>><</link>>
<<run $eve.cumFilledAttempt("vaginal")>><<run $eve.sexAttempt($rey)>>
<<addtime { minute : 3 }>>
<<set $eve.affection += 1>><<set $rey.affection += 1>><<elseif $eve.affection gte 350 and $eve.fear lte 750 and $rey.affection gte 400 and $rey.fear lte 750>>
As you watch, Rey's pace becomes more and more erratic until he suddenly moves to pull out. Unfortunately for $rey.his_ plans, you have other ideas. Reaching out, you place both hands on Rey's ass, pushing $rey.him balls deep inside of Eve's vagina.
Rey lets out a whine of alarm, unable to articulate words as you feel $rey.his ass clench against your palms.
At the same time, Eve's eyes widen as they flicker to you before gasping suddenly at the warm splash of Rey's seed splashing against $eve.her_ depths.
Only once you are sure Rey has completely spent $rey.himself inside of $eve.her do you release your grip on $rey.him.
<<if $eve.hasFlag("virgin")>>As Rey pulls back, Eve lets out a small whimper from the abuse her freshly deflowered pussy experienced.
You even think you see a hint of red along Rey's penis as it slips, half soft now, from Eve's cream filled hole.
<<set $eve.fear += 1>><<set $eve.trust -= 1>><<set $rey.fear += 1>><<set $rey.trust -= 1>><<else>>After a few more seconds Rey pulls back, $rey.his penis only half hard now as it slithers from $eve.her freshly used hole.
<</if>>As Eve sees Rey's troubled expression, $eve.she forces a smile, one hand reaching out to touch $rey.his cheek and draw Rey's attention fully to $eve.her.
<<talk "player">>Thank you.<</talk>>\
The sound of your voice seems to pull both of them from their orgasmic bliss, instead focusing their attentions on you as their moods seem to falter slightly.
<<talk "player">>You put on a good show.<</talk>>\
Your words, or perhaps your tone, is enough to make them both look just a little bit sheepish.
The seconds that follow involves Eve and Rey recomposing themselves, becoming conscious of their nudity as they start to put their clothes back on.
<<link "Next.">><<gotoevent setup.events.eveReySexEnd>><</link>>
<<run $eve.cumFilledAttempt("vaginal")>><<run $eve.sexAttempt($rey)>>
<<addtime { minute : 3 }>>
<<else>>
If you see this message, PLEASE report it. You should be seeing Eve/Rey sex scene content involving either the MC watching, or as part of a threesome.
Information that will help us find and fix the problem includes:
Character stats for Eve.
Character stats for Rey.
The last choice you made during the sex scene.
[[End.|$location]]
<</if>>\<<if $eve.hasFlag("virgin")>>Mention of blood.
<<else>>
<</if>>
<<link "Next.">><<gotoevent setup.events.eveReySexEnd>><</link>>
<<run $eve.cumFilledAttempt("vaginal")>><<run $eve.sexAttempt($rey)>>
<<addtime { minute : 3 }>><<set setup.events.eveReyWatchPulloutEve to [
{
requires: 'true',
chance: 100,
link: "Pullout Eve Watch Eve Rey 1"
},
{
requires: 'true',
chance: 0,
link: "Pullout Eve Watch Eve Rey 2"
}
]>><<if $eve.affection gte 650 and $eve.fear lte 450 and $rey.affection gte 750 and $rey.fear lte 500>>With Rey's movements becoming more erratic, $rey.his_ expression completely lost in the moment, you know that pulling out is the last thing on $rey.his_ mind.
<<talk "player">>Pull out Rey, don't cum inside.<</talk>>\
Your words are like an electric shock to $rey.him. $rey.His_ eyes snap wide, $rey.he fumbles, nearly falls, then $rey.his_ cock springs free right as a thick white strand of fires from the tip of $rey.his_ cock to arc through the air in a long arc that leads it upward before falling back down toward the bed. A second blast follows the first but is aimed across Eve's belly and chest.
Eve grins, giggling as the hot fluid splatters across $eve.her_ body.
<<if $eve.hasFlag("virgin")>>As Rey leans back, Eve closes $eve.her_ legs. For just a split second you think you see a hint of blood on $eve.her_ freshly deflowered vagina before $eve.her_ closing legs conceals the view.
<<else>>One of Eve's knees comes up, partially concealing $eve.her pussy from view as she looks at the pearly white cum against her skin.
<</if>><<talk "eve">>That was awesome.<</talk>>\
Rey seems to beam at the words, and $rey.his_ cock twitches once, sending a final bead of semen stretching downward from the tip of $rey.his_ softening penis.
<<talk "player">>It was.<</talk>>\
You agree, causing both Eve and Rey's grins to become sheepish.
It takes another minute for the pair to recompose themselves before both slip from the bed in search of their clothes.
<<link "Next.">><<gotoevent setup.events.eveReySexEnd>><</link>>
<<run $eve.cumFilledAttempt("vaginal")>><<run $eve.sexAttempt($rey)>>
<<addtime { minute : 3 }>>
<<set $eve.affection += 2>><<set $eve.fear -= 1>><<set $eve.trust += 1>><<set $rey.affection += 2>><<set $rey.fear -= 1>><<set $rey.trust += 1>><<elseif $eve.affection gte 450 and $eve.fear lte 650 and $rey.affection gte 500 and $rey.fear lte 650>>With Rey's movements becoming more erratic, $rey.his face maintains a small measure of control.
<<talk "player">>Pull out Rey, don't cum inside.<</talk>>\
As soon as the words leave your mouth, Rey nods just a little too vigorously before pulling back.
$rey.His cock springs free right as a thick white strand of fires from the tip of $rey.his_cock to arc through the air in a long arc that leads it upward before falling back down toward the bed. A second blast follows the first but is aimed across Eve's belly and chest.
Eve grins, letting out a brief giggle as the hot fluid splatters across her body.
<<if $eve.hasFlag("virgin")>>As Rey leans back, Eve closes $eve.her legs. For just a split second you think you see a hint of blood on $eve.her freshly deflowered vagina before $eve.her closing legs conceals the view.
<<else>>One of Eve's knees comes up, partially concealing $eve.her pussy from view as she looks at the pearly white cum against her skin.
<</if>><<talk "eve">>That was, . . . that was great.<</talk>>\
Rey grins at Eve's words, $rey.his_ cock twitching once to send a final bead of semen stretching downward from the tip of $rey.his_ softening penis.
<<talk "player">>It was.<</talk>>\
You agree, causing both Eve and Rey's grins to become a hint self conscious.
It takes another minute for the pair to recompose themselves before both slip from the bed in search of their clothes.
<<link "Next.">><<gotoevent setup.events.eveReySexEnd>><</link>>
<<run $eve.cumFilledAttempt("vaginal")>><<run $eve.sexAttempt($rey)>>
<<addtime { minute : 3 }>>
<<set $eve.affection += 1>><<set $rey.affection += 1>><<elseif $eve.affection gte 350 and $eve.fear lte 750 and $rey.affection gte 400 and $rey.fear lte 750>>With Rey's movements becoming more erratic, $rey.he pointedly pulls out before he can loose control.
$rey.His cock springs a full second before a thick white strand of fires from the tip of $rey.his_cock to arc through the air in a long arc that leads it upward before falling back down toward the bed. A second blast follows the first but is aimed across Eve's belly and chest.
Eve seems transfixed by the sight, letting out a brief giggle as the hot fluid splatters across $rey.her body.
One of Eve's knees comes up, followed by the other a second later. The move almost completely conceals $eve.her vagina from view as $eve.she looks at the pearly white cum against $eve.her skin.
<<talk "eve">>That was, . . . nice.<</talk>>\
Rey smiles faintly at Eve's words, neither looking at you as a silence falls between them.
<<talk "player">>It was.<</talk>>\
You agree, causing both Eve and Rey's grins to become a hint self conscious.
It takes another minute for the pair to recompose themselves before both slip from the bed in search of their clothes.
<<link "Next.">><<gotoevent setup.events.eveReySexEnd>><</link>>
<<run $eve.cumFilledAttempt("vaginal")>><<run $eve.sexAttempt($rey)>>
<<addtime { minute : 3 }>>
<<set $eve.fear += 1>><<set $eve.trust -= 1>><<set $rey.fear += 1>><<set $rey.trust -= 1>><<else>>If you see this message, PLEASE report it. You should be seeing Eve/Rey sex scene content involving either the MC watching, or as part of a threesome.
Information that will help us find and fix the problem includes:
Character stats for Eve.
Character stats for Rey.
The last choice you made during the sex scene.
[[End.|$location]]
<</if>>\<<if $eve.hasFlag("virgin")>>Mention of blood.
<<else>>
<</if>>
<<link "Next.">><<gotoevent setup.events.eveReySexEnd>><</link>>
<<run $eve.cumFilledAttempt("vaginal")>><<run $eve.sexAttempt($rey)>>
<<addtime { minute : 3 }>><<set setup.events.eveReySexEnd to [
{
requires: 'true',
chance: 100,
link: "Eve Rey Sex End 1"
},
{
requires: 'true',
chance: 0,
link: "Eve Rey Sex End 2"
}
]>><<if $eve.affection gte 650 and $eve.fear lte 450 and $rey.affection gte 750 and $rey.fear lte 500>>With grins and giggles, the pair dresses themselves. Both Eve and Rey seem almost as intent on teasing each other, and you, with their nudity than they are in putting their clothes back on.
Eventually they finish getting dressed, still clearly in a good mood from the experience as they head for the door. Eve waving at you before vanishing through the doorway and Rey casting one final grin your way before following in $eve.her wake.
<<elseif $eve.affection gte 450 and $eve.fear lte 650 and $rey.affection gte 500 and $rey.fear lte 650>>
With grins and sidelong glances at each other's bodies, Eve and Rey redress themselves as you watch them. It's not until both are fully dressed once more that you thank them for the show and allow them to slip from the room.
<<elseif $eve.affection gte 350 and $eve.fear lte 750 and $rey.affection gte 400 and $rey.fear lte 750>>
You watch as Eve and Rey dress themselves, your eyes lingering on their bodies until they are fully dressed once more.
Before you know it, the pair is excusing themselves and slipping quickly from the room in silence.
<<else>>If you see this message, PLEASE report it. You should be seeing Eve/Rey sex scene content involving either the MC watching, or as part of a threesome.
Information that will help us find and fix the problem includes:
Character stats for Eve.
Character stats for Rey.
The last choice you made during the sex scene.
<</if>>[[End.|$location]]
<<addtime { minute : 5 }>><<if $eve.affection gte 650 and $eve.fear lte 450 and $rey.affection gte 750 and $rey.fear lte 500>>
<<elseif $eve.affection gte 450 and $eve.fear lte 650 and $rey.affection gte 500 and $rey.fear lte 650>>
Uneasy pairing
<<elseif $eve.affection gte 350 and $eve.fear lte 750 and $rey.affection gte 400 and $rey.fear lte 750>>
Reluctant pairing
<<else>>
If you see this message, PLEASE report it. You should be seeing Eve/Rey sex scene content involving either the MC watching, or as part of a threesome.
Information that will help us find and fix the problem includes:
Character stats for Eve.
Character stats for Rey.
The last choice you made during the sex scene.
[[End.|$location]]
<</if>>\
<<addtime { minute : 5 }>><<set setup.events.eveReyNaughtynessNope to [
{
requires: 'true',
chance: 100,
link: "Naughtyness Nope Eve Rey 1"
},
{
requires: 'true',
chance: 0,
link: "Naughtyness Nope Eve Rey 2"
}
]>>You shake your head, mostly to yourself a the pair comes to stand in front of you.
<<talk "player">>You two run along. I have some stuff to take care of.<</talk>>\
Eve and Rey exchange a look, followed by Eve shrugging before turning to leave.
For a second longer, Rey stands there seeming unsure before scrambling to follow.
[[End.|$location]]
<<addtime { minute : 2 }>><<if $eve.affection gte 650 and $eve.fear lte 450 and $rey.affection gte 750 and $rey.fear lte 500>>
<<elseif $eve.affection gte 450 and $eve.fear lte 650 and $rey.affection gte 500 and $rey.fear lte 650>>
Uneasy pairing
<<elseif $eve.affection gte 350 and $eve.fear lte 750 and $rey.affection gte 400 and $rey.fear lte 750>>
Reluctant pairing
<<else>>
If you see this message, PLEASE report it. You should be seeing Eve/Rey sex scene content involving either the MC watching, or as part of a threesome.
Information that will help us find and fix the problem includes:
Character stats for Eve.
Character stats for Rey.
The last choice you made during the sex scene.
[[End.|$location]]
<</if>>\
<<addtime { minute : 2 }>>* Compare arrays with scene lists. Confirm written before finalized. Most only have one complete written scene at present.
* Not able to trigger if Eve Virgin
* Not able to trigger if Rey is caged
* "Threesome" links in first section should be locked out unless that content is completed.
* May need to lock gender specific scenes behind genders. I wrote as much as I was able as gender neutral to save some time when it comes to writing alternate content for different genitalia configurations. This will mostly affect missionary, oral, and cumshot branches.
How would Rey (M vs F) react to the MC encouraging him to have sex with Eve? High/Mid/Low relation. Timid? Eager?
1.) For all of these I will be assuming Eve is eager and excited as he would not force himself on someone under any circumstance(No ifs ands or buts)
a. He would start curious(and slightly excited) but with encouragement from both parties he would gradually become quite eager.(His affection would increase, fear would decrease, trust would remain unchanged)
b. He would take a lot more coaxing but would eventually get into it (His affection would increase, fear would decrease, trust would remain unchanged)
c.This one he would be very uncomfortable. however, If (and only if) this were with a near maxed affection *and* trust from Eve, he could be convinced by *her* (Affection would remain unchanged, fear would decrease, Trust would increase)
How would Rey (M vs F) react to the MC watching vs him taking an active part. Excited? Accepting? Offput?
2.) Assuming the prerequisite excitement from Eve stated above.
Active a. He would feel quite spoiled and eventually lose himself in the experience. (Big increase to affection and trust, fear would slightly decrease)
Active b. Would take a bit of coaxing, enjoy himself, but would probably have a tinge of performance anxiety, of course eased and relaxed by encouragement (Affection and trust increase, fear decrease)
Active c. He would go along with it almost exclusively because of Eve, but would eventually *slightly* like that the MC took part. (Affection would increase a decent amount, fear would very very slightly increase, Trust would be untouched)
Passive a. He would be the most adorable combination of nervous and excited, and would do his best to put on a "good show"( Affection increases slightly, Trust increases dramatically, fear slightly decreases)
Passive b. He would be more nervous, a touch less excited but Eve could absolutely keep his focus long enough for it to not matter ( Affection increases slightly, Trust increases dramatically, fear would remain unchanged)
Passive c. At this point he would essentially treat it has Eve straight up coming onto him while MC *happens* to be there, that said, Even would yet again be able to keep his focus. (Affection would remain unchanged, Trust would skyrocket, fear would slightly decrease)
How would Rey react to "Cleanup" duty if MC finished inside of Eve.
3.) if he were still hot and bothered he would be quite into it. If this were while he was "winding down" so to speak he would be a little put off, this would be would all affection levels.
Would Rey react differently for 1-2 if they were a female MC vs male?
4.) Do we now have options for Female MCs or am I misreading this? For Rey, the reaction when he is transformed would be mostly similar, but with a pinch of extra nervousness, and for the watching routes would probably have a hint of extra confidence trying to put on a good show.
Eve/Rey NTR
Blackjack<<set setup.events.eveSexWallCumInPussy to [
{
requires: 'true',
chance: 100,
link: "Cum in pussy Wall Eve 1"
},
{
requires: 'true',
chance: 100,
link: "Cum in pussy Wall Eve 2"
},
{
requires: '$eve.affection gte 850',
chance: 100,
link: "Cum in pussy Wall Eve 3"
}
]>>The speed of your thrusts reaches a fevered pace, the sound of your hips contacting with hers is loud in the confines of your room.
Feeling the unmistakable feeling of your nearing orgasm, you thrust forward as your cock throbs, pulsing as your penis jerks inside of her little pussy. You can feel her pussy quivering around your cock as you fill her with your seed.
With a soft sigh, you finally pull back, slipping wetly from Eve's freshly used hole.
<<link "End Sex">><<gotoevent setup.events.eveSexWallEnd>><</link>><<addtime { minute : 2 }>>
<<run $eve.cumFilledAttempt("vaginal")>><<run $eve.sexAttempt($player)>>You can feel yourself getting close, your balls aching with need as you feel yourself reaching the point of no return.
Slamming forward, your cock twitches inside of her little pussy, spewing a jet of cum deep inside of her. Pulling back, you thrust forward again, firing another stream of your potent seed inside of her. Your cock throbs a couple more times, each time depositing a little more of your cum directly against Eve cervix.
For several long seconds, you hold yourself deep inside, enjoying the feeling as you soften within her before letting your penis slip from her cream filled hole.
<<link "End Sex">><<gotoevent setup.events.eveSexWallEnd>><</link>><<addtime { minute : 2 }>>
<<run $eve.cumFilledAttempt("vaginal")>><<run $eve.sexAttempt($player)>>You groan as you hold back your orgasm for a few more precious seconds. When you finally lose the battle against her tight little hole, you thrust deep as you begin to spew your seed into the deepest parts of Eve's welcoming pussy.
Eve's whole body trembles as her own orgasm overcomes her. The sound she makes is happy, like a coo crossed with a giggle. All the same, you have to hold onto her tightly as her toes leave the ground when her legs start to shake. You hold her like that, feeling the the last little bit of your cum dribble into her hole as her body works to pull your cum deep inside.
Feeling your cock starting to soften, you pull out slowly, savoring the feel of her pussy around your shaft until you finally slip free.
For a few more seconds, you hold on to her hips, making sure that her legs will hold her before finally letting go.
<<link "End Sex">><<gotoevent setup.events.eveSexWallEnd>><</link>><<addtime { minute : 2 }>>
<<run $eve.cumFilledAttempt("vaginal")>><<run $eve.sexAttempt($player)>><<set setup.events.eveSexWallCumOnBack to [
{
requires: 'true',
chance: 100,
link: "Cum on Back Wall Eve 1"
},
{
requires: 'true',
chance: 100,
link: "Cum on Back Wall Eve 2"
}
]>>Feeling your impending orgasm rapidly approaching, you pull out quickly.
Your cock pulls free of Eve's little pussy with a jerk, spraying your first stream of cum flying nearly strait up in the air . As your rigid member pulses again, a second stream of cum erupts, spraying up her back leading a long stripe of pearly white cum stretching from between her shoulders all the way to the small of her back on her dress. Your first stream of cum spatters down on her bottom just as a third, weaker stream of cum shoots from your cock, leaving a second trail of cum from the middle of her back down to the crack of her rear end.
Sighing, you shake a few more drops of cum from your penis, adding to the drops already dotting her ass, then wipe the tip of your cock off on a clean spot on her bottom.
<<link "End Sex">><<gotoevent setup.events.eveSexWallEnd>><</link>><<addtime { minute : 1 }>>Nearing orgasm, you quicken your pace for a few more thrusts, then pull out just in time to spray your first rope of cum across the crack of Eve's bottom.
Your second stream arcs through the air a half second later, this time leaving a curved arc of your seed across her dress from her shoulder blades and upper back.
Another jerk of your cock propels more cum through the air, this time the stream breaks up in mid air, speckling the back of her dress with pearly white drops ranging from her shoulder blades down to the small of her back.
Your balls strain almost painfully as you release another small stream of cum from your throbbing member, leaving a short line of cum across one cheek of her rear.
<<link "End Sex">><<gotoevent setup.events.eveSexWallEnd>><</link>><<addtime { minute : 1 }>><<set setup.events.eveSexDecline to [
{
requires: '$eve.affection gte 400 and $eve.affection lte 650',
chance: 100,
link: "Mansion Decline Sex Eve 1"
},
{
requires: '$eve.affection gte 750',
chance: 100,
link: "Mansion Decline Sex Eve 2"
},
{
requires: '$eve.affection lte 600',
chance: 100,
link: "Mansion Decline Sex Eve 3"
},
{
requires: 'true',
chance: 100,
link: "Mansion Decline Sex Eve 4"
},
{
requires: '$eve.affection gte 850',
chance: 100,
link: "Mansion Decline Sex Eve 5"
}
]>><<talk "player">>Sorry, I've got other things I need to take care of.<</talk>>\
You say.
Eve starts to open her mouth, her eyes narrowing.
<<talk "eve">>I know where you sleep.<</talk>>\
She says ominously.
<<talk "player">>You would be terrifying if you weren't so cute.<</talk>>\
You retort.
She fights it, but you can see the smile tugging at the corner of her mouth before she's able to turn away.
[[End.|$location]]<<talk "player">>I don't have time right now.<</talk>>\
You begin before she cuts you off.
<<talk "eve">>Don't you love me anymore?<</talk>>\
There's a whine in her voice that instantly puts you on the defensive.
<<talk "player">>That's not what I was saying.<</talk>>\
A sheepish smile creeps across her face.
<<talk "eve">>I know.<</talk>>\
Then she puts her arms around you in a quick hug before running off in search of something else to do.
[[End.|$location]]<<talk "player">>No, not right now we can't.<</talk>>\
You reply simply.
Eve's expression holds equal parts disappointment and annoyance.
<<talk "eve">>Fine.<</talk>>\
She pouts, then turns to leave with significantly less enthusiasm than she arrived.
[[End.|$location]]<<talk "player">>Not right now.<</talk>>\
You reply.
Eve sighs, but doesn't protest. After a moment, she turns without a word and makes her exit, presumably in search of some other entertainment.
[[End.|$location]]<<talk "player">>Sorry, it's going to have to wait.<</talk>>\
You reply.
<<talk "eve">>But!<</talk>>\
Her lips curl up in a coy smile.
<<talk "eve">>Don't you like the way my cute little pussy stretches around your great big cock?<</talk>>\
You can tell from the mischevious expression on her face that this is an argument she's been looking forward to having.
<<talk "eve">>I love how big you feel inside of me, the way you make my little pussy feel.<</talk>>\
You can feel your penis beginning to harden in spite of yourself.
Eve giggles when she sees your expression.
<<talk "eve">>Maybe I'll just go play with myself a little bit instead since you aren't interested. My fingers might not be as big as your //big throbbing cock// but they still feel pretty good.<</talk>>\
With an impish grin, she heads for the door and leaves the room.
In her wake, you stand dumbfounded, fighting the urge to follow Eve and have your way with her.
[[End.|$location]]<<if random(1,2) is 1>>The sound of rapidly approaching footsteps catches your attention. You pivot, turning toward the sound.
<<else>>You can hear someone approaching from behind, their footsteps come softly yet rapidly. Instinctively, you turn toward the sound.
<</if>><<link "Continue.">><<gotoevent setup.events.eveSexMansionStart>><</link>>
<<addtime { minute : 1 }>><<set setup.events.eveSexMansionStart to [
{
requires: '$eve.affection gte 800',
chance: 100,
link: "Standup Sex Start Eve 1"
},
{
requires: '$eve.affection gte 900',
chance: 100,
link: "Standup Sex Start Eve 2"
},
{
requires: '$eve.affection gte 500 and $eve.affection lte 800',
chance: 100,
link: "Standup Sex Start Eve 3"
},
{
requires: '$eve.affection gte 500 and $eve.affection lte 800',
chance: 100,
link: "Standup Sex Start Eve 4"
},
{
requires: '$eve.callsPlayer is "Daddy" and $eve.affection gte 700',
chance: 100,
link: "Daddy Standup Sex Start Eve 1"
},
{
requires: '$eve.affection lte 600',
chance: 100,
link: "Standup Sex Eve Abort 1"
}
]>><<talk "eve">><<print $eve.callsPlayer>>?<</talk>>\
Eve fidgets, a sheepish grin forming on her lips.
<<talk "eve">>Can we..<</talk>>\
Her eyes drift to your crotch as a little color darkens her cheeks.
<<talk "player">>Can we what?<</talk>>\
You ask, pretty sure you know where this is headed already.
Eve stops fidgeting suddenly.
<<talk "eve">>Can we have sex again?<</talk>>\
She meets your eyes, her gaze intense like she's trying to will you to say yes.
<<if $player.hasFlag("caged")>><<talk "thought">>This chastity cage severely limits what I can do, doesn't it?<</talk>>\
<</if>><<if not $player.hasFlag("caged")>><<link "Fuck her against the wall.">><<gotoevent setup.events.eveSexWallStart>><</link>><</if>>
<<if not $player.hasFlag("caged")>><<link "Take her to your bedroom.">><<gotoevent setup.events.eveStandingSexStart>><</link>><<set $player.location to "master bedroom">><<set $eve.location to "master bedroom">><</if>>
<<if not $player.hasFlag("caged")>><<link "Not right now.">><<gotoevent setup.events.eveSexDecline>><</link>><<else>>[[Maybe I can play another time.|Disengage Sex]]<</if>><<addtime { minute : 2 }>><<set $EveSex to true>>Eve skids to a halt right in front of you, her expression conspiratorial.
<<talk "eve">><<print $eve.callsPlayer>>?<</talk>>\
She takes a little step toward you so she has to look almost straight up to look you in the eyes.
<<talk "eve">>Can we have sex?<</talk>>\
<<talk "eve">>I've been touching myself since the last time we did it.<</talk>>\
You can tell from her expression that she's purposely trying to get you wound up.
<<talk "eve">>It feels good, and I get really wet down there, but your thing feels so much better.<</talk>>\
You can feel your manhood stirring to life <<if $player.hasFlag("caged")>>in its cage.<<else>>at her words.<</if>>\
<<talk "eve">>//Please.//<</talk>>\
She adds with a helpless little voice.
<<if $player.hasFlag("caged")>><<talk "thought">>This chastity cage severely limits what I can do, doesn't it?<</talk>>\
<</if>><<if not $player.hasFlag("caged")>><<link "Fuck her against the wall.">><<gotoevent setup.events.eveSexWallStart>><</link>><</if>>
<<if not $player.hasFlag("caged")>><<link "Take her to your bedroom.">><<gotoevent setup.events.eveStandingSexStart>><</link>><</if>>
<<if not $player.hasFlag("caged")>><<link "Not right now.">><<gotoevent setup.events.eveSexDecline>><</link>><<else>>[[Maybe I can play another time.|Disengage Sex]]<</if>><<addtime { minute : 2 }>><<set $EveSex to true>>Eve fidgets before you, seeming just a little uncertain even though you can sense the excitement in her.
<<talk "eve">><<print $eve.callsPlayer>>? Can we..<</talk>>\
She trails off, her eyes flickering up to meet yours for only a second before falling. You can't help but notice that on their way down her gaze lingers on your crotch for a second.
She tries again.
<<talk "eve">>Can we do //it// again?<</talk>>\
Seeing where this is going, you decide to tease her just a little bit.
<<talk "player">>What exactly is //it//?<</talk>>\
You ask around a growing smile.
<<talk "eve">>You know.<</talk>>\
Her voice almost pleads. She holds her hands up, one making a circle with her thumb and forefinger then slides a finger from the other hand in and out of the hole a few times.
<<talk "eve">>You know, //IT//!<</talk>>\
A slight pout forms on her lips when you're unable to suppress a chuckle.
<<if $player.hasFlag("caged")>>Your amusement falters as you think of your useless cock, caged in your pants.
<</if>><<if not $player.hasFlag("caged")>><<link "Fuck her against the wall.">><<gotoevent setup.events.eveSexWallStart>><</link>><</if>>
<<if not $player.hasFlag("caged")>><<link "Take her to your bedroom.">><<gotoevent setup.events.eveStandingSexStart>><</link>><</if>>
<<if not $player.hasFlag("caged")>><<link "Not right now.">><<gotoevent setup.events.eveSexDecline>><</link>><<else>>[[Maybe I can play another time.|Disengage Sex]]<</if>><<addtime { minute : 2 }>><<set $EveSex to true>>When you see Eve, she smiles suddenly. However that smile quickly falters as she moves to stand directly in front of you.
<<talk "player">>What's on your mind?<</talk>>\
You ask, sensing that there's something occupying her thoughts.
She opens her mouth like she's going to say something, then closes it while her brow creases in thought. A few seconds later she composes herself, standing very straight and smoothing her clothes with her hands. For just a split second she looks as professional as Anna usually does, an effect that she completely ruins the moment she opens her mouth.
<<talk "eve">>I want to have sex again.<</talk>>\
She states matter-of-fact.
<<talk "thought">>Nothing quite like coming straight out and saying it.<</talk>>\
You think with a twinge of amusement.
Still maintaining her prim and proper pose, she continues.
<<talk "eve">>You have my permission to ravage me.<</talk>>\
<<talk "thought">>Wow.<</talk>>\
Your mouth falls open in shock.
Eve's composure starts to break and she begins to fidget.
<<talk "eve">>But you don't have to if you don't want to.<</talk>>\
There's uncertainty in her voice.
<<if $player.hasFlag("caged")>><<talk "thought">>This cage is really going to limit my options.<</talk>>\
You realize glumly.
<</if>><<if not $player.hasFlag("caged")>><<link "Fuck her against the wall.">><<gotoevent setup.events.eveSexWallStart>><</link>><</if>>
<<if not $player.hasFlag("caged")>><<link "Take her to your bedroom.">><<gotoevent setup.events.eveStandingSexStart>><</link>><</if>>
<<if not $player.hasFlag("caged")>><<link "Not right now.">><<gotoevent setup.events.eveSexDecline>><</link>><<else>>[[Maybe I can play another time.|Disengage Sex]]<</if>><<addtime { minute : 2 }>><<set $EveSex to true>><<talk "eve">>Daddy?<</talk>>\
Eve says, mischief in her eyes.
<<talk "eve">>Do you want to put your thing in your baby girl?<</talk>>\
<<talk "thought">>Dear God, the little temptress knows how to push my buttons.<</talk>>\
<<if $player.hasFlag("caged")>>The thought barely crosses your mind before the reality of the cage containing your cock sobers your mood.
<<else>>You think to yourself, feeling the front of your pants already starting to tighten.
<</if>>The smile that begins to form on her lips is a clear indication that she thinks she has you right where she wants you.
<<talk "eve">>//Please// Daddy?<</talk>>\
<<if not $player.hasFlag("caged")>><<link "Fuck her against the wall.">><<gotoevent setup.events.eveSexWallStart>><</link>><</if>>
<<if not $player.hasFlag("caged")>><<link "Take her to your bedroom.">><<gotoevent setup.events.eveStandingSexStart>><</link>><</if>>
<<if not $player.hasFlag("caged")>><<link "Not right now.">><<gotoevent setup.events.eveSexDecline>><</link>><<else>>[[Maybe I can play another time.|Disengage Sex]]<</if>><<addtime { minute : 2 }>><<set $EveSex to true>>There's an enigmatic expression on Eve's face as she looks at you. For a second you think she is going to say something, but she waves suddenly, then returns to whatever she had been doing before.
[[End.|$location]]Living room
Lounge
Library
Study<<set setup.events.eveSexWallEnd to [
{
requires: '$eve.affection gte 400 and $eve.affection lte 650 and ($clock.hour gte 5 and $clock.hour lt 22)',
chance: 100,
link: "Sex End Day Wall Eve 1"
},
{
requires: '$eve.affection gte 750 && ($clock.hour gte 5 and $clock.hour lt 22)',
chance: 100,
link: "Sex End Day Wall Eve 2"
},
{
requires: '$eve.affection gte 400 && ($clock.hour gte 5 and $clock.hour lt 22)',
chance: 100,
link: "Sex End Day Wall Eve 3"
},
{
requires: '($clock.hour gte 22 or $clock.hour lt 5)',
chance: 100,
link: "Sex End Night Wall Eve 1"
}
]>>You watch as Eve sways slightly on her feet. Her happy expression turning slightly more serious when she sees you watching.
Not even bothering to say a word, she waves, flashes you a big grin, then runs for the exit of the room.
As soon as she is gone, you look down at yourself, noticing that your pants are pooled around your ankles and your cock glistening wetly. Smiling to yourself, you pull your pants back up.
[[End.|$location]]<<addtime { minute : 5 }>>There's a sheepish grin on Eve's face as she wabbles on her feet,
<<talk "eve">>Can we do it again?<</talk>>\
You almost laugh,
<<talk "player">>Another time, I think you should take a little break at least until your legs are going to hold you first.<</talk>>\
Eve's expression turns serious, her brow knitting as she seems to consider your words with exaggerated care,
<<talk "eve">>Ok, but once my legs aren't so wobbly, . . .<</talk>>\
She doesn't finish her sentence, instead trailing off as a smile returns to her face.
[[End.|$location]]<<addtime { minute : 5 }>>With a playful swat to her ass, you step away from her and start to pull your pants back into place.
Across from you she does the same thing with her panties, never breaking eye contact with you as she pulls them snugly back into place.
By the time your pants are buckled again, Eve is already skipping toward the door, only slowing enough to cast one last look your direction, a big grin on her face as she does so.
[[End.|$location]]<<addtime { minute : 5 }>>With a faint smile on her face, Eve stands on unsteady legs,
<<talk "eve">>Thank you <<print $eve.callsPlayer>>.<</talk>>\
She stifles a yawn toward the end.
Turning, she starts to wander off, from the look on her face you have to wonder if she's headed for bed.
[[End.|$location]]<<addtime { minute : 5 }>><<set setup.events.eveSexWallStart to [
{
requires: '$eve.affection gte 350 && $eve.affection lte 850',
chance: 100,
link: "Wall Eve 1"
},
{
requires: '$eve.affection gte 700',
chance: 100,
link: "Wall Eve 2"
}
]>>With a little grin, you turn her and push her up against the wall.
Eve looks over her shoulder at you in surprise, but offers no protest as you pull her skirt up above her hips then pull her panties down to pool around her ankles.
One of your hands strays between her legs, your fingers sliding along her slit and finding that she's already a little wet.
There's a little whimpering sound from Eve and she spreads her legs slightly to give you better access. You slide a single finger into her hole, making her shudder in pleasure.
Meanwhile, with your free hand, you work to free your manhood from your pants. The moment you sprint free, you step up behind her.
Eve watches you over her shoulder, her eyes just a little too wide as she meets your gaze. When you take hold of one of her legs with one hand, she lets you lift it. You can feel her pussy parting wetly against your fingers. Then with your fingers, already slick with her juices, you smear the top of your cock with her pussy juice before lining yourself up.
Supporting herself against the wall she trembles slightly when she feels the tip of your cock touch her opening. Her hips move instinctively in an effort to give you a better angle. When you push forward, her eyes widen and her mouth falls open in a soft moan.
<<link "Fuck Eve.">><<gotoevent setup.events.eveSexWall>><</link>><<addtime { minute : 4 }>><<set $EveSex to true>>With a giggle, Eve lifts her skirt above her hips. You quickly step forward and she instinctively steps back until her back touches the wall behind her. There's a playful grin on her face as she looks up at you.
<<talk "eve">>Right here?<</talk>>\
Her tone is just a little surprised.
<<talk "player">>Right here.<</talk>>\
You confirm.
<<talk "player">>Now drop those panties and lean against the wall.<</talk>>\
There's excitement in her eyes as she complies with your order.
Turning her back to you, she ensures her skirt is up around her hips and her panties are tangled around one ankle. With a huge grin on her face, she wiggles her little ass at you.
Seeing a bit of moisture along the inside of her thigh, you can't help but ask,
<<talk "player">>You're a little excited aren't you?<</talk>>\
She nods innocently,
<<talk "eve">>I've been thinking about your..<</talk>>\
She bites her lip, but you can see that she's trying hard to hide a smile,
<<talk "eve">>Penis.<</talk>>\
She says the one word like it's something naughty,
<<talk "eve">>All day.<</talk>>\
You begin to unbuckle your pants, watching her eyes drift to your crotch,
<<talk "player">>And you want me to stick my 'penis' in you? Make you feel good?<</talk>>\
You ask teasingly.
Again, she nods,
<<talk "eve">>Uh huh.<</talk>>\
She says softly.
When your pants are unbuckled, you step into place behind her,
<<talk "player">>Well then, maybe we can make each other feel good.<</talk>>\
Without another word, you guide yourself to her opening. When you feel the folds of her slick pussy part, you nudge forward, feeling your rod slide inside.
The whimpering moan that escapes Eve's lips is one of bliss.
<<link "Fuck Eve.">><<gotoevent setup.events.eveSexWall>><</link>><<addtime { minute : 4 }>><<set $EveSex to true>><<set setup.events.eveSexWall to [
{
requires: '$eve.affection gte 800',
chance: 100,
link: "Wall Eve 1a"
},
{
requires: '$eve.affection gte 650',
chance: 100,
link: "Wall Eve 1b"
},
{
requires: '$eve.affection gte 800',
chance: 100,
link: "Wall Eve 1c"
},
{
requires: '$eve.affection gte 800',
chance: 100,
link: "Wall Eve 1d"
},
{
requires: '$eve.affection gte 800',
chance: 100,
link: "Wall Eve 1e"
},
{
requires: '$eve.affection gte 400 && $eve.affection lte 800',
chance: 100,
link: "Wall Eve 2a"
},
{
requires: '$eve.affection gte 400 && $eve.affection lte 800',
chance: 100,
link: "Wall Eve 2b"
},
{
requires: '$eve.affection gte 400 && $eve.affection lte 800',
chance: 100,
link: "Wall Eve 2c"
},
{
requires: 'true',
chance: 100,
link: "Wall Eve ALL 1"
},
{
requires: 'true',
chance: 100,
link: "Wall Eve ALL 2"
}
]>>You can't help but notice that when you push all the way forward, you lift Eve just a little bit. You begin to thrust just a little harder, watching her feet and feeling a bit of amusement each time her toes nearly leave the ground.
<<link "Wall Eve">><<gotoevent setup.events.eveSexWall>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.eveSexWallCumInPussy>><</link>>
<<link "Cum on Ass.">><<gotoevent setup.events.eveSexWallCumOnBack>><</link>><<addtime { minute : 5 }>>Your rapid thrusts fill the area around you with wet slapping sounds. Every time you bottom out inside of her cunt, her feet bounce off the ground because her legs are simply too short for her toes to reach the ground when your cock is inside of her and you're standing at your full height.
From the sounds she is making, it's safe to say that she doesn't mind the rough treatment.
<<link "Wall Eve">><<gotoevent setup.events.eveSexWall>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.eveSexWallCumInPussy>><</link>>
<<link "Cum on Ass.">><<gotoevent setup.events.eveSexWallCumOnBack>><</link>><<addtime { minute : 5 }>>As you fuck Eve, a little gasping moan escapes her lips every time you push inside of her. You can feel the tip of your cock nestle against her cervix with every thrust.
<<link "Wall Eve">><<gotoevent setup.events.eveSexWall>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.eveSexWallCumInPussy>><</link>>
<<link "Cum on Ass.">><<gotoevent setup.events.eveSexWallCumOnBack>><</link>><<addtime { minute : 5 }>>Eve lets out a loud moan, her body trembling. For just a moment, you have to stop your thrusts and just hold on to her hips to stay inside of her.
As you watch, you see both of her feet come off the ground and her toes curl while her vagina pulsates around your invading member. You feel more than a little amused to realize that all that's holding her up is your grip on her hips, and your rigid cock shoved balls deep inside of her pussy.
When her toes finally touch the ground again, you start to ease back into your earlier rhythm.
<<link "Wall Eve">><<gotoevent setup.events.eveSexWall>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.eveSexWallCumInPussy>><</link>>
<<link "Cum on Ass.">><<gotoevent setup.events.eveSexWallCumOnBack>><</link>><<addtime { minute : 5 }>>Moving your hips, you fuck Eve with rapid thrusts, her pussy rippling around your invading cock.
<<link "Wall Eve">><<gotoevent setup.events.eveSexWall>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.eveSexWallCumInPussy>><</link>>
<<link "Cum on Ass.">><<gotoevent setup.events.eveSexWallCumOnBack>><</link>><<addtime { minute : 5 }>>You alternate your thrusts as you fuck Eve, a few hard rapid thrusts, then a few slow tender ones.
Every time you increase your pace, her voice squeaks with pleasure. Every time you slow, she seems to be on the verge of begging you to speed up once more.
<<link "Wall Eve">><<gotoevent setup.events.eveSexWall>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.eveSexWallCumInPussy>><</link>>
<<link "Cum on Ass.">><<gotoevent setup.events.eveSexWallCumOnBack>><</link>><<addtime { minute : 5 }>>You pull back, savoring the tightness of Eve's little pussy around your hard shaft. When only the tip of your cock remains inside of her, you thrust back inside. A happy sound escapes her lips as your hips touch hers.
Pulling back again, you repeat the process, your thrusts coming in slow, even movements as you continue to fuck her.
<<link "Wall Eve">><<gotoevent setup.events.eveSexWall>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.eveSexWallCumInPussy>><</link>>
<<link "Cum on Ass.">><<gotoevent setup.events.eveSexWallCumOnBack>><</link>><<addtime { minute : 5 }>>You pull back until just the tip is still inside of Eve, then push forward again, feeling that she might not be entirely into it yet, but she's squirming beneath you in a way that suggests that she's enjoying herself anyway.
Smiling to yourself, you continue to fuck her.
<<link "Wall Eve">><<gotoevent setup.events.eveSexWall>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.eveSexWallCumInPussy>><</link>>
<<link "Cum on Ass.">><<gotoevent setup.events.eveSexWallCumOnBack>><</link>><<addtime { minute : 5 }>>Moving your hips slowly, you allow your cock to slide in and out of Eve's pussy with almost agonizing slowness. You can see her close her eyes, biting her lip to stifle a moan.
<<link "Wall Eve">><<gotoevent setup.events.eveSexWall>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.eveSexWallCumInPussy>><</link>>
<<link "Cum on Ass.">><<gotoevent setup.events.eveSexWallCumOnBack>><</link>><<addtime { minute : 5 }>>You rock your hips in a steady rhythm as you fuck Eve's tight little pussy. It's obvious that shes starting to enjoy it more than she might care to admit from the wet sounds you can hear every time you move your cock in or out of her.
<<link "Wall Eve">><<gotoevent setup.events.eveSexWall>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.eveSexWallCumInPussy>><</link>>
<<link "Cum on Ass.">><<gotoevent setup.events.eveSexWallCumOnBack>><</link>><<addtime { minute : 5 }>><<set setup.events.eveSexCumInPussy to [
{
requires: 'not $eve.hasPenis',
chance: 100,
link: "Cum in pussy Eve 1"
},
{
requires: 'not $eve.hasPenis',
chance: 100,
link: "Cum in pussy Eve 2"
},
{
requires: 'not $eve.hasPenis and $eve.affection gte 750',
chance: 100,
link: "Cum in pussy Eve 3"
},
{
requires: 'not $eve.hasPenis and $eve.affection gte 700 and $eve.fear lte 150',
chance: 100,
link: "Eve Fucked Silly 1"
},
{
requires: '$eve.hasPenis',
chance: 100,
link: "Eve Vaginal Floppy Cumshot 1"
},
{
requires: '$eve.hasPenis',
chance: 100,
link: "Eve Vaginal Floppy Cumshot 2"
}
]>>The speed of your thrusts reaches a fevered pace, the sound of your hips contacting with hers is loud in the confines of your room.
Feeling the unmistakable feeling of your nearing orgasm, you thrust forward as your cock throbs, pulsing as your penis jerks inside of her little pussy. You can feel her pussy quivering around your cock as you fill her with your seed.
With a soft sigh, you finally pull back, slipping wetly from Eve's freshly used hole.
<<link "End Sex">><<gotoevent setup.events.eveSexEnd>><</link>>
<<addtime { minute : 2 }>>
<<run $eve.cumFilledAttempt("vaginal")>><<run $eve.sexAttempt($player)>>You can feel yourself getting close, your balls aching with need as you feel yourself reaching the point of no return.
Slamming forward, your cock twitches inside of her little pussy, spewing a jet of cum deep inside of her. Pulling back, you thrust forward again, firing another stream of your potent seed inside of her. Your cock throbs a couple more times, each time depositing a little more of your cum directly against Eve's cervix.
For several long seconds, you hold yourself deep inside, enjoying the feeling as you soften within her before letting your penis slip from her cream filled hole.
<<link "End Sex">><<gotoevent setup.events.eveSexEnd>><</link>>
<<addtime { minute : 2 }>>
<<run $eve.cumFilledAttempt("vaginal")>><<run $eve.sexAttempt($player)>>You groan as you hold back your orgasm for a few more seconds. When you finally lose the battle against her tight little hole, you thrust deep as you begin to spew your seed into the deepest parts of Eve's welcoming pussy.
Eve's whole body trembles as her own orgasm overcomes her. The sound she makes is happy, like a coo crossed with a giggle.
Feeling your cock starting to soften, you pull out slowly, savoring the feel of her pussy around your shaft until you finally slip free.
<<link "End Sex">><<gotoevent setup.events.eveSexEnd>><</link>>
<<addtime { minute : 2 }>>
<<run $eve.cumFilledAttempt("vaginal")>><<run $eve.sexAttempt($player)>>Even as you reach your peak, you can see Eve's eyes rolling back in her head as an earth shattering orgasm crashes over her senses.
You almost miss the smile starting to creep onto Eve's face, leaving you just enough time to see her go cross eyed, stick her tongue out to one side and to stick both hands up in a peace sign before you thrust deep and burst in her depths.
As you cum, her legs lift into the air trembling yet not quite grasping you. At the same time a gurgly drooly sound escapes her lips.
Coming down from your orgasm, you can feel your cock twitch one final time inside of her quivering hole before you start to focus on her face again.
Looking back at you, she somehow manages to look both sheepish and innocent at the same time. Right up until she bursts into giggles, the unfortunate side effect being that it causes her belly to clench, in turn causing your freshly deposited load to squirt out of her opening.
Laughing all the harder, Eve quickly squeezes her knees together to prevent any more from escaping.
Rolling to the side, you listen to her laughter slowly fade as she snuggles up to your side.
<<link "End Sex">><<gotoevent setup.events.eveSexEnd>><</link>>
<<addtime { minute : 2 }>>
<<run $eve.cumFilledAttempt("vaginal")>><<run $eve.sexAttempt($player)>>Feeling an impending orgasm, your pace increases for a few final thrusts before you pass the point of no return.
When you slam forward for a final time, you feel her pussy pulse first from her vaginal muscles, then a second time as her penis throbs and jerks.
A loud groan escapes your lips as you burst within her, your thick white cum plastering her womb just a split second before a thick white stream erupts from Eve's penis .
For the next few seconds, both and Eve's cocks throb and jerk, yours filling her pussy with your potent seed while hers fires stream after stream of gooey white semen uselessly across the bed and her body.
One final slow but firm thrust milks just a little more cum from your shaft even as a final bead of cum forms at the tip of her cock before it starts to droop downward.
Taking a deep breath, you slowly pull back, your eyes on her vagina as a small bead of white stretches between your member to her freshly used hole until it finally breaks.
<<link "End Sex">><<gotoevent setup.events.eveSexEnd>><</link>>
<<addtime { minute : 2 }>>
<<run $eve.cumFilledAttempt("vaginal")>><<run $eve.sexAttempt($player)>>Right as you realize you're getting close, Eve's body starts to tremble. First her cock jerks, sending a thick white rope of cum flying through the air to spatter against the sheets. Then the act of her penis reaching orgasm seems to trigger a powerful ripple through her vagina as a gush of her feminine fluids pulses around your cock. That in turn pushes you over the edge, your body instinctively holding yourself balls deep inside of her with your next thrust as you start to cum so hard your vision seems to fade at the edge.
Both of you remain like that for a time, each of your bodies reacting to the pleasure you have brought each other until you're completely spent.
When you finally start to soften inside of Eve's pussy, you pull out, the action accompanied by a wet slurping sound.
<<link "End Sex">><<gotoevent setup.events.eveSexEnd>><</link>>
<<addtime { minute : 2 }>>
<<run $eve.cumFilledAttempt("vaginal")>><<run $eve.sexAttempt($player)>>,
{
requires: '$anna.hasPenis',
chance: 100,
link: "Anna Vaginal Floppy Cumshot 1"
},
{
requires: '$anna.hasPenis',
chance: 100,
link: "Anna Vaginal Floppy Cumshot 2"
}
* Missionary orgasm only. Possible solution being the setting of a flag that deletes itself?
* Eve Silly 1 = 20 weight, High stats for Eve
* Eve Silly 1 needed to trigger Eve Sidra Silly 1, 15 weight, High stats for Sidra.
For your consideration: The scene idea I had was for a prank between Eve and another girl (probably Misaki) to be played on the MC. The idea is that, during a particularly enthusiastic night with the MC, the girl's eyes go literally hearts and she embodies the theme of "fucked silly" and the MC freaks out thinking something is medically wrong or she something until giggles from the Eve in the hallways and the girl give it away. ~Warptrail1986<<set setup.events.eveSexCumOnBack to [
{
requires: 'true',
chance: 100,
link: "Cum on Back Eve 1"
},
{
requires: 'true',
chance: 100,
link: "Cum on Back Eve 2"
}
]>>Feeling your impending orgasm rapidly approaching, you pull out quickly.
Your cock pulls free of Eve's little pussy with a jerk, spraying your first stream of cum flying nearly strait up in the air . As your rigid member pulses again, a second stream of cum erupts, spraying up her back leading a long stripe of pearly white cum stretching from between her shoulders all the way to the small of her back. Your first stream of cum spatters down on her bottom just as a third, weaker stream of cum shoots from your cock, leaving a second trail of cum from the middle of her back down to the crack of her rear end.
Sighing, you shake a few more drops of cum from your penis, adding to the drops already dotting her ass, then wipe the tip of your cock off on a clean spot on her bottom.
<<link "End Sex">><<gotoevent setup.events.eveSexEnd>><</link>>
<<addtime { minute : 1 }>>Nearing orgasm, you quicken your pace for a few more thrusts, then pull out just in time to spray your first rope of cum across the crack of Eve's bottom.
Your second stream arcs through the air a half second later, this time leaving a curved arc of your seed across her shoulder blades and upper back.
Another jerk of your cock propels more cum through the air, this time the stream breaks up in mid air, speckling her back with pearly white drops ranging from her shoulder blades down to the small of her back.
Your balls strain almost painfully as you release another small stream of cum from your throbbing member, leaving a short line of cum across one cheek of her rear.
<<link "End Sex">><<gotoevent setup.events.eveSexEnd>><</link>>
<<addtime { minute : 1 }>><<set setup.events.eveSexCumOnBelly to [
{
requires: 'true',
chance: 100,
link: "Cum on Belly Eve 1"
},
{
requires: '$eve.affection gte 800',
chance: 100,
link: "Cum on Belly Eve 2"
},
{
requires: '$eve.affection gte 350 && $eve.affection lte 800',
chance: 100,
link: "Cum on Belly Eve 3"
},
{
requires: '$eve.affection lte 350',
chance: 100,
link: "Cum on Belly Eve 4"
}
]>>You can feel a building need inside of you, your balls drawing up as you prepare to cum. Your pace quickens to a fevered pace for several thrusts, then you pull out.
Your cock has barely exited Eve's pussy before it twitches, firing a jet of cum up across her chest. A second stream of cum stretches up along her belly. A third, weaker twitch stretches from her navel to the top of her pubic mound.
Sighing, you look down at the generous amount of cum spattered across her little body. You take hold of your cock, milking the last few drops of cum from your shaft to drip directly onto her pussy.
<<link "End Sex">><<gotoevent setup.events.eveSexEnd>><</link>>
<<addtime { minute : 2 }>>Your orgasm approaches rapidly, and you pull out of Eve's tight little pussy quickly before you can come inside of her.
Your cock twitches, shooting several thick streams of cum all over her chest and belly. You can't help but smile as she rubs one of her fingers through the cum, a mischievous grin on her face as she does so.
With a little shake, you flick the last drop of cum from the tip of your cock. The pearly white bead of cum lands near her navel.
Eve giggles happily as she looks down at where the last drop of cum landed.
<<link "End Sex">><<gotoevent setup.events.eveSexEnd>><</link>>
<<addtime { minute : 2 }>>Feeling your impending orgasm rapidly approaching, you pull back. Just as the tip of your cock springs free of Eve's pussy, it jerks, sending the first of several thick streams of cum flying through the air. When it lands, there's a glistening trail all the way from her shoulder to her pubic mound. The second stream that flies from the tip of your cock lands in a crescent shape across her belly. Each subsequental twitch of your penis releases a little less cum until you milk the last few drops from your shaft.
She looks down at her chest and belly, seeing beads of your cum across her breasts, but most of your seed is clearly on her belly. There's a curious look in her eyes as she looks at the cum on her torso. She looks up at you for a second, then returns her attention to the cum on her body once more. After only a moment's hesitation she reaches out, touching the pearly white seed with her fingertips
<<link "End Sex">><<gotoevent setup.events.eveSexEnd>><</link>>
<<addtime { minute : 2 }>>Sensing that you're about to cum, you quickly pull your cock free of her pussy. Eve's pussy is red and tender looking from the rough treatment you just gave it.
Jerking your hips, you send a jet of cum high into the air before it falls to spatter across her belly and chest. She flinches at the touch of your hot seed against her flesh. A second blast follows the first, not arking as high into the air, but there's every bit as much volume to it. After that, you stroke your cock, working a little more of your cum from the tip of your cock where it drips onto her belly and pubic mound.
Leaning back, you rest on your heels as you try to catch your breath, basking in the afterglow of the powerful orgasm. When you look down at Eve, you can see her hand near her crotch. You think for a second that she's about to touch herself, but she stops short. Instead she seems to look at the cum drops near her vagina, her expression concerned.
<<link "End Sex">><<gotoevent setup.events.eveSexEnd>><</link>>
<<addtime { minute : 2 }>><<set setup.events.eveSexDoggystyleStart to [
{
requires: 'not $eve.hasPenis and $eve.affection gte 700',
chance: 100,
link: "Doggystyle Eve 1"
},
{
requires: 'not $eve.hasPenis and $eve.affection gte 350 && $eve.affection lte 700',
chance: 100,
link: "Doggystyle Eve 2"
},
{
requires: 'not $eve.hasPenis and $eve.affection gte 700',
chance: 100,
link: "Doggystyle Eve 3"
},
{
requires: 'not $eve.hasPenis and $eve.affection gte 350 && $eve.affection lte 700',
chance: 100,
link: "Doggystyle Eve 4"
},
{
requires: 'not $eve.hasPenis and $eve.affection lte 350',
chance: 100,
link: "Doggystyle Eve 5"
},
{
requires: 'not $eve.hasPenis and $eve.affection lte 350',
chance: 100,
link: "Doggystyle Eve 6"
},
{
requires: '$eve.affection gte 750 and $eve.hasPenis',
chance: 100,
link: "Eve Doggystyle Vaginal Floppy 1"
},
{
requires: '$eve.affection gte 400 && $eve.affection lte 800 and $eve.hasPenis',
chance: 100,
link: "Eve Doggystyle Vaginal Floppy 2"
},
{
requires: '$eve.affection lte 450 and $eve.hasPenis',
chance: 100,
link: "Eve Doggystyle Vaginal Floppy 3"
}
]>>Eve starts to turn away from you, looking over her shoulder at you as she does so. Lowering herself to her hands and knees, she presents her ass to you, wiggling it at you playfully as she does so.
Kneeling behind her, you begin to shuffle into position, only to have her crawl away from you a little, a little laugh of amusement escaping her lips.
You reach out, taking hold of her hips before she can make any further escape. Almost instantly, she points her ass at you again, her position to reveal the perfect little peach of her pussy. You move back into position, rubbing the tip of your aching cock up and down her slit a couple of times, then nudging forward.
<<if $eve.hasFlag("virgin")>>Eve momentarily stiffens as the tip of your cock strikes her hymen. For a split second her breath catches before a squeak tears itself from her throat as her hymen gives way.
Pausing to allow her a moment to recover, you're mildly surprised to feel her pushing herself back toward you. Inch by inch she takes your manhood until you bottom out inside of her
There's a sense of wonder in her features as she looks over her shoulder at you.
<</if>><<link "Doggystyle">><<gotoevent setup.events.eveSexDoggystyle>><</link>>
<<link "Change To Cowgirl">><<gotoevent setup.events.eveSexCowgirlStart>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.eveSexMissionaryStart>><</link>>
<<link "Change to Oral Receive">><<gotoevent setup.events.eveSexOralReceiveStart>><</link>>
<<addtime { minute : 4 }>>
<<run $eve.deleteFlag("virgin")>>You turn Eve away from yourself, then with a light pressure to her shoulder while holding her hip, bend her over at the waist. She takes the hint, lowering herself to her hands and knees as you follow her to the ground.
There's a slight smile on her lips as she looks back at you, clearly anticipating what comes next.
Between her legs, you can feel her reach out in an attempt to guide you into her damp little pussy. Your first thrust slides along her folds, but your second thrust finds her opening and you begin to slowly slip into her tight little hole.
<<if $eve.hasFlag("virgin")>>Eve momentarily stiffens as the tip of your cock strikes her hymen. For a split second her breath catches before a squeak tears itself from her throat as her hymen gives way.
Pausing to allow her a moment to recover, you're mildly surprised to feel her pushing herself back toward you. Inch by inch she takes your manhood until you bottom out inside of her
There's a sense of wonder in her features as she looks over her shoulder at you.
<</if>><<link "Doggystyle">><<gotoevent setup.events.eveSexDoggystyle>><</link>>
<<link "Change To Cowgirl">><<gotoevent setup.events.eveSexCowgirlStart>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.eveSexMissionaryStart>><</link>>
<<link "Change to Oral Receive">><<gotoevent setup.events.eveSexOralReceiveStart>><</link>>
<<addtime { minute : 4 }>>
<<run $eve.deleteFlag("virgin")>>Your hand drifts over Eve hip affectionately, then you playfully swat one ass cheek. She lets out a little squeal and tries to glare at you, but her smile ruins the effect.
One of your hands drifts between her legs to touch her moist slit. She spreads her legs slightly, a pleased sound escaping her lips as she gives you better access to her sex. When your fingers slide along her slit you can feel her shudder lightly in pleasure.
<<talk "eve">><<print $eve.callsPlayer>>, stick it in, please.<</talk>>\
She pleads.
Kneeling behind her, you guide your cockhead to her slit. She tries to push back against you when she feels the tip of your penis start to slip inside.
<<if $eve.hasFlag("virgin")>>Eve momentarily stiffens as the tip of your cock strikes her hymen. For a split second her breath catches before a squeak tears itself from her throat as her hymen gives way.
Pausing to allow her a moment to recover, you're mildly surprised to feel her pushing herself back toward you. Inch by inch she takes your manhood until you bottom out inside of her
There's a sense of wonder in her features as she looks over her shoulder at you.
<</if>><<link "Doggystyle">><<gotoevent setup.events.eveSexDoggystyle>><</link>>
<<link "Change To Cowgirl">><<gotoevent setup.events.eveSexCowgirlStart>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.eveSexMissionaryStart>><</link>>
<<link "Change to Oral Receive">><<gotoevent setup.events.eveSexOralReceiveStart>><</link>>
<<addtime { minute : 4 }>>
<<run $eve.deleteFlag("virgin")>>Reaching between Eve's legs, you let your fingers play over her vagina for a few seconds. She's not wet just yet, but she's getting there.
With one hand on her hip, you move her to her hands and knees, her ass presented to you. You hear her sigh, but she offers no other resistance to what you are about to do.
You continue to fondle her sex for a little longer, waiting until you can feel her wetness before moving yourself into position.
Her breath catches for the briefest of moments as you slide your cock up and down her slit before finding her opening and nudging forward.
<<if $eve.hasFlag("virgin")>>Eve momentarily stiffens as the tip of your cock strikes her hymen. For a split second her breath catches before a squeak tears itself from her throat as her hymen gives way.
Pausing to allow her a moment to recover, you're mildly surprised to feel her pushing herself back toward you. Inch by inch she takes your manhood until you bottom out inside of her
There's a sense of wonder in her features as she looks over her shoulder at you.
<</if>><<link "Doggystyle">><<gotoevent setup.events.eveSexDoggystyle>><</link>>
<<link "Change To Cowgirl">><<gotoevent setup.events.eveSexCowgirlStart>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.eveSexMissionaryStart>><</link>>
<<link "Change to Oral Receive">><<gotoevent setup.events.eveSexOralReceiveStart>><</link>>
<<addtime { minute : 4 }>>
<<run $eve.deleteFlag("virgin")>>Reaching between Eve's legs, you use your fingers to spread the lips of her little peach. You can feel how tense she is. Probing a little deeper, you notice that she's not very wet just yet.
You adjust where your hand is, massaging her clit until her pussy starts to dampen before moving yourself into position.
The folds of her pussy are hot against the crown of your cock, and just barely wet enough that you think you can enter her. It takes you a moment to find her opening, but when you do, you begin to force your way inside, causing her to make a sound of discomfort.
<<if $eve.hasFlag("virgin")>>Eve momentarily stiffens as the tip of your cock strikes her hymen. For a split second her breath catches before a squeak tears itself from her throat as her hymen gives way.
Pausing to allow her a moment to recover, you're mildly surprised to feel her pushing herself back toward you. Inch by inch she takes your manhood until you bottom out inside of her
There's a sense of wonder in her features as she looks over her shoulder at you.
<</if>><<link "Doggystyle">><<gotoevent setup.events.eveSexDoggystyle>><</link>>
<<link "Change To Cowgirl">><<gotoevent setup.events.eveSexCowgirlStart>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.eveSexMissionaryStart>><</link>>
<<link "Change to Oral Receive">><<gotoevent setup.events.eveSexOralReceiveStart>><</link>>
<<addtime { minute : 4 }>>
<<run $eve.deleteFlag("virgin")>>You rub the head of your cock up and down Eve's slit several times, trying to moisten your cock against her unready pussy. Growing impatient, you line yourself up and push, only getting the tip of your rigid member inside of her as she tenses. She makes a sound that's a cross between a grunt and a whine as you bottom out inside of her.
Pulling back, you spit in your hand then rub it on the angry purple head of your penis before lining it up a second time. Taking hold of both of her hips, you prepare to shove forward again.
<<if $eve.hasFlag("virgin")>>Eve momentarily stiffens as the tip of your cock strikes her hymen. For a split second her breath catches before a squeak tears itself from her throat as her hymen gives way.
Pausing to allow her a moment to recover, you're mildly surprised to feel her pushing herself back toward you. Inch by inch she takes your manhood until you bottom out inside of her
There's a sense of wonder in her features as she looks over her shoulder at you.
<</if>><<link "Doggystyle">><<gotoevent setup.events.eveSexDoggystyle>><</link>>
<<link "Change To Cowgirl">><<gotoevent setup.events.eveSexCowgirlStart>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.eveSexMissionaryStart>><</link>>
<<link "Change to Oral Receive">><<gotoevent setup.events.eveSexOralReceiveStart>><</link>>
<<addtime { minute : 4 }>>
<<run $eve.deleteFlag("virgin")>>Turning away from you, Eve shakes her little ass in your direction while grinning over her shoulder. Beneath her, her penis sways in time with her wiggle.
Moving into position behind her, you allow your own cock to lead the way.
Eve's eyes widen as your cock brushes her ass, and she playfully bites her lip before turning away so you can't see her face anymore.
<<if $eve.hasFlag("virgin")>>There's no mistaking the hint of seriousness in her expression though as she puts on a brave face at the realization that she's about to loose her virginity.
It only takes you a second longer to find her opening, and with a hand on each of her hips, you pull her body back toward yours as your cock begins to slip inside.
Eve momentarily stiffens as the tip of your cock strikes her hymen. For a split second her breath catches before a squeak tears itself from her throat as her hymen gives way.
Pausing to allow her a moment to recover, you're mildly surprised to feel her pushing herself back toward you. Inch by inch she takes your manhood until you bottom out inside of her
There's a sense of wonder in her features as she looks over her shoulder at you.
<<else>>Holding her hips firmly, you draw her back toward yourself. You can feel the wet folds of her pussy brush part to accept your cock right before you feel yourself begin to slide inside.
<</if>><<link "Doggystyle">><<gotoevent setup.events.eveSexDoggystyle>><</link>>
<<link "Change To Cowgirl">><<gotoevent setup.events.eveSexCowgirlStart>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.eveSexMissionaryStart>><</link>>
<<link "Change to Oral Receive">><<gotoevent setup.events.eveSexOralReceiveStart>><</link>>
<<addtime { minute : 4 }>>
<<run $eve.deleteFlag("virgin")>>Taking hold of Eve's hips, you place her on her hands and knees in front of you. One hand on the small of her back, she casts a single quick glance toward you before wiggling her bottom at you.
Without conscious thought, your hands find Eve's hips and pull her toward you.
<<talk "eve">>Eep!<</talk>>\
A moment later, your cock nudges into the space between her legs, sliding downward to brush across her dangling penis and balls before you pull back until you feel the tip of your member brush over the moist folds of her vagina.
Gripping her hips just a little tighter, you start to push forward.
<<if $eve.hasFlag("virgin")>>Eve momentarily stiffens as the tip of your cock strikes her hymen. For a split second her breath catches before a squeak tears itself from her throat as her hymen gives way.
Pausing to allow her a moment to recover, you're mildly surprised to feel her pushing herself back toward you. Inch by inch she takes your manhood until you bottom out inside of her
There's a sense of wonder in her features as she looks over her shoulder at you.
<</if>><<link "Doggystyle">><<gotoevent setup.events.eveSexDoggystyle>><</link>>
<<link "Change To Cowgirl">><<gotoevent setup.events.eveSexCowgirlStart>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.eveSexMissionaryStart>><</link>>
<<link "Change to Oral Receive">><<gotoevent setup.events.eveSexOralReceiveStart>><</link>>
<<addtime { minute : 4 }>>
<<run $eve.deleteFlag("virgin")>>Eve's brow pinches slightly as she positions herself on her hands and knees before you. She leans forward, burying her face in the pillow in front of her even as the lips of her pussy part. Beneath those parting petals you can see her still limp penis peeking from behind her public mound.
For a second you simply enjoy the view before you, allowing your eyes to trace her curves.
Then you're in motion, moving into position behind her as one hand drifts over her ass until you give one cheek a squeeze.
The resulting sound Eve makes is muffled in the pillow before her.
Using your free hand to guide yourself to her opening, you slide your member up and down her slit once before pushing past her opening and begin to slide into her vagina.
<<if $eve.hasFlag("virgin")>>Eve momentarily stiffens as the tip of your cock strikes her hymen. For a split second her breath catches before a squeak tears itself from her throat as her hymen gives way.
Pausing to allow her a moment to recover, you're mildly surprised to feel her pushing herself back toward you. Inch by inch she takes your manhood until you bottom out inside of her
There's a sense of wonder in her features as she looks over her shoulder at you.
<</if>><<link "Doggystyle">><<gotoevent setup.events.eveSexDoggystyle>><</link>>
<<link "Change To Cowgirl">><<gotoevent setup.events.eveSexCowgirlStart>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.eveSexMissionaryStart>><</link>>
<<link "Change to Oral Receive">><<gotoevent setup.events.eveSexOralReceiveStart>><</link>>
<<addtime { minute : 4 }>>
<<run $eve.deleteFlag("virgin")>><<set setup.events.eveSexDoggystyle to [
{
requires: '$eve.affection gte 800 and not $eve.hasPenis',
chance: 100,
link: "Doggystyle Eve 1a"
},
{
requires: '$eve.affection gte 800 and not $eve.hasPenis',
chance: 100,
link: "Doggystyle Eve 1b"
},
{
requires: '$eve.affection gte 800 and not $eve.hasPenis',
chance: 100,
link: "Doggystyle Eve 1c"
},
{
requires: '$eve.affection gte 800 and not $eve.hasPenis',
chance: 100,
link: "Doggystyle Eve 1d"
},
{
requires: '$eve.affection gte 400 && $eve.affection lte 800 and not $eve.hasPenis',
chance: 100,
link: "Doggystyle Eve 2a"
},
{
requires: '$eve.affection gte 400 && $eve.affection lte 800 and not $eve.hasPenis',
chance: 100,
link: "Doggystyle Eve 2b"
},
{
requires: '$eve.affection gte 400 && $eve.affection lte 800 and not $eve.hasPenis',
chance: 100,
link: "Doggystyle Eve 2c"
},
{
requires: '$eve.affection gte 400 && $eve.affection lte 800 and not $eve.hasPenis',
chance: 100,
link: "Doggystyle Eve 2d"
},
{
requires: '$eve.affection lte 400 and not $eve.hasPenis',
chance: 100,
link: "Doggystyle Eve 3a"
},
{
requires: '$eve.affection lte 400 and not $eve.hasPenis',
chance: 100,
link: "Doggystyle Eve 3b"
},
{
requires: '$eve.affection lte 400 and not $eve.hasPenis',
chance: 100,
link: "Doggystyle Eve 3c"
},
{
requires: '$eve.isPregnant and $eve.pregnancyWeek gte 24 and not $eve.hasPenis',
chance: 100,
link: "Eve Pregnancy Doggystyle 1"
},
{
requires: '$eve.vaginal gte 65 and not $eve.hasPenis and not $eve.hasPenis',
chance: 100,
link: "Eve Doggystyle High Skill 1"
},
{
requires: '$eve.vaginal gte 65 and not $eve.hasPenis and not $eve.hasPenis',
chance: 100,
link: "Eve Doggystyle High Skill 2"
},
{
requires: '$eve.vaginal gte 25 and $eve.vaginal lte 70 and not $eve.hasPenis',
chance: 100,
link: "Eve Doggystyle Mid Skill 1"
},
{
requires: '$eve.vaginal gte 25 and $eve.vaginal lte 70 and not $eve.hasPenis',
chance: 100,
link: "Eve Doggystyle Mid Skill 2"
},
{
requires: '$eve.vaginal lte 30 and not $eve.hasPenis',
chance: 10,
link: "Eve Doggystyle Low Skill 1"
},
{
requires: '$eve.vaginal lte 30 and not $eve.hasPenis',
chance: 100,
link: "Eve Doggystyle Low Skill 2"
},
{
requires: '$eve.affection gte 750 and $eve.hasPenis',
chance: 100,
link: "Eve Doggystyle Vaginal Floppy Continue 1"
},
{
requires: '$eve.hasPenis',
chance: 100,
link: "Eve Doggystyle Vaginal Floppy Continue 2"
},
{
requires: '$eve.affection lte 450 and $eve.hasPenis',
chance: 100,
link: "Eve Doggystyle Vaginal Floppy Continue 3"
},
{
requires: '$eve.hasPenis',
chance: 100,
link: "Eve Doggystyle Vaginal Floppy Continue 4"
},
{
requires: '$eve.affection gte 400 && $eve.affection lte 800 and $eve.hasPenis',
chance: 100,
link: "Eve Doggystyle Vaginal Floppy Continue 5"
},
{
requires: '$eve.hasPenis',
chance: 100,
link: "Eve Doggystyle Vaginal Floppy Continue 6"
},
{
requires: '$eve.vaginal gte 65 and $eve.hasPenis',
chance: 100,
link: "Eve Doggystyle Floppy High Skill 1"
},
{
requires: '$eve.vaginal gte 65 and $eve.hasPenis',
chance: 100,
link: "Eve Doggystyle Floppy High Skill 2"
},
{
requires: '$eve.vaginal gte 25 and $eve.vaginal lte 70 and $eve.hasPenis',
chance: 100,
link: "Eve Doggystyle Floppy Mid Skill 1"
},
{
requires: '$eve.vaginal gte 25 and $eve.vaginal lte 70 and $eve.hasPenis',
chance: 100,
link: "Eve Doggystyle Floppy Mid Skill 2"
},
{
requires: '$eve.vaginal lte 30 and $eve.hasPenis',
chance: 10,
link: "Eve Doggystyle Floppy Low Skill 1"
},
{
requires: '$eve.vaginal lte 30 and $eve.hasPenis',
chance: 100,
link: "Eve Doggystyle Floppy Low Skill 2"
}
]>>You pull back, savoring the tightness of Eve's pussy around your hard shaft. When only the tip of your cock remains inside of her, you thrust back inside of her. An enthusiastic moan escapes her lips as your hips touch hers.
Pulling back again, you repeat the process, your thrusts coming in slow, even movements as you continue to fuck her.
<<link "Doggystyle">><<gotoevent setup.events.eveSexDoggystyle>><</link>>
<<link "Change To Cowgirl">><<gotoevent setup.events.eveSexCowgirlStart>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.eveSexMissionaryStart>><</link>>
<<link "Change to Oral Receive">><<gotoevent setup.events.eveSexOralReceiveStart>><</link>>
<<link "Cum in Pussy">><<if random(1,100) gte $eve.vaginal>><<set $eve.vaginal += 1>><</if>><<gotoevent setup.events.eveSexCumInPussy>><</link>>
<<link "Cum on Back">><<if random(1,100) gte $eve.vaginal>><<set $eve.vaginal += 1>><</if>><<gotoevent setup.events.eveSexCumOnBack>><</link>>
<<addtime { minute : 5 }>>Pulling back, you thrust back inside of Eve, your pace steady.
Beneath you, she coos and pushes her hips up to meet yours, obviously enjoying the way you are fucking her.
<<link "Doggystyle">><<gotoevent setup.events.eveSexDoggystyle>><</link>>
<<link "Change To Cowgirl">><<gotoevent setup.events.eveSexCowgirlStart>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.eveSexMissionaryStart>><</link>>
<<link "Change to Oral Receive">><<gotoevent setup.events.eveSexOralReceiveStart>><</link>>
<<link "Cum in Pussy">><<if random(1,100) gte $eve.vaginal>><<set $eve.vaginal += 1>><</if>><<gotoevent setup.events.eveSexCumInPussy>><</link>>
<<link "Cum on Back">><<if random(1,100) gte $eve.vaginal>><<set $eve.vaginal += 1>><</if>><<gotoevent setup.events.eveSexCumOnBack>><</link>>
<<addtime { minute : 5 }>>Moving your hips, you fuck Eve with rapid thrusts, her tight pussy rippling around your invading cock.
<<link "Doggystyle">><<gotoevent setup.events.eveSexDoggystyle>><</link>>
<<link "Change To Cowgirl">><<gotoevent setup.events.eveSexCowgirlStart>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.eveSexMissionaryStart>><</link>>
<<link "Change to Oral Receive">><<gotoevent setup.events.eveSexOralReceiveStart>><</link>>
<<link "Cum in Pussy">><<if random(1,100) gte $eve.vaginal>><<set $eve.vaginal += 1>><</if>><<gotoevent setup.events.eveSexCumInPussy>><</link>>
<<link "Cum on Back">><<if random(1,100) gte $eve.vaginal>><<set $eve.vaginal += 1>><</if>><<gotoevent setup.events.eveSexCumOnBack>><</link>>
<<addtime { minute : 5 }>>You alternate your thrusts as you slide your length in and out of Eve, a few hard rapid thrusts, then a few slow tender ones.
Every time you increase your pace, her voice squeaks with pleasure. Every time you slow, she looks prepared to beg you to go faster again as she looks at you over her shoulder.
<<link "Doggystyle">><<gotoevent setup.events.eveSexDoggystyle>><</link>>
<<link "Change To Cowgirl">><<gotoevent setup.events.eveSexCowgirlStart>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.eveSexMissionaryStart>><</link>>
<<link "Change to Oral Receive">><<gotoevent setup.events.eveSexOralReceiveStart>><</link>>
<<link "Cum in Pussy">><<if random(1,100) gte $eve.vaginal>><<set $eve.vaginal += 1>><</if>><<gotoevent setup.events.eveSexCumInPussy>><</link>>
<<link "Cum on Back">><<if random(1,100) gte $eve.vaginal>><<set $eve.vaginal += 1>><</if>><<gotoevent setup.events.eveSexCumOnBack>><</link>>
<<addtime { minute : 5 }>>You let your hand slide lightly over Eve's little thigh, feeling the warmth of her skin against your fingertips. A slight shiver goes through her body at the intimate touch. There's a look on her face, a mix of arousal and seriousness that strikes you as very erotic.
Watching her expression, you rock your hips, enjoying the feeling of her tight pussy wrapped around your cock as you slide slowly in and out of her moist hole.
<<link "Doggystyle">><<gotoevent setup.events.eveSexDoggystyle>><</link>>
<<link "Change To Cowgirl">><<gotoevent setup.events.eveSexCowgirlStart>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.eveSexMissionaryStart>><</link>>
<<link "Change to Oral Receive">><<gotoevent setup.events.eveSexOralReceiveStart>><</link>>
<<link "Cum in Pussy">><<if random(1,100) gte $eve.vaginal>><<set $eve.vaginal += 1>><</if>><<gotoevent setup.events.eveSexCumInPussy>><</link>>
<<link "Cum on Back">><<if random(1,100) gte $eve.vaginal>><<set $eve.vaginal += 1>><</if>><<gotoevent setup.events.eveSexCumOnBack>><</link>>
<<addtime { minute : 5 }>>Holding onto Eve's hips, you fuck her with long strokes, the sounds of your hips meeting hers fill the room.
<<link "Doggystyle">><<gotoevent setup.events.eveSexDoggystyle>><</link>>
<<link "Change To Cowgirl">><<gotoevent setup.events.eveSexCowgirlStart>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.eveSexMissionaryStart>><</link>>
<<link "Change to Oral Receive">><<gotoevent setup.events.eveSexOralReceiveStart>><</link>>
<<link "Cum in Pussy">><<if random(1,100) gte $eve.vaginal>><<set $eve.vaginal += 1>><</if>><<gotoevent setup.events.eveSexCumInPussy>><</link>>
<<link "Cum on Back">><<if random(1,100) gte $eve.vaginal>><<set $eve.vaginal += 1>><</if>><<gotoevent setup.events.eveSexCumOnBack>><</link>>
<<addtime { minute : 5 }>>With one hand on Eve's hip, you thrust into her repeatedly. With your other hand, you playfully slap her ass, earning a dirty look from her that's almost enough to hide her grin. Moments later, you can see the red handprint starting to rise against her skin.
<<link "Doggystyle">><<gotoevent setup.events.eveSexDoggystyle>><</link>>
<<link "Change To Cowgirl">><<gotoevent setup.events.eveSexCowgirlStart>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.eveSexMissionaryStart>><</link>>
<<link "Change to Oral Receive">><<gotoevent setup.events.eveSexOralReceiveStart>><</link>>
<<link "Cum in Pussy">><<if random(1,100) gte $eve.vaginal>><<set $eve.vaginal += 1>><</if>><<gotoevent setup.events.eveSexCumInPussy>><</link>>
<<link "Cum on Back">><<if random(1,100) gte $eve.vaginal>><<set $eve.vaginal += 1>><</if>><<gotoevent setup.events.eveSexCumOnBack>><</link>>
<<addtime { minute : 5 }>>Your hands hold Eve's hips firmly as you thrust into her. You can feel the way her pussy fits snugly around your girth as you savor the sensations that each thrust brings you.
<<link "Doggystyle">><<gotoevent setup.events.eveSexDoggystyle>><</link>>
<<link "Change To Cowgirl">><<gotoevent setup.events.eveSexCowgirlStart>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.eveSexMissionaryStart>><</link>>
<<link "Change to Oral Receive">><<gotoevent setup.events.eveSexOralReceiveStart>><</link>>
<<link "Cum in Pussy">><<if random(1,100) gte $eve.vaginal>><<set $eve.vaginal += 1>><</if>><<gotoevent setup.events.eveSexCumInPussy>><</link>>
<<link "Cum on Back">><<if random(1,100) gte $eve.vaginal>><<set $eve.vaginal += 1>><</if>><<gotoevent setup.events.eveSexCumOnBack>><</link>>
<<addtime { minute : 5 }>>Fucking Eve hard, you're barely able to keep your momentum given her lack of arousal. Her faint wetness helps create a delightful amount of friction, though you know it means you'll both be sore when you're done with her.
Every thrust brings another whimper from her lips.
<<link "Doggystyle">><<gotoevent setup.events.eveSexDoggystyle>><</link>>
<<link "Change To Cowgirl">><<gotoevent setup.events.eveSexCowgirlStart>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.eveSexMissionaryStart>><</link>>
<<link "Change to Oral Receive">><<gotoevent setup.events.eveSexOralReceiveStart>><</link>>
<<link "Cum in Pussy">><<if random(1,100) gte $eve.vaginal>><<set $eve.vaginal += 1>><</if>><<gotoevent setup.events.eveSexCumInPussy>><</link>>
<<link "Cum on Back">><<if random(1,100) gte $eve.vaginal>><<set $eve.vaginal += 1>><</if>><<gotoevent setup.events.eveSexCumOnBack>><</link>>
<<addtime { minute : 5 }>>You maintain a steady pace, the sounds of your hips striking Eve's punctuated by the sounds of her discomfort even with her face buried in the pillow before her.
<<link "Doggystyle">><<gotoevent setup.events.eveSexDoggystyle>><</link>>
<<link "Change To Cowgirl">><<gotoevent setup.events.eveSexCowgirlStart>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.eveSexMissionaryStart>><</link>>
<<link "Change to Oral Receive">><<gotoevent setup.events.eveSexOralReceiveStart>><</link>>
<<link "Cum in Pussy">><<if random(1,100) gte $eve.vaginal>><<set $eve.vaginal += 1>><</if>><<gotoevent setup.events.eveSexCumInPussy>><</link>>
<<link "Cum on Back">><<if random(1,100) gte $eve.vaginal>><<set $eve.vaginal += 1>><</if>><<gotoevent setup.events.eveSexCumOnBack>><</link>>
<<addtime { minute : 5 }>>Thrusting into Eve with powerful lunges of your hips, you hear her grunt every time that you slam into her depths, forcing her face into the pillow in front of her each time.
<<link "Doggystyle">><<gotoevent setup.events.eveSexDoggystyle>><</link>>
<<link "Change To Cowgirl">><<gotoevent setup.events.eveSexCowgirlStart>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.eveSexMissionaryStart>><</link>>
<<link "Change to Oral Receive">><<gotoevent setup.events.eveSexOralReceiveStart>><</link>>
<<link "Cum in Pussy">><<if random(1,100) gte $eve.vaginal>><<set $eve.vaginal += 1>><</if>><<gotoevent setup.events.eveSexCumInPussy>><</link>>
<<link "Cum on Back">><<if random(1,100) gte $eve.vaginal>><<set $eve.vaginal += 1>><</if>><<gotoevent setup.events.eveSexCumOnBack>><</link>>
<<addtime { minute : 5 }>><<talk "eve">>I like this.<</talk>>\
Eve coos.
<<talk "player">>Like what?<</talk>>\
You ask, never breaking stride as you continue to thrust into her.
<<talk "eve">>This position.<</talk>>\
She says, each word punctuated by another thrust from you.
<<talk "eve">>My belly doesn't feel so heavy when it's under me like this.<</talk>>\
She ends with a little moan of pleasure.
Grinning to yourself, you quicken your pace ever so slightly.
<<link "Doggystyle">><<gotoevent setup.events.eveSexDoggystyle>><</link>>
<<link "Change To Cowgirl">><<gotoevent setup.events.eveSexCowgirlStart>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.eveSexMissionaryStart>><</link>>
<<link "Change to Oral Receive">><<gotoevent setup.events.eveSexOralReceiveStart>><</link>>
<<link "Cum in Pussy">><<if random(1,100) gte $eve.vaginal>><<set $eve.vaginal += 1>><</if>><<gotoevent setup.events.eveSexCumInPussy>><</link>>
<<link "Cum on Back">><<if random(1,100) gte $eve.vaginal>><<set $eve.vaginal += 1>><</if>><<gotoevent setup.events.eveSexCumOnBack>><</link>>
<<addtime { minute : 5 }>>Eve matches your thrusts as you plunge into her pussy time and time again. Every time you feel her move to meet you, your bodies clapping as they meet.
Maintaining your pace, both of you move in near perfect unison as you each savor the moment. Every motion either of you takes is designed to bring both of you pleasure.
<<link "Doggystyle">><<gotoevent setup.events.eveSexDoggystyle>><</link>>
<<link "Change To Cowgirl">><<gotoevent setup.events.eveSexCowgirlStart>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.eveSexMissionaryStart>><</link>>
<<link "Change to Oral Receive">><<gotoevent setup.events.eveSexOralReceiveStart>><</link>>
<<link "Cum in Pussy">><<if random(1,100) gte $eve.vaginal>><<set $eve.vaginal += 1>><</if>><<gotoevent setup.events.eveSexCumInPussy>><</link>>
<<link "Cum on Back">><<if random(1,100) gte $eve.vaginal>><<set $eve.vaginal += 1>><</if>><<gotoevent setup.events.eveSexCumOnBack>><</link>>
<<addtime { minute : 5 }>>You can feel Eve's hips shift, angling herself for deeper penetration while pushing her bottom back toward you.
With the new angle, you find yourself thrusting more rapidly, reaching deep enough that you feel your cock press against the hard ring of her cervix every time you plunge into her depths.
<<link "Doggystyle">><<gotoevent setup.events.eveSexDoggystyle>><</link>>
<<link "Change To Cowgirl">><<gotoevent setup.events.eveSexCowgirlStart>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.eveSexMissionaryStart>><</link>>
<<link "Change to Oral Receive">><<gotoevent setup.events.eveSexOralReceiveStart>><</link>>
<<link "Cum in Pussy">><<if random(1,100) gte $eve.vaginal>><<set $eve.vaginal += 1>><</if>><<gotoevent setup.events.eveSexCumInPussy>><</link>>
<<link "Cum on Back">><<if random(1,100) gte $eve.vaginal>><<set $eve.vaginal += 1>><</if>><<gotoevent setup.events.eveSexCumOnBack>><</link>>
<<addtime { minute : 5 }>>Eve tweaks her hips as you thrust into her pussy. Unfortunately the motion is just enough to cause you to slip free of her hole.
Your cock slides along her slit and your momentum turns into another thrust before you can stop yourself.
You miss your mark, striking close to her hole but not quite going in until your rock hard cock bends at a nearly ninety degree angle.
When you do slide into her pussy, it's with a spark of pain and a rush of adrenaline as you realize how lucky you were to have not seriously hurt yourself.
<<link "Doggystyle">><<gotoevent setup.events.eveSexDoggystyle>><</link>>
<<link "Change To Cowgirl">><<gotoevent setup.events.eveSexCowgirlStart>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.eveSexMissionaryStart>><</link>>
<<link "Change to Oral Receive">><<gotoevent setup.events.eveSexOralReceiveStart>><</link>>
<<link "Cum in Pussy">><<if random(1,100) gte $eve.vaginal>><<set $eve.vaginal += 1>><</if>><<gotoevent setup.events.eveSexCumInPussy>><</link>>
<<link "Cum on Back">><<if random(1,100) gte $eve.vaginal>><<set $eve.vaginal += 1>><</if>><<gotoevent setup.events.eveSexCumOnBack>><</link>>
<<addtime { minute : 5 }>>You have to hold tightly to Eve's hips as you continue to fuck her. Without doing so, she starts to move just a little out of time with your thrusts, breaking your rhythm.
With your grip firmly, if temporarily secured, you resume your previous rhythm once more.
<<link "Doggystyle">><<gotoevent setup.events.eveSexDoggystyle>><</link>>
<<link "Change To Cowgirl">><<gotoevent setup.events.eveSexCowgirlStart>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.eveSexMissionaryStart>><</link>>
<<link "Change to Oral Receive">><<gotoevent setup.events.eveSexOralReceiveStart>><</link>>
<<link "Cum in Pussy">><<if random(1,100) gte $eve.vaginal>><<set $eve.vaginal += 1>><</if>><<gotoevent setup.events.eveSexCumInPussy>><</link>>
<<link "Cum on Back">><<if random(1,100) gte $eve.vaginal>><<set $eve.vaginal += 1>><</if>><<gotoevent setup.events.eveSexCumOnBack>><</link>>
<<addtime { minute : 5 }>>Eve expertly moves her hips in time with your thrusts, maximizing both your depth and pleasure as she does so.
Your hands rest lightly on her hips, more to anticipate her movements than for any need to guide them.
Every time you plunge into her most sacred place, she pushes back to meet you. Every time you pull back, her pussy clenches, pulling at you as if reluctant to release you.
The sensations are nearly enough to make your eyes roll up in your head from sheer bliss.
<<link "Doggystyle">><<gotoevent setup.events.eveSexDoggystyle>><</link>>
<<link "Change To Cowgirl">><<gotoevent setup.events.eveSexCowgirlStart>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.eveSexMissionaryStart>><</link>>
<<link "Change to Oral Receive">><<gotoevent setup.events.eveSexOralReceiveStart>><</link>>
<<link "Cum in Pussy">><<if random(1,100) gte $eve.vaginal>><<set $eve.vaginal += 1>><</if>><<gotoevent setup.events.eveSexCumInPussy>><</link>>
<<link "Cum on Back">><<if random(1,100) gte $eve.vaginal>><<set $eve.vaginal += 1>><</if>><<gotoevent setup.events.eveSexCumOnBack>><</link>>
<<addtime { minute : 5 }>>With practiced precision, Eve rotates her hips as she thrusts back against you.
A small groan of pleasure escapes your lips as you savor the sensations of her little pussy trying to milk your cock.
As if sensing your thoughts, Eve thrusts back against you again, this time twerking her bottom against you in a most delightful way before pulling back to meet your next thrust.
<<link "Doggystyle">><<gotoevent setup.events.eveSexDoggystyle>><</link>>
<<link "Change To Cowgirl">><<gotoevent setup.events.eveSexCowgirlStart>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.eveSexMissionaryStart>><</link>>
<<link "Change to Oral Receive">><<gotoevent setup.events.eveSexOralReceiveStart>><</link>>
<<link "Cum in Pussy">><<if random(1,100) gte $eve.vaginal>><<set $eve.vaginal += 1>><</if>><<gotoevent setup.events.eveSexCumInPussy>><</link>>
<<link "Cum on Back">><<if random(1,100) gte $eve.vaginal>><<set $eve.vaginal += 1>><</if>><<gotoevent setup.events.eveSexCumOnBack>><</link>>
<<addtime { minute : 5 }>>Eve's penis swings wildly beneath her, every time you thrust into her pussy the impact changes the trajectory of it's flailing.
All the while, Eve makes little sounds of pleasure that she's unable to suppress.
<<link "Doggystyle">><<gotoevent setup.events.eveSexDoggystyle>><</link>>
<<link "Change To Cowgirl">><<gotoevent setup.events.eveSexCowgirlStart>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.eveSexMissionaryStart>><</link>>
<<link "Change to Oral Receive">><<gotoevent setup.events.eveSexOralReceiveStart>><</link>>
<<link "Cum in Pussy">><<if random(1,100) gte $eve.vaginal>><<set $eve.vaginal += 1>><</if>><<gotoevent setup.events.eveSexCumInPussy>><</link>>
<<link "Cum on Back">><<if random(1,100) gte $eve.vaginal>><<set $eve.vaginal += 1>><</if>><<gotoevent setup.events.eveSexCumOnBack>><</link>>
<<addtime { minute : 5 }>>Rapid thrusts fill the air with the clap of your hips slapping Eve's little ass.
All the while, her rigid penis swings forward and back in time with your thrusts, hard and straining as you relentlessly pound her pussy.
<<link "Doggystyle">><<gotoevent setup.events.eveSexDoggystyle>><</link>>
<<link "Change To Cowgirl">><<gotoevent setup.events.eveSexCowgirlStart>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.eveSexMissionaryStart>><</link>>
<<link "Change to Oral Receive">><<gotoevent setup.events.eveSexOralReceiveStart>><</link>>
<<link "Cum in Pussy">><<if random(1,100) gte $eve.vaginal>><<set $eve.vaginal += 1>><</if>><<gotoevent setup.events.eveSexCumInPussy>><</link>>
<<link "Cum on Back">><<if random(1,100) gte $eve.vaginal>><<set $eve.vaginal += 1>><</if>><<gotoevent setup.events.eveSexCumOnBack>><</link>>
<<addtime { minute : 5 }>>As you pound Eve's pussy, your cock slamming deep with every thrust. You can feel as much as hear her grunt whenever you piston into her with a little extra force.
All the while, her penis swings limply beneath her, what might be a tiny bead of precum glistening at its tip.
<<link "Doggystyle">><<gotoevent setup.events.eveSexDoggystyle>><</link>>
<<link "Change To Cowgirl">><<gotoevent setup.events.eveSexCowgirlStart>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.eveSexMissionaryStart>><</link>>
<<link "Change to Oral Receive">><<gotoevent setup.events.eveSexOralReceiveStart>><</link>>
<<link "Cum in Pussy">><<if random(1,100) gte $eve.vaginal>><<set $eve.vaginal += 1>><</if>><<gotoevent setup.events.eveSexCumInPussy>><</link>>
<<link "Cum on Back">><<if random(1,100) gte $eve.vaginal>><<set $eve.vaginal += 1>><</if>><<gotoevent setup.events.eveSexCumOnBack>><</link>>
<<addtime { minute : 5 }>>Eve's penis flails about beneath her, every thrust you take into her vagina sending it swinging in a new direction.
You find yourself tightening your grip on her hips, your thrusts becoming more rapid as you continue to pound her defenseless hole.
<<link "Doggystyle">><<gotoevent setup.events.eveSexDoggystyle>><</link>>
<<link "Change To Cowgirl">><<gotoevent setup.events.eveSexCowgirlStart>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.eveSexMissionaryStart>><</link>>
<<link "Change to Oral Receive">><<gotoevent setup.events.eveSexOralReceiveStart>><</link>>
<<link "Cum in Pussy">><<if random(1,100) gte $eve.vaginal>><<set $eve.vaginal += 1>><</if>><<gotoevent setup.events.eveSexCumInPussy>><</link>>
<<link "Cum on Back">><<if random(1,100) gte $eve.vaginal>><<set $eve.vaginal += 1>><</if>><<gotoevent setup.events.eveSexCumOnBack>><</link>>
<<addtime { minute : 5 }>>Every thrust into Eve's receptive pussy is enough to make her let out a little squeak. Eve's rigid penis bounces forward and back beneath her as a bead of precum swings from its tip.
Her pussy pulses around your member as she fucks back against you.
<<link "Doggystyle">><<gotoevent setup.events.eveSexDoggystyle>><</link>>
<<link "Change To Cowgirl">><<gotoevent setup.events.eveSexCowgirlStart>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.eveSexMissionaryStart>><</link>>
<<link "Change to Oral Receive">><<gotoevent setup.events.eveSexOralReceiveStart>><</link>>
<<link "Cum in Pussy">><<if random(1,100) gte $eve.vaginal>><<set $eve.vaginal += 1>><</if>><<gotoevent setup.events.eveSexCumInPussy>><</link>>
<<link "Cum on Back">><<if random(1,100) gte $eve.vaginal>><<set $eve.vaginal += 1>><</if>><<gotoevent setup.events.eveSexCumOnBack>><</link>>
<<addtime { minute : 5 }>>You feel a strand of Eve's precum stick to your leg as you fuck her from behind, the swinging of her member sending a stray strand of precum careening into your leg.
All the while, her hungry hole clings to your cock in a way that makes your eyes roll back from the sensation.
<<link "Doggystyle">><<gotoevent setup.events.eveSexDoggystyle>><</link>>
<<link "Change To Cowgirl">><<gotoevent setup.events.eveSexCowgirlStart>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.eveSexMissionaryStart>><</link>>
<<link "Change to Oral Receive">><<gotoevent setup.events.eveSexOralReceiveStart>><</link>>
<<link "Cum in Pussy">><<if random(1,100) gte $eve.vaginal>><<set $eve.vaginal += 1>><</if>><<gotoevent setup.events.eveSexCumInPussy>><</link>>
<<link "Cum on Back">><<if random(1,100) gte $eve.vaginal>><<set $eve.vaginal += 1>><</if>><<gotoevent setup.events.eveSexCumOnBack>><</link>>
<<addtime { minute : 5 }>>Eve matches your rhythm, her hips moving to meet yours with mechanical timing. The speed of her movements cause her penis to swing in a lazy arc beneath her.
Allowing her to take the lead for a little while, you time your own movements to meet her thrusts, filling the air with the sounds of your bodies meeting.
<<link "Doggystyle">><<gotoevent setup.events.eveSexDoggystyle>><</link>>
<<link "Change To Cowgirl">><<gotoevent setup.events.eveSexCowgirlStart>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.eveSexMissionaryStart>><</link>>
<<link "Change to Oral Receive">><<gotoevent setup.events.eveSexOralReceiveStart>><</link>>
<<link "Cum in Pussy">><<if random(1,100) gte $eve.vaginal>><<set $eve.vaginal += 1>><</if>><<gotoevent setup.events.eveSexCumInPussy>><</link>>
<<link "Cum on Back">><<if random(1,100) gte $eve.vaginal>><<set $eve.vaginal += 1>><</if>><<gotoevent setup.events.eveSexCumOnBack>><</link>>
<<addtime { minute : 5 }>>Glancing over her shoulder, Eve meets your eyes for only a second before turning her face away again. All the while you continue to thrust into her hard enough to cause her penis to slap audibly against her belly with every thrust.
Maintaining your speed and intensity, you can feel Eve moving her hips to maximize the depth of your every plunge into her depths.
<<link "Doggystyle">><<gotoevent setup.events.eveSexDoggystyle>><</link>>
<<link "Change To Cowgirl">><<gotoevent setup.events.eveSexCowgirlStart>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.eveSexMissionaryStart>><</link>>
<<link "Change to Oral Receive">><<gotoevent setup.events.eveSexOralReceiveStart>><</link>>
<<link "Cum in Pussy">><<if random(1,100) gte $eve.vaginal>><<set $eve.vaginal += 1>><</if>><<gotoevent setup.events.eveSexCumInPussy>><</link>>
<<link "Cum on Back">><<if random(1,100) gte $eve.vaginal>><<set $eve.vaginal += 1>><</if>><<gotoevent setup.events.eveSexCumOnBack>><</link>>
<<addtime { minute : 5 }>>Eve tweaks her hips as you thrust into her pussy. Unfortunately the motion is just enough to cause you to slip free of her hole.
Your next thrust spears her scrotum with your cock before the following thrust finds her hole once more.
Adrenaline courses through you as you realize how lucky you were to find her hole rather than slam into her bottom so hard you bent your cock.
Gripping her hips to control her movements, the sensations of her pussy clinging to your cock quickly results in the near miss being forgotten.
<<link "Doggystyle">><<gotoevent setup.events.eveSexDoggystyle>><</link>>
<<link "Change To Cowgirl">><<gotoevent setup.events.eveSexCowgirlStart>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.eveSexMissionaryStart>><</link>>
<<link "Change to Oral Receive">><<gotoevent setup.events.eveSexOralReceiveStart>><</link>>
<<link "Cum in Pussy">><<if random(1,100) gte $eve.vaginal>><<set $eve.vaginal += 1>><</if>><<gotoevent setup.events.eveSexCumInPussy>><</link>>
<<link "Cum on Back">><<if random(1,100) gte $eve.vaginal>><<set $eve.vaginal += 1>><</if>><<gotoevent setup.events.eveSexCumOnBack>><</link>>
<<addtime { minute : 5 }>>As you fuck Eve, she tries to move against you. Only her movements are timed just a little off and cause you to loose your rhythm.
Stopping, you adjust your grip on her hips to have better control of how she moves before you start to move again.
It's not long before you're thrusting rapidly into her defenseless hole once more.
<<link "Doggystyle">><<gotoevent setup.events.eveSexDoggystyle>><</link>>
<<link "Change To Cowgirl">><<gotoevent setup.events.eveSexCowgirlStart>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.eveSexMissionaryStart>><</link>>
<<link "Change to Oral Receive">><<gotoevent setup.events.eveSexOralReceiveStart>><</link>>
<<link "Cum in Pussy">><<if random(1,100) gte $eve.vaginal>><<set $eve.vaginal += 1>><</if>><<gotoevent setup.events.eveSexCumInPussy>><</link>>
<<link "Cum on Back">><<if random(1,100) gte $eve.vaginal>><<set $eve.vaginal += 1>><</if>><<gotoevent setup.events.eveSexCumOnBack>><</link>>
<<addtime { minute : 5 }>>Pushing back against you, Eve tweaks her hips as she moves, her hips meeting yours with a resounding slap with every thrust.
The way her pussy ripples around your member is enough to make you groan with pleasure even as precum dangles and swings from the tip of Eve's penis.
<<link "Doggystyle">><<gotoevent setup.events.eveSexDoggystyle>><</link>>
<<link "Change To Cowgirl">><<gotoevent setup.events.eveSexCowgirlStart>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.eveSexMissionaryStart>><</link>>
<<link "Change to Oral Receive">><<gotoevent setup.events.eveSexOralReceiveStart>><</link>>
<<link "Cum in Pussy">><<if random(1,100) gte $eve.vaginal>><<set $eve.vaginal += 1>><</if>><<gotoevent setup.events.eveSexCumInPussy>><</link>>
<<link "Cum on Back">><<if random(1,100) gte $eve.vaginal>><<set $eve.vaginal += 1>><</if>><<gotoevent setup.events.eveSexCumOnBack>><</link>>
<<addtime { minute : 5 }>>Eve clinches, her pussy squeezing your member even as her cock springs up to slap her belly.
A small sigh of pleasure escapes your lips as you hold tightly to her hips.
Feeling you loose your rhythm, Eve fucks back against you without ever breaking stride.
<<link "Doggystyle">><<gotoevent setup.events.eveSexDoggystyle>><</link>>
<<link "Change To Cowgirl">><<gotoevent setup.events.eveSexCowgirlStart>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.eveSexMissionaryStart>><</link>>
<<link "Change to Oral Receive">><<gotoevent setup.events.eveSexOralReceiveStart>><</link>>
<<link "Cum in Pussy">><<if random(1,100) gte $eve.vaginal>><<set $eve.vaginal += 1>><</if>><<gotoevent setup.events.eveSexCumInPussy>><</link>>
<<link "Cum on Back">><<if random(1,100) gte $eve.vaginal>><<set $eve.vaginal += 1>><</if>><<gotoevent setup.events.eveSexCumOnBack>><</link>>
<<addtime { minute : 5 }>><<set setup.events.eveSexEnd to [
{
requires: '$eve.affection gte 500 && ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Sex End Day Eve 1"
},
{
requires: '$eve.affection gte 750 && ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Sex End Day Eve 2"
},
{
requires: '$eve.affection gte 500 && ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Sex End Day Eve 3"
},
{
requires: '$eve.affection gte 750 && ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Sex End Day Eve 4"
},
{
requires: '$eve.affection gte 350 && $eve.affection lte 800 && ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Sex End Day Eve 5"
},
{
requires: '$eve.affection gte 350 && $eve.affection lte 800 && ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Sex End Day Eve 6"
},
{
requires: '$eve.affection lte 350 && ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Sex End Day Eve 7"
},
{
requires: '$eve.affection lte 350 && ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Sex End Day Eve 8"
},
{
requires: '($clock.hour gte 22 or $clock.hour lt 6)',
chance: 100,
link: "Sex End Night Eve 1"
},
{
requires: '$eve.affection gte 750 && ($clock.hour gte 22 or $clock.hour lt 6)',
chance: 100,
link: "Sex End Night Eve 2"
}
]>>Crawling back off the bed, you gather up your clothes and start to get dressed.
By the time you're fully clothed once more, you glance at Eve, realizing that she's been busier watching you with a big grin on her face than in dressing herself.
Her grin only seems to grow when she catches you looking at her, then looks away as she starts to get dressed as well.
[[End.|$location]]
<<addtime { minute : 5 }>>You let your hand drift over Eve's hip playfully, giving a little smile when your eyes meet hers.
For several seconds, you let your eyes drift over her petite body, then reluctantly start to gather up your clothes to get dressed.
Before you finish grabbing all your clothes, you feel her reach around you in an attempt to tickle you. You squirm a little but are able to easily turn the table. Within seconds, you have a naked and giggling Eve flailing on the floor.
Giving her ass a playful swat, you let go of her and start to get dressed again.
[[End.|$location]]
<<addtime { minute : 5 }>>With a playful swat to her ass, you step away from her and quickly gather up your clothes.
Beside you, she does the same, putting on each piece of clothing she picks up in turn.
By the time you've double checked that you haven't forgotten anything, Eve is already skipping toward the door, only slowing enough to cast one last look your direction, a big grin on her face as she does so.
[[End.|$location]]
<<addtime { minute : 5 }>>When you start to pull away, Eve reaches out, taking hold of your manhood before you can go very far. She giggles at the expression on your face.
<<talk "player">>Careful, you might get me started all over again.<</talk>>\
You say, not really minding.
Eve tries to make a pouty face, but there's far too much mischief in her eyes to make it believable. She does however release your penis to allow for your escape.
Leaning forward again, you kiss her lightly but affectionately on the lips before getting off of the bed.
A couple of minutes later, both of you are dressed once more. You move towards her, wrapping your arms around her in a firm hug before you lean in to kiss her firmly on the top of the head one last time.
[[End.|$location]]
<<addtime { minute : 5 }>>When you pull away, Eve looks at you. You can see the rise and fall of her chest as she tries to catch her breath. There's an impish grin on her lips.
You spend a few seconds looking at her, your eyes following her subtle curves. She seems to enjoy your look, turning slightly on the bed as if posing for you.
Reluctantly, you turn your eyes away from her, looking to the clothing on the floor, you pick up her clothing first, tossing it to her.
<<talk "eve">>Thank you <<print $eve.callsPlayer>>.<</talk>>\
Eve says, taking the clothes. She looks at the clothes for several seconds as if she is reluctant to put them back on before starting to dress herself.
By the time you are fully clothed again, you see that she's already clothed as well.
[[End.|$location]]
<<addtime { minute : 5 }>>You let your hand linger on her hip for just a second longer before standing. Once you're up off the bed, she's quick to follow.
The two of you gather up your clothes from where they were discarded and begin to dress yourselves.
When you are done, you turn to look at her, seeing that she's just finishing. For a fleeting moment, you meet her eyes. A faint smile touches her lips before she looks away again.
[[End.|$location]]
<<addtime { minute : 5 }>>You turn so you can slap Eve's ass. She lets out a startled sound, her face deteriorating into an unhappy expression.
Ignoring her, you start to gather up your clothes and begin to dress. By the time you are done, she's fully dressed and standing near the door, scowling in your direction.
[[End.|$location]]
<<addtime { minute : 5 }>>Eve eyes meet your own for a split second as you step away from her. Her expression is pinched and it looks as if she is on the verge of tears.
You let your eyes drift over her body for a second, then start to gather her clothes. Throwing them to her, she clutches her clothing to her front like a shield that might ward off any more of your attentions.
Shaking your head dismissively, you gather your own things and dress yourself.
[[End.|$location]]
<<addtime { minute : 5 }>>Still breathing heavily, Eve lays in the bed.
Laying down next to her, you listen to her breathing until it becomes more steady. It doesn't take her long to fall asleep, and you drift off to sleep not long after.
<<link "Wake">><<gotoevent setup.events.waking>><</link>>
<<addtime { minute : 240 }>>You can see her looking at you, her eyes searching yours as a little smile finds its way onto the corner of her lips,
<<talk "eve">>Goodnight.<</talk>>\
She mumbles softly
Slipping your arms around her, she snuggles closer to you, feeling so small in your arms. Her head rests lightly against your shoulder.
It doesn't take long before the sound of her breathing steadies into something soft and rhythmic.
<<talk "thought">>She's fallen asleep.<</talk>>\
Smiling to yourself, you join her in slumber.
<<link "Wake">><<gotoevent setup.events.waking>><</link>>
<<addtime { minute : 240 }>><<set setup.events.eveSexCowgirlStart to [
{
requires: '$eve.affection gte 350 && $eve.affection lte 800',
chance: 100,
link: "Eve Cowgirl Start 1"
},
{
requires: '$eve.affection gte 800',
chance: 100,
link: "Eve Cowgirl Start 2"
},
{
requires: '$eve.affection lte 350',
chance: 100,
link: "Eve Cowgirl Start 3"
}
]>>Adjusting yourself on the bed, Eve crawls on top of you. She makes a show of straddling you, then reaches down with one hand to take hold of your cock.
There's no mistaking how moist her slit is as she rocks her hips against you, rubbing your cockhead across her entrance before lining you up and allowing the tip of your cock to slip inside.
She pauses with just your cockhead inside while holding eye contact, then starts to slide down your length.
<<if $eve.hasFlag("virgin")>>The movement is surprisingly quick, and it's immediately obvious why as your penis tears through her hymen with no resistance.
For several seconds Eve remains like that, mouth open, brow pinched from the momentary pain, and a growing sense of wonder that prompts her to experimentally move her hips.
It's clear from how quickly she starts to ride you that she's enjoying the sensation of you inside of her.
<</if>><<link "Cowgirl">><<gotoevent setup.events.eveSexCowgirl>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.eveSexDoggystyleStart>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.eveSexMissionaryStart>><</link>>
<<link "Change to Oral Receive">><<gotoevent setup.events.eveSexOralReceiveStart>><</link>>
<<addtime { minute : 3 }>>
<<run $eve.deleteFlag("virgin")>>There's an eagerness in Eve's eyes as she straddles your hips. With one hand she takes hold of your manhood, pressing it against her mound as she starts to rock her hips.
The heat coming off of her sex is amazing, the moistness of her pussy causing it to part so that your penis starts to probe her folds.
Then, even as her grin begins to form, Eve rises up, guiding the tip of your cock to her opening.
You can feel her little hole stretch as you begin to slide inside, hugging your member as she begins to accept you inside before plunging downward in a single action.
<<if $eve.hasFlag("virgin")>>For several seconds Eve remains like that, mouth open, brow pinched from the momentary pain, and a growing sense of wonder that prompts her to experimentally move her hips in the wake of her torn hymen.
It's clear from how quickly she starts to ride you that she's enjoying the sensation of you inside of her.
<</if>><<link "Cowgirl">><<gotoevent setup.events.eveSexCowgirl>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.eveSexDoggystyleStart>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.eveSexMissionaryStart>><</link>>
<<link "Change to Oral Receive">><<gotoevent setup.events.eveSexOralReceiveStart>><</link>>
<<addtime { minute : 3 }>>
<<run $eve.deleteFlag("virgin")>>Her eyes locked on your cock, Eve seems focused on your manhood to the exclusion of anything else.
With a little shimmy, she straddles you, your cock dragging across her slit once before she takes hold of it and holds it against her mound.
As you watch, Eve starts to move so that she's poised above your shaft, rubbing your top across her opening once before bearing down.
<<if $eve.hasFlag("virgin")>>The movement is surprisingly quick, and it's immediately obvious why as your penis tears through her hymen with no resistance.
For several seconds Eve remains like that, mouth open, brow pinched from the momentary pain, and a growing sense of wonder that prompts her to experimentally move her hips.
It's clear from how quickly she starts to ride you that she's enjoying the sensation of you inside of her.
<</if>><<link "Cowgirl">><<gotoevent setup.events.eveSexCowgirl>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.eveSexDoggystyleStart>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.eveSexMissionaryStart>><</link>>
<<link "Change to Oral Receive">><<gotoevent setup.events.eveSexOralReceiveStart>><</link>>
<<addtime { minute : 3 }>>
<<run $eve.deleteFlag("virgin")>><<set setup.events.eveSexCowgirl to [
{
requires: 'true',
chance: 100,
link: "Eve Cowgirl Continue 1"
},
{
requires: 'true',
chance: 100,
link: "Eve Cowgirl Continue 2"
},
{
requires: 'true',
chance: 100,
link: "Eve Cowgirl Continue 3"
},
{
requires: 'true',
chance: 100,
link: "Eve Cowgirl Continue 4"
},
{
requires: 'true',
chance: 100,
link: "Eve Cowgirl Continue 5"
},
{
requires: '$eve.affection gte 550 and $eve.fear lte 350',
chance: 100,
link: "Eve Cowgirl Continue 6"
},
{
requires: '$eve.callsPlayer is ("Daddy") and $eve.affection gte 550 and $eve.fear lte 350',
chance: 40,
link: "Eve Daddy Cowgirl 1"
}
]>>Eyes glazed with bliss, Eve bounces up and down in your lap with wild abandon. Every time she rises up, you fear you might slip free of her pussy, and every time her hips meet yours the air is filled with a wet slapping sound.
<<talk "eve">>Boingie! Boingie! Boingie!<</talk>>\
Her voice rings up every time your bodies meet, until the the words are replaced by lustful gasps instead.
<<link "Continue Cowgirl">><<gotoevent setup.events.eveSexCowgirl>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.eveSexDoggystyleStart>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.eveSexMissionaryStart>><</link>>
<<link "Change to Oral Receive">><<gotoevent setup.events.eveSexOralReceiveStart>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.eveSexCumInPussy>><</link>>
<<link "Cum on Belly">><<gotoevent setup.events.eveSexCumOnBelly>><</link>>
<<addtime { minute : 5 }>>Completely lost in the moment, Eve bounces up and down your cock with far more energy than is necessary.
Watching the place your bodies meet, you can see the way her labia cling to your shaft as it pistons in and out of her.
All the while, she makes happy little noises every time you bottom out inside of her.
<<link "Continue Cowgirl">><<gotoevent setup.events.eveSexCowgirl>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.eveSexDoggystyleStart>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.eveSexMissionaryStart>><</link>>
<<link "Change to Oral Receive">><<gotoevent setup.events.eveSexOralReceiveStart>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.eveSexCumInPussy>><</link>>
<<link "Cum on Belly">><<gotoevent setup.events.eveSexCumOnBelly>><</link>>
<<addtime { minute : 5 }>>As Eve's body rises and falls, an impish little grin seems to form every time her pussy pulls upward until only the tip of your cock remains her. That grin vanishing into an expression of bliss as she thrusts downward to engulf your member once more.
<<link "Continue Cowgirl">><<gotoevent setup.events.eveSexCowgirl>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.eveSexDoggystyleStart>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.eveSexMissionaryStart>><</link>>
<<link "Change to Oral Receive">><<gotoevent setup.events.eveSexOralReceiveStart>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.eveSexCumInPussy>><</link>>
<<link "Cum on Belly">><<gotoevent setup.events.eveSexCumOnBelly>><</link>>
<<addtime { minute : 5 }>>A little sigh escapes Eve's lips every time she drops her down the length of your shaft, her hips shifting slightly as if to savor every inch of you before rising up to crash down again.
You can feel the way her pussy clings to you, coaxing you toward nature's intent even as she looses herself in the physical bliss your manhood brings her.
<<link "Continue Cowgirl">><<gotoevent setup.events.eveSexCowgirl>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.eveSexDoggystyleStart>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.eveSexMissionaryStart>><</link>>
<<link "Change to Oral Receive">><<gotoevent setup.events.eveSexOralReceiveStart>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.eveSexCumInPussy>><</link>>
<<link "Cum on Belly">><<gotoevent setup.events.eveSexCumOnBelly>><</link>>
<<addtime { minute : 5 }>>With one hand on your chest, Eve rides you with her eyes closed. You can feel her tightness riding up and down your shaft, squeezing it greedily as her juices make wet little sounds every time your bodies meet.
The look on her face tells you everything about the state of bliss she is in as she starts to ride you just a little harder.
<<link "Continue Cowgirl">><<gotoevent setup.events.eveSexCowgirl>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.eveSexDoggystyleStart>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.eveSexMissionaryStart>><</link>>
<<link "Change to Oral Receive">><<gotoevent setup.events.eveSexOralReceiveStart>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.eveSexCumInPussy>><</link>>
<<link "Cum on Belly">><<gotoevent setup.events.eveSexCumOnBelly>><</link>>
<<addtime { minute : 5 }>>Grinning, Eve stops moving, then clenches, forcing a little groan of pleasure from your lips that only makes her smile grow.
<<talk "eve">>Oops, did I do that?<</talk>>\
As the words leave her lips, you feel her clamp down around your cock again.
<<talk "eve">>Oops, I did it again didn't I?<</talk>>\
The next time she clenches, you can see the pleasure in her features.
<<talk "thought">>Feels as good for her as it does to me.<</talk>>\
One more clench, then she starts to ride you, slowly at first then with increasing speed.
<<link "Continue Cowgirl">><<gotoevent setup.events.eveSexCowgirl>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.eveSexDoggystyleStart>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.eveSexMissionaryStart>><</link>>
<<link "Change to Oral Receive">><<gotoevent setup.events.eveSexOralReceiveStart>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.eveSexCumInPussy>><</link>>
<<link "Cum on Belly">><<gotoevent setup.events.eveSexCumOnBelly>><</link>>
<<addtime { minute : 5 }>>Eve holds eye contact as she rides you.
<<talk "eve">>Daddy has such a nice cock. Makes me feel so good.<</talk>>\
She bites her lip to suppress a smile, though the act does nothing to keep the mischief from her eyes.
As Eve bottoms out against you, she rocks her hips, clenching before rising up again, her little pussy tugging delightfully at your shaft before she plunges downward again.
<<talk "eve">>I make my Daddy feel good too?<</talk>>\
The look in her eyes tells you that she already knows the answer.
<<link "Continue Cowgirl">><<gotoevent setup.events.eveSexCowgirl>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.eveSexDoggystyleStart>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.eveSexMissionaryStart>><</link>>
<<link "Change to Oral Receive">><<gotoevent setup.events.eveSexOralReceiveStart>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.eveSexCumInPussy>><</link>>
<<link "Cum on Belly">><<gotoevent setup.events.eveSexCumOnBelly>><</link>>
<<addtime { minute : 5 }>><<set setup.events.eveSexMissionaryStart to [
{
requires: '$eve.affection gte 350 && $eve.affection lte 800',
chance: 100,
link: "Missionary Eve 1"
},
{
requires: '$eve.affection gte 800',
chance: 100,
link: "Missionary Eve 2"
},
{
requires: '$eve.affection lte 350',
chance: 100,
link: "Missionary Eve 3"
}
]>>You toss Eve onto her back, playfully pouncing on top of her.
Eve giggles beneath you, a little bit of the tension going out of her. You remain poised above her, looking down at her naked body.
Moving into position, your cock brushes the inside of her thigh as you seek your target. When you feel her moist slit, you nudge forward, your cock parting her nether lips, but not penetrating. Pulling back, you push forward again, more careful this time. You're rewarded with the feeling of your cockhead finding her opening and starting to slip inside.
There's a vulnerability in her eyes as you penetrate her, but she quickly hides it behind another smile, her arms snaking around your neck.
<<if $eve.hasFlag("virgin")>>You see a flash of concern flash across Eve's features as the tip of your cock strikes her hymen. In a split second her mouth opens in a big O, a squeak tearing itself from her throat as her hymen gives way.
Pausing to allow her a moment to recover, you're mildly surprised to see a hesitant smile cross her features, then her heels are on your ass spurring you forward until you finish sinking inside.
There's a sort of wonder in her eyes as she meets your gaze.
<</if>><<link "Missionary Eve">><<gotoevent setup.events.eveSexMissionary>><</link>>
<<link "Change To Cowgirl">><<gotoevent setup.events.eveSexCowgirlStart>><</link>>
<<link "Change To Doggystyle">><<gotoevent setup.events.eveSexDoggystyleStart>><</link>>
<<link "Change To Oral Receive">><<gotoevent setup.events.eveSexOralReceiveStart>><</link>>
<<addtime { minute : 3 }>>
<<run $eve.deleteFlag("virgin")>>With a playful shove, you push her onto her back on the bed. You give her a little smile, then kneel above her.
Eve giggles, playfully trying to get away, but you can tell that it's just her being playful rather than any real intent to avoid your grasp. She grins as you grasp her ankle, pulling her across the bed toward yourself.
You lean in to kiss her lightly on the lips once.
When your cock brushes across her slit, her legs part, encircling your hips.
You feel her hand reach down, taking hold of your cock. You allow her to guide you to her waiting pussy. She glances down, watching her fingers wrap around your girth and guide you to her opening. The way she cranes her neck, it's clear that she's trying to watch you penetrate her.
The moment she feels the tip of your cock brush her vagina, she releases you. Taking this as invitation, you push forward.
<<if $eve.hasFlag("virgin")>>You see a flash of concern flash across Eve's features as the tip of your cock strikes her hymen. In a split second her mouth opens in a big O, a squeak tearing itself from her throat as her hymen gives way.
Pausing to allow her a moment to recover, you're mildly surprised to see a hesitant smile cross her features, then her heels are on your ass spurring you forward until you finish sinking inside.
There's a sort of wonder in her eyes as she meets your gaze.
<</if>><<link "Missionary Eve">><<gotoevent setup.events.eveSexMissionary>><</link>>
<<link "Change To Cowgirl">><<gotoevent setup.events.eveSexCowgirlStart>><</link>>
<<link "Change To Doggystyle">><<gotoevent setup.events.eveSexDoggystyleStart>><</link>>
<<link "Change To Oral Receive">><<gotoevent setup.events.eveSexOralReceiveStart>><</link>>
<<addtime { minute : 3 }>>
<<run $eve.deleteFlag("virgin")>>Eve makes a pouty face as you gesture for her to lay on her back on the bed. However, she does not protest as she complies, laying on her back and spreading her legs. Her face scrunches up in distaste and she turns her head to look away from you.
Seeing little sign of arousal from her, you spit into your palm and rub it on your cock, adding the lubrication you will need to enter her.
You climb up onto the bed, one of your hands brushing lightly over her belly before sliding to her hip. With your other hand, you line yourself up with her hole, sliding your spit slicked penis up and down her slit once before finding her hole and pushing forward.
<<if $eve.hasFlag("virgin")>>You see a flash of concern flash across Eve's features as the tip of your cock strikes her hymen. In a split second her mouth opens in a big O, a squeak tearing itself from her throat as her hymen gives way.
Pausing to allow her a moment to recover, you're mildly surprised to see a hesitant smile cross her features, then her heels are on your ass spurring you forward until you finish sinking inside.
There's a sort of wonder in her eyes as she meets your gaze.
<</if>><<link "Missionary Eve">><<gotoevent setup.events.eveSexMissionary>><</link>>
<<link "Change To Cowgirl">><<gotoevent setup.events.eveSexCowgirlStart>><</link>>
<<link "Change To Doggystyle">><<gotoevent setup.events.eveSexDoggystyleStart>><</link>>
<<link "Change To Oral Receive">><<gotoevent setup.events.eveSexOralReceiveStart>><</link>>
<<addtime { minute : 3 }>>
<<run $eve.deleteFlag("virgin")>><<set setup.events.eveSexMissionary to [
{
requires: '$eve.affection gte 800',
chance: 100,
link: "Missionary Eve 1a"
},
{
requires: '$eve.affection gte 800',
chance: 100,
link: "Missionary Eve 1b"
},
{
requires: '$eve.affection gte 800',
chance: 100,
link: "Missionary Eve 1c"
},
{
requires: '$eve.affection gte 800',
chance: 100,
link: "Missionary Eve 1d"
},
{
requires: '$eve.affection gte 400 && $eve.affection lte 800',
chance: 100,
link: "Missionary Eve 2a"
},
{
requires: '$eve.affection gte 400 && $eve.affection lte 800',
chance: 100,
link: "Missionary Eve 2b"
},
{
requires: '$eve.affection gte 400 && $eve.affection lte 800',
chance: 100,
link: "Missionary Eve 2c"
},
{
requires: '$eve.affection lte 400',
chance: 100,
link: "Missionary Eve 3a"
},
{
requires: '$eve.affection lte 400',
chance: 100,
link: "Missionary Eve 3b"
},
{
requires: '$eve.affection lte 400',
chance: 100,
link: "Missionary Eve 3c"
},
{
requires: '$eve.affection lte 400',
chance: 100,
link: "Missionary Eve 3d"
},
{
requires: '$eve.isPregnant and $eve.pregnancyWeek gte 17',
chance: 100,
link: "Eve Pregnant Missionary 1"
},
{
requires: '$eve.fear lte 400 and $zachVisit',
chance: 100,
link: "bigBrother Interruption Eve Sex 1"
}
]>>You pull back, savoring the tightness of Eve's little pussy around your hard shaft. When only the tip of your cock remains inside of her, you thrust back inside. A happy sound escapes her lips as your hips touch hers.
Pulling back again, you repeat the process, your thrusts coming in slow, even movements as you continue to fuck her.
<<link "Continue Missionary">><<gotoevent setup.events.eveSexMissionary>><</link>>
<<link "Change To Cowgirl">><<gotoevent setup.events.eveSexCowgirlStart>><</link>>
<<link "Change To Doggystyle">><<gotoevent setup.events.eveSexDoggystyleStart>><</link>>
<<link "Change To Oral Receive">><<gotoevent setup.events.eveSexOralReceiveStart>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.eveSexCumInPussy>><</link>>
<<link "Cum on Belly">><<gotoevent setup.events.eveSexCumOnBelly>><</link>>
<<addtime { minute : 5 }>>Withdrawing, you thrust back inside of her, your pace steady.
Beneath you, Eve coos, her hips moving to meet your own with every thrust, obviously enjoying the way you are fucking her.
<<link "Continue Missionary">><<gotoevent setup.events.eveSexMissionary>><</link>>
<<link "Change To Cowgirl">><<gotoevent setup.events.eveSexCowgirlStart>><</link>>
<<link "Change To Doggystyle">><<gotoevent setup.events.eveSexDoggystyleStart>><</link>>
<<link "Change To Oral Receive">><<gotoevent setup.events.eveSexOralReceiveStart>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.eveSexCumInPussy>><</link>>
<<link "Cum on Belly">><<gotoevent setup.events.eveSexCumOnBelly>><</link>>
<<addtime { minute : 5 }>>Moving your hips, you fuck Eve with rapid thrusts, her pussy rippling around your invading cock.
<<link "Continue Missionary">><<gotoevent setup.events.eveSexMissionary>><</link>>
<<link "Change To Cowgirl">><<gotoevent setup.events.eveSexCowgirlStart>><</link>>
<<link "Change To Doggystyle">><<gotoevent setup.events.eveSexDoggystyleStart>><</link>>
<<link "Change To Oral Receive">><<gotoevent setup.events.eveSexOralReceiveStart>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.eveSexCumInPussy>><</link>>
<<link "Cum on Belly">><<gotoevent setup.events.eveSexCumOnBelly>><</link>>
<<addtime { minute : 5 }>>You alternate your thrusts as you fuck Eve, a few hard rapid thrusts, then a few slow tender ones.
Every time you increase your pace, her voice squeaks with pleasure. Every time you slow, she seems to be on the verge of begging you to speed up once more.
<<link "Continue Missionary">><<gotoevent setup.events.eveSexMissionary>><</link>>
<<link "Change To Cowgirl">><<gotoevent setup.events.eveSexCowgirlStart>><</link>>
<<link "Change To Doggystyle">><<gotoevent setup.events.eveSexDoggystyleStart>><</link>>
<<link "Change To Oral Receive">><<gotoevent setup.events.eveSexOralReceiveStart>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.eveSexCumInPussy>><</link>>
<<link "Cum on Belly">><<gotoevent setup.events.eveSexCumOnBelly>><</link>>
<<addtime { minute : 5 }>>You pull back until just the tip is still inside of Eve, then push forward again, feeling that she might not be entirely into it yet, but she's squirming beneath you in a way that suggests that she's enjoying herself anyway.
Smiling to yourself, you continue to fuck her.
<<link "Continue Missionary">><<gotoevent setup.events.eveSexMissionary>><</link>>
<<link "Change To Cowgirl">><<gotoevent setup.events.eveSexCowgirlStart>><</link>>
<<link "Change To Doggystyle">><<gotoevent setup.events.eveSexDoggystyleStart>><</link>>
<<link "Change To Oral Receive">><<gotoevent setup.events.eveSexOralReceiveStart>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.eveSexCumInPussy>><</link>>
<<link "Cum on Belly">><<gotoevent setup.events.eveSexCumOnBelly>><</link>>
<<addtime { minute : 5 }>>Moving your hips slowly, you allow your cock to slide in and out of Eve's pussy with almost agonizing slowness. You can see her close her eyes, biting her lip to stifle a moan.
<<link "Continue Missionary">><<gotoevent setup.events.eveSexMissionary>><</link>>
<<link "Change To Cowgirl">><<gotoevent setup.events.eveSexCowgirlStart>><</link>>
<<link "Change To Doggystyle">><<gotoevent setup.events.eveSexDoggystyleStart>><</link>>
<<link "Change To Oral Receive">><<gotoevent setup.events.eveSexOralReceiveStart>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.eveSexCumInPussy>><</link>>
<<link "Cum on Belly">><<gotoevent setup.events.eveSexCumOnBelly>><</link>>
<<addtime { minute : 5 }>>You rock your hips in a steady rhythm as you fuck Eve's tight little pussy. It's obvious that shes starting to enjoy it more than she might care to admit from the wet sounds you can hear every time you move your cock in or out of her.
<<link "Continue Missionary">><<gotoevent setup.events.eveSexMissionary>><</link>>
<<link "Change To Cowgirl">><<gotoevent setup.events.eveSexCowgirlStart>><</link>>
<<link "Change To Doggystyle">><<gotoevent setup.events.eveSexDoggystyleStart>><</link>>
<<link "Change To Oral Receive">><<gotoevent setup.events.eveSexOralReceiveStart>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.eveSexCumInPussy>><</link>>
<<link "Cum on Belly">><<gotoevent setup.events.eveSexCumOnBelly>><</link>>
<<addtime { minute : 5 }>>Pulling back and thrusting in again, the soft grunt Eve makes is a clear indication that she's not really enjoying the experience all that much. She looks up at you, a little pain in her eyes.
<<link "Continue Missionary">><<gotoevent setup.events.eveSexMissionary>><</link>>
<<link "Change To Cowgirl">><<gotoevent setup.events.eveSexCowgirlStart>><</link>>
<<link "Change To Doggystyle">><<gotoevent setup.events.eveSexDoggystyleStart>><</link>>
<<link "Change To Oral Receive">><<gotoevent setup.events.eveSexOralReceiveStart>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.eveSexCumInPussy>><</link>>
<<link "Cum on Belly">><<gotoevent setup.events.eveSexCumOnBelly>><</link>>
<<addtime { minute : 5 }>>You can tell that Eve's not quite wet cunt is going to leave your cock feeling sore and raw later, but as you move your hips, all you can think about is how the added friction feels as you fuck her.
There's a hint of pain in her expression and she makes small grunts of discomfort as she looks up at you with accusation in her eyes.
<<link "Continue Missionary">><<gotoevent setup.events.eveSexMissionary>><</link>>
<<link "Change To Cowgirl">><<gotoevent setup.events.eveSexCowgirlStart>><</link>>
<<link "Change To Doggystyle">><<gotoevent setup.events.eveSexDoggystyleStart>><</link>>
<<link "Change To Oral Receive">><<gotoevent setup.events.eveSexOralReceiveStart>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.eveSexCumInPussy>><</link>>
<<link "Cum on Belly">><<gotoevent setup.events.eveSexCumOnBelly>><</link>>
<<addtime { minute : 5 }>>Fucking Eve's barely damp pussy, the friction is enjoyable even if it forces you to fuck her a little harder just to ensure proper penetration.
Beneath you, the sounds she makes are ones of discomfort and she looks to be on the verge of tears.
<<link "Continue Missionary">><<gotoevent setup.events.eveSexMissionary>><</link>>
<<link "Change To Cowgirl">><<gotoevent setup.events.eveSexCowgirlStart>><</link>>
<<link "Change To Doggystyle">><<gotoevent setup.events.eveSexDoggystyleStart>><</link>>
<<link "Change To Oral Receive">><<gotoevent setup.events.eveSexOralReceiveStart>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.eveSexCumInPussy>><</link>>
<<link "Cum on Belly">><<gotoevent setup.events.eveSexCumOnBelly>><</link>>
<<addtime { minute : 5 }>>You slam into Eve with little regard to how she feels. The friction feels incredibly good, even if you find her cries of discomfort to be a little distracting.
<<link "Continue Missionary">><<gotoevent setup.events.eveSexMissionary>><</link>>
<<link "Change To Cowgirl">><<gotoevent setup.events.eveSexCowgirlStart>><</link>>
<<link "Change To Doggystyle">><<gotoevent setup.events.eveSexDoggystyleStart>><</link>>
<<link "Change To Oral Receive">><<gotoevent setup.events.eveSexOralReceiveStart>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.eveSexCumInPussy>><</link>>
<<link "Cum on Belly">><<gotoevent setup.events.eveSexCumOnBelly>><</link>>
<<addtime { minute : 5 }>>Eve uses her heels to spur your movements, digging them in as she pulls your hips toward hers, urging you to fuck her harder.
<<talk "eve">>Make me pregnant!<</talk>>\
She calls excitedly.
You pause, allowing the comment to seep into your mind for a second before you reply.
<<talk "player">>You're already pregnant.<</talk>>\
You blurt out before you can consider the implications of your words.
Eve scowls, looking you right in the eye.
<<talk "eve">>Shut up.<</talk>>\
She says irritably.
<<talk "eve">>And don't stop what you're doing.<</talk>>\
As if to emphasize her final words, her heels grind into your bottom, forcing you to thrust forward again.
As if that's what you were waiting for, your body instinctively settles back into its earlier rhythm.
<<link "Continue Missionary">><<gotoevent setup.events.eveSexMissionary>><</link>>
<<link "Change To Cowgirl">><<gotoevent setup.events.eveSexCowgirlStart>><</link>>
<<link "Change To Doggystyle">><<gotoevent setup.events.eveSexDoggystyleStart>><</link>>
<<link "Change To Oral Receive">><<gotoevent setup.events.eveSexOralReceiveStart>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.eveSexCumInPussy>><</link>>
<<link "Cum on Belly">><<gotoevent setup.events.eveSexCumOnBelly>><</link>>
<<addtime { minute : 5 }>>There's a knock at your bedroom door right as it swings open.
With Eve's legs spread wide, your cock plunging into her pussy with long powerful thrusts, your stride immediately breaks though you plunge into her two more times before you're able to stop.
Balls deep inside of Eve, her legs wrap around your hips. Some small part of your mind wonders if the action is in an effort to prevent you from pulling out and flashing her most intimate place to the newcomer.
Both of you look toward the door at the same moment, only to discover Zach standing there with a mix of shock and disgust on his face.
<<talk "zach">>Awe shit man, I didn't mean to interrupt.<</talk>>\
He looks away, then back again.
<<talk "zach">>She looks like a little kid man.<</talk>>\
Zach takes a step back, starting to close the door behind himself.
<<talk "zach">>That's not right.<</talk>>\
You know he said the words to himself, but the disbelief in his tone is nearly enough to make you laugh.
<<link "Continue Missionary">><<gotoevent setup.events.eveSexMissionary>><</link>>
<<link "Change To Cowgirl">><<gotoevent setup.events.eveSexCowgirlStart>><</link>>
<<link "Change To Doggystyle">><<gotoevent setup.events.eveSexDoggystyleStart>><</link>>
<<link "Change To Oral Receive">><<gotoevent setup.events.eveSexOralReceiveStart>><</link>>
<<addtime { minute : 4 }>>
Scene Generously Sponsored by Irish Major Tom<<set setup.events.eveSexCumInMouth to [
{
requires: '$eve.affection gte 350 && $eve.affection lte 800',
chance: 100,
link: "Oral Cumshot Eve 5"
},
{
requires: '$eve.affection gte 800',
chance: 100,
link: "Oral Cumshot Eve 2"
},
{
requires: '$eve.affection lte 350',
chance: 100,
link: "Oral Cumshot Eve 1"
},
{
requires: '$eve.affection gte 350 && $eve.affection lte 800',
chance: 100,
link: "Oral Cumshot Eve 6"
},
{
requires: '$eve.affection gte 800',
chance: 100,
link: "Oral Cumshot Eve 3"
},
{
requires: '$eve.affection lte 350',
chance: 100,
link: "Oral Cumshot Eve 4"
}
]>>You can feel your orgasm starting to approach, like a fluttering ache deep inside of your abdomen. Both of your hands coming to rest on the back of Eve's head.
Her mouth on your cock drives you closer with every passing moment, until you feel the point of no return.
Your hips jerk, pushing deep into her mouth as your cock swells and throbs, firing a thick stream of cum at the back of her throat.
She sputters and pulls back, just in time to take a second blast to the face. When you unleash a third stream of cum, it hits her across the neck and chest, glistening on her breasts.
The angry look she gives you is comical given the amount of cum splattered across her face.
<<link "End Sex">><<gotoevent setup.events.eveSexEnd>><</link>>
<<addtime { minute : 2 }>>Eve's head continues to bob up and down your shaft enthusiastically, her pace quickening as if she can sense the first signs of an impending orgasm.
One of your hands slips to the back of her neck, as if afraid she might try to escape. Instead, she takes the action as encouragement, redoubling her efforts. You can even see her grinning around your cock.
You quickly find yourself fighting to hold on for a few more fleeting seconds, not wanting the blowjob to end.
<<talk "player">>I-I'm.<</talk>>\
You start to say as you feel your balls pulling tight. She pulls back quickly, the tip of your cock barely an inch from her lips and glistening with her saliva.
<<talk "player">>Cumming!<</talk>>\
You moan loudly as you start to cum. The first stream of cum hits her cheek and nose, missing her open mouth. She quickly leans in so that her lips brush the tip of your cock, just in time to take the second jet across her tongue.
With one hand, she strokes your cock rapidly, milking a third and fourth rope of cum from your throbbing shaft, both filling her mouth with your seed.
Closing her mouth, you can see her swallow. She makes a little face like she swallowed something she wasn't quite sure about, then opens her mouth to show that it's empty.
<<link "End Sex">><<gotoevent setup.events.eveSexEnd>><</link>>
<<addtime { minute : 2 }>>Eve continues to bob her head up and down your length, one of her hands gently cradling your balls. You can tell that it will only be a matter of seconds before you cum.
Her mouth comes free of your cock, her eyes finding yours as she grins up at you. Your cock bounces as it springs free of her lips.
Your hips jerk as you start to cum, stream after stream of hot sticky cum splattering across her face and chest as she giggles. She watches the last couple of drops of your cum drool from the tip of your cock.
Glancing down at your pearly white cum across her chest, she gives you another little smile before sticking her fingers in the cum across her chest, rubbing it in to her skin.
<<link "End Sex">><<gotoevent setup.events.eveSexEnd>><</link>>
<<addtime { minute : 2 }>>Feeling your balls starting to pull tight with your need to release a mighty load, you grab hold of Eve's head with both of your hands, pulling her down until her nose is pressed tightly against your belly and your balls rest against her chin.
Your cock pulses, hot cum spraying directly into her throat.
She sputters and flails, eyes widening as she chokes on the combination of your thick shaft and your copious cum. All the while she slaps at your thighs in the hopes of you letting her up for air.
When you finish, you let go of her head, watching as she pulls back. She makes a choking sound, sputtering cum from her lips as she gasps for breath. Coughing several more times, she finally brings her breathing back under control before turning her tear filled eyes towards you. You can already see a pout forming on her lips.
<<link "End Sex">><<gotoevent setup.events.eveSexEnd>><</link>>
<<addtime { minute : 2 }>>Eve's head bobs up and down your shaft in an even rhythm. Though she might not admit it, you can tell in her expression that she's actually getting into it.
Unfortunately you can feel the first telltale signs of your impending orgasm.
Your cock throbs in her mouth as you barely hold back your orgasm for another fraction of a second, her eyes widening in surprise when it does so. She barely has time to pull back before you begin to cum, the first stream of your seed hitting her tongue before the tip of your penis exits her mouth. The second jet of cum hits her in the face, spattering her nose and one cheek.
She turns her head as she attempts to avoid the rest of the blast, taking a third helping of your cum across her ear and in her hair.
Her face scrunches up as she tries to clean a bit of cum out of her ear, then she looks at you as if to say 'Are we done yet?'
<<link "End Sex">><<gotoevent setup.events.eveSexEnd>><</link>>
<<addtime { minute : 2 }>>When you feel your orgasm rapidly approaching, Eve pulls off of your length suddenly. Her fingers slip around your girth and she begins to jerk you.
<<talk "thought">>I look so big in her little hand.<</talk>>\
The thought makes you throb.
Just moments before you start to cum, she opens her mouth, allowing you to deposit your load directly into her waiting mouth.
After milking the last few drops of your seed onto her lips, she closes her mouth and you see her swallow before showing you that the contents are gone. You can see from her expression that it wasn't something she enjoyed, but you're happy that she did it so willingly.
<<link "End Sex">><<gotoevent setup.events.eveSexEnd>><</link>>
<<addtime { minute : 2 }>><<set setup.events.eveSexOralReceiveStart to [
{
requires: '$eve.affection gte 300 && $eve.affection lte 750',
chance: 100,
link: "Oral Receive Eve 2"
},
{
requires: '$eve.affection gte 750',
chance: 100,
link: "Oral Receive Eve 3"
},
{
requires: '$eve.affection lte 350',
chance: 100,
link: "Oral Receive Eve 1"
},
{
requires: '$eve.affection gte 750',
chance: 100,
link: "Oral Receive Eve 4"
},
{
requires: '$eve.affection gte 750',
chance: 100,
link: "Oral Receive Eve 5"
}
]>>Pushing Eve to her knees before you, she looks up at you, she grimaces, then turns her attention to your rigid rod.
She looks at your cock like she's staring down a snake, then leans forward to kiss it gently on the tip, her lips barely brushing the crown of your cock. The feeling makes your shaft throb with pleasure.
Her eyes flicker upward, meeting your own as her lips part, the head of your cock slipping into her warm and wet mouth as she glares up at you.
<<link "Oral Receive">><<gotoevent setup.events.eveSexOralReceive>><</link>>
<<link "Change To Cowgirl">><<gotoevent setup.events.eveSexCowgirlStart>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.eveSexDoggystyleStart>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.eveSexMissionaryStart>><</link>>
<<addtime { minute : 2 }>>Eve drops to her knees before you, glancing up to meet your gaze for a flickering moment before turning her undivided attention towards your cock.
With a look of distaste, her tongue slides forward, just barely touching the tip of your cock. You groan in frustration, causing Eve to giggle.
When she leans forward again, you can see her lips parting to take the crown of your cock into her mouth.
<<link "Oral Receive">><<gotoevent setup.events.eveSexOralReceive>><</link>>
<<link "Change To Cowgirl">><<gotoevent setup.events.eveSexCowgirlStart>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.eveSexDoggystyleStart>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.eveSexMissionaryStart>><</link>>
<<addtime { minute : 2 }>>Meeting your gaze, you see affection in Eve's eyes as she drops to her knees before you, never breaking eye contact until she's kneeling before you.
Once there, she looks at your bare cock, admiring it as she reaches out to take it in one hand.
She leans forward, her lips touching the tip.
You let out a soft moan of appreciation, then look down at her to see her looking up at you.
Her eyes never leave your own as she parts her lips and starts to take you into her mouth.
<<link "Oral Receive">><<gotoevent setup.events.eveSexOralReceive>><</link>>
<<link "Change To Cowgirl">><<gotoevent setup.events.eveSexCowgirlStart>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.eveSexDoggystyleStart>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.eveSexMissionaryStart>><</link>>
<<addtime { minute : 2 }>>Eve drops to her knees before you, glancing up to meet your gaze for a flickering moment before turning her undivided attention towards your cock.
With a look of mischief in her eyes, her tongue slides forward, just barely touching the tip of your cock. You groan in frustration, causing Eve to giggle.
When she leans forward again, you can see her lips parting to take the crown of your cock into her mouth.
<<link "Oral Receive">><<gotoevent setup.events.eveSexOralReceive>><</link>>
<<link "Change To Cowgirl">><<gotoevent setup.events.eveSexCowgirlStart>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.eveSexDoggystyleStart>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.eveSexMissionaryStart>><</link>>
<<addtime { minute : 2 }>>Eve slides to her knees before you then looks up at you, a mischievous smile just barely touching her lips.
Her gaze trails down your body towards your groin, where she becomes fixated on your crotch.
She looks at your cock with just a hint of a grin on her lips, then leans forward to kiss it gently on the tip, her lips barely brushing the crown of your cock. The feeling makes your shaft throb with pleasure.
Her eyes flicker upward, meeting your own as her lips part, the head of your cock slipping into her warm and wet mouth as she smiles up at you.
<<link "Oral Receive">><<gotoevent setup.events.eveSexOralReceive>><</link>>
<<link "Change To Cowgirl">><<gotoevent setup.events.eveSexCowgirlStart>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.eveSexDoggystyleStart>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.eveSexMissionaryStart>><</link>>
<<addtime { minute : 2 }>><<set setup.events.eveSexOralReceive to [
{
requires: '$eve.affection gte 800',
chance: 100,
link: "Oral Receive Eve 1a"
},
{
requires: '$eve.affection gte 800',
chance: 100,
link: "Oral Receive Eve 1b"
},
{
requires: '$eve.affection gte 800',
chance: 100,
link: "Oral Receive Eve 1c"
},
{
requires: '$eve.affection gte 400 && $eve.affection lte 800',
chance: 100,
link: "Oral Receive Eve 2a"
},
{
requires: '$eve.affection gte 400 && $eve.affection lte 800',
chance: 100,
link: "Oral Receive Eve 2b"
},
{
requires: '$eve.affection lte 400',
chance: 100,
link: "Oral Receive Eve 3a"
},
{
requires: '$eve.affection lte 400',
chance: 100,
link: "Oral Receive Eve 3b"
}
]>>You feel Eve's tongue slowly trace around your cockhead, making it slick with her spit. A hint of amusement crosses her features as a little sound escapes your lips.
She pulls back, sucking as she does so. Her lips slip free of your cockhead with an audible //pop!// A moment later, she leans forward gain, her tongue licking your cock as if it were a lollypop. Her eyes never leaving your own as her head starts to bob up and down your cock slowly, taking just a little bit more of your length every time her lips slide down your throbbing shaft. It's not long before she's taking most of your length.
As she sucks, she fondles your balls with one hand while the other is wrapped around the base of your cock, stroking your length as she sucks you.
You can clearly hear both the wet sloppy sounds her blowjob is causing, as well as the soft moans that escape her lips as she seems to savor what she is doing.
<<link "Oral Receive">><<gotoevent setup.events.eveSexOralReceive>><</link>>
<<link "Change To Cowgirl">><<gotoevent setup.events.eveSexCowgirlStart>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.eveSexDoggystyleStart>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.eveSexMissionaryStart>><</link>>
<<link "Oral Cumshot">><<gotoevent setup.events.eveSexCumInMouth>><</link>>
<<addtime { minute : 6 }>>You're surprised at the suddenness as Eve takes a little more than half of your shaft into her mouth with a single motion. You can feel her tongue sliding along your shaft as she lubricates it, trying to take more. Slowly, she takes another inch of your length before pulling up, gasping for air.
A thin strand of saliva connects Eve's lips to your cock. Her eyes turn upwards, as if seeking your approval, then she looks back at your glistening penis with a diabolical grin on her face.
Leaning forward, she takes your cock in her mouth again, her head starting to move up and down rhythmically. All you can do is watch while she makes a soft humming sound while sucking your throbbing member.
<<talk "thought">>Is she humming a little tune while she sucks my cock?<</talk>>\
You wonder as you listen to her.
<<talk "thought">>She is.<</talk>>\
You realize with a smile.
<<link "Oral Receive">><<gotoevent setup.events.eveSexOralReceive>><</link>>
<<link "Change To Cowgirl">><<gotoevent setup.events.eveSexCowgirlStart>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.eveSexDoggystyleStart>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.eveSexMissionaryStart>><</link>>
<<link "Oral Cumshot">><<gotoevent setup.events.eveSexCumInMouth>><</link>>
<<addtime { minute : 6 }>>Eve grins at you, the tip of your cock resting just between her lips. You see her half close her eyes as she kisses your crown, then with care she takes more of your length into her mouth.
She giggles around your cock as you moan in appreciation.
Looking down at her, you watch in wonder as she devours your cock with an amazing amount of enthusiasm. Her head bobs up and down quickly, her tongue playing with your manhood the entire time. One of her hands rests lightly on your thigh as the other reaches up between your legs to play with your balls, rolling them in her hand.
Eventually, she pulls back, her mouth coming free of your shaft before planting a little kiss on the tip. When she smiles up at you, it's with an impish grin.
<<link "Oral Receive">><<gotoevent setup.events.eveSexOralReceive>><</link>>
<<link "Change To Cowgirl">><<gotoevent setup.events.eveSexCowgirlStart>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.eveSexDoggystyleStart>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.eveSexMissionaryStart>><</link>>
<<link "Oral Cumshot">><<gotoevent setup.events.eveSexCumInMouth>><</link>>
<<addtime { minute : 6 }>>With the tip of your penis between Eve lips, she pauses. You aren't sure if she's merely teasing you, or if she's having second thoughts about what she is doing.
Reaching out, you put one hand on the back of her head, not forcing her down on your cock, but just creating a gentle pressure. You can see her lip curl slightly before she allows you to push her head forward, her wet lips sliding down your shaft.
When she nears the base of your cock, she pulls back, then forward again. Your hand on the back of her head being the only guidance, or encouragement, she seems to need as her head rhythmically bobs up and down your length. After a minute, you remove your hand, allowing her to continue at her own pace. As her head bobs up and down, she becomes more animated, seeming to bounce to a tune that only she can hear.
<<link "Oral Receive">><<gotoevent setup.events.eveSexOralReceive>><</link>>
<<link "Change To Cowgirl">><<gotoevent setup.events.eveSexCowgirlStart>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.eveSexDoggystyleStart>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.eveSexMissionaryStart>><</link>>
<<link "Oral Cumshot">><<gotoevent setup.events.eveSexCumInMouth>><</link>>
<<addtime { minute : 6 }>>You see Eve's eyes flicker up towards your own as she licks your length, then turns her head and parts her lips to accept your member into her mouth. Her head bobs up and down your shaft with a slow but even rhythm.
<<link "Oral Receive">><<gotoevent setup.events.eveSexOralReceive>><</link>>
<<link "Change To Cowgirl">><<gotoevent setup.events.eveSexCowgirlStart>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.eveSexDoggystyleStart>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.eveSexMissionaryStart>><</link>>
<<link "Oral Cumshot">><<gotoevent setup.events.eveSexCumInMouth>><</link>>
<<addtime { minute : 6 }>>Your hand comes to rest on the back of Eve's head where you can't help but pull her face deeper into your crotch. She makes a gagging sound, her arms flailing around wildly as she tries to pull off of you for one last gasp of air.
Taking a firm grip on her head, you begin to rock your hips, fucking her mouth with slow, gentle thrusts. After nearly a minute of this, she settles down a bit and seems to find her rhythm even if she gags whenever you push into her throat. You can still see the displeasure in her eyes, but at least she isn't fighting you like she was at the start.
Her hands hold firmly onto your thighs, giving her a small margin of control as she fights to prevent you from choking her on your cock any worse than you already are.
Though with obvious reluctance, she finally starts moving on her own. Letting go of her head, she looks up at you. You meet her watery eyes with a self satisfied smile.
<<link "Oral Receive">><<gotoevent setup.events.eveSexOralReceive>><</link>>
<<link "Change To Cowgirl">><<gotoevent setup.events.eveSexCowgirlStart>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.eveSexDoggystyleStart>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.eveSexMissionaryStart>><</link>>
<<link "Oral Cumshot">><<gotoevent setup.events.eveSexCumInMouth>><</link>>
<<addtime { minute : 6 }>>Thrusting hard, you fuck Eve's face. She makes gagging sounds, eyes watering as your balls slap her chin repeatedly. After a while, you pull back, saliva drooling from her mouth as she gasps for breath. There's a wild look in her eyes, an odd mix of fear and revulsion in her expression.
Barely pausing, you plunge into her open mouth again before she can protest.
<<link "Oral Receive">><<gotoevent setup.events.eveSexOralReceive>><</link>>
<<link "Change To Cowgirl">><<gotoevent setup.events.eveSexCowgirlStart>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.eveSexDoggystyleStart>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.eveSexMissionaryStart>><</link>>
<<link "Oral Cumshot">><<gotoevent setup.events.eveSexCumInMouth>><</link>>
<<addtime { minute : 4 }>><<set setup.events.eveSexBedStart to [
{
requires: 'true',
chance: 100,
link: "Eve Sleepy Sex 1"
},
{
requires: 'true',
chance: 100,
link: "Eve Sleepy Sex 2"
}
]>><<if $eve.affection gte 800>>Slipping into bed, you put your arms around Eve's small form.
<<talk "player">>Wake up.<</talk>>\
You say softly in her ear.
<<talk "player">>I intend that we please one another this evening.<</talk>>\
She makes a sound, her body stretching as she wakes in your arms. When she turns toward you, her eyes are still half lidded with sleep, but the sheepish grin that spreads on her face implies that she doesn't mind one bit.
<<elseif $eve.affection gte 600>>Crawling into bed, you pull Eve into your arms for a hug.
<<talk "player">>Time to wake up, I wish to enjoy your company a bit more today.<</talk>>\
You find yourself staring into an open mouth yawn as she turns toward you.
<<elseif $eve.affection gte 350>><<talk "player">>Time to get up.<</talk>>\
She murmurs something, then yawns. Turning toward you, you can see a blank look in her eyes that suggests she's not really with it.
A sound, likely a murmured protest escapes her lips, but she doesn't offer any resistance.
<<elseif $eve.affection gte 100>>
<<talk "player">>Wake up.<</talk>>\
You say as you pull the covers back to reveal Eve's naked body.
The sound that she makes is unhappy as she turns her eyes to you. She reaches for the covers, trying to pull them over herself at the sudden cold.
A gentle tug pulls the blankets back out of her reach.
<<else>><<talk "player">>Wake up.<</talk>>\
You say, your tone firm.
Eve instantly stiffens at your voice, her eyes widening as she looks at you.
<<talk "player">>I have use of you.<</talk>>\
You lightly grab your crotch<<if $player.hasFlag("caged")>>, feeling the cage fastened around your cock<</if>>.
Her expression darkens, instinctively moving away from you just a little bit before she stops.
<</if>><<link "Cowgirl">><<gotoevent setup.events.eveSexCowgirlStart>><</link>>
<<link "Doggystyle">><<gotoevent setup.events.eveSexDoggystyleStart>><</link>>
<<link "Missionary">><<gotoevent setup.events.eveSexMissionaryStart>><</link>>
<<link "Oral Receive">><<gotoevent setup.events.eveSexOralReceiveStart>><</link>><<addtime { minute : 3 }>><<set $EveSex to true>><<if $eve.affection gte 800>>You crawl into bed beside Eve, nuzzling her neck with your lips,
<<talk "player">>Are you awake?<</talk>>\
She squirms, making a happy but unintelligible murmur as she snuggles closer.
<<talk "player">>I'm horny.<</talk>>\
You say bluntly.
<<talk "eve">>Me too.<</talk>>\
She mumbles into the blankets.
<<elseif $eve.affection gte 600>>The covers are warm as you pull them over yourself, moving closer to the warmth of Eve's little body.
<<talk "player">>Wake up.<</talk>>\
You say through your smile, your lips brushing her ear.
She makes a content sound, then opens her eyes sleepily.
<<elseif $eve.affection gte 350>><<talk "player">>Time to wake up.<</talk>>\
You say softly as you slip into bed beside Eve.
She stifles a yawn, turning towards you.
<<talk "eve">>Five more minutes?<</talk>>\
She mumbles, clearly not quite awake.
With one hand, you grab her little ass, pulling her towards you. Her eyes snap open, her expression filled with surprise.
<<elseif $eve.affection gte 150>>Pulling the covers back, you start to crawl into the bed beside Eve. The movement must be enough to wake her because her eyes snap open to look at you.
There's displeasure in her eyes, but she offers no resistance as you roll her onto her back.
<<else>><<talk "player">>I'm going to use you.<</talk>>\
You say in her ear.
Just like that, she stiffens in bed, her eyes snapping wide.
The way her eyes turn toward you first, then her head following is nearly comical, though there is no humor in her expression.
<</if>><<link "Cowgirl">><<gotoevent setup.events.eveSexCowgirlStart>><</link>>
<<link "Doggystyle">><<gotoevent setup.events.eveSexDoggystyleStart>><</link>>
<<link "Missionary">><<gotoevent setup.events.eveSexMissionaryStart>><</link>>
<<link "Oral Receive">><<gotoevent setup.events.eveSexOralReceiveStart>><</link>><<addtime { minute : 3 }>><<set $EveSex to true>><<set setup.events.eveStandingSexStart to [
{
requires: '$eve.affection gte 800',
chance: 100,
link: "Standing Sex Start Eve 1"
},
{
requires: '$eve.affection gte 800',
chance: 100,
link: "Standing Sex Start Eve 2"
},
{
requires: '$eve.affection gte 350 && $eve.affection lte 800',
chance: 100,
link: "Standing Sex Start Eve 3"
},
{
requires: '$eve.affection lte 350',
chance: 100,
link: "Standing Sex Start Eve 4"
}
]>>You step close to Eve, your hands straying to her clothes.
At the same time, her hands reach out, frantically moving as she tries to free you of your clothes.
The grin on her lips draws you in, unable to resist the urge to kiss her. Your lips touch hers, her tongue darting into your mouth as you kiss her.
It's not long before both of you are naked.
<<if $player.hasFlag("caged")>><<talk "thought">>This chastity cage severely limits what I can do, doesn't it?<</talk>>\
Even as you have the thought, your eyes turn down to the cage enclosing your cock, uncomfortably tight in your current state of arousal.
<</if>><<if not $player.hasFlag("caged")>><<link "Cowgirl">><<gotoevent setup.events.eveSexCowgirlStart>><</link>>
<<link "Doggystyle">><<gotoevent setup.events.eveSexDoggystyleStart>><</link>>
<<link "Missionary">><<gotoevent setup.events.eveSexMissionaryStart>><</link>>
<<link "Oral Receive">><<gotoevent setup.events.eveSexOralReceiveStart>><</link>>
<</if>>[[Maybe I can play another time.|Disengage Sex]]<<addtime { minute : 4 }>><<set $EveSex to true>>Eve looks at you, a mischievous smile on her lips.
You take a step closer to her, your arms encircling her as you do so. For a second, she seems to snuggle in to your chest.
Tilting your head down at the same time as she looks up, your lips meet, your kiss tender at first, then with more passion with every passing second.
Both of you work to remove each other's clothes, it's not long before random articles of clothing are scattered across the floor around you.
<<if $player.hasFlag("caged")>>As the last piece of clothing falls to the floor, both of you look down, your eyes coming to rest on the silver chastity cage locking your cock inside.
<<talk "thought">>This chastity cage severely limits what I can do, doesn't it?<</talk>>\
<</if>><<if not $player.hasFlag("caged")>><<link "Cowgirl">><<gotoevent setup.events.eveSexCowgirlStart>><</link>>
<<link "Doggystyle">><<gotoevent setup.events.eveSexDoggystyleStart>><</link>>
<<link "Missionary">><<gotoevent setup.events.eveSexMissionaryStart>><</link>>
<<link "Oral Receive">><<gotoevent setup.events.eveSexOralReceiveStart>><</link>>
<</if>>[[Maybe I can play another time.|Disengage Sex]]<<addtime { minute : 4 }>><<set $EveSex to true>>There's a little uncertainty in Eve's eyes as she looks at you. Not really worry, but whatever it is has a bit of curiosity to it.
You step towards her, pulling her into a little hug. Her eyes flicker down toward your crotch when you release her.
She reaches towards you, starting to free you of your shirt first, her eyes lingering just a little further down than where her hands are.
You watch her facial expressions, noticing the way she looks at you. There's a little affection in her features, but mostly the attraction at this moment seems to be a physical one.
You take a half step towards her to close the distance between you. Then lean forward until your lips touch hers. She doesn't return the kiss right away, but when your tongue brushes her lips, you feel them part, her own tongue hesitantly meeting your own.
As you kiss, your hands roam her body, her own going to your belt. It's not long before you're both naked.
<<if $player.hasFlag("caged")>>You become intimately aware of the chastity cage around your cock as you step out of your pants.
<<talk "thought">>This chastity cage severely limits what I can do, doesn't it?<</talk>>\
<</if>><<if not $player.hasFlag("caged")>><<link "Cowgirl">><<gotoevent setup.events.eveSexCowgirlStart>><</link>>
<<link "Doggystyle">><<gotoevent setup.events.eveSexDoggystyleStart>><</link>>
<<link "Missionary">><<gotoevent setup.events.eveSexMissionaryStart>><</link>>
<<link "Oral Receive">><<gotoevent setup.events.eveSexOralReceiveStart>><</link>>
<</if>>[[Maybe I can play another time.|Disengage Sex]]<<addtime { minute : 4 }>><<set $EveSex to true>>Eve stands stiffly before you, a mixture of emotions on her face, and none of them being either affection or lust.
<<talk "thought">>She looks like a kid who's going to pout because she isn't getting her way.<</talk>>\
<<talk "player">>Well?<</talk>>\
You ask, letting your eyes drift over her body.
Her expression sours for a moment, then she nods. Slowly, she begins to undress.
By the time she's standing naked before you, you can feel your penis hardening in <<if $player.hasFlag("caged")>>the hard metal cage fastened around your penis.<<else>>your pants.<</if>>
Seeing that you haven't started to undress yourself, she steps towards you. Her hands unsteady as she begins to undress you. <<if $player.hasFlag("caged")>>When your pants come loose, you look down to see your caged cock on full restrained display.<<else>>When your cock finally springs free of your pants, she pauses, from the angle of her head, it's easy to tell where she's looking.
<<talk "thought">>She may not like me, but she accepts that I'll be putting it inside of her soon enough.<</talk>>\
<</if>>\
She makes a slight movement, like she's come back to her senses, then finishes undressing you. Once you're both naked, she takes a half step away from you, her eyes lingering on your crotch as she waits for what you do next.
<<if $player.hasFlag("caged")>><<talk "thought">>This chastity cage severely limits what I can do, doesn't it?<</talk>>\
<</if>><<if not $player.hasFlag("caged")>><<link "Cowgirl">><<gotoevent setup.events.eveSexCowgirlStart>><</link>>
<<link "Doggystyle">><<gotoevent setup.events.eveSexDoggystyleStart>><</link>>
<<link "Missionary">><<gotoevent setup.events.eveSexMissionaryStart>><</link>>
<<link "Oral Receive">><<gotoevent setup.events.eveSexOralReceiveStart>><</link>>
<</if>>[[Maybe I can play another time.|Disengage Sex]]<<addtime { minute : 4 }>><<set $EveSex to true>><<talk "eve">>G-hurk!<</talk>>\
The sound of Eve's gag snaps your attention toward the other end of the kitchen. Instantly; you notice two figures, but you can't see the them clearly through all the kitchen equipment in blocking your view. Without a conscious thought, you're moving toward the pair.
<<talk "misaki">>Relax, don't force it.<</talk>>\
Misaki's voice is calm, soothing.
It takes you a couple more steps before the pair comes into view.
Eve is looking at Misaki, her expression seeming to be seeking the blind woman's approval as she wraps her lips around a banana. Her tongue darts out right before her lips slide forward to start taking the unpeeled banana into her mouth.
<<talk "misaki">>Take your time, enjoy it, work with what you can take and push yourself just a little past your comfort zone.<</talk>>\
There's a reverence in Misaki's tone and the way she swallows makes you aware that what she is envisioning is enough to make her mouth water.
You aren't sure how much of the banana made Eve gag before, but you see her take just a little over half of the thing before she notices you watching.
In an instant, she gags again, her cheeks turning red even as her eyes snap wide with shock at your sudden appearance.
Not yet realizing that you are present, Misaki tries to encourage Eve to try again.
At the same time, Eve doesn't break eye contact as she drops the banana back into the fruit bowl beside her, glances at it, removes it again to wipe its glistening wetness off on her skirt before nearly throwing it back into the fruit bowl again.
A second later, Misaki tilts her head slightly, her brow furrowing ever so slightly as she too realizes that they're being watched.
[[Disapprove of what they were doing.|Misaki Eve Banana 1a]]
[[Allow them to continue.|Misaki Eve Banana 1b]]
[[Why use a banana when you're right here.|Misaki Eve Banana 1c]]
<<addtime { minute : 2 }>><<talk "player">>No.<</talk>>\
You somehow manage convey your intent and resolve in that single word.
In an instant, Eve seems to freeze, her eyes darting first to the banana in her hand, then to the fruit bowl just out of reach.
At the same time, Misaki reacts much more subtly, her facial features pinching almost imperceptibly with concern as she moves her hands to clasp before herself, her head falling slightly as she assumes a submissive position.
Eve takes a little half step, looking anywhere but at you or the fruit bowl as she moves toward it, subtly moving the banana toward the fruit bowl as if to put it back.
<<talk "player">>After you gagged all over it? Really?<</talk>>\
You raise one eyebrow before Eve can finish returning it to the bowl.
Suddenly, Eve looks unsure of what to do, her expression looking like a kid who's been caught red handed sneaking treats.
Very softly, so soft in fact that you almost miss the whisper even in the near silence of the kitchen, you hear Misaki speak from the side of her mouth.
<<talk "misaki">>Eat it. Normally.<</talk>>\
If Eve has any misgivings, she shows no sign of them as she quickly peals the banana and takes a large bite. Then another, and another.
When she finally swallows, it's audible as she tries to force down half the banana in a single gulp.
Her eyes water with the effort of not choking on too much banana at once, then she's taking another bite, swallowing each bite in turn now as she finishes the banana.
With only the peel in her hand, she moves toward the garbage where she deposits the peel and starts to make her escape.
Before you can say anything further, Misaki suddenly steps forward, her sightless eyes still cast downward as she addresses you.
<<talk "misaki">>Master? It wasn't her fault.<</talk>>\
You hear the kitchen door swing closed behind you.
<<talk "misaki">>I wanted to help, to make her more useful to you, to make myself more useful to you.<</talk>>\
In the time it takes you to fully process her words, you part your lips, prepared to speak.
<<talk "eve">>No.<</talk>>\
From Misaki's expression, you know she's as surprised that Eve is still present as you are.
<<talk "eve">>It was my idea. I asked her for, . . . advice, . . . . she was just trying to help.<</talk>>\
Your gaze shifts between them, unsure if you should be mad or proud of the pair.
Finally, you take a deep breath as you finish gathering your thoughts.
<<talk "player">>A banana? And you were just going to put it back with the clean stuff?<</talk>>\
Shaking your head, you wave them away.
Eve takes one stop, then realizes that Misaki didn't see the gesture and quickly takes hold of the other woman's hand, guiding it to her upper arm as she leads the blind woman away.
[[End.|$location]]
<<addtime { minute : 4 }>>
<<set $eve.affection -= 1>><<set $eve.fear += 2>>
<<set $misaki.affection -= 1>><<set $misaki.fear += 2>><<set $misaki.trust -= 1>><<talk "player">>Don't let me interrupt.<</talk>>\
Your tone is light even as it carries a tinge of lust.
Eve's blush darkens visibly, her eyes shifting from you, to Misaki's coy smile, then back to you before hesitantly reaching for the banana once more.
Taking a half step to one side, you lean your hip against the counter as you watch.
<<talk "misaki">>Lets show Master what you've learned. Start from the beginning.<</talk>>\
There's an underlying tone of arousal beneath the proud teacher persona she's putting on in the moment.
Eve to her credit nods, her tongue parting her lips just in time to touch the tip of the banana.
Instead of parting her lips further however, she instead flicks the tip of the banana with her tongue several times before making eye contact with you. Only then do her lips part. Her lips slide down the side of the banana, kissing it's side but not taking it into her mouth as she moistens the side to a glistening shine.
When her lips slide back up the shaft of the banana, she smiles right as she reaches the end, bearing her teeth before playfully nipping at the tip.
Her eyes then flicker toward Misaki as if seeking approval before her lips slide around the end of the banana.
Holding the banana in place while only her head moves, she slides her lips about a quarter of the way down its length before stopping. Almost immediately she pulls back again until it looks like she's kissing the tip of the banana before sliding forward again, her lips claiming another inch before she stops again.
As you watch, Eve's head bobs up and down the banana's length until she's taking a little over half of it with apparent ease.
<<talk "misaki">>Careful with your teeth, I can smell that you're scraping the peel.<</talk>>\
There's a playful tone to Misaki's voice even as Eve suddenly chokes around the banana probing the back of her throat.
Misaki makes a little sound that might be a giggle before she can hide the sound behind a smirk.
As Misaki settles into a lecturing tone, you realize that while the show has been fun to watch, it is likely that Eve will learn more without distractions.
With a nod and a little wave, you slip away from the pair.
[[End.|$location]]
<<addtime { minute : 6 }>><<run $player.addFlag("misakiEveBanana1")>>
<<set $eve.affection += 1>><<set $eve.fear -= 1>><<set $eve.trust += 1>>
<<set $misaki.affection += 2>><<set $misaki.fear -= 2>><<set $misaki.trust += 1>><<talk "player">>Come show me what you've been learning.<</talk>>\
Even as the words leave your lips, your hands move at the front of your pants, the sound of your zipper sounding loud in the sudden silence.
Misaki looks flushed, her expression showing clear arousal as she clasps her hands before herself, her cane held loosely in her grip.
At the same time, Eve swallows, first glancing toward Misaki, then her eyes dart directly to your crotch as the sound of your zipper fills the air.
Eve's first step toward you seems hesitant with each subsequent step being more eager than the last. She doesn't stop until she is standing directly in front of you, her hands lightly touching your chest as she looks up to meet your gaze.
As you watch, her tongue darts out, wetting her lips right before she starts to sink to her knees, her hands trailing down your chest as she does so.
From only a step further behind, Misaki makes a pleased sound.
<<talk "thought">>I didn't even notice her coming closer.<</talk>>\
Eve seems to hesitate as her eyes come level with your cock. Excitement and nervousness are both evident in her features.
<<talk "misaki">>Just like you practiced.<</talk>>\
Misaki's tone is even, measured, much like a teacher as she moves to kneel beside Eve.
A second later, Misaki's hand finds your thigh and only seems to follow it for a few inches before finding her bearings well enough for that hand to move directly to your crotch.
You gasp softly as Misaki's cool, slender fingers encircle your member, stroking it gently until you come to full hardness. By then, her hand is warm and comforting as it cradles your manhood.
She leans in, her face coming close enough to your shaft that you can feel the heat of her breath against you. Then she leans back, her hand sliding to the base of your penis before tilting her head to one side.
Eve takes this as her cue and leans in, her lips puckering to kiss the tip of your cock before starting to take it into her mouth.
The feel of her tongue against your flesh, moving, exploring, is enough to make your balls ache even before her lips begin to slide down your shaft
Your eyes half close at the pleasant feeling.
<<talk "player">>That's nice.<</talk>>\
When you speak, your words come out low and throaty.
Eve's teeth rake your shaft as she smiles, turning your voice into a hiss.
A second later, you feel Eve pull back far enough to have only the tip of your cock in her mouth.
Then there's another pair of lips along the side of your member.
Gasping, your eyes widen at the sight of Misaki and Eve sharing your cock, one pair of lips sliding along the side of your penis while the other takes it into her mouth fully, the pair alternating back and forth in a way that makes you wonder just how many bananas they practiced on before you walked in on them.
The thought is soon forgotten as their tongues duel across the tip of your cock, each seeking to take you into their mouth.
You moan, you gasp, and your toes curl as Eve unexpectedly takes you to the root.
Eyes wide, you look on, seeing Misaki's hand on the back of Eve's head as the blind woman forces Eve to take your entire length and holds her like that.
Every fiber of your being struggles to hold back your rapidly approaching orgasm even a few seconds longer.
It's not until Eve starts to flail about, clearly struggling to breathe, that Misaki finally releases her grip.
Eve pulls back, gasping for breath, her lips curled into a triumphant grin right up until the first blast of semen strikes her right between the eyes.
Misaki leans in just in time to take the second jet of cum across her cheek and brow.
With surprising speed, Misaki pulls your cock into her mouth with a slurping sound, her lips gliding up and down your length as her tongue teases the underside of your cock in an effort to milk every drop of your seed into her mouth.
By the time Misaki pulls back, her lips parting to reveal your cum like it's a sacred offering, Eve is watching the other woman with more than a hint of wonder and admiration in her eyes.
When you're spent, your penis finally starting to soften, Misaki swallows triumphantly.
<<talk "misaki">>You did good.<</talk>>\
You find yourself nodding in agreement with Misaki's words.
Grinning from ear to ear, Eve beams at both you and Misaki for a few seconds longer before she seems to realize the intimate nature of what just happened.
As Misaki settles back into teaching mode, she starts to describe some of what just happened in scandalous detail as Eve listens and occasionally nods.
Realizing that you've served your purpose, you excuse yourself and reluctantly leave the pair behind .
[[End.|$location]]
<<addtime { minute : 13 }>><<run $player.addFlag("misakiEveBanana1")>>
<<set $eve.affection += 2>><<set $eve.fear -= 2>><<set $eve.trust += 1>>
<<set $misaki.affection += 2>><<set $misaki.fear -= 4>><<set $misaki.trust += 2>>* Misaki Eve Banana 1 must trigger to unlock Misaki/Eve threesome content.
* $player.hasFlag("misakiEveBanana1")
* Misaki and Eve must be there and summoned to the bedroom.<<set setup.events.misakiEveThreesomeStart to [
{
requires: 'true',
chance: 100,
link: "Misaki Eve Threesome Start 1"
},
{
requires: 'true',
chance: 100,
link: "Misaki Eve Threesome Start 2"
}
]>>Your eyes turn on Misaki and Eve, you allow your eyes to drift over both of their figures for a moment before speaking.
<<talk "player">>Take your clothes off for me.<</talk>>\
You can actually see Eve take a sudden breath, the hint of a smile ghosting across her lips in that instant before she starts to reach for the hem of her dress.
At the same time, Misaki's expression turns pleased, her hips starting to sway from side to side as she prepares to do a little strip tease.
The corners of your mouth pull upward as you watch the contrast unfold before you.
As Eve pulls her dress up and over her head displaying eagerness verging on open excitement, Misaki moves sensually as her dress slides off of first one shoulder then the other.
When Eve's dress is tossed to the ground, Misaki's is just sliding past her breasts to reveal her perky nipples.
Eve's hands find the clasp of her bra, unfastening it in a way that causes it to fall forward where she allows it to fall to the ground.
Misaki moves her hips seductively, her dress inching its way down her body as it reveals her toned belly, her navel, then seems to settle against her hips.
It's only then that Eve seems to notice the difference in how her and Misaki are behaving, so when Misaki starts to swing her hips from side to side, allowing her dress to slide past her hips before pooling around her ankles; Eve mirrors the movement with her fingers in the elastic of her panties as she slides them down at the same pace.
A second later, Misaki clasps her hands before herself, framing her breasts and vagina rather than obscuring them.
With one more glance toward Misaki, Eve assumes the same pose, adjusting her footing once before she seems happy with her stance.
Your eyes lingering on their nudity, you undress yourself as you move to the edge of the bed where you perch yourself on its edge.
You can feel the expectation and anticipation like an aura coming from the pair as you consider what comes next.
<<if $player.gender is setup.Character.Gender.Female>><<link "Have them eat your pussy.">><<gotoevent setup.events.misakiEveThreesomeOralStart>><</link>><<else>>
<<link "Have them suck your cock.">><<gotoevent setup.events.misakiEveThreesomeOralStart>><</link>><</if>><<addtime { minute : 3 }>><<talk "player">>Undress each other.<</talk>>\
Your voice is low but firm as your eyes rove over Eve and Misaki.
Eve looks over toward Misaki and as if sensing the other woman's gaze Misaki tilts her head slightly.
Misaki's pleased expression softens into something more intimate when she feels Eve's hands touch her sides.
As Eve's hands slide toward the zipper at the back of Misaki's dress, her expression holding barely contained excitement, Misaki's hands find Eve's arms.
For just a second, it looks like Misaki might push Eve's hands away, but a split second later you realize that it's Misaki's way of finding where Eve is when she trails her hands up Eve's arms.
The pair seems to hug for several seconds before pulling subtly back from each other.
When they pull back, Misaki's dress slips from her shoulders, sliding down of its own accord until he catches lightly on her breasts.
At the same time, Misaki's hands move to Eve's shoulders where she slides the dress gently down.
Eve looks down, watching her dress slide off her shoulders then fall to where it bunches around her slight hips.
A few seconds later, Misaki's dress settles into a similar position.
With a little smirk, Eve shimmies her hips, causing her dress to fall where it settles around her feet before giving Misaki's dress a little tug that sends it falling to the ground as well.
Misaki stands naked, her nipples crinkling with arousal before your gaze.
<<talk "misaki">>Turn around please.<</talk>>\
Her voice is a husky whisper that comes off as a command. Misaki's hands reach out, finding Eve's chest before sliding downward until her fingers reach the strap of her bra. You don't even see what Misaki does, but in barely a second the clasp comes undone and Misaki's hands move to slide the bra from Eve's shoulders.
From there Misaki's fingers trail down Eve's side before hooking Eve's panties with the first two fingers of each hand.
Rather than pulling Eve's panties down the way one might expect, Misaki chooses to kneel instead, her lips touching the small of Eve's back as she does so.
Eve's belly contracts, a surprised giggle escaping her lips. At the same time, Misaki slides Eve's panties down, not letting go until she nears her ankles.
Misaki's hands trail upward, sliding across Eve's thighs before settling on her hips. Once there, she stands, her hands sliding subtly upward as she does so.
The glazed expression on Eve's face is one of arousal, her nipples now every bit as hard as Misaki's as the two women face one another.
Feeling pleased by their display, you begin to disrobe before taking a couple of steps to the edge of the bed where you sit down.
<<if $player.gender is setup.Character.Gender.Female>><<link "Have them eat your pussy.">><<gotoevent setup.events.misakiEveThreesomeOralStart>><</link>><<else>>
<<link "Have them suck your cock.">><<gotoevent setup.events.misakiEveThreesomeOralStart>><</link>><</if>><<addtime { minute : 5 }>>Inviting pair to bed for sexy fun.Inviting pair to bed for sexy fun.<<set setup.events.misakiEveThreesomeOralStart to [
{
requires: '$player.gender is setup.Character.Gender.Male',
chance: 100,
link: "Misaki Eve Threesome M Oral Start 1"
},
{
requires: '$player.gender is setup.Character.Gender.Male',
chance: 100,
link: "Misaki Eve Threesome M Oral Start 2"
},
{
requires: '$player.gender is setup.Character.Gender.Female',
chance: 100,
link: "Misaki Eve Threesome F Oral Start 1"
},
{
requires: '$player.gender is setup.Character.Gender.Female',
chance: 100,
link: "Misaki Eve Threesome F Oral Start 2"
}
]>><<talk "player">>I want you to suck my cock.<</talk>>\
As a coy smile tugs at the corners of Misaki's lips, Eve's eyes widen slightly and dart toward your crotch.
You see Misaki reach out, not toward you but to take hold of Eve's arm before both figures shift their attention fully to your manhood.
<<talk "thought">>She's letting Eve guide her to me.<</talk>>\
A small smile pulls at your lips as your eyes drift over the two naked women.
Eve moves Misaki's hand to your rigid shaft before leaning forward to lick the tip of your member.
Misaki strokes your cock, her hand sliding up and down your length twice before leaning forward to join Eve. Their lips touch around the crown of your penis, their tongues moistening your tip before Misaki's lips slide down your shaft. When she pulls back again, her lips leave your sensitive cockhead with an audible 'pop!'
<<link "Allow them to continue to suck your cock.">><<gotoevent setup.events.misakiEveThreesomeOral>><</link>><<addtime { minute : 3 }>>Crooking a single finger at the girls, Eve takes half a step toward you before pausing and turning toward Misaki.
With one hand, she gently touches the other woman's arm, then moves her hand to Misaki's hand before leading her toward you.
When Eve kneels, Misaki follows immediately after. A second later, Eve looks up at you while Misaki tilts her head upward.
As you watch the pair, you can see Misaki breathe in deeply, then reach out with her hands until she finds your thighs. After that, it's only a matter of seconds before she locates your cock. One hand moves to your balls where she cradles them lightly while the other wraps itself around your manhood and begins to stroke you gently.
<<talk "misaki">>Go ahead.<</talk>>\
Misaki coos while tilting her head toward Eve.
Eve's eyes shift first to Misaki, then back to your rigid member before licking her lips and leaning forward. You can see her nostrils flair as she breathes in your scent, only then parting her lips to take your cock inside.
For a second, her tongue sort of laps at your tip, then she slides her lips down your length, taking a little over half of your length before pulling back and kissing your tip.
<<link "Allow them to continue to suck your cock.">><<gotoevent setup.events.misakiEveThreesomeOral>><</link>><<addtime { minute : 3 }>><<talk "player">>I want you to eat my pussy.<</talk>>\
As a coy smile tugs at the corners of Misaki's lips, Eve's eyes widen slightly and dart toward your crotch.
You see Misaki reach out, not toward you but to take hold of Eve's arm before both figures shift their attention fully to your manhood.
<<talk "thought">>She's letting Eve guide her to me.<</talk>>\
A small smile pulls at your lips as your eyes drift over the two naked women.
Eve moves Misaki's hand to your inner thigh before leaning in to kiss your mound.
Misaki leans in as well, her own kisses starting at the inside of your thigh before trailing upward toward your aching slit.
Her tongue along your folds sends a thrill through you, your pulse quickening further as Eve mimics the motion.
<<link "Allow them to continue licking your pussy.">><<gotoevent setup.events.misakiEveThreesomeOral>><</link>><<addtime { minute : 3 }>>Crooking a single finger at the girls, Eve takes half a step toward you before pausing and turning toward Misaki.
With one hand, she gently touches the other woman's arm, then moves her hand to Misaki's hand before leading her toward you.
When Eve kneels, Misaki follows immediately after. A second later, Eve looks up at you while Misaki tilts her head upward.
As you watch the pair, you can see Misaki breathe in deeply of your scent, then reach out with her hands until she finds your thighs. After that, it's only a matter of seconds before she locates your sweltering mound where she traces a single finger across your slit.
<<talk "misaki">>Go ahead.<</talk>>\
Misaki coos while tilting her head toward Eve.
Eve's eyes shift first to Misaki, then back to your vagina before licking her lips and leaning forward. You can see her nostrils flair as she breathes in your scent, only then parting her lips.
For a second, her tongue sort of laps at your folds before licking deep enough to part your vulva.
<<link "Allow them to continue licking your pussy.">><<gotoevent setup.events.misakiEveThreesomeOral>><</link>><<addtime { minute : 3 }>><<set setup.events.misakiEveThreesomeOral to [
{
requires: '$player.gender is setup.Character.Gender.Male',
chance: 100,
link: "Misaki Eve Threesome M Oral 1"
},
{
requires: '$player.gender is setup.Character.Gender.Male',
chance: 100,
link: "Misaki Eve Threesome M Oral 2"
},
{
requires: '$player.gender is setup.Character.Gender.Male',
chance: 100,
link: "Misaki Eve Threesome M Oral 3"
},
{
requires: '$player.gender is setup.Character.Gender.Male',
chance: 30,
link: "Misaki Eve Threesome M Oral 4"
},
{
requires: '$player.gender is setup.Character.Gender.Male',
chance: 30,
link: "Misaki Eve Threesome M Oral 5"
},
{
requires: '$player.gender is setup.Character.Gender.Female',
chance: 100,
link: "Misaki Eve Threesome F Oral 1"
},
{
requires: '$player.gender is setup.Character.Gender.Female',
chance: 60,
link: "Misaki Eve Threesome F Oral 2"
},
{
requires: '$player.gender is setup.Character.Gender.Female',
chance: 100,
link: "Misaki Eve Threesome F Oral 3"
},
{
requires: '$player.gender is setup.Character.Gender.Female',
chance: 100,
link: "Misaki Eve Threesome F Oral 4"
}
]>>Misaki's hand moves down your shaft, grasping you at the base and holding you in place while Eve smiles with mischief.
Eve's eyes flicker first to you, then to Misaki before finally settling on your cock and parting her lips.
The feeling of her warm, wet mouth is enough to pull a sigh from your lips. Eve laps at the tip of your cock with her tongue, then slides her lips down the length of your shaft as she makes a little happy sound deep in her throat.
All you can do is lean back and savor the sensations as she bobs her head up and down your cock, her movements fueled by pure enthusiasm.
After a while, Misaki shifts her grip, pulling your cock from Eve's lips with a wet sound that leaves a bead of saliva connecting your manhood to her lips before gently stroking your member in a slow rhythm that makes your balls ache.
<<link "Let them continue.">><<gotoevent setup.events.misakiEveThreesomeOral>><</link>>
<<link "Cum.">><<gotoevent setup.events.misakiEveThreesomeOralOrgasm>><</link>><<addtime { minute : 6 }>>Eve watches on as Misaki licks the slit at the tip of your cock before parting her lips and accepting your manhood into her mouth.
As Misaki's lips slide down your shaft to the base, Eve shifts her position to get a better view of what is happening.
With one hand on your member, Misaki's head begins to glide up and down, her lips hugging your shaft as she pistons between your cockhead and the root of your cock.
Every time her head slides down your length, her tongue dances along your sensitive underside even as one hand gently cradles your balls.
Misaki makes wet, eager, hungry sounds as she sucks you with a growing need that mirrors your own.
Eve leans in, her eyes close as she watches the show from mere inches away, her own lips parting as she seems to search for an opportunity to take her own turn.
<<link "Let them continue.">><<gotoevent setup.events.misakiEveThreesomeOral>><</link>>
<<link "Cum.">><<gotoevent setup.events.misakiEveThreesomeOralOrgasm>><</link>><<addtime { minute : 6 }>>Eve and Misaki's lips meet around the head of your cock. You can see Eve smile right before the pair slides their lips down your rod, each of their mouths covering one side of your member.
Then they're sliding back up until their tongues dance around the tip of your penis.
A few seconds later, they're sliding downward again and repeating the process.
Several times they work their way up and down your length before finally sparring over the head of your cock with their tongues. Each of them seems intent in taking your tip into their mouth, but neither seems willing to relent long enough to give the other an advantage.
<<link "Let them continue.">><<gotoevent setup.events.misakiEveThreesomeOral>><</link>>
<<link "Cum.">><<gotoevent setup.events.misakiEveThreesomeOralOrgasm>><</link>><<addtime { minute : 4 }>>Both ladies seem intent on being the one to wrap their lips around your cock until Eve suddenly surges forward and nearly gags on your member as she takes almost your entire length in a single motion.
Eve grins around your member before pulling back, then Misaki pushes in, somehow managing to pull your cock from Eve's lips and into her own mouth in a single movement before bobbing up and down your length several times.
Only then does she pull back enough for Eve to move in to steal your manhood once more.
For another minute, the pair playfully spars back and forth before they finally break contact with your cock.
<<link "Let them continue.">><<gotoevent setup.events.misakiEveThreesomeOral>><</link>>
<<link "Cum.">><<gotoevent setup.events.misakiEveThreesomeOralOrgasm>><</link>><<addtime { minute : 5 }>>The two women's lips nearly touch as they seek the tip of your cock.
You can see the mischief in Eve's eyes as she tries to beat Misaki to the task of wrapping her lips around your manhood, but somehow Misaki manages to pull you into her mouth with a loud slurping sound.
Eve makes a little sound of disappointment even as Misaki smiles around your shaft.
Misaki's head bobs up and down several times before finally slipping free with an audible pop.
Not wanting to miss her opportunity, Eve surges forward to take you into her mouth. Her teeth rake across your length, her tongue dancing along your tender shaft as she eagerly begins to bob her head up and down in your lap.
She continues for significantly longer than Misaki had, her eyes on the other woman as if daring her to complain that she stole her treat, before she finally releases your cock with a little gasp.
<<link "Let them continue.">><<gotoevent setup.events.misakiEveThreesomeOral>><</link>>
<<link "Cum.">><<gotoevent setup.events.misakiEveThreesomeOralOrgasm>><</link>><<addtime { minute : 5 }>>With her head between your legs, Eve licks your slit, using her tongue to part your lower lips as she begins to lap at your fluids.
A second later, you notice Misaki's hand moving to the back of Eve's head to press her just a little more firmly in place.
Eve moans, and though you don't know if the sound is pleased or simply a reaction to being forced deeper into your honeypot, .
Your eyes drift closed as Misaki begins to leave a trail of kisses up the inside of your thigh.
Then she meets Eve, and for several blissful minutes the two seem to compete with each other to bring you pleasure, kissing each other as they slurp and lick eagerly as your lower lips.
For just a second you feel like you can breathe, gasping for breath as Misaki seems to retreat, only to gasp lewdly as the blind woman begins to suck your clit.
You find yourself completely lost in the moment, nothing existing except for pleasure until first Eve, then Misaki back off to kiss lightly at your mound.
<<link "Let them continue.">><<gotoevent setup.events.misakiEveThreesomeOral>><</link>>
<<link "Cum.">><<gotoevent setup.events.misakiEveThreesomeOralOrgasm>><</link>><<addtime { minute : 6 }>>Misaki's tongue feels rough as it traces from the bottom of your slit up to your clit.
Then it's Eve's turn, following the same path as Misaki but flicking at your love button once as she passes.
Each girl moves in turn, as one ends their journey to your little bud, the other begins at your honey pot following the same path.
All you can do is lay back and savor the experience as they maintain a level of pleasure that makes your heart race and forces your hips to gyrate uncontrollably.
When the pair suddenly stops, you turn your gaze on them, wide eyed.
<<link "Let them continue.">><<gotoevent setup.events.misakiEveThreesomeOral>><</link>>
<<link "Cum.">><<gotoevent setup.events.misakiEveThreesomeOralOrgasm>><</link>><<addtime { minute : 4 }>>Misaki slides one finger into your honeypot, gently caressing your channel from within.
Eve leans in close, her eyes watching Misaki move before turning her head slightly to kiss the inside of your thigh.
While Eve rains little kisses down across your thighs and mound, Misaki seems to be drawn instead to your clit where her hot breath across the sensitive button is enough to raise goosebumps across your skin.
Her lips against your pink pearl makes you gasp.
Using one hand, Eve holds your thighs further open, giving Misaki unobstructed access to your aching sex where her finger continues to probe at your depths.
Your body moves of its own accord, the pleasure coursing through you threatening to spill over into something more.
<<link "Let them continue.">><<gotoevent setup.events.misakiEveThreesomeOral>><</link>>
<<link "Cum.">><<gotoevent setup.events.misakiEveThreesomeOralOrgasm>><</link>><<addtime { minute : 5 }>>Eve buries her face between your thighs, her tongue lapping and probing at your vagina as your hips reflexively buck.
Meanwhile, Misaki kneels, a content expression on her face as she seems to wait her turn.
The second Eve comes up for air, Misaki is taking her place, her tongue probing your opening as she sucks and slurps at your folds.
When you moan, the sound is high, vulnerable, and full of arousal.
Back and forth the pair go, one servicing you while the other catches their breath until Misaki doesn't stop and Eve simply chooses to join her.
The sensation of both of their tongues licking you is enough to coax another throaty moan from you.
<<link "Let them continue.">><<gotoevent setup.events.misakiEveThreesomeOral>><</link>>
<<link "Cum.">><<gotoevent setup.events.misakiEveThreesomeOralOrgasm>><</link>><<addtime { minute : 5 }>><<set setup.events.misakiEveThreesomeOralOrgasm to [
{
requires: '$player.gender is setup.Character.Gender.Male and ($clock.hour lt 22 and $clock.hour gt 4)',
chance: 100,
link: "Misaki Eve Threesome M Oral Orgasm 1"
},
{
requires: '$player.gender is setup.Character.Gender.Male and ($clock.hour lt 22 and $clock.hour gt 4)',
chance: 100,
link: "Misaki Eve Threesome M Oral Orgasm 2"
},
{
requires: '$player.gender is setup.Character.Gender.Male and ($clock.hour lt 22 and $clock.hour gt 4)',
chance: 100,
link: "Misaki Eve Threesome M Oral Orgasm 3"
},
{
requires: '$player.gender is setup.Character.Gender.Male and ($clock.hour gte 22 or $clock.hour lte 4)',
chance: 100,
link: "Misaki Eve Threesome M Oral Orgasm 4"
},
{
requires: '$player.gender is setup.Character.Gender.Female and ($clock.hour lt 22 and $clock.hour gt 4)',
chance: 100,
link: "Misaki Eve Threesome F Oral Orgasm 1"
},
{
requires: '$player.gender is setup.Character.Gender.Female and ($clock.hour lt 22 and $clock.hour gt 4)',
chance: 100,
link: "Misaki Eve Threesome F Oral Orgasm 2"
},
{
requires: '$player.gender is setup.Character.Gender.Female and ($clock.hour gte 22 or $clock.hour lte 4)',
chance: 100,
link: "Misaki Eve Threesome F Oral Orgasm 3"
}
]>>Feeling an undeniable pressure building in your core, you watch as Eve's eyes widen when your cock throbs in Misaki's hand.
Her lips part, her tongue extending, and a single stroke of your cock from Misaki is all it takes to tip you over the edge.
Semen rockets from the tip of your cock, surging across Eve's tongue as she flinches back just in time for the second eruption of cum to splatter across her chin and throat.
By the time your cock spasms a third time, Misaki already has her lips clamped around its tip as she works your shaft. You can feel her eagerly lapping at your tip with her tongue, her hand pumping as she tries to milk every drop of of cum from your balls.
A minute later, you're completely spent, your balls aching from your powerful release and both girls looking pleased with themselves.
You allow your eyes to drift over the pair for a few moments before finally starting to get up. Once you're on your feet, Eve starts to dress herself while Misaki seems more intent on helping you find your own clothes and redressing you than clothing herself.
By the time you are dressed again, Eve is already starting to slip away, a spring in her step as she goes, and Misaki slips back into her dress with such skill and ease that it seems to take no effort at all.
[[End.|$location]]
<<addtime { minute : 5 }>>Your belly clenches, your balls pulling tight as you feel a powerful orgasm rapidly approaching.
Like an addict in desperate need of a fix, Misaki takes your cock to the root, her throat tight around the head of your manhood as you start to deposit your load directly down her gullet.
Eve appears transfixed by the scene, watching as Misaki swallows repeatedly in an effort to take in every last drop of what you have to offer.
Even after you are done, you can feel Misaki's tongue and throat working in an effort to extract just a little more if your slimy cum from your cock.
Misaki lets out a little sigh right as the tip of your penis slips from her lips, her expression completely content as she continues to kneel in front of you just a little longer.
Looking unsure of what is expected of her, Eve moves a little closer and kisses the tip of your withering member once before giving a sheepish smile and backing off again.
As you bask in the afterglow of your orgasm, the girls gather up the clothes and help you dress yourself before they turn their attention to dressing themselves.
[[End.|$location]]
<<addtime { minute : 5 }>>Seeming to sense that you're moments from cumming, both ladies pull back, their mouths opening invitingly.
At the sight, you take hold of your saliva slick cock and start to rapidly pump it. It doesn't take long before your hips buck of their own accord, a long white steam of cum erupting from your cock to splatter across the two women's faces.
The impact results in two very different reactions from the pair. While Eve jerks back from the full frontal assault, Misaki's face seems to light up, her tongue extending as she leans in closer.
By the time you're done, Eve has already wiped away your first blast while Misaki has cum splattered across her entire face and she's eagerly scooping the thick pearly fluid off of her chin and into her mouth where she gleefully swallows.
For the next minute or so, Misaki continues to clean herself up while Eve looks unsure of what she should be doing. It's only when Misaki is finished that Eve starts to search for her clothes.
Leaning back on the bed, you watch the pair dress themselves, your eyes drifting over their bodies as they move. By the time they are finished, you can feel a hint of arousal from the show.
[[End.|$location]]
<<addtime { minute : 7 }>>Sensing that you are on the verge of orgasm, both Eve and Misaki seem to brace themselves for what is about to come.
At the sight, you take hold of your wet glistening cock and start to stroke it with long rapid movements. It doesn't take long before your hips buck of their own accord, a long white steam of cum erupting from your cock to splatter across the two women's faces.
As soon as the first blast sprays across their faces, they kiss.
With their lips locked, you paint the side of their faces while their tongues joust between parted lips.
When the pair breaks their kisses, they begin to clean one another, the actions taken between more kisses until both are as clean as they are likely to get.
By then, you find yourself stifling a yawn and leaning back in the bed.
The pair both moves as if that is their cue, each crawling onto the bed on one side of you as they move to sluggle against your sides.
A content smile forms on your lips as the warmth of their bodies begins to lull you to sleep.
<<link "Wake">><<gotoevent setup.events.waking>><</link>>It starts with a tremor that begins to grow. Then your legs begin to shake right as Eve buries her face in your snatch, thrusting her tongue forward like a little cock.
Your whole world is lost in a blinding flash of pleasure that leaves your body gyrating and bucking beneath Eve even as Misaki kisses and nibbles the inside of your thigh.
You aren't sure how long the pair continue to lick you after that, but by the time your mind shakes off the orgasmic bliss enough to become aware of your surroundings again, your pussy is still quivering while aftershocks continue to cascade through your body.
Turning your eyes toward the pair, you see Misaki kiss Eve once on the lips, just a little too long to be chaste.
Realizing that your legs are likely useless for a little longer, you watch the pair as they clean each other.
Only when you reach for your own clothing do the girls begin to gather up their own clothes and get dressed.
[[End.|$location]]
<<addtime { minute : 7 }>>Seeming to sense that you're reaching the point of no return, Misaki turns her full attention to your clit, sucking, licking, even nibbling at the sensitive little bud.
At the same time, Eve slides a finger into your aching hole, probing it, thrusting her finger as deep as she can make it go into your tight channel.
Then it happens, the whole world vanishes in an explosion of bliss that leaves you thrashing beneath the two girls.
But it doesn't end, the girls seem to be spurred on by your orgasm, redoubling their efforts until a second; more powerful orgasm crashes over the first.
Only then do they relent, their faces glistening with your juices as you struggle to catch your breath.
By the time your breathing returns to normal, the pair has cleaned themselves up and are ready to help you get dressed again. Only once you are clothed do they turn their attention to dressing themselves.
[[End.|$location]]
<<addtime { minute : 8 }>>As a powerful orgasm crashes over you, your thoughts are lost in pure bliss as Eve and Misaki bring you over the brink.
You gasp, you thrash, you moan, and your pussy sends wave after wave of pleasure coursing through your body until you simply lay on the bed in a puddle of your own fluids.
By the time the warmth of Eve and Misaki's bodies cuddled up beside you starts to register, sleep has already come to claim you in its own embrace.
<<link "Wake">><<gotoevent setup.events.waking>><</link>><<set setup.events.misakiCumInside to [
{
requires: 'true',
chance: 100,
link: "Misaki Cum Inside 1"
},
{
requires: 'true',
chance: 100,
link: "Misaki Cum Inside 2"
},
{
requires: 'true',
chance: 100,
link: "Misaki Cum Inside 3"
},
{
requires: 'true',
chance: 100,
link: "Misaki Cum Inside 4"
},
{
requires: 'true',
chance: 100,
link: "Misaki Cum Inside 5"
},
{
requires: '$misaki.pregnancyWeek gte 16',
chance: 100,
link: "Misaki Cum Inside Pregnant 1"
},
{
requires: '$misaki.hasPenis',
chance: 100,
link: "Misaki Vaginal Floppy Cumshot 1"
},
{
requires: '$misaki.hasPenis',
chance: 100,
link: "Misaki Vaginal Floppy Cumshot 2"
}
]>>Slamming forward one last time, you feel your cock throb hard right as its head nestles snugly against her cervix.
Misaki cries out in pleasure as she feels you begin to cum, her own body reacting by triggering her own orgasm. Suddenly, you feel her cervix convulse, swallowing the head of your cock right as you fire a second stream of your cum down your shaft.
The sensation of her cervix around your cockhead is like a tight ring, but at the same time it's so pleasant that you simply groan, push inward a little harder, and continue to fill her with your seed.
When you're finished, your urethra feels bloated. It's not until you pull back, her cervix releasing you that the sensation eases as the semen backed up there is able to slip free of your shaft.
A soft groan of approval leaves your lips as you reluctantly slip from her freshly used hole.
<<link "Next.">><<gotoevent setup.events.misakiSexEnd>><</link>>
<<run $misaki.cumFilledAttempt("vaginal")>><<run $misaki.sexAttempt($player)>>
<<addtime { minute : 4 }>>You feel your cock throb, announcing that you're past the point of no return. In the next stroke, you push as deep inside of her as you can reach, feeling her cervix yield slightly to allow your cockhead to nest against it.
Then you begin to cum, spraying her cervix with a powerful blast of cum that forces your semen right up into her waiting womb.
You groan as you cum, at the same time Misaki's body trembles as she experiences a powerful orgasm of her own.
For nearly a minute, you remain inside of her, first feeling the twitches of your cock lessen, then your manhood softening even as her pussy continues to tremor around you as her body tries to coax just a few more drops of cum from your balls.
When you finally slip free, you see just a little trickle of white follow your exit and you have to wonder just how much you deposited inside of her for that much to still find its way out after being deposited so deeply.
<<link "Next.">><<gotoevent setup.events.misakiSexEnd>><</link>>
<<run $misaki.cumFilledAttempt("vaginal")>><<run $misaki.sexAttempt($player)>>
<<addtime { minute : 5 }>>Even though Misaki is already pregnant, you feel the need to plant your seed deep inside of her. You slam forward right as you start to cum, bathing her cervix in your thick white cum.
Misaki makes a pleased sound, not quite a sigh and not quite a cry of pleasure as she quivers, the walls of her pussy pulsating around your shaft.
For a minute, both of you remain like that, both panting from exertion, and both basking in the afterglow of your orgasms.
With a sigh, you pull back, allowing your stiffening member to slip free of her hole while your hand lightly caresses her hip.
<<link "Next.">><<gotoevent setup.events.misakiSexEnd>><</link>>
<<run $misaki.cumFilledAttempt("vaginal")>>
<<addtime { minute : 5 }>>The speed of your thrusts reaches a fevered pace, the sound of your hips meeting hers slapping wetly.
Feeling the unmistakable feeling of your approaching orgasm, you thrust forward as your cock throbs, pulsing as your penis jerks inside of Misaki's pussy. You can feel her pussy quivering around your cock as you fill her with your seed, eagerly milking your member for every drop.
With a soft sigh, you finally pull back, slurping wetly from her well fucked hole.
<<link "Next.">><<gotoevent setup.events.misakiSexEnd>><</link>>
<<run $misaki.cumFilledAttempt("vaginal")>><<run $misaki.sexAttempt($player)>>
<<addtime { minute : 5 }>>Feeling your approaching orgasm, your balls ache for release. You feel your member throb, swell, then burst within Misaki's cunt as you slam forward one final time.
Your cock twitches and jerks as her pussy clamps down and pulsates around your shaft.
Misaki lets out a low, lewd moan, bestial and satisfied as you fill her depths with your seed.
For several long seconds, you hold yourself deep inside, enjoying the feeling as you soften within her before letting your penis slip from her cream filled hole.
<<link "Next.">><<gotoevent setup.events.misakiSexEnd>><</link>>
<<run $misaki.cumFilledAttempt("vaginal")>><<run $misaki.sexAttempt($player)>>
<<addtime { minute : 5 }>>You groan as you hold back your orgasm for a few more precious seconds. When you finally lose control, you thrust deep as you begin to spew your seed into the deepest parts of Misaki's pussy.
Her whole body thrashes wildly as a massive orgasm crashes over her. It's everything you can do just to hold on as she bucks, thrashes, and quivers in bliss.
You don't loosen your grip until she collapses exhausted onto the bed, her pussy still occasionally pulsating around you as she tries to catch her breath.
It's another minute before your cock starting to soften. You pull out slowly, savoring the feel of her pussy around your shaft until you finally slip free.
<<link "Next.">><<gotoevent setup.events.misakiSexEnd>><</link>>
<<run $misaki.cumFilledAttempt("vaginal")>><<run $misaki.sexAttempt($player)>>
<<addtime { minute : 5 }>>Knowing that you can't hold back much longer, your pace increases for a few more fevered thrusts before you slam balls seep into Misaki's quivering cunt.
You feel your cock throb, pulse, then jerk as you begin to cum.
Misaki cries out as your seed surges into her depths, her pussy clamping tightly around you right as a second burst of semen splashes against her cervix.
Your eyes roll back as you hold tightly to her hips. Beneath you Misaki trembles as her body reacts to you filling her hole, her pussy gripping your member as it tries to coax every drop of seed from your shaft.
When you finally start to pull back, you look down at her freshly used hole, frothing with your cum.
Dangling beneath her, her own penis jerks randomly, each time a new drop of cum beads at the tip of her cock where it stretches toward the puddle between her legs.
<<link "Next.">><<gotoevent setup.events.misakiSexEnd>><</link>>
<<run $misaki.cumFilledAttempt("vaginal")>><<run $misaki.sexAttempt($player)>>
<<addtime { minute : 4 }>>Right before you reach the point of no return, Misaki cries out. You feel her pussy pulse around your member as her cock jerks beneath her.
That pulse pushes you over the edge, causing you to instinctively thrust forward as you begin to cum.
The sensation of your first blast of cum splashing against her cervis is enough to trigger her vaginal orgasm almost immediately after, her pussy pulsing around you as it desperately tries to pull your seed into her womb.
For the next minute you both remain like this, your respective orgasms prolonging your pleasure until you are both finally spent.
With a content sigh you pull back, your wilting cock slipping wetly from her freshly filled hole.
Misaki makes a happy little sound as she lays in the puddle of your mixed juices.
<<link "Next.">><<gotoevent setup.events.misakiSexEnd>><</link>>
<<run $misaki.cumFilledAttempt("vaginal")>><<run $misaki.sexAttempt($player)>>
<<addtime { minute : 4 }>><<set setup.events.misakiSexCumOnBack to [
{
requires: 'true',
chance: 100,
link: "Misaki Cum on Back 1"
},
{
requires: 'true',
chance: 100,
link: "Misaki Cum on Back 2"
},
{
requires: '$misaki.hasPenis',
chance: 100,
link: "Misaki Floppy Cumback 1"
},
{
requires: '$misaki.hasPenis',
chance: 100,
link: "Misaki Floppy Cumback 2"
}
]>>Your cock twitches, your balls pulling tight as you cross the point of no return.
Pulling back quickly, your cock jerks violently as it fires a thick stream of cum up across her ass crack.
Still holding her hips, her cock springs wildly as it shoots a second blast of cum nearly straight up into the air. It starts as a solid white strand that reaches it's apex before breaking into a dozen or more droplets that then fall across Misaki's back.
Misaki shudders, clearly in the throes of her own orgasm as she continues to hold her ass out toward you as if that will somehow convince you to continue fucking her.
One of your hands takes hold of your shaft just as a third shot of cum splatters across one ass cheek.
You twitch three more times, all three times your semen fail to reach her back only to land on her legs and the bed beneath her
Spent, you wipe the tip of your cock off on her one clean ass cheek.
<<link "Next.">><<gotoevent setup.events.misakiSexEnd>><</link>><<addtime { minute : 1 }>>Feeling yourself starting to crest, you quicken your pace for a few final thrusts before pulling out when you can hold back no longer.
Using one hand to aim, your first blast splatters across her left ass cheek, the second making a similar mess of the other.
Pumping your shaft, you manage to get the third thick stream of cum to arc through the air to shower her back with pearly white droplets.
A fourth twitch sprays her slit from asshole to labia before you lean forward and sprinkle a few final drops along her ass crack.
Taking a deep breath, you pump your rod slowly once, forcing a few final drops to drip from your cockhead before settling back on your haunches to admire the view you just created.
<<link "Next.">><<gotoevent setup.events.misakiSexEnd>><</link>><<addtime { minute : 2 }>>Feeling yourself cross the point of no return, you pull back just a little further than your previous thrust causing your cock to spring upward as it slips from Misaki's hole.
In the same instant you fire a thick white rope of semen into the air, arcing through the air before falling to her back in a single pearly line.
Before it even lands there's already a second jet flying through the air in the wake of the first.
You hold her hips, more to steady yourself than anything else as you proceed to watch your member jerk hard several more times, each time resulting in a slightly smaller quantity and distance until the last few drops barely reach her ass.
Breathing heavily, you slide back on the bed while admiring your handiwork, noticing a long bead of semen dripping from the tip of Misaki's cock to join a small puddle of glistening fluid on the bed beneath her.
<<link "Next.">><<gotoevent setup.events.misakiSexEnd>><</link>>
<<addtime { minute : 4 }>>With every thrust you find yourself concentrating more and more to maintain control until you know you can't hold back any longer even if you wanted to.
You barely pull out in time, your cock blasting a thick jet of cum that stretches from the crack of her ass to right between her shoulder blades.
Misaki shudders, her gasp a mix of arousal and surprise. Her back arches just in time for your second blast to spray across her back from hip to opposite shoulder.
At the same time, Misaki's cock twitches beneath her, firing stream after stream of cum at the bed beneath her.
Moving your hand to your cock, you stroke it, coaxing a few final drops from the tip where they stretch then fall onto Misaki's bottom.
Sighing contentedly, you finally lean back to bask in the afterglow for a few more seconds before reaching out to touch Misaki's butt affectionately then starting to slip away.
<<link "Next.">><<gotoevent setup.events.misakiSexEnd>><</link>>
<<run $misaki.cumFilledAttempt("vaginal")>><<run $misaki.sexAttempt($player)>>
<<addtime { minute : 4 }>><<set setup.events.misakiSexDoggystyleStart to [
{
requires: '$misaki.affection gte 350',
chance: 100,
link: "Misaki Doggystyle 1"
},
{
requires: '$misaki.affection lte 650',
chance: 100,
link: "Misaki Doggystyle 2"
},
{
requires: 'true',
chance: 50,
link: "Misaki Doggystyle 3"
},
{
requires: 'true',
chance: 100,
link: "Misaki Doggystyle 4"
},
{
requires: 'true',
chance: 100,
link: "Misaki Doggystyle 5"
},
{
requires: 'true',
chance: 100,
link: "Misaki Doggystyle 6"
},
{
requires: '$misaki.isPregnant and $misaki.pregnancyWeek gte 12',
chance: 100,
link: "Pregnant Misaki Doggystyle Start 1"
},
{
requires: '$misaki.hasPenis',
chance: 100,
link: "Misaki Vaginal Floppy 1"
},
{
requires: '$misaki.hasPenis',
chance: 100,
link: "Misaki Vaginal Floppy 2"
},
{
requires: '$misaki.hasPenis',
chance: 100,
link: "Misaki Vaginal Floppy 3"
}
]>>Misaki turns away from you, her ass raising into the air as she does so. Lowering her head to the mattress, you can't help but notice the way it spreads her bottom, her labia parting between her legs invitingly as she does so.
You take a second to admire the view, then reach out with one hand to caress one ass cheek.
Misaki coos appreciatively at the touch.
Shuffling into position, you use your free hand to guide your aching cock to her opening.
You both sigh in pleasure as you nudge forward.
<<link "Doggystyle">><<gotoevent setup.events.misakiSexDoggystyle>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.misakiMatingPress>><</link>>
<<link "Change to Oral Receive">><<gotoevent setup.events.misakiSexOralReceiveStart>><</link>><<addtime { minute : 3 }>><<set $misaki.affection += 1>>Taking hold of her hips, you flip Misaki around so she bounces on the mattress.
Misaki gasps, a sound of surprise mixed with a hint of excitement.
Your hands barely touch her hips before she thrusts her bottom into the air, putting her perfect ass and moist hole on full display as she presents herself for you.
Reaching between her legs, you slide your fingers along her hole, finding it to be wetter than it looks.
Needing no further preparation, you move into position behind her. Her fingertips find the tip of your cock and expertly guide you to her ready hole.
As soon as you are nestled against her opening, she presses back against you.
<<link "Doggystyle">><<gotoevent setup.events.misakiSexDoggystyle>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.misakiMatingPress>><</link>>
<<link "Change to Oral Receive">><<gotoevent setup.events.misakiSexOralReceiveStart>><</link>><<addtime { minute : 3 }>><<set $misaki.affection += 1>>You let your hand trail up Misaki's side, as your fingertips near her hip, her bottom raises and she wiggles it at you enticingly.
Wasting no time, you move between her legs, using one hand to guide yourself to her opening. An anticipatory sigh escapes her lips as your cockhead brushes across her folds, a sigh that catches in her throat as you find her opening.
Her tight, wet hole kisses the tip of your cock, enveloping the crown of your member.
<<link "Doggystyle">><<gotoevent setup.events.misakiSexDoggystyle>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.misakiMatingPress>><</link>>
<<link "Change to Oral Receive">><<gotoevent setup.events.misakiSexOralReceiveStart>><</link>><<addtime { minute : 3 }>><<set $misaki.affection += 1>>With both hands, you take hold of her hips and pick her up. Pivoting, you toss her through the air so that she lands on the bed, bouncing once as she squeals in surprise.
Stepping up to the bed, it's clear that Misaki is getting a thrill from being manhandled, going so far as to let out an aroused rasp as you flip her over onto her hands and knees.
Knowing exactly what is expected of her, you see her lean down, forcing her ass up toward you and angling her hips so her labia part before your eyes.
Not wanting to waste the opportunity, you place one hand on her hip and use the other to guide yourself to her waiting hole.
Her fluids are hot, wet, and sticky as the tip of your cock slides along her slit. Then you aren't sliding along her slit, but into her as you feel the welcoming tightness push back to engulf your rod.
<<link "Doggystyle">><<gotoevent setup.events.misakiSexDoggystyle>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.misakiMatingPress>><</link>>
<<link "Change to Oral Receive">><<gotoevent setup.events.misakiSexOralReceiveStart>><</link>><<addtime { minute : 3 }>><<set $misaki.affection += 1>>Misaki reaches behind herself with one hand, finding the bed before she turns and starts to crawl onto it. She wiggles her ass enticingly as her knees touch the mattress.
Unable to resist your urges, you reach out. One hand finds her hips, holding her firmly in place while the other hand drifts between her legs to find her humid cunt dripping wet already.
Removing your hand from her cleft, you take hold of your shaft, slap her ass with your cock twice, then line yourself up with her needy hole and slam inside.
Misaki lets out a squeal of delight that tells you exactly what she thinks of the rough entry.
<<link "Doggystyle">><<gotoevent setup.events.misakiSexDoggystyle>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.misakiMatingPress>><</link>>
<<link "Change to Oral Receive">><<gotoevent setup.events.misakiSexOralReceiveStart>><</link>><<addtime { minute : 3 }>><<set $misaki.affection += 1>>Guiding Misaki to the bed, you wait for her to crawl onto the bed before making your move.
In a single movement, you step up to the bed, take hold of her hips, and lift her bottom up off the bed.
She lets out a surprised sound, then moans low in her throat as the tip of your cock finds her slit.
In an instant, you feel her hand between her legs, seeking out your manhood and guiding it to her opening.
Pulling her hips, you feel your cock sink into her depths, her vaginal walls quivering around your member as her hole accepts your length.
<<link "Doggystyle">><<gotoevent setup.events.misakiSexDoggystyle>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.misakiMatingPress>><</link>>
<<link "Change to Oral Receive">><<gotoevent setup.events.misakiSexOralReceiveStart>><</link>><<addtime { minute : 3 }>><<set $misaki.affection += 1>>The two of you move to the bed, one of Misaki's hands drifting to the swell of her belly right before she starts to climb onto the bed.
You allow her a moment to get fully onto the bed before you follow her.
Almost as soon as you start to join her, she starts to roll onto her back, but you stop her with a simple hand on her hip.
Sensing your intent, she thrusts her bottom upward, her labia parting as she positions herself for you.
Pausing, you admire the view, the way her juices glisten along her slit, the submissiveness of her pose, before you move into position.
Then, feeling the tip of your cock find her hole, you push forward in a single slow thrust.
<<link "Doggystyle">><<gotoevent setup.events.misakiSexDoggystyle>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.misakiMatingPress>><</link>>
<<link "Change to Oral Receive">><<gotoevent setup.events.misakiSexOralReceiveStart>><</link>><<addtime { minute : 3 }>><<set $misaki.affection += 1>>Every movement Misaki makes is calculated to exude sex. Every little motion calculated to draw your eye.
She arches her back, your eyes moving to her shoulders then downward as the front half of her dips downward, ending with her ass shifting subtly upward to give you a tantalizing glimpse between her legs.
Her cock is hard, seeming to strain toward the bed beneath her, her balls dangling to obscure half of its length.
Your mind barely finishes registering her penis before her labia part to reveal the moist vagina obscured within.
For a few seconds, you simply admire the view before you move forward.
When your hand touches Misaki's ass, you hear a sudden intake of air as she gasps softly.
Her hips move seductively as your hand drifts slowly toward her hip.
Then you're in position, the heat of her aroused cunt radiating toward your crotch even before you brush it up and down her slit.
The sound she makes as you begin to enter her is deep, full of both arousal and satisfaction.
<<link "Doggystyle">><<gotoevent setup.events.misakiSexDoggystyle>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.misakiMatingPress>><</link>>
<<link "Change to Oral Receive">><<gotoevent setup.events.misakiSexOralReceiveStart>><</link>><<addtime { minute : 3 }>><<set $misaki.affection += 1>>It feels like you only glance away for a second, but when your gaze returns you find Misaki kneeling on the bed, her head and shoulders down and her ass up.
Between her legs you can see the inner folds of her pussy glistening wetly where it's nested between her thighs.
The wiggle of her rigid cock being the only indication that she moved before your eyes came back to rest on her body.
With one hand you reach out, touching the small of her back.
Two things happen at once; you see her cock twitch as if in anticipation and her back arches to bring your hand more firmly in contact with her flesh.
Using your other hand, you stroke your cock once before lining it up with her ready hole. In the next instant you use your hand on the small of her back to pull her toward you, her sweltering cunt swallowing your member as she sighs contentedly.
<<link "Doggystyle">><<gotoevent setup.events.misakiSexDoggystyle>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.misakiMatingPress>><</link>>
<<link "Change to Oral Receive">><<gotoevent setup.events.misakiSexOralReceiveStart>><</link>><<addtime { minute : 3 }>><<set $misaki.affection += 1>>Misaki shifts her hips seductively, then pivots slowly away from you. The way she does it draws your eyes from her face to her neck, then across her shoulder just in time to see her nipple vanish behind her body to be replaced by her back. One tantalizing look at her belly then that too slips from view as your eyes drift over the flair of her hips.
The last thing you see of her front is her cock straining toward the sky, fully erect.
Inevitably, your eyes move to her ass, watching every motion as she kneels on the bed and presents herself to you.
Your gaze lingers for a time, transfixed by the glistening folds of her pussy peeking from between her legs.
Tilting your head slightly, you can just see her penis pointing toward her navel beneath her.
A slight wiggle of her bottom is all that is needed to draw you forward. Your hands find her hips, caressing her curves as you move yourself into position behind her.
Then you feel her hand on your cock, fingertips brushing your shaft before wrapping around it to draw you to her eager hole.
You can feel her wetness against the tip of your cock, then she pushes back, her cunt accepting your member in a single motion.
<<link "Doggystyle">><<gotoevent setup.events.misakiSexDoggystyle>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.misakiMatingPress>><</link>>
<<link "Change to Oral Receive">><<gotoevent setup.events.misakiSexOralReceiveStart>><</link>><<addtime { minute : 3 }>><<set $misaki.affection += 1>><<set setup.events.misakiSexDoggystyle to [
{
requires: '$misaki.affection gte 450',
chance: 100,
link: "Misaki Doggystyle 1a"
},
{
requires: '$misaki.affection gte 450',
chance: 100,
link: "Misaki Doggystyle 1b"
},
{
requires: '$misaki.affection gte 450',
chance: 100,
link: "Misaki Doggystyle 1c"
},
{
requires: '$misaki.affection lte 600',
chance: 100,
link: "Misaki Doggystyle 2a"
},
{
requires: '$misaki.affection lte 600',
chance: 100,
link: "Misaki Doggystyle 2b"
},
{
requires: '$misaki.affection lte 600',
chance: 100,
link: "Misaki Doggystyle 2c"
},
{
requires: 'true',
chance: 50,
link: "Misaki Doggystyle Continue 1"
},
{
requires: 'true',
chance: 50,
link: "Misaki Doggystyle Continue 2"
},
{
requires: 'true',
chance: 50,
link: "Misaki Doggystyle Continue 3"
},
{
requires: 'true',
chance: 50,
link: "Misaki Doggystyle Continue 4"
},
{
requires: 'true',
chance: 50,
link: "Misaki Doggystyle Continue 5"
},
{
requires: 'true',
chance: 50,
link: "Misaki Doggystyle Continue 6"
},
{
requires: 'true',
chance: 50,
link: "Misaki Doggystyle Continue 7"
},
{
requires: 'true',
chance: 50,
link: "Misaki Doggystyle Continue 8"
},
{
requires: '$misaki.isPregnant and $misaki.pregnancyWeek gte 12',
chance: 50,
link: "Misaki Pregnant Doggystyle 1"
},
{
requires: '$misaki.isPregnant and $misaki.pregnancyWeek gte 12',
chance: 50,
link: "Misaki Pregnant Doggystyle 2"
},
{
requires: '$misaki.hasPenis',
chance: 100,
link: "Misaki Doggystyle Vaginal Floppy Continue 1"
},
{
requires: '$misaki.hasPenis',
chance: 100,
link: "Misaki Doggystyle Vaginal Floppy Continue 2"
},
{
requires: '$misaki.hasPenis',
chance: 100,
link: "Misaki Doggystyle Vaginal Floppy Continue 3"
},
{
requires: '$misaki.hasPenis',
chance: 100,
link: "Misaki Doggystyle Vaginal Floppy Continue 4"
},
{
requires: '$misaki.hasPenis',
chance: 100,
link: "Misaki Doggystyle Vaginal Floppy Continue 5"
},
{
requires: '$misaki.hasPenis',
chance: 100,
link: "Misaki Doggystyle Vaginal Floppy Continue 6"
}
]>>Her pussy is so wet that you can feel a single bead of her juices tickling your balls as gravity pulls it downward.
Then you pull back, Misaki making a little grunt of pleasure as you slam forward once more. The sound of your bodies meeting is wet and you can feel her pussy juices splattering between you.
Pulling back again, you wait until you feel her clench her pussy around your cock, catching just the head inside.
With a little grin, you slam forward again.
Misaki trembles faintly, a sound of bliss escaping her lips.
<<link "Continue Doggystyle">><<gotoevent setup.events.misakiSexDoggystyle>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.misakiMatingPress>><</link>>
<<link "Change to Oral Receive">><<gotoevent setup.events.misakiSexOralReceiveStart>><</link>>
<<link "Cum inside.">><<gotoevent setup.events.misakiCumInside>><</link>>
<<link "Cum on Back">><<gotoevent setup.events.misakiSexCumOnBack>><</link>><<addtime { minute : 5 }>>With her face buried in the pillow in front of her, Misaki keeps her ass up at the perfect fucking height, the angle of her hips clearly intending to coax maximum pleasure from the experience for both of you.
<<link "Continue Doggystyle">><<gotoevent setup.events.misakiSexDoggystyle>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.misakiMatingPress>><</link>>
<<link "Change to Oral Receive">><<gotoevent setup.events.misakiSexOralReceiveStart>><</link>>
<<link "Cum inside.">><<gotoevent setup.events.misakiCumInside>><</link>>
<<link "Cum on Back">><<gotoevent setup.events.misakiSexCumOnBack>><</link>><<addtime { minute : 5 }>>Misaki grunts as you fuck her, a mix of arousal and an exertion as she thrusts powerfully back against you.
<<talk "misaki">>Fuck me. Fuck my worthless cunt like you hate me.<</talk>>\
With those words, she redoubles her efforts, her hips meeting yours with almost bone jarring force while her pussy greedily clings to your member.
<<link "Continue Doggystyle">><<gotoevent setup.events.misakiSexDoggystyle>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.misakiMatingPress>><</link>>
<<link "Change to Oral Receive">><<gotoevent setup.events.misakiSexOralReceiveStart>><</link>>
<<link "Cum inside.">><<gotoevent setup.events.misakiCumInside>><</link>>
<<link "Cum on Back">><<gotoevent setup.events.misakiSexCumOnBack>><</link>><<addtime { minute : 5 }>>Your hands holding Misaki's hips affectionately, you fuck her with slow even strokes.
All the while, little shudders of excitement go through her.
Letting one hand drift along her spine, two fingers gliding upward as you feel each of her vertebrae while the rest of your hand spreads to touch as much of her back as possible.
She makes an appreciative sound, her hips thrusting back against yours urgently as she tries to get you to fuck her harder.
Not wanting to disappoint, and enjoying the way she moves her body against yours, you find your pace increasing until you are slamming into her hungry hole with powerful thrusts that fill the room with a clapping sound as your bodies meet.
<<link "Continue Doggystyle">><<gotoevent setup.events.misakiSexDoggystyle>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.misakiMatingPress>><</link>>
<<link "Change to Oral Receive">><<gotoevent setup.events.misakiSexOralReceiveStart>><</link>>
<<link "Cum inside.">><<gotoevent setup.events.misakiCumInside>><</link>>
<<link "Cum on Back">><<gotoevent setup.events.misakiSexCumOnBack>><</link>><<addtime { minute : 5 }>><<talk "misaki">>Fuck me, fuck me, fuck me.<</talk>>\
Misaki seems to chant the words as you thrust into her.
She's unbelievably wet, impossibly warm, and the walls of her vagina cling so hungrily to your cock that you wonder how long you can possibly last inside of her.
Her cunt spasms around your member her entire body shudders.
<<talk "misaki">>Oh God yes! Fuck me master!<</talk>>\
You can feel a surge of fluid from her hole, the wet clapping of your bodies meeting growing louder as more of her pussy juice is added to the equation.
And in spite of her little orgasm, she doesn't even seem to consider slowing, instead she moves her hips to meet yours with all the more enthusiasm.
<<link "Continue Doggystyle">><<gotoevent setup.events.misakiSexDoggystyle>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.misakiMatingPress>><</link>>
<<link "Change to Oral Receive">><<gotoevent setup.events.misakiSexOralReceiveStart>><</link>>
<<link "Cum inside.">><<gotoevent setup.events.misakiCumInside>><</link>>
<<link "Cum on Back">><<gotoevent setup.events.misakiSexCumOnBack>><</link>><<addtime { minute : 5 }>>You can tell from the little sounds she makes that she's savoring every moment.
<<talk "misaki">>Master.<</talk>>\
The way she says the single word gives you goosebumps. It's so full of worship, so full of awe, as if she's calling out to God himself .
Then a powerful orgasm washes over her, her entire body trembling beneath you as she wreathes in bliss.
Nearly breathless, she pushes back against you once more as she starts to come down from her orgasm.
<<talk "misaki">>Master. Touch me, use me, fuck me, oh God.<</talk>>\
Another small orgasm follows the first.
Holding her hips, you increase your pace, fucking her harder as her juices run down both of your legs.
<<link "Continue Doggystyle">><<gotoevent setup.events.misakiSexDoggystyle>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.misakiMatingPress>><</link>>
<<link "Change to Oral Receive">><<gotoevent setup.events.misakiSexOralReceiveStart>><</link>>
<<link "Cum inside.">><<gotoevent setup.events.misakiCumInside>><</link>>
<<link "Cum on Back">><<gotoevent setup.events.misakiSexCumOnBack>><</link>><<addtime { minute : 5 }>>Holding Misaki's hips firmly, you thrust into her with long, powerful thrusts. The room sounds like a lewd orchestra, wet slapping sounds punctuating wanton moans.
Feeling her juices splattering between your bodies, you adjust your grip and fuck her all the harder, jackhammering into her talented cunt as you raise the octave of her moans.
<<link "Continue Doggystyle">><<gotoevent setup.events.misakiSexDoggystyle>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.misakiMatingPress>><</link>>
<<link "Change to Oral Receive">><<gotoevent setup.events.misakiSexOralReceiveStart>><</link>>
<<link "Cum inside.">><<gotoevent setup.events.misakiCumInside>><</link>>
<<link "Cum on Back">><<gotoevent setup.events.misakiSexCumOnBack>><</link>><<addtime { minute : 5 }>>Maintaining a slow but steady pace, your cock glides in and out of her hole like a well oiled piston. All the while, Misaki thrusts back against you, accelerating her movement at the last possible moment to increase the impact every time you hilt yourself inside of her.
You can hear her moans coming in little gasps every time your balls slap her clit, each thrust seeming to leave your balls a little wetter than the last.
<<link "Continue Doggystyle">><<gotoevent setup.events.misakiSexDoggystyle>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.misakiMatingPress>><</link>>
<<link "Change to Oral Receive">><<gotoevent setup.events.misakiSexOralReceiveStart>><</link>>
<<link "Cum inside.">><<gotoevent setup.events.misakiCumInside>><</link>>
<<link "Cum on Back">><<gotoevent setup.events.misakiSexCumOnBack>><</link>><<addtime { minute : 5 }>>Misaki thrusts back against you, her pussy clinging tightly to your cock as she fucks herself against it. All you can do is hold on to her hips and let nature do the rest as your hips move instinctively to meet hers.
The air is filled with the sounds of your bodies meeting as surely as it is the scent of her arousal.
All the while, she moans deep in her throat, her own arousal guiding her actions as she seems intent to impale herself on your manhood a bit deeper with every thrust.
<<link "Continue Doggystyle">><<gotoevent setup.events.misakiSexDoggystyle>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.misakiMatingPress>><</link>>
<<link "Change to Oral Receive">><<gotoevent setup.events.misakiSexOralReceiveStart>><</link>>
<<link "Cum inside.">><<gotoevent setup.events.misakiCumInside>><</link>>
<<link "Cum on Back">><<gotoevent setup.events.misakiSexCumOnBack>><</link>><<addtime { minute : 5 }>>Pulling back, you thrust back inside of Misaki, your pace steady.
Beneath you, your lover moans and moves, her juices making wet sounds as your bodies meet, obviously enjoying the way you are fucking her.
<<link "Continue Doggystyle">><<gotoevent setup.events.misakiSexDoggystyle>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.misakiMatingPress>><</link>>
<<link "Change to Oral Receive">><<gotoevent setup.events.misakiSexOralReceiveStart>><</link>>
<<link "Cum inside.">><<gotoevent setup.events.misakiCumInside>><</link>>
<<link "Cum on Back">><<gotoevent setup.events.misakiSexCumOnBack>><</link>><<addtime { minute : 5 }>>Moving your hips, you fuck Misaki with rapid thrusts. Half the time she thrusts back against you, the other half she quivers in bliss as her pussy ripples hungrily around your member.
<<link "Continue Doggystyle">><<gotoevent setup.events.misakiSexDoggystyle>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.misakiMatingPress>><</link>>
<<link "Change to Oral Receive">><<gotoevent setup.events.misakiSexOralReceiveStart>><</link>>
<<link "Cum inside.">><<gotoevent setup.events.misakiCumInside>><</link>>
<<link "Cum on Back">><<gotoevent setup.events.misakiSexCumOnBack>><</link>><<addtime { minute : 5 }>>You alternate your pace as you fuck Misaki. Several slow thrusts while she pushes back against you urgently, followed by several rapid ones that leave her moaning lewdly beneath you.
Sweat glistens on Misaki's back, her ass rippling from the force of your thrusts, and her eyes rolling back as she savors every moment of the fucking she is receiving.
Every time you change your pace, she tries to match it. Every time she matches it, you change your pace, leaving her completely at your mercy for the pleasure she seeks. Her entire body trembles, alternating between bliss and need.
<<link "Continue Doggystyle">><<gotoevent setup.events.misakiSexDoggystyle>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.misakiMatingPress>><</link>>
<<link "Change to Oral Receive">><<gotoevent setup.events.misakiSexOralReceiveStart>><</link>>
<<link "Cum inside.">><<gotoevent setup.events.misakiCumInside>><</link>>
<<link "Cum on Back">><<gotoevent setup.events.misakiSexCumOnBack>><</link>><<addtime { minute : 5 }>>Slapping her ass with one hand, Misaki's breath catches in her throat mid moan.
Adjusting your angle slightly, you slam into her hole, long hard thrusts that cause her ass to jiggle with every impact.
Closing your eyes, you savor the feeling of her tight channel clinging to your member as she struggles to maintain the coordination to thrust back against you.
<<link "Continue Doggystyle">><<gotoevent setup.events.misakiSexDoggystyle>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.misakiMatingPress>><</link>>
<<link "Change to Oral Receive">><<gotoevent setup.events.misakiSexOralReceiveStart>><</link>>
<<link "Cum inside.">><<gotoevent setup.events.misakiCumInside>><</link>>
<<link "Cum on Back">><<gotoevent setup.events.misakiSexCumOnBack>><</link>><<addtime { minute : 5 }>>Moving slowly, you ease your cock in and out of Misaki's hole, her entire body trembling with need. You have to hold tightly to her hips to prevent her from fucking herself senseless against you.
Even her pussy convulses around your shaft, seeming to beg you to fuck her harder.
Pleased by her need, you maintain your pace, savoring the sensation of her cunt clinging to your manhood while she does everything in her limited power to coax you to fuck her harder.
<<link "Continue Doggystyle">><<gotoevent setup.events.misakiSexDoggystyle>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.misakiMatingPress>><</link>>
<<link "Change to Oral Receive">><<gotoevent setup.events.misakiSexOralReceiveStart>><</link>>
<<link "Cum inside.">><<gotoevent setup.events.misakiCumInside>><</link>>
<<link "Cum on Back">><<gotoevent setup.events.misakiSexCumOnBack>><</link>><<addtime { minute : 5 }>>With her face buried in the mattress, Misaki holds her pregnant belly with both hands. You can't really see what she's doing, but you can imagine her hands drifting over her belly as you fuck her from behind.
Part of you wonders if pregnancy is a sexual thing to her, or if she has motherhood on her mind, but your thoughts are quickly pulled back to the task at hand as her pussy grips your cock hard.
Every thrust feels like her pussy is trying to suck your cock, clinging hungrily to your rod.
<<link "Continue Doggystyle">><<gotoevent setup.events.misakiSexDoggystyle>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.misakiMatingPress>><</link>>
<<link "Change to Oral Receive">><<gotoevent setup.events.misakiSexOralReceiveStart>><</link>>
<<link "Cum inside.">><<gotoevent setup.events.misakiCumInside>><</link>>
<<link "Cum on Back">><<gotoevent setup.events.misakiSexCumOnBack>><</link>><<addtime { minute : 5 }>>Leaning into the pillow before her, Misaki thrusts back against your member while her swollen belly sways beneath her.
Tightening your grip on her hips, you increase your pace, listening to her moans of pleasure as you idly wonder if the baby in her womb is awake to enjoy the swinging motion.
<<link "Continue Doggystyle">><<gotoevent setup.events.misakiSexDoggystyle>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.misakiMatingPress>><</link>>
<<link "Change to Oral Receive">><<gotoevent setup.events.misakiSexOralReceiveStart>><</link>>
<<link "Cum inside.">><<gotoevent setup.events.misakiCumInside>><</link>>
<<link "Cum on Back">><<gotoevent setup.events.misakiSexCumOnBack>><</link>><<addtime { minute : 5 }>>Misaki fucks herself back against you with enthusiasm. Your bodies meet with wet slapping sounds accompanied by moans of pleasure
Beneath her, her cock swings forward and back like a spring loaded door stop as it strains toward the bed.
<<link "Continue Doggystyle">><<gotoevent setup.events.misakiSexDoggystyle>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.misakiMatingPress>><</link>>
<<link "Change to Oral Receive">><<gotoevent setup.events.misakiSexOralReceiveStart>><</link>>
<<link "Cum inside.">><<gotoevent setup.events.misakiCumInside>><</link>>
<<link "Cum on Back">><<gotoevent setup.events.misakiSexCumOnBack>><</link>><<addtime { minute : 5 }>>Holding firmly to her hips, you allow Misaki to fuck herself back against you. Three short rapid thrusts followed by one powerful thrust that causes her penis to spring back hard enough to brush against your balls.
All the while, you can feel her pussy juice splattering between you every time your bodies meet.
<<link "Continue Doggystyle">><<gotoevent setup.events.misakiSexDoggystyle>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.misakiMatingPress>><</link>>
<<link "Change to Oral Receive">><<gotoevent setup.events.misakiSexOralReceiveStart>><</link>>
<<link "Cum inside.">><<gotoevent setup.events.misakiCumInside>><</link>>
<<link "Cum on Back">><<gotoevent setup.events.misakiSexCumOnBack>><</link>><<addtime { minute : 5 }>>Misaki moans deep in her throat as you fuck her hard from behind. She shifts her hips with every thrust to ensure the deepest penetration possible, increasing the pleasure for both of you.
Though you are unable to see it, her penis swings wildly beneath her, a bead of precum stretching toward the bed as it swings in a wide arc from where it's connected to the tip of her cock.
<<link "Continue Doggystyle">><<gotoevent setup.events.misakiSexDoggystyle>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.misakiMatingPress>><</link>>
<<link "Change to Oral Receive">><<gotoevent setup.events.misakiSexOralReceiveStart>><</link>>
<<link "Cum inside.">><<gotoevent setup.events.misakiCumInside>><</link>>
<<link "Cum on Back">><<gotoevent setup.events.misakiSexCumOnBack>><</link>><<addtime { minute : 5 }>><<talk "misaki">>Fuck me. Fuck me. Fuck me.<</talk>>\
Her words come as a breathless hiss as you plunge your cock into her depths time and time again.
<<link "Continue Doggystyle">><<gotoevent setup.events.misakiSexDoggystyle>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.misakiMatingPress>><</link>>
<<link "Change to Oral Receive">><<gotoevent setup.events.misakiSexOralReceiveStart>><</link>>
<<link "Cum inside.">><<gotoevent setup.events.misakiCumInside>><</link>>
<<link "Cum on Back">><<gotoevent setup.events.misakiSexCumOnBack>><</link>><<addtime { minute : 5 }>>Moaning into the pillow beneath her, Misaki meets your thrusts with the resounding clap of your bodies meeting.
The angle of her hips combined with the power of your thrusts causes her cock to occasionally swing back to brush against your thighs, leaving wet smears of her precum on your skin as you relentlessly pound her swltering hole.
<<link "Continue Doggystyle">><<gotoevent setup.events.misakiSexDoggystyle>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.misakiMatingPress>><</link>>
<<link "Change to Oral Receive">><<gotoevent setup.events.misakiSexOralReceiveStart>><</link>>
<<link "Cum inside.">><<gotoevent setup.events.misakiCumInside>><</link>>
<<link "Cum on Back">><<gotoevent setup.events.misakiSexCumOnBack>><</link>><<addtime { minute : 5 }>>With one hand beneath herself, Misaki strokes her cock in time with your thrusts. Her breathless feminine moan seems to slip from her lips in an endless drone, punctuated by her breath catching for a split second every time your hips meet hers.
<<link "Continue Doggystyle">><<gotoevent setup.events.misakiSexDoggystyle>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.misakiMatingPress>><</link>>
<<link "Change to Oral Receive">><<gotoevent setup.events.misakiSexOralReceiveStart>><</link>>
<<link "Cum inside.">><<gotoevent setup.events.misakiCumInside>><</link>>
<<link "Cum on Back">><<gotoevent setup.events.misakiSexCumOnBack>><</link>><<addtime { minute : 5 }>><<set setup.events.misakiSexOralReceiveStart to [
{
requires: 'true',
chance: 70,
link: "Misaki Oral Start 1"
},
{
requires: 'true',
chance: 70,
link: "Misaki Oral Start 2"
},
{
requires: '$misaki.hasPenis',
chance: 100,
link: "Misaki Oral Floppy Start 1"
},
{
requires: '$misaki.hasPenis',
chance: 100,
link: "Misaki Oral Vag Start 1"
}
]>>Misaki eagerly gets on her knees, her mouth opening and her tongue extending at the first indication that you want your cock sucked.
Reaching down, you stroke yourself absently before moving forward so that your cock is mere inches from her sightless eyes.
You aren't sure if it's the proximity, the heat coming off your body, or something else, but Misaki reaches up, her hands coming to rest in a way that seems to frame your manhood.
The very next second she leans forward, a smile blossoming on her lips as her nose comes in to contact with the tip of your cock. Instead of taking it into her mouth however, she instead tilts her head and allows it to brush across her cheek where she nuzzles it affectionately.
Turning her head again, she manages to brush her lips across your crown before nuzzling you with her other cheek. Only then does she finally move to take you between her lips.
Her tongue finds the head of your cock, sliding half way around it before her lips brush across your sensitive tip. As if sensing your anticipation, she pauses, her breath hot against your shaft before the warm wetness of her mouth finally envelopes your member in a single enthusiastic movement.
<<link "Continue to receive Oral">><<gotoevent setup.events.misakiSexOralReceive>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.misakiSexDoggystyleStart>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.misakiMatingPressStart>><</link>>
<<addtime { minute : 5 }>>You see Misaki part her lips, her tongue peeking out to wet her lips before tilting her head upward from where she's keeling naked before you.
Her chest rises and falls as she takes a deep breath, her nipples hardening visibly as her anticipation grows.
The ache in your balls spurs you forward, the excitement in her expression growing as she feels the bed shift beneath her.
When the tip of your cock brushes her chin, a smile blossoms on her lips and her sightless eyes widen slightly.
At the same time, her head shifts, expertly taking the head of your penis between her lips before sliding down your length with a satisfied moan.
<<link "Continue to receive Oral">><<gotoevent setup.events.misakiSexOralReceive>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.misakiSexDoggystyleStart>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.misakiMatingPressStart>><</link>>
<<addtime { minute : 5 }>>With her rigid cock pointed upward at the same angle as her face, Misaki parts her lips and lolls her tongue in anticipation of what comes next.
You can feel a faint smile tug at your lips right before you move. With one hand, you hold your member, guiding it as you lay it right across her tongue.
Misaki smiles, her tongue pulling into her mouth even as her lips move forward to kiss the crown of your penis. As she does so, her tongue darts out, sliding around the head of your cock once before sucking it between her lips.
A faint moan vibrates around your member as she slides forward to take you completely into her mouth.
<<link "Continue to receive Oral">><<gotoevent setup.events.misakiSexOralReceive>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.misakiSexDoggystyleStart>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.misakiMatingPressStart>><</link>>
<<addtime { minute : 5 }>>With one hand between her legs, Misaki slides a finger between the folds of her vagina as she tilts her head upward, her lips parting invitingly.
You allow yourself a moment, letting your eyes drift from her sightless eyes down to her glistening pussy, then back again.
Just a split second before your cock touches her lips, she leans forward to kiss it's tip. Part of you wonders if she felt your presence, or if it was just luck that she found your member with such ease, though the thought quickly vanishes behind pleasure as the warmth of her mouth engulfs you.
<<link "Continue to receive Oral">><<gotoevent setup.events.misakiSexOralReceive>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.misakiSexDoggystyleStart>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.misakiMatingPressStart>><</link>>
<<addtime { minute : 5 }>><<set setup.events.misakiSexOralReceive to [
{
requires: 'true',
chance: 80,
link: "Misaki Oral 1"
},
{
requires: 'true',
chance: 80,
link: "Misaki Oral 2"
},
{
requires: 'true',
chance: 80,
link: "Misaki Oral 3"
},
{
requires: 'true',
chance: 80,
link: "Misaki Oral 4"
},
{
requires: 'true',
chance: 50,
link: "Misaki Oral 5"
},
{
requires: '$misaki.hasPenis',
chance: 100,
link: "Misaki Oral Floppy 1"
},
{
requires: '$misaki.hasPenis',
chance: 100,
link: "Misaki Oral Floppy 2"
},
{
requires: 'not $misaki.hasPenis',
chance: 100,
link: "Misaki Oral Vag 1"
},
{
requires: 'not $misaki.hasPenis',
chance: 100,
link: "Misaki Oral Vag 2"
}
]>>With a content expression, Misaki's head bobs up and down your length while moaning happily.
The sensations of her moans vibrate pleasantly around your member.
<<link "Continue to receive Oral">><<gotoevent setup.events.misakiSexOralReceive>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.misakiSexDoggystyleStart>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.misakiMatingPressStart>><</link>>
<<link "Cum.">><<gotoevent setup.events.misakiCumshotOral>><</link>>
<<addtime { minute : 5 }>>Eyes closed, Misaki's head bobs up and down the length of your cock with a joyous enthusiasm.
As the wet sounds of her fellatio fill the air, you struggle not to moan out loud at the pleasure of the experience.
<<link "Continue to receive Oral">><<gotoevent setup.events.misakiSexOralReceive>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.misakiSexDoggystyleStart>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.misakiMatingPressStart>><</link>>
<<link "Cum.">><<gotoevent setup.events.misakiCumshotOral>><</link>>
<<addtime { minute : 5 }>>Misaki holds you in her mouth, moaning softly as she clearly enjoys the feeling of your cock against her tongue, between her lips.
Her eyes open, sightless, yet seeming to see something infinitely important as they tilt upward toward your face.
<<link "Continue to receive Oral">><<gotoevent setup.events.misakiSexOralReceive>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.misakiSexDoggystyleStart>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.misakiMatingPressStart>><</link>>
<<link "Cum.">><<gotoevent setup.events.misakiCumshotOral>><</link>>
<<addtime { minute : 5 }>>Holding the back of Misaki's head with one hand, you use it to guide her movements.
She accepts your control without hesitation, the simple act of serving you in this way seeming to bring her a level of joy that she repays with her unparalleled skill
Your eyes roll back as her cheeks hollow, her tongue twirling around your member, only to pop audibly as her lips part to gasp for breath, bathing your balls in the warmth of her exhale a second later.
Feeling your eyes roll back as her lips close around your penis once more, your hand nudges forward, guiding her mouth to the root of your cock again.
<<link "Continue to receive Oral">><<gotoevent setup.events.misakiSexOralReceive>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.misakiSexDoggystyleStart>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.misakiMatingPressStart>><</link>>
<<link "Cum.">><<gotoevent setup.events.misakiCumshotOral>><</link>>
<<addtime { minute : 5 }>>Moaning softly, you savor the feeling of your cock being sucked as her head bobs eagerly up and down your length.
Misaki's mouth leaves your member with an audible pop, only to have her nuzzle your spit slick cock against her cheek before slurping it back between her lips.
For just a second you think you see a smile tug at the corners of her mouth before her head plunges forward again, renewing her earlier efforts.
<<link "Continue to receive Oral">><<gotoevent setup.events.misakiSexOralReceive>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.misakiSexDoggystyleStart>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.misakiMatingPressStart>><</link>>
<<link "Cum.">><<gotoevent setup.events.misakiCumshotOral>><</link>>
<<addtime { minute : 5 }>>Keeping one hand between her legs, Misaki strokes her own cock in time with her movements as her lips glide up and down your length.
Every moan, every time her cheeks hollow, brings you another blissful sensation.
<<link "Continue to receive Oral">><<gotoevent setup.events.misakiSexOralReceive>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.misakiSexDoggystyleStart>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.misakiMatingPressStart>><</link>>
<<link "Cum.">><<gotoevent setup.events.misakiCumshotOral>><</link>>
<<addtime { minute : 5 }>>Misaki's head slides forward until you can feel her breath on your belly, then pulls back with agonizing slowness.
Your eyes dart downward, having just enough time to see a bad of precum stretching downward from the tip of her cock.
Then she's sliding forward, her lips sliding along your shaft until she's taken your entire length again before her cheeks hollow and she pulls back again.
<<link "Continue to receive Oral">><<gotoevent setup.events.misakiSexOralReceive>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.misakiSexDoggystyleStart>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.misakiMatingPressStart>><</link>>
<<link "Cum.">><<gotoevent setup.events.misakiCumshotOral>><</link>>
<<addtime { minute : 5 }>>Misaki keeps one hand between her legs, her fingers gliding across the folds of her vagina as her head bobs up and down your length in time with her hand's movements.
Her half lidded eyes stare into oblivion as she moans around your erection even as the smell of her arousal fills the air.
<<link "Continue to receive Oral">><<gotoevent setup.events.misakiSexOralReceive>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.misakiSexDoggystyleStart>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.misakiMatingPressStart>><</link>>
<<link "Cum.">><<gotoevent setup.events.misakiCumshotOral>><</link>>
<<addtime { minute : 5 }>>Whimpering softly, her voice thick with arousal, Misaki's head moves slowly up and down your shaft.
At the same time, she uses a single finger between her legs, sliding it knuckle deep into her vagina before sliding back to brush her clit.
Her hand and her head move in perfect unison as she matches her pleasure to her own.
<<link "Continue to receive Oral">><<gotoevent setup.events.misakiSexOralReceive>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.misakiSexDoggystyleStart>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.misakiMatingPressStart>><</link>>
<<link "Cum.">><<gotoevent setup.events.misakiCumshotOral>><</link>>
<<addtime { minute : 5 }>><<set setup.events.misakiCumshotOral to [
{
requires: 'not $misaki.hasPenis',
chance: 80,
link: "Misaki Oral Cumshot 1"
},
{
requires: 'not $misaki.hasPenis',
chance: 70,
link: "Misaki Oral Cumshot 2"
},
{
requires: '$misaki.hasPenis',
chance: 100,
link: "Misaki Oral Floppy Cumshot 1"
},
{
requires: '$misaki.hasPenis',
chance: 100,
link: "Misaki Oral Vag Cumshot 1"
}
]>>Every bob of Misaki's head seems to come just a little faster than the last as you feel yourself starting to crest.
As if sensing your imminent orgasm, she pulls back until just the crown of your cock remains in her mouth while pumping your shaft with one soft hand. Her other hand gently cradles your balls as you pass the point of no return.
Your balls pull tight, Misaki's mouth opening at the same time, then your cock twitches powerfully, firing a thick white stream of your seed across her tongue.
Right as your cock twitches a second time, her lips close around the head of your member and she swallows, making room for the second blast that rockets into her mouth.
All the while she continues to pump your shaft, greedily working to milk you for every drop.
Closing her mouth, she swallows, then engulfs your member even as it begins to soften.
For the next minute she sucks and licks at your shaft, threatening to bring it to readiness again until she finally allows your manhood to slip from her lips with a satisfied sigh.
A moment later, you lean back to catch your breath.
<<link "Next.">><<gotoevent setup.events.misakiSexEnd>><</link>>
<<addtime { minute : 4 }>>You can feel Misaki smile around your member as you pass the point of no return.
Her cheeks hollow, the suction against your sensitive tip causing you to clench.
In the very next second you feel your cock throb then twitch, blasting the back of Misaki's throat with a jet of semen that actually seems to make her flinch in surprise.
Then her head is bobbing up and down rapidly, her happy moans vibrating around your manhood as you spend your load inside of her mouth.
When you are finally finished, Misaki pulls back far enough that only the head of your penis remains in her mouth, she swallows audibly, then allows you to slip free of her lips.
Taking a deep breath, you simply bask in the afterglow of your orgasm for a while.
<<link "Next.">><<gotoevent setup.events.misakiSexEnd>><</link>>
<<addtime { minute : 4 }>>With one hand on her cock, Misaki strokes it in time with the bobbing of her head.
One instant to the next you feel yourself cresting, something that she clearly senses as well as she redoubles her efforts. The next few seconds are bliss, your eyes rolling back in your head as your balls pull tight. Your cock throbs hard, Misaki's mouth seeming to tighten around your shaft right before your first surge of semen bursts into her mouth.
Misaki moans, the sound of her masturbating becoming wet as she starts to cum with you.
Pulse after pulse, you flood her mouth with your seed until she has to swallow or risk it dribbling from her mouth.
A content sigh and a little smile later, Misaki kisses your tip one final time before finally releasing your manhood.
<<link "Next.">><<gotoevent setup.events.misakiSexEnd>><</link>>
<<addtime { minute : 4 }>>Misaki shudders, her sightless eyes rolling back as the sounds of her fingers between her legs suddenly becomes much wetter.
Then as if the momentary lapse in attention is something to atone for, her head begins to glide up and down your shaft even faster than before.
Unable to resist the urge any longer, your hand finds the back of her head and holds her gently in place as you begin to unload into her mouth. With each pulse, you can feel her tongue lap at the tip of your cock, her cheeks hollowing in time with the throbs of your member. Even once you've completely spent yourself, she continues to lap greedily at the tip of your cock for a while longer.
When you finally pull back, you can see Misaki's lips glistening wetly as she leans forward to follow you a few inches before stopping herself.
Meanwhile, you take a deep breath, a breath that fills your lungs with the heady scent of Misaki's recent orgasm, as you savor the lingering pleasure from your own orgasm.
<<link "Next.">><<gotoevent setup.events.misakiSexEnd>><</link>>
<<addtime { minute : 4 }>><<set setup.events.misakiSexEnd to [
{
requires: '($clock.hour gte 6 and $clock.hour lt 22)',
chance: 50,
link: "Misaki Sex End Day 1"
},
{
requires: '($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Misaki Sex End Day 2"
},
{
requires: '($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Misaki Sex End Day 3"
},
{
requires: '($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Misaki Sex End Day 4"
},
{
requires: '($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Misaki Sex End Day 5"
},
{
requires: '($clock.hour gte 22 or $clock.hour lt 6)',
chance: 100,
link: "Misaki Sex End Bed 1"
},
{
requires: '($clock.hour gte 22 or $clock.hour lt 6)',
chance: 100,
link: "Misaki Sex End Bed 2"
},
{
requires: '($clock.hour gte 22 or $clock.hour lt 6)',
chance: 100,
link: "Misaki Sex End Bed 3"
},
{
requires: '($clock.hour gte 22 or $clock.hour lt 6)',
chance: 100,
link: "Misaki Sex End Bed 4"
}
]>>Sliding off the end of the bed, you pause to look at Misaki, still laying on the bed with a happy expression on her face.
It doesn't take you long to gather up your clothes, and by the time you do, Misaki is sitting up on the bed.
Seeing her sitting patiently, you pick up her clothes and hand them to her before you begin to dress yourself.
A minute later, both of you are dressed once more.
[[End.|$location]]<<addtime { minute : 5 }>>Looking at Misaki, you see her wiggle on the bed, clearly happy, and quite possibly trying to entice you into touching her.
You can't help but smile just a little bit, reaching out and lightly touching her thigh.
As if to confirm your suspicions, she grins and rolls toward your hand.
Playfully, you touch her opposite thigh, her smile faltering as she considers the touch from a different direction, but instinctively rolling toward the touch all the same.
By the time you touch her a third time, she's caught on to your little game and her grin has returned even more enthusiastically than before.
For a couple of minutes, you continue the little game before finally getting up and collecting both of your clothes. You hand her hers, then begin to dress yourself.
Somehow, when you look back at her as you finish dressing, you discover Misaki sitting on the edge of the bed, already fully dressed.
[[End.|$location]]<<addtime { minute : 7 }>>Crawling back off the bed, you gather up your clothes and start to get dressed while Misaki basks in the afterglow of her orgasm a little longer..
By the time you're fully clothed once more, Misaki seems fully composed, feeling around to locate her clothing.
She seems sheepish as she starts to shimmy back into her dress.
[[End.|$location]]<<addtime { minute : 5 }>>Slipping off the bed, you pause to look at Misaki still on the bed.
A faint tremor goes through her as she experiences an aftershock of her powerful orgasm, a little smile on her lips.
Still half watching her, you start to find your clothes, dressing as you go. It's not until you're fully dressed that Misaki finds her clothes and starts to dress as well.
[[End.|$location]]<<addtime { minute : 5 }>>Giving her hip an affectionate squeeze, you roll to the side to catch your breath.
Meanwhile, you can see her moving her hand, seeking out your cum to play with the slimy substance, occasionally raising her fingers to her lips to clean them.
For a little while you watch her show, unsure if she's trying to arouse you again, or if she is simply enjoying the afterglow in her own way.
Eventually, you get up off the bed, seeking out your clothes.
Beside you, she seems to realize that her fun is over and slips from the bed to search for her own clothes as well.
By the time you are fully dressed, you notice that Misaki is adjusting her dress and seems ready to continue her day.
By the time you've double checked that you haven't forgotten anything, your partner is already leaving, only slowing enough to cast one last look your direction, a faint smile on her lips as she does so.
[[End.|$location]]<<addtime { minute : 5 }>>Exhausted and spent, you roll to the side, flopping onto the bed. Misaki giggles happily from your side and rolls toward you.
You barely glance at the clock, but when you see the time you close your eyes.
Before you know it, you've fallen asleep, Misaki curled up at your side.
<<link "Wake">><<gotoevent setup.events.waking>><</link>>
<<addtime { minute : 250 }>>Rolling to the side, you reach out with one hand and pull Misaki to your side. She eagerly curls up beside you, the warmth of her body feeling nice against your skin.
The warmth combined with the time of night have a predictable effect, and you quickly drift off to sleep.
<<link "Wake">><<gotoevent setup.events.waking>><</link>>
<<addtime { minute : 250 }>>Still breathing heavily, you roll to the side while you try to catch your breath.
Misaki, still trembling in the aftershocks of her own orgasm curls against your side for warmth.
Her hard nipples brush against your side and you can feel the humidity of her cunt as she presses herself close to you.
With one arm, you pull her closer, content to have her warmth so close to you in stark contrast to the coolness of the air.
It takes you a moment to realize that Misaki has already fallen asleep, her breathing slow and even.
Smiling to yourself, you close your eyes, sleep claiming you not long after.
<<link "Wake">><<gotoevent setup.events.waking>><</link>>
<<addtime { minute : 250 }>>As you roll to the side, you watch Misaki as she dips her fingers in your cum, holds her hand out as if pondering the pearly substance with her sightless eyes, then moving her fingers to her lips where she sucks them clean.
Meanwhile, you lay on your back, sleep sneaking closer as you finish catching your breath.
For a little longer, you watch Misaki as she cleans herself, each time you blink your eyelids getting a little heavier.
Then one blink your eyes only drift half open before closing again.
<<link "Wake">><<gotoevent setup.events.waking>><</link>>
<<addtime { minute : 250 }>><<set setup.events.misakiBlowjobGiveStart to [
{
requires: '$misaki.gender is setup.Character.Gender.Herm',
chance: 100,
link: "Blowjob Give Misaki Start 1"
},
{
requires: '$misaki.gender is setup.Character.Gender.Herm',
chance: 100,
link: "Blowjob Give Misaki Start 2"
}
]>>Reaching for Misaki's cock, you take it in hand, then kneel between her legs. She instinctively parts her legs a little more, allowing you unrestricted access to her sex.
Using your hand, you stroke her length once. The warmth of her flesh seems to radiate into your palm and you can see a bead of precum form at the tip of her rigid member. Her eyes roll back, her hips rocking as she sighs happily.
Parting your lips, you move to lick the side of her cock, causing her to shudder in delight. As soon as you reach the tip, you take the head of her penis into your mouth, exploring it with your tongue before taking more of her erection between your lips.
Your cheeks hollow slightly as you pull back again, sucking gently on her member.
<<link "Continue Sucking Misaki's cock.">><<gotoevent setup.events.misakiBlowjobGive>><</link>><<addtime { minute : 4 }>><<set $misaki.affection += 1>>Kneeling between her spread legs, you lean to one side, planting a light kiss on the inside of her thigh. In the next moment, you lean to the other side and plant a mirroring kiss on the other thigh.
Moving from side to side, you work your way upward until you're nearing her groin. With one hand, you gently take hold of her balls, cradling them in your palm. The act raises her testicles up, revealing her moist slit hidden beneath.
You lose sight of it as you move again, this time your lips kissing the base of her cock before you leave a little trail of kisses up her length. You don't stop until you feel her precum stick to your lips.
Pausing only long enough to look up, seeing the blissful expression on her face, you part your lips and accept her member into your mouth.
<<link "Continue Sucking Misaki's cock.">><<gotoevent setup.events.misakiBlowjobGive>><</link>><<addtime { minute : 4 }>><<set $misaki.affection += 1>><<set setup.events.misakiBlowjobGive to [
{
requires: '$misaki.gender is setup.Character.Gender.Herm',
chance: 100,
link: "Blowjob Give Misaki 1"
},
{
requires: '$misaki.gender is setup.Character.Gender.Herm',
chance: 100,
link: "Blowjob Give Misaki 2"
},
{
requires: '$misaki.gender is setup.Character.Gender.Herm',
chance: 100,
link: "Blowjob Give Misaki 3"
},
{
requires: '$misaki.gender is setup.Character.Gender.Herm',
chance: 100,
link: "Blowjob Give Misaki 4"
},
{
requires: '$misaki.gender is setup.Character.Gender.Herm',
chance: 100,
link: "Blowjob Give Misaki 5"
}
]>>You slide your lips up and down Misaki's shaft in a slow but even pace. You can feel the way her cock trembles in your mouth, her pulse obvious against your tongue. All the while, Misaki moans softly, clearly appreciating the effort you are putting into her pleasure.
<<link "Continue Sucking Misaki's Cock.">><<gotoevent setup.events.misakiBlowjobGive>><</link>>
<<link "Let her finish on you.">><<gotoevent setup.events.misakiCumOnYou>><</link>>
<<link "Let her finish in your mouth.">><<gotoevent setup.events.misakiCumYourMouth>><</link>><<addtime { minute : 2 }>>Absently, Misaki's hand guides your movements, nudging you forward with her hands on the back of your head as your lips slide down her shaft only to ease the pressure she is applying with her hands to let you pull back once more.
Somehow, her actions prove to be firm without quite being forceful as she savors the sensations of your mouth around her quivering member.
<<link "Continue Sucking Misaki's Cock.">><<gotoevent setup.events.misakiBlowjobGive>><</link>>
<<link "Let her finish on you.">><<gotoevent setup.events.misakiCumOnYou>><</link>>
<<link "Let her finish in your mouth.">><<gotoevent setup.events.misakiCumYourMouth>><</link>><<addtime { minute : 2 }>>You allow your tongue to trail along the side of Misaki's shaft, from base to tip. Then after flicking the little slit at the top of her penis with your tongue, you repeat the process with the other side.
A soft sigh escapes Misaki's lips, and the way her cock twitches from the attention brings a little smile to your lips.
<<link "Continue Sucking Misaki's Cock.">><<gotoevent setup.events.misakiBlowjobGive>><</link>>
<<link "Let her finish on you.">><<gotoevent setup.events.misakiCumOnYou>><</link>>
<<link "Let her finish in your mouth.">><<gotoevent setup.events.misakiCumYourMouth>><</link>><<addtime { minute : 2 }>>Savoring the feel of her cock against your tongue, your head bobs up and down her length. Moaning softly against her rod, you hear her coo happily from the vibration pulsing through her member.
<<link "Continue Sucking Misaki's Cock.">><<gotoevent setup.events.misakiBlowjobGive>><</link>>
<<link "Let her finish on you.">><<gotoevent setup.events.misakiCumOnYou>><</link>>
<<link "Let her finish in your mouth.">><<gotoevent setup.events.misakiCumYourMouth>><</link>><<addtime { minute : 2 }>>Thrusting your head forward, you feel Misaki's cock touch the back of your throat before pulling back again. Up and down, your cheeks hollowed every time you pull back. You can feel her penis swell, throbbing urgently in your mouth.
Not wanting her to finish before you decide it's time, you slow your movements. Almost instantly, Misaki lets out a little whimper of need.
<<link "Continue Sucking Misaki's Cock.">><<gotoevent setup.events.misakiBlowjobGive>><</link>>
<<link "Let her finish on you.">><<gotoevent setup.events.misakiCumOnYou>><</link>>
<<link "Let her finish in your mouth.">><<gotoevent setup.events.misakiCumYourMouth>><</link>><<addtime { minute : 2 }>><<set setup.events.misakiCumOnYou to [
{
requires: '$misaki.gender is setup.Character.Gender.Herm',
chance: 100,
link: "Misaki Cum On You 1"
},
{
requires: '$misaki.gender is setup.Character.Gender.Herm',
chance: 100,
link: "Misaki Cum On You 2"
}
]>>Knowing that Misaki is getting close, you lean back. Her cock leaves your lips with an audible //pop!//
Reaching out quickly, you take hold of her shaft and begin to stroke her urgently.
Misaki's hips buck, then her thighs quiver as she tries to hold back for just a few seconds longer.
In the next second she gives in, spraying a thick stream of cum toward you, the hot fluid spattering across your jaw and neck, then across your chest as she lets out several blasts of her sticky seed.
As you slowly crawl off of the bed, you watch as her penis begins to soften, the tip glistening with a bead of cum.
<<link "Next.">><<gotoevent setup.events.misakiSexEnd>><</link>>
<<addtime { minute : 4 }>>You can feel Misaki getting close, but you continue to work your lips up and down her shaft anyway, coaxing her closer and closer to her inevitable orgasm.
When you hear her breath catch, you pull back quickly, her cock springing free of your lips just a bare second before a thick white rope of cum sprays from the tip of her quivering shaft. The blast hits you right on the chin, spattering downward just in time for a second blast to strike you full in the chest.
Misaki cries out in pleasure as a third stream of cum shoots from her tip to hit you across the belly and thighs.
By the time she's finished, Misaki is laying on her back, a happy look on her face as she tries to catch her breath.
Scooping a bit of her cum off your body, you wipe it on her belly, bringing a giggle from her lips.
<<talk "misaki">>Let me lick it off of you?<</talk>>\
Rather than speak, you move your fingers to her lips where she playfully licks them, then as you withdraw your fingers she follows, just as you intended. You bring her lips first to your own, then allow her to seek out her own cum on your body.
For the next few minutes, you enjoy the tongue bath she gives you, cleaning you completely before reluctantly stopping
Reaching out, you give her cheek an affectionate caress before slipping from the bed.
<<link "Next.">><<gotoevent setup.events.misakiSexEnd>><</link>>
<<addtime { minute : 9 }>><<set setup.events.misakiCumYourMouth to [
{
requires: '$misaki.gender is setup.Character.Gender.Herm',
chance: 100,
link: "Misaki Blowjob Cum Your Mouth 1"
},
{
requires: '$misaki.gender is setup.Character.Gender.Herm',
chance: 100,
link: "Misaki Blowjob Cum Your Mouth 2"
}
]>>Knowing that Misaki is getting close, you redouble your efforts, your head bobbing up and down at a furious pace.
What starts as a groan becomes a scream of pleasure as Misaki's cock swells, throbs, then jerks violently in your mouth. The first blast of cum nearly fills your mouth, the second bulges your cheeks and forces you into a choice; spit of swallow.
Instinctively, you swallow before your mind can consciously make the decision for you. You've barely finished swallowing when you feel a third, then fourth blast follow the first two. Each time you swallow quickly, the only alternative being to part your lips and try to spit while choking on her cock.
A moment later, you pull back, a thick strand of shite connecting your lips to her cock for a second before that strand breaks.
<<talk "misaki">>So good.<</talk>>\
Her voice is breathless as she speaks. Then in the next second, she reaches out for you, finding your shoulders then moving to your face. Once she's cradling your cheeks, she draws you toward her for a kiss. The kiss is deep, her tongue darting into your mouth hungrily. You have no doubt that she can taste her own seed and for a fleeting second you wonder if that was actually her intent.
When she finally breaks the kiss, she leans back. Her expression content and her chest rising and falling from her labored breathing.
Seeing her half hard cock continuing to shrink, you slip from the end of the bed.
<<link "Next.">><<gotoevent setup.events.misakiSexEnd>><</link>>
<<addtime { minute : 5 }>>Pulling back so that only the tip of Misaki's cock is in your mouth, you use your hand to stroke her shaft toward completion.
She moans, bucking her hips, then one second to the next you feel her hands on the back of your head, urgently trying to push you forward. Thankfully, your hand wrapped around the shaft of her cock is enough to prevent her from choking you on it.
Then you feel it, a throb so powerful that you feel her cock swell with the intensity of it a split second before her salty cum bursts into your mouth. When it hits the back of your throat, it triggers a swallow reflex right before a second blast strikes you in the back of your throat.
Pulling back, you sputter, her cum dribbling from your lips as you try to gasp for breath, only to take another load directly to the face.
Letting go of her shaft, you feel it throb one more time as is springs free, but with your eyes closed you don't see where the final stream of cum goes.
It takes you a minute, but you clear the worst of the mess from your face and open your eyes. In front of you is Misaki, a smile on her face as she slowly strokes a few final drops from her cock to run over her fingers.
Slipping toward the edge of the bed, you can see that Misaki is so lost in her own post orgasm bliss to even notice your movement.
<<link "Next.">><<gotoevent setup.events.misakiSexEnd>><</link>>
<<addtime { minute : 5 }>><<set setup.events.MisakiCouchFuckIntro to [
{
requires: 'true',
chance: 100,
link: "MisakiCouchFuckIntro 1"
},
{
requires: 'true',
chance: 100,
link: "MisakiCouchFuckIntro 2"
}
]>>You move quietly toward where Misaki is standing near the couch. You've almost reached her when she speaks softly.
<<talk "misaki">>Master? Am I supposed to be playing the part of the prey? Unaware of your presence until you pounce and ravish me? Or am I the predator, merely biding my time until you come within my reach?<</talk>>\
<<talk "player">>Somehow I see you being the predator when it comes to anything sexual.<</talk>>\
You tease.
A little smile forms on her lips. With one hand, you see her touch the couch at her side, then her hand moves to the arm of the couch. Her smile blossoms into full bloom the moment she knows exactly where the couch is. Then with a quick movement, she reaches out and touches your chest, her hands quickly straying to your pants where she finds your <<if $player.hasFlag("caged")>>caged cock <<else>>growing bulge <</if>>and gives it a playful squeeze. Then without warning she firmly grabs the front of your clothes and half pulls, half pushes you onto the couch. then jumps into your lap.
<<if $player.hasFlag("caged")>><<talk "thought">>This chastity cage severely limits what I can do, doesn't it?<</talk>>\
<</if>><<if not $player.hasFlag("caged")>><<link "Next.">><<gotoevent setup.events.MisakiCouchFuck>><</link>><</if>>
[[Maybe I can play another time.|Disengage Sex]]<<addtime { minute : 4 }>>
Scene Generously Sponsored by Matty<<talk "player">>You look enticing.<</talk>>\
You tease, looking at how her dress follows the contours of her body.
A coy smile forms on her lips, touching her sightless eyes before bursting into a grin.
<<talk "misaki">>Then don't keep me in suspense.<</talk>>\
She purrs.
Your footsteps inevitably lead you toward her. At barely arm's length away, she reaches out toward you, her smile faltering as she tries to find you. Another half step brings your chest to her fingertips, her smile instantly returning.
Stepping to the side, you start to sit, one of your hands moving to her hip to draw her toward your lap as you do so.
<<if $player.hasFlag("caged")>><<talk "thought">>This chastity cage severely limits what I can do, doesn't it?<</talk>>\
<</if>><<if not $player.hasFlag("caged")>><<link "Next.">><<gotoevent setup.events.MisakiCouchFuck>><</link>><</if>>
[[Maybe I can play another time.|Disengage Sex]]<<addtime { minute : 4 }>>
Scene Generously Sponsored by Matty<<set setup.events.MisakiCouchFuck to [
{
requires: 'true',
chance: 100,
link: "MisakiCouchFuckStart 1"
},
{
requires: '$misaki.intoxicatedLevel gte 8',
chance: 45,
link: "MisakiCouchFuckStart 2"
},
{
requires: 'true',
chance: 100,
link: "MisakiCouchFuckStart 3"
}
]>>Swinging one leg over, Misaki has no trouble straddling your lap. Immediately, she pulls her dress up over her head and tosses it to the side with a casual disregard.
As soon as she does so, she lifts her hips off your lap and reaches beneath herself. You can feel her working to free you from your pants, and the moment you feel her tug them downward, you lift your hips to accommodate her.
The moment your pants are down past your hips, she uses one hand to aim your cock, then lowers herself on to it with a shuddering moan that leaves a small smile on her lips.
You can feel how wet she is, juices running down your cock even before she settles against your lap.
She smiles, biting her lip seductively as she does so.
A soft moan escapes your lips as she gyrates her hips, trying to feel you in every part of her at once.
<<talk "misaki">>Mmmmmm.<</talk>>\
She makes a happy sound.
<<link "Cowgirl position.">><<gotoevent setup.events.MisakiCouchFuckCore>><</link>>
<<addtime { minute : 3 }>>
Scene Generously Sponsored by MattySwinging one leg over, Misaki tries to straddle your lap but nearly falls on the floor instead. You have to move quickly to keep her from falling. A giggle is the only indication she even noticed her own mishap. Immediately, she pulls her dress up over her head and tosses it to the side with a casual disregard.
As soon as she does so, she lifts her hips off your lap and reaches beneath herself. You can feel her fumble to free you from your pants, and the moment you feel her tug them downward, you lift your hips to accommodate her.
The moment your pants are down past your hips, she uses one hand to aim your cock at her dripping wet slit. She has a little difficulty finding the right place, but poses it right at her opening for several seconds once she finds it before lowering herself on to it with a shuddering moan that leaves a small smile on her lips.
You can feel how wet she is, juices running down your cock even before she settles against your lap.
She smiles, biting her lip seductively as she clings to you.
A soft moan escapes your lips as she gyrates her hips, trying to feel you in every part of her at once.
<<talk "misaki">>Mmmmmm.<</talk>>\
She makes a happy sound.
<<link "Cowgirl position.">><<gotoevent setup.events.MisakiCouchFuckCore>><</link>>
<<addtime { minute : 3 }>>
Scene Generously Sponsored by MattyFor a second, she stands over you, a little smile on her face before she takes a small step forward. her knee touches yours, then her hands reach out until she finds your shoulders. She sighs happily when her fingers move over the bare skin of your neck.
Leaning forward, you feel her breath on her cheek before she turns her head to the side so that your lips touch. There's a hunger in her kiss as her hands stray upward to cradle your head. When her tongue invades your mouth, yours eagerly meets it in an impassioned kiss that leaves both of you breathless.
Gasping for breath, she straddles your lap. Her lips find yours again just a fraction of a second before her hands find the front of your pants. Feverishly, she works to free you from your pants with all the enthusiasm of a child opening a gift. It's mere seconds before you feel the cool air of the room wash over your exposed crotch, then her fingers close around your manhood, pointing it skyward as she positions herself above it.
You can feel the crown of your cock brush across the velvety wetness of her sex, then she begins to lower herself, her pussy accepting you bit by bit as she lowers herself slowly down your rigid member.
She breaks the kiss again, a happy little whimper escaping her lips as the tip of your cock presses against her cervix.
<<link "Cowgirl position.">><<gotoevent setup.events.MisakiCouchFuckCore>><</link>>
<<addtime { minute : 5 }>>
Scene Generously Sponsored by Matty<<set setup.events.MisakiCouchFuckCore to [
{
requires: 'true',
chance: 100,
link: "MisakiCouchFuckCore 1"
},
{
requires: 'true',
chance: 100,
link: "MisakiCouchFuckCore 2"
},
{
requires: 'true',
chance: 100,
link: "MisakiCouchFuckCore 3"
},
{
requires: 'true',
chance: 100,
link: "MisakiCouchFuckCore 4"
},
{
requires: 'true',
chance: 100,
link: "MisakiCouchFuckCore 5"
},
{
requires: 'true',
chance: 100,
link: "MisakiCouchFuckCore 6"
},
{
requires: '$misaki.intoxicatedLevel gte 5 and $misaki.intoxicatedLevel lte 8',
chance: 100,
link: "MisakiCouchFuckCore 7"
},
{
requires: '$misaki.intoxicatedLevel gte 4 and $misaki.intoxicatedLevel lte 6',
chance: 100,
link: "MisakiCouchFuckCore 8"
},
{
requires: '$misaki.intoxicatedLevel gte 7',
chance: 100,
link: "MisakiCouchFuckCore 9"
},
{
requires: '$misaki.intoxicatedLevel gte 8',
chance: 100,
link: "MisakiCouchFuckCore 10"
}
]>>Misaki rocks her hips, savoring the feel of you inside of her. Every little movement results in another happy coo from her lips.
<<link "Cowgirl Position">><<gotoevent setup.events.MisakiCouchFuckCore>><</link>>
<<link "Cum Outside">><<gotoevent setup.events.MisakiCouchPullout>><</link>>
<<link "Cum Inside">><<gotoevent setup.events.MisakiCouchCreampie>><</link>>
<<addtime { minute : 3 }>>Every movement is like a performance in its own right, every movement calculated for maximum pleasure.
You can feel her vaginal muscles flexing and convulsing around your manhood as her hips move slowly up and down your cock.
Her hard nipples brush across your chest as she leans closer, her lips brushing your cheek as she moans near your ear.
<<link "Cowgirl Position">><<gotoevent setup.events.MisakiCouchFuckCore>><</link>>
<<link "Cum Outside">><<gotoevent setup.events.MisakiCouchPullout>><</link>>
<<link "Cum Inside">><<gotoevent setup.events.MisakiCouchCreampie>><</link>>
<<addtime { minute : 3 }>>The wet sounds of her hips meeting yours fills the air as she rides you. You can feel the way she moves her hips, every motion calculated to bring you as much pleasure as she is capable of.
Every thrust, she seems to ride you harder than the last, her pussy convulsing and quivering around your rigid member. Her face is etched in ecstasy as she uses all of her considerable talent to coax you toward the height of pleasure.
<<link "Cowgirl Position">><<gotoevent setup.events.MisakiCouchFuckCore>><</link>>
<<link "Cum Outside">><<gotoevent setup.events.MisakiCouchPullout>><</link>>
<<link "Cum Inside">><<gotoevent setup.events.MisakiCouchCreampie>><</link>>
<<addtime { minute : 3 }>>Misaki grinds her hips down against you. You can feel her labia sliding wetly around the base of your cock, even her hard clit presses like a button against the spot just above your penis.
Even more impressive is the way you feel her cervix widen and contract rhythmically, as if her womb is trying to kiss the crown of your cock.
You can hear her say something breathy, her voice filled with arousal, but the sensations you are feeling drown out anything else.
Suddenly, she clings to you, her body convulsing as she experiences a powerful orgasm. As her tight wet hole massages your cock, you feel her cervix loosen, the tip of your cock slipping into her womb right before her pussy clamps down almost painfully around you.
Groaning, you hold back your own orgasm, instead wanting to savor the feel of her around you until she starts to come down from her orgasm. You can feel her juices running across your lap, between your legs.
Her eyes are half lidded, a faint smile on her lips as she starts to rock her hips again.
<<link "Cowgirl Position">><<gotoevent setup.events.MisakiCouchFuckCore>><</link>>
<<link "Cum Outside">><<gotoevent setup.events.MisakiCouchPullout>><</link>>
<<link "Cum Inside">><<gotoevent setup.events.MisakiCouchCreampie>><</link>>
<<addtime { minute : 3 }>>With her eyes closed, Misaki rides you hard and fast, her hips meeting yours with an audible slap each time she reaches the bottom, and riding up until barely the tip is still inside.
Every time your tip reaches her depths, she lets out a little sound somewhere between a moan and a squeak.
<<talk "misaki">>Fuck me, fuck me, fuck me.<</talk>>\
She says breathlessly like a mantra.
<<link "Cowgirl Position">><<gotoevent setup.events.MisakiCouchFuckCore>><</link>>
<<link "Cum Outside">><<gotoevent setup.events.MisakiCouchPullout>><</link>>
<<link "Cum Inside">><<gotoevent setup.events.MisakiCouchCreampie>><</link>>
<<addtime { minute : 3 }>>Misaki's expression is content as she slides up and down your cock, three slow strokes, two fast, then grinding her hips against yours before repeating the pattern again. Every moment that you feel like the pattern becomes predictable, she'll make a small change to the pattern, move her hips a little different, ride you just a little faster or slower, always changing as she continues to ride you.
<<link "Cowgirl Position">><<gotoevent setup.events.MisakiCouchFuckCore>><</link>>
<<link "Cum Outside">><<gotoevent setup.events.MisakiCouchPullout>><</link>>
<<link "Cum Inside">><<gotoevent setup.events.MisakiCouchCreampie>><</link>>
<<addtime { minute : 3 }>>Misaki's movements slow for a second, a slight look of concentration crossing her features as she angles her hips just a little differently. Then, content that you're not going to slip out, she resumes her earlier pace.
<<link "Cowgirl Position">><<gotoevent setup.events.MisakiCouchFuckCore>><</link>>
<<link "Cum Outside">><<gotoevent setup.events.MisakiCouchPullout>><</link>>
<<link "Cum Inside">><<gotoevent setup.events.MisakiCouchCreampie>><</link>>
<<addtime { minute : 3 }>>She pants softly as she rides you, the scent of alcohol clear in her breath as her lips meet yours for a hungry kiss. All the while, her hips never stop moving.
<<link "Cowgirl Position">><<gotoevent setup.events.MisakiCouchFuckCore>><</link>>
<<link "Cum Outside">><<gotoevent setup.events.MisakiCouchPullout>><</link>>
<<link "Cum Inside">><<gotoevent setup.events.MisakiCouchCreampie>><</link>>
<<addtime { minute : 3 }>><<talk "thought">>Wow, she's really had a lot to drink.<</talk>>\
You think as her you smell the heavy scent of alcohol on her breath.
Even so, her hips never stop moving. Perhaps a little less coordinated than you would expect of her, but with no less enthusiasm.
<<link "Cowgirl Position">><<gotoevent setup.events.MisakiCouchFuckCore>><</link>>
<<link "Cum Outside">><<gotoevent setup.events.MisakiCouchPullout>><</link>>
<<link "Cum Inside">><<gotoevent setup.events.MisakiCouchCreampie>><</link>>
<<addtime { minute : 3 }>>Misaki's pace seems to falter as she slides up and down your cock. When you nearly slip out, she mumbles something drunkenly, blinks twice, then resumes her earlier pace.
<<link "Cowgirl Position">><<gotoevent setup.events.MisakiCouchFuckCore>><</link>>
<<link "Cum Outside">><<gotoevent setup.events.MisakiCouchPullout>><</link>>
<<link "Cum Inside">><<gotoevent setup.events.MisakiCouchCreampie>><</link>>
<<addtime { minute : 3 }>><<set setup.events.MisakiCouchPullout to [
{
requires: 'true',
chance: 100,
link: "MisakiCouchPullout 1"
},
{
requires: 'true',
chance: 100,
link: "MisakiCouchPullout 2"
},
{
requires: '$misaki.intoxicatedLevel gte 8',
chance: 55,
link: "MisakiCouchPullout 3"
}
]>>Holding her hips, you lift her up quickly, just a fraction of a second before your cock throbs, sending a thick stream of jizz flying through the air.
At the same time, Misaki arcs her hips, thrusting her ass outward just in time for your cum to splatter against her stomach. She lets out a little gasp, a pleased sound as your hot semen strikes her skin.
Almost immediately, she sits back in your lap, both of her hands moving to her belly and rubbing the fluid into her skin while your cock slowly softens beneath her.
<<link "Next">><<gotoevent setup.events.MisakiCouchSexEnd>><</link>>
<<addtime { minute : 4 }>>Feeling yourself right on the edge, when she rides up, you jerk back quickly. When she comes down again, your cock is at the perfect angle to ride up the crack of her ass. It's about the time her hips meet yours again that you lose all control, sending a thick white stream of cum flying through the air.
Misaki rocks her hips, seeming intent to milk more of the seed from your balls. When your cock twitches again, this time your semen shoots along her butt crack and you can feel her wiggle her hips just to smear it across her skin.
You don't know where the rest of your load goes, instead you lean back and sigh, enjoying the feel of her moving against your cock even as it begins to soften.
<<link "Next">><<gotoevent setup.events.MisakiCouchSexEnd>><</link>>
<<addtime { minute : 4 }>><<talk "player">>Off.<</talk>>\
You pant.
<<talk "player">>About to cum.<</talk>>\
You explain quickly.
Misaki does as ordered, trying to dismount, but in her intoxicated state she slips, one arm swinging wildly through the air as the other grasps your shoulder with a steel grip. For just a split second you think everything is going to be fine.
Then your cock jerks, sending a stream of pearly white cum straight up in the air, the fluid splattering across the inside of her thigh. As if the force of the blast is the just enough to push her over the edge, Misaki starts to slide backward, her grip on your shoulder tightening even as her hand starts to slip free. Her free hand swings around to try grabbing hold of you, but she loses her grip with the other and in an instant she's falling.
Reacting on instinct, you reach out quickly, grabbing her around the middle before she can completely fall out of your lap and pull her tightly against you.
You can feel her heart thundering in her chest as you hold her against you, and she clings to you a bit too tightly. For maybe a minute the two of you remain like that before Misaki speaks.
<<talk "misaki">>Master.<</talk>>\
Her voice slurs slightly, and it's very soft.
<<talk "player">>Yes?<</talk>>\
You reply softly, your lips near her ear. You can feel her lean her head a little more firmly against yours.
<<talk "misaki">>I think I'm drunk.<</talk>>\
She ventures, as if it comes as a revelation to her.
<<link "Next">><<gotoevent setup.events.MisakiCouchSexEnd>><</link>>
<<addtime { minute : 5 }>><<set setup.events.MisakiCouchCreampie to [
{
requires: 'true',
chance: 100,
link: "MisakiCouchCreampie 1"
},
{
requires: 'true',
chance: 100,
link: "MisakiCouchCreampie 2"
},
{
requires: 'true',
chance: 100,
link: "MisakiCouchCreampie 3"
}
]>><<talk "player">>I'm going to fill your little pussy full of cum.<</talk>>\
You growl playfully, feeling your body preparing to put action to your words.
Misaki rides your cock down to the root, then holds herself there with the tip of your penis lodged tightly against her cervix.
Even if you had hoped to hold out a few seconds longer, when Misaki's pussy clamps down and convulses around your rigid shaft, you lose all control and begin to pump your seed into her depths.
She moans, a cooing sound coming from her lips as she feels you starting to fill her. Her arms wrap tightly around you and you can feel her perky breasts press firmly against your chest. It's only then that you notice the way her body trembles on your arms, the aftershocks of her own orgasm shaking her body as they slowly diminish.
<<link "Next">><<gotoevent setup.events.MisakiCouchSexEnd>><</link>>
<<addtime { minute : 4 }>><<run $misaki.cumFilledAttempt("vaginal")>><<run $misaki.sexAttempt($player)>>When you feel your balls start to tighten with their need for release, you pull Misaki down tightly into your lap. As if she can sense your intent, she gyrates her hips and you can feel the tip of your cock slip snugly up against the ring of her cervix just a split second before a powerful orgasm strikes. You can feel your cum shooting forcefully down your shaft, the stream forcing itself against her cervix and into her hungry womb.
Your manhood throbs several times, each time sending more of your seed into her depths. And that sensation seems to be exactly what she is craving because her entire body trembles and thrashes, wanton moans escaping her lips as she writhes in bliss against you.
When you're both done, you cling to one another, breathless and basking in the afterglow of your shared pleasure.
Minutes later when you soften enough to slip free of her pussy, barely a drop of your cum escapes in your wake.
<<link "Next">><<gotoevent setup.events.MisakiCouchSexEnd>><</link>>
<<addtime { minute : 4 }>><<run $misaki.cumFilledAttempt("vaginal")>><<run $misaki.sexAttempt($player)>>Sensing that you're getting close, you don't resist when she grinds against you.
<<talk "misaki">>Cum inside of me.<</talk>>\
She purrs.
<<talk "misaki">>Fill my pussy with your seed.<</talk>>\
She moves her hips in time with her words, emphasizing each syllable.
<<talk "player">>As you wish.<</talk>>\
You reply playfully, your hips jerking as you begin to cum. Spurt after spurt of your hot sticky jizz fills her needy hole as she squeals in delight.
Even once you're done, you can feel her pussy continuing to flex and move around your length, attempting to coax anything that might remain into her depths as you slowly soften inside of her.
<<link "Next">><<gotoevent setup.events.MisakiCouchSexEnd>><</link>>
<<addtime { minute : 4 }>><<run $misaki.cumFilledAttempt("vaginal")>><<run $misaki.sexAttempt($player)>><<set setup.events.MisakiCouchSexEnd to [
{
requires: 'true',
chance: 100,
link: "MisakiCouchSexEnd 1"
},
{
requires: 'true',
chance: 100,
link: "MisakiCouchSexEnd 2"
},
{
requires: '$misaki.intoxicatedLevel gte 9',
chance: 100,
link: "MisakiCouchSexEnd 3"
}
]>>Moving one hand to the couch, Misaki stands, then with her free hand begins to feel around in the direction she had tossed her dress earlier.
Before you have a chance to grab it for her, she finds it. You can see a little smile form on her lips, but it's gone almost as quickly as it appears.
For a few seconds, you watch her dressing herself, then she pauses suddenly.
<<talk "misaki">>Master? Did you need something?<</talk>>\
<<talk "player">>Sorry, no. I was just watching you dress.<</talk>>\
You admit.
A sheepish grin forms on her lips, and as she resumes dressing, it's clear that she's putting on a show for you now.
As she is finishing dressing, you stand up, pulling your pants back up and fastening them in place as Misaki takes the empty glasses. With the glasses in hand, she uses her cane to guide herself as she heads off to wash them.
[[End.|$location]]
<<addtime { minute : 4 }>>When Misaki slips away from your touch in search of her clothes, you set yourself to pulling your pants back up. You're just finishing when you glance over at Misaki who's just pulling her dress over her head. As soon as it's past her shoulders, she does a little shimmying move that makes her breasts jiggle as the dress falls into place.
You reach for the glasses and pick them up. You notice Misaki's head tilt slightly at the sound of them clinking together. She hesitates for just a second before extending her hand out.
<<talk "misaki">>Let me take those.<</talk>>\
She thanks you as you put the glasses in her hand, then you watch as she starts for the door of the room, her cane swinging gently from side to side as it leads the way.
[[End.|$location]]
<<addtime { minute : 4 }>>You watch Misaki fumble around for a few seconds as you pull your pants up. Twice you see her tilt slightly to one side before she catches herself.
<<talk "thought">>She's pretty drunk.<</talk>>\
You realize.
<<talk "player">>Here.<</talk>>\
You say, taking hold of one of her hands and guiding it to her dress.
<<talk "misaki">>Thank you.<</talk>>\
She replies, her tone seductive even as her fingers trace the material to orient herself. Once she finds a sleeve, it only takes her seconds to arrange the dress and start slipping it back on.
As she stands, she stumbles slightly. You move to catch her if she falls, but she manages to stay upright.
<<talk "player">>Do you want help getting to bed?<</talk>>\
You ask.
A coy smile crosses her lips, but then her expression turns more serious.
<<talk "misaki">>I should be fine.<</talk>>\
You nod, then realizing she can't see you, you say.
<<talk "player">>Alright, go get some rest then.<</talk>>\
Watching her as she goes, you notice that her pace is more deliberate than usual, but she seems to be ok.
[[End.|$location]]
<<addtime { minute : 4 }>><<set setup.events.misakiCumYourAss to [
{
requires: 'true',
chance: 100,
link: "Misaki Cum Your Ass 1"
},
{
requires: 'true',
chance: 100,
link: "Misaki Cum Your Ass 2"
}
]>>Misaki's thrusts suddenly increase in pace, half a dozen thrusts with the utmost urgency, then she shoves as deep as she can, her balls pressing firmly against your ass as her cock twitches in the depths of your bowels.
As she begins to cum inside of you, you have the sudden sensation of warmth accompanied by a bloating that only grows with every twitch of her cock.
At the same time, her penis pulsating against your prostate is enough to push you over the edge, your own cock jerking as he blasts a thick stream of pearly white cum into the air to splatter across Misaki's breasts and belly.
Misaki grins at the feel of the hot fluid on her skin, one hand moving toward her chest even as a second smaller blast of seed from your own cock spots your own chest with droplets.
When Misaki's fingers reach her chest, she scoops a bit of the fluid up with her finger, raising it to her lips where she savors the taste of your seed before returning her fingers to her chest. This time she rubs the fluid into her skin.
You watch her, panting from the intensity of what the two of you just experienced, all the while you can feel her cock slowly softening inside of you to replace the earlier bloated sensation with a sense of being empty.
Eventually, Misaki rolls off of you, coming to rest on her back with a faint smile on her face.
<<link "Next.">><<gotoevent setup.events.misakiSexEnd>><</link>>
<<addtime { minute : 4 }>>One thrust to the next, Misaki stiffens. You actually feel her hot load blast across your prostate.
Instantly, your own cock jerks, sending a thick jet of your own cum arcing through the air between you only to splatter across your chest as Misaki pulses inside of you again.
Both of you remain like that for several long seconds, breathing heavily as you bask in the afterglow of your orgasm.
As Misaki softens inside of your ass, she finally rolls off of you, splaying herself across the bed with a content expression on her face.
<<link "Next.">><<gotoevent setup.events.misakiSexEnd>><</link>>
<<addtime { minute : 4 }>><<set setup.events.misakiCumYourChest to [
{
requires: 'true',
chance: 100,
link: "Misaki Cum Your Chest 1"
},
{
requires: 'true',
chance: 100,
link: "Misaki Cum Your Chest 2"
}
]>>In a heartbeat, Misaki pulls out, leaving your ass open in her wake. Her hand grasps her cock and begins to stroke, and realizing she's about to cum you reach down and take hold of your own cock, stroking it furiously.
You see her hips jerk right as she groans out loud, a thick spray of cum firing directly at you to splatter across your chest.
As if her hot seed touching your skin was a trigger, your own cock jerks. Without thought, you point it toward her just in time to send your own cum flying at her chest.
Misaki giggles as she feels the warm fluid strike her skin.
Without warning, she leans in, her arms clinging to you and trapping both of your cocks between your bodies. You instinctively put your arms around her and return the embrace as both of you make a sticky mess of the space between you.
A short while later, Misaki rolls off of you, her body sticking to yours with strands of your mixed seed.
As she settles on her back her hands move to her belly and chest to rub the creamy mess into her skin.
<<link "Next.">><<gotoevent setup.events.misakiSexEnd>><</link>>
<<addtime { minute : 4 }>>One of Misaki's hands engulfs your cock as she pulls out of your ass. Her other hand quickly moves to her own penis before she starts to stroke both of you in unison.
You groan softly, feeling your orgasm fast approaching at her talented touch.
To your surprise, right as you feel your cock swell and twitch, you see her own cock jerk in her hand. Only a heartbeat after your cum rockets from the tip of your manhood, a matching arc of cum surges into the air from hers.
You close your eyes, savoring the feeling of release even as your body is splattered with searing hot triplets of cum.
It's another minute before you feel the bed shift, prompting you to open your eyes.
Misaki, resting on her heels looks pleased with herself, her hands loosely wrapped around both of your members as she last of your cum dribbles across her fingertips.
Her faint smile grows suddenly before she releases both penises, then she plops back onto the bed hard enough to bounce twice before settling.
<<link "Next.">><<gotoevent setup.events.misakiSexEnd>><</link>>
<<addtime { minute : 4 }>><<set setup.events.misakiMatingPressStart to [
{
requires: 'true',
chance: 50,
link: "Misaki Mating Press Start 1"
},
{
requires: 'true',
chance: 100,
link: "Misaki Mating Press Start 2"
},
{
requires: 'true',
chance: 100,
link: "Misaki Mating Press Start 3"
},
{
requires: '$misaki.pregnancyWeek gte 24',
chance: 100,
link: "Misaki Mating Press Pregnant Start 1"
}
]>>Taking hold of Misaki's ankles, you roll her onto her shoulders. There's excitement in her expression as she reaches up and hooks her arms around her own legs to keep them in place.
<<talk "misaki">>Put it in me.<</talk>>\
Misaki's voice is breathless, full of anticipation as she says the words.
You grant her wish, sliding your cock along her moist slit once, lining yourself up, and slipping smoothly into her sweltering cunt.
<<link "Continue Mating Press">><<gotoevent setup.events.misakiMatingPress>><</link>><<addtime { minute : 3 }>><<set $misaki.affection += 1>>Misaki lets one hand stray between her parted legs, spreading her labia invitingly.
You pause for a second to enjoy the view, then take hold of her legs, moving them so they're draped over your shoulders.
The position pulls her ass off the bed, causing your cock to rest across her slit.
She gasps happily, both hands moving to your cock where she presses it firmly against her nether lips.
Pulling back, you enjoy the feel of your cock sliding across her folds. Then as you push forward, she shifts her hips, angling herself for penetration.
Both of you sigh contentedly as your rigid member slides into her depths.
<<link "Continue Mating Press">><<gotoevent setup.events.misakiMatingPress>><</link>><<addtime { minute : 3 }>><<set $misaki.affection += 1>>Hooking one hand behind each of her knees, you push her knees up toward her shoulders as you move into position.
Misaki's expression is momentarily filled with surprise, surprise that is quickly replaced by anticipation.
She turns her face toward you, her sightless eyes wide as she seems to look through you.
You see her wet her lips with her tongue, at the same time she reaches out with both hands to touch your chest, clearly reveling in the physical contact.
Moving your hips, you angle yourself so that when you push forward, you nudge at her opening, your cock deflecting and sliding along her moist slit before you line up for a second attempt. This time you feel the head of your cock catch, you push forward again, only instead of deflecting you feel her hole open to accept you inside.
You pause with just the head of your cock inside, then watch her expression turn to bliss as you slowly sink your length inside of her.
<<link "Continue Mating Press">><<gotoevent setup.events.misakiMatingPress>><</link>><<addtime { minute : 4 }>><<set $misaki.affection += 1>>The thought of putting her in the mating press position at this stage in her pregnancy amuses you. As such, you take hold of her ankles and push forward until her ass comes off the bed, her body curling around her belly as you do so.
Misaki looks surprised, her hands moving to her belly and her knees parting to make more room for the bulge of her pregnancy.
<<talk "player">>You want me to fuck your pregnant pussy?<</talk>>\
Your tone is playful, but all she does is bite her lip and nod, unable to suppress the smile that threatens to spread ear to ear.
When your cock comes to rest on her pubic mound, she gasps, her lips parting and her bottom lip slipping free of her teeth. Her hips move subtly, rubbing herself against your rigid member.
Without further delay, you shuffle forward just a little bit, angle your hips, and nudge forward.
With her labia parted, your cockhead finds its mark with ease and sinks into her ready hole.
<<link "Continue Mating Press">><<gotoevent setup.events.misakiMatingPress>><</link>><<addtime { minute : 4 }>><<set $misaki.affection += 1>><<set setup.events.misakiMatingPress to [
{
requires: 'true',
chance: 100,
link: "Misaki Mating Press 1"
},
{
requires: 'true',
chance: 100,
link: "Misaki Mating Press 2"
},
{
requires: 'true',
chance: 100,
link: "Misaki Mating Press 3"
},
{
requires: 'true',
chance: 100,
link: "Misaki Mating Press 4"
},
{
requires: 'true',
chance: 100,
link: "Misaki Mating Press 5"
},
{
requires: '$misaki.pregnancyWeek gte 18',
chance: 100,
link: "Misaki Mating Press Pregnant 1"
},
{
requires: '$misaki.pregnancyWeek gte 18',
chance: 100,
link: "Misaki Mating Press Pregnant 2"
}
]>>With her knees nearly touching her shoulders, you thrust downward rapidly. Each time you bottom out inside of her, she makes a little squeaking sound, a sound that is nearly lost in the sound of your hips meeting hers wetly.
You can feel her juices splattering making the place where your bodies meet glisten wetly.
<<link "Continue Mating Press">><<gotoevent setup.events.misakiMatingPress>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.misakiSexDoggystyleStart>><</link>>
<<link "Change to Oral Receive">><<gotoevent setup.events.misakiSexOralReceiveStart>><</link>>
<<link "Cum inside.">><<gotoevent setup.events.misakiCumInside>><</link>><<addtime { minute : 2 }>>Towering over her, you're fucking her with long powerful thrusts. Every time you thrust in, Misaki sighs with a small rush of air. Each time you can feel her moving her hips, gyrating in an effort to feel you everywhere at once.
<<link "Continue Mating Press">><<gotoevent setup.events.misakiMatingPress>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.misakiSexDoggystyleStart>><</link>>
<<link "Change to Oral Receive">><<gotoevent setup.events.misakiSexOralReceiveStart>><</link>>
<<link "Cum inside.">><<gotoevent setup.events.misakiCumInside>><</link>><<addtime { minute : 2 }>>Misaki bits her bottom lip, trying to stifle her moans as you pound her pussy with powerful thrusts. In the position she's in, the power of your thrusts is enough to drive her knees up around her ears each time.
<<link "Continue Mating Press">><<gotoevent setup.events.misakiMatingPress>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.misakiSexDoggystyleStart>><</link>>
<<link "Change to Oral Receive">><<gotoevent setup.events.misakiSexOralReceiveStart>><</link>>
<<link "Cum inside.">><<gotoevent setup.events.misakiCumInside>><</link>><<addtime { minute : 2 }>>Every thrust fills the air with a loud slap as your hips meet hers. Misaki's lips are constantly moving as she moans how much she loves what you're doing, how good your cock feels inside of her, encouraging you to ruch her harder, to use her in any way you desire.
You can see in her expression that she's in a state of bliss, her body quivering beneath you as one orgasm after another rocks her body.
<<link "Continue Mating Press">><<gotoevent setup.events.misakiMatingPress>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.misakiSexDoggystyleStart>><</link>>
<<link "Change to Oral Receive">><<gotoevent setup.events.misakiSexOralReceiveStart>><</link>>
<<link "Cum inside.">><<gotoevent setup.events.misakiCumInside>><</link>><<addtime { minute : 2 }>>With her legs draped over your shoulders, you lean forward as you thrust into her, plunging as deeply into her as humanly possible.
Every time you hammer her cervix, you hear her breath catch, bliss on her face as you give her the good hard fucking she desires.
<<link "Continue Mating Press">><<gotoevent setup.events.misakiMatingPress>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.misakiSexDoggystyleStart>><</link>>
<<link "Change to Oral Receive">><<gotoevent setup.events.misakiSexOralReceiveStart>><</link>>
<<link "Cum inside.">><<gotoevent setup.events.misakiCumInside>><</link>><<addtime { minute : 2 }>>As you fuck Misaki, you find that you're pacing yourself a little slower than you would otherwise, her belly clearly swollen and your thoughts turning occasionally to the life growing inside of her.
Moving your hips, you slow even further, savoring the feel of your cock sliding in and out of her hole while her pussy clings to your manhood.
<<link "Continue Mating Press">><<gotoevent setup.events.misakiMatingPress>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.misakiSexDoggystyleStart>><</link>>
<<link "Change to Oral Receive">><<gotoevent setup.events.misakiSexOralReceiveStart>><</link>>
<<link "Cum inside.">><<gotoevent setup.events.misakiCumInside>><</link>><<addtime { minute : 2 }>>Misaki uses both hands to hold her belly as you piston in and out of her willing hole. Her breasts bounce wildly from the thrust while her hands ensure that the baby is protected.
Leaning forward just a little further, you manage to thrust a fraction of an inch deeper, the new angle bringing a shuddering moan from Misaki's lips.
<<link "Continue Mating Press">><<gotoevent setup.events.misakiMatingPress>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.misakiSexDoggystyleStart>><</link>>
<<link "Change to Oral Receive">><<gotoevent setup.events.misakiSexOralReceiveStart>><</link>>
<<link "Cum inside.">><<gotoevent setup.events.misakiCumInside>><</link>><<addtime { minute : 2 }>>Saved code to save time as new options are added:
<<link "Doggystyle">><<gotoevent setup.events.misakiSexDoggystyleStart>><</link>>
<<link "Missionary">><<gotoevent setup.events.misakiSexMissionaryStart>><</link>>
<<link "Mating Press">><<gotoevent setup.events.misakiSexMatingPress>><</link>>
<<link "Doggystyle Anal">><<gotoevent setup.events.misakiSexDoggystyleAnalStart>><</link>>
<<addtime { minute : 4 }>>
<<link "Cum outside.">><<gotoevent setup.events.misakiCumOutside>><</link>>
<<link "Cum inside.">><<gotoevent setup.events.misakiCumInside>><</link>><<set setup.events.misakiMissionaryGiveStart to [
{
requires: 'true',
chance: 100,
link: "Misaki Missionary Give Start 1"
},
{
requires: 'true',
chance: 100,
link: "Misaki Missionary Give Start 2"
}
]>>Moving your hand to her hip, you lay on the bed. Her own hands find your thigh, then trace up toward your waist. You can see in her expression that she's figuring out how you're resting on the bed.
It barely takes any encouragement to get her to move between your legs, her cock straining from her groin.
<<talk "misaki">>You want me to fuck you?<</talk>>\
Her voice is husky, filled with lust. She doesn't even wait for an answer.
As you watch her, she strokes her cock several times, then leans forward ever so slightly. With the hand holding her member, she angles it downward and you feel the tip of her penis brush along your ass crack for a moment before she suddenly leans back again. She spits in her hand, then rubs it on her cock, causing her shaft to glisten before she shuffles forward again. Both of her hands move between you, one to guide her cock while the other finds your balls and gently cradles them in her hand.
This time when you feel her brush along the crack of your bottom, there's some urgency than before. You feel her slide between your ass cheeks, then she adjusts her aim and pushes forward again, missing her mark. Pulling back slightly, she slides her cock along your crack again before pausing when you feel the tip of her penis brush against your back door.
The sudden intrusion that follows takes your breath away. She's wet enough that she enters with a single powerful thrust, but nowhere near wet enough to make the entry as easy as you would have liked.
<<link "Get fucked.">><<gotoevent setup.events.misakiMissionaryGive>><</link>><<addtime { minute : 4 }>><<set $misaki.affection += 1>>Using her hands, Misaki follows your legs up until she finds your hips. Using your hips, she shuffles into position between your legs.
The small smile on your lips is enough to make your heart race with anticipation.
One of her hands finds your <<if $player.hasFlag("caged")>>caged<<else>>rigid<</if>> cock and begins to gently stroke it. At the same time she spits in her palm and begins to rub it liberally onto her own penis. Once satisfied that it's nice and slick, she uses the same hand to guide it toward your back door. In the next moment, she moves both hands, reaching around to take hold of both ass cheeks and proceeds to spread you open. With a nudge, you feel the tip of her cock settle against your back door, then using one hand to hold herself steady as she begins to slide inside.
You're surprised at how easily her tip slips inside, her length following with a single slow thrust that leaves you feeling bloated, but not in an unpleasant way.
<<link "Get fucked.">><<gotoevent setup.events.misakiMissionaryGive>><</link>><<addtime { minute : 4 }>><<set $misaki.affection += 1>><<set setup.events.misakiMissionaryGive to [
{
requires: 'true',
chance: 100,
link: "Missionary Give Misaki 1"
},
{
requires: 'not $player.hasFlag("caged")',
chance: 70,
link: "Missionary Give Misaki 2"
},
{
requires: 'true',
chance: 100,
link: "Missionary Give Misaki 3"
},
{
requires: 'true',
chance: 100,
link: "Missionary Give Misaki 4"
},
{
requires: 'true',
chance: 100,
link: "Missionary Give Misaki 5"
}
]>>Misaki's hands shift, clutching your hips as she continues to fuck your ass. Every time her hips move, you feel her press deep inside of you before pulling back until only the tip remains inside.
With a fluid motion, she hilts herself inside of you again.
Every movement is slow and even, calculated in a way that ensures she can savor every moment.
<<link "Misaki continues to fuck you.">><<gotoevent setup.events.misakiMissionaryGive>><</link>>
<<link "Misaki cums in your ass.">><<gotoevent setup.events.misakiCumYourAss>><</link>>
<<link "Misaki cums on you.">><<gotoevent setup.events.misakiCumYourChest>><</link>>
<<addtime { minute : 4 }>>Misaki grinds deep, clearly enjoying the tightness of your ass engulfing her shaft.
Then, with her eyes half lidded she moves one hand to your balls to gently cradle them for a few seconds before her her hand moves to your cock.
You watch as her fingers wrap around your shaft. After a single stroke, she begins to move, her thrusts matching the movements of her hand perfectly.
Each thrust seems to come just a little quicker than the last until you feel her cock quiver in your ass. For a second you think she's cumming, but you never feel the surge of liquid warmth you expect. Instead she waits for several long seconds then starts to move again, releasing your cock as she focuses on prolonging her own pleasure.
<<link "Misaki continues to fuck you.">><<gotoevent setup.events.misakiMissionaryGive>><</link>>
<<link "Misaki cums in your ass.">><<gotoevent setup.events.misakiCumYourAss>><</link>>
<<link "Misaki cums on you.">><<gotoevent setup.events.misakiCumYourChest>><</link>>
<<addtime { minute : 4 }>>Her thrusts come with urgency, each one bouncing you up on the bed just a tiny bit more as she pounds your ass with her rock hard cock.
Looking at Misaki's face, you can see a mixture of bliss and determination in her expression.
You let out a surprise yelp as Misaki unexpectedly slaps your bottom with one hand. Mischief crosses her features as your anus reflexively tightens for just a second.
She never even breaks stride, her thrusts continuing without any hint of interruption.
<<link "Misaki continues to fuck you.">><<gotoevent setup.events.misakiMissionaryGive>><</link>>
<<link "Misaki cums in your ass.">><<gotoevent setup.events.misakiCumYourAss>><</link>>
<<link "Misaki cums on you.">><<gotoevent setup.events.misakiCumYourChest>><</link>>
<<addtime { minute : 4 }>>The sound of Misaki's hips meeting yours fills the air with sound. She adjusts her grip on your hips and thrusts all the harder<<if $player.hasFlag("caged")>>, causing your own penis to bounce rigidly with every thrust<</if>>. Within seconds, <<if $player.hasFlag("caged")>>your cock bounces wildly even caged, slapping back and forth in a way that causes discomfort, but not quite pain.<<else>>the sound of your cock slapping your belly creates a rhythm with the sound of her hips smacking against yours.<</if>>
With every thrust, her cock glides across your prostate, causing your cock to twitch <<if $player.hasFlag("caged")>>in its cage <</if>>every time, precum leaking from your tip only to be splattered against both of your bellies as your penis slaps against both of your bellies from the force of her thrusts.
<<link "Misaki continues to fuck you.">><<gotoevent setup.events.misakiMissionaryGive>><</link>>
<<link "Misaki cums in your ass.">><<gotoevent setup.events.misakiCumYourAss>><</link>>
<<link "Misaki cums on you.">><<gotoevent setup.events.misakiCumYourChest>><</link>>
<<addtime { minute : 4 }>>An absent smile creases Misaki's face as she enjoys the feel of your ass clenching around her shaft. Each time her penis drifts across your prostate, your bottom gives an involuntary twitch which in turn causes your <<if $player.hasFlag("caged")>>caged <</if>>cock to jerk just a fraction of a second later.
Misaki's actions hold a certain intensity, like a machine, every thrust striking just the right spot with perfect precision.
Directing your eyes down, you can see the precum leaking from the tip of your penis, leaving a trail of glistening fluid to run down the side of your <<if $player.hasFlag("caged")>>cage<<else>>shaft.<</if>>
<<link "Misaki continues to fuck you.">><<gotoevent setup.events.misakiMissionaryGive>><</link>>
<<link "Misaki cums in your ass.">><<gotoevent setup.events.misakiCumYourAss>><</link>>
<<link "Misaki cums on you.">><<gotoevent setup.events.misakiCumYourChest>><</link>>
<<addtime { minute : 4 }>><<talk "player">>Misaki? I have a little gift for you.<</talk>>\
Her sightless gaze shifts to you so accurately that for a second you could almost believe she can see. The smile on her face and twinkle in her eye makes her look like an excited child on Christmas morning.
Reaching out with one hand, you take hers and lead it to the item you are holding in your other hand.
<<talk "player">>It's a new toy.<</talk>>\
You start to tell her, seeing her hands already exploring what you handed her.
<<talk "player">>Three items. One is an insertable vibrator, kind of oblong with a cord to help with removal and that you can use to plug it in with and charge. The second item is the charger for it. The final item is the remote, I will be keeping that for when I want to use it. Keep it charged and ready at all times in case I ever want to play with it.<</talk>>\
Misaki nearly vibrates in anticipation, licking her lips and starting to lower the device toward her crotch before she stops herself.
<<talk "misaki">>Master, may I put it in now?<</talk>>\
Even her voice is thick with excitement as she speaks.
[[Yes, she may put it in now.|Misaki Sex Toy Gift 1b]]
[[No, you will tell her when she can put it in.|Misaki Sex Toy Gift 1a]]
<<set $player.inventory.remove("remoteSexToy")>><<run $misaki.addFlag("sexToyGiven")>><<addtime { minute : 4 }>><<set $misaki.affection += 3>><<set $misaki.fear -= 2>><<talk "player">>Just hold on to it for now, keep it charged, we'll save it for another occasion.<</talk>>\
You see just a bit of the excitement leave Misaki's features before she nods. Her hands move near her dress, you aren't sure what she is doing until a few seconds later when you realize she is no longer holding anything in her hands.
<<talk "thought">>I don't even see where she put it.<</talk>>\
The two of you talk for a moment longer, then you dismiss her, leaving her to anticipate when you will finally make use of the toy.
[[End.|$location]]
<<addtime { minute : 3 }>><<set $misaki.affection -= 1>><<set $misaki.fear += 1>><<set $misaki.trust -= 1>><<talk "player">>You may put it in now, but do it here so I can watch.<</talk>>\
The way Misaki smiles, you realize it had never crossed her mind to go somewhere else to put it in.
With a coy smile, she slides the skirt of her dress higher, revealing her thighs, then her lack of panties. Only then does she spread her legs. As you watch, the petals of her vagina part to reveal that the interior is wet, glistening in the light.
Her hand dips down, holding the sex toy and rubbing it up and down her slit twice before pushing it inside with a soft sigh.
Once the toy is past her opening, she shifts her arm, her middle finger sliding in behind the toy as she slides the device up inside, her look of concentration becoming a toothy grin when it finally reaches its destination.
She does a little shimmy as she slips her skirt back down into place.
Once her clothing is situated again, she stands expectantly, clearly waiting for whatever comes next.
[[Try the device out.|Misaki Sex Toy Gift 1c]]
[[Send her on her way.|Misaki Sex Toy Gift 1d]]
<<run $misaki.addFlag("sexToyIn")>><<addtime { minute : 2 }>><<set $misaki.affection += 1>><<set $misaki.fear -= 1>><<set $misaki.trust += 1>>Your eyes shift between her and the remote in your hand. Then you smirk as you turn it on and slide the dial upward.
Instantly, you see her eyes widen, her body going just a little rigid as she tenses. Instead of a sigh of contentment, she instead makes a sound that can only be described as trilling as a look of bliss crosses her features.
<<talk "thought">>That was quite the response.<</talk>>\
As you slide the dial back down, some of the tension leaves her, but her expression remains the same for a few seconds longer. Then there's a soft click as you turn the device off.
<<talk "player">>Just keep it in place for now, you'll know when I'm thinking of you.<</talk>>\
Misaki smoothes her skirts, nodding enthusiastically as she does so.
The two of you talk for a moment longer, then you dismiss her, leaving her to anticipate when you will choose to use the toy again.
[[End.|$location]]
<<addtime { minute : 4 }>><<set $misaki.affection += 1>><<set $misaki.fear += 1>><<talk "player">>Just keep it in place for now, you'll know when I'm thinking of you.<</talk>>\
You see the excitement in Misaki's features build before she nods enthusiastically. As you watch, she absently smooths her skirts.
<<talk "thought">>Wonder how she's going to react when I turn it on without warning.<</talk>>\
The two of you talk for a moment longer, then you dismiss her, leaving her to anticipate when you will finally make use of the toy.
[[End.|$location]]
<<addtime { minute : 2 }>><<set $misaki.affection -= 1>><<set $misaki.fear -= 1>><<talk "player">>Misaki, remember the toy I gave you? I would like you to put it in now.<</talk>>\
A smile begins to form on her lips even before she draws the breath to speak. At the same time she reaches for her dress, her hands moving with urgency.
<<talk "misaki">>Yes Master!<</talk>>\
You don't see where she retrieves the device from, but one second to the next she has it in one of her hands.
With a coy smile, she slides the skirt of her dress higher, revealing her thighs, then her lack of panties. Only then does she spread her legs. As you watch, the petals of her vagina part to reveal that the interior is wet, glistening in the light.
Her hand dips down, holding the sex toy and rubbing it up and down her slit twice before pushing it inside with a soft sigh.
Once the toy is past her opening, she shifts her arm, her middle finger sliding in behind the toy as she slides the device up inside, her look of concentration becoming a toothy grin when it finally reaches its destination.
She does a little shimmy as she slips her skirt back down into place.
Once her clothing is situated again, she stands expectantly, clearly waiting for whatever comes next.
[[Try the device out.|Misaki Sex Toy Gift 1c]]
[[Send her on her way.|Misaki Sex Toy Gift 1d]]
<<run $misaki.addFlag("sexToyIn")>><<addtime { minute : 4 }>><<set $misaki.affection += 1>><<set $misaki.fear -= 1>><<set $misaki.trust += 1>><<talk "player">>Misaki, I would like you to take your toy out now.<</talk>>\
There's a moment of incomprehension, then horror as realization hits. Her lips part as if she is going to protest, but whatever she was about to say is stillborn on her lips. Instead, she lets out a slow breath before nodding.
Reaching up under her skirt, you see a moment of bliss on her features before her hand reappears holding the device.
She's just starting to hold it out toward you when you speak.
<<talk "player">>Just hold on to it for now, keep it charged, we'll save it for another occasion.<</talk>>\
You see just a bit of relief in Misaki's features before she nods. Her hands move near her dress, you aren't sure what she is doing until a few seconds later when you realize she is no longer holding anything in her hands.
<<talk "thought">>I don't even see where she put it.<</talk>>\
The two of you talk for a moment longer, then you dismiss her, leaving her to anticipate when you will finally make use of the toy.
[[End.|$location]]
<<run $misaki.deleteFlag("sexToyIn")>><<addtime { minute : 4 }>><<set $misaki.affection -= 5>><<set $misaki.fear += 10>><<set $misaki.trust -= 3>><<set setup.events.misakiRemotePlay to [
{
requires: "not $misaki.isHere and $misaki.hasFlag('sexToyIn')",
chance: 100,
link: "Misaki Sex Toy Play 1"
},
{
requires: "not $misaki.isHere and $misaki.hasFlag('sexToyIn')",
chance: 50,
link: "Misaki Sex Toy Play 2"
},
{
requires: "$misaki.isHere and $misaki.hasFlag('sexToyIn')",
chance: 100,
link: "Misaki Sex Toy Play 3"
},
{
requires: "$misaki.isHere and $misaki.hasFlag('sexToyIn')",
chance: 100,
link: "Misaki Sex Toy Play 4"
},
{
requires: "$misaki.isHere and $misaki.hasFlag('sexToyIn')",
chance: 100,
link: "Misaki Sex Toy Play 5"
},
{
requires: "$misaki.isHere and $misaki.hasFlag('sexToyIn')",
chance: 100,
link: "Misaki Sex Toy Play 6"
},
{
requires: "$misaki.isHere and $misaki.hasFlag('sexToyIn')",
chance: 100,
link: "Misaki Sex Toy Play 7"
},
{
requires: "$misaki.isHere and $misaki.hasFlag('sexToyIn')",
chance: 100,
link: "Misaki Sex Toy Play 8"
}
]>>Looking at the remote, you play with the dial, listening for any response.
You aren't sure where Misaki is, but wherever she is, she's too far away to hear her reaction.
Mildly disappointed, you turn the device back off and slip it back into your pocket.
[[End.|$location]]
<<addtime { minute : 2 }>><<set $misaki.affection += 1>><<set $misaki.fear -= 1>><<set $misaki.trust += 1>>Listening carefully, you turn the dial of the remote up.
Somewhere, you hear the faintest hint of a gasp in response.
Smiling to yourself, you spend a couple of minutes playing with the dial, easing it up, then down, then up again, until you finally turn the device off again.
<<talk "thought">>Hopefully I didn't distract her //too// much.<</talk>>\
You think with a hint of amusement as you slip the device back into your pocket.
[[End.|$location]]
<<addtime { minute : 3 }>><<set $misaki.affection += 1>><<set $misaki.fear -= 1>><<set $misaki.trust += 1>>Looking at Misaki, you feel the faintest hint of a smile tug at your lips as you slide the dial up.
Misaki gasps, her body shuddering slightly at the unexpected pleasure coursing through her.
You wait until she just starts to get used to the new sensation then ease the dial down to its lowest setting.
A look of growing desperation crosses her features and you see her squeezing her legs together, trying to increase the pleasure she is feeling.
It is that moment that you turn the device off, slipping it back in your pocket for another time while leaving Misaki to squirm.
[[End.|$location]]
<<addtime { minute : 3 }>><<set $misaki.affection += 1>><<set $misaki.fear -= 1>><<set $misaki.trust += 1>>Watching Misaki for a moment, you wait until you're convinced she's not paying attention to your presence before gently sliding the dial on the remote up.
You've barely reached the first setting before you notice her falter, a small shuddering sound coming from her lips.
As the dial moves higher, the shudder becomes a soft moan, then there's a small tremor in her frame as you near it's highest setting.
<<talk "misaki">>Oh, God yes.<</talk>>\
The sound of her voice carries, in spite of it being a bare whisper.
Leaving the setting all the way at the top for several heartbeats, you wait until you see a tremor go through her, then you slide the dial back down with the same care you raised it.
When the device finally turns off, you can hear her panting softly, the scent of her arousal thick in the air.
Feeling oddly pleased, you slip the device back in your pocket.
[[End.|$location]]
<<addtime { minute : 4 }>><<set $misaki.affection += 1>><<set $misaki.fear -= 1>><<set $misaki.trust += 1>>Pulling the remote for Misaki's sex toy from your pocket, you glance at the dial before sliding it half way up without warning.
Misaki goes so rigid so suddenly that for a second you think she's going to fall. Then the sound of her moan fills the air as you see her squeeze her legs together.
For the next minute, you leave the device just like that, allowing the pleasure to build until you notice a faint tremor start in her frame. Then you shove the dial all the way to its highest setting.
Her breath catches, then she shudders in bliss as a powerful orgasm rocks her body.
You allow the remote to remain at it's highest setting for just a second longer before slowly easing it back down until with a soft click, it turns off again.
Never saying a word to Misaki, you slide the remote back in your pocket and turn your attention elsewhere.
[[End.|$location]]
<<addtime { minute : 5 }>><<set $misaki.affection += 3>><<set $misaki.fear -= 2>><<set $misaki.trust += 1>>Watching Misaki, she seems completely unaware of the fate that you have in store for her.
With one hand, you flip the small remote in your hand to the 'on' position, then turn the dial up rapidly to its highest setting.
Across from you, Misaki's expression creases with momentary confusion, likely reacting to the soft click of the device as you turn it on. Confusion that quickly gives way as her sightless eyes snap wide as an incessant buzzing comes muffled from her groin.
As you watch, you see her lock her knees, squeezing them together even as she goes slack jawed with pleasure.
A second later, her legs begin to tremble, her features becoming flush with arousal as the small vibrator between her legs causes the pleasure within her to spike toward bliss.
Just as quickly as you began, you turn the device off again, leaving Misaki smelling strongly of her own arousal as she tries to recompose herself.
[[End.|$location]]
<<addtime { minute : 2 }>><<set $misaki.affection += 1>><<set $misaki.fear -= 1>><<set $misaki.trust += 1>>Turning the remote in your hand to its highest setting nearly brings Misaki to her knees with its suddenness.
As the buzzing sound fills the air, Misaki struggles to hold back a little moan.
The tiny smile threatening to overtake her lips tells you everything you need to know about whether or not she is enjoying her little surprise.
<<talk "misaki">>My master is thinking of me.<</talk>>\
There's a near reverence in her tone in the seconds leading up to a whimpering cry that leaves her kneeling on the floor.
Bliss fills her features as she trembles, smiles, and looks unseeing upward.
Leaving the device on for a little longer, you ease the settings downward until the device turns off.
Only then does Misaki get unsteadily back to her feet to continue with her chores.
[[End.|$location]]
<<addtime { minute : 2 }>><<set $misaki.affection += 1>><<set $misaki.fear -= 1>><<set $misaki.trust += 1>>Barely turning the remote in your hand to the lowest setting, you see Misaki stumble and nearly fall.
A smile creeps onto her face as one of her hands goes to her belly. At the same time she squeezes her legs tightly together.
She remains like that for several heartbeats before visibly forcing herself to relax enough to continue on her way, though now she is clearly flushed with arousal.
[[End.|$location]]
<<addtime { minute : 2 }>><<set $misaki.affection += 1>><<set $misaki.fear -= 1>><<set $misaki.trust += 1>><<set setup.events.misakiStandingSexStart to [
{
requires: '$misaki.gender is setup.Character.Gender.Female',
chance: 50,
link: "Misaki Standing Sex Start 1"
},
{
requires: '$misaki.gender is setup.Character.Gender.Female',
chance: 100,
link: "Misaki Standing Sex Start 2"
},
{
requires: '$misaki.gender is setup.Character.Gender.Female',
chance: 100,
link: "Misaki Standing Sex Start 3"
},
{
requires: '$misaki.gender is setup.Character.Gender.Herm',
chance: 100,
link: "Misaki Standing Sex Start 4"
},
{
requires: '$misaki.gender is setup.Character.Gender.Herm',
chance: 100,
link: "Misaki Standing Sex Start 5"
},
{
requires: '$misaki.gender is setup.Character.Gender.Female and $misaki.affection gte 750',
chance: 100,
link: "Misaki Standing Sex Start 6"
},
{
requires: '$misaki.gender is setup.Character.Gender.Female',
chance: 100,
link: "Misaki Standing Sex Start 7"
},
{
requires: '$misaki.gender is setup.Character.Gender.Female',
chance: 100,
link: "Misaki Standing Sex Start 8"
}
]>>Entering your bedroom, you are greeted by the sight of Misaki pulling her dress off over her head.
<<talk "thought">>She heard me coming.<</talk>>\
You think with a hint of amusement.
Watching her, you can see from her body language that she's trying to entice you, pausing and moving in all the right ways, at all the right times.
She turns slightly toward you, a faint smile playing at her lips as she does so. Then with a step toward the bed, she bumps into it.
<<talk "misaki">>Oop!<</talk>>\
Misaki giggles playfully as she reaches out to touch the bed with her hands.
<<talk "misaki">>Who put that there?<</talk>>\
When she starts to crawl onto the bed, she wiggles her ass enticingly at you, the petals of her vagina parting slightly in invitation.
Feeling your manhood straining at your <<if $player.hasFlag("caged")>>cage<<else>>pants<</if>>, you quickly undress yourself and step up to the bed, crawling on to it to join her.
<<if $player.hasFlag("caged")>><<talk "thought">>This chastity cage severely limits what I can do, doesn't it?<</talk>>\
<</if>><<if not $player.hasFlag("caged")>><<link "Doggystyle">><<gotoevent setup.events.misakiSexDoggystyleStart>><</link>>
<<link "Mating Press">><<gotoevent setup.events.misakiMatingPressStart>><</link>>
<</if>>[[Maybe I can play another time.|Disengage Sex]]<<addtime { minute : 4 }>>You've barely entered the bedroom when you see Misaki sitting on the end of the bed. She's still dressed, but the way she bites her lip, and how she touches herself through her clothes as she turns her head toward you is a clear indication that she looks forward to you changing that.
Not a word is spoken as you step toward the bed. Misaki's hands reach out, feeling for you until you step within her reach. Her hands fly first to the buckle of your pants even as you reach for her dress to pull it over her head.
Your pants fall down around your ankles barely a second before she's trying to pull your shirt off.
The second you're both naked, she lays back on the bed, shimmying up a bit further on the bed before she parts her legs invitingly.
<<if $player.hasFlag("caged")>>Looking down at the cage enclosing your cock, your enthusiasm falters slightly.<<else>>Crawling onto the bed with her, you kneel between her legs, admiring the view of her naked body beneath you as you begin to move into position.<</if>>\
<<if $player.hasFlag("caged")>><<talk "thought">>This chastity cage severely limits what I can do, doesn't it?<</talk>>\
<</if>><<if not $player.hasFlag("caged")>><<link "Doggystyle">><<gotoevent setup.events.misakiSexDoggystyleStart>><</link>>
<<link "Mating Press">><<gotoevent setup.events.misakiMatingPressStart>><</link>>
<</if>>[[Maybe I can play another time.|Disengage Sex]]<<addtime { minute : 4 }>>As if sensing your thoughts, Misaki purrs.
<<talk "misaki">>Does Master want to use me? I'm ready, I'm so wet. Please use me.<</talk>>\
You can feel your cock beginning to <<if $player.hasFlag("caged")>>strain at its cage<<else>>rise<</if>>, the arousal in her voice spurring your own.
Reaching for your belt, you begin to undress. Not a second later, Misaki starts to do the same, a look of excitement on her face.
In spite of the speed with which you undress, Misaki still manages to undress first. She reaches out, finding the bed, then nearly jumps onto it with a giggle.
A moment later, you crawl onto the bed with her. Her head tilts toward you, her legs parting and her hands reaching out to touch you as you approach.
<<if $player.hasFlag("caged")>><<talk "thought">>This chastity cage severely limits what I can do, doesn't it?<</talk>>\
<</if>><<if not $player.hasFlag("caged")>><<link "Doggystyle">><<gotoevent setup.events.misakiSexDoggystyleStart>><</link>>
<<link "Mating Press">><<gotoevent setup.events.misakiMatingPressStart>><</link>>
<</if>>[[Maybe I can play another time.|Disengage Sex]]<<addtime { minute : 4 }>>Misaki's hands move to her crotch as she bites her bottom lip to suppress a grin. As if sensing your thoughts, you can see the front of her dress beginning to rise as her erection starts to press against the fabric.
<<talk "misaki">>Does Master want to use me? Or maybe Master wants me to use him? I'm ready, I'm so wet, and my //penis// feels sticky with precum already.<</talk>>\
<<talk "player">>Show me.<</talk>>\
Those two simple words spur her to action. Somehow, even rushing she makes every movement sensual, every motion serving to entice you further.
<<talk "thought">>For someone who is blind, she sure knows how to put on a show.<</talk>>\
As if to emphasize your thoughts, she turns her back to you as her dress is pulled off over her head. When she turns around, she drops the dress, somehow landing it on her erection in a way that causes the fabric to drape over it, concealing her penis before it begins to slowly slide off. As the cloth finally falls, her penis springs upward, bouncing as it suddenly has no weight holding it down.
When you take a step toward her, you see her head tilt to one side as if listening to your movement. As you take a second step, she steps back away from you with a playful grin.
Her third step bumps her into the bed. Her eyes snap wide in surprise as she falls onto her bottom. Grinning, she giggles, one hand reaching for her cock to give it a playful stroke.
Another step brings you to the bed, your eyes looking down at her, taking in both her face and her rigid member as she turns her head upward.
<<if $player.hasFlag("caged")>><<talk "thought">>This chastity cage severely limits what I can do, doesn't it?<</talk>>\
<</if>><<if not $player.hasFlag("caged")>><<link "Doggystyle">><<gotoevent setup.events.misakiSexDoggystyleStart>><</link>>
<<link "Mating Press">><<gotoevent setup.events.misakiMatingPressStart>><</link>>
<</if>><<if not $misaki.hasFlag("caged")>><<link "Receive Missionary.">><<gotoevent setup.events.misakiMissionaryGiveStart>><</link>>
<</if>>[[Maybe I can play another time.|Disengage Sex]]<<addtime { minute : 4 }>>When Misaki hears you move, she smiles, somehow sensing your intent. Her hands come to rest against your chest as you step up to her.
Misaki's hands start to drift down your body, fumbling at your pants as she reaches them. You can feel them come lose, then her hands dart within, cupping your <<if $player.hasFlag("caged")>>caged <</if>>manhood playfully. She smirks, a twinkle in her eyes as she speaks.
<<talk "misaki">>Which of us do you think is bigger?<</talk>>\
Her musical laughter cuts off any reply you might have had.
Moving her hands to your hips, she shoves your pants down past your hips, somehow managing to dip herself low enough for your <<if $player.hasFlag("caged")>>caged <</if>>cock to brush her cheek before she straightens again.
Her hands follow, trailing up your body until she finds your jawline before leaning very close, her lips brushing your ear as she whispers.
<<talk "misaki">><<if $player.hasFlag("caged")>>I guess I get to fuck you since you can't fuck me?<<else>>Do you want to fuck me? Or do you want me to fuck you?<</if>><</talk>>\
She giggles as you take a single step closer to her, causing her to bump into the bed and fall backward. When you start to climb onto the bed, she quickly scrambles toward the bed's center, forcing you to chase her a short distance.
<<if $player.hasFlag("caged")>><<talk "thought">>This chastity cage severely limits what I can do, doesn't it?<</talk>>\
<</if>><<if not $player.hasFlag("caged")>><<link "Doggystyle">><<gotoevent setup.events.misakiSexDoggystyleStart>><</link>>
<<link "Mating Press">><<gotoevent setup.events.misakiMatingPressStart>><</link>>
<</if>><<if not $misaki.hasFlag("caged")>><<link "Receive Missionary.">><<gotoevent setup.events.misakiMissionaryGiveStart>><</link>>
<</if>>[[Maybe I can play another time.|Disengage Sex]]<<addtime { minute : 4 }>><<talk "misaki">>My master wishes to play with me?<</talk>>\
The playful tone makes clear that she has anticipated your thoughts even though you have not yet voiced them.
Feeling the corner of your mouth tick upward into a faint smile, you reply, your voice husky.
<<talk "player">>I do.<</talk>>\
The faintest of all gasps escapes Misaki's lips as she flushes with arousal
There is anticipation in her every movement as she reaches to her shoulder, starting to remove her dress.
You watch, watch as the dress' strap slides from her shoulder, then as the other strap does the same. Then the dress shimmies lower, hanging briefly from her breasts before sliding down across her erect nipples to expose the twin globes.
Moving her arms slightly, she traps the dress against her belly before it can fall further, leaving you hanging in anticipation for mere seconds, seconds that feel like minutes, before coyly letting the dress fall further.
The smile on her lips tells you all you need to know when the dress catches on her hips, leaving her bare breasts and belly exposed, but still hiding what lies further downward.
<<talk "thought">>She did that on purpose.<</talk>>\
Her smirk grows into a momentary grin before she's able to suppress it.
A second later, the dress pools around her ankles.
With her anticipation hanging pregnant in the air, you find yourself removing your own clothing quickly, your pulse quickening with your arousal.
<<if $player.hasFlag("caged")>>\
Your eyes, and your thoughts turn downward, your current circumstances serving to sober your mood significantly.
<<talk "thought">>This chastity cage severely limits what I can do, doesn't it?<</talk>>\
<</if>><<if not $player.hasFlag("caged")>><<link "Doggystyle">><<gotoevent setup.events.misakiSexDoggystyleStart>><</link>>
<<link "Mating Press">><<gotoevent setup.events.misakiMatingPressStart>><</link>>
<</if>>[[Maybe I can play another time.|Disengage Sex]]<<addtime { minute : 4 }>>Seeming to sense your intent, Misaki clasps her hands before herself, just below her navel. You can see her bite her lip lightly in anticipation.
Stepping close to her, you can see her breath quicken as your shadow falls over her.
A quarter step closer, and Misaki unclasps her hands and places them both against your chest. There's no intent to keep her distance, instead the touch seems to be a manifestation of her need to touch you.
Then her hands are beneath your shirt, sliding along your chest and you aren't even sure when she moved them under your shirt.
Not to be outdone, you slide your hands up her sides, seeking out the straps of her dress.
Only to have your pants slide down your legs to pool around your ankles.
<<talk "thought">>That little minx.<</talk>>\
By the time you slide her dress off of one shoulder, she's already got one hand inside of your underclothes, drifting along the crease between your leg and torso as it drifts toward your hardening manhood.
Her dress slides down her body with no discernable resistance as she finds her target.
<<if $player.hasFlag("caged")>>Her fingers close around your cage, the warmth of her touch tantalizingly close.
<<talk "thought">>This chastity cage severely limits what I can do, doesn't it?<</talk>>\
<<else>>You sigh as the warmth of her fingers brush your manhood.
<</if>><<if not $player.hasFlag("caged")>><<link "Doggystyle">><<gotoevent setup.events.misakiSexDoggystyleStart>><</link>>
<<link "Mating Press">><<gotoevent setup.events.misakiMatingPressStart>><</link>>
<</if>>[[Maybe I can play another time.|Disengage Sex]]<<addtime { minute : 4 }>>Seeming to anticipate your desires, Misaki starts to undress, each movement slow and deliberate as she makes a show of it.
Your eyes drack her every movement, arousal building in you as she clearly intends.
Misaki steps out of her dress as it pools around her ankles, stepping toward you. It takes a second to realize that she's tracking you with the sound of your breathing.
Her fingertips slow just a fraction of an inch before they touch your shirt, then spread across your chest as if intent to touch as much of you as possible.
In the seconds that follow, she discards your clothes, leaving you standing naked before her as she steps closer to press her body against yours.
<<if $player.hasFlag("caged")>>Your cock strains at its cage, reminding you that you're not //completely// naked even as the heat of her breath wafts across your chest.
<<talk "thought">>This chastity cage severely limits what I can do, doesn't it?<</talk>>\
<<else>>You can feel your cock pressing urgently against her belly as it is pinned between you.
<</if>><<if not $player.hasFlag("caged")>><<link "Doggystyle">><<gotoevent setup.events.misakiSexDoggystyleStart>><</link>>
<<link "Mating Press">><<gotoevent setup.events.misakiMatingPressStart>><</link>>
<</if>>[[Maybe I can play another time.|Disengage Sex]]<<addtime { minute : 4 }>>Saved code to save time as new options are added:
<<link "Oral Receive">><<gotoevent setup.events.misakiSexOralReceiveStart>><</link>>
<<link "Doggystyle">><<gotoevent setup.events.misakiSexDoggystyleStart>><</link>>
<<link "Missionary">><<gotoevent setup.events.misakiSexMissionaryStart>><</link>>
<<link "Mating Press">><<gotoevent setup.events.misakiSexMatingPress>><</link>>
<<link "Doggystyle Anal">><<gotoevent setup.events.misakiSexDoggystyleAnalStart>><</link>>
<<addtime { minute : 4 }>><<set setup.events.mitsukoReySexBlowjobStart to [
{
requires: 'true',
chance: 100,
link: "Mitsuko and Rey Sex Blowjob Start 1"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko and Rey Sex Blowjob Start 2"
}
]>>Mitsuko walks up to Rey, smiling in a flirtatious manner.
<<talk "mitsuko">>Hello, Rey-kun~<</talk>>\
She greets him.
<<talk "rey">>Ah, um, h-hello Mio. . .<</talk>>\
Rey shyly replies. Though he's blushing, you notice his lips spreading into a faint, cute smile. Mitsuko steps closer to Rey and places her hand on his cheek. She looks into his eyes and flashes him a knowing smile.
<<talk "mitsuko">>You're so cute, Rey-kun~<</talk>>\
Mitsuko coos sweetly. Opening his mouth to speak, Rey is stopped in his tracks by Mitsuko suddenly kneeling down.
<<talk "rey">>W-What are. . .Ah! M-Mio. . .<</talk>>\
Rey stammers, surprised and flustered as she begins to undo his pants.
<<talk "mitsuko">>Shhh.<</talk>>\
Mitsuko tells him in a seductive whisper.
<<talk "mitsuko">>It's okay, just relax.<</talk>>\
She pulls his pants and underwear down to his knees, exposing his small dick. Mitsuko breaths in sharply at the sight, lightly running her tongue over her lips.
The older woman lowers her lips to his small dick, licking him softly.
<<link "Mitsuko and Rey Blowjob">><<gotoevent setup.events.mitsukoReySexBlowjob>><</link>>
<<addtime { minute : 3 }>>Mitsuko stands in front of Rey, a kind and gentle smile on her face.
<<talk "mitsuko">>Rey-kun~<</talk>>\
Mitsuko says in a gentle and motherly tone.
<<talk "rey">>Y-Yes, Mio. . .?<</talk>>\
Rey shyly responds. Mitsuko places a hand on Rey's chest.
<<talk "mitsuko">>I have something I wish to do.<</talk>>\
She slowly falls to her knees, then unzips his pants before pulling them along with his underwear down to the floor, revealing the young man's small dick. Rey blushes and covers himself with his hands.
<<talk "rey">>Ah, M-Mio, what ar-<</talk>>\
Rey starts, but is cut off by Mitsuko.
<<talk "mitsuko">>Shh, it's okay, Rey-kun.<</talk>>\
Mitsuko giggles and gently moves his hand away before bringing her tongue up to his dick, to the tip. With a few slow licks, she brings the entirety of her mouth to his dick, wrapping her lips around it.
<<link "Mitsuko and Rey Blowjob">><<gotoevent setup.events.mitsukoReySexBlowjob>><</link>>
<<addtime { minute : 3 }>><<set setup.events.mitsukoReySexCowgirlStart to [
{
requires: 'true',
chance: 100,
link: "Mitsuko and Rey Sex Cowgirl Start 1"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko and Rey Sex Cowgirl Start 2"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko and Rey Sex Cowgirl Start 3"
}
]>>You see Mitsuko and Rey, both standing near the bed. The older woman walks up to him, a lustful look in her eyes.
<<talk "mitsuko">>Hello, Rey-kun~<</talk>>\
She says while seductively wrapping her arms around the younger man's waist. She kisses him on the lips, eliciting a cute gasp from the young man.
<<talk "rey">>U-Um, M-Mio. . .<</talk>>\
Rey whispers nervously, a blush coloring his cheeks.
<<talk "mitsuko">>Ara ara~<</talk>>\
Mitsuko says breathlessly, as she begins taking off her clothes. Once her clothing is removed, the raven-haired woman helps him to undress. Rey flinches at her touch but he visibly relaxes, Mitsuko's kind and motherly temperament easing his mind.
After they're both naked, Mitsuko guides Rey over to the bed and lays him down, she then climbs on top of him to straddle him. With a lust-filled moan, Mitsuko gently slides her pussy down onto Rey's petite member, eliciting a moan from both of them.
<<link "Mitsuko and Rey Cowgirl">><<gotoevent setup.events.mitsukoReySexCowgirl>><</link>>
<<addtime { minute : 4 }>>You notice Mitsuko approaching Rey.
<<talk "mitsuko">>Ara ara, Rey-kun~<</talk>>\
Mitsuko says sweetly.
<<talk "rey">>Y-Yes, M-Mio. . .?<</talk>>\
Rey stammers, nervously staring at Mitsuko. She stands in front of the young man with her hands placed over his chest, and she whispers to him.
<<talk "mitsuko">>I like you, Rey-kun~<</talk>>\
Mitsuko softly says.
<<talk "rey">>U-Um, t-thank you. . .<</talk>>\
He nervously replies. She moves her hands down Rey's chest, and grasps the hem of his shirt, then pulls it off him.
<<talk "rey">>W-Wha-<</talk>>\
Rey tries to speak but Mitsuko cuts him off by kissing him after tossing his shirt to the floor. The older woman's hands trail down to Rey's pants, she undoes his pants and pulls them down to the young man's feet. Having undressed Rey, Mitsuko drinks in the view of his cute naked body for a moment before taking off her clothing.
Once they're both naked, Mitsuko guides Rey over to the bed and lays him down onto his back. She gets on top of the bed and straddles him, her huge breasts hanging down over Rey's face.
The older woman rubs her wet labia along his small shaft, causing Rey to gasp in pleasure. She teases him for a few seconds longer, lubing his shaft up before slowly thrusting her hips down, impaling herself onto his minuscule cock.
<<link "Mitsuko and Rey Cowgirl">><<gotoevent setup.events.mitsukoReySexCowgirl>><</link>>
<<addtime { minute : 4 }>>You notice Mitsuko standing in front of a blushing Rey.
<<talk "rey">>Ah, Mio. . . I. . . I. . .<</talk>>\
Rey stammers.
<<talk "mitsuko">>It's okay, Rey-kun~<</talk>>\
Mitsuko coos as she gently caress his cheeks. She leans forward, much to Rey's surprise and after a moment of hesitancy, he allows her to kiss him.
Through Rey's shy disposition, you notice a hint of happiness in his eyes though it soon turns to one of surprise as Mitsuko suddenly breaks the kiss and gently grabs the hem of his shirt, she then pulls it up and over Rey's head.
Lost in the moment, Rey does not resist as she softly pushes him onto the bed and undoes his pants, pulling them off with a sudden tug. Mitsuko removes her own clothing, then climbs onto the bed and straddles him.
She reaches down, and takes hold of his tiny erection then guides it to her dripping wet slit. She gently rocks her hips back and forth, sinking her feminine folds down on his dick.
<<link "Mitsuko and Rey Cowgirl">><<gotoevent setup.events.mitsukoReySexCowgirl>><</link>>
<<addtime { minute : 3 }>><<set setup.events.mitsukoReySexMissionaryStart to [
{
requires: 'true',
chance: 100,
link: "Mitsuko and Rey Sex Missionary Start 1"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko and Rey Sex Missionary Start 2"
}
]>>You see Mitsuko with Rey. She guides him over to the bed, a lustful look in her eyes.
<<talk "mitsuko">>I hope you don't mind Rey-kun, but I just can't help myself around you.<</talk>>\
Mitsuko says with a smile, she suddenly begins undressing and a moment later, the raven-haired woman is naked save for her thigh-highs. Rey averts his gaze to the floor and blushes, embarrassed.
<<talk "rey">>Oh, um, I'm n-not sure we sho-<</talk>>\
Rey says nervously.
<<talk "mitsuko">>Nonsense<</talk>>\
Mitsuko says, shaking her head. She gently grasps his chin and tilts Rey's head up to look at her.
<<talk "mitsuko">>I like you Rey-kun, you're such a cute young man and you work hard. I wish to reward you~<</talk>>\
Mitsuko says with a suggestive tone. She carefully takes off Rey's clothing leaving him naked, before climbing onto the bed and lying down on her back. He hesitates for a few moments, looking awkward but decides to hop onto the bed. Rey nervously crawls over to Mitsuko, positioning himself between her legs, she spreads them so as to give him better access.
He places his tiny erection against her wet labia and looks up at Mitsuko, unsure of himself. She nods encouragingly and he starts moving forward slowly until his tip slips inside of her, Rey's miniscule sized shaft makes it easy to slip past her slick folds, entering her all the way.
<<link "Mitsuko and Rey Missionary Continue">><<gotoevent setup.events.mitsukoReySexMissionaryMiddle>><</link>>
<<addtime { minute : 4 }>>Mitsuko pursues an intimate relationship with Rey. In the master bedroom, Mitsuko suddenly undresses herself while Rey hesitantly does the same.
<<talk "rey">>Um, M-Mio. . .<</talk>>\
Rey nervously swallows, averting his gaze from Mitsuko's naked body.
<<talk "mitsuko">>It's okay Rey-kun, okasan is here for you.<</talk>>\
Mitsuko says in a comforting voice, she grabs his hands in hers and guides him over to the bed. She sits on the bed and lays back, spreading her legs for Rey. The older woman beckons for him to join her.
<<talk "mitsuko">>Go on, Rey-kun.<</talk>>\
Mitsuko says in a gentle voice. Rey nervously looks around the room then back at Mitsuko. Taking a deep breath, he sits down on the bed, crawls towards Mitsuko and positions himself between her legs.
Tentatively, Rey leans forward and places his small cock against her wet folds. He looks up at Mitsuko, who nods encouragingly, seeing this, the young man slowly sinks his diminutive size past her folds and into the older woman's love canal.
<<link "Mitsuko and Rey Missionary Continue">><<gotoevent setup.events.mitsukoReySexMissionaryMiddle>><</link>>
<<addtime { minute : 4 }>><<set setup.events.mitsukoReySexBlowjob to [
{
requires: 'true',
chance: 100,
link: "Mitsuko and Rey Sex Blowjob 1"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko and Rey Sex Blowjob 2"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko and Rey Sex Blowjob 3"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko and Rey Sex Blowjob 4"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko and Rey Sex Blowjob 5"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko and Rey Sex Blowjob 6"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko and Rey Sex Blowjob 7"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko and Rey Sex Blowjob 8"
}
]>>Mitsuko moves her tongue around the tip of his penis slowly, running her saliva all over it before slowly sucking on it. His eyes fly open and he lets out another moan.
She laves his small dick with her tongue, causing him to tense up for a few seconds.
<<link "Mitsuko and Rey Blowjob Continue">><<gotoevent setup.events.mitsukoReySexBlowjob>><</link>>
<<link "Mitsuko and Rey Blowjob End">><<gotoevent setup.events.mitsukoReySexBlowjobEnd>><</link>><<addtime { minute : 5 }>>She sucks hungrily at his dick and uses her tongue to stroke it at the same time, causing him to tremble in pleasure. This continues for a few minutes, before she moves up, licking and sucking the underside of his shaft.
Rey gasps as she makes her way down to his balls, massaging them gently. She then moves back up, her tongue moving up and down his shaft.
<<link "Mitsuko and Rey Blowjob Continue">><<gotoevent setup.events.mitsukoReySexBlowjob>><</link>>
<<link "Mitsuko and Rey Blowjob End">><<gotoevent setup.events.mitsukoReySexBlowjobEnd>><</link>><<addtime { minute : 5 }>><<talk "rey">>Ah!<</talk>>\
He groans as Mitsuko continues to move her tongue all over, causing his dick to throb rapidly. With a few more licks, she moves her mouth down to his balls, rubbing her face against his balls and gently sucking on them.
She lets his balls go and then uses her hands to fondle his cock, pushing it further into her mouth. She sucks on his dick gently before moving up to wrap her lips around the head.
<<link "Mitsuko and Rey Blowjob Continue">><<gotoevent setup.events.mitsukoReySexBlowjob>><</link>>
<<link "Mitsuko and Rey Blowjob End">><<gotoevent setup.events.mitsukoReySexBlowjobEnd>><</link>><<addtime { minute : 5 }>>Rey moans loudly as she moves her tongue all around his shaft, a deep red blush colors his cheeks from the pleasure.
<<talk "rey">>Ngh. . .<</talk>>\
He moans as her tongue runs around his dick's head while lightly bobbing. Her hands rest on his hips as she continues to massage his cock slowly.
<<link "Mitsuko and Rey Blowjob Continue">><<gotoevent setup.events.mitsukoReySexBlowjob>><</link>>
<<link "Mitsuko and Rey Blowjob End">><<gotoevent setup.events.mitsukoReySexBlowjobEnd>><</link>><<addtime { minute : 5 }>>She uses her tongue to slowly move around his cock, tracing lines with her tongue, he groans in pleasure and his dick twitches a bit.
Mitsuko's minstrations causes Rey to squirm and his hips to thrust forward, his small shaft quickly stiffening. She licks her way down his shaft, the young man's face blooming with an even brighter blush as he squirms.
<<link "Mitsuko and Rey Blowjob Continue">><<gotoevent setup.events.mitsukoReySexBlowjob>><</link>>
<<link "Mitsuko and Rey Blowjob End">><<gotoevent setup.events.mitsukoReySexBlowjobEnd>><</link>><<addtime { minute : 5 }>>Rey blushes and lets out a low groan as she sucks on his dick a bit.
"Good boy, just sit back and let okasan take care of you~<</talk>>\
She says while rubbing her hand over his dick.
<<talk "rey">>O-Oka-Ooh!<</talk>>\
Rey starts but lets out a surprised moan as she starts to suck on his dick more vigorously. As she goes down further and further, her tongue gently glides along his length, before she finally takes the very end of it, gently sucking on it.
Her lips squeeze around the young man's throbbing member, her long hair tickling him sensitively.
<<talk "mitsuko">>Hmmm. . .<</talk>>\
She hums, her eyes staring at the young man's dick as she continues to suck him.
<<link "Mitsuko and Rey Blowjob Continue">><<gotoevent setup.events.mitsukoReySexBlowjob>><</link>>
<<link "Mitsuko and Rey Blowjob End">><<gotoevent setup.events.mitsukoReySexBlowjobEnd>><</link>><<addtime { minute : 5 }>>Mitsuko slowly moves her hand upwards to his balls, she squeezes them gently, making him moan softly.
She pumps her head up and down the young man's dick with her mouth, her fingers gently squeezing and caressing his balls. The raven-haired woman looks up at Rey while sucking him off, her eyes full of lust and affection for him. He's quite clearly aroused, his breathing fast and his hips thrusting against her mouth.
<<talk "rey">>Ahh! Mio!<</talk>>\
He moans softly.
<<link "Mitsuko and Rey Blowjob Continue">><<gotoevent setup.events.mitsukoReySexBlowjob>><</link>>
<<link "Mitsuko and Rey Blowjob End">><<gotoevent setup.events.mitsukoReySexBlowjobEnd>><</link>><<addtime { minute : 5 }>>Rey's eyes widen as the feeling of his penis against the soft, wet warmth of Mitsuko's lips causes him to moan in pleasure.
<<talk "rey">>Ah, M-Mio, nnh. . . nnaah. . .<</talk>>\
As Mitsuko continues to lap at Rey's shaft, she begins to slowly move her hands up and down his dick and down to his balls.
<<link "Mitsuko and Rey Blowjob Continue">><<gotoevent setup.events.mitsukoReySexBlowjob>><</link>>
<<link "Mitsuko and Rey Blowjob End">><<gotoevent setup.events.mitsukoReySexBlowjobEnd>><</link>><<addtime { minute : 5 }>><<set setup.events.mitsukoReySexBlowjobEnd to [
{
requires: 'true',
chance: 100,
link: "Mitsuko and Rey Sex Blowjob End 1"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko and Rey Sex Blowjob End 2"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko and Rey Sex Blowjob End 3"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko and Rey Sex Blowjob End 4"
}
]>><<talk "rey">>Ah! W-Wait, Mio...C-Cumming!!<</talk>>\
Rey moans, his hips starting to thrust more vigorously. As if on cue, he lets out a cute gasp and orgasms, his sperm squirting into Mitsuko's mouth, the raven-haired woman quickly swallows the whole load.
<<talk "rey">>Ahh!!<</talk>>\
He lets out, panting.
<<talk "rey">>Mio, I was. . . I've never. . . Um, s-sorry. . .<</talk>>\
The young man apologizes while blushing, embarrassed. With her hands still caressing his balls, Mitsuko giggles.
<<talk "mitsuko">>It's okay, Rey-kun. I like you, you're a sweet boy.<</talk>>\
Mitsuko smiles at him and licks her lips clean of any remaining semen. She pulls Rey's pants back up before getting up from her knees.
<<talk "mitsuko">>Thank you for the //treat//, Rey-kun~<</talk>>\
She winks at him and walks away, her hips swaying with each step.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 5 }>><<talk "rey">>Nnh, ahh!! M-Mio!!!<</talk>>\
Rey's body tenses up as his climax approaches, the pleasure from Mitsuko's hot mouth and wet tongue sends him over the edge. He lets out a cute moan and his semen squirts into Mitsuko's mouth, she happily swallows his load.
Mitsuko licks his tiny cock clean, then lets it go with a wet *POP*.
<<talk "mitsuko">>Was that enjoyable for you, Rey-kun?~<</talk>>\
She asks, giving the tip of his cock one last kiss. Rey gives a faint nod.
<<talk "mitsuko">>I'm glad, if you ever need me to release you of your //pent up// frustrations again. D not be afraid to come to me, Rey-kun~<</talk>>\
The raven-haired woman says in a flirtatious tone, before standing up and giving him a kiss on the mouth. The raven-haired woman helps him readjust his clothing before leaving the room.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 10 }>><<talk "rey">>Mio. . .!<</talk>>\
Rey moans, he begins thrusting his hips as the young man's orgasm builds and soon the pleasure from her mouth sends him over the edge. As he's thrusting his hips, Rey's small penis slips out from Mitsuko's mouth and his semen shoots out all over her lips and chin.
Mitsuko giggles, she licks her lips and swallows his cum.
<<talk "rey">>Ah, u-um, s-sorry. . .<</talk>>\
He blushes as she smiles at him, licking his tiny dick clean.
<<talk "mitsuko">>There is nothing to be sorry about, Rey-kun. Thank you for the delicious semen~<</talk>>\
She assures him, the woman's tone more than a little flirty. The older woman gets up off her knees and pulls Rey's pants back up, she then kiss him on the lips before leaving the room.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 5 }>>Rey gasps and moans softly while Mitsuko begins to bob her head, moving back and forth with each bob. As he becomes more aroused, Mitsuko goes faster, her saliva dripping all over Rey's cock.
After several minutes, Mitsuko slows down her movements, letting only the very tip of her tongue move over his sensitive organ. Rey whimpers at this sudden change in pace, Mitsuko smirks and continues to tease him with light, quick licks. Rey tries desperately not to cum; though it seems futile.
Mitsuko keeps teasing him for a couple more minutes before suddenly plunging her entire mouth down on his penis, eliciting another moan from Rey. This causes the raven-haired woman to speed up her motions once again, going so fast that Rey feels like he'll be able to climax any moment now.
A loud moan escapes Rey as he cums inside Mitsuko's mouth. She sucks and slurps on his softening cock for several minutes, keeping it hard just long enough to make sure that Rey gets every last drop of cum out of him.
Finally, when there are no more drops left, Mitsuko slowly pulls off his shrinking member and stands up in front of Rey. Her mouth is covered in a layer of warm spit and bits of semen, which she quickly wipes away with her hand.
<<talk "mitsuko">>I'm sorry, Rey-kun, I couldn't help myself~<</talk>>\
She apologizes in between breaths and winks at him. "You taste good~" Mitsuko smiles, blushing slightly, she adjusts his pants and kisses him before leaving the room.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 10 }>><<set setup.events.mitsukoReySexCowgirl to [
{
requires: 'true',
chance: 100,
link: "Mitsuko and Rey Sex Cowgirl 1"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko and Rey Sex Cowgirl 2"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko and Rey Sex Cowgirl 3"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko and Rey Sex Cowgirl 4"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko and Rey Sex Cowgirl 5"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko and Rey Sex Cowgirl 6"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko and Rey Sex Cowgirl 7"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko and Rey Sex Cowgirl 8"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko and Rey Sex Cowgirl 9"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko and Rey Sex Cowgirl 10"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko and Rey Sex Cowgirl 11"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko and Rey Sex Cowgirl 12"
}
]>><<talk "mitsuko">>You are mine, Rey-kun~<</talk>>\
She says as she kisses him passionately. Mitsuko slowly pushes her hips down onto his small erection, causing him to gasp.
The older woman begins bouncing up and down on his diminutive shaft, moaning and groaning in pleasure.
<<talk "rey">>M-Mio. . .<</talk>>\
Rey softly moans as she gets into a rhythm, gently thrusting her hips up and down.
<<link "Mitsuko and Rey Cowgirl Continue">><<gotoevent setup.events.mitsukoReySexCowgirl>><</link>>
<<link "Mitsuko and Rey Cowgirl End">><<gotoevent setup.events.mitsukoReySexCowgirlEnd>><</link>><<addtime { minute : 5 }>><<talk "mitsuko">>You're my precious Rey-kun. Come here. . .<</talk>>\
She whispers seductively, and leans down to passionately kiss him, giving him deep tongue-pressing kisses that leaves him gasping for breath. Mitsuko moans in pleasure, as she starts to move her hips, riding his small dick in sexual ecstasy. While she rides him, her huge breasts bounce up and down, jiggling with eroticism.
<<talk "rey">>M-Mio. . .!<</talk>>\
Rey gasps, blushing furiously, his heart pounding rapidly. Mitsuko rides his dick passionately, moaning while doing so.
<<link "Mitsuko and Rey Cowgirl Continue">><<gotoevent setup.events.mitsukoReySexCowgirl>><</link>>
<<link "Mitsuko and Rey Cowgirl End">><<gotoevent setup.events.mitsukoReySexCowgirlEnd>><</link>><<addtime { minute : 5 }>><<talk "rey">>Ahh...M-Mio. . .<</talk>>\
Rey moans, staring at the older woman as she gently rides him.
<<talk "mitsuko">>Ara, ara~ Are you enjoying yourself, Rey-kun?<</talk>>\
Mitsuko asks with a lustful smile, and slowly rolls her hips back and forth.
<<talk "rey">>Ah!<</talk>>\
The young man moans in response, biting his lower lip. Mitsuko suddenly begins to grind her hips faster, causing Rey to moan louder.
<<link "Mitsuko and Rey Cowgirl Continue">><<gotoevent setup.events.mitsukoReySexCowgirl>><</link>>
<<link "Mitsuko and Rey Cowgirl End">><<gotoevent setup.events.mitsukoReySexCowgirlEnd>><</link>><<addtime { minute : 5 }>><<talk "mitsuko">>Oh, Rey-kun~<</talk>>\
Mitsuko moans. She lowers herself further, taking his entire length in her pussy. She continues riding his dick, moaning in pleasure.
<<talk "rey">>M-Mio. . . you're so tight. . .<</talk>>\
Rey moans out, feeling the woman's pussy walls squeezing his cock.
<<talk "mitsuko">>Oh, yes, goshujin-sama!<</talk>>\
She moans, her womanly form gyrating atop his slender body. She thrusts her hips down onto him, raising her rear in the air as she bounces up and down.
<<talk "rey">>Ah... M-Mio!<</talk>>\
He groans, his hips beginning to buck up into her. The raven-haired woman licks and kisses his neck, teasing him with her soft lips.
<<link "Mitsuko and Rey Cowgirl Continue">><<gotoevent setup.events.mitsukoReySexCowgirl>><</link>>
<<link "Mitsuko and Rey Cowgirl End">><<gotoevent setup.events.mitsukoReySexCowgirlEnd>><</link>><<addtime { minute : 5 }>><<talk "mitsuko">>Ah! Oh!<</talk>>\
She moans as the feeling of his dick inside her pussy sends a pleasurable sensation through her, her muscles clenching and spasming on him. Mitsuko lifts herself up, then grinds down on his length again, her butt bouncing up and down on his crotch.
<<link "Mitsuko and Rey Cowgirl Continue">><<gotoevent setup.events.mitsukoReySexCowgirl>><</link>>
<<link "Mitsuko and Rey Cowgirl End">><<gotoevent setup.events.mitsukoReySexCowgirlEnd>><</link>><<addtime { minute : 5 }>>She moves up and down, taking him inside. Mitsuko gasps, a low moan slipping out of her lips as she slides up and down on his erection.
<<talk "mitsuko">>Ah, Rey-kun. . .<</talk>>\
Mitsuko whispers, her breathing ragged and lust filled.
<<talk "mitsuko">>I'm so happy and excited to have you inside me. . .<</talk>>\
The raven-haired woman grinds her hips back and forth, her large tits bouncing up and down as she rides him.
<<talk "mitsuko">>Nnh, haa, ha. . .<</talk>>\
She moans, sweat dripping down her face.
<<talk "mitsuko">>I'm cumming, I'm cumming!!<</talk>>\
Grinding her wet hole down on his dick as hard as she can, Mitsuko moans and orgasms while attempting to force him to cum as well. She shudders, and her body tenses and a soft moan escapes her.
<<link "Mitsuko and Rey Cowgirl Continue">><<gotoevent setup.events.mitsukoReySexCowgirl>><</link>>
<<link "Mitsuko and Rey Cowgirl End">><<gotoevent setup.events.mitsukoReySexCowgirlEnd>><</link>><<addtime { minute : 5 }>><<talk "mitsuko">>Ahh~<</talk>>\
Mitsuko moans, enjoying the pleasurable feeling of his cock inside of her. She grinds her hips faster and faster, then reaches down and plays with her clit, gently caressing it with her thumb.
<<talk "mitsuko">>Mmm, nnh~<</talk>>\
The raven-haired woman moans.
<<link "Mitsuko and Rey Cowgirl Continue">><<gotoevent setup.events.mitsukoReySexCowgirl>><</link>>
<<link "Mitsuko and Rey Cowgirl End">><<gotoevent setup.events.mitsukoReySexCowgirlEnd>><</link>><<addtime { minute : 5 }>>Mitsuko's gorgeous body quivers with every stroke, moving up and down on his dick. She moans softly, enjoying the feeling of his cock inside her. The older woman's soft moans build, becoming louder and louder as she starts moaning out his name.
<<talk "mitsuko">>Rey-kun!<</talk>>\
She moans out, getting louder and louder.
<<talk "mitsuko">>Rey-kun!<</talk>>\
Another moan escapes from her lips, then she reaches between her legs, and begins to rub her clit. Stroking her love button in quick, hard motions. She moans breathlessly as she grinds her pussy down on his member, thrusting rapidly.
<<link "Mitsuko and Rey Cowgirl Continue">><<gotoevent setup.events.mitsukoReySexCowgirl>><</link>>
<<link "Mitsuko and Rey Cowgirl End">><<gotoevent setup.events.mitsukoReySexCowgirlEnd>><</link>><<addtime { minute : 5 }>><<talk "mitsuko">>Nnh, haah, oh!<</talk>>\
Mitsuko hips start to move at a faster pace and she moans from the pleasure.
<<talk "rey">>A-Ahh, Mio!<</talk>>\
Rey moans, feeling her plush slit envelop his throbbing cock.
<<talk "mitsuko">>Don't worry, I'll take care of you, Rey-kun~<</talk>>\
She coos, a lustful look in her eyes. Mitsuko moans out a sensual moan as she feels the pleasure begin to overwhelm her. The lust-filled woman's head goes back, raven-black locks of hair between her cleavage, her huge breasts bouncing up and down with each thrust.
<<talk "rey">>M-Mio. . .<</talk>>\
The young man whimpers, spellbound by how graceful, sensual and erotic the woman on top of him is.
<<link "Mitsuko and Rey Cowgirl Continue">><<gotoevent setup.events.mitsukoReySexCowgirl>><</link>>
<<link "Mitsuko and Rey Cowgirl End">><<gotoevent setup.events.mitsukoReySexCowgirlEnd>><</link>><<addtime { minute : 5 }>><<talk "rey">>Oh, God!<</talk>>\
Rey grunts, his face flushing.
<<talk "mitsuko">>Nnh, ah. . . Rey-kun~<</talk>>\
Mitsuko moans out his name, still gently rocking herself on Rey's diminutive cock. While grinding her sopping wet slit on Rey's shaft, Mitsuko leans down, her lips nuzzling against his.
She sucks on his tongue, running her tongue over his gums. The older woman then lies down on top of him, looking at him with a playful smile. She grinds her pelvis down on top of him, and a moment later, she breaks the kiss and sits up while continuing to ride Rey's minuscule length.
<<link "Mitsuko and Rey Cowgirl Continue">><<gotoevent setup.events.mitsukoReySexCowgirl>><</link>>
<<link "Mitsuko and Rey Cowgirl End">><<gotoevent setup.events.mitsukoReySexCowgirlEnd>><</link>><<addtime { minute : 5 }>><<talk "mitsuko">>Anh, nnh~<</talk>>\
Mitsuko moans, pleasure obvious on her face.
<<talk "rey">>Ua. . .<</talk>>\
Rey lets out a small gasping moan as her tight, wet snatch slides down his erection. As the older woman thrusts her hips down, Rey's small penis slips out of her wet snatch.
<<talk "rey">>Ah, s-sorry. . .<</talk>>\
He mumbles, feeling embarrassed. Mitsuko shakes her head and reaches back, she grabs his small shaft and positions it at her slick hole.
<<talk "mitsuko">>Don't worry about it Rey-kun.<</talk>>\
She says with motherly affection in her voice, the raven-haired woman then slides back down onto his small cock.
<<link "Mitsuko and Rey Cowgirl Continue">><<gotoevent setup.events.mitsukoReySexCowgirl>><</link>>
<<link "Mitsuko and Rey Cowgirl End">><<gotoevent setup.events.mitsukoReySexCowgirlEnd>><</link>><<addtime { minute : 5 }>><<talk "mitsuko">>Ooh!<</talk>>\
Mitsuko moans, her palms resting on his shoulders. She rides Rey slowly, thoroughly savoring the moment until his small penis suddenly slips out from her wet slit.
The older woman gazes between her legs, where his penis is and repositions herself on the young man, her folds once again slipping onto his small meat stick.
<<link "Mitsuko and Rey Cowgirl Continue">><<gotoevent setup.events.mitsukoReySexCowgirl>><</link>>
<<link "Mitsuko and Rey Cowgirl End">><<gotoevent setup.events.mitsukoReySexCowgirlEnd>><</link>><<addtime { minute : 5 }>><<set setup.events.mitsukoReySexCowgirlEnd to [
{
requires: 'true',
chance: 100,
link: "Mitsuko and Rey Sex Cowgirl End 1"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko and Rey Sex Cowgirl End 2"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko and Rey Sex Cowgirl End 3"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko and Rey Sex Cowgirl End 4"
}
]>><<talk "rey">>I-I'm cumming... Mio...!<</talk>>\
Rey gasps out, and tightly grips Mitsuko's hips, this causing the older woman to moan out softly.
<<talk "mitsuko">>Ahhh!<</talk>>\
She cries out, her back curved, her chest heaving as she feels herself reaching her orgasm, you notice her hips stiffen and shivering as she rides that all-too-small cock into a sensual and pleasurable oblivion.
After a few more thrusts, Rey lets out a cute moan and orgasms inside of Mitsuko's wet folds. Mitsuko gently falls forward and rests against Rey's chest, her ragged breathing slowly returning to normal.
The older woman kisses him on the cheek, then on the forehead, and places on last kiss on his lips before rolling off of Rey. Laying beside him, Mitsuko pulls Rey against her, his head resting snugly between her huge breasts.
For several more minutes, both lay close to each other. Not saying a word, occasionally Mitsuko pecks Rey on the forehead, but after a little bit, she releases him and they both get out of bed before changing into their clothing.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 10 }>><<run $mitsuko.sexAttempt($rey)>><<run $mitsuko.cumFilledAttempt("vaginal")>><<talk "rey">>M-Mio... I feel like I-I'm going to, cum...!<</talk>>\
Rey gasps out, as he feels a rush of pleasure throughout his whole body and he climaxes.
<<talk "mitsuko">>Ahhhhhh...!<</talk>>\
Mitsuko moans as she rolls her hips forward and rides him until her thighs are trembling and she too cums.
Once both Mitsuko and Rey have finished, she slowly gets up and lies down next to him. The older woman and the young man both lay there, catching their breath. Mitsuko reaches a hand up to his face and gently caresses his cheek, she brushes away a stray strand of his hair.
The older woman then leans over and kisses him on the lips, passionately.
<<talk "mitsuko">>Ara ara. . .<</talk>>\
She whispers against his lips, before pulling away and smiling.
<<talk "mitsuko">>I had a lot of fun. . .<</talk>>\
You hear her say with a giggle.
<<talk "rey">>Oh, s-so did I.<</talk>>\
Rey smiles and blushes, happy that he was able to please Mitsuko. The pair lay there for a few minutes longer before Mitsuko pulls away from him and gets up from the bed, then dresses herself. Rey does the same and soon, they're both fully redressed in their clothing.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 15 }>><<run $mitsuko.sexAttempt($rey)>><<run $mitsuko.cumFilledAttempt("vaginal")>><<talk "rey">>M-Mio!<</talk>>\
Rey cries out, the feeling of an approaching orgasm quite clear on his face.
<<talk "mitsuko">>Aahhhhh! Harder! Harder!<</talk>>\
Mitsuko cries out, her hips bucking wildly.
<<talk "mitsuko">>Ahhh! Ahhhhh!<</talk>>\
She cries out suddenly, as a pleasurable sensation rush through her body. The raven-haired woman slams her hips down hard and squeezes his penis tightly in her moist folds.
The older woman slams her hips down one last time and both of them orgasm simultaneously. Mitsuko collapses atop Rey, her chest heaving as she breathes heavily. She closes her eyes and listens to the soft moans of the young man beneath her.
<<talk "rey">>M-Mio?<</talk>>\
Rey says softly.
<<talk "mitsuko">>Hmm?<</talk>>\
Mitsuko murmurs softly. She opens her eyes and gazes at the younger man.
<<talk "mitsuko">>You did good, Rey~<</talk>>\
You hear her say happily.
<<talk "rey">>T-Thank you, Mio.<</talk>>\
He replies, his brown hair matted to his face.
<<talk "mitsuko">>You're welcome~<</talk>>\
She kisses Rey softly on the lips. A few minutes later, after cuddling for some time, both Mitsuko and Rey get up from the bed and dress themselves.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 10 }>><<run $mitsuko.sexAttempt($rey)>><<run $mitsuko.cumFilledAttempt("vaginal")>><<talk "rey">>M-Mio~!<</talk>>\
Rey cries out loudly, his tiny penis sliding into her wet slit, her juices gushing out around it.
<<talk "rey">>M-Mio... C-Cumming...!!<</talk>>\
He gasps, his hips quickly bucking.
<<talk "mitsuko">>Ooh!<</talk>>\
Mitsuko moans out as she feels the hot spasms from his small penis. They both cry out at the same time, their loins spasming as their orgasms overwhelm them.
The older woman's love canal squeezes on his small penis, milking every drop from Rey's small cock and the both of them cry out again.
After they finish, Mitsuko dismounts her young lover and lays down beside him. She places her hand on Rey's chest and kisses his forehead. The pair cuddle for a minutes longer before finally deciding to get up, they move off the bed and begin putting their clothes back on.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 10 }>><<run $mitsuko.sexAttempt($rey)>><<run $mitsuko.cumFilledAttempt("vaginal")>><<set setup.events.mitsukoReySexMissionaryEnd to [
{
requires: 'true',
chance: 100,
link: "Mitsuko and Rey Sex Missionary End 1"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko and Rey Sex Missionary End 2"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko and Rey Sex Missionary End 3"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko and Rey Sex Missionary End 4"
}
]>>She kisses Rey passionately, moaning into his mouth. He begins to move faster, bucking his hips into hers, he grips her breasts tightly as they bounce under his grasp.
Mitsuko whimpers and moans loudly, her body tensing up. She comes hard, crying out as her orgasm overtakes her. Rey continues to pump into her, his own climax rapidly approaching.
Rey cums, his semen squirting into Mitsuko's pussy, she groans and cries out. She shudders and trembles, her muscles twitching in pleasure. When the tremors finally stop, Mitsuko rolls off of Rey and lies on her back, panting heavily.
<<talk "mitsuko">>You did amazing, Rey-kun~<</talk>>\
The older woman coos lovingly to Rey, stroking his hair. The two lay together for a few minutes, before Mitsuko climbs out of bed and begins redressing. She helps Rey put his clothing back on before sharing one last kiss with him, the raven-haired woman then leaves the room.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 10 }>>Mitsuko moans softly as Rey begins thrusting into her, the feeling of being penetrated by something so small is driving her wild. The way it feels when Rey's head hits the depths of her vagina is driving her mad. She pulls him closer to her, pressing her breasts against his chest.
She reaches up and grabs his head, pulling his face towards hers, kissing him deeply. Rey moans in response, enjoying the sensation of Mitsuko's tongue exploring his mouth. His hips begin moving faster and harder, his excitement growing with every stroke.
As he begins to reach climax, Mitsuko whispers into Rey's ear.
<<talk "mitsuko">>Nnh, aahh. Let's cum together, Rey-kun~<</talk>>\
Hearing this, Rey immediately picks up the pace, his hands gripping her thighs tightly while thrusting even harder. Mitsuko moans loudly, her eyes rolling back as she comes. Her body twitches as wave after wave of pleasure washes over her.
<<talk "mitsuko">>That felt amazing.<</talk>>\
Mitsuko says, smiling warmly at Rey. Rey blushes and nods, pulling his now flaccid member free from her slit. The raven-haired woman gets up from the bed, offering her hand to help Rey up. Once he is standing, she helps him get dressed again. The two share a kiss and leave the room.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 10 }>><<talk "mitsuko">>Hah. . . Haa. . .<</talk>>\
Mitsuko moans in pleasure.
<<talk "rey">>A-Ahhh!<</talk>>\
Rey cries out, the stimulation becoming too much for him. She grabs his waist and begins bucking her hips, causing him to moan loudly. His orgasm begins building, and soon enough, he climaxes. A small amount of cum erupts from his tiny cock, spraying Mitsuko's inner walls.
After a few seconds, Rey collapses onto the bed, breathing heavily.
Mitsuko smiles happily.
<<talk "mitsuko">>Good boy, good boy~<</talk>>\
She softly whispers to him while gently stroking his cheek. The pair cuddle for a bit longer before getting out of bed.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 10 }>>She reaches up and grabs his head, pulling his face towards hers, kissing him deeply. He responds enthusiastically and they continue making out. Mitsuko pulls away from him, bringing her hands down to his hips, guiding him deeper inside of her.
Rey gasps at how deep she's taking him, and begins thrusting faster, wanting to get more pleasure from the sensation.
<<talk "mitsuko">>Yes! Yes!<</talk>>\
Mitsuko cries out in ecstasy, her body beginning to shake uncontrollably. Her juices flow freely now, dripping down her thighs and onto the sheets beneath her.
The young man continues thrusting into her, unable to hold back any longer. He throws his head back, grunting loudly as he cums inside of her, his orgasm hitting him like a tidal wave. His small cock twitches inside of her, before spurting a small trickle of semen inside of her.
After a few minutes, Rey collapses on top of Mitsuko, both breathing heavily.
Mitsuko strokes Rey's hair and kisses him tenderly.
<<talk "mitsuko">>That was wonderful, Rey-kun.<</talk>>\
She says lovingly.
Rey blushes, embarrassed by his own performance.
<<talk "rey">>Y-yes M-Mio. . . I'm sorry if my size didn't satisfy you. . .<</talk>>\
He mumbles, looking down at the ground.
<<talk "mitsuko">>Ara ara~ It's fine, really~<</talk>>\
Mitsuko replies, stroking his cheek.
<<talk "mitsuko">>It felt wonderful Rey-kun.<</talk>>\
She says, smiling brightly. The two lay together for some time, holding each other close. After a while, Mitsuko gets up, follow closely by Rey. She assists him in putting his clothes on before dressing herself, the older woman kisses Rey then leaves the room.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 10 }>><<set setup.events.mitsukoReySexMissionaryMiddle to [
{
requires: 'true',
chance: 100,
link: "Mitsuko and Rey Sex Missionary Middle 1"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko and Rey Sex Missionary Middle 2"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko and Rey Sex Missionary Middle 3"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko and Rey Sex Missionary Middle 4"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko and Rey Sex Missionary Middle 5"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko and Rey Sex Missionary Middle 6"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko and Rey Sex Missionary Middle 7"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko and Rey Sex Missionary Middle 8"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko and Rey Sex Missionary Middle 9"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko and Rey Sex Missionary Middle 10"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko and Rey Sex Missionary Middle 11"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko and Rey Sex Missionary Middle 12"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko and Rey Sex Missionary Middle 13"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko and Rey Sex Missionary Middle 14"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko and Rey Sex Missionary Middle 15"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko and Rey Sex Missionary Middle 16"
}
]>><<talk "rey">>Mitsuko. . .<</talk>>\
Rey moans softly, beginning to thrust into her.
<<talk "mitsuko">>It feels good doesn't it?<</talk>>\
She giggles.
<<talk "rey">>Yes... mmmh!<</talk>>\
He groans, continuing to move. Mitsuko reaches up and grabs his wrist, guiding his movements. Her hips start rocking with his, meeting his thrusts and matching the young man's pace.
<<link "Mitsuko and Rey Missionary Continue">><<gotoevent setup.events.mitsukoReySexMissionaryMiddle>><</link>>
<<link "Mitsuko and Rey Missionary End">><<gotoevent setup.events.mitsukoReySexMissionaryEnd>><</link>><<addtime { minute : 5 }>>Mitsuko moans softly, enjoying the sensation of being filled by him. He moves his hips slightly while keeping a steady pace, sliding in and out of her. With each thrust, her pussy squeezes around his cock.
After some time, Mitsuko feels herself getting close to climaxing, she grabs Rey's hair tightly pulling his face into her breast, moaning loudly.
<<talk "mitsuko">>Ohhh~!<</talk>>\
She cries out loudly as waves of pleasure wash over her body, her orgasm is intense. Her muscles contract rhythmically squeezing Rey's small dick repeatedly.
<<link "Mitsuko and Rey Missionary Continue">><<gotoevent setup.events.mitsukoReySexMissionaryMiddle>><</link>>
<<link "Mitsuko and Rey Missionary End">><<gotoevent setup.events.mitsukoReySexMissionaryEnd>><</link>><<addtime { minute : 5 }>>Mitsuko wraps her arms around Rey and pulls him close, kissing his neck and chest, she then moves her hands down to his hips and grips them tightly, helping guide his thrusts. Rey feels overwhelmed by how much pleasure he is feeling, but manages to continue pumping into her, his head swimming with delight.
<<link "Mitsuko and Rey Missionary Continue">><<gotoevent setup.events.mitsukoReySexMissionaryMiddle>><</link>>
<<link "Mitsuko and Rey Missionary End">><<gotoevent setup.events.mitsukoReySexMissionaryEnd>><</link>><<addtime { minute : 5 }>><<talk "rey">>M-Mitsuko. . .<</talk>>\
Rey says nervously, staring into her eyes. She smiles warmly and pulls him close, kissing him deeply.
The kiss becomes more passionate and Mitsuko begins to grind herself against Rey's groin, guiding him deeper into her. Rey moans softly in response, feeling her insides tightly wrap around his length. After a while, Mitsuko breaks the kiss.
<<link "Mitsuko and Rey Missionary Continue">><<gotoevent setup.events.mitsukoReySexMissionaryMiddle>><</link>>
<<link "Mitsuko and Rey Missionary End">><<gotoevent setup.events.mitsukoReySexMissionaryEnd>><</link>><<addtime { minute : 5 }>><<talk "mitsuko">>Mm. . .<</talk>>\
Mitsuko moans softly, enjoying the feeling of having his petite length inside of her. Rey thrusts in and out, her pussy sucking him in with each stroke.
<<talk "mitsuko">>Ah. . . Yes. . . Please. . .<</talk>>\
With a passionate tone, she cries out, wrapping her arms around Rey's neck and pulling him close.
You watch the two, kissing passionately as they make love, occasionally moaning loudly or panting heavily. The sounds of their lust fills the room.
After several minutes, Mitsuko's breathing becomes heavier and faster. Her hips begin to move more vigorously and she pushes Rey into her, making him moan loudly.
<<talk "mitsuko">>Y-yes... yesss!<</talk>>\
The raven-haired woman cries out as she cums. Her orgasm lasts longer than usual from Rey continuing to thrust his hips against Mitsuko's, trying to make her cum again.
<<link "Mitsuko and Rey Missionary Continue">><<gotoevent setup.events.mitsukoReySexMissionaryMiddle>><</link>>
<<link "Mitsuko and Rey Missionary End">><<gotoevent setup.events.mitsukoReySexMissionaryEnd>><</link>><<addtime { minute : 5 }>>Mitsuko moans softly as she feels him enter her, feeling how tight her love canal is around his shaft. Her breathing quickens and she reaches out, grabbing Rey by the shoulder, holding him close to her.
<<talk "mitsuko">>Oooh!!<</talk>>\
Mitsuko moans, feeling herself tighten around Rey's member.
<<talk "mitsuko">>Rey-kun. . . Please, make love to me.<</talk>>\
The older woman whispers to him seductively. She arches her back slightly, allowing him to slide deeper into her. His shaft now completely buried in her, he begins thrusting slowly, working his way up to a steady pace.
After a while, Mitsuko's breathing becomes heavier and more ragged, she begins moaning louder as Rey continues to pump himself into her.
<<link "Mitsuko and Rey Missionary Continue">><<gotoevent setup.events.mitsukoReySexMissionaryMiddle>><</link>>
<<link "Mitsuko and Rey Missionary End">><<gotoevent setup.events.mitsukoReySexMissionaryEnd>><</link>><<addtime { minute : 5 }>>She moans softly, wrapping her arms around Rey and pulling him closer to her, their lips meet and they begin kissing passionately.
After a while, Mitsuko begins thrusting her hips, rocking Rey's body back and forth, sliding his cock in and out of her pussy.
Rey groans as she thrusts her hips, feeling her insides tighten around his cock. He kisses her again, moaning into her mouth. Mitsuko moans softly, squeezing her vaginal walls tight around Rey's dick.
<<talk "mitsuko">>Oh. . . you feel so good Rey-kun. . .<</talk>>\
Mitsuko moans, kissing him again. She continues grinding her hips back and forth into Rey's thrusts, each time she moves her pelvis she feels his small cock move in her pussy, causing her to moan louder.
<<link "Mitsuko and Rey Missionary Continue">><<gotoevent setup.events.mitsukoReySexMissionaryMiddle>><</link>>
<<link "Mitsuko and Rey Missionary End">><<gotoevent setup.events.mitsukoReySexMissionaryEnd>><</link>><<addtime { minute : 5 }>><<talk "mitsuko">>Hah! Hah! Ahh!<</talk>>\
Mitsuko moans loudly, thrusting her pelvis up to meet Rey's every thrust. The two continue to fuck, Mitsuko's body writhing with delight as she grinds against Rey's cock. She wraps her arms around his neck and kisses him passionately, grinding her pelvis against his.
She moves her hands down to his ass and roughly gropes it, pulling him into her.
<<talk "mitsuko">>Ahhhhh! Yessss!!<</talk>>\
The raven-haired woman cries out, her body quaking from the intense orgasm. Rey continues to thrust, his little cock twitching inside of her.
<<link "Mitsuko and Rey Missionary Continue">><<gotoevent setup.events.mitsukoReySexMissionaryMiddle>><</link>>
<<link "Mitsuko and Rey Missionary End">><<gotoevent setup.events.mitsukoReySexMissionaryEnd>><</link>><<addtime { minute : 5 }>>Mitsuko grabs Rey's hand and guides it to her breast, allowing him to fondle her soft flesh. Her large breasts feel firm and full, their size filling Rey's hands. He cups her left breast and squeezes her nipple between his fingers, feeling its shape and texture. Rey thrusts his hips, sliding deeper into her and making her moan in pleasure.
<<link "Mitsuko and Rey Missionary Continue">><<gotoevent setup.events.mitsukoReySexMissionaryMiddle>><</link>>
<<link "Mitsuko and Rey Missionary End">><<gotoevent setup.events.mitsukoReySexMissionaryEnd>><</link>><<addtime { minute : 5 }>>Mitsuko wraps her legs around Rey's waist, urging him to continue.
<<talk "mitsuko">>Don't stop! Keep going!<</talk>>\
Mitsuko moans, reaching down and fondling his vestigial testicles. Rey complies and continues to thrust in and out of her, feeling her inner walls grip him tightly.
<<talk "mitsuko">>Ahh! Mmmh, nnh. . . Haa, hah. . . Ahhhh!!!<</talk>>\
she cries out, shuddering from the intense sensation.
<<link "Mitsuko and Rey Missionary Continue">><<gotoevent setup.events.mitsukoReySexMissionaryMiddle>><</link>>
<<link "Mitsuko and Rey Missionary End">><<gotoevent setup.events.mitsukoReySexMissionaryEnd>><</link>><<addtime { minute : 5 }>>Mitsuko wraps her legs around Rey's waist, pulling him closer to her. She kisses him passionately, pushing her tongue into his mouth. The two continue to kiss while Mitsuko grinds herself against him.
Eventually she stops kissing and lets Rey thrust into her silky folds, moaning softly. Rey moans quietly as well, feeling her hot walls squeezing around his cock.
<<talk "mitsuko">>Hah, hah... Ah, hah!<</talk>>\
Mitsuko moans, her body shivering in ecstasy as she cums. Her juices coat his length. Rey continues to thrust into her, enjoying the sensation of being inside of her.
<<link "Mitsuko and Rey Missionary Continue">><<gotoevent setup.events.mitsukoReySexMissionaryMiddle>><</link>>
<<link "Mitsuko and Rey Missionary End">><<gotoevent setup.events.mitsukoReySexMissionaryEnd>><</link>><<addtime { minute : 5 }>>As he thrusts into her, his small penis suddenly slips out of her folds, the tip hitting her clit.
<<talk "rey">>A-Ah, s-sorry I slipped o-out. . .<</talk>>\
Rey stutters, embarressed.
<<talk "mitsuko">>It's okay Rey-kun~<</talk>>\
Mitsuko reassures Rey and smiles at him.
<<talk "mitsuko">>Just go slow and steady.<</talk>>\
The young man nods, he positions his shaft at her slit once again and slowly presses forward, entering her soft folds. Her inner walls squeeze around his shaft, feeling incredibly tight.
She moans, loving the sensation of his cock sliding in and out of her. He starts to move faster, pumping into her more vigorously.
<<talk "mitsuko">>Ah! More!<</talk>>\
Mitsuko cries out. She grabs his shoulders and pushes him down on top of her, causing Rey to gasp with surprise.
<<link "Mitsuko and Rey Missionary Continue">><<gotoevent setup.events.mitsukoReySexMissionaryMiddle>><</link>>
<<link "Mitsuko and Rey Missionary End">><<gotoevent setup.events.mitsukoReySexMissionaryEnd>><</link>><<addtime { minute : 5 }>>After several thrusts, Rey stops moving, unable to continue due to his own limitations.
Mitsuko giggles and pulls him closer, sensing his sudden insecurity. She begins kissing him passionately.
<<talk "mitsuko">>Don't worry about anything. Your size is perfect for me, just enjoy yourself, Rey-kun~<</talk>>\
She reassures him, while reaching up to gently caresses his cheek. She then grabs him by the hand and guides him towards her breasts.
Rey hesitantly takes one of her breasts in his hands and begins to rub his fingers across her soft flesh.
<<talk "mitsuko">>Ahh! Yes. . .<</talk>>\
Mitsuko moans softly.
<<talk "mitsuko">>You're doing great Rey-kun, keep going~<</talk>>\
Rey continues to play with her breast as he plunges his cock deep inside of her. She starts to moan louder and faster, her eyes rolling back into her head.
After several minutes, Mitsuko cries out loudly, her body tensing up and shuddering. Her pussy walls clamp down around him, milking his penis. Rey shivers at the sensation.
<<link "Mitsuko and Rey Missionary Continue">><<gotoevent setup.events.mitsukoReySexMissionaryMiddle>><</link>>
<<link "Mitsuko and Rey Missionary End">><<gotoevent setup.events.mitsukoReySexMissionaryEnd>><</link>><<addtime { minute : 5 }>>Mitsuko's eyes roll back in her head and she moans loudly.
<<talk "mitsuko">>Oh! Rey-kun! That feels so good!<</talk>>\
<<talk "rey">>M-Mio!<</talk>>\
Rey gasps.
<<talk "mitsuko">>AHHH!<</talk>>\
She cries out, climaxing on the young mans' miniscule dick. She grabs hold of him, her arms wrapped around his body, squeezing him tightly and grinding her pelvis into his.
You watch the two as they have sex, it isn't long before Mitsuko begins to cum again, this time even louder than before.
<<link "Mitsuko and Rey Missionary Continue">><<gotoevent setup.events.mitsukoReySexMissionaryMiddle>><</link>>
<<link "Mitsuko and Rey Missionary End">><<gotoevent setup.events.mitsukoReySexMissionaryEnd>><</link>><<addtime { minute : 5 }>>Rey's erection slips out from her pussy as he thrusts, the tip of his little shaft rubs against one of Mitsuko's butt cheeks.
<<talk "rey">>M-Mio. . . Ah. . .<</talk>>\
Rey gasps.
<<talk "rey">>Sorry, I c-can't help it. I wish I could please you better but I am so sm-<</talk>>\
He starts but Mitsuko interrupts him.
<<talk "mitsuko">>That's not true.<</talk>>\
Mitsuko coos. She pulls him close to her chest and kisses him passionately. Rey shivers with excitement, her soft breasts pressed against his bare skin. With an affectionate smile, she reaches down and grabs hold of his penis, lining it up with her slit and guiding its movements.
She starts moving her hips again, Rey hesitantly gets into rhythm of things as his confidence slowly returns and starts thrusting into her.
<<talk "mitsuko">>Ahh~<</talk>>\
The raven-haired woman moans. Her hips begin to move faster and faster, her breathing becoming ragged. Suddenly, Mitsuko cries out, her body shaking violently as an orgasm hits her.
<<link "Mitsuko and Rey Missionary Continue">><<gotoevent setup.events.mitsukoReySexMissionaryMiddle>><</link>>
<<link "Mitsuko and Rey Missionary End">><<gotoevent setup.events.mitsukoReySexMissionaryEnd>><</link>><<addtime { minute : 5 }>>Rey continues to move his hips, sliding his cock in and out of her pussy. She is dripping wet, allowing him to slide in and out with ease. He feels her walls squeeze tight around his shaft as he moves, and it only encourages him to keep going.
Mitsuko reaches up and grabs his ass, pulling him closer to her and forcing him deeper into her. She starts rocking her hips, riding him hard and fast.
<<talk "mitsuko">>Ahh!<</talk>>\
She moans loudly, gripping onto Rey's ass tightly.
<<talk "mitsuko">>R-Rey-kun! Ahhh!!<</talk>>\
Her orgasm hits her and she screams loudly as she cums, her body jerking violently. Mitsuko's whole body shudders as she orgasms, cumming almost nonstop until her climax finally subsides.
<<link "Mitsuko and Rey Missionary Continue">><<gotoevent setup.events.mitsukoReySexMissionaryMiddle>><</link>>
<<link "Mitsuko and Rey Missionary End">><<gotoevent setup.events.mitsukoReySexMissionaryEnd>><</link>><<addtime { minute : 5 }>>The sounds of two people in the room draw you through the door, curious to see who it might.
<<talk "thought">>I wonder if it might be Mitsuko and Rey, they've been, . . . frisky recently.<</talk>>\
Sure enough, as you scan the room, your eyes fall on the pair.
<<link "Mitsuko and Rey Blowjob.">><<gotoevent setup.events.mitsukoReySexBlowjobStart>><</link>>
<<link "Mitsuko and Rey Cowgirl.">><<gotoevent setup.events.mitsukoReySexCowgirlStart>><</link>>
<<link "Mitsuko and Rey Missionary.">><<gotoevent setup.events.mitsukoReySexMissionaryStart>><</link>>
[[Give them their privacy and turn away.|$location]]
<<addtime { minute : 2 }>>A gentle shuffling sound from inside of the bedroom makes you curious, and almost of its own accord, you reach for the door knob and open it.
It takes less than a second to find the source of the sound, Mitsuko and Rey, their hands all over each other as they clearly begin to engage in an intimate moment.
<<link "Mitsuko and Rey Blowjob.">><<gotoevent setup.events.mitsukoReySexBlowjobStart>><</link>>
<<link "Mitsuko and Rey Cowgirl.">><<gotoevent setup.events.mitsukoReySexCowgirlStart>><</link>>
<<link "Mitsuko and Rey Missionary.">><<gotoevent setup.events.mitsukoReySexMissionaryStart>><</link>>
[[Give them their privacy and turn away.|$location]]
<<addtime { minute : 2 }>><<talk "mitsuko">>Oh <<print $mitsuko.callsPlayer>>.<</talk>>\
Mitsuko suddenly appears behind you.
<<talk "mitsuko">>I have something for you.<</talk>>\
She giggles, voice purring as she speaks.
<<talk "thought">>I have a bad feeling about this.<</talk>>\
You think to yourself before turning around, expecting the worst, you face Mitsuko. Her back is arched as she leans forward a few inches, arms hidden behind her back.
<<talk "player">>What is it <<print $mitsuko.nickOrName>>?<</talk>>\
You ask, your eyes narrowing in suspicion.
Mitsuko merely grins, you can feel the tension building as you wait with bated breath. Suddenly she swings her arms forward, stretching them out in front of her.
In the palm of Mitsuko's hands is a metal chastity cage you bought.
<<talk "thought">>How the hell did she find that.<</talk>>\
She suddenly pushes you against the wall, her lips meet your as she kisses you.
A moment later, she breaks away, leaving both of you breathless. Mitsuko leans close to you, her breath tickling your ear.
<<talk "mitsuko">>I found this, hidden away. I'm surprised, master.<</talk>>\
Her voice sends a chill running down your spine.
<<talk "mitsuko">>Such a perverted master.<</talk>>\
Mitsuko giggles, her hands reaching towards your pants.
[[Let her do it.|Submitted Mitsuko and MC Chastity Scene 1a]]
[[Push her hands away.|Submitted Mitsuko and MC Chastity Scene 1b]]
Submitted by Irish Major Tom
<<addtime { minute : 3 }>>You do nothing, letting Mitsuko undo your pants. She gently pulls them down a few inches, then grabs your shaft from your under pants.
<<talk "mitsuko">>Tsk tsk tsk, no getting excited now.<</talk>>\
Giggling again, she wraps her hand around your cock and strokes it a few times.
The blood rushes to your erection, her soft hand slowly glides teasingly along your erect member. You can't help but gasp as the feeling of her talented fingers plays across your flesh, she naturally stimulates all of your most sensitive spots.
In mere moments, she has your shaft fully hardened, and nearly on the edge of a orgasm.
Mitsuko continues to slowly stroke your cock, her palms are pleasingly soft and warm. Her hand rolls gently up and down your erection, causing you to quiver and flinch in her grasp. Gritting your teeth, your body screams for her to increase the pace, your mind mentally yelling for her to go faster.
Suddenly and without warning, your hips buck, spasms assaulting your body. Mitsuko stops and tightens her fingers around your shaft, just enough to keep you from reaching climax.
<<talk "mitsuko">>Ara ara~, let's not ruin the fun already...<</talk>>\
Reluctantly, you take a deep breath and grit your teeth, forcing yourself to calm down.
<<talk "mitsuko">>Good boy.<</talk>>\
Managing to relax your body and waiting passively, Mitsuko continues her handjob.
<<talk "thought">>W-Where did she learn to do this...<</talk>>\
Your thoughts are interrupted when she resumes stroking you, but at a much, much faster pace. But despite the increased speed, she continues hitting all of your sensitive areas, causing a tidal wave of pleasure to crash of you.
The feeling of cumming rushes up within you, sending you over the edge and you begin to thrust your hips into Mitsuko's hand. You barely make out her smirking while in a daze, when she suddenly stops.
Quickly removing her hand before you cum, you continue humping the air but nothing comes out as the your climax subsides.
<<talk "player">>W-What...<</talk>>\
Confused, you look at Mitsuko as your cock softens. She giggles, putting a finger against your lips.
<<talk "mitsuko">>Shh, it's ok.<</talk>>\
She whispers into your ear, causing your member to twitch. But before the blood flows back into your flaccid shaft, you feel a cold sensation envelop your cock and balls. The sound of a lock draws your attention, looking down you see Mitsuko's locked you in a chastity cage, using the aftermath of your dry-orgasm to fit it around your member.
Mitsuko holds the key out in front of you, the key hangs from a chain.
<<talk "mitsuko">>There we go, now, I'll let you out in one months time if you're a good boy. But I have a few rules before that happens.<</talk>>\
The raven-haired woman smirks as she leans in close, her breath tickling your ear.
<<talk "mitsuko">>First rule, you may remove the cage in order to masturbate, until the allotted time is up. Second rule, you may not cum without my permission. Third rule, no lewd thoughts nor are you allowed to act on your impulses and grope me without permission. Fourth rule, if you wish to achieve ejaculation, you must use your butt in order to do so and //only// with permission.<</talk>>\
You are silent, wondering if you made the right decision to allow this. Mitsuko giggles at your silence, moving closer.
<<talk "mitsuko">>And lastly, if break any of the rules, I will extend the time you are stuck in chastity by either an extra day, week or month depending on how severely you broke them. . .<</talk>>\
She whispers into your ear, kissing it lightly. You feel yourself flush, her lips feel so soft against your skin. Mitsuko pulls back and looks you in the eye.
<<talk "mitsuko">>So, are you a good boy?<</talk>>\
<<talk "player">>Yes. . .<</talk>>\
You nod, feeling nervous.
<<talk "mitsuko">>Good, good. I look forward to training that hentai mind of yours. . .<</talk>>\
As she speaks, you notice a mischievous glint in her eye. Mitsuko then kisses you again, you feel her tongue gently lapping at your lips. A moment later, she breaks away, leaving you breathless.
<<talk "mitsuko">>Now, I have other duties I must attend to.<</talk>>\
Smirking, she places the key around her neck, then tucks it into her clothes before kissing you again. Mitsuko breaks the kiss, winking at you as she saunters away.
<<talk "thought">>What just happened...<</talk>>\
Left with your thoughts, you look down at your shaft as it strains against its cold, metal cage.
With a sigh, you pull up your pants.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 30 }>>
<<set $mitsuko.affection += 1>><<set $mitsuko.trust += 2>><<run $player.addFlag("caged")>>
<<if setup.Items.get("chastity_cage_silver").quantity gt 1>>\
<<run setup.Items.get("chastity_cage_silver").quantity -= 1>>
<<else>>\
<<set $player.inventory.remove("chastity_cage_silver")>>
<</if>>\
<<run $player.addEvent(
"Remove Chastity",
(function () {
var due = $clock.clone();
due.month += 1; /* 1 Month From Now... */
due.hour = random(6, 17); /* 6 AM - 5 PM... */
due.minute = random(1, 59); /* Anytime Up To 5:59 PM... */
return due.toDate();
})(),
"Submitted Mitsuko Chastity Remove Scene 1"
)>>\<<talk "player">>No.<</talk>>\
You push her hand away.
Mitsuko looks at you, a disappointed look in her eyes but she nods.
<<talk "mitsuko">>My apologies, <<print $mitsuko.callsPlayer>>.<</talk>>\
She backs away from you, bowing before leaving. You can't help but watch as she saunters away, her hips swaying back and forth. She looks back, winking before disappearing.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 5 }>>
<<set $mitsuko.affection -= 1>><<set $mitsuko.trust -= 1>>Your hand is subconsciously drawn to your groin, you realize you're rubbing your caged cock through the fabric of your pants.
<<talk "thought">>I //need// to get this thing off. . .<</talk>>\
As if reading your thoughts, Mitsuko suddenly approaches you only to stop several feet away. She leans down, arching her back, then uses her arms to press her breasts together in a sensual manner.
<<talk "mitsuko">>Did you need something?<</talk>>\
She asks.
Blood flows to your erection but it strains against its tightly locked prison, your cock throbs, yearning to be freed.
[[Ask Mitsuko to free you from the chastity cage.|Submitted Mitsuko Chastity Remove Scene 1a]]
[[Leave the cage on.|Submitted Mitsuko Chastity Remove Scene 1b]]<<talk "player">>Mitsuko, could you please remove this thing?<</talk>>\
<<if $mitsuko.affection gte 800 and $mitsuko.trust gte 700>>Mitsuko places a finger on her chin, her eyebrow raises as a playful smirk spreads across her lips.
<<talk "mitsuko">>I suppose I //could// let you out. . .<</talk>>\
She giggles, pulling the key to the chastity cage from her cleavage.
<<talk "mitsuko">>Very well, turn around <<print $mitsuko.callsPlayer>>-sama, and undo your pants.<</talk>>\
Doing as she says, you turn around and unzip your pants. You let out a surprise gasp as you feel Mitsuko press her breasts against your back. She reaches around, then pulls your caged cock out.
Your trapped erection painfully throbs while Mitsuko slowly places the key into the padlock, a moment later the cage comes off and your shaft springs up, fully erect.
<<talk "mitsuko">>//There we are, would you like for me to assist you in relieving yourself?//<</talk>>\
Her sensual voice sends a shiver up your spine as she whispers into your ear.
[[Let her get you off.|Submitted Mitsuko Chastity Remove Scene 1c]]
[[Do it yourself.|Submitted Mitsuko Chastity Remove Scene 1d]]
[[Don't relieve yourself.|Submitted Mitsuko Chastity Remove Scene 1e]]
<<elseif $mitsuko.affection gte 600 and $mitsuko.trust gte 500>>She narrows her eyes while looking at you.
<<talk "mitsuko">>I suppose I //could// let you out.<</talk>>\
She giggles, pulling the key to the chastity cage from her cleavage.
<<talk "mitsuko">>Very well, turn around <<print $mitsuko.callsPlayer>>-san, and undo your pants.<</talk>>\
Doing as she says, you turn around and unzip your pants. You let out a surprise gasp as you feel Mitsuko press her breasts against your back. She reaches around, then pulls your caged cock out.
Your trapped erection painfully throbs while Mitsuko slowly places the key into the padlock, a moment later the cage comes off and your shaft springs up, fully erect.
<<talk "mitsuko">>//There we are, would you like some assistance in relieving yourself?//<</talk>>\
Her sensual voice sends a shiver up your spine as she whispers into your ear.
[[Let her get you off.|Submitted Mitsuko Chastity Remove Scene 1f]]
[[Do it yourself.|Submitted Mitsuko Chastity Remove Scene 1g]]
[[Don't relieve yourself.|Submitted Mitsuko Chastity Remove Scene 1h]]
<<elseif $mitsuko.affection gte 350 and $mitsuko.trust>>Mitsuko stares at you, but sighs.
<<talk "mitsuko">>Very well, even though you've been a naughty boy, I shall release you from the cage, <<print $mitsuko.callsPlayer>>. Undo your pants.<</talk>>\
Doing as she says, you unzip your pants and pull out your caged cock. Your trapped shaft throbs at the prospect of release, straining against the cage.
She pulls the key out from her cleavage and reaches down, a few seconds later, the cage pops free. Your cock springs free, fully erect.
<<talk "mitsuko">>//Enjoy.//<</talk>>\
Mitsuko bows before turning around and walking away.
You let out a sigh of relief at having your shaft finally freed.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 5 }>>
<<else>>Mitsuko glares at you, but then pulls the key from her cleavage a moment later and tosses it to you.
<<talk "mitsuko">>Very well, //enjoy.//<</talk>>\
Her voice is full of venom.
Without waiting for you to respond, she walks away.
You undo your pants and pull out your caged cock, you put the key in the lock and a few seconds later, your cock springs free.
Sighing in relief, you put your shaft away before pulling your pants up.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 2 }>>
<</if>>
<<run $player.deleteFlag("caged")>>
<<if $player.inventory.includes("chastity_cage_silver")>>\
<<run setup.Items.get("chastity_cage_silver").quantity += 1>>
<<else>>\
<<set $player.inventory.add("chastity_cage_silver")>>
<</if>>\<<talk "player">>Since you're offering.<</talk>>\
You nod, giving her permission.
<<talk "mitsuko">>//Very well, <<print $mitsuko.callsPlayer>>-sama.//<</talk>>\
She whispers into your ear and giggles.
A gasp escapes from your lips as her smooth, slender fingers clasps around your erect cock, she begins slowly jerking you off. Mitsuko gently bites your ear, sending a shiver running up your spine.
<<talk "mitsuko">>Do you like my hand around your //ochinpo?//<</talk>>\
Mitsuko whispers into your ear, your erection twitches in her hand and you groan in response.
The older woman rubs your sensitive crown with her thumb, your urethra flexes and the head of your shaft flares, pumping out several drops of pre-cum. It dribbles down your length, sliding over Mitsuko's fingers, she uses it as lube as she continues stroking.
It doesn't take more than a few minutes before you feel the telltale signs of a blissful orgasm. Mitsuko grins, she lets go of your shaft, only to replace her sticky, semen covered fingers with her other, clean, hand.
Unaware of her intentions, your caught by surprise when you feel her press her slick digits into your unsuspecting anus. You whine as one of her cum soaked fingers slip easily into your rectum, she wiggles it about, teasing you from the inside.
Your cock throbs from the sudden, intense, anal stimulation. Feeling this, Mitsuko nibbles on your ear.
<<talk "mitsuko">>//Ara ara, you're quite the naughty one.//<</talk>>\
She teases you. While taunting you, Mitsuko slips another finger in and presses them against your prostate, the sudden pressure is too much.
<<talk "mitsuko">>//That's a good boy, leeeet it alllll out~, cum for mommy.//<</talk>>\
Her taunting words push you over the edge, you cry out in delight. Your shaft shudders and flexes in the older woman's hand, thick, white, gooey globs of cum shoot up from your urethra. Slick, sticky ropes of semen blast out from your cock, splattering all over the floor in front of you.
<<talk "mitsuko">>Mmm, that's it. You've made quite a mess.<</talk>>\
Mitsuko continues milking your pulsing prostate, stroking the spongy flesh as the entrance to your rectum squeezes her fingers. Even without the stroking of her hand, the stimulation on your male gland causes you to cry out and climax again, with much smaller strands of cum jumping out from your cock-head a second time.
Having been utterly spent, she pulls her fingers out with a lewd //plop// and the momentary feeling of emptiness follows.
<<talk "mitsuko">>Don't worry about the mess, I'll clean it up.<</talk>>\
She brings her spunk covered hand up to her mouth and licks it clean, then winks to you.
With a sigh, you put your flaccid cock away before pulling your pants up.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 15 }>>
<<set $mitsuko.affection += 5>><<set $mitsuko.trust += 5>><<talk "player">>I can do it myself.<</talk>>\
You say.
<<talk "mitsuko">>Very well, do enjoy yourself, //<<print $mitsuko.callsPlayer>>-sama.//<</talk>>\
She whispers into your ear, then gently pushes herself away from you. You wait a few seconds for her to leave before reaching down to clasp your prick.
Grabbing hold of it, you begin stroking yourself, starting slow then working yourself to higher heights of pleasure. You pump harder and faster on your shaft, only to relax your pace, gently caressing yourself while twisting your fingers as you fondle yourself while you brush the sensitive underside. The skin on skin contact sends intense currents of pleasure throughout your body, the telltale signs of your approaching orgasm builds up.
After a few minutes, you feel the climax hit you, bliss washes over you as the head of your cock flares up. Several spurts of cum jump out from your shaft, splattering the ground.
Sighing to yourself, you put your flaccid cock back into your pants before cleaning up.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 20 }>>
<<set $mitsuko.affection -= 5>><<set $mitsuko.trust -= 5>><<talk "player">>I'll take care of it later.<</talk>>\
You say.
<<talk "mitsuko">>Very well, <<print $mitsuko.callsPlayer>>.<</talk>>\
She pushes herself from you, then leaves.
With a sigh, you put your throbbing erection away, zipping up your pants. You look back to see Mitsuko no longer there.
<<talk "thought">>I'll have to be careful of her and that cage from now on. . . Hah.<</talk>>\
[[End,|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 5 }>>
<<set $mitsuko.affection -= 2>><<set $mitsuko.trust -= 2>><<talk "player">>Since you're offering.<</talk>>\
You nod, giving her permission.
<<talk "mitsuko">>//Very well, <<print $mitsuko.callsPlayer>>-san.//<</talk>>\
She whispers into your ear and giggles.
A gasp escapes from your lips as her smooth, slender fingers clasps around your erect cock, she begins slowly jerking you off.
<<talk "mitsuko">>//Do you like that?//<</talk>>\
Mitsuko whispers into your ear, your erection twitches in her hand and you groan in response.
The older woman rubs your sensitive crown with her thumb, your urethra flexes and the head of your shaft flares, pumping out several drops of pre-cum. It dribbles down your length, sliding over Mitsuko's fingers, she uses it as lube as she continues stroking.
It doesn't take more than a few minutes before you feel the telltale signs of a blissful orgasm.
<<talk "mitsuko">>//That's it, let it all out you dirty boy.//<</talk>>\
Her taunting words push you over the edge, you cry out in delight. Your shaft shudders and flexes in the older woman's hand, thick, white, gooey globs of cum shoot up from your urethra. Slick, sticky ropes of semen blast out from your cock, splattering all over the floor in front of you.
<<talk "mitsuko">>That's quite the mess you've made.<</talk>>\
Mitsuko continues stroking you for a little bit longer, squeezing out the last few drops of your cum. Having been utterly spent, she let's go a moment later.
<<talk "mitsuko">>I suppose I'll clean this mess up since I am, //partially,// responsible.<</talk>>\
She cleans the spunk off her hand, then moves onto the small puddle of cum on the floor.
With a sigh, you put your flaccid cock away before pulling your pants up.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 15 }>>
<<set $mitsuko.affection += 5>><<set $mitsuko.trust += 5>><<talk "player">>I can do it myself.<</talk>>\
You say.
<<talk "mitsuko">>Very well, do enjoy yourself, //<<print $mitsuko.callsPlayer>>-sama.//<</talk>>\
She whispers into your ear, then gently pushes herself away from you. You wait a few seconds for her to leave before reaching down to clasp your prick.
Grabbing hold of it, you begin stroking yourself, starting slow then working yourself to higher heights of pleasure. You pump harder and faster on your shaft, only to relax your pace, gently caressing yourself while twisting your fingers as you fondle yourself while you brush the sensitive underside. The skin on skin contact sends intense currents of pleasure throughout your body, the telltale signs of your approaching orgasm builds up.
After a few minutes, you feel the climax hit you, bliss washes over you as the head of your cock flares up. Several spurts of cum jump out from your shaft, splattering the ground.
Sighing to yourself, you put your flaccid cock back into your pants before cleaning up.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 20 }>>
<<set $mitsuko.affection -= 5>><<set $mitsuko.trust -= 5>><<talk "player">>I'll take care of it later.<</talk>>\
You say.
<<talk "mitsuko">>Very well, <<print $mitsuko.callsPlayer>>.<</talk>>\
She pushes herself from you, then leaves.
With a sigh, you put your throbbing erection away, zipping up your pants. You look back to see Mitsuko no longer there.
<<talk "thought">>I'll have to be careful of her and that cage from now on. . . Hah.<</talk>>\
[[End,|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 5 }>>
<<set $mitsuko.affection -= 2>><<set $mitsuko.trust -= 2>><<talk "thought">>On second thought, I kind of enjoy the feeling of constantly being on edge all the time. . .<</talk>>\
You shake your head.
<<talk "player">>No, I'm fine.<</talk>>\
Mitsuko nods in response.
<<talk "mitsuko">>Very well.<</talk>>\
She bows, then walks away.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 2 }>><<set setup.events.mitsukoSexCumInPussy to [
{
requires: 'true',
chance: 100,
link: "Mitsuko Cum in pussy 1"
},
{
requires: '$mitsuko.affection gte 600',
chance: 100,
link: "Mitsuko Cum in pussy 2"
},
{
requires: '$mitsuko.affection lte 300',
chance: 100,
link: "Mitsuko Cum in pussy 3"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Cum in pussy 4"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Cum in pussy 5"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Cum in pussy 6"
},
{
requires: '$mitsuko.affection gte 500 and $eve.affection gte 600 and $eve.fear lte 400 and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Mitsuko Cum in pussy surprise 1"
},
{
requires: '$mitsuko.affection gte 500 and $anna.affection gte 600 and $anna.fear lte 400 and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Mitsuko Cum in pussy surprise 2"
}
]>>You slam your hips back and forth against your lover as you near your climax, Mitsuko's legs flailing back and forth in sync with your thrusting.
Before too long the feeling of your orgasm hits you, you slide your erection deep into her pussy one last time before releasing your potent seed into her needy slit. Feeling jet after jet of sperm flowing into her. Your partners soft passage constricts around your member, squeezing down as she finds her own release.
Her heavy breathing mixing with yours as you free yourself from her warm confines, she moans one last time as your tip slides out, coated in a mixture of her juices and your cream.
<<link "End Sex">><<gotoevent setup.events.mitsukoSexEnd>><</link>><<addtime { minute : 2 }>><<run $mitsuko.cumFilledAttempt("vaginal")>><<run $mitsuko.sexAttempt($player)>>The feeling of Mitsuko's moist slit is too much to bear as the folds coil around you, massaging your quivering member. The aching need in your balls urging you to find release soon as they fill to the brim with sperm.
You increase the speed of your thrusting, the feeling of the impending release of your seed spreading through your abdomen. You can feel yourself reach the finish line as stream after stream of cum splashes against her cervix.
You hear Mitsuko let out a loud gasp as she reaches her own orgasm seconds after yours. You keep your rod deep in her passage as it softens, enjoying the afterglow of your session. You let your breathing slow down, you look down to your lover, a blissful look plastered on her face. You can't help but kiss her, her soft lips meeting yours as the two of you embrace. You break away from her, slipping your penis from her hole, your seed spilling out.
<<link "End Sex">><<gotoevent setup.events.mitsukoSexEnd>><</link>><<addtime { minute : 2 }>><<run $mitsuko.cumFilledAttempt("vaginal")>><<run $mitsuko.sexAttempt($player)>>You let out a groan as your sore erection rubs along Mitsuko's soft folds, her pussy maintaining a bare amount of lubrication. You can feel the chafing as your orgasm grows closer, you thrust harder, increasing the tempo as your hips meet hers.
Below you your partner begrudgingly lays beneath you, distantly staring out the window waiting for you to finish. You hold out as for as long as you can before finally letting loose your seed into her damp slit.
With a sigh, you remove your softening member, her body finally relaxing. You can see her holding back a tear from the pain of having her body violated without much lubrication.
<<link "End Sex">><<gotoevent setup.events.mitsukoSexEnd>><</link>><<addtime { minute : 2 }>><<run $mitsuko.cumFilledAttempt("vaginal")>><<run $mitsuko.sexAttempt($player)>>You keep pumping her, watching your shaft glide smoothly in and out of her pussy. <<if $mitsuko.affection gte 600 and $mitsuko.trust gte 500>>Each time it hits her sweet spot, Mitsuko cries out like an animal, shuddering violently under you.
<<talk "mitsuko">>Oh my goodness, I'm so close!<</talk>>\
She moans, grinding against your hip desperately.
Her words send a thrill of excitement through you. With every thrust, her pussy squeezes your cock in just the right way.
<<else>>Each time it hits her sweet spot, Mitsuko's body jumps in response, shuddering violently under you while she tries to hold her moans in.<</if>>
All too soon you feel the telltale signs of your impending orgasm, your balls ache and twitch with pent-up tension, throbbing and boiling as your cock fills her insides, making her cry out louder than ever.
<<if $mitsuko.affection gte 600 and $mitsuko.trust gte 500>>Mitsuko moans, writhing beneath you on the bed and bucking wildly as she comes on your cock for what must have been the hundredth or so time.
<<else>>Mitsuko grits her teeth, writhing beneath you on the bed and slightly bucking her hips as she comes from your cock, for what must have been the hundredth or so time.<</if>>
Your release follows quickly thereafter, spurting load after load of seed deep inside the older woman's body. As you pump her, milking the last drop from your spent member, Mitsuko lays limply on the bed, completely drained of energy.
Letting out a sigh, you slip your softening member free from her pussy.
<<link "End Sex">><<gotoevent setup.events.mitsukoSexEnd>><</link>>
<<addtime { minute : 2 }>>\
<<run $mitsuko.cumFilledAttempt("vaginal")>><<run $mitsuko.sexAttempt($player)>>\Mitsuko moans loudly under you, her face contorted with delight as she feels your hot cock filling her body.
Her inner muscles grip tightly to you, massaging every inch of your shaft with firm squeezes that send pleasurable shivers through your entire body.
Growing impatient, you begin moving faster, thrusting yourself in deeper with every plunge.
<<if $mitsuko.affection gte 600 and $mitsuko.trust gte 500>>The mature, Far Eastern woman eagerly meets your pace, her hands gripping onto the bed sheets, arching her hips upwards into yours with vigor as she bucks against you.
<<else>>The mature, Far Eastern woman subconsciously meets your pace, her hands gripping onto the bed sheets, arching her hips upwards into yours with reluctance.<</if>>
You continue to slam into her, fucking her fast and hard, only to feel your orgasm slowly building within your balls.
Mitsuko cries out suddenly, her head thrashing violently backwards as you cum inside her. With one final thrust, you press the tip of your cock against her cervix and cum, your seed flooding deep into her depths.
Once you have finished, you collapse upon her bosom, gasping desperately for breath as you recover from your intense climax.
After a few minutes, you roll away from her, flopping beside her on the bed, panting heavily while trying to catch your breath.
<<link "End Sex">><<gotoevent setup.events.mitsukoSexEnd>><</link>>
<<addtime { minute : 2 }>>\
<<run $mitsuko.cumFilledAttempt("vaginal")>><<run $mitsuko.sexAttempt($player)>>\You bury as much of your cock as her shallow vagina will allow, filling every inch of her passageway with your shaft.
Her hips rise up off the sheets, forcing you deeper into her love canal, and rubbing firmly against her cervix. With another pleased grunt, you continue pounding your throbbing erection into her pussy, causing her huge breasts to bounce wildly.
Not long after, you begin feeling the all-too-familiar signs of your orgasm quickly approaching.
<<talk "player">>Fuck! I'm coming!<</talk>>\
You shout out loudly, bucking harder into the older woman's pussy as you let loose.
As soon as the first spurt of cum shoots from your dick, you keep going like a machine, pumping your seed inside of Mitsuko, emptying what felt like half your balls into her fertile womb.
<<if $mitsuko.affection gte 600 and $mitsuko.trust gte 500>>Your orgasm subsides shortly thereafter, but Mitsuko keeps moving against you for quite some time afterwards, enjoying being filled with your hot cum.
As she does so, she coos and moans in delight as her pussy continues to contract around your cock, drawing forth drops of your ejaculate, making sure it gets absorbed by her womb.<</if>>
Finally, with a sigh, she goes limp and you slip your softening erection free from her folds.
<<link "End Sex">><<gotoevent setup.events.mitsukoSexEnd>><</link>>
<<addtime { minute : 2 }>>\
<<run $mitsuko.cumFilledAttempt("vaginal")>><<run $mitsuko.sexAttempt($player)>>\She gasps slightly as you slide fully into her, causing you to shudder at the sensation of being completely surrounded by the warmth of her love canal.
<<talk "mitsuko">>Nngh. . . Oh! Ah!<</talk>>\
<<if $mitsuko.affection gte 600 and $mitsuko.trust gte 500>>The mature woman moans, grasping onto handfuls of your hair as she feels your length pushing deep within her.
<<talk "mitsuko">>Ooh yes. Fuck me, master!<</talk>>\
Mitsuko cries out, looking up with heavy eyes to meet yours. Her eyes shine with adoration, so much that tears glimmer there briefly.
<<else>>A moan escapes from the mature woman's lips, despite her best attempts at suppressing it.<</if>>
You reach a hand to hold hers, holding on tightly, watching yourself slide in and out of her hot depths.
<<if $mitsuko.affection gte 600 and $mitsuko.trust gte 500>><<talk "mitsuko">>Yes. Like that~<</talk>>\
She pants excitedly, gripping harder onto your wrist. You grit your teeth, feeling your balls churn as your orgasm slowly approaches.
<<else>>She squeezes her eyes shut, her breathing ragged from the intense pleasure and pounding of your cock into her silky folds.<</if>>
You contemplate whether or not you want to pull out when suddenly, failing to hear the bedroom door open, you're caught off guard when Eve jumps onto the bed.
<<talk "eve">>BOOOO!!!<</talk>>\
Her shout causes you to thrust forward from the surprise, hilting your length into Mitsuko's pussy and cum. Several spurts of your seed coat her insides before filling her womb full.
Shutting your eyes, you cry out in ecstasy.
As soon as you've finished climaxing, though, you relax, panting heavily as sweat beads down your face.
The petite redhead looks on with wide eyes for a moment, then bursts out into laughter. She quickly runs out of the room before you can say anything.
With a sigh, you pull your flaccid cock free from Mitsuko's slit.
<<link "End Sex">><<gotoevent setup.events.mitsukoSexEnd>><</link>>
<<addtime { minute : 2 }>>\
<<run $mitsuko.cumFilledAttempt("vaginal")>><<run $mitsuko.sexAttempt($player)>>\You thrust your hips, moving yourself within her depths and causing a gasp to pass through her lips, a small amount of fluid trickling onto your balls.
Holding your weight above her, you grind your cock harder, faster inside her love canal. <<if $mitsuko.affection gte 600 and $mitsuko.trust gte 500>>You watch her expression, seeing a smile growing on her face as she begins pushing upwards, meeting the rhythm of your movements.<<else>>You watch her expression, seeing a scowl on her face.<</if>>
You continue like this, enjoying the view of her beautiful features while she grips the sheets tightly, biting her lip and breathing heavy, her whole body trembling as she bucks her hip.
Your own release is coming quickly now, and you grunt loudly, trying to decide whether to pull out or not, but find yourself startled upon hearing Anna let out a faint gasp.
Unable to withstand her contracting vaginal muscles, and with the surprise of Anna suddenly entering the room, you're sent over the edge.
<<talk "player">>AAH!<</talk>>\
A wave of euphoria washes over you, and you release several spurts of semen into Mitsuko's womb, her inner walls clenching tight about your member.
You pant heavily atop her, sweat beading on your brow.
<<talk "anna">>I'm s-sorry. . .<</talk>>\
Anna mutters, blushing brightly, averting her gaze downward before hastily leaving the room.
Sighing to yourself, you pull your softening prick from the mature woman's slit.
<<link "End Sex">><<gotoevent setup.events.mitsukoSexEnd>><</link>>
<<addtime { minute : 2 }>>\
<<run $mitsuko.cumFilledAttempt("vaginal")>><<run $mitsuko.sexAttempt($player)>>\<<set setup.events.mitsukoSexEnd to [
{
requires: '$mitsuko.affection gte 800 && ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Mitsuko Sex End Day 1"
},
{
requires: '$mitsuko.affection gte 800 && ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Mitsuko Sex End Day 2"
},
{
requires: '$mitsuko.affection gte 600 && ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Mitsuko Sex End Day 3"
},
{
requires: '$mitsuko.affection gte 600 && ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Mitsuko Sex End Day 4"
},
{
requires: '$mitsuko.affection gte 700 and $mitsuko.fear lte 150 and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Mitsuko Sex End Day 5"
},
{
requires: '$mitsuko.affection gte 400 && $mitsuko.affection lte 600 && ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Mitsuko Sex End Day 6"
},
{
requires: '$mitsuko.affection lte 400 && ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Mitsuko Sex End Day 7"
},
{
requires: '$mitsuko.affection lte 200 && ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Mitsuko Sex End Day 8"
},
{
requires: '($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Mitsuko Sex End Day 9"
},
{
requires: '($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Mitsuko Sex End Day 10"
},
{
requires: '($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Mitsuko Sex End Day 11"
},
{
requires: '$mitsuko.affection gte 700 and ($clock.hour gte 22 or $clock.hour lt 6)',
chance: 100,
link: "Mitsuko Sex End Night 1"
},
{
requires: '$mitsuko.affection gte 800 and ($clock.hour gte 22 or $clock.hour lt 6)',
chance: 100,
link: "Mitsuko Sex End Night 2"
},
{
requires: '($clock.hour gte 22 or $clock.hour lt 6)',
chance: 100,
link: "Mitsuko Sex End Night 3"
},
{
requires: '$mitsuko.affection lte 350 and ($clock.hour gte 22 or $clock.hour lt 6)',
chance: 100,
link: "Mitsuko Sex End Night 4"
},
{
requires: '($clock.hour gte 22 or $clock.hour lt 6)',
chance: 100,
link: "Mitsuko Sex End Night 5"
},
{
requires: '($clock.hour gte 22 or $clock.hour lt 6)',
chance: 100,
link: "Mitsuko Sex End Night 6"
},
{
requires: '$mully.hasFlag("owned") and $mitsuko.affection gte 550 and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 60,
link: "Mully sex interrupt 1"
}
]>>You lay in bed with Mitsuko, her head resting against your arm, one of hers draped across your chest. She's snuggling against your body, you can't help but feel protective of her vulnerable form.
A few minutes pass by before you decide to get up, carefully, you remove her arm. Placing it gently against her own body, admiring her body one last time. You lean in, kissing her on the forehead.
You sit on the edge of the bed, stretching your arms as you yawn. You can hear a soft whimper from behind, looking back, your lover is watching you through hazy eyes.
She reaches out, the palm of her hand resting against your cheek. Her eyes full of affection as she pulls you down into a kiss, you hold her for several seconds, eventually you break away, making the decision to get dressed.
From behind you, Mitsuko's gaze follows your every movement. Her attention not once leaving you as you put on each piece of clothing.
[[End.|$location]]<<addtime { minute : 5 }>>Your arms are wrapped around Mitsuko, holding her from behind, you enjoy the warmth of her body for a few minutes longer before reluctantly deciding to get out of bed.
Crawling out of bed, you gather up your clothing before getting dressed. On the bed, your lover does the same a few minutes after you.
As she walks by, you stop her, gently grabbing her chin as you lean in for a kiss. Her soft lips meeting yours for a moment, pulling away she scurries off towards the hallway.
[[End.|$location]]<<addtime { minute : 5 }>>As you are crawling out of bed, your lover gropes you one last time. A sly look on her face when you look back. You return to getting dressed, with your clothing on, you look back at your partner.
Sitting on the edge of the bed, she's dressing herself, catching you look back you can see a sultry look on her face as she begins to teasingly slide her panties on, extending her right leg out as they fit snuggly against her groin.
The blood starts flowing to your erection, your penis straining against your pants. You decide to leave before you pounce her.
[[End.|$location]]<<addtime { minute : 5 }>>Both of you rise out of bed, gathering up the clothing you tossed aside in your fevered rush. Your attention is drawn to her plump butt as she bends over to pick her uniform up. You can't help but give it a slap, her posterior jiggling from the impact. She lets out a surprised yelp, followed by a faint giggle.
You finish dressing the same time as Mitsuko, the two of you sharing a kiss before she returns to her duties.
[[End.|$location]]<<addtime { minute : 5 }>>Beside you, Mitsuko props herself on her elbows, looking at you. A unfamiliar look in her eyes as she stares at you, her mind racing as it recounts the previous encounter between the two of you.
<<talk "mitsuko">>I think I'm falling in love with you.<</talk>>\
Under her breath, you barely catch what she's said. Getting up, she begins gathering up the clothing thrown onto the floor, dressing herself before handing you your own garments.
Your mind doesn't register the peck she places on your cheek while you're distracted with getting dressed. Surprised, you look up to see Mitsuko hurriedly exit the room.
[[End.|$location]]<<addtime { minute : 5 }>>Look to your lover one last time, your gaze lingers on her body for a few seconds longer before standing. Mitsuko's quick to follow you as you make your way over to your discarded clothing.
Gathering her uniform up in your arms, you hand it to her. She looks at you, surprised.
<<talk "mitsuko">>Thank you <<print $mitsuko.callsPlayer>>.<</talk>>\
Mitsuko finishes before you, turning to you she bows before walking out into the hallway.
[[End.|$location]]<<addtime { minute : 5 }>>You get up, sighing to yourself as you do. The woman on your bed already fully dressed in her uniform, waiting for you near the doorway.
You ignore her as you find your clothing neatly folded below you. Once you're finished getting dressed, you nod your thanks to her.
[[End.|$location]]<<addtime { minute : 5 }>>Your eyes lock onto hers, a cold stare is all you get as she's getting dressed. You walk over to her and grab her ass, giving it a rough squeeze before stepping away.
She glares back at you before throwing her uniform on, giving you a bow, she scurries away, not bothering to pick up your clothing.
<<talk "thought">>I'll have to punish her later for that.<</talk>>\
You get yourself dressed, taking one look back at the bed, remembering the sexual encounter you just had. Savouring the feeling.
[[End.|$location]]<<addtime { minute : 5 }>>As your heart rate slows down somewhat, you glance at your lover lying down and let out a sigh of contentment before getting up from the bed.
You gather up your clothing and quickly dress, you look over at Mitsuko to see her eyeing you.
<<if $mitsuko.affection gte 700 and $mitsuko.trust gte 600>>\
She gives you an affectionate smile upon noticing your gaze, then gets up and dresses herself.
[[End.|$location]]<<addtime { minute : 5 }>>
<<elseif $mitsuko.affection gte 500 and $mitsuko.trust gte 400>>\
She gives you a small smile upon seeing you look at her, then gets up and dresses in earnest.
[[End.|$location]]<<addtime { minute : 5 }>>
<<elseif $mitsuko.affection gte 300 and $mitsuko.trust gte 200>>\
She briefly stares at you but looks away upon seeing you looking back, then quickly dresses herself.
[[End.|$location]]<<addtime { minute : 5 }>>
<<else>>\
She glares at you, giving you an icy cold stare that sends a chill down your spine. The mature woman looks away when she realizes you're looking at her, the quickly dresses.
[[End.|$location]]<<addtime { minute : 5 }>>
<</if>>\For a moment, you gently pet her side, admiring her curvy yet toned body laid out next to you.
You spend the next few minutes admiring her naked body, but you reluctantly get up and begin dressing.
<<if $mitsuko.affection gte 700 and $mitsuko.trust gte 600>>\
As you're pulling on the last piece of clothing, Mitsuko suddenly wraps her arms around you from behind, her bare, huge breasts press against your back.
Letting out a sigh, you turn around and she surprises you by pressing her lips against yours for a brief moment.
The two of you stay like that for a few minutes, until the older woman gently pushes herself away and gathers up her own clothing.
[[End.|$location]]<<addtime { minute : 5 }>>
<<elseif $mitsuko.affection gte 500 and $mitsuko.trust gte 400>>\
Once you've pulled on the last item of clothing, Mitsuko suddenly presses her naked breasts against your back and embraces you from behind, her arms wrapping around your chest.
With a sigh of content, you turn around and place a kiss on her lips, taking the older woman by surprise.
After a moment, she gently pushes away from you and quickly dresses once more.
[[End.|$location]]<<addtime { minute : 5 }>>
<<elseif $mitsuko.affection gte 300 and $mitsuko.trust gte 200>>\
As you're putting on the last piece of clothing, you look over to Mitsuko who is gathering up her own, she gives you a small smile and a faint nod before finishing dressing.
[[End.|$location]]<<addtime { minute : 5 }>>
<<else>>\
Once you are fully dressed, you look over to Mitsuko who glares back. After shooting you a look that sends a shiver down your spine, she quickly gets dressed.
[[End.|$location]]<<addtime { minute : 5 }>>
<</if>>\Pulling away from her, you take a moment to admire Mitsuko's naked body before getting out of bed.
You gather up your clothing and get dressed while the older woman does the same.
[[End.|$location]]<<addtime { minute : 5 }>>Her breathing coming in heavy pants, you lay down beside Mitsuko.
You drape your arm over her shoulder, she affectionately cuddles her body into your own, appreciating the warmth radiating from it. You listen to her breathing as it steadies out. She falls asleep not long after, and you drift off moments later.
<<link "Wake">><<gotoevent setup.events.waking>><</link>>
<<addtime { minute : 240 }>>You stare into her eyes, an exhausted smile adorning her features.
You find yourself drifting off to sleep before her, the last thing you see is her mouth good night as she strokes your face. You feel a light peck on your lips, snuggling her head into your chest.
<<link "Wake">><<gotoevent setup.events.waking>><</link>>
<<addtime { minute : 240 }>>Next to you, Mitsuko is already sound asleep, her back to you.
You reach your hand out to her shoulder, her body jumps forward at your touch, moving herself closer to the edge of the bed, putting herself out of your arms reach.
With a sigh, you turn over, closing your eyes as you drift off to sleep.
<<link "Wake">><<gotoevent setup.events.waking>><</link>>
<<addtime { minute : 240 }>>You find it hard to fall asleep with the woman next to you, staring at you with ice cold eyes, completely emotionless as she waits for you to close your eyes.
Turning over, you try to escape her glare. You can still feel her looking at you, until a sound of rustling comes from behind as she adjusts her body. You wait for what feels like an eternity before finally drifting off to sleep.
<<link "Wake">><<gotoevent setup.events.waking>><</link>>
<<addtime { minute : 240 }>>Mitsuko rests on the bed, breathing heavily.
You lay down next to her, listening to her breathing becoming slower and steadier until eventually, she drifts off to sleep.
After a few minutes, you fall asleep next to her.
<<link "Wake">><<gotoevent setup.events.waking>><</link>>
<<addtime { minute : 240 }>>While laying on her back, Mitsuko glances over at you.
<<if $mitsuko.affection gte 600 and $mitsuko.trust gte 500>>\
She gives you an affectionate smile before closing her eyes.
You wrap an arm around her and the two of you cuddle until eventually falling asleep.
<<link "Wake">><<gotoevent setup.events.waking>><</link>>
<<addtime { minute : 240 }>>
<<elseif $mitsuko.affection gte 350 and $mitsuko.trust gte 250>>\
She gives you a faint smile before closing her eyes.
You slowly wrap an arm around the older woman, causing her to flinch. The two of you drift off to sleep a few moments later.
<<link "Wake">><<gotoevent setup.events.waking>><</link>>
<<addtime { minute : 240 }>>
<<else>>\
She glares at you for a moment before closing her eyes, drifting off to sleep shortly after.
You close your eyes and soon fall asleep.
<<link "Wake">><<gotoevent setup.events.waking>><</link>>
<<addtime { minute : 240 }>>
<</if>>\<<set setup.events.mitsukoSexMissionaryStart to [
{
requires: '$mitsuko.affection gte 750',
chance: 100,
link: "Mitsuko Missionary 1"
},
{
requires: '$mitsuko.affection gte 600 && $mitsuko.affection lte 900',
chance: 100,
link: "Mitsuko Missionary 2"
},
{
requires: '$mitsuko.affection lte 400',
chance: 100,
link: "Mitsuko Missionary 3"
},
{
requires: '$mitsuko.affection gte 400 && $mitsuko.affection lte 600',
chance: 100,
link: "Mitsuko Missionary 4"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Missionary 5"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Missionary 6"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Missionary 7"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Missionary 8"
},
{
requires: '$mitsuko.isCumFilledVaginally',
chance: 100,
link: "Mitsuko Cummy Missionary 1"
}
]>>Gently, you run your hands along her curvaceous body, admiring her motherly figure and porcelain skin, sending a shiver through her body. You position yourself between her legs, with a nudge her legs spread further, giving you clear access to her precious place.
You look up, your gaze meeting hers, violet eyes filled with lust. You grab your cock, placing it against her slit, slowly you grind against her clit, teasing her. You spend several seconds rubbing back and forth, your partner panting softly, her cheeks flush with arousal. Her composure a broken mess, each time you grind against her clitoris, a moan escapes her lips.
Beneath you, the sheets are soaked with her juices. Deciding she's ready, you pull your hips back, sliding your cock down her pussy one last time before you penetrate her sopping wet entrance. You slowly nudge yourself forward, parting her labia as you slip inside her.
<<link "Missionary">><<gotoevent setup.events.mitsukoSexMissionary>><</link>><<addtime { minute : 5 }>>Giggling, Mitsuko pulls you into a kiss. For several minutes you find yourself locked in a passionate French kiss with her, holding yourself up on one arm as you kneed one of her breasts with the other.
You break away from her soft lips, a soft whine following as you kneel above her. You lean back, grabbing hold of her legs, enjoying the view of her exposed, glistening pussy. You can't help but tease her.
<<talk "player">>Looks like someone's ready for me.<</talk>>\
Without a word, her hand reaches down, taking a hold of your cock. You relax, letting her direct you to her moist slit.
You feel the wetness of her pussy, the moment your tip touches her entrance, her hold on you releases. You look at her as you push forward, staring into her eyes as you penetrate her.
<<link "Missionary">><<gotoevent setup.events.mitsukoSexMissionary>><</link>><<addtime { minute : 5 }>>Her cold stare sends a shiver up your spine as you tell her to lay on her back, without a word she does as you tell her. Reluctantly she spreads her legs, turning her head to face the window.
You notice there's a hint of arousal as you move into position between her legs, with a smirk you spit on her pussy. A shiver runs up her spine as you place your cock against her cunt, you begin to slowly grind against her.
You move your attention to her face, studying her expression as you rub her slit back and forth. At first it seems like your ministrations aren't bearing any fruit, but a slight crack appears in her façade, her composure beginning to break as you tease her.
<<talk "thought">>She's enjoying this far more then she's letting on.<</talk>>\
With a wolfish grin, you slide your erection across her glistening pussy one last time before finding her entrance, with her hole sufficiently lubricated for penetration, you push forward.
<<link "Missionary">><<gotoevent setup.events.mitsukoSexMissionary>><</link>><<addtime { minute : 5 }>>You cup her cheek with your hand as you stare into her violet eyes, there's a slight blush coloring her cheeks as you lean in to kiss her. Your mouths meet, you stay like that for a second, savoring the taste of her lips. As you part a hint of cherry lingers, she nods at you.
With a smile you bathe her neck in kisses, you move down her body, stopping at her breasts to teasingly suckle on her nipples, you hear her moan unable to suppress her voice. Her body squirms under you, not wanting to keep her waiting anymore, you nudge her legs apart, grabbing hold of your throbbing erection you place it against her wet pussy.
Your lust takes over and you find the entrance to her slit and thrust forward, penetrating her.
<<link "Missionary">><<gotoevent setup.events.mitsukoSexMissionary>><</link>><<addtime { minute : 5 }>>With a grin, you spread her legs wide and move between her thighs, positioning the tip of your erection against her dripping wet slit.
You feel how wet her pussy already is, and push forward, slipping inside her tight folds, groaning as the walls of her vagina squeeze down hard around your cock.
<<link "Missionary">><<gotoevent setup.events.mitsukoSexMissionary>><</link>><<addtime { minute : 3 }>>Placing her legs on either side of yours, you place your erection against her wet folds and begin slowly, and teasingly, rubbing yourself to her opening.
Your breath hitches as she suddenly gasps loudly, her whole body trembling. Her hips buck upwards slightly, causing your cockhead to press between her slick labia, sliding inside of her tight pussy.
<<link "Missionary">><<gotoevent setup.events.mitsukoSexMissionary>><</link>>As she lays there passively, waiting for what comes next, you position yourself in between her legs and spread them wide, fully revealing her dripping wet folds.
You guide your throbbing erection to her slit and teasingly rub it up and down a few times before placing the tip in between the mature woman's labia, your cockhead gently presses against her opening.
<<talk "mitsuko">>Oh. . . !<</talk>>\
Mitsuko gasps in surprise as your dick slips past her outer lips and buries itself inside of her, making contact with her inner walls.
<<link "Missionary">><<gotoevent setup.events.mitsukoSexMissionary>><</link>><<addtime { minute : 3 }>>Slipping between her legs, you spread the older woman's thighs wide and guide your erect cock to her wet folds.
Gently pushing inside, the tip of your cock slips into her opening, Mitsuko's entire body trembles from the pleasure.
<<link "Missionary">><<gotoevent setup.events.mitsukoSexMissionary>><</link>><<addtime { minute : 3 }>>Continuing to admire her body, Mitsuko spreads her thighs while your eyes gaze upon her nakedness.
The mature woman's labia parts as she moves her legs, revealing several globs of pearly white cum you deposited into her some time ago.
<<talk "thought">>That should make it easier to slide right into her pussy. . .<</talk>>\
Your shaft throbs eagerly against the palm of your hand, pulsing with anticipation.
Taking careful aim, you thrust forward, sliding yourself inside Mitsuko with a loud squishy sound, your initial thoughts proving to be correct.
<<link "Missionary">><<gotoevent setup.events.mitsukoSexMissionary>><</link>><<addtime { minute : 3 }>><<set setup.events.mitsukoSexMissionary to [
{
requires: 'true',
chance: 100,
link: "Mitsuko Missionary Continue 1"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Missionary Continue 2"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Missionary Continue 3"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Missionary Continue 4"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Missionary Continue 5"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Missionary Continue 6"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Missionary Continue 7"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Missionary Continue 8"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Missionary Continue 9"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Missionary Continue 10"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Missionary Continue 11"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Missionary Continue 12"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Missionary Continue 13"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Missionary Continue 14"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Missionary Continue 15"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Missionary Continue 16"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Missionary Continue 17"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Missionary Continue 18"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Missionary Continue 19"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Missionary Continue 20"
},
{
requires: '$mitsuko.affection gte 800',
chance: 100,
link: "Mitsuko Missionary 1a"
},
{
requires: '$mitsuko.affection gte 800',
chance: 100,
link: "Mitsuko Missionary 1b"
},
{
requires: '$mitsuko.affection gte 800',
chance: 100,
link: "Mitsuko Missionary 1c"
},
{
requires: '$mitsuko.affection gte 800',
chance: 100,
link: "Mitsuko Missionary 1d"
},
{
requires: '$mitsuko.affection gte 400 && $mitsuko.affection lte 800',
chance: 100,
link: "Mitsuko Missionary 2a"
},
{
requires: '$mitsuko.affection gte 400 && $mitsuko.affection lte 800',
chance: 100,
link: "Mitsuko Missionary 2b"
},
{
requires: '$mitsuko.affection gte 400 && $mitsuko.affection lte 800',
chance: 100,
link: "Mitsuko Missionary 2c"
},
{
requires: '$mitsuko.affection lte 400',
chance: 100,
link: "Mitsuko Missionary 3a"
},
{
requires: '$mitsuko.affection lte 400',
chance: 100,
link: "Mitsuko Missionary 3b"
},
{
requires: '$mitsuko.affection lte 400',
chance: 100,
link: "Mitsuko Missionary 3c"
},
{
requires: '$mitsuko.affection gte 400 && $mitsuko.affection lte 600',
chance: 100,
link: "Mitsuko Missionary 4a"
},
{
requires: '$mitsuko.affection gte 400 && $mitsuko.affection lte 800',
chance: 100,
link: "Mitsuko Missionary 4b"
},
{
requires: '$mitsuko.affection gte 400 && $mitsuko.affection lte 800',
chance: 100,
link: "Mitsuko Missionary 4c"
}
]>>You sink all the way inside her, making sure to rub her clit in just the right places while moving within her snug channel.
<<talk "mitsuko">>Ahhhhh!<</talk>>\
Mitsuko gasps loudly as you slide deeper than she thought possible. You chuckle, gripping her plump ass cheeks firmly before sliding your hips backwards, forcing yourself almost completely out of her before plunging in again like a piston.
<<if $mitsuko.affection gte 500 and $mitsuko.trust gte 400>>\
You keep thrusting, driving your cock deep into Mitsuko's depths, listening to her moans of ecstasy ring throughout the room.
<<else>>You keep thrusting, driving your cock deep into Mitsuko's depths, taking notice that she's attempting to hold in her moans.
<</if>>\
<<link "Missionary">><<gotoevent setup.events.mitsukoSexMissionary>><</link>>
<<link "Change to Cowgirl">><<gotoevent setup.events.mitsukoSexCowgirlStart>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.mitsukoSexDoggystyleStart>><</link>>
<<link "Change to Prone Bone">><<gotoevent setup.events.mitsukoSexProneBoneStart>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.mitsukoSexMatingPressStart>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.mitsukoSexCumInPussy>><</link>><<addtime { minute : 5 }>>You continue to pound into her pussy with wild abandon, watching as her breasts bounce with every plunge of your cock.
Mitsuko lets loose a loud squeal, her voice echoing through the room as she cums harder than she ever has before.
Holding her tightly to you, you continue grinding your cock against her clenching pussy, kissing her deeply as you ride out her sudden orgasm.
<<link "Missionary">><<gotoevent setup.events.mitsukoSexMissionary>><</link>>
<<link "Change to Cowgirl">><<gotoevent setup.events.mitsukoSexCowgirlStart>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.mitsukoSexDoggystyleStart>><</link>>
<<link "Change to Prone Bone">><<gotoevent setup.events.mitsukoSexProneBoneStart>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.mitsukoSexMatingPressStart>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.mitsukoSexCumInPussy>><</link>><<addtime { minute : 5 }>><<if $mitsuko.affection gte 600 and $mitsuko.trust gte 500>>\
Mitsuko's eyes roll up in pleasure and excitement, gasping as she feels the full length of your throbbing cock sliding into her depths.
<<else>>\
Mitsuko's eyes roll up from the pleasure, but she closes them and grits her teeth, feeling the full length of your throbbing cock sliding into her depths.
<</if>>\
<<link "Missionary">><<gotoevent setup.events.mitsukoSexMissionary>><</link>>
<<link "Change to Cowgirl">><<gotoevent setup.events.mitsukoSexCowgirlStart>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.mitsukoSexDoggystyleStart>><</link>>
<<link "Change to Prone Bone">><<gotoevent setup.events.mitsukoSexProneBoneStart>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.mitsukoSexMatingPressStart>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.mitsukoSexCumInPussy>><</link>><<addtime { minute : 5 }>><<talk "player">>Fuck.<</talk>>\
You gasp loudly as Mitsuko's pussy squeezes around you tightly.
The feeling is so incredible that every inch of your body tenses in bliss, holding nothing back now. You grab onto her hips roughly, pounding deeper into her pussy.
<<if $mitsuko.affection gte 600 and $mitsuko.trust gte 500>>\
Mitsuko moans deeply and cries out in passion, gripping the sheets underneath her, arching her back upwards to meet each thrust of yours.
<<else>>\
Mitsuko grits her teeth, doing her best to suppress moans while gripping the sheets underneath.
<</if>>\
The heat of her pussy feels like fire surrounding your shaft, her insides clinging to you firmly, trying desperately to draw you deeper inside of her.
<<link "Missionary">><<gotoevent setup.events.mitsukoSexMissionary>><</link>>
<<link "Change to Cowgirl">><<gotoevent setup.events.mitsukoSexCowgirlStart>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.mitsukoSexDoggystyleStart>><</link>>
<<link "Change to Prone Bone">><<gotoevent setup.events.mitsukoSexProneBoneStart>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.mitsukoSexMatingPressStart>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.mitsukoSexCumInPussy>><</link>><<addtime { minute : 5 }>>Mitsuko lets out a soft gasp as you fill her completely, her big tits bouncing about as her arms rest next to her head, her toes curling as you bury yourself inside of her pussy.
<<if $mitsuko.affection gte 600 and $mitsuko.trust gte 500>>\
You grab her firm ass with both of your hands and fuck her roughly, causing Mitsuko to moan louder, bucking her hips upwards to meet your thrusts as her breath comes out in quick pants.
<<else>>\
You grab her firm ass with both of your hands and fuck the mature woman roughly, causing Mitsuko to nearly let slip the moans she is attempting to hold on.
<</if>>\
<<link "Missionary">><<gotoevent setup.events.mitsukoSexMissionary>><</link>>
<<link "Change to Cowgirl">><<gotoevent setup.events.mitsukoSexCowgirlStart>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.mitsukoSexDoggystyleStart>><</link>>
<<link "Change to Prone Bone">><<gotoevent setup.events.mitsukoSexProneBoneStart>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.mitsukoSexMatingPressStart>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.mitsukoSexCumInPussy>><</link>><<addtime { minute : 5 }>>Mitsuko whimpers, biting her lip, arching her spine up off of the bed as her juices coat your balls, you continue to hammer your cock inside her snug hole.
<<link "Missionary">><<gotoevent setup.events.mitsukoSexMissionary>><</link>>
<<link "Change to Cowgirl">><<gotoevent setup.events.mitsukoSexCowgirlStart>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.mitsukoSexDoggystyleStart>><</link>>
<<link "Change to Prone Bone">><<gotoevent setup.events.mitsukoSexProneBoneStart>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.mitsukoSexMatingPressStart>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.mitsukoSexCumInPussy>><</link>><<addtime { minute : 5 }>>You bury every inch of your dick inside Mitsuko as she wiggles around below you, moaning in response.
Taking a deep breath, you thrust harder and faster into her slippery tunnel, gripping onto her plump tits like handles as you fuck the curvy Far Eastern woman with everything you have.
<<link "Missionary">><<gotoevent setup.events.mitsukoSexMissionary>><</link>>
<<link "Change to Cowgirl">><<gotoevent setup.events.mitsukoSexCowgirlStart>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.mitsukoSexDoggystyleStart>><</link>>
<<link "Change to Prone Bone">><<gotoevent setup.events.mitsukoSexProneBoneStart>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.mitsukoSexMatingPressStart>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.mitsukoSexCumInPussy>><</link>><<addtime { minute : 5 }>>Your pace quickens for a moment and your breath becomes ragged, soon you're grunting loudly with exertion, slamming into her relentlessly and causing waves of pleasure to ripple throughout her mature body.
<<link "Missionary">><<gotoevent setup.events.mitsukoSexMissionary>><</link>>
<<link "Change to Cowgirl">><<gotoevent setup.events.mitsukoSexCowgirlStart>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.mitsukoSexDoggystyleStart>><</link>>
<<link "Change to Prone Bone">><<gotoevent setup.events.mitsukoSexProneBoneStart>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.mitsukoSexMatingPressStart>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.mitsukoSexCumInPussy>><</link>><<addtime { minute : 5 }>><<if $mitsuko.affection gte 600 and $mitsuko.trust gte 500>>\
She cries out softly beneath you, grasping the sheets underneath her as you thrust your throbbing erection deep within her hot, wet love canal.
<<else>>\
She nearly cries out but manages to keep herself quiet, her hands tightly grasp the sheets as you thrust your throbbing erection deep within her hot, wet love canal.
<</if>>\
<<link "Missionary">><<gotoevent setup.events.mitsukoSexMissionary>><</link>>
<<link "Change to Cowgirl">><<gotoevent setup.events.mitsukoSexCowgirlStart>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.mitsukoSexDoggystyleStart>><</link>>
<<link "Change to Prone Bone">><<gotoevent setup.events.mitsukoSexProneBoneStart>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.mitsukoSexMatingPressStart>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.mitsukoSexCumInPussy>><</link>><<addtime { minute : 5 }>>Your shaft slides in and out of Mitsuko's pussy, drawing out a series of soft mewls from the woman, and leaving behind a slippery mess upon your ballsack.
Her inner walls cling tightly to your member as you pump yourself in and out of her depths, making sure to grind against the mature woman's g-spot every now and then.
<<link "Missionary">><<gotoevent setup.events.mitsukoSexMissionary>><</link>>
<<link "Change to Cowgirl">><<gotoevent setup.events.mitsukoSexCowgirlStart>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.mitsukoSexDoggystyleStart>><</link>>
<<link "Change to Prone Bone">><<gotoevent setup.events.mitsukoSexProneBoneStart>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.mitsukoSexMatingPressStart>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.mitsukoSexCumInPussy>><</link>><<addtime { minute : 5 }>>You lean down to whisper into her ear.
<<talk "player">>God, you're so sexy, I'm going to ravage your body all, night, long.<</talk>>\
Emphasizing your point, you grind your hips into hers, alternating thrusts and gyrating your pelvis while fucking her roughly.
Mitsuko's huge breasts sway wildly, bouncing as she moans loudly at your aggressive actions.
<<link "Missionary">><<gotoevent setup.events.mitsukoSexMissionary>><</link>>
<<link "Change to Cowgirl">><<gotoevent setup.events.mitsukoSexCowgirlStart>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.mitsukoSexDoggystyleStart>><</link>>
<<link "Change to Prone Bone">><<gotoevent setup.events.mitsukoSexProneBoneStart>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.mitsukoSexMatingPressStart>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.mitsukoSexCumInPussy>><</link>><<addtime { minute : 5 }>>As she bucks underneath you, gasping and crying out, you smirk triumphantly and continue slamming your cock into her quivering love canal harder and faster with each thrust before slowing down, only to pick up the pace once more.
You watch her face flush red and glaze over with lust.
<<link "Missionary">><<gotoevent setup.events.mitsukoSexMissionary>><</link>>
<<link "Change to Cowgirl">><<gotoevent setup.events.mitsukoSexCowgirlStart>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.mitsukoSexDoggystyleStart>><</link>>
<<link "Change to Prone Bone">><<gotoevent setup.events.mitsukoSexProneBoneStart>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.mitsukoSexMatingPressStart>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.mitsukoSexCumInPussy>><</link>><<addtime { minute : 5 }>>Pushing further in, you pull out before thrusting deeper inside again, sinking every single inch of your rigid meat you possibly can within her before sliding out until only the tip remains once more, and slamming forward again.
<<link "Missionary">><<gotoevent setup.events.mitsukoSexMissionary>><</link>>
<<link "Change to Cowgirl">><<gotoevent setup.events.mitsukoSexCowgirlStart>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.mitsukoSexDoggystyleStart>><</link>>
<<link "Change to Prone Bone">><<gotoevent setup.events.mitsukoSexProneBoneStart>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.mitsukoSexMatingPressStart>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.mitsukoSexCumInPussy>><</link>><<addtime { minute : 5 }>><<if $mitsuko.affection gte 600 and $mitsuko.trust gte 500>>\
<<talk "mitsuko">>Yes~<</talk>>\
Mitsuko gasps quietly.
<<talk "mitsuko">>Please, don't stop!<</talk>>\
<</if>>\
You grunt as you bury yourself to the hilt within her slick channel, the warmth surrounding your hardness causing it to throb inside the older women's slick pussy.
The muscles of her tight love canal rippling around and gripping every inch of your shaft with firm squeezes as you pull back, then slide deeper again.
<<link "Missionary">><<gotoevent setup.events.mitsukoSexMissionary>><</link>>
<<link "Change to Cowgirl">><<gotoevent setup.events.mitsukoSexCowgirlStart>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.mitsukoSexDoggystyleStart>><</link>>
<<link "Change to Prone Bone">><<gotoevent setup.events.mitsukoSexProneBoneStart>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.mitsukoSexMatingPressStart>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.mitsukoSexCumInPussy>><</link>><<addtime { minute : 5 }>>She whimpers softly beneath you as you thrust into her, grinding your hips roughly.
You hold onto her wrists tightly as you continue moving, increasing your pace until you're slamming your erection into her slit, harder and faster.
<<link "Missionary">><<gotoevent setup.events.mitsukoSexMissionary>><</link>>
<<link "Change to Cowgirl">><<gotoevent setup.events.mitsukoSexCowgirlStart>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.mitsukoSexDoggystyleStart>><</link>>
<<link "Change to Prone Bone">><<gotoevent setup.events.mitsukoSexProneBoneStart>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.mitsukoSexMatingPressStart>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.mitsukoSexCumInPussy>><</link>><<addtime { minute : 5 }>>Mitsuko arches her back slightly while her full tits sway in the air, jiggling as you rock your hips forward.
<<talk "player">>Fuck. . . <</talk>>\
You groan breathlessly, burying yourself fully within her warmth, grinding against the entrance to her depths as the heat of her inner passage grips onto you tightly.
She squeezes around you, her slick lips clenching tighter as you thrust harder and faster, driving your cock deeper and making sure that you fill every inch of her. With each powerful movement of your hips, her pussy becomes ever more soaked, soaking the sheets beneath you.
<<link "Missionary">><<gotoevent setup.events.mitsukoSexMissionary>><</link>>
<<link "Change to Cowgirl">><<gotoevent setup.events.mitsukoSexCowgirlStart>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.mitsukoSexDoggystyleStart>><</link>>
<<link "Change to Prone Bone">><<gotoevent setup.events.mitsukoSexProneBoneStart>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.mitsukoSexMatingPressStart>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.mitsukoSexCumInPussy>><</link>><<addtime { minute : 5 }>>You're rock solid, pounding into the busty older women with wild abandon as she writhes beneath you, and unable to resist the temptation, you lean forwards slightly and suck on her nipple, eliciting a high pitched wail as she bucks against your thrusts.
With a smile, you bring a hand around, cupping her firm rear firmly in the palm of your hand and giving her ass a nice slap.
<<link "Missionary">><<gotoevent setup.events.mitsukoSexMissionary>><</link>>
<<link "Change to Cowgirl">><<gotoevent setup.events.mitsukoSexCowgirlStart>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.mitsukoSexDoggystyleStart>><</link>>
<<link "Change to Prone Bone">><<gotoevent setup.events.mitsukoSexProneBoneStart>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.mitsukoSexMatingPressStart>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.mitsukoSexCumInPussy>><</link>><<addtime { minute : 5 }>>She gasps loudly as you sink completely in and settle atop her voluptuous form, grinding against her clit every now again causing pleasurable tremors throughout her frame.
You reach a hand up to grip onto one of her huge tits, squeezing her pliant breasts in your palm as you grind yourself into her pussy.
<<link "Missionary">><<gotoevent setup.events.mitsukoSexMissionary>><</link>>
<<link "Change to Cowgirl">><<gotoevent setup.events.mitsukoSexCowgirlStart>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.mitsukoSexDoggystyleStart>><</link>>
<<link "Change to Prone Bone">><<gotoevent setup.events.mitsukoSexProneBoneStart>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.mitsukoSexMatingPressStart>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.mitsukoSexCumInPussy>><</link>><<addtime { minute : 5 }>><<if $mitsuko.affection gte 600 and $mitsuko.trust gte 500>>\
Mitsuko arches her back slightly, letting out a gasp from pleasurable pain as you penetrate her so fully.
<<else>>\
Mitsuko absentmindedly arches her back, letting slip a sudden gasp from the pleasure as you penerate her so fully.
<</if>>\
<<talk "mitsuko">>Ah!<</talk>>\
Your lips curl into a devious smile at hearing her cry out in such ecstasy. And as she settles into the rhythm, sighing loudly, her inner muscles continue massaging your cock, squeezing you just enough to send tingling pulses coursing through you entire body.
<<link "Missionary">><<gotoevent setup.events.mitsukoSexMissionary>><</link>>
<<link "Change to Cowgirl">><<gotoevent setup.events.mitsukoSexCowgirlStart>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.mitsukoSexDoggystyleStart>><</link>>
<<link "Change to Prone Bone">><<gotoevent setup.events.mitsukoSexProneBoneStart>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.mitsukoSexMatingPressStart>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.mitsukoSexCumInPussy>><</link>><<addtime { minute : 5 }>>You grip tightly onto her waist, slowly moving deeper, inch by inch. As you slip past her slick folds, you can practically taste the sweet nectar of her juices coating your member, causing you to shudder in ecstasy.
Rocking back and forth, you fuck her slowly, enjoying every minute of being buried deeply within the silky depths of Mitsuko's pussy.
<<link "Missionary">><<gotoevent setup.events.mitsukoSexMissionary>><</link>>
<<link "Change to Cowgirl">><<gotoevent setup.events.mitsukoSexCowgirlStart>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.mitsukoSexDoggystyleStart>><</link>>
<<link "Change to Prone Bone">><<gotoevent setup.events.mitsukoSexProneBoneStart>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.mitsukoSexMatingPressStart>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.mitsukoSexCumInPussy>><</link>><<addtime { minute : 5 }>>Your hips slam against hers as you thrust your erection deep into her pussy, your vigorous pace eliciting lustful moans from your partners lips.
You grope her breasts with your free hand, gently kneading the pliant flesh as you fuck her. Your lover gasps, her hands clutching the blanket as you tease her nipples.
<<link "Missionary">><<gotoevent setup.events.mitsukoSexMissionary>><</link>>
<<link "Change to Cowgirl">><<gotoevent setup.events.mitsukoSexCowgirlStart>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.mitsukoSexDoggystyleStart>><</link>>
<<link "Change to Prone Bone">><<gotoevent setup.events.mitsukoSexProneBoneStart>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.mitsukoSexMatingPressStart>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.mitsukoSexCumInPussy>><</link>><<addtime { minute : 5 }>>Pulling out your cock, you gently thrust back inside her, the walls of her pussy gently massaging your quivering member. Underneath you, your lover squirms in pleasure, your slow pace leaving her wanting for more as she softly moans.
You draw your rod out again, her soft insides almost to much to bear as you slide into her wet slit, the feeling of orgasm fast approaching.
<<link "Missionary">><<gotoevent setup.events.mitsukoSexMissionary>><</link>>
<<link "Change to Cowgirl">><<gotoevent setup.events.mitsukoSexCowgirlStart>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.mitsukoSexDoggystyleStart>><</link>>
<<link "Change to Prone Bone">><<gotoevent setup.events.mitsukoSexProneBoneStart>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.mitsukoSexMatingPressStart>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.mitsukoSexCumInPussy>><</link>><<addtime { minute : 5 }>>As you thrust into her, you grab her legs and push them to her head, positioning yourself into a squat, you slam your cock down into her sopping wet pussy. The woman below you clearly enjoying it as she screams in pleasure, gasping for air as your hips meet hers. Both of you a sweaty mess.
<<link "Missionary">><<gotoevent setup.events.mitsukoSexMissionary>><</link>>
<<link "Change to Cowgirl">><<gotoevent setup.events.mitsukoSexCowgirlStart>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.mitsukoSexDoggystyleStart>><</link>>
<<link "Change to Prone Bone">><<gotoevent setup.events.mitsukoSexProneBoneStart>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.mitsukoSexMatingPressStart>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.mitsukoSexCumInPussy>><</link>><<addtime { minute : 5 }>>You alternate your pace, gently thrusting your erection into her, a needy whimper coming from your lover before increasing your speed, the sounds of skin smacking skin as your hips connect, sending droplets of sweat flying.
<<link "Missionary">><<gotoevent setup.events.mitsukoSexMissionary>><</link>>
<<link "Change to Cowgirl">><<gotoevent setup.events.mitsukoSexCowgirlStart>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.mitsukoSexDoggystyleStart>><</link>>
<<link "Change to Prone Bone">><<gotoevent setup.events.mitsukoSexProneBoneStart>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.mitsukoSexMatingPressStart>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.mitsukoSexCumInPussy>><</link>><<addtime { minute : 5 }>>As you slide your rod along her soft, rippling passage, you can tell she's still getting use to your invading member.
You gyrate your hips as you push deeper, suddenly her eyes widen and a gasp escapes from her mouth. Your lovers soft panting telling you she's enjoying your tender treatment.
<<link "Missionary">><<gotoevent setup.events.mitsukoSexMissionary>><</link>>
<<link "Change to Cowgirl">><<gotoevent setup.events.mitsukoSexCowgirlStart>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.mitsukoSexDoggystyleStart>><</link>>
<<link "Change to Prone Bone">><<gotoevent setup.events.mitsukoSexProneBoneStart>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.mitsukoSexMatingPressStart>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.mitsukoSexCumInPussy>><</link>><<addtime { minute : 5 }>>Pressing slowly into soft folds, you allow her to grow accustom to your girth before continuing. You can see her smile at you as she runs her fingers across your cheek. After giving her a second, you begin moving back and forth.
<<link "Missionary">><<gotoevent setup.events.mitsukoSexMissionary>><</link>>
<<link "Change to Cowgirl">><<gotoevent setup.events.mitsukoSexCowgirlStart>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.mitsukoSexDoggystyleStart>><</link>>
<<link "Change to Prone Bone">><<gotoevent setup.events.mitsukoSexProneBoneStart>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.mitsukoSexMatingPressStart>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.mitsukoSexCumInPussy>><</link>><<addtime { minute : 5 }>>You move your hips at a steady tempo as you fuck her pussy, her own subconsciously pushing against you.
<<link "Missionary">><<gotoevent setup.events.mitsukoSexMissionary>><</link>>
<<link "Change to Cowgirl">><<gotoevent setup.events.mitsukoSexCowgirlStart>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.mitsukoSexDoggystyleStart>><</link>>
<<link "Change to Prone Bone">><<gotoevent setup.events.mitsukoSexProneBoneStart>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.mitsukoSexMatingPressStart>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.mitsukoSexCumInPussy>><</link>><<addtime { minute : 5 }>>Despite your attempts to lubricate her hole for penetration, her folds are still quite dry as you push deeper. The friction rubbing your cock, you can tell it'll be sore tomorrow morning. From her expression you can see that she's not enjoying it, her eyes staring out the window.
<<link "Missionary">><<gotoevent setup.events.mitsukoSexMissionary>><</link>>
<<link "Change to Cowgirl">><<gotoevent setup.events.mitsukoSexCowgirlStart>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.mitsukoSexDoggystyleStart>><</link>>
<<link "Change to Prone Bone">><<gotoevent setup.events.mitsukoSexProneBoneStart>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.mitsukoSexMatingPressStart>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.mitsukoSexCumInPussy>><</link>><<addtime { minute : 5 }>>With each thrust she winches in pain, her dry twat rubbing your rod raw. You can see a distant look in her eyes as she endures your thrusting. Even with her slit dry, the added friction still provides your cock with some pleasure.
<<link "Missionary">><<gotoevent setup.events.mitsukoSexMissionary>><</link>>
<<link "Change to Cowgirl">><<gotoevent setup.events.mitsukoSexCowgirlStart>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.mitsukoSexDoggystyleStart>><</link>>
<<link "Change to Prone Bone">><<gotoevent setup.events.mitsukoSexProneBoneStart>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.mitsukoSexMatingPressStart>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.mitsukoSexCumInPussy>><</link>><<addtime { minute : 5 }>>You relentlessly fuck her pussy, the friction causing her discomfort as the saliva you were using as lube dries up. You slam your hips into her forcing your cock deep into her slit, causing her to yelp in pain.
<<link "Missionary">><<gotoevent setup.events.mitsukoSexMissionary>><</link>>
<<link "Change to Cowgirl">><<gotoevent setup.events.mitsukoSexCowgirlStart>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.mitsukoSexDoggystyleStart>><</link>>
<<link "Change to Prone Bone">><<gotoevent setup.events.mitsukoSexProneBoneStart>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.mitsukoSexMatingPressStart>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.mitsukoSexCumInPussy>><</link>><<addtime { minute : 5 }>>You gently thrust into her moist, warm entrance, you lean in to kiss her, she hesitates before returning it. You can feel some resistance as you rock your hips back and forth, your throbbing member scrubbing the folds of her fleshy passage.
Her pussy squeezes and massages your cock every time you hilt yourself deep into her, you can't help but moan at the tight sensation you feel as you pull out, a moan escapes from her mouth.
<<link "Missionary">><<gotoevent setup.events.mitsukoSexMissionary>><</link>>
<<link "Change to Cowgirl">><<gotoevent setup.events.mitsukoSexCowgirlStart>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.mitsukoSexDoggystyleStart>><</link>>
<<link "Change to Prone Bone">><<gotoevent setup.events.mitsukoSexProneBoneStart>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.mitsukoSexMatingPressStart>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.mitsukoSexCumInPussy>><</link>><<addtime { minute : 5 }>>Your hips slap against hers as you ravage her pussy, slamming your cock deep into her wet folds before pulling out again. Her soft passage providing your throbbing meat with intense pleasure as it squeezes around you.
<<link "Missionary">><<gotoevent setup.events.mitsukoSexMissionary>><</link>>
<<link "Change to Cowgirl">><<gotoevent setup.events.mitsukoSexCowgirlStart>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.mitsukoSexDoggystyleStart>><</link>>
<<link "Change to Prone Bone">><<gotoevent setup.events.mitsukoSexProneBoneStart>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.mitsukoSexMatingPressStart>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.mitsukoSexCumInPussy>><</link>><<addtime { minute : 5 }>>You push slowly into her wet slit, gently thrusting forward before pulling out. You alternate between slow, teasing strokes and roughly plunging into her pussy, you can feel the tip of your cock hit her cervix. A faint scream coming from her each time. You mold her tight passage into the shape of your meat as you fuck her, feeling her squeeze down as you rub over her g-spot.
<<link "Missionary">><<gotoevent setup.events.mitsukoSexMissionary>><</link>>
<<link "Change to Cowgirl">><<gotoevent setup.events.mitsukoSexCowgirlStart>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.mitsukoSexDoggystyleStart>><</link>>
<<link "Change to Prone Bone">><<gotoevent setup.events.mitsukoSexProneBoneStart>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.mitsukoSexMatingPressStart>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.mitsukoSexCumInPussy>><</link>><<addtime { minute : 5 }>>Future Positions Code:
<<if not $player.hasFlag("caged")>><<link "Cowgirl">><<gotoevent setup.events.mitsukoSexCowgirlStart>><</link>><</if>>
<<if not $player.hasFlag("caged")>><<link "Doggystyle">><<gotoevent setup.events.mitsukoSexDoggystyleStart>><</link>><</if>>
<<if not $player.hasFlag("caged")>><<link "Prone Bone">><<gotoevent setup.events.mitsukoSexProneBoneStart>><</link>><</if>>
<<if not $player.hasFlag("caged")>><<link "Mating Press">><<gotoevent setup.events.mitsukoSexMatingPress>><</link>><</if>><<set setup.events.mitsukoSexCowgirlStart to [
{
requires: 'true',
chance: 100,
link: "Mitsuko Cowgirl Start 1"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Cowgirl Start 2"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Cowgirl Start 3"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Cowgirl Start 4"
},
{
requires: '$mitsuko.isCumFilledVaginally',
chance: 100,
link: "Mitsuko Cummy Cowgirl 1"
}
]>>You lay down on the bed and beckon for Mitsuko to climb atop you so she can straddle your lap facing forward.
She climbs on top and settles against your hardening member, pressing it between the plump lips of her juicy vagina.
Your hips rise to meet hers, driving the full length of your shaft inside of her moist folds.
<<link "Cowgirl">><<gotoevent setup.events.mitsukoSexCowgirl>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.mitsukoSexCowgirlToMissionary>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.mitsukoCowgirlToDoggystyle>><</link>>
<<link "Change to Prone Bone">><<gotoevent setup.events.mitsukoCowgirlToProneBone>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.mitsukoCowgirlToMatingPress>><</link>><<addtime { minute : 3 }>>Laying down on the bed, you motion for Mitsuko to straddle your lap. The mature woman slides her hips forward so that she is seated atop your pelvis with her knees astride your thighs.
Your erection rubs hard against her inner folds, making Mitsuko whimper softly. You grip her waist tight as she lowers her weight onto you, letting you feel every inch of her hot core pressed against your hardness.
With a sigh, you grab her hips firmly in both hands and guide her onto your throbbing erection, burying yourself inside her.<<if $mitsuko.affection gte 600 and $mitsuko.trust gte 500>>
She gasps aloud, leaning heavily on her arms above you.
<<talk "mitsuko">>Oh! Master, oh!<</talk>><</if>>\
<<link "Cowgirl">><<gotoevent setup.events.mitsukoSexCowgirl>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.mitsukoSexCowgirlToMissionary>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.mitsukoCowgirlToDoggystyle>><</link>>
<<link "Change to Prone Bone">><<gotoevent setup.events.mitsukoCowgirlToProneBone>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.mitsukoCowgirlToMatingPress>><</link>><<addtime { minute : 3 }>>Your cock throbs in anticipation as you lay down on the bed beside Mitsuko, spreading her legs apart and placing yourself at the entrance to her dripping wet pussy.
You rub up against her lips, pushing inside with the head of your cock. Mitsuko cries out quietly at the first inch or so of you entering her.
<<link "Cowgirl">><<gotoevent setup.events.mitsukoSexCowgirl>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.mitsukoSexCowgirlToMissionary>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.mitsukoCowgirlToDoggystyle>><</link>>
<<link "Change to Prone Bone">><<gotoevent setup.events.mitsukoCowgirlToProneBone>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.mitsukoCowgirlToMatingPress>><</link>><<addtime { minute : 3 }>>You take a moment to admire her naked body before laying down on the bed. Then reaching for Mitsuko's legs, you guide her so that she is straddling you, her legs placed on either side of your thighs.
Her dripping wet pussy rubs against your throbbing erection, making you groan with anticipation.
Taking advantage of the position, you reach forward and grasp her plump butt cheeks, and gently rocking her back and forth.
After a moment of simply grinding, you slide your hands to her waist and thrust the mature woman downward onto your dick, sinking inside her tight depths. You hold her firmly above you, keeping her steady as her cunt grips tightly around your shaft.
<<link "Cowgirl">><<gotoevent setup.events.mitsukoSexCowgirl>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.mitsukoSexCowgirlToMissionary>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.mitsukoCowgirlToDoggystyle>><</link>>
<<link "Change to Prone Bone">><<gotoevent setup.events.mitsukoCowgirlToProneBone>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.mitsukoCowgirlToMatingPress>><</link>><<addtime { minute : 3 }>>Resting against the bed, you pull Mitsuko up onto your lap so that she is straddling you. Her knees are resting either side of your hips, with her huge tits dangling above your face as you lean forward and begin to suckle and bite at the ripe melons, causing Mitsuko to groan in surprised pleasure.
Your hard shaft rubs against her moist slit, pressing upwards beneath the folds of soft lips, you look down upon feeling how incredibly wet she is to see several globs of your semen dripping out of her opening. You push inside her tight channel without warning, sinking halfway into her depths with one smooth thrust.
Her inner walls grip tightly around your girth, squeezing with incredible pressure around your member. The head of your cock brushes the entrance to her womb as your balls slap roughly against her ass.
<<talk "mitsuko">>Ahh!<</talk>>\
Mitsuko yelps, throwing her head back and closing her eyes.
<<link "Cowgirl">><<gotoevent setup.events.mitsukoSexCowgirl>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.mitsukoSexCowgirlToMissionary>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.mitsukoCowgirlToDoggystyle>><</link>>
<<link "Change to Prone Bone">><<gotoevent setup.events.mitsukoCowgirlToProneBone>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.mitsukoCowgirlToMatingPress>><</link>><<addtime { minute : 3 }>><<set setup.events.mitsukoSexCowgirl to [
{
requires: 'true',
chance: 100,
link: "Mitsuko Cowgirl 1"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Cowgirl 2"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Cowgirl 3"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Cowgirl 4"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Cowgirl 5"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Cowgirl 6"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Cowgirl 7"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Cowgirl 8"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Cowgirl 9"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Cowgirl 10"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Cowgirl 11"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Cowgirl 12"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Cowgirl 13"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Cowgirl 14"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Cowgirl 15"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Cowgirl 16"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Cowgirl 17"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Cowgirl 18"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Cowgirl 19"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Cowgirl 20"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Cowgirl 21"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Cowgirl 22"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Cowgirl 23"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Cowgirl 24"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Cowgirl 25"
}
]>>Giving a satisfied grunt, you continue pumping yourself within her steamy heat. Her wide hips rolling atop yours, rubbing your pelvis with every pump.
Mitsuko's tits jiggle and bounce with every movement, and soon enough, both of you are covered in sweat as she grinds herself upon your lap.
You moan loudly as Mitsuko bounces herself on top of you and you squeeze her firm ass with your hands, holding her tight against you while pounding up into her soaking wet slit.
<<link "Cowgirl">><<gotoevent setup.events.mitsukoSexCowgirl>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.mitsukoSexCowgirlToMissionary>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.mitsukoCowgirlToDoggystyle>><</link>>
<<link "Change to Prone Bone">><<gotoevent setup.events.mitsukoCowgirlToProneBone>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.mitsukoCowgirlToMatingPress>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.mitsukoSexCumInPussy>><</link>><<addtime { minute : 5 }>>With her breathing growing heavier, Mitsuko's head falls forward and her hair hangs loose around her face as her pace quickens.
You grip her narrow waist, pushing her harder, fucking her roughly as her nails dig into your chest.
<<link "Cowgirl">><<gotoevent setup.events.mitsukoSexCowgirl>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.mitsukoSexCowgirlToMissionary>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.mitsukoCowgirlToDoggystyle>><</link>>
<<link "Change to Prone Bone">><<gotoevent setup.events.mitsukoCowgirlToProneBone>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.mitsukoCowgirlToMatingPress>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.mitsukoSexCumInPussy>><</link>><<addtime { minute : 5 }>><<talk "player">>Fuck. . .<</talk>>\
You groan, unable to control yourself as you bury deeper into Mitsuko's slippery passage, the hot walls gripping every inch of your hardness.
Mitsuko arches her spine slightly, her big boobs bouncing and swaying in your face. You squeeze her ass cheeks again and continue pounding the mature woman like crazy.
<<link "Cowgirl">><<gotoevent setup.events.mitsukoSexCowgirl>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.mitsukoSexCowgirlToMissionary>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.mitsukoCowgirlToDoggystyle>><</link>>
<<link "Change to Prone Bone">><<gotoevent setup.events.mitsukoCowgirlToProneBone>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.mitsukoCowgirlToMatingPress>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.mitsukoSexCumInPussy>><</link>><<addtime { minute : 5 }>>You grip Mitsuko's hips, forcing her ass to grind upon your cock. With every movement of her pelvis, your cock moves deeper within her, pushing past her folds and pressing against her cervix.
The feel of her silky walls gripping around your member sends jolts of pleasurable bliss coursing up through your spine and causing you to groan.
<<link "Cowgirl">><<gotoevent setup.events.mitsukoSexCowgirl>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.mitsukoSexCowgirlToMissionary>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.mitsukoCowgirlToDoggystyle>><</link>>
<<link "Change to Prone Bone">><<gotoevent setup.events.mitsukoCowgirlToProneBone>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.mitsukoCowgirlToMatingPress>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.mitsukoSexCumInPussy>><</link>><<addtime { minute : 5 }>>You chuckle while continuing to fuck her hard and fast, using every trick in your arsenal to keep her on edge, moaning loudly and bucking wildly with abandon.
<<talk "mitsuko">>OH! Ohh! Ah!!<</talk>>\
She screams as your cock slams home into her hot folds, her inner walls massaging your member with exquisite heat.
The mature woman bucks her hips down, pressing herself against your hips. With a loud cry, she throws her head back and orgasms, juices drenching your lower belly with a rush.
<<link "Cowgirl">><<gotoevent setup.events.mitsukoSexCowgirl>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.mitsukoSexCowgirlToMissionary>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.mitsukoCowgirlToDoggystyle>><</link>>
<<link "Change to Prone Bone">><<gotoevent setup.events.mitsukoCowgirlToProneBone>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.mitsukoCowgirlToMatingPress>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.mitsukoSexCumInPussy>><</link>><<addtime { minute : 5 }>><<talk "mitsuko">>Oh. . .<</talk>>\
Mitsuko moans, looking deeply into your eyes, her own face flush with excitement as she feels your hard cock plunging balls-deep into her welcoming pussy.
With an eagerness born of desperation, you grab Mitsuko's firm ass and begin bucking your hips upward. She responds immediately, slamming her rear down further to meet every motion of your hips.
Every push up into her depths, you feel yourself sliding ever-so-slightly deeper than the last, soon enough your swollen head bumps against the entrance to her womb.
<<link "Cowgirl">><<gotoevent setup.events.mitsukoSexCowgirl>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.mitsukoSexCowgirlToMissionary>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.mitsukoCowgirlToDoggystyle>><</link>>
<<link "Change to Prone Bone">><<gotoevent setup.events.mitsukoCowgirlToProneBone>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.mitsukoCowgirlToMatingPress>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.mitsukoSexCumInPussy>><</link>><<addtime { minute : 5 }>>You're enjoying the ride immensely, watching as Mitsuko's tits sway wildly with every hard push of yours.
As soon as you feel her getting ready to cum, you pull her down further, impaling her fully on yourself as her whole weight slams you down into the mattress below.
<<link "Cowgirl">><<gotoevent setup.events.mitsukoSexCowgirl>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.mitsukoSexCowgirlToMissionary>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.mitsukoCowgirlToDoggystyle>><</link>>
<<link "Change to Prone Bone">><<gotoevent setup.events.mitsukoCowgirlToProneBone>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.mitsukoCowgirlToMatingPress>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.mitsukoSexCumInPussy>><</link>><<addtime { minute : 5 }>>You grit your teeth as her pussy clamps down on you, squeezing you with her hot inner walls, causing you to shudder.
Then finally letting go of her ass, you watch in awe as the woman rides out her orgasm on top of you, milking your rod with the enticing rythms of her vaginal muscles contracting and squeezing around your cock.
<<link "Cowgirl">><<gotoevent setup.events.mitsukoSexCowgirl>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.mitsukoSexCowgirlToMissionary>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.mitsukoCowgirlToDoggystyle>><</link>>
<<link "Change to Prone Bone">><<gotoevent setup.events.mitsukoCowgirlToProneBone>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.mitsukoCowgirlToMatingPress>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.mitsukoSexCumInPussy>><</link>><<addtime { minute : 5 }>>Mitsuko falls forward onto you, breathing heavily and kissing your chest softly.
You catch her lips with your own and share in her breathless moans.
<<link "Cowgirl">><<gotoevent setup.events.mitsukoSexCowgirl>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.mitsukoSexCowgirlToMissionary>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.mitsukoCowgirlToDoggystyle>><</link>>
<<link "Change to Prone Bone">><<gotoevent setup.events.mitsukoCowgirlToProneBone>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.mitsukoCowgirlToMatingPress>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.mitsukoSexCumInPussy>><</link>><<addtime { minute : 5 }>>Mitsuko cries out with ecstasy, gasping breathlessly as you continue to impale yourself deeper, forcing your length further into her snug canal.
With every inch driven inward, you hear her moaning louder, her whole body beginning to shake.
<<link "Cowgirl">><<gotoevent setup.events.mitsukoSexCowgirl>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.mitsukoSexCowgirlToMissionary>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.mitsukoCowgirlToDoggystyle>><</link>>
<<link "Change to Prone Bone">><<gotoevent setup.events.mitsukoCowgirlToProneBone>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.mitsukoCowgirlToMatingPress>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.mitsukoSexCumInPussy>><</link>><<addtime { minute : 5 }>>The sound of your heavy breathing fills the room, her own sighs becoming increasingly desperate as she nears her peak.
Upon sensing this, you increase the pace of your pumping motions, pounding your full length in and out of her clutching twat, drawing out her sweet release.
Mitsuko lets out a scream as she experiences a powerful orgasm, trembling with passion on top of you as wave after wave of pleasure wash over her.
<<link "Cowgirl">><<gotoevent setup.events.mitsukoSexCowgirl>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.mitsukoSexCowgirlToMissionary>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.mitsukoCowgirlToDoggystyle>><</link>>
<<link "Change to Prone Bone">><<gotoevent setup.events.mitsukoCowgirlToProneBone>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.mitsukoCowgirlToMatingPress>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.mitsukoSexCumInPussy>><</link>><<addtime { minute : 5 }>>You feel like you're going to cum immediately, the heat of her body driving you beyond reason. You grip her firm hips harder, fucking her hard and fast.
<<link "Cowgirl">><<gotoevent setup.events.mitsukoSexCowgirl>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.mitsukoSexCowgirlToMissionary>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.mitsukoCowgirlToDoggystyle>><</link>>
<<link "Change to Prone Bone">><<gotoevent setup.events.mitsukoCowgirlToProneBone>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.mitsukoCowgirlToMatingPress>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.mitsukoSexCumInPussy>><</link>><<addtime { minute : 5 }>>Your heart thunders as she rides your hardon. Each bounce causing her big tits to sway wildly about, jiggling up and down.
She pants breathlessly above you, her lips parted slightly in pleasure. It's clear just how much fun she is having as you watch her ass ridding atop your hips. <<if $mitsuko.affection lte 300 and $mitsuko.trust lte 200>>Despite her dislike of you.<</if>>
<<link "Cowgirl">><<gotoevent setup.events.mitsukoSexCowgirl>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.mitsukoSexCowgirlToMissionary>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.mitsukoCowgirlToDoggystyle>><</link>>
<<link "Change to Prone Bone">><<gotoevent setup.events.mitsukoCowgirlToProneBone>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.mitsukoCowgirlToMatingPress>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.mitsukoSexCumInPussy>><</link>><<addtime { minute : 5 }>><<talk "mitsuko">>Ohhh!!<</talk>>\
The mature woman cries out, bucking her hips downward again, forcing your entire length into her own body, squeezing around every inch of it.
She continues riding atop of you, her ample breasts bouncing in the process.
<<link "Cowgirl">><<gotoevent setup.events.mitsukoSexCowgirl>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.mitsukoSexCowgirlToMissionary>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.mitsukoCowgirlToDoggystyle>><</link>>
<<link "Change to Prone Bone">><<gotoevent setup.events.mitsukoCowgirlToProneBone>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.mitsukoCowgirlToMatingPress>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.mitsukoSexCumInPussy>><</link>><<addtime { minute : 5 }>>You continue pumping faster now, enjoying the way her ample ass slams down to your hips, riding you hard like a horny cowgirl.
As you speed up, her cries grow louder, bouncing on top of you with abandon.
<<link "Cowgirl">><<gotoevent setup.events.mitsukoSexCowgirl>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.mitsukoSexCowgirlToMissionary>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.mitsukoCowgirlToDoggystyle>><</link>>
<<link "Change to Prone Bone">><<gotoevent setup.events.mitsukoCowgirlToProneBone>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.mitsukoCowgirlToMatingPress>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.mitsukoSexCumInPussy>><</link>><<addtime { minute : 5 }>>With a gasp, Mitsuko leans forward, allowing the tip of your cock to slip free of her swollen labia.
She lets out a pleasured sigh, her hips beginning to grind themselves into your member, letting it slide inside her sopping wet love canal once more.
<<link "Cowgirl">><<gotoevent setup.events.mitsukoSexCowgirl>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.mitsukoSexCowgirlToMissionary>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.mitsukoCowgirlToDoggystyle>><</link>>
<<link "Change to Prone Bone">><<gotoevent setup.events.mitsukoCowgirlToProneBone>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.mitsukoCowgirlToMatingPress>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.mitsukoSexCumInPussy>><</link>><<addtime { minute : 5 }>>You grip Mitsuko by the waist, lifting her slightly as she bounces upon your hard cock.
With the perfect rhythm and angle, you sink deeper into her, impaling yourself as much as possible inside the beautiful mature woman.
<<link "Cowgirl">><<gotoevent setup.events.mitsukoSexCowgirl>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.mitsukoSexCowgirlToMissionary>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.mitsukoCowgirlToDoggystyle>><</link>>
<<link "Change to Prone Bone">><<gotoevent setup.events.mitsukoCowgirlToProneBone>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.mitsukoCowgirlToMatingPress>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.mitsukoSexCumInPussy>><</link>><<addtime { minute : 5 }>>You gaze deeply into her eyes, enjoying the feel of her hot, silky tunnel squeezing and caressing around your cock.
As she rides your member, moaning and gasping, you wrap her hair around your fist, tugging on it slightly and forcing the sexy woman to stare intently into your face, her lips parted and breath catching in her throat.
<<talk "mitsuko">>Oohhh!!<</talk>>\
She cries out.
<<if $mitsuko.affection gte 600 and $mitsuko.trust gte 700>>
<<talk "mitsuko">>Yes! Yes! Fuck me hard like that please. . .<</talk>>\
<<else>>\
<<talk "mitsuko">>Ah! I'm going to cummm!<</talk>>
<</if>>\
Her hips grind faster, bouncing up and down your cock, she lets out shrill, feminine screams. Your balls churn, threatening to send you over the edge into her welcoming snatch at a moments notice.
<<link "Cowgirl">><<gotoevent setup.events.mitsukoSexCowgirl>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.mitsukoSexCowgirlToMissionary>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.mitsukoCowgirlToDoggystyle>><</link>>
<<link "Change to Prone Bone">><<gotoevent setup.events.mitsukoCowgirlToProneBone>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.mitsukoCowgirlToMatingPress>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.mitsukoSexCumInPussy>><</link>><<addtime { minute : 5 }>>As she adjusts to her new position, you grab her big boobs again, pinching her erect nipples between forefinger and thumb, eliciting another gasp of delight from the busty maid.
<<link "Cowgirl">><<gotoevent setup.events.mitsukoSexCowgirl>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.mitsukoSexCowgirlToMissionary>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.mitsukoCowgirlToDoggystyle>><</link>>
<<link "Change to Prone Bone">><<gotoevent setup.events.mitsukoCowgirlToProneBone>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.mitsukoCowgirlToMatingPress>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.mitsukoSexCumInPussy>><</link>><<addtime { minute : 5 }>>You lean forward and plant a passionate kiss on her lips, pressing your hips forward in small jerks, sliding in and out of Mitsuko's snatch.
Each time your cock slips inside her hot, velvet tunnel, you feel the delicious clenching grip of her inner walls on your cock, squeezing and milking every inch of your member.
<<link "Cowgirl">><<gotoevent setup.events.mitsukoSexCowgirl>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.mitsukoSexCowgirlToMissionary>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.mitsukoCowgirlToDoggystyle>><</link>>
<<link "Change to Prone Bone">><<gotoevent setup.events.mitsukoCowgirlToProneBone>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.mitsukoCowgirlToMatingPress>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.mitsukoSexCumInPussy>><</link>><<addtime { minute : 5 }>>You grit your teeth with exertion, pushing hard into her snug channel as she moans in delight beneath you.
Mitsuko rides you faster, gripping your cock within her folds as you feel her juices seep out, coating the base of your cock in a slippery layer.
You squeeze her ass, giving firm smacks with your hand, drawing gasps of pain and pleasure from the woman on op of you.
<<link "Cowgirl">><<gotoevent setup.events.mitsukoSexCowgirl>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.mitsukoSexCowgirlToMissionary>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.mitsukoCowgirlToDoggystyle>><</link>>
<<link "Change to Prone Bone">><<gotoevent setup.events.mitsukoCowgirlToProneBone>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.mitsukoCowgirlToMatingPress>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.mitsukoSexCumInPussy>><</link>><<addtime { minute : 5 }>>With your lips pressed hard to hers, and both of your bodies locked together like this, you feel your own excitement building quickly.
As if sensing your impending climax, Mitsuko leans forward and bites down upon your lower lip, causing you to groan.
<<link "Cowgirl">><<gotoevent setup.events.mitsukoSexCowgirl>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.mitsukoSexCowgirlToMissionary>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.mitsukoCowgirlToDoggystyle>><</link>>
<<link "Change to Prone Bone">><<gotoevent setup.events.mitsukoCowgirlToProneBone>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.mitsukoCowgirlToMatingPress>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.mitsukoSexCumInPussy>><</link>><<addtime { minute : 5 }>>Thrusting into her hot depths, your balls clenching as wave after wave of pleasurable bliss surges within your veins.
<<if $mitsuko.affection gte 600 and $mitsuko.trust gte 500>>\
<<talk "mitsuko">>Oh! Yes!<</talk>>\
Mitsuko cries out with a gasp.
<<talk "mitsuko">>So big~<</talk>>\
<</if>>She moans breathlessly and you chuckle, gripping her hips harder and pumping her full of every inch of your thick meat.
It feels incredible, and you can't help but keep moving faster in response.
<<link "Cowgirl">><<gotoevent setup.events.mitsukoSexCowgirl>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.mitsukoSexCowgirlToMissionary>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.mitsukoCowgirlToDoggystyle>><</link>>
<<link "Change to Prone Bone">><<gotoevent setup.events.mitsukoCowgirlToProneBone>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.mitsukoCowgirlToMatingPress>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.mitsukoSexCumInPussy>><</link>><<addtime { minute : 5 }>>Her heavy tits sway rhythmically, slapping against your chest while her hair falls over you like a veil as she rides your cock feverishly, bucking her hips wildly to meet every single one of your thrusts.
<<link "Cowgirl">><<gotoevent setup.events.mitsukoSexCowgirl>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.mitsukoSexCowgirlToMissionary>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.mitsukoCowgirlToDoggystyle>><</link>>
<<link "Change to Prone Bone">><<gotoevent setup.events.mitsukoCowgirlToProneBone>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.mitsukoCowgirlToMatingPress>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.mitsukoSexCumInPussy>><</link>><<addtime { minute : 5 }>>Mitsuko moans loudly, leaning forwards and resting her forehead on top of yours.
She pants heavily as her body becomes flush with arousal, writhing on top of you and teasing every inch of your cock with her tight walls.
After a minute or two, you begin moving, fucking Mitsuko hard and fast as she cries out in pleasure.
You place your arms behind her, holding her tightly against yourself while pounding her sweet snatch with reckless abandon.
<<link "Cowgirl">><<gotoevent setup.events.mitsukoSexCowgirl>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.mitsukoSexCowgirlToMissionary>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.mitsukoCowgirlToDoggystyle>><</link>>
<<link "Change to Prone Bone">><<gotoevent setup.events.mitsukoCowgirlToProneBone>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.mitsukoCowgirlToMatingPress>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.mitsukoSexCumInPussy>><</link>><<addtime { minute : 5 }>><<set setup.events.mitsukoSexDoggystyleStart to [
{
requires: 'true',
chance: 100,
link: "Mitsuko Doggystyle Start 1"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Doggystyle Start 2"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Doggystyle Start 3"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Doggystyle Start 4"
},
{
requires: '$mitsuko.isCumFilledVaginally',
chance: 100,
link: "Mitsuko Cummy Doggystyle 1"
}
]>>You motion for Mitsuko to get on her hands and knees, to which she dutifully obeys.
Taking a moment to admire her naked beauty, you then kneel behind her and place your throbbing erection against the mature woman's slick folds.
You teasingly slide it in between her labia, making sure to rub her clit in order to get the desired effect.
Once your cock is sufficiently lubed up with her juices, you press forward, easily sinking several inches of your length into her warm, wet love canal.
<<link "Doggystyle">><<gotoevent setup.events.mitsukoSexDoggystyle>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.mitsukoDoggystyleToMissionary>><</link>>
<<link "Change to Cowgirl">><<gotoevent setup.events.mitsukoDoggystyleToCowgirl>><</link>>
<<link "Change to Prone Bone">><<gotoevent setup.events.mitsukoDoggystyleToProneBone>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.mitsukoDoggystyleToMatingPress>><</link>><<addtime { minute : 3 }>><<talk "player">>Get on your hands and knees.<</talk>>\
You instruct, to which Mitsuko obeys, placing her hands and knees onto the bed, and spreading her legs wide for you. You crawl forward, admiring her ass for a moment before guiding your erection to her wet slit and sliding the head between the mature woman's labia lips.
A cute gasp escapes from her lips when you thrust forward, sliding your cock inside of her slippery cunt, causing her to tense up for a second as she adjusts to being filled so full.
<<link "Doggystyle">><<gotoevent setup.events.mitsukoSexDoggystyle>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.mitsukoDoggystyleToMissionary>><</link>>
<<link "Change to Cowgirl">><<gotoevent setup.events.mitsukoDoggystyleToCowgirl>><</link>>
<<link "Change to Prone Bone">><<gotoevent setup.events.mitsukoDoggystyleToProneBone>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.mitsukoDoggystyleToMatingPress>><</link>><<addtime { minute : 3 }>>You can't help but take a moment to admire her naked body, enjoying every inch of it before guiding her into the doggystyle position, you then get behind the mature woman.
With Mitsuko on her hands and knees, you guide your throbbing erection to her soaking wet pussy, sliding it inside her snug, moist love canal.
<<link "Doggystyle">><<gotoevent setup.events.mitsukoSexDoggystyle>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.mitsukoDoggystyleToMissionary>><</link>>
<<link "Change to Cowgirl">><<gotoevent setup.events.mitsukoDoggystyleToCowgirl>><</link>>
<<link "Change to Prone Bone">><<gotoevent setup.events.mitsukoDoggystyleToProneBone>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.mitsukoDoggystyleToMatingPress>><</link>><<addtime { minute : 3 }>><<talk "player">>Mitsuko, get on the bed and kneel down in the doggystyle position.<</talk>>\
You tell her, she silently complies. Her round ass wiggling as she gets on all fours atop the mattress.
The view makes your dick twitch in anticipation, you move behind her, grabbing her hips, and press your cock against her tight, wet slit.
With just one thrust, you slip inside the woman, burying as much of your length deep inside as her warm hole will allow.
<<link "Doggystyle">><<gotoevent setup.events.mitsukoSexDoggystyle>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.mitsukoDoggystyleToMissionary>><</link>>
<<link "Change to Cowgirl">><<gotoevent setup.events.mitsukoDoggystyleToCowgirl>><</link>>
<<link "Change to Prone Bone">><<gotoevent setup.events.mitsukoDoggystyleToProneBone>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.mitsukoDoggystyleToMatingPress>><</link>><<addtime { minute : 3 }>>Kneeling down on the bed, you pull her onto it and into the doggystyle position. As you guide your erection to her soaking wet folds, you notice several globs of your semen already dripping from between the mature woman's folds.
You slide your shaft inside her, filling her slick depths up inch by excruciatingly sweet inch.
<<link "Doggystyle">><<gotoevent setup.events.mitsukoSexDoggystyle>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.mitsukoDoggystyleToMissionary>><</link>>
<<link "Change to Cowgirl">><<gotoevent setup.events.mitsukoDoggystyleToCowgirl>><</link>>
<<link "Change to Prone Bone">><<gotoevent setup.events.mitsukoDoggystyleToProneBone>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.mitsukoDoggystyleToMatingPress>><</link>><<addtime { minute : 3 }>><<set setup.events.mitsukoSexDoggystyle to [
{
requires: 'true',
chance: 100,
link: "Mitsuko Doggystyle 1"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Doggystyle 2"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Doggystyle 3"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Doggystyle 4"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Doggystyle 5"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Doggystyle 6"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Doggystyle 7"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Doggystyle 8"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Doggystyle 9"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Doggystyle 10"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Doggystyle 11"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Doggystyle 12"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Doggystyle 13"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Doggystyle 14"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Doggystyle 15"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Doggystyle 16"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Doggystyle 17"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Doggystyle 18"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Doggystyle 19"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Doggystyle 20"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Doggystyle 21"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Doggystyle 22"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Doggystyle 23"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Doggystyle 24"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Doggystyle 25"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Doggystyle 26"
}
]>>Mitsuko lets out a quiet whimper, subconsciously wiggling her hips backwards slightly to meet the intruding member inside of her.
You grip her waist firmly in both your hands, holding the mature woman's curvy frame steady as you pump yourself in and out of her tight, warm insides.
<<link "Doggystyle">><<gotoevent setup.events.mitsukoSexDoggystyle>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.mitsukoDoggystyleToMissionary>><</link>>
<<link "Change to Cowgirl">><<gotoevent setup.events.mitsukoDoggystyleToCowgirl>><</link>>
<<link "Change to Prone Bone">><<gotoevent setup.events.mitsukoDoggystyleToProneBone>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.mitsukoDoggystyleToMatingPress>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.mitsukoSexCumInPussy>><</link>><<addtime { minute : 5 }>>You let out a grunt of satisfaction, her tight passage squeezes around your girth, gripping you tightly enough that you can feel every bump and ridge within her love tunnel.
<<talk "mitsuko">>Ah. . .<</talk>>\
Mitsuko moans as you continue pumping into her hard and fast, causing her tits to bounce with each thrust.
A few minutes go by, and you slow back down to a steady rhythm once more.
<<link "Doggystyle">><<gotoevent setup.events.mitsukoSexDoggystyle>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.mitsukoDoggystyleToMissionary>><</link>>
<<link "Change to Cowgirl">><<gotoevent setup.events.mitsukoDoggystyleToCowgirl>><</link>>
<<link "Change to Prone Bone">><<gotoevent setup.events.mitsukoDoggystyleToProneBone>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.mitsukoDoggystyleToMatingPress>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.mitsukoSexCumInPussy>><</link>><<addtime { minute : 5 }>>You groan loudly as Mitsuko's tightness squeezes around your length, her insides massaging it with every inch you thrust into her pussy. You hold yourself steady with your hands planted firmly on the mature woman's hips.
Mitsuko lets slip a moan, pushing backwards onto your dick.
<<link "Doggystyle">><<gotoevent setup.events.mitsukoSexDoggystyle>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.mitsukoDoggystyleToMissionary>><</link>>
<<link "Change to Cowgirl">><<gotoevent setup.events.mitsukoDoggystyleToCowgirl>><</link>>
<<link "Change to Prone Bone">><<gotoevent setup.events.mitsukoDoggystyleToProneBone>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.mitsukoDoggystyleToMatingPress>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.mitsukoSexCumInPussy>><</link>><<addtime { minute : 5 }>>Mitsuko suddenly gasps, and you feel her vaginal muscles contract around your length, squeezing and massaging it. Her body begins trembling as an orgasm grips her mind.
You continue fucking her through the climax, enjoying the feeling of your dick sliding into her silky depths, hearing her whimpers and moans every time she orgasms.
<<link "Doggystyle">><<gotoevent setup.events.mitsukoSexDoggystyle>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.mitsukoDoggystyleToMissionary>><</link>>
<<link "Change to Cowgirl">><<gotoevent setup.events.mitsukoDoggystyleToCowgirl>><</link>>
<<link "Change to Prone Bone">><<gotoevent setup.events.mitsukoDoggystyleToProneBone>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.mitsukoDoggystyleToMatingPress>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.mitsukoSexCumInPussy>><</link>><<addtime { minute : 5 }>>The constant stimulation and friction of your cock sliding along her fleshy insides, along with the gentle massaging nearly sends you over the edge but you manage to keep it at bay and continue thrusting in and out of the woman's tight pussy.
You can't help but smirk, seeing her beautiful face contort with blissful pleasure.
<<link "Doggystyle">><<gotoevent setup.events.mitsukoSexDoggystyle>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.mitsukoDoggystyleToMissionary>><</link>>
<<link "Change to Cowgirl">><<gotoevent setup.events.mitsukoDoggystyleToCowgirl>><</link>>
<<link "Change to Prone Bone">><<gotoevent setup.events.mitsukoDoggystyleToProneBone>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.mitsukoDoggystyleToMatingPress>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.mitsukoSexCumInPussy>><</link>><<addtime { minute : 5 }>>Mitsuko gasps loudly, letting out a pleasured moan, pressing back against you.
The tip of your cock continuously bumps into her cervix, causing her to shudder as waves of pleasure rush throughout her body.
You thrust into her, driving yourself deep into the older woman's insides, enjoying the tightness of her pussy and the contractions of her muscles, squeezing and caressing your shaft with every movement of your hips.
<<link "Doggystyle">><<gotoevent setup.events.mitsukoSexDoggystyle>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.mitsukoDoggystyleToMissionary>><</link>>
<<link "Change to Cowgirl">><<gotoevent setup.events.mitsukoDoggystyleToCowgirl>><</link>>
<<link "Change to Prone Bone">><<gotoevent setup.events.mitsukoDoggystyleToProneBone>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.mitsukoDoggystyleToMatingPress>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.mitsukoSexCumInPussy>><</link>><<addtime { minute : 5 }>>You let go of her hips and raise an arm, you then bring your hand down onto her bare ass, spanking it hard, enjoying how her body quivers with each slap.
With each smack, a red mark is left on her skin and you feel the fleshy insides of her warm love canal tighten and squeeze around your cock.
The sudden contractions nearly drive you over the edge, but you manage to keep yourself from ejaculation.
<<link "Doggystyle">><<gotoevent setup.events.mitsukoSexDoggystyle>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.mitsukoDoggystyleToMissionary>><</link>>
<<link "Change to Cowgirl">><<gotoevent setup.events.mitsukoDoggystyleToCowgirl>><</link>>
<<link "Change to Prone Bone">><<gotoevent setup.events.mitsukoDoggystyleToProneBone>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.mitsukoDoggystyleToMatingPress>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.mitsukoSexCumInPussy>><</link>><<addtime { minute : 5 }>>You let out a pleasured sigh at how tight she feels around your dick while Mitsuko moans quietly, shuddering slightly as her pussy adjusts itself around the intrusion of your cock.
As soon as she's used to being impaled on you, you give the woman a firm thrust, filling her entire passage with your cock. You grab onto her waist tightly and continue grinding against her, fucking her from behind.
After enjoying the feel of her silky walls wrapping around your shaft for a bit, you reach out and pinch her hard nipples with your free hand, eliciting a cute moan.
<<link "Doggystyle">><<gotoevent setup.events.mitsukoSexDoggystyle>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.mitsukoDoggystyleToMissionary>><</link>>
<<link "Change to Cowgirl">><<gotoevent setup.events.mitsukoDoggystyleToCowgirl>><</link>>
<<link "Change to Prone Bone">><<gotoevent setup.events.mitsukoDoggystyleToProneBone>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.mitsukoDoggystyleToMatingPress>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.mitsukoSexCumInPussy>><</link>><<addtime { minute : 5 }>>You groan aloud feeling how wonderfully snug her passage feels around your throbbing erection and you grind yourself harder and deeper within her, causing her to cry out loudly and grip onto the sheets beneath her.
Unable to hold back, you moan and grunt roughly as you pump into the beautiful, mature woman, watching her ass shake with every thrust.
It doesn't take long before she reaches a particularly intense orgasm, her entire body quivering with ecstasy as her walls tighten around you.
<<link "Doggystyle">><<gotoevent setup.events.mitsukoSexDoggystyle>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.mitsukoDoggystyleToMissionary>><</link>>
<<link "Change to Cowgirl">><<gotoevent setup.events.mitsukoDoggystyleToCowgirl>><</link>>
<<link "Change to Prone Bone">><<gotoevent setup.events.mitsukoDoggystyleToProneBone>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.mitsukoDoggystyleToMatingPress>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.mitsukoSexCumInPussy>><</link>><<addtime { minute : 5 }>>You hear Mitsuko gasp as your shaft stretches her tight vaginal muscles with every thrust, scrubbing each pleat of her walls.
Gritting your teeth, you reach down and squeeze one of her huge breasts firmly, watching her face flush red with arousal.
She pants and whines as you pound into her like a beast, the older woman's head hangs down for a moment.
<<link "Doggystyle">><<gotoevent setup.events.mitsukoSexDoggystyle>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.mitsukoDoggystyleToMissionary>><</link>>
<<link "Change to Cowgirl">><<gotoevent setup.events.mitsukoDoggystyleToCowgirl>><</link>>
<<link "Change to Prone Bone">><<gotoevent setup.events.mitsukoDoggystyleToProneBone>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.mitsukoDoggystyleToMatingPress>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.mitsukoSexCumInPussy>><</link>><<addtime { minute : 5 }>>You listen to Mitsuko's soft whimpers at being stuffed full of your hard shaft, and reach around to caress her ample bust as you continue thrusting into the woman.
As you pound harder and faster into Mitsuko, you feel your cock pressing up against her womb, which in turn, causes the older woman to nearly collapse from the sudden immense pleasure exploding through her stomach.
<<link "Doggystyle">><<gotoevent setup.events.mitsukoSexDoggystyle>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.mitsukoDoggystyleToMissionary>><</link>>
<<link "Change to Cowgirl">><<gotoevent setup.events.mitsukoDoggystyleToCowgirl>><</link>>
<<link "Change to Prone Bone">><<gotoevent setup.events.mitsukoDoggystyleToProneBone>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.mitsukoDoggystyleToMatingPress>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.mitsukoSexCumInPussy>><</link>><<addtime { minute : 5 }>>You hold yourself there for a moment, relishing the stimulation coursing through your body. Then you continue thrusting your hips into hers, causing the voluptuous woman to let loose a loud gasp.
While you continue fucking Mitsuko, you can hear the sound of her breathing quickening. Your mind becomes clouded by the scent of the mature woman's arousal and you lose track of where you are in space, lost entirely in the euphoric feelings flooding your body.
<<link "Doggystyle">><<gotoevent setup.events.mitsukoSexDoggystyle>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.mitsukoDoggystyleToMissionary>><</link>>
<<link "Change to Cowgirl">><<gotoevent setup.events.mitsukoDoggystyleToCowgirl>><</link>>
<<link "Change to Prone Bone">><<gotoevent setup.events.mitsukoDoggystyleToProneBone>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.mitsukoDoggystyleToMatingPress>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.mitsukoSexCumInPussy>><</link>><<addtime { minute : 5 }>>You hear the sexy sounds of Mitsuko's moans echo through the room, her huge breasts jiggle with every movement, and the mature woman's plump ass jiggling deliciously in front of you with each thrust of your hips.
<<talk "mitsuko">>Ooh!<</talk>>\
Mitsuko cries out breathlessly, arching her spine and pushing her rump upwards towards you suddenly.
It doesn't take long for her to reach her limit, panting heavily with lust as she grinds back against your member.
The beautiful Far Eastern woman gasps, shuddering as her climax rips through her trembling body.
<<link "Doggystyle">><<gotoevent setup.events.mitsukoSexDoggystyle>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.mitsukoDoggystyleToMissionary>><</link>>
<<link "Change to Cowgirl">><<gotoevent setup.events.mitsukoDoggystyleToCowgirl>><</link>>
<<link "Change to Prone Bone">><<gotoevent setup.events.mitsukoDoggystyleToProneBone>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.mitsukoDoggystyleToMatingPress>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.mitsukoSexCumInPussy>><</link>><<addtime { minute : 5 }>>As the tight walls of her pussy squeeze and massage around your invading member, Mitsuko gives a small groan.
She moans quietly, burying face into the mattress beneath her in an attempt to hide them.
With a knowing grin, you move a hand onto her waist and slow your rhythm down to teasingly grind against her ass.
You continue to thrust against her with short bursts, causing her entire frame to shudder, leaving her gasping and moaning every time you enter her depths.
<<link "Doggystyle">><<gotoevent setup.events.mitsukoSexDoggystyle>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.mitsukoDoggystyleToMissionary>><</link>>
<<link "Change to Cowgirl">><<gotoevent setup.events.mitsukoDoggystyleToCowgirl>><</link>>
<<link "Change to Prone Bone">><<gotoevent setup.events.mitsukoDoggystyleToProneBone>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.mitsukoDoggystyleToMatingPress>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.mitsukoSexCumInPussy>><</link>><<addtime { minute : 5 }>>You grunt loudly when buried to the hilt, the tight walls gripping and massaging every inch of your shaft.
Letting out a sigh, you lean forward, resting your head upon Mitsuko's soft shoulders as you hold yourself steady within the hot depths of her snug pussy.
After a moment, you pick yourself back up and resume thrusting inside of her, sliding your cock in, pressing the tip against her cervix each time you plunge into her steamy passageway.
<<link "Doggystyle">><<gotoevent setup.events.mitsukoSexDoggystyle>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.mitsukoDoggystyleToMissionary>><</link>>
<<link "Change to Cowgirl">><<gotoevent setup.events.mitsukoDoggystyleToCowgirl>><</link>>
<<link "Change to Prone Bone">><<gotoevent setup.events.mitsukoDoggystyleToProneBone>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.mitsukoDoggystyleToMatingPress>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.mitsukoSexCumInPussy>><</link>><<addtime { minute : 5 }>><<talk "player">>Oh fuck, your pussy feels so good.<</talk>>\
You pant, grinding your hips slightly, causing her tight walls to cling around your member as it slips in and out.
Withdrawing your shaft again, leaving just the tip buried within, you use her asscheeks to grind into, forcing her to moan loudly at the intense pressure of being filled like that over and over again.
<<link "Doggystyle">><<gotoevent setup.events.mitsukoSexDoggystyle>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.mitsukoDoggystyleToMissionary>><</link>>
<<link "Change to Cowgirl">><<gotoevent setup.events.mitsukoDoggystyleToCowgirl>><</link>>
<<link "Change to Prone Bone">><<gotoevent setup.events.mitsukoDoggystyleToProneBone>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.mitsukoDoggystyleToMatingPress>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.mitsukoSexCumInPussy>><</link>><<addtime { minute : 5 }>>Mitsuko's tight pussy squeezes the length of your dick tightly, causing a jolt of ecstasy to go through the both of you.
With her legs held wide apart for you, you lean further over her, pressing as much of your cock as her shallow love canal will allow.
You moan happily when you feel her walls clinging to your shaft and she whimpers in response, unwittingly arching her back upwards to allow better penetration.
<<link "Doggystyle">><<gotoevent setup.events.mitsukoSexDoggystyle>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.mitsukoDoggystyleToMissionary>><</link>>
<<link "Change to Cowgirl">><<gotoevent setup.events.mitsukoDoggystyleToCowgirl>><</link>>
<<link "Change to Prone Bone">><<gotoevent setup.events.mitsukoDoggystyleToProneBone>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.mitsukoDoggystyleToMatingPress>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.mitsukoSexCumInPussy>><</link>><<addtime { minute : 5 }>>Holding a steady rhythm, you grind into her silky depths with each thrust, relishing in the feeling of Mitsuko's tight muscles squeeze and contract around your cock.
Mitsuko arches her back a little and tilts her head slightly upwards as her walls grip tighter and harder than ever upon your rigid rod, drawing you nearer to climax.
<<link "Doggystyle">><<gotoevent setup.events.mitsukoSexDoggystyle>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.mitsukoDoggystyleToMissionary>><</link>>
<<link "Change to Cowgirl">><<gotoevent setup.events.mitsukoDoggystyleToCowgirl>><</link>>
<<link "Change to Prone Bone">><<gotoevent setup.events.mitsukoDoggystyleToProneBone>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.mitsukoDoggystyleToMatingPress>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.mitsukoSexCumInPussy>><</link>><<addtime { minute : 5 }>>She gasps softly into the pillow, letting out a sigh as you pound her insides, filling every inch of her tight tunnel.
Mitsuko groans as she feels your thrusts within her.
<<link "Doggystyle">><<gotoevent setup.events.mitsukoSexDoggystyle>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.mitsukoDoggystyleToMissionary>><</link>>
<<link "Change to Cowgirl">><<gotoevent setup.events.mitsukoDoggystyleToCowgirl>><</link>>
<<link "Change to Prone Bone">><<gotoevent setup.events.mitsukoDoggystyleToProneBone>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.mitsukoDoggystyleToMatingPress>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.mitsukoSexCumInPussy>><</link>><<addtime { minute : 5 }>>The pleasured sounds of the mature woman's voice roll soothingly over your ears, making you feel oddly proud.
You continue to fuck her roughly, enjoying the moans escaping from Mitsuko's throat as you penetrate her depths with ease.
Her ample breasts swaying with each movement of your hips, and with another loud grunt, you bury as much as her shallow depths will allow, causing her to let out a sharp cry of ecstasy.
<<link "Doggystyle">><<gotoevent setup.events.mitsukoSexDoggystyle>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.mitsukoDoggystyleToMissionary>><</link>>
<<link "Change to Cowgirl">><<gotoevent setup.events.mitsukoDoggystyleToCowgirl>><</link>>
<<link "Change to Prone Bone">><<gotoevent setup.events.mitsukoDoggystyleToProneBone>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.mitsukoDoggystyleToMatingPress>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.mitsukoSexCumInPussy>><</link>><<addtime { minute : 5 }>>Mitsuko gasps softly, letting out an unintelligible noise as you sink deep inside her slippery hole while her tight walls squeeze around you in delicious ways as she adjusts to the size of your intruding member.
You lean in, reaching down to fondle one of her huge breasts while you grind your hips, sliding out of her and then pushing yourself deeper again.
<<link "Doggystyle">><<gotoevent setup.events.mitsukoSexDoggystyle>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.mitsukoDoggystyleToMissionary>><</link>>
<<link "Change to Cowgirl">><<gotoevent setup.events.mitsukoDoggystyleToCowgirl>><</link>>
<<link "Change to Prone Bone">><<gotoevent setup.events.mitsukoDoggystyleToProneBone>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.mitsukoDoggystyleToMatingPress>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.mitsukoSexCumInPussy>><</link>><<addtime { minute : 5 }>>Mitsuko whimpers in response to your sudden intrusion into her tight cunt, her hips bucking upwards unwittingly to meet every thrust of your shaft inside her depths.
Your lips smother hers, kissing passionately as you fuck her hard and fast from below.
Each forceful thrust of your penis sends shockwaves of ecstasy through her curvy form, causing her huge breasts to jiggle about enticingly underneath her.
<<talk "mitsuko">>Ohhhhh. . . I'm going to cum. . .<</talk>>\
You continue plowing into her snatch roughly, driving yourself inside her and poking against the mature woman's cervix each time.
<<link "Doggystyle">><<gotoevent setup.events.mitsukoSexDoggystyle>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.mitsukoDoggystyleToMissionary>><</link>>
<<link "Change to Cowgirl">><<gotoevent setup.events.mitsukoDoggystyleToCowgirl>><</link>>
<<link "Change to Prone Bone">><<gotoevent setup.events.mitsukoDoggystyleToProneBone>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.mitsukoDoggystyleToMatingPress>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.mitsukoSexCumInPussy>><</link>><<addtime { minute : 5 }>>Mitsuko's breathing grows increasingly ragged as you keep fucking her relentlessly from behind and she whimpers and whines with every thrust of your cock inside her, her face contorted with ecstasy.
She feels so tight, her inner walls squeezing you like a vice, milking your shaft with each thrust.
<<link "Doggystyle">><<gotoevent setup.events.mitsukoSexDoggystyle>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.mitsukoDoggystyleToMissionary>><</link>>
<<link "Change to Cowgirl">><<gotoevent setup.events.mitsukoDoggystyleToCowgirl>><</link>>
<<link "Change to Prone Bone">><<gotoevent setup.events.mitsukoDoggystyleToProneBone>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.mitsukoDoggystyleToMatingPress>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.mitsukoSexCumInPussy>><</link>><<addtime { minute : 5 }>>While smacking your hips against her round ass, you reach down and pinch Mitsuko's engorged clitoris between thumb and forefinger. She moans loudly at your ministrations, arching her head back slightly, causing her massive breasts to bounce enticingly for you.
Once again, you rock your hips back and forth while teasing her clit, causing thr mature woman's love canal to quiver with excitement.
You then thrust upwards, stimulating her g-spot and pressing against her womb.
Mitsuko yelps with delight at being penetrated so deeply in such a rough fashion, her whole body seeming to tighten in reaction to your penetration. Her toes curl, and her breath catches in her throat with each successive push.
<<link "Doggystyle">><<gotoevent setup.events.mitsukoSexDoggystyle>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.mitsukoDoggystyleToMissionary>><</link>>
<<link "Change to Cowgirl">><<gotoevent setup.events.mitsukoDoggystyleToCowgirl>><</link>>
<<link "Change to Prone Bone">><<gotoevent setup.events.mitsukoDoggystyleToProneBone>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.mitsukoDoggystyleToMatingPress>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.mitsukoSexCumInPussy>><</link>><<addtime { minute : 5 }>>After several minutes of continuously hammering your cock into her quivering pussy, the muscles contract around your length and she gasps.
Mitsuko throws her head back and arches her spine, trembling from a particularly intense orgasm, causing her tight hole to grip onto your dick as if it were trying to devour it whole.
<<link "Doggystyle">><<gotoevent setup.events.mitsukoSexDoggystyle>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.mitsukoDoggystyleToMissionary>><</link>>
<<link "Change to Cowgirl">><<gotoevent setup.events.mitsukoDoggystyleToCowgirl>><</link>>
<<link "Change to Prone Bone">><<gotoevent setup.events.mitsukoDoggystyleToProneBone>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.mitsukoDoggystyleToMatingPress>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.mitsukoSexCumInPussy>><</link>><<addtime { minute : 5 }>>Mitsuko whimpers and pushes backwards onto your dick, and as she starts bouncing on your stiff member, you smack her ass cheek repeatedly with a loud //smack//.
You grab a handful of her silky hair and forcefully yank her head upwards so you can kiss her roughly, thrusting your tongue inside her hot mouth.
The mature woman absentmindedly reciprocates the passionate kiss, but after a few minutes, you break away, leaving both of you breathless.
<<link "Doggystyle">><<gotoevent setup.events.mitsukoSexDoggystyle>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.mitsukoDoggystyleToMissionary>><</link>>
<<link "Change to Cowgirl">><<gotoevent setup.events.mitsukoDoggystyleToCowgirl>><</link>>
<<link "Change to Prone Bone">><<gotoevent setup.events.mitsukoDoggystyleToProneBone>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.mitsukoDoggystyleToMatingPress>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.mitsukoSexCumInPussy>><</link>><<addtime { minute : 5 }>><<set setup.events.mitsukoSexMatingPressStart to [
{
requires: 'true',
chance: 100,
link: "Mitsuko Mating Press Start 1"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Mating Press Start 2"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Mating Press Start 3"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Mating Press Start 4"
},
{
requires: '$mitsuko.isCumFilledVaginally',
chance: 100,
link: "Mitsuko Cummy Mating Press 1"
}
]>>You lay Mitsuko down onto her back and spread her legs before kneeling between them, you then tuck the mature woman's legs back, pushing her knees against her chest and raising her butt into the air.
You smirk at her, seeing just a hint of apprehension cross the woman's face, and then push your tip against her slick entrance.
<<talk "mitsuko">>Ohh!<</talk>>\
The sound of pleasure escapes Mitsuko's lips as you slip inside her tightness with ease. You bury yourself fully within the woman, groaning at the hot heat of her wet pussy wrapped around you.
<<link "Mating Press">><<gotoevent setup.events.mitsukoSexMatingPress>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.mitsukoMatingPressToMissionary>><</link>>
<<link "Change to Cowgirl">><<gotoevent setup.events.mitsukoMatingPressToCowgirl>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.mitsukoMatingPressToDoggystyle>><</link>>
<<link "Change to Prone Bone">><<gotoevent setup.events.mitsukoMatingPressToProneBone>><</link>><<addtime { minute : 3 }>>Mitsuko lays down on her back, spreading her legs open as you kneel down between them.
You grab hold of the mature woman's legs, then push them up and back so that her knees are against her shoulders, causing her ass to raise up off the bed.
Taking a few seconds to admire your lover in this position, you grasp your shaft and guide it forward, sliding the head inside her dripping lips.
Mitsuko moans deeply, pushing back into you, taking every inch of your cock deep into her hungry pussy, sliding halfway inside before bottoming out with a satisfying smack.
<<link "Mating Press">><<gotoevent setup.events.mitsukoSexMatingPress>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.mitsukoMatingPressToMissionary>><</link>>
<<link "Change to Cowgirl">><<gotoevent setup.events.mitsukoMatingPressToCowgirl>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.mitsukoMatingPressToDoggystyle>><</link>>
<<link "Change to Prone Bone">><<gotoevent setup.events.mitsukoMatingPressToProneBone>><</link>><<addtime { minute : 3 }>>Guiding Mitsuko onto her back, you spread her legs and kneel down before pushing them back, tucking her knees against her shoulders.
The mature woman's butt raises up off the bed in response, her glistening slit on full display for your perusal.
You reach forwards and slide your cockhead past her labia, causing her to gasp softly in surprise, opening wide for you and allowing you access to her slippery entrance.
She spreads her legs farther and wider for you as you guide yourself inside her.
With your cock nestled tight up against her walls, you push forwards and sink halfway in without any resistance, your tip just brushing the entrance of her womb.
<<link "Mating Press">><<gotoevent setup.events.mitsukoSexMatingPress>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.mitsukoMatingPressToMissionary>><</link>>
<<link "Change to Cowgirl">><<gotoevent setup.events.mitsukoMatingPressToCowgirl>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.mitsukoMatingPressToDoggystyle>><</link>>
<<link "Change to Prone Bone">><<gotoevent setup.events.mitsukoMatingPressToProneBone>><</link>><<addtime { minute : 3 }>><<talk "player">>Lay on your back and spread your legs.<</talk>>\
You instruct her firmly.
She complies, lying down and spreading her legs wide for you.
Gently, you grab hold of the back of Mitsuko's thighs and push them up, tucking her knees to her shoulders, which causes her round butt to raise up from the bed.
The older woman gasps when you slide your throbbing erection between her soaking wet folds, and you can smell her excitement, the sweet scent of aroused woman filling the air.
Taking a deep breath, you guide yourself inside of the older woman, sliding in easily thanks to her relaxed state.
Her love canal feels unbelievably tight around your girth, gripping every inch of your length like a vice as she accepts you into her hot, velvety depths.
<<link "Mating Press">><<gotoevent setup.events.mitsukoSexMatingPress>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.mitsukoMatingPressToMissionary>><</link>>
<<link "Change to Cowgirl">><<gotoevent setup.events.mitsukoMatingPressToCowgirl>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.mitsukoMatingPressToDoggystyle>><</link>>
<<link "Change to Prone Bone">><<gotoevent setup.events.mitsukoMatingPressToProneBone>><</link>><<addtime { minute : 3 }>>Pushing Mitsuko onto her back, you spread her legs before grabbing hold of the older woman's thighs and pushing them back, tucking her legs close to her head which raises her butt up off the bed.
Squatting over Mitsuko's glistening and exposed slit, you notice there is already several globs of your semen dripping down her labia lips, soaking in her dew.
Taking advantage of the situation you bury yourself fully inside her slick cunt without any warning whatsoever, your length helped along by your jizz from the last time you made love the mature woman.
<<link "Mating Press">><<gotoevent setup.events.mitsukoSexMatingPress>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.mitsukoMatingPressToMissionary>><</link>>
<<link "Change to Cowgirl">><<gotoevent setup.events.mitsukoMatingPressToCowgirl>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.mitsukoMatingPressToDoggystyle>><</link>>
<<link "Change to Prone Bone">><<gotoevent setup.events.mitsukoMatingPressToProneBone>><</link>><<addtime { minute : 3 }>><<set setup.events.mitsukoSexMatingPress to [
{
requires: 'true',
chance: 100,
link: "Mitsuko Mating Press 1"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Mating Press 2"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Mating Press 3"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Mating Press 4"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Mating Press 5"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Mating Press 6"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Mating Press 7"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Mating Press 8"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Mating Press 9"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Mating Press 10"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Mating Press 11"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Mating Press 12"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Mating Press 13"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Mating Press 14"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Mating Press 15"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Mating Press 16"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Mating Press 17"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Mating Press 18"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Mating Press 19"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Mating Press 20"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Mating Press 21"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Mating Press 22"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Mating Press 23"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Mating Press 24"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Mating Press 25"
}
]>>The slick walls of her cunt massage the sensitive head of your cock with each movement of your hips, causing it to swell and pulse with anticipation.
You gaze deeply into her dark eyes as your tip hits the entrance of her womb, gazing upon the beautiful features of her face, admiring how beautiful she looks beneath you.
Her cheeks flush red and her chest rises rapidly. Her lips part slightly as she moans quietly into the sheets.
<<talk "mitsuko">>Ohhh!<</talk>>\
<<link "Mating Press">><<gotoevent setup.events.mitsukoSexMatingPress>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.mitsukoMatingPressToMissionary>><</link>>
<<link "Change to Cowgirl">><<gotoevent setup.events.mitsukoMatingPressToCowgirl>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.mitsukoMatingPressToDoggystyle>><</link>>
<<link "Change to Prone Bone">><<gotoevent setup.events.mitsukoMatingPressToProneBone>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.mitsukoSexCumInPussy>><</link>><<addtime { minute : 5 }>>As soon as you're all the way seated, Mitsuko moans softly, arching her hips up to meet yours in smooth undulations. You smile down at her, moving slowly.
Your movements send ripples of ecstasy through her curvy body, causing her breasts jiggle hypnotically.
Mitsuko's eyes flutter with each movement you make, her body responding with need and desire.
You stroke her hair, kissing the mature woman lovingly while grinding your hips into hers with each thrust.
<<link "Mating Press">><<gotoevent setup.events.mitsukoSexMatingPress>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.mitsukoMatingPressToMissionary>><</link>>
<<link "Change to Cowgirl">><<gotoevent setup.events.mitsukoMatingPressToCowgirl>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.mitsukoMatingPressToDoggystyle>><</link>>
<<link "Change to Prone Bone">><<gotoevent setup.events.mitsukoMatingPressToProneBone>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.mitsukoSexCumInPussy>><</link>><<addtime { minute : 5 }>><<talk "mitsuko">>Oh. . . Oh!<</talk>>\
Mitsuko moans softly.
As soon as you're fully sheathed, you pull back, letting just the tip of your penis drag across the fleshy folds of her pussy again and watch her expression closely.
Mitsuko's lips part slightly, exposing her bright pink tongue for a second, and the small glimpse of teeth flashes white before she bites her lower lip and shakes her head sharply, forcing herself to stay in control.
A smirk crosses your face and you lean in, capturing her plump lips in a soft, tender kiss. And when you meet her parted mouth in the heat of passion, both of her hands unwittingly find their way up your back and grip onto your shoulders for a moment.
<<link "Mating Press">><<gotoevent setup.events.mitsukoSexMatingPress>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.mitsukoMatingPressToMissionary>><</link>>
<<link "Change to Cowgirl">><<gotoevent setup.events.mitsukoMatingPressToCowgirl>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.mitsukoMatingPressToDoggystyle>><</link>>
<<link "Change to Prone Bone">><<gotoevent setup.events.mitsukoMatingPressToProneBone>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.mitsukoSexCumInPussy>><</link>><<addtime { minute : 5 }>>With a gentle groan, you sink into her warmth, burying as much of your thick cock into her slippery tunnel as the mature woman's shallow depths will allow.
Mitsuko whimpers softly, gripping the sheets while her head rolls back in bliss. You slowly glide your hips back and forth for a few minutes, letting the older woman get used to taking all of you.
<<link "Mating Press">><<gotoevent setup.events.mitsukoSexMatingPress>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.mitsukoMatingPressToMissionary>><</link>>
<<link "Change to Cowgirl">><<gotoevent setup.events.mitsukoMatingPressToCowgirl>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.mitsukoMatingPressToDoggystyle>><</link>>
<<link "Change to Prone Bone">><<gotoevent setup.events.mitsukoMatingPressToProneBone>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.mitsukoSexCumInPussy>><</link>><<addtime { minute : 5 }>>As her pussy conforms to the thickness of your cock, you pick up speed, grinding against her and causing Mitsuko to cry out.
You smirk down at your beautiful maid, enjoying how she looks with your dick stretching her out. Her face is flushed, her lips parted, and eyes glazed over with needy passion.
Your eyes fall to her huge breasts bouncing atop her chest, the swollen nipples erect and begging to be touched.
<<link "Mating Press">><<gotoevent setup.events.mitsukoSexMatingPress>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.mitsukoMatingPressToMissionary>><</link>>
<<link "Change to Cowgirl">><<gotoevent setup.events.mitsukoMatingPressToCowgirl>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.mitsukoMatingPressToDoggystyle>><</link>>
<<link "Change to Prone Bone">><<gotoevent setup.events.mitsukoMatingPressToProneBone>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.mitsukoSexCumInPussy>><</link>><<addtime { minute : 5 }>><<talk "mitsuko">>Oh!<</talk>>\
Mitsuko moans, closing her eyes in bliss and you watch her lovely face as she arches her head backward, subconsciously enjoying the new angle of penetration and writhing in eager anticipation as your tip hits her cervix.
You grunt softly, burying your hands in her hair, using her dark locks to keep yourself steady during what must certainly have been some uncomfortable yet pleasurable thrusts.
<<link "Mating Press">><<gotoevent setup.events.mitsukoSexMatingPress>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.mitsukoMatingPressToMissionary>><</link>>
<<link "Change to Cowgirl">><<gotoevent setup.events.mitsukoMatingPressToCowgirl>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.mitsukoMatingPressToDoggystyle>><</link>>
<<link "Change to Prone Bone">><<gotoevent setup.events.mitsukoMatingPressToProneBone>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.mitsukoSexCumInPussy>><</link>><<addtime { minute : 5 }>>Mitsuko cries out loudly, bucking against your cock, forcing herself to accommodate the fullness pressing into her passageway.
<<talk "mitsuko">>Ungh. . . Oh fuck!<</talk>>\
You groan, leaning down, capturing one of the older woman's plump tits into your hungry grip, tugging sharply on the tender bud.
Her cry rings out louder.
<<talk "mitsuko">>Ah! Ooh!<</talk>>\
Holding her breast tightly, you continue pumping your hips, watching her expression carefully, looking for any sign of discomfort, yet she seems perfectly content.
<<link "Mating Press">><<gotoevent setup.events.mitsukoSexMatingPress>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.mitsukoMatingPressToMissionary>><</link>>
<<link "Change to Cowgirl">><<gotoevent setup.events.mitsukoMatingPressToCowgirl>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.mitsukoMatingPressToDoggystyle>><</link>>
<<link "Change to Prone Bone">><<gotoevent setup.events.mitsukoMatingPressToProneBone>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.mitsukoSexCumInPussy>><</link>><<addtime { minute : 5 }>>You grunt loudly from the overwhelming pressure, the sensation of your erection being massaged and squeezed causing your head to spin a little.
<<talk "mitsuko">>Nngh. . . Oh. . .<</talk>>\
Mitsuko lets out a soft moan from beneath you, her voice filled with lust and arousal. Her massive jugs jiggle freely, swaying enticingly as they bounce with each of your movements.
<<link "Mating Press">><<gotoevent setup.events.mitsukoSexMatingPress>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.mitsukoMatingPressToMissionary>><</link>>
<<link "Change to Cowgirl">><<gotoevent setup.events.mitsukoMatingPressToCowgirl>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.mitsukoMatingPressToDoggystyle>><</link>>
<<link "Change to Prone Bone">><<gotoevent setup.events.mitsukoMatingPressToProneBone>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.mitsukoSexCumInPussy>><</link>><<addtime { minute : 5 }>><<talk "mitsuko">>Ooohh!<</talk>>\
She moans loudly, her voice shaking and trembling. Smirking to yourself, you pull all the way out of her, watching the precum dribbling from the tip of your cock and falling onto the soft hairs of her mound.
Then without any ceremony or warning, you slam back into her, burying yourself completely inside of her.
Her inner walls grip around your girth, massaging it as if trying to squeeze every drop of seed from the swollen head of your dick.
<<link "Mating Press">><<gotoevent setup.events.mitsukoSexMatingPress>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.mitsukoMatingPressToMissionary>><</link>>
<<link "Change to Cowgirl">><<gotoevent setup.events.mitsukoMatingPressToCowgirl>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.mitsukoMatingPressToDoggystyle>><</link>>
<<link "Change to Prone Bone">><<gotoevent setup.events.mitsukoMatingPressToProneBone>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.mitsukoSexCumInPussy>><</link>><<addtime { minute : 5 }>>You grunt at the sensation of being completely engulfed, the slick walls of her pussy clenching and stroking you in waves, causing your dick to twitch.
<<talk "mitsuko">>Oh!<</talk>>\
She whimpers quietly, arching her back slightly at the pleasurable feeling of penetration.
Holding onto Mitsuko's hips tightly with one hand, you fondle one of her huge breasts with the other, driving deeper with each pump of your hips.
Her hands clutch at the sheets beneath her, the muscles in her body tightening further while hchest rises and falls, heavy breasts bouncing in response to the movements of her slender waist.
<<link "Mating Press">><<gotoevent setup.events.mitsukoSexMatingPress>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.mitsukoMatingPressToMissionary>><</link>>
<<link "Change to Cowgirl">><<gotoevent setup.events.mitsukoMatingPressToCowgirl>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.mitsukoMatingPressToDoggystyle>><</link>>
<<link "Change to Prone Bone">><<gotoevent setup.events.mitsukoMatingPressToProneBone>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.mitsukoSexCumInPussy>><</link>><<addtime { minute : 5 }>>With each thrust, you can feel every pleat and crease of Mitsuko's slick pussy squeezing and milking your member with expert precision.
The mature woman whimpers and moans softly beneath you, being driven closer and closer to an orgasm by your vigorous fucking.
Her hips subconsciously buck against yours, causing her ass to rise up from the mattress and making it easier for you to pound deeper inside of her, sinking further into her steamy channel.
<<link "Mating Press">><<gotoevent setup.events.mitsukoSexMatingPress>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.mitsukoMatingPressToMissionary>><</link>>
<<link "Change to Cowgirl">><<gotoevent setup.events.mitsukoMatingPressToCowgirl>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.mitsukoMatingPressToDoggystyle>><</link>>
<<link "Change to Prone Bone">><<gotoevent setup.events.mitsukoMatingPressToProneBone>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.mitsukoSexCumInPussy>><</link>><<addtime { minute : 5 }>>You grunt, pushing forward harder and faster with every second of your pounding. And eventually, Mitsuko breaks, screaming out loudly as her climax crashes upon her, the mature woman's fleshy walls clenching tightly around your length.
<<link "Mating Press">><<gotoevent setup.events.mitsukoSexMatingPress>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.mitsukoMatingPressToMissionary>><</link>>
<<link "Change to Cowgirl">><<gotoevent setup.events.mitsukoMatingPressToCowgirl>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.mitsukoMatingPressToDoggystyle>><</link>>
<<link "Change to Prone Bone">><<gotoevent setup.events.mitsukoMatingPressToProneBone>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.mitsukoSexCumInPussy>><</link>><<addtime { minute : 5 }>>You moan softly at the incredible feeling, sinking fully into the beautiful oriental woman's snatch, burying the head of your cock in her soft folds.
Mitsuko sighs loudly at the sensation, opening her mouth to moan audibly. She breathes heavily, squeezing her inner walls tightly about your shaft.
You grip handfuls of her silky dark hair as you pull back slightly, then plunge back into her again.
<<link "Mating Press">><<gotoevent setup.events.mitsukoSexMatingPress>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.mitsukoMatingPressToMissionary>><</link>>
<<link "Change to Cowgirl">><<gotoevent setup.events.mitsukoMatingPressToCowgirl>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.mitsukoMatingPressToDoggystyle>><</link>>
<<link "Change to Prone Bone">><<gotoevent setup.events.mitsukoMatingPressToProneBone>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.mitsukoSexCumInPussy>><</link>><<addtime { minute : 5 }>>You grunt roughly, leaning down to kiss her passionately, biting her lip slightly.
After a moment, you break the kiss, staring deeply into her glimmering brown eyes before moving slowly, deliberately rocking your hips forward, thrusting your cock inside of her.
Mitsuko mewls quietly, her voice barely audible above the sound of your slapping bodies together.
<<link "Mating Press">><<gotoevent setup.events.mitsukoSexMatingPress>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.mitsukoMatingPressToMissionary>><</link>>
<<link "Change to Cowgirl">><<gotoevent setup.events.mitsukoMatingPressToCowgirl>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.mitsukoMatingPressToDoggystyle>><</link>>
<<link "Change to Prone Bone">><<gotoevent setup.events.mitsukoMatingPressToProneBone>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.mitsukoSexCumInPussy>><</link>><<addtime { minute : 5 }>>Mitsuko grits her teeth and hides her flush face with an arm while gripping onto the sheets tightly with the other, and suddenly the wet, moist fleshy walls constrict about your member, squeezing mercilessly.
The mature woman's mouth hangs open in a //O// of silent, pleasured surprise as an intense orgasm rips through her body, making her shudder against the bedsheets.
<<link "Mating Press">><<gotoevent setup.events.mitsukoSexMatingPress>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.mitsukoMatingPressToMissionary>><</link>>
<<link "Change to Cowgirl">><<gotoevent setup.events.mitsukoMatingPressToCowgirl>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.mitsukoMatingPressToDoggystyle>><</link>>
<<link "Change to Prone Bone">><<gotoevent setup.events.mitsukoMatingPressToProneBone>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.mitsukoSexCumInPussy>><</link>><<addtime { minute : 5 }>><<talk "mitsuko">>Ohh, oh. . . Hah, haah. . .<</talk>>\
She breathes raggedly as you thrust deeply within her again and again, your balls slap loudly against her ass and your shaft slides in and out effortlessly, gliding slickly against her sensitive walls, causing Mitsuko to moan in bliss.
Her warm, supple flesh practically melts against your own as you continue to grind and pump her relentlessly.
She subconsciously wraps both hands around your head and pulls you down to kiss her hungrily, grinding her hips upward to meet yours eagerly, her sighs becoming loud, animalistic moans of joy and desire.
<<link "Mating Press">><<gotoevent setup.events.mitsukoSexMatingPress>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.mitsukoMatingPressToMissionary>><</link>>
<<link "Change to Cowgirl">><<gotoevent setup.events.mitsukoMatingPressToCowgirl>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.mitsukoMatingPressToDoggystyle>><</link>>
<<link "Change to Prone Bone">><<gotoevent setup.events.mitsukoMatingPressToProneBone>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.mitsukoSexCumInPussy>><</link>><<addtime { minute : 5 }>><<talk "mitsuko">>Oh!<</talk>>\
The mature woman yelps in surprise, her eyes widening as you fill her snug pussy.
<<talk "mitsuko">>S-So big. . .<</talk>>\
You smirk at her words, moving slowly within her, enjoying the slick heat of her insides wrapped tightly about your pulsing shaft.
As you continue to rock in and out of her tight sheath, she writhes beneath you, moaning loudly, her voice filled with lust.
<<link "Mating Press">><<gotoevent setup.events.mitsukoSexMatingPress>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.mitsukoMatingPressToMissionary>><</link>>
<<link "Change to Cowgirl">><<gotoevent setup.events.mitsukoMatingPressToCowgirl>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.mitsukoMatingPressToDoggystyle>><</link>>
<<link "Change to Prone Bone">><<gotoevent setup.events.mitsukoMatingPressToProneBone>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.mitsukoSexCumInPussy>><</link>><<addtime { minute : 5 }>>You grin proudly, thrusting into her deeply, making sure to hit the tip of your cock against Mitsuko's cervix repeatedly.
Her juices leak out steadily around your cock as she cums again and again beneath your skilled ministrations, writhing wildly on the bed with each thrust.
<<link "Mating Press">><<gotoevent setup.events.mitsukoSexMatingPress>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.mitsukoMatingPressToMissionary>><</link>>
<<link "Change to Cowgirl">><<gotoevent setup.events.mitsukoMatingPressToCowgirl>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.mitsukoMatingPressToDoggystyle>><</link>>
<<link "Change to Prone Bone">><<gotoevent setup.events.mitsukoMatingPressToProneBone>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.mitsukoSexCumInPussy>><</link>><<addtime { minute : 5 }>>With a groan of contentment, you sink deep into the mature woman's pussy, burying yourself as much of your length as her shallow warm love canal will allow.
You reach forward, pinching the puffy areola of each massive breast, tweaking their erect tips before reaching lower to stroke Mitsuko's clit with your thumb while continuing to pump your hips down into hers.
<<link "Mating Press">><<gotoevent setup.events.mitsukoSexMatingPress>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.mitsukoMatingPressToMissionary>><</link>>
<<link "Change to Cowgirl">><<gotoevent setup.events.mitsukoMatingPressToCowgirl>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.mitsukoMatingPressToDoggystyle>><</link>>
<<link "Change to Prone Bone">><<gotoevent setup.events.mitsukoMatingPressToProneBone>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.mitsukoSexCumInPussy>><</link>><<addtime { minute : 5 }>><<talk "mitsuko">>Oohh.<</talk>>\
Mitsuko moans softly, biting her lip.
Your lips curl into a smile at hearing her voice, soft yet passionate at the same time, her accent giving her words a unique quality.
And seeing her face flushed red with arousal fills your heart with joy and leaves you unable to keep your own desires contained.
Grasping her hips, you pull her forward just slightly, angling her body and guiding yourself deeper into the mature woman and allowing the tip of your cock to hit against her cervix.
You hear Mitsuko groan deeply, her nails digging into your flesh a bit as you continue to bury your member into her coiling depths, making sure she receives every last inch of you.
<<link "Mating Press">><<gotoevent setup.events.mitsukoSexMatingPress>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.mitsukoMatingPressToMissionary>><</link>>
<<link "Change to Cowgirl">><<gotoevent setup.events.mitsukoMatingPressToCowgirl>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.mitsukoMatingPressToDoggystyle>><</link>>
<<link "Change to Prone Bone">><<gotoevent setup.events.mitsukoMatingPressToProneBone>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.mitsukoSexCumInPussy>><</link>><<addtime { minute : 5 }>>You're surprised by how soft the inner walls are, almost slippery to the touch, the friction caused by your entry causing Mitsuko's juices to coat your shaft and balls in sticky strands that cling to you like glue.
As your cock begins moving, Mitsuko lets out a sharp cry of delight, arching her back off of the bed and letting out a series of moans. Her voice becomes higher pitched, filled with joy as the pleasure builds and intensifies.
Mitsuko's pussy squeezes hard around you, clamping down around the head of your cock with a pleasurable suction.
<<link "Mating Press">><<gotoevent setup.events.mitsukoSexMatingPress>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.mitsukoMatingPressToMissionary>><</link>>
<<link "Change to Cowgirl">><<gotoevent setup.events.mitsukoMatingPressToCowgirl>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.mitsukoMatingPressToDoggystyle>><</link>>
<<link "Change to Prone Bone">><<gotoevent setup.events.mitsukoMatingPressToProneBone>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.mitsukoSexCumInPussy>><</link>><<addtime { minute : 5 }>>She moans loudly, arching her spine off the bed slightly and throwing her head back at how good it feels.
Her juices already dribbling down onto the bed sheets beneath her, a small pool having begun forming on top of the fabric.
You lean forward, kissing the older woman passionately, tasting her delicious lips before burying your face in her cleavage.
Mitsuko runs her soft hands through your hair as you continue ravishing her massive boobs, squeezing and fondling her ample breasts roughly while your shaft grinds against her moist, warm walls.
<<link "Mating Press">><<gotoevent setup.events.mitsukoSexMatingPress>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.mitsukoMatingPressToMissionary>><</link>>
<<link "Change to Cowgirl">><<gotoevent setup.events.mitsukoMatingPressToCowgirl>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.mitsukoMatingPressToDoggystyle>><</link>>
<<link "Change to Prone Bone">><<gotoevent setup.events.mitsukoMatingPressToProneBone>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.mitsukoSexCumInPussy>><</link>><<addtime { minute : 5 }>><<talk "mitsuko">>Oh. . . Oh!<</talk>>\
She lets out an ecstatic squeal, her voice quivering with pleasure.
You reach down and grasp her ass tightly, pushing her onto your shaft again and again, causing Mitsuko to moan loudly.
Her head falls backwards and her hair fans out on the pillows and sheets underneath her, a daze coming over the mature woman's face as you continue to plow into her snug pussy, watching as her expression changes to one of bliss.
<<link "Mating Press">><<gotoevent setup.events.mitsukoSexMatingPress>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.mitsukoMatingPressToMissionary>><</link>>
<<link "Change to Cowgirl">><<gotoevent setup.events.mitsukoMatingPressToCowgirl>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.mitsukoMatingPressToDoggystyle>><</link>>
<<link "Change to Prone Bone">><<gotoevent setup.events.mitsukoMatingPressToProneBone>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.mitsukoSexCumInPussy>><</link>><<addtime { minute : 5 }>>You lean in closer to her lips and plant a passionate kiss, your tongues entwining together hungrily before moving south to feast upon her tender neck, lavishing it with affection and loving bites.
Mitsuko trembles beneath you, her whole body shaking as her orgasm builds steadily within her belly. Her juices coat your member perfectly, making you feel like you're gliding through honey instead of slick womanly lubrication.
<<link "Mating Press">><<gotoevent setup.events.mitsukoSexMatingPress>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.mitsukoMatingPressToMissionary>><</link>>
<<link "Change to Cowgirl">><<gotoevent setup.events.mitsukoMatingPressToCowgirl>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.mitsukoMatingPressToDoggystyle>><</link>>
<<link "Change to Prone Bone">><<gotoevent setup.events.mitsukoMatingPressToProneBone>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.mitsukoSexCumInPussy>><</link>><<addtime { minute : 5 }>>Your lover's cries echo throughout the room, growing louder and wilder as you thrust deeply into her, drawing forth another shudder of delight from her.
Her muscles squeeze around you in rhythmic pulses, her inner walls rippling in waves as you pound her relentlessly, driving her to new heights of pleasure with every hard thrust.
The older woman whimpers and moans in time with your pumping hips, her toes curling against your thighs as she grinds herself against you desperately, desperate to achieve her release.
<<link "Mating Press">><<gotoevent setup.events.mitsukoSexMatingPress>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.mitsukoMatingPressToMissionary>><</link>>
<<link "Change to Cowgirl">><<gotoevent setup.events.mitsukoMatingPressToCowgirl>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.mitsukoMatingPressToDoggystyle>><</link>>
<<link "Change to Prone Bone">><<gotoevent setup.events.mitsukoMatingPressToProneBone>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.mitsukoSexCumInPussy>><</link>><<addtime { minute : 5 }>><<set setup.events.mitsukoSexProneBoneStart to [
{
requires: 'true',
chance: 100,
link: "Mitsuko Prone Bone Start 1"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Prone Bone Start 2"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Prone Bone Start 3"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Prone Bone Start 4"
},
{
requires: '$mitsuko.isCumFilledVaginally',
chance: 100,
link: "Mitsuko Cummy Prone Bone 1"
}
]>>You guide Mitsuko onto her stomach and place a pillow under the woman's pelvis so that her butt is slightly raised.
With your partner in position, you kneel behind her and guide your throbbing erection to Mitsuko's slit, rubbing the tip in between her wet folds. You moan loudly when you feel her heat against your cock, grinding yourself hard and fast, pushing your member inside of her tight channel.
As soon as the head pushes into her opening, Mitsuko lets out a gasp and unwittingly bucks her hips back.
<<link "Prone Bone">><<gotoevent setup.events.mitsukoSexProneBone>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.mitsukoProneBoneToMissionary>><</link>>
<<link "Change to Cowgirl">><<gotoevent setup.events.mitsukoProneBoneToCowgirl>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.mitsukoProneBoneToDoggystyle>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.mitsukoProneBoneToMatingPress>><</link>><<addtime { minute : 3 }>>You motion for Mitsuko to lay down flat on her stomach on the bed, she does so dutifully.
Once settled, you kneel down behind her, gazing upon plump ass, her legs hanging limp on either side of her. Taking a deep breath, you slide a pillow underneath the mature woman's pelvis, slightly raising her hips up.
You part her cheeks with both of your hands, exposing her glistening entrance, and position your cock at its opening, ready to enter.
Then pushing inside, stretching her tight passage, causing a small yelp to escape from Mitsuko's throat, before settling comfortably inside her.
<<link "Prone Bone">><<gotoevent setup.events.mitsukoSexProneBone>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.mitsukoProneBoneToMissionary>><</link>>
<<link "Change to Cowgirl">><<gotoevent setup.events.mitsukoProneBoneToCowgirl>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.mitsukoProneBoneToDoggystyle>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.mitsukoProneBoneToMatingPress>><</link>><<addtime { minute : 3 }>><<talk "player">>Lay down flat on your stomach.<</talk>>\
You instruct her, the mature woman looks to you for a few seconds but dutifully obeys.
Mitsuko lays on the bed face first, her ass raised slightly in the air so her slit faces directly upward. You slide a pillow underneath her pelvis, so as to keep her hips slightly raised before position yourself behind her.
Admiring the sight of Mitsuko's bare, round ass for a moment, you take a deep breath then line up your meaty shaft with her slit, rubbing your tip between her labia ever so briefly.
A groan escapes from your lips as you thrust forward into her, driving every inch of your thick cock inside of her as possible.
<<link "Prone Bone">><<gotoevent setup.events.mitsukoSexProneBone>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.mitsukoProneBoneToMissionary>><</link>>
<<link "Change to Cowgirl">><<gotoevent setup.events.mitsukoProneBoneToCowgirl>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.mitsukoProneBoneToDoggystyle>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.mitsukoProneBoneToMatingPress>><</link>><<addtime { minute : 3 }>>You position Mitsuko on the bed so that she is laying flat on her stomach before kneeling behind her, you then grab a pillow and slide it underneath the mature woman's hips, slightly raising her hips up off the bed.
With her exposed pussy raised just enough to give you easy entrance, you lower yourself onto her wet lips, burying your cock inside of her.
<<link "Prone Bone">><<gotoevent setup.events.mitsukoSexProneBone>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.mitsukoProneBoneToMissionary>><</link>>
<<link "Change to Cowgirl">><<gotoevent setup.events.mitsukoProneBoneToCowgirl>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.mitsukoProneBoneToDoggystyle>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.mitsukoProneBoneToMatingPress>><</link>><<addtime { minute : 3 }>>Guiding Mitsuko to lay down on her stomach, you grab a pillow and slide it under her pelvis, slightly raising the mature woman's wide hips up off the bed.
You kneel down behind her and spread her round, jiggly ass cheeks, exposing her soaking wet folds.
Upon positioning your cock against her slit, you notice several globs of your semen leaking out from her already slick entrance.
Taking a second to gather yourself before sliding your entire cock into her tight hole, and with a single, firm push, you slip inside her depths.
<<link "Prone Bone">><<gotoevent setup.events.mitsukoSexProneBone>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.mitsukoProneBoneToMissionary>><</link>>
<<link "Change to Cowgirl">><<gotoevent setup.events.mitsukoProneBoneToCowgirl>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.mitsukoProneBoneToDoggystyle>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.mitsukoProneBoneToMatingPress>><</link>><<addtime { minute : 3 }>><<set setup.events.mitsukoSexProneBone to [
{
requires: 'true',
chance: 100,
link: "Mitsuko Prone Bone 1"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Prone Bone 2"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Prone Bone 3"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Prone Bone 4"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Prone Bone 5"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Prone Bone 6"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Prone Bone 7"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Prone Bone 8"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Prone Bone 9"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Prone Bone 10"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Prone Bone 11"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Prone Bone 12"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Prone Bone 13"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Prone Bone 14"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Prone Bone 15"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Prone Bone 16"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Prone Bone 17"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Prone Bone 18"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Prone Bone 19"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Prone Bone 20"
}
]>>Your hands grip hold of her hips firmly, allowing you to fuck her nice and hard, while every plunge causes her round butt to jiggle seductively.
Her moans fill the air, echoing throughout the room, accompanied by the loud slapping sound of skin on skin.
<<link "Prone Bone">><<gotoevent setup.events.mitsukoSexProneBone>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.mitsukoProneBoneToMissionary>><</link>>
<<link "Change to Cowgirl">><<gotoevent setup.events.mitsukoProneBoneToCowgirl>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.mitsukoProneBoneToDoggystyle>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.mitsukoProneBoneToMatingPress>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.mitsukoSexCumInPussy>><</link>><<addtime { minute : 5 }>>As you pound into her from behind, your hands roam her smooth curves. You pinch and tease her supple skin here and there, eliciting pleasured whimpers from the woman's lips.
You can't help but groan, giving her another smack across her plump ass.
<<link "Prone Bone">><<gotoevent setup.events.mitsukoSexProneBone>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.mitsukoProneBoneToMissionary>><</link>>
<<link "Change to Cowgirl">><<gotoevent setup.events.mitsukoProneBoneToCowgirl>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.mitsukoProneBoneToDoggystyle>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.mitsukoProneBoneToMatingPress>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.mitsukoSexCumInPussy>><</link>><<addtime { minute : 5 }>>The feeling of your hard shaft plunging deep inside her slick cunt makes her shudder.
She whimpers, arching her back to meet your every downward plunge.
Mitsuko moans, tossing her head from side to side, writhing about like a cat being played with, unable to contain herself.
<<link "Prone Bone">><<gotoevent setup.events.mitsukoSexProneBone>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.mitsukoProneBoneToMissionary>><</link>>
<<link "Change to Cowgirl">><<gotoevent setup.events.mitsukoProneBoneToCowgirl>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.mitsukoProneBoneToDoggystyle>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.mitsukoProneBoneToMatingPress>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.mitsukoSexCumInPussy>><</link>><<addtime { minute : 5 }>>You lean in closer, placing hot kisses over her shoulders, nibbling playfully at her ears. Mitsuko arches her head forward, moaning as she presses herself further into the pillows below her, desperate to keep her balance.
She lets go a quiet cry when you reach around her body, wrapping both hands around her slender waist.
You grasp her ample hips firmly with your strong grip, keeping her steady while you continuously fuck her hard and fast.
<<link "Prone Bone">><<gotoevent setup.events.mitsukoSexProneBone>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.mitsukoProneBoneToMissionary>><</link>>
<<link "Change to Cowgirl">><<gotoevent setup.events.mitsukoProneBoneToCowgirl>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.mitsukoProneBoneToDoggystyle>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.mitsukoProneBoneToMatingPress>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.mitsukoSexCumInPussy>><</link>><<addtime { minute : 5 }>>With every passing moment, Mitsuko feels a heat spreading throughout her body from the sensation of being completely filled with your throbbing erection. It causes her heart to beat faster, and her mind to cloud.
Mitsuko bucks wildly, her toes curling as a pleasurable tingling spreads throughout her core, the room seeming to spin around her in dizzying circles as her legs twitch.
<<link "Prone Bone">><<gotoevent setup.events.mitsukoSexProneBone>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.mitsukoProneBoneToMissionary>><</link>>
<<link "Change to Cowgirl">><<gotoevent setup.events.mitsukoProneBoneToCowgirl>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.mitsukoProneBoneToDoggystyle>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.mitsukoProneBoneToMatingPress>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.mitsukoSexCumInPussy>><</link>><<addtime { minute : 5 }>>As you enter her fully, you moan softly, relishing in the tightness around you. You then rock your hips back and forward, driving your cock in and out of the mature woman's warm love canal.
Her slick walls clench tightly, massaging every inch of your cock before releasing its grip on you, squeezing again as soon as you push your cock between her soaking wet folds.
<<link "Prone Bone">><<gotoevent setup.events.mitsukoSexProneBone>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.mitsukoProneBoneToMissionary>><</link>>
<<link "Change to Cowgirl">><<gotoevent setup.events.mitsukoProneBoneToCowgirl>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.mitsukoProneBoneToDoggystyle>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.mitsukoProneBoneToMatingPress>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.mitsukoSexCumInPussy>><</link>><<addtime { minute : 5 }>>Mitsuko lets out a small yelp of surprise as your cock fills her tight depths. You smile at the cute whimpers that comes from the Far Eastern woman, watching her beautiful ass wobble with each impact of your hips into hers.
<<talk "mitsuko">>Nngh. . . Mmnh. . .<</talk>>\
Mitsuko mewls quietly, trying to stifle a loud moan as the pleasure rushes through her body like wildfire.
Your pace grows faster with each powerful thrust, pounding your cock hard into Mitsuko's dripping cunt, causing her walls to tighten around you, squeezing the girth of your length into the hot folds of her pussy.
The older woman begins to quiver with ecstasy. Her hands reach down to rub herself as you pound deeper and harder into her.
She gasps loudly, biting at her lip as your relentless assault continues to drive her over the edge.
<<link "Prone Bone">><<gotoevent setup.events.mitsukoSexProneBone>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.mitsukoProneBoneToMissionary>><</link>>
<<link "Change to Cowgirl">><<gotoevent setup.events.mitsukoProneBoneToCowgirl>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.mitsukoProneBoneToDoggystyle>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.mitsukoProneBoneToMatingPress>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.mitsukoSexCumInPussy>><</link>><<addtime { minute : 5 }>>She bucks against your hips violently, grinding her clit with her hand, desperately clawing at the sheets beneath her.
<<talk "mitsuko">>I'm cuuuummmmmiiiinnngggg!!!<</talk>>\
The mature woman screams out suddenly, shaking with intense pleasure.
Your cock throbs within her tight passage as you feel Mitsuko clamp around you tightly, holding every inch of your length possible deep inside of her.
Her inner walls squeeze and ripple around your thickness, coaxing out wave after wave of pleasure throughout your body.
<<link "Prone Bone">><<gotoevent setup.events.mitsukoSexProneBone>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.mitsukoProneBoneToMissionary>><</link>>
<<link "Change to Cowgirl">><<gotoevent setup.events.mitsukoProneBoneToCowgirl>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.mitsukoProneBoneToDoggystyle>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.mitsukoProneBoneToMatingPress>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.mitsukoSexCumInPussy>><</link>><<addtime { minute : 5 }>>Mitsuko groans deeply into the pillows beneath her as your cock spreads the muscles of her fleshy insides, you grip the sides of her curvy waist firmly and push harder, pressing the mature woman into the mattress.
You lean forwards, resting your head upon her shoulder and holding the base of her neck with one hand, while slowly grinding your cock in and out of her snug sheath with the other.
<<talk "mitsuko">>Oh!<</talk>>\
She moans loudly, you can feel her tight walls squeezing around your member, massaging your length.
<<link "Prone Bone">><<gotoevent setup.events.mitsukoSexProneBone>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.mitsukoProneBoneToMissionary>><</link>>
<<link "Change to Cowgirl">><<gotoevent setup.events.mitsukoProneBoneToCowgirl>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.mitsukoProneBoneToDoggystyle>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.mitsukoProneBoneToMatingPress>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.mitsukoSexCumInPussy>><</link>><<addtime { minute : 5 }>>She unwittingly pushes her ass backwards, trying to increase the depth that you're able to penetrate her, and you oblige, increasing your pace.
Your balls slap roughly against her mound, smacking against her clitoral hood with every powerful thrust and your breath comes hotly against the back of her ear, causing a shudder to travel from her spine to her toes.
Mitsuko arches her back, pushing herself upwards, desperate to get even closer to you as you pound deeper inside her.
Her nails dig into the sheets, the sensation of her squeezing muscles driving you to go faster, and harder, while her thighs quake with excitement.
<<link "Prone Bone">><<gotoevent setup.events.mitsukoSexProneBone>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.mitsukoProneBoneToMissionary>><</link>>
<<link "Change to Cowgirl">><<gotoevent setup.events.mitsukoProneBoneToCowgirl>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.mitsukoProneBoneToDoggystyle>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.mitsukoProneBoneToMatingPress>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.mitsukoSexCumInPussy>><</link>><<addtime { minute : 5 }>>Every inch of the length of your cock is massaged by the soft warmth of her snatch as it pulses and convulses around you, squeezing harder and faster as the seconds pass.
Your cock begins leaking pre-cum like a faucet, splattering hotly against the folds of her cunt, coating it thoroughly in your juices.
With a gasp, you watch her face contort in pure bliss, letting out an ecstatic moan <<if $mitsuko.affection gte 600 and $mitsuko.trust gte 500>>before she looks back up at you, smiling shyly. <<else>>before she looks away in shame and embarrassment.<</if>>
She lets out another loud squeal when you slam into her hard from above, her thighs quivering and shaking.
<<link "Prone Bone">><<gotoevent setup.events.mitsukoSexProneBone>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.mitsukoProneBoneToMissionary>><</link>>
<<link "Change to Cowgirl">><<gotoevent setup.events.mitsukoProneBoneToCowgirl>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.mitsukoProneBoneToDoggystyle>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.mitsukoProneBoneToMatingPress>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.mitsukoSexCumInPussy>><</link>><<addtime { minute : 5 }>>You continue thrusting in earnest, watching as the beautiful older woman writhes about underneath your body.
Her hands grasp the sheets tightly, while the mature woman's breathing comes in ragged pants.
The walls of her tight pussy squeeze and contract around your cock every time you plunge deep into her depths, causing a pleasurable shudder to go through your entire being.
<<link "Prone Bone">><<gotoevent setup.events.mitsukoSexProneBone>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.mitsukoProneBoneToMissionary>><</link>>
<<link "Change to Cowgirl">><<gotoevent setup.events.mitsukoProneBoneToCowgirl>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.mitsukoProneBoneToDoggystyle>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.mitsukoProneBoneToMatingPress>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.mitsukoSexCumInPussy>><</link>><<addtime { minute : 5 }>>You hold her hips tight, driving into her with short, powerful strokes.
As she feels your throbbing member enter her slippery depths, her hands clutch at the sheets, tugging weakly at the covers trying desperately to keep herself steady as your hips rock harder.
<<link "Prone Bone">><<gotoevent setup.events.mitsukoSexProneBone>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.mitsukoProneBoneToMissionary>><</link>>
<<link "Change to Cowgirl">><<gotoevent setup.events.mitsukoProneBoneToCowgirl>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.mitsukoProneBoneToDoggystyle>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.mitsukoProneBoneToMatingPress>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.mitsukoSexCumInPussy>><</link>><<addtime { minute : 5 }>>You press your hands on Mitsuko's hips, holding them tightly as you grind your dick, your erection sliding smoothly in and out of her tight, slick tunnel.
Her ass bounces, shaking as your thrusts push your shaft inside of her.
<<talk "player">>Oh fuck!<</talk>>\
You pant, continuing to hold her hips tightly while pounding your cock hard into her hot pussy, feeling the fleshy insides massage it.
<<link "Prone Bone">><<gotoevent setup.events.mitsukoSexProneBone>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.mitsukoProneBoneToMissionary>><</link>>
<<link "Change to Cowgirl">><<gotoevent setup.events.mitsukoProneBoneToCowgirl>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.mitsukoProneBoneToDoggystyle>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.mitsukoProneBoneToMatingPress>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.mitsukoSexCumInPussy>><</link>><<addtime { minute : 5 }>>Mitsuko's pussy suddenly contracts around your meaty shaft, the muscles squeezing tight along the entirety of your thickness.
Your breath comes heavy as you lean forward to press your chest against the mature woman's back, you then grind your hips slowly, steadily pushing into Mitsuko with each powerful thrust, driving your cock further into her welcoming heat before pulling out and repeating the motion.
The sensation causes Mitsuko to cry out loudly as she rocks her hips backwards, unwittingly seeking greater satisfaction.
<<link "Prone Bone">><<gotoevent setup.events.mitsukoSexProneBone>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.mitsukoProneBoneToMissionary>><</link>>
<<link "Change to Cowgirl">><<gotoevent setup.events.mitsukoProneBoneToCowgirl>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.mitsukoProneBoneToDoggystyle>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.mitsukoProneBoneToMatingPress>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.mitsukoSexCumInPussy>><</link>><<addtime { minute : 5 }>>She moans loudly into the covers, closing her eyes as her tight pussy grips firmly around you.
You grind against her, savoring how wonderfully tight and hot her love canal feels wrapped around your cock as you thrust into her.
Her breasts bounce rhythmically beneath the blankets as your pace grows faster, eager to reach your own release.
<<link "Prone Bone">><<gotoevent setup.events.mitsukoSexProneBone>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.mitsukoProneBoneToMissionary>><</link>>
<<link "Change to Cowgirl">><<gotoevent setup.events.mitsukoProneBoneToCowgirl>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.mitsukoProneBoneToDoggystyle>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.mitsukoProneBoneToMatingPress>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.mitsukoSexCumInPussy>><</link>><<addtime { minute : 5 }>>Her juices coat your cock as you pound into her, slickening it thoroughly.
She gasps into the pillow again and arches her hips upwards, pushing her pussy further onto your hard dick.
You groan, gritting your teeth and thrusting deeper inside of her, the tip of your cock presses against her cervix.
<<link "Prone Bone">><<gotoevent setup.events.mitsukoSexProneBone>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.mitsukoProneBoneToMissionary>><</link>>
<<link "Change to Cowgirl">><<gotoevent setup.events.mitsukoProneBoneToCowgirl>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.mitsukoProneBoneToDoggystyle>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.mitsukoProneBoneToMatingPress>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.mitsukoSexCumInPussy>><</link>><<addtime { minute : 5 }>>You can feel Mitsuko shudder beneath you, gasping with need.
Her breaths come quicker, as your cock plunges into her again and again, building speed and momentum with every passing second.
It only takes seconds before you find the deepest part of her pussy with your cock, sinking in and filling as much of her tight pussy with your length as it will allow.
Mitsuko cries, bucking back into your hips with a sharp moan as you continue pounding her from above, driving her body into the mattress with your relentless strokes.
<<link "Prone Bone">><<gotoevent setup.events.mitsukoSexProneBone>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.mitsukoProneBoneToMissionary>><</link>>
<<link "Change to Cowgirl">><<gotoevent setup.events.mitsukoProneBoneToCowgirl>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.mitsukoProneBoneToDoggystyle>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.mitsukoProneBoneToMatingPress>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.mitsukoSexCumInPussy>><</link>><<addtime { minute : 5 }>><<talk "player">>Oh fuck, your pussy is squeezing me so tightly! You must really love this position, huh.<</talk>>\
You moan into the mature woman's ear, grinding your hips against hers, driving your hard shaft as deeply into her as you possibly can.
With her face buried into the pillow beneath her, you can assume Mitsuko's face is contorted in blissful pleasure.
<<link "Prone Bone">><<gotoevent setup.events.mitsukoSexProneBone>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.mitsukoProneBoneToMissionary>><</link>>
<<link "Change to Cowgirl">><<gotoevent setup.events.mitsukoProneBoneToCowgirl>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.mitsukoProneBoneToDoggystyle>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.mitsukoProneBoneToMatingPress>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.mitsukoSexCumInPussy>><</link>><<addtime { minute : 5 }>>Mitsuko moans loudly as you press forward, sliding almost all the way into her, causing her to cry out when your cock hits her cervix.
<<talk "mitsuko">>Oooh!!<</talk>>\
As you push forwards, Mitsuko arches her back, giving you deeper penetration into her slick depths.
It feels incredible as you pump into her from above, rubbing against her g spot every time you go deep inside her.
<<link "Prone Bone">><<gotoevent setup.events.mitsukoSexProneBone>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.mitsukoProneBoneToMissionary>><</link>>
<<link "Change to Cowgirl">><<gotoevent setup.events.mitsukoProneBoneToCowgirl>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.mitsukoProneBoneToDoggystyle>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.mitsukoProneBoneToMatingPress>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.mitsukoSexCumInPussy>><</link>><<addtime { minute : 5 }>><<set setup.events.mitsukoSexCowgirlToMissionary to [
{
requires: 'true',
chance: 100,
link: "Cowgirl To Missionary Transition 1"
},
{
requires: 'true',
chance: 100,
link: "Cowgirl To Missionary Transition 2"
},
{
requires: 'true',
chance: 100,
link: "Cowgirl To Missionary Transition 3"
}
]>>You slip your cock free from her slippery depths and gently roll over with Mitsuko, laying her down on her back while you positioning yourself between the mature woman's legs.
As you sit upright, her legs spread wide around you, you place your hard member at the entrance of her waiting twat, rubbing it up against her clit teasingly before pushing inside of her.
Once the tip slips past the outer folds of her lips, you bury your cock entirely within the warmth of her snug sheath, filling her to her limit.
<<link "Missionary">><<gotoevent setup.events.mitsukoSexMissionary>><</link>>With a sigh, you slide your erection from her soaked hole and flip the older woman over onto her back before positioning yourself between her legs.
As your member slides up along her moist slit, the tip pressing directly against her clit, you watch eagerly as the mature women writhes underneath you.
<<talk "mitsuko">>Oh. . . I'm gonna cum!<</talk>>\
She moans loudly.
<<if $mitsuko.affection gte 600 and $mitsuko.trust gte 500>>\
<<talk "mitsuko">>Don't stop. . .<</talk>>\
She pleads, staring into your eyes with such intensity that there could no doubt in her mind what exactly was about to happen.
<</if>>Your lips descend upon hers in a passionate kiss, tongues dueling within each other's mouths, as your hips thrust forward, pushing your cock into her waiting pussy.
<<link "Missionary">><<gotoevent setup.events.mitsukoSexMissionary>><</link>>Taking a deep breath, you grab Mitsuko's hips and pull your cock free from her soaked tunnel before turning the mature woman onto her back.
Moving between her legs, you spread them wide, then position your throbbing erection directly against her lips, rubbing yourself against her folds.
You slip your tip past her opening and press inward, pushing hard enough to feel Mitsuko squirm beneath you.
<<link "Missionary">><<gotoevent setup.events.mitsukoSexMissionary>><</link>><<set setup.events.mitsukoCowgirlToDoggystyle to [
{
requires: 'true',
chance: 100,
link: "Mitsuko Doggystyle Transition 1"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Doggystyle Transition 2"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Doggystyle Transition 3"
}
]>>You suddenly slip your cock free of her pussy and flip Mitsuko onto her hands and knees, she gasps in surprise from the sudden change of position.
With a grin, you grab hold of her hips and plunge your throbbing erection straight up her dripping wet opening again, making her moan deeply from being taken roughly.
<<link "Doggystyle">><<gotoevent setup.events.mitsukoSexDoggystyle>><</link>>Gritting your teeth, you slip your cock out from her wet folds and pull her up onto her hands and knees, thr mature woman's round ass and glistening pussy are on full display.
You quickly grab hold of her hips and guide yourself back into her slick opening, slamming home balls deep as soon as you have enough room, making sure to hit every single sweet spot of hers.
<<link "Doggystyle">><<gotoevent setup.events.mitsukoSexDoggystyle>><</link>><<talk "player">>Alright.<</talk>>\
You smirk down at the beautiful woman beneath you.
<<talk "player">>How about we try something different. . .<</talk>>\
Swiftly, you slide yourself free of her snatch before laying down and pulling her so that she's straddling your lap. Her wet pussy hovers just inches from your cock.
Letting out a sigh, you thrust your hips forward and bury the whole length of your cock inside her again.
<<link "Doggystyle">><<gotoevent setup.events.mitsukoSexDoggystyle>><</link>><<set setup.events.mitsukoCowgirlToProneBone to [
{
requires: 'true',
chance: 100,
link: "Mitsuko Prone Bone Transition 1"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Prone Bone Transition 2"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Prone Bone Transition 3"
}
]>>You grab Mitsuko's hips firmly with your arms and pull free from her hole, you then roll the mature woman over onto her stomach.
She gasps as you guide your throbbing erection back to her dripping wet folds again, and slide home inside her sopping tunnel.
<<link "Prone Bone">><<gotoevent setup.events.mitsukoSexProneBone>><</link>>It takes every ounce of your willpower to withdraw your cock from her heavenly depths, but you manage to slip free before grabbing the mature woman's hips and flipping her over so that she's laying on her stomach.
Taking a deep breath, you guide your erection to her pussy again, sliding inside her tightness.
<<link "Prone Bone">><<gotoevent setup.events.mitsukoSexProneBone>><</link>>Mitsuko gasps when you suddenly slip your cock free from her slit and grab her hips, you then flip the mature woman over onto her stomach.
Taking your throbbing erection in hand, you position it just above her opening and slam yourself into her with forceful movements, burying your entire length within her.
<<talk "mitsuko">>Ah!!<</talk>>\
Mitsuko cries out, her voice echoing throughout the room.
<<link "Prone Bone">><<gotoevent setup.events.mitsukoSexProneBone>><</link>><<set setup.events.mitsukoCowgirlToMatingPress to [
{
requires: 'true',
chance: 100,
link: "Mitsuko Mating Press Transition 1"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Mating Press Transition 2"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Mating Press Transition 3"
}
]>>Pulling your cock free from her pussy, you grab Mitsuko's hips and lift her off you before laying her down on the bed.
You grasp her legs and push them up to her shoulders, lifting her ass up and mating pressing the mature woman with your stiff rod.
The new angle allows your cock to slam into her cervix with every thrust.
<<link "Mating Press">><<gotoevent setup.events.mitsukoSexMatingPress>><</link>>Gritting your teeth, you withdraw from Mitsuko's pleasurable insides and push her off you, you then lay her down on the bed before position yourself between her legs.
You take hold of both her ankles and push them back, until her ass rises up off the bed, opening her like a flower for you.
Mitsuko cries out as she feels your cock plunge into her pussy, the tip smashing against her cervix.
<<link "Mating Press">><<gotoevent setup.events.mitsukoSexMatingPress>><</link>>You slip your throbbing erection free from Mitsuko's slit, drawing a confused look from the mature woman, one that changes to surprise when you push her off and lay her down on the bed.
Taking hold of the back of Mitsuko's knees, you push them up over her head, spreading her legs wider as your own hips thrust down, driving deeper than ever before.
<<link "Mating Press">><<gotoevent setup.events.mitsukoSexMatingPress>><</link>><<set setup.events.mitsukoDoggystyleToMissionary to [
{
requires: 'true',
chance: 100,
link: "Mitsuko Missionary Transition 4"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Missionary Transition 5"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Missionary Transition 6"
}
]>>You grit your teeth, barely able to stop yourself long enough to slip your cock free of her tight, slippery pussy.
Not wasting any time, you grab Mitsuko and flip her over onto her back before guiding your throbbing erection to the mature woman's quivering slit once again.
This time you push harder, forcing as much of your length into the beautiful Far Eastern woman as possible.
You moan loudly, savoring every moment, enjoying how tightly she squeezes around your cock, gripping it hard in her velvety walls.
<<link "Missionary">><<gotoevent setup.events.mitsukoSexMissionary>><</link>>Using every last bit of willpower you can muster, you pull your cock out of her love canal and flip Mitsuko onto her back.
You kneel between her legs and position your erect shaft at her slit before thrusting deep inside the mature woman once more.
<<link "Missionary">><<gotoevent setup.events.mitsukoSexMissionary>><</link>>You pull back your hips, letting your cock slip free from her folds.
Mitsuko looks back at you in confusion, but you grab her hips and flip the mature woman over onto her back before positioning yourself between her legs and thrusting forward.
Your cock easily slides into her pussy once more.
<<link "Missionary">><<gotoevent setup.events.mitsukoSexMissionary>><</link>><<set setup.events.mitsukoDoggystyleToCowgirl to [
{
requires: 'true',
chance: 100,
link: "Mitsuko Cowgirl Transition 1"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Cowgirl Transition 2"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Cowgirl Transition 3"
}
]>>Wanting to experience a different position, you slip your throbbing erection free from her drenched slit and roll over, pulling her with you so that her knees now rest beside your waist as she straddles you.
With Mitsuko riding you cowgirl style, you grip her hips and guide the older woman's pussy down to your lap, sinking yourself balls-deep into her depths.
<<link "Cowgirl">><<gotoevent setup.events.mitsukoSexCowgirl>><</link>>With unflinching determination, you pull your cock free from Mitsuko's heavenly insides and grab hold of her waist. With one quick motion, you roll over, pulling the older woman with you.
You lay on your back while positioning Mitsuko above your cock so that it sticks straight up. Then with another swift maneuver, you guide yourself back into her slick cunt, sighing with contentment as her full lips engulf the entirety of your girth.
<<link "Cowgirl">><<gotoevent setup.events.mitsukoSexCowgirl>><</link>>Mitsuko cries out sharply as she finds herself suddenly flipped onto your lap as you lay down on your back, her knees straddling either side of your waist.
You quickly grab her hips and guide her dripping wet slit over your throbbing member, sliding the entire thing into her slick depths and watching as her breasts bounce wildly.
<<link "Cowgirl">><<gotoevent setup.events.mitsukoSexCowgirl>><</link>><<set setup.events.mitsukoDoggystyleToProneBone to [
{
requires: 'true',
chance: 100,
link: "Mitsuko Prone Bone Transition 1"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Prone Bone Transition 2"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Prone Bone Transition 3"
}
]>><<set setup.events.mitsukoDoggystyleToMatingPress to [
{
requires: 'true',
chance: 100,
link: "Mitsuko Mating Press Transition 1"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Mating Press Transition 2"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Mating Press Transition 3"
}
]>><<set setup.events.mitsukoMatingPressToMissionary to [
{
requires: 'true',
chance: 100,
link: "Mitsuko Missionary Transition 4"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Missionary Transition 5"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Missionary Transition 6"
}
]>><<set setup.events.mitsukoMatingPressToCowgirl to [
{
requires: 'true',
chance: 100,
link: "Mitsuko Cowgirl Transition 1"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Cowgirl Transition 2"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Cowgirl Transition 3"
}
]>><<set setup.events.mitsukoMatingPressToDoggystyle to [
{
requires: 'true',
chance: 100,
link: "Mitsuko Doggystyle Transition 1"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Doggystyle Transition 2"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Doggystyle Transition 3"
}
]>><<set setup.events.mitsukoMatingPressToProneBone to [
{
requires: 'true',
chance: 100,
link: "Mitsuko Prone Bone Transition 1"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Prone Bone Transition 2"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Prone Bone Transition 3"
}
]>><<set setup.events.mitsukoProneBoneToMissionary to [
{
requires: 'true',
chance: 100,
link: "Mitsuko Missionary Transition 4"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Missionary Transition 5"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Missionary Transition 6"
}
]>><<set setup.events.mitsukoProneBoneToCowgirl to [
{
requires: 'true',
chance: 100,
link: "Mitsuko Cowgirl Transition 1"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Cowgirl Transition 2"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Cowgirl Transition 3"
}
]>><<set setup.events.mitsukoProneBoneToDoggystyle to [
{
requires: 'true',
chance: 100,
link: "Mitsuko Doggystyle Transition 1"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Doggystyle Transition 2"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Doggystyle Transition 3"
}
]>><<set setup.events.mitsukoProneBoneToMatingPress to [
{
requires: 'true',
chance: 100,
link: "Mitsuko Mating Press Transition 1"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Mating Press Transition 2"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Mating Press Transition 3"
}
]>><<if $mully.affection gte 6>>As you lay next to Mitsuko you take a deep breath holding her against you.
<<talk "player">> That was amazing, if the day were longer I'd ask for a second round.<</talk>>\
You say to her, leaning down to kiss her softly.
Mitsuko smiles up at you, her hand resting against your chest as she looks into your eyes.
Suddenly you hear a quiet knock and turn your head to the door to see Mully nudging into the door as he makes his way in. Laying back you relax again as the fox pads over to the bed.
Nearly simultaneously you and Mitsuko pat the bed signaling Mully to hop upon the sheets, and promptly run toward Mitsuko, who rises to sit up and shield her face from the frantic fennec.
<<talk "mitsuko">> Easy there Mully, you can't interrupt mommy when she is busy with <<print $mitsuko.callsPlayer>>, you can be so rude some times.<</talk>>\
She says as she tickles behind his ear with a smile.
Sitting up you pull Mitsuko to lean against you and extend you hand with a smile toward Mully.
<<talk "player">>Hey Mully, can I have some attention too little guy?<</talk>>\
You say reaching forward, Mully sniffing at your hand and inching slightly closer allowing your hand to just barely graze his chin before he rushes Mitsuko once again.
Mully climbs up your chest, digging his claws in just slightly, as he springboards off your shoulder to nestle against Mitsuko's neck.
<<talk "player">> Hey that hurt, what did I ever do to you little fella?<</talk>>\
You say rubbing gently at the small red marks that adorn your chest, as Mitsuko's cheeks flush red in embarrassment
<<talk "mitsuko">> Sorry <<print $mitsuko.callsPlayer>>, I don't think he likes guys.<</talk>>\
She says pulling Mully back to her lap and patting his head with a smile and saying quietly to him;
<<talk "mitsuko">> Mully, you need to play nice! <<print $mitsuko.callsPlayer>> is nice to you, and even lets you stay in the mansion!<</talk>>\
Rubbing behind his ears before he takes off she finishes as if making her best sales pitch.
Shuffling off, Mully leaves the room, allowing you to steal a short glance at Mitsuko's exposed chest.
<<talk "player">> I suppose...we should probably get back to our responsibilities, now that I have been assaulted by a furry fiend.<</talk>>\
You say with a short laugh as you dismount from the bed and begin to dress, watching Mitsuko as she does the same, locking eyes occasionally to give you a sultry look.
<<talk "mitsuko">> Maybe next time around we can lock the door so we don't have to be interrupted.<</talk>>\
She muses, straightening her skirt and walking out, allowing her hips to sway seductively.
<<talk "thought">> That fox, is gonna be the end of me...Mully might play a role too.<</talk>>\
You think to yourself as you make your way toward the door.
<<elseif $mully.affection gte 3>>As you lay next to Mitsuko you take a deep breath holding her against you.
<<talk "player">> That was amazing, if the day were longer I'd ask for a second round.<</talk>>\
You say to her, leaning down to kiss her softly.
Mitsuko smiles up at you, her hand resting against your chest as she looks into your eyes.
Suddenly you hear a quiet knock and turn your head to the door to see Mully nudging into the door as he makes his way in. Laying back you relax again as the fox pads over to the bed.
<<talk "thought">> Even if the day were longer I think the pointy eared monster would have prevented a round two, typical.<</talk>>\
You think as Mully hops onto the bed and runs up to snuggle against Mitsuko's face.
Mitsuko giggles slightly as Mully licks at her face, his tail whipping against your head as he bathes her in attention.
<<talk "mitsuko">>Sorry Mully, but mommy's busy at the moment, why don't you go explore the mansion a bit until I'm done.<</talk>>\
She says pushing the excitable ball of fur away for a moment before he resumes his onslaught.
Sitting up she pulls Mully into her lap, with a short sigh, freeing her breasts from the cover of the sheets as she begins to stroke his fur. Rolling over he paws at the air turning his gaze toward you, for a moment you are almost sure he sticks his tongue out at you.
<<talk "mitsuko">> Sorry <<print $mitsuko.callsPlayer>>, I should have known he would have found us, sly thing.<</talk>>\
She says gliding her hand over his fur.
You chuckle slightly and reach over to pat the fox, who immediately recoils and hisses.
<<talk "player">> I am pretty sure he doesn't like me, a shame since his //Mommy// seems to feel different.<</talk>>\
You smirk at her and watch as a faint blush reaches her cheeks.
Lunging forward Mully takes a nip at your hand before turning tail and sprinting from the room.
<<talk "mitsuko">> Oh, I think you hurt his feelings.<</talk>>\
Mitsuko says with a suppressed giggle as she departs the bed and begins to redress, taking her time as she pulls up her panties as she looks back and shoots you a gentle wink.
Grinning you swat her rear end softly before leaving the bed.
<<talk "player">> Pretty sure you have chores to do. We should both return to our day.<</talk>>\
You say pulling on your clothes as you glide your eyes over her. Once you are dressed you leave, following Mitsuko and parting ways in the hallway with a smile.
<<else>>As you lay next to Mitsuko you take a deep breath holding her against you.
<<talk "player">> That was amazing, if the day were longer I'd ask for a second round<</talk>>\
You say to her, leaning down to kiss her softly.
Mitsuko smiles up at you, her hand resting against your chest as she looks into your eyes.
Suddenly you hear a quiet knock and turn your head to the door to see Mully nudging into the door as he makes his way in. Laying back you relax again as the fox pads over to the bed.
Leaping onto the bed the fox races toward Mitsuko, licking at her face with his rump placed firmly in your face as you trying to turn away from the tassel of fur, spitting small hairs out as you sit yourself up.
Sighing contently Mitsuko sits up as well, gently scooting next to you as she holds the small creature to her chest, unfortunately covering her breasts as she begins to stroke his fur.
<<talk "mitsuko">> Oh Mully, you know mommy is busy, did you want to see <<print $mitsuko.callsPlayer>> too?<</talk>>\
She says as she holds him toward you.
Reaching out you attempt to pet the fox, and are met with his tiny maw over your hand and small fangs digging into your skin.
<<talk "player">> Ow ow ow! Mulder! let go!<</talk>>\
You say shaking the feisty fennec from your hand and recoiling slightly, looking into the beady eyes of the creature.
<<talk "mitsuko">> Mully! That is no way to treat <<print $mitsuko.callsPlayer>>!<</talk>>\
She says setting him to her lap and scratching gently at his chin and gently humming into his pointed ear.
<<talk "mitsuko">> You should be nice okay? If you stop biting <<print $mitsuko.callsPlayer>>, I promise to take you to play by the pond okay?<</talk>>\
She says in an almost motherly tone before turning her attention to you.
<<talk "mitsuko">> Are you okay? I am sorry he gives you so much trouble.<</talk>>\
She says sounding mildly embarrassed as Mully scuttles away and out the door.
Looking into her eyes you smile and hold your hand aloft.
<<talk "player">> No blood, all is well, I am sure he will like me eventually, though I think he may just be possessed.<</talk>>\
You say with a light chuckle as you slide from the bed to get dressed.
<<talk "player">> In any case, we should best get back to our day.<</talk>>\
You grin to her as you zip your pants, watching as she begins to redress.
<<talk "mitsuko">> You are correct, maybe next time we could actually get to that round 2 you seemed so enthusiastic about.<</talk>>\
She says softly, offering a sly wink as she finishes dressing and leaves the room.
<</if>>[[End.|$location]]
Submitted by Scoots
<<addtime { minute : 7 }>><<set setup.events.mitsukoStandingSexStart to [
{
requires: '$mitsuko.affection gte 750',
chance: 100,
link: "Mitsuko Standing Sex Start 1"
},
{
requires: '$mitsuko.affection gte 500 and $mitsuko.affection lte 800',
chance: 100,
link: "Mitsuko Standing Sex Start 2"
},
{
requires: '$mitsuko.affection gte 300 and $mitsuko.affection lte 600',
chance: 100,
link: "Mitsuko Standing Sex Start 3"
},
{
requires: '$mitsuko.affection lte 400',
chance: 100,
link: "Mitsuko Standing Sex Start 4"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Standing Sex Start 5"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Standing Sex Start 6"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Standing Sex Start 7"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Standing Sex Start 8"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Standing Sex Start 9"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Standing Sex Start 10"
}
]>>Mitsuko steps closer to you, her hands running down your chest. She grabs the hem of your shirt, pulling it up above your head, you raise your arms at the same time.
She tosses your shirt aside, staring at your body as she repeats the same process, undressing her uniform. You can't help but notice the scar running at an angle from her left breast down to the right side of her abdomen.
A faint gasp escapes her lips as she notices your gaze, her head turns away from you, instead of her usual calm demeanor there's a shy look to her, a blush coloring her porcelain cheeks.
You gently grip her chin in your hand, pulling her head to face you. She opens her mouth to say something, but it's cut short as you lean in, your lips meeting as you kiss her.
She melts into your embrace, wrapping her arms around you as she wraps her tongue around yours, alternating between rubbing and sucking it. Your erection painfully straining against your <<if $player.hasFlag("caged")>>cage as she reaches down, unzipping your pants,<<else>>pants as she reaches down, unzipping them. You shimmy out of them,<</if>> your lips never once breaking contact as you continue making out.
Several moments later, both of you are naked.
<<if $player.hasFlag("caged")>>Your cock strains angrily at the confines of its cage, bringing about the awful reality that your options are severely limited for what comes next.
<<talk "thought">>This chastity cage severely limits what I can do, doesn't it?<</talk>>\
<</if>><<if not $player.hasFlag("caged")>><<link "Missionary">><<gotoevent setup.events.mitsukoSexMissionaryStart>><</link>><</if>>
<<if not $player.hasFlag("caged")>><<link "Cowgirl">><<gotoevent setup.events.mitsukoSexCowgirlStart>><</link>><</if>>
<<if not $player.hasFlag("caged")>><<link "Doggystyle">><<gotoevent setup.events.mitsukoSexDoggystyleStart>><</link>><</if>>
<<if not $player.hasFlag("caged")>><<link "Prone Bone">><<gotoevent setup.events.mitsukoSexProneBoneStart>><</link>><</if>>
<<if not $player.hasFlag("caged")>><<link "Mating Press">><<gotoevent setup.events.mitsukoSexMatingPressStart>><</link>><</if>>
[[Maybe I can play another time.|Disengage Sex]]<<addtime { minute : 4 }>>Mitsuko hesitates, you can see a brief moment of pain in her eyes, her mind confused. For several seconds she stands there, unable to move.
Slowly you step forward, placing your hand on her waist, snapping her out of it. She looks at you, giving you an apologetic look as she forces a pained smile.
You pull her into an embrace, wrapping your arms around her shoulders, she relaxes into your chest. She gently pushes away from you, looking you in the eyes, her head nods. Giving you a silent invitation.
The two of you begin to undress and before long you find yourself staring at Mitsuko's naked form. Her curvy waist complimenting her motherly figure, her hips the perfect shape for bearing children. Her well-endowed, perky breasts topped by her puffy areola, you can't tear your gaze away from them, the urge to suck on them almost too much to bear.
Breaking your stare away from her beasts, you notice a scar, one that finds itself running from her left breast, in between her cleavage, all the way down to her abdomen, stopping right before it meets her waistline.
Noticing where your eyes are looking, her expression hardens for a moment. Closing her eyes, she waits for the comment on how ugly her body is. The moment passes, you take the opportunity to kiss her. Your kiss soft and tender.
You pull away, all around you, your discarded clothing.
<<if $player.hasFlag("caged")>><<talk "thought">>What now?<</talk>>\
You wonder, feeling your cock strain painfully at its cage.
<</if>><<if not $player.hasFlag("caged")>><<link "Missionary">><<gotoevent setup.events.mitsukoSexMissionaryStart>><</link>><</if>>
<<if not $player.hasFlag("caged")>><<link "Cowgirl">><<gotoevent setup.events.mitsukoSexCowgirlStart>><</link>><</if>>
<<if not $player.hasFlag("caged")>><<link "Doggystyle">><<gotoevent setup.events.mitsukoSexDoggystyleStart>><</link>><</if>>
<<if not $player.hasFlag("caged")>><<link "Prone Bone">><<gotoevent setup.events.mitsukoSexProneBoneStart>><</link>><</if>>
<<if not $player.hasFlag("caged")>><<link "Mating Press">><<gotoevent setup.events.mitsukoSexMatingPressStart>><</link>><</if>>
[[Maybe I can play another time.|Disengage Sex]]<<addtime { minute : 4 }>>All around you lies your clothes, both of you stand in the middle of the room, naked. Mitsuko staring at you as you notice the scar running across the front of her body. From the left of her breast down to the lower part of her abdomen, waiting for you to do something.
The urge to ask her about it nearly overwhelms you, but you decide against it, instead you take a step toward her. She remains motionless, mere meters away from you.
You run your hand along her scar, a faint exhale can be heard escaping her lips as your fingers trace down her body.
Reaching her waist, you find your hand drawn to her breasts. Giving her pliant flesh a few squeezes. You notice her emotionless expression, a hint of arousal behind her eyes.
You lean in and lock your lips with hers, kissing her.
<<if $player.hasFlag("caged")>><<talk "thought">>This chastity cage makes me mostly useless, doesn't it?<</talk>>\
<</if>><<if not $player.hasFlag("caged")>><<link "Missionary">><<gotoevent setup.events.mitsukoSexMissionaryStart>><</link>><</if>>
<<if not $player.hasFlag("caged")>><<link "Cowgirl">><<gotoevent setup.events.mitsukoSexCowgirlStart>><</link>><</if>>
<<if not $player.hasFlag("caged")>><<link "Doggystyle">><<gotoevent setup.events.mitsukoSexDoggystyleStart>><</link>><</if>>
<<if not $player.hasFlag("caged")>><<link "Prone Bone">><<gotoevent setup.events.mitsukoSexProneBoneStart>><</link>><</if>>
<<if not $player.hasFlag("caged")>><<link "Mating Press">><<gotoevent setup.events.mitsukoSexMatingPressStart>><</link>><</if>>
[[Maybe I can play another time.|Disengage Sex]]<<addtime { minute : 4 }>>She stands in front of you, a cold look of hatred aim towards you. One that sends shivers up your spine, you're almost hesitant in approaching her.
You gulp and with a sigh, you adopt a serious expression.
<<talk "player">>Don't make me wait any longer.<</talk>>\
With a sharp tone, your statement pushes her into action, begrudgingly she begins to slowly undress.
The blood flows to your penis, causing it to strain against <<if $player.hasFlag("caged")>>its cage <<else>>your pants <</if>>as you watch her. Once she's fully naked, your eyes roam her curvy body. Her wide hips complimenting her well-endowed chest. A scar runs through her cleavage down to her waist.
You gesture for her to undress you, she follows your command, taking a step toward you. Her hands tremble with anger as she begins to undress you. Several agonizing minutes pass before she finally pulls your pants down, <<if $player.hasFlag("caged")>>revealing your useless cock locked in its silver cage. You can see cruel amusement in her eyes as she looks at your restrained manhood.<<else>>your cock springing free from its confines. She lets out a gasp, it almost smacking her in the head. You notice her eyes glaze over as she stares at your hardon.<</if>>
Her eyes refocus, the previous cold expression returning. She steps back from you, waiting.
<<if $player.hasFlag("caged")>><<talk "thought">>What now?<</talk>>\
You wonder to yourself, knowing that the chastity cage will severely limit your options.
<</if>><<if not $player.hasFlag("caged")>><<link "Missionary">><<gotoevent setup.events.mitsukoSexMissionaryStart>><</link>><</if>>
<<if not $player.hasFlag("caged")>><<link "Cowgirl">><<gotoevent setup.events.mitsukoSexCowgirlStart>><</link>><</if>>
<<if not $player.hasFlag("caged")>><<link "Doggystyle">><<gotoevent setup.events.mitsukoSexDoggystyleStart>><</link>><</if>>
<<if not $player.hasFlag("caged")>><<link "Prone Bone">><<gotoevent setup.events.mitsukoSexProneBoneStart>><</link>><</if>>
<<if not $player.hasFlag("caged")>><<link "Mating Press">><<gotoevent setup.events.mitsukoSexMatingPressStart>><</link>><</if>>
[[Maybe I can play another time.|Disengage Sex]]<<addtime { minute : 4 }>><<if $mitsuko.affection gte 700>>\
You step closer to Mitsuko, your hands roaming over her clothing before slowly stripping it off of her mature figure.
The older woman begins freeing you of your clothes as well.
She sighs softly when you pull her black lace bra off, freeing her huge breasts to swing freely in the cool air.
<<elseif $mitsuko.affection gte 500 and $mitsuko.trust gte 400>>\
You step closer to Mitsuko, your hands roaming over her clothing before slowly stripping it off her mature figure.
The older woman waits a few seconds before freeing you of your clothes as well.
<<elseif $mitsuko.affection gte 350 and $mitsuko.trust gte 250>>\
You step closer to Mitsuko, causing her to flinch as your hands roam over her clothing. After a moment, you slowly begin stripping her free of her clothing.
The older woman hesitantly frees you of your clothing as well.
<<else>>\
You step closer to Mitsuko, and she glares at you. Cautiously you begin stripping her of clothing.
With her clothing piled at her feet, you free yourself of your own clothes.
<</if>>\
You stroke both soft mounds lovingly with the palms of your hand, feeling their warm flesh enveloping in your gentle strokes. Your eyes linger down her curvaceous torso, taking in the sight of her round breasts, her toned stomach, and her thick thighs.
The thin scar running from the left side of her collarbone, down in between her breasts and to her right hip, draws your attention for a moment.
You run your fingertips along the faint pink line that marks where she once received a deep wound, the sensation of it sends a shiver of pleasure rushing through her body.
<<if $player.hasFlag("caged")>><<talk "thought">>This damn chastity cage is going to limit what I can do. . .<</talk>>
<</if>><<if not $player.hasFlag("caged")>><<link "Missionary">><<gotoevent setup.events.mitsukoSexMissionaryStart>><</link>><</if>>
<<if not $player.hasFlag("caged")>><<link "Cowgirl">><<gotoevent setup.events.mitsukoSexCowgirlStart>><</link>><</if>>
<<if not $player.hasFlag("caged")>><<link "Doggystyle">><<gotoevent setup.events.mitsukoSexDoggystyleStart>><</link>><</if>>
<<if not $player.hasFlag("caged")>><<link "Prone Bone">><<gotoevent setup.events.mitsukoSexProneBoneStart>><</link>><</if>>
<<if not $player.hasFlag("caged")>><<link "Mating Press">><<gotoevent setup.events.mitsukoSexMatingPressStart>><</link>><</if>>
[[Maybe I can play another time.|Disengage Sex]]<<addtime { minute : 4 }>>Standing in front of Mitsuko, you reach out and caress her cheek softly before placing a kiss upon her full lips.
<<if $mitsuko.affection gte 600 and $mitsuko.trust gte 500>>\
<<talk "mitsuko">>My Master~<</talk>>\
Mitsuko breathes against your lips as her fingers slowly begin undressing you.
<<elseif $mitsuko.affection gte 350 and $mitsuko.trust gte 250>>\
<<talk "mitsuko">>. . . Master. . .<</talk>>\
Mitsuko hesitantly whispers as she slowly begins undressing you.
<<else>>\
Mitsuko refuses to kiss back, simply letting you do as you please while she glares at you.
Taking a deep breath once you break the kiss, she reluctantly begins undressing you.
<</if>>\
You step back and let her remove the rest of the clothing from you, only returning the favor once you're naked. You stand in front of Mitsuko, both of you completely nude, gazing lovingly at her as she looks over every inch of you, a faint blush on her cheeks.
<<if $mitsuko.affection gte 700 and $mitsuko.trust gte 600>>\
<<talk "mitsuko">>Ara ara~, quite the bold one, aren't you master.<</talk>>\
Mitsuko giggles playfully.
<</if>><<if $player.hasFlag("caged")>><<talk "thought">>This damn chastity cage is going to limit what I can do. . .<</talk>>
<</if>><<if not $player.hasFlag("caged")>><<link "Missionary">><<gotoevent setup.events.mitsukoSexMissionaryStart>><</link>><</if>>
<<if not $player.hasFlag("caged")>><<link "Cowgirl">><<gotoevent setup.events.mitsukoSexCowgirlStart>><</link>><</if>>
<<if not $player.hasFlag("caged")>><<link "Doggystyle">><<gotoevent setup.events.mitsukoSexDoggystyleStart>><</link>><</if>>
<<if not $player.hasFlag("caged")>><<link "Prone Bone">><<gotoevent setup.events.mitsukoSexProneBoneStart>><</link>><</if>>
<<if not $player.hasFlag("caged")>><<link "Mating Press">><<gotoevent setup.events.mitsukoSexMatingPressStart>><</link>><</if>>
[[Maybe I can play another time.|Disengage Sex]]<<addtime { minute : 4 }>>Mitsuko watches you undress slowly before her eyes. As you pull off each article of clothing, leaving behind a trail of garments until you stand nude in front of her.
<<if $mitsuko.affection gte 600 and $mitsuko.trust gte 500>>\
She licks her lips, looking upon every inch of flesh exposed to her sight, a faint blush on her cheeks.
<<elseif $mitsuko.affection gte 400 and $mitsuko.trust gte 300>>\
A faint blush colors her cheeks as she glances at your naked body.
<<else>>\
She stares at you, an ice cold look in her eyes.
<</if>>\
You reach a hand towards her face, cupping her cheek gently, leaning forward slightly to kiss her softly on the mouth. <<if $mitsuko.affection gte 600 and $mitsuko.trust gte 500>>Her tongue flicks against yours playfully, kissing you back passionately.<<elseif $mitsuko.affection gte 400 and $mitsuko.trust gte 300>>She hesitantly returns the kiss, but slowly gets more passionate as time goes on.<<else>>She stiffens and merely stands there as you kiss her.<</if>>
Your hands roam down her clothing, tracing over the curves of her hips and thighs, before you begin pulling the mature woman's clothing off.
A sigh escapes from Mitsuko's lips as you pull off her bra, freeing her massive breasts. They spill forth out of their confines like twin mountains made soft and supple by gravity alone, heavy enough to crush stones beneath them. Her nipples jut proudly, already erect, pink circles glistening in the dim room lighting.
Your gaze wanders to her panties, which have been pushed aside somewhat awkwardly, revealing a patch of pubic hair.
<<if $mitsuko.affection gte 700 and $mitsuko.trust gte 600>>She looks almost bashful now, though there is a slight smile playing about her full lips.
<</if>>Reaching forwards, you grasp hold of the cloth band that holds them together, tugging them downwards roughly, pushing them past her knees to fall in a crumpled pile below.
With both of you now naked, you step closer to the woman, running fingers lightly along her arms, across her chest. Her skin feels smooth and silky, the sensation pleasant against your fingertips. She lets out another quiet gasp when you lean in, planting a chaste kiss on her collarbone, feeling her shudder ever so slightly where she stands.
You move upwards, brushing kisses across her neck and shoulders, biting tenderly at the delicate skin.
<<if $player.hasFlag("caged")>><<talk "thought">>This damn chastity cage is going to limit what I can do. . .<</talk>>
<</if>><<if not $player.hasFlag("caged")>><<link "Missionary">><<gotoevent setup.events.mitsukoSexMissionaryStart>><</link>><</if>>
<<if not $player.hasFlag("caged")>><<link "Cowgirl">><<gotoevent setup.events.mitsukoSexCowgirlStart>><</link>><</if>>
<<if not $player.hasFlag("caged")>><<link "Doggystyle">><<gotoevent setup.events.mitsukoSexDoggystyleStart>><</link>><</if>>
<<if not $player.hasFlag("caged")>><<link "Prone Bone">><<gotoevent setup.events.mitsukoSexProneBoneStart>><</link>><</if>>
<<if not $player.hasFlag("caged")>><<link "Mating Press">><<gotoevent setup.events.mitsukoSexMatingPressStart>><</link>><</if>>
[[Maybe I can play another time.|Disengage Sex]]<<addtime { minute : 4 }>>You begin undressing while approaching Mitsuko slowly, staring at her luscious bust as she watches you take off your clothes before finally reaching out and stroking her cheek lovingly.
<<talk "player">>I hope you'll enjoy what I have prepared. . .<</talk>>\
<<if $mitsuko.affection gte 600 and $mitsuko.trust gte 500>>\
She gasps in delight and smiles warmly back at you, then starts removing her own set of clothes.
Once she's naked, Mitsuko begins kissing your neck, nibbling and sucking on it. You reach down and grab her ass, squeezing her plump cheeks roughly in response.
Mitsuko moans softly, leaning against you as her hands rub at your cock.
<<elseif $mitsuko.affection gte 400 and $mitsuko.trust gte 300>>\
A faint blush colors her cheeks and she merely nods in response, a faint smile on lips as the older woman begins taking off her clothing.
Once she's naked, you start kissing her neck, nibbling and sucking on it. You reach down and grab her ass, squeezing her plump cheeks roughly in response.
Mitsuko lets a soft moans escape, subconsciously leaning against you as her hands rub at your cock.
<<else>>\
She simply stares at you with an ice cold look, but after a moment, Mitsuko begins undressing.
Once she's naked, you grope her body a few times.
<</if>>\
<<if $player.hasFlag("caged")>><<talk "thought">>This damn chastity cage is going to limit what I can do. . .<</talk>>
<</if>><<if not $player.hasFlag("caged")>><<link "Missionary">><<gotoevent setup.events.mitsukoSexMissionaryStart>><</link>><</if>>
<<if not $player.hasFlag("caged")>><<link "Cowgirl">><<gotoevent setup.events.mitsukoSexCowgirlStart>><</link>><</if>>
<<if not $player.hasFlag("caged")>><<link "Doggystyle">><<gotoevent setup.events.mitsukoSexDoggystyleStart>><</link>><</if>>
<<if not $player.hasFlag("caged")>><<link "Prone Bone">><<gotoevent setup.events.mitsukoSexProneBoneStart>><</link>><</if>>
<<if not $player.hasFlag("caged")>><<link "Mating Press">><<gotoevent setup.events.mitsukoSexMatingPressStart>><</link>><</if>>
[[Maybe I can play another time.|Disengage Sex]]<<addtime { minute : 4 }>>You watch as Mitsuko undresses, pulling each article of clothing off until standing naked before you. She is beautiful, her body toned and firm yet feminine in every conceivable way.
Your gaze wanders down over her full bust and hips, admiring her form. You find yourself lingering on a scar that runs from the right side of her collarbone, down between her huge breasts and ends at her left hip.
Her body shivers as you gently trace your finger down the mark and she looks away.
Taking a step back, you start taking off your own clothing, slowly removing each piece. After a moment, you're both naked.
<<if $player.hasFlag("caged")>><<talk "thought">>This damn chastity cage is going to limit what I can do. . .<</talk>>
<</if>><<if not $player.hasFlag("caged")>><<link "Missionary">><<gotoevent setup.events.mitsukoSexMissionaryStart>><</link>><</if>>
<<if not $player.hasFlag("caged")>><<link "Cowgirl">><<gotoevent setup.events.mitsukoSexCowgirlStart>><</link>><</if>>
<<if not $player.hasFlag("caged")>><<link "Doggystyle">><<gotoevent setup.events.mitsukoSexDoggystyleStart>><</link>><</if>>
<<if not $player.hasFlag("caged")>><<link "Prone Bone">><<gotoevent setup.events.mitsukoSexProneBoneStart>><</link>><</if>>
<<if not $player.hasFlag("caged")>><<link "Mating Press">><<gotoevent setup.events.mitsukoSexMatingPressStart>><</link>><</if>>
[[Maybe I can play another time.|Disengage Sex]]<<addtime { minute : 4 }>>Step by step, you slowly undress yourself while approaching Mitsuko. As you remove each layer of clothing, she does the same until you're both standing close to each other, naked.
Your hands caressing her skin, running over her curves, feeling every inch of her softness. Your fingers trailing down across her back and ass, feeling her massive tits jiggling beneath your touch.
<<if $mitsuko.affection gte 600 and $mitsuko.trust gte 500>>\
Mitsuko's eyes staring hungrily at you as her breathing grows heavy. She licks her lips, biting them softly in anticipation of what's about to happen next.
<</if>><<if $player.hasFlag("caged")>><<talk "thought">>This damn chastity cage is going to limit what I can do. . .<</talk>>
<</if>><<if not $player.hasFlag("caged")>><<link "Missionary">><<gotoevent setup.events.mitsukoSexMissionaryStart>><</link>><</if>>
<<if not $player.hasFlag("caged")>><<link "Cowgirl">><<gotoevent setup.events.mitsukoSexCowgirlStart>><</link>><</if>>
<<if not $player.hasFlag("caged")>><<link "Doggystyle">><<gotoevent setup.events.mitsukoSexDoggystyleStart>><</link>><</if>>
<<if not $player.hasFlag("caged")>><<link "Prone Bone">><<gotoevent setup.events.mitsukoSexProneBoneStart>><</link>><</if>>
<<if not $player.hasFlag("caged")>><<link "Mating Press">><<gotoevent setup.events.mitsukoSexMatingPressStart>><</link>><</if>>
[[Maybe I can play another time.|Disengage Sex]]<<addtime { minute : 4 }>><<set setup.events.mitsukoSexBedStart to [
{
requires: 'not $player.hasFlag("caged")',
chance: 100,
link: "Mitsuko Bed Sex Start 1"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Bed Sex Start 2"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Bed Sex Start 3"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Bed Sex Start 4"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Bed Sex Start 5"
}
]>><<if $mitsuko.affection gte 800>>Slipping under the covers, you look to the woman sleeping soundly next to you. With a sigh you turn over, pulling the covers to your shoulders.
Several moments pass, your eyes closed, you're unaware of the rustling until it's too late. You feel a weight on your back, and a pair of hands tracing your body. One hand coming to rest on your chest, the second hand trailing along the side of your body, down to your groin. Her hand gently caresses your genitals, using the fabric of your underwear to tease you, causing the blood to flow to your growing erection.
Suddenly you feel a breath of hot air tickle your ear, startling you. Before you can react, you can feel her lips pinch your ear, causing a sharp stab of pain followed by a hint of pleasure.
<<talk "mitsuko">>Did you like that?<</talk>>\
Her voice is a whisper in your ear.
<<talk "mitsuko">>There's plenty more.<</talk>>\
Giggling, she increases the pressure to your groin, emphasizing her point.
<<elseif $mitsuko.affection gte 600>>Climbing into bed, you place your arms around Mitsuko's waist. You feel her snuggle her back into your chest, rubbing her butt against your groin. The blood rushing to your pelvis, her slow ministrations teasing you. Your erection straining painfully against your underwear, desperate for physical contact with your partners plump butt.
Not wanting to lose to her, you move your pelvis in time with her. Your hands roaming her body, moving from her waist, running your fingers teasingly across her skin, coming to rest just before her breast. The woman's body restless, hungry for more. You can't help but grin, turning her own game against her. Leaning forward you rest your chin against her shoulder, nipping at her ear. Your breathing tickling it, you can feel Mitsuko shudder in ecstasy.
<<elseif $mitsuko.affection gte 400>>Looking at the woman in front of you, sleeping soundly in your bed, the feeling of arousal increasing. Unable to bear it any longer you gently place your hand on her waist, sliding your hand to the hem of her underwear. A soft murmur escapes her lips, stirring at your touch.
You lean forward, whispering into her ear.
<<talk "player">>I hope you weren't planning on falling asleep just yet.<</talk>>\
Causing a shiver to run through her body as her mind struggles to wake up, the meaning of your words briefly lost on her. She stifles a yawn as she stretches her body out, turning to look at you. For a moment there's confusion in her eyes as she battles the tendrils of sleep, the gears in her mind slowly turning as her pupils widen in understanding. A second later she's staring at you, a resigned look as she waits for you to begin.
<<elseif $mitsuko.affection gte 200>>You pull the covers off the bed, revealing Mitsuko's underwear clad figure. You notice she has on a black pair of lace panties and a plain white button up shirt.
<<talk "player">>I'm feeling in the mood for a bit of fun tonight, time to get up.<</talk>>\
Admiring the contours of her body, your eyes running up and down her curvaceous body. Your erection springing to life as you practically pounce on her.
Startled, Mitsuko simply stares at you, an annoyed expression flickers across her eyes, unimpressed at being forced to wake up early into the night. From the look she's giving you, you can only assume you've interrupted the beginning of a dream.
<<else>><<talk "player">>Get up.<</talk>>\
Your voice firm.
With a sigh, Mitsuko rises, resigned to her duty of servicing you in bed.
You grab her head as she moves to unzip your pants.
<<talk "player">>No, no, no.<</talk>>\
You say, forcing her to meet your gaze,
<<talk "player">>At least pretend you want to be a part of this.<</talk>>\
<<talk "mitsuko">>Yes sir.<</talk>>\
She almost hisses the words, but you know it's the best you're likely to get from her.
As you let go of her hair, you push her. Her arm flashes out to catch herself. For a split second, you see rage in her eyes, but in the blink of an eye the look is replace with something much more submissive. When she reaches for you again, you allow her to begin undressing you this time.
<</if>><<if not $player.hasFlag("caged")>><<link "Missionary">><<gotoevent setup.events.mitsukoSexMissionaryStart>><</link>><</if>>
<<if not $player.hasFlag("caged")>><<link "Cowgirl">><<gotoevent setup.events.mitsukoSexCowgirlStart>><</link>><</if>>
<<if not $player.hasFlag("caged")>><<link "Doggystyle">><<gotoevent setup.events.mitsukoSexDoggystyleStart>><</link>><</if>>
<<if not $player.hasFlag("caged")>><<link "Prone Bone">><<gotoevent setup.events.mitsukoSexProneBoneStart>><</link>><</if>>
<<if not $player.hasFlag("caged")>><<link "Mating Press">><<gotoevent setup.events.mitsukoSexMatingPress>><</link>><</if>>
[[Maybe I can play another time.|Disengage Sex]]<<addtime { minute : 4 }>>
Submitted by Irish Major Tom<<if $mitsuko.affection gte 800>>You stretch your arms out, releasing the build up of stress your body accumulated from the day. You hear a rustling from behind, womanly arms wrapping around your neck affectionately. You can feel a pressure against your back as she leans against you, nuzzling her face against yours
<<talk "player">>I need to have you right now, I couldn't stop thinking about you all day.<</talk>>\
The weight on your back releases as she falls back onto the bed. You turn your body to face her, staring into her lust filled eyes.
<<elseif $mitsuko.affection gte 600>>You can't help but smile as you crawl into bed, feeling the warmth radiating from the woman laying beside you. You place your hand on her head, stroking her hair, listening the soft breathing as she quietly sleeps. Your other hand finding its way to her plush posterior, gently groping it. Your partner lets out a soft moan.
<<talk "player">>You're not actually asleep, are you?<</talk>>\
You whisper into her ear with a wolfish grin.
A faint giggle escapes her lips, her body shifts, rolling over to face you. You remove your hand from her rump as she does. The two of you facing one another, you can see a hint of a blush on her cheeks. Mitsuko presses her body against you, wrapping her arms around your shoulders as you lean in to kiss her. Your lips meet, her tongue forcing its way into your mouth as she explores, rubbing around your sensitive gums, writhing around like some sea-shape, eager to taste more of you. Your tongues meet, dancing around, hers tangling around your own, stroking it. Her expert ministrations wearing you down, you can feel yourself melting into her embrace until she breaks contact, a string of saliva still connecting your lips.
You wipe away the left-over saliva.
<<talk "player">>Ready for the main course?<</talk>>\
You undress, pulling your shirt off as Mitsuko stares at you, teasingly lowering her lace panties down her legs.
<<elseif $mitsuko.affection gte 400>><<talk "player">>Now isn't the time for sleep my dear.<</talk>>\
You say as you pull the covers off Mitsuko's body, you crawl over top of her, your arms to either side of her head, knee between her legs. Her eyes open, staring up at you, annoyed acceptance of what's about to occur. She sighs.
<<talk "mitsuko">>I wasn't asleep anyways.<</talk>>\
You move your knee against her panties, rubbing her genitals through the fabric, her initial reaction is that of amusement. Several minutes go by, your ministrations proving near futile until you notice her soft panting.
<<talk "thought">>She's trying to hold it in.<</talk>>\
<<talk "player">>It's no use holding it in, I know you're enjoying this.<</talk>>\
It takes a second for her to respond.
<<talk "mitsuko">>Heh, even an old lady could enjoy this much.<</talk>>\
You can't help but increase the pressure, you move your hand off the bed, placing it on her stomach before moving it under her shirt, resting it against her breast as you begin to grope it. Twirling your fingers around her nipples, enjoying her reactions you pinch her nipple, causing her to gasp. Her cheeks flush with arousal as you play with her.
You lean in, your lips brushing against her left ear. Whispering.
<<talk "player">>It's time for a bit of fun, don't you think?<</talk>>\
Her eyes widen, realizing she can't fight her growing arousal any longer. You grin, she nods, shimmying out of her soaking wet panties, spreading her legs for you.
<<talk "player">>Good girl.<</talk>>\
<<elseif $mitsuko.affection gte 200>>You find Mitsuko laying on her stomach in your bed, arms wrapped around the pillow, the blanket crumpled in a pile at the edge of the bed. Your attention drawn to her butt, your view of her genitals obstructed by her black lace panties. The sudden urge to slap her plush rump overtakes you, raising your hand, you give her cheeks a good smack with your palm. A surprised gasp escapes her mouth, her lips forming an O shape before the realization hit her.
She cranes her head, staring at you, eyes full of anger. For a split second you think she might raise her hand against you, but her expression returns to normal, a cold stare replacing the anger.
<<talk "player">>It's time to fulfill your duties.<</talk>>\
Mitsuko merely nods.
<<else>><<talk "player">>Get up.<</talk>>\
Your voice firm.
With a sigh, Mitsuko rises, resigned to her duty of servicing you in bed.
You grab her head as she moves to unzip your pants<<if $player.hasFlag("caged")>>, making you intimately aware of the cage locked around your manhood<</if>>.
<<talk "player">>No, no, no.<</talk>>\
You say, forcing her to meet your gaze,
<<talk "player">>At least pretend you want to be a part of this.<</talk>>\
<<talk "mitsuko">>Yes sir.<</talk>>\
She almost hisses the words, but you know it's the best you're likely to get from her.
As you let go of her hair, you push her. Her arm flashes out to catch herself. For a split second, you see rage in her eyes, but in the blink of an eye the look is replace with something much more submissive. When she reaches for you again, you allow her to begin undressing you this time.
<</if>><<if $player.hasFlag("caged")>><<talk "thought">>What can I even do with this cage locked around my cock?<</talk>>\
<</if>><<if not $player.hasFlag("caged")>><<link "Missionary">><<gotoevent setup.events.mitsukoSexMissionaryStart>><</link>><</if>>
<<if not $player.hasFlag("caged")>><<link "Cowgirl">><<gotoevent setup.events.mitsukoSexCowgirlStart>><</link>><</if>>
<<if not $player.hasFlag("caged")>><<link "Doggystyle">><<gotoevent setup.events.mitsukoSexDoggystyleStart>><</link>><</if>>
<<if not $player.hasFlag("caged")>><<link "Prone Bone">><<gotoevent setup.events.mitsukoSexProneBoneStart>><</link>><</if>>
<<if not $player.hasFlag("caged")>><<link "Mating Press">><<gotoevent setup.events.mitsukoSexMatingPress>><</link>><</if>>
[[Maybe I can play another time.|Disengage Sex]]<<addtime { minute : 4 }>>
Submitted by Irish Major Tom<<talk "player">>Let's take this to the bed.<</talk>>\
You growl huskily, pulling Mitsuko by the arm towards the large bed.
<<if $mitsuko.affection gte 800 and $mitsuko.trust gte 700>>\
The mature woman allows you to lay her on the bed, a look of lust in her eyes as she displays her naked body to you.
<<elseif $mitsuko.affection gte 600 and $mitsuko.trust>>\
The mature woman allows you to lay her on the bed, a faint smile on her lips as she spreads her body out for you.
<<elseif $mitsuko.affection gte 400 and $mitsuko.trust gte 300>>\
The mature woman reluctantly allows you to lay her on the bed, a faint blush colors her cheeks as she looks away.
<<elseif $mitsuko.affection gte 200 and $mitsuko.trust gte 100>>\
The mature woman puts up some resistance, forcing you to use some strength in laying her on the bed. She looks away from you, a hint of disdain in her eyes.
<<else>>\
The mature woman breaks your grip for a moment and glares at you, as if ready to strike at you. And for a moment, you fear she might actually do it, but she scoffs at you before reluctantly laying on the bed.
Her ice cold stare sends a slight shiver down your spine.
<</if>>\
Once she's on the bed, you kiss her neck lightly, trailing kisses across her shoulder before sucking her breast into your mouth.
You begin laving each nipple with delicate flicks of your tongue until they become engorged. And after a few moments of teasing her, you move back, and consider which position to take your servant in.
<<if $player.hasFlag("caged")>><<talk "thought">>I'm really limited in what I can do by this chastity cage, aren't I. . .<</talk>>
<</if>><<if not $player.hasFlag("caged")>><<link "Missionary">><<gotoevent setup.events.mitsukoSexMissionaryStart>><</link>><</if>>
<<if not $player.hasFlag("caged")>><<link "Cowgirl">><<gotoevent setup.events.mitsukoSexCowgirlStart>><</link>><</if>>
<<if not $player.hasFlag("caged")>><<link "Doggystyle">><<gotoevent setup.events.mitsukoSexDoggystyleStart>><</link>><</if>>
<<if not $player.hasFlag("caged")>><<link "Prone Bone">><<gotoevent setup.events.mitsukoSexProneBoneStart>><</link>><</if>>
<<if not $player.hasFlag("caged")>><<link "Mating Press">><<gotoevent setup.events.mitsukoSexMatingPress>><</link>><</if>>
[[Maybe I can play another time.|Disengage Sex]]<<addtime { minute : 4 }>>You lavish her lips and neck with a few more passionate kisses before guiding Mitsuko over to the bed, pushing her gently onto it.
For a moment, you admire her naked body before deciding which position to begin with.
<<if $player.hasFlag("caged")>><<talk "thought">>I'm really limited in what I can do by this chastity cage, aren't I. . .<</talk>>
<</if>><<if not $player.hasFlag("caged")>><<link "Missionary">><<gotoevent setup.events.mitsukoSexMissionaryStart>><</link>><</if>>
<<if not $player.hasFlag("caged")>><<link "Cowgirl">><<gotoevent setup.events.mitsukoSexCowgirlStart>><</link>><</if>>
<<if not $player.hasFlag("caged")>><<link "Doggystyle">><<gotoevent setup.events.mitsukoSexDoggystyleStart>><</link>><</if>>
<<if not $player.hasFlag("caged")>><<link "Prone Bone">><<gotoevent setup.events.mitsukoSexProneBoneStart>><</link>><</if>>
<<if not $player.hasFlag("caged")>><<link "Mating Press">><<gotoevent setup.events.mitsukoSexMatingPress>><</link>><</if>>
[[Maybe I can play another time.|Disengage Sex]]<<addtime { minute : 4 }>>Not wanting to wait any longer, you lead Mitsuko over to the bed, only stopping at the edge to admire her naked body for a moment.
You gently trace your fingers over her sensitive skin, sending a shiver through the mature woman's body.
<<if $player.hasFlag("caged")>><<talk "thought">>I'm really limited in what I can do by this chastity cage, aren't I. . .<</talk>>
<</if>><<if not $player.hasFlag("caged")>><<link "Missionary">><<gotoevent setup.events.mitsukoSexMissionaryStart>><</link>><</if>>
<<if not $player.hasFlag("caged")>><<link "Cowgirl">><<gotoevent setup.events.mitsukoSexCowgirlStart>><</link>><</if>>
<<if not $player.hasFlag("caged")>><<link "Doggystyle">><<gotoevent setup.events.mitsukoSexDoggystyleStart>><</link>><</if>>
<<if not $player.hasFlag("caged")>><<link "Prone Bone">><<gotoevent setup.events.mitsukoSexProneBoneStart>><</link>><</if>>
<<if not $player.hasFlag("caged")>><<link "Mating Press">><<gotoevent setup.events.mitsukoSexMatingPress>><</link>><</if>>
[[Maybe I can play another time.|Disengage Sex]]<<addtime { minute : 4 }>><<set setup.events.oliviaCumInside to [
{
requires: 'true',
chance: 100,
link: "Olivia Creampie 1"
},
{
requires: 'true',
chance: 100,
link: "Olivia Creampie 2"
}
]>>Knowing that you're close, you fuck her all the harder. You can see in her eyes that she knows you are close, and she spreads her legs wider, submissively allowing you unhindered access to her sex.
It's not until a few thrusts later that her eyes widen, leaving you to wonder if she just now realized that you intend to cum inside.
Slamming balls deep into her hole, her eyes widen further as you throb inside of her. A small gasp escapes her lips as you blast her cervix with your seed, filling her womb with your cum.
Only then does her body go tense, every muscle seeming to strain at the same moment as she orgasms around your cock.
Pulling back, you thrust again right as you release a second stream into her depths before simply holding yourself as deep as you can go as you finish emptying your balls inside of her.
Holding yourself like that for a little longer, you finally pull out, her pussy slurping wetly as you slip free of her hole.
<<link "End Sex">><<gotoevent setup.events.oliviaSexEnd>><</link>>
<<addtime { minute : 2 }>>
<<run $olivia.cumFilledAttempt("vaginal")>><<run $olivia.sexAttempt($player)>><<run $olivia.deleteFlag("choke")>>
<<run $olivia.deleteFlag("rough")>>Knowing that you can't last much longer, you don't even slow your pace. Instead, you hold back as long as you can, maintaining your pace until you can't hold back any longer.
Olivia's eyes snap wide as she feels you pulse inside of her, filling her depths with a liquid warmth.
Meeting her gaze, you can see in her eyes a sense of awe even as she shudders in her own orgasm beneath you.
Holding on so her quivering quim doesn't force your member out, you remain like that until she finally starts to relax again, a dazed expression on her face as she basks in the afterglow of her orgasm.
<<link "End Sex">><<gotoevent setup.events.oliviaSexEnd>><</link>>
<<addtime { minute : 4 }>>
<<run $olivia.cumFilledAttempt("vaginal")>><<run $olivia.sexAttempt($player)>><<run $olivia.deleteFlag("choke")>>
<<run $olivia.deleteFlag("rough")>><<set setup.events.oliviaSexDoggystyleStart to [
{
requires: 'true',
chance: 100,
link: "Olivia Doggystyle Start 1"
},
{
requires: 'true',
chance: 100,
link: "Olivia Doggystyle Start 2"
}
]>>Olivia's breath comes in short gasps, eyes wide as she moves onto her hands and knees in front of you. The moment her bottom is pointed at you, she leans her face toward the bed while pushing her bottom in your direction.
For just a second, you can see the petals of her vagina part before she clenches her bottom as if trying to hide her nudity that way.
[[Spank her ass.|Olivia Doggystyle Start 1a]]
[[Caress her bottom.|Olivia Doggystyle Start 1b]]
<<addtime { minute : 2 }>>Drawing your hand back, it flashes forward to strike Olivia's bottom with a resounding crack that sends a jiggle through her flesh.
As she stifles her cry, her bottom raises into the air invitingly, clearly taking the spank as a command to present herself properly to you.
You reward her by sliding your cock across her reddening ass cheek before allowing it to probe between her legs.
Pushing back against you, she adjusts the angle just enough that you feel your cockhead brush across her slit, parting her lower lips.
Wasting no time, you push yourself forward, spearing her vulnerable cunt.
<<link "Doggystyle">><<gotoevent setup.events.oliviaSexDoggystyle>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.oliviaSexMissionaryStart>><</link>>
<<link "Change to Oral Receive">><<gotoevent setup.events.oliviaSexOralReceiveStart>><</link>>
<<addtime { minute : 2 }>>
<<run $olivia.addFlag("rough")>>Reaching out, you see Olivia flinch slightly as your hand touches her bottom.
You pause, admiring the paleness of her skin for a moment before gently groping the globe of her ass cheek.
Your other hand finds the opposite cheek, repeating the process.
Under your touch, Olivia seems to relax slightly before pushing her backside back toward you.
Seeing the invitation for what it is, you move yourself into position and slide your cock down the crack of her ass until you feel the moist slit between her legs.
When you push forward, you can feel the outer lips of her pussy part to accept you and a second later you begin to slide inside of her welcoming hole as she pushes back against you with a satisfied sigh.
<<link "Doggystyle">><<gotoevent setup.events.oliviaSexDoggystyle>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.oliviaSexMissionaryStart>><</link>>
<<link "Change to Oral Receive">><<gotoevent setup.events.oliviaSexOralReceiveStart>><</link>>
<<addtime { minute : 2 }>>Moving to her hands and knees, Olivia looks back at you expectantly, her eyes submissive.
As your eyes drift over her naked body, you allow your gaze to drift over the flair of her hip, then up between her shoulders where her hair is just in reach.
A hint of color starts to creep into Olivia's cheeks right before she turns her head away from you again.
[[Grab a fist full of her hair.|Olivia Doggystyle Start 2a]]
[[Stroke her hip.|Olivia Doggystyle Start 2b]]
<<addtime { minute : 2 }>>You have little doubt that Olivia's eyes would widen if she were to see the raw animalistic hunger in your eyes as you reach out.
With one swift motion you take hold of her hair and pull. In doing so, Olivia tilts her head back to lessen the strain, though that only serves to give you better leverage.
With your free hand, you line your penis up with her pussy, then with another pull of her hair you sheath your cock inside of her in a single motion that causes her legs to tremble as the tip of your member presses firmly against her deepest place.
<<link "Doggystyle">><<gotoevent setup.events.oliviaSexDoggystyle>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.oliviaSexMissionaryStart>><</link>>
<<link "Change to Oral Receive">><<gotoevent setup.events.oliviaSexOralReceiveStart>><</link>>
<<addtime { minute : 3 }>><<run $olivia.addFlag("rough")>>Reaching out with one hand, you pull at Olivia's hip gently, drawing her to you as you use your other hand to line the tip of your cock up with her hole.
She tenses slightly as she feels you probe her folds, then shudders slightly as you start to sink into her depths.
Even then, you can feel the sweltering heat of her pussy welcoming you inside.
<<link "Doggystyle">><<gotoevent setup.events.oliviaSexDoggystyle>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.oliviaSexMissionaryStart>><</link>>
<<link "Change to Oral Receive">><<gotoevent setup.events.oliviaSexOralReceiveStart>><</link>>
<<addtime { minute : 3 }>><<run $olivia.addFlag("rough")>><<set setup.events.oliviaSexDoggystyle to [
{
requires: 'true',
chance: 100,
link: "Olivia Doggystyle Continue 1"
},
{
requires: 'true',
chance: 100,
link: "Olivia Doggystyle Continue 2"
},
{
requires: 'true',
chance: 100,
link: "Olivia Doggystyle Continue 3"
},
{
requires: 'true',
chance: 100,
link: "Olivia Doggystyle Continue 4"
},
{
requires: '$olivia.hasFlag("rough")',
chance: 100,
link: "Olivia Doggystyle Continue 5"
},
{
requires: '$olivia.hasFlag("rough")',
chance: 100,
link: "Olivia Doggystyle Continue 6"
},
{
requires: '$olivia.hasFlag("rough")',
chance: 100,
link: "Olivia Doggystyle Continue 7"
},
{
requires: 'not $olivia.hasFlag("rough")',
chance: 100,
link: "Olivia Doggystyle Continue 8"
},
{
requires: 'not $olivia.hasFlag("rough")',
chance: 100,
link: "Olivia Doggystyle Continue 9"
}
]>>Olivia gasps into the pillow beneath her every time you thrust into her depths. Each time you slam forward your hips meet hers firmly before pulling back to skewer her depths again.
<<link "Doggystyle">><<gotoevent setup.events.oliviaSexDoggystyle>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.oliviaSexMissionaryStart>><</link>>
<<link "Change to Oral Receive">><<gotoevent setup.events.oliviaSexOralReceiveStart>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.oliviaCumInside>><</link>>
<<link "Cum on Belly">><<gotoevent setup.events.oliviaPullout>><</link>><<addtime { minute : 5 }>>The sounds that escape Olivia's lips are breathy, punctuated when they catch every time your hips meet hers.
Her body seems to tremble with each impact, like aftershocks to the clapping of flesh against flesh.
<<link "Doggystyle">><<gotoevent setup.events.oliviaSexDoggystyle>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.oliviaSexMissionaryStart>><</link>>
<<link "Change to Oral Receive">><<gotoevent setup.events.oliviaSexOralReceiveStart>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.oliviaCumInside>><</link>>
<<link "Cum on Belly">><<gotoevent setup.events.oliviaPullout>><</link>><<addtime { minute : 5 }>>With her face buried in the pillow beneath her, you hold both of Olivia's hips as fuck her pussy with rapid thrusts.
A sound that might be a sigh comes through the pillow.
Gripping her hips just a little harder, you redouble your efforts, seeing if you can coax the sound from her lips again.
<<link "Doggystyle">><<gotoevent setup.events.oliviaSexDoggystyle>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.oliviaSexMissionaryStart>><</link>>
<<link "Change to Oral Receive">><<gotoevent setup.events.oliviaSexOralReceiveStart>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.oliviaCumInside>><</link>>
<<link "Cum on Belly">><<gotoevent setup.events.oliviaPullout>><</link>><<addtime { minute : 5 }>>Holding Olivia's hips firmly, you fuck her with long powerful thrusts. Each time you bottom out inside of her, her pussy seems to clench right before you pull back again.
You can't help but groan softly at the pleasure her greedy <<if $olivia.hasFlag("rough")>>cunt<<else>>pussy<</if>> is bringing you even as you feel yourself fucking her just a little harder than before.
<<link "Doggystyle">><<gotoevent setup.events.oliviaSexDoggystyle>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.oliviaSexMissionaryStart>><</link>>
<<link "Change to Oral Receive">><<gotoevent setup.events.oliviaSexOralReceiveStart>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.oliviaCumInside>><</link>>
<<link "Cum on Belly">><<gotoevent setup.events.oliviaPullout>><</link>><<addtime { minute : 5 }>>Driving your cock into her with savage thrusts, Olivia whimpers and moans in equal measure beneath you.
One thrust to the next, you readjust your position slightly to slam even harder into her hole, causing the clap of flesh against flesh to roll like thunder.
All the while, Olivia clutches the pillow she's buried her face in, muffling her voice as she pushes her ass skyward submissively.
You think the sounds of your bodies becomes wetter as you continue to pound her defenseless pussy.
<<link "Doggystyle">><<gotoevent setup.events.oliviaSexDoggystyle>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.oliviaSexMissionaryStart>><</link>>
<<link "Change to Oral Receive">><<gotoevent setup.events.oliviaSexOralReceiveStart>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.oliviaCumInside>><</link>>
<<link "Cum on Belly">><<gotoevent setup.events.oliviaPullout>><</link>><<addtime { minute : 5 }>>With one hand, you slap Olivia's ass hard enough to make her cry out. At the same time she raises her bottom higher into the air, opening herself completely to your savage thrusts as you continue to jackhammer into her pussy.
You can just see the red glow starting to form on her ass cheek from your spank when you reach out with the other hand to slap the other cheek with just as much enthusiasm as the first.
As the other globe starts to redden to match it's twin, you move both hands to her hips and start to fuck her even harder than before.
<<link "Doggystyle">><<gotoevent setup.events.oliviaSexDoggystyle>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.oliviaSexMissionaryStart>><</link>>
<<link "Change to Oral Receive">><<gotoevent setup.events.oliviaSexOralReceiveStart>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.oliviaCumInside>><</link>>
<<link "Cum on Belly">><<gotoevent setup.events.oliviaPullout>><</link>><<addtime { minute : 5 }>>"Crack! Crack! Crack!"
Your hand flashes out three times in rapid succession, alternating cheeks as you slap her ass.
Each time your hand makes contact, Olivia lets out a startled cry tinged with pain.
Even so, your thrusts never slow, instead you maintain your pace for a few more thrusts before an unkind smile tugs at your lips.
"Crack! Crack! Crack!"
Just like last time, Olivia's cries fill the air even as she presses more firmly back against you to meet your thrusts.
<<link "Doggystyle">><<gotoevent setup.events.oliviaSexDoggystyle>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.oliviaSexMissionaryStart>><</link>>
<<link "Change to Oral Receive">><<gotoevent setup.events.oliviaSexOralReceiveStart>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.oliviaCumInside>><</link>>
<<link "Cum on Belly">><<gotoevent setup.events.oliviaPullout>><</link>><<addtime { minute : 5 }>>You allow your hands to hold her hips gently, thumbs affectionately straying over her bottom as your fingers keep you anchored.
As you do, you thrust into Olivia's hole with slow even thrusts.
Each time your bodies meet, her pussy squelches around your invading member pleasantly, then as you pull back her hole seems to grasp at you as if reluctant to release you.
All the while Olivia pants in pleasure as she submissively accepts your cock into her depths.
<<link "Doggystyle">><<gotoevent setup.events.oliviaSexDoggystyle>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.oliviaSexMissionaryStart>><</link>>
<<link "Change to Oral Receive">><<gotoevent setup.events.oliviaSexOralReceiveStart>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.oliviaCumInside>><</link>>
<<link "Cum on Belly">><<gotoevent setup.events.oliviaPullout>><</link>><<addtime { minute : 5 }>>Very tenderly, you allow your fingers to trail up her back as you slowly slide your cock balls deep inside of her. You can feel Olivia's breath catch as your fingertips reach the spot right between her shoulder blades.
Then as you pull back, your fingers retreat toward the crack of her bottom, splaying as they go until your fingers are spread wide right as they reach the flair of her bottom.
As your fingers reach the end of their journey, Olivia presses back against you hard enough to sheath your manhood in her depths.
You can't help but smile to you pull back and thrust into her once before allowing your fingers to start the journey upward once more.
<<link "Doggystyle">><<gotoevent setup.events.oliviaSexDoggystyle>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.oliviaSexMissionaryStart>><</link>>
<<link "Change to Oral Receive">><<gotoevent setup.events.oliviaSexOralReceiveStart>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.oliviaCumInside>><</link>>
<<link "Cum on Belly">><<gotoevent setup.events.oliviaPullout>><</link>><<addtime { minute : 5 }>><<set setup.events.oliviaSexMissionaryStart to [
{
requires: 'true',
chance: 100,
link: "Olivia Missionary Start 1"
},
{
requires: 'true',
chance: 100,
link: "Olivia Missionary Start 2"
}
]>>Laying back on the bed, Olivia clasps her hands in front of herself, her legs together.
<<talk "thought">>She looks so stiff, tense.<</talk>>\
As if sensing your thoughts, she takes a deep breath and starts to part her legs, causing her labia to part invitingly. A second later, she unclasps her hands and moves them to the side.
You can see her skin flush, blushing in a way that shades her chest pink as her breath quickens.
<<talk "thought">>Her pose is so submissive, like she's asking me to take her, to use her as I see fit.<</talk>>\
Her legs part wider as you move yourself into position, her eyes distant as she submits herself to you.
When the tip of your cock brushes between her legs, you hear her breath catch, her eyes suddenly focused on your manhood.
Watching her, you can see her breath catch as you start to push your way inside of her moist channel, her eyes widening as if unaccustomed to your size.
<<link "Missionary">><<gotoevent setup.events.oliviaSexMissionary>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.oliviaSexDoggystyleStart>><</link>>
<<link "Change to Oral Receive">><<gotoevent setup.events.oliviaSexOralReceiveStart>><</link>>
<<addtime { minute : 3 }>>Olivia meets your eyes, her eyes just a little too wide as you position yourself above her.
One of your hands comes to rest right beside her head while the other reaches between her legs. You find her slit to be hot and humid, ready for your intrusion.
Leaning back slightly, you use the hand between her legs to guide your manhood to her slit. At the same time, Olivia takes hold of your other hand, placing it on her throat.
[[Choke her.|Olivia Missionary Start 2a]]
[[Move your hand away.|Olivia Missionary Start 2b]]Olivia gasps, her body arching beneath you as you tighten your fingers around her throat. Her eyes seem to widen as she strains beneath your grip, yet does nothing to stop you.
Never breaking eye contact, you brush your cock along her slit, loosening your grip only long enough to draw a deep breath, then watching the breath catch in her throat as you force yourself inside of her with a single powerful thrust.
<<link "Missionary">><<gotoevent setup.events.oliviaSexMissionary>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.oliviaSexDoggystyleStart>><</link>>
<<link "Change to Oral Receive">><<gotoevent setup.events.oliviaSexOralReceiveStart>><</link>>
<<addtime { minute : 3 }>><<run $olivia.addFlag("choke")>>You remove your hand, letting it gently caress her cheek in doing so.
Olivia leans her face into the touch, clearly enjoying it even as you begin to slide inside of her waiting sex.
<<link "Missionary">><<gotoevent setup.events.oliviaSexMissionary>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.oliviaSexDoggystyleStart>><</link>>
<<link "Change to Oral Receive">><<gotoevent setup.events.oliviaSexOralReceiveStart>><</link>>
<<addtime { minute : 3 }>><<set setup.events.oliviaSexMissionary to [
{
requires: 'true',
chance: 100,
link: "Olivia Missionary Continue 1"
},
{
requires: 'true',
chance: 100,
link: "Olivia Missionary Continue 2"
},
{
requires: 'true',
chance: 100,
link: "Olivia Missionary Continue 3"
},
{
requires: 'true',
chance: 100,
link: "Olivia Missionary Continue 4"
},
{
requires: '$olivia.hasFlag("choke")',
chance: 100,
link: "Olivia Missionary Continue 5"
},
{
requires: '$olivia.hasFlag("choke")',
chance: 100,
link: "Olivia Missionary Continue 6"
},
{
requires: '$olivia.hasFlag("choke")',
chance: 100,
link: "Olivia Missionary Continue 7"
},
{
requires: 'not $olivia.hasFlag("choke")',
chance: 100,
link: "Olivia Missionary Continue 8"
},
{
requires: 'not $olivia.hasFlag("choke")',
chance: 100,
link: "Olivia Missionary Continue 9"
}
]>>Olivia gasps as you thrust into her, grinding your hips against hers before pulling back again.
Meeting her gaze, all you see looking back is submissive vulnerability.
Thrust, grind, a small moan catches in her throat.
You can feel her pussy squelch around your invading member as you thrust again.
<<link "Missionary">><<gotoevent setup.events.oliviaSexMissionary>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.oliviaSexDoggystyleStart>><</link>>
<<link "Change to Oral Receive">><<gotoevent setup.events.oliviaSexOralReceiveStart>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.oliviaCumInside>><</link>>
<<link "Cum on Belly">><<gotoevent setup.events.oliviaPullout>><</link>><<addtime { minute : 5 }>>Settling in to a steady rhythm, Olivia spreads her legs wide to offer you unhindered access to her pussy.
Your thrusts drive deep, bumping up against her cervix with every thrust.
All the while, Olivia pants quietly beneath you, as if afraid to make a sound but unable to suppress it.
A particularly powerful thrust causes her legs to come up, wrapping around you for the next few thrusts before blushing and spreading them once more.
You never once slow your pace as you continue to relentlessly fuck her pussy.
<<link "Missionary">><<gotoevent setup.events.oliviaSexMissionary>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.oliviaSexDoggystyleStart>><</link>>
<<link "Change to Oral Receive">><<gotoevent setup.events.oliviaSexOralReceiveStart>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.oliviaCumInside>><</link>>
<<link "Cum on Belly">><<gotoevent setup.events.oliviaPullout>><</link>><<addtime { minute : 5 }>>Sliding both hands to her hips, you hold firmly to her hips as you fuck her.
The sound of your hips meeting fill the room. Her juices are wet and sticky where your bodies meet.
Olivia looks at you, her eyes wide as she submits herself fully to your lusts.
<<link "Missionary">><<gotoevent setup.events.oliviaSexMissionary>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.oliviaSexDoggystyleStart>><</link>>
<<link "Change to Oral Receive">><<gotoevent setup.events.oliviaSexOralReceiveStart>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.oliviaCumInside>><</link>>
<<link "Cum on Belly">><<gotoevent setup.events.oliviaPullout>><</link>><<addtime { minute : 5 }>>Holding her gaze, you thrust into her. Powerful thrusts that bounce her entire body up the bed. Every time your hips meet hers, she makes a little sound between gritted teeth.
Smiling to yourself, you fuck just a little harder, hoping to coax a moan from her lips.
<<link "Missionary">><<gotoevent setup.events.oliviaSexMissionary>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.oliviaSexDoggystyleStart>><</link>>
<<link "Change to Oral Receive">><<gotoevent setup.events.oliviaSexOralReceiveStart>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.oliviaCumInside>><</link>>
<<link "Cum on Belly">><<gotoevent setup.events.oliviaPullout>><</link>><<addtime { minute : 5 }>>Olivia's breath catches in her throat as your fingers tighten on her throat. Her eyes locked on yours as her body arches.
You fuck her, several slow, deep thrusts, before loosening your grip.
She inhales sharply, her eyes dilating as she fills her lungs with air.
Between her legs, you can actually feel her getting wetter around your cock as you begin to increase the pace, your grip around her throat starting to tighten once more.
<<link "Missionary">><<gotoevent setup.events.oliviaSexMissionary>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.oliviaSexDoggystyleStart>><</link>>
<<link "Change to Oral Receive">><<gotoevent setup.events.oliviaSexOralReceiveStart>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.oliviaCumInside>><</link>>
<<link "Cum on Belly">><<gotoevent setup.events.oliviaPullout>><</link>><<addtime { minute : 5 }>>You can see the way Olivia's skin flushes even as your hand rests against her throat. It's clear that being at your mercy pushes her buttons, though it's less clear if the response is her being a natural submissive, the years of abuse she has suffered, or some combination of the two.
Lessening your grip, she draws breath, her eyes dilating as she fills her lungs with air. Then she shudders, her cunt tightening around your member as you tighten your grip on her throat once more.
<<link "Missionary">><<gotoevent setup.events.oliviaSexMissionary>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.oliviaSexDoggystyleStart>><</link>>
<<link "Change to Oral Receive">><<gotoevent setup.events.oliviaSexOralReceiveStart>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.oliviaCumInside>><</link>>
<<link "Cum on Belly">><<gotoevent setup.events.oliviaPullout>><</link>><<addtime { minute : 5 }>>One of your hands drifts to Olivia's breast, groping it. She gasps as your fingers sink into the pliant flesh of her breast. You can even feel her nipple harden against your palm.
Growling deep in your throat, you allow your lusts to control your movements as you pound her cunt, your cockhead knocking against her cervix with every thrust.
<<link "Missionary">><<gotoevent setup.events.oliviaSexMissionary>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.oliviaSexDoggystyleStart>><</link>>
<<link "Change to Oral Receive">><<gotoevent setup.events.oliviaSexOralReceiveStart>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.oliviaCumInside>><</link>>
<<link "Cum on Belly">><<gotoevent setup.events.oliviaPullout>><</link>><<addtime { minute : 5 }>>Tenderly caressing Olivia's cheek, a small smile grows on her lips as she looks longingly into your eyes.
Moving your hips in slow even thrusts, you watch her face for cues as you try to coax as much pleasure as humanly possible from her body for both of you.
Her eyes roll back, a shuddering moan escaping her lips as she looses herself in the moment.
She rocks her hips with your thrusts, maximizing the depth of your thrusts as she savors the fucking you are giving her.
<<link "Missionary">><<gotoevent setup.events.oliviaSexMissionary>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.oliviaSexDoggystyleStart>><</link>>
<<link "Change to Oral Receive">><<gotoevent setup.events.oliviaSexOralReceiveStart>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.oliviaCumInside>><</link>>
<<link "Cum on Belly">><<gotoevent setup.events.oliviaPullout>><</link>><<addtime { minute : 5 }>>Olivia wraps her legs around you as you thrust into her, the slow even rhythm allows your hands to drift over her body sensually, caressing her breasts, tracing her curves.
Beneath you, she moves, each movement designed to meet your thrusts, her hips gyrating every time they meet yours.
Your eyes roll back, a moan escaping your lips as you enjoy her body.
<<link "Missionary">><<gotoevent setup.events.oliviaSexMissionary>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.oliviaSexDoggystyleStart>><</link>>
<<link "Change to Oral Receive">><<gotoevent setup.events.oliviaSexOralReceiveStart>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.oliviaCumInside>><</link>>
<<link "Cum on Belly">><<gotoevent setup.events.oliviaPullout>><</link>><<addtime { minute : 5 }>><<set setup.events.oliviaSexOralReceiveStart to [
{
requires: '$olivia.fear lte 450',
chance: 100,
link: "Olivia Oral Start 1"
},
{
requires: '$olivia.fear gte 400',
chance: 100,
link: "Olivia Oral Start 2"
},
{
requires: 'true',
chance: 75,
link: "Olivia Oral Start 3"
}
]>>Standing naked before you, Olivia holds her arms in front of herself in some semblance of modesty. It's clear she's looking at your chest, unable to meet your eyes, and not ready to look lower.
You take hold of your cock, giving it a few strokes as it comes to full hardness. The action captivates her, drawing her eyes downward until they inevitably lock on your waiting manhood.
She absently licks her lips, meeting your eyes as she kneels in front of you.
Her hands are cold as she takes hold of your manhood, but her breath is warm. The contrast between hot and cold causes you to gasp softly.
Then she leans forward, her lips touching the crown of your cock before rubbing her cheek against it.
With a one handed grip on your member, she slaps it against her cheek several times before sliding it toward the other side, watching your face as she looks past the rod of meat brushing across her face.
You can see her swallow, part her lips then lick them, before sliding the tip of your cock into the warm embrace of her mouth.
<<link "Oral Receive">><<gotoevent setup.events.oliviaSexOralReceive>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.oliviaSexDoggystyleStart>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.oliviaSexMissionaryStart>><</link>>
<<addtime { minute : 6 }>>Olivia's wide eyes fixate on the place just below your waist.
She swallows, fidgets, her eyes dart to your face so quickly you almost miss it, then she stiffly kneels in front of you.
You see her close her eyes, too long for a blink but not by much. In that time, her expression seems to fall behind a mask of acceptance before leaning forward.
Her tongue is hot and wet as it slides down your length, then back up to the tip again. Up and down, she licks the length of your shaft several times before finally parting her lips and slipping your cock into the sweltering heat of her mouth.
<<link "Oral Receive">><<gotoevent setup.events.oliviaSexOralReceive>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.oliviaSexDoggystyleStart>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.oliviaSexMissionaryStart>><</link>>
<<addtime { minute : 6 }>>Eyes fixated on your penis, Olivia absently takes a deep breath, her arms moving to reveal her body right before she sinks to her knees before you.
She only hesitates for a second before leaning forward, rubbing her face against your cock before slurping the head into her mouth.
Her eyes finally raise to meet yours, locking on your gaze as her lips slide down your length.
<<link "Oral Receive">><<gotoevent setup.events.oliviaSexOralReceive>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.oliviaSexDoggystyleStart>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.oliviaSexMissionaryStart>><</link>>
<<addtime { minute : 6 }>><<set setup.events.oliviaSexOralReceive to [
{
requires: 'true',
chance: 75,
link: "Oral Receive Olivia 1"
},
{
requires: 'not $olivia.hasFlag("choke")',
chance: 100,
link: "Oral Receive Olivia 2"
},
{
requires: 'not $olivia.hasFlag("choke")',
chance: 100,
link: "Oral Receive Olivia 3"
},
{
requires: 'true',
chance: 75,
link: "Oral Receive Olivia 4"
},
{
requires: '$olivia.hasFlag("choke")',
chance: 100,
link: "Oral Receive Olivia 5"
},
{
requires: '$olivia.hasFlag("choke")',
chance: 100,
link: "Oral Receive Olivia 6"
}
]>>Olivia's mouth leaves your cock with an audible pop, her eyes glazed as she slaps her cheek with your member twice, then engulfs your length once more. You can actually feel the tip of your penis bumping the back of her throat every time her head bobs up and down, occasionally causing her to make sloppy wet gagging sounds, but it seems to do nothing to deter her.
If anything, it only seems to make her suck your cock harder, seems to cause her head to bob up and down more enthusiastically.
<<link "Oral Receive">><<gotoevent setup.events.oliviaSexOralReceive>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.oliviaSexDoggystyleStart>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.oliviaSexMissionaryStart>><</link>>
<<link "Oral Cumshot">><<gotoevent setup.events.oliviaSexCumInMouth>><</link>>
<<addtime { minute : 3 }>>Tilting her head to one side, you can see Olivia's cheek bulge from the pressure of your cock inside of her mouth.
She coos around your member, sending a pleasant vibration through your sensitive organ, then her head starts to bob up and down.
Olivia's lips glide down your length, then her cheeks hollow as she pulls back each time. All the while her tongue laps hungrily at your manhood.
<<link "Oral Receive">><<gotoevent setup.events.oliviaSexOralReceive>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.oliviaSexDoggystyleStart>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.oliviaSexMissionaryStart>><</link>>
<<link "Oral Cumshot">><<gotoevent setup.events.oliviaSexCumInMouth>><</link>>
<<addtime { minute : 3 }>>Meeting your eyes as if seeking your approval, Olivia's head bobs up and down your length, drooling on your shaft even as she gently holds your balls with one hand.
Her other hand rests on your thigh for leverage as she continues, never once slowing her pace as she rhythmically works your member between her lips.
Occasionally she moans, or gives your balls a little squeeze as she coaxes you slowly toward orgasm.
<<link "Oral Receive">><<gotoevent setup.events.oliviaSexOralReceive>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.oliviaSexDoggystyleStart>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.oliviaSexMissionaryStart>><</link>>
<<link "Oral Cumshot">><<gotoevent setup.events.oliviaSexCumInMouth>><</link>>
<<addtime { minute : 3 }>>Olivia's head slides down your shaft, nearly taking your entire length before pulling back. Your member slips wetly free of her lips, a faint smile tugging at her features.
Puckering her lips, she rubs your slobbery knob across her lips before parting her lips once more and plunging her head forward until you feel her nose press against your belly.
An involuntary moan escapes your lips, only seeming to encourage her further as she begins to increase her pace.
<<link "Oral Receive">><<gotoevent setup.events.oliviaSexOralReceive>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.oliviaSexDoggystyleStart>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.oliviaSexMissionaryStart>><</link>>
<<link "Oral Cumshot">><<gotoevent setup.events.oliviaSexCumInMouth>><</link>>
<<addtime { minute : 3 }>>With one hand, you stroke Olivia's hair while her head bobs up and down, then you close your hand around a fist full of hair and force her head forward until you feel her nose pressed firmly against your belly.
She flails her hands, her eyes widening as they tear up. You can hear her choke, gag, then her throat convulses around your cockhead as she struggles to draw breath.
Only then do you pull her back, her gasp for breath cooling the slobber coating your manhood as tears spill from her eyes. Her breath rasps as she struggles to fill her lungs with air; then without prompting, she forces herself forward again, choking herself on your rod once more before coming up for air again.
<<link "Oral Receive">><<gotoevent setup.events.oliviaSexOralReceive>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.oliviaSexDoggystyleStart>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.oliviaSexMissionaryStart>><</link>>
<<link "Oral Cumshot">><<gotoevent setup.events.oliviaSexCumInMouth>><</link>>
<<addtime { minute : 3 }>>Watching Olivia's cheeks hollow as her head bobs up and down your shaft, you can't help but smile a little.
You allow her to contine a few seconds longer, then reach down and pull your cock from her lips, slapping her on the cheek with your slobber covered penis before taking hold of her head with your free hand and forcing her head down until she's taken your entire length.
When you let her up, she gasps for breath, strands of saliva connecting her lips to your manhood. Her eyes wild, she plunges forward again.
With little guidance, she continues to suck your cock, taking it so deep she chokes and gags on it before coming up for air each time.
<<link "Oral Receive">><<gotoevent setup.events.oliviaSexOralReceive>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.oliviaSexDoggystyleStart>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.oliviaSexMissionaryStart>><</link>>
<<link "Oral Cumshot">><<gotoevent setup.events.oliviaSexCumInMouth>><</link>>
<<addtime { minute : 3 }>><<set setup.events.oliviaSexCumInMouth to [
{
requires: '$olivia.fear gte 750',
chance: 100,
link: "Olivia Oral Cumshot 1"
},
{
requires: 'true',
chance: 100,
link: "Olivia Oral Cumshot 2"
},
{
requires: 'true',
chance: 100,
link: "Olivia Oral Cumshot 3"
}
]>>Feeling yourself getting close, you tighten your fist in Olivia's hair, using it to force her down on your rod until it lodges in her throat.
Her eyes widen, watering as you cut off her ability to breathe. Her hands raise, seeming unsure of where she should put them, flailing absently at her sides.
Then you feel her swallow, and you loose all control. Your cock throbs, pulses, then starts to deposit your thick creamy load down her throat.
All the while, her eyes seem to widen further by the moment and tears start to stream down her throat.
It's not until her face begins to turn a shade of red that you finally relent, allowing your slobber covered shaft to slip from between her lips.
Olivia gasps, drool evident on her chin. She swallows, blinks, wipes at her face, then gasps as she takes another deep breath.
With a third gasp, she finally seems to regain most of her composure.
When her eyes drift back to your crotch, you see her blush slightly and look away, leaving you to wonder if she is just being shy, or if she's embarrassed by her slobber still dripping from your balls.
<<link "End Sex">><<gotoevent setup.events.oliviaSexEnd>><</link>>
<<addtime { minute : 3 }>>
<<run $olivia.deleteFlag("choke")>>
<<run $olivia.deleteFlag("rough")>>Seeming to sense how close you are, Olivia's head starts bobbing faster than before, slobbering on your rod as she tries to bring you to orgasm.
She doesn't have to wait long. You can feel your balls start to draw tight, can feel your cock swell and throb. Then she takes your entire length, gagging on your cock as she forces your crown down her throat.
The sensation proves your undoing, and with a low groan you blast the back of her throat with a massive stream of cum.
She takes the second shot before she comes up for air, allowing your semen to fire directly down her throat before the third jerk of your cock coats her tongue with your seed.
Eyes watery from choking herself on your member, she meets your eyes and swallows, opening her mouth again to reveal that there is no further evidence of your cum on her tongue.
As she catches her breath, you lean back while her slobber cools on your slowly softening shaft.
<<link "End Sex">><<gotoevent setup.events.oliviaSexEnd>><</link>>
<<addtime { minute : 3 }>>
<<run $olivia.deleteFlag("choke")>>
<<run $olivia.deleteFlag("rough")>>Cupping Olivia's cheek, you feel your eyes starting to roll back in your head with the effort of holding back just a little longer.
Olivia spins her tongue around the tip of your cock, and that's all it takes. The very next instant, you feel your ass clench, your manhood throb, then you fire a blast of cum at the back of her throat that hits with such force she flinches back, . . . just in time to take the second burst right between the eyes.
To your amusement, the third squirt somehow manages to hit her right in her gaping mouth and across her chin.
Closing her mouth, she swallows quickly, but not before you can spray a few more droplets across her breasts.
An expectant smile starts to form on her lips, her eyes clearly seeking approval. The look you give her must be what she is looking for because her smile grows suddenly, a blush shading both her face and chest a lovely shade of red.
<<link "End Sex">><<gotoevent setup.events.oliviaSexEnd>><</link>>
<<addtime { minute : 3 }>>
<<run $olivia.deleteFlag("choke")>>
<<run $olivia.deleteFlag("rough")>><<set setup.events.oliviaPullout to [
{
requires: 'true',
chance: 100,
link: "Olivia Pullout 1"
},
{
requires: 'true',
chance: 100,
link: "Olivia Pullout 2"
}
]>>Feeling yourself nearing the point of no return, you quickly pull out, your cock springing free of Olivia's hole wetly.
Catching it in your hand, you begin to pump your shaft, stroking it only twice before you begin to cum.
A long thick stream of cum blasts from your tip, leaving a wide snaking path of pearly white fluid from her navel to the nape of her neck .
The second time you throb, the load is smaller, but flies every bit as far, the hot fluid landing along Olivia's breasts and running toward the hollow of her throat where it pools.
Your third stream of cum sprinkles her belly with little white droplets.
In the seconds that follow, Olivia reaches up, touching the seed on her chest, running her fingers through it with a look of mild surprise on her face.
<<link "End Sex">><<gotoevent setup.events.oliviaSexEnd>><</link>>
<<addtime { minute : 3 }>>
<<run $olivia.deleteFlag("choke")>>
<<run $olivia.deleteFlag("rough")>>With your pace quickening, you can feel that you won't last much longer.
The next time you pull back, you allow your cock to spring free of her sloppy wet hole, right as you release. A thick white rope of cum arcs through the air, twisting and breaking apart as it reaches its apex.
Olivia flinches, grimacing at the cum rains down across her face and chest, leaving sticky white strands in her hair.
She reaches up quickly, wiping at your cum, but it only smears it across her face worse as the second stream of cum splatters across her chest and belly.
You stroke your shaft, building yourself up for one more powerful blast that catches her across the throat and face again, leaving her squinting through cum smeared eyelashes.
<<link "End Sex">><<gotoevent setup.events.oliviaSexEnd>><</link>>
<<addtime { minute : 2 }>>
<<run $olivia.deleteFlag("choke")>>
<<run $olivia.deleteFlag("rough")>><<set setup.events.oliviaSexEnd to [
{
requires: '($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Olivia Sex End Day 1"
},
{
requires: '($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Olivia Sex End Day 2"
},
{
requires: '($clock.hour gte 22 or $clock.hour lt 6)',
chance: 100,
link: "Olivia Sex End Night 1"
},
{
requires: '($clock.hour gte 22 or $clock.hour lt 6)',
chance: 100,
link: "Olivia Sex End Night 2"
}
]>>Shuffling to the side, you spend a moment catching your breath before starting to get up.
On the bed, Olivia is already cleaning herself up, her body language self conscious as she moves.
Half watching her move, you gather up your clothing and start to get dressed. By the time you're done, Olivia is just shimmying into her dress.
[[End.|$location]]<<addtime { minute : 5 }>>Slipping from the bed, you start looking for your clothes as Olivia starts to clean herself up.
Finding her dress, you hand it to her. Olivia smiles self consciously, holding the dress in front of herself in a way that largely masks her nudity, but still leaves most of one breast on full display.
Still admiring the view, you finish gathering your clothes, noticing the way she openly stares at your nudity as you do so. It's not until you start to dress that Olivia seems to realize her own state of nudity and starts to get dressed as well.
Olivia is just finishing getting dressed by the time you are done.
[[End.|$location]]<<addtime { minute : 5 }>>Rolling to the side, you lay on your back as you catch your breath.
Beside you, Olivia snuggles to your side, sighing contentedly as she does so.
You aren't sure which one of you falls asleep first, but it's not long before sleep takes you both.
<<link "Wake">><<gotoevent setup.events.waking>><</link>>
<<addtime { minute : 240 }>>Olivia sighs as you move to the side. You can see her turn her head to watch you, a faint smile on her lips as she does so. Then she moves to fill the space beside you on the bed.
<<talk "thought">>She looks happy.<</talk>>\
As if sensing your thoughts, she smiles, then stifles a yawn as her eyes drift half closed.
You can feel sleep calling to you as well and struggle to suppress a yawn of your own.
Within moments, Olivia's eyes are closed and her breathing has settled into a steady rhythm that lulls you into sleep beside her.
<<link "Wake">><<gotoevent setup.events.waking>><</link>>
<<addtime { minute : 240 }>><<set setup.events.oliviaStandingSexStart to [
{
requires: 'true',
chance: 100,
link: "Olivia Standing Sex Start 1"
},
{
requires: 'true',
chance: 100,
link: "Olivia Standing Sex Start 2"
},
{
requires: 'true',
chance: 100,
link: "Olivia Standing Sex Start 3"
}
]>>Stepping close to Olivia, you kiss her lightly before pulling back far enough to look at her features.
Olivia's head is down as if pondering her feet, but her eyes are locked on yours through her long lashes.
Reaching out, you start to undress her, and wordlessly, she allows you to do so.
You think you see a slight tremor go through her body as you expose her breasts, her nipples already hard and crinkled.
With her standing naked before you, you start to undress yourself as well.
<<if $player.hasFlag("caged")>>As the last of your clothes hit the floor, you can feel your penis straining at its cage.
<<talk "thought">>This chastity cage is really going to hurt my options.<</talk>>\
<</if>><<if not $player.hasFlag("caged")>><<link "Doggystyle">><<gotoevent setup.events.oliviaSexDoggystyleStart>><</link>>
<<link "Missionary">><<gotoevent setup.events.oliviaSexMissionaryStart>><</link>>
<<link "Oral Receive">><<gotoevent setup.events.oliviaSexOralReceiveStart>><</link>><</if>>
[[Maybe I can play another time.|Disengage Sex]]<<addtime { minute : 4 }>>Reaching out, you cup Olivia's cheek. She instantly tilts her head to increase the contact as you look into her eyes.
Her eyes follow your hands as you reach out, unbuttoning the top button of her blouse. You think you see her take a breath as she pushes her chest forward, causing her breasts to strain at the fabric.
The second and third button are harder to unbutton because of the tension on them, but once past the third you make short work of the rest.
She seems uncertain as she reaches for you, her movements hesitant as she begins to remove your own shirt.
You wait for her to finish, raising your arms to help as needed.
Your eyes drift over the lacy white bra containing her breasts even as your hands find her skirt and start to slide it down.
Her hands feel cool as they touch your belly, then they drift down to the buckle of your pants.
As she works to free you of your pants, you unfasten her bra, causing it to fall forward as it reveals her breasts, tipped with impossibly pink nipples.
<<if $player.hasFlag("caged")>>As the last of your clothes hit the floor, you can feel your penis straining at its cage.
<<talk "thought">>This chastity cage is really going to hurt my options.<</talk>>\
<</if>><<if not $player.hasFlag("caged")>><<link "Doggystyle">><<gotoevent setup.events.oliviaSexDoggystyleStart>><</link>>
<<link "Missionary">><<gotoevent setup.events.oliviaSexMissionaryStart>><</link>>
<<link "Oral Receive">><<gotoevent setup.events.oliviaSexOralReceiveStart>><</link>><</if>>
[[Maybe I can play another time.|Disengage Sex]]<<addtime { minute : 4 }>>There's a nervous sort of smile on Olivia's face as you unbutton your pants. At the same time, she unbuttons her blouse and slides begins to slide it off of her shoulders.
Fishing your cock out of your pants, you see her eyes lock on it, her smile taking on an edge of desire. It isn't until you sit on the edge of the bed that she regains her composure and allows her dress to drift down her body to pool around her ankles.
<<if $player.hasFlag("caged")>>As the last of your clothes hit the floor, you can feel your penis straining at its cage.
<<talk "thought">>This chastity cage is really going to hurt my options.<</talk>>\
<</if>><<if not $player.hasFlag("caged")>><<link "Doggystyle">><<gotoevent setup.events.oliviaSexDoggystyleStart>><</link>>
<<link "Missionary">><<gotoevent setup.events.oliviaSexMissionaryStart>><</link>>
<<link "Oral Receive">><<gotoevent setup.events.oliviaSexOralReceiveStart>><</link>><</if>>
[[Maybe I can play another time.|Disengage Sex]]<<addtime { minute : 4 }>><<set setup.events.ReyBedroomSexIntro to [
{
requires: 'true',
chance: 100,
link: "ReyBedroomSexIntro 1"
}
]>>Looking Rey in the eye, you begin to take your clothes off. His eyes flicker toward your groin, color flooding his cheeks as he swallows. A second later his tongue flickers out to wet his lips.
One of his hands drifts to his crotch, rubbing himself absently before realizing what he's doing and tensing up.
<<talk "player">>Go on.<</talk>>\
You say to him.
He averts his eyes, then begins to undress himself, clearly self conscious as he does so.
Once done, you look at him, his arms crossed over his body to satisfy some semblance of modesty.
Your own manhood <<if $player.hasFlag("caged")>>strains at its cage, trying<<else>>stirs, starting<</if>> to rise as Rey looks on wide eyed.
<<if $player.hasFlag("caged")>><<talk "thought">>This chastity cage severely limits what I can do, doesn't it?<</talk>>\
<</if>><<if not $player.hasFlag("caged")>><<link "Oral Receive">><<gotoevent setup.events.ReyOralStart>><</link>><</if>>
[[Maybe I can play another time.|Disengage Sex]]<<addtime { minute : 4 }>><<if $player.hasFlag("caged")>><<talk "thought">>This chastity cage severely limits what I can do, doesn't it?<</talk>>\
<</if>>
[[Maybe I can play another time.|Disengage Sex]]<<addtime { minute : 4 }>><<set setup.events.ReyOralStart to [
{
requires: 'true',
chance: 100,
link: "ReyOralStart 1"
},
{
requires: 'true',
chance: 100,
link: "ReyOralStart 2"
}
]>><<talk "player">>How about you come over here.<</talk>>\
You say lightly, gesturing at your stiffening member.
Rey takes the hint, a mix of excitement and uncertainty in his eyes. Timidly, Rey kneels between your legs, coming to eye level with your cock.
You see his eyes flicker up to yours, then he swallows before looking back at your now fully hard penis. Licking his lips, he leans forward and starts to take your cock into his mouth.
The first touch of his warm wet tongue across the underside of your manhood is enough to make it throb with need. When it bounces in his mouth, his eyes turn upward again. Without a word, you can read the desperate desire for approval in his eyes.
<<talk "player">>Good boy, you know what to do.<</talk>>\
You say softly, then sigh as you feel his tongue begin to explore your cock.
<<link "Oral Receive">><<gotoevent setup.events.ReyOral>><</link>><<addtime { minute : 3 }>><<talk "player">>You want it?<</talk>>\
You ask playfully.
Rey's eyes flicker up from your crotch to your eyes uncertainly.
<<talk "player">>You want to wrap your lips around my cock?<</talk>>\
You clarify.
For a moment, Rey hesitates, then he almost imperceptibly nods. As if his legs simply will not hold him anymore, he falls to his knees, his cheek brushing your cock as he hits the ground. In an instant, he jerks back as if he touched something hot, a coy smile forming on his lips as he focuses on your cock.
Seemingly enraptured by the sight of your throbbing member mere inches from his face, he leans forward, his lips parting before he kisses the tip. Then ever so slowly he takes your manhood into his mouth, his tongue probing around your crown before starting to slide forward.
<<link "Oral Receive">><<gotoevent setup.events.ReyOral>><</link>><<addtime { minute : 3 }>><<set setup.events.ReyOral to [
{
requires: 'true',
chance: 100,
link: "ReyOral 1"
},
{
requires: 'true',
chance: 100,
link: "ReyOral 2"
},
{
requires: '$rey.fear gte 550',
chance: 100,
link: "ReyOral 3"
},
{
requires: '$rey.fear lte 500 and $rey.affection gte 600',
chance: 100,
link: "ReyOral 4"
},
{
requires: 'true',
chance: 100,
link: "ReyOral 5"
}
]>>With his eyes closed, Rey's head bobs lazily up and down your shaft, seeming to savor every moment of what he is doing.
Looking down at him, you can see a content look on his face, and his hand stroking his own penis in time with the fellatio he is performing on you.
<<link "Oral Receive">><<gotoevent setup.events.ReyOral>><</link>>
<<link "Cum on Rey's face">><<gotoevent setup.events.ReyOralFacial>><</link>>
<<link "Cum in Rey's mouth">><<gotoevent setup.events.ReyOralCumshot>><</link>>
<<addtime { minute : 3 }>>His head bobs slowly, every stroke coming a little faster than the last. It's not long before his head is bobing up and down with vigor. Wet sloppy sounds fill your ears, and you can feel his saliva on your shaft.
Suddenly he stops, the crown of your cock between his lips as his entire body shudders. Looking down, you can see a dribble of cum leaking from the tip of his cock, a long strand stretching toward the ground.
As he regains his composure his head begins to bob once more.
<<link "Oral Receive">><<gotoevent setup.events.ReyOral>><</link>>
<<link "Cum on Rey's face">><<gotoevent setup.events.ReyOralFacial>><</link>>
<<link "Cum in Rey's mouth">><<gotoevent setup.events.ReyOralCumshot>><</link>><<addtime { minute : 2 }>>His vulnerable eyes turn upward to meet yours. You can see the uncertainty in his gaze, warring with his desire to do exactly what he is doing.
When he swallows, you can feel the back of his throat kiss the tip of your cock before his tongue slides along the underside of your rod.
Closing his eyes, his head begins to bob in a steady rhythm as he loses himself in the moment.
<<link "Oral Receive">><<gotoevent setup.events.ReyOral>><</link>>
<<link "Cum on Rey's face">><<gotoevent setup.events.ReyOralFacial>><</link>>
<<link "Cum in Rey's mouth">><<gotoevent setup.events.ReyOralCumshot>><</link>>
<<addtime { minute : 4 }>>You can see Rey flush, anticipation and lust in his eyes. Between his legs he strokes himself with rapid little strokes.
His eyes roll back, bliss on his features as he begins to suck you just a little harder.
An involuntary moan escapes your lips and you feel him smile around your cock.
<<link "Oral Receive">><<gotoevent setup.events.ReyOral>><</link>>
<<link "Cum on Rey's face">><<gotoevent setup.events.ReyOralFacial>><</link>>
<<link "Cum in Rey's mouth">><<gotoevent setup.events.ReyOralCumshot>><</link>>
<<addtime { minute : 2 }>>Looking down at Rey, you can see his head bobbing up and down, a content look on his face and a slight blush to his cheeks.
The accompanying sensations make you gasp in pleasure, your eyes losing focus for a second as his cheeks hollow.
<<link "Oral Receive">><<gotoevent setup.events.ReyOral>><</link>>
<<link "Cum on Rey's face">><<gotoevent setup.events.ReyOralFacial>><</link>>
<<link "Cum in Rey's mouth">><<gotoevent setup.events.ReyOralCumshot>><</link>><<addtime { minute : 3 }>><<set setup.events.ReyOralCumshot to [
{
requires: 'true',
chance: 100,
link: "ReyOralCumshot 1"
},
{
requires: 'true',
chance: 100,
link: "ReyOralCumshot 2"
}
]>>Feeling your orgasm rapidly approaching, you place both hands on the back of Rey's head and urge him down your rod. He offers no protest, though you see his eyes widen suddenly when you swell and throb in his mouth.
When you throb a second time, you're unable to delay your orgasm any longer even if you wanted to, you can feel your balls pull tight, a thick load surging down your shaft to explode into Rey's mouth.
He sputters as a second blast fills his mouth, and his throat works as he swallows just in time for a third.
When you finally release him, Rey gasps, a glazed but happy look on his face.
With a content sigh, you reach for your clothes. The movement seems to bring Rey back to the present, and self consciously he quickly starts to gather up his clothes.
As he bends over to start putting his underwear on, you notice a couple of small streaks of white on the floor at your feet.
<<talk "thought">>Looks like Rey enjoyed his time too.<</talk>>\
[[End.|$location]]<<addtime { minute : 5 }>>Feeling that you're getting close, Rey pulls back until only the tip of your cock remains in his mouth. At almost the same instant you feel yourself throb, depositing stream after thick stream of pearly white cum across his tongue.
For just a second, he seems uncertain as to what to do next, but then he closes his mouth and swallows before opening it again as if to show that your load has vanished into his stomach.
Smiling your approval, you reach down to pick up your pants, and in doing so you glance at his penis, a thin line of precum dangling from it.
Rey blushes, then quickly turns away as he begins to gather up his own clothes. By the time you have redressed yourself, Rey is nearly dressed as well.
[[End.|$location]]<<addtime { minute : 4 }>><<set setup.events.ReyOralFacial to [
{
requires: 'true',
chance: 100,
link: "ReyFacial 1"
},
{
requires: 'true',
chance: 100,
link: "ReyFacial 2"
}
]>>Pulling back at the last possible moment, your cock jerks, cum flying through the air to spatter across his nose and lips. A second blast catches him along the hairline just as a large drop of cum drips from his chin.
Rey lets out a little whimpering sound, his own body jerking as he begins to cum, a significantly smaller load of semen arcing through the air before landing between you.
Sighing contentedly, you watch Rey bask in the afterglow of his orgasm for several seconds before you reach for your clothes and start to get dressed again.
[[End.|$location]]<<addtime { minute : 4 }>>You pull back, the crown of your cock popping free of Rey's mouth with a loud 'pop!' As soon as it comes free of his lips, Rey reaches out quickly, to wrap dainty fingers around your manhood and starts to stroke it quickly.
Rey's eyes are wide in wonder, seemingly transfixed by the cock swelling in his hand, ready to explode at any second.
When you cut loose, a thick stream of pearly white cum shoots from your tip and catches him almost directly between the eyes.
Rey jerks back at the sudden impact, clearly surprised even as a second stream hits him on the chin.
Even though he pulled away, his hand never stops working and a third stream coats his hand before he strokes a few more drops out of your shaft.
You allow him to continue playing with your deflating manhood for a few seconds longer before you pull it from his grip.
The lack of your penis in his hand seems to bring him back to the present, He quickly blushes as a sheepish grim forms on his lips.
Rey reaches for his clothes, wiping his hand off on his shirt, then when he realizes what he just did he quickly tries to rub it out of the fabric but only serves to make it worse.
Meanwhile, you gather up your own clothes and start to put them on.
[[End.|$location]]<<addtime { minute : 5 }>><<set setup.events.sidraSexCumInPussy to [
{
requires: 'true',
chance: 100,
link: "Sidra Cum in Pussy 1"
},
{
requires: 'true',
chance: 100,
link: "Sidra Cum in Pussy 2"
},
{
requires: '$sidra.affection lte 200',
chance: 100,
link: "Sidra Cum in Pussy 3"
},
{
requires: '$sidra.affection gte 800 and $sidra.fear lte 150 and $eve.affection gte 600',
chance: 100,
link: "Eve Sidra Fucked Silly 1"
}
]>>The speed of your thrusts reaches a fevered pace, the sound of your hips contacting with hers is loud.
Feeling the unmistakable feeling of your nearing orgasm, you thrust forward as your cock throbs, pulsing as your penis jerks inside of her pussy. You can feel her pussy quivering around your cock as you fill her with your seed.
With a soft sigh, you finally pull back, slipping wetly from her hole.
<<link "End Sex">><<gotoevent setup.events.sidraSexEnd>><</link>>
<<addtime { minute : 2 }>>
<<run $sidra.cumFilledAttempt("vaginal")>><<run $sidra.sexAttempt($player)>>You can feel yourself getting close, your balls aching with need as you feel yourself reaching the point of no return.
Slamming forward, your cock twitches inside of her pussy, spewing a jet of cum deep inside of her. Pulling back, you thrust forward again, firing another stream of your potent seed inside of her. Your cock throbs a couple more times, each time depositing a little more of your cum into her depths.
For several long seconds, you hold yourself deep inside, enjoying the feeling as you soften within her before letting your penis slip from her cream filled hole.
<<link "End Sex">><<gotoevent setup.events.sidraSexEnd>><</link>>
<<addtime { minute : 2 }>>
<<run $sidra.cumFilledAttempt("vaginal")>><<run $sidra.sexAttempt($player)>>You groan as you hold back your orgasm for a few more seconds. When you finally lose the battle, you thrust deep as you begin to spew your seed into the deepest parts of her pussy.
Her whole body go stiff, trembling unhappily. A sound, like a soft sob comes from her.
Feeling your cock starting to soften, you pull out slowly, savoring the feel of her pussy around your shaft until you finally slip free.
<<link "End Sex">><<gotoevent setup.events.sidraSexEnd>><</link>>
<<addtime { minute : 2 }>>
<<run $sidra.cumFilledAttempt("vaginal")>><<run $sidra.sexAttempt($player)>>As you start to tip past the point of no return, you barely register Sidra glance toward the bedroom door. There's a flash of uncertainty right before her features transform into something purely comical. She thrusts her tongue out and to the side, rolls her eyes back in her head, and sticks her hands up in the air to make peace signs all at once.
Unfortunately at almost the same time she strikes her pose, you thrust deep and begin to cum.
This triggers her own orgasm, causing her body to tremble and shake. You see her flinch as she bites her tongue.
All the while, you hold her hips firmly against yours as you empty yourself inside of her.
Noticing Sidra glance at the door of the room again, you follow her gaze this time.
Peeking through the slightly open door is Eve, trying to fight back laughter right up until she sees you looking. In a heartbeat her eyes widen, her smile fading as she very slowly steps back as if that will somehow prevent you from noticing her presence.
As Eve vanishes from view, your gaze inevitably returns to Sidra, your cock still balls deep inside of her.
Looking embarrassed, Sidra doesn't quite meet your eyes.
<<talk "sidra">>Eve thought it would be funny.<</talk>>\
The instant she finishes saying the words her eyes meet yours again.
<<talk "sidra">>But it was my choice to do it, so please don't be mad at her.<</talk>>\
Your cock twitches inside of her one final time, causing her eyes to half close in pleasure as she feels movement in her depths again.
Leaning back, you look down just in time to see your cock slip from her freshly filled hole, a hint of your semen glistening against her vulva.
Rolling onto your back, you half bounce on the bed when you land on it.
Your softening member still points skyward, though its aim isn't as true as it would have been a minute earlier. Meanwhile, Sidra clasps her hand in front of herself, hiding her breasts from view as she rolls toward you, her eyes searching your face for any sign of your feelings about her silliness.
A small smile tugs at your lips, telling her without a word that it's ok as you continue to catch your breath.
<<link "End Sex">><<gotoevent setup.events.sidraSexEnd>><</link>>
<<addtime { minute : 2 }>>
<<run $sidra.cumFilledAttempt("vaginal")>><<run $sidra.sexAttempt($player)>><<set setup.events.sidraSexCumOnBack to [
{
requires: 'true',
chance: 100,
link: "Sidra Cum on Back 1"
},
{
requires: 'true',
chance: 100,
link: "Sidra Cum on Back 2"
}
]>>Feeling your impending orgasm rapidly approaching, you pull out quickly.
Your cock pulls free with a jerk, spraying your first stream of cum flying nearly trait up in the air . As your rigid member pulses again, a second stream of cum erupts, spraying up her back leading a long stripe of pearly white cum stretching from between her shoulders all the way to the small of her back. Your first stream of cum spatters down on her ass just as a third, weaker stream of cum shoots from your cock, leaving a second trail of cum from the middle of her back down to the crack of her ass.
Sighing, you shake a few more drops of cum from your penis, adding to the drops already dotting her ass, then wipe the tip of your cock off on a clean spot on her bottom.
<<link "End Sex">><<gotoevent setup.events.sidraSexEnd>><</link>><<addtime { minute : 1 }>>Nearing orgasm, you quicken your pace for a few more thrusts, then pull out just in time to spray your first rope of cum across her ass crack.
Your second stream arcs through the air a half second later, this time leaving a curved arc of your seed across her shoulder blades.
Another jerk of your cock propells more cum through the air, this time the stream breaks up in mid air, speckling her back with pearly white drops ranging from her shoulder blades down to the small of her back.
Your balls strain almost painfully as you release another small stream of cum from your throbbing member, leaving a short line of cum across one ass cheek.
<<link "End Sex">><<gotoevent setup.events.sidraSexEnd>><</link>><<addtime { minute : 1 }>><<set setup.events.sidraSexCumOnBelly to [
{
requires: 'true',
chance: 100,
link: "Cum on Belly 1"
},
{
requires: '$sidra.affection gte 800',
chance: 100,
link: "Cum on Belly 2"
},
{
requires: '$sidra.affection gte 400 && $sidra.affection lte 800',
chance: 100,
link: "Cum on Belly 3"
},
{
requires: '$sidra.affection lte 400',
chance: 100,
link: "Sidra Cum on Belly 4"
}
]>>You can feel a building need inside of you, your balls drawing up as you prepare to cum. Your pace quickens to a fevered pace for several thrusts, then you pull out.
Your cock has barely exited her pussy before it twitches, firing a jet of cum up across her chest. A second stream of cum stretches up along her belly. A third, weaker twitch stretches from her navel to the top of her pubic mound.
Sighing, you look down at the generous amount of cum spattered across her body. You take hold of your cock, milking the last few drops of cum from your shaft to drip directly onto her pussy.
<<link "End Sex">><<gotoevent setup.events.sidraSexEnd>><</link>><<addtime { minute : 2 }>>Your orgasm approaches rapidly, and you pull out quickly before you can come inside of her.
Your cock twitches, shooting several thick streams of cum all over her chest and belly. You can't help but smile as she rubs one of her fingers through the cum, her eyes locked on yours as she does so.
With a little shake, you flick the last drop of cum from the tip of your cock. The pearly white bead of cum lands near her navel.
<<link "End Sex">><<gotoevent setup.events.sidraSexEnd>><</link>><<addtime { minute : 2 }>>Feeling your impending orgasm rapidly approaching, you pull back. Just as the tip of your cock springs free of her cunt, it jerks, sending the first of several thick streams of cum flying through the air. When it lands, there's a glistening trail all the way from her shoulder to her pubic mount. The second stream that flies from the tip of your cock lands in a crecent shape across her belly. Each subsequental twitch of your penis releases a little less cum until you milk the last few drops from your shaft.
She looks down at her chest and belly, seeing beads of your cum across her breasts, but most of your seed is clearly on her belly. With one hand, she reaches out, touching the glistening seed that has pooled in her belly button. Her expression is thoughtful.
<<link "End Sex">><<gotoevent setup.events.sidraSexEnd>><</link>><<addtime { minute : 2 }>>Sensing that you're about to cum, you quickly pull your cock free of her pussy. Her pussy is red and tender looking from the rough treatment you just gave it.
Jerking your hips, you send a jet of cum high into the air before it falls to spatter across her belly and chest. She flinches at the touch of your hot seed touching her flesh. A second blast follows the first, not arking as high into the air, but there's every bit as much volume to it. After that, you stroke your cock, working a little more of your cum from the tip of your cock where it drips onto her belly and pubic mound.
Leaning back, you rest on your heels as you try to catch your breath, basking in the afterglow of the powerful prgasm. When you look down at her, you can see her hand near her crotch. You have a moment to think she's touching herself out of pleasure, but noticing her concerned look, it only takes you a second to realize that she's just trying to move your seed away from her vagina.
<<link "End Sex">><<gotoevent setup.events.sidraSexEnd>><</link>><<addtime { minute : 2 }>><<set setup.events.sidraSexDoggystyleAnalStart to [
{
requires: '$sidra.affection gte 800',
chance: 100,
link: "Sidra Doggystyle Anal Start 1"
},
{
requires: '$sidra.affection gte 400 && $sidra.affection lte 800',
chance: 100,
link: "Sidra Doggystyle Anal Start 2"
},
{
requires: '$sidra.affection gte 800',
chance: 100,
link: "Sidra Doggystyle Anal Start 3"
},
{
requires: '$sidra.affection gte 400 && $sidra.affection lte 800',
chance: 100,
link: "Sidra Doggystyle Anal Start 4"
},
{
requires: '$sidra.affection lte 400',
chance: 100,
link: "Sidra Doggystyle Anal Start 5"
},
{
requires: '$sidra.affection lte 400',
chance: 100,
link: "Sidra Doggystyle Anal Start 6"
}
]>>Sidra begins to turn away from you, your fingertips dragging across her hip.
She moves into a kneeling position before bending forward, presenting her ass to you. Sidra's expression is anticipatory, as if seeking approval on some level.
Moving into position behind her, you let your thumb slide along her ass crack, probing lightly at her asshole.
Her eyes widen, her body tensing for a split second before making a visible show of relaxing.
Pushing lightly your thumb enters her to the first knuckle. The sound she makes is vulnerable and not quite pleased, but she expresses no open displeasure.
Withdrawing your thumb, you move just a little, brushing your cock head against her back door before pushing forward.
<<link "Doggystyle Anal">><<gotoevent setup.events.sidraSexDoggystyleAnal>><</link>>
<<link "Change to Oral Receive">><<gotoevent setup.events.sidraSexOralReceiveStart>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.sidraSexDoggystyleStart>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.sidraSexMatingPressStart>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.sidraSexMissionaryStart>><</link>>
<<addtime { minute : 4 }>>With a playful swat on her bottom, you coax Sidra to her hands and knees. She glances over her shoulder at you, a hint of reluctance in her eyes as she positions herself for penetration.
Your fingers drift between the folds of her pussy, dampening them before probing at her asshole with your slick fingers. She tenses at the unwelcome probing, but voices no objections.
Moving into position, you place the tip of your cock at her back door and begin to push forward.
She makes a grunt of discomfort, then leans just a little further forward as she buries her face in the pillow as she gives you a better angle that won't be as uncomfortable for her.
<<link "Doggystyle Anal">><<gotoevent setup.events.sidraSexDoggystyleAnal>><</link>>
<<link "Change to Oral Receive">><<gotoevent setup.events.sidraSexOralReceiveStart>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.sidraSexDoggystyleStart>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.sidraSexMatingPressStart>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.sidraSexMissionaryStart>><</link>>
<<addtime { minute : 4 }>>Moving to her hands and knees with little more than a gesture shared between you, you reach out and allow your fingers to brush across the place between her legs, feeling the heat of her sex.
Sidra lets out a soft moan. You can feel her wetness against your fingers as you slip two of them inside of her pussy. When you withdraw them, you move your hand to her asshole and push them gently inside.
She makes a sound of surprise, tensing at the unexpected intrusion, but offers no other resistance as she reluctantly relaxes to allow you easier access.
You slide your fingers in and out of her asshole a couple of times then shuffle closer. When you're close enough, you slide your cock along her ass crack until the head of your cock is right at her brown star.
When you push forward, you do so gently.
<<link "Doggystyle Anal">><<gotoevent setup.events.sidraSexDoggystyleAnal>><</link>>
<<link "Change to Oral Receive">><<gotoevent setup.events.sidraSexOralReceiveStart>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.sidraSexDoggystyleStart>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.sidraSexMatingPressStart>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.sidraSexMissionaryStart>><</link>>
<<addtime { minute : 4 }>>Your thumb brushes over Sidra's dark star, causing her to let out a small but clearly displeased sound.
Almost as soon as she tenses though, she forces herself to relax again, allowing you unobstructed access to her body.
With one hand drifting to each ass cheek, you spread her wide, giving you a perfect view of her puckered hole. You move slightly, bringing the tip of your cock to her anus, then start to push forward.
She makes a soft sound of discomfort, but instead of making any resistance, she buries her face in the pillow before her and angles her hips to allow you better access.
<<link "Doggystyle Anal">><<gotoevent setup.events.sidraSexDoggystyleAnal>><</link>>
<<link "Change to Oral Receive">><<gotoevent setup.events.sidraSexOralReceiveStart>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.sidraSexDoggystyleStart>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.sidraSexMatingPressStart>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.sidraSexMissionaryStart>><</link>>
<<addtime { minute : 4 }>>You look at Sidra's ass for several seconds, then slap one cheek to make it jiggle. She lets out a startled squeak, trembles, then looks over her shoulder at you with trepidation in her eyes.
With the same hand you swatted her with, you pull at her ass cheek, spreading her so that you can see her anus. You spit, your saliva hitting just above her asshole before starting to run down her crack.
She flinches at being spit on, then buries her face in the pillow in front of her to hide her shame.
Undeterred, you take hold of your rigid member, rubbing the tip of your cock in the saliva to lubricate it, then press it against her back door.
You push gently at first, but you aren't able to enter, so you push harder until you feel the head of your cock slip past the ring of her anus and begin to enter her.
There is no pleasure in the stifled sound she makes in response.
<<link "Doggystyle Anal">><<gotoevent setup.events.sidraSexDoggystyleAnal>><</link>>
<<link "Change to Oral Receive">><<gotoevent setup.events.sidraSexOralReceiveStart>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.sidraSexDoggystyleStart>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.sidraSexMatingPressStart>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.sidraSexMissionaryStart>><</link>>
<<addtime { minute : 4 }>>Reaching out with both hands, you spread Sidra's ass cheeks apart to reveal what lies within. You gaze at her little asshole for a moment, then speak.
<<talk "player">>Spit on my cock, make it nice and wet.<</talk>>\
With a mix of hate and shame in her eyes, she turns to you and does as commanded, using her hand to lube your shaft before spitting a second time to make sure your cock is as wet as she can make it.
She meets your eyes in silent protest before turning to present her ass to you once more.
This time, using your spit slick cock, you probe at her back door and press inward. She makes a soft grunting sound, tensing at the unwelcome entry as you begin to slide inside.
<<link "Doggystyle Anal">><<gotoevent setup.events.sidraSexDoggystyleAnal>><</link>>
<<link "Change to Oral Receive">><<gotoevent setup.events.sidraSexOralReceiveStart>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.sidraSexDoggystyleStart>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.sidraSexMatingPressStart>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.sidraSexMissionaryStart>><</link>>
<<addtime { minute : 4 }>><<set setup.events.sidraSexDoggystyleAnal to [
{
requires: '$sidra.affection gte 800',
chance: 100,
link: "Sidra Doggystyle Anal 1a"
},
{
requires: '$sidra.affection gte 800',
chance: 100,
link: "Sidra Doggystyle Anal 1b"
},
{
requires: '$sidra.affection gte 800',
chance: 100,
link: "Sidra Doggystyle Anal 1c"
},
{
requires: '$sidra.affection gte 400 && $sidra.affection lte 800',
chance: 100,
link: "Sidra Doggystyle Anal 2a"
},
{
requires: '$sidra.affection gte 400 && $sidra.affection lte 800',
chance: 100,
link: "Sidra Doggystyle Anal 2b"
},
{
requires: '$sidra.affection gte 400 && $sidra.affection lte 800',
chance: 100,
link: "Sidra Doggystyle Anal 2c"
},
{
requires: '$sidra.affection lte 400',
chance: 100,
link: "Sidra Doggystyle Anal 3a"
},
{
requires: '$sidra.affection lte 400',
chance: 100,
link: "Sidra Doggystyle Anal 3b"
},
{
requires: '$sidra.affection lte 400',
chance: 100,
link: "Sidra Doggystyle Anal 3c"
},
{
requires: '$sidra.affection lte 400',
chance: 100,
link: "Sidra Doggystyle Anal 3d"
}
]>>You thrust slowly, easing in and out of her back door as you savor the feeling of just how tight she is around your cock.
<<link "Continue fucking her ass.">><<gotoevent setup.events.sidraSexDoggystyleAnal>><</link>>
<<link "Change to Oral Receive">><<gotoevent setup.events.sidraSexOralReceiveStart>><</link>>
<<link "Change to Vaginal Doggystyle">><<gotoevent setup.events.sidraSexDoggystyleStart>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.sidraSexMatingPressStart>><</link>>
<<link "Change to Vaginal Missionary">><<gotoevent setup.events.sidraSexMissionaryStart>><</link>>
<<link "Cum on Back">><<gotoevent setup.events.sidraSexCumOnBack>><</link>><<addtime { minute : 5 }>>As you fuck her ass, Sidra lets out a soft moan.
<<talk "thought">>She seems to be enjoying this.<</talk>>\
You muse as you maintain a steady rhythm.
<<link "Continue fucking her ass.">><<gotoevent setup.events.sidraSexDoggystyleAnal>><</link>>
<<link "Change to Oral Receive">><<gotoevent setup.events.sidraSexOralReceiveStart>><</link>>
<<link "Change to Vaginal Doggystyle">><<gotoevent setup.events.sidraSexDoggystyleStart>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.sidraSexMatingPressStart>><</link>>
<<link "Change to Vaginal Missionary">><<gotoevent setup.events.sidraSexMissionaryStart>><</link>>
<<link "Cum on Back">><<gotoevent setup.events.sidraSexCumOnBack>><</link>><<addtime { minute : 5 }>>Gripping both of her hips, you fuck her ass with a slowly increasing pace. It's hard to tell if her moans are mere breathlessness or that she is enjoying it, but either way the sounds she is making spurs you on.
<<link "Continue fucking her ass.">><<gotoevent setup.events.sidraSexDoggystyleAnal>><</link>>
<<link "Change to Oral Receive">><<gotoevent setup.events.sidraSexOralReceiveStart>><</link>>
<<link "Change to Vaginal Doggystyle">><<gotoevent setup.events.sidraSexDoggystyleStart>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.sidraSexMatingPressStart>><</link>>
<<link "Change to Vaginal Missionary">><<gotoevent setup.events.sidraSexMissionaryStart>><</link>>
<<link "Cum on Back">><<gotoevent setup.events.sidraSexCumOnBack>><</link>><<addtime { minute : 5 }>>Little sounds escape her lips in spite of her attempts to remain silent. Each new thrust into her ass seems to elicit a new sound from her.
All the while, you savor the feel of the tightness enveloping your cock.
<<link "Continue fucking her ass.">><<gotoevent setup.events.sidraSexDoggystyleAnal>><</link>>
<<link "Change to Oral Receive">><<gotoevent setup.events.sidraSexOralReceiveStart>><</link>>
<<link "Change to Vaginal Doggystyle">><<gotoevent setup.events.sidraSexDoggystyleStart>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.sidraSexMatingPressStart>><</link>>
<<link "Change to Vaginal Missionary">><<gotoevent setup.events.sidraSexMissionaryStart>><</link>>
<<link "Cum on Back">><<gotoevent setup.events.sidraSexCumOnBack>><</link>><<addtime { minute : 5 }>>Every thrust you make you can hear the faintest of grunts as you bottom out. Angling your hips just a little different, you think you hear a soft moan.
No matter how you try however, you aren't able to force the same sound from her lips again.
<<link "Continue fucking her ass.">><<gotoevent setup.events.sidraSexDoggystyleAnal>><</link>>
<<link "Change to Oral Receive">><<gotoevent setup.events.sidraSexOralReceiveStart>><</link>>
<<link "Change to Vaginal Doggystyle">><<gotoevent setup.events.sidraSexDoggystyleStart>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.sidraSexMatingPressStart>><</link>>
<<link "Change to Vaginal Missionary">><<gotoevent setup.events.sidraSexMissionaryStart>><</link>>
<<link "Cum on Back">><<gotoevent setup.events.sidraSexCumOnBack>><</link>><<addtime { minute : 5 }>>You fuck her ass with short rapid thrusts, causing her bottom to jiggle.
With one hand, you slap one ass cheek, causing Sidra to cry out.
<<talk "sidra">>Eep!<</talk>>\
<<link "Continue fucking her ass.">><<gotoevent setup.events.sidraSexDoggystyleAnal>><</link>>
<<link "Change to Oral Receive">><<gotoevent setup.events.sidraSexOralReceiveStart>><</link>>
<<link "Change to Vaginal Doggystyle">><<gotoevent setup.events.sidraSexDoggystyleStart>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.sidraSexMatingPressStart>><</link>>
<<link "Change to Vaginal Missionary">><<gotoevent setup.events.sidraSexMissionaryStart>><</link>>
<<link "Cum on Back">><<gotoevent setup.events.sidraSexCumOnBack>><</link>><<addtime { minute : 5 }>>Sidra grunts as you press deep inside of her, a clear sign of discomfort. However that doesn't prevent you from pulling back and thrusting deep again. Long deep thrusts force her face into the pillows, all the while the tightness of her ass around your cock seems to coax you to even higher realms of pleasure.
<<link "Continue fucking her ass.">><<gotoevent setup.events.sidraSexDoggystyleAnal>><</link>>
<<link "Change to Oral Receive">><<gotoevent setup.events.sidraSexOralReceiveStart>><</link>>
<<link "Change to Vaginal Doggystyle">><<gotoevent setup.events.sidraSexDoggystyleStart>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.sidraSexMatingPressStart>><</link>>
<<link "Change to Vaginal Missionary">><<gotoevent setup.events.sidraSexMissionaryStart>><</link>>
<<link "Cum on Back">><<gotoevent setup.events.sidraSexCumOnBack>><</link>><<addtime { minute : 5 }>>Your thrusts come hard and fast, the sounds of her grunts and whines nearly completely lost to the sound of your hips slamming into hers.
With one hand, you slap one ass cheek, then the other, every few thrusts repeating the action. All the while, you can hear Sidra trying to bite back her cries.
<<link "Continue fucking her ass.">><<gotoevent setup.events.sidraSexDoggystyleAnal>><</link>>
<<link "Change to Oral Receive">><<gotoevent setup.events.sidraSexOralReceiveStart>><</link>>
<<link "Change to Vaginal Doggystyle">><<gotoevent setup.events.sidraSexDoggystyleStart>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.sidraSexMatingPressStart>><</link>>
<<link "Change to Vaginal Missionary">><<gotoevent setup.events.sidraSexMissionaryStart>><</link>>
<<link "Cum on Back">><<gotoevent setup.events.sidraSexCumOnBack>><</link>><<addtime { minute : 5 }>>Taking your time, you watch as your cock slides slowly in and out of her ass, seeing how the tight ring seems to cling to your shaft. From where her face is buried in the pillows, you can hear Sidra breathing heavily.
You enjoy the pace for a while, subtly trying to shift your hips different ways to see if you can elicit a different response from her, but you have no success.
<<link "Continue fucking her ass.">><<gotoevent setup.events.sidraSexDoggystyleAnal>><</link>>
<<link "Change to Oral Receive">><<gotoevent setup.events.sidraSexOralReceiveStart>><</link>>
<<link "Change to Vaginal Doggystyle">><<gotoevent setup.events.sidraSexDoggystyleStart>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.sidraSexMatingPressStart>><</link>>
<<link "Change to Vaginal Missionary">><<gotoevent setup.events.sidraSexMissionaryStart>><</link>>
<<link "Cum on Back">><<gotoevent setup.events.sidraSexCumOnBack>><</link>><<addtime { minute : 5 }>>Every other thrust you give her bottom a firm swat, leaving both ass cheeks bright red. More importantly however is the way her ass clinches down on your cock every time your hand makes contact with her bare skin.
After a while, you bore of her reactions and instead take hold of both hips and begin to fuck her hard, your hips slamming into hers with every thrust.
<<link "Continue fucking her ass.">><<gotoevent setup.events.sidraSexDoggystyleAnal>><</link>>
<<link "Change to Oral Receive">><<gotoevent setup.events.sidraSexOralReceiveStart>><</link>>
<<link "Change to Vaginal Doggystyle">><<gotoevent setup.events.sidraSexDoggystyleStart>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.sidraSexMatingPressStart>><</link>>
<<link "Change to Vaginal Missionary">><<gotoevent setup.events.sidraSexMissionaryStart>><</link>>
<<link "Cum on Back">><<gotoevent setup.events.sidraSexCumOnBack>><</link>><<addtime { minute : 5 }>><<set setup.events.sidraSexDoggystyleStart to [
{
requires: '$sidra.affection gte 800',
chance: 100,
link: "Sidra Doggystyle 1"
},
{
requires: '$sidra.affection gte 400 && $sidra.affection lte 800',
chance: 100,
link: "Sidra Doggystyle 2"
},
{
requires: '$sidra.affection gte 800',
chance: 100,
link: "Sidra Doggystyle 3"
},
{
requires: '$sidra.affection gte 400 && $sidra.affection lte 800',
chance: 100,
link: "Sidra Doggystyle 4"
},
{
requires: '$sidra.affection lte 400',
chance: 100,
link: "Sidra Doggystyle 5"
},
{
requires: '$sidra.affection lte 400',
chance: 100,
link: "Sidra Doggystyle 6"
}
]>>She starts to turn away from you, her eyes searching yours as she does so. You can't help but notice the slight smile on her features. Lowering herself to the ground, she presents her ass to you, burying her face in the pillow before her shyly.
Kneeling behind her, you begin to shuffle into position, a little surprised gasp escaping her lips as your cock brushes her ass.
You reach out, taking hold of her hips before she can make any form of protest. Almost instantly, she stops moving, making it easier for you to penetrate her.
Taking a second to slide your cock up and down her slit, you then nudge forward.
<<link "Change to Oral Receive">><<gotoevent setup.events.sidraSexOralReceiveStart>><</link>>
<<link "Doggystyle">><<gotoevent setup.events.sidraSexDoggystyle>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.sidraSexMatingPressStart>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.sidraSexMissionaryStart>><</link>>
<<link "Change to Doggystyle Anal">><<gotoevent setup.events.sidraSexDoggystyleAnalStart>><</link>><<addtime { minute : 4 }>>You turn Sidra away from yourself, then with a light touch of her back, you apply just a hint of pressure.She takes the hint, lowering herself to her hands and knees as you follow her to the ground.
She fumbles with one hand between her legs in an attempt to guide you into her damp pussy. Your first thrust slides along her folds, but your second thrust finds her opening and you begin to slip inside.
<<link "Change to Oral Receive">><<gotoevent setup.events.sidraSexOralReceiveStart>><</link>>
<<link "Doggystyle">><<gotoevent setup.events.sidraSexDoggystyle>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.sidraSexMatingPressStart>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.sidraSexMissionaryStart>><</link>>
<<link "Change to Doggystyle Anal">><<gotoevent setup.events.sidraSexDoggystyleAnalStart>><</link>><<addtime { minute : 4 }>>Your hand drifts over Sidra's hip affectionately, then with a light pull, you draw her bottom up against your crotch.
Letting your free hand drift between her legs, you touch her moist slit. She spreads her legs slightly, giving you better access to her sex. When your fingers slide along her slit, she makes a little sound deep in her throat as she tries to stifle her moan.
Kneeling behind her, you guide your cockhead to her hole. This time she's unable to hide her moan as she feels your penis start to slip inside of her most intimate place.
<<link "Change to Oral Receive">><<gotoevent setup.events.sidraSexOralReceiveStart>><</link>>
<<link "Doggystyle">><<gotoevent setup.events.sidraSexDoggystyle>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.sidraSexMatingPressStart>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.sidraSexMissionaryStart>><</link>>
<<link "Change to Doggystyle Anal">><<gotoevent setup.events.sidraSexDoggystyleAnalStart>><</link>><<addtime { minute : 4 }>>Reaching between Sidra's legs, you let your fingers play over her vagina for a few seconds. She's not wet yet, and every little touch seems to make her tense for a split second, but her body is responding by getting wetter by the second.
With one hand on her hip, you move Sidra on to her hands and knees, her ass raised into the air in presentation to you.
You continue to fondle her sex for a little longer, waiting until she's good and wet before moving yourself into position behind her.
Her breath catches for the briefest of moments as you slide your cock up and down her slit before finding her opening and slipping between her folds.
<<link "Change to Oral Receive">><<gotoevent setup.events.sidraSexOralReceiveStart>><</link>>
<<link "Doggystyle">><<gotoevent setup.events.sidraSexDoggystyle>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.sidraSexMatingPressStart>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.sidraSexMissionaryStart>><</link>>
<<link "Change to Doggystyle Anal">><<gotoevent setup.events.sidraSexDoggystyleAnalStart>><</link>><<addtime { minute : 4 }>>Reaching between Sidra's legs, you use your fingers to spread the lips of her pussy. You can see a slight tremble go through her. Probing a little deeper, you notice that she's barely started to get wet.
You adjust where your hand to find her clit, then start to gently massage it until her pussy dampens before moving yourself into position.
The folds of her pussy are hot against the crown of your cock, though she still seems tense and unreceptive. It takes you a moment to find her opening, but when you do, you begin to force your way inside, her pussy accepting you with only a little reluctance.
<<link "Change to Oral Receive">><<gotoevent setup.events.sidraSexOralReceiveStart>><</link>>
<<link "Doggystyle">><<gotoevent setup.events.sidraSexDoggystyle>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.sidraSexMatingPressStart>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.sidraSexMissionaryStart>><</link>>
<<link "Change to Doggystyle Anal">><<gotoevent setup.events.sidraSexDoggystyleAnalStart>><</link>><<addtime { minute : 4 }>>You rub the head of your cock up and down Sidra's slit several times, causing her pussy to moisten while getting your cock slick enough to penetrate her. Growing impatient, you line yourself up and push, only getting the tip of your rigid member inside of her as she lets out a stifled grunt.
Pulling back, you spit in your hand then rub it on the angry purple head of your penis before lining it up a second time. You think you hear the faintest of whimpers escape her lips. Taking hold of both of her hips, you prepare to shove forward a second time.
<<link "Change to Oral Receive">><<gotoevent setup.events.sidraSexOralReceiveStart>><</link>>
<<link "Doggystyle">><<gotoevent setup.events.sidraSexDoggystyle>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.sidraSexMatingPressStart>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.sidraSexMissionaryStart>><</link>>
<<link "Change to Doggystyle Anal">><<gotoevent setup.events.sidraSexDoggystyleAnalStart>><</link>><<addtime { minute : 4 }>>Variants for relationship ranges if appropriate<<set setup.events.sidraSexDoggystyle to [
{
requires: '$sidra.affection gte 800',
chance: 100,
link: "Sidra Doggystyle 1a"
},
{
requires: '$sidra.affection gte 800',
chance: 100,
link: "Sidra Doggystyle 1b"
},
{
requires: '$sidra.affection gte 800',
chance: 100,
link: "Sidra Doggystyle 1c"
},
{
requires: '$sidra.affection gte 800',
chance: 100,
link: "Sidra Doggystyle 1d"
},
{
requires: '$sidra.affection gte 400 && $sidra.affection lte 800',
chance: 100,
link: "Sidra Doggystyle 2a"
},
{
requires: '$sidra.affection gte 400 && $sidra.affection lte 800',
chance: 100,
link: "Sidra Doggystyle 2b"
},
{
requires: '$sidra.affection gte 400 && $sidra.affection lte 800',
chance: 100,
link: "Sidra Doggystyle 2c"
},
{
requires: '$sidra.affection gte 400 && $sidra.affection lte 800',
chance: 100,
link: "Sidra Doggystyle 2d"
},
{
requires: '$sidra.affection lte 400',
chance: 100,
link: "Sidra Doggystyle 3a"
},
{
requires: '$sidra.affection lte 400',
chance: 100,
link: "Sidra Doggystyle 3b"
},
{
requires: '$sidra.affection lte 400',
chance: 100,
link: "Sidra Doggystyle 3c"
},
{
requires: '$sidra.isPregnant and $sidra.pregnancyWeek gte 12',
chance: 100,
link: "Sidra Pregnant Sidra Doggystyle 1"
},
{
requires: '$sidra.isPregnant and $sidra.pregnancyWeek gte 12',
chance: 25,
link: "Sidra Pregnant Sex 1"
}
]>>You pull back, savoring the tightness of her pussy around your hard shaft. When only the tip of your cock remains inside of her, you thrust back inside of her. A soft moan escapes her lips as your hips touch hers.
Pulling back again, you repeat the process, your thrusts coming in slow, even movements as you continue to fuck her.
<<link "Change to Oral Receive">><<gotoevent setup.events.sidraSexOralReceiveStart>><</link>>
<<link "Doggystyle">><<gotoevent setup.events.sidraSexDoggystyle>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.sidraSexMatingPressStart>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.sidraSexMissionaryStart>><</link>>
<<link "Change to Doggystyle Anal">><<gotoevent setup.events.sidraSexDoggystyleAnalStart>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.sidraSexCumInPussy>><</link>>
<<link "Cum on Back">><<gotoevent setup.events.sidraSexCumOnBack>><</link>><<addtime { minute : 5 }>>Pulling back, you thrust back inside of her, your pace steady.
Beneath you, your lover moans and moves, obviously enjoying the way you are fucking her.
<<link "Change to Oral Receive">><<gotoevent setup.events.sidraSexOralReceiveStart>><</link>>
<<link "Doggystyle">><<gotoevent setup.events.sidraSexDoggystyle>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.sidraSexMatingPressStart>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.sidraSexMissionaryStart>><</link>>
<<link "Change to Doggystyle Anal">><<gotoevent setup.events.sidraSexDoggystyleAnalStart>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.sidraSexCumInPussy>><</link>>
<<link "Cum on Back">><<gotoevent setup.events.sidraSexCumOnBack>><</link>><<addtime { minute : 5 }>>Moving your hips, you fuck your lover with rapid thrusts, her pussy rippling around your invading cock.
<<link "Change to Oral Receive">><<gotoevent setup.events.sidraSexOralReceiveStart>><</link>>
<<link "Doggystyle">><<gotoevent setup.events.sidraSexDoggystyle>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.sidraSexMatingPressStart>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.sidraSexMissionaryStart>><</link>>
<<link "Change to Doggystyle Anal">><<gotoevent setup.events.sidraSexDoggystyleAnalStart>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.sidraSexCumInPussy>><</link>>
<<link "Cum on Back">><<gotoevent setup.events.sidraSexCumOnBack>><</link>><<addtime { minute : 5 }>>You alternate your thrusts as you fuck her, a few hard rapid thrusts, then a few slow tender ones.
Every time you increase your pace, her voice almost hisses with pleasure. Every time you slow, a soft whimper of need escapes her lips.
<<link "Change to Oral Receive">><<gotoevent setup.events.sidraSexOralReceiveStart>><</link>>
<<link "Doggystyle">><<gotoevent setup.events.sidraSexDoggystyle>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.sidraSexMatingPressStart>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.sidraSexMissionaryStart>><</link>>
<<link "Change to Doggystyle Anal">><<gotoevent setup.events.sidraSexDoggystyleAnalStart>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.sidraSexCumInPussy>><</link>>
<<link "Cum on Back">><<gotoevent setup.events.sidraSexCumOnBack>><</link>><<addtime { minute : 5 }>>You let your hand slide lightly over her thigh, feeling the warmth of her skin against your fingertips. A slight shiver goes through her body at the intimate touch.
Closing your eyes, you rock your hips, enjoying the feeling of her tight pussy wrapped around your cock as you slide slowly in and out of her moist hole.
<<link "Change to Oral Receive">><<gotoevent setup.events.sidraSexOralReceiveStart>><</link>>
<<link "Doggystyle">><<gotoevent setup.events.sidraSexDoggystyle>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.sidraSexMatingPressStart>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.sidraSexMissionaryStart>><</link>>
<<link "Change to Doggystyle Anal">><<gotoevent setup.events.sidraSexDoggystyleAnalStart>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.sidraSexCumInPussy>><</link>>
<<link "Cum on Back">><<gotoevent setup.events.sidraSexCumOnBack>><</link>><<addtime { minute : 5 }>>Holding onto her hips, you fuck her with long strokes, the sounds of your hips meeting hers fill the room.
<<link "Change to Oral Receive">><<gotoevent setup.events.sidraSexOralReceiveStart>><</link>>
<<link "Doggystyle">><<gotoevent setup.events.sidraSexDoggystyle>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.sidraSexMatingPressStart>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.sidraSexMissionaryStart>><</link>>
<<link "Change to Doggystyle Anal">><<gotoevent setup.events.sidraSexDoggystyleAnalStart>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.sidraSexCumInPussy>><</link>>
<<link "Cum on Back">><<gotoevent setup.events.sidraSexCumOnBack>><</link>><<addtime { minute : 5 }>>With one hand on her hip, you thrust into her repeatedly. With your other hand, you playfully slap her ass, causing her to yelp in surprise. Moments later, you can see the red handprint starting to rise against her skin.
<<link "Change to Oral Receive">><<gotoevent setup.events.sidraSexOralReceiveStart>><</link>>
<<link "Doggystyle">><<gotoevent setup.events.sidraSexDoggystyle>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.sidraSexMatingPressStart>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.sidraSexMissionaryStart>><</link>>
<<link "Change to Doggystyle Anal">><<gotoevent setup.events.sidraSexDoggystyleAnalStart>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.sidraSexCumInPussy>><</link>>
<<link "Cum on Back">><<gotoevent setup.events.sidraSexCumOnBack>><</link>><<addtime { minute : 5 }>>Your hands hold her hips firmly as you thrust into her. You can feel the way her pussy fits snugly around your girth as you savor the sensations that each thrust brings you.
<<link "Change to Oral Receive">><<gotoevent setup.events.sidraSexOralReceiveStart>><</link>>
<<link "Doggystyle">><<gotoevent setup.events.sidraSexDoggystyle>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.sidraSexMatingPressStart>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.sidraSexMissionaryStart>><</link>>
<<link "Change to Doggystyle Anal">><<gotoevent setup.events.sidraSexDoggystyleAnalStart>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.sidraSexCumInPussy>><</link>>
<<link "Cum on Back">><<gotoevent setup.events.sidraSexCumOnBack>><</link>><<addtime { minute : 5 }>>Fucking her hard, you're barely able to keep your momentum given her lack of arousal. Her faint wetness helps create a delightful amount of friction, though you know it means you'll both be sore when you're done with her.
<<link "Change to Oral Receive">><<gotoevent setup.events.sidraSexOralReceiveStart>><</link>>
<<link "Doggystyle">><<gotoevent setup.events.sidraSexDoggystyle>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.sidraSexMatingPressStart>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.sidraSexMissionaryStart>><</link>>
<<link "Change to Doggystyle Anal">><<gotoevent setup.events.sidraSexDoggystyleAnalStart>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.sidraSexCumInPussy>><</link>>
<<link "Cum on Back">><<gotoevent setup.events.sidraSexCumOnBack>><</link>><<addtime { minute : 5 }>>You maintain a steady pace, the sounds of your hips hitting punctuated by the sounds of her discomfort.
<<link "Change to Oral Receive">><<gotoevent setup.events.sidraSexOralReceiveStart>><</link>>
<<link "Doggystyle">><<gotoevent setup.events.sidraSexDoggystyle>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.sidraSexMatingPressStart>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.sidraSexMissionaryStart>><</link>>
<<link "Change to Doggystyle Anal">><<gotoevent setup.events.sidraSexDoggystyleAnalStart>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.sidraSexCumInPussy>><</link>>
<<link "Cum on Back">><<gotoevent setup.events.sidraSexCumOnBack>><</link>><<addtime { minute : 5 }>>Thrusting into her with powerful lunges of your hips, you hear her grunt every time that you slam into her depths.
<<link "Change to Oral Receive">><<gotoevent setup.events.sidraSexOralReceiveStart>><</link>>
<<link "Doggystyle">><<gotoevent setup.events.sidraSexDoggystyle>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.sidraSexMatingPressStart>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.sidraSexMissionaryStart>><</link>>
<<link "Change to Doggystyle Anal">><<gotoevent setup.events.sidraSexDoggystyleAnalStart>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.sidraSexCumInPussy>><</link>>
<<link "Cum on Back">><<gotoevent setup.events.sidraSexCumOnBack>><</link>><<addtime { minute : 5 }>>A soft moan escapes her lips as you fuck her from behind. A loud clap filling the air each time your hips meet hers.
Beneath her, her belly sways gently in time with your thrusts.
<<link "Change to Oral Receive">><<gotoevent setup.events.sidraSexOralReceiveStart>><</link>>
<<link "Sidra Doggystyle">><<gotoevent setup.events.sidraSexDoggystyle>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.sidraSexMatingPressStart>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.sidraSexMissionaryStart>><</link>>
<<link "Change to Sidra Doggystyle Anal">><<gotoevent setup.events.sidraSexDoggystyleAnalStart>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.sidraSexCumInPussy>><</link>>
<<link "Cum on Back">><<gotoevent setup.events.sidraSexCumOnBack>><</link>><<addtime { minute : 5 }>><<set setup.events.sidraSexEnd to [
{
requires: '$sidra.affection gte 500 && ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Sidra Sex End Day 1"
},
{
requires: '$sidra.affection gte 800 && ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Sidra Sex End Day 2"
},
{
requires: '$sidra.affection gte 500 && ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Sidra Sex End Day 3"
},
{
requires: '$sidra.affection gte 800 && ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Sidra Sex End Day 4"
},
{
requires: '$sidra.affection gte 400 && $sidra.affection lte 800 && ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Sidra Sex End Day 5"
},
{
requires: '$sidra.affection gte 400 && $sidra.affection lte 800 && ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Sidra Sex End Day 6"
},
{
requires: '$sidra.affection lte 400 && ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Sidra Sex End Day 7"
},
{
requires: '$sidra.affection lte 400 && ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Sidra Sex End Day 8"
},
{
requires: '($clock.hour gte 22 or $clock.hour lt 6)',
chance: 100,
link: "Sidra Sex End Night 1"
},
{
requires: '($clock.hour gte 22 or $clock.hour lt 6)',
chance: 100,
link: "Sidra Sex End Night 2"
}
]>>Crawling back off the bed, you gather up your clothes and start to get dressed.
By the time you're fully clothed once more, you glance at Sidra, realizing that she's been busier watching you get dressed than in dressing herself.
She gives a little smile when she catches you looking at her, then looks away as she starts to dress in earnest.
[[End.|$location]]<<addtime { minute : 5 }>>You let your hand drift over her hip affectionately, giving a little smile when your eyes meet hers.
For several seconds, you let your eyes drift over her body, then reluctantly start to gather up your clothes to get dressed.
Before you finish grabbing all your clothes, you feel her arms wrap around you from behind, her naked body pressed against your back as she hugs you. You turn towards her, an involuntary smile on your lips as you lean in to give her one last kiss.
Giving her ass a playful squeeze, you let go of her and start to get dressed.
[[End.|$location]]<<addtime { minute : 5 }>>With a playful swat to her ass, you step away from her and quickly gather up your clothes.
Beside you, she does the same, putting on each piece of clothing she picks up in turn.
By the time you've double checked that you haven't forgotten anything, your partner is already leaving, only slowing enough to cast one last look your direction, a faint smile on her lips as she does so.
[[End.|$location]]<<addtime { minute : 5 }>>When you start to pull away, she reaches out, her hand coming to rest on your chest. As her fingertips drift down towards your belly, she watches your face, a sultry expression on her own features.
Reaching out, you take hold of her hand in one of yours, raising it up to your lips where you kiss the back of it.
A little sigh escapes her lips when you finally release her hand.
A couple of minutes later, both of you are dressed once more. You move towards her, wrapping your arms around her in a firm hug before you lean in to kiss her firmly on the lips one last time.
[[End.|$location]]<<addtime { minute : 5 }>>When you pull away, she looks at you. You can see the rise and fall of her chest as she tries to catch her breath.
You spend a few seconds looking at her, drinking in the sight of her naked body.
Reluctantly, you turn your eyes away from her, looking to the clothing on the floor, you pick up her clothing first, tossing it to her.
<<talk "sidra">>Thank you, <<print $sidra.callsPlayer>>.<</talk>>\
She says, taking the clothes and starting to dress herself.
By the time you are fully clothed again, you see that she's already clothed as well.
[[End.|$location]]<<addtime { minute : 5 }>>You let your hand linger on her hip for just a second longer before standing. Once you're up off the bed, she's quick to follow.
The two of you gather up your clothes from where they were discarded and begin to dress yourselves.
When you are done, you turn to look at her, seeing that she's just finishing. For a fleeting moment, you meet her eyes. A faint smile touches her lips before she looks away again.
[[End.|$location]]<<addtime { minute : 5 }>>You turn so you can slap her ass. She lets out a startled sound, and the expression on her face is troubled.
Ignoring her, you start to gather up your clothes and begin to dress. By the time you are done, she's fully dressed and standing near the door in a submissive stance that suggests she's awaiting your orders.
[[End.|$location]]<<addtime { minute : 5 }>>Her eyes meet your own for a split second as you step away from her. Her expression holds a haunted quality to it.
You let your eyes drift over her body for a second, then start to gather her clothes. Throwing them to her, she clutches her clothing to her front like a shield that might ward off any more of your attentions.
Shaking your head dismissively, you gather your own things and dress yourself.
[[End.|$location]]<<addtime { minute : 5 }>>Still breathing heavily, Sidra lays in the bed.
Laying down next to her, you listen to her breathing until it becomes more steady. It doesn't take her long to fall asleep, and you drift off to sleep not long after.
<<link "Wake">><<gotoevent setup.events.waking>><</link>>
<<addtime { minute : 240 }>>You can see her looking at you, her eyes searching yours as a little smile finds its way onto the corner of her lips.
Slipping your arms around her, she snuggles closer to you. Her head rests lightly against your shoulder.
It doesn't take long before the sound of her breathing steadies into something soft and rhythmic.
<<talk "thought">>She's fallen asleep.<</talk>>\
You think to yourself, smiling to yourself as you join her in slumber.
<<link "Wake">><<gotoevent setup.events.waking>><</link>>
<<addtime { minute : 240 }>>Your thrusts settle into a slow but steady pattern, your thoughts turning to the life growing inside of her.
The thought is enough to make you swell with need, and your movements begin to speed up a little more with every thrust.
<<link "Change to Oral Receive">><<gotoevent setup.events.sidraSexOralReceiveStart>><</link>>
<<link "Doggystyle">><<gotoevent setup.events.sidraSexDoggystyle>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.sidraSexMatingPressStart>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.sidraSexMissionaryStart>><</link>>
<<link "Change to Doggystyle Anal">><<gotoevent setup.events.sidraSexDoggystyleAnalStart>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.sidraSexCumInPussy>><</link>>
<<link "Cum on Back">><<gotoevent setup.events.sidraSexCumOnBack>><</link>><<addtime { minute : 5 }>><<set setup.events.sidraSexMissionaryStart to [
{
requires: '$sidra.affection gte 350 && $sidra.affection lte 825',
chance: 100,
link: "Sidra Missionary Bed 1"
},
{
requires: '$sidra.affection gte 800',
chance: 100,
link: "Sidra Missionary Bed 2"
},
{
requires: '$sidra.affection lte 400',
chance: 100,
link: "Sidra Missionary Bed 3"
},
{
requires: '$sidra.affection gte 950 and $sidra.fear lt 100',
chance: 100,
link: "Sidra Missionary Bed 4"
}
]>>Tenderly, you lower Sidra onto her back, following her down as you do so.
You take a moment to look down on her body, naked beneath you. Your eyes trace her curves, admiring her budding breasts, before traveling down her body towards her pussy.
At the same time, there's a sort of vulnerability in her eyes as she watches your face. Anticipation, if not excitement, clear in her eyes.
Moving into position, your cock brushes the inside of her thigh as you seek your target.
Her thighs part slightly in response.
When you feel her moist slit, you nudge forward, your cock parting her nether lips, but not quite penetrating her. Pulling back, you push forward again, more careful this time.
Her pussy accepts your cockhead like a tight ring as you start to slide inside.
<<link "Missionary">><<gotoevent setup.events.sidraSexMissionary>><</link>>
<<link "Change to Oral Receive">><<gotoevent setup.events.sidraSexOralReceiveStart>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.sidraSexMatingPressStart>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.sidraSexDoggystyleStart>><</link>>
<<link "Change to Doggystyle Anal">><<gotoevent setup.events.sidraSexDoggystyleAnalStart>><</link>><<addtime { minute : 3 }>>With a playful shove, you push Sidra onto her back on the bed. You give her a little smile, then kneel above her.
Leaning in, kissing her once, then twice, the second time she kisses you back. Propping yourself up with one hand, you knead one of her budding breasts with the other.
She makes a little sound of anticipation as your cock brushes the inside of her thigh. With her eyes locked with yours, she parts her legs wider in invitation for what is to come.
You feel her hand reach down, hesitantly taking hold of your cock. You allow her to guide you to her waiting pussy.
The moment Sidra feels the tip of your cock brush the outside of her vagina, she releases you. Taking this as invitation, you push forward.
<<link "Missionary">><<gotoevent setup.events.sidraSexMissionary>><</link>>
<<link "Change to Oral Receive">><<gotoevent setup.events.sidraSexOralReceiveStart>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.sidraSexMatingPressStart>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.sidraSexDoggystyleStart>><</link>>
<<link "Change to Doggystyle Anal">><<gotoevent setup.events.sidraSexDoggystyleAnalStart>><</link>><<addtime { minute : 3 }>>Sidra's eyes are cold as you gesture for her to lay on her back on the bed. However, she does not protest as she complies, laying on her back and parting her legs. She turns her head away from you as she waits for you to have your way with her.
Seeing that she's not very aroused yet, you spit into your palm and rub it on your cock, adding the lubrication you will need to enter her.
Her expression seems to harden as her eyes flicker to you.
Climbing up onto the bed, one of your hands brush lightly over her belly before drifting to her hip. With your other hand, you line yourself up with her sex, sliding your spit slickened penis up and down her slit once before finding her hole and pushing forward.
<<link "Missionary">><<gotoevent setup.events.sidraSexMissionary>><</link>>
<<link "Change to Oral Receive">><<gotoevent setup.events.sidraSexOralReceiveStart>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.sidraSexMatingPressStart>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.sidraSexDoggystyleStart>><</link>>
<<link "Change to Doggystyle Anal">><<gotoevent setup.events.sidraSexDoggystyleAnalStart>><</link>><<addtime { minute : 3 }>>Sidra's eyes search yours, a faint smile on her lips. In that moment she loses any sign of reluctance, replaced by a deep affection.
In her deep brown eyes, you can see all of her hope, all of her affection, and a hint of uncertainty that refuses to completely go away.
Moving close, your lips touch hers. Sidra returns the kiss with equal enthusiasm as her naked body presses up against your own.
You follow her down as she lays on her back, spreading her legs instinctively for you.
<<talk "sidra">>U-uh.<</talk>>\
She gasps softly as your cock brushes across her waiting sex.
You can feel her legs wrap around your hips, and it takes little effort to line yourself up. With a simple shift of your hips you enter her.
<<link "Missionary">><<gotoevent setup.events.sidraSexMissionary>><</link>>
<<link "Change to Oral Receive">><<gotoevent setup.events.sidraSexOralReceiveStart>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.sidraSexDoggystyleStart>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.sidraSexMatingPressStart>><</link>>
<<link "Change to Doggystyle Anal">><<gotoevent setup.events.sidraSexDoggystyleAnalStart>><</link>><<addtime { minute : 3 }>><<set setup.events.sidraSexMissionary to [
{
requires: '$sidra.affection gte 800',
chance: 100,
link: "Sidra Missionary 1a"
},
{
requires: '$sidra.affection gte 800',
chance: 100,
link: "Sidra Missionary 1b"
},
{
requires: '$sidra.affection gte 800',
chance: 100,
link: "Sidra Missionary 1c"
},
{
requires: '$sidra.affection gte 800',
chance: 100,
link: "Sidra Missionary 1d"
},
{
requires: '$sidra.affection gte 400 && $sidra.affection lte 800',
chance: 100,
link: "Sidra Missionary 2a"
},
{
requires: '$sidra.affection gte 400 && $sidra.affection lte 800',
chance: 100,
link: "Sidra Missionary 2b"
},
{
requires: '$sidra.affection gte 400 && $sidra.affection lte 800',
chance: 100,
link: "Sidra Missionary 2c"
},
{
requires: '$sidra.affection gte 400 && $sidra.affection lte 800',
chance: 100,
link: "Sidra Missionary 2d"
},
{
requires: '$sidra.affection lte 400',
chance: 100,
link: "Sidra Missionary 3a"
},
{
requires: '$sidra.affection lte 400',
chance: 100,
link: "Sidra Missionary 3b"
},
{
requires: '$sidra.affection lte 400',
chance: 100,
link: "Sidra Missionary 3c"
},
{
requires: '$sidra.affection lte 400',
chance: 100,
link: "Sidra Missionary 3d"
},
{
requires: '$sidra.isPregnant and $sidra.pregnancyWeek gte 12',
chance: 100,
link: "Sidra Pregnant Missionary 1"
},
{
requires: '$sidra.isPregnant and $sidra.pregnancyWeek gte 12',
chance: 25,
link: "Sidra Pregnant Sex 1"
}
]>>You pull back, savoring the tightness of her pussy around your hard shaft. When only the tip of your cock remains inside of her, you thrust back inside of her. A soft moan escapes her lips as your hips touch hers.
Pulling back again, you repeat the process, your thrusts coming in slow, even movements as you continue to fuck her.
<<link "Missionary">><<gotoevent setup.events.sidraSexMissionary>><</link>>
<<link "Change to Oral Receive">><<gotoevent setup.events.sidraSexOralReceiveStart>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.sidraSexDoggystyleStart>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.sidraSexMatingPressStart>><</link>>
<<link "Change to Doggystyle Anal">><<gotoevent setup.events.sidraSexDoggystyleAnalStart>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.sidraSexCumInPussy>><</link>>
<<link "Cum on Belly">><<gotoevent setup.events.sidraSexCumOnBelly>><</link>><<addtime { minute : 5 }>>Withdrawing, you thrust back inside of her, your pace steady.
Beneath you, your lover moans and moves, obviously enjoying the way you are fucking her.
<<link "Missionary">><<gotoevent setup.events.sidraSexMissionary>><</link>>
<<link "Change to Oral Receive">><<gotoevent setup.events.sidraSexOralReceiveStart>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.sidraSexDoggystyleStart>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.sidraSexMatingPressStart>><</link>>
<<link "Change to Doggystyle Anal">><<gotoevent setup.events.sidraSexDoggystyleAnalStart>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.sidraSexCumInPussy>><</link>>
<<link "Cum on Belly">><<gotoevent setup.events.sidraSexCumOnBelly>><</link>><<addtime { minute : 5 }>>Moving your hips, you fuck her with rapid thrusts, her pussy rippling around your invading cock.
<<link "Missionary">><<gotoevent setup.events.sidraSexMissionary>><</link>>
<<link "Change to Oral Receive">><<gotoevent setup.events.sidraSexOralReceiveStart>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.sidraSexDoggystyleStart>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.sidraSexMatingPressStart>><</link>>
<<link "Change to Doggystyle Anal">><<gotoevent setup.events.sidraSexDoggystyleAnalStart>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.sidraSexCumInPussy>><</link>>
<<link "Cum on Belly">><<gotoevent setup.events.sidraSexCumOnBelly>><</link>><<addtime { minute : 5 }>>You alternate your thrusts as you fuck your lover, a few hard rapid thrusts, then a few slow tender ones.
Every time you increase your pace, her voice almost hisses with pleasure. Every time you slow, a soft whimper of need escapes her lips.
<<link "Missionary">><<gotoevent setup.events.sidraSexMissionary>><</link>>
<<link "Change to Oral Receive">><<gotoevent setup.events.sidraSexOralReceiveStart>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.sidraSexDoggystyleStart>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.sidraSexMatingPressStart>><</link>>
<<link "Change to Doggystyle Anal">><<gotoevent setup.events.sidraSexDoggystyleAnalStart>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.sidraSexCumInPussy>><</link>>
<<link "Cum on Belly">><<gotoevent setup.events.sidraSexCumOnBelly>><</link>><<addtime { minute : 5 }>>You pull back until just the tip is still inside of her, then push forward again, feeling that she might not be entirely into it yet, but she's obviously starting to enjoy it.
Smiling to yourself, you continue to fuck her.
<<link "Missionary">><<gotoevent setup.events.sidraSexMissionary>><</link>>
<<link "Change to Oral Receive">><<gotoevent setup.events.sidraSexOralReceiveStart>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.sidraSexDoggystyleStart>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.sidraSexMatingPressStart>><</link>>
<<link "Change to Doggystyle Anal">><<gotoevent setup.events.sidraSexDoggystyleAnalStart>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.sidraSexCumInPussy>><</link>>
<<link "Cum on Belly">><<gotoevent setup.events.sidraSexCumOnBelly>><</link>><<addtime { minute : 5 }>>Moving your hips slowly, you allow your cock to slide in and out of her pussy with almost agonizing slowness. You can see her close her eyes, stifling a soft moan.
<<link "Missionary">><<gotoevent setup.events.sidraSexMissionary>><</link>>
<<link "Change to Oral Receive">><<gotoevent setup.events.sidraSexOralReceiveStart>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.sidraSexDoggystyleStart>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.sidraSexMatingPressStart>><</link>>
<<link "Change to Doggystyle Anal">><<gotoevent setup.events.sidraSexDoggystyleAnalStart>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.sidraSexCumInPussy>><</link>>
<<link "Cum on Belly">><<gotoevent setup.events.sidraSexCumOnBelly>><</link>><<addtime { minute : 5 }>>You rock your hips in a steady rhythm as you fuck her pussy. Its obvious that shes starting to enjoy it more than she might care to admit.
<<link "Missionary">><<gotoevent setup.events.sidraSexMissionary>><</link>>
<<link "Change to Oral Receive">><<gotoevent setup.events.sidraSexOralReceiveStart>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.sidraSexDoggystyleStart>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.sidraSexMatingPressStart>><</link>>
<<link "Change to Doggystyle Anal">><<gotoevent setup.events.sidraSexDoggystyleAnalStart>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.sidraSexCumInPussy>><</link>>
<<link "Cum on Belly">><<gotoevent setup.events.sidraSexCumOnBelly>><</link>><<addtime { minute : 5 }>>Your cock slides in and out of her pussy in a series of rapid thrusts. Sidra makes little noises, her body responding to the fucking it is receiving even if she's not an enthusiastic participant.
<<link "Missionary">><<gotoevent setup.events.sidraSexMissionary>><</link>>
<<link "Change to Oral Receive">><<gotoevent setup.events.sidraSexOralReceiveStart>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.sidraSexDoggystyleStart>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.sidraSexMatingPressStart>><</link>>
<<link "Change to Doggystyle Anal">><<gotoevent setup.events.sidraSexDoggystyleAnalStart>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.sidraSexCumInPussy>><</link>>
<<link "Cum on Belly">><<gotoevent setup.events.sidraSexCumOnBelly>><</link>><<addtime { minute : 5 }>>Pulling back and thrusting in again, the soft grunt she makes is a clear indication that she's not really enjoying the experience all that much.
<<link "Missionary">><<gotoevent setup.events.sidraSexMissionary>><</link>>
<<link "Change to Oral Receive">><<gotoevent setup.events.sidraSexOralReceiveStart>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.sidraSexDoggystyleStart>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.sidraSexMatingPressStart>><</link>>
<<link "Change to Doggystyle Anal">><<gotoevent setup.events.sidraSexDoggystyleAnalStart>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.sidraSexCumInPussy>><</link>>
<<link "Cum on Belly">><<gotoevent setup.events.sidraSexCumOnBelly>><</link>><<addtime { minute : 5 }>>You can tell that her not quite wet cunt is going to leave your cock feeling sore and raw later, but as you move your hips, all you can think about is how the added friction feels as you fuck her.
There's a hint of pain in her expression as she looks up at you with sad eyes.
<<link "Missionary">><<gotoevent setup.events.sidraSexMissionary>><</link>>
<<link "Change to Oral Receive">><<gotoevent setup.events.sidraSexOralReceiveStart>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.sidraSexDoggystyleStart>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.sidraSexMatingPressStart>><</link>>
<<link "Change to Doggystyle Anal">><<gotoevent setup.events.sidraSexDoggystyleAnalStart>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.sidraSexCumInPussy>><</link>>
<<link "Cum on Belly">><<gotoevent setup.events.sidraSexCumOnBelly>><</link>><<addtime { minute : 5 }>>Fucking her relatively dry pussy, the friction is enjoyable even if it forces you to fuck her a little harder just to ensure proper penetration.
Beneath you, the sounds she makes are ones of discomfort.
<<link "Missionary">><<gotoevent setup.events.sidraSexMissionary>><</link>>
<<link "Change to Oral Receive">><<gotoevent setup.events.sidraSexOralReceiveStart>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.sidraSexDoggystyleStart>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.sidraSexMatingPressStart>><</link>>
<<link "Change to Doggystyle Anal">><<gotoevent setup.events.sidraSexDoggystyleAnalStart>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.sidraSexCumInPussy>><</link>>
<<link "Cum on Belly">><<gotoevent setup.events.sidraSexCumOnBelly>><</link>><<addtime { minute : 5 }>>You slam into her with little regard to how she feels. The friction feels incredibly good, even if you find her little sounds of discomfort to be distracting.
<<link "Missionary">><<gotoevent setup.events.sidraSexMissionary>><</link>>
<<link "Change to Oral Receive">><<gotoevent setup.events.sidraSexOralReceiveStart>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.sidraSexDoggystyleStart>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.sidraSexMatingPressStart>><</link>>
<<link "Change to Doggystyle Anal">><<gotoevent setup.events.sidraSexDoggystyleAnalStart>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.sidraSexCumInPussy>><</link>>
<<link "Cum on Belly">><<gotoevent setup.events.sidraSexCumOnBelly>><</link>><<addtime { minute : 5 }>>As you thrust into her, Sidra cradles her belly with both hands, allowing her breasts to bounce freely while holding her belly steady.
Her pussy clings to your cock, her fluids coating your cock as your hips meeting fill the room with wet sounds.
<<link "Missionary">><<gotoevent setup.events.sidraSexMissionary>><</link>>
<<link "Change to Oral Receive">><<gotoevent setup.events.sidraSexOralReceiveStart>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.sidraSexDoggystyleStart>><</link>>
<<link "Change to Mating Press">><<gotoevent setup.events.sidraSexMatingPressStart>><</link>>
<<link "Change to Doggystyle Anal">><<gotoevent setup.events.sidraSexDoggystyleAnalStart>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.sidraSexCumInPussy>><</link>>
<<link "Cum on Belly">><<gotoevent setup.events.sidraSexCumOnBelly>><</link>><<addtime { minute : 5 }>><<set setup.events.sidraSexCumInMouth to [
{
requires: '$sidra.affection gte 400 && $sidra.affection lte 800',
chance: 100,
link: "Sidra Oral Cumshot 5"
},
{
requires: '$sidra.affection gte 800',
chance: 100,
link: "Sidra Oral Cumshot 2"
},
{
requires: '$sidra.affection lte 400',
chance: 100,
link: "Sidra Oral Cumshot 1"
},
{
requires: '$sidra.affection gte 400 && $sidra.affection lte 800',
chance: 100,
link: "Sidra Oral Cumshot 6"
},
{
requires: '$sidra.affection gte 800',
chance: 100,
link: "Sidra Oral Cumshot 3"
},
{
requires: '$sidra.affection lte 400',
chance: 100,
link: "Sidra Oral Cumshot 4"
}
]>>You can feel your orgasm starting to approach, like a fluttering ache deep inside of your abdomen. Both of your hands coming to rest on the back of her head.
Her mouth on your cock drives you closer with every passing moment, until you feel the point of no return.
Your hips jerk, pushing deep into her mouth as your cock swells and throbs, firing a thick stream of cum at the back of her throat.
She sputters and pulls back, just in time to take a second blast to the face. When you unleash a third stream of cum, it hits her across the neck and chest, glistening on her small breasts.
As she looks up at you, a small trickle of your cum escapes her lips.
<<link "End Sex">><<gotoevent setup.events.sidraSexEnd>><</link>><<addtime { minute : 2 }>>Her head continues to bob up and down your shaft, her pace quickening as if she can sense the first signs of an impending orgasm.
One of your hands slips to the back of her neck, as if afraid she might try to escape. Instead, she takes the action as encouragement, redoubling her efforts.
You quickly find yourself fighting to hold on for a few more fleeting seconds, not wanting the blowjob to end.
<<talk "player">>I-I'm..<</talk>>\
You start to say as you feel your balls pulling tight. She pulls back quickly, the tip of your cock barely an inch from her lips and glistening with her saliva.
<<talk "player">>Cumming!<</talk>>\
You moan loudly as you start to cum. The first stream of cum hits her cheek and nose, missing her open mouth. She quickly leans in so that her lips brush the tip of your cock, just in time to take the second jet across her tongue.
With one hand, she strokes your cock rapidly, milking a third and fourth rope of cum from your throbbing shaft, both filling her mouth with your seed.
Closing her mouth, you can see her swallow, when she smiles up at you, there's no sign of your cum in her mouth.
<<link "End Sex">><<gotoevent setup.events.sidraSexEnd>><</link>><<addtime { minute : 2 }>>She continues to bob her head up and down your length, one of her hands stroking your shaft rapidly. You can tell that it will only be a matter of seconds before you cum.
Her mouth comes free of your cock, her eyes finding yours as she smiles up at you. Her hand continues its piston like movement as she jerks your cock.
Your hips jerk as you start to cum, stream after stream of hot sticky cum splattering across her face and chest as she masturbates you, milking every last drop of seed from your penis before she finally stops, her hand still wrapped lightly around your drooling cock.
She glances down at your pearly white cum across her chest, then gives you another little smile before letting go of your cock and looking at her cum coated hand.
<<link "End Sex">><<gotoevent setup.events.sidraSexEnd>><</link>><<addtime { minute : 2 }>>Feeling your balls starting to pull tight with your need to release your load, you grab hold of her head with both of your hands, pulling her down until her nose is pressed tightly against your belly and your balls rest against her chin.
Your cock pulses, hot cum spraying directly into her throat.
She sputters and flails, eyes widening as she chokes on the combination of your thick shaft and your copious cum.
When you finish, you let go of her head, watching as she pulls back. She makes a choking sound, sputtering cum from her lips as she gasps for breath. Caughing serveral more times, she finally brings her breathing back under control before turning her tear filled eyes towards you.
<<link "End Sex">><<gotoevent setup.events.sidraSexEnd>><</link>><<addtime { minute : 2 }>>Her head bobs up and down your shaft in an even rhythm. Though she might not admit it, you can tell in her expression that she's actually getting into it.
Unfortunately you can feel the first telltale signs of your impending orgasm.
Your cock throbs in her mouth as you barely hold back your orgasm for another fraction of a second, her eyes widening in surprise when it does so. She barely has time to pull back before you begin to cum, the first stream of your seed hitting her tongue before the tip of your penis exits her mouth. The second jet of cum hits her in the face, spattering her nose and one cheek.
She dutifully opens her mouth as you let loose with a third helping of your cum. She catches a few drops of your seed, but most of it hits her chin and chest.
<<link "End Sex">><<gotoevent setup.events.sidraSexEnd>><</link>><<addtime { minute : 2 }>>When you feel your orgasm rapidly approaching, she pulls off of your length suddenly. Her fingers slip around your girth and she begins to jerk you.
Just moments before you start to cum, she opens her mouth, allowing you to deposit your load directly into her mouth.
After milking the last few drops of your seed onto her lips, she closes her mouth and you see her swallow before showing you that the contents are gone.
<<link "End Sex">><<gotoevent setup.events.sidraSexEnd>><</link>><<addtime { minute : 2 }>><<set setup.events.sidraSexOralReceiveStart to [
{
requires: '$sidra.affection lte 400',
chance: 100,
link: "Sidra Oral Receive 1"
},
{
requires: '$sidra.affection gte 400 && $sidra.affection lte 800',
chance: 100,
link: "Sidra Oral Receive 2"
},
{
requires: '$sidra.affection gte 800',
chance: 100,
link: "Sidra Oral Receive 3"
}
]>>Pushing her to her knees before you, she looks up at you, clearly at your mercy.
Her gaze trails down your body towards your crotch, where she becomes fixated on your crotch.
For a moment, you think she's never going to move, but then she leans forward, her lips brushing the crown of your cock. The feeling makes your shaft throb with pleasure.
Her eyes flicker upward, meeting your own as her lips part, the head of your cock slipping into her warm and wet mouth.
<<link "Oral Receive">><<gotoevent setup.events.sidraSexOralReceive>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.sidraSexDoggystyleStart>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.sidraSexMissionaryStart>><</link>>
<<link "Change to Doggystyle Anal">><<gotoevent setup.events.sidraSexDoggystyleAnalStart>><</link>><<addtime { minute : 2 }>>She drops to her knees before you, glancing up to meet your gaze for a flickering moment before turning her undivided attention towards your cock.
Her tongue flicks out, sliding along the slit at the tip of your cock once before she leans forward, her lips parting to take the crown of your cock into her mouth.
<<link "Oral Receive">><<gotoevent setup.events.sidraSexOralReceive>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.sidraSexDoggystyleStart>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.sidraSexMissionaryStart>><</link>>
<<link "Change to Doggystyle Anal">><<gotoevent setup.events.sidraSexDoggystyleAnalStart>><</link>><<addtime { minute : 2 }>>Meeting your gaze, you see affection in her eyes as she drops to her knees before you, never breaking eye contact until she's kneeling before you.
Once there, she looks at your bare cock, admiring it as she reaches out to take it in one hand.
She leans forward, her lips touching the tip.
You let out a soft moan of appreciation, then look down at her to see her looking up at you.
Her eyes never leave your own as she parts her lips and starts to take you into her mouth.
<<link "Oral Receive">><<gotoevent setup.events.sidraSexOralReceive>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.sidraSexDoggystyleStart>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.sidraSexMissionaryStart>><</link>>
<<link "Change to Doggystyle Anal">><<gotoevent setup.events.sidraSexDoggystyleAnalStart>><</link>><<addtime { minute : 2 }>><<set setup.events.sidraSexOralReceive to [
{
requires: '$sidra.affection gte 800',
chance: 100,
link: "Sidra Oral Receive 1a"
},
{
requires: '$sidra.affection gte 800',
chance: 100,
link: "Sidra Oral Receive 1b"
},
{
requires: '$sidra.affection gte 800',
chance: 100,
link: "Sidra Oral Receive 1c"
},
{
requires: '$sidra.affection gte 400 && $sidra.affection lte 800',
chance: 100,
link: "Sidra Oral Receive 2a"
},
{
requires: '$sidra.affection gte 400 && $sidra.affection lte 800',
chance: 100,
link: "Sidra Oral Receive 2b"
},
{
requires: '$sidra.affection lte 400',
chance: 100,
link: "Sidra Oral Receive 3a"
},
{
requires: '$sidra.affection lte 400',
chance: 100,
link: "Sidra Oral Receive 3b"
}
]>>You feel her tongue slowly trace around your cockhead, making it slick with her spit. A hint of amusement crosses her features as a little sound escapes your lips.
She pulls back, sucking as she does so. Her lips slip free of your cockhead with an audible //pop!// A moment later, she leans forward again, taking some of your shaft this time . Her eyes never leaving your own, her head starts to bob up and down your cock slowly, taking just a little bit more of your length every time her lips slide down your throbbing shaft. Its not long before she's taking most of your length.
As she sucks, she has one hand between her own legs, while the other is wrapped around the base of your cock, stroking your length as she sucks you.
You can clearly hear both the wet sloppy sounds her blowjob is causing, as well as the soft moans that escape her lips as she seems to savor what she is doing.
<<link "Oral Receive">><<gotoevent setup.events.sidraSexOralReceive>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.sidraSexDoggystyleStart>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.sidraSexMissionaryStart>><</link>>
<<link "Change to Doggystyle Anal">><<gotoevent setup.events.sidraSexDoggystyleAnalStart>><</link>>
<<link "Oral Cumshot">><<gotoevent setup.events.sidraSexCumInMouth>><</link>><<addtime { minute : 6 }>>You're surprized at the suddenness as she takes a little more than half of your shaft into her mouth with a single motion. You can feel her tongue sliding along your shaft as she lubricates it, trying to take more. Slowly, she takes another inch of your length before pulling up, gasping for air.
A thin strand of saliva connects her lips to your cock. Her eyes turn upwards, as if seeking your approval, then she looks back at your glistening penis.
Leaning forward again, she takes your cock in her mouth again, her head starting to move up and down rhythmically. All you can do is watch, making appreciative sounds as she sucks your throbbing member.
<<link "Oral Receive">><<gotoevent setup.events.sidraSexOralReceive>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.sidraSexDoggystyleStart>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.sidraSexMissionaryStart>><</link>>
<<link "Change to Doggystyle Anal">><<gotoevent setup.events.sidraSexDoggystyleAnalStart>><</link>>
<<link "Oral Cumshot">><<gotoevent setup.events.sidraSexCumInMouth>><</link>><<addtime { minute : 6 }>>Sidra smiles at you, the tip of your cock between her lips. You see her half close her eyes as she kisses your crown, then with care she takes more of your length into her mouth.
She makes a content little sound when you moan, her smile touching her eyes.
Looking down at her, you watch in wonder as she makes love to your cock with her mouth. Her head bobs up and down slowly, her tongue playing with your manhood. One of her hands rests lightly on your thigh as the other reaches up between your legs to lightly cup your balls.
Eventually, she pulls back, her mouth coming free of your shaft before planting a little kiss on the tip. When she smiles up at you again, there's adoration in her eyes.
<<link "Oral Receive">><<gotoevent setup.events.sidraSexOralReceive>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.sidraSexDoggystyleStart>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.sidraSexMissionaryStart>><</link>>
<<link "Change to Doggystyle Anal">><<gotoevent setup.events.sidraSexDoggystyleAnalStart>><</link>>
<<link "Oral Cumshot">><<gotoevent setup.events.sidraSexCumInMouth>><</link>><<addtime { minute : 6 }>>With the tip of your penis between her lips, she pauses. You aren't sure if she's merely teasing you, or if she's having second thoughts about what she is doing.
Reaching out, you put one hand on the back of her head, not forcing her down on your cock, but just creating a gentle pressure. After a moment, she allows you to push her head forward, her wet lips sliding down your shaft.
When she nears the base of your cock, she pulls back, then forward again. Your hand on the back of her head being the only guidance, or encouragement, she seems to need as her head rhythmically bobs up and down your length. After a minute, you remove your hand, allowing her to continue at her own pace.
<<link "Oral Receive">><<gotoevent setup.events.sidraSexOralReceive>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.sidraSexDoggystyleStart>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.sidraSexMissionaryStart>><</link>>
<<link "Change to Doggystyle Anal">><<gotoevent setup.events.sidraSexDoggystyleAnalStart>><</link>>
<<link "Oral Cumshot">><<gotoevent setup.events.sidraSexCumInMouth>><</link>><<addtime { minute : 6 }>>Your hand comes to rest on the back of her head where you can't help but pull her face deeper into your crotch. She resists only a little as your cock slips between her lips and into her mouth.
Taking a firm grip on her head, you begin to rock your hips, fucking her mouth with slow, gentle thrusts.
At first, you move slow and steady, but as your need grows, your restraint becomes less and less obvious. Its not long before you're thrusting forward with vigor, making wet sloppy sounds as the tip of your cock hits the back of her throat with nearly every thrust.
Her hands hold firmly onto your thighs, giving her a small margin of control as she fights to prevent you from choking her on your cock.
Though with obvious reluctance, she finally starts moving on her own. Letting go of her head, she looks up at you. You meet her watery eyes with a self satisfied smile.
<<link "Oral Receive">><<gotoevent setup.events.sidraSexOralReceive>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.sidraSexDoggystyleStart>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.sidraSexMissionaryStart>><</link>>
<<link "Change to Doggystyle Anal">><<gotoevent setup.events.sidraSexDoggystyleAnalStart>><</link>>
<<link "Oral Cumshot">><<gotoevent setup.events.sidraSexCumInMouth>><</link>><<addtime { minute : 6 }>>You see her eyes flicker up towards your own as she tentatively parts her lips to accept your member into her mouth. Her head bobs up and down your shaft with a slow but even rhythm.
<<link "Oral Receive">><<gotoevent setup.events.sidraSexOralReceive>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.sidraSexDoggystyleStart>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.sidraSexMissionaryStart>><</link>>
<<link "Change to Doggystyle Anal">><<gotoevent setup.events.sidraSexDoggystyleAnalStart>><</link>>
<<link "Oral Cumshot">><<gotoevent setup.events.sidraSexCumInMouth>><</link>><<addtime { minute : 6 }>>Thrusting hard, you fuck her face. She makes gagging sounds, eyes watering as your balls slap her chin repeatedly. After a while, you pull back, saliva drooling from her mouth as she gasps for breath.
Barely pausing, you plunge into her open mouth again.
<<link "Oral Receive">><<gotoevent setup.events.sidraSexOralReceive>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.sidraSexDoggystyleStart>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.sidraSexMissionaryStart>><</link>>
<<link "Change to Doggystyle Anal">><<gotoevent setup.events.sidraSexDoggystyleAnalStart>><</link>>
<<link "Oral Cumshot">><<gotoevent setup.events.sidraSexCumInMouth>><</link>><<addtime { minute : 4 }>><<set setup.events.sidraSexMatingPressStart to [
{
requires: '$sidra.affection gte 400 && $sidra.affection lte 800',
chance: 100,
link: "Sidra MatingPress 1"
},
{
requires: '$sidra.affection gte 700',
chance: 100,
link: "Sidra MatingPress 2"
},
{
requires: '$sidra.affection lte 400',
chance: 100,
link: "Sidra MatingPress 3"
},
{
requires: 'not $sidra.isPregnant and $sidra.affection gte 950 and $sidra.fear lt 100',
chance: 100,
link: "Sidra MatingPress 4"
},
{
requires: '$sidra.isPregnant and $sidra.pregnancyWeek gte 24',
chance: 100,
link: "Sidra MatingPress Pregnant Start 1"
}
]>>You position Sidra on her back, each of your hands finding one of her ankles before moving both to one hand where you hold them up just high enough to raise her ass off of the bed.
as you start to lean forward. You don't stop until her ass starts to rise up off the bed.
Sidra's wide eyes flicker to her lap, but your attention is fixated on your cock lays across her damp slit. Pulling back, you grind yourself against her vulva in a see-saw motion before angling yourself for penetration.
Her opening seems to resist for just a second before parting to accept the crown of your cock, allowing your manhood to slip inside.
<<link "Change to Missionary">><<gotoevent setup.events.sidraSexMissionaryStart>><</link>>
<<link "Mating Press">><<gotoevent setup.events.sidraSexMatingPress>><</link>>
<<link "Change to Oral Receive">><<gotoevent setup.events.sidraSexOralReceiveStart>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.sidraSexDoggystyleStart>><</link>>
<<link "Change to Doggystyle Anal">><<gotoevent setup.events.sidraSexDoggystyleAnalStart>><</link>><<addtime { minute : 3 }>>
Submitted by Hospoguy76Playfully, you push Sidra onto her back before playfully pouncing on top of her.
There's a flicker of surprise in her eyes that is quickly replaced by something a bit more playful as you lean forward and kiss her.
With her legs hooked over your shoulders, you can feel her ass rise up off the bed as you curl her body.
<<talk "player">>Guide it in.<</talk>>\
You breathe into her ear. Several heartbeats later, you feel her hands on your manhood, guiding you to her sweltering vagina where your cockhead nestles against her entrance.
You barely have to move to feel her pussy as it begins to envelope your rigid cock.
<<link "Change to Missionary">><<gotoevent setup.events.sidraSexMissionaryStart>><</link>>
<<link "Mating Press">><<gotoevent setup.events.sidraSexMatingPress>><</link>>
<<link "Change to Oral Receive">><<gotoevent setup.events.sidraSexOralReceiveStart>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.sidraSexDoggystyleStart>><</link>>
<<link "Change to Doggystyle Anal">><<gotoevent setup.events.sidraSexDoggystyleAnalStart>><</link>><<addtime { minute : 3 }>>
Submitted by Hospoguy76Sidra's expression darkens visibly as you motion for her to lay on her back. Then her body stiffens slightly as you take hold of both ankles in one hand and push her knees toward her chest until her ass rises up so it's even with your cock.
Savoring the view, her little slit bared before you, you move forward, allowing your manhood to slide across her pussy before taking your free hand and spreading the petals of her sex wide.
With her glistening pink folds on display, you use a single finger to press the head of your cock inside of her before moving your hips to penetrate her fully.
<<link "Change to Missionary">><<gotoevent setup.events.sidraSexMissionaryStart>><</link>>
<<link "Mating Press">><<gotoevent setup.events.sidraSexMatingPress>><</link>>
<<link "Change to Oral Receive">><<gotoevent setup.events.sidraSexOralReceiveStart>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.sidraSexDoggystyleStart>><</link>>
<<link "Change to Doggystyle Anal">><<gotoevent setup.events.sidraSexDoggystyleAnalStart>><</link>><<addtime { minute : 3 }>>
Submitted by Hospoguy76Sidra's eyes show just a hint of the smile she is suppressing. She starts to spread her legs, but you instead take hold of her ankles and push them upward, both spreading her sex and leaving her completely open to your attentions in a single act.
Her eyes flicker downward, then both of her hands drift to her belly as if intimately aware of the significance of the position she finds herself in.
When your eyes meet hers again, you can feel the heat of her sex against your cock. Her breath quickens slightly as you aim your member at her ready hole and start to slide inside.
<<link "Change to Missionary">><<gotoevent setup.events.sidraSexMissionaryStart>><</link>>
<<link "Mating Press">><<gotoevent setup.events.sidraSexMatingPress>><</link>>
<<link "Change to Oral Receive">><<gotoevent setup.events.sidraSexOralReceiveStart>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.sidraSexDoggystyleStart>><</link>>
<<link "Change to Doggystyle Anal">><<gotoevent setup.events.sidraSexDoggystyleAnalStart>><</link>><<addtime { minute : 3 }>>
Submitted by Hospoguy76Laying on her back, you allow your eyes to drift over Sidra's belly, tracing the curve of her pregnancy. One hand reaches out of its own accord, sliding across her belly just below her navel in a way that is both affectionate and intimate at the same time.
With your other hand, you take hold of one ankle, raising it up over your shoulder. A fraction of a second later, Sidra raises the other to mirror the first leg's position.
When you lean forward, you notice that Sidra spreads her knees slightly, making more room for her swollen belly.
You rub your cock across her slit, dampening your manhood before angling yourself for penetration. Pausing with your cockhead nestled against her opening, you glance toward her face, finding her eyes looking back over the rise of her belly.
Smiling to yourself, you start to push inside.
<<link "Change to Missionary">><<gotoevent setup.events.sidraSexMissionaryStart>><</link>>
<<link "Mating Press">><<gotoevent setup.events.sidraSexMatingPress>><</link>>
<<link "Change to Oral Receive">><<gotoevent setup.events.sidraSexOralReceiveStart>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.sidraSexDoggystyleStart>><</link>>
<<link "Change to Doggystyle Anal">><<gotoevent setup.events.sidraSexDoggystyleAnalStart>><</link>><<addtime { minute : 3 }>>
Submitted by Hospoguy76<<set setup.events.sidraSexMatingPress to [
{
requires: '$sidra.affection gte 800',
chance: 100,
link: "Sidra MatingPress 1a"
},
{
requires: '$sidra.affection gte 800',
chance: 100,
link: "Sidra MatingPress 1b"
},
{
requires: '$sidra.affection gte 800',
chance: 100,
link: "Sidra MatingPress 1c"
},
{
requires: '$sidra.affection gte 800',
chance: 100,
link: "Sidra MatingPress 1d"
},
{
requires: '$sidra.affection gte 400 and $sidra.affection lte 800',
chance: 100,
link: "Sidra MatingPress 2a"
},
{
requires: '$sidra.affection gte 400 and $sidra.affection lte 800',
chance: 100,
link: "Sidra MatingPress 2b"
},
{
requires: '$sidra.affection gte 400 and $sidra.affection lte 800',
chance: 100,
link: "Sidra MatingPress 2c"
},
{
requires: '$sidra.affection gte 400 and $sidra.affection lte 800',
chance: 100,
link: "Sidra MatingPress 2d"
},
{
requires: '$sidra.affection lte 400',
chance: 100,
link: "Sidra MatingPress 3a"
},
{
requires: '$sidra.affection lte 400',
chance: 100,
link: "Sidra MatingPress 3b"
},
{
requires: '$sidra.affection lte 400',
chance: 100,
link: "Sidra MatingPress 3c"
},
{
requires: '$sidra.affection lte 400',
chance: 100,
link: "Sidra MatingPress 3d"
},
{
requires: '$sidra.isPregnant and $sidra.pregnancyWeek gte 12',
chance: 100,
link: "Sidra Pregnant MatingPress 1"
},
{
requires: 'not $sidra.isPregnant and not $sidra.contraception and $sidra.affection gte 950 and $sidra.fear lte 50 and $sidra.trust gte 900',
chance: 100,
link: "Sidra Pregnancy Risk MatingPress 1"
}
]>>You pull back, savoring the tightness of her pussy around your hard shaft. When only the tip of your cock remains inside of her, you thrust back inside of her. A soft moan escapes her lips as your hips touch hers, your current position allowing you to penetrate incredibly deep so that your cockhead knocks against her cervix with every thrust.
Pulling back again, you repeat the process, your thrusts coming in slow, even movements as you continue to fuck her.
<<link "Mating Press">><<gotoevent setup.events.sidraSexMatingPress>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.sidraSexMissionaryStart>><</link>>
<<link "Change to Oral Receive">><<gotoevent setup.events.sidraSexOralReceiveStart>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.sidraSexDoggystyleStart>><</link>>
<<link "Change to Doggystyle Anal">><<gotoevent setup.events.sidraSexDoggystyleAnalStart>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.sidraSexCumInPussy>><</link>>
<<link "Cum on Belly">><<gotoevent setup.events.sidraSexCumOnBelly>><</link>><<addtime { minute : 5 }>>Withdrawing, you thrust back inside of her, your pace steady. With her legs pressed up between the two of you instead of wrapped around your hips, she lets out a little grunt as you penetrate deeply every time you push forward.
Beneath you, Sidra moans and moves, obviously enjoying the way you are fucking her.
<<link "Mating Press">><<gotoevent setup.events.sidraSexMatingPress>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.sidraSexMissionaryStart>><</link>>
<<link "Change to Oral Receive">><<gotoevent setup.events.sidraSexOralReceiveStart>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.sidraSexDoggystyleStart>><</link>>
<<link "Change to Doggystyle Anal">><<gotoevent setup.events.sidraSexDoggystyleAnalStart>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.sidraSexCumInPussy>><</link>>
<<link "Cum on Belly">><<gotoevent setup.events.sidraSexCumOnBelly>><</link>><<addtime { minute : 5 }>>Moving your hips, you fuck her with rapid thrusts, her pussy rippling around your invading cock. The way her cervix kisses the tip of your cock every time you push forward is a constant reminder to how deep this position allows you to penetrate.
Sidra's moans are in time with each time you press deep into her depths, her eyes never leaving yours while you inch inevitably toward your own orgasm
<<link "Mating Press">><<gotoevent setup.events.sidraSexMatingPress>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.sidraSexMissionaryStart>><</link>>
<<link "Change to Oral Receive">><<gotoevent setup.events.sidraSexOralReceiveStart>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.sidraSexDoggystyleStart>><</link>>
<<link "Change to Doggystyle Anal">><<gotoevent setup.events.sidraSexDoggystyleAnalStart>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.sidraSexCumInPussy>><</link>>
<<link "Cum on Belly">><<gotoevent setup.events.sidraSexCumOnBelly>><</link>><<addtime { minute : 5 }>>You alternate your thrusts as you fuck Sidra, a few hard rapid thrusts that make her grunt as her legs are pressed between you, then a few slow tender ones that bring content sighs from her lips.
<<talk "thought">>God, I'm pressing against her cervix with every thrust, no wonder this position is called the 'Mating Press.'<</talk>>\
<<link "Mating Press">><<gotoevent setup.events.sidraSexMatingPress>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.sidraSexMissionaryStart>><</link>>
<<link "Change to Oral Receive">><<gotoevent setup.events.sidraSexOralReceiveStart>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.sidraSexDoggystyleStart>><</link>>
<<link "Change to Doggystyle Anal">><<gotoevent setup.events.sidraSexDoggystyleAnalStart>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.sidraSexCumInPussy>><</link>>
<<link "Cum on Belly">><<gotoevent setup.events.sidraSexCumOnBelly>><</link>><<addtime { minute : 5 }>>You pull back until just the tip is still inside of her, then push forward again. She grunts slightly, accepting your manhood but clearly not enjoying the experience quite as much as you are.
Leaning forward, you press her ankles up over her head and thrust again. This time the deep thrust brings forth an involuntary moan.
Smiling to yourself, you continue to fuck her.
<<link "Mating Press">><<gotoevent setup.events.sidraSexMatingPress>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.sidraSexMissionaryStart>><</link>>
<<link "Change to Oral Receive">><<gotoevent setup.events.sidraSexOralReceiveStart>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.sidraSexDoggystyleStart>><</link>>
<<link "Change to Doggystyle Anal">><<gotoevent setup.events.sidraSexDoggystyleAnalStart>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.sidraSexCumInPussy>><</link>>
<<link "Cum on Belly">><<gotoevent setup.events.sidraSexCumOnBelly>><</link>><<addtime { minute : 5 }>>Moving your hips slowly, you allow your cock to slide in and out of her pussy with almost agonizing slowness. You can see her close her eyes, stifling a soft moan as the tip of your cock presses against her cervix.
<<link "Mating Press">><<gotoevent setup.events.sidraSexMatingPress>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.sidraSexMissionaryStart>><</link>>
<<link "Change to Oral Receive">><<gotoevent setup.events.sidraSexOralReceiveStart>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.sidraSexDoggystyleStart>><</link>>
<<link "Change to Doggystyle Anal">><<gotoevent setup.events.sidraSexDoggystyleAnalStart>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.sidraSexCumInPussy>><</link>>
<<link "Cum on Belly">><<gotoevent setup.events.sidraSexCumOnBelly>><</link>><<addtime { minute : 5 }>>You rock your hips in a steady rhythm as you fuck her pussy. Its obvious that shes starting to enjoy it more than she might care to admit.
When she sees you looking at her, she turns her face slightly, hiding her eyes behind her legs pinned between the two of you, a hint of color shading her cheeks darker.
<<link "Mating Press">><<gotoevent setup.events.sidraSexMatingPress>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.sidraSexMissionaryStart>><</link>>
<<link "Change to Oral Receive">><<gotoevent setup.events.sidraSexOralReceiveStart>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.sidraSexDoggystyleStart>><</link>>
<<link "Change to Doggystyle Anal">><<gotoevent setup.events.sidraSexDoggystyleAnalStart>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.sidraSexCumInPussy>><</link>>
<<link "Cum on Belly">><<gotoevent setup.events.sidraSexCumOnBelly>><</link>><<addtime { minute : 5 }>>Your cock slides in and out of her pussy in a series of rapid thrusts. Sidra makes little noises, her body responding to the fucking it is receiving even if she's not an enthusiastic participant.
Grinding deep into her, you see her eyes widen slightly as you lean forward, pushing her legs forward to rise her pussy up further in an effort to penetrate even deeper.
<<link "Mating Press">><<gotoevent setup.events.sidraSexMatingPress>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.sidraSexMissionaryStart>><</link>>
<<link "Change to Oral Receive">><<gotoevent setup.events.sidraSexOralReceiveStart>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.sidraSexDoggystyleStart>><</link>>
<<link "Change to Doggystyle Anal">><<gotoevent setup.events.sidraSexDoggystyleAnalStart>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.sidraSexCumInPussy>><</link>>
<<link "Cum on Belly">><<gotoevent setup.events.sidraSexCumOnBelly>><</link>><<addtime { minute : 5 }>>Pulling back and thrusting in again, the soft grunt she makes is a clear indication that she's not really enjoying the experience all that much.
Even so, you hold her ankles and continue to plow away at her pussy, left unprotected from your assault.
<<link "Mating Press">><<gotoevent setup.events.sidraSexMatingPress>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.sidraSexMissionaryStart>><</link>>
<<link "Change to Oral Receive">><<gotoevent setup.events.sidraSexOralReceiveStart>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.sidraSexDoggystyleStart>><</link>>
<<link "Change to Doggystyle Anal">><<gotoevent setup.events.sidraSexDoggystyleAnalStart>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.sidraSexCumInPussy>><</link>>
<<link "Cum on Belly">><<gotoevent setup.events.sidraSexCumOnBelly>><</link>><<addtime { minute : 5 }>>You can tell that her not quite wet cunt is going to leave your cock feeling sore and raw later, but as you move your hips, all you can think about is how the added friction feels as you fuck her.
Each time you thrust forward, she grunts slightly as your cock rams her cervix.
Even with her legs between you, you take hold of her arms to give yourself more leverage, shifting to a jackhammer pace as you pound away at her defenseless cunt.
<<link "Mating Press">><<gotoevent setup.events.sidraSexMatingPress>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.sidraSexMissionaryStart>><</link>>
<<link "Change to Oral Receive">><<gotoevent setup.events.sidraSexOralReceiveStart>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.sidraSexDoggystyleStart>><</link>>
<<link "Change to Doggystyle Anal">><<gotoevent setup.events.sidraSexDoggystyleAnalStart>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.sidraSexCumInPussy>><</link>>
<<link "Cum on Belly">><<gotoevent setup.events.sidraSexCumOnBelly>><</link>><<addtime { minute : 5 }>>Fucking her relatively dry pussy, the friction is enjoyable even if it forces you to fuck her a little harder just to ensure proper penetration.
Beneath you, she grunts softly at the rough penetration.
You move your hands to the back of her knees, spreading her legs to allow you easier penetration while you continue to pound away at her pussy.
<<link "Mating Press">><<gotoevent setup.events.sidraSexMatingPress>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.sidraSexMissionaryStart>><</link>>
<<link "Change to Oral Receive">><<gotoevent setup.events.sidraSexOralReceiveStart>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.sidraSexDoggystyleStart>><</link>>
<<link "Change to Doggystyle Anal">><<gotoevent setup.events.sidraSexDoggystyleAnalStart>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.sidraSexCumInPussy>><</link>>
<<link "Cum on Belly">><<gotoevent setup.events.sidraSexCumOnBelly>><</link>><<addtime { minute : 5 }>>You slam into her with little regard to how she feels. The friction feels incredibly good, even if you find her little sounds of discomfort to be distracting.
Tuning out the sounds she is making, you press her ankles forward to allow deeper penetration and redouble your efforts.
<<link "Mating Press">><<gotoevent setup.events.sidraSexMatingPress>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.sidraSexMissionaryStart>><</link>>
<<link "Change to Oral Receive">><<gotoevent setup.events.sidraSexOralReceiveStart>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.sidraSexDoggystyleStart>><</link>>
<<link "Change to Doggystyle Anal">><<gotoevent setup.events.sidraSexDoggystyleAnalStart>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.sidraSexCumInPussy>><</link>>
<<link "Cum on Belly">><<gotoevent setup.events.sidraSexCumOnBelly>><</link>><<addtime { minute : 5 }>>As you thrust into her, Sidra parts her knees as wide as she is able, giving her belly, clearly swollen with her pregnancy, more space. Both of her hands move to her belly cradling it protectively.
Her pussy clings to your cock, her fluids coating your cock as your hips meeting fill the room with the wet sounds of your fucking.
<<link "Mating Press">><<gotoevent setup.events.sidraSexMatingPress>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.sidraSexMissionaryStart>><</link>>
<<link "Change to Oral Receive">><<gotoevent setup.events.sidraSexOralReceiveStart>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.sidraSexDoggystyleStart>><</link>>
<<link "Change to Doggystyle Anal">><<gotoevent setup.events.sidraSexDoggystyleAnalStart>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.sidraSexCumInPussy>><</link>>
<<link "Cum on Belly">><<gotoevent setup.events.sidraSexCumOnBelly>><</link>><<addtime { minute : 5 }>>Fucking her, each thrust pushing deep inside. You can see Sidra's eyes on you. Her affection, her love is clear in her gaze. A small shiver goes through her, then a small smile forms on her lips as she looks down at where your bodies meet.
Suddenly, her hips start rocking just a little harder, driving you just a little deeper inside of her as she eagerly fucks herself against you.
<<talk "thought">>It's almost like she //wants// me to get her pregnant.<</talk>>\
You think with a bit of amusement.
<<link "Mating Press">><<gotoevent setup.events.sidraSexMatingPress>><</link>>
<<link "Change to Missionary">><<gotoevent setup.events.sidraSexMissionaryStart>><</link>>
<<link "Change to Oral Receive">><<gotoevent setup.events.sidraSexOralReceiveStart>><</link>>
<<link "Change to Doggystyle">><<gotoevent setup.events.sidraSexDoggystyleStart>><</link>>
<<link "Change to Doggystyle Anal">><<gotoevent setup.events.sidraSexDoggystyleAnalStart>><</link>>
<<link "Cum in Pussy">><<gotoevent setup.events.sidraSexCumInPussy>><</link>>
<<link "Cum on Belly">><<gotoevent setup.events.sidraSexCumOnBelly>><</link>><<addtime { minute : 5 }>><<set setup.events.sidraSexBedStart to [
{
requires: 'true',
chance: 100,
link: "Sidra Sleepy Sex 1"
},
{
requires: 'true',
chance: 100,
link: "Sidra Sleepy Sex 2"
}
]>><<if $sidra.affection gte 800>>Slipping into bed, you put your arms around Sidra.
<<talk "player">>Wake up.<</talk>>\
You say softly in her ear. Your hand drifts lightly over her belly then up to cup her breast, making clear your intention.
She makes a sound, her body stretching as she wakes in your arms. When she turns toward you, her eyes are still half lidded with sleep, but you can already see a lazy smile starting to form.
<<elseif $sidra.affection gte 600>>Crawling into bed, you pull her into your arms for a hug
<<talk "player">>Time to wake up, I wish to enjoy your company a bit more today.<</talk>>\
She gives a hesitant but genuine smile as she turns toward you.
<<elseif $sidra.affection gte 400>><<talk "player">>Time to get up.<</talk>>\
You say.
She murmurs something in her native language, then yawns. Turning toward you, you can see her eyes flicker to the alarm clock on your dresser. For a second, she looks confused, then understanding enters her eyes.
There is no protest from her, but the hint of defiance in her eyes is unmistakable.
<<elseif $sidra.affection gte 200>><<talk "player">>Wake up.<</talk>>\
You say as you pull the covers back to reveal her naked body.
The sound that she makes is unhappy as she turns her eyes to you. Her expression darkening slightly as she stifles a yawn.
<<else>><<talk "player">>Wake up.<</talk>>\
You say, your tone firm.
She instantly stiffens at your voice, her eyes widening as she jerks away from you.
<<talk "player">>I have use of you.<</talk>>\
You lightly grab your crotch<<if $player.hasFlag("caged")>>, grasping the hard metal cage that contains your cock<</if>>.
Her expression darkens, but she nods in understanding.<</if>>
<<if $player.hasFlag("caged")>><<talk "thought">>This cage is going to cut my options quite a bit, isn't it?<</talk>>\
<</if>><<if not $player.hasFlag("caged")>><<link "Oral Receive">><<gotoevent setup.events.sidraSexOralReceiveStart>><</link>><</if>>
<<if not $player.hasFlag("caged")>><<link "Doggystyle">><<gotoevent setup.events.sidraSexDoggystyleStart>><</link>><</if>>
<<if not $player.hasFlag("caged")>><<link "Missionary">><<gotoevent setup.events.sidraSexMissionaryStart>><</link>><</if>>
<<if not $player.hasFlag("caged")>><<link "Mating Press">><<gotoevent setup.events.sidraSexMatingPressStart>><</link>><</if>>
<<if not $player.hasFlag("caged")>><<link "Doggystyle Anal">><<gotoevent setup.events.sidraSexDoggystyleAnalStart>><</link>><</if>>
[[Maybe I can play another time.|Disengage Sex]]<<addtime { minute : 3 }>><<if $sidra.affection gte 800>>You crawl into bed beside her, nuzzling her neck with your lips
<<talk "player">>Are you awake?<</talk>>\
She makes a happy but unintelligible murmur as she snuggles closer.
A second later, you can feel her stretching in your arms as she starts to wake up, seeming to realize your intent.
<<elseif $sidra.affection gte 600>>The covers are warm as you pull them over yourself, moving closer to the warmth of her body.
<<talk "player">>Wake up.<</talk>>\
You say through your smile, your lips brushing her ear.
She makes a content sound, then opens her eyes sleepily.
<<elseif $sidra.affection gte 400>><<talk "player">>Time to wake up.<</talk>>\
You say softly as you slip into bed beside her.
She stifles a yawn, turning towards you.
Clearly not fully awake, she mumbles something in her native language.
With one hand, you grab her ass, pulling her towards you. There is surprise in her eyes, but also understanding as she focuses her gaze on you.
<<elseif $sidra.affection gte 200>>Pulling the covers back, you start to crawl into the bed beside her. The movement must be enough to wake her because her eyes snap open, her breath quickening suddenly.
There's panic in her eyes just long enough for her to get a good look at you. Seeing you, much of the fear in her eyes eases, though she still does not look happy.
She says nothing as she rolls onto her back submissively.
<<else>><<talk "player">>I'm going to fuck you.<</talk>>\
You say playfully in her ear.
Just like that, she stiffens in bed. A slight tremble in her frame as she turns towards you.
<<talk "sidra">>Ok.<</talk>>\
Her voice is barely above a whisper, yet it still holds a cold calculating tone to it.
When she turns towards you, there's a mix of fear and acceptance in her sad eyes.<</if>>
<<if $player.hasFlag("caged")>><<talk "thought">>This chastity cage severely limits what I can do, doesn't it?<</talk>>\
<</if>><<if not $player.hasFlag("caged")>><<link "Oral Receive">><<gotoevent setup.events.sidraSexOralReceiveStart>><</link>><</if>>
<<if not $player.hasFlag("caged")>><<link "Doggystyle">><<gotoevent setup.events.sidraSexDoggystyleStart>><</link>><</if>>
<<if not $player.hasFlag("caged")>><<link "Missionary">><<gotoevent setup.events.sidraSexMissionaryStart>><</link>><</if>>
<<if not $player.hasFlag("caged")>><<link "Mating Press">><<gotoevent setup.events.sidraSexMatingPressStart>><</link>><</if>>
<<if not $player.hasFlag("caged")>><<link "Doggystyle Anal">><<gotoevent setup.events.sidraSexDoggystyleAnalStart>><</link>><</if>>
[[Maybe I can play another time.|Disengage Sex]]<<addtime { minute : 3 }>><<set setup.events.sidraStandingSexStart to [
{
requires: '$sidra.affection gte 800',
chance: 100,
link: "Sidra Standing Sex Start 1"
},
{
requires: '$sidra.affection gte 800',
chance: 100,
link: "Sidra Standing Sex Start 2"
},
{
requires: '$sidra.affection gte 400 && $sidra.affection lte 800',
chance: 100,
link: "Sidra Standing Sex Start 3"
},
{
requires: '$sidra.affection lte 400',
chance: 100,
link: "Sidra Standing Sex Start 4"
}
]>>You step close to her, your hands straying to her clothes.
At the same time, her hands reach out, frantically moving as she tries to free you of your clothes.
Your lips touch hers, her tongue darting into your mouth as you kiss her.
It's not long before both of you are naked.
<<if $player.hasFlag("caged")>>At the last of your clothes hit the floor, you can feel your penis straining at its cage.
<<talk "thought">>This chastity cage is really going to hurt my options.<</talk>>\
<</if>><<if not $player.hasFlag("caged")>><<link "Oral Receive">><<gotoevent setup.events.sidraSexOralReceiveStart>><</link>><</if>>
<<if not $player.hasFlag("caged")>><<link "Doggystyle">><<gotoevent setup.events.sidraSexDoggystyleStart>><</link>><</if>>
<<if not $player.hasFlag("caged")>><<link "Missionary">><<gotoevent setup.events.sidraSexMissionaryStart>><</link>><</if>>
<<if not $player.hasFlag("caged")>><<link "Mating Press">><<gotoevent setup.events.sidraSexMatingPressStart>><</link>><</if>>
<<if not $player.hasFlag("caged")>><<link "Doggystyle Anal">><<gotoevent setup.events.sidraSexDoggystyleAnalStart>><</link>><</if>>
[[Maybe I can play another time.|Disengage Sex]]<<addtime { minute : 4 }>>She looks at you, a little smile on her lips.
You take a step closer to her, your arms encircling her as you do so. For a second, she seems to snuggle in to your chest.
Your lips meet, your kiss tender at first, then with more passion with every passing second.
Both of you work to remove each other's clothes, it's not long before both of your clothes are scattered across the floor around you.
<<if $player.hasFlag("caged")>><<talk "thought">>This chastity cage severely limits what I can do, doesn't it?<</talk>>\
Even as the thought crosses your mind, you see Sidra glance down toward your caged manhood.
<</if>><<if not $player.hasFlag("caged")>><<link "Oral Receive">><<gotoevent setup.events.sidraSexOralReceiveStart>><</link>><</if>>
<<if not $player.hasFlag("caged")>><<link "Doggystyle">><<gotoevent setup.events.sidraSexDoggystyleStart>><</link>><</if>>
<<if not $player.hasFlag("caged")>><<link "Missionary">><<gotoevent setup.events.sidraSexMissionaryStart>><</link>><</if>>
<<if not $player.hasFlag("caged")>><<link "Mating Press">><<gotoevent setup.events.sidraSexMatingPressStart>><</link>><</if>>
<<if not $player.hasFlag("caged")>><<link "Doggystyle Anal">><<gotoevent setup.events.sidraSexDoggystyleAnalStart>><</link>><</if>>
[[Maybe I can play another time.|Disengage Sex]]<<addtime { minute : 4 }>>There's a little uncertainty in her eyes as she looks at you.
You step towards her, pulling her into a little hug. She looks just a little more sure when you finally release her.
She reaches towards you, starting to free you of your shirt with slow, deliberate movements.
You watch her facial expressions, noticing the way she looks at you. There's a little affection in her features, but there is no doubt that her feelings for you fall far short of love.
Reaching out, you touch her chin to draw her eyes to your own.
<<talk "player">>Don't over think it, just enjoy it.<</talk>>\
She nods, even though her expression does not change.
You take a half step towards her to close the distance between you. Then lean forward until your lips touch hers. She tenses slightly, but when your tongue brushes her lips, you feel them part, her own tongue hesitantly meeting your own.
As you kiss, your hands roam her body, her own going to your belt. Its not long before you're both naked.
<<if $player.hasFlag("caged")>>Taking in the sight of her naked body, feeling a growing sense of arousal, you are intimately aware of the chastity cage locked tightly around your penis.
<<talk "thought">>This chastity cage is going to make things difficult.<</talk>>\
<</if>><<if not $player.hasFlag("caged")>><<link "Oral Receive">><<gotoevent setup.events.sidraSexOralReceiveStart>><</link>><</if>>
<<if not $player.hasFlag("caged")>><<link "Doggystyle">><<gotoevent setup.events.sidraSexDoggystyleStart>><</link>><</if>>
<<if not $player.hasFlag("caged")>><<link "Missionary">><<gotoevent setup.events.sidraSexMissionaryStart>><</link>><</if>>
<<if not $player.hasFlag("caged")>><<link "Mating Press">><<gotoevent setup.events.sidraSexMatingPressStart>><</link>><</if>>
<<if not $player.hasFlag("caged")>><<link "Doggystyle Anal">><<gotoevent setup.events.sidraSexDoggystyleAnalStart>><</link>><</if>>
[[Maybe I can play another time.|Disengage Sex]]<<addtime { minute : 4 }>>She stands stiffly before you, a mixture of emotions on her face, and none of them being either affection or lust.
<<talk "player">>Well?<</talk>>\
You ask, letting your eyes drift over her body.
Her expression pinches for a moment, then she nods. Slowly, she begins to undress.
By the time she's standing naked before you, you can feel your penis hardening in <<if $player.hasFlag("caged")>>the confines of its cage.<<else>>your pants.<</if>>
Seeing that you haven't started to undress yourself, she steps towards you. Her hands tremble with anxiety as she begins to undress you. <<if not $player.hasFlag("caged")>>When your cock finally springs free of your pants, she pauses, from the angle of her head, its easy to tell where she's looking.
<<talk "thought">>She may not like me, but she accepts that I'll be putting it inside of her soon.<</talk>>\
<</if>>\
She makes a slight movement, like she's come back to her senses, then finishes undressing you. Once you're both naked, she<<if $player.hasFlag("caged")>> spares a quick glance at your silver metal cage that currently confines your cock, and<</if>> takes a half step away from you, waiting.
<<if $player.hasFlag("caged")>><<talk "thought">>This chastity cage severely limits what I can do, doesn't it?<</talk>>\
<</if>><<if not $player.hasFlag("caged")>><<link "Oral Receive">><<gotoevent setup.events.sidraSexOralReceiveStart>><</link>><</if>>
<<if not $player.hasFlag("caged")>><<link "Doggystyle">><<gotoevent setup.events.sidraSexDoggystyleStart>><</link>><</if>>
<<if not $player.hasFlag("caged")>><<link "Missionary">><<gotoevent setup.events.sidraSexMissionaryStart>><</link>><</if>>
<<if not $player.hasFlag("caged")>><<link "Mating Press">><<gotoevent setup.events.sidraSexMatingPressStart>><</link>><</if>>
<<if not $player.hasFlag("caged")>><<link "Doggystyle Anal">><<gotoevent setup.events.sidraSexDoggystyleAnalStart>><</link>><</if>>
[[Maybe I can play another time.|Disengage Sex]]<<addtime { minute : 4 }>><<set setup.events.sidraVirginityCheck to [
{
requires: '$sidra.hasFlag("virgin")',
chance: 100,
link: "Sidra Virginity 1"
},
{
requires: 'not $sidra.hasFlag("virgin") and $sidra.affection gte 800',
chance: 100,
link: "Sidra Not Virgin 1"
},
{
requires: 'not $sidra.hasFlag("virgin") and $sidra.affection gte 400 and $sidra.affection lte 800',
chance: 100,
link: "Sidra Not Virgin 2"
},
{
requires: 'not $sidra.hasFlag("virgin") and $sidra.affection lte 400',
chance: 100,
link: "Sidra Not Virgin 3"
}
]>>As you feel yourself beginning to slip inside, you feel a slight resistance. She stiffens beneath you, then trembles. With a little push, the tip of your cock tears through her hymen, taking her virginity.
A soft sound of pain escapes her lips, but its only a few seconds before she seems to relax slightly.You feel the tip of your cock slip inside of her pussy, the length of your shaft entering in its wake.
Your lover moves her hips slightly, seeming to enjoy the feel of you inside of her.You find her opening, then push forward, savoring every sensation as you allow yourself to sink slowly inside of her hole.
Beneath you, she lets out the breath she had been holding when your hips finally press firmly against her own.Finding her opening, you shove forward. You can hear her breath catch, followed by a sound of discomfort from her. You have to pull back, shoving forward a second time before you feel your hips finally press against her own.<<if $player.inventory.includes('cigars')>>\
You have <<print setup.Items.get("cigars").quantity>> Cigars:
<<if setup.Items.get("cigars").quantity gte 1>><<link "Smoke a cigar.">><<gotoevent setup.events.cigar>><</link>><</if>>\
<</if>>
<<if $player.inventory.includes('cigarettes')>>\
You have <<print setup.Items.get("cigarettes").quantity>> Cigarettes:
<<if setup.Items.get("cigarettes").quantity gte 1>><<link "Smoke a cigarette.">><<gotoevent setup.events.cigarette>><</link>><</if>>\
<</if>><<set setup.events.cigar to [
{
requires: 'true',
chance: 50,
link: "Cigar 1"
},
{
requires: '($location is "lounge" or $location is "study") or ($location is "drinkingDonkey" or $location is "wetWilly")',
chance: 100,
link: "Cigar Inside 1"
},
{
requires: '($location is "lounge" or $location is "study") or ($location is "drinkingDonkey" or $location is "wetWilly")',
chance: 100,
link: "Cigar Inside 2"
},
{
requires: '($location is "lounge" or $location is "study") or ($location is "drinkingDonkey" or $location is "wetWilly")',
chance: 100,
link: "Cigar Inside 3"
},
{
requires: 'setup.locations[$location].region is "Grounds"',
chance: 100,
link: "Cigar Outside 1"
},
{
requires: 'setup.locations[$location].region is "Grounds"',
chance: 100,
link: "Cigar Outside 2"
},
{
requires: '$location is "study"',
chance: 100,
link: "Cigar Anna 1"
},
{
requires: 'setup.locations[$location].region is "Grounds" and $gaia.hasFlag("met") and $gaia.affection gte 850 and $gaia.fear lte 150 and $gaiaCigar lte 0',
chance: 60,
link: "Cigar Gaia 1"
}
]>>Trimming the end, you raise the cigar to your lips for a cold draw, checking the air flow before raising the lighter to roast the end, darkening the edges of the wrap before directing the flame at the center. Drawing lightly, you pull the flame into the cigar and coax it to light.
Once lit, you put away the lighter and draw your mouth full of smoke, savoring the flavor for a moment before allowing the smoke to drift back out between your lips.
Mostly holding the cigar, you allow it to burn while breathing in the rich scent of the tobacco used to make it, you occasionally draw from it in order to keep it burning steadily.
A while later, you realize that it's nearing its end, so you sit it in the ash tray to let it burn itself out.
Not long after, the thin tendril of smoke rising from it peters out leaving only the cigar's aroma hanging in the air.
[[End.|$location]]
Scene Generously Sponsored by Fusing.inc<<run setup.Items.get("cigars").quantity -= 1>><<addtime { minute : 14 }>>Holding the lighter under the tip of the cigar, you roast it until the center glows orange with a thin layer of white around it.
Raising the cigar to your lips, you puff at it to coax it to a full burn before sitting down to simply enjoy the cigar.
Loosing yourself in the moment, you simply enjoy the heady aroma of cigar smoke filling the air until you realize the cigar has nearly reached its end.
Holding the butt of the cigar, you allow it to burn itself out while the thick strands of smoke drift lazily toward the ceiling to vanish among the haze already there.
[[End.|$location]]
Scene Generously Sponsored by Fusing.inc<<run setup.Items.get("cigars").quantity -= 1>><<addtime { minute : 15 }>>Gently drawing from the cigar in your mouth, you can taste the rich flavor on your tongue at the same time as the tobacco's scent fills your nose.
Holding the smoke for only a couple of seconds, you start to exhale slowly in order to enjoy every moment of the complex flavor.
Taking a deep breath through your nose, you exhale through the mouth before drawing from the cigar again to repeat the process.
You do this several times, doing your utmost to enjoy every moment before finally allowing the cigar to burn itself out.
Looking at the stub remaining in your hand, you place it in the ashtray before stepping away.
[[End.|$location]]
Scene Generously Sponsored by Fusing.inc<<run setup.Items.get("cigars").quantity -= 1>><<addtime { minute : 15 }>>Slipping into a chair, you lean back to relax as you flip open your lighter. You take a second to hold the cigar under your nose to enjoy the aroma, then flick the strike on the lighter.
You're rewarded with a wide flame that you use to toast the end of the cigar before actually lighting it.
With a pair of light puffs, you ensure that the cigar is fully lit before closing the lighter.
Inhaling, you savor the taste of the rich tobacco on your tongue before letting the smoke drift lazily from your mouth. You barely resist the urge to kick your feet up as you prepare to draw another puff.
Closing your eyes, you take a deep breath, smelling the smoke in the air before bringing the cigar back to your lips for another gentle pull.
Mostly letting the cigar burn, but occasionally drawing on it to keep it lit, you enjoy the pleasant fragrance of the cigar in the air as a faint haze forms in the room.
When you are finally done, you place the cigar in an ashtray before turning your attention elsewhere again.
[[End.|$location]]
Scene Generously Sponsored by Fusing.inc<<run setup.Items.get("cigars").quantity -= 1>><<addtime { minute : 15 }>>Being outside, you turn to shield the cigar from the wind as you hold the flame near the tip of the cigar.
Once lit, you puff at it until you're certain it's properly lit before starting to take a leisurely stroll.
For the next few minutes you enjoy your short walk, occasionally drawing on the cigar until it's nearly gone.
Holding the cigar in your hand, you look at it for a moment longer before tossing it into the grass and grinding it into the ground with the heel of your shoe to ensure it's out before relenting.
Looking at the spot a second longer to ensure it really is out, you then turn to stride away.
[[End.|$location]]
Scene Generously Sponsored by Fusing.inc<<run setup.Items.get("cigars").quantity -= 1>><<addtime { minute : 15 }>>A gentle breeze makes the cigar difficult to light, but once it does you draw deeply on it, allowing the gentle warmth to settle into your chest before exhaling again.
Watching as the smoke is wisped away, you realize that the scent of the cigar will not linger in the air like it would normally. So instead of letting it burn, drawing on it only often enough to keep it well lit, you leave it between your lips and suck gently at the end of the cigar.
Puffing occasionally, it doesn't take nearly as long as usual to burn through the cigar.
Feeling a little sad that it couldn't last, you reluctantly toss the stub into the lawn and make sure it's out before moving on.
[[End.|$location]]
Scene Generously Sponsored by Fusing.inc<<run setup.Items.get("cigars").quantity -= 1>><<addtime { minute : 11 }>>You're nearly finished smoking your cigar when you see Anna approach, a slightly troubled expression on her face.
Taking in the sight of her, you can see that she is tense, her gaze distant as if she's somewhere else.
[[Wait and see what she does.|Cigar Anna 1a]]
[[Ask her what's bothering her.|Cigar Anna 1b]]
Scene Generously Sponsored by Fusing.inc<<run setup.Items.get("cigars").quantity -= 1>><<addtime { minute : 14 }>>Anna takes a couple more steps toward you in a sort of daze, each step making her more tense than the last.
Then as suddenly as her odd behavior started she gives a little shudder and focuses again. Her eyes immediately snap to you, her cheeks darkening as she blushes.
Before you can say anything, she excuses herself, stammering slightly as she does so and makes a rapid retreat that somehow doesn't feel rushed.
<<talk "thought">>I wonder what that was about?<</talk>>\
[[End.|$location]]
Scene Generously Sponsored by Fusing.inc<<addtime { minute : 2 }>><<talk "player">>You ok? You look like something is bothering you.<</talk>>\
Anna blinks, then her eyes turn to you.
<<if $anna.affection gte 850 and $anna.fear lte 100 and $anna.trust gte 875>><<talk "anna">>I could smell your cigar.<</talk>>\
You search her expression, sensing something haunted behind her eyes. Instead of prompting her to say more, you decide to remain silent and let her continue in her own time.
The silence stretches long enough that you think she won't say anything more when she takes a sudden deep breath.
<<talk "anna">>I'm sorry about the intrusion, the smell reminded me of my fa-.<</talk>>\
She nearly chokes in her sudden attempt to cut the word off.
<<talk "anna">>It reminded me of my childhood.<</talk>>\
It's clear from her expression that whatever memories she is reliving are not happy ones, so you resist the urge to say anything. Instead, you reach out and take her hand while stabbing the cigar out in the ashtray on your desk.
<<talk "player">>It's ok.<</talk>>\
You assure her while pulling her into a hug that she eagerly returns.
<<talk "anna">>I'm sorry.<</talk>>\
Anna's voice is barely a whisper.
For several more minutes you hold her, not quite sure why, but knowing that you need to comfort her. When she finally pulls back, there's a sad smile on her face that warms as her eyes meet yours.
<<talk "anna">>Thank you, I needed that.<</talk>>\
There's a moment longer while you allow your hands to rest lightly on her hips before you finally release her.
<<talk "anna">>I should go check on Eve, make sure she's not causing any mischief.<</talk>>\
Excusing herself, she slips from the room.
<<elseif $anna.affection gte 850 or $anna.fear lte 100>><<talk "anna">>I could smell your cigar.<</talk>>\
Her voice is barely louder than a whisper.
You search her expression, sensing something haunted behind her eyes. Instead of prompting her to say more, you decide to remain silent and let her continue in her own time.
The silence stretches long enough that you think she won't say anything more when she takes a sudden deep breath.
<<talk "anna">>I'm sorry about the intrusion, the smell reminded me of, . . . . something.<</talk>>\
The tension in her body is unmistakable as she continues.
<<talk "anna">>It reminded me of my childhood.<</talk>>\
It's clear from her expression that whatever memories she is reliving are not happy ones, so you resist the urge to say anything. Instead, you reach out and take her hand while stabbing the cigar out in the ashtray on your desk.
<<talk "player">>It's ok.<</talk>>\
You assure her while pulling her into a hug. She tenses for a long moment before finally relaxing into your embrace.
<<talk "anna">>I'm sorry.<</talk>>\
Anna's voice is barely a whisper.
For several more minutes you hold her, not quite sure why, but being able to sense that it is helping. When she finally pulls back, there's a sad smile on her face that warms slightly as her eyes meet yours.
<<talk "anna">>Thank you, I needed that.<</talk>>\
There's a moment longer while you allow your hands to rest lightly on her hips before you finally release her.
<<talk "anna">>I should go check on Eve, make sure she's not causing any mischief.<</talk>>\
Excusing herself, she slips from the room.
<<else>>There's a split second of panic in her eyes before she speaks.
<<talk "anna">>Sorry, I w-was lost in thought. I didn't intend to intrude.<</talk>>\
Her troubled expression never wavering, she excuses herself and makes a hasty retreat from the room.
<</if>>[[End.|$location]]
Scene Generously Sponsored by Fusing.inc<<addtime { minute : 8 }>>You're nearly half way through your cigar when you see Gaia approaching. <<if $gaiaSmoke lte 0>>Her features have an eager sort of curiosity about them as she closes the distance. <<else>>Her features are creased with clear disgust as she closes the distance right up until she realizes you aren't smoking a cigarette, then her expression turns to curiosity.<</if>>
Puffing at the cigar, you breathe out smoke while watching Gaia's reaction. You can see her sniffing at the air as she moves just a little closer.
You do your best to make a show of drawing from the cigar, then playfully offer it to Gaia while you exhale the smoke in your mouth through lightly parted lips.
To your surprise, she takes it, her expression remaining skeptical as she rises it toward her lips. Slowly, she parts her lips, baring her teeth, then pauses while meeting your eyes.
Nodding in encouragement, you watch her slowly move the cigar closer to her face, then close her teeth around the last inch of the unlit end of the cigar.
When she tears a part of the cigar free with her teeth, starting to chew on it, you know you misinterpreted her actions and you mentally cringe as you wait to see her reaction.
Horror begins to etch itself across her features as she parts her lips, shoving tobacco out with her tongue while reaching for her mouth with both hands. You barely see the cigar falling to the ground as she uses her fingers to try clawing the tobacco from her mouth.
Wanting to help, you start to step toward her only to have her backpedal away from you, hissing as she does so.
Stepping back before you can make the situation worse, you can't help but say something.
<<talk "player">>You weren't supposed to eat it, just puff on it a bit.<</talk>>\
This time her growl isn't as deep as before, followed immediately by her spitting repeatedly as if a small bit of tobacco lingers on her tongue.
<<talk "player">>I think we should find you a glass of water?<</talk>>\
You say, but before you can put actions to words, Gaia starts to back away from you, clearly blaming her for your misfortune as she starts to leave.
Unable to do anything else, you watch as she leaves, taking a moment to smother the cigar before turning your attention away.
[[End.|$location]]
Scene Generously Sponsored by Fusing.inc<<addtime { minute : 14 }>><<set $gaiaCigar += 1>>Initial concept:
MC wandering the grounds on a sunny day, smoking on a very aromatic Cigar. Gaia wanders over curious about the good smell, MC tries to show her how to take a puff, she bites a chunk out of it, spits in out, and glares at him<<set setup.events.cigarette to [
{
requires: 'true',
chance: 50,
link: "Cigarette 1"
},
{
requires: 'true',
chance: 50,
link: "Cigarette 2"
},
{
requires: '($location is "lounge" or $location is "study") or ($location is "drinkingDonkey" or $location is "wetWilly")',
chance: 100,
link: "Cigarette Inside 1"
},
{
requires: '($location is "lounge" or $location is "study") or ($location is "drinkingDonkey" or $location is "wetWilly")',
chance: 100,
link: "Cigarette Inside 2"
},
{
requires: 'setup.locations[$location].region is "Grounds"',
chance: 100,
link: "Cigarette Outside 1"
},
{
requires: 'setup.locations[$location].region is "Grounds"',
chance: 100,
link: "Cigarette Outside 2"
},
{
requires: '($location is "lounge" or $location is "study") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Anna Smoke 1"
},
{
requires: '($location is "lounge" or $location is "study") and $eveSmoke lte 0',
chance: 100,
link: "Eve Smoke 1"
},
{
requires: '($location is "lounge" or $location is "study") and $eveSmoke gte 1',
chance: 100,
link: "Eve Smoke 2"
},
{
requires: '$gaia.hasFlag("met") and $gaia.affection gte 800 and $gaia.fear lte 200 and setup.locations[$location].region is "Grounds" and $gaiaSmoke lte 0',
chance: 100,
link: "Gaia Smoke 1"
},
{
requires: '$gaia.hasFlag("met") and $gaia.affection gte 750 and $gaia.fear lte 250 and setup.locations[$location].region is "Grounds" and $gaiaSmoke gte 1',
chance: 100,
link: "Gaia Smoke 2"
}
]>>The smell of tobacco is strong as you wrap your lips around the tightly wrapped cigarette. Slowly you exhale as you flick the lighter, the small flame igniting on the second strike.
Holding it just long enough to ensure you're lit, pulling just hard enough to pull the flame into the tobacco. You click the lighter closed before stuffing it back in your pocket.
Inhaling, you pull hard, causing the cherry to flare bright for several seconds before you relent. Holding the smoke in your lungs, you let the gentle burn settle in before finally exhaling in a tight stream between your pursed lips, watching the smoke curl in on itself as it disperses in the air in front of you.
Absently, you continue to smoke, barely even noticing that you're doing so until you go to take a drag and find that the cigarette has burned nearly to the filter.
Putting the stub out, you focus your attention back on the world around you again.
[[End.|$location]]
Scene Generously Sponsored by Fusing.inc<<run setup.Items.get("cigarettes").quantity -= 1>><<addtime { minute : 5 }>>Lighting the cigarette, you take a quick puff as you slip the lighter back into your pocket.
For the next couple of minutes you puff at the cigarette, getting your nicotine fix before moving on.
[[End.|$location]]
Scene Generously Sponsored by Fusing.inc<<run setup.Items.get("cigarettes").quantity -= 1>><<addtime { minute : 5 }>>Exhaling your first puff of smoke, you watch as it twists in the air, illuminated by the lights overhead as it slowly drifts upward.
Filling your lungs with the hot smoke a second time, you blow it back out in a concentrated stream where it spears the wider puff, sending the earlier smoke swirling in its wake.
For a couple minutes longer you continue to play with the smoke, creating rings or patterns in the air until there's a faint haze in the room.
Realizing that you're nearing the end of your cigarette, you put it out, a thin tendril of smoke rising from the tip for a few seconds longer even after the cherry has burned out.
[[End.|$location]]
Scene Generously Sponsored by Fusing.inc<<run setup.Items.get("cigarettes").quantity -= 1>><<addtime { minute : 5 }>>With a firm exhale, you send a thin stream of smoke jetting forward from your barely parted lips until it curls in on itself about arms length from your face and begins to dissipate.
Raising the cigarette back to your lips, the tip flares bright as you draw another deep breath of hot smoke to simmer in your lungs.
By the time you finish, there's a light haze all around you in the air.
[[End.|$location]]
Scene Generously Sponsored by Fusing.inc<<run setup.Items.get("cigarettes").quantity -= 1>><<addtime { minute : 5 }>>Placing a cigarette between your lips, you raise the lighter to the end while shielding the flame with your free hand as you light the cigarette.
Drawing air through the filter, filling your chest with a pleasant burn.
Exhaling through your nose, you send twin streams of smoke billowing downward where it quickly dissipates in the outdoor air.
For the next couple of minutes you remain where you are, not really paying attention to anything while you indulge your craving for nicotine.
When you reach the end of the cigarette, you put it out and turn your attention elsewhere.
[[End.|$location]]
Scene Generously Sponsored by Fusing.inc<<run setup.Items.get("cigarettes").quantity -= 1>><<addtime { minute : 5 }>>Parting your lips, you allow the smoke to be pulled away by the wind as you slowly exhale. You watch as it almost immediately vanishes into the air.
The cigarette returns to your lips, this time you draw a deep breath and hold it, allowing the smoke to exit through your nose this time.
With the soft burn settled into your chest, you continue to puff at your cigarette absently until you glance at it absently. Realizing that it's nearly reached the filter, you take one last puff before putting it out.
[[End.|$location]]
Scene Generously Sponsored by Fusing.inc<<run setup.Items.get("cigarettes").quantity -= 1>><<addtime { minute : 5 }>>You haven't even lit the cigarette yet when you notice Anna looking your way warily. She tries hard not to be obvious about it, but you can tell that she's not happy about you smoking inside the mansion.
Paying her little mind, you smoke your cigarette, focused on your own thoughts until you smell lavender in the air.
Sniffing, you look around just in time to see Anna hold up a can of air freshener and spray a couple of quick spurts toward the ceiling while continuing to work on her chores.
[[End.|$location]]
Scene Generously Sponsored by Fusing.inc<<run setup.Items.get("cigarettes").quantity -= 1>><<addtime { minute : 5 }>>Blows smoke in her face.You've barely finished lighting the cigarette when you notice Gaia approaching with a curious expression on her face.
Watching you, she half circles you while watching you, her attention fixated on the cigarette between your lips.
You can see her nose flare as she sniffs at the air, then she finally moves directly toward you.
Gaia's eyes flicker between your eyes and the cigarette, then she starts to reach toward your face.
[[Don't let her take the cigarette.|Gaia Smoke 1a]]
[[Let her take the cigarette.|Gaia Smoke 1b]]
Scene Generously Sponsored by Fusing.inc<<run setup.Items.get("cigarettes").quantity -= 1>><<addtime { minute : 3 }>>Leaning back to avoid Gaia's reach only seems to encourage the dusky woman's attempt to take the cigarette from you.
With the sudden realization that she's not going to give up easily, you inhale sharply, causing the cherry to flare bright for a couple of seconds. Then plucking the cigarette from your own lips, you playfully blow smoke in Gaia's face as she tries to reach for the cigarette.
Her reaction is immediate. Her face scrunches in distaste as she recoils, then she coughs once.
<<talk "gaia">>Eaugh!<</talk>>\
She waves her hand in front of her face as she slowly withdraws.
<<talk "player">>Serves you right. You shouldn't take things that aren't yours.<</talk>>\
There's no understanding in her eyes when you speak, but her expression becomes one of disbelief as you move the cigarette back to your mouth for another drag.
You're just finishing up your cigarette as Gaia reaches the treeline, casting one final look toward you before vanishing back into the forest.
[[End.|$location]]
Scene Generously Sponsored by Fusing.inc<<addtime { minute : 3 }>>You allow Gaia to take the cigarette from your lips, watching her as she looks at it skeptically. She sniffs at it once, twice, then glances at you with a bewildered expression.
Her expression turns wary as she raises the cigarette to her lips. To your mild surprise, you see her cheeks hollow as the cherry flares bright.
One second to the next, she's spitting the cigarette out, smoke billowing from her mouth and nose as she coughs violently before letting out several more coughing wheezes. Her eyes are brimming with unshed tears as she looks at you accusingly, barely stifling a second coughing fit as she does so.
With her bare foot, she stomps the still smoking cigarette several times.
<<talk "gaia">>Eaugh!<</talk>>\
She waves her hand in front of her face as she slowly withdraws.
<<talk "player">>Serves you right. You shouldn't take things that aren't yours.<</talk>>\
There's no understanding in Gaia's eyes when you speak, but her expression suggests that she blames you for what just happened.
You're just finishing up your cigarette as Gaia reaches the treeline, casting one final look toward you before vanishing back into the forest.
[[End.|$location]]
Scene Generously Sponsored by Fusing.inc<<addtime { minute : 3 }>>You've barely gotten the cigarette lit before you notice movement at the edge of the treeline. However when you look that way, you see no sign of whatever had caught your attention a second earlier.
A minute later, you've nearly put the incident out of your mine when you see movement again, much closer this time. Turning toward the movement, you see Gaia stalking you.
She freezes in place, her eyes widening at being spotted.
Barely half a dozen paces from where you're standing, you see her eyes shift between your eyes and the cigarette in your mouth.
With frightening speed she moves, her spear lashing out toward your face. Instinctively you jerk back, but not before her spear strikes the cigarette in your mouth, sending it careening through the air.
Lunging forward, she's past you before you fully regain your balance, slamming her heel into the still smoldering cigarette.
As soon as she has done so, she turns toward you even as she moves away from you.
<<talk "gaia">>Bletch!<</talk>>\
The disgust is clear in her voice.
Sighing to yourself, you glance toward where the cigarette landed, seeing it crushed into the ground. When you look back at Gaia, she's already in the process of making a hasty retreat.
[[End.|$location]]
Scene Generously Sponsored by Fusing.inc<<run setup.Items.get("cigarettes").quantity -= 1>><<addtime { minute : 5 }>>Entering the servant's common room, your attention is almost immediately drawn to the door leading to the attic. A sliver of light filters around the door where it's not quite closed.
Your curiosity piqued, you walk toward the door and open it further. For a second your eyes take in the cluttered attic, searching for whoever might be present.
Seeing no one, you consider calling out, but just as the thought crosses your mind, you can hear Eve go into a coughing fit.
Drawn to the sound, it only takes you a few seconds to find her among the stacked boxes and furniture. In the same moment you see her, you smell the scent of cigarette smoke, its origin being the cigarette she is holding in her hand.
<<talk "eve">>Cough! Cough! Wheeeeeeezzzzzeeeeee! Cough!<</talk>>\
When she finally notices you, she looks at you, her eyes are wet and she rasps as she struggles to draw breath.
<<talk "player">>Stole a cigarette huh? Looks like it was a bit more than you can handle?<</talk>>\
<<talk "eve">>Don't know- //Cough!// what you're talking- //Gasp!// about.<</talk>>\
Her forced bravado is nearly enough to make you laugh.
You aren't sure if she's trying to look tough or she's just trying to back up her statement, but either way she raises the cigarette back to her lips. She refuses to break eye contact with you as you see her draw lightly on the cigarette.
For a split second, she looks like she's going to be sick, then she lets out a cough that sends a hint of smoke swirling in front of her face.
<<talk "eve">>Feels good- //Wheezzzzzee!// man.<</talk>>\
A tear begins to trail its way down her cheek and she looks just a little pale.
Reaching out, you take the cigarette away from Eve. Raising it to your own lips, you take a long pull from it, hold it for several seconds, then let it out through your nose before stabbing the cigarette out.
<<talk "player">>You shouldn't take things that aren't yours, and I can't imagine your sister would be happy about you smoking either.<</talk>>\
Visibly trying to resist the urge to cough, Eve nods sullenly.
Deciding that the experience is likely punishment enough, you turn and start to move away.
Behind you, you can hear Eve's muffled coughs as she tries to silence them with her hands.
[[End.|$location]]
Scene Generously Sponsored by Fusing.inc<<run setup.Items.get("cigarettes").quantity -= 1>><<addtime { minute : 5 }>>The tip of the cigarette is just lighting when Eve steps to your side. You feel the burn of the smoke in your lungs as you inhale, then you glance toward her.
You can feel the corner of your mouth tick upward in amusement when you see Eve matching your pose almost perfectly, a celery stick protruding from her mouth.
Using your tongue, you tilt your cigarette upward, a second later Eve mimics the motion while giving you a look as if to say 'What?'
Taking another pull, you're unsurprised to see Eve's cheeks hollow just a second after.
Reaching up, you pluck the cigarette from your lips, barely able to prevent your smirk from becoming a smile as Eve again mimics the action.
<<talk "player">>Don't you have something else you should be doing?<</talk>>\
While your tone is light and playful, Eve's eyes narrow right before she pretends to blow smoke in your face. She manages to hold a stern expression for barely more than a heartbeat before a smile threatens to spread across her face.
With a little huff, she spins on her heel before the smile can fully form and starts to stride away.
[[End.|$location]]
Scene Generously Sponsored by Fusing.inc<<run setup.Items.get("cigarettes").quantity -= 1>><<addtime { minute : 5 }>>20 in a pack cigarettes.
5 in a pack of cigars
3-5 minutes a cigarette
10-15 minutes a cigar
Exhaling can be done many ways
Blowing as if you are trying to cool hot soup (Long, slow, high pressure lips are like "o") habit I have when I take the first drag after a long quarter at work and really needed it
Exhaling as if it were a normal breath, just smoking casually, smoke is a tad bit thicker, also more likely to sting your eyes if you happen to be wearing a billed hat.
The "dragon", Exhaling through nose, tickles a bit and the scent lingers, if you happen to have a random cough during this it can be fairly unpleasant
Rings, usually you don't even properly inhale for this and are just trying to entertain yourself, takes practice.
The ghost Exhale, You hold it in, for like 30+seconds, and when you exhale the smoke is wispy and barely there, this is unhealthy as shit, but you get a bit more out of the drag.
If you want to know what it feels like to take a drag, but don't wanna fuck your lungs, by a pack and just puff on the unlit cig. the resistance of the filter is part of the experience.
Best pack to buy, if your local convience store has it stocked, is Camel turkish royal, very good tobacco, very aromatic, and the smell of unlit tobacco is actually quite pleasant.
Get yourself a drink straw and hold it between your index and middle finger, then try talking as if you are smoking, say what you wanna say until there would normally be a pause, suck through the straw, exhale when you want, continue your thought. I do not suggest actually taking up smoking...like please actually don't
Well with a cigarette you can just stick it under a flame and puff, and it's lit, you really can't do that with a cigar, it needs to sit under the flame for a good minute or so to get it lit,
it's called toasting,
Anna Scene Ideas:
1- A scene where you are smoking in dining room while Anna is sweeping, and just toss the butt to an area she just finished and tell her she missed a spot (for the ones who like being a dick)
3- Offering her one while she is taking a short break in the backyard ( Maybe with max affection and trust getting her to actually accept, before coughing out a lung)
4-MC finding his pack in the trash can and asking Anna, she says she thought it was empty because she didn't think you would leave a pack lying around if it still had cigs in it<<set setup.events.summonAnna to [
{
requires: '$anna.affection lte 200',
chance: 100,
link: "Summon 1"
},
{
requires: '$anna.affection lte 200',
chance: 100,
link: "Summon 2"
},
{
requires: '$anna.affection gte 100 && $anna.affection lte 400',
chance: 100,
link: "Summon 3"
},
{
requires: '$anna.affection gte 100 && $anna.affection lte 400',
chance: 100,
link: "Summon 4"
},
{
requires: '$anna.affection gte 300 && $anna.affection lte 600',
chance: 100,
link: "Summon 5"
},
{
requires: '$anna.affection gte 300 && $anna.affection lte 600',
chance: 100,
link: "Summon 6"
},
{
requires: '$anna.affection gte 500 && $anna.affection lte 800',
chance: 100,
link: "Summon 7"
},
{
requires: '$anna.affection gte 500 && $anna.affection lte 800',
chance: 100,
link: "Summon 8"
},
{
requires: '$anna.affection gte 700',
chance: 100,
link: "Summon 9"
},
{
requires: '$anna.affection gte 700',
chance: 100,
link: "Summon 10"
},
{
requires: '$anna.affection gte 900',
chance: 100,
link: "Summon 11"
},
{
requires: '($anna.affection gte 200 && $anna.affection lte 500) && ($anna.fear lte 300)',
chance: 100,
link: "Summon 12"
},
{
requires: '($anna.affection gte 200 && $anna.affection lte 500) && ($anna.fear lte 300)',
chance: 100,
link: "Summon 13"
},
{
requires: '($anna.affection gte 200 && $anna.affection lte 500) && ($anna.fear gte 200 && $anna.fear lte 500)',
chance: 100,
link: "Summon 14"
},
{
requires: '($anna.affection gte 200 && $anna.affection lte 500) && ($anna.fear gte 200 && $anna.fear lte 500)',
chance: 100,
link: "Summon 15"
},
{
requires: '($anna.affection gte 200 && $anna.affection lte 500) && ($anna.fear gte 400 && $anna.fear lte 700)',
chance: 100,
link: "Summon 16"
},
{
requires: '($anna.affection gte 200 && $anna.affection lte 500) && ($anna.fear gte 400 && $anna.fear lte 700)',
chance: 100,
link: "Summon 17"
},
{
requires: '($anna.affection gte 200 && $anna.affection lte 500) && ($anna.fear gte 600 && $anna.fear lte 900)',
chance: 100,
link: "Summon 18"
},
{
requires: '($anna.affection gte 200 && $anna.affection lte 500) && ($anna.fear gte 600 && $anna.fear lte 900)',
chance: 100,
link: "Summon 19"
},
{
requires: '($anna.affection gte 200 && $anna.affection lte 500) && ($anna.fear gte 800)',
chance: 100,
link: "Summon 20"
},
{
requires: '($anna.affection gte 200 && $anna.affection lte 500) && ($anna.fear gte 800)',
chance: 100,
link: "Summon 21"
},
{
requires: '($anna.affection gte 200 && $anna.affection lte 500) && ($anna.trust lte 300)',
chance: 100,
link: "Summon 22"
},
{
requires: '($anna.affection gte 200 && $anna.affection lte 500) && ($anna.trust lte 300)',
chance: 100,
link: "Summon 23"
}
]>>There is a coldness in her eyes when she sees you,
<<talk "anna">><<print $anna.callsPlayer>>?<</talk>><<addtime { minute : 2 }>>\When she spots you, she nods in greeting but there is no hint affection in her eyes.<<addtime { minute : 2 }>>When she sees you, it's clear that she holds little affection for you from the look in her eyes.<<addtime { minute : 2 }>><<talk "anna">>How may I be of service?<</talk>>\
She asks almost mechanically upon her arrival.<<addtime { minute : 2 }>>Her expression softens slightly when she sees you,
<<talk "anna">>Can I do something for you?<</talk>><<addtime { minute : 2 }>>\<<talk "anna">>Good day, <<print $anna.callsPlayer>>.<</talk>>\
She says in greeting when she sees you.<<addtime { minute : 2 }>><<talk "anna">><<print $anna.callsPlayer>>, how may I serve you?<</talk>>\
She says, a little warmth in her tone.<<addtime { minute : 2 }>>A hint of a smile finds its way onto her lips when she sees you, her expression expectant.<<addtime { minute : 2 }>><<talk "anna">><<print $anna.callsPlayer>>!<</talk>>\
She says, clearly happy to see you.<<addtime { minute : 2 }>>A smile blossoms on her face before she can suppress it when she sees you.<<addtime { minute : 2 }>>When you approach, she moves close, a hint of color in her cheeks and a faint smile on her face.<<addtime { minute : 2 }>>She meets your gaze with a curious expression when she comes into view.
<<talk "anna">>What may I do for you?<</talk>>\
She asks as you draw near.<<addtime { minute : 2 }>>When she draws near, her expression turns to one of curiosity as she looks towards you expectantly.<<addtime { minute : 2 }>>You can see a faint hint of unease in her expression at your approach, but her tone is kind,
<<talk "anna">>Is there something I can do for you?<</talk>><<addtime { minute : 2 }>>\Entering the room, she meets your eyes for a second before her eyes flicker to the exit. I can see her chest rise and fall in a deep breath as she waits for you to speak.<<addtime { minute : 2 }>>You can see a flicker of fear in her eyes, but her expression quickly stills to become unreadable as she approaches. She looks to you, waiting to hear what you have to say.<<addtime { minute : 2 }>>She stiffens when she sees you, but quickly recovers as she stands stiffly before you.<<addtime { minute : 2 }>>Her eyes are uncertain and barely able to meet yours when she finally sees you, fear is clear in her expression.<<addtime { minute : 2 }>>She tenses at the sight of you, it's obvious that she is intimidated by your presence.<<addtime { minute : 2 }>>Looking at her, she shies away from your very presence as soon as she sees you, seeming to wilt under your gaze as she looks at you with uncertain eyes.<<addtime { minute : 2 }>>She trembles visibly under your scrutiny, unable to meet your gaze. You can see her take a deep breath, her eyes on the floor as she waits for you to speak.<<addtime { minute : 2 }>>When she sees you, she becomes noticeably wary, as if uncertain of your presence.<<addtime { minute : 2 }>>As she approaches, she looks ready to shy away from you but stops herself. It's clear that she is not comfortable near you.<<addtime { minute : 2 }>><<set setup.events.sidraCasualTalk to [
{
requires: '$sidra.fear gte 850',
chance: 100,
link: "Sidra Casual Talk 1"
},
{
requires: '$sidra.affection lte 300 or ($sidra.fear gte 700 and $sidra.fear lte 900)',
chance: 100,
link: "Sidra Casual Talk 2"
},
{
requires: '$sidra.affection gte 600 and $sidra.fear lte 400',
chance: 100,
link: "Sidra Casual Talk 3"
},
{
requires: '$sidra.affection gte 900 && $sidra.fear lte 150',
chance: 100,
link: "Sidra Casual Talk 4"
},
{
requires: '($sidra.affection lte 700 and $sidra.affection gte 300) or $sidra.fear lte 650',
chance: 100,
link: "Sidra Casual Talk 5"
},
{
requires: '$sidra.affection lte 350 or $sidra.fear gte 650',
chance: 100,
link: "Sidra Casual Talk 6"
},
{
requires: '$sidra.fear gte 800',
chance: 100,
link: "Sidra Casual Talk 7"
},
{
requires: '($sidra.affection gte 450 && $sidra.affection lte 700) && $sidra.fear lte 650',
chance: 100,
link: "Sidra Casual Talk 8"
},
{
requires: '$sidra.affection gte 600 && $sidra.fear lte 250',
chance: 100,
link: "Sidra Casual Talk 9"
},
{
requires: '$sidra.affection gte 450 or $sidra.fear lte 350',
chance: 100,
link: "Sidra Casual Talk 10"
},
{
requires: '$sidra.affection lte 350 or $sidra.fear gte 650',
chance: 100,
link: "Sidra Casual Talk 11"
},
{
requires: '$sidra.affection lte 250',
chance: 100,
link: "Sidra Casual Talk 12"
},
{
requires: 'true',
chance: 100,
link: "Sidra Casual Talk 13"
}
]>>You spend a few minutes trying to make small talk with Sidra, but her fear of you makes it difficult. Mostly it is just you talking while she seems to distracted looking for an excuse to go.<<addtime { minute : 3 }>>
[[Continue Talking.|Talk Sidra]]
[[Finish Talking.|$location]]You try to strike up a conversation with Sidra, but all you really accomplish is to make her fidget and look increasingly uncomfortable.<<addtime { minute : 2 }>>
[[Continue Talking.|Talk Sidra]]
[[Finish Talking.|$location]]Talking with Sidra, you notice her shyly inching closer to you. Her casual touches are clearly innocent in nature, though it's clear that she enjoys being near you.<<addtime { minute : 10 }>>
[[Continue Talking.|Talk Sidra]]
[[Finish Talking.|$location]]Grinning, Sidra snuggles up to you as you talk. You don't really talk about anything in particular but you can tell she enjoys your company.<<addtime { minute : 2 }>>
[[Continue Talking.|Talk Sidra]]
[[Finish Talking.|$location]]After a couple of minutes of conversation, you start to notice that Sidra might be enjoying your company, she's not entirely engaging in the conversation though. It takes you only a moment to conclude that she's a little bored, but doesn't want to be rude.<<addtime { minute : 3 }>>
[[Continue Talking.|Talk Sidra]]
[[Finish Talking.|$location]]Talking for a little while, it starts to become obvious that Sidra is uncomfortable and not really sure how to respond.<<addtime { minute : 2 }>>
[[Continue Talking.|Talk Sidra]]
[[Finish Talking.|$location]]When you start to talk to Sidra, her body language changes quickly. She seems to become uneasy at your presence and she withdraws into herself. If you did not know better, you would think she was being scolded rather than engaged in conversation. After just a couple of minutes, you begin to feel awkward and allow the conversation to trail off.<<addtime { minute : 2 }>>
[[Continue Talking.|Talk Sidra]]
[[Finish Talking.|$location]]Despite Sidra's background and shyness, you're a little impressed at how she holds her ground. Looking at her feet and half hugging herself, she stands right in front of you as you talk to her. Her own replies are very short and timid.<<addtime { minute : 4 }>>
[[Continue Talking.|Talk Sidra]]
[[Finish Talking.|$location]]The two of you talk for quite a while, Sidra seems to be more relaxed and happy in her new place.
Her cute smile grows, then she throws her arms around you in a tight hug.
<<talk "sidra">>You're the best master I've had.<</talk>>\
She says into your chest before loosening her grip and stepping back. You can see that she is blushing just a little bit as she looks up at you.<<addtime { minute : 22 }>>
[[Continue Talking.|Talk Sidra]]
[[Finish Talking.|$location]]You and Sidra have a very nice talk, enjoying each other's company and being comfortable in each other's presence.
When you finish talking, you can see that she is clearly happy, her energy making her almost bounce in place.<<addtime { minute : 13 }>>
[[Continue Talking.|Talk Sidra]]
[[Finish Talking.|$location]]Your conversation with Sidra quickly becomes awkward as she fidgets, glancing around as if looking for an excuse to be anywhere else but here.<<addtime { minute : 2 }>>
[[Continue Talking.|Talk Sidra]]
[[Finish Talking.|$location]]The two of you speak briefly, after a few awkward sentences and realizing you have little to talk about, you dismiss Sidra.<<addtime { minute : 2 }>>
[[Continue Talking.|Talk Sidra]]
[[Finish Talking.|$location]]<<if $sidra.affection gte 700 and $sidra.fear lte 250>>The two of you spend a few minutes talking, enjoying a pleasant conversation.
<<elseif $sidra.affection gte 450 and $sidra.fear lte 450>>The two of you settle into conversation for a few minutes, not talking about anything meaningful, but not becoming awkward either.
<<elseif $sidra.affection gte 350 and $sidra.fear lte 750>>You talk with Sidra for a few minutes, the conversation being awkward at times. All the while Sidra fidgets and looks uneasy.
<<else>>Clearly wanting to be elsewhere, Sidra hugs herself and spends much of her time subtly looking anywhere but at you. After a while, you give up on conversation and allow your voice to trail off.
<</if>>[[Continue Talking.|Talk Sidra]]
[[Finish Talking.|$location]]<<set setup.events.bridgetteCasualTalk to [
{
requires: 'true',
chance: 100,
link: "Submitted Bridgette Casual Talk 1"
},
{
requires: 'true',
chance: 100,
link: "Submitted Bridgette Casual Talk 2"
},
{
requires: '$bridgette.affection gte 700 and $bridgette.fear lte 300',
chance: 100,
link: "Submitted Bridgette Casual Talk 3"
},
{
requires: '$bridgette.isPregnant and $bridgette.hasFlag("announced") and $bridgette.pregnancyWeek gte 14',
chance: 100,
link: "Submitted Bridgette Casual Talk 4"
},
{
requires: '$bridgette.affection gte 900 and $bridgette.fear lte 100',
chance: 100,
link: "Submitted Bridgette Casual Talk 5"
}
]>><<if $bridgette.affection gte 900 and $bridgette.fear lte 100>>\
You spend some time trying to make pleasant chit-chat with Bridgette and she joyfully engages with you, clearly relishing every moment she gets to spend with you. When there's a brief lull in the conversation, she quickly leans forward and gives you a quick peck on the lips, giggling like a lovestruck schoolgirl afterwards.
<<elseif $bridgette.affection gte 700 and $bridgette.fear lte 300>>\
You spend some time trying to make pleasant chit-chat with Bridgette and she seems happy enough to engage with you. Occasionally she'll flash you a warm smile as you talk about whatever.
<<elseif $bridgette.affection gte 500 and $bridgette.fear lte 500>>\
You spend some time trying to make pleasant chit-chat with Bridgette, and while she doesn't seem particularly excited about it at least she doesn't seem too bothered by it either.
<<elseif $bridgette.affection gte 300 and $bridgette.fear lte 700>>\
You spend some time trying to make pleasant chit-chat with Bridgette, but your presence is clearly making her uncomfortable. She fidgets the entire time while only briefly meeting your gaze.
<<elseif $bridgette.affection gte 100 and $bridgette.fear lte 900>>You spend some time trying to make pleasant chit-chat with Bridgette, but it quickly becomes clear that she's only engaging with you because she's absolutely terrified of displeasing you. You don't think her eyes ever leave the floor throughout the entire conversation.
<<else>>\
You spend some time trying to make pleasant chit-chat with Bridgette, but you're barely able to get more than stammered, one word responses from her. It's clear that she's desperate to be anywhere else right now, and a part of you worries that she might bolt at any moment.
<</if>>\
[[Continue Talking.|Talk Bridgette]]
[[Finish Talking.|$location]]
Submitted by ManlyMann
<<addtime { minute : 2 }>>\<<if $bridgette.affection gte 900 and $bridgette.fear lte 100>>\
As you chat with Bridgette, the motherly woman can't help but smile happily as she hangs on your every word. You get the distinct feeling that she'd love it if you just spent all day talking to each other.
<<elseif $bridgette.affection gte 700 and $bridgette.fear lte 300>>\
A small smile tugs at Bridgette's lips as the two of you chat. She certainly seems to enjoy your company.
<<elseif $bridgette.affection gte 500 and $bridgette.fear lte 500>>\
Bridgette pays close attention to your conversation, more out of politeness than fear or enjoyment.
<<elseif $bridgette.affection gte 300 and $bridgette.fear lte 700>>\
Although Bridgette stares at the ground as you talk, she occasionally glances up at you to gauge your mood. She seems to be walking on glass the entire conversation.
<<elseif $bridgette.affection gte 100 and $bridgette.fear lte 900>>\
Bridgette shuffles nervously as you chat with her and keeps glancing around as if looking for an escape. You have no doubt she hasn't left yet because she fears the consequences.
<<else>>\
Bridgette seems to be almost frozen in place as you chart with her, too afraid to move for fear of angering you. Unfortunately, she also seems too afraid to really contribute much to the conversation.
<</if>>\
[[Continue Talking.|Talk Bridgette]]
[[Finish Talking.|$location]]
Submitted by ManlyMann
<<addtime { minute : 2 }>>\During a lull in the conversation Bridgette stops to think for a moment before a sly smile spreads across her lips. Before you can ask her what she's thinking, the brunette leans forward and gives you a quick peck on the lips.
<<talk "player">>What was that for?<</talk>>\
<<talk "bridgette">>I just wanted to thank you for being... you.<</talk>>\
Unsure how to return the gesture, you simply smile back at Bridgette and say.
<<talk "player">>You're welcome.<</talk>>\
[[Continue Talking.|Talk Bridgette]]
[[Finish Talking.|$location]]
Submitted by ManlyMann
<<addtime { minute : 2 }>><<if $bridgette.affection gte 600 and $bridgette.fear lte 400>>\
Bridgette happily stokes her swollen belly as you chat with her. When she notices you starting, she gently takes one of your hands and places it on the baby bump. You can't help but smile as you appreciate the miracle of life growing inside this woman.
<<else>>\
As you chat with Bridgette, you notice one of her hands gently caressing the swell of her pregnant belly. When she realizes where you're looking, the brunette takes a step away from you while protective covering her belly with both hands.
<</if>>\
[[Continue Talking.|Talk Bridgette]]
[[Finish Talking.|$location]]
Submitted by ManlyMann
<<addtime { minute : 2 }>>During your conversation with Bridgette she pauses for a moment before reaching out and placing a hand on your cheek. Her light brown eyes stare into yours for a moment as she hesitates for a moment.
<<talk "bridgette">><<print $bridgette.callsPlayer>>. I... I love you.<</talk>>\
[[I love you too.|Submitted Bridgette Casual Talk 5a]]
[[Don't say anything.|Submitted Bridgette Casual Talk 5b]]
[[Don't be ridiculous.|Submitted Bridgette Casual Talk 5c]]<<talk "player">>I love you too Bridgette.<</talk>>\
Your loving milf's entire face lights up as you return her affection. The next thing you know, her arms are wrapped around you and the two of you are locked in a passionate kiss. The intensity of the kiss isn't purely sexual. Instead, there's something much deeper and much more ''powerful'' driving the passion.
You're not sure who breaks the kiss, but it leaves both you and Bridgette breathless.
The brunette lovingly stares into your eyes once more before returning to work.
[[Finish Talking.|$location]]
Submitted by ManlyMann
<<set $bridgette.affection += 5>><<set $bridgette.trust += 5>>
<<addtime { minute : 2 }>>You pull away from Bridgette and break eye contact with her, suddenly finding the wallpaper interesting. As the silence grows more and more deafening, the brunette breaks it with pained sound.
<<talk "bridgette">>S-sorry <<print $bridgette.callsPlayer>>. I just thought... I just... N-nevermind. I was just being silly. S- sorry... Sorry.<</talk>>\
She stumbles over her words as they spill out of her mouth. She finishes by saying sorry once more then rushing off.
[[Finish Talking.|$location]]
Submitted by ManlyMann
<<set $bridgette.affection -= 5>><<set $bridgette.trust -= 5>>
<<addtime { minute : 2 }>>You frown at Bridgette as you remove her hand from your face.
<<talk "player">>Don't be ridiculous. You're my slave, nothing more.<</talk>>\
A range of emotions flash across the brunette's face, going from shocked, to betrayed, to heartbroken. Bridgette turns around to try and hide her emotions, but her slumped over posture is just as easy to read.
<<talk "bridgette">>R-right. I almost forgot about that for a second. P-please forgive me for being so forward.<</talk>>\
She practically runs off after that.
[[Finish Talking.|$location]]
Submitted by ManlyMann
<<set $bridgette.affection -= 5>><<set $bridgette.fear += 5>><<set $bridgette.trust -= 5>>
<<addtime { minute : 2 }>>* Casual talk 3 should only fire when affection is greater than 700 and fear is less than 300.
* Casual talk 4 should only fire when Bridgette is at least 14 weeks pregnant.
* Casual talk 5 should only fire when affection is great than 900 and fear is less than 100<<set setup.events.bridgetteFarmLife to [
{
requires: 'true',
chance: 100,
link: "Submitted Bridgette Personal Talk Farm Living 1"
},
{
requires: 'true',
chance: 100,
link: "Submitted Bridgette Personal Talk Farm Living 2"
},
{
requires: 'true',
chance: 100,
link: "Submitted Bridgette Personal Talk Farm Living 3"
}
]>><<talk "player">>Hey Bridgette, can you tell me what it was like living on the farm?<</talk>>\
<<if $bridgette.affection gte 900 and $bridgette.trust gte 900>>\
The brunette scowls when you mention her old home, then sighs deeply.
<<talk "bridgette">>As long as my old master finds you useful and... agreeable, the Farm isn't the worst place to be. It's when you start going against the system or when you're deemed ''damaged goods'' that it becomes a nightmare.<</talk>>\
Bridgette grits her teeth as she spits out the words "damaged goods."
<<talk "bridgette">>Breeders are pampered daily because they're the prized stock. The only real work they do is sleep with men who have paid for a chance to knock them up, and then give birth to those babies. A lot of the girls get used to the idea of never having a family. The rest delude themselves into believing that they'll somehow get to keep the next baby. Usually by getting purchased by a customer whose taken a liking to them.<</talk>>\
She gives you a small, sad smile.
<<talk "bridgette">>If I had met you back then, maybe things would've been different. Maybe I wouldn't have had to...<</talk>>\
Bridgette steps forward and wraps her arms around you while leaning her head against your chest. You're surprised to find that she's shaking a bit.
<<talk "player">>You ok?<</talk>>\
She tightens her embrace just a bit as you return her hug.
<<talk "bridgette">>Y-yeah I'm ok. I try to keep telling myself there's no point in "what-ifs." What's done is done.<</talk>>\
You hold Bridgette like that until she settles down. She seems to be in a much better mood after she pulls away from you.
<<talk "bridgette">>I'm sorry about that <<print $bridgette.callsPlayer>>, was there anything else you wanted to talk about?<</talk>>\
<<elseif $bridgette.affection gte 700 and $bridgette.trust gte 700>>\
The brunette's face darkens at the mention of her old home.
<<talk "bridgette">>The only time that place isn't horrible is if my old master finds you useful. The breeders are the best example I can think of. They get treated better than most of the other slaves because they're the Farm's best product. The only time that changes is if they get too old or become... damaged.<</talk>>\
Bridgette grimaces as she tenderly places a hand on her abdomen.
<<talk "bridgette">>I- I'm sorry <<print $bridgette.callsPlayer>>, can we talk about something else. This is bringing back bad memories.<</talk>>\
<<elseif $bridgette.affection gte 500 and $bridgette.trust gte 500>>\
An angry look crosses Bridgette's face at the mention of her old home before she manages to regain control of herself.
<<talk "bridgette">>Sure <<print $bridgette.callsPlayer>>. Unless you're deemed valuable, the Farm is a horrible place to live. Was there anything else you wanted to talk about?<</talk>>\
You certainly weren't expecting such a curt answer, but it doesn't seem like the Brunette is willing to go into further detail.
<<elseif $bridgette.affection gte 300 and $bridgette.trust gte 300>>\
Bridgette hesitates for a moment before glancing at you.
<<talk "bridgette">>Of course <<print $bridgette.callsPlayer>>. The Farm can be a... nice place to live. I... I was treated very well during the time I was a breeder.<</talk>>\
She gives you a weak smile that doesn't seem to reach her light brown eyes.
<<else>>\
Bridgette's entire body stiffens as she stands up straight. For once she looks directly at you, but her eyes don't really seem to focus on anything.
<<talk "bridgette">>Of course <<print $bridgette.callsPlayer>>. Bludwick Farms is a wonderful place to live and dedicates itself to raising and training the best slaves.<</talk>>\
She flashes you a quick smile that looks just a bit too big, before suddenly looking away and retreating into herself again.<</if>>\
[[Continue Talking.|Talk Bridgette]]
[[Finish Talking.|$location]]
Submitted by ManlyMann
<<addtime { minute : 2 }>><<talk "player">>Hey Bridgette, can you tell me what it was like living on the farm?<</talk>>\
<<if $bridgette.affection gte 900 and $bridgette.trust gte 900>>\
The brunette scowls when you mention her old home, then sighs deeply.
<<talk "bridgette">>Looking back, my childhood wasn't normal for having been born on the Farm. My mother and I knew exactly who each other were, and while the other children were raised only by the nannies, my mother would frequently drop by the nursery to spend time with me. I remember how she'd sing me to sleep or take me out to count the stars. Sometimes she'd even be able to take me off the Farm as a treat.<</talk>>\
Bridgette pauses a moment, and you can't help but notice her fists start to clench.
<<talk "bridgette">>That all changed when the Farm's old master died. I had never seen her cry before that day. Soon after, the Farm's new master, Albert, took over and he sold my mother to some stranger almost immediately. Losing her so suddenly was... hard for me to handle.<</talk>>\
She takes a deep breath and forcefully unclenches her fists as she tries to calm herself down.
<<talk "bridgette">>It took a long time for me to accept that she was gone. Even longer to accept that I'd never see her again. All I want now is to be as good a mother as she was.<</talk>>\
Bridgette meets your gaze, her eyes seem a bit more watery than usual.
<<talk "bridgette">>Was there anything else you wanted <<print $bridgette.callsPlayer>>?<</talk>>\
<<elseif $bridgette.affection gte 700 and $bridgette.trust gte 700>>\
The brunette's face darkens at the mention of her old home.
<<talk "bridgette">>Unlike most other children on the Farm, my mother and I knew each other. She even got to help raise me. The lullabies she used to sing me at night were some of the first songs I learned to play on the piano. I have so many good memories from back then.<</talk>>\
A small smile touches Bridgette's lips as she recalls her childhood, but is quickly replaced by a frown.
I just wish it would have lasted longer. When the current master took over he sold my mother right away and I... I didn't take losing my only family that well.<</talk>>\
Bridgette looks away from you as she sniffs and rubs at her eyes.
<<talk "bridgette">>I- I'm sorry <<print $bridgette.callsPlayer>>, can we talk about something else. I'd rather not relive that time in my life.<</talk>>\
<<elseif $bridgette.affection gte 500 and $bridgette.trust gte 500>>\
An angry look crosses Bridgette's face at the mention of her old home before she manages to regain control of herself.
<<talk "bridgette">>Yeah of course. I was lucky enough that my own mother was able to raise me alongside the nannies. At least until the Farm's current master took over and sold her. I... didn't take losing her well.<</talk>>\
The brunette sighs before flashing you a weak smile.
<<talk "bridgette">>Was there anything else you wanted to talk about <<print $bridgette.callsPlayer>>?<</talk>>\
<<elseif $bridgette.affection gte 300 and $bridgette.trust gte 300>>\
Bridgette hesitates for a moment before glancing at you.
<<talk "bridgette">>My childhood was... nice. The nannies make sure every child born on the Farm is educated enough to perform most basic tasks a future master or mistress may demand of them. If a child is having a hard time they... the nannies do the best they can to help them through it.<</talk>>\
She gives you a weak smile that doesn't seem to reach her light brown eyes.
<<else>>\
Bridgette's entire body stiffens as she stands up straight. For once she looks directly at you, but her eyes don't really seem to focus on anything.
<<talk "bridgette">>Of course <<print $bridgette.callsPlayer>>. The Farm prides itself on raising its slaves from birth, ensuring the highest quality in terms of skills, health, and complete obedience. Slaves like me couldn't possibly ''dream'' of a better, or more fulfilling life.<</talk>>\
She flashes you a quick smile that looks just a bit too big, before suddenly looking away and retreating into herself again.<</if>>\
[[Continue Talking.|Talk Bridgette]]
[[Finish Talking.|$location]]
Submitted by ManlyMann
<<addtime { minute : 2 }>><<talk "player">>Hey Bridgette, can you tell me what it was like living on the farm?<</talk>>\
<<if $bridgette.affection gte 900 and $bridgette.trust gte 900>>\
The brunette scowls when you mention her old home, then sighs deeply.
<<talk "bridgette">>I spent a large portion of my life as a nanny on the Farm, and while I loved every second I spent with the children I... well... I don't think it's an experience anyone should suffer through.<</talk>>\
Bridgette clutches her abdomen as her expression becomes one of disgust and anger.
<<talk "bridgette">>People...or ''products'' that don't live up to the Farm's standards are either sold at a discount or made into nannies. Any disabilities, deformities, scarring, or even just getting too old means that you have next to no value for the Farm and are treated as such. The Farm's staff are given free reign to use nannies as they please and the Master himself would occasionally... call a girl to his room. It was always terrifying when a girl was called to the Master's room because sometimes they never came back.<</talk>>\
She falls silent after that last bit as she hugs herself. Concerned, you gently touch Bridgette's shoulder. Her entire body seems to relax at your touch and she glances up at you, a thankful look on her face.
<<talk "bridgette">>E- Every day I'm thankful that I'm no longer trapped there. I just... I just wish I could've done more to help the others.<</talk>>\
Bridgette wipes her eyes with one hand while smoothing out her dress with the other.
<<talk "bridgette">>Is- Is there anything else you wanted to talk about <<print $bridgette.callsPlayer>>?<</talk>>\
<<elseif $bridgette.affection gte 700 and $bridgette.trust gte 700>>\
The brunette's face darkens at the mention of her old home.
<<talk "bridgette">>I liked caring for the children as a nanny, but that was about the only thing I enjoyed. No one should have to go through that.<</talk>>\
Bridgette clutches her abdomen as her expression becomes one of disgust and anger.
<<talk "bridgette">>Slaves that have any kind of... physical flaws are next to worthless on the Farm, and slaves that are worthless are made into nannies or sold to the first person who'll take them. Apart from raising the children, nannies are expected to... entertain the Farm's staff. Occasionally, the master calls a girl up to his room and... w- we don't talk about what happens when he does.<</talk>>\
The brunette falls quiet after her last statement and while you'd like to press for more, you get the feeling that might not be a great idea.
<<elseif $bridgette.affection gte 500 and $bridgette.trust gte 500>>\
An angry look crosses Bridgette's face at the mention of her old home before she manages to regain control of herself.
<<talk "bridgette">>I don't believe anyone should have to suffer through the things nannies suffer through on the Farm. The only part of it I enjoyed was taking care of the children.<</talk>>\
The Brunette looks as though she's going to continue for a moment, but then she seems to think better of it.
<<talk "bridgette">>Was there anything else you wanted to discuss <<print $bridgette.callsPlayer>>?<</talk>>\
<<elseif $bridgette.affection gte 300 and $bridgette.trust gte 300>>\
Bridgette hesitates for a moment before glancing at you.
<<talk "bridgette">>While being a nanny wasn't always easy, b- being able to care for the children born on the Farm was something I enjoyed very much.<</talk>>\
She gives you a weak smile that doesn't seem to reach her light brown eyes.
<<else>>\
Bridgette's entire body stiffens as she stands up straight. For once she looks directly at you, but her eyes don't really seem to focus on anything.
<<talk "bridgette">>Since one of the Farm's most popular services is the use of their breeders, caring for any resulting children is a top priority. That's why the Farm has its own team of dedicated nannies, whose main purpose is to make sure the next generation of slaves is fit to cater to your every need.<</talk>>\
She flashes you a quick smile that looks just a bit too big, before suddenly looking away and retreating into herself again.<</if>>\
[[Continue Talking.|Talk Bridgette]]
[[Finish Talking.|$location]]
Submitted by ManlyMann
<<addtime { minute : 2 }>><<set setup.events.bridgetteFarmResidents to [
{
requires: 'true',
chance: 100,
link: "Submitted Bridgette Personal Talk Farm People 1"
},
{
requires: 'true',
chance: 100,
link: "Submitted Bridgette Personal Talk Farm People 2"
}
]>><<talk "player">>Can you tell me more about Albert? Your former master?<</talk>>\
<<if $bridgette.affection gte 900 and $bridgette.trust gte 900>>\
At the mention of her former master Bridgette's entire body seems to go on high alert.
<<talk "bridgette">>My old master... A- Albert?<</talk>>\
She nervously licks her lips as her eyes dart from side to side, as if expecting some kind of ambush.
<<talk "bridgette">>He's a monster. Cruel and evil to his core, a- and someone you should stay far away from.<</talk>>\
<<talk "player">>Why?<</talk>>\
The brunette's light brown eyes finally settle on yours, and the only thing you see in them is terror.
<<talk "bridgette">>I have never once seen him treat another human being as... as a human being. Not the other slaves, not the children, n-not even Grigory, his right hand man. I've never met his daughter, but I wouldn't be surprised if she was just another tool for him to use as he sees fit. The only thing A-Albert has ever seemed to care about is the Farm, and punishing anyone who dares to hurt it.<</talk>>\
Bridgette looks away from you and is silent for a moment. When the motherly woman starts speaking again, it's little more than a whisper.
<<talk "bridgette">>The way he punishes his slaves is horrible. I-I... It's never something that will leave a visible mark, but I-it's always something that will crush your spirit... Occasionally I... I'll have a nightmare about being dragged to... to the kennels.<</talk>>\
She hugs herself tightly as her whole body trembles. Afraid that the brunette is going to give herself a panic attack, you wrap her up in your embrace while gently trying to soothe her with your voice.
It takes a while for Bridgette to stop shaking, and you decide it might be a good idea to change topics.
<<elseif $bridgette.affection gte 700 and $bridgette.trust gte 700>>\
At the mention of her former master Bridgette's entire body seems to go on high alert.
<<talk "bridgette">>My old master... A- Albert?<</talk>>\
She nervously licks her lips as her eyes dart from side to side, as if expecting some kind of ambush.
<<talk "bridgette">>He's a terrible human being. I-I don't think I've ever seen him treat anyone with e-even an ounce of kindness. A-all he cares about is making sure the Farm's reputation and profitability is as high as possible.<</talk>>
The Brunette pauses for a moment as she hugs herself.
<<talk "bridgette">>Th- That's not even mentioning what he does to slaves wh- who defy him. A- almost no one who's been punished by him is stupid enough to need it a second time.<</talk>>\
You suddenly realize that Bridgette is trembling lightly. Not wanting her to push herself, you decide it might be best to change topics.
<<elseif $bridgette.affection gte 500 and $bridgette.trust gte 500>>\
At the mention of her former master Bridgette's entire body seems to go on high alert.
<<talk "bridgette">>My old master... A- Albert?<</talk>>\
She nervously licks her lips as her eyes dart from side to side, as if expecting some kind of ambush.
<<talk "bridgette">>H-he's a... he's a bad man a- and an even w- worse owner.<</talk>>\
You wait a moment for Bridgette to clarify, but she just shuffles nervously in place.
<<elseif $bridgette.affection gte 300 and $bridgette.trust gte 300>>\
At the mention of her former master Bridgette's entire body seems to go on high alert.
<<talk "bridgette">>My old master... o-of course.<</talk>>\
The brunette takes a deep breath, then lets it out before flashing you a small smile.
<<talk "bridgette">>M-my old master is a very... f- focused individual. I d- don't think there's anything he ''wouldn't'' do to make sure the Farm is as successful as possible. He makes sure a- all slaves born on the Farm are of the h- highest quality.<</talk>>\
With that said, Bridgette seems to retreat into herself once more.
<<else>>\
At the mention of her former master Bridgette's entire body seems to go on high alert.
<<talk "bridgette">>My old master... o- of course.<</talk>>\
The brunette takes a deep breath, then lets it out before forcing herself to smile as widely as she can.
<<talk "bridgette">>My old master is a wonderful man who makes sure that the Farm is a wonderful place to live. While- while I may not have been able to meet my old master's exceptional standards, I- I promise I'll do my best to satisfy your every need and command.<</talk>>\
You can't help but notice Bridgette's hands slowly curl up into fists as she praises her old master.<</if>>\
[[Continue Talking.|Talk Bridgette]]
[[Finish Talking.|$location]]
Submitted by ManlyMann
<<addtime { minute : 2 }>><<talk "player">>Bridgette, do you mind telling me more about Grigory? The man who brought you here?<</talk>>\
<<if $bridgette.affection gte 700 and $bridgette.trust gte 700>>\
Bridgette pauses for a moment to think, then shrugs.
<<talk "bridgette">>Other than the fact that he's my old master's right hand man and that he does all the dirty work; I don't know much about him.<</talk>>\
After another moment a faint blush creeps across her cheeks.
<<talk "bridgette">>Actually, now that I think about it, he had a few of the nannies follow him to his room... but... every time he had them service another guard while he... watched.<</talk>>\
Bridgette's gives you a conspiratorial look before continuing.
<<talk "bridgette">>Most of the girls said he didn't even touch himself. But well, the ones who ''did,'' always said two things. That he's... well...''huge.'' Like, big enough that they were afraid he'd break something down there if he tried anything. The other thing they said was that Grigory never really looked at them. He always seemed to be much more interested in... the uhh... guard.<</talk>>\
The motherly woman stares at you with wide eyes while you process the gossip. You're not entirely sure you ''wanted'' to know all that.
<<elseif $bridgette.affection gte 500 and $bridgette.trust gte 500>>\
Bridgette pauses for a moment to think, then shrugs.
<<talk "bridgette">>Other than the fact that he's my old master's right hand man and that he does all the dirty work; I don't know much about him. Sorry.<</talk>>\
<<elseif $bridgette.affection gte 300 and $bridgette.trust gte 300>>\
Bridgette pauses for a moment before speaking.
<<talk "bridgette">>I'm s-sorry <<print $bridgette.callsPlayer>>, but I never really spent much time with Grigory so I d- don't know too much about him.<</talk>>\
<</if>>\
[[Continue Talking.|Talk Bridgette]]
[[Finish Talking.|$location]]
Submitted by ManlyMann
<<addtime { minute : 2 }>><<set setup.events.annaCasualTalk to [
{
requires: '$anna.fear gte 900',
chance: 100,
link: "Anna Casual Talk 1"
},
{
requires: '$anna.affection lte 100 && $anna.fear gte 900',
chance: 100,
link: "Anna Casual Talk 2"
},
{
requires: '$anna.affection gte 750',
chance: 100,
link: "Anna Casual Talk 3"
},
{
requires: '$anna.affection gte 600 && $anna.fear lte 250',
chance: 100,
link: "Anna Casual Talk 4"
},
{
requires: '($anna.affection gte 500 && $anna.affection lte 800) && $anna.trust gte 500 && $anna.fear lte 200',
chance: 100,
link: "Anna Casual Talk 5"
},
{
requires: '$anna.affection gte 500 && $anna.affection lte 800',
chance: 100,
link: "Anna Casual Talk 6"
},
{
requires: '$anna.affection gte 300 && $anna.affection lte 500',
chance: 100,
link: "Anna Casual Talk 7"
},
{
requires: '$anna.affection lte 300',
chance: 100,
link: "Anna Casual Talk 8"
},
{
requires: '$anna.affection lte 300 && $anna.fear gte 700',
chance: 100,
link: "Anna Casual Talk 9"
},
{
requires: '($anna.affection gte 700 && $anna.affection lte 900) && $anna.trust gte 800 && $anna.fear lte 100',
chance: 100,
link: "Anna Casual Talk 10"
},
{
requires: '$anna.affection gte 850 && $anna.fear lte 100 && ($anna.trust gte 600 && $anna.trust lte 800)',
chance: 100,
link: "Anna Casual Talk 11"
},
{
requires: '$annaMarried gte 10',
chance: 100,
link: "Submitted Anna Casual Talk 1"
}
]>>You spend a few minutes trying to make small talk with her, but she seems too scared and too uncertain around you to contribute anything meaningful to the conversation.<<addtime { minute : 7 }>>
[[Continue Talking.|Talk Anna]]
[[Finish Talking.|$location]]When you try to talk with her, she seems to freeze up like a trapped animal.
After a couple of minutes, you give up on having any meaningful conversation with her.<<addtime { minute : 2 }>>
[[Continue Talking.|Talk Anna]]
[[Finish Talking.|$location]]The two of you talk for several minutes, occasionally a warm smile finds its way onto her face.<<addtime { minute : 8 }>>
[[Continue Talking.|Talk Anna]]
[[Finish Talking.|$location]]While talking with Anna, it is clear that she's fairly comfortable around you. When you finally finish talking, it seems that she enjoyed spending time talking with you.<<addtime { minute : 10 }>>
[[Continue Talking.|Talk Anna]]
[[Finish Talking.|$location]]You talk with Anna for a couple of minutes, then as you finish, she adds.
<<talk "anna">>You aren't like your uncle. And I mean that in a good way.<</talk>>\
A faint smile plays at her lips, then she blushes suddenly as she realizes how forward she just was.
<<talk "player">>What do you mean by that?<</talk>>\
You ask, careful to keep your tone kind.
Anna hesitates for just a second, but realizes that since she's already spoken, she might as well explain.
<<talk "anna">>You treat me like I'm a human being.<</talk>>\
She fidgets a little, a slightly nervous expression on her face.
You give her a reassuring smile, then lacking anything more productive to say, you add a simple.
<<talk "player">>Thank you.<</talk>>\
<<addtime { minute : 12 }>>
[[Continue Talking.|Talk Anna]]
[[Finish Talking.|$location]]The two of you spend a few minutes talking. While doing so, you can't help but notice that she seems to enjoy your company for the most part.<<addtime { minute : 4 }>>
[[Continue Talking.|Talk Anna]]
[[Finish Talking.|$location]]You spend a few minutes talking with Anna. It's clear that while she may not like you, she doesn't really dislike you either.<<addtime { minute : 5 }>>
[[Continue Talking.|Talk Anna]]
[[Finish Talking.|$location]]When you start to talk to Anna, her body language changes quickly. She seems unhappy with your presence. After just a couple of minutes, you begin to feel awkward and allow the conversation to trail off.<<addtime { minute : 2 }>>
[[Continue Talking.|Talk Anna]]
[[Finish Talking.|$location]]Anna shies away from you when you start to talk with her. Not only does she not seem to enjoy your company, but she seems scared of you as well.<<addtime { minute : 3 }>>
[[Continue Talking.|Talk Anna]]
[[Finish Talking.|$location]]You spend a few minutes talking with Anna before she kind of trails off.
Slightly concerned, you look at her, seeing an odd expression on her face. Her eyes seem to search yours for something.
<<talk "player">>You ok?<</talk>>\
You ask, taking a step towards her. Instinctively you reach out, slipping one arm around her.
As if that's the signal she was waiting for, Anna moves closer, her arms slipping around you in an almost desperately tight embrace.
You can feel her trembling slightly in your arms, though you are uncertain why.
She says something, the sound muffled against your chest so that you are unable to make out what is said.
<<talk "player">>What was that?<</talk>>\
You probe gently, your arms wrapped comfortingly around her.
Her embrace tightens, making your ribs ache slightly.
<<talk "anna">>I think I'm falling in love with you.<</talk>>\
She says softly once more, but this time you can just make out the words since you're listening for it.
With little warning, she releases her grip on you before taking a half step back, not quite far enough to break your own embrace of her.
Reluctantly, you let your arms slip free of her body, falling back to your sides. You feel yourself smiling slightly at her words.
<<talk "anna">>Sorry, I presume too much.<</talk>>\
Anna says quickly before turning quickly back to her work.<<addtime { minute : 11 }>>
[[Continue Talking.|Talk Anna]]
[[Finish Talking.|$location]]While the two of you talk, you start to notice a little smile on her face as she looks at you.
Eventually you trail off, unable to suppress a smirk of your own.
<<talk "player">>You ok?<</talk>>\
Her eyes widen suddenly in surprise, then her features flush as she blushes.
<<talk "anna">>Yeah, I'm fine.<</talk>>\
She blurts quickly.
<<talk "player">>You looked like you might be daydreaming for a minute there.<</talk>>\
She blushes a little harder.
<<talk "anna">>Sorry.<</talk>>\
She says meekly, her eyes downcast, but you can still see the little smile on her lips.<<addtime { minute : 6 }>>
[[Continue Talking.|Talk Anna]]
[[Finish Talking.|$location]]<<talk "player">>So, how do you feel about us as a couple?<</talk>>\
<<talk "anna">>It is completely surreal. Every morning, I wake up wondering if everything I've been facing was a dream all along. Until I touch the ring on my finger.<</talk>>\
<<talk "player">>I hope it doesn't make things weird between us. I truly love you and I want you to stand with me as my equal.<</talk>>\
<<talk "anna">>I will, and thank you <<print $anna.callsPlayer>>, for everything you've done for me. Your kindness, your patience with me and your affection has made me realize there is more for me than I've realized. Eve isn't my only family now.<</talk>>\
<<talk "player">>I'm now part of it right?<</talk>>\
<<talk "anna">>You are and you always will be. I love you <<print $anna.callsPlayer>>.<</talk>>\
You kiss each other as a way to express your mutual love. Anna is certainly living the life of her dream and you're the lucky person to be with her until the end.
[[Continue Talking.|Talk Anna]]
[[Finish Talking.|$location]]
Submitted by Suprazord
<<addtime { minute : 2 }>>\They have to be marriedTalk about the weather.<<set setup.events.annaPersonalTalk to [
{
requires: '$anna.trust lte 300 or $anna.fear gte 600',
chance: 100,
link: "Anna Personal Talk 1"
},
{
requires: '$anna.trust gte 700 && $anna.fear lte 250 && $anna.affection gte 950',
chance: 100,
link: "Anna Personal Talk 2"
},
{
requires: 'true',
chance: 100,
link: "Anna Personal Talk 3"
},
{
requires: 'true',
chance: 100,
link: "Anna Personal Talk 4"
},
{
requires: '$anna.trust gte 500 && $anna.fear lte 300 && ($anna.affection gte 400 and $anna.affection lte 600)',
chance: 100,
link: "Anna Personal Talk 5"
},
{
requires: '$anna.affection gte 950 and $anna.fear lte 75 and $anna.nickName is "Angel"',
chance: 100,
link: "Anna Name Talk 1"
},
{
requires: '$anna.affection gte 950 and $anna.fear lte 75 and $eveMarried gte 10',
chance: 100,
link: "Submitted Anna Personal Talk 1"
}
]>><<talk "player">>I was thinking we could get to know each other better? Maybe you can tell me a little bit about yourself?<</talk>>\
You prompt.
Anna's expression is wary, clearly weighing her words before she speaks.
<<talk "anna">>What would you like to know?<</talk>>\
She finally asks softly.
<<talk "player">>Anything, tell me about yourself.<</talk>>\
<<talk "thought">>She looks uncomfortable, perhaps she is worried that this is some kind of trap intended to make her say the wrong thing.<</talk>>\
<<talk "player">>What's something that you do for fun?<</talk>>\
<<talk "anna">>I read sometimes.<</talk>>\
She replies softly.
<<talk "player">>That wasn't so hard now, was it?<</talk>>\
You say reassuringly.<<set $anna.trust += 1>><<set $anna.fear -= 1>><<addtime { minute : 2 }>>
[[Continue Talking.|Talk Anna]]
[[Finish Talking.|$location]]<<talk "player">>Ever had a crush?<</talk>>\
You ask Anna with a barely suppressed smile.
At your question, Anna looks surprised.
<<talk "anna">>What do you mean?<</talk>>\
You can tell that she's posing the question more to buy herself time to answer rather than really wondering what you meant.
<<talk "player">>Ever had a boy or a girl that you liked?<</talk>>\
You clarify anyway.
Smiling, she bites her lip and looks down for a second. Then her eyes snap up to meet your own and she steps forward. You can see her eyes starting to close right before you realize what she is doing. Her lips touch yours in a light kiss, then she pulls away. She's blushing lightly when she replies.
<<talk "anna">>Maybe I do.<</talk>>\
[[Continue Talking.|Talk Anna]]
[[Finish Talking.|$location]]
<<addtime { minute : 1 }>><<if $anna.affection gte 700 && $anna.fear gte 700>>
<<talk "player">>I know this isn't a comfortable subject for you, but I was wondering if you could tell me a little bit about my Great Uncle.<</talk>>\
She looks you in the eyes, fear momentary overwhelming anything else.
<<talk "anna">>I don't know what I can tell you that you don't already know.<</talk>>\
Realizing that you're unlikely to learn anything useful from her, you decide to drop the subject.
<<elseif $anna.affection gte 700 && $anna.fear gte 400>>
<<talk "player">>I know this isn't a comfortable subject for you, but I was wondering if you could tell me a little bit about my Great Uncle.<</talk>>\
She looks you in the eyes, some of the fear she sees is of you, but more of it is from the memories that came to the surface at your question.
<<talk "anna">>I don't know what I can tell you that you don't already know. He was not nice to any of his slaves, but he was kinder to me than he was to some of them.<</talk>>\
You want to ask more, but you can tell that pushing further is likely to cause her to clam up.
<<elseif $anna.affection gte 700 && $anna.fear lte 400>>
<<talk "player">>I know this isn't a comfortable subject for you, but I was wondering if you could tell me a little bit about my Great Uncle.<</talk>>\
She looks you in the eyes, there is fear in her eyes, but that fear seems to be from her memories instead of you.
<<talk "anna">>I don't know what I can tell you that you don't already know. He was mean to me, but he was much meaner to most of his slaves. Sometimes he would take one of his slaves to his room in the basement, we could hear the screams all the way from the servant's rooms. Sometimes we never saw them again.<</talk>>\
A deep sadness settles into her eyes as she speaks.
Feeling a little bad about bringing up the subject, you step towards her, embracing her.
<<talk "player">>Sorry, I want to learn more about him, but not if it's going to upset you like this.<</talk>>\
You can feel her arms encircle you, her face buried in your chest. When you finally break the hug, she looks grateful.
<<elseif $anna.affection gte 400 && $anna.fear gte 700>>
<<talk "player">>I know this isn't a comfortable subject for you, but I was wondering if you could tell me a little bit about my Great Uncle.<</talk>>\
She isn't quite able to meet your eyes as she fidgets.
<<talk "anna">>I'm n-not sure what I can tell you that you don't already know. He wasn't very nice to any of us, his slaves I mean.<</talk>>\
Sensing that you're not going to be able to learn much easily, you decide to drop the subject.
<<elseif $anna.affection gte 400 && $anna.fear gte 400>>
<<talk "player">>I know this isn't a comfortable subject for you, but I was wondering if you could tell me a little bit about my Great Uncle.<</talk>>\
She looks uneasy as she forces herself to meet your gaze with fearful eyes.
<<talk "anna">>I'm not sure what I can tell you that you don't already know. He wasn't very nice to any of us, his slaves I mean.<</talk>>\
She half shrugs, then looks down towards your feet, no longer able to look directly at you.
Sensing that you're not going to be able to learn much easily, you decide to drop the subject.
<<talk "player">>It's ok that you don't want to talk about it right now. Maybe we can talk about it another time.<</talk>>\
<<elseif $anna.affection gte 400 && $anna.fear lte 400>>
<<talk "player">>I know this isn't a comfortable subject for you, but I was wondering if you could tell me a little bit about my Great Uncle.<</talk>>\
She looks you in the eyes, there is fear in her eyes, but that fear seems to be from her memories instead of you.
<<talk "anna">>I don't know what I can tell you that you don't already know. He was mean to me, but he was much meaner to most of his slaves. Sometimes he would take one of his slaves to his room in the basement, we could hear the screams all the way from the servant's rooms. Sometimes we never saw them again.<</talk>>\
A deep sadness settles into her eyes as she speaks.
Feeling a little bad about bringing up the subject, you step towards her, embracing her.
<<talk "player">>Sorry, I want to learn more about him, but not if it's going to upset you like this.<</talk>>\
At first she stiffens at your touch, but then you can feel her arms encircle you, her face buried in your chest. When you finally break the hug, she gives you an small smile.
<<elseif $anna.affection lte 400 && $anna.fear gte 700>>
<<talk "player">>I know this isn't a comfortable subject for you, but I was wondering if you could tell me a little bit about my Great Uncle.<</talk>>\
She looks at the floor near your feet as she fidgets.
<<talk "anna">>I'm n-not sure what I can tell you that you don't already know. He wasn't very nice to any of us, his slaves I mean.<</talk>>\
She gives a nervous shrug.
Sensing that you're not going to be able to learn much easily, you decide to drop the subject.
<<elseif $anna.affection lte 400 && $anna.fear gte 400>>
<<talk "player">>I know this isn't a comfortable subject for you, but I was wondering if you could tell me a little bit about my Great Uncle.<</talk>>\
She is barely able to meet your eyes, the fear in her own is clear though you are sure as much of it is of your dead uncle as of you.
<<talk "anna">>I don't know what I can tell you that you don't already know. He was mean to me, but he was much meaner to many of his slaves.<</talk>>\
A deep sadness settles into her eyes as she speaks.
Wanting to put her at ease after bringing up the subject, you step towards her, embracing her.
<<talk "player">>Sorry, I want to learn more about him, but not if it's going to upset you like this.<</talk>>\
She stiffens at your touch, but allows you to hug her even though she does not return the hug. When you finally break the hug, she gives you an uncertain smile.
<<elseif $anna.affection lte 400 && $anna.fear lte 400>>
<<talk "player">>I know this isn't a comfortable subject for you, but I was wondering if you could tell me a little bit about my Great Uncle.<</talk>>\
She looks you in the eyes, there is fear in her eyes, that fear seems to be from the memories that clearly haunt her.
<<talk "anna">>I don't know what I can tell you that you don't already know. He was mean to me, but he was much meaner to most of his slaves. Sometimes he would take one of his slaves to his room in the basement, we could hear the screams all the way from the servant's rooms. Sometimes we never saw them again.<</talk>>\
A deep sadness settles into her eyes as she speaks.
Feeling a little bad about bringing up the subject, you step towards her, embracing her.
<<talk "player">>Sorry, I want to learn more about him, but not if it's going to upset you like this.<</talk>>\
She stiffens at your touch, but allows you to hug her even though she does not return the hug. When you finally break the hug, she gives you an uneasy smile.
<<else>>
Anna Personal Talk 3. If you see this message, please report it! Please record the scene name from the beginning of this message as well as the related character's relationship stats, it will help a lot in running down and fixing the problem.
<</if>>
<<addtime { minute : 4 }>>
[[Continue Talking.|Talk Anna]]
[[Finish Talking.|$location]]<<if $anna.affection gte 900 and $anna.fear lte 50 and $anna.trust gte 900>>
<<talk "player">>I was wondering about your past. Before you came here... Before you were a slave.<</talk>>\
You can see her expression changing to one of unease already.
Anna takes a slow but deep breath. There's just a faint tremor in her frame as she does so.
You wait expectantly and are just starting to think she's not going to speak when she opens her mouth at long last.
<<talk "anna">>It's been so long... I can't quite remember their faces anymore even when I try, The man who took us, he said that our parents were dead, that we had all been in a terrible car accident and that only me and Eve survived. He told me that life was going to change because our parents owed a lot of money to some people, people who now thought me and my sister should pay their debts.<</talk>>\
She turns her eyes to yours, a haunted expression on her face, Anna steps closer to you, seeming to take comfort in your presence.
When she takes another step toward you, her shoulder brushes against you. You slip your arms around her, wanting to comfort her.
<<talk "anna">>I don't remember the accident, and neither does Eve.<</talk>>\
You feel her arms encircle you, holding tightly to you.
<<talk "anna">>And sometimes I wonder if it really happened, or if the man lied to me about it. Sometimes I wonder what it would be like if my parents were still alive, if they some day found me and wanted to take me home.<</talk>>\
You take a deep breath, smelling the soft lavender scent of her shampoo. Your mind races as you try to think of something to say, but failing that you simply hold her.
<<talk "anna">>Before you came into our lives, I thought that was what I wanted, to be rescued, to see my family again.<</talk>>\
Her voice is small, barely a whisper as she continues.
<<talk "anna">>Now I sometimes cry at night because I'm scared. I'm scared that if they are alive, if they do somehow find us, that they will want to take us away from you.<</talk>>\
For several minutes you simply hold her, enjoying the sense of closeness as you realize you have no idea of what to say.
<<talk "thought">>Could there be someone out there looking for them? Would I be able to let them go if there was?<</talk>>\
When she finally pulls back, there are tears in her eyes, though the smile on her lips is genuine.
You return a little smile of your own.
The silence ticks on for several seconds, but it is a comfortable silence of two people who are simply happy to be in one another's presence.
<<set $anna.affection += 1>><<set $anna.fear -= 1>><<set $anna.trust += 1>><<addtime { minute : 11 }>>
<<elseif $anna.affection gte 500 && $anna.fear lte 300>>
<<talk "player">>I was wondering about your past. Before you came here... Before you were a slave.<</talk>>\
You can see her expression become haunted.
The simple question has clearly rattled her, and she answers in a rush.
<<talk "anna">>I was told my parents died, and me and my sister became slaves to pay their debt. I don't know anything more than that.<</talk>>\
When she meets your eyes, she looks terrified that you will push the subject, demand further information from her.
<<talk "player">>Ok.<</talk>>\
You say, not wanting to further upset her right now.
<<talk "player">>I was just curious.<</talk>>\
She nods, then remains silent.
<<talk "thought">>Guess that's a touchy subject. Maybe some day she'll be willing to open up about it.<</talk>>\
<<set $anna.fear -= 1>><<set $anna.trust += 1>><<addtime { minute : 2 }>>
<<else>>
<<talk "player">>I was wondering about your past. Before you came here... Before you were a slave.<</talk>>\
You can see her expression become haunted.
When she begins to speak, her tone is mechanical, like she's speaking something she's rehearsed many times.
<<talk "anna">>My parents were terrible people, and they incurred substantial debt. When my parents died, that debt was passed to me and my sister. We became slaves to pay their debt and we now belong to you. Nothing else about our past matters.<</talk>>\
<<talk "thought">>Well, that's a button that's easy to push.<</talk>>\
You file the thought away in case you ever want to make use of it.
<<set $anna.affection -= 1>><<set $anna.fear -= 1>><<addtime { minute : 2 }>>
<</if>>
[[Continue Talking.|Talk Anna]]
[[Finish Talking.|$location]]You're prepared to speak with Anna, but before you can open your mouth you see an uncertain look in her eyes.
<<talk "player">>What's on your mind?<</talk>>\
Temporarily sidetracked from what you were originally going to ask.
There's a flash of worry behind her eyes that vanishes just as quickly as it appears. You can see her take a breath before replying.
<<talk "anna">>It's nothing.<</talk>>\
She finally says.
[[Let it slide.|Anna Personal Talk 5a]]
[[Try to coax more out of her.|Anna Personal Talk 5b]]
[[Demand an answer.|Anna Personal Talk 5c]]<<addtime { minute : 2 }>>Part of you wants to coax, or even force an answer out of her, but ultimately you decide to let it slide.
[[Continue Talking.|Talk Anna]]
[[Finish Talking.|$location]]<<set $anna.trust += 1>><<set $anna.fear -= 1>><<addtime { minute : 2 }>><<talk "player">>You're sure? I won't force you to answer, but you know you can talk to me.<</talk>>\
She seems unsure, worry, then acceptance creasing her features.
<<talk "anna">>I was just thinking...<</talk>>\
She says in a small voice.
<<talk "anna">>That you are a very different man than your Great Uncle.<</talk>>\
Her expression suggests she is prepared to be struck for saying as much.
<<talk "player">>In what way?<</talk>>\
<<talk "anna">>Moments like this...<</talk>>\
She's barely able to meet your gaze.
<<talk "anna">>You treat me like I have worth.<</talk>>\
Her voice trails off before she says more.
<<talk "player">>Of course you have worth.<</talk>>\
You reply, offering her what you hope is a reassuring smile.
[[Continue Talking.|Talk Anna]]
[[Finish Talking.|$location]]<<set $anna.affection += 1>><<set $anna.trust += 1>><<set $anna.fear -= 1>><<addtime { minute : 2 }>><<talk "player">>It's obviously something, or we wouldn't be talking about it right now.<</talk>>\
Her expression hardens, uncertainty becoming a calculated calm like her emotions are suddenly locked away somewhere deep inside of her where you can no longer see them. Her voice is wooden when she speaks again.
<<talk "anna">>I was thinking that it is a privilege to be allowed to live in such a beautiful home and to serve you.<</talk>>\
You want to say more, to pry, but you can not think of any way to continue the conversation where you would receive the answers you seek.
[[Continue Talking.|Talk Anna]]
[[Finish Talking.|$location]]<<set $anna.affection -= 1>><<set $anna.trust -= 1>><<set $anna.fear += 1>><<addtime { minute : 2 }>>Anna parts her lips like she's going to say something, but then closes it again.
For several seconds, you wait, expecting her to say something more but she just sort of shuffles in place instead.
<<talk "player">>You seem to have something on your mind?<</talk>>\
Her eyes flicker to yours, an uncertain smile on her face.
<<talk "anna">>I just was thinking, how you call me Angel sometimes. I don't think I deserve it.<</talk>>\
Taking a step toward her, you wait until she meets your eyes before you speak.
<<talk "player">>If anyone deserves to be called an angel, it's you. You're beautiful, you're kind, and you're so special that I sometimes fear you're a dream, that you'll vanish like an apparition in the faintest of breezes.<</talk>>\
A sad sort of smile tugs at her lips as you speak, just reaching her eyes as you continue.
<<talk "player">>Just being in your presence makes me feel like I'm in the presence of the divine. How can I //not// see an angel when I look at you?<</talk>>\
You can't help but think her smile has become pleased as she takes the half step that separates you to embrace you. Returning the hug, the warmth of her body against yours as both of you allow the moment to stretch on for several minutes before you finally release her.
Looking at her, her eyes glisten as if she had been crying though you never heard a sound, and the dampness of your shirt is enough to confirm your suspicion.
<<talk "anna">>Thank you.<</talk>>\
<<talk "player">>For?<</talk>>\
<<talk "anna">>For being you.<</talk>>\
[[Continue Talking.|Talk Anna]]
[[Finish Talking.|$location]]<<addtime { minute : 7 }>>Ask about her time with your uncle
Ask what kind of things she likes<<talk "anna">><<print $anna.callsPlayer>>, thank you again for taking good care of Eve. Seeing her so happy after your wedding makes me realize how lucky she is to have found you.<</talk>>\
<<talk "player">>Thank you Anna. I still remember when you told me not to cause any harm to your sister, but I never had any intention of hurting her. If anything, she has made me realize that everyone can find love, even you Anna.<</talk>>\
<<if $annaMarried gte 10>>Anna looks at you with pride. She too has found love and can display freely thanks to the ring she has on her finger.
<<talk "anna">>I know that firsthand and I hope you'll continue to take good care of her as you're taking care of me.<</talk>>\
<<talk "player">>I promise. I would be stupid to not take care of the two most important people of my life.<</talk>>\
Anna blushes at your answer then gives you a small kiss on the lips.
<<talk "anna">>Glad to hear that.<</talk>>\
<<else>>For a moment, Anna appears a bit sad. She must be conflicted between her love for her sister and the jealously she's feeling right now, due to her sister being married to you instead of her.
<<talk "anna">>I don't know about that, but seeing Eve so happy makes me think I can find someone like you too.<</talk>>\
<<talk "player">>I'll also with you too, you know.<</talk>>\
<<talk "anna">>I know, but try to give more of your time to Eve instead of me //although I won't mind the opposite.//<</talk>>\
<<talk "player">>Did you say something?<</talk>>\
<<talk "anna">>Nothing!<</talk>>\
<</if>>\
[[Continue Talking.|Talk Anna]]
[[Finish Talking.|$location]]
<<addtime { minute : 2 }>>
Submitted by SuprazordEve must be married to you + Very high affection.<<set setup.events.annaWorkTalk to [
{
requires: '($anna.affection gte 350 and $anna.affection lte 600) and $anna.trust gte 400 and $anna.fear lte 250',
chance: 100,
link: "Anna Work Talk 1"
},
{
requires: '$anna.affection gte 600 or $anna.fear lte 250',
chance: 100,
link: "Anna Work Talk 2"
},
{
requires: '$anna.affection lte 150 or $anna.fear gte 800',
chance: 100,
link: "Anna Work Talk 3"
},
{
requires: '($anna.affection gte 150 and $anna.affection lte 600) or $anna.fear lte 250',
chance: 100,
link: "Anna Work Talk 4"
},
{
requires: '$anna.affection gte 800 and $anna.fear lte 150',
chance: 100,
link: "Anna Work Talk 5"
},
{
requires: '$anna.callsPlayer is "Slave"',
chance: 100,
link: "Anna Work Slave Master 1"
}
]>>For a few minutes, the two of you have a friendly conversation about the state of the mansion and its surrounding grounds.
<<talk "anna">>I know that I'm a slave... But the way you treat me, I sometimes wonder if this is what it's like to have a job working for someone.<</talk>>\
Anna says thoughtfully.
With a smirk, you point out that it's kind of the same thing.
She blushes with a wry smile.
<<talk "player">>Yeah, . . . .<</talk>>\
For a moment, Anna looks like she's going to say more, but isn't sure what exactly to add.
[[Continue Talking.|Talk Anna]]
[[Finish Talking.|$location]]<<addtime { minute : 5 }>>For a little while, the two of you have a discussion about the chores that need to be done. When you finally finish, you pause to think.
<<talk "thought">>That was pleasant enough of conversation, but oddly professional.<</talk>>\
Shrugging to yourself, you return to what you were doing before.
[[Continue Talking.|Talk Anna]]
[[Finish Talking.|$location]]<<addtime { minute : 5 }>>You ask Anna about where she is in her daily chores without putting much thought into what you expect the answer to be.
Anna begins to stammer, her words tripping over themselves as she fidgets. You manage to get an update to where she is in the chores, but by the time she stops talking you can tell that she's incredibly uneasy.
<<talk "thought">>Might be best if I change the subject, or just leave her to her chores.<</talk>>\
[[Continue Talking.|Talk Anna]]
[[Finish Talking.|$location]]<<addtime { minute : 5 }>>Asking Anna about working in and around the mansion, she speaks very politely and in a measured tone.
<<talk "thought">>It's like she's at ease. If she was a simple employee, it would feel like she's content with her job.<</talk>>\
The thought brings a bemused smile to your lips.
Her expression changes slightly when she sees your smile, more curiosity than worry. You quickly tell her about your stray thought, trying to put her at ease.
When you finish talking, there's a wistful little smile on her own lips that you are sure mirrors your own.
[[Continue Talking.|Talk Anna]]
[[Finish Talking.|$location]]<<addtime { minute : 5 }>>Anna looks happy as you ask her how her work is going. With how close she stands to you, and the way she smiles a little bit every time she meets your eyes, you are left under the distinct impression that her happiness is more about you being with her right now than anything else.
[[Continue Talking.|Talk Anna]]
[[Finish Talking.|$location]]<<addtime { minute : 5 }>><<talk "anna">>Come here Slave!<</talk>>\
Anna says sternly.
<<talk "player">>Yes my queen?<</talk>>\
You reply timidly as you approach.
Anna produces a riding crop from behind her back.
<<talk "anna">>It is time for your punishment Slave.<</talk>>\
You bend over, presenting your ass. A sharp stinging slap causes you to yelp in pain.
<<talk "player">>Thank you my queen, may I have another?<</talk>>\
The words come instinctively to your lips.
<<mook "Anna's Thoughts" "female">>My new master is SO weird.<</mook>>\
Anna thinks to herself.
[[Continue Talking.|Talk Anna]]
[[Finish Talking.|$location]]<<addtime { minute : 3 }>>Ask how she cleans difficult to clean places.
Ask if she likes working in the house or outside.
Ask about learning to cook<<set setup.events.eveCasualTalk to [
{
requires: '$eve.fear gte 850',
chance: 100,
link: "Eve Casual Talk 1"
},
{
requires: '$eve.affection lte 100 && $eve.fear gte 900',
chance: 100,
link: "Eve Casual Talk 2"
},
{
requires: '$eve.affection gte 500',
chance: 100,
link: "Eve Casual Talk 3"
},
{
requires: '$eve.affection gte 600 && $eve.fear lte 250',
chance: 100,
link: "Eve Casual Talk 4"
},
{
requires: '($eve.affection gte 400 && $eve.affection lte 700) && $eve.trust gte 500 && $eve.fear lte 200',
chance: 100,
link: "Eve Casual Talk 5"
},
{
requires: '$eve.affection gte 400 && $eve.affection lte 700',
chance: 100,
link: "Eve Casual Talk 6"
},
{
requires: '$eve.affection gte 250 && $eve.affection lte 400',
chance: 100,
link: "Eve Casual Talk 7"
},
{
requires: '$eve.affection lte 250',
chance: 100,
link: "Eve Casual Talk 8"
},
{
requires: '$eve.affection lte 300 && $eve.fear gte 700',
chance: 100,
link: "Eve Casual Talk 9"
},
{
requires: '$eve.affection gte 700 && $eve.trust gte 800 && $eve.fear lte 50',
chance: 100,
link: "Eve Casual Talk 10"
},
{
requires: '$eve.affection gte 750 && $eve.fear lte 100 && $eve.trust gte 600',
chance: 100,
link: "Eve Casual Talk 11"
},
{
requires: '$eve.affection gte 250 and $eve.affection lte 500',
chance: 100,
link: "Eve Casual Talk 12"
},
{
requires: '$eve.affection lte 500',
chance: 100,
link: "Eve Casual Talk 13"
},
{
requires: "$anna.inventory.includes('anna_travel_book') and $eve.affection gte 500",
chance: 100,
link: "Eve Casual Book Talk 1"
},
{
requires: '$eve.affection gte 800 and $eve.fear lte 200',
chance: 10,
link: "Eve Casual Joke 1"
},
{
requires: '$eve.affection gte 800 and $eve.fear lte 200 and $eveMarried gte 10',
chance: 100,
link: "Submitted Eve Casual Talk 1"
}
]>>You spend a few minutes trying to make small talk with Eve, but her fear of you makes it difficult. Mostly it is just you talking while she slowly shuffles away from you while trying not to be obvious about it.<<addtime { minute : 3 }>>
[[Continue Talking.|Talk Eve]]
[[Finish Talking.|$location]]For a couple of minutes you try to strike up conversation with Eve, but all you really accomplish is to make her fidget and look increasingly afraid.<<addtime { minute : 2 }>>
[[Continue Talking.|Talk Eve]]
[[Finish Talking.|$location]]Talking with Eve, she moves close to you as she talks excitedly. Her casual touches are clearly innocent in nature, though it's clear that she enjoys being near you.<<addtime { minute : 10 }>>
[[Continue Talking.|Talk Eve]]
[[Finish Talking.|$location]]Clearly happy that you are paying attention to her, Eve sways gently from side to side. The two of you talk about nothing important for a couple of minutes.<<addtime { minute : 2 }>>
[[Continue Talking.|Talk Eve]]
[[Finish Talking.|$location]]After several minutes of casual conversation, you see a broad smile blossom on Eve's face without explanation.
<<talk "player">>What?<</talk>>\
You ask her, curious.
<<talk "eve">>Just thinking.<</talk>>\
She says cryptically, looking a hint embarrassed.
<<talk "player">>About?<</talk>>\
You prompt, her smile becoming infectious as you wait for her reply.
Eve sways from side to side self consciously, then looks you in the eye to answer.
<<talk "eve">>Anna was scared that you'd be as mean as your uncle when you came here. But you're really nice to me.<</talk>>\
Her expression turns just a little sad, a look that hints at her true age.
<<talk "eve">>I feel bad sometimes that my sister was treated poorly before and that I was left alone. But at the same time I'm happy that things happened the way they did because if they didn't then you'd have never come into our life.<</talk>>\
She pauses, looking suddenly awkward.
<<talk "eve">>Does that make me a bad person that I'm not more upset about the things that happened to Anna?<</talk>>\
Taking a deep breath, you feel your own smile falter as the depth of her words sinks in. Reaching out, you put your arms around her in a little hug that she eagerly returns.
<<talk "player">>No, that doesn't make you a bad person. It just means that you understand that sometimes we have to live through hardships and that we should treasure the good things that comes into our lives.<</talk>>\
You feel her arms tighten around you for a couple of seconds before she finally releases you. Looking down into her eyes, you can see a wistful, but ultimately happy, expression on her face.<<addtime { minute : 12 }>>
[[Continue Talking.|Talk Eve]]
[[Finish Talking.|$location]]After a couple of minutes of conversation, you start to notice that while Eve might be enjoying your company, she's not entirely engaging in the conversation. It takes you only a moment to conclude that she's a little bored, but doesn't want to be rude.<<addtime { minute : 3 }>>
[[Continue Talking.|Talk Eve]]
[[Finish Talking.|$location]]Talking for a little while, it starts to become obvious that Eve feels a little awkward, not disliking you, but at the same time not really knowing what to say either.<<addtime { minute : 2 }>>
[[Continue Talking.|Talk Eve]]
[[Finish Talking.|$location]]When you start to talk to Eve, her body language changes quickly. She seems unhappy with your presence as she withdraws into herself. If you did not know better, you would think she is being chastised rather than being talked with. After just a couple of minutes, you begin to feel awkward and allow the conversation to trail off.<<addtime { minute : 2 }>>
[[Continue Talking.|Talk Eve]]
[[Finish Talking.|$location]]With as uncomfortable as Eve is around you, you're a little impressed at how she holds her ground. Looking at her feet and half hugging herself, she stands right in front of you as you talk to her. Her own replies are very short and timid.<<addtime { minute : 4 }>>
[[Continue Talking.|Talk Eve]]
[[Finish Talking.|$location]]The two of you talk for quite a while, Eve with all the energy and enthusiasm you've come to expect of her.
Her large smile suddenly fades, then she throws her arms around you in a tight hug.
<<talk "eve">>You're my favorite person in the whole world.<</talk>>\
She says into your chest before loosening her grip and stepping back. You can see that she is blushing just a little bit as she looks up at you.<<addtime { minute : 22 }>>
[[Continue Talking.|Talk Eve]]
[[Finish Talking.|$location]]You and Eve have a very nice talk, enjoying each other's company and being comfortable in each other's presence.
When you finish talking, you can see that she is clearly happy, her energy making her almost bounce in place.<<addtime { minute : 13 }>>
[[Continue Talking.|Talk Eve]]
[[Finish Talking.|$location]]Your conversation with Eve quickly becomes awkward as she fidgets, glancing around as if looking for an excuse to be elsewhere.<<addtime { minute : 2 }>>
[[Continue Talking.|Talk Eve]]
[[Finish Talking.|$location]]The two of you speak briefly, after a few awkward sentences and realizing you have little to talk about, you dismiss Eve back to what she was doing before.<<addtime { minute : 2 }>>
[[Continue Talking.|Talk Eve]]
[[Finish Talking.|$location]]You and Eve talk for a little while, your topics drifting from one random thing to the next until Eve suddenly asks.
<<talk "eve">>So, when are you going to buy //me// a pretty book?<</talk>>\
<<talk "player">>You mean that travel book I bought for your sister?<</talk>>\
You ask, realizing that Eve is jealous that you bought her sister a gift but not her.
<<talk "eve">>Not that book, you have to buy me a different book or it doesn't count.<</talk>>\
She says matter-of-fact.
You're barely able to hide your amusement.
<<talk "player">>If I ever see something I think would be perfect for you, I //might// pick it up for you.<</talk>>\
Eve's eyes narrow as she thrusts her bottom lip out in a pout.
[[Continue Talking.|Talk Eve]]
[[Finish Talking.|$location]]<<talk "player">>Hey Eve, you want to hear a joke?<</talk>>\
Eve looks up at you, smiling and nods her head. <<talk "eve">>Yes please!<</talk>>\
You grin as you begin to speak. <<talk "player">>So, a grizzly bear walks into a bar. He looks at the bartender and asks, "Can I get a gin and........ tonic?" The bartender looks at him and says, "Sure, but what's with the big pause?" The bear looks down at his hands for a minute and responds, "I don't know, I got them from my dad."<</talk>>\
By this point you're struggling to hold in your laughter, while Eve looks at you with deadpan expression.
<<talk "eve">><<print $eve.callsPlayer>>, really? That was so bad it's un//bear//able.<</talk>>\
Her face splits into a grin and she begins to giggle even before she finishes speaking. Her laughter sends you over the edge and you both collapse into a giggle fit for a few minutes before finally regaining your composure.
[[Continue Talking|Talk Eve]]
[[Finish Talking|$location]]
Submitted by evilgenius97<<talk "eve">>My lovely <<print $eve.callsPlayer>>, would you like a dinner, or a bath or perhaps me?<</talk>>\
You stop thinking for a second. Eve raises her dress so you can take a glimpse at her panties.
<<talk "player">>What are you doing?<</talk>>\
<<talk "eve">>Have you never seen those scenes in animes where the wife welcomes her husband and subtly proposes him to have sex with her?<</talk>>\
<<talk "player">>Can't you ask it like a normal person?<</talk>>\
<<talk "eve">>But where's the fun in that? We need to be a spicy couple, not some old people who have a daily routine.<</talk>>\
You raise your finger, ready to answer to that. But you realize she may be right and quickly give up on debating.
<<talk "eve">>See?<</talk>>\
[[Finish talking.|$location]]
<<addtime { minute : 2 }>>
Submitted by SuprazordYou must be married<<set setup.events.evePersonalTalk to [
{
requires: '$eve.trust lte 300 or $eve.fear gte 800',
chance: 100,
link: "Eve Personal Talk 1"
},
{
requires: '$eve.trust gte 700 && $eve.fear lte 200 && $eve.affection gte 750',
chance: 100,
link: "Eve Personal Talk 2"
},
{
requires: '$eve.affection gte 700 and $anna.affection gte 850',
chance: 100,
link: "Eve Personal Talk 3"
},
{
requires: 'true',
chance: 100,
link: "Eve Personal Talk 4"
},
{
requires: 'true',
chance: 100,
link: "Eve Personal Talk 5"
},
{
requires: '$eve.affection gte 600 and $EveKiss',
chance: 100,
link: "Eve Personal Talk 6"
},
{
requires: '$eve.affection gte 950 and $eve.fear lte 50 and not $EveKiss and $AnnaSex',
chance: 100,
link: "Eve Personal Talk 7"
},
{
requires: '$eve.callsPlayer is "Daddy"',
chance: 100,
link: "Eve Name Talk 1"
},
{
requires: '$eve.callsPlayer is "GateKeeper"',
chance: 100,
link: "Eve Name Talk 2"
},
{
requires: '$eve.callsPlayer is "GateKeeper"',
chance: 100,
link: "Eve Name Talk 3"
},
{
requires: '$annaMarried gte 10 and $eve.affection gte 800',
chance: 100,
link: "Submitted Eve Personal Talk 1"
}
]>><<talk "player">>I thought maybe we could talk for a little bit if you aren't too busy?<</talk>>\
Eve's expression falls slightly, becoming upset. She fidgets before she answers.
<<talk "eve">>Ok, what would you like to talk about?<</talk>>\
It's clear that she's uncertain of what to say.
<<talk "player">>I was hoping that you could tell me something about yourself?<</talk>>\
Eve's face curls into a thoughtful expression, then she blurts.
<<talk "eve">>I have a sister!?<</talk>>\
Seeing your expression after her answer, she fidgets again, looking increasingly uncomfortable.<<addtime { minute : 2 }>>
[[Continue Talking.|Talk Eve]]
[[Finish Talking.|$location]]<<talk "player">>You see anything on the television worth watching lately?<</talk>>\
Eve kind of makes a face.
<<talk "eve">>Well, before you, all we ever got to watch on the TV was porn. My sister didn't like me watching TV.<</talk>>\
She barely misses a beat as she continues.
<<talk "eve">>But lately, we've been sneaking off to watch a show, it's got a rich prince who falls in love with a poor girl. His family wants him to marry some girl he doesn't even like, so he runs away with the poor girl.<</talk>>\
She continues on for a short while. Telling the tale with a wide-eyed excitement before finally trailing off with a little sigh. Reaching out, she takes one of your hands in her own, twirling in place while she holds it. The end result is that her back is against your chest with your arm wrapped around her.
<<talk "eve">>Will you be //my// prince charming?<</talk>>\
She asks while looking up at you.
Before you can reply, she laughs lightly, letting go of your hand and stepping away. There's a sad smile that holds more maturity than her young appearance would suggest.
<<talk "eve">>Sorry, I know the real world doesn't work like that.<</talk>>\
Eve grabs you in a quick hug before releasing you again.
<<talk "eve">>But there's nothing wrong with dreaming, right?<</talk>>\
Before you can even pause to consider her words, you find yourself nodding in agreement.<<addtime { minute : 23 }>>
[[Continue Talking.|Talk Eve]]
[[Finish Talking.|$location]]<<talk "player">>Know any juicy gossip?<</talk>>\
You ask with a little smile.
<<talk "eve">>My sister has a //huge// crush on you.<</talk>>\
Eve blurts. In the split second that follows, her eyes fly wide and both of her hands fly up to cover her mouth.
There's little doubt that she just shared something her sister told her in confidence.<<addtime { minute : 1 }>>
[[Continue Talking.|Talk Eve]]
[[Finish Talking.|$location]]<<if $eve.affection gte 500 && $eve.fear gte 700>>
<<talk "player">>I was wondering if you'd be willing to talk about my Great Uncle.<</talk>>\
Eve's expression becomes troubled before she answers hesitantly.
<<talk "eve">>Anna knew him better than I did, but she doesn't like to talk about him. He never really talked to me much, but when I was around, he'd stare at me. Anna would always try to distract him when he would get like that, or even order me to go take care of something.<</talk>>\
She gives a little shrug as she looks towards her feet like she's uncertain of what else to say.
You nod in understanding, but lacking any specific train of thought on what she just said, you decide to drop the subject.
<<elseif $eve.affection gte 500 && $eve.fear gte 400>>
<<talk "player">>You can say 'no' if you don't want to talk about it, but I was wondering if you'd be willing to talk about my Great Uncle.<</talk>>\
Eve's expression becomes troubled, but the expression quickly passes to become serious.
<<talk "eve">>Anna knew him better than I did, but she doesn't like to talk about him. He never really talked to me much, but when I was around, he'd stare at me. Anna would always try to distract him when he would get like that, or even order me to go take care of something.<</talk>>\
She gives a little shrug like she's uncertain of what else to say.
You nod in understanding, but lacking any specific train of thought on what she just said, you decide to drop the subject.
<<elseif $eve.affection gte 700 && $eve.fear lte 400>>
<<talk "player">>You can say 'no' if you don't want to talk about it, but I was wondering if you'd be willing to talk about my Great Uncle.<</talk>>\
Eve's expression becomes just a little sad, like she's remembering something unpleasant. After a moment however, her expression turns more serious.
<<talk "eve">>Anna knew him better than I did, but she doesn't like to talk about him. Sometimes she's more likely to talk about him if I hug her.<</talk>>\
She offers.
<<talk "eve">>He never really talked to me much, but when I was around, he'd stare at me. Anna would always try to distract him when he would get like that, or even order me to go take care of something.<</talk>>\
She gives a little shrug like she's uncertain of what else to say.
You nod in understanding, but lacking any specific train of thought on what she just said, you decide to drop the subject.
<<elseif $eve.fear gte 700>>
<<talk "player">>I was wondering if you'd be willing to talk about my Great Uncle.<</talk>>\
Eve's expression becomes troubled before she answers hesitantly.
<<talk "eve">>Anna wouldn't like me talking to you about him.<</talk>>\
She starts, her tone making it clear that she's not entirely comfortable talking about him in the first place. The pause stretches on several seconds and you think that maybe she isn't going to continue before she finally starts again.
<<talk "eve">>She knew him better than I did, but she doesn't like to talk about him. He never really talked to me much, but when I was around, he'd stare at me sometimes.<</talk>>\
She gives a little shrug as she looks towards her feet like she's uncertain of what else to say.
You nod in understanding, but lacking any specific train of thought on what she just said, you decide to drop the subject.
<<elseif $eve.fear gte 400>>
<<talk "player">>I was wondering if you'd be willing to talk about my Great Uncle.<</talk>>\
Eve's expression becomes troubled before she answers hesitantly.
<<talk "eve">>Anna wouldn't like me talking to you about him.<</talk>>\
She starts, her tone making it clear that she's not entirely comfortable talking about him in the first place.
<<talk "eve">>She knew him better than I did, but she doesn't like to talk about him. He never really talked to me much, but when I was around, he'd stare at me sometimes.<</talk>>\
She gives a little shrug as she looks towards her feet like she's uncertain of what else to say.
You nod in understanding, but lacking any specific train of thought on what she just said, you decide to drop the subject.
<<elseif $eve.fear lte 400>>
<<talk "player">>I was wondering if you'd be willing to talk about my Great Uncle.<</talk>>\
Eve's expression becomes troubled before she answers hesitantly.
<<talk "eve">>Anna wouldn't like me talking to you about him.<</talk>>\
She starts, her tone making it clear that she's not entirely comfortable talking about him in the first place.
<<talk "eve">>She knew him better than I did, but she doesn't like to talk about him. He never really talked to me much, but when I was around, he'd stare at me sometimes.<</talk>>\
She gives a little shrug as she looks towards her feet like she's uncertain of what else to say.
<<talk "eve">>Wish I could say more.<</talk>>\
She adds, sounding awkward.
You nod in understanding.
<<talk "player">>That's ok, thanks for that much at least.<</talk>>\
<<else>>Eve Personal Talk 4. If you see this message, please report it! Please record the scene name from the beginning of this message as well as the related character's relationship stats, it will help a lot in running down and fixing the problem.
<</if>><<addtime { minute : 4 }>>[[Continue Talking.|Talk Eve]]
[[Finish Talking.|$location]]<<if $eve.affection gte 500 && $eve.fear gte 700>>
<<talk "player">>Tell me a little bit about yourself and your sister?<</talk>>\
Eve's face pinches, clearly worried about how best to answer.
<<talk "eve">>We're happy.<</talk>>\
She begins quickly, then seeming to realize just how rapidly she answered, she takes a deep breath and begins again.
<<talk "eve">>We're happy here. We have the privilege of living in a beautiful home. And you are kinder than your uncle ever was to us.<</talk>>\
The answer has a rehearsed quality to it, and you can't help but notice that she didn't really tell you anything about herself or her sister.
She fidgets, clearly uncertain of what else to say.
<<elseif $eve.affection gte 500 && $eve.fear gte 400>>
<<talk "player">>Tell me a little bit about yourself and your sister?<</talk>>\
Eve's face pinches, like she is worried about how best to answer. Then with a little sigh, Eve begins to talk.
<<talk "eve">>We're happy.<</talk>>\
She says simply, then seems to realize how small her answer is, she takes a deep breath and begins again.
<<talk "eve">>We're happy here. We have the privilege of living in a beautiful home. And you are much kinder than your uncle ever was to us.<</talk>>\
The answer has a rehearsed quality to it, and you can't help but notice that she didn't really tell you anything about herself or her sister.
She fidgets, clearly uncertain of what else to say.
<<elseif $eve.affection gte 700 && $eve.fear lte 400>>
<<talk "player">>Tell me a little bit about yourself and your sister? I'd like to get to know you both better.<</talk>>\
Eve smiles a little.
<<talk "eve">>That would be nice.<</talk>>\
Her expression turns thoughtful for a second.
<<talk "eve">>Let's see...<</talk>>\
Her eyes meet your own.
<<talk "eve">>We're happy here, we live in a wonderful home with a wonderful master.<</talk>>\
She sways back and forth for a moment, looking happy.
<<talk "eve">>But that's not really what you asked, was it?<</talk>>\
After a brief pause, she begins again.
<<talk "eve">>I don't know that there's much to tell really? We've lived here as long as I can remember. I think Anna can remember before, but she won't talk with me about it if she does. Sometimes Anna will bring a book from the library and read to me in the evenings, I like that a lot.<</talk>>\
She trails off, blushing suddenly.
<<talk "eve">>I like having you as my master.<</talk>>\
<<elseif $eve.fear gte 700>>
<<talk "player">>Tell me about yourself and your sister?<</talk>>\
You make it more of a command than an inquiry.
Eve's face pinches, fear etching itself upon her face.
<<talk "eve">>We're happy.<</talk>>\
She begins too quickly, then seeming to realize just how rapidly she answered, she takes a deep shuddering breath and begins again.
<<talk "eve">>We're happy here. We have the privilege of living in a beautiful home. And you are a good and fair master.<</talk>>\
The answer has a mechanical, rehearsed quality to it, and you can't help but notice that she didn't really tell you anything about herself or her sister.
She fidgets, clearly on the verge of trembling.
<<elseif $eve.fear gte 400>>
<<talk "player">>Tell me a bit about yourself and your sister?<</talk>>\
Eve's face pinches, worry clear in her features.
<<talk "eve">>We're happy.<</talk>>\
She begins too quickly, then seeming to realize just how rapidly she answered, she takes a deep breath and begins again.
<<talk "eve">>We're happy here. We have the privilege of living in a beautiful home. And you are a good master.<</talk>>\
The answer lacks emotion, having a rehearsed quality to it, and you can't help but notice that she didn't really tell you anything about herself or her sister.
She fidgets, seeming withdrawn.
<<elseif $eve.fear lte 400>>
<<talk "player">>Tell me a bit about yourself and your sister?<</talk>>\
Eve's face pinches, her expression thoughtful.
<<talk "eve">>We're happy.<</talk>>\
She begins too quickly, then seeming to realize just how rapidly she answered, she pauses then begins again.
<<talk "eve">>We're happy here. We have the privilege of living in a beautiful home. And you are a kind master.<</talk>>\
The answer lacks much enthusiasm but seems sincere, but you can't help but notice that she didn't really tell you anything about herself or her sister.
She sways lightly from side to side, waiting whatever you may ask of her next.
<<else>>
Eve Personal Talk 5. If you see this message, please report it! Please record the scene name from the beginning of this message as well as the related character's relationship stats, it will help a lot in running down and fixing the problem.
<</if>>
<<addtime { minute : 3 }>>
[[Continue Talking.|Talk Eve]]
[[Finish Talking.|$location]]Eve looks self conscious, like she wants to talk about something but isn't quite sure how to say it.
<<talk "player">>You look like you have something on your mind.<</talk>>\
She half smiles, swaying back and forth. Her tongue flicks out to wet her lips as a little color touches her cheeks.
<<talk "eve">>I liked it when you kissed me.<</talk>>\
She says very softly.
Eve steps forward quickly, standing on her tip toes in order to reach. Her lips touch your chin only because she can't reach any higher.
[[Return the kiss.|Eve Personal Talk 6a]]
[[Let the moment pass.|Eve Personal Talk 6b]]She just starts to step back when your arms slip around her. You pick her up as you draw her back to you. Her feet leave the ground as your lips touch hers.
When her feet touch the ground again, she embraces you tightly. You can hear her sigh happily against your chest as she holds on to you.
Her arms reluctantly release you. With a grin that splits her face, she steps back.<<addtime { minute : 8 }>><<set $eve.affection += 1>><<set $eve.trust += 1>>
[[Continue Talking.|Talk Eve]]
[[Finish Talking.|$location]]When her lips touch your skin, you do not respond. Eve quickly pulls back, at first looking confused then embarrassment growing to dominate her features.
She looks awkward as she fidgets in front of you.<<addtime { minute : 2 }>><<set $eve.trust -= 1>><<set $eve.affection -= 1>>
[[Continue Talking.|Talk Eve]]
[[Finish Talking.|$location]]<<talk "eve">><<print $eve.callsPlayer>>?<</talk>>\
Eve has a serious expression on her face as she speaks.
<<talk "eve">>Is there something wrong with me?<</talk>>\
Whatever is on her mind clearly bothers her.
You're taken back by her question.
<<talk "player">>Why would you think that?<</talk>>\
<<talk "eve">>You don't love me, not the way you love Anna.<</talk>>\
Eve's accusation is stated simply.
Before you can formulate a protest, Eve continues.
<<talk "eve">>You can do things to me. You can take me down to the laboratory, make me look different. Maybe if you made me look different, prettier, you'd like me more? Then you'd treat me like a woman instead of a child?<</talk>>\
The emotion in her eyes is enough to make your heart ache.
<<talk "thought">>It's so easy to forget that she's not a little kid. She's a woman. She wants to be loved like a woman is loved by a man, not just like a child.<</talk>>\
<<talk "thought">>I could use the lab, create something to make her look her real age, but is that what either of us really wants? How old she looks has nothing to do with how I see her. How will she respond if I don't treat her any different if she looked older, would she feel worse than she does now? Or if I //do// treat her differently and she decides it was a mistake and wants things to go back the way they were now?<</talk>>\
The gravity of the situation settles upon your shoulders like the weight of the world.
<<talk "player">>I love who you are.<</talk>>\
You begin, trying to form thoughts even as the words are already leaving your lips.
<<talk "player">>And what you look like has no bearing on that. I love your energy, the joy you take in every little thing. Every time you enter a room you fill it with life.<</talk>>\
Your mind finally starts to catch up to your mouth and you continue a little more carefully with your words.
<<talk "player">>If you want to change the way you look, then that's fine, but it should be something //you// want to do, not something you think someone else might want you to do.<</talk>>\
You can see Eve's eyes wet, on the verge of tears.
<<talk "eve">>You love my sister, and I've never seen her so happy as she is with you.<</talk>>\
The first tear finally crests, falling from her eye to trace the side of her nose. She reaches up to wipe it away with a sniffle.
<<talk "eve">>I want to be loved by you like that.<</talk>>\
The second tear that falls she doesn't bother to wipe away, instead it traces down the side of her nose, then hangs from her nose for several seconds before dripping to the floor at her feet.
<<talk "thought">>Is there even a right thing to say in a situation like this?<</talk>>\
You wonder hopelessly.
<<talk "player">>Just because I love your sister differently than I love you, does not mean I love you any less.<</talk>>\
Eve is stiff in your arms as you pull her into a hug that she does not immediately return. You can feel her crying, big quiet sobs. After a couple of minutes, you can feel her arms encircle you as she clings to you with strength that is surprising from such a small frame.
You almost miss it when she says something against your chest, you have to listen closely to follow all the words.
<<talk "eve">>When you came here, I was scared you would be mean, but I was excited to meet someone new. I hoped so hard that you would be nice to us, and you've been so wonderful. I would dream that we'd have a new master and that he'd treat us good, maybe even pretend that we are family. I wish it was like that. It made so much sense in my daydreams.<</talk>>\
Laughter escapes your lips before you can stop yourself. Not because you think what she said was so funny, but because it makes so much sense, and because you suddenly have some idea of what to say.
<<talk "player">>We are family, you got your wish.<</talk>>\
Eve pulls back gently, trying to look you in the eye. Her cheeks are stained with tears.
<<talk "player">>Family isn't like the shows on the television. Family is confusing, it rarely makes sense, and family hurts like hell sometimes. But at the same time family touches your heart. Every emotion is stronger with family because you care so much, because you love them. Family is all of that, and it runs so much deeper than any of it at the same time. You're my family, your sister is my family, I love you and I would do anything for you.<</talk>>\
<<talk "player">>Our situation is all kinds of confusing. We're figuring it out a little bit at a time, but I don't know that we'll ever completely understand everything. But the one thing I //do// know is that we are family, and I have no intention of ever letting that change. You love me, and you're still trying to figure out what exactly that means. I love you, and to be quite honest, I'm still trying to figure out what exactly that means too. And I love your sister, and I'm still figuring that one out too.<</talk>>\
That last bit makes Eve smile just a little bit. She reaches up and wipes the tears from one cheek, then the other.
<<talk "eve">>You're still figuring out what it means to you?<</talk>>\
A coy smile starts to form on her lips, and while you know there's sexual implications in how she said it, you can't help but smile a little as well.
She throws her arms around you in a sudden fierce hug.
<<talk "player">>We're family.<</talk>>\
You say softly to her.
<<talk "player">>That's what matters. We'll figure the rest out eventually.<</talk>>\
<<talk "eve">>Together.<</talk>>\
Eve says with a little smile.
<<addtime { minute : 7 }>><<set $eve.trust += 1>>[[Continue Talking.|Talk Eve]]
[[Finish Talking.|$location]]<<talk "eve">>Anna thinks it's weird that you want me to call you 'Daddy' but I kind of like it.<</talk>>\
Eve says innocently, the corners of her lips threatening to pull up into a smile.
<<talk "eve">>I don't remember my parents, and Anna won't talk about them.<</talk>>\
Without warning, Eve wraps her arms around you, her face pressed against your chest.
<<talk "eve">>I know it's not the same...<</talk>>\
Her voice is muffled by your shirt.
<<talk "eve">>But sometimes I like to pretend it makes me part of a family.<</talk>>\
You open your mouth to say something, but no sound comes out as you struggle to find the right words. Instead, you slip your arms around her and hold her for a little while.
When she finally lets go of you, she takes a step back so she can look you in the eye without having to look almost straight up.
<<talk "eve">>Thank you for being my daddy.<</talk>>\
The sly little smile on her lips proves infectious.
[[Continue Talking.|Talk Eve]]
[[Finish Talking.|$location]]
<<addtime { minute : 5 }>>Eve's eyes suddenly widen as she looks at you.
<<talk "eve">>//Oh My God.//<</talk>>\
Her voice comes out in a breathless whisper.
<<talk "eve">>Literally...<</talk>>\
You tilt your head, wondering at her strange reaction.
<<talk "player">>What do you mean?<</talk>>\
<<talk "eve">>You're GateKeeper? THE GateKeeper?<</talk>>\
There's a reverence in her voice.
<<talk "eve">>You're the guy who makes the game that I'm in.<</talk>>\
You nod slowly, finally seeing where this is going.
<<talk "eve">>So, if you create Inheritance, and you created me, then that kind of makes you my God right?<</talk>>\
<<talk "player">>I guess, but aren't we kind of breaking immersion here? Can't we talk about this in private?<</talk>>\
Eve shakes her head in disbelief.
<<talk "eve">>You think someone choosing to call themself 'GateKeeper' inside of the game isn't going to break immersion just a little bit in the first place?<</talk>>\
You think about it for a moment, then nod, reluctantly acknowledging that she's correct.
<<talk "player">>The question remains however, can't we do this in private?<</talk>>\
<<talk "eve">>You mean in that perverted head of yours?<</talk>>\
<<talk "player">>Exactly.<</talk>>\
A coy smile forms on her lips.
<<talk "eve">>See you in bed tonight?<</talk>>\
<<talk "player">>Maybe.<</talk>>\
You say with a smile.
Eve grins right back.
<<talk "eve">>You're going to do that //thing// to me again aren't you?<</talk>>\
She asks, a hint of blush touching her cheeks.
<<talk "player">>You didn't mind last time.<</talk>>\
You point out.
She just blushes a little darker, her grin growing.
[[Continue Talking.|Talk Eve]]
[[Finish Talking.|$location]]
<<addtime { minute : 6 }>>Eve smirks, meeting your eyes with a knowing grin.
<<talk "eve">>I want to talk to you about something.<</talk>>\
<<talk "player">>About?<</talk>>\
<<talk "eve">>It's about this guy I'm seeing occasionally on the side? He's Irish, probably drinks a little more then he should.<</talk>>\
Then she hastily adds.
<<talk "eve">>Nothing like Claire...<</talk>>\
Then as an after thought.
<<talk "eve">>Though he might be seeing her too?<</talk>>\
She sighs.
<<talk "eve">>ANYWAY, sometimes I catch him looking at me funny, like he wants to do lewd things to me.<</talk>>\
Sighing inwardly, you ask.
<<talk "player">>You want me to do something about it?<</talk>>\
Eve looks shocked.
<<talk "eve">>NO! I like it, it kind of makes me wet.<</talk>>\
<<talk "player">>So what you're telling me is that you're getting all excitable about one of the players who lewds you in this game?<</talk>>\
You quirk an eyebrow at her.
<<talk "eve">>Maybe, it's kind of confusing really. Yes, I //love// it when I'm treated like a woman, when someone makes me feel good in //that// kind of way, but at the same time, you're GateKeeper and I'm just a fictional character in a setting you've created.<</talk>>\
<<talk "player">>Alright, we're starting to do some weird mental gymnastics, but I'm following so far.<</talk>>\
<<talk "eve">>Well, the more I think about it, the more messed up this all seems. I mean, I understand me getting horny, but if I'm a creation of your making, does that mean //you// get horny thinking about me having all kinds of naughty things done to me?<</talk>>\
<<talk "player">>I take it back, I'm not following anymore.<</talk>>\
You reply, your mind a jumble as you try to connect the dots of her logic.
Grinning, Eve raises one finger and taps the side of her head.
<<talk "eve">>//Think about it.//<</talk>>\
She giggles.
[[Continue Talking.|Talk Eve]]
[[Finish Talking.|$location]]
<<addtime { minute : 5 }>><<talk "eve">>I haven't said it enough but you better take good care of Anna you hear me?<</talk>>\
She takes a firm tone, as if she refuses to hear a no from your mouth.
<<talk "player">>Yes ma'am. I won't let you down.<</talk>>\
You answer while taking a military pose.
<<talk "eve">>Good. Because if you don't, I'll do everything in my power to make your life miserable, I can guarantee you that.<</talk>>\
<<if $eveMarried>>\
Eve looks at her finger with her wedding ring on it then grabs your hands in a romantic way.
<<talk "eve">>But, I'm also your wife. So I know that you won't let her down just like with me.<</talk>>\
She gives you a kiss on the lips and an affectionate hug that lasts for a while.
<<else>>\
Eve appears lost in her thoughts for a moment. Then she whispers something to your ear.
<<talk "eve">>But if you ever feel that Anna can't give you what you desire or you want more, I'm still here for you even if we're not married.<</talk>>\
She gives you a kiss the cheek and stays with you a bit longer.
<</if>>\
[[Continue Talking.|Talk Eve]]
[[Finish Talking.|$location]]
Submitted by Suprazord
<<addtime { minute : 2 }>>\You must be married to Anna + Very high affection<<set setup.events.katyStoryTalk to [
{
requires: '$katy.hasFlag("loveConfession")',
chance: 100,
link: "Katy Talk Stories 3"
},
{
requires: 'true',
chance: 100,
link: "Katy Talk Stories 5"
},
{
requires: 'true',
chance: 100,
link: "Katy Talk Stories 6"
}
]>>Smiling, Katy pulls out her phone, and beckons you to lean in closer. Leaning close, you can almost feel the warmth of her breath as she whispers in your ear.
<<talk "katy">>So there is this app I use called discord and you can get a bot called duck hunt, and well, . . .<</talk>>\
Katy smirks, continuing on with her voice thick with amusement.
<<talk "katy">>I set it up and my dad has just become addicted to it.<</talk>>\
You can't help but smile a little at the expression on her face.
<<talk "player">>So, which one of you is better at the game?<</talk>>\
Katy giggles and shows you her screen.
<<talk "katy">>Definitely me.<</talk>>\
Her smile turns mischievous as she goes on to explain.
<<talk "katy">>He has been playing this game in the back room all day. But little does he know, I have finally gotten enough points to spawn a fake duck on him! He will be so confused about it.<</talk>>\
With a little smirk, a plan unfolds in your mind.
<<talk "player">>So what you're saying is that he's distracted and I can give you a hug without him making a scene?<</talk>>\
Putting action to words, you step closer and slip first one arm around her as you pull her close, then the other as you feel her arms encircle you as well.
<<talk "alexander">>Katy! Something's wrong with my game! I just had a duck I couldn't shoot!<</talk>>\
Katy giggles as she pulls you in for a quick kiss before she replies breathlessly.
<<talk "katy">>Sure it is the game and not your aim?<</talk>>\
Alexander doesn't say anything, but you hear him grunt in displeasure from the other room.
<<talk "player">>You heartless vixen you.<</talk>>\
She snuggles into your chest, smirking up at you.
<<talk "katy">>He did just sabotage my weapon not too long ago. What goes around, comes back around. Like me snuggling into you. Care to take that full circle?<</talk>>\
You snuggle her closer into you and she smiles, sighing contentedly into your chest before she moves to step back.
Before she can make her escape, you catch her hand, pulling her back to you. You can see the curiosity in her eyes as you move both hands to her cheeks, your fingers playing likely across the contour of her jaw. A little shiver goes through her as mischief enters her eyes. Then you lean in and kiss her on the lips again, this time allowing it to linger before you finally let step back.
A surprised look dots her face as she smiles and touches her lips where you just kissed fondly.
<<talk "katy">>I love you.<</talk>>\
Grinning goofily she resumes her place behind the front counter.
<<talk "player">>I know.<</talk>>\
Her eyes narrow, but you can still see the smile lingering at the corners of her lips.
<<talk "katy">>Well if you already know, how am I supposed to show you everyday?<</talk>>\
She pouts.
<<talk "katy">>You sure make a tall order, but I'll always love you anyway.<</talk>>\
<<link "Continue Talking">><<gotoevent setup.events.katyStoryTalk>><</link>>
[[Finish Talking.|$location]]<<addtime { minute : 5 }>>
Submitted by TheArmoredFish and GatekeeperKaty puts on a sad face, barely meeting your eyes. For a moment you think she's about to cry.
<<talk "katy">>I was just thinking about this one time.<</talk>>\
Her voice is soft and subdued as she steps close to you, still seemingly focused on the ground at her feet.
<<talk "katy">>When I //really// needed a hug, so I pretended to tell a sad story while I snuck up on this guy I liked and he didn't have a clue,-<</talk>>\
Without missing a beat, she slips her arms around your middle to hug you.
<<talk "katy">>That it was all just an elaborate ruse so I could hug him.<</talk>>\
The last of what she says is mumbled into your shoulder, and you can hear the smile in her voice.
Instinctively, a smile tugging at your lips as well, you slip your own arms around her to hold her for a few seconds before letting her slip reluctantly from your embrace.
With a sheepish grin on her face, she looks you right in the eye.
<<talk "katy">>Best story time //ever//.<</talk>>\
<<link "Continue Talking">><<gotoevent setup.events.katyStoryTalk>><</link>>
[[Finish Talking.|$location]]<<addtime { minute : 5 }>><<talk "katy">>Oh My God, you should have seen my dad the other night. I well,-<</talk>>\
She looks a bit sheepish.
<<talk "katy">>I was in trouble.<</talk>>\
Her eyes meet yours before looking away, then back to you as she starts to speak again.
<<talk "katy">>ANYWAY, right in the middle of yelling at me he just lets out this massive fart.<</talk>>\
A giggle slips past her lips before she can suppress it.
<<talk "katy">>He tried to stay mad, but I was laughing, and then he wasn't yelling anymore because he was embarrassed and,-<</talk>>\
<<talk "alexander">>Kaitlyn.<</talk>>\
Her father's voice is low and ominous from somewhere just out of sight in the back room.
In a whisper so loud you have to wonder if she's doing it on purpose, she hastily adds a few more words.
<<talk "katy">>I'll tell you the rest when he's not around. It was hilarious.<</talk>>\
<<link "Continue Talking">><<gotoevent setup.events.katyStoryTalk>><</link>>
[[Finish Talking.|$location]]<<addtime { minute : 5 }>><<set setup.events.mitsukoCasualTalk to [
{
requires: '$mitsuko.affection lte 500 or $mitsuko.fear gte 400',
chance: 100,
link: "Mitsuko Casual Talk 1"
},
{
requires: '$mitsuko.affection lte 100 && $mitsuko.fear gte 900',
chance: 100,
link: "Mitsuko Casual Talk 2"
},
{
requires: '$mitsuko.affection gte 600',
chance: 100,
link: "Mitsuko Casual Talk 3"
},
{
requires: '$mitsuko.affection gte 900 && $mitsuko.fear lte 200',
chance: 100,
link: "Mitsuko Casual Talk 4"
},
{
requires: '$mitsuko.affection lte 500 && $mitsuko.fear gte 550',
chance: 100,
link: "Mitsuko Casual Talk 5"
},
{
requires: '$mitsuko.affection lte 500 && $mitsuko.fear gte 550',
chance: 100,
link: "Mitsuko Casual Talk 6"
},
{
requires: '$mitsuko.affection lte 150 && $mitsuko.fear gte 850',
chance: 100,
link: "Mitsuko Casual Talk 7"
},
{
requires: '($mitsuko.affection gte 450 && $mitsuko.affection lte 700) && $mitsuko.fear lte 650',
chance: 100,
link: "Mitsuko Casual Talk 8"
},
{
requires: '($mitsuko.affection gte 400 && $mitsuko.affection lte 600) && $mitsuko.fear lte 750',
chance: 100,
link: "Mitsuko Casual Talk 9"
},
{
requires: '($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Mitsuko Casual Talk 10"
},
{
requires: '($clock.hour gte 20 or $clock.hour lt 6)',
chance: 100,
link: "Mitsuko Casual Talk 11"
},
{
requires: '$mitsuko.affection lte 350 and $mitsuko.fear lte 450',
chance: 100,
link: "Mitsuko Casual Talk 12"
},
{
requires: '$mitsuko.affection lte 300 and $mitsuko.fear gte 450',
chance: 100,
link: "Mitsuko Casual Talk 13"
}
]>>You spend a moment speaking with her, hoping to make small talk. Her responses are simple, polite nods. It is clear to you she is wary of your intentions, still cautious of you but paying minimal attention to you.<<addtime { minute : 4 }>>
[[Continue Talking.|Talk Mitsuko]]
[[Finish Talking.|$location]]Attempting to talk to her, she merely stares at you for a moment and you can sense her killer intent sending a chill up your spine. You blink, her eyes expressionless and still staring at you. Figuring it was just your imagination playing tricks, you try to make small talk.
Moments later you give up your attempts at any form of casual conversation with her.<<addtime { minute : 2 }>>
[[Continue Talking.|Talk Mitsuko]]
[[Finish Talking.|$location]]You talk with her a few minutes, making small talk and you can see she is starting to warm up to her surroundings. Instead of her usual sad expression, it's replaced with the rare smile she gives while interacting with the others. The two of you discuss life on the outside, current events, and even the mansion itself.
Eventually you tire of subjects to chat about.<<addtime { minute : 8 }>>
[[Continue Talking.|Talk Mitsuko]]
[[Finish Talking.|$location]]As the two of you talk, you notice Mitsuko has a genuine smile, one that shines with happiness long forgotten. You can't help but stare, she notices and blushing she looks away.
A moment later she turns her head back to you, staring back. Her mouth opens as if to say something, instead she moves forward, pulling you into an embrace, surprising you.
The embrace doesn't last long as she pulls away just as quick. Curious as to what brought that on.
<<talk "player">>What was that for?<</talk>>\
Her eyes more focused on the wall than you.
<<talk "mitsuko">>For everything you've done for me, I felt so out of place and I've been alone for a while now. But you treat me fairly, you've been patient with all of my mistakes, both you and Anna. So from the bottom of my heart, I thank you.<</talk>>\
She bows, tears forming in her eyes.
You're about to say something but the moment you blink, you feel a small peck on the lips, for a second you can taste a hint of cherries. Surprised you can see Mitsuko standing in front of you, blushing even harder then before, with an even brighter smile.<<addtime { minute : 6 }>>
[[Continue Talking.|Talk Mitsuko]]
[[Finish Talking.|$location]]Mitsuko stares at you, a hint of fear in her eyes. Hesitant to speak to you, you try to get her to talk, but you can tell she's merely listening to you with no intention of responding. You give up. <<addtime { minute : 3 }>>
[[Continue Talking.|Talk Mitsuko]]
[[Finish Talking.|$location]]Before you can make any form of conversation with her, you can sense her distrust of you, uncertain of your character. Not even trying to hide it, she does her best to pretend she's listening to what you're saying.
Eventually the conversation begins to trail off, no longer listening to you as she fidgets around.<<addtime { minute : 9 }>>
[[Continue Talking.|Talk Mitsuko]]
[[Finish Talking.|$location]]Her expression is cold and unhappy, full of anger. She averts her gaze to the wall in an attempt to hide it. She isn't quick enough and you can sense her change in attitude as you try to initiate a conversation with her.
[[Continue Talking.|Talk Mitsuko]]
[[Finish Talking.|$location]]Mitsuko stands before you, her emotions hidden behind her neutral facade. A mostly blank look in her eyes as she stares at you. Thinking of what to talk about, something comes to mind. Lately you've noticed Mitsuko staring outside on occasions, at the flowers blooming.
<<talk "player">>The flowers are beautiful this time of the year, aren't they, the leaves are especially breathtaking, the way they change colors.<</talk>>\
Her eyes soften slightly.
<<talk "mitsuko">>They are indeed, it reminds me of the cherry blossoms back in my village.<</talk>>\
Her tone neutral, a hint of friendliness. You nearly miss the look of longing in her eyes, disappearing just as quick as it appeared.
<<talk "mitsuko">>We used to have this huge, beautiful cherry blossom in the middle of the village, it was quite the sight when in full blossom.<</talk>>\
The two of you spend some time discussing the local flora before the conversation dies down with nothing else to talk about.
[[Continue Talking.|Talk Mitsuko]]
[[Finish Talking.|$location]]
Submitted by Irish Major Tom<<addtime { minute : 8 }>>Mitsuko lets out a small sigh, the neutral facade breaking for just a moment. You decide to ask her what's distressing her.
<<talk "player">>Is there something bothering you?<</talk>>\
She looks away, having regained her composure.
<<talk "mitsuko">>It's nothing <<print $mitsuko.callsPlayer>>.<</talk>>\
You continue to stare at her, waiting for her to give in and answer you. Another sigh slips through as she looks back to you.
<<talk "mitsuko">>The weather's taken a turn for the worse lately, dark clouds gathering every once in a while, but luckily they pass before anything can come of it.<</talk>>\
<<talk "player">>Not a fan of bad weather I take it?<</talk>>\
You can't help but mentally laugh at her reaction, a faint blush coloring her cheeks.
<<talk "mitsuko">>Of course not, it's just, bad weather usually indicates bad luck where I come from is all.<</talk>>\
Her voice trails off, going quiet as her sentence finishes. Her lower lip protrudes in a mock, sulky pout.
[[Continue Talking.|Talk Mitsuko]]
[[Finish Talking.|$location]]
Submitted by Irish Major Tom<<addtime { minute : 4 }>>You spend a few minutes talking with Mitsuko about nothing of consequence. Seeming anxious to get back to her chores, you let her go.
[[Continue Talking.|Talk Mitsuko]]
[[Finish Talking.|$location]]<<addtime { minute : 4 }>>For a couple of minutes, you try to engage Mitsuko in conversation. However her thoughts seem to be elsewhere. After a while, you give up and excuse her to return to her own matters.
[[Continue Talking.|Talk Mitsuko]]
[[Finish Talking.|$location]]<<addtime { minute : 4 }>><<talk "mitsuko">>Is there something you need?<</talk>>\
Mitsuko's <<print $mitsuko.eyeColor>> eyes staring at you, her expression emotionless.
<<talk "player">>I just wanted to talk.<</talk>>\
You say, trying to strike up a conversation. It doesn't get very far. You spend a few minutes talking about your time before coming to the mansion, hoping to break the awkward tension between the two of you.
[[Continue Talking.|Talk Mitsuko]]
[[Finish Talking.|$location]]<<addtime { minute : 4 }>>You try to chat with Mitsuko, and for several minutes, talk about Anna and Eve. You do most of the talking while she simply nods.
The conversation turns to the topic of your uncle, you explain to her that you do not know very much about him besides the fact that he owned slaves and the mansion. Having finished, you ask her questions but all you get is a simple yes or no.
[[Continue Talking.|Talk Mitsuko]]
[[Finish Talking.|$location]]<<addtime { minute : 4 }>><<set setup.events.mitsukoPersonalTalk to [
{
requires: '$mitsuko.trust lte 200 or $mitsuko.fear gte 400',
chance: 100,
link: "Mitsuko Personal Talk 1"
},
{
requires: '$mitsuko.trust lte 400 and $mitsuko.fear gte 600',
chance: 100,
link: "Mitsuko Personal Talk 2"
},
{
requires: '$mitsuko.trust gte 600 and $mitsuko.fear lte 200 and $mitsuko.affection gte 500',
chance: 100,
link: "Mitsuko Personal Talk 3"
},
{
requires: '$mitsuko.trust gte 800 and $mitsuko.fear lte 100 and $mitsuko.affection gte 900',
chance: 100,
link: "Mitsuko Personal Talk 4"
},
{
requires: '$mitsuko.affection gte 500 and $mitsuko.fear lte 250 and $mitsuko.trust gte 400',
chance: 100,
link: "Mitsuko Personal Talk 5"
},
{
requires: '$mitsuko.fear lte 500 and $mitsuko.affection gte 400',
chance: 100,
link: "Mitsuko Personal Talk 6"
},
{
requires: '$mitsuko.trust lte 500',
chance: 100,
link: "Mitsuko Personal Talk 7"
},
{
requires: '$mitsuko.trust gte 500 and $mitsuko.trust lte 750 and $mitsuko.affection gte 600',
chance: 100,
link: "Mitsuko Personal Talk 8"
},
{
requires: '$mitsuko.trust gte 500 and $mitsuko.trust lte 750 and $mitsuko.affection lte 600',
chance: 100,
link: "Mitsuko Personal Talk 9"
},
{
requires: '$mitsuko.trust gte 700 and $mitsuko.affection gte 600',
chance: 100,
link: "Mitsuko Personal Talk 10"
},
{
requires: '$mitsuko.affection lte 600 and $mitsuko.trust gte 700',
chance: 100,
link: "Mitsuko Personal Talk 11"
},
{
requires: 'not $mitsuko.hasFlag("birthday") and $mitsuko.affection gte 600 and $mitsuko.fear lte 450',
chance: 100,
link: "Mitsuko Personal Talk 12"
},
{
requires: '$mitsukoBubbles is 1',
chance: 100,
link: "Submitted Mitsuko Confrontation Scene 1"
}
]>><<talk "player">>Tell me a bit more about your home, if you don't mind.<</talk>>\
Your inquiry takes Mitsuko by surprise.
Her expression turns cold for a moment, contemplating her answer.
<<talk "mitsuko">>It was a fairly typical home, where I'm from. A small village, not quite with the modern times but not exactly falling behind either. There weren't many people there, but it was a tight-knit community.<</talk>>\
She quiets down for a moment.
You're about to change the subject when she speaks up again.
<<talk "mitsuko">>Beautiful mountains, cold streams, it truly was a happy place to live.<</talk>>\
Her expression turning to one of sadness as she gets a distant look in her face.
<<talk "player">>It sounds beautiful, a place I would love to visit someday.<</talk>>\
You try to sooth the tense atmosphere. Your response startling her for a second.
Her expression lightens.
<<talk "mitsuko">>It certainly is, but that would be impossible now.<</talk>>\
Her voice just a whisper, you only manage to catch the first bit of her sentence.
[[Continue Talking.|Talk Mitsuko]]
[[Finish Talking.|Talk Mitsuko]] <<set $mitsuko.affection += 1>><<set $mitsuko.trust += 1>><<set $mitsuko.fear -= 1>><<addtime { minute : 4 }>>You wonder if she has any hobbies, things she likes. You realize she came to the mansion with only a single outfit. The store owner never really saw fit to allow her to buy anything else it would seem.
<<talk "player">>I thought we should get to know one another. Do you have any hobbies, or things you enjoy doing?<</talk>>\
Your question surprises her.
<<talk "player">>Besides cooking of course.<</talk>>\
You add, a friendly smile on your face in an attempt to put her at ease.
Staring at you, her expression neutral.
<<talk "mitsuko">>Of course <<print $mitsuko.callsPlayer>>.<</talk>>\
Hesitantly she begins to talks.
<<talk "player">>Well, I used to stare at the night sky, watching all those little bright lights. Sometimes you'll look up again and they will no longer be there, snuffed out.<</talk>>\
Her eyes glaze over, her neutral expression gone. Replaced by a despondent look. You give her shoulder a light shake, breaking the trance she was in.
A confused look on her face, blinking she comes to the realization of where she is. Startled, she gives a quick bow and apology.
<<talk "mitsuko">>I am sorry about that, I don't know what came over me.<</talk>>\
<<addtime { minute : 10 }>>
[[Continue Talking.|Talk Mitsuko]]
[[Finish Talking.|$location]]Curious, you decide to ask Mitsuko.
<<talk "player">>Why don't you tell me a bit about your childhood, things you did?<</talk>>\
Surprised by your sudden interest in her past.
<<talk "mitsuko">>If you insist...<</talk>>\
Pausing for a moment, lost in thought. She suddenly looks up.
<<talk "mitsuko">>It was, your everyday average childhood. To an extent I suppose, my mother would always take me to the stream to play, she taught me how to use knives properly and cooking, I was signed up for summer camps and school competitions.<</talk>>\
Hesitant, with a weary smile, she continues.
<<talk "mitsuko">>While it does seem like a lot for a young child, my mother cared for me greatly, never raising her voice at me, or her hand. But she was a terrifying woman when angered, though gentle in scolding whenever I would do something I shouldn't have.<</talk>>\
Finished, she looks down, a pained expression.
<<talk "thought">>She never mentioned her father, only her mother. Though I'm not sure I should ask at the moment.<</talk>>\
[[Ask about her father.|Mitsuko Personal Talk 3a]]
[[Leave it alone.|Mitsuko Personal Talk 3b]]<<addtime { minute : 6 }>><<talk "player">>You've only mentioned your mother, what happened to your father?<</talk>>\
Your curiosity winning out. Her eyes darken, you can feel her anger. But it passes just as quickly as it came, snapping her head up to look at you.
<<talk "mitsuko">>My father?<</talk>>\
A pause, carefully choosing her words.
<<talk "mitsuko">>I never knew him, my mother never spoke about him.<</talk>>\
A neutral expression returns, she stares at you.
[[Continue Talking.|Talk Mitsuko]]
[[Finish Talking.|$location]]<<addtime { minute : 4 }>><<talk "player">>I didn't mean to dredge up old, painful memories, sorry.<</talk>>\
You regret forcing her to relive the past like that.
<<talk "mitsuko">>It's fine, you were merely curious, thank you <<print $mitsuko.callsPlayer>>.<</talk>>\
[[Continue Talking.|Talk Mitsuko]]
[[Finish Talking.|$location]]<<set $mitsuko.affection += 1>><<set $mitsuko.trust += 1>><<set $mitsuko.fear -= 1>><<addtime { minute : 5 }>>Putting on a friendly, reassuring smile, you ask Mitsuko.
<<talk "player">>If you don't mind me asking, what was it like, your time as a slave? Before the shop owner, I mean.<</talk>>\
She looks startled for a split second, a faint blush on her cheeks. She looks away.
<<talk "mitsuko">>It was, harsh.<</talk>>\
Fidgeting, an uncomfortable look befalls her. Breathing in, the look passes and she continues.
<<talk "mitsuko">>We were placed into pens, herded like cattle. They would pick one of us and train them in a certain talent or skill, so that way we'd each have a purpose, and to serve a wider variety of clients.<</talk>>\
An awkward silence fills the room.
You're about to say something, but she speaks up again.
<<talk "mitsuko">>Even though they had us train all day, we were given a few hours to rest and nurse our wounds. I shouldn't have, but I came to know a few of the other slaves, eventually each one of us had a place on the auction block. One after another, over time we were sold off.<</talk>>\
She hangs her head, a crestfallen look.
A sudden, overprotective urge comes over you and before you know it you're pulling Mitsuko into an embrace. Wrapping your arms tightly around her, your head pressed against hers. Startled she looks at you, opening her mouth as if to say something, you give her a light kiss on the lips quieting any questions she has. She gives in, placing her arms on your shoulders, relaxing her body into yours.
You hold her in the embrace for a moment before you break away from her, even with her head facing the wall, you can tell she's smiling.
[[Continue Talking.|Talk Mitsuko]]
[[Finish Talking.|$location]]You engage in a light conversation with Mitsuko, gossiping about the mansion and the other girls.
<<talk "player">>How are you and the other girls getting along?<</talk>>\
From what you've seen so far, you assume they get along fine.
<<talk "thought">>Doesn't hurt to ask, a peaceful household is a stable one after all.<</talk>>\
Mitsuko looks away for a moment.
<<talk "mitsuko">>Quite fine, Anna can be timid at times and Eve is certainly a handful. She's always asking me questions about this and that.<</talk>>\
Holding her hand to her mouth, giggling.
<<talk "thought">>That sounds exactly like Eve, I might have to talk to her about that.<</talk>>\
<<talk "player">>Yes, that's our Eve, eternally curious about the world around her. Nothing can sate her curiosity.<</talk>>\
The two of you share a laugh, satisfied with her response.
[[Continue Talking.|Talk Mitsuko]]
[[Finish Talking.|$location]]<<talk "player">>You're settled into the mansion ok? It's not overwhelming?<</talk>>\
Before she can respond.
<<talk "mitsuko">>The mansion is very large, and everyone is very helpful, I have managed.<</talk>>\
You nod, your concerns alleviated.
<<talk "player">>How do you like it, being here and all?<</talk>>\
She gives you an uncertain look, taking a second to contemplate your question.
Her features soften.
<<talk "mitsuko">>Living here has been far more accommodating and comfortable compared to my previous arrangements.<</talk>>\
A polite response to your inquiry.
[[Continue Talking.|Talk Mitsuko]]
[[Finish Talking.|$location]]Mitsuko stands in front of you, her cold eyes staring through you.
<<talk "player">>I was curious; what was your hometown like?<</talk>>\
You ask her, your tone neutral.
She stays silent, an icy expression on her face. A few moments pass by, a tense air between the two of until Mitsuko breaks her silence.
<<talk "mitsuko">>A village.<</talk>>\
Her voice emotionless as she answers you.
You chat a bit longer with Mitsuko but she continually ignores you until you give up.
[[Continue Talking.|Talk Mitsuko]]
[[Finish Talking.|$location]]<<talk "player">>What was your family like?<</talk>>\
You ask Mitsuko. She blinks a few times, lost in thought.
The silence between the two of you drags on. You're about to speak but Mitsuko cuts you off.
<<talk "mitsuko">>My family?<</talk>>\
She cocks her head to the side before looking down.
<<talk "mitsuko">>We were your average family, happy.<</talk>>\
There's an emphasis on the word happy, her gaze comes up, her eyes staring into yours.
<<talk "mitsuko">>It had its ups and downs, but they did their best to raise me properly.<</talk>>\
Curiously, her eyebrow raises as she cocks her head to the side.
<<talk "mitsuko">>Why?<</talk>>\
<<talk "player">>I had wanted to get to know you better.<</talk>>\
You give her a reassuring smile as you answer her. Mitsuko's expression remains neutral, but you can see her lips curve into a faint smile as she nods.
[[Continue Talking.|Talk Mitsuko]]
[[Finish Talking.|$location]]<<talk "player">>What was your family like?<</talk>>\
You ask Mitsuko, her expression cold as she stares at you.
<<talk "mitsuko">>It was a family.<</talk>>\
Her tone emotionless as she responds. You feel as though her icy violet eyes are drilling into your soul. With nothing else coming to mind, a tense silence hangs between the two of you.
[[Continue Talking.|Talk Mitsuko]]
[[Finish Talking.|$location]]<<talk "player">>Ever had any love interests or crushes?<</talk>>\
You ask, curious if she's ever had someone she's loved.
<<talk "player">>If you don't mind me asking.<</talk>>\
Mitsuko's lost in thought at your question, you can see her struggle to search for an answer as she looks away. She's silent for several minutes; you almost miss a dark expression as it flashes through her eyes. You're about to apologize, but the raven-haired woman cuts you off.
<<talk "mitsuko">>Once...<</talk>>\
Mitsuko's gaze returns to you, her soft lips stretched into a smile as her eyes fill with pain.
<<talk "mitsuko">>It was a long time ago, but the memories still linger, surfacing every once in a while to taunt me.<</talk>>\
She lets out a dry chuckle.
You wrap your arms around her, pulling Mitsuko into an embrace. She rests her head into your chest, hands resting at her side. You hear her whisper.
<<talk "mitsuko">>Thank you.<</talk>>\
A moment later the two of you pull away.
[[Continue Talking.|Talk Mitsuko]]
[[Finish Talking.|$location]]Mitsuko stands in front of you, staring at you. Your mind looking for something to talk about, an idea comes to mind.
<<talk "player">>I hope you don't mind me asking, but how did you end up as an indentured servant?<</talk>>\
She stays silent at your question.
Her eyes close, painful memories coming back to haunt her. A moment later, she speaks.
<<talk "mitsuko">>I was careless, they lured me in with lies and fake promises and I fell for them.<</talk>>\
There's hesitation in her voice.
<<talk "mitsuko">>I was young back then, last thing I saw was my mother screaming for me before everything went black and I woke up in a cell.<</talk>>\
She opens her eyes, violet orbs gazing straight into you.
A pang of guilt hits you in the stomach.
<<talk "player">>I'm sorry, I shouldn't have brought that up.<</talk>>\
You apologize to her, hoping to clear the tense mood settling between you. She shakes her head.
<<talk "mitsuko">>I figured that question would come up, it's not like you meant any harm with it.<</talk>>\
Mitsuko reassures you, her voice neutral and calm, you nod.
[[Continue Talking.|Talk Mitsuko]]
[[Finish Talking.|$location]]<<talk "player">>What day is your birthday?<</talk>>\
Your question takes Mitsuko by surprise, she looks away for a moment then looks back to you.
<<talk "mitsuko">>My, birthday?<</talk>>\
She pauses, taking a deep breath before continuing.
<<talk "mitsuko">>It's the third of April, I was born on the day the cheery tree's blossom in my home village.<</talk>>\
You can hear the sorrow in her voice, a hint of longing in her eyes.
<<talk "player">>I see, they must be incredibly beautiful, like yourself.<</talk>>\
Mitsuko blushes at your compliment, a small smile on her lips.
<<talk "mitsuko">>Thank you, <<print $mitsuko.callsPlayer>>.<</talk>>\
She thanks you, you nod in response.
[[Continue Talking.|Talk Mitsuko]]
[[Finish Talking.|$location]]
<<run $mitsuko.addFlag("birthday")>><<set setup.events.mitsukoHugStart to [
{
requires: 'true',
chance: 100,
link: "Mitsuko Hug Start 1"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Hug Start 2"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Hug Start 3"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Hug Start 4"
}
]>>You approach Mitsuko and wrap your arms around her, pulling the mature woman close to you.
<<if $mitsuko.affection gte 700 and $mitsuko.trust gte 600>>\
<<talk "mitsuko">>Ara ara~ There, there, <<print $mitsuko.callsPlayer>>.<</talk>>\
She returns the embrace with an affectionate smile, gently laying her head against yours.
<<link "Continue Hugging.">><<gotoevent setup.events.mitsukoHug>><</link>>
[[Let Go.|$location]]
<<elseif $mitsuko.affection gte 500 and $mitsuko.trust gte 400>>\
<<talk "mitsuko">>. . . <<print $mitsuko.callsPlayer>>-san?<</talk>>\
She returns the embrace with a friendly smile.
<<link "Continue Hugging.">><<gotoevent setup.events.mitsukoHug>><</link>>
[[Let Go.|$location]]
<<elseif $mitsuko.affection gte 300 and $mitsuko.trust gte 200>>\
<<talk "mitsuko">>Hm? <<print $mitsuko.callsPlayer>> . . . ?<</talk>>\
She tenses up for a moment, but soon returns the embrace; albeit halfheartedly.
<<link "Continue Hugging.">><<gotoevent setup.events.mitsukoHug>><</link>>
[[Let Go.|$location]]
<<else>>\
She tenses up, momentarily frozen but soon pushes herself away from you. The mature woman glares at you, an ice cold look in her eyes.
[[End.|$location]]
<</if>>\
<<addtime { minute : 2 }>>Standing in front of Mitsuko, you take one look at her before stepping closer and wrapping your arms around her.
<<if $mitsuko.affection gte 700 and $mitsuko.trust gte 600>>\
She melts against you immediately, returning your hug with fervor and an affectionate smile. Her huge breasts press into your chest, rubbing against you and sending shivers down your spine.
<<link "Continue Hugging.">><<gotoevent setup.events.mitsukoHug>><</link>>
[[Let Go.|$location]]
<<elseif $mitsuko.affection gte 500 and $mitsuko.trust gte 400>>\
She seems surprised but hugs you back with a friendly smile, her breasts press into your chest.
<<link "Continue Hugging.">><<gotoevent setup.events.mitsukoHug>><</link>>
[[Let Go.|$location]]
<<elseif $mitsuko.affection gte 300 and $mitsuko.trust gte 200>>\
She tenses up but slowly returns the embrace.
<<link "Continue Hugging.">><<gotoevent setup.events.mitsukoHug>><</link>>
[[Let Go.|$location]]
<<else>>\
She tenses up for a few seconds before suddenly pushing away from you, her eyes stare into yours, filled with hatred and anger.
[[End.|$location]]
<</if>>\
<<addtime { minute : 2 }>>With a swift few steps, you wrap your arms around Mitsuko, burying your face between her busty cleavage.
<<if $mitsuko.affection gte 700 and $mitsuko.trust gte 600>>\
The mature woman giggles and places a hand on your head, she begins slowly stroking your hair affectionately.
<<talk "mitsuko">>Ara ara~ You naughty boy.<</talk>>\
<<link "Continue Hugging.">><<gotoevent setup.events.mitsukoHug>><</link>>
[[Let Go.|$location]]
<<elseif $mitsuko.affection gte 500 and $mitsuko.trust gte 400>>\
The mature woman lets out a soft sigh and places a hand on your head, she slowly begins to gently stroke your hair.
<<talk "mitsuko">>Yoshi yoshi~<</talk>>\
<<link "Continue Hugging.">><<gotoevent setup.events.mitsukoHug>><</link>>
[[Let Go.|$location]]
<<elseif $mitsuko.affection gte 300 and $mitsuko.trust gte 200>>\
The mature woman tenses up, surprised by your sudden embrace but after a moment, she pats your head.
<<link "Continue Hugging.">><<gotoevent setup.events.mitsukoHug>><</link>>
[[Let Go.|$location]]
<<else>>\
The mature woman tenses up, she then pushes away from you. You notice an ice cold look in her eyes, one filled with hatred and anger.
[[End.|$location]]
<</if>>\
<<addtime { minute : 2 }>>Wanting to hug your companion, you step up to Mitsuko and wrap her in an embrace, pressing her against yourself.
Your hands slide over the mature woman's shoulders and down her back, you gently squeeze, holding her tight to you.
<<if $mitsuko.affection gte 700 and $mitsuko.trust gte 600>>\
Mitsuko softly hums, relaxing in your arms while returning the embrace with a content, affectionate smile.
<<link "Continue Hugging.">><<gotoevent setup.events.mitsukoHug>><</link>>
[[Let Go.|$location]]
<<elseif $mitsuko.affection gte 500 and $mitsuko.trust gte 400>>\
Mitsuko softly sighs, her arms coming to rest on your shoulders and she gives you a friendly smile.
<<link "Continue Hugging.">><<gotoevent setup.events.mitsukoHug>><</link>>
[[Let Go.|$location]]
<<elseif $mitsuko.affection gte 300 and $mitsuko.trust gte 200>>\
Mitsuko rapidly blinks several times, confused at the sudden embrace and she tenses up for a moment, but the older woman eventually relaxes into your touch.
<<link "Continue Hugging.">><<gotoevent setup.events.mitsukoHug>><</link>>
[[Let Go.|$location]]
<<else>>\
Mitsuko glares at you and pushes herself away, she gives you an icey cold look filled with hatred.
[[End.|$location]]
<</if>>\
<<addtime { minute : 2 }>><<set setup.events.mitsukoHug to [
{
requires: 'true',
chance: 100,
link: "Mitsuko Hug 1"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Hug 2"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Hug 3"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Hug 4"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Hug 5"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Hug 6"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Hug 7"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Hug 8"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Hug 9"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Hug 10"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Hug 11"
}
]>>You continue hugging the mature woman for several moments, enjoying the feeling of her warm body pressed up against yours.
<<link "Continue Hugging.">><<gotoevent setup.events.mitsukoHug>><</link>>
[[Let Go.|$location]]
<<addtime { minute : 2 }>>
<<set $mitsuko.affection += 1>><<set $mitsuko.fear -= 1>><<if $mitsuko.affection gte 600 and $mitsuko.trust gte 500>>\
<<talk "mitsuko">>Yoshi yoshi.<</talk>>\
She hums contentedly, gently stroking your hair.
<<else>>\
She softly sighs.
<</if>>\
Her breath warms your neck; she smells like freshly baked cookies, her warm breasts press into your chest and you hold her even tighter.
<<link "Continue Hugging.">><<gotoevent setup.events.mitsukoHug>><</link>>
[[Let Go.|$location]]
<<addtime { minute : 2 }>>
<<set $mitsuko.affection += 1>><<set $mitsuko.fear -= 1>>You gently scratch Mitsuko's back through her clothing, eliciting soft moans from the mature woman and she subconsciously hugs you tighter.
<<talk "thought">>Huh. Guess she really likes having her back lightly scratched.<</talk>>\
<<link "Continue Hugging.">><<gotoevent setup.events.mitsukoHug>><</link>>
[[Let Go.|$location]]
<<addtime { minute : 2 }>>
<<set $mitsuko.affection += 1>><<set $mitsuko.fear -= 1>><<talk "mitsuko">>You look happy today.<</talk>>\
Mitsuko remarks with a warm smile.
<<talk "player">>I am very happy, I have you by my side.<</talk>>\
You reply happily with a gentle chuckle, still embracing the Far Eastern woman.
<<link "Continue Hugging.">><<gotoevent setup.events.mitsukoHug>><</link>>
[[Let Go.|$location]]
<<addtime { minute : 2 }>>
<<set $mitsuko.affection += 1>><<set $mitsuko.fear -= 1>><<talk "mitsuko">>Ah! I was hoping we would be able to spend some time together today.<</talk>>\
She murmurs sweetly,
<<talk "player">>Me too.<</talk>>\
You reply, looking into Mitsuko's face while still embracing the mature woman.
<<talk "player">>You have been working very hard recently haven't you?<</talk>>\
<<talk "mitsuko">>Yes, but I do enjoy it. Now, my life seems like it has direction again!<</talk>>\
Mitsuko says with a gentle giggle.
<<link "Continue Hugging.">><<gotoevent setup.events.mitsukoHug>><</link>>
[[Let Go.|$location]]
<<addtime { minute : 2 }>>
<<set $mitsuko.affection += 1>><<set $mitsuko.fear -= 1>><<talk "mitsuko">>I have missed this so much.<</talk>>\
She murmurs, looking deeply into your eyes with a look that is equal parts longing and sadness.
You lean forward slightly, brushing your nose along hers.
<<talk "player">>Me too.<</talk>>\
<<link "Continue Hugging.">><<gotoevent setup.events.mitsukoHug>><</link>>
[[Let Go.|$location]]
<<addtime { minute : 2 }>>
<<set $mitsuko.affection += 1>><<set $mitsuko.fear -= 1>>You lean forward and gently press your nose to hers; closing your eyes for just a moment.
<<talk "player">>You are so beautiful.<</talk>>\
While still embracing the mature woman, you murmur to her, taking a deep breath of her scent
Mitsuko smiles again.
<<if $mitsuko.affection gte 600 and $mitsuko.trust gte 500>>\
<<talk "mitsuko">>Thank you, <<print $mitsuko.callsPlayer>>-sama<</talk>>\
<<else>>\
<<talk "mitsuko">>Thank you, <<print $mitsuko.callsPlayer>>-san.<</talk>>\
<</if>>\
Her hand slips from yours and comes up behind your neck to gently caress you.
<<link "Continue Hugging.">><<gotoevent setup.events.mitsukoHug>><</link>>
[[Let Go.|$location]]
<<addtime { minute : 2 }>>
<<set $mitsuko.affection += 1>><<set $mitsuko.fear -= 1>><<if $mitsuko.affection gte 600 and $mitsuko.trust gte 500>>\
<<talk "mitsuko">>Oh, <<print $mitsuko.callsPlayer>>-sama.<</talk>>\
<<else>>\
<<talk "mitsuko">>Oh, <<print $mitsuko.callsPlayer>>-san.<</talk>>\
<</if>>\
She murmurs happily.
<<talk "mitsuko">>I have missed this.<</talk>>\
Mitsuko nuzzles her cheek against yours, turning it towards you so that she can give you a gentle peck.
<<talk "player">>Me too, Mitsuko.<</talk>>\
You softly reply, stroking the side of her face with one hand.
<<link "Continue Hugging.">><<gotoevent setup.events.mitsukoHug>><</link>>
[[Let Go.|$location]]
<<addtime { minute : 2 }>>
<<set $mitsuko.affection += 1>><<set $mitsuko.fear -= 1>><<talk "mitsuko">>It has been so long since I've felt such warmth.<</talk>>\
She whispers into your ear
<<talk "mitsuko">>Thank you for showing me this again. . .<</talk>>\
<<talk "player">>Of course.<</talk>>\
You quietly respond back, stroking her hair with your free hand.
<<talk "player">>I'm just glad you are here with me now.<</talk>>\
Letting out a content sigh, you then place both of your palms on Mitsuko's rear and press her close against you.
<<link "Continue Hugging.">><<gotoevent setup.events.mitsukoHug>><</link>>
[[Let Go.|$location]]
<<addtime { minute : 2 }>>
<<set $mitsuko.affection += 1>><<set $mitsuko.fear -= 1>><<talk "player">>I missed you.<</talk>>\
You whisper, nuzzling your cheek to hers, kissing it lovingly.
She smiles, tilting her head so she may return your affectionate gesture.
<<talk "mitsuko">>I have missed you too.<</talk>>\
Her voice is soft but strong. It's warm and soothing.
<<link "Continue Hugging.">><<gotoevent setup.events.mitsukoHug>><</link>>
[[Let Go.|$location]]
<<addtime { minute : 2 }>>
<<set $mitsuko.affection += 1>><<set $mitsuko.fear -= 1>><<talk "mitsuko">>Mm. Your hugs are very comforting.<</talk>>\
She quietly remarks, burying her face into the crook of your neck, she begins kissing along your collar bone. Mitsuko pulls away with a soft sigh of contentment.
<<if $mitsuko.affection gte 600 and $mitsuko.trust gte 500>>\
<<talk "mitsuko">>It makes me feel safe.<</talk>>\
Her lips find yours again for another tender moment.
<<talk "mitsuko">>Thank you for being so kind to me. I really do love this estate now that I've settled in here.<</talk>>\
Her tongue presses lightly against your bottom lip for a brief second, then retreats from you. You hold Mitsuko close and nuzzle her cheek affectionately.
<<else>>\
<<talk "mitsuko">>It is reassuring. Thank you, <<print $mitsuko.callsPlayer>>-san.<</talk>>\
<</if>>\
<<talk "player">>You're welcome Mitsuko.<</talk>>\
You reply lovingly, giving her head a little rub, making her giggle and blush.
<<link "Continue Hugging.">><<gotoevent setup.events.mitsukoHug>><</link>>
[[Let Go.|$location]]
<<addtime { minute : 2 }>>
<<set $mitsuko.affection += 1>><<set $mitsuko.fear -= 1>><<set setup.events.mitsukoFieldsWalkEnd to [
{
requires: 'true',
chance: 100,
link: "Mitsuko Field Walk End 1"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Field Walk End 2"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Field Walk End 3"
}
]>>You walk through the fields with Mitsuko for a little while longer before deciding to head back.
<<talk "player">>We should head back, Mitsuko.<</talk>>\
The mature woman looks to you and nods. Taking one last look around, you lead Mitsuko back to the mansion.
Upon reaching the backdoor, she turns to face you.
<<if $mitsuko.affection gte 700>>\
<<talk "mitsuko">>Thank you, <<print $mitsuko.callsPlayer>>-sama. I enjoyed our walk together.<</talk>>\
<<elseif $mitsuko.affection gte 500>>\
<<talk "mitsuko">>Thank you, <<print $mitsuko.callsPlayer>>-san. I enjoyed our walk together.<</talk>>\
<<else>>\
<<talk "mitsuko">>Thank you for the walk, <<print $mitsuko.callsPlayer>>.<</talk>>\
<</if>>\
She politely bows to you, then walks into the mansion.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 5 }>>\
<<set $mitsuko.affection += 1>><<set $mitsuko.trust += 1>><<set $mitsuko.fear -= 1>>\After walking through the field for a while longer.
<<talk "player">>Mitsuko, let's head back before it gets too late.<</talk>>\
You gesture back to the mansion, the mature woman nods and follows you back.
Once you reach the backyard, Mitsuko politely bows to you.
<<if $mitsuko.affection gte 700>>\
<<talk "mitsuko">><<print $mitsuko.callsPlayer>>-sama. I enjoyed our walk together, thank you for the lovely time.<</talk>>\
<<elseif $mitsuko.affection gte 500>>\
<<talk "mitsuko">>Thank you, <<print $mitsuko.callsPlayer>>-san. That was fun.<</talk>>\
<<else>>\
<<talk "mitsuko">>Thank you for the walk, <<print $mitsuko.callsPlayer>>.<</talk>>\
<</if>>\
She enters the mansion, leaving you alone.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 5 }>>\
<<set $mitsuko.affection += 1>><<set $mitsuko.trust += 1>><<set $mitsuko.fear -= 1>>\You walk with Mitsuko, enjoying cool breeze and beautiful flowers until noticing the time.
<<talk "player">>Let's head back, Mitsuko.<</talk>>\
<<talk "mitsuko">>Hm? Of course.<</talk>>\
Mitsuko quietly follows you back to the mansion, and upon reaching the backyard, she turns you.
<<if $mitsuko.affection gte 700>>\
You're taken by surprise when she suddenly presses her lips against yours.
After a brief moment, Mitsuko breaks the kiss.
<<elseif $mitsuko.affection gte 500>>\
You're taken by surprise when she suddenly places a light kiss on your lips before stepping back.
<<else>>\
She steps forward and places a light kiss on your cheek.
<</if>>\
With a playful wink, Mitsuko walks into the mansion.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 5 }>>\
<<set $mitsuko.affection += 1>><<set $mitsuko.trust += 1>><<set $mitsuko.fear -= 1>>\<<set setup.events.mitsukoFieldsWalkMiddle to [
{
requires: 'true',
chance: 100,
link: "Mitsuko Fields Walk Middle 1"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Fields Walk Middle 2"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Fields Walk Middle 3"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Fields Walk Middle 4"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Fields Walk Middle 5"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Fields Walk Middle 6"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Fields Walk Middle 7"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Fields Walk Middle 8"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Fields Walk Middle 9"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Fields Walk Middle 10"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Fields Walk Middle 11"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Fields Walk Middle 12"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Fields Walk Middle 13"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Fields Walk Middle 14"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Fields Walk Middle 15"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Fields Walk Middle 16"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Fields Walk Middle 17"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Fields Walk Middle 18"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Fields Walk Middle 19"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Fields Walk Middle 20"
}
]>>The air is crisp and clean, with just enough breeze to keep one feeling cool, but not so strong that one can feel uncomfortable.
Mitsuko's skirt occasionally flutters from the wind, giving you a glimpse of her black lace panties each time.
<<link "Continue walking through the field">><<gotoevent setup.events.mitsukoFieldsWalkMiddle>><</link>>
<<link "Head to the forest">><<gotoevent setup.events.mitsukoForestWalkStart>><</link>>
<<link "Walk back to the mansion">><<gotoevent setup.events.mitsukoFieldsWalkEnd>><</link>><<addtime { minute : 5 }>><<set $mitsuko.affection += 1>><<set $mitsuko.trust += 1>><<set $mitsuko.fear += 1>>The two of you walk across the vast field, passing several trees and shrubs along the way, their branches rustling softly.
After walking for some time, you stop next to one of the larger ones, enjoying the shade alongside Mitsuko for a few moments before continuing on.
<<link "Continue walking through the field">><<gotoevent setup.events.mitsukoFieldsWalkMiddle>><</link>>
<<link "Head to the forest">><<gotoevent setup.events.mitsukoForestWalkStart>><</link>>
<<link "Walk back to the mansion">><<gotoevent setup.events.mitsukoFieldsWalkEnd>><</link>><<addtime { minute : 5 }>><<set $mitsuko.affection += 1>><<set $mitsuko.trust += 1>><<set $mitsuko.fear += 1>>A gentle breeze rustles through your hair and across your skin.
<<talk "mitsuko">>It's a lovely day, isn't it?<</talk>>\
Mitsuko remarks.
<<talk "player">>Yeah, it is.<</talk>>\
You say.
The mature woman leans against you, enjoying being near you in this peaceful environment. She looks up into the sky and lets out a small sigh.
<<link "Continue walking through the field">><<gotoevent setup.events.mitsukoFieldsWalkMiddle>><</link>>
<<link "Head to the forest">><<gotoevent setup.events.mitsukoForestWalkStart>><</link>>
<<link "Walk back to the mansion">><<gotoevent setup.events.mitsukoFieldsWalkEnd>><</link>><<addtime { minute : 5 }>><<set $mitsuko.affection += 1>><<set $mitsuko.trust += 1>><<set $mitsuko.fear += 1>>Mitsuko follows beside you quietly until she notices some squirrels scampering about between some shrubbery ahead of you.
<<talk "mitsuko">>Aw, look at them. Happily chasing each other without a care in the world.<</talk>>\
The mature woman softly laughs, though you notice a hint of longing in her eyes.
<<link "Continue walking through the field">><<gotoevent setup.events.mitsukoFieldsWalkMiddle>><</link>>
<<link "Head to the forest">><<gotoevent setup.events.mitsukoForestWalkStart>><</link>>
<<link "Walk back to the mansion">><<gotoevent setup.events.mitsukoFieldsWalkEnd>><</link>><<addtime { minute : 5 }>><<set $mitsuko.affection += 1>><<set $mitsuko.trust += 1>><<set $mitsuko.fear += 1>>While making your way slowly across the field with Mitsuko, you continue walking for a few minutes until reaching a small grouping of little trees that offers some shade.
You stop underneath it, letting your legs rest before moving on.
<<link "Continue walking through the field">><<gotoevent setup.events.mitsukoFieldsWalkMiddle>><</link>>
<<link "Head to the forest">><<gotoevent setup.events.mitsukoForestWalkStart>><</link>>
<<link "Walk back to the mansion">><<gotoevent setup.events.mitsukoFieldsWalkEnd>><</link>><<addtime { minute : 5 }>><<set $mitsuko.affection += 1>><<set $mitsuko.trust += 1>><<set $mitsuko.fear += 1>>You walk through the field with Mitsuko, enjoying the fresh air and feeling her hand tightly grasped in yours.
Occasionally, you make small talk with your companion, about anything that comes to mind.
<<link "Continue walking through the field">><<gotoevent setup.events.mitsukoFieldsWalkMiddle>><</link>>
<<link "Head to the forest">><<gotoevent setup.events.mitsukoForestWalkStart>><</link>>
<<link "Walk back to the mansion">><<gotoevent setup.events.mitsukoFieldsWalkEnd>><</link>><<addtime { minute : 5 }>><<set $mitsuko.affection += 1>><<set $mitsuko.trust += 1>><<set $mitsuko.fear += 1>>A pair of birds chirp as they fly overhead, and the soft breeze carries the scent of wildflowers and freshly cut grass.
You hear rustling nearby, coming from some bushes. A rabbit hops out from the brush, the tiny animal carelessly meanders around while nibbling at the grass.
<<link "Continue walking through the field">><<gotoevent setup.events.mitsukoFieldsWalkMiddle>><</link>>
<<link "Head to the forest">><<gotoevent setup.events.mitsukoForestWalkStart>><</link>>
<<link "Walk back to the mansion">><<gotoevent setup.events.mitsukoFieldsWalkEnd>><</link>><<addtime { minute : 5 }>><<set $mitsuko.affection += 1>><<set $mitsuko.trust += 1>><<set $mitsuko.fear += 1>>Looking back at Mitsuko, you notice that she is staring off into the distance behind you for some reason. You turn, squinting your eyes in an attempt to see what it is that she is gazing at.
She continues watching in silence until eventually, an animal comes bounding out from a small grouping of trees and bushes.
You watch, your eyes adjusting to recognize it as a deer. Its brown fur glistens in the sunlight and its long ears flick forward with every step of the creature's hooves.
The animal slowly moves along with ease and grace, nibbling at some grass before trotting away.
<<talk "player">>Huh. I'm surprised a deer could have made it over the fencing, considering its height.<</talk>>\
<<talk "mitsuko">>Deer can jump pretty high, but you are right. Perhaps it found a boulder to launch itself off of?<</talk>>\
You spend the next few minutes discussing how exactly a deer could find its way over the fence surrounding your estate.
<<link "Continue walking through the field">><<gotoevent setup.events.mitsukoFieldsWalkMiddle>><</link>>
<<link "Head to the forest">><<gotoevent setup.events.mitsukoForestWalkStart>><</link>>
<<link "Walk back to the mansion">><<gotoevent setup.events.mitsukoFieldsWalkEnd>><</link>><<addtime { minute : 5 }>><<set $mitsuko.affection += 1>><<set $mitsuko.trust += 1>><<set $mitsuko.fear += 1>>You find yourself wandering alongside Mitsuko for a time, talking and enjoying each other's company. After some time you notice that Mitsuko is slowing to stop.
You turn your attention to the mature woman, looking into those dark brown eyes that you have grown so familiar with. She appears deep in thought, biting her lip slightly.
<<talk "player">>Are you alright?<</talk>>\
Mitsuko nods her head quickly, forcing a fake smile.
<<talk "mitsuko">>Yes! . . . I am fine!<</talk>>\
She exclaims, clearly avoiding eye contact.
<<talk "mitsuko">>Just. . . Tired. . .<</talk>>\
<<talk "mitsuko">>. . . And this place reminds me of the fields near my home village. . .<</talk>>\
You hear her whispering to herself under her breath.
<<link "Continue walking through the field">><<gotoevent setup.events.mitsukoFieldsWalkMiddle>><</link>>
<<link "Head to the forest">><<gotoevent setup.events.mitsukoForestWalkStart>><</link>>
<<link "Walk back to the mansion">><<gotoevent setup.events.mitsukoFieldsWalkEnd>><</link>><<addtime { minute : 5 }>><<set $mitsuko.affection += 1>><<set $mitsuko.trust += 1>><<set $mitsuko.fear += 1>>You continue onwards, leading her along. You're taking your time, enjoying her company and the soft sounds of nature all around you.
The gentle wind carries with it the pleasant scent of fresh cut grass and wildflowers.
<<link "Continue walking through the field">><<gotoevent setup.events.mitsukoFieldsWalkMiddle>><</link>>
<<link "Head to the forest">><<gotoevent setup.events.mitsukoForestWalkStart>><</link>>
<<link "Walk back to the mansion">><<gotoevent setup.events.mitsukoFieldsWalkEnd>><</link>><<addtime { minute : 5 }>><<set $mitsuko.affection += 1>><<set $mitsuko.trust += 1>><<set $mitsuko.fear += 1>>You suddenly scoop Mitsuko up, picking up her curvy body in your arms and carrying her princess-style.
<<if $mitsuko.affection gte 700>>\
<<talk "mitsuko">>Eh? Eh? <<print $mitsuko.callsPlayer>>-sama??<</talk>>\
<<elseif $mitsuko.affection gte 500>>\
<<talk "mitsuko">>Eh? Eh? <<print $mitsuko.callsPlayer>>-san??<</talk>>\
<<else>>\
<<talk "mitsuko">>Eh? Eh? <<print $mitsuko.callsPlayer>>??<</talk>>\
<</if>>\
She gasps, you smile at how cute she looks in this pose and begin walking.
After a few minutes of walking, you eventually let her down gently. The Far Eastern woman smoothes out her clothing and looks to you with a raised eyebrow.
You merely pat her head and shrug.
<<link "Continue walking through the field">><<gotoevent setup.events.mitsukoFieldsWalkMiddle>><</link>>
<<link "Head to the forest">><<gotoevent setup.events.mitsukoForestWalkStart>><</link>>
<<link "Walk back to the mansion">><<gotoevent setup.events.mitsukoFieldsWalkEnd>><</link>><<addtime { minute : 5 }>><<set $mitsuko.affection += 1>><<set $mitsuko.trust += 1>><<set $mitsuko.fear += 1>>Walking through the field, you soon come to a stop. Mitsuko looks around, then faces you with a confused look in her eyes.
<<if $mitsuko.affection gte 400>>\
<<talk "mitsuko">><<print $mitsuko.callsPlayer>>-sa-<</talk>>\
<<else>>\
<<talk "mitsuko">>Hm? <<print $mitsuko.callsPlayer>>, what ar-<</talk>>\
<</if>>\
You cut the Far Eastern woman off with a kiss as you wrap your arms around her.
She sighs softly, looking into your eyes. Her large breasts pressing against your chest, sending pleasant shivers down your spine.
Eventually you break the embrace and continue walking.
<<link "Continue walking through the field">><<gotoevent setup.events.mitsukoFieldsWalkMiddle>><</link>>
<<link "Head to the forest">><<gotoevent setup.events.mitsukoForestWalkStart>><</link>>
<<link "Walk back to the mansion">><<gotoevent setup.events.mitsukoFieldsWalkEnd>><</link>><<addtime { minute : 5 }>><<set $mitsuko.affection += 1>><<set $mitsuko.trust += 1>><<set $mitsuko.fear += 1>>After some time strolling leisurely in the field you hear Mitsuko quietly humming softly.
You glance over and see her gazing upwards in delight to watch two butterflies flutter about in the breeze while a pair of birds soar through the sky, chirping to each other.
<<link "Continue walking through the field">><<gotoevent setup.events.mitsukoFieldsWalkMiddle>><</link>>
<<link "Head to the forest">><<gotoevent setup.events.mitsukoForestWalkStart>><</link>>
<<link "Walk back to the mansion">><<gotoevent setup.events.mitsukoFieldsWalkEnd>><</link>><<addtime { minute : 5 }>><<set $mitsuko.affection += 1>><<set $mitsuko.trust += 1>><<set $mitsuko.fear += 1>>While walking through the field you find yourself enjoying the nature and its beauty.
<<talk "thought">>It's so peaceful here.<</talk>>\
Mitsuko takes your hand again and walks beside you.
<<talk "mitsuko">>It is a beautiful day, isn't it?<</talk>>\
She suddenly asks.
<<talk "player">>Indeed it is.<</talk>>\
The mature woman gives you a soft smile, which makes your heart briefly beat rapidly inside your chest.
<<link "Continue walking through the field">><<gotoevent setup.events.mitsukoFieldsWalkMiddle>><</link>>
<<link "Head to the forest">><<gotoevent setup.events.mitsukoForestWalkStart>><</link>>
<<link "Walk back to the mansion">><<gotoevent setup.events.mitsukoFieldsWalkEnd>><</link>><<addtime { minute : 5 }>><<set $mitsuko.affection += 1>><<set $mitsuko.trust += 1>><<set $mitsuko.fear += 1>>You continue walking through the field, passing over small hills and feeling a cool breeze brush across your skin.
Mitsuko quietly hums happily to herself with every step you take.
<<link "Continue walking through the field">><<gotoevent setup.events.mitsukoFieldsWalkMiddle>><</link>>
<<link "Head to the forest">><<gotoevent setup.events.mitsukoForestWalkStart>><</link>>
<<link "Walk back to the mansion">><<gotoevent setup.events.mitsukoFieldsWalkEnd>><</link>><<addtime { minute : 5 }>><<set $mitsuko.affection += 1>><<set $mitsuko.trust += 1>><<set $mitsuko.fear += 1>>While walking along the grassy fields, you chat with Mitsuko about anything and everything. She seems quite happy to be with you, chatting and laughing with you.
Mitsuko appears enraptured by your many childhood stories, you fondly recall some of the events that seemed so far away now, and reminisce together for some time.
<<link "Continue walking through the field">><<gotoevent setup.events.mitsukoFieldsWalkMiddle>><</link>>
<<link "Head to the forest">><<gotoevent setup.events.mitsukoForestWalkStart>><</link>>
<<link "Walk back to the mansion">><<gotoevent setup.events.mitsukoFieldsWalkEnd>><</link>><<addtime { minute : 5 }>><<set $mitsuko.affection += 1>><<set $mitsuko.trust += 1>><<set $mitsuko.fear += 1>>Mitsuko wraps her arm around your own and hugs herself against you softly, enjoying the feeling of being held so closely in such an intimate manner.
The mature woman's eyes glance over at you for just a second, a gentle breeze blowing through her hair.
<<link "Continue walking through the field">><<gotoevent setup.events.mitsukoFieldsWalkMiddle>><</link>>
<<link "Head to the forest">><<gotoevent setup.events.mitsukoForestWalkStart>><</link>>
<<link "Walk back to the mansion">><<gotoevent setup.events.mitsukoFieldsWalkEnd>><</link>><<addtime { minute : 5 }>><<set $mitsuko.affection += 1>><<set $mitsuko.trust += 1>><<set $mitsuko.fear += 1>><<talk "mitsuko">>Ara~ Look.<</talk>>\
Mitsuko suddenly bounds forward, coming to a halt after a few steps and crouches down in front of a small patch of flowers.
She gently runs her fingers over the plants soft petals.
<<talk "mitsuko">>Beautiful aren't they?<</talk>>\
The mature woman murmurs, she glances up at you and softly laughs.
<<link "Continue walking through the field">><<gotoevent setup.events.mitsukoFieldsWalkMiddle>><</link>>
<<link "Head to the forest">><<gotoevent setup.events.mitsukoForestWalkStart>><</link>>
<<link "Walk back to the mansion">><<gotoevent setup.events.mitsukoFieldsWalkEnd>><</link>><<addtime { minute : 5 }>><<set $mitsuko.affection += 1>><<set $mitsuko.trust += 1>><<set $mitsuko.fear += 1>>You walk along a grassy hill, admiring the peaceful beauty of nature alongside Mitsuko. Birds chirp as they fly overhead, while squirrels chase one another between bushes.
The mature woman occasionally hums a soft tune, one you can't help but enjoy.
<<link "Continue walking through the field">><<gotoevent setup.events.mitsukoFieldsWalkMiddle>><</link>>
<<link "Head to the forest">><<gotoevent setup.events.mitsukoForestWalkStart>><</link>>
<<link "Walk back to the mansion">><<gotoevent setup.events.mitsukoFieldsWalkEnd>><</link>><<addtime { minute : 5 }>><<set $mitsuko.affection += 1>><<set $mitsuko.trust += 1>><<set $mitsuko.fear += 1>>The bushes ahead suddenly rustle and a squirrel jumps out, followed by a fox that gives chase. They run past you and Mitsuko, but the fox pauses to look up.
It tilts its head before scurrying off after its prey.
<<link "Continue walking through the field">><<gotoevent setup.events.mitsukoFieldsWalkMiddle>><</link>>
<<link "Head to the forest">><<gotoevent setup.events.mitsukoForestWalkStart>><</link>>
<<link "Walk back to the mansion">><<gotoevent setup.events.mitsukoFieldsWalkEnd>><</link>><<addtime { minute : 5 }>><<set $mitsuko.affection += 1>><<set $mitsuko.trust += 1>><<set $mitsuko.fear += 1>><<set setup.events.mitsukoFieldsWalkStart to [
{
requires: 'true',
chance: 100,
link: "Mitsuko Fields Walk Start 1"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Fields Walk Start 2"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Fields Walk Start 3"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Fields Walk Start 4"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Fields Walk Start 5"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Fields Walk Start 6"
}
]>><<talk "player">>Come on, let's take a walk through the fields.<</talk>>\
Mitsuko takes your offered arm.
Her eyes fall over the hills, and she blushes slightly. Then she glances at you questioningly.
<<talk "player">>It's nice out here.<</talk>>\
You say gently.
<<talk "player">>We'll be able to enjoy nature for a change!<</talk>>\
She nods slowly in response.
A few minutes of walking, and you're enjoying the stroll across the grassy meadow with Mitsuko.
<<link "Continue walking">><<gotoevent setup.events.mitsukoFieldsWalkMiddle>><</link>>
<<link [[On second thought don't go for a walk.|$location]]>><<addtime { minute : 4 }>><</link>><<talk "player">>Hm. The fields seem like a pretty nice place for a walk, lets go.<</talk>>\
You reply, holding Mitsuko's hand tightly.
<<talk "mitsuko">>Very well.<</talk>>\
The mature woman follows as you lead her across the yard and into the fields behind the mansion.
<<link "Continue walking">><<gotoevent setup.events.mitsukoFieldsWalkMiddle>><</link>>
<<link [[On second thought don't go for a walk.|$location]]>><<addtime { minute : 4 }>><</link>>Taking a moment to think, you first consider the forest but then remember the fields out back and decide to head there.
<<talk "player">>Come on, we can take a stroll through the fields.<</talk>>\
You gently grasp Mitsuko hand and lead her out and towards the vast pasture containing rolling hills and lush grasses.
<<link "Continue walking">><<gotoevent setup.events.mitsukoFieldsWalkMiddle>><</link>>
<<link [[On second thought don't go for a walk.|$location]]>><<addtime { minute : 4 }>><</link>>You consider your options and decide on strolling through the fields for a while.
<<talk "player">>I've decided, we'll take a walk through the fields.<</talk>>\
With the decision made, you lead Mitsuko through the backyard of the mansion and into the fields beyond.
<<link "Continue watching">><<gotoevent setup.events.mitsukoFieldsWalkMiddle>><</link>>
<<link [[On second thought don't go for a walk.|$location]]>><<addtime { minute : 4 }>><</link>><<talk "mitsuko">>We could go for a stroll through the fields, the wind doesn't look all that powerful at the moment.<</talk>>\
The mature woman suggests, you smile and nod your head.
<<talk "player">>Alright, we'll take a walk through the fields.<</talk>>\
You turn and lead Mitsuko out into the field surrounding the back of the mansion, leaving the paved pathway and going over into the soft grasses.
<<link "Continue walking">><<gotoevent setup.events.mitsukoFieldsWalkMiddle>><</link>>
<<link [[On second thought don't go for a walk.|$location]]>><<addtime { minute : 4 }>><</link>><<talk "player">>To the fields, let's go.<</talk>>\
You take her hand, and guide the mature woman out across the lawn until eventually, you reach the vast grassy fields and rolling hills that stretch out behind the mansion.
<<link "Continue walking">><<gotoevent setup.events.mitsukoFieldsWalkMiddle>><</link>>
<<link [[On second thought don't go for a walk.|$location]]>><<addtime { minute : 4 }>><</link>><<set setup.events.mitsukoForestClearingRestEnd to [
{
requires: 'true',
chance: 100,
link: "Mitsuko Forest Clearing Rest End 1"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Forest Clearing Rest End 2"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Forest Clearing Rest End 3"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Forest Clearing Rest End 4"
}
]>>You look to Mitsuko sitting next to you as you reach over and run your fingers though her hair.
You're not sure how much time passes as you stare at the older woman's face in the quiet moments of silence; enjoying the feel of the gentle wind blowing through the trees around you.
Eventually, you decide it's time to leave this peaceful place behind you, rising to your feet before pulling Mitsuko up with you.
She stands up and walks next to you back into the forest.
<<link "Continue walking">><<gotoevent setup.events.mitsukoForestWalkMiddle>><</link>>
<<link "Head to the pond">><<gotoevent setup.events.mitsukoForestPondStart>><</link>>
<<link "Leave the forest">><<gotoevent setup.events.mitsukoForestWalkEnd>><</link>><<addtime { minute : 3 }>><<set $mitsuko.affection += 1>><<set $mitsuko.trust += 1>><<set $mitsuko.fear -= 1>>After enjoying the serene atmosphere of the forest setting, you get up off the ground.
<<talk "player">>Come on, we should continue on before it gets too late.<</talk>>\
You reach a hand out and help Mitsuko back onto her feet, brushing some dirt from your pants before moving along again.
<<link "Continue walking">><<gotoevent setup.events.mitsukoForestWalkMiddle>><</link>>
<<link "Head to the pond">><<gotoevent setup.events.mitsukoForestPondStart>><</link>>
<<link "Leave the forest">><<gotoevent setup.events.mitsukoForestWalkEnd>><</link>><<addtime { minute : 3 }>><<set $mitsuko.affection += 1>><<set $mitsuko.trust += 1>><<set $mitsuko.fear -= 1>>Letting out a content sigh, you stand up.
<<talk "player">>We should continue on, before it gets too late.<</talk>>\
You tell her.
Mitsuko looks at you questioningly, but nods and follows after you as you walk through the forest, admiring the sights as you go.
<<link "Continue walking">><<gotoevent setup.events.mitsukoForestWalkMiddle>><</link>>
<<link "Head to the pond">><<gotoevent setup.events.mitsukoForestPondStart>><</link>>
<<link "Leave the forest">><<gotoevent setup.events.mitsukoForestWalkEnd>><</link>><<addtime { minute : 3 }>><<set $mitsuko.affection += 1>><<set $mitsuko.trust += 1>><<set $mitsuko.fear -= 1>>You spend a little while longer resting in the clearing, before standing up.
<<talk "player">>Come on Mitsuko, let's continue walking before it becomes too late.<</talk>>\
The Far Eastern woman sighs, getting back onto her feet.
<<talk "mitsuko">>Very well. . .<</talk>>\
She says reluctantly, walking beside you as you head back into the forest once again.
<<link "Continue walking">><<gotoevent setup.events.mitsukoForestWalkMiddle>><</link>>
<<link "Head to the pond">><<gotoevent setup.events.mitsukoForestPondStart>><</link>>
<<link "Leave the forest">><<gotoevent setup.events.mitsukoForestWalkEnd>><</link>><<addtime { minute : 3 }>><<set $mitsuko.affection += 1>><<set $mitsuko.trust += 1>><<set $mitsuko.fear -= 1>><<set setup.events.mitsukoForestClearingRestKiss to [
{
requires: 'true',
chance: 100,
link: "Mitsuko Forest Clearing Rest Kiss 1"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Forest Clearing Rest Kiss 2"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Forest Clearing Rest Kiss 3"
}
]>>Looking to Mitsuko, you can't help but admire her beauty; She has gorgeous eyes that shine like gems, high cheekbones and pouty lips. Her skin is smooth as silk and flawless.
You find yourself drawn to her lips and soon enough, you wrap your arms around her, pulling the mature woman against you. Your lips press against hers.
<<link "Continue kissing her">><<gotoevent setup.events.mitsukoForestClearingRestKissContinue>><</link>>
<<link "Rest for a bit">><<gotoevent setup.events.mitsukoForestClearingRestMiddle>><</link>>
<<link "Have sex with Mitsuko">><<gotoevent setup.events.mitsukoForestClearingRestSexStart>><</link>>
<<link "Stop resting">><<gotoevent setup.events.mitsukoForestClearingRestEnd>><</link>><<addtime { minute : 5 }>><<set $mitsuko.affection += 1>><<set $mitsuko.trust += 1>><<set $mitsuko.fear -= 1>>Mitsuko suddenly places her hand in your lap, slowly moving it up and down, letting out soft sighs as she does.
Her soft touch sends shivers down your spine as you lean into her warmth, enjoying the moment.
Glancing at the woman's face, you can't help but grin and in close to kiss her.
She responds immediately by returning the kiss, tongues exploring each other. The two of you go at it passionately for some time, forgetting where you are for a few moments.
<<link "Continue kissing her">><<gotoevent setup.events.mitsukoForestClearingRestKissContinue>><</link>>
<<link "Rest for a bit">><<gotoevent setup.events.mitsukoForestClearingRestMiddle>><</link>>
<<link "Have sex with Mitsuko">><<gotoevent setup.events.mitsukoForestClearingRestSexStart>><</link>>
<<link "Stop resting">><<gotoevent setup.events.mitsukoForestClearingRestEnd>><</link>><<addtime { minute : 5 }>><<set $mitsuko.affection += 1>><<set $mitsuko.trust += 1>><<set $mitsuko.fear -= 1>>Noticing the older woman staring off into the distance, you turn your gaze as well to see what's caught her interest, but you do not find much in the way of movement.
You are soon distracted however, as Mitsuko leans in closer to you and presses her lips to yours, kissing you gently.
<<link "Continue kissing her">><<gotoevent setup.events.mitsukoForestClearingRestKissContinue>><</link>>
<<link "Rest for a bit">><<gotoevent setup.events.mitsukoForestClearingRestMiddle>><</link>>
<<link "Have sex with Mitsuko">><<gotoevent setup.events.mitsukoForestClearingRestSexStart>><</link>>
<<link "Stop resting">><<gotoevent setup.events.mitsukoForestClearingRestEnd>><</link>><<addtime { minute : 5 }>><<set $mitsuko.affection += 1>><<set $mitsuko.trust += 1>><<set $mitsuko.fear -= 1>><<set setup.events.mitsukoForestClearingRestKissContinue to [
{
requires: 'true',
chance: 100,
link: "Mitsuko Forest Clearing Rest Kiss Continue 1"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Forest Clearing Rest Kiss Continue 2"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Forest Clearing Rest Kiss Continue 3"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Forest Clearing Rest Kiss Continue 4"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Forest Clearing Rest Kiss Continue 5"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Forest Clearing Rest Kiss Continue 6"
}
]>>Mitsuko eagerly returns the kiss, wrapping her fingers in your hair and holding you close.
You groan softly into the kiss as the older woman's tongue pushes its way inside of yours, meeting in a passionate dance.
<<link "Continue kissing her">><<gotoevent setup.events.mitsukoForestClearingRestKissContinue>><</link>>
<<link "Rest for a bit">><<gotoevent setup.events.mitsukoForestClearingRestMiddle>><</link>>
<<link "Have sex with Mitsuko">><<gotoevent setup.events.mitsukoForestClearingRestSexStart>><</link>>
<<link "Stop resting">><<gotoevent setup.events.mitsukoForestClearingRestEnd>><</link>><<addtime { minute : 5 }>><<set $mitsuko.affection += 1>><<set $mitsuko.trust += 1>><<set $mitsuko.fear -= 1>>The two of you fall into one another, kissing each other deeply. Mitsuko's hands travel up your chest and then down between your thighs.
You moan softly in response when she touches you through your pants, running her fingers along your length over the fabric.
<<link "Continue kissing her">><<gotoevent setup.events.mitsukoForestClearingRestKissContinue>><</link>>
<<link "Rest for a bit">><<gotoevent setup.events.mitsukoForestClearingRestMiddle>><</link>>
<<link "Have sex with Mitsuko">><<gotoevent setup.events.mitsukoForestClearingRestSexStart>><</link>>
<<link "Stop resting">><<gotoevent setup.events.mitsukoForestClearingRestEnd>><</link>><<addtime { minute : 5 }>><<set $mitsuko.affection += 1>><<set $mitsuko.trust += 1>><<set $mitsuko.fear -= 1>>Mitsuko moans as you deepen the kiss, slipping your tongue into her warm mouth.
With your tongues dueling together in an erotic dance, it takes everything you have not to ravish this sexy older woman right then and there in the forest's secluded glade.
<<link "Continue kissing her">><<gotoevent setup.events.mitsukoForestClearingRestKissContinue>><</link>>
<<link "Rest for a bit">><<gotoevent setup.events.mitsukoForestClearingRestMiddle>><</link>>
<<link "Have sex with Mitsuko">><<gotoevent setup.events.mitsukoForestClearingRestSexStart>><</link>>
<<link "Stop resting">><<gotoevent setup.events.mitsukoForestClearingRestEnd>><</link>><<addtime { minute : 5 }>><<set $mitsuko.affection += 1>><<set $mitsuko.trust += 1>><<set $mitsuko.fear -= 1>>She gives into your kiss, allowing your tongue to explore her mouth, and hers into yours. As you deepen your embrace, your hands begin roaming over her body.
Your fingers run through her soft hair, and caress her slender neck before finding their way down to one of her ample breasts.
You knead them gently with your palms before cupping both of them with your hands, enjoying the softness of her bosom.
<<link "Continue kissing her">><<gotoevent setup.events.mitsukoForestClearingRestKissContinue>><</link>>
<<link "Rest for a bit">><<gotoevent setup.events.mitsukoForestClearingRestMiddle>><</link>>
<<link "Have sex with Mitsuko">><<gotoevent setup.events.mitsukoForestClearingRestSexStart>><</link>>
<<link "Stop resting">><<gotoevent setup.events.mitsukoForestClearingRestEnd>><</link>><<addtime { minute : 5 }>><<set $mitsuko.affection += 1>><<set $mitsuko.trust += 1>><<set $mitsuko.fear -= 1>>Lost in the passion of it all, your hands roam over her body until they settle on the soft curves of her breasts.
You run your fingers over them, squeezing each one before sliding them up underneath her clothes to touch those puffy nipples while your tongue tangles with hers.
<<link "Continue kissing her">><<gotoevent setup.events.mitsukoForestClearingRestKissContinue>><</link>>
<<link "Rest for a bit">><<gotoevent setup.events.mitsukoForestClearingRestMiddle>><</link>>
<<link "Have sex with Mitsuko">><<gotoevent setup.events.mitsukoForestClearingRestSexStart>><</link>>
<<link "Stop resting">><<gotoevent setup.events.mitsukoForestClearingRestEnd>><</link>><<addtime { minute : 5 }>><<set $mitsuko.affection += 1>><<set $mitsuko.trust += 1>><<set $mitsuko.fear -= 1>>Her mouth parts as your tongue finds hers, twirling with it as your hands caress the side of her body, finding the curve of her waist, running down over her ass cheeks until finally cupping one of them in your palm.
<<link "Continue kissing her">><<gotoevent setup.events.mitsukoForestClearingRestKissContinue>><</link>>
<<link "Rest for a bit">><<gotoevent setup.events.mitsukoForestClearingRestMiddle>><</link>>
<<link "Have sex with Mitsuko">><<gotoevent setup.events.mitsukoForestClearingRestSexStart>><</link>>
<<link "Stop resting">><<gotoevent setup.events.mitsukoForestClearingRestEnd>><</link>><<addtime { minute : 5 }>><<set $mitsuko.affection += 1>><<set $mitsuko.trust += 1>><<set $mitsuko.fear -= 1>><<set setup.events.mitsukoForestClearingRestMiddle to [
{
requires: 'true',
chance: 100,
link: "Mitsuko Forest Clearing Rest Middle 1"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Forest Clearing Rest Middle 2"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Forest Clearing Rest Middle 3"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Forest Clearing Rest Middle 4"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Forest Clearing Rest Middle 5"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Forest Clearing Rest Middle 6"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Forest Clearing Rest Middle 7"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Forest Clearing Rest Middle 8"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Forest Clearing Rest Middle 9"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Forest Clearing Rest Middle 10"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Forest Clearing Rest Middle 11"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Forest Clearing Rest Middle 12"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Forest Clearing Rest Middle 13"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Forest Clearing Rest Middle 14"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Forest Clearing Rest Middle 15"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Forest Clearing Rest Middle 16"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Forest Clearing Rest Middle 17"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Forest Clearing Rest Middle 18"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Forest Clearing Rest Middle 19"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Forest Clearing Rest Middle 20"
}
]>>A sound of rustling leaves suddenly comes from some brush on the edge of the clearing, both of you look and are surprised to see two rabbits hop out.
The pair of cute, tiny animals look at each other curiously, their ears twitching back and forth. They begin to sniff at one another, licking noses before running circles around each other.
Mitsuko chuckles lightly at the scene before her.
<<talk "mitsuko">>That is incredibly adorable.<</talk>>\
<<talk "player">>Yeah, it is.<</talk>>\
After a few minutes, one of the bunnies begins chasing the other, the pair scamper into the bushes.
<<link "Rest for a bit">><<gotoevent setup.events.mitsukoForestClearingRestMiddle>><</link>>
<<link "Kiss Mitsuko">><<gotoevent setup.events.mitsukoForestClearingRestKiss>><</link>>
<<link "Have sex with Mitsuko">><<gotoevent setup.events.mitsukoForestClearingRestSexStart>><</link>>
<<link "Get up">><<gotoevent setup.events.mitsukoForestClearingRestEnd>><</link>><<addtime { minute : 5 }>><<set $mitsuko.affection += 1>><<set $mitsuko.trust += 1>><<set $mitsuko.fear -= 1>><<talk "player">>I feel as if it were our first date.<</talk>>\
You teasingly comment.
She softly laughs at your comment before reaching out and placing her palm upon yours. Her skin is soft like silk; you find yourself caressing her fingers gently as they stroke up and down against your palm.
Mitsuko rests her head against your shoulder, closing her eyes contentedly.
You can feel the warmth of her body pressed tightly against you. Content, you look into the dark pools of her hazel irises, seeing how the sun glistens within them before wrapping your arms around Mitsuko's shoulders, holding the mature woman close for a bit.
<<link "Rest for a bit">><<gotoevent setup.events.mitsukoForestClearingRestMiddle>><</link>>
<<link "Kiss Mitsuko">><<gotoevent setup.events.mitsukoForestClearingRestKiss>><</link>>
<<link "Have sex with Mitsuko">><<gotoevent setup.events.mitsukoForestClearingRestSexStart>><</link>>
<<link "Get up">><<gotoevent setup.events.mitsukoForestClearingRestEnd>><</link>><<addtime { minute : 5 }>><<set $mitsuko.affection += 1>><<set $mitsuko.trust += 1>><<set $mitsuko.fear -= 1>>She turns her gaze back out towards the woods around the clearing, gazing into the trees.
Eventually, Mitsuko begins humming softly, then quietly singing a tune.
You close your eyes as you listen to her sing, the quiet humming brings a peaceful feeling as you focus upon it.
<<link "Rest for a bit">><<gotoevent setup.events.mitsukoForestClearingRestMiddle>><</link>>
<<link "Kiss Mitsuko">><<gotoevent setup.events.mitsukoForestClearingRestKiss>><</link>>
<<link "Have sex with Mitsuko">><<gotoevent setup.events.mitsukoForestClearingRestSexStart>><</link>>
<<link "Get up">><<gotoevent setup.events.mitsukoForestClearingRestEnd>><</link>><<addtime { minute : 5 }>><<set $mitsuko.affection += 1>><<set $mitsuko.trust += 1>><<set $mitsuko.fear -= 1>>She sighs, looking out into the distance.
<<talk "mitsuko">>It has been such a long time since I have felt a gentle breeze or sun shine upon my skin. . .<</talk>>\
Mitsuko murmurs, seemingly to herself, you reach over and hold the older woman's hand gently in yours.
After some time, you notice a thoughtful look on her face.
<<talk "player">>What were you thinking about?<</talk>>\
You ask, Mitsuko looks at you and smiles.
<<talk "mitsuko">>Nothing important.<</talk>>\
She replies.
<<link "Rest for a bit">><<gotoevent setup.events.mitsukoForestClearingRestMiddle>><</link>>
<<link "Kiss Mitsuko">><<gotoevent setup.events.mitsukoForestClearingRestKiss>><</link>>
<<link "Have sex with Mitsuko">><<gotoevent setup.events.mitsukoForestClearingRestSexStart>><</link>>
<<link "Get up">><<gotoevent setup.events.mitsukoForestClearingRestEnd>><</link>><<addtime { minute : 5 }>><<set $mitsuko.affection += 1>><<set $mitsuko.trust += 1>><<set $mitsuko.fear -= 1>><<if $mitsuko.affection gte 700>>\
<<talk "mitsuko">>Thank you <<print $mitsuko.callsPlayer>>-sama. I am grateful you decided to bring me out here.<</talk>>\
Mitsuko says with a bright smile.
<<elseif $mitsuko.affection gte 500>>\
<<talk "mitsuko">>Thank you, <<print $mitsuko.callsPlayer>>-san. Our walk has been enjoyable thus far.<</talk>>\
Mitsuko looks to you with a friendly smile.
<<else>>\
<<talk "mitsuko">>Thank you, <<print $mitsuko.callsPlayer>>. Our walk has been enjoyable thus far.<</talk>>\
<</if>>\
<<talk "player">>I'm glad you're enjoying it.<</talk>>\
The chirping of birds echoes in the distance as the two of you sit together quietly enjoying the scenery.
<<link "Rest for a bit">><<gotoevent setup.events.mitsukoForestClearingRestMiddle>><</link>>
<<link "Kiss Mitsuko">><<gotoevent setup.events.mitsukoForestClearingRestKiss>><</link>>
<<link "Have sex with Mitsuko">><<gotoevent setup.events.mitsukoForestClearingRestSexStart>><</link>>
<<link "Get up">><<gotoevent setup.events.mitsukoForestClearingRestEnd>><</link>><<addtime { minute : 5 }>><<set $mitsuko.affection += 1>><<set $mitsuko.trust += 1>><<set $mitsuko.fear -= 1>><<if $mitsuko.affection gte 700>>\
<<talk "mitsuko">><<print $mitsuko.callsPlayer>>-sama, I truly appreciate you bringing me here today. . . Thank you.<</talk>>\
Mitsuko suddenly speaks out, her lips curving into a bright, affectionate smile.
<<elseif $mitsuko.affection gte 500>>\
<<talk "mitsuko">><<print $mitsuko.callsPlayer>>-san. Thank you for bringing me here today.<</talk>>\
<<else>>\
<<talk "mitsuko">>This is nice, <<print $mitsuko.callsPlayer>>, thank you.<</talk>>\
<</if>>\
<<talk "player">>I'm glad to hear that, Mitsuko. It's nice to spend some quality time just being ourselves instead of always worrying about work or life in general.<</talk>>\
You reply, smiling at her.
Mitsuko giggles softly, turning towards you.
<<talk "mitsuko">>You are right, it is much nicer here in the woods without the stress.<</talk>>\
The mature woman murmurs, leaning against you, laying down and resting her head in your lap for a few minutes.
<<link "Rest for a bit">><<gotoevent setup.events.mitsukoForestClearingRestMiddle>><</link>>
<<link "Kiss Mitsuko">><<gotoevent setup.events.mitsukoForestClearingRestKiss>><</link>>
<<link "Have sex with Mitsuko">><<gotoevent setup.events.mitsukoForestClearingRestSexStart>><</link>>
<<link "Get up">><<gotoevent setup.events.mitsukoForestClearingRestEnd>><</link>><<addtime { minute : 5 }>><<set $mitsuko.affection += 1>><<set $mitsuko.trust += 1>><<set $mitsuko.fear -= 1>>The sound of nature continues around you, the sound of wind rustling leaves and branches, and animals moving about in the brush nearby.
You find the sounds to be comforting and relaxing.
<<link "Rest for a bit">><<gotoevent setup.events.mitsukoForestClearingRestMiddle>><</link>>
<<link "Kiss Mitsuko">><<gotoevent setup.events.mitsukoForestClearingRestKiss>><</link>>
<<link "Have sex with Mitsuko">><<gotoevent setup.events.mitsukoForestClearingRestSexStart>><</link>>
<<link "Get up">><<gotoevent setup.events.mitsukoForestClearingRestEnd>><</link>><<addtime { minute : 5 }>><<set $mitsuko.affection += 1>><<set $mitsuko.trust += 1>><<set $mitsuko.fear -= 1>>While resting in the clearing, you can hear several birds chirping nearby.
Mitsuko softly whistles, and a few seconds later, a bird responds. She continues to whistle, causing several other birds to answer as well.
They seem to be excited, fluttering around nearby as you look out over them, admiring their beauty.
<<link "Rest for a bit">><<gotoevent setup.events.mitsukoForestClearingRestMiddle>><</link>>
<<link "Kiss Mitsuko">><<gotoevent setup.events.mitsukoForestClearingRestKiss>><</link>>
<<link "Have sex with Mitsuko">><<gotoevent setup.events.mitsukoForestClearingRestSexStart>><</link>>
<<link "Get up">><<gotoevent setup.events.mitsukoForestClearingRestEnd>><</link>><<addtime { minute : 5 }>><<set $mitsuko.affection += 1>><<set $mitsuko.trust += 1>><<set $mitsuko.fear -= 1>>As you're sitting, a bird suddenly lands close by. It pecs at the ground a few times while looking around, searching for food.
Mitsuko slowly and gently reaches her hand out to it, she opens her palm, revealing a worm. The creature quickly turns its attention to the offering and hesitantly hops towards the mature woman.
The bird looks around, tilting its head from side to side before grabbing at the worm with its beak. Mitsuko watches as the creature eats the snack from her open palm.
After finishing his meal, the bird takes flight back into the forest.
<<link "Rest for a bit">><<gotoevent setup.events.mitsukoForestClearingRestMiddle>><</link>>
<<link "Kiss Mitsuko">><<gotoevent setup.events.mitsukoForestClearingRestKiss>><</link>>
<<link "Have sex with Mitsuko">><<gotoevent setup.events.mitsukoForestClearingRestSexStart>><</link>>
<<link "Get up">><<gotoevent setup.events.mitsukoForestClearingRestEnd>><</link>><<addtime { minute : 5 }>><<set $mitsuko.affection += 1>><<set $mitsuko.trust += 1>><<set $mitsuko.fear -= 1>>A fox suddenly appears from a bush nearby; it's eyes are a golden color, sparkling brightly as they lock onto the two of you. It stops short of you but stands upright, watching intently.
You feel nervous as well as curious while you watch the animal; its tail wagging slightly as it continues to stare at you before sniffing at the air.
The fox then carefully approaches closer to Mitsuko, looking at the older woman as if expecting something.
<<talk "mitsuko">>Ara~ Are you hungry?<</talk>>\
The mature woman carefully holds out her hand, so as to not spoke the animal and slowly opens her palm; revealing some delicious looking berries.
Drawn to her hand by the sweet smelling fruit, the fox tilts its head curiously before nibbling at the treat offered to him.
You watch as Mitsuko gently brings her other hand over to pet it, first showing it to the fox. It briefly glances at her but continues munching on the berries, allowing Mitsuko to pet it.
Once satisfied, the fox licks its chaps and runs off into the forest once more.
<<link "Rest for a bit">><<gotoevent setup.events.mitsukoForestClearingRestMiddle>><</link>>
<<link "Kiss Mitsuko">><<gotoevent setup.events.mitsukoForestClearingRestKiss>><</link>>
<<link "Have sex with Mitsuko">><<gotoevent setup.events.mitsukoForestClearingRestSexStart>><</link>>
<<link "Get up">><<gotoevent setup.events.mitsukoForestClearingRestEnd>><</link>><<addtime { minute : 5 }>><<set $mitsuko.affection += 1>><<set $mitsuko.trust += 1>><<set $mitsuko.fear -= 1>>After some small talk, you fall into a comfortable silence, watching the scenery pass by. A few minutes later, you hear rustling from behind a large log nearby.
A pair of squirrels run over it, completely oblivious to either of you as they chase one another to the edge of the clearning, and up a tree.
Beside you, Mitsuko softly laughs at the adorable display.
<<link "Rest for a bit">><<gotoevent setup.events.mitsukoForestClearingRestMiddle>><</link>>
<<link "Kiss Mitsuko">><<gotoevent setup.events.mitsukoForestClearingRestKiss>><</link>>
<<link "Have sex with Mitsuko">><<gotoevent setup.events.mitsukoForestClearingRestSexStart>><</link>>
<<link "Get up">><<gotoevent setup.events.mitsukoForestClearingRestEnd>><</link>><<addtime { minute : 5 }>><<set $mitsuko.affection += 1>><<set $mitsuko.trust += 1>><<set $mitsuko.fear -= 1>>Mitsuko stares up at the sky, taking in the sun's rays and enjoying the warmth.
<<talk "mitsuko">>How pretty.<</talk>>\
She murmurs as her eyes wander around at the blue sky above them, filled with fluffy white clouds.
<<link "Rest for a bit">><<gotoevent setup.events.mitsukoForestClearingRestMiddle>><</link>>
<<link "Kiss Mitsuko">><<gotoevent setup.events.mitsukoForestClearingRestKiss>><</link>>
<<link "Have sex with Mitsuko">><<gotoevent setup.events.mitsukoForestClearingRestSexStart>><</link>>
<<link "Get up">><<gotoevent setup.events.mitsukoForestClearingRestEnd>><</link>><<addtime { minute : 5 }>><<set $mitsuko.affection += 1>><<set $mitsuko.trust += 1>><<set $mitsuko.fear -= 1>>You suddenly lay down on the grass, Mitsuko looks to you with a raised eyebrow.
<<talk "player">>Let's cloud watch for a bit.<</talk>>\
Mitsuko smiles happily at the suggestion as she lies down next to you.
<<talk "mitsuko">>That sounds like a wonderful idea!<</talk>>\
The two of you gaze up at the sky as you lie on your backs, the clouds drifting past slowly but surely. The warm breeze feels pleasant upon your face as the sun shines through the thin wisps of white, occasionally bathing you in light.
It's peaceful and quiet in the forest, save for occasional bird calls or rustling in nearby bushes.
After pointing out different clouds while chatting and laughing, you and Mitsuko sit up once more.
<<link "Rest for a bit">><<gotoevent setup.events.mitsukoForestClearingRestMiddle>><</link>>
<<link "Kiss Mitsuko">><<gotoevent setup.events.mitsukoForestClearingRestKiss>><</link>>
<<link "Have sex with Mitsuko">><<gotoevent setup.events.mitsukoForestClearingRestSexStart>><</link>>
<<link "Get up">><<gotoevent setup.events.mitsukoForestClearingRestEnd>><</link>><<addtime { minute : 5 }>><<set $mitsuko.affection += 1>><<set $mitsuko.trust += 1>><<set $mitsuko.fear -= 1>><<talk "mitsuko">>It's wonderful here. . .<</talk>>\
She murmurs softly, turning towards you, Mitsuko suddenly rests her head upon your shoulder and looks up at you.
You take a moment to hold onto the woman tightly, enjoying this peaceful time together. The air smells sweet and refreshing, there is not even a trace of pollution or smoke lingering.
<<link "Rest for a bit">><<gotoevent setup.events.mitsukoForestClearingRestMiddle>><</link>>
<<link "Kiss Mitsuko">><<gotoevent setup.events.mitsukoForestClearingRestKiss>><</link>>
<<link "Have sex with Mitsuko">><<gotoevent setup.events.mitsukoForestClearingRestSexStart>><</link>>
<<link "Get up">><<gotoevent setup.events.mitsukoForestClearingRestEnd>><</link>><<addtime { minute : 5 }>><<set $mitsuko.affection += 1>><<set $mitsuko.trust += 1>><<set $mitsuko.fear -= 1>>The two of you sit together, admiring the forest around you.
<<talk "mitsuko">>It's wonderful out here, it reminds me of home.<</talk>>\
She whispers softly, you glance over at her.
<<talk "player">>Your home?<</talk>>\
Mitsuko pauses at first, closing her eyes before responding quietly.
<<talk "mitsuko">>Mm. A small village near Kyoto, it is filled with ancient temples. . . And cherry blossoms. . .<</talk>>\
You reach forward and hold her hand gently between yours, giving her a gentle squeeze before speaking again.
<<talk "player">>I'm sure someday soon you'll return to your home, your village.<</talk>>\
Mitsuko leans towards you, pressing herself against your body as you continue to grip each other's hands.
<<link "Rest for a bit">><<gotoevent setup.events.mitsukoForestClearingRestMiddle>><</link>>
<<link "Kiss Mitsuko">><<gotoevent setup.events.mitsukoForestClearingRestKiss>><</link>>
<<link "Have sex with Mitsuko">><<gotoevent setup.events.mitsukoForestClearingRestSexStart>><</link>>
<<link "Get up">><<gotoevent setup.events.mitsukoForestClearingRestEnd>><</link>><<addtime { minute : 5 }>><<set $mitsuko.affection += 1>><<set $mitsuko.trust += 1>><<set $mitsuko.fear -= 1>>She looks up at you and smiles.
<<talk "player">>So, how are you doing, Mitsuko?<</talk>>\
You ask.
Mitsuko turns her gaze back out towards the forest around you, taking in a deep breath before letting it go again.
<<talk "mitsuko">>Well enough, how are you doing?<</talk>>\
She replies, shifting her legs around slightly as if preparing to get up.
<<talk "player">>I'm fine, just thinking about things. . .<</talk>>\
<<talk "mitsuko">>Hm? Anything serious? Or work related?<</talk>>\
Mitsuko asks gently, you shake your head, looking over to the mature woman, who has turned her gaze from you back towards the scenery.
<<talk "player">>No, just thinking how beautiful this place this, and how beautiful you are.<</talk>>\
She softly laughs.
<<if $mitsuko.affection gte 700>>\
<<talk "mitsuko">>Thank you, <<print $mitsuko.callsPlayer>>-sama.<</talk>>\
<<elseif $mitsuko.affection gte 500>>\
<<talk "mitsuko">>Thank you, <<print $mitsuko.callsPlayer>>-san.<</talk>>\
<<else>>\
<<talk "mitsuko">>Thank you, <<print $mitsuko.callsPlayer>>.<</talk>>\
<</if>>\
<<link "Rest for a bit">><<gotoevent setup.events.mitsukoForestClearingRestMiddle>><</link>>
<<link "Kiss Mitsuko">><<gotoevent setup.events.mitsukoForestClearingRestKiss>><</link>>
<<link "Have sex with Mitsuko">><<gotoevent setup.events.mitsukoForestClearingRestSexStart>><</link>>
<<link "Get up">><<gotoevent setup.events.mitsukoForestClearingRestEnd>><</link>><<addtime { minute : 5 }>><<set $mitsuko.affection += 1>><<set $mitsuko.trust += 1>><<set $mitsuko.fear -= 1>>Mitsuko glances at you questioningly.
<<talk "mitsuko">>Would you like some water?<</talk>>\
She asks, pulling out a bottle of water.
<<talk "player">>I would. Thanks.<</talk>>\
You reply, accepting it gratefully. You take a swig of the cool liquid and hand it back to Mitsuko.
<<talk "player">>Wait, you've been carrying around a bottle of water this entire time?<</talk>>\
<<talk "mitsuko">>A resourceful maid always has provisions ready on hand for her master.<</talk>>\
The mature woman states playfully.
You chuckle, amused by her words.
<<talk "player">>Fair enough.<</talk>>\
<<link "Rest for a bit">><<gotoevent setup.events.mitsukoForestClearingRestMiddle>><</link>>
<<link "Kiss Mitsuko">><<gotoevent setup.events.mitsukoForestClearingRestKiss>><</link>>
<<link "Have sex with Mitsuko">><<gotoevent setup.events.mitsukoForestClearingRestSexStart>><</link>>
<<link "Get up">><<gotoevent setup.events.mitsukoForestClearingRestEnd>><</link>><<addtime { minute : 5 }>><<set $mitsuko.affection += 1>><<set $mitsuko.trust += 1>><<set $mitsuko.fear -= 1>>The soothing sounds of the wind rustling through the trees, the gentle sound of leaves blowing in the distance and the hum of insects buzzing fill the air.
A few small birds dart out from their hiding spots in the tall grass, looking around curiously before returning back into cover.
<<link "Rest for a bit">><<gotoevent setup.events.mitsukoForestClearingRestMiddle>><</link>>
<<link "Kiss Mitsuko">><<gotoevent setup.events.mitsukoForestClearingRestKiss>><</link>>
<<link "Have sex with Mitsuko">><<gotoevent setup.events.mitsukoForestClearingRestSexStart>><</link>>
<<link "Get up">><<gotoevent setup.events.mitsukoForestClearingRestEnd>><</link>><<addtime { minute : 5 }>><<set $mitsuko.affection += 1>><<set $mitsuko.trust += 1>><<set $mitsuko.fear -= 1>>You sit in a peaceful setting, enjoying the tranquility of nature, away from society's hustle and bustle; a little break from reality as you enjoy time spent with Mitsuko.
<<link "Rest for a bit">><<gotoevent setup.events.mitsukoForestClearingRestMiddle>><</link>>
<<link "Kiss Mitsuko">><<gotoevent setup.events.mitsukoForestClearingRestKiss>><</link>>
<<link "Have sex with Mitsuko">><<gotoevent setup.events.mitsukoForestClearingRestSexStart>><</link>>
<<link "Get up">><<gotoevent setup.events.mitsukoForestClearingRestEnd>><</link>><<addtime { minute : 5 }>><<set $mitsuko.affection += 1>><<set $mitsuko.trust += 1>><<set $mitsuko.fear -= 1>><<talk "mitsuko">>. . . Thank you for showing me such a nice place today.<</talk>>\
The mature woman says with a smile as you put your arm around her shoulders.
The two of you look up into the sky together, taking in the scenery and breathing in deeply. A few birds fly over head while another one lands upon one of the nearby branches and begins chirping loudly.
<<link "Rest for a bit">><<gotoevent setup.events.mitsukoForestClearingRestMiddle>><</link>>
<<link "Kiss Mitsuko">><<gotoevent setup.events.mitsukoForestClearingRestKiss>><</link>>
<<link "Have sex with Mitsuko">><<gotoevent setup.events.mitsukoForestClearingRestSexStart>><</link>>
<<link "Get up">><<gotoevent setup.events.mitsukoForestClearingRestEnd>><</link>><<addtime { minute : 5 }>><<set $mitsuko.affection += 1>><<set $mitsuko.trust += 1>><<set $mitsuko.fear -= 1>><<set setup.events.mitsukoForestClearingRestSexContinue to [
{
requires: 'true',
chance: 100,
link: "Mitsuko Forest Clearing Rest Sex Continue 1"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Forest Clearing Rest Sex Continue 2"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Forest Clearing Rest Sex Continue 3"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Forest Clearing Rest Sex Continue 4"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Forest Clearing Rest Sex Continue 5"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Forest Clearing Rest Sex Continue 6"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Forest Clearing Rest Sex Continue 7"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Forest Clearing Rest Sex Continue 8"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Forest Clearing Rest Sex Continue 9"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Forest Clearing Rest Sex Continue 10"
}
]>>She cries out loudly as she feels you stretching the tight, pink walls of her pussy, and also from the feeling of fullness.
The warmth and slick feel of her love canal enveloping your cock makes it difficult for you to hold back for too long.
You continue thrusting into her over and over again, slowly building towards your peak.
Mitsuko moans softly as she holds tightly onto your shoulders.
<<if $mitsuko.affection gte 700>>\
<<talk "mitsuko">>Oh my god. . . <<print $mitsuko.callsPlayer>>-sama. . .<</talk>>\
<<elseif $mitsuko.affection gte 500>>\
<<talk "mitsuko">>Oh my god. . . <<print $mitsuko.callsPlayer>>-san. . .<</talk>>\
<<else>>\
<<talk "mitsuko">>Oh god. . . !<</talk>>\
<</if>>\
She whispers, shuddering beneath you as you bury yourself deeply inside of her folds over and over again.
<<link "Continue sex">><<gotoevent setup.events.mitsukoForestClearingRestSexContinue>><</link>>
<<link "Cum inside">><<gotoevent setup.events.mitsukoForestClearingRestSexCumIn>><</link>>
<<link "Pull out">><<gotoevent setup.events.mitsukoForestClearingRestSexCumOut>><</link>><<addtime { minute : 5 }>><<set $mitsuko.affection += 1>><<set $mitsuko.trust += 1>><<set $mitsuko.fear -= 1>>Mitsuko moans quietly into the sky, her breath coming quicker as she adjusts to the feeling of being filled by you.
<<talk "mitsuko">><<print $mitsuko.callsPlayer>>. . .<</talk>>\
You continue moving your hips slowly, grinding your erection within her silky depths as the muscles tighten about it hungrily, coiling and pulsating with each thrust.
<<talk "mitsuko">>. . . Oh! Nnahhh!! <<print $mitsuko.callsPlayer>>!! I'm going to cum!<</talk>>\
Mitsuko cries out in pleasure, her breasts heaving with each powerful wave that ripples through her.
<<link "Continue sex">><<gotoevent setup.events.mitsukoForestClearingRestSexContinue>><</link>>
<<link "Cum inside">><<gotoevent setup.events.mitsukoForestClearingRestSexCumIn>><</link>>
<<link "Pull out">><<gotoevent setup.events.mitsukoForestClearingRestSexCumOut>><</link>><<addtime { minute : 5 }>><<set $mitsuko.affection += 1>><<set $mitsuko.trust += 1>><<set $mitsuko.fear -= 1>>You groan in delight, feeling every pleat and crease of Mitsukos warm pussy enveloping your cock.
Mitsuko lets out a soft moan, biting her lip as she feels inch after inch slide into her tightness. You pull back slowly until only the tip remains before thrusting again.
Each time your shaft slides in, it hits another spot that sends sparks through your brain like lightning. You start to pick up speed, grinding your crotch hard into hers with each powerful thrust.
The sight of those full breasts bouncing up and down while you fuck makes you growl with excitement.
<<if $mitsuko.affection gte 700>>\
<<talk "mitsuko">>Ah! <<print $mitsuko.callsPlayer>>-sama! Yes!<</talk>>\
<<elseif $mitsuko.affection gte 500>>\
<<talk "mitsuko">>Ah! <<print $mitsuko.callsPlayer>>-san. . . Yes!<</talk>>\
<<else>>\
<<talk "mitsuko">>Ah! <<print $mitsuko.callsPlayer>>. . . Yes!<</talk>>\
<</if>>\
Mitsuko cries out, reaching down between you to squeeze and caress your testicles.
<<link "Continue sex">><<gotoevent setup.events.mitsukoForestClearingRestSexContinue>><</link>>
<<link "Cum inside">><<gotoevent setup.events.mitsukoForestClearingRestSexCumIn>><</link>>
<<link "Pull out">><<gotoevent setup.events.mitsukoForestClearingRestSexCumOut>><</link>><<addtime { minute : 5 }>><<set $mitsuko.affection += 1>><<set $mitsuko.trust += 1>><<set $mitsuko.fear -= 1>>Mitsuko cries out in delight and throws her head back as she feels you impale her completely, causing her pussy to clench tight around your shaft.
You slowly grind into the mature woman's love canal, but soon begin alternating rhythms.
The speed and intensity picks up steadily, slamming into her deeply while maintaining an impressive rhythm.
Not long into it, the forest is filled with soft rustling sounds and Mitsuko moans.
<<link "Continue sex">><<gotoevent setup.events.mitsukoForestClearingRestSexContinue>><</link>>
<<link "Cum inside">><<gotoevent setup.events.mitsukoForestClearingRestSexCumIn>><</link>>
<<link "Pull out">><<gotoevent setup.events.mitsukoForestClearingRestSexCumOut>><</link>><<addtime { minute : 5 }>><<set $mitsuko.affection += 1>><<set $mitsuko.trust += 1>><<set $mitsuko.fear -= 1>>Her hands grab at the grass beneath her while she lets out pleasured moans and grunts, writhing beneath you in pleasure.
<<talk "mitsuko">>Oh my god, that feels amazing.<</talk>>\
She moans breathlessly.
Your shaft pushes deep into her pussy, the swollen head hitting her g-spot as it stretches her wide. You pump into her deeply, her large breasts bouncing with every thrust.
Mitsuko groans loudly, reaching her climax swiftly, her juices coating the length of you as you fuck her.
<<talk "mitsuko">>Ohhh! OHHH!<</talk>>\
The mature woman cries out.
<<link "Continue sex">><<gotoevent setup.events.mitsukoForestClearingRestSexContinue>><</link>>
<<link "Cum inside">><<gotoevent setup.events.mitsukoForestClearingRestSexCumIn>><</link>>
<<link "Pull out">><<gotoevent setup.events.mitsukoForestClearingRestSexCumOut>><</link>><<addtime { minute : 5 }>><<set $mitsuko.affection += 1>><<set $mitsuko.trust += 1>><<set $mitsuko.fear -= 1>><<talk "mitsuko">>Oh!!<</talk>>\
Mitsuko cries out.
<<talk "mitsuko">>I- I didn't expect this. . . Wait, oh my-<</talk>>\
She moans loudly, arching her back off of the ground.
You grasp both of her thighs tightly in your hands, pinning her down and thrusting into her repeatedly while kissing down her neck and shoulder.
<<talk "mitsuko">>O-Oh fu-ahhhh!<</talk>>\
Mitsuko pants, pushing her hips back into each thrust as an orgasm hits.
<<link "Continue sex">><<gotoevent setup.events.mitsukoForestClearingRestSexContinue>><</link>>
<<link "Cum inside">><<gotoevent setup.events.mitsukoForestClearingRestSexCumIn>><</link>>
<<link "Pull out">><<gotoevent setup.events.mitsukoForestClearingRestSexCumOut>><</link>><<addtime { minute : 5 }>><<set $mitsuko.affection += 1>><<set $mitsuko.trust += 1>><<set $mitsuko.fear -= 1>>You groan, kissing Mitsuko lovingly again.
She returns the affection, moaning into your mouth at the feeling of your cock sliding smoothly inside of her tight sheath.
<<talk "mitsuko">>Nngh. . . Hah, haah. . . <<print $mitsuko.callsPlayer>>-!<</talk>>\
Mitsuko mewls softly.
<<talk "mitsuko">>I'm. . . Oh! I feel so. . . Full!<</talk>>\
<<talk "player">>Of course you're filled.<</talk>>\
You reply breathlessly and pull out almost completely then thrust all the way back in once more.
Mitsuko squeaks from how rough you are being and wraps her legs around your waist tightly, holding onto you with all her might.
<<link "Continue sex">><<gotoevent setup.events.mitsukoForestClearingRestSexContinue>><</link>>
<<link "Cum inside">><<gotoevent setup.events.mitsukoForestClearingRestSexCumIn>><</link>>
<<link "Pull out">><<gotoevent setup.events.mitsukoForestClearingRestSexCumOut>><</link>><<addtime { minute : 5 }>><<set $mitsuko.affection += 1>><<set $mitsuko.trust += 1>><<set $mitsuko.fear -= 1>>She moans softly beneath you, gripping tightly onto your shoulders.
<<talk "mitsuko">>Oohh, ohhh. . . Nnahh! Mmphah!<</talk>>\
Mitsuko's pussy walls cling tight to your cock, squeezing it.
While holding onto her hips, you continue moving slowly at first then picking up speed, pounding your throbbing erection into Mitsuko's soft womanhood over and over.
You pull back, sliding only a couple inches from her warmth and begin thrusting again, this time going a little faster and harder than the last few strokes.
<<link "Continue sex">><<gotoevent setup.events.mitsukoForestClearingRestSexContinue>><</link>>
<<link "Cum inside">><<gotoevent setup.events.mitsukoForestClearingRestSexCumIn>><</link>>
<<link "Pull out">><<gotoevent setup.events.mitsukoForestClearingRestSexCumOut>><</link>><<addtime { minute : 5 }>><<set $mitsuko.affection += 1>><<set $mitsuko.trust += 1>><<set $mitsuko.fear -= 1>><<talk "mitsuko">>Oh! Oohhhh!<</talk>>\
Mitsuko moans loudly from beneath you.
You continue rocking your hips back and forth, working your shaft in and out of her pussy.
She tries to hold herself still, keeping her gaze locked upon yours, watching intently how she reacts to every inch of your cock. You slowly thrust faster, feeling yourself fill her up, wanting to see her enjoyment grow.
<<link "Continue sex">><<gotoevent setup.events.mitsukoForestClearingRestSexContinue>><</link>>
<<link "Cum inside">><<gotoevent setup.events.mitsukoForestClearingRestSexCumIn>><</link>>
<<link "Pull out">><<gotoevent setup.events.mitsukoForestClearingRestSexCumOut>><</link>><<addtime { minute : 5 }>><<set $mitsuko.affection += 1>><<set $mitsuko.trust += 1>><<set $mitsuko.fear -= 1>><<if $mitsuko.affection gte 700>>\
<<talk "mitsuko">>Oh, <<print $mitsuko.callsPlayer>>-sama!<</talk>>\
<<elseif $mitsuko.affection gte 500>>\
<<talk "mitsuko">>Oh, <<print $mitsuko.callsPlayer>>-san!<</talk>>\
<<else>>\
<<talk "mitsuko">>Oh, <<print $mitsuko.callsPlayer>>!<</talk>>\
<</if>>\
Mitsuko cries out softly, shuddering from the feeling of fullness.
Your hands grab her breasts, squeezing her ample flesh firmly in your grasp. Mitsuko moans happily, arching her back and throwing her head backwards, thrusting herself towards you with every motion of yours.
<<if $mitsuko.affection gte 700>>\
<<talk "mitsuko">>Yes! Harder, <<print $mitsuko.callsPlayer>>-sama!<</talk>>\
<<elseif $mitsuko.affection gte 700>>\
<<talk "mitsuko">>Yes! Harder, <<print $mitsuko.callsPlayer>>-san!<</talk>>\
<<else>>\
<<talk "mitsuko">>Ah! <<print $mitsuko.callsPlayer>>!<</talk>>\
<</if>>\
She whispers breathlessly.
Feeling your arousal and lust building up, you begin to move faster and harder; driving yourself into her hot pussy over and over again.
You pull away momentarily to admire the sight of your throbbing cock moving slowly in and out of the soft folds of her love tunnel; the way her tight outer labia cling tightly to your shaft only heightens the experience for the both of you.
<<link "Continue sex">><<gotoevent setup.events.mitsukoForestClearingRestSexContinue>><</link>>
<<link "Cum inside">><<gotoevent setup.events.mitsukoForestClearingRestSexCumIn>><</link>>
<<link "Pull out">><<gotoevent setup.events.mitsukoForestClearingRestSexCumOut>><</link>><<addtime { minute : 5 }>><<set $mitsuko.affection += 1>><<set $mitsuko.trust += 1>><<set $mitsuko.fear -= 1>><<set setup.events.mitsukoForestClearingRestSexCumIn to [
{
requires: 'true',
chance: 100,
link: "Mitsuko Forest Clearing Rest Sex Cum Inside 1"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Forest Clearing Rest Sex Cum Inside 2"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Forest Clearing Rest Sex Cum Inside 3"
}
]>>Her soft flesh coils around your manhood, squeezing and milking you until your balls are tight and ready to burst. You try desperately to keep going, wanting to make her feel this ecstasy for at least a few moments more.
You pick up speed and start pounding into her harder and faster; your hips hammer against her supple ass, slamming into her firm rear end over and over again.
Eventually, the tightness of the mature woman's sex brings you to the edge of climax, and you erupt deep inside of her, firing spurt after thick spurt of hot cum deep inside her.
You gasp for breath, catching your wind, watching Mitsuko's face contort in pleasure from your orgasm. She kisses you tenderly and slowly, looking into your eyes lovingly.
<<talk "mitsuko">>I've never felt so good in my entire life.<</talk>>\
She pants.
<<talk "mitsuko">>You're amazing, <<print $mitsuko.callsPlayer>>. . .<</talk>>\
You lean back onto the grass, exhausted, and smile back.
<<talk "player">>Glad you enjoyed it, we can go for a round 2 if you want. . .?<</talk>>\
The Far Eastern woman giggles, sitting back on her haunches. She looks down and watches the white seed oozing out of her folds, sliding down her thighs and staining the grass underneath white.
<<link "Clean up">><<gotoevent setup.events.mitsukoForestClearingRestSexEnd>><</link>><<addtime { minute : 5 }>><<set $mitsuko.affection += 1>><<set $mitsuko.trust += 1>><<set $mitsuko.fear -= 1>><<run $mitsuko.cumFilledAttempt("vaginal")>><<run $mitsuko.sexAttempt($player)>>\<<if $mitsuko.affection gte 700>>\
<<talk "mitsuko">><<print $mitsuko.callsPlayer>>-sama. . .<</talk>>\
<<elseif $mitsuko.affection gte 500>>\
<<talk "mitsuko">><<print $mitsuko.callsPlayer>>-san. . .<</talk>>\
<<else>>\
<<talk "mitsuko">><<print $mitsuko.callsPlayer>>. . .<</talk>>\
<</if>>\
Mitsuko pants.
<<talk "mitsuko">>C-Cumming. . . !!<</talk>>\
Your grip tightens around her hips and waist.
<<talk "player">>Mm! Fuck! So am I!<</talk>>\
You grunt, staring at the gorgeous woman underneath you before moving more quickly, wanting nothing but to drive into the depths of her hot, wet tunnel.
<<talk "mitsuko">>Ohhhh fuuuuck!!<</talk>>\
The mature woman screams out suddenly, squeezing you tighter. Her entire body spasms once then twice, so hard her walls contract forcefully around your shaft, drawing out every drop of your seed until you finally stop moving entirely.
After a few minutes of catching your breath, you pull your flaccid member free from her folds.
<<link "Clean up">><<gotoevent setup.events.mitsukoForestClearingRestSexEnd>><</link>><<addtime { minute : 5 }>><<set $mitsuko.affection += 1>><<set $mitsuko.trust += 1>><<set $mitsuko.fear -= 1>><<run $mitsuko.cumFilledAttempt("vaginal")>><<run $mitsuko.sexAttempt($player)>>\Mitsuko cries out loud in pleasure, clinging to you for dear life and gripping at any part she can find for support.
After several seconds, she starts crying out loudly and gasping for breath.
<<talk "mitsuko">>I'm cumming! I'm cumming!!<</talk>>\
She cries out loudly, trembling and shaking underneath you. Your movements slow down but do not stop entirely, causing Mitsuko to let loose wave after wave of blissful orgasmic sensations deep inside of her quivering body.
Her chest rises and falls rapidly under yours, her breathing erratic and uneven.
The tight constriction and rippling of the muscles along her inner walls around your cock causes your balls to churn, adding to your already building load of hot semen.
With a loud groan you feel yourself finally release, firing thick ropes of your hot, sticky seed into her pussy.
<<if $mitsuko.affection gte 700>>\
<<talk "mitsuko">>Ah! Hah, haah. . . <<print $mitsuko.callsPlayer>>-sama. . .<</talk>>\
<<elseif $mitsuko.affection gte 500>>\
<<talk "mitsuko">>Ah! Hah, haah. . . <<print $mitsuko.callsPlayer>>-san. . .<</talk>>\
<<elseif $mitsuko.affection gte 500>>\
<<talk "mitsuko">>Ah! Hah, haah. . . <<print $mitsuko.callsPlayer>>. . .<</talk>>\
<</if>>\
She sighs, still caught up in her post-orgasmic bliss.
Once your passions are sated, you slip your softening shaft free from her glistening folds.
<<link "Clean up">><<gotoevent setup.events.mitsukoForestClearingRestSexEnd>><</link>><<addtime { minute : 5 }>><<set $mitsuko.affection += 1>><<set $mitsuko.trust += 1>><<set $mitsuko.fear -= 1>><<run $mitsuko.cumFilledAttempt("vaginal")>><<run $mitsuko.sexAttempt($player)>>\<<set setup.events.mitsukoForestClearingRestSexCumOut to [
{
requires: 'true',
chance: 100,
link: "Mitsuko Forest Clearing Rest Sex Cum Outside 1"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Forest Clearing Rest Sex Cum Outside 2"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Forest Clearing Rest Sex Cum Outside 3"
}
]>><<talk "mitsuko">>Ah, oh. . . Oh! Mmm!<</talk>>\
Mitsuko gasps out.
You lean over her and plant soft kisses along the mature woman's neck, breasts, and eventually her nipples, all the while still continuing to pump your cock into her.
Each movement brings you closer and closer to climax, until soon enough, the tightness becomes too much.
With every ounce of willpower you can muster, you pull your throbbing erection free from her quivering pussy just as you cum. Spurt after spurt of thick jizz shoots out onto Mitsuko's folds and panties.
<<link "Clean up">><<gotoevent setup.events.mitsukoForestClearingRestSexEnd>><</link>><<addtime { minute : 5 }>>You grind your hips against her own with every thrust, eliciting sweet, pleasurable moans from Mitsuko below you.
Her hands grasp at the grass underneath them, gripping hard enough for the tips of her fingers to leave dents in the earth.
She writhes under you, squirming and twisting to meet each new push. Her chest heaves and rises quickly, matching yours rhythmically.
With each downward thrust, you can feel her insides squeeze around you tightly, squeezing you deep inside of her tight tunnel.
<<talk "mitsuko">>I. . . Oh. . . So full. . . So good. . .<</talk>>\
She pants softly with each breath she takes.
You soon feel the familiar feeling of climax approaching just as she orgasms, the sudden contractions taking hold of your cock.
With one last hard thrust, you grit your teeth and manage to pull your cock free of her love canal. Spurt after spurt of semen shoots out from your tip and splashes all over Mitsuko's folds and panties, staining them white.
<<link "Clean up">><<gotoevent setup.events.mitsukoForestClearingRestSexEnd>><</link>><<addtime { minute : 5 }>>Mitsuko whimpers loudly underneath you, gritting her teeth at the intense sensation coursing throughout her body.
You slow the pace of your thrusts and teasingly slide your cock along the folds of her love canal, dragging the head over every pleat and crease.
<<talk "mitsuko">>Ngh. . . Nnaahhh!!<</talk>>\
She pants breathlessly after some time, trying to keep herself from screaming.
<<talk "mitsuko">>Anh! Please stop teasing me. . . I'm about to climax. . .<</talk>>\
The mature woman says pleadingly, giving your arms a small shake for emphasis.
You look down upon her lust filled face, biting your lip playfully.
<<talk "player">>Then beg for my cock.<</talk>>\
You tell her simply.
Mitsuko blinks in surprise, but quickly regains her composure. She looks into your eyes, and sees what you desire. Your servant drops her eyes to stare at your erection, which is now pressed firmly against her pussy.
She bites her lips, taking deep breaths to try and calm her pounding heart.
<<talk "mitsuko">>Please! Fuck me! Ravage my pussy with your thick cock!<</talk>>\
Hearing those words spurs you on even faster than ever. You move forward, burying yourself fully inside of her once again, relishing the sensation of having the tight warmth of her snug cunt surround your shaft.
Her walls grip tightly around you like a vice; squeezing and massaging every inch of your hard manhood. It feels so good that you lose control almost immediately, bucking your hips and grinding forcefully within her.
Mitsuko gasps out loud, letting out several pleasured squeals that echo through the clearing; her soft hands grasp your sides tightly, pushing your body deeper still. She can feel the waves of pleasure rushing through your body and causing your cock to twitch erratically within her wet folds.
The sensation makes you groan loudly.
<<talk "player">>Ungh. . . Fuck!<</talk>>\
Unable to bear it any longer, you pull away, your throbbing erection slips free from her warm channel just as several thick ropes of cum spurt from your tip all over her pussy and panties, staining them white.
<<link "Clean up">><<gotoevent setup.events.mitsukoForestClearingRestSexEnd>><</link>><<addtime { minute : 5 }>><<set setup.events.mitsukoForestClearingRestSexEnd to [
{
requires: 'true',
chance: 100,
link: "Mitsuko Forest Clearing Rest Sex End 1"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Forest Clearing Rest Sex End 2"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Forest Clearing Rest Sex End 3"
}
]>>You help the mature woman clean up and adjust her clothing.
After helping her, Mitsuko rests her head on your shoulder for a while, both of taking some time to rest after the intense session of lovemaking. You kiss her gently, stroking her hair with your hand and running your fingers through it lightly.
<<link "Head back into the forest">><<gotoevent setup.events.mitsukoForestClearingRestMiddle>><</link>><<addtime { minute : 5 }>>You take a few moments to catch your breath before helping Mitsuko to clean up.
She eventually sits up beside you, her body still occasionally shivering from the aftermath of your intense lovemaking.
<<link "Head back into the forest">><<gotoevent setup.events.mitsukoForestClearingRestMiddle>><</link>><<addtime { minute : 5 }>>You take a moment to catch your breath, and sit up.
Once you've calmed down, you help Mitsuko in cleaning up the mess you made, wiping up her and yourself down.
When everything is clean and tidy, she pushes herself up off the ground and kneels beside you.
<<link "Head back into the forest">><<gotoevent setup.events.mitsukoForestClearingRestMiddle>><</link>><<addtime { minute : 5 }>><<set setup.events.mitsukoForestClearingRestSexStart to [
{
requires: 'true',
chance: 100,
link: "Mitsuko Forest Clearing Rest Sex Start 1"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Forest Clearing Rest Sex Start 2"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Forest Clearing Rest Sex Start 3"
}
]>>You gently push her down onto her back, on the soft grass beneath you, your fingers tracing over her full breasts as they heave up and down with each breath she takes.
Mitsuko looks at your face curiously as your touch makes its way down to her navel after tugging on her clothing and revealing her huge breasts, then lower still until it reaches her inner thigh, just below her sex. You trail kisses from one breast to another before biting them softly, causing Mitsuko to moan and squirm under your touch.
You continue licking and kissing all around her nipples before taking both of her swollen peaks between your lips. As you suckle upon her tits, your hands begin roaming between her legs, spreading her thighs apart.
Pushing her panties aside, reveals the mature woman's glistening folds of flesh. You press a finger against her moist entrance, rubbing in circles as the woman lets out soft whimpers.
Mitsuko's hips twitch slightly as a small bead of wetness appears at her opening, before a warm feeling washes over you as she spreads wider and you unzip your pants.
With one quick motion, you pull out your throbbing erection before lining it up with Mitsuko's pink pussy and thrusting deep inside of her, burying every inch possible within. Once she's had enough time to adjust to the sudden penetration, you begin slowly thrusting.
<<link "Continue">><<gotoevent setup.events.mitsukoForestClearingRestSexContinue>><</link>>
<<addtime { minute : 5 }>>Unable to resist any longer, you gently push Mitsuko down onto the grass, making her lie on her back.
She blinks, looking at you with a surprised expression on her face as you kiss her passionately. Her arms wrap around your neck, holding your head as your tongue explores hers.
You quickly push her panties aside, revealing her soaking wet folds before unzipping your pants and letting them drop around your ankles. You stare into each others' eyes, watching her mouth open slightly in pleasure as you lower your body between her legs.
Mitsuko gasps out loud in surprise as your thick erection rubs against her inner lips, but you do not pause long enough to allow her to recover. Instead, you slip inside of her without a second's hesitation, filling her up to the hilt.
Your hips buck forward forcefully, pushing deep within the warm confines of her sex.
<<link "Continue">><<gotoevent setup.events.mitsukoForestClearingRestSexContinue>><</link>>
<<addtime { minute : 5 }>>Despite attempting to distract yourself with the scenery around you, your gaze drifts to the Far Eastern woman's huge breasts. Your erection throbs painfully in your pants.
No longer able to bear the building lust within, you practically pounce onto Mitsuko, pushing her down onto her back on the forest floor. She gasps upon landing on the earthy soil.
You carefully fall atop her, kissing passionately at first but then more intensely as desire takes over.
You cup one of her massive tits in your hands while sucking on her other nipple.
<<talk "mitsuko">>Ahhhhhh!<</talk>>\
Mitsuko's body begins to quake as her thighs squeeze tightly together; she cries out weakly beneath you, pleasure surging through her core.
<<talk "mitsuko">>Aah! Ahhh! <<print $mitsuko.callsPlayer>>-. . . Yes. . . !<</talk>>\
She moans and whimpers through her ecstasy. Your hips grind against hers, grinding away with vigor, enjoying every second that passes until eventually, you slide the thin fabric covering her mound to the side and exposing her pink folds to you.
You quickly pull your throbbing erection free from its confines before slipping it inside of Mitsuko's wet pussy. Her flesh is silky smooth and slippery as your cock slides into her tight depths.
As soon as your head enters, she gives a deep sigh of blissful pleasure. You can hear her sweet sighs and the slurping noises made when you thrust in and out of her, driving yourself deeper.
<<link "Continue">><<gotoevent setup.events.mitsukoForestClearingRestSexContinue>><</link>>
<<addtime { minute : 5 }>><<set setup.events.mitsukoForestClearingRestStart to [
{
requires: 'true',
chance: 100,
link: "Mitsuko Forest Clearing Rest Start 1"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Forest Clearing Rest Start 2"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Forest Clearing Rest Start 3"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Forest Clearing Rest Start 4"
}
]>><<talk "player">>Come on, let's take a quick rest here.<</talk>>\
The two of you sit down in the grass and Mitsuko lays down, resting her head on your lap.
Looking down at her, you notice that her eyes are closed, her chest rising and falling slightly as she breathes deeply.
You stroke her hair gently with your fingers, running them through her hair and feeling her soft, silky strands.
<<link "Rest for a bit">><<gotoevent setup.events.mitsukoForestClearingRestMiddle>><</link>>
<<link "Continue walking">><<gotoevent setup.events.mitsukoForestWalkMiddle>><</link>><<addtime { minute : 2 }>><<talk "player">>We should rest here for a bit.<</talk>>\
You suggest.
<<if $mitsuko.affection gte 700>>\
<<talk "mitsuko">>I agree that would be lovely. <<print $mitsuko.callsPlayer>>-sama.<</talk>>\
<<elseif $mitsuko.affection gte 500>>\
<<talk "mitsuko">>Of course, <<print $mitsuko.callsPlayer>>. I agree.<</talk>>\
<<else>>\
If that is what you wish, <<print $mitsuko.callsPlayer>>.<</talk>>\
<</if>>\
The two of you sit down on the grass, Mitsuko lays her head against your shoulder. You hug her close, wrapping an arm around the mature woman's waist.
<<link "Rest for a bit">><<gotoevent setup.events.mitsukoForestClearingRestMiddle>><</link>>
<<link "Continue walking">><<gotoevent setup.events.mitsukoForestWalkMiddle>><</link>><<addtime { minute : 2 }>><<talk "player">>Come on, we can rest here for a moment<</talk>>\
You sit down on a log.
Mitsuko follows suit, sitting next to you.
<<talk "mitsuko">>I could certainly get used to this place. It is quite peaceful.<</talk>>\
You glance over to her as she looks at you with sparkling eyes, she places a hand atop yours. Her hands feel soft and delicate in your own
<<link "Rest for a bit">><<gotoevent setup.events.mitsukoForestClearingRestMiddle>><</link>>
<<link "Continue walking">><<gotoevent setup.events.mitsukoForestWalkMiddle>><</link>><<addtime { minute : 2 }>><<talk "player">>Oh, hey. We can stop and relax for a bit here.<</talk>>\
You sit down onto one of the logs and lean back, enjoying the warmth of the sun against your skin.
She sits next to you and leans up against you, resting her head on your shoulder as you enjoy this moment together.
<<link "Rest for a bit">><<gotoevent setup.events.mitsukoForestClearingRestMiddle>><</link>>
<<link "Continue walking">><<gotoevent setup.events.mitsukoForestWalkMiddle>><</link>><<addtime { minute : 2 }>><<set setup.events.mitsukoForestWalkEnd to [
{
requires: 'true',
chance: 100,
link: "Mitsuko Forest Walk End 1"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Forest Walk End 2"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Forest Walk End 3"
}
]>>While walking through the woods, you glance over to Mitsuko, who appears to be lost in thought, staring off into space as you move along.
<<talk "player">>What's on your mind?<</talk>>\
You ask.
<<talk "mitsuko">>I am not sure. . .<</talk>>\
Mitsuko responds honestly, looking up to you.
<<talk "mitsuko">>I was just thinking how beautiful this forest is.<</talk>>\
<<talk "player">>It is.<</talk>>\
Looking around, you can't help but agree.
<<talk "player">>I bet we could stay out here forever if we wanted too.<</talk>>\
You remark wistfully, admiring the scenery until realizing the time.
<<talk "player">>But it is getting late, and we should head back soon.<</talk>>\
Mitsuko giggles lightly and nods.
<<talk "mitsuko">>Yes, I agree.<</talk>>\
You both continue through the trees until eventually reaching the mansion again. Both of you smile at each other and laugh together.
<<if $mitsuko.affection gte 700>>\
<<talk "mitsuko">>Thank you for the walk, <<print $mitsuko.callsPlayer>>-sama.<</talk>>\
<<elseif $mitsuko.affection gte 500>>\
<<talk "mitsuko">>Thank you for the walk, <<print $mitsuko.callsPlayer>>-san.<</talk>>\
<<else>>\
<<talk "mitsuko">>Thank you for the walk, <<print $mitsuko.callsPlayer>>.<</talk>>\
<</if>>\
The Far Eastern woman politely bows to you before head inside.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 5 }>>\
<<set $mitsuko.affection += 2>><<set $mitsuko.trust += 2>><<set $mitsuko.fear -= 2>>\<<talk "mitsuko">>It's so pretty.<</talk>>\
Mitsuko says quietly.
<<talk "mitsuko">>This place is very special.<</talk>>\
<<talk "player">>I agree.<</talk>>\
After walking through the woods a bit longer, you look to your companion.
<<talk "player">>We should head back, before it gets too late.<</talk>>
She giggles softly while still smiling at you, and nods.
<<talk "mitsuko">>Of course.<</talk>>\
Mitsuko takes your hand again, and the two of you return back to the mansion. The Far Eastern woman politely bows to you once you have reached the backyard and walks inside.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 5 }>>
<<set $mitsuko.affection += 2>><<set $mitsuko.trust += 2>><<set $mitsuko.fear -= 2>>\You walk through the woods for a bit longer until it you've gone far enough and decide to head back.
<<talk "player">>Come on, Mitsuko. Let's head back.<</talk>>\
Mitsuko looks at you questioningly for a moment then nods.
<<talk "mitsuko">>Very well.<</talk>>\
You lead her back out of the forest and to the mansion. Once you have reached the back yard, Mitsuko politely bows.
<<talk "mitsuko">>Thank you, <<print $mitsuko.callsPlayer>>. I quite enjoyed our walk together.<</talk>>\
The Far Eastern woman heads off into the mansion.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 5 }>>\
<<set $mitsuko.affection += 2>><<set $mitsuko.trust += 2>><<set $mitsuko.fear -= 2>>\<<set setup.events.mitsukoForestWalkMiddle to [
{
requires: 'true',
chance: 100,
link: "Mitsuko Forest Walk Middle 1"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Forest Walk Middle 2"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Forest Walk Middle 3"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Forest Walk Middle 4"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Forest Walk Middle 5"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Forest Walk Middle 6"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Forest Walk Middle 7"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Forest Walk Middle 8"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Forest Walk Middle 9"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Forest Walk Middle 10"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Forest Walk Middle 11"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Forest Walk Middle 12"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Forest Walk Middle 13"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Forest Walk Middle 14"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Forest Walk Middle 15"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Forest Walk Middle 16"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Forest Walk Middle 17"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Forest Walk Middle 18"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Forest Walk Middle 19"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Forest Walk Middle 20"
}
]>>You slow down for a moment, taking your time, not wanting to rush anything while letting the beautiful surroundings and pleasant weather help to relax you.
As you walk along, you can hear birds chirping happily, and feel the warmth of the sun on your skin.
Both you and Mitsuko pause for a moment to admire the view before continuing on.
<<link "Continue walking through the woods">><<gotoevent setup.events.mitsukoForestWalkMiddle>><</link>>
<<link "Head to the pond">><<gotoevent setup.events.mitsukoPondWalkStart>><</link>>
<<link "Stop walking through the woods">><<gotoevent setup.events.mitsukoForestWalkEnd>><</link>><<addtime { minute : 5 }>><<set $mitsuko.affection += 1>><<set $mitsuko.trust += 1>><<set $mitsuko.fear -= 1>>It is a beautiful day, and the air feels crisp. The trees are tall and full of green leaves, their branches swaying gently in the wind.
Birds chirp from high above, while squirrels run around collecting nuts for winter. A breeze flows through the forest, blowing Mitsuko's hair, making it flutter in the wind, and causing the hem of her dress to sway lightly against her legs.
<<link "Continue walking through the woods">><<gotoevent setup.events.mitsukoForestWalkMiddle>><</link>>
<<link "Head to the pond">><<gotoevent setup.events.mitsukoPondWalkStart>><</link>>
<<link "Stop walking through the woods">><<gotoevent setup.events.mitsukoForestWalkEnd>><</link>><<addtime { minute : 5 }>><<set $mitsuko.affection += 1>><<set $mitsuko.trust += 1>><<set $mitsuko.fear -= 1>>The inside of the forest isn't very dark inside, so you don't need to worry about tripping. As you pass through the trees, there are occasional birds chirping in the distance.
It feels peaceful and quiet here, but also exciting. Mitsuko continues to walk with you, holding your hand as you venture through the woods.
<<link "Continue walking through the woods">><<gotoevent setup.events.mitsukoForestWalkMiddle>><</link>>
<<link "Head to the pond">><<gotoevent setup.events.mitsukoPondWalkStart>><</link>>
<<link "Stop walking through the woods">><<gotoevent setup.events.mitsukoForestWalkEnd>><</link>><<addtime { minute : 5 }>><<set $mitsuko.affection += 1>><<set $mitsuko.trust += 1>><<set $mitsuko.fear -= 1>>As you continue walking, you hear something rustling nearby.
Mitsuko stops suddenly, turning around and staring behind you.
<<talk "player">>What is it?<</talk>>\
You ask, a hint concerned by her sudden reaction.
<<talk "mitsuko">>I think I heard something. Most likely an animal.<</talk>>\
Looking towards the direction she's staring at, you see nothing but trees.
<<talk "mitsuko">>Ah, it's nothing, it must have been my imagination.<</talk>>\
Mitsuko says reassuringly.
Turning back to face forward, you resume walking again.
<<link "Continue walking through the woods">><<gotoevent setup.events.mitsukoForestWalkMiddle>><</link>>
<<link "Head to the pond">><<gotoevent setup.events.mitsukoPondWalkStart>><</link>>
<<link "Stop walking through the woods">><<gotoevent setup.events.mitsukoForestWalkEnd>><</link>><<addtime { minute : 5 }>><<set $mitsuko.affection += 1>><<set $mitsuko.trust += 1>><<set $mitsuko.fear -= 1>><<talk "mitsuko">>It feels so peaceful here.<</talk>>\
Mitsuko quietly speaks out, she continues walking beside you, seemingly lost in thought.
Your footsteps crunch softly on the ground, as you walk through the forest. The trees are tall and thick, rays of sunlight shine through the leaves and branches above.
There is a cool breeze blowing through, carrying with it the scent of the fresh air.
A gentle sound of birds chirping can be heard from somewhere ahead, making you stop and listen. As you do, you notice a large white bird flying overhead. It appears to glide gracefully across the sky, its feathers glistening in the light.
After a few moments of watching the bird fly away, you turn back to Mitsuko.
<<talk "mitsuko">>That was a beautiful sight.<</talk>>\
She quietly remarks.
You nod, smiling at her.
<<talk "player">>Yes, it really was.<</talk>>\
The two of you continue walking through the woods.
<<link "Continue walking through the woods">><<gotoevent setup.events.mitsukoForestWalkMiddle>><</link>>
<<link "Head to the pond">><<gotoevent setup.events.mitsukoPondWalkStart>><</link>>
<<link "Stop walking through the woods">><<gotoevent setup.events.mitsukoForestWalkEnd>><</link>><<addtime { minute : 5 }>><<set $mitsuko.affection += 1>><<set $mitsuko.trust += 1>><<set $mitsuko.fear -= 1>>A gentle breeze passes through the forest, causing the trees to sway gently.
The sunlight shines down upon them and causes their leaves to shimmer as they catch the light.
Mitsuko brushes her fingers across the smooth bark of a tree trunk, smiling to herself.
<<talk "mitsuko">>Nature never ceases to amaze me.<</talk>>\
She quietly remarks, staring at the sunlit leaves.
The mature woman turns to look at you, gazing into your eyes for a moment. You look back, feeling warm inside.
<<link "Continue walking through the woods">><<gotoevent setup.events.mitsukoForestWalkMiddle>><</link>>
<<link "Head to the pond">><<gotoevent setup.events.mitsukoPondWalkStart>><</link>>
<<link "Stop walking through the woods">><<gotoevent setup.events.mitsukoForestWalkEnd>><</link>><<addtime { minute : 5 }>><<set $mitsuko.affection += 1>><<set $mitsuko.trust += 1>><<set $mitsuko.fear -= 1>>It is quiet in the forest, aside from birds chirping and crickets singing. There are no other noises except for the crunching of leaves beneath your feet, the occasional chirping of birds and the noise of insects.
The woods feel like a whole different world, far away from the hustle and bustle of civilization or the mansion.
<<if $mitsuko.affection gte 700>>\
Mitsuko continues to quietly walk next to you, smiling softly as she looks at you with affectionate eyes.
<<elseif $mitsuko.affection gte 500>>\
Mitsuko continues quietly walking next to you, a friendly smile on her lips as she looks to you.
She leans closer to you, pressing her body against yours, and kisses your cheek lightly.
<<talk "mitsuko">>Thank you for taking me in.<</talk>>\
The Far Eastern woman rests her head on your shoulder, leaning close to whisper to you. Her breath tickles your ear and sends shivers down your spine.
You hug Mitsuko tightly, kissing the top of her head.
<<talk "player">>Of course, it's been a pleasure having you at the mansion.<</talk>>\
<<else>>\
Mitsuko continues quietly walking beside you, simply enjoying the peaceful sounds of nature.
<</if>>\
<<link "Continue walking through the woods">><<gotoevent setup.events.mitsukoForestWalkMiddle>><</link>>
<<link "Head to the pond">><<gotoevent setup.events.mitsukoPondWalkStart>><</link>>
<<link "Stop walking through the woods">><<gotoevent setup.events.mitsukoForestWalkEnd>><</link>><<addtime { minute : 5 }>><<set $mitsuko.affection += 1>><<set $mitsuko.trust += 1>><<set $mitsuko.fear -= 1>>The walk trough the woods is peaceful, the trees surrounding you provide shade from the sun, making the air feel cool and refreshing.
There are birds singing in the distance, crickets chirping, and squirrels scurrying about.
<<link "Continue walking through the woods">><<gotoevent setup.events.mitsukoForestWalkMiddle>><</link>>
<<link "Head to the pond">><<gotoevent setup.events.mitsukoPondWalkStart>><</link>>
<<link "Stop walking through the woods">><<gotoevent setup.events.mitsukoForestWalkEnd>><</link>><<addtime { minute : 5 }>><<set $mitsuko.affection += 1>><<set $mitsuko.trust += 1>><<set $mitsuko.fear -= 1>>You take your time walking through the forest, taking in its sights and sounds.
Occasionally, you stop to admire something beautiful, and Mitsuko does the same.
<<talk "mitsuko">>It's so quiet and peaceful here. . .<</talk>>\
The mature woman suddenly murmurs, her voice soft and low.
<<talk "mitsuko">>I haven't been somewhere like this since I was little.<</talk>>\
<<talk "player">>Me either.<</talk>>\
You reply.
<<talk "player">>This feels good, don't you think?<</talk>>\
Mitsuko nods.
<<talk "mitsuko">>Yes, it really does. It's nice to be away from everything else for a while, and just enjoy the nature around us.<</talk>>\
You look to Mitsuko, she has such a serene and beautiful face, her long black hair flows gently as she moves. Her pale skin looks flawless in the sunlight, accentuating her smooth cheeks and pouty lips.
As you gaze upon her, your cock begins to stiffen.
Sighing to yourself, you continue walking.
<<link "Continue walking through the woods">><<gotoevent setup.events.mitsukoForestWalkMiddle>><</link>>
<<link "Head to the pond">><<gotoevent setup.events.mitsukoPondWalkStart>><</link>>
<<link "Stop walking through the woods">><<gotoevent setup.events.mitsukoForestWalkEnd>><</link>><<addtime { minute : 5 }>><<set $mitsuko.affection += 1>><<set $mitsuko.trust += 1>><<set $mitsuko.fear -= 1>>While walking along, the trees slowly become thicker and darker, leaving only a faint amount of light through the small patch of canopy above.
Your footsteps crunch over twigs and leaves as you and Mitsuko continue through the woods.
Eventually, the continuous layer of foliage grows smaller until the open air is exposed once again, letting the sun shine down onto the forest floor.
<<link "Continue walking through the woods">><<gotoevent setup.events.mitsukoForestWalkMiddle>><</link>>
<<link "Head to the pond">><<gotoevent setup.events.mitsukoPondWalkStart>><</link>>
<<link "Stop walking through the woods">><<gotoevent setup.events.mitsukoForestWalkEnd>><</link>><<addtime { minute : 5 }>><<set $mitsuko.affection += 1>><<set $mitsuko.trust += 1>><<set $mitsuko.fear -= 1>>You walk along a path, hearing the sound of leaves crunching underfoot. The air is crisp, smelling fresh and clean.
There are trees lining the edges of the path, thick foliage surrounding you.
As you walk further into the woods, you hear the sounds of birds chirping from above, their voices filling the air.
<<link "Continue walking through the woods">><<gotoevent setup.events.mitsukoForestWalkMiddle>><</link>>
<<link "Head to the pond">><<gotoevent setup.events.mitsukoPondWalkStart>><</link>>
<<link "Stop walking through the woods">><<gotoevent setup.events.mitsukoForestWalkEnd>><</link>><<addtime { minute : 5 }>><<set $mitsuko.affection += 1>><<set $mitsuko.trust += 1>><<set $mitsuko.fear -= 1>>The two of you walk through the trees, stopping every once in awhile to admire the beauty surrounding you. The sound of birds chirping can be heard, occasionally accompanied by the rustling of leaves.
Mitsuko seems lost in thought, staring off into space as you move along. Eventually, you come across a small clearing where there are several fallen logs scattered about.
<<talk "mitsuko">>This is quite the beautiful spot, it appears one could take a quick rest here.<</talk>>\
She remarks.
<<link "Rest for a bit">><<gotoevent setup.events.mitsukoForestClearingRestStart>><</link>>
<<link "Continue walking through the woods">><<gotoevent setup.events.mitsukoForestWalkMiddle>><</link>>
<<link "Head to the pond">><<gotoevent setup.events.mitsukoPondWalkStart>><</link>>
<<link "Stop walking through the woods">><<gotoevent setup.events.mitsukoForestWalkEnd>><</link>><<addtime { minute : 5 }>><<set $mitsuko.affection += 1>><<set $mitsuko.trust += 1>><<set $mitsuko.fear -= 1>>The two of you walk for quite a while, taking in the sights and smells, occasionally stopping to admire something or other.
Eventually, the path opens up and a clearing comes into view before you, the woods giving way to a small meadow, with an assortment of colorful flowers all around.
In the center of the meadow, sits a fallen log.
<<link "Rest for a bit">><<gotoevent setup.events.mitsukoForestClearingRestStart>><</link>>
<<link "Continue walking through the woods">><<gotoevent setup.events.mitsukoForestWalkMiddle>><</link>>
<<link "Head to the pond">><<gotoevent setup.events.mitsukoPondWalkStart>><</link>>
<<link "Stop walking through the woods">><<gotoevent setup.events.mitsukoForestWalkEnd>><</link>><<addtime { minute : 5 }>><<set $mitsuko.affection += 1>><<set $mitsuko.trust += 1>><<set $mitsuko.fear -= 1>>Your pace slows, as you carefully tread through some brush and branches, making sure not to trip over any obstacles.
The sunlight shines through the trees, illuminating the ground below, creating a scene that is almost ethereal while leaves rustle beneath your feet, and the soft breeze brushes against your face.
As you walk, you hear birds chirping and singing in the distance, occasionally hearing a small animal scurrying about. After some walking, you see the clearing ahead, revealing a beautiful meadow.
<<link "Rest for a bit">><<gotoevent setup.events.mitsukoForestClearingRestStart>><</link>>
<<link "Continue walking through the woods">><<gotoevent setup.events.mitsukoForestWalkMiddle>><</link>>
<<link "Head to the pond">><<gotoevent setup.events.mitsukoPondWalkStart>><</link>>
<<link "Stop walking through the woods">><<gotoevent setup.events.mitsukoForestWalkEnd>><</link>><<addtime { minute : 5 }>><<set $mitsuko.affection += 1>><<set $mitsuko.trust += 1>><<set $mitsuko.fear -= 1>>The trees grow thickly together, blocking out much of the sunlight with only faint rays of sunlight illuminating the ground below.
Leaves blanket the area, making it hard to see anything underfoot. You tread carefully so as not to trip over any roots or fallen branches.
Though this part of the forest is dimly lit, there is a gentle breeze that rustles through the leaves and caresses your cheeks. The air is crisp and cool, yet the sunlight is warm enough to keep you from feeling cold.
After some walking, you and Mitsuko come upon a clearing.
<<link "Rest for a bit">><<gotoevent setup.events.mitsukoForestClearingRestStart>><</link>>
<<link "Continue walking through the woods">><<gotoevent setup.events.mitsukoForestWalkMiddle>><</link>>
<<link "Head to the pond">><<gotoevent setup.events.mitsukoPondWalkStart>><</link>>
<<link "Stop walking through the woods">><<gotoevent setup.events.mitsukoForestWalkEnd>><</link>><<addtime { minute : 5 }>><<set $mitsuko.affection += 1>><<set $mitsuko.trust += 1>><<set $mitsuko.fear -= 1>>You find it very quiet in this part of the woods, the birds chirping in the distance.
The trees are tall, their branches swaying gently in the breeze. There are patches of sunlight filtering through the foliage, casting shadows over the ground.
You lead Mitsuko through the thick underbrush, making sure to stay clear of any exposed roots or muddy spots.
Eventually, you come across a clearing where you pause and admire the view.
<<link "Rest for a bit">><<gotoevent setup.events.mitsukoForestClearingRestStart>><</link>>/
<<link "Continue walking through the woods">><<gotoevent setup.events.mitsukoForestWalkMiddle>><</link>>
<<link "Head to the pond">><<gotoevent setup.events.mitsukoPondWalkStart>><</link>>
<<link "Stop walking through the woods">><<gotoevent setup.events.mitsukoForestWalkEnd>><</link>><<addtime { minute : 5 }>><<set $mitsuko.affection += 1>><<set $mitsuko.trust += 1>><<set $mitsuko.fear -= 1>>The path ahead widens as you move deeper into the wooded area.
Many trees are scattered throughout but nothing else really stands out; just leaves, flowers, bushes, and small shrubs dotting the ground. It is a peaceful atmosphere, with no sounds of civilization and only nature surrounding you.
The two of you continue to walk together in silence for a while.
<<link "Continue walking through the woods">><<gotoevent setup.events.mitsukoForestWalkMiddle>><</link>>
<<link "Head to the pond">><<gotoevent setup.events.mitsukoPondWalkStart>><</link>>
<<link "Stop walking through the woods">><<gotoevent setup.events.mitsukoForestWalkEnd>><</link>><<addtime { minute : 5 }>><<set $mitsuko.affection += 1>><<set $mitsuko.trust += 1>><<set $mitsuko.fear -= 1>>Mitsuko seems just as happy as you are as you explore, talking about various things; flowers she has seen, birds, butterflies, the trees and what animals are living in them.
<<link "Continue walking through the woods">><<gotoevent setup.events.mitsukoForestWalkMiddle>><</link>>
<<link "Head to the pond">><<gotoevent setup.events.mitsukoPondWalkStart>><</link>>
<<link "Stop walking through the woods">><<gotoevent setup.events.mitsukoForestWalkEnd>><</link>><<addtime { minute : 5 }>><<set $mitsuko.affection += 1>><<set $mitsuko.trust += 1>><<set $mitsuko.fear -= 1>>It is peaceful in the woods, and quiet. There are birds singing happily, frogs croaking, crickets chirping along with flowers blooming all over the place.
The sunlight filtering down from above makes everything seem like a painting.
You stop and look up at the trees towering overhead, noticing the leaves rustling in the wind. The two of you stand still for a while, admiring the beauty of nature.
<<talk "player">>Mitsuko, do you ever miss the Far East?<</talk>>\
You ask after a few moments of silence between you two.
<<talk "mitsuko">>Yes I do.<</talk>>\
She answers after a moment.
<<talk "player">>Do you wish to return home?<</talk>>\
<<talk "mitsuko">>Hm. I am not sure, a part of me does but. . . Another is simply happy to call this place, //home.//<</talk>>\
With nothing else to say, the two of you continue walking.
<<link "Continue walking through the woods">><<gotoevent setup.events.mitsukoForestWalkMiddle>><</link>>
<<link "Head to the pond">><<gotoevent setup.events.mitsukoPondWalkStart>><</link>>
<<link "Stop walking through the woods">><<gotoevent setup.events.mitsukoForestWalkEnd>><</link>><<addtime { minute : 5 }>><<set $mitsuko.affection += 1>><<set $mitsuko.trust += 1>><<set $mitsuko.fear -= 1>>After walking through the woods, you notice the trees are thick and tall here, casting dark shadows upon the ground.
There are many different species; evergreens, and many a deciduous tree which are mostly green but some have leaves as orange as fire.
The air smells fresh, crisp, with sweetly smelling flowers dot the path, while others hide in small patches between trees. While walking, the sound of birds singing in the distance fills the air, adding to the feeling of nature.
You hear the rustling of squirrels in nearby branches as they look down upon you curiously before disappearing into the brush.
The soft breeze rustles through the treetops above you, giving a light shower of soft leaves from nearby boughs. It feels warm and comfortable, yet wild and untamed all at once.
<<link "Continue walking through the woods">><<gotoevent setup.events.mitsukoForestWalkMiddle>><</link>>
<<link "Head to the pond">><<gotoevent setup.events.mitsukoPondWalkStart>><</link>>
<<link "Stop walking through the woods">><<gotoevent setup.events.mitsukoForestWalkEnd>><</link>><<addtime { minute : 5 }>><<set $mitsuko.affection += 1>><<set $mitsuko.trust += 1>><<set $mitsuko.fear -= 1>><<set setup.events.mitsukoForestWalkStart to [
{
requires: 'true',
chance: 100,
link: "Mitsuko Forest Walk Start 1"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Forest Walk Start 2"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Forest Walk Start 3"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Forest Walk Start 4"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Forest Walk Start 5"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Forest Walk Start 6"
}
]>><<talk "player">>Let's go for a walk through the forest.<</talk>>\
She nods.
You lead Mitsuko through the grounds; heading towards the woods.
As you approach the trees, Mitsuko gently squeezes your hand, holding it tightly, you smile and gently grip her hand reassuringly.
Once you've reached the edge, you enter the forest, following a path lined with tall, lush trees.
<<link "Continue walking">><<gotoevent setup.events.mitsukoForestWalkMiddle>><</link>>
<<link [[On second thought don't go for a walk.|$location]]>><<addtime { minute : 4 }>><</link>><<talk "player">>Hm, why don't we take a walk through the forest?<</talk>>\
You suggest.
Mitsuko nods.
<<talk "mitsuko">>That sounds like a fine suggestion.<</talk>>\
Still holding her hand, you lead the way into the forest. The trees here are tall, their branches swaying gently in the breeze. It's a peaceful and serene place.
You take slow steps through the forest, enjoying the sunlight and fresh air.
<<link "Continue walking">><<gotoevent setup.events.mitsukoForestWalkMiddle>><</link>>
<<link [[On second thought don't go for a walk.|$location]]>><<addtime { minute : 4 }>><</link>><<talk "player">>Hm. . . Ah! The forest, come on.<</talk>>\
With her hand in yours, you lead her out into the forest. As you walk further away from the house, the trees become denser and more numerous.
<<link "Continue walking">><<gotoevent setup.events.mitsukoForestWalkMiddle>><</link>>
<<link [[On second thought don't go for a walk.|$location]]>><<addtime { minute : 4 }>><</link>><<talk "player">>Let's take a walk through the forest.<</talk>>\
You suggest, leading Mitsuko out to the woods. She giggles as you hold her hand, feeling the warmth of your palm against hers. You guide her away from the house and into the deep green of the forest.
It is quiet except for the birds chirping in the trees above, the rustling of leaves and grass as you walk along the path.
<<link "Continue walking">><<gotoevent setup.events.mitsukoForestWalkMiddle>><</link>>
<<link [[On second thought don't go for a walk.|$location]]>><<addtime { minute : 4 }>><</link>><<talk "player">>Come on, let's go to the forest.<</talk>>\
You say with a smile and lead her away from the house, walking towards the woods.
A gentle breeze brushes against your skin as you enter the forest, causing the leaves and bushes to rustle.
<<link "Continue walking">><<gotoevent setup.events.mitsukoForestWalkMiddle>><</link>>
<<link [[On second thought don't go for a walk.|$location]]>><<addtime { minute : 4 }>><</link>><<talk "player">>The forest sounds like a nice place for a walk, let's go.<</talk>>\
With her hand in yours, you lead her out across the grass, taking your time and walking slowly.
You want to savor this moment, enjoying the scenery and company of one another. Mitsuko walks next to you, occasionally looking around or at you with a smile.
After some walking, you reach the edge of the woods, and continue further into them.
<<link "Continue walking">><<gotoevent setup.events.mitsukoForestWalkMiddle>><</link>>
<<link [[On second thought don't go for a walk.|$location]]>><<addtime { minute : 4 }>><</link>><<set setup.events.mitsukoPondSwimContinue to [
{
requires: 'true',
chance: 100,
link: "Mitsuko Pond Swim Continue 1"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Pond Swim Continue 2"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Pond Swim Continue 3"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Pond Swim Continue 4"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Pond Swim Continue 5"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Pond Swim Continue 6"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Pond Swim Continue 7"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Pond Swim Continue 8"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Pond Swim Continue 9"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Pond Swim Continue 10"
}
]>><<talk "mitsuko">>Ahh! I feel so refreshed!<</talk>>\
Mitsuko sighs blissfully, enjoying the coolness of the water.
<<talk "mitsuko">>Eek!<</talk>>\
She suddenly lets out a cute gasp when you splash water in her direction, but then quickly splashes you in return.
<<link "Continue swimming">><<gotoevent setup.events.mitsukoPondSwimContinue>><</link>>
<<link "Get out of the pond">><<gotoevent setup.events.mitsukoPondSwimEnd>><</link>><<addtime { minute : 5 }>><<set $mitsuko.affection += 1>><<set $mitsuko.trust += 1>><<set $mitsuko.fear -= 1>>You gaze at Mitsuko, who stares back at you.
<<talk "player">>We can play around, if you want to.<</talk>>\
You state, waggling a finger at the older woman.
She giggles and splashes you, sending ripples across the surface of the water.
<<talk "player">>Woah!<</talk>>\
<<talk "mitsuko">>Oops!<</talk>>\
Mitsuko playfully clasps her hand over mouth, her huge breasts bouncing with each movement.
Grinning, you quickly wade over to her and wrap your arms around the mature woman, both of you laughing as she makes a mock attempt to escape your grasp.
<<link "Continue swimming">><<gotoevent setup.events.mitsukoPondSwimContinue>><</link>>
<<link "Get out of the pond">><<gotoevent setup.events.mitsukoPondSwimEnd>><</link>><<addtime { minute : 5 }>><<set $mitsuko.affection += 1>><<set $mitsuko.trust += 1>><<set $mitsuko.fear -= 1>>You both remain quiet at first, enjoying each other's presence.
<<talk "player">>Mitsuko?<</talk>>\
Noticing her staring out at the sky above you with an enchantingly calm expression, you call out to her.
<<talk "player">>Is everything alright?<</talk>>\
She turns to look down upon you with a small smile on her face.
<<talk "mitsuko">>It feels so strange being out here in this pond.<</talk>>\
She murmurs, looking back towards the still waters below.
<<talk "mitsuko">>Like my whole life has been leading me to this moment. . .<</talk>>\
You swim next to Mitsuko and wrap your arms around her. She nestles herself in your embrace and lays her head atop your shoulder for a few moments.
<<link "Continue swimming">><<gotoevent setup.events.mitsukoPondSwimContinue>><</link>>
<<link "Get out of the pond">><<gotoevent setup.events.mitsukoPondSwimEnd>><</link>><<addtime { minute : 5 }>><<set $mitsuko.affection += 1>><<set $mitsuko.trust += 1>><<set $mitsuko.fear -= 1>>You dip down into the water for a few minutes, the length of your dive must worry Mitsuko, as when you come up there is a concerned expression on her face.
<<if $mitsuko.affection gte 700>>\
<<talk "mitsuko">>Ara. Don't scare me like that, <<print $mitsuko.callsPlayer>>-sama.<</talk>>\
<<else>>\
<<talk "mitsuko">>Mm. Don't scare me like that, <<print $mitsuko.callsPlayer>>-san.<</talk>>\
<</if>>\
She says softly, wrapping her arms around you. The mature woman nuzzles her cheek on your face, her massive breasts pressing against your bare chest.
You return the embrace and kiss her, holding her tight.
<<talk "player">>I'm not worried, I've got such a beautiful, hardworking and loyal maid with me.<</talk>>\
Mitsuko softly sighs and kisses back, running her hand through your hair as her tongue entwines with yours.
After passionately making out for a few minutes, she gently pushes away from you, the kiss having left you both breathless.
<<link "Continue swimming">><<gotoevent setup.events.mitsukoPondSwimContinue>><</link>>
<<link "Get out of the pond">><<gotoevent setup.events.mitsukoPondSwimEnd>><</link>><<addtime { minute : 5 }>><<set $mitsuko.affection += 1>><<set $mitsuko.trust += 1>><<set $mitsuko.fear -= 1>>The water isn't too cold or too warm, the sensation feels pleasant enough that it washes away some stress from your mind and body.
You swim alongside Mitsuko, who doesn't seem to have any problem keeping pace with you, you're both able to easily move through the water.
<<link "Continue swimming">><<gotoevent setup.events.mitsukoPondSwimContinue>><</link>>
<<link "Get out of the pond">><<gotoevent setup.events.mitsukoPondSwimEnd>><</link>><<addtime { minute : 5 }>><<set $mitsuko.affection += 1>><<set $mitsuko.trust += 1>><<set $mitsuko.fear -= 1>><<talk "player">>Ahh, that feels nice.<</talk>>\
You let out a content sigh.
<<talk "mitsuko">>It does.<</talk>>\
<<talk "player">>Mitsuko.<</talk>>\
Suddenly mentioning her name, you lean forward slightly.
<<if $mitsuko.affection gte 700>>\
<<talk "mitsuko">>Yes, <<print $mitsuko.callsPlayer>>-sama?<</talk>>\
<<elseif $mitsuko.affection gte 500>>\
<<talk "mitsuko">>Yes, <<print $mitsuko.callsPlayer>>-san?<</talk>>\
<<else>>\
<<talk "mitsuko">>Yes, <<print $mitsuko.callsPlayer>>?<</talk>>\
<</if>>\
She looks to you with a curious expression.
You kiss her softly on the lips, cupping her large breast in your hands. She moans softly, returning it.
After a few minutes pass, you break the kiss and move back slightly to look her in the eye.
<<talk "player">>I love how beautiful and sexy you are, Mitsuko. And I'm very glad to be able to get to know you better since we first met.<</talk>>\
<<if $mitsuko.affection gte 700>>\
<<talk "mitsuko">>Thank you, <<print $mitsuko.callsPlayer>>-sama.<</talk>>\
Mitsuko replies with a slight bow of her head.
<<talk "mitsuko">>I've come to enjoy my life here at the estate, and with you.<</talk>>\
<<talk "player">>And me with you too. . .<</talk>>\
<<elseif $mitsuko.affection gte 500>>\
<<talk "mitsuko">>Thank you, <<print $mitsuko.callsPlayer>>-san.<</talk>>\
Mitsuko replies with a slight bow of her head.
<<talk "mitsuko">>I've come to enjoy my life here at the estate, Anna and Eve are very precious to me.<</talk>>\
<<talk "player">>That they are, especially Eve.<</talk>>\
<<else>>\
<<talk "mitsuko">>Thank you, <<print $mitsuko.callsPlayer>>.<</talk>>\
Mitsuko replies with a slight bow of her head.
<<talk "mitsuko">>I've come to enjoy my life here at the estate.<</talk>>\
<<talk "player">>I'm glad to hear it.<</talk>>\
<</if>>\
You reply with a chuckle. You place your hand on her shoulder gently stroking your thumb across her cheek, moving down towards one of her earlobes.
Having shared an intimate moment with Mitsuko, you eventually let go of her.
<<link "Continue swimming">><<gotoevent setup.events.mitsukoPondSwimContinue>><</link>>
<<link "Get out of the pond">><<gotoevent setup.events.mitsukoPondSwimEnd>><</link>><<addtime { minute : 5 }>><<set $mitsuko.affection += 1>><<set $mitsuko.trust += 1>><<set $mitsuko.fear -= 1>><<talk "mitsuko">>Mmm, this feels nice.<</talk>>\
Mitsuko remarks as she casually swims through the water next to you.
<<talk "mitsuko">>I feel so relaxed.<</talk>>\
<<talk "player">>It does.<</talk>>\
You agree, moving close enough for one another to hold hands.
Taking a deep breath, you lean forward and kiss the older woman passionately; her soft lips part for you and her tongue slides easily past your own.
For a few minutes, you enjoy each other's company and after a little longer than expected, you pull back, looking into her eyes.
She looks at you with an adoring gaze, biting her lower lip in expectation of what may come next. Much to her disappointment, you let go of the Far Eastern woman.
<<link "Continue swimming">><<gotoevent setup.events.mitsukoPondSwimContinue>><</link>>
<<link "Get out of the pond">><<gotoevent setup.events.mitsukoPondSwimEnd>><</link>><<addtime { minute : 5 }>><<set $mitsuko.affection += 1>><<set $mitsuko.trust += 1>><<set $mitsuko.fear -= 1>>You swim around the pond with Mitsuko, enjoying the cool waters along with the peace and quiet.
After some time, you come up with an idea.
<<talk "player">>Hey, Mitsuko. How about we have a diving competition.<</talk>>\
<<talk "mitsuko">>Diving contest?<</talk>>\
She asks, raising an eyebrow.
You nod in response.
<<talk "player">>We both duck underneath the water and see who can hold their breath the longest, first one to come back up for air loses.<</talk>>\
<<talk "mitsuko">>That sounds incredibly dangerous.<</talk>>\
The mature woman's expression becomes one of worry and concern.
<<talk "player">>Oh no, I think it would be fun. It's not like we'll be diving deep underwater, and if something happens, we can help each other out.<</talk>>\
Shaking your head, you reply enthusiastically, giving Mitsuko pause enough to consider what you said. Eventually she smiles and nods her head in agreement.
<<talk "mitsuko">>Very well then, I shall accept your challenge.<</talk>>\
<<talk "player">>Alright, on the count of three. . . One. Two. . . Three!<</talk>>\
Both you and Mitsuko quickly sink underwater, submerging yourselves under the surface of the pond.
For several long minutes, neither of you dare coming back up. You attempt to keep track of how much longer Mitsuko could last compared to yourself but eventually give up, and soon you feel the need for oxygen growing.
With a mighty effort, you break the water's surface and gasp in a lungful of air.
You look to where Mitsuko is to see her still submerged underwater, but she too breaks through the surface after nearly eighteen minutes.
<<talk "player">>It looks like you won, Mitsuko. Huh.<</talk>>\
The mature woman stands up from the pond, dripping wet with her hair plastered over her face with droplets clinging there. She sighs in relief, wiping away some of the water from around her eyes.
<<talk "mitsuko">>Goodness, that was exhausting. But it appears that I have won.<</talk>>\
She softly laughs, winking at you.
<<link "Continue swimming">><<gotoevent setup.events.mitsukoPondSwimContinue>><</link>>
<<link "Get out of the pond">><<gotoevent setup.events.mitsukoPondSwimEnd>><</link>><<addtime { minute : 5 }>><<set $mitsuko.affection += 1>><<set $mitsuko.trust += 1>><<set $mitsuko.fear -= 1>>Mitsuko quietly swims beside you, close enough for you to reach out and touch if you wished too.
She looks at you, smiling slightly.
<<talk "mitsuko">>What?<</talk>>\
The mature woman asks innocently.
<<talk "player">>Nothing.<</talk>>\
You reply, grinning back at her.
<<talk "player">>It's just, you're very beautiful<</talk>>\
Her face reddens slightly in response to your sudden compliment.
<<if $mitsuko.affection gte 700>>\
<<talk "mitsuko">>Ara ara~ <<print $mitsuko.callsPlayer>>-sama. . .<</talk>>\
<<elseif $mitsuko.affection gte 500>>\
<<talk "mitsuko">>Mnm. . . <<print $mitsuko.callsPlayer>>-san. . .<</talk>>\
<<else>>\
<<talk "mitsuko">>. . . <<print $mitsuko.callsPlayer>>. . .<</talk>>\
<</if>>\
The two of you continue swimming, enjoying the pleasant feel of the cool water against your skin.
<<link "Continue swimming">><<gotoevent setup.events.mitsukoPondSwimContinue>><</link>>
<<link "Get out of the pond">><<gotoevent setup.events.mitsukoPondSwimEnd>><</link>><<addtime { minute : 5 }>><<set $mitsuko.affection += 1>><<set $mitsuko.trust += 1>><<set $mitsuko.fear -= 1>>You look out across the surface of the water, watching the fish swimming below, darting about and chasing each other.
<<talk "mitsuko">>It's so peaceful here.<</talk>>\
Mitsuko murmurs, smiling at you.
You smile back, nodding just as several of the aquatic animals swim past the two of you, one by one. They move swiftly, leaving behind a trail of sparkling ripples.
<<link "Continue swimming">><<gotoevent setup.events.mitsukoPondSwimContinue>><</link>>
<<link "Get out of the pond">><<gotoevent setup.events.mitsukoPondSwimEnd>><</link>><<addtime { minute : 5 }>><<set $mitsuko.affection += 1>><<set $mitsuko.trust += 1>><<set $mitsuko.fear -= 1>><<set setup.events.mitsukoPondSwimEnd to [
{
requires: 'true',
chance: 100,
link: "Mitsuko Pond Swim End 1"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Pond Swim End 2"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Pond Swim End 3"
}
]>>After swimming for a little while longer, you wade out of the pond and dry off on one of the large boulders near the shoreline.
Mitsuko soon follows and eventually, both of you are dry enough to put on clothing.
Once dressed, you continue walking.
<<link "Head back into the forest">><<gotoevent setup.events.mitsukoForestWalkMiddle>><</link>><<addtime { minute : 5 }>>You swim with Mitsuko for a bit longer before deciding to get out and dry off a little, sitting down beside the pond on the grass soaking wet.
Mitsuko follows you out of the water, she kneels down beside you.
<<if $mitsuko.affection gte 700>>\
<<talk "mitsuko">>That was fun, thank you, <<print $mitsuko.callsPlayer>>-sama.<</talk>>\
<<elseif $mitsuko.affection gte 500>>\
<<talk "mitsuko">>That was fun, thank you, <<print $mitsuko.callsPlayer>>-san.<</talk>>\
<<else>>\
<<talk "mitsuko">>That was fun, thank you, <<print $mitsuko.callsPlayer>>.<</talk>>\
<</if>>\
She says, giving you a kiss on the cheek.
<<talk "player">>I'm glad you had fun, I enjoyed spending time with you as well.<</talk>>\
Once you're both dried off enough, you eventually get dressed and continue walking.
<<link "Head back into the forest">><<gotoevent setup.events.mitsukoForestWalkMiddle>><</link>><<addtime { minute : 5 }>>While swimming around the pond, you soon begin to tire and decide to get out.
You make your way to the sandy shore where Mitsuko awaits. Once both of you have made it onto dry land again, you rest on a grassy slope with the mature woman kneeling beside you.
<<if $mitsuko.affection gte 700>>\
<<talk "mitsuko">>That was quite a lot of fun, thank you, <<print $mitsuko.callsPlayer>>-sama. But I think we should continue on.<</talk>>\
<<elseif $mitsuko.affection gte 500>>\
<<talk "mitsuko">>That was quite a lot of fun, thank you, <<print $mitsuko.callsPlayer>>-sama. But I think we should continue on.<</talk>>\
<<else>>\
<<talk "mitsuko">>That was quite a lot of fun, thank you, <<print $mitsuko.callsPlayer>>. But I think we should continue on.<</talk>>\
<</if>>\
<<talk "player">>Yeah, you're right.<</talk>>\
After resting for a bit longer, you get and put on your clothing before continuing to walk.
<<link "Head back into the forest">><<gotoevent setup.events.mitsukoForestWalkMiddle>><</link>><<addtime { minute : 5 }>><<set setup.events.mitsukoPondSwimStart to [
{
requires: 'true',
chance: 100,
link: "Mitsuko Pond Swim Start 1"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Pond Swim Start 2"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Pond Swim Start 3"
}
]>><<talk "player">>I don't know about you Mitsuko. . .<</talk>>\
You say, while beginning to undress.
<<talk "player">>But I think it's time for us to take a dip in the pond.<</talk>>\
Mitsuko softly laughs, her eyes occasionally glancing at your body with each item of clothing you remove.
<<talk "mitsuko">>I would be delighted.<</talk>>\
The two of you take your time removing your clothes, each piece coming off of your body and tossed aside.
Once naked, you slowly enter the water from the sandy shoreline of the pond and the cool liquid soon reaches chest height.
<<link "Swim in the pond">><<gotoevent setup.events.mitsukoPondSwimContinue>><</link>><<addtime { minute : 5 }>><<talk "player">>Would you like to go for a quick swim?<</talk>>\
You ask Mitsuko, gesturing toward the pond.
<<talk "player">>The water looks refreshingly cool and inviting.<</talk>>\
<<if $mitsuko.affection gte 700>>\
<<talk "mitsuko">>I would love to, thank you, <<print $mitsuko.callsPlayer>>-sama.<</talk>>\
<<elseif $mitsuko.affection gte 500>>\
<<talk "mitsuko">>I would love to, thank you, <<print $mitsuko.callsPlayer>>-san.<</talk>>\
<<else>>\
<<talk "mitsuko">>I would love to, thank you, <<print $mitsuko.callsPlayer>>.<</talk>>\
<</if>>\
Mitsuko answers happily, she begins removing her clothes.
Soon she is completely naked, standing there in front of you with her hands behind her back, watching you intently with her sparkling eyes.
Without a moments hesitation, you strip off your shirt and pants, removing every article of clothing until you're naked as well.
The mature woman peers down at your throbbing erection.
<<if $mitsuko.affection gte 700>>\
<<talk "mitsuko">>Ara ara~ Enjoying the view, master-sama?<</talk>>\
<<elseif $mitsuko.affection gte 500>>\
<<talk "mitsuko">>Hm? Enjoying the view, <<print $mitsuko.callsPlayer>>-san?<</talk>>\
A faint blush colors her cheeks at the sight of your throbbing erection.
<<else>>\
<<talk "mitsuko">>. . . <<print $mitsuko.callsPlayer>>. . . ?<</talk>>\
She attempts to look away, but she occasionally glances at your throbbing erection.
<</if>>\
You step forward, pulling the tall woman into your embrace and kiss her deeply. Your lips pressing against hers in passionately aggressive fashion, both of you moaning into the other's mouth when you break apart for breath.
Mitsuko clears her throat.
<<talk "mitsuko">>Shall we head in now?<</talk>>\
She asks sweetly, running fingers through your hair.
<<talk "player">>Of course, come on.<</talk>>\
You gently grab Mitsuko's hand and lead her into the pond, it feels invigorating and relaxing being in the cold water after walking through the forest.
<<link "Swim in the pond">><<gotoevent setup.events.mitsukoPondSwimContinue>><</link>><<addtime { minute : 5 }>><<talk "mitsuko">>It's beautiful, isn't it?<</talk>>\
Mitsuko says softly, staring out at the water.
<<talk "player">>Yes, I'd say it's breathtaking.<</talk>>\
You agree, stopping to admire it.
<<talk "mitsuko">>We can go swimming.<</talk>>\
She offers, turning to face you, her huge breasts bouncing slightly.
<<talk "player">>Yeah, that sounds like fun.<</talk>>\
The Far Eastern woman leads the way, taking you to the shoreline where she strips off her clothes. She stands there, nude, waiting for you.
You stand and stare, admiring her body. Her nipples, stiff with excitement are almost painful looking in their hardness. Your eyes trace over every curve of her toned and fit figure until they fall upon her most notable feature. . .
The pair of immensely sized breasts, they hang heavy and round on her chest, swaying gently in rhythm to her breathing.
Mitsuko clears her throat, breaking your trance. You blink a few times, realizing your mouth was hanging open.
<<if $mitsuko.affection gte 700>>\
<<talk "mitsuko">>Ara ara~ I thought you wanted to go for a swim, <<print $mitsuko.callsPlayer>>-sama?<</talk>>\
<<elseif $mitsuko.affection gte 500>>\
<<talk "mitsuko">>Hm? I thought you had wanted to go for a swim, <<print $mitsuko.callsPlayer>>-san?<</talk>>\
<<else>>\
<<talk "mitsuko">>I thought you wanted to go for a swim, <<print $mitsuko.callsPlayer>>?<</talk>>\
<</if>>\
<<talk "player">>I do, I just couldn't help but admire your, ahem, //beauty.//<</talk>>\
You teasingly remark, drawing a faint blush and a smile from the mature woman.
Not wanting to waste anymore time, you quickly undress yourself, dropping your pants and boxers after removing your shirt.
Once your socks and shoes are removed, you take Mitsuko's hand in yours and lead her to the edge of the water along the sandy shore. The two of you slowly make your way into the water up to your chest; the feeling of the cool water around your body is refreshing against your skin.
<<link "Swim in the pond">><<gotoevent setup.events.mitsukoPondSwimContinue>><</link>><<addtime { minute : 5 }>><<set setup.events.mitsukoPondWalkEnd to [
{
requires: 'true',
chance: 100,
link: "Mitsuko Pond Walk End 1"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Pond Walk End 2"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Pond Walk End 3"
}
]>><<talk "mitsuko">>I could stay here all day and simply enjoy the beautiful sight.<</talk>>\
Mitsuko softly laughs, gazing at the wonderous beauty of nature.
<<talk "player">>Yeah. . . As beautiful as it is, we should continue on. Come on.<</talk>>\
You take one last glance at the peaceful and serene pond before walking back into the forest.
<<link "Head back into the forest">><<gotoevent setup.events.mitsukoForestWalkMiddle>><</link>><<addtime { minute : 5 }>>You walk around the pond, stopping occasionally to admire the fish swimming around or the ducks as they quack amongst one another.
<<talk "player">>Come on, we should start heading back, before it gets too late.<</talk>>\
Mitsuko tears her gaze away and looks to you, nodding. You head back into the forest, continuing on your walk.
<<link "Head back into the forest">><<gotoevent setup.events.mitsukoForestWalkMiddle>><</link>><<addtime { minute : 5 }>>Admiring the natural beauty of nature with Mitsuko for a little while longer, you finally start walking back into the woods.
Noticing Mitsuko isn't with you, you turn to see her still stand by the pod, gazing out over the water.
<<talk "player">>Come on Mitsuko, we should continue on before it gets too late.<</talk>>\
The mature woman eventually tears her gaze away and looks to you with a nod, she then follows you into the forest once more.
<<link "Head back into the forest">><<gotoevent setup.events.mitsukoForestWalkMiddle>><</link>><<addtime { minute : 5 }>><<set setup.events.mitsukoPondWalkMiddle to [
{
requires: 'true',
chance: 100,
link: "Mitsuko Pond Walk Middle 1"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Pond Walk Middle 2"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Pond Walk Middle 3"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Pond Walk Middle 4"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Pond Walk Middle 5"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Pond Walk Middle 6"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Pond Walk Middle 7"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Pond Walk Middle 8"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Pond Walk Middle 9"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Pond Walk Middle 10"
}
]>>You walk along the edge of the pond with Mitsuko beside you.
Several ducks casually swim across the water, occasionally diving their heads underneath the surface before coming back up a few seconds later.
<<link "Continue walking">><<gotoevent setup.events.mitsukoPondWalkMiddle>><</link>>
<<link "Go for a swim">><<gotoevent setup.events.mitsukoPondSwimStart>><</link>>
<<link "Leave the area">><<gotoevent setup.events.mitsukoPondWalkEnd>><</link>><<addtime { minute : 5 }>><<set $mitsuko.affection += 1>><<set $mitsuko.trust += 1>><<set $mitsuko.fear -= 1>><<talk "mitsuko">>It's beautiful.<</talk>>\
Mitsuko sighs softly, standing close behind you.
You stand by her side and take her hand, leading her closer to the pond.
When you reach the edge of the shallow water, you notice silhouettes of fish swimming around you in the shallows of the pool.
<<link "Continue walking">><<gotoevent setup.events.mitsukoPondWalkMiddle>><</link>>
<<link "Go for a swim">><<gotoevent setup.events.mitsukoPondSwimStart>><</link>>
<<link "Leave the area">><<gotoevent setup.events.mitsukoPondWalkEnd>><</link>><<addtime { minute : 5 }>><<set $mitsuko.affection += 1>><<set $mitsuko.trust += 1>><<set $mitsuko.fear -= 1>>Admiring the beauty of the area, Mitsuko lets out a cute gasp.
<<talk "mitsuko">>Aww, such a cute and adorable little thing.<</talk>>\
You look over to see Mitsuko gazing at a pair of frogs that were hopping around in front of her.
<<talk "player">>You like frogs?<</talk>>\
The mature woman softly laughs.
<<talk "mitsuko">>People often look down on frogs as being ugly, yet all nature is beautiful in its own way.<</talk>>\
She muses aloud.
<<talk "mitsuko">>Though I am partial to turtles myself, they are a symbol for wisdom, luck, protection, and longevity in my homeland.<</talk>>\
You watch the frogs with Mitsuko for a few minutes longer, until they eventually disappear into the water.
<<link "Continue walking">><<gotoevent setup.events.mitsukoPondWalkMiddle>><</link>>
<<link "Go for a swim">><<gotoevent setup.events.mitsukoPondSwimStart>><</link>>
<<link "Leave the area">><<gotoevent setup.events.mitsukoPondWalkEnd>><</link>><<addtime { minute : 5 }>><<set $mitsuko.affection += 1>><<set $mitsuko.trust += 1>><<set $mitsuko.fear -= 1>><<talk "player">>What a lovely place, huh.<</talk>>\
You remark to Mitsuko, taking in your surroundings with an appreciative eye.
<<talk "mitsuko">>Indeed it is.<</talk>>\
She says with a smile.
Several ducks splash around in the water near the bank of the pond, not seeming to notice your presence.
<<link "Continue walking">><<gotoevent setup.events.mitsukoPondWalkMiddle>><</link>>
<<link "Go for a swim">><<gotoevent setup.events.mitsukoPondSwimStart>><</link>>
<<link "Leave the area">><<gotoevent setup.events.mitsukoPondWalkEnd>><</link>><<addtime { minute : 5 }>><<set $mitsuko.affection += 1>><<set $mitsuko.trust += 1>><<set $mitsuko.fear -= 1>>Mitsuko steps closer to the pond when a gentle breeze ripples across the surface and through her hair.
The hem of her skirt is suddenly lifted up momentarily by the wind, revealing her smooth thighs and black lace panties.
She looks back to you with a coy smile upon noticing your gaze.
<<link "Continue walking">><<gotoevent setup.events.mitsukoPondWalkMiddle>><</link>>
<<link "Go for a swim">><<gotoevent setup.events.mitsukoPondSwimStart>><</link>>
<<link "Leave the area">><<gotoevent setup.events.mitsukoPondWalkEnd>><</link>><<addtime { minute : 5 }>><<set $mitsuko.affection += 1>><<set $mitsuko.trust += 1>><<set $mitsuko.fear -= 1>>Looking around, you spot a stone and pick it up before tossing it at the pond, in an attempt to skip it across the surface of the water.
Mitsuko stands a few feet away, watching each rock skip several times, then sink to the bottom.
<<if $mitsuko.affection gte 700>>\
<<talk "mitsuko">>Ara~ You can do it, <<print $mitsuko.callsPlayer>>-sama! I believe in you.<</talk>>\
<<elseif $mitsuko.affection gte 500>>\
<<talk "mitsuko">>Ah! So close. You can do it, <<print $mitsuko.callsPlayer>>-san!<</talk>>\
<<else>>\
<<talk "mitsuko">>Hm. so close. . . You can do it, <<print $mitsuko.callsPlayer>>.<</talk>>\
<</if>>\
With a nod, you toss another stone, only this one skips a few times more than last time and nearly makes it to the other end. The mature womans lips spread into a bright smile.
<<if $mitsuko.affection gte 700>>\
Very well done. You're amazing, <<print $mitsuko.callsPlayer>>-sama.<</talk>>\
<<else>>\
<<talk "mitsuko">>Very nice. You're good at skipping rocks, <<print $mitsuko.callsPlayer>>-san.<</talk>>\
<</if>>\
<<talk "player">>Uh, thanks.<</talk>>\
Taken aback by her compliment, you glance back towards her with a smile of your own and a faint blush.
<<link "Continue walking">><<gotoevent setup.events.mitsukoPondWalkMiddle>><</link>>
<<link "Go for a swim">><<gotoevent setup.events.mitsukoPondSwimStart>><</link>>
<<link "Leave the area">><<gotoevent setup.events.mitsukoPondWalkEnd>><</link>><<addtime { minute : 5 }>><<set $mitsuko.affection += 1>><<set $mitsuko.trust += 1>><<set $mitsuko.fear -= 1>>You sit down on a grassy slope with Mitsuko, facing the water and you lay back, closing your eyes and relaxing.
<<talk "mitsuko">>Mmm, that's nice. I'm glad we came out here.<</talk>>\
<<if $mitsuko.affectiom gte 500>>\
Mitsuko leans over you, kissing your lips. Her kisses are soft and tender, though she does nibble at your bottom lip a little too long.
She suddenly drapes a leg over your hips, straddling you, her lips press against yours once more in a passionate kiss, holding you close.
The mature woman pulls away after a few minutes, the intense makeout leaving you both breathless.
After a few minutes pass, she gets up off you and helps pull you up from the ground.
<<else>>\
The mature woman lays down next to you for a while.
<</if>>\
<<link "Continue walking">><<gotoevent setup.events.mitsukoPondWalkMiddle>><</link>>
<<link "Go for a swim">><<gotoevent setup.events.mitsukoPondSwimStart>><</link>>
<<link "Leave the area">><<gotoevent setup.events.mitsukoPondWalkEnd>><</link>><<addtime { minute : 5 }>><<set $mitsuko.affection += 1>><<set $mitsuko.trust += 1>><<set $mitsuko.fear -= 1>>You and Mitsuko walk along the shore of the clear water, admiring it and watching the fish swim within its depths.
Mitsuko suddenly stumbles and nearly falls into the pond, but you manage to grab hold of her arm, preventing her from falling in.
<<talk "mitsuko">>I'm sorry!<</talk>>\
She exclaims, apologizing.
<<talk "player">>Are you alright?<</talk>>\
You ask, pulling the mature woman against you. She looks at you with an embarrassed smile.
<<talk "mitsuko">>Yes, my apologies. I just wasn't paying attention to where I was walking.<</talk>>\
<<talk "player">>Don't worry about it, as long as you're okay.<</talk>>\
After making sure she is fine, you both continue walking.
<<link "Continue walking">><<gotoevent setup.events.mitsukoPondWalkMiddle>><</link>>
<<link "Go for a swim">><<gotoevent setup.events.mitsukoPondSwimStart>><</link>>
<<link "Leave the area">><<gotoevent setup.events.mitsukoPondWalkEnd>><</link>><<addtime { minute : 5 }>><<set $mitsuko.affection += 1>><<set $mitsuko.trust += 1>><<set $mitsuko.fear -= 1>>The water sparkles brightly beneath the sunlight, creating beautiful ripples on its surface. Small fish swim about, occasionally popping up near the bank.
You spot a pair of geese lazily floating around the middle of the pond.
<<link "Continue walking">><<gotoevent setup.events.mitsukoPondWalkMiddle>><</link>>
<<link "Go for a swim">><<gotoevent setup.events.mitsukoPondSwimStart>><</link>>
<<link "Leave the area">><<gotoevent setup.events.mitsukoPondWalkEnd>><</link>><<addtime { minute : 5 }>><<set $mitsuko.affection += 1>><<set $mitsuko.trust += 1>><<set $mitsuko.fear -= 1>>The water is calm and still, until a gentle ripple spreads outwards from where a fish comes up to catch an insect floating on the surface.
<<talk "mitsuko">>Ara~ Look!<</talk>>\
You look across the pond to where Mitsuko has pointed at, and notice a pair of swans gracefully swimming around in circles, seemingly unaware of your presence.
The sunlight reflects off the smooth, glistening feathers of the white birds' wings creating shimmering patterns that dance around them in waves of silver sparkles.
Their bodies move gracefully through the clear water, they eventually stop and begin preening one another.
<<talk "mitsuko">>. . . Once bonded, a swan pair mates for life, spending the rest of their days with their partner.<</talk>>\
Mitsuko quietly murmurs.
<<talk "mitsuko">>And those who come across a swan pair are said to be blessed with a joyous, peaceful lifetime together.<</talk>>\
<<talk "thought">>They certainly are majestic-looking animals.<</talk>>\
<<link "Continue walking">><<gotoevent setup.events.mitsukoPondWalkMiddle>><</link>>
<<link "Go for a swim">><<gotoevent setup.events.mitsukoPondSwimStart>><</link>>
<<link "Leave the area">><<gotoevent setup.events.mitsukoPondWalkEnd>><</link>><<addtime { minute : 5 }>><<set $mitsuko.affection += 1>><<set $mitsuko.trust += 1>><<set $mitsuko.fear -= 1>><<set setup.events.mitsukoPondWalkStart to [
{
requires: 'true',
chance: 100,
link: "Mitsuko Pond Walk Start 1"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Pond Walk Start 2"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Pond Walk Start 3"
}
]>>You continue walking until finally, you reach a pond.
A lone duck makes its way out onto the shore where it takes flight gracefully into the sky. You take note of the surroundings for a few more moments and then turn your attention back to Mitsuko who still stands next to you.
<<if $mitsuko.affection gte 700>>\
<<talk "mitsuko">>Hm? <<print $mitsuko.callsPlayer>>-sama?<</talk>>\
<<elseif $mitsuko.affection gte 500>>\
<<talk "mitsuko">>Hm? <<print $mitsuko.callsPlayer>>-san?<</talk>>\
<<else>>\
<<talk "mitsuko">>Hm? <<print $mitsuko.callsPlayer>>?<</talk>>\
<</if>>\
Mitsuko asks quietly.
<<talk "mitsuko">>Is this the spot?<</talk>>\
<<talk "player">>Yeah, this looks like a good place to walk around.<</talk>>\
You answer, looking around one last time.
<<talk "player">>It seems pretty peaceful enough.<</talk>>\
<<link "Walk around the pond">><<gotoevent setup.events.mitsukoPondWalkMiddle>><</link>>
<<link "Return to the forest">><<gotoevent setup.events.mitsukoForestWalkMiddle>><</link>><<addtime { minute : 3 }>>Continuing to walk through the forest, you soon come upon a pond, where you and Mitsuko can rest and take a break.
Mitsuko smiles brightly at you.
<<talk "mitsuko">>What a wonderful spot.<</talk>>\
You nod.
<<talk "player">>Yeah it is.<</talk>>\
<<link "Walk around the pond">><<gotoevent setup.events.mitsukoPondWalkMiddle>><</link>>
<<link "Return to the forest">><<gotoevent setup.events.mitsukoForestWalkMiddle>><</link>><<addtime { minute : 3 }>>While walking through the woods, you step out into an open area where a pond is located.
Mitsuko takes several steps forward, then pauses with her hands behind her back.
<<talk "mitsuko">>It's beautiful here.<</talk>>\
She whispers quietly, her eyes wandering across the water.
<<link "Walk around the pond">><<gotoevent setup.events.mitsukoPondWalkMiddle>><</link>>
<<link "Return to the forest">><<gotoevent setup.events.mitsukoForestWalkMiddle>><</link>><<addtime { minute : 3 }>><<set setup.events.mitsukoWalkStart to [
{
requires: 'true',
chance: 100,
link: "Mitsuko Walk Start 1"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Walk Start 2"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Walk Start 3"
},
{
requires: 'true',
chance: 100,
link: "Mitsuko Walk Start 4"
}
]>>You look to Mitsuko.
<<talk "player">>Hey Mitsuko, would you like to go for a walk with me?<</talk>>\
<<if $mitsuko.affection gte 700 and $mitsuko.trust gte 600>>\
A bright, affectionate smile spreads across her lips.
<<talk "mitsuko">>Yes, of course <<print $mitsuko.callsPlayer>>-sama. I'd love to.<</talk>>\
<<elseif $mitsuko.affection gte 500 and $mitsuko.trust gte 400>>\
Her lips spread into a friendly smile.
<<talk "mitsuko">>Hm? Yes, <<print $mitsuko.callsPlayer>>-san, I would.<</talk>>\
<<elseif $mitsuko.affection gte 300 and $mitsuko.trust gte 200>>\
She considers your offer for a moment, then nods.
<<talk "mitsuko">>Sure, I wouldn't mind a nice walk, <<print $mitsuko.callsPlayer>>.<</talk>>\
<<else>>\
The mature woman glares at you in response.
<<talk "mitsuko">>No.<</talk>>\
Mitsuko scoffs and quickly walks off before you can respond.
[[End.|$location]]
<</if>><<if $mitsuko.affection gte 300 and $mitsuko.trust gte 200>>
You reach down and grab her hand, then guide her out into the backyard.
The older woman turns her gaze to you.
<<talk "mitsuko">>Where shall we go?<</talk>>\
<<link "Head to the forest">><<gotoevent setup.events.mitsukoForestWalkStart>><</link>>
<<link "Take a walk through the fields">><<gotoevent setup.events.mitsukoFieldsWalkStart>><</link>>
<<link [[On second thought don't go for a walk.|$location]]>><<addtime { minute : 4 }>><</link>>
Submitted By Irish Major Tom
<<addtime { minute : 1 }>>
<<set $mitsuko.affection += 1>><<set $mitsuko.trust += 1>><<set $mitsuko.fear -= 1>>\
<</if>>\You find your gaze falling upon Mitsuko, a simple question coming to mind.
<<talk "player">>Mitsuko, how about we go for a walk?<</talk>>\
She considers your offer before responding.
<<if $mitsuko.affection gte 700 and $mitsuko.trust gte 600>>\
<<talk "mitsuko">>Ara ara~ That would be lovely, <<print $mitsuko.callsPlayer>>-sama! Of course I would.<</talk>>\
<<elseif $mitsuko.affection gte 500 and $mitsuko.trust gte 400>>\
Mhm. Yes, I would love to, <<print $mitsuko.callsPlayer>>-san.<</talk>>\
<<elseif $mitsuko.affection gte 300 and $mitsuko.trust gte 200>>\
Hm? I suppose a walk wouldn't hurt.<</talk>>\
<<else>>\
<<talk "mitsuko">>No. I am busy.<</talk>>\
Mitsuko states, giving you a cold stare. She opens her mouth to speak, but instead she turns around and walks way without another word.
[[End.|$location]]
<</if>><<if $mitsuko.affection gte 300 and $mitsuko.trust gte 200>>
You guide her along and onto the property, where you can hear birds chirping and other animals making their presence known.
<<talk "mitsuko">>Where are we going, <<print $mitsuko.callsPlayer>>?<</talk>>\
<<link "Head to the forest">><<gotoevent setup.events.mitsukoForestWalkStart>><</link>>
<<link "Take a walk through the fields">><<gotoevent setup.events.mitsukoFieldsWalkStart>><</link>>
<<link [[On second thought don't go for a walk.|$location]]>><<addtime { minute : 4 }>><</link>>
Submitted By Irish Major Tom
<<addtime { minute : 1 }>>
<<set $mitsuko.affection += 1>><<set $mitsuko.trust += 1>><<set $mitsuko.fear -= 1>>\
<</if>>\<<talk "player">>Oh, Mitsuko, I was hoping we could go for a walk together. What do you say?<</talk>>\
You ask.
Mitsuko looks to you, mulling over your proposal in her mind.
<<if $mitsuko.affection gte 700 and $mitsuko.trust gte 600>>\
<<talk "mitsuko">>Of course, <<print $mitsuko.callsPlayer>>. It would be my pleasure. Thank you for asking me.<</talk>>\
She answers, a soft and affectionate smile spreading on her lips.
<<elseif $mitsuko.affection gte 500 and $mitsuko.trust gte 400>>\
<<talk "mitsuko">>Yes, <<print $mitsuko.callsPlayer>>-san, I would like that very much.<</talk>>\
She nods, giving you a friendly smile.
<<elseif $mitsuko.affection gte 300 and $mitsuko.trust gte 200>>\
<<talk "mitsuko">>I would not mind going for a walk, <<print $mitsuko.callsPlayer>>.<</talk>>\
Despite her neutral tone, you notice a faint smile on her lips.
<<else>>\
She shoots you a glaring look before shaking her head.
<<talk "mitsuko">>No. Leave me alone as I am busy.<</talk>>\
Mitsuko scoffs and walks away.
[[End.|$location]]
<</if>><<if $mitsuko.affection gte 300 and $mitsuko.trust gte 200>>
You smile back and take her hand gently. Together, you wander out and onto the expansive grounds surrounding the back of the estate.
<<talk "mitsuko">>Where are we going for a walk, <<print $mitsuko.callsPlayer>>?<</talk>>\
<<link "Head to the forest">><<gotoevent setup.events.mitsukoForestWalkStart>><</link>>
<<link "Take a walk through the fields">><<gotoevent setup.events.mitsukoFieldsWalkStart>><</link>>
<<link [[On second thought don't go for a walk.|$location]]>><<addtime { minute : 4 }>><</link>>
Submitted By Irish Major Tom
<<addtime { minute : 1 }>>\
<<set $mitsuko.affection += 1>><<set $mitsuko.trust += 1>><<set $mitsuko.fear -= 1>>\
<</if>>\<<talk "player">>Hey, Mitsuko?<</talk>>\
You call out to Mitsuko, getting her attention.
<<talk "player">>May I ask for your hand in walking around outside?<</talk>>\
She looks at you with a curious expression.
<<if $mitsuko.affection gte 700 and $mitsuko.trust gte 600>>\
<<talk "mitsuko">>Ara ara~ Such a kind gentleman, <<print $mitsuko.callsPlayer>>. Of course, I would love to accompany you.<</talk>>\
The mature woman nods, smiling softly while offering her hand to you.
<<elseif $mitsuko.affection gte 500 and $mitsuko.trust gte 400>>\
<<talk "mitsuko">>Yes, of course. I would love that, <<print $mitsuko.callsPlayer>>.<</talk>>\
The mature woman nods, her lips spread into a friendly smile as she offers her hand to you.
<<elseif $mitsuko.affection gte 300 and $mitsuko.trust gte 200>>\
<<talk "mitsuko">>If you wish for me to accompany, I will not say no. Lead the way, <<print $mitsuko.callsPlayer>>.<</talk>>\
<<else>>\
<<talk "mitsuko">>No. I am far too busy.<</talk>>\
Mitsuko glares at you for a moment before turning around and quickly walking away.
[[End.|$location]]
<</if>><<if $mitsuko.affection gte 300 and $mitsuko.trust gte 200>>
You take her hand in yours and lead her out onto the backyard.
<<talk "mitsuko">>Where would you like to go, <<print $mitsuko.callsPlayer>>?<</talk>>\
<<link "Head to the forest">><<gotoevent setup.events.mitsukoForestWalkStart>><</link>>
<<link "Take a walk through the fields">><<gotoevent setup.events.mitsukoFieldsWalkStart>><</link>>
<<link [[On second thought don't go for a walk.|$location]]>><<addtime { minute : 4 }>><</link>>
Submitted By Irish Major Tom
<<addtime { minute : 1 }>>\
<<set $mitsuko.affection += 1>><<set $mitsuko.trust += 1>><<set $mitsuko.fear -= 1>>\
<</if>>\<<includeevent setup.events.newSlaveArrival>><<set setup.events.newSlaveArrival to [
{
requires: 'true',
chance: 100,
link: "Slave Anna Arrival 1"
}
]>><<set $genSlaveArriving to $genericSlaves.filter(function (gs) { return (gs.hasFlag("arriving")); }).random()>>\
\
At Anna's approach, you know almost instantly that Bruce has arrived with your new slave. Seconds later, you're walking with her toward the study where she moves to stand near the door in case she is needed while you reach for the doorknob to enter the room.
<<link "Next.">><<gotoevent setup.events.newSlaveArrivalAnna>><</link>>
<<addtime { minute : 5 }>>\
<<run $genSlaveArriving.addFlag("owned")>><<run $genSlaveArriving.deleteFlag("arriving")>>\<<set setup.events.newSlaveArrivalAnna to [
{
requires: '$genericSlaves.some(function (gs) { return ((gs.nature === setup.Character.PersonalityAspects.Modest || gs.nature === setup.Character.PersonalityAspects.Shy) && (gs.id === $genSlaveArriving.id)); })',
chance: 100,
link: "Modest Anna Arrival 1"
}
]>><<set $genSlaves to $genericSlaves.filter(function (gs) { return ((gs.id === $genSlaveArriving.id) && (gs.nature === setup.Character.PersonalityAspects.Modest || gs.nature === setup.Character.PersonalityAspects.Shy)); }).random()>>\
<<set $genSlave = $genSlaves.clone()>><<unset $genSlaveArriving>>\
\
When you enter the study, you find Bruce already sitting in the chair across from your desk, a young $genSlave.woman standing quietly at his side.
Almost as soon as you're through the door, Bruce stands and turns toward you, extending his hand in greeting.
You take his hand, exchanging a firm handshake before both of you settle into your respective chairs.
<<talk "bruce">>A pleasure to see you again, and under such mutually beneficial circumstances.<</talk>>\
He turns his head toward the $genSlave.woman, looking $genSlave.her up and down once before starting to speak again.
<<talk "bruce">>This innocent $genSlave.lady has retained $genSlave.her innocence in more ways than one. $genSlave.skinTone skin, $genSlave.hairColor hair, $genSlave.eyeColorDesc eyes, and purposely sheltered from many of life's realities.<</talk>>\
Turning his attention back to you, he continues.
<<talk "bruce">>$genSlave.She is certainly easy on the eyes and has been trained to perform any home related activity you might need performed.<</talk>>\
There's a small pause before Bruce leans closer to the slave, speaking in a soft voice.
<<talk "bruce">>Present yourself to your new master. This is your new home for as long as $player.he has use of you.<</talk>>\
Wide eyed, $genSlave.she steps forward. There's no hesitation as $genSlave.she meets your eyes even though you see within $genSlave.her a need to please.
<<mook $genSlave.nickOrName $genSlave.gender>>My name is $genSlave.nickOrName if it pleases you, and I want to thank you for buying me. I hope that I live up to all of your expectations.<</mook>>\
$genSlave.She glances at Bruce as if seeking approval before $genSlave.her eyes become downcast.
<<mook $genSlave.nickOrName $genSlave.gender>>I have been trained to cook, clean, and tend the yard to a basic degree and am a quick learner. In, . . . <</mook>>\
The blush that darkens $genSlave.her cheeks is unmistakable.
<<mook $genSlave.nickOrName $genSlave.gender>>. . . other areas, I have been informed that you will train me as you deem fit.<</mook>>\
Bruce leans forward, a faint smile warming his expression.
<<talk "bruce">>You wish to see more? If you see anything you dislike, I can take $genSlave.her away. But as $genSlave.she has never experienced the intimate touch of another, I can not allow you to touch $genSlave.her until your final decision has been made.<</talk>>\
You nod in understanding.
[[Ask them to undress and present themself.|Modest Arrival 1a]]
[[Have Anna show the new slave around while you visit with Bruce.|Modest Arrival 1d]]
[[Accept your new slave.|Modest Arrival 1b]]
[[Reject this slave.|Modest Arrival 1c]]
<<addtime { minute : 14 }>><<unset $genSlaveArriving>>\Meeting the eyes of the wide eyed slave, you incline your head.
<<talk "player">>Show me what I'm buying.<</talk>>\
The words barely leave your lips before $genSlave.she blushes, $genSlave.her hands moving as if to conceal $genSlave.her body.
Then with a deep breath, $genSlave.she seems to accept $genSlave.her fate. $genSlave.her hands move, trembling with a mix of excitement and nervousness that comes off as just a bit charming.
Starting from the top, then working $genSlave.her way down, $genSlave.her body is revealed to you inch by inch as $genSlave.her hands instinctively move to conceal $genSlave.her most intimate places from view.
Only once fully naked does a nervous little smile toy at the corners of $genSlave.her lips does $genSlave.her hands move to reveal the rest.
As you continue to look, $genSlave.she turns in a slow circle so that you can visually inspect every inch of $genSlave.her.
<<talk "bruce">>Everything meets your expectations?<</talk>>\
You don't see a single blemish on $genSlave.her body.
[[Yes.|Modest Arrival 1b]]
[[No.|Modest Arrival 1c]]
<<addtime { minute : 14 }>>\
<<set $genSlave.affection -= 20>><<set $genSlave.fear += 20>>\You find yourself nodding.
<<talk "player">>I think $genSlave.she will be acceptable.<</talk>>\
Standing, you extend your hand to Bruce.
He smiles, taking your hand and giving a gentle shake.
<<talk "bruce">>Always a pleasure.<</talk>>\
Clearly pleased, he nods a goodbye to $genSlave.nickOrName before turning to leave.
The second he is through the door, you see Anna step just inside.
Your attention turns to your new slave, your eyes appraising.
<<talk "player">>Anna will show you around and help you settle in.<</talk>>\
Anna meets $genSlave.nickOrName's eyes before inclining her head toward the study's exit.
A moment later, both figures are gone, leaving you to your thoughts.
<<set $location to "study">><<returnfromevent "End.">>
<<addtime { minute : 14 }>>\
<<set $genSlave.affection += 20>><<set $genSlave.fear -= 20>>\
<<set $genSlave.location to "servant area">>\
<<script>>const sv = State.variables;
let index = sv.genericSlaves.findIndex(gs => gs.id === sv.genSlave.id);
if (index !== -1) {
sv.genericSlaves[index] = sv.genSlave;
};<</script>>
<<unset $genSlave>>\With a heavy sigh, you turn your eyes to Bruce. You can see in his expression that he already knows what you are thinking.
<<talk "bruce">>I'm sorry they don't meet your expectations. I'll get your money refunded immediately.<</talk>>\
There's a flash of uncertainty bordering on panic in the slaves features.
Bruce does something quickly on his phone, likely refunding you your money given the little chime that comes from your own phone a few seconds later.
Once done, Bruce extends his hand to shake yours just like when you first entered.
<<talk "bruce">>We'll see ourselves out, and I'll set myself to looking for something more fitting to your refined tastes.<</talk>>\
There's the faintest hint of a wry smile on his lips as he speaks the words.
It takes Bruce gesturing toward the door before the slave seems to realize what is happening, then he allows them to slip past into the hallway before Bruce gives you a little half bow before closing the door behind himself.
<<set $location to "study">><<returnfromevent "End.">>
<<run $genSlave.deleteFlag("owned")>>\
<<script>>const sv = State.variables;
let index = sv.genericSlaves.findIndex(gs => gs.id === sv.genSlave.id);
if (index !== -1) {
sv.genericSlaves[index] = sv.genSlave;
};<</script>>\
<<unset $genSlave>><<run $Money += 10000>><<addtime { minute : 5 }>>\<<talk "player">>Anna?<</talk>>\
Almost as soon as the words leave your lips, Anna appears in the doorway.
<<talk "player">>Can you show our new help around and make sure $genSlave.she gets settled in?<</talk>>\
Gesturing toward the door, $genSlave.nickOrName seems unsure for a second before moving to follow Anna.
A second later, you and Bruce find yourselves sitting across from one another carrying on a casual conversation about nothing important. You both laugh and smile as you exchange stories until Bruce finally pauses to glance at his watch.
You think you see genuine disappointment in his eyes.
<<talk "bruce">>It would seem I've enjoyed my time here for as long as I am able. My presence is needed elsewhere.<</talk>>\
He extends a hand to shake yours briefly.
<<talk "bruce">>It is always a pleasure.<</talk>>\
With a warm smile, he excuses himself and starts to leave.
<<set $location to "study">><<returnfromevent "End.">>
<<set $genSlave.location to "servant area">>\
<<script>>const sv = State.variables;
let index = sv.genericSlaves.findIndex(gs => gs.id === sv.genSlave.id);
if (index !== -1) {
sv.genericSlaves[index] = sv.genSlave;
};<</script>>\
<<unset $genSlave>><<addtime { minute : 25 }>>\<<set $genSlave to $genericSlaves.filter(function (gs) { return (gs.hasFlag("owned") && (gs.nature === setup.Character.PersonalityAspects.Modest || gs.nature === setup.Character.PersonalityAspects.Shy)); }).random()>>\
\
There is a soft splash from the bathing pool as you enter the room.
Turning toward the sound, you can see a figure in the water, a small ripple in the water fading the further it travels from them.
<<if $genSlave.affection gte 750 and $genSlave.fear lte 250>>\
$genSlave.nickOrName's arms move to $genSlave.her front while submerging to obscure $genSlave.her body up to $genSlave.her neck, causing another ripple to race outward even as $genSlave.her cheeks darken with embarrassment.
Slowly, one arm raises out of the water to give you a little wave that you return with a smile.
\
<<set $genSlave.affection += 1>>\
<<elseif $genSlave.affection gte 500 and $genSlave.fear lte 500>>\
$genSlave.nickOrName's arms move to $genSlave.her front while submerging to obscure $genSlave.her body nearly up to $genSlave.her nose, causing another ripple to race outward even as $genSlave.her cheeks darken with embarrassment.
Slowly, one arm raises out of the water to give you a little wave that you return with a friendly nod.
\
<<set $genSlave.affection += 1>><<set $genSlave.fear += 1>>\
<<elseif $genSlave.affection gte 250 and $genSlave.fear lte 750>>\
By the time your eyes focus on $genSlave.nickOrName, they're submerged up to their eyeballs in the water while looking at you with an expression that is clearly embarrassed.
<<talk "thought">>Bashful about being seen naked.<</talk>>\
The realization gives you a mild sense of amusement as you nod in greeting.
$genSlave.nickOrName returns the nod, causing a tiny little ripple that seems to originate from $genSlave.her nose.
\
<<set $genSlave.affection -= 1>>\
<<else>>\
By the time you focus your attention on $genSlave.nickOrName, $genSlave.she is submerged up to $genSlave.her eyeballs looking mortified to have been walked in on naked, even if the water obscures nearly all of $genSlave.her body.
Your eyes linger on the heavily obscured shape beneath the water before you raise one hand in acknowledgment of $genSlave.her presence.
\
<<set $genSlave.affection -= 1>><<set $genSlave.fear += 1>>\
<</if>>\
<<unset $genSlave>>\<<set $genSlaves to $genericSlaves.filter(function (gs) { return (gs.hasFlag("owned") && gs.nature === setup.Character.PersonalityAspects.Modest); }).random()>>\
<<set $genSlave = $genSlaves.clone()>>\
\
$genSlave.nickOrName is just crawling beneath the covers of the bed as you start to prepare to join $genSlave.her.
<<if $genSlave.affection gte 750 and $genSlave.fear lte 250>>\
You can see $genSlave.her eyes watching you as you start to undress, though $genSlave.she quickly looks away when $genSlave.she realizes that you are looking back.
A small smile tugs at your lips as you see $genSlave.her cheeks darken with embarrassment.
Still keeping half an eye on $genSlave.her, you finish disrobing and slip into something more fitting for bed before reaching for the light switch and plunging the room into darkness.
The carpet feels soft and plush beneath your feet as you make your way to the bed, and the soft creak you hear from the bed's frame suggests that $genSlave.nickOrName has moved to make room for you.
At the edge of the bed, you pause, your eyes drifting over the vague outlines that you can make out in the dark.
A moment later you are sliding beneath the covers, where you slip one arm around $genSlave.nickOrName's middle.
<<elseif $genSlave.affection gte 500 and $genSlave.fear lte 500>>\
You can see $genSlave.her eyes casting bashful glances at you as you start to undress.
A small smile tugs at your lips as you see $genSlave.her cheeks darken with embarrassment.
Still keeping half an eye on $genSlave.her, you finish disrobing and slip into something more fitting for bed before reaching for the light switch and plunging the room into darkness.
The carpet feels soft and plush beneath your feet as you make your way to the bed, and the soft creak you hear from the bed's frame suggests that $genSlave.nickOrName has moved to make room for you.
At the edge of the bed, you pause, your eyes drifting over the vague outlines that you can make out in the dark.
A moment later you are sliding beneath the covers, where you slip one arm around $genSlave.nickOrName's tense body.
<<elseif $genSlave.affection gte 250 and $genSlave.fear lte 750>>\
You can see $genSlave.her eyes cast a single glance at you as you start to undress before looking away, clearly embarrassed.
A small smile tugs at your lips as you see $genSlave.her cheeks darken with embarrassment.
Still keeping half an eye on $genSlave.her, you finish disrobing and slip into something more fitting for bed before reaching for the light switch and plunging the room into darkness.
The carpet feels soft and plush beneath your feet as you make your way to the bed, and the soft creak you hear from the bed's frame suggests that $genSlave.nickOrName has moved toward the other side of the bed.
At the edge of the bed, you pause, your eyes drifting over the vague outlines that you can make out in the dark.
A moment later you are sliding beneath the covers where you reach out to slip one arm around $genSlave.nickOrName's tense body. You can feel the faintest of tremors go through her body at your touch.
<<else>>\
You can see $genSlave.her eyes cast a single glance at you as you start to undress before looking away, clearly embarrassed.
Everything about her body language suggests that she would rather be almost anywhere else.
Still keeping half an eye on $genSlave.her, you finish disrobing and slip into something more fitting for bed before reaching for the light switch and plunging the room into darkness.
The carpet feels soft and plush beneath your feet as you make your way to the bed, and the soft creak you hear from the bed's frame suggests that $genSlave.nickOrName has moved toward the other side of the bed.
At the edge of the bed, you pause, your eyes drifting over the vague outlines that you can make out in the dark.
A moment later you are sliding beneath the covers where you reach out to slip one arm around $genSlave.nickOrName's trembling body.
<</if>>\
<<link "Get Frisky">><<gotoevent setup.events.genSlaveBedSexStart>><</link>>
<<link "Fall Asleep Together">><<gotoevent setup.events.genSlaveBedSleep>><</link>>
<<addtime { minute : 6 }>>\<<set $genSlave to $genericSlaves.filter(function (gs) { return (gs.hasFlag("owned") && gs.nature === setup.Character.PersonalityAspects.Modest); }).random()>>\
\
Yawning, you carry your tired self towards bed. In your half awake state, you almost don't realize that $genSlave.nickOrName is still awake, waiting for you to crawl into bed beside $genSlave.her.
Leaning with $genSlave.her back against the headboard, $genSlave.her eyes widen at your approach.
<<if $genSlave.affection gte 750 and $genSlave.fear lte 250>>\
A slight flush to $genSlave.her cheeks, $genSlave.she gives you a tired smile.
<<mook $genSlave.nickOrName $genSlave.gender>><<= $genSlave.callsPlayer>>! I was starting to worry I'd fall asleep before you joined me..<</mook>>\
For just a moment, you swear that $genSlave.she looks a tad bit sheepish. Lazily, you shoot $genSlave.her an apologetic smile in response, and plop down in bed beside $genSlave.her.
Sprawling out and burrowing your head into your pillow, you feel the tension within your body begin to relax.
Contented, you don't even bother to open your eyes as you pat the spot beside you. As you feel the bed start gently rustling, you know that you have gotten your point across.
With a barely perceptible sigh of contentment, $genSlave.nickOrName settles in beside you.
As you begin to enjoy the warmth of $genSlave.her body pressed against you, you feel $genSlave.her gently tickle your hand, a question in the intimate gesture.
Knowing the answer $genSlave.she both hopes for and expects, you oblige, enclosing $genSlave.her small, dainty hand within your own.
The silence in the room makes way for the sound of $genSlave.her heart speeding up and skipping a beat, as the heat in $genSlave.her cheeks intensifies, and $genSlave.she whispers something you can barely make out in your exhausted state.
<<mook $genSlave.nickOrName $genSlave.gender>>Thank you...<</mook>>\
$genSlave.nickOrName takes advantage of the fact that your fingers are intertwined with $genSlave.hers, $genSlave.she moves your hand against $genSlave.her side.
<<mook $genSlave.nickOrName $genSlave.gender>>For making me feel safe...<</mook>>\
You feel $genSlave.her smile into your chest, $genSlave.her breathing beginning to slow as you firmly hold $genSlave.her.
It isn't long until $genSlave.she falls asleep, and you start to breathe in perfect time with the slumbering $genSlave.woman in your arms.
Breath steady, all that is left to do is to lazily watch your chest rise and fall with each breath, succumbing to a deep slumber.
<<elseif $genSlave.affection gte 500 and $genSlave.fear lte 500>>\
With a smirk, you watch as $genSlave.she nervously clutches the bed sheet to $genSlave.her chest. You find that you can't help but chuckle, which only heightens $genSlave.her nervousness.
<<talk "player">>You know when you do that, it only draws attention to what you might be hiding beneath the covers...<</talk>>\
$genSlave.Her cheeks flush crimson red as $genSlave.she breaks eye contact.
With a sheepish smile, you plop into bed next to $genSlave.her, lazily snuggling into the covers.
Without opening your eyes, you pat next to you, letting $genSlave.nickOrName know what you want next, without the use of words.
The bed slightly shakes as you feel $genSlave.her body tense, and $genSlave.she moves to follow your suggestion.
Snuggling into your side, you can feel that $genSlave.her body seems to be in a state of high alert.
In an effort to make $genSlave.her more comfortable, you playfully tickle $genSlave.her hand with your fingers.
Like a deer caught in the headlights, you can sense $genSlave.her deliberation through the tension in the palm of $genSlave.her hand.
As if $genSlave.she has decided to simply embrace $genSlave.her fate, some of the tension dissipates, as $genSlave.she laces $genSlave.her fingers through yours, holding your hand.
$genSlave.nickOrName pressed against your chest, you can feel $genSlave.her breathing start to slow.
With $genSlave.her hyper awake state slowly leaving $genSlave.her, $genSlave.she falls asleep soundly in your arms.
A sigh of contentment slipping from your lips, you put your arm around $genSlave.her middle and join $genSlave.her.
<<elseif $genSlave.affection gte 250 and $genSlave.fear lte 750>>\
Nervously, $genSlave.she clutches the bed sheet against her chest, a slight tremor in $genSlave.her hands as $genSlave.she watches you warily.
Raising your hand in a pacifying posture, you do your best to reassure genSlave.her.
<<talk "player">>It's okay, I'm not going to hurt you. I am just here to sleep.<</talk>>\
$genSlave.nickOrName breathes in deeply, not convinced.
Climbing into bed, you comfortable sprawl under the covers.
Closing your eyes, you lazily pat the bed beside you in an unspoken invitation.
Feeling $genSlave.her tense, you are pretty sure she has caught onto your wordless message.
Listening to $genSlave.her sigh, you can almost hear the wheels turning within $genSlave.her head. $genSlave.She thinks about it for a minute or two before $genSlave.she begrudgingly takes the suggestion.
Scooting in beside you, she pushes $genSlave.her butt against your chest, facing $genSlave.herself towards the bedroom wall.
<<talk "thought">>Not quite what I was thinking, but I guess it is progress.<</talk>>\
With $genSlave.her body so closely pressed against your own, you become hyper aware of the fact that $genSlave.she hasn't stopped trembling.
You put your arms around $genSlave.her middle, and as $genSlave.she slowly drifts into a deep sleep, $genSlave.her slight tremors gradually stop.
Exhausted, you find your own breath beginning to slow as you join $genSlave.nickOrName in $genSlave.her deep slumber.
<<else>>\
Dejected, $genSlave.she clutches the bedsheets hard enough that $genSlave.her knuckles start to turn white.
At the same time $genSlave.she tremors with enough force to aptly shake the bed.
Taking in the terrified $genSlave.girl, you think about reassuring $genSlave.her, but in the end decide that $genSlave.she is tense enough that it wouldn't really help anything.
With a sigh, you climb into bed and sprawl onto the covers.
$genSlave.nickOrName does $genSlave.her best to pointedly not look at you.
<<talk "thought">>Maybe $genSlave.she figures if $genSlave.she ignores me hard enough, that I will go away.<</talk>>\
You shake your head in amusement as the thought comes to mind.
For the moment you close your mind, and return $genSlave.her blissful unacknowledgement of your existence in kind.
Eyes closed, you pat the spot of the bed right beside you as an olive branch.
<<talk "thought">>I don't expect $genSlave.her to take me up on it, but no one can say I never offered.<</talk>>\
As you think the thought, your assessment is concerned as your wordless invitation is meant with nothing but silence.
With a heavy sigh you do your best to make the most of this tense situation, and fall asleep next to this distant, but attractive $genSlave.woman that you currently have next to you in bed.
Breathing beginning to slow, you watch your chest rise and fall with every breath, eventually slipping into a deep slumber.
<</if>>\
<<link "Wake">><<gotoevent setup.events.waking>><</link>>
<<unset $genSlave>>\<<set $genSlave to $genericSlaves.filter(function (gs) { return (gs.hasFlag("owned") && gs.nature === setup.Character.PersonalityAspects.Modest); }).random()>>\
\
Glancing toward the bed, you see $genSlave.nickOrName already asleep beneath the covers, the blankets pulled up to $genSlave.her chin as $genSlave.she sleeps.
The sight is enough to bring a small smile to your lips as you change for bed and turn off the lights.
<<if $genSlave.affection gte 850 and $genSlave.fear lte 100>>\
$genSlave.She murmurs softly in $genSlave.her sleep as you climb beneath the covers, snuggling into your arms as you slip them around $genSlave.her.
You stifle a yawn, breathe deeply of $genSlave.her scent, then allow sleep to embrace you in turn.
<<elseif $genSlave.affection gte 250 or $genSlave.fear lte 750>>\
As you slip beneath the covers, $genSlave.she gives no indication that $genSlave.she even knows you are there even as you slip one arm around $genSlave.her middle.
Closing your eyes, sleep's embrace comes swiftly for you.
<<else>>\
When you begin to slip beneath the covers, you can feel $genSlave.her move, rolling subtly away from you before you can slip an arm around $genSlave.her middle.
Too tired to care, you allow your eyes to drift closed as sleep's embrace draws you into slumber.
<</if>>\
<<link "Wake">><<gotoevent setup.events.waking>><</link>>
<<unset $genSlave>>\<<set setup.events.genSlaveBedCreampie to [
{
requires: '$genSlave.nature is setup.Character.PersonalityAspects.Modest',
chance: 100,
link: "Modest Bed Creampie 1"
},
{
requires: '$genSlave.nature is setup.Character.PersonalityAspects.Modest',
chance: 100,
link: "Modest Bed Creampie 2"
}
]>><<if $genSlave.affection gte 750 and $genSlave.fear lte 250>>
The wonderful way $genSlave.nickOrName's pussy clings to your shaft, combined with the delightful, greedy slickness of her hole, leads to a telltale pressure beginning to build within you.
As if she senses your impending orgasm, her eyes widen in an embarrassed nervousness, looking inevitably downward toward where your bodies meet.
Continuing to pound her, you can tell that she very pointedly closes her eyes,clutching the sheets harder to help herself avoid your gaze, and any possibility of glancing towards the place where you are repeatedly shoving your glistening manhood into her hole.
<<talk "player">>I'm going to cum inside you, deposit every drop of my seed into your little pussy.<</talk>>\
$genSlave.nickOrName can't help but let out a little cute gasp, opening her eyes in surprise, and glancing towards where you are pounding her in alarm.
For a moment, it looks like she is about to make an embarrassed protest, but she seems to think better of it, obediently accepting that you are simply going todo whatever you want to.
If you weren't actively trying to make sure she was enjoying herself, you'd probably never have noticed the fact that she has ever so imperceptibly started to buck into your thrusts whenever you hilt to the deepest point inside her.
<<talk "thought">>I'm not sure that even she realizes that she has let her body's instincts take over. If she did, she'd certainly try her best to make sure I didn't notice it.<</talk>>\
You start to feel yourself passing the threshold of your pleasure tolerance, as her bucking movements start to become a bit more insistent.
<<talk "player">>$genSlave.nickOrName, I'm almost there, I want you to cum with me, use your pussy to milk my cock.<</talk>>\
$genSlave.nickOrName instinctually moves to place her hand onto her clit, before flushing bright red, and thinking better of it, shoving her hand back into the sheet, and clutching it with such intensity that her knuckles start to turn white.
<<mook $genSlave.nickOrName $genSlave.gender>><<= $genSlave.callsPlayer>>...I can't... It's too embarrassing...<</mook>>\
Putting your hand within hers, you continue to thrust, your breath haggard as you manage a reply.
<<talk "player">>Sure you can, $genSlave.nickOrName. Here, I'll help you.<</talk>>\
Maintaining eye contact, you place her hand upon her pussy, helping her to begin making circular caresses on her clit.
The direct lewd contact causes her pussy to begin to quiver around your member.
<<talk "thought">>She is already so close, just a tad bit longer.<</talk>>\
You do your best to delay your own orgasm a bit longer as you let go of her hands, directing her to continue what you have shown her.
Placing your hands upon her breasts, you play with her nipples as she continues rubbing her clit mechanically, continuing the motion out of muscle memory without thinking, her pussy beginning to quiver.
<<talk "player">>Cum for me $genSlave.nickOrName, and I'll give you a nice warm load of baby batter.<</talk>>\
She tries to act like your dirty words don't affect her, but it only seems comical, as they push her over the edge, her body tensing, and beginning to milk your cock.
Pleased with yourself, you hilt deep, and give her the load she was promised, coating her depths with your thick white semen..
<<talk "player">>There you go. Was it that hard? Letting go, enjoying yourself?<</talk>>\
In her dazed post orgasmic haze, she whispers a word so soft, you can barely perceive it.
<<mook $genSlave.nickOrName $genSlave.gender>>No...<</mook>>\
Opening your arms wide, you invite her to snuggle into them.
Silently, she complies, scooting towards you, and blushing as she leaves a small trail of cum in her wake, before contently relaxing into your waiting arms.
<<elseif $genSlave.affection gte 500 and $genSlave.fear lte 500>>\
The wonderful way $genSlave.nickOrName's pussy clings to your manhood, combined with the delightful, needy slickness of her hole, leads to a telltale pressure beginning to build within you.
As if she senses your impending orgasm, her eyes widen in an expression that somehow looks half eager and half ashamed, looking inevitably downward toward where your bodies meet.
Continuing to pound her, you can tell that she very pointedly closes her eyes,clutching the sheets harder to help herself avoid your gaze, and any possibility of glancing towards the place where you are repeatedly shoving your glistening manhood into her hole before closing them tightly again.
<<talk "player">>I'm going to cum inside you, deposit every drop of my potent seed into your little pussy.<</talk>>\
$genSlave.nickOrName can't help but let out a cute little sound, eyes snapping wide, and glancing towards where you are pounding her in alarm.
For a moment, it looks like she is about to protest, but no sound escapes her lips.
You start to feel yourself passing the threshold of your pleasure tolerance, her own body bucking beneath you of its own accord.
<<talk "player">>$genSlave.nickOrName, I'm almost there, I want you to cum with me, cum around my cock.<</talk>>\
$genSlave.nickOrName seems suddenly unsure of what to do with her hands before flushing bright red.
<<mook $genSlave.nickOrName $genSlave.gender>><<= $genSlave.callsPlayer>>...I-, I'm not-,...<</mook>>\
Putting your hand within hers, you continue to thrust, your breath haggard as you manage a reply.
<<talk "player">>Sure you can, $genSlave.nickOrName. Here, I'll help you.<</talk>>\
Maintaining eye contact, you place her hand upon her pussy, helping her to begin making circular caresses on her clit.
The direct lewd contact causes her pussy to begin to quiver around your member even as her eyes widen in shock at what is happening.
<<talk "thought">>She is already so close, just a tad bit further.<</talk>>\
You do your best to delay your own orgasm a little longer as you let go of her hands, directing her to continue what you have shown her.
Placing your hands upon her breasts, you play with her nipples, flicking at the hard little nubs as she continues rubbing her clit mechanically, continuing the motion out of muscle memory without thinking, her pussy beginning to quiver violently.
<<talk "player">>Cum for me $genSlave.nickOrName, and I'll give you a nice warm load of baby batter.<</talk>>\
She tries to act like your dirty words don't affect her, but it only seems comical as they push her over the edge, her body tensing, and beginning to milk your cock as she bucks and thrashes beneath you.
Pleased with yourself, you hilt your member deep, and give her the load she was promised, coating her depths with your thick white semen..
<<talk "player">>There you go. Was it that hard? Letting go, enjoying yourself?<</talk>>\
In her dazed post orgasmic haze, she whispers a word so soft, you can barely perceive it.
<<mook $genSlave.nickOrName $genSlave.gender>>No...<</mook>>\
Opening your arms wide, you invite her to snuggle into them.
Hesitantly, she complies, scooting towards you and blushing as she leaves a small trail of cum in her wake, before contently relaxing into your waiting arms.
<<elseif $genSlave.affection gte 250 and $genSlave.fear lte 750>>\
The wonderful way $genSlave.nickOrName's pussy grips your manhood, combined with the friction of your fucking, leads to a telltale pressure beginning to build within you.
As if she senses your impending orgasm, her eyes widen as her expression becomes troubled, looking inevitably downward toward where your bodies meet.
Continuing to pound her, you can tell that she very pointedly closes her eyes,clutching the sheets harder to help herself avoid your gaze, and any possibility of glancing towards the place where you are repeatedly shoving your glistening manhood into her hole.
<<talk "player">>I'm going to breed you, fill your little pussy with my seed.<</talk>>\
$genSlave.nickOrName can't help but let out a vulnerable little sound, eyes snapping wide in renewed alarm, and glancing towards where you are pounding her.
You start to feel yourself passing the threshold of your pleasure tolerance, her own body instinctively bucking beneath you of its own accord even as the act causes alarm to flash across her features.
<<talk "player">>$genSlave.nickOrName, I'm going to cum inside you. Cum with me, cum around my cock!<</talk>>\
$genSlave.nickOrName seems suddenly unsure of what to do with her hands before flushing bright red and covering her face with both.
You redouble your efforts, the sounds of your bodies meeting echoing off the walls from the force of your thrusts.
<<talk "thought">>She is already so close, just a tad bit further.<</talk>>\
Her body trembles beneath you, trying to resist the pleasure even as that pleasure threatens to overwhelm her.
<<talk "player">>Cum for me $genSlave.nickOrName, and I'll give you a nice warm load of baby batter.<</talk>>\
She tries to act like your dirty words don't affect her, but it only seems comical as they push her over the edge, her body tensing, and beginning to milk your cock as she bucks and thrashes beneath you.
Pleased with yourself, you hilt your member deep, and give her the load she was promised, coating her depths with your thick white semen..
<<talk "player">>There you go. Was it that hard? Letting go, enjoying yourself?<</talk>>\
Looking ashamed of herself, she simply turns her head away.
Opening your arms wide, you slip them around her in a warm embrace.
Between her legs, your seed begins to leak slowly from her hole, a small white trickle coming from her freshly abused slit.
<<else>>\
Savoring the way $genSlave.nickOrName's pussy grips your manhood, combined with the friction of your fucking, leads to a telltale pressure beginning to build within you.
As if she senses your impending orgasm, her eyes widen in horror, her eyes looking inevitably downward toward where your bodies meet as she realizes you are about to seed her womb.
Continuing to pound her, you can tell that she very pointedly closes her eyes,a little whine escaping her lips as you repeatedly shove your glistening manhood into her hole.
<<talk "player">>I'm going to breed you, fill your little pussy with my seed.<</talk>>\
$genSlave.nickOrName repeats the sound she made mere seconds before, this time the sound lingering in despair.
You start to feel yourself passing the threshold of your pleasure tolerance, her own body instinctively bucking beneath you of its own accord even as the act causes shame to etch itself across her features.
<<talk "player">>$genSlave.nickOrName, I'm going to cum inside you. Cum with me, cum around my cock!<</talk>>\
$genSlave.nickOrName seems suddenly unsure of what to do with her hands before flushing bright red and covering her face with both, leaving the entire rest of her body on full display as you continue to spear her cunt with your rigid member.
Her body trembles beneath you, trying to resist the pleasure even as that pleasure threatens to overwhelm her.
<<talk "player">>Cum for me $genSlave.nickOrName, and I'll give you a nice warm load of baby batter.<</talk>>\
She tries to act like your dirty words don't affect her, but it only seems comical as they seem to push her over the edge, her body tensing, and beginning to milk your cock as her body betrays her.
Pleased with yourself, you hilt your member deep, and give her the load she was promised, coating her depths with your thick white semen..
<<talk "player">>That's a good girl. Was it that hard? Letting go, enjoying yourself?<</talk>>\
Looking ashamed of herself, she simply turns her head away as tears start to stream down her cheeks.
Opening your arms wide, you slip them around her in a short lived embrace.
Between her legs, your seed begins to leak slowly from her hole, a small white trickle coming from her freshly abused slit.
<</if>>\
<<link "End Sex">><<gotoevent setup.events.genSlaveBedSexEnd>><</link>>
<<addtime { minute : 6 }>>\
<<run $genSlave.cumFilledAttempt("vaginal")>>\<<if $genSlave.affection gte 750 and $genSlave.fear lte 250>>\
Feeling yourself reach the point of no return, you quicken your thrusts.
At almost the same moment, $genSlave.nickOrName's eyes snap wide, both hands moving toward her crotch at the same time.
You aren't sure if she moves her hands to hide her quivering sex from your view or some other reason, but the end result is the same. Right before her hands reach their destination, you burst inside her, filling her with a liquid warmth that fills her deepest depths.
Nearly instantly she flushes, her face and chest darkening as she gasps. Her own body bucks beneath you, fingers splaying suddenly just below her navel, having never quite reached her vagina.
Thrusting several more times, each thrust bringing a new blast of semen to her womb as you spend yourself inside of her.
Very slowly, you withdraw from her freshly used hole, leaving a trail of white leaking out in your wake.
Still catching her breath, she reaches out toward you, putting her arms around you.
You can feel her heartbeat still racing against your chest as you hold her in return.
<<elseif $genSlave.affection gte 500 and $genSlave.fear lte 500>>\
Feeling yourself reach the point of no return, you quicken your thrusts.
At almost the same moment, $genSlave.nickOrName's eyes snap wide, both hands moving toward her crotch at the same time.
You aren't sure if she moves her hands to hide her quivering sex from your view or some other reason, but the end result is the same. Right before her hands reach their destination, you burst inside her, filling her with a liquid warmth that fills her deepest depths.
Nearly instantly, her brow furrows and she flushes a deep red, her face and chest darkening as she gasps. Her own body bucks beneath you of its own accord, fingers splaying suddenly just below her navel, having never quite reached her vagina.
Thrusting several more times, each thrust bringing a new blast of semen to her womb as you spend yourself inside of her.
Very slowly, you withdraw from her freshly used hole, leaving a trail of white leaking out in your wake.
Still catching her breath, you slip your arms around her. You can feel her heartbeat against your chest when she returns the hug.
<<elseif $genSlave.affection gte 250 and $genSlave.fear lte 750>>\
Feeling yourself reach the point of no return, you quicken your thrusts.
At almost the same moment, $genSlave.nickOrName's eyes snap wide, her body going suddenly tense as both hands dart toward her crotch at the same time.
Her hands don't quite reach their target before you burst inside her, filling her with a liquid warmth that fills her deepest depths.
Nearly instantly, she whimpers, brow furrowing as she flushes a deep red. Her own body bucks involuntarily beneath you of its own accord, fingers splaying suddenly just below her navel, having never quite reached her vagina.
Thrusting several more times, each thrust bringing a new blast of semen to her womb as you spend yourself inside of her.
Very slowly, you withdraw from her freshly used hole, leaving a trail of white leaking out in your wake.
Still catching her breath, you pull her into a hug that doesn't last before you release her again.
<<else>>\
Quickening your thrusts, you can feel your balls pulling tight as you pass the point of no return.
At almost the same moment, $genSlave.nickOrName makes a small whining sound, her body going suddenly tense as both hands dart toward her crotch at the same time.
Her hands don't quite reach their target before you burst inside her, filling her with a liquid warmth that fills her deepest depths.
Nearly instantly, she cries out, an odd mix of pleasure and despair as she flushes a deep crimson. Tensing further, her fingers splay suddenly just below her navel, having never quite reached her vagina.
Thrusting several more times, each thrust bringing a new blast of semen to her womb as you spend yourself inside of her.
Very slowly, you withdraw from her freshly used hole, leaving a trail of white leaking out in your wake.
Laying on the bed beneath you, she struggles to catch her breath even as she moves her arms to hide her body again.
<</if>>\
<<link "End Sex">><<gotoevent setup.events.genSlaveBedSexEnd>><</link>>
<<addtime { minute : 6 }>>\
<<run $genSlave.cumFilledAttempt("vaginal")>>\<<set setup.events.genSlaveBedPullout to [
{
requires: '$genSlave.nature is setup.Character.PersonalityAspects.Modest',
chance: 100,
link: "Modest Bed Pullout 1"
},
{
requires: '$genSlave.nature is setup.Character.PersonalityAspects.Modest',
chance: 100,
link: "Modest Bed Pullout 2"
}
]>><<if $genSlave.affection gte 650 and $genSlave.fear lte 250>>\
Seeming to sense how close you are, $genSlave.her cheeks darken as $genSlave.she looks down at the place your bodies meet even as you continue to piston in and out of $genSlave.her. $genSlave.She seems transfixed by the sight of your glistening rod sliding in and out of $genSlave.her pussy, eyes widening in surprise as you suddenly pull out.
$genSlave.nickOrName seems frozen in place as your cock twitches, spraying stream after stream of pearly white cum across $genSlave.her chest and belly, every new splatter seeming to make $genSlave.her gasp as the hot fluid comes in contact with $genSlave.her skin.
Then the moment has passed, your cock leaking the remnants of your load while $genSlave.she hides $genSlave.her body with her arms, expressing a sense of modesty that $genSlave.she seemed to lack just a few short seconds before.
<<elseif $genSlave.affection gte 500 or $genSlave.fear lte 500>>\
Making a little mewling sound, $genSlave.her cheeks darken as $genSlave.she looks down at the place your bodies meet even as you continue to piston in and out of $genSlave.her. $genSlave.She seems both transfixed and deeply embarrassed by the sight of your glistening rod sliding in and out of $genSlave.her pussy, eyes widening in surprise as you suddenly pull out.
$genSlave.nickOrName seems frozen in place as your cock twitches, spraying stream after stream of pearly white cum across $genSlave.her chest and belly, every new splatter causing $genSlave.her to let out a little whimpering squeak as the hot fluid comes in contact with $genSlave.her skin.
Then the moment has passed, your cock leaking the remnants of your load while $genSlave.she hides $genSlave.her body with $genSlave.her arms and closing her eyes as if that somehow maintains $genSlave.her modesty.
<<else>>\
Making a desperate little mewling sound, genSlave.her cheeks darken as $genSlave.she looks down at the place your bodies meet even as you continue to piston in and out of $genSlave.her. You can see a mix of horror and embarrassment in $genSlave.her eyes as $genSlave.she watches the sight of your glistening rod sliding in and out of $genSlave.her pussy, a flicker of relief widening $genSlave.her eyes in surprise as you suddenly pull out.
$genSlave.nickOrName seems frozen in place as your cock twitches, spraying stream after stream of pearly white cum across $genSlave.her chest and belly, every new splatter causing $genSlave.her to let out a little whimper as the hot fluid comes in contact with $genSlave.her skin.
Then the moment has passed, your cock leaking the remnants of your load while $genSlave.she hides $genSlave.her body with $genSlave.her arms and closing $genSlave.her eyes as if that somehow maintains $genSlave.her modesty.
<</if>>\
<<link "End Sex">><<gotoevent setup.events.genSlaveBedSexEnd>><</link>>
<<addtime { minute : 5 }>>\<<if $genSlave.affection gte 750 and $genSlave.fear lte 250>>\
Realizing that you're mere seconds away from blowing your load, you pull back suddenly, your cock springing free of her hole right as a thick white stream erupts from its tip.
$genSlave.nickOrName's eyes widen in surprise as that thick white stream rockets forth, splattering across her chin and chest before a second blast shoots across her chest and belly in a serpentine line that reaches nearly down to her public mound.
There's a moment where she looks like she wants to wipe away the pearly white semen, but her desire not to touch it wins out, leaving her squirming, hands moving but unsure of where to put them.
With her cheeks darkening in embarrassment, you shake the last few drops from your shaft to where they fall upon her public mound before leaning back.
For a second, you just admire the view, but then you pull the top sheet from the bed and use it to help clean her up.
You can see the gratitude in her eyes even as she self consciously tries to maintain some degree of modesty.
<<elseif $genSlave.affection gte 500 and $genSlave.fear lte 500>>\
Realizing that you're mere seconds away from blowing your load, you pull back suddenly, your cock springing free of her hole right as a thick white stream erupts from its tip.
$genSlave.nickOrName's eyes widen in surprise, a startled sound escaping her lips as that thick white stream rockets forth, splattering across her chin and chest before a second blast shoots across her chest and belly in a serpentine line that reaches nearly down to her public mound.
There's a moment where she looks like she wants to wipe away the pearly white semen, but her desire not to touch it wins out, leaving her squirming, hands moving but unsure of where to put them.
With her cheeks darkening in embarrassment and her expression slightly pinched, you shake the last few drops from your shaft to where they fall upon her public mound before leaning back.
For a second, you just admire the view, but then you pull the top sheet from the bed and use it to help clean her up.
You can see the gratitude in her eyes even as she self consciously tries to maintain some degree of modesty.
<<elseif $genSlave.affection gte 250 and $genSlave.fear lte 750>>\
Realizing that you're mere seconds away from blowing your load, you pull back suddenly, your cock springing free of her hole right as a thick white stream erupts from its tip.
$genSlave.nickOrName's eyes widen in surprise, a vulnerable cry escaping her lips as that thick white stream rockets forth, splattering across her chin and chest before a second blast shoots across her chest and belly in a serpentine line that reaches nearly down to her public mound.
There's a moment where she looks like she wants to wipe away the pearly white semen, but her desire not to touch it wins out, leaving her squirming, hands moving but unsure of where to put them.
With her cheeks darkening in shame, you shake the last few drops from your shaft to where they fall upon her public mound before leaning back.
For a second, you just admire the view, but then you pull the top sheet from the bed and use it to help clean her up.
She seems unsure what to think of the gesture at first, but as it dawns on her what you are trying to do, she seems to relax slightly while attempting to maintain some degree of modesty.
<<else>>\
Seeming to sense that you're about to cum, you can feel her tense beneath you. The act nearly enough to set you off.
Realizing that you're mere seconds away from blowing your load, you pull back suddenly, your cock springing free of her hole right as a thick white stream erupts from its tip.
$genSlave.nickOrName's eyes widen in surprise, a whimper escaping her lips as that thick white stream rockets forth, splattering across her chin and chest before a second blast shoots across her chest and belly in a serpentine line that reaches nearly down to her public mound.
As you watch, you see her cheeks darken with shame as you shake the last few drops from your shaft to where they fall upon her public mound before leaning back.
With one hand, she starts to wipe away the semen, focused on the area near her public mound where she seems most intent to pull it away from her vulva.
For a second, you just admire the view, but then you pull the top sheet from the bed and use it to help clean her up.
At first, she tenses, unsure of what you are doing, but as it becomes clear that you are helping she turns her attention to protecting her modesty as best she can as you clean her.
<</if>>\
<<link "End Sex">><<gotoevent setup.events.genSlaveBedSexEnd>><</link>>
<<addtime { minute : 6 }>>\<<includeevent setup.events.genSlaveBedSexStart>>\
\
\
\
\<<set setup.events.genSlaveBedSexStart to [
{
requires: '$genericSlaves.some(function (gs) { return (gs.nature === setup.Character.PersonalityAspects.Modest); })',
chance: 100,
link: "Modest Slave Bed Sex Start 1"
},
{
requires: '$genericSlaves.some(function (gs) { return (gs.nature === setup.Character.PersonalityAspects.Modest); })',
chance: 100,
link: "Modest Slave Bed Sex Start 2"
}
]>><<set $genSlaves to $genericSlaves.filter(function (gs) { return (gs.id === $sexPartnerID); }).random()>>\
<<set $genSlave = $genSlaves.clone()>>\
<<unset $sexPartnerID>>\
\
<<if $genSlave.affection gte 800 and $genSlave.fear lte 150>>\
As you nuzzle $genSlave.her neck with your lips, you can feel $genSlave.her take a deep breath in your arms before letting it out slowly.
Before you can kiss $genSlave.her neck a second time, $genSlave.she turns to face you, $genSlave.her eyes catching the dim light.
You can tell that $genSlave.her modesty, $genSlave.her uncertainty, makes $genSlave.her hesitant, but it is every bit as clear that $genSlave.she is a willing participant who knows full well what you intend for $genSlave.her.
When you remove $genSlave.her sleepwear, $genSlave.she holds $genSlave.her arms in front of $genSlave.herself in a sort of modesty even under the blankets.
Then you're removing your own clothes.
You can hear $genSlave.her breathing quicken, $genSlave.her eyes taking in your body even in the dark, though $genSlave.she seems unwilling, or perhaps unable to force $genSlave.her eyes to your face until you move.
Placing one knee between $genSlave.hers, you feel $genSlave.her thighs part hesitantly, then spread $genSlave.her legs so you have room to get on top of $genSlave.her.
Your cock throbs as you move into position above $genSlave.her. $genSlave.Her lust for you warring with the desire to cover and protect $genSlave.herself.
Even in the dark you can make something out in $genSlave.her eyes.
<<talk "thought">>If $genSlave.she wasn't a slave, $genSlave.she'd be the type to save $genSlave.herself for marriage.<</talk>>\
The desire to cover $genSlave.herself, the wrongness of the situation, is clear in $genSlave.her eyes But even so, $genSlave.she blushes so dark that you can see $genSlave.her skin darken even in the dim night light as $genSlave.she moves one hand between $genSlave.her legs to part the petals of $genSlave.her vagina to ease your entry.
When $genSlave.she feels your cockhead brush the inside of $genSlave.her thigh, $genSlave.her eyes close slightly, followed immediately by a little gasp as your tip slides across $genSlave.her slick slit.
Only then do you pause, $genSlave.her eyes opening to look at you quizzically as you decide how you wish to take $genSlave.her.
<<elseif $genSlave.affection gte 500 and $genSlave.fear lte 500>>\
Your lips touch the back of $genSlave.her neck, causing $genSlave.her to take a sudden breath.
It takes a couple of seconds before the tension starts to leave $genSlave.her body again.
Before you can kiss $genSlave.her neck a second time, $genSlave.she turns to face you, $genSlave.her eyes catching the dim light.
You can tell that $genSlave.her modesty, $genSlave.her uncertainty, makes $genSlave.her hesitant, but it is every bit as clear that $genSlave.she has resigned herself to what you intend for $genSlave.her.
When you remove $genSlave.her sleepwear, $genSlave.she holds $genSlave.her arms in front of $genSlave.herself in a sort of modesty even under the blankets.
Then you're removing your own clothes.
You can hear $genSlave.her breathing quicken, $genSlave.her sneaking fleeting glances at your body even in the dark even though $genSlave.she seems unwilling, or perhaps unable to force $genSlave.her eyes to your face until you move.
Placing one knee between $genSlave.hers, you feel $genSlave.her thighs part hesitantly, then after a pause $genSlave.she spreads $genSlave.her legs so you have room to get on top of $genSlave.her.
Your cock throbs as you move into position above $genSlave.her.
Even in the dark you can make something out in $genSlave.her eyes.
<<talk "thought">>$genSlave.She doesn't like the idea of just being used. $genSlave.She'd much rather be someone's $genSlave.wife.<</talk>>\
The desire to cover $genSlave.herself, the wrongness of the situation, is clear in $genSlave.her eyes even though $genSlave.she resists the urge to do so.
Turning $genSlave.her head, $genSlave.she waits for the inevitable even as $genSlave.her legs spread subtly wider.
When $genSlave.she feels your cockhead brush the inside of $genSlave.her thigh, $genSlave.her eyes close slightly, followed immediately by a little gasp and shudder as your tip slides across $genSlave.her moist slit.
Only then do you pause, $genSlave.her eyes opening to look at you uncertainly as you decide how you wish to take $genSlave.her.
<<elseif $genSlave.affection gte 250 and $genSlave.fear lte 750>>\
Your lips touch the back of $genSlave.her neck, causing $genSlave.her to take a sudden breath.
A small shudder goes through $genSlave.her before the tension starts to leave $genSlave.her body again.
Kissing the back of $genSlave.her neck a second time, receiving a similar result.
$genSlave.Her entire body is tense as you remove $genSlave.her sleepwear, $genSlave.her arms clasped in front of $genSlave.herself in a sort of modesty even under the blankets.
Then you're removing your own clothes.
You can hear $genSlave.her breathing quicken, a small vulnerable sound escaping her lips.
Placing one knee between $genSlave.hers, you feel $genSlave.her thighs part only after you wedge your knee fully between them, and even then only far enough to give you access.
Your cock throbs as you move into position above $genSlave.her.
Even in the dark you can make something out in $genSlave.her eyes.
<<talk "thought">>She doesn't like the idea of just being used. She'd much rather be someone's wife. She's going to try to not enjoy this.<</talk>>\
The desire to pull away from you, to cover $genSlave.herself is clear in $genSlave.her eyes even though $genSlave.she resists the urge to do so.
Turning $genSlave.her head to one side as $genSlave.she closes her eyes, $genSlave.she waits for the inevitable even as $genSlave.her legs spread subtly wider.
When $genSlave.she feels your cockhead brush the inside of $genSlave.her thigh, $genSlave.she lets out a little whimper and a shudder goes through $genSlave.her body.
The opening of $genSlave.her vagina feels warm against the tip of your penis.
<<else>>\
Your lips touch the back of $genSlave.her neck, causing $genSlave.her to take a sudden, shuddering breath.
A small tremor goes through $genSlave.her, $genSlave.her body remaining tense.
You resist the urge to kiss $genSlave.her neck a second time.
Instead, you move to start removing $genSlave.her sleepwear, $genSlave.her arms clasping in front of $genSlave.herself in a sort of modesty even under the blankets.
Then you're removing your own clothes.
You can hear $genSlave.her breathing quicken, a small vulnerable sound escaping her lips as the bed shakes slightly from her trembling.
Placing one knee between $genSlave.hers, you feel $genSlave.her thighs part only after you wedge your knee fully between them, and even then only far enough to give you access.
Your cock throbs as you move into position above $genSlave.her.
Even in the dark you can make something out in $genSlave.her eyes.
<<talk "thought">>She doesn't like the idea of just being used. She'd much rather be someone's wife. She's going to try to not enjoy this.<</talk>>\
The desire to pull away from you, to cover $genSlave.herself is clear in $genSlave.her eyes even though $genSlave.she resists the urge to do so.
Turning $genSlave.her head to one side as $genSlave.she closes her eyes tightly as $genSlave.she waits for the inevitable even as $genSlave.her legs spread noticeably wider.
When $genSlave.she feels your cockhead brush the inside of $genSlave.her thigh, $genSlave.she lets out a little whimper and another shudder goes through $genSlave.her body.
The opening of $genSlave.her vagina feels warm, humid but not wet against the tip of your penis.
<</if>>\
<<link "Missionary">><<gotoevent setup.events.genSlaveMissionaryStart>><</link>>
<<addtime { minute : 10 }>>\<<set $genSlaves to $genericSlaves.filter(function (gs) { return (gs.id === $sexPartnerID); }).random()>>\
<<set $genSlave = $genSlaves.clone()>>\
<<unset $sexPartnerID>>\
\
<<if $genSlave.affection gte 750 and $genSlave.fear lte 250>>\
Idly slinking your hand under the covers towards your unexpecting target, you place it onto $genSlave.her leg.
$genSlave.nickOrName lets out a gasp, $genSlave.her eyes widening in alarm.
<<mook $genSlave.nickOrName $genSlave.gender>><<= $genSlave.callsPlayer>>!? What are you doing?<</mook>>\
Ignoring $genSlave.her clear uncertainty, you begin to caress the sensitive skin of $genSlave.her inner thigh.
Despite $genSlave.her previous reservations, you can tell that $genSlave.she is enjoying your attentions, even if $genSlave.she displays a bit of distaste for $genSlave.her current situation.
<<if $genSlave.hasFlag("earlyRelationship")>>\
<<talk "thought">>From what I know about $genSlave.her, $genSlave.she is a bit modest, $genSlave.she probably imagined $genSlave.herself as someone's tame $genSlave.housewife, but this is $genSlave.her life now...<</talk>>\
<<else>>\
<<talk "thought">>$genSlave.she has always been a modest $genSlave.woman, but over time $genSlave.she has learned to start enjoying $genSlave.her life now...<</talk>>\
<</if>>\
$genSlave.nickOrName's cheeks become flush under your ministrations, and you give $genSlave.her a pointed look, one $genSlave.she seems embarrassed to immediately understand.
With reserved, but doting movements, $genSlave.she helps you unbuckle your pants, watching with a molten desire, as your cock springs free.
<<mook $genSlave.nickOrName $genSlave.gender>>You want me to touch it <<= $genSlave.callsPlayer>>?<</mook>>\
You nod, and $genSlave.her blush deepens.
<<talk "thought">>It's cute, this is far from $genSlave.her first time stroking a cock, but $genSlave.she still acts just as embarrassed about it.<</talk>>\
Command given, you notice a bit of a blank, but determined look enter her gaze.
<<talk "thought">>It is almost as if she is trying to imagine that $genSlave.she is elsewhere, to better cope with what is happening.<</talk>>\
$genSlave.she does $genSlave.her job dutifully, making you grunt and groan with every stroke.
It isn't long before you are getting close to your threshold. From the look on $genSlave.her face, $genSlave.she notices it too, doubling up on $genSlave.her efforts.
In your aroused state, your mind fires alarm bells in your head, and you can't help but be amused as you come to a realization.
<<talk "thought">>For a modest $genSlave.woman, $genSlave.she is sure a sly minx. $genSlave.she is trying to make me cum so I don't fuck $genSlave.her.<</talk>>\
With one gesture of your hand, you motion for $genSlave.nickOrName to stop. $genSlave.she obliges, a nervous but anticipating look on $genSlave.her face.
<<mook $genSlave.nickOrName $genSlave.gender>>Did I do something wrong <<= $genSlave.callsPlayer>>?<</mook>>\
You shake your head.
<<talk "player">>I plan to enjoy a bit more than just a mere handjob today.<</talk>>\
There is a bit of a surprised look in $genSlave.her eyes, before $genSlave.she seems to remind $genSlave.herself that $genSlave.she expected this to happen.
<<mook $genSlave.nickOrName $genSlave.gender>>I- Yes <<= $genSlave.callsPlayer>>...<</mook>>\
You crawl out from under the covers, and $genSlave.nickOrName methodically undresses you, a bit of tenderness in $genSlave.her touch, despite $genSlave.her usual reservations.
Crawling on top of $genSlave.her, you return the favor, removing $genSlave.her clothing, and running your hands over every inch of $genSlave.her skin as you expose it.
$genSlave.nickOrName squirms beneath you, seeming to be trying $genSlave.her best to not show how much $genSlave.she enjoys it.
It brings you a mild joy to watch her bite $genSlave.her lip in an effort to prevent any moans or gasps from escaping $genSlave.her lips.
Tossing both your and $genSlave.her clothes aside, you line your manhood up with $genSlave.her slit.
Despite $genSlave.herself, you get a feel for just how soaking wet $genSlave.she is, as you rub $genSlave.her opening with the tip of your penis.
<<elseif $genSlave.affection gte 500 and $genSlave.fear lte 500>>\
Idly slinking your hand under the covers towards your unexpecting target, you slide it along $genSlave.her leg.
$genSlave.nickOrName lets out a sharp gasp, $genSlave.her eyes widening in alarm.
<<mook $genSlave.nickOrName $genSlave.gender>>What?!<</mook>>\
Ignoring $genSlave.her clear alarm, you begin to caress the sensitive skin of $genSlave.her inner thigh.
Despite $genSlave.her previous reservations, you can tell that $genSlave.her body is reacting to your attention, even if $genSlave.she doesn't seem to like the situation $genSlave.she finds $genSlave.herself in.
<<if $genSlave.hasFlag("earlyRelationship")>>\
<<talk "thought">>From what I know about $genSlave.her, $genSlave.she is a bit modest, $genSlave.she probably imagined $genSlave.herself as someone's tame $genSlave.housewife, but this is $genSlave.her life now...<</talk>>\
<<else>>\
<<talk "thought">>$genSlave.she has always been a modest $genSlave.woman, but over time $genSlave.she will learn to enjoy herself...<</talk>>\
<</if>>\
$genSlave.nickOrName's cheeks become flush under your ministrations, and you give $genSlave.her a pointed look that $genSlave.she seems completely oblivious of.
With reserved, almost mechanical movements, $genSlave.she helps you unbuckle your pants, blushing harder as your cock springs free.
$genSlave.She gives you a meaningful look.
You nod, and $genSlave.she closes $genSlave.her eyes for several seconds before opening them again.
<<talk "thought">>It's cute, this is far from $genSlave.her first time stroking a cock, but $genSlave.she still acts just as embarrassed about it.<</talk>>\
Command given, you notice a bit of a blank, but determined look enter her gaze.
<<talk "thought">>I think she is trying to imagine that $genSlave.she is elsewhere, to better cope with what is happening.<</talk>>\
$genSlave.she does $genSlave.her job dutifully, making you grunt and groan with every stroke.
It isn't long before you are getting close to your threshold. From the growing relief on $genSlave.her face, $genSlave.she notices it too, doubling up on $genSlave.her efforts.
In your aroused state, your mind fires alarm bells in your head, and you can't help but be amused as you come to a realization.
<<talk "thought">>For a modest $genSlave.woman, $genSlave.she is sure a sly minx. $genSlave.she is trying to make me cum so I don't fuck $genSlave.her.<</talk>>\
With one gesture of your hand, you motion for $genSlave.nickOrName to stop. $genSlave.she obliges, a nervous but anticipating look on $genSlave.her face.
<<mook $genSlave.nickOrName $genSlave.gender>>Did I do something wrong <<= $genSlave.callsPlayer>>?<</mook>>\
You shake your head even as a little smile forms on your lips.
<<talk "player">>I plan to enjoy a bit more than just a mere handjob today.<</talk>>\
There is a bit of a surprised look in $genSlave.her eyes followed by a reluctant acceptance.
<<mook $genSlave.nickOrName $genSlave.gender>>I- Yes <<= $genSlave.callsPlayer>>...<</mook>>\
You crawl out from under the covers, and $genSlave.nickOrName undresses you with stiff mechanical movements.
Crawling on top of $genSlave.her, you return the favor, removing $genSlave.her clothing, and running your hands over every inch of $genSlave.her skin as you expose it. You can feel just how tense $genSlave.she is as $genSlave.her muscles tighten under your touch.
$genSlave.nickOrName squirms beneath you, hands covering $genSlave.her intimate places until you physically remove them.
Even through $genSlave.her reluctance, you can still feel a hint of $genSlave.her arousal in the air, a revelation that makes your cock throb with need.
Tossing both your and $genSlave.her clothes aside, you line your manhood up with $genSlave.her slit.
Despite $genSlave.herself, you can feel that $genSlave.she's starting to get wet $genSlave.she is, as you rub $genSlave.her opening with the tip of your penis.
<<elseif $genSlave.affection gte 250 or $genSlave.fear lte 750>>\
Idly slinking your hand under the covers towards your unexpecting target, you slide it along $genSlave.her leg.
$genSlave.nickOrName lets out a sharp gasp, $genSlave.her eyes widening in alarm as $genSlave.her body goes rigid so quickly it makes the whole bed jerk.
<<mook $genSlave.nickOrName $genSlave.gender>>What?!<</mook>>\
Ignoring $genSlave.her clear alarm, you begin to caress the sensitive skin of $genSlave.her inner thigh.
Despite $genSlave.her previous reservations, you can tell that $genSlave.her body is reacting to your attention, even if $genSlave.she doesn't seem to like the situation $genSlave.she finds $genSlave.herself in.
<<if $genSlave.hasFlag("earlyRelationship")>>\
<<talk "thought">>From what I know about $genSlave.her, $genSlave.she is a bit modest, $genSlave.she probably imagined $genSlave.herself as someone's tame $genSlave.housewife, but this is $genSlave.her life now...<</talk>>\
<<else>>\
<<talk "thought">>$genSlave.she has always been a modest $genSlave.woman, but over time $genSlave.she will learn to enjoy herself...<</talk>>\
<</if>>\
$genSlave.nickOrName's cheeks become flush under your ministrations, and you give $genSlave.her a pointed look that $genSlave.she seems completely oblivious of.
Slowly, with mechanical movements, $genSlave.she helps you unbuckle your pants, blushing harder as your cock springs free.
$genSlave.She forces $genSlave.herself to meet your eyes.
You nod, and $genSlave.she closes $genSlave.her eyes for several seconds before opening them again.
<<talk "thought">>It's cute, this is far from $genSlave.her first time stroking a cock, but $genSlave.she still acts just as embarrassed about it.<</talk>>\
Command given, you notice a bit of a blank but determined look enter $genSlave.her gaze.
<<talk "thought">>I think $genSlave.she is trying to close out any conscious thought, to better cope with what is happening.<</talk>>\
$genSlave.she does $genSlave.her job dutifully, making you grunt and groan with every stroke.
It isn't long before you are getting close to your threshold. From the growing relief on $genSlave.her face, $genSlave.she notices it too, doubling up on $genSlave.her efforts.
In your aroused state, your mind fires alarm bells in your head, and you can't help but be amused as you come to a realization.
<<talk "thought">>For a modest $genSlave.woman, $genSlave.she is sure a sly minx. $genSlave.she is trying to make me cum so I don't fuck $genSlave.her.<</talk>>\
With one gesture of your hand, you motion for $genSlave.nickOrName to stop. $genSlave.she obliges, a nervous but anticipating look on $genSlave.her face.
<<mook $genSlave.nickOrName $genSlave.gender>>Did I do something wrong <<= $genSlave.callsPlayer>>?<</mook>>\
You shake your head even as a little smile forms on your lips.
<<talk "player">>I plan to enjoy a bit more than just a mere handjob today.<</talk>>\
There is a bit of sadness in $genSlave.her eyes followed by a reluctant acceptance.
<<mook $genSlave.nickOrName $genSlave.gender>>I- Yes <<= $genSlave.callsPlayer>>...<</mook>>\
You crawl out from under the covers, and $genSlave.nickOrName undresses you with stiff mechanical movements.
Crawling on top of $genSlave.her, you return the favor, removing $genSlave.her clothing, and running your hands over every inch of $genSlave.her skin as you expose it. You can feel just how tense $genSlave.she is as $genSlave.her muscles tighten under your touch.
$genSlave.nickOrName squirms beneath you, hands covering $genSlave.her intimate places until you physically remove them.
Tossing both your and $genSlave.her clothes aside, you line your manhood up with $genSlave.her slit.
You note that $genSlave.she's barely wet at all, as you rub $genSlave.her opening with the tip of your penis.
<<else>>\
Idly slinking your hand under the covers towards your unexpecting target, you slide it along $genSlave.her leg.
$genSlave.nickOrName hisses a sharp gasp, $genSlave.her eyes widening in alarm as $genSlave.her entire body goes rigid so quickly it makes the whole bed jerk.
Ignoring $genSlave.her clear alarm, you begin to caress the sensitive skin of $genSlave.her inner thigh, nearly needing to force your hand between $genSlave.her legs before $genSlave.she parts them enough to give you access.
Despite $genSlave.her previous reservations, physical stimulation proves enough to moisten $genSlave.her folds.
<<if $genSlave.hasFlag("earlyRelationship")>>\
<<talk "thought">>From what I know about $genSlave.her, $genSlave.she is a bit modest, $genSlave.she probably imagined $genSlave.herself as someone's tame $genSlave.housewife, but this is $genSlave.her life now...<</talk>>\
<<else>>\
<<talk "thought">>$genSlave.she has always been a modest $genSlave.woman, but over time $genSlave.she will learn to enjoy herself...<</talk>>\
<</if>>\
$genSlave.nickOrName's cheeks become flush with embarrassment and shame when you give $genSlave.her a commanding look.
Slowly, with mechanical movements, $genSlave.she helps you unbuckle your pants with trembling hands, blushing harder as your cock springs free.
$genSlave.She seems unable to force $genSlave.herself to meet your eyes.
You hold your silence long enough to make $genSlave.her squirm.
<<talk "thought">>It's cute, this is far from $genSlave.her first time stroking a cock, but $genSlave.she still acts just as embarrassed about it.<</talk>>\
$genSlave.Her expression becomes determined even as $genSlave.her eyes become blank as $genSlave.she steels $genSlave.her resolve.
<<talk "thought">>I think $genSlave.she is trying to close out any conscious thought, to pretend like nothing is happening.<</talk>>\
$genSlave.She does $genSlave.her job dutifully, making you grunt and groan with every stroke even if her movements are simple.
It isn't long before you are getting close to your threshold. From the hint of relief on $genSlave.her face, $genSlave.she notices it too, doubling up on $genSlave.her efforts.
In your aroused state, your mind fires alarm bells in your head, and you can't help but be amused as you come to a realization.
<<talk "thought">>For a modest $genSlave.woman, $genSlave.she is sure a sly minx. $genSlave.she is trying to make me cum so I don't fuck $genSlave.her.<</talk>>\
With one gesture of your hand, you motion for $genSlave.nickOrName to stop. $genSlave.she obliges, a defeated look on $genSlave.her face.
<<mook $genSlave.nickOrName $genSlave.gender>>Did I do something wrong <<= $genSlave.callsPlayer>>?<</mook>>\
You shake your head even as a little smile forms on your lips.
<<talk "player">>Don't think you're getting out of the main event..<</talk>>\
She looks ready to cry as acceptance settles into her features.
<<mook $genSlave.nickOrName $genSlave.gender>>I- Yes <<= $genSlave.callsPlayer>>...<</mook>>\
You crawl out from under the covers, and undress yourself in front of $genSlave.nickOrName, causing her to blush and look away.
Then you're crawling on top of $genSlave.her, removing $genSlave.her clothing, and running your hands over every inch of $genSlave.her skin as you expose it. You can feel just how tense $genSlave.she is as $genSlave.her muscles tighten under your touch.
$genSlave.nickOrName squirms beneath you, hands covering $genSlave.her intimate places until you physically remove them.
Tossing both your and $genSlave.her clothes aside, you line your manhood up with $genSlave.her slit.
You note that $genSlave.she's barely wet at all, as you rub $genSlave.her opening with the tip of your penis.
<</if>>\
<<link "Missionary">><<gotoevent setup.events.genSlaveMissionaryStart>><</link>>
<<addtime { minute : 10 }>>\<<set setup.events.genSlaveBedSleep to [
{
requires: '$genSlave.nature is setup.Character.PersonalityAspects.Modest',
chance: 100,
link: "Modest Slave Bed Sleep 1"
},
{
requires: '$genSlave.nature is setup.Character.PersonalityAspects.Modest',
chance: 100,
link: "Modest Slave Bed Sleep 2"
}
]>>Savoring the feel of $genSlave.nickOrName's form beside you, you hug $genSlave.her gently to your front. Even through $genSlave.her conservative pajamas, you can still feel the warmth of $genSlave.her body against yours.
That warmth is enough to quickly lull you to sleep.
<<link "Wake">><<gotoevent setup.events.waking>><</link>>
<<script>>const sv = State.variables;
let index = sv.genericSlaves.findIndex(gs => gs.id === sv.genSlave.id);
if (index !== -1) {
sv.genericSlaves[index] = sv.genSlave;
};<</script>>\
<<unset $genSlave>>\With $genSlave.nickOrName's warmth at your side, you find yourself being slowly overcome with sleep. Your surroundings begin to fade as your thoughts become harder and harder to grasp. Right up until the moment that sleep takes you.
<<link "Wake">><<gotoevent setup.events.waking>><</link>>
<<script>>const sv = State.variables;
let index = sv.genericSlaves.findIndex(gs => gs.id === sv.genSlave.id);
if (index !== -1) {
sv.genericSlaves[index] = sv.genSlave;
};<</script>>\
<<unset $genSlave>>\<<set setup.events.genSlaveMissionaryStart to [
{
requires: '$genSlave.nature is setup.Character.PersonalityAspects.Modest and $genSlave.isVirgin',
override: true,
link: "Modest Missionary Virgin Start 1"
},
{
requires: '$genSlave.nature is setup.Character.PersonalityAspects.Modest',
chance: 100,
link: "Modest Missionary Start 1"
},
{
requires: '$genSlave.nature is setup.Character.PersonalityAspects.Modest',
chance: 100,
link: "Modest Missionary Start 2"
}
]>><<if $genSlave.affection gte 750 and $genSlave.fear lte 250>>\
$genSlave.nickOrName tenses as you prepare to penetrate $genSlave.her.
<<mook $genSlave.nickOrName $genSlave.gender>>Please go easy on me, I'm a virgin.<</mook>>\
From the look in $genSlave.her eyes, you can tell that $genSlave.she has resigned $genSlave.herself to the fact that $genSlave.she cannot stop you, and instead is betting on the close relationship that $genSlave.she has with you, as being an indicator that you care enough about $genSlave.her to ensure $genSlave.she enjoys $genSlave.her first time.
Pushing slowly into $genSlave.her pussy, you intertwine your fingers with $genSlave.hers, and squeeze $genSlave.her hand reassuringly.
With a painstakingly slow pace, you work your cock a tad bit deeper into $genSlave.her pussy. Silently watching $genSlave.her facial expressions for cues.
It isn't long before your manhood butts up against $genSlave.her hymen, $genSlave.her face contorting in mild discomfort.
<<talk "player">>It's going to hurt even more when I break it, but I promise that it will feel real good afterwards, you just have to trust me.<</talk>>\
Even though you are well aware that you haven't given $genSlave.her any other choice, $genSlave.her nervous nod that $genSlave.she gives you in response is more than enough to show you that $genSlave.she does in fact trust you completely.
With $genSlave.her consent, you thrust forward, taking $genSlave.her virginity.
As the pain of having $genSlave.her hymen torn hits $genSlave.nickOrName in full force, $genSlave.she lets out a pained gasp, $genSlave.her fingernails digging roughly into the palm of your hand.
You find yourself mildly grimacing from how hard $genSlave.she clutches your hand as you give $genSlave.her a minute to adjust to the sensation, before beginning to slowly piston in and out of $genSlave.her pussy.
As $genSlave.she becomes more comfortable, $genSlave.her vice grip on your hand slowly lessens, and $genSlave.she begins to squirm beneath you, as $genSlave.she attempts to bite $genSlave.her lip in an effort to stop any moans from escaping.
A small sigh escaping from your lips, and you allow yourself to adopt a normal pace, pleased to see that $genSlave.she is enjoying your manhood deep inside her depths.
<<elseif $genSlave.affection gte 500 and $genSlave.fear lte 500>>\
$genSlave.nickOrName tenses as you prepare to penetrate $genSlave.her, a small vulnerable sound escaping her lips.
<<mook $genSlave.nickOrName $genSlave.gender>>Please; . . . .I'm a virgin.<</mook>>\
From the look in $genSlave.her eyes, you can tell that $genSlave.she has resigned $genSlave.herself to the fact that $genSlave.she cannot stop you, and instead is pleading with you to be gentle as $genSlave.she experiences $genSlave.her first time.
Pushing slowly into $genSlave.her pussy, you interlace your fingers with $genSlave.hers, and squeeze $genSlave.her hand reassuringly.
With a painstakingly slow pace, you work your cock a tad bit deeper into $genSlave.her pussy. Silently watching $genSlave.her facial expressions for cues.
It isn't long before your manhood butts up against $genSlave.her hymen, $genSlave.her face contorting from shame to a mild discomfort.
<<talk "player">>This part is going to hurt, but then it will start feeling good.<</talk>>\
Even though you are well aware that you haven't given $genSlave.her any other choice, $genSlave.her uncertain nod is accompanied by a deep breath that seems to calm $genSlave.her nerves slightly.
Taking that as consent, you thrust forward, taking $genSlave.her virginity.
As the pain of having $genSlave.her hymen torn hits $genSlave.nickOrName in full force, $genSlave.she lets out a pained whimper, $genSlave.her fingernails digging roughly into the palm of your hand as she tenses beneath you.
You find yourself mildly grimacing from how hard $genSlave.she clutches your hand as you give $genSlave.her a minute to adjust to the sensation of being stretched for the first time before beginning to slowly piston in and out of $genSlave.her pussy.
As $genSlave.she becomes more comfortable, $genSlave.her vice grip on your hand slowly lessens, you can feel $genSlave.her growing wetter as $genSlave.she closes $genSlave.her eyes, only occasionally opening $genSlave.her eyes to glance at you for a second before closing them again.
A small sigh escapes from your lips, and you allow yourself to adopt a normal pace, pleased to see that $genSlave.she is enjoying your manhood deep inside $genSlave.her depths.
<<elseif $genSlave.affection gte 250 and $genSlave.fear lte 750>>\
$genSlave.nickOrName tenses as you prepare to penetrate $genSlave.her, a small vulnerable whimper escaping $genSlave.her lips.
<<mook $genSlave.nickOrName $genSlave.gender>>Please; . . . .<</mook>>\
From the look in $genSlave.her eyes, you can tell that $genSlave.she is begging you not to go through with it even though it's just as clear that $genSlave.she has resigned $genSlave.herself to the fact that $genSlave.she cannot stop you
Pushing slowly into $genSlave.her pussy, you hold $genSlave.her hands, giving a little squeeze that you hope $genSlave.she interprets as reassuring.
With a painstakingly slow pace, you work your cock a tad bit deeper into $genSlave.her pussy. Silently watching $genSlave.her facial expressions for cues even as $genSlave.she tries to hide $genSlave.her face behind $genSlave.her hands.
It isn't long before your manhood butts up against $genSlave.her hymen, $genSlave.her shame giving way to discomfort for only a second before the two blend.
<<talk "player">>This part is going to hurt, but then it will start feeling good.<</talk>>\
$genSlave.She makes a little mewling sound, one of $genSlave.her eyes becoming visible through $genSlave.her fingers as $genSlave.she looks at you.
Even though you are well aware that you haven't given $genSlave.her any other choice, $genSlave.her uncertain nod is accompanied by a deep breath that seems to calm $genSlave.her nerves slightly.
Guessing that is as close to consent as you're likely to get, you thrust forward, taking $genSlave.her virginity.
$genSlave.She cries out, despair laced with pain as the shame of having $genSlave.her hymen torn hits $genSlave.nickOrName in full force. $genSlave.Her entire body feels tense beneath you.
You find yourself mildly grimacing from how hard $genSlave.she strains against your grip as you give $genSlave.her a minute to adjust to the sensation of being stretched for the first time before beginning to slowly piston in and out of $genSlave.her pussy.
A small sound that might be a whimper escapes $genSlave.her lips even as $genSlave.she closes $genSlave.her eyes and turns $genSlave.her head away
As $genSlave.shslowly wetter, only occasionally opening $genSlave.her eyes to glance at you with a troubled expression for a second before closing them again.
A small sigh escapes from your lips, and you allow yourself to adopt a normal pace, pleased to see that $genSlave.she is having no trouble taking your manhood deep inside $genSlave.her depths.
<<else>>\
$genSlave.nickOrName tenses as you prepare to penetrate $genSlave.her, a small vulnerable whimper escaping $genSlave.her lips.
<<mook $genSlave.nickOrName $genSlave.gender>>Please; . . . .<</mook>>\
From the tears in $genSlave.her eyes, you can tell that $genSlave.she is begging you not to go through with it even though it's just as clear that $genSlave.she has resigned $genSlave.herself to the fact that $genSlave.she cannot stop you.
Pushing slowly into $genSlave.her pussy, you feel $genSlave.her tremble beneath you but offer no resistance.
With a painstakingly slow pace, you work your cock a tad bit deeper into $genSlave.her pussy. Silently watching $genSlave.her facial expressions for cues even as $genSlave.she tries to hide $genSlave.her face behind $genSlave.her hands.
It isn't long before your manhood butts up against $genSlave.her hymen, $genSlave.her shame giving way to discomfort as tears threaten to spill from $genSlave.her eyes.
<<talk "player">>Atta girl.<</talk>>\
$genSlave.She makes a little mewling sound as a shudder goes through her body
Guessing that is as close to consent as you're likely to get, you thrust forward, taking $genSlave.her virginity in a single stroke.
$genSlave.She cries out, despair laced with pain as the shame of having $genSlave.her hymen torn hits $genSlave.nickOrName in full force. $genSlave.Her entire body feels tense beneath you as tears begin to stream down her cheeks.
You find yourself mildly grimacing from how hard $genSlave.she strains against your grip as you give $genSlave.her a minute to adjust to the sensation of being violated for the first time before beginning to slowly piston in and out of $genSlave.her pussy.
A small sound that might be a whimper escapes $genSlave.her lips even as $genSlave.she closes $genSlave.her eyes and turns $genSlave.her head away.
Slowly, $genSlave.she becomes wetter as $genSlave.her body betrays $genSlave.her, the sounds of $genSlave.her distress punctuated by the sound of your bodies meeting.
A small sigh escapes from your lips, and you allow yourself to adopt a normal pace, pleased to see that $genSlave.she is having no trouble taking your manhood deep inside $genSlave.her depths.
<</if>>\
<<link "Missionary">><<gotoevent setup.events.genSlaveMissionaryContinue>><</link>>
<<run $genSlave.deleteFlag("virgin")>><<addtime { minute : 9 }>>\<<if $genSlave.affection gte 750 and $genSlave.fear lte 250>>\
$genSlave.nickOrName meets your gaze and holds it, you can tell without a doubt that not only is $genSlave.she prepared for what comes next, but that some part of $genSlave.her anticipates it.
When you start to push forward, $genSlave.her legs move to encircle your hips, not pulling you in but also ensuring that your only path is forward.
Taking that as encouragement, you continue, feeling $genSlave.her opening slide around your cockhead and start to accept your shaft.
A small sigh escapes your lips as you feel $genSlave.her little hole accepting inch after inch of your manhood inside.
<<elseif $genSlave.affection gte 500 and $genSlave.fear lte 500>>\
$genSlave.nickOrName meets your gaze and holds it for just a second before blushing and looking away. You almost miss $genSlave.her glance downward as you line your penis up with $genSlave.her vaginal opening.
When you start to push forward, $genSlave.her legs move, spreading just a little to make your entry easier to enter $genSlave.her.
Taking that as encouragement, you continue, feeling $genSlave.her opening slide around your cockhead and start to accept your shaft.
A small sigh escapes your lips as you feel $genSlave.her little hole accepting inch after inch of your manhood inside.
<<elseif $genSlave.affection gte 250 and $genSlave.fear lte 750>>\
$genSlave.nickOrName seems unable to meet your gaze. Even so, you can see in $genSlave.her features that $genSlave.she has accepted what is about to happen even if $genSlave.she tries to hide $genSlave.her body from your gaze.
Nestling the tip of your cock against $genSlave.her opening, you start to push forward. As you do so, $genSlave.her legs instinctively move to part $genSlave.her thighs a little wider to give you better access.
Taking that as encouragement, you continue, feeling $genSlave.her opening stretch around your cockhead and start to accept your shaft.
A small sigh escapes your lips as you feel $genSlave.her little hole accepting inch after inch of your manhood inside.
<<else>>\
$genSlave.nickOrName seems unable to meet your gaze, instead covering $genSlave.her face with one arm while the other lays across $genSlave.her chest in a semblance of modesty.
A small whimper escapes $genSlave.her lips as the tip of your cock begins pressing against $genSlave.her opening.
Not yet wet enough to accept you easily, you push more urgently until your manhood begins to slide inside.
Twice you have to pull back and push forward again before you finally feel $genSlave.her hips meet yours.
<</if>>\
<<link "Missionary">><<gotoevent setup.events.genSlaveMissionaryContinue>><</link>>
<<addtime { minute : 7 }>>\<<if $genSlave.affection gte 750 and $genSlave.fear lte 250>>\
Flush with a mix of excitement and embarrassment, $genSlave.nickOrName lays on the bed with one arm across her breasts while the other sprawls across her belly.
Meeting your eyes, she allows her legs to part subtly wider as you start to press your cockhead more firmly against her vaginal opening.
Even as you look, you see her pussy swallow the tip of your cock. You pause, savoring the warmth enveloping your tip until you feel her legs encircle your hips, her heels coming lightly to rest against your ass.
Looking away in embarrassment, her legs flex subtly, pulling you further inside until you take the hint and finish the journey of your own accord.
<<elseif $genSlave.affection gte 500 and $genSlave.fear lte 500>>\
Clearly unsure if she should be ashamed or excited, $genSlave.nickOrName lays on the bed with one arm across her breasts while the other sprawls across her belly.
Meeting your eyes, she quickly looks away again before allowing her legs to part subtly wider as you start to press your cockhead more firmly against her vaginal opening.
Even as you look, you see her pussy accept the tip of your cock. You pause, savoring the warmth enveloping your tip until you feel her legs encircle your hips.
Taking that as encouragement, you continue to push forward until her pussy fully envelopes your manhood.
<<elseif $genSlave.affection gte 250 and $genSlave.fear lte 750>>\
Closing her eyes, $genSlave.nickOrName's features pinch even as her arms try unsuccessfully to hide her nudity from you.
When the tip of your cock presses more firmly against her opening, she freezes in place for just a split second before her thighs part subtly wider.
Realizing that is as close to an invitation you will likely get, you push forward, watching inch after inch of your penis slide into her pussy until your hips meet hers.
<<else>>\
With a small sound of distress, $genSlave.nickOrName hides her face as she parts her thighs just a little wider than before.
Not wasting the opportunity, you press the crown of your cock against her hole, allowing the action to force your tip inside.
With her warmth around you, you pull back just a little bit before pushing forward again.
The third time you push forward you're able to get nearly half of your length inside.
Groaning from the sensation of the friction, you shift your hips one more time, not stopping this time until you feel your bodies meet.
<</if>>\
<<link "Missionary">><<gotoevent setup.events.genSlaveMissionaryContinue>><</link>>
<<addtime { minute : 8 }>>\<<set setup.events.genSlaveMissionaryContinue to [
{
requires: '$genSlave.nature is setup.Character.PersonalityAspects.Modest',
chance: 100,
link: "Modest Missionary Continue 1"
},
{
requires: '$genSlave.nature is setup.Character.PersonalityAspects.Modest',
chance: 50,
link: "Modest Missionary Continue 2"
},
{
requires: '$genSlave.nature is setup.Character.PersonalityAspects.Modest',
chance: 50,
link: "Modest Missionary Continue 3"
},
{
requires: '$genSlave.nature is setup.Character.PersonalityAspects.Modest',
chance: 100,
link: "Modest Missionary Continue 4"
},
{
requires: 'true',
chance: 75,
link: "Generic Slave Missionary Continue 1"
},
{
requires: 'true',
chance: 75,
link: "Generic Slave Missionary Continue 2"
},
{
requires: 'true',
chance: 45,
link: "Generic Slave Missionary Continue 3"
},
{
requires: 'true',
chance: 45,
link: "Generic Slave Missionary Continue 4"
}
]>><<if $genSlave.affection gte 750 and $genSlave.fear lte 250>>\
$genSlave.nickOrName looks down at the place your bodies meet, eyes wide as $genSlave.she takes in the sight of your manhood plunging into $genSlave.her depths.
While you know $genSlave.she'd never admit it out loud, you can //feel// just how wet $genSlave.she is, how hungry $genSlave.her body is for your attention, how desperately $genSlave.she craves your intimate touch.
As if your very thought triggers it, you can feel $genSlave.her hole grow wetter, the slapping sounds your bodies make as they meet becoming wet and sticky as $genSlave.her cheeks turn crimson.
<<elseif $genSlave.affection gte 500 and $genSlave.fear lte 500>>\
$genSlave.nickOrName looks down at the place your bodies meet, eyes widening right before $genSlave.she looks away embarrassed. All the while, your manhood plunges into $genSlave.her depths over and over again.
While you know $genSlave.she'd never admit it out loud, you can //feel// just how wet $genSlave.she is, and you know that some part of $genSlave.her craves the fucking you are giving $genSlave.her.
As you continue, you can't help but notice the wetness you can detect from the meeting of your bodies.
<<elseif $genSlave.affection gte 250 and $genSlave.fear lte 750>>\
$genSlave.nickOrName looks down at the place your bodies meet, eyes wide and expression troubled before $genSlave.she looks away embarrassed. All the while, your manhood enthusiastically plunges into $genSlave.her depths over and over again.
$genSlave.Her hole clings to you, the friction feeling delightful as you continue to thrust into $genSlave.her depths.
<<else>>\
$genSlave.nickOrName grunts softly as she looks down at the place your bodies meet, eyes wide and expression troubled before $genSlave.she looks away embarrassed. Even though she moves her arms to hide her breasts and face, she keeps her legs spread wide as you fuck her pussy with long, powerful thrusts.
<</if>>\
<<link "Missionary">><<gotoevent setup.events.genSlaveMissionaryContinue>><</link>>
<<link "Cum in Pussy">><<if random(1,100) gte $genSlave.vaginal>><<set $genSlave.vaginal += 1>><</if>><<gotoevent setup.events.genSlaveBedCreampie>><</link>>
<<link "Cum on Belly">><<if random(1,100) gte $genSlave.vaginal>><<set $genSlave.vaginal += 1>><</if>><<gotoevent setup.events.genSlaveBedPullout>><</link>>
<<addtime { minute : 3 }>>\<<if $genSlave.affection gte 750 and $genSlave.fear lte 250>>\
Continuing to pound $genSlave.nickOrName's pussy, $genSlave.she looks on wide eyed, as $genSlave.she sees $genSlave.her breasts bounce with every thrust.
With a crimson blush that reaches $genSlave.her ears, $genSlave.she quickly wraps $genSlave.her arms around $genSlave.her breasts, holding them in place as much as best she can.
Finding it cute, you make a game out of trying to make $genSlave.her breasts bounce despite $genSlave.her best efforts, just to see the alarmed look on $genSlave.her face as $genSlave.she frantically scrambles to adjust $genSlave.her arms to hold $genSlave.her boobs firmly in place once again.
As you continue to fuck $genSlave.her, $genSlave.nickOrName's pussy becomes wetter, making wet, slapping sounds with every thrust.
You watch with amusement as $genSlave.she takes $genSlave.her arms off of $genSlave.her breasts, allowing them to flop around freely, in an effort to cover $genSlave.her face out of the sheer embarrassment for $genSlave.her overly wet hole instead.
Continuing to plunge your cock into $genSlave.her depths despite $genSlave.her embarrassment, you enjoy the way that $genSlave.her love chasm clings to you.
<<talk "thought">>$genSlave.She clearly enjoys this, even if $genSlave.she would never tell me that.<</talk>>\
You mentally chuckle, as you look at this modest, attractive $genSlave.woman beneath you.
<<talk "thought">>$genSlave.nickOrName almost tries TOO hard to hide it. So much so, it just makes it even more obvious that $genSlave.she is truly enjoying $genSlave.herself.<</talk>>\
Shaking your head in mild amusement, you enthusiastically plunge into $genSlave.her depths again, and again, reveling in the fact that for every moan $genSlave.she is able to suppress, you are able to force two more past her lips.
Starting to lose $genSlave.herself completely to the sex, $genSlave.nickOrName's hands fall from $genSlave.her face, falling to either side of $genSlave.her, and clutching them in time to heighten moments of pleasure.
<<talk "thought">>$genSlave.She looks so ashamed of the fact that $genSlave.she is acting a bit wanton about it, but $genSlave.she feels too good to maintain $genSlave.her modesty.<</talk>>\
$genSlave.nickOrName in $genSlave.her lust, takes a curious glance towards the place where your manhood plunges into $genSlave.her depths, before quickly looking away.
<<talk "player">>You can watch if you want to.<</talk>>\
$genSlave.She blushes profusely at your tease, refusing to meet your gaze as she blushes dark red.
<<mook $genSlave.nickOrName $genSlave.gender>>I-I'd never.<</mook>>\
$genSlave.nickOrName breathily tries to defend $genSlave.herself, but only manages to look more guilty.
Chuckling at the cuteness of $genSlave.her adamant denial, you watch until $genSlave.her blush spreads to darken her chest.
<<talk "thought">>A silent admission of defeat if I've ever seen one.<</talk>>\
Despite moving to hide both $genSlave.her breasts and face again, in $genSlave.her renewed embarrassment, $genSlave.her body tells a different tale, as $genSlave.she spreads herself ever so slightly wider, in order to encourage your long, powerful thrusts.
<<elseif $genSlave.affection gte 500 and $genSlave.fear lte 500>>\
Continuing to pound $genSlave.nickOrName's pussy, $genSlave.her eyes seem to shift between you, $genSlave.her bouncing breasts, and literally anywhere else.
With a crimson blush that reaches $genSlave.her ears, $genSlave.she quickly wraps $genSlave.her arms around $genSlave.her breasts in an attempt to restrain them.
Finding it cute, you make a game out of trying to make $genSlave.her breasts bounce despite $genSlave.her best efforts, just to see the ashamed look on $genSlave.her face as $genSlave.she frantically scrambles to adjust $genSlave.her arms to hold $genSlave.her boobs more firmly in place.
As you continue to fuck $genSlave.her, $genSlave.nickOrName's pussy becomes wetter in spite of any misgivings she might have, filling the air with wet slapping sounds as your bodies meet.
You watch with amusement as $genSlave.she takes $genSlave.her arms off of $genSlave.her breasts, allowing them to flop around freely, in an effort to cover $genSlave.her face out of the sheer embarrassment for $genSlave.her overly wet hole instead.
Continuing to plunge your cock into $genSlave.her depths despite $genSlave.her embarrassment, you enjoy the way that $genSlave.her love chasm clings to you.
<<talk "thought">>The way her body responds tells me everything. $genSlave.She clearly enjoys this, even if $genSlave.she would never tell me.<</talk>>\
You mentally chuckle, as you look at this modest, attractive $genSlave.woman beneath you.
<<talk "thought">>$genSlave.nickOrName almost tries TOO hard to hide it. So much so, it just makes it even more obvious that $genSlave.she is truly enjoying $genSlave.herself.<</talk>>\
Shaking your head in mild amusement, you enthusiastically plunge into $genSlave.her depths again and again, reveling in the fact that for every moan $genSlave.she is able to suppress, you are able to tear two more from her lips.
Starting to lose $genSlave.herself to the sex, $genSlave.nickOrName's hands fall from $genSlave.her face as she turns her face away from you and closes her eyes. Her arms clench in a moment of heightened pleasure as she moves beneath you.
<<talk "thought">>$genSlave.She looks so ashamed of the fact that $genSlave.she is acting a bit wanton about it, but $genSlave.she feels too good to maintain $genSlave.her modesty.<</talk>>\
$genSlave.nickOrName in $genSlave.her lust, takes a curious glance towards the place where your manhood plunges into $genSlave.her depths, before quickly looking away again, $genSlave.her features etched with embarrassment..
<<talk "player">>You can watch if you want to.<</talk>>\
$genSlave.She blushes profusely at your tease, refusing to meet your gaze as $genSlave.she blushes dark red.
$genSlave.Her lips part, but no sound comes out as $genSlave.she breathlessly tries to defend $genSlave.herself from your teasing.
Chuckling at the cuteness of $genSlave.her futile efforts to remain modest, you watch until $genSlave.her blush spreads to darken her chest.
Despite moving to hide both $genSlave.her breasts and face again, in $genSlave.her renewed embarrassment, $genSlave.her body tells a different tale, as $genSlave.she spreads herself ever so slightly wider in order to accept your long, powerful thrusts.
<<elseif $genSlave.affection gte 250 and $genSlave.fear lte 750>>\
Continuing to pound $genSlave.nickOrName's pussy, $genSlave.her eyes are closed tightly as $genSlave.she covers $genSlave.her face as $genSlave.her breasts bounce wildly on $genSlave.her chest..
With a crimson blush that reaches $genSlave.her ears, $genSlave.she quickly wraps one of $genSlave.her arms around $genSlave.her breasts in an attempt to restrain them.
Finding it cute, you make a game out of trying to make $genSlave.her breasts bounce despite $genSlave.her best efforts, just to see the embarrassed look on $genSlave.her face as $genSlave.she frantically scrambles to adjust $genSlave.her grip to hold $genSlave.her boobs more firmly in place.
You watch with amusement as $genSlave.she takes $genSlave.her arm off of $genSlave.her breasts, allowing them to flop around freely, only to cover $genSlave.her face out of the sheer embarrassment instead.
Continuing to plunge your cock into $genSlave.her depths despite $genSlave.her embarrassment, you enjoy the way that $genSlave.her love chasm clings to you.
<<talk "thought">>$genSlave.She's reluctant, but $genSlave.her body is responding nicely. $genSlave.She clearly enjoys this, even if $genSlave.she would never admit it even to $genSlave.herself.<</talk>>\
Shaking your head in mild amusement, you enthusiastically plunge into $genSlave.her depths again and again, reveling in the fact that for every two moans $genSlave.she is able to suppress, you are able to tear one more unwillingly from her lips.
<<talk "thought">>$genSlave.She looks so ashamed of the fact that $genSlave.she is acting a bit wanton about it, but $genSlave.she just feels too good.<</talk>>\
$genSlave.Her lips part, but no sound comes out as $genSlave.she breathlessly tries to suppress another little moan.
Chuckling at the cuteness of $genSlave.her futile efforts to maintain her modesty, you hold her gaze until $genSlave.her blush spreads to darken her chest.
Despite moving to hide both $genSlave.her breasts and face again,in $genSlave.her renewed embarrassment, $genSlave.her body tells a different tale, as $genSlave.she spreads herself ever so slightly wider as her body reacts to what her mind refuses to.
<<else>>\
One arm over her eyes, while the other crosses her chest with her fingers reaching as low as her vagina in an attempt to maintain some degree of modesty, you thrust rhythmically into her pussy.
Every thrust bottoms out inside of her, accompanied by little grunts that hold just a hint of a moan in them. The friction of her hole makes your manhood swell as you relentlessly plunge into her depths time and time again.
<</if>>\
<<link "Missionary">><<gotoevent setup.events.genSlaveMissionaryContinue>><</link>>
<<link "Cum in Pussy">><<if random(1,100) gte $genSlave.vaginal>><<set $genSlave.vaginal += 1>><</if>><<gotoevent setup.events.genSlaveBedCreampie>><</link>>
<<link "Cum on Belly">><<if random(1,100) gte $genSlave.vaginal>><<set $genSlave.vaginal += 1>><</if>><<gotoevent setup.events.genSlaveBedPullout>><</link>>
<<addtime { minute : 6 }>>\Arms positioned to offer herself the most modesty possible, you spear her vagina with your cock with rapid thrusts that forces a tiny moan from her lips.
The way she blushes at the sound she makes brings a little smile to your lips as you slow your pace again.
Your eyes drift closed as you focus on the sensation of her pussy around your penis each time you plunge into her.
<<link "Missionary">><<gotoevent setup.events.genSlaveMissionaryContinue>><</link>>
<<link "Cum in Pussy">><<if random(1,100) gte $genSlave.vaginal>><<set $genSlave.vaginal += 1>><</if>><<gotoevent setup.events.genSlaveBedCreampie>><</link>>
<<link "Cum on Belly">><<if random(1,100) gte $genSlave.vaginal>><<set $genSlave.vaginal += 1>><</if>><<gotoevent setup.events.genSlaveBedPullout>><</link>>
<<addtime { minute : 2 }>>\<<if $genSlave.affection gte 600 and $genSlave.fear lte 350>>\
Looking bashful, $genSlave.nickOrName lets out a little moan even as she tries to hide her face in embarrassment.
Pulling back, you thrust back into her receptive hole, feeling her meet your thrust with a subtle movement of her hips.
Smiling to yourself, you maintain your pace, letting her match your movements in spite of her need for modesty.
<<elseif $genSlave.affection gte 350 or $genSlave.fear lte 600>>\
Looking bashful, $genSlave.nickOrName lets out a tiny sound of pleasure even as she tries to hide her body in embarrassment.
Pulling back, you thrust back into her receptive hole, feeling her meet your thrust with a subtle movement of her hips.
Smiling to yourself, it's only then that she realizes what she did and she quickly covers her face.
<<else>>\
Thrusting into her, you can feel her body responding even as she tries to hide her face and chest from your gaze with her arms.
When you look down, you can see the way her pussy clings to you, her labia hugging your member as you piston in and out of her hole.
<</if>>\
<<link "Missionary">><<gotoevent setup.events.genSlaveMissionaryContinue>><</link>>
<<link "Cum in Pussy">><<if random(1,100) gte $genSlave.vaginal>><<set $genSlave.vaginal += 1>><</if>><<gotoevent setup.events.genSlaveBedCreampie>><</link>>
<<link "Cum on Belly">><<if random(1,100) gte $genSlave.vaginal>><<set $genSlave.vaginal += 1>><</if>><<gotoevent setup.events.genSlaveBedPullout>><</link>>
<<addtime { minute : 3 }>>\<<if $genSlave.affection gte 750 and $genSlave.fear lte 250>>\
Savoring the feel of $genSlave.her receptive hole, you alternate your thrusts, two slow followed by three rapid ones.
Every time you bottom out inside of $genSlave.her, you can feel $genSlave.her body respond of its own will by angling $genSlave.her hips for the best penetration possible.
<<elseif $genSlave.affection gte 500 and $genSlave.fear lte 500>>\
Savoring the feel of $genSlave.her wet hole, you alternate your thrusts, two slow followed by three rapid ones.
Every time you bottom out inside of $genSlave.her, you can feel $genSlave.her body respond of its own will by angling $genSlave.her hips for the best penetration possible.
<<talk "thought">>I wonder if $genSlave.she's doing that consciously, or if $genSlave.she's just enjoying it so much $genSlave.she is reacting on pure instinct?<</talk>>\
<<elseif $genSlave.affection gte 250 and $genSlave.fear lte 750>>\
$genSlave.Her moist channel seems to cling to you as you plunge into $genSlave.her depths with rhythmic thrusts that rock the bed.
Every time you bottom out inside of $genSlave.her, $genSlave.she makes a little sound that just serves to spur on your next thrust.
<<else>>\
$genSlave.She grunts softly with every thrust into $genSlave.her depths, the friction $genSlave.her channel creates makes your cock strain with need.
You find yourself adjusting your grip on $genSlave.her hips, giving yourself better leverage as you increase the speed of your thrusts.
$genSlave.Her next grunt holds just a hint of a suppressed moan within.
<</if>>\
<<link "Missionary">><<gotoevent setup.events.genSlaveMissionaryContinue>><</link>>
<<link "Cum in Pussy">><<if random(1,100) gte $genSlave.vaginal>><<set $genSlave.vaginal += 1>><</if>><<gotoevent setup.events.genSlaveBedCreampie>><</link>>
<<link "Cum on Belly">><<if random(1,100) gte $genSlave.vaginal>><<set $genSlave.vaginal += 1>><</if>><<gotoevent setup.events.genSlaveBedPullout>><</link>>
<<addtime { minute : 3 }>>\<<if $genSlave.affection gte 800 and $genSlave.fear lte 150>>\
The wet sounds of your bodies meeting fill the air, infused with the scent of her arousal as you fuck her with long powerful strokes.
Your eyes move to her face where pleasure is etched across her features while her body instinctively moves against you.
<<elseif $genSlave.affection gte 550 and $genSlave.fear lte 250>>\
The wet sounds of your bodies meeting fill the air, infused with the scent of her growing arousal as you fuck her with long powerful strokes.
Your eyes move to her face where her features are lost in a moment of pleasure as you continue to thrust into her depths.
<<elseif $genSlave.affection gte 350 or $genSlave.fear lte 600>>\
She lets out little sounds of pleasure as you spear her hole with rapid little thrusts.
When your eyes turn to her face, you find their expression unreadable even as another little moan escapes her lips.
<<else>>\
Every time you slam your cock into the depths of her pussy, she makes a little sound as the force of the thrust forces the wind from her lungs.
Depending in the force of your thrust, those little sounds range from grunts to feminine little squeaks.
<</if>>\
<<link "Missionary">><<gotoevent setup.events.genSlaveMissionaryContinue>><</link>>
<<link "Cum in Pussy">><<if random(1,100) gte $genSlave.vaginal>><<set $genSlave.vaginal += 1>><</if>><<gotoevent setup.events.genSlaveBedCreampie>><</link>>
<<link "Cum on Belly">><<if random(1,100) gte $genSlave.vaginal>><<set $genSlave.vaginal += 1>><</if>><<gotoevent setup.events.genSlaveBedPullout>><</link>>
<<addtime { minute : 3 }>>\The room is filled with the sounds of your bodies meeting, every thrust clapping as you piston in and out of $genSlave.her pussy.
Enjoying the feel of $genSlave.her hole clinging to your shaft, your pace never falters as you enthusiastically plunge into $genSlave.her depths time and time again.
<<link "Missionary">><<gotoevent setup.events.genSlaveMissionaryContinue>><</link>>
<<link "Cum in Pussy">><<if random(1,100) gte $genSlave.vaginal>><<set $genSlave.vaginal += 1>><</if>><<gotoevent setup.events.genSlaveBedCreampie>><</link>>
<<link "Cum on Belly">><<if random(1,100) gte $genSlave.vaginal>><<set $genSlave.vaginal += 1>><</if>><<gotoevent setup.events.genSlaveBedPullout>><</link>>
<<addtime { minute : 2 }>>\Holding firmly to her hips, you watch her breasts bounce on her chest from the force of your thrusts. You find yourself timing your thrusts for maximum effect until her hands cup her breasts to hold them in place.
Pleased that you earned such a response, you increase your pace further.
<<link "Missionary">><<gotoevent setup.events.genSlaveMissionaryContinue>><</link>>
<<link "Cum in Pussy">><<if random(1,100) gte $genSlave.vaginal>><<set $genSlave.vaginal += 1>><</if>><<gotoevent setup.events.genSlaveBedCreampie>><</link>>
<<link "Cum on Belly">><<if random(1,100) gte $genSlave.vaginal>><<set $genSlave.vaginal += 1>><</if>><<gotoevent setup.events.genSlaveBedPullout>><</link>>
<<addtime { minute : 2 }>>\<<set setup.events.genSlaveBedSexEnd to [
{
requires: '$genSlave.nature is setup.Character.PersonalityAspects.Modest and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Modest Slave Bed Sex End Day 1"
},
{
requires: '$genSlave.nature is setup.Character.PersonalityAspects.Modest and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Modest Slave Bed Sex End Day 2"
},
{
requires: '$genSlave.nature is setup.Character.PersonalityAspects.Modest and ($clock.hour gte 22 or $clock.hour lt 6)',
chance: 100,
link: "Modest Slave Bed Sex End Night 1"
},
{
requires: '($clock.hour gte 22 or $clock.hour lt 6)',
chance: 70,
link: "Generic Slave Bed Sex End Night 1"
}
]>><<if $genSlave.affection gte 750 and $genSlave.fear lte 250>>\
After a short cuddle, you start to gather up your clothing while $genSlave.nickOrName works to clean herself up. By the time you are fully clothed, $genSlave.she's busy redressing $genSlave.herself, back toward you.
While you realize that $genSlave.she's trying to hide $genSlave.her nakedness, even the view of $genSlave.her back half is enough to draw your gaze.
Once $genSlave.she is nearly fully dressed, you step back, turning your attention to other matters as $genSlave.she finishes cleaning herself up.
\
<<set $genSlave.affection += 1>><<set $genSlave.fear -= 1>>\
<<elseif $genSlave.affection gte 500 and $genSlave.fear lte 500>>\
After a short cuddle, you start to gather up your clothing while $genSlave.nickOrName self consciously works to clean herself up. By the time you are fully clothed, $genSlave.she's busy redressing $genSlave.herself, back toward you.
While you realize that $genSlave.she's trying to hide $genSlave.her nakedness, even the view of $genSlave.her back half is enough to draw your gaze.
Once $genSlave.she is nearly fully dressed, you step back, turning your attention to other matters as $genSlave.she finishes cleaning herself up.
\
<<set $genSlave.fear -= 1>>\
<<elseif $genSlave.affection gte 250 and $genSlave.fear lte 750>>\
After a short cuddle where she remains tense in your arms, you start to gather up your clothing while $genSlave.nickOrName self consciously works to clean herself up. By the time you are fully clothed, $genSlave.she's busy redressing $genSlave.herself, back toward you while she kneels on the floor where you can't see her clearly.
While you realize that $genSlave.she's trying to hide $genSlave.her nakedness, even the tantalizing view of $genSlave.her back and shoulders is enough to draw your gaze.
Once $genSlave.she is nearly fully dressed, you step back, turning your attention to other matters as $genSlave.she finishes cleaning herself up.
\
<<set $genSlave.affection -= 1>>\
<<else>>\
Holding her tense form in your arms, you eventually let go of her and allow her to pull the blankets up over herself.
After you've crawled out of bed, you start to gather up your clothing while $genSlave.nickOrName self consciously huddles under the covers. By the time you are fully clothed; $genSlave.she's shown no sign of getting out of the bed.
Once you're fully dressed, you turn your attention to other matters. Only then does she slip from beneath the blankets to gather up her clothes and start to redress herself.
<<set $genSlave.affection -= 1>><<set $genSlave.fear += 1>>\
<</if>>\
[[End.|$location]]
<<script>>const sv = State.variables;
let index = sv.genericSlaves.findIndex(gs => gs.id === sv.genSlave.id);
if (index !== -1) {
sv.genericSlaves[index] = sv.genSlave;
};<</script>>\
<<unset $genSlave>>\
<<addtime { minute : 6 }>>\<<if $genSlave.affection gte 750 and $genSlave.fear lte 250>>\
Pulling her into your arms, you hold her close for a little while, the way she nestles herself against you bringing a faint smile to your lips.
When it's time to get dressed again, $genSlave.nickOrName seems reluctant to let you go until you start to hand her clothes to her.
With clothes clutched to her front in a way that hides her nudity, she starts to self consciously dress herself, blushing when she sees you watching her.
A minute later, both of you are fully dressed again and ready to continue your day.
\
<<set $genSlave.affection += 1>><<set $genSlave.fear -= 1>>\
<<elseif $genSlave.affection gte 500 and $genSlave.fear lte 500>>\
Pulling her into your arms, you hold her close until you feel her relax enough to enjoy the cuddle.
The two of you remain like that for several minutes before finally pulling away from one another.
When it's time to get dressed again, $genSlave.nickOrName seems embarrassed, hiding her nudity from you as best she can with the clothes she picks up from the floor.
All the while, you steal tantalizing glances at her naked flesh that makes her blush.
A minute later, both of you are fully dressed again and ready to continue your day.
\
<<set $genSlave.fear -= 1>>\
<<elseif $genSlave.affection gte 250 and $genSlave.fear lte 750>>\
$genSlave.nickOrName seems embarrassed as you pull her into a short lived hug.
In the seconds that follow, the two of you dress yourselves, $genSlave.nickOrName hiding herself as best she can behind her clothing even as she tries to put them on.
The show is almost comical until she finishes, eyes downcast.
\
<<set $genSlave.affection -= 1>>\
<<else>>\
Clearly unhappy, $genSlave.nickOrName dresses herself stiffly while keeping her back toward you in order to maintain some small degree of modesty.
At the same time, you dress yourself, casting glances at her body as you do so.
\
<<set $genSlave.affection -= 1>><<set $genSlave.fear += 1>>\
<</if>>\
[[End.|$location]]
<<script>>const sv = State.variables;
let index = sv.genericSlaves.findIndex(gs => gs.id === sv.genSlave.id);
if (index !== -1) {
sv.genericSlaves[index] = sv.genSlave;
};<</script>>\
<<unset $genSlave>>\
<<addtime { minute : 6 }>>\<<if $genSlave.affection gte 750 and $genSlave.fear lte 250>>\
Covering herself in the blankets, $genSlave.nickOrName seems to be lost in her own thoughts, only turning her attention to you long enough to offer a self conscious smile before pulling the blankets a little tighter around herself.
You pause, then turn fully toward her. One step closes the distance and she opens the blanket so that you can join her beneath it. The act revealing one breast for a split second before falling so that only the expanse of her side remains within your view.
<<mook $genSlave.nickOrName $genSlave.gender>>Hold me?<</mook>>\
Her voice is so soft you almost miss it.
Nodding, you take another step and slip beneath the blankets with her.
A second later, her arms slip around your middle, an act that you return without conscious thought.
\
<<set $genSlave.affection += 1>><<set $genSlave.fear -= 1>>\
<<elseif $genSlave.affection gte 500 and $genSlave.fear lte 500>>\
Covering herself in the blankets, $genSlave.nickOrName seems to be lost in her own thoughts, only turning her attention to you long enough to offer a self conscious smile that quickly falters before pulling the blankets a little tighter around herself.
You pause, then turn fully toward her. One step closes the distance and after a moment's hesitation she opens the blanket so that you can join her beneath it. The act reveals one breast for a split second before falling so that only the expanse of her side remains within your view.
<<mook $genSlave.nickOrName $genSlave.gender>>Hold me?<</mook>>\
Her voice is so soft you almost miss it.
Nodding, you take another step and slip beneath the blankets with her.
A second later you've slipped your arms around her, an act that she returns a few seconds later.
\
<<set $genSlave.fear -= 1>>\
<<elseif $genSlave.affection gte 250 and $genSlave.fear lte 750>>\
Covering herself in the blankets, $genSlave.nickOrName seems to be lost in her own thoughts, only turning her attention to you long enough to glance at you before pulling the blankets a little tighter around herself.
You pause, then turn fully toward her. One step closes the distance and she offers no resistance when you pull the blanket open to join her beneath it.
A second later you've slipped your arms around her, an act that she reluctantly returns a few seconds later.
\
<<set $genSlave.affection -= 1>>\
<<else>>\
Covering herself in the blankets, $genSlave.nickOrName seems to be lost in her own thoughts as she pulls the blankets tighter around herself.
You pause, then turn fully toward her. One step closes the distance and she offers no real resistance when you pull the blanket open to join her beneath it.
A second later you've slipped your arms around her, an act that she doesn't return.
\
<<set $genSlave.affection -= 1>><<set $genSlave.fear += 1>>\
<</if>>\
You aren't sure how long you remain like that before you've both fallen asleep.
<<link "Wake">><<gotoevent setup.events.waking>><</link>>
<<script>>const sv = State.variables;
let index = sv.genericSlaves.findIndex(gs => gs.id === sv.genSlave.id);
if (index !== -1) {
sv.genericSlaves[index] = sv.genSlave;
};<</script>>\
<<unset $genSlave>>\
<<addtime { minute : 246 }>>\Turning your attention to cleaning yourself up, you don't even notice that $genSlave.nickOrName has fallen asleep until you turn toward her with the intent of helping her clean herself up as well.
You find yourself momentarily transfixed by the sight, eyes drifting over her body tangled in the blankets, head resting on her pillow with her lips parted.
<<talk "thought">>I guess it //is// about that time.<</talk>>\
Stifling a yawn you didn't feel coming, you find yourself laying down in the bed beside her before pulling the blankets over yourself as well.
It's not long after that before you've drifted off to sleep as well.
<<link "Wake">><<gotoevent setup.events.waking>><</link>>
<<script>>const sv = State.variables;
let index = sv.genericSlaves.findIndex(gs => gs.id === sv.genSlave.id);
if (index !== -1) {
sv.genericSlaves[index] = sv.genSlave;
};<</script>>\
<<unset $genSlave>>\
<<addtime { minute : 266 }>>\<<set $genSlave to $genericSlaves.filter(function (gs) { return (gs.hasFlag("owned")); }).random()>>\
\
Your eyes feel just a little gritty as you blink yourself awake. Only after they are fully open do you register the warmth of someone sleeping beside you.
Turning slightly, you see $genSlave.nickOrName resting peacefully.
Sitting up in bed, you absently tuck $genSlave.her back under the covers before padding across the plush carpet toward the dresser so you can prepare yourself for the day.
[[End.|$location]]
<<unset $genSlave>><<set $genSlave to $genericSlaves.filter(function (gs) { return (gs.hasFlag("owned") && (gs.nature === setup.Character.PersonalityAspects.Modest || gs.nature === setup.Character.PersonalityAspects.Shy)); }).random()>>\
\
You see $genSlave.nickOrName before $genSlave.she sees you. With broom in hand, $genSlave.she seems to half dance as $genSlave.she works, shaking $genSlave.her bottom to a tune that only $genSlave.she can hear.
<<if $genSlave.affection gte 750 and $genSlave.fear lte 250>>\
Then $genSlave.she sees you, $genSlave.her expression going from surprise to happy in the blink of an eye before dancing even harder than before.
<<mook $genSlave.nickOrName $genSlave.gender>>Hi!<</mook>>\
A small smile lingers on her lips as the words leave her lips, the smile growing just a little more as you return the greeting.
<<elseif $genSlave.affection gte 500 and $genSlave.fear lte 500>>\
Then $genSlave.she sees you, $genSlave.her expression transforming from surprise to a reserved smile as $genSlave.her dancing becomes more reserved but doesn't stop.
<<elseif $genSlave.affection gte 250 and $genSlave.fear lte 750>>\
$genSlave.Her dancing falters as surprise flashes across $genSlave.her features.
There's a few seconds where $genSlave.she seems to struggle to find $genSlave.her rhythm again before settling into a much more reserved dance than before.
<<else>>\
$genSlave.Her dancing falters as surprise flashes across $genSlave.her features.
For a second $genSlave.she locks eyes with you before looking away and redoubling $genSlave.her efforts to sweep.
You can't help but notice just a hint of sway working back into $genSlave.her hips as $genSlave.she subconsciously starts to dance again.
<</if>>\
You watch $genSlave.her for a few seconds longer, realizing that $genSlave.she's doing a good job of cleaning in spite of the dancing.
Not wanting to interrupt $genSlave.her work, you simply nod in greeting as you move past $genSlave.her.
<<unset $genSlave>>\<<set $genSlave to $genericSlaves.filter(function (gs) { return gs.hasFlag("owned"); }).random()>>\
\
Near the treeline, you can see $genSlave.nickOrName picking up branches to gather them all into a pile.
<<talk "thought">>Looks like they're clearing a bit of the underbrush to keep the treeline looking nice.<</talk>>\
<<if $genSlave.affection gte 750 and $genSlave.fear lte 250>>\
When $genSlave.she notices you, $genSlave.she raises a hand in greeting before returning to $genSlave.her work.
<<elseif $genSlave.affection gte 500 and $genSlave.fear lte 500>>\
When $genSlave.she notices you, $genSlave.she nods $genSlave.her head in greeting before returning to $genSlave.her work.
<<elseif $genSlave.affection gte 250 and $genSlave.fear lte 750>>\
When $genSlave.she notices you, $genSlave.she seems to pause for a second before returning to work.
<<else>>\
You aren't sure if $genSlave.she notices you or not, but if $genSlave.she does, $genSlave.she gives no indication of it as $genSlave.she continues to work
<</if>>\
<<unset $genSlave>>\<<set $genSlaves to $genericSlaves.filter(function (gs) { return (gs.hasFlag("owned") && gs.nature === setup.Character.PersonalityAspects.Modest); }).random()>>\
<<set $genSlave = $genSlaves.clone()>>\
\
You can hear the music before you notice anything else.
As your eyes take in the scene, you see $genSlave.nickOrName sitting on the couch, crosslegged with $genSlave.her hands in $genSlave.her lap modestly.
It takes you a second longer to see the book laid out before $genSlave.her.
<<talk "thought">>$genSlave.She looks pretty content.<</talk>>\
[[Ask what they're reading.|Modest Leisure 1a]]
[[Tell them to take it to their room.|Modest Leisure 1b]]
[[Turn your attention elsewhere.|Modest Leisure 1c]]
<<addtime { minute : 2 }>>\<<talk "player">>Reading something good?<</talk>>\
$genSlave.Her reaction is immediate.
<<if $genSlave.affection gte 750 and $genSlave.fear lte 250>>\
Eyes widening, a smile bursts across $genSlave.her features even as $genSlave.her lips part to speak.
For the next few minutes, $genSlave.she goes on and on about the book $genSlave.she is reading until finally seeming to realize their own over excitement.
Suddenly blushing, $genSlave.she mumbles something that might be an apology before meeting your eyes again with an expression that's just a little sheepish.
<<mook $genSlave.nickOrName $genSlave.gender>>Yeah, it's a good book.<</mook>>\
<<elseif $genSlave.affection gte 500 and $genSlave.fear lte 500>>\
Eyes widening, a bit of excitement settles into $genSlave.her expression before $genSlave.her lips part to speak.
For the next few minutes, $genSlave.she talks about the book with growing energy before $genSlave.she finally seems to realize their own over excitement.
Suddenly blushing, $genSlave.she mumbles something that might be an apology before meeting your eyes again with an expression that's just a little sheepish.
<<mook $genSlave.nickOrName $genSlave.gender>>Yeah, it's a pretty good book.<</mook>>\
<<elseif $genSlave.affection gte 250 and $genSlave.fear lte 750>>\
$genSlave.She seems startled for a moment before nodding.
<<mook $genSlave.nickOrName $genSlave.gender>>I've been enjoying it.<</mook>>\
You lean just a little closer for a better look at the book.
The action seems to relax her, like $genSlave.she just then realizes that your interest is genuine.
It's almost like someone flips a switch, $genSlave.she goes from reserved to talking about $genSlave.her book with genuine passion for a couple of minutes before falling quiet and looking unsure of what to say next.
<<else>>\
$genSlave.She seems startled for a moment before nodding.
<<mook $genSlave.nickOrName $genSlave.gender>>I've been enjoying it.<</mook>>\
You lean just a little closer for a better look at the book.
The action seems to relax her, like $genSlave.she just then realizes that your interest is genuine.
It's almost like someone flips a switch, $genSlave.she goes from reserved to talking about $genSlave.her book with genuine passion for a couple of minutes before falling quiet and withdrawing into herself.
<</if>>\
Allowing $genSlave.her to return to $genSlave.her reading, you step back and turn your attention elsewhere.
[[End.|$location]]
<<set $genSlave.affection += 1>><<set $genSlave.fear -= 1>>\
<<script>>const sv = State.variables;
let index = sv.genericSlaves.findIndex(gs => gs.id === sv.genSlave.id);
if (index !== -1) {
sv.genericSlaves[index] = sv.genSlave;
};<</script>>\
<<unset $genSlave>><<addtime { minute : 8 }>>\<<talk "player">>This probably isn't the best place to be reading. You should take that to your room.<</talk>>\
The sound of your voice is enough to make $genSlave.her jump slightly in $genSlave.her seat.
<<if $genSlave.affection gte 750 and $genSlave.fear lte 250>>\
Two things happen at once. $genSlave.Her skin flushes a deep crimson and she quickly opens her mouth to speak.
<<mook $genSlave.nickOrName $genSlave.gender>>Sorry, I'll do that.<</mook>>\
Looking upset that $genSlave.she disappointed you, $genSlave.she quickly gathers up $genSlave.her things and scurries away.
<<elseif $genSlave.affection gte 500 and $genSlave.fear lte 500>>\
$genSlave.She remains tense for another second before taking a quick breath.
<<mook $genSlave.nickOrName $genSlave.gender>>I'm sorry, I'll get out of your way.<</mook>>\
Looking uncertain, $genSlave.she quickly gathers up $genSlave.her things and scurries away.
<<elseif $genSlave.affection gte 250 and $genSlave.fear lte 750>>\
$genSlave.She remains tense for another second before taking an audible breath.
<<mook $genSlave.nickOrName $genSlave.gender>>I'm sorry. Forgive me. I'll go.<</mook>>\
Looking troubled, $genSlave.she quickly gathers up $genSlave.her things and scurries away.
<<else>>\
Scrambling to gather up $genSlave.her book, $genSlave.she nearly falls off the couch in her haste.
<<mook $genSlave.nickOrName $genSlave.gender>>Sorry. Forgive me. Sorry to have bothered you.<</mook>>\
Before you can say even a single word, $genSlave.she's already hurrying away.
<</if>>\
[[End.|$location]]
<<set $genSlave.affection -= 1>><<set $genSlave.fear += 1>>\
<<script>>const sv = State.variables;
let index = sv.genericSlaves.findIndex(gs => gs.id === sv.genSlave.id);
if (index !== -1) {
sv.genericSlaves[index] = sv.genSlave;
};<</script>>\
<<unset $genSlave>><<addtime { minute : 5 }>>\Not wanting to interrupt, you turn your attention elsewhere rater than intruding on $genSlave.her time.
[[End.|$location]]
<<script>>const sv = State.variables;
let index = sv.genericSlaves.findIndex(gs => gs.id === sv.genSlave.id);
if (index !== -1) {
sv.genericSlaves[index] = sv.genSlave;
};<</script>>\
<<unset $genSlave>><<addtime { minute : 1 }>>\<<set $genSlaves to $genericSlaves.filter(function (gs) { return (gs.hasFlag("owned") && gs.nature === setup.Character.PersonalityAspects.Modest); }).random()>>\
<<set $genSlave = $genSlaves.clone()>>\
\
You notice $genSlave.nickOrName sitting on one end of the couch with their hands folded in their lap.
Across from them is the television, sound turned low with an old black and white sitcom playing out on the screen.
<<if $genSlave.affection gte 750 and $genSlave.fear lte 250>>\
In spite of the fact that they're sitting to one side already, $genSlave.she scoots a little further to the side when $genSlave.she sees you, glancing at the seat beside her as if to invite you to join $genSlave.her.
[[Sit with them.|Modest Leisure 2a]]
[[Leave them be.|Modest Leisure 2b]]
<<elseif $genSlave.affection gte 500 and $genSlave.fear lte 500>>\
Seeming unsure of what to do, $genSlave.she glances at you, the television, then the space beside $genSlave.her seemingly unsure if they should offer you the remote or a place to sit.
[[Sit with them.|Modest Leisure 2a]]
[[Leave them be.|Modest Leisure 2b]]
<<elseif $genSlave.affection gte 250 and $genSlave.fear lte 750>>\
Looking uncertain, $genSlave.she looks prepared to get up and turn the television off.
[[Sit with them.|Modest Leisure 2a]]
[[Leave them be.|Modest Leisure 2b]]
<<else>>\
Expression sobering, $genSlave.she reaches for the remote and turns the television before excusing $genSlave.herself and exiting the room.
[[End.|$location]]
<<script>>const sv = State.variables;
let index = sv.genericSlaves.findIndex(gs => gs.id === sv.genSlave.id);
if (index !== -1) {
sv.genericSlaves[index] = sv.genSlave;
};<</script>>\
<<unset $genSlave>>\
<</if>>\
<<addtime { minute : 2 }>>\<<if $genSlave.affection gte 750 and $genSlave.fear lte 250>>\
Taking the offered seat, you settle in beside $genSlave.nickOrName to watch the show. It's not long before you find the charm in the old show, laughing along with the antics playing out on the television.
When the show concludes, both of you are smiling, having enjoyed both the show and the company.
<<elseif $genSlave.affection gte 500 and $genSlave.fear lte 500>>\
Taking the way $genSlave.she looked at the seat as an invitation, you settle in beside $genSlave.nickOrName to watch the show. It's not long before you find the charm in the old show, laughing along with the antics playing out on the television.
When the show concludes, both of you are smiling, having enjoyed both the show.
$genSlave.She looks toward you, her smile faltering slightly before returning with only the barest hint of hesitation.
<<elseif $genSlave.affection gte 250 and $genSlave.fear lte 750>>\
Taking the way $genSlave.she looked at the seat as a reluctant invitation, you settle in beside $genSlave.nickOrName to watch the show. It's not long before you find the charm in the old show, laughing along with the antics playing out on the television.
When the show concludes, you're smiling still even as $genSlave.she watches your features. A few seconds later you realize that $genSlave.nickOrNane has the barest hint of a smile on $genSlave.her face as $genSlave.she watches you.
It takes another second for $genSlave.her to realize what $genSlave.she is doing, but when $genSlave.she does $genSlave.she quickly looks away.
$genSlave.She looks toward you, $genSlave.her smile faltering slightly before returning with only the barest hint of hesitation.
<<else>>\
You should not be seeing this message. If you do, please report it with the following information:
Modest Leisure 2a (Scene name)
Low relation range.
<</if>>\
Excusing yourself, you leave to attend other things.
[[End.|$location]]
<<set $genSlave.affection += 1>><<set $genSlave.fear -= 1>>\
<<script>>const sv = State.variables;
let index = sv.genericSlaves.findIndex(gs => gs.id === sv.genSlave.id);
if (index !== -1) {
sv.genericSlaves[index] = sv.genSlave;
};<</script>>\
<<unset $genSlave>>\
<<addtime { minute : 28 }>>\<<if $genSlave.affection gte 750 and $genSlave.fear lte 250>>\
<<talk "player">>Don't let me interrupt, enjoy your show.<</talk>>\
Your words come with a warm smile even as you take a few steps to make clear you have no intention of interrupting her show.
<<elseif $genSlave.affection gte 500 and $genSlave.fear lte 500>>\
<<talk "player">>I didn't mean to intrude.<</talk>>\
You shift your weight to your other foot.
<<talk "player">>You enjoy your show.<</talk>>\
<<elseif $genSlave.affection gte 250 and $genSlave.fear lte 750>>\
Putting your hands up to indicate that you're not planning to intrude on $genSlave.her time, you take a couple of steps back before turning away.
<<else>>\
You should not be seeing this message. If you do, please report it with the following information:
Modest Leisure 2b (Scene name)
Low relation range.
<</if>>\
<<set $genSlave.fear -= 1>>\
<<script>>const sv = State.variables;
let index = sv.genericSlaves.findIndex(gs => gs.id === sv.genSlave.id);
if (index !== -1) {
sv.genericSlaves[index] = sv.genSlave;
};<</script>>\
<<unset $genSlave>><<addtime { minute : 1 }>>\<<set $genSlave to $genericSlaves.filter(function (gs) { return (gs.hasFlag("owned") && gs.nature === setup.Character.PersonalityAspects.Shy); }).random()>>\
The soft swish of a broom against a hard floor whispers through the room.
Turning toward the sound, you see $genSlave.nickOrName with a broom in $genSlave.her hands.
<<if $genSlave.affection gte 750 and $genSlave.fear lte 250>>\
Your eyes linger, seeing the slight slouch of $genSlave.her shoulders, eyes downcast yet sneaking upward glances at her surroundings as $genSlave.she works.
When $genSlave.she sees you, there's a flash of a smile, then $genSlave.she quickly looks away. A second later $genSlave.she looks your direction again, this time with a little wave before starting to work just a little faster than before.
<<elseif $genSlave.affection gte 500 and $genSlave.fear lte 500>>\
Your eyes linger, seeing the slouch of $genSlave.her shoulders, eyes downcast yet sneaking rare upward glances at $genSlave.her surroundings as $genSlave.she works.
When $genSlave.she sees you, there's a flash of a smile, followed by a blush as $genSlave.she quickly looks away. A second later $genSlave.her eyes raise just enough to look at you again, this time with a tiny little wave before returning to $genSlave.her work.
<<elseif $genSlave.affection gte 250 and $genSlave.fear lte 750>>\
Your eyes linger, seeing the slouch of $genSlave.her shoulders, eyes downcast as $genSlave.she seems to ponder the floor where $genSlave.she is sweeping.
When $genSlave.she notices you, there's a flash of something in $genSlave.her expression before $genSlave.she turns $genSlave.her gaze more firmly to the floor at $genSlave.her feet.
The swishing of the broom somehow seems to grow even softer.
<<else>>\
Seeing the way $genSlave.she pulls in on $genSlave.herself, it's as if you aren't even there as $genSlave.she continues to work. The only indication that $genSlave.she even knows you are present is the fact that $genSlave.she seems to look everywhere //except// where you are at.
<</if>>\
[[End.|$location]]
<<addtime { minute : 2 }>>\<<set $genSlave to $genericSlaves.filter(function (gs) { return (gs.hasFlag("owned") && gs.nature === setup.Character.PersonalityAspects.Shy); }).random()>>With eyes downcast, $genSlave.nickOrName vacuums the space around her with obsessive detail.
Part of you wonders if her shy nature might be a boon for projects like this, where her focus is downward to a degree that she sees details that someone else might not notice as quickly.
You don't allow your thoughts to linger further, knowing that she is doing a good job is good enough for you and you decide it is best to simply leave her to complete it without interruption.<<set $genSlave to $genericSlaves.filter(function (gs) { return (gs.hasFlag("owned") && gs.nature === setup.Character.PersonalityAspects.Shy); }).random()>>
You can hear $genSlave.nickOrName humming to $genSlave.herself as $genSlave.she works in the kitchen.
Instinctively, your eyes seek $genSlave.her out, finding $genSlave.her at the counter near the sink, swaying gently to music that only $genSlave.she can hear as $genSlave.she cuts vegetables for an upcoming meal.
Hunched over, with $genSlave.her arms tucked close to $genSlave.her sides, $genSlave.she looks awkward as $genSlave.she works, but it doesn't seem to hinder $genSlave.her movements at all.
Still not noticing you, $genSlave.she uses the blade of the knife to push the vegetables off of the cutting board into a bowl before moving something else to the cutting board to continue $genSlave.her project.<<set $genSlave to $genericSlaves.filter(function (gs) { return (gs.hasFlag("owned") && gs.nature === setup.Character.PersonalityAspects.Shy); }).random()>>\
\
Near the pool, you can see $genSlave.nickOrName working in one of the flower beds.
<<if $clock.isSpring>>\
With hands in the dirt, she appears to be putting out new cedar chips while weeding anything that doesn't belong in the flower bed.
<<elseif $clock.isSummer>>\
As you watch, she adjusts the placement of a sprinkler so that it waters a new patch of the flower bed.
<<elseif $clock.isFall>>\
With rake in hand, she pulls dead branches and leaves away from the plants that are still thriving into the autumn season. As she does so, all of the dead garden waste is moved to a wheel burrow for later disposal.
<<elseif $clock.isWinter>>\
With gloved hands, she works her way through the flower bed while removing dead plants or other waste left over from the fall season.
To one side is a wheel burrow, half full of things she will be disposing of later.
<<else>>\
If you are seeing this, PLEASE report it as this note should be unreachable from inside the game. When you report this message, please include the scene name "Shy Yard 1"
<</if>>\<<set $genSlave to $genericSlaves.filter(function (gs) { return (gs.hasFlag("owned") && gs.nature === setup.Character.PersonalityAspects.Shy); }).random()>>Right as you turn the water off, there's a sound from just outside of the shower.
Your brow furrows, suddenly alert as you step from the shower. The steam from the shower fills the room with a sort of fog, but even with its obscuring presence you have no trouble spotting what is out of place.
Standing near the towel rack is $genSlave.nickOrName, towel held up in front of $genSlave.herself as if that will somehow hide $genSlave.her from your view.
For a second you just stand there, trying to decide if this is some kind of joke or if $genSlave.she really believes $genSlave.she's hiding from you.
[["Ask what " + $genSlave.she + " is doing."|MC Shower Shy Peek 1a]]
[["Ignore " + $genSlave.her + "."|MC Shower Shy Peek 1b]]
[["Gesture at the towel and ask " + $genSlave.her + " to dry you off."|MC Shower Shy Peek 1c]]
<<addtime { minute : 2 }>>\Reaching for another towel, you wrap it around your middle for a bit of modesty before locking eyes with $genSlave.nickOrName.
<<talk "player">>Well?<</talk>>\
<<if $genSlave.affection gte 750 and $genSlave.fear lte 250>>There's a long pause as $genSlave.she lowers the towel and takes a deep breath.
<<mook $genSlave.nickOrName $genSlave.gender>>I-I was cleaning and I came in here to clean, then I noticed the shower on and then it wasn't and I panicked and, . . . . I tried to hide.<</mook>>\
$genSlave.Her words come in a rush so fast that each one seems to trip over the one before it until the final few words come out in a slow whisper.
Taking a deep breath, you fight back a little smile of amusement.
<<talk "player">>I'll be done in a moment, you can clean when I'm done if that's ok?<</talk>>\
With a little nod, relief washes over $genSlave.her features. $genSlave.She gives a second nod, then hastily exits the room so you can dry off and get dressed.
<<set $genSlave.affection +=1>><<set $genSlave.fear -= 1>><<elseif $genSlave.affection gte 500 and $genSlave.fear lte 500>>There's a long pause as $genSlave.she lowers the towel and forces $genSlave.herself to take a deep breath.
<<mook $genSlave.nickOrName $genSlave.gender>>I-I was cleaning and I came in here to clean, then I saw you showering, then you weren't and I panicked, . . . .<</mook>>\
$genSlave.Her words come in a rush so fast that each one seems to trip over the one before it until $genSlave.she trails off and ponders the floor at $genSlave.her feet.
You feel a hint of amusement at $genSlave.her predicament.
<<talk "player">>I'll be done in a moment, you can clean when I'm done if that's ok?<</talk>>\
With a little nod, relief washes over $genSlave.her features. $genSlave.She gives a second nod, then hastily exits the room so you can dry off and get dressed.
<<set $genSlave.fear -= 1>><<elseif $genSlave.affection gte 250 and $genSlave.fear lte 750>>Looking on the verge of panic, $genSlave.she forces herself to take a deep calming breath.
<<mook $genSlave.nickOrName $genSlave.gender>>I-I was cleaning, then you showering, then you weren't, . . . . and, . . . .<</mook>>\
$genSlave.Her words come in a tumbling rush that seems to just barely outpace the tremor in $genSlave.her voice as $genSlave.her eyes sink toward the floor.
<<talk "player">>You were just cleaning and didn't notice I was showering.<</talk>>\
You try to recap what $genSlave.she just said, $genSlave.her little nod confirming your suspicions.
<<talk "player">>I'll be done in a moment, you can clean when I'm done if that's ok?<</talk>>\
With a little nod and a hint of relief in $genSlave.her eyes, $genSlave.she hastily exits the room so you can dry off and get dressed.
<<else>><<talk "player">>Care to explain yourself?<</talk>>\
There's panic in $genSlave.her eyes as $genSlave.she opens $genSlave.her mouth to speak.
Only a small whine escapes $genSlave.her lips before $genSlave.she closes them.
$genSlave.She only has a little more success the second attempt.
<<mook $genSlave.nickOrName $genSlave.gender>>I-, . . . sorry, . . . I didn't //mean// to, . . <</mook>>\
Letting out a little sigh, you shake your head and gesture for $genSlave.her to leave.
$genSlave.She wastes no time exiting the room, leaving you to dry and dress yourself.
<<set $genSlave.affection -=1>><<set $genSlave.fear += 1>><</if>>[[End.|$location]]<<addtime { minute : 5 }>><<if $genSlave.affection gte 750 and $genSlave.fear lte 250>>Pretending not to see $genSlave.her, you reach out and snatch a different towel from the rack and turn your attention to drying yourself.
From the corner of your eye, you can see $genSlave.her sneaking peeks at you, each time blushing and holding the towel up more firmly as if to ward $genSlave.her peeks as surely as it obscures the view between you.
When you finally finish, you smile to yourself as you toss your towel, managing to drape it over $genSlave.nickOrName's head in the process.
There's a little startled sound the second the towel makes impact, but $genSlave.she makes no movement as you exit the room where you redress yourself.
<<set $genSlave.affection +=1>><<set $genSlave.fear += 1>><<elseif $genSlave.affection gte 350 and $genSlave.fear lte 650>>Pretending not to see $genSlave.her, you reach out and snatch a different towel from the rack and turn your attention to drying yourself.
From the corner of your eye, you can see $genSlave.her sneak a at you, then as $genSlave.her cheeks stain crimson, $genSlave.she holds the towel more firmly in place.
When you finally finish, you smile to yourself as you toss your towel, managing to drape it over $genSlave.nickOrName's head in the process.
There's a startled sound right before one hand leaves the towel to snap over $genSlave.her mouth. $genSlave.Her eyes meet yours in the briefest of moments and you can see in the way they widen that $genSlave.she //knows// you know $genSlave.she is there.
Even so, $genSlave.she maintains the farce as you exit the room where you redress yourself.
<<set $genSlave.fear -= 1>><<else>>Reaching out, you snatch $genSlave.her towel away with one hand while not looking directly at $genSlave.her. $genSlave.She remains frozen in place as you dry yourself off, seemingly convinced that if $genSlave.she doesn't move, that maybe you won't notice her.
Instead, when you finish drying, you toss the towel over $genSlave.her head as if $genSlave.she is nothing more than a drying rack before exiting the bathroom in search of a fresh pair of clothes.
<<set $genSlave.affection -=1>><<set $genSlave.fear += 1>><</if>>[[End.|$location]]<<addtime { minute : 5 }>><<if $genSlave.affection gte 750 and $genSlave.fear lte 250>>A little smile tugs at your lips as you gesture at the towel.
<<talk "player">>Ah! You came to dry me. Thank you.<</talk>>\
Turning so that $genSlave.she can start with your back, you catch just a hint of $genSlave.her blush as $genSlave.she lowers the towel before you turn too far to see $genSlave.her.
You can actually hear $genSlave.her take a deep breath before stepping toward you.
When the towel touches your shoulders, it is warm and dry, $genSlave.her hands beneath gentle as the towel starts to travel your naked body, every movement leaving a little more of you dry until your back has been completely dried.
Then $genSlave.she moves the towel around to your front, moving slower as it travels across your chest and belly before drifting lower.
It crosses your mind that $genSlave.she only does the bare minimum to dry your crotch before moving to your legs, though from the way $genSlave.she presses more firmly against your back while doing so leads you to believe that $genSlave.her haste is a result of embarrassment rather than a lack of desire to touch you there.
The moment you are fully dry, $genSlave.nickOrName puts the towel on the rack where it had originally come from, then with eyes downcast $genSlave.she quickly exits the room before you can ask $genSlave.her to do more.
<<set $genSlave.affection +=1>><<set $genSlave.fear -= 1>><<elseif $genSlave.affection gte 500 and $genSlave.fear lte 500>>You meet $genSlave.her eyes as you gesture at the towel.
<<talk "player">>Perfect timing, you can dry me.<</talk>>\
Turning so that $genSlave.she can start with your back, you catch just a hint of her blush as $genSlave.she shuffles forward to do as you commanded
You can actually hear $genSlave.her take a deep breath before the towel touches your skin.
When the towel touches your shoulders, it is warm and dry, $genSlave.her hands beneath gentle as the towel starts to travel your naked body, every movement leaving a little more of you dry until your back has been completely dried.
Then $genSlave.she moves the towel around to your front, moving slower as it travels across your chest and belly before drifting lower. When $genSlave.she reaches your belly you think you can feel just a little tremble in $genSlave.her hands.
It crosses your mind that $genSlave.she only does the bare minimum to dry your crotch before moving to your legs, though you strongly suspect that it's embarrassment and uncertainty that leads to the behavior.
The moment you are fully dry, $genSlave.nickOrName puts the towel on the rack where it had originally come from, then with eyes downcast $genSlave.she quickly exits the room before you can ask $genSlave.her to do more.
<<set $genSlave.fear -= 1>><<elseif $genSlave.affection gte 250 and $genSlave.fear lte 750>>You meet $genSlave.her eyes as you gesture at the towel.
<<talk "player">>Perfect timing, dry me.<</talk>>\
Turning so that $genSlave.she can start with your back, you see $genSlave.her trying to force herself to comply with your command.
You can actually hear $genSlave.her take a deep breath before the towel lightly touches your skin.
When the towel touches your shoulders, it is warm and dry, $genSlave.her hands beneath trembling slightly as the towel starts to travel your naked body, every movement leaving a little more of you dry until your back has been completely dried.
Then $genSlave.she moves the towel around to your front, moving slower as it travels across your chest and belly before drifting lower. When $genSlave.she reaches your belly $genSlave.she pauses, needing several seconds to work up the courage to continue hastily downward.
The moment you are fully dry, $genSlave.nickOrName puts the towel on the rack where it had originally come from, then with eyes downcast $genSlave.she quickly exits the room before you can ask $genSlave.her to do more.
<<set $genSlave.affection +=1>><<else>>You only have enough time to open your mouth before $genSlave.she makes a sound like a wounded animal, hands covering $genSlave.her face as $genSlave.she races from the room.
Watching $genSlave.nickOrName retreat, you pick the towel up off the floor where $genSlave.she dropped it and start to dry yourself off.
A couple of minutes later, you're fully dressed again and ready for the rest of your day.
<<set $genSlave.affection -=1>><<set $genSlave.fear += 1>><</if>>[[End.|$location]]<<addtime { minute : 5 }>><<set $genSlave to $genericSlaves.filter(function (gs) { return (gs.hasFlag("owned") && gs.nature === setup.Character.PersonalityAspects.Shy); }).random()>>Seeing the lights off and the television on, its volume turned to an impossibly low setting, you almost miss the figure sitting on the floor right in front of the couch.
<<if $genSlave.affection gte 750 and $genSlave.fear lte 250>>You only have time to take a couple of steps toward the scene before you are able to see that it is $genSlave.nickOrName sitting there watching something on the screen.
It's at that moment that $genSlave.she seems to realize there's someone else present. $genSlave.She seems to contract in on $genSlave.herself for half a second, then seeing that it is you, some of that tension leaves $genSlave.her again.
<<mook $genSlave.nickOrName $genSlave.gender>>Sorry.<</mook>>\
$genSlave.Her voice sounds meek as $genSlave.she reaches for the remote to turn the television off.
You raise your hand, stopping $genSlave.her mid movement.
<<talk "player">>You're fine. I wasn't intending to interrupt. Was just making sure no one left the TV on is all.<</talk>>\
There's a mild awkwardness in the air as $genSlave.she smiles and hesitantly settles back in to finish $genSlave.her show.
<<elseif $genSlave.affection gte 500 and $genSlave.fear lte 500>>You only have time to take a couple of steps toward the scene before you are able to see that it is $genSlave.nickOrName sitting there watching something on the screen.
It's at that moment that $genSlave.she seems to realize there's someone else present. $genSlave.She seems to contract in on $genSlave.herself for half a second, then seeing that it is you, you see the tiniest bit of that tension leaves $genSlave.her again.
<<mook $genSlave.nickOrName $genSlave.gender>>S-Sorry.<</mook>>\
$genSlave.Her voice sounds meek as $genSlave.she reaches for the remote to turn the television off.
You raise your hand, stopping $genSlave.her mid movement.
<<talk "player">>You're fine. I wasn't intending to interrupt. Was just making sure no one left the TV on is all.<</talk>>\
$genSlave.She nods, then looks unsure if that was the right response before turning $genSlave.her attention back toward the television. Even so, you can sense that $genSlave.she's more concerned with your presence than with whatever is playing out on the screen.
<<elseif $genSlave.affection gte 250 and $genSlave.fear lte 750>>You only have time to take a couple of steps toward the scene before you are able to see that it is $genSlave.nickOrName sitting there watching something on the screen.
It's at that moment that $genSlave.she seems to realize there's someone else present. $genSlave.She seems to contract in on $genSlave.herself for half a second, then slowly turns $genSlave.her eyes toward you just long enough to see who is there before $genSlave.her eyes droop downward.
<<mook $genSlave.nickOrName $genSlave.gender>>S-Sorry. I-<</mook>>\
$genSlave.Her voice sounds meek as $genSlave.she reaches for the remote to turn the television off.
You raise your hand, cutting $genSlave.her off before $genSlave.she can say or do anything more.
<<talk "player">>You're fine. I wasn't intending to interrupt. Was just making sure no one left the TV on is all.<</talk>>\
$genSlave.She seems to pull in on $genSlave.herself just a little more.
<<mook $genSlave.nickOrName $genSlave.gender>>Sorry.<</mook>>\
$genSlave.Her voice is almost too soft to hear as $genSlave.she reluctantly turns $genSlave.her attention back toward the television.
As you start to step away, $genSlave.she continues to fidget with the remote in $genSlave.her hands, seemingly unsure what to do with it.
<<else>>As you approach, $genSlave.nickOrName tenses so quickly that $genSlave.she seems to jump in place. A faint little squeak escaping $genSlave.her lips right as $genSlave.she lands back on $genSlave.her bottom.
Scrambling for the remote, $genSlave.she presses various buttons more than once before the screen suddenly goes dark.
<<mook $genSlave.nickOrName $genSlave.gender>>S-Sorry. I-, . . . Sorry.<</mook>>\
Shaking your head, you gesture not to worry.
<<talk "player">>You didn't need to do that. I wasn't intending to interrupt. Was just making sure no one left the TV on is all.<</talk>>\
Clearly unsure of what to do, $genSlave.she fidgets with the remote for a few seconds longer before suddenly standing and putting it down.
With another mumbled apology, $genSlave.she excuses herself before making a hasty retreat.
<</if>><<set $genSlave to $genericSlaves.filter(function (gs) { return (gs.hasFlag("owned") && gs.nature === setup.Character.PersonalityAspects.Shy); }).random()>>\
<<if $genSlave.affection gte 750 and $genSlave.fear lte 250>>At first, you don't notice anyone in the bathing room.
But then there's the gentle sound of a wave lapping at the edges of the bathing pool that coaxes your attention that direction.
Perched so deep in the water that you can see only the eyes and top of $genSlave.nickOrName's nose above the water.
Arms crossing in front of $genSlave.herself, $genSlave.she suddenly sits up coughing as $genSlave.she inhales water through $genSlave.her nose on accident.
Instinctively, you start to close the distance between you to make sure $genSlave.she's alright, but you've only taken a few steps before $genSlave.her body languages becomes more subdued once more.
Even with that sign that $genSlave.she's alright, you still feel compelled to reassure yourself of the situation.
<<talk "player">>You ok?<</talk>>\
$genSlave.nickOrName nods, meeting your eyes for just a heartbeat as $genSlave.she does so.
Your eyes linger on $genSlave.her for a second longer, momentarily tracing $genSlave.her curves before you convince yourself to look away.
<<talk "player">>That's good.<</talk>>\
You take a step back, then turn back toward $genSlave.her for one more look.
Blushing, $genSlave.she sinks just a little further into the water again, this time stopping before going too deep.
<<elseif $genSlave.affection gte 500 and $genSlave.fear lte 500>>A small ripple in the bathing pool alerts you to the presence of another person in the room.
Your eyes scan the water until you see the eyes and top of $genSlave.nickOrName's nose above the water.
Arms crossing in front of $genSlave.herself, $genSlave.she suddenly sits up coughing as $genSlave.she inhales water through $genSlave.her nose on accident.
Instinctively, you start to close the distance between you to make sure $genSlave.she's alright, but you've only taken a few steps before $genSlave.her body pushes upward, $genSlave.her lips parting to gasp, sputter, then cough again before sinking shyly back down into the water.
<<talk "player">>You ok?<</talk>>\
$genSlave.nickOrName nods, meeting your eyes for just a heartbeat as $genSlave.she does so.
Your eyes linger on $genSlave.her for a second longer, searching $genSlave.her features before momentarily tracing $genSlave.her curves with your eyes.
<<talk "player">>That's good.<</talk>>\
You take a step back, then turn back toward $genSlave.her for one more look.
Blushing, $genSlave.she sinks just a little further into the water again, this time stopping before going too deep.
<<elseif $genSlave.affection gte 250 and $genSlave.fear lte 750>>A small ripple in the bathing pool alerts you to the presence of another person in the room.
Your eyes scan the water until you see the eyes and top of $genSlave.nickOrName's nose above the water.
Arms crossing in front of $genSlave.herself, $genSlave.she suddenly sits up coughing as $genSlave.she inhales water through $genSlave.her nose on accident.
Instinctively, you start to close the distance between you to make sure $genSlave.she's alright, but you've only taken a few steps before $genSlave.her body pushes upward, $genSlave.her lips parting to gasp, sputter, then cough again before sinking self consciously back down into the water.
<<talk "player">>You ok?<</talk>>\
$genSlave.nickOrName nods, looking ashamed as their eyes seem unable to raise above the water directly in front of them..
Your eyes linger on $genSlave.her for a second longer, searching $genSlave.her features before momentarily tracing $genSlave.her curves with your eyes.
<<talk "player">>That's good.<</talk>>\
You take a step back, then turn back toward $genSlave.her for one more look.
Looking like $genSlave.she wants to disappear, $genSlave.she sinks just a little further into the water again, this time stopping before going too deep.
<<else>>There's a soft splash from the pool, but by the time you look all you can see is a ripple crossing the surface and a shape beneath the clear water.
Pausing, you wait, just enough time passing to start feeling concerned before $genSlave.nickOrName's bursts from the water with a gasp.
$genSlave.Her eyes dart first to you, then away as $genSlave.she wraps $genSlave.her arms around $genSlave.herself protectively. In the seconds that follow, $genSlave.she stammers some unintelligible as $genSlave.she retreats from the pool. Leaving a trail of wet footprints in $genSlave.her wake, $genSlave.she reaches for the first towel $genSlave.she sees and only half way dries off before grasping a hand full of clothes and quickly changing in one of the alcoves.
<<talk "player">>Something wrong? You ok?<</talk>>\
$genSlave.She nods stiffly, then mutters softly.
<<mook $genSlave.nickOrName $genSlave.gender>>Yeah.<</mook>>\
Without another word, $genSlave.she races from the room
<</if>><<set $genSlave to $genericSlaves.filter(function (gs) { return (gs.hasFlag("owned")); }).random()>>Across the yard you can see someone driving the lawn mower across the yard, crisscrossing the yard so that the lawn looks like a checker pattern as they mow. the lawn.
As they reach their nearest point to where you are at, you notice that it is $genSlave.nickOrName who is driving the mower.
For a moment you think about raising your hand in greeting, but it's clear they are focused enough on what they are doing that they're unlikely to notice you.
Pausing only long enough to watch them mow a little further, you then shift your attention to other things.<<set $genSlave to $genericSlaves.filter(function (gs) { return (gs.hasFlag("owned")); }).random()>>From deeper in the kitchen there's the clatter of dishes being washed. Splashing and swishing water, faucet on long enough to rinse then after a few seconds of quiet the sound of something being placed in the cupboard follows.
Then the whole process repeats, over and over again as someone continues to clean up the kitchen.<<set setup.events.genericCrossEnd to [
{
requires: 'true',
chance: 100,
link: "Generic Cross End 1"
},
{
requires: 'true',
chance: 0,
link: "Generic Cross End 2"
},
{
requires: '$genSlave.nature is setup.Character.PersonalityAspects.Modest',
chance: 0,
link: "Modest Cross End 1"
},
{
requires: '$genSlave.nature is setup.Character.PersonalityAspects.Shy',
chance: 0,
link: "Shy Cross End 1"
}
]>><<if $genSlave.health gte 50>>\
After putting away your tools, you step toward $genSlave.nickOrName where your eyes drift over $genSlave.her body. $genSlave.Her chest rises and falls in deep breaths as $genSlave.she recovers from what you just put $genSlave.her through.
Shifting your attention from $genSlave.her body to $genSlave.her restraints you unfasten the bonds with ease. Once done, $genSlave.she steps away from the St Andrew's Cross while remaining within your reach if you were to extend your arm.
A meaningful nod toward $genSlave.her clothing is all that is needed. $genSlave.She steps quickly toward the pile of clothing and starts to redress. On occasion, $genSlave.she acts like something touched a particularly sensitive bruise, but overall $genSlave.she dresses $genSlave.herself without issue.
<<elseif $genSlave.health gte 10>>\
$genSlave.She shifts uncomfortably in $genSlave.her restraints as you put away your tools. Once done, you shift your attention toward $genSlave.nickOrName where your eyes drift over $genSlave.her body. $genSlave.Her chest rises and falls in heavy breaths as $genSlave.she recovers from what you just put $genSlave.her through.
Shifting your attention from $genSlave.her body to $genSlave.her restraints you unfasten the bonds with ease. Once done, $genSlave.she slumps, catching $genSlave.herself before falling. Then with a visible effort $genSlave.she straightens.
A meaningful nod toward $genSlave.her clothing is all that is needed. $genSlave.She moves stiffly toward the pile of clothing and starts to redress. Several times during the process, you see $genSlave.her grimace or tense as $genSlave.she touches a particularly sore spot on $genSlave.her body.
<<else>>\
$genSlave.She hangs heavily from $genSlave.her restraints as you put away your tools. Once done, you shift your attention toward $genSlave.nickOrName where your eyes drift over $genSlave.her trembling body. $genSlave.Her chest rises and falls in shuddering breaths as $genSlave.she recovers from what you just put $genSlave.her through.
Shifting your attention from $genSlave.her body to $genSlave.her restraints you unfasten the bonds with ease. Almost instantly $genSlave.she falls into your arms, unable to support $genSlave.her own weight for a few seconds before finally managing to draw $genSlave.herself upright.
Realizing the seriousness of $genSlave.her condition, you help $genSlave.her sit then reach for $genSlave.her clothes to help dress $genSlave.her.
It takes several minutes, but eventually you finish dressing $genSlave.her and get $genSlave.her to $genSlave.her feet.
<</if>>\
[[End.|$location]]
<<script>>const sv = State.variables;
let index = sv.genericSlaves.findIndex(gs => gs.id === sv.genSlave.id);
if (index !== -1) {
sv.genericSlaves[index] = sv.genSlave;
};<</script>>\
<<unset $genSlave>>\<<set setup.events.genericSlaveCrossStart to [
{
requires: 'true',
chance: 100,
link: "Generic Cross Start 1"
},
{
requires: 'true',
chance: 100,
link: "Generic Cross Start 2"
},
{
requires: '$genericSlaves.some(function (gs) { return (([$dungeonSlaveID].nature === setup.Character.PersonalityAspects.Modest) && gs.id === $dungeonSlaveID); })',
chance: 100,
link: "Modest Cross Start 1"
},
{
requires: '$genericSlaves.some(function (gs) { return (([$dungeonSlaveID].nature === setup.Character.PersonalityAspects.Shy) && gs.id === $dungeonSlaveID); })',
chance: 100,
link: "Shy Cross Start 1"
},
{
requires: '$genericSlaves.some(function (gs) { return (([$dungeonSlaveID].nature === setup.Character.PersonalityAspects.Modest || [$dungeonSlaveID].nature === setup.Character.PersonalityAspects.Shy) && gs.id === $dungeonSlaveID); })',
chance: 100,
link: "Modest or Shy Cross Start 1"
}
]>><<set $genSlaves to $genericSlaves.filter(function (gs) { return (gs.id === $dungeonSlaveID); }).random()>>\
<<set $genSlave = $genSlaves.clone()>>\
<<unset $dungeonSlaveID>>\
\
A simple gesture toward the St Andrew's Cross is all it takes to set your victim in motion.
Stiffly, resigning themself to their fate, you watch them first undress, then move toward the St Andrew's Cross.
Steeling $genSlave.her resolve, $genSlave.she steps into place and allows you to fasten $genSlave.her to the device.
Only then do you step back to admire the view, your eyes drifting over their naked body where the straps on the St Andrew's Cross holds $genSlave.her firmly in place.
What would you like to do?
<<link "Whip them.">><<gotoevent setup.events.genericCrossWhipStart>><</link>>
<<link "Release them.">><<gotoevent setup.events.genericCrossEnd>><</link>><<addtime { minute : 5 }>><<set $genSlave.affection -= 1>><<set $genSlave.trust -= 1>><<set $genSlave.fear += 1>><<set $genSlaves to $genericSlaves.filter(function (gs) { return (gs.id === $dungeonSlaveID); }).random()>>\
<<set $genSlave = $genSlaves.clone()>>\
<<unset $dungeonSlaveID>>\
\
<<talk "player">>If you can get into the cross while I finish getting ready, . . . <</talk>>\
Not bothering to wait for their acknowledgment, you double check all of the tools available to you, making sure that they are clean and undamaged even as $genSlave.she undresses $genSlave.herself and steps up to the cross and fastening $genSlave.her ankles in place.
About that time, you look up at $genSlave.her as $genSlave.she manages to fasten one wrist.
It only takes you a few seconds to double check the straps and secure $genSlave.her other wrist securely in place.
Pausing to admire your handiwork for several seconds, you finally turn your eyes toward the table full of various sex toys and torture devices, not entirely sure where the line belongs between the two groups.
<<link "Whip them.">><<gotoevent setup.events.genericCrossWhipStart>><</link>>
<<link "Release them.">><<gotoevent setup.events.genericCrossEnd>><</link>><<addtime { minute : 5 }>><<set $genSlave.affection -= 1>><<set $genSlave.trust -= 1>><<set $genSlave.fear += 1>><<set $genSlaves to $genericSlaves.filter(function (gs) { return (gs.id === $dungeonSlaveID); }).random()>>\
<<set $genSlave = $genSlaves.clone()>>\
<<unset $dungeonSlaveID>>\
$genSlave.nickOrName stands stiffly for several seconds before $genSlave.she starts to move. Even then $genSlave.her hands remain where they can obscure $genSlave.her nudity.
Once $genSlave.she reaches the St Andrew's Cross, $genSlave.she rises $genSlave.her arms, clearly conflicted about putting $genSlave.her nudity on display as you step forward to start fastening $genSlave.her in place.
Embarrassed, $genSlave.she looks away when you step back, taking in the sight of $genSlave.her naked body before turning toward your assortment of tools.
<<link "Whip them.">><<gotoevent setup.events.genericCrossWhipStart>><</link>>
<<link "Release them.">><<gotoevent setup.events.genericCrossEnd>><</link>><<addtime { minute : 5 }>><<set $genSlave.affection -= 1>><<set $genSlave.trust -= 1>><<set $genSlave.fear += 1>><<set $genSlaves to $genericSlaves.filter(function (gs) { return (gs.id === $dungeonSlaveID); }).random()>>\
<<set $genSlave = $genSlaves.clone()>>\
<<unset $dungeonSlaveID>>\
With eyes downcast and arms crossed over $genSlave.her body, $genSlave.nickOrName shuffles uncertainly toward the St Andrew's Cross.
Once there, she allows you to move her arms into position to be fastened in place, posing like a doll to be manipulated and moved as you see fit.
Not once does she meet your eyes, even as you double check her bonds and look at her timid features.
Choosing not to linger, you pivot on your heel and take a step to the tray of assorted toys nearby.
<<link "Whip them.">><<gotoevent setup.events.genericCrossWhipStart>><</link>>
<<link "Release them.">><<gotoevent setup.events.genericCrossEnd>><</link>><<addtime { minute : 5 }>><<set $genSlave.affection -= 1>><<set $genSlave.trust -= 1>><<set $genSlave.fear += 1>><<set $genSlaves to $genericSlaves.filter(function (gs) { return (gs.id === $dungeonSlaveID); }).random()>>\
<<set $genSlave = $genSlaves.clone()>>\
<<unset $dungeonSlaveID>>\
\
You wait for a score of heartbeats before $genSlave.her eyes meet yours. Only then do you point at the St Andrew's Cross that stands arms length from where $genSlave.she stands.
The way $genSlave.her arms move subconsciously projects $genSlave.her desire to hide $genSlave.herself, preserve $genSlave.her modesty even if $genSlave.she takes a single reluctant step toward the device.
$genSlave.She hesitates, clearly forcing $genSlave.herself back to motion as $genSlave.she starts to slowly undress $genSlave.herself, $genSlave.her hands visibly trembling.
Once naked, $genSlave.she steps up to the cross, eyes downcast as you help strap $genSlave.her naked form into the cross.
$genSlave.nickOrName's cheeks darken visibly as $genSlave.her nudity is put on full display to your eyes.
<<link "Whip them.">><<gotoevent setup.events.genericCrossWhipStart>><</link>>
<<link "Release them.">><<gotoevent setup.events.genericCrossEnd>><</link>><<addtime { minute : 5 }>><<set $genSlave.affection -= 1>><<set $genSlave.trust -= 1>><<set $genSlave.fear += 1>><<set setup.events.genericCrossWhip to [
{
requires: '$genSlave.health gte 1',
chance: 100,
link: "Generic Cross Whip Core 1"
},
{
requires: '$genSlave.health gte 1',
chance: 100,
link: "Generic Cross Whip Core 2"
},
{
requires: '$genSlave.health gte 1',
chance: 100,
link: "Generic Cross Whip Core 3"
},
{
requires: '$genSlave.health gte 1 and $genSlave.nature is setup.Character.PersonalityAspects.Modest',
chance: 0,
link: "Modest Cross Whip 1"
},
{
requires: '$genSlave.health gte 2 and $genSlave.nature is setup.Character.PersonalityAspects.Modest',
chance: 0,
link: "Modest Cross Whip 1"
},
{
requires: '$genSlave.health gte 1 and $genSlave.nature is setup.Character.PersonalityAspects.Shy',
chance: 0,
link: "Shy Cross Whip 1"
},
{
requires: '$genSlave.health gte 1 and $genSlave.nature is setup.Character.PersonalityAspects.Shy',
chance: 0,
link: "Shy Cross Whip 2"
},
{
requires: '$genSlave.health lte 0',
chance: 100,
link: "Generic Cross Death 1"
}
]>><<if $genSlave.health gte 50>>\
A crisp crack of the whip tears a cry from $genSlave.her lips before the red mark can even begin to manifest across $genSlave.her hip.
Rotating your wrist, you cause the whip to swing lazily through the air right before a single rapid motion causes the whip to lash out with blinding speed where it snaps against $genSlave.her skin again.
This time $genSlave.her cry is louder than the last, nearly a scream that leaves $genSlave.her breathless as $genSlave.she struggles to draw air back into $genSlave.her lungs.
<<elseif $genSlave.health gte 10>>\
A crisp crack of the whip tears a mournful cry from $genSlave.her lips before the red mark can even begin to join the crisscross of red lines across $genSlave.her body.
Rotating your wrist, you cause the whip to swing lazily through the air right before a single rapid motion causes the whip to lash out with blinding speed where it snaps against $genSlave.her skin again.
This time $genSlave.her cry is shrill, tapering into a horse croak as $genSlave.her lungs run out of air to draw out the sound longer.
<<else>>\
The crisp crack of the whip causes $genSlave.her body to go rigid, straining at the bonds that hold $genSlave.her in place for several seconds before $genSlave.she falls limp in $genSlave.her restraints.
Rotating your wrist, you cause the whip to swing lazily through the air right before a single rapid motion causes the whip to lash out with blinding speed where it snaps against $genSlave.her skin again.
This time $genSlave.her cry is horse, breathless as it tears itself from $genSlave.her lips.
A second later, $genSlave.she draws breath once more, the sound $genSlave.she makes is raw and gravely.
<<talk "thought">>If $genSlave.she's not at $genSlave.her limit, then $genSlave.she's dangerously close.<</talk>>\
Your eyes linger on $genSlave.her body, wondering just how much more $genSlave.she can handle, if any.
<</if>>\
<<link "Continue Whipping.">><<gotoevent setup.events.genericCrossWhip>><</link>>
<<link "Release your captive.">><<gotoevent setup.events.genericCrossEnd>><</link>>
<<addtime { minute : 2 }>><<set $genSlave.affection -= 1>><<set $genSlave.trust -= 1>><<set $genSlave.fear += 1>>\
<<set $genSlave.health -= 1>>\<<if $genSlave.health gte 50>>\
Your grip tightens on the handle of the whip in your hand right before you move your arm. The resulting arc of the supple leather ends in a small sound as it bisects the air before making contact with the flesh of your victim in a crisp little crack.
Across from you, you see $genSlave.nickOrName grit their teeth, pain in their eyes as their body reacts to the impact.
<<elseif $genSlave.health gte 10>>\
Your grip tightens on the handle of the whip in your hand right before you move your arm. The resulting arc of the supple leather ends in a small sound as it bisects the air before making contact with the flesh of your victim in a crisp little crack.
Across from you, you see $genSlave.nickOrName grit their teeth, pain in their eyes even as a soft sound of pain escapes their lips.
<<else>>\
You see $genSlave.nickOrName tense, their weary eyes locked on the whip in your hands even as your arm lashes out. The resulting arc of the supple leather ends in a small sound as it bisects the air before making contact with the flesh of your victim in a crisp little crack.
Across from you, $genSlave.nickOrName jerks in $genSlave.her restraints, crying out before slumping against $genSlave.her bonds.
<</if>>\
<<link "Continue Whipping.">><<gotoevent setup.events.genericCrossWhip>><</link>>
<<link "Release your captive.">><<gotoevent setup.events.genericCrossEnd>><</link>>
<<addtime { minute : 1 }>><<set $genSlave.affection -= 1>><<set $genSlave.trust -= 1>><<set $genSlave.fear += 1>>\
<<set $genSlave.health -= 1>>\<<if $genSlave.health gte 50>>\
Swinging the whip in a lazy arc, you make it crack sharply against $genSlave.her skin by altering it's trajectory with a violent flick of your wrist.
You can hear $genSlave.her breath catch in $genSlave.her throat even as the mark along $genSlave.her shoulder and chest begins to appear.
<<elseif $genSlave.health gte 10>>\
Swinging the whip in a lazy arc, you make it crack sharply against $genSlave.her skin by altering it's trajectory with a violent flick of your wrist.
You can hear $genSlave.her breath catch in $genSlave.her throat even as the mark along $genSlave.her shoulder and chest begins to appear.
A second later, a small sound escapes $genSlave.her lips that might be a sob.
<<else>>\
You can see $genSlave.her body tense the instant you start to swinging the whip in a lazy arc. Near the end of it's arc, you make it crack sharply against $genSlave.her skin by altering it's trajectory with a violent flick of your wrist.
You can hear $genSlave.her breath catch in $genSlave.her throat even as the mark along $genSlave.her shoulder and chest begins to appear.
For several seconds, $genSlave.her body remains tense, a wounded, mewling sound, escaping $genSlave.her lips as if drawn from an impossibly deep hole.
As the sound begins to falter, so does $genSlave.her strength, leaving $genSlave.her to hang limply from the St Andrew's Cross.
<</if>>\
<<link "Continue Whipping.">><<gotoevent setup.events.genericCrossWhip>><</link>>
<<link "Release your captive.">><<gotoevent setup.events.genericCrossEnd>><</link>>
<<addtime { minute : 3 }>><<set $genSlave.affection -= 1>><<set $genSlave.trust -= 1>><<set $genSlave.fear += 1>>\
<<set $genSlave.health -= 1>>\No content here yet. You get a free pass this build. Eventually if you beat her to less than 1 health point, you WILL kill her, with all the repercussions that come with that. Not only will you lose $genSlave.nickOrName as a slave, you'll have to dispose of the body, and her death will have a ripple effect that hurts your relationship with anyone else who might care for her.
You have been warned.
[[End.|$location]]
<<script>>const sv = State.variables;
let index = sv.genericSlaves.findIndex(gs => gs.id === sv.genSlave.id);
if (index !== -1) {
sv.genericSlaves[index] = sv.genSlave;
};<</script>>\
<<unset $genSlave>>\<<set setup.events.genericCrossWhipStart to [
{
requires: 'true',
chance: 100,
link: "Generic Cross Whip Start 1"
},
{
requires: 'true',
chance: 100,
link: "Generic Cross Whip Start 2"
},
{
requires: 'true',
chance: 0,
link: "Modest Cross Whip Start 1"
},
{
requires: 'true',
chance: 0,
link: "Shy Cross Whip Start 1"
}
]>>Focused on the table of items, you allow your eyes to drift over the dildos, clamps, whips, paddles, feathers, and less recognizable devices, all laid out with surgical precision.
A second later, your fingers curl around the leather handle of a short, multi tailed whip.
You spend just a few seconds holding it, feeling its weight and the way it moves like an extension of your body before turning back toward your victim.
<<link "Continue Whipping.">><<gotoevent setup.events.genericCrossWhip>><</link>>
<<link "Release them.">><<gotoevent setup.events.genericCrossEnd>><</link>><<addtime { minute : 5 }>><<set $genSlave.affection -= 1>><<set $genSlave.trust -= 1>><<set $genSlave.fear += 1>>Stepping up to the assorted sex toys and torture devices, you allow yourself a single glance at $genSlave.nickOrName hanging on the St Andrew's Cross before returning your full attention to the options laid out before you.
Allowing the anticipation grow, your hands drifts over the objects before finally reaching for a short whip with several tails.
Only then do you turn fully to face $genSlave.nickOrName.
<<link "Continue Whipping.">><<gotoevent setup.events.genericCrossWhip>><</link>>
<<link "Release them.">><<gotoevent setup.events.genericCrossEnd>><</link>><<addtime { minute : 5 }>><<set $genSlave.affection -= 1>><<set $genSlave.trust -= 1>><<set $genSlave.fear += 1>><<if $genSlave.affection gte 800 and $genSlave.fear lte 150>>
<<elseif $genSlave.affection gte 500 and $genSlave.fear lte 350>>
<<elseif $genSlave.affection gte 500 or $genSlave.fear lte 350>>
<<else>>
<</if>>
<<link "Continue Whipping.">><<gotoevent setup.events.genericCrossWhip>><</link>>
<<link "Release them.">><<gotoevent setup.events.genericCrossEnd>><</link>><<addtime { minute : 5 }>><<set $genSlave.affection -= 1>><<set $genSlave.trust -= 1>><<set $genSlave.fear += 1>><<if $genSlave.affection gte 800 and $genSlave.fear lte 150>>
<<elseif $genSlave.affection gte 500 and $genSlave.fear lte 350>>
<<elseif $genSlave.affection gte 500 or $genSlave.fear lte 350>>
<<else>>
<</if>>
<<link "Continue Whipping.">><<gotoevent setup.events.genericCrossWhip>><</link>>
<<link "Release them.">><<gotoevent setup.events.genericCrossEnd>><</link>><<addtime { minute : 5 }>><<set $genSlave.affection -= 1>><<set $genSlave.trust -= 1>><<set $genSlave.fear += 1>>Aftermath Team<div id="scene">
\[img[images/title.gif]]\
</div>
[[Adult content warning]]
All content takes place between consenting adults of at least 18 years of age. Non-consensual roleplay can be part of a healthy adult relationship. Sexual crimes and human trafficking in the real world are heinous and are not in any way endorsed by this game. This is a work of fiction, all names, characters, businesses, places, events, locales, and incidents are fictitious. This work has societal value as an exploration of fringe human sexuality and emotional recovery after previous sexual traumas.
[[Begin]]
If you enjoy the game, please...
[[support the creators on SubscribeStar (Aftermath Team)|https://subscribestar.adult/aftermath-team]]
You may also want to check out the [[WantonVerse Wiki|https://wantonverse.fandom.com/wiki/WantonVerse_Wiki]] where you can find information about all of Aftermath Team's games. Including overviews of games, hints and conditions for various content, and almost anything else you might want to know about our games.
[[Special Thanks]]
[[Changelog]]
[[Important notes about slavery in our own world]]
[[Interested in contributing content to the game?|Contributor Expectations]]<<back>>
This game contains Adult Content.
Within this game, you can expect to see:
* Oral Sex
* Vaginal Sex
* Anal Sex
* Non-Consensual/Reluctant (Rape) sex
* M/F Sex
* F/F Sex
* Prostitution
* Ageplay (There will never be underaged sex in the game, though it will be possible to make some characters look younger than they really are. )
* Bestiality (Unlikely, though the game includes some furry content.)
* BDSM (Currently in game)
All of these things have the potential to appear in the game at one point or another. Additional items may be added to this list as needed.
<<back>><<back>>
Yes! We accept submissions for Inheritance!
In the interest of heading off any potential problems in the future, I thought it would be wise to set up a basic set of guidelines and expectations for authors who want to contribute content to the game. The short version of what follows is that characters you create are yours to do with as you please, but content submitted to Aftermath Team belongs to Aftermath Team.
Writer's expectations:
# Writer's should be familiar with the setting they are writing for. Any content written should fit the setting in both content and tone. Submissions will be reviewed on a case by case basis and Aftermath Team will have the decency to tell writer's //WHY// if content is rejected.
# If a writer creates an NPC for the game, that is their character. The writer is welcome to use that character in other settings if they wish to do so but the content created for Aftermath Team projects belongs to Aftermath Team and may be used in any way Aftermath Team sees fit.
# If a writer creates content for a character who is not their own character. The original author will be contacted if possible for permission to add the content to their character. (If I have not heard from the author in three or more months, I will make a good will effort to contact them if I can find them, but lack of reply will be considered consent.) As with content created for an author's own character, this content will belong to Aftermath Team and Aftermath Team may use this content in any way Aftermath Team sees fit.
# Writers who create a character will make an effort to add content to new builds of the game as they are able with a goal of at least 20 scenes for characters who can potentially reside in the mansion (To include 3 scenes each for high.mid/low relationship values for both work and down time.), or 5 scenes for characters you might encounter outside of the mansion. (At the rate of a couple scenes a month, it doesn't take long to flesh that out.) New NPCs will have a minimum of five completed scenes before any new character is added to the game.
# I can remove content for any reason I see fit. The most likely reason I can see for this is if someone starts a character and doesn't finish creating the minimum content for that character. If that happens, the character will be removed until either a new writer can be found for the character or the original author returns.
# Full credit goes to the author who writes a piece of content, and so long as it doesn't break the flow of the scene (For example, where scenes are made up from multiple pieces of content), their name will be credited at the end of the piece of content they submitted.
# If a writer submits a piece of content, they are entitled to a free copy of the build their content appeared in.
<<back>><<back>>
First, there are a few things that should be said about this game, and how you may want to go about playing it.
Try summoning one or both of the girls to different rooms to see if that unlocks new content, try visiting those rooms at different times of the day (There's a schedule in the sidebar that gives a rough outline of what happens around the house, it should be easy to figure out their work hours and waking hours using that. !!Both Anna and Eve tend to gravitate toward rooms with more social functions during their free time, rooms like the living room or lounge for example.!!
There is no right or wrong way to play the game, there is just as much content to explore if you are a kind and loving master as there is if you are a cruel and heartless one. And one girls' opinion of you (Good or bad) can affect how the other reacts around you at times.
Also, there is a link to the WantonVerse wiki on the opening page of this game, it's not always up to date, but there should be enough content there to help point you toward much of the content in the game.
Now, on to your heads up display:
Take a look at your sidebar, see the items listed there? Location and People? This will be your user interface from this point forward.
Location:
If you click "Location" you should receive a short list of options, including "Location Information" "Actions" and "Exits"
"Location Information" will tell you about the location you are in, not the full description like you see on the main page, but instead it will indicate how clean it is and other important information.
"Actions" will give you a list of special actions you can take in a given room. If the room has a shower, you'll be able to use it. If the room has a bed, you'll be able to sleep in it. There will be many different actions in the game, some limited to a single location, others will appear in many places.
"Exits" will display the exits from your current location that you can use. Some exits must be unlocked and will not appear in this area until they are available to use.
People:
If you click "People" you will be presented with a short menu that includes "Summon" and "Present."
To change what your slaves call you, simply enter the "Assignments" section of each character and if you can change what they call you, that option will be available. Some names can even trigger special scenes!
"Summon" will allow you to call your slaves to your current location so you do not have to wander around the house endlessly in order to find them. You do however have to be in the correct "Region" in order to call a person to you. For example, the interior of the Mansion is one Region, while the grounds outside are another. Calling to someone who is outside while you are inside of the house accomplishes nothing since they can not hear you, but if they are in the house and you call for them from inside of the house, they will come to your location promptly.
"People" will allow you to see who is present in your current location. Clicking on their name will take you to a personal menu related to that person. Now, if you talk to a person on the street, this may not give you a lot of options (Like talking to the person), but if the person is close to you, you will have additional options, like assigning sleeping arrangements, taking them off birth control, choosing what they will wear, punishing them, or giving them gifts.
There is more, but I think that should be enough to set everyone on the correct path.
For those with vision issues that requires them to play the game using a text reader. Of note to these players, location navigation and location interactions are to the left hand side of the screen. Navigation has local locations at the top (Say you're on a street location and want to visit the stores there) with new areas at the bottom of the list (Say you're on a street location and want to go to a different street.) Character information and interactions are to the right hand side of the screen. If anyone has ideas for how to improve on this, don't hesitate to message me. I don't promise to make all suggested changes, but I'm always willing to listen and discuss changes in the interest of making this the best experience possible for everyone.
<<back>><span id="charmTitle">\
Inheritance
</span>\
Your name is <<textbox "$player.firstName" $player.firstName>> <<textbox "$player.lastName" $player.lastName>>, a <<= $player.ageReal>> year old @@.slimlink;<<if $player.gender isnot setup.Character.Gender.Male>><<link "woman">><<set $player.chest to setup.Character.Chest.None>><<set $player.gender to setup.Character.Gender.Male>><<set $player.penis to setup.Character.Penis.Average>><<set $player.balls to setup.Character.Balls.Average>><<set $player.vagina to setup.Character.Vagina.None>><<set $player.virility to 100>><<set $player.fertility to 0>><<if $player.firstName is "Jane" and $player.lastName is "Doe">><<set $player.firstName to "John">><</if>><<goto Begin>><</link>><<else>><<link "man">><<set $player.chest to setup.Character.Chest.B>><<set $player.gender to setup.Character.Gender.Female>><<set $player.penis to setup.Character.Penis.None>><<set $player.balls to setup.Character.Balls.None>><<set $player.vagina to setup.Character.Vagina.Tight>><<set $player.virility to 0>><<set $player.fertility to 100>><<if $player.firstName is "John" and $player.lastName is "Doe">><<set $player.firstName to "Jane">><</if>><<goto Begin>><</link>><</if>>@@, and your life is about to change in ways you never could have imagined.
You still feel a little numb after your long meeting with the lawyer late yesterday afternoon.
<<talk "thought">>This has to be some kind of twisted joke. Why would Uncle Dave leave his entire estate to me? I never even remember meeting him, and everyone in the family always told me what a horrible person he was, even if they wouldn't give me details.<</talk>>\
<<talk "thought">>Forget about him, he's a pervert and a narcissist. We're all better off without him around, I remember my dad saying to me one day when I asked about my Uncle. For that matter, I think that's the most I ever heard someone talk about him.<</talk>>\
Shifting your attention back to the road, you turn off the main highway onto an old paved road. While the road seems good, it's obvious from the number of branches and leaves on the road that it has not been maintained in quite some time.
Maybe a quarter of a mile down the road, you come to an imposing gate and pull your car to a stop.
Your GPS tells you that you have arrived at your destination.
For several long seconds, you look at the gate, following its ornate pattern with your eyes. To either side of the gate is a tall brick wall with wicked looking metal spikes at the top.
<<talk "thought">>I pity anyone trying to climb over that wall.<</talk>>\
Getting out of the car, you produce the old looking key the lawyer handed you once you had signed what seemed like an endless pile of papers. Still attached to it is a much newer key ring with a metal tag. The metal tag has the same number as the plaque on the gate.
<<getbackground "grounds/gate" "png">>
Glancing through the gate, you see a wooded drive leading up a hill. At its top, you can just make out a building.
<<talk "thought">>Bet that's the mansion.<</talk>>\
Using the key, you unlock the gate, pushing it open with a bit of effort.
Once open, you return to the car, drive it through, then get back out to close and lock the gate behind you again.
@@#links;
<<link "Continue.">>
<<if $player.firstName.trim().length isnot 0>>
<<goto [[Continue.]]>>
<</if>>
<</link>>
<<link "Skip Intro.">>
<<if $player.firstName.trim().length isnot 0>>
<<settime { day : 26, hour : 5, minute : 48 }>>
<<set $Intro to "Played">>
<<goto [[master bedroom]]>>
<</if>>
<</link>>
@@
<<link "Select your family" "NPC Family Select Begin">><</link>>
\<<script>>
/* Handle validation of the PC's name. */
$(document).one(':passagerender', function (ev) {
$(ev.content)
.find('#textbox-playerfirstname')
.on('change.intro keypress.intro', function (ev) {
/* If the event was a `keypress` but was not Return/Enter, then bail out. */
if (ev.type === 'keypress' && ev.which !== 13) {
return;
}
/* If there is no valid value, then disable the links. */
$('#links .link-internal').ariaDisabled(this.value.trim().length === 0);
});
});
<</script>>The trip up the drive slowly reveals the building you had seen before. Sure enough, it's the mansion you had just inherited.
<<talk "thought">>It's huge!<</talk>>\
Eventually, you pull up in front of the house. Further ahead, you can see a large garage that is not attached to the house, but your attention is inevitably drawn to the building looming beside you.
Getting out of the car, you open the trunk to grab your overnight bag. Absently closing the trunk, you take in the mansion. Three stories tall with walls made up of brown stonework.
<<talk "thought">>Almost looks like a castle.<</talk>>\
<span class="pic">\
[img[images/backgrounds/mansion/frontdoor_day.png]]
</span>\
A small movement from a tiny third story window above where you are standing draws your attention. When your eyes focus on it, you can't see much through the daylight glare reflecting off the window, but you're almost certain you see someone looking out at you.
<<talk "thought">>Strange. Maybe Uncle Dave has a maid or something?<</talk>>\
You half grin at the thought of a pretty young lady in a slutty little French maid uniform.
Shielding your eyes, you try to get a better look at whoever might be standing at the window, but it doesn't really help.
Putting the thought from your mind, you make your way to the door. Using the same key that opened the gate, you unlock the door and...
<<link "Step inside." "step inside.">><</link>>
<<addtime { minute : 4 }>><<if $player.firstName is "Fusing">><<set $Money += 10000>><</if>>\Your jaw falls open as you take in the ornate room. Grand spiraling staircases on either side of the room lead up to the second and third story of the house. Each story having a large balcony overlooking the entry hall.
A massive chandelier dominates the space above the entry hall, sparkling where it catches the light from outside.
Slowly, your eyes make their way downward, taking note of the murals on the walls and the fine craftsmanship of every bit of exposed wood and trim in the room.
When your attention finally reached the lower level where you're standing, you almost miss her at first. You notice the doors leading from the entry hall, the nude female statues, made of marble, beside each staircase, but the young lady standing in the center of the room only catches your attention because she does not quite fit with the rest of the surroundings.
At first, you think that she might be some kind of a display. She's standing almost perfectly still, her eyes turned downward and her long blond hair hanging down to frame her face. Her simple dress is an off white, and looks as if it could fall apart at any moment. Her hands are thrust forward, an envelope with a red wax seal resting across her palms.
<span class="pic">\
[img[images/scenes/anna_meet.png]]
</span>\
The first real sign that she's a person comes when her eyes flicker up, meeting yours for a brief moment before turning downward again. A slight tremble goes through her body.
[[Try to be comforting.][$anna.trust += 25, $anna.fear -= 25]]
[[Demand to know who she is.][$anna.trust -= 25, $anna.fear += 25]]
[[Take the envelope.]]
<<addtime { minute : 3 }>>\<<talk "player">>Hi, who are you and what are you doing here?<</talk>>\
You ask, carefully keeping your tone curious and non-threatening.
<<talk "anna">>I am Anna, your humble servant.<</talk>>\
Her eyes come up, almost meeting yours, her voice holds a slight tremor. Her hands still outstretched toward you, she glances at the envelope in her hands.
[[Introduce yourself.][$anna.trust += 10]]
[[Take the envelope.|Take the envelope. B]]
<<addtime { minute : 2 }>>\You ask sternly.
<<talk "player">>Who are you?<</talk>>\
The girl seems to shy away from you, a tremor in her voice as she speaks...
<<talk "anna">>Forgive me <<= $player.Master>> for not introducing myself quickly enough. I am Anna, your humble servant.<</talk>>\
She extends her hands toward you, straining almost urgently to present the envelope to you.
[[Introduce yourself.][$anna.trust += 10]]
[[Take the envelope.|Take the envelope. B]]
<<addtime { minute : 2 }>><<if $player.gender is setup.Character.Gender.Male>>\
<span class="pic">\
[img[images/scenes/pc_reading_letter.png]]
</span>\
<<else>>\
<span class="pic">\
[img[images/scenes/pc_reading_letterFEM.png]]
</span>\
<</if>>\
Taking the envelope, you look at the seal for several seconds before breaking it. Unfolding the paper within, you begin to read:
<div class="letterText">\
<span class="indent">My dear <<if $player.gender is setup.Character.Gender.Male>>nephew<<else>>niece<</if>>,</span>
I have not seen you since you were a small $player.boy, but even so long ago, you were the only member of our family who ever seemed to enjoy my company. I deeply regret that we were never able to get to know one another again.
Since I had no children of my own, and I have no taste for charities, I left my entire estate to you. Though I suspect you already know that if you are reading this.
Never mind the ramblings of an old man.
The mansion, property, and everything within is now yours to do with as you please. The money left to you in the trust will easily cover the costs associated with your new home should you choose to stay.
As you likely already know, you are now the owner of two slave girls. The story of how they came into my possession is "complicated" and one I do not feel like sharing. Releasing them would bring unwanted attention to my estate, and likely cost you everything. However their fate is in your hands as they will not be missed should they remain in your possession.
My home holds several mysteries, though I am loath to share them with you. After all, it is far more fun to let you discover them on your own.
Should you want to learn more about your Uncle, and the lifestyle I lived, my journal is locked in my nightstand.
<span class="indent">
\I wish you a long and happy life,
~ Uncle Dave
HOPE
\</span>
</div>\
The last word is in all caps, written in a blocky sort of freehand that curves oddly wherever a line ends, but the rest of the letter's content is what really holds your attention.
You stare at the paper for nearly a minute, trying to make sense of everything said...
<<talk "thought">>Slaves? And... Where's the other one?<</talk>>\
Your eyes turn to the girl beside you.
[[Try to be comforting.|Comforting 2][$anna.trust += 25, $anna.fear -= 25]]
[[Demand to know who she is.|Demand 3][$anna.trust -= 25, $anna.fear += 25]]
<<addtime { minute : 5 }>>\<<if $player.gender is setup.Character.Gender.Male>>\
<span class="pic">\
[img[images/scenes/pc_reading_letter.png]]
</span>\
<<else>>\
<span class="pic">\
[img[images/scenes/pc_reading_letterFEM.png]]
</span>\
<</if>>\
Taking the envelope, you look at the seal for several seconds before breaking it. Unfolding the paper within, you begin to read:
<div class="letterText">\
<span class="indent">My dear <<if $player.gender is setup.Character.Gender.Male>>nephew<<else>>niece<</if>>,</span>
I have not seen you since you were a small $player.boy, but even so long ago, you were the only member of our family who ever seemed to enjoy my company. I deeply regret that we were never able to get to know one another again.
Since I had no children of my own, and I have no taste for charities, I left my entire estate to you. Though I suspect you already know that if you are reading this.
Never mind the ramblings of an old man.
The mansion, property, and everything within is now yours to do with as you please. The money left to you in the trust will easily cover the costs associated with your new home should you choose to stay.
As you likely already know, you are now the owner of two slave girls. The story of how they came into my possession is //complicated// and one I do not feel like sharing. Releasing them would bring unwanted attention to my estate, and likely cost you everything. However their fate is in your hands as they will not be missed should they remain in your possession.
My home holds several mysteries, though I am loath to share them with you. After all, it is far more fun to let you discover them on your own.
Should you want to learn more about your Uncle, and the lifestyle I lived, my journal is locked in my nightstand.
<span class="indent">
\I wish you a long and happy life,
~ Uncle Dave
HOPE
\</span>
</div>\
The last word is in all caps, written in a blocky sort of freehand that curves oddly wherever a line ends, but the rest of the letter's content is what really holds your attention.
You stare at the paper for nearly a minute, trying to make sense of everything said...
<<talk "thought">>Slaves? But... Where's the other one?<</talk>>\
Your eyes turn to the girl beside you!
[[Introduce yourself.][$anna.trust += 10]]
<<addtime { minute : 5 }>>\<<talk "player">>My name is <<print $player.firstName>>.<</talk>>\
You try to give her a little smile, though it only seems to make her more nervous.
[[You may call me by my name.][$anna.fear -= 25, $anna.callsPlayer to $player.firstName]]
[["You will call me " + $player.Master + "."|You will call me Master.][$anna.fear += 25]]
<<addtime { minute : 1 }>>\You say softly, half kneeling near her.
<<talk "player">>Hi, who are you and what are you doing here?<</talk>>\
You ask, carefully keeping your tone curious and non-threatening.
Her eyes come up, almost meeting yours.
<<talk "anna">>I am Anna, your humble servant.<</talk>>\
Her voice holds a slight tremor. Her hands still outstretched toward you, she glances at the envelope in her hands.
[[Introduce yourself.|Introduce1][$anna.trust += 10]]
<<addtime { minute : 2 }>>\You ask sternly.
<<talk "player">>Who are you?<</talk>>\
The girl seems to shy away from you, a tremor in her voice as she speaks.
<<talk "anna">>Forgive me <<= $player.Master>> for not introducing myself quickly enough. I am Anna, your humble servant.<</talk>>\
She trembles visibly before you, unable to meet your eyes.
[[Introduce yourself.|Introduce1][$anna.trust -= 10]]
<<addtime { minute : 2 }>>\<<talk "player">>My name is <<print $player.firstName>>.<</talk>>\
You try to give her a little smile, though it only seems to make her look more nervous.
[[You may call me by my name.|CallName1][$anna.fear -= 25, $anna.callsPlayer to $player.firstName]]
[["You will call me " + $player.Master + "."|CallMaster1][$anna.fear += 25]]
<<addtime { minute : 1 }>>\You say, keeping your tone friendly.
<<talk "player">>You may call me <<print $player.firstName>>.<</talk>>\
You can see the uncertainty in her eyes linger for several seconds, then with an almost imperceptible nod her expression seems to soften slightly.
<<if $player.gender is setup.Character.Gender.Male>>\
<span class="pic">\
[img[images/scenes/pc_reading_letter.png]]
</span>\
<<else>>\
<span class="pic">\
[img[images/scenes/pc_reading_letterFEM.png]]
</span>\
<</if>>\
Her eyes flicker to the envelope still in her outstretched hands. Reluctantly, you take the envelope. You look at the seal for several seconds before breaking it. Unfolding the paper within, you begin to read:
<div class="letterText">\
My dear <<if $player.gender is setup.Character.Gender.Male>>nephew<<else>>niece<</if>>,
I have not seen you since you were a small $player.boy, but even so long ago, you were the only member of our family who ever seemed to enjoy my company. I deeply regret that we were never able to get to know one another again.
Since I had no children of my own, and I have no taste for charities, I left my entire estate to you. Though I suspect you already know that if you are reading this.
Never mind the ramblings of an old man.
The mansion, property, and everything within is now yours to do with as you please. The money left to you in the trust will easily cover the costs associated with your new home should you choose to stay.
As you likely already know, you are now the owner of two slave girls. The story of how they came into my possession is "complicated" and one I do not feel like sharing. Releasing them would bring unwanted attention to my estate, and likely cost you everything. However their fate is in your hands as they will not be missed should they remain in your possession.
My home holds several mysteries, though I am loath to share them with you. After all, it is far more fun to let you discover them on your own.
Should you want to learn more about your Uncle, and the lifestyle I lived, my journal is locked in my nightstand.
I wish you a long and happy life,
~Uncle Dave.
HOPE
</div>\
The last word is in all caps, written in a blocky sort of freehand that curves oddly wherever a line ends, but the rest of the letter's content is what really holds your attention.
You stare at the paper for nearly a minute, trying to make sense of everything said.
<<talk "thought">>Slaves? But... Where's the other one?<</talk>>\
Your eyes turn to the girl beside you.
<<talk "player">>You were my Great Uncle's property?<</talk>>\
You ask, not sure what to think of this turn of events.
She seems to wilt slightly.
<<talk "anna">>Yes <<if $player.gender is setup.Character.Gender.Male>>Mas-<<else>>Mistr-<</if>>... <<print $player.firstName>>.<</talk>>\
She catches herself mid word.
Anna's eyes search yours, her body tense as if she is unsure of what your reaction will be to her calling you by name.
<<talk "thought">>Did my Great Uncle make her like this?<</talk>>\
You wonder.
Giving her what you hope is a reassuring smile, it seems to have no effect on her own expression.
<<talk "thought">>I am now the owner of two slave girls... Unbelievable!<</talk>>\
Looking again at the words on the paper, not quite reading them this time.
<<talk "player">>There is another girl here?<</talk>>\
You ask softly, not wanting to alarm Anna any further than she already is.
Apparently it was the wrong thing to say, Anna's eyes light up with absolute terror. At the same time, she straightens, becoming rigid as she takes half a step between you and the stairs leading up toward the second and third level of the mansion...
She says stiffly.
<<talk "anna">>My sister, please <<= $player.Master>>, do anything you wish to me, but please do not harm my sister!<</talk>>\
She fails to use your real name like you had previously requested, her eyes appear wet, like she's on the verge of crying, a mixture of panic and defiance in her tone.
You're taken back by the strong reaction. So much so that it takes you several seconds to cover your surprise.
[[Try to calm her.][$anna.trust += 25, $anna.fear -= 25]]
[[Tell her you have no intention of harming her sister.][$anna.affection += 25]]
[[Put her in her place.][$anna.affection -= 25, $anna.fear += 25]]
<<addtime { minute : 5 }>>\You say firmly.
<<talk "player">>You may call me <<= $player.Master>>.<</talk>>\
You can see the uncertainty in her eyes linger for several seconds, then with an almost imperceptible nod her expression seems to soften slightly.
<<if $player.gender is setup.Character.Gender.Male>>\
<span class="pic">\
[img[images/scenes/pc_reading_letter.png]]
</span>\
<<else>>\
<span class="pic">\
[img[images/scenes/pc_reading_letterFEM.png]]
</span>\
<</if>>\
Her eyes flicker to the envelope still in her outstretched hands. Reluctantly, you take the envelope. You look at the seal for several seconds before breaking it. Unfolding the paper within, you begin to read:
<div class="letterText">\
My dear <<if $player.gender is setup.Character.Gender.Male>>nephew<<else>>niece<</if>>,
I have not seen you since you were a small $player.boy, but even so long ago, you were the only member of our family who ever seemed to enjoy my company. I deeply regret that we were never able to get to know one another again.
Since I had no children of my own, and I have no taste for charities, I left my entire estate to you. Though I suspect you already know that if you are reading this.
Never mind the ramblings of an old man.
The mansion, property, and everything within is now yours to do with as you please. The money left to you in the trust will easily cover the costs associated with your new home should you choose to stay.
As you likely already know, you are now the owner of two slave girls. The story of how they came into my possession is "complicated" and one I do not feel like sharing. Releasing them would bring unwanted attention to my estate, and likely cost you everything. However their fate is in your hands as they will not be missed should they remain in your possession.
My home holds several mysteries, though I am loath to share them with you. After all, it is far more fun to let you discover them on your own.
Should you want to learn more about your Uncle, and the lifestyle I lived, my journal is locked in my nightstand.
I wish you a long and happy life,
~Uncle Dave.
HOPE
</div>\
The last word is in all caps, written in a blocky sort of freehand that curves oddly wherever a line ends, but the rest of the letter's content is what really holds your attention.
You stare at the paper for nearly a minute, trying to make sense of everything said...
<<talk "thought">>Slaves? But... Where's the other one?<</talk>>\
Your eyes turn to the girl beside you!
<<talk "player">>You were my Great Uncle's property?<</talk>>\
You ask, not sure what to think of this turn of events.
<<talk "anna">>Yes <<= $player.Master>>.<</talk>>\
She seems to wilt slightly.
Anna's eyes search mine, her body tense as if waiting for some outburst from you.
<<talk "thought">>Did my Great Uncle make her like this?<</talk>>\
You wonder.
You give her what you hope is a reassuring smile, though it seems to have no effect on her own expression.
<<talk "thought">>I am now the owner of two slave girls... Unbelievable!<</talk>>\
Looking again at the words on the paper, not quite reading them this time.
<<talk "player">>There is another girl here?<</talk>>\
You ask firmly.
Apparently it was the wrong thing to say, Anna's eyes light up with absolute terror. At the same time, she straightens, becoming rigid as she takes half a step between you and the stairs leading up toward the second and third level of the mansion.
When she speaks, there's a faint tremor in her voice.
<<talk "anna">>My sister, please <<= $player.Master>>, do anything you wish to me, but please do not harm my sister!<</talk>>\
Her eyes appear wet, like she's on the verge of crying, a mixture of panic and defiance in her tone.
You're taken back by the strong reaction. So much so that it takes you several seconds to cover your surprise.
[[Try to calm her.][$anna.trust += 25, $anna.fear -= 25]]
[[Tell her you have no intention of harming her sister.][$anna.affection += 25]]
[[Put her in her place.][$anna.affection -= 25, $anna.fear += 25]]
<<addtime { minute : 5 }>>\You say, keeping your tone friendly.
<<talk "player">>You may call me <<print $player.firstName>>.<</talk>>\
You can see the uncertainty in her eyes linger for several seconds, then with an almost imperceptible nod her expression seems to soften slightly.
Her eyes flicker to the envelope still in your hand.
<<talk "player">>You were my Great Uncle's property?<</talk>>\
You ask, your mind still reeling at this turn of events.
<<talk "anna">>Yes <<if $player.gender is setup.Character.Gender.Male>>Mas-<<else>>Mistr-<</if>> (...) <<print $anna.callsPlayer>><</talk>>\
She seems to wilt slightly, she catches herself mid word.
Anna's eyes search yours, her body tense as if she is unsure of what your reaction will be to her calling you by name.
<<talk "thought">>Did my Great Uncle make her like this?<</talk>>\
You wonder.
You give her what you hope is a reassuring smile, though it seems to have no effect on her expression.
<<talk "thought">>I am are now the owner of two slave girls... Unbelievable.!<</talk>>\
You look again at the words on the paper, not quite reading them this time.
<<talk "player">>There is another girl here?<</talk>>\
You ask softly, not wanting to alarm Anna any further than she already is.
Apparently it was the wrong thing to say, Anna's eyes light up with absolute terror. At the same time, she straightens, becoming rigid as she takes half a step between you and the stairs leading up toward the second and third level of the mansion.
<<talk "anna">>My sister, please <<= $player.Master>>, do anything you wish to me, But please do not harm my sister!<</talk>>\
She says stiffly, she fails to use your real name like you had previously requested, her eyes appear wet, like she's on the verge of crying, a mixture of panic and defiance in her tone.
You're taken back by the strong reaction. So much so that it takes you several seconds to cover your surprise.
[[Try to calm her.][$anna.trust += 25, $anna.fear -= 25]]
[[Tell her you have no intention of harming her sister.][$anna.affection += 25]]
[[Put her in her place.][$anna.affection -= 25, $anna.fear += 25]]
<<addtime { minute : 3 }>>\You say firmly.
<<talk "player">>You will call me <<= $player.Master>>.<</talk>>\
You can see the uncertainty in her eyes linger for several seconds, then with an almost imperceptible nod her expression seems to soften slightly.
Her eyes flicker to the envelope still in your hand.
<<talk "player">>You were my Great Uncle's property?<</talk>>\
You ask, your mind still reeling at this turn of events. She seems to wilt slightly.
<<talk "anna">>Yes <<= $player.Master>>.<</talk>>\
Anna's eyes search yours, her body tense as if she is expecting some kind of angry or violent reaction from you.
<<talk "thought">>Did my Great Uncle make her like this?<</talk>>\
You give her what you hope is a reassuring smile, though it seems to have no effect on her own expression.
<<talk "thought">>I am are now the owner of two slave girls... Unbelievable!<</talk>>\
You look again at the words on the paper, not quite reading them this time.
<<talk "player">>There is another girl here?<</talk>>\
You ask firmly.
Apparently it was the wrong thing to say, Anna's eyes light up with absolute terror. At the same time, she straightens, becoming rigid as she takes half a step between you and the stairs leading up toward the second and third level of the mansion.
She says stiffly.
<<talk "anna">>My sister, please <<= $player.Master>>, do anything you wish to me... But please do not harm my sister.<</talk>>\
Her eyes appear wet, like she's on the verge of crying, a mixture of panic and defiance in her tone.
You're taken back by the strong reaction. So much so that it takes you several seconds to cover your surprise.
[[Try to calm her.][$anna.trust += 25, $anna.fear -= 25]]
[[Tell her you have no intention of harming her sister.][$anna.affection += 25]]
[[Put her in her place.][$anna.affection -= 25, $anna.fear += 25]]
<<addtime { minute : 3 }>>\Shocked at her outburst, you quickly step toward her. You instinctively reach to put your arms around her, but the resigned fear in her eyes stops you short. Instead, you place a hand on her shoulder in a gesture you hope she interprets as reassuring.
<<talk "player">>I have no intention of harming either of you.<</talk>>\
You say softly.
Anna's eyes search yours for a second, as if seeking if there is any truth in your words. Her expression remains uncertain.
You close your eyes for a second, taking a deep breath as you gather your thoughts.
<<talk "thought">>It's obvious that she's very protective of her sister. It's equally obvious that she has been mistreated in the past, likely by my Great Uncle.<</talk>>\
When you open your eyes again, you can see Anna standing before you, carefully searching your features. Keeping your voice soft, you say.
<<talk "player">>Anna, you have nothing to fear from me. I am not my uncle.<</talk>>\
The mere mention of your uncle makes her tense up, her eyes locked on yours like a deer caught in the headlights.
<<talk "player">>I inherited this estate, and until I walked through that door, I didn't even know you existed.<</talk>>\
You brandish the letter in your hand.
<<talk "player">>I'm still trying to wrap my head around all of this.<</talk>>\
You can see her chest rise and fall as she takes a deep breath to calm herself.
Starting to speak again, you are careful to keep your tone gentle.
<<talk "player">>You and your sister live here, and since this is my new home, I'd like to meet her too.<</talk>>\
<<talk "anna">>I will be right back with her.<</talk>>\
Anna says softly.
<<talk "player">>Thank you.<</talk>>\
You reply.
With a quick nod, she begins to walk toward the stairs. She takes the first step up the stairs when you see another girl come running out of a hallway leading to the entry hall. Skidding to a halt, she glances at Anna, then looks at you.
Given how Anna has reacted to you so far, you're surprised to see a little excitement on the younger girl's face as she gives you a shy smile and a stiff wave.
You reflexively smile back, giving a little wave of your own.
Almost as if your wave is an invitation, she quickly moves to the stairs and starts down them. The sound of her footsteps drawing Anna's attention.
<span class="pic">\
[img[images/scenes/eve_stairs.png]]
</span>\
Watching the new girl, you take in her appearance. She's dressed in a maroon dress, in a similar state of disrepair as Anna's dress. The girl also has a wide choker around her neck. As the girl bounces down the steps with an amazing degree of energy, you watch her dark red pigtails bounce with each step.
<<talk "thought">>That can't be a natural hair color.<</talk>>\
Anna reaches out, taking the hand of the younger girl before turning back toward you.
<span class="pic">\
[img[images/scenes/eve_shielded_by_anna.png]]
</span>\
When the younger girl attempts to move toward you, Anna tightens her grip on her sister's hand. The new girl finally comes to a halt about a step in front of her sister.
[[Introductions.]]
<<addtime { minute : 4 }>>\A little surprised by the outburst, you quickly say.
<<talk "player">>I have no intention of harming either of you.<</talk>>\
The look you receive in return is skeptical to say the least.
You close your eyes for a second, taking a deep breath as you gather your thoughts.
<<talk "thought">>It's obvious that she's very protective of her sister. It's equally obvious that she has been mistreated in the past, likely by my Great Uncle.<</talk>>\
When you open your eyes again, you can see Anna standing before you, rooted to the spot, her eyes flickering between yourself and the exits. Keeping your tone even, you say.
<<talk "player">>Anna, you have nothing to fear from me. I am not my uncle.<</talk>>\
The mere mention of your uncle makes her tense up, her eyes locked on your own like a deer caught in the headlights.
<<talk "player">>To be honest, this whole situation is a little overwhelming to me...<</talk>>\
You pause, a little surprised at your own candor. You let out a little sigh, then give her a reassuring smile.
<<talk "player">>Now, let's try this again. Do you know where your sister is, I'd like to meet her?<</talk>>\
Not speaking, she simply nods.
<<talk "player">>Can you get her, I'd like to meet her?<</talk>>\
You say, your tone still even.
With a quick nod, she begins to walk toward the stairs. She takes the first step up the stairs when you see another girl come running out of the east hallway. Skidding to a halt, she glances at Anna, then looks at you.
Given how Anna has reacted to you so far, you're surprised to see a little excitement on the younger girl's face as she gives you a shy smile and a stiff wave.
You reflexively smile back, giving a little wave of your own.
Almost as if your wave is an invitation, she quickly moves to the stairs and starts down them. The sound of her footsteps drawing Anna's attention.
<span class="pic">\
[img[images/scenes/eve_stairs.png]]
</span>\
Watching the new girl, you take in her appearance. She's dressed in a maroon dress, in a similar state of disrepair as Anna's dress. The girl also has a wide choker around her neck. As the girl bounces down the steps with an amazing degree of energy, you watch her dark red pigtails bounce with each step.
<<talk "thought">>That can't be a natural hair color.<</talk>>\
Anna reaches out, taking the hand of the younger girl before turning back toward you.
<span class="pic">\
[img[images/scenes/eve_shielded_by_anna.png]]
</span>\
In spite of the younger girl's attempt to move toward you, Anna keeps her sister at her side.
[[Introductions.]]
<<addtime { minute : 5 }>>\Feeling anger at her outburst, you take a deep breath before speaking.
<<talk "player">>That is not the way you will speak to me young lady.<</talk>>\
Your tone holds more heat than you had intended, but you continue anyway.
<<talk "player">>If you are supposed to be my 'property' then that means your care, as well as all of its costs, have become my responsibility.<</talk>>\
Like a candle sitting too close to an oven, she seems to droop under your tone.
<<talk "player">>You will treat me with a degree of respect, and that outburst was both uncalled for, and undeserved.<</talk>>\
Seeing a slight tremble in her frame, and a tear tracing slowly down the side of her nose, you lighten your tone.
<<talk "player">>Now, let's try this again. Your sister is here somewhere?<</talk>>\
Not speaking, she simply nods.
<<talk "player">>Can you get her, I'd like to meet her?<</talk>>\
You say, your tone still a little harsh.
With a quick nod, she begins to walk toward the stairs. She takes the first step up the stairs when you see another girl come running out of the east hallway. Skidding to a halt, she glances at Anna, then looks at you.
Given how Anna has reacted to you so far, you're surprised to see a little excitement on the younger girl's face as she gives you a shy smile and a stiff wave.
You reflexively smile back, giving a little wave of your own.
Almost as if your wave is an invitation, she quickly moves to the stairs and starts down them. The sound of her footsteps drawing Anna's attention.
<span class="pic">\
[img[images/scenes/eve_stairs.png]]
</span>\
Watching the new girl, you take in her appearance. She's dressed in a maroon dress, in a similar state of disrepair as Anna's dress. The girl also has a wide choker around her neck. As the girl bounces down the steps with an amazing degree of energy, you watch her dark red pigtails bounce with each step.
<<talk "thought">>That can't be a natural hair color.<</talk>>\
Anna reaches out, taking the hand of the younger girl before turning back toward you.
In spite of the younger girl's attempt to move toward you, Anna puts herself physically between you and her sister.
[[Introductions.]]
<<addtime { minute : 4 }>>\For a moment, you consider kneeling when you introduce yourself to the new girl. However when you stop to think about it, you realize she's just a little too tall for that to work.
A mixture of excitement and uncertainty war behind the new girl's eyes as she meets your own.
The new girl begins to speak in an excited rush
<<talk "eve">>You are our new <<= $player.Master>>?<</talk>>\
You glance at Anna, then return your gaze to the new girl.
[["Yes, I am your new " + $player.Master + "."|Yes, I am your new Master.][$anna.fear += 25]]
[[Yes, but you may call me by my name.][$anna.trust += 25, $eve.callsPlayer to $player.firstName]]
<<addtime { minute : 1 }>>\You reply.
<<talk "player">>Yes, I am your new <<= $player.Master>>.<</talk>>\
A hint of the excitement in her features seems to go away.
<<talk "eve">>I'm Eve, our last <<= $player.Master>> was not very nice to my sister, are you-<</talk>>\
She starts to speak but her sister reacts quickly.
Eve is cut off mid sentence as Anna puts her hand over her sister's mouth.
<<talk "anna">>Don't mind her!<</talk>>\
Anna's tone holds a bit of panic.
Before she can respond further, you raise a hand to silence her.
[[I'd like to hear what she has to say.][$anna.trust += 25, $anna.fear -= 25, $eve.trust += 25, $eve.fear -= 25]]
[[It's fine, no harm done.]]
[[Child, know your place.][$anna.trust -= 25, $anna.fear += 25, $eve.trust -= 25, $eve.fear += 25]]
<<addtime { minute : 2 }>>\You say, keeping your tone friendly.
<<talk "player">>You may call me <<print $player.firstName>>.<</talk>>\
Her expression seems to brighten with excitement.
<<talk "eve">>I'm Eve, and this is my sister Anna!<</talk>>\
She says. You can't help but smile just a little at her enthusiasm.
Eve glances at her sister, then returns her even gaze to you.
<<talk "eve">>Our last <<= $player.Master>> was not very nice to my sister, are you-<</talk>>\
Eve is cut off mid sentence as Anna puts her hand over her sister's mouth.
<<talk "anna">>D-Don't mind her!<</talk>>\
Anna's tone holds a bit of panic.
Before she can respond further, you raise a hand to silence her.
[[I'd like to hear what she has to say.][$anna.trust += 25, $anna.fear -= 25, $eve.trust += 25, $eve.fear -= 25]]
[[It's fine, no harm done.]]
[[Child, know your place.][$anna.trust -= 25, $anna.fear += 25, $eve.trust -= 25, $eve.fear += 25]]
<<addtime { minute : 2 }>>\Looking at Anna, you try to make your tone sound reassuring.
<<talk "player">>It's ok. I'd like to hear what she has to say.<</talk>>\
Turning your attention back to Eve, you see the younger girl look to her sister for permission. She acts very hesitant as she starts to speak again, looking at her feet as if she was just harshly chastised...
<<talk "eve">>Our last <<= $player.Master>> was not very nice to my sister, he would take her to his room, or into the basement at night, and he'd make her cry a lot.<</talk>>\
Meanwhile, Anna's eyes are downcast, her body stiff as she seems to ponder the floor near her feet. You can't help but notice the look of shame in her features.
Seemingly oblivious to her sister's reaction, Eve forges on.
<<talk "eve">>Are you going to make my sister cry too?<</talk>>\
Her tone pulls at your heartstrings, making you feel momentarily protective of both girls. A large part of you wants to put your arms around them, to promise to protect them.
Instead, you pause, collecting your thoughts and carefully weighing your options before you answer.
[[I would never want to see a pretty girl cry.][$anna.affection += 25, $anna.fear -= 25, $eve.affection += 25, $eve.fear -= 25]]
[[Never.|Never Alt]]
[[Never on purpose.]]
[[Don't answer the question.][$anna.fear += 25, $eve.fear += 25]]
<<addtime { minute : 3 }>>\You say firmly to Anna.
<<talk "player">>No harm done.<</talk>>\
Taking this as a prompt to continue, Eve quickly adds.
<<talk "eve">>Our last <<= $player.Master>> was unkind to my sister, he would take her to his room, or into the basement at night, and she'd cry a lot.<</talk>>\
Meanwhile, Anna's eyes are downcast, her body stiff as she seems to ponder the floor near her feet. You can't help but notice the look of shame in her features.
Seemingly oblivious to her sister's reaction, Eve forges on.
<<talk "eve">>Are you going to make my sister cry too?<</talk>>\
Her tone pulls at your heartstrings, making you feel momentarily protective of both girls. A large part of you wants to put your arms around them, to promise to protect them.
Instead, you pause, collecting your thoughts and carefully weighing your options before you answer.
[[I would never want to see a pretty girl cry.][$anna.affection += 25, $anna.fear -= 25, $eve.affection += 25, $eve.fear -= 25]]
[[Never.|Never Alt]]
[[Never on purpose.]]
[[Don't answer the question.][$anna.fear += 25, $eve.fear += 25]]
<<addtime { minute : 3 }>>\There is a little anger in your tone when you speak.
<<talk "player">>Know your place child.<</talk>>\
You say sternly.
<<talk "player">>You both seem prone to outbursts concerning your sister.<</talk>>\
<<talk "eve">>Please don't make my sister cry like our last <<= $player.Master>> did!<</talk>>\
Eve blurts, her eyes suddenly wet with unshod tears.
Anna takes hold of her sister, pulling the smaller girl close to herself protectively.
You raise one hand to your face, rubbing your eyes for a moment as you try to collect your thoughts.
It's not long before can can sense both girls' eyes on you, waiting for your reply.
[[I'd never want to see your sister cry.|I would never want to see a pretty girl cry.][$anna.affection += 25, $anna.fear -= 25, $eve.affection += 25, $eve.fear -= 25]]
[[Never on purpose.]]
[[Don't answer the question.][$anna.fear += 25, $eve.fear += 25]]
<<addtime { minute : 3 }>>\<<talk "player">>Never. I would never want to see a pretty girl cry.<</talk>>\
You reassure Eve.
You can see Anna's head snap up, looking at you. Surprise is clear on her features and you think you can detect just a hint of color in her cheeks.
<span class="pic">\
[img[images/scenes/anna_blush.png]]
</span>\
Eve grins, turning toward her sister in a way that makes her little maroon dress sway.
<<talk "eve">>$player.He thinks you're pretty. I told you $player.he would be nicer than our last Master.<</talk>>\
Anna's blush becomes considerably more prominent.
Clearly wanting to change the subject, Anna quickly says.
<<talk "anna">>Let me show you around.<</talk>>\
[[Tour of the mansion.]]
<<addtime { minute : 1 }>>\<<talk "player">>I'd never hurt either of you.<</talk>>\
Eve looks at you, naivety and innocence clear in her features. Anna on the other hand does not try to hide the fact that she is not completely sure that you're telling the truth.
Clearly wanting to change the subject, Anna quickly says.
<<talk "anna">>Let me show you around.<</talk>>\
[[Tour of the mansion.]]
<<addtime { minute : 1 }>>\<<talk "player">>I'd never hurt either of you on purpose.<</talk>>\
Eve looks at you, naivety and innocence clear in her features. Anna on the other hand does not try to hide the fact that she is not completely sure that you're telling the truth.
Clearly wanting to change the subject, Anna quickly says.
<<talk "anna">>Let me show you around.<</talk>>\
[[Tour of the mansion.]]
<<addtime { minute : 1 }>>\You grimace slightly, thinking about the situation you now find yourself in.
For nearly a minute you look at the girls, your expression largely blank. Both seem to become increasingly uncomfortable as the seconds tick on. Secretly, you wonder if you're not answering because you don't know the answer, or if you just want to make them squirm a little.
Anna nervously clears her throat.
<<talk "anna">>Let me show you around.<</talk>>\
[[Tour of the mansion.]]
<<addtime { minute : 1 }>>\For the next few minutes, Anna walks you through the house, gesturing as she goes. However, with everything that is going through your head, you barely hear a word she says. You do gather that the ground floor of the house is largely for entertainment, including a ball room, library, small gym, dining, and a few other rooms. The second level seems to be made up of bedrooms, including a large bedroom that by itself is larger than your entire apartment.
Anna mentions the upper floor which she says is only an attic and the servant's quarters, but does not take you there.
You're just stepping into the entry hall again when you notice a door behind the South stairwell.
<<talk "player">>Anna, that door leads to the basement?<</talk>>\
Your voice is enough to make her pace falter, you ask, curious.
<span class="pic">\
[img[images/scenes/anna_bust.png]]
</span>\
Anna makes a desperate sound, like a cornered animal. When she speaks, her words sound forced.
<<talk "anna">>I-it just leads to the basement. It's just storage and laundry down there... N-nothing to trouble yourself with.<</talk>>\
You idly notice that Eve is nowhere to be seen.
<<talk "thought">>Maybe she's off doing chores?<</talk>>\
[[Ask about the basement.][$anna.fear += 25]]
[[Wait and see if she'll say anything more about the basement.][$anna.trust += 25]]
[[Change the subject and continue the tour.][$anna.affection += 25]]
<<addtime { minute : 32 }>>\You say firmly
<<talk "player">>Hold up, you say there's just storage and a laundry area in the basement?<</talk>>\
<<talk "anna">>A-and a couple of o-other rooms.<</talk>>\
Her voice is meek and holds such a tremor to it that it's difficult to follow what she's saying.
<<talk "player">>And those rooms are?<</talk>>\
<<talk "anna">>Your Uncle has a laboratory in the basement, we were never allowed in there and it's locked. I d-don't know what the p-pass-passcode is to enter.<</talk>>\
She tries to meet your gaze but can't quite hold it.
<<talk "thought">>Password locked huh? It's probably written down somewhere.<</talk>>\
Anna's voice pulls you from your momentary thought.
<<talk "anna">>We were never allowed in there and it's locked.<</talk>>\
When she trails off, you prod her about the other room.
<<talk "player">>And what about the other room?<</talk>>\
Her voice is so soft you can't hear what she says the first time.
<<talk "player">>Speak up please, I can't hear you.<</talk>>\
<<talk "anna">>I-it's a r-room he took me to so h-he could hur-hurt me.<</talk>>\
Her eyes are downcast and she seems on the verge of tears.
[[Ask for a tour of the basement.][$anna.trust -= 25, $anna.fear += 25]]
[[Change the subject and continue the tour.][$anna.affection += 25]]
<<addtime { minute : 2 }>>\Stopping where you are, Anna takes a couple more steps before noticing that you have stopped.
You cross your arms over your chest and wait patiently.
Her eyes flicker toward the basement door, uncertainty clear in her expression. You can see her draw a deep breath, her breasts straining at her old dress for a second before she speaks.
<<talk "anna">>There are also two other rooms.<</talk>>\
Her voice holds a hollow tone, her eyes riveted on the floor at her feet.
<<talk "anna">>They were our <<= $player.Master>>'s rooms. One was his laboratory, the other was his sex dungeon.<</talk>>\
She leans toward you, her eyes closed tightly and her body tight with tension.
<<talk "thought">>Is she expecting me to hit her?<</talk>>\
The seconds tick on until she finally opens her eyes, uncertainty clear in her expression.
[[Ask for a tour of the basement.][$anna.trust -= 25, $anna.fear += 25]]
[[Change the subject and continue the tour.][$anna.affection += 25]]
<<addtime { minute : 3 }>>\You reply, gesturing toward the basement door.
<<talk "player">>Show me.<</talk>>\
Anna's obviously uneasy as she leads you down the stairs into a large area filled with shelves and items stored for later use. To one side, you can see a laundry area. She leads you in that direction first, like she's trying to build the courage to show you the rest of it.
When the two of you reach the lab, you can see through a small glass window in the door that the room does fit the description of a lab fairly well. Lacking any way to enter, you allow Anna to lead you toward the other end of the basement where a heavy door dominates the wall. You try the handle, but the door is locked exactly as she said.
<<talk "thought">>Wonder if my Great Uncle has the password for the lab written down somewhere, or maybe the key to the other room hidden away.<</talk>>\
Momentarily distracted by your thoughts, you notice that Anna's expression has changed from discomfort to fear.
<<talk "thought">>He really messed this girl up, didn't he.<</talk>>\
You gesture toward the basement exit.
<<talk "player">>You were right, nothing down here to trouble myself with right now.<</talk>>\
[[Follow her out of the basement.|Change the subject and continue the tour.]]
<<addtime { minute : 10 }>>\You ask lightly.
<<talk "player">>Is there anything more to see?<</talk>>\
<<talk "anna">>The grounds if you wish it.<</talk>>\
<<talk "player">>Yes please, might as well see everything.<</talk>>\
With a nod, Anna leads you through the dining room where you notice a single place set at the table, then you're out the back door and on the grounds. The area is largely open, so it takes only a little time to see everything.
Near the house is an outdoor pool of moderate size. A number of lawn chairs and tables are grouped in a couple of places around it.
Further from the house are three other buildings, two of them are fairly close to one another and Anna explains that while they have not been used in the time she belonged to your Great Uncle, she was told that one is used to house horses and the other to house dogs. There is both a pasture and a wooded area out past the stables and kennels.
Inquiring further, you learn that at one point in time the grounds were used for raising horses and dogs for profit.
A fair distance away from the other two buildings is a large glass building, clearly a greenhouse. You can see from outside that there are a few plants growing, mostly vegetables, but that most of the greenhouse is not currently being used.
On the way back toward the house, Anna says.
<<talk "anna">>I started lunch before you arrived, and Eve should have things almost ready by the time we arrive back in the house.<</talk>>\
Glancing at your watch, you realize that it's nearly noon.
[[Enter the Dining Hall.]]
<<addtime { minute : 90 }>>\Sure enough, when you enter the Dining Hall, an impressive spread of food is laid out on the table. What looks like a pot of soup makes up the center of the spread, with bowls including an assortment of fruits, vegetables, meats, cheeses and crackers arrayed around it.
When you enter the room, Eve is spooning soup into a bowl and sitting it at the head of the table. As soon as she has done so, she moves to the wall where she stands quietly. Anna quickly moves to the chair beside the setting and pulls it out for you.
You pause a short distance from the table.
<<talk "thought">>One place setting? All of this food is for me?<</talk>>\
[[Ask why they only set a place for you.]]
[[Sit down and enjoy your meal.]]
<<addtime { minute : 5 }>>\You look at Anna, then at Eve.
<<talk "player">>Why is there only one place set at the table?<</talk>>\
Both girls look a little confused, then a look of surprise crosses Anna's face. Pivoting toward Eve.
<<talk "anna">>Quickly now, we have guests coming!<</talk>>\
Turning back toward you, you haven't even started to react yet when she continues.
<<talk "anna">>Forgive me <<print $anna.callsPlayer>>, I should have anticipated that you might bring guests. The blame is mine.<</talk>>\
She casts her eyes downward, slouching slightly.
<<talk "player">>What?<</talk>>\
You're still trying to make sense of what is happening.
<<talk "player">>I've brought no one with me, I meant for the two of you.<</talk>>\
Anna looks up, confusion in her eyes. Eve pauses uncertainly at the door to the kitchens, looking at you and her sister as if waiting for further instruction.
<<talk "player">>When do the two of you eat?<</talk>>\
<<talk "anna">>Our job is to serve you. We may eat once the meal is complete.<</talk>>\
Anna says, her tone suggesting that she thinks this may be some form of trap, or at least a misunderstanding.
<<talk "player">>So, you eat my leftovers.<</talk>>\
You ask, both girls glance at the table with mild surprise.
<<talk "anna">>No, we eat the servant's food, the leftovers are thrown away.<</talk>>\
You think for several seconds, slowly coming to a realization.
<<talk "player">>You have to serve me, then you eat something else because you aren't allowed to eat my leftovers?<</talk>>\
[[Tell them to join you for the meal.][$anna.affection += 25, $eve.affection += 25]]
[[Allow them to serve you.|Sit down and enjoy your meal.]]
<<addtime { minute : 3 }>>\<<talk "player">>Nonsense!<</talk>>\
You say in disbelief.
<<talk "player">>You'll be joining me, set a couple more places and let's eat.<</talk>>\
You can see Eve look at Anna as if seeking guidance, but Anna's not looking her direction, instead she is looking you in the eyes with confusion.
When Eve's attention shifts to you, you give her a nod. She quickly disappears into the kitchen.
After a few seconds, Anna seems to snap out of her shock, and glances at the kitchen door.
You step toward your chair and prepare to sit, only to have Anna push the chair in for you, then start toward the kitchens. She's almost arrived when Eve comes back into view with an arm full of dishes and utensils.
The two girls make the two additional place settings with practiced precision. Both of them seem uncertain as they take their seats, looking your way expectantly.
[[Continue the meal.]]
<<addtime { minute : 6 }>>\
<<set $anna.meal to 1>>\
<<set $eve.meal to 1>>\Sitting at the table, you start to eat the meal before you. The food is good, and the way the girls seem to anticipate your every desire at the table means that your glass is always full and your plate and bowl never run out of food.
<<if $player.gender is setup.Character.Gender.Male>>\
<span class="pic">\
[img[images/scenes/17.png]]
</span>\
<<else>>\
<span class="pic">\
[img[images/scenes/17FEM.png]]
</span>\
<</if>>\
As you eat, the girls remain nearby, not watching you but always present.
When you finish eating, the girls move forward again, quickly setting themselves to the task of cleaning up after your meal.
[[Next.]]
<<addtime { minute : 34 }>>\
<<set $anna.meal to 0>>\
<<set $eve.meal to 0>>\After everyone has a bowl of soup and a plate full of food, you begin to eat.
<span class="pic">\
[img[images/scenes/016.png]]
</span>\
Anna seems reluctant to start, watching you through every hesitant movement she makes like she expects you to reprimand her at any second.
Eve makes a stark contrast to her sister, taking one spoon full of her soup before rolling her eyes with a smile.
<<talk "eve">>This is sooooo good!<</talk>>\
She blurts, then starts shoveling her food into her mouth as fast as she can eat it.
Eating your own food, you savor a few bites.
<<talk "player">>You're right, this is really good.<</talk>>\
Eve starts to say something around a mouth full of food, but a harsh look from Anna stops her. Swallowing, the younger sister tries again.
<<talk "eve">>Anna made most of it, I just helped a little.<</talk>>\
She grins.
<<talk "player">>In that case, thank you both for the meal.<</talk>>\
Anna seems a little taken back by your words, but Eve just grins bigger.
<<talk "anna">>You're welcome!<</talk>>\
Anna finally says.
The rest of the meal is quiet, punctuated by the sounds of everyone eating. Eve asks if she can have seconds about half way through the meal, Anna answers...
<<talk "anna">>No!<</talk>>\
At the same time that you say...
<<talk "player">>Sure.<</talk>>\
Eve seems conflicted for a moment, but her stomach wins the battle as she starts to dish up more soup into her bowl.
A little while later, Eve has finished her second helping and you're just finishing up your own food. Anna on the other hand is still slowly working her way through her meal.
<<talk "eve">>Thank you for allowing us to eat some of your delicious food <<print $eve.callsPlayer>>.<</talk>>\
Eve says when she stands. A second later, Anna echoes the sentiment.
<<talk "anna">>Yes, thank you.<</talk>>\
She still seems uncertain about the situation.
When Eve begins to gather dishes, her sister quickly eats the last few bites of her own meal and joins her.
You can see that between the three of you, you almost ate everything that was presented for the meal.
Leaving the girls to their work, you leave the table.
[[Next.]]
<<addtime { minute : 34 }>>\The next few hours go by in a blur as you unpack your meager belongings and familiarize yourself with the property.
<<talk "thought">>This is so surreal! My very own mansion with a pool, its own sauna, library! And no one ever thought I'd amount to anything.<</talk>>\
You shake your head with a little grin.
You're sitting on the end of the bed, your bed in the Master bedroom when there's a soft knock on the door.
<<talk "player">>Come in.<</talk>>\
You reply out of habit.
The door opens silently, revealing Anna standing on the other side. She hesitates, then closing her eyes for a second, steps inside as if it was a difficult thing to do.
<<talk "anna">>Supper will be ready shortly, <<if $player.gender is setup.Character.Gender.Male>>sir<<else>>ma'am<</if>>.<</talk>>\
She gives a curt bow, then quickly closes the door again before you hear her footsteps retreating down the hallway.
<<if $anna.meal is 1 and $eve.meal is 1>>\
[[Go to Supper.|Supper Together]]
<<else>>\
[[Go to Supper.|Supper Served.]]
<</if>>\
<<settime { hour : 17, minute : 53 }>>\When you enter the dining hall, you see two additional places set this time. Eve, already sitting at the table, her feet swinging beneath her chair, looks at the spread with unashamed excitement. Anna in contrast stands behind her chair, looking at you as if seeking permission to sit.
Across the table is several platters and bowls with food. A roast, looking like something out of a fancy cook book is at the center, all around it are bowls of mashed potatoes, gravy, biscuits, corn on the cob, and several other items you don't immediately recognize.
Anna quickly moves to your side when you reach the table, pulling out your chair for you. With a mental shrug, you let her. Once seated, she stays standing at your side, as if prepared to dish food onto your plate for you.
She reaches for the roast before you can stop her, carving off a piece and placing it on your place.
<<talk "player">>Thank you, but I can dish myself.<</talk>>\
You say, feeling a little awkward at being served.
<<talk "thought">>But it's something I could get used to.<</talk>>\
The thought crosses your mind.
Anna stops, her hands already half way to the potatoes before glancing at you uncertainly.
<<talk "player">>Please, take a seat, we can pass around the food.<</talk>>\
For a second, there's panic in her features, as if she expects this is some kind of test and she doesn't know how to respond. You can see her swallow, then nod slightly before taking her seat.
The next half hour passes with the three of you eating. At first, the girls seem intent to serve you, likely out of habit, but eventually they settle into their places and eat their meals.
Eve eats the food like she's starving, talking about how good the food is around a mouth full of it on more than one occasion, and in spite of her sister's best efforts to enforce some manners in her younger sister, Eve forges through her meal unhindered.
Anna in contrast eats slowly and with deliberate movements. Most of her attention is split between trying to make her sister act in a more reserved manner without being obvious about it and trying to watch you, like she's waiting for something to happen. Through the entire meal, it's clear that she's tense and uncertain.
<<talk "player">>That was delicious, thank you.<</talk>>\
You say to the girls, leaning back in your seat a little.
<<talk "eve">>I mashed the potatoes!<</talk>>\
Eve grins before stuffing a final bite into her mouth.
Glancing at the younger sister, you can't help but notice the way her small breasts barely fill the top of her dress, allowing the material to move freely. From where you are sitting, you can see a large expanse of her chest, though not quite far enough to see her nipple.
Out of the corner of your eye, you can see Anna's expression harden slightly, and you make a point of quickly looking away from Eve.
<<talk "player">>Can we talk?<</talk>>\
You ask the girls. Both stop in the middle of what they are doing.
<<talk "anna">>You are our <<= $player.Master>>, we will do whatever you demand of us.<</talk>>\
Anna's expression becomes very still and unreadable as she speaks.
You take a deep breath that you let out slowly. It takes you a few seconds to gather your thoughts before you speak.
<<talk "player">>I never knew my Uncle, only what little my family told me about him, which was not much.<</talk>>\
The girls both sit silently in their seats, fear and worry on Anna's face, with Eve leaning toward her sister as if seeking comfort.
<<talk "player">>My family told me growing up that he was a horrible man.<</talk>>\
Neither of the girls seem able to meet your gaze.
[[Make sure they understand their place.][$anna.fear += 25, $eve.fear += 25]]
[[Try to ease their worries.][$anna.trust += 25, $anna.fear -= 25, $eve.trust += 25, $eve.fear -= 25]]
<<addtime { minute : 42 }>>\When you enter the dining hall, you see both of the girls standing near the wall. As soon as you enter, Anna steps forward and pulls the chair at the table's head out for you.
You take the seat and watch as she moves to the side of the table.
Across the table is several platters and bowls with food. A roast, looking like something out of a fancy cook book is at the center, all around it are bowls of mashed potatoes, gravy, biscuits, corn on the cob, and several other items you don't immediately recognize.
Unsure of what else to do, you watch as she dishes up food on your place. Meanwhile, Eve fills your glass from the other side of the table.
<<talk "thought">>I could get used to this.<</talk>>\
You think, just a hint of a smile betraying your thoughts.
You eat in near silence, the sound of your silverware on your plate the loudest sound in the room.
Around you the two girls move quietly, quickly adding food to your plate to replace anything you have eaten, or refilling your glass whenever you take more than a couple of sips.
About half an hour later, you've finished eating, feeling comfortably full.
<<talk "player">>That was delicious, thank you.<</talk>>\
You say to the girls, leaning back in your seat a little.
<<talk "eve">>I mashed the potatoes!<</talk>>\
Eve grins before an alarmed looking Anna silences her. You're feeling too content to pay the situation much mind though.
<<talk "player">>Can we talk?<</talk>>\
You ask the girls. Both stop in the middle of what they are doing.
<<talk "anna">>You are our <<= $player.Master>>, we will do whatever you demand of us.<</talk>>\
Anna's expression becomes very still and unreadable as she speaks.
You take a deep breath that you let out slowly. It takes you a few seconds to gather your thoughts before you speak.
<<talk "player">>I never knew my Uncle, only what little my family told me about him, which was not much.<</talk>>\
The girls both stand silently nearby, fear and worry on Anna's face, with Eve leaning toward her sister as if seeking comfort.
<<talk "player">>My family told me growing up that he was a horrible man.<</talk>>\
Neither of the girls seem able to meet your gaze.
[[Make sure they understand their place.][$anna.fear += 25, $eve.fear += 25]]
[[Try to ease their worries.][$anna.trust += 25, $anna.fear -= 25, $eve.trust += 25, $eve.fear -= 25]]
<<addtime { minute : 35 }>>\<<talk "player">>And my father once said that he was scared I would turn out like him.<</talk>>\
You can see the way the girls react, Eve clutching to her sister's side while a slight tremor goes through Anna's body.
<<talk "player">>I like this house, and while the decision is not final, I'm pretty sure I will be staying.<</talk>>\
You pause, Eve's eyes flickering between you and her sister in uncertainty. You don't continue until Anna finally looks up, meeting your gaze.
<<talk "player">>Since I have no idea what to do with the two of you, I would like it if the two of you just continued to do whatever it is you do around here while I figure things out.<</talk>>\
For some reason, that last part seems to rattle both of the girls more than anything else you have said so far.
After a brief pause and no indication that either girl are going to say anything, you ask.
<<talk "player">>What do the two of you do around here anyway?<</talk>>\
You see Anna take a deep breath, her tone neutral as she begins to speak.
<<talk "anna">>We are responsible for the house, the grounds, and primarily to ensure our <<= $player.Master>> is happy.<</talk>>\
<<talk "player">>Cooking, cleaning, serving meals, that kind of thing?<</talk>>\
You venture.
Anna's eyes seem to ponder the space before her.
<<talk "anna">>Eve tends to the grounds, mostly just mowing the lawn and watering plants, and she helps a little bit around the house, usually in the kitchen. I clean the house, prepare the meals, and remain ready to serve you personally at any time you need me.<</talk>>\
You ponder her phrasing a bit.
<<talk "player">>Then that is what each of you will continue to do for now. I'll let you know if I want you to do something different.<</talk>>\
Both girls nod, in near perfect unison.
Standing up, you offer a simple.
<<talk "player">>Thank you for the meal, it was very good.<</talk>>\
You tell them before exiting the room.
For a few minutes, you wander the mansion, not sure what else to do. It's not long before you stifle a yawn and decide that it may be best to get to bed early. Maybe a good night's rest will help put everything into better perspective.
[[Head to your room.]]
<<addtime { minute : 27 }>>\<<talk "player">>But I want to make it clear that I am not my Uncle.<</talk>>\
You can see the cautious looks on both girls' faces.
<<talk "player">>I like this house, and while the decision is not final, I'm pretty sure I will be staying.<</talk>>\
You pause, Eve's eyes flickering between you and her sister in uncertainty. You don't continue until Anna finally looks up, meeting your gaze.
<<talk "player">>Since I have no idea what to do with the two of you, I would like it if the two of you just continued to do whatever it is you do around here while I figure things out.<</talk>>\
For some reason, that last part seems to rattle both of the girls more than anything else you have said so far.
<<talk "player">>Maybe we can talk about things and see if we can't find a way to make this work for all of us.<</talk>>\
After a brief pause and no indication that either girl is going to say anything, you ask.
<<talk "player">>What do the two of you do around here anyway?<</talk>>\
You see Anna take a deep breath, her tone guarded as she begins to speak.
<<talk "anna">>We are responsible for the house, the grounds, and primarily to ensure our <<= $player.Master>> is happy.<</talk>>\
<<talk "player">>Cooking, cleaning, serving meals, that kind of thing?<</talk>>\
Anna's eyes seem to ponder the space before her.
<<talk "anna">>Eve tends to the grounds, mostly just mowing the lawn and watering plants, and she helps a little bit around the house, usually in the kitchen. I clean the house, prepare the meals, and remain ready to serve you personally at any time you need me.<</talk>>\
You ponder her phrasing for a second before replying.
<<talk "player">>Unless either of you have objections, we'll keep doing that for the time being. If I feel like we should change something, I'll let you know.<</talk>>\
Both girls become guarded, but nod in near perfect unison.
<<talk "player">>Since we'll be living here together, it would probably be best if we got to know one another a little bit.<</talk>>\
Both of the girls give you uncomprehending looks.
<<talk "player">>Let me start.<</talk>>\
<<talk "player">>I'm currently unemployed, but mostly I've just worked fast food and factory jobs, little bit of writing too.<</talk>>\
Anna seems to perk up slightly when you mention writing.
<<talk "player">>My savings reached a point where I was going to have to ask my parents if I could move back in until I got on my feet again when I received the notification about my Uncle passing. Took me a week to scrounge up the money to drive across the country to sign the paperwork and now I'm here.<</talk>>\
You shrug, not sure what else to add.
<<talk "player">>I don't have a girlfriend or any pets.<</talk>>\
You shake your head as your thoughts turn to family.
After a few seconds of reflection, you continue.
<<talk "player">>I like playing video games, and I enjoy writing, even if I'm not good at it yet.<</talk>>\
Having run out of things to add, you gesture at the girls to take a turn.
You can see Anna composing herself, as if thinking carefully about what to say, but Eve beats her to it.
<<talk "eve">>I don't have as much practice as my sister, but I try to do what I can around the house. My sister is the only family I have, or at least I think she is.<</talk>>\
<<talk "thought">>That's interesting. I wonder if she really does have family and she just doesn't remember them, or if she really doesn't have any other family.<</talk>>\
<<talk "eve">>Our last Master liked my sister best, and ignored me most of the time. He had nine slaves when he died. My sister is my best friend, I tried to make friends with one of Master's slaves that he kept locked in his room most of the time. She was really sad and her voice was a little raspy from all the screaming he made her do, when he found me in his room talking to her, he made me watch as he hurt her.<</talk>>\
Eve's expression starts to fall, becoming terribly sad.
<<talk "eve">>Anna says it was acid that he was pouring on her and that he liked it when she screamed. She's the only one he made cry more than my sister.<</talk>>\
Fearing the answer, you can't help but ask.
<<talk "player">>What happened to her?<</talk>>\
<<talk "eve">>A man, an oriental man with a long brown coat and a hat came right after our last owner died. He scared me a little. He gathered up all of the slaves except for us. He told us to care for the house until our new <<= $player.Master>> arrived, then he left with the other slaves and a few other things.<</talk>>\
Her voice is small when she adds.
<<talk "eve">>I hope she's ok.<</talk>>\
For once, Anna is making no move to restrain her sister from talking.
<<talk "eve">>Anna and me sometimes sit up at night and talk to each other, about some of the happy things that have happened to us, like the night she snuck into the kitchen and brought me a slice of leftover cake for my birthday, well she said it was a piece of cake but it was actually a biscuit, but it was still really good. Or sometimes she'll steal a book from the library and we'll read it together. But she likes reading a lot more than me.<</talk>>\
Eve continues, seeming to go on forever now that she's started.
<<talk "eve">>My favorite color is purple. Oh, and she always takes back the books she takes from the library, so please don't punish her for it!<</talk>>\
You can't help but smile a little at that.
<<talk "eve">>Sometimes we play in the pool if our chores do not keep us too busy, or in the evenings we'll sometimes play checkers, but we're missing one of the red checkers, so Anna lets me play black to make it more fair. Our last owner used to make me take pills sometimes, or make my sister rub creams on my body. My sister said that he wanted to keep me looking little forever, I'm actually eighteen. He also gave my sister pills that made her taller and her chest bigger.<</talk>>\
<<talk "thought">>Eighteen? I'd have sworn that she is twelve!<</talk>>\
Anna finally raises her hand to silence her sister, color creeping into her cheeks.
<<talk "anna">>I think $player.he gets the idea.<</talk>>\
She lightly chastises Eve.
Looking at you, her tone is formal.
<<talk "anna">>As my sister mentioned, she is the only family I have, or at least that I remember well.<</talk>>\
You notice that she does not elaborate further on her family, and seemed to be trying to change the subject from whatever pills and creams her sister was talking about.
<<talk "anna">>My sister is very important to me, and I will do anything you ask without complaint if you promise not to harm her.<</talk>>\
<<talk "player">>I have no reason to hurt either of you.<</talk>>\
You say dismissively.
Taking a deep breath, Anna continues.
<<talk "anna">>I like to read, and I enjoy cooking and cleaning the mansion.<</talk>>\
You wait for several seconds, expecting her to say more, but she does not.
<<talk "player">>Thank you both for telling me a little about yourselves.<</talk>>\
Pausing, you stifle a yawn.
<<talk "player">>I know it's not real late yet, but a lot has happened today, and I'm tired. I think I'm going to call it a day. We can talk more tomorrow.<</talk>>\
[[Head to your room.]]
<<addtime { minute : 13 }>>\You've only just finished changing in preparation for bed when you hear a faint knock on your bedroom's door.
<<talk "player">>Yes, what is it?<</talk>>\
You ask, buttoning the final button of your pajama shirt and turning toward the door.
The door swings open, almost hesitantly, and Anna steps through.
<<talk "anna">><<if $player.gender is setup.Character.Gender.Male>>Mas-<<else>>Mistr-<</if>>, <<print $player.firstName>>, I am here to warm your bed if you wish it.<</talk>>\
She stops in the middle of the word, her eyes downcast. You can see that she is trying to work herself up to say something, so you give her a moment, her voice sounds hollow.
Your eyes widen in surprise as she reaches for the shoulder of her dress, sliding it off of her shoulder as she begins to undress.
<<if $player.gender is setup.Character.Gender.Male>>[[She's used to it rough, no sense treating her any differently than she's used to.][$anna.affection -= 100, $anna.fear += 100, $anna.trust -= 100]]
[[Remain silent. Let her continue.][$anna.fear += 25]]
[[You don't have to do this, but I won't stop you if you want to.][$anna.affection += 25]]
[[I have no interest in you sexually. Put your clothes back on.][$anna.affection += 25, $anna.fear += 25]]
[[If something like this is going to happen, I want it to be because we both want it, not because you feel you must.][$anna.trust += 25]]<<else>>[[Remain silent. Let her continue.|Remain silent. Let her continue. ALT][$anna.fear += 25]]
[[You don't have to do this, but I won't stop you if you want to.|You don't have to do this, but I won't stop you if you want to. ALT][$anna.affection += 25]]
[[I have no interest in you sexually. Put your clothes back on.|I have no interest in you sexually. Put your clothes back on. ALT][$anna.affection += 25, $anna.fear += 25]]
[[If something like this is going to happen, I want it to be because we both want it, not because you feel you must.|If something like this is going to happen, I want it to be because we both want it, not because you feel you must. ALT][$anna.trust += 25]]
<</if>><<addtime { minute : 3 }>>You remain silent, letting her continue. As Anna continues to disrobe, you let your eyes wander over her body, taking in her every curve.
Her eyes are downcast as she lets her dress down off her shoulders, holding it in place so it won't fall for a moment. You can't help but notice the way her blond hair frames her shoulders. From where you are standing, you can see Anna close her eyes tightly for a second, then let the dress slide past her breasts to reveal a simple white bra.
<span class="pic">\
[img[images/scenes/anna_undress.png]]
</span>\
As soon as the dress is beneath her breasts, she lets go of it, the whole thing falling at once to pool around her ankles. In its wake, your eyes continue downward, over her flat belly to her simple white panties. From her panties, you let your eyes linger on the feminine flair of her hips before continuing down her long legs to the dress around her feet.
You can see a slight shiver go through her when she reaches for the clasp of her bra. Even once it's released, she seems reluctant to let go of it. Using one arm, she holds the bra in place for several seconds, refusing to let it go until she looks up to see you still watching expectantly. Her eyes glisten with unshed tears when she finally lets go, revealing a perfect pair of breasts with small pink nipples at their tips.
Searching your eyes, Anna seems to be trying to decipher something in your expression. You don't know what she sees, but her expression seems to relax as she takes a deep breath. Letting the breath out slowly, she reaches for the band of her panties and lowers them as well, the moment they are past her hips they slide on their own down her thighs to join her dress on the floor.
There is a slight blond bush around her pussy that seems to demand your attention. Her eyes find the floor again as she takes a couple of hesitant steps toward you, stopping just barely within your reach. You can see that her entire body is tense.
[[She's used to it rough, no sense treating her any differently than she's used to.][$anna.affection -= 100, $anna.fear += 100, $anna.trust -= 100]]
[[Take her.][$anna.fear += 25]]
[[Begin with a tender kiss.][$anna.affection += 25]]
[[Treat her tenderly.][$anna.trust += 25, $anna.affection += 25]]
<<addtime { minute : 6 }>>\
<<set $AnnaSex to true>>\You remain silent, letting her continue. As Anna continues to disrobe, you let your eyes wander over her body, taking in her every curve as something flutters in your chest.
Her eyes are downcast as she lets her dress down off her shoulders, holding it in place so it won't fall for a moment. You can't help but notice the way her blond hair frames her shoulders. From where you are standing, you can see Anna close her eyes tightly for a second, then let the dress slide past her breasts to reveal a simple white bra.
<span class="pic">\
[img[images/scenes/anna_undress.png]]
</span>\
As soon as the dress is beneath her breasts, she lets go of it, the whole thing falling at once to pool around her ankles. In its wake, your eyes continue downward, over her flat belly to her simple white panties. From her panties, you let your eyes linger on the feminine flair of her hips before continuing down her long legs to the dress around her feet.
You can see a slight shiver go through her when she reaches for the clasp of her bra. Even once it's released, she seems reluctant to let go of it. Using one arm, she holds the bra in place for several seconds, refusing to let it go until she looks up to see you still watching expectantly. Her eyes glisten with unshed tears when she finally lets go, revealing a perfect pair of breasts with small pink nipples at their tips.
Searching your eyes, Anna seems to be trying to decipher something in your expression. You don't know what she sees, but her expression seems to relax as she takes a deep breath. Letting the breath out slowly, she reaches for the band of her panties and lowers them as well, the moment they are past her hips they slide on their own down her thighs to join her dress on the floor.
There is a slight blond bush around her pussy that seems to demand your attention. Her eyes find the floor again as she takes a couple of hesitant steps toward you, stopping just barely within your reach. You can see that her entire body is tense.
[[Begin with a tender kiss.|Begin with a tender kiss. ALT][$anna.affection += 25]]
[[Treat her tenderly.|Treat her tenderly. ALT][$anna.trust += 25, $anna.affection += 25]]
<<addtime { minute : 6 }>>\
<<set $AnnaSex to true>>\You say softly to her.
<<talk "player">>You don't have to do this if you don't want to. But if you want to, I won't stop you.<</talk>>\
You can tell from the ache in your loins that you really don't want her to stop.
Anna looks at you, looking like a deer caught in the headlights. Her eyes are wide and she's clearly afraid. She seems uncertain, like you've just presented her with a trick question that only you could possibly know the right answer to.
A slight shudder goes through her body and her eyes turn downward.
Her eyes are downcast as she lets her dress down off her shoulders, holding it in place so it won't fall for a moment. You can't help but notice the way her blond hair frames her shoulders. From where you are standing, you can see her eyes close tightly for a second, then let the dress slide past her breasts to reveal a simple white bra.
<span class="pic">\
[img[images/scenes/anna_undress.png]]
</span>\
As soon as the dress is beneath her breasts, she lets go of it, the whole thing falling at once to pool around her ankles. In its wake, your eyes continue downward, over her slim belly to her simple white panties. From her panties, you let your eyes linger on the flair of her feminine hips before continuing down her long legs to the dress around her feet.
You can see a slight shiver go through her when she reaches for the clasp of her bra. Even once it's released, she seems reluctant to let go of it. Using one arm, she holds the bra in place for several seconds, refusing to let it go until she looks up to see you still watching expectantly. Her eyes glisten with unshed tears when she finally lets go, revealing a perfect pair of breasts with small pink nipples at their tips.
Searching your eyes, Anna seems to be trying to decipher something in your expression. You don't know what she sees, but her expression seems to resolve itself as she takes a deep breath. Letting the breath out slowly, she reaches for the band of her panties and lowers them as well, the moment they are past her hips they slide on their own down her thighs to join her dress on the floor.
There is a slight blond bush around her pussy that seems to demand your attention. Her eyes find the floor again as she remains several paces beyond your reach.
[[She's used to it rough, no sense treating her any differently than she's used to.][$anna.affection -= 100, $anna.fear += 100, $anna.trust -= 100]]
[[Take her.][$anna.fear += 25]]
[[Begin with a tender kiss.][$anna.affection += 25]]
[[Treat her tenderly.][$anna.affection += 25; $anna.trust += 25]]
[[I have to stop this while I still can.][$anna.trust += 25, $anna.fear -= 25, $anna.affection += 25]]
<<addtime { minute : 6 }>>\As you speak the words, you can feel your heart race behind your breast.
<<talk "player">>You don't have to do this if you don't want to. But if you want to, I won't stop you.<</talk>>\
You can tell from the fluttering in your lower belly that you really don't want her to stop.
Anna looks at you, looking like a deer caught in the headlights. Her eyes are wide and she's clearly afraid. She seems uncertain, like you've just presented her with a trick question that only you could possibly know the right answer to.
A slight shudder goes through her body and her eyes turn downward.
Her eyes are downcast as she lets her dress down off her shoulders, holding it in place so it won't fall for a moment. You can't help but notice the way her blond hair frames her shoulders. From where you are standing, you can see her eyes close tightly for a second, then let the dress slide past her breasts to reveal a simple white bra.
<span class="pic">\
[img[images/scenes/anna_undress.png]]
</span>\
As soon as the dress is beneath her breasts, she lets go of it, the whole thing falling at once to pool around her ankles. In its wake, your eyes continue downward, over her slim belly to her simple white panties. From her panties, you let your eyes linger on the flair of her feminine hips before continuing down her long legs to the dress around her feet.
You can see a slight shiver go through her when she reaches for the clasp of her bra. Even once it's released, she seems reluctant to let go of it. Using one arm, she holds the bra in place for several seconds, refusing to let it go until she looks up to see you still watching expectantly. Her eyes glisten with unshed tears when she finally lets go, revealing a perfect pair of breasts with small pink nipples at their tips.
Searching your eyes, Anna seems to be trying to decipher something in your expression. You don't know what she sees, but her expression seems to resolve itself as she takes a deep breath. Letting the breath out slowly, she reaches for the band of her panties and lowers them as well, the moment they are past her hips they slide on their own down her thighs to join her dress on the floor.
There is a slight blond bush around her pussy that seems to demand your attention. Her eyes find the floor again as she remains several paces beyond your reach.
[[Begin with a tender kiss.|Begin with a tender kiss. ALT][$anna.affection += 25]]
[[Treat her tenderly.|Treat her tenderly. ALT][$anna.trust += 25, $anna.affection += 25]]
[[I have to stop this while I still can.|I have to stop this while I still can. ALT][$anna.trust += 25, $anna.fear -= 25, $anna.affection += 25]]
<<addtime { minute : 6 }>>\Anna's eyes widen in fear when she meets your predatory gaze. When you step close to her, she trembles like a leaf in the wind.
You don't know what comes over you, but it brings out something aggressive in you. Your hand reaches out, cupping one of her breasts a little rougher than you intend, but the little cry that escapes her lips spurs you to squeeze just a little harder.
She gasps, then you push her, causing her to stumble back a step before hitting the bed. The second she feels the bed on the back of her legs, she allows herself to fall back, like this is what she was expecting to have happen and she had done so a hundred times before.
There's something cold in her eyes, almost dead as she looks at you, watching you undress with the expression of someone who knows something terrible is coming, and that there is nothing in the world that can stop it.
When you discard the last of your clothing onto the floor, you move toward her. As you do, she lays back, positioning herself on the bed and spreading her legs for you.
You don't hesitate to crawl up above her. When she tries to look away, you reach out, turning her face back toward yours and holding her gaze while moving yourself into position. There's just a moment that you think you see something underneath the fear and disgust, but whatever it was is gone as quickly as you had seen it in the first place.
The tip of your cock brushes across her slit, warm to the touch, but clearly not wet as you nudge forward but are unable to penetrate her.
She makes a little sound of discomfort, and even though you can see her eyes are pointed toward you, you can tell that she's not really seeing you.
<<talk "thought">>My great uncle did a real number on her. She's not worth much of anything to anyone now, is she?<</talk>>\
Reaching down between you, you find her pussy and spread her wide with your fingers. Your next thrust is too dry to penetrate very deep, but at least it's a start.
You can hear her make little grunts of discomfort every time you thrust, claiming just a little more of her pussy with every movement of your hips.
<span class="pic">\
[img[images/scenes/anna_sex_missionary_distressed.png]]
</span>\
By the time you're all the way inside of her, she's laying limply beneath you, little more than a hole to satisfy your lusts. She's tight, but her lack of arousal makes fucking her difficult even if the friction drives you quickly toward your orgasm.
Within a few short minutes, you can feel a familiar sensation of a rising orgasm as your body prepares to fill her cunt with your cum.
Your thrusts quicken as you near your peak, then you shove forward just before you start to throb, filling her pussy with your hot sticky cum.
Once you have satisfied yourself inside of her, you roll off of her.
<<talk "player">>Clean yourself up.<</talk>>\
You say, out of breath.
She lays there for another second, then starts to get up. You don't know what comes over you, but as soon as her near perfect ass comes into view, you give it a firm swat. She lets out a startled sound, but makes no other protest to what you just did as she gathers up her clothes.
She looks at you uncertainly.
<<talk "anna">>You wish for me to stay? Or go?<</talk>>\
[[Stay with me.|FirstNightStay][$anna.fear += 25]]
[[You may go.|FirstNightGo]]
<<addtime { minute : 11 }>><<set $AnnaSex to true>>\<<talk "player">>Put your clothes back on.<</talk>>\
You say a little more sternly than you had intended.
You can see her entire body stiffen, Anna's eyes widening in fear.
<<talk "anna">>I-I've done something wrong?<</talk>>\
<<talk "thought">>I'm just not that attracted to her.<</talk>>\
You think, trying to decide how best to say as much. You opt for just coming straight out and saying it.
<<talk "player">>I am not attracted to you and don't want to have sex with you.<</talk>>\
Her mouth hangs open in surprise. Eventually she tries to speak, but barely any sound comes from her mouth.
<<talk "player">>Put your clothes back on.<</talk>>\
This time when you say the words, in spite of your tone being much softer, she jumps like she's been struck then pushes the straps of her dress back up to her shoulder. You can see that in spite of her downcast eyes, her face is crimson.
<<talk "anna">>I-I-I, uh, I'm so sorry...<</talk>>\
Anna blurts in a rush.
<<talk "anna">>I just thought-<</talk>>\
She cuts herself off suddenly.
<<talk "anna">>I'm so sorry for intruding.<</talk>>\
The words spill from her mouth as she starts to turn toward the door.
[[Stop her from leaving.][$anna.trust += 25, $anna.affection += 25]]
[[Let her go.]]
<<addtime { minute : 5 }>>\<<talk "player">>Put your clothes back on.<</talk>>\
You say a little more sternly than you had intended.
You can see her entire body stiffen, Anna's eyes widening in fear.
<<talk "anna">>I-I've done something wrong?<</talk>>\
<<talk "thought">>I'm just not that attracted to her.<</talk>>\
You think, trying to decide how best to say as much. You opt for just coming straight out and saying it.
<<talk "player">>I am not attracted to you and don't want to have sex with you.<</talk>>\
Her mouth hangs open in surprise. Eventually she tries to speak, but barely any sound comes from her mouth.
<<talk "player">>Put your clothes back on.<</talk>>\
This time when you say the words, in spite of your tone being much softer, she jumps like she's been struck then pushes the straps of her dress back up to her shoulder. You can see that in spite of her downcast eyes, her face is crimson.
<<talk "anna">>I-I-I, uh, I'm so sorry...<</talk>>\
Anna blurts in a rush.
<<talk "anna">>I just thought-<</talk>>\
She cuts herself off suddenly.
<<talk "anna">>I'm so sorry for intruding.<</talk>>\
The words spill from her mouth as she starts to turn toward the door.
<<talk "thought">>I wonder if she's into girls?<</talk>>\
[[Stop her from leaving.|Stop her from leaving. ALT][$anna.trust += 25, $anna.affection += 25]]
[[Let her go.]]
<<addtime { minute : 5 }>>\You state simply...
<<talk "player">>Put your clothes back on. If something like this is going to happen, I want it to be because both of us want it, not because you think you have to.<</talk>>\
Anna stands there, clearly shocked at what you just said. Her eyes are wide as if she doesn't know what to do now.
<<talk "thought">>Deer caught in the headlights.<</talk>>\
You can't help but smile a little at the thought. Unfortunately the smile just makes her look more afraid.
<<talk "player">>Come sit with me.<</talk>>\
You say lightly.
Moving toward the bed, you sit down. Stiffly, she joins you, sitting just barely within your reach if you were to try to touch her. She seems unable to look at anything but the door, or the floor between her feet.
<span class="pic">\
[img[images/scenes/18.png]]
</span>\
You start, still trying to figure out what you want to say.
<<talk "player">>We haven't really had a chance to have a good talk yet, so let's talk.<</talk>>\
<<talk "anna">>What is it that you wish for me to talk about? Do you wish to make me scream? Or cry? I can do those things, though I would prefer to lay beneath you.<</talk>>\
Her voice is barely a whisper.
<<talk "thought">>What kind of a monster was my Great Uncle?<</talk>>\
<<talk "player">>You would prefer to lay beneath me? You mean have sex with me?<</talk>>\
Your mind is still reeling when she answers.
<<talk "anna">>Yes <<if $player.gender is setup.Character.Gender.Male>>sir<<else>>ma'am<</if>>....<</talk>>\
Anna says, you can see a tremble go through her body.
<<talk "player">>Why would you want that?<</talk>>\
<<talk "anna">>I don't...<</talk>>\
Her voice is barely a whisper, and you can see her shy away slightly as she says it as if she is afraid you might strike her for the admission.
<<talk "player">>So?<</talk>>\
You say slowly, trying to work through the implications.
<<talk "player">>You came in here to have sex with me, then you offered to scream for me before saying you would rather have sex with me? But you don't want to have sex with me?<</talk>>\
You pause, taking a deep breath. You can see her out of the corner of your eyes trembling, tears streaming down her face.
<<talk "player">>I don't understand.<</talk>>\
<<talk "anna">>Sex hurts less.<</talk>>\
She says after a long pause, her tone completely emotionless.
[[Dismiss her.][$anna.fear += 25]]
[[Try to comfort her.][$anna.affection += 25, $anna.fear -= 25]]
<<addtime { minute : 7 }>>\You state simply...
<<talk "player">>Put your clothes back on. If something like this is going to happen, I want it to be because both of us want it, not because you think you have to.<</talk>>\
Anna stands there, clearly shocked at what you just said. Her eyes are wide as if she doesn't know what to do now.
<<talk "thought">>Deer caught in the headlights.<</talk>>\
You can't help but smile a little at the thought. Unfortunately the smile just makes her look more afraid.
<<talk "player">>Come sit with me.<</talk>>\
You say lightly.
Moving toward the bed, you sit down. Stiffly, she joins you, sitting just barely within your reach if you were to try to touch her. She seems unable to look at anything but the door, or the floor between her feet.
You start, still trying to figure out what you want to say.
<<talk "player">>We haven't really had a chance to have a good talk yet, so let's talk. Girl to girl.<</talk>>\
<<talk "anna">>What is it that you wish for me to talk about? Do you wish to make me scream? Or cry? I can do those things, though I would prefer to lay with you.<</talk>>\
Her voice is barely a whisper.
<<talk "thought">>What kind of a monster was my Great Uncle?<</talk>>\
<<talk "player">>You would prefer to lay with me? You mean have sex with me?<</talk>>\
Your mind is still reeling when she answers.
<<talk "anna">>Yes <<if $player.gender is setup.Character.Gender.Male>>sir<<else>>ma'am<</if>>....<</talk>>\
Anna says, you can see a tremble go through her body.
<<talk "player">>Why would you want that?<</talk>>\
<<talk "anna">>I don't...<</talk>>\
Her voice is barely a whisper, and you can see her shy away slightly as she says it as if she is afraid you might strike her for the admission.
<<talk "player">>So?<</talk>>\
You say slowly, trying to work through the implications.
<<talk "player">>You came in here to have sex with me, then you offered to scream for me before saying you would rather have sex with me? But you don't want to have sex with me?<</talk>>\
You pause, taking a deep breath. You can see her out of the corner of your eyes trembling, tears streaming down her face.
<<talk "player">>I don't understand.<</talk>>\
<<talk "anna">>Sex hurts less.<</talk>>\
She says after a long pause, her tone completely emotionless.
[[Dismiss her.][$anna.fear += 25]]
[[Try to comfort her.|Try to comfort her. ALT][$anna.affection += 25, $anna.fear -= 25]]
<<addtime { minute : 7 }>>\Unable to resist, you reach out. Anna jumps slightly when your hand touches her hip but offers no resistance as you pull her toward yourself.
When her body presses against yours, you take a deep breath, smelling her fear tainted scent. You can't believe how aroused it makes you.
Her arms hang limply at her sides as you hold her to you in what would be called a hug if it wasn't so possessive.
Releasing her, you take a half step back.
<<talk "player">>Get on the bed.<</talk>>\
You say, your voice is husky with arousal. When she moves to do so, you begin to remove your own clothing.
By the time you're naked, she's laying on her back on the edge of the bed, almost like she's scared to get fully onto it.
When you step toward the bed, you can see her eyes flicker to your hard cock before she scrunches her eyes shut. You can see her take a deep breath, the action making her firm breasts rise. Several seconds later, she releases her breath as she opens her eyes again. Her expression is carefully composed now.
The bed shifts slightly as you crawl onto it. Anna looks at you, her fear filled eyes searching your own before she looks toward the door of your room.
Looking down at her, you watch her tremble slightly, her legs spreading to allow you access to her most intimate place. Instinctively, your hand goes between her legs, feeling her pussy against your fingers. You can feel the heat of her skin, the heat of her sex, but when you nudge your fingers past her folds, you discover that she is not very wet at all.
Hoping she's wet enough to enter, you rub your cock up and down her slit a couple of times then line yourself up with her opening. Pushing forward, she makes a small sound of discomfort. You're barely able to get even the tip of your penis inside of her. Pulling back, you spit in your hand, then rub your saliva onto your rigid member before trying again. This time you slide inside even though it's clear the invasion is still uncomfortable for Anna.
<span class="pic">\
[img[images/scenes/anna_sex_missionary_distressed.png]]
</span>\
<<talk "thought">>She has a good pussy, nice and tight.<</talk>>\
You think to yourself.
For a few seconds, you just enjoy her tightness around you. When you finally start to move, she just kind of lays there taking it, not showing any visible signs of enjoying the experience. However, after a few minutes, you can feel her pussy responding, not as quickly as you would like, but your thrusts become much smoother as you begin to glide in and out of her instead of having to shove yourself into her each time.
It's not long before you can feel your balls begin to tighten with the need to release their contents inside of her. Without a second thought about what she might want, you shove deep right as your cock throbs, shooting your seed into her depths.
Collapsing on top of her, you can feel your manhood deflating inside of her before eventually slipping free. Reluctantly, you roll off of her.
You're not sure how long you lay there before she speaks. You actually miss what she says, "What was that?" You ask.
<<talk "anna">><<if $player.gender is setup.Character.Gender.Male>>Sir<<else>>Ma'am<</if>>., Do you wish for me to remain with you tonight, or may I return to my own room for the evening?<</talk>>\
Her tone is meek.
[[Stay with me.|FirstNightStay][$anna.fear += 25]]
[[You may go.|FirstNightGo]]
<<addtime { minute : 17 }>>\
<<set $AnnaSex to true>>\Unable to resist, you reach out. Anna jumps slightly when your hand touches her hip but offers no resistance as you pull her toward yourself.
When her body presses against yours, her breasts press firmly against your own even as your nipples harden. Taking deep breath, you can smell her fear tainted scent. You can't believe how aroused it makes you.
Her arms hang limply at her sides as you hold her to you in what would be called a hug if it wasn't so possessive.
Releasing her, you take a half step back.
<<talk "player">>Get on the bed.<</talk>>\
You say, your voice is heavily laced with arousal. When she moves to do so, you begin to remove your own clothing.
By the time you're naked, she's laying on her back on the edge of the bed, almost like she's scared to get fully onto it. Your nipples harden as the cool air of the room caresses them.
When you step toward the bed, you can see her eyes flicker to your feminine curves before she scrunches her eyes shut. You can see her take a deep breath, the action making her firm breasts rise. Several seconds later, she releases her breath as she opens her eyes again. Her expression is carefully composed now.
The bed shifts slightly as you crawl onto it. Anna looks at you, her fear filled eyes searching your own before she looks toward the door of your room.
Looking down at her, you watch her tremble slightly, her legs spreading to allow you access to her most intimate place. Instinctively, your hand goes between her legs, feeling her pussy against your fingers. You can feel the heat of her skin, the heat of her sex, but when you nudge your fingers past her folds, you discover that she is not very wet at all.
Leaning forward, you inhale her scent before kissing the folds of her pussy. You follow that with a long lick along her slit before starting to lap at her hole.
With her whole body tense, you hear her gasp softly as your tongue brushes against her opening.
In spite of her clear misgivings, Anna becomes increasingly wet until her juices begin to flow freely.
Waiting until you can feel her getting close to orgasm, you suddenly redouble your efforts until you feel her body shudder beneath you. You don't stop until she's gasping for breath.
When you stop, you roll onto your back, parting your thighs as you do so.
Understanding what you want, Anna rolls over toward you. Her head moves toward your crotch and you feel a tingle of anticipation before her breath washes over your sensitive pussy. She pauses for a long second, then leans forward.
You can feel her tongue sliding lightly across your slit, then parting your lower lips as she probes deeper. With no further sign of hesitation, she begins to please you, flow movements at first, then with more confidence as your pussy grows wetter.
It's not long before you are writhing beneath her, your belly growing tight as you feel an inevitable orgasm beginning to build.
The sound you make is high, a little gasp right before your hips buck of their own accord. In the next fraction of a second, your consciousness explodes as a powerful orgasm crashes over you.
You're not sure how long you lay there before she speaks. You actually miss what she says the first time.
<<talk "player">>What was that?<</talk>>\
<<talk "anna">><<if $player.gender is setup.Character.Gender.Male>>Sir<<else>>Ma'am<</if>>., Do you wish for me to remain with you tonight, or may I return to my own room for the evening?<</talk>>\
Her tone is meek.
[[Stay with me.|FirstNightStay][$anna.fear += 25]]
[[You may go.|FirstNightGo]]
<<addtime { minute : 17 }>>\
<<set $AnnaSex to true>>\Reaching out, you let your hand brush her hip lightly, drawing her toward you. She seems reluctant, but offers no resistance.
When she is close to you, her naked breasts just brushing your shirt, you lean forward letting your lips touch hers. It's like a jolt of electricity goes through her at the contact.
<span class="pic">\
[img[images/scenes/anna_first_kiss.png]]
</span>\
<<talk "player">>You ok?<</talk>>\
You ask her, your face still close to hers.
<<talk "anna">>It's just... it's nothing.<</talk>>\
She says stiffly.
<<talk "player">>Now I'm curious, I want to know.<</talk>>\
You tease, trying to lighten the mood a little.
She remains silent for several seconds, you can see her eyes moving and her mouth opens a couple of times like she wants to say something, but each time she stops herself. Eventually, she takes a deep breath.
<<talk "anna">>That was my first kiss.<</talk>>\
She says in a breathy whisper.
<<talk "player">>Really? You come in here, prepared to have sex with me, and you've never been kissed? Are you a virgin too?<</talk>>\
You ask in disbelief.
You're unable to hide your surprise. Her entire body seems to droop slightly at your inflection.
You can tell from the way she slumps that what you said just made her very upset. You're surprised when she actually answers.
<<talk "anna">>I am no longer a virgin, your great uncle took my virginity the first night he owned me, and it is my place to please my <<= $player.Master>>. A happy <<= $player.Master>> is a kind <<= $player.Master>> is what your great uncle used to say.<</talk>>\
You can see the red creeping into her features.
Reaching out, you cup her cheek in the palm of your hand, drawing her face back to yours. She's stiff when your lips touch for the second time, but she lets it happen. You can hear a soft sound come from her as your kiss lingers. When you finally break your kiss, you can't help but smile just a little bit as you see her lips still puckered, like she expects the kiss to continue at any moment.
When her eyes open, she blushes fiercely. Fidgeting, she bites her lips as she looks at your own.
<<talk "anna">>Thank you <<if $player.gender is setup.Character.Gender.Male>>sir<<else>>ma'am<</if>>, that was nice.<</talk>>\
Her voice is barely a whisper.
You lean in again, your lips touching for a third time. This time she meets you half way. You hear a happy sound from her again when your lips touch. As your kiss lingers, you begin to undress yourself, your cock aching with need already. When you break your third kiss, she seems surprised, almost alarmed to realize you're now as naked as she is.
Anna tries to take a step away from you, but you slip your arms around her, pulling her body to your own in a hug. Hesitantly, she returns your hug, like the act is somehow unfamiliar to her.
Stepping back toward the bed, you draw her into another kiss. She follows you, but it seems like her attention is entirely on your kiss, her footsteps necessary to keep your lips in contact rather than her consciously following you to the bed.
When you feel the bed brush the back of your legs, you sit back. The action breaks your kiss, and you can see a flash of alarm cross her features as she notices that you've drawn her to the bed. You scoot back, one hand on her hip as you coax her onto the bed. She's clearly reluctant, but she allows you to draw her up over you so that she's kneeling above you. With your free hand, you cup her neck, drawing her forward into yet another tender kiss. She seems to melt into your arms, within seconds, you can feel the weight of her body on yours as she lays on top of you. You are intimately aware of how your hard cock is pressed between your bellies.
You can feel her starting to take the initiative with the kiss, her lips pressing firmly against your own.
Reaching down, you gently raise her hips, then use your other hand to rub your cockhead against her moist slit.
Anna tenses when she feels your cock touch her pussy. She breaks your kiss, an unreadable expression on her face as she searches your eyes. With one hand, she reaches between you and guides your throbbing cock into her vagina. With almost agonizing slowness, she lowers herself onto your length until you feel her pubic hair meet your own.
<span class="pic">\
[img[images/scenes/anna_sex_first_ride.png]]
</span>\
She starts to lean forward, then stops herself, her eyes flickering between your lips and your eyes uncertainly.
<<talk "thought">>She wants to kiss me, but isn't sure if she should.<</talk>>\
You think. Your cock throbs inside of her at the thought.
You reach out, slipping one hand behind her neck and drawing her into another kiss that she eagerly accepts. After a moment, you can feel her moving her hips. It's clear that she has plenty of experience in bed from the way her hips gyrate around your member.
Within a minute, you've established a steady rhythm between the two of you, her hips rising and falling in slow even movements that you meet with equal care. Eventually, you feel her body starting to tremble, her teeth nipping lightly at your lip.
Feeling her impending orgasm rapidly approaching, you begin to thrust up into her rapidly, trying to reach your own release at the same time she does. Her cry of passion fills the room when her entire body goes rigid, her pussy convulsing around your shaft. Through it, you continue to thrust, your orgasm fast approaching.
Her body suddenly goes limp on top of you. You quickly roll over on top of her and continue to thrust as she quivers in her post orgasm bliss. Bare seconds later, you thrust balls deep inside of her and begin to fill her womb with stream after stream of your hot cum.
When you are finished, you lean forward, kissing her lightly on the lips one last time. When you lean back again, you can see a faint smile on her lips.
Opening her eyes, she looks up at you, her smile slowly fading.
<<talk "anna">><<if $player.gender is setup.Character.Gender.Male>>Sir<<else>>Ma'am<</if>>, do you wish for me to remain with you tonight, or may I return to my own room for the evening?<</talk>>\
Her tone is breathy.
[[Stay with me.|FirstNightStay1][$anna.affection += 25]]
[[You may go.|FirstNightGo1]]
<<addtime { minute : 36 }>>\
<<set $AnnaSex to true>>\Reaching out, you let your hand brush her hip lightly, drawing her toward you. She seems reluctant, but offers no resistance.
Your hardening nipples are visible through your shirt as she steps subtly toward you. Then you're leaning forward to let your lips touch hers. It's like a jolt of electricity goes through her at the contact.
<<talk "player">>You ok?<</talk>>\
You ask her, your face still close to hers.
<<talk "anna">>It's just... it's nothing.<</talk>>\
She says stiffly.
<<talk "player">>Now I'm curious, I want to know.<</talk>>\
You tease, trying to lighten the mood a little.
She remains silent for several seconds, you can see her eyes moving and her mouth opens a couple of times like she wants to say something, but each time she stops herself. Eventually, she takes a deep breath.
<<talk "anna">>That was my first kiss.<</talk>>\
She says in a breathy whisper.
<<talk "player">>Really? You come in here, prepared to have sex with me, and you've never been kissed? Are you a virgin too?<</talk>>\
You ask in disbelief.
You're unable to hide your surprise. Her entire body seems to droop slightly at your inflection.
You can tell from the way she slumps that what you said just made her very upset. You're surprised when she actually answers.
<<talk "anna">>I am no longer a virgin, your great uncle took my virginity the first night he owned me, and it is my place to please my owner. A happy Master is a kind Master is what your great uncle used to say.<</talk>>\
You can see the red creeping into her features.
Reaching out, you cup her cheek in the palm of your hand, drawing her face back to yours. She's stiff when your lips touch for the second time, but she lets it happen. You can hear a soft sound come from her as your kiss lingers. When you finally break your kiss, you can't help but smile just a little bit as you see her lips still puckered, like she expects the kiss to continue at any moment.
When her eyes open, she blushes fiercely. Fidgeting, she bites her lips as she looks at your own.
<<talk "anna">>Thank you <<if $player.gender is setup.Character.Gender.Male>>sir<<else>>ma'am<</if>>, that was nice.<</talk>>\
Her voice is barely a whisper.
You lean in again, your lips touching for a third time. This time she meets you half way. You hear a happy sound from her again when your lips touch. As your kiss lingers, you begin to undress yourself, your pussy dampening your panties already. When you break your third kiss, she seems surprised, almost alarmed to realize you're now as naked as she is.
Anna tries to take a step away from you, but you slip your arms around her, pulling her body to your own in a hug. Hesitantly, she returns your hug, like the act is somehow unfamiliar to her.
Stepping back toward the bed, you draw her into another kiss. She follows you, but it seems like her attention is entirely on your kiss, her footsteps necessary to keep your lips in contact rather than her consciously following you to the bed.
When you feel the bed brush the back of your legs, you sit back. The action breaks your kiss, and you can see a flash of alarm cross her features as she notices that you've drawn her to the bed. You scoot back, one hand on her hip as you coax her onto the bed. She's clearly reluctant, but she allows you to draw her up over you so that she's kneeling above you. With your free hand, you cup her neck, drawing her forward into yet another tender kiss. She seems to melt into your arms, within seconds, you can feel the weight of her body on yours as she lays on top of you. You are intimately aware of how hot her sex feels against your groin.
You can feel her starting to take the initiative with the kiss, her lips pressing firmly against your own.
Reaching down, you slide one hand between her legs to stimulate her sensitive folds. A second later, you feel her own hand probing downward.
A sigh escapes your lips right before they seek out hers in the following seconds. Your kiss lingers as each of you brings the other pleasure.
Both of you gyrate against the fingers of the other even as you try to drive each other toward orgasm until you start to cry out. Barely a second later Anna's voice joins yours.
You cling to each other, your kiss breaking only long enough to find each others' lips again.
Her body suddenly goes limp beside you, leaving her gasping for breath. At the same time you remain as you are, your chest rising and falling, sweat glistening on your breasts, as you try to catch your breath at her side.
When you are breathing normally again, you lean forward, kissing her lightly on the lips one last time. When you lean back again, you can see a faint smile on her lips.
Opening her eyes, she looks up at you, her smile slowly fading.
<<talk "anna">><<if $player.gender is setup.Character.Gender.Male>>Sir<<else>>Ma'am<</if>>, do you wish for me to remain with you tonight, or may I return to my own room for the evening?<</talk>>\
Her tone is breathy.
[[Stay with me.|FirstNightStay1][$anna.affection += 25]]
[[You may go.|FirstNightGo1]]
<<addtime { minute : 36 }>>\
<<set $AnnaSex to true>>\Instead of drawing her to you, you instead take a step toward her. With one hand, you cup her cheek and turn her face toward your own. Her eyes fly wide with shock when you lean in to give her a soft kiss on the lips.
<span class="pic">\
[img[images/scenes/anna_first_kiss.png]]
</span>\
You say soothingly.
<<talk "player">>Relax, let's try to make our first time together something special.<</talk>>\
<<talk "anna">>Y-you kissed me...<</talk>>\
She still looks surprised, one of her hands rising to touch her lips.
Leaning forward, you kiss her again, her fingers trapped between your lips this time.
<<talk "player">>That's not all I'd like to do to you.<</talk>>\
You try to tease, but her expression is still far too serous.
<<talk "player">>Did I say something wrong?<</talk>>\
You ask, moving back far enough you can see her face clearly.
Anna shakes her head no. She fidgets.
She swallows visibly, unable to meet your gaze.
<<talk "anna">>It's, uh, It's nothing.<</talk>>\
<<talk "player">>It doesn't seem like nothing to me... Tell me.<</talk>>\
You reply, taking her hand and rising it to your lips.
You are surprised at the almost instant answer you receive.
<<talk "anna">>It was my first kiss.<</talk>>\
You're shocked by her words, almost like someone had physically shoved you.
<<talk "player">>You mean, you've never kissed someone before? Does that mean you're still a virgin?<</talk>>\
You gesture downward, but she does not seem to follow what you're saying, so you finish the thought.
She quickly shakes her head no.
<<talk "anna">>Your great uncle took my virginity the first night he owned me.<</talk>>\
Anna says, blushing suddenly.
You feel a momentary heartache at the thought of this broken girl being used in such a way, without any affection but only with raw need.
Leaning forward again, you let your lips touch hers again. Keeping your eyes open, you can see hers close as you kiss.
When you break the kiss, you look her in the eyes.
<<talk "player">>I am not my uncle.<</talk>>\
The expression you receive in return is full of uncertainty.
Stepping back from her, you lead her to the bed where she lays down hesitantly. As soon as she's laying on her back, she parts her legs. You can see that she is a little wet already, but you have other plans for her.
<<talk "player">>Just lay there like you usually would on a bed.<</talk>>\
You say lightly.
She looks a little confused, but she does as she is told, closing her legs as she lays on the bed.
<<talk "player">>You are very pretty.<</talk>>\
Anna seems to blush a little.
<<talk "anna">>Thank you.<</talk>>\
She says, seeming uncertain of how to answer the compliment.
As you look at her on the bed, you let your eyes trail over her body, enjoying the view.
<<talk "thought">>She really is very pretty. I don't know what I'm going to do with her and her sister, but at least for tonight, I can do everything in my power to create a good memory for both of us.<</talk>>\
With slow deliberate movements, you begin to undress. She seems uncertain of where to look as you do so.
Once naked, you step toward her. She instinctively starts to part her legs again, but just like before, you stop her, having her lay normally instead.
<span class="pic">\
[img[images/scenes/anna_sex_missionary_spread.png]]
</span>\
Kneeling at the foot of the bed, you kiss the top of her foot. You can see her expression of confusion and uncertainty, and you're unable to suppress your smile. You place a second kiss on the inside of her ankle, your lips lightly brushing the skin. A dozen more kisses bring you to her knee. Slowly, you place dozens more kisses as you make your way up the inside of her thigh. As you near her pubic mound, you don't protest when she spreads her legs again.
Your last kiss is right where her leg meets her pelvis, the smell of her arousal is thick in the air as you breathe deeply of her scent.
A look of alarm crosses her face when you pull back suddenly, the expression changing to disbelief when you kiss the foot you had not started with, repeating the entire process with agonizing slowness.
<span class="pic">\
[img[images/scenes/anna_sex_receive_oral.png]]
</span>\
This time when you near her pussy, she is eagerly spread wide for you to do with as you please. With both hands, you reach out to part her folds, revealing the glistening wetness between her pussy lips. Leaning forward again, you kiss her pussy once, then slide your tongue along her slit, tasting the sweetness of her vagina for the first time.
She moans softly.
A second lick causes her to shudder in pleasure.
It's not long before you're lapping eagerly at her pussy, your tongue teasing her hole and flicking at her clit.
Without warning, her legs clamp down around your head, her hands holding your head in place with surprising strength. you can feel her juices flowing onto your tongue as she thrashes in the throes of orgasm.
When her iron grip finally loosens, you give her pussy one last lick before kissing her clit. Another kiss at the very tip of her slit, then you begin a slow ascent upward, your tongue playfully flicking at her belly button as you pass it. It takes you more than a minute to reach her breasts, by which time she's come down from her first orgasm and is trembling in anticipation of each of your little kisses.
Your lips linger on her breasts as you taste the sweetness of her skin. You actively avoid her nipple as you kiss the soft flesh of her breast. You can see that her nipple has become hard, the aureole crinkled with arousal. Finally, you suck her nipple into your mouth, your tongue flicking at the hard nub.
Hearing a soft moan from her, you let the nipple free with an audible Pop!
You immediately move to the other breast to repeat the whole process.
Next, you leave a trail of little kisses along her collar bone before nibbling and kissing your way up her neck. She seems completely oblivious to how close your manhood now is to her soaking wet pussy.
When your lips touch her jaw, she turns her head toward you, seeking out your lips with her own. The tip of your cock brushes her slit, and in response you can feel her legs wrap around your hips. It only takes you a moment to line yourself up.
There is almost no resistance at all as you slide inside of her, inch after inch of your penis sinking into the tight depths of her vagina. Anna's arms encircle your shoulders, clinging to you.
<<talk "player">>Enjoying ourselves are we?<</talk>>\
You tease, instantly regretting it as she releases your shoulders and suddenly seems to want to be anywhere but where she is beneath you.
You say softly.
<<talk "player">>Hey, it's alright, I'm glad you're enjoying it.<</talk>>\
You assure her.
She seems reluctant to accept what you said at face value, but slowly puts her arms back around you, if with a little less need.
You say, kissing her lightly on the lips, you give her one slow thrust, savoring the feel of her wetness around your invading member.
<<talk "player">>Sorry, I didn't mean to upset you, We can stop if you don't want to do this.<</talk>>\
Her only response is to tighten her legs around your hips again, pulling your length back inside of her.
You half smile, then kiss her again.
For the most part, she seems lost in the moment, her eyes closed as she appears to savor every moment of your intimacy. It's the first time you've seen her where she seems to have let her guard down completely.
Not wanting to ruin the moment again, you continue your gentle thrusts with an even rhythm while the two of you continue to kiss.
You're surprised when you feel her tongue thrust into your mouth, her body jerking against yours with almost no warning. The sudden stimulation of her pussy convulsing around your cock pushes you over the edge with a suddenness you had not expected. You can feel your cock jerking as you fill her pussy with stream after stream of hot cum, at the same time your tongue follows hers out of your mouth and into hers.
Moments later, you are both breathing heavily, raining little kisses down on each other's faces.
When you roll off of her, you pull her into your arms in a tender hug. When you do so, she seems to remember where she is, stiffening in your arms again.
You kiss her lightly on the neck.
<<talk "player">>It's ok.<</talk>>\
You say, trying to be reassuring.
Not long after, she seems to relax in your arms, her breathing becoming steady.
It takes you a little while to realize she has fallen asleep.
[[Go to sleep.|master bedroom][$introEnding = "End Intro 2"]]
<<addtime { minute : 49 }>>\
<<set $AnnaSex to true>>\Instead of drawing her to you, you instead take a step toward her. With one hand, you cup her cheek and turn her face toward your own. Her eyes fly wide with shock when you lean in to give her a soft kiss on the lips.
You speak soothingly.
<<talk "player">>Relax, let's try to make our first time together something special.<</talk>>\
<<talk "anna">>Y-you kissed me...<</talk>>\
She still looks surprised, one of her hands rising to touch her lips.
Leaning forward, you kiss her again, her fingers trapped between your lips this time.
<<talk "player">>That's not all I'd like to do to you.<</talk>>\
You try to tease, but her expression is still far too serous.
<<talk "player">>Did I say something wrong?<</talk>>\
You ask, moving back far enough you can see her face clearly.
Anna shakes her head no. She fidgets.
She swallows visibly, unable to meet your gaze.
<<talk "anna">>It's, uh, It's nothing.<</talk>>\
<<talk "player">>It doesn't seem like nothing to me... Tell me.<</talk>>\
You reply, taking her hand and rising it to your lips.
You are surprised at the almost instant answer you receive.
<<talk "anna">>It was my first kiss.<</talk>>\
You're shocked by her words, almost like someone had physically shoved you.
<<talk "player">>You mean, you've never kissed someone before? Does that mean you're still a virgin?<</talk>>\
You gesture downward, but she does not seem to follow what you're saying, so you finish the thought.
She quickly shakes her head no.
<<talk "anna">>Your great uncle took my virginity the first night he owned me.<</talk>>\
Anna says, blushing suddenly.
You feel a momentary heartache at the thought of this broken girl being used in such a way, without any affection but only with raw need.
Leaning forward again, you let your lips touch hers again. Keeping your eyes open, you can see hers close as you kiss.
When you break the kiss, you look her in the eyes.
<<talk "player">>I am not my uncle.<</talk>>\
The expression you receive in return is full of uncertainty.
Stepping back from her, you lead her to the bed where she lays down hesitantly. As soon as she's laying on her back, she parts her legs. You can see that she is a little wet already, but you have other plans for her.
<<talk "player">>Just lay there like you usually would on a bed.<</talk>>\
You say lightly.
She looks a little confused, but she does as she is told, closing her legs as she lays on the bed.
<<talk "player">>You are very pretty.<</talk>>\
Anna seems to blush a little.
<<talk "anna">>Thank you.<</talk>>\
She says, seeming uncertain of how to answer the compliment.
As you look at her on the bed, you let your eyes trail over her body, enjoying the view.
<<talk "thought">>She really is very pretty. I don't know what I'm going to do with her and her sister, but at least for tonight, I can do everything in my power to create a good memory for both of us.<</talk>>\
With slow deliberate movements, you begin to undress. She seems uncertain of where to look as you do so.
Once naked, you step toward her. She instinctively starts to part her legs again, but just like before, you stop her, having her lay normally instead.
Kneeling at the foot of the bed, you kiss the top of her foot. You can see her expression of confusion and uncertainty, and you're unable to suppress your smile. You place a second kiss on the inside of her ankle, your lips lightly brushing the skin. A dozen more kisses bring you to her knee. Slowly, you place dozens more kisses as you make your way up the inside of her thigh. As you near her pubic mound, you don't protest when she spreads her legs again.
Your last kiss is right where her leg meets her pelvis, the smell of her arousal is thick in the air as you breathe deeply of her scent.
A look of alarm crosses her face when you pull back suddenly, the expression changing to disbelief when you kiss the foot you had not started with, repeating the entire process with agonizing slowness.
This time when you near her pussy, she is eagerly spread wide for you to do with as you please. With both hands, you reach out to part her folds, revealing the glistening wetness between her pussy lips. Leaning forward again, you kiss her pussy once, then slide your tongue along her slit, tasting the sweetness of her vagina for the first time.
She moans softly.
A second lick causes her to shudder in pleasure.
It's not long before you're lapping eagerly at her pussy, your tongue teasing her hole and flicking at her clit.
Without warning, her legs clamp down around your head, her hands holding your head in place with surprising strength. you can feel her juices flowing onto your tongue as she thrashes in the throes of orgasm.
When her iron grip finally loosens, you give her pussy one last lick before kissing her clit. Another kiss at the very tip of her slit, then you begin a slow ascent upward, your tongue playfully flicking at her belly button as you pass it. It takes you more than a minute to reach her breasts, by which time she's come down from her first orgasm and is trembling in anticipation of each of your little kisses.
Your lips linger on her breasts as you taste the sweetness of her skin. You actively avoid her nipple as you kiss the soft flesh of her breast. You can see that her nipple has become hard, the aureole crinkled with arousal. Finally, you suck her nipple into your mouth, your tongue flicking at the hard nub.
Hearing a soft moan from her, you let the nipple free with an audible Pop!
You immediately move to the other breast to repeat the whole process.
Next, you leave a trail of little kisses along her collar bone before nibbling and kissing your way up her neck. She seems completely oblivious to anything beyond the feel of your lips on her skin.
When your lips touch her jaw, she turns her head toward you, seeking out your lips with her own. You can feel your pubic mound brush against hers, and in response you can feel her legs wrap around your hips.
You press yourself against her and without a word spoken between you, you both begin to move. It doesn't take long before you've settled into a rhythm. It's a slow burn, but you can feel your arousal growing, each of you becoming wetter as you cling to each other in a tangle of limbs
Between kisses you search her features, her eyes closed as she appears to savor every moment of your intimacy. It's the first time you've seen her where she seems to have let her guard down completely.
Not wanting to ruin the moment again, you continue to move against her body while the two of you continue to kiss.
You're surprised when you feel her tongue thrust into your mouth, her body jerking against yours with almost no warning. The realization that she's cumming triggers something in you and a fraction of a second later you are cumming with her.
Moments later, you are both breathing heavily, raining little kisses down on each other's faces.
When you roll off of her, you pull her into your arms in a tender hug. When you do so, she seems to remember where she is, stiffening in your arms again.
You kiss her lightly on the neck.
<<talk "player">>It's ok.<</talk>>\
You say, trying to be reassuring.
Not long after, she seems to relax in your arms, her breathing becoming steady.
It takes you a little while to realize she has fallen asleep.
[[Go to sleep.|master bedroom][$introEnding = "End Intro 2"]]
<<addtime { minute : 49 }>>\
<<set $AnnaSex to true>>\She flinches when you move toward her. Reaching out, you fight the urge to touch her. You have to make a conscious effort to resist, your eyes lingering on her nearly perfect body.
Reluctantly, you kneel in front of her. You can see her stiffen at your sudden closeness.
You take hold of her panties still pooled around her ankles. Marveling at the delicate, if simple fabric against your skin, you slide them back up her legs. Once they are up where they belong again, you glance up at her.
Anna looks down at you, the surprise in her eyes bordering on horror.
<<talk "anna">>H-have I d-done something wrong?<</talk>>\
You can hear the fear in her trembling voice.
Reaching down a second time, you take hold of her dress this time, pulling it up her body and slipping the straps back over her shoulders to cover her body.
<<talk "player">>You've done nothing wrong.<</talk>>\
You say softly, standing close enough to her that you're almost touching.
<<talk "anna">>Then what...<</talk>>\
It's clear from her expression that shes scared of what you're going to do.
<<talk "player">>You don't want this, You're beautiful, but you don't want this.<</talk>>\
You sigh, trying to gather your thoughts.
She doesn't reply, her eyes pondering her feet as she blushes.
You put your arms around her in a gentle hug.
<<talk "player">>It really is ok.<</talk>>\
You say softly in her ear.
<span class="pic">\
[img[images/scenes/anna_hug_distressed.png]]
</span>\
She shakes in your arms, and it takes you a few seconds to realize she she's crying. You want to say something, but you honestly don't know her well enough to even know where to begin. So you just hold her as she cries. When she finally pulls away, you let her.
When Anna wipes her eyes, she seems unable to meet your gaze.
<<talk "anna">>I'm sorry <<if $player.gender is setup.Character.Gender.Male>>sir<<else>>ma'am<</if>>.<</talk>>\
Her voice is barely a whisper.
<<talk "player">>Nothing to be sorry for, now, why don't you go get some sleep. It has been a long day for all of us.<</talk>>\
She nods, her eyes still downcast. A second later she turns, taking a few steps toward the door. Pausing in the doorway only long enough to cast one last uncertain glance in your direction and to say.
<<talk "anna">>Goodnight <<print $anna.callsPlayer>>.<</talk>>\
Before closing the door behind her.
[[Go to bed.|master bedroom][$introEnding = "End Intro"]]
<<addtime { minute : 13 }>>\She flinches when you move toward her. Reaching out, you fight the urge to touch her. You have to make a conscious effort to resist, your eyes lingering on her nearly perfect body.
Reluctantly, you kneel in front of her. You can see her stiffen at your sudden closeness.
You take hold of her panties still pooled around her ankles. Marveling at the delicate, if simple fabric against your skin, you slide them back up her legs. Once they are up where they belong again, you glance up at her.
Anna looks down at you, the surprise in her eyes bordering on horror.
<<talk "anna">>H-have I d-done something wrong?<</talk>>\
You can hear the fear in her trembling voice.
Reaching down a second time, you take hold of her dress this time, pulling it up her body and slipping the straps back over her shoulders to cover her body.
<<talk "player">>You've done nothing wrong.<</talk>>\
You say softly, standing close enough to her that you're almost touching.
<<talk "anna">>Then what...<</talk>>\
It's clear from her expression that she's scared of what you're going to do.
<<talk "player">>You don't want this, You're beautiful, but you don't want this.<</talk>>\
You sigh, trying to gather your thoughts.
She doesn't reply, her eyes pondering her feet as she blushes.
You put your arms around her in a gentle hug, your breasts squishing lightly against hers.
<<talk "player">>It really is ok.<</talk>>\
You say softly in her ear.
<span class="pic">\
[img[images/scenes/anna_hug_distressedFEM.png]]
</span>\
She shakes in your arms, and it takes you a few seconds to realize she she's crying. You want to say something, but you honestly don't know her well enough to even know where to begin. So you just hold her as she cries. When she finally pulls away, you let her.
When Anna wipes her eyes, she seems unable to meet your gaze.
<<talk "anna">>I'm sorry <<if $player.gender is setup.Character.Gender.Male>>sir<<else>>ma'am<</if>>.<</talk>>\
Her voice is barely a whisper.
<<talk "player">>Nothing to be sorry for, now why don't you go get some sleep. It has been a long day for all of us.<</talk>>\
She nods, her eyes still downcast. A second later she turns, taking a few steps toward the door. Pausing in the doorway only long enough to cast one last uncertain glance in your direction and to say.
<<talk "anna">>Goodnight <<print $anna.callsPlayer>>.<</talk>>\
Before closing the door behind her.
[[Go to bed.|master bedroom][$introEnding = "End Intro"]]
<<addtime { minute : 13 }>>\You say simply.
<<talk "player">>You will stay with me tonight.<</talk>>\
Anna gets up, you can see some of my cum running down the inside of her thigh. She quickly pulls back the covers for you, allowing you to slip into the massive bed.
<<talk "thought">>It's like laying on a cloud.<</talk>>\
You think.
You watch Anna as she steps over to her clothing. Self consciously, she uses her panties to clean the worst of the mess from between her legs, then folds her clothes, sitting them on the floor near the bedroom door. Once that is done she turns off the room's lights. You can still see her in the darkness, but it's dark enough that you can't see many details as she makes her way back to the bed.
She still feels stiff as she slips into bed, moving close to you though it's clear she's not entirely comfortable in your presence. You can feel a slight shudder go through her as you put an arm around her.
[[Go to sleep.|master bedroom][$introEnding = "End Intro 2"]]
<<addtime { minute : 3 }>>\You say simply.
<<talk "player">>You will stay with me tonight.<</talk>>\
Anna gets up, arms wrapped around herself in the semblance of a hug until she gets fully to her feet. She quickly pulls back the covers for you, allowing you to slip into the massive bed.
<<talk "thought">>It's like laying on a cloud.<</talk>>\
The thought ghosts across your conscious thoughts.
You watch Anna as she steps over to her clothing. Self consciously she folds her clothes and sits them neatly on the floor near the bedroom door. Once that is done she turns off the room's lights. You can still see her in the darkness, but it's dark enough that you can't see many details as she makes her way back to the bed.
She still feels stiff as she slips into bed, moving close to you though it's clear she's not entirely comfortable in your presence. You can feel a slight shudder go through her as you put an arm around her.
Your breasts press against the warmth of her back as you snuggle close.
[[Go to sleep.|master bedroom][$introEnding = "End Intro 2"]]
<<addtime { minute : 3 }>>\You tell her.
<<talk "player">>You may go.<</talk>>\
<<talk "anna">>Thank you <<print $anna.callsPlayer>>.<</talk>>\
Anna says softly as she slips from the bed. Turning back toward you, her eyes only meet yours for a fraction of a second before she looks at the bed itself, turning down the bedding for you.
<span class="pic">\
[img[images/scenes/anna_looking.png]]
</span>\
As soon as she has done so, she quickly dresses herself and makes a hasty exit from the room, pausing in the doorway only long enough to say.
<<talk "anna">>Goodnight <<print $anna.callsPlayer>>.<</talk>>\
Before turning off the lights and closing the door behind her.
[[Go to bed.|master bedroom][$introEnding = "End Intro"]]
<<addtime { minute : 4 }>>\<<talk "player">>You will stay with me tonight.<</talk>>\
<<talk "anna">>Please forgive me for my behavior, for a while there, I forgot my place.<</talk>>\
She says uncomfortably.
<<talk "player">>You did nothing wrong.<</talk>>\
You say with a little smile. It's hard to tell from her expression if it had the calming effect you had hoped or not.
Anna quickly gets up, you can see some of your cum running down the inside of her thigh. She quickly pulls back the covers for you, allowing you to slip into the massive bed.
<<talk "thought">>It's like laying on a cloud.<</talk>>\
You think.
You watch Anna as she steps over to her clothing. Self consciously, she uses her panties to clean the worst of the mess from between her legs, then folds her clothes, sitting them on the floor near the bedroom door. Once that is done she turns off the room's lights. You can still see her in the darkness, but it's dark enough that you can't see many details as she makes her way back to the bed.
She still feels stiff as she slips into bed, moving close to you, you can feel her tremble slightly as you slip your arms around her. After a moment's hesitation, she seems to snuggle into you just a little bit, you can hear her say something very softly, almost like a prayer. This time, you don't pry.
[[Go to sleep.|master bedroom][$introEnding = "End Intro 2"]]
<<addtime { minute : 5 }>>\<<talk "player">>You will stay with me tonight.<</talk>>\
<<talk "anna">>Please forgive me for my behavior, for a while there, I forgot my place.<</talk>>\
She says uncomfortably.
<<talk "player">>You did nothing wrong.<</talk>>\
You say with a little smile. It's hard to tell from her expression if it had the calming effect you had hoped or not.
Anna quickly gets up, you can see her momentarily wrap her arms around herself in the semblance of a hug before turning toward the bed. She quickly pulls back the covers for you, allowing you to slip into the massive bed.
<<talk "thought">>It's like laying on a cloud.<</talk>>\
The thought ghosts across your conscious thoughts.
You watch Anna as she steps over to her clothing. Self consciously she folds her clothes and sits them neatly on the floor near the bedroom door. Once that is done she turns off the room's lights. You can still see her in the darkness, but it's dark enough that you can't see many details as she makes her way back to the bed.
She still feels stiff as she slips into bed, moving close to you, you can feel her tremble slightly as you slip your arms around her. After a moment's hesitation, she seems to snuggle into you just a little bit, you can hear her say something very softly, almost like a prayer. This time, you don't pry.
Closing your eyes, you marvel at her warmth against your breasts.
[[Go to sleep.|master bedroom][$introEnding = "End Intro 2"]]
<<addtime { minute : 5 }>>\You tell her.
<<talk "player">>You may go.<</talk>>\
<<talk "anna">>Thank you <<print $anna.callsPlayer>>.<</talk>>\
Anna says softly as she slips from the bed. Turning back toward you, her eyes only meet yours for a fraction of a second before she looks at the bed itself, turning down the bedding for you.
<span class="pic">\
[img[images/scenes/anna_looking.png]]
</span>\
As soon as she has done so, she quickly dresses herself and makes a hasty exit from the room, pausing in the doorway only long enough to cast one last uncertain glance in your direction and to say.
<<talk "anna">>Goodnight <<print $anna.callsPlayer>>.<</talk>>\
Before turning off the lights and closing the door behind her.
[[Go to bed.|master bedroom][$introEnding = "End Intro"]]
<<addtime { minute : 4 }>>\You call after her, not wanting her to leave under such an awkward circumstance.
<<talk "player">>Wait.<</talk>>\
Anna stops, but does not turn back toward you.
<<talk "player">>Don't leave just yet. Stay, and we can talk for just a little bit.<</talk>>\
You try to make your tone comforting.
When she turns back toward you, she does so stiffly. The first thing you notice is the glistening tear that is running down the side of her nose.
<<talk "thought">>I made her cry...<</talk>>\
The realization surprises you, part of you feeling saddened by the revelation while another part of you is shocked by the unexpected power you realize you have over her.
<<talk "player">>Come sit on the bed.<</talk>>\
You urge, gesturing at the bed.
You can see uncertainty in her eyes, one of her hands reaching for the strap on her dress once more.
<<talk "player">>No, you don't have to get undressed. Keep it on. The bed is just a place to sit.<</talk>>\
You begin perhaps too sharply.
Moving toward the bed, You sit down. Stiffly, she joins you, sitting just barely within your reach if you were to try to touch her. She seems unable to look at anything but the door, or the floor between her feet.
<<talk "player">>We haven't really had a chance to talk much yet... So let's talk.<</talk>>\
You start, still trying to figure out what you want to say.
<<talk "thought">>After we talked at supper, I thought I'd get a good night's sleep before we had a chance to talk more.<</talk>>\
<<talk "anna">>What is it that you wish for me to talk about? Do you wish to make me scream? Or cry? I can do those things, though I would prefer to lay beneath you.<</talk>>\
Her voice is barely a whisper.
<<talk "thought">>What kind of a monster was my Great Uncle?<</talk>>\
<<talk "player">>You would prefer to lay beneath me? You mean have sex with me?<</talk>>\
Your mind is still reeling when she answers.
<<talk "anna">>Yes <<if $player.gender is setup.Character.Gender.Male>>sir<<else>>ma'am<</if>>...<</talk>>\
Anna says, you can see a tremble go through her body.
<<talk "player">>Why would you want that?<</talk>>\
<<talk "anna">>I don't.<</talk>>\
Her voice is barely a whisper, and you can see her shy away slightly as she says it as if she is afraid you might strike her for the admission.
You say slowly, trying to work through the implications.
<<talk "player">>So, You came in here to have sex with me, you cried when I rejected you, then you offered to scream for me before saying you would rather have sex with me? But you don't want to have sex with me?<</talk>>\
You pause, taking a deep breath. You can see her out of the corner of your eyes trembling, tears streaming down her face.
<<talk "player">>I don't understand.<</talk>>\
<<talk "anna">>Sex hurts less.<</talk>>\
She says after a long pause, her tone completely emotionless.
[[Dismiss her.][$anna.fear += 25]]
[[Try to comfort her.][$anna.affection += 25, $anna.fear -= 25]]
<<addtime { minute : 7 }>>\You call after her, not wanting her to leave under such an awkward circumstance.
<<talk "player">>Wait.<</talk>>\
Anna stops, but does not turn back toward you.
<<talk "player">>Don't leave just yet. Stay, and we can talk for just a little bit. Girl to girl?<</talk>>\
You try to make your tone comforting.
When she turns back toward you, she does so stiffly. The first thing you notice is the glistening tear that is running down the side of her nose.
<<talk "thought">>I made her cry...<</talk>>\
The realization surprises you, part of you feeling saddened by the revelation while another part of you is shocked by the unexpected power you realize you have over her.
<<talk "player">>Come sit on the bed.<</talk>>\
You urge, gesturing at the bed.
You can see uncertainty in her eyes, one of her hands reaching for the strap on her dress once more.
<<talk "player">>No, you don't have to get undressed. Keep it on. The bed is just a place to sit.<</talk>>\
You begin perhaps too sharply.
Moving toward the bed, You sit down. Stiffly, she joins you, sitting just barely within your reach if you were to try to touch her. She seems unable to look at anything but the door, or the floor between her feet.
<<talk "player">>We haven't really had a chance to talk much yet... So let's talk.<</talk>>\
You start, still trying to figure out what you want to say.
<<talk "thought">>After we talked at supper, I thought I'd get a good night's sleep before we had a chance to talk more.<</talk>>\
<<talk "anna">>What is it that you wish for me to talk about? Do you wish to make me scream? Or cry? I can do those things, though I would prefer to lay with you.<</talk>>\
Her voice is barely a whisper.
<<talk "thought">>What kind of a monster was my Great Uncle?<</talk>>\
<<talk "player">>You would prefer to lay with me? You mean have sex with me?<</talk>>\
Your mind is still reeling when she answers.
<<talk "anna">>Yes <<if $player.gender is setup.Character.Gender.Male>>sir<<else>>ma'am<</if>>...<</talk>>\
Anna says, you can see a tremble go through her body.
<<talk "player">>Why would you want that?<</talk>>\
<<talk "anna">>I don't.<</talk>>\
Her voice is barely a whisper, and you can see her shy away slightly as she says it as if she is afraid you might strike her for the admission.
You say slowly, trying to work through the implications.
<<talk "player">>So, You came in here to have sex with me, you cried when I rejected you, then you offered to scream for me before saying you would rather have sex with me? But you don't want to have sex with me?<</talk>>\
You pause, taking a deep breath. You can see her out of the corner of your eyes trembling, tears streaming down her face.
<<talk "player">>I don't understand.<</talk>>\
<<talk "anna">>Sex hurts less.<</talk>>\
She says after a long pause, her tone completely emotionless.
[[Dismiss her.][$anna.fear += 25]]
[[Try to comfort her.][$anna.affection += 25, $anna.fear -= 25]]
<<addtime { minute : 7 }>>\Shaking your head in disbelief, you watch her exit through the door. In her haste, she forgets to close it.
After a moment, you get up, closing the door and turning off the light.
[[Go to bed.|master bedroom][$introEnding = "End Intro"]]
<<addtime { minute : 3 }>>\Not knowing what else to do.
<<talk "player">>You may go.<</talk>>\
She looks at you uncertainly.
<<talk "player">>I'll see you in the morning.<</talk>>\
You finish in what you hope comes off as a friendly tone.
<<talk "anna">>T-thank you.<</talk>>\
She says, then walks, almost runs, to the door.
Once the door is closed behind her, you are left with little more than a confused jumble of thoughts.
[[Go to bed.|master bedroom][$introEnding = "End Intro"]]
<<addtime { minute : 1 }>>\You scoot closer to her. She stiffens as you do so, her body becoming rigid.
<span class="pic">\
[img[images/scenes/014.png]]
</span>\
Once your hip touches hers, you slip an arm around her. You don't know what comes over you, but you lean toward her, kissing the side of her head lightly before you start to talk.
<<talk "player">>I didn't know my great uncle, I hadn't seen him since I was a child. I don't have a single memory of him other than what my family said, and a couple of pictures in the family photo album.<</talk>>\
You can't help but notice just how stiff she feels with your arm around her.
<<talk "player">>I don't understand why I inherited all of this, and I really don't know what I'm going to do about you and your sister yet.<</talk>>\
If anything, she seems to become even more tense at the admission.
You add quickly.
<<talk "player">>Sorry, not meaning to further upset you, I won't let anything bad happen to you, or your sister.<</talk>>\
For the first time since sitting on the bed, she turns her head toward you, looking at you with fear filled eyes. Somewhere deep within you think you can see a faint flicker of hope.
<<talk "player">>My family shunned my Great Uncle many years ago, so I don't know what kind of person he was. But it's obvious that he was either horrible to you to make you this broken.<</talk>>\
You say, unable to think of any other words to describe her condition.
<<talk "player">>Or he was a very compassionate man to have taken you in.<</talk>>\
You reach out, brushing a stray strand of hair out of her face, she flinches at the gesture but does not move away from your touch.
<<talk "player">>Given how you've behaved up to now and what I've learned since coming here, I'm guessing it was the former.<</talk>>\
You can see her lips quiver as tears begin to fall. Not knowing what else to do, you hug her close.
<<talk "player">>I might not know what to do about you yet, but we'll figure it out together alright?<</talk>>\
You doubt she can hear you over the sounds of her sobbing.
<<talk "anna">>Please tell me what to do.<</talk>>\
Anna says through her tears.
<<talk "anna">>Tell me how to please you, you can do anything you want to me, but please don't hurt my sister.<</talk>>\
She clings to you suddenly, her grip almost enough to force the air from your lungs, her crying intensifying as she does so.
<span class="pic">\
[img[images/scenes/anna_hug_distressed.png]]
</span>\
Not knowing what else to do, you just hold her as she cries. Eventually, her sobbing slows and her breathing steadies, her grip on you slowly easing. It takes you a moment to realize that she has fallen asleep.
Very carefully, you untangle yourself from her arms and pull back the covers of the bed. It takes you a little time, but you're able to tuck her into the bed.
<<talk "thought">>Do I sleep in the same bed or find another room?<</talk>>\
You wonder.
<<talk "thought">>Probably best if I stay here in case she wakes up and doesn't know where I went.<</talk>>\
Stepping over to the light switch, you turn off the lights then walk back to the bed. Not wanting to have your actions interpreted incorrectly, you lay on top of the covers before moving closer to her. Carefully you slip an arm around her middle in a gesture you hope she finds comforting.
You've nearly fallen asleep when you feel her stiffen suddenly. You don't move, not wanting to alarm her by reacting in the wrong way. It takes several seconds, but she eventually seems to relax a little bit. Slowly, she turns toward you in the bed. Her voice is a timid whisper when she speaks.
<<talk "anna">>Thank you for letting me cry instead of scream <<if $player.gender is setup.Character.Gender.Male>>Mas-<<else>>Mistr-<</if>><<= $player.firstName>>.<</talk>>\
Her voice catches for a second before she continues.
<span class="pic">\
[img[images/scenes/015.png]]
</span>\
You want to say something but have no idea what do say.
<<talk "anna">>Our last <<= $player.Master>> liked to play games with me, make me scream or cry for his own entertainment. I know that you're doing the same, and that tomorrow, or the next day, you'll do terrible things to me too... but I hope I'm wrong.<</talk>>\
Within a few short seconds, her breathing becomes regular as she drifts back to sleep.
[[Go to sleep.|master bedroom][$introEnding = "End Intro 2"]]
<<addtime { minute : 61 }>>\You scoot closer to her. She stiffens as you do so, her body becoming rigid.
Once the flair of your hip touches hers, you slip an arm around her middle. You don't know what comes over you, but you lean toward her, kissing the side of her head lightly before you start to talk.
<<talk "player">>I didn't know my great uncle, I hadn't seen him since I was a child. I don't have a single memory of him other than what my family said, and a couple of pictures in the family photo album.<</talk>>\
You can't help but notice just how stiff she feels at your side.
<<talk "player">>I don't understand why I inherited all of this, and I really don't know what I'm going to do about you and your sister yet.<</talk>>\
If anything, she seems to become even more tense at the admission.
You add quickly.
<<talk "player">>Sorry, not meaning to further upset you, I won't let anything bad happen to you, or your sister.<</talk>>\
For the first time since sitting on the bed, she turns her head toward you, looking at you with fear filled eyes. Somewhere deep within you think you can see a faint flicker of hope.
<<talk "player">>My family shunned my Great Uncle many years ago, so I don't know what kind of person he was. But it's obvious that he was either horrible to you to make you this broken.<</talk>>\
You say, unable to think of any other words to describe her condition.
<<talk "player">>Or he was a very compassionate man to have taken you in.<</talk>>\
You reach out, brushing a stray strand of hair out of her face, she flinches at the gesture but does not move away from your touch as your delicate fingers brush her brow.
<<talk "player">>Given how you've behaved up to now and what I've learned since coming here, I'm guessing it was the former.<</talk>>\
You can see her lips quiver as tears begin to fall. Not knowing what else to do, you hug her close.
<<talk "player">>I might not know what to do about you yet, but we'll figure it out together alright?<</talk>>\
You doubt she can hear you over the sounds of her sobbing.
<<talk "anna">>Please tell me what to do.<</talk>>\
Anna says through her tears.
<<talk "anna">>Tell me how to please you, you can do anything you want to me, but please don't hurt my sister.<</talk>>\
She clings to you suddenly, her grip almost enough to force the air from your lungs as your breasts are squished uncomfortably between your bodies. Her crying intensifying as she does so.
<span class="pic">\
[img[images/scenes/anna_hug_distressedFEM.png]]
</span>\
Not knowing what else to do, you just hold her as she cries. Eventually, her sobbing slows and her breathing steadies, her grip on you slowly easing. It takes you a moment to realize that she has fallen asleep.
Very carefully, you untangle yourself from her arms and pull back the covers of the bed. It takes you a little time, but you're able to tuck her into the bed.
<<talk "thought">>Do I sleep in the same bed or find another room?<</talk>>\
You wonder.
<<talk "thought">>Probably best if I stay here in case she wakes up and doesn't know where I went.<</talk>>\
Stepping over to the light switch, you turn off the lights then walk back to the bed. Not wanting to have your actions interpreted incorrectly, you lay on top of the covers before moving closer to her. Carefully you slip an arm around her middle in a gesture you hope she finds comforting.
You've nearly fallen asleep when you feel her stiffen suddenly. You don't move, not wanting to alarm her by reacting in the wrong way. It takes several seconds, but she eventually seems to relax a little bit. Slowly, she turns toward you in the bed. Her voice is a timid whisper when she speaks.
<<talk "anna">>Thank you for letting me cry instead of scream <<if $player.gender is setup.Character.Gender.Male>>Mas-<<else>>Mistr-<</if>> <<= $player.firstName>>.<</talk>>\
Her voice catches for a second before she continues.
You want to say something but have no idea what do say.
<<talk "anna">>Our last Master liked to play games with me, make me scream or cry for his own entertainment. I know that you're doing the same, and that tomorrow, or the next day, you'll do terrible things to me too... but I hope I'm wrong.<</talk>>\
Within a few short seconds, her breathing becomes regular as she drifts back to sleep.
[[Go to sleep.|master bedroom][$introEnding = "End Intro 2"]]
<<addtime { minute : 61 }>>\The warmth of the morning sun on your face is what finally wakes you from your slumber. Stretching, you reluctantly open your eyes to take in your surroundings.
Seeing the room you've woken up in, yesterday's events come rushing back.
Suddenly wide awake, you quickly get out of bed and start to get dressed for the day. The whole time, your mind is on your new home... and the two slaves you inherited with it.
----
![[How to play.]] <<settime { day : 26, hour : 5, minute : 48 }>><<set $Intro = "Played">>
----As you begin to wake up, you become aware of a faint warmth beside you. You half smile when you remember the events of last night.
Sleepily, you paw at the blankets beside you, only to find them empty.
<<talk "thought">>She must have just got up for me to still be able to feel her warmth in the covers.<</talk>>\
You just start to pry your eyes open when you hear the faint click of your door closing. The realization that Anna just now left the room causes your eyes to open fully. You quickly roll over to look toward the door, only to realize that you're too late, she's already gone.
With a little sigh, you climb out of bed and start to get dressed for the day. The whole time, your mind is on your new home... and the two slaves you inherited with it.
----
![[How to play.]] <<settime { day : 26, hour : 5, minute : 48 }>><<set $Intro = "Played">>
----You ask sternly.
<<talk "player">>Who are you?<</talk>>\
The girl seems to shy away from you, a tremor in her voice as she speaks...
<<talk "anna">>Forgive me <<= $player.Master>> for not introducing myself quickly enough. I am Anna, your humble servant.<</talk>>\
She extends her hands toward you, straining almost urgently to present the envelope to you.
[[Introduce yourself.|Introduce1][$anna.trust -= 10]]
<<addtime { minute : 2 }>>\<<set setup.Items.define('introspection_book', {
'description' : "A simple book telling the true life story of a young woman.",
'name' : "Introspection",
'isAvalible' : function(){return true},
'price' : 10,
'imagePath' : "images/items/books/book_red.png",
'tags' : ['book', 'oneTimePurchase'],
'link' : 'Introspection'
})>>Introspection
By TheArmoredFish
The sky outside, is somber, the thunder rumbling, and raindrops falling with the determination of a riled stallion. I let out a sigh, It never bodes too well when the world around me reflects what I feel inside. Perched upon my window seat, I lightly tap my fingertips upon the window, attempting to mimic natures version of a "Rain Dance". It always fascinates me that people today, think they created it first when, in reality, everything that does and will exist can be traced back to nature. The first form of shelter was a cave, one of the early forms of food was the berry, and the first form of cloth, the hide.
<<mook "Mom" "female">>Skylar!<</mook>>\
Jumping out of my reverie, I groan inside. My mother always seems to ruin my trains of thought. Descending from my beloved thinking spot, I move to get myself at least somewhat presentable, quickly running a brush through my tangled hair, while smoothing the wrinkles throughout my clothes.
<<mook "Skylar" "female">>Yes, Mom?<</mook>>\
She lets out a sigh of annoyance as a result of my delayed response.
<<mook "Mom" "female">>Can you please come down here and give me a hand?<</mook>>\
<<mook "Skylar" "female">>One minute!<</mook>>\
Taking one last look towards the window and the world outside, I feel a bout of disappointment rising to the surface. But, as always I push it down, just like one would cloak an inappropriate manifestation of bile, before joining my mother in the cottage breakfast nook.
<<mook "Mom" "female">>Finally, I called you like ten minutes ago.<</mook>>\
I roll my eyes, knowing it is much of an exaggeration but picking my battles carefully.
<<mook "Skylar" "female">>Sorry...What do you need?<</mook>>\
In an overly dramatic flourish, she retrieves a stack of old and battered carpet tiles for me to take.
<<mook "Mom" "female">>Please carry these to the curb, and then come back for the rest.<</mook>>\
I look towards the world outside with a vacant disinterest, feeling half-hearted and disconnected from everything around me, as my legs start to move out of their own violation. One step, then another, and the next thing I know, I have made it across the kitchen's stretch, and halfway to my curbside destination. The same rain I had previously been so diligently observing now flows down my cheeks like a never-ending stream of tears. This may sound strange, but at this moment, faux tears flowing down my cheeks, shivers resonating within my body as the rain seeps into the thin fabric of my tank top shirt, I feel ever rarely vulnerable, allowing myself to push back my thoughts of being an emotionless monster, and for once think of myself as a human, in an unforgiving present.
[[End.|$location]]
<<addtime { minute : 10 }>><<set setup.Items.define('book_katarina_diary', {
'description' : "The bright red spiral notebook has a pen shoved into the coil that binds it. On its cover is an almost artistically written 'Katarina.'",
'name' : "Katarina Diary",
'isAvalible' : function(){return true},
'price' : 0,
'imagePath' : "images/items/books/book_red.png",
'partID' : "-",
'link' : "Katarina Diary",
'tags' : ['book']
})>>The bright red spiral notebook has a pen shoved into the coil that binds it. On its cover is an almost artistically written 'Katarina.'
<<talk "thought">>This must have belonged to one of my Great Uncle's former slaves.<</talk>>\
Opening the notebook, you see carefully written words written in a feminine hand.
[[First Entry|Katarina Diary 1]]
[[Second Entry|Katarina Diary 2]]
[[Final Entry.|Katarina Diary 111]]<<addtime { minute : 2 }>>
[[Finish Reading.|$location]]//This is my first entry in this new place, and I don't know what's going to happen. Today I left home, and I'm not going back. Father stuffed some of my clothes in a backpack and practically threw me in the car. Mother didn't even look at me when I walked out.
The drive was quiet. We drove up to this fancy gate and ended up in front of a mansion. Father told me to wait in the car when he went inside, but that's fine. I saw some squirrels scurry across the lawn and I think I might have seen a face peeking through a window.
It wasn't long before Father dragged me into the place to this big room. There was a man sitting in a chair, and I swear he was looking at me like how my Father looks at his dinner.
The man asked me to strip off my clothes.
Nobody had ever asked me that. I guess I hesitated because he hit me pretty hard....not as hard as Father has, but enough to knock me on my ass. My father didn't even care; I could see it on his face. I knew he wouldn't since he's a piece of shit, but it was at that moment I figured
out I wasn't going home.
I wasn't exactly mad at that. It was kind of a relief when the man basically said as much. My Father couldn't leave fast enough; he was practically dancing when he left. As soon as he was gone, I did as the man asked.
I think he was pleased. I'm not really sure. He told me to suck his cock, so I guess he must have.
I'd heard of oral sex before. I'd seen pictures and videos, but I'd never done it before. He didn't seem to care so I just tried to copy what I'd seen. I guess I didn't do very well because the man grabbed me by the hair and just started jerking my head up and down on his cock while calling me names...most I don't even know the meaning of. I may write them down and ask Nora later. I gagged a few times, and he jammed my head down far enough my nose was in his nasty crotch hair. At that point his cock just started going and I choked really hard...I think some came out my nose. He made a really happy sound as he fucked my throat. //
[[Page 2|Katarina Diary 1a]]
Submitted by LFN Park<<addtime { minute : 3 }>>//I don't know how I feel about that. It was pretty awful, but at least he wasn't pulling my hair out. It didn't even taste as bad as I thought it would. It's a bit of a blur after that. I remember him having another girl, the Nora one I mentioned earlier, clean me up in this really fancy bath tub. It had claw feet and everything. She said some things to me, but honestly I wasn't listening.
I did enjoy the bath though. Her hands were soft and her voice was soothing. It's been a long time since I'd actually had a bath rather than a cold shower. I swear it felt like I'd cleaned an inch of grime off my skin, but I think Nora did something with my clothes and my backpack. Doesn't matter; the ones she gave me are fine and the less I have to remember about Mother and Father the better. Fuck them.
I feel like I should be angrier for getting throat fucked and stripping naked in front of some stranger, but if I'm being honest? This has been one of the least painful days I've had in awhile. If I have to suck a dick and strip naked to get away from my parents?
I think I'm okay with that. //
End Entry.
[[Continue Reading.|Katarina Diary]]
[[Finish Reading.|$location]]
Submitted by LFN Park<<addtime { minute : 4 }>>// I woke up in an actual bed rather than a cot on the floor, and Nora had me help her prepare breakfast for the man. Nora said his title was Master and I should always refer to him as that. I didn't understand why then, but I did later. I'll come back to that.
I got to eat food! Actual food that didn't come out of a can with a dog or cat on it and it was amazing. So much better! Nora seemed amused, but she told me I shouldn't eat like a savage. She said I should eat like a lady, but I don't think she gets how good it was. I didn't care that Master's looked better; everything I saw looked better than the shit I got at my parents.
I met some of the other girls today. Between meals they showed me around the mansion and the chores they do. This place is so big! I swear there must be like secret passages and crap here, though the girls say there isn't. There's a pool, a lounge with a pool table, and a big TV! This place is amazing and I love it.
Nora said I was a natural in the kitchen. I told her I knew how to make salads and dolmades, the only thing my Mother ever taught me. She showed me how to cut up vegetables properly and said that she'd teach me a lot more soon enough. I think that sounds fun!
Nora warned me that I wasn't allowed in the Laboratory or the Dungeon, though there was a weird look she had when she mentioned it.
In the evening I ended up at the Master's bedroom door. It had been a great day, and I'd gotten another bath! Two in two days! Nora looked at me funny when I said that, and said I should bathe daily. I've no problem with that.
I thought to thank him. I opened his door and it looked like he was getting ready for bed. I wasn't sure what to say, but I figured since he was almost naked anyway, I asked if he wanted another blowjob.
He said he wanted my cunt. This was another word I wasn't sure of the meaning; I took a minute to think about it before I figured out he meant my pussy.
Sex. I'd heard about it and seen my father watch some videos before, but here was a chance to experience it, and with the Master who'd taken me from a hellhole. The notion wasn't an unpleasant one.
I took my clothes off and got into his bed, which was much nicer than the Servants beds. The Master came closer, taking off his clothes as well. I remembered the video my Father had watched and spread my legs. I think the Master liked this because he took a moment to examine me...I think he was savoring my beauty? All I know is he seemed to enjoy what he saw as he touched my pussy. It's hard to describe what I felt....except it wasn't bad. It was....intoxicating? I don't know...but it made me excited.
When he first fucked me it hurt. It hurt quite a bit, but I'm used to a lot of pain. Instinctively I wrapped myself around him. It felt like he was stretching me like taffy.....It wasn't exactly fun, I admit.
Until he wrapped his hand around my neck and started to squeeze.
At that point I was a little scared, but as he kept squeezing everything seemed to get more intense...I could feel everything. Every vein on his cock invading my pussy, the feeling of my pussy squeezing his cock....
It was fantastic. I could see the power radiating in his eyes as he squeezed and squeezed, as my breath never came...
I think I passed out. I remember a flash of white...and then I was gasping, the Master towering above me.
He told me he'd taken, then given me my life back, and it was his to take at his whim. The tone of his voice, the dominating tone....I felt goosebumps on my skin...I felt like I was drunk.
I told him he was my Master and I was his...and It's true. He's the only one I'd ever met that wanted me.
He kept fucking me after that, and it felt so much better. It felt so good when he finally filled me up...my first time with the Master who saved me.
He kept touching me after, squeezing my breasts really hard. It felt really good, though I think they may bruise later.
Eventually he sent me back to my bed, but I didn't want to go. I went to the bathroom and cleaned up. I saw the red marks around my throat from his hand and touched them gently. Marks from my first time....
I stared at them for a while, remembering the sensations of his hand around my throat...of him stretching me....of feeling wanted...It was glorious.
I went back to his bedroom. He was asleep, so I crawled into his bed...but he must've woken because he pulled me close and held me like a lover. I'd never slept so well in my life.
What a night!//
End Entry.
[[Continue Reading.|Katarina Diary]]
[[Finish Reading.|$location]]
Submitted by LFN Park<<addtime { minute : 7 }>>//It's not fair. The Master is dying, and still he keeps playing with the blonde girl. Why? Why am I not good enough? What does that bitch have that I don't? She is a child compared to me. Ever since she and her little sister came, the Master has been devoting his time to Anna instead of me, his best plaything. I make sure the others know their place and how to perform as they should...yet Master plays with Anna and not me..Anna has him under her thrall; that's the only explanation. That blonde shakes her tits once and The Master takes her to the Dungeon when it should be me.
He hasn't taken anyone to the Dungeon in a few days now. Anna seems even happier now as the Master lays dying. How dare she! It makes me so furious. Maybe that was her plan all along; wear the Master down and usurp him.
That must be it. She came in and charmed him, made him throw me aside so I couldn't be there for him, and then worked him to death. That slut.
I'll show her tonight.//
End Entry.
[[Continue Reading.|Katarina Diary]]
[[Finish Reading.|$location]]
Submitted by LFN Park<<addtime { minute : 3 }>><<set setup.Items.define('book_myLifeAsAFighter', {
'description' : "A biography of Sue Dean.",
'name' : "My Life as a Fighter",
'isAvalible' : function(){return true},
'price' : 50,
'imagePath' : "images/items/books/book_orange.png",
'link' : 'SuesBiography',
'tags' : ['book', 'oneTimePurchase']
})>>My Life As A Fighter
<<mook "Sue Dean" "female">>Hi, my name is Sue Dean, a.k.a. Sue Bond, but I was born Kit Minx. I am the fourth cub out of a litter of six. My parents are Lenard Minx and Marci Puma. My family and I lived near the three rivers area of Pittsburk, two centuries after a great nuclear war that devastated most of the planet. The life that survived such war, ranged from insects all the way to animals, and in the time following the inital devastation and ensuing chaos, either mutated or remained unchanged with mutations waiting to show themselves later in their gene pool. My parents and I are from one such class; we are a member of a pride of felinoids, mutated felines. We look like your normal big cats except that we walk on our hind legs, and the females of the pride have a more pronounced uppermost set of teats.
My pride was not an openly aggressive one, and we were a mixture of all of the different feline species. Some of the other prides families were a mix of many different species, but we normally got along with the other survivors from the great war by talking out our disagreements as well as trading with them.
When I was born in the year 2510, I was part of a litter of six. My mother, Marci was blessed with my three older brothers, then me, and then my younger brother and sister in the moments that followed. Growing up with my four brothers and sister, we were taught all the basic skills that a young feline would need, to be a good wife or husband to a prospective suitor. But, I was never satisfied with the life a female of my species was expected to live. Whenever I was able to, I would sneak off and slip into the training sessions for the males, disgusing myself in male clothing so that I could participate in some of the more physical training. By the time I had reached ten years of age, I was a formidable fighter and I had excelled in the training my mother gave me on keeping a house in order and running smoothly. Although I was caught several times, training with males, by the instructors, none of them ever kicked me out of the class; I was the best student that they had seen in a very long time, and the fact that the I was a female amazed them even more. I learned the following languages: Common, Trader, Jaguar, Spider, Dabber and the skills of brawling, climbing, weapons, swimming, sign language, mount control, first aid, sleight of hand, ambidextrous catch, and homemaking; all the basic skills needed to survive outside of the pride's established lands.
At the age of 14, all the young men of the pride start preparing for their rite of passage, which included stocking up on a supply of food, weapons, ammo and medical items, along with a more intensive physical training. At the age of 16, all the young men of my pride are sent out of the pride lands on a rite of passage. Very few ever return, the reasons for them not returning maybe they were either killed or they just decide to stay out and explore the wastes or make their own life outside of their family and the pride. Even fewer if any of the young women are ever allowed to go on the rite of passage, as we are vitally important to the survival and continued existence of the pride. I was the rare exception, where a young female and vitally important member of the pride rebelled against the status quo, and could undertake the rite. And this is my memory of my current life and how so many years ago, I was allowed to go on the rite of passage back when the young ladies of my pride were restricted to remaining home, marrying a prospective suitor and relying on them for all of their needs.<</mook>>\
As the time drew near for the rite, I spent most of the time helping my mother with housework and helping to teach my younger siblings what I had learned, in order to help them be as educated as they could be for their adult life and their rite of passage. Two weeks before the start of the rite, our pride leader Rex Tiger, was looking over his copy of the list of young pride members due for their rite, when he saw my name; Minx, Kit and saw that I had become a formidable fighter, he called all of the instructors to a meeting to discuss the list of participants for the rite. According to one of the instructors, the following is the events recalled by them, they went down the list quickly till they came to me, Minx, Kit. Upon hearing my name, all the instructors started to worry.
<<mook "Sire Tiger" "male">>I see here that Mr. Minx has excelled in all of his combat training, is there a reason for this or is he that good?<</mook>>\
Said the pride's leader, as he looked at each of the instructors.
<<mook "Instructors" "male">>Sir, he is just that good.<</mook>>\
Replied each of the instructors.
<<mook "Sire Tiger" "male">>Good to hear, I would like to meet this prodigy of combat training, right this very minute.<</mook>>\
<<mook "Instructor" "male">>But Sir, he is most likely spending this time with family and friends before he departs from the pride lands.<</mook>>\
<<mook "Sire Tiger" "male">>I know that, and I have already sent an escort to bring him here so that I might talk to him personally, and they should be arriving any minute now.<</mook>>\
<<mook "Instructor 2" "male">>Sir, this meeting you're having with him is highly irregular!<</mook>>\
<<mook "Sire Tiger" "male">>It's just that according to the birth records for the Minx family, they list only four sons, but the Rite list is showing five sons with the Minx name, gentlemen!<</mook>>\
Replied Rex Tiger, as he stood up.
While over at my family home, we were sitting down for dinner, when there was a knock on the door. Getting up and walking to the door, my dad; Lenard said,
<<mook "Dad" "male">>Who is it?<</mook>>\
<<mook "Mr.Lion" "male">>It's Mr. Lion, Mr. Minx.<</mook>>\
Replied Mr.Lion, as he waited for the door to open.
Opening the door, Dad said,
<<mook "Dad" "male">>Please come in Mr. Lion and what do we owe this visit to?<</mook>>\
<<mook "Mr.Lion" "male">>Mr. Minx, I was sent by Pride leader Rex Tiger to escort your son Kit Minx, to his office for a meeting.<</mook>>\
<<mook "Dad" "male">>Mr. Lion, I assure you that we don't have a son by that name, but we do have a daughter with that name.<</mook>>\
Responded dad, as he turned to call me.
Before he could utter a word, I padded up next father and said,
<<mook "Kit Minx" "female">>Mr. Lion, I am Kit Minx; and what could the Pride leader need to see me about?<</mook>>\
<<mook "Mr.Lion" "male">>Madam Minx, did you partake in the pride's combat training while growing up?<</mook>>\
<<mook "Kit Minx" "female">>Mr. Lion, Dad, Yes I did; I snuck off when I could, and I even wore some of my older brother's clothes so that I could participate in the more physical portion on the combat training.<</mook>>\
<<mook "Dad" "male">>Kit, you did what?<</mook>>\
Angerly asked her father.
<<mook "Kit Minx" "female">>Dad, I pretended to be a male so that I could learn how to defend myself; I don't want to rely solely on my potential mate to protect me, and you will be glad to know that I earned top marks in all of my combat training.<</mook>>\
I said, defending my actions.
Hearing the commotion, my mother, quickly padding over asked,
<<mook "Mom" "female">>Kit, what in the world made you take combat training?<</mook>>\
<<mook "Kit Minx" "female">>Mom, I've already said why; and the bigger question is why does Sire Tiger want to see me for, Mr. Lion?<</mook>>\
<<mook "Mr.Lion" "male">>He wants to see the Cub that scored top marks on their combat training, and we should really get going Ms. Minx.<</mook>>\
<<mook "Kit Minx" "female">>Mom, Dad, don't worry, I should be back in time to help with cleaning up the dishes from dinner and with putting my siblings to bed. Mr. Lion if you will lead the way.<</mook>>\
I said as I stepped outside of my home of sixteen years and into the cool evening air.
<<mook "Mr.Lion" "male">>Right this way, Ms. Minx.<</mook>>\
Replied Cornelius, as he followed me outside and closed the door behind us.
As we walked, I asked,
<<mook "Kit Minx" "female">>Mr. Lion, just what will happen to me since I pretended to be a male; so that I could learn how to defend myself without having to rely on one?<</mook>>\
<<mook "Mr.Lion" "male">>Ms. Minx, I don't know, I was just told to escort you to Sire Tiger's office for a meeting, and that's all.<</mook>>\
Replied Cornelius, while leading the way.
After about ten minutes I walked in, with the escort and I said,
<<mook "Kit Minx" "female">>What is the meaning of this interruption of my family dinner, Sire Tiger?<</mook>>\
<<mook "Sire Tiger" "male">>Mr. Lion, this must be a mistake, you were to bring the young man Kit Minx, here not a young woman!<</mook>>\
<<mook "Mr.Lion" "male">>Sire, there is no mistake. When I arrived at the Minx residence and asked to see Kit Minx, this is the cub that stepped up and admitted to taking combat training.<</mook>>\
Responded Mr. Lion stern and confidently.
<<mook "Sire Tiger" "male">>Are you all crazy, you expect me to believe that a female; outscored all of the males in combat training, just to go on the Rite?<</mook>>\
Speaking up, before anyone else could, I said,
<<mook "Kit Minx" "female">>Sire Tiger, I assure you that it's true, my name is Kit Minx. I'm the fourth offspring of a litter of six born to Lenard and Marci Minx in 2510; and if that is not enough to convince you, then I respectfully suggest a test of my combat skills. Any place, any time and any opponent of your choosing, Sire!<</mook>>\
<<mook "Sire Tiger" "male">>Ok Ms. Minx, have it your way; and how about right now in the training arena and my head bodyguard, Mr. Cornelius Lion?<</mook>>\
<<mook "Kit Minx" "female">>That's fine Sire, let's go; I need to get back and help my mother clean up the dishes and put my younger siblings to bed.<</mook>>\
I responded as I turned to leave and head for the training arena.
As I turned to leave, Sire Tiger stood up and said,
<<mook "Sire Tiger" "male">>Ms. Minx, I will be joining my head bodyguard in the arena also; are you sure you still want to go through with this?<</mook>>\
<<mook "Kit Minx" "female">>Yes Sire, I still want to go through with this test of yours, even though it's two on one!<</mook>>\
I replied.
Everyone that was in the Tiger's office was stunned by my reply as they stood, and we all left and headed for the arena to watch this unprecedented combat skills test, two against one. As they walked, the instructors were talking amongst themselves. I just remained cool and calm, while Tiger and Lion thought about their tactics because they have never fought a female before. After about ten minutes the group arrived at the arena, and the instructors unlocked the door and turned on the lights for this impromptu combat skill test; between me, the Pride leader and his head bodyguard Cornelius Lion.
<<mook "Sire Tiger" "male">>Ms. Minx, shall we go and get changed for this test?<</mook>>\
Said Pride leader Tiger.
<<mook "Kit Minx" "female">>I don't know about you and your bodyguard, Sire but I'm ready now.<</mook>>\
I responded, ready to do this.
<<mook "Sire Tiger" "male">>Just give us a few moments, and we will get this settled Ms. Minx.<</mook>>\
<<mook "Kit Minx" "female">>I'll be patiently waiting in the middle of the arena floor, Sire Tiger.<</mook>>\
I replied as I looked around the almost empty arena before heading to the floor.
After I reached the middle of the floor, I knelt, closed my eyes and cleared my mind of everything except for all of the combat training that I had learned. As I knelt there in the middle of the arena floor, Sire Tiger and Mr. Lion had walked out onto the arena floor and was approaching me from behind.
As they walked out, they saw me kneeling in the middle of the arena, and they both must have thought 'She's making this to easy.' with Mr. Lion making the first move by doing long distance pounce on me.
Just as he was about to land on me, I swiftly did my own pounce forward, while still kneeling, and away from of his impact point. After his landing and to his surprise Mr. Lion growled,
<<mook "Mr.Lion" "male">>Impossible!<</mook>>\
As they were watching, one of the watching instructors said
<<mook "Instructor" "male">>That's impossible, no one can or has done a knelling pounce! There are no records of it even being attempted!<</mook>>\
<<mook "Instructor 2" "male">>Yet, we have just witnessed one done, by a female no less.<</mook>>\
Replied another instructor.
After reaching my new spot, I once again started kneeling and still with my eyes closed and my back to my opponents.
Sire Tiger reached the spot that Mr. Lion was standing and whispered to him,
<<mook "Sire Tiger" "male">>Let's try that again, but I'll go first, you try to catch her in the middle of her pounce.<</mook>>\
<<mook "Mr.Lion" "male">>Sounds good but what if I fail again, Sire?<</mook>>\
Replied Mr. Lion in a whisper.
<<mook "Sire Tiger" "male">>Then we see how good her physical fighting skills are, Mr. Lion we both out weight her twice over.<</mook>>\
I remained kneeling during Sire Tiger and Mr. Lion's strategy session and waited for them to make their next move.
The team of Sire Tiger and Mr. Lion moved slowly forward and closer to where I was kneeling. Suddenly I turned and pounced towards them with My arms straight out and ready to grab both of Them, Mr. Lion was able to dodge my grasp, but I managed to grab hold of Sire Tiger's arm flinging him about five feet from me using my own strength and assistance from the momentum of my pounce. As he was flying through the air, Sire Tiger tucked and prepared for a hard landing. As Sire Tiger was flying through the air, I did a second pounce towards Mr. Lion targeting his legs to knock him to the ground, while he was still stunned by her sudden offensive move. As I neared him Mr. Lion attempted to leap over me, as he jumped, I twisted in mid-air and was looking up at him smiling as I dragged my claws along his body and ripping his outfit before making a swatting motion and connecting with his legs that sent him spinning and caused me to twist back to my original position just before landing close to the wall of the arena.
Up in the seats, all of the instructors were amazed at what they just saw me accomplish, mainly my pounce while kneeling.
After getting to his feet, Sire tiger saw his head bodyguard grimace and then start to spin as I was twisting before landing near the wall as he heard me say,
<<mook "Kit Minx" "female">>Is this enough to convince you that I'm capable of taking the Rite, Sire Tiger!<</mook>>\
Replying, Sire Tiger said,
<<mook "Sire Tiger" "male">>Not yet!<</mook>>\
As he drew and fired on me with one of the training stun weapons, as Mr. Lion was getting to back his feet, I hit him from behind knocking him into the path of the incoming stun bolt, effectively taking him out of the skills test, for now. I then preceded to make a beeline towards Sire Tiger in an effort to neutralize him also without using any weapons. Focusing on the stun weapon, I made small adjustments to my route as needed. Upon seeing me heading directly for him, Sire Tiger started shooting at me in an attempt to stun me, a female who doesn't know when to quit, as I was dodging the stun bolts, I mentally counted down the number of charges left in Sire Tiger's weapon and provided that he doesn't have any spare power cells and the rate that he was firing, I estimated that he would have about two shots left when I finally reach him. Sire Tiger was having trouble getting a bead on me because each time that he started to fire, I would change direction just as he finished his trigger squeeze. Sire Tiger started panicking and firing faster the closer that I got to him, and just before I reached him, he used the last charge in the weapon, dropping it; the test continued with a good old fashion literal Cat Fight with cuffed paws. I knew that Sire Tiger had me by twice my own weight, size, and age, but I wasn't going to give up so easily. The catfight lasted till the moon was high in the night sky, as I deftly dodged Sire Tiger's slightly sluggish left paw and counted with a weak but solid right to his jaw that spun him around, staggered and caused him to drop to his knees. Though tired and slightly weary, I remained fully alert while the instructors came running and got between Sire Tiger and me effectively ending the test. By this time, Mr. Lion had recovered from the stun bolt, got to his feet and charged at me from behind, as all of the instructors were helping Sire Tiger off the floor, when suddenly they all were knocked back to the ground and heard laughing, as they looked up they saw me crouching and laughing at Mr. Lion's final attempt to take me down.
Slowly standing, I walked over and offered Mr. Lion my Paw to help him up, while saying,
<<mook "Kit Minx" "female">>Nice try old man and don't take it in a bad way, but it seems like I've beaten the both of you, all without using a single weapon.<</mook>>\
<<mook "Mr.Lion" "male">>Ms. Minx, I still think I could have taken you if I had not been hit with that stun bolt; and you are one hell of a fighter.<</mook>>\
Said Mr. Lion, as he stood up, he and I started helping the instructors and Sire Tiger back to their feet.
Once back on his feet and breathing rather hard Sire Tiger said,
<<mook "Sire Tiger" "male">>Ms. Minx in light of the outcome of this test, I hereby grant you the right to take part in the rite. I will also allow any females that want to, to participate in the Combat training and allow them the choice to go on the rite if they want to. Now let's all get cleaned up and get up back to our homes, Kit 'the quick' Minx.<</mook>>\
<<mook "Kit Minx" "female">>Yes Sire; and thank you, Sire.<</mook>>\
I replied, as I bowed, before heading back home to get cleaned up and some sleep before morning. I got home in about fifteen minutes to find that both of my parents were up and waiting for me to get home.
As I opened the door and stepped in; I heard,
<<mook "Mom" "female">>It's about time you got home, young lady!<</mook>>\
<<mook "Kit Minx" "female">>Mom, Dad, I didn't expect you to still be up, and I didn't expect to be gone this late.<</mook>>\
<<mook "Dad" "male">>And just why are you so late getting back home from your meeting with Sire Tiger?<</mook>>\
<<mook "Kit Minx" "female">>Mom, Dad, he could not believe that a female could score top marks on all of the combat training, so I suggested a test of my combat skills, and it took longer than I expected.<</mook>>\
<<mook "Dad" "male">>What, Kit you fought with Sire Tiger?<</mook>>\
<<mook "Kit Minx" "female">>Yes, him and his head bodyguard Mr. Lion, both at the same time, and yes, I know that they had me by weight alone, but I still managed to beat them both. I was told that I would be allowed to take the rite and for the next Rite any females that want to, can attend the Combat training and go on the rite if they want to. Mom, Dad, if you would excuse me, I would like to get cleaned up, and some sleep before the sun rises.<</mook>>\
I replied just before heading to my room and bed. After getting ready for bed and getting in it, I quickly fell fast asleep.
Bright and early, at daybreak, found me being awakened by my mother saying,
<<mook "Mom" "female">>Rise and shine Kit 'the quick'<</mook>>\
<<mook "Kit Minx" "female">>Wha... Mom, how do you know that?<</mook>>\
I asked, barely awake.
<<mook "Mom" "female">>Kit dear, I know because Mr. Lion just stopped by to drop off this document for you and a plaque which has been mounted outside next to our front door.<</mook>>\
Replied, my mom smiling at me.
<<mook "Kit Minx" "female">>What plaque outside, mom! What does it say!<</mook>>\
<<mook "Mom" "female">>It says this plague is in honor and the future memory of Kit 'The Quick' Minx. The only known female of our pride to not only take combat training but to also get top marks in it. Given this Sunday, July 15, 2526.<</mook>>\
When the day came for me to leave on the rite, my mother was in tears for the entire day and Rex Tiger, our pride leader was still unhappy; seeing that I, a young female, a vitally important member of the pride was partaking in the rite. I left on my rite with the lightest pack of all the young men of the pride for the year of 2526. I wore a large backpack that contained: a bridle, eight iron rations, four spare water skins, four first aid kits, a bedroll, an extra set of leather armor, common clothes, two 2qt. Canteens, six torc grenades, 50 ft of plastic cord, six energy cells for my stun whip and MK.V blasters.
I was wearing a set of leather armor, with my pack covered by a cloak and with a pair of old gargoyle sunglasses for protecting my eyes from bright sunlight. Readily available I had a wine and water skin, a bola, a med-kit, a survival knife, my staff, two torc grenades, a pair of binoculars, a flashlight, an MK.V blaster with four spare e-cells, an old but reliable stun whip that was my father's; that he taught me to use, along with a locket that my mother had given me with her and dad's pictures in it. The blaster, the whip, and bola I carried on my side, the staff I used as a walking stick, the water or wineskin were always slung on my left shoulder. The four dried iron rations and the med-kit, I kept in the many pockets of my hand made leather armor for easy access while on the move.
During the first two weeks of my rite, and after getting the first of my many mutations, along with nearly killing myself by accidentally collapsing a section of the already weakened three river stadium in a firefight; I encountered and befriended Gor; a 3-foot tall raccoon and his three devobeast companions Dannicedent, Coz, and the third one's name slips my mind every time I meet or talk about them. I had recovered quite a lot of treasure, wealth and supplies while on my own, I sold, bartered or traded what I didn't want or could use at the many small settlements that I stopped in, mostly for medical supplies and ammo. During my varied travels, I got exposed to high levels of radiation at different intervals and ended up with various mutations, some mental, some physical, both good and bad for me. The only bad one that I received made me shorter; it took me from my original height of 6 feet down to 4 feet tall. I can never be surprised or ambushed. I own, or I should say I claimed a section of land about a half a day's walk from three river crossing with a decently built abode given the state of the world, I also have a Podog named Butch and a Bigwalker named Brutus, they are both pets and mounts along with being gifts from Gor just after I began my rite. Butch and Brutus are housed in a barn or stable if you want to call it that. It keeps them out of the elements as they were. Butch is a little temperamental and doesn't like to be used as a mount, Brutus on the other hand, doesn't mind it at all and quite enjoys being ridden.
I have physical mutations that currently consists of Dual brain, ultra-vision, sonic blast, actual metamorphosis, Heightened precision, sound imitation, poison touch, body transformation, fangs, change flesh (repels black rays), pineal eyes, heightened speed, Heightened precision, change appendix (immune to level 17 poisons), horns (1 meter long), prehensile tail, photosynthetic skin, and shorter; that's the one that changed my height! With my mental mutations currently consisting of Death Field Generation, Teleportation (daily six times), Absorption, Fear Generation, Heightened Balance, Intuition, Mental Control of Body, Molecular Disruption, Precognition, Radar/Sonar, Repulsion field (30 mins), Sonic Blast, Telekinetic Arm, Telekinesis, Thought imitation.
How did I nearly kill myself by collapsing a section of the already weakened three river stadia in a firefight, you ask? Well, it was my first real confrontation that I had while searching the many ruins for anything I could use or sell. Unfortunately, I was not the only one to search it, and I was outnumbered four to one and in small tight areas, and I had used all of my spare E-cells up and decided to use my sound imitation ability with which I imitated a sonic blast. I killed my opponents and nearly killed myself by causing the section that we were in to collapse, I was literally running for my life and made a mental note not to imitate a sonic blast inside of a crumbling building again. I have even been swept up in a strange phenomenon, that I was later told, was a time warp and it was sent back in time to a place called Poland in the year 2000 during a world war where tactical nukes had been used, I had acquired a set of powered assault armor before that and was wearing it when I was swept back. After I had arrived and getting my bearings so to speak, I remember seeing what looked like four death machines, from my time; but they were slightly different, part of a human was protruding from an opening on top of the first one, behind some shield. Reacting out of instinct, I fired a mini-missile at the lead machine; it took out the human and caused it and the ones following to stop dead in their tracks and make a rather hasty retreat or withdrawal, I was stuck in this time for 1 to 2 months the time frame was a blur as it seemed like everything happened so fast. The so-called death machines were in fact tanks which I found out later that same day from a group of soldiers that I met and loosely joined up with. I was fighting in an ancient war, against ancient armies and vehicles using my advanced weapons and my feline and special abilities; at the end of my time in Poland of 2000, I was swept back my original place in time were after a month I had other close calls and adventures, but none whereas funny or silly as the time I meet a man named Nediam Nori, he was quite strange even for Pittsburk and that saying something. Nediam was from another time, and he was what they called a Med-tech, but he wanted the adventure and the spotlight of being a pilot. He arrived here about a week after my rite was over and I was going by Sue Bond during that time of my life, Nediam, the poor guy, always wanted to be the first when we were entering a room or structure, I can't recall how many times I've had to give him medical attention for injuries from booby traps, weapons fire and his own overreaction, one time he was so jumpy and frightened that he shot his own reflection from a mirror and gave his self a reverse Mohawk, and ruined a perfectly good football helmet in the process, it was during that adventure with him, that I had to do minor surgery to remove some shrapnel that he received from a booby trap. Before that we had stopped at a bazaar to the north for supplies and information on a job that I was working on when he tried to steal Brutus; my Bigwalker, while I was in a shop bartering with the shop keeper while trying not to laugh, from Brutus' telepathic messages about what Nediam was trying to do him, the final straw for Brutus was when Nediam said, "Fuck the horse!" and Brutus reared up and kicked him squarely in the chest and sent him flying about five feet away. I busted out laughing when I heard that, and I had to go and check on Nediam to make sure that he was still alive from being kicked by a Bigwalker. Fortunately, or unfortunately, depending on how you looked at it, Nediam was still alive but unconscious and had two great big horseshoe imprints on his chest.
Needless to say, we didn't finish the job, and I was almost killed again then and not by any weapon, beast, or enemy, but by nothing more than a virus. A virus can you believe that I, Kit 'The Quick' was nearly done in by a virus, but not any old virus this virus was know as 'The Slow Death'! It was called that because it nullifies all mutations while it slowly drains your life, therefore causing you to suffer a slow death. I contracted it from the person that was the target of the job that we did not finish. After contracting 'the slow death' I barely recall anything, but I do remember another group of travellers arriving, that knew Nediam, and they cured me of 'the slow death'. I'm not sure how exactly I was cured, but they asked me to join them when they returned to their own time. After taking some time to think it over; I decided that I would accompany them. I spent twenty years with them before returning home to Pittsburk for two years. During the twenty years with 'Tex', 'Jaws', and 'DZ'; I met, dated and eventually married a human named James Dean; and I also bore him three incredibly special daughters. Kit, Vesper and Angel Dean, Kit and Vesper took after me, they are felinoid in body, mind and soul, whereas Angel is human but feline in her heart and soul. My daughter Kit is the tallest of the three standing at eight feet, seven inches, followed by Angel at six feet, six inches, and lastly Vesper at five feet, two inches; their father was of average height for a human male, but all three took after me in some ways, and they inherited some of my mutations as well. Their exact mutations are known to me and each other just so that when we work as a team, we know what each other can and cannot do, thus making us an effective fighting team. I returned back to Pittsburk and my house, after twenty years and receiving a space ship of our own, the 'Los Gatos', that's capable of creating its own time warp, and designed to be piloted by a minimal crew with defences that could be set to automatic also. I also added a few of my own surprises to the ship's defences, and mine and my daughter's Veritech fighters, all eight of them. During the time we spent in Pittsburk, I took my daughters to one of the larger bazaars to look for them a set of powered assault armor and to get them some local equipment to help them blend in more with the current inhabitants of the area. I took them to see the pride lands, but it seems that the pride lands have increased in size and they have put up a makeshift wall and checkpoints in various locations, so showing them was near impossible, since I was no longer my original height, and most of the members that knew me back then may have passed on to their next life. I also introduced them to my close friend and neighbor, Gor, his charges Coz and Dannicedent, we stayed in Pittsburk for two years, until another group of travellers arrived and offered to take me back, but this group was very different from the group of humans before. This new group of humans had blue skin and not the normal shades that I was used to.
[[The End.|$location]]<<set setup.Items.define('book_uncle_diary_anna_and_eve', {
'description' : "A simple black leather book",
'name' : "Anna and Eve",
'isAvalible' : function(){return true},
'price' : 0,
'imagePath' : "images/items/books/book_black.png",
'partID' : "-",
'link' : "Uncle Diary Anna and Eve",
'tags' : ['book']
})>>You open the front cover of the black leather book. Lacking any lettering on its exterior, you look at the first page where you see 'Anna & Eve' scrawled across the page in your Great Uncle's handwriting.
[[First Entry|Uncle Diary Anna and Eve 1]]
[[Second Entry|Uncle Diary Anna and Eve 2]]
[[Third Entry|Uncle Diary Anna and Eve 3]]
[[Fourth Entry|Uncle Diary Anna and Eve 4]]<<addtime { minute : 1 }>>
[[Finish Reading.|$location]]//F visited me today, always a pleasant surprise, but in this case it was even more special. See, today he had two young ladies in tow. Even at a glance, I could tell that they were sisters, both virgins I learned later, and if they were just a little closer in age, one could almost mistake them for twins. He explained that they came into his possession under a unique set of circumstances, and he proposed a trade. Needless to say, considering that most of our transactions dealt with cold hard cash, I found myself intrigued.
He made me wait, a slight upturn at the corner of his mouth that might have been a smile as he sipped at the sweep plum wine that he seemed to enjoy so much. The stuff is far too sweet for my own tastes, I prefer something that burns on the way down, but I keep it stocked for guests. And even if I didn't, I'd keep it on hand just for him. Good, and especially trustworthy friends are hard to come by. He's as coldly ruthless as anyone I have ever met, but he also has a code of honor that I'm sometimes jealous of.
However, what made this trip unique was the two girls standing with him. It's not unusual for him to bring me slaves, but they are usually a little older than these two, and almost never more than one. Between the hard look of defiance on the older girl's face (I later learned her name was Anna.) and the unabashed wonder on the younger's face as she looked around my study (I later learned her name was Eve) and the way the older held the younger close as if protecting her, I knew that I had to own them no matter what the cost F asked.//
[[Page 2|Uncle Diary Anna and Eve 1a]]<<addtime { minute : 4 }>>//I was already thinking of what I would do to the girls. How I wouldn't completely break the older one, instead I would manipulate her until she ultimately// helped// me break the younger. Just so I could watch the betrayal of trust unfold as her little world of wonder turned to one of despair.
When I asked him what kind of trade he was proposing, he reached across the table to pick up the bottle of plum wine and poured himself another glass. Something I had never seen him do before. He always waited for another glass to be poured for him. Then sitting the bottle between us, he looked meaningfully at it, that little almost smile on his face again before he said he would trade the girls in exchange for my supplier.
I instinctively wanted to turn him down, but the fear and uncertainty in Anna's eyes was enough to make my cock hard, and I reluctantly agreed. Part of me was saddened to have one less secret that he coveted, but it was a price I felt was worth paying.
Once F left, my attention was turned to the girls. I knew I would have to do something to help tell them apart, so I retrieved a few things from the lab in the basement.//
[[Page 3|Uncle Diary Anna and Eve 1b]]<<addtime { minute : 4 }>>//An hour later, the youngest girl's blonde hair was an unnaturally deep red, pulled into pigtails by one of my other slave girls. I also gave her something to stunt signs of aging for the time being. In a few years, she'll still look like a kid and I can pass her around to some of my associates with those kinds of //leanings//. But not until I've had a chance to break her in a bit first.
The older sister on the other hand, I've left unmodified for the time being with the exception of putting her on birth control. I wonder if she will scream or cry when I pop her cherry tonight. The best part, she'll do anything I tell her to because if she doesn't, then I'll just use her sister instead. Given what I have seen of the two so far, I strongly suspect that will be an effective tool for getting Anna to do as I ask without complaint.//
End Entry.
[[Continue Reading.|Uncle Diary Anna and Eve]]
[[Finish Reading.|$location]]<<addtime { minute : 3 }>>//Heavens, the way Anna cried last night was beautiful. She's got such a will, it makes me hard just thinking about breaking her.
She refused to undress for me when I asked her to. I struck her so hard that for just a second I thought I had killed her. But then I saw her trembling. She laid as still on the floor as she could until I kicked her in the ribs hard enough to bounce her off the wall.
I think that's when the girl finally realized her place.
She struggled a little when I started tearing her clothes off. But then I told her that she can either shut up and do as I wish of her, or I'd send her to her room and have her sister sent to me in her place.
She cried, she sobbed, she bawled, but she did as she was told after that. I made her gag on my cock when I throat fucked her and she never even tried to resist. But it was when I took her cherry, holy fuck was she tight. She bled and she cried, but she took my cock like a champ. I fucked her half the night, I think she was unconscious through half of it, and I dumped my load inside her four times.
Four times! It's been years since I managed four times in a single night.
Best part of the whole thing? Watching her leave my room when I was finished with her. She could barely walk, she was bow legged and clutching her side where I had kicked her. That bruise that was forming where I kicked her was such a nice shade of crimson, it's going to be a beautiful purple in a couple of days.//
End Entry
[[Continue Reading.|Uncle Diary Anna and Eve]]
[[Finish Reading.|$location]]<<addtime { minute : 4 }>>//Anna and Eve have become accustomed to my home over these last few weeks. The little one has proven apt at assisting some of my other girls in their daily chores but she's too young to be of too much use just yet. She'll grow into the role, though my plans for her involve her warming beds rather than making them. She's so delightfully terrified of me that every time she lays eyes on me she freezes up. However when she does not know I am looking she is playful and energetic. The ones filled with so much joy are always the most fun to make cry.
Her sister on the other hand has proven to be stronger willed than I had anticipated. I rape her every night, but her resolve has barely wavered. One of my other girls told me that the sisters turn to each other for comfort, that they hold each other at night. Perhaps Anna's strength is in her closeness to her sister? I think it is time to move her to my bed full time, to deny her any more time with her sister than can be helped. If she will not break through my attentions, I'll break her by denying her her source of strength.
And if Anna is no longer there to comfort Eve at night, perhaps it will begin to take the joy from her insignificant little life.//
End Entry
[[Continue Reading.|Uncle Diary Anna and Eve]]
[[Finish Reading.|$location]]<<addtime { minute : 4 }>>//The little one is almost insufferable in her joy. Even though she's clearly unhappy that her sister has been spending the last few weeks in my bed rather than with her, the child suffers from an overabundance of joy that is almost sickening. She barely sees her sister in passing, yet she still seems to have an endless sense of wonder. It makes me want to beat her sister to death in front of her, . . . perhaps that could finally smother her happiness with something darker.
Nevermind that though. It has always been my plan to break her, and if the way I treat her sister doesn't seem to have a significant impact on her, then it just means it will be that much more fun to crush her will when the time comes.
Anna on the other hand, her progress pleases me greatly. By not allowing her to spend time with her sister, she's starting to show signs of breaking. She cries often in her sleep now, I love that sound at night. The defiance is draining away into acceptance. She's still scared of me, and I have no doubt she hates me with every fiber of her being, but given a few more weeks, she'll be doing anything I ask of her without question or hesitation. Once that happens, I can begin to prepare her to help break her sister.
Just thinking about it has me rock hard. I've yet to fuck Anna's ass, I think tonight is the night I take her last virginity. I bet I can make her scream so loud everyone in the house can hear her, . . . . //
End Entry
[[Continue Reading.|Uncle Diary Anna and Eve]]
[[Finish Reading.|$location]]<<addtime { minute : 4 }>>It's been a long time since I've felt so alive.
I was in bed, fucking railing Anna with everything I had. She was sobbing into the pillow, so I put my hand on the back of her neck and shoved her into the pillow hard. She was flailing around like the stupid little bitch she is and I knew when she'd turned her head far enough to breathe again because the moan she made sounded like something out of an old ghost movie.
But then I noticed my bedroom door was cracked open. And I KNOW I'd closed it.
The red pigtail catching the light told me exactly who it was.
I pounded Anna a little longer, listening to her whimper from time to time while her little sister watched. Then I decided to put on a bit of a show, see how bad I could rattle the little one. I pulled out, lined myself up with Anna's brown star, and with nothing but her own cunt juices as lubrication, I slammed balls deep in her back door in a single thrust.
Later, I overheard one of my slaves talking to another and she said she could hear Anna scream from the kennels. Dear God the little whore has a set of lungs on her.
Well, even before I pulled back for a second thrust, Anna went limp. I'm pretty sure she blacked out, though I'm not sure if it was the pain, the surprise, or just the sheer hopelessness of it all that overwhelmed her.
Honestly, I expected the little one to run away and cry in a corner somewhere. I didn't expect her to grow a spine and lift a finger to stop me. Hell, I didn't even know she'd moved until she slammed into me, screaming at me to not hurt her sister.
The little shit bounced right off of me and just to prove how little she mattered, I never even stopped fucking her sister. Instead, I grabbed her sisters arm and twisted it. Told Eve she could stand there and watch but if she so much as moved from where she was standing I was going to dislocate her sister's shoulder.
She knew I was telling the truth, I could see her crying, but she never made a sound. The look in her eyes though, absolutely precious. I don't think I've ever seen such open hate in the eyes of someone who was so helpless before. I'm not talking about the kind of hate that comes fear, this was cold, calculated, like she was planning every graphic detail of my death with the kind of anticipation a child feels on Christmas morning.
I wonder if she could have looked at me like that if she knew what all I had planned for her?
Her eyes didn't leave mine until I hilted myself inside of her sister and blew my load in her bowels. I let go of her sister's arm and shoved Anna off of the bed, still unconscious.
I half expected Eve to try jumping me again when I turned my back on her, but she didn't.
After a quick shower, I found my bedroom empty. Just this once, I won't beat Anna for leaving without permission.
End Entry
[[Continue Reading.|Uncle Diary Anna and Eve]]
[[Finish Reading.|$location]]<<addtime { minute : 6 }>>-The girls were owned by the Uncle for a bit over 4 years.
-Entry 1: First Night
-Entry 2: Day two.
-Entry 3: Less than two months.
-Entry 4: Just over two months.
-Entry 5: Just over two months. Anal deflowering of Anna.
-Around 1 Year 8 Months: Uncle becomes sick.
-Around 6 Years Uncle Dies<<set setup.Items.define('book_uncle_diary_banu', {
'description' : "An old black book with the name Banu written in the corner of the first page.",
'name' : "Banu",
'isAvalible' : function(){return true},
'imagePath' : "images/items/books/book_black.png",
'link' : 'Uncle Diary Banu',
'tags' : ['book']
})>>Looking at the old black book, you open the cover and find the name Banu written in the corner of the first page. From the slight yellowing of the pages, you strongly suspect that this is among his older journals.
[[First Entry.|Uncle Diary Banu 1]]
[[Tenth Entry.|Uncle Diary Banu 10]]
[[Finish Reading.|$location]]//I visited Jerico today. Our visit was an interesting one, but I fear I might have pressed my luck just a little too far.
I had told him I was looking for healthy test subjects. See, Jerico is kind of a wholesaler of slaves, I have started to purchase girls from him for my more //intrusive// experiments. I own several girls now to care for my home, but it still strikes me as just a little strange to be buying slaves. But Belle is getting worse with every passing day, and if I do not find a cure for her condition soon I fear I will lose her.
I told him that I wanted five girls, the only criteria was that they all be healthy. After all, if I need specimens, they should be healthy to survive at least the first round or two of tests. I was a little surprised when he told me he didn't have five girls at present that would fit my needs. He apparently only had three, but he told me for the inconvenience, he would let me choose one from his personal crop at the cheaper price. I agreed on the grounds that he contact me as soon as more suitable girls became available.
When he started to parade his girls in front of me, one stood out to me. I'm not sure if she made me think of Belle because she always wanted a child, or if it was something else. This girl was black as night, I'd rarely seen a girl so dark before in my life. But what made her special is her belly, stretched so large her dress barely seemed to contain it.
When I told him I wanted that one, he tried to convince me to take another, but I would not relent. The way he behaved, makes me wonder if the child is his.
Needless to say, he honored his agreement, and my departure was not the warm affair I traditionally enjoy when leaving his home.
The flight home was somber, as it usually is with new slaves. The girls always fear me, especially Jerico's girls. After all, I purchase new girls regularly, and I rarely sell stock I have purchased for any reason. Even among girls as stupid as these, rumors spread.
When I asked the pregnant girl who she was, she placed a hand protectively over her belly when she answered "Banu." Accent was so thick I could barely understand her. Turns out Jerico was using her as a bed warmer, which only reaffirmed my suspicions that the little one might be his. She was clearly distressed to have been separated from her master, I found her fidgeting and worry to be fairly amusing in its own way.
We barely got back to the estate before her water broke. I'm not sure if it was because she was so upset at being sold to me, or if it was just time. Either way, I got her to a room and delivered her baby girl without complications.
Tired from the trip, I retired to my room. //
End Entry.
[[Continue Reading.|Uncle Diary Banu]]
[[Finish Reading.|$location]]<<addtime { minute : 5 }>>//Today has put me in a terrible mood. All because of Banu. Part of me is happy that she's dead.
I was trying to fuck another child into her. She's so fertile, every time I spill my seed in her it seems like it takes root. But just as certainly, she miscarries every time. She hates me so much, but she fucks like a wildcat. I have begun to wonder though if she's purposely miscarrying just to spite me.
I told her that if she couldn't carry to full term, maybe I should give her daughter a test ride to see if that bore better results.
That must have pushed a button because she went completely ape shit. She screamed, she punched, she bit and scratched. Anything to try to hurt me, all while screaming that her girl was only three and that she'd kill me if I tried to touch her girl.
What a fucking joke.
I shoved her off of me so hard she bounced off the wall. My adrenaline spiked and I felt more alive than I have since Belle died. Banu must have seen a change in me because her anger turned to fear as quick as if someone flipped a switch.
Banu tensed and ran toward the door of my bedroom as if the devil himself was on her heels. With my pulse racing, I ran after her. I'm not sure what came over me, it's like the chase awakened something primal within me. I caught her right as we were entering the entry hall. I grabbed her by the throat and slammed her against the wall. She drove her knee into my groin so hard I felt like I was going to puke in response. Enraged, I threw her as hard as I could, adrenaline fueling my strength.
I watched her clear the rail of the second story landing, her scream filling the large area with ease.
I could hear the sickening crunch of her hitting the ground floor's floor from where I was still standing.
"Mommy!" I heard the small child's scream. I knew instantly that Banu's daughter must have seen her mother fall. I walked to the rail and looked down. I could see Banu laying in the middle of the area, her head tweaked to an impossible angle and the side of her neck split open where part of her spine had ruptured through the skin. Her little girl was crouched beside her, not understanding yet that her mother was dead.
A shame too, Banu was a good lay, I'll miss her in my bed.
Two of my other slaves were in the entry hall as well, one beside the little girl and the other looking up at me. She looked like she wanted to say or ask something, but was clearly too scared to do so.
"Clean up the mess," I told her, the pain in my groin making me unsteady on my feet as my adrenaline finally started to subside.
I went back to my room and laid down for a while, thinking about what had happened and how it made me feel.
Later that day, late afternoon if the light coming in from my window was any indication, one of my slaves came to my room. I could tell she was upset. She informed me that the //mess// had been cleaned up, but also told me that Banu's daughter had gone missing. One of the girls claimed she had seen the little girl heading toward the gatehouse at the edge of the estate.
I made a call to my friend in the local police force and ensured that if the girl was found she'd be brought back to me.
After the call, I told the slave in my room to tell the others that I would be making an example of the girl when she was found, and of anyone else who was willing to defy me. I was angry and intended to set an example in the interest of dissuading anyone else from trying to stand up to me. I need to rethink the way I run my home.//
End Entry.
[[Continue Reading.|Uncle Diary Banu]]
[[Finish Reading.|$location]]<<addtime { minute : 5 }>><<set setup.Items.define('book_uncle_diary_belle', {
'description' : "An old spiral notebook.",
'name' : "Belle",
'isAvalible' : function(){return true},
'price' : 0,
'imagePath' : "images/items/books/book_purple.png",
'partID' : "-",
'link' : 'Uncle Diary Belle',
'tags' : ['book']
})>>Unlike the other diaries, this one is a simple notebook. You look at it for several seconds, your eyes lingering on the carefully scrawled cursive "Belle" on the cover. The name is written in your Great Uncle's handwriting. Beneath the girl's name however is the name "David" in a hand you know is not your Great Uncle's. The "i" in his name is even dotted with a little heart.
[[First entry.|Uncle Diary Belle 1]]
[[Second entry.|Uncle Diary Belle 2]]
[[Third entry.|Uncle Diary Belle 3]]
[[Fourth entry.|Uncle Diary Belle 4]]
[[Fifth entry.|Uncle Diary Belle 5]]
[[Sixth entry.|Uncle Diary Belle 6]]
[[Seventh entry.|Uncle Diary Belle 7]]
[[Eighth entry.|Uncle Diary Belle 8]]
[[Ninth entry.|Uncle Diary Belle 9]]
[[Tenth entry.|Uncle Diary Belle 10]]
[[Entry eleven.|Uncle Diary Belle 11]]
[[Entry twelve.|Uncle Diary Belle 12]]
[[Entry thirteen.|Uncle Diary Belle 13]] (Wedding Entry)
[[Entry fourteen.|Uncle Diary Belle 14]]
[[Entry fifteen.|Uncle Diary Belle 15]]
[[Entry sixteen.|Uncle Diary Belle 16]]
[[Final Entry.|Uncle Diary Belle Final]]
[[Finish Reading.|$location]]<<addtime { minute : 2 }>>//Sometimes life doesn't give us what we expect, or even what we think we want. But in the end it always presents us with what we need.
Ah, before I go much further, I should probably explain what I am doing. At the time I write this, I'm of the ripe young age of 21, I just finished getting a four year degree in bio-engineering, if you don't know what that is, just think of me as the modern equivalent of Dr Frankenstein. I was told by a man I respect very much that I should write down my experiences in a notebook, that as I grow older I will look back on my own words and see the best parts of my life. I picked up a notepad with my first paycheck, and I figured I would share these last couple of incredible weeks with my future self.
So begins my tale of what I have accomplished, what I hope to one day become, and that could quite possibly be true love.
Jimmy's dad, Mr Murgen. He helped pay my way through college, and after graduating less than a month ago, he gave me my first job. Apparently I've somehow fooled him into believing that I am brilliant or some such nonsense.
Then again, the fact that my first check has a six figure bonus associated with it might mean he's right about my being brilliant, but enough of that, it's bad form to stroke one's own ego.
So, back to graduation. I graduated top of my class, my graduation was a big affair with all of my family attending. God I have a wonderful family, we've never had a lot, but a guy couldn't dream of having a family who loved them more, or showed more support.
Jimmy's dad though, I met him by chance. He always seemed a little distant, but he was always nice to me. When he found out about my grades, and my dream of some day finding the cure for cancer, he offered to pay for my college education on the grounds that I promised to at least consider coming to work for him once I graduated. //
[[Page 2|Uncle Diary Belle 1a]]<<addtime { minute : 4 }>>//Needless to say, I never even hesitated.
Anyway, graduation was bittersweet. I had made few friends in school since I spent so much time studying, but the few I had made met up with me the night before graduation. We all promised to keep in touch, and Jimmy paid for our meals with his dad's credit card. We had steak and lobster, we were dressed up nice, and we felt like we were living the high life. It was really nice to cut loose after four years of ramen noodles, Red Bull, and Twinkies. Jimmy told me a few days later that he got in trouble for swiping his dad's credit card, but it was still worth it.
The day of my graduation, I spent most of the day with my family. I've never seen them so proud before. I only hope that I can live up to the grand expectations they have for my future. I think my little brother was jealous of all the attention I was getting, but I told him that with what Mr Murgen was planning to pay me, I would help him get through college, and then it would be his turn to be the center of attention. He's got such big dreams for the future.
After graduation, Mr Murgen called me, //personally//, and invited me to have dinner with his family. Jimmy and me were like two peas in a pod through high school, and we attended college together as well. Jimmy doesn't really like his dad, they've never really saw eye to eye, but I've never understood why there was such a distance between them.
Well, this was the first time I had ever been invited to the Murgen household, and what I saw there was beyond anything I could have imagined. Their house is HUGE. I lived in a three bedroom house with my parents and three siblings. Being three boys and one girl, I had to share a room with my brothers, and needless to say, it was cramped. The Murgen house had //rooms// that my entire home could have fit into.
I've never experienced anything like that night. Several pretty girls waited the table, refilling my glass and bringing me food as the meal progressed. I felt like a king, or at least a prince, being waited on like that. In particular, there was a pretty little girl, I'd guess she was no more than eighteen, that I couldn't keep my eyes off of. Every time I met her eyes, she would smile a little bit, and her smile was enough to make my heart race.
I thought no one noticed me looking at her, but I was wrong.//
[[Page 3|Uncle Diary Belle 1b]]<<addtime { minute : 4 }>>//After dinner, Mr Murgen called me to his study. The room was huge, bigger than the living room of the house I grew up in.
I really didn't know what to think, I'd spoken with Mr Murgen a few times, but there were always other people around when I had the privilege of talking with him. I thought that maybe he wanted to congratulate me again, or even talk to me a little bit about the work I would be doing for him. I never expected what came next though.
He told me, "There are two kinds of people in this world. There are those who have the strength to lead, have the strength to do the things that others can not. Few have the capacity, and fewer still //choose// greatness," He handed me a tumbler full of some amber fluid. I nearly choked when I tossed it back, it burned like fire going down my throat. But I never uttered a complaint, "You have the capacity for greatness, you just have to choose it."
He poured my glass full again, but this time I had the good sense to sip at it.
What came next though, well you remember above when I mentioned //true love//? My whole world was turned on its side in a matter of minutes, and Belle was thrust into my life in a completely unexpected manner.
"I saw you looking at one of my girls tonight," I wanted to defend myself, but I'd learned long ago that Mr Murgen appreciated direct answers. I told him straight out that I meant no offense, but that yes, one of his servant girls was more beautiful than any girl I had ever laid eyes on before.
I think that was the first time I ever saw him smile.
He reached out to touch his intercom and uttered the words, "Send her in." Barely a second later, the door behind me opened and the girl from dinner entered the room. She looked nervous, but I saw her smile just a little when she saw me.
"Belle Gray," Mr Murgen began in a tone that demanded attention, "Meet David, I have no further need of you and he will be your new Master."
I'll be honest, I didn't have a clue what he was talking about at that moment.//
[[Page 4|Uncle Diary Belle 1c]]<<addtime { minute : 4 }>>//"Yes sir," Belle said to Mr Murgen before moving to my side. I could barely keep my eyes off of her, so close to me I could smell a soft lavender scent that seemed to come off of her. I'd later discover that it was her shampoo.
I thanked Mr Murgen, not really sure what I was thanking him for.
Then he told me something I never expected, "She is a slave, she has been her entire life. She will do anything you ask of her and her only purpose is to serve you. In turn, it is your job to care for her basic needs. Given what I will be paying you to work for me, you should have no trouble covering those costs."
Honestly, I thought he was telling some weird joke. Boy was I wrong.
After our conversation, Mr Murgen talked with me a little more, but not about anything of consequence. His handshake was firm when he showed me out of his home. I was honestly a little bit surprised when Belle followed me. She had a little duffel bag in hand that I found out carried two changes of clothes and nothing else. Her entire earthly belongings.
When I started toward my car, I asked Belle what she was doing. She said that I was her new Master, and that she could not serve me if I did not take her with me. I wanted to laugh, but I think that was the moment that it started to really sink in that this wasn't just a joke. I let her get in the car because I didn't know what else to do with her.
We rode in relative silence. I was too shy to talk to such a pretty girl, and she didn't seem inclined to fill the silence.
Once back at my little one bedroom apartment, we went inside. She seemed unsure of what to do when I held the door for her, but after a moment stepped through and mumbled a 'thank you' to me.
Not knowing what else to do with her, I had planned to set up the couch for myself and let her sleep in the bed. Instead things went a bit differently. When I told her that she would be taking the bed, she told me that she had a condition, something called 'osteogenesis imperfecta' that made her bones very brittle, and that if I wished to keep her I would want to be gentle with her so that she could fulfill her duties. It took me nearly a minute to figure out that she thought I was going to have sex with her.
We had a long talk after that.//
[[Page 5|Uncle Diary Belle 1d]]<<addtime { minute : 5 }>>//We talked long into the night. At first she seemed confused, but slowly she began to understand that I was clueless about what was going on. Eventually she said that she will perform chores for me the way she did for Mr Murgen, and that she would keep me company in bed if I would like, and that all I had to so is ask if I wanted her to change the chores she did or had anything else she wanted to do.
I was numb, completely out of my depth, and I had this precious beautiful girl who I guess technically was my property?
She took me by the hand and led me to my own bed. She pulled back the covers and I sat on the edge of the bed.
Then I watched as she began to take her clothes off. I was so entranced by her beauty that she was completely naked before I had the presence of mind to try to stop her.
Her reply, "You find me pretty?" Pretty was an understatement, "You wish to have sex with me?" I was 21, hadn't been laid in months, and had a naked goddess standing before me, what to you think? Yes, yes I wanted to have sex with her. I had never wanted a woman so badly as I did in that moment.
What? You're mad if you think I could have resisted the urge at that point. Yes, I took her into my bed, and yes, I had sex with her. But a gentleman does not share details of such an intimate experience.
The next few days went by in a blur. I started work that Monday, but while I loved my work, all I could really think about is getting back to Belle, to kiss her and hold her, to spend every moment I could with the woman who had stolen my heart.
And when I was at home, it was a world of wonder. She didn't know how to //not// be a slave, and I treated her like a girlfriend. She learned quickly though, and every moment seemed to be filled with wonder for her in a way that was infectious.
One night after we had made love, she was laying beside me, her head on my shoulder and one hand on my chest. She asked, "May I speak my mind?" I told her that by how, she should know she didn't need permission, "At moments like this, I like to daydream that I am not a slave, but that I am your wife."
Such a simple thing, but those words made my heart sing like I never knew was possible.
The next day at work, I discovered a mistake in one of the senior staff's equation. He got mad and yelled at me that I was an idiot and didn't know what I was talking about, but Mr Murgen entered the room in the middle of the exchange. He asked two of the other staff members in our department to check my numbers against the lead man's. Turns out I was right, like I knew I was, and they finally knew why the chemical compound kept breaking down too soon to do us any good.
The company has a policy that any time someone saves them money, that person receives a bonus of 10% of the money saved. A few days later accounting informed me that I would be receiving a bonus. They estimated that I saved the company just over twenty seven million dollars. Let that sink in for a few minutes. In less than two weeks since graduating, I had become a millionaire, AND I was living with a woman I loved more than anything in the world, and it amazed me the look on her face whenever she laid eyes on me, the way she would light up and come to life just by having me nearby.//
[[Page 6|Uncle Diary Belle 1e]]<<addtime { minute : 5 }>>//I was so happy when I got home that night that I swept her up in a hug. I was so swept up in the moment that I forgot about her condition. I realized with horror my mistake when I heard a rib break. I was mortified even though she tried to assure me it was fine. This is apparently a common occurrence with her, but I still feel terrible about hurting her even if it was not intentional.
I knew what I wanted to do with my earnings from the bonus. I am going to set up a home lab. A lot of the scientists had small labs so they could do some work from home, to save a little bit of time at work. That wouldn't be the reason for my lab though. I am going to find a cure for osteogenesis imperfecta, I am going to fix her even if it took me a lifetime. My life is perfect, I have everything I could have ever wanted, and I am going to make sure that her life is perfect as well.
She has been reading what I am writing as I write this tonight. There's this adorable smile on her lips. I lived my whole life without her in it, and now I can't imagine my life without her in it. //
End Entry.
[[Continue Reading.|Uncle Diary Belle]]
[[Finish Reading.|$location]]<<addtime { minute : 2 }>>//When I finished writing last time, she took the notebook away from me. She looked at where I had written her name on the cover, then took my pen from me. She said to me, "This is our tale, not just yours or mine," Then she wrote my name on the cover. She dotted the 'i' in my name with a little heart. I know it's a little silly, but I found it to be adorable.
I've blown every penny of my bonus, then a little. All so I could purchase the scientific equipment I need to start my own lab. Belle and me moved to our own little place just outside the city to give me more room to work. With more equipment arriving every day, I expect to be set up and running in just a couple more weeks. It's going to be expensive, but I have a couple of ideas for how to fund my research.
Belle told me that I didn't need to go to such trouble for her. She said that she'd rather us be careful and spend time with me now rather than invest all my time into finding a cure for her that could take a lifetime to discover. She doesn't understand what she means to me if she can say that. I want her happy, I want her healthy like everyone else, and there is no price too high to pay for that.//
End Entry.
[[Continue Reading.|Uncle Diary Belle]]
[[Finish Reading.|$location]]<<addtime { minute : 3 }>>//Belle is finally healed from the cracked rib, and I fully expect to have my lab up and running later today. She's looking at me while I write, a little smile on her face, God she's so beautiful. I hope that when I die, her face is the last thing I see. I think that would be the perfect end to a life well lived. I just have to find a way to fix her first, then maybe in sixty years or so, . . . hell, maybe once I find a cure for her condition, I can find some way to slow, or even stop aging. Then we could spend many lifetimes together.
Anyway, sorry about going off on a tangent like that.
I was telling Belle about my family the other night, and she told me that she never knew her family. It broke my heart to hear that. I told her that my family was wonderful, full of love, and that as far as I was concerned, she was part of my family now. And that my family would embrace her as family as well. She seemed uncertain, but I'm going to prove it to her. I just got off the phone with my parents and everyone is going to come see my new home tomorrow. I haven't told them about Belle yet, but I think I'm going to introduce her as my girlfriend. //
End Entry.
[[Continue Reading.|Uncle Diary Belle]]
[[Finish Reading.|$location]]<<addtime { minute : 3 }>>//I've got to say, last night did NOT go as I had planned.
My family came over for dinner. My dad saw Belle and I could see the pleased look in his expression even if he managed to hide it fairly well behind his usually stoic exterior. My mother was absolutely beaming, you'd have thought I'd announced I was getting married and she had her first grandchild on the way or something. My little brother, oh boy my brother, I could see the jealousy in his wide eyes just at the site of Belle. My sister took an instant liking to Belle, starting off with the playful jab of "How'd a nice girl like you end up with a freak like my brother?" I could tell from her tone though that she meant no offense with the comment. I was completely shocked when my big brother showed up with his wife and two kids though, I hadn't seen him in more than a year now since he'd moved cross country. Looked like his wife was well on her way to a third kid already too.
That moment was magical, and I wish I could have made it last forever.
If I could go back, I'd have talked with Belle about what I planned. Instead that perfect moment was shattered in a surprisingly innocent way.
My mother, grinning ear to ear looks between me and Belle, then asks the question I knew was coming, "David, don't be rude, won't you introduce us to your girlfriend?"
I could feel myself swelling with pride, feel the joy of having Belle in my life and my being able to share that bright spot with my family.
Before I had a chance to reply though, Belle replied for me, "My name is Belle," She said with a curtsy, "I am sorry if I somehow created a misunderstanding, I am not Mater's girlfriend, but am instead his humble slave."
If my father wasn't making a sound like he was choking on something, you'd have been able to hear a pin drop.
My mind was racing, knowing that the whole evening was spinning out of control almost before it had started, "She was given to me, as a gift," I started, deciding that the truth was the surest way to minimize the damage, "She was a slave, but she is not now," Every eye in the house was on me, boring into me with an intensity that is uncommon in my experience, "She is a free person now, and I love her."//
[[Page 2|Uncle Diary Belle 4a]]<<addtime { minute : 4 }>>//Belle saved me at that point. She stepped to my side and took my hand. I could see her troubled expression, but she was like the calm in a silent storm, "And I love him, before I met David, I never once knew such kindness and generosity in any person. I consider myself truly blessed to be a part of his life."
Some of the awkward tension went out of the room, but enough still lingered to make the evening far less pleasant than I had expected it to be.
Dinner, which had always been an animated affair in the home growing up, was subdued and punctuated with the occasional quiet conversation.
To her credit, Belle sat at my side and seemed to beam. In her innocence, she seemed unable to see the awkwardness.
As the meal came to an end, Belle started to gather the dishes. My mother quickly offered to help, and after a token protest from Belle, the two worked together to clear the table. When the two returned after the dishes were done, Belle seemed a little, . . . not upset, but maybe more thoughtful? My mother on the other hand seemed much less upset when she had exited the dining room in the first place.
While the dishes were being washed, I gave everyone else a tour of my new home. Everyone seemed suitably impressed. Of course, my little brother had to point out that the master bedroom was the only bedroom that currently had a bed in it.
When we finally circled around to the living room, my dad pulled me off to the side and had a little talk with me. "I don't know what you're thinking," He indicated the kitchen where Belle and my mother were washing dishes, "But I raised you better than this."
He didn't bother to say anything more than that, instead he stepped outside for a smoke, a habit I thought he had kicked a couple of years back.//
[[Page 3|Uncle Diary Belle 4b]]<<addtime { minute : 5 }>>//Belle came right to my side, standing close to me until I put an arm around her when her and my mother returned to the living room. She apologized softly to me, saying something about it being her fault for saying the wrong thing. I didn't really hear the words though because I was still trying to figure out how to make an impossible situation right.
I guess that's one of my faults. If I have a goal, I just can't let go of it. Growing up, my dad told me all the time that some day I'd discover a problem that I couldn't think my way around. He always said it fondly after I had done something that impressed him, but looking at last night I worry that this is the kind of thing he was talking about.
I kissed Belle softly on the head, something that always makes her smile, then pulled her gently into my lap as I took a seat in a recliner.
The next couple of hours were filled with conversation. It was almost like old times, but I could sense a bit of tension in most everyone. My dad was quieter than usual, and my mom was more talkative like she felt the need to fill that silence. I just kept telling myself that the people in this room were the ones I loved more than anyone else in the world, and that I'd smooth things over somehow, and that my family would see that I authentically cared about Belle and that this wasn't some weird sex thing, or worse.
Belle fell asleep in my arms. I had to be careful getting up not to wake her. I told everyone that I was going to go tuck her in and would be right back.
Belle woke up when I was tucking her in. She mumbled another apology. I kissed her and told her everything would be fine. I wish I didn't feel like I was lying when I said it.
When I turned back to the bedroom door, my mother was standing there. When I reached her, she spoke to me in a hushed tone. It's amazing how my mother's voice carries when she tries to be quiet. She'd be less conspicuous if she'd just talk normally.
"Belle seems like a sweet girl, but whatever freaky sex game you're playing with her needs to stay in the bedroom. This whole 'slave' thing is sick, and bringing it up in the presence of your family isn't ok. It's gross."
That sigh she makes when she is disappointed in one of us, it always breaks my heart. She didn't give me a chance to try to explain before she turned and walked back to the living room.
It wasn't long after that when my family excused themselves, thanked me for inviting them over, then made their exit.
After they all left, I locked up and went to bed. Belle snuggled up to me when I climbed beneath the covers. Our kisses quickly became something more. I'm not sure if it was how desperately I needed her in that moment, or if my family's reaction to finding out that Belle was a slave, that got me riled up more than usual. While making love to Belle, I ended up hurting her again.//
[[Page 4|Uncle Diary Belle 4c]]<<addtime { minute : 5 }>>//We think her hip fractured, she can walk on it, but it causes her a bit of pain. It looks like Belle will be laid up for a few days again. It tears me up inside to realize I hurt her like that, it bothers me more than my family thinking I'm some kind of perverted slave owner. I'm going to make her better, no matter what. And once she's better, I'm going to make her my wife. My family will come to understand in time. It's not like I'll ever own a slave other than her, and she's not really a slave, she's the wonderful woman I have fallen in love with. In a few days I'll give mom a call and explain things to her, make her understand that I've done nothing wrong or weird.//
End Entry.
[[Continue Reading.|Uncle Diary Belle]]
[[Finish Reading.|$location]]<<addtime { minute : 2 }>>//I called my family just a little while ago. I talked with my mom for a couple of hours. I started by telling her everything. Every detail.
I'm not sure that she believed half of it at first, but she came around. That's one of the best things about my mom, she's always willing to listen. She said her and dad would come by the house on Friday to have a face to face talk. She also said she'd talk with dad before hand, make sure he fully understood the situation. Sounds like he's been pretty upset about their visit.//
End Entry.
[[Continue Reading.|Uncle Diary Belle]]
[[Finish Reading.|$location]]<<addtime { minute : 2 }>>//Today was hard, and not for any of the reasons one would think. The day started normally enough.
I miss my family. I talk with them once in a while over the phone, but it's been months since I last saw my parents, and more than a year since I saw my brother.
I started thinking about all the time I spent playing RISK with my brother as a kid and remembered that I had the game around here somewhere. Turns out it had made it into the attic. I thought I could play a game with Belle, maybe teach her how to play it if she didn't already know how.
I never should have brought the game out.
It was obvious from the start that she didn't have a lot of interest in the game, that she was only humoring me because it was something I wanted to do. I was convinced that as we played she would grow to love it.
Instead, it turned into a source of frustration. Belle apparently doesn't have a mind for strategy, and no matter how much I tried to explain things to her, it was like I couldn't get her to understand any of it.
I'm ashamed to say I got frustrated with her and threw everything back in the box. I'm not even sure why it bothered me so much. Maybe I'm just frustrated because my research isn't going quite the way I want.
My latest round of experiments yielded some amazing results. It's not something that will help Belle, but I might have actually cured cancer. I've saved my samples and notes, but right now helping Belle is more important. Some day, once I have cured her, I'll come back to it and share my work with the world. Maybe I can make the world a better place for everyone?
-
I'm back. Belle came in a few hours ago while I was wrapping up my earlier entry. She had been crying. I could see the dampness on her cheeks and her eyes were bloodshot. She had the board game tucked under her arm when she entered.
She started by apologizing for earlier. I let her know that she'd done nothing wrong, that it was my fault and I was just stressed with my work.
She put her arms around me, and for the next hour she just held me while I vented all of my frustrations and insecurities. It tore me up inside because I spend so much time trying to be strong for her and then she gets to see just how weak I am.
I was so tired afterward that we laid down for a while. It felt so good to have my arms around her. I think it would have been one of those perfect moments if I wasn't so troubled about not being strong enough for her.
I must have nodded off for a little while, because the next thing I remembered was Belle kissing me gently on the lips and saying "You are like the sun to me. When you are close, you bathe my heart in warmth. But when you are not I feel cold and alone inside," I kept my eyes closed, not wanting her to know I was awake. Instead I just listened to the angelic sound of her voice, "Knowing that you want to make me better so desperately is enough to make my heart sing, but if the price of that cure is not getting to spend time with you, then it's too high a price to pay." Then she slipped from the bed and left the room.
I got up after she was gone. The first thing I noticed was the board game sitting on the night stand. Right there on the box top, I saw that she'd drawn another of her little hearts dotting the 'I' in RISK. Inside of the hearts were the words 'I love you, always.'
In my very soul, I know I have to cure her. Every moment with her is magical, and the thought of spending anything less than a lifetime with her is unbearable.//
End Entry.
[[Continue Reading.|Uncle Diary Belle]]
[[Finish Reading.|$location]]<<addtime { minute : 5 }>>//Well, that didn't go as poorly as it could have. For a while there, I thought my parents were going to contact the authorities about Belle, but my dad brought up the point that I'd lose my job, and I'd very likely be in trouble for accepting Belle in the first place even if I did treat her well.
When they left, it felt like we had an awkward kind of understanding between us. My dad told Belle that if I ever mistreat her, all she'd have to do is let him know and he'd get me straightened out. I think that was his way of saying he approved of her in my life. My mother told me that she wasn't sure what the right thing to do in this kind of situation would be, but that she's proud of me for handling it the way I have. Belle to her credit was timid at first, staying very close to me for a while, but as the evening ran on, she became more animated, and I think she left both of my parents feeling charmed.
We all decided we'd get together in a couple of weeks for dinner again. That's the thing about my family, screw up a nice meal, just becomes an excuse to do it right the next time.//
End Entry.
[[Continue Reading.|Uncle Diary Belle]]
[[Finish Reading.|$location]]<<addtime { minute : 3 }>>//Holy shit, it's been almost a year since the last time I wrote an entry in this. I guess I never noticed because I've been working so hard.
I suppose I should recap a little bit, let my future self know what all I've been up to since the last time I wrote down my thoughts.
Belle is doing as well as can be expected. She's still my everything, the woman I love more than life itself. Every day just makes me love her more. So far we've been able to keep the worst of her condition at bay, and we're careful enough that she doesn't get hurt as often as she once did. I've even found a couple of ways to slow her deterioration significantly even if reversing her condition may take a while yet.
My family visits regularly. About every other week. Hell, my little brother has a girlfriend now. They're even talking about getting married soon. I suspect that she's pregnant, though I can tell their talk of marriage is because they authentically love one another rather than feeling an obligation to 'do the right thing' for the kid. Can you believe that? I never expected him to become a family man. Looks like I'm going to be an uncle again.
Work has been going well. I've been promoted twice and now head my own department. A lot of what I'm doing at work is the same as what I am doing at home, so with twice as much time invested into it, I consistently excel in my work. I'm unlocking mysteries of the human genome that have never been explored before. It's all progress toward helping Belle, even if completely reversing her condition is at least a decade off.//
End Entry.
[[Continue Reading.|Uncle Diary Belle]]
[[Finish Reading.|$location]]<<addtime { minute : 3 }>><<talk "thought">>The penmanship looks different, my Great Uncle didn't write this entry, Belle did.<</talk>>\
You let your fingertips rest on the page, feeling a sense of reverence as you begin to read.
I found this in David's drawer a few days ago and had to ask him why he hasn't written in it for so long. He told me that he was just too busy.
It's a shame really, I love watching him write, the intensity of his eyes and the way he bites his lip while trying to find the right word. It always makes my heart flutter.
Before I continue though, since I suspect David is the only person who will ever bother to read this, I want to start by saying: I love you. I had no worth until I met you, and I feel as if I have been swept up in a fairytale. Never before I met you did I know happiness, and now I lay in bed at your side, watching you sleep sometimes as I think about how lucky I am to have entered your life.
I suppose this should resemble a proper diary entry though.
David spends much of his free time working in his lab. I feel overwhelmed with emotion whenever I think of the fact that anyone values my life so much. Just a few years ago, I'd have never imagined a life like the one I have now. These last few years have been the best of my life without a doubt. I have to confess though that I wish he worried less about 'curing' me and spent more time with me instead.
David's family has adopted me as one of their own. His parents like to call, and insist on talking with me for a while to see how I'm doing and asking if there's anything I need or want. His sister and older brother we hear from a couple of times a year, and they are always pleasant. His little brother and his wife visit often, and they bring their adorable son all the time. It's so bittersweet, he likes to crawl in my lap and read to me, he treats me like I am delicate, which I guess I am, and reads me all of his favorite stories. I love hearing him call me Aunt Belle, even if I am not married to David. The reason for that is that I have no record of my birth, and getting married would bring about many unwanted questions. David insists that once I am 'cured' he will marry me anyway. I guess the point I was getting at before I got sidetracked by the marriage talk though is my nephew. He is the sweetest child I have ever met. It is so wonderful to spend time with him, and all of David's family for that matter, but at the same time it saddens me a little because my condition would make it very difficult to carry a child to term, that fact weighs very heavily on my conscience in recent weeks.
Anyway, I've wasted enough paper already, I'll sit this aside, and perhaps David will see that it is out and read my words. Even if he doesn't, I may write again another day. //
End Entry.
[[Continue Reading.|Uncle Diary Belle]]
[[Finish Reading.|$location]]<<addtime { minute : 3 }>>Looking at the pages, you quickly realize that this entry is not by your Great Uncle, it is instead written in Belle's penmanship.
<<talk "thought">>It's kind of a shared diary, and it seems like she loved him every bit as much as he seemed to love her.<</talk>>\
I haven't picked this diary up on a long time now, it's rested in the bottom of my nightstand drawer since not long after the last time I wrote in here.
//I find myself worried about David, his state of mind. I miscarried for the second time last week. I feel like a part of my soul has been ripped from my body and crushed to dust. I was able to carry this one, a boy, to nearly five months. We were both so happy, and we both tried //so// hard to make sure we did everything right. We didn't even know there is a problem until it was too late.
I need David, I need him to hold me, to tell me how much he loves me, to tell me that we can get though this together. Instead he spends all of his time in his lab.
He quit his job yesterday, saying that he has more than enough money, and he can sell what he learns to earn more if he ever needs it. When I try to talk with him, he tells me that he's going to make things all better, that I just need to be patient. It's like he just can't see that it's him that I need. It hurts so bad, and the only thing I know that can help is the feeling of //him// cradling me in his arms as he lets me know that I am loved.//
End Entry.
[[Continue Reading.|Uncle Diary Belle]]
[[Finish Reading.|$location]]<<addtime { minute : 3 }>><<talk "thought">>My Great Uncle's penmanship again.<</talk>>\
You think, looking at the hastily written penmanship.
//Belle fell asleep with this in her hands tonight, so I picked it up. It looks like she's written in it a couple of times.
She is //so// precious, but can't she understand that everything I am doing is for her? I'm not ignoring her, I'm finding a solution.
I'm looking at her laying in bed. She looks so sad even in her sleep. No one so beautiful should ever have to be sad.
Belle, I know you'll read this eventually, maybe even when you wake. Know that I love you. I'm so close to finding a cure for you. I'm going to find a that cure and we'll have the perfect happily ever after, together.
I was going to get some sleep, but after writing this, and seeing what she has written, I know it's far more urgent that I get back to work. The sooner I can fix her, the sooner I can pour every moment of my life into spending time with her.//
End Entry.
[[Continue Reading.|Uncle Diary Belle]]
[[Finish Reading.|$location]]<<addtime { minute : 3 }>><<talk "thought">>Looks like this is another entry by Belle.<</talk>>\
You think as you look at the page.
//Today might have been the most magical day of my life. About a month ago, I asked Dave if we could decorate the mansion for Christmas. When I asked, he gave me that warm smile of his that said he'd do anything for me and told me he'd take care of it.
Well, about a week ago, a moving truck arrived at the mansion, and it was full of Christmas decorations. About a dozen movers came in and started decorating the house. There's glitter and shiny Christmas bulbs hanging everywhere. Even lights hang from almost every conceivable place in the mansion. Most amazing of all, he had an artificial Christmas tree custom made for the mansion. It's so tall that the only place it fits is in the entry hall and even there it nearly touches the chandelier. Some of the ornaments he bought for the big tree are nearly as large as my head. I can't even enter the room without feeling a sense of awe at the sight, like I'm living in a world of magic and wonder.
He forgot the stockings for the fireplace, but I don't have the heart to tell him. He's so proud, I can see it in his eyes. To him, he sees the Christmas decorations and he sees just that. But he looks at me the same way I look at the mansion right now; with a sense of breathless wonder that threatens to overwhelm me.
How did I become so lucky that such a man would sweep me off my feet? That I, a simple slave, would find someone who loves me so deeply?
I've been working hard every time he's in the lab. I'm knitting stockings. It's going to be my contribution to the decorations filling the mansion. Dave and I have started talking about having a family again. After my last miscarriage, I think Dave was scared to try again. I fear I'm too fragile to safely have a child, but we both want a large family. I want so badly to give him children. I just finished knitting my fifth stocking, and I think I'll do a couple more before I'm finally done. After all, what's the point of having such a big home if you aren't going to fill it with life?
I think I just heard the basement door close, so I'm going to finish this up and go spend time with Dave. He's been working hard lately, and that just serves to make the time I spend with him all the more precious.//
Right at the end of the entry is a little heart, standing out against the white paper and black ink is a little red heart colored right at the end.
End Entry.
[[Continue Reading.|Uncle Diary Belle]]
[[Finish Reading.|$location]]<<addtime { minute : 6 }>>I confess, I have never been so in awe as I was this morning. In the days leading up to the wedding, Belle locked herself away in the attic. She only seemed to want to leave in order to eat and to send me to the store for fabric or string. I even tried to sneak up there a couple of times to find out what was going on, but she seemed to sense what I was thinking and caught me every time. Considering how smart people tell me I am, I can be amazingly dense at times.
This morning, we had a wedding, a somewhat small ceremony in the back yard. We didn't invite a lot of people even though I urged her to let me invite everyone I'd ever met. She told me "While our hearts are big enough for everyone, this is something to share with only those with a special place within it."
When the wedding march began, I watched as she exited the dining hall door. The dress she was wearing was stunning, somehow the entire dress seems to be made of frills and lace without looking gaudy. In an instant, I knew exactly what she had been doing up in that attic, and what she needed all the string and fabric she had asked me to find.
I'm probably a little biased, but without a doubt it was the most beautiful dress I had ever laid eyes on.
I couldn't have looked away even if I had wanted to. She started walking toward me, bouquet in her hands, an excited smile on her face, she was the very definition of beauty.
I know it isn't how it's supposed to be, but she was twenty paces from me still when I strode to her side, linking my arm through hers, and walking the rest of the way to the pastor. I could hear the murmur from those gathered, at my break from tradition, but I didn't care. I was with Belle, and nothing else mattered.
The wedding itself was nothing fancy. We exchanged our vows, vows we had written ourselves. Then when we kissed, I swept her off her feet and cradled her in my arms as I turned to those gathered. The pastor introduced us as a married couple for the first time, and we quickly moved to the reception which was set up in the ballroom. We dined, danced, and visited for a couple of hours, then when Belle grew tired, I took her to bed. She insisted that I return to the party to join everyone. I reluctantly did, but only long enough to excuse our absence and let people know they were welcome to stay as long as they liked.
By the time I made it back to the master bedroom, I found Belle sleeping like an angel. I joined her in bed, holding her as I closed my eyes. Without a doubt, that was the single happiest moment of my life.
End Entry
[[Continue Reading.|Uncle Diary Belle]]
[[Finish Reading.|$location]]<<addtime { minute : 5 }>><<talk "thought">>It looks like a lot of time passed since the last entry. It looks to be in Belle's penmanship again.<</talk>>\
You realize.
//If it wasn't for David's family, I don't know what I'd have done these last couple of years. At least one of them comes by the new house, some big mansion David said would give him more room to work and could be a home grand enough for me, to visit every couple of days. They often argue with David which is the last thing I want, telling him that he needs to spend more time with me. They don't think I hear, but I do.
I hardly see David anymore. He falls asleep in the lab more often than he sleeps with me anymore. Sometimes I pull the blankets tight around me and try to imagine that he is holding me. This house is massive, seven bedrooms for just two people? I feel like I'm the only person in the entire world some days. I bring him meals, but he rarely eats them. I just don't know what to do.//
End Entry.
[[Continue Reading.|Uncle Diary Belle]]
[[Finish Reading.|$location]]<<addtime { minute : 3 }>><<talk "thought">>The hand writing is crude, like he was in a hurry when writing this.<</talk>>\
You think to yourself.
//Belle may live, I knew I had to have a breakthrough soon, and it's happened! A long last! It's happened!!!
I know we've already talked about this, but I wanted to write this down too.
It's not a full cure, but I've managed to create something that will stop her condition dead in its tracks, and given enough time it may even be able to improve her condition a little bit. I still have a lot of work to do, but this is a big step in the right direction.
My next problem is that I'm going to need test subjects. Anything more than what I've already done is going to be dangerous to her health, so I'll need to test things before I can try it on her. I can't legally test drugs like this, at least not without years of further study, and we don't have that kind of time. Much as I know Belle would hate it, I may talk with Mr Murgen. I haven't heard from him for a few years now, but we always got along well. I might see if he'd be willing to sell me a couple of slaves, or maybe point me toward someone else who would. Belle wouldn't have to feel so alone with a couple more people around the house, they could help out with the chores, and they would provide me with test subjects to help me find a treatment for Belle.
I think I should put this diary up, Belle doesn't need to know what I have planned.//
End Entry.
[[Continue Reading.|Uncle Diary Belle]]
[[Finish Reading.|$location]]<<addtime { minute : 3 }>>//She has been gone for a year now, a year today. I try so hard to put it all behind me, to bury the feelings, but all I do is hurt. Every day is to wake up and realize that she is gone, every day my heart breaks all over again. And that hurt consumes me.
I can see people living their lives as if nothing ever happened, and I wonder if they too hurt like I do. The pain, it never goes away for me. It's like a boulder in a river, life flows around it, life goes on, but that pain always remains even though I reluctantly find a way to coexist with the pain, find a way to work around the pain.
I'm not sure why I'm even writing this. Maybe because this diary meant the world to her, maybe some part of me is trying to reach out, to let her know that I'm still here, that I miss her so much it hurts every single moment of every single day.
I love you Belle.//
End Entry
You look at the words written on the page, realizing their significance. A part of you wonders how someone who felt so much love for someone could grow so cold and bitter.
<<talk "thought">>Maybe the part of him that was human died with her?<</talk>>\
With that somber thought, you look at the hand writing, realizing the pen strokes are deeper than before, less elegant, like they were written in a fit of grief rather than in a contemplative state.
[[Continue Reading.|Uncle Diary Belle]]
[[Finish Reading.|$location]]<<addtime { minute : 3 }>>//This is what I've been reduced to after all of these years. Who would have thought that my heart would die with you, yet it would take decades for my body to follow.
While I did horrible things when you were still alive, I did them to save you. What I did after is inexcusable. Maybe I just felt the need to make others hurt as bad as I hurt? I just hope that there is no such thing as heaven and hell, because after all the horrible things I have done, I would never see you again in whatever comes next.
One of the slave girls I keep has extensive medical training. She's been treating me. At first I thought she might have something to do with my being sick, every treatment she tried seemed to make me worse. I nearly killed her because I thought she was killing me, but while I was choking her, she managed to say I should have another doctor look at me and kill her if he said she was at fault. I've had seven other doctors look at me since then. Every one of them says that they've never seen anything like what I have. It's not cancer, it's more biological in nature, but it's eating me alive from the inside out all the same. Transfusions might help, but it will only prolong the inevitable. The girl treating me apparently has done things that the other doctors never would have thought of, she's managed to slow it in ways that surprised them, and a lot of what she's been giving me is intended to keep the pain in check. Funny that, killing her would have made me suffer more.
I probably deserve it though.
I've been spending a lot of time soul searching the last week or two. You remember little <<print $player.firstName>>? He's all grown up now, and from what I hear he's a good man. I think I'm going to leave my estate to him. Only enough money to pay the bills though, after what I did to earn most of it, I don't want his life tainted with my sins like that. There are two girls that I am particularly fond of. They look a lot like you. I found out about them through an associate, he was going to buy them and make a couple of snuff flicks, what he charged me so he wouldn't buy them first was criminal, and all because he saw the resemblance and pointed them out to me. Turns out he was going to buy them from F.
The rest of the girls, and a few other things I have asked F to take care of. He's not a good man, but he's an honorable one. I told him to either find good homes for my girls, or to make sure they don't suffer. I trust him to do as I wish.
I don't know that I'll write again. I may have weeks, maybe months. Hell, I barely have the strength to write this. All I do know for sure is that I will be dead soon, and that means that I'll be seeing you again.
I hope you don't hate me for the things I have done. I hope that you still love me. Maybe in the next life I'll do better.
I love you Belle. I'll see you soon.//
End Entry.
[[Continue Reading.|Uncle Diary Belle]]
[[Finish Reading.|$location]]<<addtime { minute : 5 }>><<set setup.Items.define('book_uncle_diary_katarina', {
'description' : "A black book with no title and no indication of what it might be.",
'name' : "Katarina",
'isAvalible' : function(){return true},
'price' : 0,
'imagePath' : "images/items/books/book_black.png",
'partID' : "-",
'link' : "Uncle Diary Katarina",
'tags' : ['book']
})>>You open the front cover of the black leather book. Lacking any lettering on its exterior, you look at the first page where you see 'Katarina' scrawled across the page in your Great Uncle's handwriting.
[[First Entry|Uncle Diary Katarina 1]]
[[Second Entry|Uncle Diary Katarina 2]]
[[Third Entry|Uncle Diary Katarina 3]]
[[Fourth Entry|Uncle Diary Katarina 4]]
[[Fifth Entry|Uncle Diary Katarina 5]]<<addtime { minute : 1 }>>
[[Finish Reading.|$location]]//Yannis visited me today again about the debt he owes me. He seemed happy when he arrived, so I knew for certain I was about to hear a line of bullshit from him again.
But he surprised me, there may be hope for the man yet.
He told me he had an offer, that he would give me something better than the money if only I would forgive his debt. A measly thirty thousand dollars is all he owed me still.
We went to my study and I had him take a seat. I ordered one of my girls to bring me a glass of wine. She glanced at Yannis, but she knows better to ask if she should bring something for him if I didn't specify as much.
I asked him what offer he could possibly have for me, and he gave me a smile that would have made most people uneasy. That look filled me with delight, because it was a near guarantee I'd have a few moments of entertainment if nothing else.
I knew he was the center of his own world, a true narcissist who could sell out anyone if it meant he'd come out ahead. But even I felt my eyebrows raise when he said his daughter was waiting in the car, and that I could have her if only I would forgive his debt.
And can you believe this guy? He was //so// excited when he told me she was still a virgin. Made me want to fuck her to death right in front of him just to see if he was really so callous, or just desperate to have his debt forgiven.//
[[Page 2|Uncle Diary Katarina 1a]]<<addtime { minute : 4 }>>//I told him to go get her, and a couple of minutes later he returned with this girl. Unkept, dirty face and clothes, tangled unwashed hair, bruises on her arms and face that could have only come from being beat. I knew right then that she would fit right in within my home.
She was carrying a small backpack, presumably carrying a change of clothes or some such nonsense, I never bothered to find out. When I told her to strip, she hesitated. I backhanded her hard enough to knock her on her little ass.
The little thing looked at her father as if that worthless excuse for a man might save her. Before he could say a word, I told her she belonged to me now and she would do as she was told if she didn't want me to hit her harder next time.
She watched her father as he told me he'd be leaving if I didn't need anything further. He never said goodbye, didn't even look at his daughter as he left. At least he knew his place.
I thought I was going to have to ask her again, but without a word, she began to undress herself.
She was a true ginger, carpet matched the drapes and her freckles reached nearly to her navel.
I told the little slut to come pull my cock out of my pants and suck me off.
The tart, I could see the fear in her eyes, but she came to me anyway. Once my cock was out, she stared at it, then told me that she hadn't done this before, but that she'd try her best.
What a precious little thing. //
End Entry.
[[Continue Reading.|Uncle Diary Katarina]]
[[Finish Reading.|$location]]<<addtime { minute : 4 }>>//Last night was a surprising experience. The new girl, Katatrina has been my property for a day now and she's seeming to adapt to life here surprisingly well. In my experience there are two kinds of slaves. The ones who have been broken and know their place, and the ones who still need to be broken.
This little slut, she's different.
She entered my room as I was preparing for bed. She cleaned up nicely. All washed up, her bruises were so much easier to see. There was a beautiful range of them. From the bright blues and reds of fresh bruises, all the way to the yellows of old bruises that had nearly finished healing.
Can you believe the balls on this girl? She stands in my doorway for a second, then asks me, point blank, "Do you want me to suck you again?"
When I told her that it was her cunt that I wanted, she looked confused. Eventually realization dawned on her face. It was so strange to see a girl, especially a virgin, who didn't fight back or protest.
Instead, she looked at her feet for a second like she was seeking wisdom there somehow, when she looked up, she nodded and started to take her clothes off.
She didn't say a word as she crawled onto the bed, laying on her back. Neither did I.
I undressed, making sure she got a good look at all of me as I did. But even as I did so, my mind was in overdrive. I was wondering what she would sound like when she cried.
I was hard by the time I reached the bed, and I didn't even have to coax her to spread her legs because she did it on her own.
There was an odd look in her eyes as she watched me. It wasn't fear, and it was far too serious to be curiosity.
I chose to ignore that look for now, instead deciding to spread her cunt open and take a look inside. Sure enough I could see that pretty pink barrier that indicated her virginity. The truly surprising thing to me though was that she was already wet. The little whore was starting to get turned on.//
[[Page 2|Uncle Diary Katarina 2a]]<<addtime { minute : 4 }>>//After admiring the view for a minute, I crawled up onto the bed between her legs. I lined myself up and shoved inside of her.
Virgins are all so wonderfully tight.
She barely made a sound even though I could feel her tense at the pain of her first violation. More amazing still though was how she clung to me. Her legs wrapping around my hips and her arms around my shoulders. Her nails dug into my flesh, but that's something I chose to ignore for the time being.
I could tell she wasn't really enjoying herself, but even through the pain she seems to accept what was happening to her.
It pissed me off that her father had already hurt her so badly that what I was doing couldn't get the reaction I was seeking.
I wrapped one hand around her throat and squeezed. I could see her eyes bulge, her face turning red and her lips shifting rapidly toward purple. For the first time I could see fear in her eyes, but even then she didn't fight me, she just looked me right in the eyes as I did it. Strangest damned thing I've ever seen a new slave do.
When her eyes rolled back in her head, I held her for several more seconds, my thrusts becoming quicker as I neared my release. I came so hard inside of her my balls ached afterward.
When I pulled back, I also released her throat. I could see the angry red marks where my fingers were and knew they would leave beautiful bruises.
It was about that time I noticed she wasn't breathing. I debated doing nothing, but ultimately decided I didn't want to break my new toy so soon. I gave her mouth to mouth.
When she started breathing again, her eyes opened, I gave her a speech I'd given girls before, "I just took your life, and then I gave it back. For as long as I want you, you belong to me. You understand?"
"Yes," She says, her voice raw after being choked.
"And what I am I to you?"
"You are my master," She coughed, still struggling to breathe properly, "And I am yours."
"Good girl," I was very pleased at her response.
I pulled her to me and fucked her a second time. Toward the end, I could swear she even started to enjoy it, either that or she decided that fucking me back would somehow win my favor. Maybe she was right.
Once I came inside of her a second time, I pulled her to me. I idly fondled her body as I enjoyed the feel of her sweat slick skin. I squeezed her breasts roughly and wondered what the bruises would look like in the morning, hoping they would match the ones that were sure to form on her throat.
When I grew bored with her presence, I told her she was a good little whore and to go clean herself up.
Later in the night, the little thing surprised me again when she returned to my room. She crawled into my bed, she was careful like she was afraid of waking me up.
It was a cold night, so I put my arm around her and pulled her close. Few things keep a bed warm like a warm body, and it would be nice to have her close by when I woke up so I'd have a convenient place to blow my load first thing in the morning.//
End Entry.
[[Continue Reading.|Uncle Diary Katarina]]
[[Finish Reading.|$location]]<<addtime { minute : 5 }>>//The little whore has been part of my household for a little over a week now. I'm pleased with how easily she has taken to the life of a slave. Surprisingly enough, serving me actually seems to make her //happy.// It's really a shame there's nothing really special about her.
She still cries sometimes when I fuck her, when I'm rough with her, and I have to admit that the way she sometimes whimpers in her sleep can make me so hard it hurts. I love the way she squeals in the middle of the night when I take her by surprise, waking her up by shoving my cock into her cunt.
Something that I've never seen before is the fact that she comes to my bed willingly every night. My girls always come when asked, but this little slut comes to my room every night no matter how roughly I treat her, like she has something to prove.
It's like she isn't able to admit to herself how scared she is. I wonder how long it will be before her brave exterior cracks.
I haven't decided what to do with her yet. She intrigues me too much to allow her to just be another simple slave. But do I groom her for sale? Do I breed her so I can use the children to manipulate her, to hear her cry when she gives birth? Or will I find some other place for her to fit into my plans?//
End Entry.
[[Continue Reading.|Uncle Diary Katarina]]
[[Finish Reading.|$location]]<<addtime { minute : 3 }>>//It's funny really. Katarina has been with me for almost four months now. A few days ago, I finally figured out how to amuse myself with her. She seems to have developed feelings for me, though I'm not sure if this is a new development or if it's something that has been present since near the start. It seems that if I express a physical interest in any of my other girls, especially when I fuck one of them, she becomes jealous. It's hard not to laugh when she's being a bitch to one of the girls after she sees me fucking them. God, the look on her face while I told her to wait beside the bed until I needed her, then summoned two of my other girls to my room to fuck them all afternoon. Precious.
Best part is, if I fuck another girl during the day, then bring Katarina to bed with me, she'll fuck me like her life depends on it. I guess in a sense it does.
I think I'm going to let her choose one girl from the house, bring that girl into my bed for a threesome with her. From what I have seen, she's growing close to Nora. I was thinking of selling her, or maybe bringing her to the dungeon when I have a particularly bad day, but I might still get some enjoyment out of her this way. It should be interesting to see how they both react. I'll probably make it a regular thing for a while, then when I get bored of the arrangement, . . . well, the real question is which one to keep when I'm done. //
End Entry.
[[Continue Reading.|Uncle Diary Katarina]]
[[Finish Reading.|$location]]<<addtime { minute : 3 }>>//Katarina has changed since she saw Nora die. There seems to be less joy in her now, and she's developed a bit of a mean streak when it comes to the other girls.
I think I'm going to put her on fertility drugs. Make her horny and fertile. With as volatile as this little firecracker is I'm sure it will make for a lot of fun. In my experience, pregnancy either makes a girl sensitive and caring, or it makes them bat shit crazy. I'm betting she goes down the second path.//
End Entry.
[[Continue Reading.|Uncle Diary Katarina]]
[[Finish Reading.|$location]]<<addtime { minute : 2 }>><<set setup.Items.define('book_uncle_diary_nora', {
'description' : "A black leather book lacking any lettering on its exterior.",
'name' : "Nora",
'isAvalible' : function(){return true},
'imagePath' : "images/items/books/book_black.png",
'link' : 'Uncle Diary Nora',
'tags' : ['book']
})>>Important Note: Additional entries will be made to the book as the game grows.
You open the front cover of the black leather book. Lacking any lettering on its exterior, you look at the first page where you see 'Nora' scrawled across the page in your Great Uncle's handwriting.
[[First Entry|Uncle Diary Nora 1]]
[[Second Entry|Uncle Diary Nora 2]]
[[Third Entry|Uncle Diary Nora 3]]<<addtime { minute : 1 }>>
[[Finish Reading.|$location]]//Maki Morichi. That little bitch makes my blood boil. Why can't she be more agreeable like her father was? He used to sell me slaves any time I wanted, and they were always damn well trained too. His daughter though? The little shank is twice the trainer her father ever was, but she's too kind with them. The way she treats the slaves she trains, she watches over them like they're her own blood. It's disgusting. Treating slaves like they have value as a person. You might as well put a dog in a suit and tie and expect it to eat at the dinner table with the proper cutlery.
Even so, her talent for training well behaved, and highly efficient slaves is well known and highly sought after. I've been trying to buy one that she trained for a couple of years now. The people who own one are loath to part with them, and let's just say that Ms. Morichi and myself don't always get along.
I'd only met her once, when she was a fairly small child in her father's company. God that was embarrassing when I asked him how much he wanted for the little one, only to be told she was his real daughter. That became a running joke between us for years after, but he never brought her along to visit again either.
After months of courting her attention, I finally convinced her to come pay me a visit. I asked her to bring some girls because I was in the market for a new slave or two. Can you believe that she told me she "There may not be any slaves ready for sale just yet, but if she deems any of them ready she will bring them along." Bullshit, that's just her way of saying she didn't want to sell any of her precious little toys to me.
When she finally arrived, she surprised me though. She brought two slaves along. Both of them were young, and they couldn't have been more different. "Bubbles" what a fucking joke, looked like something out of a freak show. My best guess is that she was in her late teens, and the slut had been all used up. I swear to God this girl was like Lurch, she topped seven foot tall easily and my best guess is that she had at least a few inches on that. She was already scarred heavily, at a glance it looked like a mix of burns and knife scars. They were glorious, but when I buy a slave I prefer a clean canvas to work with. The second was a little Asian girl named Nora. Her age was about the same, maybe a year or two younger, her skin was perfect and the way she looked at my estate with wide eyed wonder, not a hint of fear in her eyes, . . . . I wanted to hear her scream so bad my cock hurt.//
[[Page 2|Uncle Diary Nora 1a]]<<addtime { minute : 4 }>>//Ms. Morichi however seemed to have me under a severe glare as she regarded me. I spent a small fortune learning everything about the woman I could, and it paid off. Seems she has a soft spot for slaves and actually cares how their masters treat them. I made sure to keep all but my best behaved girls out of sight during her visit. I greeted her //and// her slaves as if all were equals, even though we all knew better. Even the abomination, I took the time to greet like she was a //guest// rather than a worthless cunt.
Ms. Morichi seemed suitably impressed by my behavior, even if I had to choke back bile to be nice to these //slaves.//
We had a nice visit, followed by a seven course dinner. Afterward, I had one of my girls pull a bottle of the good stuff from the cellar and Ms. Morichi and myself settled into my study for a few hours.
I was starting to think she'd never even mention her slaves, but she finally mentioned, as if in passing, that she heard I was interested in purchasing one of her girls. I told her I was, but that today was about beginning a friendship between us, and that we could conduct business another day.
Stupid girl fell for it hook line and sinker.
Right in front of me, she asked the girls what they thought of me. The troll mumbled something I didn't quite catch, but the little one looked right at me with wide eyed innocence as she told Ms. Morichi that I seemed to be a nice man, and that she would serve me with honor should Maki decide I was to be her new master. Who is really the master, and who is the slave in their twisted relationship? It's not natural if you ask me.
But natural or not, it was what needed saying, because Ms. Morichi started to tell me about the types of training the girl had received. Nora apparently was trained for cleaning and cooking, as a gentle lover, and to look out for new slaves in any household. Ms. Morichi claims the girl has a rare talent when it comes to putting others at ease.
After Ms. Morichi left that evening, I told one of my other slaves to show Nora around and to make sure she was comfortable. I'll give her a day or so to get acclimated to her new environment before I start to break her in.//
End Entry.
[[Continue Reading.|Uncle Diary Nora]]
[[Finish Reading.|$location]]<<addtime { minute : 5 }>>//I decided to take a slightly different approach to Nora than what I had originally planned. I let her settle in and get used to her surroundings for two days before I called her to my bed in the evening.
She smiled at me from the doorway, and upon seeing me naked already, she started to dance erotically. She's a very pretty thing, and she clearly has a great talent for dancing. I had to wonder how much of it was natural talent and how much was long hours of practice. No matter the reason, the girl should have been dancing for kings.
I wanted to see how she would conduct herself, so I didn't say a word, just fucked her with my eyes.
As the last piece of clothing fell to the floor, she walked toward me. Not an ounce of fear in her eyes. I suspected I would change that soon enough, but not tonight. Tonight I would sample her talents as she was trained, before I made her tremble in fear against my body.
When she drew near, I laid back, allowing her to crawl onto the bed. She showed no sign of revulsion when she looked at my body. She seemed to eagerly kiss her way up my legs in spite of how dirty and sweaty I was from spending the day out on the grounds.
God bless her, she looked me right in the eyes as her delicate lips wrapped around my cock and sucked my smelly, sweat covered member into her mouth. She was everything Ms. Morichi promised and more. She nearly made me cum from a blowjob alone, without the need to make her choke on it or anything. Holy fuck, I could barely hold it back.
I took hold of her shoulders, pulling her to me. She tried to kiss me, but I wouldn't allow it. Kissing is for lovers, not some little cumdump. Kissing a slave is like sucking off a dildo. What's the fucking point? If I wanted to kiss a girl, I'd have bought a wife decades ago.
She seemed just a little put off by my lack of kiss, but took it in stride. With one of her delicate hands on my chest, she looked straight into my eyes, I loved the little smile on her face. My cock throbbed beneath her as I daydreamed about slapping her hard enough to bust her lip. She smiled a little bigger, the stupid whore probably thought her training was responsible for my state of arousal.//
[[Page 2|Uncle Diary Nora 2a]]<<addtime { minute : 5 }>>//She moved her hips in the most delightful way. Her moist pussy glided across my cock. She was so talented that I actually caught myself wondering what it would be like to simply fuck her the way she was trained to be fucked. I must be getting soft in my old age.
The next time she rocked her hips forward, she shifted them. Instead of sliding back along my shaft the way she had been up to this point, the new angle allowed my cock to catch at her opening. She paused, grinding down against me until I started to enter her, then slid back until I was balls deep inside of her.
As my balls pressed against her ass, she bit her lip. I wanted to hit her jaw, see how deeply I could get her to bite her own lip so badly it almost hurt, but I resisted. The longer I can resist such urges with her, the better her look of betrayal will be when I finally fuck her the way //I// want to fuck her.
She rocks her hips, her cunt rippling around my cock. I let her ride me for several minutes, but I realized I was going to have a hard time cumming unless I got a little rougher with her.
She made the cutest little yelp I've ever heard when I flipped her over and started railing her missionary style. It didn't take me long before I blew my load inside of her, and I could feel her cumming around my cock at the same time, trying to milk me for every last drop of my cum. I knew right then that any cunt so eager to drink my seed was a cunt I was going to breed.
After climbing off of her, she knelt between my legs and cleaned my cock with her tongue. It was nearly enough to coax me back to hardness.
Afterward, I asked her if she was on any birth control. She informed me that she was. I told her to quit taking anything, that I wanted her fertile. She smiled at me when I said it. Precious.//
End Entry
[[Continue Reading.|Uncle Diary Nora]]
[[Finish Reading.|$location]]<<addtime { minute : 5 }>>//I'd been fucking the little cumdump about once a day since I bought her, nearly as often as I'd been fucking that insatiable little whore Katarina. It's like that little bitch //craves// me. Stupid fucking whore.
Anyway, Nora, she's is one of those slaves who wants to be a mother, like somehow that will give her worthless existence some form of value beyond cleaning house and servicing my cock.
Last night, I was planting another load inside of her. The girl is amazing, I swear to God she cums every time she feels me fill her cunt. When she started to cum, she fell off the edge of the bed. I just held on to her hips and rode her to the ground. She hit the ground face first and flailed around like she was trying to throw me off. The whole time she was crying, and it just made me hard enough to fuck her a second time.
When I was finally done with her, she looked scared of me for the first time. But when I saw the blood from her broken nose on my carpet I got angry. I grabbed my belt and whipped her with it all the way to my bedroom door. Too fucking stupid to know she shouldn't bleed all over the rug. Maybe her shrieks will help remind the others of their place.
I watched her, still naked, leave my room in search of the cleaning supplies so she could clean up the mess she made.
If she's going to hurt herself and bleed all over the place, I may have to take our sessions downstairs. If she likes to bleed so much, that's the best place for her.//
End Entry
[[Continue Reading.|Uncle Diary Nora]]
[[Finish Reading.|$location]]<<addtime { minute : 4 }>><<set setup.Items.define('book_uncle_diary_valerie', {
'description' : "A black leather book that looks thicker than most.",
'name' : "Valerie",
'isAvalible' : function(){return true},
'imagePath' : "images/items/books/book_black.png",
'link' : 'Uncle Diary Valerie',
'tags' : ['book']
})>>Important Note: Additional entries will be made to the book as the game grows.
You open the front cover of the black leather book.
<<talk "thought">>This one looks thicker than most.<</talk>>\
Lacking any lettering on its exterior, you look at the first page where you see 'Valerie' scrawled across the page in your Great Uncle's handwriting.
[[First Entry.|Uncle Diary Valerie 1]]
[[Second Entry.|Uncle Diary Valerie 2]]
[[Third Entry.|Uncle Diary Valerie 3]]
[[Finish Reading.|$location]]//F stopped by today. I don't know how the man knows when I lose a girl, but he always does. I broke Megan just last night, took her nearly an hour to finish dying.
But here I am sitting at my desk working when there comes a knock on my door. And before I even have a chance to reply it starts to open.
I was up out of my chair and furious in the blink of an eye. Took me several minutes to get my heart rate back down where it belongs. Now, if it had been one of my own girls who opened that door without permission, I'd have been down two slaves in as many days. But it was F, probably the only person in the world who could have walked through that door with that cocky fucking grin of his and not been beaten half to death for doing so. Not because it didn't infuriate me, it did. But because the bastard is so fucking disarming.
He had to have seen death written all over my face, and the fucker smiles in the wry way of his and jests, "Perhaps I can brighten your day?"
Without even waiting for a response, he glances over his shoulder and calls out. Like a damned parade, four girls entered the room one after another.
Then like HE'S the master of this home and I AM just a servant, he said, "If you'd be so kind as to pull a bottle of that delightful plum wine, we can talk business if you like." God, the man's got a set of big brass ones that clank, I love that about him.
He waited until he'd taken the first sip of plum wine, it boggles my mind how he can enjoy something so sweet, then he started telling me about the girls.
Honestly, the girls were a boring lot. Sure, they could clean house, cook, or tend the yard, and they all know where a cock goes, but nothing that really made any of them stand out. I eventually settled on a pale little raven haired thing that had enough flesh on her to make two girls. Not because her skills were any better than the others or because I found her attractive, because I wasn't impressed by her in either regard, but because she was the only one so scared of me they couldn't look me fully in the eye when introduced.
I'm so fucking horny after that I did to Megan last night that I doubt this girl, Valerie F said her name was, that I doubt she'll survive the night. I'm feeling like getting a bit rough this evening.
Sometimes I wonder why I bother starting these diaries. Yeah, it's nice to go back and reminisce, but for a simple cock socket like this whore, it's barely worth the cost of the blank journal to just write a couple of entries.//
End Entry.
[[Continue Reading.|Uncle Diary Valerie]]
[[Finish Reading.|$location]]<<addtime { minute : 5 }>>//Holy fucking shit, this girl can really take it like a champ. Not only did I fuck her like a God damned punching bag, but I even took the knife to her for a little while. I love the way blood makes my skin sticky when it's not quite dry yet.
Honestly, I expected to wake up beside a corpse this morning. Instead I woke up when I felt the bed move. This girl, pale as a sheet from blood loss, and leaking cum from places you'd never expect, she's trying to get up out of bed.
And when she notices that I'm awake? She starts sobbing, and asks if there's anything she can do for me, or if she should go perform her assigned duties.
God bless her chubby little ass, she passed out and took a face plant into my floor. I won't lie, I fucked her one more time before I summoned one of my other girls to take care of Valerie. It went without saying that she needed to clean up the mess in my room as well.//
End Entry.
[[Continue Reading.|Uncle Diary Valerie]]
[[Finish Reading.|$location]]<<addtime { minute : 4 }>>//There's no way F charged me enough for this little whore. I beat her half to death with my bare hands, then carve her up like a turkey, and four days later? The little bitch is still patched up like a fucking mummy, but she demanded to be allowed to get to work.
I've seen girls act like this before when I've been a little rough on them. They seem to think if they work hard enough, if they show me how useful they can be, that it will somehow protect them. The //despair// in their eyes when they realize they are wrong is the funniest thing you'll ever see.
In her case though, she's safe for a different reason. See, I did some homework on her, where she comes from, her background, medical, all of that. Turns out her family has a history of giving birth to multiples. That means this girl is pure profit. I can dope her up with fertility drugs and pump her full of cum every time she squeezes a new litter of little bastards out. I always get the best prices for the newborns.
I'll give her a couple more days to recover from her first night in my bed, then we'll make her a mommy. The chubby ones always love being mothers until I take away the babies.//
End Entry.
[[Continue Reading.|Uncle Diary Valerie]]
[[Finish Reading.|$location]]<<addtime { minute : 4 }>><<set setup.Items.define('cookBook', {
'description' : "A beginners all encompassing recipe compilation.",
'name' : "Beginners Cooking Almanac",
'isAvalible' : function(){return true},
'price' : 50,
'quantity' : 1,
'packSize' : 1,
'imagePath' : "images/items/books/book_magenta.png",
'tags' : []
}, false)>><<set setup.Items.define('chocolates', {
'description' : "A small box of chocolates.",
'name' : "Chocolates",
'isAvalible' : function(){return true},
'price' : 10,
'quantity' : 1,
'imagePath' : "images/items/candy/Chocolate.png",
'tags' : [],
}, false)>><<set setup.Items.define('gummyWorms', {
'description' : "A small bag of gummy worms.",
'name' : "Gummy Worms",
'isAvalible' : function(){return true},
'price' : 5,
'quantity' : 1,
'imagePath' : "images/items/candy/GummyWorms.png",
'tags' : []
}, false)>><<set setup.Items.define('boyshort_panties_black', {
'description' : "A pair of black boyshort panties",
'name' : "Black Boyshort Panties",
'isAvalible' : function(){return $eve.affection > 10 && $anna.affection > 10},
'price' : 15,
'imagePath' : "images/doll/06Panties/Panties2/Panties2Black.png",
'partID' : "item.underwear.panties.boyshorts.black",
'tags' : ['stock']
})>><<set setup.Items.define('boyshort_panties_blue', {
'description' : "A pair of blue boyshort panties",
'name' : "Blue Boyshort Panties",
'isAvalible' : function(){return $eve.affection > 10 && $anna.affection > 10},
'price' : 15,
'imagePath' : "images/doll/06Panties/Panties2/Panties2Blue.png",
'partID' : "item.underwear.panties.boyshorts.blue",
'tags' : ['stock']
})>><<set setup.Items.define('boyshort_panties_gray', {
'description' : "A pair of gray boyshort panties",
'name' : "Gray Boyshort Panties",
'isAvalible' : function(){return $eve.affection > 10 && $anna.affection > 10},
'price' : 15,
'imagePath' : "images/doll/06Panties/Panties2/Panties2Base.png",
'partID' : "item.underwear.panties.boyshorts.gray",
'tags' : ['stock']
})>><<set setup.Items.define('boyshort_panties_green', {
'description' : "A pair of green boyshort panties",
'name' : "Green Boyshort Panties",
'isAvalible' : function(){return $eve.affection > 10 && $anna.affection > 10},
'price' : 15,
'imagePath' : "images/doll/06Panties/Panties2/Panties2Green.png",
'partID' : "item.underwear.panties.boyshorts.green",
'tags' : ['stock']
})>><<set setup.Items.define('boyshort_panties_orange', {
'description' : "A pair of orange boyshort panties",
'name' : "Orange Boyshort Panties",
'isAvalible' : function(){return $eve.affection > 10 && $anna.affection > 10},
'price' : 15,
'imagePath' : "images/doll/06Panties/Panties2/Panties2Orange.png",
'partID' : "item.underwear.panties.boyshorts.orange",
'tags' : ['stock']
})>><<set setup.Items.define('boyshort_panties_pink', {
'description' : "A pair of pink boyshort panties",
'name' : "Pink Boyshort Panties",
'isAvalible' : function(){return $eve.affection > 10 && $anna.affection > 10},
'price' : 15,
'imagePath' : "images/doll/06Panties/Panties2/Panties2Pink.png",
'partID' : "item.underwear.panties.boyshorts.pink",
'tags' : ['stock']
})>><<set setup.Items.define('boyshort_panties_purple', {
'description' : "A pair of purple boyshort panties",
'name' : "Purple Boyshort Panties",
'isAvalible' : function(){return $eve.affection > 10 && $anna.affection > 10},
'price' : 15,
'imagePath' : "images/doll/06Panties/Panties2/Panties2Purple.png",
'partID' : "item.underwear.panties.boyshorts.Purple",
'tags' : ['stock']
})>><<set setup.Items.define('boyshort_panties_red', {
'description' : "A pair of red boyshort panties",
'name' : "Red Boyshort Panties",
'isAvalible' : function(){return $eve.affection > 10 && $anna.affection > 10},
'price' : 15,
'imagePath' : "images/doll/06Panties/Panties2/Panties2Red.png",
'partID' : "item.underwear.panties.boyshorts.red",
'tags' : ['stock']
})>><<set setup.Items.define('boyshort_panties_teal', {
'description' : "A pair of teal boyshort panties",
'name' : "Teal Boyshort Panties",
'isAvalible' : function(){return $eve.affection > 10 && $anna.affection > 10},
'price' : 15,
'imagePath' : "images/doll/06Panties/Panties2/Panties2Teal.png",
'partID' : "item.underwear.panties.boyshorts.teal",
'tags' : ['stock']
})>><<set setup.Items.define('boyshort_panties_white', {
'description' : "A pair of white boyshort panties",
'name' : "White Boyshort Panties",
'isAvalible' : function(){return $eve.affection > 10 && $anna.affection > 10},
'price' : 15,
'imagePath' : "images/doll/06Panties/Panties2/Panties2White.png",
'partID' : "item.underwear.panties.boyshorts.white",
'tags' : ['stock']
})>><<set setup.Items.define('boyshort_panties_yellow', {
'description' : "A pair of yellow boyshort panties",
'name' : "Yellow Boyshort Panties",
'isAvalible' : function(){return $eve.affection > 10 && $anna.affection > 10},
'price' : 15,
'imagePath' : "images/doll/06Panties/Panties2/Panties2Yellow.png",
'partID' : "item.underwear.panties.boyshorts.yellow",
'tags' : ['stock']
})>><<set setup.Items.define('bra_frilly_black', {
'description' : "A black bra with a frilly pattern",
'name' : "Frilly Black Bra",
'isAvalible' : function(){return $eve.affection > 10 && $anna.affection > 10},
'price' : 15,
'imagePath' : "images/doll/06Bra/BraSize01/Bra01/Bra1Black.png",
'partID' : "breasts.bra.type1.black",
'tags' : ['stock']
})>><<set setup.Items.define('bra_frilly_blue', {
'description' : "A blue bra with a frilly pattern",
'name' : "Frilly Blue Bra",
'isAvalible' : function(){return $eve.affection > 10 && $anna.affection > 10},
'price' : 15,
'imagePath' : "images/doll/06Bra/BraSize01/Bra01/Bra1Blue.png",
'partID' : "breasts.bra.type1.blue",
'tags' : ['stock']
})>><<set setup.Items.define('bra_frilly_gray', {
'description' : "A gray bra with a frilly pattern",
'name' : "Frilly Gray Bra",
'isAvalible' : function(){return $eve.affection > 10 && $anna.affection > 10},
'price' : 15,
'imagePath' : "images/doll/06Bra/BraSize01/Bra01/Bra1Base.png",
'partID' : "breasts.bra.type1.gray",
'tags' : ['stock']
})>><<set setup.Items.define('bra_frilly_green', {
'description' : "A green bra with a frilly pattern",
'name' : "Frilly Green Bra",
'isAvalible' : function(){return $eve.affection > 10 && $anna.affection > 10},
'price' : 15,
'imagePath' : "images/doll/06Bra/BraSize01/Bra01/Bra1Green.png",
'partID' : "breasts.bra.type1.green",
'tags' : ['stock']
})>><<set setup.Items.define('bra_frilly_orange', {
'description' : "An orange bra with a frilly pattern",
'name' : "Frilly Orange Bra",
'isAvalible' : function(){return $eve.affection > 10 && $anna.affection > 10},
'price' : 15,
'imagePath' : "images/doll/06Bra/BraSize01/Bra01/Bra1Orange.png",
'partID' : "breasts.bra.type1.orange",
'tags' : ['stock']
})>><<set setup.Items.define('bra_frilly_pink', {
'description' : "A pink bra with a frilly pattern",
'name' : "Frilly Pink Bra",
'isAvalible' : function(){return $eve.affection > 10 && $anna.affection > 10},
'price' : 15,
'imagePath' : "images/doll/06Bra/BraSize01/Bra01/Bra1Pink.png",
'partID' : "breasts.bra.type1.pink",
'tags' : ['stock']
})>><<set setup.Items.define('bra_frilly_purple', {
'description' : "A purple bra with a frilly pattern",
'name' : "Frilly Purple Bra",
'isAvalible' : function(){return $eve.affection > 10 && $anna.affection > 10},
'price' : 15,
'imagePath' : "images/doll/06Bra/BraSize01/Bra01/Bra1Purple.png",
'partID' : "breasts.bra.type1.purple",
'tags' : ['stock']
})>><<set setup.Items.define('bra_frilly_red', {
'description' : "A red bra with a frilly pattern",
'name' : "Frilly Red Bra",
'isAvalible' : function(){return $eve.affection > 10 && $anna.affection > 10},
'price' : 15,
'imagePath' : "images/doll/06Bra/BraSize01/Bra01/Bra1Red.png",
'partID' : "breasts.bra.type1.red",
'tags' : ['stock']
})>><<set setup.Items.define('bra_frilly_teal', {
'description' : "A teal bra with a frilly pattern",
'name' : "Frilly Teal Bra",
'isAvalible' : function(){return $eve.affection > 10 && $anna.affection > 10},
'price' : 15,
'imagePath' : "images/doll/06Bra/BraSize01/Bra01/Bra1Teal.png",
'partID' : "breasts.bra.type1.teal",
'tags' : ['stock']
})>><<set setup.Items.define('bra_frilly_white', {
'description' : "A white bra with a frilly pattern",
'name' : "Frilly White Bra",
'isAvalible' : function(){return $eve.affection > 10 && $anna.affection > 10},
'price' : 15,
'imagePath' : "images/doll/06Bra/BraSize01/Bra01/Bra1White.png",
'partID' : "breasts.bra.type1.white",
'tags' : ['stock']
})>><<set setup.Items.define('bra_frilly_yellow', {
'description' : "A yellow bra with a frilly pattern",
'name' : "Frilly Yellow Bra",
'isAvalible' : function(){return $eve.affection > 10 && $anna.affection > 10},
'price' : 15,
'imagePath' : "images/doll/06Bra/BraSize01/Bra01/Bra1Yellow.png",
'partID' : "breasts.bra.type1.yellow",
'tags' : ['stock']
})>><<set setup.Items.define('bra_smooth_black', {
'description' : "A black bra with a smooth pattern",
'name' : "Smooth Black Bra",
'isAvalible' : function(){return $eve.affection > 10 && $anna.affection > 10},
'price' : 15,
'imagePath' : "images/doll/06Bra/BraSize01/Bra02/Bra2Black.png",
'partID' : "breasts.bra.type2.black",
'tags' : ['stock']
})>><<set setup.Items.define('bra_smooth_blue', {
'description' : "A blue bra with a smooth pattern",
'name' : "Smooth Blue Bra",
'isAvalible' : function(){return $eve.affection > 10 && $anna.affection > 10},
'price' : 15,
'imagePath' : "images/doll/06Bra/BraSize01/Bra02/Bra2Blue.png",
'partID' : "breasts.bra.type2.blue",
'tags' : ['stock']
})>><<set setup.Items.define('bra_smooth_gray', {
'description' : "A gray bra with a smooth pattern",
'name' : "Smooth Gray Bra",
'isAvalible' : function(){return $eve.affection > 10 && $anna.affection > 10},
'price' : 15,
'imagePath' : "images/doll/06Bra/BraSize01/Bra02/Bra2Base.png",
'partID' : "breasts.bra.type2.gray",
'tags' : ['stock']
})>><<set setup.Items.define('bra_smooth_green', {
'description' : "A green bra with a smooth pattern",
'name' : "Smooth Green Bra",
'isAvalible' : function(){return $eve.affection > 10 && $anna.affection > 10},
'price' : 15,
'imagePath' : "images/doll/06Bra/BraSize01/Bra02/Bra2Green.png",
'partID' : "breasts.bra.type2.green",
'tags' : ['stock']
})>><<set setup.Items.define('bra_smooth_orange', {
'description' : "An orange bra with a smooth pattern",
'name' : "Smooth Orange Bra",
'isAvalible' : function(){return $eve.affection > 10 && $anna.affection > 10},
'price' : 15,
'imagePath' : "images/doll/06Bra/BraSize01/Bra02/Bra2Orange.png",
'partID' : "breasts.bra.type2.orange",
'tags' : ['stock']
})>><<set setup.Items.define('bra_smooth_pink', {
'description' : "A pink bra with a smooth pattern",
'name' : "Smooth Pink Bra",
'isAvalible' : function(){return $eve.affection > 10 && $anna.affection > 10},
'price' : 15,
'imagePath' : "images/doll/06Bra/BraSize01/Bra02/Bra2Pink.png",
'partID' : "breasts.bra.type2.pink",
'tags' : ['stock']
})>><<set setup.Items.define('bra_smooth_purple', {
'description' : "A purple bra with a smooth pattern",
'name' : "Smooth Purple Bra",
'isAvalible' : function(){return $eve.affection > 10 && $anna.affection > 10},
'price' : 15,
'imagePath' : "images/doll/06Bra/BraSize01/Bra02/Bra2Purple.png",
'partID' : "breasts.bra.type2.purple",
'tags' : ['stock']
})>><<set setup.Items.define('bra_smooth_red', {
'description' : "A red bra with a smooth pattern",
'name' : "Smooth Red Bra",
'isAvalible' : function(){return $eve.affection > 10 && $anna.affection > 10},
'price' : 15,
'imagePath' : "images/doll/06Bra/BraSize01/Bra02/Bra2Red.png",
'partID' : "breasts.bra.type2.red",
'tags' : ['stock']
})>><<set setup.Items.define('bra_smooth_teal', {
'description' : "A teal bra with a smooth pattern",
'name' : "Smooth Teal Bra",
'isAvalible' : function(){return $eve.affection > 10 && $anna.affection > 10},
'price' : 15,
'imagePath' : "images/doll/06Bra/BraSize01/Bra02/Bra2Teal.png",
'partID' : "breasts.bra.type2.teal",
'tags' : ['stock']
})>><<set setup.Items.define('bra_smooth_white', {
'description' : "A white bra with a smooth pattern",
'name' : "Smooth White Bra",
'isAvalible' : function(){return $eve.affection > 10 && $anna.affection > 10},
'price' : 15,
'imagePath' : "images/doll/06Bra/BraSize01/Bra02/Bra2White.png",
'partID' : "breasts.bra.type2.white",
'tags' : ['stock']
})>><<set setup.Items.define('bra_smooth_yellow', {
'description' : "A yellow bra with a smooth pattern",
'name' : "Smooth Yellow Bra",
'isAvalible' : function(){return $eve.affection > 10 && $anna.affection > 10},
'price' : 15,
'imagePath' : "images/doll/06Bra/BraSize01/Bra02/Bra2Yellow.png",
'partID' : "breasts.bra.type2.yellow",
'tags' : ['stock']
})>><<set setup.Items.define('neck_choker_black', {
'description' : "A black choker to be worn around the neck",
'name' : "Black Neck Choker",
'isAvalible' : function(){return $eve.affection > 10 && $anna.affection > 10},
'price' : 7,
'imagePath' : "images/doll/04Choker/ChokerBlack.png",
'partID' : "item.neck.choker.black",
'tags' : ['stock']
})>><<set setup.Items.define('neck_choker_gray', {
'description' : "A gray choker to be worn around the neck",
'name' : "Gray Neck Choker",
'isAvalible' : function(){return $eve.affection > 10 && $anna.affection > 10},
'price' : 7,
'imagePath' : "images/doll/04Choker/ChokerBase.png",
'partID' : "item.neck.choker.gray",
'tags' : ['stock']
})>><<set setup.Items.define('neck_choker_green', {
'description' : "A green choker to be worn around the neck",
'name' : "Green Neck Choker",
'isAvalible' : function(){return $eve.affection > 10 && $anna.affection > 10},
'price' : 7,
'imagePath' : "images/doll/04Choker/ChokerGreen.png",
'partID' : "item.neck.choker.green",
'tags' : ['stock']
})>><<set setup.Items.define('neck_choker_orange', {
'description' : "An orange choker to be worn around the neck",
'name' : "Orange Neck Choker",
'isAvalible' : function(){return $eve.affection > 10 && $anna.affection > 10},
'price' : 7,
'imagePath' : "images/doll/04Choker/ChokerOrange.png",
'partID' : "item.neck.choker.orange",
'tags' : ['stock']
})>><<set setup.Items.define('neck_choker_pink', {
'description' : "A pink choker to be worn around the neck",
'name' : "Pink Neck Choker",
'isAvalible' : function(){return $eve.affection > 10 && $anna.affection > 10},
'price' : 7,
'imagePath' : "images/doll/04Choker/ChokerPink.png",
'partID' : "item.neck.choker.pink",
'tags' : ['stock']
})>><<set setup.Items.define('neck_choker_purple', {
'description' : "A purple choker to be worn around the neck",
'name' : "Purple Neck Choker",
'isAvalible' : function(){return $eve.affection > 10 && $anna.affection > 10},
'price' : 7,
'imagePath' : "images/doll/04Choker/ChokerPurple.png",
'partID' : "item.neck.choker.purple",
'tags' : ['stock']
})>><<set setup.Items.define('neck_choker_red', {
'description' : "A red choker to be worn around the neck",
'name' : "Red Neck Choker",
'isAvalible' : function(){return $eve.affection > 10 && $anna.affection > 10},
'price' : 7,
'imagePath' : "images/doll/04Choker/ChokerRed.png",
'partID' : "item.neck.choker.red",
'tags' : ['stock']
})>><<set setup.Items.define('neck_choker_teal', {
'description' : "A teal choker to be worn around the neck",
'name' : "Teal Neck Choker",
'isAvalible' : function(){return $eve.affection > 10 && $anna.affection > 10},
'price' : 7,
'imagePath' : "images/doll/04Choker/ChokerTeal.png",
'partID' : "item.neck.choker.teal",
'tags' : ['stock']
})>><<set setup.Items.define('neck_choker_white', {
'description' : "A white choker to be worn around the neck",
'name' : "White Neck Choker",
'isAvalible' : function(){return $eve.affection > 10 && $anna.affection > 10},
'price' : 7,
'imagePath' : "images/doll/04Choker/ChokerWhite.png",
'partID' : "item.neck.choker.white",
'tags' : ['stock']
})>><<set setup.Items.define('neck_choker_yellow', {
'description' : "A yellow choker to be worn around the neck",
'name' : "Yellow Neck Choker",
'isAvalible' : function(){return $eve.affection > 10 && $anna.affection > 10},
'price' : 7,
'imagePath' : "images/doll/04Choker/ChokerYellow.png",
'partID' : "item.neck.choker.yellow",
'tags' : ['stock']
})>><<set setup.Items.define('head_ribbon_black', {
'description' : "A black ribbon to be worn on the head",
'name' : "Black Head Ribbon",
'isAvalible' : function(){return $eve.affection > 10 && $anna.affection > 10},
'price' : 7,
'imagePath' : "images/doll/06RibbonFront/RibbonFrontBlack.png",
'partID' : "item.head.ribbon.fore.black",
'tags' : ['stock']
})>><<set setup.Items.define('head_ribbon_gray', {
'description' : "A gray ribbon to be worn on the head",
'name' : "Gray Head Ribbon",
'isAvalible' : function(){return $eve.affection > 10 && $anna.affection > 10},
'price' : 7,
'imagePath' : "images/doll/06RibbonFront/RibbonFrontBase.png",
'partID' : "item.head.ribbon.fore.gray",
'tags' : ['stock']
})>><<set setup.Items.define('jeans_black', {
'description' : "Denim jeans in light black",
'name' : "Light Black Jeans",
'isAvalible' : function(){return $eve.affection > 10 && $anna.affection > 10},
'price' : 40,
'imagePath' : "images/doll/06Pants/Jeans/jeansblack.png",
'partID' : "item.legs.pants.jeans.black",
'tags' : ['stock']
})>><<set setup.Items.define('jeans_black2', {
'description' : "Denim jeans in dark black",
'name' : "Dark Black Jeans",
'isAvalible' : function(){return $eve.affection > 10 && $anna.affection > 10},
'price' : 40,
'imagePath' : "images/doll/06Pants/Jeans/jeansblack2.png",
'partID' : "item.legs.pants.jeans.black2",
'tags' : ['stock']
})>><<set setup.Items.define('jeans_black3', {
'description' : "Denim jeans that are so dark, it is difficult to see them",
'name' : "Very Dark Black Jeans",
'isAvalible' : function(){return $eve.affection > 10 && $anna.affection > 10},
'price' : 40,
'imagePath' : "images/doll/06Pants/Jeans/jeansblack3.png",
'partID' : "item.legs.pants.jeans.black3",
'tags' : ['stock']
})>><<set setup.Items.define('jeans_blue', {
'description' : "Denim jeans in the traditional blue",
'name' : "Blue Jeans",
'isAvalible' : function(){return $eve.affection > 10 && $anna.affection > 10},
'price' : 40,
'imagePath' : "images/doll/06Pants/Jeans/jeansblue.png",
'partID' : "item.legs.pants.jeans.blue",
'tags' : ['stock']
})>><<set setup.Items.define('jeans_blue2', {
'description' : "Denim jeans in a darker than normal",
'name' : "Dark Blue Jeans",
'isAvalible' : function(){return $eve.affection > 10 && $anna.affection > 10},
'price' : 40,
'imagePath' : "images/doll/06Pants/Jeans/jeansblue2.png",
'partID' : "item.legs.pants.jeans.blue2",
'tags' : ['stock']
})>><<set setup.Items.define('jeans_gray', {
'description' : "Denim jeans colored gray",
'name' : "Gray Jeans",
'isAvalible' : function(){return $eve.affection > 10 && $anna.affection > 10},
'price' : 40,
'imagePath' : "images/doll/06Pants/Jeans/jeansbase.png",
'partID' : "item.legs.pants.jeans.gray",
'tags' : ['stock']
})>><<set setup.Items.define('jeans_green', {
'description' : "Denim jeans colored green",
'name' : "Green Jeans",
'isAvalible' : function(){return $eve.affection > 10 && $anna.affection > 10},
'price' : 40,
'imagePath' : "images/doll/06Pants/Jeans/jeansgreen.png",
'partID' : "item.legs.pants.jeans.green",
'tags' : ['stock']
})>><<set setup.Items.define('jeans_orange', {
'description' : "Denim jeans colored orange",
'name' : "Orange Jeans",
'isAvalible' : function(){return $eve.affection > 10 && $anna.affection > 10},
'price' : 40,
'imagePath' : "images/doll/06Pants/Jeans/jeansorange.png",
'partID' : "item.legs.pants.jeans.orange",
'tags' : ['stock']
})>><<set setup.Items.define('jeans_pink', {
'description' : "Denim jeans colored pink",
'name' : "Pink Jeans",
'isAvalible' : function(){return $eve.affection > 10 && $anna.affection > 10},
'price' : 40,
'imagePath' : "images/doll/06Pants/Jeans/jeanspink.png",
'partID' : "item.legs.pants.jeans.pink",
'tags' : ['stock']
})>><<set setup.Items.define('jeans_purple', {
'description' : "Denim jeans colored purple",
'name' : "Purple Jeans",
'isAvalible' : function(){return $eve.affection > 10 && $anna.affection > 10},
'price' : 40,
'imagePath' : "images/doll/06Pants/Jeans/jeanspurple.png",
'partID' : "item.legs.pants.jeans.purple",
'tags' : ['stock']
})>><<set setup.Items.define('jeans_red', {
'description' : "Denim jeans colored red",
'name' : "Red Jeans",
'isAvalible' : function(){return $eve.affection > 10 && $anna.affection > 10},
'price' : 40,
'imagePath' : "images/doll/06Pants/Jeans/jeansred.png",
'partID' : "item.legs.pants.jeans.red",
'tags' : ['stock']
})>><<set setup.Items.define('jeans_teal', {
'description' : "Denim jeans colored teal",
'name' : "Teal Jeans",
'isAvalible' : function(){return $eve.affection > 10 && $anna.affection > 10},
'price' : 40,
'imagePath' : "images/doll/06Pants/Jeans/jeansteal.png",
'partID' : "item.legs.pants.jeans.teal",
'tags' : ['stock']
})>><<set setup.Items.define('jeans_white', {
'description' : "Denim jeans colored white",
'name' : "White Jeans",
'isAvalible' : function(){return $eve.affection > 10 && $anna.affection > 10},
'price' : 40,
'imagePath' : "images/doll/06Pants/Jeans/jeanswhite.png",
'partID' : "item.legs.pants.jeans.white",
'tags' : ['stock']
})>><<set setup.Items.define('jeans_yellow', {
'description' : "Denim jeans colored yellow",
'name' : "Yellow Jeans",
'isAvalible' : function(){return $eve.affection > 10 && $anna.affection > 10},
'price' : 40,
'imagePath' : "images/doll/06Pants/Jeans/jeansyellow.png",
'partID' : "item.legs.pants.jeans.yellow",
'tags' : ['stock']
})>><<set setup.Items.define('shirt_longsleeves_black', {
'description' : "A Black Longsleeve Shirt",
'name' : "Black Longsleeve Shirt",
'isAvalible' : function(){return $rey.affection > 10},
'price' : 30,
'imagePath' : "images/doll/07Shirt/longsleeve/longsleevesblack.png",
'partID' : "item.torso.shirt.longsleeves.black",
'tags' : ['stock']
})>><<set setup.Items.define('shirt_longsleeves_blue', {
'description' : "A Blue Longsleeve Shirt",
'name' : "Blue Longsleeve Shirt",
'isAvalible' : function(){return $rey.affection > 10},
'price' : 30,
'imagePath' : "images/doll/07Shirt/longsleeve/longsleevesblue.png",
'partID' : "item.torso.shirt.longsleeves.blue",
'tags' : ['stock']
})>><<set setup.Items.define('shirt_longsleeves_gray', {
'description' : "A Grey Longsleeve Shirt",
'name' : "Grey Longsleeve Shirt",
'isAvalible' : function(){return $rey.affection > 10},
'price' : 30,
'imagePath' : "images/doll/07Shirt/longsleeve/longsleevesbase.png",
'partID' : "item.torso.shirt.longsleeves.gray",
'tags' : ['stock']
})>><<set setup.Items.define('shirt_longsleeves_green', {
'description' : "A Green Longsleeve Shirt",
'name' : "Green Longsleeve Shirt",
'isAvalible' : function(){return $rey.affection > 10},
'price' : 30,
'imagePath' : "images/doll/07Shirt/longsleeve/longsleevesgreen.png",
'partID' : "item.torso.shirt.longsleeves.green",
'tags' : ['stock']
})>><<set setup.Items.define('shirt_longsleeves_orange', {
'description' : "A Orange Longsleeve Shirt",
'name' : "Orange Longsleeve Shirt",
'isAvalible' : function(){return $rey.affection > 10},
'price' : 30,
'imagePath' : "images/doll/07Shirt/longsleeve/longsleevesorange.png",
'partID' : "item.torso.shirt.longsleeves.orange",
'tags' : ['stock']
})>><<set setup.Items.define('shirt_longsleeves_pink', {
'description' : "A Pink Longsleeve Shirt",
'name' : "Pink Longsleeve Shirt",
'isAvalible' : function(){return $rey.affection > 10},
'price' : 30,
'imagePath' : "images/doll/07Shirt/longsleeve/longsleevespink.png",
'partID' : "item.torso.shirt.longsleeves.pink",
'tags' : ['stock']
})>><<set setup.Items.define('shirt_longsleeves_purple', {
'description' : "A Purple Longsleeve Shirt",
'name' : "Purple Longsleeve Shirt",
'isAvalible' : function(){return $rey.affection > 10},
'price' : 30,
'imagePath' : "images/doll/07Shirt/longsleeve/longsleevespurple.png",
'partID' : "item.torso.shirt.longsleeves.purple",
'tags' : ['stock']
})>><<set setup.Items.define('shirt_longsleeves_red', {
'description' : "A Red Longsleeve Shirt",
'name' : "Red Longsleeve Shirt",
'isAvalible' : function(){return $rey.affection > 10},
'price' : 30,
'imagePath' : "images/doll/07Shirt/longsleeve/longsleevesred.png",
'partID' : "item.torso.shirt.longsleeves.red",
'tags' : ['stock']
})>><<set setup.Items.define('shirt_longsleeves_teal', {
'description' : "A Teal Longsleeve Shirt",
'name' : "Teal Longsleeve Shirt",
'isAvalible' : function(){return $rey.affection > 10},
'price' : 30,
'imagePath' : "images/doll/07Shirt/longsleeve/longsleevesteal.png",
'partID' : "item.torso.shirt.longsleeves.teal",
'tags' : ['stock']
})>><<set setup.Items.define('shirt_longsleeves_white', {
'description' : "A White Longsleeve Shirt",
'name' : "White Longsleeve Shirt",
'isAvalible' : function(){return $rey.affection > 10},
'price' : 30,
'imagePath' : "images/doll/07Shirt/longsleeve/longsleeveswhite.png",
'partID' : "item.torso.shirt.longsleeves.white",
'tags' : ['stock']
})>><<set setup.Items.define('shirt_longsleeves_yellow', {
'description' : "A Yellow Longsleeve Shirt",
'name' : "Yellow Longsleeve Shirt",
'isAvalible' : function(){return $rey.affection > 10},
'price' : 30,
'imagePath' : "images/doll/07Shirt/longsleeve/longsleevesyellow.png",
'partID' : "item.torso.shirt.longsleeves.yellow",
'tags' : ['stock']
})>><<set setup.Items.define('maid_dress_black', {
'description' : "A strangely familiar dress, in a lovely black color",
'name' : "Black Maids Dress",
'isAvalible' : function(){return $anna.affection > 10},
'price' : 85,
'imagePath' : "images/doll/07Maiddress/02maiddress2/maiddress2black.png",
'partID' : "item.torso.maiddress.black.white",
'tags' : ['stock']
})>><<set setup.Items.define('maid_dress_blue', {
'description' : "A strangely familiar dress, in a lovely blue color",
'name' : "Blue Maids Dress",
'isAvalible' : function(){return $anna.affection > 10},
'price' : 85,
'imagePath' : "images/doll/07Maiddress/02maiddress2/maiddress2blue.png",
'partID' : "item.torso.maiddress.blue.darkblue",
'tags' : ['stock']
})>><<set setup.Items.define('maid_dress_green', {
'description' : "A strangely familiar dress, in a lovely green color",
'name' : "Green Maids Dress",
'isAvalible' : function(){return $anna.affection > 10},
'price' : 85,
'imagePath' : "images/doll/07Maiddress/02maiddress2/maiddress2green.png",
'partID' : "item.torso.maiddress.green.darkgreen",
'tags' : ['stock']
})>><<set setup.Items.define('maid_dress_orange', {
'description' : "A strangely familiar dress, in a lovely orange color",
'name' : "Orange Maids Dress",
'isAvalible' : function(){return $anna.affection > 10},
'price' : 85,
'imagePath' : "images/doll/07Maiddress/02maiddress2/maiddress2orange.png",
'partID' : "item.torso.maiddress.orange.darkorange",
'tags' : ['stock']
})>><<set setup.Items.define('maid_dress_purple', {
'description' : "A strangely familiar dress, in a lovely purple color",
'name' : "Purple Maids Dress",
'isAvalible' : function(){return $anna.affection > 10},
'price' : 85,
'imagePath' : "images/doll/07Maiddress/02maiddress2/maiddress2purple.png",
'partID' : "item.torso.maiddress.purple.darkpurple",
'tags' : ['stock']
})>><<set setup.Items.define('maid_dress_red', {
'description' : "A strangely familiar dress, in a lovely red color",
'name' : "Red Maids Dress",
'isAvalible' : function(){return $anna.affection > 10},
'price' : 85,
'imagePath' : "images/doll/07Maiddress/02maiddress2/maiddress2red.png",
'partID' : "item.torso.maiddress.red.darkred",
'tags' : ['stock']
})>><<set setup.Items.define('maid_dress_white', {
'description' : "A strangely familiar dress, in a lovely white color",
'name' : "White Maids Dress",
'isAvalible' : function(){return $anna.affection > 10},
'price' : 85,
'imagePath' : "images/doll/07Maiddress/02maiddress2/maiddress2white.png",
'partID' : "item.torso.maiddress.white.black",
'tags' : ['stock']
})>><<set setup.Items.define('skirt_long_black', {
'description' : "A long skirt, in a lovely black color",
'name' : "Black Long Skirt",
'isAvalible' : function(){return $eve.affection > 10 && $anna.affection > 10},
'price' : 40,
'imagePath' : "images/doll/06Skirts/Skirt2/SkirtLongBlack.png",
'partID' : "item.legs.skirt.long.black",
'tags' : ['stock']
})>><<set setup.Items.define('skirt_long_blue', {
'description' : "A long skirt, in a lovely blue color",
'name' : "Blue Long Skirt",
'isAvalible' : function(){return $eve.affection > 10 && $anna.affection > 10},
'price' : 40,
'imagePath' : "images/doll/06Skirts/Skirt2/SkirtLongBlue.png",
'partID' : "item.legs.skirt.long.blue",
'tags' : ['stock']
})>><<set setup.Items.define('skirt_long_gray', {
'description' : "A long skirt, in a lovely gray color",
'name' : "Gray Long Skirt",
'isAvalible' : function(){return $eve.affection > 10 && $anna.affection > 10},
'price' : 40,
'imagePath' : "images/doll/06Skirts/Skirt2/SkirtLongBase.png",
'partID' : "item.legs.skirt.long.gray",
'tags' : ['stock']
})>><<set setup.Items.define('skirt_long_green', {
'description' : "A long skirt, in a lovely green color",
'name' : "Green Long Skirt",
'isAvalible' : function(){return $eve.affection > 10 && $anna.affection > 10},
'price' : 40,
'imagePath' : "images/doll/06Skirts/Skirt2/SkirtLongGreen.png",
'partID' : "item.legs.skirt.long.green",
'tags' : ['stock']
})>><<set setup.Items.define('skirt_long_orange', {
'description' : "A long skirt, in a lovely orange color",
'name' : "Orange Long Skirt",
'isAvalible' : function(){return $eve.affection > 10 && $anna.affection > 10},
'price' : 40,
'imagePath' : "images/doll/06Skirts/Skirt2/SkirtLongOrange.png",
'partID' : "item.legs.skirt.long.orange",
'tags' : ['stock']
})>><<set setup.Items.define('skirt_long_purple', {
'description' : "A long skirt, in a lovely purple color",
'name' : "Purple Long Skirt",
'isAvalible' : function(){return $eve.affection > 10 && $anna.affection > 10},
'price' : 40,
'imagePath' : "images/doll/06Skirts/Skirt2/SkirtLongPurple.png",
'partID' : "item.legs.skirt.long.purple",
'tags' : ['stock']
})>><<set setup.Items.define('skirt_long_red', {
'description' : "A long skirt, in a lovely red color",
'name' : "Red Long Skirt",
'isAvalible' : function(){return $eve.affection > 10 && $anna.affection > 10},
'price' : 40,
'imagePath' : "images/doll/06Skirts/Skirt2/SkirtLongRed.png",
'partID' : "item.legs.skirt.long.red",
'tags' : ['stock']
})>><<set setup.Items.define('skirt_long_teal', {
'description' : "A long skirt, in a lovely teal color",
'name' : "Teal Long Skirt",
'isAvalible' : function(){return $eve.affection > 10 && $anna.affection > 10},
'price' : 40,
'imagePath' : "images/doll/06Skirts/Skirt2/SkirtLongTeal.png",
'partID' : "item.legs.skirt.long.teal",
'tags' : ['stock']
})>><<set setup.Items.define('skirt_long_white', {
'description' : "A long skirt, in a lovely white color",
'name' : "White Long Skirt",
'isAvalible' : function(){return $eve.affection > 10 && $anna.affection > 10},
'price' : 40,
'imagePath' : "images/doll/06Skirts/Skirt2/SkirtLongWhite.png",
'partID' : "item.legs.skirt.long.white",
'tags' : ['stock']
})>><<set setup.Items.define('skirt_long_yellow', {
'description' : "A long skirt, in a lovely yellow color",
'name' : "Yellow Long Skirt",
'isAvalible' : function(){return $eve.affection > 10 && $anna.affection > 10},
'price' : 40,
'imagePath' : "images/doll/06Skirts/Skirt2/SkirtLongYellow.png",
'partID' : "item.legs.skirt.long.yellow",
'tags' : ['stock']
})>><<set setup.Items.define('skirt_short_black', {
'description' : "A strangely familiar short skirt, in a lovely black color",
'name' : "Black Short Skirt",
'isAvalible' : function(){return $eve.affection > 10},
'price' : 30,
'imagePath' : "images/doll/06Skirts/Skirt1/SkirtShortBlack.png",
'partID' : "item.legs.skirt.short.black",
'tags' : ['stock']
})>><<set setup.Items.define('skirt_short_blue', {
'description' : "A strangely familiar short skirt, in a lovely blue color",
'name' : "Blue Short Skirt",
'isAvalible' : function(){return $eve.affection > 10},
'price' : 30,
'imagePath' : "images/doll/06Skirts/Skirt1/SkirtShortBlue.png",
'partID' : "item.legs.skirt.short.blue",
'tags' : ['stock']
})>><<set setup.Items.define('skirt_short_gray', {
'description' : "A strangely familiar short skirt, in a lovely gray color",
'name' : "Gray Short Skirt",
'isAvalible' : function(){return $eve.affection > 10},
'price' : 30,
'imagePath' : "images/doll/06Skirts/Skirt1/SkirtShortBase.png",
'partID' : "item.legs.skirt.short.gray",
'tags' : ['stock']
})>><<set setup.Items.define('skirt_short_green', {
'description' : "A strangely familiar short skirt, in a lovely green color",
'name' : "Green Short Skirt",
'isAvalible' : function(){return $eve.affection > 10},
'price' : 30,
'imagePath' : "images/doll/06Skirts/Skirt1/SkirtShortGreen.png",
'partID' : "item.legs.skirt.short.green",
'tags' : ['stock']
})>><<set setup.Items.define('skirt_short_orange', {
'description' : "A strangely familiar short skirt, in a lovely orange color",
'name' : "Orange Short Skirt",
'isAvalible' : function(){return $eve.affection > 10},
'price' : 30,
'imagePath' : "images/doll/06Skirts/Skirt1/SkirtShortOrange.png",
'partID' : "item.legs.skirt.short.orange",
'tags' : ['stock']
})>><<set setup.Items.define('skirt_short_purple', {
'description' : "A strangely familiar short skirt, in a lovely purple color",
'name' : "Purple Short Skirt",
'isAvalible' : function(){return $eve.affection > 10},
'price' : 30,
'imagePath' : "images/doll/06Skirts/Skirt1/SkirtShortPurple.png",
'partID' : "item.legs.skirt.short.purple",
'tags' : ['stock']
})>><<set setup.Items.define('skirt_short_red', {
'description' : "A strangely familiar short skirt, in a lovely red color",
'name' : "Red Short Skirt",
'isAvalible' : function(){return $eve.affection > 10},
'price' : 30,
'imagePath' : "images/doll/06Skirts/Skirt1/SkirtShortRed.png",
'partID' : "item.legs.skirt.short.red",
'tags' : ['stock']
})>><<set setup.Items.define('skirt_short_teal', {
'description' : "A strangely familiar short skirt, in a lovely teal color",
'name' : "Teal Short Skirt",
'isAvalible' : function(){return $eve.affection > 10},
'price' : 30,
'imagePath' : "images/doll/06Skirts/Skirt1/SkirtShortTeal.png",
'partID' : "item.legs.skirt.short.teal",
'tags' : ['stock']
})>><<set setup.Items.define('skirt_short_white', {
'description' : "A strangely familiar short skirt, in a lovely white color",
'name' : "White Short Skirt",
'isAvalible' : function(){return $eve.affection > 10},
'price' : 30,
'imagePath' : "images/doll/06Skirts/Skirt1/SkirtShortWhite.png",
'partID' : "item.legs.skirt.short.white",
'tags' : ['stock']
})>><<set setup.Items.define('skirt_short_yellow', {
'description' : "A strangely familiar short skirt, in a lovely yellow color",
'name' : "Yellow Short Skirt",
'isAvalible' : function(){return $eve.affection > 10},
'price' : 30,
'imagePath' : "images/doll/06Skirts/Skirt1/SkirtShortYellow.png",
'partID' : "item.legs.skirt.short.yellow",
'tags' : ['stock']
})>><<set setup.Items.define('strapped_top_short_black', {
'description' : "A strangely familiar short strapped top, in a lovely black color",
'name' : "Black Short Strapped Top",
'isAvalible' : function(){return $eve.affection > 10},
'price' : 25,
'imagePath' : "images/doll/07Strappy/strappy2/strappy2black.png",
'partID' : "item.torso.strappy.type2.black",
'tags' : ['stock']
})>><<set setup.Items.define('strapped_top_short_blue', {
'description' : "A strangely familiar short strapped top, in a lovely blue color",
'name' : "Blue Short Strapped Top",
'isAvalible' : function(){return $eve.affection > 10},
'price' : 25,
'imagePath' : "images/doll/07Strappy/strappy2/strappy2blue.png",
'partID' : "item.torso.strappy.type2.blue",
'tags' : ['stock']
})>><<set setup.Items.define('strapped_top_short_gray', {
'description' : "A strangely familiar short strapped top, in a lovely gray color",
'name' : "Gray Short Strapped Top",
'isAvalible' : function(){return $eve.affection > 10},
'price' : 25,
'imagePath' : "images/doll/07Strappy/strappy2/strappy2base.png",
'partID' : "item.torso.strappy.type2.gray",
'tags' : ['stock']
})>><<set setup.Items.define('strapped_top_short_green', {
'description' : "A strangely familiar short strapped top, in a lovely green color",
'name' : "Green Short Strapped Top",
'isAvalible' : function(){return $eve.affection > 10},
'price' : 25,
'imagePath' : "images/doll/07Strappy/strappy2/strappy2green.png",
'partID' : "item.torso.strappy.type2.green",
'tags' : ['stock']
})>><<set setup.Items.define('strapped_top_short_orange', {
'description' : "A strangely familiar short strapped top, in a lovely orange color",
'name' : "Orange Short Strapped Top",
'isAvalible' : function(){return $eve.affection > 10},
'price' : 25,
'imagePath' : "images/doll/07Strappy/strappy2/strappy2orange.png",
'partID' : "item.torso.strappy.type2.orange",
'tags' : ['stock']
})>><<set setup.Items.define('strapped_top_short_pink', {
'description' : "A strangely familiar short strapped top, in a lovely pink color",
'name' : "Pink Short Strapped Top",
'isAvalible' : function(){return $eve.affection > 10},
'price' : 25,
'imagePath' : "images/doll/07Strappy/strappy2/strappy2pink.png",
'partID' : "item.torso.strappy.type2.pink",
'tags' : ['stock']
})>><<set setup.Items.define('strapped_top_short_purple', {
'description' : "A strangely familiar short strapped top, in a lovely purple color",
'name' : "Purple Short Strapped Top",
'isAvalible' : function(){return $eve.affection > 10},
'price' : 25,
'imagePath' : "images/doll/07Strappy/strappy2/strappy2purple.png",
'partID' : "item.torso.strappy.type2.purple",
'tags' : ['stock']
})>><<set setup.Items.define('strapped_top_short_red', {
'description' : "A strangely familiar short strapped top, in a lovely red color",
'name' : "Red Short Strapped Top",
'isAvalible' : function(){return $eve.affection > 10},
'price' : 25,
'imagePath' : "images/doll/07Strappy/strappy2/strappy2red.png",
'partID' : "item.torso.strappy.type2.red",
'tags' : ['stock']
})>><<set setup.Items.define('strapped_top_short_teal', {
'description' : "A strangely familiar short strapped top, in a lovely teal color",
'name' : "Teal Short Strapped Top",
'isAvalible' : function(){return $eve.affection > 10},
'price' : 25,
'imagePath' : "images/doll/07Strappy/strappy2/strappy2teal.png",
'partID' : "item.torso.strappy.type2.teal",
'tags' : ['stock']
})>><<set setup.Items.define('strapped_top_short_white', {
'description' : "A strangely familiar short strapped top, in a lovely white color",
'name' : "White Short Strapped Top",
'isAvalible' : function(){return $eve.affection > 10},
'price' : 25,
'imagePath' : "images/doll/07Strappy/strappy2/strappy2white.png",
'partID' : "item.torso.strappy.type2.white",
'tags' : ['stock']
})>><<set setup.Items.define('strapped_top_short_yellow', {
'description' : "A strangely familiar short strapped top, in a lovely yellow color",
'name' : "Yellow Short Strapped Top",
'isAvalible' : function(){return $eve.affection > 10},
'price' : 25,
'imagePath' : "images/doll/07Strappy/strappy2/strappy2yellow.png",
'partID' : "item.torso.strappy.type2.yellow",
'tags' : ['stock']
})>><<set setup.Items.define('sundress_black', {
'description' : "A Black Sundress",
'name' : "Black Sundress",
'isAvalible' : function(){return $eve.affection > 10 && $anna.affection > 10},
'price' : 80,
'imagePath' : "images/doll/07Sundress/sundressblack.png",
'partID' : "item.torso.sundress.black",
'tags' : ['stock']
})>><<set setup.Items.define('sundress_blue', {
'description' : "A Blue Sundress",
'name' : "Blue Sundress",
'isAvalible' : function(){return $eve.affection > 10 && $anna.affection > 10},
'price' : 80,
'imagePath' : "images/doll/07Sundress/sundressblue.png",
'partID' : "item.torso.sundress.blue",
'tags' : ['stock']
})>><<set setup.Items.define('sundress_gray', {
'description' : "A Grey Sundress",
'name' : "Gray Sundress",
'isAvalible' : function(){return $eve.affection > 10 && $anna.affection > 10},
'price' : 80,
'imagePath' : "images/doll/07Sundress/sundressbase.png",
'partID' : "item.torso.sundress.gray",
'tags' : ['stock']
})>><<set setup.Items.define('sundress_green', {
'description' : "A Green Sundress",
'name' : "Green Sundress",
'isAvalible' : function(){return $eve.affection > 10 && $anna.affection > 10},
'price' : 80,
'imagePath' : "images/doll/07Sundress/sundressgreen.png",
'partID' : "item.torso.sundress.green",
'tags' : ['stock']
})>><<set setup.Items.define('sundress_orange', {
'description' : "An Orange Sundress",
'name' : "Orange Sundress",
'isAvalible' : function(){return $eve.affection > 10 && $anna.affection > 10},
'price' : 80,
'imagePath' : "images/doll/07Sundress/sundressorange.png",
'partID' : "item.torso.sundress.orange",
'tags' : ['stock']
})>><<set setup.Items.define('sundress_pink', {
'description' : "A Pink Sundress",
'name' : "Pink Sundress",
'isAvalible' : function(){return $eve.affection > 10 && $anna.affection > 10},
'price' : 80,
'imagePath' : "images/doll/07Sundress/sundresspink.png",
'partID' : "item.torso.sundress.pink",
'tags' : ['stock']
})>><<set setup.Items.define('sundress_purple', {
'description' : "A Purple Sundress",
'name' : "Purple Sundress",
'isAvalible' : function(){return $eve.affection > 10 && $anna.affection > 10},
'price' : 80,
'imagePath' : "images/doll/07Sundress/sundresspurple.png",
'partID' : "item.torso.sundress.purple",
'tags' : ['stock']
})>><<set setup.Items.define('sundress_red', {
'description' : "A Red Sundress",
'name' : "Red Sundress",
'isAvalible' : function(){return $eve.affection > 10 && $anna.affection > 10},
'price' : 80,
'imagePath' : "images/doll/07Sundress/sundressred.png",
'partID' : "item.torso.sundress.red",
'tags' : ['stock']
})>><<set setup.Items.define('sundress_teal', {
'description' : "A Teal Sundress",
'name' : "Teal Sundress",
'isAvalible' : function(){return $eve.affection > 10 && $anna.affection > 10},
'price' : 80,
'imagePath' : "images/doll/07Sundress/sundressteal.png",
'partID' : "item.torso.sundress.teal",
'tags' : ['stock']
})>><<set setup.Items.define('sundress_white', {
'description' : "A White Sundress",
'name' : "White Sundress",
'isAvalible' : function(){return $eve.affection > 10 && $anna.affection > 10},
'price' : 80,
'imagePath' : "images/doll/07Sundress/sundresswhite.png",
'partID' : "item.torso.sundress.white",
'tags' : ['stock']
})>><<set setup.Items.define('sundress_yellow', {
'description' : "A Yellow Sundress",
'name' : "Yellow Sundress",
'isAvalible' : function(){return $eve.affection > 10 && $anna.affection > 10},
'price' : 80,
'imagePath' : "images/doll/07Sundress/sundressyellow.png",
'partID' : "item.torso.sundress.yellow",
'tags' : ['stock']
})>><<set setup.Items.define('tanga_panties_black', {
'description' : "A pair of black tanga panties",
'name' : "Black Tanga Panties",
'isAvalible' : function(){return $eve.affection > 10 && $anna.affection > 10},
'price' : 15,
'imagePath' : "images/doll/06Panties/Panties1/PantiesBlack.png",
'partID' : "item.underwear.panties.tanga.black",
'tags' : ['stock']
})>><<set setup.Items.define('tanga_panties_blue', {
'description' : "A pair of blue tanga panties",
'name' : "Blue Tanga Panties",
'isAvalible' : function(){return $eve.affection > 10 && $anna.affection > 10},
'price' : 15,
'imagePath' : "images/doll/06Panties/Panties1/PantiesBlue.png",
'partID' : "item.underwear.panties.tanga.blue",
'tags' : ['stock']
})>><<set setup.Items.define('tanga_panties_gray', {
'description' : "A pair of gray tanga panties",
'name' : "Gray Tanga Panties",
'isAvalible' : function(){return $eve.affection > 10 && $anna.affection > 10},
'price' : 15,
'imagePath' : "images/doll/06Panties/Panties1/PantiesBase.png",
'partID' : "item.underwear.panties.tanga.gray",
'tags' : ['stock']
})>><<set setup.Items.define('tanga_panties_green', {
'description' : "A pair of green tanga panties",
'name' : "Green Tanga Panties",
'isAvalible' : function(){return $eve.affection > 10 && $anna.affection > 10},
'price' : 15,
'imagePath' : "images/doll/06Panties/Panties1/PantiesGreen.png",
'partID' : "item.underwear.panties.tanga.green",
'tags' : ['stock']
})>><<set setup.Items.define('tanga_panties_orange', {
'description' : "A pair of orange tanga panties",
'name' : "Orange Tanga Panties",
'isAvalible' : function(){return $eve.affection > 10 && $anna.affection > 10},
'price' : 15,
'imagePath' : "images/doll/06Panties/Panties1/PantiesOrange.png",
'partID' : "item.underwear.panties.tanga.orange",
'tags' : ['stock']
})>><<set setup.Items.define('tanga_panties_pink', {
'description' : "A pair of pink tanga panties",
'name' : "Pink Tanga Panties",
'isAvalible' : function(){return $eve.affection > 10 && $anna.affection > 10},
'price' : 15,
'imagePath' : "images/doll/06Panties/Panties1/PantiesPink.png",
'partID' : "item.underwear.panties.tanga.pink",
'tags' : ['stock']
})>><<set setup.Items.define('tanga_panties_purple', {
'description' : "A pair of purple tanga panties",
'name' : "Purple Tanga Panties",
'isAvalible' : function(){return $eve.affection > 10 && $anna.affection > 10},
'price' : 15,
'imagePath' : "images/doll/06Panties/Panties1/PantiesPurple.png",
'partID' : "item.underwear.panties.tanga.purple",
'tags' : ['stock']
})>><<set setup.Items.define('tanga_panties_red', {
'description' : "A pair of red tanga panties",
'name' : "Red Tanga Panties",
'isAvalible' : function(){return $eve.affection > 10 && $anna.affection > 10},
'price' : 15,
'imagePath' : "images/doll/06Panties/Panties1/PantiesRed.png",
'partID' : "item.underwear.panties.tanga.red",
'tags' : ['stock']
})>><<set setup.Items.define('tanga_panties_teal', {
'description' : "A pair of teal tanga panties",
'name' : "Teal Tanga Panties",
'isAvalible' : function(){return $eve.affection > 10 && $anna.affection > 10},
'price' : 15,
'imagePath' : "images/doll/06Panties/Panties1/PantiesTeal.png",
'partID' : "item.underwear.panties.tanga.teal",
'tags' : ['stock']
})>><<set setup.Items.define('tanga_panties_white', {
'description' : "A pair of white tanga panties",
'name' : "White Tanga Panties",
'isAvalible' : function(){return $eve.affection > 10 && $anna.affection > 10},
'price' : 15,
'imagePath' : "images/doll/06Panties/Panties1/PantiesWhite.png",
'partID' : "item.underwear.panties.tanga.white",
'tags' : ['stock']
})>><<set setup.Items.define('tanga_panties_yellow', {
'description' : "A pair of yellow tanga panties",
'name' : "Yellow Tanga Panties",
'isAvalible' : function(){return $eve.affection > 10 && $anna.affection > 10},
'price' : 15,
'imagePath' : "images/doll/06Panties/Panties1/PantiesYellow.png",
'partID' : "item.underwear.panties.tanga.yellow",
'tags' : ['stock']
})>><<set setup.Items.define('armored_leotard_cosplay', {
'description' : "A armored leotard cosplay.",
'name' : "Armored Leotard Cosplay",
'imagePath' : "images/items/cosplay/Leotard.png",
'tags' : []
}, false)>><<set setup.Items.define('demon_hunter_suki_cosplay', {
'description' : "A Devil Hunter Suki costume.",
'name' : "Demon Hunter Suki Cosplay Outfit",
'imagePath' : "images/items/cosplay/demonHunterSuki.png",
'tags' : []
}, false)>><<set setup.Items.define('magician_cosplay', {
'description' : "A magician cosplay.",
'name' : "Magician Cosplay",
'imagePath' : "images/items/cosplay/Magician.png",
'tags' : []
}, false)>><<set setup.Items.define('tanuki_cosplay', {
'description' : "A Tanuki costume.",
'name' : "Tanuki Cosplay Outfit",
'imagePath' : "images/items/cosplay/Tanuki.png",
'tags' : []
}, false)>><<set setup.Items.define('best_computer', {
'description' : "The best computer money can buy.",
'name' : "Best Computer",
'isAvalible' : function(){return true},
'price' : 10000,
'quantity' : 1,
'imagePath' : "images/items/computers/BestComp.png",
'tags' : ['Computer']
}, false)>><<set setup.Items.define('cheap_computer', {
'description' : "A simple computer suitable for messages and online surveys.",
'name' : "Cheap Computer",
'isAvalible' : function(){return true},
'price' : 500,
'quantity' : 1,
'imagePath' : "images/items/computers/CheapComp.png",
'tags' : ['Computer']
}, false)>><<set setup.Items.define('good_computer', {
'description' : "A good computer, suitable to any task you might need it for.",
'name' : "Good Computer",
'isAvalible' : function(){return true},
'price' : 2500,
'quantity' : 1,
'imagePath' : "images/items/computers/GoodComp.png",
'tags' : ['Computer']
}, false)>><<set setup.Items.define('mid_computer', {
'description' : "A average computer suitable for messages, online surveys, and basic video.",
'name' : "Average Computer",
'isAvalible' : function(){return true},
'price' : 1000,
'quantity' : 1,
'imagePath' : "images/items/computers/MidComp.png",
'tags' : ['Computer']
}, false)>><<set setup.Items.define('koko_box', {
'description' : "A Koko-Box Entertainment System.",
'name' : "Koko-Box",
'isAvalible' : function(){return true},
'price' : 1500,
'quantity' : 1,
'packSize' : 1,
'tags' : []
}, false)>>Looking at the television, you realize that you have yet to set up the new Koko-Box. There's a small thrill that goes through you at the thought of having a video game system set up, your mind already imagining playing a host of games on your new system.
A minute later, you're busy opening the box the system came in and sorting through its contents.
Then it's to the TV as you start to check which cables go where, and begin to plug everything in where it's needed. The console tucked in beside the video player, and its pair of controllers resting on top. Everything shiny and new, just begging to be played.
When it's finally set up properly, you're a little embarrassed at how long it took you to set it all up. Even so, you're more than a little excited to try the system out.
<<link "Play a Game On Your Newly Installed Koko Box">><<gotoevent setup.events.kokoOnEvents>><</link>>
[[End.|$location]]
<<run $player.addFlag("installedKokoBox")>><<set setup.events.kokoOnEvents = [
{
requires: 'true',
chance: 100,
link: "Koko Box On 1"
},
{
requires: 'true',
chance: 100,
link: "Koko Box On 2"
}
]>>Pressing the power button on the Koko-Box, you watch the screen as a happy melodic sound fills the air. Then from the blackness of the screen comes just enough light to silhouette a large gorilla. The gorilla shuffles forward, looking friendly as it does sign language to say that it loves you.
<span class="pic">\
[img[images/koko/Koko_small.gif]]
</span>\
Then the gorilla waves goodbye as the console's menu fades in to fill the screen with a list of games in its place.
[[Next.|Koko Box Hub]]Almost as soon as you turn the Koko-Box on, the unmistakable little chime fills the air with sound. As the sound fades, a light seems to glow from the center of the television, illuminating the shape of a gorilla. Without hesitation, the gorilla shuffles forward, the hint of what might be a friendly smile on it's face as it performs the sign language to tell you that it loves you.
<span class="pic">\
[img[images/koko/Koko_small.gif]]
</span>\
After, it raises its hand, waving goodbye as the image fades only to be replaced by the console's main display.
[[Next.|Koko Box Hub]]<<if $player.inventory.includes("puppetmaster_disk")>>[[Insert Puppetmaster Disk.|Puppetmaster Start]]<</if>>
<<link "Turn off Koko-Box.">><<gotoevent setup.events.kokoOffEvents>><</link>><<set setup.events.kokoOffEvents = [
{
requires: 'true',
chance: 100,
link: "Koko Box Off 1"
},
{
requires: 'true',
chance: 100,
link: "Koko Box Off 2"
}
]>>When you turn off the Koko-Box, you see Koko the gorilla appear on the screen. Looking sad, it uses sign language to say it will miss you before waving goodbye.
In the next second, the screen goes black as the system powers itself off.
[[End.|$location]]When you start to turn off the Koko-Box, Koko the gorilla returns, raising a hand to wave goodbye before signing that you will be missed right before the screen goes dark.
[[End.|$location]]<<set setup.Items.define('puppetmaster_disk', {
'description' : "The Puppetmaster, a game for the Koko Box.",
'name' : "Puppetmaster Game Disk",
'isAvalible' : function(){return $player.inventory.includes("koko_box")},
'price' : 50,
'quantity' : 1,
'packSize' : 1,
'tags' : []
}, false)>>As the game starts, the screen brightens from black to a dimly lit theater draped in red. Shadowy figures fill the seats, all arrayed for an optimal view of the stage where a man dressed in a tailored suit stands behind a woman. His raised hands holding strings that stretch to the woman like the strings of a puppet.
Behind them both is a massive tapestry featuring the man with big bold letters reading "THE PUPPETMASTER!"
Then, at the very bottom of the screen with a slowly pulsing light is the word "Play."
<span class="pic">\
[img[images/koko/puppetmaster.png]]
</span>\
[[Play.|Next Passage Puppetmaster]]Thomas Vien, better known as the "Puppet Master". He stands on a darkened stage, shrouding himself in shadow as a light fog swirls around his feet, "Up to this point in the evening," His voice rumbles, seeming to come from everywhere at once, "I've shown you parlor tricks. Tricks that //any// talented Magician could //perform//."
The audience hangs on baited breath for his next words. Knowing that he's building towards the trick that they all came for, "But now," A faint light seems to envelope him, casting his features in a red haze that turns his appearance almost demonic, "Now, the real show begins." His voice is impossibly soft, but deep. Nearly every person in the room finds themselves leaning forward in the hopes of hearing him just a little better.
Raising his hands before himself, as if holding the strings of a marionette puppet, he smiles. His teeth shine white against the red tint that seems to cover his entire body.
The Puppet Master's eyes seem to roll up in his head, somewhere in the audience a gasp can be heard as, for a split second, it appears as if fires are burning in his eye sockets.
The anticipation in the air is like a physical thing, looming over the audience like an otherworldly presence. "[[Now, I show you my true power]]," His voice sounds distant, as if he is speaking through a long tunnel, more startling is the fact that his lips did not move when he spoke.Your eyes drift open slowly, surprise filling you that you don't recall having any strange dreams, and that you didn't wake with any of the aches and stiffness you've been experiencing since moving to Mr Vien's mansion.
Instead, you feel refreshed and well rested.
Glancing at your clock, you decide that you have plenty of time to take a nice hot bath before needing to go make breakfast.
<<if $Puppetmaster.TablesTurned is "True">>Your eyes flicker to your Latin for Dummies book, //At least I'm as prepared as I can be.// You think with grim determination. //Lets just hope that Mr Vien has bitten off more than he can chew.//
<<elseif $Puppetmaster.Scared gte 5>>You barely take a step towards the bathroom before your eyes catch sight of the overnight pack you had hastily started to pack the night before.
<<elseif $Puppetmaster.Accepting gte 5>>//Maybe all this weirdness// has //just been all in my head?// You think as you slip from the bed and stretch.<<elseif $Puppetmaster.Mad is "Played">>As you slip from the bed, you're struck by the sudden memory of confronting Mr Vien in his study the day before.
//Magic is real.// You shudder at the memory.<</if>>
You spend the next half hour soaking in a tub full of hot water, your mind going through the events of the last few days.
Stepping out of the tub, you pull the plug to let the water drain, then return to your room to [[prepare for the day.]]<<set $Puppetmaster.Afternoon = 0>><<set $Puppetmaster.Evening = 0>>Suddenly, his hands rise into the air, somewhere in the audience there are cries of alarm. In their midst, the Mayor's wife can be seen standing, her arms to her side as if being held up by strings.
The Mayor, still in his seat, tugs urgently at his wife's arm, trying to get her to sit back down, but to no avail.
A faint smile plays at the Puppet Master's lips. One of his arms dips while the other hand rotates. In the audience, the Mayor's wife turns and swats the Mayor's hand away from her arm.
A nervous chuckle passes through the audience, "Behave yourself Mr. Mayor." The wife says, the tone and depth of her voice holding a striking resemblance to the Puppet Master's. In the quiet of the auditorium, her voice carries easily.
Visibly shaken, the Mayor sets back in his chair, his eyes turning towards the Puppet Master. His eyes begging for his wife to be released.
The Puppet Master only seems to smile broader.
The Puppet Master's hands become a blur of movement. The Mayor's wife jumps onto the back of the seat in front of her, balancing perfectly, then springing from one seat to the next on her way to the isle with the speed and agility of a gymnast.
Once she reaches the isle, she begins to dance a little jig, her movements making a lie of her advanced age as she bounds about with the energy of someone less than half her age.
The Mayor's seat is empty as well by this time. The angry man making his way towards the opposite isle.
Meanwhile, the Mayor's wife is twirling and dancing down the isle towards the stage, every once in a while making a lewd gesture or yanking her skirt of her dress up to flash her panties at the crowd.
The Mayor storms onto the stage, his finger pointing at the Puppet Master in an accusatory manor, "You will end this charade this instant!" He roars angrily.
"You will end this charade this instant!" The Mayor's wife parrots as she steps onto the stage as well.
The crowd's tense laughter turns to gasps of surprise as the Mayor's wife pulls down the top of her dress, exposing her bare breasts to the entire audience.
The Mayor's face contorts in rage, his hand balling into a fist. With a scream of unbridled fury, he strikes, hitting the Puppet Master square in the face with all of his considerable strength.
Both the Puppet Master and the Mayor's wife collapse instantly, as if both were merely puppets, and their strings had been cut.
[[Aftermath]]On the heels of extensive speculation came the Coroner's Report on the mayor's wife.
In spite of an extensive autopsy, the cause of death was never determined.
<<back>>Back in the bedroom, you spend some time brushing your hair and doing your makeup. Once done, you turn to the dresser.
//Now to choose something to wear for the day.//
[[Wear the Red Blouse with Black Slacks.|Day5Breakfast][$Puppetmaster.Underwear to "Simple Black Panties and matching Bra"; $Puppetmaster.Clothes to "Red Blouse and Black Slacks"]]
[[Wear the Pink Knit Sweater with Long White Skirt.|Day5Breakfast][$Puppetmaster.Underwear to "Simple White Panties and matching Bra"; $Puppetmaster.Clothes to "Light Pink Knit Sweater and Long White Skirt"]]
[[Wear the Black Skirt and low cut Red Blouse.|Day5Breakfast][$Puppetmaster.Underwear to "Red Frilly Panties with matching bra"; $Puppetmaster.Clothes to "Short Black Skirt with Low Cut Red Blouse"]]
[[Wear the Flowery Sundress.|Day5Breakfast][$Puppetmaster.Underwear to "Black Lacy Panties with matching Bra"; $Puppetmaster.Clothes to "Flowery Sundress"]]
or
[[Wear the White Blouse and Black Pencil Skirt.|Day5Breakfast][$Puppetmaster.Underwear to "Simple White Panties and matching Bra"; $Puppetmaster.Clothes to "White Blouse and Black Pencil Skirt"]]Makeup: <<print $Puppetmaster.Makeup>>
Hair: <<print $Puppetmaster.Hair>>
Eye Color: <<print $Puppetmaster.Eye_color.toUpperFirst()>>
Skin Color: <<print $Puppetmaster.SkinColor>>
Breast Size: <<print $Puppetmaster.BreastSize>>
Vagina: <<print $Puppetmaster.VaginaHairStyle>>
Underwear: <<print $Puppetmaster.Underwear>>
Clothes: <<print $Puppetmaster.Clothes>>
<<back>>When the ambulance arrived, the Mayor's wife was declared dead on the scene of apparent heart failure. Thomas Vien on the other hand, fell into a deep coma.
The following days were filled with speculation and hearsay. Many people believed the event was staged and was merely the leading act of some new trick.
And the [[Strange Happenings]] surrounding his care only seemed to add fuel to those rumors.
But the days stretched on into weeks. And the weeks stretched into months. And eventually, the months stretched into years.
Over the next eighteen years, The Puppet Master's exploit's faded to myth and legend. And his body succumbed to atrophy until he was barely a shell of his former self.
[[Eighteen years later.]]A few months after Mr Vien's coma began, the attending physician walked in on a scene that shocked him.
Upon entering Mr Vien's room, he discovered one of the hospital Nurses, a young brunette, naked on Mr Vien's bed. Mr Vien's covers had been pulled back, and the Nurse was naked.
The Doctor was rendered speechless at the sight, frozen to the spot as he watched the Nurse's head bob up and down on Mr Vien's cock. When she was finished, she met the Doctor's gaze, smiled and said "I just wanted to make sure everything still worked."
The Nurse later claimed no memory of the event.
After a very brief investigation by the hospital, the Nurse was fired.
<<back>>Once in the kitchen, you consider your options for breakfast. It looks like you have everything you would need to make [[Oatmeal|Oatmeal 4]], [[Eggs & Bacon|Eggs & Bacon 4]], [[Pancakes|Pancakes 4]], [[French Toast|French Toast 4]], or [[Waffles|Waffles 4]].It takes you a few minutes to put together the batter for your French Toast. Five eggs, a quarter cup of milk, a tablespoon of vanilla extract, and just a hint of honey.
By the time you have a short stack of French Toast, your mouth is watering at the smell.
Dishing two pieces of French Toast onto each of two plates, you spread a little butter on them while they are still hot. Then, you place both plates on a serving tray, along with a small pitcher of syrup and two glasses of orange juice.
Picking up the tray, you exit the kitchen and make your way to Mr Vien's room to [[serve breakfast.|ServeBreakfast4]]<<set $Puppetmaster.Meal = "French Toast.">><<if $Puppetmaster.OptionSexy is "Played">>[[You|Sexy1]]<</if>><<if $Puppetmaster.OptionSmart is "Played">>[[You|Smart1]]<</if>><<if $Puppetmaster.OptionThoughtful is "Played">>[[You|Thoughtful1]]<</if>>Makeup: <<print $Puppetmaster.Makeup>>
Hair: <<print $Puppetmaster.Hair>>
Eye Color: <<print $Puppetmaster.Eye_color.toUpperFirst()>>
Skin Color: <<print $Puppetmaster.SkinColor>>
Breast Size: <<print $Puppetmaster.BreastSize>>
Vagina: <<print $Puppetmaster.VaginaHairStyle>>
Underwear: <<print $Puppetmaster.Underwear>>
Clothes: <<print $Puppetmaster.Clothes>>
<<back>>[[The Coroner's Report]]
[[Nurse Blowjob]]
[[Janitor Watching the Sunrise]]
[[Nurse Titjob]]
[[Call to Lawyer]]
[[Back|Aftermath]]Several years after Mr Vien fell into a coma, when Nurse was entering the room, she discovered one of the hospital Janitors standing at the window, watching the sun rise.
Noticing her presence, the janitor simply said, "I've missed the sunrise. Can you make arrangements to move my bed, I want to feel the warmth of the sun on my face again."
While this event was never reported to the hospital administrators, the story quickly circulated among hospital staff.
Every few days after that, someone would find a member of the staff standing near the window, watching the sun rise.
Unsettled by the events, the staff finally moved Mr Vien's bed so that the morning sun would strike his face.
There were no further mention of staff watching the sunrise from Mr Vien's room.
<<back>>Making the batter for waffles, you add about half a cup of applesauce and just a little powdered sugar to the mix before starting to cook.
While the waffles start to cook, you pull a package of strawberries from the dridge, washing them and cutting them into small pieces.
Once done, you place two waffles on each of two plates sitting on a serving tray, pouring most of the diced strawberries on top of them. Next, you use a can of ready whip to add a generous layer of cool whip to the top of the waffles before sprinkling the last bit of strawberries to the top.
Adding two cups of cranberry juice to the tray, you pick it up.
Tray in hand, you make your way to Mr Vien's room to [[serve breakfast.|ServeBreakfast4]]<<set $Puppetmaster.Meal = "Waffles.">>Makeup: <<print $Puppetmaster.Makeup>>
Hair: <<print $Puppetmaster.Hair>>
Eye Color: <<print $Puppetmaster.Eye_color.toUpperFirst()>>
Skin Color: <<print $Puppetmaster.SkinColor>>
Breast Size: <<print $Puppetmaster.BreastSize>>
Vagina: <<print $Puppetmaster.VaginaHairStyle>>
Underwear: <<print $Puppetmaster.Underwear>>
Clothes: <<print $Puppetmaster.Clothes>>
<<back>>When the nurse entered Thomas Vien's room, she stopped dead in her tracks. Laying in the bed, just like he had been for years, was Mr. Vien was looking straight at her.
His voice, raw from years of not being used, "About bloody time," His Adams apple bobs as he swallows, "You showed up."
The nurse was so startled, she dropped the clean linens she had been carrying. Stammering, "I-I'll," Her pink tongue peeks out from between her lips, wetting them. "I'll go get someone!"
Bolting from the room, "Doctor Schineel!" Her voice can be heard shouting down the hallway, "Come quickly!"
[[Six months later]]About six years before Mr Vien woke from his coma, a Nurse entered Mr Vien's room only to find a young blonde member of the staff already in the room.
The Nurse already in the room had her shirt and bra off, her ample bosum fully exposed. Leaning over the bed, she had her breasts around Mr Vien's penis, her lips wrapped around the crown of his cock.
Once finished, the Nurse calmly redressed herself as if nothing had happened.
The Nurse later claimed no memory of the event.
After a very brief investigation by the hospital, the Nurse was fired.
<<back>>Pulling a carton of eggs and a package of bacon from the fridge, you start to cook, starting with the bacon so you can use a little bit of the bacon grease to cook the eggs in later.
It isnt long before everything is cooked and neatly arrayed on a pair of plates. You add two glasses of orange juice to the tray and pick it up.
Tray in hand, you make your way to Mr Vien's room to [[serve breakfast.|ServeBreakfast4]]<<set $Puppetmaster.Meal = "Eggs & Bacon.">>It only takes you a few minutes to make some oatmeal. Filling two bowls with the steaming hot oatmeal, you sprinkle a little brown sugar on top along with some rasins.
Placing the two bowls of oatmeal on a serving tray, you then pour two glasses of milk to go with it before picking up the tray and exiting the kitchen.
Tray in hand, you make your way to Mr Vien's room to [[serve breakfast.|ServeBreakfast4]]<<set $Puppetmaster.Meal = "Oatmeal">>The sound of your alarm clock, brings you groggily awake.
Reaching over, you slap the snooze button and pulls the covers over your head to ward off the early morning light filtering in through your bedroom window.
After several long seconds, you let out a defeated groan and start to sit up.
Your eyes half lidded, you don't even look at the alarm clock as you clumsily reach over and thumb it off.
With your other hand, you brush the bulk of your sleep tangled, longhair over your shoulder.
You stifle a yawn, then push yourself to your feet and shuffle towards the bathroom.
[[Fifteen minutes later.]]Less than a month before Mr Vien woke from his coma, the evening Nurse entered Mr Vien's room to find one of the hospital doctors in the room.
The Doctor was speaking into the phone beside the bed, discussing what sounded like legal matters. "Everything will be ready when I get out of the hospital?" A pause, "Very good." The voice on the other end of the line had a deep rumbling quality to it, though she couldnt make out anything being said on the other end of the line, "Thank you, Mr Vien will be looking forward to seeing you very soon." Another pause, "And Mr Gallows, not a word of this to anyone until we've met in person."
The Doctor claims that the last thing he remembered was someone calling to him from the room, followed by the Nurse asking him if he was ok.
No disciplinary action was taken.
<<back>>You're barely through the door before Mr Vien speaks, "If you'd help me into my chair," He says, his voice slightly winded, "I'd take breakfast in my study," He pauses to draw breath, "this morning."
You meet his eyes in the gloomy room, then reach for the light switch, bathing the room in a soft glow as the lights come on, "I have business to attend this morning." He finishes [[by way of explanation.]]Preparing to make pancakes, you trade out the water in the recepie with buttermilk, then add just a hint of vanilla extract to the batter before starting to cook. Cooking them slowly to account for their added volume from the buttermilk, it takes a few minutes, but you finish with four perfect, golden pancakes, nearly as thick as your thumb.
Satisfied with your work, you place two pancakes on each of the two plates you have sitting on the serving tray, spreading a generous amount of butter on each pancake while they are still hot.
Adding a small pitcher of berry syrup and two glasses of apple juice to the tray, you pick it up.
Tray in hand, you make your way to Mr Vien's room to [[serve breakfast.|ServeBreakfast4]]<<set $Puppetmaster.Meal = "Pancakes.">>Sitting at your small dining room table, you sip slowly at your first cup of coffee of the morning.
Your eyes settle on the table before you. A soft sigh escapes your lips as you look at the stack of overdue bills, //where the fuck am I going to come up with $8,500?// Grimace, //I spend six years in college to become a registered nurse, graduate in the top ten percent of my class, and I can't even find a job waiting tables.//
Expecting no better luck than you've had any other day the last few months, you reach for the paper, opening it to the classifieds.
Your eyes are almost instantly drawn to a listing:
//Seeking live in assistant.
100k a year. All expenses covered.
Medical background preferred.//
[[Reaching for your phone, you quickly dial the number at the end of the listing.]]Twenty minutes later, Mr Vien is dressed, you've given him his meds, and you're rolling him into his study.
Pushing him behind his desk, you lock the wheels on the wheelchair.
As you help Mr Vien with his meal, he moves things around his desk. Its obvious that organizing his desk is physically draining, but the determination in his eyes makes you hesitant to ask if he would like any help. When he's finished, you can't help but notice that most of the desk is clear, with the exception of a large vanilla envelope and the Black Book he always seems to be reading.
//Bong!// The deep, reverberating sound cuts through the quiet of the room.
"Seems my guest has arrived," Mr Vien begins, "[[Would you fetch him?]]"Your mind races as you listen to the phone ring on the other end.
//Ring!//
//I hope the job hasn't been filled already.//
//Ring!//
//Oh shit! I need to do some laundry so I have something to wear if I get an interview!//
//Ring!//
//Please pick up, please pick up, please pick up!//
//Ring!//
Your heart races when you hear someone pick up on the other end, "Good morning Susan." A rich, male voice answers the phone.
"How?" You stammer after hearing this complete stranger call you by name.
You can hear a hunt of amusement from the other end, "Caller ID." The man says, "I'm assuming that you are calling about the job?"
Recovering from your earlier surprise, "Yes sir." You begin, "If the position is still open, I'd like to interview for it."
There is a long pause, then, without warning, he begins to rattle off an address, you scramble to grab a pen and start scrawling the address on the corner of the newspaper, "My name is Thomas Vien, and you will be working for me. I will send a taxi to your apartment to pick you up in an hour. Pack an overnight bag and be ready to go at that time. If you are right for the job, you will begin immediately."
"I'll be looking forward to meeting you Susan." His deep voice purrs.
Before you have a chance to reply, you hear a click through the phone as Mr Vien hangs up on his end.
//Where have I heard that name before?// You wonder for a second. Then, glancing at the clock, you realize that you need to hurry if you're going to [[Get Ready]] in time.Slipping from Mr Vien's study, you make your way to the entry hall. The morning light reflecting off the chandelier above to create a rainbow of colors that fills the room.
Opening the door, you find a tall and powerfully built man, his skin is pure ebony, his eyes sharp and focused. "Susan, I presume?" His deep rich voice is almost intoxicating, "Mr Gallows. Its a pleasure to meet you." He extends a large hand towards you.
Extending your hand towards his, you take it. His hand nearly engulfing your own as he gives a surprisingly gintle handshake.
"Yeah," You say, a faint smile finding its way to your lips in spite of yourself as you look up at this pillar of manhood. "If you'd follow me?" Something about the man strikes you as oddly familiar. You turn, trying to focus your mind back on the task at hand as you [[lead Mr Gallows to Mr Vien's office.]]Hastily, you head for your bedroom, pulling a backpack from your closet and stuffing the bare necessities into the pack; toothbrush, toothpaste, deodorant, hair brush, and a change of clothes for tomorrow. You zip the bag closed, leaving it on your bed, and head for the shower.
Stripping out of your thin nightgown, you casually discard it on your bedroom floor before slipping back into the bathroom for a shower.
Once in the bathroom, you start the water running. Your eyes flicker towards the mirror, locking on your reflection.
Looking in the mirror, you can't help but smile at how [[Sexy]] you look.
Looking in the mirror, you know that in spite of your good looks, being [[Smart]] is what will get you this job.
You've always been [[Thoughtful]] and empathetic. You're perfect for this job because you give it a personal touch.Back in Mr Vien's office, you look at Mr Vien, "Will that be all for now?" You inquire.
Mr Gallows glances at you, then at Mr Vien expectantly.
"Please," Mr Vien says softly, "stay." The half smile that he gives you is enough to make the hairs on the back of your next stand on end. You barely manage to suppress the accompanying shiver.
Without making a conscious decision, you step off to the side of the study where you will be [[out of the way.]]<<silently>>
<<set $Puppetmaster.OptionSexy = "Played">><<set $Puppetmaster.Accepting += 2>><<set $Puppetmaster.Makeup = "Heavy">><<set $Puppetmaster.Hair = "Long Blonde Hair, Pulled into a Ponytail">><<set $Puppetmaster.Eye_color = "blue">><<set $Puppetmaster.SkinColor = "Lightly Tanned">><<set $Puppetmaster.BreastSize = "D-Cup">><<set $Puppetmaster.VaginaHairStyle = "Landing Strip of Hair">><<set $Puppetmaster.Underwear = "Red Frilly Panties">><<set $Puppetmaster.Clothes = "Short Black Skirt and Low Cut Red Blouse">>
<<endsilently>>Your hand comes up, cupping a full, D-Cup breast. Your thumb and forefinger lightly pinches your large nipple, the sensitive flesh firming at the touch.
Your eyes stray downward, towards the thin strip of hair just above your pussy. For a moment, you fight the urge to let your hands stray downward, to touch your pussy as a hint of arousal washes over you.
Shaking your head to clear your thoughts, you reach out, testing the water from the shower. Finding it to your liking, you step under the hot torrent of water.
A soft moan escapes your lips as the hot water cascades down your body, and you half close your eyes as you enjoy the feeling of the warmth seeping into your body.
You stand like that for a couple of minutes, then, remembering that you are on a time schedule, you quickly begin to wash yourself.
Several minutes later, you step from the shower, toweling your naked body off with a fluffy pink towel.
You step out of the bathroom long enough to glance at the clock beside your bed. Then, alarmed at how much time has passed, the next few minutes are a flurry of activity as you finish preparing yourself to leave.
You slip into a pair of red, frilly panties with matching bra. Short black skirt and a low cut red blouse.
You comb your long blond hair, pulling it back into a pony tail once your done.
Your makeup goes on with a practiced hand, accentuating your full lips and bringing out your striking, light blue eyes.
Pleased with the results, you slip on a pair of heeled sandals and grab your pack.
With one last glance around your apartment, you lock up behind yourself and head out of the building.
[[To the Taxi|Game]]<<silently>>
<<set $Puppetmaster.OptionSmart = "Played">><<set $Puppetmaster.Aggressive += 2>><<set $Puppetmaster.Makeup = "Light">><<set $Puppetmaster.Hair = "Long Red Hair, Neatly Braided">><<set $Puppetmaster.Eye_color = "green">><<set $Puppetmaster.SkinColor = "Fair">><<set $Puppetmaster.BreastSize = "A-Cup">><<set $Puppetmaster.VaginaHairStyle = "Bare">><<set $Puppetmaster.Underwear = "Black Lacy Panties">><<set $Puppetmaster.Clothes = "Flowery Sundress">>
<<endsilently>>
Your hand slides up your body, lightly cupping a little A-Cup breast. Rubbing the soft flesh, you feel a self conscious twinge at how small your breasts are. When your thumb brushes over your nipple, the little nub hardens at the attention.
Your eyes flicker downward, glancing at your perfect little bare slit.
Without bothering to test the water, you step directly beneath the warm flow of water. Almost as soon as you're fully in the shower, you reach for the temperature control, nudging the dial up to produce warmer water.
You really want to enjoy the hot water for a little while, but you know better. With an interview looming, you're all business, quickly washing yourself.
Reaching out of the shower, you grab your soft white towel and dry yourself off.
You step into your bedroom again, just long enough to glance at the clock beside your bed.
Taking note that you have plenty of time to spare, you start preparing to leave.
You start by slipping on a pair of lacy black panties and a matching bra. //Hey, just because I'm smart doesn't mean I can't// feel //sexy at least!// Over that, you pull on a flowery little sun dress.
Next, you dry and comb out your long red hair, braiding it once you are finished.
You've never been one for a lot of makeup, so when you look in the mirror, it only takes you a moment to decide on a subtle touch for the day. Just a little something to hide the bulk of your freckles, and a hint of color around your emerald green eyes.
You glance at your clock again as you enter your bedroom once more. //nearly five minutes to spare.// You think to yourself, grabbing your pack and heading for your apartment door.
Locking your apartment behind yourself, you head out of the building.
[[To the Taxi|Game]]<<silently>>
<<set $Puppetmaster.OptionThoughtful = "Played">><<set $Puppetmaster.Scared += 2>><<set $Puppetmaster.Makeup = "Normal">><<set $Puppetmaster.Hair = "Shoulder Length Brown Hair">><<set $Puppetmaster.Eye_color = "gray">><<set $Puppetmaster.SkinColor = "Tanned">><<set $Puppetmaster.BreastSize = "B-Cup">><<set $Puppetmaster.VaginaHairStyle = "Neatly Trimmed Bush">><<set $Puppetmaster.Underwear = "Simple white Panties">><<set $Puppetmaster.Clothes = "White Blouse and Black Pencil Skirt">>
<<endsilently>>You let your hand stray hesitantly up your body, lightly cupping your B-Cup breast. Your nipples harden and you feel a slight thrill of excitement before you self consciously let your hand fall away from your breast.
When your eyes drift downward, you look down over your tanned belly and your neatly trimmed bush.
Reaching out, you test the water, adjust the setting, then test it again before stepping under the warm spray coming from the shower-head.
Taking a wash cloth and putting a liberal amount of body wash on it before starting to wash your body. You take careful care to wash yourself, scrubbing your body from top to bottom before rinsing the soap from your dark tanned body.
Next, you soap and rinse the soap from your shoulder length, dark brown hair.
Once done, you grab a large purple towel from the towel rack and dry yourself off.
The next few minutes are spent dressing yourself, first in a simple pair of white panties with a matching bra, then in a white blouse and black pencil skirt that reaches just past your knees.
It doesn't take long to comb your hair, and with a practiced application of makeup, you are ready to go.
Your gray eyes meet your own gaze in the bathroom mirror, "You can do this." You reassure yourself before returning to your bedroom.
Glancing at the little clock beside the bed, you smile to yourself, //almost ten minutes to spare.//
You grab your overnight pack from the corner of your bed, then exit your apartment, locking the door behind yourself and making your way out of the building.
[[To the Taxi|Game]]<<if $Puppetmaster.TablesTurned is "True">>//Looks like a living will.// You think to yourself, seeing the papers that Mr Gallows is laying on the table before Mr Vien.
Deep down, you instinctively know that whatever is going to happen is going to happen soon. Steeling your resolve, you mentally prepare [[the incan'tation you learned the night before.]]<<elseif $Puppetmaster.Mad is "Played">>You glance nervously between Mr Vien and Mr Gallows.
//Maybe I can talk with Mr Gallows privately.// You think. //Maybe if I tell him that magic is real and what Mr Vien is doing, he can help?//
[[Seek Mr Gallows help.]]<<elseif $Puppetmaster.Scared gte 5>>//I can't do this, I need to get away from here.// You think desperately. The urge to flee is nearly overwhelming.
[[Run!]]<<elseif $Puppetmaster.Accepting gte 5>>"You don't have to stand over there," Mr Gallows says, his deep voice purring. With a warm smile, "You are welcome to come sit in my lap if you'd prefer."
[[Sit in Mr Gallows lap.]]<</if>>
Quietly, you stand to the side, watching the two men as Mr Gallows starts to sit papers in front of Mr Vien. [[Remain where you are.]]Makeup: <<print $Puppetmaster.Makeup>>
Hair: <<print $Puppetmaster.Hair>>
Eye Color: <<print $Puppetmaster.Eye_color.toUpperFirst()>>
Skin Color: <<print $Puppetmaster.SkinColor>>
Breast Size: <<print $Puppetmaster.BreastSize>>
Vagina: <<print $Puppetmaster.VaginaHairStyle>>
Underwear: <<print $Puppetmaster.Underwear>>
Clothes: <<print $Puppetmaster.Clothes>>
Smart:
A-Cup
Fair Skin
Freckles
Bare Pussy
Long Red Hair, Braid
Green Eyes
Light Makeup
Black Lacy Panties
Flowery Sundress
Thoughtful:
B-Cup
Tanned Skin
Neatly Trummed Bush
Shoulder Length Brown Hair, Loose
gray Eyes
Normal Makeup
Simple White Panties
White Blouse & Black Pencil Skirt
Sexy:
D-Cup
Lightly Tanned Skin
Landing Strip Pussy Hair
Blue Eyes
Long Blonde Hair, Ponytail
Professional Makeup
Red Frilly Panties
Short Black Skirt and low cut Red Blouse<<if $Puppetmaster.OptionSexy is "Played">>Stepping out of the building, you walk with the confidence of a woman who //knows// every man within sight of you is doing a double take.
A slight smile makes it's way onto your lips, //This Mr. Vien will hire me for sure. Just one look at me is going to have him drooling all over himself, there's no way he wouldn't want to keep me around full time.//<<endif>><<if $Puppetmaster.OptionSmart is "Played">>Stepping out of the building, you barely acknowledge your surroundings, your mind is already trying to rehearse your interview in preparation for your first meeting with Mr. Vien.
The sound of someone clearing their throat draws your attention forward, to the curb.<<endif>><<if $Puppetmaster.OptionThoughtful is "Played">>Stepping out of the building, your mind is filled with questions.
//Why does Mr. Vien need a live in assistant?
Medical background preferred suggests he has some kind of medical condition.
I wonder how much care he will need, just someone to clean up and give him his meds? Or something more involved?//
The sound of someone clearing their throat draws your attention forward, to the curb.<<endif>>
Right at the curb before you, a yellow cab is pulled up to the curb, the driver standing at the passenger door. You see the slight rise of his eyebrows, "[[Susan?]]" He asks hopefully.For more than an hour, the two men discuss legal matters that you barely understand. By the end of it, you've pieced together that they are in the final stages of creating Mr Vien's will.
"And your entire estate and holdings, minus the cost of your continued care becomes hers, effective immediately?" Mr Gallows' eyes flicker to you.
"Yes," Mr Vien's voice rasps. When his gaze shifts to yours, you feel a cold fear settle into your belly. You feel rooted to the spot you're standing. You want to scream, to cry, but instead you merely stand where you are passively.
As you watch, Mr Vien picks up a pen. With a trembling hand, [[he signs the paper before him.]]//Well, he is kind of cute, and its not like its going to hurt anything.// You think. Shrugging inwardly, you step towards Mr Gallows and plop down in his lap.
Almost instantly, you have second thoughts about the decision as you feel the bulge in his pants pressing against your bottom. His hands come to rest lightly on your hips as he grinds himself against your bottom in the guise of settling you into a more comfortable position. Once he has you settled in his lap, you can feel his warm bulge pressing firmly against your pubic mound.
You're only mildly aware of the two men talking back and forth as you feel an unnatural lust seep into you. Before long, you find yourself whimpering softly as you grind yourself against his bulge. You can feel that your panties are soaked, the smell of your arousal clear in the air.
"You know, you might be more comfortable without all of those clothes," My Gallows voice in your ear makes your pussy ache to be filled. Without pausing to think, you sit up, nearly tearing your clothes off in your sudden need to be free of them.
When you sit back down in Mr Gallows lap, you can feel that he's pulled his own pants down, his startlingly large cock resting hard against your slit. Biting your lip, you start to slide your pussy up and down his length, dampening his rigid cock as his shaft glides along your nether lips.
Shifting your hips, you try to guide the tip of his cock to your opening, but he stops you, "Not yet," You whimper with need, "We need you to sign something first," He purrs, motioning to the paper on the desk before you.
The implications of what you are doing don't even cross your lust clouded mind as you reach for the offered pen and sign your name to the papers.
"Please," You whimper, grinding your pubic mound against his cock, the crown of his massive tool sliding over your clit makes you shudder with need, "Fuck me now." [[You barely whisper.]]"Mr Gallows," You ask, your eyes flickering to Mr Vien nervously, "Can I speak with you for a second?"
Mr Vien's eyes narrow slightly as he watches you.
"Privately," You add hastily.
Mr Gallows gives Mr Vien a curious look, then replies, "Sure." His rich voice rumbles.
You quickly slip from the study, [[Mr Gallows right behind you.]]For almost an hour, the two men go over the will between them. All the while, you watch them closely, waiting for any sign that Mr Vien is going to try something.
"And your entire estate and holdings, minus the cost of your continued care becomes hers, effective immediately?" Mr Gallows' eyes flicker to you.
"Yes," Mr Vien's voice rasps.
You stand where you are, your mouth hanging open in surprise as you think of Mr Vien's massive fortune.
You're so distracted, that you almost miss the shift in Mr Vien's expression.
//Oh shit,// Your heart suddenly thunders in your chest, //This is it!//
Deep guttural words begin to spill from Mr Vien's lips, his face suddenly twisting with concentration. Spittle flies from his mouth as he nearly shouts the strange words.
Opening your own mouth, you desperately start chanting the incan'tation you had learned the night before.
You feel a flicker of satisfaction at the suddenly alarmed expression crosses Mr Vien's features. But the moment passes quickly as a sense of vertigo washes over you, giving you the odd double vision as if you're seeing the scene from two different angles.
In the time it takes you to blink, you find yourself looking at Mr Vien sitting in the wheelchair across from you. His eyes are wide as he looks at you. With a sudden, violent shudder, his eyes roll up in his head and he goes still.
Stepping around the desk, you reach out, checking for a pulse, but finding none. You feel your shoulders slump slightly as you struggle inwardly with whether or not you should try to revive him.
A soft scuff from behind you reminds you that [[Mr Gallows is still in the room.]]Casting one last glance between Mr Vien and Mr Gallows, you dart for the door.
Behind you, you hear Mr Vien's surprised call, "Stop!" But you don't even slow down. A second later, Mr Gallows' much louder voice thunders after you, "Where are you going?"
You barely look over your shoulder as you barge into the entry hall, still heading for the front door.
Throwing yourself at the front doors, the heavy doors slam open. Before they have time to swing shut again, you're already down the stairs leading to them and running towards [[the estate's main gate.]]<<if $Puppetmaster.OptionSexy is "Played">>You give the man your puppy dog eyes and a little nod.
The cabbie swallows hard, nods, and opens the door for you. He can barely keep his eyes off of you as you slide your overnight bag across the seat and proceed to seat yourself in the back seat.<<endif>><<if $Puppetmaster.OptionSmart is "Played">><<endif>>"Yes," You say politely, "That would be me."
Only a momentary pause before you continue, "I assume you're the cab Mr Vien sent?"
"Yep," The cabbie replies, opening the door for you.
Slipping your overnight pack across the seat, you slip into the back seat.<<if $Puppetmaster.OptionThoughtful is "Played">>"Yeah," You reply.
With a little smile, the cabbie opens the door for you.
"Thank you," You say to the cabbie.
Tossing your overnight pack across the seat to the far side, you slip into the back seat behind it.<<endif>>
Once you are inside, he closes the door and rushes around the car to the driver's seat.
Before pulling away from the curb, the cabbie gives a crooked smile as he meets your <<print $Puppetmaster.Eye_color>> eyes in the mirror.
You can't help but feel a hint of excitement at his obvious interest.
Absently, you smooth your <<print $Puppetmaster.Clothes>> as the cabbie drives. More than once, you see him sneaking little glances back at you during your ride.
[[Upon Arrival.]]Mr Vien's eyes swivel to you. Somewhere in the back of your mind, you feel like a snake is uncoiling inside of your brain, touching you in ways that no human was ever intended to be touched.
Mr Vien's face twists with concentration as he begins to speak. You don't understand any of the deep, guttural words he says, spittle flying from his lips as he spews the fowl sounding words in your direction.
Your vision begins to shift, mild vertigo washing over you as you have a momentary sense of double vision. In the time it takes you to blink, you see yourself standing to the side of the room where you were just a moment before.
//Thats not me anymore.// Something deep inside of you screams. A soft whimper escapes your lips.
"Shall we conclude our business?" Your other self purrs at Mr Gallows.
Turning your eyes to Mr Gallows, you can see the obvious distaste in his eyes, but you also see acceptance. Leaning forward, he motions at the will that is now resting on the desk before you, "If you can add the final signatures to the paper." He says, for the briefest second, he casts a sympathetic look your way.
Motion draws your attention back to your other self as she moves towards the desk, pulling the will to herself and signing your name to the paper with near perfection.
Once the will is signed, your other self smiles towards Mr Gallows, "Now, maybe I can do something," One of her hands reaches up, lightly caressing her breast through her clothes, "To repay you for all the hard work you've done?"
Mr Gallows seems unable, or at least unwilling to look towards you as you try to beg him for help, but all that escapes your lips is [[an incomprehensible babble.]]You feel one of Mr Gallows' hands slide between your legs. When you rock your hips back again, his fingers push his cock up against your slit, guiding it to your opening.
With a moan of pure ectacy, you feel the bulbous head of his cock nudge past your opening before slowly sliding up inside of you. You moan lewdly until you let out a surprised whimper when the tip of his cock nudges uncomfortably against your cervix. Looking down between your legs, you see your pussy lips stretched wide around the pillar of ebony flesh spearing you. You're more than a little surprised that there is still about three inches still outside of your pussy.
//Oh my god, its huge!// You think, as you experimentally slide up, then down his long shaft once.
Before you can find your rhythm though, Mr Gallows pushes you roughly forward, bending you unceremoniously over the desk before you.
Mr Vien smiles at you as you meet his eyes. Behind you, Mr Gallows pulls back and slams into you. The discomfort of him forcing his entire length into you causing you to cry out.
Without missing a beat, Mr Gallows begins to fuck you in earnest, his cock pistoning in and out of you with the ferocity of a jackhammer.
It isn't long before your whimpers of discomfort becomes moans of pleasure, the first hints of a building orgasm starting to build inside of you.
You barely realize that Mr Vien has begun talking, sharp, guttural words sending spittle flying from his lips as he holds your gaze.
//So close!// You think, your orgasm starting to build towards its impending climax. You can feel the rising wave of pleasure preparing to wash over you when your vision suddenly shifts. Vertigo washing over you in place of an orgasm as you have a momentary sense of double vision.
In the time it takes you to blink, you find yourself sitting on the other side of the desk, your other self bent over the desk as Mr Gallows fucks her roughly.
The other you cries out in pleasure as the orgasm that you were so close to experiencing washes over her in a wave of bliss.
//Thats not me anymore.// Something deep inside of you screams. A soft whimper escapes your lips.
As the other you nears the end of her orgasm, Mr Gallows thrusts forward, holding tightly to the other you's hips as he tenses, obviously depositing the contents of his balls into her hungry cunt.
Across from you, both of them look content as they try to catch their breath.
Still shaking from the after effects of her orgasm, the other you looks at Mr Gallows. Its obvious that she's still winded from the rough fucking she just experienced, "I'll leave it to you to arrange for his care," She gestures at you.
Your eyes fall to the papers before you. Mr Vien's will. Your eyes are drawn to a specific segment of text that explains that Mr Vien is signing his entire estate over to you.
A pathetic whimper escapes your lips as the implications begin to sink in. Followed by a whining wheeze as you struggle to draw air into your lungs again.
"I'll cover her care," The other you continues, "Until that whithered old body gives out, but [[don't pay any more than you have to.]]"Once outside Mr Vien's study, Mr Gallows meets your <<print $Puppetmaster.Eye_color>>, "What can I help you with?" He inquires.
Taking a deep breath to gather your thoughts, "You aren't going to believe this," You start uncertainly.
"You might be surprised," He replies lightly, his expression softening.
"Mr Vien is using some kind of mind control magic to control me. I think he's planning something." You plead with him using your eyes, "I'm scared, and I don't know what to do." You feel your eyes brimming with tears, "Can you help me?"
Mr Gallows barely suppresses a chuckle, amusement in his eyes, "I know." He says.
Placing one of his large hands on your shoulder, he steers you back towards the study. You take two steps before his reply sinks in. Your mouth falls open and you stumble as you forget how to walk for a split second, "Y-you know?!?" You ask in alarm.
"Yep," He smiles down at you, giving you a little push through the study door.
Mr Vien is looking at both of you expectantly.
A soft chuckle escapes Mr Gallows' lips behind you, "You almost bit off more than you can chew with this one." Mr Gallows says, amusement clear in his voice.
Across the desk, you see Mr Vien raise an eyebrow, "Really?" He wheezes.
"She just told me that you're using mind control magic on her and asked for my help." Mr Gallows continues lightly.
"Did she now?" Mr Vien says, his eyes turning to you as if reassessing you. You see his chest heave as he takes a deep breath, "Too little, too late," He says flatly to you.
Mr Vien's face twists with concentration as he begins to speak again. You don't understand any of the deep guttural words he says, spittle flying from his lips.
Your vision begins to shift, virtigo washing over you as you have a moment of double vision. In the time it takes you to blink, you see your other self standing in front of Mr Gallows, one of his hands around her waist to hold her steady.
//Thats not me anymore.// Something deep inside of you screams. A soft whimper escapes your lips.
Slipping from his grasp, your other self smiles towards you, "Good thing I signed the will while you two were talking then." She says.
Desperately, you try to reach out, to take the will sitting before you, but the other you is faster. Snatching the paper, she gives you a little half smile. Picking up a pen, she signs your name to the bottom of the paper, then [[hands it to Mr Gallows.]]//What do I do?// You wonder to yourself, trying to decide what to do.
Turning towards Mr Gallows, "He's dead." You say flatly.
"I can see that," Mr Gallows replies before pausing for a long moment, "That wasn't like last time," He gestures to Mr Vien's limp form, "You ok?" He asks.
You take a deep breath as you organize your thoughts, "Yeah," You say, reaching for the will and glancing at it before handing it to Mr Gallows, "Take care of this," You fight to keep your voice under control, "Seems I have a call to make," You add, gesturing at Mr Vien's body.
Mr Gallows nods, slipping from the room.
Reaching for the phone, [[you dial 911.]]You're only half way down the long drive before your pace begins to falter, your breath coming in gasps from the hard run.
When you reach the main gates, you find them closed. For several minutes, you try to force them open or find some way around the gates.
Frustrated, you break down into tears, pounding your fists with futility against the iron gates.
Exhausted, you sink to the ground, sitting with your back against the gate. Your eyes follow the long brick driveway up towards the house, but you see no sign of pursuit.
You're still looking at the well kept drive, watching the exotic trees and flowery bushes that line it sway lightly in the late morning breeze when you hear the sound of a vehicle approaching the gate [[from the other side.]]At first, you think that the cabbie has turned onto an older, secluded street, but looking out the window, you realize that he is instead driving up a long brick driveway.
For several minutes, you watch as the cab creeps down the drive, flowery bushes and exotic trees dotting the well kept lawn leading towards the mansion.
The mansion is grand and well kept, with a slightly archaic look to it.
As the cabbie gets out of the cab and walks around to get your door, you look out your window at the mansion, the ornate hand carved doors are large and imposing, framed by a couple of massive pillars with a pair of life-sized nude female statues down the stairs near the driveway.
You blink once when the cabbie opens the door for you, your mind coming back to the reason you are here. //Well, it's now of never.// You think to yourself, then slip from the back seat, pulling your overnight pack out behind you.
"Your fare was paid before hand," The cabbie says softly, his eyes drifting to your chest for a second, but you barely even notice, "Have a nice day." [[He finishes, then closes the door behind you.]]As you watch, you see your other self reach for the front of Mr Gallows' pants. Within seconds, a hard ebony cock springs forward, easily the largest you've ever seen.
Your other self wastes no time, quickly kneeling before Mr Gallows. Teasingly, she licks at the tip of his hard cock, her tongue playing along the little slit at the tip playfully.
Mr Gallows' hand comes to rest on the back of your other self's head, urging her onward and guiding her actions. It isnt long before you see nearly half of Mr Gallows' massive tool plunging in and out of your other self's mouth.
Pulling back, your other self smiles up at Mr Gallows. She gives you a little half smile and a wink before starting to undress.
Once naked, she moves back towards Mr Gallows, her <<print $Puppetmaster.SkinColor>> in stark contrast with Mr Gallows' pure ebony. Her <<print $Puppetmaster.Eye_color>> hold your own as she straddles his lap. With one hand, she reaches down, taking hold of Mr Gallows' rock hard cock and pointing it towards her <<print $Puppetmaster.VaginaHairStyle>>.
You can't look away as she lowers herself, the massive crown of his cock parting the lips of her pussy before sliding hesitantly inside. A look of pure extacy crosses your other self's face as she begins to fuck Mr Gallows, [[her gaze never leaving your own.]]One Week Later.
You shiver with chill in your wheelchair, looking out at the old men and women filling the room around you. The whole place reeks of stale urine and depression.
With effort, you manage to wrap your arms around yourself, trying to ward off a little bit of the chill air.
"You chilled Mr Vien?" A plump woman in a nurses uniform asks.
You nod weakly, "Let me help you with that." She says, pulling the blanket in your lap up to tuck around your shoulders. With the blanket tucked around you, she takes the handles of your wheelchair and moves you into the thin slice of sunlight filtering through a nearby window.
Ending 2 of 5: The Whithered Old Man.Your other self reaches out, picking up the phone and dialing a number from memory, "Hello, this is Susan, Mr Thomas Vien's assistant?" A pause, "I'm afraid I have bad news. I think Mr Vien has had a psychotic break. He thinks he is me and is claiming I used magic to swap bodies with him or some such nonsense."
You can't quite make out what is being said from the other end of the line, but the other you replies, "Yes, I think that would be best, he's my patient, and I only want what is best for him.
The other you gives you a half smile that sends a chill down your spine, "You might want to hurry," She continues, "In his current state of mind, I'm worried that he may hurt himself."
Her smile grows. "Thank you, I'll try to have him ready when they get here."
Ending 3 of 5: The Madhouse.One Month Later.
Looking around the study, you take in all the changes you have made to the room since it belonged to Mr Vien. The colors are brighter, many of the occult books replaced with simple reference books. Scattered around the room are a hand full of small, personal trinkets that help make the room feel like its yours.
Sitting down behind the desk, you smile as you sink into the soft, yet firm chair.
//I could definitely get used to this.//
For a couple of minutes, you smile as you think of all the ways your life has changed for the better over the last month. Your smile finally starting to falter as the memory of what lead to those changes come flooding back.
Your eyes turn to the little black book sitting at the corner of the desk. You start to reach for it, then hesitate. For several heartbeats, you look at your hand, mere inches from the little book.
Your expression determined, you pick up the book, moving it to sit before you. A faint, half smile touches your lips as you open the front cover.
Ending 4 of 5: A Fresh Beginning.You're flooded with relief when you see that its a police car. When the vehicle comes to a stop just outside the gate, you see two police officers step out of the vehicle, serious expressions on both of their faces.
"Susan?" One of the men asks.
You nod weakly, "Please, you've got to help me." You sob.
The two officers exchange a look, the one who didn't talk before pulling a pair of handcuffs from his belt, "You have the right to remain silent," The officer keeps speaking, but [[you barely hear a word he is saying anymore.]]You are not even aware of the cabbie getting back into his cab and driving away. For several long seconds, you stare at the dark wooden double doors that dominate your view, feeling small against the imposing doors.
Taking a deep breath, you walk towards the large doors. When you reach the doors, you pause, then reach for what appears to be an intercom button beside the door.
Pressing the button, you hear nothing inside of the house, but you wait for several long seconds anyway. Finally, you start to reach for the knocker on the door, but before you touch it, you hear, "Please," The same rich voice you hear on the phone earlier, "Let yourself in dear. Take the door to your left, and come to the study. [[It will be the second door on the right.]]"Three months later.
"Mr Vien?" A familiar female voice cuts through the den of noise around you.
Forcing your eyes open, you take a second to scan your surroundings, the massive, dark stage before you, //Front row seats,// You try to laugh, but it comes out as more of a wheezing cough.
"Mr Vien?" The same familiar voice calls, something soft touches the corner of your mouth, dabbing at the drool before it can run down your cheek. Your eyes turn towards the voice.
Emily, the nurse who has been your constant caretaker for what seems like forever gives you a reassuring smile, "Your apprentice is about to begin her debut performance," She says, the excitement clear in her voice.
As if on cue, a rumbling sound reverberates through the auditorium. All eyes turn to the empty stage and a sudden hush falls over the auditorium. Slowly, a spotlight starts to brighten in the middle of the stage, revealing a ghostly form that was not there just a moment earlier. You dimly recognize the feminine form as the woman who you once were. There are soft gasps scattered around the room as the ghostly form starts to slowly take on more solid form.
"Welcome," Her voice purrs softly, yet somehow still manages to fill the room, "Before our show begins tonight, I want to introduce you all to someone," Her eyes flicker to you, "Thomas Vien," The spotlight that illuminates you causes you to blink at the sudden brightness, "My mentor and teacher," A little half smile touches her lips, "It seems as though I've known him for a lifetime, and he made me the woman I am today." She pauses, "I dedicate my show tonight to the greatest magician who has ever lived," She gestures in your direction, the audience erupting in applause.
Her voice filled with confidence, "I am humbled that he would choose to pass the torch of his legend to me, and I can only hope that I can further his legacy."
Raising her hands before herself, as if holding the strings of a marionette puppet, she smiles; Her teeth gleam white in the sudden red light that envelopes the stage.
Her eyes seem to roll up in her head even as her smile turns to a toothy grin. Her lips don't move as she speaks, the sound of her voice seeming to come from everywhere at once, "Now, let us see if I can earn the title of 'Puppet Master.'"
Suddenly, her hands raise into the air. Somewhere in the audience, there is a cry of alarm, accompanied by gasps of surprise.
Ending 1 of 5: Passing on the Torch.Seven hours later.
"You understand, these are very serious charges," The detective sitting across from you says for the fifth time.
"But I didn't do it!" You whine, no longer even able to cry.
"Your partner has already given you up," The detective says, a hint of annoyance in his voice, "Mr Gallows has already told us that you seduced him into helping you. That you were going to get Mr Vien to sign over his fortune to you and the two of you were going to split his estate."
The detective slides a piece of paper and a pen across the table towards you, "You'd be doing yourself a big favor if you gave a full confession."
"But,-" Your lip begins to quiver.
"Mr Vien is very upset about this, he's already got some of the best lawyers in the nation gearing up to prosecute."
"I called the lawyer the other day, but I swear, Mr Vien asked me to, and I've never met Mr Gallows before today!" You blurt.
"Bullshit!" The detective roars back at you, "We have video surveillance from the club where you met and talked to Mr Gallows two nights ago." He crosses his arms over his chest, "For that matter, we have a really nice angle of him fucking you in the alley right behind the,'"
He's cut off mid scentence as a tall, rail thin woman barges into the room, "Detective, my client has nothing to say to you," Her tone is sharp. Her hawkish eyes flicker to you, "You didn't say anything did you?"
Ending 5 of 5: Behind Bars.You only hesitate for a split second before reaching for the door. At first, the door doesn't budge, but then you put some weight behind it and it swings slowly open with a soft creak.
Stepping through the doorway, you pause to take in the entry hall before you. Directly before you is a grand staircase leading the second floor of the mansion. To either side of the stairway are simple white doors.
Above the staircase is a large, jeweled chandelier, its crystals reflecting the light from a high window cast the entire room in a rainbow of colors. You can't help but smile a little in wonder as you look at it.
Glancing both directions, you see a single door to both the left and the right side of the room.
Without pausing any longer, you turn to the left.
The large wooden door swings easily and quietly open.
The long hallway beyond is dominated with windows along the left side, looking out over the grounds before the mansion.
The right side of the hallway is decorated with small tables holding expensive looking artifacts and items. Above each is a painting, most of them erotic in nature, each seems to compliment the item resting beneath it. For every two tables, there is a door spaced between them.
You count four doors running down the hallway, the second door to the right is [[already open.]]When you arrive at the open door, you are greeted by a room full of musty old books and a wide range of trinkets scattered almost haphazardly around the room. The room, while well lit, is lit by a series of candles placed on little pedestals around the room, each of them with a small mirror behind it to reflect the light back towards the middle of the room.
Your attention is on the room for a split second before your eyes falls on the large oak desk in the middle of the room. On your side of the desk is a small, but expensive looking red leather chair. Across from it is a much larger version of the same chair, a wheelchair sitting beside it.
But once your eyes fall on the man sitting in the wheelchair, you couldn't force yourself to look away if you wanted to.
The rail thin man in the chair looks almost skeletal in his tailored suit. His face is gaunt, but there is clear intelligence in the man's flinty gray eyes.
Shakily, the man raises a bony hand, paper thin skin stretched tight over bone and tendon alike, "Susan my dear," Mr Vien's steady voice comes from this shell of a man, his eyes looking you over as if appraising you. The hint of a smile that touches his thin lips suggests that he likes what he sees, "Please take a seat." He gestures slowly at the small leather chair before you.
"[[Shall we begin?]]"Doing as instructed, you slip into the small red leather chair before you. Almost as an afterthought, you sit your overnight pack on the floor beside your chair.
"I'm going to be forthright with you." Mr. Vien says, "I've spent most of the last two decades in a coma." His flinty eyes meet yours with a startling intensity, "During that time, my body has wasted away," Lifting a frail, skeletal hand, he gestures at himself with obvious disgust, "even if my mind has not."
it's obvious that this conversation is already taking a lot of the skeletal man. For several seconds, he pauses, seeming to catch his breath again before continuing, "In the coming months, I need someone to help me with my day to day needs."
Another pause, shorter this time before he continues, "[[You will be acting as a live in nurse, and personal assistant.]]"An enigmatic smile finds its way onto his lips when he says the word '//assistant.//'
"I've taken the liberty of writing down your daily schedule," He gestures vaguely in the direction of a slip of paper you hadn't noticed on the table before, "My day starts at 7am. You will wake me and assist me to the bathroom, and with my meds before serving breakfast. After breakfast, you will wheel me to my study and go about cleaning the main part of the house."
Mr Vien takes a slow, but deep breath, holding it with his eyes half closed for a few seconds before continuing, "I will expect a small lunch in my study at noon."
As he talks, you find yourself looking around the study as you absorb what Mr Vien is saying.
In the time it takes you to blink, everything in your vision seems to shift. Suddenly, instead of looking at the room, the door to your back, and Mr. Vien sitting across from you, you instead find yourself looking towards the room's door, looking at yourself sitting across the desk. Startled, you blink again, the room returning to normal as quickly as that.
Your heart racing, and still feeling a little disoriented, Mr Vien asks, "Susan? Are you ok?" Concern fills his voice, and the same enigmatic smile touches the corners of his mouth.
"Yeah," You manage to say, quickly recomposing yourself.
Seeming content with your answer, Mr Vien continues, "As I was saying. After cleaning up the lunch dishes, you will have the afternoon to yourself to do with as you please. Just be sure to be back home, and have supper prepared by 7pm."
"After dinner, you will help me to bed and do any further cleaning that needs to be done before retiring for the evening."
Seeming to be short of breath again, Mr Vien asks, "[[Do you have any questions?]]"<<if $Puppetmaster.OptionSexy is "Played">>You bite your bottom lip lightly as you think, "I don't think so."<<endif>><<if $Puppetmaster.OptionSmart is "Played">>You think for a second before you reply, "So, pretty much an assisted living arrangement until you can regain enough strength to care for yourself?"
"Exactly," Mr Vien's smile seems to broaden slightly.<<endif>><<if $Puppetmaster.OptionThoughtful is "Played">>"So, I'd be taking care of your basic health care as you recover?" You make it more of a statement than a question.
"Exactly," Mr Vien's replies.<<endif>>
"Furthermore, I will take care of any financial obligations you may have if you decide to work for me, student loans, leases, those kinds of things."
"During your stay here, you will move into the guest rooms so that you are nearby should I have need of you. Additionally, you will take your meals with me."
Another slow, deep breath, this time with a slight tremor in his frail frame, "I grow tired," He admit's, "So I'll make the rest of this short."
"You have free reign of the mansion during your stay, and you may come and go as you please, so long as it does not interfere with your obligations to me." His eyes flicker to an old clock at the corner of his desk, your eyes follow his, seeing the old clock tick over to 11am.
"I believe that you are //exactly// what I am looking for. If you wish to work for me, you start immediately."
<<if $Puppetmaster.OptionSexy is "Played">>With a half smile, "I'd love the chance to [[serve|G1][$Puppetmaster.Accepting += 2]] you."
<<endif>><<if $Puppetmaster.OptionSmart is "Played">>For several seconds, you [[think|G1][$Puppetmaster.Aggressive += 2]] about how to reply. Finally, realizing that this may be a once in a lifetime chance, "I'll take the job."
<<endif>><<if $Puppetmaster.OptionThoughtful is "Played">>You barely pause at all before replying, "I went to school to become a nurse so that I could [[help|G1][$Puppetmaster.Scared += 2]] people. Of course I'll take the job.
<<endif>>"Work for you? I'd like that [[very much|G1][$Puppetmaster.Accepting += 1]]
"This is what I went to school for. Of course I'll take the [[job.|G1][$Puppetmaster.Aggressive += 1]]
"I wouldn't feel right leaving you here alone. I'll get right to [[work.|G1][$Puppetmaster.Scared +=1]]Grabbing the schedule from the desk and starting to look it over, "I'll run my things to the guest rooms, then make something for lunch."
"Your rooms are up the stairwell you would have seen earlier, down the east corridor, first door to your right. it's directly across the hall from my own rooms."
Mr Vien pauses to take another slow, deep breath, "And the kitchen is through the door to the right of the same stairs."
Without saying anything further, Mr Vien turns his attention to a small book resting before him. With what seems to be exaggerated care, he opens the book towards the middle before turning a page and starting to read, his lips moving, but making no sound.
[[Picking up your overnight pack, you slip from the room.]]It takes you less than a minute to find your rooms.
Inside the room looks like something from a movie where a princess' room is decorated in various shades of pink and white. The sight of the finely crafted bedroom set and so much frilly lace is almost enough to take your breath away.
Silently, you promise yourself that you'll take a closer look at things this afternoon.
Dropping your overnight pack on the end of the large, four post bed, [[you slip back out of the room in search of the kitchens]].Out the door of your new room and down the grand staircase. The light reflecting off the chandelier bathes the walls in a rainbow of colors, and about half way down the staircase, you pause, taking a long moment to take in the view.
You admit to yourself that the room would be impressive under any circumstance, but the way the chandelier catches the light is a feat of architectural genius.
Returning to the task at hand, you pull your gaze away from the almost magical view all around you and finish your decent down the stairs, turning towards the kitchen door.
Once inside the kitchen, it only takes you a minute to get an idea of where everything is. A clock beside the stove tells you that it's already 11:30am.
//Shit! Did I really stand on the stairs looking at the chandelier for that long?// You worry.
Knowing that you don't have time to make anything special, you search the refrigerator for something quick and easy to make. Seeing everything that you need to throw together a turkey sandwich, you pull what you need and begin your search for a plate, //No, a pair of plates, he wants me to take meals with him.//
You smile to yourself when you open your fourth cupboard, seeing a pile of plates stacked neatly inside.
[[Grabbing two, you turn back to the counter to begin preparing the sandwiches.]]With your hands full, you make your way to Mr Vien's study, arriving just a couple of minutes before noon.
Mr Vien looks up from his book. With a little smile, "Turkey sandwich? Light on the mustard?" He asks pleasantly.
The hairs on the back of your neck stand up. Feeling a touch uneasy, you sit a plate and glass of water down within Mr Vien's reach, then sit your own plate and glass down in front of yourself.
Hesitantly, you ask, "Yeah, light on the mustard. How did you know?"
His smile takes on a hint of mischief, "I could see a little mustard at the edge of the bread." He says by way of explanation.
Across from you, Mr Vien reaches out for half of his sandwich, but it quickly becomes obvious that he's going to have some difficulty holding it.
You barely stop to think about it, slipping around the table and picking up his sandwich for him, holding it up where he can take a bite out of it.
For a second, he meets your <<print $Puppetmaster.Eye_color>> eyes. He looks at you as if he's going to protest, but then his expression suddenly softens, "Thank you," He says softly, then takes a bite from the sandwich.
Your meal goes on like this, feeding Mr Vien a small bite of his sandwich, then taking a bite of your own, back and forth in near silence as the two of you eat your lunches.
As the two of you finish your meals, your mind goes back to the series of odd moments and coincidences that have happened since this morning.
You barely have a chance to start running the memories through your mind before you notice Mr Vien looking at you again, the same enigmatic smile on his lips as before, "I could use some assistance getting to the bathroom." His voice purrs. "Once done, you should spend a little time familiarizing yourself with my home."
[[Assist Mr Vien to the bathroom.]]Almost without thought, you start putting together the sandwiches, two slices of honey wheat bread, mayo, a light spread of mustard, //Wait a minute? I don't even// like //mustard.// three slices of turkey, a thinly cut tomato, a single piece of lettuce, and a slice of swiss cheese.
Closing the top of both sandwiches, you cut both in half, corner to corner, then place them on the plates.
Glancing at the clock, you see that you have about ten minutes remaining before Mr Vien will be expecting lunch.
You quickly pour two glasses of iced water, clean up the worst of your mess from making lunch, and [[head for Mr Vien's study.]]"Ok," You reply, realizing that you've had little time to find your way around the mansion yet.
Stepping around Mr Vien's desk, you take hold of the handles at the back of his wheel chair. You barely take a step before you start to wonder where you are headed. Almost as if reading your mind, Mr Vien says, "Out the door and to the right, bathroom will be the second door we come to."
"Thanks," You reply a little uneasily.
"Forgive me," Mr Vien says softly as you wheel him down the hall, "Before my accident, I was a stage magician, something I hope to do again when I'm better, and part of my act involved reading people." He begins, "I have a knack for anticipating what people are thinking, by reading their body language, and by knowing a little bit about their situation."
You reach the door he had given direction to when you had left the study, "it's ok," You say softly, "It'll take a little getting used to, but knowing it's just a parlor trick will help."
You think you hear a soft laugh come from Mr Vien, "I'll need help with my pants, and help on and off of the toilet," He says, matter of fact.
Through the door, you find an impressive, but small bathroom. it's obvious that the bathroom is for guests. While spacious, the room only contains a toilet and a sink, with what appears to be a small towel cabinet at the far side of the room.
The floor is covered with gold marbled white tiles, brightly gleaming from the room's lights.
The toilet looks similar, silver marbled white. The lid appears to be engraved with a series of small flowers.
Across from the toilet is a small sink standing on a thin pedestal. The sink appears to be made of the same same silver marbled material as the toilet is.
Above the sink is a smallish round mirror, the engravings matching those on the toilet lid, and the reflective surface appears to be polished silver.
After taking in the whole room, the sound of Mr Vien clearing his throat brings you back to the reason you are in this room in the first place.
Rolling the wheelchair near the toilet, you lock the wheels with the little hand lever, then move around him to help him out of the wheelchair.
"You have experience with this," Mr Vien asks.
"Only a little," You admit.
With care, you help the frail, and surprisingly light, man out of his wheelchair. You can feel his entire body trembling with the effort of standing, even with your help.
You unbuckle his belt and slide his pants and underwear down, trying your best to ignore the fact that you briefly felt a bulge in the front of his trousers.
"Nothing to be ashamed of," Mr Vien says as if reading your mind, "You're a pretty girl, and I'm just glad it still works after all this time." He jokes lightly.
You feel a bit of heat creep into your cheeks and you know that you are blushing as you lower him onto the toilet.
Stepping towards the bathroom door, you turn your eyes away from him in an effort to give him a little privacy, "Let me know if you need anything. I'll help you clean up and get back to your study once you're finished."
"No need to be shy, between relieving myself and baths, you'll be seeing plenty of me in the coming months." There is a hint of amusement in his tone when he says it.
You half turn to reply, your eyes seemingly drawn to Mr Vien's lap, where his average sized cock is pointing proudly at the ceiling.
For a split second, you have a vivid image of yourself falling to your knees and taking his rigid cock between your lips, but as suddenly as the image struck, it's gone again.
[[Well, it IS a rather nice looking cock.|BJ][$Puppetmaster.Accepting += 1]]
[[I'm not sure that I like how this guy is getting inside my head, there is something very off about this.|G2][$Puppetmaster.Agressive += 1]]
or
[[Step outside of the bathroom to wait.|G2][$Puppetmaster.Scared +=1]]For a moment, you fight the urge to glance back at Mr Vien's lap again.
Closing your eyes in an effort to shut out the image, all you seem to be able to see in your mind is Mr Vien's cock.
Seeing no real harm, you allow yourself a small fantasy. //In your mind, you picture yourself turning around and walking back to Mr Vien.//
For a flickering second, you see the room from a different angle, from the toilet, looking at yourself as you approach. But the image is gone so fast you aren't entirely sure it even happened.
//When you reach Mr Vien, he smiles up at you, gesturing at his rigid cock.
You fall to your knees before him, reaching out hesitantly with one hand to wrap your fingers around his cock.
You can almost feel the warm flesh of his cock against your fingertips as they slide around his throbbing shaft.
Tentatively, you let your hand glide up and down his shaft once, the soft sound of his moan fills your ears.
"No need to be shy, my dear," Mr Vien's voice is smooth and seductive, and seems to come from everywhere around you at once.
Transfixed on Mr Vien's cock, you lean forward, letting your lips brush the crown of his penis.
Your tongue laps out, brushing the little slit at his tip. You are rewarded with a content moan for your efforts.
Without further ceremony, you lick up and down Mr Vien's hard shaft once, then take it into your mouth.
It isn't long before your head is bobbing up and down in Mr Vien's lap, eagerly sucking as you bring him closer and closer to orgasm.
When you feel him swell, you pull back, ready to catch his load in your mouth.
His cock jerks in your mouth, spraying a small stream of salty cum across your tongue. A second pulse leaves a second trail of cum in your mouth.
Your hand goes to work, pumping Mr Vien's shaft in the hopes of drawing more of his salty seed into your mouth, but your efforts are only rewarded with one more small drop of his cum.
"You'll have to forgive me, I'm no longer as virile as I once was." Mr Vien's oddly captivating voice says softly.
You feel the small load of cum pooled on your tongue. For a second, you savor the taste, and then you swallow.//
Coming out of your little daydream, [[you have the momentary sensation of something salty on your tongue.]]<<if $Puppetmaster.OptionSexy is "Played">>Your D-Cup breasts rise and fall as you take a deep breath.
//That was kind of hot.// You think, then shake your head beriefly at the simple wrongness of the thought.<<endif>><<if $Puppetmaster.OptionSmart is "Played">>Taking a deep breath, your A-Cup breasts press against the front of your Flowery Sundress.
//Well, that was a wierd daydream.// You think to yourself'<<endif>><<if $Puppetmaster.OptionThoughtful is "Played">>You breathe in, holding your breath as your B-Cup breasts strain at your White Blouse.
//If I'm having daydreams like that about// him //then its been far too long since I've had a boyfriend.//<<endif>>
Mr Vien moves on the toilet seat, drawing your attention back to him.
[[The whole thing sends a tingle of excitement through your body|G2][$Puppetmaster.Accepting += 1]]
[[Shaking your head hard, you try to put the thought aside.|G2][$Puppetmaster.Aggressive += 1]]
[[Goosebumps rise on your arms, causing you to shiver uneasily.|G2][$Puppetmaster.Scared += 1]]"I'm done," Mr Vien says softly.
Hesitantly, you step back to his side, your eyes drawn to his slowly softening cock.
Taking a deep breath, you help Mr Vien up, your arm burushing his cock accidentally as you pull his pants back up into place.
Carefully, you lower him back into his wheel chair.
"Thank you." He says, you can clearly hear the smile in his voice.
You take hold of the wheel chair's handles and push him back to his study.
<<if $Puppetmaster.OptionSexy is "Played">>"Is there, um," Your eyes flicker to his lap for the briefest of moments, your pussy aching slightly with need. "There anything else I can do for you?"<<endif>><<if $Puppetmaster.OptionSmart is "Played">>"Do you need anything else?" You ask, "If not, I'm going to go get settled."<<endif>>
<<if $Puppetmaster.OptionThoughtful is "Played">>"Can I get you anything else before I go?"<<endif>>
"No thank you, that will be all for now." Mr Vien says breathlessly, it's obvious that the bathroom break was tiring for him. "Get yourself settled," He wheezes, "And familiarize yourself with the mansion before supper." He says simply. Without a further word, he turns his attention back to the book he had been reading earlier.
With his attention turned towards his book, you slip from the room. Reaching out, you prepare to close the door behind yourself, only to be cut short by Mr Vien's voice, "Leave the door open."
You start to nod, but seeing that he isn't looking your way, you instead mumble an apology.
As you head towards the main hall, the crisp sound of your footsteps, and Mr Vein's labored breathing receding behind you are the only sounds you can hear in the cavernous mansion.
[[Head back to your room.]]
or
[[Explore the Mansion.]]You didn't pack anything that needs to be hung up, so instead you turn to the pink trimmed white dresser, it only takes you a couple of minutes to unpack the clothes you brought with you.
With your clothes put away, you move to the bathroom and place your toiletries on the pretty marbled sink.
Turning back to the main bedroom, [[you smile to yourself.|Head back to your room.]]
<<set $Puppetmaster.Unpack to "True">>You decide to take a look around the mansion before Supper.
Having already seen the kitchen and dining hall when you went to make lunch, You head for the door on the right side of the entry hall.
The door swings open easily, revealing a cavernous room. The white washed room is trimmed in gold, a small balcony overlooking the room from the second story, but no sign of any stairs leading up to it.
Taking in the room's contents, you see a grand piano dominating the middle of the room. Its shiny black color in stark contrast with the rest of the bright room.
Towards each corner of the room is a cluster of white leather chairs, all arrayed so that anyone sitting in them would have a clear view of the piano and whoever was playing it.
Walking through the room, you take in everything, openly impressed by the ornate gold trim decorating the otherwise simple room.
At the far side of the room, you see another door. Slowly, your footsteps take you in that direction while openly enjoying the impressive room.
At the door, you push lightly, the door swinging open with barely a whisper of sound. Inside, you see what is clearly a library, dark wood bookshelves are cluttered with old leather books. Taking a deep breath, the smell of musty old books fills your nostrils.
After a short walk through the surprisingly big, and cluttered, library, you make your way back through the house, finding nothing more of immediate interest.
[[Head back to your room.]]
<<if $Puppetmaster.Explore is "True" && $Puppetmaster.Unpack is "True">>[[Go make Supper.]] <</if>><<set $Puppetmaster.Explore to "True">>Standing just inside your new room, you let your eyes drift over your surroundings.
Dominating the middle of the room is the large, four post bed. The frilly pink skirt dangles just shy of the floor all around it, a thick pink comforter sprawled across the top of the bed. Looking at it, you can almost imagine an entire family sleeping together in the big bed. Resting against the headboard are two large pillows, their pillow cases matching the color and pattern of the comforter, and the frill along the edges matching the bed's skirt.
A small nightstand rests beside the bed, a single bulb lamp resting on its surface. The shade on the lamp is white, with little pink roses embroidered on its surface.
Across from the bed is what appears to be a large closet door, a small vanity beside it. The vanity is a simple white stand with pink trim. Above it rests a small oval mirror. At a glance, it appears to be polished silver instead of a traditional mirror.
On the far side of the bed is a door, leading to a spacious bathroom, a claw foot copper tub, the biggest bathtub you've ever seen, fills half of the room. A fluffy pink towel rests over its rim. Closer to yourself is a simple white toilet, a pink fuzzy cover over the toilet seat. Directly across from it is a sink. A white marble cabinet with a sink in its surface. The bowl of the sink is marbled with dark pink, bordering on purple in places.
Maybe you can catch [[a short nap.]]
Looking at the bed, you start feeling the urge to [[rub one out.]]
<<if $Puppetmaster.Unpack is "False">>[[Unpack]]
<</if>>[[Explore the Mansion.]]
<<if $Puppetmaster.Explore is "True" && $Puppetmaster.Unpack is "True">>[[Go make Supper.]] <</if>>You sit down on the edge of the bed, bouncing lightly on the springy mattress. //I don't think I've ever had such a comfortable bed before!//
<<if $Puppetmaster.OptionSexy is "Played">>Your fingers stray down between your legs, pulling your short black skirt up to reveal your frilly red panties. Your fingers send a surge of pleasure through you as they glide over your panties, feeling a hint of moistness through them already.
With an aroused sigh, you lay back on the bed, your knees parting to give yourself better access to your pantie clad pussy. For several seconds, you lightly trail your fingers across your pantie clad pussy.
As your arousal increases, you press your fingers deeper into your panties, forcing the fabric deep between your pussy lips.
Unable to resist any longer, you pull your red frilly panties to the side, your fingers brushing the landing strip of pussy hair before your fingertips find your clit. You sigh contentedly, a single finger trailing little circles around your throbbing clit.
You plunge two fingers into your soaking wet pussy. Your cry of pleasure sounds small in the large bedroom even as the sound fills your ears.
Your orgasm rushes towards you with surprising speed, your whole body tensing as you near the point of no return. You can feel your hips gyrate, your fingers gliding through your wet folds as your orgasm hits. Your hips jerk violently, girlcum shooting from your pussy as you experience a squirting orgasm.
For several minutes, you lay on the bed, trying to catch your breath once more as you enjoy the afterglow of your orgasm.<<endif>><<if $Puppetmaster.OptionSmart is "Played">>You part your legs slightly, hiking the skirt of your flowery sundress up to reveal the lacy black panties beneath. There is only a seconds hesitation before you allow your fingers to stray between your legs.
Your eyes half close as your fingers brush over your black lacy panties, sending a wave of pleasure through you as your fingers part your pussy lips through the lacy fabric.
Realizing that you're going to get your panties wet with your own arousal, you quickly pull them off, tossing them on the bed beside yourself before your fingers return to your bare pussy. Your experienced fingers stray up and down your slit, causing yourself to moan with pleasure as your fingers begin to dance between your folds.
Your eyes half closed, you watch between your legs as you bring yourself closer and closer to orgasm, the wetness on your fingers clearly visible.
When your orgasm finally comes, it starts slowly, building as your fingers continue to play, drawing out your orgasm as long as you can.
Finally, your entire body trembling, you let yourself fall back on your bed while you try to catch your breath, oblivious to the fact that your pussy would be clearly visible to anyone who might enter your room. <<endif>><<if $Puppetmaster.OptionThoughtful is "Played">>Standing back up, you unzip your black pencil skirt and let it pool around your ankles before stepping free of them. Throwing a cautious look at your bedroom door to make sure its still closed, your panties quickly follow.
You blush slightly as you sit your naked bottom back down on the bed, enjoying the feel of the impossibly soft fabric against your skin.
Looking down, you see your neatly trimmed bush, your pussy lips visibly damp below.
When one hand strays down towards you pussy, a single finger parting your delicate folds, your other hand reaches up, cupping one of your sensitive B-Cup breasts. You can clearly feel your hard nipple through the fabric of your blouse. Meanwhile, you let one finger trace a little circle around your clit, then slide down between your parted pussy lips to glide over your opening, then back up again to repeat the process. Your fingers graze over the opening of your pussy half a dozen times before you feel your hips give an involuntary buck, desperate for penetration.
A whimpering sigh escapes your lips as you let the tip of your middle finger slide slowly into your soaking wet pussy. Your finger begins to slide in and out slowly, your soft moans sounding small in the large bedroom even as the wet sounds of your fingers probing your sex fill your ears.
Your eyes close as you focus on the feel of your finger gently thrusting into your hungry pussy. With your other hand, you roll a hard nipple between two fingers.
When you feel the first hints of an approaching orgasm, you allow a second finger to join the first, both slipping easily into your soaking wet hole. With every thrust of your fingers, your breathing becomes a little more erratic, tremors of pleasure coursing through your body
Your orgasm starts with a buildup of pressure, almost an aching need that grows until the pressure releases like a dam breaking under the strain. Your hips buck as you lose all control of your body, your muscles trembling as pussy juice trickles from your quivering nether lips.
For more than a minute, you lay on your back, breathing heavily as you bask in the afterglow of your orgasm.
With a satisfied sight and a half smile, you sit back up in bed.<<endif>>
Your legs still feel a little rubbery as you regain your feet, pulling your clothes back into place before heading to the bathroom to clean yourself up.
You wash your hands and check your <<print $Puppetmaster.Makeup>> before returning to [[your bedroom.|Head back to your room.]]A glance at the clock tells you that you're already running a little late to make supper.
It only takes you a couple of minutes to locate everything you need to make a pair of small salads and some biscuits.
Once the meal is ready, you take a moment to place everything on a large serving tray. You then quickly clean up after yourself before making your way to [[Mr Vien's study.]]<<if $Puppetmaster.OptionSexy is "Played">>A soft giggle escapes your lips as you throw yourself onto the bed, bouncing with your arms spread wide. Your short black skirt rides up slightly as you kick your legs playfully to feel the bounciness of the bed.
"This is //so// nice!" You say softly to yourself.
Sitting back up, you pull the thick pink comforter and crawl beneath the covers. You sigh happily as your head settles on the impossibly fluffy pillow.
Within seconds, you're sound asleep.<<endif>><<if $Puppetmaster.OptionSmart is "Played">>Looking at the bed, you can't help but notice how comfortable it looks. And at a glance, you're sure that if you laid in the middle and stretched as far as you could reach, you still wouldn't be able to reach the edges.
Reaching for the covers, you pull back the silky smooth comforter, taking note of the pink silk sheets beneath.
For a moment, you let your fingers trail over the material before settling on the bed.
You smooth your flowery sundress and pull the covers up over yourself.
A satisfied smile touches your lips when you feel your head sink into the big frilly pillow.
Closing your eyes, it only takes a few seconds for you to fall asleep.<<endif>>
<<if $Puppetmaster.OptionThoughtful is "Played">>Looking at the comfortable looking bed, you let your fingers trail across the smooth fabric of the comforter covering the bed.
Pulling back the covers, you sit down on the bed, marveling at its full springiness.
For a moment, you consider slipping out of your black pencil skirt, but quickly decide against it, //just going to take a quick nap anyway.// You think to yourself.
Snuggling into the bed, you pull the covers tightly around yourself, your head settling on the almost too fluffy pillow.
A satisfied sigh escapes your lips and you close your eyes. Sleep comes for you quickly.<<endif>>
[[Wake up.]]Opening your eyes, you stretch. You're surprised at the stiffness in your joints, almost as if you were laying stiffly on a hard surface instead of laying cradled in a warm, fluffy bed.
You take a second to straighten your <<print $Puppetmaster.Clothes>>, then glance towards the vanity mirror to make sure everything is in order.
You rub your own shoulders lightly, [[trying to work the stiffness out of them.|Head back to your room.]]When you reach the study, you find Mr Vien stooped over his desk. Under his breath, you can hear him mumbling what sounds like a foreign language.
You stand at the doorway, remaining quiet in an effort to not disturb him. After a few seconds, he stops suddenly, half smiling as he slowly turns his head to look at you. He takes a couple of deep breaths, seemingly in an effort to catch his breath from the reading he had been doing.
"I'm delighted to see you," He says, slightly short of breath. Slowly, his eyes trace up and down your body as he looks you over. "I hadn't noticed how late it was getting."
With trembling hands, he places a small slip of paper in his book to mark his page, then closes it. When the binding comes into view, you notice that there is no print on the spine of the book to say [[what it is.]]Placing one of the two salads, and a pair of biscuits in front of Mr Vien, you quickly find yourself feeding the man once more, fitting a bite of your own food in whenever you can.
The meal is relatively quiet, the only sounds are of the two of you eating, punctuated by an occasional wheeze from Mr Vien.
Through the entire meal, Mr Vien just looks at you, as if studying your features.
<<if $Puppetmaster.OptionSexy is "Played">>//Its actually a little bit cute the way he looks at me. Its almost like he's got a little crush on me.//
[[Give Mr Vien a reassuring smile.|Bed1][$Puppetmaster.Accepting += 2]]
<<endif>><<if $Puppetmaster.OptionSmart is "Played">>//I'm not sure I like the way he's looking at me, but I don't really see the harm either.
[[Give Mr Vien a weak smile.|Bed1][$Puppetmaster.Aggressive += 2]]
<<endif>><<if $Puppetmaster.OptionThoughtful is "Played">>//I wonder why he's looking at me like that. Its a little creepy.//
[[Turn your attention to finishing the meal.|Bed1][$Puppetmaster.Scared += 2]]
<<endif>>[[Take the attention in stride.|Bed1][$Puppetmaster.Accepting += 1]]
[[I guess the attention is just part of the job.|Bed1][$Puppetmaster.Agressive += 1]]
[[I really hope he isnt like this the whole time I work for him.|Bed1][$Puppetmaster.Scared +=1]]"Thank you for supper." Mr Vien's says softly, his eyes half lidded, "Would you be so kind as to help me to bed now?"
<<if $Puppetmaster.OptionSexy is "Played">>"Sure thing," You say, giving him a little smile.
<<endif>><<if $Puppetmaster.OptionSmart is "Played">>"Yeah," You reply, stepping towards his wheelchair.
<<endif>><<if $Puppetmaster.OptionThoughtful is "Played">>"I can do that," You say warmly.
<<endif>>Taking hold of Mr Vien's wheelchair's handles, you steer him towards the study's doorway.
Entering the entry hall, Mr. Vien says, "Careful with the stairs."
"I will," You reassure him.
It takes you several minutes to get Mr Vein and his wheelchair safely up the stairs. Turning the wheelchair down the hall, you head towards the door [[across the hall from your own bedroom.]]Inside the door, you pause for a few seconds to look at the room before you. The room is set up similar to your own, only its decorated in shades of brown ranging from a light tan to a deep brown.
In the middle of the room is a bed, maybe even larger than your own. Four intricately carved wooden posts stretch nearly to the ceiling, supporting a light tan canopy that stretches down nearly to the bed itself.
Around the room are a series of paintings and artifacts that look like they belong in a museum. For several seconds, you stare in awe at the ancient looking [[models and sculptures decorating the room.]]Pushing the wheelchair to the side of the bed, you lock the wheels.
"Do you need help getting into your pajamas? Or just into bed?" You ask as you step around to the front of the wheelchair.
Mr Vien gives an enigmatic half smile, "I sleep nude." He pauses for a moment, "But I would very much appreciate help getting undressed, and into bed." He looks at you expectantly.
<<if $Puppetmaster.OptionSexy is "Played">>//Bet he has a hard on again.// [[You think sheepishly.|Cleanup][$Puppetmaster.Accepting += 2]]
<<endif>><<if $Puppetmaster.OptionSmart is "Played">>//Maybe if I'm careful, I won't end up staring at his crotch again?// [[You sigh inwardly.|Cleanup][$Puppetmaster.Aggressive += 2]]
<<endif>><<if $Puppetmaster.OptionThoughtful is "Played">>//I guess if that makes him happy, I'll just have to deal with it.// [[You take a deep, calming breath.|Cleanup][$Puppetmaster.Scared += 2]]
<<endif>>[[Glance at his crotch.|Cleanup][$Puppetmaster.Accepting += 1]]
[[Deal with the situation professionally.|Cleanup][$Puppetmaster.Agressive += 1]]
[[Give him a reassuring smile.|Cleanup][$Puppetmaster.Scared +=1]]You slip your arms around Mr Vien in a semblance of a hug, lifting his too-light body from the chair and helping him shuffle to the bed.
"Its nowhere often enough that I get to have a pretty girl help me out of my clothes," Mr Vien says lightly, a hint of humor in his voice.
<<if $Puppetmaster.OptionSexy is "Played">>You put on an expression of mock horror, "Mr Vien! I'm far too young for a man like you."
Mr Vien gives you a little smile that just touches his eyes, "You may be surprised, a girl like you could make me feel thirty years younger."
You can't help but smile just a little.
<<endif>><<if $Puppetmaster.OptionSmart is "Played">>"You couldn't keep up with me anyway." You quip back at him.
Mr Vien's eyebrows rise slightly, and for a second you think you may have offended him, but then a broad grin spreads across his face, "Just give me some time, it wont be too long before its //you// that can't keep up with //me.//"
<<endif>><<if $Puppetmaster.OptionThoughtful is "Played">>"You just behave yourself," You say lightly.
When you meet Mr Vien's eyes, you see just a hint of a mischievous smile.
<<endif>>When you reach for Mr Vien, his arms tremble with the effort as he lifts them to help you remove his shirt. With his shirt off, he lets his arms fall heavily back to his sides.
Meeting his eyes, you reach for his pants. You're instantly aware of the bulge in the front of his pants as you as you begin to unbuckle his belt.
A few seconds later, Mr Vien is naked, and you ease him into the bed before pulling the covers over him. "Is there anything else I can help you with this evening?" You ask, "If not, I'll go clean up from supper and head to bed too."
Mr Vien looks you up and down, his eyes once again taking in the curves of your body. You fidget slightly at the attention.
"No thank you. That will be all for now." He says softly, his eyes already drifting closed.
Exiting the room, you turn off the lights and [[close the door behind you.]]Back in your bedroom once more, you strip down to your <<print $Puppetmaster.Underwear>>, then turn your attention to the dresser. It only takes you a moment to realize that though you packed a change of clothes for tomorrow, you did //not// pack anything to wear to bed.
You glance towards the bed, giving a little shrug. Moments later, you're lights are out and you've tucked yourself into bed wearing nothing but your panties.
Snuggling into the bed, you think to yourself, //This might not be so bad. Sure, Mr Vien seems a little strange, but where else am I going to get to sleep in a bed like this?// A slight smile touches your lips as you drift [[off to sleep.]]Heading back down the stairs, it only takes you a few minutes to clean up from supper.
Once all the dishes have been washed, dried, and put away, you take a few minutes to better [[familiarize yourself with the kitchen.]]//Your eyelids feel impossibly heavy, your arms and legs feel like they're made of lead. The simple challenge of opening your eyes is almost to drive you to tears in frustration.
With your eyes open, you look around the room, the darkness around you draping the earthy colors in shades of dark gray.
When you try to lift your arm, it trembles with the effort. You've never felt so weak in your life. You try to call out, but your voice is barely more than a gravely whisper.
[[Your eyes droop closed again.]]//Blinding light seers through your eyelids, cutting through the darkness of the room. Again, you force your eyes open, turning your eyes towards the light.
In the doorway of the room, you can see a female form silhouetted in the light from the hallway.
Your pulse quickens with the realization that you are looking at yourself. As you watch, you see yourself walking towards the bed, a half smile on your lips that looks just a little out of place.
For a second, your vision blurs and seems to shift. Almost as if you're seeing the world through two different sets of eyes, one looking at yourself, the other [[looking at a shadowy form laying on the bed before you.]]You sit bolt upright in bed, your heart pounding hard in your chest.
Taking a deep breath to calm yourself, you let is out slowly, a slight shudder escaping your lips.
//That was a weird dream.// You shake your head to force the last remnants of the odd dream away.
When your eyes drift to the alarm clock, you see that its just a little past 5am. With a soft groan, you sit up, feeling stiff and sore. //Early to rise, and all that.// You think as you swing your feet [[off the edge of the bed.|Day2]]<<set $Puppetmaster.Afternoon = 0>><<set $Puppetmaster.Evening = 0>>You yawn, one hand coming up to cover your mouth. Rotating one, the the other shoulder, you try to loosen up the tight muscles. //You'd think, with a bed that soft I wouldn't feel so stiff in the morning.//
You look around the room, your eyes falling on the bathroom door. With a soft groan, you begin to shuffle in that direction.
Once you're through the door, you turn on the water in the bathtub, starting to fill it with steaming hot water before sitting on the toilet to relieve yourself. Once done, you ease yourself slowly into the hot water, [[the heat easing your aches.]]Sitting up suddenly, your heart thundering in your chest, your hand darts to your crotch.
//Oh, thank God, I'm a girl.// You think with a sense of relief.
Your hand still between your legs, you begin to notice just how wet you are, your pussy aching lightly at your touch.
//What have I gotten myself into?// You wonder, a touch of worry starting to settle in the pit of your stomach.
Glancing at the alarm clock beside the bed, you see that its about a quarter after 5am.
Reluctantly, you pull the covers back, revealing your naked body beneath, //Didn't I wear a pair of panties to bed?//
Concern furrowing your brow, you inspect yourself, looking for anything that seems out of place. Seeing nothing unusual, you slip from the bed with a heavy sigh, //Panties must be tangled in the sheets somewhere, I'll have to look for them later.//
Your thoughts drifting back to the vivid dream you just woke from, you [[shuffle towards the bathroom.]]<<set $Puppetmaster.Afternoon = 0>><<set $Puppetmaster.Evening = 0>>You wake, your entire body aching and stiff. The slightest movement makes your pussy squelch, its sensitivity making you moan softly.
<<if $Puppetmaster.OptionSexy is "Played">>//Oh god, the last time my pussy felt like this was after that frat party.// You half smile at the memory of the hard fucking you got that night, then the smile fades as you think of the dream you just woke from.<<endif>><<if $Puppetmaster.OptionSmart is "Played">>//That's odd.// You think to yourself, concern creasing your brow.<<endif>><<if $Puppetmaster.OptionThoughtful is "Played">>//I wonder what has me so sensitive?// You wonder.<<endif>>
Looking down, you can see that the front of your panties are visibly damp.
//A warm bath is what I need.// You decide. Slipping out of bed, you head for [[the bathroom.]]<<set $Puppetmaster.Afternoon = 0>><<set $Puppetmaster.Evening = 0>>By the time you finally crawl out of the large tub, the water has began to cool, leaving you slightly chilled as you dry yourself with a fluffy pink towel.
Back in the bedroom, you open the dresser, looking at the changes of clothes you had packed; a red blouse with a pair of black slacks. You know those would go well with the matching black panties and bra. The other change of clothes is a light pink skit sweater with a long white skirt. The white bra and panties always go well with those.
[[Wear the Red Blouse with Black Slacks.|Day2Breakfast][$Puppetmaster.Underwear to "Simple Black Panties and matching Bra"; $Puppetmaster.Clothes to "Red Blouse and Black Slacks"]]
[[Wear the Pink Knit Sweater with Long White Skirt.|Day2Breakfast][$Puppetmaster.Underwear to "Simple White Panties and matching Bra"; $Puppetmaster.Clothes to "Light Pink Knit Sweater and Long White Skirt"]]
or
[[Wear the same thing you wore yesterday.|Day2Breakfast]]Stifling a yawn, you enter the bathroom. You start the water in the bath tub, then sit on the toilet to relieve yourself.
Twenty minutes later, the heat of the bath has eased the worst of your morning aches.
After drying yourself with a fluffy pink towel, you return to the bedroom and open the dresser.
//I need to talk to Mr Vien about getting my things from my apartment, I'm running out of clean clothes.// Grimacing to yourself, you look at your limited options:
[[Wear the Red Blouse with Black Slacks.|Day3Breakfast][$Puppetmaster.Underwear to "Simple Black Panties and matching Bra"; $Puppetmaster.Clothes to "Red Blouse and Black Slacks"]]
[[Wear the Pink Knit Sweater with Long White Skirt.|Day3Breakfast][$Puppetmaster.Underwear to "Simple White Panties and matching Bra"; $Puppetmaster.Clothes to "Light Pink Knit Sweater and Long White Skirt"]]
or
<<if $Puppetmaster.OptionSexy is "Played">>[[Wear the Black Skirt and low cut Red Blouse.|Day3Breakfast][$Puppetmaster.Underwear to "Red Frilly Panties with matching bra"; $Puppetmaster.Clothes to "Short Black Skirt with Low Cut Red Blouse"]]<<endif>><<if $Puppetmaster.OptionSmart is "Played">>[[Wear the Flowery Sundress.|Day3Breakfast][$Puppetmaster.Underwear to "Black Lacy Panties with matching Bra"; $Puppetmaster.Clothes to "Flowery Sundress"]]<<endif>><<if $Puppetmaster.OptionThoughtful is "Played">>[[Wear the White Blouse and Black Pencil Skirt.|Day3Breakfast][$Puppetmaster.Underwear to "Simple White Panties and matching Bra"; $Puppetmaster.Clothes to "White Blouse and Black Pencil Skirt"]]<<endif>>It takes you a few minutes to put together the batter for your French Toast. Five eggs, a quarter cup of milk, a tablespoon of vanilla extract, and just a hint of honey.
By the time you have a short stack of French Toast, your mouth is watering at the smell.
Dishing two pieces of French Toast onto each of two plates, you spread a little butter on them while they are still hot. Then, you place both plates on a serving tray, along with a small pitcher of syrup and two glasses of orange juice.
Picking up the tray, you exit the kitchen and make your way to Mr Vien's room to [[serve breakfast.|ServeBreakfast2]]<<set $Puppetmaster.Meal = "French Toast.">>Once you're fully dressed, you have your hair combed and your makeup is done, you slip from your room.
In the hall outside your room, you look at Mr Vien's door, feeling a momentary urge to check on him. You're half way across the wide hall before you change your mind.
Turning towards the entry hall, you start towards [[the kitchen.|start breakfast3]]Making the batter for waffles, you add about half a cup of applesauce and just a little powdered sugar to the mix before starting to cook.
While the waffles start to cook, you pull a package of strawberries from the dridge, washing them and cutting them into small pieces.
Once done, you place two waffles on each of two plates sitting on a serving tray, pouring most of the diced strawberries on top of them. Next, you use a can of ready whip to add a generous layer of cool whip to the top of the waffles before sprinkling the last bit of strawberries to the top.
Adding two cups of cranberry juice to the tray, you pick it up.
Tray in hand, you make your way to Mr Vien's room to [[serve breakfast.|ServeBreakfast3]]<<set $Puppetmaster.Meal = "Waffles.">>Drawing a bath, you slip into the hot water, letting the warmth ease into your body.
Your eyelids droop, nearly closing before you catch yourself. //God I'm tired. I might need to catch a nap later.//
Not wanting to risk falling asleep in the bathtub, you get out, toweling off with one of the fluffy pink towels.
Returning to your bedroom, you look through your clothes to find something to wear.
[[Wear the Red Blouse with Black Slacks.|Day4Breakfast][$Puppetmaster.Underwear to "Simple Black Panties and matching Bra"; $Puppetmaster.Clothes to "Red Blouse and Black Slacks"]]
[[Wear the Pink Knit Sweater with Long White Skirt.|Day4Breakfast][$Puppetmaster.Underwear to "Simple White Panties and matching Bra"; $Puppetmaster.Clothes to "Light Pink Knit Sweater and Long White Skirt"]]
[[Wear the Black Skirt and low cut Red Blouse.|Day4Breakfast][$Puppetmaster.Underwear to "Red Frilly Panties with matching bra"; $Puppetmaster.Clothes to "Short Black Skirt with Low Cut Red Blouse"]]
[[Wear the Flowery Sundress.|Day4Breakfast][$Puppetmaster.Underwear to "Black Lacy Panties with matching Bra"; $Puppetmaster.Clothes to "Flowery Sundress"]]
or
[[Wear the White Blouse and Black Pencil Skirt.|Day4Breakfast][$Puppetmaster.Underwear to "Simple White Panties and matching Bra"; $Puppetmaster.Clothes to "White Blouse and Black Pencil Skirt"]]Looking at yourself in the mirror, you take a minute to apply your makeup and comb out your hair before admiring the results. You have to admit the <<print $Puppetmaster.Clothes>> you are wearing looks good. Playfully, you strike a little pose in the mirror before heading for the door to your room.
Closing your door behind you, you walk across the hall to take a peek into Mr Vien's room. You can see him sleeping in his bed, laying on his back. His loud breathing holding a hint of a whine on his exhales. In the dim light, you can see that he somehow pulled his blankets down during the night, exposing his limp cock to view.
<<if $Puppetmaster.OptionSexy is "Played">>You bite your lip lightly, a momentary urge to close the distance to Mr Vien washing through you.
In the time it takes you to blink, the urge passes.<<endif>><<if $Puppetmaster.OptionSmart is "Played">>//I wonder how he got those blankets pulled down like that? It must have been a monumental effort for him.// You think.<<endif>><<if $Puppetmaster.OptionThoughtful is "Played">>You feel the momentary urge to go to his bedside and tuck him back in, but you put the urge aside, worried that you would wake him if you did.<<endif>>
Closing his door again, you head downstairs to [[start breakfast.]]It only takes you a few minutes to make some oatmeal. Filling two bowls with the steaming hot oatmeal, you sprinkle a little brown sugar on top along with some rasins.
Placing the two bowls of oatmeal on a serving tray, you then pour two glasses of milk to go with it before picking up the tray and exiting the kitchen.
Tray in hand, you make your way to Mr Vien's room to [[serve breakfast.]]<<set $Puppetmaster.Meal = "Oatmeal">>Taking a good look at yourself in the mirror, you spend a little time combing out your hair and applying your makeup for the day. Seeing your clothes in the mirror, you think to yourself, //I// REALLY //need to get some more of my clothes from my apartment.//
Closing your bedroom door behind you, you slip across the hall to peek into Mr. Vien's room. Your heart beating faster the closer you get to his room as memories of last nights dream assail you.
For a split second, you think you see yourself standing in the doorway of the room, even as you look in. The strange sense of double vision bringing you a mild sense of vertigo.
"Good morning," Mr Vien's voice rasps from the bed.
"Good morning," You reply quickly, your pulse pounding faster for a second. "Would you like me to take you to your study now?"
"No," You see Mr Vien visibly swallow, "No thank you," He pauses, you can hear him drawing in a breath from across the room, "I think I'll just lay here and enjoy the quiet morning," Another pause as he wheezes, drawing another breath, "while you make breakfast." Raising a trembling arm, he waves you away, a content look on his face.
Nodding, "Ok, I'll be up with breakfast [[in a little while then.]]" You reply.Making the batter for waffles, you add about half a cup of applesauce and just a little powdered sugar to the mix before starting to cook.
While the waffles start to cook, you pull a package of strawberries from the dridge, washing them and cutting them into small pieces.
Once done, you place two waffles on each of two plates sitting on a serving tray, pouring most of the diced strawberries on top of them. Next, you use a can of ready whip to add a generous layer of cool whip to the top of the waffles before sprinkling the last bit of strawberries to the top.
Adding two cups of cranberry juice to the tray, you pick it up.
Tray in hand, you make your way to Mr Vien's room to [[serve breakfast.|ServeBreakfast2]]<<set $Puppetmaster.Meal = "Waffles.">>Once in the kitchen, you consider your options for breakfast. It looks like you have everything you would need to make [[Oatmeal|Oatmeal 3]], [[Eggs & Bacon|Eggs & Bacon 3]], [[Pancakes|Pancakes 3]], [[French Toast|French Toast 3]], or [[Waffles|Waffles 3]].It takes you a few minutes to put together the batter for your French Toast. Five eggs, a quarter cup of milk, a tablespoon of vanilla extract, and just a hint of honey.
By the time you have a short stack of French Toast, your mouth is watering at the smell.
Dishing two pieces of French Toast onto each of two plates, you spread a little butter on them while they are still hot. Then, you place both plates on a serving tray, along with a small pitcher of syrup and two glasses of orange juice.
Picking up the tray, you exit the kitchen and make your way to Mr Vien's room to [[serve breakfast.|ServeBreakfast3]]<<set $Puppetmaster.Meal = "French Toast.">>Pulling a carton of eggs and a package of bacon from the fridge, you start to cook, starting with the bacon so you can use a little bit of the bacon grease to cook the eggs in later.
It isn't long before everything is cooked and neatly arrayed on a pair of plates. You add two glasses of orange juice to the tray and pick it up.
Tray in hand, you make your way to Mr Vien's room to [[serve breakfast.]]<<set $Puppetmaster.Meal = "Eggs & Bacon.">>Closing the door lightly behind yourself, you make your way downstairs [[to the kitchen.|start breakfast. 2]]Pulling a carton of eggs and a package of bacon from the fridge, you start to cook, starting with the bacon so you can use a little bit of the bacon grease to cook the eggs in later.
It isnt long before everything is cooked and neatly arrayed on a pair of plates. You add two glasses of orange juice to the tray and pick it up.
Tray in hand, you make your way to Mr Vien's room to [[serve breakfast.|ServeBreakfast2]]<<set $Puppetmaster.Meal = "Eggs & Bacon.">>It only takes you a few minutes to make some oatmeal. Filling two bowls with the steaming hot oatmeal, you sprinkle a little brown sugar on top along with some rasins.
Placing the two bowls of oatmeal on a serving tray, you then pour two glasses of milk to go with it before picking up the tray and exiting the kitchen.
Tray in hand, you make your way to Mr Vien's room to [[serve breakfast.|ServeBreakfast3]]<<set $Puppetmaster.Meal = "Oatmeal">>Preparing to make pancakes, you trade out the water in the recepie with buttermilk, then add just a hint of vanilla extract to the batter before starting to cook. Cooking them slowly to account for their added volume from the buttermilk, it takes a few minutes, but you finish with four perfect, golden pancakes, nearly as thick as your thumb.
Satisfied with your work, you place two pancakes on each of the two plates you have sitting on the serving tray, spreading a generous amount of butter on each pancake while they are still hot.
Adding a small pitcher of berry syrup and two glasses of apple juice to the tray, you pick it up.
Tray in hand, you make your way to Mr Vien's room to [[serve breakfast.|ServeBreakfast3]]<<set $Puppetmaster.Meal = "Pancakes.">>Once in the kitchen, you consider your options for breakfast. It looks like you have everything you would need to make [[Oatmeal]], [[Eggs & Bacon]], [[Pancakes]], [[French Toast]], or [[Waffles]].Preparing to make pancakes, you trade out the water in the recipe with buttermilk, then add just a hint of vanilla extract to the batter before starting to cook. Cooking them slowly to account for their added volume from the buttermilk, it takes a few minutes, but you finish with four perfect, golden pancakes, nearly as thick as your thumb.
Satisfied with your work, you place two pancakes on each of the two plates you have sitting on the serving tray, spreading a generous amount of butter on each pancake while they are still hot.
Adding a small pitcher of berry syrup and two glasses of apple juice to the tray, you pick it up.
Tray in hand, you make your way to Mr Vien's room to [[serve breakfast.]]<<set $Puppetmaster.Meal = "Pancakes.">>Once in the kitchen, you consider your options for breakfast. It looks like you have everything you would need to make [[Oatmeal|Oatmeal 2]], [[Eggs & Bacon|Eggs & Bacon 2]], [[Pancakes|Pancakes 2]], [[French Toast|French Toast 2]], or [[Waffles|Waffles 2]].Preparing to make pancakes, you trade out the water in the recepie with buttermilk, then add just a hint of vanilla extract to the batter before starting to cook. Cooking them slowly to account for their added volume from the buttermilk, it takes a few minutes, but you finish with four perfect, golden pancakes, nearly as thick as your thumb.
Satisfied with your work, you place two pancakes on each of the two plates you have sitting on the serving tray, spreading a generous amount of butter on each pancake while they are still hot.
Adding a small pitcher of berry syrup and two glasses of apple juice to the tray, you pick it up.
Tray in hand, you make your way to Mr Vien's room to [[serve breakfast.|ServeBreakfast2]]<<set $Puppetmaster.Meal = "Pancakes.">>Pulling a carton of eggs and a package of bacon from the fridge, you start to cook, starting with the bacon so you can use a little bit of the bacon grease to cook the eggs in later.
It isnt long before everything is cooked and neatly arrayed on a pair of plates. You add two glasses of orange juice to the tray and pick it up.
Tray in hand, you make your way to Mr Vien's room to [[serve breakfast.|ServeBreakfast3]]<<set $Puppetmaster.Meal = "Eggs & Bacon.">>Making the batter for waffles, you add about half a cup of applesauce and just a little powdered sugar to the mix before starting to cook.
While the waffles start to cook, you pull a package of strawberries from the fridge, washing them and cutting them into small pieces.
Once done, you place two waffles on each of two plates sitting on a serving tray, pouring most of the diced strawberries on top of them. Next, you use a can of ready whip to add a generous layer of cool whip to the top of the waffles before sprinkling the last bit of strawberries to the top.
Adding two cups of cranberry juice to the tray, you pick it up.
Tray in hand, you make your way to Mr Vien's room to [[serve breakfast.]]<<set $Puppetmaster.Meal = "Waffles.">>Opening the door to Mr Vien's room, "Sir? Are you up?" You call softly.
"Yes dear, I'm up," He says lightly, his voice only holding a bare hint of a tremor as he tries to sit up on his own.
Stepping inside, you flip the lightswitch. Across from you, you see Mr Vien flinch away from the sudden light, "Warn me," He begins with a rasp, "When you're going to do that." He lets himself fall back to the bed, his chest heaving from the effort of attempting to sit up on his own.
"Sorry," You say softly, quickly moving to the side of the bed.
Sitting the tray of food on the nightstand, you reach out towards him, "Let me help you up."
With arms trembling from the effort, Mr Vien reaches towards you, wrapping his arms around you in an embrace as you help him into a sitting position. You quickly scoot him back on the bed, stacking the pillows from his bed so they can help hold him upright.
You can't help but notice that you managed to pull his naked form completely free of the bed's covers.
<<if $Puppetmaster.Accepting gte 5>>Looking at Mr Vien's crotch, you can see his penis beginning to stiffen. Your face warms with embarrassment even as a hint of arousal sends a tingle through your crotch. Barely suppressing a smirk, you opt to not cover Mr Vien back up with his blanket, leaving his cock in clear view.
Shaking the thought away, you set up the tray where you can [[help Mr Vien eat his breakfast.]]<<else>>Your eyes linger on Mr Vien's crotch, his penis beginning to stiffen before your eyes.
Feeling your cheeks warm with embarrassment, you quickly pull his blankets up to cover him from the waist down.
You turn away from him and start to set up the tray where you can [[help Mr Vien eat his breakfast.]]<</if>>It takes you a few minutes to put together the batter for your French Toast. Five eggs, a quarter cup of milk, a tablespoon of vanilla extract, and just a hint of honey.
By the time you have a short stack of French Toast, your mouth is watering at the smell.
Dishing two pieces of French Toast onto each of two plates, you spread a little butter on them while they are still hot. Then, you place both plates on a serving tray, along with a small pitcher of syrup and two glasses of orange juice.
Picking up the tray, you exit the kitchen and make your way to Mr Vien's room to [[serve breakfast.]]<<set $Puppetmaster.Meal = "French Toast.">>Stepping into Mr Vien's room, "Breakfast is served," You say softly, "<<print $Puppetmaster.Meal>>." You add as you near his bedside.
It only takes you a few moments to get everything set up to eat.
As the two of you eat, you say between bites, "I'm going to meed some things from my apartment."
With a little smile, he cuts you off before you can say more, "I sent someone," he pauses for a second, "To get your things." A slow but deep inhale, then he continues, "Your things should arrive this evening."
"Thank you," You reply.
Changing the subject, Mr Vien says, "If, once you have taken me to my study, you can help me make a call," He pauses, a slight whine in his breathing as he draws breath again, "I would like to contact my lawyer, get some affairs in order."
"Ok," Your imagination running wild as you wonder what he might be needing a lawyer for.
The rest of the meal is punctuated with short bits of conversation until Mr Vien makes a concerned face, "Seems I'm going to need a trip to the restroom before you help me to my study." He says, his tone [[matter-of-fact.]]It only takes you a few minutes to make some oatmeal. Filling two bowls with the steaming hot oatmeal, you sprinkle a little brown sugar on top along with some rasins.
Placing the two bowls of oatmeal on a serving tray, you then pour two glasses of milk to go with it before picking up the tray and exiting the kitchen.
Tray in hand, you make your way to Mr Vien's room to [[serve breakfast.|ServeBreakfast2]]<<set $Puppetmaster.Meal = "Oatmeal">>A few minutes later, your mind preoccupied with how you could zone out for more than an hour during breakfast, you wheel Mr Vien into his study. Rolling him behind his desk, you lock the wheels of his wheelchair and step back around him towards the room's exit.
<<if $Puppetmaster.Read gte 4>>//I need to get in here tonight and try to translate some of that book, maybe I can find something that can help.// Your eyes flicker to the black book as Mr Vien's trembling fingers work to open the cover.
<</if>>"Will that be all?" You ask.
Mr Vien blinks, looking up at you as if just now realizing that you're still, "Yes, thank you." He draws a slow rattling breath, "[[That will be all.]]"Hesitantly, you step into Mr Vien's room.
Your pace slows when you see Mr Vien looking straight at you as you enter, something about his enigmatic smile bringing the mental image of your other self's smile vividly to mind. You shudder lightly, goosebumps rising on your arms as you force yourself to move to his bedside.
"Cold?" He asks. "You may turn the heat up in," He pauses to draw a raspy breath, "this part of the house if you would like." His eyes search yours. A faint smile touches his lips after a moment, as if finding what he was looking for in your eyes.
"And what will we be partaking of," He slowly draws breath, "this fine morning?" He finishes breathy.
"<<print $Puppetmaster.Meal>>." You say softly, uncertainty clear in your tone.
During the meal, you feel something tickling at the back of your mind, as if a voice is whispering in your ear, but you can't quite make out what is being said.
Across from you, Mr Vien looks relaxed and content, his mildly pleased expression in stark contrast with your unease and uncertainty.
Glancing at your plate, you're surprised to see that your plate is empty. You quickly look at the clock, only to find that well over an hour has passed since you entered the room.
Mr Vien's voice almost purrs, "[[Thank you for the delightful breakfast.]]"With the tray on place, you look for somewhere to sit.
"You can sit beside me," Mr Vien wheezes with his enigmatic smile.
<<if $Puppetmaster.OptionSexy is "Played">>Giving a return smile, you sit down on the bed.<<endif>><<if $Puppetmaster.OptionSmart is "Played">>//Well, it will make feeding him easier than just standing here.// You think, then perch yourself on the edge of the bed.<<endif>><<if $Puppetmaster.OptionThoughtful is "Played">>You hesitate, but don't see any harm in his offer.
Carefully, you sit beside him. Trying, but failing, to leave a little space between the two of you.<<endif>>
"The <<print $Puppetmaster.Meal>> look delicious," Mr Vien says.
"Thanks," You say softly in reply.
The next half hour goes by in relative quiet, the sounds of the both of you eating seeming to fill the big bedroom.
When you are finally finished feeding both of you, you lightly wipe the corner of his mouth. Only then do you become aware of the way Mr Vien's hand is resting lightly on your thigh.
<<if $Puppetmaster.OptionSexy is "Played">>[[Wink at him and pat his hand lightly, then slip away.|Meds1][$Puppetmaster.Accepting += 2]]
<<endif>><<if $Puppetmaster.OptionSmart is "Played">>[[With a raised eyebrow, you make a show of moving his hand away.|Meds1][$Puppetmaster.Aggressive += 2]]
<<endif>><<if $Puppetmaster.OptionThoughtful is "Played">>[[Look at the offending hand for a moment, then slip away.|Meds1][$Puppetmaster.Scared += 2]]
<<endif>>[[Give a little smile, then move away.|Meds1][$Puppetmaster.Accepting += 1]]
[[Lightly brush his hand away, then get up.|Meds1][$Puppetmaster.Aggressive += 1]]
[[Ignore the hand and get up.|Meds1][$Puppetmaster.Scared +=1]]Half an hour later, you wheel Mr Vien into his study, locking the wheels of his wheelchair once he's in place once you have him settled at his desk.
Mr Vien reaches out across his desk, sliding a business card from under a few other papers. By the time he's pulled the card to himself, he fumbles with the card to pick it up, then offers it to you.
Taking the card, you look at it. The print is elegant and glitters bright gold. The front of the card lists a law firm, a Lawyer's name, a phone number and an address.
"I'm afraid my hands aren't as steady," He swallows hard, "as they once were." Mr Vien's eyes meet your own, "If you could dial the number and set the phone to speaker, it would be appreciated."
You barely finish dialing the number and setting the phone to speaker, the sounds of the ringing filling the room, before Mr Vien abruptly says, "That will be all."
Hearing the clear dismissal in his voice, you exit the room.
[[Eavesdrop on the Conversation]]
or
[[Go about your daily chores.][$Puppetmaster.Accepting += 2]]For the next couple of hours, you go about your morning chores, your mind racing for answers that seem just beyond your grasp.
A few minutes before 11am, you make your way to the kitchen to
[[prepare lunch.|make lunch. 3]]Feeling a bit lazy, you pull a family size can of an expensive looking can of chicken noodle soup from the cupboard. Opening it, you warm it in the microwave.
While you wait for the soup to warm, you pull a pair of bowls from the cupboard, find a pair of soup spoons, and butter two pieces of bread.
You place a short stack of crackers on the table right before you hear the microwave //ding!//
Splitting the soup between two bowls, you array everything on a serving tray.
A moment later, you are slipping out of the kitchen to [[serve lunch.|serve lunch 3]]
<<set $Puppetmaster.Meal = "Chicken noodle soup">>The next couple of hours is a flurry of activity as you give Mr Vien his morning pills, help him to his study, and go about your morning chores.
A few minutes after 11pm, you find yourself back in the kitchen, preparing to [[make lunch.]]Pulling everything you need to make a turkey sandwich.
Grabbing a small bowl, you mix a blend of whole-berry cranberry sauce with mayonnaise, three parts cranberry sauce to one part mayonnaise. Once you've mixed everything to a purple paste with berries, you spread it liberally on two slices of bread. Next comes lettuce, cucumber and tomato before topping the entire thing with a thick slice of turkey and a second piece of bread.
Cutting both sandwiches in half diagnally, you place them each on their own plate.
Next, you cut up some fresh pears, peeling and quartering them before adding them to each plate. Last comes two glasses of apple juice.
Satisfied with the results, you place everything on a serving tray and slip out of the kitchen to [[serve lunch.]]
<<set $Puppetmaster.Meal = "Turkey Sandwich">>You make it almost half way back to the entry hall before your curiosity gets the best of you. Stopping, you look back the way you came. Making up your mind, you start back the way you came, careful not to make any noise as you approach the door to Mr Vien's study again.
From inside, you can hear Mr Vien talking, "Yes, that will be fine," Mr Vien's voice is somewhat stronger, less labored than you are used to hearing, "Friday morning will be perfect. Be sure to bring all the paperwork, I'd like to get all the legal work out of the way as soon as possible."
//Friday, two days from now.// You think, trying to figure out what he is planning.
"Will your new //assistant// be there?" A second voice asks, his tone is deep and rich. "If she's half as much fun as you say she is, I'd like the chance to meet her," His voice almost purrs.
You hear Mr Vien clear his throat, his tone sounding a hint tired, "I'm sure that can be arranged. Once my legal paperwork is sorted, and we have her signatures, I'll make sure she treats you right for all the help you've provided."
"See you Friday morning then. 9am?" The second man's voice sounds very pleased.
"9am." Mr Vien agrees.
Still trying to sort out what exactly the two men were talking about, you slip away from the door and off to the entry hall.
<<if $Puppetmaster.OptionSexy is "Played">>//His lawyer sure has a sexy voice.// You think, //But what the hell were they talking about?//<<endif>><<if $Puppetmaster.OptionSmart is "Played">>//Something is off about this whole situation. I wish I knew what they were talking about, maybe I could start figuring out what is really going on around here.// <<endif>><<if $Puppetmaster.OptionThoughtful is "Played">>//Treat him right?// You think in mild alarm, //I hope they weren't talking about me.// But deep down, you know they were.<<endif>>
[[Go about your daily chores.]]<<set $Puppetmaster.Scared += 1>><<set $Puppetmaster.LawyerCall to "Played">>For the next couple of hours, you go about your morning chores, your thoughts constantly straying to the odd occurrences and strange dreams you have been having since coming into Mr Vien's employ.
A few minutes after 11am, you make your way to the kitchen to
[[prepare lunch.|make lunch. 2]]Once everything you need for sandwiches is on the table, it takes only a few minutes to throw together a pair of ham sandwiches, mayo, lettuce, tomato, cheese, just a hint of mustard, and ham.
Cutting both sandwiches in half diagonally, you put them each on their own plate, then put those plates on a serving tray.
You then quarter, core, and peel two fresh red apples. With two glasses of ice water on the tray, you pick up the tray and head for the kitchen exit.
A moment later, you are out of the kitchen and on your way to the study to [[serve lunch.|serve lunch 2]]<<set $Puppetmaster.Meal = "Ham sandwich">>Entering the kitchen to make lunch, you take a quick look around for what you can make. You see everything you need to make a [[Turkey Sandwich|Turkey Sandwich 3]], [[Ham Sandwich|Ham Sandwich 3]], [[Roast Beef Sandwich|Roast Beef Sandwich 3]], [[Chicken Noodle Soup|Chicken Noodle Soup 3]], and a [[Salad|Salad 3]].Finding a bag of salad mix in the crisper, you pour two bowls full of its contents before adding a little cheese and some small chunks of chicken.
Placing the two bowls on a serving tray, you add three little pitchers of different kinds of salad dressing between them.
After adding two glasses of orange juice to the tray, you pick it up and head for Mr Vien's study to [[serve lunch.|serve lunch 3]]<<set $Puppetmaster.Meal = "Salad">>Once everything you need for sandwiches is on the table, it takes only a few minutes to throw together a pair of ham sandwiches, mayo, lettuce, tomato, cheese, just a hint of mustard, and ham.
Cutting both sandwiches in half diagonally, you put them each on their own plate, then put those plates on a serving tray.
You then quarter, core, and peel two fresh red apples. With two glasses of ice water on the tray, you pick up the tray and head for the kitchen exit.
A moment later, you are out of the kitchen and on your way to the study to [[serve lunch.]]
<<set $Puppetmaster.Meal = "Ham sandwich">>Feeling a bit lazy, you pull a family size can of an expensive looking can of chicken noodle soup from the cupboard. Opening it, you warm it in the microwave.
While you wait for the soup to warm, you pull a pair of bowls from the cupboard, find a pair of soup spoons, and butter two pieces of bread.
You place a short stack of crackers on the table right before you hear the microwave //ding!//
Splitting the soup between two bowls, you array everything on a serving tray.
A moment later, you are slipping out of the kitchen to [[serve lunch.|serve lunch 2]]
<<set $Puppetmaster.Meal = "Chicken noodle soup">>Once everything you need for sandwiches is on the table, it takes only a few minutes to throw together a pair of ham sandwiches, mayo, lettuce, tomato, cheese, just a hint of mustard, and ham.
Cutting both sandwiches in half diagonally, you put them each on their own plate, then put those plates on a serving tray.
You then quarter, core, and peel two fresh red apples. With two glasses of ice water on the tray, you pick up the tray and head for the kitchen exit.
A moment later, you are out of the kitchen and on your way to the study to [[serve lunch.|serve lunch 3]]<<set $Puppetmaster.Meal = "Ham sandwich">>Pulling what you need to make sandwiches, you spread everything out on the counter and get to work.
On wheat bread, you put a hint of ranch dressing on one piece of bread, and mayonnaise on the other. A slice of sharp cheddar, lettuce, thick cut tomato, cucumber, and three slices of thin cut roast beef go between the two slices of bread.
With two sandwiches made, you cut both in half diagonally, then place each sandwich on its own plate. Quartering a pair of oranges, you don't even bother peeling them before adding them to the plate with the sandwiches. Two glasses of ice water go on the tray next before you pick up the entire tray and head for the kitchen exit.
The door swinging shut behind you, and you are on your way to the study to [[serve lunch.|serve lunch 3]]
<<set $Puppetmaster.Meal = "Roast beef sandwich">>Entering the kitchen to make lunch, you take a quick look around for what you can make. You see everything you need to make a [[Turkey Sandwich]], [[Ham Sandwich]], [[Roast Beef Sandwich]], [[Chicken Noodle Soup]], and a [[Salad]].Pulling what you need to make sandwiches, you spread everything out on the counter and get to work.
On wheat bread, you put a hint of ranch dressing on one piece of bread, and mayonnaise on the other. A slice of sharp cheddar, lettuce, thick cut tomato, cucumber, and three slices of thin cut roast beef go between the two slices of bread.
With two sandwiches made, you cut both in half diagonally, then place each sandwich on its own plate. Quartering a pair of oranges, you don't even bother peeling them before adding them to the plate with the sandwiches. Two glasses of ice water go on the tray next before you pick up the entire tray and head for the kitchen exit.
The door swinging shut behind you, and you are on your way to the study to [[serve lunch.]]
<<set $Puppetmaster.Meal = "Roast beef sandwich">>Entering the kitchen to make lunch, you take a quick look around for what you can make. You see everything you need to make a [[Turkey Sandwich|Turkey Sandwich 2]], [[Ham Sandwich|Ham Sandwich 2]], [[Roast Beef Sandwich|Roast Beef Sandwich 2]], [[Chicken Noodle Soup|Chicken Noodle Soup 2]], and a [[Salad|Salad 2]].Finding a bag of salad mix in the crisper, you pour two bowls full of its contents before adding a little cheese and some small chunks of chicken.
Placing the two bowls on a serving tray, you add three little pitchers of different kinds of salad dressing between them.
After adding two glasses of orange juice to the tray, you pick it up and head for Mr Vien's study to [[serve lunch.|serve lunch 2]]<<set $Puppetmaster.Meal = "Salad">>Pulling both the //Animus pondera// and //Latin for Dummies// you place the two books side by side.
<<if $Puppetmaster.Read lte 1>>For more than an hour, you work to translate anything you think might be of use in the //Animus pondera//. While some of what you learn frightens you, you feel like you have a better understanding of what you are dealing with when you are finished.<<set $Puppetmaster.Read += 1>><<else>>Looking through the //Animus pondera//, you realize that you've actually got a pretty good understanding of what is written inside. Maybe good enough to try putting it into practice, . . .
//I don't know what is going on for sure, but I expect that I'm as prepared as I'm going to be for whatever is coming.// You think with grim determination<</if>>
[[Put the books away.|Return to your Room2]]Arriving at Mr Vien's study, you enter hesitantly.
The first thing you notice is that there are several candles lit around the room. At first glance, they look to be randomly placed, but upon closer inspection, you notice that all of them appear to be the same distance away from Mr Vien, even if they are not spaced the same distance away from each other.
The second thing you notice is that the overhead light in the room is not on.
"Looks like you're getting around pretty well without me," You try to joke, but your voice comes out tense and forced.
The flickering candle light casts shifting shadows across Mr Vien's gaunt features making them look skeletal and haunted.
"It was a struggle, but worth it." He smiles, the shifting light making his teeth gleam in little points, like the teeth of a predator. "What delight have you brought lunch today?" He sounds only slightly winded by the time he finishes speaking.
Reaching for the light switch with your free hand, the room is suddenly bathed in clean clear light. What a moment before was a haunting scene, unveils Mr Vien's brightly lit study. Mr Vien once more appears as his usual self, a frail, tired little man sitting in his chair with his little black book opened before him.
"<<print $Puppetmaster.Meal>>," You say, gesturing at the tray of food.
Before you come any closer, Mr Vien marks his page in the book before him and slides it off to the side [[with a trembling hand.]]Pulling everything you need to make a turkey sandwich.
Grabbing a small bowl, you mix a blend of whole-berry cranberry sauce with mayonnaise, three parts cranberry sauce to one part mayonnaise. Once you've mixed everything to a purple paste with berries, you spread it liberally on two slices of bread. Next comes lettuce, cucumber and tomato before topping the entire thing with a thick slice of turkey and a second pice of bread.
Cutting both sandwiches in half diagonally, you place them each on their own plate.
Next, you cut up some fresh pears, peeling and quartering them before adding them to each plate. Last comes two glasses of apple juice.
Satisfied with the results, you place everything on a serving tray and slip out of the kitchen to [[serve lunch.|serve lunch 3]]<<set $Puppetmaster.Meal = "Turkey Sandwich">>Feeling a bit lazy, you pull a family size can of an expensive looking can of chicken noodle soup from the cupboard. Opening it, you warm it in the microwave.
While you wait for the soup to warm, you pull a pair of bowls from the cupboard, find a pair of soup spoons, and butter two pieces of bread.
You place a short stack of crackers on the table right before you hear the microwave //ding!//
Splitting the soup between two bowls, you array everything on a serving tray.
A moment later, you are slipping out of the kitchen to [[serve lunch.]]
<<set $Puppetmaster.Meal = "Chicken noodle soup">>Finding a bag of salad mix in the crisper, you pour two bowls full of its contents before adding a little cheese and some small chunks of chicken.
Placing the two bowls on a serving tray, you add three little pitchers of different kinds of salad dressing between them.
After adding two glasses of orange juice to the tray, you pick it up and head for Mr Vien's study to [[serve lunch.]]
<<set $Puppetmaster.Meal = "Salad">>Pulling everything you need to make a turkey sandwich.
Grabbing a small bowl, you mix a blend of whole-berry cranberry sauce with mayonnaise, three parts cranberry sauce to one part mayonnaise. Once you've mixed everything to a purple paste with berries, you spread it liberally on two slices of bread. Next comes lettuce, cucumber and tomato before topping the entire thing with a thick slice of turkey and a second pice of bread.
Cutting both sandwiches in half diagonally, you place them each on their own plate.
Next, you cut up some fresh pears, peeling and quartering them before adding them to each plate. Last comes two glasses of apple juice.
Satisfied with the results, you place everything on a serving tray and slip out of the kitchen to [[serve lunch.|serve lunch 2]]<<set $Puppetmaster.Meal = "Turkey Sandwich">>Pulling a romance novel from the things you brought with you, you begin to read.
For an hour, you read about the adventures of a female pirate. Though her adventures are filled with riches and lust, it seemed that the poor heroine was always one step away from finding her one true love.
Finish reading and [[put the book away.|Return to your Room2]]You barely set the tray of food down before you feel a sense of vertigo wash over you. Across from you, you see Mr Vien's eyes drifting closed.
Then suddenly, its not Mr Vien who you are looking at but instead it is the other you that you see for the briefest of moments before your [[eyes finish drifting closed.]]Stepping up to Mr Vien's study, you tap the doorframe with your knuckles a couple of times to announce your presence, "Yes?" Mr Vien says from inside.
"Its me," You say, not quite able to keep the anxiety you feel out of your voice, "I was wondering if we could talk for a minute?"
"Certainly," Mr Vien says from inside the study, a hint of annoyance in his voice, "Please, come in and tell me what," You hear him take a ragged breath, "is troubling you."
A hint of impatience crosses Mr Vien's features, then you feel something at the back of your mind, like a worm coiled and slithering inside of your mind. Without intending to, you begin to tell him about the dreams, and odd lapses in memory you have been experiencing since starting to work for him.
By the time you are finished, you are breathless. Across from you, Mr Vien has his familiar enigmatic smile in place, "I assure you," He begins, his tone filled with confidence, a soft wheeze only slightly marring the intimidating tableau, "You have nothing to be concerned about." He draws a slow, deep breath, "I used to be a stage magician, but you have probably figured that out already. Combine that with new surroundings, . . ." He trails off for a moment, watching your eyes for your reaction, a soft whine barely audible in his breathing, "And your subconscious is getting the best of you."
You find his voice, and his reasoning to be oddly compelling. You not in agreement, "Thank you for putting my mind at ease," You begin. The small part of your mind that says you shouldn't be accepting this so easily is drowned by a comfortable acceptance of his words.
Mr Vien makes a small gesture, and you feel your feet leave the ground. You're only mildly curious as you look down, seeing your feet dangling inches above the floor. //Like Magic.// You think idly.
Drifting towards the study door, Mr Vien says softly to you, "Be sure to let me know [[if you have any further concerns.]]"When you feel your feet touch down just outside of Mr Vien's study, you feel a momentary wave of panic at what you just experienced, Then, just as suddenly, you feel the panic replaced by an almost casual acceptance of those same events.
The sounds of your footsteps can be heard as [[you walk down the hall.|afternoon3]]<<set $Puppetmaster.Mad to "Played">>Pulling what you need to make sandwiches, you spread everything out on the counter and get to work.
On wheat bread, you put a hint of ranch dressing on one piece of bread, and mayonnaise on the other. A slice of sharp cheddar, lettuce, thick cut tomato, cucumber, and three slices of thin cut roast beef go between the two slices of bread.
With two sandwiches made, you cut both in half diagonally, then place each sandwich on its own plate. Quartering a pair of oranges, you don't even bother peeling them before adding them to the plate with the sandwiches. Two glasses of ice water go on the tray next before you pick up the entire tray and head for the kitchen exit.
The door swinging shut behind you, and you are on your way to the study to [[serve lunch.|serve lunch 2]]
<<set $Puppetmaster.Meal = "Roast beef sandwich">>Stepping into the study, Mr Vien barely looks up from the book he is reading. Unless you are mistaken, its the same book you've seen him reading nearly every time you've entered the study.
"<<print $Puppetmaster.Meal>>?" Mr Vien asks, sounding winded.
"Yeah," You reply.
"Good, I was just thinking how nice it would be," Mr Vien pauses to take a deep breath so he can continue, "to have <<print $Puppetmaster.Meal>> for lunch."
It isn't long before you settle into the now familiar pattern of feeding both of you at once.
Once the meal is finished, Mr Vien has you help him to the bathroom, much as you did the day before.
When you return to the study, you move Mr Vien's wheelchair back to its usual place, lock the brake so it won't move on him, and take a couple of steps towards the door.
Pausing in the doorway, "Do you need anything else?" You ask.
When Mr Vien looks up from his book, there is a split second of annoyance in his eyes before he replies, "No hun, I'll be find thank you."
"See you for supper then," You reply.
Exiting the study, you start to wonder how you're going to spend your [[afternoon]].You're a little hesitant as you step into the study.
Mr Vien carefully closes his book, sliding it to the side with a visible effort as he turns his eyes to you, "<<print $Puppetmaster.Meal>>?" His smile barely touches his eyes, "Just what I was craving." His pink tongue dampens his lips.
The two of you eat in relative silence. When you are finally finished, you start to gather up the dishes.
"I think," Mr Vien begins, "I heard the mover come in a little while ago. Your things should be in your room now." He gives you a warm smile.
"Thank you," You say, a faint smile finding its way to your lips at the thought of having your things with you again.
"Bathroom, and, . . . anything else?" You ask.
"Bathroom, then enjoy your afternoon." [[He smiles.]]Twenty minutes later, Mr Vien is back in his study and you are on your way to your room.
Inside your room, you find a half dozen moving boxes stacked beside the bed, //Is that really everything I own? My whole life only fills a few boxes?//
Putting the thought aside, you start to unpack your things, filling the dresser drawers and closet with your clothes and placing your few valuables on your dresser.
Having unpacked the bulk of your things, now you just need to decide what to do with your [[afternoon.|afternoon2]]You sit down on the edge of the bed, bouncing lightly on the springy mattress.
<<if $Puppetmaster.OptionSexy is "Played">>Stripping out of your clothes, you climb up onto the bed. Within seconds, your fingers brush the landing strip of pussy hair before they find your clit. You sigh contentedly, a single finger trailing little circles around your throbbing clit.
You plunge two fingers into your soaking wet pussy. Your cry of pleasure sounds small in the large bedroom even as the sound fills your ears.
Your orgasm rushes towards you with surprising speed, your whole body tensing as you near the point of no return. You can feel your hips gyrate, your fingers gliding through your wet folds as your orgasm hits. Your hips jerk violently, girlcum shooting from your pussy as you experience a squirting orgasm.
For several minutes, you lay on the bed, trying to catch your breath once more as you enjoy the afterglow of your orgasm.<<endif>><<if $Puppetmaster.OptionSmart is "Played">>Not wanting your clothes to get in the way, you take of your clothes, folding each piece and sitting it on the corner of the bed.
Free of your clothing, you climb onto the bed, your fingers straying to your bare pussy. Your experienced fingers glide up and down your slit, causing yourself to moan with pleasure as your fingers begin to dance between your folds.
Your eyes half closed, you watch between your legs as you bring yourself closer and closer to orgasm, the wetness on your fingers clearly visible.
When your orgasm finally comes, it starts slowly, building as your fingers continue to play, drawing out your orgasm as long as you can.
Finally, your entire body trembling, you let yourself fall back on your bed while you try to catch your breath, oblivious to the fact that your pussy would be clearly visible to anyone who might enter your room. <<endif>><<if $Puppetmaster.OptionThoughtful is "Played">>It doesn't take you long to strip out of your clothes, leaving them in a heap on the floor beside the bed.
You blush slightly as you sit your naked bottom down on the bed, enjoying the feel of the impossibly soft fabric against your skin.
Looking down, you see your neatly trimmed bush, your pussy lips visibly damp below.
When one hand strays down towards you pussy, a single finger parting your delicate folds, your other hand reaches up, cupping one of your sensitive B-Cup breasts. You can clearly feel your hard nipple through the fabric of your blouse. Meanwhile, you let one finger trace a little circle around your clit, then slide down between your parted pussy lips to glide over your opening, then back up again to repeat the process. Your fingers graze over the opening of your pussy half a dozen times before you feel your hips give an involuntary buck, desperate for penetration.
A whimpering sigh escapes your lips as you let the tip of your middle finger slide slowly into your soaking wet pussy. Your finger begins to slide in and out slowly, your soft moans sounding small in the large bedroom even as the wet sounds of your fingers probing your sex fill your ears.
Your eyes close as you focus on the feel of your finger gently thrusting into your hungry pussy. With your other hand, you roll a hard nipple between two fingers.
When you feel the first hints of an approaching orgasm, you allow a second finger to join the first, both slipping easily into your soaking wet hole. With every thrust of your fingers, your breathing becomes a little more erratic, tremors of pleasure coursing through your body
Your orgasm starts with a buildup of pressure, almost an aching need that grows until the pressure releases like a dam breaking under the strain. Your hips buck as you lose all control of your body, your muscles trembling as pussy juice trickles from your quivering nether lips.
For more than a minute, you lay on your back, breathing heavily as you bask in the afterglow of your orgasm.
With a satisfied sight and a half smile, you sit back up in bed.<<endif>>
Your legs still feel a little rubbery as you regain your feet, pulling your clothes back into place before heading to the bathroom to clean yourself up.
You wash your hands and check your <<print $Puppetmaster.Makeup>> before returning to [[your bedroom.|Return to your Room2]]Nearing the little occult shop, you pause. For several minutes, you look at the storefront, its window filled with strange trinkets and books about the supernatural.
Hesitantly, you reach for the door, a small shock zapping you as your fingers touch the metal handle. You frown at the handle, then open the door.
Once inside, you find a lanky man, dressed in black. You'd swear that he has just a hint of black makeup around his eyes to make them to give his face an almost skeletal look. He barely glances your way as you enter.
<<if $Puppetmaster.BlackBook1 is "True" && $Puppetmaster.Dummies is "False" && $Puppetmaster.Aggressive gte 4>>Walking towards the man, you fish the black book from Mr Vien's library from your purse.
<<if $Puppetmaster.OptionSexy is "Played">>Leaning forward and giving the man a flirtatious smile, you ask, "I was wondering if you can do me a little favor?" You put on your puppy dog eyes as you meet his gaze.
Across from you, the man's Adams apple bobs as he swallows, "Wha-" He swallows again, '"What can I do for you?"
"I've got this book, and I'm trying to learn something about it," You hand the book to the man.
For several long minutes, the man looks through the book, turning the pages slowly as his expression seems to darken.
"I'm no expert, but I think this is the //Animus pondera//." His eyes meet yours, "Where did you find this?" He asks, growing excitement obvious in his voice. You barely have enough time to open your mouth to reply before he continues, "Do you have the //Animus Transfero Transtuli Translatum// as well?"
You open your mouth to speak, but you can't find any words. Pausing you say exactly what you are thinking, "I have no idea what you just said."
Leaning back, the man's eyebrows still high on his forehead in surprise, "If this is real, this is the //Animus pondera//, or at least a very old copy of it. Its one of a two book set, the //Animus pondera// and the //Animus Transfero Transtuli Translatum//. He speaks slowly as if trying to give you time to absorb what he has to say.
"This one," He gestures at the book still in his hand, "Is supposed to teach a person to master their soul, to project their consciousness out of their own bodies." Seeing your confusion, he tries a different way to describe it, "Think of it as a beginners guide to astral projection and mind reading."
A chill goes through you as you begin to understand what the man is saying.
<<endif>><<if $Puppetmaster.OptionSmart is "Played">>"Sir?" You say, his gaze meeting your own, "I have a book I'd like you to look at. Maybe you can tell me something about it?" You ask hopefully.
A hint of a smile crosses the man's lips as he looks first you, then the book over. Picking up the book, he starts to leaf through it, turning the pages slowly as his expression starts to darken.
"I'm no expert, but I think this is the //Animus pondera//." His eyes meet yours, "Where did you find this?" He asks, growing excitement obvious in his voice. You barely have enough time to open your mouth to reply before he continues, "Do you have the //Animus Transfero Transtuli Translatum// as well?"
You open your mouth to speak, but he continues before you have a chance to reply again.
Leaning back, the man's eyebrows still high on his forehead in surprise, "If this is real, this is the //Animus pondera//, or at least a very old copy of it. Its one of a two book set, the //Animus pondera// and the //Animus Transfero Transtuli Translatum//. He speaks slowly as if trying to give you time to absorb what he has to say.
"This one," He gestures at the book still in his hand, "Is supposed to teach a person to master their soul, to project their consciousness out of their own bodies." Seeing your confusion, he tries a different way to describe it, "Think of it as a beginners guide to astral projection and mind reading."
A chill goes through you as what the man is saying begins to sink in.<<endif>><<if $Puppetmaster.OptionThoughtful is "Played">>"Um," You start, "Sir?" You say, his gaze meeting your own, "I came across a book I'd like you to look at. Maybe you know something about it?" You ask hopefully.
A hint of a smile crosses the man's lips as he looks first you, then the book over. Picking up the book, he starts to leaf through it, turning the pages slowly as his expression starts to darken.
"I'm no expert, but I think this is the //Animus pondera//." His eyes meet yours, "Where did you find this?" He asks, growing excitement obvious in his voice. You barely have enough time to open your mouth to reply before he continues, "Do you have the //Animus Transfero Transtuli Translatum// as well?"
You open your mouth to speak, but he continues before you have a chance to reply again.
Leaning back, the man's eyebrows still high on his forehead in surprise, "If this is real, this is the //Animus pondera//, or at least a very old copy of it. Its one of a two book set, the //Animus pondera// and the //Animus Transfero Transtuli Translatum//. He speaks slowly as if trying to give you time to absorb what he has to say.
"This one," He gestures at the book still in his hand, "Is supposed to teach a person to master their soul, to project their consciousness out of their own bodies." Seeing your confusion, he tries a different way to describe it, "Think of it as a beginners guide to astral projection and mind reading."
A chill goes through you as you start to wrap your head around what the man just said.
<<endif>>"The companion book is like the advanced guide, its supposed to teach a person how to control others actions, or to even project yourself into another's body."
Seeing the scared look on your face, the man's already pale features seem to lose what little color they have, "Fuck me running, its real?" He says in almost a whisper.
You nod.
"Oh shit," The man's Adams apple bobs again, "Then you have to get the other book, the wards to protect someone are in the //Animus Transfero Transtuli Translatum//.
Sitting the book on the counter, he slides it back towards you. Picking it up with trembling hands, you slip the book back into your purse.
"Hold on a second, I have something that might help you translate it." The man says, digging behind the counter, then moving through a bead curtain into the back room where you hear him digging around some more. A minute later, he comes out with a copy of "Latin for dummies." You raise an eyebrow, and he shrugs.
Sighing, you take the book
//I can't just leave, he'd know that I know something and it wouldn't do me any good anyway. I have to find a solution, I have to find a way to stop this.//
Troubled by what you have learned, you [[exit the store.|Town3][$Puppetmaster.Dummies to "True"]]<</if>><<if $Puppetmaster.BlackBook1 is "False">>You spend some time looking around the store, but fail to find anything that catches your interest.
The man behind the counter barely acknowledges you as you [[exit the store.|Town3]]<</if>><<if $Puppetmaster.Dummies is "True">>The man looks up from behind the counter, concern in his eyes when he sees that its you, "Hey," He says softly. After a long pause, "Find anything that can help you yet?" He asks hesitantly.
Your eyes meet his, "Its still a work in progress." You admit.
You see him swallow, its prominant Adams apple bobbing. Then he nods before turning his attention back to running the little occult store.
[[Exit the store.|Town3]]<</if>>You feel disoriented, stumbling slightly as you realize you are in the hallway outside of Mr Vien's study, a tray of dirty dishes in hand.
Concern creases your brow as you look at the tray in your hand, looking at the remnants of the lunch you don't remember eating.
Suppressing a shudder, you make your way to the kitchen to wash the dishes and [[continue your day.|afternoon3]]You pause to take in the entry hall before you. Directly before you is a grand staircase leading the second floor of the mansion. To either side of the stairway are simple white doors.
Above the staircase is a large, jeweled chandelier, its crystals reflecting the light from a high window cast the entire room in a rainbow of colors. You can't help but smile a little in wonder as you look at it.
Glancing both directions, you see a single door to both the left and the right side of the room.
<<if $Puppetmaster.Afternoon gte 3>>[[Start Supper.|Start Supper.3]]<<else>><<if $Puppetmaster.Magician is "True">>//Maybe I should just confront Mr Vien about the strange things I've been experiencing?// [[Go Confront Mr Vien.]]
<</if>>You could explore the [[Library.|Library4][$Puppetmaster.Afternoon += 1]]
You could take a closer look at [[Mr Vien's Room|MrRoom4][$Puppetmaster.Afternoon += 1]] since he's in the study.
On second thought, maybe you want to head [[Into Town|Town3]].
Or you could go to [[Your Room.|Return to your Room3]]<</if>>Inside the door, you pause for a few seconds to look at the room before you. The room is set up similar to your own, only its decorated in shades of brown ranging from a light tan to a deep brown.
In the middle of the room is a bed, maybe even larger than your own. Four intricately carved wooden posts stretch nearly to the ceiling, supporting a light tan canopy that stretches down nearly to the bed itself.
Around the room are a series of paintings and artifacts that look like they belong in a museum. For several seconds, you stare in awe at the ancient looking models and sculptures decorating the room.
<<if $Puppetmaster.Scared gte 4 && $Puppetmaster.Magician is "False">>Searching Mr Vien's room, you're surprised to find a false bottom in one of his dresser drawers.
Lifting the false bottom out of the drawer, you find what looks like a scrapbook. You quickly pull it out and sit it on top of the dresser.
Opening the scrapbook, you find it filled with articles about a stage magician known as The Puppet Master.
Skimming through the book, the realization slowly dawns on you; //Mr Vien is the Puppet Master.//
A chill goes up your spine, and you arent quite sure why. Uneasy, you put the book away and [[exit the room.|afternoon3]] <<set $Puppetmaster.Magician to "True">><<set $Puppetmaster.Scared += 2>><<else>>You spend more than an hour going through Mr Vien's room, searching everywhere you can think of, but find nothing of interest.
Sighing, you [[exit the room.|afternoon3]]<</if>>Entering the Public Library, you take a moment to take in your surroundings.
The library is well lit and spacious, the simple bookcases stuffed full of tattered books that have been read by hundreds of people.
<<if $Puppetmaster.BlackBook1 is "True">>Pulling the black book you found in Mr Vien's library from your purse, you walk up to the librarian at the front counter.
Sitting the book on the counter between you, "I was wondering if you might know what this is?" You ask.
"Let me take a look," She says, picking up the book and leafing through the pages slowly. You see a look of concentration on her face as her eyes scan the pages.
Finally, she lets out a heavy sigh, "Sorry ma'am, I'm not even sure what I'm looking at. It looks old, but the language is completely foreign to me."
Closing the book, she hands it back to you, "Sorry I can't be of any help."
"That's alright," You reflexively say, your thoughts dominated by the little book as you slip it back into your purse.
Heading back the way you came, you [[exit the library.|Into Town]] <<else>>You spend about an hour wandering the expansive library, sometimes pulling a book off the shelf to read the back.
Finally, having found nothing to catch your interest, you [[exit the library.|Into Town]]<</if>>Pulling a romance novel from the things you brought with you, you begin to read.
For an hour, you read about the adventures of a female pirate. Though her adventures are filled with riches and lust, it seemed that the poor heroine was always one step away from finding her one true love.
Finish reading and [[put the book away.|Return to your Room1]]Without a particular destination in mind, you start to walk down the street. As you pass the storefronts, you glance in the windows.
Sometimes, you pause for a closer look at whatever the store has on display, but usually you just keep walking.
Finding nothing you feel the need to buy, you [[start back the way you came.|Town3]]Calling a cab and riding into town takes a little over half an hour.
When you step out onto the curb, you look up and down the street.
<<if $Puppetmaster.Afternoon lte 3>>Go enjoy the [[nearby park.|Park3][$Puppetmaster.Afternoon += 1]]
Go check the [[Public Library.|PublicLibrary3][$Puppetmaster.Afternoon += 1]]
Check out the little [[Occult shop.|Occult3][$Puppetmaster.Afternoon += 1]]
Do some [[window shopping.|Shopping3][$Puppetmaster.Afternoon += 1]]
[[Return Home.|afternoon3]]<<else>>[[Return Home.|afternoon3]]<</if>>Unsettled by the increasingly strange things that you have been experiencing the last few days, you feel deep down that whatever is happening is rapidly coming to its climax.
With a bit of free time on your hands, you consider your options for what to do with your next few hours.
<<if $Puppetmaster.Afternoon lte 2>>Go [[Into Town|Town3][$Puppetmaster.Afternoon += 1]] Maybe you can hit the Library, or the little Occult shop in your search for answers?
<</if>><<if $Puppetmaster.Afternoon gte 3>>[[Start Supper.|Start Supper.3]]<<else>>Maybe you can take a look around the mansion, maybe see if you can learn anything new. [[Explore the Mansion.|Explore the Mansion3]]
[[Spend some time in your room.|Return to your Room3]].<</if>>Passing through the grand hall leading to the library, you barely even notice the gold trimmed white room or the gleeming black piano at the room's center.
Reaching the library door, you touch the handle, pausing for only a split second before pushing it open. The smell of old books washes over you. Looking around, at the dark wood bookshelves, you begin to wander between the tall shelves.
<<if $Puppetmaster.BlackBook is "True" && $Puppetmaster.BlackBook1 is "False">>As you make your way down the narrow isles of the library, a black, leather bound book catches your attention.
For the briefest of seconds, you think it may be the black book you've seen Mr Vien spending so much time reading. But then you realize that this book appears a little thinner, and looks to be in better repair.
Pulling the book from the tall bookshelf, you flip open the cover. The unfamiliar script looks much like what is written in the book in the study, and you find yourself just as unable to read it.
//Maybe I can use this to learn something about what Mr Vien is reading?// Glancing towards the library enterance, as if worried someone might be looking, you [[take the black book and exit the library.|afternoon3][$Puppetmaster.BlackBook1 to "True"]]<<else>>After nearly an hour, you find nothing of interest and decide to [[move on with your day.|afternoon3]] <</if>>The park is a series of low hills, covered in neatly trimmed grass and spotted with tall leafy trees. Running through the park are a series of red brick trails that seem to lazily wind their way between the hills.
Occasionally, you see another person as you walk. A lady out walking her small dog, an older gentleman reading a paper on a shaded park bench, a fit young man jogging, or a group of small kids playing around on one of the hills.
Having enjoyed your walk, you [[exit the park.|Into Town]]Standing just inside your room, you let your eyes drift over your surroundings.
Dominating the middle of the room is the large, four post bed. The frilly pink skirt dangles just shy of the floor all around it, a thick pink comforter sprawled across the top of the bed. Looking at it, you can almost imagine an entire family sleeping together in the big bed. Resting against the headboard are two large pillows, their pillow cases matching the color and pattern of the comforter, and the frill along the edges matching the bed's skirt.
A small nightstand rests beside the bed, a single bulb lamp resting on its surface. The shade on the lamp is white, with little pink roses embroidered on its surface.
Across from the bed is what appears to be a large closet door, a small vanity beside it. The vanity is a simple white stand with pink trim. Above it rests a small oval mirror. At a glance, it appears to be polished silver instead of a traditional mirror.
On the far side of the bed is a door, leading to a spacious bathroom, a claw foot copper tub, the biggest bathtub you've ever seen, fills half of the room. A fluffy pink towel rests over its rim. Closer to yourself is a simple white toilet, a pink fuzzy cover over the toilet seat. Directly across from it is a sink. A white marble cabinet with a sink in its surface. The bowl of the sink is marbled with dark pink, bordering on purple in places.
<<if $Puppetmaster.Afternoon gte 3>>[[Start Supper.]]<<else>>Maybe you can catch [[a short nap.|Nap 1][$Puppetmaster.Afternoon += 1]]
Looking at the bed, you start feeling the urge to [[rub one out.|Masterbate 1][$Puppetmaster.Afternoon += 1]]
[[Read for a little while.][$Puppetmaster.Afternoon += 1]]
[[Explore the Mansion.|Explore the Mansion1]]<</if>>You sit down on the edge of the bed, bouncing lightly on the springy mattress.
<<if $Puppetmaster.OptionSexy is "Played">>Stripping out of your clothes, you climb up onto the bed. Within seconds, your fingers brush the landing strip of pussy hair before they find your clit. You sigh contentedly, a single finger trailing little circles around your throbbing clit.
You plunge two fingers into your soaking wet pussy. Your cry of pleasure sounds small in the large bedroom even as the sound fills your ears.
Your orgasm rushes towards you with surprising speed, your whole body tensing as you near the point of no return. You can feel your hips gyrate, your fingers gliding through your wet folds as your orgasm hits. Your hips jerk violently, girlcum shooting from your pussy as you experience a squirting orgasm.
For several minutes, you lay on the bed, trying to catch your breath once more as you enjoy the afterglow of your orgasm.<<endif>><<if $Puppetmaster.OptionSmart is "Played">>Not wanting your clothes to get in the way, you take of your clothes, folding each piece and sitting it on the corner of the bed.
Free of your clothing, you climb onto the bed, your fingers straying to your bare pussy. Your experienced fingers glide up and down your slit, causing yourself to moan with pleasure as your fingers begin to dance between your folds.
Your eyes half closed, you watch between your legs as you bring yourself closer and closer to orgasm, the wetness on your fingers clearly visible.
When your orgasm finally comes, it starts slowly, building as your fingers continue to play, drawing out your orgasm as long as you can.
Finally, your entire body trembling, you let yourself fall back on your bed while you try to catch your breath, oblivious to the fact that your pussy would be clearly visible to anyone who might enter your room. <<endif>><<if $Puppetmaster.OptionThoughtful is "Played">>It doesn't take you long to strip out of your clothes, leaving them in a heap on the floor beside the bed.
You blush slightly as you sit your naked bottom down on the bed, enjoying the feel of the impossibly soft fabric against your skin.
Looking down, you see your neatly trimmed bush, your pussy lips visibly damp below.
When one hand strays down towards you pussy, a single finger parting your delicate folds, your other hand reaches up, cupping one of your sensitive B-Cup breasts. You can clearly feel your hard nipple through the fabric of your blouse. Meanwhile, you let one finger trace a little circle around your clit, then slide down between your parted pussy lips to glide over your opening, then back up again to repeat the process. Your fingers graze over the opening of your pussy half a dozen times before you feel your hips give an involuntary buck, desperate for penetration.
A whimpering sigh escapes your lips as you let the tip of your middle finger slide slowly into your soaking wet pussy. Your finger begins to slide in and out slowly, your soft moans sounding small in the large bedroom even as the wet sounds of your fingers probing your sex fill your ears.
Your eyes close as you focus on the feel of your finger gently thrusting into your hungry pussy. With your other hand, you roll a hard nipple between two fingers.
When you feel the first hints of an approaching orgasm, you allow a second finger to join the first, both slipping easily into your soaking wet hole. With every thrust of your fingers, your breathing becomes a little more erratic, tremors of pleasure coursing through your body
Your orgasm starts with a buildup of pressure, almost an aching need that grows until the pressure releases like a dam breaking under the strain. Your hips buck as you lose all control of your body, your muscles trembling as pussy juice trickles from your quivering nether lips.
For more than a minute, you lay on your back, breathing heavily as you bask in the afterglow of your orgasm.
With a satisfied sight and a half smile, you sit back up in bed.<<endif>>
Your legs still feel a little rubbery as you regain your feet, pulling your clothes back into place before heading to the bathroom to clean yourself up.
You wash your hands and check your <<print $Puppetmaster.Makeup>> before returning to [[your bedroom.|Return to your Room1]]Entering the Public Library, you take a moment to take in your surroundings.
The library is well lit and spacious, the simple bookcases stuffed full of tattered books that have been read by hundreds of people.
<<if $Puppetmaster.BlackBook1 is "True">>Pulling the black book you found in Mr Vien's library from your purse, you walk up to the librarian at the front counter.
Sitting the book on the counter between you, "I was wondering if you might know what this is?" You ask.
"Let me take a look," She says, picking up the book and leafing through the pages slowly. You see a look of concentration on her face as her eyes scan the pages.
Finally, she lets out a heavy sigh, "Sorry ma'am, I'm not even sure what I'm looking at. It looks old, but the language is completely foreign to me."
Closing the book, she hands it back to you, "Sorry I can't be of any help."
"That's alright," You reflexively say, your thoughts dominated by the little book as you slip it back into your purse.
Heading back the way you came, you [[exit the library.|Town2]] <<else>>You spend about an hour wandering the expansive library, sometimes pulling a book off the shelf to read the back.
Finally, having found nothing to catch your interest, you [[exit the library.|Town2]]<</if>>Standing just inside your room, you let your eyes drift over your surroundings.
Dominating the middle of the room is the large, four post bed. The frilly pink skirt dangles just shy of the floor all around it, a thick pink comforter sprawled across the top of the bed. Looking at it, you can almost imagine an entire family sleeping together in the big bed. Resting against the headboard are two large pillows, their pillow cases matching the color and pattern of the comforter, and the frill along the edges matching the bed's skirt.
A small nightstand rests beside the bed, a single bulb lamp resting on its surface. The shade on the lamp is white, with little pink roses embroidered on its surface.
Across from the bed is what appears to be a large closet door, a small vanity beside it. The vanity is a simple white stand with pink trim. Above it rests a small oval mirror. At a glance, it appears to be polished silver instead of a traditional mirror.
On the far side of the bed is a door, leading to a spacious bathroom, a claw foot copper tub, the biggest bathtub you've ever seen, fills half of the room. A fluffy pink towel rests over its rim. Closer to yourself is a simple white toilet, a pink fuzzy cover over the toilet seat. Directly across from it is a sink. A white marble cabinet with a sink in its surface. The bowl of the sink is marbled with dark pink, bordering on purple in places.
<<if $Puppetmaster.Afternoon gte 3>>[[Start Supper.|Start Supper.2]]<<else>>Maybe you can catch [[a short nap.|Nap 2][$Puppetmaster.Afternoon += 1]]
Looking at the bed, you start feeling the urge to [[rub one out.|Masterbate 2][$Puppetmaster.Afternoon += 1]]
<<if $Puppetmaster.Dummies is "False">>[[Read for a little while.|Read2][$Puppetmaster.Afternoon += 1]]<<else>>[[Start trying to translate the Black book.][$Puppetmaster.Afternoon =+ 1]]<</if>>
[[Explore the Mansion.|Explore the Mansion2]]<</if>>Opening your eyes, you stretch. You're surprised at the stiffness in your joints, almost as if you were laying stiffly on a hard surface instead of laying cradled in a warm, fluffy bed.
You take a second to straighten your <<print $Puppetmaster.Clothes>>, then glance towards the vanity mirror to make sure everything is in order.
You rub your own shoulders lightly, [[trying to work the stiffness out of them.|Return to your Room2]]Entering the Public Library, you take a moment to take in your surroundings.
The library is well lit and spacious, the simple bookcases stuffed full of tattered books that have been read by hundreds of people.
<<if $Puppetmaster.BlackBook1 is "True">>Pulling the black book you found in Mr Vien's library from your purse, you walk up to the librarian at the front counter.
Sitting the book on the counter between you, "I was wondering if you might know what this is?" You ask.
"Let me take a look," She says, picking up the book and leafing through the pages slowly. You see a look of concentration on her face as her eyes scan the pages.
Finally, she lets out a heavy sigh, "Sorry ma'am, I'm not even sure what I'm looking at. It looks old, but the language is completely foreign to me."
Closing the book, she hands it back to you, "Sorry I can't be of any help."
"That's alright," You reflexively say, your thoughts dominated by the little book as you slip it back into your purse.
Heading back the way you came, you [[exit the library.|Town3]] <<else>>You spend about an hour wandering the expansive library, sometimes pulling a book off the shelf to read the back.
Finally, having found nothing to catch your interest, you [[exit the library.|Town3]]<</if>>Standing just inside your room, you let your eyes drift over your surroundings.
Dominating the middle of the room is the large, four post bed. The frilly pink skirt dangles just shy of the floor all around it, a thick pink comforter sprawled across the top of the bed. Looking at it, you can almost imagine an entire family sleeping together in the big bed. Resting against the headboard are two large pillows, their pillow cases matching the color and pattern of the comforter, and the frill along the edges matching the bed's skirt.
A small nightstand rests beside the bed, a single bulb lamp resting on its surface. The shade on the lamp is white, with little pink roses embroidered on its surface.
Across from the bed is what appears to be a large closet door, a small vanity beside it. The vanity is a simple white stand with pink trim. Above it rests a small oval mirror. At a glance, it appears to be polished silver instead of a traditional mirror.
On the far side of the bed is a door, leading to a spacious bathroom, a claw foot copper tub, the biggest bathtub you've ever seen, fills half of the room. A fluffy pink towel rests over its rim. Closer to yourself is a simple white toilet, a pink fuzzy cover over the toilet seat. Directly across from it is a sink. A white marble cabinet with a sink in its surface. The bowl of the sink is marbled with dark pink, bordering on purple in places.
<<if $Puppetmaster.Afternoon gte 3>>[[Start Supper.|Start Supper.3]]<<else>>Maybe you can catch [[a short nap.|Nap 3][$Puppetmaster.Afternoon += 1]]
Looking at the bed, you start feeling the urge to [[rub one out.|Masterbate 3][$Puppetmaster.Afternoon += 1]]
<<if $Puppetmaster.Dummies is "False">>[[Read for a little while.|Read3][$Puppetmaster.Afternoon += 1]]<<else>>[[Start trying to translate the Black book.|Start trying to translate the Black book.3][$Puppetmaster.Afternoon =+ 1]] <</if>>
[[Explore the Mansion.|Explore the Mansion3]]<</if>><<if $Puppetmaster.OptionSexy is "Played">>A soft giggle escapes your lips as you throw yourself onto the bed, bouncing with your arms spread wide.
"This is //so// nice!" You say softly to yourself.
Sitting back up, you pull the thick pink comforter and crawl beneath the covers. You sigh happily as your head settles on the impossibly fluffy pillow.
Within seconds, you're sound asleep.<<endif>><<if $Puppetmaster.OptionSmart is "Played">>Looking at the bed, you can't help but notice how comfortable it looks. And at a glance, you're sure that if you laid in the middle and stretched as far as you could reach, you still wouldn't be able to reach the edges.
Reaching for the covers, you pull back the silky smooth comforter, taking note of the pink silk sheets beneath.
For a moment, you let your fingers trail over the material before settling on the bed.
A satisfied smile touches your lips when you feel your head sink into the big frilly pillow.
Closing your eyes, it only takes a few seconds for you to fall asleep.<<endif>>
<<if $Puppetmaster.OptionThoughtful is "Played">>Looking at the comfortable looking bed, you let your fingers trail across the smooth fabric of the comforter covering the bed.
Pulling back the covers, you sit down on the bed, marveling at its full springiness.
Snuggling into the bed, you pull the covers tightly around yourself, your head settling on the almost too fluffy pillow.
A satisfied sigh escapes your lips and you close your eyes. Sleep comes for you quickly.<<endif>>
[[Wake up.|Wake3]]Opening your eyes, you stretch. You're surprised at the stiffness in your joints, almost as if you were laying stiffly on a hard surface instead of laying cradled in a warm, fluffy bed.
You take a second to straighten your <<print $Puppetmaster.Clothes>>, then glance towards the vanity mirror to make sure everything is in order.
You rub your own shoulders lightly, [[trying to work the stiffness out of them.|Return to your Room3]]The park is a series of low hills, covered in neatly trimmed grass and spotted with tall leafy trees. Running through the park are a series of red brick trails that seem to lazily wind their way between the hills.
Occasionally, you see another person as you walk. A lady out walking her small dog, an older gentleman reading a paper on a shaded park bench, a fit young man jogging, or a group of small kids playing around one of the hills.
Having enjoyed your walk, you [[exit the park.|Town3]]Without a particular destination in mind, you start to walk down the street. As you pass the storefronts, you glance in the windows.
Sometimes, you pause for a closer look at whatever the store has on display, but usually you just keep walking.
Finding nothing you feel the need to buy, you [[start back the way you came.|Into Town]]<<if $Puppetmaster.OptionSexy is "Played">>A soft giggle escapes your lips as you throw yourself onto the bed, bouncing with your arms spread wide.
"This is //so// nice!" You say softly to yourself.
Sitting back up, you pull the thick pink comforter and crawl beneath the covers. You sigh happily as your head settles on the impossibly fluffy pillow.
Within seconds, you're sound asleep.<<endif>><<if $Puppetmaster.OptionSmart is "Played">>Looking at the bed, you can't help but notice how comfortable it looks. And at a glance, you're sure that if you laid in the middle and stretched as far as you could reach, you still wouldn't be able to reach the edges.
Reaching for the covers, you pull back the silky smooth comforter, taking note of the pink silk sheets beneath.
For a moment, you let your fingers trail over the material before settling on the bed.
A satisfied smile touches your lips when you feel your head sink into the big frilly pillow.
Closing your eyes, it only takes a few seconds for you to fall asleep.<<endif>>
<<if $Puppetmaster.OptionThoughtful is "Played">>Looking at the comfortable looking bed, you let your fingers trail across the smooth fabric of the comforter covering the bed.
Pulling back the covers, you sit down on the bed, marveling at its full springiness.
Snuggling into the bed, you pull the covers tightly around yourself, your head settling on the almost too fluffy pillow.
A satisfied sigh escapes your lips and you close your eyes. Sleep comes for you quickly.<<endif>>
[[Wake up.|Wake1]]Opening your eyes, you stretch. You're surprised at the stiffness in your joints, almost as if you were laying stiffly on a hard surface instead of laying cradled in a warm, fluffy bed.
You take a second to straighten your <<print $Puppetmaster.Clothes>>, then glance towards the vanity mirror to make sure everything is in order.
You rub your own shoulders lightly, [[trying to work the stiffness out of them.|Return to your Room1]]Without a particular destination in mind, you start to walk down the street. As you pass the storefronts, you glance in the windows.
Sometimes, you pause for a closer look at whatever the store has on display, but usually you just keep walking.
Finding nothing you feel the need to buy, you [[start back the way you came.|Town2]]Calling a cab and riding into town takes a little over half an hour.
When you step out onto the curb, you look up and down the street.
<<if $Puppetmaster.Afternoon lte 3>>Go enjoy the [[nearby park.|Park2][$Puppetmaster.Afternoon += 1]]
Go check the [[Public Library.|PublicLibrary2][$Puppetmaster.Afternoon += 1]]
Check out the little [[Occult shop.|Occult2][$Puppetmaster.Afternoon += 1]]
Do some [[window shopping.|Shopping2][$Puppetmaster.Afternoon += 1]]
[[Return Home.|afternoon2]]<<else>>[[Return Home.|afternoon2]]<</if>>With a bit of free time on your hands, you consider your options for what to do with your next few hours.
<<if $Puppetmaster.Afternoon lte 2>>Go [[Into Town|Town2][$Puppetmaster.Afternoon += 1]] to get away from everything, maybe do a little shopping.
<</if>><<if $Puppetmaster.Afternoon gte 3>>[[Start Supper.|Start Supper.2]]<<else>>With all the odd things that have been happening since arriving, maybe you want to [[Explore the Mansion|Explore the Mansion2]] some more.
[[Spend some time in your room.|Return to your Room2]].<</if>><<if $Puppetmaster.OptionSexy is "Played">>A soft giggle escapes your lips as you throw yourself onto the bed, bouncing with your arms spread wide.
"This is //so// nice!" You say softly to yourself.
Sitting back up, you pull the thick pink comforter and crawl beneath the covers. You sigh happily as your head settles on the impossibly fluffy pillow.
Within seconds, you're sound asleep.<<endif>><<if $Puppetmaster.OptionSmart is "Played">>Looking at the bed, you can't help but notice how comfortable it looks. And at a glance, you're sure that if you laid in the middle and stretched as far as you could reach, you still wouldn't be able to reach the edges.
Reaching for the covers, you pull back the silky smooth comforter, taking note of the pink silk sheets beneath.
For a moment, you let your fingers trail over the material before settling on the bed.
A satisfied smile touches your lips when you feel your head sink into the big frilly pillow.
Closing your eyes, it only takes a few seconds for you to fall asleep.<<endif>>
<<if $Puppetmaster.OptionThoughtful is "Played">>Looking at the comfortable looking bed, you let your fingers trail across the smooth fabric of the comforter covering the bed.
Pulling back the covers, you sit down on the bed, marveling at its full springiness.
Snuggling into the bed, you pull the covers tightly around yourself, your head settling on the almost too fluffy pillow.
A satisfied sigh escapes your lips and you close your eyes. Sleep comes for you quickly.<<endif>>
[[Wake up.|Wake2]]With only a couple of hours to prepare supper, you pull a pair of chicken breasts from the refrigorator and place them in a small caserole dish with a can of cream of chicken soup.
Turning the oven on, you add a little garlic and lemon pepper to the chicken, then slip the caserole bowl into the oven.
Next, you wash up a pair of modest sized potatoes and set them beside the stove.
Knowing that the chicken will need time to cook, you get some biscut mix from the cupboard.
An hour before the chicken is done, you slip the potatoes in the oven, waiting until ten minutes before everything is don't to add the biscuits to the oven to cook as well.
Once everything is done, it only takes a couple of minutes to get everything ready, the poached chicken resting on the plate with a thin layer of sauce on it, the potato split down the middle with the left over sauce poured on it like gravy.
Satisfied with the meal, you add two glasses of white wine to the tray and exit the kitchen to [[Serve Supper|Serve Supper3]].
<<set $Puppetmaster.Meal = "Poached Chicken with Baked Potato">>Pulling a romance novel from the things you brought with you, you begin to read.
For an hour, you read about the adventures of a female pirate. Though her adventures are filled with riches and lust, it seemed that the poor heroine was always one step away from finding her one true love.
Finish reading and [[put the book away.|Return to your Room3]]Nearing the little occult shop, you pause. For several minutes, you look at the storefront, its window filled with strange trinkets and books about the supernatural.
Hesitantly, you reach for the door, a small shock zapping you as your fingers touch the metal handle. You frown at the handle, then open the door.
Once inside, you find a lanky man, dressed in black. You'd swear that he has just a hint of black makeup around his eyes to make them to give his face an almost skeletal look. He barely glances your way as you enter.
<<if $Puppetmaster.BlackBook1 is "True" && $Puppetmaster.Aggressive gte 4>>Walking towards the man, you fish the black book from Mr Vien's library from your purse.
<<if $Puppetmaster.OptionSexy is "Played">>Leaning forward and giving the man a flirtatious smile, you ask, "I was wondering if you can do me a little favor?" You put on your puppy dog eyes as you meet his gaze.
Across from you, the man's Adams apple bobs as he swallows, "Wha-" He swallows again, '"What can I do for you?"
"I've got this book, and I'm trying to learn something about it," You hand the book to the man.
For several long minutes, the man looks through the book, turning the pages slowly as his expression seems to darken.
"I'm no expert, but I think this is the //Animus pondera//." His eyes meet yours, "Where did you find this?" He asks, growing excitement obvious in his voice. You barely have enough time to open your mouth to reply before he continues, "Do you have the //Animus Transfero Transtuli Translatum// as well?"
You open your mouth to speak, but you can't find any words. Pausing you say exactly what you are thinking, "I have no idea what you just said."
Leaning back, the man's eyebrows still high on his forehead in surprise, "If this is real, this is the //Animus pondera//, or at least a very old copy of it. Its one of a two book set, the //Animus pondera// and the //Animus Transfero Transtuli Translatum//. He speaks slowly as if trying to give you time to obsorb what he has to say.
"This one," He gestures at the book still in his hand, "Is supposed to teach a pearson to master their soul, to project their consciousness out of their own bodies." Seeing your confusion, he tries a different way to describe it, "Think of it as a beginners guide to astral projection and mind reading."
A chill goes through you as you begin to understand what the man is saying.
<<endif>><<if $Puppetmaster.OptionSmart is "Played">>"Sir?" You say, his gaze meeting your own, "I have a book I'd like you to look at. Maybe you can tell me something about it?" You ask hopefully.
A hint of a smile crosses the man's lips as he looks first you, then the book over. Picking up the book, he starts to leaf through it, turning the pages slowly as his expression starts to darken.
"I'm no expert, but I think this is the //Animus pondera//." His eyes meet yours, "Where did you find this?" He asks, growing excitement obvious in his voice. You barely have enough time to open your mouth to reply before he continues, "Do you have the //Animus Transfero Transtuli Translatum// as well?"
You open your mouth to speak, but he continues before you have a chance to reply again.
Leaning back, the man's eyebrows still high on his forehead in surprise, "If this is real, this is the //Animus pondera//, or at least a very old copy of it. Its one of a two book set, the //Animus pondera// and the //Animus Transfero Transtuli Translatum//. He speaks slowly as if trying to give you time to absorb what he has to say.
"This one," He gestures at the book still in his hand, "Is supposed to teach a person to master their soul, to project their consciousness out of their own bodies." Seeing your confusion, he tries a different way to describe it, "Think of it as a beginners guide to astral projection and mind reading."
A chill goes through you as what the man is saying begins to sink in.
"So, what you're saying," Your voice is unsteady, but you keep talking anyway, "Is that these books could be used to control, or even possess someone?"
"And more," He nods at you in agreement.<<endif>><<if $Puppetmaster.OptionThoughtful is "Played">>"Um," You start, "Sir?" You say, his gaze meeting your own, "I came across a book I'd like you to look at. Maybe you know something about it?" You ask hopefully.
A hint of a smile crosses the man's lips as he looks first you, then the book over. Picking up the book, he starts to leaf through it, turning the pages slowly as his expression starts to darken.
"I'm no expert, but I think this is the //Animus pondera//." His eyes meet yours, "Where did you find this?" He asks, growing excitement obvious in his voice. You barely have enough time to open your mouth to reply before he continues, "Do you have the //Animus Transfero Transtuli Translatum// as well?"
You open your mouth to speak, but he contines before you have a chance to reply again.
Leaning back, the man's eyebrows still high on his forehead in surprise, "If this is real, this is the //Animus pondera//, or at least a very old copy of it. Its one of a two book set, the //Animus pondera// and the //Animus Transfero Transtuli Translatum//. He speaks slowly as if trying to give you time to absorb what he has to say.
"This one," He gestures at the book still in his hand, "Is supposed to teach a person to master their soul, to project their consciousness out of their own bodies." Seeing your confusion, he tries a different way to describe it, "Think of it as a beginners guide to astral projection and mind reading."
A chill goes through you as you start to wrap your head around what the man just said.
<<endif>>"The companion book is like the advanced guide, its supposed to teach a person how to control others actions, or to even project yourself into another's body."
Seeing the scared look on your face, the man's already pale features seem to lose what little color they have, "Fuck me running, its real?" He says in almost a whisper.
You nod.
"Oh shit," The man's Adams apple bobs again, "Then you have to get the other book, the wards to protect someone are in the //Animus Transfero Transtuli Translatum//.
Sitting the book on the counter, he slides it back towards you. Picking it up with trembling hands, you slip the book back into your purse.
"Hold on a second, I have something that might help you translate it." The man says, digging behind the counter, then moving through a bead curtain into the back room where you hear him digging around some more. A minute later, he comes out with a copy of 'Latin for dummies." You raise an eyebrow, and he shrugs.
Sighing, you take the book
//I can't just leave, he'd know that I know something and it wouldn't do me any good anyway. I have to find a solution, I have to find a way to stop this.//
Troubled by what you have learned, you [[exit the store.|Into Town][$Puppetmaster.Dummies to "True"]]<</if>><<if $Puppetmaster.BlackBook1 is "False">>You spend some time looking around the store, but fail to find anything that catches your interest.
The man behind the counter barely acknowledges you as you [[exit the store.|Into Town]]<</if>>With a bit of free time on your hands, you consider your options for what to do with your few hours of free time.
<<if $Puppetmaster.Afternoon lte 2>>Go [[Into Town][$Puppetmaster.Afternoon += 1]] to get away from everything, maybe do a little shopping.
<</if>><<if $Puppetmaster.Afternoon gte 3>>[[Start Supper.]]<<else>>With all the odd things that have been happening since arriving, maybe you want to [[Explore the Mansion|Explore the Mansion1]] some more.
[[Return to your Room|Return to your Room1]].<</if>>You pause to take in the entry hall before you. Directly before you is a grand staircase leading the second floor of the mansion. To either side of the stairway are simple white doors.
Above the staircase is a large, jeweled chandelier, its crystals reflecting the light from a high window cast the entire room in a rainbow of colors. You can't help but smile a little in wonder as you look at it.
Glancing both directions, you see a single door to both the left and the right side of the room.
<<if $Puppetmaster.Afternoon gte 3>>[[Start Supper.]]<<else>>You could explore the [[Library.|Library2][$Puppetmaster.Afternoon += 1]]
You could take a closer look at [[Mr Vien's Room|MrRoom2][$Puppetmaster.Afternoon += 1]] since he's in the study.
On second thought, maybe you want to head [[Into Town][$Puppetmaster.Afternoon += 1]].
Or you could go to [[Your Room.|Return to your Room1]]<</if>>Inside the door, you pause for a few seconds to look at the room before you. The room is set up similar to your own, only its decorated in shades of brown ranging from a light tan to a deep brown.
In the middle of the room is a bed, maybe even larger than your own. Four intricately carved wooden posts stretch nearly to the ceiling, supporting a light tan canopy that stretches down nearly to the bed itself.
Around the room are a series of paintings and artifacts that look like they belong in a museum. For several seconds, you stare in awe at the ancient looking models and sculptures decorating the room.
<<if $Puppetmaster.Scared gte 4 && $Puppetmaster.Magician is "False">>Searching Mr Vien's room, you're surprised to find a false bottom in one of his dresser drawers.
Lifting the false bottom out of the drawer, you find what looks like a scrapbook. You quickly pull it out and sit it on top of the dresser.
Opening the scrapbook, you find it filled with articles about a stage magician known as The Puppet Master.
Skimming through the book, the realization slowly dawns on you; //Mr Vien is the Puppet Master.//
A chill goes up your spine, and you arent quite sure why. Uneasy, you put the book away and [[exit the room.|afternoon]] <<set $Puppetmaster.Magician to "True">><<set $Puppetmaster.Scared += 2>><<else>>You spend more than an hour going through Mr Vien's room, searching everywhere you can think of, but find nothing of interest.
Sighing, you [[exit the room.|afternoon]]<</if>>The park is a series of low hills, covered in neatly trimmed grass and spotted with tall leafy trees. Running through the park are a series of red brick trails that seem to lazily wind their way between the hills.
Occasionally, you see another person as you walk. A lady out walking her small dog, an older gentleman reading a paper on a shaded park bench, a fit young man jogging, or a group of small kids playing around one of the hills.
Having enjoyed your walk, you [[exit the park.|Town2]]You pause to take in the entry hall before you. Directly before you is a grand staircase leading the second floor of the mansion. To either side of the stairway are simple white doors.
Above the staircase is a large, jeweled chandelier, its crystals reflecting the light from a high window cast the entire room in a rainbow of colors. You can't help but smile a little in wonder as you look at it.
Glancing both directions, you see a single door to both the left and the right side of the room.
<<if $Puppetmaster.Afternoon gte 3>>[[Start Supper.|Start Supper.2]]<<else>>You could explore the [[Library.|Library3][$Puppetmaster.Afternoon += 1]]
You could take a closer look at [[Mr Vien's Room|MrRoom3][$Puppetmaster.Afternoon += 1]] since he's in the study.
On second thought, maybe you want to head [[Into Town|Town2]].
Or you could go to [[Your Room.|Return to your Room2]]<</if>>Passing through the grand hall leading to the library, you barely even notice the gold trimmed white room or the gleeming black piano at the room's center.
Reaching the library door, you touch the handle, pausing for only a split second before pushing it open. The smell of old books washes over you. Looking around, at the dark wood bookshelves, you begin to wander between the tall shelves.
<<if $Puppetmaster.BlackBook is "True" && $Puppetmaster.BlackBook1 is "False">>As you make your way down the narrow isles of the library, a black, leather bound book catches your attention.
For the briefest of seconds, you think it may be the black book you've seen Mr Vien spending so much time reading. But then you realize that this book appears a little thinner, and looks to be in better repair.
Pulling the book from the tall bookshelf, you flip open the cover. The unfamiliar script looks much like what is written in the book in the study, and you find yourself just as unable to read it.
//Maybe I can use this to learn something about what Mr Vien is reading?// Glancing towards the library enterance, as if worried someone might be looking, you [[take the black book and exit the library.|afternoon2][$Puppetmaster.BlackBook1 to "True"]] <<else>>After nearly an hour, you find nothing of interest and decide to [[move on with your day.|afternoon2]] <</if>>Glancing at the clock, you wonder if you have enough time to make your homemade chicken pot pie. Deciding that you do, you pull two chicken breasts from the refrigerator and start them in a frying pan with a hint of lemon.
While those cook, you pull two cans of mixed veggies and a can of green beans from a cuppboard.
Flipping the chicken, you next find two small jars of chicken gravy, a box of stovetop stuffing, and a box of biscuit mix.
Using the biscuit mix, you make a pair of small crusts that you lay in two oven safe bowls. Then, using the drainings from the vegetables instead of water, you start the stovetop stuffing in the microwave.
By this time, your chicken is done, so you pull them off the stove and cut it up into little pieces. You then toss the chicken, vegitables, and chicken gravy into a large bowl and mix everything together.
With a big spoon, you move the mixture in the bowl into your crusts, filling the bowl about two thirds full of the mix. Once done, you pull the stuffing from the microwave and proceed to spoon the stuffing on top of the pot pie filling until the bowls are full and the tops are round.
Glancing at the clock, you see that you have just under an hour left before dinner time.
//Perfect.// You think.
Wrapping both bowls in aluminum foil, you place them in the oven to cook.
With plenty of time on your hands, you wash the dishes while you wait.
Once the pot pies are hot, just a little bit of the gravy mix starting to bubble through the stuffing, you pull both bowls from the oven and place them on the serving tray then remove the foil.
Turning off the oven and picking up the tray, you head for Mr Vien's study to [[Serve Supper|Serve Supper3]].
<<set $Puppetmaster.Meal = "Chicken Pot Pie">>In the kitchen, you take a moment to figure out what you want to make for supper. It looks like you have everything you need to make [[Poached Chicken with Baked Potato|Poached3]], a [[Roast with Mashed Potato and Gravy|Roast3]], [[Lasagna|Las3]], or [[Chicken Pot Pie.|PotPie3]]You sit down on the edge of the bed, bouncing lightly on the springy mattress.
<<if $Puppetmaster.OptionSexy is "Played">>Stripping out of your clothes, you climb up onto the bed. Within seconds, your fingers brush the landing strip of pussy hair before they find your clit. You sigh contentedly, a single finger trailing little circles around your throbbing clit.
You plunge two fingers into your soaking wet pussy. Your cry of pleasure sounds small in the large bedroom even as the sound fills your ears.
Your orgasm rushes towards you with surprising speed, your whole body tensing as you near the point of no return. You can feel your hips gyrate, your fingers gliding through your wet folds as your orgasm hits. Your hips jerk violently, girlcum shooting from your pussy as you experience a squirting orgasm.
For several minutes, you lay on the bed, trying to catch your breath once more as you enjoy the afterglow of your orgasm.<<endif>><<if $Puppetmaster.OptionSmart is "Played">>Not wanting your clothes to get in the way, you take of your clothes, folding each piece and sitting it on the corner of the bed.
Free of your clothing, you climb onto the bed, your fingers straying to your bare pussy. Your experienced fingers glide up and down your slit, causing yourself to moan with pleasure as your fingers begin to dance between your folds.
Your eyes half closed, you watch between your legs as you bring yourself closer and closer to orgasm, the wetness on your fingers clearly visible.
When your orgasm finally comes, it starts slowly, building as your fingers continue to play, drawing out your orgasm as long as you can.
Finally, your entire body trembling, you let yourself fall back on your bed while you try to catch your breath, oblivious to the fact that your pussy would be clearly visible to anyone who might enter your room. <<endif>><<if $Puppetmaster.OptionThoughtful is "Played">>It doesn't take you long to strip out of your clothes, leaving them in a heap on the floor beside the bed.
You blush slightly as you sit your naked bottom down on the bed, enjoying the feel of the impossibly soft fabric against your skin.
Looking down, you see your neatly trimmed bush, your pussy lips visibly damp below.
When one hand strays down towards you pussy, a single finger parting your delicate folds, your other hand reaches up, cupping one of your sensitive B-Cup breasts. You can clearly feel your hard nipple through the fabric of your blouse. Meanwhile, you let one finger trace a little circle around your clit, then slide down between your parted pussy lips to glide over your opening, then back up again to repeat the process. Your fingers graze over the opening of your pussy half a dozen times before you feel your hips give an involuntary buck, desperate for penetration.
A whimpering sigh escapes your lips as you let the tip of your middle finger slide slowly into your soaking wet pussy. Your finger begins to slide in and out slowly, your soft moans sounding small in the large bedroom even as the wet sounds of your fingers probing your sex fill your ears.
Your eyes close as you focus on the feel of your finger gently thrusting into your hungry pussy. With your other hand, you roll a hard nipple between two fingers.
When you feel the first hints of an approaching orgasm, you allow a second finger to join the first, both slipping easily into your soaking wet hole. With every thrust of your fingers, your breathing becomes a little more erratic, tremors of pleasure coursing through your body
Your orgasm starts with a buildup of pressure, almost an aching need that grows until the pressure releases like a dam breaking under the strain. Your hips buck as you lose all control of your body, your muscles trembling as pussy juice trickles from your quivering nether lips.
For more than a minute, you lay on your back, breathing heavily as you bask in the afterglow of your orgasm.
With a satisfied sight and a half smile, you sit back up in bed.<<endif>>
Your legs still feel a little rubbery as you regain your feet, pulling your clothes back into place before heading to the bathroom to clean yourself up.
You wash your hands and check your <<print $Puppetmaster.Makeup>> before returning to [[your bedroom.|Return to your Room3]]Passing through the grand hall leading to the library, you barely even notice the gold trimmed white room or the gleeming black piano at the room's center.
Reaching the library door, you touch the handle, pausing for only a split second before pushing it open. The smell of old books washes over you. Looking around, at the dark wood bookshelves, you begin to wander between the tall shelves.
<<if $Puppetmaster.BlackBook is "True">>As you make your way down the narrow isles of the library, a black, leather bound book catches your attention.
For the briefest of seconds, you think it may be the black book you've seen Mr Vien spending so much time reading. But then you realize that this book appears a little thinner, and looks to be in better repair.
Pulling the book from the tall bookshelf, you flip open the cover. The unfamiliar script looks much like what is written in the book in the study, and you find yourself just as unable to read it.
//Maybe I can use this to learn something about what Mr Vien is reading?// Glancing towards the library enterance, as if worried someone might be looking, you [[take the black book and exit the library.|afternoon][$Puppetmaster.BlackBook1 to "True"]] <<else>>After nearly an hour, you find nothing of interest and decide to [[move on with your day.|afternoon]] <</if>>Nearing the little occult shop, you pause. For several minutes, you look at the storefront, its window filled with strange trinkets and books about the supernatural.
Hesitantly, you reach for the door, a small shock zapping you as your fingers touch the metal handle. You frown at the handle, then open the door.
Once inside, you find a lanky man, dressed in black. You'd swear that he has just a hint of black makeup around his eyes to make them to give his face an almost skeletal look. He barely glances your way as you enter.
<<if $Puppetmaster.BlackBook1 is "True" && $Puppetmaster.Dummies is "False" && $Puppetmaster.Aggressive gte 4>>Walking towards the man, you fish the black book from Mr Vien's library from your purse.
<<if $Puppetmaster.OptionSexy is "Played">>Leaning forward and giving the man a flirtatious smile, you ask, "I was wondering if you can do me a little favor?" You put on your puppy dog eyes as you meet his gaze.
Across from you, the man's Adams apple bobs as he swallows, "Wha-" He swallows again, '"What can I do for you?"
"I've got this book, and I'm trying to learn something about it," You hand the book to the man.
For several long minutes, the man looks through the book, turning the pages slowly as his expression seems to darken.
"I'm no expert, but I think this is the //Animus pondera//." His eyes meet yours, "Where did you find this?" He asks, growing excitement obvious in his voice. You barely have enough time to open your mouth to reply before he continues, "Do you have the //Animus Transfero Transtuli Translatum// as well?"
You open your mouth to speak, but you can't find any words. Pausing you say exactly what you are thinking, "I have no idea what you just said."
Leaning back, the man's eyebrows still high on his forehead in surprise, "If this is real, this is the //Animus pondera//, or at least a very old copy of it. Its one of a two book set, the //Animus pondera// and the //Animus Transfero Transtuli Translatum//. He speaks slowly as if trying to give you time to absorb what he has to say.
"This one," He gestures at the book still in his hand, "Is supposed to teach a person to master their soul, to project their consciousness out of their own bodies." Seeing your confusion, he tries a different way to describe it, "Think of it as a beginners guide to astral projection and mind reading."
A chill goes through you as you begin to understand what the man is saying.
<<endif>><<if $Puppetmaster.OptionSmart is "Played">>"Sir?" You say, his gaze meeting your own, "I have a book I'd like you to look at. Maybe you can tell me something about it?" You ask hopefully.
A hint of a smile crosses the man's lips as he looks first you, then the book over. Picking up the book, he starts to leaf through it, turning the pages slowly as his expression starts to darken.
"I'm no expert, but I think this is the //Animus pondera//." His eyes meet yours, "Where did you find this?" He asks, growing excitement obvious in his voice. You barely have enough time to open your mouth to reply before he continues, "Do you have the //Animus Transfero Transtuli Translatum// as well?"
You open your mouth to speak, but he continues before you have a chance to reply again.
Leaning back, the man's eyebrows still high on his forehead in surprise, "If this is real, this is the //Animus pondera//, or at least a very old copy of it. Its one of a two book set, the //Animus pondera// and the //Animus Transfero Transtuli Translatum//. He speaks slowly as if trying to give you time to absorb what he has to say.
"This one," He gestures at the book still in his hand, "Is supposed to teach a person to master their soul, to project their consciousness out of their own bodies." Seeing your confusion, he tries a different way to describe it, "Think of it as a beginners guide to astral projection and mind reading."
A chill goes through you as what the man is saying begins to sink in.<<endif>><<if $Puppetmaster.OptionThoughtful is "Played">>"Um," You start, "Sir?" You say, his gaze meeting your own, "I came across a book I'd like you to look at. Maybe you know something about it?" You ask hopefully.
A hint of a smile crosses the man's lips as he looks first you, then the book over. Picking up the book, he starts to leaf through it, turning the pages slowly as his expression starts to darken.
"I'm no expert, but I think this is the //Animus pondera//." His eyes meet yours, "Where did you find this?" He asks, growing excitement obvious in his voice. You barely have enough time to open your mouth to reply before he continues, "Do you have the //Animus Transfero Transtuli Translatum// as well?"
You open your mouth to speak, but he continues before you have a chance to reply again.
Leaning back, the man's eyebrows still high on his forehead in surprise, "If this is real, this is the //Animus pondera//, or at least a very old copy of it. Its one of a two book set, the //Animus pondera// and the //Animus Transfero Transtuli Translatum//. He speaks slowly as if trying to give you time to absorb what he has to say.
"This one," He gestures at the book still in his hand, "Is supposed to teach a person to master their soul, to project their consciousness out of their own bodies." Seeing your confusion, he tries a different way to describe it, "Think of it as a beginners guide to astral projection and mind reading."
A chill goes through you as you start to wrap your head around what the man just said.
<<endif>>"The companion book is like the advanced guide, its supposed to teach a person how to control others actions, or to even project yourself into another's body."
Seeing the scared look on your face, the man's already pale features seem to lose what little color they have, "Fuck me running, its real?" He says in almost a whisper.
You nod.
"Oh shit," The man's Adams apple bobs again, "Then you have to get the other book, the wards to protect someone are in the //Animus Transfero Transtuli Translatum//.
Sitting the book on the counter, he slides it back towards you. Picking it up with trembling hands, you slip the book back into your purse.
"Hold on a second, I have something that might help you translate it." The man says, digging behind the counter, then moving through a bead curtain into the back room where you hear him digging around some more. A minute later, he comes out with a copy of "Latin for dummies." You raise an eyebrow, and he shrugs.
Sighing, you take the book
//I can't just leave, he'd know that I know something and it wouldn't do me any good anyway. I have to find a solution, I have to find a way to stop this.//
Troubled by what you have learned, you [[exit the store.|Town2][$Puppetmaster.Dummies to "True"]]<<else>>The man looks up from behind the counter, concern in his eyes when he sees that its you, "Hey," He says softly. After a long pause, "Find anything that can help you yet?" He asks hesitantly.
Your eyes meet his, "Its still a work in progress." You admit.
You see him swallow, its prominant Adams apple bobbing. Then he nods before turning his attention back to running the little occult store.
[[Exit the store.|Town2]]<</if>><<if $Puppetmaster.BlackBook1 is "False">>You spend some time looking around the store, but fail to find anything that catches your interest.
The man behind the counter barely acknowledges you as you [[exit the store.|Town2]]<</if>>Inside the door, you pause for a few seconds to look at the room before you. The room is set up similar to your own, only its decorated in shades of brown ranging from a light tan to a deep brown.
In the middle of the room is a bed, maybe even larger than your own. Four intricately carved wooden posts stretch nearly to the ceiling, supporting a light tan canopy that stretches down nearly to the bed itself.
Around the room are a series of paintings and artifacts that look like they belong in a museum. For several seconds, you stare in awe at the ancient looking models and sculptures decorating the room.
<<if $Puppetmaster.Scared gte 4 && $Puppetmaster.Magician is "False">>Searching Mr Vien's room, you're surprised to find a false bottom in one of his dresser drawers.
Lifting the false bottom out of the drawer, you find what looks like a scrapbook. You quickly pull it out and sit it on top of the dresser.
Opening the scrapbook, you find it filled with articles about a stage magician known as The Puppet Master.
Skimming through the book, the realization slowly dawns on you; //Mr Vien is the Puppet Master.//
A chill goes up your spine, and you arent quite sure why. Uneasy, you put the book away and [[exit the room.|afternoon2]] <<set $Puppetmaster.Magician to "True">><<set $Puppetmaster.Scared += 2>><<else>>You spend more than an hour going through Mr Vien's room, searching everywhere you can think of, but find nothing of interest.
Sighing, you [[exit the room.|afternoon2]]<</if>>It takes you almost an hour to cook the meat and layer the sauce, cheese and noodles. Once the pan is in the oven, you make up a half loaf of garlic bread that you wait until a few minutes before the lasagna is done before adding it to the oven.
With plenty of time to spare, you have two plates of lasagna on a serving tray, a generous piece of garlic bread beside it.
Picking up the tray, you head for the kitchen door.
Outside of the kitchen, you head for Mr Vien's study to [[Serve Supper|Serve Supper3]].
<<set $Puppetmaster.Meal = "Lasagna">>Pulling both the //Animus pondera// and //Latin for Dummies// you place the two books side by side.
<<if $Puppetmaster.Read lte 1>>For more than an hour, you work to translate anything you think might be of use in the //Animus pondera//. While some of what you learn frightens you, you feel like you have a better understanding of what you are dealing with when you are finished.<<set $Puppetmaster.Read += 1>><<else>>Looking through the //Animus pondera//, you realize that you've actually got a pretty good understanding of what is written inside. Maybe good enough to try putting it into practice, . . .
//I don't know what is going on for sure, but I expect that I'm as prepared as I'm going to be for whatever is coming.// You think with grim determination<</if>>
[[Put the books away.|Return to your Room3]]Calling a cab and riding into town takes a little over half an hour.
When you step out onto the curb, you look up and down the street.
<<if $Puppetmaster.Afternoon lte 3>>Go enjoy the [[nearby park.][$Puppetmaster.Afternoon += 1]]
Go check the [[Public Library.][$Puppetmaster.Afternoon += 1]]
Check out the little [[Occult shop.][$Puppetmaster.Afternoon += 1]]
Do some [[window shopping.][$Puppetmaster.Afternoon += 1]]
[[Return Home.|afternoon]]<<else>>[[Return Home.|afternoon]]<</if>>Seeing that you have a couple of hours to fix Supper, you decide on a roast with mashed potatoes and gravy. So you start by turning on the oven and pulling the roast from the refrigerator. Rubbing down the roast with garlic, then sprinkling a hint of salt and pepper on it, you slide the roast into the oven.
With the roast started, you turn your attention to peeling potatoes. Once peeled and cut into smaller chunks, you throw them into a pot full of water and set the burner to high.
Taking just a second to glance at the roast that has barely had time to start cooking, you start making a homemade country style gravy which you place on a back burner and set to medium-low.
Turning to stir both the gravy and the potatoes, you pull a small bag of mixed veggies from the freezer which you start in a third pan.
While you wait for everything to cook, you start cleaning up what you can, and pulling everything you will need to serve the meal.
An hour later, you're putting the finishing touches on the meal and putting everything on a serving tray.
Picking up the tray, you exit the kitchen and head to the study to [[Serve Supper]].
<<set $Puppetmaster.Meal = "Roast with Mashed Potatoes and Gravy">>Glancing at the clock, you wonder if you have enough time to make your homemade chicken pot pie. Deciding that you do, you pull two chicken breasts from the refrigerator and start them in a frying pan with a hint of lemon.
While those cook, you pull two cans of mixed veggies and a can of green beans from a cupboard.
Flipping the chicken, you next find two small jars of chicken gravy, a box of stovetop stuffing, and a box of biscuit mix.
Using the biscuit mix, you make a pair of small crusts that you lay in two oven safe bowls. Then, using the drainings from the vegetables instead of water, you start the stovetop stuffing in the microwave.
By this time, your chicken is done, so you pull them off the stove and cut it up into little pieces. You then toss the chicken, vegetables, and chicken gravy into a large bowl and mix everything together.
With a big spoon, you move the mixture in the bowl into your crusts, filling the bowl about two thirds full of the mix. Once done, you pull the stuffing from the microwave and proceed to spoon the stuffing on top of the pot pie filling until the bowls are full and the tops are round.
Glancing at the clock, you see that you have just under an hour left before dinner time.
//Perfect.// You think.
Wrapping both bowls in aluminum foil, you place them in the oven to cook.
With plenty of time on your hands, you wash the dishes while you wait.
Once the pot pies are hot, just a little bit of the gravy mix starting to bubble through the stuffing, you pull both bowls from the oven and place them on the serving tray then remove the foil.
Turning off the oven and picking up the tray, you head for Mr Vien's study to [[Serve Supper|Serve Supper2]].
<<set $Puppetmaster.Meal = "Chicken Pot Pie">>Seeing that you only have a couple of hours to fix supper, you decide on a roast with potatoes. So you start by turning on the oven and pulling the roast from the refrigerator. Rubbing down the roast with garlic, then sprinkling a hint of salt and pepper on it, you slide the roast into the oven.
With the roast started, you turn your attention to peeling potatoes. Once peeled and cut into smaller chunks, you throw them into a pot full of water and set the burner to high.
Taking just a second to glance at the roast that has barely had time to start cooking, you start making a homemade country style gravy which you place on a back burner and set to medium-low.
Turning to stir both the gravy and the potatoes, you pull a small bag of mixed veggies from the freezer which you start in a third pan.
While you wait for everything to cook, you start cleaning up what you can, and pulling everything you will need to serve the meal.
An hour later, you're putting the finishing touches on the meal and putting everything on a serving tray.
Picking up the tray, you exit the kitchen and head to the study to [[Serve Supper|Serve Supper3]].
<<set $Puppetmaster.Meal = "Roast with Mashed Potatoes and Gravy">>Entering Mr Vien's study, you find Mr Vien smiling in your direction, "Please set the tray down, I'd hate for you to drop it," His expression pleased, if tired.
Your pulse quickens, but you do as you're told.
Almost as soon as you sit the tray down, your vision shifts so that you are looking across the desk at yourself. Your other self stretches, a faint smile on her lips, "You have no idea how nice it is to be out of that body." She says.
"What," You begin breathy.
Your other self cuts you off, "I'd explain it all to you, but you likely wouldn't understand anyway." Watching her sit down across from you, she begins to eat the meal you had finished preparing just a short time ago. "Do you have any idea how nice," She says around a mouth full of food, "it is to eat a meal without assistance?" She lets out a blissful sigh.
Mustering your strength, you begin to raise your arm, trying to reach out. Your frail arm trembles at the effort.
"Relax," Your other self says, leaning towards you with a fluid grace, "Its not permanent yet. You'll get your body back when I finish eating." [[She gives you that enigmatic half smile.]]In the kitchen, you take a moment to figure out what you want to make for supper. It looks like you have everything you need to make [[Poached Chicken with Baked Potato]], a [[Roast with Mashed Potato and Gravy]], [[Lasagna]], or [[Chicken Pot Pie.]]With only a couple of hours to prepare Supper, you pull a pair of chicken breasts from the refrigorator and place them in a small caserole bowl with a can of cream of chicken soup.
Turning the oven on, you add a little garlic and lemon pepper to the chicken, then slip the caserole dish into the oven.
Next, you wash up a pair of modest sized potatoes and set them beside the stove.
Knowing that the chicken will need time to cook, you get some biscut mix from the cupboard.
An hour before the chicken is done, you slip the potatos in to the oven You wait until ten minutes before everything is don't to add the biscuits to the oven to cook as well.
Once everything is done, it only takes a couple of minutes to get everything ready, the poached chicken resting on the plate with a thin layer of sauce on it, the potato split down the middle with the left over sauce poured on it like gravy.
Satisfied with the meal, you add two glasses of white wine to the tray and exit the kitchen to [[Serve Supper]].
<<set $Puppetmaster.Meal = "Poached Chicken with Baked Potato">>In the kitchen, you take a moment to figure out what you want to make for supper. It looks like you have everything you need to make [[Poached Chicken with Baked Potato|Poached2]], a [[Roast with Mashed Potato and Gravy|Roast2]], [[Lasagna|Las2]], or [[Chicken Pot Pie.|PotPie2]]With only a couple of hours to prepare supper, you pull a pair of chicken breasts from the refrigorator and place them in a small caserole dish with a can of cream of chicken soup.
Turning the oven on, you add a little garlic and lemon pepper to the chicken, then slip the caserole bowl into the oven.
Next, you wash up a pair of modest sized potatoes and set them beside the stove.
Knowing that the chicken will need time to cook, you get some biscut mix from the cupboard.
An hour before the chicken is done, you slip the potatoes in the oven, waiting until ten minutes before everything is don't to add the biscuits to the oven to cook as well.
Once everything is done, it only takes a couple of minutes to get everything ready, the poached chicken resting on the plate with a thin layer of sauce on it, the potato split down the middle with the left over sauce poured on it like gravy.
Satisfied with the meal, you add two glasses of white wine to the tray and exit the kitchen to [[Serve Supper|Serve Supper2]].
<<set $Puppetmaster.Meal = "Poached Chicken with Baked Potato">>For the next half hour, you sit across from your other self, watching her eat the meal you had prepared. The entire time, your mind races as you try to wrap your mind around what is happening.
Across from you, she finishes her meal, not bothering to even offer to help you eat the meal in front of you.
"I suppose I should at least take you to bed this evening," She says, stepping around behind the wheelchair you are sitting in.
A minute later, she is wheeling you down the hallway towards the entry hall, "You'll want to get plenty of rest this evening, [[tomorrow is going to be a big day.]]"Your other self has you almost completely tucked into bed when your vision shifts and blurs for a moment. You fall to your knees beside the bed as a wave of vertigo washes over you.
Regaining your feet, you look at the bed beside you, seeing Mr Vien looking at you from the bed, "You ok?" He asks, concern clear in his tired eyes. His intake of breath comes as a horse wheeze, "You haven't been yourself this evening," He continues. Shuddering with his intake of breath, "Then you fell just now."
Disoriented, you take half a step away from the bed, "I-I'm ok." You barely whisper.
Without asking if he needs anything further, [[you exit his bedroom.|Evening activities.3]]Glancing at the clock, you wonder if you have enough time to make your homemade chicken pot pie. Deciding that you do, you pull two chicken breasts from the refrigerator and start them in a frying pan with a hint of lemon.
While those cook, you pull two cans of mixed veggies and a can of green beans from a cuppboard.
Flipping the chicken, you next find two small jars of chicken gravy, a box of stovetop stuffing, and a box of biscuit mix.
Using the biscut mix, you make a pair of small crusts that you lay in two oven safe bowls. Then, using the drainings from the vegetables instead of water, you start the stovetop stuffing in the microwave.
By this time, your chicken is done, so you pull them off the stove and cut it up into little pieces. You then toss the chicken, vegetables, and chicken gravy into a large bowl and mix everything together.
With a big spoon, you move the mixture in the bowl into your crusts, filling the bowl about two thirds full of the mix. Once done, you pull the stuffing from the microwave and proccede to spoon the stuffing on top of the pot pie filling until the bowls are full and the tops are round.
Glancing at the clock, you see that you have just under an hour left before dinner time.
//Perfect.// You think.
Wrapping both bowls in aluminum foil, you place them in the oven to cook.
With plenty of time on your hands, you wash the dishes while you wait.
Once the pot pies are hot, just a little bit of the gravy mix starting to bubble through the stuffing, you pull both bowls from the oven and place them on the serving tray then remove the foil.
Turning off the oven and picking up the tray, you head for Mr Vien's study to [[Serve Supper]].
<<set $Puppetmaster.Meal = "Chicken Pot Pie">>When you enter Mr Vien's study, his eyes meet yours with just a hint of a smile.
A sense of unease washes over you as you stand just inside the doorway, his eyes trailing slowly over your body.
After a few seconds, Mr Vien breaks the unsettling silence, "<<print $Puppetmaster.Meal>>?" He says, his eyes flickering to the food you are carrying on the tray, "You are too good to me." His voice sounds firm, but you can see the exhaustion in his eyes.
Taking a deep breath, you move to his side and start laying out the meal.
An hour later, you are gathering up the dishes and preparing to [[take Mr Vien to bed.]]It takes you almost an hour to cook the meat and layer the sauce, cheese and noodles. Once the pan is in the oven, you make up a half loaf of garlic bread that you wait until a few minutes before the lasagna is done before adding it to the oven.
With plenty of time to spare, you have two plates of lasagna on a serving tray, a generous piece of garlic bread beside it.
Picking up the tray, you head for the kitchen door.
Outside of the kitchen, you head for Mr Vien's study to [[Serve Supper|Serve Supper2]].
<<set $Puppetmaster.Meal = "Lasagna">>Seeing that you only have a couple of hours to fix supper, you decide on a roast with potatoes. So you start by turning on the oven and pulling the roast from the refrigerator. Rubbing down the roast with garlic, then sprinkling a hint of salt and pepper on it, you slide the roast into the oven.
With the roast started, you turn your attention to peeling potatoes. Once peeled and cut into smaller chunks, you throw them into a pot full of water and set the burner to high.
Taking just a second to glance at the roast that has barely had time to start cooking, you start making a homemade country style gravy which you place on a back burner and set to medium-low.
Turning to stir both the gravy and the potatoes, you pull a small bag of mixed veggies from the freezer which you start in a third pan.
While you wait for everything to cook, you start cleaning up what you can, and pulling everything you will need to serve the meal.
An hour later, you're putting the finishing touches on the meal and putting everything on a serving tray.
Picking up the tray, you exit the kitchen and head to the study to [[Serve Supper|Serve Supper2]].
<<set $Puppetmaster.Meal = "Roast with Mashed Potatoes and Gravy">>It takes you almost an hour to cook the meat and layer the sauce, cheese and noodles. Once the pan is in the oven, you make up a half loaf of garlic bread that you wait until a few minutes before the lasagna is done before adding it to the oven.
With plenty of time to spare, you have two plates of lasagna on a serving tray, a generous piece of garlic bread beside it.
Picking up the tray, you head for the kitchen door.
Outside of the kitchen, you head for Mr Vien's study to [[Serve Supper]].
<<set $Puppetmaster.Meal = "Lasagna">>Pausing just inside the door to the study, Mr Vien glances up at you, his shoulders slouched and his expression exhausted.
"So good to," He inhales slowly, "see you this evening." He gives you a weak smile, then marks his place in the black book he is reading. With a trembling hand, he slides the book to the side, making room for the <<print $Puppetmaster.Meal>> you brought.
When you sit the food before him, he looks pleased, his faint smile nearly pushing away the look of exhaustion on his face, "You spoil me." He says, barely a tremor in his voice.
For the next hour, you feed both yourself and Mr Vien, Mr Vien occasionally complimenting the meal you had prepared.
"Thank you for a," Mr Vien lets out a little wheeze, "Delightful meal." He finishes.
"You're welcome," You reply, "Are you ready for bed then? Or do you plan to stay up a little longer tonight?" You ask.
Drawing a long breath, "Bed I think."
Unlocking the wheels on the wheelchair, you take hold of the handles and start towards Mr Vien's [[bedroom.|off to bed]]When you reach the side of Mr Vien's bed, you lock the wheels of his wheelchair and move to help him into bed. This time, instead of putting his trembling arms around your shoulders, he instead lets his arms settle around your middle, his hands resting lightly on your ass.
[[Ignore it.|E1][$Puppetmaster.Accepting += 1]]
[[Give him an angry look and move his hands to your shoulders.|E1][$Puppetmaster.Aggressive += 1]]
[[Look at him uneasily and move his hands to your shoulders.|E1][$Puppetmaster.Scared += 1]]Passing through the grand hall leading to the library, you barely even notice the gold trimmed white room or the gleeming black piano at the room's center.
Reaching the library door, you touch the handle, pausing for only a split second before pushing it open. The smell of old books washes over you. Looking around, at the dark wood bookshelves, you begin to wander between the tall shelves.
<<if $Puppetmaster.BlackBook is "True" && $Puppetmaster.BlackBook1 is "False">>As you make your way down the narrow isles of the library, a black, leather bound book catches your attention.
For the briefest of seconds, you think it may be the black book you've seen Mr Vien spending so much time reading. But then you realize that this book appears a little thinner, and looks to be in better repair.
Pulling the book from the tall bookshelf, you flip open the cover. The unfamiliar script looks much like what is written in the book in the study, and you find yourself just as unable to read it.
//Maybe I can use this to learn something about what Mr Vien is reading?// Glancing towards the library enterance, as if worried someone might be looking, you [[take the black book and exit the library.|Evening activities.3][$Puppetmaster.BlackBook1 to "True"]]<<else>>After nearly an hour, you find nothing of interest and decide to [[move on with your day.|Evening activities.3]] <</if>>Outside of Mr Vien's room, you choke back a sob, trembling as you put distance between yourself and Mr Vien's room.
It takes you several minutes to regain your composure.
With your nerves settled once more, you consider your options.
[[Explore the Mansion some more.|Explore the Mansion3a]]
[[Return to your Room for the night.|Return to your Room3a]]Pulling a romance novel from the things you brought with you, you begin to read.
For an hour, you read about the adventures of a female pirate. Through her adventures, filled with riches and lust, it seemed that the poor heroine was always one step away from finding her one true love.
Finish reading and [[put the book away.|Return to your Room3a]]After bringing Mr Vien and his wheelchair up the stairs, your arms ache just a little bit from the exertion.
Wheeling the chair to the side of Mr Vien's bed, you lock the wheels, then step around to help him up. He raises his arms, clearly trembling with the effort. When you put your arms around his frail form to pick him up, he wraps his own arms around you.
Once in the bed, you help him out of his clothes, doing your best to ignore his rigid cock as you do so. As Mr Vien looks at you, his amusement is clear in his eyes.
Tucking him into bed, he smiles up at you, "You can join me," He raises his arm slightly, patting the bed beside himself once before letting his arm settle again.
Somewhat shocked, you consider your reply.
<<if $Puppetmaster.OptionSexy is "Played">>"[[Maybe another night|evening][$Puppetmaster.Accepting += 2]]," You joke lightly.
<<endif>><<if $Puppetmaster.OptionSmart is "Played">>"[[Sorry, not going to happen|evening][$Puppetmaster.Aggressive += 2]]," You shake your head.
<<endif>><<if $Puppetmaster.OptionThoughtful is "Played">>"[[Thats a sweet offer|evening][$Puppetmaster.Scared += 2]]," You say, taking a half step away from him.
<<endif>>"[[I try not to mix business and pleasure|evening][$Puppetmaster.Accepting += 1]]," You say with a smirk.
"[[I really shouldnt|evening][$Puppetmaster.Agressive += 1]]," You say dismissively.
You barely hide your unease, "[[No. thank you|evening][$Puppetmaster.Scared +=1]]"It doesn't take long to get him ready for bed, pulling the covers over his naked form and tucking him in for the night.
"Will that be all?" You ask, taking a half step away from the bed.
"Yes," Mr Vien takes a long, labored breath, "Thank you." A hint of a smile plays at his lips before he finishes, "Hope you have an enjoyable evening."
Suppressing a shudder, [[you exit the room.|Evening activities.2]]<<if $Puppetmaster.BlackBook is "False">>Seeing this as a chance to check out Mr Vien's study, you slip quietly into that part of the house, holding your breath as you enter the room.
Looking around the room, you don't find anything that you haven't seen before in the study.
Finally, you turn your attention to the black leather bound book you have seen Mr Vien reading. Your heart races as you reach for the small tome.
Inspecting the book closely, you find nothing on the outside binding to suggest what the book might be about. When you flip open the front cover, your eyes are greeted with a hand written text that you are unfamiliar with.
Something deep in the pit of your stomach tells you that this book is bad, as in //evil// bad.
Shivering, you close the book again. Glancing at the clock, you realize that its getting pretty late.
<<if $Puppetmaster.LawyerCall is "False">>Slipping back out of the room, you [[head to your bedroom.|Return to your Room3a]]<<set $Puppetmaster.BlackBook to "True">><</if>><</if>><<if $Puppetmaster.LawyerCall is "Played">>//I wonder if there's anything about that lawyer's call laying around?//
You turn your attention to Mr Vien's desk, looking specifically for anything that might have to do with the lawyer's call. When you open a folder from beside the phone, you freeze, your eyes sliding over the papers inside slowly. //A will?//
Glancing towards the study door nervously, you begin to read the doccument to yourself.
//While I am still of sound mind, if not body, I wish to have my will carried out before my death.
I have to admit to myself that my body will never recover from the ravashes of time. As such, I must consider what is best for my legacy.
Lacking family of my own, Susan, my caretaker and apprentace, is the closest thing I have to family.// Apprentace? You wonder to yourself. //I wish to have my entire estate to be turned over to her. All bank accounts, investments, properties, and belongings, minus one million dollars for my own future care.//
A thrill of excitement goes through you as you continue to read, the nine digit number indicating Mr Vien's wealth making your eyes widen. //There's got to be something more to this.// You think.
Reading the entire will a second time, you feel a sense of unease settle over you.
Carefully, you slip the will back into the folder and put it back where you had pulled it from. You can't help but notice that your hands are trembling slightly as you step back from the desk.
Slipping back out of the room, you [[head to your bedroom.|Return to your Room3a]]<<set $Puppetmaster.Scared += 2>><<else>>Slipping back out of the room, you [[head to your bedroom.|Return to your Room3a]]<</if>>You pause to take in the entry hall before you. Directly before you is a grand staircase leading the second floor of the mansion. To either side of the stairway are simple white doors.
Above the staircase is a large, jeweled chandelier, its crystals reflecting the light from a high window cast the entire room in a rainbow of colors. You can't help but smile a little in wonder as you look at it.
Glancing both directions, you see a single door to both the left and the right side of the room.
<<if $Puppetmaster.Evening gte 1>>Call it a night and go to [[Your Room.|Return to your Room3a]]<<else>>You could explore the [[Library.|Library4a][$Puppetmaster.Evening += 1]]
<<if $Puppetmaster.Read lt 2>>You could take a closer look at [[Mr Vien's Study|Study3a][$Puppetmaster.Evening += 1]] since he's in bed for the night.<<else>>//I need to get a good look at that book of his.// You think with determination.
Go grab your Latin for Dummies book and try to [[translate the book in Mr Vien's study.]]<</if>>
Return to [[Your Room.|Return to your Room3a]]<</if>>Standing just inside your room, you let your eyes drift over your surroundings.
Dominating the middle of the room is the large, four post bed. The frilly pink skirt dangles just shy of the floor all around it, a thick pink comforter sprawled across the top of the bed. Looking at it, you can almost imagine an entire family sleeping together in the big bed. Resting against the headboard are two large pillows, their pillow cases matching the color and pattern of the comforter, and the frill along the edges matching the bed's skirt.
A small nightstand rests beside the bed, a single bulb lamp resting on its surface. The shade on the lamp is white, with little pink roses embroidered on its surface.
Across from the bed is what appears to be a large closet door, a small vanity beside it. The vanity is a simple white stand with pink trim. Above it rests a small oval mirror. At a glance, it appears to be polished silver instead of a traditional mirror.
On the far side of the bed is a door, leading to a spacious bathroom, a claw foot copper tub, the biggest bathtub you've ever seen, fills half of the room. A fluffy pink towel rests over its rim. Closer to yourself is a simple white toilet, a pink fuzzy cover over the toilet seat. Directly across from it is a sink. A white marble cabinet with a sink in its surface. The bowl of the sink is marbled with dark pink, bordering on purple in places.
<<if $Puppetmaster.Evening gte 1>>[[Go to Sleep.|Go to Sleep.3]] <<else>>Looking at the bed, you start feeling the urge to [[rub one out.|Masterbate 3a][$Puppetmaster.Evening += 1]]
<<if $Puppetmaster.Dummies is "False">>[[Read for a little while.|Read3a][$Puppetmaster.Afternoon += 1]]<<else>>[[Start trying to translate the Black book.|Translate3a][$Puppetmaster.Afternoon =+ 1]]<</if>>
[[Go to Sleep.|Go to Sleep.3]]<</if>>You sit down on the edge of the bed, bouncing lightly on the springy mattress.
<<if $Puppetmaster.OptionSexy is "Played">>Stripping out of your clothes, you climb up onto the bed. Within seconds, your fingers brush the landing strip of pussy hair before they find your clit. You sigh contentedly, a single finger trailing little circles around your throbbing clit.
You plunge two fingers into your soaking wet pussy. Your cry of pleasure sounds small in the large bedroom even as the sound fills your ears.
Your orgasm rushes towards you with surprising speed, your whole body tensing as you near the point of no return. You can feel your hips gyrate, your fingers gliding through your wet folds as your orgasm hits. Your hips jerk violently, girlcum shooting from your pussy as you experience a squirting orgasm.
For several minutes, you lay on the bed, trying to catch your breath once more as you enjoy the afterglow of your orgasm.<<endif>><<if $Puppetmaster.OptionSmart is "Played">>Not wanting your clothes to get in the way, you take of your clothes, folding each piece and sitting it on the corner of the bed.
Free of your clothing, you climb onto the bed, your fingers straying to your bare pussy. Your experienced fingers glide up and down your slit, causing yourself to moan with pleasure as your fingers begin to dance between your folds.
Your eyes half closed, you watch between your legs as you bring yourself closer and closer to orgasm, the wetness on your fingers clearly visible.
When your orgasm finally comes, it starts slowly, building as your fingers continue to play, drawing out your orgasm as long as you can.
Finally, your entire body trembling, you let yourself fall back on your bed while you try to catch your breath, oblivious to the fact that your pussy would be clearly visible to anyone who might enter your room. <<endif>><<if $Puppetmaster.OptionThoughtful is "Played">>It doesn't take you long to strip out of your clothes, leaving them in a heap on the floor beside the bed.
You blush slightly as you sit your naked bottom down on the bed, enjoying the feel of the impossibly soft fabric against your skin.
Looking down, you see your neatly trimmed bush, your pussy lips visibly damp below.
When one hand strays down towards you pussy, a single finger parting your delicate folds, your other hand reaches up, cupping one of your sensitive B-Cup breasts. You can clearly feel your hard nipple through the fabric of your blouse. Meanwhile, you let one finger trace a little circle around your clit, then slide down between your parted pussy lips to glide over your opening, then back up again to repeat the process. Your fingers graze over the opening of your pussy half a dozen times before you feel your hips give an involuntary buck, desperate for penetration.
A whimpering sigh escapes your lips as you let the tip of your middle finger slide slowly into your soaking wet pussy. Your finger begins to slide in and out slowly, your soft moans sounding small in the large bedroom even as the wet sounds of your fingers probing your sex fill your ears.
Your eyes close as you focus on the feel of your finger gently thrusting into your hungry pussy. With your other hand, you roll a hard nipple between two fingers.
When you feel the first hints of an approaching orgasm, you allow a second finger to join the first, both slipping easily into your soaking wet hole. With every thrust of your fingers, your breathing becomes a little more erratic, tremors of pleasure coursing through your body
Your orgasm starts with a buildup of pressure, almost an aching need that grows until the pressure releases like a dam breaking under the strain. Your hips buck as you lose all control of your body, your muscles trembling as pussy juice trickles from your quivering nether lips.
For more than a minute, you lay on your back, breathing heavily as you bask in the afterglow of your orgasm.
With a satisfied sight and a half smile, you sit back up in bed.<<endif>>
Your legs still feel a little rubbery as you regain your feet, pulling your clothes back into place before heading to the bathroom to clean yourself up.
You wash your hands and check your <<print $Puppetmaster.Makeup>> before returning to [[your bedroom.|Return to your Room3a]]"Will you be needing anything further tonight?" You ask Mr Vien.
With a little smile, he replies, "Go, I'll see you later." His chuckle comes out as more of a wheeze.
For a split second, you feel a sense of vertigo, your vision doubling as you see yourself standing beside the bed you are laying on.
You can't quite suppress a shudder as Mr Vien's smile seems to broaden.
[[Hastily, you exit the room.|Evening activities.]]With your copy of //Latin for Dummies// in hand, you slip into Mr Vien's study.
Without hesitation, you make your way to Mr Vien's desk and pick up the //Animus Transfero Transtuli Translatum//.
For more than two hours, you work to translate anything you can find that might help. Finally, a smile spreads on your lips. //This might work,// You think, looking at the incan'tation on the page before you.
With that you had previously learned from the //Animus pondera//, you spend the next half hour figuring out how the incan'tation is supposed to work and commiting it to memory. Once you're satisfied that you know it as well as you're going to, you close the book once more.
Taking your copy of Latin for Dummies[[Return to your Room.|Return to your Room3a][$Puppetmaster.TablesTurned to "True"]]Pulling both the //Animus pondera// and //Latin for Dummies// you place the two books side by side.
<<if $Puppetmaster.Read lte 1>>For more than an hour, you work to translate anything you think might be of use in the //Animus pondera//. While some of what you learn frightens you, you feel like you have a better understanding of what you are dealing with when you are finished.<<set $Puppetmaster.Read += 1>><<else>>Looking through the //Animus pondera//, you realize that you've actually got a pretty good understanding of what is written inside. Maybe good enough to try putting it into practice, . . .
//I don't know what is going on for sure, but I expect that I'm as prepared as I'm going to be for whatever is coming.// You think with grim determination<</if>>
[[Put the books away.|Return to your Room3a]]Outside of Mr Vien's room, you pause, an uneasy feeling settling over you. You try to put the strange daydreams out of your mind, but the events of the last couple of days continue to plague your thoughts. Mr Vien's smile of just a moment ago punctuating every stray thought.
Making your way back downstairs, you clean up the kitchen and dishes from supper. The whole time, you feel almost a tickling at the back of your brain.
Letting out an involuntary shiver, you consider your options for the evening.
[[Explore the Mansion some more.|Explore the Mansion1a]]
[[Return to your Room for the night.|Return to your Room1a]]Making your way back downstairs, you clean up the kitchen and dishes from supper. The whole time, you feel almost a tickling at the back of your brain.
Letting out an involuntary shiver, you consider your options for the evening.
[[Explore the Mansion some more.|Explore the Mansion2a]]
[[Return to your Room for the night.|Return to your Room2a]]Pulling both the //Animus pondera// and //Latin for Dummies// you place the two books side by side.
<<if $Puppetmaster.Read lte 1>>For more than an hour, you work to translate anything you think might be of use in the //Animus pondera//. While some of what you learn frightens you, you feel like you have a better understanding of what you are dealing with when you are finished.<<set $Puppetmaster.Read += 1>><<else>>Looking through the //Animus pondera//, you realize that you've actually got a pretty good understanding of what is written inside. Maybe good enough to try putting it into practice, . . .
//I don't know what is going on for sure, but I expect that I'm as prepared as I'm going to be for whatever is coming.// You think with grim determination<</if>>
[[Put the books away.|Return to your Room2a]]<<if $Puppetmaster.Scared gte 5>>Without pausing, you spring into action, quickly packing an overnight bag.
//I don't know where I'm going to go, but I need to get out of this place.// You think, your heart pounding in your chest.
You pick up your bag, turning on your heel and moving towards the exit to the bedroom when a powerful urge to simply go to bed strikes.
Almost as if in a dream, you sit the bag down where you are standing and shuffle towards the bed.<<else>>Worry creasing your brow, you prepare yourself for bed.
The events of the last few days weigh heavily in your mind. //What am I going to do?// You think in desperation.<</if>>
[[Go to Sleep.|Day5Start]]Passing through the grand hall leading to the library, you barely even notice the gold trimmed white room or the gleeming black piano at the room's center.
Reaching the library door, you touch the handle, pausing for only a split second before pushing it open. The smell of old books washes over you. Looking around, at the dark wood bookshelves, you begin to wander between the tall shelves.
<<if $Puppetmaster.BlackBook is "True" && $Puppetmaster.BlackBook1 is "False">>As you make your way down the narrow isles of the library, a black, leather bound book catches your attention.
For the briefest of seconds, you think it may be the black book you've seen Mr Vien spending so much time reading. But then you realize that this book appears a little thinner, and looks to be in better repair.
Pulling the book from the tall bookshelf, you flip open the cover. The unfamiliar script looks much like what is written in the book in the study, and you find yourself just as unable to read it.
//Maybe I can use this to learn something about what Mr Vien is reading?// Glancing towards the library enterance, as if worried someone might be looking, you [[take the black book and exit the library.|Evening activities.][$Puppetmaster.BlackBook1 to "True"]]<<else>>After nearly an hour, you find nothing of interest and decide to [[move on with your day.|Evening activities.]] <</if>>You pause to take in the entry hall before you. Directly before you is a grand staircase leading the second floor of the mansion. To either side of the stairway are simple white doors.
Above the staircase is a large, jeweled chandelier, its crystals reflecting the light from a high window cast the entire room in a rainbow of colors. You can't help but smile a little in wonder as you look at it.
Glancing both directions, you see a single door to both the left and the right side of the room.
<<if $Puppetmaster.Evening gte 1>>Call it a night and go to [[Your Room.|Return to your Room1a]]<<else>>You could explore the [[Library.|Library2a][$Puppetmaster.Evening += 1]]
You could take a closer look at [[Mr Vien's Study|Study2][$Puppetmaster.Evening += 1]] since he's in bed for the night.
Return to [[Your Room.|Return to your Room1a]]<</if>>Standing just inside your room, you let your eyes drift over your surroundings.
Dominating the middle of the room is the large, four post bed. The frilly pink skirt dangles just shy of the floor all around it, a thick pink comforter sprawled across the top of the bed. Looking at it, you can almost imagine an entire family sleeping together in the big bed. Resting against the headboard are two large pillows, their pillow cases matching the color and pattern of the comforter, and the frill along the edges matching the bed's skirt.
A small nightstand rests beside the bed, a single bulb lamp resting on its surface. The shade on the lamp is white, with little pink roses embroidered on its surface.
Across from the bed is what appears to be a large closet door, a small vanity beside it. The vanity is a simple white stand with pink trim. Above it rests a small oval mirror. At a glance, it appears to be polished silver instead of a traditional mirror.
On the far side of the bed is a door, leading to a spacious bathroom, a claw foot copper tub, the biggest bathtub you've ever seen, fills half of the room. A fluffy pink towel rests over its rim. Closer to yourself is a simple white toilet, a pink fuzzy cover over the toilet seat. Directly across from it is a sink. A white marble cabinet with a sink in its surface. The bowl of the sink is marbled with dark pink, bordering on purple in places.
<<if $Puppetmaster.Evening gte 1>>[[Go to Sleep.]] <<else>>Looking at the bed, you start feeling the urge to [[rub one out.|Masterbate 1a][$Puppetmaster.Evening += 1]]
[[Read for a little while.|Read1a][$Puppetmaster.Evening += 1]]
[[Go to Sleep.]]<</if>>Pulling a romance novel from the things you brought with you, you begin to read.
For an hour, you read about the adventures of a female pirate. Through her adventures, filled with riches and lust, it seemed that the poor heroine was always one step away from finding her one true love.
Finish reading and [[put the book away.|Return to your Room1a]]Passing through the grand hall leading to the library, you barely even notice the gold trimmed white room or the gleaming black piano at the room's center.
Reaching the library door, you touch the handle, pausing for only a split second before pushing it open. The smell of old books washes over you. Looking around, at the dark wood bookshelves, you begin to wander between the tall shelves.
<<if $Puppetmaster.BlackBook is "True" && $Puppetmaster.BlackBook1 is "False">>As you make your way down the narrow isles of the library, a black, leather bound book catches your attention.
For the briefest of seconds, you think it may be the black book you've seen Mr Vien spending so much time reading. But then you realize that this book appears a little thinner, and looks to be in better repair.
Pulling the book from the tall bookshelf, you flip open the cover. The unfamiliar script looks much like what is written in the book in the study, and you find yourself just as unable to read it.
//Maybe I can use this to learn something about what Mr Vien is reading?// Glancing towards the library entrance, as if worried someone might be looking, you [[take the black book and exit the library.|Evening activities.2][$Puppetmaster.BlackBook1 to "True"]]<<else>>After nearly an hour, you find nothing of interest and decide to [[move on with your day.|Evening activities.2]] <</if>>You pause to take in the entry hall before you. Directly before you is a grand staircase leading the second floor of the mansion. To either side of the stairway are simple white doors.
Above the staircase is a large, jeweled chandelier, its crystals reflecting the light from a high window cast the entire room in a rainbow of colors. You can't help but smile a little in wonder as you look at it.
Glancing both directions, you see a single door to both the left and the right side of the room.
<<if $Puppetmaster.Evening gte 1>>Call it a night and go to [[Your Room.|Return to your Room2a]]<<else>>You could explore the [[Library.|Library3a][$Puppetmaster.Evening += 1]]
You could take a closer look at [[Mr Vien's Study|Study2a][$Puppetmaster.Evening += 1]] since he's in bed for the night.
Return to [[Your Room.|Return to your Room2a]]<</if>>Standing just inside your room, you let your eyes drift over your surroundings.
Dominating the middle of the room is the large, four post bed. The frilly pink skirt dangles just shy of the floor all around it, a thick pink comforter sprawled across the top of the bed. Looking at it, you can almost imagine an entire family sleeping together in the big bed. Resting against the headboard are two large pillows, their pillow cases matching the color and pattern of the comforter, and the frill along the edges matching the bed's skirt.
A small nightstand rests beside the bed, a single bulb lamp resting on its surface. The shade on the lamp is white, with little pink roses embroidered on its surface.
Across from the bed is what appears to be a large closet door, a small vanity beside it. The vanity is a simple white stand with pink trim. Above it rests a small oval mirror. At a glance, it appears to be polished silver instead of a traditional mirror.
On the far side of the bed is a door, leading to a spacious bathroom, a claw foot copper tub, the biggest bathtub you've ever seen, fills half of the room. A fluffy pink towel rests over its rim. Closer to yourself is a simple white toilet, a pink fuzzy cover over the toilet seat. Directly across from it is a sink. A white marble cabinet with a sink in its surface. The bowl of the sink is marbled with dark pink, bordering on purple in places.
<<if $Puppetmaster.Evening gte 1>>[[Go to Sleep.|Go to Sleep.2]] <<else>>Looking at the bed, you start feeling the urge to [[rub one out.|Masterbate 2a][$Puppetmaster.Evening += 1]]
<<if $Puppetmaster.Dummies is "False">>[[Read for a little while.|Read2a][$Puppetmaster.Afternoon += 1]]<<else>>[[Start trying to translate the Black book.|Translate2a][$Puppetmaster.Evening =+ 1]]<</if>>
[[Go to Sleep.|Go to Sleep.2]]<</if>>Pulling a romance novel from the things you brought with you, you begin to read.
For an hour, you read about the adventures of a female pirate. Through her adventures, filled with riches and lust, it seemed that the poor heroine was always one step away from finding her one true love.
Finish reading and [[put the book away.|Return to your Room2a]]Seeing this as a chance to check out Mr Vien's study, you slip quietly into that part of the house, holding your breath as you enter the room.
Looking around the room, you don't find anything that you haven't seen before in the study.
Finally, you turn your attention to the black leather bound book you have seen Mr Vien reading. Your heart races as you reach for the small tome.
Inspecting the book closely, you find nothing on the outside binding to suggest what the book might be about. When you flip open the front cover, your eyes are greeted with a hand written text that you are unfamiliar with.
Something deep in the pit of your stomach tells you that this book is bad, as in //evil// bad.
Shivering, you close the book again. Glancing at the clock, you realize that its getting pretty late.
Slipping back out of the room, you [[head to your bedroom.|Return to your Room1a]]<<set $Puppetmaster.BlackBook to "True">>You sit down on the edge of the bed, bouncing lightly on the springy mattress.
<<if $Puppetmaster.OptionSexy is "Played">>Stripping out of your clothes, you climb up onto the bed. Within seconds, your fingers brush the landing strip of pussy hair before they find your clit. You sigh contentedly, a single finger trailing little circles around your throbbing clit.
You plunge two fingers into your soaking wet pussy. Your cry of pleasure sounds small in the large bedroom even as the sound fills your ears.
Your orgasm rushes towards you with surprising speed, your whole body tensing as you near the point of no return. You can feel your hips gyrate, your fingers gliding through your wet folds as your orgasm hits. Your hips jerk violently, girlcum shooting from your pussy as you experience a squirting orgasm.
For several minutes, you lay on the bed, trying to catch your breath once more as you enjoy the afterglow of your orgasm.<<endif>><<if $Puppetmaster.OptionSmart is "Played">>Not wanting your clothes to get in the way, you take of your clothes, folding each piece and sitting it on the corner of the bed.
Free of your clothing, you climb onto the bed, your fingers straying to your bare pussy. Your experienced fingers glide up and down your slit, causing yourself to moan with pleasure as your fingers begin to dance between your folds.
Your eyes half closed, you watch between your legs as you bring yourself closer and closer to orgasm, the wetness on your fingers clearly visible.
When your orgasm finally comes, it starts slowly, building as your fingers continue to play, drawing out your orgasm as long as you can.
Finally, your entire body trembling, you let yourself fall back on your bed while you try to catch your breath, oblivious to the fact that your pussy would be clearly visible to anyone who might enter your room. <<endif>><<if $Puppetmaster.OptionThoughtful is "Played">>It doesn't take you long to strip out of your clothes, leaving them in a heap on the floor beside the bed.
You blush slightly as you sit your naked bottom down on the bed, enjoying the feel of the impossibly soft fabric against your skin.
Looking down, you see your neatly trimmed bush, your pussy lips visibly damp below.
When one hand strays down towards you pussy, a single finger parting your delicate folds, your other hand reaches up, cupping one of your sensitive B-Cup breasts. You can clearly feel your hard nipple through the fabric of your blouse. Meanwhile, you let one finger trace a little circle around your clit, then slide down between your parted pussy lips to glide over your opening, then back up again to repeat the process. Your fingers graze over the opening of your pussy half a dozen times before you feel your hips give an involuntary buck, desperate for penetration.
A whimpering sigh escapes your lips as you let the tip of your middle finger slide slowly into your soaking wet pussy. Your finger begins to slide in and out slowly, your soft moans sounding small in the large bedroom even as the wet sounds of your fingers probing your sex fill your ears.
Your eyes close as you focus on the feel of your finger gently thrusting into your hungry pussy. With your other hand, you roll a hard nipple between two fingers.
When you feel the first hints of an approaching orgasm, you allow a second finger to join the first, both slipping easily into your soaking wet hole. With every thrust of your fingers, your breathing becomes a little more erratic, tremors of pleasure coursing through your body
Your orgasm starts with a buildup of pressure, almost an aching need that grows until the pressure releases like a dam breaking under the strain. Your hips buck as you lose all control of your body, your muscles trembling as pussy juice trickles from your quivering nether lips.
For more than a minute, you lay on your back, breathing heavily as you bask in the afterglow of your orgasm.
With a satisfied sight and a half smile, you sit back up in bed.<<endif>>
Your legs still feel a little rubbery as you regain your feet, pulling your clothes back into place before heading to the bathroom to clean yourself up.
You wash your hands and check your <<print $Puppetmaster.Makeup>> before returning to [[your bedroom.|Return to your Room1a]]<<if $Puppetmaster.BlackBook is "False">>Seeing this as a chance to check out Mr Vien's study, you slip quietly into that part of the house, holding your breath as you enter the room.
Looking around the room, you don't find anything that you haven't seen before in the study.
Finally, you turn your attention to the black leather bound book you have seen Mr Vien reading. Your heart races as you reach for the small tome.
Inspecting the book closely, you find nothing on the outside binding to suggest what the book might be about. When you flip open the front cover, your eyes are greeted with a hand written text that you are unfamiliar with.
Something deep in the pit of your stomach tells you that this book is bad, as in //evil// bad.
Shivering, you close the book again. Glancing at the clock, you realize that its getting pretty late.
<<if $Puppetmaster.LawyerCall is "False">>Slipping back out of the room, you [[head to your bedroom.|Return to your Room2a]]<<set $Puppetmaster.BlackBook to "True">><</if>><</if>><<if $Puppetmaster.LawyerCall is "Played">>//I wonder if there's anything about that lawyer's call laying around?//
You turn your attention to Mr Vien's desk, looking specifically for anything that might have to do with the lawyer's call. When you open a folder from beside the phone, you freeze, your eyes sliding over the papers inside slowly. //A will?//
Glancing towards the study door nervously, you begin to read the doccument to yourself.
//While I am still of sound mind, if not body, I wish to have my will carried out before my death.
I have to admit to myself that my body will never recover from the ravashes of time. As such, I must consider what is best for my legacy.
Lacking family of my own, Susan, my caretaker and apprentace, is the closest thing I have to family.// Apprentace? You wonder to yourself. //I wish to have my entire estate to be turned over to her. All bank accounts, investments, properties, and belongings, minus one million dollars for my own future care.//
A thrill of excitement goes through you as you continue to read, the nine digit number indicating Mr Vien's wealth making your eyes widen. //There's got to be something more to this.// You think.
Reading the entire will a second time, you feel a sense of unease settle over you.
Carefully, you slip the will back into the folder and put it back where you had pulled it from. You can't help but notice that your hands are trembling slightly as you step back from the desk.
Slipping back out of the room, you [[head to your bedroom.|Return to your Room2a]]<<set $Puppetmaster.Scared += 2>><<else>>Slipping back out of the room, you [[head to your bedroom.|Return to your Room2a]]<</if>>You sit down on the edge of the bed, bouncing lightly on the springy mattress.
<<if $Puppetmaster.OptionSexy is "Played">>Stripping out of your clothes, you climb up onto the bed. Within seconds, your fingers brush the landing strip of pussy hair before they find your clit. You sigh contentedly, a single finger trailing little circles around your throbbing clit.
You plunge two fingers into your soaking wet pussy. Your cry of pleasure sounds small in the large bedroom even as the sound fills your ears.
Your orgasm rushes towards you with surprising speed, your whole body tensing as you near the point of no return. You can feel your hips gyrate, your fingers gliding through your wet folds as your orgasm hits. Your hips jerk violently, girlcum shooting from your pussy as you experience a squirting orgasm.
For several minutes, you lay on the bed, trying to catch your breath once more as you enjoy the afterglow of your orgasm.<<endif>><<if $Puppetmaster.OptionSmart is "Played">>Not wanting your clothes to get in the way, you take of your clothes, folding each piece and sitting it on the corner of the bed.
Free of your clothing, you climb onto the bed, your fingers straying to your bare pussy. Your experienced fingers glide up and down your slit, causing yourself to moan with pleasure as your fingers begin to dance between your folds.
Your eyes half closed, you watch between your legs as you bring yourself closer and closer to orgasm, the wetness on your fingers clearly visible.
When your orgasm finally comes, it starts slowly, building as your fingers continue to play, drawing out your orgasm as long as you can.
Finally, your entire body trembling, you let yourself fall back on your bed while you try to catch your breath, oblivious to the fact that your pussy would be clearly visible to anyone who might enter your room. <<endif>><<if $Puppetmaster.OptionThoughtful is "Played">>It doesn't take you long to strip out of your clothes, leaving them in a heap on the floor beside the bed.
You blush slightly as you sit your naked bottom down on the bed, enjoying the feel of the impossibly soft fabric against your skin.
Looking down, you see your neatly trimmed bush, your pussy lips visibly damp below.
When one hand strays down towards you pussy, a single finger parting your delicate folds, your other hand reaches up, cupping one of your sensitive B-Cup breasts. You can clearly feel your hard nipple through the fabric of your blouse. Meanwhile, you let one finger trace a little circle around your clit, then slide down between your parted pussy lips to glide over your opening, then back up again to repeat the process. Your fingers graze over the opening of your pussy half a dozen times before you feel your hips give an involuntary buck, desperate for penetration.
A whimpering sigh escapes your lips as you let the tip of your middle finger slide slowly into your soaking wet pussy. Your finger begins to slide in and out slowly, your soft moans sounding small in the large bedroom even as the wet sounds of your fingers probing your sex fill your ears.
Your eyes close as you focus on the feel of your finger gently thrusting into your hungry pussy. With your other hand, you roll a hard nipple between two fingers.
When you feel the first hints of an approaching orgasm, you allow a second finger to join the first, both slipping easily into your soaking wet hole. With every thrust of your fingers, your breathing becomes a little more erratic, tremors of pleasure coursing through your body
Your orgasm starts with a buildup of pressure, almost an aching need that grows until the pressure releases like a dam breaking under the strain. Your hips buck as you lose all control of your body, your muscles trembling as pussy juice trickles from your quivering nether lips.
For more than a minute, you lay on your back, breathing heavily as you bask in the afterglow of your orgasm.
With a satisfied sight and a half smile, you sit back up in bed.<<endif>>
Your legs still feel a little rubbery as you regain your feet, pulling your clothes back into place before heading to the bathroom to clean yourself up.
You wash your hands and check your <<print $Puppetmaster.Makeup>> before returning to [[your bedroom.|Return to your Room2a]]Stripping down to your panties again, you look around the room uneasily. What just yesterday felt like a fairytale solution to all your problems, now fills you with worry and uncertainty.
Laying down in the almost too soft bed, you pull the covers tightly around yourself.
The second your head touches the pillow, you're [[already sleeping.]]//A surge of panic courses through you when you force your eyes open. You feel so tired, your body so incredibly heavy.
You feel like you've been laying there forever when the door to the room opens, bathing the inside of Mr Vien's room in light.
Turning your head towards the light, you see your other self standing in the doorway. Your other self is wearing a skimpy, skin tight blue dress, the half smile on her lips making the hair on your arms stand up.
"I'm going to be stepping out for the evening," She says with a big smile, "I'll see you in the morning."
You barely get your arm up, reaching towards your other self before [[the door closes behind her.]]//You want to cry out in panic as you feel your body, but the only sound that escapes your lips is a whimpering groan. Even before you begin the monumental task of opening your eyes, you already know that you're going to be seeing the inside of Mr Vien's room when they finally open enough to see.
Your eyes are almost open when the door to the room swings open, causing you to flinch away from the sudden light.
By the time you force your heavy eyes open once more, you can see yourself standing over the bed, pulling the covers back from the bed to expose Mr Vien's frail body.
When you see your other self reach out, touching the limp cock dangling between your legs, you try to pull away, but you can't seem to make your body move. Feeling your other self's fingertips brush your cock sends a surprising wave of pleasure through you. Against your will, the cock between your legs begins to stiffen.
"Feels nice doesn't it?" Your other self asks.
You don't say anything, but your cock continues to harden in answer.
"Yes, it does," Your other self answers for you.
You lay helpless on the bed, watching as your other self leans forward, kissing the tip of your cock. Your entire body shudders in pleasure.
When you feel your other self's lips wrap around the head of your cock, taking it into her mouth, your eyes roll back, a shuddering moan escaping your lips.
Suddenly, the feeling is gone. Your wet cock exposed to the cool air of the room. Looking at your other self, you see her climbing onto the bed. You notice that she isnt wearing any panties.
Straddling your waist, one hand goes down to your cock, pointing it as your other self's pussy, guiding your throbbing member to her sweltering netherlips.
The feeling against the tip of your cock is incredible, your other self's pussy feels like tightly wrapped silk, gliding across the crown of your cock, then slipping downward to slowly wrap your entire length inside of her heavenly tightness.
You let out a shuddering moan of pleasure, your eyes nearly rolling back in your head as you enjoy the sensation.
When your eyes focus on your other self again, you see her looking down at you, Mr Vien's enigmatic half smile on her lips.
[[You wake with a start.|Third Morning]]//For several minutes, you try, and fail, to sit up in the bed.
Frustrated and exhausted, [[you close your eyes.]]The rest of your night is filled with fragments of dreams.
//Smiling at the big bouncer at the door, you slip into a dimly lit club, the deep rhythmic pounding of the music is almost a physical thing in the air around you.
Taking a sip from the fruity drink in your hand. //I don't remember getting a drink?//
Stepping out onto the dance floor.// Where did my drink go?// You feel someone swat your ass as you pass. You can feel yourself smiling in response.
Dancing between two young men, their hands straying over your body as all three of you move to the music.
The music is suddenly softer, muffled through the walls around you. You're kneeling on a sticky floor, your hands working to open a man's pants, his rigid cock bringing out before your eyes.
//Its like I'm drifting in and out.// You think idly.
Holding a man's hand, you lead him to the men's bathroom, nearly dragging him into a stall with you. While the man frantically works to free himself of his pants, you pull up your dress, revealing a lack of panties beneath. Without ceremony, the man spreads your legs, lines himself up and shoves roughly inside of you.
Riding an orgasm, you feel the man fucking you in the alley tense, his impossibly big cock throbbing and pulsing inside of you as he unloads his seed [[deep inside of your pussy.|Day4Start]] You barely have time to look over your shoulder at an impossibly large ebony man, dressed in a well tailored suit.<<set setup.Items.define('cigarettes', {
'description' : "A 20 pack of cigarettes.",
'name' : "Cigarettes",
'isAvalible' : function(){return true;},
'price' : 15,
'quantity' : 20,
'packSize' : 20,
'imagePath' : "images/items/gas_station/Cigarrettes.png",
'tags' : []
}, false)>><<set setup.Items.define('cigars', {
'description' : "A 5 pack of cigars.",
'name' : "Cigars",
'isAvalible' : function(){return true;},
'price' : 15,
'quantity' : 5,
'packSize' : 5,
'imagePath' : "images/items/gas_station/Cigars.png",
'tags' : []
}, false)>><<set setup.Items.define('playing_cards', {
'description' : "A pack of Unicycle playing cards.",
'name' : "Pack of Playing Cards",
'isAvalible' : function(){return true},
'price' : 10,
'imagePath' : "images/items/gas_station/PlayingCards.png",
'tags' : ['oneTimePurchase']
})>><<set setup.Items.define('maki_letter', {
'description' : "The paper quality is exquisite.",
'name' : "Letter of Introduction",
'isAvalible' : function(){return (!$maki.hasFlag("met")) && $anna.affection >= 800 && $anna.fear <= 200 && $eve.affection >= 650 && $eve.fear <= 250},
'imagePath' : "images/items/general/letter.png",
'tags' : ['book'],
'link' : 'Maki Introduction Letter Content'
})>>//Dear <<print $player.firstName>>,
You don't know me, but I have done business with your dearly departed Uncle in the past. As the new owner of the estate I wish to discuss continuing, or even expanding, previous dealings. In addition, I may be able to enlighten you on some of your Uncle's colorful history. I am ignorant of how close you two were, but I can certainly understand if it wasn't much considering his, shall we say, temperament.
If this is something that interests you, I've written a number on the back of this letter you may contact to arrange a meeting. Simple ask for Mister Morichi (Moor-Ee-Chi) and we can discuss a time amenable to both of us.
If you aren't in a position to do business, or are simply uninterested in such at this time, please contact the same number and leave the following message: I've dialed the wrong number.
If you wish to not be contacted by me again, leave the following message: The flight leaves at 9am.
Either way the number will only be available once; after your initial call it will be disconnected.
I do hope you choose the first option.
Sincerely,
Miss Morichi//
[[End.|$location]]Current Lab Skill: <<print $player.alchemy>>
Opening the cover of the battered notebook, you let your eyes drift over the hand written notes for several moments.
<<talk "thought">>How can any of this be real? The ability to completely stop aging? Why did my Great Uncle never use that on himself? Giving human beings animal characteristics?<</talk>>\
You take a deep breath and let it out slowly.
<<talk "thought">>It's set up almost like a cook book, lists of ingredients, mixing and cooking instructions.<</talk>>\
You turn the page, revealing an list of groupings, each with a heading that mentions what the focus of those pages is about.
[[Animals.|Animal TF Items]]
[[Age Control.|Age TF Items]]
[[Birth Control.|Birth Control TF Items]]
[[Breast Adjustments.|Breast TF Items]]
[[Gender Adjustment.|Gender TF Items]]
[[Hair Dyes.|Hair TF Items]]
[[Health And Wellness.|Health TF Items]]
[[Height Adjustments.|Height TF Items]]
[[Pigmentation Changer.|Race TF Items]]
[[Appearance.|Appearance TF Items]]
<<if $morichiMeet gte 7 and $player.alchemy gte 50 and $labBubblesSmile is 0>>[[Try to create something to fix Bubbles' nerve damage.|Returning Bubbles Smile 1]]
<</if>><<if $player.alchemy gte 50 and $mully.hasFlag("owned")>>[[Try to create a penis growth formula.|Lab Fox 1]] (Possible Futa on Male content)
<</if>>
[[Finish Reading.|$location]]
NOTE: Rey's transformation content is tied to the research option.Turning to the portion of the notebook with the "Animals" tab, you look over the entries. You see information that won't allow you to turn a human into an animal completely, but there does seem to be several options for adding animal characteristics to a human.
No TF Items available at this time, but will eventually include:
Cats
Dogs
Foxes
Frogs
Horses
TF Items related to these animals will include fur, facial features, ears, tails, sexual characteristics, and possibly more.
[[Finish Reading.|$location]]You look at the page in wonder.
<<talk "thought">>Like the fountain of youth.<</talk>>\
You think as you look at the first entry.
No TF Items available at this time, but will eventually include:
The ability to stop aging.
The ability to speed up aging.
[[Finish Reading.|$location]]Looking over the entries, you realize that the options are not limited to simply birth control, but also includes fertility enhancers as well.
Birth Control:
*Lavender x2
*Wolfsbane x2
Fertility Enhancer.
*Calla Lily x2
*Oriental Lily x2
[[Finish Reading.|$location]]When you reach the section on breasts, start to look over the entries. Not only do the concoctions in the notebook include instructions for how to grow breasts larger, but also make them smaller, and even change the kind of nipple present on the breast.
Breast Enhancer:
*Wolfsbane x2
*Oriental Lily x2
Breast Reducer:
*Lavender x2
*Calla Lily x2
Nipple Adjuster Small:
*Calla Lily x1
*Lavender x3
Nipple Adjuster Medium:
*Calla Lily x2
*Lavender x2
Nipple Adjuster Large:
*Calla Lily x3
*Lavender x1
[[Finish Reading.|$location]]You feel your eyebrows rise slightly as you look over the gender section of the notebook. You marvel as you look at chemical equations that are capable of growing, shrinking, or even removing a penis, as well as items intended to create or remove a vagina or even change its appearance to a degree.
Penis Add:
*Calla Lily x2
*Lavender x1
*Oriental Lily x4
*Wolfsbane x3
Penis Enhancer:
*Calla Lily x1
*Lavender x2
*Oriental Lily x3
*Wolfsbane x4
Penis Reducer:
*Calla Lily x2
*Lavender x3
*Oriental Lily x4
*Wolfsbane x1
Penis Remove:
*Calla Lily x1
*Lavender x4
*Oriental Lily x3
*Wolfsbane x2
Testicle Enhancer:
*Calla Lily x3
*Lavender x4
*Oriental Lily x1
*Wolfsbane x2
Testicle Reducer:
*Calla Lily x4
*Lavender x1
*Oriental Lily x2
*Wolfsbane x3
Restore Hymen:
*Calla Lily x4
*Lavender x3
*Oriental Lily x2
*Wolfsbane x1
Vagina Add:
*Calla Lily x4
*Lavender x3
*Oriental Lily x2
*Wolfsbane x1
Vagina Remove:
*Calla Lily x3
*Lavender x2
*Oriental Lily x1
*Wolfsbane x4
Other gender TF items will eventually include:
Ability to change the style of vagina. (Simple slit, visible labia, meatflaps, etc)
We currently have art for three vagina and three penis styles. Penis styles come in both erect and limp versions.
[[Finish Reading.|$location]]Unlike much of the notebook, the content on these pages are relatively unsurprising. You skim the pages, looking at the process needed to change natural hair colors or to spontaneously grow longer hair.
Hair Dyes:
Black:
*Calla Lily x3
Blond:
*Oriental Lily x3
Brown:
*Lavender x3
Dirty Blond:
*Lavender x3
Grey:
*Oriental Lily x3
Maroon:
*Lavender x3
Orange:
*Calla Lily x3
Pink:
*Oriental Lily x3
Purple:
*Lavender x3
Red:
*Lavender x3
White:
*Oriental Lily x3
Other hair TFs will eventually include:
Boost hair growth up one increment.
NOTE: Shortening hair will be handled in the hair styles section of the game.
[[Finish Reading.|$location]]Looking at the depictions of various botanical plants, it is obvious at a glance that this portion of the books is dedicated to healing.
Healing Pill:
*Wolfsbane x3
[[Finish Reading.|$location]]Looking at the equations for mass to muscle to bone density, your head hurts just trying to understand all the jargon. Even so, the instructions to create what is needed to change people's height is simple enough to follow.
Decrease Height:
*Wolfsbane x1
Increase Height:
*Lavender x1
Other height TF items will eventually include:
This section will likely include the ability to change body build as well eventually.
[[Finish Reading.|$location]]Reading through the entry, you quickly realize that this section of the notebook covers items intended to affect the pigmentation of a person, effectively giving the ability to change a person's race.
Pale:
*Calla Lily x1
*Wolfsbane x1
Fair:
*Lavender x1
*Wolfsbane x1
Olive:
*Oriental Lily x1
*Wolfsbane x1
Brown:
*Calla Lily x1
*Lavender x1
*Wolfsbane x1
Black:
*Wolfsbane x3
[[Finish Reading.|$location]]You find yourself intrigued by the range of options in this portion of the notebook. Things like shape of eyes, fullness of lips, shape of nose, and more is detailed on the pages.
Eye Drops:
Black:
*Calla Lilly x1
*Lavender x1
*Oriental Lily x1
Blue:
*Calla Lilly x1
*Lavender x1
*Oriental Lily x1
Brown:
*Calla Lilly x1
*Lavender x1
*Oriental Lily x1
Green:
*Calla Lilly x1
*Lavender x1
*Oriental Lily x1
Grey:
*Calla Lilly x1
*Lavender x1
*Oriental Lily x1
Hazel:
*Calla Lilly x1
*Lavender x1
*Oriental Lily x1
Light Blue:
*Calla Lilly x1
*Lavender x1
*Oriental Lily x1
Purple:
*Calla Lilly x1
*Lavender x1
*Oriental Lily x1
Red:
*Calla Lilly x1
*Lavender x1
*Oriental Lily x1
Yellow:
*Calla Lilly x1
*Lavender x1
*Oriental Lily x1
Nail Growth:
*Wolfsbane x3
Other Appearance TFs will eventually include:
The ability to change eye shape. (Almond, Round, Droopy, etc)
The ability to change nose shape. (Small, large, beak, bulbous, broad, etc)
The ability to change lip types. (Thin, normal, full, wide, narrow, etc)
At present, we have art for three versions of each of these which can be mixed and matched at will. There are also several expressions related to each. Additional expressions as well as additional shape options will be commissioned at a later time.
[[Finish Reading.|$location]]<<set setup.Items.define('cutethulhu_costume', {
'description' : "A cute Cthulhu costume with a little pink bow for girls.",
'name' : "Cutethulhu Costume",
'imagePath' : "images/items/halloween_costumes/cutethulhuCostume.png",
'tags' : []
}, false)>><<set setup.Items.define('wolf_hair', {
'description' : "A tuft of wolf hair.",
'name' : "Tuft of wolf hair",
'isAvalible' : function(){return true},
'price' : 300,
'imagePath' : "images/items/ingredients/wolfhair.png",
'tags' : []
}, false)>><<setupItems>><<set window.item = {
}>>/*
List the Names of the Items contained within a Container.
Usage:
→ List the Name of the Items found in current Location.
<<ListItems $location>>
→ List the Name of the Items found in a specific location.
<<ListItems "Library">>
→ List the Name of the Items held by a specific Character.
<<ListItems "Anna">>
→ List the Name of the Items held by the Player.
<<ListItems "Player">>
*/
<<widget "ListItems">>
\<<silently>>
<<set _names to []>>
<<if setup.Containers.defined($args[0])>>
<<for _itemID range setup.Containers.get($args[0]).getItemIDs()>>
/% Get the name of the item. %/
<<run _names.push(setup.Items.get(_itemID).name) >>
<</for>>
<</if>>
<</silently>>
\<<print _names.join(', ')>>
\<</widget>><<set setup.Items.define('libraryCard', {
'description' : "A library card for Pendleton Library.",
'name' : "Pendleton Library Card",
'imagePath' : "images/items/scene_related/BusinessCard.png",
'tags' : []
}, false)>><<set setup.Items.define('chastity_cage_silver', {
'description' : "A shiny steel chastity cage.",
'name' : "Silver Chastity Cage",
'isAvalible' : function(){return true},
'price' : 90,
'quantity' : 1,
'imagePath' : "images/items/love_shack/ChastityCage.png",
'tags' : []
}, false)>><<set setup.Items.define('eve_BDSM_Costume', {
'description' : "A small, Eve sized, little black costume seemingly made of a collection of little black straps that are connected by chains.",
'name' : "Eve's BDSM Costume",
'tags' : []
}, false)>><<set setup.Items.define('f_chastity_belt_silver', {
'description' : "A shiny steel chastity belt designed for a woman.",
'name' : "Female's Silver Chastity belt",
'isAvalible' : function(){return true},
'price' : 90,
'quantity' : 1,
'tags' : []
}, false)>><<set setup.Items.define('remoteSexToy', {
'description' : "A small insertable vibrator that can be controlled by remote.",
'name' : "Remote Control Sex Toy",
'isAvalible' : function(){return true},
'price' : 250,
'quantity' : 1,
'imagePath' : "images/items/love_shack/remotetoy.png",
'tags' : []
}, false)>><<set setup.Items.define('cecisDatingServiceBuisnessCard', {
'description' : "A business card you received from Mistress Cici.",
'name' : "Mistress Cici's Dating Service Business Card",
'imagePath' : "images/items/scene_related/BusinessCard.png",
'tags' : []
}, false)>><<set setup.Items.define('credit_card', {
'description' : "A plastic credit card.",
'name' : "Credit Card",
'isAvalible' : function(){return true},
'quantity' : 1,
'tags' : []
}, false)>><<set setup.Items.define('necklace', {
'description' : "A necklace with fine stones on a silver chain.",
'name' : "Necklace",
'isAvalible' : function(){return true},
'quantity' : 1,
'tags' : []
}, false)>><<set setup.Items.define('watch', {
'description' : "A wrist watch.",
'name' : "Wrist Watch",
'isAvalible' : function(){return true},
'quantity' : 1,
'tags' : []
}, false)>><<set setup.Items.define('wedding_ring', {
'description' : "A gold wedding ring.",
'name' : "Wedding Ring",
'isAvalible' : function(){return true},
'quantity' : 1,
'tags' : []
}, false)>><<set setup.Items.define('waterBalloons', {
'description' : "A pack of water balloons.",
'name' : "Pack Of Water Balloons",
'isAvalible' : function(){return true;},
'price' : 1,
'quantity' : 1,
'packSize' : 1,
'tags' : []
}, false)>><<set setup.Items.define('bludwick_business_card', {
'description' : "A business card you received from a representative of Bludwick Farms.",
'name' : "Bludwick Farm Business Card",
'imagePath' : "images/items/scene_related/BusinessCard.png",
'tags' : []
}, false)>><<set setup.Items.define('gym_membership_card', {
'description' : "Your gym membership card.",
'name' : "Gym Membership Card",
'imagePath' : "images/items/scene_related/BusinessCard.png",
'tags' : []
}, false)>><<set setup.Items.define('mitsukos_dagger', {
'description' : "A ceremonial oriental dagger.",
'name' : "Mitsuko's Dagger",
'imagePath' : "images/items/scene_related/MitsukosDagger.png",
'tags' : []
}, false)>><<set setup.Items.define('mitsukos_photo', {
'description' : "A mysterious photo.",
'name' : "Mitsuko's Photo",
'imagePath' : "images/items/scene_related/MitsukosPhoto.png",
'tags' : []
}, false)>><<set setup.Items.define('reds_calling_card', {
'description' : "A calling card you received from Red.",
'name' : "Red's Calling Card",
'imagePath' : "images/items/scene_related/BusinessCard.png",
'tags' : []
}, false)>><<set setup.Items.define('rickards_business_card', {
'description' : "A business card you received from Mister Rickard.",
'name' : "Rickard's Business Card",
'imagePath' : "images/items/scene_related/BusinessCard.png",
'tags' : []
}, false)>><<set setup.Items.define('vannis_pistol', {
'description' : "A pistol commandeered from one of Vanni's thugs.",
'name' : "Thug's Pistol",
'imagePath' : "images/items/scene_related/gun.png",
'tags' : []
}, false)>><<set setup.Items.define("Condom")>><<set setup.Items.define("Condom - Banana")>><<set setup.Items.define('item_choc', {'description' : "A detailed description of the Condom - Chocolate", 'name' : "Condom - Chocolate"})>><<set setup.Items.define("Condom - Mint")>><<set setup.Items.define("Condom - Strawberry")>><<set setup.Items.define("Dildo - 6 inch")>><<set setup.Items.define("Handcuffs")>><<set setup.Items.define("Lube")>><<set setup.Items.define("Strapon - 6 inch")>><<set setup.Items.define('8th_wonder', {
'description' : "An ornate set of books titled the 8th Wonder.",
'name' : "8th Wonder Book Set",
'imagePath' : "images/items/unique_gifts/8thWonderBooks.png",
'tags' : []
}, false)>><<set setup.Items.define('jav_dvd', {
'description' : "An oriental porn DVD.",
'name' : "Far East Porn DVD",
'imagePath' : "images/items/unique_gifts/javDVD.png",
'tags' : []
}, false)>><<set setup.Items.define('anna_travel_book', {
'description' : "The book is leather bound, bleached white with gold inlay and print to match. It looks like something Anna might like.",
'name' : "Ten of the most beautiful locations in the world",
'isAvalible' : function(){return true},
'price' : 400,
'imagePath' : "images/items/books/book_white.png",
'tags' : ['examine', 'oneTimePurchase'],
'link' : 'Bookstore Scene 1'
}, false)>><<set setup.Items.define('cherry_blossom_pendant', {
'description' : "A cherry blossom pendant of high quality.",
'name' : "Cherry Blossom Pendant",
'imagePath' : "images/items/unique_gifts/CherryBlossomPendant.png",
'tags' : []
}, false)>><<set setup.Items.define('ereader', {
'description' : "A simple e-book reader.",
'name' : "eReader",
'imagePath' : "images/items/unique_gifts/eReader.png",
'tags' : []
}, false)>><<set setup.Items.define('pink_diamond_ring', {
'description' : "A gaudy pink diamond ring that looks like something a child would wear.",
'name' : "Pink Diamond Ring",
'tags' : []
}, false)>><<set setup.Items.define('rose_gold_ring', {
'description' : "An antiqued rose gold ring that somehow comes off both conservative and elegant at the same time.",
'name' : "Rose Gold Ring",
'tags' : []
}, false)>><<set setup.Items.define('shamisen', {
'description' : "A Shamisen, an oriental instrument.",
'name' : "Shamisen",
'imagePath' : "images/items/unique_gifts/Shamisen.png",
'tags' : []
}, false)>><<set setup.Items.define('toy_gun', {
'description' : "A toy gun that shoots suction cup darts.",
'name' : "Toy Gun",
'imagePath' : "images/items/unique_gifts/ToyGun.png",
'tags' : []
}, false)>><<initialisation>>
<<set
_here.name to 'Nowhere',
_here.region to 'Nowhere',
_here.eventChance to 0
>>
<</initialisation>>\
<<description>>You should not be here, there has been a mistake in the game's code. Please contact the game's developer and let them know.<</description>>/*
This special passage is executed if it has been determined that the player is moving from one location to another.
The contents of this passage has access to two special temporary variables:
_leaving - this contains the Location ID of the previous location related Passage.
_arriving - this contains the Location ID of the next location related Passage.
*/
/* Reset any variable associated with the location we are leaving. */
/*
<<if _leaving neq _arriving>>
<<set setup.locations[_leaving].loot = []>>
<<set $scanBox = -1>>
<<set $scanPerson = -1>>
<<set $scanBeast = -1>>
<</if>>
*/
/* Check if this is the first time that the next location has been visited, and if so initialise all associated content. */
<<if $visited[_arriving] eq 0>>
/* Set Random Clutter */
/*
<<set _items = 0>>
<<for $i=0; ($i lt _next.randomLoot.random.length) and (_items lt _next.randomLoot.randomMax); $i++>>
<<set _roll = Math.floor((Math.random() * 100) + 1)>>
<<if _next.randomLoot.random[$i].chance gte _roll>>
<<print "<<editRoomLoot " +
$char.player + " " +
$changePlace + " " +
_next.randomLoot.random[$i].type + " " +
_next.randomLoot.random[$i].item + " " +
_next.randomLoot.random[$i].quantity + ">>"
>>
<<set _items++>>
<</if>>
<</for>>
*/
/* Set Random Container Loot */
/*
<<for $i=0; ($i lt _next.box.length) and (_next.box[$i].type neq -1); $i++>>
<<set _items = 0>>
<<set _boxType = _next.box[$i].type>>
<<for $j=0; ($j lt boxValue[_boxType].random.length) and (_items lt boxValue[_boxType].randomMax); $j++>>
<<set _roll = Math.floor((Math.random() * 100) + 1)>>
<<if boxValue[_boxType].random[$j].chance gte _roll>>
<<print "<<editBoxLoot " +
$char.player + " " +
$changePlace + " " +
$i + " " +
boxValue[_boxType].random[$j].type + " " +
boxValue[_boxType].random[$j].item + " " +
boxValue[_boxType].random[$j].quantity + ">>"
>>
<<set _items++>>
<</if>>
<</for>>
<</for>>
*/
<</if>><hr>
<<include _event>>/*
Display the list of locations stored in the _locations temporary variable.
*/
<<widget "displaylocationlist">>\
<<if _locations.length is 0>>No Locations<<else>>\
<ul id="locations">
<<for _location range _locations>>
<li @class="_location[0]"><<print _location[1]>></li>
<</for>>
</ul>\
<</if>>\
<</widget>><<initialisation>>
<<set _here.name to "Attic", _here.region to "Mansion">>
/% Cleanliness %/
<<set _here.cleaning.demand to setup.Priority.None>>
/% Exits %/
<<set _here.exits = [
{
show: "true",
pass: "true",
link: "<<link [[Servant Area|servant area]]>><<addtime { minute : 1 }>><</link>>"
}
]>>
/% Events %/
<<set _here.events = [
{
requires: 'setup.Util.anybodyHere()',
chance: 100,
link: "mansionCatchall"
},
{
requires: "setup.Util.nobodyHere()",
chance: 100,
link: "attic 1"
},
{
requires: "setup.Util.nobodyHere()",
chance: 100,
link: "attic 2"
},
{
requires: "setup.Util.nobodyHere()",
chance: 100,
link: "attic 3"
},
{
requires: "setup.Util.nobodyHere()",
chance: 100,
link: "attic 4"
},
{
requires: "setup.Util.nobodyHere() and $weather.today is 'rainy'",
chance: 100,
link: "Rain Ambiance 2"
},
{
requires: 'setup.Util.nobodyHere() and ($annaMarried gte 6 and $annaMarried lt 10) and not $anna.hasFlag("dressFitting") and ($clock.hour gte 17 and $clock.hour lt 21)',
override: true,
link: "Anna Wedding Dress Fitting 1"
},
{
requires: '$eve.isHere and ($clock.hour gte 10 and $clock.hour lt 18)',
chance: 15,
link: "Submitted Detective Eve Scene 1"
},
{
requires: 'setup.Util.nobodyHere() and $jen.hasFlag("owned") and ($clock.hour gte 14 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Jen Hiding 1"
},
{
requires: 'setup.Util.nobodyHere() and $jen.hasFlag("owned") and ($clock.hour gte 8 and $clock.hour lt 22)',
chance: 50,
link: "Submitted Jen Attic Ambient 1"
},
{
requires: 'setup.Util.anybodyHere() and $rey.isHere and $rey.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 75,
link: "Submitted Rey Mansion 5"
},
{
requires: 'setup.Util.nobodyHere() and $bridgette.hasFlag("owned") and $player.hasFlag("bridgetteFertility5") and not $player.hasFlag("bridgetteFertility6") and not $player.hasFlag("delayBridgetteFertilityPart6") and ($clock.hour gte 10 and $clock.hour lte 15)',
chance: 100,
link: "Submitted Bridgette Fertility Restoration Part 6"
},
{
requires: 'setup.Util.nobodyHere() and $claire.hasFlag("contact") and $claire.affection gte 400 and $claire.fear lte 500 and ($clock.hour gte 10 or $clock.hour lt 3)',
chance: 10,
link: "Submitted Claire Message Scene 1"
},
{
requires: 'setup.Util.nobodyHere() and not $makiVisit and $morichiMeet gte 7 and $clock.dayOfWeek is 6 and ($clock.day gte 8 and $clock.day lte 14) and ($clock.hour gte 12 and $clock.hour lt 17)',
chance: 100,
link: "Maki Arrival Event List"
},
{
requires: '($genericSlaves.some(function (gs) { return (gs.hasFlag("owned") && (gs.nature === setup.Character.PersonalityAspects.Modest || gs.nature === setup.Character.PersonalityAspects.Shy)); })) and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "Modest Sweep 1"
},
{
requires: '($genericSlaves.some(function (gs) { return (gs.hasFlag("owned") && (gs.nature === setup.Character.PersonalityAspects.Shy)); })) and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "Shy Sweep 1"
},
{
requires: "setup.Util.nobodyHere() and not $makiVisit and ($labBubblesSmile gte 1 and $labBubblesSmile lte 10)",
chance: 25,
link: "Maki Text Smile 1"
},
{
requires: "setup.Util.nobodyHere() and not $makiVisit and ($labBubblesSmile gte 1 and $labBubblesSmile lte 10)",
chance: 25,
link: "Maki Text Smile 2"
},
{
requires: 'setup.Util.nobodyHere() and $olivia.hasFlag("stayHome") and $olivia.affection gte 400 and $olivia.fear lte 650 and ($clock.hour gte 16 and $clock.hour lt 20)',
chance: 50,
link: "Olivia Calling Gateway"
},
{
requires: 'setup.Util.nobodyHere()',
chance: 25,
link: "Phone Call Event List"
}
]>>
<</initialisation>>\
<<description>> /% Otherwise display this location's descriptive text %/ \
The mansion's attic is a long cavernous space that runs the length of the house. It smells of dust and stale old air.
<<if $CounterContainer.childPlayArea is 3>><<talk "thought">>Not as big as it used to be. Adding on for the kids has taken up quite a bit of space.<</talk>>\
You feel a hint of amusement at the realization that the remaining attic is still larger than any home you had ever lived in before here.
<</if>>Within the darkened area, you can see a host of items stored in the space, most, but not all of which are covered with dusty white sheets.
<<if $containers['Attic'].includes('book_katarina_diary')>>There's a bit of color near an old piece of furniture and on closer inspection you realize it is a notebook.
[[Have a Look.|atticBook]]
<<else>>
[[Put Items Into the Attic.|atticBook]]
<</if>><<getbackground "mansion/attic" "png">>
<</description>>The attic is empty, with no sign that anyone but yourself has been present up here in a very long time.Entering the attic area, you can hear a soft sound somewhere deep within the space.
For a few seconds, you listen, but the sound does not repeat itself.
<<talk "thought">>Must have been the house settling.<</talk>>\Moving, you can hear the bare wood floor creak softly beneath your weight.Taking a deep breath of the stale air, you momentarily fight the urge to sneeze at the dust.<<set _inventoryViewLeft to 'Attic'>>
<<set _inventoryViewRight to $player.inventoryId>>
<<set _inventoryReturn to "atticBook">>
<<include "Double Inventory View">><<initialisation>>
<<set _here.name to "Ball Room", _here.region to "Mansion">>
/% Cleanliness %/
<<set _here.cleaning.demand to setup.Priority.Medium>>
/% Exits %/
<<set _here.exits = [
{
show: "true",
pass: "true",
link: "<<link [[North Hall|northHall]]>><<addtime { minute : 1 }>><</link>>"
},
{
show: "true",
pass: "true",
link: "<<link [[West Yard|westGrounds]]>><<addtime { minute : 4 }>><</link>>"
}
]>>
/%Events%/
<<set _here.events = [
{
requires: 'setup.Util.anybodyHere()',
chance: 100,
link: "mansionCatchall"
},
{
requires: "setup.Util.nobodyHere()",
chance: 100,
link: "Ball 1"
},
{
requires: "setup.Util.nobodyHere() and ($clock.hour gte 20 or $clock.hour lt 6)",
chance: 100,
link: "Ball 2"
},
{
requires: "setup.Util.nobodyHere() and ($clock.hour gte 6 and $clock.hour lt 20)",
chance: 100,
link: "Ball 3"
},
{
requires: "setup.Util.nobodyHere() and ($clock.hour gte 6 and $clock.hour lt 20)",
chance: 100,
link: "Ball 4"
},
{
requires: "setup.Util.nobodyHere() and ($clock.hour gte 6 and $clock.hour lt 20)",
chance: 100,
link: "Ball 5"
},
{
requires: "setup.Util.nobodyHere() and $weather.today is 'rainy'",
chance: 100,
link: "Rain Ambiance 1"
},
{
requires: "setup.Util.nobodyHere() and $weather.today is 'rainy'",
chance: 100,
link: "Rain Ambiance 2"
},
{
requires: "setup.Util.nobodyHere() and $weather.today is 'rainy' and ($clock.hour gte 5 and $clock.hour lt 19)",
chance: 100,
link: "Rain Ambiance 3"
},
{
requires: "setup.Util.nobodyHere() and ($clock.hour gte 6 and $clock.hour lt 20)",
chance: 100,
link: "Windy Ambiance 1"
},
{
requires: "setup.Util.nobodyHere() and ($clock.hour gte 6 and $clock.hour lt 20)",
chance: 100,
link: "Windy Ambiance 2"
},
{
requires: 'setup.Util.nobodyHere() and $clock.isWinter and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Snow Ambiance 1"
},
{
requires: 'setup.Util.nobodyHere() and $clock.isWinter and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Snow Ambiance 2"
},
{
requires: 'setup.Util.nobodyHere() and $clock.isAutumn and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Fall Ambiance 1"
},
{
requires: 'setup.Util.nobodyHere() and $clock.isAutumn and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Fall Ambiance 2"
},
{
requires: 'setup.Util.nobodyHere() and $bridgette.hasFlag("owned") and $player.hasFlag("bridgetteFertility5") and not $player.hasFlag("bridgetteFertility6") and not $player.hasFlag("delayBridgetteFertilityPart6") and ($clock.hour gte 10 and $clock.hour lte 15)',
chance: 100,
link: "Submitted Bridgette Fertility Restoration Part 6"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Mitsuko Scene 29"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Mitsuko Scene 31"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Mitsuko Scene 41"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and ($mitsuko.affection gte 600 or $mitsuko.trust gte 600) and ($clock.hour gte 20 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Mitsuko Scene 43"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and $zachVisit and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Mitsuko and Zach Flirt Attempt 1"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and $zachVisit and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Mitsuko and Zach Flirt Attempt 2"
},
{
requires: '$eve.isHere and ($eve.chest gte setup.Character.Chest.B) and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "Submitted Eve Big Chest Ambient Scene 2"
},
{
requires: '$misaki.isHere and ($misaki.chest gte setup.Character.Chest.DD) and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "Submitted Misaki Big Chest Scene 1"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and $zachVisit and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Mitsuko and Zach Flirt Attempt 3"
},
{
requires: '$eve.isHere and ($anna.eyeColor is setup.Character.EyeColor.Green and $anna.hairColor is setup.Character.HairColor.Maroon) and $eve.fear lt 800 and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Look Alike Anna Eve Ambient Scene 1"
},
{
requires: "$mitsuko.isHere and $mitsuko.hasFlag('owned') and $zachVisit and ($clock.hour gte 6 and $clock.hour lt 22)",
chance: 100,
link: "Submitted Mitsuko and Zach Chat 2"
},
{
requires: "setup.Util.anybodyHere() and $anna.isHere and ($clock.hour gte 6 and $clock.hour lt 20)",
chance: 100,
link: "Anna Interactive Scene 1"
},
{
requires: "setup.Util.anybodyHere() and $anna.isHere and ($clock.hour gte 6 and $clock.hour lt 20)",
chance: 100,
link: "Anna Interactive Scene 2"
},
{
requires: 'setup.Util.anybodyHere() and $anna.isHere and $anna.affection gte 850 and $anna.fear lte 100 and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Anna Interactive Scene 3"
},
{
requires: 'setup.Util.anybodyHere() and $anna.isHere and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Anna Interactive Scene 4"
},
{
requires: 'setup.Util.anybodyHere() and $anna.isHere and $anna.affection lte 550 and $anna.fear gte 500 and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Anna Interactive Scene 8"
},
{
requires: 'setup.Util.anybodyHere() and $anna.isHere and ($anna.affection lte 650 and $anna.affection gte 350) and $anna.fear lte 600 and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Anna Interactive Scene 9"
},
{
requires: 'setup.Util.anybodyHere() and $anna.isHere and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Anna Interactive Scene 14"
},
{
requires: 'setup.Util.anybodyHere() and $anna.isHere and ($anna.affection lte 650 and $anna.affection gte 350) and $anna.fear lte 600 and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Anna Interactive Scene 15"
},
{
requires: 'setup.Util.anybodyHere() and $anna.isHere and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Anna Interactive Scene 17"
},
{
requires: 'setup.Util.anybodyHere() and $anna.isHere and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Anna Interactive Scene 18"
},
{
requires: 'setup.Util.anybodyHere() and $anna.isHere and ($clock.hour gte 13 and $clock.hour lt 18)',
chance: 50,
link: "Anna Interactive Scene 20"
},
{
requires: 'setup.Util.anybodyHere() and $anna.isHere and ($clock.hour gte 17 and $clock.hour lt 19)',
chance: 100,
link: "Anna Date Start 1"
},
{
requires: 'setup.Util.anybodyHere() and $anna.isHere and $eve.isHere and $eveMarried gte 1 and ($clock.hour gte 18 and $clock.hour lt 22)',
chance: 60,
link: "Anna Eve Wedding Ambient 1"
},
{
requires: 'setup.Util.anybodyHere() and $anna.isHere and $eve.isHere and $makiVisit and $AnnaMakiThreesome and ($anna.affection gte 850 and $anna.fear lte 150) and ($eve.affection gte 750 and $eve.fear lte 300) and ($clock.hour gte 18 and $clock.hour lte 22)',
chance: 50,
link: "Submitted Anna Eve Maki Ballroom Interactive 1"
},
{
requires: 'setup.Util.nobodyHere() and $clock.isWithinMonths(3,11) and $player.hasFlag("eveFrog2") and ($weather.today isnot "rainy" and $weather.today isnot "stormy") and ($anna.primaryJob is setup.Character.PrimaryJob.Cleaning or $anna.primaryJob is setup.Character.PrimaryJob.YardWork) and ($eve.primaryJob is setup.Character.PrimaryJob.Cleaning or $eve.primaryJob is setup.Character.PrimaryJob.YardWork) and (setup.locations[$anna.location].region is "Mansion" or setup.locations[$anna.location].region is "Grounds") and (setup.locations[$eve.location].region is "Mansion" or setup.locations[$eve.location].region is "Grounds") and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 50,
link: "Eve and the Frog 2"
},
{
requires: 'setup.Util.anybodyHere() and $anna.isHere and $yami.isHere and $yami.hasFlag("contact") and ($clock.hour gte 6 and $clock.hour lt 12)',
chance: 75,
link: "Submitted Yami Anna Scene 1"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and $eve.affection gte 750 and $eve.fear lte 100 and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Eve Interactive Scene 1"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and $anna.isHere and $anna.trust lte 300 and $anna.fear gte 600 and $eve.fear lte 600 and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Anna and Eve Interactive Scene 2"
},
{
requires: 'setup.Util.nobodyHere() and $bruce.hasFlag("annaEveHistory1") and $bruce.hasFlag("met") and ($clock.hour gte 13 and $clock.hour lt 21)',
chance: 100,
link: "Anna Eve Past 1"
},
{
requires: 'setup.Util.anybodyHere() and $anna.isHere and $annaMarried is 3 and $anna.affection gte 850 and $anna.fear lte 150',
chance: 100,
link: "Anna Wedding Vows 1"
},
{
requires: 'setup.Util.nobodyHere() and $misaki.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 20) and ($annaMarried gte 3 and $annaMarried lte 7)',
chance: 100,
link: "Anna Engaged Eve Misaki Ambient 1"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and $eve.affection lte 350 and $eve.fear gte 750 and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Eve Interactive Scene 2"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and $eve.affection lte 350 and $eve.fear gte 750 and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Eve Interactive Scene 4"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Eve Interactive Scene 6"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and ($eve.affection lte 800 and $eve.affection gte 450) and $eve.fear lte 700 and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Eve Interactive Scene 9"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Eve Interactive Scene 17"
},
{
requires: 'setup.Util.nobodyHere() and $eve.inventory.includes("toy_gun")',
chance: 40,
link: "Eve Nerf 3"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and ($clock.hour gte 6 and $clock.hour lt 18) and $eve.isPregnant and $eve.pregnancyWeek gte 18',
chance: 100,
link: "Eve Pregnant Scene 2"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and $mitsuko.isHere and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.fear lte 150 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 30,
link: "Submitted Eve Mitsuko Tickle Fight 1"
},
{
requires: '$bridgette.isHere and $bridgette.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Bridgette WTE 6"
},
{
requires: 'setup.Util.anybodyHere() and $bridgette.isHere and $bridgette.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 20) and $kids.some(function (k) { return k.motherId === $anna.id && k.fatherId === $player.id && k.ageReal <= 1; })',
chance: 100,
link: "Submitted Bridgette Ambient 1"
},
{
requires: 'setup.Util.nobodyHere() and $gaia.hasFlag("met") and $gaia.affection gte 650 and $gaia.fear lte 700 and $gaia.affection lte 800 and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Gaia Ambient 1"
},
{
requires: 'setup.Util.anybodyHere() and $misaki.isHere and $misaki.hasFlag("owned") and (($clock.hour gte 6 and $clock.hour lt 11) or ($clock.hour gte 13 and $clock.hour lt 18))',
chance: 100,
link: "Misaki Interactive Scene 3"
},
{
requires: 'setup.Util.anybodyHere() and $misaki.isHere and $anna.isHere and $misaki.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 21)',
chance: 35,
link: "Misaki Anna Sex Talk 1"
},
{
requires: 'setup.Util.anybodyHere() and $misaki.isHere and $anna.isHere and $misaki.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 21)',
chance: 35,
link: "Misaki Anna Sex Talk 2"
},
{
requires: 'setup.Util.anybodyHere() and $misaki.isHere and $anna.isHere and $misaki.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 21)',
chance: 35,
link: "Misaki Anna Sex Talk 3"
},
{
requires: 'setup.Util.anybodyHere() and $misaki.isHere and $anna.isHere and $misaki.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 21)',
chance: 35,
link: "Misaki Anna Sex Talk 4"
},
{
requires: 'setup.Util.anybodyHere() and $misaki.isHere and $eve.isHere and $misaki.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 21)',
chance: 35,
link: "Misaki Eve Sex Talk 1"
},
{
requires: 'setup.Util.anybodyHere() and $misaki.isHere and $anna.isHere and $eve.isHere and $misaki.hasFlag("owned") and $anna.trust gte 700 and $anna.fear lte 350 and $eve.affection gte 650 and $eve.fear lte 250 and ($clock.hour gte 6 and $clock.hour lt 21)',
chance: 45,
link: "Misaki Anna Eve Sex Talk 1"
},
{
requires: 'setup.Util.anybodyHere() and $misaki.isHere and $rey.isHere and $misaki.hasFlag("owned") and $rey.hasFlag("owned") and $rey.gender is setup.Character.Gender.Male and ($clock.hour gte 6 and $clock.hour lt 21)',
chance: 40,
link: "Misaki Rey Sex Talk 1"
},
{
requires: 'setup.Util.anybodyHere() and $jen.isHere and $jen.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 85,
link: "Submitted Jen Scene 3"
},
{
requires: 'setup.Util.anybodyHere() and $jen.isHere and $jen.hasFlag("owned") and $jen.affection gte 400 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 65,
link: "Submitted Jen Scene 4"
},
{
requires: 'setup.Util.anybodyHere() and $jen.isHere and $jen.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 35,
link: "Submitted Jen Scene 5"
},
{
requires: '$jen.isHere and not $jen.hasFlag("confrontedRickard") and $player.hasFlag("toldJenRickard") and $jen.hasFlag("owned") and ($jen.affection gte 650 and $jen.fear lt 200) and ($clock.hour gte 8 and $clock.hour lt 20)',
chance: 100,
link: "Submitted Jen Plot 3"
},
{
requires: 'setup.Util.anybodyHere() and $jen.isHere and not $jen.hasFlag("friendZoneAnna") and $annaJen is 5 and $jen.hasFlag("owned") and ($clock.hour gte 13 and $clock.hour lt 20)',
chance: 65,
link: "Submitted Jen Ballroom 1"
},
{
requires: 'setup.Util.anybodyHere() and $jen.isHere and $jen.isHere and ($weather.today is "rainy" or $weather.today is "stormy") and $jen.hasFlag("owned") and $jen.hasFlag("richard") and $jenPlot is 0 and ($clock.hour gte 7 and $clock.hour lt 19)',
chance: 100,
link: "Submitted Jen Ballroom 2"
},
{
requires: 'setup.Util.anybodyHere() and $jen.isHere and $jen.hasFlag("owned") and $jen.affection gte 500 and $jen.fear lte 350 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Jen Mop 1"
},
{
requires: 'setup.Util.anybodyHere() and $jen.isHere and $jen.isHere and $yami.isHere and $jenYami is 6 and $jen.hasFlag("owned") and $yami.hasFlag("contact") and ($clock.hour gte 13 and $clock.hour lt 20)',
chance: 45,
link: "Submitted Jen and Yami Ballroom 1"
},
{
requires: 'setup.Util.anybodyHere() and $jen.isHere and $jen.isHere and $mitsuko.isHere and $jen.hasFlag("owned") and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 10,
link: "Submitted Jen Mitsuko Ambient 1"
},
{
requires: "(setup.Util.anybodyHere() and $anna.isHere and $jen.isHere) and ($annaJen gte 3 and $annaJen lte 8) and $jen.hasFlag('owned') and ($clock.hour gte 5 and $clock.hour lt 18)",
chance: 100,
link: "Submitted Jen and Anna Work Scene 1"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 70,
link: "Mitsuko Interactive Scene 1"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $mitsuko.hasFlag("owned") and ($mitsuko.affection lte 650 and $mitsuko.affection gte 300) and $mitsuko.fear gte 400 and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Submitted Mitsuko Scene 2"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $mitsuko.hasFlag("owned") and ($mitsuko.affection lte 200 or $mitsuko.trust lte 350 or $mitsuko.fear gte 750) and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Scene 5"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $mitsuko.hasFlag("owned") and ($mitsuko.affection gte 800 and $mitsuko.trust gte 700 and $mitsuko.fear lte 250) and ($clock.hour gte 0 and $clock.hour lt 4)',
chance: 100,
link: "Submitted Mitsuko Scene 9"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Scene 17"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Mitsuko Scene 21"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Mitsuko Scene 27"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Mitsuko Scene 40"
},
{
requires: '$mitsuko.isHere and $makiVisit and $maki.affection gte 700 and $maki.trust gte 600 and $mitsuko.isPregnant and $mitsuko.pregnancyWeek gte 27 and $mitsukoBubbles gte 7 and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
override: true,
link: "Submitted Maki Mitsuko Godmother Scene 1"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 1"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 3"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 4"
},
{
requires: 'setup.Util.nobodyHere() and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 5"
},
{
requires: 'setup.Util.nobodyHere() and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 6"
},
{
requires: 'setup.Util.nobodyHere() and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 7"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 8"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 9"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 10"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 11"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 14"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 15"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 16"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 19"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $anna.isHere and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko and Anna Ambient 2"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $eve.isHere and $clock.isWinter and $mitsuko.hasFlag("owned") and ($clock.hour gte 18 and $clock.hour lt 21)',
chance: 100,
link: "Submitted Mitsuko and Eve Mansion Winter Ambient 2"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $eve.isHere and $clock.isWinter and $mitsuko.hasFlag("owned") and ($clock.hour gte 18 and $clock.hour lt 21)',
chance: 20,
link: "Submitted Mitsuko and Eve Mansion Winter Ambient 3"
},
{
requires: '$mitsuko.hasFlag("owned") and $misaki.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 30,
link: "Submitted Mitsuko and Misaki Ambient 4"
},
{
requires: 'not $mitsuko.hasFlag("reyNoRelationship") and $mitsuko.gender is setup.Character.Gender.Female and $mitsukoReyIntimate is 0 and setup.Util.anybodyHere() and $mitsuko.isHere and $rey.isHere and $rey.hasFlag("owned") and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 30,
link: "Submitted Mitsuko and Rey Encourage Scene 1"
},
{
requires: 'not $mitsuko.hasFlag("reyNoRelationship") and $mitsuko.gender is setup.Character.Gender.Herm and $mitsukoReyIntimate is 0 and setup.Util.anybodyHere() and $mitsuko.isHere and $rey.isHere and $rey.hasFlag("owned") and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 30,
link: "Submitted Futa Mitsuko and Rey Encourage Scene 1"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $mitsuko.hasFlag("owned") and $mitsuko.hasFlag("announced") and $mitsuko.isPregnant and $mitsuko.pregnancyWeek gte 12 and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Mitsuko Pregnancy Ambient 4"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and not $rebekkah.hasFlag("power") and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Rebekkah Scene 1"
},
{
requires: 'setup.Util.anybodyHere() and $rey.isHere and $rey.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 75,
link: "Submitted Rey Mansion 3"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $mitsukoBubbles is 7 and $mitsuko.hasFlag("owned") and $makiVisit and ($clock.hour gte 16 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Bubbles Mitsuko Interactive 1"
},
{
requires: 'setup.Util.anybodyHere() and $yami.isHere and $gaia.hasFlag("met") and $yami.hasFlag("contact") and $yamiGaia gte 1 and ($clock.hour gte 6 and $clock.hour lt 19)',
chance: 100,
link: "Submitted Yami Interactive Scene 4"
},
{
requires: '$sidra.isHere and $sidra.hasFlag("owned") and ($clock.hour is 13 and $clock.minute lt 20)',
override: true,
link: "Sidra Prayer 1"
},
{
requires: '$mully.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 30,
link: "Mully Mansion 1"
},
{
requires: 'setup.Util.anybodyHere() and $anna.isHere and $mully.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 20,
link: "Submitted Anna and Mully Scene 2"
},
{
requires: '$mully.hasFlag("owned")',
chance: 75,
link: "Submitted Mully Ambient 8"
},
{
requires: 'setup.Util.anybodyHere() and $anna.isHere and $makiVisit and ($clock.hour gte 16 and $clock.hour lt 20) and ($anna.affection lte 450)',
chance: 100,
link: "Maki and Bubbles Dusting Ambient 1"
},
{
requires: '$makiVisit and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Bubbles Interactive 2"
},
{
requires: '$makiVisit and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 80,
link: "Bubbles Ballroom Piano 1"
},
{
requires: 'setup.Util.nobodyHere() and not $makiVisit and $morichiMeet gte 7 and $clock.dayOfWeek is 6 and ($clock.day gte 8 and $clock.day lte 14) and ($clock.hour gte 12 and $clock.hour lt 17)',
chance: 100,
link: "Maki Arrival Event List"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $makiVisit and $mitsuko.hasFlag("owned") and ($mitsukoBubbles gte 5 and $mitsukoBubbles lte 10) and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "Mitsuko and Maki Fun Scene 1"
},
{
requires: 'setup.Util.anybodyHere() and $sidra.isHere and $sidra.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lte 20)',
chance: 100,
link: "Sidra Ambient 2"
},
{
requires: 'setup.Util.anybodyHere() and $sidra.isHere and $sidra.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lte 20)',
chance: 100,
link: "Sidra Ambient 3"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and $yami.isHere and $yami.hasFlag("contact") and ($clock.hour gte 8 and $clock.hour lt 18)',
chance: 100,
link: "Yami and Eve Ambient Scene 2"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 18 and $clock.hour lt 22)',
chance: 50,
link: "Submitted Rebekkah Non-Work Ambient 3"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 18 and $clock.hour lt 22)',
chance: 50,
link: "Submitted Rebekkah Non-Work Ambient 4"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 18 and $clock.hour lt 22)',
chance: 50,
link: "Submitted Rebekkah Non-Work Ambient 6"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 1"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 2"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 3"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 5"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 6"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 7"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 8"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 9"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 10"
},
{
requires: '$sidra.isHere and $sidra.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lte 20) and $mully.hasFlag("owned")',
chance: 15,
link: "Sidra Mully Standoff 1"
},
{
requires: 'setup.Util.nobodyHere() and $claire.hasFlag("contact") and $claire.affection gte 400 and $claire.fear lte 500 and ($clock.hour gte 10 or $clock.hour lt 3)',
chance: 10,
link: "Submitted Claire Message Scene 1"
},
{
requires: "setup.Util.nobodyHere() and not $makiVisit and ($labBubblesSmile gte 1 and $labBubblesSmile lte 10)",
chance: 25,
link: "Maki Text Smile 1"
},
{
requires: "setup.Util.nobodyHere() and not $makiVisit and ($labBubblesSmile gte 1 and $labBubblesSmile lte 10)",
chance: 25,
link: "Maki Text Smile 2"
},
{
requires: 'setup.Util.anybodyHere() and $anna.isHere and $makiVisit and $anna.affection gte 900 and $anna.fear lte 100 and $anna.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Anna Bubbles Interactive 1"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and (not ($mansionChristmasDec is "belle")) and (not ($mansionChristmasDec is "reject")) and $clock.isDecember and $clock.day lte 24 and $eve.affection gte 400 and $eve.fear lte 550 and $eve.trust gte 300 and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Christmas Decorations 1"
},
{
requires: 'setup.Util.anybodyHere() and $bridgette.isHere and $bridgette.hasFlag("owned") and $bridgette.affection gte 550 and $bridgette.fear lte 350 and $bridgette.trust gte 475 and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Bridgette NWE 1"
},
{
requires: 'setup.Util.anybodyHere() and $bridgette.isHere and $eve.isHere and $bridgette.hasFlag("owned") and $bridgette.affection gte 600 and $bridgette.fear lte 300 and $bridgette.trust gte 550 and not $bridgette.hasFlag("eveTrueAge") and not $eve.hasFlag("virgin")',
chance: 100,
link: "Submitted Bridgette EveTrueAge"
},
{
requires: 'setup.Util.anybodyHere() and $bridgette.isHere and $bridgette.hasFlag("owned") and $bridgette.isPregnant and $bridgette.pregnancyWeek gte 18 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Bridgette Ambient5"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $mitsuko.hasFlag("owned") and $mitsuko.hasPenis and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 60,
link: "Submitted Mitsuko Futa Scene 2"
},
{
requires: '$chloeVisit and ($clock.hour gte 7 and $clock.hour lt 19)',
chance: 50,
link: "Little Sister Visit 1"
},
{
requires: '$miranda.hasFlag("loving") and $mirandaVisit and ($clock.hour gte 8 and $clock.hour lt 21)',
chance: 55,
link: "Loving Mother Visit 2"
},
{
requires: '$mirandaVisit and $rogerVisit and ($clock.hour gte 10 and $clock.hour lt 20)',
chance: 40,
link: "Parents Visit 1"
},
{
requires: 'not $player.hasFlag("bigBrotherAnnaEveWedding1") and $zachVisit and ($clock.hour gte 6 and $clock.hour lt 21)',
chance: 50,
link: "Big Brother Anna Eve Wedding 1"
},
{
requires: '($genericSlaves.some(function (gs) { return (gs.hasFlag("owned") && (gs.nature === setup.Character.PersonalityAspects.Modest || gs.nature === setup.Character.PersonalityAspects.Shy)); })) and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "Modest Sweep 1"
},
{
requires: '($genericSlaves.some(function (gs) { return (gs.hasFlag("owned") && (gs.nature === setup.Character.PersonalityAspects.Shy)); })) and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "Shy Sweep 1"
},
{
requires: 'setup.Util.nobodyHere() and $olivia.hasFlag("stayHome") and $olivia.affection gte 400 and $olivia.fear lte 650 and ($clock.hour gte 16 and $clock.hour lt 20)',
chance: 50,
link: "Olivia Calling Gateway"
},
{
requires: 'setup.Util.anybodyHere() and $yami.isHere and $jen.isHere and $redVisit and $yami.hasFlag("contact") and $jen.hasFlag("owned") and $jenYami gte 6 and ($clock.hour gte 10 and $clock.hour lt 22)',
chance: 50,
link: "Submitted Yami and Red Ambient 3"
},
{
requires: 'setup.Util.nobodyHere()',
chance: 25,
link: "Phone Call Event List"
}
]>>
<</initialisation>>\
<<description>> /% Otherwise display this location's descriptive text %/ \
The ball room is a cavernous room with tall windows lining each side of the room. The white drapes with their gold fringe are pulled back to reveal the world outside.
Pale hardwood makes up the floor of the room. The walls are a simple white, but with intricate engravings covering every bit of trim.
From high above hang several crystal chandeliers that light the room brightly.
At the far wall is a large fireplace surrounded with a gold trimmed hearth.
With the exception of a white grand piano, the room is devoid of any furnishings.
<<getbackground "mansion/ballroom" "png">>
<</description>>Walking into the room, your footsteps echo softly through the chamber.With the lights off in the ball room and no light coming in from the night outside, the room is not as dark as you would expect. The white and gold room seems to reflect even the slightest bit of light, filling the room with a soft gray even in the dead of night.The room is surprisingly well lit at this time of day. The open drapes let in the day's light to fill the room with a soft glow.Upon entering the ball room, you can see Anna near the far side. She has a broom in hand as she sweeps the room.
<<movenpc "anna" "ball room">>Anna can be seen working in the ball room. She has a towel in hand as she washes the windows in the room.
<<movenpc "anna" "ball room">><<initialisation>>
<<set _here.name to "Bathing Room", _here.region to "Mansion">>
/% Cleanliness %/
<<set _here.cleaning.demand to setup.Priority.Medium>>
/% Exits %/
<<set _here.exits = [
{
show: "true",
pass: "true",
link: "<<link [[South Hall|southHall]]>><<addtime { minute : 1 }>><</link>>"
},
{
show: "true",
pass: "true",
link: "<<link [[Home Gym|gym]]>><<addtime { minute : 1 }>><</link>>"
},
{
show: "true",
pass: "true",
link: "<<link [[Sauna|sauna]]>><<addtime { minute : 1 }>><</link>>"
}
]>>
/% Events %/
<<set _here.events = [
{
requires: 'setup.Util.anybodyHere()',
chance: 100,
link: "mansionCatchall"
},
{
requires: '$genericSlaves.some(function (gs) { return gs.hasFlag("owned") && gs.nature === setup.Character.PersonalityAspects.Shy; }) and ($clock.hour gte 18 and $clock.hour lte 22)',
chance: 100,
link: "Shy Bathing 1"
},
{
requires: "setup.Util.nobodyHere()",
chance: 100,
link: "bathingRoom 1"
},
{
requires: "setup.Util.nobodyHere() and ($clock.hour gte 20 or $clock.hour lt 6)",
chance: 100,
link: "bathingRoom 2"
},
{
requires: "setup.Util.nobodyHere() and ($clock.hour gte 6 and $clock.hour lt 20)",
chance: 100,
link: "bathingRoom 3"
},
{
requires: "setup.Util.nobodyHere() and ($clock.hour gte 6 and $clock.hour lt 20)",
chance: 100,
link: "bathingRoom 4"
},
{
requires: "setup.Util.nobodyHere() and ($clock.hour gte 6 and $clock.hour lt 20)",
chance: 100,
link: "bathingRoom 5"
},
{
requires: "setup.Util.nobodyHere() and ($clock.hour gte 4 and $clock.hour lt 6)",
chance: 70,
link: "bathingRoom 6"
},
{
requires: "setup.Util.nobodyHere() and ($clock.hour gte 19 and $clock.hour lt 22)",
chance: 70,
link: "bathingRoom 7"
},
{
requires: "setup.Util.nobodyHere() and ($clock.hour gte 19 and $clock.hour lt 22)",
chance: 70,
link: "bathingRoom 8"
},
{
requires: 'setup.Util.nobodyHere() and $bridgette.hasFlag("owned") and $player.hasFlag("bridgetteFertility5") and not $player.hasFlag("bridgetteFertility6") and not $player.hasFlag("delayBridgetteFertilityPart6") and ($clock.hour gte 10 and $clock.hour lte 15)',
chance: 100,
link: "Submitted Bridgette Fertility Restoration Part 6"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Mitsuko Scene 29"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Mitsuko Scene 31"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and ($clock.hour gte 20 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Mitsuko Scene 33"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Mitsuko Scene 41"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and ($mitsuko.affection gte 600 or $mitsuko.trust gte 600) and ($clock.hour gte 20 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Mitsuko Scene 43"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and $zachVisit and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Mitsuko and Zach Flirt Attempt 1"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and $zachVisit and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Mitsuko and Zach Flirt Attempt 2"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and $zachVisit and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Mitsuko and Zach Flirt Attempt 3"
},
{
requires: '$eve.isHere and ($anna.eyeColor is setup.Character.EyeColor.Green and $anna.hairColor is setup.Character.HairColor.Maroon) and $eve.fear lt 800 and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Look Alike Anna Eve Ambient Scene 1"
},
{
requires: "$anna.isHere and $player.gender is setup.Character.Gender.Female and ($clock.hour gte 6 and $clock.hour lt 20)",
chance: 100,
link: "Anna Bathing FMC Join 1"
},
{
requires: "$player.isMale and setup.Util.nobodyHere() and ($clock.hour gte 5 and $clock.hour lt 6)",
chance: 100,
link: "Anna Interactive Scene 6"
},
{
requires: 'setup.Util.anybodyHere() and $anna.isHere and ($anna.affection lte 650 and $anna.affection gte 350) and $anna.fear lte 600 and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Anna Interactive Scene 9"
},
{
requires: '$anna.isHere and $anna.hasFlag("stripperJob") and ($clock.hour is 1 and $clock.minute lt 30)',
chance: 100,
link: "Anna Titty Twister Off Work 1"
},
{
requires: 'setup.Util.anybodyHere() and $anna.isHere and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Anna Interactive Scene 17"
},
{
requires: '$anna.isHere and $anna.gender is setup.Character.Gender.Herm and ($clock.hour gte 18 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Anna Futa Ambient Scene 1"
},
{
requires: '$anna.isHere and $anna.hasFlag("announced") and $anna.isPregnant and $anna.pregnancyWeek gte 18 and ($clock.hour gte 18 and $clock.hour lt 22)',
chance: 100,
link: "Anna Pregnancy Ambient 1"
},
{
requires: '($anna.location isnot "bathing room" and $eve.location isnot "bathing room") and $anna.hasFlag("announced") and $anna.isPregnant and $anna.pregnancyWeek gte 20 and (($clock.hour is 5) or ($clock.hour gte 18 and $clock.hour lt 22))',
chance: 30,
link: "Auntie Eve 2"
},
{
requires: '$anna.isHere and $anna.pregnancyWeek gte 25 and ($clock.hour gte 18 and $clock.hour lt 22)',
chance: 100,
link: "Sponsored Anna Lactation 1"
},
{
requires: '(setup.Util.anybodyHere() and $anna.isHere and $yami.isHere) and $yamiAnna lte 3 and $yami.hasFlag("contact") and ($clock.hour gte 19 and $clock.hour lt 23)',
chance: 100,
link: "Submitted Yami and Anna Bathing Room Scene 1"
},
{
requires: '(setup.Util.anybodyHere() and $anna.isHere and $yami.isHere) and $yamiAnna gte 4 and $yamiAnna lte 6 and $yami.hasFlag("contact") and ($clock.hour gte 19 and $clock.hour lt 23)',
chance: 100,
link: "Submitted Yami and Anna Bathing Room Scene 2"
},
{
requires: '(setup.Util.anybodyHere() and $anna.isHere and $yami.isHere) and $yamiAnna gte 8 and $yami.hasFlag("contact") and ($clock.hour gte 19 and $clock.hour lt 23)',
chance: 100,
link: "Submitted Yami and Anna Bathing Room Scene 3"
},
{
requires: '(setup.Util.anybodyHere() and $eve.isHere and $yami.isHere) and $yamiEve gte 8 and $yami.hasFlag("contact") and ($clock.hour gte 19 and $clock.hour lt 23)',
chance: 100,
link: "Submitted Yami Eve Bathing Room Scene 1"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and $eve.affection lte 350 and $eve.fear gte 750 and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Eve Interactive Scene 2"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and $eve.affection lte 350 and $eve.fear gte 750 and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Eve Interactive Scene 4"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and ($eve.affection lte 800 and $eve.affection gte 450) and $eve.fear lte 700 and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Eve Interactive Scene 9"
},
{
requires: '$eve.isHere and ($clock.hour gte 20 and $clock.hour lt 22)',
chance: 100,
link: "Eve Interactive Scene 10"
},
{
requires: '$eve.isHere and ($clock.hour gte 20 and $clock.hour lt 22)',
chance: 100,
link: "Eve Interactive Scene 19"
},
{
requires: '$eve.isHere and $eve.isPregnant and $eve.pregnancyWeek gte 24 and ($clock.hour gte 18 and $clock.hour lt 22)',
chance: 100,
link: "Eve Bathing Pregnant 1"
},
{
requires: '$bridgette.isHere and $bridgette.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Bridgette Ambient 4"
},
{
requires: 'setup.Util.anybodyHere() and $misaki.isHere and $anna.isHere and $misaki.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 21)',
chance: 10,
link: "Misaki Anna Sex Talk 1"
},
{
requires: 'setup.Util.anybodyHere() and $misaki.isHere and $anna.isHere and $misaki.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 21)',
chance: 10,
link: "Misaki Anna Sex Talk 2"
},
{
requires: 'setup.Util.anybodyHere() and $misaki.isHere and $anna.isHere and $misaki.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 21)',
chance: 35,
link: "Misaki Anna Sex Talk 3"
},
{
requires: 'setup.Util.anybodyHere() and $misaki.isHere and $anna.isHere and $misaki.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 21)',
chance: 10,
link: "Misaki Anna Sex Talk 4"
},
{
requires: 'setup.Util.anybodyHere() and $misaki.isHere and $eve.isHere and $misaki.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 21)',
chance: 10,
link: "Misaki Eve Sex Talk 1"
},
{
requires: 'setup.Util.anybodyHere() and $misaki.isHere and $eve.isHere and $misaki.hasFlag("owned") and $misaki.gender is setup.Character.Gender.Herm and ($clock.hour gte 18 and $clock.hour lt 21)',
chance: 25,
link: "Futa Misaki and Eve Scene 1"
},
{
requires: 'setup.Util.anybodyHere() and $misaki.isHere and $anna.isHere and $eve.isHere and $misaki.hasFlag("owned") and $anna.trust gte 700 and $anna.fear lte 350 and $eve.affection gte 650 and $eve.fear lte 250 and ($clock.hour gte 6 and $clock.hour lt 21)',
chance: 10,
link: "Misaki Anna Eve Sex Talk 1"
},
{
requires: 'setup.Util.anybodyHere() and $misaki.isHere and $rey.isHere and $misaki.hasFlag("owned") and $rey.hasFlag("owned") and $rey.gender is setup.Character.Gender.Male and ($clock.hour gte 6 and $clock.hour lt 21)',
chance: 10,
link: "Misaki Rey Sex Talk 1"
},
{
requires: '$jen.isHere and $jen.hasFlag("owned") and $jen.affection gte 400 and ($jen.fear lte 400 or $jen.trust gte 650) and (($clock.hour gte 5 and $clock.hour lt 6) or ($clock.hour gte 18 and $clock.hour lt 22))',
chance: 100,
link: "Submitted Jen Interactive Scene 2"
},
{
requires: 'setup.Util.anybodyHere() and $jen.isHere and $jen.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 25,
link: "Submitted Jen Scene 5"
},
{
requires: 'setup.Util.anybodyHere() and $jen.isHere and $mitsuko.isHere and $jen.hasFlag("owned") and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 10,
link: "Submitted Jen Mitsuko Ambient 1"
},
{
requires: '$yami.isHere and $yami.hasFlag("contact") and $jen.hasFlag("owned") and ($clock.hour gte 19 and $clock.hour lt 23)',
chance: 30,
link: "Submitted Jen and Yami Interactive Bathing Room Scene 1"
},
{
requires: '(setup.Util.anybodyHere() and $yami.isHere and $jen.isHere) and $yami.hasFlag("contact") and $jen.hasFlag("owned") and ($clock.hour gte 19 and $clock.hour lt 23)',
chance: 100,
link: "Submitted Jen and Yami Bathing Room Ambient Scene 1"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $mitsuko.hasFlag("owned") and ($mitsuko.affection lte 650 and $mitsuko.affection gte 300) and $mitsuko.fear gte 400 and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Submitted Mitsuko Scene 2"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $mitsuko.hasFlag("owned") and ($mitsuko.affection lte 200 or $mitsuko.trust lte 350 or $mitsuko.fear gte 750) and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Scene 5"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and ($clock.hour is 5 or ($clock.hour gte 20 and $clock.hour lt 22))',
chance: 100,
link: "Submitted Mitsuko Scene 34"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and ($clock.hour is 5 or ($clock.hour gte 20 and $clock.hour lt 22))',
chance: 100,
link: "Submitted Mitsuko Scene 35"
},
{
requires: '(setup.Util.anybodyHere() and $mitsuko.isHere and $anna.isHere) and $mitsuko.hasFlag("owned") and (($clock.hour gte 5 and $clock.hour lt 6) or ($clock.hour gte 18 and $clock.hour lt 22))',
chance: 100,
link: "Submitted Mitsuko and Anna Bathing Ambient 1"
},
{
requires: '(setup.Util.anybodyHere() and $mitsuko.isHere and $anna.isHere) and $mitsuko.hasFlag("owned") and (($clock.hour gte 5 and $clock.hour lt 6) or ($clock.hour gte 18 and $clock.hour lt 22))',
chance: 100,
link: "Submitted Mitsuko and Anna Bathing Ambient 2"
},
{
requires: '(setup.Util.anybodyHere() and $mitsuko.isHere and $anna.isHere) and $mitsuko.hasFlag("owned") and ($clock.hour gte 18 and $clock.hour lt 22)',
chance: 10,
link: "Submitted Mitsuko and Anna Bathing Ambient 3"
},
{
requires: '(setup.Util.anybodyHere() and $mitsuko.isHere and $eve.isHere) and $mitsuko.hasFlag("owned") and (($clock.hour gte 5 and $clock.hour lt 6) or ($clock.hour gte 18 and $clock.hour lt 22))',
chance: 10,
link: "Submitted Mitsuko and Eve Bathing Ambient 1"
},
{
requires: '(setup.Util.anybodyHere() and $mitsuko.isHere and $eve.isHere) and $mitsuko.hasFlag("owned") and (($clock.hour gte 5 and $clock.hour lt 6) or ($clock.hour gte 18 and $clock.hour lt 22))',
chance: 100,
link: "Submitted Mitsuko and Eve Bathing Ambient 2"
},
{
requires: '(setup.Util.anybodyHere() and $mitsuko.isHere and $eve.isHere) and $mitsuko.hasFlag("owned") and (($clock.hour gte 5 and $clock.hour lt 6) or ($clock.hour gte 18 and $clock.hour lt 22))',
chance: 100,
link: "Submitted Mitsuko and Eve Bathing Ambient 3"
},
{
requires: '(setup.Util.anybodyHere() and $mitsuko.isHere and $rey.isHere) and $rey.hasFlag("owned") and $mitsuko.hasFlag("owned") and (($clock.hour gte 5 and $clock.hour lt 6) or ($clock.hour gte 18 and $clock.hour lt 22))',
chance: 10,
link: "Submitted Mitsuko and Rey Bathing Ambient 1"
},
{
requires: '(setup.Util.anybodyHere() and $mitsuko.isHere and $rey.isHere) and $rey.hasFlag("owned") and $mitsuko.hasFlag("owned") and (($clock.hour gte 5 and $clock.hour lt 6) or ($clock.hour gte 18 and $clock.hour lt 22))',
chance: 100,
link: "Submitted Mitsuko and Rey Bathing Ambient 2"
},
{
requires: '(setup.Util.anybodyHere() and $mitsuko.isHere and $rey.isHere) and $rey.hasFlag("owned") and $mitsuko.hasFlag("owned") and (($clock.hour gte 5 and $clock.hour lt 6) or ($clock.hour gte 18 and $clock.hour lt 22))',
chance: 100,
link: "Submitted Mitsuko and Rey Bathing Ambient 3"
},
{
requires: '$mitsuko.isHere and $makiVisit and $maki.affection gte 700 and $maki.trust gte 600 and $mitsuko.isPregnant and $mitsuko.pregnancyWeek gte 27 and $mitsukoBubbles gte 7 and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
override: true,
link: "Submitted Maki Mitsuko Godmother Scene 1"
},
{
requires: '(setup.Util.anybodyHere() and $mitsuko.isHere and $anna.isHere) and $mitsuko.hasFlag("owned") and ($clock.hour gte 18 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Mitsuko and Anna Ambient 3"
},
{
requires: '(setup.Util.anybodyHere() and $mitsuko.isHere and $misaki.isHere) and $mitsuko.hasFlag("owned") and $misaki.hasFlag("owned") and ($clock.hour gte 18 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Mitsuko and Misaki Ambient 3"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and $mitsuko.hasFlag("announced") and $mitsuko.isPregnant and $mitsuko.pregnancyWeek gte 18 and ($clock.hour gte 18 and $clock.hour lt 22)',
chance: 100,
link: "Mitsuko Pregnancy Ambient 6"
},
{
requires: 'setup.Util.anybodyHere() and $rey.isHere and $rey.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 75,
link: "Submitted Rey Mansion 3"
},
{
requires: '(setup.Util.anybodyHere() and $anna.isHere and $yami.isHere) and $yami.hasFlag("contact") and (($clock.hour gte 5 and $clock.hour lt 6) or ($clock.hour gte 18 and $clock.hour lt 22))',
chance: 75,
link: "Submitted Yami Ambient Bathing Room Scene 1"
},
{
requires: '(setup.Util.anybodyHere() and $eve.isHere and $yami.isHere) and $yami.hasFlag("contact") and ($clock.hour gte 8 and $clock.hour lt 20)',
chance: 80,
link: "Submitted Yami Ambient Scene 3"
},
{
requires: '(setup.Util.anybodyHere() and $misaki.isHere and $yami.isHere) and $yami.hasFlag("contact") and $misaki.hasFlag("owned") and (($clock.hour gte 5 and $clock.hour lt 6) or ($clock.hour gte 18 and $clock.hour lt 22))',
chance: 45,
link: "Submitted Yami and Misaki Bathing Room Scene 1"
},
{
requires: '$makiVisit and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Maki and Bubbles Bathing Ambient 1"
},
{
requires: '$makiVisit and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Maki and Bubbles Bathing Ambient 2"
},
{
requires: '$eve.isHere and $makiVisit and (($clock.hour gte 6 and $clock.hour lt 7) or ($clock.hour gte 20 and $clock.hour lt 22))',
chance: 100,
link: "Maki and Bubbles Bathing Ambient 3"
},
{
requires: '$anna.isHere and $makiVisit and (($clock.hour gte 6 and $clock.hour lt 7) or ($clock.hour gte 20 and $clock.hour lt 22))',
chance: 100,
link: "Maki and Bubbles Bathing Ambient 4"
},
{
requires: '$makiVisit and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Maki and Bubbles Bathing Ambient 5"
},
{
requires: '$mitsuko.isHere and $makiVisit and $mitsuko.hasFlag("owned") and $mitsukoBubbles is 5 and ($clock.hour gte 20 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Maki Mitsuko Bathing 1"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $makiVisit and $mitsuko.hasFlag("owned") and ($mitsukoBubbles gte 5 and $mitsukoBubbles lte 10) and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "Mitsuko and Maki Fun Scene 1"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 18 and $clock.hour lt 22)',
chance: 50,
link: "Submitted Rebekkah Non-Work Ambient 4"
},
{
requires: '$rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 18 and $clock.hour lt 22)',
chance: 50,
link: "Submitted Rebekkah Non-Work Ambient 6"
},
{
requires: '$rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 18 and $clock.hour lt 22)',
chance: 50,
link: "Submitted Rebekkah Non-Work Ambient 7"
},
{
requires: '$rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 18 and $clock.hour lt 22)',
chance: 50,
link: "Submitted Rebekkah Non-Work Ambient 9"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 1"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 2"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 3"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 5"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 6"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 7"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 8"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 9"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 10"
},
{
requires: 'setup.Util.nobodyHere() and $claire.hasFlag("contact") and $claire.affection gte 400 and $claire.fear lte 500 and ($clock.hour gte 10 or $clock.hour lt 3)',
chance: 10,
link: "Submitted Claire Message Scene 1"
},
{
requires: "setup.Util.nobodyHere() and not $makiVisit and ($labBubblesSmile gte 1 and $labBubblesSmile lte 10)",
chance: 25,
link: "Maki Text Smile 1"
},
{
requires: "setup.Util.nobodyHere() and not $makiVisit and ($labBubblesSmile gte 1 and $labBubblesSmile lte 10)",
chance: 25,
link: "Maki Text Smile 2"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $mitsuko.hasFlag("owned") and $mitsuko.hasPenis and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 50,
link: "Submitted Mitsuko Futa Scene 2"
},
{
requires: '$zachVisit and $kellyVisit and ($clock.hour gte 9 and $clock.hour lt 22)',
chance: 70,
link: "Older Siblings Visit 1"
},
{
requires: '(setup.Util.anybodyHere() and $anna.isHere and $eve.isHere) and not $chloe.hasFlag("bathingRoom") and $chloeVisit and ($clock.hour gte 19 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Chloe and Eve Crush Scene 2"
},
{
requires: '(setup.Util.anybodyHere() and $anna.isHere and $eve.isHere) and $chloe.hasFlag("bathingRoom") and $chloeVisit and ($clock.hour gte 19 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Chloe and Eve Pool Crush Scene 2"
},
{
requires: '(setup.Util.anybodyHere() and $anna.isHere and $eve.isHere) and $chloe.hasFlag("bathingRoom") and $chloeVisit and ($clock.hour gte 19 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Chloe and Eve Pool Crush Scene 3"
},
{
requires: '(setup.Util.anybodyHere() and $anna.isHere and $eve.isHere) and $chloe.hasFlag("bathingRoom") and $chloeVisit and ($clock.hour gte 19 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Chloe and Eve Pool Crush Scene 4"
},
{
requires: '(setup.Util.anybodyHere() and $anna.isHere and $eve.isHere) and $chloe.hasFlag("bathingRoom") and $chloeVisit and ($clock.hour gte 19 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Chloe and Eve Pool Crush Scene 5"
},
{
requires: '$eve.isHere and $chloe.hasFlag("bathingRoom") and $chloeVisit and ($clock.hour gte 19 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Chloe and Eve Pool Crush Scene 6"
},
{
requires: '$eve.isHere and $chloe.hasFlag("bathingRoom") and $chloeVisit and ($clock.hour gte 19 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Chloe and Eve Pool Crush Scene 7"
},
{
requires: '$genericSlaves.some(function (gs) { return (gs.hasFlag("owned") && (gs.nature === setup.Character.PersonalityAspects.Modest || gs.nature === setup.Character.PersonalityAspects.Shy)); }) and (($clock.hour gte 6 and $clock.hour lte 7) or ($clock.hour gte 19 and $clock.hour lte 22))',
chance: 100,
link: "Modest or Shy Bathing 1"
},
{
requires: '$eve.isHere and $chloeVisit and ($clock.hour gte 18 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Eve And Little Sister Bathing Room Ambient Scene 1"
}
]>>
<</initialisation>>\
<<description>> /% Otherwise display this location's descriptive text %/ \
The bathing room is large. The floor is made of polished stone surrounding a round pool of water perhaps fifteen feet across. Along the walls are stone benches with alcoves in the wall. You can see towels and empty spaces for your things should you decide to undress and bathe.
Windows high on the wall are intended to let light into the room.
Along the walls, and hanging from the ceiling are an assortment of ferns and vines that fill the room with green.
There are several lights placed within polished silver alcoves designed to project light into the room.
You can feel the warmth of the room in the humid air.
There are two doors leading away from the bathing room, both on the same side of the room. The first has a sign above it indicating that it leads to the mansion's gym, the other leads to a sauna.
<<getbackground "mansion/bathingroom" "png">>
<</description>>You enter the bathing room and let your eyes drift over the interior. Just a hint of steam can be seen rising from the pool at the room's center.At this time of night, there are no lights on in the bathing room. However, the faint light coming in through the high windows is still enough to make the water in the pool shine.The light coming in from the high windows in the room illuminates the room in bright light that causes the water in the pool to sparkle.Entering the bathing room, you can see Anna at work.
You aren't sure if she's seen you or not as she continues to clean, her attention on her work.
<<movenpc "anna" "bathing room">>When you step inside the bathing room, the first thing you notice is Anna sitting at the edge of the pool.
<<if $anna.affection gte 750>><<if $anna.fear gte 700>>Anna looks up suddenly, surprise on her face that holds more than a little fear.
<<talk "player">>I thought you had work to do?<</talk>>\
Your tone is hard.
Anna's face seems to struggle with whether to smile or look downcast.
<<talk "anna">>I-I, um, I was just taking a moment's rest...<</talk>>\
She finally manages to blurt.
[[Punish Anna|Anna's Punishments]]
<<elseif $anna.fear gte 400>>Anna looks up suddenly, surprise on her face as she looks at you.
<<talk "player">>I thought you had work to do?<</talk>>\
You make your words as much a question as a statement.
Anna nods.
<<talk "anna">>I do, I was just taking a moment's rest...<</talk>>\
She finally says softly.
[[Punish Anna|Anna's Punishments]]
<<else>>Anna looks up suddenly, surprise on her face as she looks at you. Her expression slowly softens into a faint smile when she realizes it is you.
<<talk "player">>I thought you had work to do?<</talk>>\
You ask lightly. Anna nods.
<<talk "anna">>I do, I was just taking a moment's rest. I'll get back to it now...<</talk>>\
She says softly.
[[Punish Anna|Anna's Punishments]]
<</if>><<elseif $anna.affection gte 500>><<if $anna.fear gte 700>>Anna looks up suddenly, surprise on her face that quickly turns to fear.
<<talk "player">>I thought you had work to do?<</talk>>\
Your tone is hard.
Anna's face seems to struggle with whether or not to look downcast.
<<talk "anna">>I-I, um, I was just taking a moment's rest...<</talk>>\
She finally manages to blurt.
[[Punish Anna|Anna's Punishments]]
<<elseif $anna.fear gte 400>>Anna looks up suddenly, surprise on her face as she looks at you.
<<talk "player">>I thought you had work to do?<</talk>>\
You make your words as much a question as a statement.
Anna nods solemnly.
<<talk "anna">>I do, I was just taking a moment's rest...<</talk>>\
She finally says softly.
[[Punish Anna|Anna's Punishments]]
<<else>>Anna looks up suddenly, surprise on her face as she looks at you. Her expression slowly softens slightly when she realizes it is you.
<<talk "player">>I thought you had work to do?<</talk>>\
You ask lightly. Anna nods.
<<talk "anna">>I do, I was just taking a moment's rest. I'll get back to it now...<</talk>>\
She says softly.
[[Punish Anna|Anna's Punishments]]
<</if>><<elseif $anna.affection gte 250>><<if $anna.fear gte 700>>Anna looks up suddenly, surprise on her face that quickly turns to fear.
<<talk "player">>I thought you had work to do?<</talk>>\
Your tone is hard.
Anna's expression seems to wilt as it becomes downcast, "I-I, um, I was just taking a moment's rest," She finally manages with a tremor in her voice.
[[Punish Anna|Anna's Punishments]]
<<elseif $anna.fear gte 400>>Anna looks up suddenly, surprised to see you.
<<talk "player">>I thought you had work to do?<</talk>>\
You make your words as much a question as a statement.
Anna nods slowly.
<<talk "anna">>I do, I was just taking a moment's rest.<</talk>>\
She says.
[[Punish Anna|Anna's Punishments]]
<<else>>Anna looks up suddenly, surprise on her face as she looks at you. Her expression slowly becomes neutral when she realizes it is you.
<<talk "player">>I thought you had work to do?<</talk>>\
Anna nods.
<<talk "anna">>I do, I was just taking a moment's rest. I'll get back to it now.<</talk>>\
She says softly.
[[Punish Anna|Anna's Punishments]]
<</if>><<else>><<if $anna.fear gte 700>>Anna looks up suddenly, surprise on her face that quickly softens into something more passive.
<<talk "player">>I thought you had work to do?<</talk>>\
Your tone is hard.
Anna slumps slightly as she sighs.
<<talk "anna">>I-I, um, I was just taking a moment's rest...<</talk>>\
She finally manages with a tremor in her voice.
[[Punish Anna|Anna's Punishments]]
<<elseif $anna.fear gte 400>>Anna looks up suddenly, surprise on her face as she looks towards you.
<<talk "player">>I thought you had work to do?<</talk>>\
You make your words as much a question as a statement.
Anna nods curtly.
<<talk "anna">>I do, I was just taking a moment's rest...<</talk>>\
[[Punish Anna|Anna's Punishments]]
<<else>>Anna looks up suddenly, surprise on her face as she looks at you. Her expression quickly becomes neutral when she realizes it is you.
<<talk "player">>I thought you had work to do?<</talk>>\
Anna nods.
<<talk "anna">>I do, I was just taking a moment's rest. I'll get back to it now...<</talk>>\
She says softly.
[[Punish Anna|Anna's Punishments]]
<</if>><</if>>[[End.|$location]]<<movenpc "anna" "bathing room">>When you enter the bathing room, you hear a soft splash of water. Your eyes seek out the source, noticing someone swimming in the small pool at the center of the room.
In the dim morning light you can't make out a lot of detail, but the way she stretches out in the water quickly makes it clear that this figure is far too tall to be Eve.
<<talk "thought">>It looks like Anna has decided to make an early morning swim in the bath.<</talk>>\
<<movenpc "anna" "bathing room">>Eve's melodious laughter reaches your ears before you're able to enter the bathing room. You pause in the doorway, looking towards the pool where you see both girls, nude, in the water.
You can't make out a lot of detail where you're standing, but you can see Anna leaning against the side of the pool, her breasts on full display above the water line, her head thrown back and eyes closed as she seems to savor her time in the pool.
In contrast, Eve is on the other side of the small pool, kicking her feet and laughing as she splashes water high in the air. All you can see is the happy look in her face through all of the flying water.
<<movenpc "anna" "bathing room">><<movenpc "eve" "bathing room">>Entering the room, you almost miss them at first because they are being so quiet.
Both Anna and Eve are in the pool. Anna with a wash cloth in hand and sitting on the side of the pool, her feet dangling in the water. Eve is sitting right in front of her in the water up to her shoulders.
You take in the view, looking at Anna's near perfect body, still glistening with water.
<<talk "thought">>She must have been in the pool until very recently.<</talk>>\
Her nipples are visibly hard even from across the room where you are standing.
Eve has a content but reserved expression on her face, an expression you don't see often through her barely restrained energy.
As you watch, Anna uses the wash cloth to wash her sister's shoulders.
<<talk "thought">>Anna comes off as very motherly at times.<</talk>>\
Before straying down over the other girl's chest.
You begin to feel the stirings of arousal at the sight, even though there is nothing inherently sexual about their actions.
Neither of the girls seems to notice you yet.
<<movenpc "anna" "bathing room">><<movenpc "eve" "bathing room">>You see Maki sitting in the pool of water, a large smile on her face. Bubbles is behind her, a wash cloth in one hand gently running over Maki's olive shoulders. You see their clothes on the wooden benches, Bubbles brown eyepatch perched atop her shirt.
It's hard to judge the giantess' stoic expression, but if Maki's is any measure, the two seem to be content.You see the massive form of Bubbles submerged in the water, her bare chest and shoulders above the surface. You see a scar on the side of one of her breasts, along with a few angled marks on her shoulders.
Maki stands behind her companion, running a wash cloth along her back as her mouth moves, whispering things into Bubbles ear that you can't hear. Bubbles tilts her head to one side as you hear an uncharacteristic chuckle come from her throat.You notice Eve in the pool of water, giggling incessantly. The giantess known as Bubbles is behind her, massive hands and fingers entwined in Eve's red hair currently released from their pigtails. You watch curiously as her hands move deftly with practiced grace, taking locks of red hair and braiding them until you see Eve with a single ponytail.
<<talk "thought">>Huh. Would not have expected that.<</talk>>\
You watch Eve look at it as Bubbles drapes it over her shoulder, smiling and laughing.You see Anna in the pool, a faint blush in her cheeks. She is submerged to her collarbone in the water, a naked Maki behind her. The olive woman's hands are running through Anna's blond locks gently, brushing them out in the water. Anna's eyes are half closed, embarrassment apparent in her cheeks yet a timid smile on her face as Maki continues.You see the caramel form of Bubbles in the pool. Her clothes and eyepatch sit on one of the benches as she slowly runs a wash rag over her arms, her back towards you. Her height makes her waist high in the water, giving you a perfect view of her finely toned shoulder muscles and the scars painted across her back like a tragic canvas. You wonder about each of them, what caused the strange criss-cross pattern across one shoulder or the horizontal slash going across her hip...
You feel grateful Anna and Eve were never subjected to the same things Bubbles has...<<initialisation>>
<<set _here.name to "Children's Play Area", _here.region to "Mansion">>
/% Cleanliness %/
<<set _here.cleaning.demand to setup.Priority.High>>
/% Exits %/
<<set _here.exits = [
{
show: "$CounterContainer.nursery gte 1",
pass: "true",
link: "<<link [[Nursery|nursery]]>><<addtime { minute : 1 }>><</link>>"
},
{
show: "true",
pass: "true",
link: "<<link [[Servant Area|servant area]]>><<addtime { minute : 1 }>><</link>>"
}
]>>
/% Events %/
<<set _here.events = [
{
requires: 'not $roberta.hasFlag("met") and $CounterContainer.childPlayArea lte 2 and ($clock.hour gte 10 and $clock.hour lt 17)',
override: true,
link: "Roberta First Meeting"
},
{
requires: "($clock.hour gte 17 or $clock.hour lt 10) and $CounterContainer.childPlayArea lte 1",
chance: 100,
link: "Skylight Construction Phase 1 1"
},
{
requires: "($clock.hour gte 10 and $clock.hour lt 17) and $CounterContainer.childPlayArea lte 1",
chance: 100,
link: "Attic Construction Phase 1 1"
},
{
requires: "($clock.hour gte 10 and $clock.hour lt 17) and $CounterContainer.childPlayArea lte 1",
chance: 100,
link: "Generic Construction Phase 1 1"
},
{
requires: "($clock.hour gte 17 or $clock.hour lt 10) and $CounterContainer.childPlayArea lte 1",
chance: 100,
link: "Generic Construction Phase 1 2"
},
{
requires: "($clock.hour gte 17 or $clock.hour lt 10) and $CounterContainer.childPlayArea is 2",
chance: 100,
link: "Generic Construction Phase 2 1"
},
{
requires: "($clock.hour gte 10 and $clock.hour lt 17) and $CounterContainer.childPlayArea is 2",
chance: 100,
link: "Generic Construction Phase 2 2"
},
{
requires: "($clock.hour gte 10 and $clock.hour lt 17) and $CounterContainer.childPlayArea is 2",
chance: 100,
link: "Child Play Area Construction Phase 2 1"
},
{
requires: "($clock.hour gte 17 or $clock.hour lt 10) and $CounterContainer.childPlayArea is 2",
chance: 100,
link: "Child Play Area Construction Phase 2 2"
},
{
requires: '$roberta.hasFlag("met") and $kids.filter(function (k) { return (k.ageReal >= 2 && k.ageReal <= 5); }).length gte 2 and $CounterContainer.childPlayArea lte 2 and ($clock.hour gte 10 and $clock.hour lt 17)',
chance: 100,
link: "Roberta Children Scene 1"
},
{
requires: 'setup.Util.anybodyHere() and $CounterContainer.childPlayArea gte 3',
chance: 100,
link: "mansionCatchall"
},
{
requires: "setup.Util.nobodyHere() and ($clock.hour gte 20 or $clock.hour lt 8) and $CounterContainer.childPlayArea gte 3",
chance: 100,
link: "Child Play Area 1"
},
{
requires: "setup.Util.nobodyHere() and ($clock.hour gte 8 and $clock.hour lt 20) and $CounterContainer.childPlayArea gte 3",
chance: 100,
link: "Child Play Area 2"
},
{
requires: "setup.Util.nobodyHere() and ($clock.hour gte 8 and $clock.hour lt 20) and $CounterContainer.childPlayArea gte 3",
chance: 100,
link: "Child Play Area 3"
},
{
requires: "setup.Util.nobodyHere() and ($clock.hour gte 20 or $clock.hour lt 8) and $CounterContainer.childPlayArea gte 3",
chance: 100,
link: "Child Play Area 4"
},
{
requires: "setup.Util.anybodyHere() and $CounterContainer.childPlayArea gte 3",
chance: 100,
link: "Child Area Generic NPC 1"
},
{
requires: "setup.Util.nobodyHere() and $kids.some(function (k) { return k.ageReal <= 1; }) and ($clock.hour gte 8 and $clock.hour lt 20) and $CounterContainer.childPlayArea gte 3",
chance: 100,
link: "Child Play Area Baby 1"
},
{
requires: "setup.Util.nobodyHere() and $kids.some(function (k) { return k.ageReal <= 1; }) and ($clock.hour gte 8 and $clock.hour lt 20) and $CounterContainer.childPlayArea gte 3",
chance: 100,
link: "Child Play Area Baby 2"
},
{
requires: "setup.Util.nobodyHere() and $kids.filter(function (k) { return k.ageReal <= 1; }).length gte 2 and ($clock.hour gte 8 and $clock.hour lt 20) and $CounterContainer.childPlayArea gte 3",
chance: 100,
link: "Child Play Area Baby 3"
},
{
requires: "setup.Util.nobodyHere() and $kids.some(function (k) { return (k.ageReal >= .8 && k.ageReal <= 1.5); }) and ($clock.hour gte 8 and $clock.hour lt 20) and $CounterContainer.childPlayArea gte 3",
chance: 100,
link: "Child Play Area Crawler 1"
},
{
requires: "setup.Util.nobodyHere() and $kids.some(function (k) { return (k.ageReal >= 1 && k.ageReal <= 4); }) and ($clock.hour gte 8 and $clock.hour lt 20) and $CounterContainer.childPlayArea gte 3",
chance: 10,
link: "Child Play Area Toddler 1"
},
{
requires: "setup.Util.nobodyHere() and $kids.filter(function (k) { return (k.ageReal >= 1 && k.ageReal <= 4); }).length gte 2 and ($clock.hour gte 8 and $clock.hour lt 20) and $CounterContainer.childPlayArea gte 3",
chance: 100,
link: "Child Play Area Toddler 2"
},
{
requires: "setup.Util.nobodyHere() and $kids.some(function (k) { return (k.ageReal >= 1 && k.ageReal <= 4); }) and ($clock.hour gte 8 and $clock.hour lt 20) and $CounterContainer.childPlayArea gte 3",
chance: 10,
link: "Child Play Area Toddler 3"
},
{
requires: "setup.Util.nobodyHere() and $kids.some(function (k) { return (k.ageReal >= 4 && k.ageReal <= 8); }) and ($clock.hour gte 8 and $clock.hour lt 20) and $CounterContainer.childPlayArea gte 3",
chance: 100,
link: "Child Play Area Small Child 1"
},
{
requires: "setup.Util.nobodyHere() and $kids.some(function (k) { return k.fatherId === State.variables.player.id && (k.ageReal >= 3 && k.ageReal <= 5); }) and ($clock.hour gte 8 and $clock.hour lt 20) and $CounterContainer.childPlayArea gte 3",
chance: 100,
link: "Child Play Area Small Child 2"
},
{
requires: "setup.Util.nobodyHere() and ($kids.some(function (k) { return (k.ageReal >= 1 && k.ageReal <= 4); }) and $kids.some(function (k) { return (k.ageReal >= 4 && k.ageReal <= 8); })) and ($clock.hour gte 8 and $clock.hour lt 20) and $CounterContainer.childPlayArea gte 3",
chance: 100,
link: "Child Play Area Small Child Toddler 1"
},
{
requires: '$eve.isHere and $anna.bed is setup.Character.Bed.ServantsQuarters and $kids.some(function (k) { return k.motherId === State.variables.anna.id && (k.ageReal >= .5 && k.ageReal <= 1.5); }) and $CounterContainer.childPlayArea gte 3',
chance: 100,
link: "Anna Baby 3"
},
{
requires: '$kids.some(function (k) { return k.ageReal <= 1; }) and $CounterContainer.childPlayArea gte 3',
chance: 100,
link: "Generic Baby 1"
},
{
requires: '$kids.some(function (k) { return k.ageReal <= 1; }) and $CounterContainer.childPlayArea gte 3',
chance: 100,
link: "Generic Baby 2"
},
{
requires: '$kids.some(function (k) { return k.ageReal <= 1; }) and $CounterContainer.childPlayArea gte 3',
chance: 100,
link: "Generic Baby 4"
},
{
requires: '$makiVisit and $makiMitsukoGodmother is 3 and $emiko.hasFlag("met") and ($emiko.ageReal gte 1 and $emiko.ageReal lt 3) and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Maki Emiko and Miyako 1"
},
{
requires: '$CounterContainer.childPlayArea gte 3 and $emiko.hasFlag("met") and ($emiko.ageReal gte 3 and $emiko.ageReal lt 5) and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Emiko and Miyako Preschooler 1"
},
{
requires: '$CounterContainer.childPlayArea gte 3 and $emiko.hasFlag("met") and ($emiko.ageReal gte 3 and $emiko.ageReal lt 5) and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Emiko and Miyako Preschooler 2"
},
{
requires: '$mitsuko.isHere and $CounterContainer.childPlayArea gte 3 and $emiko.hasFlag("met") and $mitsuko.hasFlag("owned") and ($emiko.ageReal gte 3 and $emiko.ageReal lt 5) and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Emiko and Miyako Preschooler 3"
},
{
requires: '$mitsuko.isHere and $CounterContainer.childPlayArea gte 3 and $mitsuko.hasFlag("owned") and $emiko.hasFlag("met") and ($emiko.ageReal gte 3 and $emiko.ageReal lt 5) and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Emiko and Miyako Preschooler 4"
},
{
requires: '$mitsuko.isHere and $CounterContainer.childPlayArea gte 3 and $emiko.hasFlag("met") and $mitsuko.hasFlag("owned") and ($emiko.ageReal gte 3 and $emiko.ageReal lt 5) and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Emiko and Miyako Preschooler 5"
},
{
requires: '$mitsuko.isHere and $CounterContainer.childPlayArea gte 3 and $emiko.hasFlag("met") and $mitsuko.hasFlag("owned") and ($emiko.ageReal gte 3 and $emiko.ageReal lt 5) and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Emiko and Miyako Preschooler 6"
},
{
requires: '$mitsuko.isHere and $CounterContainer.childPlayArea gte 3 and $emiko.hasFlag("met") and $mitsuko.hasFlag("owned") and ($emiko.ageReal gte 3 and $emiko.ageReal lt 5) and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Emiko and Miyako Preschooler 7"
},
{
requires: '$mitsuko.isHere and $CounterContainer.childPlayArea gte 3 and $emiko.hasFlag("met") and $mitsuko.hasFlag("owned") and ($emiko.ageReal gte 3 and $emiko.ageReal lt 5) and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Emiko and Miyako Preschooler 8"
},
{
requires: '$mitsuko.isHere and $CounterContainer.childPlayArea gte 3 and $emiko.hasFlag("met") and $mitsuko.hasFlag("owned") and ($emiko.ageReal gte 3 and $emiko.ageReal lt 5) and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Emiko and Miyako Preschooler 9"
},
{
requires: '$mitsuko.isHere and $CounterContainer.childPlayArea gte 3 and $emiko.hasFlag("met") and $mitsuko.hasFlag("owned") and ($emiko.ageReal gte 3 and $emiko.ageReal lt 5) and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Emiko and Miyako Preschooler 10"
},
{
requires: '$mitsuko.isHere and $CounterContainer.childPlayArea gte 3 and $emiko.hasFlag("met") and $mitsuko.hasFlag("owned") and ($emiko.ageReal gte 3 and $emiko.ageReal lt 5) and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Emiko and Miyako Preschooler 11"
},
{
requires: '$CounterContainer.childPlayArea gte 3 and $emiko.hasFlag("met") and ($emiko.ageReal gte 3 and $emiko.ageReal lt 5) and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Emiko and Miyako Preschooler 12"
},
{
requires: '$CounterContainer.childPlayArea gte 3 and $emiko.hasFlag("met") and ($emiko.ageReal gte 3 and $emiko.ageReal lt 5) and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Emiko and Miyako Preschooler 13"
},
{
requires: '$CounterContainer.childPlayArea gte 3 and $emiko.hasFlag("met") and ($emiko.ageReal gte 3 and $emiko.ageReal lt 5) and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Emiko and Miyako Preschooler 14"
},
{
requires: '$mitsuko.isHere and $CounterContainer.childPlayArea gte 3 and $emiko.hasFlag("met") and $mitsuko.hasFlag("owned") and ($emiko.ageReal gte 5 and $emiko.ageReal lte 12) and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Emiko and Miyako Gradeschooler 1"
},
{
requires: '$mitsuko.isHere and $CounterContainer.childPlayArea gte 3 and $emiko.hasFlag("met") and $mitsuko.hasFlag("owned") and ($emiko.ageReal gte 5 and $emiko.ageReal lte 12) and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Emiko and Miyako Gradeschooler 2"
},
{
requires: '$CounterContainer.childPlayArea gte 3 and $emiko.hasFlag("met") and ($emiko.ageReal gte 5 and $emiko.ageReal lte 12) and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Emiko and Miyako Gradeschooler 3"
},
{
requires: '$CounterContainer.childPlayArea gte 3 and $emiko.hasFlag("met") and ($emiko.ageReal gte 5 and $emiko.ageReal lte 12) and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Emiko and Miyako Gradeschooler 4"
},
{
requires: '$CounterContainer.childPlayArea gte 3 and $emiko.hasFlag("met") and ($emiko.ageReal gte 5 and $emiko.ageReal lte 12) and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Emiko and Miyako Gradeschooler 5"
},
{
requires: '$mitsuko.isHere and $CounterContainer.childPlayArea gte 3 and $emiko.hasFlag("met") and $mitsuko.hasFlag("owned") and ($emiko.ageReal gte 5 and $emiko.ageReal lte 12) and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Emiko and Miyako Gradeschooler 6"
},
{
requires: '$CounterContainer.childPlayArea gte 3 and $emiko.hasFlag("met") and ($emiko.ageReal gte 5 and $emiko.ageReal lte 12) and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Emiko and Miyako Gradeschooler 7"
},
{
requires: '$CounterContainer.childPlayArea gte 3 and $emiko.hasFlag("met") and ($emiko.ageReal gte 5 and $emiko.ageReal lte 12) and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Emiko and Miyako Gradeschooler 8"
},
{
requires: '$CounterContainer.childPlayArea gte 3 and $emiko.hasFlag("met") and ($emiko.ageReal gte 5 and $emiko.ageReal lte 12) and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Emiko and Miyako Gradeschooler 9"
},
{
requires: '$CounterContainer.childPlayArea gte 3 and $emiko.hasFlag("met") and ($emiko.ageReal gte 5 and $emiko.ageReal lte 12) and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Emiko and Miyako Gradeschooler 10"
},
{
requires: '$CounterContainer.childPlayArea gte 3 and $emiko.hasFlag("met") and ($emiko.ageReal gte 5 and $emiko.ageReal lte 12) and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Emiko and Miyako Gradeschooler 11"
},
{
requires: "$anna.isHere and ($kids.some(function (k) { return (k.ageReal >= 1.5 && k.ageReal <= 9); })) and ($clock.hour gte 6 and $clock.hour lt 22) and $CounterContainer.childPlayArea gte 3",
chance: 100,
link: "Anna Child Work 1"
},
{
requires: "$anna.isHere and ($kids.some(function (k) { return (k.ageReal >= 1.5 && k.ageReal <= 9); })) and ($clock.hour gte 6 and $clock.hour lt 22) and $CounterContainer.childPlayArea gte 3",
chance: 100,
link: "Anna Child Work 2"
},
{
requires: "$anna.isHere and ($kids.some(function (k) { return (k.ageReal >= 1.5 && k.ageReal <= 9); })) and ($clock.hour gte 6 and $clock.hour lt 22) and $CounterContainer.childPlayArea gte 3",
chance: 100,
link: "Anna Child Work 3"
},
{
requires: "$eve.isHere and ($kids.some(function (k) { return (k.ageReal >= 1.5 && k.ageReal <= 9); })) and ($clock.hour gte 6 and $clock.hour lt 22) and $CounterContainer.childPlayArea gte 3",
chance: 100,
link: "Eve Child Work 1"
},
{
requires: "$eve.isHere and ($kids.some(function (k) { return (k.ageReal >= 1.5 && k.ageReal <= 9); })) and ($clock.hour gte 6 and $clock.hour lt 22) and $CounterContainer.childPlayArea gte 3",
chance: 100,
link: "Eve Child Work 2"
},
{
requires: "$eve.isHere and ($kids.some(function (k) { return (k.ageReal >= 1.5 && k.ageReal <= 9); })) and ($clock.hour gte 6 and $clock.hour lt 22) and $CounterContainer.childPlayArea gte 3",
chance: 100,
link: "Eve Child Work 3"
},
{
requires: '$bridgette.isHere and $bridgette.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Bridgette WTE 6"
},
{
requires: "$misaki.isHere and ($kids.some(function (k) { return (k.ageReal >= 1.5 && k.ageReal <= 9); })) and ($clock.hour gte 6 and $clock.hour lt 22) and $CounterContainer.childPlayArea gte 3",
chance: 100,
link: "Misaki Child Work 1"
},
{
requires: "$misaki.isHere and ($kids.some(function (k) { return (k.ageReal >= 1.5 && k.ageReal <= 9); })) and ($clock.hour gte 6 and $clock.hour lt 22) and $CounterContainer.childPlayArea gte 3",
chance: 100,
link: "Misaki Child Work 2"
},
{
requires: "$misaki.isHere and $kids.filter(function (k) { return (k.ageReal >= 1.5 && k.ageReal <= 9); }).length gte 2 and ($clock.hour gte 6 and $clock.hour lt 22) and $CounterContainer.childPlayArea gte 3",
chance: 100,
link: "Misaki Child Work 3"
},
{
requires: '$mansionChristmasDec isnot "reject" and $clock.isDecember and $clock.day gte 10 and $titch.hasFlag("owned") and $CounterContainer.childPlayArea gte 3',
chance: 100,
link: "Titch Christmas 1"
},
{
requires: '$titch.hasFlag("owned") and $CounterContainer.childPlayArea gte 3',
chance: 100,
link: "Titch Window 1"
},
{
requires: '$titch.hasFlag("owned") and $CounterContainer.childPlayArea gte 3',
chance: 100,
link: "Titch Window 2"
},
{
requires: '$titch.hasFlag("owned") and $mully.hasFlag("owned") and $CounterContainer.childPlayArea gte 3',
chance: 100,
link: "Titch and Mully Ambient Scene 1"
},
{
requires: '$chloeVisit and ($clock.hour gte 7 and $clock.hour lt 19) and $CounterContainer.childPlayArea gte 3',
chance: 50,
link: "Little Sister Visit 1"
},
{
requires: '$miranda.hasFlag("loving") and $mirandaVisit and ($clock.hour gte 8 and $clock.hour lt 21) and $CounterContainer.childPlayArea gte 3',
chance: 55,
link: "Loving Mother Visit 2"
},
{
requires: 'setup.Util.nobodyHere() and not $makiVisit and $morichiMeet gte 7 and $clock.dayOfWeek is 6 and ($clock.day gte 8 and $clock.day lte 14) and ($clock.hour gte 12 and $clock.hour lt 17)',
chance: 100,
link: "Maki Arrival Event List"
},
{
requires: 'setup.Util.nobodyHere()',
chance: 25,
link: "Phone Call Event List"
},
{
requires: 'setup.Util.nobodyHere() and $olivia.hasFlag("stayHome") and $olivia.affection gte 400 and $olivia.fear lte 650 and ($clock.hour gte 16 and $clock.hour lt 20)',
chance: 25,
link: "Olivia Calling Gateway"
}
]>>
<</initialisation>>\
<<description>><<if $CounterContainer.childPlayArea lte 1>>\
<<if $clock.hour gte 10 and $clock.hour lt 17>>\
Several workers move about the space. Each focused on the task at hand. The smell of freshly cut wood and paint fills the air, accompanied by the sound of a hammer being used somewhere deeper in the space.
<<talk "thought">>This is going to make a really good area for children. Sleeping space as well as a play area.<</talk>>\
Pleased by the thought, you allow yourself a small smile as you survey what is rapidly becoming a child play area.
Your thoughts momentarily turn to the dusty attic, realizing it is going to be even more cluttered now that there's less space to store things, but knowing deep down that the child play area was a good idea.
<<else>>\
With the construction crew gone for the day, the new play area area seems devoid of life. Lumber, cans of paint, ladders, and a wide assortment of tools fill the area.
As your eyes drift over the area, you see several boxes piled in one of the room's corners, the pictures on the sides of the boxes indicating that their contents include toys, coloring books, crayons, and markers, and other things that will be needed for children once the space is complete.
Taking a deep breath, you fill your lungs with the scent of freshly cut wood and paint, with a faint undertone of drywall.
<<talk "thought">>I wonder how long this smell will last before the room smells of dirty diapers and milk?<</talk>>\
Mildly amused by the train of thought, you survey the space once more, trying to picture it complete, with children running and playing.
<</if>>\
<<elseif $CounterContainer.childPlayArea lte 2>>
<<if $clock.hour gte 10 and $clock.hour lt 17>>\
Several workers move about the space. Each focused on the task at hand. The sounds of saws and hammers from the last few days have been replaced with sounds of sweeping and assembling of items.
<<talk "thought">>This is coming along nicely.<</talk>>\
Pleased with the realization that they will be done soon, you allow yourself a small smile as you survey what is rapidly becoming a new area for children to play and learn.
Your thoughts momentarily turn to the dusty attic, realizing it is going to be even more cluttered now that there's less space to store things, but knowing deep down that an area just for the children was a good idea.
<<else>>\
With the construction crew gone for the day, the new area for children to play seems devoid of life. Lumber, cans of paint, ladders, and a wide assortment of tools fill the area.
As your eyes drift over the area, you see several boxes piled in one of the room's corners, the pictures on the sides of the boxes indicating that their contents include toys, coloring books, crayons, and markers, and other things that will be needed for children once the space is complete.
Taking a deep breath, you fill your lungs with the scent of freshly cut wood and paint, with a faint undertone of drywall.
<<talk "thought">>I wonder how long this smell will last before the room smells of dirty diapers and milk?<</talk>>\
Mildly amused by the train of thought, you survey the space once more, easily able to picture the room in use now that construction is nearly complete.
<</if>>\
<<else>>
The children's play area is a large space. The center of the room is clear, with an area for kids to play.
The walls are painted in brightly colored murals, children flying kites or playing in puddles along with friendly looking cartoonish animals.
Along one side of the room are several desks, almost like a makeshift school, while another area has a bookshelf with a large chair.
On the opposite side of the room are shelves with toys neatly arranged in preparation for play.
<</if>>
<<if $CounterContainer.childPlayArea lte 1>>
<<getbackground "mansion/childrens_play_area" "png" "1">>
<<elseif $CounterContainer.childPlayArea lte 2>>
<<getbackground "mansion/childrens_play_area" "png" "2">>
<<else>>
<<getbackground "mansion/childrens_play_area" "png">>
<</if>><</description>>A cool breeze and the sound of plastic fluttering draws your attention upward to one of several skylights that the construction crew has cut in the roof. The plastic covering the hole not quite fastened securely around this one hole.
Again it flutters, this time with a faint whistle as air rushes around the hole.In the back of the area, you can see a group of three people working at the new wall they are installing, separating the children's area from the attic. Even as you watch, two people heft a piece of drywall in place while the third makes short work of driving a number of screws into it, securely fastening it to the wall frame.A couple of the workers are standing near each other. One leaning against the wall and the other holding a hammer in one hand as they talk.
Across the room from them you hear a saw cutting wood and turn to look, seeing another pair of people cutting lumber for the project.
By the time you look back at the two idle workers, they have both returned to work, either because their break is over or because they noticed you and don't want to look lazy in front of their current employer.The darkened room is full of clutter, lumber, drywall, tools, and trash seem strewn about at random. Realizing that it would be hazardous to stumble your way through the room before the construction company has a chance to wire up the lights properly, you refrain from wandering the room.In the shadows of the room, it looks almost complete. It's not until your eyes adjust more to the darkness that you start to notice a few things still out of place, tools and equipment still sitting out, a few final unpackaged items in need of assembly, and a number of bags full of scraps from the recent construction.
<<talk "thought">>Looks like they should finish everything up within the next day.<</talk>>\The soft swishing sound of someone pushing a broom is accompanied by the sounds of items being moved about the room as the construction crew works to put the final touches on the room.
One person can be seen gathering up an assortment of tools and putting them in one of several tool boxes you can see scattered around the area.Your attention is drawn to one wall of the new children's play area where two of the construction people are painting a bright and friendly mural along one wall.
Elsewhere, a man calls to his partner who hands him a tool. The man, standing on a ladder, turns his attention upward where he works on something electrical.Standing in the darkened area, you let your eyes drift over the interior of the room, imagining the shadows as playing children.
For just a moment, the room seems to come to life, the laughter of children filling the area as they run about, playing with toys or chasing one another.
The whimsical smile that forms on your lips lingers for several seconds before finally fading once more.At this time of night the children's play area is dark, quiet, and with the exception of a single stray toy on the floor you see no sign of anything out of place.The light coming through the skylights gives little reason to turn the lights on in the children's play area. Instead it is bathed in natural light that makes the bright colors of the room look vibrant and alive.The children's play area has a sense of controlled chaos about it. Toys strewn across the floor, pencils and crayons sitting out on desks, but all with a sense of order that makes it seem almost as if by design.
How clean everything is, surfaces shining, colors bright, only lends further to the sense that things are the way they are meant to be.With the lights off and deep shadows in the darkest parts of the room, the children's play area is transformed from a joyous and bright place during the day into a dark and foreboding place at night, where looming shadows become specters waiting to pounce.<<set $kid to $kids.filter(function (k) { return k.ageReal < 1; }).random()>>
Greeted by the sound of a rattle shaking, you notice $kid.nickOrName laying on a blanket. $kid.his_ eyes alternating between searching $kid.his_ surroundings and pondering the rattle in $kid.his_ hand and shaking it again.
<<unset $kid>><<set $kid to $kids.filter(function (k) { return k.ageReal < 1; }).random()>>
$kid.nickOrName coos happily, arms and legs flailing at the air with a comical determination.
You aren't sure what catches $kid.his_ attention, but one second to the next $kid.he seems to focus on something in front of $kid.himself. Turning your head, you try to follow $kid.his_ gaze to figure out what $kid.he might be looking at, but see nothing of interest.
Then there's laughter and as you look back at $kid.nickOrName, it is clear that $kid.his_ attention has shifted once more.
<<talk "thought">>At least $kid.he is a happy baby.<</talk>>\
<<unset $kid>>The sound of babies giggling sounds almost magical.
It only takes a second to find the source. Two babies laying on the floor side by side. One babbling gibberish while the other laughs.
Then after a little while they trade off, the one laughing taking its turn to speak baby talk while the first giggles even harder than before.
Smiling to yourself, you leave them to their fun.<<set $kid to $kids.filter(function (k) { return (k.ageReal >= .8 && k.ageReal <= 1.5); }).random()>>
With a giggle and the thumping of little hands and knees on the floor, you search out the source of the commotion only to see $kid.nickOrName charging across the floor toward a toy with absolute glee in $kid.his_ eyes.
Upon arrival, $kid.he snatches the toy, stuffs it in $kid.his_ mouth, and plops happily down on $kid.his_ diaper clad bottom.
<<unset $kid>><<set $kid to $kids.filter(function (k) { return (k.ageReal >= 1 && k.ageReal <= 4); }).random()>>
Hearing the cap of a marker clatter to the floor, you notice $kid.nickOrName sitting in a corner, away from the <<if $kids.length eq 1>>chaotic energy of the kids' in the other parts of the room.<<else>>main part of the room.<</if>> On closer examination, you can tell that $kid.he is scribbling furiously with the marker onto something that sits in front of $kid.him.
Crossing through the chaos quickly, you kneel down to $kid.his_ level and put a light hand on $kid.his_ shoulder, which prompts the $kid.boy to look at you.
With a gleeful smile $kid.he stands up and hugs your leg, looking up at you.
From this angle, it is clear to see the $kid.boy's hands and parts of $kid.his_ face are covered in marker.
As you take in the $kid.boy's messy state, you can't help but laugh. Your amused state only excites the child further as $kid.he detaches from your leg and plops down on the floor, grabbing what $kid.he was working on and holding it out to you.
<<mook $kid.nickOrName $kid.gender>>For you.<</mook>>\
You take in the sight of a heavily scribbled on rock being held out to you, as the $kid.boy looks at you expectantly.
Taking the rock, $kid.nickOrName looks at you proudly, clearly pleased by what $kid.he managed to make for you.
<<talk "player">>Thank you. I'll be sure to keep it in a safe place.<</talk>>\
The $kid.boy hugs your leg once more.
<<mook $kid.nickOrName $kid.gender>>Wub you daddy.<</mook>>\
You hug $kid.him back fondly, stowing the rock inside your pocket.
<<talk "player">>Love you too.<</talk>>\
Tousling the $kid.boy's hair gently, you give $kid.him a loving kiss on the forehead. Grinning, the $kid.boy plops back onto the floor, and grabs another rock from a nearby small rock pile, and begins scribbling once more.
<<talk "player">>Maybe if I come across any good rocks, I can bring them here for you.<</talk>>\
$kid.nickOrName looks up from $kid.his_ task momentarily, gleefully nodding at you, before turning back to $kid.his_ project once more, uncapping another colored marker to scribble with.
Smiling, you call Anna, and inform her $kid.nickOrName is going to need a bath. She eyes the marker all over $kid.him and nods in understanding.
A faint smile touches her lips, then grows into something more as she picks the little one up.
<<talk "anna">>You, little $kid.man, need a bath.<</talk>>\
$kid.nickOrName grins, thrusting the second rock $kid.he had been working on toward Anna as if it is a trophy to be admired.
<<talk "anna">>And I have no idea how you got that rock up here.<</talk>>\
$kid.nickOrName giggles, seemingly pleased by Anna's confusion as she starts toward the bathroom where she can wash the young $kid.boy up.
<<addtime { minute : 5 }>>
<<run $kid.addFlag("Rock Scene")>>
<<unset $kid>>Follow Up to rock promise idea:
PC sneak the kid involved a rock and then Anna comes in again to give said child a bath and goes how do you keep getting rocks? and the PC just looks around like he wasn't involved and then the kid rats him out and he claims he'd never do such a thing.
An interactive scene where he is outside and remembers the promise and can choose to do so or not.
Maybe we can randomize the rock collection texts in the interactive scene for some variety?With squeals of laughter two toddlers rush past you, one with a toy in hand and the other running after the first with hands outstretched as if trying to steal the toy from their playmate.
You can't help but smile at the sight of the two children playing.<<set $kid to $kids.filter(function (k) { return (k.ageReal >= 1 && k.ageReal <= 4); }).random()>>
Sitting in a bean bag, you see $kid.nickOrName with a book in $kid.his_ lap, reading, or maybe only pretending to read the book while flipping through pages just a little too fast.
Between pages, $kid.he looks up and grins at you before returning $kid.his_ attention to the book $kid.he is reading.
<<unset $kid>><<set $kid to $kids.filter(function (k) { return (k.ageReal >= 4 && k.ageReal <= 8); }).random()>>\
<<mook $kid.nickOrName $kid.gender>>Rawr!!!<</mook>>\
The roar is loud and draws out for several seconds. Then as your eyes focus on the scene, you see little $kid.nickOrName, $kid.his_ arms outstretched like a monster as $kid.he crashes through several piles of blocks that you can only assume are intended to be skyscrapers.
<<unset $kid>><<set $kid to $kids.filter(function (k) { return (k.ageReal >= 3 && k.ageReal <= 5); }).random()>>\
You don't even see $kid.him approach, only a little hand taking yours.
Pausing, you look down to see $kid.nickOrName smiling up at you. One tiny hand in yours while the other clutches an over sized book to $kid.his_ chest.
<<mook $kid.nickOrName $kid.gender>>Papa. Read me a story!<</mook>>\
Your eyes slip to the brightly colored book, clutched like a treasure to $kid.his_ chest.
[[Read the story.|Child Play Area Small Child 2a]]
[[Don't read the story.|Child Play Area Small Child 2b]]
<<addtime { minute : 1 }>>Smiling down at your child, you reach down and scoop $kid.him up into your arms.
You can't help but notice the massive grin that splits $kid.his_ face.
<<talk "player">>Sure, I can spare a little time for a story.<</talk>>\
Sitting in the comfortable recliner, you get $kid.nickOrName situated in your lap, then accept the book. Looking at the cover, you read the title and author, using your finger to trace where you're reading in the hopes it helps your $kid.son learn to read if even just a little bit.
For the next half hour, you read, using silly voices for many of the characters and projecting excitement and wonder as appropriate.
You have $kid.nickOrName hanging on every word. Right up until the end where you read the words "The End" with a sense of finality.
<<mook $kid.nickOrName $kid.gender>>Thank you. Papa.<</mook>>\
With a grin, $kid.he throws $kid.his_ arms around you in a fierce hug before bounding out of your lap and running off to put the book away.
A moment later, you get up out of the chair, seeing $kid.nickOrName throw one more grin your way before running off to do something else.
You smile to yourself as you watch $kid.him go.
[[End.|$location]]
<<set $kid.fear -= 3>><<set $kid.affection += 2>><<set $kid.trust += 2>>
<<addtime { minute : 31 }>><<unset $kid>>You don't have time today, so with a shake of your head, you send the child on his way.
Sparing one last glance at the disappointed child, you turn heel and continue on to other activities.
[[End.|$location]]
<<set $kid.fear += 3>><<set $kid.affection -= 2>><<set $kid.trust -= 2>>
<<unset $kid>><<set $kid to $kids.filter(function (k) { return (k.ageReal >= 4 && k.ageReal <= 8); }).random()>>\
<<set $kid2 to $kids.filter(function (k) { return (k.ageReal >= 1 && k.ageReal <= 4); }).random()>>\
A cry goes up in the room, and you find your head darting to the source immediately. Upon locating where the sound is coming from, you see $kid.nickOrName standing next to <<if $kids.filter(function (k) { return (k.ageReal >= 1 && k.ageReal <= 4); }).length gt 1>>one of your younger children<<else>>your toddler<</if>>, $kid2.nickOrName who is holding onto a toy insistently while sobbing hysterically, as $kid.nickOrName tries to steal it from $kid2.him.
$kid.nickOrName finally manages to snatch it completely from the younger $kid2.boy, who proceeds to run to you for comfort.
Latching onto your leg, $kid2.nickOrName sobs into it. You rub $kid2.his_ back comfortingly, and glance over to $kid.nickOrName, who is now sitting on the play area floor, playing with $kid.his_ ill obtained toy triumphantly.
[["Scold " + $kid.nickOrName + "."|Child Play Area Small Child Toddler 1a]]
[["Focus on comforting " + $kid2.nickOrName + "."|Child Play Area Small Child Toddler 1b]]
[[Don't get involved.|Child Play Area Small Child Toddler 1c]]
<<addtime { minute : 2 }>><<unset $kid>>Approaching $kid.nickOrName, you lower yourself to $kid.his_ level, giving $kid.him a stern gaze.
<<talk "player">>$kid.nickOrName...<</talk>>\
The $kid.boy tears up, seeming to know what is coming.
<<talk "player">>You can't just take someone elses toy away, that isn't nice. How would you feel if someone else did such a thing to you?<</talk>>\
$kid2.He looks downward sadly, $kid.his_ lip quivering a moment before $kid.he gets to responding.
<<mook $kid.nickOrName $kid.gender>>I'd probably be sad..and a bit angry.<</mook>>\
You know $kid.he has truly put $kid.himself in the younger $kid.girl's shoes as $kid.he looks toward $kid2.nickOrName, takes in the redness of $kid2.his_ eyes, and the residual tears that are still falling down $kid2.his_ face, and then turns $kid.his_ head down towards the floor, ashamed.
Seeing $kid.his_ reaction, you decide to finalize the message you are trying to convey.
<<talk "player">>Don't you think when you stole $kid2.nickOrName's toy, $kid2.he might've felt that way? How about you go tell $kid2.nickOrName, that you are sorry, and maybe you can decide on a way you can both have a turn with the toy, without resorting to stealing it from each other.<</talk>>\
$kid.nickOrName looks at you, and then to $kid2.nickOrName, before standing up, and walking over purposefully, standing before the younger $kid2.boy, as $kid.he wrings $kid.his_ hands nervously trying to find the confidence to say what $kid.he needs to.
<<mook $kid.nickOrName $kid.gender>>$kid2.nickOrName... I'm sorry<</mook>>\
The younger $kid2.boy, gives $kid.nickOrName a glance, but otherwise simply picks up one of the other toys in front of $kid2.him, and starts playing with it without acknowledging the older $kid2.boy's apology.
$kid.nickOrName looks to you for some guidance, and you motion to the toy $kid.he stole that still resides in $kid.his_ hand, and urge $kid.him to continue.
Taking a deep breath, $kid.nickOrName captures the attention of $kid2.nickOrName once more, this time holding the toy out to the younger $kid2.boy, who takes it with a smile.
It almost seems as if $kid2.nickOrName is not going to further acknowledge $kid.nickOrName's efforts, once more, until $kid2.he hops up with a big grin on $kid.his_ face, flourishing a modest sized T Rex towards the older $kid.boy.
<<mook $kid2.nickOrName $kid2.gender>>Play dino?<</mook>>\
$kid.nickOrName laughs as $kid.he takes the dino, and the other toy that was previously fought over, is put aside and forgotten about, as $kid2.nickOrName grabs a dino for $kid2.himself too.
Looking your way one last time, you can tell $kid.nickOrName is glad you made $kid.him do the right thing, even though $kid.he was clearly not too happy at being in trouble.
<<mook $kid.nickOrName $kid.gender>>I'd love to play dinos with you $kid2.nickOrName.<</mook>>\
$kid.nickOrName sits down on the play area floor, and they begin to smash the dinos.
They become some engrossed in the activity, that neither one of them turns around to once again consider you.
You find yourself smiling at the scene, as you finally turn your back to the sound of the mock dinosaur battles, and continue on to other activities.
[[End.|$location]]
<<addtime { minute : 2 }>>
<<set $kid.fear += 2>><<set $kid.affection -= 2>><<set $kid.trust += 2>>
<<set $kid2.affection += 2>><<set $kid2.trust += 2>>
<<unset $kid>><<unset $kid2>>Stepping up to $kid2.nickOrName, you lower yourself to $kid2.his_ level, wrapping your arms around $kid2.his_ tiny shoulders.
At your comforting touch, the $kid2.boy turns around, and leans into your chest, sobbing into it.
<<talk "player">>Shhh, it's okay.<</talk>>\
$kid2.nickOrName, grasps your shirt more tightly, and you rub $kid2.his_ back in a soothing way, and simply allow $kid2.him to cry.
It isn't long before $kid2.his_ cries subside, and you are giving the $kid2.boy one last comforting hug, before $kid2.he stands up, putting on a brave face.
<<mook $kid2.nickOrName $kid2.gender>>Love you daddy.<</mook>>\
You smile, at $kid2.his_ words, pulling $kid2.him in for a hug again.
<<talk "player">>Love you too, $kid2.nickOrName.<</talk>>\
$kid2.He smiles, and then slips out of your grasp, trotting back to where $kid2.he was before, quickly forgetting about $kid2.his_ previous toy, and finding something else with which to play.
Shaking your head, you smile to yourself, taking a moment to watch as $kid2.nickOrName begins to lock some building bricks together, creating with it random structures and shapes.
Feeling content that you have successfully comforted $kid2.nickOrName, you begin to head towards the exit, passing $kid.nickOrName along the way, who has now also found something else with which to play.
<<talk "thought">>All that upset, and they have already moved on from the whole thing.<</talk>>\
You shake your head in disbelief as you continue on to whatever else you'd like to do with the rest of your day.
[[End.|$location]]
<<addtime { minute : 4 }>>
<<set $kid2.affection +=5>><<set $kid2.trust +=5>>
<<unset $kid>><<unset $kid2>>Looking at the scene, you decide it is probably best if you leave it be. The damage has been done after all, and it really isn't a situation you'd like to deal with currently.
Sparing one last glance to both children involved, you turn heel and continue on to other activities.
[[End.|$location]]
<<unset $kid>><<unset $kid2>><<set $kid to $kids.filter(function (k) { return (k.ageReal >= 1.5 && k.ageReal <= 9); }).random()>>You aren't sure if it's out of habit or need, but Anna has a cleaning rag in hand, bent over one of the children's chairs as she wipes it and it's table to a shine.
<<unset $kid>><<set $kid to $kids.filter(function (k) { return (k.ageReal >= 1.5 && k.ageReal <= 9); }).random()>>Sitting in a chair, Anna has a child, $kid.nickOrName in her lap as she reads a story to $kid.him.
$kid.nickOrName looks raptly at the book in Anna's hands, taking in the pictures as Anna continues to read.
<<unset $kid>><<set $kid to $kids.filter(function (k) { return (k.ageReal >= 1.5 && k.ageReal <= 9); }).random()>>You see Anna sitting in a child's chair, far too small for her. Beside her is $kid.nickOrName, a pencil in $kid.his_ hand as $kid.he scrawls something on the paper in front of $kid.him.
As soon as $kid.he is done, $kid.he looks at Anna triumphantly, receiving an approving nod before Anna points at another part of the paper to continue.
<<unset $kid>><<set $kid to $kids.filter(function (k) { return (k.ageReal >= 1.5 && k.ageReal <= 9); }).random()>>With a giggle, you see $kid.nickOrName racing through the room. Half a dozen paces behind $kid.him is Eve, stomping and making a show of chasing the child.
<<talk "eve">>I'm going to get you!<</talk>>\
Instead of instilling fear, Eve's words spark convulsive laughter from little $kid.nickOrName.
In an instant, Eve snatches the child up from the floor, turning the laughter into a squeal of glee.
Squirming in Eve's arms, Eve makes a show of letting the child make $kid.his_ escape before giving $kid.him just a few seconds head start then racing after $kid.him once more.
<<unset $kid>><<set $kid to $kids.filter(function (k) { return (k.ageReal >= 1.5 && k.ageReal <= 9); }).random()>>Over near the painting area, you see Eve with a paint brush in hand right beside a child who is sprinkled with paints.
<<talk "eve">>Like this!<</talk>>\
Eve declares happily, flourishing her wrist to create a bright red circle on the canvas.
With a giggle, the little one at her side mashes their paint brush into the canvas to create a massive smudge of blue.
Eve grins down at the child, the child grinning back at her before they both turn their attention back to their art.
<<unset $kid>><<set $kid to $kids.filter(function (k) { return (k.ageReal >= 1.5 && k.ageReal <= 9); }).random()>>With the faintest of all smiles on her lips, Eve races about the room, putting stuffed animals, books, and other items for the children away.
From the number of things still scattered across the floor, you suspect that cleanup will take her a little while.
<<unset $kid>><<set $kid to $kids.filter(function (k) { return (k.ageReal >= 1.5 && k.ageReal <= 9); }).random()>>The sound of $kid.nickOrName crying catches your attention. Even as you look, you see Eve picking up the little one and offering comfort, checking for any signs of injury while talking in a soothing voice.
It only takes Eve a few moments to stop the crying, then a minute later she is sitting $kid.nickOrName back down, allowing $kid.him to return to play, seeming oblivious to whatever had caused $kid.him to cry just a minute before.
<<unset $kid>><<set $kid to $kids.filter(function (k) { return (k.ageReal >= 1.5 && k.ageReal <= 9); }).random()>>Sitting in the reading area, nestled in the big chair, is Misaki. It takes you only a second to realize that a much smaller person is sleeping in her arms.
$kid.nickOrName stirs in $kid.his_ slumber, causing Misaki to coo softly, one hand moving to gently stroke $kid.nickOrName's hair in an effort to lull $kid.him back into a more sound sleep.
<<unset $kid>><<set $kid to $kids.filter(function (k) { return (k.ageReal >= 1.5 && k.ageReal <= 9); }).random()>>A little smile on her lips, Misaki rocks in the chair in the nursery, singing softly to the little one sleeping in her arms.
<<unset $kid>><<set $kid to $kids.filter(function (k) { return (k.ageReal >= 1.5 && k.ageReal <= 9); }).random()>>\
<<set $kid2 to $kids.filter(function (k) { return (k.ageReal >= 1.5 && k.ageReal <= 9); }).random()>>If it were not for the soft humming sound, you would think all three were sleeping. A serene looking Misaki is sitting in the large plush chair, one sleeping child in each arm.
Misaki's head tilts slightly, angling toward you before she smiles faintly.
<<talk "thought">>She looks so content.<</talk>>\
<<unset $kid>>
<<unset $kid2>><<initialisation>>
<<set _here.name to "Dining Room", _here.region to "Mansion">>
/% Cleanliness %/
<<set _here.cleaning.demand to setup.Priority.High>>
/% Exits %/
<<set _here.exits = [
{
show: "true",
pass: "true",
link: "[[Entry Hall|entryHall]]"
},
{
show: "true",
pass: "true",
link: "[[Kitchens|kitchens]]"
},
{
show: "true",
pass: "true",
link: "[[Back Yard|backyard]]"
}
]>>
/% Events %/
<<set _here.events = [
{
requires: 'setup.Util.anybodyHere()',
chance: 100,
link: "mansionCatchall"
},
{
requires: 'not $player.hasFlag("familyFirstArrival") and ($miranda.hasFlag("mother") or $roger.hasFlag("father") or $zach.hasFlag("olderBrother") or $kelly.hasFlag("olderSister") or $chet.hasFlag("youngerBrother") or $chloe.hasFlag("youngerSister")) and ($annaMarried gte 7 and not $eveMarried gte 1 and (not $mirandaVisit or not $rogerVisit or not $zachVisit or not $kellyVisit or not $chetVisit or not $chloeVisit)) and ($clock.hour gte 7 and $clock.hour lt 21) and ($clock.day gte 22 and $clock.day lte 24) and $clock.isMarch',
override: true,
link: "Family First Arrival 1"
},
{
requires: 'not $player.hasFlag("familyFirstArrival") and ($miranda.hasFlag("mother") or $roger.hasFlag("father") or $zach.hasFlag("olderBrother") or $kelly.hasFlag("olderSister") or $chet.hasFlag("youngerBrother") or $chloe.hasFlag("youngerSister")) and ($annaMarried gte 7 and $eveMarried gte 5 and (not $mirandaVisit or not $rogerVisit or not $zachVisit or not $kellyVisit or not $chetVisit or not $chloeVisit)) and ($clock.hour gte 7 and $clock.hour lt 21) and ($clock.day gte 22 and $clock.day lte 24) and $clock.isMarch',
override: true,
link: "Family First Arrival 2"
},
{
requires: 'setup.Util.nobodyHere() and $bridgette.hasFlag("owned") and $player.hasFlag("bridgetteFertility5") and not $player.hasFlag("bridgetteFertility6") and not $player.hasFlag("delayBridgetteFertilityPart6") and ($clock.hour gte 10 and $clock.hour lte 15)',
chance: 100,
link: "Submitted Bridgette Fertility Restoration Part 6"
},
{
requires: "$mitsuko.isHere and $mitsuko.hasFlag('owned') and $zachVisit and ($clock.hour gte 6 and $clock.hour lt 22)",
chance: 100,
link: "Submitted Mitsuko and Zach Chat 2"
},
{
requires: '(setup.Util.anybodyHere() and $mitsuko.isHere and $rey.isHere) and $mansionChristmasDec is "belle" and $clock.day lte 24 and $mitsuko.hasFlag("owned") and $rey.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Submitted Mitsuko Rey Mistletoe 1"
},
{
requires: "setup.Util.nobodyHere()",
chance: 100,
link: "DiningRoom Event 1"
},
{
requires: "setup.Util.nobodyHere() and ($clock.hour gte 6 and $clock.hour lt 20)",
chance: 100,
link: "DiningRoom Event 2"
},
{
requires: "setup.Util.nobodyHere() and ($clock.hour gte 20 or $clock.hour lt 6)",
chance: 100,
link: "DiningRoom Event 3"
},
{
requires: "setup.Util.nobodyHere() and (($clock.hour gte 5 and $clock.hour lt 6) or ($clock.hour gte 12 and $clock.hour lt 13) or ($clock.hour gte 18 and $clock.hour lt 19))",
chance: 100,
link: "DiningRoom Event 4"
},
{
requires: "setup.Util.nobodyHere()",
chance: 100,
link: "DiningRoom Event 5"
},
{
requires: "setup.Util.nobodyHere() and ($clock.hour gte 6 and $clock.hour lt 20)",
chance: 100,
link: "DiningRoom Event 6"
},
{
requires: "setup.Util.nobodyHere() and ($clock.hour gte 20 or $clock.hour lt 6)",
chance: 100,
link: "DiningRoom Event 7"
},
{
requires: "setup.Util.nobodyHere() and ($clock.hour gte 6 and $clock.hour lt 20)",
chance: 100,
link: "DiningRoom Event 8"
},
{
requires: "setup.Util.nobodyHere() and ($clock.hour gte 6 and $clock.hour lt 20)",
chance: 100,
link: "DiningRoom Event 9"
},
{
requires: "setup.Util.nobodyHere() and ($clock.hour gte 6 and $clock.hour lt 20)",
chance: 100,
link: "DiningRoom Event 10"
},
{
requires: "setup.Util.nobodyHere() and $weather.today is 'rainy'",
chance: 100,
link: "Rain Ambiance 1"
},
{
requires: "setup.Util.nobodyHere() and $weather.today is 'rainy'",
chance: 100,
link: "Rain Ambiance 2"
},
{
requires: "setup.Util.nobodyHere() and $weather.today is 'rainy' and ($clock.hour gte 5 and $clock.hour lt 19)",
chance: 100,
link: "Rain Ambiance 3"
},
{
requires: "setup.Util.nobodyHere() and ($clock.hour gte 6 and $clock.hour lt 20)",
chance: 100,
link: "Windy Ambiance 1"
},
{
requires: "setup.Util.nobodyHere() and ($clock.hour gte 6 and $clock.hour lt 20)",
chance: 100,
link: "Windy Ambiance 2"
},
{
requires: 'setup.Util.nobodyHere() and $clock.isWinter and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Snow Ambiance 1"
},
{
requires: 'setup.Util.nobodyHere() and $clock.isAutumn and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Fall Ambiance 1"
},
{
requires: 'setup.Util.nobodyHere() and $clock.isAutumn and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Fall Ambiance 2"
},
{
requires: "setup.Util.nobodyHere() and (($clock.hour gte 5 and $clock.hour lt 6) or ($clock.hour gte 12 and $clock.hour lt 13) or ($clock.hour gte 18 and $clock.hour lt 19))",
chance: 100,
link: "DiningRoom Event 11"
},
{
requires: "setup.Util.nobodyHere() and (($clock.hour gte 5 and $clock.hour lt 6) or ($clock.hour gte 12 and $clock.hour lt 13) or ($clock.hour gte 18 and $clock.hour lt 19))",
chance: 100,
link: "DiningRoom Event 12"
},
{
requires: "setup.Util.nobodyHere() and (($clock.hour gte 5 and $clock.hour lt 6) or ($clock.hour gte 12 and $clock.hour lt 13) or ($clock.hour gte 18 and $clock.hour lt 19))",
chance: 100,
link: "DiningRoom Event 13"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Mitsuko Scene 29"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Mitsuko Scene 31"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Mitsuko Scene 41"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and ($mitsuko.affection gte 600 or $mitsuko.trust gte 600) and ($clock.hour gte 20 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Mitsuko Scene 43"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and $zachVisit and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Mitsuko and Zach Flirt Attempt 1"
},
{
requires: '$eve.isHere and ($eve.chest gte setup.Character.Chest.B) and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "Submitted Eve Big Chest Ambient Scene 2"
},
{
requires: '$misaki.isHere and ($misaki.chest gte setup.Character.Chest.DD) and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "Submitted Misaki Big Chest Scene 1"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and $zachVisit and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Mitsuko and Zach Flirt Attempt 2"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and $zachVisit and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Mitsuko and Zach Flirt Attempt 3"
},
{
requires: '$eve.isHere and ($anna.eyeColor is setup.Character.EyeColor.Green and $anna.hairColor is setup.Character.HairColor.Maroon) and $eve.fear lt 800 and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Look Alike Anna Eve Ambient Scene 1"
},
{
requires: "setup.Util.anybodyHere() and $anna.isHere and ($clock.hour gte 6 and $clock.hour lt 20)",
chance: 100,
link: "Anna Interactive Scene 1"
},
{
requires: "setup.Util.anybodyHere() and $anna.isHere and ($clock.hour gte 6 and $clock.hour lt 20)",
chance: 100,
link: "Anna Interactive Scene 2"
},
{
requires: 'setup.Util.anybodyHere() and $anna.isHere and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Anna Interactive Scene 4"
},
{
requires: 'setup.Util.anybodyHere() and $anna.isHere and $anna.affection lte 550 and $anna.fear gte 500 and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Anna Interactive Scene 8"
},
{
requires: 'setup.Util.anybodyHere() and $anna.isHere and ($anna.affection lte 650 and $anna.affection gte 350) and $anna.fear lte 600 and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Anna Interactive Scene 9"
},
{
requires: 'setup.Util.anybodyHere() and $anna.isHere and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Anna Interactive Scene 14"
},
{
requires: 'setup.Util.anybodyHere() and $anna.isHere and ($anna.affection lte 650 and $anna.affection gte 350) and $anna.fear lte 600 and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Anna Interactive Scene 15"
},
{
requires: 'setup.Util.anybodyHere() and $anna.isHere and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Anna Interactive Scene 17"
},
{
requires: 'setup.Util.anybodyHere() and $anna.isHere and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Anna Interactive Scene 18"
},
{
requires: 'setup.Util.anybodyHere() and $anna.isHere and ($clock.hour gte 13 and $clock.hour lt 18)',
chance: 50,
link: "Anna Interactive Scene 20"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and $anna.isHere and $anna.trust lte 300 and $anna.fear gte 600 and $eve.fear lte 600 and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Anna and Eve Interactive Scene 2"
},
{
requires: 'setup.Util.anybodyHere() and $anna.isHere and $annaMarried is 3 and $anna.affection gte 850 and $anna.fear lte 150',
chance: 100,
link: "Anna Wedding Vows 1"
},
{
requires: '$anna.isHere and $anna.affection gt 750 and $anna.fear lt 200 and $anna.cooking gt 80 and ($clock.hour gte 18 and $clock.hour lt 19)',
chance: 100,
link: "Submitted Annas Schweinebraten 1"
},
{
requires: 'setup.Util.nobodyHere() and $misaki.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 20) and ($annaMarried gte 3 and $annaMarried lte 7)',
chance: 100,
link: "Anna Engaged Eve Misaki Ambient 1"
},
{
requires: "(setup.Util.anybodyHere() and $anna.isHere and $jen.isHere) and ($annaJen gte 3 and $annaJen lte 8) and $jen.hasFlag('owned') and ($clock.hour gte 5 and $clock.hour lt 18)",
chance: 100,
link: "Submitted Jen and Anna Work Scene 1"
},
{
requires: '($anna.location is "backyard" and $eve.location is "backyard" and $yami.location is "backyard") and $anna.primaryJob is setup.Character.PrimaryJob.YardWork and $yami.hasFlag("contact") and $weather.today is "rainy" and ($clock.hour gte 8 and $clock.hour lt 18)',
chance: 20,
link: "Submitted Yami Anna and Eve Yard Scene 1"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and $eve.affection lte 350 and $eve.fear gte 750 and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Eve Interactive Scene 2"
},
{
requires: 'setup.Util.nobodyHere() and $clock.isWithinMonths(3,11) and $player.hasFlag("eveFrog2") and ($weather.today isnot "rainy" and $weather.today isnot "stormy") and ($anna.primaryJob is setup.Character.PrimaryJob.Cleaning or $anna.primaryJob is setup.Character.PrimaryJob.YardWork) and ($eve.primaryJob is setup.Character.PrimaryJob.Cleaning or $eve.primaryJob is setup.Character.PrimaryJob.YardWork) and (setup.locations[$anna.location].region is "Mansion" or setup.locations[$anna.location].region is "Grounds") and (setup.locations[$eve.location].region is "Mansion" or setup.locations[$eve.location].region is "Grounds") and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 50,
link: "Eve and the Frog 2"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and $eve.affection lte 350 and $eve.fear gte 750 and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Eve Interactive Scene 4"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Eve Interactive Scene 6"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and ($eve.affection lte 800 and $eve.affection gte 450) and $eve.fear lte 700 and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Eve Interactive Scene 9"
},
{
requires: "setup.Util.anybodyHere() and $anna.isHere and $eve.isHere and $eveMarried gte 1 and ($clock.hour gte 18 and $clock.hour lt 22)",
chance: 60,
link: "Eve Wedding Ambient 1"
},
{
requires: 'setup.Util.nobodyHere() and $eve.inventory.includes("toy_gun")',
chance: 40,
link: "Eve Nerf 3"
},
{
requires: '(setup.Util.anybodyHere() and $anna.isHere and $eve.isHere) and ($clock.hour gte 6 and $clock.hour lt 21) and $eve.isPregnant and $eve.pregnancyWeek gte 24',
chance: 100,
link: "Eve Pregnant Scene 3"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and ($clock.hour gte 6 and $clock.hour lt 18) and $eve.isPregnant and $eve.pregnancyWeek gte 18',
chance: 100,
link: "Eve Pregnant Scene 2"
},
{
requires: '$eve.isHere and ($clock.hour gte 6 and $clock.hour lt 21) and $eve.isPregnant and $eve.pregnancyWeek gte 18',
chance: 100,
link: "Eve Pregnant Scene 4"
},
{
requires: 'not $eve.hasFlag("noSleepoverEve") and $eveSidraSleepover gte 4 and $sidra.hasFlag("lewdSleepover") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Eve Sidra Sleepover Scene 3"
},
{
requires: '(setup.Util.anybodyHere() and $anna.isHere and $eve.isHere and $bridgette.isHere) and $bridgette.hasFlag("owned") and ($clock.hour gte 8 and $clock.hour lt 20)',
chance: 100,
link: "Submitted Bridgette WTE 1"
},
{
requires: '(setup.Util.anybodyHere() and $bridgette.isHere and $eve.isHere) and not $bridgette.isPregnant and $bridgette.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Bridgette WTE 2"
},
{
requires: '$bridgette.isHere and $bridgette.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Bridgette WTE 6"
},
{
requires: '$bridgette.isHere and $bridgette.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Bridgette Ambient 3"
},
{
requires: '$misaki.isHere and $misaki.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Misaki Ambient 2"
},
{
requires: '$misaki.isHere and $misaki.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Misaki Ambient 3"
},
{
requires: 'setup.Util.anybodyHere() and $misaki.isHere and $misaki.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 11)',
chance: 100,
link: "Misaki Interactive Scene 3"
},
{
requires: '$misaki.isHere and $misaki.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Misaki Interactive Scene 2"
},
{
requires: 'setup.Util.anybodyHere() and $misaki.isHere and $anna.isHere and $misaki.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 21)',
chance: 10,
link: "Misaki Anna Sex Talk 1"
},
{
requires: 'setup.Util.anybodyHere() and $misaki.isHere and $anna.isHere and $misaki.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 21)',
chance: 10,
link: "Misaki Anna Sex Talk 2"
},
{
requires: 'setup.Util.anybodyHere() and $misaki.isHere and $anna.isHere and $misaki.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 21)',
chance: 10,
link: "Misaki Anna Sex Talk 3"
},
{
requires: 'setup.Util.anybodyHere() and $misaki.isHere and $anna.isHere and $misaki.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 21)',
chance: 10,
link: "Misaki Anna Sex Talk 4"
},
{
requires: 'setup.Util.anybodyHere() and $misaki.isHere and $eve.isHere and $misaki.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 21)',
chance: 10,
link: "Misaki Eve Sex Talk 1"
},
{
requires: 'setup.Util.anybodyHere() and $misaki.isHere and $anna.isHere and $eve.isHere and $misaki.hasFlag("owned") and $anna.trust gte 700 and $anna.fear lte 350 and $eve.affection gte 650 and $eve.fear lte 250 and ($clock.hour gte 6 and $clock.hour lt 21)',
chance: 10,
link: "Misaki Anna Eve Sex Talk 1"
},
{
requires: 'setup.Util.anybodyHere() and $misaki.isHere and $rey.isHere and $misaki.hasFlag("owned") and $rey.hasFlag("owned") and $rey.gender is setup.Character.Gender.Male and ($clock.hour gte 6 and $clock.hour lt 21)',
chance: 10,
link: "Misaki Rey Sex Talk 1"
},
{
requires: '$eve.isHere and $eve.affection gte 450 and $eve.fear lte 500 and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 75,
link: "Hide and Seek Eve 1"
},
{
requires: '$eve.isHere and $eve.affection gte 450 and $eve.fear lte 500 and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 75,
link: "Hide and Seek Eve 2"
},
{
requires: '(setup.Util.anybodyHere() and $eve.isHere and $anna.isHere) and $eve.affection gte 450 and $eve.fear lte 500 and ($clock.hour gte 20 and $clock.hour lt 22)',
chance: 75,
link: "Hide and Seek Eve 3"
},
{
requires: '$gaiaDrink lt 1 and $gaia.hasFlag("met") and $gaia.affection gte 800 and $gaia.fear lte 250 and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Gaia Drinking First Time"
},
{
requires: '$clock.isWinter and $gaiaInside gte 1 and $gaia.hasFlag("met") and $gaia.affection gte 800 and $gaia.fear lte 150 and ($clock.hour gte 8 and $clock.hour lt 20)',
chance: 60,
link: "Gaia Fireplace 1"
},
{
requires: '$jen.isHere and not $clock.isWinter and $jen.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 40,
link: "Submitted Jen Interactive Scene 4"
},
{
requires: 'setup.Util.anybodyHere() and $jen.isHere and $jen.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 75,
link: "Submitted Jen Scene 3"
},
{
requires: 'setup.Util.anybodyHere() and $jen.isHere and $jen.hasFlag("owned") and $jen.affection gte 400 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 65,
link: "Submitted Jen Scene 4"
},
{
requires: 'setup.Util.anybodyHere() and $jen.isHere and $jen.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 25,
link: "Submitted Jen Scene 5"
},
{
requires: '$jen.isHere and not $jen.hasFlag("confrontedRickard") and $player.hasFlag("toldJenRickard") and $jen.hasFlag("owned") and ($jen.affection gte 650 and $jen.fear lt 200) and ($clock.hour gte 8 and $clock.hour lt 20)',
chance: 100,
link: "Submitted Jen Plot 3"
},
{
requires: 'setup.Util.anybodyHere() and $jen.isHere and $jen.hasFlag("owned") and $jen.affection gte 500 and $jen.fear lte 350 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Jen Mop 1"
},
{
requires: 'setup.Util.anybodyHere() and $jen.isHere and $mitsuko.isHere and $jen.hasFlag("owned") and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 10,
link: "Submitted Jen Mitsuko Ambient 1"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $mitsuko.hasFlag("owned") and ($mitsuko.affection lte 650 and $mitsuko.affection gte 300) and $mitsuko.fear gte 400 and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Submitted Mitsuko Scene 2"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $mitsuko.hasFlag("owned") and ($mitsuko.affection lte 200 or $mitsuko.trust lte 350 or $mitsuko.fear gte 750) and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Scene 5"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and ($clock.hour gte 21 and $clock.hour lte 23)',
chance: 100,
link: "Submitted Mitsuko Scene 8"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and ($mitsuko.affection lte 350 or $mitsuko.trust lte 400 or $mitsuko.fear gte 800) and ($clock.hour gte 18 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Mitsuko Scene 15"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Scene 17"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Mitsuko Scene 21"
},
{
requires: '$mitsuko.location is "kitchens" and $mitsuko.hasFlag("owned") and ($clock.hour gte 21 and $clock.hour lte 23)',
chance: 100,
link: "Submitted Mitsuko Scene 24"
},
{
requires: '(setup.Util.anybodyHere() and $eve.isHere and $mitsuko.isHere) and $mully.hasFlag("owned") and $mitsuko.hasFlag("owned") and ($clock.hour gte 18 and $clock.hour lt 22)',
chance: 100,
link: "Eve Carry Mully Mitsuko 1"
},
{
requires: '$mitsuko.isHere and $makiVisit and $maki.affection gte 700 and $maki.trust gte 600 and $mitsuko.isPregnant and $mitsuko.pregnancyWeek gte 27 and $mitsukoBubbles gte 7 and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
override: true,
link: "Submitted Maki Mitsuko Godmother Scene 1"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 1"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 3"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 4"
},
{
requires: 'setup.Util.nobodyHere() and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 5"
},
{
requires: 'setup.Util.nobodyHere() and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 6"
},
{
requires: 'setup.Util.nobodyHere() and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 7"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 8"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 9"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 10"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 11"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 14"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 15"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 16"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 19"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko and Anna Ambient 2"
},
{
requires: '(setup.Util.anybodyHere() and $eve.isHere and $mitsuko.isHere) and $mitsuko.hasFlag("owned") and ($clock.hour gte 19 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Mitsuko and Eve Ambient 3"
},
{
requires: '(setup.Util.anybodyHere() and $eve.isHere and $mitsuko.isHere) and $clock.isWithinMonths(4, 7) and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 5,
link: "Submitted Mitsuko and Eve Ambient 4"
},
{
requires: '(setup.Util.anybodyHere() and $eve.isHere and $mitsuko.isHere) and $mitsuko.hasFlag("owned") and ($clock.hour is 12 or $clock.hour is 18) and $clock.minute gte 20',
chance: 100,
link: "Submitted Mitsuko and Eve Dining Room Ambient 1"
},
{
requires: '(setup.Util.anybodyHere() and $eve.isHere and $mitsuko.isHere) and $mitsuko.hasFlag("owned") and ($clock.hour is 12 or $clock.hour is 18) and $clock.minute gte 20',
chance: 100,
link: "Submitted Mitsuko and Eve Dining Room Ambient 2"
},
{
requires: '(setup.Util.anybodyHere() and $eve.isHere and $mitsuko.isHere) and $mitsuko.hasFlag("owned") and ($clock.hour is 12 or $clock.hour is 18) and $clock.minute gte 20',
chance: 100,
link: "Submitted Mitsuko and Eve Dining Room Ambient 3"
},
{
requires: '(setup.Util.anybodyHere() and $eve.isHere and $mitsuko.isHere) and $mitsuko.hasFlag("owned") and ($clock.hour is 12 or $clock.hour is 18) and $clock.minute gte 20',
chance: 100,
link: "Submitted Mitsuko and Eve Dining Room Ambient 4"
},
{
requires: '(setup.Util.anybodyHere() and $eve.isHere and $mitsuko.isHere) and $clock.isWinter and $mitsuko.hasFlag("owned") and ($clock.hour gte 18 and $clock.hour lt 21)',
chance: 100,
link: "Submitted Mitsuko and Eve Mansion Winter Ambient 1"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $eve.isHere and $clock.isWinter and $mitsuko.hasFlag("owned") and ($clock.hour gte 18 and $clock.hour lt 21)',
chance: 60,
link: "Submitted Mitsuko and Eve Mansion Winter Ambient 2"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $eve.isHere and $clock.isWinter and $mitsuko.hasFlag("owned") and ($clock.hour gte 18 and $clock.hour lt 21)',
chance: 20,
link: "Submitted Mitsuko and Eve Mansion Winter Ambient 3"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $misaki.isHere and $mitsuko.hasFlag("owned") and $misaki.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 20,
link: "Submitted Mitsuko and Misaki Ambient 4"
},
{
requires: 'not $mitsuko.hasFlag("reyNoRelationship") and $mitsuko.gender is setup.Character.Gender.Female and $mitsukoReyIntimate is 0 and setup.Util.anybodyHere() and $mitsuko.isHere and $rey.isHere and $rey.hasFlag("owned") and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 30,
link: "Submitted Mitsuko and Rey Encourage Scene 1"
},
{
requires: 'not $mitsuko.hasFlag("reyNoRelationship") and $mitsuko.gender is setup.Character.Gender.Herm and $mitsukoReyIntimate is 0 and setup.Util.anybodyHere() and $mitsuko.isHere and $rey.isHere and $rey.hasFlag("owned") and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 30,
link: "Submitted Futa Mitsuko and Rey Encourage Scene 1"
},
{
requires: 'setup.Util.anybodyHere() and $bridgette.isHere and $mitsuko.isHere and $bridgette.hasFlag("owned") and $mitsuko.hasFlag("owned") and $bridgette.hasFlag("applePie") and not $bridgette.hasFlag("servedPie") and ($clock.hour gte 18 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Bridgette Interactive Dining Room 1"
},
{
requires: '$mitsuko.isHere and not $mitsuko.hasFlag("announced") and $mitsuko.isPregnant and (($mitsuko.pregnancyWeek gte 5 and $mitsuko.affection gte 450 and $mitsuko.fear lte 700) or ($mitsuko.pregnancyWeek gte 19)) and ($clock.hour gte 6 and $clock.hour lt 22)',
override: true,
link: "Mitsuko Pregnancy Announce 1"
},
{
requires: 'setup.Util.anybodyHere() and $sidra.isHere and $sidra.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lte 20)',
chance: 100,
link: "Sidra Ambient 2"
},
{
requires: 'setup.Util.anybodyHere() and $sidra.isHere and $sidra.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lte 20)',
chance: 100,
link: "Sidra Ambient 3"
},
{
requires: 'setup.Util.anybodyHere() and $yami.isHere and $gaia.hasFlag("met") and $yami.hasFlag("contact") and $yamiGaia gte 1 and ($clock.hour gte 6 and $clock.hour lt 19)',
chance: 100,
link: "Submitted Yami Interactive Scene 4"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and $yami.isHere and $yami.hasFlag("contact") and ($clock.hour gte 8 and $clock.hour lt 18)',
chance: 100,
link: "Yami and Eve Ambient Scene 2"
},
{
requires: '$mully.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 30,
link: "Mully Mansion 1"
},
{
requires: 'setup.Util.anybodyHere() and $anna.isHere and $mully.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 20,
link: "Submitted Anna and Mully Scene 2"
},
{
requires: '$mully.hasFlag("owned")',
chance: 75,
link: "Submitted Mully Ambient 8"
},
{
requires: '$olivia.hasFlag("yourHome") and $clock.isWinter and ($clock.hour gte 5 and $clock.hour lt 23)',
chance: 45,
link: "Olivia Grounds 1"
},
{
requires: "$olivia.hasFlag('yourHome') and ($clock.hour gte 6 and $clock.hour lt 22)",
chance: 100,
link: "Olivia Flower Arranging 1"
},
{
requires: "$olivia.hasFlag('yourHome')",
chance: 100,
link: "Olivia Flowers 1"
},
{
requires: '$rey.isHere and $rey.hasFlag("owned") and $claire.hasFlag("contact") and $claire.affection gte 400 and $claire.fear lte 500 and ($clock.hour gte 10 and $clock.hour lt 22)',
chance: 100,
link: "Claire Rey dancing 1A"
},
{
requires: '$rey.isHere and $rey.hasFlag("owned") and $mully.hasFlag("owned") and ($clock.hour gte 12 and $clock.hour lt 18)',
chance: 25,
link: "Rey and Mully Scene 1A"
},
{
requires: "$eve.isHere and $clock.isDecember and (($clock.day is 24 and $clock.hour gte 22) or ($clock.day is 25 and $clock.hour lt 1)) and ($clock.hour gte 22 or $clock.hour lt 1)",
chance: 100,
link: "Christmas Interactive Scene 1"
},
{
requires: 'setup.Util.nobodyHere() and not $makiVisit and $morichiMeet gte 7 and $clock.dayOfWeek is 6 and ($clock.day gte 8 and $clock.day lte 14) and ($clock.hour gte 13 and $clock.hour lt 17)',
override: true,
link: "Maki Arrival Event List"
},
{
requires: 'setup.Util.anybodyHere() and $anna.isHere and $makiVisit and ($clock.hour gte 16 and $clock.hour lt 20) and ($anna.affection lte 450)',
chance: 100,
link: "Maki and Bubbles Dusting Ambient 1"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $makiVisit and $mitsuko.hasFlag("owned") and ($mitsukoBubbles gte 5 and $mitsukoBubbles lte 10) and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "Mitsuko and Maki Fun Scene 1"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 18 and $clock.hour lt 22)',
chance: 50,
link: "Submitted Rebekkah Non-Work Ambient 3"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 18 and $clock.hour lt 22)',
chance: 50,
link: "Submitted Rebekkah Non-Work Ambient 4"
},
{
requires: '$rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 18 and $clock.hour lt 22)',
chance: 50,
link: "Submitted Rebekkah Non-Work Ambient 6"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 1"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 2"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 3"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 5"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 6"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 7"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 8"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 9"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 10"
},
{
requires: '$Money gte 5000 and not $sidra.hasFlag("met") and $bruce.hasFlag("contact") and ($clock.hour gte 8 and $clock.hour lt 11)',
chance: 100,
link: "Sidra Intro Pre"
},
{
requires: 'setup.Util.nobodyHere() and $elodie.hasFlag("phone") and $elodie.affection gte 600 and $elodie.trust gte 500 and ($clock.hour gte 7 and $clock.hour lt 15)',
chance: 100,
link: "elodieDateStartScene"
},
{
requires: 'setup.Util.nobodyHere() and $elodie.hasFlag("phone") and $clock.dayOfWeek is 7 and $elodie.affection gte 600 and $elodie.trust gte 500 and ($clock.hour gte 7 and $clock.hour lt 15)',
chance: 100,
link: "Submitted Elodie Date Scene 1"
},
{
requires: '$clock.dayOfMonth is 14 and $clock.isFebruary and not $player.hasFlag("valentinesButterflyTrigger") and $valentinesTickets is 0 and $anna.affection gte 800 and $anna.fear lte 150 and $anna.trust gte 650 and $eve.affection gte 500 and $eve.fear lte 650 and ($clock.hour gte 14 and $clock.hour lt 18)',
override: true,
link: "Sponsored Anna Valentines Date 1"
},
{
requires: 'setup.Util.nobodyHere() and $claire.hasFlag("contact") and $claire.affection gte 400 and $claire.fear lte 500 and ($clock.hour gte 10 or $clock.hour lt 3)',
chance: 10,
link: "Submitted Claire Message Scene 1"
},
{
requires: "setup.Util.nobodyHere() and not $makiVisit and ($labBubblesSmile gte 1 and $labBubblesSmile lte 10)",
chance: 25,
link: "Maki Text Smile 1"
},
{
requires: "setup.Util.nobodyHere() and not $makiVisit and ($labBubblesSmile gte 1 and $labBubblesSmile lte 10)",
chance: 25,
link: "Maki Text Smile 2"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and (not ($mansionChristmasDec is "belle")) and (not ($mansionChristmasDec is "reject")) and $clock.isDecember and $clock.day lte 24 and $eve.affection gte 400 and $eve.fear lte 550 and $eve.trust gte 300 and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Christmas Decorations 1"
},
{
requires: 'setup.Util.anybodyHere() and $bridgette.isHere and $eve.isHere and $bridgette.hasFlag("owned") and $bridgette.affection gte 600 and $bridgette.fear lte 300 and $bridgette.trust gte 550 and not $bridgette.hasFlag("eveTrueAge") and not $eve.hasFlag("virgin")',
chance: 100,
link: "Submitted Bridgette EveTrueAge"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $mitsuko.hasFlag("owned") and $mitsuko.hasPenis and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 50,
link: "Submitted Mitsuko Futa Scene 2"
},
{
requires: "$anna.isHere and $clock.isOctober and $clock.day gte 15 and ($clock.hour gte 6 and $clock.hour lte 19)",
chance: 100,
link: "Anna Halloween Pumpkin 1"
},
{
requires: '$kellyVisit and ($clock.hour gte 8 and $clock.hour lt 22)',
chance: 50,
link: "Big Sister Visit 2"
},
{
requires: '$chloeVisit and ($clock.hour gte 7 and $clock.hour lt 19)',
chance: 50,
link: "Little Sister Visit 1"
},
{
requires: '$mirandaVisit and $rogerVisit and ($clock.hour gte 10 and $clock.hour lt 20)',
chance: 40,
link: "Parents Visit 1"
},
{
requires: '(setup.Util.anybodyHere() and $anna.isHere and $eve.isHere) and $miranda.hasFlag("loving") and $mirandaVisit and ($clock.hour gte 10 and $clock.hour lt 21)',
chance: 100,
link: "Loving Mother Photo Album 1"
},
{
requires: '$anna.isHere and not $miranda.hasFlag("teaWithAnna") and $miranda.hasFlag("loving") and $mirandaVisit and ($clock.hour gte 10 and $clock.hour lt 20) and ($clock.day gte 22 and $clock.day lte 24) and $clock.isMarch and $annaMarried gte 7',
chance: 40,
link: "Loving Mother Anna Wedding 1"
},
{
requires: 'setup.Util.nobodyHere() and $olivia.hasFlag("stayHome") and $olivia.affection gte 400 and $olivia.fear lte 650 and ($clock.hour gte 16 and $clock.hour lt 20)',
chance: 50,
link: "Olivia Calling Gateway"
},
{
requires: 'setup.Util.anybodyHere() and $yami.isHere and $jen.isHere and $redVisit and $yami.hasFlag("contact") and $jen.hasFlag("owned") and $jenYami gte 6 and ($clock.hour gte 10 and $clock.hour lt 22)',
chance: 50,
link: "Submitted Yami and Red Ambient 3"
},
{
requires: '$anna.isHere and not $gaia.hasFlag("delayAfterBirthDisappear") and $kids.some(function (k) { return k.motherId === $gaia.id && k.fatherId === $player.id && k.ageReal <= .1; }) and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Gaia After Birth Disappearance 1"
},
{
requires: '$kids.some(function (k) { return k.motherId === $gaia.id && k.fatherId === $player.id && k.ageReal <= 2; }) and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 45,
link: "Gaia Baby 1"
},
{
requires: '$kids.some(function (k) { return k.motherId === $gaia.id && k.fatherId === $player.id && k.ageReal <= 2; }) and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 45,
link: "Gaia Baby 5"
},
{
requires: '($genericSlaves.some(function (gs) { return (gs.hasFlag("owned") && (gs.nature === setup.Character.PersonalityAspects.Modest || gs.nature === setup.Character.PersonalityAspects.Shy)); })) and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "Modest Sweep 1"
},
{
requires: '($genericSlaves.some(function (gs) { return (gs.hasFlag("owned") && (gs.nature === setup.Character.PersonalityAspects.Shy)); })) and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "Shy Sweep 1"
},
{
requires: 'setup.Util.nobodyHere()',
chance: 25,
link: "Phone Call Event List"
}
]>>
/% Loot %/
/% Random Loot %/
/% Containers %/
/% People %/
<</initialisation>>\
<<description>>
<<if $clock.isDecember and $mansionChristmasDec is "belle">>The dining room is a high roofed room that is very spacious. To the far side of the room is a fireplace with a stone hearth, a large painting dominates the space above the hearth. Above the hearth are several bright stockings, each of which appear to be hand made.
Along the walls of the room are a hand full of paintings, many of them are erotic, while others are scenic. All are of remarkable quality.
The floor is a black and white checker of marble. Each piece is fitted together flawlessly in a way that if it was not for the color changes between each block, you are sure you would be unable to tell where one block ended and the next begins.
A finely crafted tables stretches the considerable length of the room. You can count twelve wooden chairs at each side of the table, as well as a single chair at each end. The usual three oil lamps that decorate the table have been replaced with something a bit more festive, a small number of large candles and a small Christmas tree to act as a centerpiece.
Above the table is a large crystal chandelier towards each end.
<<if $clock.hour is 6>>
<<link "Eat Breakfast">>
<<gotoevent setup.events.mansionBreakfast>>
<</link>>
<<elseif $clock.hour is 12>>
<<link "Eat Lunch">>
<<gotoevent setup.events.mansionLunch>>
<</link>>
<<elseif $clock.hour is 18>>
<<link "Eat Dinner">>
<<gotoevent setup.events.mansionDinner>>
<</link>>
<</if>><<getbackground "mansion/diningroom" "png" "1">>
<<else>>The dining room is a high roofed room that is very spacious. To the far side of the room is a fireplace with a stone hearth, a large painting dominates the space above the hearth.
Along the walls of the room are a handfull of paintings, many of them are erotic, while others are scenic. All are of remarkable quality.
The floor is a black and white checker of marble. Each piece is fitted together flawlessly in a way that if it was not for the color changes between each block, you are sure you would be unable to tell where one block ended and the next begins.
A finely crafted table stretches the considerable length of the room. You can count twelve wooden chairs at each side of the table, as well as a single chair at each end. A series of three small oil lamps rest precisely placed along the table's length.
Above the table is a large crystal chandelier towards each end.
<<if $clock.hour is 6>>
<<link "Eat Breakfast">>
<<gotoevent setup.events.mansionBreakfast>>
<</link>>
<<elseif $clock.hour is 12>>
<<link "Eat Lunch">>
<<gotoevent setup.events.mansionLunch>>
<</link>>
<<elseif $clock.hour is 18>>
<<link "Eat Dinner">>
<<gotoevent setup.events.mansionDinner>>
<</link>>
<</if>>
<<getbackground "mansion/diningroom" "png">>
<</if>><</description>>The dining room is empty at the moment, your footsteps sound clear on the hard marble floor.During the day, the dining room is well lit by the pair of crystal chandeliers hanging high above the long table that dominates the room.At this time of night, the dim light in the dining room reflects off of the white marble floor illuminating the room in a sharp contrast of bright reflection and deep shadows.Anna can be seen near the table in the dining room, placing a few items on the table before the meal is served.
<<movenpc "anna" "diningRoom">>For a second, you think you hear something from somewhere else in the house. Pausing, you listen, but hear nothing more.When you enter the dining room the room is empty. You spend a few seconds looking around the room.
<<talk "thought">>I can hardly believe this whole place is mine.<</talk>>\Entering the darkened dining room, you're surprised at just how quiet the room is at the moment.
Pausing to listen, you can hear a very faint sound coming from the kitchen, most likely the refrigerator or industrial sized freezer.You hear a soft //swish, swish, swish// from the broom as Anna sweeps the dining room floor.
<<movenpc "anna" "diningRoom">>//Splash,// The sound draws your attention to the other end of the room. Anna, mop in hand, is working to mop the floor of the room.
<<movenpc "anna" "diningRoom">>You see Anna hard at work in the dining room.
For a moment, you watch her as she cleans the table.
<<movenpc "anna" "diningRoom">>At a glance, it appears that the table is set for the coming meal. There is no sign of either of the girls, but you can hear someone working on the kitchen.When you enter the dining room, you see Anna busy setting the table for the coming meal. She does not seem to immediately notice your presence.
<<movenpc "anna" "diningRoom">>In the dining room, you see Anna doing some cleaning before meal time.
<<movenpc "anna" "diningRoom">><<initialisation>>
<<set _here.name to "Dungeon", _here.region to "Mansion">>
/% Cleanliness %/
<<set _here.cleaning.demand to setup.Priority.None>>
/% Exits %/
<<set _here.exits = [
{
show: "true",
pass: "true",
link: "<<link [[Storage Area|storage]]>><<addtime { minute : 1 }>><</link>>"
}
]>>
/% Events %/
<<set _here.events = [
{
requires: "true",
chance: 100,
link: "Dungeon 1"
},
{
requires: "true",
chance: 100,
link: "Dungeon 2"
},
{
requires: "true",
chance: 100,
link: "Dungeon 3"
},
{
requires: "true",
chance: 100,
link: "Dungeon 4"
},
{
requires: '$eve.inventory.includes("eve_BDSM_Costume") and $rey.gender is setup.Character.Gender.Male and not $eve.hasFlag("mistressPlayRey3") and $rey.hasFlag("owned") and not $player.hasFlag("mistressEveReyNope") and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Mistress Eve Slave Play Rey 3"
}
]>>
<</initialisation>>\
<<description>> /% Otherwise display this location's descriptive text %/ \
The dungeon, and you can't think of it as anything but that, is a well lit room furnished in crisp blacks and reds.
In the middle of the room is a large wooden cross with leather straps at the end of all four points. Beside it is something that looks like a saw horse but that comes to a point at its top edge.
From the ceiling, and along the walls are a host of leather straps and chains. The rest of the walls are covered in a host of sex toys ranging from simple dildos, to whips and paddles, to massive sex toys shaped like fists with forearms.
A cabinet against one wall has what is filled with ball gags, pumps and other less identifiable items.
The floor is simple white tile that slopes almost imperceptibly toward a small drain in the middle.
<<if $player.hasFlag("caged")>>[[Remove your chastity cage.|Chastity Removal 1]]
<</if>><<getbackground "mansion/dungeon" "png">>
<</description>>The room smells strongly of leather, with more than a hint of sweat and fear. Something about it makes you feel powerful, though part of you wants to shy away from the room.Looking at the room before you, you have to wonder how many times your Great Uncle had Anna, or countless other girls restrained in this room.You notice that sound does not seem to carry in the room, as if it swallows sound. For a few seconds you ponder whether it would be more terrifying to anyone being held in this room to hear their screams muffled by the room, or if letting the sound carry would be worse.
Ultimately, you decide that it's probably a matter of personal preference, if you can call it that.Taking a deep breath, you fill your lungs with the smell of leather, sweat, and fear.
Letting it out slowly, you spend a few seconds pondering how this estate has changed you, and to what degree it will do so in the future.<<initialisation>>
<<set _here.name to "Entry Hall", _here.region to "Mansion">>
/% Cleanliness %/
<<set _here.cleaning.demand to setup.Priority.High>>
/% Exits %/
<<set _here.exits = [
{
show: "true",
pass: "true",
link: "<<link [[North Hall|northHall]]>><<addtime { minute : 1 }>><</link>>"
},
{
show: "true",
pass: "true",
link: "<<link [[South Hall|southHall]]>><<addtime { minute : 1 }>><</link>>"
},
{
show: "true",
pass: "true",
link: "<<link [[Upper North Hall|northHallUpper]]>><<addtime { minute : 1 }>><</link>>"
},
{
show: "true",
pass: "true",
link: "<<link [[Upper South Hall|southHallUpper]]>><<addtime { minute : 1 }>><</link>>"
},
{
show: "true",
pass: "true",
link: "<<link [[Dining Room|diningRoom]]>><<addtime { minute : 1 }>><</link>>"
},
{
show: "true",
pass: "true",
link: "<<link [[Storage Area|storage]]>><<addtime { minute : 1 }>><</link>>"
},
{
show: "true",
pass: "true",
link: "<<link [[Servant Area|servant area]]>><<addtime { minute : 1 }>><</link>>"
},
{
show: "true",
pass: "true",
link: "<<link [[Front Yard|frontYard]]>><<addtime { minute : 2 }>><</link>>"
}
]>>
/% Events %/
<<set _here.events = [
{
requires: 'setup.Util.anybodyHere()',
chance: 100,
link: "mansionCatchall"
},
{
requires: 'setup.Util.anybodyHere() and $anna.isHere and $anna.hasFlag("stripperJob") and ($clock.hour is 18 and $clock.minute gte 30)',
chance: 100,
link: "Anna Titty Twister Job Prep 2"
},
{
requires: 'setup.Util.anybodyHere() and $anna.isHere and $anna.hasFlag("stripperJob") and ($clock.hour is 1 and $clock.minute lt 30)',
chance: 100,
link: "Anna Titty Twister Off Work 2"
},
{
requires: '$clock.isApril and $clock.day is 15 and $eveBirthday1 is "party" and ($clock.hour gte 7 and $clock.hour lt 11)',
override: true,
link: "Eve First Birthday Party 1"
},
{
requires: 'not $player.hasFlag("familyFirstArrival") and ($miranda.hasFlag("mother") or $roger.hasFlag("father") or $zach.hasFlag("olderBrother") or $kelly.hasFlag("olderSister") or $chet.hasFlag("youngerBrother") or $chloe.hasFlag("youngerSister")) and ($annaMarried gte 7 and not $eveMarried gte 1 and (not $mirandaVisit or not $rogerVisit or not $zachVisit or not $kellyVisit or not $chetVisit or not $chloeVisit)) and ($clock.hour gte 7 and $clock.hour lt 21) and ($clock.day gte 22 and $clock.day lte 24) and $clock.isMarch',
override: true,
link: "Family First Arrival 1"
},
{
requires: 'not $player.hasFlag("familyFirstArrival") and ($miranda.hasFlag("mother") or $roger.hasFlag("father") or $zach.hasFlag("olderBrother") or $kelly.hasFlag("olderSister") or $chet.hasFlag("youngerBrother") or $chloe.hasFlag("youngerSister")) and ($annaMarried gte 7 and $eveMarried gte 5 and (not $mirandaVisit or not $rogerVisit or not $zachVisit or not $kellyVisit or not $chetVisit or not $chloeVisit)) and ($clock.hour gte 7 and $clock.hour lt 21) and ($clock.day gte 22 and $clock.day lte 24) and $clock.isMarch',
override: true,
link: "Family First Arrival 2"
},
{
requires: 'setup.Util.nobodyHere() and $bruce.hasFlag("annaEveHistory2") and ($clock.hour gte 20 or $clock.hour lt 6)',
override: true,
link: "Anna Eve Past 2"
},
{
requires: "setup.Util.nobodyHere()",
chance: 100,
link: "Entry Event 1"
},
{
requires: "setup.Util.nobodyHere() and ($clock.hour gte 6 and $clock.hour lt 20)",
chance: 100,
link: "Entry Event 2"
},
{
requires: "setup.Util.nobodyHere() and ($clock.hour gte 20 or $clock.hour lt 6)",
chance: 100,
link: "Entry Event 3"
},
{
requires: "setup.Util.nobodyHere() and ($clock.hour gte 19 and $clock.hour lt 20)",
chance: 100,
link: "Entry Event 4"
},
{
requires: "setup.Util.nobodyHere() and ($clock.hour gte 6 and $clock.hour lt 20)",
chance: 100,
link: "Entry Event 5"
},
{
requires: "setup.Util.nobodyHere() and ($clock.hour gte 7 and $clock.hour lt 8)",
chance: 100,
link: "Entry Event 6"
},
{
requires: "setup.Util.nobodyHere() and ($clock.hour gte 6 and $clock.hour lt 20)",
chance: 100,
link: "Entry Event 7"
},
{
requires: "setup.Util.nobodyHere() and ($clock.hour gte 6 and $clock.hour lt 20)",
chance: 100,
link: "Entry Event 8"
},
{
requires: "setup.Util.nobodyHere() and ($clock.hour gte 6 and $clock.hour lt 20)",
chance: 100,
link: "Entry Event 9"
},
{
requires: "setup.Util.nobodyHere() and ($clock.hour gte 6 and $clock.hour lt 20)",
chance: 100,
link: "Entry Event 10"
},
{
requires: "setup.Util.nobodyHere() and ($clock.hour gte 6 and $clock.hour lt 20)",
chance: 100,
link: "Entry Event 11"
},
{
requires: "setup.Util.nobodyHere() and ($clock.hour gte 6 and $clock.hour lt 20)",
chance: 100,
link: "Entry Event 12"
},
{
requires: "setup.Util.nobodyHere() and ($clock.hour gte 20 or $clock.hour lt 6)",
chance: 100,
link: "Entry Event 13"
},
{
requires: "setup.Util.nobodyHere() and ($clock.hour gte 6 and $clock.hour lt 20)",
chance: 80,
link: "Hall 9"
},
{
requires: "setup.Util.nobodyHere() and ($clock.hour gte 6 and $clock.hour lt 11)",
chance: 80,
link: "Hall 11"
},
{
requires: "setup.Util.nobodyHere() and $weather.today is 'rainy'",
chance: 100,
link: "Rain Ambiance 2"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Mitsuko Scene 29"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Mitsuko Scene 31"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Mitsuko Scene 41"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and ($mitsuko.affection gte 600 or $mitsuko.trust gte 600) and ($clock.hour gte 20 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Mitsuko Scene 43"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and $zachVisit and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Mitsuko and Zach Flirt Attempt 1"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and $zachVisit and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Mitsuko and Zach Flirt Attempt 2"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and $zachVisit and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Mitsuko and Zach Flirt Attempt 3"
},
{
requires: '$eve.isHere and ($anna.eyeColor is setup.Character.EyeColor.Green and $anna.hairColor is setup.Character.HairColor.Maroon) and $eve.fear lt 800 and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Look Alike Anna Eve Ambient Scene 1"
},
{
requires: "setup.Util.anybodyHere() and $anna.isHere and ($clock.hour gte 6 and $clock.hour lt 20)",
chance: 100,
link: "Anna Interactive Scene 1"
},
{
requires: "setup.Util.anybodyHere() and $anna.isHere and ($clock.hour gte 6 and $clock.hour lt 20)",
chance: 100,
link: "Anna Interactive Scene 2"
},
{
requires: 'setup.Util.anybodyHere() and $anna.isHere and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Anna Interactive Scene 4"
},
{
requires: 'setup.Util.anybodyHere() and $anna.isHere and $anna.affection lte 550 and $anna.fear gte 500 and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Anna Interactive Scene 8"
},
{
requires: 'setup.Util.anybodyHere() and $anna.isHere and ($anna.affection lte 650 and $anna.affection gte 350) and $anna.fear lte 600 and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Anna Interactive Scene 9"
},
{
requires: 'setup.Util.anybodyHere() and $anna.isHere and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Anna Interactive Scene 14"
},
{
requires: 'setup.Util.anybodyHere() and $anna.isHere and ($anna.affection lte 650 and $anna.affection gte 350) and $anna.fear lte 600 and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Anna Interactive Scene 15"
},
{
requires: 'setup.Util.anybodyHere() and $anna.isHere and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Anna Interactive Scene 17"
},
{
requires: 'setup.Util.anybodyHere() and $anna.isHere and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Anna Interactive Scene 18"
},
{
requires: '$kids.some(function (k) { return k.ageReal <= 1; })',
chance: 100,
link: "Generic Baby 3"
},
{
requires: 'setup.Util.nobodyHere() and $bruce.hasFlag("annaEveHistory1") and $bruce.hasFlag("met") and ($clock.hour gte 13 and $clock.hour lt 21)',
chance: 100,
link: "Anna Eve Past 1"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and $anna.isHere and $anna.trust lte 300 and $anna.fear gte 600 and $eve.fear lte 600 and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Anna and Eve Interactive Scene 2"
},
{
requires: '($anna.affection lte 350 and $anna.fear gte 650) and ($anna.bed is setup.Character.Bed.ServantsQuarters and $eve.bed is setup.Character.Bed.ServantsQuarters) or ($clock.hour gte 23 or $clock.hour lt 3)',
chance: 60,
link: "Eve Anna Lullaby 1"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and $eve.affection lte 350 and $eve.fear gte 750 and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Eve Interactive Scene 2"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and $eve.affection lte 350 and $eve.fear gte 750 and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Eve Interactive Scene 4"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Eve Interactive Scene 6"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and ($eve.affection lte 800 and $eve.affection gte 450) and $eve.fear lte 700 and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Eve Interactive Scene 9"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and ($clock.hour gte 6 and $clock.hour lt 18) and $eve.isPregnant and $eve.pregnancyWeek gte 18',
chance: 100,
link: "Eve Pregnant Scene 2"
},
{
requires: 'setup.Util.nobodyHere() and $eve.inventory.includes("toy_gun")',
chance: 100,
link: "Eve Nerf 1"
},
{
requires: '(setup.Util.anybodyHere() and $anna.isHere and $eve.isHere) and ($clock.hour gte 6 and $clock.hour lt 21) and $eve.isPregnant and $eve.pregnancyWeek gte 24',
chance: 100,
link: "Eve Pregnant Scene 3"
},
{
requires: '$eve.isHere and ($clock.hour gte 6 and $clock.hour lt 21) and $eve.isPregnant and $eve.pregnancyWeek gte 18',
chance: 100,
link: "Eve Pregnant Scene 4"
},
{
requires: '$eve.isHere and $eve.affection gte 400 and $eve.fear lte 500 and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Eve Ambient 1"
},
{
requires: 'setup.Util.nobodyHere() and $EveSex and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 20,
link: "Submitted scene Eve phone"
},
{
requires: 'setup.Util.nobodyHere() and $player.hasFlag("evesMasterpiece")',
chance: 50,
link: "Eve Masterpiece Ambient 1"
},
{
requires: '(setup.Util.anybodyHere() and $bridgette.isHere and $eve.isHere) and not $bridgette.isPregnant and $bridgette.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Bridgette WTE 2"
},
{
requires: '$bridgette.isHere and $bridgette.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Bridgette Ambient 3"
},
{
requires: '$bridgette.isHere and $bridgette.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Bridgette WTE 6"
},
{
requires: '$misaki.isHere and $misaki.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Misaki Ambient 2"
},
{
requires: '$misaki.isHere and $misaki.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Misaki Ambient 3"
},
{
requires: '$misaki.isHere and $misaki.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Misaki Interactive Scene 2"
},
{
requires: 'setup.Util.anybodyHere() and $misaki.isHere and $anna.isHere and $misaki.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 21)',
chance: 10,
link: "Misaki Anna Sex Talk 1"
},
{
requires: '$misaki.location isnot setup.locations[$location] and $misaki.hasFlag("owned") and ($clock.hour gte 20 and $clock.hour lt 22)',
chance: 80,
link: "Misaki Drinking Start 1"
},
{
requires: 'setup.Util.anybodyHere() and $misaki.isHere and $anna.isHere and $misaki.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 21)',
chance: 10,
link: "Misaki Anna Sex Talk 2"
},
{
requires: 'setup.Util.anybodyHere() and $misaki.isHere and $anna.isHere and $misaki.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 21)',
chance: 10,
link: "Misaki Anna Sex Talk 3"
},
{
requires: 'setup.Util.anybodyHere() and $misaki.isHere and $anna.isHere and $misaki.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 21)',
chance: 10,
link: "Misaki Anna Sex Talk 4"
},
{
requires: 'setup.Util.anybodyHere() and $misaki.isHere and $eve.isHere and $misaki.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 21)',
chance: 10,
link: "Misaki Eve Sex Talk 1"
},
{
requires: 'setup.Util.anybodyHere() and $misaki.isHere and $anna.isHere and $eve.isHere and $misaki.hasFlag("owned") and $anna.trust gte 700 and $anna.fear lte 350 and $eve.affection gte 650 and $eve.fear lte 250 and ($clock.hour gte 6 and $clock.hour lt 21)',
chance: 10,
link: "Misaki Anna Eve Sex Talk 1"
},
{
requires: 'setup.Util.anybodyHere() and $misaki.isHere and $rey.isHere and $misaki.hasFlag("owned") and $rey.hasFlag("owned") and $rey.gender is setup.Character.Gender.Male and ($clock.hour gte 6 and $clock.hour lt 21)',
chance: 10,
link: "Misaki Rey Sex Talk 1"
},
{
requires: 'setup.Util.anybodyHere() and $anna.isHere and $mully.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 20,
link: "Submitted Anna and Mully Scene 2"
},
{
requires: '$mully.hasFlag("owned")',
chance: 75,
link: "Submitted Mully Ambient 8"
},
{
requires: '$mully.hasFlag("owned")',
chance: 55,
link: "Mully Panty Tangle 1"
},
{
requires: '$eve.isHere and $eve.affection gte 450 and $eve.fear lte 500 and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 35,
link: "Hide and Seek Eve 1"
},
{
requires: '$eve.isHere and $eve.affection gte 450 and $eve.fear lte 500 and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 35,
link: "Hide and Seek Eve 2"
},
{
requires: '(setup.Util.anybodyHere() and $eve.isHere and $anna.isHere) and $eve.affection gte 450 and $eve.fear lte 500 and ($clock.hour gte 20 and $clock.hour lt 22)',
chance: 35,
link: "Hide and Seek Eve 3"
},
{
requires: '$jen.isHere and $eve.location isnot "entryHall" and not $eve.hasFlag("toyBoobs") and $jen.hasFlag("owned") and $jen.affection gte 650 and $jen.fear lte 250 and ($clock.hour gte 13 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Jen Eve Gift 1"
},
{
requires: '$jen.isHere and $jen.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 75,
link: "Submitted Jen Scene 2"
},
{
requires: 'setup.Util.anybodyHere() and $jen.isHere and $jen.hasFlag("owned") and $jen.affection gte 400 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 65,
link: "Submitted Jen Scene 4"
},
{
requires: 'setup.Util.anybodyHere() and $jen.isHere and $jen.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 25,
link: "Submitted Jen Scene 5"
},
{
requires: 'setup.Util.anybodyHere() and $jen.isHere and $jen.hasFlag("owned") and $jen.affection gte 500 and $jen.fear lte 350 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Jen Mop 1"
},
{
requires: 'setup.Util.anybodyHere() and $jen.isHere and $mitsuko.isHere and $jen.hasFlag("owned") and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 10,
link: "Submitted Jen Mitsuko Ambient 1"
},
{
requires: 'not $yami.hasFlag("rejected") and not $yami.hasFlag("contact") and $claire.hasFlag("contact") and ($clock.hour gte 13 and $clock.hour lt 23)',
chance: 55,
link: "Yami Intro"
},
{
requires: '(setup.Util.anybodyHere() and $anna.isHere and $yami.isHere) and $yami.hasFlag("contact") and ($clock.hour gte 8 and $clock.hour lt 18)',
chance: 75,
link: "Submitted Yami Interactive Scene 1"
},
{
requires: '$yami.isHere and $yami.hasFlag("contact") and ($clock.hour gte 8 or $clock.hour lt 2)',
chance: 100,
link: "Yami Ambient Scene 17"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and $yami.isHere and $yami.hasFlag("contact") and ($clock.hour gte 8 and $clock.hour lt 18)',
chance: 100,
link: "Yami and Eve Ambient Scene 2"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and $yami.isHere and $yami.hasFlag("contact") and ($clock.hour gte 18 and $clock.hour lte 21)',
chance: 80,
link: "Submitted Onesie Scene 1"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and $eve.fear lte 350 and ($clock.hour gte 8 and $clock.hour lt 18)',
chance: 55,
link: "Submitted Onesie Scene 2"
},
{
requires: '$eve.isHere and $yami.hasFlag("contact") and $jen.hasFlag("owned") and $sidra.hasFlag("owned") and ($clock.hour gte 19 and $clock.hour lte 21)',
chance: 100,
link: "Submitted Pizza Delivery Scene 1"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $mitsuko.hasFlag("owned") and ($mitsuko.affection lte 650 and $mitsuko.affection gte 300) and $mitsuko.fear gte 400 and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Submitted Mitsuko Scene 2"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $mitsuko.hasFlag("owned") and ($mitsuko.affection lte 200 or $mitsuko.trust lte 350 or $mitsuko.fear gte 750) and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Scene 5"
},
{
requires: '(setup.Util.anybodyHere() and $mitsuko.isHere and $anna.isHere) and $mitsuko.hasFlag("owned") and not $player.inventory.includes("mitsukos_photo") and not $mitsuko.inventory.includes("mitsukos_photo") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 10,
link: "Submitted Mitsuko Scene 7"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and ($clock.hour gte 18 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Mitsuko Scene 12"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and ($mitsuko.affection lte 350 or $mitsuko.trust lte 400 or $mitsuko.fear gte 800) and ($clock.hour gte 18 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Mitsuko Scene 15"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Mitsuko Scene 21"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Scene 26"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Mitsuko Scene 27"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Mitsuko Scene 28"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Mitsuko Scene 40"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and $mitsuko.hasFlag("announced") and $mitsuko.isPregnant and $mitsuko.pregnancyWeek gte 22 and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Mitsuko Pregnancy Ambient 2"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust lte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 2"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 3"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 4"
},
{
requires: 'setup.Util.nobodyHere() and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 5"
},
{
requires: 'setup.Util.nobodyHere() and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 6"
},
{
requires: 'setup.Util.nobodyHere() and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 7"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 8"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 9"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 10"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 14"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 15"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 16"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 19"
},
{
requires: 'setup.Util.nobodyHere() and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 20"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $eve.isHere and $clock.isWinter and $mitsuko.hasFlag("owned") and ($clock.hour gte 18 and $clock.hour lt 21)',
chance: 20,
link: "Submitted Mitsuko and Eve Mansion Winter Ambient 3"
},
{
requires: '($eve.location isnot "entryHall" and $anna.isHere) and not $gaia.hasFlag("met") and $gaia.hasFlag("picnic") and ($anna.affection gte 600 and $anna.fear lte 500) and ($eve.affection gte 550 and $eve.fear lte 350) and ($clock.hour gte 12 and $clock.hour lt 14)',
chance: 100,
link: "Sponsored Scene 2"
},
{
requires: '(setup.Util.anybodyHere() and $rey.isHere and $eve.isHere) and $rey.hasFlag("owned") and not $rey.hasFlag("arriving") and ($clock.hour gte 6 and $clock.hour lt 19)',
chance: 35,
link: "Submitted Rey Eve Entryhall 1"
},
{
requires: 'not $ChristmasTripStart and $clock.isDecember and ($clock.day gte 17 and $clock.day lte 22) and $anna.affection gte 500 and $anna.fear lte 400 and ($clock.hour gte 6 and $clock.hour lte 18)',
override: true,
link: "Christmas Interactive Scene 2"
},
{
requires: 'not $anna.hasFlag("firstChristmasTown") and $ChristmasTripStart and $clock.isDecember and $clock.day lte 23 and $anna.affection gte 500 and $anna.fear lte 400 and ($clock.hour gte 6 and $clock.hour lte 18)',
override: true,
link: "First Christmas visit to town."
},
{
requires: '$makiVisit and $clock.dayOfWeek is 2 and ($clock.hour gte 8 and $clock.hour lt 20)',
override: true,
link: "Maki Exit 1"
},
{
requires: 'not $makiVisit and $maki.hasFlag("contact") and $yami.hasFlag("contact") and $yami.isHere and $morichiMeet gte 4 and not $maki.hasFlag("yami") and ($clock.hour gte 8 and $clock.hour lt 20)',
chance: 100,
link: "Submitted Maki and Yami Scene 1"
},
{
requires: 'not $claireVisit and not $claire.hasFlag("nextVisit") and $claire.hasFlag("contact") and $claire.affection gte 550 and ($clock.hour gte 10 and $clock.hour lt 15)',
chance: 100,
link: "Claire Arrival 1"
},
{
requires: 'not $claireVisit and not $claire.hasFlag("nextVisit") and $claire.hasFlag("contact") and $claire.affection gte 550 and ($clock.hour gte 10 and $clock.hour lt 15)',
chance: 100,
link: "Claire Arrival 2"
},
{
requires: 'setup.Util.anybodyHere() and $anna.isHere and $makiVisit and ($clock.hour gte 16 and $clock.hour lt 20) and ($anna.affection lte 450)',
chance: 100,
link: "Maki and Bubbles Dusting Ambient 1"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $makiVisit and $mitsuko.hasFlag("owned") and ($mitsukoBubbles gte 5 and $mitsukoBubbles lte 10) and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "Mitsuko and Maki Fun Scene 1"
},
{
requires: "(setup.Util.anybodyHere() and $anna.isHere and $jen.isHere) and ($annaJen gte 3 and $annaJen lte 8) and $jen.hasFlag('owned') and ($clock.hour gte 5 and $clock.hour lt 18)",
chance: 100,
link: "Submitted Jen and Anna Work Scene 1"
},
{
requires: '$Money gte 5000 and not $sidra.hasFlag("met") and $bruce.hasFlag("contact") and ($clock.hour gte 8 and $clock.hour lt 11)',
override: true,
link: "Sidra Intro Pre"
},
{
requires: '(setup.Util.anybodyHere() and $eve.isHere and $sidra.isHere) and $sidra.hasFlag("owned") and ($clock.hour gte 7 and $clock.hour lte 19)',
chance: 100,
link: "Eve Sidra Ambient 1"
},
{
requires: 'not $rebekkah.hasFlag("start") and $claire.hasFlag("contact") and $Money gte 2500 and ($clock.hour gte 10 and $clock.hour lt 22)',
chance: 25,
link: "Submitted Claire Slave Buying Scene 2"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 18 and $clock.hour lt 22)',
chance: 50,
link: "Submitted Rebekkah Non-Work Ambient 4"
},
{
requires: '$rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 18 and $clock.hour lt 22)',
chance: 50,
link: "Submitted Rebekkah Non-Work Ambient 6"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 1"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 2"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 3"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 5"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 6"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 7"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 8"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 9"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 10"
},
{
requires: 'setup.Util.nobodyHere() and $elodie.hasFlag("phone") and $clock.dayOfWeek is 7 and $elodie.affection gte 600 and $elodie.trust gte 500 and ($clock.hour gte 7 and $clock.hour lt 15)',
chance: 100,
link: "Submitted Elodie Date Scene 1"
},
{
requires: 'setup.Util.nobodyHere() and $elodie.hasFlag("phone") and $elodie.affection gte 600 and $elodie.trust gte 500 and ($clock.hour gte 7 and $clock.hour lt 15)',
chance: 100,
link: "elodieDateStartScene"
},
{
requires: 'setup.Util.nobodyHere() and $claire.hasFlag("contact") and $claire.affection gte 400 and $claire.fear lte 500 and ($clock.hour gte 10 or $clock.hour lt 3)',
chance: 10,
link: "Submitted Claire Message Scene 1"
},
{
requires: 'setup.Util.nobodyHere() and not $makiVisit and $morichiMeet gte 7 and $clock.dayOfWeek is 6 and ($clock.day gte 8 and $clock.day lte 14) and ($clock.hour gte 12 and $clock.hour lt 17)',
chance: 100,
link: "Maki Arrival Event List"
},
{
requires: "setup.Util.nobodyHere() and not $makiVisit and ($labBubblesSmile gte 1 and $labBubblesSmile lte 10)",
chance: 25,
link: "Maki Text Smile 1"
},
{
requires: "setup.Util.nobodyHere() and not $makiVisit and ($labBubblesSmile gte 1 and $labBubblesSmile lte 10)",
chance: 25,
link: "Maki Text Smile 2"
},
{
requires: 'setup.Util.anybodyHere() and $bridgette.isHere and $eve.isHere and $bridgette.hasFlag("owned") and $bridgette.affection gte 600 and $bridgette.fear lte 300 and $bridgette.trust gte 550 and not $bridgette.hasFlag("eveTrueAge") and not $eve.hasFlag("virgin")',
chance: 100,
link: "Submitted Bridgette EveTrueAge"
},
{
requires: 'setup.Util.anybodyHere() and $bridgette.isHere and $bridgette.hasFlag("owned") and $bridgette.isPregnant and $bridgette.pregnancyWeek gte 18 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Bridgette Ambient5"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $mitsuko.hasFlag("owned") and $mitsuko.hasPenis and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 50,
link: "Submitted Mitsuko Futa Scene 2"
},
{
requires: '$kellyVisit and ($clock.hour gte 8 and $clock.hour lt 22)',
chance: 50,
link: "Big Sister Visit 2"
},
{
requires: '$chloeVisit and ($clock.hour gte 7 and $clock.hour lt 19)',
chance: 50,
link: "Little Sister Visit 1"
},
{
requires: 'not $chloe.hasFlag("metRed") and $redVisit and $chloeVisit and ($clock.hour gte 10 and $clock.hour lt 22)',
chance: 80,
link: "Submitted Red and Chloe Scene 1"
},
{
requires: '($genericSlaves.some(function (gs) { return (gs.hasFlag("owned") && (gs.nature === setup.Character.PersonalityAspects.Modest || gs.nature === setup.Character.PersonalityAspects.Shy)); })) and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "Modest Sweep 1"
},
{
requires: '($genericSlaves.some(function (gs) { return (gs.hasFlag("owned") && (gs.nature === setup.Character.PersonalityAspects.Shy)); })) and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "Shy Sweep 1"
},
{
requires: 'setup.Util.nobodyHere() and $olivia.hasFlag("stayHome") and $olivia.affection gte 400 and $olivia.fear lte 650 and ($clock.hour gte 16 and $clock.hour lt 20)',
chance: 50,
link: "Olivia Calling Gateway"
},
{
requires: 'setup.Util.anybodyHere() and $yami.isHere and $jen.isHere and $redVisit and $yami.hasFlag("contact") and $jen.hasFlag("owned") and $jenYami gte 6 and ($clock.hour gte 10 and $clock.hour lt 22)',
chance: 50,
link: "Submitted Yami and Red Ambient 3"
},
{
requires: 'setup.Util.nobodyHere()',
chance: 25,
link: "Phone Call Event List"
}
]>>
/% Loot %/
/% Random Loot %/
/% Containers %/
/% People %/
<</initialisation>>\
<<description>><<if $clock.isDecember and $mansionChristmasDec is "belle">>A massive jeweled chandelier dominates the space above the entry hall, though with the massive Christmas tree dominating the hall it somehow seems less significant where is hides among the upper branches.
The Christmas tree itself is large, reaching nearly to the chandelier and is decorated in hundreds of ornaments and thousands of lights.
There is a grand curving staircase with a polished wood banister on either side of the room, landing to the second story of the house. Above that is another walkway on the third floor. Nearly every rail you can see is wrapped in frosted green garland
Along the walls are murals, most of an erotic nature, decorating the walls, the frames are made of beautifully carved wood.
Near both staircases leading up is a single marble statue of a female nude. The one to the left is wearing a garland necklace and a bright red Santa hat. The one on the right wears a matching garland necklace and a garland crown decorated with what looks like large red berries.
When your attention finally reaches the floor, you let your eyes drift over the marbled white floor a brief second.
<<getbackground "mansion/entryhall" "png" "1">>
<<else>>A massive jeweled chandelier dominates the space above the entry hall.
There is a grand curving staircase with a polished wood banister on either side of the room, landing to the second story of the house. Above that is another walkway on the third floor.
Along the walls are paintings, most of an erotic nature, decorating the walls, the frames are made of beautifully carved wood.
Near both staircases leading up is a single marble statue of a female nude.
When your attention finally reaches the floor, you let your eyes drift over the marbled white floor a brief second.
<<getbackground "mansion/entryhall" "png">>
<<if $mansionChristmasDec isnot "none">><<set $mansionChristmasDec to "none">><</if>><</if>><</description>>The entry hall is empty right now, your footsteps echoing softly in the chamber as you pass through it.At this time of day the entry hall is brightly lit, both by the chandelier that dominates the ceiling as well as from the windows that are letting light in.The night time hours leave the entry hall shrouded in deep shadows, the dimly lit chandelier casting only enough light to see by.Late afternoon light streams through the stained glass windows along the western side of the room. The entire chamber being cast in a rainbow of colors.The daylight coming through the windows high on the western side of the chamber is at just the right angle to illuminate the chandelier hanging high above you. The result is a dazzling prism effect of colors splayed around the room.The room seems to have a faint glow to it at this time of morning. The brightening sky outside starting to fill the room with light.You can hear the soft sound of laughter from somewhere else in the mansion. The acoustics of the entry hall makes it difficult to tell exactly from where.
<<talk "thought">>Sounds like Eve is having fun.<</talk>>\Looking around the room, you can see Anna is hard at work.
Anna has a rag in her hand as she works to polish the rails along the staircases. She does not seem to notice your presence.
<<movenpc "anna" "entryHall">>You can see Anna on the other side of the room.
She is working intently, feather duster in hand as she cleans a high piece of trim on the wall.
<<movenpc "anna" "entryHall">>You can see Anna crossing the room. A small basket of cleaning supplies is in her hand as she makes her way across the room towards wherever she plans to clean next.
<<movenpc "anna" "entryHall">>Anna seems focused on what she is doing. The broom in her hands swishes softly as she sweeps the floor.
<<movenpc "anna" "entryHall">>From somewhere, you can hear the sounds of one of the girls in the house, though it's difficult to tell where the sound is coming from, or what she might be doing.Even though you know that the house has other occupants, it still feels large and empty at this time of night. The enormity of the entry hall only serves to emphasize that feeling.<<initialisation>>
<<set _here.name to "Home Gym", _here.region to "Mansion">>
/% Cleanliness %/
<<set _here.cleaning.demand to setup.Priority.Medium>>
/% Exits %/
<<set _here.exits = [
{
show: "true",
pass: "true",
link: "<<link [[South Hall|southHall]]>><<addtime { minute : 1 }>><</link>>"
},
{
show: "true",
pass: "true",
link: "<<link [[Bathing Room|bathing room]]>><<addtime { minute : 1 }>><</link>>"
}
]>>
/% Events %/
<<set _here.events = [
{
requires: 'setup.Util.anybodyHere()',
chance: 100,
link: "mansionCatchall"
},
{
requires: "setup.Util.nobodyHere()",
chance: 100,
link: "gym 1"
},
{
requires: "setup.Util.nobodyHere() and ($clock.hour gte 20 or $clock.hour lt 6)",
chance: 100,
link: "gym 2"
},
{
requires: "setup.Util.nobodyHere() and ($clock.hour gte 6 and $clock.hour lt 20)",
chance: 100,
link: "gym 3"
},
{
requires: "setup.Util.nobodyHere()",
chance: 100,
link: "gym 4"
},
{
requires: "setup.Util.nobodyHere() and ($clock.hour gte 6 and $clock.hour lt 20)",
chance: 100,
link: "gym 5"
},
{
requires: "setup.Util.nobodyHere()",
chance: 100,
link: "gym 6"
},
{
requires: "setup.Util.nobodyHere() and $weather.today is 'rainy'",
chance: 100,
link: "Rain Ambiance 1"
},
{
requires: "setup.Util.nobodyHere() and $weather.today is 'rainy'",
chance: 100,
link: "Rain Ambiance 2"
},
{
requires: "setup.Util.nobodyHere() and $weather.today is 'rainy' and ($clock.hour gte 5 and $clock.hour lt 19)",
chance: 100,
link: "Rain Ambiance 3"
},
{
requires: "setup.Util.nobodyHere() and ($clock.hour gte 6 and $clock.hour lt 20)",
chance: 100,
link: "Windy Ambiance 1"
},
{
requires: "setup.Util.nobodyHere() and ($clock.hour gte 6 and $clock.hour lt 20)",
chance: 100,
link: "Windy Ambiance 2"
},
{
requires: 'setup.Util.nobodyHere() and $clock.isWinter and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Snow Ambiance 1"
},
{
requires: 'setup.Util.nobodyHere() and $clock.isAutumn and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Fall Ambiance 1"
},
{
requires: 'setup.Util.nobodyHere() and $clock.isAutumn and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Fall Ambiance 2"
},
{
requires: 'setup.Util.nobodyHere() and $bridgette.hasFlag("owned") and $player.hasFlag("bridgetteFertility5") and not $player.hasFlag("bridgetteFertility6") and not $player.hasFlag("delayBridgetteFertilityPart6") and ($clock.hour gte 10 and $clock.hour lte 15)',
chance: 100,
link: "Submitted Bridgette Fertility Restoration Part 6"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Mitsuko Scene 29"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Mitsuko Scene 31"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Mitsuko Scene 41"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and ($mitsuko.affection gte 600 or $mitsuko.trust gte 600) and ($clock.hour gte 20 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Mitsuko Scene 43"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and $zachVisit and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Mitsuko and Zach Flirt Attempt 1"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and $zachVisit and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Mitsuko and Zach Flirt Attempt 2"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and $zachVisit and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Mitsuko and Zach Flirt Attempt 3"
},
{
requires: '$eve.isHere and ($anna.eyeColor is setup.Character.EyeColor.Green and $anna.hairColor is setup.Character.HairColor.Maroon) and $eve.fear lt 800 and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Look Alike Anna Eve Ambient Scene 1"
},
{
requires: "$mitsuko.isHere and $mitsuko.hasFlag('owned') and $zachVisit and ($clock.hour gte 6 and $clock.hour lt 22)",
chance: 100,
link: "Submitted Mitsuko and Zach Chat 2"
},
{
requires: "setup.Util.anybodyHere() and $anna.isHere and ($clock.hour gte 6 and $clock.hour lt 20)",
chance: 100,
link: "Anna Interactive Scene 1"
},
{
requires: "setup.Util.anybodyHere() and $anna.isHere and ($clock.hour gte 6 and $clock.hour lt 20)",
chance: 100,
link: "Anna Interactive Scene 2"
},
{
requires: 'setup.Util.anybodyHere() and $anna.isHere and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Anna Interactive Scene 4"
},
{
requires: 'setup.Util.anybodyHere() and $anna.isHere and ($anna.affection lte 650 and $anna.affection gte 350) and $anna.fear lte 600 and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Anna Interactive Scene 9"
},
{
requires: '$anna.isHere and ($clock.hour gte 20 and $clock.hour lt 23)',
chance: 100,
link: "Anna Interactive Scene 11"
},
{
requires: 'setup.Util.anybodyHere() and $anna.isHere and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Anna Interactive Scene 14"
},
{
requires: 'setup.Util.anybodyHere() and $anna.isHere and ($anna.affection lte 650 and $anna.affection gte 350) and $anna.fear lte 600 and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Anna Interactive Scene 15"
},
{
requires: 'setup.Util.anybodyHere() and $anna.isHere and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Anna Interactive Scene 17"
},
{
requires: 'setup.Util.anybodyHere() and $anna.isHere and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Anna Interactive Scene 18"
},
{
requires: 'setup.Util.anybodyHere() and $anna.isHere and ($clock.hour gte 17 and $clock.hour lt 19)',
chance: 100,
link: "Anna Date Start 1"
},
{
requires: 'setup.Util.nobodyHere() and $bruce.hasFlag("annaEveHistory1") and $bruce.hasFlag("met") and ($clock.hour gte 13 and $clock.hour lt 21)',
chance: 100,
link: "Anna Eve Past 1"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and $anna.isHere and $anna.trust lte 300 and $anna.fear gte 600 and $eve.fear lte 600 and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Anna and Eve Interactive Scene 2"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and $eve.affection lte 350 and $eve.fear gte 750 and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Eve Interactive Scene 2"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and $eve.affection lte 350 and $eve.fear gte 750 and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Eve Interactive Scene 4"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and ($eve.affection lte 800 and $eve.affection gte 450) and $eve.fear lte 700 and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Eve Interactive Scene 9"
},
{
requires: '$eve.isHere and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Eve Interactive Scene 16"
},
{
requires: '$eve.isHere and ($clock.hour gte 14 and $clock.hour lt 20)',
chance: 50,
link: "Eve Workout Ambient 1"
},
{
requires: '$eve.isHere and ($clock.hour gte 16 and $clock.hour lt 20)',
chance: 50,
link: "Eve Workout Ambient 2"
},
{
requires: "setup.Util.anybodyHere() and $anna.isHere and $eve.isHere and $eveMarried gte 1 and ($clock.hour gte 18 and $clock.hour lt 22)",
chance: 60,
link: "Eve Wedding Ambient 1"
},
{
requires: 'setup.Util.nobodyHere() and $eve.inventory.includes("toy_gun")',
chance: 40,
link: "Eve Nerf 3"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and ($clock.hour gte 6 and $clock.hour lt 18) and $eve.isPregnant and $eve.pregnancyWeek gte 18',
chance: 100,
link: "Eve Pregnant Scene 2"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and $mitsuko.isHere and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.fear lte 150 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 30,
link: "Submitted Eve Mitsuko Tickle Fight 1"
},
{
requires: '$bridgette.isHere and $bridgette.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Bridgette WTE 6"
},
{
requires: '$mully.hasFlag("owned") and $gaiaInside gte 1 and $gaia.hasFlag("met") and $gaia.affection gte 750 and $gaia.fear lte 200 and ($clock.hour gte 8 and $clock.hour lt 20)',
chance: 25,
link: "Gaia Mully Mansion Ambient 1"
},
{
requires: 'setup.Util.anybodyHere() and $misaki.isHere and $misaki.hasFlag("owned") and ($clock.hour gte 13 and $clock.hour lt 18)',
chance: 100,
link: "Misaki Interactive Scene 3"
},
{
requires: 'setup.Util.anybodyHere() and $misaki.isHere and $anna.isHere and $misaki.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 21)',
chance: 10,
link: "Misaki Anna Sex Talk 1"
},
{
requires: 'setup.Util.anybodyHere() and $misaki.isHere and $anna.isHere and $misaki.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 21)',
chance: 10,
link: "Misaki Anna Sex Talk 2"
},
{
requires: 'setup.Util.anybodyHere() and $misaki.isHere and $anna.isHere and $misaki.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 21)',
chance: 10,
link: "Misaki Anna Sex Talk 3"
},
{
requires: 'setup.Util.anybodyHere() and $misaki.isHere and $anna.isHere and $misaki.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 21)',
chance: 10,
link: "Misaki Anna Sex Talk 4"
},
{
requires: 'setup.Util.anybodyHere() and $misaki.isHere and $eve.isHere and $misaki.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 21)',
chance: 10,
link: "Misaki Eve Sex Talk 1"
},
{
requires: 'setup.Util.anybodyHere() and $misaki.isHere and $anna.isHere and $eve.isHere and $misaki.hasFlag("owned") and $anna.trust gte 700 and $anna.fear lte 350 and $eve.affection gte 650 and $eve.fear lte 250 and ($clock.hour gte 6 and $clock.hour lt 21)',
chance: 10,
link: "Misaki Anna Eve Sex Talk 1"
},
{
requires: 'setup.Util.anybodyHere() and $misaki.isHere and $rey.isHere and $misaki.hasFlag("owned") and $rey.hasFlag("owned") and $rey.gender is setup.Character.Gender.Male and ($clock.hour gte 6 and $clock.hour lt 21)',
chance: 10,
link: "Misaki Rey Sex Talk 1"
},
{
requires: 'setup.Util.anybodyHere() and $jen.isHere and $jen.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 75,
link: "Submitted Jen Scene 3"
},
{
requires: 'setup.Util.anybodyHere() and $jen.isHere and $jen.hasFlag("owned") and $jen.affection gte 400 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 65,
link: "Submitted Jen Scene 4"
},
{
requires: 'setup.Util.anybodyHere() and $jen.isHere and $jen.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 25,
link: "Submitted Jen Scene 5"
},
{
requires: 'setup.Util.anybodyHere() and $jen.isHere and $jen.hasFlag("owned") and $jen.affection gte 500 and $jen.fear lte 350 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Jen Mop 1"
},
{
requires: '(setup.Util.anybodyHere() and $yami.isHere and $jen.isHere) and $jen.hasFlag("owned") and $yami.hasFlag("contact") and ($clock.hour gte 9 and $clock.hour lt 22)',
chance: 55,
link: "Yami and Jen Home Gym Scene 1"
},
{
requires: '(setup.Util.anybodyHere() and $yami.isHere and $jen.isHere) and $jen.hasFlag("owned") and $yami.hasFlag("contact") and ($clock.hour gte 9 and $clock.hour lt 22)',
chance: 35,
link: "Submitted Jen Yami Gym Reading Ambient 1"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and not $rebekkah.hasFlag("power") and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Rebekkah Scene 1"
},
{
requires: 'setup.Util.anybodyHere() and $sidra.isHere and $sidra.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lte 20)',
chance: 100,
link: "Sidra Ambient 2"
},
{
requires: 'setup.Util.anybodyHere() and $sidra.isHere and $sidra.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lte 20)',
chance: 100,
link: "Sidra Ambient 3"
},
{
requires: '$yami.isHere and $yami.hasFlag("contact") and ($clock.hour gte 6 and $clock.hour lt 21)',
chance: 100,
link: "Yami Mansion Ambient 2"
},
{
requires: '$yami.isHere and $yami.hasFlag("contact") and ($clock.hour gte 6 and $clock.hour lt 21)',
chance: 100,
link: "Yami Mansion Ambient 4"
},
{
requires: '$yami.isHere and $yami.hasFlag("contact") and ($clock.hour gte 9 and $clock.hour lt 21)',
chance: 100,
link: "Yami Workout Scene 1"
},
{
requires: '(setup.Util.anybodyHere() and $yami.isHere and $anna.isHere) and $yami.hasFlag("contact") and ($clock.hour gte 16 and $clock.hour lt 20)',
chance: 50,
link: "Submitted Yami and Anna Home Gym Scene 1"
},
{
requires: '$yami.isHere and $yami.hasFlag("contact") and $yami.affection gte 450 and $yami.fear lte 500 and ($clock.hour gte 8 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Yami Home Gym Scene 2"
},
{
requires: '$yami.isHere and $yami.hasFlag("contact") and ($clock.hour gte 9 and $clock.hour lt 21)',
chance: 85,
link: "Submitted Yami Home Gym Sparring Scene 1"
},
{
requires: '$yami.isHere and $yami.hasFlag("contact") and ($clock.hour gte 18 and $clock.hour lt 23)',
chance: 100,
link: "Submitted Yami Ambient Scene 11"
},
{
requires: '$yami.isHere and $yami.hasFlag("contact") and $mitsuko.hasFlag("owned") and ($clock.hour gte 8 and $clock.hour lt 23)',
chance: 100,
link: "Yami Ambient Scene 16"
},
{
requires: '(setup.Util.anybodyHere() and $yami.isHere and $eve.isHere) and $yami.hasFlag("contact") and ($clock.hour gte 18 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Eve And Yami Ambient Gym Scene 1"
},
{
requires: '(setup.Util.anybodyHere() and $yami.isHere and $eve.isHere) and $yami.hasFlag("contact") and ($clock.hour gte 18 and $clock.hour lt 22)',
chance: 100,
link: "Yami Eve Training Scene 1"
},
{
requires: '(setup.Util.anybodyHere() and $yami.isHere and $mitsuko.isHere) and $yami.hasFlag("contact") and $mitsuko.hasFlag("owned") and ($clock.hour gte 18 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Yami and Mitsuko Training Scene 1"
},
{
requires: '(setup.Util.anybodyHere() and $yami.isHere and $eve.isHere) and $yami.hasFlag("contact") and ($clock.hour gte 18 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Eve And Yami Ambient Gym Scene 2"
},
{
requires: '$yami.isHere and $yami.hasFlag("contact") and $claire.hasFlag("contact") and $claireVisit and ($clock.hour gte 10 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Claire And Yami Ambient Gym Scene 1"
},
{
requires: '$yami.isHere and $yami.hasFlag("contact") and $yami.affection lte 650 and $yami.trust lte 600 and ($clock.hour gte 10 and $clock.hour lt 21)',
chance: 10,
link: "Submitted Yami Gym Argument Scene 1"
},
{
requires: '$yami.isHere and $yami.hasFlag("contact") and ($clock.hour gte 8 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Yami Gym Progress 1"
},
{
requires: '$yami.isHere and $claire.hasFlag("contact") and $yami.hasFlag("contact") and ($clock.hour gte 8 and $clock.hour lt 23)',
chance: 100,
link: "Yami and Claire Ambient Scene 1"
},
{
requires: '$yami.isHere and $makiVisit and $yami.hasFlag("contact") and ($clock.hour gte 9 and $clock.hour lt 21)',
chance: 100,
link: "Submitted Yami and Maki Gym Scene 1"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $mitsuko.hasFlag("owned") and ($mitsuko.affection lte 650 and $mitsuko.affection gte 300) and $mitsuko.fear gte 400 and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Submitted Mitsuko Scene 2"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $mitsuko.hasFlag("owned") and ($mitsuko.affection lte 200 or $mitsuko.trust lte 350 or $mitsuko.fear gte 750) and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Scene 5"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Scene 17"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and (($clock.hour gte 5 and $clock.hour lt 6) or ($clock.hour gte 19 and $clock.hour lt 22))',
chance: 100,
link: "Submitted Mitsuko Scene 19"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Mitsuko Scene 21"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Mitsuko Scene 27"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and $clock.hour is 19',
chance: 100,
link: "Submitted Mitsuko Scene 30"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and ($clock.hour gte 20 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Mitsuko Scene 36"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Mitsuko Scene 40"
},
{
requires: '$mitsuko.isHere and $makiVisit and $maki.affection gte 700 and $maki.trust gte 600 and $mitsuko.isPregnant and $mitsuko.pregnancyWeek gte 27 and $mitsukoBubbles gte 7 and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
override: true,
link: "Submitted Maki Mitsuko Godmother Scene 1"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko and Anna Ambient 2"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $misaki.isHere and $mitsuko.hasFlag("owned") and $misaki.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 20,
link: "Submitted Mitsuko and Misaki Ambient 4"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and (($clock.hour gte 5 and $clock.hour lt 6) or ($clock.hour gte 18 and $clock.hour lt 22))',
chance: 100,
link: "Submitted Mitsuko Training Scene 1"
},
{
requires: '(setup.Util.anybodyHere() and $yami.isHere and $mitsuko.isHere) and $mitsuko.hasFlag("owned") and $yami.hasFlag("contact") and ($clock.hour gte 18 and $clock.hour lt 21)',
chance: 100,
link: "Submitted Mitsuko and Yami Interactive Training Scene 1"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and $mitsuko.hasFlag("announced") and $mitsuko.isPregnant and $mitsuko.pregnancyWeek gte 12 and ($clock.hour gte 19 and $clock.hour lt 22)',
chance: 100,
link: "Mitsuko Pregnancy Ambient 7"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and $mitsuko.hasFlag("announced") and $mitsuko.isPregnant and $mitsuko.pregnancyWeek gte 16 and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Mitsuko Pregnancy Ambient 8"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and $mitsuko.hasFlag("announced") and $mitsuko.isPregnant and $mitsuko.pregnancyWeek gte 24 and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Mitsuko Pregnancy Ambient 9"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 1"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 3"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 4"
},
{
requires: 'setup.Util.nobodyHere() and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 5"
},
{
requires: 'setup.Util.nobodyHere() and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 6"
},
{
requires: 'setup.Util.nobodyHere() and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 7"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 8"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 9"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 10"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 11"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 14"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 15"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 16"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 18"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 19"
},
{
requires: '(setup.Util.anybodyHere() and $eve.isHere and $mitsuko.isHere) and $mitsuko.hasFlag("owned") and (($clock.hour gte 6 and $clock.hour lt 8) or ($clock.hour gte 18 and $clock.hour lt 21))',
chance: 100,
link: "Submitted Mitsuko and Eve Gym Ambient 1"
},
{
requires: '(setup.Util.anybodyHere() and $eve.isHere and $mitsuko.isHere) and $mitsuko.hasFlag("owned") and (($clock.hour gte 6 and $clock.hour lt 8) or ($clock.hour gte 18 and $clock.hour lt 21))',
chance: 100,
link: "Submitted Mitsuko and Eve Gym Ambient 2"
},
{
requires: '(setup.Util.anybodyHere() and $eve.isHere and $mitsuko.isHere) and $mitsuko.hasFlag("owned") and (($clock.hour gte 6 and $clock.hour lt 8) or ($clock.hour gte 18 and $clock.hour lt 21))',
chance: 100,
link: "Submitted Mitsuko and Eve Gym Ambient 3"
},
{
requires: '(setup.Util.anybodyHere() and $eve.isHere and $mitsuko.isHere) and $mitsuko.hasFlag("owned") and (($clock.hour gte 6 and $clock.hour lt 8) or ($clock.hour gte 18 and $clock.hour lt 21))',
chance: 100,
link: "Submitted Mitsuko and Eve Gym Ambient 4"
},
{
requires: '(setup.Util.anybodyHere() and $eve.isHere and $mitsuko.isHere) and $mitsuko.hasFlag("owned") and (($clock.hour gte 6 and $clock.hour lt 8) or ($clock.hour gte 18 and $clock.hour lt 21))',
chance: 100,
link: "Submitted Mitsuko and Eve Gym Ambient 5"
},
{
requires: '(setup.Util.anybodyHere() and $eve.isHere and $mitsuko.isHere) and $mitsuko.hasFlag("owned") and (($clock.hour gte 6 and $clock.hour lt 8) or ($clock.hour gte 18 and $clock.hour lt 21))',
chance: 100,
link: "Submitted Mitsuko and Eve Gym Ambient 6"
},
{
requires: 'not $mitsuko.hasFlag("reyNoRelationship") and $mitsuko.gender is setup.Character.Gender.Female and $mitsukoReyIntimate is 0 and setup.Util.anybodyHere() and $mitsuko.isHere and $rey.isHere and $rey.hasFlag("owned") and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 30,
link: "Submitted Mitsuko and Rey Encourage Scene 1"
},
{
requires: 'not $mitsuko.hasFlag("reyNoRelationship") and $mitsuko.gender is setup.Character.Gender.Herm and $mitsukoReyIntimate is 0 and setup.Util.anybodyHere() and $mitsuko.isHere and $rey.isHere and $rey.hasFlag("owned") and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 30,
link: "Submitted Futa Mitsuko and Rey Encourage Scene 1"
},
{
requires: 'setup.Util.anybodyHere() and $rey.isHere and $rey.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 75,
link: "Submitted Rey Mansion 3"
},
{
requires: '$yami.isHere and $yami.hasFlag("contact") and $rey.hasFlag("owned") and ($clock.hour gte 18 and $clock.hour lt 22)',
chance: 55,
link: "Submitted Rey Yami Gym 1a"
},
{
requires: '$mully.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 30,
link: "Mully Mansion 1"
},
{
requires: 'setup.Util.anybodyHere() and $anna.isHere and $mully.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 20,
link: "Submitted Anna and Mully Scene 2"
},
{
requires: '$mully.hasFlag("owned")',
chance: 75,
link: "Submitted Mully Ambient 8"
},
{
requires: 'setup.Util.anybodyHere() and $anna.isHere and $makiVisit and ($clock.hour gte 16 and $clock.hour lt 20) and ($anna.affection lte 450)',
chance: 100,
link: "Maki and Bubbles Dusting Ambient 1"
},
{
requires: '$eve.isHere and $makiVisit and ($clock.hour gte 18 and $clock.hour lt 21)',
chance: 100,
link: "Maki and Bubbles Gym Ambient 1"
},
{
requires: '$eve.isHere and $makiVisit and ($clock.hour gte 18 and $clock.hour lt 21)',
chance: 100,
link: "Maki and Bubbles Gym Ambient 2"
},
{
requires: '$eve.isHere and $makiVisit and ($clock.hour gte 18 and $clock.hour lt 21)',
chance: 100,
link: "Maki and Bubbles Gym Ambient 3"
},
{
requires: '(setup.Util.anybodyHere() and $eve.isHere and $anna.isHere and $mitsuko.isHere) and $makiVisit and $mitsuko.hasFlag("owned") and $mitsukoBubbles is 2 and ($clock.hour gte 10 or $clock.hour lt 16)',
chance: 100,
link: "Bubbles Mitsuko Gym Fight 1"
},
{
requires: '$eve.isHere and $makiVisit and $mitsuko.hasFlag("owned") and $mitsukoBubbles is 4 and ($clock.hour gte 10 and $clock.hour lte 20)',
chance: 100,
link: "Submitted Maki Mitsuko Gym 1"
},
{
requires: '$makiVisit and $mitsukoBubbles gte 6 and ($clock.hour gte 6 and $clock.hour lte 20)',
chance: 100,
link: "Bubbles Scene 1"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $makiVisit and $mitsuko.hasFlag("owned") and ($mitsukoBubbles gte 5 and $mitsukoBubbles lte 10) and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "Mitsuko and Maki Fun Scene 1"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 18 and $clock.hour lt 22)',
chance: 50,
link: "Submitted Rebekkah Non-Work Ambient 3"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 18 and $clock.hour lt 22)',
chance: 50,
link: "Submitted Rebekkah Non-Work Ambient 4"
},
{
requires: '$rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 18 and $clock.hour lt 22)',
chance: 50,
link: "Submitted Rebekkah Non-Work Ambient 6"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 1"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 2"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 3"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 5"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 6"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 7"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 8"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 9"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 10"
},
{
requires: '$claireVisit and $claire.hasFlag("contact") and ($clock.hour gte 22 or $clock.hour lt 6)',
override: true,
link: "Claire Exit 1"
},
{
requires: 'setup.Util.nobodyHere() and $claire.hasFlag("contact") and $claire.affection gte 400 and $claire.fear lte 500 and ($clock.hour gte 10 or $clock.hour lt 3)',
chance: 10,
link: "Submitted Claire Message Scene 1"
},
{
requires: 'setup.Util.nobodyHere() and not $makiVisit and $morichiMeet gte 7 and $clock.dayOfWeek is 6 and ($clock.day gte 8 and $clock.day lte 14) and ($clock.hour gte 12 and $clock.hour lt 17)',
chance: 100,
link: "Maki Arrival Event List"
},
{
requires: "setup.Util.nobodyHere() and not $makiVisit and ($labBubblesSmile gte 1 and $labBubblesSmile lte 10)",
chance: 25,
link: "Maki Text Smile 1"
},
{
requires: "setup.Util.nobodyHere() and not $makiVisit and ($labBubblesSmile gte 1 and $labBubblesSmile lte 10)",
chance: 25,
link: "Maki Text Smile 2"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and (not ($mansionChristmasDec is "belle")) and (not ($mansionChristmasDec is "reject")) and $clock.isDecember and $clock.day lte 24 and $eve.affection gte 400 and $eve.fear lte 550 and $eve.trust gte 300 and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Christmas Decorations 1"
},
{
requires: 'setup.Util.anybodyHere() and $bridgette.isHere and $eve.isHere and $bridgette.hasFlag("owned") and $bridgette.affection gte 600 and $bridgette.fear lte 300 and $bridgette.trust gte 550 and not $bridgette.hasFlag("eveTrueAge") and not $eve.hasFlag("virgin")',
chance: 100,
link: "Submitted Bridgette EveTrueAge"
},
{
requires: 'setup.Util.anybodyHere() and $bridgette.isHere and $bridgette.hasFlag("owned") and $bridgette.isPregnant and $bridgette.pregnancyWeek gte 18 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Bridgette Ambient5"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $mitsuko.hasFlag("owned") and $mitsuko.hasPenis and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 50,
link: "Submitted Mitsuko Futa Scene 2"
},
{
requires: 'setup.Util.nobodyHere() and $elodie.hasFlag("phone") and $clock.dayOfWeek is 7 and $elodie.affection gte 600 and $elodie.trust gte 500 and ($clock.hour gte 7 and $clock.hour lt 15)',
chance: 100,
link: "Submitted Elodie Date Scene 1"
},
{
requires: 'setup.Util.nobodyHere() and $elodie.hasFlag("phone") and $elodie.affection gte 600 and $elodie.trust gte 500 and ($clock.hour gte 7 and $clock.hour lt 15)',
chance: 100,
link: "elodieDateStartScene"
},
{
requires: '$chloeVisit and ($clock.hour gte 7 and $clock.hour lt 19)',
chance: 50,
link: "Little Sister Visit 1"
},
{
requires: '$chloeVisit and $zachVisit and ($clock.hour gte 7 and $clock.hour lt 19)',
chance: 50,
link: "Submitted Zach and Chloe Workout Scene 1"
},
{
requires: '$zachVisit and ($clock.hour gte 9 and $clock.hour lt 23)',
chance: 100,
link: "Big Brother Visit 1"
},
{
requires: '(setup.Util.anybodyHere() and $eve.isHere and $yami.isHere) and $yami.hasFlag("contact") and $zachVisit and ($clock.hour gte 9 and $clock.hour lt 23)',
chance: 80,
link: "Big Brother Yami Arm Wrestling 1"
},
{
requires: '$yami.isHere and $yami.hasFlag("contact") and $zachVisit and ($clock.hour gte 9 and $clock.hour lt 23)',
chance: 100,
link: "Big Brother Yami Workout 1"
},
{
requires: '$yami.isHere and not $yami.hasFlag("tameshigiri") and $yami.hasFlag("contact") and ($clock.hour gte 9 and $clock.hour lt 23)',
chance: 100,
link: "Submitted Yami Tameshigiri Scene 1"
},
{
requires: '$yami.isHere and $yami.hasFlag("tameshigiri") and $yami.hasFlag("contact") and ($clock.hour gte 9 and $clock.hour lt 23)',
chance: 100,
link: "Submitted Yami Tameshigiri Scene 2"
},
{
requires: "(setup.Util.anybodyHere() and $anna.isHere and $jen.isHere) and ($annaJen gte 3 and $annaJen lte 8) and $jen.hasFlag('owned') and ($clock.hour gte 5 and $clock.hour lt 18)",
chance: 100,
link: "Submitted Jen and Anna Work Scene 1"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and $chloeVisit and $zachVisit and ($clock.hour gte 9 and $clock.hour lt 23)',
chance: 100,
link: "Mitsuko And Big Brother Sparring 1"
},
{
requires: '(setup.Util.anybodyHere() and $yami.isHere and $mitsuko.isHere) and $mitsuko.hasFlag("owned") and $yami.hasFlag("contact") and $zachVisit and ($clock.hour gte 9 and $clock.hour lt 23)',
chance: 100,
link: "Big Bro With Yami And Mitsuko 1"
},
{
requires: '$rey.isHere and $rey.hasFlag("owned") and $zachVisit and ($clock.hour gte 19 and $clock.hour lt 22)',
chance: 100,
link: "Zach Rey 1"
},
{
requires: '($genericSlaves.some(function (gs) { return (gs.hasFlag("owned") && (gs.nature === setup.Character.PersonalityAspects.Modest || gs.nature === setup.Character.PersonalityAspects.Shy)); })) and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "Modest Sweep 1"
},
{
requires: '($genericSlaves.some(function (gs) { return (gs.hasFlag("owned") && (gs.nature === setup.Character.PersonalityAspects.Shy)); })) and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "Shy Sweep 1"
},
{
requires: 'setup.Util.nobodyHere() and $olivia.hasFlag("stayHome") and $olivia.affection gte 400 and $olivia.fear lte 650 and ($clock.hour gte 16 and $clock.hour lt 20)',
chance: 50,
link: "Olivia Calling Gateway"
},
{
requires: 'setup.Util.anybodyHere() and $yami.isHere and $jen.isHere and $redVisit and $yami.hasFlag("contact") and $jen.hasFlag("owned") and $jenYami gte 6 and ($clock.hour gte 10 and $clock.hour lt 22)',
chance: 50,
link: "Submitted Yami and Red Ambient 3"
},
{
requires: 'setup.Util.nobodyHere()',
chance: 25,
link: "Phone Call Event List"
}
]>>
<</initialisation>>\
<<description>> /% Otherwise display this location's descriptive text %/ \
The gym's walls are covered in mirrors with the exception of one wall that has several windows overlooking the back end of the estate, making the modest sized room look huge.
At a glance, the room has two of everything. Two treadmills, two weight lifting stations, two exercise bikes, and two rowing machines, along with a host of other smaller items intended for fitness.
Along one wall there is a simple door that leads to the bathing room.
<<getbackground "mansion/gym" "png">>
<</description>>The gym is empty at the moment, the lights flickering on when you enter.The faint light coming in through the windows at this time of night seems to build off of itself while reflecting from the mirrors around the room. The result is that the room seems to glow faintly.Daylight filters in from the windows along one side of the room, filling the room with light.The first thing you notice when you enter the gym is the faint smell of sweat and cleaning supplies that seems to hang in the air.Anna seems to see you almost as soon as you enter the room. You meet her eyes for a split second through a mirror.
In her hand is a rag that she has been using to clean the mirror in front of her.
<<movenpc "anna" "gym">>Inside of the gym, you can smell just a faint hint of sweat through the smell of cleaning supplies.
<<talk "thought">>I wonder how often this room actually gets used? It's obviously seen use in the past if it smells a little bit like a gym even after obviously being cleaned recently.<</talk>>\<<initialisation>>
<<set _here.name to "Kitchen", _here.region to "Mansion">>
/% Cleanliness %/
<<set _here.cleaning.demand to setup.Priority.High>>
/% Exits %/
<<set _here.exits = [
{
show: "true",
pass: "true",
link: "<<link [[Dining Room|diningRoom]]>><<addtime { minute : 1 }>><</link>>"
},
{
show: "true",
pass: "true",
link: "<<link [[Pantry|pantry]]>><<addtime { minute : 1 }>><</link>>"
}
]>>
/% Events %/
<<set _here.events = [
{
requires: 'setup.Util.anybodyHere()',
chance: 100,
link: "mansionCatchall"
},
{
requires: '($genericSlaves.some(function (gs) { return (gs.hasFlag("owned") && (gs.nature === setup.Character.PersonalityAspects.Shy)); })) and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "Shy Cook 1"
},
{
requires: '($genericSlaves.some(function (gs) { return (gs.hasFlag("owned")); })) and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "Generic Slave Kitchen 1"
},
{
requires: "setup.Util.nobodyHere()",
chance: 100,
link: "Kitchen 1"
},
{
requires: "setup.Util.nobodyHere() and $clock.hour gte 6 and $clock.hour lt 20",
chance: 100,
link: "Kitchen 2"
},
{
requires: "setup.Util.nobodyHere() and $clock.hour gte 20 or $clock.hour lt 6",
chance: 100,
link: "Kitchen 3"
},
{
requires: "setup.Util.nobodyHere() and $clock.hour gte 20 or $clock.hour lt 6",
chance: 100,
link: "Kitchen 4"
},
{
requires: "setup.Util.nobodyHere() and $clock.hour gte 6 and $clock.hour lt 20",
chance: 100,
link: "Kitchen 5"
},
{
requires: "setup.Util.nobodyHere() and ($clock.hour gte 5 and $clock.hour lt 6) or ($clock.hour gte 12 and $clock.hour lt 13) or ($clock.hour gte 18 and $clock.hour lt 19)",
chance: 100,
link: "Kitchen 6"
},
{
requires: "setup.Util.nobodyHere() and $clock.hour gte 6 and $clock.hour lt 20",
chance: 100,
link: "Kitchen 7"
},
{
requires: "setup.Util.nobodyHere() and ($clock.hour gte 5 and $clock.hour lt 6) or ($clock.hour gte 12 and $clock.hour lt 13) or ($clock.hour gte 18 and $clock.hour lt 19)",
chance: 100,
link: "Kitchen 8"
},
{
requires: "setup.Util.nobodyHere() and ($clock.hour gte 5 and $clock.hour lt 6) or ($clock.hour gte 12 and $clock.hour lt 13) or ($clock.hour gte 18 and $clock.hour lt 19)",
chance: 100,
link: "Kitchen 9"
},
{
requires: 'setup.Util.nobodyHere() and $bridgette.hasFlag("owned") and $player.hasFlag("bridgetteFertility5") and not $player.hasFlag("bridgetteFertility6") and not $player.hasFlag("delayBridgetteFertilityPart6") and ($clock.hour gte 10 and $clock.hour lte 15)',
chance: 100,
link: "Submitted Bridgette Fertility Restoration Part 6"
},
{
requires: '$eve.isHere and ($eve.chest gte setup.Character.Chest.B) and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "Submitted Eve Big Chest Ambient Scene 1"
},
{
requires: '$eve.isHere and ($eve.chest gte setup.Character.Chest.B) and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "Submitted Eve Big Chest Ambient Scene 2"
},
{
requires: 'not $player.hasFlag("misakiEveBanana1") and $player.gender is setup.Character.Gender.Male and $misaki.isHere and $eve.isHere and ($eve.affection gte 450 and $eve.fear lte 450) and ($clock.hour gte 6 and $clock.hour lte 21)',
chance: 100,
link: "Misaki Eve Banana 1"
},
{
requires: '$misaki.isHere and ($misaki.chest gte setup.Character.Chest.DD) and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "Submitted Misaki Big Chest Scene 1"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Mitsuko Scene 29"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Mitsuko Scene 31"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Mitsuko Scene 41"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and ($mitsuko.affection gte 600 or $mitsuko.trust gte 600) and ($clock.hour gte 20 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Mitsuko Scene 43"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Mitsuko Scene 45"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and $zachVisit and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Mitsuko and Zach Flirt Attempt 1"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and $zachVisit and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Mitsuko and Zach Flirt Attempt 2"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and $zachVisit and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Mitsuko and Zach Flirt Attempt 3"
},
{
requires: '$eve.isHere and ($anna.eyeColor is setup.Character.EyeColor.Green and $anna.hairColor is setup.Character.HairColor.Maroon) and $eve.fear lt 800 and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Look Alike Anna Eve Ambient Scene 1"
},
{
requires: "$mitsuko.isHere and $mitsuko.hasFlag('owned') and $zachVisit and ($clock.hour gte 6 and $clock.hour lt 22)",
chance: 100,
link: "Submitted Mitsuko and Zach Chat 1"
},
{
requires: "$mitsuko.isHere and $mitsuko.hasFlag('owned') and $zachVisit and ($clock.hour gte 6 and $clock.hour lt 22)",
chance: 100,
link: "Submitted Mitsuko and Zach Chat 2"
},
{
requires: "$anna.isHere and $anna.inventory.includes('ereader') and $anna.inventory.includes('cookBook') and ($clock.hour gte 18 and $clock.hour lt 22)",
chance: 100,
link: "Submitted Anna EReader Ambient Scene 2"
},
{
requires: "not $clock.isWinter and not $player.hasFlag('boughtGrill') and not $player.hasFlag('noGrill') and $clock.hour is 17",
chance: 100,
link: "Submitted Grill Purchase Event 1"
},
{
requires: 'setup.Util.anybodyHere() and $anna.isHere and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Anna Interactive Scene 4"
},
{
requires: 'setup.Util.anybodyHere() and $anna.isHere and ($anna.affection lte 650 and $anna.affection gte 350) and $anna.fear lte 600 and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Anna Interactive Scene 9"
},
{
requires: 'setup.Util.anybodyHere() and $anna.isHere and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Anna Interactive Scene 14"
},
{
requires: 'setup.Util.anybodyHere() and $anna.isHere and ($anna.affection lte 650 and $anna.affection gte 350) and $anna.fear lte 600 and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Anna Interactive Scene 15"
},
{
requires: 'setup.Util.anybodyHere() and $anna.isHere and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Anna Interactive Scene 17"
},
{
requires: '$anna.isHere and $clock.hour gte 13 and $clock.hour lt 18',
chance: 5,
link: "Anna Interactive Scene 21"
},
{
requires: 'setup.Util.nobodyHere() and $anna.bed is setup.Character.Bed.MasterBedroom and $anna.affection gte 500 and $anna.fear lte 300 and (($clock.hour is 4 and $clock.minute gte 30) or ($clock.hour is 5 and $clock.minute lte 10))',
chance: 100,
link: "Anna Interactive Scene 22"
},
{
requires: '$anna.isHere and $anna.isPregnant and $anna.pregnancyWeek gte 20 and ($clock.hour gte 22 or $clock.hour lt 4)',
chance: 100,
link: "Anna Pregnancy Interactive 2"
},
{
requires: '$clock.isFebruary and $clock.day is 13 and $anna.affection gte 850 and $anna.fear lte 200 and $anna.trust gte 500 and ($clock.hour gte 20 and $clock.hour lt 23)',
chance: 100,
link: "Anna Valentines Day 1"
},
{
requires: '($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Anna Picnic Start"
},
{
requires: 'setup.Util.nobodyHere() and $bruce.hasFlag("annaEveHistory1") and $bruce.hasFlag("met") and ($clock.hour gte 13 and $clock.hour lt 21)',
chance: 100,
link: "Anna Eve Past 1"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and $anna.isHere and $anna.trust lte 300 and $anna.fear gte 600 and $eve.fear lte 600 and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Anna and Eve Interactive Scene 2"
},
{
requires: 'setup.Util.anybodyHere() and ($anna.isHere and $eve.isHere) and (($clock.hour gte 5 and $clock.hour lt 6) or ($clock.hour gte 11 and $clock.hour lt 12) or ($clock.hour gte 17 and $clock.hour lt 18))',
chance: 100,
link: "Anna and Eve Interactive Scene 3"
},
{
requires: 'setup.Util.nobodyHere() and $anna.affection gte 800 and $anna.fear lte 200 and $eve.affection gte 400 and $eve.fear lte 600 and $clock.hour is 20',
chance: 100,
link: "Anna Eve 5"
},
{
requires: 'setup.Util.nobodyHere() and $misaki.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 20) and ($annaMarried gte 3 and $annaMarried lte 7)',
chance: 100,
link: "Anna Engaged Eve Misaki Ambient 1"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and $eve.affection lte 350 and $eve.fear gte 750 and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Eve Interactive Scene 4"
},
{
requires: '$eve.isHere and $clock.hour gte 5 and $clock.hour lt 22',
chance: 100,
link: "Eve Interactive Scene 7"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and ($eve.affection lte 800 and $eve.affection gte 450) and $eve.fear lte 700 and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Eve Interactive Scene 9"
},
{
requires: '$eve.isHere and $eve.chest lte setup.Character.Chest.A and $eve.affection gte 800 and $eve.fear lte 500 and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Eve Interactive Scene 18"
},
{
requires: '$eve.isHere and $eve.affection gte 350 and $eve.fear lte 700 and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Eve Interactive Scene 21"
},
{
requires: '$eve.isHere and $eve.fear lte 550 and ($clock.hour gte 18 and $clock.hour lt 22)',
chance: 100,
link: "Eve Baking Cake 1"
},
{
requires: '$eve.isHere and $eve.fear lte 550 and $eveMarried gte 4 and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Eve Wedding Cake Prep 2"
},
{
requires: '$eve.isHere and $eve.fear lte 550 and $eveMarried is 4 and ($clock.hour gte 13 and $clock.hour lt 17)',
chance: 100,
link: "Eve Wedding Cake 1"
},
{
requires: '$eve.location is "pantry" and $eve.fear lte 650 and ($clock.hour gte 6 and $clock.hour lt 18) and $eve.inventory.includes("toy_gun")',
chance: 100,
link: "Eve Nerf Interactive 1"
},
{
requires: '(setup.Util.anybodyHere() and $eve.isHere and $sidra.isHere) and $sidra.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lte 20)',
chance: 90,
link: "Eve Sidra 1"
},
{
requires: 'not $eve.hasFlag("noSleepoverEve") and $eveSidraSleepover gte 4 and $sidra.hasFlag("lewdSleepover") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Eve Sidra Sleepover Scene 3"
},
{
requires: "setup.Util.anybodyHere() and $anna.isHere and $eve.isHere and $eveMarried gte 1 and ($clock.hour gte 18 and $clock.hour lt 22)",
chance: 60,
link: "Eve Wedding Ambient 1"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and ($clock.hour gte 6 and $clock.hour lt 18) and $eve.isPregnant and $eve.pregnancyWeek gte 18',
chance: 100,
link: "Eve Pregnant Scene 2"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and $mitsuko.isHere and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.fear lte 150 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 30,
link: "Submitted Eve Mitsuko Tickle Fight 1"
},
{
requires: '($eve.location isnot "kitchens" and $anna.location isnot "kitchens") and $anna.affection gte 550 and $anna.fear lte 550 and $eve.affection gte 500 and $eve.fear lte 500 and ($clock.hour gte 10 and $clock.hour lt 11)',
chance: 100,
link: "Sponsored Scene 1 Kitchen to Picnic"
},
{
requires: '$gaia.hasFlag("met") and $gaiaInside gte 5 and $gaia.affection gte 750 and $gaia.fear lte 800 and $gaia.trust gte 850 and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Gaia Fridge 1"
},
{
requires: '$gaia.hasFlag("met") and $gaiaInside gte 5 and $gaia.affection gte 750 and $gaia.fear lte 800 and $gaia.trust gte 850 and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Gaia Fridge 2"
},
{
requires: '$gaia.hasFlag("met") and $gaiaInside gte 5 and $gaia.affection gte 750 and $gaia.fear lte 800 and $gaia.trust gte 850 and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Gaia Fridge 3"
},
{
requires: '$bridgette.isHere and $bridgette.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Bridgette WTE 6"
},
{
requires: '(setup.Util.anybodyHere() and $jen.isHere and $anna.isHere) and $jen.hasFlag("owned") and (($clock.hour gte 5 and $clock.hour lt 6) or ($clock.hour gte 11 and $clock.hour lt 12) or ($clock.hour gte 17 and $clock.hour lt 18))',
chance: 100,
link: "Submitted Jen Work 1"
},
{
requires: 'setup.Util.anybodyHere() and $jen.isHere and $jen.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 75,
link: "Submitted Jen Scene 3"
},
{
requires: '$mitsuko.isHere and $CounterContainer.childPlayArea gte 3 and $emiko.hasFlag("met") and $mitsuko.hasFlag("owned") and ($emiko.ageReal gte 5 and $emiko.ageReal lte 12) and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Emiko and Miyako Gradeschooler 12"
},
{
requires: 'setup.Util.anybodyHere() and $jen.isHere and $jen.hasFlag("owned") and $jen.affection gte 400 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 65,
link: "Submitted Jen Scene 4"
},
{
requires: 'setup.Util.anybodyHere() and $jen.isHere and $jen.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 25,
link: "Submitted Jen Scene 5"
},
{
requires: '$jen.isHere and $jen.hasFlag("owned") and ($clock.hour gte 21 and $clock.hour lte 23)',
chance: 15,
link: "Submitted Jen Kitchen 1"
},
{
requires: 'not $player.hasFlag("toldJenRickard") and $jen.hasFlag("owned") and ($jen.affection gte 650 and $jen.fear lt 200) and $jen.hasFlag("richard") and ($clock.hour is 5 or $clock.hour is 11 or $clock.hour is 17)',
override: true,
link: "Submitted Jen Plot 2"
},
{
requires: '$jen.isHere and $jen.hasFlag("owned") and ($clock.hour gte 7 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Jen Kitchen Ambient 1"
},
{
requires: '$jen.isHere and $jen.hasFlag("owned") and ($clock.hour gte 7 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Jen Kitchen Ambient 2"
},
{
requires: '$jen.isHere and $jen.hasFlag("owned") and $jen.cooking gte 1 and ($clock.hour gte 7 and $clock.hour lte 19)',
chance: 30,
link: "Submitted Eve Jen Kitchen 1"
},
{
requires: 'setup.Util.anybodyHere() and $jen.isHere and $mitsuko.isHere and $jen.hasFlag("owned") and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 15,
link: "Submitted Jen Mitsuko Ambient 1"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $mitsuko.hasFlag("owned") and ($mitsuko.affection lte 650 and $mitsuko.affection gte 300) and $mitsuko.fear gte 400 and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Submitted Mitsuko Scene 2"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $mitsuko.hasFlag("owned") and ($mitsuko.affection lte 200 or $mitsuko.trust lte 350 or $mitsuko.fear gte 750) and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Scene 5"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Scene 13"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Mitsuko Scene 21"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Mitsuko Scene 27"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Mitsuko Scene 32"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and ($clock.hour gte 20 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Mitsuko Scene 39"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Mitsuko Scene 40"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and $anna.isHere and ($eve.eyeDye is "red" and $eve.hairColor is setup.Character.HairColor.White) and $weather.today is "sunny" and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Vampire Anna Eve Ambient Scene 3"
},
{
requires: '(setup.Util.anybodyHere() and $eve.isHere and $mitsuko.isHere) and $mully.hasFlag("owned") and $mitsuko.hasFlag("owned") and ($clock.hour gte 18 and $clock.hour lt 22)',
chance: 100,
link: "Eve Carry Mully Mitsuko 1"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and $clock.isFebruary and $clock.day is 14 and ($clock.hour gte 6 and $clock.hour lt 16)',
chance: 100,
link: "Submitted Mitsuko Valentine Scene 1"
},
{
requires: '$mitsuko.isHere and $makiVisit and $maki.affection gte 700 and $maki.trust gte 600 and $mitsuko.isPregnant and $mitsuko.pregnancyWeek gte 27 and $mitsukoBubbles gte 7 and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
override: true,
link: "Submitted Maki Mitsuko Godmother Scene 1"
},
{
requires: '(setup.Util.anybodyHere() and $mitsuko.isHere and $eve.isHere) and $mitsuko.hasFlag("owned") and ($clock.hour gte 8 and $clock.hour lt 20)',
chance: 40,
link: "Submitted Mitsuko and Eve Kitchen ambient 3"
},
{
requires: '$mitsukoReyIntimate gte 5 and setup.Util.anybodyHere() and $mitsuko.isHere and $rey.isHere and $rey.hasFlag("owned") and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 50,
link: "Submitted Mitsuko and Rey Kitchen Ambient 1"
},
{
requires: '$mitsukoReyIntimate gte 5 and setup.Util.anybodyHere() and $mitsuko.isHere and $rey.isHere and $rey.hasFlag("owned") and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 50,
link: "Submitted Mitsuko and Rey Kitchen Ambient 2"
},
{
requires: '$mitsukoReyIntimate gte 5 and setup.Util.anybodyHere() and $mitsuko.isHere and $rey.isHere and $rey.hasFlag("owned") and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 50,
link: "Submitted Mitsuko and Rey Kitchen Ambient 3"
},
{
requires: '$mully.hasFlag("owned")',
chance: 55,
link: "Mully Kitchen Ambient 1"
},
{
requires: '$mully.hasFlag("owned")',
chance: 100,
link: "Mully Interactive 1"
},
{
requires: '(setup.Util.anybodyHere() and $misaki.isHere and $mitsuko.isHere) and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 750 and $mitsuko.trust gte 550 and $mitsuko.fear lte 450 and $misaki.hasFlag("owned") and $misaki.affection gte 450 and $misaki.trust gte 350 and $mitsuko.fear lte 750 and ($clock.hour gte 18 and $clock.hour lt 20)',
chance: 100,
link: "Misaki and Mitsuko 1"
},
{
requires: 'setup.Util.anybodyHere() and $rey.isHere and $rey.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 75,
link: "Submitted Rey Mansion 3"
},
{
requires: '$rey.isHere and $rey.hasFlag("owned") and ($clock.hour gte 22 or $clock.hour lt 2)',
chance: 15,
link: "Rey Tuna Hotdish 1"
},
{
requires: '(setup.Util.anybodyHere() and $rey.isHere and $anna.isHere) and $rey.hasFlag("owned") and (($clock.hour gte 11 and $clock.hour lt 12) or ($clock.hour gte 17 and $clock.hour lt 18))',
chance: 45,
link: "Submitted Rey Anna Kitchens 1"
},
{
requires: '$mitsuko.isHere and $makiVisit and $mitsuko.hasFlag("owned") and $mitsukoBubbles is 1 and ($clock.hour gte 22 or $clock.hour lt 2)',
chance: 100,
link: "Maki Bubbles Mitsuko Kitchen 1"
},
{
requires: '(setup.Util.anybodyHere() and $anna.isHere and $mitsuko.isHere) and $makiVisit and $mitsuko.hasFlag("owned") and (($clock.hour gte 5 and $clock.hour lt 6) or ($clock.hour gte 11 and $clock.hour lt 12) or ($clock.hour gte 17 and $clock.hour lt 18))',
chance: 100,
link: "Anna and Mitsuko Scene 1"
},
{
requires: '$misaki.isHere and $misaki.hasFlag("owned") and ($clock.hour gte 5 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Misaki Scene 1"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko and Anna Ambient 2"
},
{
requires: '(setup.Util.anybodyHere() and $mitsuko.isHere and $anna.location isnot "kitchens") and $mitsuko.hasFlag("owned") and (($clock.hour gte 5 and $clock.hour lt 6) or ($clock.hour gte 11 and $clock.hour lt 12) or ($clock.hour gte 17 and $clock.hour lt 18))',
chance: 100,
link: "Submitted Mitsuko and Anna Ambient 5"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $misaki.isHere and $mitsuko.hasFlag("owned") and $misaki.hasFlag("owned") and ($clock.hour gte 5 and $clock.hour lt 19)',
chance: 20,
link: "Submitted Mitsuko and Misaki Ambient 4"
},
{
requires: '$mitsuko.isHere and not $mitsuko.hasFlag("announced") and $mitsuko.isPregnant and (($mitsuko.pregnancyWeek gte 5 and $mitsuko.affection gte 450 and $mitsuko.fear lte 700) or ($mitsuko.pregnancyWeek gte 19)) and ($clock.hour gte 6 and $clock.hour lt 22)',
override: true,
link: "Mitsuko Pregnancy Announce 1"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and $mitsuko.hasFlag("announced") and $mitsuko.isPregnant and $mitsuko.pregnancyWeek gte 16 and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Mitsuko Pregnancy Ambient 3"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 1"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 3"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 4"
},
{
requires: 'setup.Util.nobodyHere() and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 5"
},
{
requires: 'setup.Util.nobodyHere() and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 6"
},
{
requires: 'setup.Util.nobodyHere() and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 7"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 8"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 9"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 10"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 11"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 14"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 15"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 16"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 19"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $eve.isHere and $clock.isWinter and $mitsuko.hasFlag("owned") and ($clock.hour gte 18 and $clock.hour lt 21)',
chance: 20,
link: "Submitted Mitsuko and Eve Mansion Winter Ambient 3"
},
{
requires: 'not $mitsuko.hasFlag("reyNoRelationship") and $mitsuko.gender is setup.Character.Gender.Female and $mitsukoReyIntimate is 0 and setup.Util.anybodyHere() and $mitsuko.isHere and $rey.isHere and $rey.hasFlag("owned") and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 30,
link: "Submitted Mitsuko and Rey Encourage Scene 1"
},
{
requires: 'not $mitsuko.hasFlag("reyNoRelationship") and $mitsuko.gender is setup.Character.Gender.Herm and $mitsukoReyIntimate is 0 and setup.Util.anybodyHere() and $mitsuko.isHere and $rey.isHere and $rey.hasFlag("owned") and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 30,
link: "Submitted Futa Mitsuko and Rey Encourage Scene 1"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and not $rebekkah.hasFlag("power") and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Rebekkah Scene 1"
},
{
requires: '$mitsuko.isHere and $makiVisit and $mitsuko.hasFlag("owned") and $mitsukoBubbles is 6 and ($clock.hour gte 16 and $clock.hour lte 20)',
chance: 100,
link: "Submitted Maki Bubbles Kitchen Interactive Scene 1"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $makiVisit and $mitsuko.hasFlag("owned") and ($mitsukoBubbles gte 5 and $mitsukoBubbles lte 10) and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "Mitsuko and Maki Fun Scene 1"
},
{
requires: '$yami.isHere and $yami.hasFlag("contact") and $clock.isFebruary and $clock.day is 13 and ($clock.hour gte 19 and $clock.hour lt 23)',
chance: 100,
link: "Submitted Yami Valentines Day 1"
},
{
requires: '$yami.isHere and $yami.hasFlag("contact") and ($clock.hour gte 10 and $clock.hour lt 20)',
chance: 100,
link: "Submitted Yami Cooking Scene 1"
},
{
requires: '$mully.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 30,
link: "Mully Mansion 1"
},
{
requires: 'setup.Util.anybodyHere() and $anna.isHere and $mully.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 20,
link: "Submitted Anna and Mully Scene 2"
},
{
requires: '$mully.hasFlag("owned")',
chance: 75,
link: "Submitted Mully Ambient 8"
},
{
requires: 'setup.Util.anybodyHere() and $sidra.isHere and $sidra.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lte 20)',
chance: 100,
link: "Sidra Ambient 2"
},
{
requires: 'setup.Util.anybodyHere() and $sidra.isHere and $sidra.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lte 20)',
chance: 100,
link: "Sidra Ambient 3"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 18 and $clock.hour lt 22)',
chance: 50,
link: "Submitted Rebekkah Non-Work Ambient 4"
},
{
requires: '$rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 18 and $clock.hour lt 22)',
chance: 50,
link: "Submitted Rebekkah Non-Work Ambient 5"
},
{
requires: '$rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 18 and $clock.hour lt 22)',
chance: 50,
link: "Submitted Rebekkah Non-Work Ambient 6"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 1"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 2"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 3"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 5"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 6"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 7"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 8"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 9"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 10"
},
{
requires: 'setup.Util.nobodyHere() and $claire.hasFlag("contact") and $claire.affection gte 400 and $claire.fear lte 500 and ($clock.hour gte 10 or $clock.hour lt 3)',
chance: 10,
link: "Submitted Claire Message Scene 1"
},
{
requires: 'setup.Util.nobodyHere() and not $makiVisit and $morichiMeet gte 7 and $clock.dayOfWeek is 6 and ($clock.day gte 8 and $clock.day lte 14) and ($clock.hour gte 12 and $clock.hour lt 17)',
chance: 100,
link: "Maki Arrival Event List"
},
{
requires: "setup.Util.nobodyHere() and not $makiVisit and ($labBubblesSmile gte 1 and $labBubblesSmile lte 10)",
chance: 25,
link: "Maki Text Smile 1"
},
{
requires: "setup.Util.nobodyHere() and not $makiVisit and ($labBubblesSmile gte 1 and $labBubblesSmile lte 10)",
chance: 25,
link: "Maki Text Smile 2"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and (not ($mansionChristmasDec is "belle")) and (not ($mansionChristmasDec is "reject")) and $clock.isDecember and $clock.day lte 24 and $eve.affection gte 400 and $eve.fear lte 550 and $eve.trust gte 300 and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Christmas Decorations 1"
},
{
requires: '(setup.Util.anybodyHere() and $bridgette.isHere and $mitsuko.isHere) and $mitsuko.hasFlag("owned") and $bridgette.hasFlag("owned") and $clock.hour gte 6 and $clock.hour lt 20',
chance: 100,
link: "Submitted Bridge_Mits Baking 1"
},
{
requires: 'setup.Util.anybodyHere() and $bridgette.isHere and $eve.isHere and $bridgette.hasFlag("owned") and $bridgette.affection gte 600 and $bridgette.fear lte 300 and $bridgette.trust gte 550 and not $bridgette.hasFlag("eveTrueAge") and not $eve.hasFlag("virgin")',
chance: 100,
link: "Submitted Bridgette EveTrueAge"
},
{
requires: '(setup.Util.anybodyHere() and $bridgette.isHere and $mitsuko.isHere) and $bridgette.hasFlag("owned") and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Bridge_Mits Baking 2"
},
{
requires: "(setup.Util.anybodyHere() and $anna.isHere and $jen.isHere) and ($annaJen gte 3 and $annaJen lte 8) and $jen.hasFlag('owned') and ($clock.hour gte 5 and $clock.hour lt 18)",
chance: 100,
link: "Submitted Jen and Anna Work Scene 1"
},
{
requires: "$player.hasFlag('EveHalloweenPumpkinEnable')",
override: true,
link: "Eve Halloween Pumpkin 1"
},
{
requires: "$mitsuko.isHere and $zachVisit and ($clock.hour gte 5 and $clock.hour lt 18)",
chance: 100,
link: "Submitted Mitsuko and Zach Sandwich 1"
},
{
requires: '$chloeVisit and ($clock.hour gte 7 and $clock.hour lt 19)',
chance: 50,
link: "Little Sister Visit 1"
},
{
requires: '(setup.Util.anybodyHere() and $mitsuko.isHere and $eve.isHere) and $mitsuko.hasFlag("owned") and $chloeVisit and ($clock.hour gte 6 and $clock.hour lt 19)',
chance: 100,
link: "Little Sister Mitsuko Eve 1"
},
{
requires: '$zachVisit and ($clock.hour gte 9 and $clock.hour lt 23)',
chance: 100,
link: "Big Brother Visit 2"
},
{
requires: '$miranda.hasFlag("loving") and $mirandaVisit and ($clock.hour gte 12 and $clock.hour lt 20)',
chance: 65,
link: "Loving Mother Visit 1"
},
{
requires: '$miranda.hasFlag("loving") and $mirandaVisit and ($clock.hour gte 12 and $clock.hour lt 20)',
chance: 65,
link: "Loving Mother Visit 2"
},
{
requires: '$anna.isHere and $miranda.hasFlag("loving") and $mirandaVisit and (($clock.hour gte 5 and $clock.hour lt 6) or ($clock.hour gte 11 and $clock.hour lt 12) or ($clock.hour gte 17 and $clock.hour lt 18))',
chance: 65,
link: "Mother Cooking With Anna 1"
},
{
requires: '($genericSlaves.some(function (gs) { return (gs.hasFlag("owned") && (gs.nature === setup.Character.PersonalityAspects.Modest || gs.nature === setup.Character.PersonalityAspects.Shy)); })) and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "Modest Sweep 1"
},
{
requires: '($genericSlaves.some(function (gs) { return (gs.hasFlag("owned") && (gs.nature === setup.Character.PersonalityAspects.Shy)); })) and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "Shy Sweep 1"
},
{
requires: 'setup.Util.nobodyHere() and $olivia.hasFlag("stayHome") and $olivia.affection gte 400 and $olivia.fear lte 650 and ($clock.hour gte 16 and $clock.hour lt 20)',
chance: 50,
link: "Olivia Calling Gateway"
},
{
requires: 'setup.Util.anybodyHere() and $yami.isHere and $jen.isHere and $redVisit and $yami.hasFlag("contact") and $jen.hasFlag("owned") and $jenYami gte 6 and ($clock.hour gte 10 and $clock.hour lt 22)',
chance: 50,
link: "Submitted Yami and Red Ambient 3"
},
{
requires: 'setup.Util.nobodyHere()',
chance: 25,
link: "Phone Call Event List"
}
]>>
<</initialisation>>\
<<description>> /% Otherwise display this location's descriptive text %/ \
The kitchen is surprisingly large. The floor is black tile with white grouting, nowhere near as nice as the marble and hardwood that seems present in much of the house. Two of the walls are lined with cupboards, sinks and counters, all with various items positioned neatly on their stainless steel surface.
One of the walls has several industrial sized stoves and ovens, each in the same shade of silver as the stainless steel counters.
Along the last wall are several large refrigerators that match the rest of the room's decor.
The middle of the room has a large round counter with several utensils hanging from a rack above it. You can see an assortment of serving bowls and spices towards the middle of the counter.
<<getbackground "mansion/kitchen" "png">>
<</description>>The kitchen is vacant at the moment. Deep shadows cast the entire room in a perpetual gloom until you reach for the light switch.
The lights flicker once, then illuminate the room in nearly blinding light.The lights in the kitchen are on when you arrive. You take a second to look around, but there is no sign of anyone else within.The kitchen feels like an endless void in the darkness. Somewhere deep within you can hear the sound of a fan or something, but otherwise the room is quiet.
Reaching out, you flip the light switch, flinching at the room is suddenly bathed in bright light.You can see a light over towards the refrigerators in the kitchens. Reaching for the light switch, the room is bathed in a sudden light.
You see Anna standing across the room near the refrigerator. In her hand is a bit of leftovers from last night's meal.
<<movenpc "anna" "kitchens">>At the kitchen sink, Anna is busy washing dishes. Wash, rinse, dry, repeat. She doesn't seem to notice you yet.
<<movenpc "anna" "kitchens">>Several large platters sit on the counter, each with varying amounts of food on them as Anna starts to lay out the food in preparation of meal time.
<<movenpc "anna" "kitchens">>
<<if random(1,100) gte $anna.cooking>><<set $anna.cooking += 1>><</if>>Inside of the kitchens, you notice Anna working. As you watch, she has a towel in her hand and is wiping down counter tops.
<<movenpc "anna" "kitchens">>Entering the kitchen, you hear activity before you actually see anyone. Looking towards the sounds, you see Anna busy preparing the coming meal.
<<movenpc "anna" "kitchens">>
<<if random(1,100) gte $anna.cooking>><<set $anna.cooking += 1>><</if>>You can hear the sounds of someone hard at work in the kitchen when you enter, the sounds of pots and pans being moved about and of cutlery performing their intended uses.
Taking a few steps deeper into the kitchen, you spot Anna standing near the counter with her back to you, busy placing food on a platter in preparation of serving it to you at meal time.
<<movenpc "anna" "kitchens">>
<<if random(1,100) gte $anna.cooking>><<set $anna.cooking += 1>><</if>>You hear a little whine from somewhere nearby. Turning your eyes toward the sound, you see Mully near the stove, reaching under with his paws as if reaching for something. He stops, looks at you, snorts, then trots away, seemingly without a care in the world.<<initialisation>>
<<set _here.name to "Laboratory", _here.region to "Mansion">>
/% Cleanliness %/
<<set _here.cleaning.demand to setup.Priority.None>>
/% Exits %/
<<set _here.exits = [
{
show: "true",
pass: "true",
link: "<<link [[Storage Area|storage]]>><<addtime { minute : 1 }>><</link>>"
}
]>>
/% Events %/
\
<<set _here.events = [
{
requires: "true",
chance: 100,
link: "Laboratory Event 1"
},
{
requires: "true",
chance: 100,
link: "Laboratory 2"
},
{
requires: "true",
chance: 100,
link: "Laboratory 3"
},
{
requires: "true",
chance: 100,
link: "Laboratory 4"
},
{
requires: '$bridgette.fertility is 0 and $player.hasFlag("attemptedBridgetteFertility") and $bruce.hasFlag("contact") and not $player.hasFlag("bridgetteFertility1")',
chance: 100,
link: "Submitted Bridgette Fertility Restoration Part 1"
},
{
requires: '$labBubblesSmile is -1 and $morichiMeet is 7 and $eve.affection gte 650 and $eve.fear lte 200 and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Submitted Lab Bubbles 1"
},
{
requires: 'not $mitsuko.hasFlag("wolfTF") and $player.inventory.includes("wolf_hair") and $mitsuko.hasFlag("owned") and ($clock.hour gte 16 and $clock.hour lt 20) and $player.alchemy gte 100',
chance: 80,
link: "Submitted Laboratory Mitsuko Wolf TF Concoction Scene 1"
}
]>>
<</initialisation>>\
<<description>>\
The laboratory is all white washed walls and stainless steel counter tops. On nearly every surface is one form or another of scientific equipment.
Towards the back of the room are two coolers, one intended to hold completed elixirs, and the other to hold sensitive ingredients.
Near the coolers is a @@.slimlink;[[notebook|Uncle Lab Book]]@@ labeled Formula.
<<getbackground "mansion/lab" "png">>
[[Craft potions|laboratoryCrafting]]
[[See subjects|laboratorySubject]]
<</description>>\There are soft bubbling sounds coming from one of the pieces of equipment in the lab. You aren't sure if the contraption is actually doing something, or if it just makes the sound from time to time.You can't help but notice how cool the room feels as you enter it. After a moment, you decide that it's not quite cold enough to justify finding warmer clothing.A soft hum comes from the ceiling. Turning your eyes towards the sound, you can see a small fan in the ceiling, blowing air gently into the room.Looking at the room, you wonder what kind of experiments your Great Uncle might have done in this room. Did he learn it all on his own, or did he gain his knowledge some other way?<span id='charmTitle'>Crafting</span>\
<hr><<link "Return" "laboratory">><</link>>
Looking at the laboratory work table, surrounded by equipment of various types. Here you can create the recipes left by your uncle.
You have:
@@.2;Calla Lilly@@ (Remaining: <<= $laboratory.stores.callaLily>>)
@@.2;Lavender@@ (Remaining: <<= $laboratory.stores.lavender>>)
@@.2;Oriental Lilly@@ (Remaining: <<= $laboratory.stores.orientalLily>>)
@@.2;Wolfsbane@@ (Remaining: <<= $laboratory.stores.wolfsbane>>)
''Eye Droppers:''
<<set _recipeChoicesEyeDrop to setup.Alchemy.craftableRecipesByType('eyeDrop').reduce(
function (map, recipe) { map.set(recipe.name, recipe); return map; },
new Map()
)>>\
<<if _recipeChoicesEyeDrop.size gt 0>>\
''Select Recipe:'' \
<<listbox "_recipeChoiceEyeDrop" autoselect>>
<<optionsfrom _recipeChoicesEyeDrop>>
<</listbox>>
<<link "Craft" "laboratoryCrafting">>
<<run setup.Alchemy.craft(_recipeChoiceEyeDrop, $player.alchemy)>>
<</link>>\
<<else>>\
There are currently no recipes that you're capable of crafting.\
<</if>>
''Hair Dyes:''
<<set _recipeChoicesHairDye to setup.Alchemy.craftableRecipesByType('hairDye').reduce(
function (map, recipe) { map.set(recipe.name, recipe); return map; },
new Map()
)>>\
<<if _recipeChoicesHairDye.size gt 0>>\
''Select Recipe:'' \
<<listbox "_recipeChoiceHair" autoselect>>
<<optionsfrom _recipeChoicesHairDye>>
<</listbox>>
<<link "Craft" "laboratoryCrafting">>
<<run setup.Alchemy.craft(_recipeChoiceHair, $player.alchemy)>>
<</link>>\
<<else>>\
There are currently no recipes that you're capable of crafting.\
<</if>>
''Family Planning''
<<set _recipeChoicesFamilyPlanning to setup.Alchemy.craftableRecipesByType('FamilyPlanning').reduce(
function (map, recipe) { map.set(recipe.name, recipe); return map; },
new Map()
)>>\
<<if _recipeChoicesFamilyPlanning.size gt 0>>\
''Select Recipe:'' \
<<listbox "_recipeChoiceFamily" autoselect>>
<<optionsfrom _recipeChoicesFamilyPlanning>>
<</listbox>>
<<link "Craft" "laboratoryCrafting">>
<<run setup.Alchemy.craft(_recipeChoiceFamily, $player.alchemy)>>
<</link>>\
<<else>>\
There are currently no recipes that you're capable of crafting.\
<</if>>
''Breasts''
<<set _recipeChoicesBreastTF to setup.Alchemy.craftableRecipesByType('breastTF').reduce(
function (map, recipe) { map.set(recipe.name, recipe); return map; },
new Map()
)>>\
<<if _recipeChoicesBreastTF.size gt 0>>\
''Select Recipe:'' \
<<listbox "_recipeChoiceBreast" autoselect>>
<<optionsfrom _recipeChoicesBreastTF>>
<</listbox>>
<<link "Craft" "laboratoryCrafting">>
<<run setup.Alchemy.craft(_recipeChoiceBreast, $player.alchemy)>>
<</link>>\
<<else>>\
There are currently no recipes that you're capable of crafting.\
<</if>>
''Gender''
<<set _recipeChoicesGenderTF to setup.Alchemy.craftableRecipesByType('genderTF').reduce(
function (map, recipe) { map.set(recipe.name, recipe); return map; },
new Map()
)>>\
<<if _recipeChoicesGenderTF.size gt 0>>\
''Select Recipe:'' \
<<listbox "_recipeChoiceGender" autoselect>>
<<optionsfrom _recipeChoicesGenderTF>>
<</listbox>>
<<link "Craft" "laboratoryCrafting">>
<<run setup.Alchemy.craft(_recipeChoiceGender, $player.alchemy)>>
<</link>>\
<<else>>\
There are currently no recipes that you're capable of crafting.\
<</if>>
''Height''
<<set _recipeChoicesHeightIT to setup.Alchemy.craftableRecipesByType('heightIT').reduce(
function (map, recipe) { map.set(recipe.name, recipe); return map; },
new Map()
)>>\
<<if _recipeChoicesHeightIT.size gt 0>>\
''Select Recipe:'' \
<<listbox "_recipeChoicesHeight" autoselect>>
<<optionsfrom _recipeChoicesHeightIT>>
<</listbox>>
<<link "Craft" "laboratoryCrafting">>
<<run setup.Alchemy.craft(_recipeChoicesHeight, $player.alchemy)>>
<</link>>\
<<else>>\
There are currently no recipes that you're capable of crafting.\
<</if>>
''Skin Tones''
<<set _recipeChoicesSkinToneTF to setup.Alchemy.craftableRecipesByType('skinToneTF').reduce(
function (map, recipe) { map.set(recipe.name, recipe); return map; },
new Map()
)>>\
<<if _recipeChoicesSkinToneTF.size gt 0>>\
''Select Recipe:'' \
<<listbox "_recipeChoiceSkin" autoselect>>
<<optionsfrom _recipeChoicesSkinToneTF>>
<</listbox>>
<<link "Craft" "laboratoryCrafting">>
<<run setup.Alchemy.craft(_recipeChoiceSkin, $player.alchemy)>>
<</link>>\
<<else>>\
There are currently no recipes that you're capable of crafting.\
<</if>>
''Health''
<<set _recipeChoicesHealth to setup.Alchemy.craftableRecipesByType('Health').reduce(
function (map, recipe) { map.set(recipe.name, recipe); return map; },
new Map()
)>>\
<<if _recipeChoicesHealth.size gt 0>>\
''Select Recipe:'' \
<<listbox "_recipeChoiceHealth" autoselect>>
<<optionsfrom _recipeChoicesHealth>>
<</listbox>>
<<link "Craft" "laboratoryCrafting">>
<<run setup.Alchemy.craft(_recipeChoiceHealth, $player.alchemy)>>
<</link>>\
<<else>>\
There are currently no recipes that you're capable of crafting.\
<</if>>
''Other Transformations''
<<set _recipeChoicesOther to setup.Alchemy.craftableRecipesByType('otherTF').reduce(
function (map, recipe) { map.set(recipe.name, recipe); return map; },
new Map()
)>>\
<<if _recipeChoicesOther.size gt 0>>\
''Select Recipe:'' \
<<listbox "_recipeChoiceOther" autoselect>>
<<optionsfrom _recipeChoicesOther>>
<</listbox>>
<<link "Craft" "laboratoryCrafting">>
<<run setup.Alchemy.craft(_recipeChoiceOther, $player.alchemy)>>
<</link>>\
<<else>>\
There are currently no recipes that you're capable of crafting.\
<</if>>
<<link "Return" "laboratory">><</link>><span id='charmText'>Subject Transformations</span>\
<hr>
Here you can use stored transformative items on your slaves.
<<set _slaves to setup.Util.getNpcs().filter(function (slave) { return slave.hasFlag("owned"); })>>
\<<set _subject to _slaves.find(function (slave) { return slave.hasFlag("labrat"); })>>
\<<if not _subject>>\
<<set _subjectChoices to _slaves.reduce(function (map, slave) {
map.set(slave.fullName, slave);
return map;
}, new Map())>>\
<<if _subjectChoices.size gt 0>>\
''Select Subject:'' \
<<listbox "_subjectChoice" autoselect>>
<<optionsfrom _subjectChoices>>
<</listbox>>
<<link "Call to Laboratory" "laboratorySubject">>
<<set _subjectChoice.addFlag("labrat")>>
<<movenpc `_subjectChoice.id` "laboratory">>
<</link>>\
<<else>>\
You currently have no subjects available for transformation.\
<</if>>
<<else>>\
Subject: <<= _subject.fullName>>
Age: <<= _subject.agePretty>>
Gender: <<= _subject.gender>>
Health: <<= _subject.health>>
Build: <<= _subject.build>>
Skin Tone: <<= _subject.skinTone>>
Chest: <<= _subject.chestDesc>>
Nipple: <<= _subject.nipplesDesc>>
Eye Color: <<= _subject.eyeColorDesc>>
Hair Color: <<= _subject.headHairDesc>>
Height: <<= _subject.heightDesc>>
Nails: <<= _subject.nailDesc>>
<<if _subject.penis gt 0>>Penis Size: <<= _subject.penisDesc>>
<</if>><<if _subject.vagina gt 0>>Vagina: <<= _subject.vaginaDesc>>
<</if>><<if _subject.balls gt 0>>Ball Size: <<= _subject.ballsDesc>>
<</if>>Pubic Hair: <<= _subject.pubicHairDesc>>
<<link "Return to duties" "laboratorySubject">>
<<set _subject.deleteFlag("labrat")>>
/* TODO: Should probably move the NPC somewhere else here. */
<</link>>
<<set _EyeDroppers to $laboratory.potions.filter(function (pot) { return pot.type === 'eyeDrop'; })>>\
''Eye Droppers''
\<<if _EyeDroppers.length is 0>>
\ None available.
\<<else>>
\<<set _Choices to _EyeDroppers.reduce(function (map, dye) {
map.set(dye.name, dye);
return map;
}, new Map())>>
\ <<listbox "_EyeDropperChoice" autoselect>>
<<optionsfrom _Choices>>
<</listbox>>
<<link "Apply Potion">>
<<run _EyeDropperChoice.apply(_subject)>>
<<run $laboratory.potions.delete(_EyeDropperChoice)>>
<<gotoevent setup.events[_EyeDropperChoice.id]>>
<</link>>\
<</if>>
<<set _hairDyes to $laboratory.potions.filter(function (pot) { return pot.type === 'hairDye'; })>>\
''Hair Dyes:''
\<<if _hairDyes.length is 0>>
\ None available.
\<<else>>
\<<set _dyeChoices to _hairDyes.reduce(function (map, dye) {
map.set(dye.name, dye);
return map;
}, new Map())>>
\ <<listbox "_dyeChoice" autoselect>>
<<optionsfrom _dyeChoices>>
<</listbox>>
<<link "Apply Hair Dye">>
/* Note (PC) This is brute force but will work for now. Also, Orange, Pink, and Purple hair have no value in enum or doll art */
<<if
(_subject.hairColor === setup.Character.HairColor.Black and _dyeChoice.id === "blackHairDye") or
(_subject.hairColor === setup.Character.HairColor.Blond and _dyeChoice.id === "blondHairDye") or
(_subject.hairColor === setup.Character.HairColor.Brown and _dyeChoice.id === "brownHairDye") or
(_subject.hairColor === setup.Character.HairColor.Dishwater and _dyeChoice.id === "dirtyBlondHairDye") or
(_subject.hairColor === setup.Character.HairColor.Grey and _dyeChoice.id === "greyHairDye") or
(_subject.hairColor === setup.Character.HairColor.Maroon and _dyeChoice.id === "maroonHairDye") or
(_subject.hairColor === setup.Character.HairColor.Red and _dyeChoice.id === "redHairDye") or
(_subject.hairColor === setup.Character.HairColor.White and _dyeChoice.id === "whiteHairDye")
>>
<<run _subject.addFlag("HairSameAsDye");>>
<</if>>
<<run _dyeChoice.apply(_subject)>>
<<run $laboratory.potions.delete(_dyeChoice)>>
<<gotoevent setup.events[_dyeChoice.id]>>
<</link>>\
<</if>>
<<set _FamilyPlanning to $laboratory.potions.filter(function (pot) { return pot.type === 'FamilyPlanning'; })>>\
''Family Planning''
\<<if _FamilyPlanning.length is 0>>
\ None available.
\<<else>>
\<<set _Choices to _FamilyPlanning.reduce(function (map, dye) {
map.set(dye.name, dye);
return map;
}, new Map())>>
\ <<listbox "_FamilyPlanningChoice" autoselect>>
<<optionsfrom _Choices>>
<</listbox>>
<<link "Apply Potion">>
<<run _FamilyPlanningChoice.apply(_subject)>>
<<run $laboratory.potions.delete(_FamilyPlanningChoice)>>
<<gotoevent setup.events[_FamilyPlanningChoice.id]>>
<</link>>\
<</if>>
<<set _breastTF to $laboratory.potions.filter(function (pot) { return pot.type === 'breastTF'; })>>\
''Breasts''
\<<if _breastTF.length is 0>>
\ None available.
\<<else>>
\<<set _Choices to _breastTF.reduce(function (map, dye) {
map.set(dye.name, dye);
return map;
}, new Map())>>
\ <<listbox "_breastTFChoice" autoselect>>
<<optionsfrom _Choices>>
<</listbox>>
<<link "Apply Potion">>
<<run _breastTFChoice.apply(_subject)>>
<<run $laboratory.potions.delete(_breastTFChoice)>>
<<gotoevent setup.events[_breastTFChoice.id]>>
<</link>>\
<</if>>
<<set _genderTF to $laboratory.potions.filter(function (pot) { return pot.type === 'genderTF'; })>>\
''Gender''
\<<if _genderTF.length is 0>>
\ None available.
\<<else>>
\<<set _Choices to _genderTF.reduce(function (map, dye) {
map.set(dye.name, dye);
return map;
}, new Map())>>
\ <<listbox "_genderTFChoice" autoselect>>
<<optionsfrom _Choices>>
<</listbox>>
<<link "Apply Potion">>
<<run _genderTFChoice.apply(_subject)>>
<<run $laboratory.potions.delete(_genderTFChoice)>>
<<gotoevent setup.events[_genderTFChoice.id]>>
<</link>>\
<</if>>
<<set _heightIT to $laboratory.potions.filter(function (pot) { return pot.type === 'heightIT'; })>>\
''Height''
\<<if _heightIT.length is 0>>
\ None available.
\<<else>>
\<<set _Choices to _heightIT.reduce(function (map, dye) {
map.set(dye.name, dye);
return map;
}, new Map())>>
\ <<listbox "_heightITChoice" autoselect>>
<<optionsfrom _Choices>>
<</listbox>>
<<link "Apply Potion">>
<<run _heightITChoice.apply(_subject)>>
<<run $laboratory.potions.delete(_heightITChoice)>>
<<gotoevent setup.events[_heightITChoice.id]>>
<</link>>\
<</if>>
<<set _skinToneTF to $laboratory.potions.filter(function (pot) { return pot.type === 'skinToneTF'; })>>\
''Skin Tones''
\<<if _skinToneTF.length is 0>>
\ None available.
\<<else>>
\<<set _Choices to _skinToneTF.reduce(function (map, dye) {
map.set(dye.name, dye);
return map;
}, new Map())>>
\ <<listbox "_skinToneTFChoice" autoselect>>
<<optionsfrom _Choices>>
<</listbox>>
<<link "Apply Potion">>
<<run _skinToneTFChoice.apply(_subject)>>
<<run $laboratory.potions.delete(_skinToneTFChoice)>>
<<gotoevent setup.events[_skinToneTFChoice.id]>>
<</link>>\
<</if>>
<<set _Health to $laboratory.potions.filter(function (pot) { return pot.type === 'Health'; })>>\
''Health''
\<<if _Health.length is 0>>
\ None available.
\<<else>>
\<<set _Choices to _Health.reduce(function (map, dye) {
map.set(dye.name, dye);
return map;
}, new Map())>>
\ <<listbox "_HealthChoice" autoselect>>
<<optionsfrom _Choices>>
<</listbox>>
<<link "Apply Potion">>
<<run _HealthChoice.apply(_subject)>>
<<run $laboratory.potions.delete(_HealthChoice)>>
<<gotoevent setup.events[_HealthChoice.id]>>
<</link>>\
<</if>>
<<set _otherTFs to $laboratory.potions.filter(function (pot) { return pot.type === 'otherTF'; })>>\
''Other Transformations''
\<<if _otherTFs.length is 0>>
\ None available.
\<<else>>
\<<set _Choices to _otherTFs.reduce(function (map, dye) {
map.set(dye.name, dye);
return map;
}, new Map())>>
\ <<listbox "_otherTFsChoice" autoselect>>
<<optionsfrom _Choices>>
<</listbox>>
<<link "Apply Potion">>
<<run _otherTFsChoice.apply(_subject)>>
<<run $laboratory.potions.delete(_otherTFsChoice)>>
<<gotoevent setup.events[_otherTFsChoice.id]>>
<</link>>\
<</if>>
<</if>>
<<link "Return" "laboratory">><</link>><<initialisation>>
<<set _here.name to "Laundry Area", _here.region to "Mansion">>
/% Cleanliness %/
<<set _here.cleaning.demand to setup.Priority.Medium>>
/% Exits %/
<<set _here.exits = [
{
show: "true",
pass: "true",
link: "<<link [[Storage Area|storage]]>><<addtime { minute : 1 }>><</link>>"
}
]>>
/%Events%/
<<set _here.events = [
{
requires: 'setup.Util.anybodyHere()',
chance: 100,
link: "mansionCatchall"
},
{
requires: "setup.Util.nobodyHere()",
chance: 100,
link: "Laundry Event 1"
},
{
requires: "setup.Util.nobodyHere()",
chance: 100,
link: "Laundry Event 2"
},
{
requires: "setup.Util.nobodyHere() and ($clock.hour gte 6 and $clock.hour lt 20)",
chance: 100,
link: "Laundry Event 3"
},
{
requires: "setup.Util.nobodyHere() and ($clock.hour gte 6 and $clock.hour lt 20)",
chance: 100,
link: "Laundry Event 4"
},
{
requires: "setup.Util.nobodyHere() and ($clock.hour gte 6 and $clock.hour lt 20)",
chance: 100,
link: "Laundry Event 5"
},
{
requires: "setup.Util.nobodyHere() and ($clock.hour gte 6 and $clock.hour lt 20)",
chance: 50,
link: "Laundry Event 6"
},
{
requires: 'setup.Util.nobodyHere() and $bridgette.hasFlag("owned") and $player.hasFlag("bridgetteFertility5") and not $player.hasFlag("bridgetteFertility6") and not $player.hasFlag("delayBridgetteFertilityPart6") and ($clock.hour gte 10 and $clock.hour lte 15)',
chance: 100,
link: "Submitted Bridgette Fertility Restoration Part 6"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Mitsuko Scene 29"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Mitsuko Scene 31"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Mitsuko Scene 41"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and ($mitsuko.affection gte 600 or $mitsuko.trust gte 600) and ($clock.hour gte 20 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Mitsuko Scene 43"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and $zachVisit and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Mitsuko and Zach Flirt Attempt 1"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and $zachVisit and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Mitsuko and Zach Flirt Attempt 2"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and $zachVisit and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Mitsuko and Zach Flirt Attempt 3"
},
{
requires: '$eve.isHere and ($anna.eyeColor is setup.Character.EyeColor.Green and $anna.hairColor is setup.Character.HairColor.Maroon) and $eve.fear lt 800 and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Look Alike Anna Eve Ambient Scene 1"
},
{
requires: "$mitsuko.isHere and $mitsuko.hasFlag('owned') and $zachVisit and ($clock.hour gte 6 and $clock.hour lt 22)",
chance: 100,
link: "Submitted Mitsuko and Zach Chat 2"
},
{
requires: 'setup.Util.anybodyHere() and $anna.isHere and ($anna.affection lte 650 and $anna.affection gte 350) and $anna.fear lte 600 and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Anna Interactive Scene 9"
},
{
requires: 'setup.Util.anybodyHere() and $anna.isHere and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Anna Interactive Scene 17"
},
{
requires: 'setup.Util.anybodyHere() and $anna.isHere and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Anna Interactive Scene 18"
},
{
requires: '$anna.isHere and not $anna.hasFlag("announced") and $anna.isPregnant and $anna.pregnancyWeek gte 6 and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Anna Pregnancy Announcement 1"
},
{
requires: '$anna.isHere and $makiVisit and $anna.affection gte 450 and $anna.fear lte 400 and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 80,
link: "Submitted Anna Scene 8"
},
{
requires: '$anna.isHere and $anna.affection gte 650 and $anna.fear lte 300 and $anna.trust gte 750 and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Submitted Anna Interactive Scene 9"
},
{
requires: "(setup.Util.anybodyHere() and $anna.isHere and $jen.isHere) and ($annaJen gte 3 and $annaJen lte 8) and $jen.hasFlag('owned') and ($clock.hour gte 5 and $clock.hour lt 18)",
chance: 100,
link: "Submitted Jen and Anna Work Scene 1"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and $anna.isHere and $anna.trust lte 300 and $anna.fear gte 600 and $eve.fear lte 600 and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Anna and Eve Interactive Scene 2"
},
{
requires: 'setup.Util.nobodyHere() and $misaki.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 20) and ($annaMarried gte 3 and $annaMarried lte 7)',
chance: 100,
link: "Anna Engaged Eve Misaki Ambient 1"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and ($eve.affection lte 800 and $eve.affection gte 450) and $eve.fear lte 700 and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Eve Interactive Scene 9"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and ($clock.hour gte 6 and $clock.hour lt 18) and $eve.isPregnant and $eve.pregnancyWeek gte 18',
chance: 100,
link: "Eve Pregnant Scene 2"
},
{
requires: 'setup.Util.nobodyHere() and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Submitted Anna Interactive Scene 1"
},
{
requires: '(setup.Util.anybodyHere() and $rey.isHere and $anna.isHere) and $rey.hasFlag("owned") and not $rey.hasFlag("arriving") and $rey.gender is setup.Character.Gender.Male and ($clock.hour gte 6 and $clock.hour lt 19)',
chance: 50,
link: "Anna and Rey Interactive Scene 1"
},
{
requires: '(setup.Util.anybodyHere() and $rey.isHere and $eve.isHere and $mitsuko.isHere) and $rey.hasFlag("owned") and $rey.gender is setup.Character.Gender.Male and $rey.affection gte 550 and $rey.fear lte 400 and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 19)',
chance: 50,
link: "Eve Mitsuko Rey Interactive 1"
},
{
requires: 'setup.Util.anybodyHere() and $jen.isHere and $jen.hasFlag("owned") and $jen.affection gte 400 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 65,
link: "Submitted Jen Scene 4"
},
{
requires: 'setup.Util.anybodyHere() and $jen.isHere and $jen.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 25,
link: "Submitted Jen Scene 5"
},
{
requires: 'setup.Util.anybodyHere() and $jen.isHere and $mitsuko.isHere and $jen.hasFlag("owned") and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 10,
link: "Submitted Jen Mitsuko Ambient 1"
},
{
requires: '$misaki.isHere and $misaki.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 80,
link: "Misaki Stuck In Drier 1"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $mitsuko.hasFlag("owned") and ($mitsuko.affection lte 200 or $mitsuko.trust lte 350 or $mitsuko.fear gte 750) and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Scene 5"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Scene 14"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Mitsuko Scene 27"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Mitsuko Scene 40"
},
{
requires: '$mitsuko.isHere and $makiVisit and $maki.affection gte 700 and $maki.trust gte 600 and $mitsuko.isPregnant and $mitsuko.pregnancyWeek gte 27 and $mitsukoBubbles gte 7 and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
override: true,
link: "Submitted Maki Mitsuko Godmother Scene 1"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 1"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 3"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 4"
},
{
requires: 'setup.Util.nobodyHere() and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 5"
},
{
requires: 'setup.Util.nobodyHere() and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 6"
},
{
requires: 'setup.Util.nobodyHere() and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 7"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 8"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 9"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 10"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 11"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 14"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 15"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 16"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 19"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $misaki.isHere and $mitsuko.hasFlag("owned") and $misaki.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 20,
link: "Submitted Mitsuko and Misaki Ambient 4"
},
{
requires: 'not $mitsuko.hasFlag("reyNoRelationship") and $mitsuko.gender is setup.Character.Gender.Female and $mitsukoReyIntimate is 0 and setup.Util.anybodyHere() and $mitsuko.isHere and $rey.isHere and $rey.hasFlag("owned") and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 30,
link: "Submitted Mitsuko and Rey Encourage Scene 1"
},
{
requires: 'not $mitsuko.hasFlag("reyNoRelationship") and $mitsuko.gender is setup.Character.Gender.Herm and $mitsukoReyIntimate is 0 and setup.Util.anybodyHere() and $mitsuko.isHere and $rey.isHere and $rey.hasFlag("owned") and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 30,
link: "Submitted Futa Mitsuko and Rey Encourage Scene 1"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $makiVisit and $mitsuko.hasFlag("owned") and ($mitsukoBubbles gte 5 and $mitsukoBubbles lte 10) and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "Mitsuko and Maki Fun Scene 1"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 18 and $clock.hour lt 22)',
chance: 50,
link: "Submitted Rebekkah Non-Work Ambient 4"
},
{
requires: '$rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 18 and $clock.hour lt 22)',
chance: 50,
link: "Submitted Rebekkah Non-Work Ambient 6"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 1"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 2"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 3"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 5"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 6"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 7"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 8"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 9"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 10"
},
{
requires: 'setup.Util.anybodyHere() and $bridgette.isHere and $eve.isHere and $bridgette.hasFlag("owned") and $bridgette.affection gte 600 and $bridgette.fear lte 300 and $bridgette.trust gte 550 and not $bridgette.hasFlag("eveTrueAge") and not $eve.hasFlag("virgin")',
chance: 100,
link: "Submitted Bridgette EveTrueAge"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $mitsuko.hasFlag("owned") and $mitsuko.hasPenis and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 50,
link: "Submitted Mitsuko Futa Scene 2"
},
{
requires: '$titch.hasFlag("owned") and ($clock.hour gte 8 and $clock.hour lt 21)',
chance: 100,
link: "Titch Laundry 1"
},
{
requires: '$titch.hasFlag("owned") and $mully.hasFlag("owned")',
chance: 100,
link: "Titch and Mully Ambient Scene 1"
},
{
requires: '($genericSlaves.some(function (gs) { return (gs.hasFlag("owned") && (gs.nature === setup.Character.PersonalityAspects.Modest || gs.nature === setup.Character.PersonalityAspects.Shy)); })) and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "Modest Sweep 1"
},
{
requires: '($genericSlaves.some(function (gs) { return (gs.hasFlag("owned") && (gs.nature === setup.Character.PersonalityAspects.Shy)); })) and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "Shy Sweep 1"
},
{
requires: '$olivia.hasFlag("yourHome") and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Olivia Laundry 1"
}
]>>
<</initialisation>>\
<<description>> /% Otherwise display this location's descriptive text %/ \
The laundry area is little more than an extension to the large storage area under the mansion. Two industrial sized washing machines, and two industrial sized driers line the wall with a pair of shelves between them.
One of the shelves appear to hold laundry soap, fabric softener, drier sheets, and a few other items that are less immediately identifiable.
The second holds some cleaning supplies and what looks like clean linens.
Nearby is a table used for folding the items that come out of the driers.
<<getbackground "mansion/laundry" "png">>
<</description>>The lights above the laundry area illuminate the big washers and driers. Beside one of the driers is a single empty basket for laundry.On the folding table beside the driers is a stack of neatly folded clothing that still needs to be put away. There is no sign of whoever was busy working on the laundry.You can see movement in the laundry as you approach. When you get close enough to see clearly, you can see Anna moving the freshly washed laundry from the washing machine to the drier.
<<movenpc "anna" "laundry">>When you near the laundry area, you can see Anna folding the white towels that she just pulled from the drier.
<<movenpc "anna" "laundry">>While there is no one currently in the area, one of the washing machines can be heard running. You can hear the unmistakable sound of the spin cycle starting as you listen.When you start to approach the laundry area, you can see that someone is over near the washer and drier.
It only takes you a second to recognize Anna. You almost open your mouth to say something when you hear a soft sound come from her, close to a whimper. For a split second, you wonder if she's hurt, but then you come to the sudden realization of what she's actually doing.
As the washing machine rocks violently on its spin cycle, Anna is leaning against the machine, pressing her crotch against the corner as the washing machine moves.
You can't quite suppress a smile as you watch the scene.
After a minute, the spin cycle ends, followed by a frustrated whimper from Anna.
<<talk "thought">>Guess it didn't run quite long enough for her to cum.<</talk>>\
<<addtime { minute : 3 }>><<movenpc "anna" "laundry">><<initialisation>>
<<set _here.name to "Library", _here.region to "Mansion">>
/% Cleanliness %/
<<set _here.cleaning.demand to setup.Priority.Medium>>
/% Exits %/
<<set _here.exits = [
{
show: "true",
pass: "true",
link: "<<link [[North Hall|northHall]]>><<addtime { minute : 1 }>><</link>>"
},
{
show: "true",
pass: "true",
link: "<<link [[Study|study]]>><<addtime { minute : 1 }>><</link>>"
}
]>>
/%Events%/
<<set _here.events = [
{
requires: 'setup.Util.anybodyHere()',
chance: 100,
link: "mansionCatchall"
},
{
requires: '($genericSlaves.some(function (gs) { return (gs.hasFlag("owned") && (gs.nature === setup.Character.PersonalityAspects.Shy)); })) and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "Shy Vacuum 1"
},
{
requires: "$anna.isHere and $anna.inventory.includes('ereader') and ($clock.hour gte 18 and $clock.hour lt 22)",
chance: 100,
link: "Submitted Anna EReader Ambient Scene 3"
},
{
requires: 'setup.Util.nobodyHere() and $bruce.hasFlag("annaEveHistory2") and ($clock.hour gte 20 or $clock.hour lt 6)',
override: true,
link: "Anna Eve Past 2"
},
{
requires: "$mitsuko.isHere and $mitsuko.hasFlag('owned') and $zachVisit and ($clock.hour gte 6 and $clock.hour lt 22)",
chance: 100,
link: "Submitted Mitsuko and Zach Chat 2"
},
{
requires: '$anna.isHere and ($clock.hour gte 18 and $clock.hour lte 22)',
chance: 100,
link: "Submitted Anna Reading Interactive Scene 1"
},
{
requires: '$eve.isHere and ($eve.chest gte setup.Character.Chest.B) and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "Submitted Eve Big Chest Ambient Scene 2"
},
{
requires: '$misaki.isHere and ($misaki.chest gte setup.Character.Chest.DD) and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "Submitted Misaki Big Chest Scene 1"
},
{
requires: '(setup.Util.anybodyHere() and $mitsuko.isHere and $rey.isHere) and $mansionChristmasDec is "belle" and $clock.day lte 24 and $mitsuko.hasFlag("owned") and $rey.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Submitted Mitsuko Rey Mistletoe 1"
},
{
requires: 'setup.Util.nobodyHere() and $bridgette.hasFlag("owned") and $player.hasFlag("bridgetteFertility5") and not $player.hasFlag("bridgetteFertility6") and not $player.hasFlag("delayBridgetteFertilityPart6") and ($clock.hour gte 10 and $clock.hour lte 15)',
chance: 100,
link: "Submitted Bridgette Fertility Restoration Part 6"
},
{
requires: "setup.Util.nobodyHere()",
chance: 100,
link: "Library 1"
},
{
requires: "setup.Util.nobodyHere() and ($clock.hour gte 20 or $clock.hour lt 6)",
chance: 100,
link: "Library 2"
},
{
requires: "setup.Util.nobodyHere() and ($clock.hour gte 6 and $clock.hour lt 20)",
chance: 100,
link: "Library 3"
},
{
requires: "setup.Util.nobodyHere() and ($clock.hour gte 6 and $clock.hour lt 20)",
chance: 100,
link: "Library 4"
},
{
requires: "setup.Util.nobodyHere() and ($clock.hour gte 6 and $clock.hour lt 20)",
chance: 100,
link: "Library 5"
},
{
requires: "setup.Util.nobodyHere() and ($clock.hour gte 20 and $clock.hour lt 22)",
chance: 100,
link: "Library 6"
},
{
requires: "setup.Util.nobodyHere() and $weather.today is 'rainy'",
chance: 100,
link: "Rain Ambiance 1"
},
{
requires: "setup.Util.nobodyHere() and $weather.today is 'rainy'",
chance: 100,
link: "Rain Ambiance 2"
},
{
requires: "setup.Util.nobodyHere() and $weather.today is 'rainy' and ($clock.hour gte 5 and $clock.hour lt 19)",
chance: 100,
link: "Rain Ambiance 3"
},
{
requires: "setup.Util.nobodyHere() and ($clock.hour gte 6 and $clock.hour lt 20)",
chance: 100,
link: "Windy Ambiance 1"
},
{
requires: "setup.Util.nobodyHere() and ($clock.hour gte 6 and $clock.hour lt 20)",
chance: 100,
link: "Windy Ambiance 2"
},
{
requires: 'setup.Util.nobodyHere() and $clock.isWinter and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Snow Ambiance 1"
},
{
requires: 'setup.Util.nobodyHere() and $clock.isAutumn and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Fall Ambiance 1"
},
{
requires: 'setup.Util.nobodyHere() and $clock.isAutumn and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Fall Ambiance 2"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Mitsuko Scene 29"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Mitsuko Scene 31"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Mitsuko Scene 41"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and ($mitsuko.affection gte 600 or $mitsuko.trust gte 600) and ($clock.hour gte 20 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Mitsuko Scene 43"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and $zachVisit and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Mitsuko and Zach Flirt Attempt 1"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and $zachVisit and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Mitsuko and Zach Flirt Attempt 2"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and $zachVisit and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Mitsuko and Zach Flirt Attempt 3"
},
{
requires: '$eve.isHere and ($anna.eyeColor is setup.Character.EyeColor.Green and $anna.hairColor is setup.Character.HairColor.Maroon) and $eve.fear lt 800 and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Look Alike Anna Eve Ambient Scene 1"
},
{
requires: "setup.Util.anybodyHere() and $anna.isHere and ($clock.hour gte 6 and $clock.hour lt 20)",
chance: 100,
link: "Anna Interactive Scene 1"
},
{
requires: '$jen.isHere and $makiVisit and ($clock.hour gte 18 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Maki And Jen Scene 1"
},
{
requires: "setup.Util.anybodyHere() and $anna.isHere and ($clock.hour gte 6 and $clock.hour lt 20)",
chance: 100,
link: "Anna Interactive Scene 2"
},
{
requires: 'setup.Util.anybodyHere() and $anna.isHere and ($anna.affection lte 650 and $anna.affection gte 350) and $anna.fear lte 600 and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Anna Interactive Scene 9"
},
{
requires: '$anna.isHere and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 10,
link: "Anna Interactive Scene 10"
},
{
requires: '$anna.isHere and ($clock.hour gte 1 and $clock.hour lt 5)',
chance: 100,
link: "Anna Interactive Scene 13"
},
{
requires: 'setup.Util.anybodyHere() and $anna.isHere and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Anna Interactive Scene 14"
},
{
requires: 'setup.Util.anybodyHere() and $anna.isHere and ($anna.affection lte 650 and $anna.affection gte 350) and $anna.fear lte 600 and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Anna Interactive Scene 15"
},
{
requires: 'setup.Util.anybodyHere() and $anna.isHere and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Anna Interactive Scene 18"
},
{
requires: '$anna.isHere and ($anna.affection lte 150 or $anna.fear gte 900) and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Anna Interactive Scene 19"
},
{
requires: 'setup.Util.anybodyHere() and $anna.isHere and ($clock.hour gte 13 and $clock.hour lt 18)',
chance: 50,
link: "Anna Interactive Scene 20"
},
{
requires: '$anna.isHere and ($anna.trust gte 800 and $anna.affection gte 950 and $anna.fear lte 100) and ($clock.hour gte 19 and $clock.hour lt 23)',
chance: 90,
link: "Submitted Anna False First 1"
},
{
requires: '$anna.isHere and $anna.affection gt 800 and $anna.fear lt 150 and ($clock.hour gte 18 and $clock.hour lt 22)',
chance: 80,
link: "Anna Tea Library 1"
},
{
requires: '$anna.isHere and ($clock.hour gte 18 and $clock.hour lt 20) and $anna.inventory.includes("cheap_computer")',
chance: 60,
link: "Anna Computer Writing 1"
},
{
requires: '(setup.Util.anybodyHere() and $anna.isHere and $jen.isHere) and $jen.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 50,
link: "Sponsored Anna Jen Romance 2"
},
{
requires: '(setup.Util.anybodyHere() and $anna.isHere and $jen.isHere) and $jen.hasFlag("owned") and ($clock.hour gte 8 and $clock.hour lt 22)',
chance: 50,
link: "Submitted Anna Jen Library 1"
},
{
requires: '(setup.Util.anybodyHere() and $anna.isHere and $jen.isHere) and $jen.hasFlag("owned") and ($annaJen gte 4 and $annaJen lte 6) and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 50,
link: "Submitted Anna Jen Library 2"
},
{
requires: "$anna.isHere and ($clock.hour gte 18 and $clock.hour lt 22) and $anna.inventory.includes('anna_travel_book')",
chance: 100,
link: "Travel Book Ambient 2"
},
{
requires: "(setup.Util.anybodyHere() and $anna.isHere and $jen.isHere) and ($annaJen gte 3 and $annaJen lte 8) and $jen.hasFlag('owned') and ($clock.hour gte 5 and $clock.hour lt 18)",
chance: 100,
link: "Submitted Jen and Anna Work Scene 1"
},
{
requires: '$anna.isHere and $anna.affection gte 900 and $anna.fear lte 50 and $anna.trust gte 900 and ($clock.hour gte 18 and $clock.hour lt 22)',
chance: 75,
link: "Anna Letter 1"
},
{
requires: "$anna.isHere and ($clock.hour gte 18 and $clock.hour lt 22) and $anna.inventory.includes('anna_travel_book')",
chance: 100,
link: "Anna Travel Book 1"
},
{
requires: '$anna.isHere and not $anna.hasFlag("announced") and $anna.isPregnant and $anna.pregnancyWeek gte 6 and ($clock.hour gte 6 and $clock.hour lt 22)',
override: true,
link: "Anna Pregnancy Announcement 1"
},
{
requires: 'setup.Util.nobodyHere() and $bruce.hasFlag("annaEveHistory1") and $bruce.hasFlag("met") and ($clock.hour gte 13 and $clock.hour lt 21)',
chance: 100,
link: "Anna Eve Past 1"
},
{
requires: 'setup.Util.anybodyHere() and $anna.isHere and $annaMarried is 3 and $anna.affection gte 850 and $anna.fear lte 150',
chance: 100,
link: "Anna Wedding Vows 1"
},
{
requires: '$eve.isHere and $gaia.hasFlag("met") and $gaia.affection gte 650 and $gaia.fear lte 700 and $gaia.affection lte 800 and ($clock.hour gte 6 and $clock.hour lt 20) and ($annaMarried gte 3 and $annaMarried lte 7)',
chance: 100,
link: "Anna Engagement Eve Gaia Ambient 1"
},
{
requires: '($anna.location is "backyard" and $eve.location is "backyard" and $yami.location is "backyard") and $anna.primaryJob is setup.Character.PrimaryJob.YardWork and $yami.hasFlag("contact") and $weather.today is "rainy" and ($clock.hour gte 8 and $clock.hour lt 18)',
chance: 20,
link: "Submitted Yami Anna and Eve Yard Scene 1"
},
{
requires: 'setup.Util.nobodyHere() and $clock.isWithinMonths(3,11) and $player.hasFlag("eveFrog2") and ($weather.today isnot "rainy" and $weather.today isnot "stormy") and ($anna.primaryJob is setup.Character.PrimaryJob.Cleaning or $anna.primaryJob is setup.Character.PrimaryJob.YardWork) and ($eve.primaryJob is setup.Character.PrimaryJob.Cleaning or $eve.primaryJob is setup.Character.PrimaryJob.YardWork) and (setup.locations[$anna.location].region is "Mansion" or setup.locations[$anna.location].region is "Grounds") and (setup.locations[$eve.location].region is "Mansion" or setup.locations[$eve.location].region is "Grounds") and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 50,
link: "Eve and the Frog 2"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and $eve.affection lte 350 and $eve.fear gte 750 and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Eve Interactive Scene 2"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and $eve.affection lte 350 and $eve.fear gte 750 and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Eve Interactive Scene 4"
},
{
requires: '$eve.isHere and $eve.affection gte 50 and $eve.fear lte 250 and ($clock.hour gte 20 and $clock.hour lt 22)',
chance: 100,
link: "Eve Interactive Scene 5"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Eve Interactive Scene 6"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and ($eve.affection lte 800 and $eve.affection gte 450) and $eve.fear lte 700 and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Eve Interactive Scene 9"
},
{
requires: '$eve.isHere and $eve.affection gte 500 and $eve.fear lte 400 and $anna.affection gte 500 and ($clock.hour gte 22 or $clock.hour lt 1)',
chance: 100,
link: "Eve Interactive Scene 14"
},
{
requires: '$eve.isHere and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Eve Interactive Scene 16"
},
{
requires: '$eve.location is "backyard" and (($clock.isJuly and $clock.day gte 10) or ($clock.isAugust and $clock.day lte 20)) and ($anna.affection gte 550 and $anna.fear lte 450) and ($eve.affection gte 450 and $eve.fear lte 450) and ($clock.hour gte 18 and $clock.hour lte 21)',
chance: 100,
link: "Catching Fireflies Eve 1"
},
{
requires: 'setup.Util.nobodyHere() and (($clock.isJuly and $clock.day gte 10) or ($clock.isAugust and $clock.day lte 20)) and ($clock.hour gte 18 or $clock.hour lte 6)',
chance: 100,
link: "Fireflies Window 1"
},
{
requires: 'setup.Util.nobodyHere() and $eve.inventory.includes("toy_gun")',
chance: 40,
link: "Eve Nerf 3"
},
{
requires: '$eve.isHere and $eve.affection gte 775 and $eve.fear lte 150 and ($clock.hour gte 19 and $clock.hour lt 21)',
chance: 30,
link: "Eve Magic Library Scene"
},
{
requires: '$eve.isHere and ($clock.hour gte 18 and $clock.hour lt 20) and $eve.inventory.includes("cheap_computer")',
chance: 100,
link: "Eve Computer Schoolwork 1"
},
{
requires: '$eve.isHere and ($clock.hour gte 18 and $clock.hour lt 20) and $eve.inventory.includes("cheap_computer")',
chance: 100,
link: "Eve Computer Schoolwork 2"
},
{
requires: '(setup.Util.anybodyHere() and $anna.isHere and $eve.isHere) and ($clock.hour gte 18 and $clock.hour lt 20) and $eve.inventory.includes("cheap_computer")',
chance: 10,
link: "Eve Computer Anna Discussion 1"
},
{
requires: 'setup.Util.anybodyHere() and $sidra.isHere and $eve.isHere and $sidra.hasFlag("owned") and ($clock.hour gte 18 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Sidra Library Scene 1"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and ($clock.hour gte 6 and $clock.hour lt 18) and $eve.isPregnant and $eve.pregnancyWeek gte 18',
chance: 65,
link: "Eve Pregnant Scene 2"
},
{
requires: '$eve.location isnot "library" and not $riskBoardgame and $eve.affection gte 650 and $eve.fear lte 300 and ($clock.hour gte 14 and $clock.hour lt 19)',
chance: 100,
link: "Risk with Eve Starter"
},
{
requires: "$eve.isHere and $weather.today is 'sunny' and not $stargazingEve and $clock.isWithinMonths(4, 10) and $eve.affection gte 700 and $eve.fear lte 300 and ($clock.hour gte 20 and $clock.hour lt 22)",
chance: 100,
link: "Eve Stargazing Start 1"
},
{
requires: "$eve.isHere and $weather.today is 'sunny' and $stargazingEve and $clock.isWithinMonths(4, 10) and $eve.affection gte 700 and $eve.fear lte 300 and ($clock.hour gte 20 and $clock.hour lt 22)",
chance: 100,
link: "Eve Stargazing Start 2"
},
{
requires: "$eve.isHere and $weather.today is 'sunny' and $stargazingEve and $clock.isWithinMonths(4, 10) and $eve.affection gte 700 and $eve.fear lte 300 and ($clock.hour gte 20 and $clock.hour lt 22)",
chance: 40,
link: "Eve Stargazing Start 3"
},
{
requires: "setup.Util.anybodyHere() and $anna.isHere and $eve.isHere and $eveMarried gte 1 and ($clock.hour gte 18 and $clock.hour lt 22)",
chance: 60,
link: "Eve Wedding Ambient 1"
},
{
requires: '$mully.hasFlag("owned") and $gaiaInside gte 1 and $gaia.hasFlag("met") and $gaia.affection gte 750 and $gaia.fear lte 200 and ($clock.hour gte 8 and $clock.hour lt 20)',
chance: 25,
link: "Gaia Mully Mansion Ambient 1"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and $anna.isHere and $mully.hasFlag("owned") and ($clock.hour gte 18 and $clock.hour lt 22)',
chance: 100,
link: "Eve Carry Mully Anna 1"
},
{
requires: '(setup.Util.anybodyHere() and $eve.isHere and $mitsuko.isHere) and $mully.hasFlag("owned") and $mitsuko.hasFlag("owned") and ($clock.hour gte 18 and $clock.hour lt 22)',
chance: 50,
link: "Eve Carry Mully Mitsuko 1"
},
{
requires: '$eve.isHere and $mully.hasFlag("owned") and $gaia.hasFlag("met") and $gaiaInside gte 5 and ($gaia.affection gte 750 and $gaia.fear lte 200) and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Eve Carry Mully Gaia 1"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and $misaki.isHere and $mully.hasFlag("owned") and $misaki.hasFlag("owned") and ($clock.hour gte 18 and $clock.hour lt 22)',
chance: 80,
link: "Eve Carry Mully Misaki 1"
},
{
requires: '$eve.isHere and $mully.hasFlag("owned") and $olivia.hasFlag("yourHome") and ($clock.hour gte 18 and $clock.hour lt 22)',
chance: 100,
link: "Eve Carry Mully Olivia 1"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and $misaki.isHere and $misaki.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Submitted Eve And Misaki Library Scene 1"
},
{
requires: 'not $eve.hasFlag("noSleepoverEve") and $eveSidraSleepover gte 4 and $sidra.hasFlag("lewdSleepover") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Eve Sidra Sleepover Scene 3"
},
{
requires: '$misaki.isHere and $misaki.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Misaki Ambient 2"
},
{
requires: '$misaki.isHere and $misaki.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Misaki Ambient 3"
},
{
requires: 'setup.Util.anybodyHere() and $misaki.isHere and $misaki.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 11)',
chance: 100,
link: "Misaki Interactive Scene 3"
},
{
requires: '$misaki.isHere and $misaki.hasFlag("owned") and ($clock.hour gte 18 and $clock.hour lt 22)',
chance: 100,
link: "Misaki Interactive Scene 4"
},
{
requires: '$misaki.isHere and $misaki.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Misaki Interactive Scene 5"
},
{
requires: '$misaki.isHere and $misaki.hasFlag("owned") and not $misakiGaia gte 1 and ($clock.hour gte 15 and $clock.hour lt 20)',
chance: 100,
link: "Misaki Interactive Scene 6"
},
{
requires: 'setup.Util.anybodyHere() and $misaki.isHere and $anna.isHere and $misaki.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 21)',
chance: 10,
link: "Misaki Anna Sex Talk 1"
},
{
requires: 'setup.Util.anybodyHere() and $misaki.isHere and $anna.isHere and $misaki.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 21)',
chance: 10,
link: "Misaki Anna Sex Talk 2"
},
{
requires: 'setup.Util.anybodyHere() and $misaki.isHere and $anna.isHere and $misaki.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 21)',
chance: 10,
link: "Misaki Anna Sex Talk 3"
},
{
requires: 'setup.Util.anybodyHere() and $misaki.isHere and $anna.isHere and $misaki.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 21)',
chance: 10,
link: "Misaki Anna Sex Talk 4"
},
{
requires: 'setup.Util.anybodyHere() and $misaki.isHere and $eve.isHere and $misaki.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 21)',
chance: 10,
link: "Misaki Eve Sex Talk 1"
},
{
requires: 'setup.Util.anybodyHere() and $misaki.isHere and $anna.isHere and $eve.isHere and $misaki.hasFlag("owned") and $anna.trust gte 700 and $anna.fear lte 350 and $eve.affection gte 650 and $eve.fear lte 250 and ($clock.hour gte 6 and $clock.hour lt 21)',
chance: 10,
link: "Misaki Anna Eve Sex Talk 1"
},
{
requires: 'setup.Util.anybodyHere() and $misaki.isHere and $rey.isHere and $misaki.hasFlag("owned") and $rey.hasFlag("owned") and $rey.gender is setup.Character.Gender.Male and ($clock.hour gte 6 and $clock.hour lt 21)',
chance: 10,
link: "Misaki Rey Sex Talk 1"
},
{
requires: '$eve.location isnot "library" and not $eve.hasFlag("virgin") and $eve.affection gte 500 and $eve.fear lte 500 and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Eve Mansion Sex Kickstarter"
},
{
requires: '$eve.isHere and $eve.affection gte 550 and $eve.fear lte 350 and $clock.isFebruary and $clock.day is 13 and ($clock.hour gte 18 and $clock.hour lt 22)',
chance: 100,
link: "Eve Valentines Day 1"
},
{
requires: 'setup.Util.nobodyHere() and $eve.affection gte 800',
chance: 100,
link: "Library Submission 1"
},
{
requires: 'setup.Util.nobodyHere() and $gaia.hasFlag("met") and $gaia.affection gte 650 and $gaia.fear lte 700 and $gaia.affection lte 800 and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Gaia Ambient 1"
},
{
requires: '$eve.location isnot "library" and $eve.affection gte 500 and $eve.fear lte 350 and $gaia.affection gte 800 and $gaia.fear lte 850 and $gaia.trust gte 900 and $gaia.hasFlag("met") and ($clock.hour gte 8 and $clock.hour lt 18)',
chance: 100,
link: "Gaia First Time in Mansion 1"
},
{
requires: '$jen.isHere and not $clock.isWinter and $jen.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 40,
link: "Submitted Jen Interactive Scene 4"
},
{
requires: 'setup.Util.anybodyHere() and $jen.isHere and $jen.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 25,
link: "Submitted Jen Scene 5"
},
{
requires: '$jen.isHere and not $jen.hasFlag("confrontedRickard") and $player.hasFlag("toldJenRickard") and $jen.hasFlag("owned") and ($jen.affection gte 650 and $jen.fear lt 200) and ($clock.hour gte 8 and $clock.hour lt 20)',
chance: 100,
link: "Submitted Jen Plot 3"
},
{
requires: 'setup.Util.anybodyHere() and $jen.isHere and $mitsuko.isHere and $jen.hasFlag("owned") and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 10,
link: "Submitted Jen Mitsuko Ambient 1"
},
{
requires: '$sidra.isHere and $sidra.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lte 20) and $mully.hasFlag("owned")',
chance: 15,
link: "Sidra Mully Standoff 1"
},
{
requires: 'setup.Util.anybodyHere() and $jen.isHere and $yami.isHere and $jenYami lte 3 and $jen.hasFlag("owned") and $yami.hasFlag("contact") and ($clock.hour gte 8 and $clock.hour lt 20)',
chance: 60,
link: "Submitted Yami and Jen Library Scene 1"
},
{
requires: 'setup.Util.anybodyHere() and $jen.isHere and $yami.isHere and $jenYami is 7 and $jen.hasFlag("owned") and $yami.hasFlag("contact") and ($clock.hour gte 8 and $clock.hour lt 20)',
chance: 100,
link: "Submitted Jen Yami Library 2"
},
{
requires: 'setup.Util.anybodyHere() and $jen.isHere and $eve.isHere and $jen.hasFlag("owned") and ($clock.hour gte 18 and $clock.hour lt 21)',
chance: 15,
link: "Submitted Eve Jen 2"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $eve.isHere and $mitsuko.hasFlag("owned") and $eve.affection lte 750 and $eve.fear gte 300 and $mitsuko.affection lte 800 and ($mitsuko.fear lte 750 and $mitsuko.fear gte 250) and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Submitted Mitsuko Scene 3"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $mitsuko.hasFlag("owned") and ($mitsuko.affection lte 200 or $mitsuko.trust lte 350 or $mitsuko.fear gte 750) and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Scene 5"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Scene 17"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and ($mitsuko.affection gte 850 and $mitsuko.trust gte 750 and $mitsuko.fear lte 150) and ($clock.hour gte 19 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Mitsuko Scene 18"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and ($clock.hour gte 20 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Mitsuko Scene 37"
},
{
requires: '$mitsuko.isHere and $makiVisit and $maki.affection gte 700 and $maki.trust gte 600 and $mitsuko.isPregnant and $mitsuko.pregnancyWeek gte 27 and $mitsukoBubbles gte 7 and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
override: true,
link: "Submitted Maki Mitsuko Godmother Scene 1"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $misaki.isHere and $mitsuko.hasFlag("owned") and $misaki.hasFlag("owned") and ($clock.hour gte 18 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Mitsuko and Misaki Ambient 1"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $anna.isHere and $mitsuko.hasFlag("owned") and ($clock.hour gte 18 and $clock.hour lt 21)',
chance: 100,
link: "Submitted Mitsuko and Anna Ambient 1"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $eve.isHere and $mitsuko.hasFlag("owned") and ($clock.hour gte 18 and $clock.hour lt 21)',
chance: 100,
link: "Submitted Mitsuko and Eve Ambient 2"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and $mitsuko.hasFlag("announced") and $mitsuko.isPregnant and ($clock.hour gte 18 and $clock.hour lt 22)',
chance: 100,
link: "Mitsuko Pregnancy Ambient 5"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 1"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 3"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 4"
},
{
requires: 'setup.Util.nobodyHere() and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 5"
},
{
requires: 'setup.Util.nobodyHere() and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 6"
},
{
requires: 'setup.Util.nobodyHere() and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 7"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 8"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 9"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 10"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 11"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 14"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 15"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 16"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 19"
},
{
requires: 'not $mitsuko.hasFlag("reyNoRelationship") and $mitsuko.gender is setup.Character.Gender.Female and $mitsukoReyIntimate is 0 and setup.Util.anybodyHere() and $mitsuko.isHere and $rey.isHere and $rey.hasFlag("owned") and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 30,
link: "Submitted Mitsuko and Rey Encourage Scene 1"
},
{
requires: 'not $mitsuko.hasFlag("reyNoRelationship") and $mitsuko.gender is setup.Character.Gender.Herm and $mitsukoReyIntimate is 0 and setup.Util.anybodyHere() and $mitsuko.isHere and $rey.isHere and $rey.hasFlag("owned") and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 30,
link: "Submitted Futa Mitsuko and Rey Encourage Scene 1"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $eve.isHere and $clock.isWinter and $mitsuko.hasFlag("owned") and ($clock.hour gte 18 and $clock.hour lt 21)',
chance: 20,
link: "Submitted Mitsuko and Eve Mansion Winter Ambient 3"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $eve.isHere and $mitsuko.hasFlag("owned") and ($clock.hour gte 18 and $clock.hour lt 21)',
chance: 100,
link: "Submitted Mitsuko and Eve Library Ambient 1"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $eve.isHere and $mitsuko.hasFlag("owned") and ($clock.hour gte 18 and $clock.hour lt 21)',
chance: 100,
link: "Submitted Mitsuko and Eve Library Ambient 2"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $eve.isHere and $mitsuko.hasFlag("owned") and ($clock.hour gte 18 and $clock.hour lt 21)',
chance: 100,
link: "Submitted Mitsuko and Eve Library Ambient 3"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $eve.isHere and $mitsuko.hasFlag("owned") and ($clock.hour gte 18 and $clock.hour lt 21)',
chance: 100,
link: "Submitted Mitsuko and Eve Library Ambient 4"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $eve.isHere and $mitsuko.hasFlag("owned") and ($clock.hour gte 18 and $clock.hour lt 21)',
chance: 100,
link: "Submitted Mitsuko and Eve Library Ambient 5"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $eve.isHere and $mitsuko.hasFlag("owned") and ($clock.hour gte 18 and $clock.hour lt 21)',
chance: 100,
link: "Submitted Mitsuko and Eve Library Ambient 6"
},
{
requires: '$mitsukoReyIntimate gte 4 and setup.Util.anybodyHere() and $mitsuko.isHere and $rey.isHere and $rey.hasFlag("owned") and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 50,
link: "Submitted Mitsuko and Rey Library Ambient 1"
},
{
requires: '$mitsukoReyIntimate gte 5 and setup.Util.anybodyHere() and $mitsuko.isHere and $rey.isHere and $rey.hasFlag("owned") and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 50,
link: "Submitted Mitsuko and Rey Library Ambient 2"
},
{
requires: '$mitsukoReyIntimate gte 5 and setup.Util.anybodyHere() and $mitsuko.isHere and $rey.isHere and $rey.hasFlag("owned") and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 50,
link: "Submitted Mitsuko and Rey Library Ambient 3"
},
{
requires: '$mitsukoReyIntimate gte 5 and setup.Util.anybodyHere() and $mitsuko.isHere and $rey.isHere and $rey.hasFlag("owned") and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 50,
link: "Submitted Mitsuko and Rey Library Ambient 4"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and not $rebekkah.hasFlag("power") and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Rebekkah Scene 1"
},
{
requires: 'setup.Util.anybodyHere() and $rey.isHere and $rey.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 75,
link: "Submitted Rey Mansion 3"
},
{
requires: 'setup.Util.anybodyHere() and $yami.isHere and $gaia.hasFlag("met") and $yami.hasFlag("contact") and $yamiGaia gte 1 and ($clock.hour gte 6 and $clock.hour lt 19)',
chance: 100,
link: "Submitted Yami Interactive Scene 4"
},
{
requires: '$yami.isHere and $yami.hasFlag("contact")',
chance: 20,
link: "Submitted Yami Library Scene 1"
},
{
requires: '$yami.isHere and $yami.hasFlag("contact")',
chance: 20,
link: "Submitted Yami Library Scene 2"
},
{
requires: '$yami.isHere and $yami.hasFlag("contact") and ($clock.hour gte 23 or $clock.hour lt 1)',
chance: 5,
link: "Submitted Yami Library Scene 3"
},
{
requires: '$yami.isHere and $yami.hasFlag("contact") and ($clock.hour gte 18 and $clock.hour lt 22)',
chance: 100,
link: "Yami Ambient Scene 19"
},
{
requires: '$yami.isHere and $yami.hasFlag("contact") and ($clock.hour gte 18 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Yami Library Ambient Scene 1"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and $yami.isHere and $yami.hasFlag("contact") and ($clock.hour gte 8 and $clock.hour lt 18)',
chance: 100,
link: "Yami and Eve Ambient Scene 2"
},
{
requires: '$mully.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 30,
link: "Mully Mansion 1"
},
{
requires: 'setup.Util.anybodyHere() and $anna.isHere and $mully.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 20,
link: "Submitted Anna and Mully Scene 2"
},
{
requires: '$mully.hasFlag("owned")',
chance: 75,
link: "Submitted Mully Ambient 8"
},
{
requires: '$mansionChristmasDec isnot "reject" and $clock.isDecember and $clock.day gte 10 and $titch.hasFlag("owned")',
chance: 100,
link: "Titch Christmas 1"
},
{
requires: 'setup.Util.nobodyHere() and not $makiVisit and $morichiMeet gte 7 and $clock.dayOfWeek is 6 and ($clock.day gte 8 and $clock.day lte 14) and ($clock.hour gte 13 and $clock.hour lt 17)',
override: true,
link: "Maki Arrival Event List"
},
{
requires: '$makiVisit and ($clock.hour gte 7 and $clock.hour lt 23)',
chance: 100,
link: "Maki and Bubbles Library Ambient 1"
},
{
requires: '$makiVisit and ($clock.hour gte 5 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Bubbles Interactive 1"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $makiVisit and $mitsuko.hasFlag("owned") and ($mitsukoBubbles gte 5 and $mitsukoBubbles lte 10) and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "Mitsuko and Maki Fun Scene 1"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 18 and $clock.hour lt 22)',
chance: 50,
link: "Submitted Rebekkah Non-Work Ambient 3"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 18 and $clock.hour lt 22)',
chance: 50,
link: "Submitted Rebekkah Non-Work Ambient 4"
},
{
requires: '$rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 18 and $clock.hour lt 22)',
chance: 50,
link: "Submitted Rebekkah Non-Work Ambient 6"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 2"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 3"
},
{
requires: '$rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 4"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 6"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 7"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 9"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 10"
},
{
requires: '$Money gte 5000 and not $sidra.hasFlag("met") and $bruce.hasFlag("contact") and ($clock.hour gte 8 and $clock.hour lt 11)',
chance: 100,
link: "Sidra Intro Pre"
},
{
requires: '$titch.hasFlag("owned")',
chance: 100,
link: "Titch Window 1"
},
{
requires: '$titch.hasFlag("owned")',
chance: 100,
link: "Titch Window 2"
},
{
requires: '$claireVisit and $claire.hasFlag("contact") and ($clock.hour gte 22 or $clock.hour lt 6)',
override: true,
link: "Claire Exit 1"
},
{
requires: 'setup.Util.nobodyHere() and $claire.hasFlag("contact") and $claire.affection gte 400 and $claire.fear lte 500 and ($clock.hour gte 10 or $clock.hour lt 3)',
chance: 10,
link: "Submitted Claire Message Scene 1"
},
{
requires: "setup.Util.nobodyHere() and not $makiVisit and ($labBubblesSmile gte 1 and $labBubblesSmile lte 10)",
chance: 25,
link: "Maki Text Smile 1"
},
{
requires: "setup.Util.nobodyHere() and not $makiVisit and ($labBubblesSmile gte 1 and $labBubblesSmile lte 10)",
chance: 25,
link: "Maki Text Smile 2"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and (not ($mansionChristmasDec is "belle")) and (not ($mansionChristmasDec is "reject")) and $clock.isDecember and $clock.day lte 24 and $eve.affection gte 400 and $eve.fear lte 550 and $eve.trust gte 300 and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Christmas Decorations 1"
},
{
requires: 'setup.Util.anybodyHere() and $bridgette.isHere and $eve.isHere and $bridgette.hasFlag("owned") and $bridgette.affection gte 600 and $bridgette.fear lte 300 and $bridgette.trust gte 550 and not $bridgette.hasFlag("eveTrueAge") and not $eve.hasFlag("virgin")',
chance: 100,
link: "Submitted Bridgette EveTrueAge"
},
{
requires: 'setup.Util.anybodyHere() and $bridgette.isHere and $bridgette.hasFlag("owned") and $kids.filter(function (k) { return (k.fatherId === $player.id && (k.ageReal >= 2 && k.ageReal <= 14)); }).length gte 1 and ($clock.hour gte 18 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Bridgette Kiddie Playtime 1"
},
{
requires: 'setup.Util.anybodyHere() and $bridgette.isHere and $bridgette.hasFlag("owned") and $bridgette.isPregnant and $bridgette.pregnancyWeek gte 18 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Bridgette Ambient5"
},
{
requires: '$chloeVisit and ($clock.hour gte 7 and $clock.hour lt 19)',
chance: 50,
link: "Little Sister Visit 1"
},
{
requires: '$miranda.hasFlag("loving") and $mirandaVisit and ($clock.hour gte 8 and $clock.hour lt 21)',
chance: 55,
link: "Loving Mother Visit 2"
},
{
requires: '$miranda.hasFlag("serious") and $mirandaVisit and ($clock.hour gte 10 and $clock.hour lt 20)',
chance: 100,
link: "Professional Mother Visit 1"
},
{
requires: '$mirandaVisit and $rogerVisit and ($clock.hour gte 10 and $clock.hour lt 20)',
chance: 40,
link: "Parents Visit 1"
},
{
requires: 'not $player.hasFlag("bigBrotherAnnaEveWedding1") and $zachVisit and ($clock.hour gte 6 and $clock.hour lt 21)',
chance: 50,
link: "Big Brother Anna Eve Wedding 1"
},
{
requires: '$eve.location is "backyard" and $chloeVisit and ($clock.hour gte 8 and $clock.hour lt 19)',
chance: 25,
link: "Little Sister Eve Grounds 1"
},
{
requires: '$kellyVisit and not $player.hasFlag("bigSisterAnnaEveWedding1") and ($annaMarried gte 7 and $eveMarried gte 5) and ($clock.hour gte 7 and $clock.hour lt 21) and $clock.isMarch',
chance: 100,
link: "Big Sister Anna Eve Wedding 1"
},
{
requires: 'setup.Util.nobodyHere() and $olivia.hasFlag("stayHome") and $olivia.affection gte 400 and $olivia.fear lte 650 and ($clock.hour gte 16 and $clock.hour lt 20)',
chance: 50,
link: "Olivia Calling Gateway"
},
{
requires: 'setup.Util.nobodyHere()',
chance: 25,
link: "Phone Call Event List"
}
]>>
<</initialisation>>\
<<description>>
The library is a spacious room with floor to ceiling bookcases lining the walls except where three tall but narrow windows are evenly spaced to look out over the back yard of the estate.
Most of the bookshelves are packed full of books, though there are a couple with only a few books, mixed with a few random trinkets near the exit. It's clear that there is room for more books should you ever plan to expand the library. The books range from leatherbound law books, to medical text books, to self help and references. Curiously, there is even a modest section having to do with the occult, primarily in the form of books on magic. Among the books on the occult is what appears to be a biography, 'The Puppet Master' by Thomas Vien. You quickly lose interest and direct your attention elsewhere.
There is a single long table in the middle of the room with four chairs around it and two short lamps on its surface. The chairs are wooden with black cushions and tall backs. The table itself is fairly simple, of a reddish wood and heavily lacquered.
Along the back wall, you notice that there is a bookshelf with quite a few black leatherbound books, the only indication of what may be in them is a single name hand printed across the spine of each.
[[Peruse the Shelves|Library Shelves]]
<<getbackground "mansion/library" "png">>
<</description>>Upon entering the room, you take a deep breath. The room smells of old books and just a hint of dust.With the drapes closed at night, the already dark room is shrouded in darkness as black as pitch. You have to reach out, turning on the lights, to be able to see much of anything in the library.The drapes on the tall windows are pulled back to reveal the day beyond. Through them, you can see the back yard of the estate. The room itself is lit brightly enough from the light streaming in that you almost don't need to turn on the lights to see clearly in the room.Entering the library, you can see Anna with a pair of books in her arms. As you watch, she walks to a shelf, putting away one book, then moving to another location to return another.
You're not sure if the books were ones you may have left out, or if one of the girls had done so.
<<movenpc "anna" "library">>When you enter the library, you can see Anna, feather duster in hand, moving among the book shelves, dusting as she goes.
<<movenpc "anna" "library">>You've barely crossed the threshold when you see the girls. Their backs are to you, but you can still see that they are both hunched over a book.
Stopping where you are, you listen to Anna talking to her sister. It only takes you a few seconds to realize that she's teaching her sister using an old text book.
<<talk "thought">>I wonder if Anna's been teaching Eve since she was a child, or if they once had a normal life where Eve started to learn? Sometimes I wonder if Anna is more like a sister, or a mother, to Eve?<</talk>>\
<<movenpc "anna" "library">><<movenpc "eve" "library">>Glancing around the library you note that the occult section has suffered noticeable disruption. The disorganized books have apparently been the target of some localized disaster.
<<talk "thought">>A poltergeist, perhaps angered by something a book claimed about its mother? Unlikely.<</talk>>\
Your brow furrows in thought, as you continue contemplating.
<<talk "thought">>Maybe Anna? Definitely not, she's meticulous about the books.<</talk>>\
As you are quite certain you haven't been walking in your sleep that leaves just one likely suspect. You will need to have some words with the little terror the next time you see her.
Some one... most likely the same party responsible for the afore noticed disaster has left a book on the table as well.
Inspecting the evidence, you are surprised that your uncle's collection would include such a thing. A novelty book, emblazoned in fake plastic gems and unnecessary glitter. //99 Spells to make him love you. Probably aimed at teenage girls.//
Curiosity getting the better of you, you give the book a cursory flip through. True to its name it does indeed have a few more then 99 pages, upon almost all of which is written a different 'Spell'.
<<talk "thought">>If any of these worked why would you need 99 of them? One would be enough. Some one would have to be very lonely to buy this.<</talk>>\
One of the pages has its corner folded over. Another crime against literature. Or it would be if you could call this literature.
<<talk "thought">>What has Eve been reading?<</talk>>\
A quick scan of the page fails to surprise you. Instructions on how to make an effigy to influence positive and loving feelings toward the holder.
Any way you look at it, this is just a rip off of a voodoo doll. The items needed seem fairly easy to get though. Maybe that's why she chose this one. Heh, the author went so far as to make up a little rhyme for the ingredients. No wait, you are not going to be impressed by something like this, not even if it has a whole theme tune.
Returning the book to the disaster site you feel a little bad for not putting it in its right place. But you're not prepared to spend the time on restoring order to the mess right now.
Electing to have not seen anything you turn away from the mess.
<<talk "thought">>I'm sure Anna will see the mess soon enough. Not only will she clean it up, but she'll probably save me the trouble of confronting Eve about this as well.<</talk>>\
[[Continue.|$location]]<<addtime { minute : 13 }>><<for _i to 0; _i lt $libraryShelves.length; _i++>>
<<set _shelf to $libraryShelves[_i]>>\
<<capture _i, _shelf>>\
[[_shelf.name|_shelf.link]]\
[[Change Name|"Change Library Shelf Name "+_i]]
<</capture>>\
<</for>>
[[Back|library]]<<set _inventoryViewLeft to 'libraryshelf0'>>
<<set _inventoryViewRight to $player.inventoryId>>
<<set _inventoryReturn to "Library Shelf 0">>
<<include "Double Inventory View">>
[[Back|Library Shelves]]<<set _inventoryViewLeft to 'libraryshelf1'>>
<<set _inventoryViewRight to $player.inventoryId>>
<<set _inventoryReturn to "Library Shelf 1">>
<<include "Double Inventory View">>
[[Back|Library Shelves]]<<set _inventoryViewLeft to 'libraryshelf2'>>
<<set _inventoryViewRight to $player.inventoryId>>
<<set _inventoryReturn to "Library Shelf 2">>
<<include "Double Inventory View">>
[[Back|Library Shelves]]<<set _inventoryViewLeft to 'libraryshelf3'>>
<<set _inventoryViewRight to $player.inventoryId>>
<<set _inventoryReturn to "Library Shelf 3">>
<<include "Double Inventory View">>
[[Back|Library Shelves]]<<set _inventoryViewLeft to 'libraryshelf4'>>
<<set _inventoryViewRight to $player.inventoryId>>
<<set _inventoryReturn to "Library Shelf 4">>
<<include "Double Inventory View">>
[[Back|Library Shelves]]|!New Shelf Name: |<<textbox "$libraryShelves[0].name" $libraryShelves[0].name>> |
[[Save|Library Shelves]]|!New Shelf Name: |<<textbox "$libraryShelves[1].name" $libraryShelves[1].name>> |
[[Save|Library Shelves]]|!New Shelf Name: |<<textbox "$libraryShelves[2].name" $libraryShelves[2].name>> |
[[Save|Library Shelves]]|!New Shelf Name: |<<textbox "$libraryShelves[3].name" $libraryShelves[3].name>> |
[[Save|Library Shelves]]|!New Shelf Name: |<<textbox "$libraryShelves[4].name" $libraryShelves[4].name>> |
[[Save|Library Shelves]]<<initialisation>>
<<set _here.name to "Living Room", _here.region to "Mansion">>
/% Cleanliness %/
<<set _here.cleaning.demand to setup.Priority.High>>
/% Exits %/
<<set _here.exits = [
{
show: "true",
pass: "true",
link: "<<link [[North Hall|northHall]]>><<addtime { minute : 1 }>><</link>>"
}
]>>
/%Events%/
<<set _here.events = [
{
requires: 'setup.Util.anybodyHere()',
chance: 100,
link: "mansionCatchall"
},
{
requires: '($genericSlaves.some(function (gs) { return (gs.hasFlag("owned") && (gs.nature === setup.Character.PersonalityAspects.Shy)); })) and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "Shy Vacuum 1"
},
{
requires: 'setup.Util.nobodyHere() and $bruce.hasFlag("annaEveHistory2") and ($clock.hour gte 20 or $clock.hour lt 6)',
override: true,
link: "Anna Eve Past 2"
},
{
requires: '(setup.Util.anybodyHere() and $mitsuko.isHere and $rey.isHere) and $mansionChristmasDec is "belle" and $clock.day lte 24 and $mitsuko.hasFlag("owned") and $rey.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Submitted Mitsuko Rey Mistletoe 1"
},
{
requires: '$eve.isHere and ($eve.chest gte setup.Character.Chest.B) and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "Submitted Eve Big Chest Ambient Scene 2"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and ($clock.hour gte 6 and $clock.hour lt 20) and not $player.hasFlag("eveBallerinaConsent") and not $player.hasFlag("eveBallerina1b") and not $player.hasFlag("eveBallerinaReject") and $eve.affection gte 600 and $eve.trust gte 600 and $eve.fear lt 350',
chance: 100,
link: "Eve Ballerina Lessons Start 1"
},
{
requires: '$misaki.isHere and ($misaki.chest gte setup.Character.Chest.DD) and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "Submitted Misaki Big Chest Scene 1"
},
{
requires: 'setup.Util.nobodyHere() and $kids.filter(function (k) { return (k.fatherId === $player.id && (k.ageReal >= 4 && k.ageReal <= 15)); }).length gte 4 and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Children TV 1"
},
{
requires: "$mitsuko.isHere and $mitsuko.hasFlag('owned') and $clock.hour gte 20",
chance: 100,
link: "Submitted Mitsuko Living Room Wanton Cove Scene 1"
},
{
requires: "$mitsuko.isHere and $mitsuko.hasFlag('owned') and $zachVisit and ($clock.hour gte 6 and $clock.hour lt 22)",
chance: 100,
link: "Submitted Mitsuko and Zach Chat 2"
},
{
requires: '$makiVisit and $makiMitsukoGodmother is 3 and $emiko.hasFlag("met") and ($emiko.ageReal gte 1 and $emiko.ageReal lt 3) and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Maki Emiko and Miyako 1"
},
{
requires: 'setup.Util.nobodyHere() and $bridgette.hasFlag("owned") and $player.hasFlag("bridgetteFertility5") and not $player.hasFlag("bridgetteFertility6") and not $player.hasFlag("delayBridgetteFertilityPart6") and ($clock.hour gte 10 and $clock.hour lte 15)',
chance: 100,
link: "Submitted Bridgette Fertility Restoration Part 6"
},
{
requires: "setup.Util.nobodyHere()",
chance: 100,
link: "LRoom 1"
},
{
requires: "setup.Util.nobodyHere() and ($clock.hour gte 20 or $clock.hour lt 6)",
chance: 100,
link: "LRoom 2"
},
{
requires: "setup.Util.nobodyHere() and ($clock.hour gte 6 and $clock.hour lt 20)",
chance: 100,
link: "LRoom 3"
},
{
requires: "setup.Util.nobodyHere() and ($clock.hour gte 6 and $clock.hour lt 20)",
chance: 100,
link: "LRoom 4"
},
{
requires: "setup.Util.anybodyHere() and $eve.isHere and $anna.isHere and ($clock.hour gte 20 and $clock.hour lt 22)",
chance: 100,
link: "LRoom 5"
},
{
requires: "$eve.location is 'backyard' and ($clock.hour gte 6 and $clock.hour lt 20)",
chance: 80,
link: "LRoom 6"
},
{
requires: "$eve.location is 'backyard' and ($clock.hour gte 6 and $clock.hour lt 20)",
chance: 80,
link: "LRoom 7"
},
{
requires: "setup.Util.nobodyHere() and $weather.today is 'rainy'",
chance: 100,
link: "Rain Ambiance 1"
},
{
requires: "setup.Util.nobodyHere() and $weather.today is 'rainy'",
chance: 100,
link: "Rain Ambiance 2"
},
{
requires: "setup.Util.nobodyHere() and $weather.today is 'rainy' and ($clock.hour gte 5 and $clock.hour lt 19)",
chance: 100,
link: "Rain Ambiance 3"
},
{
requires: "setup.Util.nobodyHere() and ($clock.hour gte 6 and $clock.hour lt 20)",
chance: 100,
link: "Windy Ambiance 1"
},
{
requires: "setup.Util.nobodyHere() and ($clock.hour gte 6 and $clock.hour lt 20)",
chance: 100,
link: "Windy Ambiance 2"
},
{
requires: 'setup.Util.nobodyHere() and $clock.isWinter and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Snow Ambiance 1"
},
{
requires: 'setup.Util.nobodyHere() and $clock.isAutumn and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Fall Ambiance 1"
},
{
requires: 'setup.Util.nobodyHere() and $clock.isAutumn and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Fall Ambiance 2"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Mitsuko Scene 29"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Mitsuko Scene 31"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Mitsuko Scene 41"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and ($mitsuko.affection gte 600 or $mitsuko.trust gte 600) and ($clock.hour gte 20 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Mitsuko Scene 43"
},
{
requires: 'setup.Util.nobodyHere() and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and $mitsuko.fear lte 200 and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 80,
link: "Submitted Mitsuko Scene 44"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and $zachVisit and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Mitsuko and Zach Flirt Attempt 1"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and $zachVisit and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Mitsuko and Zach Flirt Attempt 2"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and $zachVisit and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Mitsuko and Zach Flirt Attempt 3"
},
{
requires: '$eve.isHere and ($anna.eyeColor is setup.Character.EyeColor.Green and $anna.hairColor is setup.Character.HairColor.Maroon) and $eve.fear lt 800 and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Look Alike Anna Eve Ambient Scene 1"
},
{
requires: 'setup.Util.anybodyHere() and $anna.isHere and $eve.isHere and ($anna.affection lte 350 and $anna.fear gte 650 and $anna.trust lte 400) and ($eve.affection lte 250 and $eve.fear gte 750 and $eve.trust lte 300) and ($clock.hour gte 18 and $clock.hour lt 22)',
chance: 100,
link: "Anna Eve Leaving Livingroom 1"
},
{
requires: "setup.Util.anybodyHere() and $anna.isHere and ($clock.hour gte 6 and $clock.hour lt 20)",
chance: 100,
link: "Anna Interactive Scene 1"
},
{
requires: "setup.Util.anybodyHere() and $anna.isHere and ($clock.hour gte 6 and $clock.hour lt 20)",
chance: 100,
link: "Anna Interactive Scene 2"
},
{
requires: "$anna.location isnot 'living room' and ($clock.hour gte 20 and $clock.hour lt 22)",
chance: 100,
link: "Anna Interactive Scene 5"
},
{
requires: 'setup.Util.anybodyHere() and $anna.isHere and ($anna.affection lte 650 and $anna.affection gte 350) and $anna.fear lte 600 and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Anna Interactive Scene 9"
},
{
requires: '$anna.isHere and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 10,
link: "Anna Interactive Scene 10"
},
{
requires: 'setup.Util.anybodyHere() and $anna.isHere and ($anna.affection lte 650 and $anna.affection gte 350) and $anna.fear lte 600 and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Anna Interactive Scene 15"
},
{
requires: 'setup.Util.anybodyHere() and $anna.isHere and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Anna Interactive Scene 18"
},
{
requires: '$anna.isHere and ($anna.affection lte 150 or $anna.fear gte 900) and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Anna Interactive Scene 19"
},
{
requires: 'setup.Util.anybodyHere() and $anna.isHere and ($clock.hour gte 13 and $clock.hour lt 18)',
chance: 50,
link: "Anna Interactive Scene 20"
},
{
requires: '$anna.isHere and not $anna.hasFlag("announced") and $anna.isPregnant and $anna.pregnancyWeek gte 6 and ($clock.hour gte 6 and $clock.hour lt 22)',
override: true,
link: "Anna Pregnancy Announcement 1"
},
{
requires: '$anna.isHere and not $anna.isPregnant and $anna.affection gte 650 and $anna.fear lte 200 and ($clock.hour gte 21 or $clock.hour lt 1)',
chance: 100,
link: "Submitted Anna Scene 7"
},
{
requires: "(setup.Util.anybodyHere() and $anna.isHere and $jen.isHere) and ($annaJen gte 3 and $annaJen lte 8) and $jen.hasFlag('owned') and ($clock.hour gte 5 and $clock.hour lt 18)",
chance: 100,
link: "Submitted Jen and Anna Work Scene 1"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and $anna.isHere and $anna.hasFlag("announced") and $anna.isPregnant and $anna.pregnancyWeek gte 16 and ($clock.hour gte 20 and $clock.hour lt 23)',
chance: 100,
link: "Anna Pregnancy Ambient 2"
},
{
requires: '$anna.isHere and $kids.some(function (k) { return k.motherId === $anna.id && k.fatherId === $player.id && k.ageReal <= 2; })',
chance: 100,
link: "Anna Baby 1"
},
{
requires: '$anna.isHere and $kids.some(function (k) { return k.motherId === $anna.id && k.fatherId === $player.id && k.ageReal <= 1; }) and ($clock.hour gte 20 or $clock.hour lt 2)',
chance: 100,
link: "Anna Baby 2"
},
{
requires: '$eve.isHere and $annaMarried is 1 and $anna.affection gte 900 and $anna.fear lte 50 and $anna.trust gte 750 and $eve.fear lte 300 and $eve.trust gte 600 and ($clock.hour gte 13 and $clock.hour lt 18)',
chance: 100,
link: "Anna Marriage 2"
},
{
requires: 'setup.Util.anybodyHere() and $anna.isHere and $annaMarried is 3 and $anna.affection gte 850 and $anna.fear lte 150',
chance: 100,
link: "Anna Wedding Vows 1"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and $annaMarried is 5',
chance: 100,
link: "Anna Wedding Cake Mitsuko 1"
},
{
requires: 'setup.Util.nobodyHere() and $bruce.hasFlag("annaEveHistory1") and $bruce.hasFlag("met") and ($clock.hour gte 13 and $clock.hour lt 21)',
chance: 100,
link: "Anna Eve Past 1"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and $anna.isHere and ($clock.hour gte 18 and $clock.hour lt 22) and ($annaMarried gte 2 and $annaMarried lte 7)',
chance: 100,
link: "Anna Engagement Anna and Eve Ambient 1"
},
{
requires: 'setup.Util.nobodyHere() and $misaki.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 20) and ($annaMarried gte 3 and $annaMarried lte 7)',
chance: 100,
link: "Anna Engaged Eve Misaki Ambient 1"
},
{
requires: '$kids.some(function (k) { return k.ageReal <= 1; })',
chance: 100,
link: "Generic Baby 1"
},
{
requires: '$kids.some(function (k) { return k.ageReal <= 1; })',
chance: 100,
link: "Generic Baby 2"
},
{
requires: "setup.Util.anybodyHere() and $eve.isHere and $anna.isHere and ($clock.hour gte 20 and $clock.hour lt 22)",
chance: 100,
link: "Anna and Eve Interactive Scene 1"
},
{
requires: "setup.Util.anybodyHere() and $eve.isHere and $olivia.isHere and ($clock.hour gte 6 and $clock.hour lt 22)",
chance: 100,
link: "Olivia Eve Mansion 1"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and $anna.isHere and $anna.affection gte 1000 and $anna.fear lte 0 and $anna.trust gte 900 and $eve.trust gte 700 and $eve.affection gte 900 and $eve.fear lte 50 and ($clock.hour gte 21 and $clock.hour lt 22)',
chance: 50,
link: "Anna and Eve Interactive Scene 5"
},
{
requires: '$eve.isHere and $gaia.hasFlag("met") and $gaia.affection gte 650 and $gaia.fear lte 700 and $gaia.affection lte 800 and ($clock.hour gte 6 and $clock.hour lt 20) and ($annaMarried gte 3 and $annaMarried lte 7)',
chance: 100,
link: "Anna Engagement Eve Gaia Ambient 1"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and $eve.affection lte 350 and $eve.fear gte 750 and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Eve Interactive Scene 2"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and $eve.affection lte 350 and $eve.fear gte 750 and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Eve Interactive Scene 4"
},
{
requires: '$eve.isHere and ($clock.hour gte 22 or $clock.hour lt 2)',
chance: 100,
link: "Eve Interactive Scene 8"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Eve Interactive Scene 6"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and ($eve.affection lte 800 and $eve.affection gte 450) and $eve.fear lte 700 and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Eve Interactive Scene 9"
},
{
requires: '$eve.isHere and ($clock.hour gte 18 and $clock.hour lt 22)',
chance: 60,
link: "Submitted Eve Panda TV Scene 1"
},
{
requires: 'setup.Util.nobodyHere() and $eve.inventory.includes("toy_gun")',
chance: 40,
link: "Eve Nerf 3"
},
{
requires: '$eve.isHere and $eve.affection gte 300 and $eve.fear lte 700 and ($clock.hour gte 19 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Eve Living Room Scene 1"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and ($clock.hour gte 6 and $clock.hour lt 18) and $eve.isPregnant and $eve.pregnancyWeek gte 18',
chance: 100,
link: "Eve Pregnant Scene 2"
},
{
requires: '$eve.isHere and ($clock.hour gte 18 or $clock.hour lt 22) and $eve.isPregnant and $eve.pregnancyWeek gte 24',
chance: 100,
link: "Eve Pregnant Scene 1"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and $anna.isHere and $eve.hasFlag("announced") and ($clock.hour gte 19 and $clock.hour lt 22) and $eve.isPregnant and $eve.pregnancyWeek lte 18',
chance: 100,
link: "Eve Pregnant Scene 5"
},
{
requires: '$eve.isHere and $eve.hasFlag("announced") and $eve.isPregnant and ($clock.hour gte 20 and $clock.hour lt 22)',
chance: 100,
link: "Eve Pregnancy Carrots 1"
},
{
requires: '$eve.isHere and $eve.affection gte 650 and $eve.fear lte 400 and ($clock.hour gte 20 and $clock.hour lt 22) and $eve.isPregnant and $eve.pregnancyWeek gte 27',
chance: 100,
link: "Eve Pregnancy Sumo 1"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and $misaki.isHere and not $eve.hasFlag("virgin") and $misaki.hasFlag("owned") and $misaki.hasPenis and ($clock.hour gte 8 and $clock.hour lt 18) and $eve.pregnancyWeek lte 12',
chance: 40,
link: "Sponsored Eve Misaki Futa 1"
},
{
requires: '$eve.isHere and $riskBoardgame and $eve.affection gte 600 and $eve.fear lte 325 and ($clock.hour gte 14 and $clock.hour lt 19)',
chance: 100,
link: "Risk with Eve Repeatable"
},
{
requires: "setup.Util.anybodyHere() and $anna.isHere and $eve.isHere and $eveMarried gte 1 and ($clock.hour gte 18 and $clock.hour lt 22)",
chance: 60,
link: "Eve Wedding Ambient 1"
},
{
requires: '$eve.isHere and $eve.fear lte 550 and $eveMarried gte 4 and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Eve Wedding Cake Prep 1"
},
{
requires: 'not $eve.hasFlag("noSleepoverEve") and $eveSidraSleepover gte 4 and $sidra.hasFlag("lewdSleepover") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Eve Sidra Sleepover Scene 3"
},
{
requires: 'setup.Util.anybodyHere() and $bridgette.isHere and $bridgette.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 20) and $kids.some(function (k) { return k.motherId === $anna.id && k.fatherId === $player.id && k.ageReal <= 1; })',
chance: 100,
link: "Submitted Bridgette Ambient 1"
},
{
requires: '$eve.location isnot "living room" and $eve.affection gte 500 and $eve.fear lte 350 and $gaia.affection gte 800 and $gaia.fear lte 850 and $gaia.trust gte 900 and $gaia.hasFlag("met") and ($clock.hour gte 8 and $clock.hour lt 18)',
chance: 100,
link: "Gaia First Time in Mansion 1"
},
{
requires: '$mully.hasFlag("owned") and $gaiaInside gte 1 and $gaia.hasFlag("met") and $gaia.affection gte 750 and $gaia.fear lte 200 and ($clock.hour gte 8 and $clock.hour lt 20)',
chance: 25,
link: "Gaia Mully Mansion Ambient 1"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and $anna.isHere and $mully.hasFlag("owned") and ($clock.hour gte 18 and $clock.hour lt 22)',
chance: 100,
link: "Eve Carry Mully Anna 1"
},
{
requires: '(setup.Util.anybodyHere() and $eve.isHere and $mitsuko.isHere) and $mully.hasFlag("owned") and $mitsuko.hasFlag("owned") and ($clock.hour gte 18 and $clock.hour lt 22)',
chance: 50,
link: "Eve Carry Mully Mitsuko 1"
},
{
requires: '$eve.isHere and $mully.hasFlag("owned") and $gaia.hasFlag("met") and $gaiaInside gte 5 and ($gaia.affection gte 750 and $gaia.fear lte 200) and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Eve Carry Mully Gaia 1"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and $misaki.isHere and $mully.hasFlag("owned") and $misaki.hasFlag("owned") and ($clock.hour gte 18 and $clock.hour lt 22)',
chance: 80,
link: "Eve Carry Mully Misaki 1"
},
{
requires: '$eve.isHere and $mully.hasFlag("owned") and $olivia.hasFlag("yourHome") and ($clock.hour gte 18 and $clock.hour lt 22)',
chance: 100,
link: "Eve Carry Mully Olivia 1"
},
{
requires: '$misaki.isHere and $misaki.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Misaki Ambient 3"
},
{
requires: '$misaki.isHere and $misaki.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Misaki Interactive Scene 2"
},
{
requires: 'setup.Util.anybodyHere() and $misaki.isHere and $misaki.hasFlag("owned") and ($clock.hour gte 13 and $clock.hour lt 18)',
chance: 100,
link: "Misaki Interactive Scene 3"
},
{
requires: '$misaki.isHere and $misaki.hasFlag("owned") and ($clock.hour gte 18 and $clock.hour lt 22)',
chance: 100,
link: "Misaki Interactive Scene 4"
},
{
requires: 'setup.Util.anybodyHere() and $misaki.isHere and $anna.isHere and $misaki.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 21)',
chance: 10,
link: "Misaki Anna Sex Talk 1"
},
{
requires: 'setup.Util.anybodyHere() and $misaki.isHere and $anna.isHere and $misaki.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 21)',
chance: 10,
link: "Misaki Anna Sex Talk 2"
},
{
requires: 'setup.Util.anybodyHere() and $misaki.isHere and $anna.isHere and $misaki.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 21)',
chance: 10,
link: "Misaki Anna Sex Talk 3"
},
{
requires: 'setup.Util.anybodyHere() and $misaki.isHere and $anna.isHere and $misaki.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 21)',
chance: 10,
link: "Misaki Anna Sex Talk 4"
},
{
requires: 'setup.Util.anybodyHere() and $misaki.isHere and $eve.isHere and $misaki.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 21)',
chance: 10,
link: "Misaki Eve Sex Talk 1"
},
{
requires: 'setup.Util.anybodyHere() and $misaki.isHere and $anna.isHere and $eve.isHere and $misaki.hasFlag("owned") and $anna.trust gte 700 and $anna.fear lte 350 and $eve.affection gte 650 and $eve.fear lte 250 and ($clock.hour gte 6 and $clock.hour lt 21)',
chance: 10,
link: "Misaki Anna Eve Sex Talk 1"
},
{
requires: 'setup.Util.anybodyHere() and $misaki.isHere and $rey.isHere and $misaki.hasFlag("owned") and $rey.hasFlag("owned") and $rey.gender is setup.Character.Gender.Male and ($clock.hour gte 6 and $clock.hour lt 21)',
chance: 10,
link: "Misaki Rey Sex Talk 1"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $misaki.isHere and $mitsuko.hasFlag("owned") and $misaki.hasFlag("owned") and ($clock.hour gte 22 or $clock.hour lt 2)',
chance: 100,
link: "Misaki and Mitsuko 2"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $misaki.isHere and $mitsuko.hasFlag("owned") and $misaki.hasFlag("owned") and ($clock.hour gte 8 and $clock.hour lt 19)',
chance: 100,
link: "Submitted Misaki Mitsuko Scene 3"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $misaki.isHere and $mitsuko.hasFlag("owned") and $misaki.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Mitsuko Headpats Misaki 1"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and $misaki.isHere and $misaki.hasFlag("owned") and ($clock.hour gte 18 and $clock.hour lt 22)',
chance: 100,
link: "Eve Headpats Misaki 1"
},
{
requires: '$eve.location isnot "living room" and not $eve.hasFlag("virgin") and $eve.affection gte 500 and $eve.fear lte 500 and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Eve Mansion Sex Kickstarter"
},
{
requires: '$anna.isHere and $anna.affection gte 800 and $anna.fear lte 150 and ($clock.hour gte 21 and $clock.hour lt 23)',
chance: 100,
link: "Submitted Anna Interactive Scene 3"
},
{
requires: 'setup.Util.anybodyHere() and $jen.isHere and $anna.isHere and $anna.affection gte 850 and $anna.fear lte 100 and $anna.trust gte 650 and $jen.hasFlag("owned") and ($clock.hour gte 20 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Anna Jen Cuddles 1"
},
{
requires: '$gaia.hasFlag("met") and $gaia.affection gte 650 and $gaia.fear lte 700 and $gaia.affection lte 800 and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Gaia Ambient 2"
},
{
requires: '$jen.isHere and not $clock.isWinter and $jen.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 40,
link: "Submitted Jen Interactive Scene 4"
},
{
requires: 'setup.Util.anybodyHere() and $jen.isHere and $jen.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 25,
link: "Submitted Jen Scene 5"
},
{
requires: '$jen.isHere and not $jen.hasFlag("confrontedRickard") and $player.hasFlag("toldJenRickard") and $jen.hasFlag("owned") and ($jen.affection gte 650 and $jen.fear lt 200) and ($clock.hour gte 8 and $clock.hour lt 20)',
chance: 100,
link: "Submitted Jen Plot 3"
},
{
requires: '$jen.isHere and $jen.hasFlag("owned") and ($clock.hour gte 9 and $clock.hour lt 19)',
chance: 100,
link: "Submitted Jen Living Room Ambient 1"
},
{
requires: 'setup.Util.anybodyHere() and $jen.isHere and $mitsuko.isHere and $jen.hasFlag("owned") and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 10,
link: "Submitted Jen Mitsuko Ambient 1"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $jen.isHere and $jen.hasFlag("owned") and $mitsuko.hasFlag("owned") and ($clock.hour gte 18 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Jen Mitsuko Ambient 2"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and ($mitsuko.affection gte 400 and $mitsuko.affection lte 700) and ($mitsuko.fear lte 550 and $mitsuko.fear gte 200) and ($clock.hour gte 21 and $clock.hour lt 23)',
chance: 100,
link: "Submitted Mitsuko Scene 1"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $mitsuko.hasFlag("owned") and ($mitsuko.affection lte 200 or $mitsuko.trust lte 350 or $mitsuko.fear gte 750) and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Scene 5"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Scene 17"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and ($clock.hour gte 20 and $clock.hour lte 22)',
chance: 100,
link: "Submitted Mitsuko Scene 20"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and $clock.hour is 19',
chance: 100,
link: "Submitted Mitsuko Scene 30"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and ($clock.hour gte 18 and $clock.hour lte 22)',
chance: 100,
link: "Submitted Mitsuko Living Room Couch Titfuck Scene 1"
},
{
requires: '$mitsuko.isHere and $makiVisit and $maki.affection gte 700 and $maki.trust gte 600 and $mitsuko.isPregnant and $mitsuko.pregnancyWeek gte 27 and $mitsukoBubbles gte 7 and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
override: true,
link: "Submitted Maki Mitsuko Godmother Scene 1"
},
{
requires: '$mitsuko.isHere and $makiMitsukoGodmother is 1 and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and $mitsuko.isPregnant and $mitsuko.pregnancyWeek gte 27 and $mitsuko.hasFlag("owned") and ($clock.hour gte 18 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Maki Mitsuko Godmother Scene 2"
},
{
requires: '$mitsuko.isHere and $makiMitsukoGodmother is 2 and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and $mitsuko.isPregnant and $mitsuko.pregnancyWeek gte 27 and $mitsuko.hasFlag("owned") and ($clock.hour gte 18 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Maki Mitsuko Godmother Scene 3"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $anna.isHere and $mitsuko.hasFlag("owned") and ($clock.hour gte 18 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Mitsuko and Anna Ambient 4"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $eve.isHere and $mitsuko.hasFlag("owned") and ($clock.hour gte 18 and $clock.hour lt 21)',
chance: 100,
link: "Submitted Mitsuko and Eve Ambient 1"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $misaki.isHere and $mitsuko.hasFlag("owned") and $misaki.hasFlag("owned") and ($clock.hour gte 18 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Mitsuko and Misaki Ambient 2"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $eve.isHere and $mitsuko.hasFlag("owned") and ($clock.hour gte 18 and $clock.hour lt 21)',
chance: 100,
link: "Submitted Mitsuko and Eve Living Room Ambient 1"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $eve.isHere and $mitsuko.hasFlag("owned") and ($clock.hour gte 18 and $clock.hour lt 21)',
chance: 100,
link: "Submitted Mitsuko and Eve Living Room Ambient 2"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $eve.isHere and $mitsuko.hasFlag("owned") and ($clock.hour gte 21 and $clock.hour lt 23)',
chance: 100,
link: "Submitted Mitsuko and Eve Living Room Ambient 3"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $eve.isHere and $mitsuko.hasFlag("owned") and ($clock.hour gte 18 and $clock.hour lt 21)',
chance: 100,
link: "Submitted Mitsuko and Eve Living Room Ambient 4"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $eve.isHere and $mitsuko.hasFlag("owned") and ($clock.hour gte 21 and $clock.hour lt 23)',
chance: 100,
link: "Submitted Mitsuko and Eve Living Room Ambient 5"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $eve.isHere and $mitsuko.hasFlag("owned") and ($clock.hour gte 22 and $clock.hour lt 24)',
chance: 100,
link: "Submitted Mitsuko and Eve Living Room Ambient 6"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $eve.isHere and $mitsuko.hasFlag("owned") and ($clock.hour gte 18 and $clock.hour lt 21)',
chance: 100,
link: "Submitted Mitsuko and Eve Living Room Ambient 7"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $eve.isHere and not $mitsuko.hasFlag("farEastCartoons") and $mitsuko.hasFlag("owned") and ($clock.hour gte 18 and $clock.hour lt 21)',
chance: 100,
link: "Submitted Mitsuko and Eve Living Room Ambient 8"
},
{
requires: '$mitsuko.isHere and not $mitsuko.hasFlag("announced") and $mitsuko.isPregnant and (($mitsuko.pregnancyWeek gte 5 and $mitsuko.affection gte 450 and $mitsuko.fear lte 700) or ($mitsuko.pregnancyWeek gte 19)) and ($clock.hour gte 6 and $clock.hour lt 22)',
override: true,
link: "Mitsuko Pregnancy Announce 1"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and $mitsuko.hasFlag("announced") and $mitsuko.isPregnant and ($clock.hour gte 19 and $clock.hour lt 22)',
chance: 100,
link: "Mitsuko Pregnancy Ambient 10"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and $mitsuko.hasFlag("announced") and $mitsuko.isPregnant and $mitsuko.pregnancyWeek gte 26 and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Mitsuko Pregnancy Ambient 13"
},
{
requires: '$mitsuko.isHere and $emiko.hasFlag("met") and $miyako.hasFlag("met") and $emiko.ageReal lt 1 and $miyako.ageReal lt 1 and ($clock.hour gte 18 and $clock.hour lt 24)',
chance: 100,
link: "Submitted Mitsuko Twins Living Room Ambient 1"
},
{
requires: '$mitsuko.isHere and $emiko.hasFlag("met") and $miyako.hasFlag("met") and $emiko.ageReal lt 1 and $miyako.ageReal lt 1 and (($clock.hour gte 5 and $clock.hour lt 6) or ($clock.hour gte 18 and $clock.hour lt 22))',
chance: 100,
link: "Submitted Mitsuko Twins Living Room Ambient 2"
},
{
requires: '$mitsuko.isHere and $emiko.hasFlag("met") and $miyako.hasFlag("met") and $emiko.ageReal lt 1 and $miyako.ageReal lt 1 and (($clock.hour gte 5 and $clock.hour lt 6) or ($clock.hour gte 18 and $clock.hour lt 22))',
chance: 100,
link: "Submitted Mitsuko Twins Living Room Ambient 3"
},
{
requires: '$mitsuko.isHere and $emiko.hasFlag("met") and $miyako.hasFlag("met") and $emiko.ageReal lt 1 and $miyako.ageReal lt 1 and (($clock.hour gte 5 and $clock.hour lt 6) or ($clock.hour gte 18 and $clock.hour lt 22))',
chance: 100,
link: "Submitted Mitsuko Twins Living Room Ambient 4"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 1"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 3"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 4"
},
{
requires: 'setup.Util.nobodyHere() and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 5"
},
{
requires: 'setup.Util.nobodyHere() and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 6"
},
{
requires: 'setup.Util.nobodyHere() and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 7"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 8"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 9"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 10"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 11"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 13"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 14"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 15"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 16"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 19"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $eve.isHere and $clock.isWinter and $mitsuko.hasFlag("owned") and ($clock.hour gte 18 and $clock.hour lt 21)',
chance: 20,
link: "Submitted Mitsuko and Eve Mansion Winter Ambient 3"
},
{
requires: '$mitsukoReyIntimate gte 4 and setup.Util.anybodyHere() and $mitsuko.isHere and $rey.isHere and $rey.hasFlag("owned") and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 50,
link: "Submitted Mitsuko and Rey Living Room Ambient 1"
},
{
requires: '$mitsukoReyIntimate gte 5 and setup.Util.anybodyHere() and $mitsuko.isHere and $rey.isHere and $rey.hasFlag("owned") and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 50,
link: "Submitted Mitsuko and Rey Living Room Ambient 2"
},
{
requires: '$mitsukoReyIntimate gte 5 and setup.Util.anybodyHere() and $mitsuko.isHere and $rey.isHere and $rey.hasFlag("owned") and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 50,
link: "Submitted Mitsuko and Rey Living Room Ambient 3"
},
{
requires: '$mitsukoReyIntimate gte 5 and setup.Util.anybodyHere() and $mitsuko.isHere and $rey.isHere and $rey.hasFlag("owned") and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 50,
link: "Submitted Mitsuko and Rey Living Room Ambient 4"
},
{
requires: '$mitsukoReyIntimate gte 5 and setup.Util.anybodyHere() and $mitsuko.isHere and $rey.isHere and $rey.hasFlag("owned") and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 50,
link: "Submitted Mitsuko and Rey Living Room Ambient 5"
},
{
requires: '$mitsukoReyIntimate gte 5 and setup.Util.anybodyHere() and $mitsuko.isHere and $rey.isHere and $rey.hasFlag("owned") and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 50,
link: "Submitted Mitsuko and Rey Living Room Ambient 6"
},
{
requires: '$mitsukoReyIntimate gte 5 and setup.Util.anybodyHere() and $mitsuko.isHere and $rey.isHere and $rey.hasFlag("owned") and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 50,
link: "Submitted Mitsuko and Rey Living Room Ambient 7"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and $mully.hasFlag("owned") and ($clock.hour gte 19 and $clock.hour lt 22)',
chance: 70,
link: "Mitsuko Mully Play 1"
},
{
requires: 'not $mitsuko.hasFlag("reyNoRelationship") and $mitsuko.gender is setup.Character.Gender.Female and $mitsukoReyIntimate is 0 and setup.Util.anybodyHere() and $mitsuko.isHere and $rey.isHere and $rey.hasFlag("owned") and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 30,
link: "Submitted Mitsuko and Rey Encourage Scene 1"
},
{
requires: 'not $mitsuko.hasFlag("reyNoRelationship") and $mitsuko.gender is setup.Character.Gender.Herm and $mitsukoReyIntimate is 0 and setup.Util.anybodyHere() and $mitsuko.isHere and $rey.isHere and $rey.hasFlag("owned") and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 30,
link: "Submitted Futa Mitsuko and Rey Encourage Scene 1"
},
{
requires: '$eve.isHere and $olivia.hasFlag("yourHome") and ($clock.hour gte 8 and $clock.hour lt 22)',
chance: 25,
link: "Olivia Eve 1"
},
{
requires: '$eve.isHere and $mully.hasFlag("owned") and ($clock.hour gte 18 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Eve and Mully Ambient 3"
},
{
requires: '$eve.isHere and $mully.hasFlag("owned") and ($clock.hour gte 18 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Eve and Mully Ambient 4"
},
{
requires: '$eve.isHere and $mully.hasFlag("owned") and ($clock.hour gte 18 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Eve and Mully Ambient 5"
},
{
requires: '$eve.isHere and $mully.hasFlag("owned") and ($clock.hour gte 18 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Eve and Mully Ambient 6"
},
{
requires: '$anna.isHere and $mully.hasFlag("owned") and ($clock.hour gte 18 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Anna and Mully Ambient 1"
},
{
requires: 'setup.Util.anybodyHere() and $anna.isHere and $mully.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 20,
link: "Submitted Anna and Mully Scene 2"
},
{
requires: '$mully.hasFlag("owned")',
chance: 100,
link: "Submitted Mully Ambient 7"
},
{
requires: '$mully.hasFlag("owned")',
chance: 75,
link: "Submitted Mully Ambient 8"
},
{
requires: '$mully.hasFlag("owned")',
chance: 100,
link: "Submitted Mully Living Room Scene 1"
},
{
requires: '$mully.hasFlag("owned")',
chance: 100,
link: "Mully Living Room Ambient 1"
},
{
requires: '$mully.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 30,
link: "Mully Mansion 1"
},
{
requires: '$mully.hasFlag("owned")',
chance: 100,
link: "Submitted Mully Scene 3"
},
{
requires: '$mansionChristmasDec isnot "reject" and $clock.isDecember and $clock.day gte 10 and $titch.hasFlag("owned")',
chance: 100,
link: "Titch Christmas 1"
},
{
requires: '$titch.hasFlag("owned") and $mully.hasFlag("owned")',
chance: 30,
link: "Titch and Mully Ambient Scene 1"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and not $rebekkah.hasFlag("power") and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Rebekkah Scene 1"
},
{
requires: 'setup.Util.anybodyHere() and $rey.isHere and $rey.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 75,
link: "Submitted Rey Mansion 3"
},
{
requires: 'setup.Util.anybodyHere() and $jen.isHere and $rey.isHere and $jen.hasFlag("owned") and $rey.hasFlag("owned") and ($clock.hour gte 19 and $clock.hour lt 22)',
chance: 90,
link: "Jen Rey Mansion 1"
},
{
requires: 'setup.Util.anybodyHere() and $jen.isHere and $rey.isHere and $jen.hasFlag("owned") and $rey.hasFlag("owned") and $rey.gender is setup.Character.Gender.Male and ($clock.hour gte 18 and $clock.hour lt 22)',
chance: 100,
link: "Jen Rey Living room 1"
},
{
requires: '$sidra.isHere and $sidra.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lte 20) and $mully.hasFlag("owned")',
chance: 15,
link: "Sidra Mully Standoff 1"
},
{
requires: '$yami.isHere and $yami.hasFlag("contact") and ($clock.hour gte 18 or $clock.hour lt 2)',
chance: 100,
link: "Submitted Yami Ambient Scene 5"
},
{
requires: '$yami.isHere and $yami.hasFlag("contact") and ($clock.hour gte 10 or $clock.hour lt 2)',
chance: 2,
link: "Submitted Yami Ambient Scene 6"
},
{
requires: '$yami.isHere and $yami.hasFlag("contact") and ($clock.hour gte 18 or $clock.hour lt 2)',
chance: 100,
link: "Submitted Yami Ambient Scene 7"
},
{
requires: '$yami.isHere and $yami.hasFlag("contact") and ($clock.hour gte 18 or $clock.hour lt 2)',
chance: 100,
link: "Submitted Yami Ambient Scene 8"
},
{
requires: '$yami.isHere and not $yami.hasFlag("yamiValentinesDay2") and $yami.hasFlag("contact") and $clock.isFebruary and $clock.day is 14 and ($clock.hour gte 9 and $clock.hour lt 12)',
chance: 100,
link: "Submitted Yami Valentines Day 2"
},
{
requires: 'setup.Util.anybodyHere() and $anna.isHere and $yami.isHere and $yami.hasFlag("contact") and ($yami.affection gte 750 and $yami.fear lt 200 and $yami.trust gte 650) and ($anna.affection gte 800 and $anna.fear lte 150 and $anna.trust gte 900) and $anna.isPregnant and $anna.pregnancyWeek gte 20 and $yamiAnna gte 4',
chance: 100,
link: "Submitted Yami Anna Pregnant Mansion 1"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and $yami.isHere and $yami.hasFlag("contact") and ($clock.hour gte 21 or $clock.hour lt 23)',
chance: 75,
link: "Submitted Eve and Yami Living Room Scene 1"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and $yami.isHere and $yami.hasFlag("contact") and $eve.affection gte 500 and $eve.fear lte 450 and $yami.affection gte 400 and $yami.fear lte 550 and $clock.hour gte 22',
chance: 100,
link: "Submitted Yami and Eve Living Room Scene 2"
},
{
requires: 'setup.Util.anybodyHere() and $yami.isHere and $misaki.isHere and $yami.hasFlag("contact") and $misaki.hasFlag("owned") and ($clock.hour gte 18 and $clock.hour lt 21)',
chance: 35,
link: "Submitted Yami and Misaki Scene 1"
},
{
requires: 'setup.Util.anybodyHere() and $yami.isHere and $eve.isHere and $yami.hasFlag("contact") and $yami.affection gte 650 and $yami.fear lte 300 and $yami.trust gte 700 and ($clock.hour gte 22 or $clock.hour lt 2)',
chance: 25,
link: "Submitted Yami and Eve Scene 1"
},
{
requires: '$yami.location is "driveway" and $yami.hasFlag("contact") and ($clock.hour gte 8 and $clock.hour lt 21)',
chance: 100,
link: "Yami Ambient Scene 18"
},
{
requires: '$yami.location is "driveway" and $eve.location is "driveway" and $yami.hasFlag("contact") and ($clock.hour gte 8 and $clock.hour lt 20)',
chance: 100,
link: "Yami and Eve Ambient Scene 1"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and $yami.isHere and $yami.hasFlag("contact") and ($clock.hour gte 8 and $clock.hour lt 18)',
chance: 100,
link: "Yami and Eve Ambient Scene 2"
},
{
requires: 'setup.Util.anybodyHere() and $yami.isHere and $jen.isHere and $jen.hasFlag("owned") and $yami.hasFlag("contact") and ($clock.hour gte 18 and $clock.hour lt 22)',
chance: 100,
link: "Yami and Jen Ambient Scene 1"
},
{
requires: 'setup.Util.anybodyHere() and $yami.isHere and $jen.isHere and $jenYami gte 5 and $jen.hasFlag("owned") and $yami.hasFlag("contact") and not $jen.hasFlag("reconciledYami") and ($clock.hour gte 18 and $clock.hour lt 21)',
chance: 100,
link: "Submitted Jen and Yami Interactive Living Room Scene 1"
},
{
requires: 'setup.Util.nobodyHere() and not $makiVisit and $morichiMeet gte 7 and $clock.dayOfWeek is 6 and ($clock.day gte 8 and $clock.day lte 14) and ($clock.hour gte 13 and $clock.hour lt 17)',
override: true,
link: "Maki Arrival Event List"
},
{
requires: 'setup.Util.anybodyHere() and $anna.isHere and $makiVisit and ($clock.hour gte 16 and $clock.hour lt 20) and ($anna.affection lte 450)',
chance: 100,
link: "Maki and Bubbles Dusting Ambient 1"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and $anna.isHere and $makiVisit and $clock.hour gte 22',
chance: 100,
link: "Maki and Bubbles Living Room Ambient 1"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $makiVisit and $mitsuko.hasFlag("owned") and ($mitsukoBubbles gte 5 and $mitsukoBubbles lte 10) and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "Mitsuko and Maki Fun Scene 1"
},
{
requires: '$Money gte 5000 and not $sidra.hasFlag("met") and $bruce.hasFlag("contact") and ($clock.hour gte 8 and $clock.hour lt 11)',
chance: 100,
link: "Sidra Intro Pre"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and $anna.isHere and $sidra.isHere and $sidra.hasFlag("owned") and $anna.affection gte 550 and $anna.fear lte 300 and $eve.affection gte 500 and $sidra.fear gte 250 and ($clock.hour gte 19 and $clock.hour lt 22)',
chance: 100,
link: "Anna Eve Sidra Mansion 1"
},
{
requires: 'setup.Util.nobodyHere() and $elodie.hasFlag("phone") and $clock.dayOfWeek is 7 and $elodie.affection gte 600 and $elodie.trust gte 500 and ($clock.hour gte 7 and $clock.hour lt 15)',
chance: 100,
link: "Submitted Elodie Date Scene 1"
},
{
requires: 'setup.Util.nobodyHere() and $elodie.hasFlag("phone") and $elodie.affection gte 600 and $elodie.trust gte 500 and ($clock.hour gte 7 and $clock.hour lt 15)',
chance: 100,
link: "elodieDateStartScene"
},
{
requires: '$rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 18 and $clock.hour lt 22)',
chance: 50,
link: "Submitted Rebekkah Non-Work Ambient 1"
},
{
requires: '$rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 18 and $clock.hour lt 22)',
chance: 50,
link: "Submitted Rebekkah Non-Work Ambient 2"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 18 and $clock.hour lt 22)',
chance: 50,
link: "Submitted Rebekkah Non-Work Ambient 3"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 18 and $clock.hour lt 22)',
chance: 50,
link: "Submitted Rebekkah Non-Work Ambient 4"
},
{
requires: '$rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 18 and $clock.hour lt 22)',
chance: 50,
link: "Submitted Rebekkah Non-Work Ambient 6"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 2"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 3"
},
{
requires: '$rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 4"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 6"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 7"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 9"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 10"
},
{
requires: '$claireVisit and $claire.hasFlag("contact") and ($clock.hour gte 22 or $clock.hour lt 6)',
override: true,
link: "Claire Exit 1"
},
{
requires: 'setup.Util.nobodyHere() and $claire.hasFlag("contact") and $claire.affection gte 400 and $claire.fear lte 500 and ($clock.hour gte 10 or $clock.hour lt 3)',
chance: 10,
link: "Submitted Claire Message Scene 1"
},
{
requires: "setup.Util.nobodyHere() and not $makiVisit and ($labBubblesSmile gte 1 and $labBubblesSmile lte 10)",
chance: 25,
link: "Maki Text Smile 1"
},
{
requires: "setup.Util.nobodyHere() and not $makiVisit and ($labBubblesSmile gte 1 and $labBubblesSmile lte 10)",
chance: 25,
link: "Maki Text Smile 2"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and (not ($mansionChristmasDec is "belle")) and (not ($mansionChristmasDec is "reject")) and $clock.isDecember and $clock.day lte 24 and $eve.affection gte 400 and $eve.fear lte 550 and $eve.trust gte 300 and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Christmas Decorations 1"
},
{
requires: 'setup.Util.anybodyHere() and $bridgette.isHere and $eve.isHere and $bridgette.hasFlag("owned") and $bridgette.affection gte 600 and $bridgette.fear lte 300 and $bridgette.trust gte 550 and not $bridgette.hasFlag("eveTrueAge") and not $eve.hasFlag("virgin")',
chance: 100,
link: "Submitted Bridgette EveTrueAge"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and $bridgette.isHere and $bridgette.hasFlag("owned") and $bridgette.hasFlag("eveTrueAge") and ($clock.hour gte 18 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Bridgette EveTV"
},
{
requires: 'not $bridgette.hasFlag("announced") and $bridgette.hasFlag("owned") and $bridgette.isPregnant and $bridgette.pregnancyWeek gte 6 and ($clock.hour gte 6 and $clock.hour lt 22)',
override: true,
link: "Submitted Bridgette Pregnancy Discovery 1"
},
{
requires: 'setup.Util.anybodyHere() and $yami.isHere and $jen.isHere and $jen.hasFlag("owned") and $yami.hasFlag("contact") and ($clock.hour gte 18 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Jen Yami Cards"
},
{
requires: 'setup.Util.anybodyHere() and $yami.isHere and $jen.isHere and $jen.hasFlag("owned") and $yami.hasFlag("contact") and ($clock.hour gte 18 and $clock.hour lt 22)',
chance: 100,
link: "Jen and Yami Ambient 1"
},
{
requires: '$yami.hasFlag("contact") and not $player.hasFlag("yamiWantonCove") and ($clock.hour gte 22 or $clock.hour lt 3)',
chance: 20,
link: "Submitted Yami TV Wanton Cove 1"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $mitsuko.hasFlag("owned") and $mitsuko.hasPenis and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 50,
link: "Submitted Mitsuko Futa Scene 2"
},
{
requires: '$titch.hasFlag("owned")',
chance: 100,
link: "Titch Window 1"
},
{
requires: '$titch.hasFlag("owned")',
chance: 100,
link: "Titch Window 2"
},
{
requires: '$titch.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Submitted Titch Living Room Play 1"
},
{
requires: '$chetVisit and ($clock.hour gte 9 and $clock.hour lt 23)',
chance: 100,
link: "Little Brother Visit 2"
},
{
requires: '$chloeVisit and $player.hasFlag("chloeMovieProposition") and ($clock.hour gte 19 and $clock.hour lt 22)',
chance: 100,
link: "Little Sister Visit 2"
},
{
requires: '$eve.isHere and $chloeVisit and ($clock.hour gte 19 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Chloe and Eve Crush Scene 1"
},
{
requires: '$roger.hasFlag("easyGoing") and $rogerVisit and ($clock.hour gte 10 and $clock.hour lt 22)',
chance: 100,
link: "Friendly Father Visit 1"
},
{
requires: '$roger.hasFlag("stern") and $rogerVisit and ($clock.hour gte 10 and $clock.hour lt 22)',
chance: 100,
link: "Stern Father Visit 2"
},
{
requires: 'not $roger.hasFlag("dontDickCrazy") and $rogerVisit and $olivia.hasFlag("yourHome") and ($clock.hour gte 9 and $clock.hour lt 23)',
chance: 45,
link: "Roger Olivia 1"
},
{
requires: '$miranda.hasFlag("loving") and $mirandaVisit and ($clock.hour gte 8 and $clock.hour lt 21)',
chance: 55,
link: "Loving Mother Visit 2"
},
{
requires: '$mully.hasFlag("owned") and $chetVisit and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 50,
link: "Little Brother Mully 1"
},
{
requires: '$chetVisit and $zachVisit and ($clock.hour gte 10 and $clock.hour lt 20)',
chance: 100,
link: "Brothers Visit 1"
},
{
requires: '$chetVisit and $chloeVisit and ($clock.hour gte 9 and $clock.hour lt 22)',
chance: 100,
link: "Younger Siblings Visit 1"
},
{
requires: 'not $player.hasFlag("bigBrotherAnnaEveWedding1") and $zachVisit and ($clock.hour gte 6 and $clock.hour lt 21)',
chance: 50,
link: "Big Brother Anna Eve Wedding 1"
},
{
requires: '$eve.isHere and $chloeVisit and ($clock.hour gte 18 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Eve And Little Sister Scene 1"
},
{
requires: '$kellyVisit and not $player.hasFlag("bigSisterAnnaEveWedding1") and ($annaMarried gte 7 and $eveMarried gte 5) and ($clock.hour gte 7 and $clock.hour lt 21) and $clock.isMarch',
chance: 100,
link: "Big Sister Anna Eve Wedding 1"
},
{
requires: '$roger.hasFlag("easyGoing") and $rogerVisit and ($annaMarried gte 7 or $eveMarried gte 5) and ($clock.hour gte 7 and $clock.hour lt 21) and $clock.isMarch',
chance: 100,
link: "Friendly Father Wedding 1"
},
{
requires: '$eve.isHere and ($eve.eyeColor is setup.Character.EyeColor.Blue and $eve.hairColor is setup.Character.HairColor.Dishwater) and ($anna.eyeColor is setup.Character.EyeColor.Blue and $anna.hairColor is setup.Character.HairColor.Dishwater) and ($eve.affection gte 700 and $eve.fear lt 200) and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Look Alike Anna Eve Interactive Scene 1"
},
{
requires: 'setup.Util.anybodyHere() and $anna.isHere and $eve.isHere and ($anna.eyeDye is "red" and $anna.hairColor is setup.Character.HairColor.White) and ($eve.eyeDye is "red" and $eve.hairColor is setup.Character.HairColor.White) and ($anna.affection gte 800 and $anna.fear lt 150) and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Vampire Anna Eve Ambient Scene 1"
},
{
requires: 'setup.Util.nobodyHere() and $olivia.hasFlag("stayHome") and $olivia.affection gte 400 and $olivia.fear lte 650 and ($clock.hour gte 16 and $clock.hour lt 20)',
chance: 50,
link: "Olivia Calling Gateway"
},
{
requires: 'setup.Util.anybodyHere() and $yami.isHere and $jen.isHere and $redVisit and $yami.hasFlag("contact") and $jen.hasFlag("owned") and $jenYami gte 6 and ($clock.hour gte 10 and $clock.hour lt 22)',
chance: 50,
link: "Submitted Yami and Red Ambient 3"
},
{
requires: '$kids.some(function (k) { return k.motherId === $gaia.id && k.fatherId === $player.id && k.ageReal <= 2; }) and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 45,
link: "Gaia Baby 2"
},
{
requires: '$kids.some(function (k) { return k.motherId === $gaia.id && k.fatherId === $player.id && k.ageReal <= 2; }) and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 35,
link: "Gaia Baby 4"
},
{
requires: '$genericSlaves.some(function (gs) { return gs.hasFlag("owned") && gs.nature === setup.Character.PersonalityAspects.Modest; }) and ($clock.hour gte 18 and $clock.hour lte 22)',
chance: 100,
link: "Modest Leisure 1"
},
{
requires: '$genericSlaves.some(function (gs) { return gs.hasFlag("owned") && gs.nature === setup.Character.PersonalityAspects.Modest; }) and ($clock.hour gte 18 and $clock.hour lte 22)',
chance: 100,
link: "Modest Leisure 2"
},
{
requires: '$genericSlaves.some(function (gs) { return gs.hasFlag("owned") && gs.nature === setup.Character.PersonalityAspects.Shy; }) and ($clock.hour gte 18 and $clock.hour lte 22)',
chance: 100,
link: "Shy Leisure 1"
},
{
requires: 'setup.Util.nobodyHere()',
chance: 25,
link: "Phone Call Event List"
}
]>>
<</initialisation>>\
<<description>> /% Otherwise display this location's descriptive text %/ \
Compared to the rest of the house, the living room is surprisingly simple. That's not to say that it is not impressive however.
The far side of the room has a large glass window overlooking the rear of the estate.
The walls are papered in a nice but almost archaic lavender pattern. The floor is covered in carpet that your feet seem to sink into, its color a few shades darker than the walls.
The furniture in the room is all black, from the leather couch and pair of chairs arranged in a crescent shape, to the table laid out before them.
About fifteen feet in front of them is a large television mounted on the wall.
Otherwise, the room is spacious, bordering on feeling empty.
<<getbackground "mansion/livingroom" "png">>
<</description>>With the drapes drawn closed, the room seems to be cast in dark shades of purple. When you reach out to turn on the lights, the light bathes the room in a much brighter shade.Stepping into the room at this time of night, all you can see is the little red dot of the power indicator on the television before turning on the light.You can see just a hint of light making its way around the thick curtains covering the large window on the far side of the room.Light streams in from a thin gap in the curtains covering the large window on the far side of the room, casting the entire room in deep shades of purple.Even before you step through the door, you can hear the television on in the room. Looking towards the couch, you can see both Anna and Eve sitting together on the couch together.
Looking at the television, you can see that the girls are watching an animated movie.
<<movenpc "anna" "living room">><<movenpc "eve" "living room">>Through the window looking out over the rear of the estate, you can see Eve standing in the lawn. She is holding a couple of small tools for use tending the grounds, but her eyes are directed towards the sky where she is watching several small birds flying over the property.
The moment the birds are gone, she turns and starts to run across the grounds towards whatever chore she intends to do next. You can see just a hint of a wistful smile on her lips before she exits your view.Movement through the window draws your attention to where you see Eve crossing the back yard, struggling slightly as she tries to push a large wheel burrow. You can see that it is part way full of dirt, but also has several tools laying across the top. While it's clear that it's difficult for her to push the wheel burrow, there's a fierce determination in her eyes that suggests that she's determined to do it anyway.Entering the living room, you hear a squeaking noise. As you approach the TV, you spot Mully humping his chew toy as a documentary on foxes from the "Unearthing" channel plays.<<initialisation>>
<<set _here.name to "Lounge", _here.region to "Mansion">>
/% Cleanliness %/
<<set _here.cleaning.demand to setup.Priority.High>>
/% Exits %/
<<set _here.exits = [
{
show: "true",
pass: "true",
link: "<<link [[South Hall|southHall]]>><<addtime { minute : 1 }>><</link>>"
}
]>>
/% Events %/
<<set _here.events = [
{
requires: 'setup.Util.anybodyHere()',
chance: 100,
link: "mansionCatchall"
},
{
requires: '($genericSlaves.some(function (gs) { return (gs.hasFlag("owned") && (gs.nature === setup.Character.PersonalityAspects.Shy)); })) and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "Shy Vacuum 1"
},
{
requires: "$christmasGifting is true and ($clock.hour gte 7 and $clock.hour lt 11) and $clock.day is 25 and $clock.isDecember",
override: true,
link: "First Christmas Gifting Start"
},
{
requires: "$mitsuko.isHere and $mitsuko.hasFlag('owned') and $zachVisit and ($clock.hour gte 6 and $clock.hour lt 22)",
chance: 100,
link: "Submitted Mitsuko and Zach Chat 2"
},
{
requires: '(setup.Util.anybodyHere() and $mitsuko.isHere and $rey.isHere) and $mansionChristmasDec is "belle" and $clock.day lte 24 and $mitsuko.hasFlag("owned") and $rey.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Submitted Mitsuko Rey Mistletoe 1"
},
{
requires: 'setup.Util.nobodyHere() and $bruce.hasFlag("annaEveHistory2") and ($clock.hour gte 20 or $clock.hour lt 6)',
override: true,
link: "Anna Eve Past 2"
},
{
requires: '$eve.isHere and ($eve.chest gte setup.Character.Chest.B) and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "Submitted Eve Big Chest Ambient Scene 2"
},
{
requires: '$misaki.isHere and ($misaki.chest gte setup.Character.Chest.DD) and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "Submitted Misaki Big Chest Scene 1"
},
{
requires: "setup.Util.nobodyHere()",
chance: 100,
link: "lounge 1"
},
{
requires: "setup.Util.anybodyHere() and $eve.isHere and $anna.isHere and ($clock.hour gte 20 and $clock.hour lt 22)",
chance: 100,
link: "lounge 2"
},
{
requires: "$anna.isHere and ($clock.hour gte 6 and $clock.hour lt 20)",
chance: 100,
link: "lounge 3"
},
{
requires: "setup.Util.nobodyHere()",
chance: 100,
link: "lounge 4"
},
{
requires: "$anna.isHere and ($clock.hour gte 6 and $clock.hour lt 20)",
chance: 100,
link: "lounge 5"
},
{
requires: "setup.Util.anybodyHere() and $eve.isHere and $anna.isHere and ($clock.hour gte 6 and $clock.hour lt 20)",
chance: 100,
link: "lounge 6"
},
{
requires: "setup.Util.anybodyHere() and $eve.isHere and $anna.isHere and ($clock.hour gte 18 and $clock.hour lt 21)",
chance: 100,
link: "lounge 7"
},
{
requires: "setup.Util.nobodyHere() and $weather.today is 'rainy'",
chance: 100,
link: "Rain Ambiance 1"
},
{
requires: "setup.Util.nobodyHere() and $weather.today is 'rainy'",
chance: 100,
link: "Rain Ambiance 2"
},
{
requires: "setup.Util.nobodyHere() and $weather.today is 'rainy' and ($clock.hour gte 5 and $clock.hour lt 19)",
chance: 100,
link: "Rain Ambiance 3"
},
{
requires: "setup.Util.nobodyHere() and ($clock.hour gte 6 and $clock.hour lt 20)",
chance: 100,
link: "Windy Ambiance 1"
},
{
requires: "setup.Util.nobodyHere() and ($clock.hour gte 6 and $clock.hour lt 20)",
chance: 100,
link: "Windy Ambiance 2"
},
{
requires: 'setup.Util.nobodyHere() and $clock.isWinter and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Snow Ambiance 1"
},
{
requires: 'setup.Util.nobodyHere() and $clock.isAutumn and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Fall Ambiance 1"
},
{
requires: 'setup.Util.nobodyHere() and $clock.isAutumn and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Fall Ambiance 2"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Mitsuko Scene 29"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Mitsuko Scene 31"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Mitsuko Scene 41"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and ($mitsuko.affection gte 600 or $mitsuko.trust gte 600) and ($clock.hour gte 20 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Mitsuko Scene 43"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and $zachVisit and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Mitsuko and Zach Flirt Attempt 1"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and $zachVisit and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Mitsuko and Zach Flirt Attempt 2"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and $zachVisit and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Mitsuko and Zach Flirt Attempt 3"
},
{
requires: 'setup.Util.nobodyHere() and $bridgette.hasFlag("owned") and $player.hasFlag("bridgetteFertility5") and not $player.hasFlag("bridgetteFertility6") and not $player.hasFlag("delayBridgetteFertilityPart6") and ($clock.hour gte 10 and $clock.hour lte 15)',
chance: 100,
link: "Submitted Bridgette Fertility Restoration Part 6"
},
{
requires: '$eve.isHere and ($anna.eyeColor is setup.Character.EyeColor.Green and $anna.hairColor is setup.Character.HairColor.Maroon) and $eve.fear lt 800 and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Look Alike Anna Eve Ambient Scene 1"
},
{
requires: "setup.Util.anybodyHere() and $anna.isHere and ($clock.hour gte 6 and $clock.hour lt 20)",
chance: 100,
link: "Anna Interactive Scene 1"
},
{
requires: "setup.Util.anybodyHere() and $anna.isHere and ($clock.hour gte 6 and $clock.hour lt 20)",
chance: 100,
link: "Anna Interactive Scene 2"
},
{
requires: 'setup.Util.anybodyHere() and $anna.isHere and ($anna.affection lte 650 and $anna.affection gte 350) and $anna.fear lte 600 and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Anna Interactive Scene 9"
},
{
requires: 'setup.Util.anybodyHere() and $anna.isHere and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Anna Interactive Scene 14"
},
{
requires: 'setup.Util.anybodyHere() and $anna.isHere and ($anna.affection lte 650 and $anna.affection gte 350) and $anna.fear lte 600 and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Anna Interactive Scene 15"
},
{
requires: 'setup.Util.anybodyHere() and $anna.isHere and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Anna Interactive Scene 17"
},
{
requires: 'setup.Util.anybodyHere() and $anna.isHere and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Anna Interactive Scene 18"
},
{
requires: '$anna.isHere and ($anna.affection lte 150 or $anna.fear gte 900) and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Anna Interactive Scene 19"
},
{
requires: 'setup.Util.anybodyHere() and $anna.isHere and ($clock.hour gte 13 and $clock.hour lt 18)',
chance: 50,
link: "Anna Interactive Scene 20"
},
{
requires: '$anna.isHere and $anna.affection lte 250 and $anna.fear gte 450 and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Submitted Anna Interactive Scene 5"
},
{
requires: '$anna.isHere and $kids.some(function (k) { return k.motherId === $anna.id && k.fatherId === $player.id && k.ageReal <= 2; })',
chance: 40,
link: "Anna Baby 1"
},
{
requires: '$eve.isHere and $annaMarried is 1 and $anna.affection gte 900 and $anna.fear lte 50 and $anna.trust gte 750 and $eve.fear lte 300 and $eve.trust gte 600 and ($clock.hour gte 13 and $clock.hour lt 18)',
chance: 100,
link: "Anna Marriage 2"
},
{
requires: 'setup.Util.anybodyHere() and $anna.isHere and $annaMarried is 3 and $anna.affection gte 850 and $anna.fear lte 150',
chance: 100,
link: "Anna Wedding Vows 1"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and $annaMarried is 5',
chance: 100,
link: "Anna Wedding Cake Mitsuko 1"
},
{
requires: '($anna.location is "backyard" and $eve.location is "backyard" and $yami.location is "backyard") and $anna.primaryJob is setup.Character.PrimaryJob.YardWork and $yami.hasFlag("contact") and $weather.today is "rainy" and ($clock.hour gte 8 and $clock.hour lt 18)',
chance: 20,
link: "Submitted Yami Anna and Eve Yard Scene 1"
},
{
requires: 'setup.Util.nobodyHere() and $clock.isWithinMonths(3,11) and $player.hasFlag("eveFrog2") and ($weather.today isnot "rainy" and $weather.today isnot "stormy") and ($anna.primaryJob is setup.Character.PrimaryJob.Cleaning or $anna.primaryJob is setup.Character.PrimaryJob.YardWork) and ($eve.primaryJob is setup.Character.PrimaryJob.Cleaning or $eve.primaryJob is setup.Character.PrimaryJob.YardWork) and (setup.locations[$anna.location].region is "Mansion" or setup.locations[$anna.location].region is "Grounds") and (setup.locations[$eve.location].region is "Mansion" or setup.locations[$eve.location].region is "Grounds") and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 50,
link: "Eve and the Frog 2"
},
{
requires: 'setup.Util.nobodyHere() and $bruce.hasFlag("annaEveHistory1") and $bruce.hasFlag("met") and ($clock.hour gte 13 and $clock.hour lt 21)',
chance: 100,
link: "Anna Eve Past 1"
},
{
requires: 'setup.Util.nobodyHere() and $misaki.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 20) and ($annaMarried gte 3 and $annaMarried lte 7)',
chance: 100,
link: "Anna Engaged Eve Misaki Ambient 1"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and $eve.affection lte 350 and $eve.fear gte 750 and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Eve Interactive Scene 2"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and $eve.affection lte 350 and $eve.fear gte 750 and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Eve Interactive Scene 4"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Eve Interactive Scene 6"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and ($eve.affection lte 800 and $eve.affection gte 450) and $eve.fear lte 700 and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Eve Interactive Scene 9"
},
{
requires: '$eve.isHere and ($eve.affection lte 800 and $eve.affection gte 350) and $eve.fear lte 450 and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Eve Interactive Scene 12"
},
{
requires: '$eve.location is "backyard" and (($clock.isJuly and $clock.day gte 10) or ($clock.isAugust and $clock.day lte 20)) and ($anna.affection gte 550 and $anna.fear lte 450) and ($eve.affection gte 450 and $eve.fear lte 450) and ($clock.hour gte 18 and $clock.hour lte 21)',
chance: 100,
link: "Catching Fireflies Eve 1"
},
{
requires: 'setup.Util.nobodyHere() and (($clock.isJuly and $clock.day gte 10) or ($clock.isAugust and $clock.day lte 20)) and ($clock.hour gte 18 or $clock.hour lte 6)',
chance: 100,
link: "Fireflies Window 1"
},
{
requires: 'setup.Util.nobodyHere() and $eve.inventory.includes("toy_gun")',
chance: 40,
link: "Eve Nerf 3"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and ($clock.hour gte 6 and $clock.hour lt 18) and $eve.isPregnant and $eve.pregnancyWeek gte 18',
chance: 100,
link: "Eve Pregnant Scene 2"
},
{
requires: '$eve.isHere and $yami.hasFlag("contact") and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Submitted Eve and Yami Lounge Scene 1"
},
{
requires: '$eve.location isnot "library" and not $riskBoardgame and $eve.affection gte 650 and $eve.fear lte 300 and ($clock.hour gte 14 and $clock.hour lt 19)',
chance: 100,
link: "Risk with Eve Starter"
},
{
requires: "setup.Util.anybodyHere() and $anna.isHere and $eve.isHere and $eveMarried gte 1 and ($clock.hour gte 18 and $clock.hour lt 22)",
chance: 60,
link: "Eve Wedding Ambient 1"
},
{
requires: 'not $eve.hasFlag("noSleepoverEve") and $eveSidraSleepover gte 4 and $sidra.hasFlag("lewdSleepover") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Eve Sidra Sleepover Scene 3"
},
{
requires: 'setup.Util.anybodyHere() and $bridgette.isHere and $bridgette.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 20) and $kids.some(function (k) { return k.motherId === $anna.id && k.fatherId === $player.id && k.ageReal <= 1; })',
chance: 100,
link: "Submitted Bridgette Ambient 1"
},
{
requires: '$bridgette.isHere and $bridgette.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Bridgette Ambient 4"
},
{
requires: 'not $bridgette.hasFlag("announced") and $bridgette.hasFlag("owned") and $bridgette.isPregnant and $bridgette.pregnancyWeek gte 6 and ($clock.hour gte 6 and $clock.hour lt 22)',
override: true,
link: "Submitted Bridgette Pregnancy Discovery 1"
},
{
requires: '$eve.location isnot "lounge" and $eve.affection gte 500 and $eve.fear lte 350 and $gaia.affection gte 800 and $gaia.fear lte 850 and $gaia.trust gte 900 and $gaia.hasFlag("met") and ($clock.hour gte 8 and $clock.hour lt 18)',
chance: 100,
link: "Gaia First Time in Mansion 1"
},
{
requires: '$mully.hasFlag("owned") and $gaiaInside gte 1 and $gaia.hasFlag("met") and $gaia.affection gte 750 and $gaia.fear lte 200 and ($clock.hour gte 8 and $clock.hour lt 20)',
chance: 25,
link: "Gaia Mully Mansion Ambient 1"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and $anna.isHere and $mully.hasFlag("owned") and ($clock.hour gte 18 and $clock.hour lt 22)',
chance: 100,
link: "Eve Carry Mully Anna 1"
},
{
requires: '(setup.Util.anybodyHere() and $eve.isHere and $mitsuko.isHere) and $mully.hasFlag("owned") and $mitsuko.hasFlag("owned") and ($clock.hour gte 18 and $clock.hour lt 22)',
chance: 50,
link: "Eve Carry Mully Mitsuko 1"
},
{
requires: '$eve.isHere and $mully.hasFlag("owned") and $gaia.hasFlag("met") and $gaiaInside gte 5 and ($gaia.affection gte 750 and $gaia.fear lte 200) and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Eve Carry Mully Gaia 1"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and $misaki.isHere and $mully.hasFlag("owned") and $misaki.hasFlag("owned") and ($clock.hour gte 18 and $clock.hour lt 22)',
chance: 80,
link: "Eve Carry Mully Misaki 1"
},
{
requires: '$eve.isHere and $mully.hasFlag("owned") and $olivia.hasFlag("yourHome") and ($clock.hour gte 18 and $clock.hour lt 22)',
chance: 100,
link: "Eve Carry Mully Olivia 1"
},
{
requires: '$misaki.isHere and $misaki.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Misaki Ambient 2"
},
{
requires: '$misaki.isHere and $misaki.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Misaki Ambient 3"
},
{
requires: '$misaki.isHere and $misaki.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Misaki Interactive Scene 2"
},
{
requires: 'setup.Util.anybodyHere() and $misaki.isHere and $misaki.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 11)',
chance: 100,
link: "Misaki Interactive Scene 3"
},
{
requires: '$misaki.isHere and $misaki.hasFlag("owned") and ($clock.hour gte 18 and $clock.hour lt 22)',
chance: 100,
link: "Misaki Interactive Scene 4"
},
{
requires: 'setup.Util.anybodyHere() and $misaki.isHere and $anna.isHere and $misaki.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 21)',
chance: 10,
link: "Misaki Anna Sex Talk 1"
},
{
requires: 'setup.Util.anybodyHere() and $misaki.isHere and $anna.isHere and $misaki.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 21)',
chance: 10,
link: "Misaki Anna Sex Talk 2"
},
{
requires: 'setup.Util.anybodyHere() and $misaki.isHere and $anna.isHere and $misaki.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 21)',
chance: 10,
link: "Misaki Anna Sex Talk 3"
},
{
requires: 'setup.Util.anybodyHere() and $misaki.isHere and $anna.isHere and $misaki.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 21)',
chance: 10,
link: "Misaki Anna Sex Talk 4"
},
{
requires: 'setup.Util.anybodyHere() and $misaki.isHere and $eve.isHere and $misaki.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 21)',
chance: 10,
link: "Misaki Eve Sex Talk 1"
},
{
requires: 'setup.Util.anybodyHere() and $misaki.isHere and $anna.isHere and $eve.isHere and $misaki.hasFlag("owned") and $anna.trust gte 700 and $anna.fear lte 350 and $eve.affection gte 650 and $eve.fear lte 250 and ($clock.hour gte 6 and $clock.hour lt 21)',
chance: 10,
link: "Misaki Anna Eve Sex Talk 1"
},
{
requires: 'setup.Util.anybodyHere() and $misaki.isHere and $rey.isHere and $misaki.hasFlag("owned") and $rey.hasFlag("owned") and $rey.gender is setup.Character.Gender.Male and ($clock.hour gte 6 and $clock.hour lt 21)',
chance: 10,
link: "Misaki Rey Sex Talk 1"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $misaki.isHere and $mitsuko.hasFlag("owned") and $misaki.hasFlag("owned") and ($clock.hour gte 8 and $clock.hour lt 19)',
chance: 100,
link: "Submitted Misaki Mitsuko Scene 3"
},
{
requires: '$eve.location isnot "lounge" and not $eve.hasFlag("virgin") and $eve.affection gte 500 and $eve.fear lte 500 and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Eve Mansion Sex Kickstarter"
},
{
requires: '$eve.isHere and $eve.affection gte 400 and ($clock.hour gte 20 and $clock.hour lt 22)',
chance: 50,
link: "Eve Drinking 1"
},
{
requires: 'setup.Util.nobodyHere() and $gaia.hasFlag("met") and $gaia.affection gte 650 and $gaia.fear lte 700 and $gaia.affection lte 800 and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Gaia Ambient 1"
},
{
requires: '$claire.hasFlag("contact") and $claireVisit and ($clock.hour gte 16 and $clock.hour lte 22)',
chance: 100,
link: "Submitted Claire Lounge 1"
},
{
requires: '$jen.isHere and not $clock.isWinter and $jen.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 40,
link: "Submitted Jen Interactive Scene 4"
},
{
requires: 'setup.Util.anybodyHere() and $jen.isHere and $jen.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 25,
link: "Submitted Jen Scene 5"
},
{
requires: '$jen.isHere and not $jen.hasFlag("confrontedRickard") and $player.hasFlag("toldJenRickard") and $jen.hasFlag("owned") and ($jen.affection gte 650 and $jen.fear lt 200) and ($clock.hour gte 8 and $clock.hour lt 20)',
chance: 100,
link: "Submitted Jen Plot 3"
},
{
requires: '$jen.isHere and not $jen.hasFlag("concert") and $jen.hasFlag("owned") and $jen.affection gte 650 and $jen.fear lte 350 and $jen.trust gte 450 and ($clock.hour gte 14 and $clock.hour lt 21)',
chance: 25,
link: "Submitted Jen Concert Start"
},
{
requires: '$jen.isHere and $jen.hasFlag("owned") and $jen.affection gte 600 and $jen.fear lte 350 and $jen.trust gte 500 and ($clock.hour gte 23 or $clock.hour lt 2)',
chance: 75,
link: "Submitted Jen lounge 1"
},
{
requires: '$jen.isHere and $jen.hasFlag("owned") and ($clock.hour gte 9 and $clock.hour lt 20)',
chance: 100,
link: "Jen Book 2"
},
{
requires: 'setup.Util.anybodyHere() and $jen.isHere and $misaki.isHere and $jen.hasFlag("owned") and $misaki.hasFlag("owned") and ($clock.hour gte 18 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Jen Misaki 1"
},
{
requires: 'setup.Util.anybodyHere() and $jen.isHere and $mitsuko.isHere and $jen.hasFlag("owned") and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 10,
link: "Submitted Jen Mitsuko Ambient 1"
},
{
requires: '$jen.isHere and not $player.hasFlag("jenPlot4") and $jen.hasFlag("owned") and $jen.hasFlag("confrontedRickard") and ($clock.hour gte 8 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Jen Plot 4"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $mitsuko.hasFlag("owned") and ($mitsuko.affection lte 200 or $mitsuko.trust lte 350 or $mitsuko.fear gte 750) and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Scene 5"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Scene 17"
},
{
requires: '$mitsuko.isHere and $makiVisit and $maki.affection gte 700 and $maki.trust gte 600 and $mitsuko.isPregnant and $mitsuko.pregnancyWeek gte 27 and $mitsukoBubbles gte 7 and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
override: true,
link: "Submitted Maki Mitsuko Godmother Scene 1"
},
{
requires: '$mitsuko.isHere and $makiMitsukoGodmother is 2 and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and $mitsuko.isPregnant and $mitsuko.pregnancyWeek gte 27 and $mitsuko.hasFlag("owned") and ($clock.hour gte 18 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Maki Mitsuko Godmother Scene 3"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and $mitsuko.hasFlag("announced") and $mitsuko.isPregnant and $mitsuko.pregnancyWeek gte 6 and ($clock.hour gte 18 and $clock.hour lt 22)',
chance: 100,
link: "Mitsuko Pregnancy Ambient 1"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 1"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 3"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 4"
},
{
requires: 'setup.Util.nobodyHere() and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 5"
},
{
requires: 'setup.Util.nobodyHere() and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 6"
},
{
requires: 'setup.Util.nobodyHere() and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 7"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 8"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 9"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 10"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 11"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 14"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 15"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 16"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 19"
},
{
requires: 'not $mitsuko.hasFlag("reyNoRelationship") and $mitsuko.gender is setup.Character.Gender.Female and $mitsukoReyIntimate is 0 and setup.Util.anybodyHere() and $mitsuko.isHere and $rey.isHere and $rey.hasFlag("owned") and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 30,
link: "Submitted Mitsuko and Rey Encourage Scene 1"
},
{
requires: 'not $mitsuko.hasFlag("reyNoRelationship") and $mitsuko.gender is setup.Character.Gender.Herm and $mitsukoReyIntimate is 0 and setup.Util.anybodyHere() and $mitsuko.isHere and $rey.isHere and $rey.hasFlag("owned") and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 30,
link: "Submitted Futa Mitsuko and Rey Encourage Scene 1"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and $mitsuko.hasFlag("announced") and $mitsuko.isPregnant and ($clock.hour gte 19 and $clock.hour lt 22)',
chance: 100,
link: "Mitsuko Pregnancy Ambient 10"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $eve.isHere and $clock.isWinter and $mitsuko.hasFlag("owned") and ($clock.hour gte 18 and $clock.hour lt 21)',
chance: 20,
link: "Submitted Mitsuko and Eve Mansion Winter Ambient 3"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and not $rebekkah.hasFlag("power") and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Rebekkah Scene 1"
},
{
requires: 'setup.Util.anybodyHere() and $rey.isHere and $rey.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 75,
link: "Submitted Rey Mansion 3"
},
{
requires: '$rey.isHere and $rey.hasFlag("owned") and ($clock.hour gte 19 and $clock.hour lt 23)',
chance: 25,
link: "Submitted Rey Lounge 1"
},
{
requires: 'setup.Util.anybodyHere() and $sidra.isHere and $sidra.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lte 20)',
chance: 100,
link: "Sidra Ambient 2"
},
{
requires: 'setup.Util.anybodyHere() and $sidra.isHere and $sidra.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lte 20)',
chance: 100,
link: "Sidra Ambient 3"
},
{
requires: 'setup.Util.anybodyHere() and $yami.isHere and $gaia.hasFlag("met") and $yami.hasFlag("contact") and $yamiGaia gte 1 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Yami Interactive Scene 4"
},
{
requires: '$yami.isHere and $yami.hasFlag("contact") and $yami.affection gte 475 and ($clock.hour gte 18 and $clock.hour lt 23)',
chance: 100,
link: "Submitted Interactive Yami Lounge Scene 1"
},
{
requires: '$yami.isHere and $yami.hasFlag("contact") and ($clock.hour gte 7 and $clock.hour lt 23)',
chance: 100,
link: "Submitted Yami Lounge Scene 2"
},
{
requires: 'setup.Util.anybodyHere() and $anna.isHere and $yami.isHere and $yami.hasFlag("contact") and ($yami.affection gte 750 and $yami.fear lt 200 and $yami.trust gte 650) and ($anna.affection gte 800 and $anna.fear lte 150 and $anna.trust gte 900) and $anna.isPregnant and $anna.pregnancyWeek gte 20 and $yamiAnna gte 4',
chance: 100,
link: "Submitted Yami Anna Pregnant Mansion 1"
},
{
requires: '$yami.isHere and not $yami.hasFlag("yamiValentinesDay2") and $yami.hasFlag("contact") and $clock.isFebruary and $clock.day is 14 and ($clock.hour gte 9 and $clock.hour lt 12)',
chance: 100,
link: "Submitted Yami Valentines Day 2"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and $anna.isHere and $yami.isHere and $makiVisit and $yami.hasFlag("contact") and ($clock.hour gte 8 or $clock.hour lt 22)',
chance: 100,
link: "Submitted Yami Bubbles Scene 1"
},
{
requires: '$mitsuko.isHere and $makiVisit and $mitsuko.hasFlag("owned") and $mitsukoBubbles is 7 and ($clock.hour gte 16 and $clock.hour lte 22)',
chance: 100,
link: "Maki Bubbles Mitsuko Interactive Scene 1"
},
{
requires: '$mully.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 30,
link: "Mully Mansion 1"
},
{
requires: '$mully.hasFlag("owned")',
chance: 25,
link: "Mully Panty Bed 1"
},
{
requires: 'setup.Util.anybodyHere() and $anna.isHere and $mully.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 20,
link: "Submitted Anna and Mully Scene 2"
},
{
requires: '$mully.hasFlag("owned")',
chance: 75,
link: "Submitted Mully Ambient 8"
},
{
requires: '$mansionChristmasDec isnot "reject" and $clock.isDecember and $clock.day gte 10 and $titch.hasFlag("owned")',
chance: 100,
link: "Titch Christmas 1"
},
{
requires: '$mansionChristmasDec isnot "reject" and $clock.isDecember and $clock.day gte 10 and $titch.hasFlag("owned")',
chance: 100,
link: "Titch Christmas Tree 1"
},
{
requires: '$mansionChristmasDec isnot "reject" and $clock.isDecember and $clock.day gte 10 and $titch.hasFlag("owned")',
chance: 100,
link: "Titch Christmas Tree 2"
},
{
requires: '$mansionChristmasDec isnot "reject" and $clock.isDecember and $clock.day gte 10 and $titch.hasFlag("owned")',
chance: 100,
link: "Titch Christmas Tree 3"
},
{
requires: '$titch.hasFlag("owned") and $mully.hasFlag("owned")',
chance: 30,
link: "Titch and Mully Ambient Scene 1"
},
{
requires: 'setup.Util.nobodyHere() and not $makiVisit and $morichiMeet gte 7 and $clock.dayOfWeek is 6 and ($clock.day gte 8 and $clock.day lte 14) and ($clock.hour gte 13 and $clock.hour lt 17)',
override: true,
link: "Maki Arrival Event List"
},
{
requires: '$claireVisit and $claire.hasFlag("contact") and ($clock.hour gte 22 or $clock.hour lt 6)',
override: true,
link: "Claire Exit 1"
},
{
requires: 'setup.Util.anybodyHere() and $anna.isHere and $makiVisit and ($clock.hour gte 16 and $clock.hour lt 20) and ($anna.affection lte 450)',
chance: 100,
link: "Maki and Bubbles Dusting Ambient 1"
},
{
requires: '$eve.isHere and $makiVisit and ($clock.hour gte 18 and $clock.hour lte 22)',
chance: 100,
link: "Maki and Bubbles Lounge Ambient 1"
},
{
requires: 'setup.Util.nobodyHere() and $makiVisit and ($clock.hour gte 18 and $clock.hour lte 22)',
chance: 100,
link: "Maki and Bubbles Lounge Ambient 2"
},
{
requires: '$eve.isHere and $makiVisit and $clock.hour gte 22',
chance: 100,
link: "Maki and Bubbles Lounge Ambient 3"
},
{
requires: '$makiVisit and $mitsuko.hasFlag("owned") and $mitsukoBubbles is 3 and ($clock.hour gte 10 and $clock.hour lte 20)',
chance: 100,
link: "Submitted Maki Bubbles Lounge 1"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $makiVisit and $mitsuko.hasFlag("owned") and ($mitsukoBubbles gte 5 and $mitsukoBubbles lte 10) and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "Mitsuko and Maki Fun Scene 1"
},
{
requires: '$olivia.hasFlag("yourHome") and ($clock.hour gte 5 and $clock.hour lt 23)',
chance: 40,
link: "Olivia Writing 1"
},
{
requires: '$eve.isHere and $olivia.hasFlag("yourHome") and ($clock.hour gte 8 and $clock.hour lt 22)',
chance: 25,
link: "Olivia Eve 1"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 18 and $clock.hour lt 22)',
chance: 50,
link: "Submitted Rebekkah Non-Work Ambient 3"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 18 and $clock.hour lt 22)',
chance: 50,
link: "Submitted Rebekkah Non-Work Ambient 4"
},
{
requires: '$rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 18 and $clock.hour lt 22)',
chance: 50,
link: "Submitted Rebekkah Non-Work Ambient 6"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 2"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 3"
},
{
requires: '$rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 4"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 6"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 7"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 9"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 10"
},
{
requires: '$Money gte 5000 and not $sidra.hasFlag("met") and $bruce.hasFlag("contact") and ($clock.hour gte 8 and $clock.hour lt 11)',
chance: 100,
link: "Sidra Intro Pre"
},
{
requires: '$sidra.isHere and $sidra.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lte 20) and $mully.hasFlag("owned")',
chance: 15,
link: "Sidra Mully Standoff 1"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and $yami.isHere and $yami.hasFlag("contact") and ($clock.hour gte 8 and $clock.hour lt 18)',
chance: 100,
link: "Yami and Eve Ambient Scene 2"
},
{
requires: '$titch.hasFlag("owned")',
chance: 100,
link: "Titch Window 1"
},
{
requires: '$titch.hasFlag("owned")',
chance: 100,
link: "Titch Window 2"
},
{
requires: 'setup.Util.nobodyHere() and $claire.hasFlag("contact") and $claire.affection gte 400 and $claire.fear lte 500 and ($clock.hour gte 10 or $clock.hour lt 3)',
chance: 10,
link: "Submitted Claire Message Scene 1"
},
{
requires: "setup.Util.nobodyHere() and not $makiVisit and ($labBubblesSmile gte 1 and $labBubblesSmile lte 10)",
chance: 25,
link: "Maki Text Smile 1"
},
{
requires: "setup.Util.nobodyHere() and not $makiVisit and ($labBubblesSmile gte 1 and $labBubblesSmile lte 10)",
chance: 25,
link: "Maki Text Smile 2"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and (not ($mansionChristmasDec is "belle")) and (not ($mansionChristmasDec is "reject")) and $clock.isDecember and $clock.day lte 24 and $eve.affection gte 400 and $eve.fear lte 550 and $eve.trust gte 300 and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Christmas Decorations 1"
},
{
requires: '$chloeVisit and ($clock.hour gte 7 and $clock.hour lt 19)',
chance: 50,
link: "Little Sister Visit 1"
},
{
requires: '$eve.isHere and $karaokeMansion and $chloeVisit and ($clock.hour gte 7 and $clock.hour lt 21)',
chance: 50,
link: "Submitted Eve and Chloe Lounge Room Scene 1"
},
{
requires: 'not $roger.hasFlag("dontDickCrazy") and $rogerVisit and $olivia.hasFlag("yourHome") and ($clock.hour gte 9 and $clock.hour lt 23)',
chance: 45,
link: "Roger Olivia 1"
},
{
requires: '$miranda.hasFlag("loving") and $mirandaVisit and ($clock.hour gte 8 and $clock.hour lt 21)',
chance: 55,
link: "Loving Mother Visit 2"
},
{
requires: '$roger.hasFlag("easyGoing") and $rogerVisit and ($clock.hour gte 10 and $clock.hour lt 22)',
chance: 100,
link: "Friendly Father Visit 2"
},
{
requires: '$mirandaVisit and $rogerVisit and ($clock.hour gte 10 and $clock.hour lt 20)',
chance: 40,
link: "Parents Visit 1"
},
{
requires: '$mully.hasFlag("owned") and $chetVisit and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 50,
link: "Little Brother Mully 1"
},
{
requires: '$chetVisit and $zachVisit and ($clock.hour gte 10 and $clock.hour lt 20)',
chance: 100,
link: "Brothers Visit 1"
},
{
requires: 'not $player.hasFlag("bigBrotherAnnaEveWedding1") and $zachVisit and ($clock.hour gte 6 and $clock.hour lt 21)',
chance: 50,
link: "Big Brother Anna Eve Wedding 1"
},
{
requires: '$eve.location is "backyard" and $chloeVisit and ($clock.hour gte 8 and $clock.hour lt 19)',
chance: 25,
link: "Little Sister Eve Grounds 1"
},
{
requires: '$eve.isHere and $chloeVisit and ($clock.hour gte 20 and $clock.hour lt 23)',
chance: 75,
link: "Submitted Chloe and Eve Crush Scene 1"
},
{
requires: '$kellyVisit and not $player.hasFlag("bigSisterAnnaEveWedding1") and ($annaMarried gte 7 and $eveMarried gte 5) and ($clock.hour gte 7 and $clock.hour lt 21) and $clock.isMarch',
chance: 100,
link: "Big Sister Anna Eve Wedding 1"
},
{
requires: 'setup.Util.nobodyHere() and $olivia.hasFlag("stayHome") and $olivia.affection gte 400 and $olivia.fear lte 650 and ($clock.hour gte 16 and $clock.hour lt 20)',
chance: 50,
link: "Olivia Calling Gateway"
},
{
requires: 'setup.Util.anybodyHere() and $yami.isHere and $jen.isHere and $redVisit and $yami.hasFlag("contact") and $jen.hasFlag("owned") and $jenYami gte 6 and ($clock.hour gte 10 and $clock.hour lt 22)',
chance: 50,
link: "Submitted Yami and Red Ambient 3"
},
{
requires: '$genericSlaves.some(function (gs) { return gs.hasFlag("owned") && gs.nature === setup.Character.PersonalityAspects.Modest; }) and ($clock.hour gte 18 and $clock.hour lte 22)',
chance: 100,
link: "Modest Leisure 1"
},
{
requires: 'setup.Util.nobodyHere()',
chance: 25,
link: "Phone Call Event List"
}
]>>
<</initialisation>>\
<<description>>
<<if $clock.isDecember and $mansionChristmasDec is "belle">>The lounge is dominated by a pair of dark red leather couches arranged across from each other on the hard wood floor.
On the other side of the couches is a well lit pool table with billiards balls scattered across its surface. The green velvet is pristine and the entire table looks to be of the highest quality. Two lights hang above the table to light the area when in use.
Nestled in the space between the pool table and the bar is a Christmas tree that threatens to touch the ceiling. It's decorated in a wide variety of decorations and lights<<if $mitsuko.hasFlag("owned")>>, punctuated by strings of popcorn strung around the tree like garland<</if>>.
<<if ($clock.day gte 20 and $clock.day lte 25)>>Under the tree are several packages, wrapped in bright wrapping paper and decorated with equally striking bows or ribbons.
<</if>>To the side of the room is a small bar with a polished hard wood counter. Behind the counter is a mirrored shelf displaying a small range of alcoholic beverages and several glasses hanging above.
<<if ($clock.day gte 20 and $clock.day lte 25)>>
<<getbackground "mansion/lounge" "png" "1">>
<<else>>
<<getbackground "mansion/lounge" "png" "2">>
<</if>>
<<link "See if anyone is standing under the mistletoe.">><<gotoevent setup.events.mistletoeArray>><</link>><<else>>The lounge is dominated by a pair of dark red leather couches arranged across from each other on the hard wood floor.
On the other side of the couches is a well lit pool table with pool balls scattered across its surface. The green velvet is pristine and the entire table looks to be of the highest quality. Two lights hang above the table to light the area when in use.
To the side of the room is a small bar with a polished hard wood counter. Behind the counter is a mirrored shelf displaying a small range of alcoholic beverages and several glasses hanging above.
<<getbackground "mansion/lounge" "png">>
<</if>>
<</description>>Glancing across the room, you see that someone has been playing pool. The balls are scattered across the table with a single pool cue resting on its surface.Entering the lounge, your attention is drawn to the sound of pool balls striking one another.
Anna and Eve are standing at the pool table, their attention on the game they are playing. The way they smile and laugh between each other makes them seem like ordinary happy girls.
<<movenpc "anna" "lounge">><<movenpc "eve" "lounge">>You can see Anna in the lounge when you enter. She's standing at the bar, checking the bottles as she goes and turning them all so that the labels are facing forward.
<<movenpc "anna" "lounge">>The pool table across the way is neatly arranged. The balls are arranged in a perfect triangle and the cues are resting on the stand designed for them.Anna can be seen at the back of the room. She has a small brush in her hand as she wipes down the felt of the pool table.
<<movenpc "anna" "lounge">>When you enter the room, you see both of the girls standing near the pool table. Eve giggles and moves part way around the table.
A second later, Anna reaches out and makes a sudden motion, followed by the sound of a pool ball striking another ball.
For about a minute, you watch the two girls playing like this, knocking the balls around the table while smiling, the air filled with occasional laughter.
<<movenpc "anna" "lounge">><<movenpc "eve" "lounge">>Both of the girls are over near the pool table. Eve can barely reach with the pool cue, but with a sudden movement results in a solid crack as she strikes the cue ball.
Anna watches the balls move around the table for a second, then takes a couple of steps. Raising her own pool cue she leans over the table giving you a nice view of her backside.
<<movenpc "anna" "lounge">><<movenpc "eve" "lounge">><<initialisation>>
<<set
_here.name to "Master Bathroom",
_here.region to "Mansion"
>>
/% Cleanliness %/
<<set _here.cleaning.demand to setup.Priority.High>>
/% Exits %/
<<set _here.exits = [
{
show: "true",
pass: "true",
link: "<<link [[Master Bedroom|master bedroom]]>><<addtime { minute : 1 }>><</link>>"
}
]>>
/% Events %/
<<set _here.events = [
{
requires: 'setup.Util.anybodyHere()',
chance: 100,
link: "mansionCatchall"
},
{
requires: "setup.Util.nobodyHere()",
chance: 100,
link: "mBath 1"
},
{
requires: "setup.Util.nobodyHere() and ($clock.hour gte 20 or $clock.hour lt 6)",
chance: 100,
link: "mBath 2"
},
{
requires: "setup.Util.nobodyHere() and ($clock.hour gte 6 and $clock.hour lt 20)",
chance: 100,
link: "mBath 3"
},
{
requires: "$anna.isHere and ($clock.hour gte 6 and $clock.hour lt 20)",
chance: 100,
link: "mBath 4"
},
{
requires: "$anna.isHere and ($clock.hour gte 6 and $clock.hour lt 20)",
chance: 100,
link: "mBath 5"
},
{
requires: "setup.Util.nobodyHere() and $weather.today is 'rainy'",
chance: 100,
link: "Rain Ambiance 2"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Mitsuko Scene 29"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Mitsuko Scene 31"
},
{
requires: '$eve.isHere and ($eve.chest gte setup.Character.Chest.B) and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "Submitted Eve Big Chest Ambient Scene 2"
},
{
requires: '$misaki.isHere and ($misaki.chest gte setup.Character.Chest.DD) and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "Submitted Misaki Big Chest Scene 1"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Mitsuko Scene 41"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and ($mitsuko.affection gte 600 or $mitsuko.trust gte 600) and ($clock.hour gte 20 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Mitsuko Scene 43"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and $zachVisit and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Mitsuko and Zach Flirt Attempt 1"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and $zachVisit and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Mitsuko and Zach Flirt Attempt 2"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and $zachVisit and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Mitsuko and Zach Flirt Attempt 3"
},
{
requires: 'setup.Util.nobodyHere() and $bridgette.hasFlag("owned") and $player.hasFlag("bridgetteFertility5") and not $player.hasFlag("bridgetteFertility6") and not $player.hasFlag("delayBridgetteFertilityPart6") and ($clock.hour gte 10 and $clock.hour lte 15)',
chance: 100,
link: "Submitted Bridgette Fertility Restoration Part 6"
},
{
requires: '$eve.isHere and ($anna.eyeColor is setup.Character.EyeColor.Green and $anna.hairColor is setup.Character.HairColor.Maroon) and $eve.fear lt 800 and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Look Alike Anna Eve Ambient Scene 1"
},
{
requires: "$mitsuko.isHere and $mitsuko.hasFlag('owned') and $zachVisit and ($clock.hour gte 6 and $clock.hour lt 22)",
chance: 100,
link: "Submitted Mitsuko and Zach Chat 2"
},
{
requires: 'setup.Util.anybodyHere() and $anna.isHere and ($anna.affection lte 650 and $anna.affection gte 350) and $anna.fear lte 600 and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Anna Interactive Scene 9"
},
{
requires: 'setup.Util.anybodyHere() and $anna.isHere and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Anna Interactive Scene 17"
},
{
requires: 'setup.Util.anybodyHere() and $anna.isHere and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Anna Interactive Scene 18"
},
{
requires: 'setup.Util.anybodyHere() and $anna.isHere and $anna.hasFlag("stripperJob") and ($clock.hour is 18 and $clock.minute gte 30)',
chance: 100,
link: "Anna Titty Twister Job Prep 1"
},
{
requires: '$bridgette.isHere and $bridgette.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Bridgette WTE 4"
},
{
requires: 'setup.Util.anybodyHere() and $jen.isHere and $jen.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 25,
link: "Submitted Jen Scene 5"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $mitsuko.hasFlag("owned") and ($mitsuko.affection lte 650 and $mitsuko.affection gte 300) and $mitsuko.fear gte 400 and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Submitted Mitsuko Scene 2"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $mitsuko.hasFlag("owned") and ($mitsuko.affection lte 200 or $mitsuko.trust lte 350 or $mitsuko.fear gte 750) and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Scene 5"
},
{
requires: "(setup.Util.anybodyHere() and $anna.isHere and $jen.isHere) and ($annaJen gte 3 and $annaJen lte 8) and $jen.hasFlag('owned') and ($clock.hour gte 5 and $clock.hour lt 18)",
chance: 100,
link: "Submitted Jen and Anna Work Scene 1"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $makiVisit and $mitsuko.hasFlag("owned") and ($mitsukoBubbles gte 5 and $mitsukoBubbles lte 10) and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "Mitsuko and Maki Fun Scene 1"
},
{
requires: '$mitsuko.isHere and $makiVisit and $maki.affection gte 700 and $maki.trust gte 600 and $mitsuko.isPregnant and $mitsuko.pregnancyWeek gte 27 and $mitsukoBubbles gte 7 and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
override: true,
link: "Submitted Maki Mitsuko Godmother Scene 1"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 18 and $clock.hour lt 22)',
chance: 50,
link: "Submitted Rebekkah Non-Work Ambient 4"
},
{
requires: '$rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 18 and $clock.hour lt 22)',
chance: 50,
link: "Submitted Rebekkah Non-Work Ambient 6"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 1"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 2"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 3"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 5"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 6"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 7"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 8"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 9"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 10"
},
{
requires: 'setup.Util.nobodyHere() and $claire.hasFlag("contact") and $claire.affection gte 400 and $claire.fear lte 500 and ($clock.hour gte 10 or $clock.hour lt 3)',
chance: 10,
link: "Submitted Claire Message Scene 1"
},
{
requires: "setup.Util.nobodyHere() and not $makiVisit and ($labBubblesSmile gte 1 and $labBubblesSmile lte 10)",
chance: 25,
link: "Maki Text Smile 1"
},
{
requires: "setup.Util.nobodyHere() and not $makiVisit and ($labBubblesSmile gte 1 and $labBubblesSmile lte 10)",
chance: 25,
link: "Maki Text Smile 2"
},
{
requires: 'setup.Util.nobodyHere() and $olivia.hasFlag("stayHome") and $olivia.affection gte 400 and $olivia.fear lte 650 and ($clock.hour gte 16 and $clock.hour lt 20)',
chance: 50,
link: "Olivia Calling Gateway"
},
{
requires: 'setup.Util.nobodyHere()',
chance: 25,
link: "Phone Call Event List"
}
]>>
<</initialisation>>\
<<description>> /% Otherwise display this location's descriptive text %/ \
The master bathroom is fairly large. With a pair of sinks and a long mirror just inside the door. The sink is made of polished stonework and the mirror hanging above it looks like it might actually be made of polished silver instead of being a traditional material.
There is a toilet across from the sink with a little stand beside it. The side of the stand has a slot in it, clearly intended to hold magazines.
The thing that really demands one's attention however is the bath itself. It's nearly as large as a traditional hot tub, and looks like it could easily function as one. You can also see a detachable shower head towards the corner that can be used if you wish to take a shower instead of a bath.
<</description>>Reaching for the light switch, the room lights up brightly.With no light coming in through the small window, the room is almost completely dark at this time of night.Pausing inside the room, you can see a little light coming in through the small window, illuminating the room.When you start to enter the master bathroom, you notice that the light is already on.
Kneeling in front of the toilet is Anna, a scrub brush in hand and a bright yellow rubber glove that reaches up past her elbow. She has a serious expression on her face as she scrubs diligently.
<<movenpc "anna" "master bath">>You see Anna on her hands and knees in the master bathroom, scrub brush in hand as she works to clean the floor.
<<movenpc "anna" "master bath">><<initialisation>>
<<set
_here.name to "Master Bedroom",
_here.region to "Mansion"
>>
/% Cleanliness %/
<<set _here.cleaning.demand to setup.Priority.High>>
/% Exits %/
<<set _here.exits = [
{
show: "true",
pass: "true",
link: "<<link [[Upper North Hall|northHallUpper]]>><<addtime { minute : 1 }>><</link>>"
},
{
show: "true",
pass: "true",
link: "<<link [[Master Bathroom|master bath]]>><<addtime { minute : 1 }>><</link>>"
}
]>>
/% Events %/
<<set _here.events = [
{
requires: 'setup.Util.anybodyHere()',
chance: 100,
link: "mansionCatchall"
},
{
requires: '($genericSlaves.some(function (gs) { return (gs.hasFlag("owned") && (gs.nature === setup.Character.PersonalityAspects.Shy)); })) and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "Shy Vacuum 1"
},
{
requires: 'setup.Util.nobodyHere() and $bruce.hasFlag("annaEveHistory2") and ($clock.hour gte 20 or $clock.hour lt 6)',
override: true,
link: "Anna Eve Past 2"
},
{
requires: "$mitsuko.isHere and $mitsuko.hasFlag('owned') and $zachVisit and ($clock.hour gte 6 and $clock.hour lt 22)",
chance: 100,
link: "Submitted Mitsuko and Zach Chat 2"
},
{
requires: 'not $player.hasFlag("familyFirstArrival") and ($miranda.hasFlag("mother") or $roger.hasFlag("father") or $zach.hasFlag("olderBrother") or $kelly.hasFlag("olderSister") or $chet.hasFlag("youngerBrother") or $chloe.hasFlag("youngerSister")) and ($annaMarried gte 7 and not $eveMarried gte 1 and (not $mirandaVisit or not $rogerVisit or not $zachVisit or not $kellyVisit or not $chetVisit or not $chloeVisit)) and ($clock.hour gte 7 and $clock.hour lt 21) and ($clock.day gte 22 and $clock.day lte 24) and $clock.isMarch',
override: true,
link: "Family First Arrival 1"
},
{
requires: 'not $player.hasFlag("familyFirstArrival") and ($miranda.hasFlag("mother") or $roger.hasFlag("father") or $zach.hasFlag("olderBrother") or $kelly.hasFlag("olderSister") or $chet.hasFlag("youngerBrother") or $chloe.hasFlag("youngerSister")) and ($annaMarried gte 7 and $eveMarried gte 5 and (not $mirandaVisit or not $rogerVisit or not $zachVisit or not $kellyVisit or not $chetVisit or not $chloeVisit)) and ($clock.hour gte 7 and $clock.hour lt 21) and ($clock.day gte 22 and $clock.day lte 24) and $clock.isMarch',
override: true,
link: "Family First Arrival 2"
},
{
requires: '$eveMarried gte 5 and $eve.bed is setup.Character.Bed.MasterBedroom and ($clock.hour gte 13 and $clock.hour lte 20)',
chance: 100,
link: "Eve Wedding Ambient 4"
},
{
requires: '$eve.bed is setup.Character.Bed.MasterBedroom and $eve.inventory.includes("eve_BDSM_Costume") and $player.hasFlag("mistressEve2") and ($clock.hour gte 5 and $clock.hour lt 21)',
chance: 100,
link: "Mistress Eve Ambient 2"
},
{
requires: '$eve.bed is setup.Character.Bed.MasterBedroom and $eve.inventory.includes("eve_BDSM_Costume")',
chance: 100,
link: "Mistress Eve Ambient 3"
},
{
requires: '$eve.bed is setup.Character.Bed.MasterBedroom and $eve.inventory.includes("eve_BDSM_Costume")',
chance: 100,
link: "Mistress Eve Ambient 4"
},
{
requires: '$eveMarried isnot 10 and $player.hasFlag("eveWeddingControlLost1") and (($annaMarried gte 7 and $eveMarried gte 5) or ($annaMarried is 0 and $eveMarried gte 5)) and $eve.bed is setup.Character.Bed.MasterBedroom and ($clock.hour gte 13 and $clock.hour lte 20)',
chance: 100,
link: "Eve Bridezilla 1"
},
{
requires: '$eve.inventory.includes("eve_BDSM_Costume") and $rey.hasFlag("owned") and not $player.hasFlag("mistressEveReyStart1")',
chance: 100,
link: "Mistress Eve Slave Play Rey Start 1"
},
{
requires: 'setup.Util.nobodyHere() and $bridgette.hasFlag("owned") and $player.hasFlag("bridgetteFertility5") and not $player.hasFlag("bridgetteFertility6") and not $player.hasFlag("delayBridgetteFertilityPart6") and ($clock.hour gte 10 and $clock.hour lte 15)',
chance: 100,
link: "Submitted Bridgette Fertility Restoration Part 6"
},
{
requires: "setup.Util.nobodyHere() and ($clock.hour gte 6 and $clock.hour lt 20)",
chance: 100,
link: "mBed 1"
},
{
requires: "setup.Util.nobodyHere() and ($clock.hour gte 20 or $clock.hour lt 6)",
chance: 100,
link: "mBed 2"
},
{
requires: "setup.Util.nobodyHere() and ($clock.hour gte 6 and $clock.hour lt 20)",
chance: 100,
link: "mBed 3"
},
{
requires: "$anna.isHere and $anna.bed is setup.Character.Bed.MasterBedroom",
chance: 100,
link: "mBed 4"
},
{
requires: "$anna.isHere and ($clock.hour gte 6 and $clock.hour lt 20)",
chance: 100,
link: "mBed 5"
},
{
requires: "$eve.location is 'backyard' and ($weather.isSunny() or $weather.isWindy() or $weather.isCloudy()) and ($clock.hour gte 6 and $clock.hour lt 20)",
chance: 70,
link: "mBed 6"
},
{
requires: "$eve.location is 'pool' and ($weather.isSunny() or $weather.isWindy() or $weather.isCloudy()) and ($clock.hour gte 6 and $clock.hour lt 20)",
chance: 70,
link: "mBed 7"
},
{
requires: "setup.Util.nobodyHere() and $weather.today is 'rainy'",
chance: 100,
link: "Rain Ambiance 1"
},
{
requires: "setup.Util.nobodyHere() and $weather.today is 'rainy'",
chance: 100,
link: "Rain Ambiance 2"
},
{
requires: "setup.Util.nobodyHere() and $weather.today is 'rainy' and ($clock.hour gte 5 and $clock.hour lt 19)",
chance: 100,
link: "Rain Ambiance 3"
},
{
requires: "setup.Util.nobodyHere() and ($clock.hour gte 6 and $clock.hour lt 20)",
chance: 100,
link: "Windy Ambiance 1"
},
{
requires: "setup.Util.nobodyHere() and ($clock.hour gte 6 and $clock.hour lt 20)",
chance: 100,
link: "Windy Ambiance 2"
},
{
requires: 'setup.Util.nobodyHere() and $clock.isWinter and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Snow Ambiance 1"
},
{
requires: 'setup.Util.nobodyHere() and $clock.isWinter and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Snow Ambiance 2"
},
{
requires: 'setup.Util.nobodyHere() and $clock.isAutumn and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Fall Ambiance 1"
},
{
requires: 'setup.Util.nobodyHere() and $clock.isAutumn and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Fall Ambiance 2"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Mitsuko Scene 29"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Mitsuko Scene 31"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Mitsuko Scene 41"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and ($mitsuko.affection gte 600 or $mitsuko.trust gte 600) and ($clock.hour gte 20 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Mitsuko Scene 43"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and $zachVisit and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Mitsuko and Zach Flirt Attempt 1"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and $zachVisit and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Mitsuko and Zach Flirt Attempt 2"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and $zachVisit and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Mitsuko and Zach Flirt Attempt 3"
},
{
requires: '$eve.isHere and ($anna.eyeColor is setup.Character.EyeColor.Green and $anna.hairColor is setup.Character.HairColor.Maroon) and $eve.fear lt 800 and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Look Alike Anna Eve Ambient Scene 1"
},
{
requires: '$anna.isHere and ($anna.chest gte setup.Character.Chest.D) and $anna.bed is setup.Character.Bed.MasterBedroom and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "Submitted Anna Big Chest Ambient Scene 1"
},
{
requires: '$eve.isHere and ($eve.chest gte setup.Character.Chest.B) and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "Submitted Eve Big Chest Ambient Scene 2"
},
{
requires: '$misaki.isHere and ($misaki.chest gte setup.Character.Chest.DD) and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "Submitted Misaki Big Chest Scene 1"
},
{
requires: "$anna.isHere and $anna.inventory.includes('ereader') and $anna.bed is setup.Character.Bed.MasterBedroom and ($clock.hour gte 18 and $clock.hour lt 22)",
chance: 100,
link: "Submitted Anna EReader Ambient Scene 1"
},
{
requires: "setup.Util.anybodyHere() and $eve.isHere and $anna.isHere and $anna.inventory.includes('ereader') and $anna.bed is setup.Character.Bed.MasterBedroom and ($clock.hour gte 18 and $clock.hour lt 22)",
chance: 100,
link: "Submitted Eavesdrop 49 Anna And Eve"
},
{
requires: 'setup.Util.nobodyHere() and $clock.isWithinMonths(3,11) and $player.hasFlag("eveFrog2") and ($weather.today isnot "rainy" and $weather.today isnot "stormy") and ($anna.primaryJob is setup.Character.PrimaryJob.Cleaning or $anna.primaryJob is setup.Character.PrimaryJob.YardWork) and ($eve.primaryJob is setup.Character.PrimaryJob.Cleaning or $eve.primaryJob is setup.Character.PrimaryJob.YardWork) and (setup.locations[$anna.location].region is "Mansion" or setup.locations[$anna.location].region is "Grounds") and (setup.locations[$eve.location].region is "Mansion" or setup.locations[$eve.location].region is "Grounds") and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 50,
link: "Eve and the Frog 2"
},
{
requires: "setup.Util.anybodyHere() and $anna.isHere and ($clock.hour gte 6 and $clock.hour lt 20)",
chance: 100,
link: "Anna Interactive Scene 1"
},
{
requires: "setup.Util.anybodyHere() and $anna.isHere and ($clock.hour gte 6 and $clock.hour lt 20)",
chance: 100,
link: "Anna Interactive Scene 2"
},
{
requires: 'setup.Util.anybodyHere() and $anna.isHere and ($anna.affection lte 650 and $anna.affection gte 350) and $anna.fear lte 600 and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Anna Interactive Scene 9"
},
{
requires: '$anna.isHere and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 10,
link: "Anna Interactive Scene 10"
},
{
requires: 'setup.Util.anybodyHere() and $anna.isHere and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Anna Interactive Scene 18"
},
{
requires: '$anna.isHere and ($anna.affection lte 150 or $anna.fear gte 900) and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Anna Interactive Scene 19"
},
{
requires: 'setup.Util.anybodyHere() and $anna.isHere and ($clock.hour gte 13 and $clock.hour lt 18)',
chance: 50,
link: "Anna Interactive Scene 20"
},
{
requires: '$anna.isHere and $anna.bed is setup.Character.Bed.MasterBedroom and ($clock.hour gte 20 and $clock.hour lt 23)',
chance: 100,
link: "Anna Reading 2"
},
{
requires: "(setup.Util.anybodyHere() and $anna.isHere and $jen.isHere) and ($annaJen gte 3 and $annaJen lte 8) and $jen.hasFlag('owned') and ($clock.hour gte 5 and $clock.hour lt 18)",
chance: 100,
link: "Submitted Jen and Anna Work Scene 1"
},
{
requires: '$anna.isHere and not $anna.hasFlag("announced") and $anna.isPregnant and $anna.pregnancyWeek gte 6 and ($clock.hour gte 6 and $clock.hour lt 22)',
override: true,
link: "Anna Pregnancy Announcement 1"
},
{
requires: '$anna.isHere and $anna.isPregnant and $anna.pregnancyWeek gte 20 and $anna.affection gte 700 and $anna.fear lte 150 and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Anna Pregnancy Scene 1"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and $anna.isHere and $anna.bed is setup.Character.Bed.MasterBedroom and $anna.hasFlag("announced") and $anna.isPregnant and $anna.pregnancyWeek gte 16 and ($clock.hour gte 20 and $clock.hour lt 23)',
chance: 100,
link: "Anna Pregnancy Ambient 2"
},
{
requires: '$anna.isHere and not $anna.hasFlag("SleepoverAllowed") and not $eve.hasFlag("noSleepoverEve") and $eveSidraSleepover gte 2 and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Eve Sidra Anna Permission Sleepover Scene 1"
},
{
requires: '$eve.isHere and $gaia.hasFlag("met") and $gaia.affection gte 650 and $gaia.fear lte 700 and $gaia.affection lte 800 and ($clock.hour gte 6 and $clock.hour lt 20) and ($annaMarried gte 3 and $annaMarried lte 7)',
chance: 100,
link: "Anna Engagement Eve Gaia Ambient 1"
},
{
requires: '$kids.some(function (k) { return k.ageReal <= 1; })',
chance: 100,
link: "Generic Baby 1"
},
{
requires: '$kids.some(function (k) { return k.ageReal <= 1; })',
chance: 100,
link: "Generic Baby 2"
},
{
requires: '$kids.some(function (k) { return k.ageReal <= 1; })',
chance: 100,
link: "Generic Baby 4"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and $eve.affection lte 350 and $eve.fear gte 750 and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Eve Interactive Scene 2"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and ($eve.affection lte 800 and $eve.affection gte 450) and $eve.fear lte 700 and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Eve Interactive Scene 9"
},
{
requires: '$eve.isHere and not $eve.hasFlag("eve20") and $containers["MasterBedroomNightstand"].includes("book_uncle_diary_anna_and_eve") and ($eve.affection gte 700 and $eve.fear lte 200) and ($anna.affection gte 750 and $anna.fear lte 150) and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Eve Interactive Scene 20"
},
{
requires: '$eve.isHere and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Eve Interactive Scene 16"
},
{
requires: '$eve.isHere and $eve.bed is setup.Character.Bed.MasterBedroom and $kids.some(function (k) { return k.motherId === $eve.id && k.fatherId === $player.id && k.ageReal <= 1; })',
chance: 100,
link: "Eve Baby Interactive 1"
},
{
requires: '$eve.location is "backyard" and (($clock.isJuly and $clock.day gte 10) or ($clock.isAugust and $clock.day lte 20)) and ($anna.affection gte 550 and $anna.fear lte 450) and ($eve.affection gte 450 and $eve.fear lte 450) and ($clock.hour gte 18 and $clock.hour lte 21)',
chance: 100,
link: "Catching Fireflies Eve 1"
},
{
requires: 'setup.Util.nobodyHere() and (($clock.isJuly and $clock.day gte 10) or ($clock.isAugust and $clock.day lte 20)) and ($clock.hour gte 18 or $clock.hour lte 6)',
chance: 100,
link: "Fireflies Window 1"
},
{
requires: '$eve.isHere and $eve.affection gte 900 and $eve.fear lte 700 and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Eve Interactive Scene 1"
},
{
requires: '$eve.isHere and $clock.isDecember and $clock.day gte 14 and not $eve.hasFlag("virgin") and $eve.affection gte 750 and $eve.fear lte 700 and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Eve Submitted Ambient Christmas 1"
},
{
requires: '$eve.isHere and not $eve.hasFlag("virgin") and $eve.affection gte 750 and $eve.fear lte 700 and ($clock.hour gte 7 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Eve 3"
},
{
requires: "setup.Util.anybodyHere() and $anna.isHere and $eve.isHere and $eveMarried gte 1 and ($clock.hour gte 18 and $clock.hour lt 22)",
chance: 60,
link: "Eve Wedding Ambient 1"
},
{
requires: 'not $eve.hasFlag("noSleepoverEve") and $eveSidraSleepover gte 4 and $sidra.hasFlag("lewdSleepover") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Eve Sidra Sleepover Scene 3"
},
{
requires: 'setup.Util.nobodyHere() and not $eve.hasFlag("virgin") and $eve.affection gte 600 and $eve.fear lte 400 and ($clock.hour gte 18 and $clock.hour lt 22)',
chance: 100,
link: "Missing shirt event"
},
{
requires: '$misaki.isHere and $misaki.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Misaki Jilling MC Bed 1"
},
{
requires: '$misaki.isHere and $misaki.hasFlag("owned") and $misaki.affection gte 350 and $misaki.fear lte 650 and ($clock.hour gte 6 and $clock.hour lte 22)',
chance: 100,
link: "Misaki Interactive Scene 1"
},
{
requires: '$misaki.isHere and $misaki.affection gte 400 and $misaki.fear lte 800 and $misaki.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Misaki Interactive Scene 9"
},
{
requires: '$misaki.isHere and $misaki.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Misaki Ambient 3"
},
{
requires: 'setup.Util.anybodyHere() and $misaki.isHere and $misaki.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 11)',
chance: 100,
link: "Misaki Interactive Scene 3"
},
{
requires: '$misaki.isHere and $misaki.hasFlag("owned") and $misaki.affection gte 150 and $misaki.fear lte 900 and ($clock.hour gte 6 and $clock.hour lt 11)',
chance: 100,
link: "Misaki Interactive Scene 8"
},
{
requires: 'setup.Util.anybodyHere() and $misaki.isHere and $anna.isHere and $misaki.hasFlag("owned") and $misaki.affection gte 350 and $misaki.fear lte 650 and ($clock.hour gte 6 and $clock.hour lte 22)',
chance: 30,
link: "Anna Misaki Threesome 1"
},
{
requires: 'setup.Util.anybodyHere() and $misaki.isHere and $anna.isHere and $misaki.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 21)',
chance: 10,
link: "Misaki Anna Sex Talk 1"
},
{
requires: 'setup.Util.anybodyHere() and $misaki.isHere and $anna.isHere and $misaki.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 21)',
chance: 10,
link: "Misaki Anna Sex Talk 2"
},
{
requires: 'setup.Util.anybodyHere() and $misaki.isHere and $anna.isHere and $misaki.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 21)',
chance: 10,
link: "Misaki Anna Sex Talk 3"
},
{
requires: 'setup.Util.anybodyHere() and $misaki.isHere and $anna.isHere and $misaki.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 21)',
chance: 10,
link: "Misaki Anna Sex Talk 4"
},
{
requires: 'setup.Util.anybodyHere() and $misaki.isHere and $eve.isHere and $misaki.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 21)',
chance: 10,
link: "Misaki Eve Sex Talk 1"
},
{
requires: 'setup.Util.anybodyHere() and $misaki.isHere and $anna.isHere and $eve.isHere and $misaki.hasFlag("owned") and $anna.trust gte 700 and $anna.fear lte 350 and $eve.affection gte 650 and $eve.fear lte 250 and ($clock.hour gte 6 and $clock.hour lt 21)',
chance: 10,
link: "Misaki Anna Eve Sex Talk 1"
},
{
requires: 'setup.Util.anybodyHere() and $misaki.isHere and $rey.isHere and $misaki.hasFlag("owned") and $rey.hasFlag("owned") and $rey.gender is setup.Character.Gender.Male and ($clock.hour gte 6 and $clock.hour lt 21)',
chance: 10,
link: "Misaki Rey Sex Talk 1"
},
{
requires: 'setup.Util.nobodyHere() and $gaia.hasFlag("met") and $gaia.affection gte 650 and $gaia.fear lte 700 and $gaia.affection lte 800 and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Gaia Ambient 1"
},
{
requires: '$bridgette.isHere and $bridgette.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 20,
link: "Submitted Bridgette WTE 3"
},
{
requires: 'not $bridgette.hasFlag("announced") and $bridgette.hasFlag("owned") and $bridgette.isPregnant and $bridgette.pregnancyWeek gte 6 and ($clock.hour gte 6 and $clock.hour lt 22)',
override: true,
link: "Submitted Bridgette Pregnancy Discovery 1"
},
{
requires: 'setup.Util.anybodyHere() and $jen.isHere and $jen.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 25,
link: "Submitted Jen Scene 5"
},
{
requires: 'setup.Util.anybodyHere() and $jen.isHere and $mitsuko.isHere and $jen.hasFlag("owned") and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 10,
link: "Submitted Jen Mitsuko Ambient 1"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $mitsuko.hasFlag("owned") and ($mitsuko.affection lte 200 or $mitsuko.trust lte 350 or $mitsuko.fear gte 750) and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Scene 5"
},
{
requires: '$mitsuko.isHere and $containers["MasterBedroomNightstand"].includes("book_uncle_diary_anna_and_eve") and $mitsuko.hasFlag("owned") and ($mitsuko.affection lte 800 or $mitsuko.trust lte 650) and ($clock.hour gte 22 and $clock.hour lt 23)',
chance: 100,
link: "Submitted Mitsuko Scene 6"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 800 and $mitsuko.trust gte 700 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Master Bedroom Masturbation Scene 1"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 70,
link: "Submitted Mitsuko Scene 17"
},
{
requires: '$mitsuko.isHere and not $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $player.inventory.includes("chastity_cage_silver") and $mitsuko.affection gte 775 and $mitsuko.fear lte 100 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko and MC Chastity Scene 1"
},
{
requires: '$mitsuko.isHere and $makiVisit and $maki.affection gte 700 and $maki.trust gte 600 and $mitsuko.isPregnant and $mitsuko.pregnancyWeek gte 27 and $mitsukoBubbles gte 7 and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
override: true,
link: "Submitted Maki Mitsuko Godmother Scene 1"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $misaki.isHere and $mitsuko.hasFlag("owned") and $misaki.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 20,
link: "Submitted Mitsuko and Misaki Ambient 4"
},
{
requires: '$mitsuko.isHere and not $mitsuko.hasFlag("announced") and $mitsuko.isPregnant and (($mitsuko.pregnancyWeek gte 5 and $mitsuko.affection gte 450 and $mitsuko.fear lte 700) or ($mitsuko.pregnancyWeek gte 19)) and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Mitsuko Pregnancy Announce 1"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 1"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 3"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 4"
},
{
requires: 'setup.Util.nobodyHere() and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 5"
},
{
requires: 'setup.Util.nobodyHere() and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 6"
},
{
requires: 'setup.Util.nobodyHere() and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 7"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 8"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 9"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 10"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 11"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 12"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 14"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 15"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 16"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 17"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 19"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $mitsuko.hasFlag("owned") and $mitsuko.hasFlag("announced") and $mitsuko.isPregnant and $mitsuko.pregnancyWeek gte 12 and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Mitsuko Pregnancy Ambient 4"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and not $rebekkah.hasFlag("power") and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Rebekkah Scene 1"
},
{
requires: 'setup.Util.anybodyHere() and $rey.isHere and $rey.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 75,
link: "Submitted Rey Mansion 3"
},
{
requires: 'setup.Util.anybodyHere() and $yami.isHere and $gaia.hasFlag("met") and $yami.hasFlag("contact") and $yamiGaia gte 1 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 20,
link: "Submitted Yami Interactive Scene 4"
},
{
requires: '$mully.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 30,
link: "Mully Mansion 1"
},
{
requires: 'setup.Util.anybodyHere() and $anna.isHere and $mully.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 20,
link: "Submitted Anna and Mully Scene 2"
},
{
requires: '$mully.hasFlag("owned")',
chance: 75,
link: "Submitted Mully Ambient 8"
},
{
requires: '$mitsuko.isHere and $makiVisit and $mitsuko.hasFlag("owned") and $mitsukoBubbles gte 7 and ($clock.hour gte 5 and $clock.hour lt 8)',
chance: 100,
link: "Bubbles Maki Mitsuko Ambient 1"
},
{
requires: '$mitsuko.isHere and $makiVisit and $mitsuko.hasFlag("owned") and $mitsukoBubbles gte 7 and ($clock.hour gte 5 and $clock.hour lt 8)',
chance: 100,
link: "Bubbles Maki Mitsuko Ambient 2"
},
{
requires: '$mitsuko.location is "backyard" and $makiVisit and (($mitsukoBubbles gte 9 and $mitsuko.hasFlag("shamisen")) or ($mitsuko.inventory.includes("shamisen"))) and $mitsuko.hasFlag("owned") and ($clock.hour gte 5 and $clock.hour lt 8)',
chance: 100,
link: "Bubbles Maki Mitsuko Ambient 3"
},
{
requires: 'setup.Util.nobodyHere() and not $makiVisit and $morichiMeet gte 7 and $clock.dayOfWeek is 6 and ($clock.day gte 8 and $clock.day lte 14) and ($clock.hour gte 13 and $clock.hour lt 17)',
override: true,
link: "Maki Arrival Event List"
},
{
requires: '$makiVisit and ($clock.hour gte 5 and $clock.hour lt 7)',
chance: 100,
link: "Maki and Bubbles Master Bedroom Ambient 1"
},
{
requires: '$makiVisit and ($clock.hour gte 5 and $clock.hour lt 7)',
chance: 100,
link: "Maki and Bubbles Master Bedroom Ambient 2"
},
{
requires: '$makiVisit and ($clock.hour gte 5 and $clock.hour lt 7)',
chance: 100,
link: "Maki and Bubbles Master Bedroom Ambient 3"
},
{
requires: '$eve.location is "backyard" and $makiVisit and ($clock.hour gte 5 and $clock.hour lt 7)',
chance: 100,
link: "Maki and Bubbles Master Bedroom Ambient 4"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $makiVisit and $mitsuko.hasFlag("owned") and ($mitsukoBubbles gte 5 and $mitsukoBubbles lte 10) and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "Mitsuko and Maki Fun Scene 1"
},
{
requires: '$sidraProgress is 0 and $sidra.hasFlag("owned") and $bruce.hasFlag("contact") and ($clock.hour gte 8 and $clock.hour lt 11)',
override: true,
link: "Sidra First Summon"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 18 and $clock.hour lt 22)',
chance: 50,
link: "Submitted Rebekkah Non-Work Ambient 3"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 18 and $clock.hour lt 22)',
chance: 50,
link: "Submitted Rebekkah Non-Work Ambient 4"
},
{
requires: '$rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 18 and $clock.hour lt 22)',
chance: 50,
link: "Submitted Rebekkah Non-Work Ambient 6"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 2"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 3"
},
{
requires: '$rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 4"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 6"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 7"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 9"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 10"
},
{
requires: '$titch.hasFlag("owned")',
chance: 100,
link: "Titch Window 1"
},
{
requires: '$titch.hasFlag("owned")',
chance: 100,
link: "Titch Window 2"
},
{
requires: 'setup.Util.nobodyHere() and $claire.hasFlag("contact") and $claire.affection gte 400 and $claire.fear lte 500 and ($clock.hour gte 10 or $clock.hour lt 3)',
chance: 10,
link: "Submitted Claire Message Scene 1"
},
{
requires: 'setup.Util.nobodyHere() and $shanaya.hasFlag("met") and $shanayaCounter is 0 and ($clock.hour gte 22 or $clock.hour lt 2)',
chance: 60,
link: "Submitted Shanaya Scene 2"
},
{
requires: "setup.Util.nobodyHere() and not $makiVisit and ($labBubblesSmile gte 1 and $labBubblesSmile lte 10)",
chance: 25,
link: "Maki Text Smile 1"
},
{
requires: "setup.Util.nobodyHere() and not $makiVisit and ($labBubblesSmile gte 1 and $labBubblesSmile lte 10)",
chance: 25,
link: "Maki Text Smile 2"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and (not ($mansionChristmasDec is "belle")) and (not ($mansionChristmasDec is "reject")) and $clock.isDecember and $clock.day lte 24 and $eve.affection gte 400 and $eve.fear lte 550 and $eve.trust gte 300 and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Christmas Decorations 1"
},
{
requires: '$mirandaVisit and $rogerVisit and ($clock.hour gte 10 and $clock.hour lt 20)',
chance: 40,
link: "Parents Visit 1"
},
{
requires: 'setup.Util.anybodyHere() and $anna.isHere and $chloeVisit and ($clock.hour gte 9 and $clock.hour lt 18) and ($clock.day gte 22 and $clock.day lte 24) and $clock.isMarch and $annaMarried gte 7',
chance: 100,
link: "Little Sister Anna Wedding Visit 1"
},
{
requires: '$eve.location is "backyard" and $chloeVisit and ($clock.hour gte 8 and $clock.hour lt 19)',
chance: 25,
link: "Little Sister Eve Grounds 1"
},
{
requires: '$kellyVisit and not $player.hasFlag("bigSisterAnnaEveWedding1") and ($annaMarried gte 7 and $eveMarried gte 5) and ($clock.hour gte 7 and $clock.hour lt 21) and $clock.isMarch',
chance: 100,
link: "Big Sister Anna Eve Wedding 1"
},
{
requires: 'setup.Util.nobodyHere() and $olivia.hasFlag("stayHome") and $olivia.affection gte 400 and $olivia.fear lte 650 and ($clock.hour gte 16 and $clock.hour lt 20)',
chance: 50,
link: "Olivia Calling Gateway"
},
{
requires: 'setup.Util.nobodyHere()',
chance: 25,
link: "Phone Call Event List"
}
]>>
<</initialisation>>\
<<description>> /% display this location's descriptive text %/ \
<<if def $introEnding>><<include $introEnding>>
<<unset $introEnding>><</if>>\
The master bedroom is large, with a four poster bed dominating the far wall. The frame is clearly hand crafted oak and the bed's covers are done in deep shades of purple. To one side of the bed is a nightstand that seems to match the craftsmanship of the bed's frame.
To the other side of the bed is a door that leads into a large walk-in closet. It is well lit and has a full length mirror against the far wall. Beside the mirror is a small stool.
The room has a small hanging light at its center that casts adequate light throughout the room.
A large window offers a commanding view of the back yard. You can clearly see the pool just below the room. Then further in the distance, the kennels and stables across the grassy field that makes up the back yard. Near the window is a small table and a plush chair with an antique lamp resting nearby.
To one side of the room is a doorway that leads to a private bathroom.
Glancing back at the nightstand, your eyes linger on the partially opened drawer.
[[Open the Nightstand|mBedNightstand]]
<<getbackground "mansion/master_bedroom" "png">>
<</description>>Turning on the light as you enter the room, you take a second to look around.
Glancing towards the bed, you realize that it has been made since you last crawled out of it.The room is dark as you step into it. No light filters around the curtain at this time of night.The drapes are open, allowing daylight to filer into the otherwise dark room. Otherwise the room looks undisturbed since you was last in it.Stepping into your bedroom, you can see a shape in the bed. It only takes you a moment to realize that it's Anna laying in the bed.
Moving towards the bed, you look at her and can see that she's clearly asleep. She looks so peaceful as she sleeps.
<<movenpc "anna" "master bedroom">>Entering my bedroom, you notice movement. There across the room is Anna, busy cleaning.
Near the door where you're standing, you see a basket full of cleaning supplies.
<<movenpc "anna" "master bedroom">>Through the large window in your room, you can see someone in the distance, near the kennels.
You take a couple of steps closer to the window for a better view. Upon closer inspection, you can see that it's Eve working out in the yard, tending to something near the stables though you can not tell what exactly from here.Just outside the bedroom window, you can see Eve sitting at the side of the pool, her shoes sitting in the grass just a little ways away from her. Her feet dangle in the water as she swings her legs with a happy look on her face.
After a minute, her head turns suddenly...
<<talk "thought">>Maybe Anna? Or something else got her attention?<</talk>>\
Before she quickly gets up, puts her shoes back on, and returns to her chores.<<addtime { minute : 3 }>><<set _inventoryViewLeft to 'MasterBedroomNightstand'>>
<<set _inventoryViewRight to $player.inventoryId>>
<<set _inventoryReturn to 'mBedNightstand'>>
<<include "Double Inventory View">><<initialisation>>
<<set _here.name to "North Hall, Ground Floor", _here.region to "Mansion">>
/% Cleanliness %/
<<set _here.cleaning.demand to setup.Priority.High>>
/% Exits %/
<<set _here.exits = [
{
show: "true",
pass: "true",
link: "<<link [[Entry Hall|entryHall]]>><<addtime { minute : 1 }>><</link>>"
},
{
show: "true",
pass: "true",
link: "<<link [[Ball Room|ball room]]>><<addtime { minute : 1 }>><</link>>"
},
{
show: "true",
pass: "true",
link: "<<link [[Study|study]]>><<addtime { minute : 1 }>><</link>>"
},
{
show: "true",
pass: "true",
link: "<<link [[Living Room|living room]]>><<addtime { minute : 1 }>><</link>>"
},
{
show: "true",
pass: "true",
link: "<<link [[Library|library]]>><<addtime { minute : 1 }>><</link>>"
},
{
show: "true",
pass: "true",
link: "<<link [[North Hall Bathroom|N bathroom]]>><<addtime { minute : 1 }>><</link>>"
}
]>>
/%Events%/
<<set _here.events = [
{
requires: 'setup.Util.anybodyHere()',
chance: 100,
link: "mansionCatchall"
},
{
requires: 'not $player.hasFlag("familyFirstArrival") and ($miranda.hasFlag("mother") or $roger.hasFlag("father") or $zach.hasFlag("olderBrother") or $kelly.hasFlag("olderSister") or $chet.hasFlag("youngerBrother") or $chloe.hasFlag("youngerSister")) and ($annaMarried gte 7 and not $eveMarried gte 1 and (not $mirandaVisit or not $rogerVisit or not $zachVisit or not $kellyVisit or not $chetVisit or not $chloeVisit)) and ($clock.hour gte 7 and $clock.hour lt 21) and ($clock.day gte 22 and $clock.day lte 24) and $clock.isMarch',
override: true,
link: "Family First Arrival 1"
},
{
requires: 'not $player.hasFlag("familyFirstArrival") and ($miranda.hasFlag("mother") or $roger.hasFlag("father") or $zach.hasFlag("olderBrother") or $kelly.hasFlag("olderSister") or $chet.hasFlag("youngerBrother") or $chloe.hasFlag("youngerSister")) and ($annaMarried gte 7 and $eveMarried gte 5 and (not $mirandaVisit or not $rogerVisit or not $zachVisit or not $kellyVisit or not $chetVisit or not $chloeVisit)) and ($clock.hour gte 7 and $clock.hour lt 21) and ($clock.day gte 22 and $clock.day lte 24) and $clock.isMarch',
override: true,
link: "Family First Arrival 2"
},
{
requires: 'not $player.hasFlag("eveWeddingControlLost1") and $eveMarried gte 5 and ($clock.hour gt 6 and $clock.hour lt 21)',
chance: 100,
link: "Eve Wedding Control Lost 1"
},
{
requires: '$eve.inventory.includes("eve_BDSM_Costume") and $player.hasFlag("reyCollar") and $rey.hasFlag("owned") and ($eve.hasFlag("mistressEvePenetrate") or $eve.hasFlag("mistressEveAnything"))',
chance: 100,
link: "Mistress Eve Slave Play Rey 2"
},
{
requires: '$eveMarried gte 5 and ($clock.hour gt 6 and $clock.hour lt 21)',
chance: 100,
link: "Eve Wedding Ambient 3"
},
{
requires: '$eveMarried isnot 10 and $player.hasFlag("eveWeddingControlLost2") and (($annaMarried gte 7 and $eveMarried gte 5) or ($annaMarried is 0 and $eveMarried gte 5)) and ($clock.hour gte 13 and $clock.hour lte 20)',
chance: 100,
link: "Eve Bridezilla 2"
},
{
requires: "$mitsuko.isHere and $mitsuko.hasFlag('owned') and $zachVisit and ($clock.hour gte 6 and $clock.hour lt 22)",
chance: 100,
link: "Submitted Mitsuko and Zach Chat 2"
},
{
requires: 'setup.Util.nobodyHere() and $bridgette.hasFlag("owned") and $player.hasFlag("bridgetteFertility5") and not $player.hasFlag("bridgetteFertility6") and not $player.hasFlag("delayBridgetteFertilityPart6") and ($clock.hour gte 10 and $clock.hour lte 15)',
chance: 100,
link: "Submitted Bridgette Fertility Restoration Part 6"
},
{
requires: "setup.Util.nobodyHere()",
chance: 100,
link: "Hall 1"
},
{
requires: "setup.Util.nobodyHere()",
chance: 100,
link: "Hall 2"
},
{
requires: "setup.Util.nobodyHere() and ($clock.hour gte 6 and $clock.hour lt 20)",
chance: 100,
link: "Hall 3"
},
{
requires: "$anna.isHere and ($clock.hour gte 6 and $clock.hour lt 20)",
chance: 100,
link: "Hall 4"
},
{
requires: "$anna.isHere and ($clock.hour gte 6 and $clock.hour lt 20)",
chance: 100,
link: "Hall 5"
},
{
requires: "setup.Util.nobodyHere() and ($clock.hour gte 20 or $clock.hour lt 6)",
chance: 100,
link: "Hall 6"
},
{
requires: "setup.Util.nobodyHere() and ($clock.hour gte 6 and $clock.hour lt 20)",
chance: 100,
link: "Hall 7"
},
{
requires: "setup.Util.nobodyHere() and ($clock.hour gte 20 or $clock.hour lt 6)",
chance: 100,
link: "Hall 8"
},
{
requires: "setup.Util.nobodyHere() and ($clock.hour gte 6 and $clock.hour lt 20)",
chance: 80,
link: "Hall 9"
},
{
requires: "setup.Util.nobodyHere() and ($clock.hour gte 6 and $clock.hour lt 11)",
chance: 80,
link: "Hall 11"
},
{
requires: "setup.Util.nobodyHere() and $weather.today is 'rainy'",
chance: 100,
link: "Rain Ambiance 2"
},
{
requires: "setup.Util.anybodyHere() and $anna.isHere and ($clock.hour gte 6 and $clock.hour lt 20)",
chance: 100,
link: "Anna Interactive Scene 1"
},
{
requires: "setup.Util.anybodyHere() and $anna.isHere and ($clock.hour gte 6 and $clock.hour lt 20)",
chance: 100,
link: "Anna Interactive Scene 2"
},
{
requires: 'setup.Util.anybodyHere() and $anna.isHere and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Anna Interactive Scene 4"
},
{
requires: 'setup.Util.anybodyHere() and $anna.isHere and $anna.affection lte 550 and $anna.fear gte 500 and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Anna Interactive Scene 8"
},
{
requires: 'setup.Util.anybodyHere() and $anna.isHere and ($anna.affection lte 650 and $anna.affection gte 350) and $anna.fear lte 600 and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Anna Interactive Scene 9"
},
{
requires: '$eve.isHere and ($eve.chest gte setup.Character.Chest.B) and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "Submitted Eve Big Chest Ambient Scene 2"
},
{
requires: '$misaki.isHere and ($misaki.chest gte setup.Character.Chest.DD) and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "Submitted Misaki Big Chest Scene 1"
},
{
requires: 'setup.Util.anybodyHere() and $anna.isHere and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Anna Interactive Scene 14"
},
{
requires: 'setup.Util.anybodyHere() and $anna.isHere and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Anna Interactive Scene 17"
},
{
requires: 'setup.Util.anybodyHere() and $anna.isHere and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Anna Interactive Scene 18"
},
{
requires: 'setup.Util.anybodyHere() and $anna.isHere and ($clock.hour gte 17 and $clock.hour lt 19)',
chance: 100,
link: "Anna Date Start 1"
},
{
requires: '$anna.isHere and $anna.gender is setup.Character.Gender.Herm and ($clock.hour gte 18 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Anna Futa Interactive Scene 2"
},
{
requires: '$anna.isHere and ($clock.hour gte 20 and $clock.hour lt 22)',
chance: 100,
link: "Anna Drinking Start 1"
},
{
requires: 'setup.Util.anybodyHere() and $anna.isHere and $eve.isHere and $anna.isCumFilledVaginally and ($clock.hour gte 6 and $clock.hour lt 23)',
chance: 100,
link: "Anna Cummy Ambient 1"
},
{
requires: "$anna.isHere and ($clock.hour gte 6 and $clock.hour lt 22)",
chance: 100,
link: "Submitted Anna And The Flowers 1"
},
{
requires: '$anna.isHere and not $player.hasFlag("tireSwing") and ($clock.hour gte 10 and $clock.hour lt 20) and $kids.some(function (k) { return (k.ageReal >= 2 && k.ageReal <= 6); })',
chance: 100,
link: "Anna Swing Request 1"
},
{
requires: '$kids.some(function (k) { return k.ageReal <= 1; })',
chance: 100,
link: "Generic Baby 3"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Mitsuko Scene 29"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Mitsuko Scene 31"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Mitsuko Scene 41"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and ($mitsuko.affection gte 600 or $mitsuko.trust gte 600) and ($clock.hour gte 20 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Mitsuko Scene 43"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and $zachVisit and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Mitsuko and Zach Flirt Attempt 1"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and $zachVisit and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Mitsuko and Zach Flirt Attempt 2"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and $zachVisit and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Mitsuko and Zach Flirt Attempt 3"
},
{
requires: '$eve.isHere and ($anna.eyeColor is setup.Character.EyeColor.Green and $anna.hairColor is setup.Character.HairColor.Maroon) and $eve.fear lt 800 and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Look Alike Anna Eve Ambient Scene 1"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and $anna.isHere and $anna.trust lte 300 and $anna.fear gte 600 and $eve.fear lte 600 and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Anna and Eve Interactive Scene 2"
},
{
requires: '($anna.affection lte 350 and $anna.fear gte 650) and ($anna.bed is setup.Character.Bed.ServantsQuarters and $eve.bed is setup.Character.Bed.ServantsQuarters) or ($clock.hour gte 23 or $clock.hour lt 3)',
chance: 60,
link: "Eve Anna Lullaby 1"
},
{
requires: '$eve.isHere and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 15,
link: "Submitted Eve Hallway Scene 1"
},
{
requires: 'not $player.hasFlag("eveWantonCove") and $eve.affection gte 400 and $eve.fear lt 550 and $clock.hour lt 3',
chance: 20,
link: "Eve TV Wanton Cove 1"
},
{
requires: '($anna.location isnot "bathing room" and $eve.location isnot "bathing room") and $anna.hasFlag("announced") and $anna.isPregnant and ($clock.hour gte 8 and $clock.hour lt 20)',
chance: 15,
link: "Auntie Eve 2"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and $eve.affection lte 350 and $eve.fear gte 750 and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Eve Interactive Scene 2"
},
{
requires: '$eve.isHere and $eve.fear gte 500 and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Eve Interactive Scene 3"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Eve Interactive Scene 6"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and ($eve.affection lte 800 and $eve.affection gte 450) and $eve.fear lte 700 and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Eve Interactive Scene 9"
},
{
requires: '$eve.isHere and ($eve.affection lte 700 and $eve.affection gte 350) and $eve.fear lte 450 and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Eve Interactive Scene 13"
},
{
requires: '$eve.isHere and $eve.affection gte 650 and $eve.fear lte 450 and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Eve Interactive Scene 23"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and ($clock.hour gte 6 and $clock.hour lt 18) and $eve.isPregnant and $eve.pregnancyWeek gte 18',
chance: 100,
link: "Eve Pregnant Scene 2"
},
{
requires: '(setup.Util.anybodyHere() and $anna.isHere and $eve.isHere) and ($clock.hour gte 6 and $clock.hour lt 21) and $eve.isPregnant and $eve.pregnancyWeek gte 24',
chance: 100,
link: "Eve Pregnant Scene 3"
},
{
requires: '$eve.isHere and ($clock.hour gte 6 and $clock.hour lt 21) and $eve.isPregnant and $eve.pregnancyWeek gte 18',
chance: 100,
link: "Eve Pregnant Scene 4"
},
{
requires: 'not $eve.hasFlag("announced") and $eve.isPregnant and $eve.pregnancyWeek gte 6 and $eve.affection gte 500 and $eve.fear lte 650 and ($clock.hour gte 6 and $clock.hour lt 22)',
override: true,
link: "Eve Pregnancy Announce 1"
},
{
requires: "setup.Util.anybodyHere() and $anna.isHere and $eve.isHere and $eveMarried gte 1 and ($clock.hour gte 18 and $clock.hour lt 22)",
chance: 60,
link: "Eve Wedding Ambient 1"
},
{
requires: "setup.Util.anybodyHere() and $anna.isHere and $eve.isHere and $eveMarried gte 1 and ($clock.hour gte 18 and $clock.hour lt 22)",
chance: 80,
link: "Eve Wedding Ambient 2"
},
{
requires: '$eve.isHere and $karaokeMansion and $mitsuko.hasFlag("owned") and ($eve.affection gte 500 and $eve.fear lte 350) and ($mitsuko.affection gte 500 and $mitsuko.fear lte 300) and ($clock.hour gte 6 and $clock.hour lt 21)',
chance: 25,
link: "Submitted Eve and Mitsuko Karaoke 1"
},
{
requires: 'setup.Util.nobodyHere() and $yami.hasFlag("contact") and ($clock.hour gte 5 or $clock.hour lt 1)',
chance: 55,
link: "Submitted Yami Eve Eavesdropping Scene 1"
},
{
requires: '$eve.isHere and $eve.affection gte 450 and $eve.fear lte 500 and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 75,
link: "Hide and Seek Eve 1"
},
{
requires: '$eve.isHere and $eve.affection gte 450 and $eve.fear lte 500 and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 75,
link: "Hide and Seek Eve 2"
},
{
requires: '(setup.Util.anybodyHere() and $eve.isHere and $anna.isHere) and $eve.affection gte 450 and $eve.fear lte 500 and ($clock.hour gte 20 and $clock.hour lt 22)',
chance: 75,
link: "Hide and Seek Eve 3"
},
{
requires: 'not $eve.hasFlag("1stbirthdayPlan") and $clock.isApril and $clock.day is 14 and ($clock.hour gte 5 and $clock.hour lt 22)',
override: true,
link: "Eve's First Birthday 1"
},
{
requires: 'setup.Util.nobodyHere() and $EveSex and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 20,
link: "Submitted scene Eve phone"
},
{
requires: '$eve.isHere and not $eve.hasFlag("noSleepoverEve") and not $eve.hasFlag("sleepoverEve") and $sidra.hasFlag("owned") and $eve.fear lte 550 and $sidra.fear lte 450 and ($clock.hour gte 17 and $clock.hour lt 20)',
chance: 100,
link: "Submitted Eve Sidra Sleepover Scene 1"
},
{
requires: 'setup.Util.anybodyHere() and $yami.isHere and $eve.isHere and $yami.hasFlag("contact") and $jen.hasFlag("owned") and ($clock.hour gte 10 and $clock.hour lt 21)',
chance: 20,
link: "Submitted Yami Eve Eavesdropping Scene 2"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and $misaki.isHere and not $eve.hasFlag("noSex") and $eve.hasFlag("virgin") and $eve.affection gte 650 and $eve.fear lte 300 and $eve.trust gte 550 and $misaki.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Misaki Eve Mansion 1"
},
{
requires: '(setup.Util.anybodyHere() and $bridgette.isHere and $eve.isHere) and not $bridgette.isPregnant and $bridgette.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Bridgette WTE 2"
},
{
requires: '$bridgette.isHere and $bridgette.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 80,
link: "Submitted Bridgette WTE 5"
},
{
requires: '$bridgette.isHere and $bridgette.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Bridgette WTE 6"
},
{
requires: '$bridgette.isHere and $bridgette.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Bridgette Ambient 3"
},
{
requires: '$misaki.isHere and $misaki.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Misaki Ambient 1"
},
{
requires: '$misaki.isHere and $misaki.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Misaki Ambient 3"
},
{
requires: '$misaki.isHere and $misaki.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Misaki Interactive Scene 2"
},
{
requires: '$misaki.location isnot setup.locations[$location] and $misaki.hasFlag("owned") and ($clock.hour gte 20 and $clock.hour lt 22)',
chance: 80,
link: "Misaki Drinking Start 1"
},
{
requires: '$misaki.isHere and $misaki.hasFlag("owned") and $mully.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 30,
link: "Mully Misaki 1"
},
{
requires: '$mully.hasFlag("owned") and $eve.inventory.includes("toy_gun") and ($clock.hour gte 5 and $clock.hour lt 23)',
chance: 50,
link: "Eve Mully Nerf 1"
},
{
requires: '$eve.isHere and $mully.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 90,
link: "Submitted Eve and Mully Ambient 1"
},
{
requires: '$eve.isHere and $mully.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 50,
link: "Submitted Eve and Mully Ambient 2"
},
{
requires: '$eve.isHere and $mully.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Eve and Mully Ambient 7"
},
{
requires: 'setup.Util.anybodyHere() and $anna.isHere and $mully.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 20,
link: "Submitted Anna and Mully Scene 2"
},
{
requires: '$anna.isHere and $mully.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 70,
link: "Submitted Anna and Mully Ambient 4"
},
{
requires: '$mully.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Mully Ambient 5"
},
{
requires: '$mully.hasFlag("owned")',
chance: 75,
link: "Submitted Mully Ambient 8"
},
{
requires: '$mully.hasFlag("owned")',
chance: 75,
link: "Submitted Mully Ambient 9"
},
{
requires: '$mansionChristmasDec isnot "reject" and $clock.isDecember and $clock.day gte 16 and $mully.hasFlag("owned")',
chance: 100,
link: "Mully Christmas 1"
},
{
requires: '$mully.hasFlag("owned") and $clock.isDecember and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 75,
link: "Eve Mully Rudolph 1"
},
{
requires: '$mully.hasFlag("owned") and $titch.hasFlag("owned")',
chance: 100,
link: "Titch and Mully Ambient Scene 2"
},
{
requires: '$mully.hasFlag("owned") and $titch.hasFlag("owned")',
chance: 100,
link: "Titch and Mully Ambient Scene 3"
},
{
requires: '$jen.isHere and $jen.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 75,
link: "Submitted Jen Scene 2"
},
{
requires: 'setup.Util.anybodyHere() and $jen.isHere and $jen.hasFlag("owned") and $jen.affection gte 400 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 65,
link: "Submitted Jen Scene 4"
},
{
requires: 'setup.Util.anybodyHere() and $jen.isHere and $jen.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 25,
link: "Submitted Jen Scene 5"
},
{
requires: '$jen.isHere and not $jen.hasFlag("confrontedRickard") and $player.hasFlag("toldJenRickard") and $jen.hasFlag("owned") and ($jen.affection gte 650 and $jen.fear lt 200) and ($clock.hour gte 8 and $clock.hour lt 20)',
chance: 100,
link: "Submitted Jen Plot 3"
},
{
requires: 'setup.Util.anybodyHere() and $jen.isHere and $jen.hasFlag("owned") and $jen.affection gte 500 and $jen.fear lte 350 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Jen Mop 1"
},
{
requires: 'setup.Util.anybodyHere() and $jen.isHere and $mitsuko.isHere and $jen.hasFlag("owned") and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 10,
link: "Submitted Jen Mitsuko Ambient 1"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and not $rebekkah.hasFlag("power") and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Rebekkah Scene 1"
},
{
requires: '$sidra.isHere and $sidra.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lte 20)',
chance: 100,
link: "Sidra Ambient 1"
},
{
requires: '(setup.Util.anybodyHere() and $anna.isHere and $yami.isHere) and $yami.hasFlag("contact") and ($clock.hour gte 8 and $clock.hour lt 18)',
chance: 75,
link: "Submitted Yami Interactive Scene 1"
},
{
requires: '$yami.isHere and $yami.hasFlag("contact") and ($clock.hour gte 6 and $clock.hour lt 21)',
chance: 14,
link: "Yami Mansion Ambient 5"
},
{
requires: '$yami.isHere and $yami.hasFlag("contact") and ($clock.hour gte 6 and $clock.hour lt 19)',
chance: 20,
link: "Submitted Yami Interactive Scene 5"
},
{
requires: '$redVisit and $yami.isHere and $yami.hasFlag("contact") and ($red.hasFlag("trainingAnna") or $red.hasFlag("trainingEve") or $red.hasFlag("trainingMitsuko"))',
chance: 65,
link: "Submitted Yami and Red Ambient 1"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and $yami.isHere and $yami.hasFlag("contact") and ($clock.hour gte 8 and $clock.hour lt 18)',
chance: 100,
link: "Yami and Eve Ambient Scene 2"
},
{
requires: '$yami.isHere and not $eve.hasFlag("yamiCarryEve") and $yami.hasFlag("contact") and ($clock.hour gte 21 and $clock.hour lt 23)',
chance: 100,
link: "Submitted Anna Eve and Yami Interactive Hallway Scene 1"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $mitsuko.hasFlag("owned") and ($mitsuko.affection lte 650 and $mitsuko.affection gte 300) and $mitsuko.fear gte 400 and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Submitted Mitsuko Scene 2"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $mitsuko.hasFlag("owned") and ($mitsuko.affection lte 200 or $mitsuko.trust lte 350 or $mitsuko.fear gte 750) and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Scene 5"
},
{
requires: '(setup.Util.anybodyHere() and $mitsuko.isHere and $anna.isHere) and $mitsuko.hasFlag("owned") and not $player.inventory.includes("mitsukos_photo") and not $mitsuko.inventory.includes("mitsukos_photo") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 10,
link: "Submitted Mitsuko Scene 7"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and ($clock.hour gte 18 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Mitsuko Scene 12"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and ($mitsuko.affection lte 350 or $mitsuko.trust lte 400 or $mitsuko.fear gte 800) and ($clock.hour gte 18 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Mitsuko Scene 15"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Mitsuko Scene 21"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Mitsuko Scene 27"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Mitsuko Scene 40"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and $mitsuko.fear lte 125 and ($clock.hour gte 6 and $clock.hour lt 8)',
chance: 100,
link: "Submitted Mitsuko Scene 46"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 8)',
chance: 100,
link: "Submitted Mitsuko Scene 48"
},
{
requires: '$mitsuko.isHere and $makiVisit and $maki.affection gte 700 and $maki.trust gte 600 and $mitsuko.isPregnant and $mitsuko.pregnancyWeek gte 27 and $mitsukoBubbles gte 7 and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
override: true,
link: "Submitted Maki Mitsuko Godmother Scene 1"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $anna.isHere and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 10,
link: "Submitted Mitsuko and Anna Ambient 6"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $eve.isHere and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko and Eve Ambient 5"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and $mitsuko.hasFlag("announced") and $mitsuko.isPregnant and $mitsuko.pregnancyWeek gte 22 and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Mitsuko Pregnancy Ambient 2"
},
{
requires: "(setup.Util.anybodyHere() and $anna.isHere and $jen.isHere) and ($annaJen gte 3 and $annaJen lte 8) and $jen.hasFlag('owned') and ($clock.hour gte 5 and $clock.hour lt 18)",
chance: 100,
link: "Submitted Jen and Anna Work Scene 1"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust lte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 2"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 3"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 4"
},
{
requires: 'setup.Util.nobodyHere() and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 5"
},
{
requires: 'setup.Util.nobodyHere() and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 6"
},
{
requires: 'setup.Util.nobodyHere() and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 7"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 8"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 9"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 10"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 14"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 15"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 16"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 19"
},
{
requires: 'setup.Util.nobodyHere() and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 20"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $eve.isHere and $eve.affection gte 750 and $eve.fear lte 250 and $mitsuko.hasFlag("owned") and ($clock.hour gte 8 and $clock.hour lt 21)',
chance: 100,
link: "Submitted Mitsuko and Eve Hallway Ambient 1"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $eve.isHere and $eve.affection gte 700 and $eve.fear lte 350 and $mitsuko.hasFlag("owned") and ($clock.hour gte 18 and $clock.hour lt 21)',
chance: 100,
link: "Submitted Mitsuko and Eve Hallway Ambient 2"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $eve.isHere and $mitsuko.hasFlag("owned") and ($clock.hour gte 18 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Mitsuko and Eve Hallway Ambient 3"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $eve.isHere and $mitsuko.hasFlag("owned") and ($clock.hour gte 8 and $clock.hour lt 21)',
chance: 100,
link: "Submitted Mitsuko and Eve Hallway Ambient 4"
},
{
requires: '$mitsukoReyIntimate gte 4 and setup.Util.anybodyHere() and $mitsuko.isHere and $rey.isHere and $rey.hasFlag("owned") and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 50,
link: "Submitted Mitsuko and Rey Hallway Ambient 1"
},
{
requires: '$mitsukoReyIntimate gte 5 and setup.Util.anybodyHere() and $mitsuko.isHere and $rey.isHere and $rey.hasFlag("owned") and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 50,
link: "Submitted Mitsuko and Rey Hallway Ambient 2"
},
{
requires: '$mitsukoReyIntimate gte 3 and setup.Util.anybodyHere() and $mitsuko.isHere and $rey.isHere and $rey.hasFlag("owned") and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 50,
link: "Submitted Mitsuko and Rey Hallway Ambient 3"
},
{
requires: '$mitsukoReyIntimate gte 1 and setup.Util.anybodyHere() and $mitsuko.isHere and $rey.isHere and $rey.hasFlag("owned") and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 50,
link: "Submitted Mitsuko and Rey Hallway Ambient 4"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and $anna.isHere and not $karaokeMansion and $anna.affection gte 500 and $anna.trust gte 400 and $anna.fear lte 600 and $eve.affection gte 500 and $eve.fear lte 500 and $eve.trust gte 550 and ($clock.hour gte 7 and $clock.hour lt 15)',
chance: 100,
link: "Karaoke Intro"
},
{
requires: '$anna.isHere and not $ChristmasTripStart and $clock.isDecember and ($clock.day gte 17 and $clock.day lte 22) and $anna.affection gte 500 and $anna.fear lte 400 and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "Christmas Interactive Scene 2"
},
{
requires: '$anna.isHere and not $anna.hasFlag("firstChristmasTown") and $ChristmasTripStart and $clock.isDecember and $clock.day lte 23 and $anna.affection gte 500 and $anna.fear lte 400 and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "First Christmas visit to town."
},
{
requires: '$claire.hasFlag("contact") and $claire.affection gte 400 and $claire.fear lte 500 and ($clock.hour gte 12 and $clock.hour lt 19)',
chance: 100,
link: "Claire Visit 1"
},
{
requires: 'setup.Util.anybodyHere() and $anna.isHere and $makiVisit and ($clock.hour gte 16 and $clock.hour lt 20) and ($anna.affection lte 450)',
chance: 100,
link: "Maki and Bubbles Dusting Ambient 1"
},
{
requires: '$rey.isHere and $rey.hasFlag("owned") and $rey.gender is setup.Character.Gender.Male and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 75,
link: "Submitted Rey Mansion 4"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $makiVisit and $mitsuko.hasFlag("owned") and ($mitsukoBubbles gte 5 and $mitsukoBubbles lte 10) and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "Mitsuko and Maki Fun Scene 1"
},
{
requires: 'not $olivia.hasFlag("slaveTalk") and $olivia.hasFlag("yourHome") and $eve.fear lte 550 and ($clock.hour gte 5 and $clock.hour lt 23)',
override: true,
link: "Olivia Eve Slave Talk 1"
},
{
requires: "$olivia.hasFlag('yourHome') and ($clock.hour gte 6 and $clock.hour lt 22)",
chance: 100,
link: "Olivia Flower Arranging 2"
},
{
requires: "$olivia.hasFlag('yourHome')",
chance: 100,
link: "Olivia Flowers 2"
},
{
requires: '$olivia.hasFlag("yourHome") and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Olivia Interactive Scene 1"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 18 and $clock.hour lt 22)',
chance: 50,
link: "Submitted Rebekkah Non-Work Ambient 4"
},
{
requires: '$rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 18 and $clock.hour lt 22)',
chance: 50,
link: "Submitted Rebekkah Non-Work Ambient 6"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 1"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 2"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 3"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 5"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 6"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 7"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 8"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 9"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 10"
},
{
requires: 'setup.Util.anybodyHere() and $yami.isHere and $sidra.isHere and not $sidra.hasFlag("yamiPrayer1") and $sidra.hasFlag("owned") and $yami.hasFlag("contact") and ($clock.hour is 12 and $clock.minute gte 50)',
chance: 50,
link: "Submitted Yami Sidra Scene 1"
},
{
requires: 'setup.Util.nobodyHere() and $elodie.hasFlag("phone") and $clock.dayOfWeek is 7 and $elodie.affection gte 600 and $elodie.trust gte 500 and ($clock.hour gte 7 and $clock.hour lt 15)',
chance: 100,
link: "Submitted Elodie Date Scene 1"
},
{
requires: 'setup.Util.nobodyHere() and $elodie.hasFlag("phone") and $elodie.affection gte 600 and $elodie.trust gte 500 and ($clock.hour gte 7 and $clock.hour lt 15)',
chance: 100,
link: "elodieDateStartScene"
},
{
requires: '$clock.isFebruary and not $player.hasFlag("valentinesButterflyTrigger") and $valentinesTickets is 0 and $clock.dayOfMonth is 14 and $anna.affection gte 800 and $anna.fear lte 150 and $anna.trust gte 650 and $eve.affection gte 500 and $eve.fear lte 650 and ($clock.hour gte 14 and $clock.hour lt 18)',
override: true,
link: "Sponsored Anna Valentines Date 1"
},
{
requires: 'setup.Util.nobodyHere() and $claire.hasFlag("contact") and $claire.affection gte 400 and $claire.fear lte 500 and ($clock.hour gte 10 or $clock.hour lt 3)',
chance: 10,
link: "Submitted Claire Message Scene 1"
},
{
requires: "setup.Util.nobodyHere() and not $makiVisit and ($labBubblesSmile gte 1 and $labBubblesSmile lte 10)",
chance: 25,
link: "Maki Text Smile 1"
},
{
requires: "setup.Util.nobodyHere() and not $makiVisit and ($labBubblesSmile gte 1 and $labBubblesSmile lte 10)",
chance: 25,
link: "Maki Text Smile 2"
},
{
requires: 'setup.Util.anybodyHere() and $bridgette.isHere and $eve.isHere and $bridgette.hasFlag("owned") and $bridgette.affection gte 600 and $bridgette.fear lte 300 and $bridgette.trust gte 550 and not $bridgette.hasFlag("eveTrueAge") and not $eve.hasFlag("virgin")',
chance: 100,
link: "Submitted Bridgette EveTrueAge"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $mitsuko.hasFlag("owned") and $mitsuko.hasPenis and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 50,
link: "Submitted Mitsuko Futa Scene 2"
},
{
requires: '$kellyVisit and ($clock.hour gte 8 and $clock.hour lt 22)',
chance: 50,
link: "Big Sister Visit 2"
},
{
requires: '$chloeVisit and ($clock.hour gte 7 and $clock.hour lt 19)',
chance: 50,
link: "Little Sister Visit 1"
},
{
requires: '$miranda.hasFlag("serious") and $mirandaVisit and ($clock.hour gte 10 and $clock.hour lt 20)',
chance: 55,
link: "Professional Mother Visit 2"
},
{
requires: "$olivia.hasFlag('yourHome') and ($clock.hour gte 6 and $clock.hour lt 22)",
chance: 2,
link: "Olivia Interactive Scene 2"
},
{
requires: 'setup.Util.nobodyHere() and $olivia.hasFlag("stayHome") and $olivia.affection gte 400 and $olivia.fear lte 650 and ($clock.hour gte 16 and $clock.hour lt 20)',
chance: 50,
link: "Olivia Calling Gateway"
},
{
requires: 'setup.Util.anybodyHere() and $yami.isHere and $jen.isHere and $redVisit and $yami.hasFlag("contact") and $jen.hasFlag("owned") and $jenYami gte 6 and ($clock.hour gte 10 and $clock.hour lt 22)',
chance: 50,
link: "Submitted Yami and Red Ambient 3"
},
{
requires: '$eve.isHere and $eve.isCumFilledVaginally and $eve.affection gte 450 and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Eve Cummy Ambient 1"
},
{
requires: '$bridgette.isHere and $bridgette.isCumFilledVaginally and $bridgette.hasFlag("owned") and $bridgette.affection gte 750 and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Bridgette Cummy Ambient 1"
},
{
requires: '$misaki.isHere and $misaki.isCumFilledVaginally and $misaki.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Misaki Cummy Ambient 1"
},
{
requires: '$mitsuko.isHere and $mitsuko.isCumFilledVaginally and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Mitsuko Cummy Ambient 1"
},
{
requires: '$sidra.isHere and $sidra.isCumFilledVaginally and $sidra.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Sidra Cummy Ambient 1"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and $anna.isHere and $eve.eyeDye is "red" and $eve.hairColor is setup.Character.HairColor.White and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Vampire Eve Ambient Scene 1"
},
{
requires: '$anna.isHere and ($eve.eyeColor is setup.Character.EyeColor.Green and $eve.hairColor is setup.Character.HairColor.Maroon) and ($anna.eyeColor is setup.Character.EyeColor.Green and $anna.hairColor is setup.Character.HairColor.Maroon) and ($eve.affection gte 700 and $eve.fear lt 200) and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Look Alike Anna Eve Interactive Scene 2"
},
{
requires: '$kids.some(function (k) { return k.motherId === $gaia.id && k.fatherId === $player.id && k.ageReal <= 2; }) and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 20,
link: "Gaia Baby 3"
},
{
requires: 'setup.Util.anybodyHere() and ($misaki.isHere and $eve.isHere) and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Misaki Eve 1"
},
{
requires: '($genericSlaves.some(function (gs) { return (gs.hasFlag("owned") && (gs.nature === setup.Character.PersonalityAspects.Modest || gs.nature === setup.Character.PersonalityAspects.Shy)); })) and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "Modest Sweep 1"
},
{
requires: '($genericSlaves.some(function (gs) { return (gs.hasFlag("owned") && (gs.nature === setup.Character.PersonalityAspects.Shy)); })) and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "Shy Sweep 1"
},
{
requires: 'setup.Util.nobodyHere()',
chance: 25,
link: "Phone Call Event List"
}
]>>
<</initialisation>>\
<<description>> /% Otherwise display this location's descriptive text %/ \
Down the hallway are several doors. There are decorations evenly spaced between the doors.
From the ceiling hang a series of small hanging lights, each of them round and appear to be fairly old. The walls are stark white from about waist high up, paintings hanging sparsely down the hallway's length. The lower portion of the wall is finely carved dark wood reaching down to the floor. The floor itself is a mosaic of colorful stone fitted tightly together to create an irregular pattern.
<<getbackground "mansion/lowerhallway" "png">>
<</description>>Looking down the hallway, you can see each of the doors down its length are closed.
The hallway is empty other than yourself at the moment.Devoid of anyone else, the sound of your footsteps are crisp as they echo back at you.Sunlight filters into the hallway from the window at its far end. The light coming in is intense enough to brighten the entire length of the hallway.Anna is working in the hallway, sweeping the floor with small rhythmic motions. She has not noticed you yet.
<<movenpc "anna" "northHall">>You can see Anna at the end of the hall, rag in hand as she washes the window at its end.
<<movenpc "anna" "northHall">>Barely any light comes from the window at this time of night. What little light there is in the hallway casts soft shadows in the hallway.The light coming from the large window at the end of the hall reflects softly off of the stone floor.The overhead lights in the hallway are the only source of light in the hallway at this time of night.From elsewhere in the house you can hear the girls, faint enough that you can't make out any of what is being said, though you can hear occasional laughter mixed in.
<<talk "thought">>The girls sound happy this morning.<</talk>>\
You begin to walk down the hallway, taking in the sights of the mansion around you.
<<talk "thought">>My mansion.<</talk>>\
The thought seems almost surreal.<<initialisation>>
<<set _here.name to "North Hall Bathroom", _here.region to "Mansion">>
/% Cleanliness %/
<<set _here.cleaning.demand to setup.Priority.Low>>
/% Exits %/
<<set _here.exits = [
{
show: "true",
pass: "true",
link: "<<link [[North Hall|northHall]]>><<addtime { minute : 1 }>><</link>>"
}
]>>
/%Events%/
<<set _here.events = [
{
requires: 'setup.Util.anybodyHere()',
chance: 100,
link: "mansionCatchall"
},
{
requires: "setup.Util.nobodyHere()",
chance: 100,
link: "Bath 1"
},
{
requires: "setup.Util.nobodyHere() and ($clock.hour gte 20 or $clock.hour lt 6)",
chance: 100,
link: "Bath 2"
},
{
requires: "setup.Util.nobodyHere() and ($clock.hour gte 6 and $clock.hour lt 20)",
chance: 100,
link: "Bath 3"
},
{
requires: "setup.Util.nobodyHere()",
chance: 100,
link: "Bath 4"
},
{
requires: "$anna.isHere and ($clock.hour gte 6 and $clock.hour lt 20)",
chance: 100,
link: "Bath 5"
},
{
requires: "setup.Util.nobodyHere() and $weather.today is 'rainy'",
chance: 100,
link: "Rain Ambiance 2"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Mitsuko Scene 29"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Mitsuko Scene 31"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Mitsuko Scene 41"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and ($mitsuko.affection gte 600 or $mitsuko.trust gte 600) and ($clock.hour gte 20 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Mitsuko Scene 43"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and $zachVisit and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Mitsuko and Zach Flirt Attempt 1"
},
{
requires: '$eve.isHere and ($eve.chest gte setup.Character.Chest.B) and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "Submitted Eve Big Chest Ambient Scene 2"
},
{
requires: '$misaki.isHere and ($misaki.chest gte setup.Character.Chest.DD) and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "Submitted Misaki Big Chest Scene 1"
},
{
requires: 'setup.Util.nobodyHere() and $bridgette.hasFlag("owned") and $player.hasFlag("bridgetteFertility5") and not $player.hasFlag("bridgetteFertility6") and not $player.hasFlag("delayBridgetteFertilityPart6") and ($clock.hour gte 10 and $clock.hour lte 15)',
chance: 100,
link: "Submitted Bridgette Fertility Restoration Part 6"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and $zachVisit and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Mitsuko and Zach Flirt Attempt 2"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and $zachVisit and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Mitsuko and Zach Flirt Attempt 3"
},
{
requires: '$eve.isHere and ($anna.eyeColor is setup.Character.EyeColor.Green and $anna.hairColor is setup.Character.HairColor.Maroon) and $eve.fear lt 800 and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Look Alike Anna Eve Ambient Scene 1"
},
{
requires: "$mitsuko.isHere and $mitsuko.hasFlag('owned') and $zachVisit and ($clock.hour gte 6 and $clock.hour lt 22)",
chance: 100,
link: "Submitted Mitsuko and Zach Chat 2"
},
{
requires: 'setup.Util.anybodyHere() and $anna.isHere and ($anna.affection lte 650 and $anna.affection gte 350) and $anna.fear lte 600 and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Anna Interactive Scene 9"
},
{
requires: 'setup.Util.anybodyHere() and $anna.isHere and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Anna Interactive Scene 18"
},
{
requires: '$anna.isHere and $anna.isPregnant and ($anna.pregnancyWeek gte 2 and $anna.pregnancyWeek lte 5) and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Anna Missed Period 1"
},
{
requires: 'setup.Util.nobodyHere() and $eve.inventory.includes("toy_gun")',
chance: 50,
link: "Eve Nerf 2"
},
{
requires: '$bridgette.isHere and $bridgette.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Bridgette WTE 4"
},
{
requires: 'setup.Util.anybodyHere() and $jen.isHere and $jen.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 25,
link: "Submitted Jen Scene 5"
},
{
requires: '$jen.isHere and $jen.hasFlag("owned") and ($clock.hour gte 18 and $clock.hour lt 22)',
chance: 50,
link: "Submitted Jen Bathroom 1"
},
{
requires: 'setup.Util.anybodyHere() and $yami.isHere and $jen.isHere and $jenYami gte 7 and $yami.hasFlag("contact") and $jen.hasFlag("owned") and ($clock.hour gte 19 and $clock.hour lt 23)',
chance: 50,
link: "Submitted Jen and Yami Bathroom Ambient Scene 1"
},
{
requires: 'setup.Util.anybodyHere() and $yami.isHere and $jen.isHere and $jenYami gte 6 and $yami.hasFlag("contact") and $jen.hasFlag("owned") and ($clock.hour gte 19 and $clock.hour lt 23)',
chance: 50,
link: "Submitted Jen and Yami Bathroom Ambient Scene 2"
},
{
requires: 'setup.Util.anybodyHere() and $yami.isHere and $jen.isHere and $jenYami gte 7 and $yami.hasFlag("contact") and $jen.hasFlag("owned") and ($clock.hour gte 19 and $clock.hour lt 23)',
chance: 50,
link: "Submitted Jen and Yami Bathroom Ambient Scene 3"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $mitsuko.hasFlag("owned") and ($mitsuko.affection lte 650 and $mitsuko.affection gte 300) and $mitsuko.fear gte 400 and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Submitted Mitsuko Scene 2"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $mitsuko.hasFlag("owned") and ($mitsuko.affection lte 200 or $mitsuko.trust lte 350 or $mitsuko.fear gte 750) and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Scene 5"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Mitsuko Scene 21"
},
{
requires: 'setup.Util.anybodyHere() and $rey.isHere and $rey.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 75,
link: "Submitted Rey Mansion 3"
},
{
requires: "(setup.Util.anybodyHere() and $anna.isHere and $jen.isHere) and ($annaJen gte 3 and $annaJen lte 8) and $jen.hasFlag('owned') and ($clock.hour gte 5 and $clock.hour lt 18)",
chance: 100,
link: "Submitted Jen and Anna Work Scene 1"
},
{
requires: '$yami.isHere and $yami.hasFlag("contact") and ($clock.hour gte 18 and $clock.hour lt 23)',
chance: 50,
link: "Submitted Yami Ambient Scene 9"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $makiVisit and $mitsuko.hasFlag("owned") and ($mitsukoBubbles gte 5 and $mitsukoBubbles lte 10) and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "Mitsuko and Maki Fun Scene 1"
},
{
requires: '$mitsuko.isHere and $makiVisit and $maki.affection gte 700 and $maki.trust gte 600 and $mitsuko.isPregnant and $mitsuko.pregnancyWeek gte 27 and $mitsukoBubbles gte 7 and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
override: true,
link: "Submitted Maki Mitsuko Godmother Scene 1"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 18 and $clock.hour lt 22)',
chance: 50,
link: "Submitted Rebekkah Non-Work Ambient 4"
},
{
requires: '$rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 18 and $clock.hour lt 22)',
chance: 50,
link: "Submitted Rebekkah Non-Work Ambient 6"
},
{
requires: '$rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 1"
},
{
requires: '$rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 2"
},
{
requires: '$rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 3"
},
{
requires: '$rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 5"
},
{
requires: '$rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 6"
},
{
requires: '$rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 7"
},
{
requires: '$rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 8"
},
{
requires: '$rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 9"
},
{
requires: '$rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 10"
},
{
requires: 'setup.Util.nobodyHere() and $claire.hasFlag("contact") and $claire.affection gte 400 and $claire.fear lte 500 and ($clock.hour gte 10 or $clock.hour lt 3)',
chance: 10,
link: "Submitted Claire Message Scene 1"
},
{
requires: "setup.Util.nobodyHere() and not $makiVisit and ($labBubblesSmile gte 1 and $labBubblesSmile lte 10)",
chance: 25,
link: "Maki Text Smile 1"
},
{
requires: "setup.Util.nobodyHere() and not $makiVisit and ($labBubblesSmile gte 1 and $labBubblesSmile lte 10)",
chance: 25,
link: "Maki Text Smile 2"
},
{
requires: 'setup.Util.nobodyHere() and $olivia.hasFlag("stayHome") and $olivia.affection gte 400 and $olivia.fear lte 650 and ($clock.hour gte 16 and $clock.hour lt 20)',
chance: 50,
link: "Olivia Calling Gateway"
},
{
requires: '$yami.isHere and $yami.hasFlag("contact") and not $player.hasFlag("SubmittedYamiShowerScene1") and ($clock.hour gte 10 and $clock.hour lt 22)',
chance: 60,
link: "Submitted Yami Shower Scene 1"
},
{
requires: '$yami.isHere and $yami.hasFlag("contact") and ($clock.hour gte 10 and $clock.hour lt 22)',
chance: 30,
link: "Submitted Yami Shower Scene 2"
},
{
requires: '$yami.isHere and $yami.hasFlag("contact") and ($clock.hour gte 10 and $clock.hour lt 22)',
chance: 30,
link: "Submitted Yami Shower Spying Scene 1"
},
{
requires: 'setup.Util.anybodyHere() and $yami.isHere and $eve.isHere and $yami.hasFlag("contact") and ($clock.hour gte 10 and $clock.hour lt 22)',
chance: 50,
link: "Submitted Yami Eve Shower Scene 1"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned")',
chance: 25,
link: "Submitted Mitsuko Scene 42"
},
{
requires: 'setup.Util.anybodyHere() and $anna.isHere and $anna.eyeDye is "red" and $anna.hairColor is setup.Character.HairColor.White and ($anna.affection gte 800 and $anna.fear lt 150) and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Vampire Anna Ambient Scene 2"
},
{
requires: 'setup.Util.nobodyHere()',
chance: 25,
link: "Phone Call Event List"
}
]>>
<</initialisation>>\
<<description>> /% Otherwise display this location's descriptive text %/ \
The bathroom is stark white. The walls are textured, not quite smooth to the touch. The floor is made up of white marbled tiles.
On one wall is a large sink with a big mirror over it. The counter around the sink is white, marbled with gold.
Opposite the sink is a simple white toilet with a fuzzy white cover. Right beside it is a small stand holding toilet paper and has room to sit items on top of it.
On the far side of the room is a claw footed copper bathtub with a pair of white towels hanging on a copper towel rack right beside it. There is a small white carpet on the floor just this side of the bathtub.
<<getbackground "mansion/bathroom" "png">>
<</description>>The air inside the room is cool, making it feel almost chilled.At this time of night, the house is nearly silent. The bathroom was no exception. The faintest sound of my shoes on the floor is enough to echo back at me.Light filters in through a small window on the far wall, barely enough to light the space within the room.When the lights flicker on, they reveal the room in nearly blinding shades of white as the light reflects from several points within the room.Opening the door, the lights are already on in the bathroom. On the other end of the room is Anna, mop in hand as she cleans the floor.
<<movenpc "anna" "N bathroom">><<initialisation>>
<<set _here.name to "South East Bedroom, North Hall", _here.region to "Mansion">>
/% Cleanliness %/
<<set _here.cleaning.demand to setup.Priority.Medium>>
/% Exits %/
<<set _here.exits = [
{
show: "true",
pass: "true",
link: "<<link [[Upper North Hall|northHallUpper]]>><<addtime { minute : 1 }>><</link>>"
}
]>>
/% Events %/
<<set _here.events = [
{
requires: 'setup.Util.anybodyHere()',
chance: 100,
link: "mansionCatchall"
},
{
requires: '($genericSlaves.some(function (gs) { return (gs.hasFlag("owned") && (gs.nature === setup.Character.PersonalityAspects.Shy)); })) and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "Shy Vacuum 1"
},
{
requires: "setup.Util.nobodyHere()",
chance: 100,
link: "mansionBed 1"
},
{
requires: "setup.Util.nobodyHere() and ($clock.hour gte 20 or $clock.hour lt 6)",
chance: 100,
link: "mansionBed 2"
},
{
requires: "setup.Util.nobodyHere() and ($clock.hour gte 6 and $clock.hour lt 20)",
chance: 100,
link: "mansionBed 3"
},
{
requires: "setup.Util.nobodyHere()",
chance: 100,
link: "mansionBed 4"
},
{
requires: "$anna.isHere and ($clock.hour gte 6 and $clock.hour lt 20)",
chance: 100,
link: "mansionBed 5"
},
{
requires: "setup.Util.nobodyHere() and $weather.today is 'rainy'",
chance: 100,
link: "Rain Ambiance 1"
},
{
requires: "setup.Util.nobodyHere() and $weather.today is 'rainy'",
chance: 100,
link: "Rain Ambiance 2"
},
{
requires: "setup.Util.nobodyHere() and $weather.today is 'rainy' and ($clock.hour gte 5 and $clock.hour lt 19)",
chance: 100,
link: "Rain Ambiance 3"
},
{
requires: "setup.Util.nobodyHere() and ($clock.hour gte 6 and $clock.hour lt 20)",
chance: 100,
link: "Windy Ambiance 1"
},
{
requires: "setup.Util.nobodyHere() and ($clock.hour gte 6 and $clock.hour lt 20)",
chance: 100,
link: "Windy Ambiance 2"
},
{
requires: 'setup.Util.nobodyHere() and $clock.isWinter and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Snow Ambiance 1"
},
{
requires: 'setup.Util.nobodyHere() and $clock.isAutumn and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Fall Ambiance 1"
},
{
requires: 'setup.Util.nobodyHere() and $clock.isAutumn and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Fall Ambiance 2"
},
{
requires: "$mitsuko.isHere and $mitsuko.hasFlag('owned') and $zachVisit and ($clock.hour gte 6 and $clock.hour lt 22)",
chance: 100,
link: "Submitted Mitsuko and Zach Chat 2"
},
{
requires: '$eve.inventory.includes("eve_BDSM_Costume") and $rey.hasFlag("owned") and not $player.hasFlag("mistressEveReyNope")',
chance: 100,
link: "Mistress Eve Slave Play Rey 1"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Mitsuko Scene 29"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Mitsuko Scene 31"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Mitsuko Scene 41"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and ($mitsuko.affection gte 600 or $mitsuko.trust gte 600) and ($clock.hour gte 20 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Mitsuko Scene 43"
},
{
requires: 'setup.Util.nobodyHere() and $bridgette.hasFlag("owned") and $player.hasFlag("bridgetteFertility5") and not $player.hasFlag("bridgetteFertility6") and not $player.hasFlag("delayBridgetteFertilityPart6") and ($clock.hour gte 10 and $clock.hour lte 15)',
chance: 100,
link: "Submitted Bridgette Fertility Restoration Part 6"
},
{
requires: '$eve.isHere and ($eve.chest gte setup.Character.Chest.B) and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "Submitted Eve Big Chest Ambient Scene 2"
},
{
requires: '$misaki.isHere and ($misaki.chest gte setup.Character.Chest.DD) and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "Submitted Misaki Big Chest Scene 1"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and $zachVisit and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Mitsuko and Zach Flirt Attempt 1"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and $zachVisit and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Mitsuko and Zach Flirt Attempt 2"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and $zachVisit and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Mitsuko and Zach Flirt Attempt 3"
},
{
requires: '$eve.isHere and ($anna.eyeColor is setup.Character.EyeColor.Green and $anna.hairColor is setup.Character.HairColor.Maroon) and $eve.fear lt 800 and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Look Alike Anna Eve Ambient Scene 1"
},
{
requires: "setup.Util.anybodyHere() and $anna.isHere and ($clock.hour gte 6 and $clock.hour lt 20)",
chance: 100,
link: "Anna Interactive Scene 1"
},
{
requires: "setup.Util.anybodyHere() and $anna.isHere and ($clock.hour gte 6 and $clock.hour lt 20)",
chance: 100,
link: "Anna Interactive Scene 2"
},
{
requires: 'setup.Util.anybodyHere() and $anna.isHere and ($anna.affection lte 650 and $anna.affection gte 350) and $anna.fear lte 600 and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Anna Interactive Scene 9"
},
{
requires: '$anna.isHere and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Anna Interactive Scene 12"
},
{
requires: '$anna.isHere and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Anna Interactive Scene 16"
},
{
requires: 'setup.Util.anybodyHere() and $anna.isHere and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Anna Interactive Scene 18"
},
{
requires: '$anna.isHere and ($anna.affection lte 150 or $anna.fear gte 900) and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Anna Interactive Scene 19"
},
{
requires: 'setup.Util.anybodyHere() and $anna.isHere and ($clock.hour gte 13 and $clock.hour lt 18)',
chance: 50,
link: "Anna Interactive Scene 20"
},
{
requires: '$anna.isHere and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Submitted Anna Interactive Scene 4"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and $eve.affection lte 350 and $eve.fear gte 750 and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Eve Interactive Scene 2"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and $eve.affection lte 350 and $eve.fear gte 750 and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Eve Interactive Scene 4"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and ($eve.affection lte 800 and $eve.affection gte 450) and $eve.fear lte 700 and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Eve Interactive Scene 9"
},
{
requires: '$eve.isHere and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Eve Interactive Scene 16"
},
{
requires: 'setup.Util.nobodyHere() and $eve.inventory.includes("toy_gun")',
chance: 40,
link: "Eve Nerf 3"
},
{
requires: '$eve.isHere and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 15,
link: "Eve Because I Feel Obnoxious Scene 1"
},
{
requires: 'not $eve.hasFlag("noSleepoverEve") and $eveSidraSleepover gte 4 and $sidra.hasFlag("lewdSleepover") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Eve Sidra Sleepover Scene 3"
},
{
requires: '$misaki.isHere and $misaki.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Misaki Interactive Scene 2"
},
{
requires: 'setup.Util.anybodyHere() and $misaki.isHere and $misaki.hasFlag("owned") and ($clock.hour gte 13 and $clock.hour lt 18)',
chance: 100,
link: "Misaki Interactive Scene 3"
},
{
requires: '$eve.isHere and $eve.affection gte 450 and $eve.fear lte 600 and ($clock.hour gte 6 and $clock.hour lt 21)',
chance: 100,
link: "Submitted Eve Interactive Scene 2"
},
{
requires: '$bridgette.isHere and $bridgette.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 20,
link: "Submitted Bridgette WTE 3"
},
{
requires: 'setup.Util.anybodyHere() and $jen.isHere and $jen.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 25,
link: "Submitted Jen Scene 5"
},
{
requires: 'setup.Util.anybodyHere() and $jen.isHere and $mitsuko.isHere and $jen.hasFlag("owned") and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 10,
link: "Submitted Jen Mitsuko Ambient 1"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $mitsuko.hasFlag("owned") and ($mitsuko.affection lte 200 or $mitsuko.trust lte 350 or $mitsuko.fear gte 750) and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Scene 5"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Scene 16"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Scene 17"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Interactive Scene 23"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and $clock.hour is 19',
chance: 100,
link: "Submitted Mitsuko Scene 30"
},
{
requires: '$mitsuko.isHere and $makiVisit and $maki.affection gte 700 and $maki.trust gte 600 and $mitsuko.isPregnant and $mitsuko.pregnancyWeek gte 27 and $mitsukoBubbles gte 7 and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
override: true,
link: "Submitted Maki Mitsuko Godmother Scene 1"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $misaki.isHere and $mitsuko.hasFlag("owned") and $misaki.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 20,
link: "Submitted Mitsuko and Misaki Ambient 4"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $mitsuko.hasFlag("owned") and $mitsuko.hasFlag("announced") and $mitsuko.isPregnant and $mitsuko.pregnancyWeek gte 12 and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Mitsuko Pregnancy Ambient 4"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 1"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 3"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 4"
},
{
requires: 'setup.Util.nobodyHere() and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 5"
},
{
requires: 'setup.Util.nobodyHere() and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 6"
},
{
requires: 'setup.Util.nobodyHere() and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 7"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 8"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 9"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 10"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 11"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 12"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 14"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 15"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 16"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 19"
},
{
requires: '$mitsukoReyIntimate gte 5 and setup.Util.anybodyHere() and $mitsuko.isHere and $rey.isHere and $rey.hasFlag("owned") and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 50,
link: "Submitted Mitsuko and Rey Bedroom Ambient 1"
},
{
requires: '$mitsukoReyIntimate gte 5 and setup.Util.anybodyHere() and $mitsuko.isHere and $rey.isHere and $rey.hasFlag("owned") and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 50,
link: "Submitted Mitsuko and Rey Bedroom Ambient 2"
},
{
requires: '$mitsukoReyIntimate gte 5 and setup.Util.anybodyHere() and $mitsuko.isHere and $rey.isHere and $rey.hasFlag("owned") and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 50,
link: "Submitted Mitsuko and Rey Bedroom Ambient 3"
},
{
requires: '$mitsukoReyIntimate gte 5 and setup.Util.anybodyHere() and $mitsuko.isHere and $rey.isHere and $rey.hasFlag("owned") and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 50,
link: "Submitted Mitsuko and Rey Bedroom Ambient 4"
},
{
requires: '$mitsukoReyIntimate gte 5 and setup.Util.anybodyHere() and $mitsuko.isHere and $rey.isHere and $rey.hasFlag("owned") and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 50,
link: "Submitted Mitsuko and Rey Bedroom Ambient 5"
},
{
requires: '$mitsukoReyIntimate gte 5 and setup.Util.anybodyHere() and $mitsuko.isHere and $rey.isHere and $rey.hasFlag("owned") and $mitsuko.hasFlag("owned") and ($clock.hour gte 16 and $clock.hour lt 22)',
chance: 80,
link: "Mitsuko Rey Sexings Start 1"
},
{
requires: '$mitsukoReyIntimate gte 5 and setup.Util.anybodyHere() and $mitsuko.isHere and $rey.isHere and $rey.hasFlag("owned") and $mitsuko.hasFlag("owned") and ($clock.hour gte 16 and $clock.hour lt 22)',
chance: 80,
link: "Mitsuko Rey Sexings Start 2"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and not $rebekkah.hasFlag("power") and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Rebekkah Scene 1"
},
{
requires: "(setup.Util.anybodyHere() and $anna.isHere and $jen.isHere) and ($annaJen gte 3 and $annaJen lte 8) and $jen.hasFlag('owned') and ($clock.hour gte 5 and $clock.hour lt 18)",
chance: 100,
link: "Submitted Jen and Anna Work Scene 1"
},
{
requires: 'setup.Util.anybodyHere() and $rey.isHere and $rey.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 75,
link: "Submitted Rey Mansion 3"
},
{
requires: '$yami.location is "driveway" and $yami.hasFlag("contact") and ($clock.hour gte 8 and $clock.hour lt 21)',
chance: 100,
link: "Yami Ambient Scene 18"
},
{
requires: '$yami.location is "driveway" and $eve.location is "driveway" and $yami.hasFlag("contact") and ($clock.hour gte 8 and $clock.hour lt 20)',
chance: 100,
link: "Yami and Eve Ambient Scene 1"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and $yami.isHere and $yami.hasFlag("contact") and ($clock.hour gte 8 and $clock.hour lt 18)',
chance: 100,
link: "Yami and Eve Ambient Scene 2"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $makiVisit and $mitsuko.hasFlag("owned") and ($mitsukoBubbles gte 5 and $mitsukoBubbles lte 10) and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "Mitsuko and Maki Fun Scene 1"
},
{
requires: '$anna.isHere and $makiVisit and $mitsuko.hasFlag("owned") and $bubblesProposal is 1 and ($clock.hour gte 16 and $clock.hour lte 18)',
chance: 100,
link: "Maki Bubbles Proposal 2"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 18 and $clock.hour lt 22)',
chance: 50,
link: "Submitted Rebekkah Non-Work Ambient 3"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 18 and $clock.hour lt 22)',
chance: 50,
link: "Submitted Rebekkah Non-Work Ambient 4"
},
{
requires: '$rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 18 and $clock.hour lt 22)',
chance: 50,
link: "Submitted Rebekkah Non-Work Ambient 6"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 2"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 3"
},
{
requires: '$rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 4"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 6"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 7"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 9"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 10"
},
{
requires: '$titch.hasFlag("owned")',
chance: 100,
link: "Titch Window 1"
},
{
requires: '$titch.hasFlag("owned")',
chance: 100,
link: "Titch Window 2"
},
{
requires: 'setup.Util.nobodyHere() and $claire.hasFlag("contact") and $claire.affection gte 400 and $claire.fear lte 500 and ($clock.hour gte 10 or $clock.hour lt 3)',
chance: 10,
link: "Submitted Claire Message Scene 1"
},
{
requires: "setup.Util.nobodyHere() and not $makiVisit and ($labBubblesSmile gte 1 and $labBubblesSmile lte 10)",
chance: 25,
link: "Maki Text Smile 1"
},
{
requires: "setup.Util.nobodyHere() and not $makiVisit and ($labBubblesSmile gte 1 and $labBubblesSmile lte 10)",
chance: 25,
link: "Maki Text Smile 2"
},
{
requires: 'setup.Util.anybodyHere() and $bridgette.isHere and $eve.isHere and $bridgette.hasFlag("owned") and $bridgette.affection gte 600 and $bridgette.fear lte 300 and $bridgette.trust gte 550 and not $bridgette.hasFlag("eveTrueAge") and not $eve.hasFlag("virgin")',
chance: 100,
link: "Submitted Bridgette EveTrueAge"
},
{
requires: 'setup.Util.anybodyHere() and $bridgette.isHere and $bridgette.hasFlag("owned") and $bridgette.isPregnant and $bridgette.pregnancyWeek gte 18 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Bridgette Ambient5"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $mitsuko.hasFlag("owned") and $mitsuko.hasPenis and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 50,
link: "Submitted Mitsuko Futa Scene 2"
},
{
requires: 'setup.Util.anybodyHere() and $anna.isHere and $chloeVisit and ($clock.hour gte 9 and $clock.hour lt 18) and ($clock.day gte 22 and $clock.day lte 24) and $clock.isMarch and $annaMarried gte 7',
chance: 100,
link: "Little Sister Anna Wedding Visit 1"
},
{
requires: 'setup.Util.nobodyHere() and $olivia.hasFlag("stayHome") and $olivia.affection gte 400 and $olivia.fear lte 650 and ($clock.hour gte 16 and $clock.hour lt 20)',
chance: 50,
link: "Olivia Calling Gateway"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and $anna.isHere and ($eve.eyeDye is "red" and $eve.hairColor is setup.Character.HairColor.White) and $weather.today is "sunny" and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Vampire Anna Eve Ambient Scene 4"
},
{
requires: 'setup.Util.nobodyHere()',
chance: 25,
link: "Phone Call Event List"
}
]>>
<</initialisation>>\
<<description>> /% Otherwise display this location's descriptive text %/ \
The bedroom has a simple look to it while still somehow being eloquent. Deep red carpet covers the floor, with a blue rug at the foot of the bed to create a contrast. The walls are salmon colored with a gold pattern breaking up the otherwise stark surface.
Near the large window overlooking the estate grounds is a king-sized bed with bright red bedding.
Along one side of the room is a finely crafted wood dresser, a short distance away from it is a white vanity of the same craftsmanship, a large oval mirror dominating the wall above it. Beside the chair is a tall chair that is high enough to view the mirror while sitting.
Opposite the dresser and vanity are a pair of small doors. One leading to a small bathroom and the other to a small walk-in closet.
<<getbackground "mansion/bedrooms/Red/bedroom" "png">>
<</description>><<initialisation>>
<<set _here.name to "South West Bedroom, North Hall", _here.region to "Mansion">>
/% Cleanliness %/
<<set _here.cleaning.demand to setup.Priority.Medium>>
/% Exits %/
<<set _here.exits = [
{
show: "true",
pass: "true",
link: "<<link [[Upper North Hall|northHallUpper]]>><<addtime { minute : 1 }>><</link>>"
}
]>>
/% Events %/
<<set _here.events = [
{
requires: 'setup.Util.anybodyHere()',
chance: 100,
link: "mansionCatchall"
},
{
requires: '($genericSlaves.some(function (gs) { return (gs.hasFlag("owned") && (gs.nature === setup.Character.PersonalityAspects.Shy)); })) and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "Shy Vacuum 1"
},
{
requires: "setup.Util.nobodyHere()",
chance: 100,
link: "mansionBed 1"
},
{
requires: "setup.Util.nobodyHere() and ($clock.hour gte 20 or $clock.hour lt 6)",
chance: 100,
link: "mansionBed 2"
},
{
requires: "setup.Util.nobodyHere() and ($clock.hour gte 6 and $clock.hour lt 20)",
chance: 100,
link: "mansionBed 3"
},
{
requires: "setup.Util.nobodyHere()",
chance: 100,
link: "mansionBed 4"
},
{
requires: "$anna.isHere and ($clock.hour gte 6 and $clock.hour lt 20)",
chance: 100,
link: "mansionBed 5"
},
{
requires: "setup.Util.nobodyHere() and $weather.today is 'rainy'",
chance: 100,
link: "Rain Ambiance 1"
},
{
requires: "setup.Util.nobodyHere() and $weather.today is 'rainy'",
chance: 100,
link: "Rain Ambiance 2"
},
{
requires: "setup.Util.nobodyHere() and $weather.today is 'rainy' and ($clock.hour gte 5 and $clock.hour lt 19)",
chance: 100,
link: "Rain Ambiance 3"
},
{
requires: '$eve.inventory.includes("eve_BDSM_Costume") and $rey.hasFlag("owned") and not $player.hasFlag("mistressEveReyNope")',
chance: 100,
link: "Mistress Eve Slave Play Rey 1"
},
{
requires: "setup.Util.nobodyHere() and ($clock.hour gte 6 and $clock.hour lt 20)",
chance: 100,
link: "Windy Ambiance 1"
},
{
requires: "setup.Util.nobodyHere() and ($clock.hour gte 6 and $clock.hour lt 20)",
chance: 100,
link: "Windy Ambiance 2"
},
{
requires: 'setup.Util.nobodyHere() and $clock.isWinter and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Snow Ambiance 1"
},
{
requires: 'setup.Util.nobodyHere() and $clock.isAutumn and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Fall Ambiance 1"
},
{
requires: 'setup.Util.nobodyHere() and $clock.isAutumn and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Fall Ambiance 2"
},
{
requires: "$mitsuko.isHere and $mitsuko.hasFlag('owned') and $zachVisit and ($clock.hour gte 6 and $clock.hour lt 22)",
chance: 100,
link: "Submitted Mitsuko and Zach Chat 2"
},
{
requires: 'setup.Util.nobodyHere() and $bridgette.hasFlag("owned") and $player.hasFlag("bridgetteFertility5") and not $player.hasFlag("bridgetteFertility6") and not $player.hasFlag("delayBridgetteFertilityPart6") and ($clock.hour gte 10 and $clock.hour lte 15)',
chance: 100,
link: "Submitted Bridgette Fertility Restoration Part 6"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Mitsuko Scene 29"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Mitsuko Scene 31"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Mitsuko Scene 41"
},
{
requires: '$eve.isHere and ($eve.chest gte setup.Character.Chest.B) and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "Submitted Eve Big Chest Ambient Scene 2"
},
{
requires: '$misaki.isHere and ($misaki.chest gte setup.Character.Chest.DD) and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "Submitted Misaki Big Chest Scene 1"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and ($mitsuko.affection gte 600 or $mitsuko.trust gte 600) and ($clock.hour gte 20 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Mitsuko Scene 43"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and $zachVisit and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Mitsuko and Zach Flirt Attempt 1"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and $zachVisit and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Mitsuko and Zach Flirt Attempt 2"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and $zachVisit and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Mitsuko and Zach Flirt Attempt 3"
},
{
requires: '$eve.isHere and ($anna.eyeColor is setup.Character.EyeColor.Green and $anna.hairColor is setup.Character.HairColor.Maroon) and $eve.fear lt 800 and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Look Alike Anna Eve Ambient Scene 1"
},
{
requires: "setup.Util.anybodyHere() and $anna.isHere and ($clock.hour gte 6 and $clock.hour lt 20)",
chance: 100,
link: "Anna Interactive Scene 1"
},
{
requires: "setup.Util.anybodyHere() and $anna.isHere and ($clock.hour gte 6 and $clock.hour lt 20)",
chance: 100,
link: "Anna Interactive Scene 2"
},
{
requires: 'setup.Util.anybodyHere() and $anna.isHere and ($anna.affection lte 650 and $anna.affection gte 350) and $anna.fear lte 600 and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Anna Interactive Scene 9"
},
{
requires: '$anna.isHere and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Anna Interactive Scene 12"
},
{
requires: 'setup.Util.anybodyHere() and $anna.isHere and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Anna Interactive Scene 18"
},
{
requires: '$anna.isHere and ($anna.affection lte 150 or $anna.fear gte 900) and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Anna Interactive Scene 19"
},
{
requires: 'setup.Util.anybodyHere() and $anna.isHere and ($clock.hour gte 13 and $clock.hour lt 18)',
chance: 50,
link: "Anna Interactive Scene 20"
},
{
requires: '$anna.isHere and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Submitted Anna Interactive Scene 4"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and $eve.affection lte 350 and $eve.fear gte 750 and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Eve Interactive Scene 2"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and $eve.affection lte 350 and $eve.fear gte 750 and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Eve Interactive Scene 4"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and ($eve.affection lte 800 and $eve.affection gte 450) and $eve.fear lte 700 and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Eve Interactive Scene 9"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Eve Interactive Scene 17"
},
{
requires: 'setup.Util.nobodyHere() and $eve.inventory.includes("toy_gun")',
chance: 40,
link: "Eve Nerf 3"
},
{
requires: '$eve.isHere and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 15,
link: "Eve Because I Feel Obnoxious Scene 1"
},
{
requires: 'not $eve.hasFlag("noSleepoverEve") and $eveSidraSleepover gte 4 and $sidra.hasFlag("lewdSleepover") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Eve Sidra Sleepover Scene 3"
},
{
requires: '$misaki.isHere and $misaki.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Misaki Interactive Scene 2"
},
{
requires: 'setup.Util.anybodyHere() and $misaki.isHere and $misaki.hasFlag("owned") and ($clock.hour gte 13 and $clock.hour lt 18)',
chance: 100,
link: "Misaki Interactive Scene 3"
},
{
requires: '$eve.isHere and $eve.affection gte 450 and $eve.fear lte 600 and ($clock.hour gte 6 and $clock.hour lt 21)',
chance: 100,
link: "Submitted Eve Interactive Scene 2"
},
{
requires: "(setup.Util.anybodyHere() and $anna.isHere and $jen.isHere) and ($annaJen gte 3 and $annaJen lte 8) and $jen.hasFlag('owned') and ($clock.hour gte 5 and $clock.hour lt 18)",
chance: 100,
link: "Submitted Jen and Anna Work Scene 1"
},
{
requires: '$bridgette.isHere and $bridgette.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 20,
link: "Submitted Bridgette WTE 3"
},
{
requires: 'setup.Util.anybodyHere() and $jen.isHere and $jen.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 25,
link: "Submitted Jen Scene 5"
},
{
requires: 'setup.Util.anybodyHere() and $jen.isHere and $mitsuko.isHere and $jen.hasFlag("owned") and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 10,
link: "Submitted Jen Mitsuko Ambient 1"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $mitsuko.hasFlag("owned") and ($mitsuko.affection lte 200 or $mitsuko.trust lte 350 or $mitsuko.fear gte 750) and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Scene 5"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Scene 16"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Scene 17"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Interactive Scene 23"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and $clock.hour is 19',
chance: 100,
link: "Submitted Mitsuko Scene 30"
},
{
requires: '$mitsuko.isHere and $makiVisit and $maki.affection gte 700 and $maki.trust gte 600 and $mitsuko.isPregnant and $mitsuko.pregnancyWeek gte 27 and $mitsukoBubbles gte 7 and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
override: true,
link: "Submitted Maki Mitsuko Godmother Scene 1"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $misaki.isHere and $mitsuko.hasFlag("owned") and $misaki.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 20,
link: "Submitted Mitsuko and Misaki Ambient 4"
},
{
requires: '$mitsukoReyIntimate gte 5 and setup.Util.anybodyHere() and $mitsuko.isHere and $rey.isHere and $rey.hasFlag("owned") and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 50,
link: "Submitted Mitsuko and Rey Bedroom Ambient 1"
},
{
requires: '$mitsukoReyIntimate gte 5 and setup.Util.anybodyHere() and $mitsuko.isHere and $rey.isHere and $rey.hasFlag("owned") and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 50,
link: "Submitted Mitsuko and Rey Bedroom Ambient 2"
},
{
requires: '$mitsukoReyIntimate gte 5 and setup.Util.anybodyHere() and $mitsuko.isHere and $rey.isHere and $rey.hasFlag("owned") and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 50,
link: "Submitted Mitsuko and Rey Bedroom Ambient 3"
},
{
requires: '$mitsukoReyIntimate gte 5 and setup.Util.anybodyHere() and $mitsuko.isHere and $rey.isHere and $rey.hasFlag("owned") and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 50,
link: "Submitted Mitsuko and Rey Bedroom Ambient 4"
},
{
requires: '$mitsukoReyIntimate gte 5 and setup.Util.anybodyHere() and $mitsuko.isHere and $rey.isHere and $rey.hasFlag("owned") and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 50,
link: "Submitted Mitsuko and Rey Bedroom Ambient 5"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $mitsuko.hasFlag("owned") and $mitsuko.hasFlag("announced") and $mitsuko.isPregnant and $mitsuko.pregnancyWeek gte 12 and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Mitsuko Pregnancy Ambient 4"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 1"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 3"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 4"
},
{
requires: 'setup.Util.nobodyHere() and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 5"
},
{
requires: 'setup.Util.nobodyHere() and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 6"
},
{
requires: 'setup.Util.nobodyHere() and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 7"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 8"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 9"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 10"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 11"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 12"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 14"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 15"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 16"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 19"
},
{
requires: '$mitsukoReyIntimate gte 5 and setup.Util.anybodyHere() and $mitsuko.isHere and $rey.isHere and $rey.hasFlag("owned") and $mitsuko.hasFlag("owned") and ($clock.hour gte 16 and $clock.hour lt 22)',
chance: 80,
link: "Mitsuko Rey Sexings Start 1"
},
{
requires: '$mitsukoReyIntimate gte 5 and setup.Util.anybodyHere() and $mitsuko.isHere and $rey.isHere and $rey.hasFlag("owned") and $mitsuko.hasFlag("owned") and ($clock.hour gte 16 and $clock.hour lt 22)',
chance: 80,
link: "Mitsuko Rey Sexings Start 2"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and not $rebekkah.hasFlag("power") and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Rebekkah Scene 1"
},
{
requires: 'setup.Util.anybodyHere() and $rey.isHere and $rey.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 75,
link: "Submitted Rey Mansion 3"
},
{
requires: '$yami.location is "driveway" and $yami.hasFlag("contact") and ($clock.hour gte 8 and $clock.hour lt 21)',
chance: 100,
link: "Yami Ambient Scene 18"
},
{
requires: '$yami.location is "driveway" and $eve.location is "driveway" and $yami.hasFlag("contact") and ($clock.hour gte 8 and $clock.hour lt 20)',
chance: 100,
link: "Yami and Eve Ambient Scene 1"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and $yami.isHere and $yami.hasFlag("contact") and ($clock.hour gte 8 and $clock.hour lt 18)',
chance: 100,
link: "Yami and Eve Ambient Scene 2"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $makiVisit and $mitsuko.hasFlag("owned") and ($mitsukoBubbles gte 5 and $mitsukoBubbles lte 10) and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "Mitsuko and Maki Fun Scene 1"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 18 and $clock.hour lt 22)',
chance: 50,
link: "Submitted Rebekkah Non-Work Ambient 3"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 18 and $clock.hour lt 22)',
chance: 50,
link: "Submitted Rebekkah Non-Work Ambient 4"
},
{
requires: '$rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 18 and $clock.hour lt 22)',
chance: 50,
link: "Submitted Rebekkah Non-Work Ambient 6"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 2"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 3"
},
{
requires: '$rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 4"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 6"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 7"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 9"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 10"
},
{
requires: '$titch.hasFlag("owned")',
chance: 100,
link: "Titch Window 1"
},
{
requires: '$titch.hasFlag("owned")',
chance: 100,
link: "Titch Window 2"
},
{
requires: 'setup.Util.nobodyHere() and $claire.hasFlag("contact") and $claire.affection gte 400 and $claire.fear lte 500 and ($clock.hour gte 10 or $clock.hour lt 3)',
chance: 10,
link: "Submitted Claire Message Scene 1"
},
{
requires: "setup.Util.nobodyHere() and not $makiVisit and ($labBubblesSmile gte 1 and $labBubblesSmile lte 10)",
chance: 25,
link: "Maki Text Smile 1"
},
{
requires: "setup.Util.nobodyHere() and not $makiVisit and ($labBubblesSmile gte 1 and $labBubblesSmile lte 10)",
chance: 25,
link: "Maki Text Smile 2"
},
{
requires: 'setup.Util.anybodyHere() and $bridgette.isHere and $eve.isHere and $bridgette.hasFlag("owned") and $bridgette.affection gte 600 and $bridgette.fear lte 300 and $bridgette.trust gte 550 and not $bridgette.hasFlag("eveTrueAge") and not $eve.hasFlag("virgin")',
chance: 100,
link: "Submitted Bridgette EveTrueAge"
},
{
requires: 'setup.Util.anybodyHere() and $bridgette.isHere and $bridgette.hasFlag("owned") and $bridgette.isPregnant and $bridgette.pregnancyWeek gte 18 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Bridgette Ambient5"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $mitsuko.hasFlag("owned") and $mitsuko.hasPenis and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 50,
link: "Submitted Mitsuko Futa Scene 2"
},
{
requires: 'setup.Util.anybodyHere() and $anna.isHere and $chloeVisit and ($clock.hour gte 9 and $clock.hour lt 18) and ($clock.day gte 22 and $clock.day lte 24) and $clock.isMarch and $annaMarried gte 7',
chance: 100,
link: "Little Sister Anna Wedding Visit 1"
},
{
requires: 'setup.Util.nobodyHere() and $olivia.hasFlag("stayHome") and $olivia.affection gte 400 and $olivia.fear lte 650 and ($clock.hour gte 16 and $clock.hour lt 20)',
chance: 50,
link: "Olivia Calling Gateway"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and $anna.isHere and ($eve.eyeDye is "red" and $eve.hairColor is setup.Character.HairColor.White) and $weather.today is "sunny" and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Vampire Anna Eve Ambient Scene 4"
},
{
requires: 'setup.Util.nobodyHere()',
chance: 25,
link: "Phone Call Event List"
}
]>>
<</initialisation>>\
<<description>> /% Otherwise display this location's descriptive text %/ \
The bedroom has a simple look to it while still somehow being eloquent. Deep blue carpet covers the floor, with a yellow-green rug at the foot of the bed to create a contrast. The walls are baby blue with a slightly darker blue pattern breaking up the otherwise stark surface.
Near the large window overlooking the estate grounds is a king-sized bed with blue bedding.
Along one side of the room is a finely crafted wood dresser, a short distance away from it is a white vanity of the same craftsmanship, a large oval mirror dominating the wall above it. Beside the chair is a tall chair that is high enough to view the mirror while sitting.
Opposite the dresser and vanity are a pair of small doors. One leading to a small bathroom and the other to a small walk-in closet.
<<getbackground "mansion/bedrooms/Blue/bedroom" "png">>
<</description>>Stepping into the room, you can see that everything is in its place with no sign of anything having been moved in a long time.At this time of night, the room would be completely dark even if the drapes would have been opened. Flipping the light switch on, the room is suddenly bathed in light.The heavy black curtains on the bedroom window are pulled closed, shrouding the room in darkness even though it is light outside.Standing just inside the room, you look around. While beautifully furnished, the room feels terribly empty.When you step into the room and immediately notice that it's not empty at the moment. Anna is near the dresser, dusting rag in hand as she cleans the room.
<<movenpc "anna" "SW bedroom N">><<initialisation>>
<<set _here.name to "North Hall, Second Floor", _here.region to "Mansion">>
/% Cleanliness %/
<<set _here.cleaning.demand to setup.Priority.High>>
/% Exits %/
<<set _here.exits = [
{
show: "true",
pass: "true",
link: "<<link [[Entry Hall|entryHall]]>><<addtime { minute : 1 }>><</link>>"
},
{
show: "true",
pass: "true",
link: "<<link [[Master Bedroom|master bedroom]]>><<addtime { minute : 1 }>><</link>>"
},
{
show: "true",
pass: "true",
link: "<<link [[SW Bedroom, North|SW bedroom N]]>><<addtime { minute : 1 }>><</link>>"
},
{
show: "true",
pass: "true",
link: "<<link [[SE Bedroom, North|SE bedroom N]]>><<addtime { minute : 1 }>><</link>>"
}
]>>
/% Events %/
<<set _here.events = [
{
requires: 'setup.Util.anybodyHere()',
chance: 100,
link: "mansionCatchall"
},
{
requires: '($genericSlaves.some(function (gs) { return (gs.hasFlag("owned") && (gs.nature === setup.Character.PersonalityAspects.Shy)); })) and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "Shy Vacuum 1"
},
{
requires: 'not $player.hasFlag("familyFirstArrival") and ($miranda.hasFlag("mother") or $roger.hasFlag("father") or $zach.hasFlag("olderBrother") or $kelly.hasFlag("olderSister") or $chet.hasFlag("youngerBrother") or $chloe.hasFlag("youngerSister")) and ($annaMarried gte 7 and not $eveMarried gte 1 and (not $mirandaVisit or not $rogerVisit or not $zachVisit or not $kellyVisit or not $chetVisit or not $chloeVisit)) and ($clock.hour gte 7 and $clock.hour lt 21) and ($clock.day gte 22 and $clock.day lte 24) and $clock.isMarch',
override: true,
link: "Family First Arrival 1"
},
{
requires: 'not $player.hasFlag("familyFirstArrival") and ($miranda.hasFlag("mother") or $roger.hasFlag("father") or $zach.hasFlag("olderBrother") or $kelly.hasFlag("olderSister") or $chet.hasFlag("youngerBrother") or $chloe.hasFlag("youngerSister")) and ($annaMarried gte 7 and $eveMarried gte 5 and (not $mirandaVisit or not $rogerVisit or not $zachVisit or not $kellyVisit or not $chetVisit or not $chloeVisit)) and ($clock.hour gte 7 and $clock.hour lt 21) and ($clock.day gte 22 and $clock.day lte 24) and $clock.isMarch',
override: true,
link: "Family First Arrival 2"
},
{
requires: 'not $player.hasFlag("eveWeddingControlLost1") and $eveMarried gte 5 and ($clock.hour gt 6 and $clock.hour lt 21)',
chance: 100,
link: "Eve Wedding Control Lost 1"
},
{
requires: '$eve.inventory.includes("eve_BDSM_Costume") and $player.hasFlag("reyCollar") and $rey.hasFlag("owned") and ($eve.hasFlag("mistressEvePenetrate") or $eve.hasFlag("mistressEveAnything"))',
chance: 100,
link: "Mistress Eve Slave Play Rey 2"
},
{
requires: '$eveMarried gte 5 and ($clock.hour gt 6 and $clock.hour lt 21)',
chance: 100,
link: "Eve Wedding Ambient 3"
},
{
requires: '$eveMarried isnot 10 and $player.hasFlag("eveWeddingControlLost2") and (($annaMarried gte 7 and $eveMarried gte 5) or ($annaMarried is 0 and $eveMarried gte 5)) and ($clock.hour gte 13 and $clock.hour lte 20)',
chance: 100,
link: "Eve Bridezilla 2"
},
{
requires: "setup.Util.nobodyHere()",
chance: 100,
link: "Hall 1"
},
{
requires: "setup.Util.nobodyHere()",
chance: 100,
link: "Hall 2"
},
{
requires: "setup.Util.nobodyHere() and ($clock.hour gte 6 and $clock.hour lt 20)",
chance: 100,
link: "Hall 3"
},
{
requires: "$anna.isHere and ($clock.hour gte 6 and $clock.hour lt 20)",
chance: 100,
link: "Hall 4b"
},
{
requires: "$anna.isHere and ($clock.hour gte 6 and $clock.hour lt 20)",
chance: 100,
link: "Hall 5b"
},
{
requires: "setup.Util.nobodyHere() and ($clock.hour gte 20 or $clock.hour lt 6)",
chance: 100,
link: "Hall 6"
},
{
requires: "setup.Util.nobodyHere() and ($clock.hour gte 6 and $clock.hour lt 20)",
chance: 100,
link: "Hall 9"
},
{
requires: "setup.Util.nobodyHere() and ($clock.hour gte 20 or $clock.hour lt 6)",
chance: 100,
link: "Hall 10"
},
{
requires: "setup.Util.nobodyHere() and ($clock.hour gte 6 and $clock.hour lt 11)",
chance: 80,
link: "Hall 11"
},
{
requires: "setup.Util.nobodyHere() and $weather.today is 'rainy'",
chance: 100,
link: "Rain Ambiance 2"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Mitsuko Scene 29"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Mitsuko Scene 31"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Mitsuko Scene 41"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and ($mitsuko.affection gte 600 or $mitsuko.trust gte 600) and ($clock.hour gte 20 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Mitsuko Scene 43"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and $zachVisit and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Mitsuko and Zach Flirt Attempt 1"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and $zachVisit and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Mitsuko and Zach Flirt Attempt 2"
},
{
requires: '$anna.isHere and $anna.gender is setup.Character.Gender.Herm and ($clock.hour gte 18 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Anna Futa Interactive Scene 2"
},
{
requires: '$eve.isHere and ($eve.chest gte setup.Character.Chest.B) and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "Submitted Eve Big Chest Ambient Scene 2"
},
{
requires: '$misaki.isHere and ($misaki.chest gte setup.Character.Chest.DD) and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "Submitted Misaki Big Chest Scene 1"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and $zachVisit and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Mitsuko and Zach Flirt Attempt 3"
},
{
requires: '$eve.isHere and ($anna.eyeColor is setup.Character.EyeColor.Green and $anna.hairColor is setup.Character.HairColor.Maroon) and $eve.fear lt 800 and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Look Alike Anna Eve Ambient Scene 1"
},
{
requires: "setup.Util.anybodyHere() and $anna.isHere and ($clock.hour gte 6 and $clock.hour lt 20)",
chance: 100,
link: "Anna Interactive Scene 1"
},
{
requires: "$mitsuko.isHere and $mitsuko.hasFlag('owned') and $zachVisit and ($clock.hour gte 6 and $clock.hour lt 22)",
chance: 100,
link: "Submitted Mitsuko and Zach Chat 2"
},
{
requires: "setup.Util.anybodyHere() and $anna.isHere and ($clock.hour gte 6 and $clock.hour lt 20)",
chance: 100,
link: "Anna Interactive Scene 2"
},
{
requires: 'setup.Util.anybodyHere() and $anna.isHere and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Anna Interactive Scene 4"
},
{
requires: 'setup.Util.anybodyHere() and $anna.isHere and $anna.affection lte 550 and $anna.fear gte 500 and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Anna Interactive Scene 8"
},
{
requires: 'setup.Util.anybodyHere() and $anna.isHere and ($anna.affection lte 650 and $anna.affection gte 350) and $anna.fear lte 600 and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Anna Interactive Scene 9"
},
{
requires: 'setup.Util.anybodyHere() and $anna.isHere and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Anna Interactive Scene 14"
},
{
requires: 'setup.Util.anybodyHere() and $anna.isHere and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Anna Interactive Scene 17"
},
{
requires: 'setup.Util.anybodyHere() and $anna.isHere and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Anna Interactive Scene 18"
},
{
requires: 'setup.Util.anybodyHere() and $anna.isHere and ($clock.hour gte 17 and $clock.hour lt 19)',
chance: 100,
link: "Anna Date Start 1"
},
{
requires: '$anna.isHere and ($clock.hour gte 20 and $clock.hour lt 22)',
chance: 100,
link: "Anna Drinking Start 1"
},
{
requires: '$anna.isHere and not $player.hasFlag("tireSwing") and ($clock.hour gte 10 and $clock.hour lt 20) and $kids.some(function (k) { return (k.ageReal >= 2 && k.ageReal <= 6); })',
chance: 100,
link: "Anna Swing Request 1"
},
{
requires: "$anna.isHere and ($clock.hour gte 6 and $clock.hour lt 22)",
chance: 100,
link: "Submitted Anna And The Flowers 1"
},
{
requires: 'setup.Util.anybodyHere() and $anna.isHere and $eve.isHere and $anna.isCumFilledVaginally and ($clock.hour gte 6 and $clock.hour lt 23)',
chance: 100,
link: "Anna Cummy Ambient 1"
},
{
requires: '$eve.isHere and $anna.bed is setup.Character.Bed.MasterBedroom and $kids.some(function (k) { return k.motherId === $anna.id && (k.ageReal >= .5 && k.ageReal <= 1.5); })',
chance: 100,
link: "Anna Baby 3"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and $anna.isHere and $yami.hasFlag("contact") and $anna.affection lte 450 and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 4,
link: "Submitted Anna and Eve Yami Eavesdropping Scene 1"
},
{
requires: '($anna.affection lte 350 and $anna.fear gte 650) and ($anna.bed is setup.Character.Bed.ServantsQuarters and $eve.bed is setup.Character.Bed.ServantsQuarters) or ($clock.hour gte 23 or $clock.hour lt 3)',
chance: 60,
link: "Eve Anna Lullaby 1"
},
{
requires: '$eve.isHere and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 15,
link: "Submitted Eve Hallway Scene 1"
},
{
requires: '$kids.some(function (k) { return k.ageReal <= 1; })',
chance: 100,
link: "Generic Baby 3"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and $anna.isHere and $anna.trust lte 300 and $anna.fear gte 600 and $eve.fear lte 600 and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Anna and Eve Interactive Scene 2"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and $eve.affection lte 350 and $eve.fear gte 750 and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Eve Interactive Scene 2"
},
{
requires: '$eve.isHere and $eve.fear gte 500 and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Eve Interactive Scene 3"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Eve Interactive Scene 6"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and ($eve.affection lte 800 and $eve.affection gte 450) and $eve.fear lte 700 and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Eve Interactive Scene 9"
},
{
requires: '$eve.isHere and ($eve.affection lte 700 and $eve.affection gte 350) and $eve.fear lte 450 and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Eve Interactive Scene 13"
},
{
requires: '$eve.isHere and $eve.affection gte 650 and $eve.fear lte 450 and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Eve Interactive Scene 23"
},
{
requires: 'setup.Util.nobodyHere() and not $eve.hasFlag("virgin") and $eve.affection gte 800 and $eve.fear lte 200 and ($clock.hour gte 6 and $clock.hour lt 21)',
chance: 10,
link: "Submitted Eve Shirt Scene 1"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and ($clock.hour gte 6 and $clock.hour lt 18) and $eve.isPregnant and $eve.pregnancyWeek gte 18',
chance: 100,
link: "Eve Pregnant Scene 2"
},
{
requires: '(setup.Util.anybodyHere() and $anna.isHere and $eve.isHere) and ($clock.hour gte 6 and $clock.hour lt 21) and $eve.isPregnant and $eve.pregnancyWeek gte 24',
chance: 100,
link: "Eve Pregnant Scene 3"
},
{
requires: '$eve.isHere and ($clock.hour gte 6 and $clock.hour lt 21) and $eve.isPregnant and $eve.pregnancyWeek gte 18',
chance: 100,
link: "Eve Pregnant Scene 4"
},
{
requires: '$eve.isHere and not $eve.hasFlag("announced") and $eve.isPregnant and $eve.pregnancyWeek gte 6 and $eve.affection gte 500 and $eve.fear lte 650 and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Eve Pregnancy Announce 1"
},
{
requires: 'setup.Util.nobodyHere() and $EveSex and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 20,
link: "Submitted scene Eve phone"
},
{
requires: "setup.Util.anybodyHere() and $anna.isHere and $eve.isHere and $eveMarried gte 1 and ($clock.hour gte 18 and $clock.hour lt 22)",
chance: 60,
link: "Eve Wedding Ambient 1"
},
{
requires: "setup.Util.anybodyHere() and $anna.isHere and $eve.isHere and $eveMarried gte 1 and ($clock.hour gte 18 and $clock.hour lt 22)",
chance: 80,
link: "Eve Wedding Ambient 2"
},
{
requires: 'setup.Util.anybodyHere() and $yami.isHere and $eve.isHere and $yami.hasFlag("contact") and $jen.hasFlag("owned") and ($clock.hour gte 10 and $clock.hour lt 21)',
chance: 20,
link: "Submitted Yami Eve Eavesdropping Scene 2"
},
{
requires: '$mully.hasFlag("owned") and $eve.inventory.includes("toy_gun") and ($clock.hour gte 5 and $clock.hour lt 23)',
chance: 50,
link: "Eve Mully Nerf 1"
},
{
requires: '$eve.isHere and not $eve.hasFlag("noSleepoverEve") and not $eve.hasFlag("sleepoverEve") and $sidra.hasFlag("owned") and $eve.fear lte 550 and $sidra.fear lte 450 and ($clock.hour gte 17 and $clock.hour lt 20)',
chance: 100,
link: "Submitted Eve Sidra Sleepover Scene 1"
},
{
requires: '(setup.Util.anybodyHere() and $bridgette.isHere and $eve.isHere) and not $bridgette.isPregnant and $bridgette.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Bridgette WTE 2"
},
{
requires: '$bridgette.isHere and $bridgette.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 80,
link: "Submitted Bridgette WTE 5"
},
{
requires: '$bridgette.isHere and $bridgette.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Bridgette WTE 6"
},
{
requires: '$bridgette.isHere and $bridgette.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Bridgette Ambient 3"
},
{
requires: '$bridgette.isHere and $kids.filter(function (k) { return (k.motherId === $bridgette.id && k.fatherId === $player.id); }).length gte 1 and $bridgette.affection gte 550 and $bridgette.trust gte 550 and $bridgette.fear lte 350 and (setup.Util.youngestChild($bridgette).ageReal gte .1) and not $bridgette.hasFlag("announced") and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "Submitted Bridgette Post Birth Seduction 1"
},
{
requires: 'setup.Util.nobodyHere() and $bridgette.hasFlag("owned") and $player.hasFlag("bridgetteFertility5") and not $player.hasFlag("bridgetteFertility6") and not $player.hasFlag("delayBridgetteFertilityPart6") and ($clock.hour gte 10 and $clock.hour lte 15)',
chance: 100,
link: "Submitted Bridgette Fertility Restoration Part 6"
},
{
requires: '$misaki.isHere and $misaki.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Misaki Ambient 1"
},
{
requires: '$misaki.isHere and $misaki.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Misaki Ambient 3"
},
{
requires: '$misaki.location isnot setup.locations[$location] and $misaki.hasFlag("owned") and ($clock.hour gte 20 and $clock.hour lt 22)',
chance: 80,
link: "Misaki Drinking Start 1"
},
{
requires: '$misaki.isHere and $misaki.hasFlag("owned") and $mully.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 30,
link: "Mully Misaki 1"
},
{
requires: '$eve.isHere and $mully.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 90,
link: "Submitted Eve and Mully Ambient 1"
},
{
requires: '$eve.isHere and $mully.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 50,
link: "Submitted Eve and Mully Ambient 2"
},
{
requires: '$eve.isHere and $mully.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Eve and Mully Ambient 7"
},
{
requires: 'setup.Util.anybodyHere() and $anna.isHere and $mully.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 20,
link: "Submitted Anna and Mully Scene 2"
},
{
requires: '$anna.isHere and $mully.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 70,
link: "Submitted Anna and Mully Ambient 4"
},
{
requires: '$mully.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Mully Ambient 5"
},
{
requires: '$mully.hasFlag("owned")',
chance: 75,
link: "Submitted Mully Ambient 8"
},
{
requires: '$mully.hasFlag("owned")',
chance: 75,
link: "Submitted Mully Ambient 9"
},
{
requires: 'not $mansionChristmasDec is "reject" and $clock.isDecember and $clock.day gte 16 and $mully.hasFlag("owned")',
chance: 100,
link: "Mully Christmas 1"
},
{
requires: '$mully.hasFlag("owned") and $clock.isDecember and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 75,
link: "Eve Mully Rudolph 1"
},
{
requires: '$mully.hasFlag("owned") and $titch.hasFlag("owned")',
chance: 100,
link: "Titch and Mully Ambient Scene 2"
},
{
requires: '$mully.hasFlag("owned") and $titch.hasFlag("owned")',
chance: 100,
link: "Titch and Mully Ambient Scene 3"
},
{
requires: '$eve.isHere and $eve.affection gte 450 and $eve.fear lte 500 and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 75,
link: "Hide and Seek Eve 1"
},
{
requires: '$eve.isHere and $eve.affection gte 450 and $eve.fear lte 500 and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 75,
link: "Hide and Seek Eve 2"
},
{
requires: '(setup.Util.anybodyHere() and $eve.isHere and $anna.isHere) and $eve.affection gte 450 and $eve.fear lte 500 and ($clock.hour gte 20 and $clock.hour lt 22)',
chance: 75,
link: "Hide and Seek Eve 3"
},
{
requires: '$jen.isHere and $jen.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 75,
link: "Submitted Jen Scene 2"
},
{
requires: 'setup.Util.anybodyHere() and $jen.isHere and $jen.hasFlag("owned") and $jen.affection gte 400 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 65,
link: "Submitted Jen Scene 4"
},
{
requires: 'setup.Util.anybodyHere() and $jen.isHere and $jen.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 25,
link: "Submitted Jen Scene 5"
},
{
requires: '$jen.isHere and not $jen.hasFlag("confrontedRickard") and $player.hasFlag("toldJenRickard") and $jen.hasFlag("owned") and ($jen.affection gte 650 and $jen.fear lt 200) and ($clock.hour gte 8 and $clock.hour lt 20)',
chance: 100,
link: "Submitted Jen Plot 3"
},
{
requires: 'setup.Util.anybodyHere() and $jen.isHere and $jen.hasFlag("owned") and $jen.affection gte 500 and $jen.fear lte 350 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Jen Mop 1"
},
{
requires: '$jen.isHere and $jen.hasFlag("owned") and $jen.cooking is 0 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 55,
link: "Submitted Jen Garlic Ambient"
},
{
requires: 'setup.Util.anybodyHere() and $jen.isHere and $mitsuko.isHere and $jen.hasFlag("owned") and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 10,
link: "Submitted Jen Mitsuko Ambient 1"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and not $rebekkah.hasFlag("power") and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Rebekkah Scene 1"
},
{
requires: '$sidra.isHere and $sidra.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lte 20)',
chance: 100,
link: "Sidra Ambient 1"
},
{
requires: 'setup.Util.anybodyHere() and $yami.isHere and $anna.isHere and $yami.hasFlag("contact") and ($clock.hour gte 6 and $clock.hour lt 21)',
chance: 20,
link: "Anna Yami Ambient 1"
},
{
requires: '$yami.isHere and $yami.hasFlag("contact") and ($clock.hour gte 6 and $clock.hour lt 21)',
chance: 17,
link: "Yami Mansion Ambient 5"
},
{
requires: '(setup.Util.anybodyHere() and $anna.isHere and $yami.isHere) and $yami.hasFlag("contact") and ($clock.hour gte 8 and $clock.hour lt 18)',
chance: 75,
link: "Submitted Yami Interactive Scene 1"
},
{
requires: '$yami.isHere and $yami.hasFlag("contact") and ($clock.hour gte 6 and $clock.hour lt 19)',
chance: 20,
link: "Submitted Yami Interactive Scene 5"
},
{
requires: '$redVisit and $yami.isHere and $yami.hasFlag("contact") and ($red.hasFlag("trainingAnna") or $red.hasFlag("trainingEve") or $red.hasFlag("trainingMitsuko"))',
chance: 65,
link: "Submitted Yami and Red Ambient 1"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and $yami.isHere and $yami.hasFlag("contact") and ($clock.hour gte 8 and $clock.hour lt 18)',
chance: 100,
link: "Yami and Eve Ambient Scene 2"
},
{
requires: '$yami.isHere and not $eve.hasFlag("yamiCarryEve") and $yami.hasFlag("contact") and ($clock.hour gte 21 and $clock.hour lt 23)',
chance: 100,
link: "Submitted Anna Eve and Yami Interactive Hallway Scene 1"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $mitsuko.hasFlag("owned") and ($mitsuko.affection lte 650 and $mitsuko.affection gte 300) and $mitsuko.fear gte 400 and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Submitted Mitsuko Scene 2"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $mitsuko.hasFlag("owned") and ($mitsuko.affection lte 200 or $mitsuko.trust lte 350 or $mitsuko.fear gte 750) and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Scene 5"
},
{
requires: '(setup.Util.anybodyHere() and $mitsuko.isHere and $anna.isHere) and $mitsuko.hasFlag("owned") and not $player.inventory.includes("mitsukos_photo") and not $mitsuko.inventory.includes("mitsukos_photo") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 10,
link: "Submitted Mitsuko Scene 7"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and ($clock.hour gte 18 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Mitsuko Scene 12"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and ($mitsuko.affection lte 350 or $mitsuko.trust lte 400 or $mitsuko.fear gte 800) and ($clock.hour gte 18 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Mitsuko Scene 15"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Mitsuko Scene 21"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Mitsuko Scene 27"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Mitsuko Scene 40"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and $mitsuko.fear lte 125 and ($clock.hour gte 6 and $clock.hour lt 8)',
chance: 100,
link: "Submitted Mitsuko Scene 46"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 8)',
chance: 100,
link: "Submitted Mitsuko Scene 48"
},
{
requires: '$mitsuko.isHere and $makiVisit and $maki.affection gte 700 and $maki.trust gte 600 and $mitsuko.isPregnant and $mitsuko.pregnancyWeek gte 27 and $mitsukoBubbles gte 7 and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
override: true,
link: "Submitted Maki Mitsuko Godmother Scene 1"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $anna.isHere and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 10,
link: "Submitted Mitsuko and Anna Ambient 6"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $eve.isHere and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko and Eve Ambient 5"
},
{
requires: "(setup.Util.anybodyHere() and $anna.isHere and $jen.isHere) and ($annaJen gte 3 and $annaJen lte 8) and $jen.hasFlag('owned') and ($clock.hour gte 5 and $clock.hour lt 18)",
chance: 100,
link: "Submitted Jen and Anna Work Scene 1"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and $mitsuko.hasFlag("announced") and $mitsuko.isPregnant and $mitsuko.pregnancyWeek gte 22 and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Mitsuko Pregnancy Ambient 2"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust lte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 2"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 3"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 4"
},
{
requires: 'setup.Util.nobodyHere() and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 5"
},
{
requires: 'setup.Util.nobodyHere() and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 6"
},
{
requires: 'setup.Util.nobodyHere() and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 7"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 8"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 9"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 10"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 14"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 15"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 16"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 19"
},
{
requires: 'setup.Util.nobodyHere() and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 20"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $eve.isHere and $eve.affection gte 750 and $eve.fear lte 250 and $mitsuko.hasFlag("owned") and ($clock.hour gte 8 and $clock.hour lt 21)',
chance: 100,
link: "Submitted Mitsuko and Eve Hallway Ambient 1"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $eve.isHere and $eve.affection gte 700 and $eve.fear lte 350 and $mitsuko.hasFlag("owned") and ($clock.hour gte 18 and $clock.hour lt 21)',
chance: 100,
link: "Submitted Mitsuko and Eve Hallway Ambient 2"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $eve.isHere and $mitsuko.hasFlag("owned") and ($clock.hour gte 18 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Mitsuko and Eve Hallway Ambient 3"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $eve.isHere and $mitsuko.hasFlag("owned") and ($clock.hour gte 8 and $clock.hour lt 21)',
chance: 100,
link: "Submitted Mitsuko and Eve Hallway Ambient 4"
},
{
requires: '$mitsukoReyIntimate gte 4 and setup.Util.anybodyHere() and $mitsuko.isHere and $rey.isHere and $rey.hasFlag("owned") and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 50,
link: "Submitted Mitsuko and Rey Hallway Ambient 1"
},
{
requires: '$mitsukoReyIntimate gte 5 and setup.Util.anybodyHere() and $mitsuko.isHere and $rey.isHere and $rey.hasFlag("owned") and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 50,
link: "Submitted Mitsuko and Rey Hallway Ambient 2"
},
{
requires: '$mitsukoReyIntimate gte 3 and setup.Util.anybodyHere() and $mitsuko.isHere and $rey.isHere and $rey.hasFlag("owned") and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 50,
link: "Submitted Mitsuko and Rey Hallway Ambient 3"
},
{
requires: '$mitsukoReyIntimate gte 1 and setup.Util.anybodyHere() and $mitsuko.isHere and $rey.isHere and $rey.hasFlag("owned") and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 50,
link: "Submitted Mitsuko and Rey Hallway Ambient 4"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and $anna.isHere and not $karaokeMansion and $anna.affection gte 500 and $anna.trust gte 400 and $anna.fear lte 600 and $eve.affection gte 500 and $eve.fear lte 500 and $eve.trust gte 550 and ($clock.hour gte 7 and $clock.hour lt 15)',
chance: 100,
link: "Karaoke Intro"
},
{
requires: '$anna.isHere and not $ChristmasTripStart and $clock.isDecember and ($clock.day gte 17 and $clock.day lte 22) and $anna.affection gte 500 and $anna.fear lte 400 and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "Christmas Interactive Scene 2"
},
{
requires: '$anna.isHere and not $anna.hasFlag("firstChristmasTown") and $ChristmasTripStart and $clock.isDecember and $clock.day lte 23 and $anna.affection gte 500 and $anna.fear lte 400 and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "First Christmas visit to town."
},
{
requires: 'setup.Util.anybodyHere() and $anna.isHere and $makiVisit and ($clock.hour gte 16 and $clock.hour lt 20) and $anna.affection lte 450',
chance: 100,
link: "Maki and Bubbles Dusting Ambient 1"
},
{
requires: '$mitsukoBubbles is 0 and $mitsuko.hasFlag("owned") and $makiVisit and ($clock.hour gte 23 or $clock.hour lt 3)',
chance: 100,
link: "Maki and Bubbles Guest Bedroom Interactive 1"
},
{
requires: '$mitsuko.isHere and $makiVisit and $mitsuko.hasFlag("owned") and $mitsukoBubbles is 5 and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "Submitted Maki Bubbles Guestroom 2"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $makiVisit and $mitsuko.hasFlag("owned") and ($mitsukoBubbles gte 5 and $mitsukoBubbles lte 10) and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "Mitsuko and Maki Fun Scene 1"
},
{
requires: '$mitsuko.location isnot "northHallUpper" and $makiVisit and $mitsuko.hasFlag("owned") and $mitsukoVibePlay gte 2 and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 10,
link: "Mitsuko and Maki Fun Scene 2"
},
{
requires: 'not $olivia.hasFlag("slaveTalk") and $olivia.hasFlag("yourHome") and $eve.fear lte 550 and ($clock.hour gte 5 and $clock.hour lt 23)',
override: true,
link: "Olivia Eve Slave Talk 1"
},
{
requires: "$olivia.hasFlag('yourHome') and ($clock.hour gte 6 and $clock.hour lt 22)",
chance: 2,
link: "Olivia Interactive Scene 2"
},
{
requires: "$olivia.hasFlag('yourHome') and ($clock.hour gte 6 and $clock.hour lt 22)",
chance: 100,
link: "Olivia Flower Arranging 2"
},
{
requires: "$olivia.hasFlag('yourHome')",
chance: 100,
link: "Olivia Flowers 2"
},
{
requires: '$olivia.hasFlag("yourHome") and ($clock.hour gte 9 and $clock.hour lt 20)',
chance: 100,
link: "Olivia Cookies 1"
},
{
requires: '$olivia.hasFlag("yourHome") and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Olivia Interactive Scene 1"
},
{
requires: '$rey.isHere and $rey.hasFlag("owned") and $rey.gender is setup.Character.Gender.Male and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 75,
link: "Submitted Rey Mansion 4"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 18 and $clock.hour lt 22)',
chance: 50,
link: "Submitted Rebekkah Non-Work Ambient 4"
},
{
requires: '$rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 18 and $clock.hour lt 22)',
chance: 50,
link: "Submitted Rebekkah Non-Work Ambient 6"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 1"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 2"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 3"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 5"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 6"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 7"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 8"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 9"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 10"
},
{
requires: 'setup.Util.nobodyHere() and $elodie.hasFlag("phone") and $clock.dayOfWeek is 7 and $elodie.affection gte 600 and $elodie.trust gte 500 and ($clock.hour gte 7 and $clock.hour lt 15)',
chance: 100,
link: "Submitted Elodie Date Scene 1"
},
{
requires: 'setup.Util.nobodyHere() and $elodie.hasFlag("phone") and $elodie.affection gte 600 and $elodie.trust gte 500 and ($clock.hour gte 7 and $clock.hour lt 15)',
chance: 100,
link: "elodieDateStartScene"
},
{
requires: '$clock.dayOfMonth is 14 and $clock.isFebruary and not $player.hasFlag("valentinesButterflyTrigger") and $valentinesTickets is 0 and $anna.affection gte 800 and $anna.fear lte 150 and $anna.trust gte 650 and $eve.affection gte 500 and $eve.fear lte 650 and ($clock.hour gte 14 and $clock.hour lt 18)',
override: true,
link: "Sponsored Anna Valentines Date 1"
},
{
requires: 'setup.Util.nobodyHere() and $claire.hasFlag("contact") and $claire.affection gte 400 and $claire.fear lte 500 and ($clock.hour gte 10 or $clock.hour lt 3)',
chance: 10,
link: "Submitted Claire Message Scene 1"
},
{
requires: "setup.Util.nobodyHere() and not $makiVisit and ($labBubblesSmile gte 1 and $labBubblesSmile lte 10)",
chance: 25,
link: "Maki Text Smile 1"
},
{
requires: "setup.Util.nobodyHere() and not $makiVisit and ($labBubblesSmile gte 1 and $labBubblesSmile lte 10)",
chance: 25,
link: "Maki Text Smile 2"
},
{
requires: 'setup.Util.anybodyHere() and $bridgette.isHere and $eve.isHere and $bridgette.hasFlag("owned") and $bridgette.affection gte 600 and $bridgette.fear lte 300 and $bridgette.trust gte 550 and not $bridgette.hasFlag("eveTrueAge") and not $eve.hasFlag("virgin")',
chance: 100,
link: "Submitted Bridgette EveTrueAge"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $mitsuko.hasFlag("owned") and $mitsuko.hasPenis and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 50,
link: "Submitted Mitsuko Futa Scene 2"
},
{
requires: '$chloeVisit and ($clock.hour gte 7 and $clock.hour lt 19)',
chance: 50,
link: "Little Sister Visit 1"
},
{
requires: '$kellyVisit and ($clock.hour gte 8 and $clock.hour lt 22)',
chance: 50,
link: "Big Sister Visit 2"
},
{
requires: '$miranda.hasFlag("serious") and $mirandaVisit and ($clock.hour gte 10 and $clock.hour lt 20)',
chance: 55,
link: "Professional Mother Visit 2"
},
{
requires: 'setup.Util.nobodyHere() and $olivia.hasFlag("stayHome") and $olivia.affection gte 400 and $olivia.fear lte 650 and ($clock.hour gte 16 and $clock.hour lt 20)',
chance: 50,
link: "Olivia Calling Gateway"
},
{
requires: 'setup.Util.anybodyHere() and $yami.isHere and $jen.isHere and $redVisit and $yami.hasFlag("contact") and $jen.hasFlag("owned") and $jenYami gte 6 and ($clock.hour gte 10 and $clock.hour lt 22)',
chance: 50,
link: "Submitted Yami and Red Ambient 3"
},
{
requires: '$eve.isHere and $eve.isCumFilledVaginally and $eve.affection gte 450 and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Eve Cummy Ambient 1"
},
{
requires: '$bridgette.isHere and $bridgette.isCumFilledVaginally and $bridgette.hasFlag("owned") and $bridgette.affection gte 750 and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Bridgette Cummy Ambient 1"
},
{
requires: '$misaki.isHere and $misaki.isCumFilledVaginally and $misaki.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Misaki Cummy Ambient 1"
},
{
requires: '$mitsuko.isHere and $mitsuko.isCumFilledVaginally and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Mitsuko Cummy Ambient 1"
},
{
requires: '$sidra.isHere and $sidra.isCumFilledVaginally and $sidra.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Sidra Cummy Ambient 1"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and $anna.isHere and $eve.eyeDye is "red" and $eve.hairColor is setup.Character.HairColor.White and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Vampire Eve Ambient Scene 1"
},
{
requires: '$anna.isHere and ($eve.eyeColor is setup.Character.EyeColor.Green and $eve.hairColor is setup.Character.HairColor.Maroon) and ($anna.eyeColor is setup.Character.EyeColor.Green and $anna.hairColor is setup.Character.HairColor.Maroon) and ($eve.affection gte 700 and $eve.fear lt 200) and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Look Alike Anna Eve Interactive Scene 2"
},
{
requires: '$kids.some(function (k) { return k.motherId === $gaia.id && k.fatherId === $player.id && k.ageReal <= 2; }) and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 20,
link: "Gaia Baby 3"
},
{
requires: 'setup.Util.anybodyHere() and ($misaki.isHere and $eve.isHere) and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Misaki Eve 1"
},
{
requires: '($genericSlaves.some(function (gs) { return (gs.hasFlag("owned") && (gs.nature === setup.Character.PersonalityAspects.Modest || gs.nature === setup.Character.PersonalityAspects.Shy)); })) and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "Modest Sweep 1"
},
{
requires: '($genericSlaves.some(function (gs) { return (gs.hasFlag("owned") && (gs.nature === setup.Character.PersonalityAspects.Shy)); })) and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "Shy Sweep 1"
},
{
requires: 'setup.Util.nobodyHere()',
chance: 25,
link: "Phone Call Event List"
}
]>>
<</initialisation>>\
<<description>> /% Otherwise display this location's descriptive text %/ \
There are several doors down the long hallway. Between the doors are a series of decorations ranging from small tables holding delicate looking items to small statues of nude ladies.
There are no lights hanging from the stark white ceiling, instead there are lamps hanging along the walls. At a glance they look like old oil lamps, but closer inspection reveals that they are actually electric.
The walls of the hallway are painted into a mural of sorts. There are beautiful waterfalls and mountains as well as occasional scenes of nudity or debauchery.
The floor itself is of a rich colored hardwood.
<<getbackground "mansion/upperhallway" "png">>
<</description>>Anna is working in the hallway, sweeping the floor with small rhythmic motions. She has not noticed you yet.
<<movenpc "anna" "northHallUpper">>You can see Anna at the end of the hall, rag in hand as she washes the window at its end.
<<movenpc "anna" "northHallUpper">>In the hallway's soft light, the hardwood floor reflects very little light.The lights along the wall are all lit up, almost like small torches illuminating the length of the hallway.<<initialisation>>
<<set _here.name to "Nursery", _here.region to "Mansion">>
/% Cleanliness %/
<<set _here.cleaning.demand to setup.Priority.High>>
/% Exits %/
<<set _here.exits = [
{
show: "true",
pass: "true",
link: "<<link [[Children's Area|childrensPlayArea]]>><<addtime { minute : 1 }>><</link>>"
}
]>>
/% Events %/
<<set _here.events = [
{
requires: 'not $roberta.hasFlag("met") and $CounterContainer.nursery lte 2 and ($clock.hour gte 10 and $clock.hour lt 17)',
override: true,
link: "Roberta First Meeting"
},
{
requires: "($clock.hour gte 17 or $clock.hour lt 10) and $CounterContainer.nursery lte 1",
chance: 100,
link: "Skylight Construction Phase 1 1"
},
{
requires: "($clock.hour gte 10 and $clock.hour lt 17) and $CounterContainer.nursery lte 1",
chance: 100,
link: "Attic Construction Phase 1 1"
},
{
requires: "($clock.hour gte 10 and $clock.hour lt 17) and $CounterContainer.nursery lte 1",
chance: 100,
link: "Generic Construction Phase 1 1"
},
{
requires: "($clock.hour gte 17 or $clock.hour lt 10) and $CounterContainer.nursery lte 1",
chance: 100,
link: "Generic Construction Phase 1 2"
},
{
requires: "($clock.hour gte 17 or $clock.hour lt 10) and $CounterContainer.nursery is 2",
chance: 100,
link: "Generic Construction Phase 2 1"
},
{
requires: "($clock.hour gte 10 and $clock.hour lt 17) and $CounterContainer.nursery is 2",
chance: 100,
link: "Generic Construction Phase 2 2"
},
{
requires: "($clock.hour gte 10 and $clock.hour lt 17) and $CounterContainer.nursery is 2",
chance: 100,
link: "Nursery Construction Phase 2 1"
},
{
requires: "($clock.hour gte 17 or $clock.hour lt 10) and $CounterContainer.nursery is 2",
chance: 100,
link: "Nursery Construction Phase 2 2"
},
{
requires: '$roberta.hasFlag("met") and $kids.filter(function (k) { return (k.ageReal >= 2 && k.ageReal <= 5); }).length gte 2 and $CounterContainer.childPlayArea lte 2 and ($clock.hour gte 10 and $clock.hour lt 17)',
chance: 100,
link: "Roberta Children Scene 1"
},
{
requires: 'setup.Util.anybodyHere() and $CounterContainer.nursery gte 3',
chance: 100,
link: "mansionCatchall"
},
{
requires: "setup.Util.nobodyHere() and ($clock.hour gte 20 or $clock.hour lt 6) and $CounterContainer.nursery gte 3",
chance: 100,
link: "Nursery 1"
},
{
requires: "setup.Util.nobodyHere() and ($clock.hour gte 6 and $clock.hour lt 20) and $CounterContainer.nursery gte 3",
chance: 100,
link: "Nursery 2"
},
{
requires: "setup.Util.nobodyHere() and ($clock.hour gte 6 and $clock.hour lt 20) and $CounterContainer.nursery gte 3",
chance: 100,
link: "Nursery 3"
},
{
requires: "setup.Util.nobodyHere() and ($clock.hour gte 20 or $clock.hour lt 6) and $CounterContainer.nursery gte 3",
chance: 100,
link: "Nursery 4"
},
{
requires: "setup.Util.anybodyHere() and $CounterContainer.nursery gte 3",
chance: 100,
link: "Child Area Generic NPC 1"
},
{
requires: "$kids.some(function (k) { return (k.ageReal <= 1); }) and ($clock.hour gte 6 and $clock.hour lt 20) and $CounterContainer.nursery gte 3",
chance: 100,
link: "Nursery Baby 1"
},
{
requires: "$kids.some(function (k) { return (k.ageReal <= 1); }) and ($clock.hour gte 6 and $clock.hour lt 20) and $CounterContainer.nursery gte 3",
chance: 100,
link: "Nursery Baby 2"
},
{
requires: "$kids.some(function (k) { return (k.ageReal <= 1); }) and $CounterContainer.nursery gte 3",
chance: 100,
link: "Nursery Baby 3"
},
{
requires: "(setup.Util.anybodyHere() and $anna.isHere and $jen.isHere) and ($annaJen gte 3 and $annaJen lte 8) and $jen.hasFlag('owned') and ($clock.hour gte 5 and $clock.hour lt 18)",
chance: 100,
link: "Submitted Jen and Anna Work Scene 1"
},
{
requires: '$eve.isHere and $anna.bed is setup.Character.Bed.ServantsQuarters and $kids.some(function (k) { return k.motherId === $anna.id && (k.ageReal >= .5 && k.ageReal <= 1.5); }) and $CounterContainer.nursery gte 3',
chance: 100,
link: "Anna Baby 3"
},
{
requires: '$kids.some(function (k) { return k.ageReal <= 1; }) and $CounterContainer.nursery gte 3',
chance: 100,
link: "Generic Baby 1"
},
{
requires: '$kids.some(function (k) { return k.ageReal <= 1; }) and $CounterContainer.nursery gte 3',
chance: 100,
link: "Generic Baby 2"
},
{
requires: '$kids.some(function (k) { return k.ageReal <= 1; }) and $CounterContainer.nursery gte 3',
chance: 100,
link: "Generic Baby 4"
},
{
requires: '$CounterContainer.nursery gte 3 and $emiko.hasFlag("met") and $emiko.ageReal lt .6',
chance: 100,
link: "Emiko and Miyako Baby 1"
},
{
requires: '$CounterContainer.nursery gte 3 and $emiko.hasFlag("met") and $emiko.ageReal lt .6',
chance: 100,
link: "Emiko and Miyako Baby 2"
},
{
requires: '$CounterContainer.nursery gte 3 and $emiko.hasFlag("met") and $emiko.ageReal lt .6',
chance: 100,
link: "Emiko and Miyako Baby 3"
},
{
requires: '$mitsuko.isHere and $CounterContainer.nursery gte 3 and $mitsuko.hasFlag("owned") and $emiko.hasFlag("met") and $emiko.ageReal lt .6',
chance: 100,
link: "Emiko and Miyako Baby 4"
},
{
requires: '$CounterContainer.nursery gte 3 and $emiko.hasFlag("met") and $emiko.ageReal lt .6',
chance: 100,
link: "Emiko and Miyako Baby 5"
},
{
requires: '$CounterContainer.nursery gte 3 and $emiko.hasFlag("met") and $emiko.ageReal lt .6',
chance: 100,
link: "Emiko and Miyako Baby 6"
},
{
requires: '$CounterContainer.nursery gte 3 and $emiko.hasFlag("met") and $emiko.ageReal lt .6',
chance: 100,
link: "Emiko and Miyako Baby 7"
},
{
requires: '$CounterContainer.nursery gte 3 and $emiko.hasFlag("met") and $emiko.ageReal lt .6',
chance: 100,
link: "Emiko and Miyako Baby 8"
},
{
requires: '$CounterContainer.nursery gte 3 and $emiko.hasFlag("met") and $mully.hasFlag("owned") and $emiko.ageReal lt .6',
chance: 100,
link: "Emiko and Miyako Baby 9"
},
{
requires: '$CounterContainer.nursery gte 3 and $emiko.hasFlag("met") and $mully.hasFlag("owned") and $emiko.ageReal lt .6',
chance: 100,
link: "Emiko and Miyako Baby 10"
},
{
requires: '$CounterContainer.nursery gte 3 and $emiko.hasFlag("met") and $mully.hasFlag("owned") and $emiko.ageReal lt .6',
chance: 100,
link: "Emiko and Miyako Baby 11"
},
{
requires: '$mitsuko.isHere and $CounterContainer.nursery gte 3 and $emiko.hasFlag("met") and $mitsuko.hasFlag("owned") and $emiko.ageReal lt .6 and ($clock.hour gte 5 and $clock.hour lt 22)',
chance: 100,
link: "Emiko and Miyako Baby 12"
},
{
requires: '$mitsuko.isHere and $CounterContainer.nursery gte 3 and $emiko.hasFlag("met") and $emiko.ageReal lt .6 and ($clock.hour gte 5 and $clock.hour lt 22)',
chance: 100,
link: "Emiko and Miyako Baby 13"
},
{
requires: '$makiVisit and $CounterContainer.nursery gte 3 and $emiko.hasFlag("met") and $emiko.ageReal lt .6 and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Emiko and Miyako Baby 14"
},
{
requires: '$makiVisit and $CounterContainer.nursery gte 3 and $emiko.hasFlag("met") and $emiko.ageReal lt .6 and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Emiko and Miyako Baby 15"
},
{
requires: '$makiVisit and $CounterContainer.nursery gte 3 and $emiko.hasFlag("met") and $emiko.ageReal lt .6 and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Emiko and Miyako Baby 16"
},
{
requires: '$makiVisit and $CounterContainer.nursery gte 3 and $emiko.hasFlag("met") and $emiko.ageReal lt .6 and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Emiko and Miyako Baby 17"
},
{
requires: '$CounterContainer.nursery gte 3 and $emiko.hasFlag("met") and ($emiko.ageReal gte .6 and $emiko.ageReal lt 1)',
chance: 100,
link: "Emiko and Miyako Baby 18"
},
{
requires: '$CounterContainer.nursery gte 3 and $emiko.hasFlag("met") and ($emiko.ageReal gte .6 and $emiko.ageReal lt 1)',
chance: 100,
link: "Emiko and Miyako Baby 19"
},
{
requires: '$CounterContainer.nursery gte 3 and $emiko.hasFlag("met") and ($emiko.ageReal gte .6 and $emiko.ageReal lt 1)',
chance: 100,
link: "Emiko and Miyako Baby 20"
},
{
requires: '$CounterContainer.nursery gte 3 and $mitsuko.hasFlag("owned") and $emiko.hasFlag("met") and ($emiko.ageReal gte .6 and $emiko.ageReal lt 1)',
chance: 100,
link: "Emiko and Miyako Baby 21"
},
{
requires: '$mitsuko.isHere and $CounterContainer.nursery gte 3 and $emiko.hasFlag("met") and $mitsuko.hasFlag("owned") and ($emiko.ageReal gte .6 and $emiko.ageReal lt 1) and ($clock.hour gte 5 and $clock.hour lt 22)',
chance: 100,
link: "Emiko and Miyako Baby 22"
},
{
requires: '$mitsuko.isHere and $CounterContainer.nursery gte 3 and $emiko.hasFlag("met") and $mitsuko.hasFlag("owned") and ($emiko.ageReal gte .6 and $emiko.ageReal lt 1)',
chance: 100,
link: "Emiko and Miyako Baby 23"
},
{
requires: '$CounterContainer.nursery gte 3 and $emiko.hasFlag("met") and ($emiko.ageReal gte .6 and $emiko.ageReal lt 1)',
chance: 100,
link: "Emiko and Miyako Baby 24"
},
{
requires: '$CounterContainer.nursery gte 3 and $emiko.hasFlag("met") and ($emiko.ageReal gte .6 and $emiko.ageReal lt 1)',
chance: 100,
link: "Emiko and Miyako Baby 25"
},
{
requires: '$CounterContainer.nursery gte 3 and $emiko.hasFlag("met") and ($emiko.ageReal gte .6 and $emiko.ageReal lt 1)',
chance: 100,
link: "Emiko and Miyako Baby 26"
},
{
requires: '$CounterContainer.nursery gte 3 and $emiko.hasFlag("met") and ($emiko.ageReal gte .6 and $emiko.ageReal lt 1)',
chance: 100,
link: "Emiko and Miyako Baby 27"
},
{
requires: '$CounterContainer.nursery gte 3 and $emiko.hasFlag("met") and $mitsuko.hasFlag("owned") and ($emiko.ageReal gte .6 and $emiko.ageReal lt 1)',
chance: 100,
link: "Emiko and Miyako Baby 28"
},
{
requires: '$CounterContainer.nursery gte 3 and $emiko.hasFlag("met") and $mitsuko.hasFlag("owned") and ($emiko.ageReal gte .6 and $emiko.ageReal lt 1) and ($clock.hour gte 5 and $clock.hour lt 22)',
chance: 100,
link: "Emiko and Miyako Baby 29"
},
{
requires: '$CounterContainer.nursery gte 3 and $emiko.hasFlag("met") and ($emiko.ageReal gte .6 and $emiko.ageReal lt 1)',
chance: 100,
link: "Emiko and Miyako Baby 30"
},
{
requires: '$CounterContainer.nursery gte 3 and $emiko.hasFlag("met") and ($emiko.ageReal gte 1 and $emiko.ageReal lt 3) and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Emiko and Miyako Baby 31"
},
{
requires: '$mitsuko.isHere and $CounterContainer.nursery gte 3 and $emiko.hasFlag("met") and $mitsuko.hasFlag("owned") and ($emiko.ageReal gte 1 and $emiko.ageReal lt 3) and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Emiko and Miyako Baby 32"
},
{
requires: '$CounterContainer.nursery gte 3 and $emiko.hasFlag("met") and ($emiko.ageReal gte 1 and $emiko.ageReal lt 3) and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Emiko and Miyako Baby 33"
},
{
requires: '$CounterContainer.nursery gte 3 and $mitsuko.hasFlag("owned") and $emiko.hasFlag("met") and ($emiko.ageReal gte 1 and $emiko.ageReal lt 3) and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Emiko and Miyako Baby 34"
},
{
requires: '$CounterContainer.nursery gte 3 and $emiko.hasFlag("met") and ($emiko.ageReal gte 1 and $emiko.ageReal lt 3) and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Emiko and Miyako Baby 35"
},
{
requires: '$CounterContainer.nursery gte 3 and $emiko.hasFlag("met") and ($emiko.ageReal gte 1 and $emiko.ageReal lt 3) and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Emiko and Miyako Baby 36"
},
{
requires: '$CounterContainer.nursery gte 3 and $emiko.hasFlag("met") and ($emiko.ageReal gte 1 and $emiko.ageReal lt 3) and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Emiko and Miyako Baby 37"
},
{
requires: '$makiVisit and $CounterContainer.nursery gte 3 and $emiko.hasFlag("met") and ($emiko.ageReal gte 1 and $emiko.ageReal lt 3) and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Emiko and Miyako Baby 38"
},
{
requires: '$makiVisit and $CounterContainer.nursery gte 3 and $emiko.hasFlag("met") and ($emiko.ageReal gte 1 and $emiko.ageReal lt 3) and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Emiko and Miyako Baby 39"
},
{
requires: '$makiVisit and $CounterContainer.nursery gte 3 and $emiko.hasFlag("met") and ($emiko.ageReal gte 1 and $emiko.ageReal lt 3) and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Emiko and Miyako Baby 40"
},
{
requires: '$makiVisit and $CounterContainer.nursery gte 3 and $emiko.hasFlag("met") and ($emiko.ageReal gte 1 and $emiko.ageReal lt 3) and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Emiko and Miyako Baby 41"
},
{
requires: '$makiVisit and $makiMitsukoGodmother is 3 and $emiko.hasFlag("met") and ($emiko.ageReal gte 1 and $emiko.ageReal lt 3) and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Maki Emiko and Miyako 1"
},
{
requires: "$anna.isHere and $kids.some(function (k) { return (k.ageReal <= 2); }) and ($clock.hour gte 6 and $clock.hour lt 22) and $CounterContainer.nursery gte 3",
chance: 100,
link: "Anna Nursery Work 1"
},
{
requires: "$anna.isHere and $kids.some(function (k) { return (k.ageReal <= 2); }) and ($clock.hour gte 6 and $clock.hour lt 22) and $CounterContainer.nursery gte 3",
chance: 80,
link: "Anna Nursery Work 2"
},
{
requires: "$anna.isHere and $kids.some(function (k) { return k.motherId === State.variables.anna.id && (k.ageReal <= 2); }) and ($clock.hour gte 6 and $clock.hour lt 22) and $CounterContainer.nursery gte 3",
chance: 100,
link: "Anna Nursery Work 3"
},
{
requires: "$eve.isHere and $kids.some(function (k) { return (k.ageReal <= 2); }) and ($clock.hour gte 6 and $clock.hour lt 22) and $CounterContainer.nursery gte 3",
chance: 100,
link: "Eve Nursery Work 1"
},
{
requires: "$eve.isHere and $kids.some(function (k) { return (k.ageReal <= 2); }) and ($clock.hour gte 6 and $clock.hour lt 22) and $CounterContainer.nursery gte 3",
chance: 70,
link: "Eve Nursery Work 2"
},
{
requires: "$eve.isHere and $kids.some(function (k) { return (k.ageReal <= 2); }) and ($clock.hour gte 6 and $clock.hour lt 22) and $CounterContainer.nursery gte 3",
chance: 100,
link: "Eve Nursery Work 3"
},
{
requires: "$eve.isHere and not $eve.isPregnant and $kids.some(function (k) { return k.motherId === State.variables.eve.id && k.fatherId === State.variables.player.id && (k.ageReal < .7); }) and $eve.affection gte 700 and $eve.fear lte 250 and ($clock.hour gte 18 and $clock.hour lt 22) and $CounterContainer.nursery gte 3",
chance: 80,
link: "Eve Breastfeeding Nursery Fun 1"
},
{
requires: "$misaki.isHere and $misaki.hasFlag('owned') and $kids.some(function (k) { return (k.ageReal <= 2); }) and ($clock.hour gte 6 and $clock.hour lt 22) and $CounterContainer.nursery gte 3",
chance: 100,
link: "Misaki Nursery Work 1"
},
{
requires: "$misaki.isHere and $misaki.hasFlag('owned') and $kids.filter(function (k) { return k.ageReal <= 1; }).length gte 2 and ($clock.hour gte 6 and $clock.hour lt 22) and $CounterContainer.nursery gte 3",
chance: 100,
link: "Misaki Nursery Work 2"
},
{
requires: "$misaki.isHere and $misaki.hasFlag('owned') and $kids.some(function (k) { return k.motherId === State.variables.misaki.id && (k.ageReal <= 2); }) and ($clock.hour gte 6 and $clock.hour lt 22) and $CounterContainer.nursery gte 3",
chance: 100,
link: "Misaki Nursery Work 3"
},
{
requires: "$misaki.isHere and $misaki.hasFlag('owned') and $kids.some(function (k) { return (k.ageReal <= 2); }) and ($clock.hour gte 6 and $clock.hour lt 22) and $CounterContainer.nursery gte 3",
chance: 100,
link: "Misaki Nursery Work 4"
},
{
requires: "(setup.Util.anybodyHere() and $misaki.isHere and $eve.isHere) and $kids.some(function (k) { return k.motherId === State.variables.misaki.id && (k.ageReal >= 1 && k.ageReal <= 2); }) and ($clock.hour gte 6 and $clock.hour lt 22) and $CounterContainer.nursery gte 3",
chance: 100,
link: "Peek A Boobies 1"
},
{
requires: '$bridgette.isHere and $bridgette.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Bridgette WTE 6"
},
{
requires: '$mansionChristmasDec isnot "reject" and $clock.isDecember and $clock.day gte 10 and $titch.hasFlag("owned")',
chance: 100,
link: "Titch Christmas 1"
},
{
requires: '$titch.hasFlag("owned") and $mully.hasFlag("owned")',
chance: 100,
link: "Titch and Mully Ambient Scene 1"
},
{
requires: "$kids.some(function (k) { return (k.ageReal <= 2); }) and ($clock.hour gte 6 and $clock.hour lt 22) and $titch.hasFlag('owned') and $CounterContainer.nursery gte 3",
chance: 100,
link: "Titch Babies 1"
},
{
requires: 'setup.Util.nobodyHere() and not $makiVisit and $morichiMeet gte 7 and $clock.dayOfWeek is 6 and ($clock.day gte 8 and $clock.day lte 14) and ($clock.hour gte 12 and $clock.hour lt 17)',
chance: 100,
link: "Maki Arrival Event List"
},
{
requires: 'setup.Util.nobodyHere()',
chance: 25,
link: "Phone Call Event List"
}
]>>
<</initialisation>>\
<<description>>
<<if $CounterContainer.nursery lte 1>>
<<if ($clock.hour gte 10 and $clock.hour lt 17)>>\
Several workers move about the space. Each focused on the task at hand. The smell of freshly cut wood and paint fills the air, accompanied by the sound of a hammer being used somewhere deeper in the space.
<<talk "thought">>This is going to make a really good area for children. Sleeping space as well as a play area.<</talk>>\
Pleased by the thought, you allow yourself a small smile as you survey what is rapidly becoming a nursery.
Your thoughts momentarily turn to the dusty attic, realizing it is going to be even more cluttered now that there's less space to store things, but knowing deep down that the nursery was a good idea.
<<else>>\
With the construction crew gone for the day, the new nursery area seems devoid of life. Lumber, cans of paint, ladders, and a wide assortment of tools fill the area.
As your eyes drift over the area, you see several boxes piled in one area, the pictures on the sides of the boxes indicating that their contents include cribs, mobiles, and other things that will be needed for children once the space is complete.
Taking a deep breath, you fill your lungs with the scent of freshly cut wood and paint, with a faint undertone of drywall.
<<talk "thought">>I wonder how long this smell will last before the room smells of dirty diapers and milk?<</talk>>\
Mildly amused by the train of thought, you survey the space once more, trying to picture it complete, with children running and playing.
<</if>>\
<<elseif $CounterContainer.nursery lte 2>>
<<if $clock.hour gte 10 and $clock.hour lt 17>>\
Several workers move about the space. Each focused on the task at hand. The sounds of saws and hammers from the last few days have been replaced with sounds of sweeping and assembling of cribs.
<<talk "thought">>This is going to make a really nice nursery.<</talk>>\
Pleased with the realization that they will be done soon, you allow yourself a small smile as you survey what is rapidly becoming a new area for children to play and learn.
Your thoughts momentarily turn to the dusty attic, realizing it is going to be even more cluttered now that there's less space to store things, but knowing deep down that an area just for the children was a good idea.
<<else>>\
With the construction crew gone for the day, the nursery seems devoid of life. Lumber, cans of paint, ladders, and a wide assortment of tools fill the area.
As your eyes drift over the area, you see several boxes piled in one of the room's corners, the pictures on the sides of the boxes indicating that their contents include cribs, baby swings, and other things that will be needed once the room is full of little ones.
Taking a deep breath, you fill your lungs with the scent of freshly cut wood and paint, with a faint undertone of drywall.
<<talk "thought">>I wonder how long this smell will last before the room smells of dirty diapers and sour milk?<</talk>>\
Mildly amused by the train of thought, you survey the space once more, easily able to picture the room in use now that construction is nearly complete.
<</if>>\
<<else>>
With cribs along the walls, a chair dominating one corner of the room along with a shelf full of baby books, and a pair of baby swings near the chair, the nursery has a cozy feel to it.
The cribs are all the same, light colored wood and evenly spaced along the walls.
In contrast, the chair looks to be a recliner, dark blue with a plastic cover on it.
A single book rests on top of the book shelf beside a rattle, both within easy reach of anyone sitting in the chair.
The walls are a light shade of green with pictures of babies holding balloons, and the floor is a light shade of blue that makes you think of water.
<</if>>
<<if $CounterContainer.nursery lte 1>>
<<getbackground "mansion/nursery" "png" "1">>
<<elseif $CounterContainer.nursery lte 2>>
<<getbackground "mansion/nursery" "png" "2">>
<<else>>
<<getbackground "mansion/nursery" "png">>
<</if>>\
<</description>>Your attention is drawn to one wall of the new nursery where two of the construction people are painting a bright and friendly mural along one wall where the cribs will eventually go.
At the same time, another worker brushes past you without a word, handing a tool to one of the other workers before returning to their own task.Within the darkened room, looming shapes that you can only assume are half assembled cribs and other items for the nursery look almost like creatures lurking in the dark.
Fighting back the sudden unsettling feeling, you refrain from entering the room further.
<<talk "thought">>I'm sure it's going to be a warm and welcoming room once complete.<</talk>>\The room is lit by only a small nightlight, the smell of cleaning supplies clear in the air.The light coming through the skylight bathes the room in a warm glow, complementing the brightly colored murals along the walls.You can't help but notice that the room somehow smells clean, likely from the chemicals used to wipe everything down and keep it sanitary. Your attention turns to the details of the room, straying over the interior and noticing that everything seems to be neatly put away in its designated place.Very softly, you can hear music playing from a small stereo in the corner of the room. Its sound soothing in a way that makes you instinctively want to relax.
<<talk "thought">>I bet that could put almost anyone to sleep.<</talk>>\
You muse to yourself.Somewhere you can hear the sound of toys being moved. Likely someone putting things away or rearranging items.Clearly sleeping, you can see a baby in one of the cribs. The lights don't seem to bother the little one as they breathe softly as they slumber.The magical sound of a giggling baby fills your ears.
You instinctively look toward the sound, only to see little arms and legs flailing at the air while the laughter only seems to grow.A small night light casts the nursery in a soft glow. The warm colors of the walls somehow making the room feel comforting and putting you at ease. Very faintly, you can hear the soft sound of a baby breathing as it sleeps.<<set $kid to $kids.filter(function (k) { return (k.ageReal <= 2); }).random()>>You can hear Anna's voice, animated and full of life. When your eyes fall on her, you see her sitting in the chair in the nursery, reading a story to $kid.nickOrName who is cradled in her arms.
<<unset $kid>><<set $kid to $kids.filter(function (k) { return (k.ageReal <= 2); }).random()>>Anna speaks softly to little $kid.nickOrName, reassuring $kid.him as she changes $kid.his_ diaper. Each of her movements are precise with no wasted effort even as she drops the old diaper into the diaper bin.
Once the new diaper is in place, she smiles down at $kid.nickOrName and brushes $kid.his_ pudgy cheek affectionately.
<<talk "anna">>All done now.<</talk>>\
She says before picking $kid.him up off the changing table.
<<unset $kid>><<set $kid to $kids.filter(function (k) { return k.motherId === State.variables.anna.id && (k.ageReal <= 2); }).random()>>Rocking in the rocking chair, Anna has a content look on her face as she hums a tune softly.
At her breast, $kid.nickOrName suckles hungrily at his mother's bosom.
From where you are standing, you can see the baby drifting to sleep, $kid.his_ lips going slack for a second before latching back on to Anna's nipple, only to go slack again.
You see Anna look down at her child, using one hand to brush a stray strand of hair from $kid.his_ brow before putting $kid.him back to bed and tucking her breast back into her top.
<<unset $kid>><<set $kid to $kids.filter(function (k) { return (k.ageReal <= 2); }).random()>>Eve kneels beside one of the cribs, her gaze so intense that she doesn't even notice you as you enter. Her face is pressed against the bars as she looks.
<<talk "eve">>I wish you were bigger, then we could play.<</talk>>\
With a little grin, she reaches out and affectionately tickles $kid.nickOrName's foot, looking a little disappointed as $kid.he sleeps right through it.
<<unset $kid>><<set $kid to $kids.filter(function (k) { return (k.ageReal <= 2); }).random()>>With a look of horror on her face that could rival any horror movie victim, Eve works to change $kid.nickOrName's diaper. Her arms stretch as far as they can reach, as if somehow she can distance herself from the task at hand.
But then you see her half watching you from the corner of her eye, making you wonder how much of this is a show for your behalf.
It's only then that you start to notice how practiced her movements are, how casually she cleans up the mess and discards the soiled diaper into the disposal bin.
<<talk "eve">>That was nasty.<</talk>>\
Eve says bluntly before scooping the child up in her arms for a little hug.
<<unset $kid>><<set $kid to $kids.filter(function (k) { return (k.ageReal <= 1); }).random()>>Eve is laying on her belly on the floor, inches from baby $kid.nickOrName's face as she grins at $kid.him.
If she makes a silly face, you don't see it, but $kid.nickOrName flails $kid.his_ little arms and giggles happily.
Then you see Eve's lips purse slightly just before the hair on $kid.nickOrName's brow flutters slightly.
Almost instantly there's a renewed round of laughter.
<<unset $kid>><<set $kid to $kids.filter(function (k) { return (k.ageReal <= 2); }).random()>>A little smile on her lips, Misaki rocks in the chair in the nursery, singing softly to the little one sleeping in her arms.
<<unset $kid>><<set $kid to $kids.filter(function (k) { return (k.ageReal <= 2); }).random()>><<set $kid2 to $kids.filter(function (k) { return (k.ageReal <= 2 && State.variables.kid.id !== k.id); }).random()>>
If it were not for the soft humming sound, you would think all three were sleeping. A serene looking Misaki is sitting in the large plush chair, one sleeping baby in each arm.
Misaki's head tilts slightly, angling toward you before she smiles faintly.
<<talk "thought">>She looks so happy.<</talk>>\
Even as you think the thought, her head leans one way, brushing her cheek against the brow of one child before doing the same to the other.
<<unset $kid>>
<<unset $kid2>><<set $kid to $kids.filter(function (k) { return k.motherId === State.variables.misaki.id && ( k.ageReal <= 2); }).random()>>A soft moan pulls your attention to a content looking Misaki resting in the nursery chair. In her arms is little $kid.nickOrName, feeding eagerly at $kid.his_ mother's breast.
<<unset $kid>><<set $kid to $kids.filter(function (k) { return (k.ageReal <= 2); }).random()>>Talking softly, soothingly, Misaki stands over the changing table, her hands moving as she changes $kid.nickOrName's diaper. Each of her movements is slow and deliberate, ensuring that she does the job right without making a mess.
<<talk "misaki">>Told you it wouldn't be so bad.<</talk>>\
Misaki say with a happy cooing sound, a sound quickly echoed by $kid.nickOrName and legs kicking in their fresh clean diaper.
Meanwhile, Misaki moves her foot, finding the diaper bin with her foot before bending to drop the old diaper into the container.
Quickly washing her hands with the hand sanitizer at the changing table, she then scoops up the child in a big hug.
<<talk "misaki">>All better now. We can sit and cuddle for a little while.<</talk>>\
Smiling, she sits in the comfy chair with little $kid.nickOrName cradled safely in her arms.
<<unset $kid>>5k for main room, plus $3000 each room. Total of 20k.
Core room for a general play area for all kids. Then 4 rooms off of that, one for babies, one for toddlers, one for under 8 and one for over 8?
For the improvements sidebar maybe it can be a case of
Mansion Improvements -> Nursery -> Info page with options here. (Individual and bundled options, time frame, mention of the deal the contractor team is giving)
Remodeling of the bedrooms can be done at any time too. We have a host of colors and can use that to simply interchange everything already there.
Guest bedrooms.
Maybe we can do a thing where the pc has the option to rent spare rooms to his adult kids for passive cash.
Something to consider for the future. I just figured if they lived there, you could put them to work.
Adult kids scenes:
EX) PC can be bad ass telling his adult kids to stop being so loud fucking in the house
Discounts that are related to construction crew relations? (Maybe even tie the bundle options into a scene that appears at certain rapport to unlock the deals.)Stages:
Phase 0 ()- location does not exist and is inaccessible
Phase 1 (days 1-3)- Main construction
Phase 2 (day 4)- finishing touches
Phase 3 (day 5+)- location as normal
Variable name: $CounterContainer.nursery
/* Construction Nursery Triggers */
<<run $player.addFlag("Construction_in_progress")>>
<<run $player.addEvent(
"Trigger for Nursery phase 1",
(function () {
var due = $clock.clone();
due.day += 1; /* The following day at 7:00am */
due.hour = 7;
due.minute = 0;
return due.toDate();
})(),
function () {
State.variables.CounterContainer.nursery = 1;
}
)>>
<<run $player.addEvent(
"Trigger for Nursery phase 2",
(function () {
var due = $clock.clone();
due.day += 4; /* 4 days (from the call) later at 7:00am */
due.hour = 7;
due.minute = 0;
return due.toDate();
})(),
function () {
State.variables.CounterContainer.nursery = 2;
}
)>>
<<run $player.addEvent(
"Trigger for Nursery phase 3",
(function () {
var due = $clock.clone();
due.day += 5; /* 5 days (from the call) later at 7:00am */
due.hour = 7;
due.minute = 0;
return due.toDate();
})(),
function () {
State.variables.CounterContainer.nursery = 3;
State.variables.player.deleteFlag("Construction_in_progress");
}
)>>
TODO list (For whomever adds this scene to the game)
To check all counters:
Object.values(CounterContainer).some(function (k) { return k <= 1; })
Add the following lines to the files specified
init.twee:
<<set $CounterContainer = {
nursery: 0,
};>>
saves.js:
/* Just for the first time */
// Upgrade save object version to xxx.
if (save.version === xxx) {
save.state.history.forEach(moment => {
const mv = moment.variables;
//Initialize Nursery Variable
if (!mv.hasOwnProperty('CounterContainer')) {
mv.CounterContainer = {
nursery: 0,
};
}
});
save.version = xxx;
}
/* For additional counters */
// Upgrade save object version to xxx.
if (save.version === xxx) {
save.state.history.forEach(moment => {
const mv = moment.variables;
//Initialize Nursery Variable
if (!mv.CounterContainer.hasOwnProperty('NEW__COUNTER__NAME')) {
mv.CounterContainer["NEW__COUNTER__NAME"] = 0;
}
});
save.version = xxx;
}<<initialisation>>
<<set _here.name to "Pantry", _here.region to "Mansion">>
/% Cleanliness %/
<<set _here.cleaning.demand to setup.Priority.Low>>
/% Exits %/
<<set _here.exits = [
{
show: "true",
pass: "true",
link: "<<link [[Kitchens|kitchens]]>><<addtime { minute : 1 }>><</link>>"
}
]>>
/% Events %/
<<set _here.events = [
{
requires: 'setup.Util.anybodyHere()',
chance: 100,
link: "mansionCatchall"
},
{
requires: "setup.Util.nobodyHere()",
chance: 100,
link: "Pantry 1"
},
{
requires: "setup.Util.nobodyHere() and ($clock.hour gte 6 and $clock.hour lt 20)",
chance: 100,
link: "Pantry 2"
},
{
requires: "setup.Util.nobodyHere() and ($clock.hour gte 6 and $clock.hour lt 20)",
chance: 100,
link: "Pantry 3"
},
{
requires: "setup.Util.nobodyHere()",
chance: 100,
link: "Pantry 4"
},
{
requires: "setup.Util.nobodyHere() and ($clock.hour gte 6 and $clock.hour lt 20)",
chance: 100,
link: "Pantry 5"
},
{
requires: 'setup.Util.nobodyHere() and $bridgette.hasFlag("owned") and $player.hasFlag("bridgetteFertility5") and not $player.hasFlag("bridgetteFertility6") and not $player.hasFlag("delayBridgetteFertilityPart6") and ($clock.hour gte 10 and $clock.hour lte 15)',
chance: 100,
link: "Submitted Bridgette Fertility Restoration Part 6"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Mitsuko Scene 29"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Mitsuko Scene 31"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Mitsuko Scene 41"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and ($mitsuko.affection gte 600 or $mitsuko.trust gte 600) and ($clock.hour gte 20 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Mitsuko Scene 43"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and $zachVisit and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Mitsuko and Zach Flirt Attempt 1"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and $zachVisit and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Mitsuko and Zach Flirt Attempt 2"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and $zachVisit and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Mitsuko and Zach Flirt Attempt 3"
},
{
requires: '$eve.isHere and ($anna.eyeColor is setup.Character.EyeColor.Green and $anna.hairColor is setup.Character.HairColor.Maroon) and $eve.fear lt 800 and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Look Alike Anna Eve Ambient Scene 1"
},
{
requires: "$mitsuko.isHere and $mitsuko.hasFlag('owned') and $zachVisit and ($clock.hour gte 6 and $clock.hour lt 22)",
chance: 100,
link: "Submitted Mitsuko and Zach Chat 2"
},
{
requires: 'setup.Util.anybodyHere() and $anna.isHere and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Anna Interactive Scene 4"
},
{
requires: 'setup.Util.anybodyHere() and $anna.isHere and ($anna.affection lte 650 and $anna.affection gte 350) and $anna.fear lte 600 and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Anna Interactive Scene 9"
},
{
requires: 'setup.Util.anybodyHere() and $anna.isHere and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Anna Interactive Scene 14"
},
{
requires: 'setup.Util.anybodyHere() and $anna.isHere and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Anna Interactive Scene 17"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and ($eve.affection lte 800 and $eve.affection gte 450) and $eve.fear lte 700 and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Eve Interactive Scene 9"
},
{
requires: "(setup.Util.anybodyHere() and $anna.isHere and $jen.isHere) and ($annaJen gte 3 and $annaJen lte 8) and $jen.hasFlag('owned') and ($clock.hour gte 5 and $clock.hour lt 18)",
chance: 100,
link: "Submitted Jen and Anna Work Scene 1"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and ($clock.hour gte 6 and $clock.hour lt 18) and $eve.isPregnant and $eve.pregnancyWeek gte 18',
chance: 75,
link: "Eve Pregnant Scene 2"
},
{
requires: 'setup.Util.anybodyHere() and ($anna.isHere and $eve.isHere) and $anna.isPregnant and $anna.pregnancyWeek gte 24 and $eve.isPregnant and $eve.pregnancyWeek gte 24 and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 10,
link: "Anna Eve Pregnancy Ambient 1"
},
{
requires: '$bridgette.isHere and $bridgette.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Bridgette WTE 6"
},
{
requires: 'setup.Util.anybodyHere() and $jen.isHere and $jen.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 45,
link: "Submitted Jen Scene 4"
},
{
requires: 'setup.Util.anybodyHere() and $jen.isHere and $jen.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 25,
link: "Submitted Jen Scene 5"
},
{
requires: 'setup.Util.anybodyHere() and $misaki.isHere and $rey.isHere and $rey.hasFlag("owned") and $misaki.hasFlag("owned") and $misaki.hasPenis and ($clock.hour gte 8 and $clock.hour lt 18)',
chance: 100,
link: "Futa Misaki on Rey 1"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $mitsuko.hasFlag("owned") and ($mitsuko.affection lte 650 and $mitsuko.affection gte 300) and $mitsuko.fear gte 400 and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Submitted Mitsuko Scene 2"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $mitsuko.hasFlag("owned") and ($mitsuko.affection lte 200 or $mitsuko.trust lte 350 or $mitsuko.fear gte 750) and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Scene 5"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $mitsuko.hasFlag("owned") and not $player.inventory.includes("mitsukos_dagger") and not $mitsuko.inventory.includes("mitsukos_dagger") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Scene 10"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Mitsuko Scene 27"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Mitsuko Scene 40"
},
{
requires: '$mitsuko.isHere and $makiVisit and $maki.affection gte 700 and $maki.trust gte 600 and $mitsuko.isPregnant and $mitsuko.pregnancyWeek gte 27 and $mitsukoBubbles gte 7 and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
override: true,
link: "Submitted Maki Mitsuko Godmother Scene 1"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 1"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 3"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 4"
},
{
requires: 'setup.Util.nobodyHere() and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 5"
},
{
requires: 'setup.Util.nobodyHere() and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 6"
},
{
requires: 'setup.Util.nobodyHere() and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 7"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 8"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 9"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 10"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 11"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 14"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 15"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 16"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 19"
},
{
requires: '$eve.isHere and $makiVisit and $eve.affection gte 450 and $eve.fear lte 400 and ($clock.hour gte 21 and $clock.hour lt 22)',
chance: 100,
link: "Maki and Bubbles Pantry Scene 1"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $makiVisit and $mitsuko.hasFlag("owned") and ($mitsukoBubbles gte 5 and $mitsukoBubbles lte 10) and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "Mitsuko and Maki Fun Scene 1"
},
{
requires: 'setup.Util.anybodyHere() and $jen.isHere and $jen.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 75,
link: "Submitted Jen Scene 3"
},
{
requires: 'setup.Util.anybodyHere() and ($jen.isHere and $mitsuko.isHere) and $jen.hasFlag("owned") and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 10,
link: "Submitted Jen Mitsuko Ambient 1"
},
{
requires: 'setup.Util.anybodyHere() and $sidra.isHere and $sidra.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lte 20)',
chance: 100,
link: "Sidra Ambient 2"
},
{
requires: 'setup.Util.anybodyHere() and $sidra.isHere and $sidra.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lte 20)',
chance: 100,
link: "Sidra Ambient 3"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 18 and $clock.hour lt 22)',
chance: 50,
link: "Submitted Rebekkah Non-Work Ambient 4"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 18 and $clock.hour lt 22)',
chance: 50,
link: "Submitted Rebekkah Non-Work Ambient 6"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 1"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 2"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 3"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 5"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 6"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 7"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 8"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 9"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 10"
},
{
requires: 'setup.Util.nobodyHere() and $claire.hasFlag("contact") and $claire.affection gte 400 and $claire.fear lte 500 and ($clock.hour gte 10 or $clock.hour lt 3)',
chance: 10,
link: "Submitted Claire Message Scene 1"
},
{
requires: 'setup.Util.nobodyHere() and not $makiVisit and $morichiMeet gte 7 and $clock.dayOfWeek is 6 and ($clock.day gte 8 and $clock.day lte 14) and ($clock.hour gte 12 and $clock.hour lt 17)',
chance: 100,
link: "Maki Arrival Event List"
},
{
requires: "setup.Util.nobodyHere() and not $makiVisit and ($labBubblesSmile gte 1 and $labBubblesSmile lte 10)",
chance: 25,
link: "Maki Text Smile 1"
},
{
requires: "setup.Util.nobodyHere() and not $makiVisit and ($labBubblesSmile gte 1 and $labBubblesSmile lte 10)",
chance: 25,
link: "Maki Text Smile 2"
},
{
requires: 'setup.Util.anybodyHere() and ($bridgette.isHere and $eve.isHere) and $bridgette.hasFlag("owned") and $bridgette.affection gte 600 and $bridgette.fear lte 300 and $bridgette.trust gte 550 and not $bridgette.hasFlag("eveTrueAge") and not $eve.hasFlag("virgin")',
chance: 100,
link: "Submitted Bridgette EveTrueAge"
},
{
requires: 'setup.Util.anybodyHere() and $bridgette.isHere and $bridgette.hasFlag("owned") and $mitsuko.hasFlag("owned") and ($clock.hour gte 18 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Bridgette Pantry Scene 1"
},
{
requires: 'setup.Util.anybodyHere() and not $bridgette.hasFlag("applePie") and $bridgette.isHere and $bridgette.hasFlag("owned") and $mitsuko.hasFlag("owned") and $bridgette.cooking gte 70 and ($clock.hour gte 18 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Bridgette Pantry Scene 2"
},
{
requires: 'setup.Util.anybodyHere() and $bridgette.isHere and $bridgette.hasFlag("owned") and $mitsuko.hasFlag("owned") and $bridgette.hasFlag("servedPie") and not $bridgette.hasFlag("pieSuccess") and ($clock.hour gte 18 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Bridgette Pantry Scene 3"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $mitsuko.hasFlag("owned") and $mitsuko.hasPenis and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 50,
link: "Submitted Mitsuko Futa Scene 2"
},
{
requires: 'setup.Util.anybodyHere() and $olivia.hasFlag("stayHome") and $olivia.affection gte 400 and $olivia.fear lte 650 and ($clock.hour gte 16 and $clock.hour lt 20)',
chance: 50,
link: "Olivia Calling Gateway"
},
{
requires: '($genericSlaves.some(function (gs) { return (gs.hasFlag("owned") && (gs.nature === setup.Character.PersonalityAspects.Modest || gs.nature === setup.Character.PersonalityAspects.Shy)); })) and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "Modest Sweep 1"
},
{
requires: '($genericSlaves.some(function (gs) { return (gs.hasFlag("owned") && (gs.nature === setup.Character.PersonalityAspects.Shy)); })) and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "Shy Sweep 1"
},
{
requires: 'setup.Util.nobodyHere()',
chance: 25,
link: "Phone Call Event List"
}
]>>
<</initialisation>>\
<<description>> /% Otherwise display this location's descriptive text %/ \
The pantry is a long room with a narrow aisle down the middle. To each side is stored a host of canned, bottled, and boxed foods. When fully stocked, it would be enough food to feed the household, even filled to capacity, for weeks.
<<getbackground "mansion/pantry" "png">>
<</description>>You have to turn on the light in the room to see much of anything. Without windows, the room is shrouded in perpetual darkness without the light.When you start to open the door to the pantry, the first thing you notice is that the lights are on.
Curious, you look down the isle to see Anna busy organizing some of the food on the shelves.
<<movenpc "anna" "pantry">>You can hear sound from inside the panrty even before you open the door.
There, inside of the long room is Anna, mop in hand as she cleans the floor of the room.
<<movenpc "anna" "pantry">>The lights flicker on at the flip of a switch. The room's chill air makes you feel just a little cold.Stepping just inside of the room, you can see Anna looking for something. It takes her a moment, but she pulls a can of something off of a shelf and adds it to the small cart beside her. It looks like she's busy picking out items for a future meal.
<<movenpc "anna" "pantry">><<initialisation>>
<<set _here.name to "Sauna", _here.region to "Mansion">>
/% Cleanliness %/
<<set _here.cleaning.demand to setup.Priority.Low>>
/% Exits %/
<<set _here.exits = [
{
show: "true",
pass: "true",
link: "<<link [[Home Gym|gym]]>><<addtime { minute : 1 }>><</link>>"
},
{
show: "true",
pass: "true",
link: "<<link [[Bathing Room|bathing room]]>><<addtime { minute : 1 }>><</link>>"
}
]>>
/% Events %/
<<set _here.events = [
{
requires: 'setup.Util.anybodyHere()',
chance: 100,
link: "mansionCatchall"
},
{
requires: "setup.Util.nobodyHere()",
chance: 100,
link: "sauna 1"
},
{
requires: "setup.Util.nobodyHere() and ($clock.hour gte 20 or $clock.hour lt 6)",
chance: 100,
link: "sauna 2"
},
{
requires: "setup.Util.nobodyHere() and ($clock.hour gte 6 and $clock.hour lt 20)",
chance: 100,
link: "sauna 3"
},
{
requires: "setup.Util.nobodyHere()",
chance: 100,
link: "sauna 4"
},
{
requires: "setup.Util.nobodyHere() and ($clock.hour gte 5 and $clock.hour lt 22)",
chance: 70,
link: "sauna 5"
},
{
requires: 'setup.Util.nobodyHere() and $bridgette.hasFlag("owned") and $player.hasFlag("bridgetteFertility5") and not $player.hasFlag("bridgetteFertility6") and not $player.hasFlag("delayBridgetteFertilityPart6") and ($clock.hour gte 10 and $clock.hour lte 15)',
chance: 100,
link: "Submitted Bridgette Fertility Restoration Part 6"
},
{
requires: 'setup.Util.anybodyHere() and $jen.isHere and $jen.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 25,
link: "Submitted Jen Scene 5"
},
{
requires: "(setup.Util.anybodyHere() and $anna.isHere and $jen.isHere) and ($annaJen gte 3 and $annaJen lte 8) and $jen.hasFlag('owned') and ($clock.hour gte 5 and $clock.hour lt 18)",
chance: 100,
link: "Submitted Jen and Anna Work Scene 1"
},
{
requires: '$mitsuko.isHere and $makiVisit and $maki.affection gte 700 and $maki.trust gte 600 and $mitsuko.isPregnant and $mitsuko.pregnancyWeek gte 27 and $mitsukoBubbles gte 7 and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
override: true,
link: "Submitted Maki Mitsuko Godmother Scene 1"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 18 and $clock.hour lt 22)',
chance: 50,
link: "Submitted Rebekkah Non-Work Ambient 4"
},
{
requires: '$rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 18 and $clock.hour lt 22)',
chance: 50,
link: "Submitted Rebekkah Non-Work Ambient 6"
},
{
requires: '$rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 18 and $clock.hour lt 22)',
chance: 50,
link: "Submitted Rebekkah Non-Work Ambient 8"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 1"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 2"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 3"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 5"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 6"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 7"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 8"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 9"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 10"
},
{
requires: 'setup.Util.anybodyHere() and $yami.isHere and $jen.isHere and $jen.hasFlag("owned")and $yami.hasFlag("contact") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Jen and Yami Sauna Ambient 2"
},
{
requires: 'setup.Util.anybodyHere() and $yami.isHere and $jen.isHere and $jen.hasFlag("owned")and $yami.hasFlag("contact") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Jen and Yami Sauna Ambient Scene 1"
}
]>>
<</initialisation>>\
<<description>>
The sauna is a simple room that's perhaps fifteen foot long and eight foot wide.
Like the floors, the walls are made of wood, bright, almost orange in color.
Long benches line two of the walls, each long enough to easily lay upon if you wished to do so.
In the center of the room is a large stone stand that comes up to your hip. The basin at the top is filled with porous black rocks. Beside the stand is a bucket of the same color wood that makes up the sauna, filled with clear water and a ladle hanging from its side.
<<getbackground "mansion/sauna" "png">>
<</description>>Opening the door of the sauna, the hot air within washes over you.When you enter the sauna, you glance around. It's warm, but not as warm as it usually would be during the day. Also, the small bucket of water only has a little water remaining in its bottom.Looking at the room, you notice that the bucket of water is full for the day and just a hint of steam is already rising off of the rocks on the stand.Just a hint of steam escapes the sauna as you open the door, followed by a wave of warm humid air washing over you.Entering the sauna, the room's heat washes over you, steam leaking out of the door.
<<talk "thought">>Someone was in here recently. I wonder which one of the girls it was?<</talk>>\<<initialisation>>
<<set _here.name to "Servant Area", _here.region to "Mansion">>
/% Cleanliness %/
<<set _here.cleaning.demand to setup.Priority.Low>>
/% Exits %/
<<set _here.exits = [
{
show: "true",
pass: "true",
link: "<<link [[Entry Hall|entryHall]]>><<addtime { minute : 1 }>><</link>>"
},
{
show: "true",
pass: "true",
link: "<<link [[NW Servant Room|NW servant room]]>><<addtime { minute : 1 }>><</link>>"
},
{
show: "true",
pass: "true",
link: "<<link [[NE Servant Room|NE servant room]]>><<addtime { minute : 1 }>><</link>>"
},
{
show: "true",
pass: "true",
link: "<<link [[SW Servant Room|SW servant room]]>><<addtime { minute : 1 }>><</link>>"
},
{
show: "true",
pass: "true",
link: "<<link [[SE Servant Room|SE servant room]]>><<addtime { minute : 1 }>><</link>>"
},
{
show: "true",
pass: "true",
link: "<<link [[Servant Bathroom|servant bathroom]]>><<addtime { minute : 1 }>><</link>>"
},
{
show: "$CounterContainer.childPlayArea gte 1",
pass: "true",
link: "<<link [[Children's Area|childrensPlayArea]]>><<addtime { minute : 1 }>><</link>>"
},
{
show: "true",
pass: "true",
link: "<<link [[Attic|attic]]>><<addtime { minute : 1 }>><</link>>"
}
]>>
/% Events %/
<<set _here.events = [
{
requires: 'setup.Util.anybodyHere()',
chance: 100,
link: "mansionCatchall"
},
{
requires: 'setup.Util.nobodyHere() and $bruce.hasFlag("annaEveHistory2") and ($clock.hour gte 20 or $clock.hour lt 6)',
override: true,
link: "Anna Eve Past 2"
},
{
requires: "setup.Util.nobodyHere()",
chance: 100,
link: "servantCommon 1"
},
{
requires: "$anna.isHere and ($clock.hour gte 20 and $clock.hour lt 22)",
chance: 100,
link: "servantCommon 2"
},
{
requires: "setup.Util.anybodyHere() and $eve.isHere and $anna.isHere and ($clock.hour gte 20 and $clock.hour lt 22)",
chance: 100,
link: "servantCommon 3"
},
{
requires: "setup.Util.nobodyHere()",
chance: 100,
link: "servantCommon 4"
},
{
requires: "setup.Util.nobodyHere()",
chance: 100,
link: "servantCommon 5"
},
{
requires: "setup.Util.nobodyHere() and ($clock.hour gte 20 and $clock.hour lt 22)",
chance: 70,
link: "servantCommon 6"
},
{
requires: "setup.Util.nobodyHere() and $weather.today is 'rainy'",
chance: 100,
link: "Rain Ambiance 2"
},
{
requires: 'setup.Util.nobodyHere() and $bridgette.hasFlag("owned") and $player.hasFlag("bridgetteFertility5") and not $player.hasFlag("bridgetteFertility6") and not $player.hasFlag("delayBridgetteFertilityPart6") and ($clock.hour gte 10 and $clock.hour lte 15)',
chance: 100,
link: "Submitted Bridgette Fertility Restoration Part 6"
},
{
requires: "$mitsuko.isHere and $mitsuko.hasFlag('owned') and $zachVisit and ($clock.hour gte 6 and $clock.hour lt 22)",
chance: 100,
link: "Submitted Mitsuko and Zach Chat 2"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Mitsuko Scene 29"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Mitsuko Scene 31"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Mitsuko Scene 41"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and ($mitsuko.affection gte 600 or $mitsuko.trust gte 600) and ($clock.hour gte 20 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Mitsuko Scene 43"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and $zachVisit and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Mitsuko and Zach Flirt Attempt 1"
},
{
requires: '$eve.isHere and ($eve.chest gte setup.Character.Chest.B) and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "Submitted Eve Big Chest Ambient Scene 2"
},
{
requires: '$misaki.isHere and ($misaki.chest gte setup.Character.Chest.DD) and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "Submitted Misaki Big Chest Scene 1"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and $zachVisit and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Mitsuko and Zach Flirt Attempt 2"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and $zachVisit and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Mitsuko and Zach Flirt Attempt 3"
},
{
requires: '$eve.isHere and ($anna.eyeColor is setup.Character.EyeColor.Green and $anna.hairColor is setup.Character.HairColor.Maroon) and $eve.fear lt 800 and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Look Alike Anna Eve Ambient Scene 1"
},
{
requires: 'setup.Util.anybodyHere() and $anna.isHere and ($anna.affection lte 650 and $anna.affection gte 350) and $anna.fear lte 600 and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Anna Interactive Scene 9"
},
{
requires: 'setup.Util.anybodyHere() and $anna.isHere and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Anna Interactive Scene 17"
},
{
requires: 'setup.Util.anybodyHere() and $anna.isHere and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Anna Interactive Scene 18"
},
{
requires: '$anna.isHere and ($clock.hour gte 18 and $clock.hour lt 20) and $anna.inventory.includes("cheap_computer")',
chance: 60,
link: "Anna Computer Writing 1"
},
{
requires: "(setup.Util.anybodyHere() and $anna.isHere and $jen.isHere) and ($annaJen gte 3 and $annaJen lte 8) and $jen.hasFlag('owned') and ($clock.hour gte 5 and $clock.hour lt 18)",
chance: 100,
link: "Submitted Jen and Anna Work Scene 1"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and $anna.isHere and $anna.hasFlag("announced") and $anna.isPregnant and $anna.pregnancyWeek gte 16 and ($clock.hour gte 20 and $clock.hour lt 23)',
chance: 100,
link: "Anna Pregnancy Ambient 2"
},
{
requires: '$anna.isHere and $kids.some(function (k) { return k.motherId === $anna.id && k.fatherId === $player.id && k.ageReal <= 2; })',
chance: 100,
link: "Anna Baby 1"
},
{
requires: '$eve.isHere and $anna.bed is setup.Character.Bed.ServantsQuarters and $kids.some(function (k) { return k.motherId === $anna.id && (k.ageReal >= .5 && k.ageReal <= 1.5); })',
chance: 100,
link: "Anna Baby 3"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and $anna.isHere and ($clock.hour gte 18 and $clock.hour lt 22) and ($annaMarried gte 2 and $annaMarried lte 7)',
chance: 100,
link: "Anna Engagement Anna and Eve Ambient 1"
},
{
requires: 'setup.Util.anybodyHere() and $anna.isHere and $eve.isHere and $anna.hasFlag("announced") and $anna.isPregnant and ($clock.hour gte 18 and $clock.hour lt 23)',
chance: 100,
link: "Auntie Eve 1"
},
{
requires: '$kids.some(function (k) { return k.ageReal <= 1; })',
chance: 100,
link: "Generic Baby 1"
},
{
requires: '$kids.some(function (k) { return k.ageReal <= 1; })',
chance: 100,
link: "Generic Baby 2"
},
{
requires: '$kids.some(function (k) { return k.ageReal <= 1; })',
chance: 100,
link: "Generic Baby 4"
},
{
requires: "$anna.isHere and ($clock.hour gte 18 or $clock.hour lt 22) and $anna.inventory.includes('anna_travel_book')",
chance: 100,
link: "Travel Book Ambient 3"
},
{
requires: "$anna.isHere and $anna.inventory.includes('ereader') and $anna.bed is setup.Character.Bed.ServantsQuarters and ($clock.hour gte 18 and $clock.hour lt 22)",
chance: 100,
link: "Submitted Anna EReader Ambient Scene 1"
},
{
requires: "setup.Util.anybodyHere() and $eve.isHere and $anna.isHere and $anna.inventory.includes('ereader') and $anna.bed is setup.Character.Bed.ServantsQuarters and ($clock.hour gte 18 and $clock.hour lt 22)",
chance: 100,
link: "Submitted Eavesdrop 49 Anna And Eve"
},
{
requires: '$eve.isHere and ($eve.affection lte 650 and $eve.affection gte 350) and $eve.fear lte 600 and ($clock.hour gte 20 and $clock.hour lt 22)',
chance: 100,
link: "Eve Interactive Scene 11"
},
{
requires: '$eve.isHere and ($clock.hour gte 6 and $clock.hour lt 17)',
chance: 100,
link: "Eve Interactive Scene 15"
},
{
requires: '$eve.isHere and ($clock.hour gte 18 and $clock.hour lt 20) and $eve.bed is setup.Character.Bed.ServantsQuarters and $eve.inventory.includes("cheap_computer")',
chance: 100,
link: "Eve Computer Ambient 1"
},
{
requires: '$eve.isHere and ($clock.hour gte 18 and $clock.hour lt 20) and $eve.inventory.includes("cheap_computer")',
chance: 100,
link: "Eve Computer Schoolwork 1"
},
{
requires: '$eve.isHere and ($clock.hour gte 18 and $clock.hour lt 20) and $eve.inventory.includes("cheap_computer")',
chance: 100,
link: "Eve Computer Schoolwork 2"
},
{
requires: '(setup.Util.anybodyHere() and $anna.isHere and $eve.isHere) and ($clock.hour gte 18 and $clock.hour lt 20) and $eve.inventory.includes("cheap_computer")',
chance: 10,
link: "Eve Computer Anna Discussion 1"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and ($clock.hour gte 6 and $clock.hour lt 18) and $eve.isPregnant and $eve.pregnancyWeek gte 18',
chance: 100,
link: "Eve Pregnant Scene 2"
},
{
requires: '$eve.isHere and ($clock.hour gte 18 and $clock.hour lt 22) and $eve.isPregnant and $eve.pregnancyWeek gte 24',
chance: 100,
link: "Eve Pregnant Scene 1"
},
{
requires: '$anna.location is "servant bathroom" and $anna.affection gte 800 and $anna.fear lte 350 and ($clock.hour gte 19 and $clock.hour lt 22)',
chance: 35,
link: "Anna Singing in shower 1"
},
{
requires: '$eve.location is "servant bathroom" and $eve.affection gte 800 and $eve.fear lte 350 and ($clock.hour gte 19 and $clock.hour lt 22)',
chance: 35,
link: "Eve Singing in shower 1"
},
{
requires: '$eve.isHere and $eve.hasFlag("announced") and $eve.isPregnant and ($clock.hour gte 20 and $clock.hour lt 22)',
chance: 100,
link: "Eve Pregnancy Carrots 1"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and $anna.isHere and ($clock.hour gte 21 and $clock.hour lt 22)',
chance: 100,
link: "Anna and Eve Interactive Scene 4"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and $misaki.isHere and not $eve.hasFlag("virgin") and $misaki.hasFlag("owned") and $misaki.hasPenis and ($clock.hour gte 8 and $clock.hour lt 18) and $eve.pregnancyWeek lte 12',
chance: 40,
link: "Sponsored Eve Misaki Futa 1"
},
{
requires: 'setup.Util.anybodyHere() and $bridgette.isHere and $bridgette.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 20) and $kids.some(function (k) { return k.motherId === $anna.id && k.fatherId === $player.id && k.ageReal <= 1; })',
chance: 100,
link: "Submitted Bridgette Ambient 1"
},
{
requires: '$bridgette.isHere and $bridgette.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Bridgette NWE 2"
},
{
requires: 'setup.Util.anybodyHere() and $bridgette.isHere and $misaki.isHere and $misaki.hasFlag("owned") and $bridgette.hasFlag("owned") and ($clock.hour gte 18 and $clock.hour lt 22)',
chance: 100,
link: "Bridgette Headpats Misaki 1"
},
{
requires: '$misaki.isHere and $misaki.hasFlag("owned") and ($clock.hour gte 18 and $clock.hour lt 22)',
chance: 100,
link: "Misaki Interactive Scene 4"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $misaki.isHere and $mitsuko.hasFlag("owned") and $misaki.hasFlag("owned") and ($clock.hour gte 8 and $clock.hour lt 19)',
chance: 100,
link: "Submitted Misaki Mitsuko Scene 3"
},
{
requires: '$mitsuko.isHere and $makiVisit and $maki.affection gte 700 and $maki.trust gte 600 and $mitsuko.isPregnant and $mitsuko.pregnancyWeek gte 27 and $mitsukoBubbles gte 7 and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
override: true,
link: "Submitted Maki Mitsuko Godmother Scene 1"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 1"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 3"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 4"
},
{
requires: 'setup.Util.nobodyHere() and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 5"
},
{
requires: 'setup.Util.nobodyHere() and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 6"
},
{
requires: 'setup.Util.nobodyHere() and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 7"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 8"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 9"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 10"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 11"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 14"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 15"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 16"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 19"
},
{
requires: '$eve.isHere and $anna.bed is setup.Character.Bed.ServantsQuarters and $anna.affection lte 400 and $anna.fear lte 500 and $eve.affection lte 400 and $eve.fear lte 600 and ($clock.hur gte 23 or $clock.hour lt 2)',
chance: 100,
link: "Submitted Anna and Eve Interactive Scene 1"
},
{
requires: 'setup.Util.anybodyHere() and $jen.isHere and $jen.hasFlag("owned") and $jen.affection gte 400 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 65,
link: "Submitted Jen Scene 4"
},
{
requires: 'setup.Util.anybodyHere() and $jen.isHere and $jen.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 25,
link: "Submitted Jen Scene 5"
},
{
requires: 'setup.Util.anybodyHere() and $jen.isHere and $mitsuko.isHere and $jen.hasFlag("owned") and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 10,
link: "Submitted Jen Mitsuko Ambient 1"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $mitsuko.hasFlag("owned") and ($mitsuko.affection lte 200 or $mitsuko.trust lte 350 or $mitsuko.fear gte 750) and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Scene 5"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Mitsuko Scene 27"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Mitsuko Scene 40"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $misaki.isHere and $mitsuko.hasFlag("owned") and $misaki.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 20,
link: "Submitted Mitsuko and Misaki Ambient 4"
},
{
requires: 'not $mitsuko.hasFlag("reyNoRelationship") and $mitsuko.gender is setup.Character.Gender.Female and $mitsukoReyIntimate is 0 and setup.Util.anybodyHere() and $mitsuko.isHere and $rey.isHere and $rey.hasFlag("owned") and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 30,
link: "Submitted Mitsuko and Rey Encourage Scene 1"
},
{
requires: 'not $mitsuko.hasFlag("reyNoRelationship") and $mitsuko.gender is setup.Character.Gender.Herm and $mitsukoReyIntimate is 0 and setup.Util.anybodyHere() and $mitsuko.isHere and $rey.isHere and $rey.hasFlag("owned") and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 30,
link: "Submitted Futa Mitsuko and Rey Encourage Scene 1"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and $mitsuko.hasFlag("announced") and $mitsuko.isPregnant and ($clock.hour gte 19 and $clock.hour lt 22)',
chance: 100,
link: "Mitsuko Pregnancy Ambient 10"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $makiVisit and $mitsuko.hasFlag("owned") and ($mitsukoBubbles gte 5 and $mitsukoBubbles lte 10) and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "Mitsuko and Maki Fun Scene 1"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and $anna.isHere and ($clock.hour gte 19 and $clock.hour lt 22)',
chance: 30,
link: "Anna Comb Eve 1"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and $anna.isHere and ($clock.hour gte 19 and $clock.hour lt 22)',
chance: 100,
link: "Anna Comb Eve 2"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and $anna.isHere and ($clock.hour gte 19 and $clock.hour lt 22)',
chance: 100,
link: "Anna Comb Eve 3"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $anna.isHere and $mitsuko.hasFlag("owned") and ($clock.hour gte 19 and $clock.hour lt 22)',
chance: 100,
link: "Anna Comb Mitsuko 1"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $anna.isHere and $mitsuko.hasFlag("owned") and ($clock.hour gte 19 and $clock.hour lt 22)',
chance: 100,
link: "Mitsuko Comb Anna 1"
},
{
requires: 'setup.Util.anybodyHere() and $misaki.isHere and $anna.isHere and $misaki.hasFlag("owned") and ($clock.hour gte 19 and $clock.hour lt 22)',
chance: 100,
link: "Anna Comb Misaki 1"
},
{
requires: '$sidra.isHere and $sidra.hasFlag("owned") and ($clock.hour is 5 and $clock.minute gte 40)',
override: true,
link: "Sidra Prayer 1"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and $sidra.isHere and $sidra.bed is setup.Character.Bed.ServantsQuarters and $eve.affection gte 700 and $eve.fear lte 250 and $sidra.hasFlag("owned") and $sidra.hasFlag("eveSidraInteractiveEnable") and($sidra.affection lte 650 or $sidra.fear gte 400) and ($clock.hour gte 18 and $clock.hour lte 22)',
chance: 100,
link: "Eve Sidra Interactive 1"
},
{
requires: '$mully.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 30,
link: "Mully Mansion 1"
},
{
requires: 'setup.Util.anybodyHere() and $anna.isHere and $mully.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 20,
link: "Submitted Anna and Mully Scene 2"
},
{
requires: '$mully.hasFlag("owned")',
chance: 75,
link: "Submitted Mully Ambient 8"
},
{
requires: '$mansionChristmasDec isnot "reject" and $clock.isDecember and $clock.day gte 10 and $titch.hasFlag("owned")',
chance: 100,
link: "Titch Christmas 1"
},
{
requires: '$titch.hasFlag("owned") and $mully.hasFlag("owned")',
chance: 100,
link: "Titch and Mully Ambient Scene 1"
},
{
requires: 'setup.Util.anybodyHere() and $jen.isHere and $jen.hasFlag("owned") and (($clock.hour gte 11 and $clock.hour lt 12) or ($clock.hour gte 6 and $clock.hour lt 18))',
chance: 75,
link: "Submitted Jen Scene 3"
},
{
requires: 'not $rebekkah.hasFlag("maid") and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 22)',
override: true,
link: "Submitted Rebekkah Maid Outfit Scene 1"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and not $rebekkah.hasFlag("power") and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Rebekkah Scene 1"
},
{
requires: 'setup.Util.anybodyHere() and $sidra.isHere and $sidra.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lte 20)',
chance: 100,
link: "Sidra Ambient 2"
},
{
requires: 'setup.Util.anybodyHere() and $sidra.isHere and $sidra.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lte 20)',
chance: 100,
link: "Sidra Ambient 3"
},
{
requires: '$sidra.isHere and $sidra.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lte 20) and $mully.hasFlag("owned")',
chance: 15,
link: "Sidra Mully Standoff 1"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 1"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 2"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 3"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 5"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 6"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 7"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 8"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 9"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 10"
},
{
requires: '$yami.isHere and $yami.hasFlag("contact") and $anna.bed is setup.Character.Bed.ServantsQuarters and ($clock.hour gte 23 or $clock.hour lt 4)',
chance: 20,
link: "Yami Scene 1"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and $anna.isHere and $yami.isHere and $yami.hasFlag("contact") and ($clock.hour gte 17 and $clock.hour lt 22)',
chance: 100,
link: "Anna Eve Yami Scene 1"
},
{
requires: '$eve.isHere and $olivia.hasFlag("yourHome") and ($clock.hour gte 8 and $clock.hour lt 22)',
chance: 25,
link: "Olivia Eve 1"
},
{
requires: 'setup.Util.nobodyHere() and $claire.hasFlag("contact") and $claire.affection gte 400 and $claire.fear lte 500 and ($clock.hour gte 10 or $clock.hour lt 3)',
chance: 5,
link: "Submitted Claire Message Scene 1"
},
{
requires: 'setup.Util.nobodyHere() and not $makiVisit and $morichiMeet gte 7 and $clock.dayOfWeek is 6 and ($clock.day gte 8 and $clock.day lte 14) and ($clock.hour gte 12 and $clock.hour lt 17)',
chance: 100,
link: "Maki Arrival Event List"
},
{
requires: "setup.Util.nobodyHere() and not $makiVisit and ($labBubblesSmile gte 1 and $labBubblesSmile lte 10)",
chance: 25,
link: "Maki Text Smile 1"
},
{
requires: "setup.Util.nobodyHere() and not $makiVisit and ($labBubblesSmile gte 1 and $labBubblesSmile lte 10)",
chance: 5,
link: "Maki Text Smile 2"
},
{
requires: 'setup.Util.anybodyHere() and $bridgette.isHere and $eve.isHere and $bridgette.hasFlag("owned") and $bridgette.affection gte 600 and $bridgette.fear lte 300 and $bridgette.trust gte 550 and not $bridgette.hasFlag("eveTrueAge") and not $eve.hasFlag("virgin")',
chance: 100,
link: "Submitted Bridgette EveTrueAge"
},
{
requires: '$bridgette.isHere and $bridgette.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Bridgette Ambient6"
},
{
requires: '$chloeVisit and ($clock.hour gte 7 and $clock.hour lt 19)',
chance: 50,
link: "Little Sister Visit 1"
},
{
requires: '$eve.isHere and $chloeVisit and ($clock.hour gte 18 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Eve And Little Sister Scene 1"
},
{
requires: '($genericSlaves.some(function (gs) { return (gs.hasFlag("owned") && (gs.nature === setup.Character.PersonalityAspects.Modest || gs.nature === setup.Character.PersonalityAspects.Shy)); })) and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "Modest Sweep 1"
},
{
requires: '($genericSlaves.some(function (gs) { return (gs.hasFlag("owned") && (gs.nature === setup.Character.PersonalityAspects.Shy)); })) and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "Shy Sweep 1"
},
{
requires: 'setup.Util.nobodyHere() and $olivia.hasFlag("stayHome") and $olivia.affection gte 400 and $olivia.fear lte 650 and ($clock.hour gte 16 and $clock.hour lt 20)',
chance: 50,
link: "Olivia Calling Gateway"
},
{
requires: 'setup.Util.nobodyHere()',
chance: 25,
link: "Phone Call Event List"
}
]>>
<</initialisation>>\
<<description>> /% Otherwise display this location's descriptive text %/ \
The servant's area is a modest sized yet simple room, downright bland when compared with the rest of the house.
The floor walls and ceiling are all unfinished wood, the floor polished smooth from countless feet.
There is some furniture, two couches and a pair of plush chairs around a long table. The old, but expensive looking furniture is a stark contrast to the rest of the room. It's easy to tell from the small stains and imperfections on the furniture that these mismatched bits of furniture have been brought here from other parts of the house after they had been damaged in some way.
To each side of the room are two doors, each leading to a small servant's room. Across from the stairs is a single door that leads to a small bathroom.
<<getbackground "mansion/servant_quarters" "png">>
<</description>>Lacking any windows, the room is lit by a single small lamp resting on the long table in the middle of the room. Sitting low, the lamp casts long shadows across the room.When you enter the servant's area, you can see Anna sitting in one of the chairs. Across her lap is a book that she appears to be reading.
<<movenpc "anna" "servant area">>The girls are sitting across the short table from each other. Between them is a checkers board.
Both girls are focused on the game to the point that they don't notice you. At a glance it's hard to tell who is winning.
<<movenpc "anna" "servant area">><<movenpc "eve" "servant area">>Sound seems to echo from everywhere in the room. The lack of anything to muffle the sound is enough to amplify every little noise in the enclosed space.Entering the servant's area of the mansion, you can see that there is no one present in the common room at the moment.When you enter the servant's area, you take a quick look around. Neither of the girls is present, though you can see evidence of their recent presence in the room. There's a checkers board resting on the short table stretched across the middle of the room. A few lingering pieces rest on the board though most of them are scattered beside the board. Two glasses rest on the table, one empty and the other still half full. The half full glass still shows signs of condensation on its side.<<initialisation>>
<<set _here.name to "Servants Bathroom", _here.region to "Mansion">>
/% Cleanliness %/
<<set _here.cleaning.demand to setup.Priority.Low>>
/% Exits %/
<<set _here.exits = [
{
show: "true",
pass: "true",
link: "<<link [[Servant Area|servant area]]>><<addtime { minute : 1 }>><</link>>"
}
]>>
/% Events %/
<<set _here.events = [
{
requires: 'setup.Util.anybodyHere()',
chance: 100,
link: "mansionCatchall"
},
{
requires: "setup.Util.nobodyHere()",
chance: 100,
link: "servantBathroom 1"
},
{
requires: "$anna.isHere and ($clock.hour gte 20 and $clock.hour lt 22)",
chance: 100,
link: "servantBathroom 2"
},
{
requires: "setup.Util.nobodyHere()",
chance: 100,
link: "servantBathroom 3"
},
{
requires: "setup.Util.nobodyHere()",
chance: 100,
link: "servantBathroom 4"
},
{
requires: "$anna.isHere and ($clock.hour gte 6 and $clock.hour lt 20)",
chance: 100,
link: "servantBathroom 5"
},
{
requires: "setup.Util.nobodyHere() and $weather.today is 'rainy'",
chance: 100,
link: "Rain Ambiance 2"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Mitsuko Scene 29"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Mitsuko Scene 31"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Mitsuko Scene 41"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and ($mitsuko.affection gte 600 or $mitsuko.trust gte 600) and ($clock.hour gte 20 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Mitsuko Scene 43"
},
{
requires: 'setup.Util.nobodyHere() and $bridgette.hasFlag("owned") and $player.hasFlag("bridgetteFertility5") and not $player.hasFlag("bridgetteFertility6") and not $player.hasFlag("delayBridgetteFertilityPart6") and ($clock.hour gte 10 and $clock.hour lte 15)',
chance: 100,
link: "Submitted Bridgette Fertility Restoration Part 6"
},
{
requires: '$eve.isHere and ($eve.chest gte setup.Character.Chest.B) and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "Submitted Eve Big Chest Ambient Scene 2"
},
{
requires: '$misaki.isHere and ($misaki.chest gte setup.Character.Chest.DD) and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "Submitted Misaki Big Chest Scene 1"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and $zachVisit and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Mitsuko and Zach Flirt Attempt 1"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and $zachVisit and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Mitsuko and Zach Flirt Attempt 2"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and $zachVisit and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Mitsuko and Zach Flirt Attempt 3"
},
{
requires: '$eve.isHere and ($anna.eyeColor is setup.Character.EyeColor.Green and $anna.hairColor is setup.Character.HairColor.Maroon) and $eve.fear lt 800 and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Look Alike Anna Eve Ambient Scene 1"
},
{
requires: "$mitsuko.isHere and $mitsuko.hasFlag('owned') and $zachVisit and ($clock.hour gte 6 and $clock.hour lt 22)",
chance: 100,
link: "Submitted Mitsuko and Zach Chat 2"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 1"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 2"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 3"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 5"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 6"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 7"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 8"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 9"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 10"
},
{
requires: 'setup.Util.anybodyHere() and $anna.isHere and ($anna.affection lte 650 and $anna.affection gte 350) and $anna.fear lte 600 and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Anna Interactive Scene 9"
},
{
requires: 'setup.Util.anybodyHere() and $anna.isHere and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Anna Interactive Scene 18"
},
{
requires: '$anna.isHere and $anna.isPregnant and ($anna.pregnancyWeek gte 2 and $anna.pregnancyWeek lte 5) and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Anna Missed Period 1"
},
{
requires: 'setup.Util.anybodyHere() and $anna.isHere and $anna.hasFlag("stripperJob") and ($clock.hour is 18 and $clock.minute gte 30)',
chance: 100,
link: "Anna Titty Twister Job Prep 1"
},
{
requires: 'setup.Util.nobodyHere() and $eve.inventory.includes("toy_gun")',
chance: 100,
link: "Eve Nerf 2"
},
{
requires: "(setup.Util.anybodyHere() and $anna.isHere and $jen.isHere) and ($annaJen gte 3 and $annaJen lte 8) and $jen.hasFlag('owned') and ($clock.hour gte 5 and $clock.hour lt 18)",
chance: 100,
link: "Submitted Jen and Anna Work Scene 1"
},
{
requires: 'setup.Util.anybodyHere() and $jen.isHere and $jen.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 25,
link: "Submitted Jen Scene 5"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $mitsuko.hasFlag("owned") and ($mitsuko.affection lte 200 or $mitsuko.trust lte 350 or $mitsuko.fear gte 750) and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Scene 5"
},
{
requires: '$mitsuko.isHere and $makiVisit and $maki.affection gte 700 and $maki.trust gte 600 and $mitsuko.isPregnant and $mitsuko.pregnancyWeek gte 27 and $mitsukoBubbles gte 7 and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
override: true,
link: "Submitted Maki Mitsuko Godmother Scene 1"
},
{
requires: 'setup.Util.nobodyHere() and $claire.hasFlag("contact") and $claire.affection gte 400 and $claire.fear lte 500 and ($clock.hour gte 10 or $clock.hour lt 3)',
chance: 10,
link: "Submitted Claire Message Scene 1"
},
{
requires: "setup.Util.nobodyHere() and not $makiVisit and ($labBubblesSmile gte 1 and $labBubblesSmile lte 10)",
chance: 25,
link: "Maki Text Smile 1"
},
{
requires: "setup.Util.nobodyHere() and not $makiVisit and ($labBubblesSmile gte 1 and $labBubblesSmile lte 10)",
chance: 25,
link: "Maki Text Smile 2"
},
{
requires: 'setup.Util.nobodyHere() and $olivia.hasFlag("stayHome") and $olivia.affection gte 400 and $olivia.fear lte 650 and ($clock.hour gte 16 and $clock.hour lt 20)',
chance: 50,
link: "Olivia Calling Gateway"
},
{
requires: '$yami.isHere and $yami.hasFlag("contact") and not $player.hasFlag("SubmittedYamiShowerScene1") and ($clock.hour gte 10 and $clock.hour lt 22)',
chance: 60,
link: "Submitted Yami Shower Scene 1"
},
{
requires: 'setup.Util.anybodyHere() and $yami.isHere and $eve.isHere and $yami.hasFlag("contact") and ($clock.hour gte 10 and $clock.hour lt 22)',
chance: 50,
link: "Submitted Yami Eve Shower Scene 1"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned")',
chance: 25,
link: "Submitted Mitsuko Scene 42"
},
{
requires: 'setup.Util.anybodyHere() and $anna.isHere and $anna.eyeDye is "red" and $anna.hairColor is setup.Character.HairColor.White and ($anna.affection gte 800 and $anna.fear lt 150) and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Vampire Anna Ambient Scene 2"
},
{
requires: 'setup.Util.nobodyHere()',
chance: 25,
link: "Phone Call Event List"
}
]>>
<</initialisation>>\
<<description>> /% Otherwise display this location's descriptive text %/ \
Unlike the bathrooms in the rest of the house, the servant's bathroom is simple.
The floor is a simple hardwood. The walls are a plain white. Hanging from the ceiling is a single bare bulb to light the room.
There are two toilets sitting just a couple of feet away from each other, offering no privacy if more than one person was using the room.
Across from the toilets is a sink with a small mirror over it. Right beside the sink is a small shower.
<<getbackground "mansion/servants_bath" "png">>
<</description>>The room shows signs of use. A small number of items can be seen on the sink counter. Further in the room you can see a towel hanging slightly askew.When the door swings open at your touch, you hear a startled sound come from within just a split second before the door slams shut again.
A second later, you hear a flush, then the door opens again to reveal Anna.
<<if $anna.fear gte 700>>
Anna's eyes are downcast.
<<talk "anna">>Please, forgive me... I, uh, I was startled by you.<</talk>>\
Her voice is barely a whisper.
Standing, she ponders the floor at her feet as she waits for your response.<<set $anna.trust -= 2>><<elseif $anna.fear gte 400>>Looking embarrassed and more than a little afraid, Anna meets my gaze, "Sorry, you startled me. I shouldn't have reacted like that. Please forgive me." The words come out in a rush.
<<talk "thought">>She reacted more out of surprise than anything else.<</talk>>\
You think to myself.
<<set $anna.trust -= 2>>
<<else>>
A mixture of embarrassment and anger can be seen on Anna's face.
<<talk "anna">>I'm sorry... But you should really knock before just entering like that...<</talk>>\
She begins, Her voice trails off to barely a whisper before she finishes speaking.,
<<set $anna.trust -= 2>>
<</if>>
[[Punish Anna for her behavior.|Anna's Punishments]]
<<movenpc "anna" "servant bathroom">>You can see signs of recent use in the bathroom. Spots of water in the sink. A hint of moisture can be seen on the mirror over it.The bathroom appears to be fairly clean, but not to the degree you prefer the rest of the house is cleaned to. Granted, being the servant's quarters, it's probably not as big of a deal as if it was any other part of the house.Opening the door to the bathroom, you can see Anna inside. She's cleaning the mirror above the sink at the moment.
<<movenpc "anna" "servant bathroom">><<initialisation>>
<<set _here.name to "North East Servants Room", _here.region to "Mansion">>
/% Cleanliness %/
<<set _here.cleaning.demand to setup.Priority.Low>>
/% Exits %/
<<set _here.exits = [
{
show: "true",
pass: "true",
link: "<<link [[Servant Area|servant area]]>><<addtime { minute : 1 }>><</link>>"
}
]>>
/% Events %/
<<set _here.events = [
{
requires: 'setup.Util.anybodyHere()',
chance: 100,
link: "mansionCatchall"
},
{
requires: '($genericSlaves.some(function (gs) { return (gs.hasFlag("owned") && (gs.nature === setup.Character.PersonalityAspects.Shy)); })) and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "Shy Vacuum 1"
},
{
requires: "setup.Util.nobodyHere()",
chance: 100,
link: "servantRoom 1"
},
{
requires: "setup.Util.nobodyHere() and ($clock.hour gte 6 and $clock.hour lt 20)",
chance: 100,
link: "servantRoom 2"
},
{
requires: "setup.Util.nobodyHere() and ($clock.hour gte 20 or $clock.hour lt 6)",
chance: 100,
link: "servantRoom 3"
},
{
requires: "setup.Util.nobodyHere()",
chance: 100,
link: "servantRoom 4"
},
{
requires: "$anna.isHere",
chance: 100,
link: "servantRoom 5"
},
{
requires: "setup.Util.nobodyHere() and $weather.today is 'rainy'",
chance: 100,
link: "Rain Ambiance 1"
},
{
requires: "setup.Util.nobodyHere() and $weather.today is 'rainy'",
chance: 100,
link: "Rain Ambiance 2"
},
{
requires: "setup.Util.nobodyHere() and $weather.today is 'rainy' and ($clock.hour gte 5 and $clock.hour lt 19)",
chance: 100,
link: "Rain Ambiance 3"
},
{
requires: "setup.Util.nobodyHere() and ($clock.hour gte 6 and $clock.hour lt 20)",
chance: 100,
link: "Windy Ambiance 1"
},
{
requires: "setup.Util.nobodyHere() and ($clock.hour gte 6 and $clock.hour lt 20)",
chance: 100,
link: "Windy Ambiance 2"
},
{
requires: 'setup.Util.nobodyHere() and $clock.isWinter and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Snow Ambiance 1"
},
{
requires: 'setup.Util.nobodyHere() and $clock.isAutumn and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Fall Ambiance 1"
},
{
requires: 'setup.Util.nobodyHere() and $clock.isAutumn and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Fall Ambiance 2"
},
{
requires: 'setup.Util.nobodyHere() and $bridgette.hasFlag("owned") and $player.hasFlag("bridgetteFertility5") and not $player.hasFlag("bridgetteFertility6") and not $player.hasFlag("delayBridgetteFertilityPart6") and ($clock.hour gte 10 and $clock.hour lte 15)',
chance: 100,
link: "Submitted Bridgette Fertility Restoration Part 6"
},
{
requires: 'setup.Util.nobodyHere() and ($clock.hour gte 5 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Bedroom Interactive 1"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Mitsuko Scene 29"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Mitsuko Scene 31"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Mitsuko Scene 41"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and ($mitsuko.affection gte 600 or $mitsuko.trust gte 600) and ($clock.hour gte 20 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Mitsuko Scene 43"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and $zachVisit and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Mitsuko and Zach Flirt Attempt 1"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and $zachVisit and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Mitsuko and Zach Flirt Attempt 2"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and $zachVisit and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Mitsuko and Zach Flirt Attempt 3"
},
{
requires: '$eve.isHere and ($anna.eyeColor is setup.Character.EyeColor.Green and $anna.hairColor is setup.Character.HairColor.Maroon) and $eve.fear lt 800 and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Look Alike Anna Eve Ambient Scene 1"
},
{
requires: "$mitsuko.isHere and $mitsuko.hasFlag('owned') and $zachVisit and ($clock.hour gte 6 and $clock.hour lt 22)",
chance: 100,
link: "Submitted Mitsuko and Zach Chat 2"
},
{
requires: 'setup.Util.anybodyHere() and $anna.isHere and ($anna.affection lte 650 and $anna.affection gte 350) and $anna.fear lte 600 and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Anna Interactive Scene 9"
},
{
requires: 'setup.Util.anybodyHere() and $anna.isHere and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Anna Interactive Scene 18"
},
{
requires: '$anna.isHere and $clock.isWithinMonths(5, 10) and ($clock.hour gte 18 and $clock.hour lt 21)',
chance: 100,
link: "Submitted Anna Ambient 1"
},
{
requires: 'setup.Util.anybodyHere() and $jen.isHere and $jen.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 25,
link: "Submitted Jen Scene 5"
},
{
requires: 'setup.Util.anybodyHere() and $jen.isHere and $mitsuko.isHere and $jen.hasFlag("owned") and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 10,
link: "Submitted Jen Mitsuko Ambient 1"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $mitsuko.hasFlag("owned") and ($mitsuko.affection lte 200 or $mitsuko.trust lte 350 or $mitsuko.fear gte 750) and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Scene 5"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Scene 17"
},
{
requires: "(setup.Util.anybodyHere() and $anna.isHere and $jen.isHere) and ($annaJen gte 3 and $annaJen lte 8) and $jen.hasFlag('owned') and ($clock.hour gte 5 and $clock.hour lt 18)",
chance: 100,
link: "Submitted Jen and Anna Work Scene 1"
},
{
requires: '$mitsuko.isHere and $makiVisit and $maki.affection gte 700 and $maki.trust gte 600 and $mitsuko.isPregnant and $mitsuko.pregnancyWeek gte 27 and $mitsukoBubbles gte 7 and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
override: true,
link: "Submitted Maki Mitsuko Godmother Scene 1"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 1"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 3"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 4"
},
{
requires: 'setup.Util.nobodyHere() and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 5"
},
{
requires: 'setup.Util.nobodyHere() and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 6"
},
{
requires: 'setup.Util.nobodyHere() and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 7"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 8"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 9"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 10"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 11"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 12"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 14"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 15"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 16"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 19"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 2"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 3"
},
{
requires: '$rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 4"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 6"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 7"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 9"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 10"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and not $rebekkah.hasFlag("power") and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Rebekkah Scene 1"
},
{
requires: 'setup.Util.nobodyHere() and $claire.hasFlag("contact") and $claire.affection gte 400 and $claire.fear lte 500 and ($clock.hour gte 10 or $clock.hour lt 3)',
chance: 10,
link: "Submitted Claire Message Scene 1"
},
{
requires: "setup.Util.nobodyHere() and not $makiVisit and ($labBubblesSmile gte 1 and $labBubblesSmile lte 10)",
chance: 25,
link: "Maki Text Smile 1"
},
{
requires: "setup.Util.nobodyHere() and not $makiVisit and ($labBubblesSmile gte 1 and $labBubblesSmile lte 10)",
chance: 25,
link: "Maki Text Smile 2"
},
{
requires: 'setup.Util.anybodyHere() and $bridgette.isHere and $eve.isHere and $bridgette.hasFlag("owned") and $bridgette.affection gte 600 and $bridgette.fear lte 300 and $bridgette.trust gte 550 and not $bridgette.hasFlag("eveTrueAge") and not $eve.hasFlag("virgin")',
chance: 100,
link: "Submitted Bridgette EveTrueAge"
},
{
requires: '$bridgette.isHere and not $bridgette.hasFlag("notes") and $bridgette.hasFlag("owned")',
chance: 100,
link: "Submitted Bridgette Finding Notes1"
},
{
requires: 'setup.Util.nobodyHere() and $bridgette.hasFlag("notes") and not $player.hasFlag("discoverednotes") and $bridgette.hasFlag("owned")',
chance: 100,
link: "Submitted Bridgette Finding Notes2"
},
{
requires: '$eve.isHere and ($eve.chest gte setup.Character.Chest.B) and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "Submitted Eve Big Chest Ambient Scene 2"
},
{
requires: '$misaki.isHere and ($misaki.chest gte setup.Character.Chest.DD) and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "Submitted Misaki Big Chest Scene 1"
},
{
requires: 'setup.Util.nobodyHere() and $olivia.hasFlag("stayHome") and $olivia.affection gte 400 and $olivia.fear lte 650 and ($clock.hour gte 16 and $clock.hour lt 20)',
chance: 50,
link: "Olivia Calling Gateway"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and $anna.isHere and ($eve.eyeDye is "red" and $eve.hairColor is setup.Character.HairColor.White) and $weather.today is "sunny" and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Vampire Anna Eve Ambient Scene 4"
},
{
requires: 'setup.Util.nobodyHere()',
chance: 25,
link: "Phone Call Event List"
}
]>>
<</initialisation>>\
<<description>> /% Otherwise display this location's descriptive text %/ \
The room is a simple one. Two small beds fill the bulk of the space in the room, with a wide walkway between them. The space between the headboards is filled with a simple dresser with a lamp on the top of it. Just above the dresser is a small window, just big enough to allow light in during the daylight hours.
<<if $player.hasFlag("discoverednotes")>>[[Look through Bridgette's Notes.|Bridgette Look At Notes]]<</if>>
<<getbackground "mansion/servant_room" "png">>
<</description>>The vacant servants room is empty of any sign of habitation. Even the beds have been stripped down to their mattress with sheets, pillow and bedding nearly folded at their foot for use should the bed ever be needed.Daylight fills the stark, empty room with light from the small window over the dresser.The room is dark and empty. Without any light turned on in the room, it almost feels like an empty void.When you step into the empty servant's room, it's clear at a glance that this room is not in use.It's a little surprising how crisply sound carries in such a small place when my shoes hit the wooden floor.<<initialisation>>
<<set _here.name to "North West Servants Room", _here.region to "Mansion">>
/% Cleanliness %/
<<set _here.cleaning.demand to setup.Priority.Low>>
/% Exits %/
<<set _here.exits = [
{
show: "true",
pass: "true",
link: "<<link [[Servant Area|servant area]]>><<addtime { minute : 1 }>><</link>>"
}
]>>
/% Events %/
<<set _here.events = [
{
requires: 'setup.Util.anybodyHere()',
chance: 100,
link: "mansionCatchall"
},
{
requires: '($genericSlaves.some(function (gs) { return (gs.hasFlag("owned") && (gs.nature === setup.Character.PersonalityAspects.Shy)); })) and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "Shy Vacuum 1"
},
{
requires: "setup.Util.nobodyHere() and ($clock.hour gte 6 and $clock.hour lt 20)",
chance: 100,
link: "gRoom 1"
},
{
requires: "setup.Util.nobodyHere() and ($clock.hour gte 6 and $clock.hour lt 20)",
chance: 100,
link: "gRoom 2"
},
{
requires: "setup.Util.anybodyHere() and $eve.isHere and $anna.isHere and $anna.bed is setup.Character.Bed.ServantsQuarters and $eve.bed is setup.Character.Bed.ServantsQuarters and ($clock.hour gte 20 or $clock.hour lt 6)",
chance: 100,
link: "gRoom 3"
},
{
requires: "setup.Util.anybodyHere() and $eve.isHere and $anna.isHere and ($clock.hour gte 20 and $clock.hour lt 22)",
chance: 100,
link: "gRoom 4"
},
{
requires: "setup.Util.anybodyHere() and $eve.isHere and $anna.isHere and ($clock.hour gte 20 and $clock.hour lt 22)",
chance: 100,
link: "gRoom 5"
},
{
requires: "setup.Util.anybodyHere() and $eve.isHere and $anna.isHere and $anna.bed is setup.Character.Bed.ServantsQuarters and $eve.bed is setup.Character.Bed.ServantsQuarters and ($clock.hour gte 20 or $clock.hour lt 6)",
chance: 100,
link: "gRoom 6"
},
{
requires: "setup.Util.anybodyHere() and $eve.isHere and $anna.isHere and $anna.bed is setup.Character.Bed.ServantsQuarters and $eve.bed is setup.Character.Bed.ServantsQuarters and ($clock.hour gte 20 or $clock.hour lt 6)",
chance: 100,
link: "gRoom 7"
},
{
requires: "$eve.isHere and $anna.bed is setup.Character.Bed.MasterBedroom and $eve.bed is setup.Character.Bed.ServantsQuarters and ($clock.hour gte 20 or $clock.hour lt 6)",
chance: 100,
link: "gRoom 8"
},
{
requires: "$eve.isHere and $anna.bed is setup.Character.Bed.MasterBedroom and $eve.bed is setup.Character.Bed.ServantsQuarters and ($clock.hour gte 20 or $clock.hour lt 6)",
chance: 100,
link: "gRoom 9"
},
{
requires: "setup.Util.nobodyHere() and $weather.today is 'rainy'",
chance: 100,
link: "Rain Ambiance 1"
},
{
requires: "setup.Util.nobodyHere() and $weather.today is 'rainy'",
chance: 100,
link: "Rain Ambiance 2"
},
{
requires: "setup.Util.nobodyHere() and $weather.today is 'rainy' and ($clock.hour gte 5 and $clock.hour lt 19)",
chance: 100,
link: "Rain Ambiance 3"
},
{
requires: "setup.Util.nobodyHere() and ($clock.hour gte 6 and $clock.hour lt 20)",
chance: 100,
link: "Windy Ambiance 1"
},
{
requires: "setup.Util.nobodyHere() and ($clock.hour gte 6 and $clock.hour lt 20)",
chance: 100,
link: "Windy Ambiance 2"
},
{
requires: 'setup.Util.nobodyHere() and $clock.isWinter and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Snow Ambiance 1"
},
{
requires: 'setup.Util.nobodyHere() and $clock.isAutumn and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Fall Ambiance 1"
},
{
requires: 'setup.Util.nobodyHere() and $clock.isAutumn and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Fall Ambiance 2"
},
{
requires: '$eveMarried gte 5 and $eve.bed is setup.Character.Bed.ServantsQuarters and ($clock.hour gte 13 and $clock.hour lte 20)',
chance: 100,
link: "Eve Wedding Ambient 4"
},
{
requires: '$eveMarried isnot 10 and $player.hasFlag("eveWeddingControlLost1") and (($annaMarried gte 7 and $eveMarried gte 5) or ($annaMarried is 0 and $eveMarried gte 5)) and $eve.bed is setup.Character.Bed.MasterBedroom and ($clock.hour gte 13 and $clock.hour lte 20)',
chance: 100,
link: "Eve Bridezilla 1"
},
{
requires: 'setup.Util.nobodyHere() and $bridgette.hasFlag("owned") and $player.hasFlag("bridgetteFertility5") and not $player.hasFlag("bridgetteFertility6") and not $player.hasFlag("delayBridgetteFertilityPart6") and ($clock.hour gte 10 and $clock.hour lte 15)',
chance: 100,
link: "Submitted Bridgette Fertility Restoration Part 6"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Mitsuko Scene 29"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Mitsuko Scene 31"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Mitsuko Scene 41"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and ($mitsuko.affection gte 600 or $mitsuko.trust gte 600) and ($clock.hour gte 20 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Mitsuko Scene 43"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and $zachVisit and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Mitsuko and Zach Flirt Attempt 1"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and $zachVisit and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Mitsuko and Zach Flirt Attempt 2"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and $zachVisit and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Mitsuko and Zach Flirt Attempt 3"
},
{
requires: '$eve.isHere and ($anna.eyeColor is setup.Character.EyeColor.Green and $anna.hairColor is setup.Character.HairColor.Maroon) and $eve.fear lt 800 and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Look Alike Anna Eve Ambient Scene 1"
},
{
requires: 'setup.Util.anybodyHere() and $anna.isHere and ($anna.affection lte 650 and $anna.affection gte 350) and $anna.fear lte 600 and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Anna Interactive Scene 9"
},
{
requires: '$anna.isHere and ($anna.chest gte setup.Character.Chest.D) and $anna.bed is setup.Character.Bed.ServantsQuarters and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "Submitted Anna Big Chest Ambient Scene 1"
},
{
requires: '$eve.isHere and ($eve.chest gte setup.Character.Chest.B) and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "Submitted Eve Big Chest Ambient Scene 2"
},
{
requires: '$misaki.isHere and ($misaki.chest gte setup.Character.Chest.DD) and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "Submitted Misaki Big Chest Scene 1"
},
{
requires: 'setup.Util.anybodyHere() and $anna.isHere and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Anna Interactive Scene 18"
},
{
requires: "$mitsuko.isHere and $mitsuko.hasFlag('owned') and $zachVisit and ($clock.hour gte 6 and $clock.hour lt 22)",
chance: 100,
link: "Submitted Mitsuko and Zach Chat 2"
},
{
requires: '$anna.isHere and $anna.isPregnant and $anna.pregnancyWeek gte 20 and $anna.affection gte 700 and $anna.fear lte 150 and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Anna Pregnancy Scene 1"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and $anna.isHere and $anna.bed is setup.Character.Bed.ServantsQuarters and $anna.hasFlag("announced") and $anna.isPregnant and $anna.pregnancyWeek gte 16 and ($clock.hour gte 20 and $clock.hour lt 23)',
chance: 100,
link: "Anna Pregnancy Ambient 2"
},
{
requires: "$anna.bed is setup.Character.Bed.ServantsQuarters and $eve.bed is setup.Character.Bed.ServantsQuarters and ($clock.hour gte 20 or $clock.hour lt 6)",
chance: 75,
link: "Anna Eve Servant Bed Ambient 1"
},
{
requires: '$anna.isHere and $clock.isWithinMonths(5, 10) and ($clock.hour gte 18 and $clock.hour lt 21)',
chance: 100,
link: "Submitted Anna Ambient 1"
},
{
requires: '$anna.isHere and $anna.bed is setup.Character.Bed.ServantsQuarters and ($clock.hour gte 20 and $clock.hour lt 23)',
chance: 100,
link: "Anna Reading 2"
},
{
requires: '$eve.isHere and $eve.affection gte 500 and $eve.fear lte 350 and $eve.trust gte 450 and ($clock.hour gte 17 and $clock.hour lt 22)',
chance: 50,
link: "Sponsored Eve Strapon Fun 1"
},
{
requires: '$eve.isHere and $eve.bed is setup.Character.Bed.ServantsQuarters and $kids.some(function (k) { return k.motherId === $eve.id && k.fatherId === $player.id && k.ageReal <= 1; })',
chance: 100,
link: "Eve Baby Interactive 1"
},
{
requires: "setup.Util.nobodyHere() and $anna.bed is setup.Character.Bed.MasterBedroom and $anna.inventory.includes('anna_travel_book')",
chance: 100,
link: "Travel Book Ambient 1"
},
{
requires: 'setup.Util.nobodyHere() and ($clock.hour gte 5 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Bedroom Interactive 1"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and $sidra.isHere and $sidra.hasFlag("owned") and ($clock.hour gte 18 and $clock.hour lt 22)',
chance: 50,
link: "Submitted Eve Sidra Threesome 1"
},
{
requires: 'setup.Util.anybodyHere() and $jen.isHere and $jen.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 25,
link: "Submitted Jen Scene 5"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $mitsuko.hasFlag("owned") and ($mitsuko.affection lte 200 or $mitsuko.trust lte 350 or $mitsuko.fear gte 750) and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Scene 5"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Scene 17"
},
{
requires: "(setup.Util.anybodyHere() and $anna.isHere and $jen.isHere) and ($annaJen gte 3 and $annaJen lte 8) and $jen.hasFlag('owned') and ($clock.hour gte 5 and $clock.hour lt 18)",
chance: 100,
link: "Submitted Jen and Anna Work Scene 1"
},
{
requires: '$mitsuko.isHere and $makiVisit and $maki.affection gte 700 and $maki.trust gte 600 and $mitsuko.isPregnant and $mitsuko.pregnancyWeek gte 27 and $mitsukoBubbles gte 7 and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
override: true,
link: "Submitted Maki Mitsuko Godmother Scene 1"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 1"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 3"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 4"
},
{
requires: 'setup.Util.nobodyHere() and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 5"
},
{
requires: 'setup.Util.nobodyHere() and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 6"
},
{
requires: 'setup.Util.nobodyHere() and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 7"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 8"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 9"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 10"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 11"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 12"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 14"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 15"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 16"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 19"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 2"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 3"
},
{
requires: '$rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 4"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 6"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 7"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 9"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 10"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and not $rebekkah.hasFlag("power") and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Rebekkah Scene 1"
},
{
requires: 'setup.Util.nobodyHere() and $claire.hasFlag("contact") and $claire.affection gte 400 and $claire.fear lte 500 and ($clock.hour gte 10 or $clock.hour lt 3)',
chance: 10,
link: "Submitted Claire Message Scene 1"
},
{
requires: "setup.Util.nobodyHere() and not $makiVisit and ($labBubblesSmile gte 1 and $labBubblesSmile lte 10)",
chance: 25,
link: "Maki Text Smile 1"
},
{
requires: "setup.Util.nobodyHere() and not $makiVisit and ($labBubblesSmile gte 1 and $labBubblesSmile lte 10)",
chance: 25,
link: "Maki Text Smile 2"
},
{
requires: "$eve.isHere and $anna.inventory.includes('anna_travel_book') and $eve.bed is setup.Character.Bed.ServantsQuarters",
chance: 100,
link: "Eve Casual Book Talk 1"
},
{
requires: 'setup.Util.anybodyHere() and $bridgette.isHere and $eve.isHere and $bridgette.hasFlag("owned") and $bridgette.affection gte 600 and $bridgette.fear lte 300 and $bridgette.trust gte 550 and not $bridgette.hasFlag("eveTrueAge") and not $eve.hasFlag("virgin")',
chance: 100,
link: "Submitted Bridgette EveTrueAge"
},
{
requires: 'setup.Util.nobodyHere() and $olivia.hasFlag("stayHome") and $olivia.affection gte 400 and $olivia.fear lte 650 and ($clock.hour gte 16 and $clock.hour lt 20)',
chance: 50,
link: "Olivia Calling Gateway"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and $anna.isHere and ($eve.eyeDye is "red" and $eve.hairColor is setup.Character.HairColor.White) and $weather.today is "sunny" and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Vampire Anna Eve Ambient Scene 4"
},
{
requires: '$eve.inventory.includes("eve_BDSM_Costume") and $player.hasFlag("mistressEve1") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Mistress Eve Ambient 1"
},
{
requires: '$eve.inventory.includes("eve_BDSM_Costume") and $player.hasFlag("mistressEve2") and ($clock.hour gte 5 and $clock.hour lt 21)',
chance: 100,
link: "Mistress Eve Ambient 2"
},
{
requires: '$eve.inventory.includes("eve_BDSM_Costume")',
chance: 100,
link: "Mistress Eve Ambient 3"
},
{
requires: '$eve.inventory.includes("eve_BDSM_Costume")',
chance: 100,
link: "Mistress Eve Ambient 4"
},
{
requires: 'setup.Util.nobodyHere()',
chance: 25,
link: "Phone Call Event List"
}
]>>
<</initialisation>>\
<<description>> /% Otherwise display this location's descriptive text %/ \
<<if $anna.bed is setup.Character.Bed.ServantsQuarters and $eve.bed is setup.Character.Bed.ServantsQuarters>>The room that the girls share is simple. There is a small window looking out over the estate grounds but it is not big enough to give much of a view, instead it only seems to be there for a little bit of natural light.
There are two small beds in the room with barely enough room between their heads to allow for a single dresser. On the top of the dresser are a few small objects, but nothing of obvious importance.<<elseif $eve.bed is setup.Character.Bed.ServantsQuarters>>Eve's room is a simple room. There is a small window looking out over the estate grounds but it is not big enough to give much of a view, instead it only seems to be there for a little bit of natural light.
There are two small beds in the room with barely enough room between their heads to allow for a single dresser. On the top of the dresser are a few small objects, but nothing of obvious importance.
<<elseif $anna.bed is setup.Character.Bed.ServantsQuarters>>Anna's room is a simple room. There is a small window looking out over the estate grounds but it is not big enough to give much of a view, instead it only seems to be there for a little bit of natural light.
There are two small beds in the room with barely enough room between their heads to allow for a single dresser. On the top of the dresser are a few small objects, but nothing of obvious importance.
<<else>>The room is a simple one. Two small beds fill the bulk of the space in the room, with a wide walkway between them. The space between the headboards is filled with a simple dresser with a lamp on the top of it. Just above the dresser is a small window, just big enough to allow light in during the daylight hours.
<</if>>\
<<getbackground "mansion/servant_room" "png">>
<</description>>Stepping into the room, you can see that the room is well lit from the light coming through the small window. The beds to each side of the room are both crisply made.In addition to the light coming in through the small window on the far wall of the room, you can feel a faint little breeze as well. Looking towards the window, you can see that it's been left open just a little bit for fresh air.When you open the door to the girls' room, you can see both of them sleeping in their beds.
Anna is tucked neatly under her covers, curled up slightly as she sleeps. You can see her moving a little as she breathes.
Eve in contrast is laying on top of her covers, arms and legs splayed in every direction in her sleep, one leg hanging over the edge of the bed.
<<movenpc "anna" "NW servant room">><<movenpc "eve" "NW servant room">>Even before you open the door, you can hear soft voices from within the room. When the door swings open, the conversation ends abruptly.
Both girls look up at you, surprised at your presence.
<<movenpc "anna" "NW servant room">><<movenpc "eve" "NW servant room">>Opening the door to the girls' room, you can see them each sitting on their own bed, leaning close to one another as they talk softly. Eve sees you first, glancing your way and pausing mid sentence. Anna looks your way just a second later.
They both look expectantly at you to see what you might have to say.
<<movenpc "anna" "NW servant room">><<movenpc "eve" "NW servant room">>Stepping just inside of the girls' room, you stand between the foot of their beds.
Both girls are tucked neatly into their beds. You can see that Anna is laying neatly on her side while Eve is laying on her belly and hugging her pillow.
Anna makes a soft whimpering sound in her sleep and moves slightly, but shows no sign of waking up.
<<movenpc "anna" "NW servant room">><<movenpc "eve" "NW servant room">>The first thing you notice when you enter the room is that Eve's bed is empty.
Your eyes flicker to Anna's bed. There, tucked in tightly against her sister is Eve, being spooned by her older sister. The bed is small enough that the two of them barely fit on the bed together.
The girls seem to be sleeping soundly.
<<movenpc "anna" "NW servant room">><<movenpc "eve" "NW servant room">>Looking inside the room, you can see Eve sleeping in her bed. Across from her is an empty bed.
<<talk "thought">>Bet Anna's sleeping in my bed right now.<</talk>>\
<<movenpc "eve" "NW servant room">>With only Anna sleeping in your bed right now, you are surprised to see Eve's bed empty. Looking to the other side of the room, you see Eve curled up in the bed her sister used to use instead.
<<movenpc "eve" "NW servant room">><<initialisation>>
<<set _here.name to "South East Servants Room", _here.region to "Mansion">>
/% Cleanliness %/
<<set _here.cleaning.demand to setup.Priority.Low>>
/% Exits %/
<<set _here.exits = [
{
show: "true",
pass: "true",
link: "<<link [[Servant Area|servant area]]>><<addtime { minute : 1 }>><</link>>"
}
]>>
/% Events %/
<<set _here.events = [
{
requires: 'setup.Util.anybodyHere()',
chance: 100,
link: "mansionCatchall"
},
{
requires: '($genericSlaves.some(function (gs) { return (gs.hasFlag("owned") && (gs.nature === setup.Character.PersonalityAspects.Shy)); })) and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "Shy Vacuum 1"
},
{
requires: "setup.Util.nobodyHere()",
chance: 100,
link: "servantRoom 1"
},
{
requires: "setup.Util.nobodyHere() and ($clock.hour gte 6 and $clock.hour lt 20)",
chance: 100,
link: "servantRoom 2"
},
{
requires: "setup.Util.nobodyHere() and ($clock.hour gte 20 or $clock.hour lt 6)",
chance: 100,
link: "servantRoom 3"
},
{
requires: "setup.Util.nobodyHere()",
chance: 100,
link: "servantRoom 4"
},
{
requires: "$anna.isHere",
chance: 100,
link: "servantRoom 5"
},
{
requires: "setup.Util.nobodyHere() and $weather.today is 'rainy'",
chance: 100,
link: "Rain Ambiance 1"
},
{
requires: "setup.Util.nobodyHere() and $weather.today is 'rainy'",
chance: 100,
link: "Rain Ambiance 2"
},
{
requires: "setup.Util.nobodyHere() and $weather.today is 'rainy' and ($clock.hour gte 5 and $clock.hour lt 19)",
chance: 100,
link: "Rain Ambiance 3"
},
{
requires: "setup.Util.nobodyHere() and ($clock.hour gte 6 and $clock.hour lt 20)",
chance: 100,
link: "Windy Ambiance 1"
},
{
requires: "setup.Util.nobodyHere() and ($clock.hour gte 6 and $clock.hour lt 20)",
chance: 100,
link: "Windy Ambiance 2"
},
{
requires: 'setup.Util.nobodyHere() and $clock.isWinter and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Snow Ambiance 1"
},
{
requires: 'setup.Util.nobodyHere() and $clock.isAutumn and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Fall Ambiance 1"
},
{
requires: 'setup.Util.nobodyHere() and $clock.isAutumn and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Fall Ambiance 2"
},
{
requires: 'setup.Util.nobodyHere() and $bridgette.hasFlag("owned") and $player.hasFlag("bridgetteFertility5") and not $player.hasFlag("bridgetteFertility6") and not $player.hasFlag("delayBridgetteFertilityPart6") and ($clock.hour gte 10 and $clock.hour lte 15)',
chance: 100,
link: "Submitted Bridgette Fertility Restoration Part 6"
},
{
requires: 'setup.Util.nobodyHere() and ($clock.hour gte 5 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Bedroom Interactive 1"
},
{
requires: "$mitsuko.isHere and $mitsuko.hasFlag('owned') and $zachVisit and ($clock.hour gte 6 and $clock.hour lt 22)",
chance: 100,
link: "Submitted Mitsuko and Zach Chat 2"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Mitsuko Scene 29"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Mitsuko Scene 31"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Mitsuko Scene 41"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and ($mitsuko.affection gte 600 or $mitsuko.trust gte 600) and ($clock.hour gte 20 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Mitsuko Scene 43"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and $zachVisit and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Mitsuko and Zach Flirt Attempt 1"
},
{
requires: '$eve.isHere and ($eve.chest gte setup.Character.Chest.B) and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "Submitted Eve Big Chest Ambient Scene 2"
},
{
requires: '$misaki.isHere and ($misaki.chest gte setup.Character.Chest.DD) and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "Submitted Misaki Big Chest Scene 1"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and $zachVisit and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Mitsuko and Zach Flirt Attempt 2"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and $zachVisit and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Mitsuko and Zach Flirt Attempt 3"
},
{
requires: '$eve.isHere and ($anna.eyeColor is setup.Character.EyeColor.Green and $anna.hairColor is setup.Character.HairColor.Maroon) and $eve.fear lt 800 and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Look Alike Anna Eve Ambient Scene 1"
},
{
requires: 'setup.Util.anybodyHere() and $anna.isHere and ($anna.affection lte 650 and $anna.affection gte 350) and $anna.fear lte 600 and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Anna Interactive Scene 9"
},
{
requires: 'setup.Util.anybodyHere() and $anna.isHere and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Anna Interactive Scene 18"
},
{
requires: '$misaki.isHere and $misaki.hasFlag("owned") and $misaki.bed is setup.Character.Bed.ServantsQuarters and ($clock.hour gte 21 or $clock.hour lt 6)',
chance: 100,
link: "Misaki Servant Bed Ambient 1"
},
{
requires: '$misaki.isHere and $misaki.hasFlag("owned") and $misaki.bed is setup.Character.Bed.ServantsQuarters and ($clock.hour gte 21 or $clock.hour lt 6)',
chance: 100,
link: "Misaki Servant Bed Ambient 2"
},
{
requires: 'setup.Util.anybodyHere() and $jen.isHere and $jen.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 25,
link: "Submitted Jen Scene 5"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $mitsuko.hasFlag("owned") and ($mitsuko.affection lte 200 or $mitsuko.trust lte 350 or $mitsuko.fear gte 750) and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Scene 5"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Scene 17"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and $clock.hour is 19',
chance: 100,
link: "Submitted Mitsuko Scene 30"
},
{
requires: "(setup.Util.anybodyHere() and $anna.isHere and $jen.isHere) and ($annaJen gte 3 and $annaJen lte 8) and $jen.hasFlag('owned') and ($clock.hour gte 5 and $clock.hour lt 18)",
chance: 100,
link: "Submitted Jen and Anna Work Scene 1"
},
{
requires: '$mitsuko.isHere and $makiVisit and $maki.affection gte 700 and $maki.trust gte 600 and $mitsuko.isPregnant and $mitsuko.pregnancyWeek gte 27 and $mitsukoBubbles gte 7 and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
override: true,
link: "Submitted Maki Mitsuko Godmother Scene 1"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 1"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 3"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 4"
},
{
requires: 'setup.Util.nobodyHere() and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 5"
},
{
requires: 'setup.Util.nobodyHere() and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 6"
},
{
requires: 'setup.Util.nobodyHere() and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 7"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 8"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 9"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 10"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 11"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 12"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 14"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 15"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 16"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 19"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 2"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 3"
},
{
requires: '$rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 4"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 6"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 7"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 9"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 10"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and not $rebekkah.hasFlag("power") and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Rebekkah Scene 1"
},
{
requires: 'setup.Util.nobodyHere() and $claire.hasFlag("contact") and $claire.affection gte 400 and $claire.fear lte 500 and ($clock.hour gte 10 or $clock.hour lt 3)',
chance: 10,
link: "Submitted Claire Message Scene 1"
},
{
requires: "setup.Util.nobodyHere() and not $makiVisit and ($labBubblesSmile gte 1 and $labBubblesSmile lte 10)",
chance: 25,
link: "Maki Text Smile 1"
},
{
requires: "setup.Util.nobodyHere() and not $makiVisit and ($labBubblesSmile gte 1 and $labBubblesSmile lte 10)",
chance: 25,
link: "Maki Text Smile 2"
},
{
requires: 'setup.Util.nobodyHere() and $bridgette.bed is setup.Character.Bed.ServantsQuarters and $bridgetteLetters is 0 and $bridgette.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 25,
link: "Submitted Bridgette Suspicious Activity 1"
},
{
requires: 'setup.Util.anybodyHere() and $bridgette.isHere and $eve.isHere and $bridgette.hasFlag("owned") and $bridgette.affection gte 600 and $bridgette.fear lte 300 and $bridgette.trust gte 550 and not $bridgette.hasFlag("eveTrueAge") and not $eve.hasFlag("virgin")',
chance: 100,
link: "Submitted Bridgette EveTrueAge"
},
{
requires: 'setup.Util.nobodyHere() and $olivia.hasFlag("stayHome") and $olivia.affection gte 400 and $olivia.fear lte 650 and ($clock.hour gte 16 and $clock.hour lt 20)',
chance: 50,
link: "Olivia Calling Gateway"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and $anna.isHere and ($eve.eyeDye is "red" and $eve.hairColor is setup.Character.HairColor.White) and $weather.today is "sunny" and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Vampire Anna Eve Ambient Scene 4"
},
{
requires: 'setup.Util.nobodyHere()',
chance: 25,
link: "Phone Call Event List"
}
]>>
<</initialisation>>\
<<description>> /% Otherwise display this location's descriptive text %/ \
The room is a simple one. Two small beds fill the bulk of the space in the room, with a wide walkway between them. The space between the headboards is filled with a simple dresser with a lamp on the top of it. Just above the dresser is a small window, just big enough to allow light in during the daylight hours.
<<getbackground "mansion/servant_room" "png">>
<</description>><<initialisation>>
<<set _here.name to "South West Servants Room", _here.region to "Mansion">>
/% Cleanliness %/
<<set _here.cleaning.demand to setup.Priority.Low>>
/% Exits %/
<<set _here.exits = [
{
show: "true",
pass: "true",
link: "<<link [[Servant Area|servant area]]>><<addtime { minute : 1 }>><</link>>"
}
]>>
/% Events %/
<<set _here.events = [
{
requires: 'setup.Util.anybodyHere()',
chance: 100,
link: "mansionCatchall"
},
{
requires: '($genericSlaves.some(function (gs) { return (gs.hasFlag("owned") && (gs.nature === setup.Character.PersonalityAspects.Shy)); })) and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "Shy Vacuum 1"
},
{
requires: "setup.Util.nobodyHere()",
chance: 100,
link: "servantRoom 1"
},
{
requires: "setup.Util.nobodyHere() and ($clock.hour gte 6 and $clock.hour lt 20)",
chance: 100,
link: "servantRoom 2"
},
{
requires: "setup.Util.nobodyHere() and ($clock.hour gte 20 or $clock.hour lt 6)",
chance: 100,
link: "servantRoom 3"
},
{
requires: "setup.Util.nobodyHere()",
chance: 100,
link: "servantRoom 4"
},
{
requires: "$anna.isHere",
chance: 100,
link: "servantRoom 5"
},
{
requires: "setup.Util.nobodyHere() and $weather.today is 'rainy'",
chance: 100,
link: "Rain Ambiance 1"
},
{
requires: "setup.Util.nobodyHere() and $weather.today is 'rainy'",
chance: 100,
link: "Rain Ambiance 2"
},
{
requires: "setup.Util.nobodyHere() and $weather.today is 'rainy' and ($clock.hour gte 5 and $clock.hour lt 19)",
chance: 100,
link: "Rain Ambiance 3"
},
{
requires: "setup.Util.nobodyHere() and ($clock.hour gte 6 and $clock.hour lt 20)",
chance: 100,
link: "Windy Ambiance 1"
},
{
requires: "setup.Util.nobodyHere() and ($clock.hour gte 6 and $clock.hour lt 20)",
chance: 100,
link: "Windy Ambiance 2"
},
{
requires: 'setup.Util.nobodyHere() and $clock.isWinter and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Snow Ambiance 1"
},
{
requires: 'setup.Util.nobodyHere() and $clock.isAutumn and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Fall Ambiance 1"
},
{
requires: 'setup.Util.nobodyHere() and $clock.isAutumn and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Fall Ambiance 2"
},
{
requires: 'setup.Util.nobodyHere() and $bridgette.hasFlag("owned") and $player.hasFlag("bridgetteFertility5") and not $player.hasFlag("bridgetteFertility6") and not $player.hasFlag("delayBridgetteFertilityPart6") and ($clock.hour gte 10 and $clock.hour lte 15)',
chance: 100,
link: "Submitted Bridgette Fertility Restoration Part 6"
},
{
requires: '$eve.isHere and ($eve.chest gte setup.Character.Chest.B) and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "Submitted Eve Big Chest Ambient Scene 2"
},
{
requires: '$misaki.isHere and ($misaki.chest gte setup.Character.Chest.DD) and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "Submitted Misaki Big Chest Scene 1"
},
{
requires: "$mitsuko.isHere and $mitsuko.hasFlag('owned') and $zachVisit and ($clock.hour gte 6 and $clock.hour lt 22)",
chance: 100,
link: "Submitted Mitsuko and Zach Chat 2"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Mitsuko Scene 29"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Mitsuko Scene 31"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Mitsuko Scene 41"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and ($mitsuko.affection gte 600 or $mitsuko.trust gte 600) and ($clock.hour gte 20 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Mitsuko Scene 43"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and $zachVisit and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Mitsuko and Zach Flirt Attempt 1"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and $zachVisit and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Mitsuko and Zach Flirt Attempt 2"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and $zachVisit and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Mitsuko and Zach Flirt Attempt 3"
},
{
requires: '$eve.isHere and ($anna.eyeColor is setup.Character.EyeColor.Green and $anna.hairColor is setup.Character.HairColor.Maroon) and $eve.fear lt 800 and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Look Alike Anna Eve Ambient Scene 1"
},
{
requires: 'setup.Util.nobodyHere() and ($clock.hour gte 5 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Bedroom Interactive 1"
},
{
requires: 'setup.Util.anybodyHere() and $anna.isHere and ($anna.affection lte 650 and $anna.affection gte 350) and $anna.fear lte 600 and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Anna Interactive Scene 9"
},
{
requires: 'setup.Util.anybodyHere() and $anna.isHere and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Anna Interactive Scene 18"
},
{
requires: 'setup.Util.anybodyHere() and $jen.isHere and $jen.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 25,
link: "Submitted Jen Scene 5"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and $sidra.isHere and $sidra.hasFlag("owned") and ($clock.hour gte 18 and $clock.hour lt 22)',
chance: 50,
link: "Submitted Eve Sidra Threesome 1"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $mitsuko.hasFlag("owned") and ($mitsuko.affection lte 200 or $mitsuko.trust lte 350 or $mitsuko.fear gte 750) and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Scene 5"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Scene 17"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and $clock.hour is 19',
chance: 100,
link: "Submitted Mitsuko Scene 30"
},
{
requires: "(setup.Util.anybodyHere() and $anna.isHere and $jen.isHere) and ($annaJen gte 3 and $annaJen lte 8) and $jen.hasFlag('owned') and ($clock.hour gte 5 and $clock.hour lt 18)",
chance: 100,
link: "Submitted Jen and Anna Work Scene 1"
},
{
requires: '$mitsuko.isHere and $makiVisit and $maki.affection gte 700 and $maki.trust gte 600 and $mitsuko.isPregnant and $mitsuko.pregnancyWeek gte 27 and $mitsukoBubbles gte 7 and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
override: true,
link: "Submitted Maki Mitsuko Godmother Scene 1"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 1"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 3"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 4"
},
{
requires: 'setup.Util.nobodyHere() and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 5"
},
{
requires: 'setup.Util.nobodyHere() and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 6"
},
{
requires: 'setup.Util.nobodyHere() and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 7"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 8"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 9"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 10"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 11"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 12"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 14"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 15"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 16"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 19"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 2"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 3"
},
{
requires: '$rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 4"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 6"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 7"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 9"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 10"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and not $rebekkah.hasFlag("power") and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Rebekkah Scene 1"
},
{
requires: 'setup.Util.nobodyHere() and $claire.hasFlag("contact") and $claire.affection gte 400 and $claire.fear lte 500 and ($clock.hour gte 10 or $clock.hour lt 3)',
chance: 10,
link: "Submitted Claire Message Scene 1"
},
{
requires: "setup.Util.nobodyHere() and not $makiVisit and ($labBubblesSmile gte 1 and $labBubblesSmile lte 10)",
chance: 25,
link: "Maki Text Smile 1"
},
{
requires: "setup.Util.nobodyHere() and not $makiVisit and ($labBubblesSmile gte 1 and $labBubblesSmile lte 10)",
chance: 25,
link: "Maki Text Smile 2"
},
{
requires: 'setup.Util.anybodyHere() and $bridgette.isHere and $eve.isHere and $bridgette.hasFlag("owned") and $bridgette.affection gte 600 and $bridgette.fear lte 300 and $bridgette.trust gte 550 and not $bridgette.hasFlag("eveTrueAge") and not $eve.hasFlag("virgin")',
chance: 100,
link: "Submitted Bridgette EveTrueAge"
},
{
requires: 'setup.Util.nobodyHere() and $olivia.hasFlag("stayHome") and $olivia.affection gte 400 and $olivia.fear lte 650 and ($clock.hour gte 16 and $clock.hour lt 20)',
chance: 50,
link: "Olivia Calling Gateway"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and $anna.isHere and ($eve.eyeDye is "red" and $eve.hairColor is setup.Character.HairColor.White) and $weather.today is "sunny" and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Vampire Anna Eve Ambient Scene 4"
},
{
requires: 'setup.Util.nobodyHere()',
chance: 25,
link: "Phone Call Event List"
}
]>>
<</initialisation>>\
<<description>> /% Otherwise display this location's descriptive text %/ \
The room is a simple one. Two small beds fill the bulk of the space in the room, with a wide walkway between them. The space between the headboards is filled with a simple dresser with a lamp on the top of it. Just above the dresser is a small window, just big enough to allow light in during the daylight hours.
<<if $sidra.hasFlag("owned") and $sidra.bed is setup.Character.Bed.ServantsQuarters>>At first, Sidra's presence is hardly felt in the room even though she is assigned to sleep here. However, as your eyes drift over the room you start to see little things, like a neatly folded piece of cloth on the dresser and a couple of small items placed in the room as if she wants to make the room her own but is afraid to draw attention to that fact.
<</if>><<getbackground "mansion/servant_room" "png">>
<</description>><<initialisation>>
<<set _here.name to "South Hall, Ground Floor", _here.region to "Mansion">>
/% Cleanliness %/
<<set _here.cleaning.demand to setup.Priority.High>>
/% Exits %/
<<set _here.exits = [
{
show: "true",
pass: "true",
link: "<<link [[Entry Hall|entryHall]]>><<addtime { minute : 1 }>><</link>>"
},
{
show: "true",
pass: "true",
link: "<<link [[Bathing Room|bathing room]]>><<addtime { minute : 1 }>><</link>>"
},
{
show: "true",
pass: "true",
link: "<<link [[Home Gym|gym]]>><<addtime { minute : 1 }>><</link>>"
},
{
show: "true",
pass: "true",
link: "<<link [[Lounge|lounge]]>><<addtime { minute : 1 }>><</link>>"
},
{
show: "true",
pass: "true",
link: "<<link [[South Hall Bathroom|S bathroom]]>><<addtime { minute : 1 }>><</link>>"
}
]>>
/% Events %/
<<set _here.events = [
{
requires: 'setup.Util.anybodyHere()',
chance: 100,
link: "mansionCatchall"
},
{
requires: 'not $player.hasFlag("familyFirstArrival") and ($miranda.hasFlag("mother") or $roger.hasFlag("father") or $zach.hasFlag("olderBrother") or $kelly.hasFlag("olderSister") or $chet.hasFlag("youngerBrother") or $chloe.hasFlag("youngerSister")) and ($annaMarried gte 7 and not $eveMarried gte 1 and (not $mirandaVisit or not $rogerVisit or not $zachVisit or not $kellyVisit or not $chetVisit or not $chloeVisit)) and ($clock.hour gte 7 and $clock.hour lt 21) and ($clock.day gte 22 and $clock.day lte 24) and $clock.isMarch',
override: true,
link: "Family First Arrival 1"
},
{
requires: 'not $player.hasFlag("familyFirstArrival") and ($miranda.hasFlag("mother") or $roger.hasFlag("father") or $zach.hasFlag("olderBrother") or $kelly.hasFlag("olderSister") or $chet.hasFlag("youngerBrother") or $chloe.hasFlag("youngerSister")) and ($annaMarried gte 7 and $eveMarried gte 5 and (not $mirandaVisit or not $rogerVisit or not $zachVisit or not $kellyVisit or not $chetVisit or not $chloeVisit)) and ($clock.hour gte 7 and $clock.hour lt 21) and ($clock.day gte 22 and $clock.day lte 24) and $clock.isMarch',
override: true,
link: "Family First Arrival 2"
},
{
requires: 'not $player.hasFlag("eveWeddingControlLost1") and $eveMarried gte 5 and ($clock.hour gt 6 and $clock.hour lt 21)',
chance: 100,
link: "Eve Wedding Control Lost 1"
},
{
requires: '$eve.inventory.includes("eve_BDSM_Costume") and $player.hasFlag("reyCollar") and $rey.hasFlag("owned") and ($eve.hasFlag("mistressEvePenetrate") or $eve.hasFlag("mistressEveAnything"))',
chance: 100,
link: "Mistress Eve Slave Play Rey 2"
},
{
requires: '$eveMarried gte 5 and ($clock.hour gt 6 and $clock.hour lt 21)',
chance: 100,
link: "Eve Wedding Ambient 3"
},
{
requires: '$eveMarried isnot 10 and $player.hasFlag("eveWeddingControlLost2") and (($annaMarried gte 7 and $eveMarried gte 5) or ($annaMarried is 0 and $eveMarried gte 5)) and ($clock.hour gte 13 and $clock.hour lte 20)',
chance: 100,
link: "Eve Bridezilla 2"
},
{
requires: 'setup.Util.nobodyHere() and $bridgette.hasFlag("owned") and $player.hasFlag("bridgetteFertility5") and not $player.hasFlag("bridgetteFertility6") and not $player.hasFlag("delayBridgetteFertilityPart6") and ($clock.hour gte 10 and $clock.hour lte 15)',
chance: 100,
link: "Submitted Bridgette Fertility Restoration Part 6"
},
{
requires: "setup.Util.nobodyHere()",
chance: 100,
link: "Hall 1"
},
{
requires: "setup.Util.nobodyHere()",
chance: 100,
link: "Hall 2"
},
{
requires: "setup.Util.nobodyHere() and ($clock.hour gte 6 and $clock.hour lt 20)",
chance: 100,
link: "Hall 3"
},
{
requires: "$anna.isHere and ($clock.hour gte 6 and $clock.hour lt 20)",
chance: 100,
link: "Hall 4a"
},
{
requires: "$anna.isHere and ($clock.hour gte 6 and $clock.hour lt 20)",
chance: 100,
link: "Hall 5a"
},
{
requires: "setup.Util.nobodyHere() and ($clock.hour gte 20 or $clock.hour lt 6)",
chance: 100,
link: "Hall 6"
},
{
requires: "setup.Util.nobodyHere() and ($clock.hour gte 6 and $clock.hour lt 20)",
chance: 100,
link: "Hall 7"
},
{
requires: "setup.Util.nobodyHere() and ($clock.hour gte 20 or $clock.hour lt 6)",
chance: 100,
link: "Hall 8"
},
{
requires: "setup.Util.nobodyHere() and ($clock.hour gte 6 and $clock.hour lt 20)",
chance: 80,
link: "Hall 9"
},
{
requires: "setup.Util.nobodyHere() and ($clock.hour gte 6 and $clock.hour lt 11)",
chance: 80,
link: "Hall 11"
},
{
requires: "setup.Util.nobodyHere() and $weather.today is 'rainy'",
chance: 100,
link: "Rain Ambiance 2"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Mitsuko Scene 29"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Mitsuko Scene 31"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Mitsuko Scene 41"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and ($mitsuko.affection gte 600 or $mitsuko.trust gte 600) and ($clock.hour gte 20 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Mitsuko Scene 43"
},
{
requires: '$anna.isHere and $anna.gender is setup.Character.Gender.Herm and ($clock.hour gte 18 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Anna Futa Interactive Scene 2"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and $zachVisit and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Mitsuko and Zach Flirt Attempt 1"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and $zachVisit and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Mitsuko and Zach Flirt Attempt 2"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and $zachVisit and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Mitsuko and Zach Flirt Attempt 3"
},
{
requires: '$eve.isHere and ($eve.chest gte setup.Character.Chest.B) and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "Submitted Eve Big Chest Ambient Scene 2"
},
{
requires: '$misaki.isHere and ($misaki.chest gte setup.Character.Chest.DD) and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "Submitted Misaki Big Chest Scene 1"
},
{
requires: '$eve.isHere and ($anna.eyeColor is setup.Character.EyeColor.Green and $anna.hairColor is setup.Character.HairColor.Maroon) and $eve.fear lt 800 and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Look Alike Anna Eve Ambient Scene 1"
},
{
requires: "setup.Util.anybodyHere() and $anna.isHere and ($clock.hour gte 6 and $clock.hour lt 20)",
chance: 100,
link: "Anna Interactive Scene 1"
},
{
requires: "setup.Util.anybodyHere() and $anna.isHere and ($clock.hour gte 6 and $clock.hour lt 20)",
chance: 100,
link: "Anna Interactive Scene 2"
},
{
requires: 'setup.Util.anybodyHere() and $anna.isHere and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Anna Interactive Scene 4"
},
{
requires: "$mitsuko.isHere and $mitsuko.hasFlag('owned') and $zachVisit and ($clock.hour gte 6 and $clock.hour lt 22)",
chance: 100,
link: "Submitted Mitsuko and Zach Chat 2"
},
{
requires: 'setup.Util.anybodyHere() and $anna.isHere and $anna.affection lte 550 and $anna.fear gte 500 and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Anna Interactive Scene 8"
},
{
requires: 'setup.Util.anybodyHere() and $anna.isHere and ($anna.affection lte 650 and $anna.affection gte 350) and $anna.fear lte 600 and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Anna Interactive Scene 9"
},
{
requires: 'setup.Util.anybodyHere() and $anna.isHere and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Anna Interactive Scene 14"
},
{
requires: 'setup.Util.anybodyHere() and $anna.isHere and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Anna Interactive Scene 17"
},
{
requires: 'setup.Util.anybodyHere() and $anna.isHere and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Anna Interactive Scene 18"
},
{
requires: "$anna.isHere and ($clock.hour gte 6 and $clock.hour lt 22)",
chance: 100,
link: "Submitted Anna And The Flowers 1"
},
{
requires: 'setup.Util.anybodyHere() and $anna.isHere and ($clock.hour gte 17 and $clock.hour lt 19)',
chance: 100,
link: "Anna Date Start 1"
},
{
requires: '$anna.isHere and not $player.hasFlag("tireSwing") and ($clock.hour gte 10 and $clock.hour lt 20) and $kids.some(function (k) { return (k.ageReal >= 2 && k.ageReal <= 6); })',
chance: 100,
link: "Anna Swing Request 1"
},
{
requires: '$anna.isHere and ($clock.hour gte 20 and $clock.hour lt 22)',
chance: 100,
link: "Anna Drinking Start 1"
},
{
requires: 'setup.Util.anybodyHere() and $anna.isHere and $eve.isHere and $anna.isCumFilledVaginally and ($clock.hour gte 6 and $clock.hour lt 23)',
chance: 100,
link: "Anna Cummy Ambient 1"
},
{
requires: '$kids.some(function (k) { return k.ageReal <= 1; })',
chance: 100,
link: "Generic Baby 3"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and $anna.isHere and $anna.trust lte 300 and $anna.fear gte 600 and $eve.fear lte 600 and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Anna and Eve Interactive Scene 2"
},
{
requires: '($anna.affection lte 350 and $anna.fear gte 650) and ($anna.bed is setup.Character.Bed.ServantsQuarters and $eve.bed is setup.Character.Bed.ServantsQuarters) or ($clock.hour gte 23 or $clock.hour lt 3)',
chance: 60,
link: "Eve Anna Lullaby 1"
},
{
requires: '$eve.isHere and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 15,
link: "Submitted Eve Hallway Scene 1"
},
{
requires: '($anna.location isnot "bathing room" and $eve.location isnot "bathing room") and $anna.hasFlag("announced") and $anna.isPregnant and ($clock.hour gte 8 and $clock.hour lt 20)',
chance: 15,
link: "Auntie Eve 2"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and $eve.affection lte 350 and $eve.fear gte 750 and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Eve Interactive Scene 2"
},
{
requires: '$eve.isHere and $eve.fear gte 500 and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Eve Interactive Scene 3"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Eve Interactive Scene 6"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and ($eve.affection lte 800 and $eve.affection gte 450) and $eve.fear lte 700 and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Eve Interactive Scene 9"
},
{
requires: '$eve.isHere and ($eve.affection lte 700 and $eve.affection gte 350) and $eve.fear lte 450 and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Eve Interactive Scene 13"
},
{
requires: '$eve.isHere and $eve.affection gte 650 and $eve.fear lte 450 and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Eve Interactive Scene 23"
},
{
requires: '$eve.isHere and $anna.hasFlag("announced") and $anna.isPregnant and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Auntie Eve 4"
},
{
requires: 'not $eve.hasFlag("announced") and $eve.isPregnant and $eve.pregnancyWeek gte 6 and $eve.affection gte 500 and $eve.fear lte 650 and ($clock.hour gte 6 and $clock.hour lt 22)',
override: true,
link: "Eve Pregnancy Announce 1"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and ($clock.hour gte 6 and $clock.hour lt 18) and $eve.isPregnant and $eve.pregnancyWeek gte 18',
chance: 100,
link: "Eve Pregnant Scene 2"
},
{
requires: '(setup.Util.anybodyHere() and $anna.isHere and $eve.isHere) and ($clock.hour gte 6 and $clock.hour lt 21) and $eve.isPregnant and $eve.pregnancyWeek gte 24',
chance: 100,
link: "Eve Pregnant Scene 3"
},
{
requires: '$eve.isHere and ($clock.hour gte 6 and $clock.hour lt 21) and $eve.isPregnant and $eve.pregnancyWeek gte 18',
chance: 100,
link: "Eve Pregnant Scene 4"
},
{
requires: 'setup.Util.nobodyHere() and $EveSex and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 20,
link: "Submitted scene Eve phone"
},
{
requires: 'setup.Util.anybodyHere() and $yami.isHere and $eve.isHere and $yami.hasFlag("contact") and $jen.hasFlag("owned") and ($clock.hour gte 10 and $clock.hour lt 21)',
chance: 20,
link: "Submitted Yami Eve Eavesdropping Scene 2"
},
{
requires: '$eve.isHere and $eve.affection gte 450 and $eve.fear lte 500 and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 75,
link: "Hide and Seek Eve 1"
},
{
requires: "setup.Util.anybodyHere() and $anna.isHere and $eve.isHere and $eveMarried gte 1 and ($clock.hour gte 18 and $clock.hour lt 22)",
chance: 60,
link: "Eve Wedding Ambient 1"
},
{
requires: "setup.Util.anybodyHere() and $anna.isHere and $eve.isHere and $eveMarried gte 1 and ($clock.hour gte 18 and $clock.hour lt 22)",
chance: 80,
link: "Eve Wedding Ambient 2"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and $misaki.isHere and not $eve.hasFlag("noSex") and $eve.hasFlag("virgin") and $eve.affection gte 650 and $eve.fear lte 300 and $eve.trust gte 550 and $misaki.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Misaki Eve Mansion 1"
},
{
requires: 'setup.Util.nobodyHere() and $yami.hasFlag("contact") and ($clock.hour gte 5 or $clock.hour lt 1)',
chance: 55,
link: "Submitted Yami Eve Eavesdropping Scene 1"
},
{
requires: '$mully.hasFlag("owned") and $eve.inventory.includes("toy_gun") and ($clock.hour gte 5 and $clock.hour lt 23)',
chance: 50,
link: "Eve Mully Nerf 1"
},
{
requires: '(setup.Util.anybodyHere() and $bridgette.isHere and $eve.isHere) and not $bridgette.isPregnant and $bridgette.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Bridgette WTE 2"
},
{
requires: '$bridgette.isHere and $bridgette.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 80,
link: "Submitted Bridgette WTE 5"
},
{
requires: '$bridgette.isHere and $bridgette.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Bridgette WTE 6"
},
{
requires: '$bridgette.isHere and $bridgette.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Bridgette Ambient 3"
},
{
requires: '$misaki.isHere and $misaki.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Misaki Ambient 1"
},
{
requires: '$misaki.isHere and $misaki.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Misaki Ambient 3"
},
{
requires: '$misaki.isHere and $misaki.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Misaki Interactive Scene 2"
},
{
requires: '$misaki.location isnot setup.locations[$location] and $misaki.hasFlag("owned") and ($clock.hour gte 20 and $clock.hour lt 22)',
chance: 80,
link: "Misaki Drinking Start 1"
},
{
requires: '$misaki.isHere and $misaki.hasFlag("owned") and $mully.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 30,
link: "Mully Misaki 1"
},
{
requires: '$eve.isHere and $mully.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 90,
link: "Submitted Eve and Mully Ambient 1"
},
{
requires: '$eve.isHere and $mully.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 50,
link: "Submitted Eve and Mully Ambient 2"
},
{
requires: '$eve.isHere and $mully.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Eve and Mully Ambient 7"
},
{
requires: 'setup.Util.anybodyHere() and $anna.isHere and $mully.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 20,
link: "Submitted Anna and Mully Scene 2"
},
{
requires: '$anna.isHere and $mully.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 70,
link: "Submitted Anna and Mully Ambient 4"
},
{
requires: '$mully.hasFlag("owned") and $clock.isDecember and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 75,
link: "Eve Mully Rudolph 1"
},
{
requires: '$eve.isHere and not $eve.hasFlag("noSleepoverEve") and not $eve.hasFlag("sleepoverEve") and $sidra.hasFlag("owned") and $eve.fear lte 550 and $sidra.fear lte 450 and ($clock.hour gte 17 and $clock.hour lt 20)',
chance: 100,
link: "Submitted Eve Sidra Sleepover Scene 1"
},
{
requires: '$mully.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Mully Ambient 5"
},
{
requires: '$mully.hasFlag("owned")',
chance: 75,
link: "Submitted Mully Ambient 8"
},
{
requires: '$mully.hasFlag("owned")',
chance: 75,
link: "Submitted Mully Ambient 9"
},
{
requires: '$mansionChristmasDec isnot "reject" and $clock.isDecember and $clock.day gte 16 and $mully.hasFlag("owned")',
chance: 100,
link: "Mully Christmas 1"
},
{
requires: '$mully.hasFlag("owned") and $titch.hasFlag("owned")',
chance: 100,
link: "Titch and Mully Ambient Scene 2"
},
{
requires: '$mully.hasFlag("owned") and $titch.hasFlag("owned")',
chance: 100,
link: "Titch and Mully Ambient Scene 3"
},
{
requires: '$eve.isHere and $eve.affection gte 450 and $eve.fear lte 500 and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 75,
link: "Hide and Seek Eve 2"
},
{
requires: '(setup.Util.anybodyHere() and $eve.isHere and $anna.isHere) and $eve.affection gte 450 and $eve.fear lte 500 and ($clock.hour gte 20 and $clock.hour lt 22)',
chance: 75,
link: "Hide and Seek Eve 3"
},
{
requires: '$jen.isHere and $jen.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 75,
link: "Submitted Jen Scene 2"
},
{
requires: 'setup.Util.anybodyHere() and $jen.isHere and $jen.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 25,
link: "Submitted Jen Scene 5"
},
{
requires: '$jen.isHere and not $jen.hasFlag("confrontedRickard") and $player.hasFlag("toldJenRickard") and $jen.hasFlag("owned") and ($jen.affection gte 650 and $jen.fear lt 200) and ($clock.hour gte 8 and $clock.hour lt 20)',
chance: 100,
link: "Submitted Jen Plot 3"
},
{
requires: '$jen.location is "lounge" and $eve.location is "lounge" and $anna.location is "lounge" and $jen.hasFlag("owned") and ($clock.hour gte 19 and $clock.hour lt 23)',
chance: 55,
link: "Submitted Anna, Eve, and Jen Lounge Room Scene 1"
},
{
requires: 'setup.Util.anybodyHere() and $jen.isHere and $jen.hasFlag("owned") and $jen.affection gte 500 and $jen.fear lte 350 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Jen Mop 1"
},
{
requires: 'setup.Util.anybodyHere() and $jen.isHere and $mitsuko.isHere and $jen.hasFlag("owned") and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 10,
link: "Submitted Jen Mitsuko Ambient 1"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and not $rebekkah.hasFlag("power") and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Rebekkah Scene 1"
},
{
requires: '$sidra.isHere and $sidra.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lte 20)',
chance: 100,
link: "Sidra Ambient 1"
},
{
requires: '(setup.Util.anybodyHere() and $anna.isHere and $yami.isHere) and $yami.hasFlag("contact") and ($clock.hour gte 8 and $clock.hour lt 18)',
chance: 75,
link: "Submitted Yami Interactive Scene 1"
},
{
requires: '$yami.isHere and $yami.hasFlag("contact") and ($clock.hour gte 6 and $clock.hour lt 21)',
chance: 14,
link: "Yami Mansion Ambient 5"
},
{
requires: '$yami.isHere and $yami.hasFlag("contact") and ($clock.hour gte 6 and $clock.hour lt 19)',
chance: 20,
link: "Submitted Yami Interactive Scene 5"
},
{
requires: 'not $yami.isHere and $yami.hasFlag("contact") and ($clock.hour gte 6 and $clock.hour lt 24)',
chance: 55,
link: "Submitted Yami Bedroom Scene 1"
},
{
requires: 'setup.Util.nobodyHere() and $yami.hasFlag("contact") and ($clock.hour gte 23 or $clock.hour lt 2)',
chance: 15,
link: "Submitted Yami Karaoke Scene 2"
},
{
requires: '$redVisit and $yami.isHere and $yami.hasFlag("contact") and ($red.hasFlag("trainingAnna") or $red.hasFlag("trainingEve") or $red.hasFlag("trainingMitsuko"))',
chance: 65,
link: "Submitted Yami and Red Ambient 1"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and $yami.isHere and $yami.hasFlag("contact") and ($clock.hour gte 8 and $clock.hour lt 18)',
chance: 100,
link: "Yami and Eve Ambient Scene 2"
},
{
requires: '$yami.isHere and not $eve.hasFlag("yamiCarryEve") and $yami.hasFlag("contact") and ($clock.hour gte 21 and $clock.hour lt 23)',
chance: 100,
link: "Submitted Anna Eve and Yami Interactive Hallway Scene 1"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $mitsuko.hasFlag("owned") and ($mitsuko.affection lte 650 and $mitsuko.affection gte 300) and $mitsuko.fear gte 400 and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Submitted Mitsuko Scene 2"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $mitsuko.hasFlag("owned") and ($mitsuko.affection lte 200 or $mitsuko.trust lte 350 or $mitsuko.fear gte 750) and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Scene 5"
},
{
requires: '(setup.Util.anybodyHere() and $mitsuko.isHere and $anna.isHere) and $mitsuko.hasFlag("owned") and not $player.inventory.includes("mitsukos_photo") and not $mitsuko.inventory.includes("mitsukos_photo") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 10,
link: "Submitted Mitsuko Scene 7"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and ($clock.hour gte 18 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Mitsuko Scene 12"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and ($mitsuko.affection lte 350 or $mitsuko.trust lte 400 or $mitsuko.fear gte 800) and ($clock.hour gte 18 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Mitsuko Scene 15"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Mitsuko Scene 21"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Mitsuko Scene 27"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Mitsuko Scene 40"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and $mitsuko.fear lte 125 and ($clock.hour gte 6 and $clock.hour lt 8)',
chance: 100,
link: "Submitted Mitsuko Scene 46"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 8)',
chance: 100,
link: "Submitted Mitsuko Scene 48"
},
{
requires: '$mitsuko.isHere and $makiVisit and $maki.affection gte 700 and $maki.trust gte 600 and $mitsuko.isPregnant and $mitsuko.pregnancyWeek gte 27 and $mitsukoBubbles gte 7 and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
override: true,
link: "Submitted Maki Mitsuko Godmother Scene 1"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $anna.isHere and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 10,
link: "Submitted Mitsuko and Anna Ambient 6"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $eve.isHere and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko and Eve Ambient 5"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and $mitsuko.hasFlag("announced") and $mitsuko.isPregnant and $mitsuko.pregnancyWeek gte 22 and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Mitsuko Pregnancy Ambient 2"
},
{
requires: "(setup.Util.anybodyHere() and $anna.isHere and $jen.isHere) and ($annaJen gte 3 and $annaJen lte 8) and $jen.hasFlag('owned') and ($clock.hour gte 5 and $clock.hour lt 18)",
chance: 100,
link: "Submitted Jen and Anna Work Scene 1"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust lte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 2"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 3"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 4"
},
{
requires: 'setup.Util.nobodyHere() and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 5"
},
{
requires: 'setup.Util.nobodyHere() and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 6"
},
{
requires: 'setup.Util.nobodyHere() and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 7"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 8"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 9"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 10"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 14"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 15"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 16"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 19"
},
{
requires: 'setup.Util.nobodyHere() and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 20"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $eve.isHere and $eve.affection gte 750 and $eve.fear lte 250 and $mitsuko.hasFlag("owned") and ($clock.hour gte 8 and $clock.hour lt 21)',
chance: 100,
link: "Submitted Mitsuko and Eve Hallway Ambient 1"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $eve.isHere and $eve.affection gte 700 and $eve.fear lte 350 and $mitsuko.hasFlag("owned") and ($clock.hour gte 18 and $clock.hour lt 21)',
chance: 100,
link: "Submitted Mitsuko and Eve Hallway Ambient 2"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $eve.isHere and $mitsuko.hasFlag("owned") and ($clock.hour gte 18 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Mitsuko and Eve Hallway Ambient 3"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $eve.isHere and $mitsuko.hasFlag("owned") and ($clock.hour gte 8 and $clock.hour lt 21)',
chance: 100,
link: "Submitted Mitsuko and Eve Hallway Ambient 4"
},
{
requires: '$mitsukoReyIntimate gte 4 and setup.Util.anybodyHere() and $mitsuko.isHere and $rey.isHere and $rey.hasFlag("owned") and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 50,
link: "Submitted Mitsuko and Rey Hallway Ambient 1"
},
{
requires: '$mitsukoReyIntimate gte 5 and setup.Util.anybodyHere() and $mitsuko.isHere and $rey.isHere and $rey.hasFlag("owned") and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 50,
link: "Submitted Mitsuko and Rey Hallway Ambient 2"
},
{
requires: '$mitsukoReyIntimate gte 3 and setup.Util.anybodyHere() and $mitsuko.isHere and $rey.isHere and $rey.hasFlag("owned") and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 50,
link: "Submitted Mitsuko and Rey Hallway Ambient 3"
},
{
requires: '$mitsukoReyIntimate gte 1 and setup.Util.anybodyHere() and $mitsuko.isHere and $rey.isHere and $rey.hasFlag("owned") and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 50,
link: "Submitted Mitsuko and Rey Hallway Ambient 4"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and $anna.isHere and not $karaokeMansion and $anna.affection gte 500 and $anna.trust gte 400 and $anna.fear lte 600 and $eve.affection gte 500 and $eve.fear lte 500 and $eve.trust gte 550 and ($clock.hour gte 7 and $clock.hour lt 15)',
chance: 100,
link: "Karaoke Intro"
},
{
requires: '$anna.isHere and not $ChristmasTripStart and $clock.isDecember and ($clock.day gte 17 and $clock.day lte 22) and $anna.affection gte 500 and $anna.fear lte 400 and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "Christmas Interactive Scene 2"
},
{
requires: '$anna.isHere and not $anna.hasFlag("firstChristmasTown") and $ChristmasTripStart and $clock.isDecember and $clock.day lte 23 and $anna.affection gte 500 and $anna.fear lte 400 and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "First Christmas visit to town."
},
{
requires: 'setup.Util.anybodyHere() and $anna.isHere and $makiVisit and ($clock.hour gte 16 and $clock.hour lt 20) and ($anna.affection lte 450)',
chance: 100,
link: "Maki and Bubbles Dusting Ambient 1"
},
{
requires: "$olivia.hasFlag('yourHome') and ($clock.hour gte 6 and $clock.hour lt 22)",
chance: 2,
link: "Olivia Interactive Scene 2"
},
{
requires: 'not $olivia.hasFlag("slaveTalk") and $olivia.hasFlag("yourHome") and $eve.fear lte 550 and ($clock.hour gte 5 and $clock.hour lt 23)',
override: true,
link: "Olivia Eve Slave Talk 1"
},
{
requires: "$olivia.hasFlag('yourHome') and ($clock.hour gte 6 and $clock.hour lt 22)",
chance: 100,
link: "Olivia Flower Arranging 2"
},
{
requires: "$olivia.hasFlag('yourHome')",
chance: 100,
link: "Olivia Flowers 2"
},
{
requires: '$olivia.hasFlag("yourHome") and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Olivia Interactive Scene 1"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 18 and $clock.hour lt 22)',
chance: 50,
link: "Submitted Rebekkah Non-Work Ambient 4"
},
{
requires: '$rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 18 and $clock.hour lt 22)',
chance: 50,
link: "Submitted Rebekkah Non-Work Ambient 6"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 1"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 2"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 3"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 5"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 6"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 7"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 8"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 9"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 10"
},
{
requires: '$rey.isHere and $rey.hasFlag("owned") and $rey.gender is setup.Character.Gender.Male and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 75,
link: "Submitted Rey Mansion 4"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $makiVisit and $mitsuko.hasFlag("owned") and ($mitsukoBubbles gte 5 and $mitsukoBubbles lte 10) and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "Mitsuko and Maki Fun Scene 1"
},
{
requires: 'setup.Util.nobodyHere() and $elodie.hasFlag("phone") and $clock.dayOfWeek is 7 and $elodie.affection gte 600 and $elodie.trust gte 500 and ($clock.hour gte 7 and $clock.hour lt 15)',
chance: 100,
link: "Submitted Elodie Date Scene 1"
},
{
requires: 'setup.Util.nobodyHere() and $elodie.hasFlag("phone") and $elodie.affection gte 600 and $elodie.trust gte 500 and ($clock.hour gte 7 and $clock.hour lt 15)',
chance: 100,
link: "elodieDateStartScene"
},
{
requires: '$clock.dayOfMonth is 14 and $clock.isFebruary and not $player.hasFlag("valentinesButterflyTrigger") and $valentinesTickets is 0 and $anna.affection gte 800 and $anna.fear lte 150 and $anna.trust gte 650 and $eve.affection gte 500 and $eve.fear lte 650 and ($clock.hour gte 14 and $clock.hour lt 18)',
override: true,
link: "Sponsored Anna Valentines Date 1"
},
{
requires: 'setup.Util.nobodyHere() and $claire.hasFlag("contact") and $claire.affection gte 400 and $claire.fear lte 500 and ($clock.hour gte 10 or $clock.hour lt 3)',
chance: 10,
link: "Submitted Claire Message Scene 1"
},
{
requires: "setup.Util.nobodyHere() and not $makiVisit and ($labBubblesSmile gte 1 and $labBubblesSmile lte 10)",
chance: 25,
link: "Maki Text Smile 1"
},
{
requires: "setup.Util.nobodyHere() and not $makiVisit and ($labBubblesSmile gte 1 and $labBubblesSmile lte 10)",
chance: 25,
link: "Maki Text Smile 2"
},
{
requires: 'setup.Util.anybodyHere() and $bridgette.isHere and $eve.isHere and $bridgette.hasFlag("owned") and $bridgette.affection gte 600 and $bridgette.fear lte 300 and $bridgette.trust gte 550 and not $bridgette.hasFlag("eveTrueAge") and not $eve.hasFlag("virgin")',
chance: 100,
link: "Submitted Bridgette EveTrueAge"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $mitsuko.hasFlag("owned") and $mitsuko.hasPenis and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 50,
link: "Submitted Mitsuko Futa Scene 2"
},
{
requires: '$kellyVisit and ($clock.hour gte 8 and $clock.hour lt 22)',
chance: 50,
link: "Big Sister Visit 2"
},
{
requires: '$chloeVisit and ($clock.hour gte 7 and $clock.hour lt 19)',
chance: 50,
link: "Little Sister Visit 1"
},
{
requires: '$miranda.hasFlag("serious") and $mirandaVisit and ($clock.hour gte 10 and $clock.hour lt 20)',
chance: 55,
link: "Professional Mother Visit 2"
},
{
requires: 'setup.Util.nobodyHere() and $olivia.hasFlag("stayHome") and $olivia.affection gte 400 and $olivia.fear lte 650 and ($clock.hour gte 16 and $clock.hour lt 20)',
chance: 50,
link: "Olivia Calling Gateway"
},
{
requires: 'setup.Util.anybodyHere() and $yami.isHere and $jen.isHere and $redVisit and $yami.hasFlag("contact") and $jen.hasFlag("owned") and $jenYami gte 6 and ($clock.hour gte 10 and $clock.hour lt 22)',
chance: 50,
link: "Submitted Yami and Red Ambient 3"
},
{
requires: '$eve.isHere and $eve.isCumFilledVaginally and $eve.affection gte 450 and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Eve Cummy Ambient 1"
},
{
requires: '$bridgette.isHere and $bridgette.isCumFilledVaginally and $bridgette.hasFlag("owned") and $bridgette.affection gte 750 and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Bridgette Cummy Ambient 1"
},
{
requires: '$misaki.isHere and $misaki.isCumFilledVaginally and $misaki.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Misaki Cummy Ambient 1"
},
{
requires: '$mitsuko.isHere and $mitsuko.isCumFilledVaginally and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Mitsuko Cummy Ambient 1"
},
{
requires: '$sidra.isHere and $sidra.isCumFilledVaginally and $sidra.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Sidra Cummy Ambient 1"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and $anna.isHere and $eve.eyeDye is "red" and $eve.hairColor is setup.Character.HairColor.White and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Vampire Eve Ambient Scene 1"
},
{
requires: '$anna.isHere and ($eve.eyeColor is setup.Character.EyeColor.Green and $eve.hairColor is setup.Character.HairColor.Maroon) and ($anna.eyeColor is setup.Character.EyeColor.Green and $anna.hairColor is setup.Character.HairColor.Maroon) and ($eve.affection gte 700 and $eve.fear lt 200) and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Look Alike Anna Eve Interactive Scene 2"
},
{
requires: '$kids.some(function (k) { return k.motherId === $gaia.id && k.fatherId === $player.id && k.ageReal <= 2; }) and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 20,
link: "Gaia Baby 3"
},
{
requires: 'setup.Util.anybodyHere() and ($misaki.isHere and $eve.isHere) and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Misaki Eve 1"
},
{
requires: '($genericSlaves.some(function (gs) { return (gs.hasFlag("owned") && (gs.nature === setup.Character.PersonalityAspects.Modest || gs.nature === setup.Character.PersonalityAspects.Shy)); })) and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "Modest Sweep 1"
},
{
requires: '($genericSlaves.some(function (gs) { return (gs.hasFlag("owned") && (gs.nature === setup.Character.PersonalityAspects.Shy)); })) and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "Shy Sweep 1"
},
{
requires: 'setup.Util.nobodyHere()',
chance: 25,
link: "Phone Call Event List"
}
]>>
<</initialisation>>\
<<description>>
Down the hallway are several doors. There are decorations evenly spaced between the doors.
From the celing hang a series of small hanging lights, each of them round and appear to be fairly old. The walls are stark white from about waist high up, paintings hanging sparsely down the hallway's length. The lower portion of the wall is finely carved dark wood reaching down to the floor. The floor itself is a mosiac of colorful stone fitted tightly together to create an irregular pattern.
<<getbackground "mansion/lowerhallway" "png">>
<</description>>Anna is working in the hallway, sweeping the floor with small rhythmic motions. She has not noticed you yet.
<<movenpc "anna" "southHall">>You can see Anna at the end of the hall, rag in hand as she washes the window at its end.
<<movenpc "anna" "southHall">><<initialisation>>
<<set _here.name to "South Hall Bathroom",_here.region to "Mansion">>
/% Cleanliness %/
<<set _here.cleaning.demand to setup.Priority.Low>>
/% Exits %/
<<set _here.exits = [
{
show: "true",
pass: "true",
link: "[[South Hall|southHall][$clock.minute += 1]]"
}
]>>
/% Events %/
<<set _here.events = [
{
requires: 'setup.Util.anybodyHere()',
chance: 100,
link: "mansionCatchall"
},
{
requires: "setup.Util.nobodyHere()",
chance: 100,
link: "Bath 1"
},
{
requires: "setup.Util.nobodyHere() and ($clock.hour gte 20 or $clock.hour lt 6)",
chance: 100,
link: "Bath 2"
},
{
requires: "setup.Util.nobodyHere() and ($clock.hour gte 6 and $clock.hour lt 20)",
chance: 100,
link: "Bath 3"
},
{
requires: "setup.Util.nobodyHere()",
chance: 100,
link: "Bath 4"
},
{
requires: "$anna.isHere and ($clock.hour gte 6 and $clock.hour lt 20)",
chance: 100,
link: "Bath 5"
},
{
requires: "setup.Util.nobodyHere() and $weather.today is 'rainy'",
chance: 100,
link: "Rain Ambiance 2"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Mitsuko Scene 29"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Mitsuko Scene 31"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Mitsuko Scene 41"
},
{
requires: '$eve.isHere and ($eve.chest gte setup.Character.Chest.B) and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "Submitted Eve Big Chest Ambient Scene 2"
},
{
requires: '$misaki.isHere and ($misaki.chest gte setup.Character.Chest.DD) and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "Submitted Misaki Big Chest Scene 1"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and ($mitsuko.affection gte 600 or $mitsuko.trust gte 600) and ($clock.hour gte 20 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Mitsuko Scene 43"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and $zachVisit and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Mitsuko and Zach Flirt Attempt 1"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and $zachVisit and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Mitsuko and Zach Flirt Attempt 2"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and $zachVisit and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Mitsuko and Zach Flirt Attempt 3"
},
{
requires: 'setup.Util.nobodyHere() and $bridgette.hasFlag("owned") and $player.hasFlag("bridgetteFertility5") and not $player.hasFlag("bridgetteFertility6") and not $player.hasFlag("delayBridgetteFertilityPart6") and ($clock.hour gte 10 and $clock.hour lte 15)',
chance: 100,
link: "Submitted Bridgette Fertility Restoration Part 6"
},
{
requires: '$eve.isHere and ($anna.eyeColor is setup.Character.EyeColor.Green and $anna.hairColor is setup.Character.HairColor.Maroon) and $eve.fear lt 800 and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Look Alike Anna Eve Ambient Scene 1"
},
{
requires: 'setup.Util.anybodyHere() and $anna.isHere and ($anna.affection lte 650 and $anna.affection gte 350) and $anna.fear lte 600 and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Anna Interactive Scene 9"
},
{
requires: 'setup.Util.anybodyHere() and $anna.isHere and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Anna Interactive Scene 17"
},
{
requires: 'setup.Util.anybodyHere() and $anna.isHere and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Anna Interactive Scene 18"
},
{
requires: "$mitsuko.isHere and $mitsuko.hasFlag('owned') and $zachVisit and ($clock.hour gte 6 and $clock.hour lt 22)",
chance: 100,
link: "Submitted Mitsuko and Zach Chat 2"
},
{
requires: '$anna.isHere and $anna.isPregnant and ($anna.pregnancyWeek gte 2 and $anna.pregnancyWeek lte 5) and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Anna Missed Period 1"
},
{
requires: '$anna.isHere and $anna.affection gte 950 and $anna.fear lte 50 and ($clock.hour gte 20 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Anna Interactive Scene 2"
},
{
requires: 'setup.Util.nobodyHere() and $eve.inventory.includes("toy_gun")',
chance: 50,
link: "Eve Nerf 2"
},
{
requires: '$bridgette.isHere and $bridgette.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Bridgette WTE 4"
},
{
requires: 'setup.Util.anybodyHere() and $jen.isHere and $jen.hasFlag("owned") and $jen.affection gte 400 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 65,
link: "Submitted Jen Scene 4"
},
{
requires: 'setup.Util.anybodyHere() and $jen.isHere and $jen.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 25,
link: "Submitted Jen Scene 5"
},
{
requires: '$jen.isHere and $jen.hasFlag("owned") and ($clock.hour gte 18 and $clock.hour lt 22)',
chance: 50,
link: "Submitted Jen Bathroom 1"
},
{
requires: 'setup.Util.anybodyHere() and $yami.isHere and $jen.isHere and $jenYami gte 7 and $yami.hasFlag("contact") and $jen.hasFlag("owned") and ($clock.hour gte 19 and $clock.hour lt 23)',
chance: 50,
link: "Submitted Jen and Yami Bathroom Ambient Scene 1"
},
{
requires: 'setup.Util.anybodyHere() and $yami.isHere and $jen.isHere and $jenYami gte 6 and $yami.hasFlag("contact") and $jen.hasFlag("owned") and ($clock.hour gte 19 and $clock.hour lt 23)',
chance: 50,
link: "Submitted Jen and Yami Bathroom Ambient Scene 2"
},
{
requires: 'setup.Util.anybodyHere() and $yami.isHere and $jen.isHere and $jenYami gte 7 and $yami.hasFlag("contact") and $jen.hasFlag("owned") and ($clock.hour gte 19 and $clock.hour lt 23)',
chance: 50,
link: "Submitted Jen and Yami Bathroom Ambient Scene 3"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $mitsuko.hasFlag("owned") and ($mitsuko.affection lte 650 and $mitsuko.affection gte 300) and $mitsuko.fear gte 400 and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Submitted Mitsuko Scene 2"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $mitsuko.hasFlag("owned") and ($mitsuko.affection lte 200 or $mitsuko.trust lte 350 or $mitsuko.fear gte 750) and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Scene 5"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Mitsuko Scene 21"
},
{
requires: '$mitsuko.isHere and $makiVisit and $maki.affection gte 700 and $maki.trust gte 600 and $mitsuko.isPregnant and $mitsuko.pregnancyWeek gte 27 and $mitsukoBubbles gte 7 and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
override: true,
link: "Submitted Maki Mitsuko Godmother Scene 1"
},
{
requires: 'setup.Util.anybodyHere() and $rey.isHere and $rey.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 75,
link: "Submitted Rey Mansion 3"
},
{
requires: 'setup.Util.anybodyHere() and $sidra.isHere and $sidra.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lte 20)',
chance: 100,
link: "Sidra Ambient 2"
},
{
requires: '$yami.isHere and $yami.hasFlag("contact") and ($clock.hour gte 18 and $clock.hour lt 23)',
chance: 50,
link: "Submitted Yami Ambient Scene 9"
},
{
requires: "(setup.Util.anybodyHere() and $anna.isHere and $jen.isHere) and ($annaJen gte 3 and $annaJen lte 8) and $jen.hasFlag('owned') and ($clock.hour gte 5 and $clock.hour lt 18)",
chance: 100,
link: "Submitted Jen and Anna Work Scene 1"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 18 and $clock.hour lt 22)',
chance: 50,
link: "Submitted Rebekkah Non-Work Ambient 4"
},
{
requires: '$rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 18 and $clock.hour lt 22)',
chance: 50,
link: "Submitted Rebekkah Non-Work Ambient 6"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 1"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 2"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 3"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 5"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 6"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 7"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 8"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 9"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 10"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $makiVisit and $mitsuko.hasFlag("owned") and ($mitsukoBubbles gte 5 and $mitsukoBubbles lte 10) and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "Mitsuko and Maki Fun Scene 1"
},
{
requires: 'setup.Util.nobodyHere() and $claire.hasFlag("contact") and $claire.affection gte 400 and $claire.fear lte 500 and ($clock.hour gte 10 or $clock.hour lt 3)',
chance: 10,
link: "Submitted Claire Message Scene 1"
},
{
requires: "setup.Util.nobodyHere() and not $makiVisit and ($labBubblesSmile gte 1 and $labBubblesSmile lte 10)",
chance: 25,
link: "Maki Text Smile 1"
},
{
requires: "setup.Util.nobodyHere() and not $makiVisit and ($labBubblesSmile gte 1 and $labBubblesSmile lte 10)",
chance: 25,
link: "Maki Text Smile 2"
},
{
requires: 'setup.Util.nobodyHere() and $olivia.hasFlag("stayHome") and $olivia.affection gte 400 and $olivia.fear lte 650 and ($clock.hour gte 16 and $clock.hour lt 20)',
chance: 50,
link: "Olivia Calling Gateway"
},
{
requires: '$yami.isHere and $yami.hasFlag("contact") and not $player.hasFlag("SubmittedYamiShowerScene1") and ($clock.hour gte 10 and $clock.hour lt 22)',
chance: 60,
link: "Submitted Yami Shower Scene 1"
},
{
requires: '$yami.isHere and $yami.hasFlag("contact") and ($clock.hour gte 10 and $clock.hour lt 22)',
chance: 30,
link: "Submitted Yami Shower Scene 2"
},
{
requires: '$yami.isHere and $yami.hasFlag("contact") and ($clock.hour gte 10 and $clock.hour lt 22)',
chance: 30,
link: "Submitted Yami Shower Spying Scene 1"
},
{
requires: 'setup.Util.anybodyHere() and $yami.isHere and $eve.isHere and $yami.hasFlag("contact") and ($clock.hour gte 10 and $clock.hour lt 22)',
chance: 50,
link: "Submitted Yami Eve Shower Scene 1"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned")',
chance: 25,
link: "Submitted Mitsuko Scene 42"
},
{
requires: 'setup.Util.anybodyHere() and $anna.isHere and $anna.eyeDye is "red" and $anna.hairColor is setup.Character.HairColor.White and ($anna.affection gte 800 and $anna.fear lt 150) and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Vampire Anna Ambient Scene 2"
},
{
requires: 'setup.Util.nobodyHere()',
chance: 25,
link: "Phone Call Event List"
}
]>>
<</initialisation>>\
<<description>> /% Otherwise display this location's descriptive text %/ \
The bathroom is stark white. The walls are textured, not quite smooth to the touch. The floor is made up of white marbled tiles.
On one wall is a large sink with a big mirror over it. The counter around the sink is white, marbled with gold.
Opposite the sink is a simple white toilet with a fuzzy white cover. Right beside it is a small stand holding toilet paper and has room to sit items on top of it.
On the far side of the room is a claw footed copper bathtub with a pair of white towels hanging on a copper towel rack right beside it. There is a small white carpet on the floor just this side of the bathtub.
<<getbackground "mansion/bathroom" "png">>
<</description>><<initialisation>>
<<set _here.name to "North East Bedroom, South Hall", _here.region to "Mansion">>
/% Cleanliness %/
<<set _here.cleaning.demand to setup.Priority.Medium>>
/% Exits %/
<<set _here.exits = [
{
show: "true",
pass: "true",
link: "<<link [[Upper South Hall|southHallUpper]]>><<addtime { minute : 1 }>><</link>>"
}
]>>
/% Events %/
<<set _here.events = [
{
requires: 'setup.Util.anybodyHere()',
chance: 100,
link: "mansionCatchall"
},
{
requires: '($genericSlaves.some(function (gs) { return (gs.hasFlag("owned") && (gs.nature === setup.Character.PersonalityAspects.Shy)); })) and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "Shy Vacuum 1"
},
{
requires: "setup.Util.nobodyHere()",
chance: 100,
link: "mansionBed 1"
},
{
requires: "setup.Util.nobodyHere() and ($clock.hour gte 20 or $clock.hour lt 6)",
chance: 100,
link: "mansionBed 2"
},
{
requires: "setup.Util.nobodyHere() and ($clock.hour gte 6 and $clock.hour lt 20)",
chance: 100,
link: "mansionBed 3"
},
{
requires: "setup.Util.nobodyHere()",
chance: 100,
link: "mansionBed 4"
},
{
requires: "$anna.isHere and ($clock.hour gte 6 and $clock.hour lt 20)",
chance: 100,
link: "mansionBed 5"
},
{
requires: "setup.Util.nobodyHere() and $weather.today is 'rainy'",
chance: 100,
link: "Rain Ambiance 1"
},
{
requires: "setup.Util.nobodyHere() and $weather.today is 'rainy'",
chance: 100,
link: "Rain Ambiance 2"
},
{
requires: "setup.Util.nobodyHere() and $weather.today is 'rainy' and ($clock.hour gte 5 and $clock.hour lt 19)",
chance: 100,
link: "Rain Ambiance 3"
},
{
requires: "setup.Util.nobodyHere() and ($clock.hour gte 6 and $clock.hour lt 20)",
chance: 100,
link: "Windy Ambiance 1"
},
{
requires: "setup.Util.nobodyHere() and ($clock.hour gte 6 and $clock.hour lt 20)",
chance: 100,
link: "Windy Ambiance 2"
},
{
requires: 'setup.Util.nobodyHere() and $clock.isWinter and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Snow Ambiance 1"
},
{
requires: 'setup.Util.nobodyHere() and $clock.isAutumn and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Fall Ambiance 1"
},
{
requires: 'setup.Util.nobodyHere() and $clock.isAutumn and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Fall Ambiance 2"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Mitsuko Scene 29"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Mitsuko Scene 31"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Mitsuko Scene 41"
},
{
requires: '$eve.inventory.includes("eve_BDSM_Costume") and $rey.hasFlag("owned") and not $player.hasFlag("mistressEveReyNope")',
chance: 100,
link: "Mistress Eve Slave Play Rey 1"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and ($mitsuko.affection gte 600 or $mitsuko.trust gte 600) and ($clock.hour gte 20 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Mitsuko Scene 43"
},
{
requires: 'setup.Util.nobodyHere() and $bridgette.hasFlag("owned") and $player.hasFlag("bridgetteFertility5") and not $player.hasFlag("bridgetteFertility6") and not $player.hasFlag("delayBridgetteFertilityPart6") and ($clock.hour gte 10 and $clock.hour lte 15)',
chance: 100,
link: "Submitted Bridgette Fertility Restoration Part 6"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and $zachVisit and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Mitsuko and Zach Flirt Attempt 1"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and $zachVisit and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Mitsuko and Zach Flirt Attempt 2"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and $zachVisit and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Mitsuko and Zach Flirt Attempt 3"
},
{
requires: '$eve.isHere and ($anna.eyeColor is setup.Character.EyeColor.Green and $anna.hairColor is setup.Character.HairColor.Maroon) and $eve.fear lt 800 and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Look Alike Anna Eve Ambient Scene 1"
},
{
requires: "setup.Util.anybodyHere() and $anna.isHere and ($clock.hour gte 6 and $clock.hour lt 20)",
chance: 100,
link: "Anna Interactive Scene 1"
},
{
requires: "setup.Util.anybodyHere() and $anna.isHere and ($clock.hour gte 6 and $clock.hour lt 20)",
chance: 100,
link: "Anna Interactive Scene 2"
},
{
requires: "$mitsuko.isHere and $mitsuko.hasFlag('owned') and $zachVisit and ($clock.hour gte 6 and $clock.hour lt 22)",
chance: 100,
link: "Submitted Mitsuko and Zach Chat 2"
},
{
requires: 'setup.Util.anybodyHere() and $anna.isHere and ($anna.affection lte 650 and $anna.affection gte 350) and $anna.fear lte 600 and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Anna Interactive Scene 9"
},
{
requires: '$anna.isHere and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Anna Interactive Scene 12"
},
{
requires: '$anna.isHere and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Anna Interactive Scene 16"
},
{
requires: 'setup.Util.anybodyHere() and $anna.isHere and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Anna Interactive Scene 18"
},
{
requires: '$anna.isHere and ($anna.affection lte 150 or $anna.fear gte 900) and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Anna Interactive Scene 19"
},
{
requires: 'setup.Util.anybodyHere() and $anna.isHere and ($clock.hour gte 13 and $clock.hour lt 18)',
chance: 50,
link: "Anna Interactive Scene 20"
},
{
requires: '$anna.isHere and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Submitted Anna Interactive Scene 4"
},
{
requires: '$anna.isHere and ($clock.hour gte 17 and $clock.hour lt 20)',
chance: 100,
link: "Submitted Anna Ambient 1"
},
{
requires: 'setup.Util.nobodyHere() and $clock.isWithinMonths(3,11) and $player.hasFlag("eveFrog2") and ($weather.today isnot "rainy" and $weather.today isnot "stormy") and ($anna.primaryJob is setup.Character.PrimaryJob.Cleaning or $anna.primaryJob is setup.Character.PrimaryJob.YardWork) and ($eve.primaryJob is setup.Character.PrimaryJob.Cleaning or $eve.primaryJob is setup.Character.PrimaryJob.YardWork) and (setup.locations[$anna.location].region is "Mansion" or setup.locations[$anna.location].region is "Grounds") and (setup.locations[$eve.location].region is "Mansion" or setup.locations[$eve.location].region is "Grounds") and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 50,
link: "Eve and the Frog 2"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and $eve.affection lte 350 and $eve.fear gte 750 and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Eve Interactive Scene 2"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and $eve.affection lte 350 and $eve.fear gte 750 and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Eve Interactive Scene 4"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and ($eve.affection lte 800 and $eve.affection gte 450) and $eve.fear lte 700 and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Eve Interactive Scene 9"
},
{
requires: '$eve.isHere and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Eve Interactive Scene 16"
},
{
requires: 'setup.Util.nobodyHere() and $eve.inventory.includes("toy_gun")',
chance: 40,
link: "Eve Nerf 3"
},
{
requires: '$eve.isHere and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 15,
link: "Eve Because I Feel Obnoxious Scene 1"
},
{
requires: '$eve.isHere and $eve.affection gte 450 and $eve.fear lte 600 and ($clock.hour gte 6 and $clock.hour lt 21)',
chance: 100,
link: "Submitted Eve Interactive Scene 2"
},
{
requires: 'not $eve.hasFlag("noSleepoverEve") and $eveSidraSleepover gte 4 and $sidra.hasFlag("lewdSleepover") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Eve Sidra Sleepover Scene 3"
},
{
requires: 'setup.Util.nobodyHere() and $gaia.hasFlag("met") and $gaia.affection gte 650 and $gaia.fear lte 700 and $gaia.affection lte 800 and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Gaia Ambient 1"
},
{
requires: '$misaki.isHere and $misaki.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Misaki Interactive Scene 2"
},
{
requires: 'setup.Util.anybodyHere() and $misaki.isHere and $misaki.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 11)',
chance: 100,
link: "Misaki Interactive Scene 3"
},
{
requires: '$bridgette.isHere and $bridgette.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 20,
link: "Submitted Bridgette WTE 3"
},
{
requires: 'setup.Util.anybodyHere() and $jen.isHere and $jen.hasFlag("owned") and $jen.affection gte 400 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 65,
link: "Submitted Jen Scene 4"
},
{
requires: 'setup.Util.anybodyHere() and $jen.isHere and $jen.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 25,
link: "Submitted Jen Scene 5"
},
{
requires: 'setup.Util.anybodyHere() and $jen.isHere and $mitsuko.isHere and $jen.hasFlag("owned") and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 10,
link: "Submitted Jen Mitsuko Ambient 1"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $mitsuko.hasFlag("owned") and ($mitsuko.affection lte 200 or $mitsuko.trust lte 350 or $mitsuko.fear gte 750) and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Scene 5"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Scene 16"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Scene 17"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Interactive Scene 23"
},
{
requires: '$mitsuko.isHere and $makiVisit and $maki.affection gte 700 and $maki.trust gte 600 and $mitsuko.isPregnant and $mitsuko.pregnancyWeek gte 27 and $mitsukoBubbles gte 7 and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
override: true,
link: "Submitted Maki Mitsuko Godmother Scene 1"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $misaki.isHere and $mitsuko.hasFlag("owned") and $misaki.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 20,
link: "Submitted Mitsuko and Misaki Ambient 4"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $mitsuko.hasFlag("owned") and $mitsuko.hasFlag("announced") and $mitsuko.isPregnant and $mitsuko.pregnancyWeek gte 12 and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Mitsuko Pregnancy Ambient 4"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 1"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 3"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 4"
},
{
requires: 'setup.Util.nobodyHere() and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 5"
},
{
requires: 'setup.Util.nobodyHere() and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 6"
},
{
requires: 'setup.Util.nobodyHere() and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 7"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 8"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 9"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 10"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 11"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 12"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 14"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 15"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 16"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 19"
},
{
requires: '$mitsukoReyIntimate gte 5 and setup.Util.anybodyHere() and $mitsuko.isHere and $rey.isHere and $rey.hasFlag("owned") and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 50,
link: "Submitted Mitsuko and Rey Bedroom Ambient 1"
},
{
requires: '$mitsukoReyIntimate gte 5 and setup.Util.anybodyHere() and $mitsuko.isHere and $rey.isHere and $rey.hasFlag("owned") and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 50,
link: "Submitted Mitsuko and Rey Bedroom Ambient 2"
},
{
requires: '$mitsukoReyIntimate gte 5 and setup.Util.anybodyHere() and $mitsuko.isHere and $rey.isHere and $rey.hasFlag("owned") and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 50,
link: "Submitted Mitsuko and Rey Bedroom Ambient 3"
},
{
requires: '$mitsukoReyIntimate gte 5 and setup.Util.anybodyHere() and $mitsuko.isHere and $rey.isHere and $rey.hasFlag("owned") and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 50,
link: "Submitted Mitsuko and Rey Bedroom Ambient 4"
},
{
requires: '$mitsukoReyIntimate gte 5 and setup.Util.anybodyHere() and $mitsuko.isHere and $rey.isHere and $rey.hasFlag("owned") and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 50,
link: "Submitted Mitsuko and Rey Bedroom Ambient 5"
},
{
requires: '$mitsukoReyIntimate gte 5 and setup.Util.anybodyHere() and $mitsuko.isHere and $rey.isHere and $rey.hasFlag("owned") and $mitsuko.hasFlag("owned") and ($clock.hour gte 16 and $clock.hour lt 22)',
chance: 80,
link: "Mitsuko Rey Sexings Start 1"
},
{
requires: '$mitsukoReyIntimate gte 5 and setup.Util.anybodyHere() and $mitsuko.isHere and $rey.isHere and $rey.hasFlag("owned") and $mitsuko.hasFlag("owned") and ($clock.hour gte 16 and $clock.hour lt 22)',
chance: 80,
link: "Mitsuko Rey Sexings Start 2"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and not $rebekkah.hasFlag("power") and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Rebekkah Scene 1"
},
{
requires: 'setup.Util.anybodyHere() and $rey.isHere and $rey.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 75,
link: "Submitted Rey Mansion 3"
},
{
requires: 'setup.Util.anybodyHere() and $yami.isHere and $gaia.hasFlag("met") and $yami.hasFlag("contact") and $yamiGaia gte 1 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Yami Interactive Scene 4"
},
{
requires: "(setup.Util.anybodyHere() and $anna.isHere and $jen.isHere) and ($annaJen gte 3 and $annaJen lte 8) and $jen.hasFlag('owned') and ($clock.hour gte 5 and $clock.hour lt 18)",
chance: 100,
link: "Submitted Jen and Anna Work Scene 1"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and $yami.isHere and $yami.hasFlag("contact") and ($clock.hour gte 8 and $clock.hour lt 18)',
chance: 100,
link: "Yami and Eve Ambient Scene 2"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $makiVisit and $mitsuko.hasFlag("owned") and ($mitsukoBubbles gte 5 and $mitsukoBubbles lte 10) and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "Mitsuko and Maki Fun Scene 1"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 18 and $clock.hour lt 22)',
chance: 50,
link: "Submitted Rebekkah Non-Work Ambient 3"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 18 and $clock.hour lt 22)',
chance: 50,
link: "Submitted Rebekkah Non-Work Ambient 4"
},
{
requires: '$rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 18 and $clock.hour lt 22)',
chance: 50,
link: "Submitted Rebekkah Non-Work Ambient 6"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 2"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 3"
},
{
requires: '$rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 4"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 6"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 7"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 9"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 10"
},
{
requires: 'setup.Util.nobodyHere() and $claire.hasFlag("contact") and $claire.affection gte 400 and $claire.fear lte 500 and ($clock.hour gte 10 or $clock.hour lt 3)',
chance: 10,
link: "Submitted Claire Message Scene 1"
},
{
requires: "setup.Util.nobodyHere() and not $makiVisit and ($labBubblesSmile gte 1 and $labBubblesSmile lte 10)",
chance: 25,
link: "Maki Text Smile 1"
},
{
requires: "setup.Util.nobodyHere() and not $makiVisit and ($labBubblesSmile gte 1 and $labBubblesSmile lte 10)",
chance: 25,
link: "Maki Text Smile 2"
},
{
requires: 'setup.Util.anybodyHere() and $bridgette.isHere and $eve.isHere and $bridgette.hasFlag("owned") and $bridgette.affection gte 600 and $bridgette.fear lte 300 and $bridgette.trust gte 550 and not $bridgette.hasFlag("eveTrueAge") and not $eve.hasFlag("virgin")',
chance: 100,
link: "Submitted Bridgette EveTrueAge"
},
{
requires: 'setup.Util.anybodyHere() and $bridgette.isHere and $bridgette.hasFlag("owned") and $bridgette.isPregnant and $bridgette.pregnancyWeek gte 18 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Bridgette Ambient5"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $mitsuko.hasFlag("owned") and $mitsuko.hasPenis and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 50,
link: "Submitted Mitsuko Futa Scene 2"
},
{
requires: '$titch.hasFlag("owned")',
chance: 100,
link: "Titch Window 1"
},
{
requires: '$titch.hasFlag("owned")',
chance: 100,
link: "Titch Window 2"
},
{
requires: '$mirandaVisit and $rogerVisit and ($clock.hour gte 10 and $clock.hour lt 20)',
chance: 40,
link: "Parents Visit 1"
},
{
requires: 'setup.Util.anybodyHere() and $anna.isHere and $chloeVisit and ($clock.hour gte 9 and $clock.hour lt 18) and ($clock.day gte 22 and $clock.day lte 24) and $clock.isMarch and $annaMarried gte 7',
chance: 100,
link: "Little Sister Anna Wedding Visit 1"
},
{
requires: 'setup.Util.nobodyHere() and $olivia.hasFlag("stayHome") and $olivia.affection gte 400 and $olivia.fear lte 650 and ($clock.hour gte 16 and $clock.hour lt 20)',
chance: 50,
link: "Olivia Calling Gateway"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and $anna.isHere and ($eve.eyeDye is "red" and $eve.hairColor is setup.Character.HairColor.White) and $weather.today is "sunny" and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Vampire Anna Eve Ambient Scene 4"
},
{
requires: '$eve.isHere and ($eve.chest gte setup.Character.Chest.B) and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "Submitted Eve Big Chest Ambient Scene 2"
},
{
requires: '$misaki.isHere and ($misaki.chest gte setup.Character.Chest.DD) and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "Submitted Misaki Big Chest Scene 1"
},
{
requires: 'setup.Util.nobodyHere()',
chance: 25,
link: "Phone Call Event List"
}
]>>
<</initialisation>>\
<<description>> /% Otherwise display this location's descriptive text %/ \
The bedroom has a simple look to it while still somehow being eloquent. Simple white carpet covers the floor, with a gray and white rug at the foot of the bed to create a contrast. The walls are white with a the outline of a white pattern breaking up the otherwise stark surface.
Near the large window overlooking the estate grounds is a king-sized bed with crisp white bedding.
Along one side of the room is a finely crafted wood dresser, a short distance away from it is a white vanity of the same craftsmanship, a large oval mirror dominating the wall above it. Beside the chair is a tall chair that is high enough to view the mirror while sitting.
Opposite the dresser and vanity are a pair of small doors. One leading to a small bathroom and the other to a small walk-in closet.
<<getbackground "mansion/bedrooms/White/bedroom" "png">>
<</description>><<initialisation>>
<<set _here.name to "North West Bedroom, South Hall", _here.region to "Mansion">>
/% Cleanliness %/
<<set _here.cleaning.demand to setup.Priority.Medium>>
/% Exits %/
<<set _here.exits = [
{
show: "true",
pass: "true",
link: "<<link [[Upper South Hall|southHallUpper]]>><<addtime { minute : 1 }>><</link>>"
}
]>>
/% Events %/
<<set _here.events = [
{
requires: 'setup.Util.anybodyHere()',
chance: 100,
link: "mansionCatchall"
},
{
requires: '($genericSlaves.some(function (gs) { return (gs.hasFlag("owned") && (gs.nature === setup.Character.PersonalityAspects.Shy)); })) and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "Shy Vacuum 1"
},
{
requires: "setup.Util.nobodyHere()",
chance: 100,
link: "mansionBed 1"
},
{
requires: "setup.Util.nobodyHere() and ($clock.hour gte 20 or $clock.hour lt 6)",
chance: 100,
link: "mansionBed 2"
},
{
requires: "setup.Util.nobodyHere() and ($clock.hour gte 6 and $clock.hour lt 20)",
chance: 100,
link: "mansionBed 3"
},
{
requires: "setup.Util.nobodyHere()",
chance: 100,
link: "mansionBed 4"
},
{
requires: "$anna.isHere and ($clock.hour gte 6 and $clock.hour lt 20)",
chance: 100,
link: "mansionBed 5"
},
{
requires: "setup.Util.nobodyHere() and $weather.today is 'rainy'",
chance: 100,
link: "Rain Ambiance 1"
},
{
requires: "setup.Util.nobodyHere() and $weather.today is 'rainy'",
chance: 100,
link: "Rain Ambiance 2"
},
{
requires: "setup.Util.nobodyHere() and $weather.today is 'rainy' and ($clock.hour gte 5 and $clock.hour lt 19)",
chance: 100,
link: "Rain Ambiance 3"
},
{
requires: "setup.Util.nobodyHere() and ($clock.hour gte 6 and $clock.hour lt 20)",
chance: 100,
link: "Windy Ambiance 1"
},
{
requires: "setup.Util.nobodyHere() and ($clock.hour gte 6 and $clock.hour lt 20)",
chance: 100,
link: "Windy Ambiance 2"
},
{
requires: 'setup.Util.nobodyHere() and $clock.isWinter and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Snow Ambiance 1"
},
{
requires: 'setup.Util.nobodyHere() and $clock.isAutumn and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Fall Ambiance 1"
},
{
requires: 'setup.Util.nobodyHere() and $clock.isAutumn and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Fall Ambiance 2"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Mitsuko Scene 29"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Mitsuko Scene 31"
},
{
requires: '$eve.inventory.includes("eve_BDSM_Costume") and $rey.hasFlag("owned") and not $player.hasFlag("mistressEveReyNope")',
chance: 100,
link: "Mistress Eve Slave Play Rey 1"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Mitsuko Scene 41"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and ($mitsuko.affection gte 600 or $mitsuko.trust gte 600) and ($clock.hour gte 20 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Mitsuko Scene 43"
},
{
requires: 'setup.Util.nobodyHere() and $bridgette.hasFlag("owned") and $player.hasFlag("bridgetteFertility5") and not $player.hasFlag("bridgetteFertility6") and not $player.hasFlag("delayBridgetteFertilityPart6") and ($clock.hour gte 10 and $clock.hour lte 15)',
chance: 100,
link: "Submitted Bridgette Fertility Restoration Part 6"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and $zachVisit and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Mitsuko and Zach Flirt Attempt 1"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and $zachVisit and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Mitsuko and Zach Flirt Attempt 2"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and $zachVisit and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Mitsuko and Zach Flirt Attempt 3"
},
{
requires: '$eve.isHere and ($anna.eyeColor is setup.Character.EyeColor.Green and $anna.hairColor is setup.Character.HairColor.Maroon) and $eve.fear lt 800 and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Look Alike Anna Eve Ambient Scene 1"
},
{
requires: "setup.Util.anybodyHere() and $anna.isHere and ($clock.hour gte 6 and $clock.hour lt 20)",
chance: 100,
link: "Anna Interactive Scene 1"
},
{
requires: "setup.Util.anybodyHere() and $anna.isHere and ($clock.hour gte 6 and $clock.hour lt 20)",
chance: 100,
link: "Anna Interactive Scene 2"
},
{
requires: 'setup.Util.anybodyHere() and $anna.isHere and ($anna.affection lte 650 and $anna.affection gte 350) and $anna.fear lte 600 and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Anna Interactive Scene 9"
},
{
requires: '$anna.isHere and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Anna Interactive Scene 12"
},
{
requires: 'setup.Util.anybodyHere() and $anna.isHere and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Anna Interactive Scene 18"
},
{
requires: "$mitsuko.isHere and $mitsuko.hasFlag('owned') and $zachVisit and ($clock.hour gte 6 and $clock.hour lt 22)",
chance: 100,
link: "Submitted Mitsuko and Zach Chat 2"
},
{
requires: '$anna.isHere and ($anna.affection lte 150 or $anna.fear gte 900) and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Anna Interactive Scene 19"
},
{
requires: 'setup.Util.anybodyHere() and $anna.isHere and ($clock.hour gte 13 and $clock.hour lt 18)',
chance: 50,
link: "Anna Interactive Scene 20"
},
{
requires: '$anna.isHere and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Submitted Anna Interactive Scene 4"
},
{
requires: 'setup.Util.nobodyHere() and $clock.isWithinMonths(3,11) and $player.hasFlag("eveFrog2") and ($weather.today isnot "rainy" and $weather.today isnot "stormy") and ($anna.primaryJob is setup.Character.PrimaryJob.Cleaning or $anna.primaryJob is setup.Character.PrimaryJob.YardWork) and ($eve.primaryJob is setup.Character.PrimaryJob.Cleaning or $eve.primaryJob is setup.Character.PrimaryJob.YardWork) and (setup.locations[$anna.location].region is "Mansion" or setup.locations[$anna.location].region is "Grounds") and (setup.locations[$eve.location].region is "Mansion" or setup.locations[$eve.location].region is "Grounds") and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 50,
link: "Eve and the Frog 2"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and $eve.affection lte 350 and $eve.fear gte 750 and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Eve Interactive Scene 2"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and $eve.affection lte 350 and $eve.fear gte 750 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Eve Interactive Scene 4"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and ($eve.affection lte 800 and $eve.affection gte 450) and $eve.fear lte 700 and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Eve Interactive Scene 9"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Eve Interactive Scene 17"
},
{
requires: 'setup.Util.nobodyHere() and $eve.inventory.includes("toy_gun")',
chance: 40,
link: "Eve Nerf 3"
},
{
requires: '$eve.isHere and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 15,
link: "Eve Because I Feel Obnoxious Scene 1"
},
{
requires: '$eve.isHere and $eve.affection gte 450 and $eve.fear lte 600 and ($clock.hour gte 6 and $clock.hour lt 21)',
chance: 100,
link: "Submitted Eve Interactive Scene 2"
},
{
requires: 'not $eve.hasFlag("noSleepoverEve") and $eveSidraSleepover gte 4 and $sidra.hasFlag("lewdSleepover") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Eve Sidra Sleepover Scene 3"
},
{
requires: 'setup.Util.nobodyHere() and $gaia.hasFlag("met") and $gaia.affection gte 650 and $gaia.fear lte 700 and $gaia.affection lte 800 and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Gaia Ambient 1"
},
{
requires: '$misaki.isHere and $misaki.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Misaki Interactive Scene 2"
},
{
requires: 'setup.Util.anybodyHere() and $misaki.isHere and $misaki.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 11)',
chance: 100,
link: "Misaki Interactive Scene 3"
},
{
requires: '$bridgette.isHere and $bridgette.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 20,
link: "Submitted Bridgette WTE 3"
},
{
requires: 'setup.Util.anybodyHere() and $jen.isHere and $jen.hasFlag("owned") and $jen.affection gte 400 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 65,
link: "Submitted Jen Scene 4"
},
{
requires: 'setup.Util.anybodyHere() and $jen.isHere and $jen.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 25,
link: "Submitted Jen Scene 5"
},
{
requires: 'setup.Util.anybodyHere() and $jen.isHere and $mitsuko.isHere and $jen.hasFlag("owned") and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 10,
link: "Submitted Jen Mitsuko Ambient 1"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $mitsuko.hasFlag("owned") and ($mitsuko.affection lte 200 or $mitsuko.trust lte 350 or $mitsuko.fear gte 750) and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Scene 5"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Scene 16"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Scene 17"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Interactive Scene 23"
},
{
requires: '$mitsuko.isHere and $makiVisit and $maki.affection gte 700 and $maki.trust gte 600 and $mitsuko.isPregnant and $mitsuko.pregnancyWeek gte 27 and $mitsukoBubbles gte 7 and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
override: true,
link: "Submitted Maki Mitsuko Godmother Scene 1"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $misaki.isHere and $mitsuko.hasFlag("owned") and $misaki.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 20,
link: "Submitted Mitsuko and Misaki Ambient 4"
},
{
requires: '$mitsukoReyIntimate gte 5 and setup.Util.anybodyHere() and $mitsuko.isHere and $rey.isHere and $rey.hasFlag("owned") and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 50,
link: "Submitted Mitsuko and Rey Bedroom Ambient 1"
},
{
requires: '$mitsukoReyIntimate gte 5 and setup.Util.anybodyHere() and $mitsuko.isHere and $rey.isHere and $rey.hasFlag("owned") and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 50,
link: "Submitted Mitsuko and Rey Bedroom Ambient 2"
},
{
requires: '$mitsukoReyIntimate gte 5 and setup.Util.anybodyHere() and $mitsuko.isHere and $rey.isHere and $rey.hasFlag("owned") and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 50,
link: "Submitted Mitsuko and Rey Bedroom Ambient 3"
},
{
requires: '$mitsukoReyIntimate gte 5 and setup.Util.anybodyHere() and $mitsuko.isHere and $rey.isHere and $rey.hasFlag("owned") and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 50,
link: "Submitted Mitsuko and Rey Bedroom Ambient 4"
},
{
requires: '$mitsukoReyIntimate gte 5 and setup.Util.anybodyHere() and $mitsuko.isHere and $rey.isHere and $rey.hasFlag("owned") and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 50,
link: "Submitted Mitsuko and Rey Bedroom Ambient 5"
},
{
requires: '$mitsukoReyIntimate gte 5 and setup.Util.anybodyHere() and $mitsuko.isHere and $rey.isHere and $rey.hasFlag("owned") and $mitsuko.hasFlag("owned") and ($clock.hour gte 16 and $clock.hour lt 22)',
chance: 80,
link: "Mitsuko Rey Sexings Start 1"
},
{
requires: '$mitsukoReyIntimate gte 5 and setup.Util.anybodyHere() and $mitsuko.isHere and $rey.isHere and $rey.hasFlag("owned") and $mitsuko.hasFlag("owned") and ($clock.hour gte 16 and $clock.hour lt 22)',
chance: 80,
link: "Mitsuko Rey Sexings Start 2"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $mitsuko.hasFlag("owned") and $mitsuko.hasFlag("announced") and $mitsuko.isPregnant and $mitsuko.pregnancyWeek gte 12 and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Mitsuko Pregnancy Ambient 4"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 1"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 3"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 4"
},
{
requires: 'setup.Util.nobodyHere() and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 5"
},
{
requires: 'setup.Util.nobodyHere() and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 6"
},
{
requires: 'setup.Util.nobodyHere() and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 7"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 8"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 9"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 10"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 11"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 12"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 14"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 15"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 16"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 19"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and not $rebekkah.hasFlag("power") and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Rebekkah Scene 1"
},
{
requires: 'setup.Util.anybodyHere() and $rey.isHere and $rey.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 75,
link: "Submitted Rey Mansion 3"
},
{
requires: 'setup.Util.anybodyHere() and $yami.isHere and $gaia.hasFlag("met") and $yami.hasFlag("contact") and $yamiGaia gte 1 and ($clock.hour gte 6 and $clock.hour lt 19)',
chance: 100,
link: "Submitted Yami Interactive Scene 4"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and $yami.isHere and $yami.hasFlag("contact") and ($clock.hour gte 8 and $clock.hour lt 18)',
chance: 100,
link: "Yami and Eve Ambient Scene 2"
},
{
requires: "(setup.Util.anybodyHere() and $anna.isHere and $jen.isHere) and ($annaJen gte 3 and $annaJen lte 8) and $jen.hasFlag('owned') and ($clock.hour gte 5 and $clock.hour lt 18)",
chance: 100,
link: "Submitted Jen and Anna Work Scene 1"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $makiVisit and $mitsuko.hasFlag("owned") and ($mitsukoBubbles gte 5 and $mitsukoBubbles lte 10) and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "Mitsuko and Maki Fun Scene 1"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 18 and $clock.hour lt 22)',
chance: 50,
link: "Submitted Rebekkah Non-Work Ambient 3"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 18 and $clock.hour lt 22)',
chance: 50,
link: "Submitted Rebekkah Non-Work Ambient 4"
},
{
requires: '$rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 18 and $clock.hour lt 22)',
chance: 50,
link: "Submitted Rebekkah Non-Work Ambient 6"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 2"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 3"
},
{
requires: '$rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 4"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 6"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 7"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 9"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 10"
},
{
requires: 'setup.Util.nobodyHere() and $claire.hasFlag("contact") and $claire.affection gte 400 and $claire.fear lte 500 and ($clock.hour gte 10 or $clock.hour lt 3)',
chance: 10,
link: "Submitted Claire Message Scene 1"
},
{
requires: "setup.Util.nobodyHere() and not $makiVisit and ($labBubblesSmile gte 1 and $labBubblesSmile lte 10)",
chance: 25,
link: "Maki Text Smile 1"
},
{
requires: "setup.Util.nobodyHere() and not $makiVisit and ($labBubblesSmile gte 1 and $labBubblesSmile lte 10)",
chance: 25,
link: "Maki Text Smile 2"
},
{
requires: 'setup.Util.anybodyHere() and $bridgette.isHere and $eve.isHere and $bridgette.hasFlag("owned") and $bridgette.affection gte 600 and $bridgette.fear lte 300 and $bridgette.trust gte 550 and not $bridgette.hasFlag("eveTrueAge") and not $eve.hasFlag("virgin")',
chance: 100,
link: "Submitted Bridgette EveTrueAge"
},
{
requires: 'setup.Util.anybodyHere() and $bridgette.isHere and $bridgette.hasFlag("owned") and $bridgette.isPregnant and $bridgette.pregnancyWeek gte 18 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Bridgette Ambient5"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $mitsuko.hasFlag("owned") and $mitsuko.hasPenis and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 50,
link: "Submitted Mitsuko Futa Scene 2"
},
{
requires: '$titch.hasFlag("owned")',
chance: 100,
link: "Titch Window 1"
},
{
requires: '$titch.hasFlag("owned")',
chance: 100,
link: "Titch Window 2"
},
{
requires: '$mirandaVisit and $rogerVisit and ($clock.hour gte 10 and $clock.hour lt 20)',
chance: 40,
link: "Parents Visit 1"
},
{
requires: 'setup.Util.anybodyHere() and $anna.isHere and $chloeVisit and ($clock.hour gte 9 and $clock.hour lt 18) and $clock.isMarch and $annaMarried gte 7',
chance: 100,
link: "Little Sister Anna Wedding Visit 1"
},
{
requires: 'setup.Util.nobodyHere() and $olivia.hasFlag("stayHome") and $olivia.affection gte 400 and $olivia.fear lte 650 and ($clock.hour gte 16 and $clock.hour lt 20)',
chance: 50,
link: "Olivia Calling Gateway"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and $anna.isHere and ($eve.eyeDye is "red" and $eve.hairColor is setup.Character.HairColor.White) and $weather.today is "sunny" and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Vampire Anna Eve Ambient Scene 4"
},
{
requires: '$eve.isHere and ($eve.chest gte setup.Character.Chest.B) and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "Submitted Eve Big Chest Ambient Scene 2"
},
{
requires: '$misaki.isHere and ($misaki.chest gte setup.Character.Chest.DD) and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "Submitted Misaki Big Chest Scene 1"
},
{
requires: 'setup.Util.nobodyHere()',
chance: 25,
link: "Phone Call Event List"
}
]>>
<</initialisation>>\
<<description>> /% Otherwise display this location's descriptive text %/ \
The bedroom has a simple look to it while still somehow being eloquent. Black carpet covers the floor, with a black rug at the foot of the bed that matches the carpet well enough to easily be missed at a glance. The walls are only slightly lighter in color with a black pattern breaking up the otherwise stark surface.
Near the large window overlooking the estate grounds is a king-sized bed with black bedding.
Along one side of the room is a finely crafted wood dresser, a short distance away from it is a white vanity of the same craftsmanship, a large oval mirror dominating the wall above it. Beside the chair is a tall chair that is high enough to view the mirror while sitting.
Opposite the dresser and vanity are a pair of small doors. One leading to a small bathroom and the other to a small walk-in closet.
<<getbackground "mansion/bedrooms/Black/bedroom" "png">>
<</description>><<initialisation>>
<<set _here.name to "South East Bedroom, South Hall", _here.region to "Mansion">>
/% Cleanliness %/
<<set _here.cleaning.demand to setup.Priority.Medium>>
/% Exits %/
<<set _here.exits = [
{
show: "true",
pass: "true",
link: "<<link [[Upper South Hall|southHallUpper]]>><<addtime { minute : 1 }>><</link>>"
}
]>>
/% Events %/
<<set _here.events = [
{
requires: 'setup.Util.anybodyHere()',
chance: 100,
link: "mansionCatchall"
},
{
requires: '($genericSlaves.some(function (gs) { return (gs.hasFlag("owned") && (gs.nature === setup.Character.PersonalityAspects.Shy)); })) and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "Shy Vacuum 1"
},
{
requires: "setup.Util.nobodyHere()",
chance: 100,
link: "mansionBed 1"
},
{
requires: "setup.Util.nobodyHere() and ($clock.hour gte 20 or $clock.hour lt 6)",
chance: 100,
link: "mansionBed 2"
},
{
requires: "setup.Util.nobodyHere() and ($clock.hour gte 6 and $clock.hour lt 20)",
chance: 100,
link: "mansionBed 3"
},
{
requires: "setup.Util.nobodyHere()",
chance: 100,
link: "mansionBed 4"
},
{
requires: "$anna.isHere and ($clock.hour gte 6 and $clock.hour lt 20)",
chance: 100,
link: "mansionBed 5"
},
{
requires: "setup.Util.nobodyHere() and $weather.today is 'rainy'",
chance: 100,
link: "Rain Ambiance 1"
},
{
requires: "setup.Util.nobodyHere() and $weather.today is 'rainy'",
chance: 100,
link: "Rain Ambiance 2"
},
{
requires: "setup.Util.nobodyHere() and $weather.today is 'rainy' and ($clock.hour gte 5 and $clock.hour lt 19)",
chance: 100,
link: "Rain Ambiance 3"
},
{
requires: "setup.Util.nobodyHere() and ($clock.hour gte 6 and $clock.hour lt 20)",
chance: 100,
link: "Windy Ambiance 1"
},
{
requires: "setup.Util.nobodyHere() and ($clock.hour gte 6 and $clock.hour lt 20)",
chance: 100,
link: "Windy Ambiance 2"
},
{
requires: 'setup.Util.nobodyHere() and $clock.isWinter and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Snow Ambiance 1"
},
{
requires: 'setup.Util.nobodyHere() and $clock.isAutumn and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Fall Ambiance 1"
},
{
requires: 'setup.Util.nobodyHere() and $clock.isAutumn and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Fall Ambiance 2"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Mitsuko Scene 29"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Mitsuko Scene 31"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Mitsuko Scene 41"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and ($mitsuko.affection gte 600 or $mitsuko.trust gte 600) and ($clock.hour gte 20 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Mitsuko Scene 43"
},
{
requires: '$eve.inventory.includes("eve_BDSM_Costume") and $rey.hasFlag("owned") and not $player.hasFlag("mistressEveReyNope")',
chance: 100,
link: "Mistress Eve Slave Play Rey 1"
},
{
requires: 'setup.Util.nobodyHere() and $bridgette.hasFlag("owned") and $player.hasFlag("bridgetteFertility5") and not $player.hasFlag("bridgetteFertility6") and not $player.hasFlag("delayBridgetteFertilityPart6") and ($clock.hour gte 10 and $clock.hour lte 15)',
chance: 100,
link: "Submitted Bridgette Fertility Restoration Part 6"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and $zachVisit and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Mitsuko and Zach Flirt Attempt 1"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and $zachVisit and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Mitsuko and Zach Flirt Attempt 2"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and $zachVisit and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Mitsuko and Zach Flirt Attempt 3"
},
{
requires: '$eve.isHere and ($anna.eyeColor is setup.Character.EyeColor.Green and $anna.hairColor is setup.Character.HairColor.Maroon) and $eve.fear lt 800 and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Look Alike Anna Eve Ambient Scene 1"
},
{
requires: "$mitsuko.isHere and $mitsuko.hasFlag('owned') and $zachVisit and ($clock.hour gte 6 and $clock.hour lt 22)",
chance: 100,
link: "Submitted Mitsuko and Zach Chat 2"
},
{
requires: "setup.Util.anybodyHere() and $anna.isHere and ($clock.hour gte 6 and $clock.hour lt 20)",
chance: 100,
link: "Anna Interactive Scene 1"
},
{
requires: "setup.Util.anybodyHere() and $anna.isHere and ($clock.hour gte 6 and $clock.hour lt 20)",
chance: 100,
link: "Anna Interactive Scene 2"
},
{
requires: 'setup.Util.anybodyHere() and $anna.isHere and ($anna.affection lte 650 and $anna.affection gte 350) and $anna.fear lte 600 and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Anna Interactive Scene 9"
},
{
requires: '$anna.isHere and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Anna Interactive Scene 12"
},
{
requires: '$anna.isHere and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Anna Interactive Scene 16"
},
{
requires: 'setup.Util.anybodyHere() and $anna.isHere and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Anna Interactive Scene 18"
},
{
requires: '$anna.isHere and ($anna.affection lte 150 or $anna.fear gte 900) and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Anna Interactive Scene 19"
},
{
requires: 'setup.Util.anybodyHere() and $anna.isHere and ($clock.hour gte 13 and $clock.hour lt 18)',
chance: 50,
link: "Anna Interactive Scene 20"
},
{
requires: '$anna.isHere and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Submitted Anna Interactive Scene 4"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and $eve.affection lte 350 and $eve.fear gte 750 and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Eve Interactive Scene 2"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and $eve.affection lte 350 and $eve.fear gte 750 and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Eve Interactive Scene 4"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and ($eve.affection lte 800 and $eve.affection gte 450) and $eve.fear lte 700 and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Eve Interactive Scene 9"
},
{
requires: '$eve.isHere and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Eve Interactive Scene 16"
},
{
requires: 'setup.Util.nobodyHere() and $eve.inventory.includes("toy_gun")',
chance: 40,
link: "Eve Nerf 3"
},
{
requires: '$eve.isHere and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 15,
link: "Eve Because I Feel Obnoxious Scene 1"
},
{
requires: '$eve.isHere and $eve.affection gte 450 and $eve.fear lte 600 and ($clock.hour gte 6 and $clock.hour lt 21)',
chance: 100,
link: "Submitted Eve Interactive Scene 2"
},
{
requires: 'not $eve.hasFlag("noSleepoverEve") and $eveSidraSleepover gte 4 and $sidra.hasFlag("lewdSleepover") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Eve Sidra Sleepover Scene 3"
},
{
requires: '$misaki.isHere and $misaki.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Misaki Interactive Scene 2"
},
{
requires: 'setup.Util.anybodyHere() and $misaki.isHere and $misaki.hasFlag("owned") and ($clock.hour gte 13 and $clock.hour lt 18)',
chance: 100,
link: "Misaki Interactive Scene 3"
},
{
requires: '$bridgette.isHere and $bridgette.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 20,
link: "Submitted Bridgette WTE 3"
},
{
requires: 'setup.Util.anybodyHere() and $jen.isHere and $jen.hasFlag("owned") and $jen.affection gte 400 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 65,
link: "Submitted Jen Scene 4"
},
{
requires: 'setup.Util.anybodyHere() and $jen.isHere and $jen.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 25,
link: "Submitted Jen Scene 5"
},
{
requires: 'setup.Util.anybodyHere() and $jen.isHere and $mitsuko.isHere and $jen.hasFlag("owned") and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 10,
link: "Submitted Jen Mitsuko Ambient 1"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $mitsuko.hasFlag("owned") and ($mitsuko.affection lte 200 or $mitsuko.trust lte 350 or $mitsuko.fear gte 750) and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Scene 5"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Scene 16"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Scene 17"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Interactive Scene 23"
},
{
requires: '$mitsuko.isHere and $makiVisit and $maki.affection gte 700 and $maki.trust gte 600 and $mitsuko.isPregnant and $mitsuko.pregnancyWeek gte 27 and $mitsukoBubbles gte 7 and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
override: true,
link: "Submitted Maki Mitsuko Godmother Scene 1"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $misaki.isHere and $mitsuko.hasFlag("owned") and $misaki.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 20,
link: "Submitted Mitsuko and Misaki Ambient 4"
},
{
requires: '$mitsukoReyIntimate gte 5 and setup.Util.anybodyHere() and $mitsuko.isHere and $rey.isHere and $rey.hasFlag("owned") and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 50,
link: "Submitted Mitsuko and Rey Bedroom Ambient 1"
},
{
requires: '$mitsukoReyIntimate gte 5 and setup.Util.anybodyHere() and $mitsuko.isHere and $rey.isHere and $rey.hasFlag("owned") and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 50,
link: "Submitted Mitsuko and Rey Bedroom Ambient 2"
},
{
requires: '$mitsukoReyIntimate gte 5 and setup.Util.anybodyHere() and $mitsuko.isHere and $rey.isHere and $rey.hasFlag("owned") and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 50,
link: "Submitted Mitsuko and Rey Bedroom Ambient 3"
},
{
requires: '$mitsukoReyIntimate gte 5 and setup.Util.anybodyHere() and $mitsuko.isHere and $rey.isHere and $rey.hasFlag("owned") and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 50,
link: "Submitted Mitsuko and Rey Bedroom Ambient 4"
},
{
requires: '$mitsukoReyIntimate gte 5 and setup.Util.anybodyHere() and $mitsuko.isHere and $rey.isHere and $rey.hasFlag("owned") and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 50,
link: "Submitted Mitsuko and Rey Bedroom Ambient 5"
},
{
requires: '$mitsukoReyIntimate gte 5 and setup.Util.anybodyHere() and $mitsuko.isHere and $rey.isHere and $rey.hasFlag("owned") and $mitsuko.hasFlag("owned") and ($clock.hour gte 16 and $clock.hour lt 22)',
chance: 80,
link: "Mitsuko Rey Sexings Start 1"
},
{
requires: '$mitsukoReyIntimate gte 5 and setup.Util.anybodyHere() and $mitsuko.isHere and $rey.isHere and $rey.hasFlag("owned") and $mitsuko.hasFlag("owned") and ($clock.hour gte 16 and $clock.hour lt 22)',
chance: 80,
link: "Mitsuko Rey Sexings Start 2"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $mitsuko.hasFlag("owned") and $mitsuko.hasFlag("announced") and $mitsuko.isPregnant and $mitsuko.pregnancyWeek gte 12 and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Mitsuko Pregnancy Ambient 4"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 1"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 3"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 4"
},
{
requires: 'setup.Util.nobodyHere() and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 5"
},
{
requires: 'setup.Util.nobodyHere() and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 6"
},
{
requires: 'setup.Util.nobodyHere() and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 7"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 8"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 9"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 10"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 11"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 12"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 14"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 15"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 16"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 19"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and not $rebekkah.hasFlag("power") and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Rebekkah Scene 1"
},
{
requires: 'setup.Util.anybodyHere() and $rey.isHere and $rey.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 75,
link: "Submitted Rey Mansion 3"
},
{
requires: '$yami.location is "driveway" and $yami.hasFlag("contact") and ($clock.hour gte 8 and $clock.hour lt 21)',
chance: 100,
link: "Yami Ambient Scene 18"
},
{
requires: "(setup.Util.anybodyHere() and $anna.isHere and $jen.isHere) and ($annaJen gte 3 and $annaJen lte 8) and $jen.hasFlag('owned') and ($clock.hour gte 5 and $clock.hour lt 18)",
chance: 100,
link: "Submitted Jen and Anna Work Scene 1"
},
{
requires: '$yami.location is "driveway" and $eve.location is "driveway" and $yami.hasFlag("contact") and ($clock.hour gte 8 and $clock.hour lt 20)',
chance: 100,
link: "Yami and Eve Ambient Scene 1"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and $yami.isHere and $yami.hasFlag("contact") and ($clock.hour gte 8 and $clock.hour lt 18)',
chance: 100,
link: "Yami and Eve Ambient Scene 2"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $makiVisit and $mitsuko.hasFlag("owned") and ($mitsukoBubbles gte 5 and $mitsukoBubbles lte 10) and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "Mitsuko and Maki Fun Scene 1"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 18 and $clock.hour lt 22)',
chance: 50,
link: "Submitted Rebekkah Non-Work Ambient 3"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 18 and $clock.hour lt 22)',
chance: 50,
link: "Submitted Rebekkah Non-Work Ambient 4"
},
{
requires: '$rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 18 and $clock.hour lt 22)',
chance: 50,
link: "Submitted Rebekkah Non-Work Ambient 6"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 2"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 3"
},
{
requires: '$rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 4"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 6"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 7"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 9"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 10"
},
{
requires: '$titch.hasFlag("owned")',
chance: 100,
link: "Titch Window 1"
},
{
requires: '$titch.hasFlag("owned")',
chance: 100,
link: "Titch Window 2"
},
{
requires: 'setup.Util.nobodyHere() and $claire.hasFlag("contact") and $claire.affection gte 400 and $claire.fear lte 500 and ($clock.hour gte 10 or $clock.hour lt 3)',
chance: 10,
link: "Submitted Claire Message Scene 1"
},
{
requires: "setup.Util.nobodyHere() and not $makiVisit and ($labBubblesSmile gte 1 and $labBubblesSmile lte 10)",
chance: 25,
link: "Maki Text Smile 1"
},
{
requires: "setup.Util.nobodyHere() and not $makiVisit and ($labBubblesSmile gte 1 and $labBubblesSmile lte 10)",
chance: 25,
link: "Maki Text Smile 2"
},
{
requires: 'setup.Util.anybodyHere() and $bridgette.isHere and $eve.isHere and $bridgette.hasFlag("owned") and $bridgette.affection gte 600 and $bridgette.fear lte 300 and $bridgette.trust gte 550 and not $bridgette.hasFlag("eveTrueAge") and not $eve.hasFlag("virgin")',
chance: 100,
link: "Submitted Bridgette EveTrueAge"
},
{
requires: 'setup.Util.anybodyHere() and $bridgette.isHere and $bridgette.hasFlag("owned") and $bridgette.isPregnant and $bridgette.pregnancyWeek gte 18 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Bridgette Ambient5"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $mitsuko.hasFlag("owned") and $mitsuko.hasPenis and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 50,
link: "Submitted Mitsuko Futa Scene 2"
},
{
requires: 'setup.Util.anybodyHere() and $anna.isHere and $chloeVisit and ($clock.hour gte 9 and $clock.hour lt 18) and ($clock.day gte 22 and $clock.day lte 24) and $clock.isMarch and $annaMarried gte 7',
chance: 100,
link: "Little Sister Anna Wedding Visit 1"
},
{
requires: 'setup.Util.nobodyHere() and $olivia.hasFlag("stayHome") and $olivia.affection gte 400 and $olivia.fear lte 650 and ($clock.hour gte 16 and $clock.hour lt 20)',
chance: 50,
link: "Olivia Calling Gateway"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and $anna.isHere and ($eve.eyeDye is "red" and $eve.hairColor is setup.Character.HairColor.White) and $weather.today is "sunny" and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Vampire Anna Eve Ambient Scene 4"
},
{
requires: '$eve.isHere and ($eve.chest gte setup.Character.Chest.B) and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "Submitted Eve Big Chest Ambient Scene 2"
},
{
requires: '$misaki.isHere and ($misaki.chest gte setup.Character.Chest.DD) and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "Submitted Misaki Big Chest Scene 1"
},
{
requires: 'setup.Util.nobodyHere()',
chance: 25,
link: "Phone Call Event List"
}
]>>
<</initialisation>>\
<<description>> /% Otherwise display this location's descriptive text %/ \
The bedroom has a simple look to it while still somehow being eloquent. Lime green carpet covers the floor, with a purple rug at the foot of the bed to create a contrast. The walls are a pale green with a slightly darker green pattern breaking up the otherwise stark surface.
Near the large window overlooking the estate grounds is a king-sized bed with lime green bedding.
Along one side of the room is a finely crafted wood dresser, a short distance away from it is a white vanity of the same craftsmanship, a large oval mirror dominating the wall above it. Beside the chair is a tall chair that is high enough to view the mirror while sitting.
Opposite the dresser and vanity are a pair of small doors. One leading to a small bathroom and the other to a small walk-in closet.
<<getbackground "mansion/bedrooms/Green/bedroom" "png">>
<</description>><<initialisation>>
<<set _here.name to "South West Bedroom, South Hall", _here.region to "Mansion">>
/% Cleanliness %/
<<set _here.cleaning.demand to setup.Priority.Medium>>
/% Exits %/
<<set _here.exits = [
{
show: "true",
pass: "true",
link: "<<link [[Upper South Hall|southHallUpper]]>><<addtime { minute : 1 }>><</link>>"
}
]>>
/% Events %/
<<set _here.events = [
{
requires: 'setup.Util.anybodyHere()',
chance: 100,
link: "mansionCatchall"
},
{
requires: '($genericSlaves.some(function (gs) { return (gs.hasFlag("owned") && (gs.nature === setup.Character.PersonalityAspects.Shy)); })) and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "Shy Vacuum 1"
},
{
requires: "setup.Util.nobodyHere()",
chance: 100,
link: "mansionBed 1"
},
{
requires: "setup.Util.nobodyHere() and ($clock.hour gte 20 or $clock.hour lt 6)",
chance: 100,
link: "mansionBed 2"
},
{
requires: "setup.Util.nobodyHere() and ($clock.hour gte 6 and $clock.hour lt 20)",
chance: 100,
link: "mansionBed 3"
},
{
requires: "setup.Util.nobodyHere()",
chance: 100,
link: "mansionBed 4"
},
{
requires: "$anna.isHere and ($clock.hour gte 6 and $clock.hour lt 20)",
chance: 100,
link: "mansionBed 5"
},
{
requires: "setup.Util.nobodyHere() and $weather.today is 'rainy'",
chance: 100,
link: "Rain Ambiance 1"
},
{
requires: "setup.Util.nobodyHere() and $weather.today is 'rainy'",
chance: 100,
link: "Rain Ambiance 2"
},
{
requires: "setup.Util.nobodyHere() and $weather.today is 'rainy' and ($clock.hour gte 5 and $clock.hour lt 19)",
chance: 100,
link: "Rain Ambiance 3"
},
{
requires: "setup.Util.nobodyHere() and ($clock.hour gte 6 and $clock.hour lt 20)",
chance: 100,
link: "Windy Ambiance 1"
},
{
requires: "setup.Util.nobodyHere() and ($clock.hour gte 6 and $clock.hour lt 20)",
chance: 100,
link: "Windy Ambiance 2"
},
{
requires: 'setup.Util.nobodyHere() and $clock.isWinter and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Snow Ambiance 1"
},
{
requires: 'setup.Util.nobodyHere() and $clock.isAutumn and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Fall Ambiance 1"
},
{
requires: 'setup.Util.nobodyHere() and $clock.isAutumn and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Fall Ambiance 2"
},
{
requires: 'setup.Util.nobodyHere() and $bridgette.hasFlag("owned") and $player.hasFlag("bridgetteFertility5") and not $player.hasFlag("bridgetteFertility6") and not $player.hasFlag("delayBridgetteFertilityPart6") and ($clock.hour gte 10 and $clock.hour lte 15)',
chance: 100,
link: "Submitted Bridgette Fertility Restoration Part 6"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Mitsuko Scene 29"
},
{
requires: '$eve.inventory.includes("eve_BDSM_Costume") and $rey.hasFlag("owned") and not $player.hasFlag("mistressEveReyNope")',
chance: 100,
link: "Mistress Eve Slave Play Rey 1"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Mitsuko Scene 31"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Mitsuko Scene 41"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and ($mitsuko.affection gte 600 or $mitsuko.trust gte 600) and ($clock.hour gte 20 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Mitsuko Scene 43"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and $zachVisit and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Mitsuko and Zach Flirt Attempt 1"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and $zachVisit and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Mitsuko and Zach Flirt Attempt 2"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and $zachVisit and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Mitsuko and Zach Flirt Attempt 3"
},
{
requires: '$eve.isHere and ($anna.eyeColor is setup.Character.EyeColor.Green and $anna.hairColor is setup.Character.HairColor.Maroon) and $eve.fear lt 800 and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Look Alike Anna Eve Ambient Scene 1"
},
{
requires: "$mitsuko.isHere and $mitsuko.hasFlag('owned') and $zachVisit and ($clock.hour gte 6 and $clock.hour lt 22)",
chance: 100,
link: "Submitted Mitsuko and Zach Chat 2"
},
{
requires: "setup.Util.anybodyHere() and $anna.isHere and ($clock.hour gte 6 and $clock.hour lt 20)",
chance: 100,
link: "Anna Interactive Scene 1"
},
{
requires: "setup.Util.anybodyHere() and $anna.isHere and ($clock.hour gte 6 and $clock.hour lt 20)",
chance: 100,
link: "Anna Interactive Scene 2"
},
{
requires: 'setup.Util.anybodyHere() and $anna.isHere and ($anna.affection lte 650 and $anna.affection gte 350) and $anna.fear lte 600 and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Anna Interactive Scene 9"
},
{
requires: '$anna.isHere and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Anna Interactive Scene 12"
},
{
requires: 'setup.Util.anybodyHere() and $anna.isHere and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Anna Interactive Scene 18"
},
{
requires: '$anna.isHere and ($anna.affection lte 150 or $anna.fear gte 900) and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Anna Interactive Scene 19"
},
{
requires: 'setup.Util.anybodyHere() and $anna.isHere and ($clock.hour gte 13 and $clock.hour lt 18)',
chance: 50,
link: "Anna Interactive Scene 20"
},
{
requires: '$anna.isHere and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Submitted Anna Interactive Scene 4"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and $eve.affection lte 350 and $eve.fear gte 750 and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Eve Interactive Scene 2"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and $eve.affection lte 350 and $eve.fear gte 750 and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Eve Interactive Scene 4"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and ($eve.affection lte 800 and $eve.affection gte 450) and $eve.fear lte 700 and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Eve Interactive Scene 9"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Eve Interactive Scene 17"
},
{
requires: 'setup.Util.nobodyHere() and $eve.inventory.includes("toy_gun")',
chance: 40,
link: "Eve Nerf 3"
},
{
requires: '$eve.isHere and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 15,
link: "Eve Because I Feel Obnoxious Scene 1"
},
{
requires: '$eve.isHere and $eve.affection gte 450 and $eve.fear lte 600 and ($clock.hour gte 6 and $clock.hour lt 21)',
chance: 100,
link: "Submitted Eve Interactive Scene 2"
},
{
requires: 'not $eve.hasFlag("noSleepoverEve") and $eveSidraSleepover gte 4 and $sidra.hasFlag("lewdSleepover") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Eve Sidra Sleepover Scene 3"
},
{
requires: '$misaki.isHere and $misaki.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Misaki Interactive Scene 2"
},
{
requires: 'setup.Util.anybodyHere() and $misaki.isHere and $misaki.hasFlag("owned") and ($clock.hour gte 13 and $clock.hour lt 18)',
chance: 100,
link: "Misaki Interactive Scene 3"
},
{
requires: '$bridgette.isHere and $bridgette.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 20,
link: "Submitted Bridgette WTE 3"
},
{
requires: 'setup.Util.anybodyHere() and $jen.isHere and $jen.hasFlag("owned") and $jen.affection gte 400 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 65,
link: "Submitted Jen Scene 4"
},
{
requires: 'setup.Util.anybodyHere() and $jen.isHere and $jen.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 25,
link: "Submitted Jen Scene 5"
},
{
requires: 'setup.Util.anybodyHere() and $jen.isHere and $mitsuko.isHere and $jen.hasFlag("owned") and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 10,
link: "Submitted Jen Mitsuko Ambient 1"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $mitsuko.hasFlag("owned") and ($mitsuko.affection lte 200 or $mitsuko.trust lte 350 or $mitsuko.fear gte 750) and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Scene 5"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Scene 16"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Scene 17"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Interactive Scene 23"
},
{
requires: '$mitsuko.isHere and $makiVisit and $maki.affection gte 700 and $maki.trust gte 600 and $mitsuko.isPregnant and $mitsuko.pregnancyWeek gte 27 and $mitsukoBubbles gte 7 and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
override: true,
link: "Submitted Maki Mitsuko Godmother Scene 1"
},
{
requires: '$mitsukoReyIntimate gte 5 and setup.Util.anybodyHere() and $mitsuko.isHere and $rey.isHere and $rey.hasFlag("owned") and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 50,
link: "Submitted Mitsuko and Rey Bedroom Ambient 1"
},
{
requires: '$mitsukoReyIntimate gte 5 and setup.Util.anybodyHere() and $mitsuko.isHere and $rey.isHere and $rey.hasFlag("owned") and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 50,
link: "Submitted Mitsuko and Rey Bedroom Ambient 2"
},
{
requires: '$mitsukoReyIntimate gte 5 and setup.Util.anybodyHere() and $mitsuko.isHere and $rey.isHere and $rey.hasFlag("owned") and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 50,
link: "Submitted Mitsuko and Rey Bedroom Ambient 3"
},
{
requires: '$mitsukoReyIntimate gte 5 and setup.Util.anybodyHere() and $mitsuko.isHere and $rey.isHere and $rey.hasFlag("owned") and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 50,
link: "Submitted Mitsuko and Rey Bedroom Ambient 4"
},
{
requires: '$mitsukoReyIntimate gte 5 and setup.Util.anybodyHere() and $mitsuko.isHere and $rey.isHere and $rey.hasFlag("owned") and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 50,
link: "Submitted Mitsuko and Rey Bedroom Ambient 5"
},
{
requires: '$mitsukoReyIntimate gte 5 and setup.Util.anybodyHere() and $mitsuko.isHere and $rey.isHere and $rey.hasFlag("owned") and $mitsuko.hasFlag("owned") and ($clock.hour gte 16 and $clock.hour lt 22)',
chance: 80,
link: "Mitsuko Rey Sexings Start 1"
},
{
requires: '$mitsukoReyIntimate gte 5 and setup.Util.anybodyHere() and $mitsuko.isHere and $rey.isHere and $rey.hasFlag("owned") and $mitsuko.hasFlag("owned") and ($clock.hour gte 16 and $clock.hour lt 22)',
chance: 80,
link: "Mitsuko Rey Sexings Start 2"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $mitsuko.hasFlag("owned") and $mitsuko.hasFlag("announced") and $mitsuko.isPregnant and $mitsuko.pregnancyWeek gte 12 and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Mitsuko Pregnancy Ambient 4"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 1"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 3"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 4"
},
{
requires: 'setup.Util.nobodyHere() and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 5"
},
{
requires: 'setup.Util.nobodyHere() and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 6"
},
{
requires: 'setup.Util.nobodyHere() and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 7"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 8"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 9"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 10"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 11"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 12"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 14"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 15"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 16"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 19"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $misaki.isHere and $mitsuko.hasFlag("owned") and $misaki.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 20,
link: "Submitted Mitsuko and Misaki Ambient 4"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and not $rebekkah.hasFlag("power") and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Rebekkah Scene 1"
},
{
requires: 'setup.Util.anybodyHere() and $rey.isHere and $rey.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 75,
link: "Submitted Rey Mansion 3"
},
{
requires: '$yami.location is "driveway" and $yami.hasFlag("contact") and ($clock.hour gte 8 and $clock.hour lt 21)',
chance: 100,
link: "Yami Ambient Scene 18"
},
{
requires: '$yami.location is "driveway" and $eve.location is "driveway" and $yami.hasFlag("contact") and ($clock.hour gte 8 and $clock.hour lt 20)',
chance: 100,
link: "Yami and Eve Ambient Scene 1"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and $yami.isHere and $yami.hasFlag("contact") and ($clock.hour gte 8 and $clock.hour lt 18)',
chance: 100,
link: "Yami and Eve Ambient Scene 2"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $makiVisit and $mitsuko.hasFlag("owned") and ($mitsukoBubbles gte 5 and $mitsukoBubbles lte 10) and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "Mitsuko and Maki Fun Scene 1"
},
{
requires: "(setup.Util.anybodyHere() and $anna.isHere and $jen.isHere) and ($annaJen gte 3 and $annaJen lte 8) and $jen.hasFlag('owned') and ($clock.hour gte 5 and $clock.hour lt 18)",
chance: 100,
link: "Submitted Jen and Anna Work Scene 1"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 18 and $clock.hour lt 22)',
chance: 50,
link: "Submitted Rebekkah Non-Work Ambient 3"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 18 and $clock.hour lt 22)',
chance: 50,
link: "Submitted Rebekkah Non-Work Ambient 4"
},
{
requires: '$rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 18 and $clock.hour lt 22)',
chance: 50,
link: "Submitted Rebekkah Non-Work Ambient 6"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 2"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 3"
},
{
requires: '$rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 4"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 6"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 7"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 9"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 10"
},
{
requires: 'setup.Util.nobodyHere() and $claire.hasFlag("contact") and $claire.affection gte 400 and $claire.fear lte 500 and ($clock.hour gte 10 or $clock.hour lt 3)',
chance: 10,
link: "Submitted Claire Message Scene 1"
},
{
requires: "setup.Util.nobodyHere() and not $makiVisit and ($labBubblesSmile gte 1 and $labBubblesSmile lte 10)",
chance: 25,
link: "Maki Text Smile 1"
},
{
requires: "setup.Util.nobodyHere() and not $makiVisit and ($labBubblesSmile gte 1 and $labBubblesSmile lte 10)",
chance: 25,
link: "Maki Text Smile 2"
},
{
requires: 'setup.Util.anybodyHere() and $bridgette.isHere and $eve.isHere and $bridgette.hasFlag("owned") and $bridgette.affection gte 600 and $bridgette.fear lte 300 and $bridgette.trust gte 550 and not $bridgette.hasFlag("eveTrueAge") and not $eve.hasFlag("virgin")',
chance: 100,
link: "Submitted Bridgette EveTrueAge"
},
{
requires: 'setup.Util.anybodyHere() and $bridgette.isHere and $bridgette.hasFlag("owned") and $bridgette.isPregnant and $bridgette.pregnancyWeek gte 18 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Bridgette Ambient5"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $mitsuko.hasFlag("owned") and $mitsuko.hasPenis and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 50,
link: "Submitted Mitsuko Futa Scene 2"
},
{
requires: '$titch.hasFlag("owned")',
chance: 100,
link: "Titch Window 1"
},
{
requires: '$titch.hasFlag("owned")',
chance: 100,
link: "Titch Window 2"
},
{
requires: 'setup.Util.anybodyHere() and $anna.isHere and $chloeVisit and ($clock.hour gte 9 and $clock.hour lt 18) and ($clock.day gte 22 and $clock.day lte 24) and $clock.isMarch and $annaMarried gte 7',
chance: 100,
link: "Little Sister Anna Wedding Visit 1"
},
{
requires: 'setup.Util.nobodyHere() and $olivia.hasFlag("stayHome") and $olivia.affection gte 400 and $olivia.fear lte 650 and ($clock.hour gte 16 and $clock.hour lt 20)',
chance: 50,
link: "Olivia Calling Gateway"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and $anna.isHere and ($eve.eyeDye is "red" and $eve.hairColor is setup.Character.HairColor.White) and $weather.today is "sunny" and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Vampire Anna Eve Ambient Scene 4"
},
{
requires: '$eve.isHere and ($eve.chest gte setup.Character.Chest.B) and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "Submitted Eve Big Chest Ambient Scene 2"
},
{
requires: '$misaki.isHere and ($misaki.chest gte setup.Character.Chest.DD) and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "Submitted Misaki Big Chest Scene 1"
},
{
requires: 'setup.Util.nobodyHere()',
chance: 25,
link: "Phone Call Event List"
}
]>>
<</initialisation>>\
<<description>> /% Otherwise display this location's descriptive text %/ \
The bedroom has a simple look to it while still somehow being eloquent. Deep purple carpet covers the floor, with a dark green rug at the foot of the bed to create a contrast. The walls are soft purple with a slightly darker purple pattern breaking up the otherwise stark surface.
Near the large window overlooking the estate grounds is a king-sized bed with purple bedding.
Along one side of the room is a finely crafted wood dresser, a short distance away from it is a white vanity of the same craftsmanship, a large oval mirror dominating the wall above it. Beside the chair is a tall chair that is high enough to view the mirror while sitting.
Opposite the dresser and vanity are a pair of small doors. One leading to a small bathroom and the other to a small walk-in closet.
<<getbackground "mansion/bedrooms/Purple/bedroom" "png">>
<</description>><<initialisation>>
<<set _here.name to "South Hall, Second Floor", _here.region to "Mansion">>
/% Cleanliness %/
<<set _here.cleaning.demand to setup.Priority.Medium>>
/% Exits %/
<<set _here.exits = [
{
show: "true",
pass: "true",
link: "<<link [[Entry Hall|entryHall]]>><<addtime { minute : 1 }>><</link>>"
},
{
show: "true",
pass: "true",
link: "<<link [[SW Bedroom, South|SW bedroom S]]>><<addtime { minute : 1 }>><</link>>"
},
{
show: "true",
pass: "true",
link: "<<link [[NW Bedroom, South|NW bedroom S]]>><<addtime { minute : 1 }>><</link>>"
},
{
show: "true",
pass: "true",
link: "<<link [[SE Bedroom, South|SE bedroom S]]>><<addtime { minute : 1 }>><</link>>"
},
{
show: "true",
pass: "true",
link: "<<link [[NE Bedroom, South|NE bedroom S]]>><<addtime { minute : 1 }>><</link>>"
}
]>>
/% Events %/
<<set _here.events = [
{
requires: 'setup.Util.anybodyHere()',
chance: 100,
link: "mansionCatchall"
},
{
requires: 'not $player.hasFlag("familyFirstArrival") and ($miranda.hasFlag("mother") or $roger.hasFlag("father") or $zach.hasFlag("olderBrother") or $kelly.hasFlag("olderSister") or $chet.hasFlag("youngerBrother") or $chloe.hasFlag("youngerSister")) and ($annaMarried gte 7 and not $eveMarried gte 1 and (not $mirandaVisit or not $rogerVisit or not $zachVisit or not $kellyVisit or not $chetVisit or not $chloeVisit)) and ($clock.hour gte 7 and $clock.hour lt 21) and ($clock.day gte 22 and $clock.day lte 24) and $clock.isMarch',
override: true,
link: "Family First Arrival 1"
},
{
requires: 'not $player.hasFlag("familyFirstArrival") and ($miranda.hasFlag("mother") or $roger.hasFlag("father") or $zach.hasFlag("olderBrother") or $kelly.hasFlag("olderSister") or $chet.hasFlag("youngerBrother") or $chloe.hasFlag("youngerSister")) and ($annaMarried gte 7 and $eveMarried gte 5 and (not $mirandaVisit or not $rogerVisit or not $zachVisit or not $kellyVisit or not $chetVisit or not $chloeVisit)) and ($clock.hour gte 7 and $clock.hour lt 21) and ($clock.day gte 22 and $clock.day lte 24) and $clock.isMarch',
override: true,
link: "Family First Arrival 2"
},
{
requires: 'not $player.hasFlag("eveWeddingControlLost1") and $eveMarried gte 5 and ($clock.hour gt 6 and $clock.hour lt 21)',
chance: 100,
link: "Eve Wedding Control Lost 1"
},
{
requires: '$eve.inventory.includes("eve_BDSM_Costume") and $player.hasFlag("reyCollar") and $rey.hasFlag("owned") and ($eve.hasFlag("mistressEvePenetrate") or $eve.hasFlag("mistressEveAnything"))',
chance: 100,
link: "Mistress Eve Slave Play Rey 2"
},
{
requires: '$eveMarried gte 5 and ($clock.hour gt 6 and $clock.hour lt 21)',
chance: 100,
link: "Eve Wedding Ambient 3"
},
{
requires: '$eveMarried isnot 10 and $player.hasFlag("eveWeddingControlLost2") and (($annaMarried gte 7 and $eveMarried gte 5) or ($annaMarried is 0 and $eveMarried gte 5)) and ($clock.hour gte 13 and $clock.hour lte 20)',
chance: 100,
link: "Eve Bridezilla 2"
},
{
requires: "$mitsuko.isHere and $mitsuko.hasFlag('owned') and $zachVisit and ($clock.hour gte 6 and $clock.hour lt 22)",
chance: 100,
link: "Submitted Mitsuko and Zach Chat 2"
},
{
requires: '$eve.isHere and ($eve.chest gte setup.Character.Chest.B) and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "Submitted Eve Big Chest Ambient Scene 2"
},
{
requires: '$misaki.isHere and ($misaki.chest gte setup.Character.Chest.DD) and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "Submitted Misaki Big Chest Scene 1"
},
{
requires: '$eve.hasFlag("sleepoverEve") and $sidra.hasFlag("owned") and ($clock.hour gte 17 or $clock.hour lt 2)',
override: true,
link: "Eve Sidra Sleepover Ambient Event List"
},
{
requires: "setup.Util.nobodyHere()",
chance: 100,
link: "Hall 1"
},
{
requires: "setup.Util.nobodyHere()",
chance: 100,
link: "Hall 2"
},
{
requires: "setup.Util.nobodyHere() and ($clock.hour gte 6 and $clock.hour lt 20)",
chance: 100,
link: "Hall 3"
},
{
requires: "$anna.isHere and ($clock.hour gte 6 and $clock.hour lt 20)",
chance: 100,
link: "Hall 4c"
},
{
requires: "$anna.isHere and ($clock.hour gte 6 and $clock.hour lt 20)",
chance: 100,
link: "Hall 5c"
},
{
requires: "setup.Util.nobodyHere() and ($clock.hour gte 20 or $clock.hour lt 6)",
chance: 100,
link: "Hall 6"
},
{
requires: "setup.Util.nobodyHere() and ($clock.hour gte 6 and $clock.hour lt 20)",
chance: 100,
link: "Hall 9"
},
{
requires: "setup.Util.nobodyHere() and ($clock.hour gte 20 or $clock.hour lt 6)",
chance: 100,
link: "Hall 10"
},
{
requires: "setup.Util.nobodyHere() and ($clock.hour gte 6 and $clock.hour lt 11)",
chance: 80,
link: "Hall 11"
},
{
requires: "setup.Util.nobodyHere() and $weather.today is 'rainy'",
chance: 100,
link: "Rain Ambiance 2"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Mitsuko Scene 29"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Mitsuko Scene 31"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Mitsuko Scene 41"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and ($mitsuko.affection gte 600 or $mitsuko.trust gte 600) and ($clock.hour gte 20 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Mitsuko Scene 43"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and $zachVisit and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Mitsuko and Zach Flirt Attempt 1"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and $zachVisit and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Mitsuko and Zach Flirt Attempt 2"
},
{
requires: '$anna.isHere and $anna.gender is setup.Character.Gender.Herm and ($clock.hour gte 18 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Anna Futa Interactive Scene 2"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and $zachVisit and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Mitsuko and Zach Flirt Attempt 3"
},
{
requires: '$eve.isHere and ($anna.eyeColor is setup.Character.EyeColor.Green and $anna.hairColor is setup.Character.HairColor.Maroon) and $eve.fear lt 800 and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Look Alike Anna Eve Ambient Scene 1"
},
{
requires: "setup.Util.anybodyHere() and $anna.isHere and ($clock.hour gte 6 and $clock.hour lt 20)",
chance: 100,
link: "Anna Interactive Scene 1"
},
{
requires: "setup.Util.anybodyHere() and $anna.isHere and ($clock.hour gte 6 and $clock.hour lt 20)",
chance: 100,
link: "Anna Interactive Scene 2"
},
{
requires: 'setup.Util.anybodyHere() and $anna.isHere and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Anna Interactive Scene 4"
},
{
requires: 'setup.Util.anybodyHere() and $anna.isHere and $anna.affection lte 550 and $anna.fear gte 500 and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Anna Interactive Scene 8"
},
{
requires: 'setup.Util.anybodyHere() and $anna.isHere and ($anna.affection lte 650 and $anna.affection gte 350) and $anna.fear lte 600 and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Anna Interactive Scene 9"
},
{
requires: 'setup.Util.anybodyHere() and $anna.isHere and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Anna Interactive Scene 14"
},
{
requires: 'setup.Util.anybodyHere() and $anna.isHere and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Anna Interactive Scene 17"
},
{
requires: 'setup.Util.anybodyHere() and $anna.isHere and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Anna Interactive Scene 18"
},
{
requires: '$anna.isHere and ($clock.hour gte 20 and $clock.hour lt 22)',
chance: 100,
link: "Anna Drinking Start 1"
},
{
requires: 'setup.Util.anybodyHere() and $anna.isHere and ($clock.hour gte 17 and $clock.hour lt 19)',
chance: 100,
link: "Anna Date Start 1"
},
{
requires: "$anna.isHere and ($clock.hour gte 6 and $clock.hour lt 22)",
chance: 100,
link: "Submitted Anna And The Flowers 1"
},
{
requires: '$anna.isHere and not $player.hasFlag("tireSwing") and ($clock.hour gte 10 and $clock.hour lt 20) and $kids.some(function (k) { return (k.ageReal >= 2 && k.ageReal <= 6); })',
chance: 100,
link: "Anna Swing Request 1"
},
{
requires: 'setup.Util.anybodyHere() and $anna.isHere and $eve.isHere and $anna.isCumFilledVaginally and ($clock.hour gte 6 and $clock.hour lt 23)',
chance: 100,
link: "Anna Cummy Ambient 1"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and $anna.isHere and $yami.hasFlag("contact") and $anna.affection lte 450 and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 4,
link: "Submitted Anna and Eve Yami Eavesdropping Scene 1"
},
{
requires: '$kids.some(function (k) { return k.ageReal <= 1; })',
chance: 100,
link: "Generic Baby 3"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and $anna.isHere and $anna.trust lte 300 and $anna.fear gte 600 and $eve.fear lte 600 and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Anna and Eve Interactive Scene 2"
},
{
requires: '$eve.isHere and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 15,
link: "Submitted Eve Hallway Scene 1"
},
{
requires: '($anna.affection lte 350 and $anna.fear gte 650) and ($anna.bed is setup.Character.Bed.ServantsQuarters and $eve.bed is setup.Character.Bed.ServantsQuarters) or ($clock.hour gte 23 or $clock.hour lt 3)',
chance: 60,
link: "Eve Anna Lullaby 1"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and $eve.affection lte 350 and $eve.fear gte 750 and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Eve Interactive Scene 2"
},
{
requires: '$eve.isHere and $eve.fear gte 500 and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Eve Interactive Scene 3"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Eve Interactive Scene 6"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and ($eve.affection lte 800 and $eve.affection gte 450) and $eve.fear lte 700 and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Eve Interactive Scene 9"
},
{
requires: '$eve.isHere and ($eve.affection lte 700 and $eve.affection gte 350) and $eve.fear lte 450 and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Eve Interactive Scene 13"
},
{
requires: '$eve.isHere and $eve.affection gte 650 and $eve.fear lte 450 and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Eve Interactive Scene 23"
},
{
requires: 'not $eve.hasFlag("announced") and $eve.isPregnant and $eve.pregnancyWeek gte 6 and $eve.affection gte 500 and $eve.fear lte 650 and ($clock.hour gte 6 and $clock.hour lt 22)',
override: true,
link: "Eve Pregnancy Announce 1"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and ($clock.hour gte 6 and $clock.hour lt 18) and $eve.isPregnant and $eve.pregnancyWeek gte 18',
chance: 100,
link: "Eve Pregnant Scene 2"
},
{
requires: '(setup.Util.anybodyHere() and $anna.isHere and $eve.isHere) and ($clock.hour gte 6 and $clock.hour lt 21) and $eve.isPregnant and $eve.pregnancyWeek gte 24',
chance: 100,
link: "Eve Pregnant Scene 3"
},
{
requires: '$eve.isHere and ($clock.hour gte 6 and $clock.hour lt 21) and $eve.isPregnant and $eve.pregnancyWeek gte 18',
chance: 100,
link: "Eve Pregnant Scene 4"
},
{
requires: 'setup.Util.nobodyHere() and $EveSex and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 20,
link: "Submitted scene Eve phone"
},
{
requires: 'setup.Util.anybodyHere() and $yami.isHere and $eve.isHere and $yami.hasFlag("contact") and $jen.hasFlag("owned") and ($clock.hour gte 10 and $clock.hour lt 21)',
chance: 20,
link: "Submitted Yami Eve Eavesdropping Scene 2"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and $misaki.isHere and not $eve.hasFlag("noSex") and $eve.hasFlag("virgin") and $eve.affection gte 650 and $eve.fear lte 300 and $eve.trust gte 550 and $misaki.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Misaki Eve Mansion 1"
},
{
requires: '$mully.hasFlag("owned") and $eve.inventory.includes("toy_gun") and ($clock.hour gte 5 and $clock.hour lt 23)',
chance: 50,
link: "Eve Mully Nerf 1"
},
{
requires: '$eve.isHere and not $eve.hasFlag("noSleepoverEve") and not $eve.hasFlag("sleepoverEve") and $sidra.hasFlag("owned") and $eve.fear lte 550 and $sidra.fear lte 450 and ($clock.hour gte 17 and $clock.hour lt 20)',
chance: 100,
link: "Submitted Eve Sidra Sleepover Scene 1"
},
{
requires: '(setup.Util.anybodyHere() and $bridgette.isHere and $eve.isHere) and not $bridgette.isPregnant and $bridgette.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Bridgette WTE 2"
},
{
requires: '$bridgette.isHere and $bridgette.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 80,
link: "Submitted Bridgette WTE 5"
},
{
requires: '$bridgette.isHere and $bridgette.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Bridgette WTE 6"
},
{
requires: '$bridgette.isHere and $bridgette.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Bridgette Ambient 3"
},
{
requires: '$misaki.isHere and $misaki.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Misaki Ambient 1"
},
{
requires: '$misaki.isHere and $misaki.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Misaki Ambient 3"
},
{
requires: '$misaki.isHere and $misaki.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Misaki Interactive Scene 2"
},
{
requires: '$misaki.location isnot setup.locations[$location] and $misaki.hasFlag("owned") and ($clock.hour gte 20 and $clock.hour lt 22)',
chance: 80,
link: "Misaki Drinking Start 1"
},
{
requires: '$misaki.isHere and $misaki.hasFlag("owned") and $mully.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 30,
link: "Mully Misaki 1"
},
{
requires: "(setup.Util.anybodyHere() and $anna.isHere and $jen.isHere) and ($annaJen gte 3 and $annaJen lte 8) and $jen.hasFlag('owned') and ($clock.hour gte 5 and $clock.hour lt 18)",
chance: 100,
link: "Submitted Jen and Anna Work Scene 1"
},
{
requires: '$eve.isHere and $mully.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 90,
link: "Submitted Eve and Mully Ambient 1"
},
{
requires: '$eve.isHere and $mully.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 50,
link: "Submitted Eve and Mully Ambient 2"
},
{
requires: '$eve.isHere and $mully.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Eve and Mully Ambient 7"
},
{
requires: "setup.Util.anybodyHere() and $anna.isHere and $eve.isHere and $eveMarried gte 1 and ($clock.hour gte 18 and $clock.hour lt 22)",
chance: 60,
link: "Eve Wedding Ambient 1"
},
{
requires: "setup.Util.anybodyHere() and $anna.isHere and $eve.isHere and $eveMarried gte 1 and ($clock.hour gte 18 and $clock.hour lt 22)",
chance: 80,
link: "Eve Wedding Ambient 2"
},
{
requires: 'setup.Util.anybodyHere() and $anna.isHere and $mully.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 20,
link: "Submitted Anna and Mully Scene 2"
},
{
requires: '$anna.isHere and $mully.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 70,
link: "Submitted Anna and Mully Ambient 4"
},
{
requires: '$mully.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Mully Ambient 5"
},
{
requires: '$mully.hasFlag("owned")',
chance: 75,
link: "Submitted Mully Ambient 8"
},
{
requires: '$mully.hasFlag("owned")',
chance: 75,
link: "Submitted Mully Ambient 9"
},
{
requires: '$mansionChristmasDec isnot "reject" and $clock.isDecember and $clock.day gte 16 and $mully.hasFlag("owned")',
chance: 100,
link: "Mully Christmas 1"
},
{
requires: '$mully.hasFlag("owned") and $clock.isDecember and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 75,
link: "Eve Mully Rudolph 1"
},
{
requires: '$mully.hasFlag("owned") and $titch.hasFlag("owned")',
chance: 100,
link: "Titch and Mully Ambient Scene 2"
},
{
requires: '$mully.hasFlag("owned") and $titch.hasFlag("owned")',
chance: 100,
link: "Titch and Mully Ambient Scene 3"
},
{
requires: '$eve.isHere and $eve.affection gte 450 and $eve.fear lte 500 and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 75,
link: "Hide and Seek Eve 1"
},
{
requires: '$eve.isHere and $eve.affection gte 450 and $eve.fear lte 500 and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 75,
link: "Hide and Seek Eve 2"
},
{
requires: '(setup.Util.anybodyHere() and $eve.isHere and $anna.isHere) and $eve.affection gte 450 and $eve.fear lte 500 and ($clock.hour gte 20 and $clock.hour lt 22)',
chance: 75,
link: "Hide and Seek Eve 3"
},
{
requires: '(not $eve.isHere and not $yami.isHere) and $yami.hasFlag("contact") and ($clock.hour gte 8 and $clock.hour lt 17)',
chance: 1,
link: "Submitted Yami and Eve Scene 2"
},
{
requires: '$jen.isHere and $jen.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 75,
link: "Submitted Jen Scene 2"
},
{
requires: 'setup.Util.anybodyHere() and $jen.isHere and $jen.hasFlag("owned") and $jen.affection gte 400 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 65,
link: "Submitted Jen Scene 4"
},
{
requires: 'setup.Util.anybodyHere() and $jen.isHere and $jen.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 25,
link: "Submitted Jen Scene 5"
},
{
requires: '$jen.isHere and not $jen.hasFlag("confrontedRickard") and $player.hasFlag("toldJenRickard") and $jen.hasFlag("owned") and ($jen.affection gte 650 and $jen.fear lt 200) and ($clock.hour gte 8 and $clock.hour lt 20)',
chance: 100,
link: "Submitted Jen Plot 3"
},
{
requires: 'setup.Util.anybodyHere() and $jen.isHere and $jen.hasFlag("owned") and $jen.affection gte 500 and $jen.fear lte 350 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Jen Mop 1"
},
{
requires: 'not $jen.isHere and $jen.hasFlag("owned") and ($clock.hour gte 20 and $clock.hour lt 24)',
chance: 100,
link: "Submitted Jen Relief 1"
},
{
requires: 'not $jen.isHere and $jen.hasFlag("owned") and ($clock.hour gte 20 or $clock.hour lt 3)',
chance: 100,
link: "Jen Book 1"
},
{
requires: '$jen.isHere and $jen.hasFlag("owned") and not $titch.hasFlag("owned") and $titchStage is 2 and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Jen Titch Placeholder 1"
},
{
requires: 'setup.Util.anybodyHere() and $jen.isHere and $mitsuko.isHere and $jen.hasFlag("owned") and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 10,
link: "Submitted Jen Mitsuko Ambient 1"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and not $rebekkah.hasFlag("power") and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Rebekkah Scene 1"
},
{
requires: '$sidra.isHere and $sidra.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lte 20)',
chance: 100,
link: "Sidra Ambient 1"
},
{
requires: 'not $yami.isHere and $yami.hasFlag("contact") and ($clock.hour gte 6 and $clock.hour lt 21)',
chance: 80,
link: "Yami Mansion Ambient 1"
},
{
requires: 'not $yami.isHere and $yami.hasFlag("contact") and ($clock.hour gte 21 or $clock.hour lt 1)',
chance: 55,
link: "Yami Mansion Ambient 3"
},
{
requires: '$yami.isHere and $yami.hasFlag("contact") and ($clock.hour gte 6 and $clock.hour lt 21)',
chance: 14,
link: "Yami Mansion Ambient 5"
},
{
requires: '(setup.Util.anybodyHere() and $anna.isHere and $yami.isHere) and $yami.hasFlag("contact") and ($clock.hour gte 8 and $clock.hour lt 18)',
chance: 75,
link: "Submitted Yami Interactive Scene 1"
},
{
requires: '$redVisit and $yami.isHere and $yami.hasFlag("contact") and ($red.hasFlag("trainingAnna") or $red.hasFlag("trainingEve") or $red.hasFlag("trainingMitsuko"))',
chance: 65,
link: "Submitted Yami and Red Ambient 1"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and $yami.isHere and $yami.hasFlag("contact") and ($clock.hour gte 8 and $clock.hour lt 18)',
chance: 100,
link: "Yami and Eve Ambient Scene 2"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $mitsuko.hasFlag("owned") and ($mitsuko.affection lte 650 and $mitsuko.affection gte 300) and $mitsuko.fear gte 400 and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Submitted Mitsuko Scene 2"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $mitsuko.hasFlag("owned") and ($mitsuko.affection lte 200 or $mitsuko.trust lte 350 or $mitsuko.fear gte 750) and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Scene 5"
},
{
requires: '(setup.Util.anybodyHere() and $mitsuko.isHere and $anna.isHere) and $mitsuko.hasFlag("owned") and not $player.inventory.includes("mitsukos_photo") and not $mitsuko.inventory.includes("mitsukos_photo") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 10,
link: "Submitted Mitsuko Scene 7"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and ($clock.hour gte 18 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Mitsuko Scene 12"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and ($mitsuko.affection lte 350 or $mitsuko.trust lte 400 or $mitsuko.fear gte 800) and ($clock.hour gte 18 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Mitsuko Scene 15"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Mitsuko Scene 21"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Mitsuko Scene 27"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Mitsuko Scene 40"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and $mitsuko.fear lte 125 and ($clock.hour gte 6 and $clock.hour lt 8)',
chance: 100,
link: "Submitted Mitsuko Scene 46"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 8)',
chance: 100,
link: "Submitted Mitsuko Scene 48"
},
{
requires: '$mitsuko.isHere and $makiVisit and $maki.affection gte 700 and $maki.trust gte 600 and $mitsuko.isPregnant and $mitsuko.pregnancyWeek gte 27 and $mitsukoBubbles gte 7 and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
override: true,
link: "Submitted Maki Mitsuko Godmother Scene 1"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $anna.isHere and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 10,
link: "Submitted Mitsuko and Anna Ambient 6"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $eve.isHere and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko and Eve Ambient 5"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust lte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 2"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 3"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 4"
},
{
requires: 'setup.Util.nobodyHere() and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 5"
},
{
requires: 'setup.Util.nobodyHere() and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 6"
},
{
requires: 'setup.Util.nobodyHere() and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 7"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 8"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 9"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 10"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 14"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 15"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 16"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 19"
},
{
requires: 'setup.Util.nobodyHere() and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 20"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $eve.isHere and $eve.affection gte 750 and $eve.fear lte 250 and $mitsuko.hasFlag("owned") and ($clock.hour gte 8 and $clock.hour lt 21)',
chance: 100,
link: "Submitted Mitsuko and Eve Hallway Ambient 1"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $eve.isHere and $eve.affection gte 700 and $eve.fear lte 350 and $mitsuko.hasFlag("owned") and ($clock.hour gte 18 and $clock.hour lt 21)',
chance: 100,
link: "Submitted Mitsuko and Eve Hallway Ambient 2"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $eve.isHere and $mitsuko.hasFlag("owned") and ($clock.hour gte 18 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Mitsuko and Eve Hallway Ambient 3"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $eve.isHere and $mitsuko.hasFlag("owned") and ($clock.hour gte 8 and $clock.hour lt 21)',
chance: 100,
link: "Submitted Mitsuko and Eve Hallway Ambient 4"
},
{
requires: '$mitsukoReyIntimate gte 4 and setup.Util.anybodyHere() and $mitsuko.isHere and $rey.isHere and $rey.hasFlag("owned") and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 50,
link: "Submitted Mitsuko and Rey Hallway Ambient 1"
},
{
requires: '$mitsukoReyIntimate gte 5 and setup.Util.anybodyHere() and $mitsuko.isHere and $rey.isHere and $rey.hasFlag("owned") and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 50,
link: "Submitted Mitsuko and Rey Hallway Ambient 2"
},
{
requires: '$mitsukoReyIntimate gte 3 and setup.Util.anybodyHere() and $mitsuko.isHere and $rey.isHere and $rey.hasFlag("owned") and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 50,
link: "Submitted Mitsuko and Rey Hallway Ambient 3"
},
{
requires: '$mitsukoReyIntimate gte 1 and setup.Util.anybodyHere() and $mitsuko.isHere and $rey.isHere and $rey.hasFlag("owned") and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 50,
link: "Submitted Mitsuko and Rey Hallway Ambient 4"
},
{
requires: 'not $olivia.hasFlag("slaveTalk") and $olivia.hasFlag("yourHome") and $eve.fear lte 550 and ($clock.hour gte 5 and $clock.hour lt 23)',
override: true,
link: "Olivia Eve Slave Talk 1"
},
{
requires: "$olivia.hasFlag('yourHome') and ($clock.hour gte 6 and $clock.hour lt 22)",
chance: 100,
link: "Olivia Flower Arranging 2"
},
{
requires: "$olivia.hasFlag('yourHome')",
chance: 100,
link: "Olivia Flowers 2"
},
{
requires: '$olivia.hasFlag("yourHome") and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Olivia Interactive Scene 1"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 18 and $clock.hour lt 22)',
chance: 50,
link: "Submitted Rebekkah Non-Work Ambient 4"
},
{
requires: '$rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 18 and $clock.hour lt 22)',
chance: 50,
link: "Submitted Rebekkah Non-Work Ambient 6"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 1"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 2"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 3"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 5"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 6"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 7"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 8"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 9"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 10"
},
{
requires: '$yami.isHere and $yami.hasFlag("contact") and ($clock.hour gte 6 and $clock.hour lt 19)',
chance: 20,
link: "Submitted Yami Interactive Scene 5"
},
{
requires: '$yami.isHere and not $eve.hasFlag("yamiCarryEve") and $yami.hasFlag("contact") and ($clock.hour gte 21 and $clock.hour lt 23)',
chance: 100,
link: "Submitted Anna Eve and Yami Interactive Hallway Scene 1"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and $anna.isHere and not $karaokeMansion and $anna.affection gte 500 and $anna.trust gte 400 and $anna.fear lte 600 and $eve.affection gte 500 and $eve.fear lte 500 and $eve.trust gte 550 and ($clock.hour gte 7 and $clock.hour lt 15)',
chance: 100,
link: "Karaoke Intro"
},
{
requires: '$anna.isHere and not $ChristmasTripStart and $clock.isDecember and ($clock.day gte 17 and $clock.day lte 22) and $anna.affection gte 500 and $anna.fear lte 400 and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "Christmas Interactive Scene 2"
},
{
requires: '$anna.isHere and not $anna.hasFlag("firstChristmasTown") and $ChristmasTripStart and $clock.isDecember and $clock.day lte 23 and $anna.affection gte 500 and $anna.fear lte 400 and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "First Christmas visit to town."
},
{
requires: 'setup.Util.anybodyHere() and $anna.isHere and $makiVisit and ($clock.hour gte 16 and $clock.hour lt 20) and ($anna.affection lte 450)',
chance: 100,
link: "Maki and Bubbles Dusting Ambient 1"
},
{
requires: '$rey.isHere and $rey.hasFlag("owned") and $rey.gender is setup.Character.Gender.Male and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 75,
link: "Submitted Rey Mansion 4"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $makiVisit and $mitsuko.hasFlag("owned") and ($mitsukoBubbles gte 5 and $mitsukoBubbles lte 10) and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "Mitsuko and Maki Fun Scene 1"
},
{
requires: 'setup.Util.nobodyHere() and $elodie.hasFlag("phone") and $clock.dayOfWeek is 7 and $elodie.affection gte 600 and $elodie.trust gte 500 and ($clock.hour gte 7 and $clock.hour lt 15)',
chance: 100,
link: "Submitted Elodie Date Scene 1"
},
{
requires: 'setup.Util.nobodyHere() and $elodie.hasFlag("phone") and $elodie.affection gte 600 and $elodie.trust gte 500 and ($clock.hour gte 7 and $clock.hour lt 15)',
chance: 100,
link: "elodieDateStartScene"
},
{
requires: '$clock.dayOfMonth is 14 and $clock.isFebruary and not $player.hasFlag("valentinesButterflyTrigger") and $valentinesTickets is 0 and $anna.affection gte 800 and $anna.fear lte 150 and $anna.trust gte 650 and $eve.affection gte 500 and $eve.fear lte 650 and ($clock.hour gte 14 and $clock.hour lt 18)',
override: true,
link: "Sponsored Anna Valentines Date 1"
},
{
requires: 'setup.Util.nobodyHere() and $claire.hasFlag("contact") and $claire.affection gte 400 and $claire.fear lte 500 and ($clock.hour gte 10 or $clock.hour lt 3)',
chance: 10,
link: "Submitted Claire Message Scene 1"
},
{
requires: "setup.Util.nobodyHere() and not $makiVisit and ($labBubblesSmile gte 1 and $labBubblesSmile lte 10)",
chance: 25,
link: "Maki Text Smile 1"
},
{
requires: "setup.Util.nobodyHere() and not $makiVisit and ($labBubblesSmile gte 1 and $labBubblesSmile lte 10)",
chance: 25,
link: "Maki Text Smile 2"
},
{
requires: 'setup.Util.anybodyHere() and $bridgette.isHere and $eve.isHere and $bridgette.hasFlag("owned") and $bridgette.affection gte 600 and $bridgette.fear lte 300 and $bridgette.trust gte 550 and not $bridgette.hasFlag("eveTrueAge") and not $eve.hasFlag("virgin")',
chance: 100,
link: "Submitted Bridgette EveTrueAge"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $mitsuko.hasFlag("owned") and $mitsuko.hasPenis and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 50,
link: "Submitted Mitsuko Futa Scene 2"
},
{
requires: '$kellyVisit and ($clock.hour gte 9 and $clock.hour lt 23)',
chance: 100,
link: "Big Sister Visit 1"
},
{
requires: '$kellyVisit and ($clock.hour gte 8 and $clock.hour lt 22)',
chance: 50,
link: "Big Sister Visit 2"
},
{
requires: '$kellyVisit and $mully.hasFlag("owned") and ($clock.hour gte 15 and $clock.hour lt 22)',
chance: 50,
link: "Kelly Mully 1"
},
{
requires: '$chloeVisit and ($clock.hour gte 7 and $clock.hour lt 19)',
chance: 50,
link: "Little Sister Visit 1"
},
{
requires: '$chetVisit and ($clock.hour gte 9 and $clock.hour lt 23)',
chance: 100,
link: "Little Brother Visit 1"
},
{
requires: '$misaki.isHere and $misaki.hasFlag("owned") and $chetVisit and ($clock.hour gte 18 and $clock.hour lt 23)',
chance: 100,
link: "Chet Misaki 1"
},
{
requires: '$eve.isHere and $miranda.hasFlag("loving") and $mirandaVisit and ($clock.hour gte 10 and $clock.hour lt 20)',
chance: 35,
link: "Eve Miranda 1"
},
{
requires: '$miranda.hasFlag("serious") and $mirandaVisit and ($clock.hour gte 10 and $clock.hour lt 20)',
chance: 55,
link: "Professional Mother Visit 2"
},
{
requires: '$mirandaVisit and $rogerVisit and ($clock.hour gte 12 and $clock.hour lt 22)',
chance: 100,
link: "Parents Visit 2"
},
{
requires: '$chloeVisit and $kellyVisit and ($clock.hour gte 16 and $clock.hour lt 22)',
chance: 70,
link: "Sisters Visit 1"
},
{
requires: "$olivia.hasFlag('yourHome') and ($clock.hour gte 6 and $clock.hour lt 22)",
chance: 2,
link: "Olivia Interactive Scene 2"
},
{
requires: 'setup.Util.nobodyHere() and $olivia.hasFlag("stayHome") and $olivia.affection gte 400 and $olivia.fear lte 650 and ($clock.hour gte 16 and $clock.hour lt 20)',
chance: 50,
link: "Olivia Calling Gateway"
},
{
requires: 'setup.Util.anybodyHere() and $yami.isHere and $jen.isHere and $redVisit and $yami.hasFlag("contact") and $jen.hasFlag("owned") and $jenYami gte 6 and ($clock.hour gte 10 and $clock.hour lt 22)',
chance: 50,
link: "Submitted Yami and Red Ambient 3"
},
{
requires: '$eve.isHere and $eve.isCumFilledVaginally and $eve.affection gte 450 and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Eve Cummy Ambient 1"
},
{
requires: '$bridgette.isHere and $bridgette.isCumFilledVaginally and $bridgette.hasFlag("owned") and $bridgette.affection gte 750 and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Bridgette Cummy Ambient 1"
},
{
requires: '$bridgette.isHere and $kids.filter(function (k) { return (k.motherId === $bridgette.id && k.fatherId === $player.id); }).length gte 1 and $bridgette.affection gte 550 and $bridgette.trust gte 550 and $bridgette.fear lte 350 and (setup.Util.youngestChild($bridgette).ageReal gte .1) and not $bridgette.hasFlag("announced") and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "Submitted Bridgette Post Birth Seduction 1"
},
{
requires: 'setup.Util.nobodyHere() and $bridgette.hasFlag("owned") and $player.hasFlag("bridgetteFertility5") and not $player.hasFlag("bridgetteFertility6") and not $player.hasFlag("delayBridgetteFertilityPart6") and ($clock.hour gte 10 and $clock.hour lte 15)',
chance: 100,
link: "Submitted Bridgette Fertility Restoration Part 6"
},
{
requires: '$misaki.isHere and $misaki.isCumFilledVaginally and $misaki.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Misaki Cummy Ambient 1"
},
{
requires: '$mitsuko.isHere and $mitsuko.isCumFilledVaginally and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Mitsuko Cummy Ambient 1"
},
{
requires: '$sidra.isHere and $sidra.isCumFilledVaginally and $sidra.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Sidra Cummy Ambient 1"
},
{
requires: '$chetVisit and $kellyVisit and ($annaMarried gte 7 or $eveMarried gte 5) and ($clock.hour gte 7 and $clock.hour lt 21) and $clock.isMarch',
chance: 100,
link: "Little Brother Big Sister Wedding 1"
},
{
requires: '$chloeVisit and ($annaMarried gte 7 and $eveMarried gte 5) and ($clock.hour gte 7 and $clock.hour lt 21) and $clock.isMarch',
chance: 100,
link: "Little Sister Anna Eve Wedding 1"
},
{
requires: '$chloeVisit and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Chloe Crush Scene 2"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and $anna.isHere and $eve.eyeDye is "red" and $eve.hairColor is setup.Character.HairColor.White and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Vampire Eve Ambient Scene 1"
},
{
requires: '$anna.isHere and ($eve.eyeColor is setup.Character.EyeColor.Green and $eve.hairColor is setup.Character.HairColor.Maroon) and ($anna.eyeColor is setup.Character.EyeColor.Green and $anna.hairColor is setup.Character.HairColor.Maroon) and ($eve.affection gte 700 and $eve.fear lt 200) and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Look Alike Anna Eve Interactive Scene 2"
},
{
requires: '$kids.some(function (k) { return k.motherId === $gaia.id && k.fatherId === $player.id && k.ageReal <= 2; }) and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 20,
link: "Gaia Baby 3"
},
{
requires: 'setup.Util.anybodyHere() and ($misaki.isHere and $eve.isHere) and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Misaki Eve 1"
},
{
requires: '($genericSlaves.some(function (gs) { return (gs.hasFlag("owned") && (gs.nature === setup.Character.PersonalityAspects.Modest || gs.nature === setup.Character.PersonalityAspects.Shy)); })) and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "Modest Sweep 1"
},
{
requires: '($genericSlaves.some(function (gs) { return (gs.hasFlag("owned") && (gs.nature === setup.Character.PersonalityAspects.Shy)); })) and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "Shy Sweep 1"
},
{
requires: 'setup.Util.nobodyHere()',
chance: 25,
link: "Phone Call Event List"
}
]>>
<</initialisation>>\
<<description>> /% Otherwise display this location's descriptive text %/ \
There are several doors down the long hallway. Between the doors are a series of decorations ranging from small tables holding delicate looking items to small statues of nude ladies.
There are no lights hanging from the stark white ceiling, instead there are lamps hanging along the walls. At a glance they look like old oil lamps, but closer inspection reveals that they are actually electric.
The walls of the hallway are painted into a mural of sorts. There are beautiful waterfalls and mountains as well as occasional scenes of nudity or debauchery.
The floor itself is of a rich colored hardwood.
<<getbackground "mansion/upperhallway" "png">>
<</description>>Anna is working in the hallway, sweeping the floor with small rhythmic motions. She has not noticed you yet.
<<movenpc "anna" "southHallUpper">>You can see Anna at the end of the hall, rag in hand as she washes the window at its end.
<<movenpc "anna" "southHallUpper">><<initialisation>>
<<set _here.name to "Storage Area", _here.region to "Mansion">>
/% Cleanliness %/
<<set _here.cleaning.demand to setup.Priority.Low>>
/% Exits %/
<<set _here.exits = [
{
show: "true",
pass: "true",
link: "<<link [[Up to Entry Hall|entryHall]]>><<addtime { minute : 1 }>><</link>>"
},
{
show: "true",
pass: "true",
link: "<<link [[Laundry Area|laundry]]>><<addtime { minute : 1 }>><</link>>"
},
{
show: "true",
pass: "true",
link: "<<link [[Dungeon|dungeon]]>><<addtime { minute : 1 }>><</link>>"
},
{
show: "true",
pass: "$player.hasFlag('labAccess')",
link: "<<link [[Laboratory|laboratory]]>><<addtime { minute : 1 }>><</link>>"
}
]>>
/%Events%/
<<set _here.events = [
{
requires: 'setup.Util.anybodyHere()',
chance: 100,
link: "mansionCatchall"
},
{
requires: "setup.Util.nobodyHere()",
chance: 100,
link: "Storage Event 1"
},
{
requires: "setup.Util.nobodyHere()",
chance: 100,
link: "Storage Event 2"
},
{
requires: "$anna.isHere and ($clock.hour gte 6 and $clock.hour lt 20)",
chance: 100,
link: "Storage Event 3"
},
{
requires: "setup.Util.nobodyHere()",
chance: 100,
link: "Storage Event 4"
},
{
requires: "setup.Util.nobodyHere() and ($clock.hour gte 6 and $clock.hour lt 20) or ($clock.hour gte 6 and $clock.hour lt 20)",
chance: 100,
link: "Storage Event 5"
},
{
requires: "setup.Util.nobodyHere()",
chance: 100,
link: "Storage Event 6"
},
{
requires: 'setup.Util.nobodyHere() and $bridgette.hasFlag("owned") and $player.hasFlag("bridgetteFertility5") and not $player.hasFlag("bridgetteFertility6") and not $player.hasFlag("delayBridgetteFertilityPart6") and ($clock.hour gte 10 and $clock.hour lte 15)',
chance: 100,
link: "Submitted Bridgette Fertility Restoration Part 6"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Mitsuko Scene 29"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Mitsuko Scene 31"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Mitsuko Scene 41"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and ($mitsuko.affection gte 600 or $mitsuko.trust gte 600) and ($clock.hour gte 20 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Mitsuko Scene 43"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and $zachVisit and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Mitsuko and Zach Flirt Attempt 1"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and $zachVisit and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Mitsuko and Zach Flirt Attempt 2"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and $zachVisit and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Mitsuko and Zach Flirt Attempt 3"
},
{
requires: '$eve.isHere and ($anna.eyeColor is setup.Character.EyeColor.Green and $anna.hairColor is setup.Character.HairColor.Maroon) and $eve.fear lt 800 and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Look Alike Anna Eve Ambient Scene 1"
},
{
requires: 'setup.Util.anybodyHere() and $anna.isHere and $anna.affection lte 550 and $anna.fear gte 500 and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Anna Interactive Scene 8"
},
{
requires: 'setup.Util.anybodyHere() and $anna.isHere and ($anna.affection lte 650 and $anna.affection gte 350) and $anna.fear lte 600 and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Anna Interactive Scene 9"
},
{
requires: 'setup.Util.anybodyHere() and $anna.isHere and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Anna Interactive Scene 17"
},
{
requires: 'setup.Util.anybodyHere() and $anna.isHere and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Anna Interactive Scene 18"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and ($eve.affection lte 800 and $eve.affection gte 450) and $eve.fear lte 700 and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Eve Interactive Scene 9"
},
{
requires: 'setup.Util.anybodyHere() and $jen.isHere and $jen.hasFlag("owned") and $jen.affection gte 400 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 65,
link: "Submitted Jen Scene 4"
},
{
requires: "$mitsuko.isHere and $mitsuko.hasFlag('owned') and $zachVisit and ($clock.hour gte 6 and $clock.hour lt 22)",
chance: 100,
link: "Submitted Mitsuko and Zach Chat 2"
},
{
requires: 'setup.Util.anybodyHere() and $jen.isHere and $jen.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 25,
link: "Submitted Jen Scene 5"
},
{
requires: 'setup.Util.anybodyHere() and $jen.isHere and $mitsuko.isHere and $jen.hasFlag("owned") and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 10,
link: "Submitted Jen Mitsuko Ambient 1"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $mitsuko.hasFlag("owned") and ($mitsuko.affection lte 200 or $mitsuko.trust lte 350 or $mitsuko.fear gte 750) and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Scene 5"
},
{
requires: "(setup.Util.anybodyHere() and $anna.isHere and $jen.isHere) and ($annaJen gte 3 and $annaJen lte 8) and $jen.hasFlag('owned') and ($clock.hour gte 5 and $clock.hour lt 18)",
chance: 100,
link: "Submitted Jen and Anna Work Scene 1"
},
{
requires: '$mitsuko.isHere and $makiVisit and $maki.affection gte 700 and $maki.trust gte 600 and $mitsuko.isPregnant and $mitsuko.pregnancyWeek gte 27 and $mitsukoBubbles gte 7 and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
override: true,
link: "Submitted Maki Mitsuko Godmother Scene 1"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 1"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 3"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 4"
},
{
requires: 'setup.Util.nobodyHere() and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 5"
},
{
requires: 'setup.Util.nobodyHere() and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 6"
},
{
requires: 'setup.Util.nobodyHere() and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 7"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 8"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 9"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 10"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 11"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 14"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 15"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 16"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 19"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 18 and $clock.hour lt 22)',
chance: 50,
link: "Submitted Rebekkah Non-Work Ambient 4"
},
{
requires: '$rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 18 and $clock.hour lt 22)',
chance: 50,
link: "Submitted Rebekkah Non-Work Ambient 6"
},
{
requires: '$rebekkah.hasFlag("owned") and ($clock.hour gte 18 and $clock.hour lt 22)',
chance: 50,
link: "Submitted Rebekkah Non-Work Ambient 10"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 1"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 2"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 3"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 5"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 6"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 7"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 8"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 9"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 10"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $makiVisit and $mitsuko.hasFlag("owned") and ($mitsukoBubbles gte 5 and $mitsukoBubbles lte 10) and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "Mitsuko and Maki Fun Scene 1"
},
{
requires: '$mully.hasFlag("owned")',
chance: 40,
link: "Mully Interactive 2"
},
{
requires: '$titch.hasFlag("owned")',
chance: 100,
link: "Titch Basement 1"
},
{
requires: '$eve.inventory.includes("eve_BDSM_Costume") and $rey.hasFlag("owned") and not $player.hasFlag("mistressEveReyNope") and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Mistress Eve Slave Play Rey 4"
}
]>>
<</initialisation>>\
<<description>>
Several large shelves, spaced about three foot apart from each other run the length of the large storage area. The shelves are filled with a wide assortment of items ranging from unused kitchen equipment, to spare light bulbs, mop heads, bulk cleaning supplies, to things needed to maintain the house.
To the left of the storage area is the house's laundry area. To the right is a door, and at the far end you can see another door.
<<getbackground "mansion/storage" "png">>
<</description>>The storage area is a looming darkness beneath the house, the only source of light is a small light over in the laundry area.
Reaching out, you flip the light switch. The lights flicker a couple of times then stay on, bathing the area in nearly blinding light.From the storage area, you can smell the slightly stale smell of the basement, with just a hint of clean laundry smell from the laundry area to the side.Looking across the storage area, you can see Anna about half way across the space. She seems to be looking for something.
You can't see what she grabs, but she puts an item in the basket of cleaning supplies she is carrying, then returns to the shelf to look for something else.
<<movenpc "anna" "storage">>You can hear a soft hum from somewhere in the lower area of the mansion. It does not take you long to determine that it's the sound of the hot water heater not too far from where you're standing.You can hear the sound of someone working over in the laundry area, but from where you're at, you can't tell who.Entering the storage area, you take a deep breath of the stale, slightly humid air. When you look around, you see no sign of anyone else present.<<initialisation>>
<<set _here.name to "Study", _here.region to "Mansion">>
/% Cleanliness %/
<<set _here.cleaning.demand to setup.Priority.Medium>>
/% Exits %/
<<set _here.exits = [
{
show: "true",
pass: "true",
link: "<<link [[North Hall|northHall]]>><<addtime { minute : 1 }>><</link>>"
},
{
show: "true",
pass: "true",
link: "<<link [[Library|library]]>><<addtime { minute : 1 }>><</link>>"
}
]>>
/%Events%/
<<set _here.events = [
{
requires: 'setup.Util.anybodyHere()',
chance: 100,
link: "mansionCatchall"
},
{
requires: '($genericSlaves.some(function (gs) { return (gs.hasFlag("owned") && (gs.nature === setup.Character.PersonalityAspects.Shy)); })) and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "Shy Vacuum 1"
},
{
requires: 'setup.Util.nobodyHere() and $bruce.hasFlag("annaEveHistory2") and ($clock.hour gte 20 or $clock.hour lt 6)',
override: true,
link: "Anna Eve Past 2"
},
{
requires: 'setup.Util.nobodyHere() and not $player.hasFlag("labAccess")',
override: true,
link: "Lab Unlock Trigger 1"
},
{
requires: 'not $player.hasFlag("familyFirstArrival") and ($miranda.hasFlag("mother") or $roger.hasFlag("father") or $zach.hasFlag("olderBrother") or $kelly.hasFlag("olderSister") or $chet.hasFlag("youngerBrother") or $chloe.hasFlag("youngerSister")) and ($annaMarried gte 7 and not $eveMarried gte 1 and (not $mirandaVisit or not $rogerVisit or not $zachVisit or not $kellyVisit or not $chetVisit or not $chloeVisit)) and ($clock.hour gte 7 and $clock.hour lt 21) and ($clock.day gte 22 and $clock.day lte 24) and $clock.isMarch',
override: true,
link: "Family First Arrival 1"
},
{
requires: 'not $player.hasFlag("familyFirstArrival") and ($miranda.hasFlag("mother") or $roger.hasFlag("father") or $zach.hasFlag("olderBrother") or $kelly.hasFlag("olderSister") or $chet.hasFlag("youngerBrother") or $chloe.hasFlag("youngerSister")) and ($annaMarried gte 7 and $eveMarried gte 5 and (not $mirandaVisit or not $rogerVisit or not $zachVisit or not $kellyVisit or not $chetVisit or not $chloeVisit)) and ($clock.hour gte 7 and $clock.hour lt 21) and ($clock.day gte 22 and $clock.day lte 24) and $clock.isMarch',
override: true,
link: "Family First Arrival 2"
},
{
requires: "$mitsuko.isHere and $mitsuko.hasFlag('owned') and $zachVisit and ($clock.hour gte 6 and $clock.hour lt 22)",
chance: 100,
link: "Submitted Mitsuko and Zach Chat 2"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Mitsuko Scene 29"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Mitsuko Scene 31"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Mitsuko Scene 41"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and ($mitsuko.affection gte 600 or $mitsuko.trust gte 600) and ($clock.hour gte 20 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Mitsuko Scene 43"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and $zachVisit and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Mitsuko and Zach Flirt Attempt 1"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and $zachVisit and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Mitsuko and Zach Flirt Attempt 2"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and $zachVisit and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Mitsuko and Zach Flirt Attempt 3"
},
{
requires: '$eve.isHere and ($anna.eyeColor is setup.Character.EyeColor.Green and $anna.hairColor is setup.Character.HairColor.Maroon) and $eve.fear lt 800 and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Look Alike Anna Eve Ambient Scene 1"
},
{
requires: "setup.Util.nobodyHere()",
chance: 100,
link: "Study 1"
},
{
requires: "setup.Util.nobodyHere() and ($clock.hour gte 20 or $clock.hour lt 6)",
chance: 100,
link: "Study 2"
},
{
requires: "setup.Util.nobodyHere() and ($clock.hour gte 6 and $clock.hour lt 20)",
chance: 100,
link: "Study 3"
},
{
requires: "setup.Util.nobodyHere() and ($clock.hour gte 6 and $clock.hour lt 20)",
chance: 100,
link: "Study 4"
},
{
requires: "$anna.isHere and ($clock.hour gte 6 and $clock.hour lt 20)",
chance: 100,
link: "Study 5"
},
{
requires: "setup.Util.nobodyHere() and ($clock.hour gte 6 and $clock.hour lt 20)",
chance: 80,
link: "Study 6"
},
{
requires: "setup.Util.nobodyHere() and ($clock.hour gte 6 and $clock.hour lt 20)",
chance: 80,
link: "Study 7"
},
{
requires: "setup.Util.nobodyHere() and $weather.today is 'rainy'",
chance: 100,
link: "Rain Ambiance 1"
},
{
requires: "setup.Util.nobodyHere() and $weather.today is 'rainy'",
chance: 100,
link: "Rain Ambiance 2"
},
{
requires: "setup.Util.nobodyHere() and $weather.today is 'rainy' and ($clock.hour gte 5 and $clock.hour lt 19)",
chance: 100,
link: "Rain Ambiance 3"
},
{
requires: "setup.Util.nobodyHere() and ($clock.hour gte 6 and $clock.hour lt 20)",
chance: 100,
link: "Windy Ambiance 1"
},
{
requires: "setup.Util.nobodyHere() and ($clock.hour gte 6 and $clock.hour lt 20)",
chance: 100,
link: "Windy Ambiance 2"
},
{
requires: 'setup.Util.nobodyHere() and $clock.isWinter and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Snow Ambiance 1"
},
{
requires: 'setup.Util.nobodyHere() and $clock.isAutumn and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Fall Ambiance 1"
},
{
requires: 'setup.Util.nobodyHere() and $clock.isAutumn and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Fall Ambiance 2"
},
{
requires: "setup.Util.anybodyHere() and $anna.isHere and ($clock.hour gte 6 and $clock.hour lt 20)",
chance: 100,
link: "Anna Interactive Scene 1"
},
{
requires: "setup.Util.anybodyHere() and $anna.isHere and ($clock.hour gte 6 and $clock.hour lt 20)",
chance: 100,
link: "Anna Interactive Scene 2"
},
{
requires: 'setup.Util.anybodyHere() and $anna.isHere and ($anna.affection lte 650 and $anna.affection gte 350) and $anna.fear lte 600 and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Anna Interactive Scene 9"
},
{
requires: "(setup.Util.anybodyHere() and $anna.isHere and $jen.isHere) and ($annaJen gte 3 and $annaJen lte 8) and $jen.hasFlag('owned') and ($clock.hour gte 5 and $clock.hour lt 18)",
chance: 100,
link: "Submitted Jen and Anna Work Scene 1"
},
{
requires: '$anna.isHere and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 10,
link: "Anna Interactive Scene 10"
},
{
requires: 'setup.Util.anybodyHere() and $anna.isHere and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Anna Interactive Scene 18"
},
{
requires: '$anna.isHere and ($anna.affection lte 150 or $anna.fear gte 900) and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Anna Interactive Scene 19"
},
{
requires: 'setup.Util.anybodyHere() and $anna.isHere and ($clock.hour gte 13 and $clock.hour lt 18)',
chance: 20,
link: "Anna Interactive Scene 20"
},
{
requires: 'setup.Util.nobodyHere() and ($clock.hour gte 8 and $clock.hour lt 18)',
chance: 80,
link: "Submitted Anna 10"
},
{
requires: '$anna.isHere and not $anna.hasFlag("SleepoverAllowed") and not $eve.hasFlag("noSleepoverEve") and $eveSidraSleepover gte 2 and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Eve Sidra Anna Permission Sleepover Scene 1"
},
{
requires: 'setup.Util.nobodyHere() and $clock.isWithinMonths(3,11) and $player.hasFlag("eveFrog2") and ($weather.today isnot "rainy" and $weather.today isnot "stormy") and ($anna.primaryJob is setup.Character.PrimaryJob.Cleaning or $anna.primaryJob is setup.Character.PrimaryJob.YardWork) and ($eve.primaryJob is setup.Character.PrimaryJob.Cleaning or $eve.primaryJob is setup.Character.PrimaryJob.YardWork) and (setup.locations[$anna.location].region is "Mansion" or setup.locations[$anna.location].region is "Grounds") and (setup.locations[$eve.location].region is "Mansion" or setup.locations[$eve.location].region is "Grounds") and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 50,
link: "Eve and the Frog 2"
},
{
requires: '$annaMarried is 6 and $eveMarried is 0 and ($clock.hour gte 19 and $clock.hour lt 21)',
override: true,
link: "Family for Anna Wedding 1"
},
{
requires: '$annaMarried is 6 and $eveMarried is 4 and ($clock.hour gte 19 and $clock.hour lt 21)',
override: true,
link: "Family for Anna Eve Wedding 1"
},
{
requires: 'setup.Util.nobodyHere() and $bruce.hasFlag("annaEveHistory1") and $bruce.hasFlag("met") and ($clock.hour gte 13 and $clock.hour lt 21)',
chance: 100,
link: "Anna Eve Past 1"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and $eve.affection lte 350 and $eve.fear gte 750 and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Eve Interactive Scene 4"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Eve Interactive Scene 6"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and ($eve.affection lte 800 and $eve.affection gte 450) and $eve.fear lte 700 and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Eve Interactive Scene 9"
},
{
requires: '$eve.isHere and ($eve.affection gte 800 and $eve.fear lte 300) and ($clock.hour gte 19 and $clock.hour lt 22)',
chance: 100,
link: "Eve Interactive Scene 22"
},
{
requires: '$eve.isHere and not $eve.hasFlag("virgin") and ($eve.affection gte 800 and $eve.fear lte 150) and ($clock.hour gte 19 and $clock.hour lt 22)',
chance: 45,
link: "eve_desk_bj1"
},
{
requires: '$eve.location is "backyard" and (($clock.isJuly and $clock.day gte 10) or ($clock.isAugust and $clock.day lte 20)) and ($anna.affection gte 550 and $anna.fear lte 450) and ($eve.affection gte 450 and $eve.fear lte 450) and ($clock.hour gte 18 and $clock.hour lte 21)',
chance: 100,
link: "Catching Fireflies Eve 1"
},
{
requires: 'setup.Util.nobodyHere() and (($clock.isJuly and $clock.day gte 10) or ($clock.isAugust and $clock.day lte 20)) and ($clock.hour gte 18 or $clock.hour lte 6)',
chance: 100,
link: "Fireflies Window 1"
},
{
requires: 'setup.Util.nobodyHere() and $eve.inventory.includes("toy_gun")',
chance: 25,
link: "Eve Nerf 3"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and ($clock.hour gte 6 and $clock.hour lt 18) and $eve.isPregnant and $eve.pregnancyWeek gte 18',
chance: 55,
link: "Eve Pregnant Scene 2"
},
{
requires: '$eve.location isnot "library" and not $riskBoardgame and $eve.affection gte 650 and $eve.fear lte 300 and ($clock.hour gte 14 and $clock.hour lt 19)',
chance: 100,
link: "Risk with Eve Starter"
},
{
requires: "$eve.isHere and $weather.today is 'sunny' and not $stargazingEve and $clock.isWithinMonths(4, 10) and $eve.affection gte 700 and $eve.fear lte 300 and ($clock.hour gte 20 and $clock.hour lt 22)",
chance: 100,
link: "Eve Stargazing Start 1"
},
{
requires: "$eve.isHere and $weather.today is 'sunny' and $stargazingEve and $clock.isWithinMonths(4, 10) and $eve.affection gte 700 and $eve.fear lte 300 and ($clock.hour gte 20 and $clock.hour lt 22)",
chance: 100,
link: "Eve Stargazing Start 2"
},
{
requires: "$eve.isHere and $weather.today is 'sunny' and $stargazingEve and $clock.isWithinMonths(4, 10) and $eve.affection gte 700 and $eve.fear lte 300 and ($clock.hour gte 20 and $clock.hour lt 22)",
chance: 40,
link: "Eve Stargazing Start 3"
},
{
requires: '$eve.isHere and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Eve Interactive Scene 16"
},
{
requires: "setup.Util.anybodyHere() and $anna.isHere and $eve.isHere and $eveMarried gte 1 and ($clock.hour gte 18 and $clock.hour lt 22)",
chance: 60,
link: "Eve Wedding Ambient 1"
},
{
requires: '$bridgette.isHere and $bridgette.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Bridgette Ambient 4"
},
{
requires: '$eve.location isnot "study" and $gaiaInside is 0 and $eve.affection gte 500 and $eve.fear lte 350 and $gaia.affection gte 800 and $gaia.fear lte 150 and $gaia.trust gte 900 and $gaia.hasFlag("met") and ($clock.hour gte 8 and $clock.hour lt 18)',
chance: 100,
link: "Gaia First Time in Mansion 1"
},
{
requires: '$misaki.isHere and $misaki.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Misaki Ambient 3"
},
{
requires: 'setup.Util.anybodyHere() and $misaki.isHere and $misaki.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 11)',
chance: 100,
link: "Misaki Interactive Scene 3"
},
{
requires: '$misaki.isHere and $misaki.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Misaki Interactive Scene 2"
},
{
requires: 'setup.Util.anybodyHere() and $misaki.isHere and $anna.isHere and $misaki.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 21)',
chance: 10,
link: "Misaki Anna Sex Talk 1"
},
{
requires: 'setup.Util.anybodyHere() and $misaki.isHere and $anna.isHere and $misaki.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 21)',
chance: 10,
link: "Misaki Anna Sex Talk 2"
},
{
requires: 'setup.Util.anybodyHere() and $misaki.isHere and $anna.isHere and $misaki.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 21)',
chance: 10,
link: "Misaki Anna Sex Talk 3"
},
{
requires: 'setup.Util.anybodyHere() and $misaki.isHere and $anna.isHere and $misaki.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 21)',
chance: 10,
link: "Misaki Anna Sex Talk 4"
},
{
requires: 'setup.Util.anybodyHere() and $misaki.isHere and $eve.isHere and $misaki.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 21)',
chance: 10,
link: "Misaki Eve Sex Talk 1"
},
{
requires: 'setup.Util.anybodyHere() and $misaki.isHere and $anna.isHere and $eve.isHere and $misaki.hasFlag("owned") and $anna.trust gte 700 and $anna.fear lte 350 and $eve.affection gte 650 and $eve.fear lte 250 and ($clock.hour gte 6 and $clock.hour lt 21)',
chance: 10,
link: "Misaki Anna Eve Sex Talk 1"
},
{
requires: 'setup.Util.anybodyHere() and $misaki.isHere and $rey.isHere and $misaki.hasFlag("owned") and $rey.hasFlag("owned") and $rey.gender is setup.Character.Gender.Male and ($clock.hour gte 6 and $clock.hour lt 21)',
chance: 10,
link: "Misaki Rey Sex Talk 1"
},
{
requires: '$misaki.isHere and $zachVisit and $misaki.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Big Brother Interruption Misaki 1"
},
{
requires: '$eve.location isnot "study" and not $eve.hasFlag("virgin") and $eve.affection gte 500 and $eve.fear lte 500 and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Eve Mansion Sex Kickstarter"
},
{
requires: '$gaiaInside gte 1 and $gaia.hasFlag("met") and $gaia.affection gte 750 and $gaia.fear lte 200 and ($clock.hour gte 8 and $clock.hour lt 20)',
chance: 5,
link: "Gaia Bath 1"
},
{
requires: '$mully.hasFlag("owned") and $gaiaInside gte 1 and $gaia.hasFlag("met") and $gaia.affection gte 750 and $gaia.fear lte 200 and ($clock.hour gte 8 and $clock.hour lt 20)',
chance: 25,
link: "Gaia Mully Mansion Ambient 1"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and $anna.isHere and $mully.hasFlag("owned") and ($clock.hour gte 18 and $clock.hour lt 22)',
chance: 100,
link: "Eve Carry Mully Anna 1"
},
{
requires: '(setup.Util.anybodyHere() and $eve.isHere and $mitsuko.isHere) and $mully.hasFlag("owned") and $mitsuko.hasFlag("owned") and ($clock.hour gte 18 and $clock.hour lt 22)',
chance: 50,
link: "Eve Carry Mully Mitsuko 1"
},
{
requires: '$eve.isHere and $mully.hasFlag("owned") and $gaia.hasFlag("met") and $gaiaInside gte 5 and ($gaia.affection gte 750 and $gaia.fear lte 200) and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Eve Carry Mully Gaia 1"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and $misaki.isHere and $mully.hasFlag("owned") and $misaki.hasFlag("owned") and ($clock.hour gte 18 and $clock.hour lt 22)',
chance: 80,
link: "Eve Carry Mully Misaki 1"
},
{
requires: '$eve.isHere and $mully.hasFlag("owned") and $olivia.hasFlag("yourHome") and ($clock.hour gte 18 and $clock.hour lt 22)',
chance: 100,
link: "Eve Carry Mully Olivia 1"
},
{
requires: 'setup.Util.anybodyHere() and $jen.isHere and $jen.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 25,
link: "Submitted Jen Scene 5"
},
{
requires: '$jen.isHere and not $jen.hasFlag("confrontedRickard") and $player.hasFlag("toldJenRickard") and $jen.hasFlag("owned") and ($jen.affection gte 650 and $jen.fear lt 200) and ($clock.hour gte 8 and $clock.hour lt 20)',
chance: 100,
link: "Submitted Jen Plot 3"
},
{
requires: 'setup.Util.anybodyHere() and $jen.isHere and $mitsuko.isHere and $jen.hasFlag("owned") and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 10,
link: "Submitted Jen Mitsuko Ambient 1"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $mitsuko.hasFlag("owned") and ($mitsuko.affection lte 200 or $mitsuko.trust lte 350 or $mitsuko.fear gte 750) and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Scene 5"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Scene 17"
},
{
requires: '$mitsuko.isHere and $makiVisit and $maki.affection gte 700 and $maki.trust gte 600 and $mitsuko.isPregnant and $mitsuko.pregnancyWeek gte 27 and $mitsukoBubbles gte 7 and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
override: true,
link: "Submitted Maki Mitsuko Godmother Scene 1"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 1"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 3"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 4"
},
{
requires: 'setup.Util.nobodyHere() and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 5"
},
{
requires: 'setup.Util.nobodyHere() and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 6"
},
{
requires: 'setup.Util.nobodyHere() and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 7"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 8"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 9"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 10"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 11"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 14"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 15"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 16"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $player.hasFlag("caged") and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 700 and $mitsuko.trust gte 600 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Mitsuko Chastity Cage Teasing Ambient 19"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and not $rebekkah.hasFlag("power") and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Rebekkah Scene 1"
},
{
requires: '$yami.isHere and $yami.hasFlag("contact") and ($clock.hour gte 23 or $clock.hour lt 2)',
chance: 45,
link: "Submitted Yami Interactive Scene 3"
},
{
requires: 'setup.Util.anybodyHere() and $yami.isHere and $gaia.hasFlag("met") and $yami.hasFlag("contact") and $yamiGaia gte 1 and ($clock.hour gte 6 and $clock.hour lt 19)',
chance: 100,
link: "Submitted Yami Interactive Scene 4"
},
{
requires: '$yami.isHere and not $yami.hasFlag("yamiValentinesDay2") and $yami.hasFlag("contact") and $clock.isFebruary and $clock.day is 14 and ($clock.hour gte 9 and $clock.hour lt 12)',
chance: 100,
link: "Submitted Yami Valentines Day 2"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and $yami.isHere and $yami.hasFlag("contact") and ($clock.hour gte 8 and $clock.hour lt 18)',
chance: 100,
link: "Yami and Eve Ambient Scene 2"
},
{
requires: '$mully.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 30,
link: "Mully Mansion 1"
},
{
requires: 'setup.Util.anybodyHere() and $anna.isHere and $mully.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 20,
link: "Submitted Anna and Mully Scene 2"
},
{
requires: '$mully.hasFlag("owned")',
chance: 75,
link: "Submitted Mully Ambient 8"
},
{
requires: 'setup.Util.nobodyHere() and not $makiVisit and $morichiMeet gte 7 and $clock.dayOfWeek is 6 and ($clock.day gte 8 and $clock.day lte 14) and ($clock.hour gte 13 and $clock.hour lt 17)',
override: true,
link: "Maki Arrival Event List"
},
{
requires: '$eve.isHere and (($clock.isJuly and $clock.day gte 10) or ($clock.isAugust and $clock.day lte 20)) and ($anna.affection gte 600 and $anna.fear lte 400) and ($eve.affection gte 500 and $eve.fear lte 400) and $clock.hour is 19',
chance: 100,
link: "Sponsored Scene 5"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $makiVisit and $mitsuko.hasFlag("owned") and ($mitsukoBubbles gte 5 and $mitsukoBubbles lte 10) and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "Mitsuko and Maki Fun Scene 1"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 18 and $clock.hour lt 22)',
chance: 50,
link: "Submitted Rebekkah Non-Work Ambient 3"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 18 and $clock.hour lt 22)',
chance: 50,
link: "Submitted Rebekkah Non-Work Ambient 4"
},
{
requires: '$rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 18 and $clock.hour lt 22)',
chance: 50,
link: "Submitted Rebekkah Non-Work Ambient 6"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 2"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 3"
},
{
requires: '$rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 4"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 6"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 7"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 9"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Submitted Rebekkah Work Ambient 10"
},
{
requires: 'setup.Util.nobodyHere() and not $bruce.hasFlag("met") and ($clock.hour gte 13 and $clock.hour lt 21)',
chance: 100,
link: "Bruce Introductions 1"
},
{
requires: 'setup.Util.nobodyHere() and $Money gte 5000 and not $sidra.hasFlag("met") and $bruce.hasFlag("contact") and ($clock.hour gte 8 and $clock.hour lt 11)',
chance: 80,
link: "Sidra Intro Pre"
},
{
requires: 'setup.Util.nobodyHere() and $elodie.hasFlag("phone") and $clock.dayOfWeek is 7 and $elodie.affection gte 600 and $elodie.trust gte 500 and ($clock.hour gte 7 and $clock.hour lt 15)',
chance: 100,
link: "Submitted Elodie Date Scene 1"
},
{
requires: 'setup.Util.nobodyHere() and $elodie.hasFlag("phone") and $elodie.affection gte 600 and $elodie.trust gte 500 and ($clock.hour gte 7 and $clock.hour lt 15)',
chance: 100,
link: "elodieDateStartScene"
},
{
requires: '$titch.hasFlag("owned")',
chance: 100,
link: "Titch Window 1"
},
{
requires: '$titch.hasFlag("owned")',
chance: 100,
link: "Titch Window 2"
},
{
requires: 'setup.Util.nobodyHere() and $claire.hasFlag("contact") and $claire.affection gte 400 and $claire.fear lte 500 and ($clock.hour gte 10 or $clock.hour lt 3)',
chance: 10,
link: "Submitted Claire Message Scene 1"
},
{
requires: '$claireVisit and $claire.hasFlag("contact") and ($clock.hour gte 22 or $clock.hour lt 6)',
override: true,
link: "Claire Exit 1"
},
{
requires: "setup.Util.nobodyHere() and not $makiVisit and ($labBubblesSmile gte 1 and $labBubblesSmile lte 10)",
chance: 25,
link: "Maki Text Smile 1"
},
{
requires: "setup.Util.nobodyHere() and not $makiVisit and ($labBubblesSmile gte 1 and $labBubblesSmile lte 10)",
chance: 25,
link: "Maki Text Smile 2"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and (not ($mansionChristmasDec is "belle")) and (not ($mansionChristmasDec is "reject")) and $clock.isDecember and $clock.day lte 24 and $eve.affection gte 400 and $eve.fear lte 550 and $eve.trust gte 300 and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Christmas Decorations 1"
},
{
requires: '$chloeVisit and ($clock.hour gte 7 and $clock.hour lt 19)',
chance: 50,
link: "Little Sister Visit 1"
},
{
requires: '$miranda.hasFlag("loving") and $mirandaVisit and ($clock.hour gte 8 and $clock.hour lt 21)',
chance: 55,
link: "Loving Mother Visit 2"
},
{
requires: '$mirandaVisit and $rogerVisit and ($clock.hour gte 10 and $clock.hour lt 20)',
chance: 40,
link: "Parents Visit 1"
},
{
requires: 'not $player.hasFlag("bigBrotherAnnaEveWedding1") and $zachVisit and ($clock.hour gte 6 and $clock.hour lt 21)',
chance: 50,
link: "Big Brother Anna Eve Wedding 1"
},
{
requires: '$eve.location is "backyard" and $chloeVisit and ($clock.hour gte 8 and $clock.hour lt 19)',
chance: 25,
link: "Little Sister Eve Grounds 1"
},
{
requires: '$kellyVisit and not $player.hasFlag("bigSisterAnnaEveWedding1") and ($annaMarried gte 7 and $eveMarried gte 5) and ($clock.hour gte 7 and $clock.hour lt 21) and $clock.isMarch',
chance: 100,
link: "Big Sister Anna Eve Wedding 1"
},
{
requires: 'setup.Util.nobodyHere() and $olivia.hasFlag("stayHome") and $olivia.affection gte 400 and $olivia.fear lte 650 and ($clock.hour gte 16 and $clock.hour lt 20)',
chance: 50,
link: "Olivia Calling Gateway"
},
{
requires: 'not $bridgette.hasFlag("announced") and $bridgette.hasFlag("owned") and $bridgette.isPregnant and $bridgette.pregnancyWeek gte 6 and ($clock.hour gte 6 and $clock.hour lt 22)',
override: true,
link: "Submitted Bridgette Pregnancy Discovery 1"
},
{
requires: 'setup.Util.nobodyHere()',
chance: 25,
link: "Phone Call Event List"
}
]>>
<</initialisation>>\
<<description>> /% Otherwise display this location's descriptive text %/ \
Looking at the study, it is well lit, with several lights hanging from the ceiling as well as a large window that lets in light from outside during daylight hours.
The room has a short carpet across the floor in shades of deep red and gold. There are a number of shelves along the walls that hold a wide assortment of books and small objects. At the center of the room is a large wooden desk with a simple lamp on its surface, behind the desk is a comfortable looking chair that appears to be red leather.
Resting on one side of the desk is a small, and clearly old, computer.
A door to one side of the room leads to the house library.
<<if $containers['StudyDesk'].includes('book_uncle_diary_katarina')>>Resting right at the corner of the desk is a black book with no indication of what it might be.
<</if>>[[Get an item from the desk.|StudyDesk]]
<<if $bruce.hasFlag("met")>>[[Call Bruce.|Bruce Call 1]]
<</if>><<if $player.hasFlag("bridgetteFertility2") and not $player.hasFlag("bridgetteFertility3")>>[[Call Doctor Z About Bridgette's Fertility.|Submitted Bridgette Fertility Restoration Part 3]]
<</if>><<if $player.hasFlag("bridgetteFertility3") and not $player.hasFlag("bridgetteFertility4")>>[[Call The Farm About Bridgette's Medical Info.|Submitted Bridgette Fertility Restoration Part 4]]
<</if>><<if $player.hasFlag("bridgetteFertility4") and not $player.hasFlag("bridgetteFertility5") and not $player.hasFlag("delayBridgetteFertilityPart6")>>[[Contact Doctor Z For A Housecall.|Submitted Bridgette Fertility Restoration Part 5]]
<</if>><<if $player.inventory.includes("reds_calling_card") and $redVisitCount is 0>>[[Call Red.|Submitted Red Mansion Visit 1]]
<</if>><<if $player.inventory.includes("bludwick_business_card") and not $bridgette.hasFlag("owned")>>[[Look at the Bludwick Business Card.|Submitted Bridgette Intro Scene 3]]
<</if>><<if $containers['StudyDeskComputer'].includes('cheap_computer')>>[[Use computer.|Cheap Computer]]
<<elseif $containers['StudyDeskComputer'].includes('mid_computer')>>[[Use computer.|Mid Computer]]
<<elseif $containers['StudyDeskComputer'].includes('good_computer')>>[[Use computer.|Good Computer]]
<<elseif $containers['StudyDeskComputer'].includes('best_computer')>>[[Use computer.|Best Computer]]
<</if>>
<<getbackground "mansion/study" "png">>
<</description>>The study is dimly lit when you enter. Reaching for the light switch, the lights hanging overhead illuminate the room.This late at night, only a little light filters in through the large window. You have difficulty seeing much of anything in the room until you flip the light switch, illuminating the room.With the curtains pulled back from the window, the room is surprisingly bright even without the lights on.Looking through the room, you can see the back yard of the estate through the big window on the far side of the room. There are several birds in the lawn that you can see. You're not sure what startles them, but the whole group takes off and flies out of sight as you watch.Anna is in the room as you enter it. Her eyes are downcast, as if the room itself makes her uncomfortable.
Not seeming to notice you, she continues to use a carpet sweeper on the floor of the room.
<<movenpc "anna" "study">>Entering the study, you cast a glance out through the large window in the room. You can see Eve in the back yard, pushing a small lawn mower across the lawn.
You watch her for a couple of minutes, marveling at the youthful energy with which she works.Nearing the desk in your Study, you can see Eve in the back yard. With her small size, she looks almost comical with a large pair of shears in her hands as she works to trim one of the bushes growing a short distance from the mansion.<<set _inventoryViewLeft to 'StudyDesk'>>
<<set _inventoryViewRight to $player.inventoryId>>
<<set _inventoryReturn to "StudyDesk">>
<<include "Double Inventory View">><<initialisation>>
<<set _here.name to "Back Yard", _here.region to "Grounds">>
/% Cleanliness %/
<<set _here.cleaning.demand to setup.Priority.High>>
/% Exits %/
<<set _here.exits = [
{
show: "true",
pass: "true",
link: "<<link [[Dining Room|diningRoom]]>><<addtime { minute : 1 }>><</link>>"
},
{
show: "true",
pass: "true",
link: "<<link [[Stables|stables]]>><<addtime { minute : 5 }>><</link>>"
},
{
show: "true",
pass: "true",
link: "<<link [[Kennels|kennels]]>><<addtime { minute : 5 }>><</link>>"
},
{
show: "true",
pass: "true",
link: "<<link [[Greenhouse|greenhouse]]>><<addtime { minute : 3 }>><</link>>"
},
{
show: "true",
pass: "true",
link: "<<link [[Orchard|orchard]]>><<addtime { minute : 3 }>><</link>>"
},
{
show: "true",
pass: "true",
link: "<<link [[Pool|pool]]>><<addtime { minute : 1 }>><</link>>"
},
{
show: "true",
pass: "true",
link: "<<link [[Forest|mansionForest]]>><<addtime { minute : 10 }>><</link>>"
},
{
show: "true",
pass: "true",
link: "<<link [[East Yard|eastGrounds]]>><<addtime { minute : 4 }>><</link>>"
},
{
show: "true",
pass: "true",
link: "<<link [[West Yard|westGrounds]]>><<addtime { minute : 4 }>><</link>>"
}
]>>
/% Events %/
<<set _here.events = [
{
requires: "setup.Util.anybodyHere() and ($clock.hour gte 5 and $clock.hour lt 20)",
chance: 1,
link: "Yardwork 1"
},
{
requires: "setup.Util.nobodyHere() and ($clock.hour gte 5 and $clock.hour lt 20)",
chance: 100,
link: "bYard 1"
},
{
requires: "setup.Util.nobodyHere() and ($clock.hour gte 21 or $clock.hour lt 5)",
chance: 100,
link: "bYard 2"
},
{
requires: "setup.Util.nobodyHere() and ($clock.hour gte 5 and $clock.hour lt 20)",
chance: 100,
link: "bYard 3"
},
{
requires: "setup.Util.nobodyHere() and ($clock.hour gte 5 and $clock.hour lt 20)",
chance: 100,
link: "bYard 4"
},
{
requires: "setup.Util.nobodyHere() and ($clock.hour gte 21 or $clock.hour lt 5)",
chance: 100,
link: "bYard 5"
},
{
requires: "setup.Util.nobodyHere() and ($clock.hour gte 5 and $clock.hour lt 21)",
chance: 100,
link: "bYard 6"
},
{
requires: 'setup.Util.nobodyHere() and $clock.isSpring and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 60,
link: "Birds Nest Building 1"
},
{
requires: 'setup.Util.nobodyHere() and $clock.isSpring and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 60,
link: "Birds Nest Building 2"
},
{
requires: 'setup.Util.nobodyHere() and not $player.hasFlag("delayFirstFlower") and $clock.isFebruary and $clock.day gte 24 and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "First Flower of Spring 1"
},
{
requires: 'setup.Util.nobodyHere() and $clock.isFebruary and $clock.day gte 15 and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "Grass in Snow 1"
},
{
requires: "setup.Util.nobodyHere() and ($clock.hour gte 5 and $clock.hour lt 20)",
chance: 100,
link: "mansionYard 1"
},
{
requires: "setup.Util.nobodyHere() and ($clock.hour gte 21 or $clock.hour lt 5)",
chance: 100,
link: "mansionYard 2"
},
{
requires: "setup.Util.nobodyHere() and ($weather.today is 'rainy' or $weather.today is 'stormy')",
chance: 100,
link: "Grounds Rain 1"
},
{
requires: "setup.Util.nobodyHere() and ($weather.today is 'rainy' or $weather.today is 'stormy')",
chance: 100,
link: "Grounds Rain 2"
},
{
requires: "setup.Util.nobodyHere() and ($weather.today is 'rainy' or $weather.today is 'stormy')",
chance: 100,
link: "Grounds Rain 3"
},
{
requires: "setup.Util.nobodyHere() and ($weather.today is 'rainy' or $weather.today is 'stormy')",
chance: 100,
link: "Grounds Rain 4"
},
{
requires: '$anna.isHere and not $clock.isWinter and $weather.today isnot "rainy" and $weather.today isnot "stormy" and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "Anna Riding Horse 1"
},
{
requires: '$eve.isHere and not $clock.isWinter and $weather.today isnot "rainy" and $weather.today isnot "stormy" and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "Eve Riding Horse 1"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and $misaki.isHere and $misaki.hasFlag("owned") and not $clock.isWinter and $weather.today isnot "rainy" and $weather.today isnot "stormy" and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "Misaki Claire Riding Horse 1"
},
{
requires: "$mitsuko.isHere and $mitsuko.hasFlag('owned') and $zachVisit and ($clock.hour gte 6 and $clock.hour lt 22)",
chance: 100,
link: "Submitted Mitsuko and Zach Chat 2"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and $anna.isHere and ($eve.eyeDye is "red" and $eve.hairColor is setup.Character.HairColor.White) and $weather.today is "sunny" and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Vampire Anna Eve Ambient Scene 2"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and $zachVisit and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Mitsuko and Zach Flirt Attempt 1"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and $zachVisit and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Mitsuko and Zach Flirt Attempt 2"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and $zachVisit and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Mitsuko and Zach Flirt Attempt 3"
},
{
requires: '$eve.isHere and ($anna.eyeColor is setup.Character.EyeColor.Green and $anna.hairColor is setup.Character.HairColor.Maroon) and $eve.fear lt 800 and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Look Alike Anna Eve Ambient Scene 1"
},
{
requires: 'setup.Util.nobodyHere() and (($clock.isJuly and $clock.day gte 10) or ($clock.isAugust and $clock.day lte 20)) and ($clock.hour gte 18 or $clock.hour lte 6)',
chance: 100,
link: "Fireflies Outside 1"
},
{
requires: "setup.Util.nobodyHere() and (($clock.isDecember and $clock.day is 31 and $clock.hour gte 22) or ($clock.isJanuary and $clock.day is 1 and $clock.hour lt 1) or ($clock.isJuly and $clock.day is 4 and $clock.hour gte 22) or ($clock.isJuly and $clock.day is 5 and $clock.hour lt 1))",
chance: 100,
link: "Fireworks 1"
},
{
requires: "setup.Util.anybodyHere() and ($clock.hour gte 6 and $clock.hour lt 18)",
chance: 1,
link: "Generic Grounds Work 1"
},
{
requires: "$zachVisit and $chloeVisit and ($clock.hour gte 6 and $clock.hour lt 18)",
chance: 100,
link: "Zach Chloe Soccer 1"
},
{
requires: "setup.Util.anybodyHere() and $anna.isHere and $eve.isHere and $clock.isWinter and ($clock.hour gte 6 and $clock.hour lt 18)",
chance: 80,
link: "Anna and Eve Grounds Interactive Scene 1"
},
{
requires: 'setup.Util.anybodyHere() and $anna.isHere and $eve.isHere and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "Anna and Eve Grounds Keeping 1"
},
{
requires: 'setup.Util.anybodyHere() and $anna.isHere and ($anna.affection gte 650 and $anna.affection lte 800) and $anna.fear lte 400 and ($clock.hour gte 22 and $clock.hour lte 23)',
chance: 100,
link: "Submitted Anna Interactive Scene Grounds 2"
},
{
requires: 'not $clock.isWinter and setup.Util.anybodyHere() and $anna.isHere and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "Anna Lawnmowing Ambient 1"
},
{
requires: 'setup.Util.anybodyHere() and $anna.isHere and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "Anna Grounds Keeping 1"
},
{
requires: 'setup.Util.anybodyHere() and $anna.isHere and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "Anna Grounds Keeping 2"
},
{
requires: 'setup.Util.anybodyHere() and $anna.isHere and $clock.isFall and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "Anna Grounds Keeping 3"
},
{
requires: 'setup.Util.anybodyHere() and $anna.isHere and $clock.isWinter and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "Anna Grounds Keeping 4"
},
{
requires: 'not $clock.isWinter and setup.Util.anybodyHere() and $anna.isHere and $gaia.hasFlag("met") and $gaia.affection gte 650 and $gaia.fear lte 700 and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 60,
link: "Gaia Anna Lawnmower Encounter 1"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and (($clock.isJuly and $clock.day gte 10) or ($clock.isAugust and $clock.day lte 20)) and ($anna.affection gte 550 and $anna.fear lte 450) and ($eve.affection gte 450 and $eve.fear lte 450) and ($clock.hour gte 18 and $clock.hour lte 21)',
chance: 100,
link: "Catching Fireflies Eve 2"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and (($clock.isJuly and $clock.day gte 10) or ($clock.isAugust and $clock.day lte 20)) and ($anna.affection gte 550 and $anna.fear lte 450) and ($eve.affection gte 450 and $eve.fear lte 450) and ($clock.hour gte 18 and $clock.hour lte 21)',
chance: 100,
link: "Catching Fireflies Eve 3"
},
{
requires: '$chloeVisit and setup.Util.anybodyHere() and $eve.isHere and (($clock.isJuly and $clock.day gte 10) or ($clock.isAugust and $clock.day lte 20)) and ($anna.affection gte 550 and $anna.fear lte 450) and ($eve.affection gte 450 and $eve.fear lte 450) and ($clock.hour gte 18 and $clock.hour lte 21)',
chance: 100,
link: "Catching Fireflies Eve Chloe 1"
},
{
requires: '$chloeVisit and setup.Util.anybodyHere() and $eve.isHere and (($clock.isJuly and $clock.day gte 10) or ($clock.isAugust and $clock.day lte 20)) and ($anna.affection gte 550 and $anna.fear lte 450) and ($eve.affection gte 450 and $eve.fear lte 450) and ($clock.hour gte 18 and $clock.hour lte 21)',
chance: 100,
link: "Catching Fireflies Eve Chloe 2"
},
{
requires: 'setup.Util.anybodyHere() and $sidra.hasFlag("owned") and $eve.isHere and $sidra.isHere and (($clock.isJuly and $clock.day gte 10) or ($clock.isAugust and $clock.day lte 20)) and ($anna.affection gte 550 and $anna.fear lte 450) and ($eve.affection gte 450 and $eve.fear lte 450) and ($clock.hour gte 18 and $clock.hour lte 21)',
chance: 100,
link: "Catching Fireflies Eve Sidra 1"
},
{
requires: "setup.Util.anybodyHere() and $eve.isHere and $weather.today is 'sunny' and ($clock.hour gte 8 and $clock.hour lt 18)",
chance: 100,
link: "Submitted Eve Interactive Yard 1"
},
{
requires: "(setup.Util.anybodyHere() and $eve.isHere and $bridgette.isHere) and $bridgette.hasFlag('owned') and $weather.today is 'sunny' and ($clock.hour gte 18 and $clock.hour lt 22)",
chance: 100,
link: "Submitted Bridgette NWE 6"
},
{
requires: "setup.Util.anybodyHere() and $eve.isHere and $weather.today is 'sunny' and ($clock.hour gte 8 and $clock.hour lt 18)",
chance: 100,
link: "Submitted Eve Grounds 1"
},
{
requires: "setup.Util.anybodyHere() and $eve.isHere and $weather.today is 'sunny' and ($clock.hour gte 8 and $clock.hour lt 18)",
chance: 100,
link: "Submitted Eve Grounds 2"
},
{
requires: 'not $clock.isWinter and setup.Util.anybodyHere() and $eve.isHere and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "Eve Lawnmowing Ambient 1"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "Eve Grounds Keeping 1"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "Eve Grounds Keeping 2"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and $clock.isFall and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "Eve Grounds Keeping 3"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and $clock.isWinter and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "Eve Grounds Keeping 4"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and $eveMarried is 2 and ($player.inventory.includes("pink_diamond_ring") or $player.inventory.includes("rose_gold_ring")) and ($clock.hour gte 18 and $clock.hour lt 21)',
override: true,
link: "Eve Ring Presentation 1"
},
{
requires: 'not $clock.isWinter and setup.Util.anybodyHere() and $eve.isHere and $gaia.hasFlag("met") and $gaia.affection gte 650 and $gaia.fear lte 700 and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 40,
link: "Gaia Eve Lawnmower Encounter 1"
},
{
requires: 'not $clock.isWinter and setup.Util.anybodyHere() and $eve.isHere and $gaia.hasFlag("met") and $gaia.affection gte 550 and $gaia.fear lte 600 and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "Gaia Eve Lawnmower Encounter 2"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and $gaia.hasFlag("met") and $gaia.affection gte 650 and $gaia.fear lte 300 and $eve.affection gte 500 and $eve.fear lte 600 and ($clock.hour gte 8 and $clock.hour lt 20)',
chance: 100,
link: "Eve Gaia Ambient Grounds 1"
},
{
requires: '$sidra.hasFlag("owned") and setup.Util.anybodyHere() and $sidra.isHere and $eve.isHere and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "Eve Sidra Grounds Keeping 1"
},
{
requires: '$gaia.hasFlag("met") and $gaia.affection gte 750 and $gaia.fear lte 100 and $gaia.trust gte 700 and ($clock.hour gte 8 and $clock.hour lt 20)',
chance: 50,
link: "Gaia Interactive Scene 5"
},
{
requires: '$gaia.hasFlag("met") and $gaia.affection gte 650 and $gaia.fear lte 700 and $gaia.affection lte 800 and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 50,
link: "Gaia Ambient 3"
},
{
requires: '$gaia.hasFlag("met") and $gaia.affection gte 650 and $gaia.fear lte 700 and ($clock.hour gte 6 and $clock.hour lt 21)',
chance: 50,
link: "Gaia Ambient 4"
},
{
requires: '$gaia.hasFlag("met") and $gaia.affection gte 800 and $gaia.fear lte 150 and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 50,
link: "Gaia Interactive Scene 2"
},
{
requires: '$gaia.hasFlag("met") and $gaia.affection gte 400 and $gaia.fear lte 500 and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 50,
link: "Gaia Sunning 1"
},
{
requires: '$gaia.hasFlag("met") and $gaia.affection gte 800 and $gaia.fear lte 150 and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 50,
link: "Gaia Play 1"
},
{
requires: '$gaia.hasFlag("met") and $gaia.affection gte 800 and $gaia.fear lte 150 and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 50,
link: "Gaia Play 2"
},
{
requires: '$gaia.hasFlag("met") and (($gaia.affection lte 800 and $gaia.affection gte 400) or ($gaia.fear lte 650)) and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 50,
link: "Gaia Play 3"
},
{
requires: '$gaia.hasFlag("met") and ($gaia.affection lte 600 or $gaia.fear gte 450) and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 50,
link: "Gaia Play 4"
},
{
requires: '$gaia.hasFlag("met") and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 50,
link: "Gaia Play 5"
},
{
requires: 'not $clock.isWinter and $weather.today is "sunny" and $gaia.hasFlag("met") and $gaiaCherry is "true" and $gaia.affection gte 950 and $gaia.fear lte 50 and $gaia.trust gte 900 and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 75,
link: "Gaia Virginity 1"
},
{
requires: 'not $clock.isWinter and $weather.today is "sunny" and $gaia.hasFlag("met") and $gaiaCherry is "false" and not $player.hasFlag("gaiaAfterVirginitySex") and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Gaia Watching 1"
},
{
requires: 'not $clock.isWinter and $weather.today is "sunny" and $gaia.hasFlag("met") and $gaiaCherry is "false" and not $player.hasFlag("gaiaAfterVirginitySex") and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Gaia Watching 2"
},
{
requires: 'not $clock.isWinter and $weather.today is "sunny" and $gaia.hasFlag("met") and $gaiaCherry is "false" and $player.hasFlag("gaia10DaySex") and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Gaia Touching Self 1"
},
{
requires: 'not $clock.isWinter and $weather.today is "sunny" and $gaia.hasFlag("met") and $gaiaCherry is "false" and $player.hasFlag("gaia10DaySex") and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Gaia Touching Self 2"
},
{
requires: 'not $clock.isWinter and $weather.today is "sunny" and $gaia.hasFlag("met") and $gaiaCherry is "false" and $gaiaTouchedSelf and $gaia.affection gte 950 and $gaia.fear lte 50 and $gaia.trust gte 900 and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Gaia Sex 1"
},
{
requires: '$gaiaDrink gte 1 and $gaia.hasFlag("met") and $gaia.affection gte 750 and $gaia.fear lte 200 and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 50,
link: "Gaia Drinking Start 1"
},
{
requires: "setup.Util.anybodyHere() and $eve.isHere and $jen.isHere and $jen.hasFlag('owned') and ($clock.hour gte 6 and $clock.hour lt 18)",
chance: 50,
link: "Submitted Eve Jen Grounds 2"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and $yami.isHere and $yami.hasFlag("contact") and ($clock.hour gte 15 and $clock.hour lt 19)',
chance: 75,
link: "Eve Yami Ambient 1"
},
{
requires: 'not $clock.isWinter and setup.Util.anybodyHere() and $misaki.isHere and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "Misaki Grounds Keeping 1"
},
{
requires: 'setup.Util.anybodyHere() and $misaki.isHere and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "Misaki Grounds Keeping 2"
},
{
requires: 'setup.Util.anybodyHere() and $misaki.isHere and $clock.isWinter and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "Misaki Grounds Keeping 3"
},
{
requires: '$sidra.hasFlag("owned") and setup.Util.anybodyHere() and $sidra.isHere and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "Sidra Grounds Keeping 1"
},
{
requires: '$sidra.hasFlag("owned") and setup.Util.anybodyHere() and $sidra.isHere and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "Sidra Grounds Keeping 2"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and $gaia.hasFlag("met") and ($eve.eyeDye is "red" and $eve.hairColor is setup.Character.HairColor.White) and $weather.today is "sunny" and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Vampire Eve Gaia Ambient Scene 1"
},
{
requires: "setup.Util.anybodyHere() and $eve.isHere and $yami.isHere and $yami.hasFlag('contact') and $weather.today is 'snowy' and $clock.isWinter and ($clock.hour gte 9 and $clock.hour lt 18)",
chance: 80,
link: "Submitted Yami and Eve Winter Yard Ambient Scene 1"
},
{
requires: 'not $gaia.hasFlag("yami") and $gaia.hasFlag("met") and setup.Util.anybodyHere() and $yami.isHere and $yamiGaia gte 5 and $gaia.affection gte 700 and $gaia.fear lte 200 and $yami.hasFlag("contact") and ($clock.hour gte 12 and $clock.hour lt 19)',
chance: 75,
link: "Yami Gaia Ambient 1"
},
{
requires: 'setup.Util.anybodyHere() and $yami.isHere and $gaia.hasFlag("yami") and $gaia.hasFlag("met") and $yamiGaia lte 5 and $gaia.affection gte 700 and $gaia.fear lte 200 and $yami.hasFlag("contact") and ($clock.hour gte 12 and $clock.hour lt 19)',
chance: 55,
link: "Submitted Yami and Gaia Ambient Scene 1"
},
{
requires: 'setup.Util.anybodyHere() and $yami.isHere and $gaia.hasFlag("yami") and $gaia.hasFlag("met") and $yamiGaia lte 3 and $gaia.affection gte 700 and $gaia.fear lte 200 and $yami.hasFlag("contact") and ($clock.hour gte 12 and $clock.hour lt 19)',
chance: 90,
link: "Submitted Yami and Gaia Ambient Scene 3"
},
{
requires: 'not $clock.isWinter and $weather.today is "sunny" and setup.Util.anybodyHere() and $yami.isHere and $gaia.hasFlag("yami") and $gaia.hasFlag("met") and $yamiGaia lte 6 and $gaia.affection gte 700 and $gaia.fear lte 200 and $yami.hasFlag("contact") and ($clock.hour gte 12 and $clock.hour lt 19)',
chance: 75,
link: "Submitted Yami and Gaia Ambient Scene 4"
},
{
requires: 'setup.Util.anybodyHere() and $yami.isHere and $gaia.hasFlag("yami") and $gaia.hasFlag("met") and $yamiGaia lte 3 and $gaia.affection gte 700 and $gaia.fear lte 200 and $yami.hasFlag("contact") and ($clock.hour gte 12 and $clock.hour lt 19)',
chance: 90,
link: "Submitted Yami and Gaia Ambient Scene 5"
},
{
requires: 'not $clock.isWinter and $weather.today is "sunny" and setup.Util.anybodyHere() and $yami.isHere and $gaia.hasFlag("yami") and $gaia.hasFlag("met") and $yamiGaia gte 6 and $yamiGaia lte 8 and $gaia.affection gte 700 and $gaia.fear lte 200 and $yami.hasFlag("contact") and ($clock.hour gte 12 and $clock.hour lt 19)',
chance: 100,
link: "Submitted Yami and Gaia Ambient Scene 6"
},
{
requires: 'not $clock.isWinter and ($weather.today isnot "rainy" and $weather.today isnot "stormy") and setup.Util.anybodyHere() and $yami.isHere and $gaia.hasFlag("yami") and $gaia.hasFlag("met") and $yamiGaia gte 3 and $yamiGaia lte 5 and $yami.hasFlag("contact") and ($clock.hour gte 12 and $clock.hour lt 19)',
chance: 100,
link: "Submitted Yami and Gaia Scene 8"
},
{
requires: 'setup.Util.anybodyHere() and $yami.isHere and $yami.hasFlag("contact") and ($clock.hour gte 10 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Yami Ambient Scene 10"
},
{
requires: 'setup.Util.anybodyHere() and $yami.isHere and $yami.hasFlag("contact") and ($clock.hour gte 5 and $clock.hour lt 19)',
chance: 100,
link: "Submitted Yami Grounds 2"
},
{
requires: 'not $gaia.hasFlag("yami") and setup.Util.anybodyHere() and $eve.isHere and $yami.isHere and $yamiGaia is 0 and $gaia.hasFlag("met") and $yami.hasFlag("contact") and ($clock.hour gte 8 and $clock.hour lt 19)',
chance: 25,
link: "Submitted Yami Eve and Gaia Scene 1"
},
{
requires: 'setup.Util.anybodyHere() and $yami.isHere and $eve.isHere and $gaia.hasFlag("yami") and $yamiGaia is 6 and $gaia.hasFlag("met") and $yami.hasFlag("contact") and ($clock.hour gte 8 and $clock.hour lt 19)',
chance: 25,
link: "Submitted Yami Eve Gaia Ambient Scene 1"
},
{
requires: 'setup.Util.anybodyHere() and $yami.isHere and $yamiGaia gte 1 and $gaia.hasFlag("met") and $yami.hasFlag("contact") and $gaia.affection gte 850 and $gaia.fear lte 100 and ($clock.hour gte 8 and $clock.hour lt 19)',
chance: 80,
link: "Submitted Yami Gaia Scene 1"
},
{
requires: 'not $player.hasFlag("Submitted Yami and Gaia Scene 5") and not $clock.isWinter and $weather.today is "sunny" and setup.Util.anybodyHere() and $yami.isHere and $gaia.hasFlag("met") and $yami.hasFlag("contact") and $yami.affection gte 500 and $yami.fear lte 350 and $yamiGaia gte 8 and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Submitted Yami and Gaia Scene 5"
},
{
requires: 'not $gaia.hasFlag("yami") and $yamiGaia is 0 and setup.Util.anybodyHere() and $yami.isHere and $gaia.hasFlag("met") and $yami.hasFlag("contact") and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 10,
link: "Submitted Yami and Gaia Scene 6"
},
{
requires: 'setup.Util.anybodyHere() and $yami.isHere and $yami.hasFlag("contact") and $yami.affection gte 800 and $yami.fear lte 300 and ($clock.hour gte 8 and $clock.hour lt 20)',
chance: 20,
link: "Yami Grounds Ambient 1"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and $rey.isHere and $rey.hasFlag("owned") and $gaia.hasFlag("met") and $gaia.affection gte 650 and $gaia.fear lte 300 and ($clock.hour gte 8 and $clock.hour lt 20)',
chance: 100,
link: "Eve Gaia Rey Grounds 1"
},
{
requires: 'setup.Util.anybodyHere() and $rey.isHere and $rey.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Submitted Rey Grounds 1"
},
{
requires: 'setup.Util.anybodyHere() and $rey.isHere and $rey.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Submitted Rey Back Yard Blurb 1"
},
{
requires: 'setup.Util.anybodyHere() and $rey.isHere and $labBubblesSmile lte 0 and $rey.hasFlag("bunny") and $rey.hasFlag("owned") and $makiVisit and ($clock.hour gte 9 and $clock.hour lt 17)',
chance: 50,
link: "Rey Bubbles Backyard 1"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and $mitsuko.isHere and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 10,
link: "Submitted Eve and Mitsuko Scene 2"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $mitsuko.hasFlag("owned") and ($clock.hour gte 19 and $clock.hour lt 21)',
chance: 100,
link: "Submitted Mitsuko Grounds Scene 2"
},
{
requires: '($weather.today isnot "rainy" and $weather.today isnot "snowy") and not $clock.isWinter and setup.Util.anybodyHere() and $eve.isHere and $mitsuko.isHere and $mitsuko.hasFlag("owned") and ($clock.hour gte 18 and $clock.hour lt 21)',
chance: 100,
link: "Submitted Mitsuko and Eve Backyard Ambient 1"
},
{
requires: '($weather.today isnot "rainy" and $weather.today isnot "snowy") and not $clock.isWinter and setup.Util.anybodyHere() and $eve.isHere and $mitsuko.isHere and $mitsuko.hasFlag("owned") and ($clock.hour gte 18 and $clock.hour lt 21)',
chance: 100,
link: "Submitted Mitsuko and Eve Backyard Ambient 2"
},
{
requires: '($weather.today isnot "rainy" and $weather.today isnot "snowy") and not $clock.isWinter and setup.Util.anybodyHere() and $eve.isHere and $mitsuko.isHere and $mitsuko.hasFlag("owned") and ($clock.hour gte 18 and $clock.hour lt 21)',
chance: 100,
link: "Submitted Mitsuko and Eve Backyard Ambient 3"
},
{
requires: '($weather.today isnot "rainy" and $weather.today isnot "snowy") and setup.Util.anybodyHere() and $eve.isHere and $mitsuko.isHere and $mitsuko.hasFlag("owned") and ($clock.hour gte 18 and $clock.hour lt 21)',
chance: 100,
link: "Submitted Mitsuko and Eve Backyard Ambient 4"
},
{
requires: '($weather.today isnot "rainy" and $weather.today isnot "snowy") and not $clock.isWinter and setup.Util.anybodyHere() and $eve.isHere and $mitsuko.isHere and $mitsuko.hasFlag("owned") and ($clock.hour gte 21 and $clock.hour lt 23)',
chance: 100,
link: "Submitted Mitsuko and Eve Backyard Ambient 5"
},
{
requires: '($weather.today isnot "rainy" and $weather.today isnot "snowy") and $weather.today is "sunny" and setup.Util.anybodyHere() and $eve.isHere and $mitsuko.isHere and $mitsuko.hasFlag("owned") and ($clock.hour gte 18 and $clock.hour lt 21)',
chance: 100,
link: "Submitted Mitsuko and Eve Backyard Ambient 6"
},
{
requires: '$clock.isWinter and $mitsuko.hasFlag("owned") and setup.Util.anybodyHere() and $eve.isHere and $mitsuko.isHere and ($clock.hour gte 18 and $clock.hour lt 21)',
chance: 100,
link: "Submitted Mitsuko and Eve Outside Winter Ambient 1"
},
{
requires: '$clock.isWinter and $mitsuko.hasFlag("owned") and setup.Util.anybodyHere() and $eve.isHere and $mitsuko.isHere and ($clock.hour gte 18 and $clock.hour lt 21)',
chance: 100,
link: "Submitted Mitsuko and Eve Outside Winter Ambient 2"
},
{
requires: '$clock.isWinter and $mitsuko.hasFlag("owned") and setup.Util.anybodyHere() and $eve.isHere and $mitsuko.isHere and ($clock.hour gte 18 and $clock.hour lt 21)',
chance: 100,
link: "Submitted Mitsuko and Eve Outside Winter Ambient 3"
},
{
requires: '$clock.isWinter and $mitsuko.hasFlag("owned") and setup.Util.anybodyHere() and $eve.isHere and $mitsuko.isHere and ($clock.hour gte 18 and $clock.hour lt 21)',
chance: 100,
link: "Submitted Mitsuko and Eve Outside Winter Ambient 4"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and $mitsuko.isHere and $clock.isWinter and $mitsuko.hasFlag("owned") and ($clock.hour gte 21 and $clock.hour lt 23)',
chance: 100,
link: "Submitted Mitsuko and Eve Outside Winter Ambient 5"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and $mitsuko.isHere and $mitsuko.hasFlag("owned") and $mully.hasFlag("owned") and ($clock.hour gte 18 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Mitsuko and Eve Mully Backyard Ambient 1"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and $mitsuko.isHere and $mitsuko.hasFlag("owned") and $mully.hasFlag("owned") and ($clock.hour gte 18 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Mitsuko and Eve Mully Backyard Ambient 2"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and $mitsuko.isHere and $mitsuko.hasFlag("owned") and $mully.hasFlag("owned") and ($clock.hour gte 18 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Mitsuko and Eve Mully Backyard Ambient 3"
},
{
requires: "not $clock.isWinter and $weather.today is 'sunny' and $eve.hasFlag('fishing') and $claireVisit and $claire.hasFlag('boomFishing')",
chance: 15,
link: "Claire Fishing Rejection 1"
},
{
requires: 'setup.Util.nobodyHere() and $claire.hasFlag("contact") and $claire.affection gte 400 and $claire.fear lte 500 and ($clock.hour gte 10 or $clock.hour lt 3)',
chance: 10,
link: "Submitted Claire Message Scene 1"
},
{
requires: '$makiVisit and ($clock.hour gte 11 and $clock.hour lt 13)',
chance: 100,
link: "Maki Bubbles Picnic Ambient 1"
},
{
requires: '$makiVisit and ($clock.hour gte 9 and $clock.hour lt 19)',
chance: 100,
link: "Maki Bubbles Picnic Ambient 2"
},
{
requires: '$makiVisit and ($clock.hour gte 9 and $clock.hour lt 9)',
chance: 100,
link: "Maki Bubbles Picnic Ambient 3"
},
{
requires: '$anna.isHere and not $clock.isWinter and $weather.today is "sunny" and $player.hasFlag("tireSwing") and ($clock.hour gte 10 and $clock.hour lt 20) and $kids.some(function (k) { return (k.ageReal >= 2 && k.ageReal <= 12); })',
chance: 100,
link: "Anna Child Swing 1"
},
{
requires: '$anna.isHere and not $clock.isWinter and $weather.today is "sunny" and $player.hasFlag("tireSwing") and ($clock.hour gte 10 and $clock.hour lt 20) and $kids.some(function (k) { return (k.ageReal >= 2 && k.ageReal <= 12); })',
chance: 100,
link: "Anna Child Swing 2"
},
{
requires: '$eve.isHere and not $clock.isWinter and $weather.today is "sunny" and $player.hasFlag("tireSwing") and ($clock.hour gte 10 and $clock.hour lt 20) and $kids.some(function (k) { return (k.ageReal >= 2 && k.ageReal <= 12); })',
chance: 100,
link: "Eve Child Swing 1"
},
{
requires: '$eve.isHere and not $clock.isWinter and $weather.today is "sunny" and $player.hasFlag("tireSwing") and ($clock.hour gte 10 and $clock.hour lt 20)',
chance: 100,
link: "Eve Swing 1"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and $anna.isHere and not $clock.isWinter and $weather.today is "sunny" and $player.hasFlag("tireSwing") and ($clock.hour gte 10 and $clock.hour lt 20)',
chance: 70,
link: "Anna Eve Swing 1"
},
{
requires: '$misaki.isHere and not $clock.isWinter and $olivia.hasFlag("yourHome") and $misaki.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 19)',
chance: 100,
link: "Misaki Olivia Gardening 1"
},
{
requires: '$eve.isHere and $chloeVisit and ($clock.hour gte 8 and $clock.hour lt 19)',
chance: 100,
link: "Little Sister Eve Grounds 2"
},
{
requires: '$yami.isHere and not $clock.isWinter and $weather.today is "sunny" and not $yami.hasFlag("tameshigiri") and $yami.hasFlag("contact") and ($clock.hour gte 9 and $clock.hour lt 23)',
chance: 100,
link: "Submitted Yami Tameshigiri Scene 1"
},
{
requires: '$yami.isHere and not $clock.isWinter and $weather.today is "sunny" and $yami.hasFlag("tameshigiri") and $yami.hasFlag("contact") and ($clock.hour gte 9 and $clock.hour lt 23)',
chance: 100,
link: "Submitted Yami Tameshigiri Scene 2"
},
{
requires: '$eve.isHere and $eveWaterBalloons gt 0 and ($clock.isSummer or $clock.isFall) and ($clock.hour gte 18 and $clock.hour lt 21)',
chance: 100,
link: "WaterBalloonFightScenes"
},
{
requires: "setup.Util.nobodyHere() and not $makiVisit and ($labBubblesSmile gte 1 and $labBubblesSmile lte 10)",
chance: 25,
link: "Maki Text Smile 1"
},
{
requires: "setup.Util.nobodyHere() and not $makiVisit and ($labBubblesSmile gte 1 and $labBubblesSmile lte 10)",
chance: 25,
link: "Maki Text Smile 2"
},
{
requires: 'not $clock.isWinter and setup.Util.anybodyHere() and $jen.isHere and $jen.hasFlag("owned") and $gaia.hasFlag("met") and $gaia.affection gte 800 and $gaia.fear lte 100 and $gaia.trust gte 750 and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 25,
link: "Gaia Jen Grounds 1"
},
{
requires: '$weather.today is "sunny" and $gaia.isPregnant and $gaia.affection gte 700 and (($gaia.fear lte 450 and $gaia.trust gte 600) or ($gaia.trust gte 450 and $gaia.fear lte 450))',
chance: 100,
link: "Gaia Pregnant Warm Sunny Yard 1"
},
{
requires: '$gaia.isPregnant and $gaia.pregnancyWeek lt 11 and $gaia.affection gte 700 and (($gaia.fear lte 450 and $gaia.trust gte 600) or ($gaia.trust gte 450 and $gaia.fear lte 450))',
chance: 100,
link: "Gaia First Trimester 1"
},
{
requires: '$gaia.isPregnant and $gaia.pregnancyWeek lt 11 and $gaia.affection gte 700 and (($gaia.fear lte 450 and $gaia.trust gte 600) or ($gaia.trust gte 450 and $gaia.fear lte 450))',
chance: 100,
link: "Gaia First Trimester 2"
},
{
requires: '$gaia.isPregnant and ($gaia.pregnancyWeek gt 11 and $gaia.pregnancyWeek lt 24) and $gaia.affection gte 700 and (($gaia.fear lte 450 and $gaia.trust gte 600) or ($gaia.trust gte 450 and $gaia.fear lte 450))',
chance: 100,
link: "Gaia Second Trimester 1"
},
{
requires: '$gaia.isPregnant and ($gaia.pregnancyWeek gt 11 and $gaia.pregnancyWeek lt 24) and $gaia.affection gte 700 and (($gaia.fear lte 450 and $gaia.trust gte 600) or ($gaia.trust gte 450 and $gaia.fear lte 450))',
chance: 100,
link: "Gaia Second Trimester 2"
},
{
requires: 'setup.Util.nobodyHere() and $olivia.hasFlag("stayHome") and $olivia.affection gte 400 and $olivia.fear lte 650 and ($clock.hour gte 16 and $clock.hour lt 20)',
chance: 50,
link: "Olivia Calling Gateway"
},
{
requires: 'setup.Util.nobodyHere()',
chance: 25,
link: "Phone Call Event List"
},
{
requires: 'not $gaia.hasFlag("announced") and $gaia.isPregnant and ($gaia.pregnancyWeek gte 22 and $gaia.pregnancyWeek lt 24) and ($clock.hour gte 6 and $clock.hour lt 22)',
override: true,
link: "Gaia Pregnancy Confirm 1"
},
{
requires: '$kids.some(function (k) { return k.motherId === $gaia.id && k.fatherId === $player.id && k.ageReal <= 2; }) and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 75,
link: "Gaia Baby 6"
},
{
requires: '$kids.some(function (k) { return k.motherId === $gaia.id && k.fatherId === $player.id && k.ageReal <= 2; }) and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 70,
link: "Gaia Baby 7"
},
{
requires: '$yami.isHere and $gaia.hasFlag("met") and $yami.hasFlag("contact") and $yamiGaia gte 9 and $yamiGaia lte 10 ($clock.hour gte 17 and $clock.hour lt 21)',
chance: 100,
link: "Submitted Yami and Gaia Training Scene 1"
},
{
requires: '$yami.isHere and $gaia.hasFlag("met") and $yami.hasFlag("contact") and $yamiGaia gte 9 and $yamiGaia lte 10 ($clock.hour gte 17 and $clock.hour lt 21)',
chance: 100,
link: "Submitted Yami and Gaia Training Scene 2"
},
{
requires: '$genericSlaves.some(function (gs) { return gs.hasFlag("owned"); }) and ($clock.hour gte 18 and $clock.hour lte 22)',
chance: 50,
link: "Generic Slave Yard 1"
},
{
requires: '$genericSlaves.some(function (gs) { return gs.hasFlag("owned"); }) and ($clock.hour gte 18 and $clock.hour lte 22)',
chance: 100,
link: "Generic Slave Yard 2"
},
{
requires: '($genericSlaves.some(function (gs) { return (gs.hasFlag("owned") && (gs.nature === setup.Character.PersonalityAspects.Shy)); })) and ($clock.hour gte 18 and $clock.hour lte 22)',
chance: 100,
link: "Shy Yard 1"
}
]>>
<</initialisation>>\
<<description>>
The back yard of the mansion is a sprawling affair. Gentle hills and open fields stretching nearly half a mile before meeting the eastern treeline in the distance.
Dotted across the field are a small number of trees and shrubberies, making for convenient places to sit or play should one ever want to.
To the northern side of the property is the kennels just past the large greenhouse. Across from those is the stables and corral for the care of horses.
Closer to the house, a large swimming pool rests just beneath the northern wing of the mansion.
<<getbackground "grounds/back_yard" "png">>
<</description>>Standing in the back yard of your estate, you allow your gaze to drift over the expansive space.
<<talk "thought">>This is all mine.<</talk>>\
You think, feeling pleased at the thought.The soft sounds of night fill the air. Soft rustling of leaves accompany the chirps and whistles of night nocturnal creatures.
For a minute, you just stand there, enjoying the sounds of the night before returning your attention to other things.Standing in the lawn, movement catches your eye near the trees in the distance. You have to squint, but you're sure you see a small fox looking back at you.
After a few seconds, the fox turns and walks into the forested area, glancing your direction one last time before moving beyond your sight.You stand in the back yard, watching for a minute as several birds fly overhead toward the treeline. They land in the trees, vanishing among the leaves.
For a minute, you try to pick out any of the birds among the gently moving leaves, but in spite of their song filling the air you are unable to pick out any of them.At this time of night, the wind is a soft whisper among the deep shadows in the back yard of the estate.
Somewhere in the distance, a nocturnal animal cries out as some predator catches it.Out along the tree line, you notice something that seems off. It takes you a few seconds to figure out what looks wrong, but you realize that there's a shadow that does not seem to fit the rest of what you are seeing.
The shadow moves, and for a second you would swear that you see the outline of a person before they withdraw into the wooded area.Movement catches your eye. Turning slightly, you see a squirrel darting across the yard. Its speed makes it little more than a brown streak bounding across the yard as it heads toward a tree.
It never breaks stride as it reaches the tree, merely trading its horizontal momentum for vertical as it vanishes into the leafy branches above.<<mook "Owl" "male" "BraidOwl">>Hoo-o-o-o-o!<</mook>>\
An owl calls from somewhere in the distance.
You glance in the direction the sound came from, but don't really expect to see anything in the darkness.
Sure enough, even as the owl calls out again, you're unable to pinpoint its location.Glancing out the window, you can see dozens of little bright spots across the back yard, pinpoints in the dark where fireflies light up the space around them for a few seconds at a time.All around you, fireflies create tiny dots of light in the air that vanish almost as quickly as they appear.Not far off, you can hear the sound of someone working on the grounds. However, you pay them little mind as you stride through the area.Somewhere nearby, you can hear the sounds of someone working outside.<<initialisation>>
<<set _here.name to "Boat House", _here.region to "Grounds">>
/% Cleanliness %/
<<set _here.cleaning.demand to setup.Priority.High>>
/% Exits %/
<<set _here.exits = [
{
show: "true",
pass: "true",
link: "<<link [[Pond|pond]]>><<addtime { minute : 5 }>><</link>>"
}
]>>
/% Events %/
<<set _here.events = [
{
requires: "setup.Util.nobodyHere() and ($clock.hour gte 5 and $clock.hour lt 21)",
chance: 100,
link: "Boat House 1"
},
{
requires: "setup.Util.nobodyHere() and ($clock.hour gte 5 and $clock.hour lt 21)",
chance: 100,
link: "Boat House 2"
},
{
requires: "setup.Util.nobodyHere() and ($clock.hour lte 5 or $clock.hour gte 21)",
chance: 100,
link: "Boat House 3"
},
{
requires: "setup.Util.nobodyHere()",
chance: 100,
link: "Boat House 4"
},
{
requires: "setup.Util.nobodyHere() and ($clock.hour gte 5 and $clock.hour lt 21)",
chance: 100,
link: "Boat House 5"
},
{
requires: "setup.Util.nobodyHere() and ($clock.hour lte 5 or $clock.hour gte 21)",
chance: 100,
link: "Boat House 6"
},
{
requires: "setup.Util.nobodyHere() and $weather.today is 'rainy'",
chance: 100,
link: "Outbuilding Rain 1"
},
{
requires: "setup.Util.nobodyHere() and $weather.today is 'rainy'",
chance: 100,
link: "Outbuilding Rain 2"
},
{
requires: '$rey.isHere and $rey.hasFlag("owned") and $rey.gender is setup.Character.Gender.Male and ($clock.hour gte 6 and $clock.hour lt 18)',
chance: 20,
link: "Submitted Rey Grounds 6"
},
{
requires: 'setup.Util.nobodyHere() and $claire.hasFlag("contact") and $claire.affection gte 400 and $claire.fear lte 500 and ($clock.hour gte 10 or $clock.hour lt 3)',
chance: 10,
link: "Submitted Claire Message Scene 1"
},
{
requires: "setup.Util.nobodyHere() and not $makiVisit and ($labBubblesSmile gte 1 and $labBubblesSmile lte 10)",
chance: 25,
link: "Maki Text Smile 1"
},
{
requires: "setup.Util.nobodyHere() and not $makiVisit and ($labBubblesSmile gte 1 and $labBubblesSmile lte 10)",
chance: 25,
link: "Maki Text Smile 2"
},
{
requires: 'setup.Util.nobodyHere() and $olivia.hasFlag("stayHome") and $olivia.affection gte 400 and $olivia.fear lte 650 and ($clock.hour gte 16 and $clock.hour lt 20)',
chance: 50,
link: "Olivia Calling Gateway"
},
{
requires: 'setup.Util.nobodyHere()',
chance: 25,
link: "Phone Call Event List"
}
]>>
<</initialisation>>\
<<description>>The boat house is dirty, a layer of dust on most everything.
You let your eyes drift over the interior, an assortment of life jackets and other flotation devices are hanging from the wall on one side of the boat house.
<<talk "thought">>Enough stuff to have a party at the pond.<</talk>>\
You muse.
Along the other side of the boat house are a couple of cabinets and just past those are several tackle boxes and about twice as many fishing poles.
Separating the two walls is a series of shelves along the back of the boat house, a few tools and items on them, but mostly the shelves are empty.
<<getbackground "grounds/boat_house" "png">>
<</description>>Bright daylight filters through the dirty windows of the little boat house, bathing the interior in a dim light that illuminates the interior.A gentle breeze makes the boat house creak softly. For just a second, you worry about the integrity of the building, but then you realize that it's only the quiet that makes the sound seem so loud.At this time of night, the boat house is shrouded in deep shadows. The small windows in the sides of the boat house offer little in the way of light. Idly, you wonder if you should set up some way to light the shack.Looking over the interior of the boat house, you wonder of the building was there before your great uncle Dave bought the property or if it was added some time afterWith the door open to give yourself access, you can see the dust in the air, highlighted by the light coming in through the windows. The light breeze coming through the door stirs the dust making it swirl.
You wave your hand in front of your face, trying to ward off the worst of the dust.The shed door opens with a creak. You can hear something scurry deeper in the building.
<<talk "thought">>A mouse?<</talk>>\
Pausing, you listen for the sound to repeat, but when you hear nothing more, you step inside.<<initialisation>>
<<set _here.name to "Kennels", _here.region to "Grounds">>
/% Cleanliness %/
<<set _here.cleaning.demand to setup.Priority.Low>>
/% Exits %/
<<set _here.exits = [
{
show: "true",
pass: "true",
link: "<<link [[Front Yard|frontYard]]>><<addtime { minute : 5 }>><</link>>"
},
{
show: "true",
pass: "true",
link: "<<link [[Gate|mansion gate]]>><<addtime { minute : 5 }>><</link>>"
}
]>>
/% Events %/
<<set _here.events = [
{
requires: "setup.Util.anybodyHere() and ($clock.hour gte 5 and $clock.hour lt 20)",
chance: 1,
link: "Yardwork 1"
},
{
requires: "setup.Util.nobodyHere() and ($clock.hour gte 21 or $clock.hour lt 5)",
chance: 100,
link: "driveway 1"
},
{
requires: "setup.Util.nobodyHere()",
chance: 100,
link: "driveway 2"
},
{
requires: 'setup.Util.nobodyHere() and $clock.isSpring and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 60,
link: "Birds Nest Building 1"
},
{
requires: 'setup.Util.nobodyHere() and $clock.isSpring and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 60,
link: "Birds Nest Building 2"
},
{
requires: 'not $clock.isWinter and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "Birds Bathing 1"
},
{
requires: "setup.Util.nobodyHere() and $clock.hour gte 5 and $clock.hour lt 20",
chance: 100,
link: "driveway 3"
},
{
requires: "setup.Util.nobodyHere() and $weather.today is 'rainy'",
chance: 100,
link: "Forest Rain 1"
},
{
requires: "setup.Util.nobodyHere() and $weather.today is 'rainy'",
chance: 100,
link: "Forest Rain 2"
},
{
requires: "setup.Util.nobodyHere() and $weather.today is 'rainy' and ($clock.hour gte 6 and $clock.hour lt 20)",
chance: 100,
link: "Forest Rain 3"
},
{
requires: "setup.Util.anybodyHere() and ($clock.hour gte 6 and $clock.hour lt 18)",
chance: 1,
link: "Generic Grounds Work 1"
},
{
requires: 'not $clock.isWinter and setup.Util.anybodyHere() and $anna.isHere and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "Anna Lawnmowing Ambient 1"
},
{
requires: 'setup.Util.anybodyHere() and $anna.isHere and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "Anna Grounds Keeping 1"
},
{
requires: 'setup.Util.anybodyHere() and $anna.isHere and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "Anna Grounds Keeping 2"
},
{
requires: 'setup.Util.anybodyHere() and $anna.isHere and $clock.isFall and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "Anna Grounds Keeping 3"
},
{
requires: 'setup.Util.anybodyHere() and $anna.isHere and $clock.isWinter and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "Anna Grounds Keeping 4"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "Eve Grounds Keeping 1"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "Eve Grounds Keeping 2"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and $clock.isFall and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "Eve Grounds Keeping 3"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and $clock.isWinter and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "Eve Grounds Keeping 4"
},
{
requires: '$sidra.hasFlag("owned") and setup.Util.anybodyHere() and $sidra.isHere and $eve.isHere and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "Eve Sidra Grounds Keeping 1"
},
{
requires: '$sidra.hasFlag("owned") and setup.Util.anybodyHere() and $sidra.isHere and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "Sidra Grounds Keeping 1"
},
{
requires: '$sidra.hasFlag("owned") and setup.Util.anybodyHere() and $sidra.isHere and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "Sidra Grounds Keeping 2"
},
{
requires: 'not $clock.isWinter and setup.Util.anybodyHere() and $misaki.isHere and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "Misaki Grounds Keeping 1"
},
{
requires: 'setup.Util.anybodyHere() and $misaki.isHere and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "Misaki Grounds Keeping 2"
},
{
requires: 'setup.Util.anybodyHere() and $misaki.isHere and $clock.isWinter and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "Misaki Grounds Keeping 3"
},
{
requires: 'setup.Util.nobodyHere() and $claire.hasFlag("contact") and $claire.affection gte 400 and $claire.fear lte 500 and ($clock.hour gte 10 or $clock.hour lt 3)',
chance: 10,
link: "Submitted Claire Message Scene 1"
},
{
requires: "setup.Util.nobodyHere() and not $makiVisit and ($labBubblesSmile gte 1 and $labBubblesSmile lte 10)",
chance: 25,
link: "Maki Text Smile 1"
},
{
requires: "setup.Util.nobodyHere() and not $makiVisit and ($labBubblesSmile gte 1 and $labBubblesSmile lte 10)",
chance: 25,
link: "Maki Text Smile 2"
},
{
requires: 'setup.Util.nobodyHere() and $olivia.hasFlag("stayHome") and $olivia.affection gte 400 and $olivia.fear lte 650 and ($clock.hour gte 16 and $clock.hour lt 20)',
chance: 50,
link: "Olivia Calling Gateway"
},
{
requires: 'setup.Util.nobodyHere()',
chance: 25,
link: "Phone Call Event List"
}
]>>
<</initialisation>>\
<<description>>
The driveway is a long paved path just barely wide enough that one car could pass another if there was need for it.
Along the driveway is a forested area with tall leafy trees stretching into the sky, their canopy closing over the driveway to cast it in perpetual shadow.
<<getbackground "grounds/driveway" "png">>
<</description>>At this time of night, with the trees stretched over the driveway overhead, very little light makes it to the ground.
Over the sound of rustling leaves overhead, you can occasionally hear the sounds of nocturnal creatures in the forest around you.Large trees rise up along the sides of the road, eclipsing the sun on even the brightest of days. You turn your gaze toward the forest around you, looking at the gaps between trees, revealing trees that seem to stretch on forever, with old fallen trees and smaller plants occupying the ground between the trees.Sunlight filters through the heavy leafy canopy far above the driveway leading from the gate down near the street all the way up to the mansion perched up on the hill.
Looking up, you can see flickering points of light among the leaves overhead, though little of it makes it to the paved road beneath your feet.<<initialisation>>
<<set _here.name to "Mansion Grounds East", _here.region to "Grounds">>
/% Cleanliness %/
<<set _here.cleaning.demand to setup.Priority.Medium>>
/% Exits %/
<<set _here.exits = [
{
show: "true",
pass: "true",
link: "<<link [[Back Yard|backyard]]>><<addtime { minute : 4 }>><</link>>"
},
{
show: "true",
pass: "true",
link: "<<link [[Front Yard|frontYard]]>><<addtime { minute : 4 }>><</link>>"
}
]>>
/% Events %/
<<set _here.events = [
{
requires: "setup.Util.anybodyHere() and ($clock.hour gte 5 and $clock.hour lt 20)",
chance: 1,
link: "Yardwork 1"
},
{
requires: "setup.Util.nobodyHere()",
chance: 100,
link: "eastGrounds 1"
},
{
requires: "setup.Util.nobodyHere() and ($clock.hour gte 6 and $clock.hour lt 20)",
chance: 100,
link: "eastGrounds 2"
},
{
requires: "setup.Util.nobodyHere() and ($clock.hour gte 21 or $clock.hour lt 5)",
chance: 100,
link: "eastGrounds 3"
},
{
requires: "setup.Util.nobodyHere() and ($clock.hour gte 5 and $clock.hour lt 20)",
chance: 100,
link: "mansionYard 1"
},
{
requires: "setup.Util.nobodyHere() and ($clock.hour gte 21 or $clock.hour lt 5)",
chance: 100,
link: "mansionYard 2"
},
{
requires: 'setup.Util.nobodyHere() and $clock.isSpring and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 60,
link: "Birds Nest Building 1"
},
{
requires: 'setup.Util.nobodyHere() and $clock.isSpring and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 60,
link: "Birds Nest Building 2"
},
{
requires: 'setup.Util.nobodyHere() and $clock.isFebruary and $clock.day gte 15 and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "Grass in Snow 1"
},
{
requires: "setup.Util.nobodyHere() and $weather.today is 'rainy'",
chance: 100,
link: "Grounds Rain 1"
},
{
requires: "setup.Util.nobodyHere() and $weather.today is 'rainy'",
chance: 100,
link: "Grounds Rain 2"
},
{
requires: "setup.Util.nobodyHere() and $weather.today is 'rainy'",
chance: 100,
link: "Grounds Rain 3"
},
{
requires: "setup.Util.nobodyHere() and $weather.today is 'rainy'",
chance: 100,
link: "Grounds Rain 4"
},
{
requires: "setup.Util.nobodyHere() and (($clock.isDecember and $clock.day is 31 and $clock.hour gte 22) or ($clock.isJanuary and $clock.day is 1 and $clock.hour lt 1) or ($clock.isJuly and $clock.day is 4 and $clock.hour gte 22) or ($clock.isJuly and $clock.day is 5 and $clock.hour lt 1))",
chance: 100,
link: "Fireworks 1"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and $anna.isHere and ($eve.eyeDye is "red" and $eve.hairColor is setup.Character.HairColor.White) and $weather.today is "sunny" and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Vampire Anna Eve Ambient Scene 2"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and $zachVisit and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Mitsuko and Zach Flirt Attempt 1"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and $zachVisit and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Mitsuko and Zach Flirt Attempt 2"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and $zachVisit and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Mitsuko and Zach Flirt Attempt 3"
},
{
requires: '$eve.isHere and ($anna.eyeColor is setup.Character.EyeColor.Green and $anna.hairColor is setup.Character.HairColor.Maroon) and $eve.fear lt 800 and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Look Alike Anna Eve Ambient Scene 1"
},
{
requires: "$mitsuko.isHere and $mitsuko.hasFlag('owned') and $zachVisit and ($clock.hour gte 6 and $clock.hour lt 22)",
chance: 100,
link: "Submitted Mitsuko and Zach Chat 2"
},
{
requires: "setup.Util.anybodyHere() and ($clock.hour gte 6 and $clock.hour lt 18)",
chance: 1,
link: "Generic Grounds Work 1"
},
{
requires: 'setup.Util.anybodyHere() and $anna.isHere and $eve.isHere and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "Anna and Eve Grounds Keeping 1"
},
{
requires: 'not $clock.isWinter and setup.Util.anybodyHere() and $anna.isHere and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "Anna Lawnmowing Ambient 1"
},
{
requires: 'setup.Util.anybodyHere() and $anna.isHere and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "Anna Grounds Keeping 1"
},
{
requires: 'setup.Util.anybodyHere() and $anna.isHere and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "Anna Grounds Keeping 2"
},
{
requires: 'setup.Util.anybodyHere() and $anna.isHere and $clock.isFall and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "Anna Grounds Keeping 3"
},
{
requires: 'setup.Util.anybodyHere() and $anna.isHere and $clock.isWinter and $anna.fear lte 400 and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "Anna Grounds Keeping 4"
},
{
requires: 'not $clock.isWinter and setup.Util.anybodyHere() and $anna.isHere and $gaia.hasFlag("met") and $gaia.affection gte 650 and $gaia.fear lte 700 and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "Gaia Anna Lawnmower Encounter 1"
},
{
requires: "setup.Util.anybodyHere() and $eve.isHere and $weather.today is 'sunny' and ($clock.hour gte 8 and $clock.hour lt 18)",
chance: 100,
link: "Submitted Eve Interactive Yard 1"
},
{
requires: "setup.Util.anybodyHere() and $eve.isHere and $weather.today is 'sunny' and ($clock.hour gte 8 and $clock.hour lt 18)",
chance: 100,
link: "Submitted Eve Grounds 1"
},
{
requires: "setup.Util.anybodyHere() and $eve.isHere and $weather.today is 'sunny' and ($clock.hour gte 8 and $clock.hour lt 18)",
chance: 100,
link: "Submitted Eve Grounds 2"
},
{
requires: 'not $clock.isWinter and setup.Util.anybodyHere() and $eve.isHere and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "Eve Lawnmowing Ambient 1"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "Eve Grounds Keeping 1"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "Eve Grounds Keeping 2"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and $clock.isFall and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "Eve Grounds Keeping 3"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and $clock.isWinter and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "Eve Grounds Keeping 4"
},
{
requires: '$sidra.hasFlag("owned") and setup.Util.anybodyHere() and $sidra.isHere and $eve.isHere and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "Eve Sidra Grounds Keeping 1"
},
{
requires: 'not $clock.isWinter and setup.Util.anybodyHere() and $eve.isHere and $gaia.hasFlag("met") and $gaia.affection gte 650 and $gaia.fear lte 700 and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 20,
link: "Gaia Eve Lawnmower Encounter 1"
},
{
requires: 'not $clock.isWinter and setup.Util.anybodyHere() and $eve.isHere and $gaia.hasFlag("met") and $gaia.affection gte 550 and $gaia.fear lte 600 and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 50,
link: "Gaia Eve Lawnmower Encounter 2"
},
{
requires: '$gaia.hasFlag("met") and $gaia.affection gte 800 and $gaia.fear lte 250 and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 50,
link: "Gaia Interactive Scene 2"
},
{
requires: '$gaia.hasFlag("met") and $gaia.affection gte 800 and $gaia.fear lte 150 and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 50,
link: "Gaia Play 1"
},
{
requires: '$gaia.hasFlag("met") and $gaia.affection gte 800 and $gaia.fear lte 150 and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 50,
link: "Gaia Play 2"
},
{
requires: '$gaia.hasFlag("met") and (($gaia.affection lte 800 and $gaia.affection gte 400) or ($gaia.fear lte 650)) and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 50,
link: "Gaia Play 3"
},
{
requires: '$gaia.hasFlag("met") and ($gaia.affection lte 600 or $gaia.fear gte 450) and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 50,
link: "Gaia Play 4"
},
{
requires: '$gaia.hasFlag("met") and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 50,
link: "Gaia Play 5"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and $yami.isHere and $gaia.hasFlag("yami") and $yamiGaia is 6 and $gaia.hasFlag("met") and $yami.hasFlag("contact") and ($clock.hour gte 8 and $clock.hour lt 19)',
chance: 25,
link: "Submitted Yami Eve Gaia Ambient Scene 1"
},
{
requires: "setup.Util.anybodyHere() and $eve.isHere and $jen.isHere and $jen.hasFlag('owned') and ($clock.hour gte 6 and $clock.hour lt 18)",
chance: 50,
link: "Submitted Eve Jen Grounds 2"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and $yami.isHere and $yami.hasFlag("contact") and ($clock.hour gte 15 and $clock.hour lt 19)',
chance: 75,
link: "Eve Yami Ambient 1"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and $mitsuko.isHere and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Submitted Eve and Mitsuko Scene 2"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and $mitsuko.isHere and $mitsuko.hasFlag("owned") and $mully.hasFlag("owned") and ($clock.hour gte 18 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Mitsuko and Eve Mully Backyard Ambient 4"
},
{
requires: 'setup.Util.anybodyHere() and $rey.isHere and $rey.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Submitted Rey East Yard Blurb 1"
},
{
requires: 'setup.Util.anybodyHere() and $bridgette.isHere and $bridgette.hasFlag("owned") and ($clock.hour gte 18 and $clock.hour lt 21)',
chance: 100,
link: "Submitted Bridgette NWE 3"
},
{
requires: 'not $clock.isWinter and setup.Util.anybodyHere() and $misaki.isHere and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "Misaki Grounds Keeping 1"
},
{
requires: 'setup.Util.anybodyHere() and $misaki.isHere and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "Misaki Grounds Keeping 2"
},
{
requires: 'setup.Util.anybodyHere() and $misaki.isHere and $clock.isWinter and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "Misaki Grounds Keeping 3"
},
{
requires: '$sidra.hasFlag("owned") and setup.Util.anybodyHere() and $sidra.isHere and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "Sidra Grounds Keeping 1"
},
{
requires: '$sidra.hasFlag("owned") and setup.Util.anybodyHere() and $sidra.isHere and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "Sidra Grounds Keeping 2"
},
{
requires: '$eve.isHere and $eveWaterBalloons gt 0 and ($clock.isSummer or $clock.isFall) and ($clock.hour gte 18 and $clock.hour lt 21)',
chance: 100,
link: "WaterBalloonFightScenes"
},{
requires: 'setup.Util.nobodyHere() and $claire.hasFlag("contact") and $claire.affection gte 400 and $claire.fear lte 500 and ($clock.hour gte 10 or $clock.hour lt 3)',
chance: 10,
link: "Submitted Claire Message Scene 1"
},
{
requires: '$genericSlaves.some(function (gs) { return gs.hasFlag("owned") && gs.nature === setup.Character.PersonalityAspects.Modest; }) and ($clock.hour gte 18 and $clock.hour lte 22)',
chance: 50,
link: "Generic Slave Yard 1"
},
{
requires: '$genericSlaves.some(function (gs) { return gs.hasFlag("owned"); }) and ($clock.hour gte 18 and $clock.hour lte 22)',
chance: 100,
link: "Generic Slave Yard 2"
},
{
requires: '($genericSlaves.some(function (gs) { return (gs.hasFlag("owned") && (gs.nature === setup.Character.PersonalityAspects.Shy)); })) and ($clock.hour gte 18 and $clock.hour lte 22)',
chance: 100,
link: "Shy Yard 1"
},
{
requires: "setup.Util.nobodyHere() and not $makiVisit and ($labBubblesSmile gte 1 and $labBubblesSmile lte 10)",
chance: 25,
link: "Maki Text Smile 1"
},
{
requires: "setup.Util.nobodyHere() and not $makiVisit and ($labBubblesSmile gte 1 and $labBubblesSmile lte 10)",
chance: 25,
link: "Maki Text Smile 2"
},
{
requires: 'setup.Util.nobodyHere() and $olivia.hasFlag("stayHome") and $olivia.affection gte 400 and $olivia.fear lte 650 and ($clock.hour gte 16 and $clock.hour lt 20)',
chance: 50,
link: "Olivia Calling Gateway"
},
{
requires: 'setup.Util.nobodyHere()',
chance: 25,
link: "Phone Call Event List"
}
]>>
<</initialisation>>\
<<description>>
The eastern grounds around the mansion includes a gentle slope leading away from the mansion's side and overlooking the long driveway that leads to the mansion proper. On this side of the mansion, you can also see tall windows that would give anyone in the ballroom a view of anyone coming up to the mansion.
<<getbackground "grounds/east_grounds" "png">>
<<if $player.hasFlag("beehiveSetup")>>
<<link "Check Beehive" "beehiveSpot">><</link>>
<</if>>
<</description>>There's a soft rustling of leaves from the trees along the long driveway leading from the gate to the mansion not far away.
The soft breeze washes over you like a gentle caress.Looking to the East, your eyes follow the gently winding driveway that leads down to the gated entrance to the estate. Tall leafy trees bridge the gap overhead to cast the entire length of the driveway in soft, but perpetual shadow.In the dark, this side of the mansion is poorly lit, causing the night to cast dark shadows that stretch across the area.<<set
_planter = $beehive.planters[0],
_skillLevel = 0
>>\
<<if $clock.toMilliseconds() >= _planter.due and not $clock.isWinter>>\
@@.a6;''The honey is ready for harvest.''@@
<<link "Harvest" "Bee Keeping Harvest 1">>
<<run _planter.harvest()>>
<<run $beehive.planters[0].plant(setup.Seed['honey'], _skillLevel)>>
<</link>>
<<else>>\
<<if $clock.isWinter>>\
It's winter time and the bees are hibernating. Better not disturb them until spring.
<<else>>\
\<<set
_msRemain = _planter.due - $clock.toMilliseconds(),
_days = Math.trunc(_msRemain / setup.DayMS),
_hours = Math.trunc((_msRemain % setup.DayMS) / setup.HourMS)
>>
From the hive's appearance, you calculate that there are still ''
\<<if _days > 0>>
\<<= _days>> days
\<<elseif _hours > 0>>
\<<= _hours>> hours
\<<else>>
\some minutes
\<</if>>'' to go before it's ready for harvesting.
<</if>>\
<</if>>\
<<link "Return" "eastGrounds">>
<<unset $pi>>
<</link>><<initialisation>>
<<set _here.name to "Front Yard", _here.region to "Grounds">>
/% Cleanliness %/
<<set _here.cleaning.demand to setup.Priority.High>>
/% Exits %/
<<set _here.exits = [
{
requires: "setup.Util.anybodyHere() and ($clock.hour gte 5 and $clock.hour lt 20)",
chance: 1,
link: "Yardwork 1"
},
{
show: "true",
pass: "true",
link: "<<link [[Mansion Entry Hall|entryHall]]>><<addtime { minute : 1 }>><</link>>"
},
{
show: "true",
pass: "true",
link: "<<link [[East Yard|eastGrounds]]>><<addtime { minute : 4 }>><</link>>"
},
{
show: "true",
pass: "true",
link: "<<link [[West Yard|westGrounds]]>><<addtime { minute : 4 }>><</link>>"
},
{
show: "true",
pass: "true",
link: "<<link [[Garage|garage]]>><<addtime { minute : 2 }>><</link>>"
},
{
show: "true",
pass: "true",
link: "<<link [[Driveway|driveway]]>><<addtime { minute : 5 }>><</link>>"
}
]>>
/% Events %/
<<set _here.events = [
{
requires: "setup.Util.nobodyHere() and ($clock.hour gte 6 and $clock.hour lt 20)",
chance: 100,
link: "fYard 1"
},
{
requires: "setup.Util.nobodyHere() and ($clock.hour gte 21 or $clock.hour lt 5)",
chance: 100,
link: "fYard 2"
},
{
requires: "setup.Util.nobodyHere() and ($clock.hour gte 5 and $clock.hour lt 20)",
chance: 100,
link: "fYard 3"
},
{
requires: "setup.Util.nobodyHere() and ($clock.hour gte 21 or $clock.hour lt 5)",
chance: 100,
link: "mansionYard 2"
},
{
requires: "setup.Util.nobodyHere() and $weather.today is 'rainy'",
chance: 100,
link: "Front Yard Rain 1"
},
{
requires: "setup.Util.nobodyHere() and $weather.today is 'rainy'",
chance: 30,
link: "Grounds Rain 1"
},
{
requires: "setup.Util.nobodyHere() and $weather.today is 'rainy'",
chance: 30,
link: "Grounds Rain 2"
},
{
requires: "setup.Util.nobodyHere() and $weather.today is 'rainy'",
chance: 30,
link: "Grounds Rain 3"
},
{
requires: "setup.Util.nobodyHere() and $weather.today is 'rainy'",
chance: 30,
link: "Grounds Rain 4"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and $anna.isHere and ($eve.eyeDye is "red" and $eve.hairColor is setup.Character.HairColor.White) and $weather.today is "sunny" and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Vampire Anna Eve Ambient Scene 2"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and $zachVisit and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Mitsuko and Zach Flirt Attempt 1"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and $zachVisit and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Mitsuko and Zach Flirt Attempt 2"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and $zachVisit and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Mitsuko and Zach Flirt Attempt 3"
},
{
requires: '$eve.isHere and ($anna.eyeColor is setup.Character.EyeColor.Green and $anna.hairColor is setup.Character.HairColor.Maroon) and $eve.fear lt 800 and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Look Alike Anna Eve Ambient Scene 1"
},
{
requires: "$mitsuko.isHere and $mitsuko.hasFlag('owned') and $zachVisit and ($clock.hour gte 6 and $clock.hour lt 22)",
chance: 100,
link: "Submitted Mitsuko and Zach Chat 2"
},
{
requires: "setup.Util.nobodyHere() and ($clock.isDecember and $clock.day is 31 and $clock.hour gte 22) or ($clock.isJanuary and $clock.day is 1 and $clock.hour lt 1) or ($clock.isJuly and $clock.day is 4 and $clock.hour gte 22) or ($clock.isJuly and $clock.day is 5 and $clock.hour lt 1)",
chance: 100,
link: "Fireworks 1"
},
{
requires: "setup.Util.anybodyHere() and ($clock.hour gte 6 and $clock.hour lt 18)",
chance: 1,
link: "Generic Grounds Work 1"
},
{
requires: 'setup.Util.anybodyHere() and $anna.isHere and $eve.isHere and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "Anna and Eve Grounds Keeping 1"
},
{
requires: 'not $clock.isWinter and setup.Util.anybodyHere() and $anna.isHere and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "Anna Lawnmowing Ambient 1"
},
{
requires: 'setup.Util.anybodyHere() and $anna.isHere and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "Anna Grounds Keeping 1"
},
{
requires: 'setup.Util.anybodyHere() and $anna.isHere and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "Anna Grounds Keeping 2"
},
{
requires: 'setup.Util.anybodyHere() and $anna.isHere and $clock.isFall and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "Anna Grounds Keeping 3"
},
{
requires: 'setup.Util.anybodyHere() and $anna.isHere and $clock.isWinter and $anna.fear lte 400 and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "Anna Grounds Keeping 4"
},
{
requires: 'not $clock.isWinter and setup.Util.anybodyHere() and $anna.isHere and $gaia.hasFlag("met") and $gaia.affection gte 650 and $gaia.fear lte 700 and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "Gaia Anna Lawnmower Encounter 1"
},
{
requires: "setup.Util.anybodyHere() and $eve.isHere and $weather.today is 'sunny' and ($clock.hour gte 8 and $clock.hour lt 18)",
chance: 100,
link: "Submitted Eve Grounds 2"
},
{
requires: "setup.Util.anybodyHere() and $eve.isHere and ($clock.hour gte 8 and $clock.hour lt 18)",
chance: 80,
link: "Eve Grounds 2"
},
{
requires: 'not $clock.isWinter and setup.Util.anybodyHere() and $eve.isHere and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "Eve Lawnmowing Ambient 1"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "Eve Grounds Keeping 1"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "Eve Grounds Keeping 2"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and $clock.isFall and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "Eve Grounds Keeping 3"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and $clock.isWinter and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "Eve Grounds Keeping 4"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 35,
link: "Eve sneaking food 1"
},
{
requires: 'not $clock.isWinter and setup.Util.anybodyHere() and $eve.isHere and $gaia.hasFlag("met") and $gaia.affection gte 650 and $gaia.fear lte 700 and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 40,
link: "Gaia Eve Lawnmower Encounter 1"
},
{
requires: 'not $clock.isWinter and setup.Util.anybodyHere() and $eve.isHere and $gaia.hasFlag("met") and $gaia.affection gte 550 and $gaia.fear lte 600 and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "Gaia Eve Lawnmower Encounter 2"
},
{
requires: '$sidra.hasFlag("owned") and setup.Util.anybodyHere() and $sidra.isHere and $eve.isHere and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "Eve Sidra Grounds Keeping 1"
},
{
requires: 'setup.Util.nobodyHere() and $claire.hasFlag("contact") and $claire.affection gte 400 and $claire.fear lte 500 and ($clock.hour gte 10 or $clock.hour lt 3)',
chance: 10,
link: "Submitted Claire Message Scene 1"
},
{
requires: 'not $rey.hasFlag("bunny") and setup.Util.anybodyHere() and $rey.isHere and $rey.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 21)',
chance: 100,
link: "Submitted Rey Grounds 4"
},
{
requires: 'setup.Util.anybodyHere() and $rey.isHere and $rey.hasFlag("owned") and $rey.gender is setup.Character.Gender.Male and ($clock.hour gte 7 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Rey Grounds 7"
},
{
requires: 'setup.Util.anybodyHere() and $rey.isHere and $rey.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Submitted Rey Front Yard Blurb 1"
},
{
requires: 'setup.Util.anybodyHere() and $rey.isHere and $rey.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Submitted Rey Front Yard Blurb 2"
},
{
requires: 'not $clock.isWinter and setup.Util.anybodyHere() and $misaki.isHere and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "Misaki Grounds Keeping 1"
},
{
requires: 'setup.Util.anybodyHere() and $misaki.isHere and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "Misaki Grounds Keeping 2"
},
{
requires: 'setup.Util.anybodyHere() and $misaki.isHere and $clock.isWinter and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "Misaki Grounds Keeping 3"
},
{
requires: '$sidra.hasFlag("owned") and setup.Util.anybodyHere() and $sidra.isHere and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "Sidra Grounds Keeping 1"
},
{
requires: '$sidra.hasFlag("owned") and setup.Util.anybodyHere() and $sidra.isHere and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "Sidra Grounds Keeping 2"
},
{
requires: '$misaki.isHere and not $clock.isWinter and $olivia.hasFlag("yourHome") and $misaki.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 19)',
chance: 100,
link: "Misaki Olivia Gardening 1"
},
{
requires: 'setup.Util.anybodyHere() and $yami.isHere and $jen.isHere and not $clock.isWinter and $weather.today is "rainy" and $jen.hasFlag("owned") and $yami.hasFlag("contact") and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 75,
link: "Submitted Yami and Jen Yard Scene Ambient 1"
},
{
requires: 'setup.Util.anybodyHere() and $yami.isHere and $jen.isHere and not $clock.isWinter and $weather.today is "rainy" and $jen.hasFlag("owned") and $yami.hasFlag("contact") and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 75,
link: "Submitted Yami and Jen Yard Scene Ambient 2"
},
{
requires: '$chloeVisit and $zachVisit and ($clock.hour gte 8 and $clock.hour lt 19)',
chance: 10,
link: "Submitted Eve, Chloe, Rey, and Yami Scene 1"
},
{
requires: '$eve.isHere and $eveWaterBalloons gt 0 and ($clock.isSummer or $clock.isFall) and ($clock.hour gte 18 and $clock.hour lt 21)',
chance: 100,
link: "WaterBalloonFightScenes"
},{
requires: "setup.Util.nobodyHere() and not $makiVisit and ($labBubblesSmile gte 1 and $labBubblesSmile lte 10)",
chance: 25,
link: "Maki Text Smile 1"
},
{
requires: "setup.Util.nobodyHere() and not $makiVisit and ($labBubblesSmile gte 1 and $labBubblesSmile lte 10)",
chance: 25,
link: "Maki Text Smile 2"
},
{
requires: 'setup.Util.nobodyHere() and $olivia.hasFlag("stayHome") and $olivia.affection gte 400 and $olivia.fear lte 650 and ($clock.hour gte 16 and $clock.hour lt 20)',
chance: 50,
link: "Olivia Calling Gateway"
},
{
requires: 'setup.Util.nobodyHere()',
chance: 25,
link: "Phone Call Event List"
}
]>>
<</initialisation>>\
<<description>>
A long winding driveway breaks from the treeline to the South, sloping gently up the hill and passing in a loop directly in front of the mansion.
Inside of the loop is an ornate fountain surrounded by an assortment of flowering plants.
The mansion itself appears three stories high, four if you wanted to count the basement, and it looms like a sentinel of times past just a few paces from the driveway.
Directly to the north is a long garage, just far enough away to not draw attention, but close enough to be clearly seen. Along its front are six garage doors, with a single regular door at the end closest to the mansion itself.
The rest of the area is a sprawling lawn with simple decorative plants that lend the place a lavish air.
<<getbackground "grounds/courtyard" "png">>
<</description>>A soft burbling sound comes from the fountain at the center of the circular driveway.Lights inside the fountain light the area in a beautiful dancing light as the water flows from pool to pool toward the large base at the bottom. Meanwhile the exterior lights of the mansion itself seem to beckon invitingly.
Outside of the light however, the darkness is thick, veiling everything beyond the immediate area in a shroud of black.A rustling near the fountain draws your attention. You take a step toward it in curiosity, and almost immediately a rabbit bursts into the open as it streaks across the pavement away from you.
In mere seconds it vanishes into the undergrowth across the driveway from you.<<initialisation>>
<<set _here.name to "Garage", _here.region to "Grounds">>
/% Cleanliness %/
<<set _here.cleaning.demand to setup.Priority.Low>>
/% Exits %/
<<set _here.exits = [
{
show: "true",
pass: "true",
link: "<<link [[Front Yard|frontYard]]>><<addtime { minute : 2 }>><</link>>"
}
]>>
/% Events %/
<<set _here.events = [
{
requires: "setup.Util.anybodyHere() and ($clock.hour gte 5 and $clock.hour lt 20)",
chance: 1,
link: "Yardwork 1"
},
{
requires: "setup.Util.nobodyHere()",
chance: 100,
link: "garage 1"
},
{
requires: "setup.Util.nobodyHere()",
chance: 100,
link: "garage 2"
},
{
requires: "setup.Util.nobodyHere()",
chance: 100,
link: "garage 3"
},
{
requires: "setup.Util.nobodyHere()",
chance: 100,
link: "garage 4"
},
{
requires: "setup.Util.nobodyHere()",
chance: 100,
link: "garage 5"
},
{
requires: "$weather.today is 'rainy'",
chance: 100,
link: "Outbuilding Rain 1"
},
{
requires: '$yami.isHere and $yami.hasFlag("contact") and ($clock.hour gte 8 and $clock.hour lt 23)',
chance: 100,
link: "Yami Ambient Scene 13"
},
{
requires: '$yami.isHere and $yami.hasFlag("contact") and ($clock.hour gte 8 and $clock.hour lt 23)',
chance: 100,
link: "Yami Ambient Scene 15"
},
{
requires: '$yami.isHere and $yami.hasFlag("contact") and ($clock.hour gte 8 and $clock.hour lt 23)',
chance: 100,
link: "Submitted Yami Garage Scene 2"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and $zachVisit and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Mitsuko and Zach Flirt Attempt 1"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and $zachVisit and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Mitsuko and Zach Flirt Attempt 2"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and $zachVisit and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Mitsuko and Zach Flirt Attempt 3"
},
{
requires: '$eve.isHere and ($anna.eyeColor is setup.Character.EyeColor.Green and $anna.hairColor is setup.Character.HairColor.Maroon) and $eve.fear lt 800 and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Look Alike Anna Eve Ambient Scene 1"
},
{
requires: 'setup.Util.anybodyHere() and $yami.isHere and $eve.isHere and $yami.hasFlag("contact") and ($clock.hour gte 15 and $clock.hour lt 19)',
chance: 100,
link: "Eve Yami Ambient 1"
},
{
requires: '$player.hasFlag("Submitted Yami and Gaia Scene 5") and $yami.isHere and $yamiGaia is 8 and $clock.hour gte 10',
chance: 100,
link: "Submitted Yami Gaia Gift Scene 1"
},
{
requires: '$roger.hasFlag("stern") and $rogerVisit and ($clock.hour gte 8 and $clock.hour lt 23)',
chance: 100,
link: "Stern Father Visit 1"
},
{
requires: 'setup.Util.nobodyHere() and $claire.hasFlag("contact") and $claire.affection gte 400 and $claire.fear lte 500 and ($clock.hour gte 10 or $clock.hour lt 3)',
chance: 10,
link: "Submitted Claire Message Scene 1"
},
{
requires: "setup.Util.nobodyHere() and not $makiVisit and ($labBubblesSmile gte 1 and $labBubblesSmile lte 10)",
chance: 25,
link: "Maki Text Smile 1"
},
{
requires: "setup.Util.nobodyHere() and not $makiVisit and ($labBubblesSmile gte 1 and $labBubblesSmile lte 10)",
chance: 25,
link: "Maki Text Smile 2"
},
{
requires: 'setup.Util.nobodyHere() and $olivia.hasFlag("stayHome") and $olivia.affection gte 400 and $olivia.fear lte 650 and ($clock.hour gte 16 and $clock.hour lt 20)',
chance: 50,
link: "Olivia Calling Gateway"
},
{
requires: 'setup.Util.nobodyHere()',
chance: 25,
link: "Phone Call Event List"
}
]>>
<</initialisation>>\
<<description>>
The white walled building is relatively undecorated, a simple clock on the plain white wall under the glaring white lights.
Each stall of the six stall garage has a clearly marked area where the car should be parked and a tool cabinet against the wall directly in front of where a vehicle would be parked.
The stall closest to the house has a mechanical lift to raise a car up for easy maintenance. A pair of hanging lights dangle from the ceiling to give any would-be mechanic better lighting if needed.
At the side of the building closest to the house, the area is set up a bit like an office crossed with an auto shop. Several shelves hold an assortment of car parts ranging from spare tires to filters, to oils and other fluids. Right beside that is a filing cabinet full of various automotive related paperwork. Beside the filing cabinet is a large chalk board with writing scrawled across it and several small bits of paper stuffed into the frame around its edges. Finally, there is a small desk with a lamp at one corner and an old looking computer resting on its surface. On the corner opposite the lamp is a stack of automotive repair manuals.
<<link "Drive to town">><<gotoevent setup.events.driveToTown>><<addtime { minute : 1 }>><</link>>
<<getbackground "mansion/garage" "png">>
<</description>>With the lights on in the garage, you can hear a soft hum from one of the bright overhead lights.Taking a deep breath of the garage interior, you can smell a faint hint of oil, grease, and other smells commonly associated with garages even if the scents are not as strong as you might expect.You happen to glance toward the chalk board, letting your eyes drift over it. At a glance, it looks like maintenance schedules hastily scrawled across its surface.
Taking another step toward the chalk board, you turn your attention to the scraps of paper tucked in around the frame. When you get close enough, you can see that most of the paper slips are business cards, ranging from wrecking yards, to auto shops, to even car dealerships.One of the lights near the far end of the garage flickers once, but then comes back brightly.
<<talk "thought">>Wonder if it's getting ready to burn out? Might have to change it if that's the case.<</talk>>\There's a humming sound that draws your attention. Any of several pieces of large equipment could be the culprit, but before you can single out which one it is, the sound stops.
<<talk "thought">>Might have been a compressor maintaining pressure.<</talk>>\<<initialisation>>
<<set _here.name to "Gate", _here.region to "Grounds">>
/% Cleanliness %/
<<set _here.cleaning.demand to setup.Priority.Low>>
/% Exits %/
<<set _here.exits = [
{
show: "true",
pass: "true",
link: "<<link [[Driveway|driveway]]>><<addtime { minute : 5 }>><</link>>"
}
]>>
/% Events %/
<<set _here.events = [
{
requires: "setup.Util.anybodyHere() and ($clock.hour gte 5 and $clock.hour lt 20)",
chance: 1,
link: "Yardwork 1"
},
{
requires: "setup.Util.nobodyHere() and ($clock.hour gte 21 or $clock.hour lt 5)",
chance: 100,
link: "mansion gate 1"
},
{
requires: "setup.Util.nobodyHere()",
chance: 100,
link: "mansion gate 2"
},
{
requires: "setup.Util.nobodyHere() and $clock.hour gte 5 and $clock.hour lt 20",
chance: 100,
link: "mansion gate 3"
},
{
requires: "setup.Util.nobodyHere() and $weather.today is 'rainy'",
chance: 100,
link: "Grounds Rain 1"
},
{
requires: "setup.Util.nobodyHere() and $weather.today is 'rainy'",
chance: 100,
link: "Grounds Rain 2"
},
{
requires: "setup.Util.nobodyHere() and $weather.today is 'rainy'",
chance: 100,
link: "Grounds Rain 3"
},
{
requires: "setup.Util.nobodyHere() and $weather.today is 'rainy'",
chance: 100,
link: "Grounds Rain 4"
},
{
requires: 'setup.Util.nobodyHere() and $claire.hasFlag("contact") and $claire.affection gte 400 and $claire.fear lte 500 and ($clock.hour gte 10 or $clock.hour lt 3)',
chance: 10,
link: "Submitted Claire Message Scene 1"
},
{
requires: "setup.Util.nobodyHere() and not $makiVisit and ($labBubblesSmile gte 1 and $labBubblesSmile lte 10)",
chance: 25,
link: "Maki Text Smile 1"
},
{
requires: "setup.Util.nobodyHere() and not $makiVisit and ($labBubblesSmile gte 1 and $labBubblesSmile lte 10)",
chance: 25,
link: "Maki Text Smile 2"
},
{
requires: 'setup.Util.nobodyHere() and $olivia.hasFlag("stayHome") and $olivia.affection gte 400 and $olivia.fear lte 650 and ($clock.hour gte 16 and $clock.hour lt 20)',
chance: 50,
link: "Olivia Calling Gateway"
},
{
requires: 'setup.Util.nobodyHere()',
chance: 25,
link: "Phone Call Event List"
}
]>>
<</initialisation>>\
<<description>>
The mansion's gate is black steel forged into ornate patterns. Flanking the gate itself is a stout brick wall with steel spikes lining the top to help prevent entry by any unwanted guests.
To one side of the gate is a mail box built directly into the brick wall.
[[Check Mail.|Mansion Mail Container]]
<<getbackground "grounds/gate" "png">>
<</description>><<if $containers['gate_mailbox'].includes('maki_letter') and setup.Items.get('maki_letter').isAvalible()>>
[[Mysterious Letter|Meeting Maki 1]]
<<set $morichiMeet to 1>><<else>>No mail.<</if>>
[[Close Mailbox.|$location]]<<addtime { minute : 1 }>>So late at night the gate looms ominously in the darkness. With barely any light to illuminate the area, you can just make out the road beyond the gate.Standing near the gate, you pause. All around you, the sound of gently rustling leaves can be heard from the trees in the immediate area.Looking at the gate, you take in the sight before you. The wall casts a shadow over the ground nearby, while the gate itself casts a mirroring pattern of itself across the driveway.<<initialisation>>
<<set _here.name to "Greenhouse", _here.region to "Grounds">>
/% Cleanliness %/
<<set _here.cleaning.demand to setup.Priority.High>>
/% Exits %/
<<set _here.exits = [
{
show: "true",
pass: "true",
link: "<<link [[Back Yard|backyard]]>><<addtime { minute : 3 }>><</link>>"
}
]>>
/% Events %/
<<set _here.events = [
{
requires: "setup.Util.anybodyHere() and ($clock.hour gte 5 and $clock.hour lt 20)",
chance: 1,
link: "Yardwork 1"
},
{
requires: "setup.Util.nobodyHere() and ($clock.hour gte 21 or $clock.hour lt 5)",
chance: 100,
link: "greenhouse 1"
},
{
requires: "setup.Util.nobodyHere()",
chance: 100,
link: "greenhouse 2"
},
{
requires: "setup.Util.nobodyHere() and ($clock.hour gte 5 and $clock.hour lt 21)",
chance: 100,
link: "greenhouse 3"
},
{
requires: "setup.Util.nobodyHere()",
chance: 100,
link: "greenhouse 4"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and $zachVisit and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Mitsuko and Zach Flirt Attempt 1"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and $zachVisit and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Mitsuko and Zach Flirt Attempt 2"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and $zachVisit and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Mitsuko and Zach Flirt Attempt 3"
},
{
requires: '$eve.isHere and ($anna.eyeColor is setup.Character.EyeColor.Green and $anna.hairColor is setup.Character.HairColor.Maroon) and $eve.fear lt 800 and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Look Alike Anna Eve Ambient Scene 1"
},
{
requires: '$eve.isHere and $eve.affection gte 750 and $eve.fear lte 150 and ($clock.hour gte 22 and $clock.hour lt 23)',
chance: 100,
link: "Submitted Eve Interactive Scene 3"
},
{
requires: "$eve.isHere and not $clock.isWinter and ($clock.hour gte 5 and $clock.hour lt 21)",
chance: 80,
link: "Submitted Eve Garden"
},
{
requires: "setup.Util.anybodyHere() and $eve.isHere and $jen.isHere and not $jen.hasFlag('mansionHistory') and $jen.hasFlag('owned') and ($clock.hour gte 6 and $clock.hour lt 18)",
chance: 100,
link: "Submitted Eve Jen Grounds 1"
},
{
requires: '$rey.isHere and $rey.hasFlag("owned") and $rey.gender is setup.Character.Gender.Male and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Submitted Rey Grounds Ambient 1"
},
{
requires: '$rey.isHere and $rey.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Submitted Rey Greenhouse Blurb 1"
},
{
requires: 'setup.Util.nobodyHere() and $claire.hasFlag("contact") and $claire.affection gte 400 and $claire.fear lte 500 and ($clock.hour gte 10 or $clock.hour lt 3)',
chance: 10,
link: "Submitted Claire Message Scene 1"
},
{
requires: "setup.Util.nobodyHere() and not $makiVisit and ($labBubblesSmile gte 1 and $labBubblesSmile lte 10)",
chance: 25,
link: "Maki Text Smile 1"
},
{
requires: "setup.Util.nobodyHere() and not $makiVisit and ($labBubblesSmile gte 1 and $labBubblesSmile lte 10)",
chance: 25,
link: "Maki Text Smile 2"
},
{
requires: 'setup.Util.nobodyHere() and $olivia.hasFlag("stayHome") and $olivia.affection gte 400 and $olivia.fear lte 650 and ($clock.hour gte 16 and $clock.hour lt 20)',
chance: 50,
link: "Olivia Calling Gateway"
},
{
requires: 'setup.Util.nobodyHere()',
chance: 25,
link: "Phone Call Event List"
}
]>>
<</initialisation>>\
<<description>>
The greenhouse is a mix of stonework and glass panels. The walls rise maybe fifteen feet tall on the sides, then continue up to a peak above that.
At both ends of the building are large double doors with big oval windows dominating the top half of the ornate doors.
The room has long rows of planters running its length, capable of containing any manner of plants one might want to grow within the spacious greenhouse.
<<getbackground "grounds/greenhouse" "png">>
You have
\<<set _separator to "">>
\<<for _id, _qty range $greenhouse.fertilizers>>
\_separator
\<<if _qty > 0>>
\ @@.a6;<<= _qty>>@@
\<<else>>
\ @@.a1;<<= _qty>>@@
\<</if>>
\ <<= setup.Fertilizer[_id].name>>
\<<if not _separator>><<set _separator to ", ">><</if>>
\<</for>> fertilizers left.
You have
\<<set _separator to "">>
\<<for _id, _qty range $greenhouse.seeds>>
\_separator
\<<if _qty > 0>>
\ @@.a6;<<= _qty>>@@
\<<else>>
\ @@.a1;<<= _qty>>@@
\<</if>>
\ <<= setup.Seed[_id].name>>
\<<if not _separator>><<set _separator to ", ">><</if>>
\<</for>> seeds left.
<<for _i, _planter range $greenhouse.planters>>\
<<capture _i>>\
<<link `"Planter #" + (1 + _i) + (_planter.crop ? ": " + _planter.crop.name.toUpperFirst() : "")` "greenhousePlanters">>
<<set $pi = _i>>
<</link>>
<</capture>>\
<</for>>\
<</description>>At this time of night it is dark in the greenhouse, the planters and other things in the building are mere shadows within the warm and humid room.You take a deep breath of the warm humid air as your eyes drift over the interior of the greenhouse.The daylight entering the greenhouse makes the space feel warm and humid. The entire area is well lit with bright daylight.The automatic sprinklers turn on without warning. The greenhouse is filled with the soft hiss of the sprinklers as a gentle mist falls.
The spray lasts for about half a minute before ending, the last bit of water dripping from the sprinkler system overhead.<<set
_planter = $greenhouse.planters[$pi],
_skillLevel = 0
>>\
<<set _yard_people to setup.Util.getNpcs().filter(slave_Data => {if (slave_Data.data.hasOwnProperty("flags") && slave_Data.data.flags.includes("owned") && slave_Data.data.primaryJob === setup.Character.PrimaryJob.YardWork){ return slave_Data } })>>\
<<for _j, _yp range _yard_people>>\
<<if _yp.yardwork > _skillLevel>>\
<<set _skillLevel = _yp.yardwork>>\
<</if>>\
<</for>>\
<<if not _planter.crop>>\
''This planter is empty and available for planting.''
<<if
$greenhouse.fertilizers.cheap === 0
&& $greenhouse.fertilizers.normal === 0
&& $greenhouse.fertilizers.good === 0
>>\
@@.a1;You have no fertilizer left.@@
<<else>>
\<<if not _planter.fertilized>>
\This planter is not fertilized.
<<for _id, _qty range $greenhouse.fertilizers>>
\<<if _qty > 0>>
\<<capture _id>>
\<<link `"Apply " + setup.Fertilizer[_id].name + " fertilizer"` "greenhousePlanters">>
<<run _planter.fertilize(setup.Fertilizer[_id])>>
<<set $greenhouse.fertilizers[_id]-->>
<</link>>
\<</capture>>
\<<else>>
\@@.a1;No <<= setup.Fertilizer[_id].name>> fertilizers left.@@
\<</if>>
<</for>>\
<<else>>\
@@.a6;This planter is fertilized.@@
<</if>>\
<</if>>
<<for _id, _qty range $greenhouse.seeds>>
\<<if _qty > 0>>
\<<capture _id>>
\<<link `"Plant a " + setup.Seed[_id].name + " plant"` "greenhousePlanters">>
<<run _planter.plant(setup.Seed[_id], _skillLevel)>>
<<set $greenhouse.seeds[_id]-->>
<</link>>
\<</capture>>
\<<else>>
\@@.a1;No <<= setup.Seed[_id].name>> seeds left.@@
\<</if>>
<</for>>
<<else>>\
<<if $clock.toMilliseconds() >= _planter.due>>\
@@.a6;''The <<= _planter.crop.name>> is ready for harvest.''@@
<<link "Harvest" "greenhousePlanters">>
<<run _planter.harvest()>>
<</link>>
<<else>>
\<<set
_msRemain = _planter.due - $clock.toMilliseconds(),
_days = Math.trunc(_msRemain / setup.DayMS),
_hours = Math.trunc((_msRemain % setup.DayMS) / setup.HourMS)
>>
\This planter is being used to grow ''<<= _planter.crop.name>>''.
From the plant's appearance, you calculate that there are still ''
\<<if _days > 0>>
\<<= _days>> days
\<<elseif _hours > 0>>
\<<= _hours>> hours
\<<else>>
\some minutes
\<</if>>'' to go before it's ready for harvesting.
<</if>>\
<</if>>\
<<link "Return" "greenhouse">>
<<unset $pi>>
<</link>><<initialisation>>
<<set _here.name to "Kennels", _here.region to "Grounds">>
/% Cleanliness %/
<<set _here.cleaning.demand to setup.Priority.High>>
/% Exits %/
<<set _here.exits = [
{
show: "true",
pass: "true",
link: "<<link [[Back Yard|backyard]]>><<addtime { minute : 5 }>><</link>>"
}
]>>
/% Events %/
<<set _here.events = [
{
requires: "setup.Util.anybodyHere() and ($clock.hour gte 5 and $clock.hour lt 20)",
chance: 1,
link: "Yardwork 1"
},
{
requires: "setup.Util.nobodyHere() and ($clock.hour gte 21 or $clock.hour lt 5)",
chance: 100,
link: "kennels 1"
},
{
requires: "setup.Util.nobodyHere()",
chance: 100,
link: "kennels 2"
},
{
requires: "setup.Util.nobodyHere()",
chance: 100,
link: "kennels 3"
},
{
requires: "setup.Util.nobodyHere()",
chance: 100,
link: "kennels 4"
},
{
requires: "setup.Util.nobodyHere()",
chance: 100,
link: "kennels 5"
},
{
requires: '$rey.isHere and $rey.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Submitted Rey Grounds 3"
},
{
requires: '$rey.isHere and $rey.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Submitted Rey Kennels Blurb 1"
},
{
requires: "setup.Util.nobodyHere() and $animals.filter(function(animal){return animal.species is setup.Creature.Species.Dog;}).length gte 1 and ($clock.hour gte 6 and $clock.hour lt 18)",
chance: 100,
link: "Kennels Dogs 1"
},
{
requires: "setup.Util.nobodyHere() and $animals.filter(function(animal){return animal.species is setup.Creature.Species.Dog;}).length gte 1 and ($clock.hour gte 6 and $clock.hour lt 18)",
chance: 100,
link: "Kennels Dogs 2"
},
{
requires: "setup.Util.nobodyHere() and $animals.filter(function(animal){return animal.species is setup.Creature.Species.Dog;}).length gte 1 and ($clock.hour gte 6 and $clock.hour lt 18)",
chance: 100,
link: "Kennels Dogs 3"
},
{
requires: "setup.Util.nobodyHere() and $animals.filter(function(animal){return animal.species is setup.Creature.Species.Dog;}).length gte 1 and ($clock.hour gte 6 and $clock.hour lt 18)",
chance: 100,
link: "Kennels Dogs 4"
},
{
requires: "setup.Util.nobodyHere() and $animals.filter(function(animal){return animal.species is setup.Creature.Species.Dog and animal.pregnancyWeek gte 5;}).length gte 1 and ($clock.hour gte 6 and $clock.hour lt 18)",
chance: 100,
link: "Kennels Dogs 5"
},
{
requires: "setup.Util.nobodyHere() and $animals.filter(function(animal){return animal.species is setup.Creature.Species.Dog and animal.ageReal lt .3;}).length gte 1 and ($clock.hour gte 6 and $clock.hour lt 18)",
chance: 100,
link: "Kennels Dogs 6"
},
{
requires: "setup.Util.nobodyHere() and $animals.filter(function(animal){return animal.species is setup.Creature.Species.Dog and animal.ageReal lt 1;}).length gte 1 and ($clock.hour gte 6 and $clock.hour lt 18)",
chance: 100,
link: "Kennels Dogs 7"
},
{
requires: "$eve.isHere and $animals.filter(function(animal){return animal.species is setup.Creature.Species.Dog;}).length gte 1 and ($clock.hour gte 6 and $clock.hour lt 18)",
chance: 100,
link: "Kennels Eve 1"
},
{
requires: "$eve.isHere and $animals.filter(function(animal){return animal.species is setup.Creature.Species.Dog;}).length gte 1 and ($clock.hour gte 6 and $clock.hour lt 18)",
chance: 20,
link: "Kennels Eve 2"
},
{
requires: "$animals.filter(function(animal){return animal.species is setup.Creature.Species.Dog;}).length gte 1 and $gaia.hasFlag('met') and $gaia.affection gte 450 and $gaia.affection lte 650 and $gaia.fear gte 400 and $gaia.affection lte 800 and ($clock.hour gte 6 and $clock.hour lt 18)",
chance: 100,
link: "Kennels Gaia 1"
},
{
requires: '$bridgette.isHere and ($animals.filter(function (animal) { return animal.species is setup.Creature.Species.Dog and animal.ageReal lt 1; }).length gt 0) and $bridgette.hasFlag("owned")',
chance: 100,
link: "Submitted Bridgette Kennel Ambient1"
},
{
requires: '$bridgette.isHere and ($animals.filter(function (animal) { return animal.species is setup.Creature.Species.Dog; }).length gt 0) and $bridgette.hasFlag("owned")',
chance: 100,
link: "Submitted Bridgette Kennel Ambient2"
},
{
requires: '$bridgette.isHere and ($animals.filter(function (animal) { return animal.species is setup.Creature.Species.Dog; }).length gt 0) and $bridgette.hasFlag("owned")',
chance: 100,
link: "Submitted Bridgette Kennel Ambient3"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and $anna.isHere and ($eve.eyeDye is "red" and $eve.hairColor is setup.Character.HairColor.White) and $weather.today is "sunny" and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Vampire Anna Eve Ambient Scene 2"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and $zachVisit and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Mitsuko and Zach Flirt Attempt 1"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and $zachVisit and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Mitsuko and Zach Flirt Attempt 2"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and $zachVisit and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Mitsuko and Zach Flirt Attempt 3"
},
{
requires: '$eve.isHere and ($anna.eyeColor is setup.Character.EyeColor.Green and $anna.hairColor is setup.Character.HairColor.Maroon) and $eve.fear lt 800 and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Look Alike Anna Eve Ambient Scene 1"
},
{
requires: 'setup.Util.nobodyHere() and $claire.hasFlag("contact") and $claire.affection gte 400 and $claire.fear lte 500 and ($clock.hour gte 10 or $clock.hour lt 3)',
chance: 10,
link: "Submitted Claire Message Scene 1"
},
{
requires: "setup.Util.nobodyHere() and not $makiVisit and ($labBubblesSmile gte 1 and $labBubblesSmile lte 10)",
chance: 25,
link: "Maki Text Smile 1"
},
{
requires: "setup.Util.nobodyHere() and not $makiVisit and ($labBubblesSmile gte 1 and $labBubblesSmile lte 10)",
chance: 25,
link: "Maki Text Smile 2"
},
{
requires: 'setup.Util.nobodyHere() and $olivia.hasFlag("stayHome") and $olivia.affection gte 400 and $olivia.fear lte 650 and ($clock.hour gte 16 and $clock.hour lt 20)',
chance: 50,
link: "Olivia Calling Gateway"
},
{
requires: 'setup.Util.nobodyHere()',
chance: 25,
link: "Phone Call Event List"
}
]>>
<</initialisation>>\
<<description>>
The kennels are a simple arrangement. An elongated wooden building with a total of ten doggy doors along its length. Each of those doggy doors is in a full size door that would allow a person to access the interior of the building where the doggy doors lead to what is little more than a dog house.
Outside of the doggy doors are fenced in areas for each dog, large enough to give them a little room to run. Each space is perhaps three feet wide and a dozen long. The hard packed dirt floors with an occasional hole dug beside the fence of each space are a clear indication that the kennels have seen use at one point in time or another.
<<getbackground "grounds/kennel" "png">>
<<set _dogs to $animals.filter(function (animal) {
return animal.species is setup.Creature.Species.Dog and animal.ageReal gte 1;
})>>\
@@#charmText;Male dogs@@
<<for _male range _dogs.filter(function (animal) { return animal.isMale; })>>\
<<capture _male>>\
<div class="talk-box male">\
<span class="talk-portrait">\
[img[images/pets/dogs/dog01.png]]\
Name: <<= _male.firstName>>
Breed: <<= _male.breed>> (<<= _male.size>>)
Age: <<= _male.agePretty>>
</span>\
<<if _male.hasFlag("training")>>\
<<= _male.firstName>> is in the training room
<<elseif _male.hasFlag("breeding")>>\
<<= _male.firstName>> is in the breeding room
<</if>>\
</div>\
<</capture>>
<</for>>\
<hr>
@@#charmText;Female dogs@@
<<for _female range _dogs.filter(function (animal) { return animal.isFemale; })>>\
<<capture _female>>\
<div class="talk-box female">\
<span class="talk-portrait">\
[img[images/pets/dogs/dog02.png]]\
Name: <<= _female.firstName>>
Breed: <<= _female.breed>> (<<= _female.size>>)
Age: <<= _female.agePretty>>
</span>\
<<if _female.hasFlag("training")>>\
<<= _female.firstName>> is in the training room
<<elseif _female.hasFlag("breeding")>>\
<<= _female.firstName>> is in the breeding room
<</if>>\
</div>\
<</capture>>
<</for>>
<<link "See kennel training area" "kennelTrainingArea">><</link>>
<<link "See kennel breeding area" "kennelBreedingArea">><</link>>
<<link "See kennel puppy area" "kennelPuppyArea">><</link>>
<</description>>A single light near the center of the kennels shines a faint yellow glow over the area, illuminating the currently empty fenced in areas.You can't see any signs of activity from the kennels at the moment.The smell of dog is heavy in the air around the kennels. You can see at a glance that there is shed fur on the ground in a couple of the kennels.Looking at the kennels, you can see that the food and water dishes are placed neatly in all but one of the kennels. The other looks out of place because one of the bowls has been tipped over. Whether it was tipped by a dog, or for some other reason, you do not know.The kennels are largely dirt, with bits of grass growing in places. You can see small holes in several of the kennels where dogs have dug holes in the ground.A quiet, romantic space for two. You may also use this area to check that status of any expectant mothers.
<<set _breeders to $animals.filter(function (animal) {
return animal.species is setup.Creature.Species.Dog and not animal.hasFlag("training") and not animal.hasFlag("trainingRoom") and animal.ageReal gte 1;
})>>\
<<set _females to _breeders.filter(function (animal) {
/* We do an inverted gender check to allow herms. */
return not animal.isMale and not animal.isPregnant;
})>>\
<<set _males to _breeders.filter(function (animal) {
/* We do an inverted gender check to allow herms. */
return not animal.isFemale;
})>>\
<<set _mother to _females.find(function (animal) {
return animal.hasFlag("breeding");
})>>\
<<set _father to _males.find(function (animal) {
return animal.hasFlag("breeding");
})>>\
<<if _mother>>
Mother: <<= _mother.firstName>>
Breed: <<= _mother.breed>> (<<= _mother.size>>)
Age: <<= _mother.agePretty>>
<<= _mother.firstName>> is <<if not _mother.isFertile>>not<</if>> fertile
<<link "Return to Kennel" "kennelBreedingArea">><<set _mother.deleteFlag("breeding")>><</link>>\
<<else>>
<<set _femaleChoices to _females.reduce(function (map, animal) {
map.set(animal.firstName, animal);
return map;
}, new Map())>>\
<<if _femaleChoices.size gt 0>>\
''Select Mother:'' \
<<listbox "_motherChoice" autoselect>>
<<optionsfrom _femaleChoices>>
<</listbox>>
<<link "Call to Breeding Room" "kennelBreedingArea">><<set _motherChoice.addFlag("breeding")>><</link>>\
<<else>>\
You currently have no females available for breeding.\
<</if>>
<</if>>
<<if _father>>
Father: <<= _father.firstName>>
Breed: <<= _father.breed>> (<<= _father.size>>)
Age: <<= _father.agePretty>>
<<link "Return to Kennel" "kennelBreedingArea">><<set _father.deleteFlag("breeding")>><</link>>\
<<else>>
<<set _maleChoices to _males.reduce(function (map, animal) {
map.set(animal.firstName, animal);
return map;
}, new Map())>>\
<<if _maleChoices.size gt 0>>\
''Select Father:'' \
<<listbox "_fatherChoice" autoselect>>
<<optionsfrom _maleChoices>>
<</listbox>>
<<link "Call to Breeding Room" "kennelBreedingArea">><<set _fatherChoice.addFlag("breeding")>><</link>>\
<<else>>\
You currently have no males available for breeding.\
<</if>>
<</if>>
<<if _mother and _father>>\
<<link "Let your dogs mate" "kennelBreedingArea">>
<<run _mother.sexAttempt(_father)>>
<</link>>\
<</if>>
<<for _animal range _breeders.filter(function (animal) {
return animal.isPregnant;
})>>\
<<= _animal.firstName>> is \
<<if _animal.pregnancyWeek gte 1>>\
<<= _animal.pregnancyWeek>> week<<if _animal.pregnancyWeek gt 1>>s<</if>> pregnant
<<elseif _animal.pregnancyDay gte 1>>\
<<= _animal.pregnancyDay>> day<<if _animal.pregnancyDay gt 1>>s<</if>> pregnant
<<else>>\
recently pregnant
<</if>>
<</for>>
<<link "Return" "kennels">><</link>>A simple space like an annex to the kennel, some special places especially comfortable with heating lamps, seems ideal for puppies.
<<set _puppies to $animals.filter(function (animal) {
return animal.species is setup.Creature.Species.Dog and animal.ageReal lt 1;
})>>\
<<if _puppies.length > 0>>\
<<for _animal range _puppies>>\
Puppy: <<= _animal.firstName>>
Breed: <<= _animal.breed>> (<<= _animal.size>>)
Age: <<= _animal.agePretty>>
Gender: <<= _animal.gender>>
<br>
<</for>>\
<<else>>\
You currently have no puppies.\
<</if>>
<<link "Return" "kennels">><</link>>An annex of the kennel, but different from the rest, this is a larger space and with several pieces of equipment visible on the wall, but enough space to train one dog at a time.
<<set _trainees to $animals.filter(function (animal) {
return animal.species is setup.Creature.Species.Dog and not animal.hasFlag("training") and not animal.hasFlag("breeding") and animal.ageReal gte 1;
})>>\
<<set _trainee to _trainees.find(function (animal) {
return animal.hasFlag("trainingRoom");
})>>\
<<if _trainee>>\
Trainee: <<= _trainee.firstName>>
Breed: <<= _trainee.breed>> (<<= _trainee.size>>)
Age: <<= _trainee.agePretty>>
Gender: <<= _trainee.gender>>
<br>\
''Select Skill:'' \
<<listbox "_trainType" autoselect>>
<<option "Guarding" "guarding">>
<<option "Herding" "herding">>
<<option "Hunting" "hunting">>
<<option "Racing" "racing">>
<<option "Rescuing" "rescuing">>
<<option "Showing" "showing">>
<<option "Tricks" "tricks">>
<<option "Working" "working">>
<</listbox>>
<<link "Return to Kennel" "kennelTrainingArea">><<set _trainee.deleteFlag("trainingRoom")>><</link>>
<br>\
<<link "Train" "kennelTrainingArea">>
/* Do training things, advance time, increase stats, or whatever needs to happen */
<<set _trainee.deleteFlag("trainingRoom")>>
<<set _trainee.addFlag("training")>>
<<run _trainee[_trainType] += 2>>
<<set _eventName to "Dog Training"+ _trainee.firstName+$clock.toMilliseconds()>> /* Make sure event name is unique */
<<run $player.addEvent(
State.temporary.eventName,
(function () {
var due = $clock.clone();
due.hour += 3;
return due.toDate();
})(),
"Training Complete"
)>>\
<<addtime { minute : 1 }>>
<</link>>
<<else>>\
<<set _traineeChoices to _trainees.reduce(function (map, animal) {
map.set(animal.firstName, animal);
return map;
}, new Map())>>\
<<if _traineeChoices.size gt 0>>\
<<listbox "_traineeChoice" autoselect>>
<<optionsfrom _traineeChoices>>
<</listbox>>
<<link "Call to Training Room" "kennelTrainingArea">><<set _traineeChoice.addFlag("trainingRoom")>><</link>>\
<<else>>\
You currently have no dogs available for training.\
<</if>>
<</if>>
<<link "Return" "kennels">><</link>><<set _trainee to $animals.find(function (animal) {
return animal.species is setup.Creature.Species.Dog and animal.hasFlag("training");
})>>\
<<run _trainee.deleteFlag("training")>>\
<<= _trainee.firstName>> has completed <<if _trainee.isFemale>>her<<else>>his<</if>> training session and has returned to the kennels.
<<returnfromevent "Continue">><<initialisation>>
<<set _here.name to "Forest", _here.region to "Grounds">>
/% Cleanliness %/
<<set _here.cleaning.demand to setup.Priority.None>>
/% Exits %/
<<set _here.exits = [
{
show: "true",
pass: "true",
link: "<<link [[Back Yard|backyard]]>><<addtime { minute : 5 }>><</link>>"
},
{
show: "true",
pass: "true",
link: "<<link [[Pond|pond]]>><<addtime { minute : 5 }>><</link>>"
}
]>>
/% Events %/
<<set _here.events = [
{
requires: "setup.Util.nobodyHere() and ($clock.hour gte 5 and $clock.hour lt 21)",
chance: 100,
link: "Mansion Forest 1"
},
{
requires: "setup.Util.nobodyHere()",
chance: 100,
link: "Mansion Forest 2"
},
{
requires: "setup.Util.nobodyHere() and ($clock.hour gte 5 and $clock.hour lt 21)",
chance: 100,
link: "Mansion Forest 3"
},
{
requires: "setup.Util.nobodyHere()",
chance: 100,
link: "Mansion Forest 4"
},
{
requires: "setup.Util.nobodyHere()",
chance: 100,
link: "Mansion Forest 5"
},
{
requires: "setup.Util.nobodyHere() and ($clock.hour gte 21 or $clock.hour lt 5)",
chance: 100,
link: "Mansion Forest 6"
},
{
requires: "setup.Util.nobodyHere() and ($clock.hour gte 6 and $clock.hour lt 7) or ($clock.hour gte 19 and $clock.hour lt 20)",
chance: 100,
link: "Forest Ambiance 1"
},
{
requires: "setup.Util.nobodyHere()",
chance: 100,
link: "Forest Ambiance 2"
},
{
requires: "setup.Util.nobodyHere() and ($clock.hour gte 7 and $clock.hour lt 19)",
chance: 100,
link: "Forest Ambiance 3"
},
{
requires: "setup.Util.nobodyHere() and ($clock.hour gte 6 and $clock.hour lt 21)",
chance: 100,
link: "Forest Ambiance 4"
},
{
requires: "setup.Util.nobodyHere() and ($clock.hour gte 6 and $clock.hour lt 20)",
chance: 100,
link: "Forest Ambiance 5"
},
{
requires: "setup.Util.nobodyHere()",
chance: 100,
link: "Forest Ambiance 6"
},
{
requires: "setup.Util.nobodyHere() and ($clock.hour lt 6 or $clock.hour gte 21)",
chance: 100,
link: "Forest Ambiance 7"
},
{
requires: "setup.Util.nobodyHere() and ($clock.hour lt 6 or $clock.hour gte 21)",
chance: 100,
link: "Forest Ambiance 8"
},
{
requires: "setup.Util.nobodyHere() and $weather.today is 'rainy'",
chance: 100,
link: "Forest Rain 1"
},
{
requires: "setup.Util.nobodyHere() and $weather.today is 'rainy'",
chance: 100,
link: "Forest Rain 2"
},
{
requires: "setup.Util.nobodyHere() and $weather.today is 'rainy' and ($clock.hour gte 6 and $clock.hour lt 20)",
chance: 100,
link: "Forest Rain 3"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and $anna.isHere and ($eve.eyeDye is "red" and $eve.hairColor is setup.Character.HairColor.White) and $weather.today is "sunny" and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Vampire Anna Eve Ambient Scene 2"
},
{
requires: '$eve.isHere and ($anna.eyeColor is setup.Character.EyeColor.Green and $anna.hairColor is setup.Character.HairColor.Maroon) and $eve.fear lt 800 and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Look Alike Anna Eve Ambient Scene 1"
},
{
requires: '$bridgette.isHere and not $clock.isWinter and $bridgette.hasFlag("owned") and $weather.today is "sunny" and ($clock.hour gte 18 and $clock.hour lt 20)',
chance: 100,
link: "Submitted Bridgette NWE 4"
},
{
requires: '$rey.isHere and $rey.hasFlag("owned") and $rey.gender is setup.Character.Gender.Male and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 40,
link: "Submitted Rey Forest Trail 1"
},
{
requires: '$yami.isHere and $yami.hasFlag("contact") and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Submitted Yami and Gaia Ambient Scene 2"
},
{
requires: 'setup.Util.anybodyHere() and $jen.isHere and $yami.isHere and $jen.hasFlag("pondDate") and $jenYami is 8 and $jen.hasFlag("owned") and $yami.hasFlag("contact") and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 30,
link: "Submitted Jen Yami Forest Surprise 1"
},
{
requires: '$gaia.hasFlag("met") and $yami.hasFlag("contact") and $yamiGaia gte 3 and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Submitted Yami and Gaia Ambient Scene 7"
},
{
requires: '$gaia.hasFlag("met") and $gaia.affection gte 350 and $gaia.fear lte 700 and $gaia.trust lte 850 and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Gaia Interactive Scene 1"
},
{
requires: '$gaia.hasFlag("met") and $gaia.affection gte 800 and $gaia.fear lte 250 and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Gaia Interactive Scene 2"
},
{
requires: '$gaia.hasFlag("met") and $gaia.affection gte 650 and $gaia.fear lte 350 and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Gaia Interactive Scene 3"
},
{
requires: '$gaia.hasFlag("met") and $gaia.affection gte 750 and $gaia.fear lte 200 and $gaia.trust gte 800 and ($clock.hour gte 21 and $clock.hour lt 24)',
chance: 70,
link: "Submitted Gaia 1"
},
{
requires: '$gaia.hasFlag("met") and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Submitted Gaia Ambient 1"
},
{
requires: '$gaia.hasFlag("met") and $yami.hasFlag("contact") and ($clock.hour gte 8 and $clock.hour lt 20)',
chance: 75,
link: "Submitted Yami and Gaia Ambient Scene 1"
},
{
requires: '$yami.isHere and $gaia.hasFlag("yami") and $gaia.hasFlag("met") and $yamiGaia lte 3 and $gaia.affection gte 700 and $gaia.fear lte 200 and $yami.hasFlag("contact") and ($clock.hour gte 12 and $clock.hour lt 19)',
chance: 100,
link: "Submitted Yami and Gaia Ambient Scene 7"
},
{
requires: 'setup.Util.nobodyHere() and $claire.hasFlag("contact") and $claire.affection gte 400 and $claire.fear lte 500 and ($clock.hour gte 10 or $clock.hour lt 3)',
chance: 10,
link: "Submitted Claire Message Scene 1"
},
{
requires: '$makiVisit and ($clock.hour gte 8 and $clock.hour lt 20)',
chance: 100,
link: "Maki Bubbles Forest Walk 1"
},
{
requires: "setup.Util.nobodyHere() and not $makiVisit and ($labBubblesSmile gte 1 and $labBubblesSmile lte 10)",
chance: 25,
link: "Maki Text Smile 1"
},
{
requires: 'setup.Util.nobodyHere() and not $makiVisit and ($labBubblesSmile gte 1 and $labBubblesSmile lte 10)',
chance: 25,
link: "Maki Text Smile 2"
},
{
requires: 'setup.Util.nobodyHere() and $olivia.hasFlag("stayHome") and $olivia.affection gte 400 and $olivia.fear lte 650 and ($clock.hour gte 16 and $clock.hour lt 20)',
chance: 50,
link: "Olivia Calling Gateway"
},
{
requires: 'setup.Util.nobodyHere()',
chance: 25,
link: "Phone Call Event List"
}
]>>
<</initialisation>>\
<<description>>The trail through the forested area is clearly defined and well kept. It's obvious at a glance that the trail has had heavy use over the years.
With the trees being so old, some of them are truly massive in size. Their canopy casting a soft shade beneath their leafy arches.
The sound of nature is all around you, from the skittering of small animals to birdsong filling the air.
Somewhere at the edge of your hearing is the sound of running water from a small creek that cuts through the forested area.
<<talk "thought">>It's surprisingly peaceful here.<</talk>>\
You think, taking a deep breath of the clean earthy air.
<<talk "thought">>And beautiful.<</talk>>\
As you continue to walk, leaves and gravel crunch softly beneath your feet.
<<getbackground "grounds/forest" "png">>
<</description>>A chittering sound followed by the sound of something scurrying across the bark of a nearby tree draws your attention. There maybe twice your height off of the ground is a squirrel staring back at you.
Clearly agitated at your presence, he continues to make noise, its tail twitching with every sound it makes.
Amused by the animal's antics, you allow yourself a small smile as you begin to walk again.The sound of something large moving a short distance away in the underbrush. Whatever is making the sound is clearly too large to be one of the small animals you know to be on the grounds.
Turning toward the noise, you try to see whatever might be in the undergrowth.
Whatever it is, you seem to spook it. You see a flash of ebony as whatever it is makes its hasty retreat.
<<talk "thought">>What the heck was that?<</talk>>\
You wonder, not getting a good look at whatever it was and not feeling brave enough to follow.As you walk, you can't help but let yourself become swept up in the moment, simply enjoying the cool air that fills your lungs, that the sounds of birds chirping and singing in the trees all around you.There's a soft rustling in the leaves overhead as the wind blows through the trees around you.
Pausing, you take a moment to just savor the moment.You come to a halt in the middle of the trail.
<<talk "thought">>Something seems off.<</talk>>\
You think, though you can't detect anything specific that seems out of place.
<<talk "thought">>I kind of feel like I'm being watched.<</talk>>\
You realize.
Seeing nothing around you that could be causing your unease, you lay it down to simple paranoia and start walking again. Within seconds the uneasy feeling begins to fade.The forest seems like a completely different place during the night. Darker and more foreboding, but still somehow peaceful.
Listening to the sounds of the forest around you, you can hear the nocturnal wildlife filling the air with the sounds of life.With the sun near the horizon, the usually shady woods are shrouded in deeper shadow than usual.Pausing, you spend just a moment listening to the soft sounds of the leaves rustling in the wind far above your head.Looking down the trail, you can see dancing shafts of light coming down from small gaps in the canopy far above. The breeze moving the branches of the trees making the light shift and move across the ground.You can hear songbirds singing from the trees around you, their chirps and tweets filling the air with a peaceful symphony of sound.Not far ahead of you on the trail, you see a flicker of movement. It takes you a second to realize what you saw, but about the time you realize that there is a rabbit, its coat matching the colors of the trail almost perfectly, the animal takes off running, darting a dozen paces down the trail away from you before veering off into the bushes to the side and vanishing out of sight.
For a few seconds longer, you hear the animal running through the underbrush before you lose it to the natural sounds of the woods around you.Every footstep you take creates a soft sound as small rocks and leaves crunch beneath your shoe.All around you, the chirps, whistles, and other sounds made by nocturnal animals fill the air.
You take another step in the dark, careful not to trip in the dark.<<talk "thought">>It's nearly impossible to see the trail in the dark like this.<</talk>>\
You think to yourself as you continue carefully picking your way along the trail.<<initialisation>>
<<set _here.name to "Orchard", _here.region to "Grounds">>
/% Cleanliness %/
<<set _here.cleaning.demand to setup.Priority.Mid>>
/% Exits %/
<<set _here.exits = [
{
show: "true",
pass: "true",
link: "<<link [[Back Yard|backyard]]>><<addtime { minute : 3 }>><</link>>"
}
]>>
/% Events %/
<<set _here.events = [
{
requires: "setup.Util.anybodyHere() and ($clock.hour gte 5 and $clock.hour lt 20)",
chance: 1,
link: "Yardwork 1"
},
{
requires: "setup.Util.nobodyHere() and $orchard.planters.filter(function (p) {return p.stage == setup.Planter.Stage.Empty;}).length gte 12",
chance: 100,
link: "Orchard 1"
},
{
requires: "setup.Util.nobodyHere() and $orchard.planters.filter(function (p) {return p.stage == setup.Planter.Stage.Empty;}).length gte 12",
chance: 100,
link: "Orchard 2"
},
{
requires: "setup.Util.nobodyHere() and $orchard.planters.filter(function (p) {return p.stage == setup.Planter.Stage.Seedling;}).length gte 1",
chance: 100,
link: "Orchard 3"
},
{
requires: "setup.Util.nobodyHere() and $orchard.planters.filter(function (p) {return p.stage == setup.Planter.Stage.Seedling;}).length gte 1",
chance: 100,
link: "Orchard 4"
},
{
requires: 'setup.Util.nobodyHere() and $orchard.planters.filter(function (p) {return p.stage == setup.Planter.Stage.Adolescent;}).length gte 1',
chance: 100,
link: "Orchard 5"
},
{
requires: 'setup.Util.nobodyHere() and $orchard.planters.filter(function (p) {return p.stage == setup.Planter.Stage.Adolescent;}).length gte 1',
chance: 100,
link: "Orchard 6"
},
{
requires: "setup.Util.nobodyHere() and $orchard.planters.filter(function (p) {return p.stage == setup.Planter.Stage.NewlyPlanted;}).length gte 1",
chance: 100,
link: "Orchard 7"
},
{
requires: "setup.Util.nobodyHere() and $orchard.planters.filter(function (p) {return p.stage == setup.Planter.Stage.Mature;}).length gte 1 and $clock.isFall",
chance: 100,
link: "Orchard Fall 1"
},
{
requires: "setup.Util.nobodyHere() and $orchard.planters.filter(function (p) {return p.stage == setup.Planter.Stage.Mature;}).length gte 1 and $clock.isFall",
chance: 100,
link: "Orchard Fall 2"
},
{
requires: 'setup.Util.nobodyHere() and $orchard.planters.filter(function (p) {return p.stage == setup.Planter.Stage.Mature;}).length gte 1 and $clock.isWinter',
chance: 100,
link: "Orchard Winter 1"
},
{
requires: 'setup.Util.nobodyHere() and $orchard.planters.filter(function (p) {return p.stage == setup.Planter.Stage.Mature;}).length gte 1 and $clock.isWinter',
chance: 100,
link: "Orchard Winter 2"
},
{
requires: "setup.Util.nobodyHere() and $clock.day lte 7 and $clock.isMarch and $orchard.planters.filter(function (p) {return p.stage == setup.Planter.Stage.Mature && (p.crop.id == 'redApple' or p.crop.id == 'yellowApple' or p.crop.id == 'greenApple');}).length gte 1",
chance: 100,
link: "Apple Tree 1"
},
{
requires: "setup.Util.nobodyHere() and $clock.day gte 8 and $clock.isMarch and $orchard.planters.filter(function (p) {return p.stage == setup.Planter.Stage.Mature && (p.crop.id == 'redApple' or p.crop.id == 'yellowApple' or p.crop.id == 'greenApple');}).length gte 1",
chance: 100,
link: "Apple Tree 2"
},
{
requires: "setup.Util.nobodyHere() and ($clock.isApril or $clock.isMay) and $orchard.planters.filter(function (p) {return p.stage == setup.Planter.Stage.Mature && (p.crop.id == 'redApple' or p.crop.id == 'yellowApple');}).length gte 1",
chance: 100,
link: "Red or Yellow Apple Tree 1"
},
{
requires: "setup.Util.nobodyHere() and ($clock.isJune or $clock.isJuly) and $orchard.planters.filter(function (p) {return p.stage == setup.Planter.Stage.Mature && (p.crop.id == 'redApple');}).length gte 1",
chance: 100,
link: "Red Apple Tree 1"
},
{
requires: "setup.Util.nobodyHere() and $clock.isAugust and $orchard.planters.filter(function (p) {return p.stage == setup.Planter.Stage.Mature && (p.crop.id == 'redApple');}).length gte 1",
chance: 100,
link: "Red Apple Tree 2"
},
{
requires: "setup.Util.nobodyHere() and ($clock.isJune or $clock.isJuly) and $orchard.planters.filter(function (p) {return p.stage == setup.Planter.Stage.Mature && (p.crop.id == 'yellowApple');}).length gte 1",
chance: 100,
link: "Yellow Apple Tree 1"
},
{
requires: "setup.Util.nobodyHere() and $clock.isAugust and $orchard.planters.filter(function (p) {return p.stage == setup.Planter.Stage.Mature && (p.crop.id == 'yellowApple');}).length gte 1",
chance: 100,
link: "Yellow Apple Tree 2"
},
{
requires: "setup.Util.nobodyHere() and ($clock.isApril or $clock.isMay) and $orchard.planters.filter(function (p) {return p.stage == setup.Planter.Stage.Mature && p.crop.id == 'greenApple';}).length gte 1",
chance: 100,
link: "Green Apple Tree 1"
},
{
requires: "setup.Util.nobodyHere() and ($clock.isJune or $clock.isJuly) and $orchard.planters.filter(function (p) {return p.stage == setup.Planter.Stage.Mature && (p.crop.id == 'greenApple');}).length gte 1",
chance: 100,
link: "Green Apple Tree 2"
},
{
requires: "setup.Util.nobodyHere() and $clock.isAugust and $orchard.planters.filter(function (p) {return p.stage == setup.Planter.Stage.Mature && (p.crop.id == 'greenApple');}).length gte 1",
chance: 100,
link: "Green Apple Tree 3"
},
{
requires: "setup.Util.nobodyHere() and $clock.day lte 7 and $clock.isMarch and $orchard.planters.filter(function (p) {return p.stage == setup.Planter.Stage.Mature && (p.crop.id == 'pear' or p.crop.id == 'peach');}).length gte 1",
chance: 100,
link: "Pear or Peach Tree 1"
},
{
requires: "setup.Util.nobodyHere() and ($clock.isApril or $clock.isMay) and $orchard.planters.filter(function (p) {return p.stage == setup.Planter.Stage.Mature && p.crop.id == 'peach';}).length gte 1",
chance: 100,
link: "Peach Tree 1"
},
{
requires: "setup.Util.nobodyHere() and ($clock.isJune or $clock.isJuly) and $orchard.planters.filter(function (p) {return p.stage == setup.Planter.Stage.Mature && (p.crop.id == 'peach');}).length gte 1",
chance: 100,
link: "Peach Tree 2"
},
{
requires: "setup.Util.nobodyHere() and $clock.isAugust and $orchard.planters.filter(function (p) {return p.stage == setup.Planter.Stage.Mature && (p.crop.id == 'peach');}).length gte 1",
chance: 100,
link: "Peach Tree 3"
},
{
requires: "setup.Util.nobodyHere() and ($clock.isApril or $clock.isMay) and $orchard.planters.filter(function (p) {return p.stage == setup.Planter.Stage.Mature && p.crop.id == 'pear';}).length gte 1",
chance: 100,
link: "Pear Tree 1"
},
{
requires: "setup.Util.nobodyHere() and ($clock.isJune or $clock.isJuly) and $orchard.planters.filter(function (p) {return p.stage == setup.Planter.Stage.Mature && (p.crop.id == 'pear');}).length gte 1",
chance: 100,
link: "Pear Tree 2"
},
{
requires: "setup.Util.nobodyHere() and $clock.isAugust and $orchard.planters.filter(function (p) {return p.stage == setup.Planter.Stage.Mature && (p.crop.id == 'pear');}).length gte 1",
chance: 100,
link: "Pear Tree 3"
},
{
requires: "setup.Util.nobodyHere() and $clock.isMarch and $orchard.planters.filter(function (p) {return p.stage == setup.Planter.Stage.Mature && p.crop.id == 'cherry';}).length gte 1",
chance: 100,
link: "Cherry Tree 1"
},
{
requires: "setup.Util.nobodyHere() and ($clock.isApril or $clock.isMay or $clock.isJune or $clock.isJuly) and $orchard.planters.filter(function (p) {return p.stage == setup.Planter.Stage.Mature && (p.crop.id == 'cherry');}).length gte 1",
chance: 100,
link: "Cherry Tree 2"
},
{
requires: "setup.Util.nobodyHere() and $clock.isAugust and $orchard.planters.filter(function (p) {return p.stage == setup.Planter.Stage.Mature && (p.crop.id == 'cherry');}).length gte 1",
chance: 100,
link: "Cherry Tree 3"
},
{
requires: "setup.Util.nobodyHere() and $clock.isMarch and $orchard.planters.filter(function (p) {return p.stage == setup.Planter.Stage.Mature && p.crop.id == 'yellowPlum';}).length gte 1",
chance: 100,
link: "Yellow Plum Tree 1"
},
{
requires: "setup.Util.nobodyHere() and ($clock.isApril or $clock.isMay or $clock.isJune or $clock.isJuly) and $orchard.planters.filter(function (p) {return p.stage == setup.Planter.Stage.Mature && (p.crop.id == 'yellowPlum');}).length gte 1",
chance: 100,
link: "Yellow Plum Tree 2"
},
{
requires: "setup.Util.nobodyHere() and $clock.isAugust and $orchard.planters.filter(function (p) {return p.stage == setup.Planter.Stage.Mature && (p.crop.id == 'yellowPlum');}).length gte 1",
chance: 100,
link: "Yellow Plum Tree 3"
},
{
requires: '$eve.isHere and not $clock.isWinter and $orchard.planters.filter(function (p) {return p.stage == setup.Planter.Stage.Mature;}).length gte 1',
chance: 100,
link: "Eve Orchard 1"
},
{
requires: "$eve.isHere and $clock.isAugust and ($clock.hour gte 18 and $clock.hour lt 20) and $orchard.planters.filter(function (p) {return p.stage == setup.Planter.Stage.Mature && (p.crop.id == 'cherry');}).length gte 1",
chance: 100,
link: "Eve Cherry Tree 1"
},
{
requires: "$gaia.hasFlag('met') and ($clock.hour gte 8 and $clock.hour lt 20) and $gaia.fear lte 300 and $clock.isAugust and $orchard.planters.filter(function (p) {return p.stage == setup.Planter.Stage.Mature && (p.crop.id == 'redApple');}).length gte 1",
chance: 20,
link: "Gaia Red Apple Tree 1"
}
]>>
<</initialisation>>\
<<description>>
The orchard blends with the back yard. Lawn giving way to a place where you can grow fruit bearing trees without negatively affecting your view of the back yard from the mansion.
You have
\<<set _separator to "">>
\<<for _id, _qty range $greenhouse.fertilizers>>
\_separator
\<<if _qty > 0>>
\ @@.a6;<<= _qty>>@@
\<<else>>
\ @@.a1;<<= _qty>>@@
\<</if>>
\ <<= setup.Fertilizer[_id].name>>
\<<if not _separator>><<set _separator to ", ">><</if>>
\<</for>> fertilizers left.
You have
\<<set _separator to "">>
\<<for _id, _qty range $orchard.seeds>>
\_separator
\<<if _qty > 0>>
\ @@.a6;<<= _qty>>@@
\<<else>>
\ @@.a1;<<= _qty>>@@
\<</if>>
\ <<= setup.Seed[_id].name>>
\<<if not _separator>><<set _separator to ", ">><</if>>
\<</for>> seeds left.
<<for _i, _planter range $orchard.planters>>\
<<capture _i>>\
<<link `"Planter #" + (1 + _i) + (_planter.crop ? ": " + _planter.crop.name.toUpperFirst() : "")` "orchardPlanters">>
<<set $pi = _i>>
<</link>>
<</capture>>\
<</for>>\
<</description>>Looking at the apple tree, it is covered in tens of thousands of little pink lowers flowers. You take a moment to admire them, knowing that in the coming days they will fade to white.Your eyes drift over the apple tree you stand in the shadow of. Taking in the countless little white flowers covering the tree.Thousands upon thousands of tiny little green apples adorn the apple tree Each has a little tuft at the bottom where the flowers once were.
<<talk "thought">>Their colors will change as they mature.<</talk>>\Seeing a hint of red on the apple tree, you pause to investigate.
The once green apples are growing nicely, and the first hints of red can be seen on their skins as they mature.Large red fruits hang heavily from the branches of the apple tree. Hundreds, maybe thousands of them, all ripe and ready to be picked.You take in the thousands of little green apples, each with a tiny tuft where the flower once was. Thinking about how bitter they would be right now makes your mouth want to pucker. Though your thoughts quickly turn to the fact that that once full grown they'll still be almost as green, and likely still quite bitter.Just as green as the little buds they started as, the green apples seem to be growing nicely.
Looking up into the green apple tree, you can see countless apples, most in little clusters where they continue to grow.Large green apples adorn the apple tree, only a shade lighter in color than the green leaves that threaten to hide them.
<<talk "thought">>They look ready to pick.<</talk>>\The once green buds in the yellow apple tree you are looking at have started to lighten, showing the first hints of the yellow apples they will mature into.
Already a couple of shades lighter than the green leaves surrounding them, it's obvious at a glance that you'll get a good harvest off of the tree this year.Clumps of yellow apples weigh down the branches of the yellow apple tree. Many within easy reach from the ground.
<<talk "thought">>Going to have to start picking soon. This is a lot of apples.<</talk>>\Little yellow flowers are just starting to open on the tree, promising vibrant flowers that will draw honeybees soon.
<<talk "thought">>Those flowers will change color soon too.<</talk>>\
You think to yourself before starting to drift away from the tree.Clusters of white flowers adorn the branches of the pear tree, hinting at a large crop of pears at the end of summer.Little green pears hang in clusters from the pear tree you are passing.
Pausing, you reach out and brush some leaves out of the way, revealing one of the clusters where they grow.Looking at the pear tree you stand near, you can see dull yellow fruits weighing down branches. The ripe fruits almost beg to be picked.Your eyes pass over the peach tree you are walking near, little pink flowers threatening to hide the green leaves of the tree.
<<talk "thought">>Looks like this tree is going to produce a lot of peaches this year.<</talk>>\Still growing, the peaches growing look like fuzzy little limes.
Reaching out, they feel soft like a little plushy toy though the fruit itself is hard.
<<talk "thought">>They'll start turning to a nice peach color soon.<</talk>>\Large brightly colored peaches hand in groups of two to four from the peach tree. Each one larger than your fist.
Reaching out, you let your hand brush over the soft fuzz adorning one of the fruits, and a gentle squeeze proves the fruit to be ripe for picking.More little white flowers than you can count are clustered along the branches of the yellow plum tree. Your mind reels at the thought of how many plums the tree will produce if every flower becomes a fruit.Little green plums hang from the plum tree in huge numbers. Each of the little plums in the early stages of plumping up.
<<talk "thought">>They'll get a lot bigger before they're ready to harvest.<</talk>>\Bright yellow plums hang by the hundreds from the yellow plum tree. Each of the soft fruits promising a burst of sweetness if you were to bite into it.Bright pink flowers engulf the cherry tree. Thousands upon thousands of them, each one a potential cherry when the time comes to harvest.Little green cherries, every one with a hint of red marring it's green surface, fill the branches of the cherry tree.
Reaching out to a low hanging cluster, you heft the fruits, more than a dozen in your palm and even more spilling from your hand.Looking up into a cherry tree, you see thousands of bright red cherries. Clustered in little groups, you realize that you're going to have more cherries than you know what to do with when you pick them.In spite of your intent to use the area as an orchard, you have yet to plant anything here.Your eyes drift over the empty field, imagining it becoming a flourishing orchard some day.Stepping up to a small tree, you think about how big it will some day become, and the fruit it will some day produce.You look at the smallish tree, bright green leaves reaching for the sky as it aspires to be the tree it will some day become.Walking through the orchard, you find yourself in the shade of a large tree. You look up into the tree, thinking about the way it blossoms into a million little flowers in spring, and the bountiful harvest of fruit that summer brings.
For a moment longer, you watch the leaves rustle in the gentle breeze before moving away.Looking up at a tree, you marvel at how quickly it grew, how quickly it was ready to bear fruit.Your eyes fall on a barren patch of dirt, knowing full well that a seed rests in the ground, slowly growing until it can burst free of the ground and become a tree.Leaves ranging from red to yellow are scattered across the ground. A gentle breeze causes a small number of them to skitter across the ground, but at the same time more leaves come raining down from the trees of the orchard.A gust of wind is accompanied by the rustling of leaves followed by dozens of leaves being swept into the air as they slowly fall toward the ground. Some of the leaves fall faster than others, some spinning or tumbling through the air as they make their descent.Bare branches stretch toward the sky. Leaves stripped bare by fall. You silently wonder about next year's harvest and how much fruit your orchard might produce.Snow crunches softly beneath your shoes as you walk through the orchard. Your eyes drifting over the snow, knowing full well that fall's leaves are buried beneath.<<set
_planter = $orchard.planters[$pi],
_skillLevel = 0
>>\
<<set _yard_people to setup.Util.getNpcs().filter(slave_Data => {if (slave_Data.data.hasOwnProperty("flags") && slave_Data.data.flags.includes("owned") && slave_Data.data.primaryJob === setup.Character.PrimaryJob.YardWork){ return slave_Data } })>>\
<<for _j, _yp range _yard_people>>\
<<if _yp.yardwork > _skillLevel>>\
<<set _skillLevel = _yp.yardwork>>\
<</if>>\
<</for>>\
<<if not _planter.crop>>\
''This tree row is empty and available for planting.''
<<if
$greenhouse.fertilizers.cheap === 0
&& $greenhouse.fertilizers.normal === 0
&& $greenhouse.fertilizers.good === 0
>>\
@@.a1;You have no fertilizer left.@@
<<else>>
\<<if not _planter.fertilized>>
\This tree row is not fertilized.
<<for _id, _qty range $greenhouse.fertilizers>>
\<<if _qty > 0>>
\<<capture _id>>
\<<link `"Apply " + setup.Fertilizer[_id].name + " fertilizer"` "orchardPlanters">>
<<run _planter.fertilize(setup.Fertilizer[_id])>>
<<set $greenhouse.fertilizers[_id]-->>
<</link>>
\<</capture>>
\<<else>>
\@@.a1;No <<= setup.Fertilizer[_id].name>> fertilizers left.@@
\<</if>>
<</for>>\
<<else>>\
@@.a6;This tree row is fertilized.@@
<</if>>\
<</if>>
<<for _id, _qty range $orchard.seeds>>
\<<if _qty > 0>>
\<<capture _id>>
\<<link `"Plant a " + setup.Seed[_id].name + " plant"` "orchardPlanters">>
<<run _planter.plant(setup.Seed[_id], _skillLevel)>>
<<set $orchard.seeds[_id]-->>
<</link>>
\<</capture>>
\<<else>>
\@@.a1;No <<= setup.Seed[_id].name>> seeds left.@@
\<</if>>
<</for>>
<<else>>\
<<if $clock.toMilliseconds() >= _planter.due>>\
@@.a6;''The <<= _planter.crop.name>> is ready for harvest.''@@
<<link "Harvest" "orchardPlanters">>
<<run _planter.harvest()>>
<</link>>
<<else>>
\<<set
_msRemain = _planter.due - $clock.toMilliseconds(),
_days = Math.trunc(_msRemain / setup.DayMS),
_hours = Math.trunc((_msRemain % setup.DayMS) / setup.HourMS)
>>
\This tree row is being used to grow ''<<= _planter.crop.name>>''.
From the plant's appearance, you calculate that there are still ''
\<<if _days > 0>>
\<<= _days>> days
\<<elseif _hours > 0>>
\<<= _hours>> hours
\<<else>>
\some minutes
\<</if>>'' to go before it's ready for harvesting.
<</if>>\
<</if>>\
<<link "Return" "orchard">>
<<unset $pi>>
<</link>>To check orchard crops (example):
<<if $orchard.planters.filter(function (p) {return p.stage == setup.Planter.Stage.NewlyPlanted && p.crop.id == 'cherry';}).length gte 1>> ... <</if>>
The Stage options and crop id's are in the orchard README file, but they are:
*Planter.Stage.Empty
*Planter.Stage.NewlyPlanted
*Planter.Stage.Seedling
*Planter.Stage.Adolescent
*Planter.Stage.Mature
* Orchard Seed Types
-cherry
-yellowPlum
-peach
-pear
-redApple
-yellowApple
-greenApple<<initialisation>>
<<set _here.name to "Pond", _here.region to "Grounds">>
/% Cleanliness %/
<<set _here.cleaning.demand to setup.Priority.None>>
/% Exits %/
<<set _here.exits = [
{
show: "true",
pass: "true",
link: "<<link [[Forest Trail|mansionForest]]>><<addtime { minute : 10 }>><</link>>"
},
{
show: "true",
pass: "true",
link: "<<link [[Boat House|boatHouse]]>><<addtime { minute : 4 }>><</link>>"
}
]>>
/% Events %/
<<set _here.events = [
{
requires: "setup.Util.nobodyHere() and ($clock.hour gte 5 and $clock.hour lte 20)",
chance: 100,
link: "pond 1"
},
{
requires: "setup.Util.nobodyHere() and ($clock.hour gte 21 or $clock.hour lt 5)",
chance: 100,
link: "pond 2"
},
{
requires: "setup.Util.nobodyHere()",
chance: 100,
link: "pond 3"
},
{
requires: "setup.Util.nobodyHere() and ($clock.hour gte 5 and $clock.hour lte 20)",
chance: 100,
link: "pond 4"
},
{
requires: "setup.Util.nobodyHere() and ($clock.hour gte 21 or $clock.hour lt 5)",
chance: 100,
link: "pond 5"
},
{
requires: "setup.Util.nobodyHere() and ($clock.hour gte 7 and $clock.hour lt 7) or ($clock.hour gte 19 and $clock.hour lt 20)",
chance: 100,
link: "pond 6"
},
{
requires: "setup.Util.nobodyHere() and ($clock.hour gte 5 and $clock.hour lte 20)",
chance: 25,
link: "pond 7"
},
{
requires: "setup.Util.nobodyHere() and ($clock.hour gte 5 and $clock.hour lte 20)",
chance: 75,
link: "pond 8"
},
{
requires: "setup.Util.nobodyHere() and ($clock.hour gte 5 and $clock.hour lte 20)",
chance: 25,
link: "pond 9"
},
{
requires: "setup.Util.nobodyHere() and ($clock.hour gte 5 and $clock.hour lte 20)",
chance: 100,
link: "pond 10"
},
{
requires: "setup.Util.nobodyHere() and ($clock.hour gte 21 or $clock.hour lt 5)",
chance: 100,
link: "pond 11"
},
{
requires: "setup.Util.nobodyHere()",
chance: 100,
link: "pond 12"
},
{
requires: "setup.Util.nobodyHere() and $weather.today is 'rainy'",
chance: 100,
link: "Pond Rain 1"
},
{
requires: "setup.Util.nobodyHere() and $weather.today is 'rainy' and ($clock.hour gte 6 and $clock.hour lt 20)",
chance: 100,
link: "Pond Rain 2"
},
{
requires: "setup.Util.nobodyHere() and $weather.today is 'rainy'",
chance: 30,
link: "Grounds Rain 1"
},
{
requires: "setup.Util.nobodyHere() and $weather.today is 'rainy'",
chance: 30,
link: "Grounds Rain 2"
},
{
requires: "setup.Util.nobodyHere() and $weather.today is 'rainy' and ($clock.hour gte 6 and $clock.hour lt 20)",
chance: 30,
link: "Grounds Rain 3"
},
{
requires: "setup.Util.nobodyHere() and $weather.today is 'rainy'",
chance: 30,
link: "Grounds Rain 4"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and $anna.isHere and ($eve.eyeDye is "red" and $eve.hairColor is setup.Character.HairColor.White) and $weather.today is "sunny" and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Vampire Anna Eve Ambient Scene 2"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and $zachVisit and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Mitsuko and Zach Flirt Attempt 1"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and $zachVisit and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Mitsuko and Zach Flirt Attempt 2"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and $zachVisit and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Mitsuko and Zach Flirt Attempt 3"
},
{
requires: '$eve.isHere and ($anna.eyeColor is setup.Character.EyeColor.Green and $anna.hairColor is setup.Character.HairColor.Maroon) and $eve.fear lt 800 and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Look Alike Anna Eve Ambient Scene 1"
},
{
requires: "$mitsuko.isHere and $mitsuko.hasFlag('owned') and $zachVisit and ($clock.hour gte 6 and $clock.hour lt 22)",
chance: 100,
link: "Submitted Mitsuko and Zach Chat 2"
},
{
requires: '$eve.isHere and $EveSex is true and $clock.isWithinMonths(3, 9) and $gaia.hasFlag("met") and $eve.affection gte 775 and $eve.fear lte 150 and ($clock.hour gte 8 and $clock.hour lt 17)',
chance: 50,
link: "Eve Grounds 1"
},
{
requires: '(($clock.isApril and $clock.day gte 15) or ($clock.isMay and $clock.day lte 15)) and $eve.isHere and ($weather.today isnot "rainy" and $weather.today isnot "stormy")',
chance: 100,
link: "Eve and the Tadpoles 1"
},
{
requires: '$clock.isWithinMonths(3,11) and $eve.isHere and ($weather.today isnot "rainy" and $weather.today isnot "stormy") and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 80,
link: "Eve and the Frog 1"
},
{
requires: "$bridgette.isHere and not $clock.isWinter and $weather.today is 'sunny' and $gaia.hasFlag('met') and $bridgette.hasFlag('owned')",
chance: 40,
link: "Submitted Bridgette NWE 5"
},
{
requires: '$clock.isWithinMonths(4, 9) and $gaia.hasFlag("met") and ($clock.hour gte 8 and $clock.hour lt 19)',
chance: 100,
link: "Gaia Interactive Scene 4"
},
{
requires: '$jen.isHere and $jen.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 21)',
chance: 100,
link: "Submitted Jen Pond 1"
},
{
requires: 'setup.Util.nobodyHere() and $claire.hasFlag("contact") and $claire.affection gte 400 and $claire.fear lte 500 and ($clock.hour gte 10 or $clock.hour lt 3)',
chance: 10,
link: "Submitted Claire Message Scene 1"
},
{
requires: "not $player.hasFlag('yamiGaiaScene4') and $yami.isHere and $yamiGaia gte 6 and ($clock.hour gte 6 and $clock.hour lt 20)",
chance: 100,
link: "Submitted Yami and Gaia Scene 4"
},
{
requires: '$yami.isHere and $gaia.hasFlag("met") and $yami.hasFlag("contact") and $yamiGaia gte 9 and $yamiGaia lte 10 ($clock.hour gte 17 and $clock.hour lt 21)',
chance: 70,
link: "Submitted Yami and Gaia Scene 7"
},
{
requires: '$yami.isHere and $gaia.hasFlag("met") and $yami.hasFlag("contact") and $yamiGaia gte 2 and ($clock.hour gte 19 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Yami and Gaia Pond Scene 1"
},
{
requires: '$makiVisit and ($clock.hour gte 11 and $clock.hour lt 13)',
chance: 100,
link: "Maki Bubbles Picnic Ambient 1"
},
{
requires: '$makiVisit and ($clock.hour gte 9 and $clock.hour lt 19)',
chance: 100,
link: "Maki Bubbles Picnic Ambient 2"
},
{
requires: '$makiVisit and ($clock.hour gte 9 and $clock.hour lt 9)',
chance: 100,
link: "Maki Bubbles Picnic Ambient 3"
},
{
requires: "$eve.isHere and not $clock.isWinter and $weather.today is 'sunny' and $eve.hasFlag('fishing')",
chance: 60,
link: "Eve Fishing 1"
},
{
requires: "$eve.isHere and not $clock.isWinter and $weather.today is 'sunny' and $eve.hasFlag('fishing')",
chance: 60,
link: "Eve Fishing 2"
},
{
requires: "setup.Util.anybodyHere() and $eve.isHere and $anna.isHere and not $clock.isWinter and $weather.today is 'sunny' and $eve.hasFlag('fishing')",
chance: 30,
link: "Eve Anna Fishing 1"
},
{
requires: "$eve.isHere and not $clock.isWinter and $weather.today is 'sunny' and $eve.hasFlag('fishing') and $claireVisit and not $claire.hasFlag('boomFishing')",
chance: 60,
link: "Eve Claire Fishing Talk 1"
},
{
requires: "$eve.isHere and not $clock.isWinter and $weather.today is 'sunny' and ($clock.hour gte 7 and $clock.hour lt 11)",
chance: 30,
link: "Submitted The Silence Of Fishing 1"
},
{
requires: "setup.Util.nobodyHere() and not $makiVisit and ($labBubblesSmile gte 1 and $labBubblesSmile lte 10)",
chance: 25,
link: "Maki Text Smile 1"
},
{
requires: "setup.Util.nobodyHere() and not $makiVisit and ($labBubblesSmile gte 1 and $labBubblesSmile lte 10)",
chance: 25,
link: "Maki Text Smile 2"
},
{
requires: 'setup.Util.nobodyHere() and $olivia.hasFlag("stayHome") and $olivia.affection gte 400 and $olivia.fear lte 650 and ($clock.hour gte 16 and $clock.hour lt 20)',
chance: 50,
link: "Olivia Calling Gateway"
},
{
requires: 'setup.Util.nobodyHere()',
chance: 25,
link: "Phone Call Event List"
},
{
requires: '$yami.isHere and not $gaia.isVirgin and not $yami.hasFlag("playerGaiaVirginity") and $yamiGaia gte 6 and ($clock.hour gte 20 and $clock.hour lt 23)',
chance: 100,
link: "Submitted Yami Gaia Virginity Scene 1"
}
]>>
<</initialisation>>\
<<description>>
You aren't sure if the pond rests in a natural opening in the forest, or if it's by design, but either way it's a breathtaking location. Grassy slopes dip gently toward the large pond where where it turns to a sandy beach just a few feet from the water's edge.
There's an old wooden dock, clearly aged, but well cared for, stretching out into the water.
Off to the docks side is an old boathouse, more of a shed really, that is in desperate need of a fresh coat of paint, but is otherwise in fine repair.
Hanging from the side of the boathouse is a small aluminum boat, big enough to seat up to four comfortably before it would start feeling overly crowded.
<<getbackground "grounds/pond" "png">>
<</description>>Looking out over the water's edge, you can track the movement of the wind as it crosses over the otherwise glassy surface of the water. Little ripples marking its path.You can hear the soft whisper of the night time breeze in the trees all around you while you stand near the pond. With your eyes looking out over the water you can see the water ripple in what little light the night sky has to offer.You hear a splash from the pond. Quickly, you turn your head to see what might have made the sound.
All you see is rings in the water, rapidly spreading as they fade.
<<talk "thought">>Maybe it was a fish?<</talk>>\Your eyes drift across the water. You can see a small number of ducks a ways away from you, minding their own business. Occasionally, you see one of them dip down into the water, their bottoms in the air. Or less often one will fully submerge only to pop back up a few seconds later.Hearing the sound of a small branch breaking somewhere in the forest at your back, you whirl toward the sound. However, in the deep shadows of the forest this time of night, you are unable to see anything.
<<talk "thought">>It's pretty late, it may be best if I headed back to the mansion.<</talk>>\The sun sitting on the horizon filters through the trees in little beams of light that glisten brightly on the still waters of the little pond.
Glancing at the sky, you can see hints of oranges and pinks in the clouds as the sun illuminates them from beneath.Almost directly in front of you, you see a flicker of motion. A flash of silver hits the light, reflecting as the fish rises up out of the water before slapping back down. Around where it strikes the water, rippling waves fan out to mark where it jumped before fading until you are unable to see them any more.Under the nearly crystal clear surface of the water, you can see movement. Leaning forward for a better look, you notice a shape in the water, nearly indistinguishable from the plants around it except for the shadow it casts on the bottom of the pond. The fish moves with the flick of its tail, drifting slowly away from you.You aren't sure how long it's been there across the pond from you, but you notice a deer walking slowly down the slope toward the water.
It's just a second after you see it that it seems to notice you. The animal pauses, looking at you for a few seconds before continuing toward the water's edge. Once there, it dips its head to drink.
When the animal is done, it raises its head to look at you for just a little longer before darting back toward the trees as if something spooked it.Cool rain falls, pattering you with little droplets where you stand. Out across the pond, there's a gentle roar as tens of thousands of drops strike the water every second.You can feel the raindrops striking you, each one a cool wet patter that either strikes your clothing to be absorbed or splashing against your skin.
Looking out across the water, you can see thousands of little ripples, each raindrop creating little rings in the water that quickly vanish as other ripples overcome them.Standing near the pond, you take a moment to really appreciate your surroundings. You take a deep breath of the earthy air, full of the scents of nature.
All around you, you can hear the sounds of animals just outside of your sight, and of a gentle breeze moving through the trees of the forest.<<initialisation>>
<<set _here.name to "Pool", _here.region to "Grounds">>
/% Cleanliness %/
<<set _here.cleaning.demand to setup.Priority.Medium>>
/% Exits %/
<<set _here.exits = [
{
show: "true",
pass: "true",
link: "<<link [[Back Yard|backyard]]>><<addtime { minute : 1 }>><</link>>"
}
]>>
/% Events %/
<<set _here.events = [
{
requires: "setup.Util.anybodyHere() and ($clock.hour gte 5 and $clock.hour lt 20)",
chance: 1,
link: "Yardwork 1"
},
{
requires: "setup.Util.nobodyHere()",
chance: 100,
link: "pool 1"
},
{
requires: "setup.Util.nobodyHere() and ($clock.hour gte 21 or $clock.hour lt 5)",
chance: 100,
link: "pool 2"
},
{
requires: "setup.Util.nobodyHere() and ($clock.hour gte 20 or $clock.hour lt 5)",
chance: 100,
link: "pool 3"
},
{
requires: "setup.Util.nobodyHere()",
chance: 100,
link: "pool 4"
},
{
requires: "setup.Util.nobodyHere() and ($clock.hour gte 6 and $clock.hour lt 20)",
chance: 100,
link: "pool 5"
},
{
requires: "setup.Util.nobodyHere() and $weather.today is 'rainy'",
chance: 100,
link: "Pool Rain 1"
},
{
requires: "setup.Util.nobodyHere() and $weather.today is 'rainy'",
chance: 30,
link: "Grounds Rain 1"
},
{
requires: "setup.Util.nobodyHere() and $weather.today is 'rainy'",
chance: 30,
link: "Grounds Rain 2"
},
{
requires: "setup.Util.nobodyHere() and $weather.today is 'rainy'",
chance: 30,
link: "Grounds Rain 3"
},
{
requires: "setup.Util.nobodyHere() and $weather.today is 'rainy'",
chance: 30,
link: "Grounds Rain 4"
},
{
requires: 'not $clock.isWinter and setup.Util.anybodyHere() and $misaki.isHere and $olivia.isHere and $misaki.gender is setup.Character.Gender.Female and not $olivia.hasFlag("misakiLikesGirls") and ($clock.hour gte 18 and $clock.hour lt 21)',
chance: 100,
link: "Olivia Misaki Poolside 1"
},
{
requires: 'not $clock.isWinter and setup.Util.anybodyHere() and $misaki.isHere and $olivia.isHere and $misaki.gender is setup.Character.Gender.Female and ($clock.hour gte 18 and $clock.hour lt 21)',
chance: 100,
link: "Olivia Misaki Poolside 2"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and $anna.isHere and ($eve.eyeDye is "red" and $eve.hairColor is setup.Character.HairColor.White) and $weather.today is "sunny" and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Vampire Anna Eve Ambient Scene 2"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and $zachVisit and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Mitsuko and Zach Flirt Attempt 1"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and $zachVisit and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Mitsuko and Zach Flirt Attempt 2"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and $zachVisit and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Mitsuko and Zach Flirt Attempt 3"
},
{
requires: '$eve.isHere and ($anna.eyeColor is setup.Character.EyeColor.Green and $anna.hairColor is setup.Character.HairColor.Maroon) and $eve.fear lt 800 and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Look Alike Anna Eve Ambient Scene 1"
},
{
requires: "$mitsuko.isHere and $mitsuko.hasFlag('owned') and $zachVisit and ($clock.hour gte 6 and $clock.hour lt 22)",
chance: 100,
link: "Submitted Mitsuko and Zach Chat 2"
},
{
requires: '$anna.isHere and $anna.affection gte 650 and $anna.fear lte 250 and $anna.trust gte 600 and $eve.affection gte 650 and not $clock.isWinter and ($weather.today is "sunny" or $weather.today is "clear") and ($clock.hour gte 23 or $clock.hour lt 1)',
chance: 100,
link: "Submitted Anna Interactive Scene Grounds 1"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and $anna.isHere and $anna.affection gte 550 and $anna.fear lte 600 and $eve.affection gte 350 and $eve.fear lte 600 and $weather.today isnot "rainy" and $weather.today isnot "stormy" and not $clock.isWinter and ($clock.hour gte 15 and $clock.hour lt 17)',
chance: 100,
link: "Submitted Anna and Eve Interactive Scene Grounds 1"
},
{
requires: '$anna.isHere and not $eve.hasFlag("virgin") and not $clock.isWinter and $anna.affection gte 900 and $anna.fear lte 75 and $anna.trust gte 850 and $eve.affection gte 650 and $eve.fear lte 150 and ($clock.hour gte 8 and $clock.hour lt 17)',
chance: 100,
link: "Anna Eve Grounds 2"
},
{
requires: '$eve.isHere and $weather.today isnot "rainy" and $weather.today isnot "stormy" and not $clock.isWinter and ($clock.hour gte 18 and $clock.hour lt 22)',
chance: 80,
link: "Submitted At the Pool With Eve 1"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and $bridgette.isHere and $bridgette.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Submitted Bridgette Ambient 2"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 800 and $mitsuko.fear lte 200 and not $clock.isWinter and ($weather.today is "sunny" or $weather.today is "clear") and ($clock.hour gte 22 or $clock.hour lt 1)',
chance: 100,
link: "Submitted Mitsuko Grounds Scene 3"
},
{
requires: '$makiVisit and $weather.today is "sunny" and not $clock.isWinter and ($clock.hour gte 13 and $clock.hour lt 18)',
chance: 100,
link: "Maki and Bubbles Pool Ambient 1"
},
{
requires: '$makiVisit and not $clock.isWinter and ($weather.today is "sunny" or $weather.today is "clear") and ($clock.hour gte 18 and $clock.hour lt 21)',
chance: 100,
link: "Maki and Bubbles Pool Interactive 1"
},
{
requires: '$makiVisit and not $clock.isWinter and ($weather.today is "sunny" or $weather.today is "clear") and ($clock.hour gte 18 and $clock.hour lt 21)',
chance: 100,
link: "Maki and Bubbles Pool Interactive 2"
},
{
requires: 'setup.Util.anybodyHere() and $misaki.hasFlag("owned") and $misaki.isHere and (($clock.isJuly and $clock.day gte 10) or ($clock.isAugust and $clock.day lte 20)) and ($clock.hour gte 18 and $clock.hour lte 21)',
chance: 100,
link: "Fireflies Misaki 1"
},
{
requires: '$misaki.isHere and $gaia.hasFlag("met") and $misakiGaia is 1 and $misaki.hasFlag("owned") and not $clock.isWinter and ($weather.today is "sunny" or $weather.today is "clear") and ($clock.hour gte 16 and $clock.hour lt 21)',
chance: 100,
link: "Gaia and Misaki 1"
},
{
requires: '$misaki.isHere and $misaki.hasFlag("owned") and not $clock.isWinter and ($weather.today is "sunny" or $weather.today is "clear") and ($clock.hour gte 16 and $clock.hour lt 21)',
chance: 100,
link: "Gaia and Misaki Pool"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and $misaki.isHere and $mully.hasFlag("owned") and $misaki.hasFlag("owned") and ($clock.hour gte 18 and $clock.hour lt 22)',
chance: 100,
link: "Eve Carry Mully Misaki 1"
},
{
requires: 'setup.Util.nobodyHere() and $claire.hasFlag("contact") and $claire.affection gte 400 and $claire.fear lte 500 and ($clock.hour gte 10 or $clock.hour lt 3)',
chance: 10,
link: "Submitted Claire Message Scene 1"
},
{
requires: 'setup.Util.anybodyHere() and $yami.isHere and $jen.isHere and $yami.hasFlag("contact") and $jen.hasFlag("owned") and not $clock.isWinter and ($weather.today is "sunny" or $weather.today is "clear") and ($clock.hour gte 10 and $clock.hour lt 21)',
chance: 100,
link: "Submitted Jen and Yami Swimming Pool Ambient Scene 1"
},
{
requires: 'setup.Util.anybodyHere() and $yami.isHere and $jen.isHere and $yami.hasFlag("contact") and $jen.hasFlag("owned") and not $clock.isWinter and ($weather.today is "sunny" or $weather.today is "clear") and ($clock.hour gte 10 and $clock.hour lt 21)',
chance: 100,
link: "Submitted Jen and Yami Swimming Pool Ambient Scene 2"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and $mitsuko.hasFlag("announced") and $mitsuko.isPregnant and not $clock.isWinter and ($weather.today is "sunny" or $weather.today is "clear") and($clock.hour gte 18 and $clock.hour lt 20)',
chance: 100,
link: "Mitsuko Pregnancy Ambient 11"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and $mitsuko.hasFlag("announced") and $mitsuko.isPregnant and not $clock.isWinter and ($weather.today is "sunny" or $weather.today is "clear") and ($clock.hour gte 18 and $clock.hour lt 20)',
chance: 100,
link: "Mitsuko Pregnancy Ambient 12"
},
{
requires: '$rey.isHere and $rey.hasFlag("owned") and not $clock.isWinter and ($weather.today is "sunny" or $weather.today is "clear") and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Submitted Rey Grounds 2"
},
{
requires: '$rey.isHere and $rey.hasFlag("owned") and not $clock.isWinter and ($weather.today is "sunny" or $weather.today is "clear" or $weather.today is "cloudy") and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Submitted Rey Pool Blurb 1"
},
{
requires: '$yami.isHere and $yami.hasFlag("contact") and not $clock.isWinter and ($weather.today is "sunny" or $weather.today is "clear") and ($clock.hour gte 8 and $clock.hour lt 20)',
chance: 100,
link: "Submitted Yami Sunbathing Scene 1"
},
{
requires: '$yami.isHere and $yami.hasFlag("contact") and $yami.affection gte 850 and not $clock.isWinter and ($weather.today is "sunny" or $weather.today is "clear") and ($clock.hour gte 8 and $clock.hour lt 20)',
chance: 100,
link: "Submitted Yami Swimming Pool Scene 1"
},
{
requires: 'setup.Util.anybodyHere() and $yami.isHere and $misaki.isHere and $misaki.hasFlag("owned") and $yami.hasFlag("contact") and not $clock.isWinter and ($weather.today is "sunny" or $weather.today is "clear") and ($clock.hour gte 8 and $clock.hour lt 19)',
chance: 70,
link: "Submitted Yami and Misaki Pool Scene 2"
},
{
requires: '$kellyVisit and $gaia.hasFlag("met") and $gaia.trust gte 650 and ($clock.hour gte 15 and $clock.hour lt 22)',
chance: 75,
link: "Kelly Gaia 1"
},
{
requires: '$misaki.isHere and $zachVisit and $misaki.hasFlag("owned") and not $clock.isWinter and ($weather.today is "sunny" or $weather.today is "clear") and ($clock.hour gte 16 and $clock.hour lt 21)',
chance: 100,
link: "Submitted Misaki And Older Brother Pool Scene 1"
},
{
requires: '$anna.isHere and not $clock.isWinter and $zachVisit and ($weather.today is "sunny" or $weather.today is "clear") and ($clock.hour gte 16 and $clock.hour lt 21)',
chance: 100,
link: "Submitted Anna Older Brother Pool Ambient Scene 1"
},
{
requires: '$eve.isHere and not $clock.isWinter and $zachVisit and ($weather.today is "sunny" or $weather.today is "clear") and ($clock.hour gte 16 and $clock.hour lt 21)',
chance: 100,
link: "Submitted Eve And Older Brother Pool Ambient Scene 1"
},
{
requires: '$jen.isHere and $zachVisit and $jen.hasFlag("owned") and not $clock.isWinter and ($weather.today is "sunny" or $weather.today is "clear") and ($clock.hour gte 16 and $clock.hour lt 21)',
chance: 10,
link: "Submitted Jen And Older Brother Pool Ambient Scene 1"
},
{
requires: "setup.Util.nobodyHere() and not $makiVisit and ($labBubblesSmile gte 1 and $labBubblesSmile lte 10)",
chance: 25,
link: "Maki Text Smile 1"
},
{
requires: "setup.Util.nobodyHere() and not $makiVisit and ($labBubblesSmile gte 1 and $labBubblesSmile lte 10)",
chance: 25,
link: "Maki Text Smile 2"
},
{
requires: 'setup.Util.nobodyHere() and $olivia.hasFlag("stayHome") and $olivia.affection gte 400 and $olivia.fear lte 650 and ($clock.hour gte 16 and $clock.hour lt 20)',
chance: 50,
link: "Olivia Calling Gateway"
},
{
requires: 'setup.Util.nobodyHere()',
chance: 25,
link: "Phone Call Event List"
}
]>>
<</initialisation>>\
<<description>>
The pool is large for a private pool. The oval pool has steps leading out on the shallow end, and a ladder on each side of the pool on the deep end.
Around the pool is a stone path, perhaps four feet on the side furthest from the house and lined with a short hedge. On the opposite side the path is easily five times as wide, with a pair of round tables with chairs around them flanking four wooden lawn chairs that could easily be used for sun bathing.
<<getbackground "grounds/pool" "png">>
<</description>>The water in the pool moves gently in the breeze. The water reflects the light as it laps softly at the sides of the pool in a soft and soothing sound.You pause at the pool's edge, looking at the crystal clear water as it moves. There is just a hint of chlorine in the air from the pool.
Taking a deep breath, you turn your attention to the rest of your surroundings.With the sun down for the day, the usually crystal clear waters look like a black abyss, the gently moving waters reflecting what little light there is.
Subconsciously, you take a step back from the dark waters.There is a faint scent of chlorine that comes from the pool as you approach the area.
Your eyes drift over the water for a second, and seeing nothing out of place you direct your attention elsewhere.The crystal clear waters look inviting. You stop near the edge of the pool, a small part of you wanting to jump right in.
It proves easy enough to resist the urge. You step back from the edge of the pool and continue on your way.<<initialisation>>
<<set _here.name to "Shed", _here.region to "Grounds">>
/% Cleanliness %/
<<set _here.cleaning.demand to setup.Priority.Low>>
/% Exits %/
<<set _here.exits = [
{
show: "true",
pass: "true",
link: "<<link [[West Yard|westGrounds]]>><<addtime { minute : 3 }>><</link>>"
}
]>>
/% Events %/
<<set _here.events = [
{
requires: "setup.Util.anybodyHere() and ($clock.hour gte 5 and $clock.hour lt 20)",
chance: 1,
link: "Yardwork 1"
},
{
requires: "setup.Util.nobodyHere() and ($clock.hour gte 21 or $clock.hour lt 5)",
chance: 100,
link: "shed 1"
},
{
requires: "setup.Util.nobodyHere()",
chance: 100,
link: "shed 2"
},
{
requires: "setup.Util.nobodyHere()",
chance: 100,
link: "shed 3"
},
{
requires: "setup.Util.nobodyHere()",
chance: 100,
link: "shed 4"
},
{
requires: '$eve.isHere and ($anna.eyeColor is setup.Character.EyeColor.Green and $anna.hairColor is setup.Character.HairColor.Maroon) and $eve.fear lt 800 and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Look Alike Anna Eve Ambient Scene 1"
},
{
requires: "setup.Util.nobodyHere() and $weather.today is 'rainy'",
chance: 100,
link: "Outbuilding Rain 1"
},
{
requires: "setup.Util.nobodyHere() and $weather.today is 'rainy'",
chance: 100,
link: "Outbuilding Rain 2"
},
{
requires: '$rey.isHere and $rey.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Submitted Rey Shed Blurb 1"
},
{
requires: 'setup.Util.nobodyHere() and $claire.hasFlag("contact") and $claire.affection gte 400 and $claire.fear lte 500 and ($clock.hour gte 10 or $clock.hour lt 3)',
chance: 10,
link: "Submitted Claire Message Scene 1"
},
{
requires: "setup.Util.nobodyHere() and not $makiVisit and ($labBubblesSmile gte 1 and $labBubblesSmile lte 10)",
chance: 25,
link: "Maki Text Smile 1"
},
{
requires: "setup.Util.nobodyHere() and not $makiVisit and ($labBubblesSmile gte 1 and $labBubblesSmile lte 10)",
chance: 25,
link: "Maki Text Smile 2"
},
{
requires: 'setup.Util.nobodyHere() and $olivia.hasFlag("stayHome") and $olivia.affection gte 400 and $olivia.fear lte 650 and ($clock.hour gte 16 and $clock.hour lt 20)',
chance: 50,
link: "Olivia Calling Gateway"
},
{
requires: 'setup.Util.nobodyHere()',
chance: 25,
link: "Phone Call Event List"
}
]>>
<</initialisation>>\
<<description>>
The shed is a wooden building about the size of a two car garage.
With the lights on, the interior is well lit, revealing the contents of the shed.
There are two riding lawn mowers parked along one side near the double doors leading out into the grounds for easy access. Along the walls are a host of tools, including a wide range of lawn tools.
<<if $clock.isSummer>>
<<if $weather.today is 'rainy'>>
<<if $clock.hour lt 7>>[img[images/backgrounds/grounds/ShedNightRain.gif]]
<<elseif $clock.hour lt 19>>[img[images/backgrounds/grounds/ShedRain.gif]]
<<else>>[img[images/backgrounds/grounds/ShedNightRain.gif]]
<</if>>
<<elseif $weather.today is 'cloudy'>>
<<if $clock.hour lt 7>>[img[images/backgrounds/grounds/ShedNight.png]]
<<elseif $clock.hour lt 19>>[img[images/backgrounds/grounds/ShedCloudy.png]]
<<else>>[img[images/backgrounds/grounds/ShedNight.png]]
<</if>>
<<else>>
<<if $clock.hour lt 7>>[img[images/backgrounds/grounds/ShedNight.png]]
<<elseif $clock.hour lt 19>>[img[images/backgrounds/grounds/Shed.png]]
<<else>>[img[images/backgrounds/grounds/ShedNight.png]]
<</if>>
<</if>>
<<elseif $clock.isSpring>>
<<if $weather.today is 'rainy'>>
<<if $clock.hour lt 7>>[img[images/backgrounds/grounds/ShedNightRain.gif]]
<<elseif $clock.hour lt 19>>[img[images/backgrounds/grounds/ShedRain.gif]]
<<else>>[img[images/backgrounds/grounds/ShedNightRain.gif]]
<</if>>
<<elseif $weather.today is 'cloudy'>>
<<if $clock.hour lt 7>>[img[images/backgrounds/grounds/ShedNight.png]]
<<elseif $clock.hour lt 19>>[img[images/backgrounds/grounds/ShedCloudy.png]]
<<else>>[img[images/backgrounds/grounds/ShedNight.png]]
<</if>>
<<else>>
<<if $clock.hour lt 7>>[img[images/backgrounds/grounds/ShedNight.png]]
<<elseif $clock.hour lt 19>>[img[images/backgrounds/grounds/ShedSpring.png]]
<<else>>[img[images/backgrounds/grounds/ShedNight.png]]
<</if>>
<</if>>
<<elseif $clock.isFall>>
<<if $weather.today is 'rainy'>>
<<if $clock.hour lt 7>>[img[images/backgrounds/grounds/ShedNightRain.gif]]
<<elseif $clock.hour lt 19>>[img[images/backgrounds/grounds/ShedRain.gif]]
<<else>>[img[images/backgrounds/grounds/ShedNightRain.gif]]
<</if>>
<<elseif $weather.today is 'cloudy'>>
<<if $clock.hour lt 7>>[img[images/backgrounds/grounds/ShedNightFall.png]]
<<elseif $clock.hour lt 19>>[img[images/backgrounds/grounds/ShedFallCloudy.png]]
<<else>>[img[images/backgrounds/grounds/ShedNightFall.png]]
<</if>>
<<else>>
<<if $clock.hour lt 7>>[img[images/backgrounds/grounds/ShedNightFall.png]]
<<elseif $clock.hour lt 19>>[img[images/backgrounds/grounds/ShedFall.png]]
<<else>>[img[images/backgrounds/grounds/ShedNightFall.png]]
<</if>>
<</if>>
<<elseif $clock.isWinter>>
<<if $weather.today is 'snowy'>>
<<if $clock.hour lt 7>>[img[images/backgrounds/grounds/ShedNightWinter.png]]
<<elseif $clock.hour lt 19>>[img[images/backgrounds/grounds/ShedGifSnow.gif]]
<<else>>[img[images/backgrounds/grounds/ShedNightWinter.png]]
<</if>>
<<elseif $weather.today is 'cloudy'>>
<<if $clock.hour lt 7>>[img[images/backgrounds/grounds/ShedNightWinter.png]]
<<elseif $clock.hour lt 19>>[img[images/backgrounds/grounds/ShedCloudyWinter.png]]
<<else>>[img[images/backgrounds/grounds/ShedCloudyWinter.png]]
<</if>>
<<else>>
<<if $clock.hour lt 7>>[img[images/backgrounds/grounds/ShedNightWinter.png]]
<<elseif $clock.hour lt 19>>[img[images/backgrounds/grounds/ShedWinter.png]]
<<else>>[img[images/backgrounds/grounds/ShedNightWinter.png]]
<</if>>
<</if>>
<<else>>
<<if $clock.hour lt 7>>[img[images/backgrounds/grounds/ShedNight.png]]
<<elseif $clock.hour lt 19>>[img[images/backgrounds/grounds/Shed.png]]
<<else>>[img[images/backgrounds/grounds/ShedNight.png]]
<</if>>
<</if>>
<</description>>The night chill fills the shed, making the interior feel cold and unwelcoming.
With a hint of amusement you think,
<<talk "thought">>Almost feels like the set from a horror movie.<</talk>>\Letting your gaze drift over the interior of the shed, you notice just how quiet it is inside.Standing just inside the shed, you let your eyes take in the cluttered space. In one corner of the shed, near the door you just entered through, are several fishing rods and a pair of large tackle boxes.
<<talk "thought">>I wonder if my Great Uncle used to go fishing?<</talk>>\The interior of the shed smells strongly of cut grass. The realization draws your attention to the two riding lawnmowers in the building. Taking a deep breath, you realize that you can detect a hint of gas in the air as well.<<initialisation>>
<<set _here.name to "Stables", _here.region to "Grounds">>
/% Cleanliness %/
<<set _here.cleaning.demand to setup.Priority.High>>
/% Exits %/
<<set _here.exits = [
{
show: "true",
pass: "true",
link: "<<link [[Back Yard|backyard]]>><<addtime { minute : 5 }>><</link>>"
}
]>>
/% Events %/
<<set _here.events = [
{
requires: "setup.Util.anybodyHere() and ($clock.hour gte 5 and $clock.hour lt 20)",
chance: 1,
link: "Yardwork 1"
},
{
requires: "setup.Util.nobodyHere() and ($clock.hour gte 21 or $clock.hour lt 5)",
chance: 100,
link: "stables 1"
},
{
requires: "setup.Util.nobodyHere()",
chance: 100,
link: "stables 2"
},
{
requires: "setup.Util.nobodyHere()",
chance: 100,
link: "stables 3"
},
{
requires: "setup.Util.nobodyHere()",
chance: 100,
link: "stables 4"
},
{
requires: 'setup.Util.anybodyHere() and $rey.isHere and $rey.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 21)',
chance: 100,
link: "Submitted Rey Grounds 5"
},
{
requires: 'setup.Util.anybodyHere() and $rey.isHere and $rey.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Submitted Rey Stables Blurb 1"
},
{
requires: "setup.Util.nobodyHere() and $animals.filter(function(animal){return animal.species is setup.Creature.Species.Horse;}).length gte 1",
chance: 100,
link: "Stables Horses 1"
},
{
requires: "setup.Util.nobodyHere() and $animals.filter(function(animal){return animal.species is setup.Creature.Species.Horse;}).length gte 1",
chance: 100,
link: "Stables Horses 2"
},
{
requires: "setup.Util.anybodyHere() and $eve.isHere and $animals.filter(function(animal){return animal.species is setup.Creature.Species.Horse;}).length gte 1",
chance: 100,
link: "Stables Horses 3"
},
{
requires: "setup.Util.anybodyHere() and $eve.isHere and $animals.filter(function(animal){return animal.species is setup.Creature.Species.Horse;}).length gte 1",
chance: 100,
link: "Stables Horses 4"
},
{
requires: "setup.Util.nobodyHere() and $animals.filter(function(animal){return animal.species is setup.Creature.Species.Horse and animal.pregnancyWeek gte 35;}).length gte 1",
chance: 100,
link: "Stables Horses 5"
},
{
requires: "setup.Util.nobodyHere() and $animals.filter(function(animal){return animal.species is setup.Creature.Species.Horse and animal.ageReal lt 1;}).length gte 1",
chance: 100,
link: "Stables Horses 6"
},
{
requires: "setup.Util.nobodyHere() and $animals.filter(function(animal){return animal.species is setup.Creature.Species.Horse and animal.ageReal lt 1;}).length gte 1",
chance: 100,
link: "Stables Horses 7"
},
{
requires: "setup.Util.anybodyHere() and $anna.isHere and $animals.filter(function(animal){return animal.species is setup.Creature.Species.Horse;}).length gte 1",
chance: 100,
link: "Anna Horses 1"
},
{
requires: "setup.Util.anybodyHere() and $anna.isHere and $animals.filter(function(animal){return animal.species is setup.Creature.Species.Horse;}).length gte 1",
chance: 100,
link: "Anna Horses 2"
},
{
requires: "setup.Util.anybodyHere() and $eve.isHere and $animals.filter(function(animal){return animal.species is setup.Creature.Species.Horse;}).length gte 1",
chance: 100,
link: "Eve Horses 1"
},
{
requires: "setup.Util.anybodyHere() and $eve.isHere and $animals.filter(function(animal){return animal.species is setup.Creature.Species.Horse;}).length gte 1",
chance: 100,
link: "Eve Horses 2"
},
{
requires: "setup.Util.anybodyHere() and $anna.isHere and $eve.isHere and $animals.filter(function(animal){return animal.species is setup.Creature.Species.Horse;}).length gte 1",
chance: 100,
link: "Anna Eve Horses 1"
},
{
requires: "$gaia.hasFlag('met') and $gaia.affection gte 750 and $gaia.fear lte 250 and $animals.filter(function(animal){return animal.species is setup.Creature.Species.Horse;}).length gte 1",
chance: 40,
link: "Gaia Horses 1"
},
{
requires: "$gaia.hasFlag('met') and $gaia.affection gte 775 and $gaia.fear lte 200 and $animals.filter(function(animal){return animal.species is setup.Creature.Species.Horse;}).length gte 1",
chance: 40,
link: "Gaia Horses 2"
},
{
requires: "setup.Util.anybodyHere() and $misaki.isHere and $animals.filter(function(animal){return animal.species is setup.Creature.Species.Horse;}).length gte 1",
chance: 100,
link: "Misaki Horses 1"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and $anna.isHere and ($eve.eyeDye is "red" and $eve.hairColor is setup.Character.HairColor.White) and $weather.today is "sunny" and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Vampire Anna Eve Ambient Scene 2"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and $zachVisit and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Mitsuko and Zach Flirt Attempt 1"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and $zachVisit and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Mitsuko and Zach Flirt Attempt 2"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and $zachVisit and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Mitsuko and Zach Flirt Attempt 3"
},
{
requires: '$eve.isHere and ($anna.eyeColor is setup.Character.EyeColor.Green and $anna.hairColor is setup.Character.HairColor.Maroon) and $eve.fear lt 800 and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Look Alike Anna Eve Ambient Scene 1"
},
{
requires: "setup.Util.anybodyHere() and $misaki.isHere and $animals.filter(function(animal){return animal.species is setup.Creature.Species.Horse;}).length gte 1",
chance: 100,
link: "Misaki Horses 2"
},
{
requires: 'setup.Util.nobodyHere() and $claire.hasFlag("contact") and $claire.affection gte 400 and $claire.fear lte 500 and ($clock.hour gte 10 or $clock.hour lt 3)',
chance: 10,
link: "Submitted Claire Message Scene 1"
},
{
requires: "setup.Util.nobodyHere() and not $makiVisit and ($labBubblesSmile gte 1 and $labBubblesSmile lte 10)",
chance: 25,
link: "Maki Text Smile 1"
},
{
requires: "setup.Util.nobodyHere() and not $makiVisit and ($labBubblesSmile gte 1 and $labBubblesSmile lte 10)",
chance: 25,
link: "Maki Text Smile 2"
},
{
requires: 'setup.Util.nobodyHere() and $olivia.hasFlag("stayHome") and $olivia.affection gte 400 and $olivia.fear lte 650 and ($clock.hour gte 16 and $clock.hour lt 20)',
chance: 50,
link: "Olivia Calling Gateway"
},
{
requires: 'setup.Util.nobodyHere()',
chance: 25,
link: "Phone Call Event List"
}
]>>
<</initialisation>>\
<<description>>\
The stables are a modest arrangement. The building is in good repair and the facility is designed to hold up to eight horses at any given time.
On the side closest to the mansion is a corral where horses can be let out either for exercise or training.
<<getbackground "grounds/stables" "png">>
<<set _horses to $animals.filter(function (animal) {
return animal.species is setup.Creature.Species.Horse and animal.ageReal gte 1;
})>>\
@@#charmText;Male horses@@
<<for _male range _horses.filter(function (animal) { return animal.isMale; })>>\
<<capture _male>>\
<div class="talk-box male">\
<span class="talk-portrait">\
[img[images/pets/horses/horse02.png]]\
Name: <<= _male.firstName>>
Breed: <<= _male.breed>> (<<= _male.size>>)
Age: <<= _male.agePretty>>
</span>\
<<if _male.hasFlag("training")>>\
<<= _male.firstName>> is in the training room
<<elseif _male.hasFlag("breeding")>>\
<<= _male.firstName>> is in the breeding room
<</if>>\
</div>\
<</capture>>
<</for>>\
<hr>
@@#charmText;Female horses@@
<<for _female range _horses.filter(function (animal) { return animal.isFemale; })>>\
<<capture _female>>\
<div class="talk-box female">\
<span class='talk-portrait'>\
[img[images/pets/horses/horse03.png]]\
Name: <<= _female.firstName>>
Breed: <<= _female.breed>> (<<= _female.size>>)
Age: <<= _female.agePretty>>
</span>\
<<if _female.hasFlag("training")>>\
<<= _female.firstName>> is in the training room
<<elseif _female.hasFlag("breeding")>>\
<<= _female.firstName>> is in the breeding room
<</if>>\
</div>\
<</capture>>
<</for>>
<<link "See stable training area" "stableTrainingArea">><</link>>
<<link "See stable breeding area" "stableBreedingArea">><</link>>
<<link "See stable foal area" "stableFoalArea">><</link>>
<</description>>At this time of night the stables are dark, little more than a looming shadow in the night.
<<talk "thought">>This place could almost be creepy at night.<</talk>>\A soft breeze makes the building creak softly, though the sound isn't one to alarm you. It's merely the sound of a large wooden building caressed by the wind.
After a moment, you turn your attention elsewhere.Moving toward the stables, you see no signs of activity at the moment.Your eyes drift over the stables, finally coming to rest on the small building right beside it where the hay and oats are stored for the animals
The smell of old manure and hay is clear in the air.A quiet, romantic space for two. You may also use this area to check that status of any expectant mothers.
<<set _breeders to $animals.filter(function (animal) {
return animal.species is setup.Creature.Species.Horse and not animal.hasFlag("training") and animal.ageReal gte 3;
})>>\
<<set _females to _breeders.filter(function (animal) {
/* We do an inverted gender check to allow herms. */
return not animal.isMale and not animal.isPregnant;
})>>\
<<set _males to _breeders.filter(function (animal) {
/* We do an inverted gender check to allow herms. */
return not animal.isFemale;
})>>\
<<set _mother to _females.find(function (animal) {
return animal.hasFlag("breeding");
})>>\
<<set _father to _males.find(function (animal) {
return animal.hasFlag("breeding");
})>>\
<<if _mother>>
Mother: <<= _mother.firstName>>
Breed: <<= _mother.breed>> (<<= _mother.size>>)
Age: <<= _mother.agePretty>>
<<link "Return to Stable" "stableBreedingArea">><<set _mother.deleteFlag("breeding")>><</link>>\
<<else>>
<<set _femaleChoices to _females.reduce(function (map, animal) {
map.set(animal.firstName, animal);
return map;
}, new Map())>>\
<<if _femaleChoices.size gt 0>>\
''Select Mother:'' \
<<listbox "_motherChoice" autoselect>>
<<optionsfrom _femaleChoices>>
<</listbox>>
<<link "Call to Breeding Room" "stableBreedingArea">><<set _motherChoice.addFlag("breeding")>><</link>>\
<<else>>\
You currently have no females available for breeding.\
<</if>>
<</if>>
<<if _father>>
Father: <<= _father.firstName>>
Breed: <<= _father.breed>> (<<= _father.size>>)
Age: <<= _father.agePretty>>
<<link "Return to Stable" "stableBreedingArea">><<set _father.deleteFlag("breeding")>><</link>>\
<<else>>
<<set _maleChoices to _males.reduce(function (map, animal) {
map.set(animal.firstName, animal);
return map;
}, new Map())>>\
<<if _maleChoices.size gt 0>>\
''Select Father:'' \
<<listbox "_fatherChoice" autoselect>>
<<optionsfrom _maleChoices>>
<</listbox>>
<<link "Call to Breeding Room" "stableBreedingArea">><<set _fatherChoice.addFlag("breeding")>><</link>>\
<<else>>\
You currently have no males available for breeding.\
<</if>>
<</if>>
<<if _mother and _father>>\
<<link "Let your horses mate" "stableBreedingArea">>
<<run _mother.sexAttempt(_father)>>
<</link>>\
<</if>>
<<for _animal range _breeders.filter(function (animal) {
return animal.isPregnant;
})>>\
<<= _animal.firstName>> is \
<<if _animal.pregnancyWeek gte 1>>\
<<= _animal.pregnancyWeek>> week<<if _animal.pregnancyWeek gt 1>>s<</if>> pregnant
<<elseif _animal.pregnancyDay gte 1>>\
<<= _animal.pregnancyDay>> day<<if _animal.pregnancyDay gt 1>>s<</if>> pregnant
<<else>>\
recently pregnant
<</if>>
<</for>>
<<link "Return" "stables">><</link>>A simple space like an annex to the stable, some special places especially comfortable with heating lamps, seems ideal for foals.
<<set _foals to $animals.filter(function (animal) {
return animal.species is setup.Creature.Species.Horse and animal.ageReal lt 1;
})>>\
<<if _foals.length > 0>>\
<<for _animal range _foals>>\
Foal: <<= _animal.firstName>>
Breed: <<= _animal.breed>> (<<= _animal.size>>)
Age: <<= _animal.agePretty>>
Gender: <<= _animal.gender>>
<br>
<</for>>\
<<else>>\
You currently have no foals.\
<</if>>
<<link "Return" "stables">><</link>>An annex of the stables, but different from the rest, this is a much wider space with an opening to the gardens and with several pieces of equipment visible on the wall, but enough space to train one horse at a time.
<<set _trainees to $animals.filter(function (animal) {
return animal.species is setup.Creature.Species.Horse and not animal.hasFlag("breeding") and animal.ageReal gte 1;
})>>\
<<set _trainee to _trainees.find(function (animal) {
return animal.hasFlag("training");
})>>\
<<if _trainee>>\
Trainee: <<= _trainee.firstName>>
Breed: <<= _trainee.breed>> (<<= _trainee.size>>)
Age: <<= _trainee.agePretty>>
Gender: <<= _trainee.gender>>
<br>\
''Select Skill:'' \
<<listbox "_trainType" autoselect>>
<<option "Dressage" "dressage">>
<<option "Herding" "herding">>
<<option "Hunting" "hunting">>
<<option "Racing" "racing">>
<<option "Rodeo" "rodeo">>
<<option "Showing" "showing">>
<<option "Tricks" "tricks">>
<<option "Working" "working">>
<</listbox>>
<<link "Return to Stable" "stableTrainingArea">><<set _trainee.deleteFlag("training")>><</link>>
<br>\
<<link "Train @@color:#e22;''(devs: not working yet, to be completed)''@@" "stableTrainingArea">>
/* Do training things, advance time, increase stats, or whatever needs to happen */
<</link>>
<<else>>\
<<set _traineeChoices to _trainees.reduce(function (map, animal) {
map.set(animal.firstName, animal);
return map;
}, new Map())>>\
<<if _traineeChoices.size gt 0>>\
<<listbox "_traineeChoice" autoselect>>
<<optionsfrom _traineeChoices>>
<</listbox>>
<<link "Call to Training Room" "stableTrainingArea">><<set _traineeChoice.addFlag("training")>><</link>>\
<<else>>\
You currently have no horses available for training.\
<</if>>
<</if>>
<<link "Return" "stables">><</link>><<initialisation>>
<<set _here.name to "Mansion Grounds West", _here.region to "Grounds">>
/% Cleanliness %/
<<set _here.cleaning.demand to setup.Priority.Medium>>
/% Exits %/
<<set _here.exits = [
{
show: "true",
pass: "true",
link: "<<link [[Ball Room|ball room]]>><<addtime { minute : 4 }>><</link>>"
},
{
show: "true",
pass: "true",
link: "<<link [[Back Yard|backyard]]>><<addtime { minute : 4 }>><</link>>"
},
{
show: "true",
pass: "true",
link: "<<link [[Front Yard|frontYard]]>><<addtime { minute : 4 }>><</link>>"
},
{
show: "true",
pass: "true",
link: "<<link [[Shed|shed]]>><<addtime { minute : 2 }>><</link>>"
}
]>>
/% Events %/
<<set _here.events = [
{
requires: "setup.Util.anybodyHere() and ($clock.hour gte 5 and $clock.hour lt 20)",
chance: 1,
link: "Yardwork 1"
},
{
requires: "setup.Util.nobodyHere() and ($clock.hour gte 6 and $clock.hour lt 20)",
chance: 100,
link: "westGrounds 1"
},
{
requires: "setup.Util.nobodyHere() and ($clock.hour gte 6 and $clock.hour lt 20)",
chance: 100,
link: "westGrounds 2"
},
{
requires: "setup.Util.nobodyHere() and ($clock.hour gte 21 or $clock.hour lt 5)",
chance: 100,
link: "westGrounds 3"
},
{
requires: "setup.Util.nobodyHere() and ($clock.hour gte 5 and $clock.hour lt 20)",
chance: 100,
link: "mansionYard 1"
},
{
requires: "setup.Util.nobodyHere() and ($clock.hour gte 21 or $clock.hour lt 5)",
chance: 100,
link: "mansionYard 2"
},
{
requires: 'setup.Util.nobodyHere() and $clock.isSpring and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 60,
link: "Birds Nest Building 1"
},
{
requires: 'setup.Util.nobodyHere() and $clock.isSpring and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 60,
link: "Birds Nest Building 2"
},
{
requires: 'setup.Util.nobodyHere() and $clock.isFebruary and $clock.day gte 15 and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "Grass in Snow 1"
},
{
requires: "setup.Util.nobodyHere() and $weather.today is 'rainy'",
chance: 100,
link: "Grounds Rain 1"
},
{
requires: "setup.Util.nobodyHere() and $weather.today is 'rainy'",
chance: 100,
link: "Grounds Rain 2"
},
{
requires: "setup.Util.nobodyHere() and $weather.today is 'rainy'",
chance: 100,
link: "Grounds Rain 3"
},
{
requires: setup.Util.nobodyHere() and "$weather.today is 'rainy'",
chance: 100,
link: "Grounds Rain 4"
},
{
requires: "$mitsuko.isHere and $mitsuko.hasFlag('owned') and $zachVisit and ($clock.hour gte 6 and $clock.hour lt 22)",
chance: 100,
link: "Submitted Mitsuko and Zach Chat 2"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and $anna.isHere and ($eve.eyeDye is "red" and $eve.hairColor is setup.Character.HairColor.White) and $weather.today is "sunny" and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Vampire Anna Eve Ambient Scene 2"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and $zachVisit and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Mitsuko and Zach Flirt Attempt 1"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and $zachVisit and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Mitsuko and Zach Flirt Attempt 2"
},
{
requires: '$mitsuko.isHere and $mitsuko.hasFlag("owned") and $zachVisit and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Mitsuko and Zach Flirt Attempt 3"
},
{
requires: '$eve.isHere and ($anna.eyeColor is setup.Character.EyeColor.Green and $anna.hairColor is setup.Character.HairColor.Maroon) and $eve.fear lt 800 and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Look Alike Anna Eve Ambient Scene 1"
},
{
requires: "setup.Util.nobodyHere() and (($clock.isDecember and $clock.day is 31 and $clock.hour gte 22) or ($clock.isJanuary and $clock.day is 1 and $clock.hour lt 1) or ($clock.isJuly and $clock.day is 4 and $clock.hour gte 22) or ($clock.isJuly and $clock.day is 5 and $clock.hour lt 1))",
chance: 100,
link: "Fireworks 1"
},
{
requires: "setup.Util.anybodyHere() and ($clock.hour gte 6 and $clock.hour lt 18)",
chance: 1,
link: "Generic Grounds Work 1"
},
{
requires: 'setup.Util.anybodyHere() and $anna.isHere and $eve.isHere and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "Anna and Eve Grounds Keeping 1"
},
{
requires: 'not $clock.isWinter and setup.Util.anybodyHere() and $anna.isHere and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "Anna Lawnmowing Ambient 1"
},
{
requires: 'setup.Util.anybodyHere() and $anna.isHere and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "Anna Grounds Keeping 1"
},
{
requires: 'setup.Util.anybodyHere() and $anna.isHere and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "Anna Grounds Keeping 2"
},
{
requires: 'setup.Util.anybodyHere() and $anna.isHere and $clock.isFall and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "Anna Grounds Keeping 3"
},
{
requires: 'setup.Util.anybodyHere() and $anna.isHere and $clock.isWinter and $anna.fear lte 400 and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "Anna Grounds Keeping 4"
},
{
requires: 'not $clock.isWinter and setup.Util.anybodyHere() and $anna.isHere and $gaia.hasFlag("met") and $gaia.affection gte 650 and $gaia.fear lte 700 and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "Gaia Anna Lawnmower Encounter 1"
},
{
requires: "setup.Util.anybodyHere() and $eve.isHere and $weather.today is 'sunny' and ($clock.hour gte 8 and $clock.hour lt 18)",
chance: 100,
link: "Submitted Eve Interactive Yard 1"
},
{
requires: "setup.Util.anybodyHere() and $eve.isHere and $weather.today is 'sunny' and ($clock.hour gte 8 and $clock.hour lt 18)",
chance: 100,
link: "Submitted Eve Grounds 1"
},
{
requires: "setup.Util.anybodyHere() and $eve.isHere and $weather.today is 'sunny' and ($clock.hour gte 8 and $clock.hour lt 18)",
chance: 100,
link: "Submitted Eve Grounds 2"
},
{
requires: 'not $clock.isWinter and setup.Util.anybodyHere() and $eve.isHere and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "Eve Lawnmowing Ambient 1"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "Eve Grounds Keeping 1"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "Eve Grounds Keeping 2"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and $clock.isFall and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "Eve Grounds Keeping 3"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and $clock.isWinter and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "Eve Grounds Keeping 4"
},
{
requires: 'not $clock.isWinter and setup.Util.anybodyHere() and $eve.isHere and $gaia.hasFlag("met") and $gaia.affection gte 650 and $gaia.fear lte 700 and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 40,
link: "Gaia Eve Lawnmower Encounter 1"
},
{
requires: 'not $clock.isWinter and setup.Util.anybodyHere() and $eve.isHere and $gaia.hasFlag("met") and $gaia.affection gte 550 and $gaia.fear lte 600 and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "Gaia Eve Lawnmower Encounter 2"
},
{
requires: '$sidra.hasFlag("owned") and setup.Util.anybodyHere() and $sidra.isHere and $eve.isHere and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "Eve Sidra Grounds Keeping 1"
},
{
requires: '$gaia.hasFlag("met") and $gaia.affection gte 800 and $gaia.fear lte 250 and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 50,
link: "Gaia Interactive Scene 2"
},
{
requires: '$gaia.hasFlag("met") and $gaia.affection gte 800 and $gaia.fear lte 150 and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 50,
link: "Gaia Play 1"
},
{
requires: '$gaia.hasFlag("met") and $gaia.affection gte 800 and $gaia.fear lte 150 and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 50,
link: "Gaia Play 2"
},
{
requires: '$gaia.hasFlag("met") and (($gaia.affection lte 800 and $gaia.affection gte 400) or ($gaia.fear lte 650)) and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 50,
link: "Gaia Play 3"
},
{
requires: '$gaia.hasFlag("met") and ($gaia.affection lte 600 or $gaia.fear gte 450) and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 50,
link: "Gaia Play 4"
},
{
requires: '$gaia.hasFlag("met") and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 50,
link: "Gaia Play 5"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and $yami.isHere and $gaia.hasFlag("yami") and $yamiGaia is 6 and $gaia.hasFlag("met") and $yami.hasFlag("contact") and ($clock.hour gte 8 and $clock.hour lt 19)',
chance: 25,
link: "Submitted Yami Eve Gaia Ambient Scene 1"
},
{
requires: "setup.Util.anybodyHere() and $eve.isHere and $jen.isHere and $jen.hasFlag('owned') and ($clock.hour gte 6 and $clock.hour lt 18)",
chance: 50,
link: "Submitted Eve Jen Grounds 2"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and $yami.isHere and $yami.hasFlag("contact") and ($clock.hour gte 15 and $clock.hour lt 19)',
chance: 75,
link: "Eve Yami Ambient 1"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and $mitsuko.isHere and $mitsuko.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Submitted Eve and Mitsuko Scene 2"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and $mitsuko.isHere and $mitsuko.hasFlag("owned") and $mully.hasFlag("owned") and ($clock.hour gte 18 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Mitsuko and Eve Mully Backyard Ambient 4"
},
{
requires: 'setup.Util.anybodyHere() and $rey.isHere and $rey.hasFlag("owned") and ($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Submitted Rey West Yard Blurb 1"
},
{
requires: 'setup.Util.anybodyHere() and $bridgette.isHere and $bridgette.hasFlag("owned") and ($clock.hour gte 18 and $clock.hour lt 21)',
chance: 100,
link: "Submitted Bridgette NWE 3"
},
{
requires: 'not $clock.isWinter and setup.Util.anybodyHere() and $misaki.isHere and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "Misaki Grounds Keeping 1"
},
{
requires: 'setup.Util.anybodyHere() and $misaki.isHere and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "Misaki Grounds Keeping 2"
},
{
requires: 'setup.Util.anybodyHere() and $misaki.isHere and $clock.isWinter and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "Misaki Grounds Keeping 3"
},
{
requires: '$sidra.hasFlag("owned") and setup.Util.anybodyHere() and $sidra.isHere and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "Sidra Grounds Keeping 1"
},
{
requires: '$sidra.hasFlag("owned") and setup.Util.anybodyHere() and $sidra.isHere and ($clock.hour gte 6 and $clock.hour lte 18)',
chance: 100,
link: "Sidra Grounds Keeping 2"
},
{
requires: '$eve.isHere and $eveWaterBalloons gt 0 and ($clock.isSummer or $clock.isFall) and ($clock.hour gte 18 and $clock.hour lt 21)',
chance: 100,
link: "WaterBalloonFightScenes"
},{
requires: 'setup.Util.nobodyHere() and $claire.hasFlag("contact") and $claire.affection gte 400 and $claire.fear lte 500 and ($clock.hour gte 10 or $clock.hour lt 3)',
chance: 10,
link: "Submitted Claire Message Scene 1"
},
{
requires: '$genericSlaves.some(function (gs) { return gs.hasFlag("owned") && gs.nature === setup.Character.PersonalityAspects.Modest; }) and ($clock.hour gte 18 and $clock.hour lte 22)',
chance: 50,
link: "Generic Slave Yard 1"
},
{
requires: '$genericSlaves.some(function (gs) { return gs.hasFlag("owned"); }) and ($clock.hour gte 18 and $clock.hour lte 22)',
chance: 100,
link: "Generic Slave Yard 2"
},
{
requires: '($genericSlaves.some(function (gs) { return (gs.hasFlag("owned") && (gs.nature === setup.Character.PersonalityAspects.Shy)); })) and ($clock.hour gte 18 and $clock.hour lte 22)',
chance: 100,
link: "Shy Yard 1"
},
{
requires: "setup.Util.nobodyHere() and not $makiVisit and ($labBubblesSmile gte 1 and $labBubblesSmile lte 10)",
chance: 25,
link: "Maki Text Smile 1"
},
{
requires: "setup.Util.nobodyHere() and not $makiVisit and ($labBubblesSmile gte 1 and $labBubblesSmile lte 10)",
chance: 25,
link: "Maki Text Smile 2"
},
{
requires: 'setup.Util.nobodyHere() and $olivia.hasFlag("stayHome") and $olivia.affection gte 400 and $olivia.fear lte 650 and ($clock.hour gte 16 and $clock.hour lt 20)',
chance: 50,
link: "Olivia Calling Gateway"
},
{
requires: 'setup.Util.nobodyHere()',
chance: 25,
link: "Phone Call Event List"
}
]>>
<</initialisation>>\
<<description>>
The treeline runs close to the house on the western side. Nestled near the forest is a simple little shack used to store many of the tools needed to maintain the grounds.
From where you are standing, there is a clear view toward the back side of the estate, and toward the front you can see the side of the garage and a small piece of the driveway that leads back toward the estate's entrance.
<<getbackground "grounds/west_grounds" "png">>
<</description>>The shade provided by the mansion and treeline nearby make this side of the mansion feel unseasonably cool.
Ignoring the chill in the air, you continue toward your destination.Daylight illuminates this side of the mansion sparingly, the mansion itself casting a shadow over much of the area.At this time of night everything along this side of the mansion is cast in deep shadow.
You allow your gaze to sweep slowly over the area, lingering only for a moment on the dark space near the treeline where the shed lies shrouded in darkness.<<initialisation>>
<<set _here.name to "Claire's Apartment", _here.region to "Claires Apartment">>
/% Exits %/
<<set _here.exits = [
{
show: "true",
pass: "true",
link: "<<link [[Bedroom|clairesBedroom]]>><<addtime { minute : 1 }>><</link>>"
},
{
show: "true",
pass: "true",
link: "<<link [[Apartment Lobby|Pendleton Arms]]>><<addtime { minute : 1 }>><</link>>"
}
]>>
/% Events %/
<<set _here.events = [
{
requires: "true",
chance: 100,
link: "Claires Apartment 1"
},
{
requires: "true",
chance: 100,
link: "Claires Apartment 2"
},
{
requires: "$claire.affection gte 450 and $claire.trust gte 350",
chance: 80,
link: "Submitted Claire Apartment Scene 2"
},
{
requires: "not $claire.hasFlag('videoGames')",
chance: 100,
link: "Submitted Claire Apartment Scene 3"
},
{
requires: "true",
chance: 80,
link: "Submitted Claire Apartment Scene 5"
},{
requires: '$claire.hasFlag("girlfriend")',
chance: 100,
link: "Claire Apartment Scene 7"
},
{
requires: 'true',
chance: 100,
link: "Submitted Claire Apartment Scene 8"
},
{
requires: '$claire.hasFlag("girlfriend") and $claire.hasFlag("virgin")',
chance: 100,
link: "Submitted Claire Apartment Scene 9"
},
{
requires: '$claire.hasFlag("girlfriend") and $player.hasFlag("SubmittedClaireApartmentScene9") and not $player.hasFlag("SubmittedClaireApartmentScene11")',
chance: 100,
link: "Submitted Claire Apartment Scene 10"
},
{
requires: '$claire.hasFlag("girlfriend") and $player.hasFlag("SubmittedClaireApartmentScene9") and $player.hasFlag("SubmittedClaireApartmentScene10") and not $player.hasFlag("SubmittedClaireApartmentScene11")',
chance: 100,
link: "Submitted Claire Apartment Scene 11"
}
]>>
<</initialisation>>\
<<description>>To the left is the living room, a worn looking couch with several tears in it sits against the wall further in while a medium sized television rests against the opposite wall, near the door. A stained coffee table sits in front of the couch, many years worth of stains covering much of its surface.
On the far left wall, in between the couch and television, is a large window.
To the right is what appears to be a small dining room connected to a cramped kitchen space.
Straight ahead is a short hallway with a doorway at the other end which looks to lead to Claire's room, on the left side of the hall is another door and to the right is another doorway that lead into the tiny kitchen.<</description>>Claire's living room is a mess of discarded beer cans and empty pizza boxes, all shrouded in the heavy scent of alcohol.As you step further into the living room, the heady smell of alcohol fills your lungs.
<<talk "thought">>How much alcohol do you have to spill to make an entire apartment smell like this?<</talk>>\<<initialisation>>
<<set _here.name to "Claire's Bedroom", _here.region to "Claires Apartment">>
/% Exits %/
<<set _here.exits = [
{
show: "true",
pass: "true",
link: "<<link [[Living Room|clairesApartment]]>><<addtime { minute : 5 }>><</link>>"
}
]>>
/% Events %/
<<set _here.events = [
{
requires: "true",
chance: 100,
link: "Claires Bedroom 1"
},
{
requires: "true",
chance: 100,
link: "Claires Bedroom 2"
},
{
requires: "true",
chance: 100,
link: "Submitted Claire Apartment Scene 1"
},
{
requires: "true",
chance: 100,
link: "Submitted Claire Apartment Scene 4"
},
{
requires: "true",
chance: 80,
link: "Submitted Claire Apartment Scene 6"
}
]>>
<</initialisation>>\
<<description>>A used, weathered looking bed with patched and stained sheets is positioned in the middle, against the wall opposite the doorway leading into the room. Much of the floor is covered in dirty laundry.
Beside the bed is a night stand with an alarm clock and a lamp, a knocked over bottle of pills rests against the wall, pinned there by the lamp.
To the left is a dresser with a broken mirror sat a top it, a few of the shards missing.
On the right side, along the wall are two more dressers with the drawers left open and clothing sticking out of them.<</description>>The scent of alcohol, sweat, and just a hint of vomit permeates Claire's bedroom.
<<talk "thought">>Don't breathe deep.<</talk>>\
You idly think to yourself as you stand near the doorway.As your eyes drift over the interior of Claire's bedroom, you see random pieces of clothing scattered about the room, punctuated with occasional empty beer bottles.
Your eyes stop as they fall upon a pair of lacy black panties.
The corners of your mouth tug upward with mild amusement.<<initialisation>>
<<set _here.name to "Daddy's Diner", _here.region to "Pendleton">>
/% Exits %/
<<set _here.exits = [
{
show: "true",
pass: "true",
link: "<<link [[East Street|eastStreetPendleton]]>><<addtime { minute : 5 }>><</link>>"
}
]>>
/% Events %/
<<set _here.events = [
{
requires: "true",
chance: 100,
link: "Daddy's Diner 1"
},
{
requires: "true",
chance: 100,
link: "Daddy's Diner 2"
},
{
requires: "true",
chance: 100,
link: "Daddy's Diner 3"
},
{
requires: "($clock.hour gte 6 and $clock.hour lt 8) or ($clock.hour gte 11 and $clock.hour lt 13) or ($clock.hour gte 18 and $clock.hour lt 20)",
chance: 100,
link: "Daddy's Diner 4"
},
{
requires: "$clock lt 6 or ($clock.hour gte 8 and $clock.hour lt 11) or ($clock.hour gte 13 and $clock.hour lt 18) or ($clock.hour gte 20)",
chance: 100,
link: "Daddy's Diner 5"
},
{
requires: "true",
chance: 100,
link: "Daddy's Diner 6"
},
{
requires: "true",
chance: 100,
link: "Daddy's Diner 7"
},
{
requires: '$elodie.hasFlag("met") and $elodieProgression gte 1 and (($clock.dayOfWeek lte 6 and $clock.dayOfWeek gte 2 and ($clock.hour gte 18 and $clock.hour lt 24)) or ($clock.dayOfWeek gte 7 or $clock.dayOfWeek lte 1 and ($clock.hour gte 10 and $clock.hour lt 21)))',
chance: 100,
link: "Elodie Daddy's Diner Ambient 1"
},
{
requires: '$elodie.hasFlag("met") and $elodieProgression gte 1 and (($clock.dayOfWeek lte 6 and $clock.dayOfWeek gte 2 and ($clock.hour gte 18 and $clock.hour lt 24)) or ($clock.dayOfWeek gte 7 or $clock.dayOfWeek lte 1 and ($clock.hour gte 10 and $clock.hour lt 21)))',
chance: 100,
link: "Elodie Daddy's Diner Ambient 2"
},
{
requires: '$elodie.hasFlag("met") and $elodieProgression gte 1 and (($clock.dayOfWeek lte 6 and $clock.dayOfWeek gte 2 and ($clock.hour gte 18 and $clock.hour lt 24)) or ($clock.dayOfWeek gte 7 or $clock.dayOfWeek lte 1 and ($clock.hour gte 10 and $clock.hour lt 21)))',
chance: 100,
link: "Elodie Daddy's Diner Ambient 3"
},
{
requires: '$elodie.hasFlag("met") and $elodieProgression gte 1 and (($clock.dayOfWeek lte 6 and $clock.dayOfWeek gte 2 and ($clock.hour gte 18 and $clock.hour lt 24)) or ($clock.dayOfWeek gte 7 or $clock.dayOfWeek lte 1 and ($clock.hour gte 10 and $clock.hour lt 21)))',
chance: 100,
link: "Elodie Daddy's Diner Ambient 4"
},
{
requires: '$elodie.hasFlag("met") and $elodieProgression gte 1 and (($clock.dayOfWeek lte 6 and $clock.dayOfWeek gte 2 and ($clock.hour gte 18 and $clock.hour lt 24)) or ($clock.dayOfWeek gte 7 or $clock.dayOfWeek lte 1 and ($clock.hour gte 10 and $clock.hour lt 21)))',
chance: 100,
link: "Elodie Daddy's Diner Ambient 5"
},
{
requires: '$elodie.hasFlag("met") and $elodieProgression gte 1 and (($clock.dayOfWeek lte 6 and $clock.dayOfWeek gte 2 and ($clock.hour gte 18 and $clock.hour lt 24)) or ($clock.dayOfWeek gte 7 or $clock.dayOfWeek lte 1 and ($clock.hour gte 10 and $clock.hour lt 21)))',
chance: 100,
link: "Elodie Daddy's Diner Ambient 6"
},
{
requires: '$elodie.hasFlag("met") and $elodieProgression gte 1 and (($clock.dayOfWeek lte 6 and $clock.dayOfWeek gte 2 and ($clock.hour gte 18 and $clock.hour lt 24)) or ($clock.dayOfWeek gte 7 or $clock.dayOfWeek lte 1 and ($clock.hour gte 10 and $clock.hour lt 21)))',
chance: 100,
link: "Elodie Daddy's Diner Ambient 7"
},
{
requires: '$elodie.hasFlag("met") and $elodieProgression gte 1 and (($clock.dayOfWeek lte 6 and $clock.dayOfWeek gte 2 and ($clock.hour gte 18 and $clock.hour lt 24)) or ($clock.dayOfWeek gte 7 or $clock.dayOfWeek lte 1 and ($clock.hour gte 10 and $clock.hour lt 21)))',
chance: 100,
link: "Elodie Daddy's Diner Ambient 8"
},
{
requires: 'not $tyler.hasFlag("met") and $player.inventory.includes("libraryCard") and ($clock.dayOfWeek lte 6 and $clock.dayOfWeek gte 2 and ($clock.hour gte 12 and $clock.hour lt 13))',
chance: 100,
link: "Submitted Tyler Intro 1"
}
]>>
<</initialisation>>\
<<description>>Daddy's Diner is set up as a 60's themed diner known for its good food and exceptional service. The place is decorated in bright reds and chrome with a black and white checkered floor that is clean in spite of showing signs of many years of heavy traffic.
The interior is filled with delicious smells, from malts to burgers and chicken sandwiches.
Members of the staff look happy. Waitresses smile and laugh as they serve tables and like every Daddy's you've ever been in, you see a middle aged man in a chef uniform behind the counter overseeing it all.
<<if $clock.hour lte 5>>[img[images/backgrounds/pendleton/SparseNight.png]]
<<elseif $clock.hour lt 7>>[img[images/backgrounds/pendleton/CrowdedFog.png]]
<<elseif $clock.hour lt 9>>[img[images/backgrounds/pendleton/ModerateNormal.png]]
<<elseif $clock.hour lt 11>>[img[images/backgrounds/pendleton/SparseNormal.png]]
<<elseif $clock.hour lt 12>>[img[images/backgrounds/pendleton/ModerateNormal.png]]
<<elseif $clock.hour lt 13>>[img[images/backgrounds/pendleton/CrowdedDaylight.png]]
<<elseif $clock.hour lte 18>>[img[images/backgrounds/pendleton/SparseNormal.png]]
<<elseif $clock.hour lt 19 and $clock.hour gte 18>>[img[images/backgrounds/pendleton/CrowdedFog.png]]
<<elseif $clock.hour lt 20 and $clock.hour gte 18>>[img[images/backgrounds/pendleton/ModerateNight.png]]
<<else>>[img[images/backgrounds/pendleton/SparseNight.png]]
<</if>><</description>>A colorful jukebox in the corner of the diner fills the air with the sound of popular music from the 50's and 60's. Meanwhile, waitresses serve their tables while swaying their hips and playfully dancing from place to place.The sway of a waitresses hips momentarily catches your attention. As she moves, she turns so you can see her from the side. She's clearly pregnant, and far along at that.
As you watch, she reaches out and steals a french fry off of a young man's plate, gives the girl sitting across from him a wink, then talks softly with the couple for a few seconds before wandering off toward the kitchen.Out of the corner of your eye, you notice a man sitting at the counter, the fork in his hand bouncing along to the music playing on the jukebox while he enjoys the piece of pie on the plate directly in front of him.With the diner so busy, the waitresses dance from table to table serving guests. The jukebox blares, trying to be heard above the den of noise that fills the air. Meanwhile, the clatter of dishes coming from the directions of the kitchen is a clear indication that someone is hard at work washing dishes.While the diner is always a little slow when not in the middle of its meal time rushes, right now it feels particularly slow with only a single visible waitress moving between the small number of customers enjoying their meals.You can't help but notice the way the cook behind the counter watches as one of the waitresses walks by. His head tilting as he leans forward, his eyes following the waitress appreciatively as he checks her out.From near the counter at the front of the store, you hear one of the waitresses declare happily,
<<mook "Waitress" "female">>Sure thing daddy!<</mook>>\
before taking a tray full of plates and heading off to deliver the food to whoever ordered it.<<initialisation>>
<<set _here.name to "Doggy Style Pets and Supply", _here.region to "Pendleton">>
/% Exits %/
<<set _here.exits = [
{
show: "true",
pass: "true",
link: "<<link [[East Street|eastStreetPendleton]]>><<addtime { minute : 5 }>><</link>>"
}
]>>
/% Events %/
<<set _here.events = [
{
requires: "true",
chance: 100,
link: "PetStore 1"
},
{
requires: "true",
chance: 100,
link: "PetStore 2"
},
{
requires: "true",
chance: 100,
link: "PetStore 3"
},
{
requires: "true",
chance: 100,
link: "PetStore 4"
},
{
requires: "true",
chance: 100,
link: "PetStore 5"
},
{
requires: "true",
chance: 100,
link: "PetStore 6"
},
{
requires: "true",
chance: 100,
link: "PetStore 7"
},
{
requires: "true",
chance: 100,
link: "Lance Cat Headpats 1"
},
{
requires: "true",
chance: 100,
link: "Doggystyle Store Lance the Cat 1"
},
{
requires: "$clock.isOctober",
chance: 100,
link: "Doggystyle Pet Store Halloween 1"
},
{
requires: "not $titch.hasFlag('owned') and $titchStage is 1 and $jen.hasFlag('owned') and $jen.hasFlag('met') and ($clock.hour gte 10 and $clock.hour lt 18)",
chance: 100,
link: "Submitted Jen Town Kitty 2"
},
{
requires: 'not $mully.hasFlag("owned") and $mullyStage is 0 and $mitsuko.hasFlag("owned") and ($mitsuko.affection gte 650 and $mitsuko.fear lte 300)',
chance: 100,
link: "Submitted Mitsuko Pet Store Scene 1"
},
{
requires: 'not $mully.hasFlag("owned") and $mullyStage is 1 and $mitsuko.hasFlag("owned") and ($mitsuko.affection gte 650 and $mitsuko.fear lte 300)',
chance: 100,
link: "Submitted Mitsuko Pet Store Scene 2"
},
{
requires: 'not $mully.hasFlag("owned") and $mullyStage is 2 and $mitsuko.hasFlag("owned") and ($mitsuko.affection gte 650 and $mitsuko.fear lte 300)',
chance: 100,
link: "Submitted Mitsuko Pet Store Scene 3"
},
{
requires: 'not $katy.hasFlag("met") and $katyStoryProgression isnot -1',
chance: 80,
link: "Submitted Katy Work 1"
},
{
requires: '$katyStoryProgression is 1 and $clock.dayOfWeek is 3 and $katy.hasFlag("met") and not $player.hasFlag("knowsKatysAddress")',
chance: 100,
link: "Katy Second Meeting 1"
},
{
requires: '$eveKaty is 1 and $katy.hasFlag("met") and not $player.hasFlag("COOKIES") and $katy.affection gte 60 and $katy.fear lte 50 and $katy.trust gte 55 and ($clock.hour gte 10 and $clock.hour lt 18)',
chance: 80,
link: "Katy Work Cookie 1"
},
{
requires: '$katy.hasFlag("met") and $katy.affection gte 60 and $katy.fear lte 40',
chance: 100,
link: "Katy Doggystyle Ambient 1"
},
{
requires: '$katy.hasFlag("met") and $katy.affection gte 45 and $katy.fear lte 50',
chance: 100,
link: "Katy Doggystyle Ambient 2"
},
{
requires: '$katy.hasFlag("met") and $katy.affection gte 45 and $katy.fear lte 50',
chance: 100,
link: "Katy Doggystyle Ambient 3"
},
{
requires: '$katy.hasFlag("met") and $katy.affection gte 45 and $katy.fear lte 50',
chance: 100,
link: "Katy Doggystyle Ambient 4"
},
{
requires: '$katy.hasFlag("met") and $katy.affection gte 55 and $katy.fear lte 45',
chance: 50,
link: "Katy Doggystyle Ambient 5"
},
{
requires: 'setup.Util.anybodyHere() and $rey.isHere and $rey.hasFlag("owned")',
chance: 100,
link: "Submitted Rey Doggy Style Pets And Supply Scene 1"
},
{
requires: '$yami.hasFlag("contact")',
chance: 35,
link: "Submitted Yami Pet Store Scene 1"
}
]>>
<</initialisation>>\
<<description>>From the outside of the pet store, bold white letters are etched in the glass display windows, "Doggy Style Pets and Supply" with a paper note taped to the inside of the window just beneath it "We do cats too!"
In roomy cages set just inside the window, you can see some of their newer arrivals on display, hoping to draw in potential customers.
Stepping through the door, a soft "Ding!" rings out deeper in the store to announce your presence. You pause to glance at the door and see a small contraption attached to the frame that likely triggers the sound whenever the door is opened.
From much closer by, the sound of a burbling brook can be heard. You turn toward the sound, seeing a small pond with a lazy waterfall leading toward it. There's a little fence around the space to keep people out of it. Flashes of gold and white in the crystal clear water draw your attention to perhaps a dozen large goldfish, some as long as your arm.
You take a deep breath of the warm humid air within the pet store, then allow your eyes to drift over the interior. Down one side of the store are nearly every kind of pet supply imaginable while on the other side are puppies and kittens, birds and rodents, and a small number of more exotic animals. Further back you can see aquariums lining the wall holding a wide range of both fresh and salt water fish.
<<if $katy.hasFlag("met")>>[img[images/backgrounds/pendleton/KatyStore.png]]
<<else>>[img[images/backgrounds/pendleton/doggyStyleStore.png]]
<</if>>\
<<if not $player.hasFlag("DogBreeder")>>
Just inside the door of the shop is a bulletin board crammed full of notices for lost dogs and cats, advertisements for veterinary practices, and a snapping turtle named Boris who's looking for a home. In amongst the clutter, one flyer catches your eye:
[[Check Flyer|Breeder Intro]]
<</if>>
<</description>>As you wander through the store, you see a small pet bed on the counter right beside the cash register.
On that pet bed is a solid black cat, long furred and fluffy. Its eyes drift open and follow you as you walk but it shows no other indication of interest. After a moment, its eyes drift closed with the same lazy speed as they had opened.
What catches your attention however is the large sign hanging directly over the cat. Framed in bright blues and purples, cursive penmanship is scrawled across the sign, "Hi, I'm Lance. I love everyone, except dogs. I'm knot into dogs."
Smirking, you continue walking through the store.<<talk "stranger">>Fuck off!<</talk>>\
A sudden burst comes from nearby. You pivot quickly toward the sound but see no one there, only a large parrot perched on a tree that seems to be there specifically for the bird's use. A small but long chain leads to a nearby cage to keep it from leaving the area.
You're just starting to turn when you hear the same voice.
<<mook "Parrot" "male">>I'm talking to you motherfucker! Polly wants a fucking cracker!<</mook>>\
This time you turn quick enough to realize that it's the parrot talking.
About that time, one of the store employees rushes up,
<<talk "femaleEmployee">>We're sorry about that. Kids come into the store, say things until he repeats it, and they never stop to think about what they've done.<</talk>>\
The lady says apologetically.
<<talk "femaleEmployee">>Unfortunately, it's hard to unteach a parrot something like that, and most people don't want a bird that's going to cuss at them all day.<</talk>>\
She reaches into her pocket and produces a slice of apple that she hands the bird.
<<mook "Parrot" "male">>Thank you! Thank you!<</mook>>\
The bird declares before plucking it from her fingers.
<<talk "femaleEmployee">>It becomes almost impossible to find a bird a good home once they learn a few bad phrases.<</talk>>\
She sighs.
<<talk "femaleEmployee">>Was there anything I could help you with?<</talk>>\
<<talk "player">>No thank you, I'm just browsing.<</talk>>\
You reply.
<<talk "femaleEmployee">>Ok, let me know if you need anything.<</talk>>\
She replies, then turns to the bird, scratching it behind the ear. The bird makes a happy sound and turns its head impossibly nearly 180 degrees.
<<talk "femaleEmployee">>Now, what have we told you about cussing at the customers..<</talk>>\
You hear her saying before you're out of ear shot.Toward the back of the store you can see someone holding a basket in their hand standing near a store employee. They're in the fish section looking at all the bright and colorful options. The man holding the basket already has a couple of clear plastic bags, half full of water with one or more small fish in them.
He points at one of the aquariums and says something you can't hear. The employee opens the lid and uses the small net he is carrying as he starts trying to catch another fish for the man.<<mook "Customer" "female">>It's trying to get inside of my clothes!<</mook>>\
A girl says, half laughing as she speaks.
You look toward the sound, seeing a small group of teenagers and a store employee in the reptiles section. The girl who spoke has a snake around her neck and coiled around her arm.
From what you can see, there's no evidence that the snake is trying to get into her clothes at all, but her nervous giggles won't let facts get in the way of her hysterics.
<<mook "Customer" "female">>Get it off me before it tries to get into my panties, I've already got one boyfriend!<</mook>>\
She says to the employee who's already trying to get it off of her. Several of her friends laughs turn to shrieks as the snake comes free and sways momentarily toward them.
Calm as can be, the employee eases the snake back into its cage as the girls wander off to seek out something fluffy to play with instead.A small area with a fence around it has several puppies bounding about as they play. More than one person is sitting in the area, most of the puppies congregating around them seeking attention and slobbering on potential owners while their more rambunctious companions continue to run and yip around the area.Happy giggling comes from close by. The source turns out to be a group of girls who are all holding big fluffy bunnies under the supervision of a store employee.
Each of the girls are happily petting the rabbits, and the rabbits in turn seem happy enough to have the attention.
You pause for a few seconds to watch the group before continuing on further into the store.You can see a young man holding a tarantula not far off. It's clear from the rigid way he stands and the beads of sweat forming on his brow that holding the massive spider terrifies him. However you can see him glancing at several girls around his own age not far away. Each time he looks at them, he seems to straighten up just a little bit and he forces a small smile.
<<talk "thought">>Ha! He's trying to impress the girls.<</talk>>\Eve looks at Lance in his little bed on the counter, the cat's eyes drifting open just a fraction, then closed again. A second later, the cat opens its mouth, stretching grotesquely as it yawns.
<<mook "Lance the Cat" "male">>Waaaaauuuuuuuggggghhhhhh!<</mook>>\
The cat makes a disproportionately loud noise as it yawns, causing Eve's face to break out in a sheepish grin.
Then drawing breath, Eve looks right at the cat.
<<talk "eve">>WAAAAAAAUGH!<</talk>>\
Her rumbling growl is deeper than you would expect from her small frame, and clearly startles the cat as its eyes widen, then it jumps down from the counter to scurry off into the back of the shop somewhere.
<<talk "eve">>Awe, I was just matching his battle cry, I wasn't trying to scare him off.<</talk>>\
Then she smirks, her expression sheepish all of a sudden.
<<talk "eve">>Guess I did it better.<</talk>>\
In the next second, you see her eyes light up, then Eve rushes off as something else in the store catches her attention.You're just passing the parrot when it shouts in your ear.
<<mook "Parrot" "male">>Mother fucker!<</mook>>\
It shrieks, nearly making you jump.
<<mook "Parrot" "male">>Mother fucking Pirate!<</mook>>\
You lift an eyebrow.
<<talk "femaleEmployee">>Kids came through, were talking about pirates, got our little feathered friend started on pirates.<</talk>>\
One of the store employees says from nearby.
You've just started to turn away from the bird when it speaks again.
<<mook "Parrot" "male">>That's right! Walk the plank bitch.<</mook>>\
<<talk "thought">>Wow.<</talk>>\
You think, not quite sure if you should be more amused or surprised at the bird's timing.<span style="font-size: 150%">@@color:#00A0FB;''Breeders Wanted''@@</span>
Calling all dog breeders! Lance Co. needs YOU.
We at the Lance corporation specialize in coupling dogs with their perfect human. However, due to an overabundance of clients seeking canine companionship we are desperately in need of reputable dog breeders. Apply today and let us match their cold nose, with a warm... //the rest of the flyer is torn//
See the store manager for details.
[[Ask for the Manager|Breeder Job Offer]]
[[I'm not really interested|$location]]Approaching the employee at the register, you mention the flyer and ask to see the manager. The employee disappears for a moment and then returns, speaking to another women who quickly introduces herself as Diane, the manager.
Extending your palm, you both shake hands.
<<mook "Diane" "female">>So you're interested in helping out Lance Co.?<</mook>>\
At your nod of agreement she turns, motioning you to follow. The two of you enter an office at the back of the store and you spend the next several minutes describing your kennel facilities. Diane seems satisfied and reaches for another piece of paper.
<<mook "Diane" "female">> That all seems fine. Let me tell you how this all works, and then you can decide to sign up or not.<</mook>>\
Receiving your full attention she continues.
<<mook "Diane" "female">> It's like this, last year Lance Co. set up a special division called K.N.O.T., that stands for K-Nines Offering Togetherness in case you were wondering. The whole goal is to match suitable people with the perfect dog. When a client puts in a request for a dog with specific traits, KNOT passes this information on to the breeders. If you think you have a dog that matches the criteria set by the client, KNOT will look it over and offer you a price. If you agree, then they'll take care of the rest.<</mook>>\
<<talk "player">> How do I know what kind of dogs KNOT is looking for?<</talk>>\
You ask.
<<mook "Diane" "female">>Well, most people look it up on their website. That's also where you go to offer any dogs you might have available. There's also a monthly newsletter, but it's never on time.<</mook>>\
Diane gives you a smile.
<<mook "Diane" "female">>That's about it. So what do you think? Would you like to sign up?<</mook>>\
[[Sure, sounds like fun|Breeder Accept]]
[[No thanks, not right now|Breeder Decline]]<<mook "Diane" "female">>Excellent!<</mook>>\
Diane says, turning to the computer on her desk.
<<mook "Diane" "female">>Let me just log in and submit your credentials, and then we'll create your account. Then you can access everything from home.<</mook>>\
She pauses and looks over at you.
<<mook "Diane" "female">>You do have a computer at home right?<</mook>>\
<<if $containers['StudyDeskComputer'].includes('cheap_computer')>>\
Grimacing internally you reply with an affirmative, all while thinking...
<<talk "thought">>At least assuming I don't throw that antique out the window.<</talk>>\
<</if>>The two of you finish the registration process fairly quickly. As you get up to leave Diane offers you one last hand shake and smile before you exit the office.
[[End.|$location]]
<<run $player.addFlag("DogBreeder")>>
<<run $player.addFlag("FirstDogBreederLogin")>><<mook "Diane" "female">>That's ok. If you ever change your mind, you know where to find me.<</mook>>\
[[End.|$location]]As you near the pet store's front counter, you see Lance crack open his eyes from where he's nested in the fluffy looking cat bed.
The black cat's slitted eyes take you om for several heartbeats before drifting closed once more.
Even approaching the cat's location he doesn't acknowledge your presence any more than he already has.
[[Give him a headpat.|Lance Cat Headpats 1a]]
[[Leave him alone.|Lance Cat Headpats 1b]]Reaching out, you can see Lance's eyes open slightly once more, the action coming off as a foreboding glare.
But that doesn't stop you. You continue until your hand comes to rest lightly on Lance's head.
Three headpats later his ears lay back and his eyes creep open once more.
Then he's moving, rising slowly and baring his fangs. For a second you wonder if you've upset him but the baring of fangs quickly turns into a full body yawn that starts with his face and doesn't end until his back legs fully extend as he arches his back in a long fluid stretch.
Taking the opportunity, you go to pet him, starting just above his shoulders as he starts to turn. You can feel his body pressing into your palm as your hand travels down his body, then his butt jerks upward as you near his flanks, nearly going up to his kitty tippy toes as his rump extends into the air.
Lance casts one more look toward you, a look that promises death, . . . if only he had the ambition or drive to put action to his urges.
Instead, he pauses just long enough to let you pet him one more time, just barely starts to purr, then hops down from the counter to saunter lazily off toward an open door leading into the back room of the pet store.
Not once does he slow or look back before slipping from view.
[[End.|$location]]<<addtime { minute : 1 }>>Slowing, you resist the urge to give the cat a quick pet.
A second later, you see Lance's eyes open to look at you. The act followed immediately by the bearing of fangs that morphs into a yawn that in turn becomes a full body stretch.
One slow blink later and Lance stands, turns around so that his butt is facing you, then plops back down in his cat bed on the counter.
[[End.|$location]]<<addtime { minute : 1 }>>East Street Pendleton<<initialisation>>
<<set _here.name to "East Street", _here.region to "Pendleton">>
/% Exits %/
<<set _here.exits = [
{
show: "true",
pass: "($clock.hour gte 4 and $clock.hour lt 22)",
link: "<<link [[Daddy's Diner|daddysDiner]]>><<addtime { minute : 5 }>><</link>>"
},
{
show: "true",
pass: "($clock.hour gte 10 and $clock.hour lt 20)",
link: "<<link [[Doggy Style Pets and Supply|DoggyStyleStore]]>><<addtime { minute : 5 }>><</link>>"
},
{
show: "true",
pass: "true",
link: "<<link [[Pendleton Arms]]>><<addtime { minute : 5 }>><</link>>"
},
{
show: "true",
pass: "($clock.hour gte 10 and $clock.hour lt 23)",
link: "<<link [[Pendleton Theater 5|pendletonTheater5]]>><<addtime { minute : 5 }>><</link>>"
},
{
show: "true",
pass: "($clock.hour gte 10 or $clock.hour lt 1)",
link: "<<link [[Sharky's Bowling and Billiards|Sharky]]>><<addtime { minute : 5 }>><</link>>"
},
{
show: "true",
pass: "($clock.hour gte 6 or $clock.hour lt 22)",
link: "<<link [[The Dojo|theDojo]]>><<addtime { minute : 5 }>><</link>>"
},
{
show: "true",
pass: "($clock.hour gte 8 and $clock.hour lt 19)",
link: "<<link [[The Honey Pot|honeyPot]]>><<addtime { minute : 5 }>><</link>>"
},
{
show: "true",
pass: "($clock.hour gte 5 or $clock.hour lt 1)",
link: "<<link [[Udder Delights|udderDelights]]>><<addtime { minute : 5 }>><</link>>"
},
{
show: "true",
pass: "($clock.hour gte 10 and $clock.hour lt 18)",
link: "<<link [[Youkai Emporium|youkaiEmporium]]>><<addtime { minute : 5 }>><</link>>"
},
{
show: "true",
pass: "true",
link: "<<link [[Elmwood Lane|elmwoodLane]]>><<addtime { minute : 5 }>><</link>>"
},
{
show: "true",
pass: "true",
link: "<<link [[North Main|northMainPendleton]]>><<addtime { minute : 5 }>><</link>>"
},
{
show: "true",
pass: "true",
link: "<<link [[Mid Main|midMainPendleton]]>><<addtime { minute : 5 }>><</link>>"
},
{
show: "true",
pass: "true",
link: "<<link [[South Main|southMainPendleton]]>><<addtime { minute : 5 }>><</link>>"
},
{
show: "true",
pass: "true",
link: "<<link [[West Street|westStreetPendleton]]>><<addtime { minute : 10 }>><</link>>"
},
{
show: "true",
pass: "true",
link: "<<link [[Pendleton Outskirts|pendletonOutskirts]]>><<addtime { minute : 5 }>><</link>>"
}
]>>
/% Events %/
<<set _here.events = [
{
requires: "($clock.hour gte 21 or $clock.hour lt 5)",
chance: 100,
link: "main street 1"
},
{
requires: "true",
chance: 100,
link: "main street 2"
},
{
requires: "$clock.hour gte 5 and $clock.hour lt 20",
chance: 100,
link: "main street 3"
},
{
requires: "$clock.hour gte 12 or $clock.hour lt 1",
chance: 100,
link: "east street 1"
},
{
requires: "$clock.hour gte 1 and $clock.hour lt 9",
chance: 100,
link: "east street 2"
},
{
requires: '$elodie.hasFlag("met") and $elizaveta.hasFlag("honeyPot") and $elodieProgression gte 1 and ($clock.hour gte 8 and $clock.hour lt 18) and ($clock.dayOfWeek gte 7 or $clock.dayOfWeek lte 1)',
chance: 100,
link: "Collab Eve Elodie Candystore 1"
},
{
requires: "$clock.isDecember and ($clock.hour gte 5 and $clock.hour lt 23)",
chance: 100,
link: "Christmas Town 1"
},
{
requires: "$clock.isDecember",
chance: 100,
link: "Christmas Town 3"
},
{
requires: "$clock.isDecember and ($clock.day gte 18 and $clock.day lte 25) and ($clock.hour gte 17 and $clock.hour lt 21)",
chance: 100,
link: "Christmas Town 4"
},
{
requires: "$clock.isDecember and ($clock.day gte 1 and $clock.day lte 2) and ($clock.hour gte 9 and $clock.hour lt 18)",
chance: 100,
link: "Christmas Town 5"
},
{
requires: "$clock.isDecember and ($clock.day gte 10 and $clock.day lte 28) and ($clock.hour gte 6 and $clock.hour lt 20)",
chance: 100,
link: "Christmas Town 6"
},
{
requires: '$kids.some(function (k) { return k.fatherId === $player.id && (k.ageReal >= 5 && k.ageReal <= 8); })',
chance: 5,
link: "Child Town 1"
},
{
requires: "$clock.isFebruary and $clock.day lte 14 and ($clock.hour gte 8 and $clock.hour lt 24)",
chance: 100,
link: "Valentines Town Ambient 3"
},
{
requires: "$clock.isFebruary and $clock.day lte 14 and ($clock.hour gte 8 and $clock.hour lt 24)",
chance: 100,
link: "Valentines Town Ambient 4"
},
{
requires: "$clock.isFebruary and $clock.day is 14 and ($clock.hour gte 12 and $clock.hour lt 24)",
chance: 100,
link: "Valentines Town Ambient 5"
},
{
requires: "$clock.isFebruary and $clock.day is 14 and ($clock.hour gte 17 and $clock.hour lt 22)",
chance: 100,
link: "Valentines Town Ambient 6"
},
{
requires: "(($clock.isMay and $clock.day gte 18) or ($clock.isJune and $clock.day lte 12)) and ($clock.dayOfWeek gt 1 and $clock.dayOfWeek lt 5)",
chance: 100,
link: "Heritage Festival 3"
},
{
requires: "($clock.isJune and $clock.day gte 5 and $clock.day lte 12) and ($clock.dayOfWeek lte 1 or $clock.dayOfWeek gte 5) and ($clock.hour gte 6 and $clock.hour lt 23)",
chance: 100,
link: "Heritage Festival 4"
},
{
requires: "($clock.isJune and $clock.day gte 5 and $clock.day lte 12) and ($clock.dayOfWeek lte 1 or $clock.dayOfWeek gte 5) and ($clock.hour gte 6 and $clock.hour lt 23)",
chance: 100,
link: "Heritage Festival 5"
},
{
requires: "$clock.isOctober",
chance: 100,
link: "Halloween Pendleton 1"
},
{
requires: "$clock.isOctober",
chance: 100,
link: "Halloween Pendleton 2"
},
{
requires: "$clock.isOctober",
chance: 100,
link: "Halloween Pendleton 3"
},
{
requires: '$elodie.hasFlag("met") and $elodieProgression gte 1 and (($clock.dayOfWeek lte 6 and $clock.dayOfWeek gte 2 and ($clock.hour gte 18 and $clock.hour lt 24)) or ($clock.dayOfWeek gte 7 or $clock.dayOfWeek lte 1 and ($clock.hour gte 10 and $clock.hour lt 21)))',
chance: 100,
link: "Elodie Street Ambient 1"
},
{
requires: '$elodie.hasFlag("met") and $elodieProgression gte 1 and (($clock.dayOfWeek lte 6 and $clock.dayOfWeek gte 2 and ($clock.hour gte 18 and $clock.hour lt 24)) or ($clock.dayOfWeek gte 7 or $clock.dayOfWeek lte 1 and ($clock.hour gte 10 and $clock.hour lt 21)))',
chance: 100,
link: "Elodie Street Ambient 2"
},
{
requires: '$elodie.hasFlag("met") and $elodieProgression gte 1 and (($clock.dayOfWeek lte 6 and $clock.dayOfWeek gte 2 and ($clock.hour gte 18 and $clock.hour lt 24)) or ($clock.dayOfWeek gte 7 or $clock.dayOfWeek lte 1 and ($clock.hour gte 10 and $clock.hour lt 21)))',
chance: 100,
link: "Elodie Street Ambient 3"
},
{
requires: '$elodie.hasFlag("met") and $elodieProgression gte 1 and (($clock.dayOfWeek lte 6 and $clock.dayOfWeek gte 2 and ($clock.hour gte 18 and $clock.hour lt 24)) or ($clock.dayOfWeek gte 7 or $clock.dayOfWeek lte 1 and ($clock.hour gte 10 and $clock.hour lt 21)))',
chance: 100,
link: "Elodie Street Ambient 4"
},
{
requires: '$elodie.hasFlag("met") and $elodieProgression gte 1 and (($clock.dayOfWeek lte 6 and $clock.dayOfWeek gte 2 and ($clock.hour gte 18 and $clock.hour lt 24)) or ($clock.dayOfWeek gte 7 or $clock.dayOfWeek lte 1 and ($clock.hour gte 10 and $clock.hour lt 21)))',
chance: 100,
link: "Elodie Street Ambient 5"
},
{
requires: '$elodie.hasFlag("met") and $elodieProgression gte 1 and (($clock.dayOfWeek lte 6 and $clock.dayOfWeek gte 2 and ($clock.hour gte 18 and $clock.hour lt 24)) or ($clock.dayOfWeek gte 7 or $clock.dayOfWeek lte 1 and ($clock.hour gte 10 and $clock.hour lt 21)))',
chance: 100,
link: "Elodie Street Ambient 6"
},
{
requires: '$elodie.hasFlag("met") and $elodieProgression gte 1 and (($clock.dayOfWeek lte 6 and $clock.dayOfWeek gte 2 and ($clock.hour gte 18 and $clock.hour lt 24)) or ($clock.dayOfWeek gte 7 or $clock.dayOfWeek lte 1 and ($clock.hour gte 10 and $clock.hour lt 21)))',
chance: 100,
link: "Elodie Street Ambient 7"
},
{
requires: '$elodie.hasFlag("met") and $elodieProgression gte 1 and (($clock.dayOfWeek lte 6 and $clock.dayOfWeek gte 2 and ($clock.hour gte 18 and $clock.hour lt 24)) or ($clock.dayOfWeek gte 7 or $clock.dayOfWeek lte 1 and ($clock.hour gte 10 and $clock.hour lt 21)))',
chance: 100,
link: "Elodie Street Ambient 8"
},
{
requires: '$elodie.hasFlag("met") and $elodieProgression gte 1 and (($clock.dayOfWeek lte 6 and $clock.dayOfWeek gte 2 and ($clock.hour gte 18 and $clock.hour lt 24)) or ($clock.dayOfWeek gte 7 or $clock.dayOfWeek lte 1 and ($clock.hour gte 10 and $clock.hour lt 21)))',
chance: 100,
link: "Elodie Street Ambient 9"
},
{
requires: '$elodie.hasFlag("met") and $elodieProgression gte 1 and (($clock.dayOfWeek lte 6 and $clock.dayOfWeek gte 2 and ($clock.hour gte 18 and $clock.hour lt 24)) or ($clock.dayOfWeek gte 7 or $clock.dayOfWeek lte 1 and ($clock.hour gte 10 and $clock.hour lt 21)))',
chance: 100,
link: "Elodie Street Ambient 10"
},
{
requires: '$elodie.hasFlag("met") and $elodieProgression gte 1 and (($clock.dayOfWeek lte 6 and $clock.dayOfWeek gte 2 and ($clock.hour gte 18 and $clock.hour lt 24)) or ($clock.dayOfWeek gte 7 or $clock.dayOfWeek lte 1 and ($clock.hour gte 10 and $clock.hour lt 21)))',
chance: 100,
link: "Elodie Street Ambient 11"
},
{
requires: '$elodie.hasFlag("met") and $elodieProgression gte 1 and (($clock.dayOfWeek lte 6 and $clock.dayOfWeek gte 2 and ($clock.hour gte 18 and $clock.hour lt 24)) or ($clock.dayOfWeek gte 7 or $clock.dayOfWeek lte 1 and ($clock.hour gte 10 and $clock.hour lt 21)))',
chance: 100,
link: "Elodie Street Ambient 12"
},
{
requires: '$elodie.hasFlag("met") and $elodieProgression gte 1 and (($clock.dayOfWeek lte 6 and $clock.dayOfWeek gte 2 and ($clock.hour gte 18 and $clock.hour lt 24)) or ($clock.dayOfWeek gte 7 or $clock.dayOfWeek lte 1 and ($clock.hour gte 10 and $clock.hour lt 21)))',
chance: 100,
link: "Elodie Street Ambient 13"
},
{
requires: '$elodie.hasFlag("met") and $elodieProgression gte 1 and (($clock.dayOfWeek lte 6 and $clock.dayOfWeek gte 2 and ($clock.hour gte 18 and $clock.hour lt 24)) or ($clock.dayOfWeek gte 7 or $clock.dayOfWeek lte 1 and ($clock.hour gte 10 and $clock.hour lt 21)))',
chance: 100,
link: "Elodie Street Ambient 14"
},
{
requires: '$elodie.hasFlag("met") and $elodieProgression gte 1 and (($clock.dayOfWeek lte 6 and $clock.dayOfWeek gte 2 and ($clock.hour gte 18 and $clock.hour lt 24)) or ($clock.dayOfWeek gte 7 or $clock.dayOfWeek lte 1 and ($clock.hour gte 10 and $clock.hour lt 21)))',
chance: 100,
link: "Elodie Street Ambient 15"
},
{
requires: "$titchStage is 0 and $jen.hasFlag('owned') and $jen.hasFlag('met') and ($clock.hour gte 10 and $clock.hour lt 18)",
chance: 100,
link: "Submitted Jen Town 3"
},
{
requires: '$katy.hasFlag("met") and $katy.affection gte 40 and $katy.fear lte 55 and $clock.isWinter and $clock.hour is 20 and $clock.minute lte 5',
override: true,
link: "Katy Doggystyle Street Closing Winter Ambient 1"
},
{
requires: '$pendletonCrime gte 2 and $vanni.hasFlag("met") and $vanni.hasFlag("GangBoss") and ($clock.hour gte 22 or $clock.hour lt 3)',
chance: 10,
link: "Vanni Street Thug 1"
},
{
requires: '$pendletonCrime gte 2 and $vanni.hasFlag("met") and $vanni.hasFlag("GangBoss") and ($clock.hour gte 22 or $clock.hour lt 3)',
chance: 4,
link: "Vanni Street Thug 2"
},
{
requires: '($clock.hour gte 8 and $clock.hour lt 21)',
chance: 50,
link: "Yami Pendleton Ambient 1"
},
{
requires: "$yami.hasFlag('contact') and ($clock.hour gte 20 or $clock.hour lt 3)",
chance: 10,
link: "Submitted Yami Bodyguard Ambient 1"
},
{
requires: "$yami.hasFlag('contact') and ($clock.hour gte 20 or $clock.hour lt 3)",
chance: 10,
link: "Submitted Yami Bodyguard Ambient 2"
},
{
requires: "$yami.hasFlag('contact') and ($clock.hour gte 20 or $clock.hour lt 3)",
chance: 1,
link: "Submitted Yami Bodyguard Ambient 3"
},
{
requires: "$clock.isOctober and $clock.day gte 28 and $yami.hasFlag('contact') and ($clock.hour gte 20 or $clock.hour lt 3)",
chance: 50,
link: "Submitted Yami Bodyguard Halloween Ambient 1"
},
{
requires: 'setup.Util.anybodyHere() and $eve.isHere and $eve.trust gte 500 and $eve.affection gte 650',
chance: 100,
link: "Submitted Eve East Street Ambient Scene 1"
},
{
requires: 'setup.Util.anybodyHere() and $bridgette.isHere and $bridgette.hasFlag("owned") and $bridgette.trust gte 800 and $bridgette.affection gte 750',
chance: 100,
link: "Submitted Bridgette Street Ambient Scene 1"
},
{
requires: 'setup.Util.anybodyHere() and $sidra.isHere and $sidra.hasFlag("owned") and $sidra.affection gte 750',
chance: 100,
link: "Submitted Sidra Street Scene 1"
},
{
requires: 'setup.Util.anybodyHere() and $anna.isHere and $anna.hasFlag("firstChristmasTown") and $anna.affection gte 800 and $anna.trust gte 850',
chance: 100,
link: "Submitted Anna Street Scene 1"
},
{
requires: "$clock.dayOfWeek is 1 and (($clock.hour is 8 and $clock.minute lte 5) or ($clock.hour is 10 and $clock.minute lte 5))",
override: true,
link: "Church Bell 3"
}
]>>
<</initialisation>>\
<<description>>Looking at East Street, it's clear that this is where people go when they're looking to have fun. The whole street seems to have an energy to it.
Side by side, a movie theater and bowling alley advertising pizza stand proudly, almost as if each building is trying to stand proud in an effort to somehow eclipse its neighbor.
Across the street is a strip mall that includes a martial arts dojo, a pet store, and a gaming store that appears to accommodate everything from video games, to miniatures, to card games, to pen and paper roleplaying games.
<<if $clock.hour lt 1>>[img[images/backgrounds/pendleton/eastNightCrowded.png]]
<<elseif $clock.hour lt 2>>[img[images/backgrounds/pendleton/eastNightModerate.png]]
<<elseif $clock.hour lt 6>>[img[images/backgrounds/pendleton/eastNightSparse.png]]
<<elseif $clock.hour lt 7>>[img[images/backgrounds/pendleton/eastFogSparse.png]]
<<elseif $clock.hour lt 9>>[img[images/backgrounds/pendleton/eastDaySparse.png]]
<<elseif $clock.hour lt 11>>[img[images/backgrounds/pendleton/eastDayModerate.png]]
<<elseif $clock.hour lt 13>>[img[images/backgrounds/pendleton/eastDayCrowded.png]]
<<elseif $clock.hour lt 17>>[img[images/backgrounds/pendleton/eastDayModerate.png]]
<<elseif $clock.hour lt 19>>[img[images/backgrounds/pendleton/eastDayCrowded.png]]
<<elseif $clock.hour lt 20>>[img[images/backgrounds/pendleton/eastFogCrowded.png]]
<<else>>[img[images/backgrounds/pendleton/eastNightCrowded.png]]
<</if>><</description>>Glancing to the one side of the street, you see the parking lot nearly full in front of the theater, and the bowling alley is perhaps two thirds as full.
There are groups of people moving to and from the establishments with the occasional loner moving by themselves. Everyone you can see seems to either have a spring in their step or a grin on their face.Your eyes drift over the street and the establishments flanking the road. There's only a couple of vehicles to be seen, and barely a soul in sight.
<<talk "thought">>Almost like a ghost town.<</talk>>\
You think, looking around and knowing that come afternoon, this part of town will be a hive of activity.<<initialisation>>
<<set _here.name to "The Honey Pot", _here.region to "Pendleton">>
/% Exits %/
<<set _here.exits = [
{
show: "true",
pass: "true",
link: "<<link [[East Street|eastStreetPendleton]]>><<addtime { minute : 5 }>><</link>>"
}
]>>
/% Events %/
<<set _here.events = [
{
requires: "true",
chance: 100,
link: "HoneyPot 1"
},
{
requires: "true",
chance: 100,
link: "HoneyPot 2"
},
{
requires: "true",
chance: 100,
link: "HoneyPot 3"
},
{
requires: '$elizaveta.hasFlag("honeyPot")',
chance: 100,
link: "Elizaveta HoneyPot 1"
},
{
requires: '$elizaveta.hasFlag("honeyPot")',
chance: 100,
link: "Elizaveta HoneyPot 2"
},
{
requires: '$elizaveta.hasFlag("honeyPot")',
chance: 100,
link: "Purchase Candy 1"
},
{
requires: '$elizaveta.hasFlag("jobSearchHoneyPot") and $elizaveta.hasFlag("met")',
chance: 100,
link: "Elizaveta HoneyPot Intro"
}
]>>
<</initialisation>>\
<<description>>The inside of the Honey Pot is painted in the same bright pinks, yellows, blues, and greens as the sign above the door. All across the swirls of color are paintings of well known and popular candies or covered with candy themed posters and signs. All of which is punctuated by shelves of prepackaged candies and dispensers
Taking a deep breath of the sugar laden air, you fill your lungs with the scent of a thousand different candies as one. The heavenly aroma is intoxicating.
For a second you allow your eyes to drift over the interior, noting how each section of the store seems to have a theme. Chocolates, gummies, suckers, caramels, hard candies, taffies, candies from your childhood, and anything else you can imagine. Each and every item either individually wrapped or bundled in packages.
You allow your eyes to drift toward the large glass display case near the cash register. Filled with fresh unpackaged candies with individual price tags labeling each tray to be sold by the piece. Chocolates and caramels, rice crispy treats and chocolate dipped strawberries, even a tray full of apples dipped in chocolates and caramels before being smothered in sprinkles and nuts, and other things that are less easily identified.
On the opposite side of the cash register is a large cooler filled with soda pop. Dr Rads, Golden Glow Soda, Jizz Cola, and other common options, but most of the choices are fruity flavors or malts, somehow completing the store's theme with crisp clean glass bottles lining every shelf.
[[Browse The Stock|Honey Pot Stock]]
<</description>><<for _id range $containers['honeyPotInventory'].getItemIDs()>>
<<capture _id>>\
<div class="talk-box make">\
<span class="talk-portrait">\
<<if setup.Items.get(_id).hasOwnProperty('imagePath')>>[img[setup.Items.get(_id).imagePath]]<</if>>\
Name: <<= setup.Items.get(_id).name>>
Description: <<= setup.Items.get(_id).description>>
Price: <<= setup.Items.get(_id).price>>
<<if $Money gte setup.Items.get(_id).price and setup.Items.get(_id).isAvalible>>\
<<link 'Purchase' 'Honey Pot Stock'>>\
<<set $Money -= setup.Items.get(_id).price>>\
<<if $player.inventory.includes(_id)>>\
<<run setup.Items.get(_id).quantity += 1>>\
<<else>>
<<run $player.inventory.add(_id)>>
<</if>>
<</link>>\
<<else>>\
==Purchase==
<</if>>\
</span>\
</div>\
<</capture>>\
<</for>>\
[[Back|honeyPot]]You breathe in, literally //feeling// the sugar filling your body through your lungs. In spite of yourself, you feel a faint smile form on your lips.
<<talk "thought">>I wonder if this is what heaven smells like?<</talk>>\
The thought comes with the mental image of Eve entering the store, her eyes dilating from nothing more than a single lung full of the sugar heavy air.
It takes a conscious effort to suppress the smile that threatens to break out across your face as you begin to browse the store.As you start to move through the store, you notice a young couple, their arms around each other as they wander from candy to candy, seeming to point at everything at once.
Even as you watch, the man picks up another item, thrusting it into the woman's hands only to have it placed right back where he got it the second he isn't looking before the pair rushes to the next display.There's a scream as two children race through the store, both of them holding a piece of candy in each hand. All the while what appears to be their father pointedly ignores them while wandering through the store, a small assortment of candies in his hand.From behind the counter, you see Elizaveta. She has a lollypop in her mouth, the stem sticking out from between her lips.
A little smile touches her lips as she lays eyes on you, then she raises a hand to wave one finger at a time in greeting before returning her attention to whatever is on the counter in front of her.Catching motion from deeper in the store, you notice Elizaveta filling a display from a basked full of treats.
She doesn't see you at first, bending at the waist to give you a nice profile view of her and her too-tight pants. As she stands back up, she turns, finally catching sight of you.
It's clear almost instantly that she realizes that you were looking at her bottom, a little smile forms on her lips, then she quickly looks away, smoothing her shirt and wiping her hands on her pants before finally looking back at you again.
Self consciously, she makes her way back to the till, trying to look professional.Stepping through the doorway to the Honey Pot, you look around the store until your eyes falls on the woman behind the counter.
You almost don't recognize her, but her intense gaze makes you a double take.
Her eyes search you with the fierce intensity of someone who recognizes you, but isn't quite sure where from. Then in the span of a heartbeat, her eyes widen with with realization. At the exact same instant, you recognize her as well.
<<talk "elizaveta">>YOU!<</talk>>\
She blurts the one word, the force of it making you fear you've somehow done something wrong.
There's a crash from the back room, then a middle aged man rushes out. You can see in his eyes that he's concerned even before he skids to a halt between you and Elizaveta, taking a position as if to protect her.
The melodious laughter that follows catches both you and the man off guard. She places her hand lightly on the man's shoulder.
<<talk "elizaveta">>Macks, stop being silly. This is the man I told you about.<</talk>>\
Her accent, possibly from the Bloc, lends her words an exotic quality.
The man's stance, nor the expression of concern lessen in any way. If anything, his eyes narrow just a little more.
As if picking up on his subtle shift, she pats him lightly on the shoulder and steps past him.
<<talk "elizaveta">>Not //that// one. This man is the one who gave me a ride to town.<</talk>>\
In an instant, everything about the man changes, the tension going out of him to be replaced by an apologetic expression.
<<mook "Macks" "male">>I am //so sorry.//<</mook>>\
The man thrusts his hand into yours with a firm grip at the same time that Elizaveta steps up to you in what isn't quite a hug, but isn't quite not one either.
<<mook "Macks" "male">>I thought you were someone else. Any friend of Elizaveta is to be welcomed, always.<</mook>>\
You notice that the man shares her accent, though it's much more faint.
<<mook "Macks" "male">>Life does not happen by chance. You brought a remarkable woman into my life, without her, I would be lost running this store.<</mook>>\
He glances between you and Elizaveta, his smile faltering slightly.
<<mook "Macks" "male">>I will excuse myself, allow you to catch up.<</mook>>\
You see him slip away quickly, though Elizaveta barely pays him any mind.
<<talk "elizaveta">>Silly excitable man, but good heart.<</talk>>\
She says in Macks' wake, as if that explains everything.
<<talk "elizaveta">>Thank you for the ride to town. He has taken me in, he is good to me and I am helping him with his store. I have two men in my life now who are heroes.<</talk>>\
Leaning forward, she kisses you lightly on the cheek just an instant before Macks comes rushing out of the back room again. This time with a large bag in his hands. The instant he nears you, he thrusts it into your hands.
<<mook "Macks" "male">>It isn't much, but I wanted to give you something nice. It may not have been your intent, but one kindness deserves another, you brought me a kindness in Elizaveta, and candy seems a poor payment, but it is all I have.<</mook>>\
<<talk "player">>Thank you. You don't owe me anything, but I can assure you the candy will be enjoyed.<</talk>>\
<<mook "Macks" "male">>You are always welcome here. And you will forever have a discount when you purchase something from my store.<</mook>>\
Without warning, the man embraces you, your hands full of candy leaving your arms pinned to your sides as he hugs you just a fraction of a second longer than is comfortable.
He excuses himself again, this time leaving you and Elizaveta a few minutes to talk before another customer steps into the store and she has to go to answer questions.
[[End.|$location]]
<<run $elizaveta.deleteFlag("jobSearchHoneyPot")>>
<<run $elizaveta.addFlag("honeyPot")>><<addtime { minute : 7 }>>Walk into the store and she starts looking at you funny, like she knows she's seen you before but isn't immediately placing where from.
Then blurting out "You!" when she realizes who you are. Middle aged man comes out of the back room, concerned for her. He moves like he plans to protect her.
She then explains who you are and that you were the nice man who gave her a ride into town.
Man's demeanor changes to friendly and he thanks you for giving her a ride, that she's been helping set up the shop to open and is an amazing help.
Handshake and man dismisses himself.
You and girl talk for a few minutes before she gives a sort of timid/awkward hug and a thank you for the ride.
You're just heading for the exit when the man reappears, a bag in his hands that he thrusts into your hands with the explanation that one kindness deserves another and to enjoy the candy.
The candy can then be given to Eve as a gift for relationship boost.<<initialisation>>
<<set _here.name to "Pendleton Theater 5", _here.region to "Pendleton">>
/% Exits %/
<<set _here.exits = [
{
show: "true",
pass: "true",
link: "<<link [[East Street|eastStreetPendleton]]>><<addtime { minute : 5 }>><</link>>"
}
]>>
/% Events %/
<<set _here.events = [
{
requires: "$clock.hour lte 20 and $clock.hour gte 10",
chance: 100,
link: "Theater 1"
},
{
requires: "$clock.hour gte 10",
chance: 100,
link: "Theater 2"
},
{
requires: "$clock.hour lte 2 or $clock.hour gte 12",
chance: 100,
link: "Theater 3"
},
{
requires: "true",
chance: 100,
link: "Theater 4"
},
{
requires: "true",
chance: 100,
link: "Theater 5"
},
{
requires: "true",
chance: 100,
link: "Theater 6"
},
{
requires: "true",
chance: 100,
link: "Theater 7"
},
{
requires: "true",
chance: 100,
link: "Theater 8"
},
{
requires: "$clock.hour gte 10 and $clock.hour lte 20",
chance: 50,
link: "Submitted Theater 9"
},
{
requires: "$clock.day is 1 and $clock.hour gte 10 and $clock.hour lte 17 and not $clock.isJanuary",
chance: 100,
link: "Submitted Theater 10"
},
{
requires: "$clock.isOctober and $playerJob is 'theater'",
chance: 100,
link: "Submitted Theater 11"
},
{
requires: "$clock.isOctober and $playerJob isnot 'theater'",
chance: 100,
link: "Submitted Theater 12"
},
{
requires: "($clock.hour is 22 and $clock.minute gte 55)",
override: true,
link: "Submitted Theater Closing"
},
{
requires: "$playerJob is 'none'",
chance: 100,
link: "Theater Player Interview 1"
},
{
requires: '$elodie.hasFlag("met") and $elodieProgression gte 1 and (($clock.dayOfWeek lte 6 and $clock.dayOfWeek gte 2 and ($clock.hour gte 18 and $clock.hour lt 24)) or ($clock.dayOfWeek gte 7 or $clock.dayOfWeek lte 1 and ($clock.hour gte 10 and $clock.hour lt 21)))',
chance: 100,
link: "Elodie Movie Theater Ambient 1"
},
{
requires: '$elodie.hasFlag("met") and $elodieProgression gte 1 and (($clock.dayOfWeek lte 6 and $clock.dayOfWeek gte 2 and ($clock.hour gte 18 and $clock.hour lt 24)) or ($clock.dayOfWeek gte 7 or $clock.dayOfWeek lte 1 and ($clock.hour gte 10 and $clock.hour lt 21)))',
chance: 100,
link: "Elodie Movie Theater Ambient 2"
},
{
requires: '$elodie.hasFlag("met") and $elodieProgression gte 1 and (($clock.dayOfWeek lte 6 and $clock.dayOfWeek gte 2 and ($clock.hour gte 18 and $clock.hour lt 24)) or ($clock.dayOfWeek gte 7 or $clock.dayOfWeek lte 1 and ($clock.hour gte 10 and $clock.hour lt 21)))',
chance: 100,
link: "Elodie Movie Theater Ambient 3"
},
{
requires: '$elodie.hasFlag("met") and $elodieProgression gte 1 and (($clock.dayOfWeek lte 6 and $clock.dayOfWeek gte 2 and ($clock.hour gte 18 and $clock.hour lt 24)) or ($clock.dayOfWeek gte 7 or $clock.dayOfWeek lte 1 and ($clock.hour gte 10 and $clock.hour lt 21)))',
chance: 100,
link: "Elodie Movie Theater Ambient 4"
},
{
requires: '$elodie.hasFlag("met") and $elodieProgression gte 1 and (($clock.dayOfWeek lte 6 and $clock.dayOfWeek gte 2 and ($clock.hour gte 18 and $clock.hour lt 24)) or ($clock.dayOfWeek gte 7 or $clock.dayOfWeek lte 1 and ($clock.hour gte 10 and $clock.hour lt 21)))',
chance: 100,
link: "Elodie Movie Theater Ambient 5"
}
]>>
<</initialisation>>\
<<description>>The lobby of the theater complex is brightly lit and painted in bright friendly colors. Posters of current movies as well as coming attractions adorn the walls.
Popping popcorn draws your attention to the snack counter where you can see freshly popped popcorn spilling into the large glass case where it is served from.
Taking a deep breath, your lungs are smelled with the scents of candy and sweets, nearly overwhelmed by the scent of buttery popcorn.
Behind the counter is a single young man dressed in the theater uniform, prepared to take the order of anyone who wants something.
<<if ($clock.hour lte 21 and $clock.minute lte 30)>>\
<<if $Money gte 20>>[[Island of the Primal.|Island of the Primal 1]]
[[School of Horror.|School of Horror 1]]
[[Animated Movie]]
[[Fantasy Movie]]
[[Horror Movie]]
<<if $Money gte 40 and setup.Util.anybodyHere() and $anna.isHere and $anna.affection gte 900 and $anna.trust gte 900 and $anna.fear lte 100>>[[Watch a Movie With Anna|Submitted Anna Theater Interactive Scene 1]]
<</if>><<else>>You can not afford to see a movie right now.<</if>>
<<else>>\
<<talk "thought">>The last movie showings have already started, it doesn't make sense to buy a ticket now.<</talk>>\
<</if>>\
<<if $clock.hour lte 16 and $clock.hour gte 1>>[img[images/backgrounds/pendleton/T01.jpg]]
<<elseif $clock.hour lt 18>>[img[images/backgrounds/pendleton/T02.jpg]]
<<else>>[img[images/backgrounds/pendleton/T03.jpg]]
<</if>><</description>>A small group of screaming and laughing children rush past you, cutting through the crowd toward. In their wake is a frustrated looking woman who is trying to keep up with the group while trying to carry no less than three bags of popcorn and four drinks.
The woman barely pays you any mind as you step out of her way to make it easier for her to follow. Her nod of thanks being so instinctive that you doubt even she realized she did it.As you move further into the lobby, you hear a small group of young people talking excitedly about the new science fiction movie that they're here to see.
Glancing toward them, they seem to be your stereotypical group of geeks. Two of them seem to be dressed in cosplay for whatever they've come to see, and the others are dressed in shirts with comic book heroes and other pop culture references.
They're so wrapped up in their conversation that not a one of them even notices you passing.A rush of people are moving through the lobby toward the exit. Half empty bags of popcorn or drinks in the hands of several of them. It seems like nearly every one is talking excitedly, with smiles on their face or laughing about something as they discuss some of the highlights of the movie they just watched.Your eyes drift over the interior of the theater, taking in your surroundings. There are people milling about talking, but it'd difficult to tell if most of them are either preparing to watch a movie, or have just gotten out of one.A young couple stands near the concessions stand, purchasing a single large popcorn and jumbo soda. The girl is standing close to him, her arm wrapped around his middle as she presses her side against him.
Seemingly oblivious to his clingy date, the man pulls his wallet out of the pocket opposite the woman and hands the man behind the counter payment for their treats. At the last moment, the girl points at one of the candies in the glass counter separating them from the employee.
When another person steps between you and the couple, you shift your gaze to the list of movies currently playing in the theater.You only catch a few words of that people are saying, but you can tell that a few of them are excited about getting to see the latest comedy movie.A couple of men are laughing loudly between themselves, drawing your attention. Both of them are wearing all black and they both look as if they could use a shave.
When one of them turns slightly, you see his long coat fall open to reveal a black shirt with the villain of a horror movie that is playing currently in this theater.Among the young people who have come to watch movies, you see a single older couple, dressed in their Sunday best. The man wearing a pressed suit that's clearly a few decades out of date and the woman at his side is wearing a flowery dress. Linked arm in arm, the couple move through the lobby, clearly happy in each others' presence.Apart from the line for tickets, there is a long row of fans in front of a well-decorated table.
<<if $playerJob is 'theater'>>Since you were notified beforehand, there is no surprise<<else>>A sidestep to your right reveals the reason for this extra queue<</if>>: the main cast of //School of Horror!// is signing autographs and taking pictures with anyone who is interested. Together with the writer and the director, who are to arrive later on, the present artists will be talking to the fans in a follow-up event at 9 p.m. in Room 5<<if $playerJob isnot 'theater'>>. At least, that is what the posters and flyers around advertise<</if>>.
<<if $playerJob is 'theater'>>
<<talk "thought">>Well, workers are not allowed to take part in this.<</talk>>\
<<else>>
<<talk "thought">>Interesting.<</talk>>\
<</if>>The writer of 'Island of the Primal!' is expected to hold a fan meeting in Room 4 tonight, as he does on the first day of almost every month<<if $playerJob is 'theater'>>. Therefore, making the arrangements for their arrival, guiding the electric and sound technicians who are working today and making sure that no one in the ticket queue is mistakenly there for the free event are just a few of the extra tasks for the day<<else>>. You see technicians going in and out of Room 4 and a lot of customers speaking to the staff about the flyers posted<</if>>.<<set $random to random(1, 4)>>\
\
No movies will be screened in Room 3 today: last month, Pendleton Theater 5 made several advertisements on TV, inviting children to make and bring drawings based on the latest animated //Adventure movie//. Throughout the month, all drawings are being displayed by OHP, ordered by author's name.
Every child accompanied by a parent or legal guardian may attend free of charge. Orphanages can bring their children and, in this case, every one of them will receive a packet of popcorn or five lollipops.
Room 3 is fully occupied and you see <<if _random is 1>>a lot<<_random is 2>>some<<_random is 3>>a few<<else>>no<</if>> kids around right now.<<set $random to random(1, 4)>>\
\
There is <<if _random is 1>>a lot<<_random is 2>>some<<_random is 3>>a few<<else>>no<</if>> kids and parents around<<if _random lte 3>>. In addition, you see a group of children being watched by only one person<</if>>.
<<mook "Girl" "female">>My drawing is going to get thiiiiiiis big, mom!<</mook>>\
<<mook "Boy" "male">>Mine is going to get bigger than yours!<</mook>>\
<<mook "Woman" "female">>No matter which is bigger, I'm so proud of you both!<</mook>>\
As you see the mother giving them a hug, you recall to have seen some tv commercials about a event for children's month in the theater.You see a lot of people coming out of every room. Some of them form two short lines to get into the toilets before leaving.
<<if $playerJob is 'theater'>>
<<talk "thought">>I have no tasks right now and the theater is closing.<</talk>>\
<<else>>
<<talk "employee">>Sir, we're closing already. I hope you're able to come back tomorrow.<</talk>>\
<</if>>
[[Exit.|eastStreetPendleton]]
<<addtime { minute : 5 }>>1st - since these ambient scenes are small, I didn't put my name in the bottoms as not to break immersion.
2nd - "Submitted Daddy's Closing", meant to expel the player from the place on closing hours, I think the best would be if this scene could take a higher priority above all the other ones, but I don't know if that's possible. I also don't know if there's a way to disable the buttons for watching in "initialisation" section, this making it really impossible to watch movies infinitely.<<if $clock.hour lte 15 and $clock.hour gte 11>>[img[images/movies/zombie1.png]]
<<elseif $clock.hour lt 18>>[img[images/movies/zombie12.png]]
<<else>>[img[images/movies/zombie123.png]]
<</if>>No scene yet, just images. Enjoy the pretty pictures!
[[Exit theatre to lobby.|$location]]
<<addtime { minute : 90 }>><<set $Money -= 20>><<if $clock.hour lte 15 and $clock.hour gte 11>>[img[images/movies/demon1.png]]
<<elseif $clock.hour lt 18>>[img[images/movies/demon2.png]]
<<else>>[img[images/movies/demon3.png]]
<</if>>No scene yet, just images. Enjoy the pretty pictures!
[[Exit theatre to lobby.|$location]]
<<addtime { minute : 90 }>><<set $Money -= 20>><<if $clock.hour lte 15 and $clock.hour gte 11>>[img[images/movies/toon1.png]]
<<elseif $clock.hour lt 18>>[img[images/movies/toon12.png]]
<<else>>[img[images/movies/toon123.png]]
<</if>>No scene yet, just images. Enjoy the pretty pictures!
[[Exit theatre to lobby.|$location]]
<<addtime { minute : 90 }>><<set $Money -= 20>><<initialisation>>
<<set _here.name to "Pendleton Arms", _here.region to "Pendleton">>
/% Exits %/
<<set _here.exits = [
{
show: "true",
pass: "true",
link: "<<link [[East Street|eastStreetPendleton]]>><<addtime { minute : 5 }>><</link>>"
}
]>>
/% Events %/
<<set _here.events = [
{
requires: "($clock.hour gte 7 and $clock.hour lt 19)",
chance: 100,
link: "Pendleton Arms 1"
},
{
requires: "($clock.hour gte 21 or $clock.hour lt 5)",
chance: 100,
link: "Pendleton Arms 2"
},
{
requires: "($clock.hour gte 5 or $clock.hour lt 20)",
chance: 100,
link: "Pendleton Arms 3"
},
{
requires: "($clock.hour gte 5 or $clock.hour lt 20)",
chance: 100,
link: "Pendleton Arms 4"
},
{
requires: "true",
chance: 100,
link: "Pendleton Arms 5"
},
{
requires: "($clock.hour gte 21 and $clock.hour lte 24)",
chance: 100,
link: "Pendleton Arms 6"
}
]>>
<</initialisation>>\
<<description>>The Pendleton Arms is a tall building, five stories of apartments and easily the largest apartment complex in Pendleton.
The sides of the building are covered in aluminum siding designed to look like wood. The color faded but otherwise looking good. Large windows look out over the small expanse of lawn between the building and the parking lot that seems far too small for the number of vehicles parked there.
Everywhere you look, you see signs of the place being lived in, but not really worn down. Instead the building looks nice without quite looking new.
A large sign hangs over the door to the main office, looking bright and friendly it reads, "The Pendleton Arms, We'll Snuggle you Tight."<</description>>In front of the building, you can see a woman, a cigarette in one hand and her cellphone in the other as she watches over several small children playing in the narrow expanse of grass beside the building.
Any time one of the children gets too close to the street, the lady will yell at the kids sending them running back toward the apartments. Each time the woman nods then returns to whatever conversation she is having on her phone.The outside of the building is well lit both by the streetlights and by the exterior lighting of the building. From where you are standing, you can see a couple of lights on in various rooms, as well as several more filled with a dim light that you suspect comes from televisions being left on.While the Pendleton Arms doesn't seem too active at the moment, you do see a gentleman walking his dog down the sidewalk beside it.A woman wearing clothes that look like they conform to every curve of their body jogs along the sidewalk in front of the Pendleton Arms. She holds a audio player in her hands, a cord sticking out of the unit stretching to the earphones she is wearing.
When she reaches the end of the block, she looks at the crosswalk, jogging in place long enough for a car to pass before crossing.A car drives by the building, the soft rumble of the engine being the only sound as it passes.
The person driving the car, engrossed in their own concerns, doesn't even look up at the building as they pass.Movement through one of the windows catches your attention. When you look up, you see a woman, topless, though she could easily be naked given that you can't see the lower half of her through the window. She doesn't seem to notice you where you're standing and you have to wonder if she's flashing the street on purpose or if she just thinks no one can see her.
Either way, you get a good view of her breasts before she steps far enough back from the window that you can no longer see her.<<initialisation>>
<<set _here.name to "Sharky's Bowling and Billiards", _here.region to "Pendleton">>
/% Exits %/
<<set _here.exits = [
{
show: "true",
pass: "true",
link: "<<link [[East Street|eastStreetPendleton]]>><<addtime { minute : 5 }>><</link>>"
}
]>>
/% Events %/
<<set _here.events = [
{
requires: "($clock.hour gte 11 and $clock.hour lt 17)",
chance: 100,
link: "Sharky 1"
},
{
requires: "($clock.hour gte 17 or $clock.hour lt 1)",
chance: 100,
link: "Sharky 2"
},
{
requires: "($clock.hour gte 17 or $clock.hour lt 1)",
chance: 100,
link: "Sharky 3"
},
{
requires: "($clock.hour gte 17 or $clock.hour lt 1)",
chance: 100,
link: "Sharky 4"
},
{
requires: "true",
chance: 100,
link: "Sharky 5"
},
{
requires: "($clock.hour gte 17 and $clock.hour lte 22)",
chance: 100,
link: "Sharky 6"
},
{
requires: "true",
chance: 100,
link: "Sharky 7"
},
{
requires: "$playerJob is 'none' and ($clock.hour gte 17 and $clock.hour lte 19)",
chance: 100,
link: "Sharky's Delivery Interview 1"
},
{
requires: "setup.Util.anybodyHere() and $eve.isHere",
chance: 100,
link: "Submitted Eve Sharky's Billiards and Bowling interactive scene 1"
},
{
requires: "$sidra.hasFlag('owned') and setup.Util.anybodyHere() and $sidra.isHere",
chance: 100,
link: "Submitted Sidra Sharky's Billiards and Bowling Ambient Scene 1"
},
{
requires: "$misaki.hasFlag('owned') and setup.Util.anybodyHere() and $misaki.isHere",
chance: 100,
link: "Submitted Misaki Sharky's Billiards and Bowling Ambient 1"
},
{
requires: "$misaki.hasFlag('owned') and setup.Util.anybodyHere() and $misaki.isHere",
chance: 100,
link: "Submitted Misaki Sharky's Billiards and Bowling Ambient 2"
}
]>>
<</initialisation>>\
<<description>>From the front of Sharky's, the smell of alcohol is faint but present, and you can hear the occasional sound of a bowling ball striking pins from deeper inside the establishment.
It only takes a few steps inside before your eyes begin to adjust to the dim interior. There's a counter with a till centralized so that whoever is tending it can keep an eye on most everything that is going on in the building.
To one side is a modest dining area that seems to be two parts pizzeria, to one part burger joint. Two doors at the far side of that area read "Guys" and "Gals" to indicate bathrooms.
Opposite the dining area is an area with several pool tables, a banged up old air hockey table, and about a dozen arcade machines should anyone want to play a game.
The main portion of the building however is dedicated to bowling. With the poor lighting in most of the building, your eyes are inevitably drawn to the brightly lit bowling lanes. Rows of bowling balls, some of them brightly colored, line the walls to each end of the alley and the bowling lanes themselves are polished to a dull shine.
<<if $clock.hour lte 11 and $clock.hour gte 2>>[img[images/backgrounds/pendleton/sharkys_off.png]]
<<elseif $clock.hour lt 18>>[img[images/backgrounds/pendleton/sharkys_dimlights.png]]
<<elseif $clock.hour lt 2 and $clock.hour gte 18>>[img[images/backgrounds/pendleton/sharkys_lights.png]]
<<else>>[img[images/backgrounds/pendleton/sharkys_off.png]]
<</if>><</description>>There only seems to be one lane in use at the moment, a pair of ladies with about half a dozen young children between them are bowling with the kids.
It's clear even at a glance that the adults aren't taking the game too seriously and are just there to have a bit of fun, and perhaps teach the kids the basics of the game.Several of the bowling lanes are currently occupied. Groups of bowlers cheer teammates or heckle opponents in good nature.
The riotous noise of the people playing is occasionally punctuated by the loud sound of a bowling ball crashing through pins to topple them.In the dining area, you notice several people, mostly guys sitting at tables. Their attention seeming to be divided evenly between their food, their drinks, and the games playing out over in the bowling area.A roar goes up just a split second after you hear the unmistakable sound of a bowling ball striking pins. By the time you see the source of the noise you can see a group of young people, likely in their late teens or early twenties, celebrating the fact that one of them just rolled a strike. With all of the chaos in the area, it is impossible to tell who is the recipient of the praise.A small group of kids, perhaps as old as their late twenties, can be seen over near the arcade machines, feeding quarters into the slots as they watch each other play some kind of fighting game.There is a couple playing a game of pool at one of the billiards tables. The way the two flirt and smile at one another makes them look happy and care free. Neither seems to be taking their game too seriously, more knocking the balls around the table than trying to line up shots.A pair of older gentlemen are busy playing a game of pool at one of the tables. Each of them has an intensity to them as they look at the table and carefully line up shots.<<initialisation>>
<<set _here.name to "The Dojo", _here.region to "Pendleton">>
/% Exits %/
<<set _here.exits = [
{
show: "true",
pass: "true",
link: "<<link [[East Street|eastStreetPendleton]]>><<addtime { minute : 5 }>><</link>>"
}
]>>
/% Events %/
<<set _here.events = [
{
requires: "true",
chance: 100,
link: "TheDojo 1"
},
{
requires: "$clock.hour gte 18",
chance: 15,
link: "TheDojo 2"
},
{
requires: "true",
chance: 100,
link: "TheDojo 3"
},
{
requires: "true",
chance: 100,
link: "TheDojo 4"
},
{
requires: "true",
chance: 25,
link: "TheDojo 5"
},
{
requires: 'true',
chance: 25,
link: "Submitted Dojo Scene 1"
},
{
requires: "$richard.hasFlag('met')",
chance: 100,
link: "Submitted Dojo Ambient 1"
},
{
requires: "$richard.hasFlag('met')",
chance: 100,
link: "Submitted Dojo Ambient 3"
},
{
requires: "$richard.hasFlag('met')",
chance: 100,
link: "Submitted Dojo Ambient 3"
},
{
requires: "$richard.hasFlag('met')",
chance: 100,
link: "Submitted Dojo Ambient 4"
},
{
requires: "$richard.hasFlag('met')",
chance: 100,
link: "Submitted Dojo Ambient 5"
},
{
requires: '$yami.hasFlag("contact") and ($clock.hour gte 16 and $clock.hour lt 19)',
chance: 50,
link: "Submitted Yami Ambient Dojo Scene 1"
},
{
requires: '$mitsuko.hasFlag("owned") and setup.Util.anybodyHere() and $mitsuko.isHere and $mitsuko.hasFlag("dojoWork") and not $mitsuko.hasFlag("dojoWorkAccepted") and $clock.hour lt 16',
chance: 100,
link: "Submitted Mitsuko Dojo Work Begin Scene 1"
}
]>>
<</initialisation>>\
<<description>>From the outside of The Dojo you can see through the large glass doors and windows to the interior. The interior however is like a whole different world.
Wooden paneling punctuated by traditional oriental sliding doors. At the center of the room is a sunken floor, the wooden floor giving way to a simple off white pad to protect people from falls as they learn martial arts.
Along one entire wall is an area with chairs, presumably for people to watch students learn, with a wide assortment of medals and trophies on display directly behind that.
The inside of the dojo smells of sweat and cleaning supplies. Soft oriental music plays from the sound system, string instruments and flutes filling the air with a peaceful ambience.
<<if $clock.hour lte 6>>[img[images/backgrounds/pendleton/dojoC.png]]
<<elseif $clock.hour lt 7>>[img[images/backgrounds/pendleton/dojoB.png]]
<<elseif $clock.hour lt 19>>[img[images/backgrounds/pendleton/dojoA.png]]
<<elseif $clock.hour lt 20>>[img[images/backgrounds/pendleton/dojoB.png]]
<<elseif $clock.hour lt 22>>[img[images/backgrounds/pendleton/dojoA.png]]
<<else>>[img[images/backgrounds/pendleton/dojoC.png]]
<</if>><</description>>A group of students are arrayed in near perfect formation on the mat that dominates the room. A single teacher with a pair of gold bars on his black belt stands facing them. Each time the man makes a movement, the students mimic him with varying degrees of success.
Occasionally, he'll stop and move to one of his students, adjusting their posture or pose just a little before nodding and returning to his original position to continue.Sitting in one corner of the dojo, you see a group of five people sitting in a circle, a pizza that appears to have come from the pizza parlor next door resting between them.
An older man, a white beard adorning his chin eats as the other four talk excitedly between them.
The student wearing a red belt seems to be the loudest, talking around a mouth full of pizza.
A younger student, wearing an orange belt glances up from his phone long enough to mumble something, then turns his attention back to his mobile device.
Meanwhile, the one wearing a purple belt laughs while the man wearing the blue belt rolls his eyes.
The casual ease with which the group acts is a clear indication that in spite of their age and rank differences, they're all close friends who are enjoying each other's company.Two students, both dressed in padded armor and wearing helmets to protect themselves face off in the middle of the room. They put on a dazzling display as they kick and punch their opponent. Meanwhile the teacher watches on, calling encouragement to the two combatants.
Around the sparring couple, several more students, also dressed for sparring, sit crossed legged, watching the fighters as they await their turn in the ring.The teacher stands in front of a class of students. His arm flashes forward, pointing at a student, then asks a question. The student barks out a reply.
Then the teacher does the same with another student. Only this time the student doesn't know the answer. The teacher commands that the student do twenty pushups, then without even waiting for the student to start, moves on to the next student.
You watch for perhaps a minute, any time a student misses a question they get pushups, but most of the time the students get the questions right, for which they get a small nod before the next question is asked of another random student.It looks as if the students are either between classes, or that they're taking a short break. Some stand about in small groups talking while a couple of younger students are practicing kicking a practice dummy.Looking around the Dojo, you see Richard training a group of students, teaching them proper forms and //techniques.//
Occasionally he'll pull a student from the group and uses them to demonstrate with, the students look on in wonder, their attention solely focused on their teacher.You spot Richard chatting with several female students, you can tell he's trying to impress them with the way he's moving his hands.
<<talk "thought">>It looks to be working, they look completely enthralled...<</talk>>\
Sighing, you turn your attention elsewhere.A small group of children are practicing their moves, Richard paces back and forth in front of them, making sure their forms are perfect.
Off to the side, you notice an old man sitting cross-legged, you can't tell if he's watching them or sleeping.On a mat in the corner of the Dojo are two students, Richard stands off to the side, watching them.
Both students are mock dueling, showing off what they've learned to Richard, their teacher. After a few minutes, one of the students wins, the rest congratulate him while the teacher scolds the loser.A loud crack echoes through the room, drawing your attention.
Looking around, you spot several Richard and several students gathered around two who are wielding wooden training swords. They trade blows, striking at each other's swords.<<initialisation>>
<<set _here.name to "Udder Delights", _here.region to "Pendleton">>
/% Exits %/
<<set _here.exits = [
{
show: "true",
pass: "true",
link: "<<link [[East Street|eastStreetPendleton]]>><<addtime { minute : 5 }>><</link>>"
}
]>>
/% Events %/
<<set _here.events = [
{
requires: "true",
chance: 100,
link: "udderDelights 1"
},
{
requires: "true",
chance: 100,
link: "udderDelights 2"
},
{
requires: "$clock.hour gte 5 and $clock.hour lt 8",
chance: 100,
link: "udderDelights 3"
},
{
requires: "($clock.hour gte 11 and $clock.hour lt 13)",
chance: 100,
link: "udderDelights 4"
},
{
requires: "($clock.hour gte 18 and $clock.hour lt 20)",
chance: 100,
link: "udderDelights 5"
},
{
requires: "$clock.hour gte 5 and $clock.hour lt 8",
chance: 100,
link: "udderDelights 6"
},
{
requires: "($clock.hour gte 11 and $clock.hour lt 13)",
chance: 100,
link: "udderDelights 7"
},
{
requires: "($clock.hour gte 18 and $clock.hour lt 20)",
chance: 100,
link: "udderDelights 8"
}
]>>
<</initialisation>>\
<<description>>The interior of the Udder Delight store is a soft cream color, punctuated by bright blue seating.
A large lit sign above where you order displays the store's offerings, and true to its name, while there are a few hamburgers and chicken sandwiches on the menu, most of the items available are ice creams and other frozen treats.
As if to emphasize their specialty, the interior holds a slight chill and the rich scent of vanilla.
<<if $clock.hour lte 5>>[img[images/backgrounds/pendleton/UdderCrowdSparseNight.png]]
<<elseif $clock.hour lt 7>>[img[images/backgrounds/pendleton/UdderCrowdCloudy.png]]
<<elseif $clock.hour lt 9>>[img[images/backgrounds/pendleton/UdderCrowdModerate.png]]
<<elseif $clock.hour lt 11>>[img[images/backgrounds/pendleton/UdderCrowdSparse.png]]
<<elseif $clock.hour lt 12>>[img[images/backgrounds/pendleton/UdderCrowdModerate.png]]
<<elseif $clock.hour lt 13>>[img[images/backgrounds/pendleton/UdderCrowd.png]]
<<elseif $clock.hour lte 18>>[img[images/backgrounds/pendleton/UdderCrowdSparse.png]]
<<elseif $clock.hour lt 19 and $clock.hour gte 18>>[img[images/backgrounds/pendleton/UdderCrowd.png]]
<<elseif $clock.hour lt 20 and $clock.hour gte 18>>[img[images/backgrounds/pendleton/UdderCrowdModerateCloudy.png]]
<<else>>[img[images/backgrounds/pendleton/UdderCrowdNight.png]]
<</if>>
<</description>>Somewhere deep inside the kitchens area of the fast food restaurant, you can hear the sound of someone hard at work, metal on metal echoing out into the rest of the establishment barely audible from where you are standing.Glancing toward the counter, you see a bored looking woman, not even out of her teens yet, standing behind the register waiting to take someone's order.
She looks toward you meaningfully, as if beckoning you forward, but she doesn't say a word of welcome.In spite of the slight chill in the air, the warm scent of bacon, eggs and sausage fill the air. As your eyes drift over the establishment, you see people eating their breakfasts, hungrily devouring breakfast sandwiches while sipping at coffee or orange juice.Loud conversation fills the establishment as people pack themselves into the building for a quick bite to eat during the lunch rush.There's a den of noise filling the room as families eat their evening meals and individuals dressed in their business suits trying desperately to avoid spilling catchup or mustard on their suits while they try to eat a quick meal before heading home for the evening.Everywhere you look, it seems like one person or another is rushing about. People juggling cups of coffee, breakfast sandwiches, and cell phones as they hurry on their way.The place is full of people with barely an open seat anywhere as customers order their lunches. As your eyes drift over the interior, you can see burgers or ice cream at nearly every table, in most cases both.While people enjoy their evening meals, a particularly rowdy group of teenagers enter the fast food restaurant and make their way to the counter where they begin to order loudly.<<initialisation>>
<<set _here.name to "Youkai Emporium", _here.region to "Pendleton">>
/% Exits %/
<<set _here.exits = [
{
show: "$yEmporium gte 1",
pass: "true",
link: "<<link 'Backroom'>><<gotoevent setup.events.youkaiBackroomEnter>><<addtime { minute : 5 }>><</link>>"
},
{
show: "true",
pass: "true",
link: "<<link [[East Street|eastStreetPendleton]]>><<addtime { minute : 5 }>><</link>>"
}
]>>
/% Events %/
<<set _here.events = [
{
requires: "$yEmporium gte 1",
chance: 100,
link: "yEmp Ambients"
},
{
requires: '$venus.isPregnant',
chance: 100,
link: "yEmp Venus Pregnancy Ambients"
},
{
requires: '$umi.isPregnant and $umi.pregnancyWeek gte 13',
chance: 50,
link: "yEmp Umi Pregnancy Ambients"
},
{
requires: '$venus.isPregnant and $venus.pregnancyWeek gte 13 and $umi.isPregnant and $umi.pregnancyWeek gte 13',
chance: 50,
link: "yEmp Umi Venus Pregnancy Ambients"
},
{
requires: "$yEmporium lte 0",
chance: 100,
link: "Submitted The Youkai Emporium Shop Enter Scene"
},
{
requires: "$yEmporium gte 1 and $venusProgression is 0",
chance: 100,
link: "Submitted Venus Scene 1"
},
{
requires: "$yEmporium gte 1 and $venusProgression is 1",
chance: 100,
link: "Submitted Venus Scene 2"
},
{
requires: "$yEmporium gte 1 and $venusProgression is 2 and ($clock.hour is 17 and $clock.minute gte 45)",
override: true,
link: "Submitted Venus Scene 3"
},
{
requires: "$yEmporium gte 1 and $venusProgression is 3",
chance: 100,
link: "Submitted Venus Scene 4"
},
{
requires: "$yEmporium gte 1 and $Money gte 100 and $venusProgression is 4 and ($clock.hour is 17 and $clock.minute gte 45)",
override: true,
link: "Submitted Venus Scene 5"
},
{
requires: "$yEmporium gte 1 and $venusProgression is 5 and ($clock.hour is 17 and $clock.minute gte 45)",
override: true,
link: "Submitted Venus Scene 6"
},
{
requires: "$yEmporium gte 1 and $venusProgression is 6",
chance: 100,
link: "Submitted Venus Scene 7"
},
{
requires: "$yEmporium gte 1 and $venus.isPregnant and $venus.pregnancyWeek gte 5 and not $venus.hasFlag('announced')",
override: true,
link: "Submitted Venus Pregnancy Reveal Scene 1"
},
{
requires: '$yEmporium gte 1 and $mitsuko.hasFlag("owned") and not $player.inventory.includes("demon_hunter_suki_cosplay") and not $mitsuko.inventory.includes("demon_hunter_suki_cosplay")',
chance: 100,
link: "Submitted Youkai Emporium Cosplay Scene 1"
},
{
requires: 'not $player.inventory.includes("jav_dvd") and not $mitsuko.inventory.includes("jav_dvd") and $yEmporium gte 1',
chance: 100,
link: "Submitted Youkai Emporium JAV Scene 1"
},
{
requires: "not $player.inventory.includes('tanuki_cosplay') and not $anna.inventory.includes('tanuki_cosplay') and $yEmporium gte 1",
override: true,
link: "Submitted Youkai Emporium Anna Cosplay Buy Scene 1"
},
{
requires: "$yEmporium gte 1 and (not $player.inventory.includes('magician_cosplay') or not $player.inventory.includes('armored_leotard_cosplay')) and (not $eve.inventory.includes('magician_cosplay') or not $eve.inventory.includes('armored_leotard_cosplay'))",
chance: 100,
link: "Submitted Youkai Emporium Eve Cosplay Buy Scene 1"
},
{
requires: '$yEmporium gte 1 and $yami.hasFlag("contact") and $clock.hour gte 11',
chance: 100,
link: "Submitted Yami Youkai Emporium Scene 1"
},
{
requires: 'not $player.inventory.includes("shamisen") and not $mitsuko.inventory.includes("shamisen") and $yEmporium gte 1',
chance: 100,
link: "Submitted Youkai Emporium Shamisen Scene 1"
}
]>>
<</initialisation>>\
<<description>>The scent of exotic spices and a hint of dust greets you as you enter the Youkai Emporium.
All around the store are narrow aisles filled with a near random assortment of paraphernalia from the Far East. Everything from clothing and knickknacks to anime, manga, and cosplay items.
Furthest from the front desk are cluttered items, often clogging aisles.
Closer to the front desk is a large shelf full of anime and manga, nearly all of which looks twenty years out of date. Beside that shelf is a large display case filled with martial arts items, some authentic looking, while others are novelty items like cheap replica swords, throwing stars, and how-to guides for martial arts.
The whole place is poorly lit, not because the lights don't put off enough light, but because the narrow aisles and clutter block any illumination that attempts to reach the floor.
As the door closes behind you, it causes a small ripple in the air that creates a whisper of chimes as dozens of wind chimes and streamers gently sway to announce your presence.
<<getbackground "pendleton/youkai_emporium" "png">>
<</description>><<includeevent setup.events.yEmpAmb>><<set setup.events.yEmpAmb to [
{
requires: "$yEmporium gte 1",
chance: 100,
link: "yEmp 1"
},
{
requires: "$yEmporium gte 1",
chance: 100,
link: "yEmp 2"
},
{
requires: "$yEmporium gte 1",
chance: 100,
link: "yEmp 3"
},
{
requires: "$yEmporium gte 1",
chance: 100,
link: "yEmp 4"
},
{
requires: "$yEmporium gte 1",
chance: 100,
link: "yEmp 5"
},
{
requires: "$yEmporium gte 1",
chance: 85,
link: "Youkai Emporium Ambient 1"
},
{
requires: "$yEmporium gte 1",
chance: 100,
link: "Youkai Emporium Ambient 2"
},
{
requires: "$yEmporium gte 1",
chance: 100,
link: "Youkai Emporium Ambient 3"
},
{
requires: "$yEmporium gte 1",
chance: 100,
link: "Youkai Emporium Ambient 4"
},
{
requires: "$yEmporium gte 1",
chance: 100,
link: "Youkai Emporium Ambient 5"
},
{
requires: "$yEmporium gte 1",
chance: 100,
link: "Youkai Emporium Ambient 6"
},
{
requires: "$yEmporium gte 1",
chance: 100,
link: "Youkai Emporium Ambient 7"
},
{
requires: "$yEmporium gte 1",
chance: 100,
link: "Youkai Emporium Ambient 8"
},
{
requires: "$yEmporium gte 1",
chance: 100,
link: "Youkai Emporium Ambient 9"
},
{
requires: "$yEmporium gte 1",
chance: 100,
link: "Youkai Emporium Ambient 10"
},
{
requires: "$yEmporium gte 1",
chance: 100,
link: "Youkai Emporium Ambient 11"
},
{
requires: "$yEmporium gte 1",
chance: 100,
link: "Youkai Emporium Ambient 12"
},
{
requires: "$yEmporium gte 1",
chance: 100,
link: "Youkai Emporium Ambient 13"
},
{
requires: "$yEmporium gte 1",
chance: 100,
link: "Youkai Emporium Ambient 14"
},
{
requires: "$yEmporium gte 1",
chance: 100,
link: "Youkai Emporium Ambient 15"
},
{
requires: "$yEmporium gte 1",
chance: 100,
link: "Youkai Emporium Ambient 16"
},
{
requires: "$yEmporium gte 1",
chance: 100,
link: "Youkai Emporium Ambient 17"
},
{
requires: "$yEmporium gte 1",
chance: 100,
link: "Youkai Emporium Ambient 18"
},
{
requires: "$yEmporium gte 1",
chance: 100,
link: "Youkai Emporium Ambient 19"
},
{
requires: "$yEmporium gte 1",
chance: 100,
link: "Youkai Emporium Ambient 20"
},
{
requires: "$yEmporium gte 1",
chance: 100,
link: "Youkai Emporium Ambient 21"
},
{
requires: "$yEmporium gte 1",
chance: 100,
link: "Youkai Emporium Ambient 22"
},
{
requires: "$yEmporium gte 1",
chance: 100,
link: "Youkai Emporium Ambient 23"
},
{
requires: "$yEmporium gte 1",
chance: 100,
link: "Youkai Emporium Ambient 24"
},
{
requires: "$yEmporium gte 1",
chance: 100,
link: "Youkai Emporium Ambient 25"
},
{
requires: "$yEmporium gte 1",
chance: 100,
link: "Youkai Emporium Ambient 26"
},
{
requires: "$yEmporium gte 1",
chance: 100,
link: "Youkai Emporium Ambient 27"
},
{
requires: "$yEmporium gte 1",
chance: 100,
link: "Youkai Emporium Ambient 28"
},
{
requires: "$yEmporium gte 1",
chance: 100,
link: "Youkai Emporium Ambient 29"
},
{
requires: "$yEmporium gte 1",
chance: 100,
link: "Youkai Emporium Ambient 30"
},
{
requires: "$yEmporium gte 1",
chance: 100,
link: "Youkai Emporium Ambient 31"
},
{
requires: "$yEmporium gte 1",
chance: 100,
link: "Youkai Emporium Ambient 32"
}
]>>Wandering through the store, you see no sign of anyone other than the girl behind the counter.
As your eyes wander the aisles, you don't see anything new to catch your eye since your last visit.Near the display case filled with swords and throwing stars, you see a pair of teenage boys pointing and talking quietly, if excitedly, between each other.
You feel a hint of amusement at their excitement and idly wonder what kind of foolishness the pair will get into if they purchase anything from the cabinet.While walking the aisles of the store, you see an older Asian gentleman walking down one aisle, his sharp eyes drifting over the trinkets adorning many of the shelves. Occasionally, he pauses to pick up an item for a closer inspection before sitting it back down.
After a little while, he glances your direction. Instinctively, you turn your head away from the man's scrutiny and continue to browse the store.<<if $clock.hour lte 5>><<script>>
$(document).one(':passagedisplay', function () {
$(document).find('#scene>img')
.prop('src', 'images/backgrounds/pendleton/youkai_emporium_summer_sunny_evening_1.png');
});
<</script>><<elseif $clock.hour lte 19>><<script>>
$(document).one(':passagedisplay', function () {
$(document).find('#scene>img')
.prop('src', 'images/backgrounds/pendleton/youkai_emporium_summer_sunny_day_1.png');
});
<</script>><<elseif $clock.hour lte 21>><<script>>
$(document).one(':passagedisplay', function () {
$(document).find('#scene>img')
.prop('src', 'images/backgrounds/pendleton/youkai_emporium_summer_sunny_evening_1.png');
});
<</script>><<else>><<script>>
$(document).one(':passagedisplay', function () {
$(document).find('#scene>img')
.prop('src', 'images/backgrounds/pendleton/youkai_emporium_summer_sunny_night.png');
});
<</script>><</if>>
Looking around the store, you seen no sign of anyone else in the store, even the space behind the counter is empty.
<<talk "thought">>A person could walk out of here with anything they wanted, and they wouldn't even know it. I bet Umi would be upset if she knew Venus had abandoned the cash register like that.<</talk>>\Glancing toward the counter at the front of the store, you see a bored looking Venus reading one of the countless old manga that adorn the shelves nearby.
She mumbles something about asking if you need anything, but it's abundantly clear that she doesn't really want you to ask.
Even before you can reply, she turns her eyes back to the comic before her.
<<talk "thought">>Did she just roll her eyes at me?<</talk>>\<<initialisation>>
<<set _here.name to "Youkai Emporium Backroom", _here.region to "Pendleton">>
/% Exits %/
<<set _here.exits = [
{
show: "true",
pass: "true",
link: "<<link [[Youkai Emporium|youkaiEmporium]]>><<addtime { minute : 1 }>><</link>>"
}
]>>
/% Events %/
<<set _here.events = [
{
requires: "true",
chance: 100,
link: "yEmp Backroom Ambients"
},
{
requires: "$umi.isPregnant and $umi.pregnancyWeek gte 13",
chance: 100,
link: "yEmp Umi Backroom Pregnancy Ambients"
},
{
requires: '$umiProgression is 0 and $umi.affection gte 550 and $umi.trust gte 500',
chance: 100,
link: "Submitted Umi Scene 1"
},
{
requires: '$umiProgression is 1',
chance: 100,
link: "Submitted Umi Scene 2"
},
{
requires: '$umiProgression is 2',
chance: 100,
link: "Submitted Umi Scene 3"
},
{
requires: '$umiProgression is 3 and ($clock.hour is 17 and $clock.minute gte 45)',
override: true,
link: "Submitted Umi Scene 4"
},
{
requires: '$umiProgression is 4',
chance: 100,
link: "Submitted Umi Scene 5"
},
{
requires: '$umiProgression is 5',
chance: 100,
link: "Submitted Umi Scene 6"
},
{
requires: '$umiProgression is 6 and not $umi.hasFlag("friendZone")',
chance: 100,
link: "Submitted Umi Scene 7"
},
{
requires: '$umiProgression is 7',
chance: 100,
link: "Submitted Umi Scene 8"
},
{
requires: '$umiProgression is 8 and $umi.hasFlag("umidivorce") and not $player.hasFlag("brokeUmisHeart")',
chance: 100,
link: "Submitted Umi Scene 9"
},
{
requires: '$umiProgression is 9 and $umi.hasFlag("umidivorce")',
chance: 100,
link: "Submitted Umi Scene 10"
},
{
requires: '$umiProgression gte 9',
chance: 100,
link: "Submitted Umi Scene 11"
},
{
requires: '$umiProgression gte 9',
chance: 100,
link: "Submitted Umi Scene 12"
},
{
requires: "$umi.isPregnant and $umi.pregnancyWeek gte 5 and not $umi.hasFlag('announced')",
override: true,
link: "Submitted Umi Pregnancy Reveal Scene 1"
}
]>>
<</initialisation>>\
<<description>>The backroom opens up to a decent sized living space, to the far right is a door leading to the bathroom and to left, in the corner of the room is a small kitchen area with a fridge, stove, sink and a counter. The entire floor is laid with tatami mats.
On the left side, sits a low wooden table with four cushions placed around it for sitting. Against the left wall are several cabinets of Far Eastern teasets.
Lining the right wall, beside the bathroom door, are an assortment of filing cabinets and a small shelf filled with many boxes.
A small length of wall juts out in the far right corner, separating it from the kitchen. In the corner is a built in closet for storage of clothing and a futon.
<</description>><<includeevent setup.events.yEmpBackAmb>><<set setup.events.yEmpBackAmb to [
{
requires: "true",
chance: 100,
link: "Youkai Emporium Backroom Ambient 1"
},
{
requires: "true",
chance: 100,
link: "Youkai Emporium Backroom Ambient 2"
},
{
requires: "true",
chance: 100,
link: "Youkai Emporium Backroom Ambient 3"
},
{
requires: "true",
chance: 100,
link: "Youkai Emporium Backroom Ambient 4"
},
{
requires: "true",
chance: 100,
link: "Youkai Emporium Backroom Ambient 5"
},
{
requires: "true",
chance: 100,
link: "Youkai Emporium Backroom Ambient 6"
},
{
requires: "true",
chance: 100,
link: "Youkai Emporium Backroom Ambient 7"
},
{
requires: "true",
chance: 100,
link: "Youkai Emporium Backroom Ambient 8"
},
{
requires: "true",
chance: 100,
link: "Youkai Emporium Backroom Ambient 9"
},
{
requires: "true",
chance: 100,
link: "Youkai Emporium Backroom Ambient 10"
},
{
requires: "true",
chance: 100,
link: "Youkai Emporium Backroom Ambient 11"
},
{
requires: "true",
chance: 100,
link: "Youkai Emporium Backroom Ambient 12"
},
{
requires: "true",
chance: 100,
link: "Youkai Emporium Backroom Ambient 13"
},
{
requires: "true",
chance: 100,
link: "Youkai Emporium Backroom Ambient 14"
},
{
requires: "true",
chance: 100,
link: "Youkai Emporium Backroom Ambient 15"
},
{
requires: "true",
chance: 100,
link: "Youkai Emporium Backroom Ambient 16"
},
{
requires: "true",
chance: 100,
link: "Youkai Emporium Backroom Ambient 17"
},
{
requires: "true",
chance: 100,
link: "Youkai Emporium Backroom Ambient 18"
},
{
requires: "true",
chance: 100,
link: "Youkai Emporium Backroom Ambient 19"
},
{
requires: "true",
chance: 100,
link: "Youkai Emporium Backroom Ambient 20"
},
{
requires: "true",
chance: 100,
link: "Youkai Emporium Backroom Ambient 21"
},
{
requires: "true",
chance: 100,
link: "Youkai Emporium Backroom Ambient 22"
},
{
requires: "true",
chance: 100,
link: "Youkai Emporium Backroom Ambient 23"
},
{
requires: "true",
chance: 100,
link: "Youkai Emporium Backroom Ambient 24"
},
{
requires: "true",
chance: 100,
link: "Youkai Emporium Backroom Ambient 25"
},
{
requires: "true",
chance: 100,
link: "Youkai Emporium Backroom Ambient 26"
},
{
requires: "true",
chance: 100,
link: "Youkai Emporium Backroom Ambient 27"
},
{
requires: "true",
chance: 100,
link: "Youkai Emporium Backroom Ambient 28"
},
{
requires: "true",
chance: 100,
link: "Youkai Emporium Backroom Ambient 29"
},
{
requires: "true",
chance: 100,
link: "Youkai Emporium Backroom Ambient 30"
},
{
requires: "($venus.pregnancyWeek gte 13 and $venus.pregnancyWeek lte 28)",
chance: 100,
link: "Youkai Emporium Venus Pregnant Ambient 5"
},
{
requires: "($venus.pregnancyWeek gte 13 and $venus.pregnancyWeek lte 28)",
chance: 100,
link: "Youkai Emporium Venus Pregnant Ambient 6"
},
{
requires: "($venus.pregnancyWeek gte 13 and $venus.pregnancyWeek lte 28)",
chance: 100,
link: "Youkai Emporium Venus Pregnant Ambient 7"
},
{
requires: "($venus.pregnancyWeek gte 13 and $venus.pregnancyWeek lte 28)",
chance: 100,
link: "Youkai Emporium Venus Pregnant Ambient 8"
},
{
requires: "$venus.pregnancyWeek gte 28",
chance: 100,
link: "Youkai Emporium Venus Pregnant Ambient 9"
},
{
requires: "$venus.pregnancyWeek gte 28",
chance: 100,
link: "Youkai Emporium Venus Pregnant Ambient 10"
}
]>>Umi sits on a cushion at the table, nursing a cup of tea in her hands. She blows on it for a few seconds then takes a sip, then places it down again.You notice some paperwork on the table in front of Umi, a faint, despondent look in her eyes.
She sighs, then begins writing something down.Umi gets up from her cushion and walks over to the kitchen area with a teapot in hand, she begins making some more tea. After a few minutes, the tea finishes.
The older woman makes her way back to the table, seating herself down on the cushion, then refills the teacup.You see Umi sitting on a cushion at the low table, a teacup in hand. She sits incredibly still, her eyes closed.
<<talk "thought">>Is she asleep. . .?<</talk>>\
As if reading your mind, Umi's eyes open and she takes a sip of tea.Umi sits at the low table, her hands folded in her lap and eyes closed. She sits perfectly still for a few minutes, until her eyes open.
<<talk "umi">>Ah, sorry. Closed my eyes for a moment. . .<</talk>>\
She whispers to herself.<<talk "umi">>Hm, what if I purchase //that// for the stores inventory. . . No. . .<</talk>>\
Umi quietly says out loud, too focused on something else to notice you.You see Umi in the corner, folding away a futon and several kimonos.
Once she's finished, the older woman lets out a sigh of content and returns to the table.Umi busily moves around the small kitchen area of the backroom for a few minutes before walking back to the table and kneeling down on a cushion.Umi sighs to herself, a look of worry and sadness momentarily appears on her face but soon disappears, replaced by the older woman's gentle smile.Umi suddenly lets out a cute gasp, she brings her hand to her mouth and her eyes widen.
She gets up from the cushion and quickly rushes to the bathroom, after a few minutes, you hear the sink turn on then off and Umi walks out with a relieved look on her face
The older woman walks back to the table and kneels down onto the cushion.The mature woman lets out a cute yawn, stretching her arms up above her head, like an exotic cat stretching after a long nap.
<<talk "umi">>Mnh. . .<</talk>>\
She closes her eyes for a moment after stretching, letting her muscles loosen. She then opens her eyelids again, and takes a sip of tea.The bathroom door suddenly opens and Umi steps out wearing nothing but a towel, her blonde hair wet from having just showered.
Umi walks to a corner of the room and slowly unwraps the towel, exposing her naked body. The mature woman grabs a pair of lace panties from a drawer, she then slips them on, fitting them snuggly onto her hips before putting on a kimono.
Once she's dressed, Umi steps over to the table and kneels down onto a cushion.<<talk "umi">>Hm? No. No. Of course not. . . Okay, thank you.<</talk>>\
Umi gently places the phone down, hanging it up with a sigh.
<<talk "umi">>Yet another order canceled. . . What am I going to do. . .<</talk>>\
She mutters to herself before taking a sip of tea.Looking around, you notice Umi occasionally shifting around on a cushion. A faint buzzing sound can be heard coming from between her legs.
<<if $umi.affection gte 550 and $umi.trust gte 450>>\
<<talk "umi">>Oh. . . Nnh, <<print $umi.callsPlayer>>. . .<</talk>>\
She softly moans your name.
<<else>>\
She softly moans.
<</if>>\<<talk "umi">>Oh my. . .<</talk>>\
You hear Umi softly gasp. Looking over to where she is kneeling, you see the mature woman reading a novel, eyes glued to the pages of the book.
Umi stops reading for a moment, to take a sip of her tea, before continuing.Umi lets out a sigh, you look at her to see the mature woman holding an old photo. Peering closer at it, you can see a young Venus standing beside her mother.
<<talk "umi">>They grow up so fast. . .<</talk>>\
She quietly mumbles under her breath.<<talk "umi">>Things have changed so much in the past decade. . .<</talk>>\
Umi quietly speaks out loud, sighing to herself.
<<talk "umi">>Despite everything that has happened, I can't help but feel nostalgic about the past.<</talk>>\
The mature woman pulls out a photo of a little girl who you assume to be Umi due to her blonde hair, and her parents. She gently runs her fingers over it before putting the picture away.<<talk "umi">>Oh no, that poor woman. . .<</talk>>\
You look at Umi to see an old, small television has been set up on the table. She has it set to a nees channel, one reporting on the recent disappearance of a middle-aged woman.
<<talk "umi">>I hope they find her.<</talk>>\
After watching the news for a bit, the mature woman gets up and packs away the television before sitting back down.Umi sits at the table, slowly typing away on a laptop that looks centuries old.
<<talk "umi">>Oh my, these things are so hard to use. . .<</talk>>\
She complains, airing her frustrations until eventually giving up. Sighing to herself, the mature woman puts the ancient laptop away.<<talk "umi">>Hm. I hope he rescues her. . .<</talk>>\
Umi's whispering draws your attention, you look over at her to see the mature woman flipping a page from the book she's reading.Umi sits on a cushion at the table, nursing a cup of tea in her hands. She blows on it for a few seconds before taking a sip, the older woman then places it down again.You notice some paperwork on the table in front of Umi, a faint, despondent look in her eyes.
She sighs, then begins writing something down.Umi gets up from her cushion and walks over to the kitchen area with a teapot in hand, she begins making some tea.
After a few minutes, the kettle goes off.
The older woman makes her way back to the table, seating herself down on the cushion, then refills the teacup.You see Umi sitting on a cushion at the low table, a teacup in hand. She sits incredibly still, her eyes closed.
<<talk "thought">>Is she asleep. . .?<</talk>>\
As if reading your mind, Umi's eyes open and she takes a sip of tea.Umi sits at the low table, her hands folded in her lap and eyes closed. She sits perfectly still for a few minutes, until her eyes open.
<<talk "umi">>Ah, sorry. Closed my eyes for a moment. . .<</talk>>\
She whispers to herself.<<talk "umi">>Hm, what if I purchase //that// for the stores inventory. . . No. . .<</talk>>\
Umi quietly mutters out loud, too focused on something else to notice you.You see Umi in the corner, folding away a futon and several kimonos.
Once she's finished, the older woman lets out a sigh of content and returns to the table.Umi busily moves around the small kitchen area of the backroom for a few minutes before walking back to the table and kneeling down on a cushion.Umi sighs to herself, a look of worry and sadness momentarily appears on her face but soon disappears, replaced by the older woman's usual gentle smile.Umi suddenly lets out a cute gasp, she brings her hand to her mouth and her eyes widen.
She gets up from the cushion and quickly rushes to the bathroom, after a few minutes, you hear the sink turn on, then off and Umi walks out with a relieved look on her face
The older woman walks back to the table and kneels down onto the cushion.<<initialisation>>
<<set _here.name to "Elmwood Lane", _here.region to "Pendleton">>
/% Exits %/
<<set _here.exits = [
{
show: "true",
pass: "true",
link: "<<link [[East Street|eastStreetPendleton]]>><<addtime { minute : 5 }>><</link>>"
}
]>>
/% Events %/
<<set _here.events = [
{
requires: "($clock.hour gte 21 or $clock.hour lt 5)",
chance: 100,
link: "main street 1"
},
{
requires: "$clock.hour gte 5 and $clock.hour lt 2",
chance: 100,
link: "main street 2"
},
{
requires: "$clock.hour gte 5 and $clock.hour lt 20",
chance: 100,
link: "main street 3"
},
{
requires: "$clock.hour gte 7 and $clock.hour lt 18",
chance: 100,
link: "elmwoodLane 1"
},
{
requires: "($clock.hour gte 18 or $clock.hour lt 5)",
chance: 100,
link: "elmwoodLane 2"
},
{
requires: "not $clock.isWinter and $weather.today is 'sunny' and ($clock.hour gte 7 and $clock.hour lt 18)",
chance: 100,
link: "elmwoodLane 3"
},
{
requires: "$weather.today is 'snowy' and $clock.isWinter and ($clock.hour gte 5 and $clock.hour lt 18)",
chance: 100,
link: "elmwoodLane 4"
},
{
requires: "$clock.hour gte 7 and $clock.hour lt 18",
chance: 100,
link: "elmwoodLane 5"
},
{
requires: "($clock.hour gte 18 or $clock.hour lt 5)",
chance: 100,
link: "elmwoodLane 6"
},
{
requires: "true",
chance: 60,
link: "elmwoodLane 7"
},
{
requires: "not $player.hasFlag('katyDriveby') and $player.hasFlag('knowsKatysAddress')",
override: true,
link: "Katy Passing House Ambient 1"
},
{
requires: "$player.hasFlag('katyDriveby') and ($clock.hour gte 10 and $clock.hour lt 20)",
chance: 100,
link: "Katy Passing House Ambient 2"
},
{
requires: "$player.hasFlag('katyDriveby') and ($clock.hour lte 3 or $clock.hour gt 21)",
chance: 100,
link: "Katy Passing House Ambient 3"
},
{
requires: "$player.hasFlag('katyDriveby') and $weather.today is 'snowy' and $clock.isWinter",
chance: 100,
link: "Katy Passing House Ambient 4"
},
{
requires: "$player.hasFlag('katyDriveby') and $weather.today is 'stormy'",
chance: 100,
link: "Katy Passing House Ambient 5"
},
{
requires: "$player.hasFlag('katyDriveby') and not $player.hasFlag('katyChristmasDecorating') and $clock.day lte 22 and $clock.isDecember and (($clock.hour gte 20 and $clock.hour lt 22) or ($clock.hour gte 5 and $clock.hour lt 9))",
chance: 100,
link: "Katy Passing House Ambient 6"
},
{
requires: "($player.hasFlag('katyDriveby') and $player.hasFlag('katyChristmasDecorating') and $clock.isDecember) and $clock.day gte 23",
chance: 100,
link: "Katy Passing House Ambient 7"
},
{
requires: "$player.hasFlag('katyDriveby') and $weather.today isnot 'snowy' and $clock.isWinter",
chance: 100,
link: "Katy Passing House Ambient 8"
},
{
requires: "$player.hasFlag('katyDriveby') and not $player.hasFlag('katyHalloweenDecorating') and (($clock.hour gte 20 and $clock.hour lt 22) or ($clock.hour gte 5 and $clock.hour lt 9)) and $clock.day lte 25 and $clock.isOctober",
chance: 100,
link: "Katy Passing House Ambient 9"
},
{
requires: "($player.hasFlag('katyDriveby') and $player.hasFlag('katyHalloweenDecorating') and $clock.isOctober) and $clock.day gte 26",
chance: 100,
link: "Katy Passing House Ambient 10"
},
{
requires: "$player.hasFlag('katyDriveby') and not $clock.isWinter and $weather.today isnot 'sunny'",
chance: 100,
link: "Katy Passing House Ambient 11"
},
{
requires: "$player.hasFlag('katyDriveby') and $clock.isFall",
chance: 100,
link: "Katy Passing House Ambient 12"
},
{
requires: "$player.hasFlag('katyDriveby') and $clock.isFall",
chance: 100,
link: "Katy Passing House Ambient 13"
},
{
requires: "$player.hasFlag('katyDriveby') and $clock.hour is 20 and $clock.minute gte 20",
chance: 100,
link: "Katy Passing House Ambient 14"
},
{
requires: "$player.hasFlag('katyDriveby') and ($clock.hour lte 3 or $clock.hour gt 21)",
chance: 100,
link: "Katy Passing House Ambient 15"
},
{
requires: "$player.hasFlag('katyDriveby') and $weather.today is 'windy' and ($clock.hour gte 2 and $clock.hour lte 20) and $clock.dayOfWeek isnot 1",
chance: 100,
link: "Katy Passing House Ambient 16"
},
{
requires: "$player.hasFlag('katyDriveby') and $weather.today is 'windy'",
chance: 100,
link: "Katy Passing House Ambient 17"
},
{
requires: "$player.hasFlag('katyDriveby') and $clock.isFall",
chance: 100,
link: "Katy Passing House Ambient 18"
},
{
requires: "$player.hasFlag('katyDriveby') and $clock.isWinter",
chance: 100,
link: "Katy Passing House Ambient 19"
},
{
requires: "$player.hasFlag('katyDriveby') and $clock.isWinter and ($clock.hour lte 3 or $clock.hour gt 21)",
chance: 100,
link: "Katy Passing House Ambient 20"
},
{
requires: "$player.hasFlag('katyDriveby') and $clock.isWinter and ($clock.hour lte 3 or $clock.hour gt 21) and $weather.today is 'snowy'",
chance: 100,
link: "Katy Passing House Ambient 21"
},
{
requires: "$player.hasFlag('katyDriveby') and $clock.isWinter and ($clock.hour lte 3 or $clock.hour gt 21)",
chance: 100,
link: "Katy Passing House Ambient 22"
},
{
requires: "$player.hasFlag('katyDriveby') and ($clock.hour lte 3 or $clock.hour gt 21) and $weather.today is 'rainy'",
chance: 100,
link: "Katy Passing House Ambient 23"
},
{
requires: "$player.hasFlag('katyDriveby') and not $clock.isWinter and $weather.today isnot 'sunny'",
chance: 100,
link: "Katy Passing House Ambient 24"
},
{
requires: "$player.hasFlag('katyDriveby') and ($clock.hour gte 10 and $clock.hour lt 14)",
chance: 100,
link: "Katy Passing House Ambient 25"
},
{
requires: "$player.hasFlag('katyDriveby') and ($clock.hour lte 10 and $clock.hour gt 21) and $weather.today is 'rainy'",
chance: 100,
link: "Katy Passing House Ambient 26"
}
]>>
<</initialisation>>\
<<description>>Elmwood lane is your typical suburb, brightly painted two story homes, white picket fences, and well tended lawns with only a few exceptions.
Even the mailboxes seem somewhat uniform, Black mailboxes with a few white mixed in, some with one or more newspaper holders beneath. A single bright purple mailbox seems out of place among all the mailboxes, with a series of three little pink paw prints across its side.
The cars in the driveways are a mix of new and well cared for vehicles, and you suspect that many of the garages have their owner's nicer vehicles nestled safely inside where they aren't exposed to the weather.
A perfect little slice of suburbia if you've ever seen one.
<</description>>Up and down the road, you see children playing in driveways, half watched by adults.Street lamps light the road lined with darkened houses, only the rare house having a light on to illuminate a television or person in their home.Down the road, you can see more than one person in their yard with their lawnmower, cutting their perfect green lawn as if in competition with their neighbors to have the most perfect lawn on the block.Bundled head to toe, you see more than one person in their driveway shoveling snow in preparation, desperately trying to stay ahead of the falling snow so they can get out of their own driveways.A jogger moves down the sidewalk, headphones obvious on their head as they listen to something to fill their time.
Beside the jogger is a big dog keeping pace, tongue lolling out of its mouth as it runs at its master's side.In one darkened window, you see two figures illuminated against the drapes.
You aren't sure if the couple is having a romantic interlude or having a heated discussion, but the pair moves toward each other.
Then you're past the house, losing sight of the couple as you continue down the road.Your eyes take in the road, noting that every fourth house along the lane is the same and the crisp well tended properties create a pleasing symmetry
<<talk "thought">>Almost looks like something out of a sitcom.<</talk>>\
You muse to yourself.<<initialisation>>
<<set _here.name to "Main Street", _here.region to "Pendleton">>
/% Exits %/
<<set _here.exits = [
{
show: "true",
pass: "true",
link: "<<link [[North Main|northMainPendleton]]>><<addtime { minute : 5 }>><</link>>"
},
{
show: "true",
pass: "true",
link: "<<link [[Mid Main|midMainPendleton]]>><<addtime { minute : 5 }>><</link>>"
},
{
show: "true",
pass: "true",
link: "<<link [[South Main|southMainPendleton]]>><<addtime { minute : 5 }>><</link>>"
},
{
show: "true",
pass: "true",
link: "<<link [[East Street|eastStreetPendleton]]>><<addtime { minute : 5 }>><</link>>"
},
{
show: "true",
pass: "true",
link: "<<link [[West Street|westStreetPendleton]]>><<addtime { minute : 5 }>><</link>>"
},
{
show: "true",
pass: "true",
link: "<<link [[Pendleton Outskirts|pendletonOutskirts]]>><<addtime { minute : 10 }>><</link>>"
}
]>>
/% Events %/
<<set _here.events = [
{
requires: "($clock.hour gte 21 or $clock.hour lt 5)",
chance: 100,
link: "main street 1"
},
{
requires: "true",
chance: 100,
link: "main street 2"
},
{
requires: "$clock.hour gte 5 and $clock.hour lt 20",
chance: 100,
link: "main street 3"
},
{
requires: "$clock.isDecember and ($clock.hour gte 5 and $clock.hour lt 23)",
chance: 100,
link: "Christmas Town 1"
},
{
requires: "$clock.isDecember",
chance: 100,
link: "Christmas Town 3"
},
{
requires: "$clock.isDecember and ($clock.day gte 18 and $clock.day lte 25) and ($clock.hour gte 17 and $clock.hour lt 21)",
chance: 100,
link: "Christmas Town 4"
},
{
requires: "$clock.isDecember and ($clock.day gte 1 and $clock.day lte 2) and ($clock.hour gte 9 and $clock.hour lt 18)",
chance: 100,
link: "Christmas Town 5"
},
{
requires: "$clock.isDecember and ($clock.day gte 10 and $clock.day lte 28) and ($clock.hour gte 6 and $clock.hour lt 20)",
chance: 100,
link: "Christmas Town 6"
},
{
requires: "$clock.isFebruary and $clock.day lte 14 and ($clock.hour gte 8 and $clock.hour lt 24)",
chance: 100,
link: "Valentines Town Ambient 3"
},
{
requires: "$clock.isFebruary and $clock.day lte 14 and ($clock.hour gte 8 and $clock.hour lt 24)",
chance: 100,
link: "Valentines Town Ambient 4"
},
{
requires: "(($clock.isMay and $clock.day gte 18) or ($clock.isJune and $clock.day lte 12)) and ($clock.dayOfWeek gt 1 and $clock.dayOfWeek lt 5)",
chance: 100,
link: "Heritage Festival 1"
},
{
requires: "($clock.isJune and $clock.day gte 5 and $clock.day lte 12) and ($clock.dayOfWeek lte 1 or $clock.dayOfWeek gte 5)",
chance: 100,
link: "Heritage Festival 2"
},
{
requires: "(($clock.isMay and $clock.day gte 18) or ($clock.isJune and $clock.day lte 12)) and ($clock.dayOfWeek gt 1 and $clock.dayOfWeek lt 5)",
chance: 100,
link: "Heritage Festival 3"
},
{
requires: "($clock.isJune and $clock.day gte 5 and $clock.day lte 12) and ($clock.dayOfWeek lte 1 or $clock.dayOfWeek gte 5) and ($clock.hour gte 6 and $clock.hour lt 23)",
chance: 100,
link: "Heritage Festival 4"
},
{
requires: "($clock.isJune and $clock.day gte 5 and $clock.day lte 12) and ($clock.dayOfWeek lte 1 or $clock.dayOfWeek gte 5) and ($clock.hour gte 6 and $clock.hour lt 23)",
chance: 100,
link: "Heritage Festival 5"
},
{
requires: "$clock.isOctober",
chance: 100,
link: "Halloween Pendleton 1"
},
{
requires: "$clock.isOctober",
chance: 100,
link: "Halloween Pendleton 2"
},
{
requires: "$clock.isOctober",
chance: 100,
link: "Halloween Pendleton 3"
},
{
requires: "$clock.dayOfWeek is 1 and (($clock.hour is 8 and $clock.minute lte 5) or ($clock.hour is 10 and $clock.minute lte 5))",
override: true,
link: "Church Bell 3"
}
]>>
<</initialisation>>\
<<description>>Main street of Pendleton gives you the impression of a pleasant little town. Big enough to have anything you may need, but nowhere near large enough to feel like the bustle of a big city. All of the stores are in good repair, decorated with bright colors, even if some of the themes presented are a little antiquated. The sidewalk is clean, with occasional benches for sitting and trees sprouting from large flowerbeds near the intersections to cast shade over the area on bright days.
Looking down main street, you see a street lined with clothing stores, eateries, and a small number of other stores.
At the north end of the long street, you can also see a city hall, police station, fire station and the city library.
To the south end of main street where you enter town there is a couple of gas stations, an auto parts store, and car dealership with a wide range of vehicles filling the parking lot.
One road that splits off to the east seems to lead to an entertainment area, even from main street you can see a movie theater and bowling alley.
Opposite the road to the east is a road that turns to the west which leads to what appears to be a seedier part of town where you can see what looks like a night club and strip club.<</description>>At this time of night traffic is light, only the occasional car traveling down the road with their headlights on, becoming bright beacons of light during the night time hours.You see a man and woman walking down the sidewalk, arm in arm as they walk together. The woman glances your direction as you pass but otherwise the couple pays you no mind.Traffic is a little heavy at this time of day. Several vehicles in motion on the road and easily twice that many filling the parking spaces along the sides of the road.
On the sidewalk, you can see a host of people walking about as they go about their business.<<initialisation>>
<<set _here.name to "The Bookworm", _here.region to "Pendleton">>
/% Exits %/
<<set _here.exits = [
{
show: "true",
pass: "true",
link: "<<link [[Mid Main|midMainPendleton]]>><<addtime { minute : 5 }>><</link>>"
}
]>>
/% Events %/
<<set _here.events = [
{
requires: "($clock.hour gte 10 and $clock.hour lt 18)",
chance: 100,
link: "Bookstore 1"
},
{
requires: "($clock.hour gte 10 and $clock.hour lt 18)",
chance: 100,
link: "Bookstore 2"
},
{
requires: "($clock.hour gte 10 and $clock.hour lt 18)",
chance: 100,
link: "Bookstore 3"
},
{
requires: "($clock.hour gte 10 and $clock.hour lt 18)",
chance: 70,
link: "Bookstore 4"
},
{
requires: "($weather.today is 'rainy' or $weather.today is 'stormy') and ($clock.hour gte 10 and $clock.hour lt 18)",
chance: 100,
link: "Bookstore 5"
},
{
requires: "not $player.inventory.includes('8th_wonder') and not $anna.inventory.includes('8th_wonder') and ($clock.hour gte 10 and $clock.hour lt 18)",
chance: 100,
link: "Anna Birthday Gift 1"
},
{
requires: '$elodie.hasFlag("met") and $elodieProgression gte 1 and (($clock.dayOfWeek lte 6 and $clock.dayOfWeek gte 2 and ($clock.hour gte 18 and $clock.hour lt 24)) or ($clock.dayOfWeek gte 7 or $clock.dayOfWeek lte 1 and ($clock.hour gte 10 and $clock.hour lt 21)))',
chance: 100,
link: "Elodie Bookworm Ambient 1"
},
{
requires: '$elodie.hasFlag("met") and $elodieProgression gte 1 and (($clock.dayOfWeek lte 6 and $clock.dayOfWeek gte 2 and ($clock.hour gte 18 and $clock.hour lt 24)) or ($clock.dayOfWeek gte 7 or $clock.dayOfWeek lte 1 and ($clock.hour gte 10 and $clock.hour lt 21)))',
chance: 100,
link: "Elodie Bookworm Ambient 2"
},
{
requires: '$elodie.hasFlag("met") and $elodieProgression gte 1 and (($clock.dayOfWeek lte 6 and $clock.dayOfWeek gte 2 and ($clock.hour gte 18 and $clock.hour lt 24)) or ($clock.dayOfWeek gte 7 or $clock.dayOfWeek lte 1 and ($clock.hour gte 10 and $clock.hour lt 21)))',
chance: 100,
link: "Elodie Bookworm Ambient 3"
},
{
requires: '$elodie.hasFlag("met") and $elodieProgression gte 1 and (($clock.dayOfWeek lte 6 and $clock.dayOfWeek gte 2 and ($clock.hour gte 18 and $clock.hour lt 24)) or ($clock.dayOfWeek gte 7 or $clock.dayOfWeek lte 1 and ($clock.hour gte 10 and $clock.hour lt 21)))',
chance: 100,
link: "Elodie Bookworm Ambient 4"
},
{
requires: '$elodie.hasFlag("met") and $elodieProgression gte 1 and (($clock.dayOfWeek lte 6 and $clock.dayOfWeek gte 2 and ($clock.hour gte 18 and $clock.hour lt 24)) or ($clock.dayOfWeek gte 7 or $clock.dayOfWeek lte 1 and ($clock.hour gte 10 and $clock.hour lt 21)))',
chance: 100,
link: "Elodie Bookworm Ambient 5"
},
{
requires: '$elodie.hasFlag("met") and $elodieProgression gte 1 and (($clock.dayOfWeek lte 6 and $clock.dayOfWeek gte 2 and ($clock.hour gte 18 and $clock.hour lt 24)) or ($clock.dayOfWeek gte 7 or $clock.dayOfWeek lte 1 and ($clock.hour gte 10 and $clock.hour lt 21)))',
chance: 100,
link: "Elodie Bookworm Ambient 6"
},
{
requires: "not $jen.hasFlag('owned') and not $jen.hasFlag('left') and not $jen.hasFlag('dead') and $jen.hasFlag('met') and ($clock.hour gte 10 and $clock.hour lt 18)",
chance: 100,
link: "Submitted Jen Town Scene 1"
}
]>>
<</initialisation>>\
<<description>>The Bookworm is a narrow book store that stretches deep into the building. The narrow aisles are nearly claustrophobic in their tight spacing. Hanging from the ceiling are signs that clearly indicate what kind of book is in each area of the shop.
Near the front of the store is a small counter and till where you can pay for your books should you choose to buy any.
Directly across from it is a small round table with two comfortable looking chairs arranged around it. A single leather bound book rests on the small table.
<<talk "thought">>Clearly for show.<</talk>>\
You muse.
[[Browse the Shop|Bookworm Stock]]
[img[images/backgrounds/pendleton/bookworm.png]]<</description>>Other than the person working the counter, the book store appears to be empty at the moment. The soft sound of classical music fills the air.Looking down the aisles of the book store, you see a well dressed woman browsing the books. In one of her hands she holds a tablet that she appears to be looking something up on.
<<talk "thought">>Maybe a book list?<</talk>>\
You muse. In her other you notice she is holding several paperback books.
Seemingly satisfied with what she sees on her tablet, she reaches out and adds another book to her growing pile.A gentleman wearing a button-up shirt and slacks looks over his glasses at the book in his hand. Flipping it over, he reads the back, then puts the book back on the shelf. A second later he grabs another book and the process begins again.Down one aisle is a woman with several books in her arms, a tired but happy expression on her features as she continues to skim the shelf for new treasures. Even as you watch, she pulls another book, reads the back, then adds it to her growing pile.
Around her are a small host of children, chasing each other up and down the aisles, browsing books on their own, or trying to get their mother's attention.There's a chime as the door to the book store opens behind you. Turning toward the sound, you see a gentleman in a suit standing just inside the door, clearly wet from the rain.
<<talk "stranger">>Raining like a son-of-a-gun out there.<</talk>>\
As if to emphasize his point, the rain seems to fall harder outside, coming down in sheets with water running down the store window in waves.<<for _id range $containers['bookworm'].getItemIDs()>>
<<capture _id>>\
<div class="talk-box make">\
<span class="talk-portrait">\
<<if setup.Items.get(_id).hasOwnProperty('imagePath')>>[img[setup.Items.get(_id).imagePath]]<</if>>\
Name: <<= setup.Items.get(_id).name>>
Description: <<= setup.Items.get(_id).description>>
Price: <<= setup.Items.get(_id).price>>
<<if not setup.Items.get(_id).tags.includes("examine")>>\
<<if $Money gte setup.Items.get(_id).price and setup.Items.get(_id).isAvalible>>\
<<link 'Purchase' 'Bookworm Stock'>>\
<<if setup.Items.get(_id).tags.includes("oneTimePurchase")>>
<<set $Money -= setup.Items.get(_id).price>>\
<<run setup.Containers.move(_id, 'bookworm', $player.inventoryId)>>\
<<else>>
<<set $Money -= setup.Items.get(_id).price>>\
<<if $player.inventory.includes(_id)>>\
<<run setup.Items.get(_id).quantity += setup.Items.get(_id).packSize>>\
<<else>>
<<run $player.inventory.add(_id)>>
<</if>>
<</if>>
<</link>>\
<<else>>\
==Purchase==
<</if>>\
<<else>>\
[[Examine|setup.Items.get(_id).link]]\
<</if>>\
</span>\
</div>\
<</capture>>\
<</for>>\
[[Back|bookworm]]<<initialisation>>
<<set _here.name to "Garden of Eden Floral Design", _here.region to "Pendleton">>
/% Exits %/
<<set _here.exits = [
{
show: "true",
pass: "true",
link: "<<link [[Mid Main|midMainPendleton]]>><<addtime { minute : 5 }>><</link>>"
}
]>>
/% Events %/
<<set _here.events = [
{
requires: "true",
chance: 100,
link: "Florist 1"
},
{
requires: "true",
chance: 100,
link: "Florist 2"
},
{
requires: "true",
chance: 100,
link: "Florist 3"
},
{
requires: "true",
chance: 100,
link: "Florist 4"
},
{
requires: "not $player.hasFlag('oliviaCoworker1') and $oliviaCall gte 6",
chance: 100,
link: "Olivia Coworker 1"
},
{
requires: "not $olivia.hasFlag('met')",
chance: 100,
link: "Olivia Florist 1"
},
{
requires: "not $olivia.hasFlag('met')",
chance: 100,
link: "Olivia Florist 2"
},
{
requires: "$oliviaCall gte 1 and $oliviaCall lte 5",
chance: 100,
link: "Olivia Florist 3"
},
{
requires: "$oliviaCall gte 1 and $oliviaCall lte 5",
chance: 100,
link: "Olivia Florist 4"
},
{
requires: '$olivia.hasFlag("yourHome")',
chance: 100,
link: "Olivia Florist 5"
},
{
requires: '$olivia.hasFlag("yourHome")',
chance: 100,
link: "Olivia Florist 6"
},
{
requires: '$olivia.hasFlag("stayHome")',
chance: 100,
link: "Olivia Florist 7"
},
{
requires: '$olivia.hasFlag("stayHome")',
chance: 100,
link: "Olivia Florist 8"
},
{
requires: '$olivia.hasFlag("away")',
chance: 70,
link: "Olivia Florist 9"
},
{
requires: "not $olivia.hasFlag('away') and $oliviaCall gte 6",
chance: 100,
link: "Olivia Florist 10"
}
]>>
<</initialisation>>\
<<description>>The air is filled almost to overwhelming by the smell of flowers, punctuated by cinnamon.
As your eyes drift over the interior of the building, you take note of the narrow isles, bouquets, live plants, knickknacks, and potpourri seem to fill every free inch of the store.
Far more striking than the smell however is the view. Chaos in a thousand different colors, every color in a hundred different shades, and though there is no discernible rhyme or reason to the store's interior, everything somehow manages to feel like it is placed exactly where it belongs.
Even the gentle breeze of the oscillating fan near the florist's counter lends to the atmosphere, leaving leaves to sway, and wind chimes to make their music.
<<if ($clock.hour gte 9 and $clock.hour lt 17)>>\
<<if not $olivia.hasFlag('away') and $olivia.hasFlag('met')>><span class="pic">[img[images/backgrounds/pendleton/FloristB.png]]</span><<else>><span class="pic">[img[images/backgrounds/pendleton/FloristA.png]]</span><</if>>
<<elseif ($clock.hour lt 18)>>\
<<if not $olivia.hasFlag('away') and $olivia.hasFlag('met')>><span class="pic">[img[images/backgrounds/pendleton/FloristCloudyB.png]]</span><<else>><span class="pic">[img[images/backgrounds/pendleton/FloristCloudyA.png]]</span><</if>>
<<else>>\
<span class="pic">[img[images/backgrounds/pendleton/FloristNight.png]]</span>
<</if>><</description>>Somewhere in the jungle that is the flower store, a woman can be heard humming along to the softly playing classical music.
It's not until you've taken several more steps that you see the woman in question, wearing a white apron over her flower dress, clearly an employee.
Not having seen you yet, she produces a pair of snips from her apron pocket and trims a wilting leaf from one of the displays.A man, dirty and looking as if he's just finished a shift at either a garage or a landfill stands at the counter. In one hand is his credit card that he swipes through the card reader before him. In the other is a modest bouquet.
The moment the payment processes, he says a few words to the woman behind the counter, then turns on his heel to leave.
Seeing you in the narrow isle, he sidesteps, taking a different path through the store toward the exit.The shop's phone rings only once before the florist behind the counter picks it up. In a sing-song voice, she answers the call.
Within seconds, it's clear that someone is ordering from the store.
Leaning forward, she pins the phone between her head and her shoulder. One hand goes to the nape of her neck to hold the collar of her dress close to her neck while she writes on a notepad with the other.At the florist counter, a woman with a pair of snips stands beside an assortment of flowers and a large vase.
With practiced movements, she trims an occasional leaf off of a stem while slipping flowers into the vase.
In barely a minute, she's managed to create an impressive bouquet, and with a content expression she starts to slide small bits into the bouquet to complete it.
Once done, she stabs a long clear fork into the bouquet, then writes a little note to slip between the tines.
Capping the pen, she stuffs it into her apron before picking up the bouquet and sticking it into a glass case behind her.<<initialisation>>
<<set _here.name to "Mid Main", _here.region to "Pendleton">>
/% Exits %/
<<set _here.exits = [
{
show: "true",
pass: "($clock.hour gte 10 and $clock.hour lte 19)",
link: "<<link [[The Bookworm|bookworm]]>><<addtime { minute : 5 }>><</link>>"
},
{
show: "true",
pass: "($clock.hour gte 9 and $clock.hour lt 18)",
link: "<<link [[Garden of Eden|gardenOfEden]]>><<addtime { minute : 5 }>><</link>>"
},
{
show: "true",
pass: "($clock.hour gte 6 and $clock.hour lt 20)",
link: "<<link [[The Muffin Top|muffinTop]]>><<addtime { minute : 5 }>><</link>>"
},
{
show: "true",
pass: "($clock.hour gte 10 and $clock.hour lt 20)",
link: "<<link [[My Neighbor's Closet|neighborsCloset]]>><<addtime { minute : 5 }>><</link>>"
},
{
show: "true",
pass: "($clock.hour gte 10 and $clock.hour lt 21)",
link: "<<link [[Tricky Dick's Pawn & Loan|trickyDicks]]>><<addtime { minute : 5 }>><</link>>"
},
{
show: "true",
pass: "true",
link: "<<link [[North Main|northMainPendleton]]>><<addtime { minute : 5 }>><</link>>"
},
{
show: "true",
pass: "true",
link: "<<link [[South Main|southMainPendleton]]>><<addtime { minute : 5 }>><</link>>"
},
{
show: "true",
pass: "true",
link: "<<link [[East Street|eastStreetPendleton]]>><<addtime { minute : 5 }>><</link>>"
},
{
show: "true",
pass: "true",
link: "<<link [[West Street|westStreetPendleton]]>><<addtime { minute : 5 }>><</link>>"
},
{
show: "true",
pass: "true",
link: "<<link [[Pendleton Outskirts|pendletonOutskirts]]>><<addtime { minute : 5 }>><</link>>"
}
]>>
/% Events %/
<<set _here.events = [
{
requires: "($clock.hour gte 21 or $clock.hour lt 5)",
chance: 100,
link: "main street 1"
},
{
requires: "true",
chance: 100,
link: "main street 2"
},
{
requires: "$clock.hour gte 5 and $clock.hour lt 20",
chance: 100,
link: "main street 3"
},
{
requires: "($clock.hour gte 22 or $clock.hour lt 6)",
chance: 100,
link: "mid main 1"
},
{
requires: "($clock.hour gte 6 and $clock.hour lt 22)",
chance: 100,
link: "mid main 2"
},
{
requires: '$kids.some(function (k) { return k.fatherId === $player.id && (k.ageReal >= 5 && k.ageReal <= 8); })',
chance: 5,
link: "Child Town 1"
},
{
requires: "$clock.isDecember and ($clock.hour gte 5 and $clock.hour lt 23)",
chance: 100,
link: "Christmas Town 1"
},
{
requires: "$clock.isDecember",
chance: 100,
link: "Christmas Town 3"
},
{
requires: "$clock.isDecember and ($clock.day gte 18 and $clock.day lte 25) and ($clock.hour gte 17 and $clock.hour lt 21)",
chance: 100,
link: "Christmas Town 4"
},
{
requires: "$clock.isDecember and ($clock.day gte 1 and $clock.day lte 2) and ($clock.hour gte 9 and $clock.hour lt 18)",
chance: 100,
link: "Christmas Town 5"
},
{
requires: "$clock.isDecember and ($clock.day gte 10 and $clock.day lte 28) and ($clock.hour gte 6 and $clock.hour lt 20)",
chance: 100,
link: "Christmas Town 6"
},
{
requires: "$clock.isDecember and ($clock.hour gte 6 and $clock.hour lt 21)",
chance: 100,
link: "Christmas Ambient 1"
},
{
requires: "$clock.isFebruary and $clock.day lte 14 and ($clock.hour gte 8 and $clock.hour lt 24)",
chance: 100,
link: "Valentines Town Ambient 3"
},
{
requires: "$clock.isFebruary and $clock.day lte 14 and ($clock.hour gte 8 and $clock.hour lt 24)",
chance: 100,
link: "Valentines Town Ambient 4"
},
{
requires: "$clock.isFebruary and $clock.day is 14 and ($clock.hour gte 17 and $clock.hour lt 22)",
chance: 100,
link: "Valentines Town Ambient 6"
},
{
requires: "(($clock.isMay and $clock.day gte 18) or ($clock.isJune and $clock.day lte 12)) and ($clock.dayOfWeek gt 1 and $clock.dayOfWeek lt 5)",
chance: 100,
link: "Heritage Festival 3"
},
{
requires: "($clock.isJune and $clock.day gte 5 and $clock.day lte 12) and ($clock.dayOfWeek lte 1 or $clock.dayOfWeek gte 5) and ($clock.hour gte 6 and $clock.hour lt 23)",
chance: 100,
link: "Heritage Festival 4"
},
{
requires: "($clock.isJune and $clock.day gte 5 and $clock.day lte 12) and ($clock.dayOfWeek lte 1 or $clock.dayOfWeek gte 5) and ($clock.hour gte 6 and $clock.hour lt 23)",
chance: 100,
link: "Heritage Festival 5"
},
{
requires: "$clock.isOctober",
chance: 100,
link: "Halloween Pendleton 1"
},
{
requires: "$clock.isOctober",
chance: 100,
link: "Halloween Pendleton 2"
},
{
requires: "$clock.isOctober",
chance: 100,
link: "Halloween Pendleton 3"
},
{
requires: '$annaMarried is 0 and $anna.affection gte 900 and $anna.fear lte 50 and $anna.trust gte 750 and ($clock.hour gte 8 and $clock.hour lt 20)',
chance: 50,
link: "Anna Marriage 1"
},
{
requires: '$elodie.hasFlag("met") and $elodieProgression gte 1 and (($clock.dayOfWeek lte 6 and $clock.dayOfWeek gte 2 and ($clock.hour gte 18 and $clock.hour lt 24)) or ($clock.dayOfWeek gte 7 or $clock.dayOfWeek lte 1 and ($clock.hour gte 10 and $clock.hour lt 21)))',
chance: 100,
link: "Elodie Street Ambient 1"
},
{
requires: '$elodie.hasFlag("met") and $elodieProgression gte 1 and (($clock.dayOfWeek lte 6 and $clock.dayOfWeek gte 2 and ($clock.hour gte 18 and $clock.hour lt 24)) or ($clock.dayOfWeek gte 7 or $clock.dayOfWeek lte 1 and ($clock.hour gte 10 and $clock.hour lt 21)))',
chance: 100,
link: "Elodie Street Ambient 2"
},
{
requires: '$elodie.hasFlag("met") and $elodieProgression gte 1 and (($clock.dayOfWeek lte 6 and $clock.dayOfWeek gte 2 and ($clock.hour gte 18 and $clock.hour lt 24)) or ($clock.dayOfWeek gte 7 or $clock.dayOfWeek lte 1 and ($clock.hour gte 10 and $clock.hour lt 21)))',
chance: 100,
link: "Elodie Street Ambient 3"
},
{
requires: '$elodie.hasFlag("met") and $elodieProgression gte 1 and (($clock.dayOfWeek lte 6 and $clock.dayOfWeek gte 2 and ($clock.hour gte 18 and $clock.hour lt 24)) or ($clock.dayOfWeek gte 7 or $clock.dayOfWeek lte 1 and ($clock.hour gte 10 and $clock.hour lt 21)))',
chance: 100,
link: "Elodie Street Ambient 4"
},
{
requires: '$elodie.hasFlag("met") and $elodieProgression gte 1 and (($clock.dayOfWeek lte 6 and $clock.dayOfWeek gte 2 and ($clock.hour gte 18 and $clock.hour lt 24)) or ($clock.dayOfWeek gte 7 or $clock.dayOfWeek lte 1 and ($clock.hour gte 10 and $clock.hour lt 21)))',
chance: 100,
link: "Elodie Street Ambient 5"
},
{
requires: '$elodie.hasFlag("met") and $elodieProgression gte 1 and (($clock.dayOfWeek lte 6 and $clock.dayOfWeek gte 2 and ($clock.hour gte 18 and $clock.hour lt 24)) or ($clock.dayOfWeek gte 7 or $clock.dayOfWeek lte 1 and ($clock.hour gte 10 and $clock.hour lt 21)))',
chance: 100,
link: "Elodie Street Ambient 6"
},
{
requires: '$elodie.hasFlag("met") and $elodieProgression gte 1 and (($clock.dayOfWeek lte 6 and $clock.dayOfWeek gte 2 and ($clock.hour gte 18 and $clock.hour lt 24)) or ($clock.dayOfWeek gte 7 or $clock.dayOfWeek lte 1 and ($clock.hour gte 10 and $clock.hour lt 21)))',
chance: 100,
link: "Elodie Street Ambient 7"
},
{
requires: '$elodie.hasFlag("met") and $elodieProgression gte 1 and (($clock.dayOfWeek lte 6 and $clock.dayOfWeek gte 2 and ($clock.hour gte 18 and $clock.hour lt 24)) or ($clock.dayOfWeek gte 7 or $clock.dayOfWeek lte 1 and ($clock.hour gte 10 and $clock.hour lt 21)))',
chance: 100,
link: "Elodie Street Ambient 8"
},
{
requires: '$elodie.hasFlag("met") and $elodieProgression gte 1 and (($clock.dayOfWeek lte 6 and $clock.dayOfWeek gte 2 and ($clock.hour gte 18 and $clock.hour lt 24)) or ($clock.dayOfWeek gte 7 or $clock.dayOfWeek lte 1 and ($clock.hour gte 10 and $clock.hour lt 21)))',
chance: 100,
link: "Elodie Street Ambient 9"
},
{
requires: '$elodie.hasFlag("met") and $elodieProgression gte 1 and (($clock.dayOfWeek lte 6 and $clock.dayOfWeek gte 2 and ($clock.hour gte 18 and $clock.hour lt 24)) or ($clock.dayOfWeek gte 7 or $clock.dayOfWeek lte 1 and ($clock.hour gte 10 and $clock.hour lt 21)))',
chance: 100,
link: "Elodie Street Ambient 10"
},
{
requires: '$elodie.hasFlag("met") and $elodieProgression gte 1 and (($clock.dayOfWeek lte 6 and $clock.dayOfWeek gte 2 and ($clock.hour gte 18 and $clock.hour lt 24)) or ($clock.dayOfWeek gte 7 or $clock.dayOfWeek lte 1 and ($clock.hour gte 10 and $clock.hour lt 21)))',
chance: 100,
link: "Elodie Street Ambient 11"
},
{
requires: '$elodie.hasFlag("met") and $elodieProgression gte 1 and (($clock.dayOfWeek lte 6 and $clock.dayOfWeek gte 2 and ($clock.hour gte 18 and $clock.hour lt 24)) or ($clock.dayOfWeek gte 7 or $clock.dayOfWeek lte 1 and ($clock.hour gte 10 and $clock.hour lt 21)))',
chance: 100,
link: "Elodie Street Ambient 12"
},
{
requires: '$elodie.hasFlag("met") and $elodieProgression gte 1 and (($clock.dayOfWeek lte 6 and $clock.dayOfWeek gte 2 and ($clock.hour gte 18 and $clock.hour lt 24)) or ($clock.dayOfWeek gte 7 or $clock.dayOfWeek lte 1 and ($clock.hour gte 10 and $clock.hour lt 21)))',
chance: 100,
link: "Elodie Street Ambient 13"
},
{
requires: '$elodie.hasFlag("met") and $elodieProgression gte 1 and (($clock.dayOfWeek lte 6 and $clock.dayOfWeek gte 2 and ($clock.hour gte 18 and $clock.hour lt 24)) or ($clock.dayOfWeek gte 7 or $clock.dayOfWeek lte 1 and ($clock.hour gte 10 and $clock.hour lt 21)))',
chance: 100,
link: "Elodie Street Ambient 14"
},
{
requires: '$elodie.hasFlag("met") and $elodieProgression gte 1 and (($clock.dayOfWeek lte 6 and $clock.dayOfWeek gte 2 and ($clock.hour gte 18 and $clock.hour lt 24)) or ($clock.dayOfWeek gte 7 or $clock.dayOfWeek lte 1 and ($clock.hour gte 10 and $clock.hour lt 21)))',
chance: 100,
link: "Elodie Street Ambient 15"
},
{
requires: '$pendletonCrime gte 2 and $vanni.hasFlag("met") and $vanni.hasFlag("GangBoss") and ($clock.hour gte 22 or $clock.hour lt 3)',
chance: 10,
link: "Vanni Street Thug 1"
},
{
requires: '$pendletonCrime gte 2 and $vanni.hasFlag("met") and $vanni.hasFlag("GangBoss") and ($clock.hour gte 22 or $clock.hour lt 3)',
chance: 4,
link: "Vanni Street Thug 2"
},
{
requires: '($clock.hour gte 8 and $clock.hour lt 21)',
chance: 50,
link: "Yami Pendleton Ambient 1"
},
{
requires: "$yami.hasFlag('contact') and ($clock.hour gte 20 or $clock.hour lt 3)",
chance: 10,
link: "Submitted Yami Bodyguard Ambient 1"
},
{
requires: "$yami.hasFlag('contact') and ($clock.hour gte 20 or $clock.hour lt 3)",
chance: 10,
link: "Submitted Yami Bodyguard Ambient 2"
},
{
requires: "$yami.hasFlag('contact') and ($clock.hour gte 20 or $clock.hour lt 3)",
chance: 1,
link: "Submitted Yami Bodyguard Ambient 3"
},
{
requires: "$clock.isOctober and $clock.day gte 28 and $yami.hasFlag('contact') and ($clock.hour gte 20 or $clock.hour lt 3)",
chance: 50,
link: "Submitted Yami Bodyguard Halloween Ambient 1"
},
{
requires: "$clock.isDecember and not $player.inventory.includes('cherry_blossom_pendant') and not $mitsuko.inventory.includes('cherry_blossom_pendant') and ($clock.day gte 1 and $clock.day lte 24) and ($clock.hour gte 9 and $clock.hour lt 20)",
chance: 100,
link: "Mitsuko Gift Purchase 1"
},
{
requires: '$oliviaCall gte 6 and $olivia.affection gte 600 and $olivia.fear lte 350 and ($clock.hour gte 9 and $clock.hour lt 18)',
chance: 100,
link: "Submitted Olivia Street Scene 1"
},
{
requires: 'setup.Util.anybodyHere() and $rebekkah.isHere and $rebekkah.hasFlag("owned")',
chance: 100,
link: "Submitted Rebekkah Street Scene 1"
},
{
requires: 'setup.Util.anybodyHere() and $anna.isHere and $anna.hasFlag("firstChristmasTown") and $anna.affection gte 800 and $anna.trust gte 850',
chance: 100,
link: "Submitted Anna Street Scene 1"
},
{
requires: 'setup.Util.anybodyHere() and $bridgette.isHere and $bridgette.hasFlag("owned") and $bridgette.trust gte 800 and $bridgette.affection gte 750',
chance: 100,
link: "Submitted Bridgette Street Ambient Scene 1"
},
{
requires: 'setup.Util.anybodyHere() and $sidra.isHere and $sidra.hasFlag("owned") and $sidra.affection gte 750',
chance: 100,
link: "Submitted Sidra Street Scene 1"
},
{
requires: "$clock.dayOfWeek is 1 and (($clock.hour is 8 and $clock.minute lte 5) or ($clock.hour is 10 and $clock.minute lte 5))",
override: true,
link: "Church Bell 3"
}
]>>
<</initialisation>>\
<<description>>
<<getbackground "pendleton/mid_main" "png">>
Buildings, far older than anyone likely to be walking this street on any given day, line the mid section of main street. But in spite of the age of most of the buildings, everything appears well maintained.
Every building along the stretch butts up against the next, making it nearly impossible to tell where one stops and the next ends.
Large windows in storefronts hold items intended to draw in customers in to purchase their wares. Through the windows you can see anything from clothing, to food, to small novelty items.<</description>>While all of the shops along the street are dark, the area is still well lit by the streetlights lining the road.There seem to be a lot of people around at this time of day. Families, couples, and individuals walk along the street, some with bags full of items in hand.
Along the sides of the road, nearly every parking space is filled with a vehicle.<<initialisation>>
<<set _here.name to "The Muffin Top", _here.region to "Pendleton">>
/% Exits %/
<<set _here.exits = [
{
show: "true",
pass: "true",
link: "<<link [[Mid Main|midMainPendleton]]>><<addtime { minute : 5 }>><</link>>"
}
]>>
/% Events %/
<<set _here.events = [
{
requires: "($clock.hour gte 6 and $clock.hour lt 9)",
chance: 100,
link: "Bakery 1"
},
{
requires: "true",
chance: 100,
link: "Bakery 2"
},
{
requires: "true",
chance: 100,
link: "Bakery 3"
},
{
requires: "($clock.hour gte 6 and $clock.hour lt 18)",
chance: 100,
link: "Bakery 4"
},
{
requires: "($clock.hour gte 6 and $clock.hour lt 10)",
chance: 80,
link: "Muffin Top 1"
},
{
requires: '$mitsuko.hasFlag("owned") and ($mitsuko.affection gte 700 and $mitsuko.fear lte 300)',
chance: 30,
link: "Submitted Mitsuko Bakery Scene 1"
},
{
requires: "$cody.hasFlag('met')",
chance: 100,
link: "Submitted Cody Bakery Scene 1"
},
{
requires: "$player.hasFlag('yuleLogCake1') and not $player.hasEvent('Submitted Christmas Eve Dinner 1') and $clock.isDecember and $clock.day lte 23",
chance: 100,
link: "Submitted Yule Log Cake Scene 2"
},
{
requires: '$elodie.hasFlag("met") and $elodieProgression gte 1 and (($clock.dayOfWeek lte 6 and $clock.dayOfWeek gte 2 and ($clock.hour gte 18 and $clock.hour lt 24)) or ($clock.dayOfWeek gte 7 or $clock.dayOfWeek lte 1 and ($clock.hour gte 10 and $clock.hour lt 21)))',
chance: 100,
link: "Elodie Bakery Ambient 1"
},
{
requires: '$elodie.hasFlag("met") and $elodieProgression gte 1 and (($clock.dayOfWeek lte 6 and $clock.dayOfWeek gte 2 and ($clock.hour gte 18 and $clock.hour lt 24)) or ($clock.dayOfWeek gte 7 or $clock.dayOfWeek lte 1 and ($clock.hour gte 10 and $clock.hour lt 21)))',
chance: 100,
link: "Elodie Bakery Ambient 2"
},
{
requires: '$elodie.hasFlag("met") and $elodieProgression gte 1 and (($clock.dayOfWeek lte 6 and $clock.dayOfWeek gte 2 and ($clock.hour gte 18 and $clock.hour lt 24)) or ($clock.dayOfWeek gte 7 or $clock.dayOfWeek lte 1 and ($clock.hour gte 10 and $clock.hour lt 21)))',
chance: 100,
link: "Elodie Bakery Ambient 3"
},
{
requires: '$elodie.hasFlag("met") and $elodieProgression gte 1 and (($clock.dayOfWeek lte 6 and $clock.dayOfWeek gte 2 and ($clock.hour gte 18 and $clock.hour lt 24)) or ($clock.dayOfWeek gte 7 or $clock.dayOfWeek lte 1 and ($clock.hour gte 10 and $clock.hour lt 21)))',
chance: 100,
link: "Elodie Bakery Ambient 4"
},
{
requires: '$elodie.hasFlag("met") and $elodieProgression gte 1 and (($clock.dayOfWeek lte 6 and $clock.dayOfWeek gte 2 and ($clock.hour gte 18 and $clock.hour lt 24)) or ($clock.dayOfWeek gte 7 or $clock.dayOfWeek lte 1 and ($clock.hour gte 10 and $clock.hour lt 21)))',
chance: 100,
link: "Elodie Bakery Ambient 5"
},
{
requires: '$elodie.hasFlag("met") and $elodieProgression gte 1 and (($clock.dayOfWeek lte 6 and $clock.dayOfWeek gte 2 and ($clock.hour gte 18 and $clock.hour lt 24)) or ($clock.dayOfWeek gte 7 or $clock.dayOfWeek lte 1 and ($clock.hour gte 10 and $clock.hour lt 21)))',
chance: 100,
link: "Elodie Bakery Ambient 6"
},
{
requires: '$elodie.hasFlag("met") and $elodieProgression gte 1 and (($clock.dayOfWeek lte 6 and $clock.dayOfWeek gte 2 and ($clock.hour gte 18 and $clock.hour lt 24)) or ($clock.dayOfWeek gte 7 or $clock.dayOfWeek lte 1 and ($clock.hour gte 10 and $clock.hour lt 21)))',
chance: 100,
link: "Elodie Bakery Ambient 7"
},
{
requires: '$elodie.hasFlag("met") and $elodieProgression gte 1 and (($clock.dayOfWeek lte 6 and $clock.dayOfWeek gte 2 and ($clock.hour gte 18 and $clock.hour lt 24)) or ($clock.dayOfWeek gte 7 or $clock.dayOfWeek lte 1 and ($clock.hour gte 10 and $clock.hour lt 21)))',
chance: 100,
link: "Elodie Bakery Ambient 8"
}
]>>
<</initialisation>>\
<<description>>The scent of fresh baked bread and sugary pastries assault your senses. You can't help but take a deep breath to enjoy the scent.
Letting the breath out slowly, you let your eyes drift over the interior. There are a couple of small tables, each with four chairs around them. Along the walls are framed posters of muffins, pies, fresh bread, and a wide assortment of pastries.
The counter doubles as a display case where muffins, pastries, and pies are displayed for customers. Up above the counter is a sign that lists the types and prices of items available for sale.
Past the counter, you can see a doorway that leads to the kitchen where racks of pastries are cooling before being sold.<</description>>When you enter the bakery, you see a man dressed in a suit and tie at the counter. He sets his coffee on the counter for a second while holding a box with a dozen donuts in one hand. With the hand he frees up, he moves the credit card that is handed back to him into his wallet and stuffs it into his pocket. Once done, he picks his coffee back up and turns toward the door to make his exit.Upon entering the bakery, you can hear someone working in the back. The sound of trays being moved drifts out to the front of the establishment where you are.The bakery is quiet with the exception of soft pop music playing from a stereo somewhere back in the kitchen.
Up front the store is empty.At the front of the store, there's a woman sitting at one of the tables with a half-eaten pastry and a cup of coffee to one side of the laptop computer sitting before her.
She barely looks up at you when you enter the front of the store, quickly returning to typing whatever she was working on before.As you enter the Muffin Top, you see a gentleman paying the lady behind the cash register.
He adjusts the collar of his shirt, then picks up what appears to be three dozen donuts distributed between three boxes with one hand, and a cup of coffee in the other.
Pivoting toward the door, his eyes lock on yours.
<<talk "stranger">>Sir? Could you get the door for me? Please and thank you.<</talk>>\
He offers a friendly smile and a nod as you instinctively reach to open the door.
Then he's past you, barely making it through the door before he glances back at you over his shoulder.
<<talk "stranger">>Thank you!<</talk>>\
Letting go of the door, it swings close, emitting a soft chime right before it finishes closing.<<initialisation>>
<<set _here.name to "My Neighbor's Closet", _here.region to "Pendleton">>
/% Exits %/
<<set _here.exits = [
{
show: "true",
pass: "true",
link: "<<link [[Mid Main|midMainPendleton]]>><<addtime { minute : 5 }>><</link>>"
}
]>>
/% Events %/
<<set _here.events = [
{
requires: "($clock.hour gte 10 and $clock.hour lt 20)",
chance: 100,
link: "Clothing Store 1"
},
{
requires: "($clock.hour gte 10 and $clock.hour lt 17)",
chance: 100,
link: "Clothing Store 2"
},
{
requires: "($clock.hour gte 10 and $clock.hour lt 20)",
chance: 100,
link: "Clothing Store 3"
},
{
requires: "($clock.hour gte 10 and $clock.hour lt 20)",
chance: 100,
link: "Clothing Store 4"
},
{
requires: "($clock.hour gte 10 and $clock.hour lt 17)",
chance: 100,
link: "Cheap Clothing 1"
},
{
requires: '$mitsuko.hasFlag("owned")',
chance: 100,
link: "Submitted Mitsuko My Neighbor's Closet Clothes Buying Scene 1"
},
{
requires: '$elodie.hasFlag("met") and $elodieProgression gte 1 and (($clock.dayOfWeek lte 6 and $clock.dayOfWeek gte 2 and ($clock.hour gte 18 and $clock.hour lt 24)) or ($clock.dayOfWeek gte 7 or $clock.dayOfWeek lte 1 and ($clock.hour gte 10 and $clock.hour lt 21)))',
chance: 100,
link: "Elodie My Neighbor's Closet Ambient 1"
},
{
requires: '$elodie.hasFlag("met") and $elodieProgression gte 1 and (($clock.dayOfWeek lte 6 and $clock.dayOfWeek gte 2 and ($clock.hour gte 18 and $clock.hour lt 24)) or ($clock.dayOfWeek gte 7 or $clock.dayOfWeek lte 1 and ($clock.hour gte 10 and $clock.hour lt 21)))',
chance: 100,
link: "Elodie My Neighbor's Closet Ambient 2"
},
{
requires: '$elodie.hasFlag("met") and $elodieProgression gte 1 and (($clock.dayOfWeek lte 6 and $clock.dayOfWeek gte 2 and ($clock.hour gte 18 and $clock.hour lt 24)) or ($clock.dayOfWeek gte 7 or $clock.dayOfWeek lte 1 and ($clock.hour gte 10 and $clock.hour lt 21)))',
chance: 100,
link: "Elodie My Neighbor's Closet Ambient 3"
},
{
requires: '$elodie.hasFlag("met") and $elodieProgression gte 1 and (($clock.dayOfWeek lte 6 and $clock.dayOfWeek gte 2 and ($clock.hour gte 18 and $clock.hour lt 24)) or ($clock.dayOfWeek gte 7 or $clock.dayOfWeek lte 1 and ($clock.hour gte 10 and $clock.hour lt 21)))',
chance: 100,
link: "Elodie My Neighbor's Closet Ambient 4"
},
{
requires: '$elodie.hasFlag("met") and $elodieProgression gte 1 and (($clock.dayOfWeek lte 6 and $clock.dayOfWeek gte 2 and ($clock.hour gte 18 and $clock.hour lt 24)) or ($clock.dayOfWeek gte 7 or $clock.dayOfWeek lte 1 and ($clock.hour gte 10 and $clock.hour lt 21))) and not $elodie.hasFlag("ElodieNeighborsAmbient5")',
chance: 100,
link: "Elodie My Neighbor's Closet Ambient 5"
},
{
requires: '$elodie.hasFlag("met") and $elodieProgression gte 1 and (($clock.dayOfWeek lte 6 and $clock.dayOfWeek gte 2 and ($clock.hour gte 18 and $clock.hour lt 24)) or ($clock.dayOfWeek gte 7 or $clock.dayOfWeek lte 1 and ($clock.hour gte 10 and $clock.hour lt 21)))',
chance: 100,
link: "Elodie My Neighbor's Closet Ambient 6"
}
]>>
<</initialisation>>\
<<description>>The interior of the clothing store "My Neighbor's Closet" is large, with row after row of clothing racks, mannequins dressed in a wide range of fashions to create displays for potential customers.
It's clear that the store has a wide range of options available even at a glance, and if the sale signs and discount stickers are any indication, then the store likely boasts reasonable prices as well.
<<if $clock.hour lt 7>>[img[images/backgrounds/pendleton/MNC_dark_v3.png]]
<<elseif $clock.hour lt 8>>[img[images/backgrounds/pendleton/MNC_cloudy_v3.png]]
<<elseif $clock.hour lt 10>>[img[images/backgrounds/pendleton/mncSparse.png]]
<<elseif $clock.hour lt 15>>[img[images/backgrounds/pendleton/mncMedium.png]]
<<elseif $clock.hour lt 18>>[img[images/backgrounds/pendleton/mncFull.png]]
<<elseif $clock.hour lt 20>>[img[images/backgrounds/pendleton/mncModerate.png]]
<<elseif $clock.hour lt 21>>[img[images/backgrounds/pendleton/MNC_cloudy_v3.png]]
<<else>>[img[images/backgrounds/pendleton/MNC_daylight_v3.png]]
<</if>>
[[Browse the Shop|Neighbors Closet Category Select]]
<</description>>Several young ladies are gathered in one of the aisles, blocking it so no one can pass as they look at clothes. Occasionally one of them will show the others an article of clothing and they talk loudly about it for a few seconds, usually resulting in the piece being returned to the rack.
You can't help but think the girls are behaving like there's no one else in the store, or perhaps that anyone else in the store is simply beneath their notice.You can see a tired looking woman a bit deeper in the store. She's holding a cell phone to her ear with one hand as she speaks while navigating a shopping cart before her with the other.
In the cart are two small children who seem intent on fighting, trying to crawl out of the cart, and tattle on each other all at the same time.
You have to give the woman credit, she somehow manages to keep the kids mostly contained, maintains her conversation, and continue her shopping, all without any noticeable change in her tired expression.From where you are standing, you can not see any customers in your part of the store, though you think you can see the top of someone's head across the store in a different section.Your eyes drift over the interior of the store, seeing a handful of people scattered through the store in ones and twos as they do their shopping.There's a squeal from somewhere nearby. You quickly turn to see what the commotion is about only to see two children burst from a clothing rack not far away. From somewhere on the other side of the rack, you hear a woman, presumably their mother, hollering at them to come back and behave themselves.
The children show no indication of obeying.<<set _people = {"Anna" : "AnnaCloset", "Eve" : "EveCloset"}>>\
<<if $rey.hasFlag("owned")>><<set _people["Rey"] = "ReyCloset">><</if>>\
<<if $mitsuko.hasFlag("owned")>><<set _people["Mitsuko"] = "MitsukoCloset">><</if>>\
<<if $misaki.hasFlag("owned")>><<set _people["Misaki"] = "MisakiCloset">><</if>>\
''Purchasing for: ''\
<<listbox "$purchaseFor" autoselect>>
<<optionsfrom _people>>
<</listbox>>
[[Dresses|Neighbors Closet Dresses]]
[[Pants and Skirts|Neighbors Closet Pants And Skirts]]
[[Shirts|Neighbors Closet Shirts]]
[[Panties|Neighbors Closet Panties]]
[[Bras|Neighbors Closet Bras]]
[[Accessories|Neighbors Closet Accessories]]
[[Back|$location]]
<<if not $player.hasFlag("ClothingRefresh")>>\
<<run $player.addFlag("ClothingRefresh")>>
<<run $player.addEvent(
"Remove Clothing Refresh Flag",
(function () {
var due = $clock.clone();
due.day += (due.day % 7); /* Refresh evey week */
return due.toDate();
})(),
function () {
State.variables.player.deleteFlag("ClothingRefresh");
}
)>>
<<script>>
//FIXME(pc) This needs to be moved into a seperate .js file so it can be called with an event to refresh the stock asynchronously
//instead of having to this weird thing with flags...
const sv = State.variables;
// Empty Stock Room
sv.containers['neighborsClosetStockRoom'].getItemIDs().forEach(_id => {
setup.Containers.move(_id, 'neighborsClosetStockRoom', 'neighborsCloset');
});
// Add 5 Dresses to stockRoom
var _dresses = sv.containers['neighborsCloset'].getItemIDs().filter(function (id) {
return (id.includes("maid_dress"));
});
for(var _i = 0; _i < _dresses.length; _i++){
var _tempId = _dresses[Math.floor(Math.random()*_dresses.length)];
if(_i < 5 && typeof _tempId !== 'undefined'){
setup.Containers.move(_tempId, 'neighborsCloset', 'neighborsClosetStockRoom');
}else{
break; //Lazy error handling, if there's an issue, just run away
}
}
// Add 5 Pants and Skirts to stockRoom
var _pants_skirts = sv.containers['neighborsCloset'].getItemIDs().filter(function (id) {
return (id.includes("skirt_short") || id.includes("skirt_long") || id.includes("jeans"));
});
for(var _i = 0; _i < _pants_skirts.length; _i++){
var _tempId = _pants_skirts[Math.floor(Math.random()*_pants_skirts.length)];
if( _i < 5 && typeof _tempId !== 'undefined'){
setup.Containers.move(_tempId, 'neighborsCloset', 'neighborsClosetStockRoom');
}else{
break; //Lazy error handling, if there's an issue, just run away
}
}
//Add 5 Shirts to stockRoom
var _shirts = sv.containers['neighborsCloset'].getItemIDs().filter(function (id) {
return (id.includes("strapped_top_short") || id.includes("longsleeves_shirt"));
});
for(var _i = 0; _i < _shirts.length; _i++){
var _tempId = _shirts[Math.floor(Math.random()*_shirts.length)];
if(_i < 5 && typeof _tempId !== 'undefined'){
setup.Containers.move(_tempId, 'neighborsCloset', 'neighborsClosetStockRoom');
}else{
break; // Lazy error handling, if there's an issue, just run away
}
}
// Add 5 Panties to stockRoom
var _panties = sv.containers['neighborsCloset'].getItemIDs().filter(function (id) {
return (id.includes("tanga_panties") || id.includes("boyshort_panties"));
});
for(var _i = 0; _i < _panties.length; _i++){
var _tempId = _panties[Math.floor(Math.random()*_panties.length)];
if(_i < 5 && typeof _tempId !== 'undefined' && _tempId !== ''){
setup.Containers.move(_tempId, 'neighborsCloset', 'neighborsClosetStockRoom');
}else{
break; //Lazy error handling, if there's an issue, just run away
}
}
// Add 5 Bras to stockRoom
var _bra = sv.containers['neighborsCloset'].getItemIDs().filter(function (id) {
return (id.includes("bra_frilly") || id.includes("bra_smooth"));
});
for(var _i = 0; _i < _bra.length; _i++){
var _tempId = _bra[Math.floor(Math.random()*_bra.length)];
if(_i < 5 && typeof _tempId !== 'undefined' && _tempId !== ''){
setup.Containers.move(_tempId, 'neighborsCloset', 'neighborsClosetStockRoom');
}else{
break; //Lazy error handling, if there's an issue, just run away
}
}
// Add 5 Accessories to stockRoom
var _accessories = sv.containers['neighborsCloset'].getItemIDs().filter(function (id) {
return (id.includes("neck_choker") || id.includes("head_ribbon"));
});
for(var _i = 0; _i < _accessories.length; _i++){
var _tempId = _accessories[Math.floor(Math.random()*_accessories.length)];
if(_i < 5 && typeof _tempId !== 'undefined' && _tempId !== ''){
setup.Containers.move(_tempId, 'neighborsCloset', 'neighborsClosetStockRoom');
}else{
break; //Lazy error handling, if there's an issue, just run away
}
}
<</script>>
<<set $visited[$location]+= 1>>\
<</if>>\Available Items:
<<for _id range $containers['neighborsClosetStockRoom'].getItemIDs().filter(function (id) { return (id.includes("maid_dress") || id.includes("sundress")); })>>
<<capture _id, $purchaseFor>>\
<div class="talk-box female">\
<span class="talk-portrait">\
[img[setup.Items.get(_id).imagePath]]\
Name: <<= setup.Items.get(_id).name>>
Description: <<= setup.Items.get(_id).description>>
Price: <<= setup.Items.get(_id).price>>
<<if $Money gte setup.Items.get(_id).price and setup.Items.get(_id).isAvalible>>\
<<link Purchase 'Neighbors Closet Dresses'>>\
<<set $Money -= setup.Items.get(_id).price>>\
<<run setup.Containers.move(_id, 'neighborsClosetStockRoom', $purchaseFor)>>\
<</link>>\
<<else>>\
==Purchase==
<</if>>\
</span>\
</div>\
<</capture>>\
<</for>>\
/*<<unset $purchaseFor>>*/
[[Back|Neighbors Closet Category Select]]Available Items:
<<for _id range $containers['neighborsClosetStockRoom'].getItemIDs().filter(function (id) { return id.includes("skirt_short"); })>>
<<capture _id, $purchaseFor>>\
<div class="talk-box female">\
<span class="talk-portrait">\
[img[setup.Items.get(_id).imagePath]]\
Name: <<= setup.Items.get(_id).name>>
Description: <<= setup.Items.get(_id).description>>
Price: <<= setup.Items.get(_id).price>>
<<if $Money gte setup.Items.get(_id).price and setup.Items.get(_id).isAvalible>>\
<<link Purchase 'Neighbors Closet Pants And Skirts'>>\
<<set $Money -= setup.Items.get(_id).price>>\
<<run setup.Containers.move(_id, 'neighborsClosetStockRoom', $purchaseFor)>>\
<</link>>\
<<else>>\
==Purchase==
<</if>>\
</span>\
</div>\
<</capture>>\
<</for>>\
/*<<unset $purchaseFor>>*/
[[Back|Neighbors Closet Category Select]]Available Items:
<<for _id range $containers['neighborsClosetStockRoom'].getItemIDs().filter(function (id) { return id.includes("strapped_top_short"); })>>
<<capture _id, $purchaseFor>>\
<div class="talk-box female">\
<span class="talk-portrait">\
[img[setup.Items.get(_id).imagePath]]\
Name: <<= setup.Items.get(_id).name>>
Description: <<= setup.Items.get(_id).description>>
Price: <<= setup.Items.get(_id).price>>
<<if $Money gte setup.Items.get(_id).price and setup.Items.get(_id).isAvalible>>\
<<link Purchase 'Neighbors Closet Shirts'>>\
<<set $Money -= setup.Items.get(_id).price>>\
<<run setup.Containers.move(_id, 'neighborsClosetStockRoom', $purchaseFor)>>\
<</link>>\
<<else>>\
==Purchase==
<</if>>\
</span>\
</div>\
<</capture>>\
<</for>>\
/*<<unset $purchaseFor>>*/
[[Back|Neighbors Closet Category Select]]Available Items:
<<for _id range $containers['neighborsClosetStockRoom'].getItemIDs().filter(function (id) { return (id.includes("tanga_panties") || id.includes("boyshort_panties")); })>>
<<capture _id, $purchaseFor>>\
<div class="talk-box female">\
<span class="talk-portrait">\
[img[setup.Items.get(_id).imagePath]]\
Name: <<= setup.Items.get(_id).name>>
Description: <<= setup.Items.get(_id).description>>
Price: <<= setup.Items.get(_id).price>>
<<if $Money gte setup.Items.get(_id).price and setup.Items.get(_id).isAvalible>>\
<<link Purchase 'Neighbors Closet Panties'>>\
<<set $Money -= setup.Items.get(_id).price>>\
<<run setup.Containers.move(_id, 'neighborsClosetStockRoom', $purchaseFor)>>\
<</link>>\
<<else>>\
==Purchase==
<</if>>\
</span>\
</div>\
<</capture>>\
<</for>>\
/*<<unset $purchaseFor>>*/
[[Back|Neighbors Closet Category Select]]Available Items:
<<for _id range $containers['neighborsClosetStockRoom'].getItemIDs().filter(function (id) { return id.includes("bra_frilly") || id.includes("bra_smooth"); })>>
<<capture _id, $purchaseFor>>\
<div class="talk-box female">\
<span class="talk-portrait">\
[img[setup.Items.get(_id).imagePath]]\
Name: <<= setup.Items.get(_id).name>>
Description: <<= setup.Items.get(_id).description>>
Price: <<= setup.Items.get(_id).price>>
<<if $Money gte setup.Items.get(_id).price and setup.Items.get(_id).isAvalible>>\
<<link Purchase 'Neighbors Closet Bras'>>\
<<set $Money -= setup.Items.get(_id).price>>\
<<run setup.Containers.move(_id, 'neighborsClosetStockRoom', $purchaseFor)>>\
<</link>>\
<<else>>\
==Purchase==
<</if>>\
</span>\
</div>\
<</capture>>\
<</for>>\
/*<<unset $purchaseFor>>*/
[[Back|Neighbors Closet Category Select]]Available Items:
<<for _id range $containers['neighborsClosetStockRoom'].getItemIDs().filter(function (id) { return id.includes("neck_choker"); })>>
<<capture _id, $purchaseFor>>\
<div class="talk-box female">\
<span class="talk-portrait">\
[img[setup.Items.get(_id).imagePath]]\
Name: <<= setup.Items.get(_id).name>>
Description: <<= setup.Items.get(_id).description>>
Price: <<= setup.Items.get(_id).price>>
<<if $Money gte setup.Items.get(_id).price and setup.Items.get(_id).isAvalible>>\
<<link Purchase 'Neighbors Closet Accessories'>>\
<<set $Money -= setup.Items.get(_id).price>>\
<<run setup.Containers.move(_id, 'neighborsClosetStockRoom', $purchaseFor)>>\
<</link>>\
<<else>>\
==Purchase==
<</if>>\
</span>\
</div>\
<</capture>>\
<</for>>\
/*<<unset $purchaseFor>>*/
[[Back|Neighbors Closet Category Select]]<<initialisation>>
<<set _here.name to "Tricky Dick's Pawn & Loan", _here.region to "Pendleton">>
/% Exits %/
<<set _here.exits = [
{
show: "true",
pass: "true",
link: "<<link [[Mid Main|midMainPendleton]]>><<addtime { minute : 5 }>><</link>>"
}
]>>
/% Events %/
<<set _here.events = [
{
requires: "($clock.hour gte 10 and $clock.hour lt 21)",
chance: 100,
link: "Pawn 1"
},
{
requires: "($clock.hour gte 10 and $clock.hour lt 21)",
chance: 100,
link: "Pawn 2"
},
{
requires: "($clock.hour gte 10 and $clock.hour lt 21)",
chance: 100,
link: "Pawn 3"
},
{
requires: "($clock.hour gte 10 and $clock.hour lt 21)",
chance: 100,
link: "Pawn 4"
}
]>>
<</initialisation>>\
<<description>>The pawn shop has a cluttered feel to it. From the guitars hanging in the front window, to the cluttered rows of random items filling the narrow aisles, all the way to the glass cases filled with jewelry and small electronics at the back of the store.
You can smell the scent of mechanical lubricants and dust in the air. As you let your gaze drift over the items in the store, you can clearly see that some of the items in the store have a thin layer of dust on them while others look clean and pristine.
<<talk "thought">>Guess some of this stuff has been here for quite a while.<</talk>>\
<</description>>\Looking over the interior of the pawn shop, you can see that it's currently empty except for yourself and the middle-aged man who runs the shop that is sitting behind the counter.A dirty looking man, likely fresh off of a work at some construction site. The man appears to be looking at some piece of mechanical equipment, possibly for use at his work.There is a young couple near the glass cabinet near the back of the pawn shop. You can see them both looking at the jewelry and you have to wonder if they might be looking at engagement rings.From where you are standing, you can see a young man standing at a shelf filled with movies, casually browsing the offerings. In his hand you can see several movies that he's presumably going to be buying.<<initialisation>>
<<set _here.name to "Big Church", _here.region to "Pendleton">>
/% Exits %/
<<set _here.exits = [
{
show: "true",
pass: "true",
link: "<<link [[North Main|northMainPendleton]]>><<addtime { minute : 5 }>><</link>>"
}
]>>
/% Events %/
<<set _here.events = [
{
requires: "$clock.dayOfWeek is 1 and ($clock.hour gte 8 and $clock.hour lt 10)",
chance: 100,
link: "Sunday Church Big 1"
},
{
requires: "$clock.dayOfWeek is 1 and ($clock.hour gte 8 and $clock.hour lt 10)",
chance: 100,
link: "Sunday Church Big 2"
},
{
requires: "$clock.dayOfWeek is 1 and (($clock.hour gte 6 and $clock.hour lt 8) or ($clock.hour gte 10 and $clock.hour lt 20))",
chance: 100,
link: "Sunday Church Big 3"
},
{
requires: "$clock.dayOfWeek is 1 and (($clock.hour gte 6 and $clock.hour lt 8) or ($clock.hour gte 10 and $clock.hour lt 20))",
chance: 100,
link: "Sunday Church Big 4"
},
{
requires: "($clock.hour gte 18 or $clock.hour lt 8)",
chance: 100,
link: "Church Big 1"
},
{
requires: "($clock.hour gte 8 and $clock.hour lt 18)",
chance: 100,
link: "Church Big 2"
},
{
requires: "($clock.hour gte 8 and $clock.hour lt 18)",
chance: 100,
link: "Church Big 3"
},
{
requires: "true",
chance: 80,
link: "Church Big 4"
},
{
requires: '$eve.isHere and $eve.eyeDye is "red" and $eve.hairColor is setup.Character.HairColor.White and ($eve.affection gte 700 and $eve.fear lt 200) and ($clock.hour gte 6 and $clock.hour lt 22)',
chance: 100,
link: "Submitted Vampire Eve Ambient Scene 2"
}
]>>
<</initialisation>>\
<<description>><<if ($clock.hour gte 6 and $clock.hour lt 20)>>\
[img[images/backgrounds/pendleton/BigChurchDay.png]]
<<elseif ($clock.hour gte 21 or $clock.hour lt 5)>>\
[img[images/backgrounds/pendleton/BigChurchEvening.png]]
<<else>>\
[img[images/backgrounds/pendleton/BigChurchNight.png]]
<</if>>\
The church is large inside, with a massive auditorium and several hallways leading away from it to social areas or living spaces for the priest and nuns who reside here.
Your eyes drift up toward the ceiling of the auditorium, where the architecture is clearly designed to catch every bit of light. The effect is dazzling, giving the whole room a sort of heavenly glow.
A closer inspection is enough to notice state of the art sound equipment placed subtly where it can project sound in the most efficient manner.
As your eyes drift downward, you start to notice the ornate craftsmanship of the place, the intricately carved wood and marble, every bit of it drawing your eyes inevitably toward the raised pulpit that acts as the focal point of the entire chamber.
From there, you take in the candles that flicker and dance, causing the gold inlay of the pulpit to shine brightly, only to thin until only an occasional candle is lit along the walls of the long auditorium.
The pews are simple in comparison to the rest of the room, lacking pads on their seats and decorated only with a small shelf beneath to hold choir books.
Beneath it all is a marbled tile floor that reflects the light in an almost mirror like fashion.
<</description>>The sound of the Pastor preaching, his words filled with conviction as he speaks to the full church, his words accompanied by a faint ambience of music.
Every so often he will pause, smoothing his robes self importantly.A massive choir of singers lead the congregation in song while the organ fills the air with music. The building seems to reverberate in a way that gives the music an angelic air.Groups of adults stand together, wearing suits and dresses as children who want to play huddle close to their parents' legs.From where you're standing, you can smell coffee from somewhere else in the building. Looking around, you can't see any sign of where it originates from.In the church, you can see a couple of people wearing robes moving about the auditorium. As close as you can tell, they're cleaning and polishing the pews and pillars.Somewhere in the church someone is walking, their feet making a crisp sound that echoes against the marble floor.Near the back of the church is an elderly person. Their hands are clasped in front of themselves as they pray. Beside them is a priest, a hand on their shoulder in a comforting gesture.
<<talk "thought">>Looks like they're praying.<</talk>>\
Not wanting to interrupt their private moment, you turn your attention elsewhere.A pair of nuns walk close to each other, speaking softly back and forth as they stride through the auditorium.<<initialisation>>
<<set _here.name to "Bijoux de famille", _here.region to "Pendleton">>
/% Exits %/
<<set _here.exits = [
{
show: "true",
pass: "true",
link: "<<link [[North Main|northMainPendleton]]>><<addtime { minute : 5 }>><</link>>"
}
]>>
/% Events %/
<<set _here.events = [
{
requires: "true",
chance: 100,
link: "Jeweler 1"
},
{
requires: "true",
chance: 100,
link: "Jeweler 2"
},
{
requires: "true",
chance: 60,
link: "Jeweler 3"
},
{
requires: "true",
chance: 100,
link: "Jeweler 4"
},
{
requires: "true",
chance: 10,
link: "Jeweler 5"
},
{
requires: "$clock.hour gte 11",
chance: 70,
link: "Jeweler 6"
},
{
requires: "(not $player.inventory.includes('rose_gold_ring') and not $player.inventory.includes('pink_diamond_ring')) and (not $eve.inventory.includes('rose_gold_ring') and not $eve.inventory.includes('pink_diamond_ring')) and $eveMarried is 1",
override: true,
link: "Eve Wedding Ring 1"
}
]>>
<</initialisation>>\
<<description>>The brightly lit interior of the jewelry store seems designed to sparkle. Glass, mirrors, glitter, and gemstones, all seem to compete in their efforts to catch your eye as you move through the store.
The air has an electric quality to it, just a little too dry, a hint of bleach tickling your nose.
Classical music plays so softly that it's nearly lost to the sound of your own footsteps.
Behind one counter is a middle aged man, dressed in an expensive looking suit and holding himself with an air of importance. He's slightly over weight, but carries it well. For just a second as you meet his eyes, his simple smile and nod makes you feel like you're in the presence of an old friend.
<</description>>The store is quiet enough you can hear every little movement of the other customers browsing the store.
Meanwhile, the jeweler stands behind the counter, watching for any sign that anyone might want his assistance.A young couple walks along a display case. They're holding hands, the woman leaning into the man affectionately. On occasion, one or both will point at something in the display case with their free hand.Browsing the jewelry store, you see a man and woman approach the counter.
<<talk "femaleStranger">>I don't know why you are freaking out, I just want to get my ring resized quick.<</talk>>\
The man, you assume, her partner desperately tries to stop her with little success.
Taking long strides, and quickly closing the gap to the jewelry store counter the woman plops the ring down on the counter with pride, her partner nervously deflated behind her.
<<talk "employee">>Hello, how can I help you fine folks today?<</talk>>\
The woman beams as the man deflates further.
<<talk "femaleStranger">>I'd like to get my ring resized. Can you believe it? He proposed to me with a real diamond ring. Only problem, it doesn't fit...<</talk>>\
You see the employee's eyes quirk up with skepticism. Laughing internally, you put the puzzle pieces together.
<<talk "thought">>It must be fake from the looks of it.<</talk>>\
The man that accompanied the woman takes a $100 bill out of his pocket, purposefully catching the eyes of the shop clerk, and pleading for him to not say anything about it.
Picking up the ring, the employee scrutinizes it. Looking pointedly right into the man's eyes as he says:
<<talk "employee">>I'm sorry to inform you, but my store would never sell this fake garbage.<</talk>>\
The woman's eyes widen and she quickly turns on her partner, her eyes narrowing.
<<talk "femaleStranger">>Really, again??<</talk>>\
She thumps him on the head with her handbag.
You struggle to hold back a chuckle, hiding behind a nearby display case as she whips her head around at the sound, in an effort to escape her wrath. It doesn't take her long to turn her attention back to her boyfriend, dragging him out of the store by his collar.
<<talk "femaleStranger">>You promised me that it was real this time, damnit.<</talk>>\
<<talk "stranger">>Chill out babe, I told you that diamond rings are expensive. I'll get you one when I can afford it promise.<</talk>>\
The couple continues to argue as they get further from the store forgetting about the ring in the process. Soon you become unable to make anymore of the argument out due to distance.
<<talk "thought">>Sometimes, it is better to just be honest.<</talk>>\
A sound catches your attention, and your head whips towards it fast enough to catch the store employee flick the left behind ring into a nearby garbage. You shake your head in amusement as the employee gives you a curt nod, and you return to browsing the store in the aftermath of the situation.
<<addtime { minute : 5 }>>You've barely entered the store when the jeweler greets you.
<<mook "Jeweler" "male">>If you have any questions, or want a closer look at something, just let me know. I'll be over here when you need me.<</mook>>\
With a warm smile, the gentleman returns to the tray of rings in front of him, inspecting and cleaning each one before returning it to the tray.While browsing the store, a man walks past you beaming and confident.
Stepping up to the counter he very loudly exclaims:
<<talk "stranger">>I need the best ring with an opal that you have!<</talk>>\
The lips of the store clerk quirk upwards.
<<talk "employee">>An opal, huh? That is oddly specific. Your lucky lady must be born in October and be a tad bit superstitious.<</talk>>\
The man beams, happy at the chance to talk about the one of which he hope to soon be married.
<<talk "stranger">>She always has been into the whole horoscope, astrology, birth stone type things, the whole nine yards of it.<</talk>>\
With a nod and smile the employee pulls out a dainty silver ring, a fine opal mounted in the middle of it.
<<talk "employee">>This ring has the finest opal I've ever seen. Plus, it is flanked by two diamonds. Every woman loves a diamond. For the woman you love, I'm sure just an opal wouldn't cut it.<</talk>>\
The man's eyes widen as he takes in the ring.
<<talk "stranger">>How much for it?<</talk>>\
The jewelry store employee smirks knowingly, having gotten the man to take a bite out of what he is trying to sell him.
<<talk "employee">>For a beauty like this, $2,500.<</talk>>\
You watch as the love struck man goes from wide eyed and beaming to kind of deflated. You can tell that the Jewelry store employee also notices it, pushing forth a last ditch effort to sell his product.
<<talk "employee">>You want the best for your woman right? Special one time deal, for today and today only, you can walk out with it for an even $2,000, tax included.<</talk>>\
The love stuck man's eyes widen again as he scrunches his face in hard concentration.
<<talk "stranger">>I'll take it!<</talk>>\
Smiling the whole time, he hands over his credit card and then proceeds to watch as the jewelry store employee swipes it, and packages the ring up into a velvety box tying a fancy bow around it.
The second the clerk hands both the card and his ring back to him, he giddily runs out of the store with it, and across the street to a gothic woman sitting on a bench, dropping a knee in front of her. You find yourself inching towards the door, eager to witness the exchange between them.
<<talk "stranger">>Marry me!?<</talk>>\
<<talk "femaleStranger">>Ugh I told you not to do it like this shit head.<</talk>>\
She rolls her eyes, disinterested.
<<talk "femaleStranger">>Plus, is that an opal??? My god damn birthstone is a garnet!<</talk>>\
With an eye roll that could rival everyone that came before it, she leaves the man on the floor, utterly heartbroken.
You and the jewelry store clerk share a look as you both chuckle at the poor man's expense.
Looking you dead in the eye, the employee pulls out a sign from under the counter. It reads:
//"No refunds, under any circumstances."//
You almost feel sorry for the lovestruck man considering all the cards that have been stacked against him. Turning back to the store, you continue to browse in an effort to finish up your own unfinished business.
<<addtime { minute : 5 }>>An older man leans heavily on one of the glass display cases, showing the jeweler something in his hand.
The jeweler nods and says a few soft words in return that you can't quite make out.
A moment later, the customer is filling out a piece of paperwork.
Losing interest in the exchange, you continue to browse the store.<<initialisation>>
<<set _here.name to "Margot's Dance Studio", _here.region to "Pendleton">>
/% Exits %/
<<set _here.exits = [
{
show: "true",
pass: "true",
link: "<<link [[North Main|northMainPendleton]]>><<addtime { minute : 5 }>><</link>>"
}
]>>
/% Events %/
<<set _here.events = [
{
requires: "true",
chance: 50,
link: "Dance Studio 1"
},
{
requires: "true",
chance: 50,
link: "Dance Studio 2"
},
{
requires: "true",
chance: 50,
link: "Dance Studio 3"
},
{
requires: "true",
chance: 100,
link: "Ballet Dance Studio 1"
},
{
requires: "true",
chance: 100,
link: "Ballet Dance Studio 2"
},
{
requires: "true",
chance: 100,
link: "Ballet Dance Studio 3"
}
]>>
<</initialisation>><<description>>The dance studio is large and wide open. Polished wooden flooring gleams almost as brightly as the simple white walls, all reflected back at itself from a long bank of mirrors along the far wall.
Stretched the length of the mirror is a long wooden barres used for stretching.
Further inspection of the room speaks of it's versatility. What appears to be an old juke box, several bails of hay, and what looks like a disco ball are stored neatly to the side of the room along with other items and equipment that is not as identifiable at a glance.
Finally, your eyes fall on a sign right below the clock on one wall, listing the hours and style of dance being taught on any given night.
Sunday - CLOSED
Monday - Pole Dancing
Tuesday - Ballet
Wednesday - Country
Thursday - Ballet
Friday - Disco
Saturday - Ballroom
NOTE: All days will be Ballet until alternate content can be written.
<</description>>Your eyes sweep the dance area, seeing small groups of students receiving instruction from their instructors.
It's clear that the groups are of differing skill, older students move with the fluid grace of someone who has been learning for years while the youngest of the students seem determined to make up for their lack of training with pure energy and enthusiasm.To one side of the studio you can see several students grouped together, their movements all mirroring the teacher standing across from them with varying degrees of success.
The instructor repeats the short routine twice before moving to walk between the students who are still repeating the sequence over and over again. Occasionally the instructor stops near one of the students, adjusting their pose in often imperceptible ways before returning to their inspection.
A couple minutes later, the instructor returns to the front of the group to begin a new sequence of movements.An older woman with a firm voice stands with her hands clasped in front of herself.
Beside her is a girl in her late teens, her brow creased in concentration as she strikes a pose.
The older woman shakes her head slowly, stepping up and adjusting the girl's pose before stepping back to appraise the girl again.
This time she nods, raising one hand to indicate that the girl should continue.
Meanwhile other instructors are busy teaching their own students, most often in small groups.As you watch, a group of maybe half a dozen children, none of them over five years of old, race in little circles, their tutu's bouncing as the frolic and wave their arms around in vaguely similar manner.
Just a short distance to one side is a second group, this one in their teens, also performing their routines but with far more skill than their younger counterparts.At the far wall a group of three women, each performing their own part of a three person routine with such skill that you find yourself mesmerized by their movements.
Each dip, pivot, jump, and sway is precise, calculated and honed to perfection by countless hours of practice.
All the while, their instructor, a middle aged woman simply nods and smiles as she watches, only rarely stopping the group to say a few words you can't quite hear from this distance.Every eye in the studio seems drawn to an area close to the mirrors at the back of the room. So much so that several groups of the younger ballerinas are sitting on the floor to observe.
A single woman is dancing, the frills of her pink tutu bouncing with her movements as she moves across the floor on the tips of her toes.
Her arms come down and around, hands centering beneath her navel for just a second before spreading outward just in time for her to twirl.
Then she seems to be falling, but lands in a position that has her legs tucked beneath herself and her arms splayed.
When she finally stands, many of the people present applaud the performance before reluctantly returning to their own practice.<<initialisation>>
<<set _here.name to "North Main", _here.region to "Pendleton">>
/% Exits %/
<<set _here.exits = [
{
show: "true",
pass: "($clock.hour gte 10 and $clock.hour lt 20)",
link: "<<link [[Bijoux De Famille|Bijoux]]>><<addtime { minute : 5 }>><</link>>"
},
{
show: "$player.hasFlag('danceStudio')",
pass: "$clock.dayOfWeek isnot 1 and ($clock.hour gte 9 and $clock.hour lt 22)",
link: "<<link [[Margot Dance Studio|margotDanceStudio]]>><<addtime { minute : 5 }>><</link>>"
},
{
show: "true",
pass: "$clock.dayOfWeek isnot 1 and ($clock.hour gte 9 and $clock.hour lte 17)",
link: "<<link [[Pendleton Library|pendletonLibrary]]>><<addtime { minute : 5 }>><</link>>"
},
{
show: "true",
pass: "true",
link: "<<link [[Pendleton Church|bigChurch]]>><<addtime { minute : 5 }>><</link>>"
},
{
show: "true",
pass: "true",
link: "<<link [[Pendleton Park|pendletonPark]]>><<addtime { minute : 5 }>><</link>>"
},
{
show: "true",
pass: "$clock.dayOfWeek isnot 1 and ($clock.hour gte 8 and $clock.hour lt 17)",
link: "<<link [[Pendleton Town Hall|townHall]]>><<addtime { minute : 6 }>><</link>>"
},
{
show: "true",
pass: "($clock.hour gte 10 or $clock.hour lt 8)",
link: "<<link [[Petti Chic]]>><<addtime { minute : 5 }>><</link>>"
},
{
show: "true",
pass: "($clock.hour gte 6 or $clock.hour lt 2)",
link: "<<link [[Spitz|spitz]]>><<addtime { minute : 5 }>><</link>>"
},
{
show: "true",
pass: "true",
link: "<<link [[Mid Main|midMainPendleton]]>><<addtime { minute : 5 }>><</link>>"
},
{
show: "true",
pass: "true",
link: "<<link [[South Main|southMainPendleton]]>><<addtime { minute : 10 }>><</link>>"
},
{
show: "true",
pass: "true",
link: "<<link [[East Street|eastStreetPendleton]]>><<addtime { minute : 5 }>><</link>>"
},
{
show: "true",
pass: "true",
link: "<<link [[West Street|westStreetPendleton]]>><<addtime { minute : 5 }>><</link>>"
},
{
show: "true",
pass: "true",
link: "<<link [[Pendleton Outskirts|pendletonOutskirts]]>><<addtime { minute : 15 }>><</link>>"
}
]>>
/% Events %/
<<set _here.events = [
{
requires: "($clock.hour gte 21 or $clock.hour lt 5)",
chance: 100,
link: "main street 1"
},
{
requires: "true",
chance: 100,
link: "main street 2"
},
{
requires: "$clock.hour gte 5 and $clock.hour lt 20",
chance: 100,
link: "main street 3"
},
{
requires: "($clock.hour gte 22 or $clock.hour lt 6)",
chance: 100,
link: "north main 1"
},
{
requires: "($clock.hour gte 6 and $clock.hour lt 22)",
chance: 100,
link: "north main 2"
},
{
requires: "($clock.hour gte 22 and $clock.hour lte 23)",
chance: 100,
link: "north main 3"
},
{
requires: '$kids.some(function (k) { return k.fatherId === $player.id && (k.ageReal >= 5 && k.ageReal <= 8); })',
chance: 5,
link: "Child Town 1"
},
{
requires: "$clock.isDecember and ($clock.hour gte 5 and $clock.hour lt 23)",
chance: 100,
link: "Christmas Town 1"
},
{
requires: "$clock.isDecember",
chance: 100,
link: "Christmas Town 3"
},
{
requires: "$clock.isDecember and ($clock.day gte 18 and $clock.day lte 25) and ($clock.hour gte 17 and $clock.hour lt 21)",
chance: 100,
link: "Christmas Town 4"
},
{
requires: "$clock.isDecember and ($clock.day gte 1 and $clock.day lte 2) and ($clock.hour gte 9 and $clock.hour lt 18)",
chance: 100,
link: "Christmas Town 5"
},
{
requires: "$clock.isDecember and ($clock.day gte 10 and $clock.day lte 28) and ($clock.hour gte 6 and $clock.hour lt 20)",
chance: 100,
link: "Christmas Town 6"
},
{
requires: "$clock.isDecember and ($clock.hour gte 6 and $clock.hour lt 21)",
chance: 100,
link: "Christmas Ambient 1"
},
{
requires: "$clock.isFebruary and $clock.day lte 14 and ($clock.hour gte 8 and $clock.hour lt 24)",
chance: 100,
link: "Valentines Town Ambient 3"
},
{
requires: "$clock.isFebruary and $clock.day lte 14 and ($clock.hour gte 8 and $clock.hour lt 24)",
chance: 100,
link: "Valentines Town Ambient 4"
},
{
requires: "$clock.isFebruary and $clock.day is 14 and ($clock.hour gte 17 and $clock.hour lt 22)",
chance: 100,
link: "Valentines Town Ambient 6"
},
{
requires: "(($clock.isMay and $clock.day gte 18) or ($clock.isJune and $clock.day lte 12)) and ($clock.dayOfWeek gt 1 and $clock.dayOfWeek lt 5)",
chance: 100,
link: "Heritage Festival 3"
},
{
requires: "($clock.isJune and $clock.day gte 5 and $clock.day lte 12) and ($clock.dayOfWeek lte 1 or $clock.dayOfWeek gte 5) and ($clock.hour gte 6 and $clock.hour lt 23)",
chance: 100,
link: "Heritage Festival 4"
},
{
requires: "($clock.isJune and $clock.day gte 5 and $clock.day lte 12) and ($clock.dayOfWeek lte 1 or $clock.dayOfWeek gte 5) and ($clock.hour gte 6 and $clock.hour lt 23)",
chance: 100,
link: "Heritage Festival 5"
},
{
requires: "$clock.isOctober",
chance: 100,
link: "Halloween Pendleton 1"
},
{
requires: "$clock.isOctober",
chance: 100,
link: "Halloween Pendleton 2"
},
{
requires: "$clock.isOctober",
chance: 100,
link: "Halloween Pendleton 3"
},
{
requires: '$elodie.hasFlag("met") and $elodieProgression gte 1 and (($clock.dayOfWeek lte 6 and $clock.dayOfWeek gte 2 and ($clock.hour gte 18 and $clock.hour lt 24)) or ($clock.dayOfWeek gte 7 or $clock.dayOfWeek lte 1 and ($clock.hour gte 10 and $clock.hour lt 21)))',
chance: 100,
link: "Elodie Street Ambient 1"
},
{
requires: '$elodie.hasFlag("met") and $elodieProgression gte 1 and (($clock.dayOfWeek lte 6 and $clock.dayOfWeek gte 2 and ($clock.hour gte 18 and $clock.hour lt 24)) or ($clock.dayOfWeek gte 7 or $clock.dayOfWeek lte 1 and ($clock.hour gte 10 and $clock.hour lt 21)))',
chance: 100,
link: "Elodie Street Ambient 2"
},
{
requires: '$elodie.hasFlag("met") and $elodieProgression gte 1 and (($clock.dayOfWeek lte 6 and $clock.dayOfWeek gte 2 and ($clock.hour gte 18 and $clock.hour lt 24)) or ($clock.dayOfWeek gte 7 or $clock.dayOfWeek lte 1 and ($clock.hour gte 10 and $clock.hour lt 21)))',
chance: 100,
link: "Elodie Street Ambient 3"
},
{
requires: '$elodie.hasFlag("met") and $elodieProgression gte 1 and (($clock.dayOfWeek lte 6 and $clock.dayOfWeek gte 2 and ($clock.hour gte 18 and $clock.hour lt 24)) or ($clock.dayOfWeek gte 7 or $clock.dayOfWeek lte 1 and ($clock.hour gte 10 and $clock.hour lt 21)))',
chance: 100,
link: "Elodie Street Ambient 4"
},
{
requires: '$elodie.hasFlag("met") and $elodieProgression gte 1 and (($clock.dayOfWeek lte 6 and $clock.dayOfWeek gte 2 and ($clock.hour gte 18 and $clock.hour lt 24)) or ($clock.dayOfWeek gte 7 or $clock.dayOfWeek lte 1 and ($clock.hour gte 10 and $clock.hour lt 21)))',
chance: 100,
link: "Elodie Street Ambient 5"
},
{
requires: '$elodie.hasFlag("met") and $elodieProgression gte 1 and (($clock.dayOfWeek lte 6 and $clock.dayOfWeek gte 2 and ($clock.hour gte 18 and $clock.hour lt 24)) or ($clock.dayOfWeek gte 7 or $clock.dayOfWeek lte 1 and ($clock.hour gte 10 and $clock.hour lt 21)))',
chance: 100,
link: "Elodie Street Ambient 6"
},
{
requires: '$elodie.hasFlag("met") and $elodieProgression gte 1 and (($clock.dayOfWeek lte 6 and $clock.dayOfWeek gte 2 and ($clock.hour gte 18 and $clock.hour lt 24)) or ($clock.dayOfWeek gte 7 or $clock.dayOfWeek lte 1 and ($clock.hour gte 10 and $clock.hour lt 21)))',
chance: 100,
link: "Elodie Street Ambient 7"
},
{
requires: '$elodie.hasFlag("met") and $elodieProgression gte 1 and (($clock.dayOfWeek lte 6 and $clock.dayOfWeek gte 2 and ($clock.hour gte 18 and $clock.hour lt 24)) or ($clock.dayOfWeek gte 7 or $clock.dayOfWeek lte 1 and ($clock.hour gte 10 and $clock.hour lt 21)))',
chance: 100,
link: "Elodie Street Ambient 8"
},
{
requires: '$elodie.hasFlag("met") and $elodieProgression gte 1 and (($clock.dayOfWeek lte 6 and $clock.dayOfWeek gte 2 and ($clock.hour gte 18 and $clock.hour lt 24)) or ($clock.dayOfWeek gte 7 or $clock.dayOfWeek lte 1 and ($clock.hour gte 10 and $clock.hour lt 21)))',
chance: 100,
link: "Elodie Street Ambient 9"
},
{
requires: '$elodie.hasFlag("met") and $elodieProgression gte 1 and (($clock.dayOfWeek lte 6 and $clock.dayOfWeek gte 2 and ($clock.hour gte 18 and $clock.hour lt 24)) or ($clock.dayOfWeek gte 7 or $clock.dayOfWeek lte 1 and ($clock.hour gte 10 and $clock.hour lt 21)))',
chance: 100,
link: "Elodie Street Ambient 10"
},
{
requires: '$elodie.hasFlag("met") and $elodieProgression gte 1 and (($clock.dayOfWeek lte 6 and $clock.dayOfWeek gte 2 and ($clock.hour gte 18 and $clock.hour lt 24)) or ($clock.dayOfWeek gte 7 or $clock.dayOfWeek lte 1 and ($clock.hour gte 10 and $clock.hour lt 21)))',
chance: 100,
link: "Elodie Street Ambient 11"
},
{
requires: '$elodie.hasFlag("met") and $elodieProgression gte 1 and (($clock.dayOfWeek lte 6 and $clock.dayOfWeek gte 2 and ($clock.hour gte 18 and $clock.hour lt 24)) or ($clock.dayOfWeek gte 7 or $clock.dayOfWeek lte 1 and ($clock.hour gte 10 and $clock.hour lt 21)))',
chance: 100,
link: "Elodie Street Ambient 12"
},
{
requires: '$elodie.hasFlag("met") and $elodieProgression gte 1 and (($clock.dayOfWeek lte 6 and $clock.dayOfWeek gte 2 and ($clock.hour gte 18 and $clock.hour lt 24)) or ($clock.dayOfWeek gte 7 or $clock.dayOfWeek lte 1 and ($clock.hour gte 10 and $clock.hour lt 21)))',
chance: 100,
link: "Elodie Street Ambient 13"
},
{
requires: '$elodie.hasFlag("met") and $elodieProgression gte 1 and (($clock.dayOfWeek lte 6 and $clock.dayOfWeek gte 2 and ($clock.hour gte 18 and $clock.hour lt 24)) or ($clock.dayOfWeek gte 7 or $clock.dayOfWeek lte 1 and ($clock.hour gte 10 and $clock.hour lt 21)))',
chance: 100,
link: "Elodie Street Ambient 14"
},
{
requires: '$elodie.hasFlag("met") and $elodieProgression gte 1 and (($clock.dayOfWeek lte 6 and $clock.dayOfWeek gte 2 and ($clock.hour gte 18 and $clock.hour lt 24)) or ($clock.dayOfWeek gte 7 or $clock.dayOfWeek lte 1 and ($clock.hour gte 10 and $clock.hour lt 21)))',
chance: 100,
link: "Elodie Street Ambient 15"
},
{
requires: '$pendletonCrime gte 2 and $vanni.hasFlag("met") and $vanni.hasFlag("GangBoss") and ($clock.hour gte 22 or $clock.hour lt 3)',
chance: 4,
link: "Vanni Street Thug 1"
},
{
requires: '$pendletonCrime gte 2 and $vanni.hasFlag("met") and $vanni.hasFlag("GangBoss") and ($clock.hour gte 22 or $clock.hour lt 3)',
chance: 2,
link: "Vanni Street Thug 2"
},
{
requires: "$clock.dayOfWeek is 1 and (($clock.hour is 8 and $clock.minute lte 5) or ($clock.hour is 10 and $clock.minute lte 5))",
override: true,
link: "Church Bell 2"
},
{
requires: "$yami.hasFlag('contact') and ($clock.hour gte 20 or $clock.hour lt 3)",
chance: 1,
link: "Submitted Yami Bodyguard Ambient 1"
},
{
requires: "$yami.hasFlag('contact') and ($clock.hour gte 20 or $clock.hour lt 3)",
chance: 1,
link: "Submitted Yami Bodyguard Ambient 2"
},
{
requires: "$clock.isOctober and $clock.day gte 28 and $yami.hasFlag('contact') and ($clock.hour gte 20 or $clock.hour lt 3)",
chance: 5,
link: "Submitted Yami Bodyguard Halloween Ambient 1"
},
{
requires: 'setup.Util.anybodyHere() and $misaki.isHere and $misaki.hasFlag("owned") and $misaki.affection gte 600 and $misaki.fear lte 600 and $clock.dayOfWeek isnot 1 and ($clock.hour gte 9 and $clock.hour lte 17)',
chance: 100,
link: "Submitted Misaki Street Scene 1"
},
{
requires: 'setup.Util.anybodyHere() and $anna.isHere and $anna.hasFlag("firstChristmasTown") and $anna.affection gte 800 and $anna.trust gte 850',
chance: 100,
link: "Submitted Anna Street Scene 1"
},
{
requires: 'setup.Util.anybodyHere() and $bridgette.isHere and $bridgette.hasFlag("owned") and $bridgette.trust gte 800 and $bridgette.affection gte 750',
chance: 100,
link: "Submitted Bridgette Street Ambient Scene 1"
},
{
requires: 'setup.Util.anybodyHere() and $sidra.isHere and $sidra.hasFlag("owned") and $sidra.affection gte 750',
chance: 100,
link: "Submitted Sidra Street Scene 1"
},
{
requires: 'not $player.inventory.includes("cecisDatingServiceBuisnessCard") and ($clock.hour gte 23 or $clock.hour lt 3)',
chance: 100,
link: "Submitted Compensated Dating Discover Scene 1"
}
]>>
<</initialisation>>\
<<description>>
<<getbackground "pendleton/north_main" "png">>
The northern portion of main street looks as much like a park as anything else. The buildings along this stretch of main street are all newer, expensive and well kept. Down one side of the street is the police station, library, and hospital. The other side hosts a fire station, large church and the local bank. Toward the end is a large building with a sign clearly indicating that it is the city hall and a nice restaurant with a sprawling park between them.<</description>>Every building has exterior lights that illuminate both the buildings themselves and the grounds around them. The street lights only serve to illuminate the road itself down this length of road.
There isn't anyone you can see in the area at the moment, but the small number of vehicles parked along the road look new.There are many people walking along the street. Most wear suits or nice dresses, many carry briefcases or cups of coffee and have cell phones in their free hands.
The vehicles parked along the road look expensive, many are clearly imports meant to reflect the status of the people who work in this part of town.While it is night, there are clear signs of some people still. The occasional light remains on in a couple of the windows in city hall, and a man wearing an expensive looking suit with a briefcase in hand walks quickly down the sidewalk while talking on his cell phone.<<initialisation>>
<<set _here.name to "Pendleton Library", _here.region to "Pendleton">>
/% Exits %/
<<set _here.exits = [
{
show: "true",
pass: "true",
link: "<<link [[North Main|northMainPendleton]]>><<addtime { minute : 5 }>><</link>>"
}
]>>
/% Events %/
<<set _here.events = [
{
requires: 'not $player.inventory.includes("libraryCard")',
override: true,
link: "Submitted Library Scene 1"
},
{
requires: "true",
chance: 100,
link: "P library 1"
},
{
requires: "true",
chance: 100,
link: "P library 2"
},
{
requires: "true",
chance: 100,
link: "P library 3"
},
{
requires: "true",
chance: 100,
link: "P library 4"
},
{
requires: "true",
chance: 85,
link: "P library 5"
},
{
requires: "$clock.hour gte 11",
chance: 70,
link: "P library 6"
},
{
requires: "true",
chance: 85,
link: "P library 7"
},
{
requires: "$clock.hour gte 11",
chance: 80,
link: "P library 8"
},
{
requires: "$clock.dayOfWeek is 7",
chance: 80,
link: "P library 9"
},
{
requires: "setup.Util.anybodyHere() and $anna.isHere",
chance: 100,
link: "Anna Pendleton Library 1"
},
{
requires: "setup.Util.anybodyHere() and $anna.isHere and $anna.hasFlag('followPlayer')",
chance: 100,
link: "Submitted Anna Library Interactive Scene 1"
},
{
requires: "setup.Util.anybodyHere() and $eve.isHere",
chance: 100,
link: "Eve Pendleton Library 1"
},
{
requires: "$cora.hasFlag('duke') and ($clock.dayOfWeek is 7 and $clock.hour lte 14)",
chance: 100,
link: "Cora Pendleton Library 1"
},
{
requires: "$cora.hasFlag('duke') and ($clock.dayOfWeek is 7 and $clock.hour lte 14)",
chance: 100,
link: "Submitted Cora Library Scene 1"
},
{
requires: "$cora.hasFlag('met') and ($clock.dayOfWeek is 7 and $clock.hour lte 14)",
chance: 100,
link: "Submitted Cora Library Scene 2"
},
{
requires: "$elodie.hasFlag('met') and ((($clock.dayOfWeek gte 5 and $clock.dayOfWeek lte 6) and ($clock.hour gte 16 and $clock.hour lt 18)) or ($clock.dayOfWeek is 7 and ($clock.hour gte 12 and $clock.hour lte 16)))",
chance: 100,
link: "Elodie Pendleton Library 1"
},
{
requires: "$elodie.hasFlag('met') and ((($clock.dayOfWeek gte 5 and $clock.dayOfWeek lte 6) and ($clock.hour gte 16 and $clock.hour lt 18)) or ($clock.dayOfWeek is 7 and ($clock.hour gte 12 and $clock.hour lte 16)))",
chance: 100,
link: "Elodie Pendleton Library 2"
},
{
requires: "$elodie.hasFlag('met') and ((($clock.dayOfWeek gte 5 and $clock.dayOfWeek lte 6) and ($clock.hour gte 16 and $clock.hour lt 18)) or ($clock.dayOfWeek is 7 and ($clock.hour gte 12 and $clock.hour lte 16)))",
chance: 100,
link: "Elodie Pendleton Library 3"
},
{
requires: "$elodie.hasFlag('met') and ((($clock.dayOfWeek gte 5 and $clock.dayOfWeek lte 6) and ($clock.hour gte 16 and $clock.hour lt 18)) or ($clock.dayOfWeek is 7 and ($clock.hour gte 12 and $clock.hour lte 16)))",
chance: 100,
link: "Elodie Pendleton Library 4"
},
{
requires: "$elodie.hasFlag('met') and ((($clock.dayOfWeek gte 5 and $clock.dayOfWeek lte 6) and ($clock.hour gte 16 and $clock.hour lt 18)) or ($clock.dayOfWeek is 7 and ($clock.hour gte 12 and $clock.hour lte 16)))",
chance: 100,
link: "Elodie Pendleton Library 5"
},
{
requires: "$elodie.hasFlag('met') and ((($clock.dayOfWeek gte 5 and $clock.dayOfWeek lte 6) and ($clock.hour gte 16 and $clock.hour lt 18)) or ($clock.dayOfWeek is 7 and ($clock.hour gte 12 and $clock.hour lte 16)))",
chance: 100,
link: "Elodie Pendleton Library 6"
},
{
requires: "$elodie.hasFlag('met') and ((($clock.dayOfWeek gte 5 and $clock.dayOfWeek lte 6) and ($clock.hour gte 16 and $clock.hour lt 18)) or ($clock.dayOfWeek is 7 and ($clock.hour gte 12 and $clock.hour lte 16)))",
chance: 100,
link: "Elodie Pendleton Library 7"
},
{
requires: "$elodie.hasFlag('met') and ((($clock.dayOfWeek gte 5 and $clock.dayOfWeek lte 6) and ($clock.hour gte 16 and $clock.hour lt 18)) or ($clock.dayOfWeek is 7 and ($clock.hour gte 12 and $clock.hour lte 16)))",
chance: 100,
link: "Elodie Library Ambient 1"
},
{
requires: "$elodie.hasFlag('met') and ((($clock.dayOfWeek gte 5 and $clock.dayOfWeek lte 6) and ($clock.hour gte 16 and $clock.hour lt 18)) or ($clock.dayOfWeek is 7 and ($clock.hour gte 12 and $clock.hour lte 16)))",
chance: 100,
link: "Elodie Library Ambient 2"
},
{
requires: "$elodie.hasFlag('met') and ((($clock.dayOfWeek gte 5 and $clock.dayOfWeek lte 6) and ($clock.hour gte 16 and $clock.hour lt 18)) or ($clock.dayOfWeek is 7 and ($clock.hour gte 12 and $clock.hour lte 16)))",
chance: 100,
link: "Elodie Library Ambient 3"
},
{
requires: "$elodie.hasFlag('met') and ((($clock.dayOfWeek gte 5 and $clock.dayOfWeek lte 6) and ($clock.hour gte 16 and $clock.hour lt 18)) or ($clock.dayOfWeek is 7 and ($clock.hour gte 12 and $clock.hour lte 16)))",
chance: 100,
link: "Elodie Library Ambient 4"
},
{
requires: "$elodie.hasFlag('met') and ((($clock.dayOfWeek gte 5 and $clock.dayOfWeek lte 6) and ($clock.hour gte 16 and $clock.hour lt 18)) or ($clock.dayOfWeek is 7 and ($clock.hour gte 12 and $clock.hour lte 16)))",
chance: 100,
link: "Elodie Library Ambient 5"
},
{
requires: "$elodie.hasFlag('met') and ((($clock.dayOfWeek gte 5 and $clock.dayOfWeek lte 6) and ($clock.hour gte 16 and $clock.hour lt 18)) or ($clock.dayOfWeek is 7 and ($clock.hour gte 12 and $clock.hour lte 16)))",
chance: 100,
link: "Elodie Library Ambient 6"
},
{
requires: "$elodie.hasFlag('met') and ((($clock.dayOfWeek gte 5 and $clock.dayOfWeek lte 6) and ($clock.hour gte 16 and $clock.hour lt 18)) or ($clock.dayOfWeek is 7 and ($clock.hour gte 12 and $clock.hour lte 16)))",
chance: 100,
link: "Elodie Library Ambient 7"
},
{
requires: "$elodie.hasFlag('met') and ((($clock.dayOfWeek gte 5 and $clock.dayOfWeek lte 6) and ($clock.hour gte 16 and $clock.hour lt 18)) or ($clock.dayOfWeek is 7 and ($clock.hour gte 12 and $clock.hour lte 16)))",
chance: 100,
link: "Elodie Library Ambient 8"
},
{
requires: "$elodie.hasFlag('met') and ((($clock.dayOfWeek gte 5 and $clock.dayOfWeek lte 6) and ($clock.hour gte 16 and $clock.hour lt 18)) or ($clock.dayOfWeek is 7 and ($clock.hour gte 12 and $clock.hour lte 16)))",
chance: 100,
link: "Elodie Library Ambient 9"
},
{
requires: "$riley.hasFlag('met') and $player.hasFlag('signLanguageProgress') and not $player.hasFlag('signLanguageProgression2') and ((($clock.dayOfWeek gte 5 and $clock.dayOfWeek lte 6) and ($clock.hour gte 16 and $clock.hour lt 18)) or ($clock.dayOfWeek is 7 and ($clock.hour gte 12 and $clock.hour lte 16)))",
chance: 100,
link: "Submitted Riley Library Scene 1"
},
{
requires: "$red.hasFlag('met')",
chance: 10,
link: "Submitted Red and Tyler Library Scene 1"
}
]>>
<</initialisation>>\
<<description>>Large windows along the front of the library do as much to light the interior as the lights in the ceiling. The brightness of the ceiling punctuated with posters containing famous peoples quotes about reading.
A long counter lines one side of the entry area, lined with computers and desks for the librarians to work. Across their fronts are a host of posters intended to encourage people to read, with an emphasis on cartoon characters and super heroes. Behind the counter is a pair of doors that leads to an area off limits to the public.
Opposite the librarian counter is a sitting area, adorned with chairs at tables, couches, and bean bags for people to sit on. Each of the chairs being bright colored with no two matching.
Between them is a wide carpeted area leading back to tall shelves filled with books, their ends labeled to help people find what they are looking for. Even those are not immune to the posters that seem to be everywhere. Near one shelf you can see a cart full of books waiting to be put away.
Taking a deep breath, you can smell the paper. The scent making you think of the feel of coarse paper against your fingertips.
[img[images/backgrounds/pendleton/pendletonLibrary.png]]<</description>>Very faint classical music plays through the sound system of the library. Nearly as faint is the sound of someone typing at a keyboard somewhere.
<<talk "thought">>It seems very quiet in here right now. Like any little sound I make is going to carry.<</talk>>\
Sure enough, even your own footsteps sound loud to you as you move through the library.In the sitting area opposite the librarian counter is a group of young people, possibly students from the local college. All of them talk quietly among themselves, gesturing at one book or another among those scattered open between them.At the end of one isle, the librarian Tyler appears. She stops at a cart half full of books and picks up several before vanishing back between the towering bookshelves to put them away.Sitting in a tall chair, Tyler sits at a computer behind the counter. She has a bored expression in her face as she looks at something on her screen.The sounds of running footsteps can be heard in the library. Then a child darts from between two bookshelves, rounds the corner, and vanishes down the next isle without ever having slowed.
Several seconds, a frustrated looking woman steps into view from where the child came from, looking both ways just in time to see the kid charge into view one aisle further down than where the child just vanished.
She hisses something unintelligible at the kid, you can only imagine she's trying to reign in their behavior, though it has no visible effect as the rampaging child vanishes down the next isle.As you move through the library, you hear a faint sound that you can't quite make out. You find yourself tilting your head slightly, trying to catch the sound again.
This time when you hear it, there's little doubt that you hear a soft feminine moan.
Your curiosity piqued, you try to pinpoint the sound, your footsteps drawing you inevitably closer to its source.
Then you reach the end of an isle, the sound is coming from, you are greeted by the sight of a blond woman, her hands holding the bookshelf for support and her skirt pulled up over her nips.
Behind her is a man, holding a camera in one hand and his other hand on her hip. His slow easy thrusts into her clearly wet cunt clearly intended to keep the noise down, though the man also seems to take pleasure from trying to coax little moans from her lips.
In the next instant, the woman notices you standing at the end of the shelf, her eyes widen and she stands straight so suddenly that the man grunts from the unexpected experience of his cock being ripped from her hole.
Smoothing her skirts, the woman quickly moves away, leaving the man, his cock glistening with her juices, standing in the middle of the isle dumbly until he notices you as well. As soon as he does, he stuffs first his camera, then his cock back into his pants before hurrying off in the wake of the woman.Sitting at one of the half dozen computers the library has to offer is a middle aged man, well dressed and with a suit jacket hanging from the back of his chair, leans over the keyboard.
You can't see everything he is doing, but he has a spiral notebook open at his side that he keeps glancing at while typing away.At first you don't notice her, but a subtle movement makes you aware of someone half hidden behind one of the computers the library has to offer.
What holds your attention though is the fact that she seems to be naked.
It takes you a second longer to realize that she's making eye contact with you, her hand moving just out view from you. Her other hand adjusts something in front of her, that you quickly realize is a webcam as she broadcasts her naughty antics on the internet.
A second later, she's wide eyed and scrambling to dress herself. She's only half dressed when she bolts from the desk into the stacks.
You watch her go, then start to turn, seeing a librarian walking through the area, her eyes on the computer the girl had just been in. Her expression suspicious.<<if $clock.day lte 10>>In the corner of the library, with the usual sitting area arrayed around it is a sleek black grand piano. Several people sit around it, enjoying the music a young woman is playing.
The pianist has her eyes closed, swaying slightly with the music she is playing as her fingers dance across the keys.
Unsurprisingly, the music seems to have drawn more people to the library than usual to enjoy the show.
<<elseif $clock.day gte 21>>The soft entrancing music that fills the air has a soothing quality that seems to speak to your soul.
You feel no urgency, even as you feel compelled to seek out the source of the music.
There in the sitting area is a woman perched in a tall stool. In front of her is a huge harp, taller than she is. Her fingers move across the strings like a breeze across still water, every motion filling the air with a new and vibrant sound as she plays.
<<else>>The unmistakable sound of a guitar being played fills the air with a soft yet peppy rhythm. A man's voice accompanies it singing a children's song.
Turning toward the sound, you see a man, a short unkept beard adorning his face as he plays his guitar for a group of children and their parents.
From the look on his face, you strongly suspect that he's enjoying the act of playing every bit as much as the excited children are.
<</if>>\With Anna at your side, you move through the library, right until you notice that she's missing.
You pause, your eyes searching her out. It only takes a moment to spot her at one of the book return carts, her eyes flickering between the binding of the book and the shelves around her.
Almost as if in a trance, you watch her take a book, stepping from view, then returning without the book.
<<talk "thought">>Is she putting away books?<</talk>>\
Anna must realize the same thing because she looks up suddenly, looking sheepish as she meets your eyes.
In the seconds that follow, she moves back to your side, clearly embarrassed by her momentary lapse in focus.Eve dogs your heels as you make your way through the library, her eyes everywhere at once.
Eventually you pause, watching Eve as her attention fixates on books seem like wild contradictions. She seems equally interested in children's books and encyclopedic tomes alike.
<<talk "thought">>She is older than she looks. It really shouldn't surprise me as much as it does that she'd have some advanced interests.<</talk>>\
Shaking the thought, you start to move again.Sitting on a beanbag in the light of the large window dominating the front the library, you see Cora with a children's book in hand. Several small children gathered around her as she reads to them.
She doesn't seen to notice you, but Duke does on the other side of the window, standing and wagging his tale while his master is oblivious to his excitement.
After a minute, he circles, then lays back down on the other side of the big window.<<set $random to random(1, 5)>>Hearing a familiar-sounding voice, you follow it to a small alcove decorated to resemble a cartoony garden -- the flowers, clouds, and the sun sporting smiley faces. A giant caterpillar - also with a smiley face - extends along the far wall, while an owl wearing glasses and a mortarboard hat is perched on a tree holding a smiling apple with a bite taken out of it in one wing.
The alcove is full of children of varying ages, and at the back of the alcove, sitting cross-legged on the floor with a book in her lap, is Cora. You pause for a moment and watch as she reads aloud, doing silly voices for the different characters that elicit giggles from the group of children. <<if $random gte 3>>Through the window behind Cora, you see <<if $cora.hasFlag("duke")>>Duke<<else>>an older-looking golden retriever<</if>> leashed to a metal pole and lounging in the sunlight. Getting up and stretching, the old dog pads over to the window and presses his nose against it. Seeing Cora, he wags his tail, scraping his claws against the glass. With squeals of delight, the children immediately stampede over to the window, almost trampling Cora in the process. <<if $cora.hasFlag("duke")>>Duke<<else>>the dog<</if>> seems pleased by the attention, wagging his tail even harder and attempting to prance like an excited puppy. Simultaneously amused and annoyed, Cora manages to corral the children back into a seating position and - brushing herself off - sits and resumes reading to them.<<elseif $random gte 4>>One of the children raises their hand and loudly announces that they "gotta go potty now". WIth a horrified expression, Cora leaps to her feet and scoops the child up, dashing off in the direction of the bathroom. A few minutes later she returns with the child, both of them looking relieved.<<else>>Finishing her current book, Cora proffers a selection of choices to the children, who immediately begin shouting over each other. Settling them down, Cora arranges a vote via show of hands - promising to get to the other choices later in response to discontented grumbles. Tallying the votes, Cora opens the book that got the most votes and begins reading.<</if>>
[[End.|$location]]
Submitted by Asura<<set $random to random(1, 5)>>Spotting Cora sitting at a table, you edge closer to see what she's up to. Stacks of books are scattered around the table, and an open laptop is sitting in front of her with a word processing program up on the screen. <<if $random gte 2>>She looks to be in the zone, her fingers almost a blur as she types sentence after sentence, paragraph after paragraph, pausing only to comb through her selection of books.<<elseif $random gte 4>>She looks exhausted, struggling to stay awake as she sluggishly types with one hand, propping her face up with the other. Her drowsiness hasn't helped her writing -- even at this distance, you can see numerous highlighted spelling and grammar errors -- but she's either too tired to notice or doesn't care.<<else>>However, it doesn't look like she's making much progress. She's glaring at the computer screen as though it's offended her on a deeply personal level, stabbing at the keys with her fingers before gritting her teeth in frustration and deleting the sentence she just typed to rewrite it, growling curse words under her breath.<</if>>
Deciding against disturbing her, you decide to keep exploring the library.
[[End.|$location]]
Submitted by Asura<<set $random to random(1, 2)>>The sounds of voices arguing shatters the peaceful silence of the library, and you glance over to the front desk to see Red and Tyler glaring at each other. You can't quite make out all of what's being said, but Tyler is gingerly holding a book and berating Red for mysterious foul-smelling stains, Red indignantly saying something about spilling <<if $random is 1>>mayonnaise<<else>>catsup<</if>> on it.
Tyler clearly doesn't buy it and says something in reply that makes Red sneer, raising his middle finger in an obscene gesture. For a moment it almost looks like Tyler is going to snap, break Red's finger clean off, and shove it where the sun don't shine, but she instead inhales deeply to calm herself and then vehemently points to the door.
Shoving his way past other customers, Red flips Tyler off with both hands and then kicks the door open, narrowly missing knocking over a small child on the other side. Scowling, Tyler turns to grimace at the book and then drops it in a garbage can, wiping her hand off with some sanitizer solution before turning to help the next customer with an apologetic smile.-I'd like to see students in here , maybe Olivia if she still studies in the university; Yami or Eve reading comics; at certain times, you would see an adult reading stories to children (maybe your children can join too).
-If public libraries are like where I live, the MC can listen to people play piano (or any instrument in general).
-Katy checking out books on animal health
-Willie returning a stack of adult novels
-Super secret Vanni super secretly is a comic nerd
-LPR skulking the childrens fiction section
- Red bickering with Ty about some... mysterious stains... that have damaged a book he's returnig?
Elodie carrying a stack of books to a table
-Library date with Anna.
- Rainy day library
- Snowy day library.
-A woman obviously diddling herself while she reads "40 tones of black" at a table in the corner<<initialisation>>
<<set _here.name to "Park", _here.region to "Pendleton">>
/% Exits %/
<<set _here.exits = [
{
show: "true",
pass: "true",
link: "<<link [[North Main|northMainPendleton]]>><<addtime { minute : 5 }>><</link>>"
}
]>>
/% Events %/
<<set _here.events = [
{
requires: "$clock.isOctober",
chance: 100,
link: "Halloween Festival 1"
},
{
requires: "$clock.isOctober",
chance: 100,
link: "Halloween Festival 2"
},
{
requires: "$clock.isOctober and ($clock.hour gte 21 or $clock.hour lt 1)",
chance: 100,
link: "Halloween Festival 3"
},
{
requires: "$clock.isOctober and ($clock.hour gte 11 and $clock.hour lt 13)",
chance: 100,
link: "Halloween Festival 4"
},
{
requires: "$clock.isOctober and ($clock.hour gte 18 and $clock.hour lt 20)",
chance: 100,
link: "Halloween Festival 5"
},
{
requires: "$clock.isOctober and ($clock.hour gte 19 and $clock.hour lt 22)",
chance: 100,
link: "Halloween Festival Anna 1"
},
{
requires: "$clock.isOctober and ($clock.hour gte 11 and $clock.hour lt 13)",
chance: 100,
link: "Halloween Festival Anna 2"
},
{
requires: "$clock.isOctober and ($clock.hour gte 19 and $clock.hour lt 22)",
chance: 100,
link: "Halloween Festival Eve 1"
},
{
requires: "$clock.isOctober and ($clock.hour gte 11 and $clock.hour lt 13)",
chance: 100,
link: "Halloween Festival Eve 2"
},
{
requires: "$clock.isOctober",
chance: 100,
link: "Halloween Festival Off Hours 1"
},
{
requires: "$clock.isOctober",
chance: 100,
link: "Halloween Festival Off Hours 2"
},
{
requires: "$clock.isOctober and ($clock.hour gte 21 or $clock.hour lt 1)",
chance: 100,
link: "Halloween Festival Off Hours Submission 1"
},
{
requires: "$eve.isHere and $eve.affection gte 500 and $eve.fear lt 350 and ($clock.hour gte 10 and $clock.hour lt 20)",
chance: 100,
link: "Eve Park Ice Cream 1"
},
{
requires: "not $clock.isOctober",
chance: 100,
link: "park 1"
},
{
requires: "not $clock.isOctober",
chance: 100,
link: "park 2"
},
{
requires: "not $clock.isOctober and ($clock.hour gte 21 or $clock.hour lt 6)",
chance: 100,
link: "park 3"
},
{
requires: "not $clock.isOctober and ($clock.hour gte 6 and $clock.hour lt 21)",
chance: 100,
link: "park 4"
},
{
requires: "not $clock.isOctober and ($clock.hour gte 6 and $clock.hour lt 21)",
chance: 100,
link: "park 5"
},
{
requires: "not $clock.isOctober and ($clock.hour gte 7 and $clock.hour lt 20)",
chance: 10,
link: "park 6"
},
{
requires: "not $clock.isOctober and ($clock.hour gte 7 and $clock.hour lt 20)",
chance: 100,
link: "park 7"
},
{
requires: "not $clock.isOctober and ($clock.hour gte 21 or $clock.hour lt 6)",
chance: 100,
link: "park 8"
},
{
requires: '$cora.hasFlag("met") and ($clock.hour gte 5 and $clock.hour lt 20)',
chance: 100,
link: "Submitted Cora Park Scene 1"
},
{
requires: '$cora.hasFlag("met") and ($clock.hour gte 5 and $clock.hour lt 20)',
chance: 100,
link: "Submitted Cora Park Scene 2"
},
{
requires: '$yami.hasFlag("met") and ($clock.hour gte 10 and $clock.hour lt 20)',
chance: 100,
link: "Submitted Yami Park Scene 1"
},
{
requires: 'not $claire.hasFlag("parkScene1") and $claire.hasFlag("contact") and $claire.affection gte 350 and $claire.trust gte 250 and ($clock.hour gte 10 and $clock.hour lte 14)',
chance: 100,
link: "Submitted Claire Park Scene 1"
},
{
requires: '$claire.hasFlag("parkScene1") and $claire.hasFlag("contact") and $claire.affection gte 350 and $claire.trust gte 250 and ($clock.hour gte 10 and $clock.hour lte 14)',
chance: 100,
link: "Submitted Claire Park Scene 2"
},
{
requires: 'not $claire.hasFlag("parkScene3") and $claire.hasFlag("parkScene2") and $claire.hasFlag("contact") and $claire.affection gte 350 and $claire.trust gte 250 and ($clock.hour gte 10 and $clock.hour lte 14)',
chance: 100,
link: "Submitted Claire Park Scene 3"
},
{
requires: '$claire.hasFlag("contact") and $claire.affection gte 350 and $claire.trust gte 250 and ($clock.hour gte 10 and $clock.hour lte 14) and $claire.hasFlag("girlfriend")',
chance: 100,
link: "Submitted Claire Park Scene 6"
},
{
requires: '$eveKaty is 0 and $eve.affection gte 650 and $eve.fear lte 200 and $katy.affection gte 80 and $katy.fear lte 35 and ($clock.hour gte 8 and $clock.hour lt 16) and $player.hasFlag("katyNumber")',
chance: 100,
link: "Eve Katy Park 1"
},
{
requires: "$elodieRedRelationship gte 45 and (($clock.dayOfWeek gte 2 and $clock.dayOfWeek lte 6 and ($clock.hour gte 18 and $clock.hour lt 21)) or ($clock.dayOfWeek gte 7 or $clock.dayOfWeek lte 1) and ($clock.hour gte 10 and $clock.hour lt 21))",
chance: 25,
link: "Submitted Red and Elodie Park Ambient 1"
},
{
requires: "$elodieRedRelationship gte 55 and (($clock.dayOfWeek gte 2 and $clock.dayOfWeek lte 6 and ($clock.hour gte 18 and $clock.hour lt 24)) or ($clock.dayOfWeek gte 7 or $clock.dayOfWeek lte 1 and ($clock.hour gte 10 and $clock.hour lt 21)))",
chance: 30,
link: "Submitted Red and Elodie Park Ambient 2"
},
{
requires: "$elodieRedRelationship gte 60 and (($clock.dayOfWeek gte 2 and $clock.dayOfWeek lte 6 and ($clock.hour gte 18 and $clock.hour lt 24)) or ($clock.dayOfWeek gte 7 or $clock.dayOfWeek lte 1 and ($clock.hour gte 10 and $clock.hour lt 21)))",
chance: 50,
link: "Submitted Red and Elodie Park Ambient 3"
},
{
requires: "$elodieRedRelationship gte 20 and $elodieRedRelationship lte 40 and (($clock.dayOfWeek gte 2 and $clock.dayOfWeek lte 6 and ($clock.hour gte 18 and $clock.hour lt 24)) or ($clock.dayOfWeek gte 7 or $clock.dayOfWeek lte 1 and ($clock.hour gte 10 and $clock.hour lt 21)))",
chance: 25,
link: "Submitted Red and Elodie Park Ambient 4"
},
{
requires: "$elodieRedRelationship gte 40 and $elodieRedRelationship lte 55 and (($clock.dayOfWeek gte 2 and $clock.dayOfWeek lte 6 and ($clock.hour gte 18 and $clock.hour lt 24)) or ($clock.dayOfWeek gte 7 or $clock.dayOfWeek lte 1 and ($clock.hour gte 10 and $clock.hour lt 21)))",
chance: 25,
link: "Submitted Red and Elodie Park Ambient 5"
},
{
requires: "$elodieRedRelationship gte 80 and (($clock.dayOfWeek gte 2 and $clock.dayOfWeek lte 6 and ($clock.hour gte 18 and $clock.hour lt 24)) or ($clock.dayOfWeek gte 7 or $clock.dayOfWeek lte 1 and ($clock.hour gte 10 and $clock.hour lt 21)))",
chance: 50,
link: "Submitted Red and Elodie Park Ambient 6"
},
{
requires: "$elodieRedRelationship gte 70 and (($clock.dayOfWeek gte 2 and $clock.dayOfWeek lte 6 and ($clock.hour gte 18 and $clock.hour lt 24)) or ($clock.dayOfWeek gte 7 or $clock.dayOfWeek lte 1 and ($clock.hour gte 10 and $clock.hour lt 21)))",
chance: 50,
link: "Submitted Red and Elodie Park Ambient 7"
},
{
requires: "$elodieRedRelationship gte 1 and $elodieRedRelationship lte 25 and (($clock.dayOfWeek gte 2 and $clock.dayOfWeek lte 6 and ($clock.hour gte 18 and $clock.hour lt 24)) or ($clock.dayOfWeek gte 7 or $clock.dayOfWeek lte 1 and ($clock.hour gte 10 and $clock.hour lt 21)))",
chance: 75,
link: "Submitted Red and Elodie Park Ambient 8"
},
{
requires: "$elodieRedRelationship gte 30 and $elodieRedRelationship lte 60 and (($clock.dayOfWeek gte 2 and $clock.dayOfWeek lte 6 and ($clock.hour gte 18 and $clock.hour lt 24)) or ($clock.dayOfWeek gte 7 or $clock.dayOfWeek lte 1 and ($clock.hour gte 10 and $clock.hour lt 21)))",
chance: 50,
link: "Submitted Red and Elodie Park Ambient 9"
},
{
requires: "$elodieRedRelationship gte 55 and (($clock.dayOfWeek gte 2 and $clock.dayOfWeek lte 6 and ($clock.hour gte 18 and $clock.hour lt 24)) or ($clock.dayOfWeek gte 7 or $clock.dayOfWeek lte 1 and ($clock.hour gte 10 and $clock.hour lt 21)))",
chance: 50,
link: "Submitted Red and Elodie Park Ambient 10"
},
{
requires: "$elodieRedRelationship gte 80 and (($clock.dayOfWeek gte 2 and $clock.dayOfWeek lte 6 and ($clock.hour gte 18 and $clock.hour lt 24)) or ($clock.dayOfWeek gte 7 or $clock.dayOfWeek lte 1 and ($clock.hour gte 10 and $clock.hour lt 21)))",
chance: 50,
link: "Submitted Red and Elodie Park Ambient 11"
},
{
requires: "$elodieRedRelationship gte 100 and (($clock.dayOfWeek gte 2 and $clock.dayOfWeek lte 6 and ($clock.hour gte 18 and $clock.hour lt 24)) or ($clock.dayOfWeek gte 7 or $clock.dayOfWeek lte 1 and ($clock.hour gte 10 and $clock.hour lt 21)))",
chance: 75,
link: "Submitted Red and Elodie Park Ambient 12"
},
{
requires: "$elodieRedRelationship lte 45 and (($clock.dayOfWeek gte 2 and $clock.dayOfWeek lte 6 and ($clock.hour gte 18 and $clock.hour lt 21)) or ($clock.dayOfWeek gte 7 or $clock.dayOfWeek lte 1) and ($clock.hour gte 10 and $clock.hour lt 21))",
chance: 45,
link: "Submitted Elodie and Red Park Running Ambient 1"
},
{
requires: "$elodieRedRelationship gte 55 and (($clock.dayOfWeek gte 2 and $clock.dayOfWeek lte 6 and ($clock.hour gte 18 and $clock.hour lt 24)) or ($clock.dayOfWeek gte 7 or $clock.dayOfWeek lte 1 and ($clock.hour gte 10 and $clock.hour lt 21)))",
chance: 40,
link: "Submitted Elodie and Red Park Running Ambient 2"
},
{
requires: "$elodieRedRelationship gte 70 and (($clock.dayOfWeek gte 2 and $clock.dayOfWeek lte 6 and ($clock.hour gte 18 and $clock.hour lt 24)) or ($clock.dayOfWeek gte 7 or $clock.dayOfWeek lte 1 and ($clock.hour gte 10 and $clock.hour lt 21)))",
chance: 40,
link: "Submitted Elodie and Red Park Running Ambient 3"
},
{
requires: "$elodieRedRelationship gte 40 and (($clock.dayOfWeek gte 2 and $clock.dayOfWeek lte 6 and ($clock.hour gte 18 and $clock.hour lt 24)) or ($clock.dayOfWeek gte 7 or $clock.dayOfWeek lte 1 and ($clock.hour gte 10 and $clock.hour lt 21)))",
chance: 40,
link: "Submitted Elodie and Red Park Running Ambient 4"
},
{
requires: "$elodieRedRelationship gte 30 and (($clock.dayOfWeek gte 2 and $clock.dayOfWeek lte 6 and ($clock.hour gte 18 and $clock.hour lt 24)) or ($clock.dayOfWeek gte 7 or $clock.dayOfWeek lte 1 and ($clock.hour gte 10 and $clock.hour lt 21)))",
chance: 40,
link: "Submitted Elodie and Red Park Running Ambient 5"
},
{
requires: "$elodieRedRelationship gte 80 and (($clock.dayOfWeek gte 2 and $clock.dayOfWeek lte 6 and ($clock.hour gte 18 and $clock.hour lt 24)) or ($clock.dayOfWeek gte 7 or $clock.dayOfWeek lte 1 and ($clock.hour gte 10 and $clock.hour lt 21)))",
chance: 50,
link: "Submitted Elodie and Red Park Running Ambient 6"
},
{
requires: '$elodie.hasFlag("met") and $elodieProgression gte 1 and (($clock.dayOfWeek lte 6 and $clock.dayOfWeek gte 2 and ($clock.hour gte 18 and $clock.hour lt 24)) or ($clock.dayOfWeek gte 7 or $clock.dayOfWeek lte 1 and ($clock.hour gte 10 and $clock.hour lt 21)))',
chance: 70,
link: "Submitted Elodie Park Jogging Ambient 1"
},
{
requires: '$elodie.hasFlag("met") and $elodieProgression gte 1 and (($clock.dayOfWeek lte 6 and $clock.dayOfWeek gte 2 and ($clock.hour gte 18 and $clock.hour lt 24)) or ($clock.dayOfWeek gte 7 or $clock.dayOfWeek lte 1 and ($clock.hour gte 10 and $clock.hour lt 21)))',
chance: 50,
link: "Submitted Elodie Park Jogging Ambient 2"
},
{
requires: '$elodie.hasFlag("met") and $elodieProgression gte 1 and (($clock.dayOfWeek lte 6 and $clock.dayOfWeek gte 2 and ($clock.hour gte 18 and $clock.hour lt 24)) or ($clock.dayOfWeek gte 7 or $clock.dayOfWeek lte 1 and ($clock.hour gte 10 and $clock.hour lt 21)))',
chance: 50,
link: "Submitted Elodie Park Jogging Ambient 3"
},
{
requires: '$elodie.hasFlag("met") and $elodieProgression gte 1 and (($clock.dayOfWeek lte 6 and $clock.dayOfWeek gte 2 and ($clock.hour gte 18 and $clock.hour lt 24)) or ($clock.dayOfWeek gte 7 or $clock.dayOfWeek lte 1 and ($clock.hour gte 10 and $clock.hour lt 21)))',
chance: 50,
link: "Submitted Elodie Park Jogging Ambient 4"
},
{
requires: '$elodie.hasFlag("met") and $elodieProgression gte 1 and (($clock.dayOfWeek lte 6 and $clock.dayOfWeek gte 2 and ($clock.hour gte 18 and $clock.hour lt 24)) or ($clock.dayOfWeek gte 7 or $clock.dayOfWeek lte 1 and ($clock.hour gte 10 and $clock.hour lt 21)))',
chance: 50,
link: "Submitted Elodie Park Jogging Ambient 5"
},
{
requires: '$elodie.hasFlag("met") and $elodieProgression gte 1 and (($clock.dayOfWeek lte 6 and $clock.dayOfWeek gte 2 and ($clock.hour gte 18 and $clock.hour lt 24)) or ($clock.dayOfWeek gte 7 or $clock.dayOfWeek lte 1 and ($clock.hour gte 10 and $clock.hour lt 21)))',
chance: 50,
link: "Submitted Elodie Park Jogging Ambient 6"
},
{
requires: '($clock.isSummer or $clock.isSpring) and $elodie.hasFlag("met") and $elodieProgression gte 1 and (($clock.dayOfWeek lte 6 and $clock.dayOfWeek gte 2 and ($clock.hour gte 18 and $clock.hour lt 24)) or ($clock.dayOfWeek gte 7 or $clock.dayOfWeek lte 1 and ($clock.hour gte 10 and $clock.hour lt 21)))',
chance: 100,
link: "Elodie Park Ambient 1"
},
{
requires: '($clock.isSummer or $clock.isSpring) and $elodie.hasFlag("met") and $elodieProgression gte 1 and (($clock.dayOfWeek lte 6 and $clock.dayOfWeek gte 2 and ($clock.hour gte 18 and $clock.hour lt 24)) or ($clock.dayOfWeek gte 7 or $clock.dayOfWeek lte 1 and ($clock.hour gte 10 and $clock.hour lt 21)))',
chance: 100,
link: "Elodie Park Ambient 2"
},
{
requires: '($clock.isSummer or $clock.isSpring) and $elodie.hasFlag("met") and $elodieProgression gte 1 and (($clock.dayOfWeek lte 6 and $clock.dayOfWeek gte 2 and ($clock.hour gte 18 and $clock.hour lt 24)) or ($clock.dayOfWeek gte 7 or $clock.dayOfWeek lte 1 and ($clock.hour gte 10 and $clock.hour lt 21)))',
chance: 100,
link: "Elodie Park Ambient 3"
},
{
requires: '($clock.isSummer or $clock.isSpring) and $elodie.hasFlag("met") and $elodieProgression gte 1 and (($clock.dayOfWeek lte 6 and $clock.dayOfWeek gte 2 and ($clock.hour gte 18 and $clock.hour lt 24)) or ($clock.dayOfWeek gte 7 or $clock.dayOfWeek lte 1 and ($clock.hour gte 10 and $clock.hour lt 21)))',
chance: 100,
link: "Elodie Park Ambient 4"
},
{
requires: '($clock.isSummer or $clock.isSpring) and $elodie.hasFlag("met") and $elodieProgression gte 1 and (($clock.dayOfWeek lte 6 and $clock.dayOfWeek gte 2 and ($clock.hour gte 18 and $clock.hour lt 24)) or ($clock.dayOfWeek gte 7 or $clock.dayOfWeek lte 1 and ($clock.hour gte 10 and $clock.hour lt 21)))',
chance: 100,
link: "Elodie Park Ambient 5"
},
{
requires: '($clock.isSummer or $clock.isSpring) and $elodie.hasFlag("met") and $elodieProgression gte 1 and (($clock.dayOfWeek lte 6 and $clock.dayOfWeek gte 2 and ($clock.hour gte 18 and $clock.hour lt 24)) or ($clock.dayOfWeek gte 7 or $clock.dayOfWeek lte 1 and ($clock.hour gte 10 and $clock.hour lt 21)))',
chance: 100,
link: "Elodie Park Ambient 6"
},
{
requires: '($clock.isSummer or $clock.isSpring) and $elodie.hasFlag("met") and $elodieProgression gte 1 and (($clock.dayOfWeek lte 6 and $clock.dayOfWeek gte 2 and ($clock.hour gte 18 and $clock.hour lt 24)) or ($clock.dayOfWeek gte 7 or $clock.dayOfWeek lte 1 and ($clock.hour gte 10 and $clock.hour lt 21)))',
chance: 100,
link: "Elodie Park Ambient 7"
},
{
requires: '($clock.isSummer or $clock.isSpring) and $elodie.hasFlag("met") and $elodieProgression gte 1 and (($clock.dayOfWeek lte 6 and $clock.dayOfWeek gte 2 and ($clock.hour gte 18 and $clock.hour lt 24)) or ($clock.dayOfWeek gte 7 or $clock.dayOfWeek lte 1 and ($clock.hour gte 10 and $clock.hour lt 21)))',
chance: 100,
link: "Elodie Park Ambient 8"
},
{
requires: '($clock.isSummer or $clock.isSpring) and $elodie.hasFlag("met") and $elodieProgression gte 1 and (($clock.dayOfWeek lte 6 and $clock.dayOfWeek gte 2 and ($clock.hour gte 18 and $clock.hour lt 24)) or ($clock.dayOfWeek gte 7 or $clock.dayOfWeek lte 1 and ($clock.hour gte 10 and $clock.hour lt 21)))',
chance: 100,
link: "Elodie Park Ambient 9"
},
{
requires: '($clock.isSummer or $clock.isSpring) and $elodie.hasFlag("met") and $elodieProgression gte 1 and (($clock.dayOfWeek lte 6 and $clock.dayOfWeek gte 2 and ($clock.hour gte 18 and $clock.hour lt 24)) or ($clock.dayOfWeek gte 7 or $clock.dayOfWeek lte 1 and ($clock.hour gte 10 and $clock.hour lt 21)))',
chance: 100,
link: "Elodie Park Ambient 10"
},
{
requires: '$clock.isFall and $elodie.hasFlag("met") and $elodieProgression gte 1 and (($clock.dayOfWeek lte 6 and $clock.dayOfWeek gte 2 and ($clock.hour gte 18 and $clock.hour lt 24)) or ($clock.dayOfWeek gte 7 or $clock.dayOfWeek lte 1 and ($clock.hour gte 10 and $clock.hour lt 21)))',
chance: 100,
link: "Elodie Park Ambient 11"
},
{
requires: '$clock.isFall and $elodie.hasFlag("met") and $elodieProgression gte 1 and (($clock.dayOfWeek lte 6 and $clock.dayOfWeek gte 2 and ($clock.hour gte 18 and $clock.hour lt 24)) or ($clock.dayOfWeek gte 7 or $clock.dayOfWeek lte 1 and ($clock.hour gte 10 and $clock.hour lt 21)))',
chance: 100,
link: "Elodie Park Ambient 12"
},
{
requires: '$clock.isFall and $elodie.hasFlag("met") and $elodieProgression gte 1 and (($clock.dayOfWeek lte 6 and $clock.dayOfWeek gte 2 and ($clock.hour gte 18 and $clock.hour lt 24)) or ($clock.dayOfWeek gte 7 or $clock.dayOfWeek lte 1 and ($clock.hour gte 10 and $clock.hour lt 21)))',
chance: 100,
link: "Elodie Park Ambient 13"
},
{
requires: '$clock.isFall and $elodie.hasFlag("met") and $elodieProgression gte 1 and (($clock.dayOfWeek lte 6 and $clock.dayOfWeek gte 2 and ($clock.hour gte 18 and $clock.hour lt 24)) or ($clock.dayOfWeek gte 7 or $clock.dayOfWeek lte 1 and ($clock.hour gte 10 and $clock.hour lt 21)))',
chance: 100,
link: "Elodie Park Ambient 14"
},
{
requires: '$clock.isFall and $elodie.hasFlag("met") and $elodieProgression gte 1 and (($clock.dayOfWeek lte 6 and $clock.dayOfWeek gte 2 and ($clock.hour gte 18 and $clock.hour lt 24)) or ($clock.dayOfWeek gte 7 or $clock.dayOfWeek lte 1 and ($clock.hour gte 10 and $clock.hour lt 21)))',
chance: 100,
link: "Elodie Park Ambient 15"
},
{
requires: '$clock.isFall and $elodie.hasFlag("met") and $elodieProgression gte 1 and (($clock.dayOfWeek lte 6 and $clock.dayOfWeek gte 2 and ($clock.hour gte 18 and $clock.hour lt 24)) or ($clock.dayOfWeek gte 7 or $clock.dayOfWeek lte 1 and ($clock.hour gte 10 and $clock.hour lt 21)))',
chance: 100,
link: "Elodie Park Ambient 16"
},
{
requires: '$clock.isWinter and $elodie.hasFlag("met") and $elodieProgression gte 1 and (($clock.dayOfWeek lte 6 and $clock.dayOfWeek gte 2 and ($clock.hour gte 18 and $clock.hour lt 24)) or ($clock.dayOfWeek gte 7 or $clock.dayOfWeek lte 1 and ($clock.hour gte 10 and $clock.hour lt 21)))',
chance: 100,
link: "Elodie Park Ambient 17"
},
{
requires: '$clock.isWinter and $elodie.hasFlag("met") and $elodieProgression gte 1 and (($clock.dayOfWeek lte 6 and $clock.dayOfWeek gte 2 and ($clock.hour gte 18 and $clock.hour lt 24)) or ($clock.dayOfWeek gte 7 or $clock.dayOfWeek lte 1 and ($clock.hour gte 10 and $clock.hour lt 21)))',
chance: 100,
link: "Elodie Park Ambient 18"
},
{
requires: '$clock.isWinter and $elodie.hasFlag("met") and $elodieProgression gte 1 and (($clock.dayOfWeek lte 6 and $clock.dayOfWeek gte 2 and ($clock.hour gte 18 and $clock.hour lt 24)) or ($clock.dayOfWeek gte 7 or $clock.dayOfWeek lte 1 and ($clock.hour gte 10 and $clock.hour lt 21)))',
chance: 100,
link: "Elodie Park Ambient 19"
},
{
requires: '$clock.isWinter and $elodie.hasFlag("met") and $elodieProgression gte 1 and (($clock.dayOfWeek lte 6 and $clock.dayOfWeek gte 2 and ($clock.hour gte 18 and $clock.hour lt 24)) or ($clock.dayOfWeek gte 7 or $clock.dayOfWeek lte 1 and ($clock.hour gte 10 and $clock.hour lt 21)))',
chance: 100,
link: "Elodie Park Ambient 20"
},
{
requires: '$clock.isWinter and $elodie.hasFlag("met") and $elodieProgression gte 1 and (($clock.dayOfWeek lte 6 and $clock.dayOfWeek gte 2 and ($clock.hour gte 18 and $clock.hour lt 24)) or ($clock.dayOfWeek gte 7 or $clock.dayOfWeek lte 1 and ($clock.hour gte 10 and $clock.hour lt 21)))',
chance: 100,
link: "Elodie Park Ambient 21"
},
{
requires: '$clock.isWinter and $elodie.hasFlag("met") and $elodieProgression gte 1 and (($clock.dayOfWeek lte 6 and $clock.dayOfWeek gte 2 and ($clock.hour gte 18 and $clock.hour lt 24)) or ($clock.dayOfWeek gte 7 or $clock.dayOfWeek lte 1 and ($clock.hour gte 10 and $clock.hour lt 21)))',
chance: 100,
link: "Elodie Park Ambient 22"
},
{
requires: 'not $clock.isWinter and ($weather.today isnot "rainy" and $weather.today isnot "stormy") and $elodie.hasFlag("met") and $riley.hasFlag("met") and not $elodie.hasFlag("firstKiss") and $elodie.affection gte 600 and $elodie.trust gte 500 and $player.signLanguage gte 75 and (($clock.dayOfWeek lte 6 and $clock.dayOfWeek gte 2 and ($clock.hour gte 18 and $clock.hour lt 24)) or ($clock.dayOfWeek gte 7 or $clock.dayOfWeek lte 1 and ($clock.hour gte 10 and $clock.hour lt 21)))',
chance: 100,
link: "Submitted Elodie Park Scene 1"
},
{
requires: 'not $clock.isWinter and ($weather.today isnot "rainy" and $weather.today isnot "stormy") and $elodie.hasFlag("met") and $elodie.affection gte 600 and $elodie.trust gte 500 and $player.signLanguage gte 75 and (($clock.dayOfWeek lte 6 and $clock.dayOfWeek gte 2 and ($clock.hour gte 18 and $clock.hour lt 24)) or ($clock.dayOfWeek gte 7 or $clock.dayOfWeek lte 1 and ($clock.hour gte 10 and $clock.hour lt 21))) and $elodie.hasFlag("firstKiss") and $elodie.isVirgin',
chance: 100,
link: "Submitted Elodie Park Scene 2"
},
{
requires: 'not $clock.isWinter and ($weather.today isnot "rainy" and $weather.today isnot "stormy") and $elodie.hasFlag("met") and $elodie.affection gte 600 and $elodie.trust gte 500 and $player.signLanguage gte 75 and (($clock.dayOfWeek lte 6 and $clock.dayOfWeek gte 2 and ($clock.hour gte 18 and $clock.hour lt 24)) or ($clock.dayOfWeek gte 7 or $clock.dayOfWeek lte 1 and ($clock.hour gte 10 and $clock.hour lt 21))) and not $elodie.isVirgin and $elodie.hasFlag("firstKiss") and not $elodie.hasFlag("submittedElodieParkScene3")',
chance: 100,
link: "Submitted Elodie Park Scene 3"
},
{
requires: '$mitsuko.hasFlag("owned") and ($clock.hour gte 10 and $clock.hour lt 19)',
chance: 15,
link: "Submitted Mitsuko Park Scene 1"
},
{
requires: '$elodie.hasFlag("met") and $elodieProgression gte 1 and $elodie.affection gte 400 and not $mana.hasFlag("met") and (($clock.dayOfWeek lte 6 and $clock.dayOfWeek gte 2 and ($clock.hour gte 18 and $clock.hour lt 24)) or ($clock.dayOfWeek gte 7 or $clock.dayOfWeek lte 1 and ($clock.hour gte 10 and $clock.hour lt 21)))',
chance: 100,
link: "Submitted Elodie and Dog Introduction Scene 1"
},
{
requires: 'not $claire.hasFlag("parkScene4") and $claire.hasFlag("parkScene3") and $claire.hasFlag("contact") and $claire.affection gte 350 and $claire.trust gte 250 and ($clock.hour gte 10 and $clock.hour lte 14)',
chance: 100,
link: "Submitted Claire Park Scene 4"
},
{
requires: 'not $claire.hasFlag("parkScene5") and $claire.hasFlag("parkScene4") and $claire.hasFlag("contact") and $claire.affection gte 700 and $claire.trust gte 600 and ($clock.hour gte 10 and $clock.hour lte 14)',
chance: 100,
link: "Submitted Claire Park Scene 5"
},
{
requires: 'not $clock.isWinter and ($clock.hour gte 6 and $clock.hour lt 19)',
chance: 70,
link: "Nuns in Park 1"
},
{
requires: 'not $clock.isWinter and ($clock.hour gte 6 and $clock.hour lt 19)',
chance: 70,
link: "Nuns in Park 2"
}
]>>
<</initialisation>>\
<<description>><<if $clock.isOctober>><<if $clock.hour lte 6 and $clock.hour gte 2>>During the wee hours of the morning, the nearly complete lack of people and unlit booths somehow manage to shroud the entire festival area in a sense of foreboding that just can't be accomplished with hundreds of people milling about.
The soft hum of a generator still working in one of the booths seems to call out like a kindred spirit, a sole survivor in an abandoned wasteland of scattered trash and the stench of sugar.
Shadows seem to shift in deep booths making it look as if massive teddy bears are watching you with ominous intent. The soft 'drip, drip, drip' coming from the dunk tank even conjures images of eldritch horrors pulling themselves from the murky black waters in search of prey.
<<talk "thought">>How can water still be dripping into the pool? Has someone recently crawled out of the water?<</talk>>\
You stamp down the thought almost as soon as it surfaces.
When your eyes finally come across the haunted trail, you can see little along it. Mostly you see darkness, with occasional flickering red eyes from one prop or another, and a single white bulb somewhere in the distance that beckons, a beacon of potential shelter from the black void surrounding it, . . . if only someone were brave enough to attempt the journey to its relative safety.
<<elseif $clock.hour lte 20>>Looking around, you can see that the city park has received a complete transformation. Grass and trees have been shrouded with cobwebs and have ghosts dangling from their branches. Bathrooms, light posts, and park benches are decorated in blacks and oranges with banners reading 'Happy Halloween!'
If it wasn't for the fact that the sun was up, you imagine that the whole place would be a little spooky.
The air is filled with music about monsters and spooky things. Even the air smells of too much sugar and excitement.
Not far away, you can see a pair of horses, painted up to look skeletal, pulling a wagon filled with bails of hay. The person holding the reigns is dressed as the grim reaper. Behind him you can see children peering out at the park around them as they ride.
As you walk down the trail leading through the park, your eyes drift over the booths lining the trail. You see a cackling witch sitting on a platform while people pay for a chance to throw a ball and dunk her in the water below. From the way water drips from her hair, it's clear it wouldn't be the first time someone has succeeded.
Massive stuffed animals, most depicting werewolves, vampires, or other creatures of the night line game booths where children throw darts at balloons.
A group of people dressed as vampires man a booth selling various foods, where the theme seems to be anything red, presumably in some joke about blood.
Just past that is a massive fun house with a sign that reads 'The House of Horror!' above cartoonish depictions of all the classic monsters and surrounded with spiders, rats, and cobwebs.
Then there's a large tub, likely a redecorated kiddy pool, made out to look like a wide but short barrel filled with water and apples. People gathered around it thrusting their heads beneath the water while clasping their hands behind their backs, hoping to come up with an apple in their mouth as the bob for apples.
Finally, at the center of it, where a smaller trail bisects the main one leading through the park you see a banner, 'The Haunted Forest' hanging between two light poles. Along the trail, you can see decorations, giant spiders, zombies crawling from the earth near decrepit looking tombstones, and a hundred other props to set the theme. Turning slightly, you can see that the trail vanishes into a grove of trees near where a small but scary looking building stands, its paint peeling.
<<else>>Looking around, you can see that the city park has received a complete transformation. Grass and trees have been shrouded with cobwebs and have ghosts dangling from their branches. Bathrooms, light posts, and park benches are decorated in blacks and oranges with banners reading 'Happy Halloween!'
The air is filled with music about monsters and spooky things. Even the air smells of too much sugar and excitement.
Small generators hum as they provide lighting to supplement the lamps that line the trail or to illuminate many of the booths while shrouding unlit booths in darkness.
Not far away, you can see a pair of horses, painted up to look skeletal, pulling a wagon filled with bails of hay. The person holding the reigns is dressed as the grim reaper. Behind him you can see children peering out at the park around them as they ride.
As you walk down the trail leading through the park, your eyes drift over the booths lining the trail. You see a cackling witch sitting on a platform while people pay for a chance to throw a ball and dunk her in the water below. From the way water drips from her hair, it's clear it wouldn't be the first time someone has succeeded.
Massive stuffed animals, most depicting werewolves, vampires, or other creatures of the night line game booths where children throw darts at balloons.
A group of people dressed as vampires man a booth selling various foods, where the theme seems to be anything red, presumably in some joke about blood.
Just past that is a massive fun house with a sign that reads 'The House of Horror!' above cartoonish depictions of all the classic monsters and surrounded with spiders, rats, and cobwebs.
Then there's a large tub, likely a redecorated kiddy pool, made out to look like a wide but short barrel filled with water and apples. People gathered around it thrusting their heads beneath the water while clasping their hands behind their backs, hoping to come up with an apple in their mouth as the bob for apples.
Finally, at the center of it, where a smaller trail bisects the main one leading through the park you see a banner, 'The Haunted Forest' hanging between two light poles. Along the trail, you can see decorations, giant spiders, zombies crawling from the earth near decrepit looking tombstones, and a hundred other props to set the theme. Turning slightly, you can see that the trail vanishes into a grove of trees near where a small but scary looking building stands, its paint peeling.
<</if>><<else>><<if $clock.hour lte 5 and $clock.hour gte 20>>The park is lightly wooded, the trees looming like nocturnal monsters in the dark.
Occasional lamps illuminate the winding trail that leads through the park, creating pools of light in the darkness.
Even the air is filled with sounds that you wouldn't hear during the day. The sounds of birds and people have been long sense replaced by the sounds of insects, and small animals scurrying from bush to bush as they try to remain unseen.
<<elseif $clock.hour lte 6 or $clock.hour gte 19>>The park is lightly wooded, with large leafy trees scattered about the hilly park. Occasional lamps and benches line the wide trails that cut through the park, punctuating the well groomed nature.
With the sun hanging on the horizon, the birds sing from the trees as if feeling the need to remind the world of their presence. Occasionally one of more birds take flight, either aiming for scattered items left behind by careless people, or flitting from tree to tree.
At this time of day, there are few people in the park, only the occasional person out for a quick walk or a couple taking a casual stroll.
<<else>>The park is lightly wooded, with large leafy trees scattered about the hilly park. Occasional lamps and benches line the wide trails that cut through the park, punctuating the well groomed nature.
Birds sing from the trees, their song filling the air. Occasionally one of more birds take flight, either aiming for scattered items left behind by careless people or flitting from tree to tree.
All around you, you can see people enjoying the park, small children laughing and screaming as they scramble around their parents, an occasional person sitting on a bench, or a jogger passing you on the trail while they enjoy a short run in the park.
<</if>>
<<getbackground "pendleton/pendleton_park" "png">><</if>><</description>>A gentle breeze cuts through the park, causing the leaves in the trees to rustle softly.Taking a deep breath, you fill your lungs with the rich earthy scent of the park air.
<<talk "thought">>Smells like nature.<</talk>>\
You muse.A soft hooting of an owl fills the evening air. Around you, the other night sounds fall silent.
<<talk "thought">>Insects and rodents know a predator when they hear one.<</talk>>\
It's several more seconds before you hear the chirp of an insect again. Then as if that's the cue that all is safe, sound begins to return to the night once more.As you walk along the trail, a squirrel darts across the path, never slowing as it streaks to the nearest tree. When it reaches the tree it quickly scurries up its side, stopping about half way up to the first branch where it pauses for a few seconds to look around before continuing up and out of sight among the tree's branches.You see a jogger coming down the trail toward you, an attractive woman, with just a hint of padding to her body, seems lost in thought as she moves at a ground eating pace. In one hand she holds a leash that leads to a large dog that matches her pace.As you walk through the park, you see an old couple sitting on a park bench, a loaf of bread between them as they toss small bits of bread to at least a dozen pigeons that seem intent on on vying for each and every piece.
When you near, the pigeons scatter, mostly scurrying a few feet out of your reach before straying back to where you passed through the little flock.Your eyes drift over the park. To one side, you see a a couple of men, both shirtless, throwing a Frisbee back and forth between them. It's clear from the way that they are posturing that they're more interested in impressing a group of ladies than they are in actually playing.
Feeling amused, you continue to walk.The sounds of nocturnal insects fill the air with a soft ambiance in the cool night air.<<initialisation>>
<<set _here.name to "Petti Chic", _here.region to "Pendleton">>
/% Exits %/
<<set _here.exits = [
{
show: "true",
pass: "true",
link: "<<link [[North Main|northMainPendleton]]>><<addtime { minute : 5 }>><</link>>"
}
]>>
/% Events %/
<<set _here.events = [
{
requires: "true",
chance: 100,
link: "Fancy Clothing 1"
},
{
requires: "true",
chance: 100,
link: "Fancy Clothing 2"
},
{
requires: "true",
chance: 100,
link: "Fancy Clothing 3"
},
{
requires: "true",
chance: 100,
link: "Fancy Clothing 4"
},
{
requires: "$rebekkah.isHere and $rebekkahPower gte 10",
chance: 100,
link: "Submitted Rebekkah Clothing Store Scene 1"
}
]>>
<</initialisation>>\
<<description>>Lit with chandeliers that cast rainbows across the ceiling, the clothing store's interior is almost blindingly bright.
Around the large open space is circular clothing racks, each color coordinated with high end clothing items for sale in rings of rings radiating out from a large round countertop with items on display inside of glass cases.
From anywhere in the store, the center ring is visible, along with at least two of the people working there to check out customers' purchases.
Something about the stark white walls and precise layout of the store makes the establishment seem oddly sterile.
<</description>>A single woman wearing a simple but precise dress wanders the store nearby, her excessive jewelry catching the light in dazzling ways as she browses the store.You see a pair of women, one older, possibly the mother of the second woman, looking at dresses.
The older woman holds out a dress in front of the younger, seeming to appraise what it might look on the other woman while the younger lady stands there looking mildly annoyed.
A second later, the older woman puts the dress back on the rack only to take a new one and repeat the process.Soft classical music fills the store with a gentle ambience. The sound accompanied by the soft whisper of air vents blowing where the architecture nearly hides them on the ceiling.
The air has a thick quality, a heady mix of dozens of perfume samples lingering in the air.
As your attention shifts to your immediate surroundings, you quickly realize that you don't see anyone else in the store except for the cashiers and associates who run the place.A single middle aged man following a woman of similar age wander the store, the man maintaining a place a couple paces behind the woman.
As the woman looks at clothing, the man holds several items in his arms while maintaining a bored expression, . . . . right up until the moment the woman steps around a display leaving the man outside of her view.
In an instant, the man holds one dress out in front of himself so that it looks like he's wearing it as he looks at a nearby mirror. He strikes a feminine pose, blows a kiss at himself in the mirror, then as quickly as he starts his bored expression returns just in time for the woman to come back into view.
Without missing a beat, he falls in behind the woman once more as he starts to follow the woman again.<<initialisation>>
<<set _here.name to "Spitz, Fine Dining", _here.region to "Pendleton">>
/% Exits %/
<<set _here.exits = [
{
show: "true",
pass: "true",
link: "<<link [[North Main|northMainPendleton]]>><<addtime { minute : 5 }>><</link>>"
}
]>>
/% Events %/
<<set _here.events = [
{
requires: "true",
chance: 100,
link: "spitz 1"
},
{
requires: "true",
chance: 100,
link: "spitz 2"
},
{
requires: "($clock.hour gte 21 or $clock.hour lt 1)",
chance: 100,
link: "spitz 3"
},
{
requires: "($clock.hour gte 11 and $clock.hour lt 13)",
chance: 100,
link: "spitz 4"
},
{
requires: "($clock.hour gte 18 and $clock.hour lt 20)",
chance: 100,
link: "spitz 5"
},
{
requires: "($clock.hour gte 19 and $clock.hour lt 22)",
chance: 10,
link: "spitz 6"
},
{
requires: "($clock.hour gte 11 and $clock.hour lt 13)",
chance: 100,
link: "spitz 7"
},
{
requires: "($clock.hour gte 18 and $clock.hour lt 20)",
chance: 100,
link: "spitz 8"
},
{
requires: "setup.Util.anybodyHere() and $eve.isHere and $anna.isHere and ($anna.affection gte 800 and $anna.fear lte 150) and ($eve.affection gte 750 and $eve.fear lte 250)",
chance: 100,
link: "Submitted Anna and Eve Spitz interactive scene 1"
}
]>>
<</initialisation>>\
<<description>>There's little doubt about what kind of restaurant the Spitz is. The decor is all original, with custom framed paintings on the wall, the walls are a mix of red and brown woodwork. Each table is covered in a white silk tablecloth and has ornate wooden chairs around them with a small bouquet decorating the center of the table.
The staff is all dressed simple black and white uniforms, all of expensive looking cuts and quality. Every one of them is clean cut and has an air of importance about them. Every whim of the patrons are attended as if the servants anticipate their guests' needs even before their guests realize they want something.
Even the air is different as you take a deep breath, an intoxicating mixture of exotic perfumes and delicious smelling food.
<<if $clock.hour lte 1>>[img[images/backgrounds/pendleton/FlatRestaurantNightModerate.png]]
<<elseif $clock.hour lte 5>>[img[images/backgrounds/pendleton/FlatRestaurantSparseNight.png]]
<<elseif $clock.hour lt 7>>[img[images/backgrounds/pendleton/FlatRestaurantSparseCloudy.png]]
<<elseif $clock.hour lt 9>>[img[images/backgrounds/pendleton/FlatRestaurantModerate.png]]
<<elseif $clock.hour lt 11>>[img[images/backgrounds/pendleton/FlatRestaurantSparse.png]]
<<elseif $clock.hour lt 12>>[img[images/backgrounds/pendleton/FlatRestaurantModerate.png]]
<<elseif $clock.hour lt 13>>[img[images/backgrounds/pendleton/FlatRestaurant.png]]
<<elseif $clock.hour lte 18>>[img[images/backgrounds/pendleton/FlatRestaurantModerate.png]]
<<elseif $clock.hour lt 19 and $clock.hour gte 18>>[img[images/backgrounds/pendleton/FlatRestaurant.png]]
<<elseif $clock.hour lt 20 and $clock.hour gte 18>>[img[images/backgrounds/pendleton/FlatRestaurantModerateCloudy.png]]
<<else>>[img[images/backgrounds/pendleton/FlatRestaurantNight.png]]
<</if>><</description>>A soft thump draws your attention toward the kitchens where a waiter is exiting the kitchen with a large platter in one hand. He pivots deftly, weaving between two people with a practiced ease that makes the action seem effortless, then strides to a table where he speaks briefly with those waiting there as he distributes the food.A young waitress smiles at her guest, filling his glass then saying a few words to him. You can't hear what's being said, but her smile seems genuine as he replies. A few seconds later, she steps back from the table, says a few more words, then heads back toward the kitchen.At this time of evening, the dinner crowd is long since past, and many of those gathered seem intent on drinking with those they are seated with. There's soft conversation, punctuated with occasional laughter.The establishment is busy with the lunch crowd. Groups of men and women around tables look like they're dressed for office jobs, and from the briefcases and papers being passed around at some tables you suspect that more than one person dining at the moment is trying to impress a client or business partner.Around the restaurant you can see people, couples dining together or small families enjoying a nice meal out on the town. Soft conversations fill the room with a soft murmur that's punctuated by the sounds of cutlery on their plates.A soft //Ding! Ding! Ding!// Comes from a short distance away. You turn just in time to see a young man, dressed in his finest, kneeling beside a table for two. His date, a woman of similar age looks shocked, blushing slightly as a smile forms on her lips as she looks at the small box in his hand, the ring within sparkling as it catches the light.
A hush seems to fall over the entire establishment as people collectively hold their breath in anticipation of her answer.
She seems unable to speak, so instead nods her head vigorously, a few of the people nearby cheer happily as the man slides the ring onto her finger then gives the woman a kiss so fierce it threatens to topple her from her chair.The lunch crowd is a jumble of self important looking people in suits and ties with a a few more casual diners mixed in. It's easy to tell who is dining casually and who is on their lunch break by how closely some people watch the clock while still trying to enjoy their meals.The soft sound of polite conversations fill the establishment even as the smells of delicious fool waft into the dining area from the kitchen beyond.
<<talk "thought">>Looks like a quiet dinner rush.<</talk>>\<<initialisation>>
<<set _here.name to "Town Hall", _here.region to "Pendleton">>
/% Exits %/
<<set _here.exits = [
{
show: "true",
pass: "true",
link: "<<link [[Mayor's Office|mayorsOffice]]>><<addtime { minute : 1 }>><</link>>"
},
{
show: "true",
pass: "true",
link: "<<link [[Data Entry Room|townHallDataEntryRoom]]>><<addtime { minute : 1 }>><</link>>"
},
{
show: "true",
pass: "true",
link: "<<link [[North Main|northMainPendleton]]>><<addtime { minute : 5 }>><</link>>"
}
]>>
/% Events %/
<<set _here.events = [
{
requires: "true",
chance: 100,
link: "Town Hall Ambient 1"
},
{
requires: "true",
chance: 100,
link: "Town Hall Ambient 2"
},
{
requires: "true",
chance: 100,
link: "Town Hall Ambient 3"
},
{
requires: "true",
chance: 100,
link: "Town Hall Ambient 4"
},
{
requires: "true",
chance: 100,
link: "Town Hall Ambient 5"
}
]>>
<</initialisation>>\
<<description>>Inside, the building opens up to a large room with large, round columns located every few feet that run along either side, they reach from the floor to the landing above. The room is decorated with paintings and several decorations from the towns history.
To the right, nearly obscured by a column is a door with a hastily written sign, //Data job,// and to the left are several chairs for waiting, a velvet rope cordons off the area with a small opening for people to enter and leave from.
Against the far side of the room, placed neatly against the middle of the wall is a finely decorated wooden desk with a computer and three monitors on it. On either side of the desk are staircases leading to the landing above.
At the top of the stairs is a wooden door with a plaque, //Mayor's Office,// and a short walk up them leads to the landing extending to the left and right sides of the room where several more doors are located, each one labeled. to the right is the //supply closest// and to the left is the //conference room.//
The town hall interior is lit by a large chandelier located on the ceiling.
<</description>><<if $lauren.hasFlag('met')>>The mayor's secretary, Lauren, sits behind the desk. She busily types away on a keyboard, the phone next to it suddenly rings and she answers it in a formal yet friendly tone.
A moment later, she writes something down then hangs up the phone.
<<else>>The mayor's secretary, a blonde woman, sits behind the desk. She busily types away on a keyboard, the phone next to it suddenly rings and she answers it in a formal yet friendly tone.
A moment later, she writes something down then hangs up the phone.<</if>><<if $lauren.hasFlag('met')>><<talk "lauren">>Mr. Fisher?<</talk>>\
Lauren calls upon a man sitting in the waiting area, he gets up from the chair and walks over to the secretary's desk.
<<else>><<talk "lauren" "Woman">>Sir?<</talk>>\
The secretary calls upon a man sitting in the waiting area, he gets up from the chair and walks over to the desk.<</if>>Several people from around town are seated in the waiting area, occasionally one of them is called up to the secretary's desk. After a few minutes of talking to <<if $lauren.hasFlag('met')>>Lauren,<<else>>the blonde woman,<</if>> they leave.Sitting behind the desk, <<if $lauren.hasFlag('met')>>Lauren <<else>>the blonde secretary <</if>>file's her nails, looking somewhat bored. Eventually the phone rings and she answers it.A man in a decorated police uniform walks up to the secretary's desk.
<<if $lauren.hasFlag('met')>><<talk "lauren">>Ah, Police Chief. The mayor is expecting you, please head on up to his office.<</talk>>\
<<else>><<talk "lauren" "Woman">>Ah, Police Chief. The mayor is expecting you, please head on up to his office.<</talk>>\
<</if>>The man nods and walks to the left of the desk, he makes his way up the stairs and disappears onto the landing above.<<initialisation>>
<<set _here.name to "Town Hall Data Entry Room", _here.region to "Pendleton">>
/% Exits %/
<<set _here.exits = [
{
show: "true",
pass: "true",
link: "<<link [[Pendleton Town Hall|townHall]]>><<addtime { minute : 1 }>><</link>>"
}
]>>
/% Events %/
<<set _here.events = [
{
requires: "true",
chance: 100,
link: "Town Hall Data Entry Room Ambient 1"
},
{
requires: "true",
chance: 100,
link: "Town Hall Data Entry Room Ambient 2"
},
{
requires: "true",
chance: 100,
link: "Town Hall Data Entry Room Ambient 3"
}
]>>
<</initialisation>>\
<<description>>The room labeled for //Data Entry,// appears to be more like a repurposed supply closet. Many shelves line the walls, from one side to the other with old office supplies and what looks to be stacks of papers the cramped //'office'// is lit by a single light bulb hanging from the ceiling.
In the middle of the room is a small, worn-out wooden desk with an old computer and several more stacks of paperwork scattered around it. Littering the floor are boxes, with the labels //Archives-xx//, each one ending in a different number from the rest.
A cheap office chair sits behind the desk.
<</description>><<if not $elodie.hasFlag("met")>>\
A young brunette woman with braided hair sits at the desk, busily typing away on the computer, she takes a moment to look up at you with a look of confusion before shrugging and returning her attention back to her work.
<<else>>\
Elodie sits behind the desk, busily typing away on the computer. She takes a moment to look up at you and smile before returning her attention to her work.
<</if>>\<<if $elodie.hasFlag('met')>>Elodie silently sighs to herself and stops typing on the keyboard to stretch, she then returns to working a moment later.
<<else>>The brunette woman sitting at the desk silently sighs to herself, she stops typing on her keyboard to stretch before returning to work a few minutes later.<</if>><<if $elodie.hasFlag('met')>>Getting up from the desk suddenly, Elodie begins searching through one of the shelves. A few minutes of looking and she pulls out a piece of paper, then sits back down.
<<else>>Getting up from the desk suddenly, the brunette woman begins searching through one of the shelves. A few minutes of looking and she pulls out a piece of paper, then sits back down.<</if>><<initialisation>>
<<set _here.name to "Mayor's Office", _here.region to "Pendleton">>
/% Exits %/
<<set _here.exits = [
{
show: "true",
pass: "true",
link: "<<link [[Pendleton Town Hall|townHall]]>><<addtime { minute : 1 }>><</link>>"
}
]>>
/% Events %/
<<set _here.events = [
{
requires: "true",
chance: 100,
link: "Mayor's Office Ambient 1"
},
{
requires: "true",
chance: 100,
link: "Mayor's Office Ambient 2"
},
{
requires: "true",
chance: 100,
link: "Mayor's Office Ambient 3"
}
]>>
<</initialisation>>\
<<description>>The inside of the mayor's office is lit by a large light hanging from the ceiling, and two large windows placed against the far wall.
A polished wooden floor covers the whole room, on the left side are several shelves filled with an assortment of books and the occasional award or small statue. Lining the right side wall are paintings of the previous mayor's, each one posing in a regal-like manner.
Placed in the middle, near the back wall, is a short red carpet with an expensive looking wooden desk. Sat atop it are a computer, a lamp and a small pile of paperwork. Behind the desk is a comfortable looking, leather bound chair with two cheaper looking chairs in front, for guests.
<</description>><<if $keith.hasFlag('met')>>Keith quickly glances up at you with a sharp gaze, he swiftly looks back at his computer and types away on his computer before signing some papers.
<<else>>The mayor quickly glances up at you with a sharp gaze, he swiftly looks back at his computer and types away on his computer before signing some papers.<</if>><<if $keith.hasFlag('met')>><<talk "keith">>Hm, the annual budget is a bit tight this year. . . Might have to cut corners. . .<</talk>>\
Keith shuffles through several papers until he finds a certain one, he then places it in a folder.
<<else>><<talk "keith" "Mayor">>Hm, the annual budget is a bit tight this year. . . Might have to cut corners. . .<</talk>>\
The mayor shuffles through several papers until he finds a certain one, he then places it in a folder.<</if>><<if $keith.hasFlag('met')>>Keith sighs and presses a button on his desk phone.
<<talk "keith">>Can you please forward me the email from that one investigator.<</talk>>\
He lets go of the button and sits back against his chair, lost in thought for a moment.
<<else>>The mayor sighs sighs and presses a button on his desk phone.
<<talk "keith" "Mayor">>Can you please forward me the email from that one investigator.<</talk>>\
He lets go of the button and sits back against his chair, lost in thought for a moment.<</if>><<initialisation>>
<<set _here.name to "Hospital Lobby", _here.region to "Pendleton Hospital">>
/% Exits %/
<<set _here.exits = [
{
show: "true",
pass: "true",
link: "<<link [[Pendleton Outskirts|pendletonOutskirts]]>><<addtime { minute : 1 }>><</link>>"
},
{
show: "true",
pass: "true",
link: "<<link [[Maternity Ward]]>><<addtime { minute : 1 }>><</link>>"
}
]>>
/% Events %/
<<set _here.events = [
{
requires: "true",
chance: 100,
link: "Hospital Lobby 1"
},
{
requires: "($clock.hour gte 6 and $clock.hour lt 20)",
chance: 100,
link: "Hospital Lobby 2"
},
{
requires: "($clock.hour gte 6 and $clock.hour lt 20)",
chance: 100,
link: "Hospital Lobby 3"
},
{
requires: "($clock.hour gte 6 and $clock.hour lt 20)",
chance: 100,
link: "Hospital Lobby 4"
},
{
requires: "($clock.hour gte 20 or $clock.hour lt 6)",
chance: 100,
link: "Hospital Lobby 5"
}
]>>
<</initialisation>>\
<<description>>The hospital lobby is a large open area. Two stories tall at least with large glass windows dominating an entire wall.
Then there's the trees and garden intended to create a friendly tranquil first impression.
Across from the entrance is a long desk with a large sign that reads 'Reception. Sign-in. Information.' The desk surface shines in the brightly lit room.
Rows of chairs line the reception area, their black cushions and chrome frames a crisp contrast to the white floor.
All the while soft music plays over the speakers, punctuated by the occasional paging of a doctor or office official.
<</description>>Clearly lost in thought, a nurse with an arm full of folders walks briskly through the lobby.As your eyes drift over the lobby, you see an assortment of people. Some are clearly waiting in the lobby for something or someone, others wait in line near the reception desk there they are being checked in by staff, and you even see a nurse hurrying through the area on some errand.At the check-in desk, someone who is clearly unhappy talks with the receptionist in raised tones while the poor lady tries to calm the person.
With impressive skill, the receptionist redirects the irate person to someone else and takes the next person in line.A tired looking woman, likely the mother, sits in the lobby while two children run in circles around her chair, laughing and yelling in equal measure as they play.Only a few lights are lit in the lobby at this time of night. The receptionists are nowhere to be seen, and the lack of anyone present makes the area feel isolated and abandoned without loosing its welcoming feeling.
Night<<initialisation>>
<<set _here.name to "Maternity Ward", _here.region to "Pendleton Hospital">>
/% Exits %/
<<set _here.exits = [
{
show: "true",
pass: "true",
link: "<<link [[Hospital Lobby]]>><<addtime { minute : 1 }>><</link>>"
},
{
show: "true",
pass: "true",
link: "<<link [[Room C14]]>><<addtime { minute : 1 }>><</link>>"
}
]>>
/% Events %/
<<set _here.events = [
{
requires: "true",
chance: 100,
link: "Maternity Ward 1"
},
{
requires: "true",
chance: 100,
link: "Maternity Ward 2"
},
{
requires: "true",
chance: 100,
link: "Maternity Ward 3"
},
{
requires: "true",
chance: 100,
link: "Maternity Ward 4"
}
]>>
<</initialisation>>\
<<description>>The maternity ward opens into a waiting area on one side and a large reception desk and nurse area to the other. Running between them is a rainbow of colors that enters a hallway leading to several rooms for expectant and new mothers.
All around you are bright and friendly colors, each one seemingly intent to catch your eye.
In the waiting area, you can see a picture of a stork carrying a baby above a small play area for children waiting to become an older brother or sister.
Two large couches as well as several comfortable looking chairs line the area with a round table at it's center. Magazines and children's toys both seem intent to claim the table as their own.
<</description>>Behind the maternity ward's reception desk are two nurses. Both are dressed in bright friendly colors, one even has a little stuffed animal of a mouse in her breast pocket. The two nurses talk between each other, ignorant of your presence.The floors shine, as does the reception desk of the maternity ward.
There's a sort clicking sound coming from behind the desk as a single nurse types frantically at a keyboard.You aren't sure which room it comes from, but somewhere in the maternity ward a baby cries. The crying lasts for a few seconds, then falls quiet. You can't help but imagine a newborn suckling at it's mother's breast as the child sates their hunger.The tile floor of the maternity ward is a random assortment of colors, pink, baby blue, light green, soft purple and yellow all in a swirl that winds it's way down the hallway. Then you notice that each time the parade of colors reaches a hospital room one color sort of flows toward that door before the others carry onward. Until the last color flows into a room leaving only white tiles for the remainder of the hallway.<<initialisation>>
<<set _here.name to "Room C14", _here.region to "Pendleton Hospital">>
/% Exits %/
<<set _here.exits = [
{
show: "true",
pass: "true",
link: "<<link [[Maternity Ward]]>><<addtime { minute : 1 }>><</link>>"
}
]>>
/% Events %/
<<set _here.events = [
{
requires: "true",
chance: 100,
link: "Maternity Room 1"
},
{
requires: "true",
chance: 100,
link: "Maternity Room 2"
},
{
requires: "($clock.hour gte 21 or $clock.hour lt 5)",
chance: 100,
link: "Maternity Room 3"
},
{
requires: "($clock.hour gte 6 and $clock.hour lt 20)",
chance: 100,
link: "Maternity Room 4"
}
]>>
<</initialisation>>\
<<description>>Room C14 is painted in light shade of green that seems gender neutral, The floor is small white tiles with a sprinkling of green tiles accompanied by rare pink, baby blue, or violet tiles.
Dominating center of the room is a pristine hospital bed with stark white bedding. The wall directly behind it has a host of knobs and dials accompanied by various small displays intended to inform medical personnel of a host of information they might need.
Near the bed is a slightly over-sized chair. Light brown leather that seems perfectly at ease among the other soft colors of the room. You can see a small slip of black under the seat cushion, some kind of strap that you are certain indicates that the chair actually pulls out into a single bed.
<</description>>There is a soft whisper of air from the vents overhead in the room, just loud enough to mask the sounds from the hallway outside.As your eyes survey the room, you get the impression that every item, every item, every color, and even every seemingly randomly placed tile on the floor are placed in a precise manner that is supposed to make the occupant more at ease.
Even as the thought crosses your mind, you notice yourself taking a deep calming breath before letting it out slowly.The room is cast in shadows, the light colors used to pain the room somehow making the dark seem less, . . . . dark, so that the room feels warm and welcoming even in the dark.Daylight fills the room from the large windows dominating one wall, filling the room with a gentle light that complements the soft green shade of the walls to create a warm glow that is not only visual, creating a sense of comfort and safety that is oddly soothing.<<initialisation>>
<<set _here.name to "Pendleton University", _here.region to "Pendleton">>
/% Exits %/
<<set _here.exits = [
{
show: "true",
pass: "true",
link: "<<link [[Pendleton Outskirts|pendletonOutskirts]]>><<addtime { minute : 5 }>><</link>>"
}
]>>
/% Events %/
<<set _here.events = [
{
requires: '($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Pendleton College 1"
},
{
requires: '($clock.hour gte 6 and $clock.hour lt 20)',
chance: 100,
link: "Pendleton College 2"
},
{
requires: 'true',
chance: 50,
link: "Pendleton College 3"
},
{
requires: 'true',
chance: 50,
link: "Pendleton College 4"
},
{
requires: '($clock.hour gte 20 or $clock.hour lte 5)',
chance: 100,
link: "Pendleton College 5"
},
{
requires: '($clock.hour gte 20 or $clock.hour lte 5)',
chance: 100,
link: "Pendleton College 6"
},
{
requires: "($weather.today is 'rainy' or $weather.today is 'stormy') and ($clock.hour gte 6 and $clock.hour lt 20)",
chance: 100,
link: "Pendleton College Day Rain 1"
},
{
requires: "($clock.hour gte 6 and $clock.hour lt 20)",
chance: 100,
link: "Submitted Cora College Interactive Scene 1"
}
]>>
<</initialisation>>\
<<description>>Across the large field that seems to fill much of the campus, forcing students to rush long distances between buildings in their never ending pursuit of knowledge.
Even at a glance, it's clear that the buildings and grounds are well maintained in an effort to create a welcoming atmosphere.
As your eyes drift over the area, you can't help but notice the symmetry to everything, even the placement of the trees and shrubberies in the open field.
<</description>>Dozens, maybe hundreds of students can be seen on campus. Some hanging out in small groups while others are clearly rushing to their next class with arms or backpacks full of books and school supplies.There's a group of students laughing and talking loudly as they make their way across the open area between buildings, seemingly oblivious to those around them.
At the same time, other people move around the group almost like water flowing around a stone.
You watch it for a few seconds longer before moving your attention elsewhere.Walking along a walkway you see a single student with a backpack slung lazily over one shoulder, crosses the road in front of you.
They don't seem to have a care in the world as they pull their phone from their pocket, pressing something on it, then stuffing it back into their pocket.
It's only then that you notice their headphones on and realize that they're likely listening to music as they make their way to wherever they are going.Your eyes drift over the large open area around you, seeing nothing unexpected.
Loud laughter cuts into your thoughts, though you don't see for sure where the sound might have come from.The campus appears deserted at this time of night, several lights strategically placed easily lighting up the entire field between buildings, and each doorway lit brightly like a siren calling to anyone caught outside at night.A pair of people, likely students or teachers, move across the large field at the center of the campus.
Walking close to each other, they seem animated in their discussion before you lose sight of them behind a large hedge.Across the campus, students and teachers rush along the pathways, some with umbrellas, others trying to outrun the rain or shield themselves with their books.
All the while, the sound of rain fills the air with the whisper of millions of raindrops on the lawn.<<initialisation>>
<<set _here.name to "Pendleton Outskirts", _here.region to "Pendleton">>
/% Exits %/
<<set _here.exits = [
{
show: "true",
pass: "true",
link: "<<link [[Pendleton University|pendletonUniversity]]>><<addtime { minute : 5 }>><</link>>"
},
{
show: "true",
pass: "true",
link: "<<link [[Pendleton Hospital|Hospital Lobby]]>><<addtime { minute : 5 }>><</link>>"
},
{
show: "true",
pass: "true",
link: "<<link [[North Main|northMainPendleton]]>><<addtime { minute : 15 }>><</link>>"
},
{
show: "true",
pass: "true",
link: "<<link [[Mid Main|midMainPendleton]]>><<addtime { minute : 10 }>><</link>>"
},
{
show: "true",
pass: "true",
link: "<<link [[South Main|southMainPendleton]]>><<addtime { minute : 5 }>><</link>>"
},
{
show: "true",
pass: "true",
link: "<<link [[East Street|eastStreetPendleton]]>><<addtime { minute : 5 }>><</link>>"
},
{
show: "true",
pass: "true",
link: "<<link [[West Street|westStreetPendleton]]>><<addtime { minute : 5 }>><</link>>"
}
]>>
/% Events %/
<<set _here.events = [
{
requires: "($clock.hour gte 21 or $clock.hour lt 5)",
chance: 100,
link: "main street 1"
},
{
requires: "true",
chance: 100,
link: "main street 2"
},
{
requires: "$clock.hour gte 5 and $clock.hour lt 20",
chance: 100,
link: "main street 3"
},
{
requires: "true",
chance: 100,
link: "Outskirts 1"
},
{
requires: "true",
chance: 50,
link: "Outskirts 2"
},
{
requires: "true",
chance: 100,
link: "Outskirts 3"
},
{
requires: "($clock.hour gte 10 and $clock.hour lt 18)",
chance: 60,
link: "Outskirts 4"
},
{
requires: "true",
chance: 20,
link: "Outskirts 5"
}
]>>
<</initialisation>>\
<<description>>Near the edge of town, things are much more spread out, allowing for a more open feel than much of the town.
Down one side of the street is a college, spread out with few tall buildings. The largest of the campus buildings looms over the jail courtyard attached to the police department, seeming to mock prisoners with their life choices.
Then there's the red brick building, large garage doors dominating the front of the building where fire trucks will rush to help whenever there is a fire.
You aren't sure if it's a design choice, or if the building is just old, but a modest museum, several statues of varying types in front of it, seems almost archaic compared to the newer buildings in the area.
Across from the college is the Pendleton hospital. You idly wonder how many students have been inspired into the medical field by its simple pristine presence.
A small sign directs those seeking the airport to turn, a picture of an airplane bisecting the large bold letters stating "Pendleton Regional Airport" across its surface.
In the distance toward the airport, you think you see what might be a construction company and what is clearly a wrecking yard.<</description>>From in front of the Police Station, you see an officer getting into a squad car. He glances in your direction, giving a friendly wave before closing the door and pulling away from the curb.You as much feel as hear a low rumble that slowly becomes a roar.
Looking to the side, you notice the airport, a small jet taking flight as it angles itself toward the heavens.As you pass the hospital, you notice the taillights on a car turn on just moments before the vehicle starts to pull out of its parking spot.Outside the Fire Department, a single fire truck is pulled out of the garage where a small group of firemen work to wash the vehicle.
Every single man out washing the fire truck is topless, seeming to take joy in showing off their bodies to anyone driving by.There's the chirp of sirens, then twirling lights as an ambulance pulls onto the street from the hospital. You pull over to make more room for the emergency vehicle, then watch as it races down the street toward whoever is in need.Hospital
Police Station (Small jail yard attached.)
Fire Department
Museum
Airport
Post Office (Most post offices are small enough this will likely just be tacked onto North Main without issue.)
College
Possible Rob's Construction location (Possible location. Have another idea percolating for this.)<<initialisation>>
<<set _here.name to "Bust A Nut Gas and Auto", _here.region to "Pendleton">>
/% Exits %/
<<set _here.exits = [
{
show: "true",
pass: "true",
link: "<<link [[South Main|southMainPendleton]]>><<addtime { minute : 5 }>><</link>>"
}
]>>
/% Events %/
<<set _here.events = [
{
requires: "true",
chance: 50,
link: "Gas 1"
},
{
requires: "true",
chance: 100,
link: "Gas 2"
},
{
requires: "$clock.hour gte 6 and $clock.hour lt 22",
chance: 50,
link: "Gas 3"
},
{
requires: "$clock.hour gte 7 and $clock.hour lt 22",
chance: 100,
link: "Gas 4"
},
{
requires: "true",
chance: 50,
link: "Bust a Nut 1"
}
]>>
<</initialisation>>\
<<description>><<if ($clock.hour gte 6 and $clock.hour lt 20)>>\
[img[images/backgrounds/pendleton/BustANutDay.png]]
<<elseif ($clock.hour gte 21 or $clock.hour lt 5)>>\
[img[images/backgrounds/pendleton/BustANutNight.png]]
<<else>>\
[img[images/backgrounds/pendleton/BustANutTwilight.png]]
<</if>>\
Bust a Nut: Gas and Auto Repair is emblazoned brightly in red across the blue building, creating a slightly tacky clash of colors.
The side of the building nearest the road looks like a traditional gas station, but the convenience store section of the gas station has a trio of garage doors leading to the auto shop.
Toward the back of the store are piles of old tires accompanied by an old looking tow truck with a paint job that matches the main building.
Inside of the store is an assortment of junk food and trinkets common of tourist traps.
[[Browse The Stock|BustANut Stock]]
<</description>><<for _id range $containers['BustANutInventory'].getItemIDs()>>
<<capture _id>>\
<div class="talk-box make">\
<span class="talk-portrait">\
<<if setup.Items.get(_id).hasOwnProperty('imagePath')>>[img[setup.Items.get(_id).imagePath]]<</if>>\
Name: <<= setup.Items.get(_id).name>>
Description: <<= setup.Items.get(_id).description>>
Price: <<= setup.Items.get(_id).price>>
<<if $Money gte setup.Items.get(_id).price and setup.Items.get(_id).isAvalible>>\
<<link 'Purchase' 'BustANut Stock'>>\
<<if setup.Items.get(_id).tags.includes("oneTimePurchase")>>
<<set $Money -= setup.Items.get(_id).price>>\
<<run setup.Containers.move(_id, 'BustANutInventory', $player.inventoryId)>>\
<<else>>
<<set $Money -= setup.Items.get(_id).price>>\
<<if $player.inventory.includes(_id)>>\
<<run setup.Items.get(_id).quantity += setup.Items.get(_id).packSize>>\
<<else>>
<<run $player.inventory.add(_id)>>
<</if>>
<</if>>
<</link>>\
<<else>>\
==Purchase==
<</if>>\
</span>\
</div>\
<</capture>>\
<</for>>\
[[Back|BustANut]]With a little chirp of spinning tires, someone pulls away from the gas station a bit too fast. You glance toward the sound just in time to see a little sports car pulling onto the road.As your eyes drift over the outside of the gas station, you see one person walking back to their car after having bought a soda inside while another person stands beside their car while pumping gas.Only a single car is parked at the pumps while an older lady pumps gas into her car.
Meanwhile, a younger man is cleaning the windows of the car.
Your eyes drift between the pair and you quickly come to the conclusion that there's a family resemblance, though you aren't sure if the man is a son or grandson.Inside of the store is a family. Near the bathrooms is a woman holding a baby hollering at what you can only guess are her children inside. Meanwhile, there's a man paying for his gas who seems oblivious to the spectacle.
You'd assume that the man wasn't associated with the woman and her kids, however he's wearing a shirt that matches the woman's, leaving little doubt that they're a couple.<<talk "femaleStranger">>Just a second. I have a Bust A Nut card here somewhere.<</talk>>\
Even as she talks, she continues to dig through her purse without looking up.
<<talk "femaleStranger">>Just need to top the tank off the tank two more times and you'll fill me up for free!<</talk>>\<<initialisation>>
<<set _here.name to "GamePop", _here.region to "Pendleton">>
/% Exits %/
<<set _here.exits = [
{
show: "true",
pass: "true",
link: "<<link [[South Main|southMainPendleton]]>><<addtime { minute : 5 }>><</link>>"
}
]>>
/% Events %/
<<set _here.events = [
{
requires: "true",
chance: 100,
link: "GamePop Ambient 1"
},
{
requires: "true",
chance: 100,
link: "GamePop Ambient 2"
},
{
requires: "true",
chance: 100,
link: "GamePop Ambient 3"
},
{
requires: "true",
chance: 100,
link: "GamePop Ambient 4"
},
{
requires: "true",
chance: 100,
link: "GamePop Ambient 5"
},
{
requires: "true",
chance: 100,
link: "GamePop Ambient 6"
},
{
requires: "true",
chance: 100,
link: "GamePop Ambient 7"
},
{
requires: "true",
chance: 100,
link: "GamePop Ambient 8"
},
{
requires: "true",
chance: 100,
link: "GamePop Ambient 9"
},
{
requires: "true",
chance: 100,
link: "GamePop Ambient 10"
},
{
requires: "true",
chance: 100,
link: "GamePop Ambient 11"
},
{
requires: "true",
chance: 100,
link: "GamePop Ambient 12"
},
{
requires: "true",
chance: 100,
link: "GamePop Ambient 13"
},
{
requires: "true",
chance: 100,
link: "GamePop Ambient 14"
},
{
requires: "true",
chance: 100,
link: "GamePop Ambient 15"
},
{
requires: "true",
chance: 100,
link: "GamePop Ambient 16"
}
]>>
<</initialisation>>\
<<description>>
<<if $clock.hour lte 10>>[img[images/backgrounds/pendleton/Gamestore.png]]
<<elseif $clock.hour lt 12>>[img[images/backgrounds/pendleton/GamestoreSparse.png]]
<<elseif $clock.hour lt 17>>[img[images/backgrounds/pendleton/GamestoreMid.png]]
<<elseif $clock.hour lt 21>>[img[images/backgrounds/pendleton/GamestoreFull.png]]
<<elseif $clock.hour lt 23>>[img[images/backgrounds/pendleton/GamestoreMid.png]]
<<elseif $clock.hour lt 24>>[img[images/backgrounds/pendleton/GamestoreSparse.png]]
<<else>>[img[images/backgrounds/pendleton/Gamestore.png]]
<</if>>
A large sign tilted slightly upwards with large letters that spell out //''GamePop!''//, sits several feet above the doorway.
Inside, a long counter filled with retro consoles, rare games and their guide books, is placed close to the entrance on the right side of the room.
On the left side of the store are several small shelves of newer and older consoles. Further left, placed against the wall are several game consoles, all securely locked with small openings for a controller to be plugged in.
Further into the room are several small bins and more shelves filled with controllers, charging stations, USB cords and several other addons for consoles. Lining the wall a few feet away are several shelves full of game merchandise, mostly figures, plushies, a few posters and hats.
Near the far left corner of the store are a few larger shelves containing video game cases of new and older games. Along the wall, taking up a large section of the corner are game books and novels created to expand the lore.
On the other side of the room, closer to the counter is a large glass window that opens up to a room containing an assortment of partially disassembled game consoles on several large wooden tables, many tools lay strewn about.
Next to the repair room are two doorways, above one is a sign labeled //''Employee's Only!''//, the other door has a placard with the icon of a figure sitting on a toilet, the word //''Bathroom.''// inscribed below it.
Behind the counter is a closed door with a nameplate placed neatly in the middle, near the top. On it are the words, //''Stock Room.''//
[[Browse The Stock|GamePop Stock]]
<<if $playerJob is 'none'>>[[Apply to work at GamePop.|Submitted GamePop Job Scene 1]]
<<elseif $playerJob is "gamePop">> /*Question (PC) Do we need this condition? Or will it be used for something in the future> REPLY: For future possible use. */
<</if>>
<</description>><<for _id range $containers['gamePopInventory'].getItemIDs()>>
<<if setup.Items.get(_id).isAvalible()>><<capture _id>>\
<div class="talk-box make">\
<span class="talk-portrait">\
<<if setup.Items.get(_id).hasOwnProperty('imagePath')>>[img[setup.Items.get(_id).imagePath]]<</if>>\
Name: <<= setup.Items.get(_id).name>>
Description: <<= setup.Items.get(_id).description>>
Price: <<= setup.Items.get(_id).price>>
<<if $Money gte setup.Items.get(_id).price and setup.Items.get(_id).isAvalible>>\
<<if setup.Items.get(_id).tags.includes("Computer")>>
<<link [["Ask About " + setup.Items.get(_id).name|GamePop Stock]]>>\
<<gotoevent setup.events[_id]>>
<</link>>\
<<else>>
<<link 'Purchase' 'GamePop Stock'>>\
<<if setup.Items.get(_id).tags.includes("oneTimePurchase")>>
<<set $Money -= setup.Items.get(_id).price>>\
<<run setup.Containers.move(_id, 'gamePopInventory', $player.inventoryId)>>\
<<else>>
<<set $Money -= setup.Items.get(_id).price>>\
<<if $player.inventory.includes(_id)>>
<<run setup.Items.get(_id).quantity += setup.Items.get(_id).packSize>>
<<else>>
<<run $player.inventory.add(_id)>>
<</if>>
<</if>>
<</link>>\
<</if>>
<<else>>\
==Purchase==
<</if>>\
</span>\
</div>\
<</capture>>\
<</if>>
<</for>>\
[[Back|GamePop]]The store is empty at the moment with the exception of a single employee deeper in the store restocking a shelf. As you move through the store, the employee looks up, asking if you need any help before returning to their work while you browse.A small group of teenagers are huddled around some new release talking excitedly. You can't make out everything they're said as they all try to talk over each other, but it's clear that they're going on about the advertised features of the game.A young adult stands near the computers on sale, as you watch they seem to be reading the specs on one while comparing that information with the specs from the computer beside it.One of the store employees stands near a person looking at games. The employee points at something, prompting the shopper to pick it up while talking softly.A pair of employees are behind the counter, one leaning over the counter reading something while the other absently does something with their phone. Neither give you a second glance as you browse the store.Strolling through the store, you notice a lack customers aside from the clerk behind the counter.
You continue wandering through the aisles, but nothing new catches your eye.Wandering through the aisles, a small child suddenly runs past you, giggling as they disappear into another isle. The mother hurries by, chasing after the kid, she quickly apologizes before continuing to pursue the child.Huddling close to the display of newer consoles, you see a group of teenagers excitedly talking about them, occasionally one or another bursts out into laughter.
You can't help but smirk, the sight bringing back memories of your childhood.You're walking through an isle, you notice an older woman perusing the many video games lining the shelves. Her eyes drifting over the section labelled //RPG//, occasionally she picks a case up for a closer inspection before placing it back down.
She notices you looking and smiles, winking at you before turning her attention back to the games.You look at the large glass window that opens up to the //repair room// where consoles and other electronics are fixed.
Several consoles line one of the tables, a technician works on one of them. You continue watching for a bit longer as he carefully takes apart, fixes and puts the consoles together again.Looking at the counter, one of the clerks helps a customer with one issue or another, a small line forming. Several of the people waiting look annoyed as they wait, the person at the front keeps asking the clerk questions, much to the chagrin of the other customers behind them.As you browse through the aisles, you look around to find the store mostly empty aside from the odd older woman accompany her child to one section of the store or another.
<<talk "thought">>Must be a slow day today.<</talk>>\At one of the shelves, a GamePop employee pulls several video game cases from a box beside them, and places the cases on the shelf. They repeat this several times before moving on to another isle.A GamePop employee opens one of the console displays, they then proceed to thoroughly clean it before placing several more consoles to replace the other one's. They close the display and move on to another section of the store.A commotion in one of the aisles catches your attention, you look over to see two older women arguing over a video game case, both of them have a tight grip on it and are refusing to let go. Eventually a clerk appears at the scene and manages to talk the two women down.You spot several children gathered around the graphic novel shelves, they excitedly chat about their favorite book or point out one that looks interesting. Some of the kids flip through the novels before placing them down and picking up another one.<<initialisation>>
<<set _here.name to "Quickiemart", _here.region to "Pendleton">>
/% Exits %/
<<set _here.exits = [
{
show: "true",
pass: "true",
link: "<<link [[South Main|southMainPendleton]]>><<addtime { minute : 5 }>><</link>>"
}
]>>
/% Events %/
<<set _here.events = [
{
requires: "true",
chance: 50,
link: "Quickiemart flavor event 1"
},
{
requires: "$clock.hour gte 8 and $clock.hour lt 20",
chance: 100,
link: "Quickiemart flavor event 2"
},
{
requires: "$clock.hour gte 8 and $clock.hour lt 20",
chance: 100,
link: "Quickiemart flavor event 3"
},
{
requires: "$clock.hour gte 7 and $clock.hour lt 20",
chance: 100,
link: "Quickiemart flavor event 4"
},
{
requires: "true",
chance: 100,
link: "Quickiemart flavor event 5"
},
{
requires: "$clock.hour gte 20 or $clock.hour lt 7",
chance: 100,
link: "Quickiemart flavor event 6"
},
{
requires: "$clock.hour gte 21 or $clock.hour lt 6",
chance: 100,
link: "Quickiemart flavor event 7"
},
{
requires: "true",
chance: 75,
link: "Supermarket 1"
},
{
requires: "true",
chance: 75,
link: "Supermarket 2"
}
]>>
<</initialisation>>\
<<description>>Quickiemart is situated in a large building on one floor. On the outside a large sign with the Quickiemart logo is present just above the door and inside another sign has the slogan.
//We can help you finish so quick, your wife won't even know you were here.//
The store is loaded with shelves filled with different commodities needed for daily life.
The floor does not look as if it has been cleaned recently, although the wares look clean on first glance.
A door at the back end of the store leads to what must be the staff room. Another large mechanical door is placed in the middle of the right aisle. That door must lead to a backroom where the wares get delivered.
At the front of the store a wooden door can be seen, on it in large letters is text saying //Office// can be seen.
<<if $playerJob is 'none'>><<link "Apply to work at the Quickiemart">><<gotoevent setup.events.playerInterviewQuickieMart>><</link>>
<<elseif $playerJob is "Quickiemart">> /*Question (PC) Do we need this condition? Or will it be used for something in the future> REPLY: For future possible use */
<</if>>
[img[images/backgrounds/pendleton/quickieMart.png]]
[[Browse The Stock|Quickiemart Stock]]<</description>><<for _id range $containers['QuickiemartInventory'].getItemIDs()>>
<<capture _id>>\
<div class="talk-box make">\
<span class="talk-portrait">\
<<if setup.Items.get(_id).hasOwnProperty('imagePath')>>[img[setup.Items.get(_id).imagePath]]<</if>>\
Name: <<= setup.Items.get(_id).name>>
Description: <<= setup.Items.get(_id).description>>
Price: <<= setup.Items.get(_id).price>>
<<if $Money gte setup.Items.get(_id).price and setup.Items.get(_id).isAvalible>>\
<<link 'Purchase' 'Quickiemart Stock'>>\
<<if setup.Items.get(_id).tags.includes("oneTimePurchase")>>
<<set $Money -= setup.Items.get(_id).price>>\
<<run setup.Containers.move(_id, 'QuickiemartInventory', $player.inventoryId)>>\
<<else>>
<<set $Money -= setup.Items.get(_id).price>>\
<<if $player.inventory.includes(_id)>>\
<<run setup.Items.get(_id).quantity += setup.Items.get(_id).packSize>>\
<<else>>
<<run $player.inventory.add(_id)>>
<</if>>
<</if>>
<</link>>\
<<else>>\
==Purchase==
<</if>>\
</span>\
</div>\
<</capture>>\
<</for>>\
[[Back|Quickiemart]]Some woman is shouting at the cashier who looks confused out of his mind. She keeps shouting which only serves to make another employee arrive. As you get closer you can hear what she is shouting about.
<<mook "Stranger" "female">>Why can't I use two coupons on one thing? I SHOULD LEGALLY HAVE A 120% DISCOUNT. YOU ARE BREAKING THE LAW!<</mook>>\
Ignoring the loud woman, you walk further into the store.Inside the store you notice a long queue has formed. It looks as if the store is undermanned.
<<talk "thought">>They really should hire some extra hands.<</talk>>\
Just as the thought enters your mind you notice a flyer hanging in the window.
!!!Hiring. Low wages, shit job but good customers.
<<talk "thought">>That must be the worst hiring poster I have ever seen. How can they make so many typos.<</talk>>\Some kid has grabbed a shopping cart and is running around the store with it. As he passes you he waves before running off again.
He is soon followed by an overweight man running after him.
<<mook "Stranger" "male">>Stop. Please.<</mook>>\The store is filled with people looking for their daily necessities. You join the large horde of people walking around the narrow corridors lined with cheap commodities.
After spotting a chocolate cereal on a shelf you think of Eve.
<<talk "thought">>She would love something like this. I might take some home someday.<</talk>>\
You walk off without the cereal, looking at all the other filled shelves.All through the store, the faint sound of music plays over the speakers. As you glance down an aisle, you can see a pair of employees busy restocking shelves.The store is largely empty, only the occasional shopper wandering in search of whatever brought them here in the first place.At this time of night, you see no one else in the store. The soft sound of music and the gentle hum of coolers are the only sounds you hear in the cavernous interior of the Quickiemart.As you move through the store, you can't help but notice the tabloids adorning the checkout area. Each one boasting stories of scandal, shock, or things impossible to believe.
After a few seconds, your eyes fall on a title that holds your attention.
<<includeevent setup.events.tabloidArticle>>When you walk past the checkout area of the store, your eyes scan your surroundings. Candy, drinks, and cheap toys seem strategically placed to be in the reach of toddlers while gum, energy drinks, and tabloids adorn a higher elevation.
Then you notice one tabloid, something about the bright text adoring its front page drawing your gaze to the brightly covered letters dominating the front page.
<<includeevent setup.events.tabloidArticle>><<set setup.events.tabloidArticle to [
{
requires: "true",
chance: 75,
link: "Tabloid Article 1"
},
{
requires: "true",
chance: 80,
link: "Tabloid Article 2"
},
{
requires: "true",
chance: 100,
link: "Tabloid Article 3"
},
{
requires: "true",
chance: 80,
link: "Tabloid Article 4"
}
]>>"Scandal! The REAL Patrick Reon! Photographic proof inside!!!"
The banner at the top of the paper draws you closer so you can make out the words at the start of the article.
//When one thinks of Lord Patrick Reon, one thinks of God, good deeds, and moral purity. However, we have discovered the truth!
Lord Patrick Reon is a HORSE FUCKER!
Don't believe us? See page 34 for details AND photographic evidence!
WARNING: Do not read further unless you wish to hear the scandalous things Patrick Reon says while taking horse cock up the ass!
<<addtime { minute : 2 }>>"The pale lady."
Directly under the title is a grainy image featuring a pasty skinned woman, a black bar over the place her breasts would be and where her face should be is, . . . . only a pale expanse of flesh that lacks features of any kind.
In the next second, all you can see if the image, the light around you seeming to fade until only //she// remains.
A split second later, the hairs on the back of your neck stand on end, followed by the hairs on your arms.
Feeling a chill go through you, you take an involuntary step back only to sense //something// standing right behind you. In the same instant, you hear something, not quite a voice, that seems to echo inside of your mind.
Then in the time it takes you to blink, everything is back the way it was before, your racing heart and cold sweat being the only evidence that something happened at all.
Casting another glance at the tabloid, you quickly make your way to a different part of the store.
<<addtime { minute : 6 }>>"Bigfoot does my grandma's gardening."
Accompanying the title is a wide eyed woman who looks like she would be right at home in a trailer park.
//According to her well meaning granddaughter, the bigfoot has been visiting her grandmother most mornings for several years now. Coming into her yard from the nearby forest and tending the garden for an hour or more before vanishing back into the wilderness again.
Though the granddaughter claims to have only caught passing glimpses of the monster, she is completely convinced that the creature is real.
Meanwhile, when we reached out to the grandmother, she had only this to say, "My roselle have never looked better."//
Read more on page 12!
<<addtime { minute : 2 }>>"Gremlins in the walls!"
Directly under the title is a full color image of a small furry creature, only a few inches tall and humanoid with what almost appears to be puffy pigtails adoring its head between a pair of too large eyes. It's bright orange skin seems just a little unnatural.
More surprising is the little red shirt it is wearing.
You find yourself taking a step closer, your gaze drifting over the //thing// while you look it over.
Clearly dead, the creature is pinned to a table with several long metal pins.
Directly under the picture, there is a note about where to find the article and more pictures.
Read more on page 45, includes full gremlin dissection!
<<addtime { minute : 2 }>><<initialisation>>
<<set _here.name to "RockHard Gym", _here.region to "Pendleton">>
/% Exits %/
<<set _here.exits = [
{
show: "true",
pass: "true",
link: "<<link [[South Main|southMainPendleton]]>><<addtime { minute : 5 }>><</link>>"
}
]>>
/% Events %/
<<set _here.events = [
{
requires: "$player.inventory.includes('gym_membership_card')",
chance: 100,
link: "RockHard Gym 1"
},
{
requires: "$player.inventory.includes('gym_membership_card')",
chance: 100,
link: "RockHard Gym 2"
},
{
requires: "$player.inventory.includes('gym_membership_card')",
chance: 100,
link: "RockHard Gym 3"
},
{
requires: "$player.inventory.includes('gym_membership_card')",
chance: 100,
link: "RockHard Gym 4"
},
{
requires: "$player.inventory.includes('gym_membership_card')",
chance: 100,
link: "RockHard Gym 5"
},
{
requires: "$player.inventory.includes('gym_membership_card')",
chance: 100,
link: "RockHard Gym 6"
},
{
requires: "$player.inventory.includes('gym_membership_card')",
chance: 100,
link: "RockHard Gym 7"
},
{
requires: "$player.inventory.includes('gym_membership_card')",
chance: 100,
link: "RockHard Gym 8"
},
{
requires: "not $carmen.hasFlag('met') and not $player.inventory.includes('gym_membership_card')",
override: true,
link: "Submitted RockHard Gym Scene 1"
},
{
requires: "not $cody.hasFlag('met') and not $cody.hasFlag('gone') and $carmen.hasFlag('met')",
override: true,
link: "Submitted RockHard Gym Scene 2"
},
{
requires: "$player.inventory.includes('gym_membership_card') and $cody.hasFlag('met')",
chance: 100,
link: "Submitted Cody RockHard Gym Scene 1"
},
{
requires: "$player.inventory.includes('gym_membership_card') and $cody.hasFlag('met')",
chance: 100,
link: "Submitted Cody RockHard Gym Scene 2"
},
{
requires: "$player.inventory.includes('gym_membership_card') and $cody.hasFlag('met')",
chance: 100,
link: "Submitted Cody RockHard Gym Scene 3"
},
{
requires: "$player.inventory.includes('gym_membership_card') and $cody.hasFlag('met') and $cody.affection gte 750 and not $cody.hasFlag('phoneNumber') and not $cody.hasFlag('phoneNumberNope')",
chance: 100,
link: "Submitted Cody RockHard Gym Scene 4"
},
{
requires: "$player.inventory.includes('gym_membership_card') and $cody.hasFlag('met') and $cody.hasFlag('phoneNumber') and not $player.hasFlag('knowsCodysSecret')",
chance: 100,
link: "Submitted Cody RockHard Gym Scene 5"
},
{
requires: "$player.inventory.includes('gym_membership_card') and $cody.hasFlag('met') and not $cody.hasFlag('sister')",
chance: 100,
link: "Submitted Cody RockHard Gym Scene 6"
},
{
requires: "$player.inventory.includes('gym_membership_card') and $cody.hasFlag('met') and $cody.hasFlag('secret')",
chance: 100,
link: "Submitted Cody RockHard Gym Scene 7"
}
]>>
<</initialisation>>\
<<description>>\
<<if $clock.hour lte 8>>[img[images/backgrounds/pendleton/GymFull.png]]
<<elseif $clock.hour lt 9>>[img[images/backgrounds/pendleton/GymMedium.png]]
<<elseif $clock.hour lt 12>>[img[images/backgrounds/pendleton/GymSparse.png]]
<<elseif $clock.hour is 12>>[img[images/backgrounds/pendleton/GymMedium.png]]
<<elseif $clock.hour lt 17>>[img[images/backgrounds/pendleton/GymSparse.png]]
<<elseif $clock.hour lt 18>>[img[images/backgrounds/pendleton/GymMedium.png]]
<<elseif $clock.hour lt 20>>[img[images/backgrounds/pendleton/GymFull.png]]
<<else>>[img[images/backgrounds/pendleton/GymEmpty.png]]
<</if>>
A large sign with the letters, //RockHard Gym// is placed on what looks like a painted over, old warehouse. Several large windows provide a clear view into the building.
Inside, several large, black mats lay on the floor and cover most of the room. Running the length of the wall to the right are a few large mirrors that reach from floor to ceiling. In the middle are two exercise bikes, two treadmills, a stepping machine and a few racks containing weights.
Along the left wall, are three punching bags, held up by metal stands and benches for lifting weights, each bench has a barbell.
On the far wall, near the back are two doors, the one on the left leading to the //Male Locker Room/Showers// and the other to the //Female Locker Room/Showers.// In the corner, connecting the far wall to the right, is a desk with a computer, next to it is a door with a sign above it that says //Gym Office.//
<</description>>Four heavily muscled men stand in front of the mirrors, laughing as they flex and pose. They earn the stares of a few people, and even a few glares from others.
After each one finishes showing off, they congratulate each other, slapping one another on the shoulder and putting their thumbs up.An enormously muscled bodybuilder stands by the weights, lifting a barbell. After a few reps, another bodybuilder calls out to him, the man puts the weights down and faces the other man.
They both reach out their arms and clasp their hands around each other's wrists, laughing. The two men greet each other, before both begin lifting weights.Near the weights, a tall woman with thick muscles lifts weights with a smaller man. She shows him how to lift with the proper stance, correcting him whenever he does something wrong and praising the man when he does them right.Near the middle of the gym, two men are facing each other with their fists raised. A small crowd gathers around them, they circle each other, occasionally throwing punches or trying to kick the other.
After a few minutes, one of them bows out after taking several hits, the small crowd cheers, patting the winner on the back.A little girl stands in front one of the punching bags, her father beside her. She lightly hits the bag, looking up to her father after each time, he smiles and nods, then pats her on the head.
Several feet away, near the exercise machines, two women giggle and faun over the cute sight.A man and woman sit on the exercise bikes, talking to each other. From what you can hear and see, they're in a competition, seeing how long they can go before one of them gets too tired to continue.
<<set _random = random(1,2)>><<if _random is 1>>After peddling intensely, the woman throws her hands up in defeat. She dismounts from the machine, breathing heavily. The man continues for a little longer before stopping, he joins her and they share a laugh.
<<else>>After peddling intensely, the man throws his hands up in defeat. He dismounts from the machine, breathing heavily. The woman continues for a little longer before stopping, she joins him and they share a laugh.
<</if>>On one of the exercise machines, a man shouts encouragement to someone as they exert themselves. You can see them breathing heavily, their legs begin slowing down only for the coach's yelling to get them moving faster again.Over at the treadmills, a woman is focused on her running. A man walks up to the empty treadmill beside her and tries talking to her, he leans against the control panel. The machine activates and the belt, it sends him flying a few feet away. The woman glances back at him and laughs as he brushes himself off.
The man shamefully walks away, embarrassed.<<initialisation>>
<<set _here.name to "Fertilizer Store", _here.region to "Pendleton">>
/% Exits %/
<<set _here.exits = [
{
show: "true",
pass: "true",
link: "<<link [[South Main|southMainPendleton]]>><<addtime { minute : 5 }>><</link>>"
},
{
show: "true",
pass: "true",
link: "<<link [[Farmers Market|parkinglot]]>><<addtime { minute : 1 }>><</link>>"
}
]>>
/% Events %/
<<set _here.events = [
{
requires: "true",
chance: 100,
link: "Fertilizer Store 1"
},
{
requires: "true",
chance: 100,
link: "Fertilizer Store 2"
},
{
requires: "true",
chance: 100,
link: "Fertilizer Store 3"
}
]>>
<</initialisation>>\
<<description>>A gruff looking man, hands stained with what you hope is dirt stands at his stall. The stall has no tables, just large sackcloth bags stacked all along his designated space.
The stall has no name, just a sign that reads "Fertilizer" followed by a list of quality and prices. The sign is simple, a single strip of wide lumber with brown paint used to write.
Most noticeable about the stall however is the stench, like a stockyard where the livestock have been left too long. You blanch slightly at the smell as you approach.
[[Buy Fertilizer|Buy Fertilizer Fertilizer Store]]
<</description>>The man running the stall reaches out, taking money from a customer who just loaded a large sack of fertilizer onto a red wagon like what you'd expect a child to have. The pleased looking man barely pays the customer any mind as the wagon creaks softly while pulled away.You see the man running the stall glance your way, a bored expression on his face. He barely locks eyes with you before he allows his eyes to slide to someone else in the area.With droopy eyes, the man running the stall looks like he could nod off at any moment.
<<mook "Stall Owner" "male">>Help you with something?<</mook>>\<<set _fert to $greenhouse.fertilizers>><<set _max to $greenhouse.maxStorage>>\
Standing upwind, you decide to take a closer look at the goods for sale
You have @@.a1;<<= _fert.cheap>>@@ cheap fertilizer
''__Cheap Fertilizer__''
<<if _fert.cheap gte _max>>Unfortunately, you don't have room for any more of that fertilizer.<</if>>\
<<if $Money lt 2>>Unfortunately, you don't have enough Money for that fertilizer.<</if>>\
<<if _fert.cheap+1 lte _max and $Money gte 2>><<link "1" "Buy Fertilizer Fertilizer Store">>\
<<run $Money -= 2>><<run _fert.cheap += 1>>\
<</link>><</if>>\
<<if _fert.cheap+5 lte _max and $Money gte 10>><<link "5" "Buy Fertilizer Fertilizer Store">>\
<<run $Money -= 10>><<run _fert.cheap += 5>>\
<</link>><</if>>\
<<if _fert.cheap+10 lte _max and $Money gte 20>><<link "10" "Buy Fertilizer Fertilizer Store">>\
<<run $Money -= 20>><<run _fert.cheap += 10>>\
<</link>><</if>>
You have @@.a1;<<= _fert.normal>>@@ normal fertilizer
''__Normal Fertilizer__''
<<if _fert.normal gte _max>>Unfortunately, you don't have room for any more of that fertilizer.<</if>>\
<<if $Money lt 5>>Unfortunately, you don't have enough Money for that fertilizer.<</if>>\
<<if _fert.normal+1 lte _max and $Money gte 5>><<link "1" "Buy Fertilizer Fertilizer Store">>\
<<run $Money -= 5>><<run _fert.normal += 1>>\
<</link>><</if>>\
<<if _fert.normal+5 lte _max and $Money gte 25>><<link "5" "Buy Fertilizer Fertilizer Store">>\
<<run $Money -= 25>><<run _fert.normal += 5>>\
<</link>><</if>>\
<<if _fert.normal+10 lte _max and $Money gte 50>><<link "10" "Buy Fertilizer Fertilizer Store">>\
<<run $Money -= 50>><<run _fert.normal += 10>>\
<</link>><</if>>
You have @@.a1;<<= _fert.good>>@@ good fertilizer
''__Good Fertilizer__''
<<if _fert.good gte _max>>Unfortunately, you don't have room for any more of that fertilizer.<</if>>\
<<if $Money lt 8>>Unfortunately, you don't have enough Money for that fertilizer.<</if>>\
<<if _fert.good+1 lte _max and $Money gte 8>><<link "1" "Buy Fertilizer Fertilizer Store">>\
<<run $Money -= 8>><<run _fert.good += 1>>\
<</link>><</if>>\
<<if _fert.good+5 lte _max and $Money gte 40>><<link "5" "Buy Fertilizer Fertilizer Store">>\
<<run $Money -= 40>><<run _fert.good += 5>>\
<</link>><</if>>\
<<if _fert.good+10 lte _max and $Money gte 80>><<link "10" "Buy Fertilizer Fertilizer Store">>\
<<run $Money -= 80>><<run _fert.good += 10>>\
<</link>><</if>><<initialisation>>
<<set _here.name to "Herbs of Cthulu", _here.region to "Pendleton">>
/% Exits %/
<<set _here.exits = [
{
show: "true",
pass: "true",
link: "<<link [[South Main|southMainPendleton]]>><<addtime { minute : 5 }>><</link>>"
},
{
show: "true",
pass: "true",
link: "<<link [[Farmers Market|parkinglot]]>><<addtime { minute : 1 }>><</link>>"
}
]>>
/% Events %/
<<set _here.events = [
{
requires: "true",
chance: 100,
link: "Herbs Cthulhu 1"
},
{
requires: "true",
chance: 100,
link: "Herbs Cthulhu 2"
},
{
requires: "true",
chance: 100,
link: "Herbs Cthulhu 3"
}
]>>
<</initialisation>>\
<<description>>This stall has a little Cthulhu statue sitting near the foremost table, the stone marbled in green and black. Just a pace away is a rail thin man with a long pointed beard and eyes that are just a little too wide. When he smiles at you a gold tooth in the front glints in the light.
All around him hang herbs in all shapes and sizes like tentacles reaching down in search of those unfortunately to come within their reach. Between that and the overhead canopy, there's a slightly ominous feel to the entire booth.
The maze of low tables beneath are haphazardly covered with live herbs, to baggies filled with things that you can only assume are dried herbs.
[[Buy Seeds|Buy Seeds Herbs of Cthulu]]
[[Sell Plants|Sell Plants Herbs of Cthulu]]
<</description>>The man running the stall has his feet up on the table in front of him, his heels resting on top of a small lock box while he rests a large leather bound book in his lap. You can't tell what he is reading, but the yellowed pages appear to be inked in red.Using a little brass bowl and what looks like a short fat baseball bat, the man sitting in the stall is placing one leaf at a time into the bowl and using the end of the bat to crush dried herbs. He works at it for nearly a minute before pouring the contents into a baggy and sealing it. Then with a little puff, he blows the bowl free of debris and sits it aside again.A gentle breeze rustles the strings of herbs hanging overhead, making them move in an organic way that seems almost alive for a few seconds before they finally grow still once more.<<set _seed to $greenhouse.seeds>><<set _max to $greenhouse.maxStorage>>\
You decided to take a closer look at the goods for sale
You have @@.a1;<<= _seed.callaLily>>@@ calla lily seeds
''__Calla Lily Seeds__''
<<if _seed.callaLily gte _max>>Unfortunately you don't have room for any more of those seeds<</if>>\
<<if $Money lt 2>>Unfortunately you don't have enough Money for those seeds<</if>>\
<<if _seed.callaLily+1 lte _max and $Money gte 2>><<link "1" "Buy Seeds Herbs of Cthulu">>\
<<run $Money -= 2>><<run _seed.callaLily += 1>>\
<</link>><</if>>\
<<if _seed.callaLily+5 lte _max and $Money gte 10>><<link "5" "Buy Seeds Herbs of Cthulu">>\
<<run $Money -= 10>><<run _seed.callaLily += 5>>\
<</link>><</if>>\
<<if _seed.callaLily+10 lte _max and $Money gte 20>><<link "10" "Buy Seeds Herbs of Cthulu">>\
<<run $Money -= 20>><<run _seed.callaLily += 10>>\
<</link>><</if>>
You have @@.a1;<<= _seed.lavender>>@@ lavender seeds
''__Lavender Seeds__''
<<if _seed.lavender gte _max>>Unfortunately you don't have room for any more of those seeds<</if>>\
<<if $Money lt 2>>Unfortunately you don't have enough Money for those seeds<</if>>\
<<if _seed.lavender+1 lte _max and $Money gte 2>><<link "1" "Buy Seeds Herbs of Cthulu">>\
<<run $Money -= 2>><<run _seed.lavender += 1>>\
<</link>><</if>>\
<<if _seed.lavender+5 lte _max and $Money gte 10>><<link "5" "Buy Seeds Herbs of Cthulu">>\
<<run $Money -= 10>><<run _seed.lavender += 5>>\
<</link>><</if>>\
<<if _seed.lavender+10 lte _max and $Money gte 20>><<link "10" "Buy Seeds Herbs of Cthulu">>\
<<run $Money -= 20>><<run _seed.lavender += 10>>\
<</link>><</if>>
You have @@.a1;<<= _seed.orientalLily>>@@ oriental lily seeds
''__Oriental Lily Seeds__''
<<if _seed.orientalLily gte _max>>Unfortunately you don't have room for any more of those seeds<</if>>\
<<if $Money lt 2>>Unfortunately you don't have enough Money for those seeds<</if>>\
<<if _seed.orientalLily+1 lte _max and $Money gte 2>><<link "1" "Buy Seeds Herbs of Cthulu">>\
<<run $Money -= 2>><<run _seed.orientalLily += 1>>\
<</link>><</if>>\
<<if _seed.orientalLily+5 lte _max and $Money gte 10>><<link "5" "Buy Seeds Herbs of Cthulu">>\
<<run $Money -= 10>><<run _seed.orientalLily += 5>>\
<</link>><</if>>\
<<if _seed.orientalLily+10 lte _max and $Money gte 20>><<link "10" "Buy Seeds Herbs of Cthulu">>\
<<run $Money -= 20>><<run _seed.orientalLily += 10>>\
<</link>><</if>>
You have @@.a1;<<= _seed.wolfsbane>>@@ wolfsbane seeds
''__Wolfsbane Seeds__''
<<if _seed.wolfsbane gte _max>>Unfortunately you don't have room for any more of those seeds<</if>>\
<<if $Money lt 2>>Unfortunately you don't have enough Money for those seeds<</if>>\
<<if _seed.wolfsbane+1 lte _max and $Money gte 2>><<link "1" "Buy Seeds Herbs of Cthulu">>\
<<run $Money -= 2>><<run _seed.wolfsbane += 1>>\
<</link>><</if>>\
<<if _seed.wolfsbane+5 lte _max and $Money gte 10>><<link "5" "Buy Seeds Herbs of Cthulu">>\
<<run $Money -= 10>><<run _seed.wolfsbane += 5>>\
<</link>><</if>>\
<<if _seed.wolfsbane+10 lte _max and $Money gte 20>><<link "10" "Buy Seeds Herbs of Cthulu">>\
<<run $Money -= 20>><<run _seed.wolfsbane += 10>>\
<</link>><</if>>
[[Back|Herbs of Cthulhu]]<<set _store to $laboratory.stores>>\
You decided to take a closer look at the goods for sale
You have @@.a1;<<= _store.callaLily>>@@ calla lily
''__Calla Lily__''
<<if _store.callaLily lte 0>>Unfortunately you don't have any more calla lilys<</if>>\
<<if _store.callaLily gte 1>><<link "1" "Sell Plants Herbs of Cthulu">>\
<<run $Money += 10>><<run _store.callaLily -= 1>>\
<</link>><</if>>\
<<if _store.callaLily gte 5>><<link "5" "Sell Plants Herbs of Cthulu">>\
<<run $Money += 50>><<run _store.callaLily -= 5>>\
<</link>><</if>>\
<<if _store.callaLily gte 10>><<link "10" "Sell Plants Herbs of Cthulu">>\
<<run $Money += 100>><<run _store.callaLily -= 10>>\
<</link>><</if>>
You have @@.a1;<<= _store.lavender>>@@ lavender
''__Lavender__''
<<if _store.lavender lte 0>>Unfortunately you don't have any more lavender<</if>>\
<<if _store.lavender gte 1>><<link "1" "Sell Plants Herbs of Cthulu">>\
<<run $Money += 10>><<run _store.lavender -= 1>>\
<</link>><</if>>\
<<if _store.lavender gte 5>><<link "5" "Sell Plants Herbs of Cthulu">>\
<<run $Money += 50>><<run _store.lavender -= 5>>\
<</link>><</if>>\
<<if _store.lavender gte 10>><<link "10" "Sell Plants Herbs of Cthulu">>\
<<run $Money += 100>><<run _store.lavender -= 10>>\
<</link>><</if>>
You have @@.a1;<<= _store.orientalLily>>@@ oriental lily
''__Oriental Lily__''
<<if _store.orientalLily lte 0>>Unfortunately you don't have any more oriental lilys<</if>>\
<<if _store.orientalLily gte 1>><<link "1" "Sell Plants Herbs of Cthulu">>\
<<run $Money += 10>><<run _store.orientalLily -= 1>>\
<</link>><</if>>\
<<if _store.orientalLily gte 5>><<link "5" "Sell Plants Herbs of Cthulu">>\
<<run $Money += 50>><<run _store.orientalLily -= 5>>\
<</link>><</if>>\
<<if _store.orientalLily gte 10>><<link "10" "Sell Plants Herbs of Cthulu">>\
<<run $Money += 100>><<run _store.orientalLily -= 10>>\
<</link>><</if>>
You have @@.a1;<<= _store.wolfsbane>>@@ wolfsbane
''__Wolfsbane__''
<<if _store.wolfsbane lte 0>>Unfortunately you don't have any more wolfsbane<</if>>\
<<if _store.wolfsbane gte 1>><<link "1" "Sell Plants Herbs of Cthulu">>\
<<run $Money += 10>><<run _store.wolfsbane -= 1>>\
<</link>><</if>>\
<<if _store.wolfsbane gte 5>><<link "5" "Sell Plants Herbs of Cthulu">>\
<<run $Money += 50>><<run _store.wolfsbane -= 5>>\
<</link>><</if>>\
<<if _store.wolfsbane gte 10>><<link "10" "Sell Plants Herbs of Cthulu">>\
<<run $Money += 100>><<run _store.wolfsbane -= 10>>\
<</link>><</if>>
[[Back|Herbs of Cthulhu]]<<initialisation>>
<<set _here.name to "Little Sprouts Seeds", _here.region to "Pendleton">>
/% Exits %/
<<set _here.exits = [
{
show: "true",
pass: "true",
link: "<<link [[South Main|southMainPendleton]]>><<addtime { minute : 5 }>><</link>>"
},
{
show: "true",
pass: "true",
link: "<<link [[Farmers Market|parkinglot]]>><<addtime { minute : 1 }>><</link>>"
}
]>>
/% Events %/
<<set _here.events = [
{
requires: "true",
chance: 100,
link: "Little Sprouts 1"
},
{
requires: "true",
chance: 100,
link: "Little Sprouts 2"
},
{
requires: "true",
chance: 50,
link: "Little Sprouts 3"
},
{
requires: 'not $player.hasFlag("beekeeping")',
chance: 100,
link: "Bee Keeping Purchase 1"
}
]>>
<</initialisation>>\
<<description>>
The Little Sprouts seeds stand is filled with bright green seedlings and bags of seeds. Tables have boxes full of small planters, small totes filled with baggies, and a smattering of other odds and ends scattered across any empty spaces.
Behind it all is a hand painted banner that reads "Ask me about beekeeping!"
Most striking however is the girl running the stand, in her micro jean shorts and tank top that looks almost painted on, she grins at you, winking playfully before a little grin form on her full lips.
[[Buy Seeds|Buy Seeds Little Sprouts Seeds]]
<</description>>With a box full of seedlings in her hand, the person running the stall leans toward the customer she's helping. In doing so, her breasts look ready to burst from her too-tight top even as her pose accentuates her ass in a most enticing way.The girl at the stand seems lost in thought as she shakes herself slightly, causing her breasts to juggle. When she notices you looking, she grins sheepishly, just a hint of blush darkening her cheeks before she returns her focus to her work.
Pretending nothing happened, she suddenly seems very interested in watering the plants on one of her tables.Approaching the booth, from the corner of your eye you see a man looking at the girl inside the booth. Leaning back in her seat, she spreads her legs slightly, revealing just how tantalizingly thin the strip of fabric between her legs is.
Clearly the man doesn't notice the woman he is with looking at him. Nor does he see her raise her hand and slap him upside the head hard enough to make him stagger.
The man looks shocked, his innocent expression deserving of a reward. All the while, the girl in the booth laughs merrily.<<set _seed to $greenhouse.seeds>><<set _max to $greenhouse.maxStorage>>\
<<set _seed2 to $orchard.seeds>><<set _max2 to $orchard.maxStorage>>\
You decided to take a closer look at the goods for sale
You have @@.a1;<<= _seed2.cherry>>@@ cherry tree seeds
''__Cherry Tree Seeds__''
<<if _seed2.cherry gte _max2>>Unfortunately you don't have room for any more of those seeds<</if>>\
<<if $Money lt 2>>Unfortunately you don't have enough Money for those seeds<</if>>\
<<if _seed2.cherry+1 lte _max2 and $Money gte 2>><<link "1" "Buy Seeds Little Sprouts Seeds">>\
<<run $Money -= 2>><<run _seed2.cherry += 1>>\
<</link>><</if>>\
<<if _seed2.cherry+5 lte _max2 and $Money gte 10>><<link "5" "Buy Seeds Little Sprouts Seeds">>\
<<run $Money -= 10>><<run _seed2.cherry += 5>>\
<</link>><</if>>\
<<if _seed2.cherry+10 lte _max2 and $Money gte 20>><<link "10" "Buy Seeds Little Sprouts Seeds">>\
<<run $Money -= 20>><<run _seed2.cherry += 10>>\
<</link>><</if>>
You have @@.a1;<<= _seed2.greenApple>>@@ green apple tree seeds
''__Green Apple Tree Seeds__''
<<if _seed2.greenApple gte _max2>>Unfortunately you don't have room for any more of those seeds<</if>>\
<<if $Money lt 2>>Unfortunately you don't have enough Money for those seeds<</if>>\
<<if _seed2.greenApple+1 lte _max2 and $Money gte 2>><<link "1" "Buy Seeds Little Sprouts Seeds">>\
<<run $Money -= 2>><<run _seed2.greenApple += 1>>\
<</link>><</if>>\
<<if _seed2.greenApple+5 lte _max2 and $Money gte 10>><<link "5" "Buy Seeds Little Sprouts Seeds">>\
<<run $Money -= 10>><<run _seed2.greenApple += 5>>\
<</link>><</if>>\
<<if _seed2.greenApple+10 lte _max2 and $Money gte 20>><<link "10" "Buy Seeds Little Sprouts Seeds">>\
<<run $Money -= 20>><<run _seed2.greenApple += 10>>\
<</link>><</if>>
You have @@.a1;<<= _seed2.peach>>@@ peach tree seeds
''__Peach Tree Seeds__''
<<if _seed2.peach gte _max2>>Unfortunately you don't have room for any more of those seeds<</if>>\
<<if $Money lt 2>>Unfortunately you don't have enough Money for those seeds<</if>>\
<<if _seed2.peach+1 lte _max2 and $Money gte 2>><<link "1" "Buy Seeds Little Sprouts Seeds">>\
<<run $Money -= 2>><<run _seed2.peach += 1>>\
<</link>><</if>>\
<<if _seed2.peach+5 lte _max2 and $Money gte 10>><<link "5" "Buy Seeds Little Sprouts Seeds">>\
<<run $Money -= 10>><<run _seed2.peach += 5>>\
<</link>><</if>>\
<<if _seed2.peach+10 lte _max2 and $Money gte 20>><<link "10" "Buy Seeds Little Sprouts Seeds">>\
<<run $Money -= 20>><<run _seed2.peach += 10>>\
<</link>><</if>>
You have @@.a1;<<= _seed2.pear>>@@ pear tree seeds
''__Pear Tree Seeds__''
<<if _seed2.pear gte _max2>>Unfortunately you don't have room for any more of those seeds<</if>>\
<<if $Money lt 2>>Unfortunately you don't have enough Money for those seeds<</if>>\
<<if _seed2.pear+1 lte _max2 and $Money gte 2>><<link "1" "Buy Seeds Little Sprouts Seeds">>\
<<run $Money -= 2>><<run _seed2.pear += 1>>\
<</link>><</if>>\
<<if _seed2.pear+5 lte _max2 and $Money gte 10>><<link "5" "Buy Seeds Little Sprouts Seeds">>\
<<run $Money -= 10>><<run _seed2.pear += 5>>\
<</link>><</if>>\
<<if _seed2.pear+10 lte _max2 and $Money gte 20>><<link "10" "Buy Seeds Little Sprouts Seeds">>\
<<run $Money -= 20>><<run _seed2.pear += 10>>\
<</link>><</if>>
You have @@.a1;<<= _seed.potato>>@@ potato seeds
''__Potato Seeds__''
<<if _seed.potato gte _max>>Unfortunately you don't have room for any more of those seeds<</if>>\
<<if $Money lt 2>>Unfortunately you don't have enough Money for those seeds<</if>>\
<<if _seed.potato+1 lte _max and $Money gte 2>><<link "1" "Buy Seeds Little Sprouts Seeds">>\
<<run $Money -= 2>><<run _seed.potato += 1>>\
<</link>><</if>>\
<<if _seed.potato+5 lte _max and $Money gte 10>><<link "5" "Buy Seeds Little Sprouts Seeds">>\
<<run $Money -= 10>><<run _seed.potato += 5>>\
<</link>><</if>>\
<<if _seed.potato+10 lte _max and $Money gte 20>><<link "10" "Buy Seeds Little Sprouts Seeds">>\
<<run $Money -= 20>><<run _seed.potato += 10>>\
<</link>><</if>>
You have @@.a1;<<= _seed2.redApple>>@@ red apple tree seeds
''__Red Apple Tree Seeds__''
<<if _seed2.redApple gte _max2>>Unfortunately you don't have room for any more of those seeds<</if>>\
<<if $Money lt 2>>Unfortunately you don't have enough Money for those seeds<</if>>\
<<if _seed2.redApple+1 lte _max2 and $Money gte 2>><<link "1" "Buy Seeds Little Sprouts Seeds">>\
<<run $Money -= 2>><<run _seed2.redApple += 1>>\
<</link>><</if>>\
<<if _seed2.redApple+5 lte _max2 and $Money gte 10>><<link "5" "Buy Seeds Little Sprouts Seeds">>\
<<run $Money -= 10>><<run _seed2.redApple += 5>>\
<</link>><</if>>\
<<if _seed2.redApple+10 lte _max2 and $Money gte 20>><<link "10" "Buy Seeds Little Sprouts Seeds">>\
<<run $Money -= 20>><<run _seed2.redApple += 10>>\
<</link>><</if>>
You have @@.a1;<<= _seed.tomato>>@@ tomato seeds
''__Tomato Seeds__''
<<if _seed.tomato gte _max>>Unfortunately you don't have room for any more of those seeds<</if>>\
<<if $Money lt 2>>Unfortunately you don't have enough Money for those seeds<</if>>\
<<if _seed.tomato+1 lte _max and $Money gte 2>><<link "1" "Buy Seeds Little Sprouts Seeds">>\
<<run $Money -= 2>><<run _seed.tomato += 1>>\
<</link>><</if>>\
<<if _seed.tomato+5 lte _max and $Money gte 10>><<link "5" "Buy Seeds Little Sprouts Seeds">>\
<<run $Money -= 10>><<run _seed.tomato += 5>>\
<</link>><</if>>\
<<if _seed.tomato+10 lte _max and $Money gte 20>><<link "10" "Buy Seeds Little Sprouts Seeds">>\
<<run $Money -= 20>><<run _seed.tomato += 10>>\
<</link>><</if>>
You have @@.a1;<<= _seed2.yellowApple>>@@ yellow apple tree seeds
''__Yellow Apple Tree Seeds__''
<<if _seed2.yellowApple gte _max2>>Unfortunately you don't have room for any more of those seeds<</if>>\
<<if $Money lt 2>>Unfortunately you don't have enough Money for those seeds<</if>>\
<<if _seed2.yellowApple+1 lte _max2 and $Money gte 2>><<link "1" "Buy Seeds Little Sprouts Seeds">>\
<<run $Money -= 2>><<run _seed2.yellowApple += 1>>\
<</link>><</if>>\
<<if _seed2.yellowApple+5 lte _max2 and $Money gte 10>><<link "5" "Buy Seeds Little Sprouts Seeds">>\
<<run $Money -= 10>><<run _seed2.yellowApple += 5>>\
<</link>><</if>>\
<<if _seed2.yellowApple+10 lte _max2 and $Money gte 20>><<link "10" "Buy Seeds Little Sprouts Seeds">>\
<<run $Money -= 20>><<run _seed2.yellowApple += 10>>\
<</link>><</if>>
You have @@.a1;<<= _seed2.yellowPlum>>@@ yellow plum tree seeds
''__Yellow Plum Tree Seeds__''
<<if _seed2.yellowPlum gte _max2>>Unfortunately you don't have room for any more of those seeds<</if>>\
<<if $Money lt 2>>Unfortunately you don't have enough Money for those seeds<</if>>\
<<if _seed2.yellowPlum+1 lte _max2 and $Money gte 2>><<link "1" "Buy Seeds Little Sprouts Seeds">>\
<<run $Money -= 2>><<run _seed2.yellowPlum += 1>>\
<</link>><</if>>\
<<if _seed2.yellowPlum+5 lte _max2 and $Money gte 10>><<link "5" "Buy Seeds Little Sprouts Seeds">>\
<<run $Money -= 10>><<run _seed2.yellowPlum += 5>>\
<</link>><</if>>\
<<if _seed2.yellowPlum+10 lte _max2 and $Money gte 20>><<link "10" "Buy Seeds Little Sprouts Seeds">>\
<<run $Money -= 20>><<run _seed2.yellowPlum += 10>>\
<</link>><</if>><<initialisation>>
<<set _here.name to "Peace Love and (re)Produce", _here.region to "Pendleton">>
/% Exits %/
<<set _here.exits = [
{
show: "true",
pass: "true",
link: "<<link [[South Main|southMainPendleton]]>><<addtime { minute : 5 }>><</link>>"
},
{
show: "true",
pass: "true",
link: "<<link [[Farmers Market|parkinglot]]>><<addtime { minute : 1 }>><</link>>"
}
]>>
/% Events %/
<<set _here.events = [
{
requires: "true",
chance: 100,
link: "PLaP 1"
},
{
requires: "true",
chance: 100,
link: "PLaP 2"
},
{
requires: "true",
chance: 100,
link: "PLaP 3"
}
]>>
<</initialisation>>\
<<description>>Unlike most of the stalls in the farmer's market, Peace Love and (re)Produce is set up with almost unsettling precision. On display are healing crystals, peace symbols, dream catchers and a wide range of other occult items. Among those are occasional rows of seeds. Somehow, in spite of the chaos, or maybe because of it, everything somehow feels like it's exactly where it belongs.
A series of baskets in front of the tables are filled with various vegetables and fruits, each with a sign stating what it is and the word 'Organic' in big bold letters
I heavy set middle aged woman wearing a tie-dye dress and wearing far too much jewelry adjusts her thick glasses at your approach before absently touching the crystal hanging from a thin leather strap around her neck.
<<mook "Stall Owner" "female">>I must have what you need if the powers brought you to me. Do you seek an item of particular importance, do you seek to sell life that has thrust itself from the ground, or did you simply follow the flow of power to my humble stall?<</mook>>\
//Stunning description of the stall here//
[[Buy Produce|Buy Produce Peace Love and (re)Produce]]
[[Sell Produce|Sell Produce Peace Love and (re)Produce]]
<</description>>Looking at the lady running the stall, you can't help but think she fits the stereotype for a crazy cat lady almost perfectly. As if to emphasize your thoughts, there is movement from the van behind her and you see an orange cat peering through the window at you.Your eyes drift over the items she has available for sale, seeing books on the power of crystals, pamphlets on what sex positions will best balance your chi.
A faint smirk tugs at your lips, though the woman running the stall seems oblivious to it.The booth is largely abandoned of visitors, not drawing as many people as its neighbors.
You aren't sure if it's due to the nature of the booth, or the odd sort of energy that its owner seems to put off.<<set _store to $kitchen.stores>>\
You decided to take a closer look at the goods for sale
You have @@.a1;<<= _store.cherry>>@@ cherries
''__Cherries__''
<<if $Money lt 10>>Unfortunately you don't have enough Money for cherries<</if>>\
<<if $Money gte 10>><<link "1" "Buy Produce Peace Love and (re)Produce">>\
<<run $Money -= 10>><<run _store.cherry += 1>>\
<</link>><</if>>\
<<if $Money gte 50>><<link "5" "Buy Produce Peace Love and (re)Produce">>\
<<run $Money -= 50>><<run _store.cherry += 5>>\
<</link>><</if>>\
<<if $Money gte 100>><<link "10" "Buy Produce Peace Love and (re)Produce">>\
<<run $Money -= 100>><<run _store.cherry += 10>>\
<</link>><</if>>
You have @@.a1;<<= _store.greenApple>>@@ green apples
''__Green Apples__''
<<if $Money lt 10>>Unfortunately you don't have enough Money for green apples<</if>>\
<<if $Money gte 10>><<link "1" "Buy Produce Peace Love and (re)Produce">>\
<<run $Money -= 10>><<run _store.greenApple += 1>>\
<</link>><</if>>\
<<if $Money gte 50>><<link "5" "Buy Produce Peace Love and (re)Produce">>\
<<run $Money -= 50>><<run _store.greenApple += 5>>\
<</link>><</if>>\
<<if $Money gte 100>><<link "10" "Buy Produce Peace Love and (re)Produce">>\
<<run $Money -= 100>><<run _store.greenApple += 10>>\
<</link>><</if>>
You have @@.a1;<<= _store.peach>>@@ peaches
''__Peaches__''
<<if $Money lt 10>>Unfortunately you don't have enough Money for peaches<</if>>\
<<if $Money gte 10>><<link "1" "Buy Produce Peace Love and (re)Produce">>\
<<run $Money -= 10>><<run _store.peach += 1>>\
<</link>><</if>>\
<<if $Money gte 50>><<link "5" "Buy Produce Peace Love and (re)Produce">>\
<<run $Money -= 50>><<run _store.peach += 5>>\
<</link>><</if>>\
<<if $Money gte 100>><<link "10" "Buy Produce Peace Love and (re)Produce">>\
<<run $Money -= 100>><<run _store.peach += 10>>\
<</link>><</if>>
You have @@.a1;<<= _store.pear>>@@ pears
''__Pears__''
<<if $Money lt 10>>Unfortunately you don't have enough Money for pears<</if>>\
<<if $Money gte 10>><<link "1" "Buy Produce Peace Love and (re)Produce">>\
<<run $Money -= 10>><<run _store.pear += 1>>\
<</link>><</if>>\
<<if $Money gte 50>><<link "5" "Buy Produce Peace Love and (re)Produce">>\
<<run $Money -= 50>><<run _store.pear += 5>>\
<</link>><</if>>\
<<if $Money gte 100>><<link "10" "Buy Produce Peace Love and (re)Produce">>\
<<run $Money -= 100>><<run _store.pear += 10>>\
<</link>><</if>>
You have @@.a1;<<= _store.potato>>@@ potatoes
''__Potatoes__''
<<if $Money lt 10>>Unfortunately you don't have enough Money for potatoes<</if>>\
<<if $Money gte 10>><<link "1" "Buy Produce Peace Love and (re)Produce">>\
<<run $Money -= 10>><<run _store.potato += 1>>\
<</link>><</if>>\
<<if $Money gte 50>><<link "5" "Buy Produce Peace Love and (re)Produce">>\
<<run $Money -= 50>><<run _store.potato += 5>>\
<</link>><</if>>\
<<if $Money gte 100>><<link "10" "Buy Produce Peace Love and (re)Produce">>\
<<run $Money -= 100>><<run _store.potato += 10>>\
<</link>><</if>>
You have @@.a1;<<= _store.redApple>>@@ red apples
''__Red Apples__''
<<if $Money lt 10>>Unfortunately you don't have enough Money for red apples<</if>>\
<<if $Money gte 10>><<link "1" "Buy Produce Peace Love and (re)Produce">>\
<<run $Money -= 10>><<run _store.redApple += 1>>\
<</link>><</if>>\
<<if $Money gte 50>><<link "5" "Buy Produce Peace Love and (re)Produce">>\
<<run $Money -= 50>><<run _store.redApple += 5>>\
<</link>><</if>>\
<<if $Money gte 100>><<link "10" "Buy Produce Peace Love and (re)Produce">>\
<<run $Money -= 100>><<run _store.redApple += 10>>\
<</link>><</if>>
You have @@.a1;<<= _store.tomato>>@@ tomatoes
''__Tomatoes__''
<<if $Money lt 10>>Unfortunately you don't have enough Money for Tomatoes<</if>>\
<<if $Money gte 10>><<link "1" "Buy Produce Peace Love and (re)Produce">>\
<<run $Money -= 10>><<run _store.tomato += 1>>\
<</link>><</if>>\
<<if $Money gte 50>><<link "5" "Buy Produce Peace Love and (re)Produce">>\
<<run $Money -= 50>><<run _store.tomato += 5>>\
<</link>><</if>>\
<<if $Money gte 100>><<link "10" "Buy Produce Peace Love and (re)Produce">>\
<<run $Money -= 100>><<run _store.tomato += 10>>\
<</link>><</if>>
You have @@.a1;<<= _store.yellowPlum>>@@ yellow plums
''__Yellow Plums__''
<<if $Money lt 10>>Unfortunately you don't have enough Money for yellow plums<</if>>\
<<if $Money gte 10>><<link "1" "Buy Produce Peace Love and (re)Produce">>\
<<run $Money -= 10>><<run _store.yellowPlum += 1>>\
<</link>><</if>>\
<<if $Money gte 50>><<link "5" "Buy Produce Peace Love and (re)Produce">>\
<<run $Money -= 50>><<run _store.yellowPlum += 5>>\
<</link>><</if>>\
<<if $Money gte 100>><<link "10" "Buy Produce Peace Love and (re)Produce">>\
<<run $Money -= 100>><<run _store.yellowPlum += 10>>\
<</link>><</if>>
You have @@.a1;<<= _store.yellowApple>>@@ yellow apples
''__Yellow Apples__''
<<if $Money lt 10>>Unfortunately you don't have enough Money for yellow apples<</if>>\
<<if $Money gte 10>><<link "1" "Buy Produce Peace Love and (re)Produce">>\
<<run $Money -= 10>><<run _store.yellowApple += 1>>\
<</link>><</if>>\
<<if $Money gte 50>><<link "5" "Buy Produce Peace Love and (re)Produce">>\
<<run $Money -= 50>><<run _store.yellowApple += 5>>\
<</link>><</if>>\
<<if $Money gte 100>><<link "10" "Buy Produce Peace Love and (re)Produce">>\
<<run $Money -= 100>><<run _store.yellowApple += 10>>\
<</link>><</if>>
[[Back|Peace Love and (re)Produce]]<<set _store to $kitchen.stores>>\
You decided to take a closer look at the goods for sale
You have @@.a1;<<= _store.cherry>>@@ cherries
''__Cherries__''
<<if _store.cherry lte 0>>Unfortunately you don't have any more cherries<</if>>\
<<if _store.cherry gte 1>><<link "1" "Sell Produce Peace Love and (re)Produce">>\
<<run $Money += 10>><<run _store.cherry -= 1>>\
<</link>><</if>>\
<<if _store.cherry gte 5>><<link "5" "Sell Produce Peace Love and (re)Produce">>\
<<run $Money += 50>><<run _store.cherry -= 5>>\
<</link>><</if>>\
<<if _store.cherry gte 10>><<link "10" "Sell Produce Peace Love and (re)Produce">>\
<<run $Money += 100>><<run _store.cherry -= 10>>\
<</link>><</if>>
You have @@.a1;<<= _store.greenApple>>@@ green apples
''__Green Apples__''
<<if _store.greenApple lte 0>>Unfortunately you don't have any more green apples<</if>>\
<<if _store.greenApple gte 1>><<link "1" "Sell Produce Peace Love and (re)Produce">>\
<<run $Money += 10>><<run _store.greenApple -= 1>>\
<</link>><</if>>\
<<if _store.greenApple gte 5>><<link "5" "Sell Produce Peace Love and (re)Produce">>\
<<run $Money += 50>><<run _store.greenApple -= 5>>\
<</link>><</if>>\
<<if _store.greenApple gte 10>><<link "10" "Sell Produce Peace Love and (re)Produce">>\
<<run $Money += 100>><<run _store.greenApple -= 10>>\
<</link>><</if>>
You have @@.a1;<<= _store.peach>>@@ peaches
''__Peaches__''
<<if _store.peach lte 0>>Unfortunately you don't have any more peaches<</if>>\
<<if _store.peach gte 1>><<link "1" "Sell Produce Peace Love and (re)Produce">>\
<<run $Money += 10>><<run _store.peach -= 1>>\
<</link>><</if>>\
<<if _store.peach gte 5>><<link "5" "Sell Produce Peace Love and (re)Produce">>\
<<run $Money += 50>><<run _store.peach -= 5>>\
<</link>><</if>>\
<<if _store.peach gte 10>><<link "10" "Sell Produce Peace Love and (re)Produce">>\
<<run $Money += 100>><<run _store.peach -= 10>>\
<</link>><</if>>
You have @@.a1;<<= _store.pear>>@@ pears
''__Pears__''
<<if _store.pear lte 0>>Unfortunately you don't have any more pears<</if>>\
<<if _store.pear gte 1>><<link "1" "Sell Produce Peace Love and (re)Produce">>\
<<run $Money += 10>><<run _store.pear -= 1>>\
<</link>><</if>>\
<<if _store.pear gte 5>><<link "5" "Sell Produce Peace Love and (re)Produce">>\
<<run $Money += 50>><<run _store.pear -= 5>>\
<</link>><</if>>\
<<if _store.pear gte 10>><<link "10" "Sell Produce Peace Love and (re)Produce">>\
<<run $Money += 100>><<run _store.pear -= 10>>\
<</link>><</if>>
You have @@.a1;<<= _store.potato>>@@ potatoes
''__Potatoes__''
<<if _store.potato lte 0>>Unfortunately you don't have any more potatoes<</if>>\
<<if _store.potato gte 1>><<link "1" "Sell Produce Peace Love and (re)Produce">>\
<<run $Money += 10>><<run _store.potato -= 1>>\
<</link>><</if>>\
<<if _store.potato gte 5>><<link "5" "Sell Produce Peace Love and (re)Produce">>\
<<run $Money += 50>><<run _store.potato -= 5>>\
<</link>><</if>>\
<<if _store.potato gte 10>><<link "10" "Sell Produce Peace Love and (re)Produce">>\
<<run $Money += 100>><<run _store.potato -= 10>>\
<</link>><</if>>
You have @@.a1;<<= _store.redApple>>@@ red apples
''__Red Apples__''
<<if _store.redApple lte 0>>Unfortunately you don't have any more red apples<</if>>\
<<if _store.redApple gte 1>><<link "1" "Sell Produce Peace Love and (re)Produce">>\
<<run $Money += 10>><<run _store.redApple -= 1>>\
<</link>><</if>>\
<<if _store.redApple gte 5>><<link "5" "Sell Produce Peace Love and (re)Produce">>\
<<run $Money += 50>><<run _store.redApple -= 5>>\
<</link>><</if>>\
<<if _store.redApple gte 10>><<link "10" "Sell Produce Peace Love and (re)Produce">>\
<<run $Money += 100>><<run _store.redApple -= 10>>\
<</link>><</if>>
You have @@.a1;<<= _store.tomato>>@@ tomatoes
''__Tomatoes__''
<<if _store.tomato lte 0>>Unfortunately you don't have any more Tomatoes<</if>>\
<<if _store.tomato gte 1>><<link "1" "Sell Produce Peace Love and (re)Produce">>\
<<run $Money += 10>><<run _store.tomato -= 1>>\
<</link>><</if>>\
<<if _store.tomato gte 5>><<link "5" "Sell Produce Peace Love and (re)Produce">>\
<<run $Money += 50>><<run _store.tomato -= 5>>\
<</link>><</if>>\
<<if _store.tomato gte 10>><<link "10" "Sell Produce Peace Love and (re)Produce">>\
<<run $Money += 100>><<run _store.tomato -= 10>>\
<</link>><</if>>
You have @@.a1;<<= _store.yellowApple>>@@ yellow apples
''__Yellow Apples__''
<<if _store.yellowApple lte 0>>Unfortunately you don't have any more yellow apples<</if>>\
<<if _store.yellowApple gte 1>><<link "1" "Sell Produce Peace Love and (re)Produce">>\
<<run $Money += 10>><<run _store.yellowApple -= 1>>\
<</link>><</if>>\
<<if _store.yellowApple gte 5>><<link "5" "Sell Produce Peace Love and (re)Produce">>\
<<run $Money += 50>><<run _store.yellowApple -= 5>>\
<</link>><</if>>\
<<if _store.yellowApple gte 10>><<link "10" "Sell Produce Peace Love and (re)Produce">>\
<<run $Money += 100>><<run _store.yellowApple -= 10>>\
<</link>><</if>>
You have @@.a1;<<= _store.yellowPlum>>@@ yellow plums
''__Yellow Plums__''
<<if _store.yellowPlum lte 0>>Unfortunately you don't have any more yellow plums<</if>>\
<<if _store.yellowPlum gte 1>><<link "1" "Sell Produce Peace Love and (re)Produce">>\
<<run $Money += 10>><<run _store.yellowPlum -= 1>>\
<</link>><</if>>\
<<if _store.yellowPlum gte 5>><<link "5" "Sell Produce Peace Love and (re)Produce">>\
<<run $Money += 50>><<run _store.yellowPlum -= 5>>\
<</link>><</if>>\
<<if _store.yellowPlum gte 10>><<link "10" "Sell Produce Peace Love and (re)Produce">>\
<<run $Money += 100>><<run _store.yellowPlum -= 10>>\
<</link>><</if>>
[[Back|Peace Love and (re)Produce]]<<initialisation>>
<<set _here.name to "Halloween Store", _here.region to "Pendleton">>
/% Exits %/
<<set _here.exits = [
{
show: "true",
pass: "true",
link: "<<link [[South Main|southMainPendleton]]>><<addtime { minute : 5 }>><</link>>"
}
]>>
/% Events %/
<<set _here.events = [
{
requires: "$halloweenVisit gte 1 or $trickOrTreat gte 1",
chance: 20,
link: "Halloween Store 1"
},
{
requires: "($halloweenVisit gte 1 or $trickOrTreat gte 1)",
chance: 100,
link: "Halloween Store 2"
},
{
requires: "($halloweenVisit gte 1 or $trickOrTreat gte 1) and ($clock.hour gte 8 and $clock.hour lt 20)",
chance: 100,
link: "Halloween Store 3"
},
{
requires: "($halloweenVisit gte 1 or $trickOrTreat gte 1)",
chance: 40,
link: "Halloween Store 4"
},
{
requires: "($halloweenVisit gte 1 or $trickOrTreat gte 1)",
chance: 10,
link: "Halloween Store 5"
},
{
requires: "($halloweenVisit gte 1 or $trickOrTreat gte 1)",
chance: 100,
link: "Halloween Store 6"
},
{
requires: "($halloweenVisit gte 1 or $trickOrTreat gte 1)",
chance: 25,
link: "Halloween Store 7"
},
{
requires: "not $player.inventory.includes('cutethulhu_costume') and not $eve.inventory.includes('cutethulhu_costume') and $clock.isOctober and ($clock.hour gte 8 and $clock.hour lt 24)",
chance: 100,
link: "Trick Or Treat Unlock 1"
}
]>>
<</initialisation>>\
<<description>>Screams and spooky noises threaten to overwhelm the Halloween music playing through the speakers of the cramped store. The dim lights are offset by glowing eyes and flickering lights coming from various decorations.
As your eyes take in the store, you notice that a lot of the smaller items are near the cash registers where the employees can keep a close eye on them. Past that is a sea of yard decorations, from devils to glowing pumpkins, tombstones to ghosts, massive spiders, fog makers and bubbling cauldrons.
Past all of that are rows of costumes, each row clearly marked to indicate the age range and gender of the intended wearer.
<<if $clock.hour lte 2>>[img[images/backgrounds/pendleton/HalloweenCrowded.png]]
<<elseif $clock.hour lt 10>>[img[images/backgrounds/pendleton/HalloweenSparse.png]]
<<elseif $clock.hour lt 16>>[img[images/backgrounds/pendleton/HalloweenMid.png]]
<<else>>[img[images/backgrounds/pendleton/HalloweenCrowded.png]]
<</if>><</description>>A child runs past you, no more than three or four years of age and swinging a toy sword twice as long as he is tall with reckless abandon.
As you follow his path, you see him step on a bright red pad that reads "Step Here" boldly on it. The moment the child steps on the pad, a furry black spider nearly as large as you are lunges directly at him accompanied by a shrill scream.
The child lets out a blood curdling scream, staggering backward and falling on his bottom as the the spider slowly retracts back into its hiding spot.
Instantly in tears, the child looks around for someone to comfort him. Unfortunately for him, he manages to place his hand on the pad again as he is getting up, triggering the spider a second time.
This time the child doesn't just scream, he goes into hysterics, face reddening with the force of his screams.
Then one second to the next you see a worried looking woman brush past you from the same direction the child had come from. She scoops him up in her arms, the action seeming to have an instant calming effect on the child.
<<talk "femaleStranger">>This is why I tell you not to run off!<</talk>>\
The woman somehow manages to scold the child while at the same time comfort him. She says more, but you lose whatever else is being said among the chaos of the store.A small group of teenagers near the yard decorations draws your attention. They're laughing and pointing at the various decorations as they browse the store.You see what appears to be a family in the children's costume section of the store. The mother holding up one costume after another in front of a small group of children while looking increasingly frustrated as the whole group rejects one costume after another. Meanwhile the father stands back, nudging any child who starts to wander back toward the rest of the group.A tall man moves among the aisles, a scary mask over his face as he lurks around every corner. You can tell from how he moves that he wants to scare other customers, hiding just around corners before stepping out suddenly in front of surprised shoppers.
Mentally rolling your eyes at the man's antics, you continue browsing the store.With jarring suddenness, the entire store goes dark. At the same time all of the music and noisy decorations fall silent as well.
Somewhere else in the store you hear a feminine squeal of fright.
<<talk "employee">>Shit, popped the fuse again!<</talk>>\
There's a few seconds more silence, then everything comes to life to fill the store with light and sound again.At the cash register is a man with an entire shopping cart full of assorted items, all seemingly associated with a flamboyant costume. He patiently waits for the person behind the counter to ring up the price, then he slips several bills from his wallet to pay them.
It takes them longer to get him his change than you would expect, but the man doesn't seem to mind as he exits the store with two over stuffed bags of items.You see a man and woman, clearly a couple, pushing two shopping carts full of lawn decorations toward the cash register. You can't help but think that they must be a young couple decorating their yard for the first time and mentally take a moment to calculate that this trip is going to be incredibly expensive for them.<<initialisation>>
<<set _here.name to "parkinglot", _here.region to "Pendleton">>
/% Exits %/
<<set _here.exits = [
{
show: "($clock.dayOfWeek is 1 or $clock.dayOfWeek is 7) and $clock.isWithinMonths(3, 11) and ($clock.hour gte 6 and $clock.hour lt 17)",
pass: "true",
link: "<<link [[Fertilizer Store]]>><<addtime { minute : 1 }>><</link>>"
},
{
show: "($clock.dayOfWeek is 1 or $clock.dayOfWeek is 7) and $clock.isWithinMonths(3, 11) and ($clock.hour gte 6 and $clock.hour lt 17)",
pass: "true",
link: "<<link [[Herbs of Cthulhu]]>><<addtime { minute : 1 }>><</link>>"
},
{
show: "($clock.dayOfWeek is 1 or $clock.dayOfWeek is 7) and $clock.isWithinMonths(3, 11) and ($clock.hour gte 6 and $clock.hour lt 17)",
pass: "true",
link: "<<link [[Little Sprouts Seeds]]>><<addtime { minute : 1 }>><</link>>"
},
{
show: "($clock.dayOfWeek is 1 or $clock.dayOfWeek is 7) and $clock.isWithinMonths(3, 11) and ($clock.hour gte 6 and $clock.hour lt 17)",
pass: "true",
link: "<<link [[Peace Love and (re)Produce]]>><<addtime { minute : 1 }>><</link>>"
},
{
show: "true",
pass: "true",
link: "<<link [[South Main|southMainPendleton]]>><<addtime { minute : 5 }>><</link>>"
}
]>>
/% Events %/
<<set _here.events = [
{
requires: "not (($clock.dayOfWeek is 1 or $clock.dayOfWeek is 7) and $clock.isWithinMonths(3, 11) and ($clock.hour gte 6 and $clock.hour lt 17)) and ($clock.hour gt 6 and $clock.hour lte 19)",
chance: 100,
link: "Parkinglot Day 1"
},
{
requires: "not (($clock.dayOfWeek is 1 or $clock.dayOfWeek is 7) and $clock.isWithinMonths(3, 11) and ($clock.hour gte 5 and $clock.hour lt 18)) and ($clock.hour gt 6 and $clock.hour lte 19)",
chance: 100,
link: "Parkinglot Day 2"
},
{
requires: "not (($clock.dayOfWeek is 1 or $clock.dayOfWeek is 7) and $clock.isWithinMonths(3, 11) and ($clock.hour gte 5 and $clock.hour lt 18))",
chance: 50,
link: "Parkinglot General 1"
},
{
requires: "$clock.hour gt 19 or $clock.hour lt 6",
chance: 100,
link: "Parkinglot Night 1"
},
{
requires: "$clock.hour gt 19 or $clock.hour lt 6",
chance: 75,
link: "Parkinglot Night 2"
},
{
requires: "$clock.hour gt 19 or $clock.hour lt 6",
chance: 100,
link: "Parkinglot Night 3"
},
{
requires: "($clock.dayOfWeek is 1 or $clock.dayOfWeek is 7) and $clock.isWithinMonths(3, 11) and ($clock.hour gte 5 and $clock.hour lt 6)",
chance: 100,
link: "Farmer's Market Setup 1"
},
{
requires: "($clock.dayOfWeek is 1 or $clock.dayOfWeek is 7) and $clock.isWithinMonths(3, 11) and ($clock.hour gte 5 and $clock.hour lt 6)",
chance: 100,
link: "Farmer's Market Setup 2"
},
{
requires: "($clock.dayOfWeek is 1 or $clock.dayOfWeek is 7) and $clock.isWithinMonths(3, 11) and ($clock.hour gte 17 and $clock.hour lt 18)",
chance: 100,
link: "Farmer's Market Closing 1"
},
{
requires: "($clock.dayOfWeek is 1 or $clock.dayOfWeek is 7) and $clock.isWithinMonths(3, 11) and ($clock.hour gte 17 and $clock.hour lt 18)",
chance: 100,
link: "Farmer's Market Closing 2"
},
{
requires: "($clock.dayOfWeek is 1 or $clock.dayOfWeek is 7) and $clock.isWithinMonths(3, 11) and ($clock.hour gte 6 and $clock.hour lt 17)",
chance: 100,
link: "Farmer's Market 1"
},
{
requires: "($clock.dayOfWeek is 1 or $clock.dayOfWeek is 7) and $clock.isWithinMonths(3, 11) and ($clock.hour gte 6 and $clock.hour lt 17)",
chance: 40,
link: "Farmer's Market 2"
},
{
requires: "($clock.dayOfWeek is 1 or $clock.dayOfWeek is 7) and $clock.isWithinMonths(3, 11) and ($clock.hour gte 6 and $clock.hour lt 17)",
chance: 100,
link: "Farmer's Market 3"
},
{
requires: "($clock.dayOfWeek is 1 or $clock.dayOfWeek is 7) and $clock.isWithinMonths(3, 11) and ($clock.hour gte 6 and $clock.hour lt 17)",
chance: 60,
link: "Farmer's Market 4"
},
{
requires: "($clock.dayOfWeek is 1 or $clock.dayOfWeek is 7) and $clock.isWithinMonths(3, 11) and ($clock.hour gte 6 and $clock.hour lt 17)",
chance: 100,
link: "Farmer's Market 5"
}
]>>
<</initialisation>>\
<<description>>The parking lot shows little sign of wear, the blacktop faded only slightly and no signs of weeds encroaching on even the gravel that leads to the sea of black.
As your eyes turn to the bigger picture, you see the pristine yellow lines marking where cars are expected to park.
Close to the road it a large sign, clearly intended for a business that was apparently never built with a smaller sign hanging from it advertising a farmer's market.
FARMER'S MARKET!
March through November
Every Weekend
6am to 5pm
<<if (($clock.dayOfWeek is 1 or $clock.dayOfWeek is 7) and $clock.isWithinMonths(3, 11) and ($clock.hour gte 5 and $clock.hour lt 17))>>\
<<if $clock.hour is 5>> <<getbackground "pendleton/farmers_market_empty" "png">>
<<elseif $clock.hour lte 7>> <<getbackground "pendleton/farmers_market_sparse" "png">>
<<elseif $clock.hour lte 9>> <<getbackground "pendleton/farmers_market_crowded" "png">>
<<elseif $clock.hour lte 12>> <<getbackground "pendleton/farmers_market_mid" "png">>
<<else>> <<getbackground "pendleton/farmers_market_sparse" "png">>
<</if>><<else>>\
<<getbackground "pendleton/parkinglot" "png">>
<</if>><</description>>A small number of vehicles are parked in the parking lot, with no business nearby, you idly wonder if this is a carpool drop-off, or if there might be some other reason for cars being parked in an otherwise empty lot.In the daylight, the blacktop seems to stretch forever. Only a small group of cars toward one corner of the otherwise empty parking lot break the sea of black with its crisp yellow lines.Something about the parking lot, no businesses directly around it, gives the area an oddly distant feel, like it's been somehow forsaken.
Not wanting to linger on the thought, you quickly turn your thoughts elsewhere.Much of the parking lot is shrouded in darkness, only the area nearest the main road is lit by the street lights lining main street.Somewhere deep in the darkest part of the parking lot you can just make out something moving, likely a person or a large animal. You aren't sure what it is, but you quickly lose sight of it.Other than the soft hum of the nearby streetlights, the parking lot is completely silent at this time of night. Combined with the lack of traffic on the road, the entire area feels abandoned.Even though the Farmer's Market isn't open just yet, there is more than one vendor already here. With RV's, trucks, and trailers, each has staked out their favorite space for the day to come.
Each person seems intent on placing their wares precisely in the hopes of enticing their perspective buyers with what they have to offer.The sounds of vendors preparing their stalls can be heard everywhere. All around, people are setting up tables and carrying baskets full of fruits and vegetables. Each of them seems eager for the day ahead.With the day's rush passed, the sellers from the farmer's market wearily puts away their remaining wares. Each of them looking pleased in spite of clearly being tired from a long day of selling.Most of the vendors are gathering up their goods, putting them away as things wind down for the day. However there are still a couple who are trying to offer last minute discounts in the hopes of enticing one more sale before calling it a day.
Even so, the day has a sense of finality to it as prospective buyers make their way back to their vehicles to depart.Being Farmer's Market hours, the area is a buzz of activity, from vendors trying to tell anything from fresh meats, fruits, and vegetables, to those seeking to sell yard decorations and trinkets.
Around those stalls are dozens of people, each in search of something, and with cash exchanging hands you can only assume that they are finding what they came seeking.From somewhere among the Farmer's Market booths you can hear a man's raised voice.
<<mook "Man" "male">> Of course it's shit! What the hell do you think fertilizer is?<</mook>>\
Whatever else is said is lost in the general hubbub of that all is going on around the area.Sitting in one of the stalls is a girl that looks just young enough that you aren't quite sure if she's legal or not. Regardless, she's easy on the eyes and there's no doubt that she knows she turns a lot of heads.
Sporting a ponytail, a thin tank top, and a pair of short-shorts that are beyond the point of scandalous.
And if that wasn't enough, the way she leans back in her chair, her feet up on the table in front of her and spread, is enough to leave half the men, and more than a few women who pass by, openly gawking.
<<mook "Girl" "female">>Sprouts and seeds.<</mook>>\
The girl says playfully in the southern drawl.
<<mook "Girl" "female">>I don't do nothin' seedless.<</mook>>\
A small grin forms on her lips, removing any doubt about her lack of innocence.Near a fruit stand, you see a man reach for a berry, getting it half way to his lips before the woman reaches over and slaps him on the hand.
With a sheepish grin, the man adds the berry to a bad and piles on a few more, prepared to pay for the item he was about to pilfer.One stall, particularly busy compared to the ones around it, has several people trying to pay for what they want all at once.
The older gentleman who runs the stand barely seems phased, money passing between his hands with hardly a look as he makes change for several people at once and sends people on their way one by one.
After the onslaught, the man takes the money still left in his hand, smiles faintly, and stuffs the wad of cash in his pocket before sitting down to wait for his next sale.Market open on Weekends (6:00 - 17:00) Spring - Fall (March - Nov)
Fertilizer
$greenhouse.fertilizers.cheap
$greenhouse.fertilizers.normal
$greenhouse.fertilizers.good
fertilizers : {
cheap : 10,
normal : 0,
good : 0
},
maxStorage : 10,
seeds : {
potato : 3,
tomato : 3,
wolfsbane : 3,
lavender : 3,
orientalLily : 3,
callaLily : 3
}
$kitchen {
"stores" ⇒ {
"potato" ⇒ 0,
"tomato" ⇒ 0
}
}
$laboratory = {
// Known recipes.
recipes : [
'orangeHairDye',
'pinkHairDye',
'purpleHairDye'
],
// Material stores.
stores : {
callaLily : 0,
lavender : 0,
orientalLily : 0,
wolfsbane : 0
},
Stall names:
Grannie's Muffins
Bob's Big Spuds
Vegetables Of Cthulu!
Hank's sausages. Nobody beats my meat.
Sara's Saucy tomatoes
Juicy Lucy's fresh squeezed juices.
Pansies, petals, and beans.
Little sprout's seeds.
We sell fertilizer, and we take crap from no one.
Tina's sweet fruits. First cherry is free.
Little sprout's seeds.
potato : 3,
tomato : 3,
lavender : 3,
Peace Love and (re)Produce
"potato" ⇒ 0,
"tomato" ⇒ 0
Herbs Of Cthulu!
wolfsbane : 3,
orientalLily : 3,
callaLily : 3
(Fertilizer Store)We sell fertilizer, and we take crap from no one.
cheap : 10,
normal : 0,
good : 0<<initialisation>>
<<set _here.name to "South Main", _here.region to "Pendleton">>
/% Exits %/
<<set _here.exits = [
{
show: "true",
pass: "true",
link: "<<link [[Bust A Nut|BustANut]]>><<addtime { minute : 5 }>><</link>>"
},
{
show: "true",
pass: "($clock.hour gte 10)",
link: "<<link [[GamePop|GamePop]]>><<addtime { minute : 5 }>><</link>>"
},
{
show: "$clock.isOctober",
pass: "true",
link: "<<link [[Halloween Store|halloween store]]>><<addtime { minute : 5 }>><</link>>"
},
{
show: "true",
pass: "true",
link: "<<link [[Parking Lot|parkinglot]]>><<addtime { minute : 5 }>><</link>>"
},
{
show: "true",
pass: "true",
link: "<<link [[Quickiemart]]>><<addtime { minute : 5 }>><</link>>"
},
{
show: "true",
pass: "($clock.hour gte 6 and $clock.hour lt 21)",
link: "<<link [[RockHard Gym|rockHard Gym]]>><<addtime { minute : 5 }>><</link>>"
},
{
show: "true",
pass: "($clock.hour gte 19 and $clock.hour lt 23)",
link: "<<link [[The OTHER Pendleton Arms|theOTHERpendletonArms]]>><<addtime { minute : 5 }>><</link>>"
},
{
show: "true",
pass: "true",
link: "<<link [[North Main|northMainPendleton]]>><<addtime { minute : 10 }>><</link>>"
},
{
show: "true",
pass: "true",
link: "<<link [[Mid Main|midMainPendleton]]>><<addtime { minute : 5 }>><</link>>"
},
{
show: "true",
pass: "true",
link: "<<link [[East Street|eastStreetPendleton]]>><<addtime { minute : 5 }>><</link>>"
},
{
show: "true",
pass: "true",
link: "<<link [[West Street|westStreetPendleton]]>><<addtime { minute : 5 }>><</link>>"
},
{
show: "true",
pass: "true",
link: "<<link [[Pendleton Outskirts|pendletonOutskirts]]>><<addtime { minute : 5 }>><</link>>"
}
]>>
/% Events %/
<<set _here.events = [
{
requires: "($clock.hour gte 21 or $clock.hour lt 5)",
chance: 100,
link: "main street 1"
},
{
requires: "true",
chance: 100,
link: "main street 2"
},
{
requires: "$clock.hour gte 5 and $clock.hour lt 20",
chance: 100,
link: "main street 3"
},
{
requires: "($clock.hour gte 22 or $clock.hour lte 5)",
chance: 100,
link: "south main 1"
},
{
requires: "$clock.hour gte 6 and $clock.hour lt 22",
chance: 100,
link: "south main 2"
},
{
requires: '$kids.some(function (k) { return k.fatherId === $player.id && (k.ageReal >= 5 && k.ageReal <= 8); })',
chance: 5,
link: "Child Town 1"
},
{
requires: "$clock.isDecember and ($clock.hour gte 5 and $clock.hour lt 23)",
chance: 100,
link: "Christmas Town 1"
},
{
requires: "$clock.isDecember",
chance: 100,
link: "Christmas Town 3"
},
{
requires: "$clock.isDecember and ($clock.day gte 18 and $clock.day lte 25) and ($clock.hour gte 17 and $clock.hour lt 21)",
chance: 100,
link: "Christmas Town 4"
},
{
requires: "$clock.isDecember and ($clock.day gte 1 and $clock.day lte 2) and ($clock.hour gte 9 and $clock.hour lt 18)",
chance: 100,
link: "Christmas Town 5"
},
{
requires: "$clock.isDecember and ($clock.day gte 10 and $clock.day lte 28) and ($clock.hour gte 6 and $clock.hour lt 20)",
chance: 100,
link: "Christmas Town 6"
},
{
requires: "$clock.isDecember and ($clock.hour gte 6 and $clock.hour lt 21)",
chance: 100,
link: "Christmas Ambient 1"
},
{
requires: "$clock.isFebruary and $clock.day lte 14 and ($clock.hour gte 8 and $clock.hour lt 24)",
chance: 100,
link: "Valentines Town Ambient 3"
},
{
requires: "$clock.isFebruary and $clock.day lte 14 and ($clock.hour gte 8 and $clock.hour lt 24)",
chance: 100,
link: "Valentines Town Ambient 4"
},
{
requires: "$clock.isFebruary and $clock.day is 14 and ($clock.hour gte 17 and $clock.hour lt 22)",
chance: 100,
link: "Valentines Town Ambient 6"
},
{
requires: "(($clock.isMay and $clock.day gte 18) or ($clock.isJune and $clock.day lte 12)) and ($clock.dayOfWeek gt 1 and $clock.dayOfWeek lt 5)",
chance: 100,
link: "Heritage Festival 3"
},
{
requires: "($clock.isJune and $clock.day gte 5 and $clock.day lte 12) and ($clock.dayOfWeek lte 1 or $clock.dayOfWeek gte 5) and ($clock.hour gte 6 and $clock.hour lt 23)",
chance: 100,
link: "Heritage Festival 4"
},
{
requires: "($clock.isJune and $clock.day gte 5 and $clock.day lte 12) and ($clock.dayOfWeek lte 1 or $clock.dayOfWeek gte 5) and ($clock.hour gte 6 and $clock.hour lt 23)",
chance: 100,
link: "Heritage Festival 5"
},
{
requires: "$clock.isOctober",
chance: 100,
link: "Halloween Pendleton 1"
},
{
requires: "$clock.isOctober",
chance: 100,
link: "Halloween Pendleton 2"
},
{
requires: "$clock.isOctober",
chance: 100,
link: "Halloween Pendleton 3"
},
{
requires: '$elodie.hasFlag("met") and $elodieProgression gte 1 and (($clock.dayOfWeek lte 6 and $clock.dayOfWeek gte 2 and ($clock.hour gte 18 and $clock.hour lt 24)) or ($clock.dayOfWeek gte 7 or $clock.dayOfWeek lte 1 and ($clock.hour gte 10 and $clock.hour lt 21)))',
chance: 100,
link: "Elodie Street Ambient 1"
},
{
requires: '$elodie.hasFlag("met") and $elodieProgression gte 1 and (($clock.dayOfWeek lte 6 and $clock.dayOfWeek gte 2 and ($clock.hour gte 18 and $clock.hour lt 24)) or ($clock.dayOfWeek gte 7 or $clock.dayOfWeek lte 1 and ($clock.hour gte 10 and $clock.hour lt 21)))',
chance: 100,
link: "Elodie Street Ambient 2"
},
{
requires: '$elodie.hasFlag("met") and $elodieProgression gte 1 and (($clock.dayOfWeek lte 6 and $clock.dayOfWeek gte 2 and ($clock.hour gte 18 and $clock.hour lt 24)) or ($clock.dayOfWeek gte 7 or $clock.dayOfWeek lte 1 and ($clock.hour gte 10 and $clock.hour lt 21)))',
chance: 100,
link: "Elodie Street Ambient 3"
},
{
requires: '$elodie.hasFlag("met") and $elodieProgression gte 1 and (($clock.dayOfWeek lte 6 and $clock.dayOfWeek gte 2 and ($clock.hour gte 18 and $clock.hour lt 24)) or ($clock.dayOfWeek gte 7 or $clock.dayOfWeek lte 1 and ($clock.hour gte 10 and $clock.hour lt 21)))',
chance: 100,
link: "Elodie Street Ambient 4"
},
{
requires: '$elodie.hasFlag("met") and $elodieProgression gte 1 and (($clock.dayOfWeek lte 6 and $clock.dayOfWeek gte 2 and ($clock.hour gte 18 and $clock.hour lt 24)) or ($clock.dayOfWeek gte 7 or $clock.dayOfWeek lte 1 and ($clock.hour gte 10 and $clock.hour lt 21)))',
chance: 100,
link: "Elodie Street Ambient 5"
},
{
requires: '$elodie.hasFlag("met") and $elodieProgression gte 1 and (($clock.dayOfWeek lte 6 and $clock.dayOfWeek gte 2 and ($clock.hour gte 18 and $clock.hour lt 24)) or ($clock.dayOfWeek gte 7 or $clock.dayOfWeek lte 1 and ($clock.hour gte 10 and $clock.hour lt 21)))',
chance: 100,
link: "Elodie Street Ambient 6"
},
{
requires: '$elodie.hasFlag("met") and $elodieProgression gte 1 and (($clock.dayOfWeek lte 6 and $clock.dayOfWeek gte 2 and ($clock.hour gte 18 and $clock.hour lt 24)) or ($clock.dayOfWeek gte 7 or $clock.dayOfWeek lte 1 and ($clock.hour gte 10 and $clock.hour lt 21)))',
chance: 100,
link: "Elodie Street Ambient 7"
},
{
requires: '$elodie.hasFlag("met") and $elodieProgression gte 1 and (($clock.dayOfWeek lte 6 and $clock.dayOfWeek gte 2 and ($clock.hour gte 18 and $clock.hour lt 24)) or ($clock.dayOfWeek gte 7 or $clock.dayOfWeek lte 1 and ($clock.hour gte 10 and $clock.hour lt 21)))',
chance: 100,
link: "Elodie Street Ambient 8"
},
{
requires: '$elodie.hasFlag("met") and $elodieProgression gte 1 and (($clock.dayOfWeek lte 6 and $clock.dayOfWeek gte 2 and ($clock.hour gte 18 and $clock.hour lt 24)) or ($clock.dayOfWeek gte 7 or $clock.dayOfWeek lte 1 and ($clock.hour gte 10 and $clock.hour lt 21)))',
chance: 100,
link: "Elodie Street Ambient 9"
},
{
requires: '$elodie.hasFlag("met") and $elodieProgression gte 1 and (($clock.dayOfWeek lte 6 and $clock.dayOfWeek gte 2 and ($clock.hour gte 18 and $clock.hour lt 24)) or ($clock.dayOfWeek gte 7 or $clock.dayOfWeek lte 1 and ($clock.hour gte 10 and $clock.hour lt 21)))',
chance: 100,
link: "Elodie Street Ambient 10"
},
{
requires: '$elodie.hasFlag("met") and $elodieProgression gte 1 and (($clock.dayOfWeek lte 6 and $clock.dayOfWeek gte 2 and ($clock.hour gte 18 and $clock.hour lt 24)) or ($clock.dayOfWeek gte 7 or $clock.dayOfWeek lte 1 and ($clock.hour gte 10 and $clock.hour lt 21)))',
chance: 100,
link: "Elodie Street Ambient 11"
},
{
requires: '$elodie.hasFlag("met") and $elodieProgression gte 1 and (($clock.dayOfWeek lte 6 and $clock.dayOfWeek gte 2 and ($clock.hour gte 18 and $clock.hour lt 24)) or ($clock.dayOfWeek gte 7 or $clock.dayOfWeek lte 1 and ($clock.hour gte 10 and $clock.hour lt 21)))',
chance: 100,
link: "Elodie Street Ambient 12"
},
{
requires: '$elodie.hasFlag("met") and $elodieProgression gte 1 and (($clock.dayOfWeek lte 6 and $clock.dayOfWeek gte 2 and ($clock.hour gte 18 and $clock.hour lt 24)) or ($clock.dayOfWeek gte 7 or $clock.dayOfWeek lte 1 and ($clock.hour gte 10 and $clock.hour lt 21)))',
chance: 100,
link: "Elodie Street Ambient 13"
},
{
requires: '$elodie.hasFlag("met") and $elodieProgression gte 1 and (($clock.dayOfWeek lte 6 and $clock.dayOfWeek gte 2 and ($clock.hour gte 18 and $clock.hour lt 24)) or ($clock.dayOfWeek gte 7 or $clock.dayOfWeek lte 1 and ($clock.hour gte 10 and $clock.hour lt 21)))',
chance: 100,
link: "Elodie Street Ambient 14"
},
{
requires: '$elodie.hasFlag("met") and $elodieProgression gte 1 and (($clock.dayOfWeek lte 6 and $clock.dayOfWeek gte 2 and ($clock.hour gte 18 and $clock.hour lt 24)) or ($clock.dayOfWeek gte 7 or $clock.dayOfWeek lte 1 and ($clock.hour gte 10 and $clock.hour lt 21)))',
chance: 100,
link: "Elodie Street Ambient 15"
},
{
requires: '$pendletonCrime gte 2 and $vanni.hasFlag("met") and $vanni.hasFlag("GangBoss") and ($clock.hour gte 22 or $clock.hour lt 3)',
chance: 10,
link: "Vanni Street Thug 1"
},
{
requires: '$pendletonCrime gte 2 and $vanni.hasFlag("met") and $vanni.hasFlag("GangBoss") and ($clock.hour gte 22 or $clock.hour lt 3)',
chance: 4,
link: "Vanni Street Thug 2"
},
{
requires: '($clock.hour gte 8 and $clock.hour lt 21)',
chance: 50,
link: "Yami Pendleton Ambient 1"
},
{
requires: "$yami.hasFlag('contact') and ($clock.hour gte 20 or $clock.hour lt 3)",
chance: 10,
link: "Submitted Yami Bodyguard Ambient 1"
},
{
requires: "$yami.hasFlag('contact') and ($clock.hour gte 20 or $clock.hour lt 3)",
chance: 10,
link: "Submitted Yami Bodyguard Ambient 2"
},
{
requires: "$yami.hasFlag('contact') and ($clock.hour gte 20 or $clock.hour lt 3)",
chance: 1,
link: "Submitted Yami Bodyguard Ambient 3"
},
{
requires: "$clock.isOctober and $clock.day gte 28 and $yami.hasFlag('contact') and ($clock.hour gte 20 or $clock.hour lt 3)",
chance: 50,
link: "Submitted Yami Bodyguard Halloween Ambient 1"
},
{
requires: 'setup.Util.anybodyHere() and $anna.isHere and $anna.hasFlag("firstChristmasTown") and $anna.affection gte 800 and $anna.trust gte 850',
chance: 100,
link: "Submitted Anna Street Scene 1"
},
{
requires: 'setup.Util.anybodyHere() and $bridgette.isHere and $bridgette.hasFlag("owned") and $bridgette.trust gte 800 and $bridgette.affection gte 750',
chance: 100,
link: "Submitted Bridgette Street Ambient Scene 1"
},
{
requires: 'setup.Util.anybodyHere() and $sidra.isHere and $sidra.hasFlag("owned") and $sidra.affection gte 750',
chance: 100,
link: "Submitted Sidra Street Scene 1"
},
{
requires: "$clock.dayOfWeek is 1 and (($clock.hour is 8 and $clock.minute lte 5) or ($clock.hour is 10 and $clock.minute lte 5))",
override: true,
link: "Church Bell 3"
}
]>>
<</initialisation>>\
<<description>>
<<getbackground "pendleton/south_main" "png">>
The south end of Main Street is spread out, large parking lots spread out before big department stores.
Along one side of the street is a large grocery store, an electronics store, and a hardware store. Across the street is a modest sized auto dealer, a small strip mall with a auto parts shop and what looks like a radio station, then a gas station on the far side of the strip mall.
The whole area has a five lane road running through it with a couple of traffic lights and a diverse assortment of traffic signs along the sides of the road.
<<if $clock.isDecember and $clock.day lte 24>>In front of the Quickie Mart grocery store, there's a single person, bundled so thick in coats, scarfs, stocking caps, and gloves that you can't even tell if they're a man or woman.
Relentlessly, arm seemingly stiff, the figure rings a little white bell in their hand to fill the air with an endless droning ringing.
Beside them is what looks like a cauldron, also white, suspended by three small chains from a tripod that stands a couple foot taller than the store door's behind it.
At it's top there is a sign that reads: Make a difference, donate to BBC.
Then in fine print below that line: Bountiful Benefits Charity. Helping families in need for more than 100 years. Sometimes a little change can make a big difference.
Would you like to Donate Anything?
<<if $Money lte 0>>\
<<talk "thought">>Even if I wanted to, I just can't spare anything.<</talk>>\
<<else>>\
<<numberinput "_donationTemp" 1 1 $Money>>\
<<if _donationTemp gt 0>>\
<<link "Donate">>\
<<run $Money -= _donationTemp>>\
<<run $BBCDonations += _donationTemp>>\
<<goto $location>>\
<</link>>\
<<elseif _donationTemp lte 0>>\
A donation amount greater than 0 is required to donate.
<</if>>\
<</if>>[[Don't donate anything.|$location]]
<</if>>
<</description>>At this late hour, the only places that have any sign of light in this part of town is the 24hour grocery store with a small hand full of vehicles parked near the entrance, the gas station that has nearly as many vehicles at it, and a single lonely vehicle parked in front of the radio station and a single light on that you can see deep inside of the radio station.The hustle and bustle of the little town is most evident in this part of town. Cars line up at traffic lights awaiting their turn to move. People walk the sidewalks in ones and twos, occasionally punctuated by a jogger or someone walking their dog.
In the parking lots, people load their recently purchased items into their vehicles, or park their cars to begin their own shopping.<<initialisation>>
<<set _here.name to "The OTHER Pendleton Arms", _here.region to "Pendleton">>
/% Exits %/
<<set _here.exits = [
{
show: "true",
pass: "true",
link: "<<link [[South Main|southMainPendleton]]>><<addtime { minute : 5 }>><</link>>"
}
]>>
/% Events %/
<<set _here.events = [
{
requires: 'not $matt.hasFlag("met")',
chance: 100,
link: "Gun Store Start"
},
{
requires: '$matt.hasFlag("met")',
chance: 100,
link: "Gun Store 2"
},
{
requires: '$matt.hasFlag("met")',
chance: 60,
link: "Gun Store 2"
},
{
requires: '$matt.hasFlag("met")',
chance: 100,
link: "Gun Store 3"
},
{
requires: '$matt.hasFlag("met")',
chance: 100,
link: "Gun Store 4"
},
{
requires: '$matt.hasFlag("met")',
chance: 100,
link: "Gun Store 5"
},
{
requires: '$matt.hasFlag("met")',
chance: 10,
link: "Gun Store 6"
}
]>>
<</initialisation>>\
<<description>>The first thing you notice is the sterile, almost metallic smell of the store's interior. A second later your eyes start to drift over the displays lining the walls as well as the run racks filling the space in the middle of the store.
It's clear at even a glance that every gun has a trigger guard on it, and anything within reach of the customer is tethered to it's display place with a small steel cable.
In addition to the guns, you also see display cases full of knives and even a small number of swords in what appears to be an improvised gun rack.
The man behind the counter however, there's something about him that makes him utterly forgettable, almost unnoticeable until you turn your eyes directly toward him. While his smile is warm and friendly, his eyes are cold, but behind that cold you think you detect a deep seated sadness.
When the man nods at you in greeting, his movements have a calculated quality to them.
<</description>>You've barely had time to scan the interior before the man behind the counter jerks his chin in a way that you interpret as him trying to get you to approach.
Complying, you make your way to the counter where the man is waiting. You've barely arrived when he thrusts his hand out, taking hold of yours and giving it a firm, but not quite overpowering shake.
<<talk "matt">>Name's Matt, I own the place and I've never seen you in here before. Anything I can help you with?<</talk>>\
When he doesn't immediately let go of your hand, you reply.
<<talk "player">>I'm <<print $player.firstName>>, I just thought I'd come in and look around a bit. I'll be sure to let you know if I need anything.<</talk>>\
He holds your gaze for just a second longer before nodding and releasing your hand.
<<talk "matt">>You break it you buy it, you don't get to shoot it unless you're honestly interested in buying it, and trigger guards never come off inside the store.<</talk>>\
Your eyes flicker to the gun in his shoulder holster.
<<talk "matt">>My personal collection is exempt from the third rule.<</talk>>\
A wry smile tugs at his lips for a few seconds before he turns his attention back to the gun magazine in front of himself, somehow managing to keep one eye on you the entire time.
[[End.|$location]]
<<addtime {minute : 3 }>>
<<set $matt.addFlag("met")>>As you browse the store, you can't help but notice the way the man behind the counter watches you. Always watching yet not quite looking at you at any given time. Whenever you look toward him, his eyes are somehow somewhere else.A middle aged man and what appears to be his daughter stand hear the counter as the father looks at a pistol. After a moment he hands it to the daughter who is clearly comfortable with guns. She does several things with the gun that you don't quite see before handing it back to her father.
All the while, the man behind the counter inserts a few words from time to time, keeping a watchful eye on the pair as they inspect the weapon.Two men stand near a display for rifles. Each of them discussing one of the weapons, their words occasionally punctuated by pointing or momentary laughter. After a little while they pair begins to browse the store again.The store is largely empty at the moment. Only a couple of people casually browsing plus yourself.
Meanwhile the man behind the counter is sitting facing the front door, a cloth laid out in front of him with two pistols. Even as you watch, he picks one up and seems to so through a routine where he checks the weapon in detail before sitting it down and reaching for the other.You catch part of a conversation between a young woman and the man behind the counter.
<<talk "matt">>Ma'am, you don't want a gun.<</talk>>\
The woman just starts to open her mouth to protest when the man holds up one hand and starts ticking off fingers as he counts.
<<talk "matt">>One, you clearly don't know the first thing about guns if you come in here and ask for the biggest gun you can fit in your purse. Two, and no offense, but you're jittery enough that you're going to end up shooting someone you don't intend to if you have a gun. Three, you already have pepper spray, I saw it attached to your purse, which implies that something happened to you that makes you think you need more protection, and your knee jerk reaction shouldn't be to buy a gun. And four, I can point you toward something that will save you a couple hundred bucks, won't kill anyone, but can still knock any asshole trying to hurt you on his ass.<</talk>>\
You can see the woman relax just a little, though her expression remains skeptical.
<<talk "matt">>Get yourself a can of wasp spray. The stuff designed to kill a nest of the little shits and boasts it can hit a target twenty foot away. Stuff is almost as good as military grade pepperspray, it's in a whole different league than that civilian stuff you have clipped to your purse.<</talk>>\
Even from where you're standing, you can see the woman considering the man's words.
The man slides a business card across the counter to her.
<<talk "matt">>Now, take this card, call the number. It's to a local gun instructor. Tell him I sent you and set up an appointment to go to the firing range. Different people are more comfortable with different kinds of guns. It will be a good learning experience, and if you are still interested in owning a gun I'll give you a small discount if you bring your target from the range in. It's a win-win.<</talk>>\
The conversation becomes softer as they continue, and you find yourself browsing the store once more.
[[End.|$location]]As you browse the store, you notice a guy walk in who's obviously on something, he walks over to the guy manning the register and pulls out a gun, waving it around like a lunatic.
<<talk "thug">>THIS IS A ROBBERY! I want all the money you have!<</talk>>\
The cashier bursts out laughing and says.
<<talk "matt">>I'd turn around if I were you.<</talk>>\
As he does so, he notices every single other person has pulled out their own gun and has it aimed at him.
Sheepishly, the man smiles, then raises his hand as the man behind the counter takes his weapon.
Seeing everything is handled you go back to browsing, as you wonder to yourself exactly what kind of idiot tries to rob a gun store.
You're still browsing when a pair of police officers arrive to arrest the would-be robber.
Submitted by BraidbornWhat about a very old lady who comes in to have her "purse gun" cleaned and oiled?<<initialisation>>
<<set _here.name to "The Drinking Donkey", _here.region to "Pendleton">>
/% Exits %/
<<set _here.exits = [
{
show: "true",
pass: "true",
link: "<<link [[West Street|westStreetPendleton]]>><<addtime { minute : 5 }>><</link>>"
}
]>>
/% Events %/
<<set _here.events = [
{
requires: 'not $claire.hasFlag("contact") and ($clock.hour gte 23 or $clock.hour lt 1)',
chance: 100,
link: "Claire Intro"
},
{
requires: "($clock.hour gte 16 and $clock.hour lt 21)",
chance: 10,
link: "bar 1"
},
{
requires: "true",
chance: 10,
link: "bar 2"
},
{
requires: "$clock.hour gte 12 and $clock.hour lt 20",
chance: 10,
link: "bar 3"
},
{
requires: "($clock.hour gte 21 or $clock.hour lt 1)",
chance: 10,
link: "bar 4"
},
{
requires: "true",
chance: 10,
link: "bar 5"
},
{
requires: "true",
chance: 10,
link: "bar 6"
},
{
requires: '$claire.hasFlag("contact") and ($clock.hour gte 9 or $clock.hour lt 1)',
chance: 100,
link: "Submitted Claire Bar Scene 1"
},
{
requires: '$claire.hasFlag("contact") and not $player.hasFlag("clairesApartment") and ($clock.hour gte 9 or $clock.hour lt 1)',
chance: 100,
link: "Submitted Claire Bar Scene 2"
},
{
requires: '$claire.hasFlag("contact") and ($clock.hour gte 22 or $clock.hour lt 1)',
chance: 35,
link: "Claire Drinking Donkey Ambient 1"
},
{
requires: '$claire.hasFlag("contact") and ($clock.hour gte 22 or $clock.hour lt 1)',
chance: 25,
link: "Submitted Claire Bar Ambient 1"
},
{
requires: '$claire.hasFlag("contact") and ($clock.hour gte 22 or $clock.hour lt 1)',
chance: 25,
link: "Submitted Claire Bar Ambient 2"
},
{
requires: '$claire.hasFlag("contact") and ($clock.hour gte 22 or $clock.hour lt 1)',
chance: 25,
link: "Submitted Claire Bar Ambient 3"
},
{
requires: '$claire.hasFlag("contact") and ($clock.hour gte 22 or $clock.hour lt 1)',
chance: 25,
link: "Submitted Claire Bar Ambient 4"
},
{
requires: '$claire.hasFlag("contact") and ($clock.hour gte 22 or $clock.hour lt 1)',
chance: 25,
link: "Submitted Claire Bar Ambient 5"
},
{
requires: '$claire.hasFlag("contact") and ($clock.hour gte 22 or $clock.hour lt 1)',
chance: 25,
link: "Submitted Claire Bar Ambient 6"
},
{
requires: '$claire.hasFlag("contact") and ($clock.hour gte 22 or $clock.hour lt 1)',
chance: 25,
link: "Submitted Claire Bar Ambient 7"
},
{
requires: '$claire.hasFlag("contact") and $yami.hasFlag("contact") and ($clock.hour gte 22 or $clock.hour lt 1)',
chance: 25,
link: "Yami and Claire Drinking Donkey Scene 1"
},
{
requires: '$claire.hasFlag("contact") and ($clock.hour gte 22 or $clock.hour lt 1)',
chance: 100,
link: "Submitted Claire Bar Hangout Scene 1"
},
{
requires: 'not $cora.hasFlag("met")',
chance: 100,
link: "Submitted Cora Intro Scene 1"
},
{
requires: '$cora.hasFlag("met") and ($clock.hour gte 8 and $clock.hour lt 10)',
chance: 100,
link: "Cora Ambient 1"
},
{
requires: '$cora.hasFlag("met")',
chance: 100,
link: "Cora Ambient 2"
},
{
requires: '$cora.hasFlag("met")',
chance: 100,
link: "Cora Ambient 3"
},
{
requires: '$cora.hasFlag("met") and $claire.hasFlag("contact") and ($clock.hour gte 22 or $clock.hour lt 1)',
chance: 25,
link: "Submitted Claire and Cora Bar Ambient 1"
},
{
requires: '$cora.hasFlag("met") and $claire.hasFlag("contact") and ($clock.hour gte 22 or $clock.hour lt 1)',
chance: 25,
link: "Submitted Claire and Cora Bar Ambient 2"
},
{
requires: '$cora.hasFlag("met") and $claire.hasFlag("contact") and ($clock.hour gte 22 or $clock.hour lt 1)',
chance: 25,
link: "Submitted Claire and Cora Bar Ambient 3"
},
{
requires: '$cora.hasFlag("met") and $claire.hasFlag("contact") and ($clock.hour gte 22 or $clock.hour lt 1)',
chance: 25,
link: "Submitted Claire and Cora Bar Ambient 4"
},
{
requires: '$cora.hasFlag("met") and $claire.hasFlag("contact") and ($clock.hour gte 22 or $clock.hour lt 1)',
chance: 25,
link: "Claire Cora Bar 1"
},
{
requires: 'not $elodie.hasFlag("met") and $elodieProgression lt 1 and $Money gte 20 and (($clock.dayOfWeek gte 2 and $clock.dayOfWeek lte 6 and ($clock.hour gte 18 and $clock.hour lt 24)) or ($clock.dayOfWeek gte 7 or $clock.dayOfWeek lte 1))',
chance: 100,
link: "Submitted Elodie Bar Scene 1"
},
{
requires: '($weather.today is "sunny" or $weather.today is "clear") and $elodieProgression is 1 and (($clock.dayOfWeek gte 2 and $clock.dayOfWeek lte 6 and ($clock.hour gte 18 and $clock.hour lt 24)) or ($clock.dayOfWeek gte 7 or $clock.dayOfWeek lte 1))',
chance: 100,
link: "Submitted Elodie Bar Scene 2"
},
{
requires: '$elodieProgression is 2 and (($clock.dayOfWeek gte 2 and $clock.dayOfWeek lte 6 and ($clock.hour gte 18 and $clock.hour lt 24)) or ($clock.dayOfWeek gte 7 or $clock.dayOfWeek lte 1))',
chance: 100,
link: "Submitted Elodie Bar Scene 3"
},
{
requires: '$elodieProgression gte 3 and (($clock.dayOfWeek gte 2 and $clock.dayOfWeek lte 6 and ($clock.hour gte 18 and $clock.hour lt 24)) or ($clock.dayOfWeek gte 7 or $clock.dayOfWeek lte 1))',
chance: 100,
link: "Submitted Elodie Bar Scene 4"
},
{
requires: 'not $elodie.hasFlag("phone") and $elodie.affection gte 500 and $elodie.trust gte 450 and $elodieProgression gte 4 and (($clock.dayOfWeek gte 2 and $clock.dayOfWeek lte 6 and ($clock.hour gte 18 and $clock.hour lt 24)) or ($clock.dayOfWeek gte 7 or $clock.dayOfWeek lte 1))',
chance: 100,
link: "Submitted Elodie Bar Scene 5"
},
{
requires: '$elodieProgression gte 4 and $elodie.hasFlag("phone") and not $riley.hasFlag("met") and (($clock.dayOfWeek gte 2 and $clock.dayOfWeek lte 6 and ($clock.hour gte 18 and $clock.hour lt 24)) or ($clock.dayOfWeek gte 7 or $clock.dayOfWeek lte 1))',
chance: 100,
link: "Submitted Elodie Bar Scene 6"
},
{
requires: '$elodieProgression gte 5 and $riley.hasFlag("met") and not $player.hasFlag("elodiesSister") and (($clock.dayOfWeek gte 2 and $clock.dayOfWeek lte 6 and ($clock.hour gte 18 and $clock.hour lt 24)) or ($clock.dayOfWeek gte 7 or $clock.dayOfWeek lte 1))',
chance: 100,
link: "Submitted Elodie Bar Scene 7"
},
{
requires: '$elodieRedRelationship is 0 and $elodieProgression gte 2 and (($clock.dayOfWeek gte 2 and $clock.dayOfWeek lte 6 and ($clock.hour gte 18 and $clock.hour lt 24)) or ($clock.dayOfWeek gte 7 or $clock.dayOfWeek lte 1))',
chance: 80,
link: "Submitted Elodie and Red Scene 1"
},
{
requires: '$player.hasFlag("ignoredRedAndElodie") and $elodieRedRelationship gte 5 and (($clock.dayOfWeek gte 2 and $clock.dayOfWeek lte 6 and ($clock.hour gte 18 and $clock.hour lt 24)) or ($clock.dayOfWeek gte 7 or $clock.dayOfWeek lte 1))',
chance: 100,
link: "Submitted Elodie and Red Bar Ambient 1"
},
{
requires: '$claireRed is 0 and $claire.hasFlag("contact") and $red.hasFlag("met") and ($clock.dayOfWeek gte 14 or $clock.dayOfWeek lte 1)',
chance: 100,
link: "Submitted Claire and Red Bar Meeting Scene 1"
},
{
requires: '$claireRed is 1 and $claire.hasFlag("contact") and $red.hasFlag("met") and ($clock.dayOfWeek gte 14 or $clock.dayOfWeek lte 1)',
chance: 100,
link: "Submitted Claire and Red Bar Scene 1"
},
{
requires: '$claire.hasFlag("virgin") and $claireRed gte 10 and $claire.hasFlag("contact") and $red.hasFlag("met") and ($clock.dayOfWeek gte 14 or $clock.dayOfWeek lte 1)',
chance: 100,
link: "Submitted Claire and Red Bar Scene 2"
},
{
requires: '$roberta.hasFlag("met") and ($clock.hour gte 20 and $clock.hour lt 24)',
chance: 100,
link: "Roberta Drinking Donkey 1"
}
]>>
<</initialisation>>\
<<description>>Above the main door is a large sign with the words 'The Drinking Donkey' sprawled across it. Beneath the words is an image of a happy looking cartoon donkey drinking from a trough. Just above the trough is a barrel with a big XXX scrawled across its side, leaking fluid that is clearly not water into the trough below.
Loud rock and roll music blares through the front door that's propped open with a dented keg. The stench of alcohol is strong, with a slightly fainter scent of cigarette, sweat, and less pleasant things.
Overall, the building appears in good repair with the exception of the paint starting to peel in a couple of places.
The windows are filled with neon advertising an assortment of alcoholic drinks and ladies moving in a suggestive manner. Your eyes are drawn particularly to a neon sign where the female silhouette is gyrating against a beer bottle.
Inside of the bar, every table has an ashtray, the chairs look heavily used, and the bar seems to be well stocked at a glance.
<<if $clock.hour lt 18>> <<getbackground "pendleton/drinking_donkey_sparce" "png">>
<<elseif $clock.hour lt 21>> <<getbackground "pendleton/drinking_donkey_mid" "png">>
<<elseif $clock.hour is 21>> <<getbackground "pendleton/drinking_donkey_crowded" "png">>
<<else>> <<getbackground "pendleton/drinking_donkey_crowded" "png" "1">>
<</if>><</description>>There are quite a few people scattered through the bar. A mix of people who look like they just got off a hard day of work and want a quick drink before going home, and gruff looking regulars throwing back one drink after another.
Stepping into the bar, no one seems to even notice your presence yet.A grizzled old biker glances up from the table he is sitting at, his eyes drifting to you. There's a split second where he seems to size you up, but then he looks away from you dismissively before returning his attention to the drink before him.At this time of day there are plenty of people in the bar, but most of them look friendly and to be drinking casually.
Laughter and the sounds of glass bottles and glasses clinking against one another or being sat on wooden surfaces fill the area, almost seeming to complement the music playing through the speakers hidden in shadowy corners of the bar.This late in the evening, those present in the bar are a rough looking lot. Bikers, and seedy looking people fill the interior.
<<talk "thought">>Not sure that I'd want to be in here if any of these people had a bad day.<</talk>>\
You think to yourself.A group of younger people, likely barely old enough to drink, are huddled around a table. Among themselves they are loud, often laughing or yelling at each other through their smiles.
Every once in a while however, one of them will look at the bar as a whole, seeming uncertain about their own presence in the place.Not too far from the bar is a table with several people grouped around it, close to an even spread between men and women. Between them you can see several small piles of poker chips. One of the card players puts a couple of cards in a pile and draws from the neat stack beside it.
Letting your eyes linger on the scene for a few seconds, and it looks like the players are simply enjoying a casual game.As you enter the Drinking Donkey, you see a flash of red hair as someone slips out the back door,
<<talk "thought">>Was that Claire?<</talk>>\
You wonder, knowing you could never cross the room in time to catch her even if you wanted to try.<<initialisation>>
<<set _here.name to "Isawu Cumming's Fortune Telling & Witchcraft", _here.region to "Pendleton">>
/% Exits %/
<<set _here.exits = [
{
show: "true",
pass: "true",
link: "<<link [[West Street|westStreetPendleton]]>><<addtime { minute : 5 }>><</link>>"
}
]>>
/% Events %/
<<set _here.events = [
{
requires: "true",
chance: 100,
link: "Occult 1"
},
{
requires: "true",
chance: 100,
link: "Occult 2"
},
{
requires: "true",
chance: 100,
link: "Occult 3"
},
{
requires: "true",
chance: 100,
link: "Occult 4"
},
{
requires: 'setup.Util.anybodyHere() and $sidra.isHere and $eve.isHere and $sidra.hasFlag("owned")',
chance: 100,
link: "Submitted Eve Sidra Occult Scene 1"
},
{
requires: 'setup.Util.anybodyHere() and not $bridgette.isPregnant and $bridgette.isHere and $bridgette.hasFlag("owned")',
chance: 100,
link: "Submitted Bridgette Occult 1"
},
{
requires: "not $player.inventory.includes('wolf_hair')",
chance: 100,
link: "Submitted Occult Shop Wolf Hair Buy Scene 1"
}
]>>
<</initialisation>>\
<<description>>Stepping into the little occult shop is like stepping into a completely different world.
The very front of the shop is what you would ordinarily expect of such an establishment, candles, incense, an assortment or new books that boast love potions and spells presumably to improve oneself in one way or another. All with an assortment of cheap trinkets mixed about.
Just a few steps inside the store however, things begin to change. The books become older, more arcane in appearance. The cheap trinkets are replaced with items with an air of age about them.
Toward the back of the store the items become less identifiable. Jars filled with oddities or ancient looking artifacts line the shelves. The few books present appear ready to fall apart at the faintest touch, Unidentifiable items hang from hooks on the wall or from the ceiling.
<<talk "thought">>If this occult stuff is real, this feels like the place I'd find it.<</talk>>\
You reflect.
Off to one side of the building is a door that has a picture of a crystal ball on it with a man who looks like a wizard holding it. Scrawled across the crystal ball in a text made to look like the words are scrawled in mist are the words "Fortune telling and Palm readings."
[img[images/backgrounds/pendleton/OccultShop.png]]<</description>>At the front of the store are a group of three girls, all clustered around a pretty little book filled with bright colors. Their hushed conversation about boys and love is punctuated by the occasional giggle, or a pause in conversation as someone points at something in the book, only to resume with every bit as much vigor as before.Being empty, the little occult store has an eerie feel to it, like it's a place out of time. Your eyes drift over the interior of the store as the hairs on the back of your neck stand on end.
With the exception of a very soft sound coming from the small fan above the cashier counter, the place is silent as a tomb.Near the cashier counter, there is a woman with several items in a small basket. She sits them on the counter one by one as the items are rung up.
When the woman notices you, she looks up only long enough to get a look at you, giving a curt nod, then returning her attention to her purchases.An older man wearing an outdated suit and with a neatly trimmed beard stands toward the back of the store. You can't tell what exactly he is looking at, but there's an intensity to him that you find just a hint unsettling.
The only acknowledgment that he sees you is the way his eyes turn to you to regard you for a few seconds before returning to whatever he was looking at before.
Part of you wants to know what has so captivated his attention, but your desire to avoid the man prevents you from moving close enough to find out.<<initialisation>>
<<set _here.name to "Love Shack Backroom", _here.region to "Pendleton">>
/% Exits %/
<<set _here.exits = [
{
show: "true",
pass: "true",
link: "<<link [[Love Shack Filming Bedroom|loveShackFilmBedroom]]>><<addtime { minute : 1 }>><</link>>"
},
{
show: "true",
pass: "true",
link: "<<link [[Love Shack Filming Office|loveShackFilmOffice]]>><<addtime { minute : 1 }>><</link>>"
},
{
show: "true",
pass: "true",
link: "<<link [[The Love Shack|theLoveShack]]>><<addtime { minute : 1 }>><</link>>"
}
]>>
/% Events %/
<<set _here.events = [
{
requires: "true",
chance: 100,
link: "Love Shack Backroom Ambient 1"
},
{
requires: "true",
chance: 100,
link: "Love Shack Backroom Ambient 2"
},
{
requires: "true",
chance: 100,
link: "Love Shack Backroom Ambient 3"
},
{
requires: "true",
chance: 100,
link: "Love Shack Backroom Ambient 4"
},
{
requires: "true",
chance: 100,
link: "Love Shack Backroom Ambient 5"
},
{
requires: "true",
chance: 100,
link: "Love Shack Backroom Ambient 6"
},
{
requires: "true",
chance: 100,
link: "Love Shack Backroom Ambient 7"
},
{
requires: "true",
chance: 100,
link: "Love Shack Backroom Ambient 8"
},
{
requires: "true",
chance: 100,
link: "Love Shack Backroom Ambient 9"
},
{
requires: "true",
chance: 100,
link: "Love Shack Backroom Ambient 10"
},
{
requires: "true",
chance: 100,
link: "Love Shack Backroom Ambient 11"
},
{
requires: "true",
chance: 100,
link: "Love Shack Backroom Ambient 12"
}
]>>
<</initialisation>>\
<<description>>The backroom is a large, dimly lit room. A medium sized, industrial light hangs from the ceiling with a decrepit, old fan attached to it.
Inside the room are several shelves lining the walls, a counter sits in the corner with a sink built into it, several dusty cupboards sit above the counters, the wood paneling faded and cracked in places.
Off to the corner is a metal table and some chairs, and opposite of the entrance is a door with a keypad next to it.
Stored on the shelves are boxes, all packed tightly against one another, several of them bear the names of several well known camera companies.
To the left and right are doorways with short hallways connecting them to other rooms.
<</description>>Several Love Shack staff are sitting at the table, eating food, another stands at the counter. You can see they are washing some dishes while the other's chat about some of the films or how hot the new girls are.Two Love Shack staff are seated at the table, chatting about some of the girls being filmed in the other rooms.
After a moment, a woman wearing a sheer white, lace babydoll with a blue flower pattern dotting its surface, and a lacey pair of black garter stockings walks out from one of the rooms then heads to the one on the opposite side of the room.Three women wearing sheer white, lace babydoll with a blue flower pattern dotting its surface, and a lacey pair of black garter stockings, walk out from one of the rooms.
One stays quiet while the other two chat amongst themselves, she follows closely behind them as they move to the other room.The backroom is eerily silent, only the old light on the ceiling dimly illuminates the room.
You can't tell if any of the side rooms are occupied as neither light nor sound comes from the connecting hallways.The backroom is empty, almost entirely silent except for the occasional moans coming from the hallway leading to the bedroom.
A woman's voice can be heard screaming as she reaches an orgasm, you can barely hear the man groan when the film crew suddenly burst into laughter.A lone working girl sits at the table in the backroom, you notice she's wearing nothing but a sheer white, lace babydoll with a blue flower pattern dotting its surface, and a lacey pair of black garter stockings.
She sighs, looking through her phone. A moment later the woman gets up, then heads down one of the hallways.Sitting at the table in the backroom, are two women, you can hear them gossiping about the different men that come through. They compare penis size, body shape and even their endurance.
After a while, the women are called into the bedroom, they both giggle before getting up.Your eyes go wide as one of the male actors walks out of the hallway connecting to the bedroom, naked. Too occupied with his phone, he walks past you, penis swinging back and forth as he heads over to the sink.
The man turns the tap on and splashes his face with cold water, turning it off, he sighs before walking back to the bedroom, attention still on the phone.A group of five men are standing around, chatting, they look to be in their early twenties.
Couple of minutes later, one of the staff appears with two working girls behind him. He calls out to the group, then guides them into the bedroom.You catch a glimpse of a woman dressed in a white blouse and a short, black pencil skirt. One of the staff guides her down the hallway to the office room.A woman suddenly walks past you, almost running as she undresses. She quickly folds her clothes, placing them on the shelves.
You notice that she is wearing a sheer white, lace babydoll with a blue flower pattern dotting its surface, and a lacey pair of black garter stockings under her clothes already.
The woman quickly darts into one of the rooms, hurrying as if she were late for something.You're surprised to see one of the working girls sitting at the table, her eyes closed as she plays with herself.
She's completely lost in the pleasure until one of the staff appears.
<<mook "Staff Member" "male">>Hey! Slut, save it for the damn camera!<</mook>>\
He yells at her, startling the woman. She jumps out of her seat, scrambling to follow the man down the hall.<<initialisation>>
<<set _here.name to "Love Shack Filming Bedroom", _here.region to "Pendleton">>
/% Exits %/
<<set _here.exits = [
{
show: "true",
pass: "true",
link: "<<link [[Love Shack Backroom|loveShackBackroom]]>><<addtime { minute : 1 }>><</link>>"
}
]>>
/% Events %/
<<set _here.events = [
{
requires: "true",
chance: 100,
link: "Love Shack Porn Filming Bedroom Ambient 1"
},
{
requires: "true",
chance: 100,
link: "Love Shack Porn Filming Bedroom Ambient 2"
},
{
requires: "true",
chance: 100,
link: "Love Shack Porn Filming Bedroom Ambient 3"
},
{
requires: "true",
chance: 100,
link: "Love Shack Porn Filming Bedroom Ambient 4"
},
{
requires: "true",
chance: 100,
link: "Love Shack Porn Filming Bedroom Ambient 5"
},
{
requires: "true",
chance: 100,
link: "Love Shack Porn Filming Bedroom Ambient 6"
},
{
requires: "true",
chance: 100,
link: "Love Shack Porn Filming Bedroom Ambient 7"
},
{
requires: "true",
chance: 100,
link: "Love Shack Porn Filming Bedroom Ambient 8"
}
]>>
<</initialisation>>\
<<description>>The room is painted a light pink, a ceiling fan with a huge light sits above the room. A king-sized bed rests against the middle of the far wall while several film lights surround it, a few more are spread around the room to highlight certain areas
A fluffy pink rug covers the floor. The room is mostly empty aside from a vanity table with a huge mirror and several drawers, beside it sits a plain looking wooden dresser.
Hung along the walls are several erotic paintings, all depicting women in different sexual positions.
<</description>>The bedroom is empty of people, the filming lights are off with only the ceiling light giving off a dim illumination.
One of the working girls enters the room with a fresh set of sheets in hand, she walks over to the bed and pulls off the old sheet before replacing it with the new one. The woman leaves the room to clean the dirtied bed linen.A woman sits at the vanity with several working girls standing behind her, cleaning herself off and redoing her makeup while the rest of the film crew review the footage they just shot.
The male actor is seated on the edge of the bed, several other working girls tending to him. One holds a towel, wiping his body down while another has a bottle of water, holding it to the man's mouth whenever he needs a drink.Several film crew are gathered around the bed, wielding a variety of recording equipment. On the bed is a man, laying down with a woman riding him cowgirl style.
The woman screams in ecstasy and wildly bucks atop him, her hands lay over top his as he feels her body up.A porno is being filmed, the room is filled a several staff and recording equipment.
Laying on the bed, is a woman, spread missionary style as a male actor thrusts his hips into her, she moans and gasps. Both of them have been at it for a while as their bodies are covered in sweat, several of the Love Shacks working girls stand off to the side, ready to tend to them when they are finished.Cleaning the room are several of the Love Shacks working girls, one vacuums the rug while several others wash the walls and furniture.
You notice a woman standing by the bed, in her hand is a tablet-like device, she scrolls through it a few times before tapping on the screen.Standing around the bedroom are several staff, chatting amongst each other. A woman stands off to the side, with a phone to her ear.
<<mook "Female Staff" "female">>Yeah, yeah. No, we're waiting for the actors to arrive!<</mook>>\
She sighs, placing a hand on her hip.
<<mook "Female Staff" "female">>Look, boss, I can't do anything until they get off their asses! Ugh.<</mook>>\
The woman rolls her eyes, hanging up on whoever she was talking to. After a moment, she begins barking orders to the staff currently loitering around the room.A film crew stand at the ready with their equipment, waiting for the porn actress and actor to finish readying themselves.
Behind them stands a woman, in a tank top and ripped jeans, she directs the other staff while holding a clipboard in her hand.
Suddenly the male actor hugs her from behind, groping her ass with one hand and squeezing her breasts with the other. The woman lets out a moan, they both playfully laugh as this continues for a few minutes before he finally let's go of her.
The actress stares at the man, a hint of jealousy in her eyes.<<mook "Woman" "female">>Wrong hole jackass!<</mook>>\
A woman yells out.
On the bed is a woman kneeling in the doggystyle position with a man behind her, around them is a small film crew.
The woman pushes him away, a disgusted look on her face.
<<mook "Woman" "female">>I told you. No. Anal.<</mook>>\
She angrily gets off the bed and pushes past the crew, then storms out of the room. Her male companion chases after her, apologizing.<<initialisation>>
<<set _here.name to "Love Shack Filming Office", _here.region to "Pendleton">>
/% Exits %/
<<set _here.exits = [
{
show: "true",
pass: "true",
link: "<<link [[Love Shack Backroom|loveShackBackroom]]>><<addtime { minute : 1 }>><</link>>"
}
]>>
/% Events %/
<<set _here.events = [
{
requires: "true",
chance: 100,
link: "Love Shack Porn Filming Office Ambient 1"
},
{
requires: "true",
chance: 100,
link: "Love Shack Porn Filming Office Ambient 2"
},
{
requires: "true",
chance: 100,
link: "Love Shack Porn Filming Office Ambient 3"
},
{
requires: "true",
chance: 100,
link: "Love Shack Porn Filming Office Ambient 4"
},
{
requires: "true",
chance: 100,
link: "Love Shack Porn Filming Office Ambient 5"
},
{
requires: "true",
chance: 100,
link: "Love Shack Porn Filming Office Ambient 6"
},
{
requires: "true",
chance: 100,
link: "Love Shack Porn Filming Office Ambient 7"
},
{
requires: "true",
chance: 100,
link: "Love Shack Porn Filming Office Ambient 8"
}
]>>
<</initialisation>>\
<<description>>The room is medium in size, several cabinets on the far side of the room, attached to the wall. Located under them is a large, wooden desk with several //office// items scattered on it and a computer, next to it is a small lamp.
Hardwood makes up the flooring of the room, The walls are a simple white with a fake window, a few paintings can be seen lining the other walls.
Beside the doorway, resting against the wall is a black couch, several feet long.
<</description>>A man sits behind the desk, a small stack of papers laid out before him. He writes something then places the paperwork in another pile on the other side of the desk.
Several of the Love Shacks working girls clean the room around him, the one working on the couch takes great care to ensure it is pristine.A woman walks into the room, she greets the man sitting behind the desk before taking a seat on the couch.
He has her introduce herself, then introduces himself. Once finished, the man proceeds to ask the woman a couple of questions, they start out innocent for the first few then grow naughtier and lewder as the //interview// continues.In the office, a man sits at the desk, chatting with one of the Love Shacks working girls.
She holds a tablet-like device as they talk, scrolling through it and showing him the screen every few seconds. He shakes his head, pointing at certain parts of it, his attention split between the device and staring at the girls nearly bare breasts.Inside the office, there's no one sitting behind the desk but there is a woman humming to herself on the couch, she looks around the room, waiting for someone to show up.
Every once in a while, she checks her phone.A man behind the desk is in the middle of an //interview// with a woman, he asks her a few naughty questions then has her stand up.
She does as the man asks, slowly taking her clothes off one bit at a time until she's fully naked a few minutes later.
He then has her turn around and bend over, facing her ass towards the camera on the desk.Sitting on the couch, a woman answers several naughty questions from a man sitting behind the desk. After a moment, he has her stand up then asks her to take her clothes off.
The woman does as he asks, answering more lewd questions with each piece of clothing removed until she is fully naked a moment later.
He then has her sit on the couch, she then spreads her legs, showing off her pink folds to the camera. She bites her lip, feeling a bit uncomfortable as the man asks her to use her fingers to spread the woman's own labia.In the Love Shack's backroom casting couch //office,// a naked woman gets up from the couch, in front of her is a man, both of them breathing heavily. Sweat clings to her body as she redresses, the man steps away and moves back around the desk, already dressed.Your attention is drawn to the couch, where an upset woman is seated.
<<mook "Unknown Female" "female">>This is not the kind of //modeling// I was expecting to do!<</mook>>\
The woman gets up and furiously storms out of the room, the man sitting behind the desk sighs.
<<mook "Unknown Male" "male">>Dumb broad.<</mook>>\<<initialisation>>
<<set _here.name to "Needle Point Tattoo & Piercing", _here.region to "Pendleton">>
/% Exits %/
<<set _here.exits = [
{
show: "true",
pass: "true",
link: "<<link [[West Street|westStreetPendleton]]>><<addtime { minute : 5 }>><</link>>"
}
]>>
/% Events %/
<<set _here.events = [
{
requires: "($clock.hour gte 12 or $clock.hour lt 1)",
chance: 100,
link: "Tattoo Shop 1"
},
{
requires: "($clock.hour gte 12 or $clock.hour lt 1)",
chance: 100,
link: "Tattoo Shop 2"
},
{
requires: "($clock.hour gte 12 or $clock.hour lt 1)",
chance: 100,
link: "Tattoo Shop 3"
},
{
requires: "($clock.hour gte 12 or $clock.hour lt 1)",
chance: 10,
link: "Tattoo Shop 4"
}
]>>
<</initialisation>>\
<<description>>The bright neon of Needle Point Tattoo and Piercings sign can be seen even inside of the building.
Inside you can smell the pungent scent of cleaning chemicals, nearly strong enough to make your eyes water.
Along the walls you can see framed pictures, perhaps half of them include images of people positioned to show off their tattoos, clearly proud of their ink. The rest of the frames hold a wide range of patterns to choose from should you decide you are interested in a tattoo as well.
Near the center of the room is a small glass display case filled with jewelry to accommodate nearly any kind of piercing.
At the back of the room are two plush leather chairs like what you'd expect to see in a barber shop, each with a smaller chair beside it for the tattoo artist to sit on while they ink their customer.
[img[images/backgrounds/pendleton/Tattoo2.png]]<</description>>The front room of the tattoo shop is empty with the exception of a bored looking employee sitting in one of the chairs awaiting a customer. They clearly perk up a bit when they see you.A pair of ladies, likely in their twenties, are at the back of the tattoo shop. One of them is sitting in one of the plush chairs while the second stands nearby, looking at the framed images hanging on the wall.
Meanwhile, the tattoo artist leans over the first girl as they ply their trade.There's a man sitting in one of the chairs toward the back of the tattoo shop. You can see from where you're standing that he's already got several tattoos and a host of piercings.
<<talk "thought">>Looks like he's adding to his collection of ink.<</talk>>\A hard looking older woman wearing nothing but a pair of black shorts and a tight tank top sits on a rolling stool. If she was thirty years younger, she'd be a looker.
In the chair beside her is a middle aged man, looking unhappy to be here. He holds the arm of his chair in an iron grip as he grumbles something about missing an anniversary.
Not two paces away is a woman of similar age with her arms crossed over her chest and a scowl on her face as she watches the man get a tattoo on his upper arm.
Looking closer, you're not quite able to make out the words, but the tattoo is clearly writing of some time.
<<talk "thought">>Wait, is he getting a date tattooed onto his arm?<</talk>>\
You feel your brow starting to raise at the same time as the corner of your mouth ticks upward in amusement.
<<talk "thought">>Bet he doesn't forget the next anniversary.<</talk>>\<<set setup.events.willyTalk to [
{
requires: 'true',
chance: 100,
link: "Willy Talk 1"
},
{
requires: 'true',
chance: 25,
link: "Willy Talk 2"
},
{
requires: 'true',
chance: 100,
link: "Willy Talk 3"
},
{
requires: 'true',
chance: 100,
link: "Willy Talk 4"
},
{
requires: '$mitsuko.hasFlag("owned")',
chance: 100,
link: "Willy Talk 5"
},
{
requires: 'true',
chance: 100,
link: "Willy Talk 6"
},
{
requires: 'true',
chance: 30,
link: "Willy Talk 7"
}
]>><<talk "willy">>You know, if you can't find what you're looking for, I can make a few calls?<</talk>>\
He offers.
<<link "Continue talking.">><<gotoevent setup.events.willyTalk>><</link>><br>
[[Finish Talking.|$location]]<<addtime { minute : 1 }>>Willy looks uncomfortable as he prepares to speak.
<<talk "willy">>I don't know how familiar you are with your great Uncle Dave's business dealings?<</talk>>\
He ventures.
<<talk "player">>I know enough.<</talk>>\
You reply carefully.
<<talk "willy">>Sometimes, when he'd..<</talk>>\
He pauses, seeming to look for the words.
<<talk "willy">>Use a girl up, sometimes he would bring them here and I'd..<</talk>>\
Again he looks awkward.
<<talk "willy">>Find them a place they could still be useful.<</talk>>\
Your brow creases.
<<talk "player">>What exactly do you mean by //Used up?//<</talk>>\
He looks suddenly uncomfortable.
<<talk "willy">>Couple of times he brought a girl who wasn't quite all there 'upstairs' anymore, if you know what I mean? Or one who was a bit twitchy,. . . .<</talk>>\
He sort of trails off at the end.
<<talk "thought">>I guess this is one of the places the girls vanished to.<</talk>>\
<<talk "player">>And what did you do with these girls?<</talk>>\
He swallows hard, his eyes flickering to yours before becoming downcast.
<<talk "willy">>I'd put on shows with some of them, have some work the gloryholes in the back.<</talk>>\
He shrugs.
<<talk "willy">>Then once I got any use out of them that I could, a friend of mine makes movies, and he'd take them.<</talk>>\
<<talk "player">>What kind of movies?<</talk>>\
You ask, not sure that you want an answer.
<<talk "willy">>Little bit of everything.<</talk>>\
Willy says, then quickly changes the subject.
<<talk "willy">>You saw that we had new stock that came in, right?<</talk>>\
He gestures at a shelf not too far away.
<<link "Continue talking.">><<gotoevent setup.events.willyTalk>><</link>><br>
[[Finish Talking.|$location]]<<addtime { minute : 5 }>><<talk "willy">>You got some pretty girls up there at the mansion?<</talk>>\
Willy says with a little smirk.
You nod, not entirely sure where he's headed with his line of logic.
<<talk "willy">>If you ever want to make a little extra money, you can send them here to work. I'm always looking for pretty girls to work here.<</talk>>\
He shrugs, a little smile on his face.
<<talk "willy">>They would work the till, work the gloryholes in the back, or if you wanted to make some real money, there's some other things they could do.<</talk>>\
Taking a breath, you think about what the man just said and the implications there of.
<<talk "player">>I'll keep it in mind.<</talk>>\
You finally reply.
<<link "Continue talking.">><<gotoevent setup.events.willyTalk>><</link>><br>
[[Finish Talking.|$location]]<<addtime { minute : 3 }>><<talk "willy">>Looking for something specific? Teens? Gangbangs? BDSM? Or maybe you're interested in something a bit more exotic? Midgets? Hermaphrodites? Raptophilia? Macro, Micro fetish? You name it, either I have it or I can get it for you.<</talk>>\
<<talk "thought">>Not sure if I should be impressed or disgusted.<</talk>>\
You think before replying.
<<talk "player">>Just browsing, thanks.<</talk>>\
<<link "Continue talking.">><<gotoevent setup.events.willyTalk>><</link>><br>
[[Finish Talking.|$location]]<<addtime { minute : 3 }>><<talk "willy">>How's that girl I gave you working out? If she's more trouble than she's worth, you can always bring her back.<</talk>>\
Willy mentions, his tone sheepish.
You bristle slightly at his tone considering what he's saying.
<<talk "player">>She's working out just fine.<</talk>>\
You manage to reply.
<<link "Continue talking.">><<gotoevent setup.events.willyTalk>><</link>><br>
[[Finish Talking.|$location]]<<addtime { minute : 2 }>><<talk "willy">>You know that I own Wet Willy's across the way too, right?<</talk>>\
Willy mentions casually.
<<talk "willy">>Tip them well enough and most of the girls will show you a //really// good time.<</talk>>\
<<link "Continue talking.">><<gotoevent setup.events.willyTalk>><</link>><br>
[[Finish Talking.|$location]]<<addtime { minute : 1 }>>Willy barely opens his mouth to talk before the phone rings. He holds up one finger as if to say "Hold on a moment."
Within a couple of minutes, his casual banter and laughter on the phone is a clear indication that you have been long forgotten.
<<link "Continue talking.">><<gotoevent setup.events.willyTalk>><</link>><br>
[[Finish Talking.|$location]]<<addtime { minute : 4 }>>As you head down the street, you spot <<if $yami.hasFlag("contact")>>Yami <<else>>a frazzled looking woman <</if>>standing on a street-corner handing out little pamphlets resembling the ones you've seen various Church denominations distributing. Or at least she's trying to: most people are completely ignoring her, and most of the ones who do notice her dismiss her as being crazy and give her a wide berth. Given that she's clearly frustrated at being ignored and growing angrier with every muttered insult, you decide to continue on before she notices you.
[[End.|$location]]
Submitted by Asura<<addtime { minute : 3 }>><<initialisation>>
<<set _here.name to "Small Church", _here.region to "Pendleton">>
/% Exits %/
<<set _here.exits = [
{
show: "true",
pass: "true",
link: "<<link [[West Street|westStreetPendleton]]>><<addtime { minute : 5 }>><</link>>"
}
]>>
/% Events %/
<<set _here.events = [
{
requires: "$clock.dayOfWeek is 1 and ($clock.hour gte 8 and $clock.hour lt 10)",
chance: 100,
link: "Sunday Church Small 1"
},
{
requires: "$clock.dayOfWeek is 1 and ($clock.hour gte 8 and $clock.hour lt 10)",
chance: 100,
link: "Sunday Church Small 2"
},
{
requires: "$clock.dayOfWeek is 1 and (($clock.hour gte 6 and $clock.hour lt 8) or ($clock.hour gte 10 and $clock.hour lt 20))",
chance: 100,
link: "Sunday Church Small 3"
},
{
requires: "$clock.dayOfWeek is 1 and (($clock.hour gte 6 and $clock.hour lt 8) or ($clock.hour gte 10 and $clock.hour lt 20))",
chance: 100,
link: "Sunday Church Small 4"
},
{
requires: "($clock.hour gte 18 or $clock.hour lt 8)",
chance: 100,
link: "Church Small 1"
},
{
requires: "($clock.hour gte 8 and $clock.hour lt 18)",
chance: 100,
link: "Church Small 2"
},
{
requires: "($clock.hour gte 8 and $clock.hour lt 18)",
chance: 100,
link: "Church Small 3"
},
{
requires: "true",
chance: 100,
link: "Church Small 4"
},
{
requires: "$clock.dayOfWeek is 1 and (($clock.hour is 8 and $clock.minute lte 5) or ($clock.hour is 10 and $clock.minute lte 5))",
chance: 100,
link: "Church Bell 1"
},
{
requires: 'setup.Util.anybodyHere() and $anna.isHere',
chance: 100,
link: "Submitted Anna Interactive Church Scene 1"
},
{
requires: 'setup.Util.anybodyHere() and $misaki.isHere',
chance: 100,
link: "Submitted Misaki Interactive Church Scene 1"
}
]>>
<</initialisation>>\
<<description>><<if ($clock.hour gte 6 and $clock.hour lt 20)>>\
[img[images/backgrounds/pendleton/ChurchB.png]]
<<elseif ($clock.hour gte 21 or $clock.hour lt 5)>>\
[img[images/backgrounds/pendleton/ChurchBCloudy.png]]
<<else>>\
[img[images/backgrounds/pendleton/ChurchBNight.png]]
<</if>>\
The entryway of the church has a small area for hanging up coats and two small benches that could be used for sitting. There are two sets of stairs, one leading down to a basement area, the faint smell of baked goods just barely discernable wafting upward.
<<talk "thought">>I wonder how much baking they do down there to create such a permanent smell of bread?<</talk>>\
The second set of stairs leads upward to where you can see the nave, a single large aisle leading toward the altar at the front and lined with old wooden pews with what appears to be new bright red cushions on the hard benches that seems out of place among the rest of the aged décor. At the far end of the nave is a raised platform, only a single step up to a simple pulpit with a wooden cross dominating its front.
Behind the pulpit is a large stained glass window depicting the crucifixion in a towering display that can only be intended to make the pastor look small and insignificant.
To either side of the stained glass window is a single door that presumably leads to additional rooms. Near one of those doors is what appears to be a piano at first glance, but its placement makes it obvious that it's part of the old pipe organ. The whole thing has a polished quality to it that suggests someone has cared for it and perhaps cleaned it excessively over the years, the intricate woodwork serving to emphasize the pride put into building it a lifetime ago.
As your eyes turn upward, you see aged tin pipes whose shine has been replaced by a coppery tone by the passage of time, clearly part of an old organ that was built into the church. Gold inlay gives the impression that the pipes are engraved at first glance, but the imperfection of that engraving gives way to the realization that the patterns were painted on in decades past. The pipes arranged in two rows overlapping each other and arranged by size with the smaller ones in front.
Allowing your eyes to take in the entirety of the view before you, you can almost feel the weight of history to the place.
<</description>>The sound of the Pastor preaching, his words filled with conviction as he speaks to his small congregation.
As you watch him, he pauses to take a small sip from a glass of water at the pulpit before he launches back onto his sermon.A small choir of singers lead the congregation in song while the organ fills the air with music. All of it comes together into a harmonious sound that can only be called Heavenly.A small group of adults stand together, talking and laughing among themselves. As they do so, about half as many children running and shouting around them seemingly oblivious to the antics around them.From where you're standing, you can hear the sounds of people working in the kitchen downstairs. The sounds of people washing dishes has a familiar clatter, accompanied by jovial banter.You hear a soft click followed by an even softer hum as some piece of machinery outside of your field of vision starts. A couple of seconds later you feel lukewarm air start to blow from one of the nearby vents in the wall.Every sound, every footstep seems amplified in the silence of the Church. Something about the way the footsteps echo back at you makes you feel impossibly alone.In one of the pews is a single person, hunched over and their hands clasped before themselves.
<<talk "thought">>Looks like they're praying.<</talk>>\
Not wanting to interrupt their private moment, you turn your attention elsewhere.Somewhere in the church, you hear the faint sound of footsteps.
You can't tell where from, but the sound is crisp and echoes hauntingly.The Church bell ringing reverberates in the Church, both muffled in a way, while reverberating harmoniously with the Church's interior. Somehow the sound resonates so naturally that it holds a simple //rightness// that speaks to the soul.
<<addtime { minute : 5 }>>Your eyes dart to the nearby Church as the Church bell rings out. You can see a small number of people milling about, seemingly oblivious to the bells ringing from the bell tower overhead.
<<addtime { minute : 5 }>>Somewhere in the distance, you can hear a Church bell ringing, its crisp sound carrying through the air from elsewhere in town.
Even as the sound begins to fade, you can almost imagine a mass of Church goers milling about, visiting with one another as they go about their Sunday routines.
<<addtime { minute : 5 }>><<initialisation>>
<<set _here.name to "The Joker", _here.region to "Pendleton">>
/% Exits %/
<<set _here.exits = [
{
show: "true",
pass: "true",
link: "<<link [[West Street|westStreetPendleton]]>><<addtime { minute : 5 }>><</link>>"
}
]>>
/% Events %/
<<set _here.events = [
{
requires: "($clock.hour gte 17 and $clock.hour lt 20)",
chance: 100,
link: "club 1"
},
{
requires: "true",
chance: 100,
link: "club 2"
},
{
requires: "$clock.hour gte 20 or $clock.hour lt 1",
chance: 100,
link: "club 3"
},
{
requires: "($clock.hour gte 21 or $clock.hour lt 1)",
chance: 100,
link: "club 4"
},
{
requires: "($clock.hour gte 17 and $clock.hour lt 21)",
chance: 100,
link: "club 5"
},
{
requires: "true",
chance: 100,
link: "club 6"
},
{
requires: "($clock.hour gte 20 or $clock.hour lt 1)",
chance: 100,
link: "club 7"
},
{
requires: "($clock.hour gte 19 or $clock.hour lt 1)",
chance: 100,
link: "club 8"
},
{
requires: "($clock.hour gte 22 or $clock.hour lt 1)",
chance: 50,
link: "club 9"
},
{
requires: 'not $shanaya.hasFlag("met") and ($clock.hour gte 22 or $clock.hour lt 1)',
chance: 25,
link: "Submitted Shanaya Scene 1"
},
{
requires: '$shanaya.hasFlag("met") and ($clock.hour gte 22 or $clock.hour lt 1)',
chance: 80,
link: "Submitted Shanaya Scene 3"
},
{
requires: '$shanaya.hasFlag("met") and $shanayaCounter is 1 and ($clock.hour gte 22 or $clock.hour lt 1)',
chance: 75,
link: "Submitted Shanaya Scene 4"
},
{
requires: '$shanaya.hasFlag("met") and $shanayaCounter is 2 and ($clock.hour gte 22 or $clock.hour lt 2)',
chance: 25,
link: "Submitted Shanaya Scene 7"
},
{
requires: "$playerJob is 'none' and $clock.hour lte 21",
chance: 35,
link: "Bouncer Job Interview 1"
}
]>>
<</initialisation>>\
<<description>>Deep and throbbing music fills the room as you enter, the bass coming from the speakers strong enough to pound air against you from all sides.
The decor of the room is dominated by white and neon green punctuated by the occasional spot of red.
Opposite the exit is a raised stage for live entertainment, several colored swirling spotlights that somehow seem to light the stage more than the dance area near its base.
Along the walls are dimly lit booths for patrons, designed to create a more 'private' setting. Closer to the exit are a few tall round tables, large bar stools standing next to them to sit in.
To the side stands the bar, polished white surface nearly a glowing green color under the bright neon lights above. The bar's wall is decorated with an assortment of alcohol to choose from, and a laughably over-sized mallet with a red and white Jester's Hat on its end hangs from the bar's shelves.
<<if $clock.hour gte 3 and $clock.hour gte 11>>[img[images/backgrounds/pendleton/JokerSparse.png]]
<<elseif $clock.hour lt 18>>[img[images/backgrounds/pendleton/JokerMedium.png]]
<<elseif $clock.hour lt 21>>[img[images/backgrounds/pendleton/JokerFull.png]]
<<else>>[img[images/backgrounds/pendleton/JokerExtra.png]]
<</if>><</description>>The club is still a bit quiet at this time of day. Near the bar, you can see a single bartender with a clipboard in hand, their eyes drifting over the alcohol stocked there and using a pen to check off something on her list every few seconds.As your eyes take in your surroundings, a lady in a tight top and carrying a tray full of drinks walks nearby. When she sees you, she smiles in greeting on her way to deliver the drinks to a booth along the wall.The entire club is a den of activity. Music blaring while people dance with perhaps a little more enthusiasm than necessary, other people shouting and laughing over the music to be heard by those closest to them.The music is nearly deafening as it blares from the speakers. You turn your eyes to the band on stage, playing with far more enthusiasm than entirely necessary, yet somehow managing to infuse the crowd with that same energy as they play.Looking toward the stage, you can see several people moving about. One of them, likely a guitarist, picks up one of the guitars on stage and plays a few notes. Even from where you're standing, you can see the guitarist's brow furrow, then they adjust a couple of the knobs on the head of the guitar before starting to play again.
Music fills the air for perhaps thirty seconds before the guitarist puts the guitar back down.Taking a deep breath, you can smell the heavy scent of alcohol in the air. Not just from fresh drinks, but the old smell of countless nights of revelry.As your eyes drift over the people dancing in the club, your notice a girl nearby who's twerking, her too-tight dress riding up to reveal a complete lack of panties beneath.
Several of the people nearby cheer as her ass comes into view, and as she leans forward further you can see a flash of her pussy as she continues to jiggle.One girl, dancing hard with her eyes closed is bouncing up and down so hard that her ample breasts seem to shimmy out of her top just a fraction of an inch each time. You watch with rapt attention as one of her nipples starts to slip into view, but before it can come fully into view she seems to realize what is happening and stops abruptly. Even at this distance, you can see her blush as she readjusts herself before she starts to dance again in an only slightly less enthusiastic manner.Right there in the middle of the club you see a couple. From where you're standing, you can't see where their bodies meet, but their position, combined with the man's pants down near his knees and her short skirt pulled up leaves little to the imagination. Both are sweating and thrusting against each other with enthusiasm while those around them cheer them on.
In the man's hand is a strip of cloth that can only be the woman's panties, twirling them in the air above his head.
Only a little surprised by the sight, you watch a little longer before you lose the pair in the crowd.<<initialisation>>
<<set _here.name to "The Love Shack", _here.region to "Pendleton">>
/% Exits %/
<<set _here.exits = [
{
show: "true",
pass: "true",
link: "<<link [[Love Shack Backroom|loveShackBackroom]]>><<addtime { minute : 1 }>><</link>>"
},
{
show: "true",
pass: "true",
link: "<<link [[West Street|westStreetPendleton]]>><<addtime { minute : 5 }>><</link>>"
}
]>>
/% Events %/
<<set _here.events = [
{
requires: 'not $mitsuko.hasFlag("met")',
override: true,
link: "Submitted Mitsuko Introduction Scene 1"
},
{
requires: "($clock.hour gte 21 or $clock.hour lt 5)",
chance: 100,
link: "adult store 1"
},
{
requires: "true",
chance: 100,
link: "adult store 2"
},
{
requires: "$clock.hour gte 5 and $clock.hour lt 20",
chance: 100,
link: "adult store 3"
},
{
requires: "($clock.hour gte 21 or $clock.hour lt 5)",
chance: 100,
link: "adult store 4"
},
{
requires: "($clock.hour gte 21 or $clock.hour lt 1)",
chance: 100,
link: "adult store 5"
},
{
requires: "$clock.hour gte 5 and $clock.hour lt 20",
chance: 100,
link: "adult store 6"
},
{
requires: "$clock.hour gte 5 and $clock.hour lt 20",
chance: 100,
link: "adult store 7"
},
{
requires: "true",
chance: 100,
link: "adult store 8"
},
{
requires: "true",
chance: 100,
link: "adult store 9"
},
{
requires: "true",
chance: 50,
link: "adult store 10"
},
{
requires: "true",
chance: 100,
link: "adult store 11"
},
{
requires: "true",
chance: 100,
link: "adult store 12"
},
{
requires: "true",
chance: 50,
link: "adult store 13"
},
{
requires: '$elodie.hasFlag("met") and $elodieProgression gte 1 and (($clock.dayOfWeek lte 6 and $clock.dayOfWeek gte 2 and ($clock.hour gte 18 and $clock.hour lt 24)) or ($clock.dayOfWeek gte 7 or $clock.dayOfWeek lte 1 and ($clock.hour gte 10 and $clock.hour lt 21)))',
chance: 100,
link: "Elodie Love Shack Ambient 1"
},
{
requires: '$elodie.hasFlag("met") and $elodieProgression gte 1 and (($clock.dayOfWeek lte 6 and $clock.dayOfWeek gte 2 and ($clock.hour gte 18 and $clock.hour lt 24)) or ($clock.dayOfWeek gte 7 or $clock.dayOfWeek lte 1 and ($clock.hour gte 10 and $clock.hour lt 21)))',
chance: 100,
link: "Elodie Love Shack Ambient 2"
},
{
requires: '$elodie.hasFlag("met") and $elodieProgression gte 1 and (($clock.dayOfWeek lte 6 and $clock.dayOfWeek gte 2 and ($clock.hour gte 18 and $clock.hour lt 24)) or ($clock.dayOfWeek gte 7 or $clock.dayOfWeek lte 1 and ($clock.hour gte 10 and $clock.hour lt 21)))',
chance: 100,
link: "Elodie Love Shack Ambient 3"
},
{
requires: '$elodie.hasFlag("met") and $elodieProgression gte 1 and (($clock.dayOfWeek lte 6 and $clock.dayOfWeek gte 2 and ($clock.hour gte 18 and $clock.hour lt 24)) or ($clock.dayOfWeek gte 7 or $clock.dayOfWeek lte 1 and ($clock.hour gte 10 and $clock.hour lt 21)))',
chance: 100,
link: "Elodie Love Shack Ambient 4"
},
{
requires: "true",
chance: 35,
link: "Purple Dildo 1"
},
{
requires: "not $player.hasFlag('noEveBDSM') and not $player.hasFlag('eveBDSMOutfit')",
chance: 100,
link: "Eve BDSM Costume Purchase 1"
},
{
requires: "$player.gender is setup.Character.Gender.Male",
chance: 40,
link: "Willy Interactive 1"
},
{
requires: "$player.gender is setup.Character.Gender.Female and $willysBitch lte 2",
chance: 40,
link: "Willy Interactive 1 Female"
},
{
requires: "not $misaki.hasFlag('gloryhole') and $misaki.isHere",
chance: 100,
link: "Willy Misaki 1"
},
{
requires: "not $mitsuko.hasFlag('owned') and $mitsuko.hasFlag('met')",
chance: 100,
link: "Love Shack Mitsuko Ambient 1"
},
{
requires: "not $mitsuko.hasFlag('owned') and $mitsuko.hasFlag('met')",
chance: 100,
link: "Love Shack Mitsuko Ambient 2"
},
{
requires: "not $mitsuko.hasFlag('owned') and $mitsuko.hasFlag('met')",
chance: 100,
link: "Love Shack Mitsuko Ambient 3"
},
{
requires: "not $mitsuko.hasFlag('owned') and $mitsuko.hasFlag('met')",
chance: 100,
link: "Love Shack Mitsuko Ambient 4"
},
{
requires: "not $mitsuko.hasFlag('owned') and $mitsuko.hasFlag('met')",
chance: 100,
link: "Love Shack Mitsuko Ambient 5"
},
{
requires: "not $mitsuko.hasFlag('owned') and $mitsuko.hasFlag('met')",
chance: 100,
link: "Love Shack Mitsuko Ambient 6"
},
{
requires: "not $mitsuko.hasFlag('owned') and $mitsuko.hasFlag('met')",
chance: 100,
link: "Love Shack Mitsuko Ambient 7"
},
{
requires: "not $mitsuko.hasFlag('owned') and $mitsuko.hasFlag('met')",
chance: 100,
link: "Love Shack Mitsuko Ambient 8"
},
{
requires: "not $mitsuko.hasFlag('owned') and $mitsuko.hasFlag('met')",
chance: 100,
link: "Love Shack Mitsuko Ambient 9"
},
{
requires: "not $mitsuko.hasFlag('owned') and $mitsuko.hasFlag('met')",
chance: 100,
link: "Love Shack Mitsuko Ambient 10"
},
{
requires: "not $mitsuko.hasFlag('owned') and $mitsuko.hasFlag('met')",
chance: 12,
link: "Submitted Purchase Mitsuko Scene 1"
},
{
requires: "$clock.hour gte 5 and $clock.hour lt 20",
chance: 8,
link: "Patrick Reon Love Shack 1"
},
{
requires: "$clock.hour gte 5 and $clock.hour lt 20",
chance: 4,
link: "Lord Patrick Willy 1"
},
{
requires: "true",
chance: 15,
link: "Submitted Love Shack Backroom Scene 1"
},
{
requires: "true",
chance: 100,
link: "Willy Radio 1"
},
{
requires: "true",
chance: 100,
link: "Willy Toy Sale 1"
},
{
requires: "true",
chance: 100,
link: "Willy Mustache 1"
},
{
requires: "true",
chance: 100,
link: "Willy Mustache 2"
},
{
requires: '($clock.hour is 12 or $clock.hour is 18) and $clock.minute lte 5',
chance: 100,
link: "Willy Meal Order 1"
},
{
requires: '($clock.hour is 12 or $clock.hour is 18) and ($clock.minute lte 15 and $clock.minute gte 10)',
chance: 100,
link: "Willy Meal Arrive 1"
},
{
requires: '($clock.hour is 12 or $clock.hour is 18) and $clock.minute gte 15',
chance: 55,
link: "Willy Meal 1"
},
{
requires: '($clock.hour is 12 or $clock.hour is 18) and $clock.minute gte 15',
chance: 55,
link: "Willy Meal 2"
}
]>>
<</initialisation>>\
<<description>>Glowing neon reading "The Love Shack" is bright against the wall behind the counter at the front of the store. Each letter is a different color and the "v" is shaped like a heart. Beneath the sign, there are a small number of assorted sex toys and posters decorating the wall.
The counter itself is a glass display case. Within is a wide assortment of lubes, condoms, and other small items. Beside the counter is a curtain that leads to a back room with a sign over the opening that reads "Employees Only."
The rest of the large room is filled with racks full of adult movies and magazines while along the walls are hangars holding nearly any adult toy imaginable.
At the far end of the room is an open archway leading to a hallway with doors lining both sides. Above the arch is a sign that reads "Booths and Theater."
<<if $clock.hour gte 3 and $clock.hour gte 11>>[img[images/backgrounds/pendleton/loveShack.png]]
<<elseif $clock.hour lt 12>>[img[images/backgrounds/pendleton/shop03.png]]
<<elseif $clock.hour lt 19>>[img[images/backgrounds/pendleton/shop01.png]]
<<else>>[img[images/backgrounds/pendleton/shop02.png]]
<</if>>
[[Browse the Stock|Love Shack Stock]]
<</description>><<for _id range $containers['TheLoveShackInventory'].getItemIDs()>>
<<capture _id>>\
<div class="talk-box make">\
<span class="talk-portrait">\
<<if setup.Items.get(_id).hasOwnProperty('imagePath')>>[img[setup.Items.get(_id).imagePath]]<</if>>\
Name: <<= setup.Items.get(_id).name>>
Description: <<= setup.Items.get(_id).description>>
Price: <<= setup.Items.get(_id).price>>
<<if $Money gte setup.Items.get(_id).price and setup.Items.get(_id).isAvalible>>\
<<link 'Purchase' 'Love Shack Stock'>>\
<<if _id is 'chastity_cage_silver' and $player.hasFlag("ChastityCageBuyEnable")>>
<<run $player.deleteFlag("ChastityCageBuyEnable")>>
<<gotoevent setup.events.LoveShackChastityCageBuying>>
<<else>>
<<set $Money -= setup.Items.get(_id).price>>\
<<if $player.inventory.includes(_id)>>\
<<run setup.Items.get(_id).quantity += 1>>\
<<else>>
<<run $player.inventory.add(_id)>>
<</if>>
<</if>>
<</link>>\
<<else>>\
==Purchase==
<</if>>\
</span>\
</div>\
<</capture>>\
<</for>>\
[[Back|theLoveShack]]Your eyes drift over the interior of the store. There are several people inside, a couple of young men pointing and chuckling at some of the things they see. An overweight man wearing a pear of baggy sweat pants. And a couple, the man wearing a suit and the woman wearing an impossibly small dress and a small collar around her neck.
The entire place smells heavily of old sweat and cheap sex.You can't see anyone else in the store at the moment, but you can hear someone over in the video area.
Taking a deep breath, you're not surprised at the stale scent of sweat that is heavy in the air.While most businesses are busiest during the day, this is quite the opposite. With the exception of the person at the counter, the place is empty, and nearly silent with the exception of the soft hum coming from the vents overhead.
Even the vents though are not enough to clear the air of the heavy musky smell that seems to saturate the room.The first thing you notice in the main part of the store is a small group of men, barely old enough to be in the store in the first place. They look well built, and their matching jackets mark them as members of a local sports team.
Their laughter borders on giggles as they pass several adult movies back and forth between them. Two of them have giant dildos, nearly as long as their arms, and are pretending to fence with one another using them.
After your first cursory glance, you do your best to ignore the group.There aren't a lot of people in the store at the moment, but your attention is quickly drawn to the hallway leading to the booths and theater in the back of the establishment.
Coming down the hall is a woman, a little smile on her face as she makes her way toward the main part of the store.
Her eyes flicker to yours for only a split second as she brushes past you on her way across the main room of the Love Shack on her way toward the exit.The Love Shack is quiet, the sound of a squeeky fan behind one of the vents is just slightly louder than the music playing through the speakers in the corners of the room.
Taking a moment to look over the interior, you see no sign of any other patrons in the store.Behind the counter, you see Willy, the shop's owner. He glances at you, nodding, then returns his attention to stocking items on the shelf right behind himself.
Watching him for a moment, you come to the conclusion that he's pulling down older items and restocking with items that just came in.As you're looking around, a man suddenly brushes past you.
In his hands is a leash that leads to a woman on her hands and knees, she moves alongside him. You notice she's wearing nothing but a ballgag and collar that's connected to a harness around her body.
He walks her around the store, stopping to occasionally inspect some of the toys on display, sometimes a man will walk up to him and ask about the woman. Eventually the man does a full tour of the shop with the woman, coming back around to the entrance, he takes one last look before leaving.Standing near one of the displays, you notice a man wearing a long trench coat, you're suspicious he might try to steal something but he suddenly opens the coat as a woman walks past him, revealing his nakedness.
His erect cock flops around at the woman, she recoils in disgust but continues on. The man starts walking around the store, flashing any female that looks at him.
You're surprised that none of the women are screaming or yelling at him, but you are soon made aware of the reason why. You catch a glimpse of his huge shaft as he flashes yet another woman, this time she reacts, she grabs him by the balls and squeezes.
The man yelps in pain but the woman doesn't let go, instead she pulls him by his testicles down the hallway, nodding to the shop owner before disappearing into the booths.
The owner shakes his head in amusement.You can't help but stare at a woman standing near one of the shelves off to the side of the shop, her outfit consists of a short skirt and no panties, she's wearing a mesh crop top with no bra. She looks around, her gaze falling on you.
She pulls a lollipop out of her mouth, winking at you. The blood rushes to your erection, you try to hide it but the woman just giggles.
The scantily clad woman walks by you, she grabs your groin and gently squeezes. Leaning in, she blows her hot breath on your ear.
Your cock throbs, the blood rushing to it as she strokes it a few times. She's about to kiss you when she suddenly backs away, giggling.
She winks at you one last time before leaving the shop.You watch as two women are being lead through the store to the gloryholes by a group of men, a couple of them lag behind, you overhear them talking about how much money they're going to make off the girls.
The group soon disappears down the hallway.A sudden movement by the counter catches your attention, you look over to where the shop owner is standing when a younger looking blond woman stands up.
She wipes her mouth while looking around, you can see an embarrassed look on her face. The shop owner hands her a couple of bills, which she stuffs between her breasts before running off, blushing.
The woman quickly walks past you, leaving the shop.You spot a woman looking through a series of //breeding// porno movies and magazines, she looks around before picking one up.
The woman opens it but then suddenly closes it, she frantically looks to the left and right of her before quickly placing it back.
She locks gazes with you for a minute as she's picking up a DVD, her eyes go wide in shock. You start moving toward her, but she blushes, looks down and takes off.
You watch her run out of the shop.You notice a man standing at one of the displays of collars with a raven-haired woman wearing a maid //outfit.//
[img[images/scenes/MitsukoIntro.png]]
She opens the case and picks one up, showing the man. He nods occasionally while inspecting the item, he says something to the woman and you notice her visibly recoil. She looks around, sighing, then snaps the collar around her neck.
The man has her make several poses while wearing it and even has her turn around, lifting her hair up to show him.
He nods, holding his hand out. The woman takes the collar off, handing it to the man.Your attention is drawn to a group of men leading the raven-haired woman down the hallway to the booths in the back of the shop, she quickly glances back at the store owner.
The owner merely nods at her, seeing this, she resigns herself and goes with the men. They disappear into one of the rooms down the hall a moment later.Near one of the displays of dildo's, you spot a small group of young men, barely old enough to in the store. Looking well built and wearing matching leather jackets that mark them as members of a local sports team, a few of them are holding dildo's while a woman wearing a maid's outfit stands in the middle of the group.
They laugh and play around with the toys, one of them runs a dildo up the woman's leg while another has one shoved up the chest hole in her outfit, the man slowly pulls it out only to push it back in as if to simulate the woman giving a boobjob.
The raven-haired woman looks less than pleased but she forces a smile as she presents the different products lining the displays.Looking around the shop, you notice a raven-haired woman, wearing a maid's outfit coming out from the hallway leading to the booths. She stops for a moment to look around, then wipes the corner of her mouth with a cloth before moving again.
[img[images/scenes/MitsukoIntro.png]]
She walks behind the counter, politely bowing to the store owner before reporting to him.There's no one else in the store besides the person behind the counter, you're surprised to find the place nearly empty when a raven-haired woman suddenly appears from under the counter. You raise an eyebrow at the owner but he merely winks at you, the woman adjusts the man's clothing, bows and walks into the back of the shop.You watch the raven-haired woman employed by the store owner show off several remote vibrators to a customer, from where you're standing, you can hear them talking.
[img[images/scenes/MitsukoIntro.png]]
The woman occasionally stutters, her face flushed, once in a while she'll grab the hem of her skirt or wrap her arms around her body.
It doesn't take long for the customer beside her to figure out what's going on, he sarcastically asks if she's ok but the woman forces a smile and continues talking.Looking down the hallway leading to the booths, you're surprised when a door opens and you spot a raven-haired woman on her knees, surrounded by several naked men.
The woman has a cock in her mouth while she jerks off two other men with her hands. Your view is obstructed when the door suddenly closes again.You notice a man standing near the corner of the room, a raven-haired woman wearing a maid's outfit is on her knees in front of him. You can see the woman has the man's cock in her mouth, her head bobbing up and down.
She occasionally takes the full length down her throat and holds it there, only to pull it out a minute later before she passes out.
The woman then turns her attention to the man's balls, licking and kissing them before running her tongue from the base of his shaft to the head again.
Her ministrations are too much for him and after a bit of moaning, he places a hand on the woman's head and forces his member down her throat, his hips rock back and forth as he dumps his load into her stomach.
He pulls his flaccid cock from her mouth a moment later, putting it away then zips his pants up. The man walks away, leaving the woman to clean herself up.Your attention is drawn to one side of the store, a woman wearing a maid's outfit is bent over one of the displays with her skirt hiked up.
The man behind her is thrusting his cock into her slit, from here you can tell she's quite wet as streams of girl-juice rolls down her leg. With his hands firmly grasping her hips, he roughly pounds the raven-haired woman, you can hear her soft moans, voice tinged with lust.
Behind the counter, you can see the store owner watching the show intently, one hand under the checkout.In the far corner of the shop, you notice a small group of men gathered around a woman wearing a maid's outfit, one of them grabbing a handful of her raven-colored hair as he thrusts his cock in and out of her sopping wet slit.
The group takes turns, when one man releases his load inside her, another one takes his place. Eventually the others grow tired and two of them grab her hands then place them on their cocks.
You notice three other men standing just outside the group, cameras in their hands. For a while they film the gangbang, until finally it comes to end when the last man blows his load deep inside the woman.
They release her and she immediately runs into the back of the shop to clean herself off, one of them guys walks over to the counter where the shop owner stands, he hands the owner a stack of bills then leaves.
The other men follow, walking past you out of the store.You step into the Love Shack, eyes scanning the shelves filled with various adult-oriented merchandise. From porno mags to sex toys to edible underwear, nothing is out of place.
Or at least not until you spy the man trying //very// hard to not be noticed. You study his features for a moment, a feat made difficult by the jacket hood pulled low over his face. Suddenly, the realization hits you.
<<talk "player">>Hey, you're that TV preacher, right? Patrick Reon?<</talk>>\
You can't quite keep the amusement out of your tone when you ask.
The man's eyes go wide as they meet yours and he stammers out,
<<talk "lordReon">>W-what? No, um... I'm sorry, you have the wrong person. My name is... Peter! Peter Rayon!<</talk>>\
His voice is very rapid and high pitched as he continues.
<<talk "lordReon">>Why, Patrick Reon is a beacon of purity in this unclean world! He is a virtuous man and would never be caught in this den of iniquity with such sinful implements of these!<</talk>>\
You see the bag he's holding is filled with toys that would make your late uncle impressed.
<<talk "lordReon">>For such an insult to the honor of such a glorious man, I bid you good day sir! I said, good day!<</talk>>\
Without so much as a parting glance in your direction, he goes stomping out of the shop and out of sight.
A minute later, Willy chuckles from the counter.
<<talk "willy">>That guy buys more BDSM and Midget porn than anyone else who frequents my fine establishment.<</talk>>\
Submitted by evilgenius97The sound of Willy's voice makes you aware of the fact that there is someone near the counter buying. Turning toward the sound, you notice a middle aged woman, dressed casually and clearly not wanting attention drawn to her, standing across from him.
Willy reaches up, using his thumb and forefinger to stroke each side of his mustache at the same time.
<<talk "willy">>I can see you're a mustache woman.<</talk>>\
The woman fidgets, clearly preparing to say something before Willy continues.
<<talk "willy">>You want to know my secret to a good mustache?<</talk>>\
He grins suggestively, seeming completely oblivious to the fact that the woman looks ready to simply leave.
Leaning forward, Willy takes on a conspiratorial tone even though his voice carries.
<<talk "willy">>Pussy juice.<</talk>>\
With a grand gesture, Willy scoops up the items on the counter, inspecting each as he starts to ring them up.
The woman stammers a few words, but remains where she is as she looks at the items Willy is ringing up.
<<talk "willy">>It helps to keep everything in place, and has the added bonus of adding this lustrous shine.<</talk>>\
With a lopsided grin, he reaches up and strokes his mustache again.
He reads off the price of the items the woman wants, then throws what looks like a business card into the bag before handing it to her.
<<talk "willy">>Business card in the bag in case you ever want to order something special, or feel free to call if you ever have any questions.<</talk>>\
Willy puts on his best smile even as the woman walks quickly to the exit.
<<addtime { minute : 2 }>>\Willy's eyes follow a pair of girls across the store, all the while he uses his thumb and forefinger to smooth his mustache as if that will somehow cause the girls to take notice of him.Willy leans over the counter, talking quietly with a customer across from him.
He's being surprisingly discreet, but from where you're standing you can see that he's taking the time to explain how a sex toy works to the person purchasing it.
The customer is fixated on what's being said to the extent that they seem unaware of anyone else in the store.
When Willy finishes, he carefully repackages the toy and slips it into a non-descript paper bag before leaning back.
The customer, clearly self conscious, seems intent on pondering their feet as they head for the exit.You only make sense of bits and pieces of what is playing on the radio, but what initially sounds like a sporting event, has far too many references to breasts, ass, and glistening skin.
Wandering closer to the front counter as you browse, you're able to pick up more of what's happening, and it doesn't take long to figure out that the radio is playing some kind of naked mud wrestling event.
As the event ends, and the announcer starts to state statistics, you quickly loose interest in the radio show and return your full attention to browsing.<<initialisation>>
<<set _here.name to "West Street", _here.region to "Pendleton">>
/% Exits %/
<<set _here.exits = [
{
show: "true",
pass: "true",
link: "<<link [[Church|smallChurch]]>><<addtime { minute : 6 }>><</link>>"
},
{
show: "true",
pass: "($clock.hour gte 12 or $clock.hour lt 2)",
link: "<<link [[Isawu Cumming's Fortune Telling and Witchcraft|isawuCumming]]>><<addtime { minute : 7 }>><</link>>"
},
{
show: "true",
pass: "true",
link: "<<link [[The Love Shack|theLoveShack]]>><<addtime { minute : 2 }>><</link>>"
},
{
show: "true",
pass: "($clock.hour gte 21 or $clock.hour lt 1)",
link: "<<link [[Needle Point Tattoo & Piercing|needlePoint]]>><<addtime { minute : 2 }>><</link>>"
},
{
show: "true",
pass: "($clock.hour gte 11 or $clock.hour lt 3)",
link: "<<link [[Wet Willy's Titty Trap|wetWilly]]>><<addtime { minute : 7 }>><</link>>"
},
{
show: "true",
pass: "($clock.hour gte 12 or $clock.hour lt 1)",
link: "<<link [[The Drinking Donkey|drinkingDonkey]]>><<addtime { minute : 7 }>><</link>>"
},
{
show: "true",
pass: "($clock.hour gte 17 or $clock.hour lt 1)",
link: "<<link [[The Joker|theJoker]]>><<addtime { minute : 9 }>><</link>>"
},
{
show: "not $CounterContainer.pilferedPawn gte 1 and $vanni.hasFlag('GangBoss')",
pass: "true",
link: "<<link [[Storefront|vanniStorefront]]>><<addtime { minute : 1 }>><</link>>"
},
{
show: "$CounterContainer.pilferedPawn gte 1",
pass: "true",
link: "<<link [[Pilfered Pawn|pilferedPawn]]>><<addtime { minute : 1 }>><</link>>"
},
{
show: "true",
pass: "true",
link: "<<link [[North Main|northMainPendleton]]>><<addtime { minute : 5 }>><</link>>"
},
{
show: "true",
pass: "true",
link: "<<link [[Mid Main|midMainPendleton]]>><<addtime { minute : 5 }>><</link>>"
},
{
show: "true",
pass: "true",
link: "<<link [[South Main|southMainPendleton]]>><<addtime { minute : 5 }>><</link>>"
},
{
show: "true",
pass: "true",
link: "<<link [[East Street|eastStreetPendleton]]>><<addtime { minute : 10 }>><</link>>"
},
{
show: "true",
pass: "true",
link: "<<link [[Pendleton Outskirts|pendletonOutskirts]]>><<addtime { minute : 5 }>><</link>>"
}
]>>
/% Events %/
<<set _here.events = [
{
requires: "($clock.hour gte 21 or $clock.hour lt 5)",
chance: 100,
link: "main street 1"
},
{
requires: "true",
chance: 100,
link: "main street 2"
},
{
requires: "$clock.hour gte 5 and $clock.hour lt 20",
chance: 100,
link: "main street 3"
},
{
requires: "($clock.hour gte 19 or $clock.hour lt 2)",
chance: 100,
link: "west street 1"
},
{
requires: "$clock.hour gte 5 and $clock.hour lt 19",
chance: 100,
link: "west street 2"
},
{
requires: '$kids.some(function (k) { return k.fatherId === $player.id && (k.ageReal >= 5 && k.ageReal <= 8); })',
chance: 5,
link: "Child Town 1"
},
{
requires: "$clock.isDecember",
chance: 100,
link: "Christmas Town 2"
},
{
requires: "$clock.isFebruary and $clock.day is 14 and ($clock.hour gte 18 and $clock.hour lt 24)",
chance: 100,
link: "Valentines Town Ambient 1"
},
{
requires: "$clock.isFebruary and $clock.day is 14 and ($clock.hour gte 8 and $clock.hour lt 24)",
chance: 100,
link: "Valentines Town Ambient 2"
},
{
requires: "(($clock.isMay and $clock.day gte 18) or ($clock.isJune and $clock.day lte 12)) and ($clock.dayOfWeek gt 1 and $clock.dayOfWeek lt 5)",
chance: 100,
link: "Heritage Festival 3"
},
{
requires: "($clock.isJune and $clock.day gte 5 and $clock.day lte 12) and ($clock.dayOfWeek lte 1 or $clock.dayOfWeek gte 5) and ($clock.hour gte 6 and $clock.hour lt 23)",
chance: 100,
link: "Heritage Festival 4"
},
{
requires: "($clock.isJune and $clock.day gte 5 and $clock.day lte 12) and ($clock.dayOfWeek lte 1 or $clock.dayOfWeek gte 5) and ($clock.hour gte 6 and $clock.hour lt 23)",
chance: 100,
link: "Heritage Festival 5"
},
{
requires: "$clock.isOctober",
chance: 100,
link: "Halloween Pendleton 1"
},
{
requires: "$clock.isOctober",
chance: 100,
link: "Halloween Pendleton 2"
},
{
requires: "$clock.isOctober",
chance: 100,
link: "Halloween Pendleton 3"
},
{
requires: "$clock.isOctober",
chance: 100,
link: "Halloween Pendleton 4"
},
{
requires: "$clock.isOctober",
chance: 100,
link: "Halloween Pendleton 5"
},
{
requires: 'not $claire.hasFlag("contact") and ($clock.hour gte 23 or $clock.hour lt 1)',
chance: 100,
link: "Claire Intro"
},
{
requires: "$claire.hasFlag('contact') and ($clock.hour gte 22 or $clock.hour lt 3)",
chance: 10,
link: "Submitted Claire Town Scene 1"
},
{
requires: '$elodie.hasFlag("met") and $elodieProgression gte 1 and (($clock.dayOfWeek lte 6 and $clock.dayOfWeek gte 2 and ($clock.hour gte 18 and $clock.hour lt 24)) or ($clock.dayOfWeek gte 7 or $clock.dayOfWeek lte 1 and ($clock.hour gte 10 and $clock.hour lt 21)))',
chance: 100,
link: "Elodie Street Ambient 1"
},
{
requires: '$claire.hasFlag("contact") and ($clock.hour gte 22 or $clock.hour lt 3)',
chance: 100,
link: "Submitted Claire Street Scene 1"
},
{
requires: '$claire.hasFlag("contact") and ($clock.hour gte 22 or $clock.hour lt 3)',
chance: 100,
link: "Submitted Claire Street Scene 2"
},
{
requires: '$claire.hasFlag("contact") and ($clock.hour gte 22 or $clock.hour lt 3)',
chance: 100,
link: "Submitted Claire Street Scene 3"
},
{
requires: '$claire.hasFlag("contact") and ($clock.hour gte 22 or $clock.hour lt 3)',
chance: 100,
link: "Submitted Claire Street Scene 4"
},
{
requires: '$claire.hasFlag("contact") and ($clock.hour gte 22 or $clock.hour lt 3) and $claire.hasFlag("girlfriend") and $player.hasFlag("SubmittedClaireApartmentScene9") and not $player.hasFlag("SubmittedClaireApartmentScene11")',
chance: 100,
link: "Submitted Claire Street Scene 5"
},
{
requires: '$claire.hasFlag("contact") and ($clock.hour gte 22 or $clock.hour lt 3) and $claire.hasFlag("girlfriend") and $player.hasFlag("SubmittedClaireApartmentScene9") and not $player.hasFlag("SubmittedClaireApartmentScene11")',
chance: 100,
link: "Submitted Claire Street Scene 6"
},
{
requires: '$elodie.hasFlag("met") and $elodieProgression gte 1 and (($clock.dayOfWeek lte 6 and $clock.dayOfWeek gte 2 and ($clock.hour gte 18 and $clock.hour lt 24)) or ($clock.dayOfWeek gte 7 or $clock.dayOfWeek lte 1 and ($clock.hour gte 10 and $clock.hour lt 21)))',
chance: 100,
link: "Elodie Street Ambient 2"
},
{
requires: '$elodie.hasFlag("met") and $elodieProgression gte 1 and (($clock.dayOfWeek lte 6 and $clock.dayOfWeek gte 2 and ($clock.hour gte 18 and $clock.hour lt 24)) or ($clock.dayOfWeek gte 7 or $clock.dayOfWeek lte 1 and ($clock.hour gte 10 and $clock.hour lt 21)))',
chance: 100,
link: "Elodie Street Ambient 3"
},
{
requires: '$elodie.hasFlag("met") and $elodieProgression gte 1 and (($clock.dayOfWeek lte 6 and $clock.dayOfWeek gte 2 and ($clock.hour gte 18 and $clock.hour lt 24)) or ($clock.dayOfWeek gte 7 or $clock.dayOfWeek lte 1 and ($clock.hour gte 10 and $clock.hour lt 21)))',
chance: 100,
link: "Elodie Street Ambient 4"
},
{
requires: '$elodie.hasFlag("met") and $elodieProgression gte 1 and (($clock.dayOfWeek lte 6 and $clock.dayOfWeek gte 2 and ($clock.hour gte 18 and $clock.hour lt 24)) or ($clock.dayOfWeek gte 7 or $clock.dayOfWeek lte 1 and ($clock.hour gte 10 and $clock.hour lt 21)))',
chance: 100,
link: "Elodie Street Ambient 5"
},
{
requires: '$elodie.hasFlag("met") and $elodieProgression gte 1 and (($clock.dayOfWeek lte 6 and $clock.dayOfWeek gte 2 and ($clock.hour gte 18 and $clock.hour lt 24)) or ($clock.dayOfWeek gte 7 or $clock.dayOfWeek lte 1 and ($clock.hour gte 10 and $clock.hour lt 21)))',
chance: 100,
link: "Elodie Street Ambient 6"
},
{
requires: '$elodie.hasFlag("met") and $elodieProgression gte 1 and (($clock.dayOfWeek lte 6 and $clock.dayOfWeek gte 2 and ($clock.hour gte 18 and $clock.hour lt 24)) or ($clock.dayOfWeek gte 7 or $clock.dayOfWeek lte 1 and ($clock.hour gte 10 and $clock.hour lt 21)))',
chance: 100,
link: "Elodie Street Ambient 7"
},
{
requires: '$elodie.hasFlag("met") and $elodieProgression gte 1 and (($clock.dayOfWeek lte 6 and $clock.dayOfWeek gte 2 and ($clock.hour gte 18 and $clock.hour lt 24)) or ($clock.dayOfWeek gte 7 or $clock.dayOfWeek lte 1 and ($clock.hour gte 10 and $clock.hour lt 21)))',
chance: 100,
link: "Elodie Street Ambient 8"
},
{
requires: '$elodie.hasFlag("met") and $elodieProgression gte 1 and (($clock.dayOfWeek lte 6 and $clock.dayOfWeek gte 2 and ($clock.hour gte 18 and $clock.hour lt 24)) or ($clock.dayOfWeek gte 7 or $clock.dayOfWeek lte 1 and ($clock.hour gte 10 and $clock.hour lt 21)))',
chance: 100,
link: "Elodie Street Ambient 9"
},
{
requires: '$elodie.hasFlag("met") and $elodieProgression gte 1 and (($clock.dayOfWeek lte 6 and $clock.dayOfWeek gte 2 and ($clock.hour gte 18 and $clock.hour lt 24)) or ($clock.dayOfWeek gte 7 or $clock.dayOfWeek lte 1 and ($clock.hour gte 10 and $clock.hour lt 21)))',
chance: 100,
link: "Elodie Street Ambient 10"
},
{
requires: '$elodie.hasFlag("met") and $elodieProgression gte 1 and (($clock.dayOfWeek lte 6 and $clock.dayOfWeek gte 2 and ($clock.hour gte 18 and $clock.hour lt 24)) or ($clock.dayOfWeek gte 7 or $clock.dayOfWeek lte 1 and ($clock.hour gte 10 and $clock.hour lt 21)))',
chance: 100,
link: "Elodie Street Ambient 11"
},
{
requires: '$elodie.hasFlag("met") and $elodieProgression gte 1 and (($clock.dayOfWeek lte 6 and $clock.dayOfWeek gte 2 and ($clock.hour gte 18 and $clock.hour lt 24)) or ($clock.dayOfWeek gte 7 or $clock.dayOfWeek lte 1 and ($clock.hour gte 10 and $clock.hour lt 21)))',
chance: 100,
link: "Elodie Street Ambient 12"
},
{
requires: '$elodie.hasFlag("met") and $elodieProgression gte 1 and (($clock.dayOfWeek lte 6 and $clock.dayOfWeek gte 2 and ($clock.hour gte 18 and $clock.hour lt 24)) or ($clock.dayOfWeek gte 7 or $clock.dayOfWeek lte 1 and ($clock.hour gte 10 and $clock.hour lt 21)))',
chance: 100,
link: "Elodie Street Ambient 13"
},
{
requires: '$elodie.hasFlag("met") and $elodieProgression gte 1 and (($clock.dayOfWeek lte 6 and $clock.dayOfWeek gte 2 and ($clock.hour gte 18 and $clock.hour lt 24)) or ($clock.dayOfWeek gte 7 or $clock.dayOfWeek lte 1 and ($clock.hour gte 10 and $clock.hour lt 21)))',
chance: 100,
link: "Elodie Street Ambient 14"
},
{
requires: '$elodie.hasFlag("met") and $elodieProgression gte 1 and (($clock.dayOfWeek lte 6 and $clock.dayOfWeek gte 2 and ($clock.hour gte 18 and $clock.hour lt 24)) or ($clock.dayOfWeek gte 7 or $clock.dayOfWeek lte 1 and ($clock.hour gte 10 and $clock.hour lt 21)))',
chance: 100,
link: "Elodie Street Ambient 15"
},
{
requires: "$jen.hasFlag('owned') and not $jen.hasFlag('richard') and not $player.inventory.includes('rickards_business_card') and ($clock.hour gte 21 or $clock.hour lt 1)",
chance: 50,
link: "Submitted Jen Plot 1"
},
{
requires: "not $olivia.hasFlag('met') and ($clock.hour gte 22 or $clock.hour lt 2)",
chance: 75,
link: "Olivia Intro 1"
},
{
requires: "($clock.hour gte 22 or $clock.hour lt 3)",
chance: 25,
link: "Submitted Organist 1"
},
{
requires: '$pendletonCrime gte 1 and not $vanni.hasFlag("met") and ($clock.hour gte 23 or $clock.hour lt 1)',
override: true,
link: "Sponsored Vanni Intro 1"
},
{
requires: '$pendletonCrime gte 2 and $vanni.hasFlag("met") and $vanni.hasFlag("GangBoss") and ($clock.hour gte 22 or $clock.hour lt 3)',
chance: 70,
link: "Vanni Street Thug 1"
},
{
requires: '$pendletonCrime gte 2 and $vanni.hasFlag("met") and $vanni.hasFlag("GangBoss") and ($clock.hour gte 22 or $clock.hour lt 3)',
chance: 40,
link: "Vanni Street Thug 2"
},
{
requires: '$pendletonCrime gte 2 and $vanni.hasFlag("met") and $vanni.hasFlag("GangBoss") and ($clock.hour gte 22 or $clock.hour lt 3)',
chance: 50,
link: "Street Gang 1"
},
{
requires: "($clock.hour gte 21 or $clock.hour lt 5)",
chance: 100,
link: "Street Gang 2"
},
{
requires: '$vanni.hasFlag("GangBoss") and ($clock.hour gte 22 or $clock.hour lt 3)',
chance: 35,
link: "Vanni Smoking 3"
},
{
requires: "not $mitsuko.hasFlag('owned') and not $red.hasFlag('met') and not $red.hasFlag('nope') and ($clock.hour gte 22 or $clock.hour lt 3)",
chance: 50,
link: "Submitted Red Introduction Scene 1"
},
{
requires: "$yami.hasFlag('contact') and $clock.isOctober and $clock.day is 31 and $clock.hour gte 15",
chance: 100,
link: "Submitted Yami Halloween Scene 1"
},
{
requires: "$yami.hasFlag('contact') and ($clock.hour gte 22 or $clock.hour lt 3)",
chance: 5,
link: "Submitted Yami West Street Scene 2"
},
{
requires: "$yami.hasFlag('contact') and ($clock.hour gte 20 or $clock.hour lt 3)",
chance: 50,
link: "Submitted Yami Bodyguard Ambient 1"
},
{
requires: "$yami.hasFlag('contact') and ($clock.hour gte 20 or $clock.hour lt 3)",
chance: 50,
link: "Submitted Yami Bodyguard Ambient 2"
},
{
requires: "$yami.hasFlag('contact') and ($clock.hour gte 20 or $clock.hour lt 3)",
chance: 5,
link: "Submitted Yami Bodyguard Ambient 3"
},
{
requires: 'not $yami.hasFlag("rescuedMC") and ($weather.today is "sunny" or $weather.today is "clear") and ($clock.hour gte 19 and $clock.hour lt 21)',
chance: 100,
link: "Submitted Yami West Street Rescue Scene 1"
},
{
requires: "$clock.isOctober and $clock.day gte 28 and $yami.hasFlag('contact') and ($clock.hour gte 20 or $clock.hour lt 3)",
chance: 100,
link: "Submitted Yami Bodyguard Halloween Ambient 1"
},
{
requires: 'not $player.hasFlag("crime") and ($clock.hour gte 21 or $clock.hour lt 1)',
chance: 65,
link: "Submitted Sarge Tatts and Ocean Intro Scene 1"
},
{
requires: 'setup.Util.anybodyHere() and $anna.isHere and $anna.hasFlag("firstChristmasTown") and $anna.affection gte 800 and $anna.trust gte 850',
chance: 100,
link: "Submitted Anna Street Scene 1"
},
{
requires: 'setup.Util.anybodyHere() and $bridgette.isHere and $bridgette.hasFlag("owned") and $bridgette.trust gte 800 and $bridgette.affection gte 750',
chance: 100,
link: "Submitted Bridgette Street Ambient Scene 1"
},
{
requires: 'setup.Util.anybodyHere() and $mitsuko.isHere and $mitsuko.hasFlag("owned") and $mitsuko.affection gte 750 and $mitsuko.trust gte 750',
chance: 50,
link: "Submitted Mitsuko Street Scene 1"
},
{
requires: 'setup.Util.anybodyHere() and $sidra.isHere and $sidra.hasFlag("owned") and $sidra.affection gte 750',
chance: 100,
link: "Submitted Sidra Street Scene 1"
},
{
requires: "$clock.dayOfWeek is 1 and (($clock.hour is 8 and $clock.minute lte 5) or ($clock.hour is 10 and $clock.minute lte 5))",
override: true,
link: "Church Bell 2"
}
]>>
<</initialisation>>\
<<description>>West Street has an aged and unkempt feel to it. The trees are untrimmed, the plants in the planters a bit less perky, and several of the buildings in need of minor repair or a fresh coat of paint.
There's a small church, in poor repair, directly across the street from a brightly lit strip club.
The next block down boasts an adult novelty store, occult store, and tattoo parlor which advertises piercings in the window.
Just a bit further down is a seedy looking bar. Across the street from the bar is the one building that actually seems well maintained, a night club with neon lights everywhere.
<<if $clock.hour lt 2>>[img[images/backgrounds/pendleton/streenightcrowded.png]]
<<elseif $clock.hour lt 3>>[img[images/backgrounds/pendleton/streetnightsparse.png]]
<<elseif $clock.hour lt 6>>[img[images/backgrounds/pendleton/WestStreetnight.png]]
<<elseif $clock.hour lt 7>>[img[images/backgrounds/pendleton/CloudyStreetSparse.png]]
<<elseif $clock.hour lt 8>>[img[images/backgrounds/pendleton/wstreetfull.png]]
<<elseif $clock.hour lt 11>>[img[images/backgrounds/pendleton/wstreetmedium.png]]
<<elseif $clock.hour lt 13>>[img[images/backgrounds/pendleton/wstreetfull.png]]
<<elseif $clock.hour lt 16>>[img[images/backgrounds/pendleton/wstreetmediumsparse.png]]
<<elseif $clock.hour lt 17>>[img[images/backgrounds/pendleton/wstreetmedium.png]]
<<elseif $clock.hour lt 19>>[img[images/backgrounds/pendleton/wstreetfull.png]]
<<elseif $clock.hour lt 20>>[img[images/backgrounds/pendleton/CloudyStreetCrowded.png]]
<<else>>[img[images/backgrounds/pendleton/streenightcrowded.png]]
<</if>><</description>>Looking down the street, you can see a small number of people about even at this time of night, or perhaps because it's this time of night. Nearly all of them have a rough look to them, like the kinds of people you wouldn't want to meet in a dark alley.
The parking lot outside the night club appears packed, with a line of people seeking to get in.
Across the street from there is nearly as many people hanging out in the parking lot of the bar where bikers and other tough looking people talk and laugh loudly among each other.During the day the street is nearly abandoned, just a couple of vehicles parked along the road.
<<talk "thought">>Not much open down this road during the day.<</talk>>\
You think.<<initialisation>>
<<set _here.name to "Wet Willy's Titty Trap", _here.region to "Pendleton">>
/% Exits %/
<<set _here.exits = [
{
show: "true",
pass: "true",
link: "<<link [[West Street|westStreetPendleton]]>><<addtime { minute : 5 }>><</link>>"
}
]>>
/% Events %/
<<set _here.events = [
{
requires: "($clock.hour gte 16 and $clock.hour lt 19)",
chance: 100,
link: "Strip Club 1"
},
{
requires: "true",
chance: 100,
link: "Strip Club 2"
},
{
requires: "true",
chance: 100,
link: "Strip Club 3"
},
{
requires: "true",
chance: 100,
link: "Strip Club 4"
},
{
requires: "true",
chance: 100,
link: "Strip Club 5"
},
{
requires: "true",
chance: 100,
link: "Strip Club 6"
},
{
requires: "true",
chance: 100,
link: "Strip Club 7"
},
{
requires: "true",
chance: 100,
link: "Strip Club 8"
},
{
requires: "($clock.hour gte 21 or $clock.hour lt 1)",
chance: 100,
link: "Strip Club 9"
},
{
requires: "($clock.hour gte 21 or $clock.hour lt 1)",
chance: 100,
link: "Strip Club 10"
},
{
requires: "true",
chance: 100,
link: "Strip Club 11"
},
{
requires: "true",
chance: 100,
link: "Strip Club 12"
},
{
requires: "$clock.isDecember",
chance: 100,
link: "Submitted Wet Willy XXXmas Scene 1"
},
{
requires: "$anna.hasFlag('stripperJob') and $anna.stripping lte 30 and ($clock.hour gte 19 or $clock.hour lt 1)",
chance: 100,
link: "Anna Titty Twister Pole 1"
},
{
requires: "$anna.hasFlag('stripperJob') and $anna.stripping lte 30 and ($clock.hour gte 19 or $clock.hour lt 1)",
chance: 100,
link: "Anna Titty Twister Pole 2"
},
{
requires: "$anna.hasFlag('stripperJob') and $anna.stripping lte 30 and ($clock.hour gte 19 or $clock.hour lt 1)",
chance: 100,
link: "Anna Titty Twister Pole 3"
},
{
requires: "$anna.hasFlag('stripperJob') and ($anna.stripping gte 20 and $anna.stripping lte 55) and ($clock.hour gte 19 or $clock.hour lt 1)",
chance: 100,
link: "Anna Titty Twister Pole 4"
},
{
requires: "$anna.hasFlag('stripperJob') and ($anna.stripping gte 20 and $anna.stripping lte 55) and ($clock.hour gte 19 or $clock.hour lt 1)",
chance: 100,
link: "Anna Titty Twister Pole 5"
},
{
requires: "$anna.hasFlag('stripperJob') and ($anna.stripping gte 20 and $anna.stripping lte 55) and ($clock.hour gte 19 or $clock.hour lt 1)",
chance: 100,
link: "Anna Titty Twister Pole 6"
},
{
requires: "$anna.hasFlag('stripperJob') and ($anna.stripping gte 45 and $anna.stripping lte 80) and ($clock.hour gte 19 or $clock.hour lt 1)",
chance: 100,
link: "Anna Titty Twister Pole 7"
},
{
requires: "$anna.hasFlag('stripperJob') and ($anna.stripping gte 45 and $anna.stripping lte 80) and ($clock.hour gte 19 or $clock.hour lt 1)",
chance: 100,
link: "Anna Titty Twister Pole 8"
},
{
requires: "$anna.hasFlag('stripperJob') and ($anna.stripping gte 45 and $anna.stripping lte 80) and ($clock.hour gte 19 or $clock.hour lt 1)",
chance: 100,
link: "Anna Titty Twister Pole 9"
},
{
requires: "$anna.hasFlag('stripperJob') and $anna.stripping gte 70 and ($clock.hour gte 19 or $clock.hour lt 1)",
chance: 100,
link: "Anna Titty Twister Pole 10"
},
{
requires: "$anna.hasFlag('stripperJob') and $anna.stripping gte 70 and ($clock.hour gte 19 or $clock.hour lt 1)",
chance: 100,
link: "Anna Titty Twister Pole 11"
},
{
requires: "$anna.hasFlag('stripperJob') and $anna.stripping gte 70 and ($clock.hour gte 19 or $clock.hour lt 1)",
chance: 100,
link: "Anna Titty Twister Pole 12"
},
{
requires: "$anna.hasFlag('stripperJob') and ($clock.hour gte 19 or $clock.hour lt 1)",
chance: 40,
link: "Anna Titty Twister Pole 13"
},
{
requires: "$anna.hasFlag('stripperJob') and ($clock.hour gte 19 or $clock.hour lt 1)",
chance: 40,
link: "Anna Titty Twister Pole 14"
},
{
requires: "$anna.hasFlag('stripperJob') and ($clock.hour gte 19 or $clock.hour lt 1)",
chance: 40,
link: "Anna Titty Twister Pole 15"
},
{
requires: "$anna.hasFlag('stripperJob') and $anna.hasFlag('stripperPrivate') and ($clock.hour gte 19 or $clock.hour lt 1)",
chance: 100,
link: "Anna Titty Twister Private Show 9"
},
{
requires: "$anna.hasFlag('stripperJob') and $anna.hasFlag('stripperPrivate') and ($clock.hour gte 19 or $clock.hour lt 1)",
chance: 100,
link: "Anna Titty Twister Private Show 10"
},
{
requires: "$zachVisit and $anna.hasFlag('stripperJob') and ($clock.hour gte 19 or $clock.hour lt 1)",
chance: 40,
link: "Anna Titty Twister Pole Zach 1"
},
{
requires: "$zachVisit and $anna.hasFlag('stripperJob') and ($clock.hour gte 19 or $clock.hour lt 1)",
chance: 40,
link: "Anna Titty Twister Pole Zach 2"
},
{
requires: "$yami.hasFlag('contact') and $red.hasFlag('met')",
chance: 60,
link: "Submitted Yami and Red Ambient 2"
}
]>>
<</initialisation>>\
<<description>>If the exterior of Wet Willy's was brightly lit, the interior is a virtual riot of colors. The loud music and deep bass making the place feel almost like an urban jungle.
Strobe lights, spotlights, and a rainbow of colored lights flicker, flash, and twirl about the establishment with a particular focus on the runway style stage that stretches out into the sea of tables.
The stage is a polished black with a bit of red trim along its edges. The material polished to such a shine you are certain you would be able to see your reflection if only the lighting was a little better.
A long bar mirrors the wall furthest from the main entrance. It seems to be made of the same obsidian material as the runway, the large mirror behind it making it easy to watch the girls on stage through the reflection
Letting your eyes drift over the interior, you can see three doors exiting the room in addition to the main entrance. To one side of the stage is a door that reads "Employees Only." To the other side is an identical door that reads "VIP Guests only" with a second sign beside the door with a list of rules. On the opposite side of the strip club is a single door with a sign on it that clearly reads "Restrooms."
Near the room's primary exit there's a large black poster with a silhouetted naked pole dancer in a suggestive pose. Scrawled across it in white is a message that reads; XXX Girls Wanted! XXX Talk to Willy at the Love Shack for details! We pay our dancers top dollar!<<run $willy.addFlag("stripper")>>
<<if $clock.hour gte 3 and $clock.hour gte 11>>[img[images/backgrounds/pendleton/wetWilly1.png]]
<<elseif $clock.hour lt 12>>[img[images/backgrounds/pendleton/wetWilly2.png]]
<<elseif $clock.hour lt 19>>[img[images/backgrounds/pendleton/wetWilly3.png]]
<<elseif $clock.hour lt 21>>[img[images/backgrounds/pendleton/wetWilly4.png]]
<<else>>[img[images/backgrounds/pendleton/wetWilly5.png]]<</if>>\
<<link "Sit and wait for an opportunity for a private dance.">><<gotoevent setup.events.TittyTwisterPrivateShow>><</link>><</description>>At this early hour, there aren't many people in the strip club. Even up on the stage there is only a single girl, and she looks more like she's practicing a couple of her moves rather than trying to put on a proper show.You see a couple of girls, naked with the exception of a garter belt intended to hold the money customers give them. They are wandering around the club taking drink orders from customers and flirting as they go.A brunette woman is at one of the poles, mostly dressed still as she dances.
She's dressed in some kind of costume that makes you think of a genie, the material so thin you can see tantalizing glimpses of what is hidden beneath.
Gyrating, she dances to the deep thrumming music that fills the air, twirling around the pole on occasion as she puts on her show.A blond woman in a nurse costume is dancing at one of the poles. She's topless with her top casually discarded on the floor. She still wears her nurse cap and stethoscope however. Around her hips is a skirt so short it wouldn't have hidden much even if she was still wearing panties.
More than one person is gathered around, offering encouragement or tossing her small bills.
Every time someone offers her a couple of bills, or drops money on the stage around her, she seems to redouble her efforts for a few seconds, making some form of tantalizing motion to encourage her watchers further.A redhead with just a couple of extra pounds on her strolls across the stage, circling the poll she is near. Her heavy breasts swing side to side with her movements.
Her red hair is an almost perfect ginger, the matching pubic hair and the speckling of freckles that covers her body is a strong indicator that the hair color is real.
For just a split second you think you see her glance your way, a smile on her lips as she does so. But long before the look can linger she continues her routine, her attention returning to those gathered immediately around her.There's a peppy song playing as she bounces around the stage. The little school girl uniform she is wearing barely covers anything.
Turning her back to the bulk of the crowd, she flips up the back of her dress to flash her ass at the crowd. When she turns back around, she's untied the front of her too small shirt and is still holding it closed. Pulling it open suddenly, she thrusts her chest out to the joyous hollers of the crowd gathered immediately around her.The ebony skinned girl just coming on stage is dressed like a secretary, a short skirt for her business suit and glasses that even from here you can see that there are no lenses in the frame.
At the pole, she pulls a pencil from her dark hair, causing it to spill down across her back. The pencil goes between her teeth and she grins.
It's clear that this woman likes the attention she is receiving.
For a couple of minutes, she moves around the stage, not quite dancing, but clearly building up to it.
As soon as the current song playing on the speakers finishes, she enthusiastically throws her into her routine, dancing with a smile on her face as she moves enticingly. Occasionally she twirls around the pole or gyrates lewdly against it.A tall dark haired stripper in a cheerleader's uniform comes strutting across the stage with a sultry expression on her face. She does a cheer, waving a pair of pompom's in the air.
Turning so her back is against the poll, she slides down the poll, her legs parting slightly as she does so. She stops just inches away from flashing whatever she is hiding beneath her short skirt.
She bits her lips playfully as she rises back up. The pompom's drop to the stage by her feet, then she grasps the front of her shirt, tearing it open and causing her breasts to spring free.
A cheer goes up from a couple of the customers.
For a couple of minutes she dances like that. Her ample breasts on full display as she suggestively rides the pole.
When she turns back around, one hand moves to her hip, releasing the fastener on her skirt and allowing it to fall down her legs.
She kicks her skirt out into the crowd, but your eyes linger on her body, glistening with sweat. When your eyes inevitably reach her crotch, you can't help but notice the bulge hidden there.
With one hand, she rubs herself, her hips moving as she does so. Among pleased cheers, and falling dollar bills, she pulls aside her g-string to allow her penis to spring free.
Some of the customers seem surprised, but you can easily tell who the regulars are from the knowing grins on their faces as they watch people's shocked expressions.Your eyes drift to the stage for just a few seconds. With as busy as the strip club is at this time of night, there are three girls working the stage with as many more wandering among the customers to take drink orders.This late in the evening, you can see two girls on stage,
<<talk "thought">>Plenty of flesh on display tonight, got to entice the customers to part with the last of their cash.<</talk>>\
You muse.
You watch the two strippers ply their trade for a few seconds longer, then direct your attention to the rest of the establishment. There are three more girls, fully nude, wandering from table to table. They seem to be doing a mixture of serving drinks and flirting with those who order them.
At the far end of the stage, you can see one girl leading a man by his hand through the door labeled "VIP" for a private dance.Your footsteps take you through the interior of the establishment while your eyes drift over the interior.
Not far off, you can see a pair of guys sitting at a small round table while one of the strippers talks with them.
<<mook "Stripper" "female">>Sure baby.<</mook>>\
You can hear the girl say in a sultry voice.
<<mook "Stripper" "female">>For a hundred bucks, we can go find a private room and I'll give you the VIP treatment.<</mook>>\
Before you can hear more of their conversation over the den of voices talking over one another and the loud music filling the air, your footsteps take you far enough away that the noise just becomes part of the den once more.There's a loud crack of flesh being slapped. You turn toward the noise to discover an offended looking stripper glaring at a man, somehow looking both defiant and seductive at the same time with her naked breasts thrust forward and on full display.
Meanwhile, a grinning man has one hand on his cheek where he was presumably slapped. Around him, a small group of other men, likely his friends, roar with laughter.<<initialisation>>
<<set _here.name to "Pilfered Pawn and Payday Loan", _here.region to "Vannis">>
/% Exits %/
<<set _here.exits = [
{
show: "true",
pass: "true",
link: "<<link [[Warehouse|vanniWarehouse]]>><<addtime { minute : 1 }>><</link>>"
},
{
show: "true",
pass: "true",
link: "<<link [[West Street|westStreetPendleton]]>><<addtime { minute : 5 }>><</link>>"
}
]>>
/% Events %/
<<set _here.events = [
{
requires: "($clock.hour lte 10 or $clock.hour gte 17) and $CounterContainer.pilferedPawn lte 1",
chance: 100,
link: "Vanni Pawn Construction After Hours 1"
},
{
requires: "($clock.hour gte 10 and $clock.hour lt 17) and $CounterContainer.pilferedPawn lte 1",
chance: 100,
link: "Vanni Pawn Construction Phase 1 1"
},
{
requires: "($clock.hour gte 17 or $clock.hour lt 10) and $CounterContainer.pilferedPawn lte 1",
chance: 100,
link: "Vanni Pawn Construction Phase 1 2"
},
{
requires: "($clock.hour gte 10 and $clock.hour lt 17) and $CounterContainer.pilferedPawn lte 1",
chance: 100,
link: "Vanni Pawn Construction Phase 1 3"
},
{
requires: "($clock.hour gte 17 or $clock.hour lt 10) and $CounterContainer.pilferedPawn is 2",
chance: 100,
link: "Vanni Pawn Construction Phase 2 1"
},
{
requires: "($clock.hour gte 10 and $clock.hour lt 17) and $CounterContainer.pilferedPawn is 2",
chance: 100,
link: "Vanni Pawn Construction Phase 2 2"
},
{
requires: "($clock.hour gte 17 or $clock.hour lt 10) and $CounterContainer.pilferedPawn is 2",
chance: 100,
link: "Vanni Pawn Construction Phase 2 3"
},
{
requires: "($clock.hour gte 10 and $clock.hour lt 17) and $CounterContainer.pilferedPawn lte 1",
chance: 100,
link: "Generic Construction Phase 1 1"
},
{
requires: "($clock.hour gte 17 or $clock.hour lt 10) and $CounterContainer.pilferedPawn lte 1",
chance: 100,
link: "Generic Construction Phase 1 2"
},
{
requires: "($clock.hour gte 17 or $clock.hour lt 10) and $CounterContainer.pilferedPawn is 2",
chance: 100,
link: "Generic Construction Phase 2 1"
},
{
requires: "($clock.hour gte 10 and $clock.hour lt 17) and $CounterContainer.pilferedPawn is 2",
chance: 100,
link: "Generic Construction Phase 2 2"
},
{
requires: "$CounterContainer.pilferedPawn gte 3",
chance: 50,
link: "Pawn 1"
},
{
requires: "$CounterContainer.pilferedPawn gte 3",
chance: 100,
link: "Pawn 2"
},
{
requires: "$CounterContainer.pilferedPawn gte 3",
chance: 100,
link: "Pawn 3"
},
{
requires: "$CounterContainer.pilferedPawn gte 3",
chance: 100,
link: "Pawn 4"
},
{
requires: "$CounterContainer.pilferedPawn gte 3",
chance: 100,
link: "Vanni Pawn 1"
},
{
requires: "$CounterContainer.pilferedPawn gte 3",
chance: 100,
link: "Vanni Pawn 2"
},
{
requires: "$CounterContainer.pilferedPawn gte 3",
chance: 80,
link: "Vanni Pawn 3"
},
{
requires: "$CounterContainer.pilferedPawn gte 3",
chance: 50,
link: "Vanni Pawn 4"
},
{
requires: "$CounterContainer.pilferedPawn gte 3",
chance: 65,
link: "Vanni Pawn 5"
},
{
requires: "$CounterContainer.pilferedPawn gte 3",
chance: 50,
link: "Vanni Pawn 6"
},
{
requires: "$CounterContainer.pilferedPawn gte 3",
chance: 30,
link: "Vanni Pawn 7"
},
{
requires: "$CounterContainer.pilferedPawn gte 3",
chance: 25,
link: "Vanni Pawn 8"
}
]>>
<</initialisation>>\
<<description>>The pawn shop is full of expensive looking items. A mixture of shiny trinkets and objects of genuine worth.
Polished glass cabinets filled with shiny jewelry and polished firearms encircle two sides of the establishment. Meanwhile posters and paintings hang from the walls behind those cabinets. Out from there are rows of less expensive items ranging from music and movies, tools and electronics, and a small assortment of oddities here and there.
There's a strong smell of cleaning chemicals that is nearly enough to hide the smell of stale sweat.
As your eyes drift over the interior, you can't help but get the impression that everything in the place looks clean and placed precisely, like everything is just a little too perfect to be real.
Eventually, your eyes fall on the portly little man sitting hear the cash register. His too-thick glasses making his eyes look huge on his round face. He looks up, nodding when he sees who you are.
<<if $clock.hour lt 7>>[img[images/backgrounds/pendleton/PawnShopNight.png]]
<<elseif $clock.hour lt 21>>[img[images/backgrounds/pendleton/PawnShopDaylight.png]]
<<else>>[img[images/backgrounds/pendleton/PawnShopNight.png]]
<</if>>
<</description>>For just a second you wonder if one of the construction crew members might have left a stereo on somewhere in the area, then you realized that the sound seems a little muffled.
<<talk "thought">>I think maybe they have the sound system turned up too loud back in the warehouse.<</talk>>\As the work crew scrambles about, clearly adept at their trade, you see Roberta leaned over a stack of lumber while going over a floorplan. Occasionally she will look up and either bark an order or to move something quickly before returning to her overview of the project.Piles of materials, tools, and a filthy floor covered in dust and work scraps.
Your eyes drift over the darkened interior trying to take in what you can, but you give up after a moment as the deep shadows shroud much of the space in darkness.With the way much of the materials are laid out, you can almost picture the pawn shop completed. The construction workers moving about the establishment almost like future buyers.
The sound of a saw cutting a piece of lumber snaps you back to the present, throwing the hive of activity into stark focus once more.As the pawn shop takes shape, you see half the crew cleaning floors or painting walls while the rest of those working take measurements and move glass display cases to their final destinations.In an odd sort of way, the place feels like a tomb. Most of the larger items filling the store are about where they belong, but somehow the place still holds an empty sort of feel to it. The deep shadows cast by the night do nothing to dispel that impression.A two man team is along the back wall, one person on each side of a long piece of lumber that they are hanging on the wall to make a shelf.
Meanwhile the rest of the crew is busy with their own projects as the establishment takes shape.Looking over the interior of the pawn shop, you can see that it's currently empty except for yourself and the plump man who runs the shop that is sitting behind the counter.
His attention focused on a large magnifying glass, you can tell that he's cleaning an intricate piece of jewelry.There is a young couple near the glass cabinet near the back of the pawn shop. You can see them both looking at the jewelry and you have to wonder if they might be looking at engagement rings.
What they don't see if the man running the pawn shop getting up to make his way toward them, clearly intending to assist them.Seeing one of the girls from Vanni's crew, the lady barely pays you any mind as she makes her way toward the back of the pawn shop, merely nodding at the man at the counter as she brushes past and steps through the door labeled "Employees Only."Near the counter, you see a police officer talking to the man who is running the pawn shop.
The man behind the counter alternates between looking at the officer standing near him, a second officer walking through the pawn shop, and the box of random papers in front of himself, all while babbling endlessly but too soft for you to make out what the man is saying.
Your eyes pivot to the second officer, noticing him with a slip of paper in his hand that he keeps looking at, occasionally stopping by an item in the pawn shop as if searching for something specific on his note, then moving on
When you glance back at the pair at the counter, you see that a second box of what looks like invoices has joined the first.A sketchy looking man, looking like he hasn't had a shower in days, fidgets at the counter while the portly man who runs the shop goes through a few trinkets on the counter before him.
The dirty looking man glances your way, then quickly looks away again as he scratches at his arm.
As the shopkeeper finishes his inspection, he says something that seems to agitate the seller, then after a moment of haggling the shopkeeper hands the other man a couple of bills.
Quickly stuffing the money into his jacket, the man glances at you again, then with his head held low, he hurries toward the door with what you can only assume is ill-gotten gains.A middle aged man stands at the counter, clearly talking about the firearm laying between them. Each seems well versed in firearms as they discuss the weapon until finally the middle aged man nods.
With a grin, the chubby man picks up the pistol. His eyes look huge through his thick glasses as he shifts his gaze toward the cash register and half walks, half waddles in that direction to complete the sale.
The purchaser follows a few paces behind, pausing to look at something along the way.A woman stands at the counter, two large boxes of what looks like old video games and maybe roleplaying books waits patiently as the shopkeeper hands her several bills.
Looking pleased with herself, she makes her way toward the pawn shop's exit.
Looking considerably more pleased with himself, the shopkeeper moves the boxes behind the counter.
<<talk "thought">>Someone is going to be pissed when they get home from college to discover their mom did some cleaning and decided to sell a few thousand bucks in retro games and collector's editions of books for twenty bucks.<</talk>>\The man behind the counter makes a little grunting sound, one hand slipping beneath the counter where he is sitting, his eyes following a woman who's browsing the movies in one corner of the store.
With his other hand, he picks up a piece of chicken from the styrofoam package with the Daddy's Diner logo on the lid.
He makes a little grunting sound, followed by him reaching up to adjust his thick glasses with the hand still holding the chicken.
A second later, an unhappy woman with a tattoo just barely visible on her neck above the collar of her leather jacket stands, shoots the man a look that could kill, then slips through the back door labeled "Employees Only."
<<talk "thought">>Wonder if that was her idea, or if Vanni sent her?<</talk>>\
With no forthcoming answer, you continue to move through the store.<<initialisation>>
<<set _here.name to "Vanni's Office", _here.region to "Vannis">>
/% Exits %/
<<set _here.exits = [
{
show: "true",
pass: "true",
link: "<<link [[Warehouse|vanniWarehouse]]>><<addtime { minute : 1 }>><</link>>"
}
]>>
/% Events %/
<<set _here.events = [
{
requires: "true",
chance: 100,
link: "Vanni's Office 1"
},
{
requires: "($clock.hour gte 16 or $clock.hour lt 2)",
chance: 35,
link: "Vanni's Office 2"
},
{
requires: "($clock.hour gte 2 and $clock.hour lt 12)",
chance: 100,
link: "Vanni's Office 3"
},
{
requires: "true",
chance: 100,
link: "Vanni's Office 4"
},
{
requires: "($clock.hour gte 11 or $clock.hour lt 3)",
chance: 100,
link: "Vanni's Office 5"
},
{
requires: "$vanni.affection gte 50 and ($clock.hour gte 10 or $clock.hour lt 4)",
chance: 100,
link: "Vanni Smoking 2"
}
]>>
<</initialisation>>\
<<description>>The office has a stuffy quality to it, like someone used to smoke in it regularly, but that smoke smell has turned long sense stale and dusty.
An old couch, it's faded brown leather cracked in places, dominates the space near one window looking out over the warehouse. Along a different window is a pair of filing cabinets, the dust visible on their surface making clear how rarely they are actually used.
Not far from either of them is a desk that's clearly taken a beating and a chair that is apparently held together with duct tape and good intentions.
The muddy path across the floor is darker toward the couch than to the desk, leaving you to suspect that Vanni might spend less time at her desk than she might lead people to believe.
<<if $clock.hour lt 2>>[img[images/backgrounds/pendleton/OfficeLightsOn.png]]
<<elseif $clock.hour lt 12>>[img[images/backgrounds/pendleton/OfficeLightsOff.png]]
<<else>>[img[images/backgrounds/pendleton/OfficeLightsOn.png]]
<</if>><</description>>Vanni's office is dark, dust motes visible in the air from the warehouse's light entering through the window. From one wall, a vent near the ceiling blows cool air into the room with an occasional metallic shuddering sound from the ductwork as if in protest to the frigid conditions under which it works.One of Vanni's people is leaning over Vanni's desk, looking over a piece of paper. She quickly writes a note in the margin with a little arrow, then nods to herself before looking up.
She seems surprised to see you standing there, but not alarmed. With a little nod, she adds a couple more sheets of paper from the stack in her hands to the pile, then slips away.Sprawled across the couch, you see Vanni sleeping, her jacket pulled up to her chin like a blanket.
Her soft snoring turns into a small snort, followed by an almost violent kick from one shoeless foot before settling back down, quieter than before.The office looks empty, the only sign of life being the dancing light bouncing back and forth across the monitor of the dusty computer sitting on Vanni's desk.The deep thrumming music from the warehouse is muffled in Vanni's office, though this just means you can feel it through your feet just as strongly as you can hear it.
A cursory look around Vanni's office reveals that you are alone.<<initialisation>>
<<set _here.name to "Storefront", _here.region to "Vannis">>
/% Exits %/
<<set _here.exits = [
{
show: "true",
pass: "true",
link: "<<link [[Warehouse|vanniWarehouse]]>><<addtime { minute : 1 }>><</link>>"
},
{
show: "true",
pass: "true",
link: "<<link [[West Street|westStreetPendleton]]>><<addtime { minute : 5 }>><</link>>"
}
]>>
/% Events %/
<<set _here.events = [
{
requires: "($clock.hour gte 18 or $clock.hour lt 8)",
chance: 100,
link: "VanniStorefront 1"
},
{
requires: "($clock.hour gte 8 and $clock.hour lt 18)",
chance: 100,
link: "VanniStorefront 2"
},
{
requires: "($clock.hour gte 8 and $clock.hour lt 18)",
chance: 100,
link: "VanniStorefront 3"
},
{
requires: "true",
chance: 100,
link: "VanniStorefront 4"
}
]>>
<</initialisation>>\
<<if $clock.isDay>>\
<<if $weather.isCloudy()>>\
[img[images/backgrounds/pendleton/StoreFrontFoggy.png]]\
<<else>>\
[img[images/backgrounds/pendleton/StoreFront.png]]\
<</if>>\
<<else>>\
[img[images/backgrounds/pendleton/StoreFrontNight.png]]\
<</if>>\
<<description>>The storefront is in poor repair, filled with dusty boxes and random junk that you imagine someone hoped to someday make use of. Clearly large enough to be used for most anything one might imagine, the space is dominated by clutter, and a single large countertop remains at one side of the room with an old looking cash register dominating it's surface.
<</description>>With the exception of a single light turned on toward the back of the storefront, the whole place is shrouded in shadows that give the whole area an eerie feel to it.You can see some people working in the storefront area, most of which are milling about, seemingly on break. Others are hard at work as they try to prepare the storefront for whatever business that might be housed here in the future.There's a hive of activity in the storefront area. People moving items around, cleaning, repairing anything that is broken. It looks like complete chaos with everyone doing their own thing, but at the same time there seems to be an odd sort of order to the insanity as well.The smell of dust and sweat vie for dominance in the storefront. Already there is signs of activity from Vanni's thugs trying to clean the area up.<<initialisation>>
<<set _here.name to "Warehouse", _here.region to "Vannis">>
/% Exits %/
<<set _here.exits = [
{
show: "true",
pass: "true",
link: "<<link [[Vanni's Office|vanniOffice]]>><<addtime { minute : 1 }>><</link>>"
},
{
show: "not $CounterContainer.pilferedPawn gte 1",
pass: "true",
link: "<<link [[Storefront|vanniStorefront]]>><<addtime { minute : 1 }>><</link>>"
},
{
show: "$CounterContainer.pilferedPawn gte 1",
pass: "true",
link: "<<link [[Pilfered Pawn|pilferedPawn]]>><<addtime { minute : 1 }>><</link>>"
}
]>>
/% Events %/
<<set _here.events = [
{
requires: "($clock.hour gte 12 or $clock.hour lt 3)",
chance: 100,
link: "VanniWarehouse 1"
},
{
requires: "($clock.hour gte 8 and $clock.hour lt 12)",
chance: 100,
link: "VanniWarehouse 2"
},
{
requires: "($clock.hour gte 3 and $clock.hour lt 8)",
chance: 100,
link: "VanniWarehouse 3"
},
{
requires: "($clock.hour gte 12 or $clock.hour lt 3)",
chance: 100,
link: "VanniWarehouse 4"
},
{
requires: "($clock.hour gte 8 and $clock.hour lt 12)",
chance: 100,
link: "VanniWarehouse 5"
},
{
requires: "($clock.hour gte 3 and $clock.hour lt 8)",
chance: 100,
link: "VanniWarehouse 6"
},
{
requires: "true",
chance: 50,
link: "VanniWarehouse 7"
},
{
requires: "($clock.hour gte 12 or $clock.hour lt 3)",
chance: 70,
link: "VanniWarehouse 8"
},
{
requires: "true",
chance: 25,
link: "Vanni Rumor 1"
},
{
requires: "true",
chance: 25,
link: "Vanni Rumor 2"
},
{
requires: "true",
chance: 25,
link: "Vanni Rumor 3"
},
{
requires: "not $player.hasFlag('stripper')",
chance: 65,
link: "MC Stripper Intro 1"
},
{
requires: "($clock.hour gte 18 or $clock.hour lt 4)",
chance: 100,
link: "Vanni Warehouse 1"
},
{
requires: "$vanni.affection lte 70 and ($clock.hour gte 10 or $clock.hour lt 2)",
chance: 100,
link: "Vanni Warehouse 2"
},
{
requires: "($clock.hour gte 10 or $clock.hour lt 4)",
chance: 50,
link: "Vanni Warehouse 3"
},
{
requires: "($clock.hour gte 10 or $clock.hour lt 4)",
chance: 20,
link: "Vanni Warehouse 4"
},
{
requires: "($clock.hour gte 10 or $clock.hour lt 4)",
chance: 100,
link: "Vanni Warehouse 5"
},
{
requires: "($clock.hour gte 18 or $clock.hour lt 4)",
chance: 10,
link: "Vanni Warehouse 6"
},
{
requires: "($clock.hour gte 18 or $clock.hour lt 4)",
chance: 100,
link: "Vanni Smoking 1"
},
{
requires: "$CounterContainer.pilferedPawn is 0 and $vanni.affection gte 500 and ($clock.hour gte 10 or $clock.hour lt 2)",
chance: 100,
link: "Vanni Storefront Start 1"
},
{
requires: "($clock.hour gte 19 or $clock.hour lt 2)",
chance: 100,
link: "Warehouse Crime 1"
},
{
requires: "($clock.hour gte 9 or $clock.hour lt 4)",
chance: 50,
link: "Getaway Driver 1"
},
{
requires: "($clock.hour gte 19 or $clock.hour lt 2)",
chance: 100,
link: "Criminal Career 1"
},
{
requires: "not $yami.hasFlag('joinedVannisGang') and not $yami.hasFlag('rejectedByVannisGang') and $clock.hour gte 20",
chance: 100,
link: "Submitted Yami Vanni Gang Scene 1"
},
{
requires: '$yami.hasFlag("joinedVannisGang") and ($clock.hour gte 21 or $clock.hour lt 1)',
chance: 100,
link: "Submitted Yami Gang Work Scene 1"
},
{
requires: "$yami.hasFlag('joinedVannisGang') and ($clock.hour gte 21 or $clock.hour lt 1)",
chance: 100,
link: "Submitted Yami Vanni Gang Ambient Scene 1"
},
{
requires: "$yami.hasFlag('joinedVannisGang') and ($clock.hour gte 21 or $clock.hour lt 1)",
chance: 100,
link: "Submitted Yami Vanni Gang Ambient Scene 2"
},
{
requires: "$yami.hasFlag('joinedVannisGang') and ($clock.hour gte 21 or $clock.hour lt 1)",
chance: 100,
link: "Submitted Yami Vanni Gang Ambient Scene 3"
},
{
requires: "$yami.hasFlag('joinedVannisGang') and ($clock.hour gte 21 or $clock.hour lt 1)",
chance: 100,
link: "Submitted Yami Vanni Gang Ambient Scene 4"
},
{
requires: "$yami.hasFlag('joinedVannisGang') and ($clock.hour gte 21 or $clock.hour lt 1)",
chance: 100,
link: "Submitted Yami Vanni Gang Ambient Scene 5"
},
{
requires: "$yami.hasFlag('joinedVannisGang') and ($clock.hour gte 21 or $clock.hour lt 1)",
chance: 100,
link: "Submitted Yami Vanni Gang Ambient Scene 6"
},
{
requires: "$yami.hasFlag('joinedVannisGang') and ($clock.hour gte 21 or $clock.hour lt 1)",
chance: 100,
link: "Submitted Yami Vanni Gang Ambient Scene 7"
}
]>>
<</initialisation>>\
<<description>>
[img[images/backgrounds/pendleton/Warehouse.png]]
The ground floor is dominated by long rows of shelves, designed to allow a forklift access to their floor do ceiling shelving. Musty old boxes fill some of the shelves.
Closer however is a large open area. Three large couches create a crescent around a couple of tables and a large chrome pole that looks like it belongs in a gentleman's club. The tables are stacked with beer bottles, cans, cigarette butts, and various substances that you can't immediately identify.
Beyond that is two doors on the ground floor, each leading to a large room with a single window looking in. Above that is three smaller rooms, offices for those in charge. From there, a metal catwalk stretches to the far walls and encircles much of the storage area of the warehouse.
<<if ($clock.toMilliseconds() - $crimeMoneyCollectTime) gte setup.Util.msFromDay(7)>>
<<link "Collect Your Money">><<gotoevent setup.events.crimeMoneyCollection>><</link>>
<<else>>
You have already picked up your money this week. Try again in a few days.
<</if>>
<</description>>A single woman in her bra and panties holds the stripper pole while trying unsuccessfully to be seductive in her movements. Meanwhile, several others stand around, alternating between laughter, cat calls, and cheering.
With much of the attention on the entertainment, there isn't a lot going on in the rest of the area.You notice a single person sitting at the couches, their eyes on the stripper as if tempted to give it a try.
When they notice you looking their way, they quickly look away, taking a sip from their beer while feigning disinterest.Somewhere deep in the warehouse, you hear the clatter of metal as something hits the ground. Turning your gaze toward the sound, you don't see whatever made the sound, but a feminine giggle from the same area hints at who might have been responsible.Loud music plays from a stereo while several people seem to be dancing to the rhythmic beat. Meanwhile more people seem to mill about while a group of thee are playing poker to one side.A pair of individuals brush past you, one of them throwing you a hard look before they're past. As their footsteps continue to fade behind you, so do their voices as they talk between themselves.At this time of morning, the warehouse is largely quiet, only the soft sounds of the warehouse itself can be heard.Glancing toward the catwalk above, you notice a single person walking along, their eyes scanning the area below with vigilance. They lock gazes with you for a second, giving a slow nod before continuing to make their rounds.While you can't make out the words over the stereo, Vanni's voice as she yells at one of her thugs is unmistakable. All around, other members of her crew are conspicuously paying attention to anything //but// the brow beating Vanni is giving her underling.<<set setup.events.crimeMoneyCollection to [
{
requires: 'true',
chance: 100,
link: "Money Collection 1"
}
]>>\
\/* calculate money */
<<set _crimeMoneyTemp to Math.floor(100 * $pendletonCrime * ((($clock.toMilliseconds() - $crimeMoneyCollectTime) / setup.Util.msFromDay(7))))>>\
<<if random(0, 100) lte 50>>\ /* subtract percent */
<<set _crimeMoneyTemp -= Math.floor(_crimeMoneyTemp * (random(1, 10)/100))>>\
<<else>>\ /* Add Percent */
<<set _crimeMoneyTemp += Math.floor(_crimeMoneyTemp * (random(1, 10)/100))>>\
<</if>>\
You collect $<<= _crimeMoneyTemp>> as your cut of the gang's earnings.
[[End.|$location]]
<<set $crimeMoneyCollectTime to $clock.toMilliseconds()>>
<<set $Money += _crimeMoneyTemp>>/* Name. */
<<set _npc.firstName to "Albert">> /* (string) */
<<set _npc.middleName to "">> /* (string) */
<<set _npc.lastName to "Bludwick">> /* (string) */
<<set _npc.nickName to "Master">> /* (string) */
<<set _npc.namePrefix to "">> /* (string) */
<<set _npc.nameSuffix to "">> /* (string) */
/* Physical details. */
<<set _npc.ageReal to 42>> /* (float) In years. */
<<set _npc.build to setup.Character.Build.Thin>> /* (enum) Thin, Average, Thick */
<<set _npc.eyeColor to setup.Character.EyeColor.LightBlue>> /* (enum) Blue, Brown, Green, Grey, Hazel, LightBlue */
<<set _npc.gender to setup.Character.Gender.Male>> /* (enum) Male, Female, Herm */
<<set _npc.hairColor to setup.Character.HairColor.Brown>> /* (enum) Black, Blond, Brown, Dishwater, Red, White */
<<set _npc.headHairStyle to setup.Character.HairStyle.None>> /* (enum) See Character README for full list. */
<<set _npc.height to 70>> /* (float) In US Customary Inches. Can be reported in US Customary or Metric units. */
<<set _npc.penis to setup.Character.Penis.Average>> /* (enum) None, VerySmall, Small, Average, Big, VeryBig */
<<set _npc.balls to setup.Character.Balls.Average>> /* (enum) None, VerySmall, Small, Average, Big, VeryBig */
<<set _npc.pubicHairStyle to "shaved">> /* (string) */
<<set _npc.skinTone to setup.Character.SkinTone.Pale>> /* (enum) Pale, Fair, Tan, Olive, Brown, Black */
<<set _npc.weight to 142>> /* (float) In US Customary Pounds. Can be reported in US Customary or Metric units. */
/* Attributes (range: 0–100; default: 100). */
/* (defaults) */
/* Statistics (unbounded, effective: 0–1000; default: 0). */
<<set _npc.affection to 250>> /* (integer) */
<<set _npc.fear to 0>> /* (integer) */
<<set _npc.trust to 350>> /* (integer) */
/* Skills (range: 0–100; default: 0). */
<<set _npc.anal to 30>> /* (integer) */
<<set _npc.billiards to 60>> /* (integer) */
<<set _npc.cooking to 0>> /* (integer) */
<<set _npc.housework to 0>> /* (integer) */
<<set _npc.husbandry to 70>> /* (integer) Was `skill.animals`. */
<<set _npc.oral to 0>> /* (integer) */
<<set _npc.parenting to 10>> /* (integer) */
<<set _npc.stripping to 0>> /* (integer) */
<<set _npc.vaginal to 70>> /* (integer) */
<<set _npc.whoring to 0>> /* (integer) */
<<set _npc.yardwork to 0>> /* (integer) Was `skill.grounds`. */
/* Location. */
<<set _npc.location to "NoWhere">> /* (string) */
/* Miscellaneous. */
/* (default) */
/* Flags. */
/* <<set _npc.addFlag("met")>> */
/* <<set _npc.addFlag("owned")>> */
/* <<set _npc.addFlag("virgin")>> */
/* Equipped. */
/* TODO: */
/* Inventory. */
<<set _npc.inventoryId to 'albert'>>
/* Status effects. */
/* TODO: */
/* Action. */
/* TODO: */
/* Pregnancy. */
<<set _npc.virility to 100>> /* (integer) */
/* <<set _npc.contraception to true>> */ /* (boolean) */This will allow you to move Albert to your current location, viewing his stats, choosing his wardrobe, etc.This will be Albert's active menu for when he is present. Will include dialogue, stats, etc.<hr>
Albert arrives./* Name. */
<<set _npc.firstName to "Amy">> /* (string) */
<<set _npc.middleName to "">> /* (string) */
<<set _npc.lastName to "Valentine">> /* (string) */
<<set _npc.nickName to "">> /* (string) */
<<set _npc.namePrefix to "Miss">> /* (string) */
<<set _npc.nameSuffix to "">> /* (string) */
/* Physical details. */
<<set _npc.birthday to new Date(1957, 4, 1).getTime()>> /* Date([year], [month], [day]) Note: Year is calculated from the game epoch 1975: i.e. 1975-21 = 1954, Months are labeled from Jan=0 to Dec=11*/
<<set _npc.build to setup.Character.Build.Thin>> /* (enum) Thin, Average, Thick */
<<set _npc.chest to setup.Character.Chest.A>> /* (enum) None, AA, A, B, C, D, DD, E, EE, F, FF, G */
<<set _npc.eyeColor to setup.Character.EyeColor.Hazel>> /* (enum) Blue, Brown, Green, Grey, Hazel, LightBlue */
<<set _npc.gender to setup.Character.Gender.Female>> /* (enum) Male, Female, Herm */
<<set _npc.hairColor to setup.Character.HairColor.Brown>> /* (enum) Black, Blond, Brown, Dishwater, Red, White */
<<set _npc.headHairStyle to setup.Character.HairStyle.MidlengthStraightBanged>> /* (enum) See Character README for full list. */
<<set _npc.height to 55>> /* (float) In US Customary Inches. Can be reported in US Customary or Metric units. */
<<set _npc.nailPolish to setup.Character.NailPolish.Pink>> /* (enum) None, Black, Pink, Purple, Red */
<<set _npc.pubicHairStyle to "trimmed">> /* (string) */
<<set _npc.skinTone to setup.Character.SkinTone.Fair>> /* (enum) Pale, Fair, Tan, Olive, Brown, Black */
<<set _npc.vagina to setup.Character.Vagina.Tight>> /* (enum) None, VeryTight, Tight, Normal, Loose, VeryLoose */
<<set _npc.weight to 0>> /* (float) In US Customary Pounds. Can be reported in US Customary or Metric units. */
/* Attributes (range: 0–100; default: 100). */
/* (defaults) */
/* Statistics (unbounded, effective: 0–1000; default: 0). */
<<set _npc.affection to 400>> /* (integer) */
<<set _npc.fear to 0>> /* (integer) */
<<set _npc.trust to 300>> /* (integer) */
/* Skills (range: 0–100; default: 0). */
<<set _npc.anal to 50>> /* (integer) */
<<set _npc.billiards to 0>> /* (integer) */
<<set _npc.cooking to 0>> /* (integer) */
<<set _npc.housework to 5>> /* (integer) */
<<set _npc.husbandry to 0>> /* (integer) Was `skill.animals`. */
<<set _npc.oral to 75>> /* (integer) */
<<set _npc.parenting to 0>> /* (integer) */
<<set _npc.stripping to 0>> /* (integer) */
<<set _npc.vaginal to 25>> /* (integer) */
<<set _npc.whoring to 0>> /* (integer) */
<<set _npc.yardwork to 0>> /* (integer) Was `skill.grounds`. */
/* Location. */
<<set _npc.location to "NoWhere">> /* (string) */
<<set _npc.home to setup.Character.Home.None>> /* Enum */
/* Miscellaneous. */
<<set _npc.callsPlayer to "$player.firstName">> /* (string) */
/* Flags. */
/* Equipped. */
/* Inventory. */
<<set _npc.inventoryId to 'amy'>> /* (string) */
/* Status effects. */
/* TODO: */
/* Action. */
/* TODO: */
/* Pregnancy. */
<<set _npc.fertility to 100>> /* (integer) */
<<set _npc.contraception to true>> /* (boolean) *//* Name. */
<<set _npc.firstName to "Bruce">> /* (string) */
<<set _npc.middleName to "">> /* (string) */
<<set _npc.lastName to "">> /* (string) */
<<set _npc.nickName to "">> /* (string) */
<<set _npc.namePrefix to "Mr.">> /* (string) */
<<set _npc.nameSuffix to "">> /* (string) */
/* Physical details. */
<<set _npc.birthday to new Date(1942, 9, 2).getTime()>> /* Date([year], [month], [day]) Note: Year is calculated from the game epoch 1975: i.e. 1975-21 = 1954
<<set _npc.build to setup.Character.Build.Thin>> /* (enum) Thin, Average, Thick */
<<set _npc.eyeColor to setup.Character.EyeColor.Blue>> /* (enum) Blue, Brown, Green, Grey, Hazel, LightBlue */
<<set _npc.gender to setup.Character.Gender.Male>> /* (enum) Male, Female, Herm */
<<set _npc.hairColor to setup.Character.HairColor.Blond>> /* (enum) Black, Blond, Brown, Dishwater, Red, White */
<<set _npc.headHairStyle to setup.Character.HairStyle.None>> /* (enum) See Character README for full list. */
<<set _npc.height to 71>> /* (float) In US Customary Inches. Can be reported in US Customary or Metric units. */
<<set _npc.penis to setup.Character.Penis.Average>> /* (enum) None, VerySmall, Small, Average, Big, VeryBig */
<<set _npc.balls to setup.Character.Balls.Average>> /* (enum) None, VerySmall, Small, Average, Big, VeryBig */
<<set _npc.pubicHairStyle to "trimmed">> /* (string) */
<<set _npc.skinTone to setup.Character.SkinTone.Fair>> /* (enum) Pale, Fair, Tan, Olive, Brown, Black */
<<set _npc.weight to 0>> /* (float) In US Customary Pounds. Can be reported in US Customary or Metric units. */
/* Attributes (range: 0–100; default: 100). */
/* (defaults) */
/* Statistics (unbounded, effective: 0–1000; default: 0). */
<<set _npc.affection to 600>> /* (integer) */
<<set _npc.fear to 300>> /* (integer) */
<<set _npc.trust to 500>> /* (integer) */
/* Skills (range: 0–100; default: 0). */
<<set _npc.anal to 50>> /* (integer) */
<<set _npc.billiards to 50>> /* (integer) */
<<set _npc.cooking to 0>> /* (integer) */
<<set _npc.housework to 0>> /* (integer) */
<<set _npc.husbandry to 10>> /* (integer) Was `skill.animals`. */
<<set _npc.oral to 50>> /* (integer) */
<<set _npc.parenting to 0>> /* (integer) */
<<set _npc.stripping to 0>> /* (integer) */
<<set _npc.vaginal to 50>> /* (integer) */
<<set _npc.whoring to 80>> /* (integer) */
<<set _npc.yardwork to 0>> /* (integer) Was `skill.grounds`. */
/* Location. */
<<set _npc.location to "NoWhere">> /* (string) */
<<set _npc.home to setup.Character.Home.Bruce>> /* Enum */
/* Miscellaneous. */
/* Flags. */
/* (defaults) */
/* Equipped. */
/* TODO: */
/* Inventory. */
<<set _npc.inventoryId to 'bruce'>>
/* Status effects. */
/* TODO: */
/* Action. */
/* TODO: */
/* Pregnancy. */
<<set _npc.virility to 70>> /* (integer) */
/* <<set _npc.contraception to true>> */ /* (boolean) */This will allow you to move Bruce to your current location, viewing his stats, choosing his wardrobe, etc.This will be Bruce's active menu for when he is present. Will include dialogue, stats, etc.<hr>
Bruce arrives./* Name. */
<<set _npc.firstName to "Bubbles">> /* (string) */
<<set _npc.middleName to "">> /* (string) */
<<set _npc.lastName to "">> /* (string) */
<<set _npc.nickName to "">> /* (string) */
<<set _npc.namePrefix to "Miss">> /* (string) */
<<set _npc.nameSuffix to "">> /* (string) */
/* Physical details. */
/*
FIXME: She's supposed to have "Athletic" build, but the closest we have is `Average`.
*/
<<set _npc.birthday to new Date(1952, 7, 10).getTime()>> /* Date([year], [month], [day]) Note: Year is calculated from the game epoch 1975: i.e. 1975-21 = 1954
<<set _npc.build to setup.Character.Build.Average>> /* (enum) Thin, Average, Thick */
<<set _npc.chest to setup.Character.Chest.B>> /* (enum) None, AA, A, B, C, D, DD, E, EE, F, FF, G */
<<set _npc.eyeColor to setup.Character.EyeColor.Blue>> /* (enum) Blue, Brown, Green, Grey, Hazel, LightBlue */
<<set _npc.gender to setup.Character.Gender.Female>> /* (enum) Male, Female, Herm */
<<set _npc.hairColor to setup.Character.HairColor.Black>> /* (enum) Black, Blond, Brown, Dishwater, Red, White */
<<set _npc.headHairDye to "orange">> /* (string) */
<<set _npc.headHairStyle to setup.Character.HairStyle.None>> /* (enum) See Character README for full list. */
<<set _npc.height to 86>> /* (float) In US Customary Inches. Can be reported in US Customary or Metric units. */
<<set _npc.pubicHairStyle to "bare">> /* (string) */
<<set _npc.skinTone to setup.Character.SkinTone.Brown>> /* (enum) Pale, Fair, Tan, Olive, Brown, Black */
<<set _npc.vagina to setup.Character.Vagina.Loose>> /* (enum) None, VeryTight, Tight, Normal, Loose, VeryLoose */
<<set _npc.weight to 0>> /* (float) In US Customary Pounds. Can be reported in US Customary or Metric units. */
/* Attributes (range: 0–100; default: 100). */
/* (defaults) */
/* Statistics (unbounded, effective: 0–1000; default: 0). */
<<set _npc.affection to 200>> /* (integer) */
<<set _npc.fear to 0>> /* (integer) */
<<set _npc.trust to 200>> /* (integer) */
/* Skills (range: 0–100; default: 0). */
<<set _npc.anal to 100>> /* (integer) */
<<set _npc.billiards to 0>> /* (integer) */
<<set _npc.cooking to 0>> /* (integer) */
<<set _npc.housework to 0>> /* (integer) */
<<set _npc.husbandry to 0>> /* (integer) Was `skill.animals`. */
<<set _npc.oral to 100>> /* (integer) */
<<set _npc.parenting to 0>> /* (integer) */
<<set _npc.stripping to 50>> /* (integer) */
<<set _npc.vaginal to 100>> /* (integer) */
<<set _npc.whoring to 50>> /* (integer) */
<<set _npc.yardwork to 0>> /* (integer) Was `skill.grounds`. */
/* Location. */
<<set _npc.location to "NoWhere">> /* (string) */
<<set _npc.home to setup.Character.Home.Maki>> /* Enum */
/* Miscellaneous. */
<<set _npc.bed to setup.Character.Bed.None>> /* (enum) None, ServantsQuarters, MasterBedroom*/
/* Flags. */
/* (defaults) */
/* Equipped. */
/* TODO: */
/* Inventory. */
<<set _npc.inventoryId to 'bubbles'>>
/* Status effects. */
/* TODO: */
/* Action. */
/* TODO: */
/* Pregnancy. */
<<set _npc.fertility to 100>> /* (integer) */
/* <<set _npc.contraception to true>> */ /* (boolean) */<<set _npc to $bubbles>>\
<<include "Basic Childbirth">>/* Name. */
<<set _npc.firstName to "Claire">> /* (string) */
<<set _npc.middleName to "Aileen">> /* (string) */
<<set _npc.lastName to "O'Reilly">> /* (string) */
<<set _npc.nickName to "Red">> /* (string) */
<<set _npc.namePrefix to "Miss">> /* (string) */
<<set _npc.nameSuffix to "">> /* (string) */
/* Physical details. */
/* FIXME: She's supposed to have "Ginger" hair color, but the closest we have is `Red`. */
<<set _npc.birthday to new Date(1950, 10, 30).getTime()>> /* Date([year], [month], [day]) Note: Year is calculated from the game epoch 1975: i.e. 1975-21 = 1954
<<set _npc.build to setup.Character.Build.Thin>> /* (enum) Thin, Average, Thick */
<<set _npc.chest to setup.Character.Chest.B>> /* (enum) None, AA, A, B, C, D, DD, E, EE, F, FF, G */
<<set _npc.eyeColor to setup.Character.EyeColor.Green>> /* (enum) Blue, Brown, Green, Grey, Hazel, LightBlue */
<<set _npc.gender to setup.Character.Gender.Female>> /* (enum) Male, Female, Herm */
<<set _npc.hairColor to setup.Character.HairColor.Red>> /* (enum) Black, Blond, Brown, Dishwater, Red, White */
<<set _npc.headHairStyle to setup.Character.HairStyle.None>> /* (enum) See Character README for full list. */
<<set _npc.height to 57>> /* (float) In US Customary Inches. Can be reported in US Customary or Metric units. */
<<set _npc.nailPolish to setup.Character.NailPolish.Pink>> /* (enum) None, Black, Pink, Purple, Red */
<<set _npc.pubicHairStyle to "trimmed">> /* (string) */
<<set _npc.skinTone to setup.Character.SkinTone.Olive>> /* (enum) Pale, Fair, Tan, Olive, Brown, Black */
<<set _npc.vagina to setup.Character.Vagina.Normal>> /* (enum) None, VeryTight, Tight, Normal, Loose, VeryLoose */
<<set _npc.weight to 0>> /* (float) In US Customary Pounds. Can be reported in US Customary or Metric units. */
/* Attributes (range: 0–100; default: 100). */
/* (defaults) */
/* Statistics (unbounded, effective: 0–1000; default: 0). */
<<set _npc.affection to 400>> /* (integer) */
<<set _npc.fear to 100>> /* (integer) */
<<set _npc.trust to 500>> /* (integer) */
/* Skills (range: 0–100; default: 0). */
<<set _npc.anal to 15>> /* (integer) */
<<set _npc.billiards to 30>> /* (integer) */
<<set _npc.cooking to 0>> /* (integer) */
<<set _npc.drinking to 75>> /* (integer) */
<<set _npc.housework to 0>> /* (integer) */
<<set _npc.husbandry to 0>> /* (integer) Was `skill.animals`. */
<<set _npc.oral to 40>> /* (integer) */
<<set _npc.parenting to 0>> /* (integer) */
<<set _npc.stripping to 0>> /* (integer) */
<<set _npc.vaginal to 0>> /* (integer) */
<<set _npc.whoring to 0>> /* (integer) */
<<set _npc.yardwork to 0>> /* (integer) Was `skill.grounds`. */
/* Location. */
/* FIXME: Is this correct? */
<<set _npc.location to "NoWhere">> /* (string) */
<<set _npc.home to setup.Character.Home.Claire>> /* Enum */
/* Miscellaneous. */
/* (defaults) */
/* Flags. */
<<set _npc.addFlag("virgin")>>
/* Equipped. */
/* TODO: */
/* Inventory. */
<<set _npc.inventoryId to 'claire'>>
/* Status effects. */
/* TODO: */
/* Action. */
/* TODO: */
/* Pregnancy. */
<<set _npc.fertility to 100>> /* (integer) */
<<set _npc.contraception to true>> /* (boolean) */<<set _npc to $claire>>\
<<include "Basic Childbirth">>/* Name. */
<<set _npc.firstName to "Daniella">> /* (string) */
<<set _npc.middleName to "">> /* (string) */
<<set _npc.lastName to "Brooks">> /* (string) */
<<set _npc.nickName to "Dani">> /* (string) */
<<set _npc.namePrefix to "Miss">> /* (string) */
<<set _npc.nameSuffix to "">> /* (string) */
/* Physical details. */
<<set _npc.birthday to new Date(1954, 0, 19).getTime()>> /* Date([year], [month], [day]) Note: Year is calculated from the game epoch 1975: i.e. 1975-21 = 1954
<<set _npc.build to setup.Character.Build.Thin>> /* (enum) Thin, Average, Thick */
<<set _npc.chest to setup.Character.Chest.D>> /* (enum) None, AA, A, B, C, D, DD, E, EE, F, FF, G */
<<set _npc.eyeColor to setup.Character.EyeColor.Grey>> /* (enum) Blue, Brown, Green, Grey, Hazel, LightBlue */
<<set _npc.gender to setup.Character.Gender.Female>> /* (enum) Male, Female, Herm */
<<set _npc.hairColor to setup.Character.HairColor.Blond>> /* (enum) Black, Blond, Brown, Dishwater, Red, White */
<<set _npc.headHairStyle to setup.Character.HairStyle.MidlengthStraight>> /* (enum) See Character README for full list. */
<<set _npc.height to 66>> /* (float) In US Customary Inches. Can be reported in US Customary or Metric units. */
<<set _npc.pubicHairDye to setup.Character.HairColor.Blond>> /* (enum) Black, Blond, Brown, Dishwater, Red, White */
<<set _npc.pubicHairStyle to "trimmed">> /* (string) */
<<set _npc.skinTone to setup.Character.SkinTone.Pale>> /* (enum) Pale, Fair, Tan, Olive, Brown, Black */
<<set _npc.vagina to setup.Character.Vagina.Tight>> /* (enum) None, VeryTight, Tight, Normal, Loose, VeryLoose */
<<set _npc.weight to 0>> /* (float) In US Customary Pounds. Can be reported in US Customary or Metric units. */
/* Attributes (range: 0–100; default: 100). */
/* (defaults) */
/* Statistics (unbounded, effective: 0–1000; default: 0). */
<<set _npc.affection to 100>> /* (integer) */
<<set _npc.fear to 100>> /* (integer) */
<<set _npc.trust to 100>> /* (integer) */
/* Skills (range: 0–100; default: 0). */
<<set _npc.anal to 0>> /* (integer) */
<<set _npc.billiards to 0>> /* (integer) */
<<set _npc.cooking to 0>> /* (integer) */
<<set _npc.housework to 0>> /* (integer) */
<<set _npc.husbandry to 0>> /* (integer) Was `skill.animals`. */
<<set _npc.oral to 25>> /* (integer) */
<<set _npc.parenting to 0>> /* (integer) */
<<set _npc.stripping to 0>> /* (integer) */
<<set _npc.vaginal to 10>> /* (integer) */
<<set _npc.whoring to 0>> /* (integer) */
<<set _npc.yardwork to 0>> /* (integer) Was `skill.grounds`. */
/* Location. */
<<set _npc.location to "NoWhere">> /* (string) */
/* Miscellaneous. */
<<set _npc.callsPlayer to "Master">> /* (string) */
<<set _npc.primaryJob = setup.Character.PrimaryJob.Cleaning>> /* (enum) None, Cleaning, YardWork, LabAssistant, FreeTime */
<<set _npc.secondaryJob = setup.Character.SecondaryJob.Cooking>>/* (enum) None, Cooking, Animals, Medical */
/* Flags. */
/* (defaults) */
/* Equipped. */
/* TODO: */
/* Inventory. */
<<set _npc.inventoryId to 'daniella'>>
/* Status effects. */
/* TODO: */
/* Action. */
/* TODO: */
/* Pregnancy. */
<<set _npc.fertility to 100>> /* (integer) */
<<set _npc.contraception to true>> /* (boolean) */This will allow you to move Daniella to your current location, viewing her stats, choosing her wardrobe, etc.This will be Daniella's active menu for when she is present. Will include dialogue, stats, etc.<hr>
Daniella arrives.<<set _npc to $daniella>>\
<<include "Basic Childbirth">>/* Name. */
<<set _npc.firstName to "Maki">> /* (string) */
<<set _npc.middleName to "">> /* (string) */
<<set _npc.lastName to "Morichi">> /* (string) */
<<set _npc.nickName to "">> /* (string) */
<<set _npc.namePrefix to "Miss">> /* (string) */
<<set _npc.nameSuffix to "">> /* (string) */
/* Physical details. */
<<set _npc.birthday to new Date(1938, 3, 30).getTime()>> /* Date([year], [month], [day]) Note: Year is calculated from the game epoch 1975: i.e. 1975-21 = 1954
<<set _npc.build to setup.Character.Build.Thin>> /* (enum) Thin, Average, Thick */
<<set _npc.chest to setup.Character.Chest.D>> /* (enum) None, AA, A, B, C, D, DD, E, EE, F, FF, G */
<<set _npc.eyeColor to setup.Character.EyeColor.Brown>> /* (enum) Blue, Brown, Green, Grey, Hazel, LightBlue */
<<set _npc.gender to setup.Character.Gender.Female>> /* (enum) Male, Female, Herm */
<<set _npc.hairColor to setup.Character.HairColor.Black>> /* (enum) Black, Blond, Brown, Dishwater, Red, White */
<<set _npc.headHairStyle to setup.Character.HairStyle.None>> /* (enum) See Character README for full list. */
<<set _npc.height to 65>> /* (float) In US Customary Inches. Can be reported in US Customary or Metric units. */
<<set _npc.nails to setup.Character.Nails.Long>> /* (enum) Short, Medium, Long */
<<set _npc.nailPolish to setup.Character.NailPolish.Red>> /* (enum) None, Black, Pink, Purple, Red */
<<set _npc.pubicHairStyle to "bare">> /* (string) */
<<set _npc.skinTone to setup.Character.SkinTone.Fair>> /* (enum) Pale, Fair, Tan, Olive, Brown, Black */
<<set _npc.vagina to setup.Character.Vagina.Normal>> /* (enum) None, VeryTight, Tight, Normal, Loose, VeryLoose */
<<set _npc.weight to 0>> /* (float) In US Customary Pounds. Can be reported in US Customary or Metric units. */
/* Attributes (range: 0–100; default: 100). */
/* (defaults) */
/* Statistics (unbounded, effective: 0–1000; default: 0). */
<<set _npc.affection to 750>> /* (integer) */
<<set _npc.fear to 0>> /* (integer) */
<<set _npc.trust to 400>> /* (integer) */
/* Skills (range: 0–100; default: 0). */
<<set _npc.anal to 100>> /* (integer) */
<<set _npc.billiards to 25>> /* (integer) */
<<set _npc.cooking to 0>> /* (integer) */
<<set _npc.housework to 0>> /* (integer) */
<<set _npc.husbandry to 0>> /* (integer) Was `skill.animals`. */
<<set _npc.oral to 100>> /* (integer) */
<<set _npc.parenting to 0>> /* (integer) */
<<set _npc.stripping to 100>> /* (integer) */
<<set _npc.training to 100>> /* (integer) */
<<set _npc.vaginal to 100>> /* (integer) */
<<set _npc.whoring to 100>> /* (integer) */
<<set _npc.yardwork to 0>> /* (integer) Was `skill.grounds`. */
/* Location. */
<<set _npc.location to "NoWhere">> /* (string) */
<<set _npc.home to setup.Character.Home.Maki>> /* Enum */
/* Miscellaneous. */
<<set _npc.bed to setup.Character.Bed.None>> /* (enum) None, ServantsQuarters, MasterBedroom*/
/* Flags. */
/* (defaults) */
/* Equipped. */
/* TODO: */
/* Inventory. */
<<set _npc.inventoryId to 'maki'>>
/* Status effects. */
/* TODO: */
/* Action. */
/* TODO: */
/* Pregnancy. */
<<set _npc.fertility to 100>> /* (integer) */
/* <<set _npc.contraception to true>> */ /* (boolean) */<<set _npc to $maki>>\
<<include "Basic Childbirth">>/* Name. */
<<set _npc.firstName to "Yami">> /* (string) */
<<set _npc.middleName to "">> /* (string) */
<<set _npc.lastName to "Abiodun">> /* (string) */
<<set _npc.nickName to "Yami">> /* (string) */
<<set _npc.namePrefix to "Miss">> /* (string) */
<<set _npc.nameSuffix to "-kun">> /* (string) */
/* Physical details. */
<<set _npc.birthday to new Date(1955, 3, 31).getTime()>> /* Date([year], [month], [day]) Note: Year is calculated from the game epoch 1975: i.e. 1975-21 = 1954
<<set _npc.build to setup.Character.Build.Average>> /* (enum) Thin, Average, Thick */
<<set _npc.chest to setup.Character.Chest.AA>> /* (enum) None, AA, A, B, C, D, DD, E, EE, F, FF, G */
<<set _npc.eyeColor to setup.Character.EyeColor.Black>> /* (enum) Black, Blue, Brown, Green, Grey, Hazel, LightBlue */
<<set _npc.gender to setup.Character.Gender.Female>> /* (enum) Male, Female, Herm */
<<set _npc.hairColor to setup.Character.HairColor.Black>> /* (enum) Black, Blond, Brown, Dishwater, Red, White */
<<set _npc.headHairStyle to setup.Character.HairStyle.None>> /* (enum) See Character README for full list. */
<<set _npc.height to 71>> /* (float) In US Customary Inches. Can be reported in US Customary or Metric units. */
<<set _npc.nailPolish to setup.Character.NailPolish.Black>> /* (enum) None, Black, Pink, Purple, Red */
<<set _npc.pubicHairStyle to "trimmed">> /* (string) */
<<set _npc.skinTone to setup.Character.SkinTone.Brown>> /* (enum) Pale, Fair, Tan, Olive, Brown, Black */
<<set _npc.vagina to setup.Character.Vagina.VeryTight>> /* (enum) None, VeryTight, Tight, Normal, Loose, VeryLoose */
<<set _npc.weight to 127>> /* (float) In US Customary Pounds. Can be reported in US Customary or Metric units. */
/* Attributes (range: 0–100; default: 100). */
/* (defaults) */
/* Statistics (unbounded, effective: 0–1000; default: 0). */
<<set _npc.affection to 400>> /* (integer) */
<<set _npc.fear to 300>> /* (integer) */
<<set _npc.trust to 400>> /* (integer) */
/* Skills (range: 0–100; default: 0). */
<<set _npc.anal to 0>> /* (integer) */
<<set _npc.billiards to 10>> /* (integer) */
<<set _npc.cooking to 10>> /* (integer) */
<<set _npc.combat to 35>> /* (integer) */
<<set _npc.housework to 10>> /* (integer) */
<<set _npc.husbandry to 0>> /* (integer) Was `skill.animals`. */
<<set _npc.oral to 0>> /* (integer) */
<<set _npc.parenting to 0>> /* (integer) */
<<set _npc.stripping to 0>> /* (integer) */
<<set _npc.vaginal to 0>> /* (integer) */
<<set _npc.whoring to 0>> /* (integer) */
<<set _npc.yardwork to 0>> /* (integer) Was `skill.grounds`. */
/* Location. */
<<set _npc.location to "NoWhere">> /* (string) */
/* Miscellaneous. */
<<set _npc.callsPlayer to "Boss">> /* (string) */
/* Job data */
<<set _npc.primaryJob = setup.Character.PrimaryJob.Patrol>> /* (enum) None, Cleaning, YardWork, LabAssistant, FreeTime, Patrol */
/* Flags. */
<<set _npc.addFlag("virgin")>>
/* Equipped. */
/* TODO: */
/* Inventory. */
<<set _npc.inventoryId to 'yami'>>
/* Status effects. */
/* TODO: */
/* Action. */
/* TODO: */
/* Pregnancy. */
<<set _npc.fertility to 50>> /* (integer) */
<<set _npc.contraception to true>> /* (boolean) */This will allow you to move Yami to your current location, viewing her stats, choosing her wardrobe, etc.This will be Yami's active menu for when she is present. Will include dialogue, stats, etc.<hr>
Yami arrives.<<set _npc to $yami>>\
<<include "Basic Childbirth">>/* Parents. */
<<set _npc.fatherId to "player">> /* (string) */
<<set _npc.motherId to "mitsuko">> /* (string) */
/* Name. */
<<set _npc.firstName to "Emiko">> /* (string) */
<<set _npc.middleName to "">> /* (string) */
<<set _npc.lastName to "Saito">> /* (string) */
<<set _npc.nickName to "">> /* (string) */
<<set _npc.namePrefix to "Miss">> /* (string) */
<<set _npc.nameSuffix to "">> /* (string) */
/* Physical details. */
<<set _npc.build to setup.Character.Build.Thin>> /* (enum) Thin, Average, Thick */
<<set _npc.chest to setup.Character.Chest.E>> /* (enum) None, AA, A, B, C, D, DD, E, EE, F, FF, G */
<<set _npc.eyeColor to setup.Character.EyeColor.Brown>> /* (enum) Blue, Brown, Green, Grey, Hazel, LightBlue */
<<set _npc.gender to setup.Character.Gender.Female>> /* (enum) Male, Female, Herm */
<<set _npc.hairColor to setup.Character.HairColor.Black>> /* (enum) Black, Blond, Brown, Dishwater, Red, White */
<<set _npc.headHairStyle to setup.Character.HairStyle.MidlengthStraight>> /* (enum) See Character README for full list. */
<<set _npc.height to 0>> /* (float) In US Customary Inches. Can be reported in US Customary or Metric units. */
<<set _npc.pubicHairDye to setup.Character.HairColor.Black>> /* (enum) Black, Blond, Brown, Dishwater, Red, White */
<<set _npc.pubicHairStyle to "trimmed">> /* (string) */
<<set _npc.skinTone to setup.Character.SkinTone.Pale>> /* (enum) Pale, Fair, Tan, Olive, Brown, Black */
<<set _npc.vagina to setup.Character.Vagina.Normal>> /* (enum) None, VeryTight, Tight, Normal, Loose, VeryLoose */
<<set _npc.weight to 0>> /* (float) In US Customary Pounds. Can be reported in US Customary or Metric units. */
/* Attributes (range: 0–100; default: 100). */
/* (defaults) */
/* Statistics (unbounded, effective: 0–1000; default: 0). */
<<set _npc.affection to 0>> /* (integer) */
<<set _npc.fear to 0>> /* (integer) */
<<set _npc.trust to 0>> /* (integer) */
/* Skills (range: 0–100; default: 0). */
<<set _npc.anal to 0>> /* (integer) */
<<set _npc.billiards to 0>> /* (integer) */
<<set _npc.cooking to 0>> /* (integer) */
<<set _npc.housework to 0>> /* (integer) */
<<set _npc.husbandry to 0>> /* (integer) Was `skill.animals`. */
<<set _npc.oral to 0>> /* (integer) */
<<set _npc.parenting to 0>> /* (integer) */
<<set _npc.stripping to 0>> /* (integer) */
<<set _npc.vaginal to 0>> /* (integer) */
<<set _npc.whoring to 0>> /* (integer) */
<<set _npc.yardwork to 0>> /* (integer) Was `skill.grounds`. */
/* Location. */
<<set _npc.location to "NoWhere">> /* (string) */
<<set _npc.home to setup.Character.Home.Mansion>> /* Enum */
/* Miscellaneous. */
<<set _npc.callsPlayer to "Master">> /* (string) */
<<set _npc.primaryJob = setup.Character.PrimaryJob.Cleaning>> /* (enum) None, Cleaning, YardWork, LabAssistant, FreeTime */
<<set _npc.secondaryJob = setup.Character.SecondaryJob.Cooking>>/* (enum) None, Cooking, Animals, Medical */
/* Flags. */
/* (defaults) */
/* Equipped. */
/* TODO: */
/* Inventory. */
<<set _npc.inventoryId to 'emiko'>>
/* Status effects. */
/* TODO: */
/* Action. */
/* TODO: */
/* Pregnancy. */
<<set _npc.fertility to 100>> /* (integer) */
/* <<set _npc.contraception to true>> */ /* (boolean) */This will allow you to move Emiko to your current location, viewing her stats, choosing her wardrobe, etc.This will be Emiko's active menu for when she is present. Will include dialogue, stats, etc.<hr>
Emiko arrives.<<set _npc to $emiko>>\
<<include "Basic Childbirth">>/* Parents. */
<<set _npc.fatherId to "player">> /* (string) */
<<set _npc.motherId to "mitsuko">> /* (string) */
/* Name. */
<<set _npc.firstName to "Miyako">> /* (string) */
<<set _npc.middleName to "">> /* (string) */
<<set _npc.lastName to "Saito">> /* (string) */
<<set _npc.nickName to "">> /* (string) */
<<set _npc.namePrefix to "Miss">> /* (string) */
<<set _npc.nameSuffix to "">> /* (string) */
/* Physical details. */
<<set _npc.build to setup.Character.Build.Thin>> /* (enum) Thin, Average, Thick */
<<set _npc.chest to setup.Character.Chest.AA>> /* (enum) None, AA, A, B, C, D, DD, E, EE, F, FF, G */
<<set _npc.eyeColor to setup.Character.EyeColor.Hazel>> /* (enum) Blue, Brown, Green, Grey, Hazel, LightBlue */
<<set _npc.gender to setup.Character.Gender.Female>> /* (enum) Male, Female, Herm */
<<set _npc.hairColor to setup.Character.HairColor.Black>> /* (enum) Black, Blond, Brown, Dishwater, Red, White */
<<set _npc.headHairStyle to setup.Character.HairStyle.MidlengthStraight>> /* (enum) See Character README for full list. */
<<set _npc.height to 0>> /* (float) In US Customary Inches. Can be reported in US Customary or Metric units. */
<<set _npc.pubicHairDye to setup.Character.HairColor.Black>> /* (enum) Black, Blond, Brown, Dishwater, Red, White */
<<set _npc.pubicHairStyle to "trimmed">> /* (string) */
<<set _npc.skinTone to setup.Character.SkinTone.Pale>> /* (enum) Pale, Fair, Tan, Olive, Brown, Black */
<<set _npc.vagina to setup.Character.Vagina.Normal>> /* (enum) None, VeryTight, Tight, Normal, Loose, VeryLoose */
<<set _npc.weight to 0>> /* (float) In US Customary Pounds. Can be reported in US Customary or Metric units. */
/* Attributes (range: 0–100; default: 100). */
/* (defaults) */
/* Statistics (unbounded, effective: 0–1000; default: 0). */
<<set _npc.affection to 0>> /* (integer) */
<<set _npc.fear to 0>> /* (integer) */
<<set _npc.trust to 0>> /* (integer) */
/* Skills (range: 0–100; default: 0). */
<<set _npc.anal to 0>> /* (integer) */
<<set _npc.billiards to 0>> /* (integer) */
<<set _npc.cooking to 0>> /* (integer) */
<<set _npc.housework to 0>> /* (integer) */
<<set _npc.husbandry to 0>> /* (integer) Was `skill.animals`. */
<<set _npc.oral to 0>> /* (integer) */
<<set _npc.parenting to 0>> /* (integer) */
<<set _npc.stripping to 0>> /* (integer) */
<<set _npc.vaginal to 0>> /* (integer) */
<<set _npc.whoring to 0>> /* (integer) */
<<set _npc.yardwork to 0>> /* (integer) Was `skill.grounds`. */
/* Location. */
<<set _npc.location to "NoWhere">> /* (string) */
<<set _npc.home to setup.Character.Home.Mansion>> /* Enum */
/* Miscellaneous. */
<<set _npc.callsPlayer to "Master">> /* (string) */
<<set _npc.primaryJob = setup.Character.PrimaryJob.Cleaning>> /* (enum) None, Cleaning, YardWork, LabAssistant, FreeTime */
<<set _npc.secondaryJob = setup.Character.SecondaryJob.Cooking>>/* (enum) None, Cooking, Animals, Medical */
/* Flags. */
/* (defaults) */
/* Equipped. */
/* TODO: */
/* Inventory. */
<<set _npc.inventoryId to 'miyako'>>
/* Status effects. */
/* TODO: */
/* Action. */
/* TODO: */
/* Pregnancy. */
<<set _npc.fertility to 100>> /* (integer) */
/* <<set _npc.contraception to true>> */ /* (boolean) */This will allow you to move Miyako to your current location, viewing her stats, choosing her wardrobe, etc.This will be Miyako's active menu for when she is present. Will include dialogue, stats, etc.<hr>
Miyako arrives.<<set _npc to $miyako>>\
<<include "Basic Childbirth">><<set _children to _npc.pregnancyFinalize()>><<run _npc.deleteFlag("announced")>>\
<<for _i, _child range _children>><<capture _i, _child>>\
<<if _npc.id is "player">>You give<<else>><<print _npc.firstName>> gives<</if>> birth<<if _i gt 0>> again<</if>> to a bouncing baby \
<<switch _child.gender>>
<<case setup.Character.Gender.Male>>boy\
<<set _tempname = $babynamesboy[Math.floor(Math.random()*$babynamesboy.length)]>>\
<<case setup.Character.Gender.Female>>girl\
<<set _tempname = $babynamesgirl[Math.floor(Math.random()*$babynamesgirl.length)]>>\
<<case setup.Character.Gender.Herm>>hermaphrodite\
<<set _tempname = $babynamesgirl[Math.floor(Math.random()*$babynamesgirl.length)]>>\
<</switch>>.
!!Name baby <<print _i + 1>>:
|!First: |<<textbox "_child.firstName" _tempname>> |
|!Middle: |<<textbox "_child.middleName" _child.middleName>> |
|!Last: |<<textbox "_child.lastName" _child.lastName>> |
|!Nick: |<<textbox "_child.nickName" _child.nickName>> |
<</capture>><</for>>
<<returnfromevent>>/* Name. */
<<set _npc.firstName to "Roberta">> /* (string) */
<<set _npc.middleName to "">> /* (string) */
<<set _npc.lastName to "">> /* (string) */
<<set _npc.nickName to "Rob">> /* (string) */
<<set _npc.namePrefix to "Miss">> /* (string) */
<<set _npc.nameSuffix to "">> /* (string) */
/* Physical details. */
<<set _npc.birthday to new Date(1944, 8, 20).getTime()>> /* Date([year], [month], [day]) Note: Year is calculated from the game epoch 1975: i.e. 1975-21 = 1954, Months are labeled from Jan=0 to Dec=11*/
<<set _npc.build to setup.Character.Build.Average>> /* (enum) Thin, Average, Thick */
<<set _npc.chest to setup.Character.Chest.C>> /* (enum) None, AA, A, B, C, D, DD, E, EE, F, FF, G */
<<set _npc.eyeColor to setup.Character.EyeColor.Blue>> /* (enum) Blue, Brown, Green, Grey, Hazel, LightBlue */
<<set _npc.gender to setup.Character.Gender.Herm>> /* (enum) Male, Female, Herm */
<<set _npc.hairColor to setup.Character.HairColor.Brown>> /* (enum) Black, Blond, Brown, Dishwater, Red, White */
<<set _npc.headHairStyle to setup.Character.HairStyle.MidlengthPonytail>> /* (enum) See Character README for full list. */
<<set _npc.height to 65>> /* (float) In US Customary Inches. Can be reported in US Customary or Metric units. */
<<set _npc.pubicHairStyle to "shaved">> /* (string) */
<<set _npc.skinTone to setup.Character.SkinTone.Fair>> /* (enum) Pale, Fair, Tan, Olive, Brown, Black */
<<set _npc.penis to setup.Character.Penis.Average>> /* (enum) None, VerySmall, Small, Average, Big, VeryBig */
<<set _npc.balls to setup.Character.Balls.Average>> /* (enum) None, VerySmall, Small, Average, Big, VeryBig */
<<set _npc.weight to 0>> /* (float) In US Customary Pounds. Can be reported in US Customary or Metric units. */
<<set _npc.freckles to true>> /* (boolean) true/false. */
/* Attributes (range: 0–100; default: 100). */
/* (defaults) */
/* Statistics (unbounded, effective: 0–1000; default: 0). */
<<set _npc.affection to 500>> /* (integer) */
<<set _npc.fear to 0>> /* (integer) */
<<set _npc.trust to 500>> /* (integer) */
/* Skills (range: 0–100; default: 0). */
<<set _npc.anal to 5>> /* (integer) */
<<set _npc.billiards to 20>> /* (integer) */
<<set _npc.cooking to 25>> /* (integer) */
<<set _npc.housework to 15>> /* (integer) */
<<set _npc.husbandry to 0>> /* (integer) Was `skill.animals`. */
<<set _npc.oral to 10>> /* (integer) */
<<set _npc.parenting to 0>> /* (integer) */
<<set _npc.stripping to 5>> /* (integer) */
<<set _npc.vaginal to 10>> /* (integer) */
<<set _npc.whoring to 0>> /* (integer) */
<<set _npc.yardwork to 0>> /* (integer) Was `skill.grounds`. */
/* Location. */
<<set _npc.location to "NoWhere">> /* (string) */
/* Miscellaneous. */
<<set _npc.callsPlayer to $player.firstName>> /* (string) */
/* Flags. */
/* Equipped. */
/* Inventory. */
<<set _npc.inventoryId to 'roberta'>>
/* Status effects. */
/* TODO: */
/* Action. */
/* TODO: */
/* Pregnancy. */
<<set _npc.virility to 100>> /* (integer) */
/* <<set _npc.contraception to true>> */ /* (boolean) *//* Name. */
<<set _npc.firstName to "Amanda">> /* (string) */
<<set _npc.middleName to "">> /* (string) */
<<set _npc.lastName to "">> /* (string) */
<<set _npc.nickName to "">> /* (string) */
<<set _npc.namePrefix to "Ms.">> /* (string) */
<<set _npc.nameSuffix to "">> /* (string) */
/* Physical details. */
<<set _npc.birthday to new Date(1957, 0, 1).getTime()>> /* Date([year], [month], [day]) Note: Year is calculated from the game epoch 1975: i.e. 1975-21 = 1954, Months are labeled from Jan=0 to Dec=11*/
<<set _npc.build to setup.Character.Build.Thin>> /* (enum) Thin, Average, Thick */
<<set _npc.chest to setup.Character.Chest.B>> /* (enum) None, AA, A, B, C, D, DD, E, EE, F, FF, G */
<<set _npc.eyeColor to setup.Character.EyeColor.Blue>> /* (enum) Blue, Brown, Green, Grey, Hazel, LightBlue */
<<set _npc.gender to setup.Character.Gender.Female>> /* (enum) Male, Female, Herm */
<<set _npc.hairColor to setup.Character.HairColor.Blond>> /* (enum) Black, Blond, Brown, Dishwater, Red, White */
<<set _npc.headHairStyle to setup.Character.HairStyle.LongStraightBanged>> /* (enum) See Character README for full list. */
<<set _npc.height to 62>> /* (float) In US Customary Inches. Can be reported in US CusAmandaary or Metric units. */
<<set _npc.nails to setup.Character.Nails.Long>> /* (enum) Short, Medium, Long */
<<set _npc.vagina to setup.Character.Vagina.Normal>> /* (enum) None, VeryTight, Tight, Normal, Loose, VeryLoose */
<<set _npc.pubicHairStyle to "shaved">> /* (string) */
<<set _npc.skinTone to setup.Character.SkinTone.Pale>> /* (enum) Pale, Fair, Tan, Olive, Brown, Black */
<<set _npc.weight to 0>> /* (float) In US Customary Pounds. Can be reported in US CusAmandaary or Metric units. */
/* Attributes (range: 0–100; default: 100). */
/* (defaults) */
/* Statistics (unbounded, effective: 0–1000; default: 0). */
<<set _npc.affection to 500>> /* (integer) */
<<set _npc.fear to 500>> /* (integer) */
<<set _npc.trust to 500>> /* (integer) */
/* Skills (range: 0–100; default: 0). */
<<set _npc.anal to 10>> /* (integer) */
<<set _npc.billiards to 0>> /* (integer) */
<<set _npc.cooking to 5>> /* (integer) */
<<set _npc.housework to 5>> /* (integer) */
<<set _npc.husbandry to 10>> /* (integer) Was `skill.animals`. */
<<set _npc.oral to 10>> /* (integer) */
<<set _npc.parenting to 10>> /* (integer) */
<<set _npc.stripping to 0>> /* (integer) */
<<set _npc.vaginal to 15>> /* (integer) */
<<set _npc.whoring to 10>> /* (integer) */
<<set _npc.yardwork to 20>> /* (integer) Was `skill.grounds`. */
/* Location. */
<<set _npc.location to "NoWhere">> /* (string) */
/* Flags. */
/* Equipped. */
/* TODO: */
/* Inventory. */
<<set _npc.inventoryId to 'amanda'>>
/* Status effects. */
/* TODO: */
/* Action. */
/* TODO: */
/* Pregnancy. */
<<set _npc.fertility to 100>> /* (integer) */
<<set _npc.contraception to true>> /* (boolean) */This will allow you to move Amanda to your current location, viewing her stats, choosing her wardrobe, etc.This will be Amanda's active menu for when she is present. Will include dialogue, stats, etc.<hr>
Amanda arrives.<<set _npc to $amanda>>\
<<include "Basic Childbirth">>/* Name. */
<<set _npc.firstName to "Dean">> /* (string) */
<<set _npc.middleName to "">> /* (string) */
<<set _npc.lastName to "">> /* (string) */
<<set _npc.nickName to "">> /* (string) */
<<set _npc.namePrefix to "Mr.">> /* (string) */
<<set _npc.nameSuffix to "">> /* (string) */
/* Physical details. */
<<set _npc.ageReal to 28>> /* (float) In years. */
<<set _npc.build to setup.Character.Build.Thin>> /* (enum) Thin, Average, Thick */
<<set _npc.eyeColor to setup.Character.EyeColor.Brown>> /* (enum) Blue, Brown, Green, Grey, Hazel, LightBlue */
<<set _npc.gender to setup.Character.Gender.Male>> /* (enum) Male, Female, Herm */
<<set _npc.hairColor to setup.Character.HairColor.Brown>> /* (enum) Black, Blond, Brown, Dishwater, Red, White */
<<set _npc.headHairStyle to setup.Character.HairStyle.None>> /* (enum) See Character README for full list. */
<<set _npc.height to 70>> /* (float) In US Customary Inches. Can be reported in US Customary or Metric units. */
<<set _npc.penis to setup.Character.Penis.Average>> /* (enum) None, VerySmall, Small, Average, Big, VeryBig */
<<set _npc.balls to setup.Character.Balls.Average>> /* (enum) None, VerySmall, Small, Average, Big, VeryBig */
<<set _npc.pubicHairStyle to "bush">> /* (string) */
<<set _npc.skinTone to setup.Character.SkinTone.Tan>> /* (enum) Pale, Fair, Tan, Olive, Brown, Black */
<<set _npc.weight to 0>> /* (float) In US Customary Pounds. Can be reported in US Customary or Metric units. */
/* Attributes (range: 0–100; default: 100). */
/* (defaults) */
/* Statistics (unbounded, effective: 0–1000; default: 0). */
<<set _npc.affection to 500>> /* (integer) */
<<set _npc.fear to 500>> /* (integer) */
<<set _npc.trust to 500>> /* (integer) */
/* Skills (range: 0–100; default: 0). */
<<set _npc.anal to 20>> /* (integer) */
<<set _npc.billiards to 10>> /* (integer) */
<<set _npc.cooking to 0>> /* (integer) */
<<set _npc.housework to 0>> /* (integer) */
<<set _npc.husbandry to 0>> /* (integer) Was `skill.animals`. */
<<set _npc.oral to 10>> /* (integer) */
<<set _npc.parenting to 0>> /* (integer) */
<<set _npc.stripping to 10>> /* (integer) */
<<set _npc.vaginal to 10>> /* (integer) */
<<set _npc.whoring to 0>> /* (integer) */
<<set _npc.yardwork to 20>> /* (integer) Was `skill.grounds`. */
/* Location. */
<<set _npc.location to "NoWhere">> /* (string) */
/* Flags. */
/* Equipped. */
/* TODO: */
/* Inventory. */
<<set _npc.inventoryId to 'Dean'>>
/* Status effects. */
/* TODO: */
/* Action. */
/* TODO: */
/* Pregnancy. */
<<set _npc.virility to 10>> /* (integer) */
<<set _npc.contraception to true>> /* (boolean) */This will allow you to move Dean to your current location, viewing his stats, choosing his wardrobe, etc.This will be Dean's active menu for when he is present. Will include dialogue, stats, etc.<hr>
Dean arrives.<<set _npc to $dean>>\
<<include "Basic Childbirth">>/* Name. */
<<set _npc.firstName to "Jim">> /* (string) */
<<set _npc.middleName to "">> /* (string) */
<<set _npc.lastName to "Bahn">> /* (string) */
<<set _npc.nickName to "">> /* (string) */
<<set _npc.namePrefix to "Mr.">> /* (string) */
<<set _npc.nameSuffix to "">> /* (string) */
/* Physical details. */
<<set _npc.ageReal to 44>> /* (float) In years. */
<<set _npc.build to setup.Character.Build.Thin>> /* (enum) Thin, Average, Thick */
<<set _npc.eyeColor to setup.Character.EyeColor.Brown>> /* (enum) Blue, Brown, Green, GJim, Hazel, LightBlue */
<<set _npc.gender to setup.Character.Gender.Male>> /* (enum) Male, Female, Herm */
<<set _npc.hairColor to setup.Character.HairColor.Brown>> /* (enum) Black, Blond, Brown, Dishwater, Red, White */
<<set _npc.headHairStyle to setup.Character.HairStyle.None>> /* (enum) See Character README for full list. */
<<set _npc.height to 70>> /* (float) In US Customary Inches. Can be reported in US Customary or Metric units. */
<<set _npc.penis to setup.Character.Penis.Average>> /* (enum) None, VerySmall, Small, Average, Big, VeryBig */
<<set _npc.balls to setup.Character.Balls.Average>> /* (enum) None, VerySmall, Small, Average, Big, VeryBig */
<<set _npc.pubicHairStyle to "bush">> /* (string) */
<<set _npc.skinTone to setup.Character.SkinTone.Tan>> /* (enum) Pale, Fair, Tan, Olive, Brown, Black */
<<set _npc.weight to 0>> /* (float) In US Customary Pounds. Can be reported in US Customary or Metric units. */
/* Attributes (range: 0–100; default: 100). */
/* (defaults) */
/* Statistics (unbounded, effective: 0–1000; default: 0). */
<<set _npc.affection to 500>> /* (integer) */
<<set _npc.fear to 500>> /* (integer) */
<<set _npc.trust to 500>> /* (integer) */
/* Skills (range: 0–100; default: 0). */
<<set _npc.anal to 20>> /* (integer) */
<<set _npc.billiards to 10>> /* (integer) */
<<set _npc.cooking to 0>> /* (integer) */
<<set _npc.housework to 0>> /* (integer) */
<<set _npc.husbandry to 0>> /* (integer) Was `skill.animals`. */
<<set _npc.oral to 10>> /* (integer) */
<<set _npc.parenting to 0>> /* (integer) */
<<set _npc.stripping to 10>> /* (integer) */
<<set _npc.vaginal to 10>> /* (integer) */
<<set _npc.whoring to 0>> /* (integer) */
<<set _npc.yardwork to 20>> /* (integer) Was `skill.grounds`. */
/* Location. */
<<set _npc.location to "NoWhere">> /* (string) */
/* Flags. */
/* Equipped. */
/* TODO: */
/* Inventory. */
<<set _npc.inventoryId to 'jimBahn'>>
/* Status effects. */
/* TODO: */
/* Action. */
/* TODO: */
/* Pregnancy. */
<<set _npc.virility to 10>> /* (integer) */
<<set _npc.contraception to true>> /* (boolean) */This will allow you to move Jim to your current location, viewing his stats, choosing his wardrobe, etc.This will be Jim's active menu for when he is present. Will include dialogue, stats, etc.<hr>
Jim arrives.<<set _npc to $jimBahn>>\
<<include "Basic Childbirth">>/* Name. */
<<set _npc.firstName to "Leroy">> /* (string) */
<<set _npc.middleName to "">> /* (string) */
<<set _npc.lastName to "">> /* (string) */
<<set _npc.nickName to "">> /* (string) */
<<set _npc.namePrefix to "Mr.">> /* (string) */
<<set _npc.nameSuffix to "">> /* (string) */
/* Physical details. */
<<set _npc.ageReal to 27>> /* (float) In years. */
<<set _npc.build to setup.Character.Build.Thin>> /* (enum) Thin, Average, Thick */
<<set _npc.eyeColor to setup.Character.EyeColor.Brown>> /* (enum) Blue, Brown, Green, GLeroy, Hazel, LightBlue */
<<set _npc.gender to setup.Character.Gender.Male>> /* (enum) Male, Female, Herm */
<<set _npc.hairColor to setup.Character.HairColor.Brown>> /* (enum) Black, Blond, Brown, Dishwater, Red, White */
<<set _npc.headHairStyle to setup.Character.HairStyle.None>> /* (enum) See Character README for full list. */
<<set _npc.height to 66>> /* (float) In US Customary Inches. Can be reported in US Customary or Metric units. */
<<set _npc.penis to setup.Character.Penis.Average>> /* (enum) None, VerySmall, Small, Average, Big, VeryBig */
<<set _npc.balls to setup.Character.Balls.Average>> /* (enum) None, VerySmall, Small, Average, Big, VeryBig */
<<set _npc.pubicHairStyle to "bush">> /* (string) */
<<set _npc.skinTone to setup.Character.SkinTone.Tan>> /* (enum) Pale, Fair, Tan, Olive, Brown, Black */
<<set _npc.weight to 0>> /* (float) In US Customary Pounds. Can be reported in US Customary or Metric units. */
/* Attributes (range: 0–100; default: 100). */
/* (defaults) */
/* Statistics (unbounded, effective: 0–1000; default: 0). */
<<set _npc.affection to 500>> /* (integer) */
<<set _npc.fear to 500>> /* (integer) */
<<set _npc.trust to 500>> /* (integer) */
/* Skills (range: 0–100; default: 0). */
<<set _npc.anal to 10>> /* (integer) */
<<set _npc.billiards to 10>> /* (integer) */
<<set _npc.cooking to 10>> /* (integer) */
<<set _npc.housework to 0>> /* (integer) */
<<set _npc.husbandry to 0>> /* (integer) Was `skill.animals`. */
<<set _npc.oral to 10>> /* (integer) */
<<set _npc.parenting to 0>> /* (integer) */
<<set _npc.stripping to 10>> /* (integer) */
<<set _npc.vaginal to 10>> /* (integer) */
<<set _npc.whoring to 0>> /* (integer) */
<<set _npc.yardwork to 20>> /* (integer) Was `skill.grounds`. */
/* Location. */
<<set _npc.location to "NoWhere">> /* (string) */
/* Flags. */
/* Equipped. */
/* TODO: */
/* Inventory. */
<<set _npc.inventoryId to 'leroy'>>
/* Status effects. */
/* TODO: */
/* Action. */
/* TODO: */
/* Pregnancy. */
<<set _npc.virility to 10>> /* (integer) */
<<set _npc.contraception to true>> /* (boolean) */This will allow you to move Leroy to your current location, viewing his stats, choosing his wardrobe, etc.This will be Leroy's active menu for when he is present. Will include dialogue, stats, etc.<hr>
Leroy arrives.<<set _npc to $leroy>>\
<<include "Basic Childbirth">>/* Name. */
<<set _npc.firstName to "Chet">> /* (string) */
<<set _npc.middleName to "">> /* (string) */
<<set _npc.lastName to "">> /* (string) */
<<set _npc.nickName to "">> /* (string) */
<<set _npc.namePrefix to "Mr.">> /* (string) */
<<set _npc.nameSuffix to "">> /* (string) */
/* Physical details. */
<<set _npc.birthday to new Date(1941, 0, 4).getTime()>> /* Date([year], [month], [day]) Note: Year is calculated from the game epoch 1975: i.e. 1975-21 = 1954
<<set _npc.build to setup.Character.Build.Average>> /* (enum) Thin, Average, Thick */
<<set _npc.eyeColor to setup.Character.EyeColor.Grey>> /* (enum) Blue, Brown, Green, Grey, Hazel, LightBlue */
<<set _npc.gender to setup.Character.Gender.Male>> /* (enum) Male, Female, Herm */
<<set _npc.hairColor to setup.Character.HairColor.Blond>> /* (enum) Black, Blond, Brown, Dishwater, Red, White */
<<set _npc.headHairStyle to setup.Character.HairStyle.MidlengthStraight>> /* (enum) See Character README for full list. */
<<set _npc.height to 72>> /* (float) In US Customary Inches. Can be reported in US Customary or Metric units. */
<<set _npc.penis to setup.Character.Penis.Average>> /* (enum) None, VerySmall, Small, Average, Big, VeryBig */
<<set _npc.balls to setup.Character.Balls.Average>> /* (enum) None, VerySmall, Small, Average, Big, VeryBig */
<<set _npc.pubicHairStyle to "trimmed">> /* (string) */
<<set _npc.skinTone to setup.Character.SkinTone.Tan>> /* (enum) Pale, Fair, Tan, Olive, Brown, Black */
<<set _npc.weight to 0>> /* (float) In US Customary Pounds. Can be reported in US Customary or Metric units. */
/* Attributes (range: 0–100; default: 100). */
/* (defaults) */
/* Statistics (unbounded, effective: 0–1000; default: 0). */
<<set _npc.affection to 500>> /* (integer) */
<<set _npc.fear to 150>> /* (integer) */
<<set _npc.trust to 400>> /* (integer) */
/* Skills (range: 0–100; default: 0). */
<<set _npc.anal to 20>> /* (integer) */
<<set _npc.billiards to 20>> /* (integer) */
<<set _npc.cooking to 10>> /* (integer) */
<<set _npc.housework to 10>> /* (integer) */
<<set _npc.husbandry to 0>> /* (integer) Was `skill.animals`. */
<<set _npc.oral to 30>> /* (integer) */
<<set _npc.parenting to 0>> /* (integer) */
<<set _npc.stripping to 10>> /* (integer) */
<<set _npc.vaginal to 20>> /* (integer) */
<<set _npc.whoring to 0>> /* (integer) */
<<set _npc.yardwork to 20>> /* (integer) Was `skill.grounds`. */
/* Location. */
<<set _npc.location to "NoWhere">> /* (string) */
<<set _npc.home to setup.Character.Home.None>> /* Enum */
/* Miscellaneous. */
/* Flags. */
/* (defaults) */
/* Equipped. */
/* TODO: */
/* Inventory. */
<<set _npc.inventoryId to 'chet'>>
/* Status effects. */
/* TODO: */
/* Action. */
/* TODO: */
/* Pregnancy. */
<<set _npc.virility to 70>> /* (integer) */
/* <<set _npc.contraception to true>> */ /* (boolean) */This will allow you to move Chet to your current location, viewing his stats, choosing his wardrobe, etc.This will be Chet's active menu for when he is present. Will include dialogue, stats, etc.<hr>
Chet arrives./* Name. */
<<set _npc.firstName to "Chloe">> /* (string) */
<<set _npc.middleName to "">> /* (string) */
<<set _npc.lastName to "">> /* (string) */
<<set _npc.nickName to "">> /* (string) */
<<set _npc.namePrefix to "Miss">> /* (string) */
<<set _npc.nameSuffix to "">> /* (string) */
/* Physical details. */
<<set _npc.birthday to new Date(1959, 1, 14).getTime()>> /* Date([year], [month], [day]) Note: Year is calculated from the game epoch 1975: i.e. 1975-21 = 1954, Months are labeled from Jan=0 to Dec=11*/
<<set _npc.build to setup.Character.Build.Thin>> /* (enum) Thin, Average, Thick */
<<set _npc.chest to setup.Character.Chest.A>> /* (enum) None, AA, A, B, C, D, DD, E, EE, F, FF, G */
<<set _npc.eyeColor to setup.Character.EyeColor.Green>> /* (enum) Blue, Brown, Green, Grey, Hazel, LightBlue */
<<set _npc.gender to setup.Character.Gender.Female>> /* (enum) Male, Female, Herm */
<<set _npc.hairColor to setup.Character.HairColor.Brown>> /* (enum) Black, Blond, Brown, Dishwater, Red, White */
<<set _npc.headHairStyle to setup.Character.HairStyle.LongStraightBanged>> /* (enum) See Character README for full list. */
<<set _npc.height to 64>> /* (float) In US Customary Inches. Can be reported in US Customary or Metric units. */
<<set _npc.pubicHairStyle to "shaved">> /* (string) */
<<set _npc.skinTone to setup.Character.SkinTone.Fair>> /* (enum) Pale, Fair, Tan, Olive, Brown, Black */
<<set _npc.vagina to setup.Character.Vagina.VeryTight>> /* (enum) None, VeryTight, Tight, Normal, Loose, VeryLoose */
<<set _npc.weight to 0>> /* (float) In US Customary Pounds. Can be reported in US Customary or Metric units. */
/* Attributes (range: 0–100; default: 100). */
/* (defaults) */
/* Statistics (unbounded, effective: 0–1000; default: 0). */
<<set _npc.affection to 700>> /* (integer) */
<<set _npc.fear to 200>> /* (integer) */
<<set _npc.trust to 650>> /* (integer) */
/* Skills (range: 0–100; default: 0). */
<<set _npc.anal to 0>> /* (integer) */
<<set _npc.billiards to 0>> /* (integer) */
<<set _npc.cooking to 10>> /* (integer) */
<<set _npc.housework to 10>> /* (integer) */
<<set _npc.husbandry to 0>> /* (integer) Was `skill.animals`. */
<<set _npc.oral to 0>> /* (integer) */
<<set _npc.parenting to 10>> /* (integer) */
<<set _npc.stripping to 0>> /* (integer) */
<<set _npc.vaginal to 0>> /* (integer) */
<<set _npc.whoring to 0>> /* (integer) */
<<set _npc.yardwork to 10>> /* (integer) Was `skill.grounds`. */
/* Location. */
<<set _npc.location to "NoWhere">> /* (string) */
/* Miscellaneous. */
<<set _npc.callsPlayer to "Big Brother">> /* (string) */
<<set _npc.bed to setup.Character.Bed.None>> /* (enum) None, ServantsQuarters, MasterBedroom */
/* Job data */
/* Flags. */
<<set _npc.addFlag("met")>>
/* Equipped. */
/* Inventory. */
<<set _npc.inventoryId to 'chloe'>> /* (string) */
/* Status effects. */
/* TODO: */
/* Action. */
/* TODO: */
/* Pregnancy. */
<<set _npc.fertility to 100>> /* (integer) */
<<set _npc.contraception to true>> /* (boolean) */This will allow you to move Chloe to your current location, viewing her stats, choosing her wardrobe, etc.This will be Chloe's active menu for when she is present. Will include dialogue, stats, etc.<hr>
Chloe arrives.<<set _child to $chloe.pregnancyFinalize(1).first()>>You feel a disturbance in the force, somehow knowing that Chloe just gave birth.
It's a beautiful baby <<switch _child.gender>>
<<case setup.Character.Gender.Male>>boy\
<<set _tempname = $babynamesboy[Math.floor(Math.random()*$babynamesboy.length)]>>\
<<case setup.Character.Gender.Female>>girl\
<<set _tempname = $babynamesgirl[Math.floor(Math.random()*$babynamesgirl.length)]>>\
<<case setup.Character.Gender.Herm>>hermaphrodite\
<<set _tempname = $babynamesgirl[Math.floor(Math.random()*$babynamesgirl.length)]>>\
<</switch>>
!!Name baby:
|!First: |<<textbox "_child.firstName" _tempname>> |
|!Middle: |<<textbox "_child.middleName" _child.middleName>> |
|!Last: |<<textbox "_child.lastName" _child.lastName>> |
|!Nick: |<<textbox "_child.nickName" _child.nickName>> |
<<returnfromevent>><<set _npc to $chloe>>\
<<include "Basic Childbirth">>/* Name. */
<<set _npc.firstName to "Kelly">> /* (string) */
<<set _npc.middleName to "">> /* (string) */
<<set _npc.lastName to "">> /* (string) */
<<set _npc.nickName to "">> /* (string) */
<<set _npc.namePrefix to "Miss">> /* (string) */
<<set _npc.nameSuffix to "">> /* (string) */
/* Physical details. */
<<set _npc.birthday to new Date(1943, 2, 21).getTime()>> /* Date([year], [month], [day]) Note: Year is calculated from the game epoch 1975: i.e. 1975-21 = 1954, Months are labeled from Jan=0 to Dec=11*/
<<set _npc.build to setup.Character.Build.Thin>> /* (enum) Thin, Average, Thick */
<<set _npc.chest to setup.Character.Chest.D>> /* (enum) None, AA, A, B, C, D, DD, E, EE, F, FF, G */
<<set _npc.eyeColor to setup.Character.EyeColor.Grey>> /* (enum) Blue, Brown, Green, Grey, Hazel, LightBlue */
<<set _npc.gender to setup.Character.Gender.Female>> /* (enum) Male, Female, Herm */
<<set _npc.hairColor to setup.Character.HairColor.Dishwater>> /* (enum) Black, Blond, Brown, Dishwater, Red, White */
<<set _npc.headHairStyle to setup.Character.HairStyle.StraightAnimeBanged>> /* (enum) See Character README for full list. */
<<set _npc.height to 67>> /* (float) In US Customary Inches. Can be reported in US Customary or Metric units. */
<<set _npc.nails to setup.Character.Nails.Long>> /* (enum) Short, Medium, Long */
<<set _npc.nailPolish to setup.Character.NailPolish.Red>> /* (enum) None, Black, Pink, Purple, Red */
<<set _npc.pubicHairStyle to "trimmed">> /* (string) */
<<set _npc.skinTone to setup.Character.SkinTone.Tan>> /* (enum) Pale, Fair, Tan, Olive, Brown, Black */
<<set _npc.vagina to setup.Character.Vagina.Loose>> /* (enum) None, VeryTight, Tight, Normal, Loose, VeryLoose */
<<set _npc.weight to 0>> /* (float) In US Customary Pounds. Can be reported in US Customary or Metric units. */
/* Attributes (range: 0–100; default: 100). */
/* (defaults) */
/* Statistics (unbounded, effective: 0–1000; default: 0). */
<<set _npc.affection to 600>> /* (integer) */
<<set _npc.fear to 250>> /* (integer) */
<<set _npc.trust to 550>> /* (integer) */
/* Skills (range: 0–100; default: 0). */
<<set _npc.anal to 20>> /* (integer) */
<<set _npc.billiards to 5>> /* (integer) */
<<set _npc.cooking to 10>> /* (integer) */
<<set _npc.housework to 0>> /* (integer) */
<<set _npc.husbandry to 0>> /* (integer) Was `skill.animals`. */
<<set _npc.oral to 35>> /* (integer) */
<<set _npc.parenting to 0>> /* (integer) */
<<set _npc.stripping to 30>> /* (integer) */
<<set _npc.vaginal to 40>> /* (integer) */
<<set _npc.whoring to 10>> /* (integer) */
<<set _npc.yardwork to 0>> /* (integer) Was `skill.grounds`. */
/* Location. */
<<set _npc.location to "NoWhere">> /* (string) */
/* Miscellaneous. */
<<set _npc.callsPlayer to "Little Pervert">> /* (string) */
<<set _npc.bed to setup.Character.Bed.None>> /* (enum) None, ServantsQuarters, MasterBedroom */
/* Job data */
/* Flags. */
<<set _npc.addFlag("met")>>
/* Equipped. */
/* Inventory. */
<<set _npc.inventoryId to 'kelly'>> /* (string) */
/* Status effects. */
/* TODO: */
/* Action. */
/* TODO: */
/* Pregnancy. */
<<set _npc.fertility to 90>> /* (integer) */
<<set _npc.contraception to true>> /* (boolean) */This will allow you to move Kelly to your current location, viewing her stats, choosing her wardrobe, etc.This will be Kelly's active menu for when she is present. Will include dialogue, stats, etc.<hr>
Kelly arrives.<<set _child to $kelly.pregnancyFinalize(1).first()>>You feel a disturbance in the force, somehow knowing that Kelly just gave birth.
It's a beautiful baby <<switch _child.gender>>
<<case setup.Character.Gender.Male>>boy\
<<set _tempname = $babynamesboy[Math.floor(Math.random()*$babynamesboy.length)]>>\
<<case setup.Character.Gender.Female>>girl\
<<set _tempname = $babynamesgirl[Math.floor(Math.random()*$babynamesgirl.length)]>>\
<<case setup.Character.Gender.Herm>>hermaphrodite\
<<set _tempname = $babynamesgirl[Math.floor(Math.random()*$babynamesgirl.length)]>>\
<</switch>>
!!Name baby:
|!First: |<<textbox "_child.firstName" _tempname>> |
|!Middle: |<<textbox "_child.middleName" _child.middleName>> |
|!Last: |<<textbox "_child.lastName" _child.lastName>> |
|!Nick: |<<textbox "_child.nickName" _child.nickName>> |
<<returnfromevent>><<set _npc to $kelly>>\
<<include "Basic Childbirth">>/* Name. */
<<set _npc.firstName to "Miranda">> /* (string) */
<<set _npc.middleName to "">> /* (string) */
<<set _npc.lastName to "">> /* (string) */
<<set _npc.nickName to "">> /* (string) */
<<set _npc.namePrefix to "Ms">> /* (string) */
<<set _npc.nameSuffix to "">> /* (string) */
/* Physical details. */
<<set _npc.birthday to new Date(1928, 8, 29).getTime()>> /* Date([year], [month], [day]) Note: Year is calculated from the game epoch 1975: i.e. 1975-21 = 1954, Months are labeled from Jan=0 to Dec=11*/
<<set _npc.build to setup.Character.Build.Average>> /* (enum) Thin, Average, Thick */
<<set _npc.chest to setup.Character.Chest.C>> /* (enum) None, AA, A, B, C, D, DD, E, EE, F, FF, G */
<<set _npc.eyeColor to setup.Character.EyeColor.Hazel>> /* (enum) Blue, Brown, Green, Grey, Hazel, LightBlue */
<<set _npc.gender to setup.Character.Gender.Female>> /* (enum) Male, Female, Herm */
<<set _npc.hairColor to setup.Character.HairColor.Dishwater>> /* (enum) Black, Blond, Brown, Dishwater, Red, White */
<<set _npc.headHairStyle to setup.Character.HairStyle.LongStraightBanged>> /* (enum) See Character README for full list. */
<<set _npc.height to 65>> /* (float) In US Customary Inches. Can be reported in US Customary or Metric units. */
<<set _npc.nails to setup.Character.Nails.Long>> /* (enum) Short, Medium, Long */
<<set _npc.pubicHairStyle to "trimmed">> /* (string) */
<<set _npc.skinTone to setup.Character.SkinTone.Fair>> /* (enum) Pale, Fair, Tan, Olive, Brown, Black */
<<set _npc.vagina to setup.Character.Vagina.Normal>> /* (enum) None, VeryTight, Tight, Normal, Loose, VeryLoose */
<<set _npc.weight to 0>> /* (float) In US Customary Pounds. Can be reported in US Customary or Metric units. */
/* Attributes (range: 0–100; default: 100). */
/* (defaults) */
/* Statistics (unbounded, effective: 0–1000; default: 0). */
<<set _npc.affection to 700>> /* (integer) */
<<set _npc.fear to 200>> /* (integer) */
<<set _npc.trust to 650>> /* (integer) */
/* Skills (range: 0–100; default: 0). */
<<set _npc.anal to 5>> /* (integer) */
<<set _npc.billiards to 0>> /* (integer) */
<<set _npc.cooking to 25>> /* (integer) */
<<set _npc.housework to 30>> /* (integer) */
<<set _npc.husbandry to 0>> /* (integer) Was `skill.animals`. */
<<set _npc.oral to 10>> /* (integer) */
<<set _npc.parenting to 30>> /* (integer) */
<<set _npc.stripping to 10>> /* (integer) */
<<set _npc.vaginal to 30>> /* (integer) */
<<set _npc.whoring to 0>> /* (integer) */
<<set _npc.yardwork to 20>> /* (integer) Was `skill.grounds`. */
/* Location. */
<<set _npc.location to "NoWhere">> /* (string) */
/* Miscellaneous. */
<<set _npc.callsPlayer to "Big Brother">> /* (string) */
<<set _npc.bed to setup.Character.Bed.None>> /* (enum) None, ServantsQuarters, MasterBedroom */
/* Job data */
/* Flags. */
<<set _npc.addFlag("met")>>
/* Equipped. */
/* Inventory. */
<<set _npc.inventoryId to 'chloe'>> /* (string) */
/* Status effects. */
/* TODO: */
/* Action. */
/* TODO: */
/* Pregnancy. */
<<set _npc.fertility to 15>> /* (integer) */
<<set _npc.contraception to true>> /* (boolean) */This will allow you to move Miranda to your current location, viewing her stats, choosing her wardrobe, etc.This will be Miranda's active menu for when she is present. Will include dialogue, stats, etc.<hr>
Miranda arrives.<<set _child to $miranda.pregnancyFinalize(1).first()>>You feel a disturbance in the force, somehow knowing that Miranda just gave birth.
It's a beautiful baby <<switch _child.gender>>
<<case setup.Character.Gender.Male>>boy\
<<set _tempname = $babynamesboy[Math.floor(Math.random()*$babynamesboy.length)]>>\
<<case setup.Character.Gender.Female>>girl\
<<set _tempname = $babynamesgirl[Math.floor(Math.random()*$babynamesgirl.length)]>>\
<<case setup.Character.Gender.Herm>>hermaphrodite\
<<set _tempname = $babynamesgirl[Math.floor(Math.random()*$babynamesgirl.length)]>>\
<</switch>>
!!Name baby:
|!First: |<<textbox "_child.firstName" _tempname>> |
|!Middle: |<<textbox "_child.middleName" _child.middleName>> |
|!Last: |<<textbox "_child.lastName" _child.lastName>> |
|!Nick: |<<textbox "_child.nickName" _child.nickName>> |
<<returnfromevent>><<set _npc to $miranda>>\
<<include "Basic Childbirth">>/* Name. */
<<set _npc.firstName to "Roger">> /* (string) */
<<set _npc.middleName to "">> /* (string) */
<<set _npc.lastName to "">> /* (string) */
<<set _npc.nickName to "">> /* (string) */
<<set _npc.namePrefix to "Mr.">> /* (string) */
<<set _npc.nameSuffix to "">> /* (string) */
/* Physical details. */
<<set _npc.birthday to new Date(1925, 11, 20).getTime()>> /* Date([year], [month], [day]) Note: Year is calculated from the game epoch 1975: i.e. 1975-21 = 1954
<<set _npc.build to setup.Character.Build.Average>> /* (enum) Thin, Average, Thick */
<<set _npc.eyeColor to setup.Character.EyeColor.Grey>> /* (enum) Blue, Brown, Green, Grey, Hazel, LightBlue */
<<set _npc.gender to setup.Character.Gender.Male>> /* (enum) Male, Female, Herm */
<<set _npc.hairColor to setup.Character.HairColor.Blond>> /* (enum) Black, Blond, Brown, Dishwater, Red, White */
<<set _npc.headHairStyle to setup.Character.HairStyle.StraightAnimeBanged>> /* (enum) See Character README for full list. */
<<set _npc.height to 71>> /* (float) In US Customary Inches. Can be reported in US Customary or Metric units. */
<<set _npc.penis to setup.Character.Penis.Average>> /* (enum) None, VerySmall, Small, Average, Big, VeryBig */
<<set _npc.balls to setup.Character.Balls.Average>> /* (enum) None, VerySmall, Small, Average, Big, VeryBig */
<<set _npc.pubicHairStyle to "bush">> /* (string) */
<<set _npc.skinTone to setup.Character.SkinTone.Tan>> /* (enum) Pale, Fair, Tan, Olive, Brown, Black */
<<set _npc.weight to 0>> /* (float) In US Customary Pounds. Can be reported in US Customary or Metric units. */
/* Attributes (range: 0–100; default: 100). */
/* (defaults) */
/* Statistics (unbounded, effective: 0–1000; default: 0). */
<<set _npc.affection to 600>> /* (integer) */
<<set _npc.fear to 100>> /* (integer) */
<<set _npc.trust to 700>> /* (integer) */
/* Skills (range: 0–100; default: 0). */
<<set _npc.anal to 40>> /* (integer) */
<<set _npc.billiards to 20>> /* (integer) */
<<set _npc.cooking to 20>> /* (integer) */
<<set _npc.housework to 10>> /* (integer) */
<<set _npc.husbandry to 10>> /* (integer) Was `skill.animals`. */
<<set _npc.oral to 30>> /* (integer) */
<<set _npc.parenting to 10>> /* (integer) */
<<set _npc.stripping to 0>> /* (integer) */
<<set _npc.vaginal to 50>> /* (integer) */
<<set _npc.whoring to 0>> /* (integer) */
<<set _npc.yardwork to 50>> /* (integer) Was `skill.grounds`. */
/* Location. */
<<set _npc.location to "NoWhere">> /* (string) */
<<set _npc.home to setup.Character.Home.None>> /* Enum */
/* Miscellaneous. */
/* Flags. */
/* (defaults) */
/* Equipped. */
/* TODO: */
/* Inventory. */
<<set _npc.inventoryId to 'roger'>>
/* Status effects. */
/* TODO: */
/* Action. */
/* TODO: */
/* Pregnancy. */
<<set _npc.virility to 70>> /* (integer) */
/* <<set _npc.contraception to true>> */ /* (boolean) */This will allow you to move Roger to your current location, viewing his stats, choosing his wardrobe, etc.This will be Roger's active menu for when he is present. Will include dialogue, stats, etc.<hr>
Roger arrives./* Name. */
<<set _npc.firstName to "Zach">> /* (string) */
<<set _npc.middleName to "">> /* (string) */
<<set _npc.lastName to "">> /* (string) */
<<set _npc.nickName to "">> /* (string) */
<<set _npc.namePrefix to "Mr.">> /* (string) */
<<set _npc.nameSuffix to "">> /* (string) */
/* Physical details. */
<<set _npc.birthday to new Date(1955, 4, 18).getTime()>> /* Date([year], [month], [day]) Note: Year is calculated from the game epoch 1975: i.e. 1975-21 = 1954
<<set _npc.build to setup.Character.Build.Average>> /* (enum) Thin, Average, Thick */
<<set _npc.eyeColor to setup.Character.EyeColor.Green>> /* (enum) Blue, Brown, Green, Grey, Hazel, LightBlue */
<<set _npc.gender to setup.Character.Gender.Male>> /* (enum) Male, Female, Herm */
<<set _npc.hairColor to setup.Character.HairColor.Dishwater>> /* (enum) Black, Blond, Brown, Dishwater, Red, White */
<<set _npc.height to 67>> /* (float) In US Customary Inches. Can be reported in US Customary or Metric units. */
<<set _npc.penis to setup.Character.Penis.Small>> /* (enum) None, VerySmall, Small, Average, Big, VeryBig */
<<set _npc.balls to setup.Character.Balls.Small>> /* (enum) None, VerySmall, Small, Average, Big, VeryBig */
<<set _npc.pubicHairStyle to "shaved">> /* (string) */
<<set _npc.skinTone to setup.Character.SkinTone.Fair>> /* (enum) Pale, Fair, Tan, Olive, Brown, Black */
<<set _npc.weight to 0>> /* (float) In US Customary Pounds. Can be reported in US Customary or Metric units. */
/* Attributes (range: 0–100; default: 100). */
/* (defaults) */
/* Statistics (unbounded, effective: 0–1000; default: 0). */
<<set _npc.affection to 650>> /* (integer) */
<<set _npc.fear to 100>> /* (integer) */
<<set _npc.trust to 550>> /* (integer) */
/* Skills (range: 0–100; default: 0). */
<<set _npc.anal to 20>> /* (integer) */
<<set _npc.billiards to 0>> /* (integer) */
<<set _npc.cooking to 10>> /* (integer) */
<<set _npc.housework to 20>> /* (integer) */
<<set _npc.husbandry to 10>> /* (integer) Was `skill.animals`. */
<<set _npc.oral to 10>> /* (integer) */
<<set _npc.parenting to 0>> /* (integer) */
<<set _npc.stripping to 10>> /* (integer) */
<<set _npc.vaginal to 0>> /* (integer) */
<<set _npc.whoring to 0>> /* (integer) */
<<set _npc.yardwork to 10>> /* (integer) Was `skill.grounds`. */
/* Location. */
<<set _npc.location to "NoWhere">> /* (string) */
<<set _npc.home to setup.Character.Home.None>> /* Enum */
/* Miscellaneous. */
/* Flags. */
/* (defaults) */
/* Equipped. */
/* TODO: */
/* Inventory. */
<<set _npc.inventoryId to 'zach'>>
/* Status effects. */
/* TODO: */
/* Action. */
/* TODO: */
/* Pregnancy. */
<<set _npc.virility to 70>> /* (integer) */
/* <<set _npc.contraception to true>> */ /* (boolean) */This will allow you to move Zach to your current location, viewing his stats, choosing his wardrobe, etc.This will be Zach's active menu for when he is present. Will include dialogue, stats, etc.<hr>
Zach arrives./* Name. */
<<set _npc.firstName to "Frida">> /* (string) */
<<set _npc.middleName to "Karoline">> /* (string) */
<<set _npc.lastName to "Hansen">> /* (string) */
<<set _npc.nickName to "">> /* (string) */
<<set _npc.namePrefix to "Miss">> /* (string) */
<<set _npc.nameSuffix to "">> /* (string) */
/* Physical details. */
<<set _npc.ageReal to 22>> /* (float) In years. */
<<set _npc.build to setup.Character.Build.Average>> /* (enum) Thin, Average, Thick */
<<set _npc.chest to setup.Character.Chest.C>> /* (enum) None, AA, A, B, C, D, DD, E, EE, F, FF, G */
<<set _npc.eyeColor to setup.Character.EyeColor.Blue>> /* (enum) Blue, Brown, Green, Grey, Hazel, LightBlue */
<<set _npc.gender to setup.Character.Gender.Female>> /* (enum) Male, Female, Herm */
<<set _npc.hairColor to setup.Character.HairColor.Brown>> /* (enum) Black, Blond, Brown, Dishwater, Red, White */
<<set _npc.headHairStyle to setup.Character.HairStyle.MidlengthPonytail>> /* (enum) See Character README for full list. */
<<set _npc.height to 65>> /* (float) In US Customary Inches. Can be reported in US Customary or Metric units. */
<<set _npc.nailPolish to setup.Character.NailPolish.Pink>> /* (enum) None, Black, Pink, Purple, Red */
<<set _npc.pubicHairStyle to "shaved">> /* (string) */
<<set _npc.skinTone to setup.Character.SkinTone.Fair>> /* (enum) Pale, Fair, Tan, Olive, Brown, Black */
<<set _npc.vagina to setup.Character.Vagina.Normal>> /* (enum) None, VeryTight, Tight, Normal, Loose, VeryLoose */
<<set _npc.weight to 130>> /* (float) In US Customary Pounds. Can be reported in US Customary or Metric units. */
/* Attributes (range: 0–100; default: 100). */
/* (defaults) */
/* Statistics (unbounded, effective: 0–1000; default: 0). */
<<set _npc.affection to 500>> /* (integer) */
<<set _npc.fear to 0>> /* (integer) */
<<set _npc.trust to 500>> /* (integer) */
/* Skills (range: 0–100; default: 0). */
<<set _npc.anal to 5>> /* (integer) */
<<set _npc.billiards to 20>> /* (integer) */
<<set _npc.cooking to 25>> /* (integer) */
<<set _npc.housework to 15>> /* (integer) */
<<set _npc.husbandry to 0>> /* (integer) Was `skill.animals`. */
<<set _npc.oral to 10>> /* (integer) */
<<set _npc.parenting to 0>> /* (integer) */
<<set _npc.stripping to 5>> /* (integer) */
<<set _npc.vaginal to 10>> /* (integer) */
<<set _npc.whoring to 0>> /* (integer) */
<<set _npc.yardwork to 0>> /* (integer) Was `skill.grounds`. */
/* Location. */
<<set _npc.location to "Quickiemart">> /* (string) */
/* Miscellaneous. */
<<set _npc.callsPlayer to "">> /* (string) */
/* Flags. */
/* Equipped. */
/* Inventory. */
<<set _npc.inventoryId to 'frida'>>
/* Status effects. */
/* TODO: */
/* Action. */
/* TODO: */
/* Pregnancy. */
<<set _npc.fertility to 50>> /* (integer) */
/* <<set _npc.contraception to true>> */ /* (boolean) *//* Name. */
<<set _npc.firstName to "Biker">> /* (string) */
<<set _npc.middleName to "">> /* (string) */
<<set _npc.lastName to "">> /* (string) */
<<set _npc.nickName to "">> /* (string) */
<<set _npc.namePrefix to "Mr.">> /* (string) */
<<set _npc.nameSuffix to "">> /* (string) */
/* Physical details. */
<<set _npc.gender to setup.Character.Gender.Male>> /* (enum) Male, Female, Herm */
/* Attributes (range: 0–100; default: 100). */
/* (defaults) */
/* Statistics (unbounded, effective: 0–1000; default: 0). */
<<set _npc.affection to 750>> /* (integer) */
<<set _npc.fear to 50>> /* (integer) */
<<set _npc.trust to 500>> /* (integer) */
/* Skills (range: 0–100; default: 0). */
<<set _npc.anal to 30>> /* (integer) */
<<set _npc.billiards to 20>> /* (integer) */
<<set _npc.cooking to 20>> /* (integer) */
<<set _npc.housework to 0>> /* (integer) */
<<set _npc.husbandry to 25>> /* (integer) Was `skill.animals`. */
<<set _npc.oral to 50>> /* (integer) */
<<set _npc.parenting to 0>> /* (integer) */
<<set _npc.stripping to 30>> /* (integer) */
<<set _npc.vaginal to 50>> /* (integer) */
<<set _npc.whoring to 30>> /* (integer) */
<<set _npc.yardwork to 40>> /* (integer) Was `skill.grounds`. */
/* Location. */
/* (default) *//* Name. */
<<set _npc.firstName to "Biker 2">> /* (string) */
<<set _npc.middleName to "">> /* (string) */
<<set _npc.lastName to "">> /* (string) */
<<set _npc.nickName to "">> /* (string) */
<<set _npc.namePrefix to "Mr.">> /* (string) */
<<set _npc.nameSuffix to "">> /* (string) */
/* Physical details. */
<<set _npc.gender to setup.Character.Gender.Male>> /* (enum) Male, Female, Herm */
/* Attributes (range: 0–100; default: 100). */
/* (defaults) */
/* Statistics (unbounded, effective: 0–1000; default: 0). */
<<set _npc.affection to 750>> /* (integer) */
<<set _npc.fear to 50>> /* (integer) */
<<set _npc.trust to 500>> /* (integer) */
/* Skills (range: 0–100; default: 0). */
<<set _npc.anal to 30>> /* (integer) */
<<set _npc.billiards to 20>> /* (integer) */
<<set _npc.cooking to 20>> /* (integer) */
<<set _npc.housework to 0>> /* (integer) */
<<set _npc.husbandry to 25>> /* (integer) Was `skill.animals`. */
<<set _npc.oral to 50>> /* (integer) */
<<set _npc.parenting to 0>> /* (integer) */
<<set _npc.stripping to 30>> /* (integer) */
<<set _npc.vaginal to 50>> /* (integer) */
<<set _npc.whoring to 30>> /* (integer) */
<<set _npc.yardwork to 40>> /* (integer) Was `skill.grounds`. */
/* Location. */
/* (default) *//* Name. */
<<set _npc.firstName to "Biker 3">> /* (string) */
<<set _npc.middleName to "">> /* (string) */
<<set _npc.lastName to "">> /* (string) */
<<set _npc.nickName to "">> /* (string) */
<<set _npc.namePrefix to "Mr.">> /* (string) */
<<set _npc.nameSuffix to "">> /* (string) */
/* Physical details. */
<<set _npc.gender to setup.Character.Gender.Male>> /* (enum) Male, Female, Herm */
/* Attributes (range: 0–100; default: 100). */
/* (defaults) */
/* Statistics (unbounded, effective: 0–1000; default: 0). */
<<set _npc.affection to 750>> /* (integer) */
<<set _npc.fear to 50>> /* (integer) */
<<set _npc.trust to 500>> /* (integer) */
/* Skills (range: 0–100; default: 0). */
<<set _npc.anal to 30>> /* (integer) */
<<set _npc.billiards to 20>> /* (integer) */
<<set _npc.cooking to 20>> /* (integer) */
<<set _npc.housework to 0>> /* (integer) */
<<set _npc.husbandry to 25>> /* (integer) Was `skill.animals`. */
<<set _npc.oral to 50>> /* (integer) */
<<set _npc.parenting to 0>> /* (integer) */
<<set _npc.stripping to 30>> /* (integer) */
<<set _npc.vaginal to 50>> /* (integer) */
<<set _npc.whoring to 30>> /* (integer) */
<<set _npc.yardwork to 40>> /* (integer) Was `skill.grounds`. */
/* Location. */
/* (default) *//* Name. */
<<set _npc.firstName to "Bouncer">> /* (string) */
<<set _npc.middleName to "">> /* (string) */
<<set _npc.lastName to "">> /* (string) */
<<set _npc.nickName to "">> /* (string) */
<<set _npc.namePrefix to "Mr.">> /* (string) */
<<set _npc.nameSuffix to "">> /* (string) */
/* Physical details. */
<<set _npc.gender to setup.Character.Gender.Male>> /* (enum) Male, Female, Herm */
/* Attributes (range: 0–100; default: 100). */
/* (defaults) */
/* Statistics (unbounded, effective: 0–1000; default: 0). */
<<set _npc.affection to 750>> /* (integer) */
<<set _npc.fear to 50>> /* (integer) */
<<set _npc.trust to 500>> /* (integer) */
/* Skills (range: 0–100; default: 0). */
<<set _npc.anal to 0>> /* (integer) */
<<set _npc.billiards to 30>> /* (integer) */
<<set _npc.cooking to 0>> /* (integer) */
<<set _npc.housework to 10>> /* (integer) */
<<set _npc.husbandry to 10>> /* (integer) Was `skill.animals`. */
<<set _npc.oral to 0>> /* (integer) */
<<set _npc.parenting to 0>> /* (integer) */
<<set _npc.stripping to 10>> /* (integer) */
<<set _npc.vaginal to 0>> /* (integer) */
<<set _npc.whoring to 0>> /* (integer) */
<<set _npc.yardwork to 20>> /* (integer) Was `skill.grounds`. */
/* Location. */
/* (default) *//* Name. */
<<set _npc.firstName to "Bouncer 2">> /* (string) */
<<set _npc.middleName to "">> /* (string) */
<<set _npc.lastName to "">> /* (string) */
<<set _npc.nickName to "">> /* (string) */
<<set _npc.namePrefix to "Mr.">> /* (string) */
<<set _npc.nameSuffix to "">> /* (string) */
/* Physical details. */
<<set _npc.gender to setup.Character.Gender.Male>> /* (enum) Male, Female, Herm */
/* Attributes (range: 0–100; default: 100). */
/* (defaults) */
/* Statistics (unbounded, effective: 0–1000; default: 0). */
<<set _npc.affection to 750>> /* (integer) */
<<set _npc.fear to 50>> /* (integer) */
<<set _npc.trust to 500>> /* (integer) */
/* Skills (range: 0–100; default: 0). */
<<set _npc.anal to 0>> /* (integer) */
<<set _npc.billiards to 30>> /* (integer) */
<<set _npc.cooking to 0>> /* (integer) */
<<set _npc.housework to 10>> /* (integer) */
<<set _npc.husbandry to 10>> /* (integer) Was `skill.animals`. */
<<set _npc.oral to 0>> /* (integer) */
<<set _npc.parenting to 0>> /* (integer) */
<<set _npc.stripping to 10>> /* (integer) */
<<set _npc.vaginal to 0>> /* (integer) */
<<set _npc.whoring to 0>> /* (integer) */
<<set _npc.yardwork to 20>> /* (integer) Was `skill.grounds`. */
/* Location. */
/* (default) *//* Name. */
<<set _npc.firstName to "Baby Boy">> /* (string) */
<<set _npc.middleName to "">> /* (string) */
<<set _npc.lastName to "">> /* (string) */
<<set _npc.nickName to "">> /* (string) */
<<set _npc.namePrefix to "Mr.">> /* (string) */
<<set _npc.nameSuffix to "">> /* (string) */
/* Physical details. */
<<set _npc.gender to setup.Character.Gender.Male>> /* (enum) Male, Female, Herm */
/* Attributes (range: 0–100; default: 100). */
/* (defaults) */
/* Statistics (unbounded, effective: 0–1000; default: 0). */
<<set _npc.affection to 750>> /* (integer) */
<<set _npc.fear to 50>> /* (integer) */
<<set _npc.trust to 500>> /* (integer) */
/* Skills (range: 0–100; default: 0). */
<<set _npc.anal to 30>> /* (integer) */
<<set _npc.billiards to 20>> /* (integer) */
<<set _npc.cooking to 20>> /* (integer) */
<<set _npc.housework to 0>> /* (integer) */
<<set _npc.husbandry to 25>> /* (integer) Was `skill.animals`. */
<<set _npc.oral to 50>> /* (integer) */
<<set _npc.parenting to 0>> /* (integer) */
<<set _npc.stripping to 30>> /* (integer) */
<<set _npc.vaginal to 50>> /* (integer) */
<<set _npc.whoring to 30>> /* (integer) */
<<set _npc.yardwork to 40>> /* (integer) Was `skill.grounds`. */
/* Location. */
/* (default) *//* Name. */
<<set _npc.firstName to "Boy">> /* (string) */
<<set _npc.middleName to "">> /* (string) */
<<set _npc.lastName to "">> /* (string) */
<<set _npc.nickName to "">> /* (string) */
<<set _npc.namePrefix to "Mr.">> /* (string) */
<<set _npc.nameSuffix to "">> /* (string) */
/* Physical details. */
<<set _npc.gender to setup.Character.Gender.Male>> /* (enum) Male, Female, Herm */
/* Attributes (range: 0–100; default: 100). */
/* (defaults) */
/* Statistics (unbounded, effective: 0–1000; default: 0). */
<<set _npc.affection to 750>> /* (integer) */
<<set _npc.fear to 50>> /* (integer) */
<<set _npc.trust to 500>> /* (integer) */
/* Skills (range: 0–100; default: 0). */
<<set _npc.anal to 30>> /* (integer) */
<<set _npc.billiards to 20>> /* (integer) */
<<set _npc.cooking to 20>> /* (integer) */
<<set _npc.housework to 0>> /* (integer) */
<<set _npc.husbandry to 25>> /* (integer) Was `skill.animals`. */
<<set _npc.oral to 50>> /* (integer) */
<<set _npc.parenting to 0>> /* (integer) */
<<set _npc.stripping to 30>> /* (integer) */
<<set _npc.vaginal to 50>> /* (integer) */
<<set _npc.whoring to 30>> /* (integer) */
<<set _npc.yardwork to 40>> /* (integer) Was `skill.grounds`. */
/* Location. */
/* (default) *//* Name. */
<<set _npc.firstName to "Boy 2">> /* (string) */
<<set _npc.middleName to "">> /* (string) */
<<set _npc.lastName to "">> /* (string) */
<<set _npc.nickName to "">> /* (string) */
<<set _npc.namePrefix to "Mr.">> /* (string) */
<<set _npc.nameSuffix to "">> /* (string) */
/* Physical details. */
<<set _npc.gender to setup.Character.Gender.Male>> /* (enum) Male, Female, Herm */
/* Attributes (range: 0–100; default: 100). */
/* (defaults) */
/* Statistics (unbounded, effective: 0–1000; default: 0). */
<<set _npc.affection to 750>> /* (integer) */
<<set _npc.fear to 50>> /* (integer) */
<<set _npc.trust to 500>> /* (integer) */
/* Skills (range: 0–100; default: 0). */
<<set _npc.anal to 30>> /* (integer) */
<<set _npc.billiards to 20>> /* (integer) */
<<set _npc.cooking to 20>> /* (integer) */
<<set _npc.housework to 0>> /* (integer) */
<<set _npc.husbandry to 25>> /* (integer) Was `skill.animals`. */
<<set _npc.oral to 50>> /* (integer) */
<<set _npc.parenting to 0>> /* (integer) */
<<set _npc.stripping to 30>> /* (integer) */
<<set _npc.vaginal to 50>> /* (integer) */
<<set _npc.whoring to 30>> /* (integer) */
<<set _npc.yardwork to 40>> /* (integer) Was `skill.grounds`. */
/* Location. */
/* (default) *//* Name. */
<<set _npc.firstName to "Boy 3">> /* (string) */
<<set _npc.middleName to "">> /* (string) */
<<set _npc.lastName to "">> /* (string) */
<<set _npc.nickName to "">> /* (string) */
<<set _npc.namePrefix to "Mr.">> /* (string) */
<<set _npc.nameSuffix to "">> /* (string) */
/* Physical details. */
<<set _npc.gender to setup.Character.Gender.Male>> /* (enum) Male, Female, Herm */
/* Attributes (range: 0–100; default: 100). */
/* (defaults) */
/* Statistics (unbounded, effective: 0–1000; default: 0). */
<<set _npc.affection to 750>> /* (integer) */
<<set _npc.fear to 50>> /* (integer) */
<<set _npc.trust to 500>> /* (integer) */
/* Skills (range: 0–100; default: 0). */
<<set _npc.anal to 30>> /* (integer) */
<<set _npc.billiards to 20>> /* (integer) */
<<set _npc.cooking to 20>> /* (integer) */
<<set _npc.housework to 0>> /* (integer) */
<<set _npc.husbandry to 25>> /* (integer) Was `skill.animals`. */
<<set _npc.oral to 50>> /* (integer) */
<<set _npc.parenting to 0>> /* (integer) */
<<set _npc.stripping to 30>> /* (integer) */
<<set _npc.vaginal to 50>> /* (integer) */
<<set _npc.whoring to 30>> /* (integer) */
<<set _npc.yardwork to 40>> /* (integer) Was `skill.grounds`. */
/* Location. */
/* (default) *//* Name. */
<<set _npc.firstName to "Boyfriend">> /* (string) */
<<set _npc.middleName to "">> /* (string) */
<<set _npc.lastName to "">> /* (string) */
<<set _npc.nickName to "">> /* (string) */
<<set _npc.namePrefix to "Mr.">> /* (string) */
<<set _npc.nameSuffix to "">> /* (string) */
/* Physical details. */
<<set _npc.gender to setup.Character.Gender.Male>> /* (enum) Male, Female, Herm */
/* Attributes (range: 0–100; default: 100). */
/* (defaults) */
/* Statistics (unbounded, effective: 0–1000; default: 0). */
<<set _npc.affection to 750>> /* (integer) */
<<set _npc.fear to 50>> /* (integer) */
<<set _npc.trust to 500>> /* (integer) */
/* Skills (range: 0–100; default: 0). */
<<set _npc.anal to 0>> /* (integer) */
<<set _npc.billiards to 30>> /* (integer) */
<<set _npc.cooking to 0>> /* (integer) */
<<set _npc.housework to 10>> /* (integer) */
<<set _npc.husbandry to 10>> /* (integer) Was `skill.animals`. */
<<set _npc.oral to 0>> /* (integer) */
<<set _npc.parenting to 0>> /* (integer) */
<<set _npc.stripping to 10>> /* (integer) */
<<set _npc.vaginal to 0>> /* (integer) */
<<set _npc.whoring to 0>> /* (integer) */
<<set _npc.yardwork to 20>> /* (integer) Was `skill.grounds`. */
/* Location. */
/* (default) *//* Name. */
<<set _npc.firstName to "Drunk">> /* (string) */
<<set _npc.middleName to "">> /* (string) */
<<set _npc.lastName to "">> /* (string) */
<<set _npc.nickName to "">> /* (string) */
<<set _npc.namePrefix to "Mr.">> /* (string) */
<<set _npc.nameSuffix to "">> /* (string) */
/* Physical details. */
<<set _npc.gender to setup.Character.Gender.Male>> /* (enum) Male, Female, Herm */
/* Attributes (range: 0–100; default: 100). */
/* (defaults) */
/* Statistics (unbounded, effective: 0–1000; default: 0). */
<<set _npc.affection to 750>> /* (integer) */
<<set _npc.fear to 50>> /* (integer) */
<<set _npc.trust to 500>> /* (integer) */
/* Skills (range: 0–100; default: 0). */
<<set _npc.anal to 30>> /* (integer) */
<<set _npc.billiards to 20>> /* (integer) */
<<set _npc.cooking to 20>> /* (integer) */
<<set _npc.housework to 0>> /* (integer) */
<<set _npc.husbandry to 25>> /* (integer) Was `skill.animals`. */
<<set _npc.oral to 50>> /* (integer) */
<<set _npc.parenting to 0>> /* (integer) */
<<set _npc.stripping to 30>> /* (integer) */
<<set _npc.vaginal to 50>> /* (integer) */
<<set _npc.whoring to 30>> /* (integer) */
<<set _npc.yardwork to 40>> /* (integer) Was `skill.grounds`. */
/* Location. */
/* (default) *//* Name. */
<<set _npc.firstName to "Drunk 2">> /* (string) */
<<set _npc.middleName to "">> /* (string) */
<<set _npc.lastName to "">> /* (string) */
<<set _npc.nickName to "">> /* (string) */
<<set _npc.namePrefix to "Mr.">> /* (string) */
<<set _npc.nameSuffix to "">> /* (string) */
/* Physical details. */
<<set _npc.gender to setup.Character.Gender.Male>> /* (enum) Male, Female, Herm */
/* Attributes (range: 0–100; default: 100). */
/* (defaults) */
/* Statistics (unbounded, effective: 0–1000; default: 0). */
<<set _npc.affection to 750>> /* (integer) */
<<set _npc.fear to 50>> /* (integer) */
<<set _npc.trust to 500>> /* (integer) */
/* Skills (range: 0–100; default: 0). */
<<set _npc.anal to 30>> /* (integer) */
<<set _npc.billiards to 20>> /* (integer) */
<<set _npc.cooking to 20>> /* (integer) */
<<set _npc.housework to 0>> /* (integer) */
<<set _npc.husbandry to 25>> /* (integer) Was `skill.animals`. */
<<set _npc.oral to 50>> /* (integer) */
<<set _npc.parenting to 0>> /* (integer) */
<<set _npc.stripping to 30>> /* (integer) */
<<set _npc.vaginal to 50>> /* (integer) */
<<set _npc.whoring to 30>> /* (integer) */
<<set _npc.yardwork to 40>> /* (integer) Was `skill.grounds`. */
/* Location. */
/* (default) *//* Name. */
<<set _npc.firstName to "Drunk 3">> /* (string) */
<<set _npc.middleName to "">> /* (string) */
<<set _npc.lastName to "">> /* (string) */
<<set _npc.nickName to "">> /* (string) */
<<set _npc.namePrefix to "Mr.">> /* (string) */
<<set _npc.nameSuffix to "">> /* (string) */
/* Physical details. */
<<set _npc.gender to setup.Character.Gender.Male>> /* (enum) Male, Female, Herm */
/* Attributes (range: 0–100; default: 100). */
/* (defaults) */
/* Statistics (unbounded, effective: 0–1000; default: 0). */
<<set _npc.affection to 750>> /* (integer) */
<<set _npc.fear to 50>> /* (integer) */
<<set _npc.trust to 500>> /* (integer) */
/* Skills (range: 0–100; default: 0). */
<<set _npc.anal to 30>> /* (integer) */
<<set _npc.billiards to 20>> /* (integer) */
<<set _npc.cooking to 20>> /* (integer) */
<<set _npc.housework to 0>> /* (integer) */
<<set _npc.husbandry to 25>> /* (integer) Was `skill.animals`. */
<<set _npc.oral to 50>> /* (integer) */
<<set _npc.parenting to 0>> /* (integer) */
<<set _npc.stripping to 30>> /* (integer) */
<<set _npc.vaginal to 50>> /* (integer) */
<<set _npc.whoring to 30>> /* (integer) */
<<set _npc.yardwork to 40>> /* (integer) Was `skill.grounds`. */
/* Location. */
/* (default) *//* Name. */
<<set _npc.firstName to "Employee">> /* (string) */
<<set _npc.middleName to "">> /* (string) */
<<set _npc.lastName to "">> /* (string) */
<<set _npc.nickName to "">> /* (string) */
<<set _npc.namePrefix to "Mr.">> /* (string) */
<<set _npc.nameSuffix to "">> /* (string) */
/* Physical details. */
<<set _npc.gender to setup.Character.Gender.Male>> /* (enum) Male, Female, Herm */
/* Attributes (range: 0–100; default: 100). */
/* (defaults) */
/* Statistics (unbounded, effective: 0–1000; default: 0). */
<<set _npc.affection to 750>> /* (integer) */
<<set _npc.fear to 50>> /* (integer) */
<<set _npc.trust to 500>> /* (integer) */
/* Skills (range: 0–100; default: 0). */
<<set _npc.anal to 30>> /* (integer) */
<<set _npc.billiards to 20>> /* (integer) */
<<set _npc.cooking to 20>> /* (integer) */
<<set _npc.housework to 0>> /* (integer) */
<<set _npc.husbandry to 25>> /* (integer) Was `skill.animals`. */
<<set _npc.oral to 50>> /* (integer) */
<<set _npc.parenting to 0>> /* (integer) */
<<set _npc.stripping to 30>> /* (integer) */
<<set _npc.vaginal to 50>> /* (integer) */
<<set _npc.whoring to 30>> /* (integer) */
<<set _npc.yardwork to 40>> /* (integer) Was `skill.grounds`. */
/* Location. */
/* (default) *//* Name. */
<<set _npc.firstName to "Employee 2">> /* (string) */
<<set _npc.middleName to "">> /* (string) */
<<set _npc.lastName to "">> /* (string) */
<<set _npc.nickName to "">> /* (string) */
<<set _npc.namePrefix to "Mr.">> /* (string) */
<<set _npc.nameSuffix to "">> /* (string) */
/* Physical details. */
<<set _npc.gender to setup.Character.Gender.Male>> /* (enum) Male, Female, Herm */
/* Attributes (range: 0–100; default: 100). */
/* (defaults) */
/* Statistics (unbounded, effective: 0–1000; default: 0). */
<<set _npc.affection to 750>> /* (integer) */
<<set _npc.fear to 50>> /* (integer) */
<<set _npc.trust to 500>> /* (integer) */
/* Skills (range: 0–100; default: 0). */
<<set _npc.anal to 30>> /* (integer) */
<<set _npc.billiards to 20>> /* (integer) */
<<set _npc.cooking to 20>> /* (integer) */
<<set _npc.housework to 0>> /* (integer) */
<<set _npc.husbandry to 25>> /* (integer) Was `skill.animals`. */
<<set _npc.oral to 50>> /* (integer) */
<<set _npc.parenting to 0>> /* (integer) */
<<set _npc.stripping to 30>> /* (integer) */
<<set _npc.vaginal to 50>> /* (integer) */
<<set _npc.whoring to 30>> /* (integer) */
<<set _npc.yardwork to 40>> /* (integer) Was `skill.grounds`. */
/* Location. */
/* (default) *//* Name. */
<<set _npc.firstName to "Employee 3">> /* (string) */
<<set _npc.middleName to "">> /* (string) */
<<set _npc.lastName to "">> /* (string) */
<<set _npc.nickName to "">> /* (string) */
<<set _npc.namePrefix to "Mr.">> /* (string) */
<<set _npc.nameSuffix to "">> /* (string) */
/* Physical details. */
<<set _npc.gender to setup.Character.Gender.Male>> /* (enum) Male, Female, Herm */
/* Attributes (range: 0–100; default: 100). */
/* (defaults) */
/* Statistics (unbounded, effective: 0–1000; default: 0). */
<<set _npc.affection to 750>> /* (integer) */
<<set _npc.fear to 50>> /* (integer) */
<<set _npc.trust to 500>> /* (integer) */
/* Skills (range: 0–100; default: 0). */
<<set _npc.anal to 30>> /* (integer) */
<<set _npc.billiards to 20>> /* (integer) */
<<set _npc.cooking to 20>> /* (integer) */
<<set _npc.housework to 0>> /* (integer) */
<<set _npc.husbandry to 25>> /* (integer) Was `skill.animals`. */
<<set _npc.oral to 50>> /* (integer) */
<<set _npc.parenting to 0>> /* (integer) */
<<set _npc.stripping to 30>> /* (integer) */
<<set _npc.vaginal to 50>> /* (integer) */
<<set _npc.whoring to 30>> /* (integer) */
<<set _npc.yardwork to 40>> /* (integer) Was `skill.grounds`. */
/* Location. */
/* (default) *//* Name. */
<<set _npc.firstName to "Female Biker">> /* (string) */
<<set _npc.middleName to "">> /* (string) */
<<set _npc.lastName to "">> /* (string) */
<<set _npc.nickName to "">> /* (string) */
<<set _npc.namePrefix to "Miss">> /* (string) */
<<set _npc.nameSuffix to "">> /* (string) */
/* Attributes (range: 0–100; default: 100). */
/* (defaults) */
/* Statistics (unbounded, effective: 0–1000; default: 0). */
<<set _npc.affection to 750>> /* (integer) */
<<set _npc.fear to 50>> /* (integer) */
<<set _npc.trust to 500>> /* (integer) */
/* Skills (range: 0–100; default: 0). */
<<set _npc.anal to 15>> /* (integer) */
<<set _npc.billiards to 20>> /* (integer) */
<<set _npc.cooking to 20>> /* (integer) */
<<set _npc.housework to 0>> /* (integer) */
<<set _npc.husbandry to 40>> /* (integer) Was `skill.animals`. */
<<set _npc.oral to 0>> /* (integer) */
<<set _npc.parenting to 30>> /* (integer) */
<<set _npc.stripping to 0>> /* (integer) */
<<set _npc.vaginal to 25>> /* (integer) */
<<set _npc.whoring to 0>> /* (integer) */
<<set _npc.yardwork to 40>> /* (integer) Was `skill.grounds`. */
/* Location. */
/* (default) *//* Name. */
<<set _npc.firstName to "Female Biker 2">> /* (string) */
<<set _npc.middleName to "">> /* (string) */
<<set _npc.lastName to "">> /* (string) */
<<set _npc.nickName to "">> /* (string) */
<<set _npc.namePrefix to "Miss">> /* (string) */
<<set _npc.nameSuffix to "">> /* (string) */
/* Attributes (range: 0–100; default: 100). */
/* (defaults) */
/* Statistics (unbounded, effective: 0–1000; default: 0). */
<<set _npc.affection to 750>> /* (integer) */
<<set _npc.fear to 50>> /* (integer) */
<<set _npc.trust to 500>> /* (integer) */
/* Skills (range: 0–100; default: 0). */
<<set _npc.anal to 15>> /* (integer) */
<<set _npc.billiards to 20>> /* (integer) */
<<set _npc.cooking to 20>> /* (integer) */
<<set _npc.housework to 0>> /* (integer) */
<<set _npc.husbandry to 40>> /* (integer) Was `skill.animals`. */
<<set _npc.oral to 0>> /* (integer) */
<<set _npc.parenting to 30>> /* (integer) */
<<set _npc.stripping to 0>> /* (integer) */
<<set _npc.vaginal to 25>> /* (integer) */
<<set _npc.whoring to 0>> /* (integer) */
<<set _npc.yardwork to 40>> /* (integer) Was `skill.grounds`. */
/* Location. */
/* (default) *//* Name. */
<<set _npc.firstName to "Female Biker 3">> /* (string) */
<<set _npc.middleName to "">> /* (string) */
<<set _npc.lastName to "">> /* (string) */
<<set _npc.nickName to "">> /* (string) */
<<set _npc.namePrefix to "Miss">> /* (string) */
<<set _npc.nameSuffix to "">> /* (string) */
/* Attributes (range: 0–100; default: 100). */
/* (defaults) */
/* Statistics (unbounded, effective: 0–1000; default: 0). */
<<set _npc.affection to 750>> /* (integer) */
<<set _npc.fear to 50>> /* (integer) */
<<set _npc.trust to 500>> /* (integer) */
/* Skills (range: 0–100; default: 0). */
<<set _npc.anal to 15>> /* (integer) */
<<set _npc.billiards to 20>> /* (integer) */
<<set _npc.cooking to 20>> /* (integer) */
<<set _npc.housework to 0>> /* (integer) */
<<set _npc.husbandry to 40>> /* (integer) Was `skill.animals`. */
<<set _npc.oral to 0>> /* (integer) */
<<set _npc.parenting to 30>> /* (integer) */
<<set _npc.stripping to 0>> /* (integer) */
<<set _npc.vaginal to 25>> /* (integer) */
<<set _npc.whoring to 0>> /* (integer) */
<<set _npc.yardwork to 40>> /* (integer) Was `skill.grounds`. */
/* Location. */
/* (default) *//* Name. */
<<set _npc.firstName to "Female Bounder">> /* (string) */
<<set _npc.middleName to "">> /* (string) */
<<set _npc.lastName to "">> /* (string) */
<<set _npc.nickName to "">> /* (string) */
<<set _npc.namePrefix to "Miss">> /* (string) */
<<set _npc.nameSuffix to "">> /* (string) */
/* Attributes (range: 0–100; default: 100). */
/* (defaults) */
/* Statistics (unbounded, effective: 0–1000; default: 0). */
<<set _npc.affection to 750>> /* (integer) */
<<set _npc.fear to 50>> /* (integer) */
<<set _npc.trust to 500>> /* (integer) */
/* Skills (range: 0–100; default: 0). */
<<set _npc.anal to 0>> /* (integer) */
<<set _npc.billiards to 30>> /* (integer) */
<<set _npc.cooking to 0>> /* (integer) */
<<set _npc.housework to 10>> /* (integer) */
<<set _npc.husbandry to 10>> /* (integer) Was `skill.animals`. */
<<set _npc.oral to 0>> /* (integer) */
<<set _npc.parenting to 0>> /* (integer) */
<<set _npc.stripping to 10>> /* (integer) */
<<set _npc.vaginal to 0>> /* (integer) */
<<set _npc.whoring to 0>> /* (integer) */
<<set _npc.yardwork to 20>> /* (integer) Was `skill.grounds`. */
/* Location. */
/* (default) *//* Name. */
<<set _npc.firstName to "Female Bounder 2">> /* (string) */
<<set _npc.middleName to "">> /* (string) */
<<set _npc.lastName to "">> /* (string) */
<<set _npc.nickName to "">> /* (string) */
<<set _npc.namePrefix to "Miss">> /* (string) */
<<set _npc.nameSuffix to "">> /* (string) */
/* Attributes (range: 0–100; default: 100). */
/* (defaults) */
/* Statistics (unbounded, effective: 0–1000; default: 0). */
<<set _npc.affection to 750>> /* (integer) */
<<set _npc.fear to 50>> /* (integer) */
<<set _npc.trust to 500>> /* (integer) */
/* Skills (range: 0–100; default: 0). */
<<set _npc.anal to 0>> /* (integer) */
<<set _npc.billiards to 30>> /* (integer) */
<<set _npc.cooking to 0>> /* (integer) */
<<set _npc.housework to 10>> /* (integer) */
<<set _npc.husbandry to 10>> /* (integer) Was `skill.animals`. */
<<set _npc.oral to 0>> /* (integer) */
<<set _npc.parenting to 0>> /* (integer) */
<<set _npc.stripping to 10>> /* (integer) */
<<set _npc.vaginal to 0>> /* (integer) */
<<set _npc.whoring to 0>> /* (integer) */
<<set _npc.yardwork to 20>> /* (integer) Was `skill.grounds`. */
/* Location. */
/* (default) *//* Name. */
<<set _npc.firstName to "Female Drunk">> /* (string) */
<<set _npc.middleName to "">> /* (string) */
<<set _npc.lastName to "">> /* (string) */
<<set _npc.nickName to "">> /* (string) */
<<set _npc.namePrefix to "Miss">> /* (string) */
<<set _npc.nameSuffix to "">> /* (string) */
/* Attributes (range: 0–100; default: 100). */
/* (defaults) */
/* Statistics (unbounded, effective: 0–1000; default: 0). */
<<set _npc.affection to 750>> /* (integer) */
<<set _npc.fear to 50>> /* (integer) */
<<set _npc.trust to 500>> /* (integer) */
/* Skills (range: 0–100; default: 0). */
<<set _npc.anal to 15>> /* (integer) */
<<set _npc.billiards to 20>> /* (integer) */
<<set _npc.cooking to 20>> /* (integer) */
<<set _npc.housework to 0>> /* (integer) */
<<set _npc.husbandry to 40>> /* (integer) Was `skill.animals`. */
<<set _npc.oral to 0>> /* (integer) */
<<set _npc.parenting to 30>> /* (integer) */
<<set _npc.stripping to 0>> /* (integer) */
<<set _npc.vaginal to 25>> /* (integer) */
<<set _npc.whoring to 0>> /* (integer) */
<<set _npc.yardwork to 40>> /* (integer) Was `skill.grounds`. */
/* Location. */
/* (default) *//* Name. */
<<set _npc.firstName to "Female Drunk 2">> /* (string) */
<<set _npc.middleName to "">> /* (string) */
<<set _npc.lastName to "">> /* (string) */
<<set _npc.nickName to "">> /* (string) */
<<set _npc.namePrefix to "Miss">> /* (string) */
<<set _npc.nameSuffix to "">> /* (string) */
/* Attributes (range: 0–100; default: 100). */
/* (defaults) */
/* Statistics (unbounded, effective: 0–1000; default: 0). */
<<set _npc.affection to 750>> /* (integer) */
<<set _npc.fear to 50>> /* (integer) */
<<set _npc.trust to 500>> /* (integer) */
/* Skills (range: 0–100; default: 0). */
<<set _npc.anal to 15>> /* (integer) */
<<set _npc.billiards to 20>> /* (integer) */
<<set _npc.cooking to 20>> /* (integer) */
<<set _npc.housework to 0>> /* (integer) */
<<set _npc.husbandry to 40>> /* (integer) Was `skill.animals`. */
<<set _npc.oral to 0>> /* (integer) */
<<set _npc.parenting to 30>> /* (integer) */
<<set _npc.stripping to 0>> /* (integer) */
<<set _npc.vaginal to 25>> /* (integer) */
<<set _npc.whoring to 0>> /* (integer) */
<<set _npc.yardwork to 40>> /* (integer) Was `skill.grounds`. */
/* Location. */
/* (default) *//* Name. */
<<set _npc.firstName to "Female Drunk 3">> /* (string) */
<<set _npc.middleName to "">> /* (string) */
<<set _npc.lastName to "">> /* (string) */
<<set _npc.nickName to "">> /* (string) */
<<set _npc.namePrefix to "Miss">> /* (string) */
<<set _npc.nameSuffix to "">> /* (string) */
/* Attributes (range: 0–100; default: 100). */
/* (defaults) */
/* Statistics (unbounded, effective: 0–1000; default: 0). */
<<set _npc.affection to 750>> /* (integer) */
<<set _npc.fear to 50>> /* (integer) */
<<set _npc.trust to 500>> /* (integer) */
/* Skills (range: 0–100; default: 0). */
<<set _npc.anal to 15>> /* (integer) */
<<set _npc.billiards to 20>> /* (integer) */
<<set _npc.cooking to 20>> /* (integer) */
<<set _npc.housework to 0>> /* (integer) */
<<set _npc.husbandry to 40>> /* (integer) Was `skill.animals`. */
<<set _npc.oral to 0>> /* (integer) */
<<set _npc.parenting to 30>> /* (integer) */
<<set _npc.stripping to 0>> /* (integer) */
<<set _npc.vaginal to 25>> /* (integer) */
<<set _npc.whoring to 0>> /* (integer) */
<<set _npc.yardwork to 40>> /* (integer) Was `skill.grounds`. */
/* Location. */
/* (default) *//* Name. */
<<set _npc.firstName to "Female Employee">> /* (string) */
<<set _npc.middleName to "">> /* (string) */
<<set _npc.lastName to "">> /* (string) */
<<set _npc.nickName to "">> /* (string) */
<<set _npc.namePrefix to "Miss">> /* (string) */
<<set _npc.nameSuffix to "">> /* (string) */
/* Attributes (range: 0–100; default: 100). */
/* (defaults) */
/* Statistics (unbounded, effective: 0–1000; default: 0). */
<<set _npc.affection to 750>> /* (integer) */
<<set _npc.fear to 50>> /* (integer) */
<<set _npc.trust to 500>> /* (integer) */
/* Skills (range: 0–100; default: 0). */
<<set _npc.anal to 15>> /* (integer) */
<<set _npc.billiards to 20>> /* (integer) */
<<set _npc.cooking to 20>> /* (integer) */
<<set _npc.housework to 0>> /* (integer) */
<<set _npc.husbandry to 40>> /* (integer) Was `skill.animals`. */
<<set _npc.oral to 0>> /* (integer) */
<<set _npc.parenting to 30>> /* (integer) */
<<set _npc.stripping to 0>> /* (integer) */
<<set _npc.vaginal to 25>> /* (integer) */
<<set _npc.whoring to 0>> /* (integer) */
<<set _npc.yardwork to 40>> /* (integer) Was `skill.grounds`. */
/* Location. */
/* (default) *//* Name. */
<<set _npc.firstName to "Female Employee 2">> /* (string) */
<<set _npc.middleName to "">> /* (string) */
<<set _npc.lastName to "">> /* (string) */
<<set _npc.nickName to "">> /* (string) */
<<set _npc.namePrefix to "Miss">> /* (string) */
<<set _npc.nameSuffix to "">> /* (string) */
/* Attributes (range: 0–100; default: 100). */
/* (defaults) */
/* Statistics (unbounded, effective: 0–1000; default: 0). */
<<set _npc.affection to 750>> /* (integer) */
<<set _npc.fear to 50>> /* (integer) */
<<set _npc.trust to 500>> /* (integer) */
/* Skills (range: 0–100; default: 0). */
<<set _npc.anal to 15>> /* (integer) */
<<set _npc.billiards to 20>> /* (integer) */
<<set _npc.cooking to 20>> /* (integer) */
<<set _npc.housework to 0>> /* (integer) */
<<set _npc.husbandry to 40>> /* (integer) Was `skill.animals`. */
<<set _npc.oral to 0>> /* (integer) */
<<set _npc.parenting to 30>> /* (integer) */
<<set _npc.stripping to 0>> /* (integer) */
<<set _npc.vaginal to 25>> /* (integer) */
<<set _npc.whoring to 0>> /* (integer) */
<<set _npc.yardwork to 40>> /* (integer) Was `skill.grounds`. */
/* Location. */
/* (default) *//* Name. */
<<set _npc.firstName to "Female Employee 3">> /* (string) */
<<set _npc.middleName to "">> /* (string) */
<<set _npc.lastName to "">> /* (string) */
<<set _npc.nickName to "">> /* (string) */
<<set _npc.namePrefix to "Miss">> /* (string) */
<<set _npc.nameSuffix to "">> /* (string) */
/* Attributes (range: 0–100; default: 100). */
/* (defaults) */
/* Statistics (unbounded, effective: 0–1000; default: 0). */
<<set _npc.affection to 750>> /* (integer) */
<<set _npc.fear to 50>> /* (integer) */
<<set _npc.trust to 500>> /* (integer) */
/* Skills (range: 0–100; default: 0). */
<<set _npc.anal to 15>> /* (integer) */
<<set _npc.billiards to 20>> /* (integer) */
<<set _npc.cooking to 20>> /* (integer) */
<<set _npc.housework to 0>> /* (integer) */
<<set _npc.husbandry to 40>> /* (integer) Was `skill.animals`. */
<<set _npc.oral to 0>> /* (integer) */
<<set _npc.parenting to 30>> /* (integer) */
<<set _npc.stripping to 0>> /* (integer) */
<<set _npc.vaginal to 25>> /* (integer) */
<<set _npc.whoring to 0>> /* (integer) */
<<set _npc.yardwork to 40>> /* (integer) Was `skill.grounds`. */
/* Location. */
/* (default) *//* Name. */
<<set _npc.firstName to "Female Manager">> /* (string) */
<<set _npc.middleName to "">> /* (string) */
<<set _npc.lastName to "">> /* (string) */
<<set _npc.nickName to "">> /* (string) */
<<set _npc.namePrefix to "Miss">> /* (string) */
<<set _npc.nameSuffix to "">> /* (string) */
/* Attributes (range: 0–100; default: 100). */
/* (defaults) */
/* Statistics (unbounded, effective: 0–1000; default: 0). */
<<set _npc.affection to 750>> /* (integer) */
<<set _npc.fear to 50>> /* (integer) */
<<set _npc.trust to 500>> /* (integer) */
/* Skills (range: 0–100; default: 0). */
<<set _npc.anal to 15>> /* (integer) */
<<set _npc.billiards to 20>> /* (integer) */
<<set _npc.cooking to 20>> /* (integer) */
<<set _npc.housework to 0>> /* (integer) */
<<set _npc.husbandry to 40>> /* (integer) Was `skill.animals`. */
<<set _npc.oral to 0>> /* (integer) */
<<set _npc.parenting to 30>> /* (integer) */
<<set _npc.stripping to 0>> /* (integer) */
<<set _npc.vaginal to 25>> /* (integer) */
<<set _npc.whoring to 0>> /* (integer) */
<<set _npc.yardwork to 40>> /* (integer) Was `skill.grounds`. */
/* Location. */
/* (default) *//* Name. */
<<set _npc.firstName to "Female Police Officer">> /* (string) */
<<set _npc.middleName to "">> /* (string) */
<<set _npc.lastName to "">> /* (string) */
<<set _npc.nickName to "">> /* (string) */
<<set _npc.namePrefix to "Miss">> /* (string) */
<<set _npc.nameSuffix to "">> /* (string) */
/* Attributes (range: 0–100; default: 100). */
/* (defaults) */
/* Statistics (unbounded, effective: 0–1000; default: 0). */
<<set _npc.affection to 750>> /* (integer) */
<<set _npc.fear to 50>> /* (integer) */
<<set _npc.trust to 500>> /* (integer) */
/* Skills (range: 0–100; default: 0). */
<<set _npc.anal to 30>> /* (integer) */
<<set _npc.billiards to 20>> /* (integer) */
<<set _npc.cooking to 20>> /* (integer) */
<<set _npc.housework to 0>> /* (integer) */
<<set _npc.husbandry to 25>> /* (integer) Was `skill.animals`. */
<<set _npc.oral to 50>> /* (integer) */
<<set _npc.parenting to 0>> /* (integer) */
<<set _npc.stripping to 30>> /* (integer) */
<<set _npc.vaginal to 50>> /* (integer) */
<<set _npc.whoring to 30>> /* (integer) */
<<set _npc.yardwork to 40>> /* (integer) Was `skill.grounds`. */
/* Location. */
/* (default) *//* Name. */
<<set _npc.firstName to "Female Police Officer 2">> /* (string) */
<<set _npc.middleName to "">> /* (string) */
<<set _npc.lastName to "">> /* (string) */
<<set _npc.nickName to "">> /* (string) */
<<set _npc.namePrefix to "Miss">> /* (string) */
<<set _npc.nameSuffix to "">> /* (string) */
/* Attributes (range: 0–100; default: 100). */
/* (defaults) */
/* Statistics (unbounded, effective: 0–1000; default: 0). */
<<set _npc.affection to 750>> /* (integer) */
<<set _npc.fear to 50>> /* (integer) */
<<set _npc.trust to 500>> /* (integer) */
/* Skills (range: 0–100; default: 0). */
<<set _npc.anal to 30>> /* (integer) */
<<set _npc.billiards to 20>> /* (integer) */
<<set _npc.cooking to 20>> /* (integer) */
<<set _npc.housework to 0>> /* (integer) */
<<set _npc.husbandry to 25>> /* (integer) Was `skill.animals`. */
<<set _npc.oral to 50>> /* (integer) */
<<set _npc.parenting to 0>> /* (integer) */
<<set _npc.stripping to 30>> /* (integer) */
<<set _npc.vaginal to 50>> /* (integer) */
<<set _npc.whoring to 30>> /* (integer) */
<<set _npc.yardwork to 40>> /* (integer) Was `skill.grounds`. */
/* Location. */
/* (default) *//* Name. */
<<set _npc.firstName to "Female Stranger">> /* (string) */
<<set _npc.middleName to "">> /* (string) */
<<set _npc.lastName to "">> /* (string) */
<<set _npc.nickName to "">> /* (string) */
<<set _npc.namePrefix to "Miss">> /* (string) */
<<set _npc.nameSuffix to "">> /* (string) */
/* Attributes (range: 0–100; default: 100). */
/* (defaults) */
/* Statistics (unbounded, effective: 0–1000; default: 0). */
<<set _npc.affection to 750>> /* (integer) */
<<set _npc.fear to 50>> /* (integer) */
<<set _npc.trust to 500>> /* (integer) */
/* Skills (range: 0–100; default: 0). */
<<set _npc.anal to 15>> /* (integer) */
<<set _npc.billiards to 20>> /* (integer) */
<<set _npc.cooking to 20>> /* (integer) */
<<set _npc.housework to 0>> /* (integer) */
<<set _npc.husbandry to 40>> /* (integer) Was `skill.animals`. */
<<set _npc.oral to 0>> /* (integer) */
<<set _npc.parenting to 30>> /* (integer) */
<<set _npc.stripping to 0>> /* (integer) */
<<set _npc.vaginal to 25>> /* (integer) */
<<set _npc.whoring to 0>> /* (integer) */
<<set _npc.yardwork to 40>> /* (integer) Was `skill.grounds`. */
/* Location. */
/* (default) *//* Name. */
<<set _npc.firstName to "Female Stranger 2">> /* (string) */
<<set _npc.middleName to "">> /* (string) */
<<set _npc.lastName to "">> /* (string) */
<<set _npc.nickName to "">> /* (string) */
<<set _npc.namePrefix to "Miss">> /* (string) */
<<set _npc.nameSuffix to "">> /* (string) */
/* Attributes (range: 0–100; default: 100). */
/* (defaults) */
/* Statistics (unbounded, effective: 0–1000; default: 0). */
<<set _npc.affection to 750>> /* (integer) */
<<set _npc.fear to 50>> /* (integer) */
<<set _npc.trust to 500>> /* (integer) */
/* Skills (range: 0–100; default: 0). */
<<set _npc.anal to 15>> /* (integer) */
<<set _npc.billiards to 20>> /* (integer) */
<<set _npc.cooking to 20>> /* (integer) */
<<set _npc.housework to 0>> /* (integer) */
<<set _npc.husbandry to 40>> /* (integer) Was `skill.animals`. */
<<set _npc.oral to 0>> /* (integer) */
<<set _npc.parenting to 30>> /* (integer) */
<<set _npc.stripping to 0>> /* (integer) */
<<set _npc.vaginal to 25>> /* (integer) */
<<set _npc.whoring to 0>> /* (integer) */
<<set _npc.yardwork to 40>> /* (integer) Was `skill.grounds`. */
/* Location. */
/* (default) *//* Name. */
<<set _npc.firstName to "Female Stranger 3">> /* (string) */
<<set _npc.middleName to "">> /* (string) */
<<set _npc.lastName to "">> /* (string) */
<<set _npc.nickName to "">> /* (string) */
<<set _npc.namePrefix to "Miss">> /* (string) */
<<set _npc.nameSuffix to "">> /* (string) */
/* Attributes (range: 0–100; default: 100). */
/* (defaults) */
/* Statistics (unbounded, effective: 0–1000; default: 0). */
<<set _npc.affection to 750>> /* (integer) */
<<set _npc.fear to 50>> /* (integer) */
<<set _npc.trust to 500>> /* (integer) */
/* Skills (range: 0–100; default: 0). */
<<set _npc.anal to 15>> /* (integer) */
<<set _npc.billiards to 20>> /* (integer) */
<<set _npc.cooking to 20>> /* (integer) */
<<set _npc.housework to 0>> /* (integer) */
<<set _npc.husbandry to 40>> /* (integer) Was `skill.animals`. */
<<set _npc.oral to 0>> /* (integer) */
<<set _npc.parenting to 30>> /* (integer) */
<<set _npc.stripping to 0>> /* (integer) */
<<set _npc.vaginal to 25>> /* (integer) */
<<set _npc.whoring to 0>> /* (integer) */
<<set _npc.yardwork to 40>> /* (integer) Was `skill.grounds`. */
/* Location. */
/* (default) *//* Name. */
<<set _npc.firstName to "Female Thug">> /* (string) */
<<set _npc.middleName to "">> /* (string) */
<<set _npc.lastName to "">> /* (string) */
<<set _npc.nickName to "">> /* (string) */
<<set _npc.namePrefix to "Miss">> /* (string) */
<<set _npc.nameSuffix to "">> /* (string) */
/* Attributes (range: 0–100; default: 100). */
/* (defaults) */
/* Statistics (unbounded, effective: 0–1000; default: 0). */
<<set _npc.affection to 750>> /* (integer) */
<<set _npc.fear to 50>> /* (integer) */
<<set _npc.trust to 500>> /* (integer) */
/* Skills (range: 0–100; default: 0). */
<<set _npc.anal to 15>> /* (integer) */
<<set _npc.billiards to 20>> /* (integer) */
<<set _npc.cooking to 20>> /* (integer) */
<<set _npc.housework to 0>> /* (integer) */
<<set _npc.husbandry to 40>> /* (integer) Was `skill.animals`. */
<<set _npc.oral to 0>> /* (integer) */
<<set _npc.parenting to 30>> /* (integer) */
<<set _npc.stripping to 0>> /* (integer) */
<<set _npc.vaginal to 25>> /* (integer) */
<<set _npc.whoring to 0>> /* (integer) */
<<set _npc.yardwork to 40>> /* (integer) Was `skill.grounds`. */
/* Location. */
/* (default) *//* Name. */
<<set _npc.firstName to "Female Thug 2">> /* (string) */
<<set _npc.middleName to "">> /* (string) */
<<set _npc.lastName to "">> /* (string) */
<<set _npc.nickName to "">> /* (string) */
<<set _npc.namePrefix to "Miss">> /* (string) */
<<set _npc.nameSuffix to "">> /* (string) */
/* Attributes (range: 0–100; default: 100). */
/* (defaults) */
/* Statistics (unbounded, effective: 0–1000; default: 0). */
<<set _npc.affection to 750>> /* (integer) */
<<set _npc.fear to 50>> /* (integer) */
<<set _npc.trust to 500>> /* (integer) */
/* Skills (range: 0–100; default: 0). */
<<set _npc.anal to 15>> /* (integer) */
<<set _npc.billiards to 20>> /* (integer) */
<<set _npc.cooking to 20>> /* (integer) */
<<set _npc.housework to 0>> /* (integer) */
<<set _npc.husbandry to 40>> /* (integer) Was `skill.animals`. */
<<set _npc.oral to 0>> /* (integer) */
<<set _npc.parenting to 30>> /* (integer) */
<<set _npc.stripping to 0>> /* (integer) */
<<set _npc.vaginal to 25>> /* (integer) */
<<set _npc.whoring to 0>> /* (integer) */
<<set _npc.yardwork to 40>> /* (integer) Was `skill.grounds`. */
/* Location. */
/* (default) *//* Name. */
<<set _npc.firstName to "Female Thug 3">> /* (string) */
<<set _npc.middleName to "">> /* (string) */
<<set _npc.lastName to "">> /* (string) */
<<set _npc.nickName to "">> /* (string) */
<<set _npc.namePrefix to "Miss">> /* (string) */
<<set _npc.nameSuffix to "">> /* (string) */
/* Attributes (range: 0–100; default: 100). */
/* (defaults) */
/* Statistics (unbounded, effective: 0–1000; default: 0). */
<<set _npc.affection to 750>> /* (integer) */
<<set _npc.fear to 50>> /* (integer) */
<<set _npc.trust to 500>> /* (integer) */
/* Skills (range: 0–100; default: 0). */
<<set _npc.anal to 15>> /* (integer) */
<<set _npc.billiards to 20>> /* (integer) */
<<set _npc.cooking to 20>> /* (integer) */
<<set _npc.housework to 0>> /* (integer) */
<<set _npc.husbandry to 40>> /* (integer) Was `skill.animals`. */
<<set _npc.oral to 0>> /* (integer) */
<<set _npc.parenting to 30>> /* (integer) */
<<set _npc.stripping to 0>> /* (integer) */
<<set _npc.vaginal to 25>> /* (integer) */
<<set _npc.whoring to 0>> /* (integer) */
<<set _npc.yardwork to 40>> /* (integer) Was `skill.grounds`. */
/* Location. */
/* (default) *//* Name. */
<<set _npc.firstName to "Baby Girl">> /* (string) */
<<set _npc.middleName to "">> /* (string) */
<<set _npc.lastName to "">> /* (string) */
<<set _npc.nickName to "">> /* (string) */
<<set _npc.namePrefix to "Miss">> /* (string) */
<<set _npc.nameSuffix to "">> /* (string) */
/* Attributes (range: 0–100; default: 100). */
/* (defaults) */
/* Statistics (unbounded, effective: 0–1000; default: 0). */
<<set _npc.affection to 750>> /* (integer) */
<<set _npc.fear to 50>> /* (integer) */
<<set _npc.trust to 500>> /* (integer) */
/* Skills (range: 0–100; default: 0). */
<<set _npc.anal to 30>> /* (integer) */
<<set _npc.billiards to 20>> /* (integer) */
<<set _npc.cooking to 20>> /* (integer) */
<<set _npc.housework to 0>> /* (integer) */
<<set _npc.husbandry to 25>> /* (integer) Was `skill.animals`. */
<<set _npc.oral to 50>> /* (integer) */
<<set _npc.parenting to 0>> /* (integer) */
<<set _npc.stripping to 30>> /* (integer) */
<<set _npc.vaginal to 50>> /* (integer) */
<<set _npc.whoring to 30>> /* (integer) */
<<set _npc.yardwork to 40>> /* (integer) Was `skill.grounds`. */
/* Location. */
/* (default) *//* Name. */
<<set _npc.firstName to "Girl">> /* (string) */
<<set _npc.middleName to "">> /* (string) */
<<set _npc.lastName to "">> /* (string) */
<<set _npc.nickName to "">> /* (string) */
<<set _npc.namePrefix to "Miss">> /* (string) */
<<set _npc.nameSuffix to "">> /* (string) */
/* Attributes (range: 0–100; default: 100). */
/* (defaults) */
/* Statistics (unbounded, effective: 0–1000; default: 0). */
<<set _npc.affection to 750>> /* (integer) */
<<set _npc.fear to 50>> /* (integer) */
<<set _npc.trust to 500>> /* (integer) */
/* Skills (range: 0–100; default: 0). */
<<set _npc.anal to 30>> /* (integer) */
<<set _npc.billiards to 20>> /* (integer) */
<<set _npc.cooking to 20>> /* (integer) */
<<set _npc.housework to 0>> /* (integer) */
<<set _npc.husbandry to 25>> /* (integer) Was `skill.animals`. */
<<set _npc.oral to 50>> /* (integer) */
<<set _npc.parenting to 0>> /* (integer) */
<<set _npc.stripping to 30>> /* (integer) */
<<set _npc.vaginal to 50>> /* (integer) */
<<set _npc.whoring to 30>> /* (integer) */
<<set _npc.yardwork to 40>> /* (integer) Was `skill.grounds`. */
/* Location. */
/* (default) *//* Name. */
<<set _npc.firstName to "Girl 2">> /* (string) */
<<set _npc.middleName to "">> /* (string) */
<<set _npc.lastName to "">> /* (string) */
<<set _npc.nickName to "">> /* (string) */
<<set _npc.namePrefix to "Miss">> /* (string) */
<<set _npc.nameSuffix to "">> /* (string) */
/* Attributes (range: 0–100; default: 100). */
/* (defaults) */
/* Statistics (unbounded, effective: 0–1000; default: 0). */
<<set _npc.affection to 750>> /* (integer) */
<<set _npc.fear to 50>> /* (integer) */
<<set _npc.trust to 500>> /* (integer) */
/* Skills (range: 0–100; default: 0). */
<<set _npc.anal to 30>> /* (integer) */
<<set _npc.billiards to 20>> /* (integer) */
<<set _npc.cooking to 20>> /* (integer) */
<<set _npc.housework to 0>> /* (integer) */
<<set _npc.husbandry to 25>> /* (integer) Was `skill.animals`. */
<<set _npc.oral to 50>> /* (integer) */
<<set _npc.parenting to 0>> /* (integer) */
<<set _npc.stripping to 30>> /* (integer) */
<<set _npc.vaginal to 50>> /* (integer) */
<<set _npc.whoring to 30>> /* (integer) */
<<set _npc.yardwork to 40>> /* (integer) Was `skill.grounds`. */
/* Location. */
/* (default) *//* Name. */
<<set _npc.firstName to "Girl 3">> /* (string) */
<<set _npc.middleName to "">> /* (string) */
<<set _npc.lastName to "">> /* (string) */
<<set _npc.nickName to "">> /* (string) */
<<set _npc.namePrefix to "Miss">> /* (string) */
<<set _npc.nameSuffix to "">> /* (string) */
/* Attributes (range: 0–100; default: 100). */
/* (defaults) */
/* Statistics (unbounded, effective: 0–1000; default: 0). */
<<set _npc.affection to 750>> /* (integer) */
<<set _npc.fear to 50>> /* (integer) */
<<set _npc.trust to 500>> /* (integer) */
/* Skills (range: 0–100; default: 0). */
<<set _npc.anal to 30>> /* (integer) */
<<set _npc.billiards to 20>> /* (integer) */
<<set _npc.cooking to 20>> /* (integer) */
<<set _npc.housework to 0>> /* (integer) */
<<set _npc.husbandry to 25>> /* (integer) Was `skill.animals`. */
<<set _npc.oral to 50>> /* (integer) */
<<set _npc.parenting to 0>> /* (integer) */
<<set _npc.stripping to 30>> /* (integer) */
<<set _npc.vaginal to 50>> /* (integer) */
<<set _npc.whoring to 30>> /* (integer) */
<<set _npc.yardwork to 40>> /* (integer) Was `skill.grounds`. */
/* Location. */
/* (default) *//* Name. */
<<set _npc.firstName to "Girlfriend">> /* (string) */
<<set _npc.middleName to "">> /* (string) */
<<set _npc.lastName to "">> /* (string) */
<<set _npc.nickName to "">> /* (string) */
<<set _npc.namePrefix to "Miss">> /* (string) */
<<set _npc.nameSuffix to "">> /* (string) */
/* Attributes (range: 0–100; default: 100). */
/* (defaults) */
/* Statistics (unbounded, effective: 0–1000; default: 0). */
<<set _npc.affection to 750>> /* (integer) */
<<set _npc.fear to 50>> /* (integer) */
<<set _npc.trust to 500>> /* (integer) */
/* Skills (range: 0–100; default: 0). */
<<set _npc.anal to 10>> /* (integer) */
<<set _npc.billiards to 10>> /* (integer) */
<<set _npc.cooking to 10>> /* (integer) */
<<set _npc.housework to 10>> /* (integer) */
<<set _npc.husbandry to 10>> /* (integer) Was `skill.animals`. */
<<set _npc.oral to 10>> /* (integer) */
<<set _npc.parenting to 10>> /* (integer) */
<<set _npc.stripping to 10>> /* (integer) */
<<set _npc.vaginal to 10>> /* (integer) */
<<set _npc.whoring to 10>> /* (integer) */
<<set _npc.yardwork to 10>> /* (integer) Was `skill.grounds`. */
/* Location. */
/* (default) *//* Name. */
<<set _npc.firstName to "Janitor">> /* (string) */
<<set _npc.middleName to "">> /* (string) */
<<set _npc.lastName to "">> /* (string) */
<<set _npc.nickName to "">> /* (string) */
<<set _npc.namePrefix to "Mr.">> /* (string) */
<<set _npc.nameSuffix to "">> /* (string) */
/* Physical details. */
<<set _npc.gender to setup.Character.Gender.Male>> /* (enum) Male, Female, Herm */
/* Attributes (range: 0–100; default: 100). */
/* (defaults) */
/* Statistics (unbounded, effective: 0–1000; default: 0). */
<<set _npc.affection to 750>> /* (integer) */
<<set _npc.fear to 50>> /* (integer) */
<<set _npc.trust to 500>> /* (integer) */
/* Skills (range: 0–100; default: 0). */
<<set _npc.anal to 0>> /* (integer) */
<<set _npc.billiards to 30>> /* (integer) */
<<set _npc.cooking to 0>> /* (integer) */
<<set _npc.housework to 10>> /* (integer) */
<<set _npc.husbandry to 10>> /* (integer) Was `skill.animals`. */
<<set _npc.oral to 0>> /* (integer) */
<<set _npc.parenting to 0>> /* (integer) */
<<set _npc.stripping to 10>> /* (integer) */
<<set _npc.vaginal to 0>> /* (integer) */
<<set _npc.whoring to 0>> /* (integer) */
<<set _npc.yardwork to 20>> /* (integer) Was `skill.grounds`. */
/* Location. */
/* (default) *//* Name. */
<<set _npc.firstName to "Male Nurse">> /* (string) */
<<set _npc.middleName to "">> /* (string) */
<<set _npc.lastName to "">> /* (string) */
<<set _npc.nickName to "">> /* (string) */
<<set _npc.namePrefix to "Mr.">> /* (string) */
<<set _npc.nameSuffix to "">> /* (string) */
/* Physical details. */
<<set _npc.gender to setup.Character.Gender.Male>> /* (enum) Male, Female, Herm */
/* Attributes (range: 0–100; default: 100). */
/* (defaults) */
/* Statistics (unbounded, effective: 0–1000; default: 0). */
<<set _npc.affection to 750>> /* (integer) */
<<set _npc.fear to 50>> /* (integer) */
<<set _npc.trust to 500>> /* (integer) */
/* Skills (range: 0–100; default: 0). */
<<set _npc.anal to 30>> /* (integer) */
<<set _npc.billiards to 20>> /* (integer) */
<<set _npc.cooking to 20>> /* (integer) */
<<set _npc.housework to 0>> /* (integer) */
<<set _npc.husbandry to 25>> /* (integer) Was `skill.animals`. */
<<set _npc.oral to 50>> /* (integer) */
<<set _npc.parenting to 0>> /* (integer) */
<<set _npc.stripping to 30>> /* (integer) */
<<set _npc.vaginal to 50>> /* (integer) */
<<set _npc.whoring to 30>> /* (integer) */
<<set _npc.yardwork to 40>> /* (integer) Was `skill.grounds`. */
/* Location. */
/* (default) *//* Name. */
<<set _npc.firstName to "Male Nurse 2">> /* (string) */
<<set _npc.middleName to "">> /* (string) */
<<set _npc.lastName to "">> /* (string) */
<<set _npc.nickName to "">> /* (string) */
<<set _npc.namePrefix to "Mr.">> /* (string) */
<<set _npc.nameSuffix to "">> /* (string) */
/* Physical details. */
<<set _npc.gender to setup.Character.Gender.Male>> /* (enum) Male, Female, Herm */
/* Attributes (range: 0–100; default: 100). */
/* (defaults) */
/* Statistics (unbounded, effective: 0–1000; default: 0). */
<<set _npc.affection to 750>> /* (integer) */
<<set _npc.fear to 50>> /* (integer) */
<<set _npc.trust to 500>> /* (integer) */
/* Skills (range: 0–100; default: 0). */
<<set _npc.anal to 30>> /* (integer) */
<<set _npc.billiards to 20>> /* (integer) */
<<set _npc.cooking to 20>> /* (integer) */
<<set _npc.housework to 0>> /* (integer) */
<<set _npc.husbandry to 25>> /* (integer) Was `skill.animals`. */
<<set _npc.oral to 50>> /* (integer) */
<<set _npc.parenting to 0>> /* (integer) */
<<set _npc.stripping to 30>> /* (integer) */
<<set _npc.vaginal to 50>> /* (integer) */
<<set _npc.whoring to 30>> /* (integer) */
<<set _npc.yardwork to 40>> /* (integer) Was `skill.grounds`. */
/* Location. */
/* (default) *//* Name. */
<<set _npc.firstName to "Male Nurse 3">> /* (string) */
<<set _npc.middleName to "">> /* (string) */
<<set _npc.lastName to "">> /* (string) */
<<set _npc.nickName to "">> /* (string) */
<<set _npc.namePrefix to "Mr.">> /* (string) */
<<set _npc.nameSuffix to "">> /* (string) */
/* Physical details. */
<<set _npc.gender to setup.Character.Gender.Male>> /* (enum) Male, Female, Herm */
/* Attributes (range: 0–100; default: 100). */
/* (defaults) */
/* Statistics (unbounded, effective: 0–1000; default: 0). */
<<set _npc.affection to 750>> /* (integer) */
<<set _npc.fear to 50>> /* (integer) */
<<set _npc.trust to 500>> /* (integer) */
/* Skills (range: 0–100; default: 0). */
<<set _npc.anal to 30>> /* (integer) */
<<set _npc.billiards to 20>> /* (integer) */
<<set _npc.cooking to 20>> /* (integer) */
<<set _npc.housework to 0>> /* (integer) */
<<set _npc.husbandry to 25>> /* (integer) Was `skill.animals`. */
<<set _npc.oral to 50>> /* (integer) */
<<set _npc.parenting to 0>> /* (integer) */
<<set _npc.stripping to 30>> /* (integer) */
<<set _npc.vaginal to 50>> /* (integer) */
<<set _npc.whoring to 30>> /* (integer) */
<<set _npc.yardwork to 40>> /* (integer) Was `skill.grounds`. */
/* Location. */
/* (default) *//* Name. */
<<set _npc.firstName to "Manager">> /* (string) */
<<set _npc.middleName to "">> /* (string) */
<<set _npc.lastName to "">> /* (string) */
<<set _npc.nickName to "">> /* (string) */
<<set _npc.namePrefix to "Mr.">> /* (string) */
<<set _npc.nameSuffix to "">> /* (string) */
/* Physical details. */
<<set _npc.gender to setup.Character.Gender.Male>> /* (enum) Male, Female, Herm */
/* Attributes (range: 0–100; default: 100). */
/* (defaults) */
/* Statistics (unbounded, effective: 0–1000; default: 0). */
<<set _npc.affection to 750>> /* (integer) */
<<set _npc.fear to 50>> /* (integer) */
<<set _npc.trust to 500>> /* (integer) */
/* Skills (range: 0–100; default: 0). */
<<set _npc.anal to 30>> /* (integer) */
<<set _npc.billiards to 20>> /* (integer) */
<<set _npc.cooking to 20>> /* (integer) */
<<set _npc.housework to 0>> /* (integer) */
<<set _npc.husbandry to 25>> /* (integer) Was `skill.animals`. */
<<set _npc.oral to 50>> /* (integer) */
<<set _npc.parenting to 0>> /* (integer) */
<<set _npc.stripping to 30>> /* (integer) */
<<set _npc.vaginal to 50>> /* (integer) */
<<set _npc.whoring to 30>> /* (integer) */
<<set _npc.yardwork to 40>> /* (integer) Was `skill.grounds`. */
/* Location. */
/* (default) *//* Name. */
<<set _npc.firstName to "Mischievous Girl">> /* (string) */
<<set _npc.middleName to "">> /* (string) */
<<set _npc.lastName to "">> /* (string) */
<<set _npc.nickName to "">> /* (string) */
<<set _npc.namePrefix to "Miss">> /* (string) */
<<set _npc.nameSuffix to "">> /* (string) */
/* Physical details. */
<<set _npc.gender to setup.Character.Gender.Female>> /* (enum) Male, Female, Herm */
/* Attributes (range: 0–100; default: 100). */
/* (defaults) */
/* Statistics (unbounded, effective: 0–1000; default: 0). */
<<set _npc.affection to 750>> /* (integer) */
<<set _npc.fear to 50>> /* (integer) */
<<set _npc.trust to 500>> /* (integer) */
/* Skills (range: 0–100; default: 0). */
<<set _npc.anal to 20>> /* (integer) */
<<set _npc.billiards to 20>> /* (integer) */
<<set _npc.cooking to 0>> /* (integer) */
<<set _npc.housework to 0>> /* (integer) */
<<set _npc.husbandry to 0>> /* (integer) Was `skill.animals`. */
<<set _npc.oral to 20>> /* (integer) */
<<set _npc.parenting to 0>> /* (integer) */
<<set _npc.stripping to 20>> /* (integer) */
<<set _npc.vaginal to 10>> /* (integer) */
<<set _npc.whoring to 10>> /* (integer) */
<<set _npc.yardwork to 0>> /* (integer) Was `skill.grounds`. */
/* Location. */
/* (default) */
/* Pregnancy. */
<<set _npc.fertility to 100>> /* (integer) */<<set _npc to $mischievousClubber>>\
<<include "Basic Childbirth">>/* Name. */
<<set _npc.firstName to "Nun">> /* (string) */
<<set _npc.middleName to "">> /* (string) */
<<set _npc.lastName to "">> /* (string) */
<<set _npc.nickName to "">> /* (string) */
<<set _npc.namePrefix to "Miss">> /* (string) */
<<set _npc.nameSuffix to "">> /* (string) */
/* Attributes (range: 0–100; default: 100). */
/* (defaults) */
/* Statistics (unbounded, effective: 0–1000; default: 0). */
<<set _npc.affection to 750>> /* (integer) */
<<set _npc.fear to 50>> /* (integer) */
<<set _npc.trust to 500>> /* (integer) */
/* Skills (range: 0–100; default: 0). */
<<set _npc.anal to 0>> /* (integer) */
<<set _npc.billiards to 20>> /* (integer) */
<<set _npc.cooking to 20>> /* (integer) */
<<set _npc.housework to 0>> /* (integer) */
<<set _npc.husbandry to 25>> /* (integer) Was `skill.animals`. */
<<set _npc.oral to 0>> /* (integer) */
<<set _npc.parenting to 0>> /* (integer) */
<<set _npc.stripping to 0>> /* (integer) */
<<set _npc.vaginal to 0>> /* (integer) */
<<set _npc.whoring to 0>> /* (integer) */
<<set _npc.yardwork to 40>> /* (integer) Was `skill.grounds`. */
/* Location. */
/* (default) *//* Name. */
<<set _npc.firstName to "Nun 2">> /* (string) */
<<set _npc.middleName to "">> /* (string) */
<<set _npc.lastName to "">> /* (string) */
<<set _npc.nickName to "">> /* (string) */
<<set _npc.namePrefix to "Miss">> /* (string) */
<<set _npc.nameSuffix to "">> /* (string) */
/* Attributes (range: 0–100; default: 100). */
/* (defaults) */
/* Statistics (unbounded, effective: 0–1000; default: 0). */
<<set _npc.affection to 750>> /* (integer) */
<<set _npc.fear to 50>> /* (integer) */
<<set _npc.trust to 500>> /* (integer) */
/* Skills (range: 0–100; default: 0). */
<<set _npc.anal to 0>> /* (integer) */
<<set _npc.billiards to 20>> /* (integer) */
<<set _npc.cooking to 20>> /* (integer) */
<<set _npc.housework to 0>> /* (integer) */
<<set _npc.husbandry to 25>> /* (integer) Was `skill.animals`. */
<<set _npc.oral to 0>> /* (integer) */
<<set _npc.parenting to 0>> /* (integer) */
<<set _npc.stripping to 0>> /* (integer) */
<<set _npc.vaginal to 0>> /* (integer) */
<<set _npc.whoring to 0>> /* (integer) */
<<set _npc.yardwork to 40>> /* (integer) Was `skill.grounds`. */
/* Location. */
/* (default) *//* Name. */
<<set _npc.firstName to "Nurse">> /* (string) */
<<set _npc.middleName to "">> /* (string) */
<<set _npc.lastName to "">> /* (string) */
<<set _npc.nickName to "">> /* (string) */
<<set _npc.namePrefix to "Miss">> /* (string) */
<<set _npc.nameSuffix to "">> /* (string) */
/* Attributes (range: 0–100; default: 100). */
/* (defaults) */
/* Statistics (unbounded, effective: 0–1000; default: 0). */
<<set _npc.affection to 750>> /* (integer) */
<<set _npc.fear to 50>> /* (integer) */
<<set _npc.trust to 500>> /* (integer) */
/* Skills (range: 0–100; default: 0). */
<<set _npc.anal to 15>> /* (integer) */
<<set _npc.billiards to 20>> /* (integer) */
<<set _npc.cooking to 20>> /* (integer) */
<<set _npc.housework to 0>> /* (integer) */
<<set _npc.husbandry to 40>> /* (integer) Was `skill.animals`. */
<<set _npc.oral to 0>> /* (integer) */
<<set _npc.parenting to 30>> /* (integer) */
<<set _npc.stripping to 0>> /* (integer) */
<<set _npc.vaginal to 25>> /* (integer) */
<<set _npc.whoring to 0>> /* (integer) */
<<set _npc.yardwork to 40>> /* (integer) Was `skill.grounds`. */
/* Location. */
/* (default) *//* Name. */
<<set _npc.firstName to "Nurse 2">> /* (string) */
<<set _npc.middleName to "">> /* (string) */
<<set _npc.lastName to "">> /* (string) */
<<set _npc.nickName to "">> /* (string) */
<<set _npc.namePrefix to "Miss">> /* (string) */
<<set _npc.nameSuffix to "">> /* (string) */
/* Attributes (range: 0–100; default: 100). */
/* (defaults) */
/* Statistics (unbounded, effective: 0–1000; default: 0). */
<<set _npc.affection to 750>> /* (integer) */
<<set _npc.fear to 50>> /* (integer) */
<<set _npc.trust to 500>> /* (integer) */
/* Skills (range: 0–100; default: 0). */
<<set _npc.anal to 15>> /* (integer) */
<<set _npc.billiards to 20>> /* (integer) */
<<set _npc.cooking to 20>> /* (integer) */
<<set _npc.housework to 0>> /* (integer) */
<<set _npc.husbandry to 40>> /* (integer) Was `skill.animals`. */
<<set _npc.oral to 0>> /* (integer) */
<<set _npc.parenting to 30>> /* (integer) */
<<set _npc.stripping to 0>> /* (integer) */
<<set _npc.vaginal to 25>> /* (integer) */
<<set _npc.whoring to 0>> /* (integer) */
<<set _npc.yardwork to 40>> /* (integer) Was `skill.grounds`. */
/* Location. */
/* (default) *//* Name. */
<<set _npc.firstName to "Nurse 3">> /* (string) */
<<set _npc.middleName to "">> /* (string) */
<<set _npc.lastName to "">> /* (string) */
<<set _npc.nickName to "">> /* (string) */
<<set _npc.namePrefix to "Miss">> /* (string) */
<<set _npc.nameSuffix to "">> /* (string) */
/* Attributes (range: 0–100; default: 100). */
/* (defaults) */
/* Statistics (unbounded, effective: 0–1000; default: 0). */
<<set _npc.affection to 750>> /* (integer) */
<<set _npc.fear to 50>> /* (integer) */
<<set _npc.trust to 500>> /* (integer) */
/* Skills (range: 0–100; default: 0). */
<<set _npc.anal to 15>> /* (integer) */
<<set _npc.billiards to 20>> /* (integer) */
<<set _npc.cooking to 20>> /* (integer) */
<<set _npc.housework to 0>> /* (integer) */
<<set _npc.husbandry to 40>> /* (integer) Was `skill.animals`. */
<<set _npc.oral to 0>> /* (integer) */
<<set _npc.parenting to 30>> /* (integer) */
<<set _npc.stripping to 0>> /* (integer) */
<<set _npc.vaginal to 25>> /* (integer) */
<<set _npc.whoring to 0>> /* (integer) */
<<set _npc.yardwork to 40>> /* (integer) Was `skill.grounds`. */
/* Location. */
/* (default) *//* Name. */
<<set _npc.firstName to "Police Officer">> /* (string) */
<<set _npc.middleName to "">> /* (string) */
<<set _npc.lastName to "">> /* (string) */
<<set _npc.nickName to "">> /* (string) */
<<set _npc.namePrefix to "Mr.">> /* (string) */
<<set _npc.nameSuffix to "">> /* (string) */
/* Physical details. */
<<set _npc.gender to setup.Character.Gender.Male>> /* (enum) Male, Female, Herm */
/* Attributes (range: 0–100; default: 100). */
/* (defaults) */
/* Statistics (unbounded, effective: 0–1000; default: 0). */
<<set _npc.affection to 750>> /* (integer) */
<<set _npc.fear to 50>> /* (integer) */
<<set _npc.trust to 500>> /* (integer) */
/* Skills (range: 0–100; default: 0). */
<<set _npc.anal to 30>> /* (integer) */
<<set _npc.billiards to 20>> /* (integer) */
<<set _npc.cooking to 20>> /* (integer) */
<<set _npc.housework to 0>> /* (integer) */
<<set _npc.husbandry to 25>> /* (integer) Was `skill.animals`. */
<<set _npc.oral to 50>> /* (integer) */
<<set _npc.parenting to 0>> /* (integer) */
<<set _npc.stripping to 30>> /* (integer) */
<<set _npc.vaginal to 50>> /* (integer) */
<<set _npc.whoring to 30>> /* (integer) */
<<set _npc.yardwork to 40>> /* (integer) Was `skill.grounds`. */
/* Location. */
/* (default) *//* Name. */
<<set _npc.firstName to "Police Officer 2">> /* (string) */
<<set _npc.middleName to "">> /* (string) */
<<set _npc.lastName to "">> /* (string) */
<<set _npc.nickName to "">> /* (string) */
<<set _npc.namePrefix to "Mr.">> /* (string) */
<<set _npc.nameSuffix to "">> /* (string) */
/* Physical details. */
<<set _npc.gender to setup.Character.Gender.Male>> /* (enum) Male, Female, Herm */
/* Attributes (range: 0–100; default: 100). */
/* (defaults) */
/* Statistics (unbounded, effective: 0–1000; default: 0). */
<<set _npc.affection to 750>> /* (integer) */
<<set _npc.fear to 50>> /* (integer) */
<<set _npc.trust to 500>> /* (integer) */
/* Skills (range: 0–100; default: 0). */
<<set _npc.anal to 30>> /* (integer) */
<<set _npc.billiards to 20>> /* (integer) */
<<set _npc.cooking to 20>> /* (integer) */
<<set _npc.housework to 0>> /* (integer) */
<<set _npc.husbandry to 25>> /* (integer) Was `skill.animals`. */
<<set _npc.oral to 50>> /* (integer) */
<<set _npc.parenting to 0>> /* (integer) */
<<set _npc.stripping to 30>> /* (integer) */
<<set _npc.vaginal to 50>> /* (integer) */
<<set _npc.whoring to 30>> /* (integer) */
<<set _npc.yardwork to 40>> /* (integer) Was `skill.grounds`. */
/* Location. */
/* (default) *//* Name. */
<<set _npc.firstName to "Priest">> /* (string) */
<<set _npc.middleName to "">> /* (string) */
<<set _npc.lastName to "">> /* (string) */
<<set _npc.nickName to "">> /* (string) */
<<set _npc.namePrefix to "Mr.">> /* (string) */
<<set _npc.nameSuffix to "">> /* (string) */
/* Physical details. */
<<set _npc.gender to setup.Character.Gender.Male>> /* (enum) Male, Female, Herm */
/* Attributes (range: 0–100; default: 100). */
/* (defaults) */
/* Statistics (unbounded, effective: 0–1000; default: 0). */
<<set _npc.affection to 750>> /* (integer) */
<<set _npc.fear to 50>> /* (integer) */
<<set _npc.trust to 500>> /* (integer) */
/* Skills (range: 0–100; default: 0). */
<<set _npc.anal to 15>> /* (integer) */
<<set _npc.billiards to 20>> /* (integer) */
<<set _npc.cooking to 20>> /* (integer) */
<<set _npc.housework to 0>> /* (integer) */
<<set _npc.husbandry to 40>> /* (integer) Was `skill.animals`. */
<<set _npc.oral to 0>> /* (integer) */
<<set _npc.parenting to 30>> /* (integer) */
<<set _npc.stripping to 0>> /* (integer) */
<<set _npc.vaginal to 25>> /* (integer) */
<<set _npc.whoring to 0>> /* (integer) */
<<set _npc.yardwork to 40>> /* (integer) Was `skill.grounds`. */
/* Location. */
/* (default) *//* Name. */
<<set _npc.firstName to "Shy Girl">> /* (string) */
<<set _npc.middleName to "">> /* (string) */
<<set _npc.lastName to "">> /* (string) */
<<set _npc.nickName to "">> /* (string) */
<<set _npc.namePrefix to "Miss">> /* (string) */
<<set _npc.nameSuffix to "">> /* (string) */
/* Physical details. */
<<set _npc.gender to setup.Character.Gender.Female>> /* (enum) Male, Female, Herm */
/* Attributes (range: 0–100; default: 100). */
/* (defaults) */
/* Statistics (unbounded, effective: 0–1000; default: 0). */
<<set _npc.affection to 750>> /* (integer) */
<<set _npc.fear to 50>> /* (integer) */
<<set _npc.trust to 500>> /* (integer) */
/* Skills (range: 0–100; default: 0). */
<<set _npc.anal to 0>> /* (integer) */
<<set _npc.billiards to 20>> /* (integer) */
<<set _npc.cooking to 20>> /* (integer) */
<<set _npc.housework to 0>> /* (integer) */
<<set _npc.husbandry to 25>> /* (integer) Was `skill.animals`. */
<<set _npc.oral to 0>> /* (integer) */
<<set _npc.parenting to 30>> /* (integer) */
<<set _npc.stripping to 0>> /* (integer) */
<<set _npc.vaginal to 0>> /* (integer) */
<<set _npc.whoring to 0>> /* (integer) */
<<set _npc.yardwork to 40>> /* (integer) Was `skill.grounds`. */
/* Location. */
/* (default) */
/* Pregnancy. */
<<set _npc.fertility to 100>> /* (integer) */<<set _npc to $shyClubber>>\
<<include "Basic Childbirth">>/* Name. */
<<set _npc.firstName to "Slutty Girl">> /* (string) */
<<set _npc.middleName to "">> /* (string) */
<<set _npc.lastName to "">> /* (string) */
<<set _npc.nickName to "">> /* (string) */
<<set _npc.namePrefix to "Miss">> /* (string) */
<<set _npc.nameSuffix to "">> /* (string) */
/* Physical details. */
<<set _npc.gender to setup.Character.Gender.Female>> /* (enum) Male, Female, Herm */
/* Attributes (range: 0–100; default: 100). */
/* (defaults) */
/* Statistics (unbounded, effective: 0–1000; default: 0). */
<<set _npc.affection to 750>> /* (integer) */
<<set _npc.fear to 50>> /* (integer) */
<<set _npc.trust to 500>> /* (integer) */
/* Skills (range: 0–100; default: 0). */
<<set _npc.anal to 30>> /* (integer) */
<<set _npc.billiards to 20>> /* (integer) */
<<set _npc.cooking to 20>> /* (integer) */
<<set _npc.housework to 0>> /* (integer) */
<<set _npc.husbandry to 25>> /* (integer) Was `skill.animals`. */
<<set _npc.oral to 50>> /* (integer) */
<<set _npc.parenting to 0>> /* (integer) */
<<set _npc.stripping to 30>> /* (integer) */
<<set _npc.vaginal to 50>> /* (integer) */
<<set _npc.whoring to 30>> /* (integer) */
<<set _npc.yardwork to 40>> /* (integer) Was `skill.grounds`. */
/* Location. */
/* (default) */
/* Pregnancy. */
<<set _npc.fertility to 100>> /* (integer) */<<set _npc to $sluttyClubber>>\
<<include "Basic Childbirth">>/* Name. */
<<set _npc.firstName to "Snooty Clubber">> /* (string) */
<<set _npc.middleName to "">> /* (string) */
<<set _npc.lastName to "">> /* (string) */
<<set _npc.nickName to "">> /* (string) */
<<set _npc.namePrefix to "Miss">> /* (string) */
<<set _npc.nameSuffix to "">> /* (string) */
/* Physical details. */
<<set _npc.gender to setup.Character.Gender.Female>> /* (enum) Male, Female, Herm */
/* Attributes (range: 0–100; default: 100). */
/* (defaults) */
/* Statistics (unbounded, effective: 0–1000; default: 0). */
<<set _npc.affection to 500>> /* (integer) */
<<set _npc.fear to 50>> /* (integer) */
<<set _npc.trust to 500>> /* (integer) */
/* Skills (range: 0–100; default: 0). */
<<set _npc.anal to 10>> /* (integer) */
<<set _npc.billiards to 0>> /* (integer) */
<<set _npc.cooking to 0>> /* (integer) */
<<set _npc.housework to 0>> /* (integer) */
<<set _npc.husbandry to 10>> /* (integer) Was `skill.animals`. */
<<set _npc.oral to 0>> /* (integer) */
<<set _npc.parenting to 0>> /* (integer) */
<<set _npc.stripping to 10>> /* (integer) */
<<set _npc.vaginal to 0>> /* (integer) */
<<set _npc.whoring to 0>> /* (integer) */
<<set _npc.yardwork to 0>> /* (integer) Was `skill.grounds`. */
/* Location. */
/* (default) */
/* Pregnancy. */
<<set _npc.fertility to 100>> /* (integer) */<<set _npc to $snootyClubber>>\
<<include "Basic Childbirth">>/* Name. */
<<set _npc.firstName to "Stranger">> /* (string) */
<<set _npc.middleName to "">> /* (string) */
<<set _npc.lastName to "">> /* (string) */
<<set _npc.nickName to "">> /* (string) */
<<set _npc.namePrefix to "Mr.">> /* (string) */
<<set _npc.nameSuffix to "">> /* (string) */
/* Physical details. */
<<set _npc.gender to setup.Character.Gender.Male>> /* (enum) Male, Female, Herm */
/* Attributes (range: 0–100; default: 100). */
/* (defaults) */
/* Statistics (unbounded, effective: 0–1000; default: 0). */
<<set _npc.affection to 750>> /* (integer) */
<<set _npc.fear to 50>> /* (integer) */
<<set _npc.trust to 500>> /* (integer) */
/* Skills (range: 0–100; default: 0). */
<<set _npc.anal to 30>> /* (integer) */
<<set _npc.billiards to 20>> /* (integer) */
<<set _npc.cooking to 20>> /* (integer) */
<<set _npc.housework to 0>> /* (integer) */
<<set _npc.husbandry to 25>> /* (integer) Was `skill.animals`. */
<<set _npc.oral to 50>> /* (integer) */
<<set _npc.parenting to 0>> /* (integer) */
<<set _npc.stripping to 30>> /* (integer) */
<<set _npc.vaginal to 50>> /* (integer) */
<<set _npc.whoring to 30>> /* (integer) */
<<set _npc.yardwork to 40>> /* (integer) Was `skill.grounds`. */
/* Location. */
/* (default) *//* Name. */
<<set _npc.firstName to "Stranger 2">> /* (string) */
<<set _npc.middleName to "">> /* (string) */
<<set _npc.lastName to "">> /* (string) */
<<set _npc.nickName to "">> /* (string) */
<<set _npc.namePrefix to "Mr.">> /* (string) */
<<set _npc.nameSuffix to "">> /* (string) */
/* Physical details. */
<<set _npc.gender to setup.Character.Gender.Male>> /* (enum) Male, Female, Herm */
/* Attributes (range: 0–100; default: 100). */
/* (defaults) */
/* Statistics (unbounded, effective: 0–1000; default: 0). */
<<set _npc.affection to 750>> /* (integer) */
<<set _npc.fear to 50>> /* (integer) */
<<set _npc.trust to 500>> /* (integer) */
/* Skills (range: 0–100; default: 0). */
<<set _npc.anal to 30>> /* (integer) */
<<set _npc.billiards to 20>> /* (integer) */
<<set _npc.cooking to 20>> /* (integer) */
<<set _npc.housework to 0>> /* (integer) */
<<set _npc.husbandry to 25>> /* (integer) Was `skill.animals`. */
<<set _npc.oral to 50>> /* (integer) */
<<set _npc.parenting to 0>> /* (integer) */
<<set _npc.stripping to 30>> /* (integer) */
<<set _npc.vaginal to 50>> /* (integer) */
<<set _npc.whoring to 30>> /* (integer) */
<<set _npc.yardwork to 40>> /* (integer) Was `skill.grounds`. */
/* Location. */
/* (default) *//* Name. */
<<set _npc.firstName to "Stranger 3">> /* (string) */
<<set _npc.middleName to "">> /* (string) */
<<set _npc.lastName to "">> /* (string) */
<<set _npc.nickName to "">> /* (string) */
<<set _npc.namePrefix to "Mr.">> /* (string) */
<<set _npc.nameSuffix to "">> /* (string) */
/* Physical details. */
<<set _npc.gender to setup.Character.Gender.Male>> /* (enum) Male, Female, Herm */
/* Attributes (range: 0–100; default: 100). */
/* (defaults) */
/* Statistics (unbounded, effective: 0–1000; default: 0). */
<<set _npc.affection to 750>> /* (integer) */
<<set _npc.fear to 50>> /* (integer) */
<<set _npc.trust to 500>> /* (integer) */
/* Skills (range: 0–100; default: 0). */
<<set _npc.anal to 30>> /* (integer) */
<<set _npc.billiards to 20>> /* (integer) */
<<set _npc.cooking to 20>> /* (integer) */
<<set _npc.housework to 0>> /* (integer) */
<<set _npc.husbandry to 25>> /* (integer) Was `skill.animals`. */
<<set _npc.oral to 50>> /* (integer) */
<<set _npc.parenting to 0>> /* (integer) */
<<set _npc.stripping to 30>> /* (integer) */
<<set _npc.vaginal to 50>> /* (integer) */
<<set _npc.whoring to 30>> /* (integer) */
<<set _npc.yardwork to 40>> /* (integer) Was `skill.grounds`. */
/* Location. */
/* (default) *//* Name. */
<<set _npc.firstName to "Thug">> /* (string) */
<<set _npc.middleName to "">> /* (string) */
<<set _npc.lastName to "">> /* (string) */
<<set _npc.nickName to "">> /* (string) */
<<set _npc.namePrefix to "Mr.">> /* (string) */
<<set _npc.nameSuffix to "">> /* (string) */
/* Physical details. */
<<set _npc.gender to setup.Character.Gender.Male>> /* (enum) Male, Female, Herm */
/* Attributes (range: 0–100; default: 100). */
/* (defaults) */
/* Statistics (unbounded, effective: 0–1000; default: 0). */
<<set _npc.affection to 750>> /* (integer) */
<<set _npc.fear to 50>> /* (integer) */
<<set _npc.trust to 500>> /* (integer) */
/* Skills (range: 0–100; default: 0). */
<<set _npc.anal to 15>> /* (integer) */
<<set _npc.billiards to 20>> /* (integer) */
<<set _npc.cooking to 20>> /* (integer) */
<<set _npc.housework to 0>> /* (integer) */
<<set _npc.husbandry to 40>> /* (integer) Was `skill.animals`. */
<<set _npc.oral to 0>> /* (integer) */
<<set _npc.parenting to 30>> /* (integer) */
<<set _npc.stripping to 0>> /* (integer) */
<<set _npc.vaginal to 25>> /* (integer) */
<<set _npc.whoring to 0>> /* (integer) */
<<set _npc.yardwork to 40>> /* (integer) Was `skill.grounds`. */
/* Location. */
/* (default) *//* Name. */
<<set _npc.firstName to "Thug 2">> /* (string) */
<<set _npc.middleName to "">> /* (string) */
<<set _npc.lastName to "">> /* (string) */
<<set _npc.nickName to "">> /* (string) */
<<set _npc.namePrefix to "Mr.">> /* (string) */
<<set _npc.nameSuffix to "">> /* (string) */
/* Physical details. */
<<set _npc.gender to setup.Character.Gender.Male>> /* (enum) Male, Female, Herm */
/* Attributes (range: 0–100; default: 100). */
/* (defaults) */
/* Statistics (unbounded, effective: 0–1000; default: 0). */
<<set _npc.affection to 750>> /* (integer) */
<<set _npc.fear to 50>> /* (integer) */
<<set _npc.trust to 500>> /* (integer) */
/* Skills (range: 0–100; default: 0). */
<<set _npc.anal to 15>> /* (integer) */
<<set _npc.billiards to 20>> /* (integer) */
<<set _npc.cooking to 20>> /* (integer) */
<<set _npc.housework to 0>> /* (integer) */
<<set _npc.husbandry to 40>> /* (integer) Was `skill.animals`. */
<<set _npc.oral to 0>> /* (integer) */
<<set _npc.parenting to 30>> /* (integer) */
<<set _npc.stripping to 0>> /* (integer) */
<<set _npc.vaginal to 25>> /* (integer) */
<<set _npc.whoring to 0>> /* (integer) */
<<set _npc.yardwork to 40>> /* (integer) Was `skill.grounds`. */
/* Location. */
/* (default) *//* Name. */
<<set _npc.firstName to "Thug 3">> /* (string) */
<<set _npc.middleName to "">> /* (string) */
<<set _npc.lastName to "">> /* (string) */
<<set _npc.nickName to "">> /* (string) */
<<set _npc.namePrefix to "Mr.">> /* (string) */
<<set _npc.nameSuffix to "">> /* (string) */
/* Physical details. */
<<set _npc.gender to setup.Character.Gender.Male>> /* (enum) Male, Female, Herm */
/* Attributes (range: 0–100; default: 100). */
/* (defaults) */
/* Statistics (unbounded, effective: 0–1000; default: 0). */
<<set _npc.affection to 750>> /* (integer) */
<<set _npc.fear to 50>> /* (integer) */
<<set _npc.trust to 500>> /* (integer) */
/* Skills (range: 0–100; default: 0). */
<<set _npc.anal to 15>> /* (integer) */
<<set _npc.billiards to 20>> /* (integer) */
<<set _npc.cooking to 20>> /* (integer) */
<<set _npc.housework to 0>> /* (integer) */
<<set _npc.husbandry to 40>> /* (integer) Was `skill.animals`. */
<<set _npc.oral to 0>> /* (integer) */
<<set _npc.parenting to 30>> /* (integer) */
<<set _npc.stripping to 0>> /* (integer) */
<<set _npc.vaginal to 25>> /* (integer) */
<<set _npc.whoring to 0>> /* (integer) */
<<set _npc.yardwork to 40>> /* (integer) Was `skill.grounds`. */
/* Location. */
/* (default) *//* Name. */
<<set _npc.firstName to "Unattractive Girl">> /* (string) */
<<set _npc.middleName to "">> /* (string) */
<<set _npc.lastName to "">> /* (string) */
<<set _npc.nickName to "">> /* (string) */
<<set _npc.namePrefix to "Miss">> /* (string) */
<<set _npc.nameSuffix to "">> /* (string) */
/* Physical details. */
<<set _npc.gender to setup.Character.Gender.Female>> /* (enum) Male, Female, Herm */
/* Attributes (range: 0–100; default: 100). */
/* (defaults) */
/* Statistics (unbounded, effective: 0–1000; default: 0). */
<<set _npc.affection to 750>> /* (integer) */
<<set _npc.fear to 50>> /* (integer) */
<<set _npc.trust to 500>> /* (integer) */
/* Skills (range: 0–100; default: 0). */
<<set _npc.anal to 0>> /* (integer) */
<<set _npc.billiards to 0>> /* (integer) */
<<set _npc.cooking to 10>> /* (integer) */
<<set _npc.housework to 10>> /* (integer) */
<<set _npc.husbandry to 10>> /* (integer) Was `skill.animals`. */
<<set _npc.oral to 0>> /* (integer) */
<<set _npc.parenting to 10>> /* (integer) */
<<set _npc.stripping to 0>> /* (integer) */
<<set _npc.vaginal to 0>> /* (integer) */
<<set _npc.whoring to 0>> /* (integer) */
<<set _npc.yardwork to 10>> /* (integer) Was `skill.grounds`. */
/* Location. */
/* (default) */
/* Pregnancy. */
<<set _npc.fertility to 100>> /* (integer) */<<set _npc to $unattractiveClubber>>\
<<include "Basic Childbirth">>/* Name. */
<<set _npc.firstName to "Waiter">> /* (string) */
<<set _npc.middleName to "">> /* (string) */
<<set _npc.lastName to "">> /* (string) */
<<set _npc.nickName to "">> /* (string) */
<<set _npc.namePrefix to "Mr.">> /* (string) */
<<set _npc.nameSuffix to "">> /* (string) */
/* Physical details. */
<<set _npc.gender to setup.Character.Gender.Male>> /* (enum) Male, Female, Herm *//* Name. */
<<set _npc.firstName to "Waiter 2">> /* (string) */
<<set _npc.middleName to "">> /* (string) */
<<set _npc.lastName to "">> /* (string) */
<<set _npc.nickName to "">> /* (string) */
<<set _npc.namePrefix to "Mr.">> /* (string) */
<<set _npc.nameSuffix to "">> /* (string) */
/* Physical details. */
<<set _npc.gender to setup.Character.Gender.Male>> /* (enum) Male, Female, Herm *//* Name. */
<<set _npc.firstName to "Waitress">> /* (string) */
<<set _npc.middleName to "">> /* (string) */
<<set _npc.lastName to "">> /* (string) */
<<set _npc.nickName to "">> /* (string) */
<<set _npc.namePrefix to "Miss">> /* (string) */
<<set _npc.nameSuffix to "">> /* (string) *//* Name. */
<<set _npc.firstName to "Waitress 2">> /* (string) */
<<set _npc.middleName to "">> /* (string) */
<<set _npc.lastName to "">> /* (string) */
<<set _npc.nickName to "">> /* (string) */
<<set _npc.namePrefix to "Miss">> /* (string) */
<<set _npc.nameSuffix to "">> /* (string) *//* Name. */
<<set _npc.firstName to "Grigory">> /* (string) */
<<set _npc.middleName to "">> /* (string) */
<<set _npc.lastName to "Volkov">> /* (string) */
<<set _npc.nickName to "">> /* (string) */
<<set _npc.namePrefix to "">> /* (string) */
<<set _npc.nameSuffix to "">> /* (string) */
/* Physical details. */
<<set _npc.ageReal to 31>> /* (float) In years. */
<<set _npc.build to setup.Character.Build.Thick>> /* (enum) Thin, Average, Thick */
<<set _npc.eyeColor to setup.Character.EyeColor.Brown>> /* (enum) Blue, Brown, Green, Grey, Hazel, LightBlue */
<<set _npc.facialHairStyle to "thick, shaggy">> /* (string) */
<<set _npc.gender to setup.Character.Gender.Male>> /* (enum) Male, Female, Herm */
<<set _npc.hairColor to setup.Character.HairColor.Brown>> /* (enum) Black, Blond, Brown, Dishwater, Red, White */
<<set _npc.headHairStyle to setup.Character.HairStyle.None>> /* (enum) See Character README for full list. */
<<set _npc.height to 82>> /* (float) In US Customary Inches. Can be reported in US Customary or Metric units. */
<<set _npc.penis to setup.Character.Penis.VeryBig>> /* (enum) None, VerySmall, Small, Average, Big, VeryBig */
<<set _npc.balls to setup.Character.Balls.VeryBig>> /* (enum) None, VerySmall, Small, Average, Big, VeryBig */
<<set _npc.pubicHairStyle to "bushy">> /* (string) */
<<set _npc.skinTone to setup.Character.SkinTone.Tan>> /* (enum) Pale, Fair, Tan, Olive, Brown, Black */
<<set _npc.weight to 260>> /* (float) In US Customary Pounds. Can be reported in US Customary or Metric units. */
/* Attributes (range: 0–100; default: 100). */
/* (defaults) */
/* Statistics (unbounded, effective: 0–1000; default: 0). */
<<set _npc.affection to 250>> /* (integer) */
<<set _npc.fear to 0>> /* (integer) */
<<set _npc.trust to 350>> /* (integer) */
/* Skills (range: 0–100; default: 0). */
<<set _npc.anal to 50>> /* (integer) */
<<set _npc.billiards to 20>> /* (integer) */
<<set _npc.cooking to 0>> /* (integer) */
<<set _npc.housework to 0>> /* (integer) */
<<set _npc.husbandry to 30>> /* (integer) Was `skill.animals`. */
<<set _npc.oral to 0>> /* (integer) */
<<set _npc.parenting to 10>> /* (integer) */
<<set _npc.stripping to 0>> /* (integer) */
<<set _npc.vaginal to 30>> /* (integer) */
<<set _npc.whoring to 0>> /* (integer) */
<<set _npc.yardwork to 20>> /* (integer) Was `skill.grounds`. */
/* Location. */
<<set _npc.location to "NoWhere">> /* (string) */
/* Miscellaneous. */
/* (default) */
/* Flags. */
/* <<set _npc.addFlag("met")>> */
/* Equipped. */
/* TODO: */
/* Inventory. */
<<set _npc.inventoryId to 'grigory'>>
/* Status effects. */
/* TODO: */
/* Action. */
/* TODO: */
/* Pregnancy. */
<<set _npc.virility to 100>> /* (integer) */
/* <<set _npc.contraception to true>> */ /* (boolean) */This will allow you to move Grigory to your current location, viewing his stats, choosing his wardrobe, etc.This will be Grigory's active menu for when he is present. Will include dialogue, stats, etc.<hr>
Grigory arrives./* Name. */
<<set _npc.firstName to "Jessy">> /* (string) */
<<set _npc.middleName to "">> /* (string) */
<<set _npc.lastName to "Dindle">> /* (string) */
<<set _npc.nickName to "">> /* (string) */
<<set _npc.namePrefix to "Miss">> /* (string) */
<<set _npc.nameSuffix to "">> /* (string) */
/* Attributes (range: 0–100; default: 100). */
/* (defaults) */
/* Statistics (unbounded, effective: 0–1000; default: 0). */
<<set _npc.affection to 700>> /* (integer) */
<<set _npc.fear to 100>> /* (integer) */
<<set _npc.trust to 500>> /* (integer) */
/* Skills (range: 0–100; default: 0). */
<<set _npc.anal to 0>> /* (integer) */
<<set _npc.billiards to 20>> /* (integer) */
<<set _npc.cooking to 20>> /* (integer) */
<<set _npc.driving to 60>> /* (integer) */
<<set _npc.housework to 20>> /* (integer) */
<<set _npc.husbandry to 0>> /* (integer) Was `skill.animals`. */
<<set _npc.oral to 15>> /* (integer) */
<<set _npc.parenting to 30>> /* (integer) */
<<set _npc.stripping to 0>> /* (integer) */
<<set _npc.vaginal to 15>> /* (integer) */
<<set _npc.whoring to 0>> /* (integer) */
<<set _npc.yardwork to 20>> /* (integer) Was `skill.grounds`. */
/* Location. */
/* (default) *//* Name. */
<<set _npc.firstName to "Patrick">> /* (string) */
<<set _npc.middleName to "">> /* (string) */
<<set _npc.lastName to "Reon">> /* (string) */
<<set _npc.nickName to "">> /* (string) */
<<set _npc.namePrefix to "Lord">> /* (string) */
<<set _npc.nameSuffix to "">> /* (string) */
/* Physical details. */
<<set _npc.ageReal to 48>> /* (float) In years. */
<<set _npc.build to setup.Character.Build.Thin>> /* (enum) Thin, Average, Thick */
<<set _npc.eyeColor to setup.Character.EyeColor.Brown>> /* (enum) Blue, Brown, Green, Grey, Hazel, LightBlue */
<<set _npc.gender to setup.Character.Gender.Male>> /* (enum) Male, Female, Herm */
<<set _npc.hairColor to setup.Character.HairColor.Brown>> /* (enum) Black, Blond, Brown, Dishwater, Red, White */
<<set _npc.headHairStyle to setup.Character.HairStyle.None>> /* (enum) See Character README for full list. */
<<set _npc.height to 72>> /* (float) In US Customary Inches. Can be reported in US Customary or Metric units. */
<<set _npc.penis to setup.Character.Penis.Small>> /* (enum) None, VerySmall, Small, Average, Big, VeryBig */
<<set _npc.balls to setup.Character.Balls.Small>> /* (enum) None, VerySmall, Small, Average, Big, VeryBig */
<<set _npc.pubicHairStyle to "bush">> /* (string) */
<<set _npc.skinTone to setup.Character.SkinTone.Tan>> /* (enum) Pale, Fair, Tan, Olive, Brown, Black */
<<set _npc.weight to 0>> /* (float) In US Customary Pounds. Can be reported in US Customary or Metric units. */
/* Attributes (range: 0–100; default: 100). */
/* (defaults) */
/* Statistics (unbounded, effective: 0–1000; default: 0). */
<<set _npc.affection to 500>> /* (integer) */
<<set _npc.fear to 500>> /* (integer) */
<<set _npc.trust to 500>> /* (integer) */
/* Skills (range: 0–100; default: 0). */
<<set _npc.anal to 0>> /* (integer) */
<<set _npc.billiards to 0>> /* (integer) */
<<set _npc.cooking to 0>> /* (integer) */
<<set _npc.housework to 0>> /* (integer) */
<<set _npc.husbandry to 0>> /* (integer) Was `skill.animals`. */
<<set _npc.oral to 0>> /* (integer) */
<<set _npc.parenting to 0>> /* (integer) */
<<set _npc.stripping to 0>> /* (integer) */
<<set _npc.vaginal to 0>> /* (integer) */
<<set _npc.whoring to 0>> /* (integer) */
<<set _npc.yardwork to 0>> /* (integer) Was `skill.grounds`. */
/* Location. */
<<set _npc.location to "NoWhere">> /* (string) */
/* Flags. */
<<set _npc.addFlag("virgin")>>
/* Equipped. */
/* TODO: */
/* Inventory. */
<<set _npc.inventoryId to 'lordReon'>>
/* Status effects. */
/* TODO: */
/* Action. */
/* TODO: */
/* Pregnancy. */
<<set _npc.virility to 10>> /* (integer) */
<<set _npc.contraception to true>> /* (boolean) */This will allow you to move Lord Reon to your current location, viewing his stats, choosing his wardrobe, etc.This will be Lord Reon's active menu for when he is present. Will include dialogue, stats, etc.<hr>
Lord Reon arrives.<<set _npc to $lordReon>>\
<<include "Basic Childbirth">>/* Name. */
<<set _npc.firstName to "Aquamarine">> /* (string) */
<<set _npc.middleName to "">> /* (string) */
<<set _npc.lastName to "">> /* (string) */
<<set _npc.nickName to "">> /* (string) */
<<set _npc.namePrefix to "Ms.">> /* (string) */
<<set _npc.nameSuffix to "">> /* (string) */
/* Physical details. */
<<set _npc.birthday to new Date(1957, 0, 1).getTime()>> /* Date([year], [month], [day]) Note: Year is calculated from the game epoch 1975: i.e. 1975-21 = 1954, Months are labeled from Jan=0 to Dec=11*/
<<set _npc.build to setup.Character.Build.Thin>> /* (enum) Thin, Average, Thick */
<<set _npc.chest to setup.Character.Chest.C>> /* (enum) None, AA, A, B, C, D, DD, E, EE, F, FF, G */
<<set _npc.eyeColor to setup.Character.EyeColor.Blue>> /* (enum) Blue, Brown, Green, Grey, Hazel, LightBlue */
<<set _npc.gender to setup.Character.Gender.Female>> /* (enum) Male, Female, Herm */
<<set _npc.hairColor to setup.Character.HairColor.Blond>> /* (enum) Black, Blond, Brown, Dishwater, Red, White */
<<set _npc.headHairStyle to setup.Character.HairStyle.LongStraightBanged>> /* (enum) See Character README for full list. */
<<set _npc.height to 62>> /* (float) In US Customary Inches. Can be reported in US CusAquamarineary or Metric units. */
<<set _npc.nails to setup.Character.Nails.Long>> /* (enum) Short, Medium, Long */
<<set _npc.vagina to setup.Character.Vagina.Normal>> /* (enum) None, VeryTight, Tight, Normal, Loose, VeryLoose */
<<set _npc.pubicHairStyle to "shaved">> /* (string) */
<<set _npc.skinTone to setup.Character.SkinTone.Pale>> /* (enum) Pale, Fair, Tan, Olive, Brown, Black */
<<set _npc.weight to 0>> /* (float) In US Customary Pounds. Can be reported in US Customary or Metric units. */
/* Attributes (range: 0–100; default: 100). */
/* (defaults) */
/* Statistics (unbounded, effective: 0–1000; default: 0). */
<<set _npc.affection to 500>> /* (integer) */
<<set _npc.fear to 500>> /* (integer) */
<<set _npc.trust to 500>> /* (integer) */
/* Skills (range: 0–100; default: 0). */
<<set _npc.anal to 40>> /* (integer) */
<<set _npc.billiards to 0>> /* (integer) */
<<set _npc.cooking to 25>> /* (integer) */
<<set _npc.housework to 35>> /* (integer) */
<<set _npc.husbandry to 10>> /* (integer) Was `skill.animals`. */
<<set _npc.oral to 30>> /* (integer) */
<<set _npc.parenting to 0>> /* (integer) */
<<set _npc.stripping to 50>> /* (integer) */
<<set _npc.vaginal to 45>> /* (integer) */
<<set _npc.whoring to 40>> /* (integer) */
<<set _npc.yardwork to 20>> /* (integer) Was `skill.grounds`. */
/* Location. */
<<set _npc.location to "NoWhere">> /* (string) */
/* Flags. */
/* Equipped. */
/* TODO: */
/* Inventory. */
<<set _npc.inventoryId to 'aquamarine'>>
/* Status effects. */
/* TODO: */
/* Action. */
/* TODO: */
/* Pregnancy. */
<<set _npc.fertility to 100>> /* (integer) */
<<set _npc.contraception to true>> /* (boolean) */This will allow you to move Aquamarine to your current location, viewing her stats, choosing her wardrobe, etc.This will be Aquamarine's active menu for when she is present. Will include dialogue, stats, etc.<hr>
Aquamarine arrives.<<set _npc to $aquamarine>>\
<<include "Basic Childbirth">>/* Name. */
<<set _npc.firstName to "Tom">> /* (string) */
<<set _npc.middleName to "">> /* (string) */
<<set _npc.lastName to "Dill">> /* (string) */
<<set _npc.nickName to "">> /* (string) */
<<set _npc.namePrefix to "Mr.">> /* (string) */
<<set _npc.nameSuffix to "">> /* (string) */
/* Physical details. */
<<set _npc.birthday to new Date(1950, 3, 11).getTime()>> /* Date([year], [month], [day]) Note: Year is calculated from the game epoch 1975: i.e. 1975-21 = 1954, Months are labeled from Jan=0 to Dec=11*/
<<set _npc.ageReal to 25>> /* (float) In years. */
<<set _npc.build to setup.Character.Build.Thin>> /* (enum) Thin, Average, Thick */
<<set _npc.eyeColor to setup.Character.EyeColor.Brown>> /* (enum) Blue, Brown, Green, Grey, Hazel, LightBlue */
<<set _npc.gender to setup.Character.Gender.Male>> /* (enum) Male, Female, Herm */
<<set _npc.hairColor to setup.Character.HairColor.Brown>> /* (enum) Black, Blond, Brown, Dishwater, Red, White */
<<set _npc.headHairStyle to setup.Character.HairStyle.None>> /* (enum) See Character README for full list. */
<<set _npc.height to 67>> /* (float) In US Customary Inches. Can be reported in US Customary or Metric units. */
<<set _npc.penis to setup.Character.Penis.Small>> /* (enum) None, VerySmall, Small, Average, Big, VeryBig */
<<set _npc.balls to setup.Character.Balls.Small>> /* (enum) None, VerySmall, Small, Average, Big, VeryBig */
<<set _npc.pubicHairStyle to "bush">> /* (string) */
<<set _npc.skinTone to setup.Character.SkinTone.Tan>> /* (enum) Pale, Fair, Tan, Olive, Brown, Black */
<<set _npc.weight to 0>> /* (float) In US Customary Pounds. Can be reported in US Customary or Metric units. */
/* Attributes (range: 0–100; default: 100). */
/* (defaults) */
/* Statistics (unbounded, effective: 0–1000; default: 0). */
<<set _npc.affection to 500>> /* (integer) */
<<set _npc.fear to 500>> /* (integer) */
<<set _npc.trust to 500>> /* (integer) */
/* Skills (range: 0–100; default: 0). */
<<set _npc.anal to 10>> /* (integer) */
<<set _npc.billiards to 10>> /* (integer) */
<<set _npc.cooking to 10>> /* (integer) */
<<set _npc.housework to 10>> /* (integer) */
<<set _npc.husbandry to 0>> /* (integer) Was `skill.animals`. */
<<set _npc.oral to 0>> /* (integer) */
<<set _npc.parenting to 0>> /* (integer) */
<<set _npc.stripping to 10>> /* (integer) */
<<set _npc.vaginal to 10>> /* (integer) */
<<set _npc.whoring to 0>> /* (integer) */
<<set _npc.yardwork to 10>> /* (integer) Was `skill.grounds`. */
/* Location. */
<<set _npc.location to "NoWhere">> /* (string) */
/* Flags. */
/* Equipped. */
/* TODO: */
/* Inventory. */
<<set _npc.inventoryId to 'tomDill'>>
/* Status effects. */
/* TODO: */
/* Action. */
/* TODO: */
/* Pregnancy. */
<<set _npc.virility to 10>> /* (integer) */
<<set _npc.contraception to true>> /* (boolean) */This will allow you to move Tom to your current location, viewing his stats, choosing his wardrobe, etc.This will be Tom's active menu for when he is present. Will include dialogue, stats, etc.<hr>
Tom arrives.<<set _npc to $tomDill>>\
<<include "Basic Childbirth">>/* Name. */
<<set _npc.firstName to "Anna">> /* (string) */
<<set _npc.middleName to "">> /* (string) */
<<set _npc.lastName to "Andor">> /* (string) */
<<set _npc.nickName to "">> /* (string) */
<<set _npc.namePrefix to "Miss">> /* (string) */
<<set _npc.nameSuffix to "">> /* (string) */
/* Physical details. */
<<set _npc.birthday to new Date(1953, 4, 1).getTime()>> /* Date([year], [month], [day]) Note: Year is calculated from the game epoch 1975: i.e. 1975-21 = 1954, Months are labeled from Jan=0 to Dec=11*/
<<set _npc.build to setup.Character.Build.Thin>> /* (enum) Thin, Average, Thick */
<<set _npc.chest to setup.Character.Chest.B>> /* (enum) None, AA, A, B, C, D, DD, E, EE, F, FF, G */
<<set _npc.eyeColor to setup.Character.EyeColor.Blue>> /* (enum) Blue, Brown, Green, Grey, Hazel, LightBlue */
<<set _npc.gender to setup.Character.Gender.Female>> /* (enum) Male, Female, Herm */
<<set _npc.hairColor to setup.Character.HairColor.Dishwater>> /* (enum) Black, Blond, Brown, Dishwater, Red, White */
<<set _npc.headHairStyle to setup.Character.HairStyle.LongStraightBanged>> /* (enum) See Character README for full list. */
<<set _npc.height to 69>> /* (float) In US Customary Inches. Can be reported in US Customary or Metric units. */
<<set _npc.nailPolish to setup.Character.NailPolish.Pink>> /* (enum) None, Black, Pink, Purple, Red */
<<set _npc.pubicHairStyle to "trimmed">> /* (string) */
<<set _npc.skinTone to setup.Character.SkinTone.Fair>> /* (enum) Pale, Fair, Tan, Olive, Brown, Black */
<<set _npc.vagina to setup.Character.Vagina.Normal>> /* (enum) None, VeryTight, Tight, Normal, Loose, VeryLoose */
<<set _npc.weight to 0>> /* (float) In US Customary Pounds. Can be reported in US Customary or Metric units. */
/* Attributes (range: 0–100; default: 100). */
/* (defaults) */
/* Statistics (unbounded, effective: 0–1000; default: 0). */
<<set _npc.affection to 300>> /* (integer) */
<<set _npc.fear to 700>> /* (integer) */
<<set _npc.trust to 300>> /* (integer) */
/* Skills (range: 0–100; default: 0). */
<<set _npc.anal to 15>> /* (integer) */
<<set _npc.billiards to 0>> /* (integer) */
<<set _npc.cooking to 20>> /* (integer) */
<<set _npc.housework to 25>> /* (integer) */
<<set _npc.husbandry to 0>> /* (integer) Was `skill.animals`. */
<<set _npc.oral to 20>> /* (integer) */
<<set _npc.parenting to 0>> /* (integer) */
<<set _npc.stripping to 0>> /* (integer) */
<<set _npc.vaginal to 25>> /* (integer) */
<<set _npc.whoring to 0>> /* (integer) */
<<set _npc.yardwork to 0>> /* (integer) Was `skill.grounds`. */
/* Location. */
<<set _npc.location to "master bedroom">> /* (string) */
<<set _npc.home to setup.Character.Home.Mansion>> /* Enum */
/* Miscellaneous. */
<<set _npc.callsPlayer to "Master">> /* (string) */
<<set _npc.bed to setup.Character.Bed.ServantsQuarters>> /* (enum) None, ServantsQuarters, MasterBedroom */
/* Job data */
<<set _npc.primaryJob = setup.Character.PrimaryJob.Cleaning>> /* (enum) None, Cleaning, YardWork, LabAssistant, FreeTime */
<<set _npc.secondaryJob = setup.Character.SecondaryJob.Cooking>>/* (enum) None, Cooking, Animals, Medical */
/* Flags. */
<<set _npc.addFlag("met")>>
<<set _npc.addFlag("owned")>>
/* Equipped. */
<<set _npc.outfitID = 'anna.outfit'>>
<<set _npc.bodyID = 'anna.body'>>
/* Inventory. */
<<set _npc.inventoryId to 'anna'>> /* (string) */
/* Status effects. */
/* TODO: */
/* Action. */
/* TODO: */
/* Pregnancy. */
<<set _npc.fertility to 100>> /* (integer) */
<<set _npc.contraception to true>> /* (boolean) */This will allow you to move Anna to your current location, viewing her stats, choosing her wardrobe, etc.This will be Anna's active menu for when she is present. Will include dialogue, stats, etc.<hr>
Anna arrives.You spot Anna sitting on the couch, gently stroking her pregnant belly through her uniform.
<<talk "thought">>It looks as if she's nearly ready to give birth.<</talk>>\
You think, unable to tear yourself away from the scene before you.
[[Join her.|Submitted Anna Birthing Scene 1]]
[[Skip birth.|Anna Birthing Common]]<<set _npc to $anna>>\
<<include "Basic Childbirth">><<if $anna.affection gte 650 and $anna.fear lte 200 and $anna.trust gte 750>><<set _child to $anna.pregnancyFinalize(1).first()>><<run $anna.deleteFlag("announced")>>\
You walk around the couch and seat yourself beside Anna.
<<talk "anna">>Oh, hello <<print $anna.callsPlayer>>.<</talk>>\
Anna greets you with a smile, you return her greeting with a nod.
<<talk "player">>What are you watching?<</talk>>\
You ask as a commercial for diapers begins.
<<talk "anna">>It's a show about a family with a newborn on the way.<</talk>>\
As Anna explains, the commercial ends and the show returns. You spend the next few hours watching TV with Anna until suddenly she cries out.
<<talk "anna">>//Oh// <<print $anna.callsPlayer>>, it's //happening.//<</talk>>\
As she says that, you can hear the sound of water splashing from between her legs and notice a huge wet patch in her skirt. You grab hold of Anna's shoulder to reassure her.
<<talk "player">>Ok, what do you need me to do??<</talk>>\
Your heart races as Anna goes into labor, she spreads her legs in preparation.
<<talk "anna">>I need s-some towels and a-a bowl of water.<</talk>>\
She lists off several things in between labored breathing, you repeat them and dash out of the room. You gather up several towels then stop by the kitchen and grab a bucket, filling it with water, you return to Anna.
<<talk "player">>Here, I got as many as I could.<</talk>>\
You place the cloth on the ground and kneel in front of Anna, gently lifting her up, you grab a towel and place it underneath her. She looks as if to thank you but clenches her teeth as the contractions hit her.
<<talk "thought">>I should get her skirt and underwear off her to make it easier.<</talk>>\
To make it easier for Anna, you grab the hem of her dress and pull it up. Anna looks at you in confusion but realizes your intentions and lifts her arms up, letting you pull it over her head and off her.
<<talk "anna">>Thank you.<</talk>>\
Anna thanks you through clenched teeth, the pain from the contractions racking her body. Unsure of what to do, you kneel beside her and gently massage her bulging stomach, trying to soothe and relax the muscle after they clench to lessen the pain.
For the next several hours, you sit beside Anna, holding her hand and reassuring the pregnant woman.
Anna suddenly cries out again, you can almost feel her biggest contraction yet as she squeezes your hand.
<<talk "thought">>The baby's on its way!<</talk>>\
For several seconds your thoughts are a jumble, right until Eve appears with a serious expression on her face.
<<talk "eve">>I'll help with the baby, you get the towels ready.<</talk>>\
With wisdom beyond her years reflected in her eyes, Eve looks at you.
<<talk "eve">>I've done this before. It's going to be fine.<</talk>>\
Knowing this isn't the time to ask, and hearing the certainty in her voice, you find that the worst of your worries ease.
Following Eve's instructions, you prepare some of the absorbent cloth, handing one of them to Eve as both of you get ready for the birth of Anna's baby.
Nearly three hours pass by, Anna pushes with each contraction. Eve dives her hands down to under Anna's slit when suddenly a small, pale and naked head slips out slowly between her parted lips.
<<talk "eve">>Stop pushing and just breathe, you can do it Anna. You're almost there.<</talk>>\
Eve encourages her, Anna follows her instructions, doing short breaths and blowing out through her mouth.
After one last push from Anna, the baby slides headfirst into Eve's hands. It draws its first breath, launching into a throaty cry a second later.
You hand Eve a towel and using it, she cleans the newborn. Eve wraps it up with another cloth, after several minutes, Eve cuts the umbilical cord.
<<talk "eve">>It's a beautiful baby <<switch _child.gender>>
<<case setup.Character.Gender.Male>>boy\
<<set _tempname = $babynamesboy[Math.floor(Math.random()*$babynamesboy.length)]>>\
<<case setup.Character.Gender.Female>>girl\
<<set _tempname = $babynamesgirl[Math.floor(Math.random()*$babynamesgirl.length)]>>\
<<case setup.Character.Gender.Herm>>hermaphrodite\
<<set _tempname = $babynamesgirl[Math.floor(Math.random()*$babynamesgirl.length)]>>\
<</switch>>!<</talk>>\
Eve excitedly claims before passing the bundled up baby to Anna.
<<talk "anna">><<switch _child.gender>>
<<case setup.Character.Gender.Male>>He's\
<<case setup.Character.Gender.Female>>She's\
<<case setup.Character.Gender.Herm>>They're\
<</switch>>- beautiful, t-thank you Eve, <<print $anna.callsPlayer>>.<</talk>>\
Anna weakly smiles, thanking you and Eve, tired from the laborious child birthing. She holds the child to one of her bare breasts to breast feed it.
<<talk "eve">>It's ok now, I can handle it from here <<print $eve.callsPlayer>>.<</talk>>\
You nod, watching the newborn suckle on Anna's teat, drinking the leaking breast milk for several minutes. Once it's finished, the baby continues its crying, she gently rocks it back and forth, humming. Hearing its mother's voice, the child quiets down.
<span class="pic">
\[img[images/scenes/annaBirth.png]]\
</span>
You clean up the area around Anna, gathering up all the dirty towels and placing them off to the side.
<<talk "anna">>T-Thank you, for being here. F-For me and them.<</talk>>\
Anna thanks you again, a sweet smile stretched across her face. You stroke her hair for a moment before kissing Anna on the forehead then leaving.
!!Name baby:
|!First: |<<textbox "_child.firstName" _tempname>> |
|!Middle: |<<textbox "_child.middleName" _child.middleName>> |
|!Last: |<<textbox "_child.lastName" _child.lastName>> |
|!Nick: |<<textbox "_child.nickName" _child.nickName>> |
<<returnfromevent>>
<<else>><<set _child to $anna.pregnancyFinalize(1).first()>><<run $anna.deleteFlag("announced")>>\
You walk around the couch and seat yourself beside Anna.
<<talk "anna">>Hello Master.<</talk>>\
Anna's tone seems just a little distant, like her thoughts are elsewhere. The way she says 'Master' is a clear indicator that her mind is not really on you at the moment.
<<talk "player">>What are you watching?<</talk>>\
You ask as a commercial for diapers begins.
<<talk "anna">>It's a show about a family with a newborn on the way.<</talk>>\
As Anna explains mechanically, the commercial ends and the show returns. You're just getting ready to ask if she's alright when she suddenly cries out, her eyes widening in surprise.
<<talk "anna">>//Oh// <<print $anna.callsPlayer>>, it's //happening.//<</talk>>\
As she says that, you can hear the sound of water splashing from between her legs and notice a huge wet patch in her skirt. You grab hold of Anna's shoulder to reassure her.
<<talk "player">>Ok, what do you need me to do??<</talk>>\
Your heart races as you realize Anna has gone into labor, she spreads her legs in preparation.
While it's clear she's scared, her mind seems to settle into problem solving mode.
<<talk "anna">>I need s-some towels and a-a bowl of water.<</talk>>\
She lists off several things in between labored breathing, you repeat them and dash out of the room. You gather up several towels then stop by the kitchen and grab a bucket, filling it with water, you return to Anna.
<<talk "player">>Here, I got as many as I could.<</talk>>\
You place the cloth on the ground and kneel in front of Anna, gently lifting her up, you grab a towel and place it underneath her. She looks as if to say something but clenches her teeth as the contractions hit her.
<<talk "thought">>I should get her skirt and underwear off her to make it easier.<</talk>>\
To make it easier for Anna, you grab the hem of her dress and pull it up. Anna looks at you in confusion but realizes your intentions and lifts her arms up, letting you pull it over her head and off her.
<<talk "anna">>Thank you.<</talk>>\
Anna thanks you breathlessly through clenched teeth, the pain from the contractions racking her body. Unsure of what to do, you kneel beside her and gently massage her bulging stomach, trying to soothe and relax the muscle after they clench to lessen the pain.
For the next several hours, you sit beside Anna, holding her hand and reassuring the pregnant woman. Occasionally, you see her eyes sift from your hand to your face, but never once does she let go.
Anna suddenly cries out again, you can almost feel her biggest contraction yet as she squeezes your hand.
<<talk "thought">>The baby's on its way!<</talk>>\
For several seconds your thoughts are a jumble, right until Eve appears with a serious expression on her face.
<<talk "eve">>I'll help with the baby, you get the towels ready.<</talk>>\
With wisdom beyond her years reflected in her eyes, Eve looks at you.
<<talk "eve">>I've done this before. It's going to be fine.<</talk>>\
Knowing this isn't the time to ask, and hearing the certainty in her voice, you find that the worst of your own worries ease.
Following Eve's instructions, you prepare some of the absorbent cloth, handing one of them to Eve as both of you get ready for the birth of Anna's baby.
Nearly three hours pass by, Anna pushes with each contraction. Eve dives her hands down to under Anna's slit when suddenly a small, pale and naked head slips out slowly between her parted lips.
<<talk "eve">>Stop pushing and just breathe, you can do it Anna. You're almost there.<</talk>>\
Eve encourages her, Anna follows her instructions, doing short breaths and blowing out through her mouth.
After one last push from Anna, the baby slides headfirst into Eve's hands. It draws its first breath, launching into a throaty cry a second later.
You hand Eve a towel and using it, she cleans the newborn. Eve wraps it up with another cloth, after several minutes, Eve cuts the umbilical cord.
<<talk "eve">>It's a beautiful baby <<switch _child.gender>>
<<case setup.Character.Gender.Male>>boy\
<<set _tempname = $babynamesboy[Math.floor(Math.random()*$babynamesboy.length)]>>\
<<case setup.Character.Gender.Female>>girl\
<<set _tempname = $babynamesgirl[Math.floor(Math.random()*$babynamesgirl.length)]>>\
<<case setup.Character.Gender.Herm>>hermaphrodite\
<<set _tempname = $babynamesgirl[Math.floor(Math.random()*$babynamesgirl.length)]>>\
<</switch>>!<</talk>>\
Eve excitedly claims before passing the bundled up baby to Anna.
<<talk "anna">><<switch _child.gender>>
<<case setup.Character.Gender.Male>>He's\
<<case setup.Character.Gender.Female>>She's\
<<case setup.Character.Gender.Herm>>They're\
<</switch>>- beautiful, t-thank you Eve, <<print $anna.callsPlayer>>.<</talk>>\
Anna weakly smiles, thanking you and Eve, tired from the laborious child birthing. She holds the child to one of her bare breasts to breast feed it.
<<talk "eve">>It's ok now, I can handle it from here <<print $eve.callsPlayer>>.<</talk>>\
You nod, watching the newborn suckle on Anna's teat, drinking the leaking breast milk for several minutes. Once it's finished, the baby continues its crying, she gently rocks it back and forth, humming. Hearing its mother's voice, the child quiets down.
<span class="pic">
\[img[images/scenes/annaBirth.png]]\
</span>
You clean up the area around Anna, gathering up all the dirty towels and placing them off to the side.
<<talk "anna">>T-Thank you, for being here. F-For me and them.<</talk>>\
Looking tired and not quite focusing on you, she thanks you again as a lazy smile stretches across her face.
You watch her and the baby for a few seconds longer before you back away to let them rest.
!!Name baby:
|!First: |<<textbox "_child.firstName" _tempname>> |
|!Middle: |<<textbox "_child.middleName" _child.middleName>> |
|!Last: |<<textbox "_child.lastName" _child.lastName>> |
|!Nick: |<<textbox "_child.nickName" _child.nickName>> |
<<returnfromevent>>
<</if>>/* Name. */
<<set _npc.firstName to "Eve">> /* (string) */
<<set _npc.middleName to "">> /* (string) */
<<set _npc.lastName to "Andor">> /* (string) */
<<set _npc.nickName to "">> /* (string) */
<<set _npc.namePrefix to "Miss">> /* (string) */
<<set _npc.nameSuffix to "">> /* (string) */
/* Physical details. */
<<set _npc.birthday to new Date(1956, 3, 15).getTime()>> /* Date([year], [month], [day]) Note: Year is calculated from the game epoch 1975: i.e. 1975-21 = 1954, Months are labeled from Jan=0 to Dec=11*/
<<set _npc.ageLooks to 15>> /* (float) In years. NOTE: Set `.ageReal` first! */
<<set _npc.build to setup.Character.Build.Thin>> /* (enum) Thin, Average, Thick */
<<set _npc.chest to setup.Character.Chest.AA>> /* (enum) None, AA, A, B, C, D, DD, E, EE, F, FF, G */
<<set _npc.eyeColor to setup.Character.EyeColor.Green>> /* (enum) Blue, Brown, Green, Grey, Hazel, LightBlue */
<<set _npc.gender to setup.Character.Gender.Female>> /* (enum) Male, Female, Herm */
<<set _npc.hairColor to setup.Character.HairColor.Maroon>> /* (enum) Black, Blond, Brown, Dishwater, Red, White */
<<set _npc.headHairStyle to setup.Character.HairStyle.MidlengthBangedPigtails>> /* (enum) See Character README for full list. */
<<set _npc.height to 60>> /* (float) In US Customary Inches. Can be reported in US Customary or Metric units. */
<<set _npc.pubicHairStyle to "shaved">> /* (string) */
<<set _npc.skinTone to setup.Character.SkinTone.Fair>> /* (enum) Pale, Fair, Tan, Olive, Brown, Black */
<<set _npc.vagina to setup.Character.Vagina.VeryTight>> /* (enum) None, VeryTight, Tight, Normal, Loose, VeryLoose */
<<set _npc.weight to 0>> /* (float) In US Customary Pounds. Can be reported in US Customary or Metric units. */
/* Attributes (range: 0–100; default: 100). */
/* (defaults) */
/* Statistics (unbounded, effective: 0–1000; default: 0). */
<<set _npc.affection to 500>> /* (integer) */
<<set _npc.fear to 300>> /* (integer) */
<<set _npc.trust to 500>> /* (integer) */
/* Skills (range: 0–100; default: 0). */
<<set _npc.anal to 0>> /* (integer) */
<<set _npc.billiards to 15>> /* (integer) */
<<set _npc.cooking to 5>> /* (integer) */
<<set _npc.housework to 5>> /* (integer) */
<<set _npc.husbandry to 10>> /* (integer) Was `skill.animals`. */
<<set _npc.oral to 0>> /* (integer) */
<<set _npc.parenting to 0>> /* (integer) */
<<set _npc.stripping to 0>> /* (integer) */
<<set _npc.vaginal to 0>> /* (integer) */
<<set _npc.whoring to 0>> /* (integer) */
<<set _npc.yardwork to 10>> /* (integer) Was `skill.grounds`. */
/* Location. */
<<set _npc.location to "ball room">> /* (string) */
<<set _npc.home to setup.Character.Home.Mansion>> /* Enum */
/* Miscellaneous. */
<<set _npc.callsPlayer to "Master">> /* (string) */
/* Job data */
<<set _npc.primaryJob = setup.Character.PrimaryJob.Cleaning>> /* (enum) None, Cleaning, YardWork, LabAssistant, FreeTime */
<<set _npc.secondaryJob = setup.Character.SecondaryJob.Cooking>>/* (enum) None, Cooking, Animals, Medical */
<<set _npc.bed to setup.Character.Bed.ServantsQuarters>> /* (enum) None, ServantsQuarters, MasterBedroom */
/* Flags. */
<<set _npc.addFlag("met")>>
<<set _npc.addFlag("owned")>>
<<set _npc.addFlag("virgin")>>
/* Equipped. */
<<set _npc.outfitID = 'eve.outfit'>>
<<set _npc.bodyID = 'eve.body'>>
/* Inventory. */
<<set _npc.inventoryId to 'eve'>> /* (string) */
/* Status effects. */
/* TBD */
/* Action. */
/* TBD */
/* Pregnancy. */
<<set _npc.fertility to 100>> /* (integer) */
<<set _npc.contraception to true>> /* (boolean) */This will allow you to move Eve to your current location, view her stats, choose her wardrobe, etc.This will be Eve's active menu for when she is present. Will include dialogue, stats, etc.<hr>
Eve arrives.<<set _npc to $eve>>\
<<include "Basic Childbirth">>/* Name. */
<<set _npc.firstName to "Gaia">> /* (string) */
<<set _npc.middleName to "">> /* (string) */
<<set _npc.lastName to "">> /* (string) */
<<set _npc.nickName to "">> /* (string) */
<<set _npc.namePrefix to "Miss">> /* (string) */
<<set _npc.nameSuffix to "">> /* (string) */
/* Physical details. */
<<set _npc.birthday to new Date(1955, 11, 17).getTime()>> /* Date([year], [month], [day]) Note: Year is calculated from the game epoch 1975: i.e. 1975-21 = 1954, Months are labeled from Jan=0 to Dec=11*/
<<set _npc.build to setup.Character.Build.Thin>> /* (enum) Thin, Average, Thick */
<<set _npc.chest to setup.Character.Chest.B>> /* (enum) None, AA, A, B, C, D, DD, E, EE, F, FF, G */
<<set _npc.eyeColor to setup.Character.EyeColor.Brown>> /* (enum) Blue, Brown, Green, Grey, Hazel, LightBlue */
<<set _npc.gender to setup.Character.Gender.Female>> /* (enum) Male, Female, Herm */
<<set _npc.hairColor to setup.Character.HairColor.Brown>> /* (enum) Black, Blond, Brown, Dishwater, Red, White */
<<set _npc.headHairStyle to setup.Character.HairStyle.None>> /* (enum) See Character README for full list. */
<<set _npc.height to 70>> /* (float) In US Customary Inches. Can be reported in US Customary or Metric units. */
<<set _npc.nails to setup.Character.Nails.Long>> /* (enum) Short, Medium, Long */
<<set _npc.pubicHairStyle to "bush">> /* (string) */
<<set _npc.skinTone to setup.Character.SkinTone.Tan>> /* (enum) Pale, Fair, Tan, Olive, Brown, Black */
<<set _npc.vagina to setup.Character.Vagina.Normal>> /* (enum) None, VeryTight, Tight, Normal, Loose, VeryLoose */
<<set _npc.weight to 0>> /* (float) In US Customary Pounds. Can be reported in US Customary or Metric units. */
/* Attributes (range: 0–100; default: 100). */
/* (defaults) */
/* Statistics (unbounded, effective: 0–1000; default: 0). */
<<set _npc.affection to 300>> /* (integer) */
<<set _npc.fear to 500>> /* (integer) */
<<set _npc.trust to 100>> /* (integer) */
/* Skills (range: 0–100; default: 0). */
<<set _npc.anal to 0>> /* (integer) */
<<set _npc.billiards to 0>> /* (integer) */
<<set _npc.cooking to 0>> /* (integer) */
<<set _npc.housework to 0>> /* (integer) */
<<set _npc.husbandry to 20>> /* (integer) Was `skill.animals`. */
<<set _npc.oral to 0>> /* (integer) */
<<set _npc.parenting to 0>> /* (integer) */
<<set _npc.stripping to 0>> /* (integer) */
<<set _npc.vaginal to 0>> /* (integer) */
<<set _npc.whoring to 0>> /* (integer) */
<<set _npc.yardwork to 20>> /* (integer) Was `skill.grounds`. */
/* Location. */
<<set _npc.location to "NoWhere">> /* (string) */
<<set _npc.home to setup.Character.Home.Gaia>> /* Enum */
/* Job data */
<<set _npc.primaryJob = setup.Character.PrimaryJob.None>> /* (enum) None, Cleaning, YardWork, LabAssistant, FreeTime */
<<set _npc.secondaryJob = setup.Character.SecondaryJob.None>>/* (enum) None, Cooking, Animals, Medical */
/* Miscellaneous. */
<<set _npc.bed to setup.Character.Bed.None>> /* (enum) None, ServantsQuarters, MasterBedroom*/
/* Flags. */
/* (defaults) */
/* Equipped. */
/* TODO: */
/* Inventory. */
<<set _npc.inventoryId to 'gaia'>>
/* Status effects. */
/* TODO: */
/* Action. */
/* TODO: */
/* Pregnancy. */
<<set _npc.fertility to 100>> /* (integer) */
<<set _npc.contraception to false>> /* (boolean) */This will allow you to move Gaia to your current location, viewing her stats, choosing her wardrobe, etc.This will be Gaia's active menu for when she is present. Will include dialogue, stats, etc.<hr>
Gaia arrives.<<set _npc to $gaia>>\
<<include "Basic Childbirth">><<set _npc to $gaia>>\
<<include "Basic Childbirth">>A scream, low, throaty, and haunted fills the air.
You're just realizing that the sound came from somewhere outside when you hear someone going down the stairs in the entry hall, or rather two sets of feet moving down the stairs.
<<talk "eve">>It's Gaia! Something's wrong.<</talk>>\
Those words, combined with the realization that Gaia is in the late stages of her pregnancy, is enough to send you bounding through the mansion as fast as your feet can carry you.
You see Eve in the dining room, holding Anna's hand as she stumbles sleepily behind her little sister while being dragged along.
Then you see her, Gaia standing at the dining room door, both hands on her belly as she looks pleadingly through the glass door.
The sight must be enough to finally push home what's happening because Anna seems instantly alert.
In the span of a heartbeat, Eve takes over the situation, her entire demeanor changing like someone flipped a switch.
<<talk "eve">>Anna, clean towels and hot water, NOW!<</talk>>>\
[[Slip away before you get pulled into helping deliver a baby.|Gaia Birth Night 1a]]
[[Help however you can.|Gaia Birth Night 1b]]
<<addtime { minute : 5 }>>
<<run $gaia.addFlag("delayAfterBirthDisappear")>>
<<run $player.addEvent(
"Delay Gaia After Birth Disappearance",
(function () {
var due = $clock.clone();
due.day += 2; /* 2 Days Later... */
return due.toDate();
})(),
function () {
State.variables.gaia.deleteFlag("delayAfterBirthDisappear");
}
)>>\<<talk "player">>I'll just get out of everyone's way.<</talk>>\
Taking a step back, you think you see Eve's expression harden slightly before you make your retreat.
[[End.|Gaia Birthing Common]]
<<addtime { minute : 2 }>>\
<<set $eve.affection -= 10>><<set $eve.fear += 5>><<set $eve.trust -= 20>><<set _child to $gaia.pregnancyFinalize(1).first()>><<run $gaia.deleteFlag("announced")>>\
\
Eve's eyes shift to you with an intensity that leaves no doubt that //she// is in control of this situation.
<<talk "eve">>Help me get her inside. We need to get her somewhere we can lay her down.<</talk>>\
Gaia looks between you and Eve, clearly distraught, but just as clearly too scared to do anything but trust that you and Eve can help.
The next couple of minutes are a blur, Gaia making sounds like a distressed animal while both you and Eve try to speak soothingly to her. It's not until Gaia is sprawled across the living room couch, holding your hand in a bone crushing grip that you realize that her spear is nowhere to be seen.
<<talk "eve">>Deep breaths. It's ok.<</talk>>\
As Eve speaks, she parts Gaia's thighs, her legs glistening wetly.
<<talk "eve">>Looks like her water's broke.<</talk>>\
Never pausing, you see her unceremoniously slide two fingers up between Gaia's legs, almost instantly Gaia cries out again, squirming in place.
<<talk "eve">>Keep her still.<</talk>>\
Without even thinking about it, you sort of half hug Gaia, pinning her in place. In turn, she puts her arms around you and squeezes hard enough to make your ribs ache.
<<talk "eve">>Anna! Hurry up! We need everything right now!<</talk>>\
There's an urgent tone in Eve's voice that has grown substantially in just the last few seconds, causing you to look toward Eve.
She meets your gaze with a degree of seriousness that makes you wonder how you could have ever seen her as a child.
<<talk "eve">>She's fully dilated, baby's starting to crown.<</talk>>\
Just a hint of mischief finds its way into her eyes before she continues.
<<talk "eve">>Baby's going to have a full head of hair though.<</talk>>\
[[Next.|Gaia Birth Night 1c]]
<<addtime { minute : 31 }>>Eve's eyes flicker down between Gaia's legs, then toward the door right as Anna rushes in.
<<talk "anna">>I've got everything but the water, that's on the stove heating right now. Where do you need me?<</talk>>\
Right then, Gaia makes a sound deep in her throat, a sound that builds until she's yelling so loud it makes your head hurt.
<<talk "eve">>Baby's on its way right now, help keep her calm, and clean her breasts, baby isn't going to want dirt and sweat for its first meal.<</talk>>\
You aren't sure how she does it, but Eve fixes Gaia with an intense look that seems to freeze the dusky woman in place.
<<talk "eve">>I know you don't understand much of what we say, but I'm going to need you to push.<</talk>>\
To emphasize her words, Eve reaches up, placing both hands on Gaia's belly right beneath her breasts, then pulls gently toward herself the next time Gaia's brow creases with pain.
<<talk "eve">>Push! Bear down! Push!<</talk>>\
It takes three tries, timing her actions to Gaia's contractions, but you see a flash of realization in Gaia's eyes as the next contraction begins.
This time, when Eve tells Gaia to push, Gaia pushes, roaring through gritted teeth as she does so.
<<talk "eve">>Head's out. Now the shoulders!<</talk>>\
You glance down before you can stop yourself, the sight proving to be enough to drive your eyes back to Gaia's face.
<<talk "eve">>Go get that hot water now. Quickly.<</talk>>\
Anna nods, letting go of Gaia's hand and rushing from the room, her usual grace replaced by a frantic pace that would be amusing at almost any other time.
You aren't sure how long Anna is gone for, but she seems to return surprisingly quick with a pot of water, holding the pot's handles in each hand and sitting it not far from Eve.
The moment Anna sits the pot of water down, she's reaching for a wash cloth, dipping it, ringing it out, then turning to Gaia to start cleaning the woman's chest.
If Gaia notices, she doesn't show any sign of it. Instead, her hand tightens around yours as she bears down again.
<<talk "eve">>Shoulders are out! One more push and we're done. You can do it.<</talk>>\
Sure enough, one more push and Eve is holding a baby in her hands, using a clean towel to clean the newborn.
In the seconds that follow, both Anna and Eve seem to tense, the air becoming almost oppressive. It takes you a couple of seconds longer to realize why.
<<talk "thought">>Shouldn't the baby be crying or something?<</talk>>\
As you remain focused on Gaia, the tension only seems to grow as Anna hands Eve items that you only half see from the corner of your eye until you hear a soft sound. A soft sound that is wonderful, that grows from a little gurgle to a whimper, from a whimper to a cry, then from a cry to an announcement to the world that a new life has been born into it.
You hear Anna laugh, the sound heavy with relief as Eve grins from ear to ear.
<<talk "eve">>You had us worried for a minute there.<</talk>>\
Even Eve's voice has an unmistakable hint of relief in it.
<<talk "eve">>Lets get you to your momma.<</talk>>\
Gaia looks on, her expression tired and confused as she sees the baby, then allowing her eyes to drift closed as Eve gets the little one into position and they begin to feed.
<<talk "player">>Everything seems to be ok?<</talk>>\
Eve nods, her own expression showing weariness after everything that just happened. It's Anna that finally breaks the silence; with a relieved laugh.
A few seconds later, Anna is bundling up dirty towels and promising a new batch of clean water as she slips from the room.
It's only then that you realize that Eve is watching you, making sure you're focused on her before she speaks.
<<talk "eve">>It's a <<switch _child.gender>>
<<case setup.Character.Gender.Male>>boy\
<<set _tempname = $babynamesboy[Math.floor(Math.random()*$babynamesboy.length)]>>\
<<case setup.Character.Gender.Female>>girl\
<<set _tempname = $babynamesgirl[Math.floor(Math.random()*$babynamesgirl.length)]>>\
<<case setup.Character.Gender.Herm>>hermaphrodite\
<<set _tempname = $babynamesgirl[Math.floor(Math.random()*$babynamesgirl.length)]>>\
<</switch>>.<</talk>>\
She looks between the feeding baby and you.
<<talk "eve">>What are we going to name <<switch _child.gender>>
<<case setup.Character.Gender.Male>>him\
<<case setup.Character.Gender.Female>>her\
<<case setup.Character.Gender.Herm>>them\
<</switch>>?<</talk>>\
!!Name baby:
|!First: |<<textbox "_child.firstName" _tempname>> |
|!Middle: |<<textbox "_child.middleName" _child.middleName>> |
|!Last: |<<textbox "_child.lastName" _child.lastName>> |
|!Nick: |<<textbox "_child.nickName" _child.nickName>> |
Eve holds your gaze for a few seconds after you say the name, seeming just a little skeptical until she nods.
As Anna returns, Eve ushers you out of the room, citing that everything is under control and that both Gaia and the baby need some rest.
Feeling weary, you can't bring yourself to protest and find yourself wandering toward your bedroom where you barely reach the bed before sleep claims you.
[[Wake up.|Gaia Birth Night 1d]]
<<settime { hour : 7, minute : 23 }>><<set $kid to $kids.filter(function (k) { return k.motherId === $gaia.id && k.fatherId === $player.id && k.ageReal <= .1; }).random()>>
Yawning, you force your eyes open. For just a second you wonder why you feel so tired, but then the events of last night come back to you in a rush that has you wide awake in the span of a single heartbeat.
Before you consciously make the decision, your feet are already leading you to the entry hall and down the stairs to the lobby. By the time you reach the bottom of the stairs you can hear the happy sound of laughter that draws you forward at an increased pace.
When you reach the doorway, it's ajar, allowing you to slip inside without the need to open the door.
<<talk "gaia">>Baybaybay.<</talk>>\
Anna's laughter is enough to draw a smile to your lips.
<<talk "anna">>Yes, $kid.she's your baby.<</talk>>\
Though she looks weary, Gaia smiles faintly as she looks toward you. The act prompting Anna to look over her shoulder toward you as well.
<<talk "anna">>It's true what they say. The basics of motherhood are instinctive, even if it takes a bit of work to figure the rest out.<</talk>>\
She smiles toward Gaia, the tiredness in her eyes overshadowed by warmth.
Gaia's gaze shifts to the baby in her arms, her eyes searching her $kid.daughter as if still trying to make sense of the small person she birthed into the world.
Without seeming to realize it, she reaches for her breasts, adjusting her grip on the baby as she brings her nipple to $kid.her_ mouth.
Almost instantly, you can see $kid.her_ mouth moving as $kid.she begins to feed.
For a few seconds you watch, a faint smile on your lips as you watch mother and child, both seeming content in the moment. Then you excuse yourself and slip from the room, your thoughts lingering on the new life in the room behind you as you start to move away.
<<returnfromevent "End.">>
<<addtime { minute : 265 }>>/* Name. */
<<set _npc.firstName to "Monty">> /* (string) */
<<set _npc.middleName to "Montgomery">> /* (string) */
<<set _npc.lastName to "Deville">> /* (string) */
<<set _npc.nickName to "">> /* (string) */
<<set _npc.namePrefix to "Mr.">> /* (string) */
<<set _npc.nameSuffix to "">> /* (string) */
/* Physical details. */
<<set _npc.ageLooks to 57>> /* (float) In years. */
<<set _npc.ageReal to 57>> /* (float) In years. */
<<set _npc.build to setup.Character.Build.Thick>> /* (enum) Thin, Average, Thick */
<<set _npc.chest to setup.Character.Chest.None>> /* (enum) None, AA, A, B, C, D, DD, E */
<<set _npc.eyeColor to setup.Character.EyeColor.Blue>> /* (enum) Black, Blue, Brown, Green, Grey, Hazel, LightBlue */
<<set _npc.gender to setup.Character.Gender.Male>> /* (enum) Male, Female, Herm */
<<set _npc.hairColor to setup.Character.HairColor.Red>> /* (enum) Black, Blond, Brown, Dishwater, Red, White */
<<set _npc.headHairStyle to setup.Character.HairStyle.None>> /* (enum) See Character README for full list. */
<<set _npc.height to 70>> /* (float) In US Customary Inches. Can be reported in US Customary or Metric units. */
<<set _npc.penis to setup.Character.Penis.Big>> /* (enum) None, VerySmall, Small, Average, Big, VeryBig */
<<set _npc.balls to setup.Character.Balls.Big>> /* (enum) None, VerySmall, Small, Average, Big, VeryBig */
<<set _npc.pubicHairStyle to "thick">> /* (string) */
<<set _npc.skinTone to setup.Character.SkinTone.Fair>> /* (enum) Pale, Fair, Tan, Olive, Brown, Black */
<<set _npc.weight to 0>> /* (float) In US Customary Pounds. Can be reported in US Customary or Metric units. */
/* Attributes (range: 0–100; default: 100). */
/* (defaults) */
/* Statistics (unbounded, effective: 0–1000; default: 0). */
<<set _npc.affection to 500>> /* (integer) */
<<set _npc.fear to 400>> /* (integer) */
<<set _npc.trust to 500>> /* (integer) */
/* Skills (range: 0–100; default: 0). */
<<set _npc.anal to 70>> /* (integer) */
<<set _npc.billiards to 30>> /* (integer) */
<<set _npc.managerial to 70>> /* (integer) */
<<set _npc.combat to 0>> /* (integer) */
<<set _npc.cooking to 0>> /* (integer) */
<<set _npc.housework to 0>> /* (integer) */
<<set _npc.husbandry to 0>> /* (integer) Was `skill.animals`. */
<<set _npc.oral to 60>> /* (integer) */
<<set _npc.parenting to 0>> /* (integer) */
<<set _npc.stripping to 0>> /* (integer) */
<<set _npc.vaginal to 70>> /* (integer) */
<<set _npc.whoring to 0>> /* (integer) */
<<set _npc.yardwork to 0>> /* (integer) Was `skill.grounds`. */
/* Location. */
<<set _npc.location to "NoWhere">> /* (string) */
/* Miscellaneous. */
<<set _npc.callsPlayer to "Mr. <<print $player.lastName>>">> /* (string) */
/* Inventory */
<<set _npc.inventoryId to 'monty'>>''Mother:''
Miranda.<<link `$miranda.hasFlag("mother") ? "Enabled" : "Disabled"`>><<run $miranda.toggleFlag("mother")>><<refreshfamilymenu>><</link>>
<<if $miranda.hasFlag("mother")>>
__Personality__: <<if $miranda.hasFlag("loving")>> Loving <<link "Serious">><<run $miranda.deleteFlag("loving")>><<run $miranda.addFlag("serious")>><<refreshfamilymenu>><</link>> \
<<else>>Serious <<link "Loving">><<run $miranda.deleteFlag("serious")>><<run $miranda.addFlag("loving")>><<refreshfamilymenu>><</link>><</if>><</if>>
''Father:''
Roger.<<link `$roger.hasFlag("father") ? "Enabled" : "Disabled"`>><<run $roger.toggleFlag("father")>><<refreshfamilymenu>><</link>>
<<if $roger.hasFlag("father")>>
__Personality__: <<if $roger.hasFlag("easyGoing")>> Easy Going <<link "Stern">><<run $roger.deleteFlag("easyGoing")>><<run $roger.addFlag("stern")>><<refreshfamilymenu>><</link>> \
<<else>>Stern <<link "Easy Going">><<run $roger.deleteFlag("stern")>><<run $roger.addFlag("easyGoing")>><<refreshfamilymenu>><</link>><</if>><</if>>
''Older Brother:''
Zach is into sports and girls. <<link `$zach.hasFlag("olderBrother") ? "Enabled" : "Disabled"`>><<run $zach.toggleFlag("olderBrother")>><<refreshfamilymenu>><</link>>
''Younger Brother:''
Chet is the family geek. <<link `$chet.hasFlag("youngerBrother") ? "Enabled" : "Disabled"`>><<run $chet.toggleFlag("youngerBrother")>><<refreshfamilymenu>><</link>>
''Older Sister:''
Kelly is pretty and intuitive. <<link `$kelly.hasFlag("olderSister") ? "Enabled" : "Disabled"`>><<run $kelly.toggleFlag("olderSister")>><<refreshfamilymenu>><</link>>
''Younger Sister:''
Chloe is a tomboy. <<link `$chloe.hasFlag("youngerSister") ? "Enabled" : "Disabled"`>><<run $chloe.toggleFlag("youngerSister")>><<refreshfamilymenu>><</link>>
[[Continue.|Family for Anna Wedding 1a]]
<<run $player.addFlag("family")>>''Mother:''
Miranda.<<link `$miranda.hasFlag("mother") ? "Enabled" : "Disabled"`>><<run $miranda.toggleFlag("mother")>><<refreshfamilymenu>><</link>>
<<if $miranda.hasFlag("mother")>>
__Personality__: <<if $miranda.hasFlag("loving")>> Loving <<link "Serious">><<run $miranda.deleteFlag("loving")>><<run $miranda.addFlag("serious")>><<refreshfamilymenu>><</link>> \
<<else>>Serious <<link "Loving">><<run $miranda.deleteFlag("serious")>><<run $miranda.addFlag("loving")>><<refreshfamilymenu>><</link>><</if>><</if>>
''Father:''
Roger.<<link `$roger.hasFlag("father") ? "Enabled" : "Disabled"`>><<run $roger.toggleFlag("father")>><<refreshfamilymenu>><</link>>
<<if $roger.hasFlag("father")>>
__Personality__: <<if $roger.hasFlag("easyGoing")>> Easy Going <<link "Stern">><<run $roger.deleteFlag("easyGoing")>><<run $roger.addFlag("stern")>><<refreshfamilymenu>><</link>> \
<<else>>Stern <<link "Easy Going">><<run $roger.deleteFlag("stern")>><<run $roger.addFlag("easyGoing")>><<refreshfamilymenu>><</link>><</if>><</if>>
''Older Brother:''
Zach is into sports and girls. <<link `$zach.hasFlag("olderBrother") ? "Enabled" : "Disabled"`>><<run $zach.toggleFlag("olderBrother")>><<refreshfamilymenu>><</link>>
''Younger Brother:''
Chet is the family geek. <<link `$chet.hasFlag("youngerBrother") ? "Enabled" : "Disabled"`>><<run $chet.toggleFlag("youngerBrother")>><<refreshfamilymenu>><</link>>
''Older Sister:''
Kelly is pretty and intuitive. <<link `$kelly.hasFlag("olderSister") ? "Enabled" : "Disabled"`>><<run $kelly.toggleFlag("olderSister")>><<refreshfamilymenu>><</link>>
''Younger Sister:''
Chloe is a tomboy. <<link `$chloe.hasFlag("youngerSister") ? "Enabled" : "Disabled"`>><<run $chloe.toggleFlag("youngerSister")>><<refreshfamilymenu>><</link>>
[[Continue.|Begin]]
<<run $player.addFlag("family")>><<widget "refreshfamilymenu">><<replace ".passage">><<include `passage()`>><</replace>><</widget>><<if $location isnot setup.NoWhere>>
[[View Inventory|Player Inventory View]]
<div id="npc-tabs"><<include "NPCTabs">></div><hr/>
<div id="npc-content"><<include $NPCSideCurrent>></div><hr/>
<</if>><<link "Anna">>
<<set $NPCSideCurrent = "Anna">>
<<replace "#npc-content">><<include "Anna">><</replace>>
<</link>>
<<if $bridgette.hasFlag("owned")>>
<<link "Bridgette">>
<<set $NPCSideCurrent = "Bridgette">>
<<replace "#npc-content">><<include "Bridgette">><</replace>>
<</link>>
<</if>>
<<link "Eve">>
<<set $NPCSideCurrent = "Eve">>
<<replace "#npc-content">><<include "Eve">><</replace>>
<</link>>
<<if $jen.hasFlag("owned")>>
<<link "Jen">>
<<set $NPCSideCurrent = "Jen">>
<<replace "#npc-content">><<include "Jen">><</replace>>
<</link>>
<</if>>
<<if $misaki.hasFlag("owned")>>
<<link "Misaki">>
<<set $NPCSideCurrent = "Misaki">>
<<replace "#npc-content">><<include "Misaki">><</replace>>
<</link>>
<</if>>
<<if $mitsuko.hasFlag("owned")>>
<<link "Mitsuko">>
<<set $NPCSideCurrent = "Mitsuko">>
<<replace "#npc-content">><<include "Mitsuko">><</replace>>
<</link>>
<</if>>
<<if $olivia.hasFlag("yourHome")>>
<<link "Olivia">>
<<set $NPCSideCurrent = "Olivia">>
<<replace "#npc-content">><<include "Olivia">><</replace>>
<</link>>
<</if>>
<<if $rebekkah.hasFlag("owned")>>
<<link "Rebekkah">>
<<set $NPCSideCurrent = "Rebekkah">>
<<replace "#npc-content">><<include "Rebekkah">><</replace>>
<</link>>
<</if>>
<<if $rey.hasFlag("owned")>>
<<link "Rey">>
<<set $NPCSideCurrent = "Rey">>
<<replace "#npc-content">><<include "Rey">><</replace>>
<</link>>
<</if>>
<<if $sidra.hasFlag("owned")>>
<<link "Sidra">>
<<set $NPCSideCurrent = "Sidra">>
<<replace "#npc-content">><<include "Sidra">><</replace>>
<</link>>
<</if>>
<<if $yami.hasFlag("contact")>>
<<link "Yami">>
<<set $NPCSideCurrent = "Yami">>
<<replace "#npc-content">><<include "Yami">><</replace>>
<</link>>
<</if>>
<<if $genericSlaves.some(function (gs) { return gs.hasFlag("owned") && !gs.hasFlag("arriving"); })>>
<<link "Other Slaves">>
<<set $NPCSideCurrent = "Generic Slave View">>
<<replace "#npc-content">><<include "Generic Slave View">><</replace>>
<</link>><br><</if>>
<<if $kids.length gt 0 or $miyako.hasFlag("met") or $emiko.hasFlag("met")>>
<<link "Children">>
<<set $NPCSideCurrent = "NPC-Children">>
<<replace "#npc-content">><<include "NPC-Children">><</replace>>
<</link>>
<</if>>
[[Visitors]]
<<if $location is "theLoveShack">><<link "Willy Conversations">><<gotoevent setup.events.willyTalk>><</link>><br>
<<if $willy.hasFlag("stripper")>><<link "Ask about the stripper job">><<gotoevent setup.events.stripperHire>><</link>><</if>><br>
<</if>>
<<if $location is "youkaiEmporium" and $yEmporium gte 1>><<link "Talk to Venus">><<gotoevent setup.events.venusChat>><</link>><br><</if>>
<<if $location is "DoggyStyleStore" and $katy.hasFlag("met")>><<link "Katy Conversations">><<gotoevent setup.events.katyStoryTalk>><</link>><br><</if>><<if $anna.isHere>>
[[About Anna|Anna Stats]]<br>
[[Talk to Anna|Talk Anna]]<br>
[[Give Anna a Gift|Anna Gifts]]<br>
[[Anna's Assignments]]<br>
[[Punish Anna|Anna's Punishments]]<br>
<<if tags().includes("servant") and $anna.bed is setup.Character.Bed.ServantsQuarters>> /* FIXME (PC) This will need to be updated when the room allocations is added */
[[Anna's Closet|Annas Closet]]<br>
<<elseif tags().includes("masterBed") and $anna.bed is setup.Character.Bed.MasterBedroom>>
[[Anna's Closet|Annas Closet]]<br>
<</if>>[[Ask Anna To Trim Her Nails|Anna Nail Trim 1]]<br>
<<else>>
Anna's Current Location:<br>
<<= setup.locations[$anna.location].name>><br>
<<link "Summon Anna">><<movenpc "anna">><</link>><br>
<</if>>
[[Return to game.|$location]]<<if $bridgette.isHere>>
[[About Bridgette|Bridgette Stats]]<br>
[[Talk to Bridgette|Talk Bridgette]]<br>
[[Bridgette's Assignments]]<br>
<<else>>
Bridgette's Current Location:<br>
<<= setup.locations[$bridgette.location].name>><br>
<<link "Summon Bridgette">><<movenpc "bridgette">><</link>><br>
<</if>>
[[Return to game.|$location]]<<if $eve.isHere>>
[[About Eve|Eve Stats]]<br>
[[Talk to Eve|Talk Eve]]<br>
<<if $clock.hour gte 11 and $clock.hour lte 13>>
[[Take her out for lunch.|Eve Date Start 1]]<br>
<</if>>
[[Eve's Assignments]]<br>
[[Give Eve a Gift|Eve Gifts]]<br>
[[Punish Eve|Eve's Punishments]]<br>
<<if tags().includes("servant") and $eve.bed is setup.Character.Bed.ServantsQuarters>> /* FIXME (PC) This will need to be updated when the room allocations is added */
[[Eve's Closet|Eves Closet]]<br>
<<elseif tags().includes("masterBed") and $eve.bed is setup.Character.Bed.MasterBedroom>>
[[Eve's Closet|Eves Closet]]<br>
<</if>>[[Ask Eve To Trim Her Nails|Eve Nail Trim 1]]<br>
<<else>>
Eve's Current Location:<br>
<<= setup.locations[$eve.location].name>><br>
<<link "Summon Eve">><<movenpc "eve">><</link>><br>
<</if>>
[[Return to game.|$location]]<<if $jen.isHere>>
[[About Jen|Jen Stats]]<br>
[[Jen's Assignments]]<br>
<<else>>
Jen's Current Location:<br>
<<= setup.locations[$jen.location].name>><br>
<<link "Summon Jen">><<movenpc "jen">><</link>><br>
<</if>>
[[Return to game.|$location]]<<if $misaki.isHere>>
[[About Misaki|Misaki Stats]]<br>
[[Talk to Misaki|Talk Misaki]]<br>
[[Misaki's Assignments]]<br>
[[Give Misaki a Gift|Misaki Gifts]]<br>
<<if tags().includes("servant") and $misaki.bed is setup.Character.Bed.ServantsQuarters>>
[[Misaki's Closet|Misakis Closet]]<br>
<<elseif tags().includes("masterBed") and $misaki.bed is setup.Character.Bed.MasterBedroom>>
[[Misaki's Closet|Misakis Closet]]<br>
<</if>>[[Ask Misaki To Trim Her Nails|Misaki Nail Trim 1]]<br>
<<else>>
Misaki's Current Location:<br>
<<= setup.locations[$misaki.location].name>><br>
<<link "Summon Misaki">><<movenpc "misaki">><</link>><br>
<</if>>
[[Return to game.|$location]]<<if $mitsuko.isHere>>
[[About Mitsuko|Mitsuko Stats]]<br>
[[Talk to Mitsuko|Talk Mitsuko]]<br>
[[Mitsuko's Assignments]]<br>
<<link "Hug Mitsuko">><<gotoevent setup.events.mitsukoHugStart>><</link>><br>
[[Give Mitsuko a Gift|Mitsuko Gifts]]<br>
[[Punish Mitsuko|Mitsuko's Punishments]]<br>
<<if tags().includes("servant") and $mitsuko.bed is setup.Character.Bed.ServantsQuarters>>
[[Mitsuko's Closet|Mitsukos Closet]]<br>
<<elseif tags().includes("masterBed") and $mitsuko.bed is setup.Character.Bed.MasterBedroom>>
[[Mitsuko's Closet|Mitsukos Closet]]<br>
<</if>>
<<else>>
Mitsuko's Current Location:<br>
<<= setup.locations[$mitsuko.location].name>><br>
<<link "Summon Mitsuko">><<movenpc "mitsuko">><</link>><br>
<</if>>
[[Return to game.|$location]]<<if $olivia.isHere>>
[[About Olivia|Olivia Stats]]<br>
[[Olivia's Assignments]]<br>
<<else>>
<<link "Summon Olivia">><<movenpc "olivia">><</link>><br>
<</if>>
[[Return to game.|$location]]<<if $rebekkah.isHere>>
[[About Rebekkah|Rebekkah Stats]]<br>
[[Rebekkah's Assignments]]<br>
<<else>>
Rebekkah's Current Location:<br>
<<= setup.locations[$rebekkah.location].name>><br>
<<link "Summon Rebekkah">><<movenpc "rebekkah">><</link>><br>
<</if>>
[[Return to game.|$location]]<<if $rey.isHere>>
[[About Rey|Rey Stats]]<br>
[[Rey's Assignments]]<br>
<<if tags().includes("servant") and $rey.bed is setup.Character.Bed.ServantsQuarters>>
[[Rey's Closet|Reys Closet]]<br>
<<elseif tags().includes("masterBed") and $rey.bed is setup.Character.Bed.MasterBedroom>>
[[Rey's Closet|Reys Closet]]<br>
<</if>>
<<else>>
Rey's Current Location:<br>
<<= setup.locations[$rey.location].name>><br>
<<link "Summon Rey">><<movenpc "rey">><</link>><br>
<</if>>
[[Return to game.|$location]]<<if $sidra.isHere>>
[[About Sidra|Sidra Stats]]<br>
[[Talk to Sidra|Talk Sidra]]<br>
[[Sidra's Assignments]]<br>
<<else>>
Sidra's Current Location:<br>
<<= setup.locations[$sidra.location].name>><br>
<<link "Summon Sidra">><<movenpc "sidra">><</link>><br>
<</if>>
[[Return to game.|$location]]<<if $venus.hasFlag("met")>>
[[About Venus|Venus Stats]]<br>
[[Talk to Venus|Talk Venus]]<br>\
<</if>><<if $yami.isHere>>
[[About Yami|Yami Stats]]<br>
[[Talk to Yami|Talk Yami]]<br>
<<else>>
Yami's Current Location:<br>
<<= setup.locations[$yami.location].name>><br>
<br>
Yami is not currently here.
<</if>>
[[Return to game.|$location]]<<set _npc to $anna>>
<<include "NPCMenu Stats Group">><<if $player.inventory.includes('anna_travel_book')>>[[Give Anna the travel book you bought at the Bookworm.|Anna Gift 1]]<</if>>\
<<if $player.inventory.includes('cookBook')>>[[Give Anna a cookbook.|Cooking Book Anna 1]]<</if>>\
<<if setup.Items.get("chocolates").quantity gte 1 and $player.inventory.includes("chocolates")>><<link "Give Anna a Chocolate">><<gotoevent setup.events.annaChocolatesGift>><</link>><</if>>\
<<if setup.Items.get("gummyWorms").quantity gte 1 and $player.inventory.includes("gummyWorms")>><<link "Give Anna a package of Gummy Worms">><<gotoevent setup.events.annaGummiesGift>><</link>><</if>>\
<<if not $anna.inventory.includes("cheap_computer")>>[[Gift Anna A Cheap Computer.|Anna Cheap Computer Gift 1]]<</if>>\
HINT: For a gift, go check out GamePop, the Bookworm or the Honey Pot in Pendleton if you haven't already.
[[Return to game.|$location]]<<set _npc to $anna>>
<<include "NPCMenu Assignments Group">>
<<include "Slavegirls Assignment">>
[[Return to game.|$location]]<hr>''Most of your workers' time is spent on the first job, secondary work is just a complement. If you let them have free time they will gain affection for you.''
//<<= _npc.firstName>>'s primary job...//
<<listbox "_npc.primaryJob" autoselect>>
<<option "Cleaning" setup.Character.PrimaryJob.Cleaning>>
<<option "Yard Work" setup.Character.PrimaryJob.YardWork>>
<<option "Lab Assistant" setup.Character.PrimaryJob.LabAssistant>>
<<option "Free Time" setup.Character.PrimaryJob.FreeTime>>
<<option "Patrol" setup.Character.PrimaryJob.Patrol>>
<</listbox>>
//<<= _npc.firstName>>'s secondary job...//
<<if _npc.hasFlag("stripperJob")>>
<<listbox "_npc.secondaryJob" autoselect>>
<<option "Cooking" setup.Character.SecondaryJob.Cooking>>
<<option "Animals" setup.Character.SecondaryJob.Animals>>
<<option "Medical" setup.Character.SecondaryJob.Medical>>
<<option "Stripping" setup.Character.SecondaryJob.Stripping>>
<</listbox>>
<<else>>
<<listbox "_npc.secondaryJob" autoselect>>
<<option "Cooking" setup.Character.SecondaryJob.Cooking>>
<<option "Animals" setup.Character.SecondaryJob.Animals>>
<<option "Medical" setup.Character.SecondaryJob.Medical>>
<</listbox>>
<</if>>
/* Follow MC */
''Following:'' <<if _npc.hasFlag("followPlayer")>><<= _npc.firstName>> is following you<<else>><<= _npc.firstName>> is not following you<</if>>
<<if _npc.hasFlag("followPlayer")>>
\[[Ask to stop following|passage()][_npc.deleteFlag("followPlayer")]]
\<<else>>
\[[Ask to follow|passage()][_npc.addFlag("followPlayer")]]
\<</if>><<link "Casual Conversations">><<gotoevent setup.events.annaCasualTalk>><</link>>
<<link "Personal Conversations">><<gotoevent setup.events.annaPersonalTalk>><</link>>
<<link "Work Conversations">><<gotoevent setup.events.annaWorkTalk>><</link>>
Talk About Yourself
[[Return to game.|$location]]<<link "Gentle Guidance">><<gotoevent setup.events.gentleGuidanceAnna>><</link>>
<<link "Scold">><<gotoevent setup.events.scoldAnna>><</link>>
<<link "Spank">><<gotoevent setup.events.handSpankAnna>><</link>>
<<link "Belt">><<gotoevent setup.events.beltSpankAnna>><</link>>
<<link "Pet Play">><<gotoevent setup.events.PetStartAnna>><</link>>
[[Return to game.|$location]]<<set _npc to $bridgette>>
<<include "NPCMenu Stats Group">><<set _npc to $bridgette>>
<<include "NPCMenu Assignments Group">>
<<include "Slavegirls Assignment">>
[[Return to game.|$location]]<<link "Ask About Living On The Farm">><<gotoevent setup.events.bridgetteFarmLife>><</link>>
<<link "Ask About The Farm's Residents">><<gotoevent setup.events.bridgetteFarmResidents>><</link>>
<<link "Casual Conversations">><<gotoevent setup.events.bridgetteCasualTalk>><</link>>
[[Return to game.|$location]][[Return to game.|$location]]<<set _npc to $eve>>
<<include "NPCMenu Stats Group">><<if $player.inventory.includes('cookBook')>>[[Give Eve a cookbook.|Cooking Book Eve 1]]<</if>>\
<<if $player.inventory.includes('cutethulhu_costume')>>[[Give Eve the Cutethulhu costume.|Trick or Treat Unlock 2]]<</if>>\
<<if setup.Items.get("chocolates").quantity gte 1 and $player.inventory.includes("chocolates")>><<link "Give Eve a Chocolate">><<gotoevent setup.events.eveChocolatesGift>><</link>><</if>>\
<<if setup.Items.get("gummyWorms").quantity gte 1 and $player.inventory.includes("gummyWorms")>><<link "Give Eve a package of Gummy Worms">><<gotoevent setup.events.eveGummiesGift>><</link>><</if>>\
<<if setup.Items.get("waterBalloons").quantity gte 1 and $player.inventory.includes("waterBalloons")>>[[Give Eve a package of Water Balloons|Water Balloon Fight Gifting 1]]<</if>><<if $player.inventory.includes("eve_BDSM_Costume") and ($eve.affection gte 700 and $eve.fear lt 250 and $eve.trust gte 500)>>[[Give Eve The BDSM Costume|Mistress Eve Costume Gift 1]]<</if>>\
<<if not $eve.inventory.includes("cheap_computer")>>[[Gift Eve A Cheap Computer.|Eve Cheap Computer Gift 1]]<</if>>\
HINT: For a gift, go check out the Halloween Store, The Love Shack, GamePop, Quickiemart, or the Honey Pot in Pendleton if you haven't already.
[[Return to game.|$location]]<<set _npc to $eve>>
<<include "NPCMenu Assignments Group">>
<<include "Slavegirls Assignment">>
[[Return to game.|$location]]<<link "Casual Conversations">><<gotoevent setup.events.eveCasualTalk>><</link>>
<<link "Personal Conversations">><<gotoevent setup.events.evePersonalTalk>><</link>>
Work Conversations
Talk About Yourself
[[Return to game.|$location]]<<link "Gentle Guidance">><<gotoevent setup.events.gentleGuidanceEve>><</link>>
<<link "Scold">><<gotoevent setup.events.scoldEve>><</link>>
<<link "Playfully Spank">><<gotoevent setup.events.playfulSpankEve>><</link>>
<<link "Spank">><<gotoevent setup.events.handSpankEve>><</link>>
<<link "Belt">><<gotoevent setup.events.beltSpankEve>><</link>>
[[Return to game.|$location]]<<set _npc to $jen>>
<<include "NPCMenu Stats Group">><<set _npc to $jen>>
<<include "NPCMenu Assignments Group">>
<<include "Slavegirls Assignment">>
[[Return to game.|$location]][[Return to game.|$location]][[Return to game.|$location]]<<set _npc to $misaki>>
<<include "NPCMenu Stats Group">><<set _npc to $misaki>>
<<include "NPCMenu Assignments Group">>
<<include "Slavegirls Assignment">>
[[Return to game.|$location]]<<if $misaki.hasFlag("sexToyIn")>>
[[Tell Her To Take The Sex Toy Out|Misaki Sex Toy Out 1]]
<<elseif $misaki.hasFlag("sexToyGiven")>>
[[Tell Her To Put The Sex Toy In|Misaki Sex Toy In 1]]
<<else>>
Hint: Maybe you'd have something to talk to Misaki about, if you gifted her something from the Love Shack.
<</if>>
[[Return to game.|$location]][[Return to game.|$location]]<<if $player.inventory.includes('remoteSexToy')>>[[Give Misaki a remote sex toy.|Misaki Sex Toy Gift 1]]
<<else>>HINT: Maybe Misaki would like something from the Love Shack?.
<</if>>
[[Return to game.|$location]]<<set _npc to $mitsuko>>
<<include "NPCMenu Stats Group">><<set _npc to $mitsuko>>
<<include "NPCMenu Assignments Group">>
<<include "Slavegirls Assignment">>
[[Return to game.|$location]]<<link "Casual Conversations">><<gotoevent setup.events.mitsukoCasualTalk>><</link>>
<<link "Personal Conversations">><<gotoevent setup.events.mitsukoPersonalTalk>><</link>>
Work Conversations
Talk About Yourself
<<if (setup.locations[$location].region is "Mansion" or setup.locations[$location].region is "Grounds")>><<link "Invite Mitsuko On A Walk">><<gotoevent setup.events.mitsukoWalkStart>><</link>>
<</if>><<if $mitsukoBubbles is 1>>[[Confront About Her Behavior Around Bubbles.|Submitted Mitsuko Confrontation Scene 1]]<</if>>
[[Return to game.|$location]]<<link "Gentle Guidance">><<gotoevent setup.events.gentleGuidanceMitsuko>><</link>>
<<link "Scold">><<gotoevent setup.events.scoldMitsuko>><</link>>
<<link "Spank">><<gotoevent setup.events.handSpankMitsuko>><</link>>
<<link "Belt">><<gotoevent setup.events.beltSpankMitsuko>><</link>>
[[Return to game.|$location]]<<if $player.inventory.includes('shamisen')>>[[Give Mitsuko the Shamisen.|Mitsuko Shamisen Gifting 1]]
<<else>>HINT: Maybe you can find Mitsuko something nice at the Youkai Emporium if you haven't already?
<</if>><<if $player.inventory.includes('cookBook') and not $mitsuko.inventory.includes('cookBook')>>[[Gift Mitsuko a Cookbook.|Cooking Book Mitsuko 1]]
<<else>>\
HINT: Maybe you can find Mitsuko something nice at the Bookworm if you haven't already?
<</if>>\
[[Return to game.|$location]]<<set _npc to $olivia>>
<<include "NPCMenu Stats Group">>Casual Conversations
Personal Conversations
Work Conversations
Talk About Yourself
NOTE: Currently No Talk Scenes for Olivia.
[[Return to game.|$location]]<<set _npc to $olivia>>
<<include "NPCMenu Assignments Group">>
[[Return to game.|$location]][[Return to game.|$location]]<<set _npc to $rebekkah>>
<<include "NPCMenu Stats Group">><<set _npc to $rebekkah>>
<<include "NPCMenu Assignments Group">>
<<include "Slavegirls Assignment">>
[[Return to game.|$location]][[Return to game.|$location]][[Return to game.|$location]]<<set _npc to $rey>>
<<include "NPCMenu Stats Group">><<set _npc to $rey>>
<<include "NPCMenu Assignments Group">>
<<include "Slavegirls Assignment">>
[[Return to game.|$location]][[Return to game.|$location]]<<set _npc to $sidra>>
<<include "NPCMenu Stats Group">><<link "Casual Conversations">><<gotoevent setup.events.sidraCasualTalk>><</link>>
Personal Conversations
Work Conversations
Talk About Yourself
[[Return to game.|$location]]<<set _npc to $sidra>>
<<include "NPCMenu Assignments Group">>
<<include "Slavegirls Assignment">>
[[Return to game.|$location]][[Return to game.|$location]]<<set _npc to $venus>>
<<include "NPCMenu Stats Group">><<includeevent setup.events.venusChat>><<set _npc to $yami>>
<<include "NPCMenu Stats Group">><<link "Casual Conversations">><<gotoevent setup.events.yamiCasualTalk>><</link>>
[[Return to game.|$location]]<<set _genFemaleSlaves to $genericSlaves.filter(function (genSlave) { return genSlave.gender === setup.Character.Gender.Female && genSlave.hasFlag("owned") && not genSlave.hasFlag("arriving"); })>>\
<<set _genMaleSlaves to $genericSlaves.filter(function (genSlave) { return genSlave.gender === setup.Character.Gender.Male && genSlave.hasFlag("owned") && not genSlave.hasFlag("arriving"); })>>\
<<set _genHermSlaves to $genericSlaves.filter(function (genSlave) { return genSlave.gender === setup.Character.Gender.Herm && genSlave.hasFlag("owned") && not genSlave.hasFlag("arriving"); })>>\
<<if _genFemaleSlaves.length gt 0>><html><h2 style="margin: 0px">Females</h2></html><</if>>
<<for _j, _gFemale range _genFemaleSlaves>>\
<<capture _gFemale>>\
<<link "<<= _gFemale.fullName>> [Generic]">>\
<<set $npc = _gFemale.clone()>>\
<<set $NPCSideCurrent = "Generic Slaves Hub">>
<<replace "#npc-content">><<include "Generic Slaves Hub">><</replace>>
<</link>>
<</capture>>\
<</for>>\
<<if _genMaleSlaves.length gt 0>><html><h2 style="margin: 0px">Males</h2></html><</if>>
<<for _j, _gMale range _genMaleSlaves>>\
<<capture _gMale>>\
<<if _gMale.isHere>>\
<<link "About <<= _gMale.fullName>> [Generic]" "Generic Slaves Stats">>\
<<set $pi = _gMale>>\
<</link>>
<<link "<<= _gMale.fullName>>'s Assignments" "Generic Slaves Assignments">>\
<<set $pi = _gMale>>\
<</link>>
<<else>>\
<<= _gMale.fullName>>'s Current Location:
<<= setup.locations[_gMale.location].name>>
<<link "Summon <<= _gMale.fullName>>">><<movenpc _gMale>><</link>><br>
<</if>>\
<</capture>>\
<</for>>\
<<if _genHermSlaves.length gt 0>><html><h2 style="margin: 0px">Herms</h2></html><</if>>
<<for _j, _gHerm range _genHermSlaves>>
<<capture _gHerm>>\
<<if _gHerm.isHere>>\
<<link "About <<= _gHerm.fullName>> [Generic]" "Generic Slaves Stats">>\
<<set $pi = _gHerm>>\
<</link>><br>
<<link "<<= _gHerm.fullName>>'s Assignments" "Generic Slaves Assignments">>\
<<set $pi = _gHerm>>\
<</link>><br>
<<else>>\
<<= _gHerm.fullName>>'s Current Location:
<<= setup.locations[_gHerm.location].name>>
<<link "Summon <<= _gHerm.fullName>>">><<movenpc _gHerm>><</link>><br>
<</if>>\
<</capture>>\
<</for>>\
[[Return to game.|$location]]<<if $npc.location is $location>>
<<link "About <<= $npc.fullName>> [Generic]" "Generic Slaves Stats">><</link>><br>
<<link "<<= $npc.fullName>>'s Assignments" "Generic Slaves Assignments">><</link>><br>
<<if tags().includes("servant") and $npc.bed is setup.Character.Bed.ServantsQuarters>>
<<link "<<= $npc.fullName>>'s Closet" "Generic NPC Closet">><</link>><br>
<<elseif tags().includes("masterBed") and $npc.bed is setup.Character.Bed.MasterBedroom>>
<<link "<<= $npc.fullName>>'s Closet" "Generic NPC Closet">><</link>><br>
<</if>>
<<else>>
<<= $npc.fullName>>'s Current Location:<br>
<<= setup.locations[$npc.location].name>><br>
<<link "Summon <<= $npc.fullName>>">><<set $npc.location to $location>><<goto $location>><<include "Generic NPC Update">><</link>><br>
<</if>><br>
[[Return to game.|$location]]<<set _npc to $npc>>\
\
<<include "NPCMenu Stats Group">><<set _npc to $npc>>\
\
<<include "NPCMenu Assignments Group">>
<<include "Slavegirls Assignment">>
[[Return to game.|$location]]<<include "Generic NPC Update">><<script>>const sv = State.variables;
let index = sv.genericSlaves.findIndex(gs => gs.id === sv.npc.id);
if (index !== -1) {
sv.genericSlaves[index] = sv.npc;
};<</script>><<if $player.gender is setup.Character.Gender.Male>>[[See Your Children|NPC_Main View Children]]<br><<else>>[[See Your Children|Player View Children]]<br><</if>>
[[Return to game.|$location]]<<set _mothers to setup.Util.getNpcs().filter(function (slave) { return slave.hasFlag("owned") && slave.hasVagina; })>>\
<<for _i, _mother range _mothers>>\
<<capture _mother>>\
<<set _girlKids to $kids.filter(function (child) { return child.motherId === State.temporary.mother.id && child.gender === setup.Character.Gender.Female; })>>\
<<set _boyKids to $kids.filter(function (child) { return child.motherId === State.temporary.mother.id && child.gender === setup.Character.Gender.Male; })>>\
<<set _hermKids to $kids.filter(function (child) { return child.motherId === State.temporary.mother.id && child.gender === setup.Character.Gender.Herm; })>>\
<h1><<print _mother.firstName>>'s Children</h1>
<<if _girlKids.length gt 0>><html><h2>Girls</h2></html><</if>>
<<if _mother.id is "mitsuko">>\
<<if $miyako.hasFlag("met")>>\
<<link "About <<= $miyako.fullName>>" "NPC_Main Child Stats">>
<<set $pi = $miyako>>\
<</link>>
<</if>>\
<<if $emiko.hasFlag("met")>>\
<<link "About <<= $emiko.fullName>>" "NPC_Main Child Stats">>
<<set $pi = $emiko>>\
<</link>>
<</if>>\
<</if>>
<<for _j, _kid range _girlKids>>\
<<capture _kid>>\
<<link "About <<= _kid.fullName>>" "NPC_Main Child Stats">>
<<set $pi = _kid>>\
<</link>>
<</capture>>\
<</for>>\
<<if _boyKids.length gt 0>><html><h2>Boys</h2></html><</if>>
<<for _j, _kid range _boyKids>>\
<<capture _kid>>\
<<link "About <<= _kid.fullName>>" "NPC_Main Child Stats">>
<<set $pi = _kid>>\
<</link>>
<</capture>>\
<</for>>\
<<if _hermKids.length gt 0>><html><h2>Herms</h2></html><</if>>
<<for _j, _kid range _hermKids>>
<<capture _kid>>\
<<link "About <<= _kid.fullName>>" "NPC_Main Child Stats">>
<<set $pi = _kid>>\
<</link>>
<</capture>>\
<</for>>\
<</capture>>\
<</for>>\
[[Return to game.|$location]]<<set _fatherCanidates to setup.Util.getNpcs().filter(function (npc) { return npc.hasPenis; })>>\
<<set _fathers to State.temporary.fatherCanidates.filter(function (npc) { return $kids.some(function (child) { return child.fatherId === npc.id; }); })>>\
<<for _i, _father range _fathers>>\
<<capture _father>>\
<<set _girlKids to $kids.filter(function (child) { return child.motherId === $player.id && child.fatherId === State.temporary.father.id && child.gender === setup.Character.Gender.Female; })>>\
<<set _boyKids to $kids.filter(function (child) { return child.motherId === $player.id && child.fatherId === State.temporary.father.id && child.gender === setup.Character.Gender.Male; })>>\
<<set _hermKids to $kids.filter(function (child) { return child.motherId === $player.id && child.fatherId === State.temporary.father.id && child.gender === setup.Character.Gender.Herm; })>>\
<h1 style="margin: 10px 0px 0px">Your Children With <<print _father.firstName>></h1>\
<<if _girlKids.length gt 0>><html><h2 style="margin: 0px">Girls</h2></html><</if>>\
<<for _j, _kid range _girlKids>>\
<<capture _kid>>\
<<link "About <<= _kid.fullName>>" "NPC_Main Child Stats">>
<<set $pi = _kid>>\
<</link>>
<</capture>>\
<</for>>\
<<if _boyKids.length gt 0>><html><h2 style="margin: 0px">Boys</h2></html><</if>>\
<<for _j, _kid range _boyKids>>\
<<capture _kid>>\
<<link "About <<= _kid.fullName>>" "NPC_Main Child Stats">>
<<set $pi = _kid>>\
<</link>>
<</capture>>\
<</for>>\
<<if _hermKids.length gt 0>><html><h2 style="margin: 0px">Herms</h2></html><</if>>\
<<for _j, _kid range _hermKids>>
<<capture _kid>>\
<<link "About <<= _kid.fullName>>" "NPC_Main Child Stats">>
<<set $pi = _kid>>\
<</link>>
<</capture>>\
<</for>>\
<</capture>>\
<</for>>\
[[Return to game.|$location]]<<set _npc to $pi>>
<<unset $pi>>
<<include "NPCMenu Stats Group">>/* NO BANNERS YET - <div align="center"><span class="img">[img[images/banners/NPCBanner.png]]</span></div>\ */ \
\
<div align="center"><div class="stat banner"><<print _npc.firstName>> <<print _npc.lastNamePossessive>> Information</div></div>\
<div align="center"><div class="stat banner">Basic</div></div>
<div class="row">\
<div class="column2">\
<h2 style="margin: 0px">Character Info</h2>\
''Age:'' <<print _npc.agePretty>>
''Personality:'' <<= _npc.natureDesc.toUpperFirst()>>
/* TODO: No Birthday Display Yet - ''Birthday:'' Unknown */ \
<h2 style="margin: 0px">Location</h2>\
<<print setup.locations[_npc.location].name>></div>\
\
<div class="column2">\
<h2 style="margin: 0px">Physical Details</h2>\
''Hair Color:'' <<= _npc.hairColor>>
''Eye Color:'' <<= _npc.eyeColorDesc>>
''Skin Tone:'' <<= _npc.skinTone>>
''Chest:'' <<if _npc.chest is 0>>Flat<<else>><<= _npc.chestDesc>><</if>>
''Nipples:'' <<= _npc.nipplesDesc>>
''Virgin?'' <<if _npc.isVirgin>>Yes<<else>>No<</if>>
<h2 style="margin: 0px">Status Effects</h2>\
<<set _statusEffects = 0>><<if _npc.isPregnant and _npc.hasFlag("announced")>>Pregnant
<<run _statusEffects += 1>><</if>><<if _npc.isCumFilledAnally>>Cum Filled Anally
<<run _statusEffects += 1>><</if>><<if _npc.isCumFilledOrally>>Cum Filled Orally
<<run _statusEffects += 1>><</if>><<if _npc.isCumFilledVaginally>>Cum Filled Vaginally
<<run _statusEffects += 1>><</if>><<if _statusEffects is 0>>No Current Status Effects<</if>>
\
''Nickname:''
<span class="smallbox"><<textbox "_npc.nickName" _npc.nickName>></span></div>\
\
<div class="column2">\
<h2 style="margin: 0px">Relationship</h2>\
''Affection:'' <<print _npc.affection>>
''Fear:'' <<print _npc.fear>>
''Trust:'' <<print _npc.trust>></div></div>\
<div align="center"><div class="stat banner">Skills</div></div>
<div class="row">\
<div class="column2">\
''Alchemy:'' <<print _npc.alchemy>>
''Ballet:'' <<print _npc.ballet>>
''Billiards:'' <<print _npc.billiards>>
''Combat:'' <<print _npc.combat>>
''Cooking:'' <<print _npc.cooking>></div>\
\
<div class="column2">\
''Drinking'' <<print _npc.drinking>>
''Driving'' <<print _npc.driving>>
''Fitness'' <<print _npc.fitness>>
''Housework:'' <<print _npc.housework>></div>\
\
<div class="column2">\
''Husbandry:'' <<print _npc.husbandry>>
''Managerial:'' <<print _npc.managerial>>
''Parenting:'' <<print _npc.parenting>>
''Sign Language:'' <<print _npc.signLanguage>>
''Yardwork:'' <<print _npc.yardwork>></div></div>\
<div align="center"><div class="stat banner">Other</div></div>
<div align="center"><<if $eveWaterBalloons gt 0>>\
''Water Balloons Owned:'' <<= $eveWaterBalloons>>
<</if>><<if _npc.hasVagina>>
\''Current Fertility:''
\<<if _npc.fertility is 0>> No (barren)
\<<elseif _npc.contraception>> No (contraception)
\<<elseif _npc.isPregnant>> Pregnant
\<<elseif _npc.isMenstruating>> No (period)
\<<elseif _npc.isOvulating>> Yes (fertile)
\<<else>> No (safe/infertile)
\<</if>><<if _npc.isPregnant>>
Weeks Pregnant: <<print _npc.pregnancyWeek>><</if>>
\<</if>>
NOTE: You can turn birth control on or off from the "Assignments" option for this character.
<div align="center"><h2 style="margin: 0px">Sex Skills</h2>\
''Anal Sex:'' <<print _npc.anal>>
''Oral Sex:'' <<print _npc.oral>>
''Vaginal Sex:'' <<print _npc.vaginal>>
''Stripping:'' <<print _npc.stripping>>
''Whoring:'' <<print _npc.whoring>>
<div align="center"><<if _npc.id.includes("generic_slave")>>\
[[Return to slave selection|Generic Slave View]]
<</if>><<if _npc.id.includes("_baby_")>><<if $player.gender is setup.Character.Gender.Male>>\
[[Return to child selection|NPC_Main View Children]]
<<else>>\
[[Return to child selection|Player View Children]]
<</if>><</if>>[[Return to game.|$location]]</div>\!<<print _npc.firstNamePossessive>> Information
''Age:'' <<print _npc.agePretty>>
''Current Location:'' <<print setup.locations[_npc.location].name>>
!!Relationship
|!Affection: |<<print _npc.affection>> |
|!Fear: |<<print _npc.fear>> |
|!Trust: |<<print _npc.trust>> |
!!Basic Skills
|!Ballet: |<<print _npc.ballet>> |
|!Billiards: |<<print _npc.billiards>> |
|!Cooking: |<<print _npc.cooking>> |
|!Drinking: |<<print _npc.drinking>> |
|!Housework: |<<print _npc.housework>> |
|!Husbandry: |<<print _npc.husbandry>> |
|!Parenting: |<<print _npc.parenting>> |
|!Yardwork: |<<print _npc.yardwork>> |
!!Sex Skills
|!Stripping: |<<print _npc.stripping>> |
|!Whoring: |<<print _npc.whoring>> |
|!Anal Sex: |<<print _npc.anal>> |
|!Oral Sex: |<<print _npc.oral>> |
|!Vaginal Sex: |<<print _npc.vaginal>> |
<<if _npc.hasVagina>>
\''Current Fertility:''
\<<if _npc.fertility is 0>> No (barren)
\<<elseif _npc.contraception>> No (contraception)
\<<elseif _npc.isPregnant>> Pregnant
\<<elseif _npc.isMenstruating>> No (period)
\<<elseif _npc.isOvulating>> Yes (fertile)
\<<else>> No (safe/infertile)
\<</if>>
<<if _npc.isPregnant>>Weeks Pregnant: <<print _npc.pregnancyWeek>><</if>>
\<</if>>
NOTE: You can turn birth control on or off from the "Assignments" option for this character.!<<print _npc.firstNamePossessive>> Assignments
''Currently Calls You:'' @@#npc-callsplayer;<<print _npc.callsPlayer>>@@
<<textbox "_npc.callsPlayer" _npc.callsPlayer>>
\<<script>>
/* Handle validation of the PC's name. */
$(document).one(':passagerender', function (ev) {
$(ev.content)
.find('#textbox--npccallsplayer')
.on('change.npcmenu keypress.npcmenu', function (ev) {
/* If the event was a `keypress` but was not Return/Enter, then bail out. */
if (ev.type === 'keypress' && ev.which !== 13) {
return;
}
/* Update the `#npc-callsplayer` text. */
$('#npc-callsplayer').empty().wiki(State.temporary.npc.callsPlayer);
});
});
<</script>>
''Current Contraception:'' <<if _npc.contraception>>Cannot get pregnant<<else>>Can get pregnant<</if>>
<<if _npc.contraception>>
\[[Stop Contraceptives|passage()][_npc.contraception to false]]
\<<else>>
\[[Use Contraceptives|passage()][_npc.contraception to true]]
\<</if>>
''Current Sleeping Arrangement:'' <<if _npc.bed is setup.Character.Bed.ServantsQuarters>>Servant's Quarters<<else>>Master Bedroom<</if>>
<<if _npc.bed is setup.Character.Bed.ServantsQuarters>>
\<<if setup.Util.bedcount(setup.Character.Bed.MasterBedroom) < 2>>
\[[Master Bedroom|passage()][_npc.bed to setup.Character.Bed.MasterBedroom]]
\<<else>>
\ @@.a6;The master bedroom is full. You'll have to ask someone to sleep elsewhere before assigning more people there.@@
\<</if>>
\<<else>>
\[[Servant's Quarters|passage()][_npc.bed to setup.Character.Bed.ServantsQuarters]]
\<</if>>
''Current Eating Arrangement:'' <<if _npc.meal is 0>>Eats servant's meals<<else>>Eats meals with you<</if>>
<<if _npc.meal is 0>>
\[[Eat meals with you|passage()][_npc.meal = 1]]
\<<else>>
\[[Eat servant's meals|passage()][_npc.meal = 0]]
\<</if>>
''Hair Style:'' <<listbox "_npc.headHairStyle" autoselect>>
<<option "Mid-length Wavy" setup.Character.HairStyle.MidlengthWavy>>
<<option "Mid-length Wavy Banged" setup.Character.HairStyle.MidlengthWavyBanged>>
<<option "Mid-length Wavy Thick Banged" setup.Character.HairStyle.MidlengthWavyThickBanged>>
<<option "Mid-length Pigtails" setup.Character.HairStyle.MidlengthPigtails>>
<<option "Mid-length Banged Pigtails" setup.Character.HairStyle.MidlengthBangedPigtails>>
<<option "Long-Banged Pigtails" setup.Character.HairStyle.LongBangedPigtails>>
<<option "Mid-length Thick Banged Pigtails" setup.Character.HairStyle.MidlengthThickBangedPigtails>>
<<option "Mid-length Ponytail" setup.Character.HairStyle.MidlengthPonytail>>
<<option "Mid-length Banged Ponytail" setup.Character.HairStyle.MidlengthBangedPonytail>>
<<option "Mid-length Thick Banged Ponytail" setup.Character.HairStyle.MidlengthThickBangedPonytail>>
<<option "Mid-length Straight" setup.Character.HairStyle.MidlengthStraight>>
<<option "Mid-length Straight Banged" setup.Character.HairStyle.MidlengthStraightBanged>>
<<option "Mid-length Straight Thick Banged" setup.Character.HairStyle.MidlengthStraightThickBanged>>
<<option "Long Straight" setup.Character.HairStyle.LongStraight>>
<<option "Straight Anime Banged" setup.Character.HairStyle.StraightAnimeBanged>>
<<option "Long Straight Banged" setup.Character.HairStyle.LongStraightBanged>>
<<option "Long Straight Thick Banged" setup.Character.HairStyle.LongStraightThickBanged>>
<<option "Long Straight Rugged Banged" setup.Character.HairStyle.LongStraightRuggedBanged>>
<<option "Tight Bun" setup.Character.HairStyle.TightBun>>
<</listbox>><<set _npc to $anna>>
<<include "NPCMenu Closet">><<set _npc to $eve>>
<<include "NPCMenu Closet">><<set _npc to $rey>>
<<include "NPCMenu Closet">><<set _npc to $mitsuko>>
<<include "NPCMenu Closet">><<set _npc to $misaki>>
<<include "NPCMenu Closet">><<set _npc to $olivia>>
<<include "NPCMenu Closet">>!<<print _npc.firstNamePossessive>> Closet
[[Back|$location]]
From here you can change your slave's clothing, look at what items you purchased, and even return them to the store if you so choose.
<<if _npc.id is 'anna'>>\
<<set _currentScene to "Annas Closet">>\
<<set _closetID to "AnnaCloset">>\
<<elseif _npc.id is 'eve'>>\
<<set _currentScene to "Eves Closet">>\
<<set _closetID to "EveCloset">>\
<<elseif _npc.id is 'rey'>>\
<<set _currentScene to "Reys Closet">>\
<<set _closetID to "ReyCloset">>\
<<elseif _npc.id is 'mitsuko'>>\
<<set _currentScene to "Mitsukos Closet">>\
<<set _closetID to "MitsukoCloset">>\
<<elseif _npc.id is 'misaki'>>\
<<set _currentScene to "Misakis Closet">>\
<<set _closetID to "MisakiCloset">>\
<</if>>\
/* FIXME (PC) Make this not ugly */
<<= _npc.firstName>> is currently wearing:
<<if not _npc.isNude>>\
<<for _part range setup.Doll.Group.get(_npc.outfitID).parts>>\
<<for _itemID range setup.Containers.get(_closetID).getItemIDs().concat(setup.Containers.get('neighborsCloset').getItemIDs()).concat(setup.Containers.get('neighborsClosetStockRoom').getItemIDs())>>\
<<set _item to setup.Items.get(_itemID)>>\
<<if _item.hasOwnProperty('partID') and _part.contains(_item.partID)>>\
<<capture _part>>\
<<= _item.name>>: \
<<link "Remove" _currentScene>>
<<script>>
const st = State.temporary;
var p = [];
var t = []
setup.Doll.Group.get(st.npc.outfitID).parts.forEach(part => {
if(!(part === st.part)){
p.push(part);
}
});
setup.Doll.Group.get(st.npc.outfitID).tags.forEach(tag => {
t.push(String(tag));
});
if(p.length > 0){
setup.Doll.Group.set({
id : st.npc.outfitID,
tags : t,
parts : p
});
}else{
st.npc.outfitID = '';
}
<</script>>
<</link>>
<</capture>>\
<<break>>\
<</if>>\
<</for>>\
<</for>>\
<</if>>
<<if _npc.id is 'anna'>>
<<link 'Toggle Anna Underwear' "Annas Closet">>\
<<script>>
const st = State.temporary;
const sv = State.variables;
var p = [];
setup.Doll.Group.get('anna.underwear').parts.forEach(part => {
p.push(part);
});
var t = []
setup.Doll.Group.get('anna.underwear').tags.forEach(tag => {
t.push(String(tag));
});
if(!st.npc.isNude){
setup.Doll.Group.set({
id : st.npc.outfitID,
tags : t,
parts : p
});
}else{
setup.Doll.Group.set({
id : String(st.npc.id+".outfit"),
tags : t,
parts : p
});
st.npc.outfitID = String(st.npc.id+".outfit");
}
<</script>>
<</link>>\
<<link 'Toggle Anna Maiddress' "Annas Closet">>\
<<script>>
const st = State.temporary;
const sv = State.variables;
var p = [];
setup.Doll.Group.get('anna.maiddress').parts.forEach(part => {
p.push(part);
});
var t = []
setup.Doll.Group.get('anna.maiddress').tags.forEach(tag => {
t.push(String(tag));
});
if(!st.npc.isNude){
setup.Doll.Group.set({
id : st.npc.outfitID,
tags : t,
parts : p
});
}else{
setup.Doll.Group.set({
id : String(st.npc.id+".outfit"),
tags : t,
parts : p
});
st.npc.outfitID = String(st.npc.id+".outfit");
}
<</script>>
<</link>>\
<<elseif _npc.id is 'eve'>>
<<link 'Toggle Eve Underwear' "Eves Closet">>\
<<script>>
const st = State.temporary;
const sv = State.variables;
var p = [];
setup.Doll.Group.get('eve.underwear').parts.forEach(part => {
p.push(part);
});
var t = []
setup.Doll.Group.get('eve.underwear').tags.forEach(tag => {
t.push(String(tag));
});
if(!st.npc.isNude){
setup.Doll.Group.set({
id : st.npc.outfitID,
tags : t,
parts : p
});
}else{
setup.Doll.Group.set({
id : String(st.npc.id+".outfit"),
tags : t,
parts : p
});
st.npc.outfitID = String(st.npc.id+".outfit");
}
<</script>>
<</link>>\
<<link 'Toggle Eve Sundress' "Eves Closet">>\
<<script>>
const st = State.temporary;
const sv = State.variables;
var p = [];
setup.Doll.Group.get('eve.sundress').parts.forEach(part => {
p.push(part);
});
var t = []
setup.Doll.Group.get('eve.sundress').tags.forEach(tag => {
t.push(String(tag));
});
if(!st.npc.isNude){
setup.Doll.Group.set({
id : st.npc.outfitID,
tags : t,
parts : p
});
}else{
setup.Doll.Group.set({
id : String(st.npc.id+".outfit"),
tags : t,
parts : p
});
st.npc.outfitID = String(st.npc.id+".outfit");
}
<</script>>
<</link>>\
<<link 'Toggle Eve Maiddress' "Eves Closet">>\
<<script>>
const st = State.temporary;
const sv = State.variables;
var p = [];
setup.Doll.Group.get('eve.maiddress').parts.forEach(part => {
p.push(part);
});
var t = []
setup.Doll.Group.get('eve.maiddress').tags.forEach(tag => {
t.push(String(tag));
});
if(!st.npc.isNude){
setup.Doll.Group.set({
id : st.npc.outfitID,
tags : t,
parts : p
});
}else{
setup.Doll.Group.set({
id : String(st.npc.id+".outfit"),
tags : t,
parts : p
});
st.npc.outfitID = String(st.npc.id+".outfit");
}
<</script>>
<</link>>\
<</if>>
/* FIXME (PC) Make this 'less' ugly */
<<for _id range setup.Containers.get(_closetID).getItemIDs()>>
<<capture _id>>\
<div class="talk-box female">\
<span class="talk-portrait">\
[img[setup.Items.get(_id).imagePath]]\
Name: <<= setup.Items.get(_id).name>>
Description: <<= setup.Items.get(_id).description>>
<<link 'Return Item to Store' _currentScene>>\
<<set $Money += setup.Items.get(_id).price>>\
<<run setup.Containers.move(_id, _closetID, 'neighborsCloset')>>\
<</link>>\
<<link 'Have _npc.firstName Wear This' _currentScene>>\
<<set _PID to setup.Items.get(_id).partID>>
<<script>>
const st = State.temporary;
const sv = State.variables;
var p = [];
if(!st.npc.isNude){
setup.Doll.Group.get(st.npc.outfitID).parts.forEach(part => {
p.push(part);
});
}
//Figure out what needs to be removed
if(st.PID.includes("maiddress")){
//remove torso and legs
p = p.filter(i => !(i.contains("item.legs") || i.contains("item.torso")));
}else if(st.PID.includes("skirt.short") || st.PID.includes("skirt.long")){
//remove legs
p = p.filter(i => !(i.contains("item.legs")));
}else if(st.PID.includes("strappy.type2") || st.PID.includes("sundress")){
//remove torso
p = p.filter(i => !(i.contains("item.torso")));
}else if(st.PID.includes("panties.tanga") || st.PID.includes("panties.boyshorts")){ //This works for both type of panties, so this condition may be simplified.
//remove other underwear
p = p.filter(i => !(i.contains("item.underwear")));
}else if(st.PID.includes("neck.choker")){
//remove other neck accessories
p = p.filter(i => !(i.contains("item.neck")));
}else if(st.PID.includes("breasts.bra")){
//remove other bras
p = p.filter(i => !(i.contains("breasts.bra")));
}
if(st.PID.includes("maiddress") || st.PID.includes("strappy.type2") || st.PID.includes("sundress") || st.PID.includes("shirt.longsleeves")){
if(st.npc.chest == setup.Character.Chest.None){
st.PID += '.nobust';
}else if(st.npc.chest < setup.Character.Chest.A){
st.PID += '.bust1';
}else if(st.npc.chest < setup.Character.Chest.C){
st.PID += '.bust2';
}else if(st.npc.chest < setup.Character.Chest.DD){
st.PID += '.bust3';
}else if(st.npc.chest < setup.Character.Chest.EE){
st.PID += '.bust4';
}else{
st.PID += '.bust5';
}
if(st.npc.pregnancyWeek < 0){
st.PID += '.nobelly';
}else if(st.npc.pregnancyWeek < 12){
st.PID += '.belly1';
}else if(st.npc.pregnancyWeek < 24){
st.PID += '.belly2';
}else{
st.PID += '.belly3';
}
}
if(st.PID.includes("breasts.bra")){
if(st.npc.chest == setup.Character.Chest.None){
st.PID += '.nobust';
}else if(st.npc.chest < setup.Character.Chest.A){
st.PID += '.bust2';
}else if(st.npc.chest < setup.Character.Chest.C){
st.PID += '.bust3';
}else if(st.npc.chest < setup.Character.Chest.DD){
st.PID += '.bust4';
}else if(st.npc.chest < setup.Character.Chest.EE){
st.PID += '.bust5';
}else{
st.PID += '.bust6';
}
}
p.push(st.PID);
//throw new TypeError(`${p}`); //NOTE: (pc) for debug only
var t = []
if(!st.npc.isNude){
setup.Doll.Group.get(st.npc.outfitID).tags.forEach(tag => {
t.push(String(tag));
});
}else{
t.push(String(st.npc.id+".everyday.outfit"));
}
if(!st.npc.isNude){
setup.Doll.Group.set({
id : st.npc.outfitID,
tags : t,
parts : p
});
}else{
setup.Doll.Group.set({
id : String(st.npc.id+".outfit"),
tags : t,
parts : p
});
st.npc.outfitID = String(st.npc.id+".outfit");
}
<</script>>
<</link>>\
</span>\
</div>\
<</capture>>\
<</for>>\<<if $bruceVisit>>Bruce is currently visiting the mansion.<br><</if>>\
<<if $makiVisit>>Bubbles is currently visiting the mansion.<br><</if>>\
<<if $chetVisit>>Chet, your little brother, is currently visiting the mansion.<br><</if>>\
<<if $chloeVisit>>Chloe, your little sister, is currently visiting the mansion.<br><</if>>\
<<if $claireVisit>>Claire is currently visiting the mansion.<br><</if>>\
<<if $kellyVisit>>Kelly, your big sister, is currently visiting the mansion,<br><</if>>\
<<if $makiVisit>>Maki is currently visiting the mansion.<br><</if>>\
<<if $mirandaVisit>>Miranda, your mother, is currently visiting the mansion.<br><</if>>\
<<if $redVisit>>Red is currently visiting the mansion.<br><</if>>\
<<if $rogerVisit>>Roger, your father, is currently visiting the mansion<br><</if>>\
<<if $zachVisit>>Zach, your big brother, is currently visiting the mansion.<br><</if>>\
<<back>>/* Name. */
<<set _npc.firstName to "Ocean">> /* (string) */
<<set _npc.middleName to "">> /* (string) */
<<set _npc.lastName to "Wagnerson">> /* (string) */
<<set _npc.nickName to "">> /* (string) */
<<set _npc.namePrefix to "">> /* (string) */
<<set _npc.nameSuffix to "">> /* (string) */
/* Physical details. */
<<set _npc.ageReal to 31>> /* (float) In years. */
<<set _npc.build to setup.Character.Build.Thick>> /* (enum) Thin, Average, Thick */
<<set _npc.eyeColor to setup.Character.EyeColor.LightBlue>> /* (enum) Blue, Brown, Green, Grey, Hazel, LightBlue */
<<set _npc.gender to setup.Character.Gender.Male>> /* (enum) Male, Female, Herm */
<<set _npc.hairColor to setup.Character.HairColor.Dishwater>> /* (enum) Black, Blond, Brown, Dishwater, Grey, Red, White */
<<set _npc.headHairStyle to setup.Character.HairStyle.None>> /* (enum) See Character README for full list. */
<<set _npc.height to 81>> /* (float) In US Customary Inches. Can be reported in US Customary or Metric units. */
<<set _npc.penis to setup.Character.Penis.Small>> /* (enum) None, VerySmall, Small, Average, Big, VeryBig */
<<set _npc.balls to setup.Character.Balls.Small>> /* (enum) None, VerySmall, Small, Average, Big, VeryBig */
<<set _npc.pubicHairStyle to "trimmed">> /* (string) */
<<set _npc.skinTone to setup.Character.SkinTone.Fair>> /* (enum) Pale, Fair, Tan, Olive, Brown, Black */
<<set _npc.weight to 0>> /* (float) In US Customary Pounds. Can be reported in US Customary or Metric units. */
/* Attributes (range: 0–100; default: 100). */
/* (defaults) */
/* Statistics (unbounded, effective: 0–1000; default: 0). */
<<set _npc.affection to 100>> /* (integer) */
<<set _npc.fear to 100>> /* (integer) */
<<set _npc.trust to 100>> /* (integer) */
/* Skills (range: 0–100; default: 0). */
<<set _npc.anal to 0>> /* (integer) */
<<set _npc.billiards to 0>> /* (integer) */
<<set _npc.combat to 15>> /* (integer) */
<<set _npc.cooking to 60>> /* (integer) */
<<set _npc.housework to 0>> /* (integer) */
<<set _npc.husbandry to 0>> /* (integer) Was `skill.animals`. */
<<set _npc.oral to 0>> /* (integer) */
<<set _npc.parenting to 0>> /* (integer) */
<<set _npc.stripping to 0>> /* (integer) */
<<set _npc.vaginal to 10>> /* (integer) */
<<set _npc.whoring to 0>> /* (integer) */
<<set _npc.yardwork to 0>> /* (integer) Was `skill.grounds`. */
/* Location. */
<<set _npc.location to "NoWhere">> /* (string) */
/* Miscellaneous. */
<<set _npc.callsPlayer to "">> /* (string) */
/* Flags. */
/* Inventory */
<<set _npc.inventoryId to 'ocean'>>/* Name. */
<<set _npc.firstName to "Clown">> /* (string) */
<<set _npc.middleName to "">> /* (string) */
<<set _npc.lastName to "">> /* (string) */
<<set _npc.nickName to "">> /* (string) */
<<set _npc.namePrefix to "Mr.">> /* (string) */
<<set _npc.nameSuffix to "">> /* (string) */
/* Physical details. */
<<set _npc.gender to setup.Character.Gender.Male>> /* (enum) Male, Female, Herm */
/* Attributes (range: 0–100; default: 100). */
/* (defaults) */
/* Statistics (unbounded, effective: 0–1000; default: 0). */
<<set _npc.affection to 750>> /* (integer) */
<<set _npc.fear to 50>> /* (integer) */
<<set _npc.trust to 500>> /* (integer) */
/* Skills (range: 0–100; default: 0). */
<<set _npc.anal to 15>> /* (integer) */
<<set _npc.billiards to 20>> /* (integer) */
<<set _npc.cooking to 20>> /* (integer) */
<<set _npc.housework to 0>> /* (integer) */
<<set _npc.husbandry to 40>> /* (integer) Was `skill.animals`. */
<<set _npc.oral to 0>> /* (integer) */
<<set _npc.parenting to 30>> /* (integer) */
<<set _npc.stripping to 0>> /* (integer) */
<<set _npc.vaginal to 25>> /* (integer) */
<<set _npc.whoring to 0>> /* (integer) */
<<set _npc.yardwork to 40>> /* (integer) Was `skill.grounds`. */
/* Location. */
/* (default) */
/* Inventory. */
<<set _npc.inventoryId to 'clown'>>/* Name. */
<<set _npc.firstName to "Party Planner">> /* (string) */
<<set _npc.middleName to "">> /* (string) */
<<set _npc.lastName to "">> /* (string) */
<<set _npc.nickName to "">> /* (string) */
<<set _npc.namePrefix to "Mr.">> /* (string) */
<<set _npc.nameSuffix to "">> /* (string) */
/* Physical details. */
<<set _npc.gender to setup.Character.Gender.Male>> /* (enum) Male, Female, Herm */
/* Attributes (range: 0–100; default: 100). */
/* (defaults) */
/* Statistics (unbounded, effective: 0–1000; default: 0). */
<<set _npc.affection to 750>> /* (integer) */
<<set _npc.fear to 50>> /* (integer) */
<<set _npc.trust to 500>> /* (integer) */
/* Skills (range: 0–100; default: 0). */
<<set _npc.anal to 15>> /* (integer) */
<<set _npc.billiards to 20>> /* (integer) */
<<set _npc.cooking to 20>> /* (integer) */
<<set _npc.housework to 0>> /* (integer) */
<<set _npc.husbandry to 60>> /* (integer) Was `skill.animals`. */
<<set _npc.oral to 0>> /* (integer) */
<<set _npc.parenting to 30>> /* (integer) */
<<set _npc.stripping to 0>> /* (integer) */
<<set _npc.vaginal to 25>> /* (integer) */
<<set _npc.whoring to 0>> /* (integer) */
<<set _npc.yardwork to 40>> /* (integer) Was `skill.grounds`. */
/* Location. */
/* (default) */
/* Inventory. */
<<set _npc.inventoryId to 'partyplanner'>>/* Name. */
<<set _npc.firstName to "Yashahime">> /* (string) */
<<set _npc.middleName to "">> /* (string) */
<<set _npc.lastName to "Shinryū">> /* (string) */
<<set _npc.nickName to "">> /* (string) */
<<set _npc.namePrefix to "Miss">> /* (string) */
<<set _npc.nameSuffix to "-san">> /* (string) */
/* Physical details. */
<<set _npc.birthday to new Date(1955, 3, 31).getTime()>> /* Date([year], [month], [day]) Note: Year is calculated from the game epoch 1975: i.e. 1975-21 = 1954
<<set _npc.build to setup.Character.Build.Average>> /* (enum) Thin, Average, Thick */
<<set _npc.chest to setup.Character.Chest.A>> /* (enum) None, AA, A, B, C, D, DD, E, EE, F, FF, G */
<<set _npc.eyeColor to setup.Character.EyeColor.Black>> /* (enum) Black, Blue, Brown, Green, Grey, Hazel, LightBlue */
<<set _npc.gender to setup.Character.Gender.Female>> /* (enum) Male, Female, Herm */
<<set _npc.hairColor to setup.Character.HairColor.Black>> /* (enum) Black, Blond, Brown, Dishwater, Red, White */
<<set _npc.headHairStyle to setup.Character.HairStyle.LongStraightBanged>> /* (enum) See Character README for full list. */
<<set _npc.height to 72>> /* (float) In US Customary Inches. Can be reported in US Customary or Metric units. */
<<set _npc.nails to setup.Character.Nails.Medium>> /* (enum) Short, Medium, Long */
<<set _npc.nailPolish to setup.Character.NailPolish.Black>> /* (enum) None, Black, Pink, Purple, Red */
<<set _npc.pubicHairStyle to "trimmed">> /* (string) */
<<set _npc.skinTone to setup.Character.SkinTone.Pale>> /* (enum) Pale, Fair, Tan, Olive, Brown, Black */
<<set _npc.vagina to setup.Character.Vagina.Tight>> /* (enum) None, VeryTight, Tight, Normal, Loose, VeryLoose */
<<set _npc.weight to 127>> /* (float) In US Customary Pounds. Can be reported in US Customary or Metric units. */
/* Attributes (range: 0–100; default: 100). */
/* (defaults) */
/* Statistics (unbounded, effective: 0–1000; default: 0). */
<<set _npc.affection to 500>> /* (integer) */
<<set _npc.fear to 300>> /* (integer) */
<<set _npc.trust to 500>> /* (integer) */
/* Skills (range: 0–100; default: 0). */
<<set _npc.anal to 0>> /* (integer) */
<<set _npc.billiards to 0>> /* (integer) */
<<set _npc.cooking to 20>> /* (integer) */
<<set _npc.combat to 95>> /* (integer) */
<<set _npc.housework to 40>> /* (integer) */
<<set _npc.husbandry to 0>> /* (integer) Was `skill.animals`. */
<<set _npc.oral to 0>> /* (integer) */
<<set _npc.parenting to 0>> /* (integer) */
<<set _npc.stripping to 0>> /* (integer) */
<<set _npc.vaginal to 5>> /* (integer) */
<<set _npc.whoring to 0>> /* (integer) */
<<set _npc.yardwork to 10>> /* (integer) Was `skill.grounds`. */
/* Location. */
<<set _npc.location to "NoWhere">> /* (string) */
/* Miscellaneous. */
<<set _npc.callsPlayer to "">> /* (string) */
/* Flags. */
/* Equipped. */
/* TODO: */
/* Inventory. */
<<set _npc.inventoryId to 'yashahime'>>
/* Status effects. */
/* TODO: */
/* Action. */
/* TODO: */
/* Pregnancy. */
<<set _npc.fertility to 50>> /* (integer) */
<<set _npc.contraception to true>> /* (boolean) *//* Species details. */
<<set _npc.species to setup.Creature.Species.Dog>> /* (enum) Cat, Dog, FennecFox, Horse */
/* Name. */
<<set _npc.firstName to "Mana">> /* (string) */
<<set _npc.nickName to "">> /* (string) */
/* Physical details. */
<<set _npc.birthday to new Date(1972, 5, 1).getTime()>> /* Date([year], [month], [day]) Note: Year is calculated from the game epoch 1975: i.e. 1975-21 = 1954, Months are labeled from Jan=0 to Dec=11*/
<<set _npc.build to "thin">> /* (string) */
<<set _npc.coatColor to "red">> /* (string) */
<<set _npc.coatStyle to "short">> /* (string) */
<<set _npc.eyeColor to "brown">> /* (string) */
<<set _npc.gender to setup.Creature.Gender.Female>> /* (enum) Male, Female, Herm */
<<set _npc.height to 16>> /* (float) In US Customary Inches. Can be reported in US Customary or Metric units. */
<<set _npc.vagina to setup.Creature.Vagina.Normal>> /* (enum) None, VeryTight, Tight, Normal, Loose, VeryLoose */
<<set _npc.size to setup.Creature.Size.Medium>> /* (enum) Small, Medium, Large */
<<set _npc.weight to 10.0>> /* (float) In US Customary Pounds. Can be reported in US Customary or Metric units. */
/* Reproduction. */
<<set _npc.fertility to 100>> /* (integer) */
/* Attributes (range: 0–100; default: 100). */
/* (defaults) */
/* Statistics (unbounded, effective: 0–1000; default: 0). */
<<set _npc.affection to 0>> /* (integer) */
<<set _npc.fear to 0>> /* (integer) */
<<set _npc.trust to 0>> /* (integer) */
/* Skills (range: 0–100; default: 0). */
<<set _npc.hunting to 10>> /* (integer) */
<<set _npc.tricks to 50>> /* (integer) */
/* Location. */
<<set _npc.location to "NoWhere">> /* (string) */
/* Flags. */
/* <<set _npc.addFlag("met")>> */
/* <<set _npc.addFlag("owned")>> */
/* <<set _npc.addFlag("virgin")>> */
/* Status effects. */
/* (none to start) *//* Species details. */
<<set _npc.species to setup.Creature.Species.FennecFox>> /* (enum) Cat, Dog, FennecFox, Horse */
/* Name. */
<<set _npc.firstName to "Mully">> /* (string) */
<<set _npc.nickName to "">> /* (string) */
/* Physical details. */
<<set _npc.birthday to new Date(1972, 5, 1).getTime()>> /* Date([year], [month], [day]) Note: Year is calculated from the game epoch 1975: i.e. 1975-21 = 1954, Months are labeled from Jan=0 to Dec=11*/
<<set _npc.build to "thin">> /* (string) */
<<set _npc.coatColor to "tan">> /* (string) */
<<set _npc.coatStyle to "short">> /* (string) */
<<set _npc.eyeColor to "brown">> /* (string) */
<<set _npc.gender to setup.Creature.Gender.Male>> /* (enum) Male, Female, Herm */
<<set _npc.height to 8>> /* (float) In US Customary Inches. Can be reported in US Customary or Metric units. */
<<set _npc.penis to setup.Creature.Penis.Small>> /* (enum) None, VerySmall, Small, Average, Big, VeryBig */
<<set _npc.balls to setup.Creature.Balls.Small>> /* (enum) None, VerySmall, Small, Average, Big, VeryBig */
<<set _npc.size to setup.Creature.Size.Small>> /* (enum) Small, Medium, Large */
<<set _npc.weight to 2.5>> /* (float) In US Customary Pounds. Can be reported in US Customary or Metric units. */
/* Reproduction. */
<<set _npc.virility to 100>> /* (integer) */
/* Attributes (range: 0–100; default: 100). */
/* (defaults) */
/* Statistics (unbounded, effective: 0–1000; default: 0). */
<<set _npc.affection to 2>> /* (integer) */
<<set _npc.fear to 7>> /* (integer) */
<<set _npc.trust to 3>> /* (integer) */
/* Skills (range: 0–100; default: 0). */
<<set _npc.hunting to 35>> /* (integer) */
<<set _npc.tricks to 25>> /* (integer) */
/* Location. */
<<set _npc.location to "NoWhere">> /* (string) */
/* Flags. */
/* <<set _npc.addFlag("met")>> */
/* <<set _npc.addFlag("owned")>> */
/* <<set _npc.addFlag("virgin")>> */
/* Status effects. */
/* (none to start) */This will allow you to move Mully to your current location, viewing his stats, choosing his wardrobe, etc.<hr>
Mully arrives./* Species details. */
<<set _npc.species to setup.Creature.Species.Cat>> /* (enum) Cat, Dog, FennecFox, Horse */
/* Name. */
<<set _npc.firstName to "Titch">> /* (string) */
<<set _npc.nickName to "">> /* (string) */
/* Physical details. */
<<set _npc.birthday to new Date(1975, 0, 1).getTime()>> /* Date([year], [month], [day]) Note: Year is calculated from the game epoch 1975: i.e. 1975-21 = 1954, Months are labeled from Jan=0 to Dec=11*/
<<set _npc.build to "thin">> /* (string) */
<<set _npc.coatColor to "black">> /* (string) */
<<set _npc.coatStyle to "short">> /* (string) */
<<set _npc.eyeColor to "green">> /* (string) */
<<set _npc.gender to setup.Creature.Gender.Female>> /* (enum) Male, Female, Herm */
<<set _npc.height to 8>> /* (float) In US Customary Inches. Can be reported in US Customary or Metric units. */
<<set _npc.size to setup.Creature.Size.Small>> /* (enum) Small, Medium, Large */
<<set _npc.vagina to setup.Creature.Vagina.Normal>> /* (enum) None, VeryTight, Tight, Normal, Loose, VeryLoose */
<<set _npc.weight to 2.5>> /* (float) In US Customary Pounds. Can be reported in US Customary or Metric units. */
/* Reproduction. */
<<set _npc.fertility to 100>> /* (integer) */
/* Attributes (range: 0–100; default: 100). */
/* (defaults) */
/* Statistics (unbounded, effective: 0–1000; default: 0). */
<<set _npc.affection to 5>> /* (integer) */
<<set _npc.fear to 3>> /* (integer) */
<<set _npc.trust to 4>> /* (integer) */
/* Skills (range: 0–100; default: 0). */
<<set _npc.hunting to 25>> /* (integer) */
<<set _npc.tricks to 5>> /* (integer) */
/* Location. */
<<set _npc.location to "NoWhere">> /* (string) */
/* Flags. */
/* <<set _npc.addFlag("met")>> */
/* <<set _npc.addFlag("owned")>> */
/* <<set _npc.addFlag("virgin")>> */
/* Status effects. */
/* (none to start) */This will allow you to move Titch to your current location, viewing her stats, choosing her wardrobe, etc.<hr>
Titch arrives./*
NOTE: The player is obviously not an NPC. Setting them up as though they were,
however, both gets their object set up normally and allows them to be used easily
within the save upgrade code.
*/
/* Name. */
<<set _npc.firstName to "John">> /* (string) */
<<set _npc.lastName to "Doe">> /* (string) */
/* Physical details. */
<<set _npc.ageReal to 21>> /* (float) In years. */
<<set _npc.build to setup.Character.Build.Average>> /* (enum) Thin, Average, Thick */
<<set _npc.eyeColor to setup.Character.EyeColor.Brown>> /* (enum) Blue, Brown, Green, Grey, Hazel, LightBlue */
<<set _npc.gender to setup.Character.Gender.Male>> /* (enum) Male, Female, Herm */
<<set _npc.hairColor to setup.Character.HairColor.Brown>> /* (enum) Black, Blond, Brown, Dishwater, Red, White */
<<set _npc.headHairStyle to setup.Character.HairStyle.None>> /* (enum) See Character README for full list. */
<<set _npc.height to 69>> /* (float) In US Customary Inches. Can be reported in US Customary or Metric units. */
<<set _npc.penis to setup.Character.Penis.Average>> /* (enum) None, VerySmall, Small, Average, Big, VeryBig */
<<set _npc.balls to setup.Character.Balls.Average>> /* (enum) None, VerySmall, Small, Average, Big, VeryBig */
<<set _npc.pubicHairStyle to "bush">> /* (string) */
<<set _npc.skinTone to setup.Character.SkinTone.Fair>> /* (enum) Pale, Fair, Tan, Olive, Brown, Black */
<<set _npc.weight to 150>> /* (float) In US Customary Pounds. Can be reported in US Customary or Metric units. */
/* Attributes (range: 0–100; default: 100). */
/* (defaults) */
/* Statistics (unbounded, effective: 0–1000; default: 0). */
/* (defaults) */
/* Skills (range: 0–100; default: 0). */
<<set _npc.billiards to 10>> /* (integer) */
<<set _npc.driving to 10>> /* (integer) */
/* Location. */
/* (defaults) */
/* Miscellaneous. */
/* (defaults) */
/* Flags. */
/* (defaults) */
<<set _npc.addFlag("ChastityCageBuyEnable")>>
/* Equipped. */
/* TODO: */
/* Inventory. */
<<set _npc.inventoryId to 'player'>>
/* Status effects. */
/* TODO: */
/* Action. */
/* TODO: */
/* Pregnancy. */
<<set _npc.virility to 100>> /* (integer) */
/* <<set _npc.contraception to true>> */ /* (boolean) */<<set _npc to $player>>\
<<include "Basic Childbirth">><<set _inventoryView to $player.inventoryId>>
<<include "Single Inventory View">>/* Name. */
<<set _npc.firstName to "Rickard">> /* (string) */
<<set _npc.middleName to "">> /* (string) */
<<set _npc.lastName to "">> /* (string) */
<<set _npc.nickName to "">> /* (string) */
<<set _npc.namePrefix to "Mr.">> /* (string) */
<<set _npc.nameSuffix to "">> /* (string) */
/* Physical details. */
<<set _npc.gender to setup.Character.Gender.Male>> /* (enum) Male, Female, Herm */
/* Attributes (range: 0–100; default: 100). */
/* (defaults) */
/* Statistics (unbounded, effective: 0–1000; default: 0). */
/* (defaults) */
/* Skills (range: 0–100; default: 0). */
/* (defaults) */
/* Location. */
/* (default) *//* Name. */
<<set _npc.firstName to "Riley">> /* (string) */
<<set _npc.middleName to "Addison">> /* (string) */
<<set _npc.lastName to "Fletcher">> /* (string) */
<<set _npc.nickName to "Addi">> /* (string) */
<<set _npc.namePrefix to "Miss">> /* (string) */
<<set _npc.nameSuffix to "">> /* (string) */
/* Physical details. */
<<set _npc.ageReal to 16>> /* (float) In years. */
<<set _npc.build to setup.Character.Build.Thin>> /* (enum) Thin, Average, Thick */
<<set _npc.chest to setup.Character.Chest.B>> /* (enum) None, AA, A, B, C, D, DD, E, EE, F, FF, G */
<<set _npc.eyeColor to setup.Character.EyeColor.LightBlue>> /* (enum) Blue, Brown, Green, Grey, Hazel, LightBlue */
<<set _npc.gender to setup.Character.Gender.Female>> /* (enum) Male, Female, Herm */
<<set _npc.hairColor to setup.Character.HairColor.Black>> /* (enum) Black, Blond, Brown, Dishwater, Red, White */
<<set _npc.headHairStyle to setup.Character.HairStyle.MidlengthStraight>> /* (enum) See Character README for full list. */
<<set _npc.height to 56>> /* (float) In US Customary Inches. Can be reported in US Customary or Metric units. */
<<set _npc.pubicHairDye to setup.Character.HairColor.Black>> /* (enum) Black, Blond, Brown, Dishwater, Red, White */
<<set _npc.pubicHairStyle to "trimmed">> /* (string) */
<<set _npc.skinTone to setup.Character.SkinTone.Fair>> /* (enum) Pale, Fair, Tan, Olive, Brown, Black */
<<set _npc.vagina to setup.Character.Vagina.Normal>> /* (enum) None, VeryTight, Tight, Normal, Loose, VeryLoose */
<<set _npc.weight to 0>> /* (float) In US Customary Pounds. Can be reported in US Customary or Metric units. */
/* Attributes (range: 0–100; default: 100). */
/* (defaults) */
/* Statistics (unbounded, effective: 0–1000; default: 0). */
<<set _npc.affection to 0>> /* (integer) */
<<set _npc.fear to 0>> /* (integer) */
<<set _npc.trust to 0>> /* (integer) */
/* Location. */
<<set _npc.location to "NoWhere">> /* (string) */
/* Inventory. */
<<set _npc.inventoryId to 'riley'>>/* Name. */
<<set _npc.firstName to "Sarge">> /* (string) */
<<set _npc.middleName to "Caldwell">> /* (string) */
<<set _npc.lastName to "Kilgore">> /* (string) */
<<set _npc.nickName to "">> /* (string) */
<<set _npc.namePrefix to "Sergeant">> /* (string) */
<<set _npc.nameSuffix to "">> /* (string) */
/* Physical details. */
<<set _npc.ageReal to 54>> /* (float) In years. */
<<set _npc.build to setup.Character.Build.Average>> /* (enum) Thin, Average, Thick */
<<set _npc.eyeColor to setup.Character.EyeColor.Grey>> /* (enum) Blue, Brown, Green, Grey, Hazel, LightBlue */
<<set _npc.gender to setup.Character.Gender.Male>> /* (enum) Male, Female, Herm */
<<set _npc.hairColor to setup.Character.HairColor.Grey>> /* (enum) Black, Blond, Brown, Dishwater, Grey, Red, White */
<<set _npc.headHairStyle to setup.Character.HairStyle.None>> /* (enum) See Character README for full list. */
<<set _npc.height to 79>> /* (float) In US Customary Inches. Can be reported in US Customary or Metric units. */
<<set _npc.penis to setup.Character.Penis.Average>> /* (enum) None, VerySmall, Small, Average, Big, VeryBig */
<<set _npc.balls to setup.Character.Balls.Average>> /* (enum) None, VerySmall, Small, Average, Big, VeryBig */
<<set _npc.pubicHairStyle to "thick">> /* (string) */
<<set _npc.skinTone to setup.Character.SkinTone.Fair>> /* (enum) Pale, Fair, Tan, Olive, Brown, Black */
<<set _npc.weight to 0>> /* (float) In US Customary Pounds. Can be reported in US Customary or Metric units. */
/* Attributes (range: 0–100; default: 100). */
/* (defaults) */
/* Statistics (unbounded, effective: 0–1000; default: 0). */
<<set _npc.affection to 100>> /* (integer) */
<<set _npc.fear to 100>> /* (integer) */
<<set _npc.trust to 100>> /* (integer) */
/* Skills (range: 0–100; default: 0). */
<<set _npc.anal to 0>> /* (integer) */
<<set _npc.billiards to 0>> /* (integer) */
<<set _npc.combat to 50>> /* (integer) */
<<set _npc.cooking to 0>> /* (integer) */
<<set _npc.housework to 0>> /* (integer) */
<<set _npc.husbandry to 0>> /* (integer) Was `skill.animals`. */
<<set _npc.oral to 0>> /* (integer) */
<<set _npc.parenting to 0>> /* (integer) */
<<set _npc.stripping to 0>> /* (integer) */
<<set _npc.vaginal to 20>> /* (integer) */
<<set _npc.whoring to 0>> /* (integer) */
<<set _npc.yardwork to 0>> /* (integer) Was `skill.grounds`. */
/* Location. */
<<set _npc.location to "NoWhere">> /* (string) */
/* Miscellaneous. */
<<set _npc.callsPlayer to "Mister <<print $player.lastName>>">> /* (string) */
/* Flags. */
/* Inventory. */
<<set _npc.inventoryId to 'sarge'>>/* Name. */
<<set _npc.firstName to "Yashagorō">> /* (string) */
<<set _npc.middleName to "">> /* (string) */
<<set _npc.lastName to "Shinryū">> /* (string) */
<<set _npc.nickName to "">> /* (string) */
<<set _npc.namePrefix to "Mr.">> /* (string) */
<<set _npc.nameSuffix to "-sama">> /* (string) */
/* Physical details. */
<<set _npc.ageLooks to 69>> /* (float) In years. */
<<set _npc.ageReal to 96>> /* (float) In years. */
<<set _npc.build to setup.Character.Build.Thin>> /* (enum) Thin, Average, Thick */
<<set _npc.eyeColor to setup.Character.EyeColor.Black>> /* (enum) Black, Blue, Brown, Green, Grey, Hazel, LightBlue */
<<set _npc.gender to setup.Character.Gender.Male>> /* (enum) Male, Female, Herm */
<<set _npc.hairColor to setup.Character.HairColor.White>> /* (enum) Black, Blond, Brown, Dishwater, Red, White */
<<set _npc.headHairStyle to setup.Character.HairStyle.None>> /* (enum) See Character README for full list. */
<<set _npc.height to 60>> /* (float) In US Customary Inches. Can be reported in US Customary or Metric units. */
<<set _npc.nails to setup.Character.Nails.Long>> /* (enum) Short, Medium, Long */
<<set _npc.nailPolish to setup.Character.NailPolish.Black>> /* (enum) None, Black, Pink, Purple, Red */
<<set _npc.penis to setup.Character.Penis.Average>> /* (enum) None, VerySmall, Small, Average, Big, VeryBig */
<<set _npc.balls to setup.Character.Balls.Average>> /* (enum) None, VerySmall, Small, Average, Big, VeryBig */
<<set _npc.pubicHairStyle to "bush">> /* (string) */
<<set _npc.skinTone to setup.Character.SkinTone.Pale>> /* (enum) Pale, Fair, Tan, Olive, Brown, Black */
<<set _npc.weight to 0>> /* (float) In US Customary Pounds. Can be reported in US Customary or Metric units. */
/* Attributes (range: 0–100; default: 100). */
/* (defaults) */
/* Statistics (unbounded, effective: 0–1000; default: 0). */
<<set _npc.affection to 500>> /* (integer) */
<<set _npc.fear to 100>> /* (integer) */
<<set _npc.trust to 200>> /* (integer) */
/* Skills (range: 0–100; default: 0). */
<<set _npc.anal to 0>> /* (integer) */
<<set _npc.billiards to 80>> /* (integer) */
<<set _npc.managerial to 100>> /* (integer) */
<<set _npc.combat to 95>> /* (integer) */
<<set _npc.cooking to 0>> /* (integer) */
<<set _npc.housework to 0>> /* (integer) */
<<set _npc.husbandry to 0>> /* (integer) Was `skill.animals`. */
<<set _npc.oral to 0>> /* (integer) */
<<set _npc.parenting to 0>> /* (integer) */
<<set _npc.stripping to 0>> /* (integer) */
<<set _npc.vaginal to 30>> /* (integer) */
<<set _npc.whoring to 0>> /* (integer) */
<<set _npc.yardwork to 0>> /* (integer) Was `skill.grounds`. */
/* Location. */
<<set _npc.location to "NoWhere">> /* (string) */
/* Miscellaneous. */
<<set _npc.callsPlayer to "//Gaki//">> /* (string) */
/* Flags. */
/* Inventory. */
<<set _npc.inventoryId to 'shinryu'>>/* Name. */
<<set _npc.firstName to "Ally">> /* (string) */
<<set _npc.middleName to "Clover">> /* (string) */
<<set _npc.lastName to "Quinn">> /* (string) */
<<set _npc.nickName to "">> /* (string) */
<<set _npc.namePrefix to "Miss">> /* (string) */
<<set _npc.nameSuffix to "">> /* (string) */
/* Physical details. */
<<set _npc.birthday to new Date(1951, 6, 30).getTime()>> /* Date([year], [month], [day]) Note: Year is calculated from the game epoch 1975: i.e. 1975-21 = 1954, Months are labeled from Jan=0 to Dec=11*/
<<set _npc.ageLooks to 23>> /* (float) In years. NOTE: Set `.ageReal` first! */
<<set _npc.build to setup.Character.Build.Average>> /* (enum) Thin, Average, Thick */
<<set _npc.chest to setup.Character.Chest.DD>> /* (enum) None, AA, A, B, C, D, DD, E, EE, F, FF, G */
<<set _npc.eyeColor to setup.Character.EyeColor.Blue>> /* (enum) Blue, Brown, Green, Grey, Hazel, LightBlue */
<<set _npc.gender to setup.Character.Gender.Female>> /* (enum) Male, Female, Herm */
<<set _npc.hairColor to setup.Character.HairColor.Black>> /* (enum) Black, Blond, Brown, Dishwater, Red, White */
<<set _npc.headHairStyle to setup.Character.HairStyle.LongStraightBanged>> /* (enum) See Character README for full list. */
<<set _npc.height to 64>> /* (float) In US Customary Inches. Can be reported in US Customary or Metric units. */
<<set _npc.nailPolish to setup.Character.NailPolish.Pink>> /* (enum) None, Black, Pink, Purple, Red */
<<set _npc.pubicHairStyle to "bush">> /* (string) */
<<set _npc.skinTone to setup.Character.SkinTone.Tan>> /* (enum) Pale, Fair, Tan, Olive, Brown, Black */
<<set _npc.vagina to setup.Character.Vagina.Normal>> /* (enum) None, VeryTight, Tight, Normal, Loose, VeryLoose */
<<set _npc.weight to 0>> /* (float) In US Customary Pounds. Can be reported in US Customary or Metric units. */
/* Attributes (range: 0–100; default: 100). */
/* (defaults) */
/* Statistics (unbounded, effective: 0–1000; default: 0). */
<<set _npc.affection to 0>> /* (integer) */
<<set _npc.fear to 0>> /* (integer) */
<<set _npc.trust to 0>> /* (integer) */
/* Skills (range: 0–100; default: 0). */
<<set _npc.anal to 75>> /* (integer) */
<<set _npc.billiards to 15>> /* (integer) */
<<set _npc.cooking to 5>> /* (integer) */
<<set _npc.housework to 5>> /* (integer) */
<<set _npc.husbandry to 10>> /* (integer) Was `skill.animals`. */
<<set _npc.oral to 50>> /* (integer) */
<<set _npc.parenting to 0>> /* (integer) */
<<set _npc.stripping to 0>> /* (integer) */
<<set _npc.vaginal to 80>> /* (integer) */
<<set _npc.whoring to 0>> /* (integer) */
<<set _npc.yardwork to 10>> /* (integer) Was `skill.grounds`. */
/* Location. */
<<set _npc.location to "NoWhere">> /* (string) */
/* Miscellaneous. */
<<set _npc.callsPlayer to "Master">> /* (string) */
/* Job data */
<<set _npc.primaryJob = setup.Character.PrimaryJob.Cleaning>> /* (enum) None, Cleaning, YardWork, LabAssistant, FreeTime */
<<set _npc.secondaryJob = setup.Character.SecondaryJob.None>>/* (enum) None, Cooking, Animals, Medical */
<<set _npc.bed to setup.Character.Bed.ServantsQuarters>> /* (enum) None, ServantsQuarters, MasterBedroom */
/* Flags. */
/* Equipped. */
/*<<set _npc.outfitID = 'ally.outfit'>>*/
/*<<set _npc.bodyID = 'ally.body'>>*/
/*
TODO:
*/
/* Inventory. */
<<set _npc.inventoryId to 'ally'>> /* (string) */
/* Status effects. */
/* TBD */
/* Action. */
/* TBD */
/* Pregnancy. */
<<set _npc.fertility to 100>> /* (integer) */
<<set _npc.contraception to true>> /* (boolean) */This will allow you to move Ally to your current location, view her stats, choose her wardrobe, etc.This will be Ally's active menu for when she is present. Will include dialogue, stats, etc.<hr>
Ally arrives.<<set _npc to $ally>>\
<<include "Basic Childbirth">>/* Name. */
<<set _npc.firstName to "Bridgette">> /* (string) */
<<set _npc.middleName to "">> /* (string) */
<<set _npc.lastName to "Bludwick">> /* (string) */
<<set _npc.nickName to "Bridgette">> /* (string) */
<<set _npc.namePrefix to "Miss">> /* (string) */
<<set _npc.nameSuffix to "">> /* (string) */
/* Physical details. */
<<set _npc.birthday to new Date(1940, 8, 30).getTime()>> /* Date([year], [month], [day]) Note: Year is calculated from the game epoch 1975: i.e. 1975-21 = 1954, Months are labeled from Jan=0 to Dec=11*/
<<set _npc.build to setup.Character.Build.Average>> /* (enum) Thin, Average, Thick */
<<set _npc.chest to setup.Character.Chest.F>> /* (enum) None, AA, A, B, C, D, DD, E, EE, F, FF, G */
<<set _npc.eyeColor to setup.Character.EyeColor.Brown>> /* (enum) Blue, Brown, Green, Grey, Hazel, LightBlue */
<<set _npc.gender to setup.Character.Gender.Female>> /* (enum) Male, Female, Herm */
<<set _npc.hairColor to setup.Character.HairColor.Brown>> /* (enum) Black, Blond, Brown, Dishwater, Red, White */
<<set _npc.headHairStyle to setup.Character.HairStyle.MidlengthPonytail>> /* (enum) See Character README for full list. */
<<set _npc.height to 66>> /* (float) In US Customary Inches. Can be reported in US Customary or Metric units. */
<<set _npc.pubicHairStyle to "shaved">> /* (string) */
<<set _npc.skinTone to setup.Character.SkinTone.Pale>> /* (enum) Pale, Fair, Tan, Olive, Brown, Black */
<<set _npc.vagina to setup.Character.Vagina.Normal>> /* (enum) None, VeryTight, Tight, Normal, Loose, VeryLoose */
<<set _npc.weight to 165>> /* (float) In US Customary Pounds. Can be reported in US Customary or Metric units. */
/* Attributes (range: 0–100; default: 100). */
/* (defaults) */
/* Statistics (unbounded, effective: 0–1000; default: 0). */
<<set _npc.affection to 350>> /* (integer) */
<<set _npc.fear to 600>> /* (integer) */
<<set _npc.trust to 250>> /* (integer) */
/* Skills (range: 0–100; default: 0). */
<<set _npc.anal to 10>> /* (integer) */
<<set _npc.billiards to 0>> /* (integer) */
<<set _npc.cooking to 20>> /* (integer) */
<<set _npc.housework to 20>> /* (integer) */
<<set _npc.husbandry to 0>> /* (integer) Was `skill.animals`. */
<<set _npc.oral to 30>> /* (integer) */
<<set _npc.parenting to 80>> /* (integer) */
<<set _npc.stripping to 10>> /* (integer) */
<<set _npc.vaginal to 40>> /* (integer) */
<<set _npc.whoring to 40>> /* (integer) */
<<set _npc.yardwork to 0>> /* (integer) Was `skill.grounds`. */
/* Location. */
<<set _npc.location to "NoWhere">> /* (string) */
<<set _npc.home to setup.Character.Home.Bruce>> /* Enum */
/* Miscellaneous. */
<<set _npc.bed to setup.Character.Bed.ServantsQuarters>> /* (enum) None, ServantsQuarters, MasterBedroom */
/* Job data */
<<set _npc.primaryJob = setup.Character.PrimaryJob.Cleaning>> /* (enum) None, Cleaning, YardWork, LabAssistant, FreeTime */
<<set _npc.secondaryJob = setup.Character.SecondaryJob.None>>/* (enum) None, Cooking, Animals, Medical */
/* Flags. */
<<set _npc.addFlag("unlisted")>>
/* Equipped. */
/* TODO: */
/* Inventory. */
<<set _npc.inventoryId to 'bridgette'>>
/* Status effects. */
/* TODO: */
/* Action. */
/* TODO: */
/* Pregnancy. */
<<set _npc.fertility to 1>> /* (integer) */
<<set _npc.contraception to true>> /* (boolean) */This will allow you to move Bridgette to your current location, viewing her stats, choosing her wardrobe, etc.This will be Bridgette's active menu for when she is present. Will include dialogue, stats, etc.<hr>
Bridgette arrives.<<set _npc to $bridgette>>\
<<include "Basic Childbirth">>/* Name. */
<<set _npc.firstName to "Elizaveta">> /* (string) */
<<set _npc.middleName to "">> /* (string) */
<<set _npc.lastName to "Ivanov">> /* (string) */
<<set _npc.nickName to "">> /* (string) */
<<set _npc.namePrefix to "Miss">> /* (string) */
<<set _npc.nameSuffix to "">> /* (string) */
/* Physical details. */
<<set _npc.birthday to new Date(1952, 10, 13).getTime()>> /* Date([year], [month], [day]) Note: Year is calculated from the game epoch 1975: i.e. 1975-21 = 1954, Months are labeled from Jan=0 to Dec=11*/
<<set _npc.build to setup.Character.Build.Thick>> /* (enum) Thin, Average, Thick */
<<set _npc.chest to setup.Character.Chest.C>> /* (enum) None, AA, A, B, C, D, DD, E, EE, F, FF, G */
<<set _npc.eyeColor to setup.Character.EyeColor.Grey>> /* (enum) Blue, Brown, Green, Grey, Hazel, LightBlue */
<<set _npc.eyeDye to "grey">> /* (string) */
<<set _npc.gender to setup.Character.Gender.Female>> /* (enum) Male, Female, Herm */
<<set _npc.hairColor to setup.Character.HairColor.Black>> /* (enum) Black, Blond, Brown, Dishwater, Red, White */
<<set _npc.headHairStyle to setup.Character.HairStyle.TightBun>> /* (enum) See Character README for full list. */
<<set _npc.height to 63>> /* (float) In US Customary Inches. Can be reported in US Customary or Metric units. */
<<set _npc.pubicHairStyle to "trimmed">> /* (string) */
<<set _npc.skinTone to setup.Character.SkinTone.Pale>> /* (enum) Pale, Fair, Tan, Olive, Brown, Black */
<<set _npc.vagina to setup.Character.Vagina.Normal>> /* (enum) None, VeryTight, Tight, Normal, Loose, VeryLoose */
<<set _npc.weight to 0>> /* (float) In US Customary Pounds. Can be reported in US Customary or Metric units. */
/* Attributes (range: 0–100; default: 100). */
/* (defaults) */
/* Statistics (unbounded, effective: 0–1000; default: 0). */
<<set _npc.affection to 800>> /* (integer) */
<<set _npc.fear to 200>> /* (integer) */
<<set _npc.trust to 500>> /* (integer) */
/* Skills (range: 0–100; default: 0). */
<<set _npc.anal to 20>> /* (integer) */
<<set _npc.billiards to 0>> /* (integer) */
<<set _npc.cooking to 20>> /* (integer) */
<<set _npc.housework to 30>> /* (integer) */
<<set _npc.husbandry to 0>> /* (integer) Was `skill.animals`. */
<<set _npc.oral to 0>> /* (integer) */
<<set _npc.parenting to 0>> /* (integer) */
<<set _npc.stripping to 20>> /* (integer) */
<<set _npc.vaginal to 5>> /* (integer) */
<<set _npc.whoring to 0>> /* (integer) */
<<set _npc.yardwork to 10>> /* (integer) Was `skill.grounds`. */
/* Location. */
<<set _npc.location to "NoWhere">> /* (string) */
/* Miscellaneous. */
<<set _npc.primaryJob = setup.Character.PrimaryJob.Cleaning>> /* (enum) None, Cleaning, YardWork, LabAssistant, FreeTime */
<<set _npc.secondaryJob = setup.Character.SecondaryJob.None>>/* (enum) None, Cooking, Animals, Medical */
/* Flags. */
/* <<set _npc.addFlag("met")>> */
/* <<set _npc.addFlag("owned")>> */
<<set _npc.addFlag("virgin")>>
/* Equipped. */
/* TODO: */
/* Equipped. */
/* TODO: */
/* Inventory. */
<<set _npc.inventoryId to 'elizaveta'>>
/* Status effects. */
/* TODO: */
/* Action. */
/* TODO: */
/* Pregnancy. */
<<set _npc.fertility to 100>> /* (integer) */
<<set _npc.contraception to true>> /* (boolean) */This will allow you to move Elizaveta to your current location, viewing her stats, choosing her wardrobe, etc.This will be Elizaveta's active menu for when she is present. Will include dialogue, stats, etc.<hr>
Elizaveta arrives.<<set _npc to $elizaveta>>\
<<include "Basic Childbirth">>/* Name. */
<<set _npc.firstName to "Misaki">> /* (string) */
<<set _npc.middleName to "">> /* (string) */
<<set _npc.lastName to "Aoki">> /* (string) */
<<set _npc.nickName to "">> /* (string) */
<<set _npc.namePrefix to "Miss">> /* (string) */
<<set _npc.nameSuffix to "">> /* (string) */
/* Physical details. */
<<set _npc.birthday to new Date(1954, 6, 18).getTime()>> /* Date([year], [month], [day]) Note: Year is calculated from the game epoch 1975: i.e. 1975-21 = 1954, Months are labeled from Jan=0 to Dec=11*/
<<set _npc.build to setup.Character.Build.Average>> /* (enum) Thin, Average, Thick */
<<set _npc.chest to setup.Character.Chest.C>> /* (enum) None, AA, A, B, C, D, DD, E, EE, F, FF, G */
<<set _npc.eyeColor to setup.Character.EyeColor.Brown>> /* (enum) Blue, Brown, Green, Grey, Hazel, LightBlue */
<<set _npc.eyeDye to "ice blue">> /* (string) */
<<set _npc.gender to setup.Character.Gender.Female>> /* (enum) Male, Female, Herm */
<<set _npc.hairColor to setup.Character.HairColor.Black>> /* (enum) Black, Blond, Brown, Dishwater, Red, White */
<<set _npc.headHairStyle to setup.Character.HairStyle.TightBun>> /* (enum) See Character README for full list. */
<<set _npc.height to 62>> /* (float) In US Customary Inches. Can be reported in US Customary or Metric units. */
<<set _npc.pubicHairStyle to "trimmed">> /* (string) */
<<set _npc.skinTone to setup.Character.SkinTone.Fair>> /* (enum) Pale, Fair, Tan, Olive, Brown, Black */
<<set _npc.vagina to setup.Character.Vagina.Normal>> /* (enum) None, VeryTight, Tight, Normal, Loose, VeryLoose */
<<set _npc.weight to 0>> /* (float) In US Customary Pounds. Can be reported in US Customary or Metric units. */
/* Attributes (range: 0–100; default: 100). */
/* (defaults) */
/* Statistics (unbounded, effective: 0–1000; default: 0). */
<<set _npc.affection to 800>> /* (integer) */
<<set _npc.fear to 200>> /* (integer) */
<<set _npc.trust to 500>> /* (integer) */
/* Skills (range: 0–100; default: 0). */
<<set _npc.anal to 80>> /* (integer) */
<<set _npc.billiards to 0>> /* (integer) */
<<set _npc.cooking to 10>> /* (integer) */
<<set _npc.housework to 10>> /* (integer) */
<<set _npc.husbandry to 0>> /* (integer) Was `skill.animals`. */
<<set _npc.oral to 100>> /* (integer) */
<<set _npc.parenting to 0>> /* (integer) */
<<set _npc.stripping to 50>> /* (integer) */
<<set _npc.vaginal to 100>> /* (integer) */
<<set _npc.whoring to 50>> /* (integer) */
<<set _npc.yardwork to 0>> /* (integer) Was `skill.grounds`. */
/* Location. */
<<set _npc.location to "NoWhere">> /* (string) */
<<set _npc.home to setup.Character.Home.Claire>> /* Enum */
/* Miscellaneous. */
<<set _npc.bed to setup.Character.Bed.ServantsQuarters>> /* (enum) None, ServantsQuarters, MasterBedroom */
/* Job data */
<<set _npc.primaryJob = setup.Character.PrimaryJob.Cleaning>> /* (enum) None, Cleaning, YardWork, LabAssistant, FreeTime */
<<set _npc.secondaryJob = setup.Character.SecondaryJob.None>>/* (enum) None, Cooking, Animals, Medical */
/* Flags. */
/* (defaults) */
/* Equipped. */
<<set _npc.outfitID = 'misaki.outfit'>>
<<set _npc.bodyID = 'misaki.body'>>
/* Inventory. */
<<set _npc.inventoryId to 'misaki'>>
/* Status effects. */
/* TODO: */
/* Action. */
/* TODO: */
/* Pregnancy. */
<<set _npc.fertility to 70>> /* (integer) */
<<set _npc.contraception to true>> /* (boolean) */This will allow you to move Misaki to your current location, viewing her stats, choosing her wardrobe, etc.This will be Misaki's active menu for when she is present. Will include dialogue, stats, etc.<hr>
Misaki arrives.<<set _npc to $misaki>>\
<<include "Basic Childbirth">>/* Name. */
<<set _npc.firstName to "Rebekkah">> /* (string) */
<<set _npc.middleName to "">> /* (string) */
<<set _npc.lastName to "Reichart">> /* (string) */
<<set _npc.nickName to "">> /* (string) */
<<set _npc.namePrefix to "Miss">> /* (string) */
<<set _npc.nameSuffix to "">> /* (string) */
/* Physical details. */
<<set _npc.birthday to new Date(1942, 9, 31).getTime()>> /* Date([year], [month], [day]) Note: Year is calculated from the game epoch 1975: i.e. 1975-21 = 1954, Months are labeled from Jan=0 to Dec=11*/
<<set _npc.build to setup.Character.Build.Average>> /* (enum) Thin, Average, Thick */
<<set _npc.chest to setup.Character.Chest.DD>> /* (enum) None, AA, A, B, C, D, DD, E, EE, F, FF, G */
<<set _npc.eyeColor to setup.Character.EyeColor.Blue>> /* (enum) Blue, Brown, Green, Grey, Hazel, LightBlue */
<<set _npc.gender to setup.Character.Gender.Female>> /* (enum) Male, Female, Herm */
<<set _npc.hairColor to setup.Character.HairColor.Blond>> /* (enum) Black, Blond, Brown, Dishwater, Red, White */
<<set _npc.headHairStyle to setup.Character.HairStyle.MidlengthStraight>> /* (enum) See Character README for full list. */
<<set _npc.height to 61>> /* (float) In US Customary Inches. Can be reported in US Customary or Metric units. */
<<set _npc.pubicHairDye to setup.Character.HairColor.Black>> /* (enum) Black, Blond, Brown, Dishwater, Red, White */
<<set _npc.pubicHairStyle to "trimmed">> /* (string) */
<<set _npc.skinTone to setup.Character.SkinTone.Fair>> /* (enum) Pale, Fair, Tan, Olive, Brown, Black */
<<set _npc.vagina to setup.Character.Vagina.Normal>> /* (enum) None, VeryTight, Tight, Normal, Loose, VeryLoose */
<<set _npc.weight to 0>> /* (float) In US Customary Pounds. Can be reported in US Customary or Metric units. */
/* Attributes (range: 0–100; default: 100). */
/* (defaults) */
/* Statistics (unbounded, effective: 0–1000; default: 0). */
<<set _npc.affection to 150>> /* (integer) */
<<set _npc.fear to 150>> /* (integer) */
<<set _npc.trust to 200>> /* (integer) */
/* Skills (range: 0–100; default: 0). */
<<set _npc.anal to 70>> /* (integer) */
<<set _npc.billiards to 0>> /* (integer) */
<<set _npc.cooking to 0>> /* (integer) */
<<set _npc.housework to 0>> /* (integer) */
<<set _npc.husbandry to 0>> /* (integer) Was `skill.animals`. */
<<set _npc.oral to 50>> /* (integer) */
<<set _npc.parenting to 0>> /* (integer) */
<<set _npc.stripping to 0>> /* (integer) */
<<set _npc.vaginal to 75>> /* (integer) */
<<set _npc.whoring to 60>> /* (integer) */
<<set _npc.yardwork to 0>> /* (integer) Was `skill.grounds`. */
/* Location. */
<<set _npc.location to "NoWhere">> /* (string) */
<<set _npc.home to setup.Character.Home.Bruce>> /* Enum */
/* Miscellaneous. */
<<set _npc.callsPlayer to "Master">> /* (string) */
<<set _npc.bed to setup.Character.Bed.ServantsQuarters>> /* (enum) None, ServantsQuarters, MasterBedroom */
/* Flags. */
/* Job data */
<<set _npc.primaryJob = setup.Character.PrimaryJob.Cleaning>> /* (enum) None, Cleaning, YardWork, LabAssistant, FreeTime */
<<set _npc.secondaryJob = setup.Character.SecondaryJob.None>>/* (enum) None, Cooking, Animals, Medical */
/* Equipped. */
/* TODO: */
/* Inventory. */
<<set _npc.inventoryId to 'rebekkah'>>
/* Status effects. */
/* TODO: */
/* Action. */
/* TODO: */
/* Pregnancy. */
<<set _npc.fertility to 100>> /* (integer) */
<<set _npc.contraception to true>> /* (boolean) */This will allow you to move Rebekkah to your current location, viewing her stats, choosing her wardrobe, etc.This will be Rebekkah's active menu for when she is present. Will include dialogue, stats, etc.<hr>
Rebekkah arrives.<<set _npc to $rebekkah>>\
<<include "Basic Childbirth">>/* Name. */
<<set _npc.firstName to "Rey">> /* (string) */
<<set _npc.middleName to "">> /* (string) */
<<set _npc.lastName to "Maisly">> /* (string) */
<<set _npc.nickName to "">> /* (string) */
<<set _npc.namePrefix to "Mr.">> /* (string) */
<<set _npc.nameSuffix to "">> /* (string) */
/* Physical details. */
<<set _npc.birthday to new Date(1951, 11, 5).getTime()>> /* Date([year], [month], [day]) Note: Year is calculated from the game epoch 1975: i.e. 1975-21 = 1954, Months are labeled from Jan=0 to Dec=11*/
<<set _npc.build to setup.Character.Build.Thin>> /* (enum) Thin, Average, Thick */
<<set _npc.eyeColor to setup.Character.EyeColor.Green>> /* (enum) Blue, Brown, Green, Grey, Hazel, LightBlue */
<<set _npc.gender to setup.Character.Gender.Male>> /* (enum) Male, Female, Herm */
<<set _npc.hairColor to setup.Character.HairColor.Brown>> /* (enum) Black, Blond, Brown, Dishwater, Red, White */
<<set _npc.headHairStyle to setup.Character.HairStyle.MidlengthPonytail>> /* (enum) See Character README for full list. */
<<set _npc.height to 67>> /* (float) In US Customary Inches. Can be reported in US Customary or Metric units. */
<<set _npc.penis to setup.Character.Penis.Small>> /* (enum) None, VerySmall, Small, Average, Big, VeryBig */
<<set _npc.balls to setup.Character.Balls.Small>> /* (enum) None, VerySmall, Small, Average, Big, VeryBig */
<<set _npc.pubicHairStyle to "trimmed">> /* (string) */
<<set _npc.skinTone to setup.Character.SkinTone.Pale>> /* (enum) Pale, Fair, Tan, Olive, Brown, Black */
<<set _npc.weight to 0>> /* (float) In US Customary Pounds. Can be reported in US Customary or Metric units. */
/* Attributes (range: 0–100; default: 100). */
/* (defaults) */
/* Statistics (unbounded, effective: 0–1000; default: 0). */
<<set _npc.affection to 500>> /* (integer) */
<<set _npc.fear to 500>> /* (integer) */
<<set _npc.trust to 500>> /* (integer) */
/* Skills (range: 0–100; default: 0). */
<<set _npc.anal to 0>> /* (integer) */
<<set _npc.billiards to 0>> /* (integer) */
<<set _npc.cooking to 0>> /* (integer) */
<<set _npc.housework to 0>> /* (integer) */
<<set _npc.husbandry to 20>> /* (integer) Was `skill.animals`. */
<<set _npc.oral to 55>> /* (integer) */
<<set _npc.parenting to 0>> /* (integer) */
<<set _npc.stripping to 0>> /* (integer) */
<<set _npc.vaginal to 0>> /* (integer) */
<<set _npc.whoring to 0>> /* (integer) */
<<set _npc.yardwork to 25>> /* (integer) Was `skill.grounds`. */
/* Location. */
<<set _npc.location to "NoWhere">> /* (string) */
/* Miscellaneous. */
<<set _npc.bed to setup.Character.Bed.ServantsQuarters>> /* (enum) None, ServantsQuarters, MasterBedroom */
/* Job data */
<<set _npc.primaryJob = setup.Character.PrimaryJob.Cleaning>> /* (enum) None, Cleaning, YardWork, LabAssistant, FreeTime */
<<set _npc.secondaryJob = setup.Character.SecondaryJob.None>>/* (enum) None, Cooking, Animals, Medical */
/* Flags. */
<<set _npc.addFlag("virgin")>>
/* Equipped. */
<<set _npc.outfitID = 'rey.outfit'>>
<<set _npc.bodyID = 'rey.body.male'>>
/* Inventory. */
<<set _npc.inventoryId to 'rey'>>
/* Status effects. */
/* TODO: */
/* Action. */
/* TODO: */
/* Pregnancy. */
<<set _npc.virility to 100>> /* (integer) */
<<set _npc.contraception to true>> /* (boolean) */This will allow you to move Rey to your current location, viewing his stats, choosing his wardrobe, etc.This will be Rey's active menu for when he is present. Will include dialogue, stats, etc.<hr>
Rey arrives.<<set _npc to $rey>>\
<<include "Basic Childbirth">>/* Name. */
<<set _npc.firstName to "Sidra">> /* (string) */
<<set _npc.middleName to "">> /* (string) */
<<set _npc.lastName to "Sumar">> /* (string) */
<<set _npc.nickName to "">> /* (string) */
<<set _npc.namePrefix to "Miss">> /* (string) */
<<set _npc.nameSuffix to "">> /* (string) */
/* Physical details. */
<<set _npc.birthday to new Date(1956, 5, 10).getTime()>> /* Date([year], [month], [day]) Note: Year is calculated from the game epoch 1975: i.e. 1975-21 = 1954, Months are labeled from Jan=0 to Dec=11*/
<<set _npc.build to setup.Character.Build.Average>> /* (enum) Thin, Average, Thick */
<<set _npc.chest to setup.Character.Chest.B>> /* (enum) None, AA, A, B, C, D, DD, E, EE, F, FF, G */
<<set _npc.eyeColor to setup.Character.EyeColor.Hazel>> /* (enum) Blue, Brown, Green, Grey, Hazel, LightBlue */
<<set _npc.eyeDye to "hazel">> /* (string) */
<<set _npc.gender to setup.Character.Gender.Female>> /* (enum) Male, Female, Herm */
<<set _npc.hairColor to setup.Character.HairColor.Black>> /* (enum) Black, Blond, Brown, Dishwater, Red, White */
<<set _npc.headHairStyle to setup.Character.HairStyle.LongStraightThickBanged>> /* (enum) See Character README for full list. */
<<set _npc.height to 60>> /* (float) In US Customary Inches. Can be reported in US Customary or Metric units. */
<<set _npc.pubicHairStyle to "trimmed">> /* (string) */
<<set _npc.skinTone to setup.Character.SkinTone.Olive>> /* (enum) Pale, Fair, Tan, Olive, Brown, Black */
<<set _npc.vagina to setup.Character.Vagina.Normal>> /* (enum) None, VeryTight, Tight, Normal, Loose, VeryLoose */
<<set _npc.weight to 0>> /* (float) In US Customary Pounds. Can be reported in US Customary or Metric units. */
/* Attributes (range: 0–100; default: 100). */
/* (defaults) */
/* Statistics (unbounded, effective: 0–1000; default: 0). */
<<set _npc.affection to 300>> /* (integer) */
<<set _npc.fear to 750>> /* (integer) */
<<set _npc.trust to 200>> /* (integer) */
/* Skills (range: 0–100; default: 0). */
<<set _npc.anal to 20>> /* (integer) */
<<set _npc.billiards to 0>> /* (integer) */
<<set _npc.cooking to 10>> /* (integer) */
<<set _npc.housework to 10>> /* (integer) */
<<set _npc.husbandry to 10>> /* (integer) Was `skill.animals`. */
<<set _npc.oral to 10>> /* (integer) */
<<set _npc.parenting to 0>> /* (integer) */
<<set _npc.stripping to 20>> /* (integer) */
<<set _npc.vaginal to 25>> /* (integer) */
<<set _npc.whoring to 0>> /* (integer) */
<<set _npc.yardwork to 10>> /* (integer) Was `skill.grounds`. */
/* Location. */
<<set _npc.location to "NoWhere">> /* (string) */
<<set _npc.home to setup.Character.Home.Bruce>> /* Enum */
/* Miscellaneous. */
<<set _npc.bed to setup.Character.Bed.ServantsQuarters>> /* (enum) None, ServantsQuarters, MasterBedroom */
/* Job data */
<<set _npc.primaryJob = setup.Character.PrimaryJob.Cleaning>> /* (enum) None, Cleaning, YardWork, LabAssistant, FreeTime */
<<set _npc.secondaryJob = setup.Character.SecondaryJob.None>>/* (enum) None, Cooking, Animals, Medical */
/* Equipped. */
/* TODO: */
/* Equipped. */
/* TODO: */
/* Inventory. */
<<set _npc.inventoryId to 'sidra'>>
/* Status effects. */
/* TODO: */
/* Action. */
/* TODO: */
/* Pregnancy. */
<<set _npc.fertility to 100>> /* (integer) */
<<set _npc.contraception to true>> /* (boolean) */This will allow you to move Sidra to your current location, viewing her stats, choosing her wardrobe, etc.This will be Sidra's active menu for when she is present. Will include dialogue, stats, etc.<hr>
Sidra arrives.<<set _npc to $sidra>>\
<<include "Basic Childbirth">>/* Name. */
<<set _npc.firstName to "Tatts">> /* (string) */
<<set _npc.middleName to "">> /* (string) */
<<set _npc.lastName to "Johnson">> /* (string) */
<<set _npc.nickName to "">> /* (string) */
<<set _npc.namePrefix to "">> /* (string) */
<<set _npc.nameSuffix to "">> /* (string) */
/* Physical details. */
<<set _npc.ageReal to 28>> /* (float) In years. */
<<set _npc.build to setup.Character.Build.Thin>> /* (enum) Thin, Average, Thick */
<<set _npc.eyeColor to setup.Character.EyeColor.Hazel>> /* (enum) Blue, Brown, Green, Grey, Hazel, LightBlue */
<<set _npc.gender to setup.Character.Gender.Male>> /* (enum) Male, Female, Herm */
<<set _npc.hairColor to setup.Character.HairColor.Black>> /* (enum) Black, Blond, Brown, Dishwater, Red, White */
<<set _npc.headHairStyle to setup.Character.HairStyle.None>> /* (enum) See Character README for full list. */
<<set _npc.height to 69>> /* (float) In US Customary Inches. Can be reported in US Customary or Metric units. */
<<set _npc.penis to setup.Character.Penis.Big>> /* (enum) None, VerySmall, Small, Average, Big, VeryBig */
<<set _npc.balls to setup.Character.Balls.Big>> /* (enum) None, VerySmall, Small, Average, Big, VeryBig */
<<set _npc.pubicHairStyle to "thick">> /* (string) */
<<set _npc.skinTone to setup.Character.SkinTone.Fair>> /* (enum) Pale, Fair, Tan, Olive, Brown, Black */
<<set _npc.weight to 0>> /* (float) In US Customary Pounds. Can be reported in US Customary or Metric units. */
/* Attributes (range: 0–100; default: 100). */
/* (defaults) */
/* Statistics (unbounded, effective: 0–1000; default: 0). */
<<set _npc.affection to 100>> /* (integer) */
<<set _npc.fear to 100>> /* (integer) */
<<set _npc.trust to 100>> /* (integer) */
/* Skills (range: 0–100; default: 0). */
<<set _npc.anal to 100>> /* (integer) */
<<set _npc.billiards to 0>> /* (integer) */
<<set _npc.combat to 20>> /* (integer) */
<<set _npc.cooking to 0>> /* (integer) */
<<set _npc.housework to 0>> /* (integer) */
<<set _npc.husbandry to 0>> /* (integer) Was `skill.animals`. */
<<set _npc.oral to 100>> /* (integer) */
<<set _npc.parenting to 0>> /* (integer) */
<<set _npc.stripping to 0>> /* (integer) */
<<set _npc.vaginal to 100>> /* (integer) */
<<set _npc.whoring to 0>> /* (integer) */
<<set _npc.yardwork to 0>> /* (integer) Was `skill.grounds`. */
/* Location. */
<<set _npc.location to "NoWhere">> /* (string) */
/* Miscellaneous. */
<<set _npc.callsPlayer to "">> /* (string) */
/* Flags. */
/* Inventory. */
<<set _npc.inventoryId to 'tatts'>>/* Name. */
<<set _npc.firstName to "Old Lady">> /* (string) */
<<set _npc.middleName to "">> /* (string) */
<<set _npc.lastName to "">> /* (string) */
<<set _npc.nickName to "">> /* (string) */
<<set _npc.namePrefix to "Miss">> /* (string) */
<<set _npc.nameSuffix to "">> /* (string) */
/* Attributes (range: 0–100; default: 100). */
/* (defaults) */
/* Statistics (unbounded, effective: 0–1000; default: 0). */
<<set _npc.affection to 650>> /* (integer) */
<<set _npc.fear to 50>> /* (integer) */
<<set _npc.trust to 400>> /* (integer) */
/* Skills (range: 0–100; default: 0). */
<<set _npc.anal to 0>> /* (integer) */
<<set _npc.billiards to 0>> /* (integer) */
<<set _npc.cooking to 20>> /* (integer) */
<<set _npc.housework to 40>> /* (integer) */
<<set _npc.husbandry to 0>> /* (integer) Was `skill.animals`. */
<<set _npc.oral to 10>> /* (integer) */
<<set _npc.parenting to 20>> /* (integer) */
<<set _npc.stripping to 0>> /* (integer) */
<<set _npc.vaginal to 15>> /* (integer) */
<<set _npc.whoring to 0>> /* (integer) */
<<set _npc.yardwork to 10>> /* (integer) Was `skill.grounds`. */
/* Location. */
<<set _npc.location to "bookworm">> /* (string) */
/* Inventory. */
<<set _npc.inventoryId to 'bookstoreowner'>>/* Name. */
<<set _npc.firstName to "Dawson">> /* (string) */
<<set _npc.middleName to "">> /* (string) */
<<set _npc.lastName to "">> /* (string) */
<<set _npc.nickName to "">> /* (string) */
<<set _npc.namePrefix to "Mr.">> /* (string) */
<<set _npc.nameSuffix to "">> /* (string) */
/* Physical details. */
<<set _npc.ageReal to 28>> /* (float) In years. */
<<set _npc.build to setup.Character.Build.Thick>> /* (enum) Thin, Average, Thick */
<<set _npc.eyeColor to setup.Character.EyeColor.Grey>> /* (enum) Blue, Brown, Green, Grey, Hazel, LightBlue */
<<set _npc.gender to setup.Character.Gender.Male>> /* (enum) Male, Female, Herm */
<<set _npc.hairColor to setup.Character.HairColor.Brown>> /* (enum) Black, Blond, Brown, Dishwater, Red, White */
<<set _npc.headHairStyle to setup.Character.HairStyle.MidlengthPonytail>> /* (enum) See Character README for full list. */
<<set _npc.height to 77>> /* (float) In US Customary Inches. Can be reported in US Customary or Metric units. */
<<set _npc.penis to setup.Character.Penis.VeryBig>> /* (enum) None, VerySmall, Small, Average, Big, VeryBig */
<<set _npc.balls to setup.Character.Balls.VeryBig>> /* (enum) None, VerySmall, Small, Average, Big, VeryBig */
<<set _npc.pubicHairStyle to "trimmed">> /* (string) */
<<set _npc.skinTone to setup.Character.SkinTone.Fair>> /* (enum) Pale, Fair, Tan, Olive, Brown, Black */
<<set _npc.weight to 0>> /* (float) In US Customary Pounds. Can be reported in US Customary or Metric units. */
/* Attributes (range: 0–100; default: 100). */
/* (defaults) */
/* Statistics (unbounded, effective: 0–1000; default: 0). */
<<set _npc.affection to 0>> /* (integer) */
<<set _npc.fear to 0>> /* (integer) */
<<set _npc.trust to 0>> /* (integer) */
/* Skills (range: 0–100; default: 0). */
<<set _npc.anal to 0>> /* (integer) */
<<set _npc.billiards to 50>> /* (integer) */
<<set _npc.cooking to 0>> /* (integer) */
<<set _npc.housework to 0>> /* (integer) */
<<set _npc.husbandry to 0>> /* (integer) Was `skill.animals`. */
<<set _npc.oral to 0>> /* (integer) */
<<set _npc.parenting to 0>> /* (integer) */
<<set _npc.stripping to 0>> /* (integer) */
<<set _npc.vaginal to 0>> /* (integer) */
<<set _npc.whoring to 0>> /* (integer) */
<<set _npc.yardwork to 0>> /* (integer) Was `skill.grounds`. */
/* Location. */
/* Miscellaneous. */
/* Flags. */
/* Equipped. */
/* TODO: */
/* Inventory. */
<<set _npc.inventoryId to 'dawson'>>
/* Status effects. */
/* TODO: */
/* Action. */
/* TODO: */
/* Pregnancy. */
<<set _npc.virility to 100>> /* (integer) */
/* <<set _npc.contraception to true>> */ /* (boolean) *//* Name. */
<<set _npc.firstName to "Alexander">> /* (string) */
<<set _npc.middleName to "Lee">> /* (string) */
<<set _npc.lastName to "Richardson">> /* (string) */
<<set _npc.nickName to "Alex">> /* (string) */
<<set _npc.namePrefix to "Mr.">> /* (string) */
<<set _npc.nameSuffix to "">> /* (string) */
/* Physical details. */
<<set _npc.birthday to new Date(1916, 6, 6).getTime()>> /* Date([year], [month], [day]) Note: Year is calculated from the game epoch 1975: i.e. 1975-21 = 1954, Months are labeled from Jan=0 to Dec=11*/
<<set _npc.build to setup.Character.Build.Thick>> /* (enum) Thin, Average, Thick */
<<set _npc.eyeColor to setup.Character.EyeColor.Green>> /* (enum) Blue, Brown, Green, Grey, Hazel, LightBlue */
<<set _npc.gender to setup.Character.Gender.Male>> /* (enum) Male, Female, Herm */
<<set _npc.hairColor to setup.Character.HairColor.Brown>> /* (enum) Black, Blond, Brown, Dishwater, Red, White */
<<set _npc.headHairStyle to setup.Character.HairStyle.None>> /* (enum) See Character README for full list. */
<<set _npc.height to 74>> /* (float) In US Customary Inches. Can be reported in US Customary or Metric units. */
<<set _npc.pubicHairStyle to "trimmed">> /* (string) */
<<set _npc.skinTone to setup.Character.SkinTone.Tan>> /* (enum) Pale, Fair, Tan, Olive, Brown, Black */
<<set _npc.penis to setup.Character.Penis.Average>> /* (enum) None, VerySmall, Small, Average, Big, VeryBig */
<<set _npc.balls to setup.Character.Balls.Average>> /* (enum) None, VerySmall, Small, Average, Big, VeryBig */
<<set _npc.weight to 225>> /* (float) In US Customary Pounds. Can be reported in US Customary or Metric units. */
/* Attributes (range: 0–100; default: 100). */
/* (defaults) */
/* Statistics (unbounded, effective: 0–1000; default: 0). */
<<set _npc.affection to 50>> /* (integer) */
<<set _npc.fear to 50>> /* (integer) */
<<set _npc.trust to 50>> /* (integer) */
/* Skills (range: 0–100; default: 0). */
<<set _npc.anal to 0>> /* (integer) */
<<set _npc.billiards to 50>> /* (integer) */
<<set _npc.cooking to 0>> /* (integer) */
<<set _npc.housework to 0>> /* (integer) */
<<set _npc.husbandry to 5>> /* (integer) Was `skill.animals`. */
<<set _npc.oral to 25>> /* (integer) */
<<set _npc.parenting to 15>> /* (integer) */
<<set _npc.stripping to 0>> /* (integer) */
<<set _npc.vaginal to 0>> /* (integer) */
<<set _npc.whoring to 0>> /* (integer) */
<<set _npc.yardwork to 0>> /* (integer) Was `skill.grounds`. */
/* Location. */
<<set _npc.location to "NoWhere">> /* (string) */
<<set _npc.home to setup.Character.Home.Katy>> /* Enum */
/* Miscellaneous. */
<<set _npc.callsPlayer to "$player.firstName">> /* (string) */
/* Flags. */
/* Equipped. */
/* Inventory. */
<<set _npc.inventoryId to 'alexander'>> /* (string) */
/* Pregnancy. */
<<set _npc.virility to 100>> /* (integer) */
/* <<set _npc.contraception to true>> */ /* (boolean) *//* Name. */
<<set _npc.firstName to "Katy">> /* (string) */
<<set _npc.middleName to "Renee">> /* (string) */
<<set _npc.lastName to "Richardson">> /* (string) */
<<set _npc.nickName to "Katy">> /* (string) */
<<set _npc.namePrefix to "Miss">> /* (string) */
<<set _npc.nameSuffix to "">> /* (string) */
/* Physical details. */
<<set _npc.birthday to new Date(1955, 11, 25).getTime()>> /* Date([year], [month], [day]) Note: Year is calculated from the game epoch 1975: i.e. 1975-21 = 1954, Months are labeled from Jan=0 to Dec=11*/
<<set _npc.build to setup.Character.Build.Thin>> /* (enum) Thin, Average, Thick */
<<set _npc.chest to setup.Character.Chest.B>> /* (enum) None, AA, A, B, C, D, DD, E, EE, F, FF, G */
<<set _npc.eyeColor to setup.Character.EyeColor.Green>> /* (enum) Blue, Brown, Green, Grey, Hazel, LightBlue */
<<set _npc.gender to setup.Character.Gender.Female>> /* (enum) Male, Female, Herm */
<<set _npc.hairColor to setup.Character.HairColor.Brown>> /* (enum) Black, Blond, Brown, Dishwater, Red, White */
<<set _npc.headHairDye to "purple">> /* (string) */
<<set _npc.headHairStyle to setup.Character.HairStyle.None>> /* (enum) See Character README for full list. */
<<set _npc.height to 62>> /* (float) In US Customary Inches. Can be reported in US Customary or Metric units. */
<<set _npc.nailPolish to setup.Character.NailPolish.Purple>> /* (enum) None, Black, Pink, Purple, Red */
<<set _npc.pubicHairStyle to "trimmed">> /* (string) */
<<set _npc.skinTone to setup.Character.SkinTone.Pale>> /* (enum) Pale, Fair, Tan, Olive, Brown, Black */
<<set _npc.vagina to setup.Character.Vagina.Tight>> /* (enum) None, VeryTight, Tight, Normal, Loose, VeryLoose */
<<set _npc.weight to 110>> /* (float) In US Customary Pounds. Can be reported in US Customary or Metric units. */
/* Attributes (range: 0–100; default: 100). */
/* (defaults) */
/* Statistics (unbounded, effective: 0–1000; default: 0). */
<<set _npc.affection to 75>> /* (integer) */
<<set _npc.fear to 10>> /* (integer) */
<<set _npc.trust to 60>> /* (integer) */
/* Skills (range: 0–100; default: 0). */
<<set _npc.anal to 0>> /* (integer) */
<<set _npc.billiards to 0>> /* (integer) */
<<set _npc.cooking to 25>> /* (integer) */
<<set _npc.housework to 25>> /* (integer) */
<<set _npc.husbandry to 65>> /* (integer) Was `skill.animals`. */
<<set _npc.oral to 40>> /* (integer) */
<<set _npc.parenting to 15>> /* (integer) */
<<set _npc.stripping to 0>> /* (integer) */
<<set _npc.vaginal to 10>> /* (integer) */
<<set _npc.whoring to 0>> /* (integer) */
<<set _npc.yardwork to 30>> /* (integer) Was `skill.grounds`. */
/* Location. */
<<set _npc.location to "DoggyStyleStore">> /* (string) */
<<set _npc.home to setup.Character.Home.Katy>> /* Enum */
/* Miscellaneous. */
<<set _npc.callsPlayer to $player.firstName>> /* (string) */
<<set _npc.bed to setup.Character.Bed.None>> /* (enum) None, ServantsQuarters, MasterBedroom */
/* Anenn Job */
<<set _npc.primaryJob = setup.Character.PrimaryJob.Cleaning>> /* (enum) None, Cleaning, YardWork, LabAssistant, FreeTime */
<<set _npc.secondaryJob = setup.Character.SecondaryJob.None>>/* (enum) None, Cooking, Animals, Medical */
/* Flags. */
/* Equipped. */
/* Inventory. */
<<set _npc.inventoryId to 'katy'>> /* (string) */
/* Status effects. */
/* TODO: */
/* Action. */
/* TODO: */
/* Pregnancy. */
<<set _npc.fertility to 100>> /* (integer) */
<<set _npc.contraception to false>> /* (boolean) */This will allow you to move Katy to your current location, viewing her stats, choosing her wardrobe, etc.This will be Katy's active menu for when she is present. Will include dialogue, stats, etc.<hr>
Katy arrives.<<set _npc to $katy>>\
<<include "Basic Childbirth">>/* Name. */
<<set _npc.firstName to "Cora">> /* (string) */
<<set _npc.middleName to "Genevieve">> /* (string) */
<<set _npc.lastName to "Maguire">> /* (string) */
<<set _npc.nickName to "">> /* (string) */
<<set _npc.namePrefix to "Miss">> /* (string) */
<<set _npc.nameSuffix to "">> /* (string) */
/* Physical details. */
<<set _npc.birthday to new Date(1953, 4, 28).getTime()>> /* Date([year], [month], [day]) Note: Year is calculated from the game epoch 1975: i.e. 1975-21 = 1954, Months are labeled from Jan=0 to Dec=11*/
<<set _npc.build to setup.Character.Build.Average>> /* (enum) Thin, Average, Thick */
<<set _npc.chest to setup.Character.Chest.C>> /* (enum) None, AA, A, B, C, D, DD, E, EE, F, FF, G */
<<set _npc.eyeColor to setup.Character.EyeColor.Green>> /* (enum) Blue, Brown, Green, Grey, Hazel, LightBlue */
<<set _npc.gender to setup.Character.Gender.Female>> /* (enum) Male, Female, Herm */
<<set _npc.hairColor to setup.Character.HairColor.Black>> /* (enum) Black, Blond, Brown, Dishwater, Red, White */
<<set _npc.headHairStyle to setup.Character.HairStyle.MidlengthBangedPonytail>> /* (enum) See Character README for full list. */
<<set _npc.height to 70>> /* (float) In US Customary Inches. Can be reported in US Customary or Metric units. */
<<set _npc.nailPolish to setup.Character.NailPolish.Pink>> /* (enum) None, Black, Pink, Purple, Red */
<<set _npc.pubicHairStyle to "trimmed">> /* (string) */
<<set _npc.skinTone to setup.Character.SkinTone.Fair>> /* (enum) Pale, Fair, Tan, Olive, Brown, Black */
<<set _npc.vagina to setup.Character.Vagina.Normal>> /* (enum) None, VeryTight, Tight, Normal, Loose, VeryLoose */
<<set _npc.weight to 0>> /* (float) In US Customary Pounds. Can be reported in US Customary or Metric units. */
/* Attributes (range: 0–100; default: 100). */
/* (defaults) */
/* Statistics (unbounded, effective: 0–1000; default: 0). */
<<set _npc.affection to 500>> /* (integer) */
<<set _npc.fear to 400>> /* (integer) */
<<set _npc.trust to 500>> /* (integer) */
/* Skills (range: 0–100; default: 0). */
<<set _npc.anal to 0>> /* (integer) */
<<set _npc.billiards to 0>> /* (integer) */
<<set _npc.cooking to 35>> /* (integer) */
<<set _npc.housework to 35>> /* (integer) */
<<set _npc.husbandry to 0>> /* (integer) Was `skill.animals`. */
<<set _npc.oral to 10>> /* (integer) */
<<set _npc.parenting to 0>> /* (integer) */
<<set _npc.stripping to 0>> /* (integer) */
<<set _npc.vaginal to 25>> /* (integer) */
<<set _npc.whoring to 0>> /* (integer) */
<<set _npc.yardwork to 0>> /* (integer) Was `skill.grounds`. */
/* Location. */
<<set _npc.location to "drinkingDonkey">> /* (string) */
<<set _npc.home to setup.Character.Home.Cora>> /* Enum */
/* Miscellaneous. */
<<set _npc.callsPlayer to $player.firstName>> /* (string) */
<<set _npc.primaryJob = setup.Character.PrimaryJob.Cleaning>> /* (enum) None, Cleaning, YardWork, LabAssistant, FreeTime */
<<set _npc.secondaryJob = setup.Character.SecondaryJob.Cooking>>/* (enum) None, Cooking, Animals, Medical */
/* Flags. */
/* Equipped. */
/* Inventory. */
<<set _npc.inventoryId to 'cora'>>
/* Status effects. */
/* TODO: */
/* Action. */
/* TODO: */
/* Pregnancy. */
<<set _npc.fertility to 100>> /* (integer) */
<<set _npc.contraception to true>> /* (boolean) */This will be Cora's active menu for when she is present. Will include dialogue, stats, etc.This will allow you to move Cora to your current location, viewing her stats, choosing her wardrobe, etc.<hr>
Cora arrives./* Name. */
<<set _npc.firstName to "Elodie">> /* (string) */
<<set _npc.middleName to "Harper">> /* (string) */
<<set _npc.lastName to "Fletcher">> /* (string) */
<<set _npc.nickName to "Rose">> /* (string) */
<<set _npc.namePrefix to "Miss">> /* (string) */
<<set _npc.nameSuffix to "">> /* (string) */
/* Physical details. */
<<set _npc.birthday to new Date(1955, 5, 21).getTime()>> /* Date([year], [month], [day]) Note: Year is calculated from the game epoch 1975: i.e. 1975-21 = 1954, Months are labeled from Jan=0 to Dec=11*/
<<set _npc.build to setup.Character.Build.Average>> /* (enum) Thin, Average, Thick */
<<set _npc.chest to setup.Character.Chest.DD>> /* (enum) None, AA, A, B, C, D, DD, E, EE, F, FF, G */
<<set _npc.eyeColor to setup.Character.EyeColor.Brown>> /* (enum) Blue, Brown, Green, Grey, Hazel, LightBlue */
<<set _npc.gender to setup.Character.Gender.Female>> /* (enum) Male, Female, Herm */
<<set _npc.hairColor to setup.Character.HairColor.Brown>> /* (enum) Black, Blond, Brown, Dishwater, Red, White */
<<set _npc.headHairStyle to setup.Character.HairStyle.None>> /* (enum) See Character README for full list. */
<<set _npc.height to 64>> /* (float) In US Customary Inches. Can be reported in US Customary or Metric units. */
<<set _npc.pubicHairDye to setup.Character.HairColor.Brown>> /* (enum) Black, Blond, Brown, Dishwater, Red, White */
<<set _npc.pubicHairStyle to "trimmed">> /* (string) */
<<set _npc.skinTone to setup.Character.SkinTone.Pale>> /* (enum) Pale, Fair, Tan, Olive, Brown, Black */
<<set _npc.vagina to setup.Character.Vagina.Normal>> /* (enum) None, VeryTight, Tight, Normal, Loose, VeryLoose */
<<set _npc.weight to 0>> /* (float) In US Customary Pounds. Can be reported in US Customary or Metric units. */
/* Attributes (range: 0–100; default: 100). */
/* (defaults) */
/* Statistics (unbounded, effective: 0–1000; default: 0). */
<<set _npc.affection to 0>> /* (integer) */
<<set _npc.fear to 0>> /* (integer) */
<<set _npc.trust to 0>> /* (integer) */
/* Skills (range: 0–100; default: 0). */
<<set _npc.anal to 0>> /* (integer) */
<<set _npc.billiards to 5>> /* (integer) */
<<set _npc.cooking to 15>> /* (integer) */
<<set _npc.housework to 15>> /* (integer) */
<<set _npc.husbandry to 0>> /* (integer) Was `skill.animals`. */
<<set _npc.oral to 10>> /* (integer) */
<<set _npc.parenting to 0>> /* (integer) */
<<set _npc.signLanguage to 100>> /* (integer) */
<<set _npc.stripping to 0>> /* (integer) */
<<set _npc.vaginal to 25>> /* (integer) */
<<set _npc.whoring to 0>> /* (integer) */
<<set _npc.yardwork to 0>> /* (integer) Was `skill.grounds`. */
/* Location. */
<<set _npc.location to "NoWhere">> /* (string) */
<<set _npc.home to setup.Character.Home.Elodie>> /* Enum */
/* Miscellaneous. */
<<set _npc.callsPlayer to $player.firstName>> /* (string) */
<<set _npc.primaryJob = setup.Character.PrimaryJob.Cleaning>> /* (enum) None, Cleaning, YardWork, LabAssistant, FreeTime */
<<set _npc.secondaryJob = setup.Character.SecondaryJob.Cooking>>/* (enum) None, Cooking, Animals, Medical */
/* Flags. */
<<set _npc.addFlag("virgin")>>
/* Equipped. */
/* Inventory. */
<<set _npc.inventoryId to 'elodie'>>
/* Status effects. */
/* TODO: */
/* Action. */
/* TODO: */
/* Pregnancy. */
<<set _npc.fertility to 100>> /* (integer) */
<<set _npc.contraception to true>> /* (boolean) */This will be Elodie's active menu for when she is present. Will include dialogue, stats, etc.This will allow you to move Elodie to your current location, viewing her stats, choosing her wardrobe, etc.<hr>
Elodie arrives.<<set _npc to $elodie>>\
<<include "Basic Childbirth">>/* Name. */
<<set _npc.firstName to "Eric">> /* (string) */
<<set _npc.middleName to "">> /* (string) */
<<set _npc.lastName to "">> /* (string) */
<<set _npc.nickName to "">> /* (string) */
<<set _npc.namePrefix to "Mr.">> /* (string) */
<<set _npc.nameSuffix to "">> /* (string) */
/* Physical details. */
<<set _npc.ageReal to 18>> /* (float) In years. */
<<set _npc.build to setup.Character.Build.Thin>> /* (enum) Thin, Average, Thick */
<<set _npc.eyeColor to setup.Character.EyeColor.Green>> /* (enum) Blue, Brown, Green, Grey, Hazel, LightBlue */
<<set _npc.gender to setup.Character.Gender.Male>> /* (enum) Male, Female, Herm */
<<set _npc.hairColor to setup.Character.HairColor.Black>> /* (enum) Black, Blond, Brown, Dishwater, Red, White */
<<set _npc.headHairStyle to setup.Character.HairStyle.MidlengthStraight>> /* (enum) See Character README for full list. */
<<set _npc.height to 66>> /* (float) In US Customary Inches. Can be reported in US Customary or Metric units. */
<<set _npc.penis to setup.Character.Penis.Average>> /* (enum) None, VerySmall, Small, Average, Big, VeryBig */
<<set _npc.balls to setup.Character.Balls.Average>> /* (enum) None, VerySmall, Small, Average, Big, VeryBig */
<<set _npc.pubicHairStyle to "trimmed">> /* (string) */
<<set _npc.skinTone to setup.Character.SkinTone.Fair>> /* (enum) Pale, Fair, Tan, Olive, Brown, Black */
<<set _npc.weight to 0>> /* (float) In US Customary Pounds. Can be reported in US Customary or Metric units. */
/* Attributes (range: 0–100; default: 100). */
/* (defaults) */
/* Statistics (unbounded, effective: 0–1000; default: 0). */
<<set _npc.affection to 0>> /* (integer) */
<<set _npc.fear to 0>> /* (integer) */
<<set _npc.trust to 0>> /* (integer) */
/* Skills (range: 0–100; default: 0). */
<<set _npc.anal to 0>> /* (integer) */
<<set _npc.billiards to 5>> /* (integer) */
<<set _npc.cooking to 0>> /* (integer) */
<<set _npc.housework to 0>> /* (integer) */
<<set _npc.husbandry to 0>> /* (integer) Was `skill.animals`. */
<<set _npc.oral to 0>> /* (integer) */
<<set _npc.parenting to 0>> /* (integer) */
<<set _npc.stripping to 0>> /* (integer) */
<<set _npc.vaginal to 0>> /* (integer) */
<<set _npc.whoring to 0>> /* (integer) */
<<set _npc.yardwork to 5>> /* (integer) Was `skill.grounds`. */
/* Location. */
<<set _npc.location to "GamePop">> /* (string) */
/* Miscellaneous. */
<<set _npc.callsPlayer to "$player.firstName">> /* (string) */
/* Flags. */
<<set _npc.addFlag("virgin")>>
/* Equipped. */
/* TODO: */
/* Inventory. */
<<set _npc.inventoryId to 'eric'>>
/* Status effects. */
/* TODO: */
/* Action. */
/* TODO: */
/* Pregnancy. */
<<set _npc.virility to 100>> /* (integer) */
/* <<set _npc.contraception to true>> */ /* (boolean) *//* Name. */
<<set _npc.firstName to "Morgana">> /* (string) */
<<set _npc.middleName to "Kiree">> /* (string) */
<<set _npc.lastName to "Night">> /* (string) */
<<set _npc.nickName to "Mor">> /* (string) */
<<set _npc.namePrefix to "Ms.">> /* (string) */
<<set _npc.nameSuffix to "">> /* (string) */
/* Physical details. */
<<set _npc.birthday to new Date(1953, 0, 1).getTime()>> /* Date([year], [month], [day]) Note: Year is calculated from the game epoch 1975: i.e. 1975-21 = 1954
<<set _npc.build to setup.Character.Build.Thin>> /* (enum) Thin, Average, Thick */
<<set _npc.eyeColor to setup.Character.EyeColor.Blue>> /* (enum) Blue, Brown, Green, Grey, Hazel, LightBlue */
<<set _npc.headHairDye to "lavender">> / (string) */
<<set _npc.gender to setup.Character.Gender.Female>> /* (enum) Male, Female, Herm */
<<set _npc.hairColor to setup.Character.HairColor.Brown>> /* (enum) Black, Blond, Brown, Dishwater, Red, White */
<<set _npc.headHairStyle to setup.Character.HairStyle.LongStraightBanged>> /* (enum) See Character README for full list. */
<<set _npc.height to 67>> /* (float) In US Customary Inches. Can be reported in US Customary or Metric units. */
<<set _npc.pubicHairStyle to "shaved">> /* (string) */
<<set _npc.skinTone to setup.Character.SkinTone.Pale>> /* (enum) Pale, Fair, Tan, Olive, Brown, Black */
<<set _npc.vagina to setup.Character.Vagina.Tight>> /* (enum) None, VeryTight, Tight, Normal, Loose, VeryLoose */
<<set _npc.weight to 0>> /* (float) In US Customary Pounds. Can be reported in US Customary or Metric units. */
/* Attributes (range: 0–100; default: 100). */
/* (defaults) */
/* Statistics (unbounded, effective: 0–1000; default: 0). */
<<set _npc.affection to 400>> /* (integer) */
<<set _npc.fear to 0>> /* (integer) */
<<set _npc.trust to 300>> /* (integer) */
/* Skills (range: 0–100; default: 0). */
<<set _npc.anal to 0>> /* (integer) */
<<set _npc.billiards to 0>> /* (integer) */
<<set _npc.cooking to 60>> /* (integer) */
<<set _npc.housework to 80>> /* (integer) */
<<set _npc.husbandry to 0>> /* (integer) Was `skill.animals`. */
<<set _npc.oral to 75>> /* (integer) */
<<set _npc.parenting to 0>> /* (integer) */
<<set _npc.stripping to 0>> /* (integer) */
<<set _npc.vaginal to 0>> /* (integer) */
<<set _npc.whoring to 0>> /* (integer) */
<<set _npc.yardwork to 0>> /* (integer) Was `skill.grounds`. */
/* Location. */
<<set _npc.location to "NoWhere">> /* (string) */
<<set _npc.home to setup.Character.Home.None>> /* Enum */
/* Miscellaneous. */
<<set _npc.callsPlayer to "$player.firstName">> /* (string) */
/* Flags. */
/* (defaults) */
/* Equipped. */
/* TODO: */
/* Inventory. */
<<set _npc.inventoryId to 'morgana'>>
/* Status effects. */
/* TODO: */
/* Action. */
/* TODO: */
/* Pregnancy. */
<<set _npc.Fertility to 90>> /* (integer) */
/* <<set _npc.contraception to false>> */ /* (boolean) *//* Name. */
<<set _npc.firstName to "Vance">> /* (string) */
<<set _npc.middleName to "">> /* (string) */
<<set _npc.lastName to "">> /* (string) */
<<set _npc.nickName to "">> /* (string) */
<<set _npc.namePrefix to "Mr.">> /* (string) */
<<set _npc.nameSuffix to "">> /* (string) */
/* Physical details. */
<<set _npc.birthday to new Date(1937, 11, 15).getTime()>> /* Date([year], [month], [day]) Note: Year is calculated from the game epoch 1975: i.e. 1975-21 = 1954
<<set _npc.build to setup.Character.Build.Thick>> /* (enum) Thin, Average, Thick */
<<set _npc.eyeColor to setup.Character.EyeColor.Grey>> /* (enum) Blue, Brown, Green, Grey, Hazel, LightBlue */
<<set _npc.gender to setup.Character.Gender.Male>> /* (enum) Male, Female, Herm */
<<set _npc.hairColor to setup.Character.HairColor.Brown>> /* (enum) Black, Blond, Brown, Dishwater, Red, White */
<<set _npc.headHairStyle to setup.Character.HairStyle.None>> /* (enum) See Character README for full list. */
<<set _npc.height to 67>> /* (float) In US Customary Inches. Can be reported in US Customary or Metric units. */
<<set _npc.penis to setup.Character.Penis.VeryBig>> /* (enum) None, VerySmall, Small, Average, Big, VeryBig */
<<set _npc.balls to setup.Character.Balls.VeryBig>> /* (enum) None, VerySmall, Small, Average, Big, VeryBig */
<<set _npc.pubicHairStyle to "shaved">> /* (string) */
<<set _npc.skinTone to setup.Character.SkinTone.Fair>> /* (enum) Pale, Fair, Tan, Olive, Brown, Black */
<<set _npc.weight to 0>> /* (float) In US Customary Pounds. Can be reported in US Customary or Metric units. */
/* Attributes (range: 0–100; default: 100). */
/* (defaults) */
/* Statistics (unbounded, effective: 0–1000; default: 0). */
<<set _npc.affection to 300>> /* (integer) */
<<set _npc.fear to 0>> /* (integer) */
<<set _npc.trust to 200>> /* (integer) */
/* Skills (range: 0–100; default: 0). */
<<set _npc.anal to 0>> /* (integer) */
<<set _npc.billiards to 0>> /* (integer) */
<<set _npc.cooking to 0>> /* (integer) */
<<set _npc.housework to 0>> /* (integer) */
<<set _npc.husbandry to 0>> /* (integer) Was `skill.animals`. */
<<set _npc.oral to 0>> /* (integer) */
<<set _npc.parenting to 0>> /* (integer) */
<<set _npc.stripping to 0>> /* (integer) */
<<set _npc.vaginal to 0>> /* (integer) */
<<set _npc.whoring to 0>> /* (integer) */
<<set _npc.yardwork to 0>> /* (integer) Was `skill.grounds`. */
/* Location. */
<<set _npc.location to "NoWhere">> /* (string) */
<<set _npc.home to setup.Character.Home.None>> /* Enum */
/* Miscellaneous. */
<<set _npc.callsPlayer to "$player.firstName">> /* (string) */
/* Flags. */
/* (defaults) */
/* Equipped. */
/* TODO: */
/* Inventory. */
<<set _npc.inventoryId to 'vance'>>
/* Status effects. */
/* TODO: */
/* Action. */
/* TODO: */
/* Pregnancy. */
<<set _npc.virility to 90>> /* (integer) */
/* <<set _npc.contraception to true>> */ /* (boolean) *//* Name. */
<<set _npc.firstName to "Jen">> /* (string) */
<<set _npc.middleName to "Faith">> /* (string) */
<<set _npc.lastName to "Everett">> /* (string) */
<<set _npc.nickName to "">> /* (string) */
<<set _npc.namePrefix to "Miss">> /* (string) */
<<set _npc.nameSuffix to "">> /* (string) */
/* Physical details. */
<<set _npc.birthday to new Date(1955, 5, 15).getTime()>> /* Date([year], [month], [day]) Note: Year is calculated from the game epoch 1975: i.e. 1975-21 = 1954, Months are labeled from Jan=0 to Dec=11*/
<<set _npc.ageLooks to 19>> /* (float) In years. */
<<set _npc.build to setup.Character.Build.Thin>> /* (enum) Thin, Average, Thick */
<<set _npc.chest to setup.Character.Chest.B>> /* (enum) None, AA, A, B, C, D, DD, E, EE, F, FF, G */
<<set _npc.eyeColor to setup.Character.EyeColor.Brown>> /* (enum) Blue, Brown, Green, Grey, Hazel, LightBlue */
<<set _npc.gender to setup.Character.Gender.Female>> /* (enum) Male, Female, Herm */
<<set _npc.hairColor to setup.Character.HairColor.Red>> /* (enum) Black, Blond, Brown, Dishwater, Red, White */
<<set _npc.headHairStyle to setup.Character.HairStyle.None>> /* (enum) See Character README for full list. */
<<set _npc.height to 70>> /* (float) In US Customary Inches. Can be reported in US Customary or Metric units. */
<<set _npc.nails to setup.Character.Nails.Long>> /* (enum) Short, Medium, Long */
<<set _npc.pubicHairStyle to "bush">> /* (string) */
<<set _npc.skinTone to setup.Character.SkinTone.Tan>> /* (enum) Pale, Fair, Tan, Olive, Brown, Black */
<<set _npc.vagina to setup.Character.Vagina.Normal>> /* (enum) None, VeryTight, Tight, Normal, Loose, VeryLoose */
<<set _npc.weight to 0>> /* (float) In US Customary Pounds. Can be reported in US Customary or Metric units. */
/* Attributes (range: 0–100; default: 100). */
/* (defaults) */
/* Statistics (unbounded, effective: 0–1000; default: 0). */
<<set _npc.affection to 300>> /* (integer) */
<<set _npc.fear to 500>> /* (integer) */
<<set _npc.trust to 100>> /* (integer) */
/* Skills (range: 0–100; default: 0). */
<<set _npc.anal to 0>> /* (integer) */
<<set _npc.billiards to 0>> /* (integer) */
<<set _npc.cooking to 0>> /* (integer) */
<<set _npc.housework to 0>> /* (integer) */
<<set _npc.husbandry to 20>> /* (integer) Was `skill.animals`. */
<<set _npc.oral to 0>> /* (integer) */
<<set _npc.parenting to 0>> /* (integer) */
<<set _npc.stripping to 0>> /* (integer) */
<<set _npc.vaginal to 0>> /* (integer) */
<<set _npc.whoring to 0>> /* (integer) */
<<set _npc.yardwork to 20>> /* (integer) Was `skill.grounds`. */
/* Location. */
/* (default) */
<<set _npc.location to "NoWhere">> /* (string) */
<<set _npc.home to setup.Character.Home.Jen>> /* Enum */
/* <<set _npc.home to setup.Character.Home.Mansion>> Enum */
/* Miscellaneous. */
<<set _npc.bed to setup.Character.Bed.ServantsQuarters>> /* (enum) None, ServantsQuarters, MasterBedroom */
/* Anenn Job data */
<<set _npc.primaryJob = setup.Character.PrimaryJob.Cleaning>> /* (enum) None, Cleaning, YardWork, LabAssistant, FreeTime */
<<set _npc.secondaryJob = setup.Character.SecondaryJob.None>>/* (enum) None, Cooking, Animals, Medical */
/* Flags. */
/* <<set _npc.addFlag("virgin")>> */
/* Equipped. */
/* TODO: */
/* Inventory. */
<<set _npc.inventoryId to 'jen'>>
/* Status effects. */
/* TODO: */
/* Action. */
/* TODO: */
/* Pregnancy. */
<<set _npc.fertility to 100>> /* (integer) */
/* <<set _npc.contraception to true>> */ /* (boolean) */This will allow you to move Jen to your current location, viewing her stats, choosing her wardrobe, etc.This will be Jen's active menu for when she is present. Will include dialogue, stats, etc.<hr>
Jen arrives.<<set _npc to $jen>>\
<<include "Basic Childbirth">>/* Name. */
<<set _npc.firstName to "Mitsuko">> /* (string) */
<<set _npc.middleName to "">> /* (string) */
<<set _npc.lastName to "Saito">> /* (string) */
<<set _npc.nickName to "">> /* (string) */
<<set _npc.namePrefix to "Miss">> /* (string) */
<<set _npc.nameSuffix to "">> /* (string) */
/* Physical details. */
<<set _npc.birthday to new Date(1937, 3, 3).getTime()>> /* Date([year], [month], [day]) Note: Year is calculated from the game epoch 1975: i.e. 1975-21 = 1954, Months are labeled from Jan=0 to Dec=11*/
<<set _npc.build to setup.Character.Build.Thick>> /* (enum) Thin, Average, Thick */
<<set _npc.chest to setup.Character.Chest.E>> /* (enum) None, AA, A, B, C, D, DD, E, EE, F, FF, G */
<<set _npc.eyeColor to setup.Character.EyeColor.Brown>> /* (enum) Blue, Brown, Green, Grey, Hazel, LightBlue */
<<set _npc.eyeDye to "violet">> /* (string) */
<<set _npc.gender to setup.Character.Gender.Female>> /* (enum) Male, Female, Herm */
<<set _npc.hairColor to setup.Character.HairColor.Black>> /* (enum) Black, Blond, Brown, Dishwater, Red, White */
<<set _npc.headHairStyle to setup.Character.HairStyle.LongStraightRuggedBanged>> /* (enum) See Character README for full list. */
<<set _npc.height to 72>> /* (float) In US Customary Inches. Can be reported in US Customary or Metric units. */
<<set _npc.pubicHairDye to setup.Character.HairColor.Black>> /* (enum) Black, Blond, Brown, Dishwater, Red, White */
<<set _npc.pubicHairStyle to "trimmed">> /* (string) */
<<set _npc.skinTone to setup.Character.SkinTone.Pale>> /* (enum) Pale, Fair, Tan, Olive, Brown, Black */
<<set _npc.vagina to setup.Character.Vagina.Normal>> /* (enum) None, VeryTight, Tight, Normal, Loose, VeryLoose */
<<set _npc.weight to 0>> /* (float) In US Customary Pounds. Can be reported in US Customary or Metric units. */
/* Attributes (range: 0–100; default: 100). */
/* (defaults) */
/* Statistics (unbounded, effective: 0–1000; default: 0). */
<<set _npc.affection to 350>> /* (integer) */
<<set _npc.fear to 400>> /* (integer) */
<<set _npc.trust to 200>> /* (integer) */
/* Skills (range: 0–100; default: 0). */
<<set _npc.anal to 0>> /* (integer) */
<<set _npc.billiards to 0>> /* (integer) */
<<set _npc.cooking to 70>> /* (integer) */
<<set _npc.combat to 75>> /* (integer) */
<<set _npc.housework to 30>> /* (integer) */
<<set _npc.husbandry to 10>> /* (integer) Was `skill.animals`. */
<<set _npc.oral to 0>> /* (integer) */
<<set _npc.parenting to 0>> /* (integer) */
<<set _npc.stripping to 0>> /* (integer) */
<<set _npc.vaginal to 10>> /* (integer) */
<<set _npc.whoring to 0>> /* (integer) */
<<set _npc.yardwork to 0>> /* (integer) Was `skill.grounds`. */
/* Location. */
<<set _npc.location to "theLoveShack">> /* (string) */
<<set _npc.home to setup.Character.Home.Willy>> /* Enum */
/* Miscellaneous. */
<<set _npc.callsPlayer to "Master">> /* (string) */
<<set _npc.bed to setup.Character.Bed.ServantsQuarters>> /* (enum) None, ServantsQuarters, MasterBedroom */
/* Flags. */
/* Job data */
<<set _npc.primaryJob = setup.Character.PrimaryJob.Cleaning>> /* (enum) None, Cleaning, YardWork, LabAssistant, FreeTime */
<<set _npc.secondaryJob = setup.Character.SecondaryJob.Cooking>>/* (enum) None, Cooking, Animals, Medical */
/* Equipped. */
<<set _npc.outfitID = 'mitsuko.outfit'>>
<<set _npc.bodyID = 'mitsuko.body'>>
/* Inventory. */
<<set _npc.inventoryId to 'mitsuko'>>
/* Status effects. */
/* TODO: */
/* Action. */
/* TODO: */
/* Pregnancy. */
<<set _npc.fertility to 100>> /* (integer) */
/* <<set _npc.contraception to true>> */ /* (boolean) */This will allow you to move Mitsuko to your current location, viewing her stats, choosing her wardrobe, etc.This will be Mitsuko's active menu for when she is present. Will include dialogue, stats, etc.<hr>
Mitsuko arrives.<<if not $emiko.hasFlag("met") or not $miyako.hasFlag("met")>><<run $mitsuko.pregnancyFinalize(0)>><<run $mitsuko.deleteFlag("announced")>>\
You spot Mitsuko, head hanging low.
<<talk "player">>Are you ok?<</talk>>\
Worried, you approach Mitsuko, making sure she's fine.
<<talk "mitsuko">>Mm, yeah, it's just the contractions. They're getting worse but I'll be fine. It will be a few hours at least.<</talk>>\
She reassures you, trying to laugh it off. You look at her, unconvinced but shrug.
<<talk "player">>Alright, but let me know if anything happens.<</talk>>\
Mitsuko nods.
You watch over Mitsuko for a little bit longer but nothing else happens so you decide to leave her alone.
For the next few hours, you wander around the mansion, occasionally stopping to make conversation with Anna or Eve.
After a while, you find yourself walking along when a quiet moan suddenly catches your ear, you look around and after a moment, you find the source.
You find Mitsuko leaning against a wall, one hand wrapped around her massive belly and using the other to support herself.
<<talk "player">>Mitsuko! Are you ok??<</talk>>\
Your body acts on its own and you rush over to Mitsuko.
<<talk "mitsuko">>I-I'm going into labor...<</talk>>\
She's barely able to speak, painful contractions wracking her body.
<<talk "player">>Ok, o-ok, what do I do?<</talk>>\
You take her arm and place it around your neck, using your body to support hers.
<<talk "mitsuko">>I-I need you to gather up some washcloths, a bucket of water, s-some disposable sheets....<</talk>>\
Mitsuko lists off several items through labored breathing. You're about to run off to grab them when Anna suddenly appears.
<<talk "anna">>Mitsuko!<</talk>>\
Anna rushes over, you let her take over supporting Mitsuko.
<<talk "anna">>I'll take her to the bedroom where she'll be most comfortable. Then I'll go find Eve.<</talk>>\
You nod then race off to gather all the items Mitsuko listed off. You spend the next few hours running around, picking up the necessary things to help Mitsuko give birth.
Once you've gathered everything up, you run to the master bedroom and find Mitsuko laying on the bed, propped up by several pillows, and several layers of sheets under her.
Anna stands beside the bed, reassuring Mitsuko. Eve is near the foot of the bed, her expression serious as she prepares for the birth. You're momentarily taken back by the speed and efficiency with which she prepares. You set everything down and rush to Mitsuko's side.
Within a couple of minutes, Eve has organized the things you brought.
<<talk "eve">>Breathe.<</talk>>\
Eve's voice has a reassuring tone to it, an intent look on her face as she reaches between Mitsuko's legs.
A moment later she withdraws and moves to sit on the end of the bed.
<<talk "eve">>The baby is coming, but it might be a while still.<</talk>>\
After Eve finishes talking, the room falls into a sort of anxious quiet, filled only with the sounds of Mitsuko's labored breathing.
A few hours later that reprieve is broken in a flurry of activity as Eve barks orders with the intensity of a drill sergeant and moves to deliver the baby.
<<talk "player">>You're doing good Mitsuko.<</talk>>\
You try to reassure Mitsuko, echoing the same words Eve had said just a second earlier. Mitsuko tries to smile but her face scrunches up instead.
Across from you, Anna looks rattled, occasionally looking to you or her sister for reassurance while trying to reassure Mitsuko.
<<talk "mitsuko">>It's here!<</talk>>\
Mitsuko cries out in pain, she starts breathing rapidly and pushing. Anna continues talking to Mitsuko.
Eve's tone catches everyone's attention as she tells Mitsuko to stop pushing and instead, take short breaths.
After a few seconds, you can finally see the baby's head crown.
<<talk "eve">>Anna, warm wet cloth. Then a dry one as soon as I need it.<</talk>>\
Anna moves quick and has a wet cloth ready. The rest of the newborn's body is pushed out after a couple more contractions into Eve's waiting arms.
Using the wet washcloth, Anna starts to help Eve clean the baby of blood and fluids then wraps it up, she gently holds it when Mitsuko suddenly cries out. More contractions hit her and a moment later, another head crowns.
<<talk "thought">>Twins?!<</talk>>\
You're taken by surprise but Eve moves quickly and as soon as the contractions push the second newborn out, she has it cleaned and wrapped up. She cuts the babies' umbilical cords.
Mitsuko relaxes for a moment, resting her body until you notice her gritting her teeth. Suddenly a bit of blood flows out of her birth canal alongside the placenta.
Eve hands you a garbage bag, using some paper towel, you grab the placenta and toss it in there.
<<if $miyako.fatherId === $red.id>>After everything has calmed down, you're given a better look at the twins Mitsuko's just given birth to. You notice both of the babies skin tone is slightly darker in color, closer to Red's. You grit your teeth, remember Red never once pulling out.
You close your hand into a fist and squeeze tightly, but with a deep breath, you calm yourself and instead focus on the fact that Mitsuko gave birth to twins.
<<else>>For a while, you watch Anna and Mitsuko fawn over the twins. Anna looks to you.
Meanwhile, Eve is still looking serious as she double checks various things, her expression occasionally softening to her usual child like wonder as she looks at the babies.
<<talk "eve">>We should let her rest for a bit, I'll take care of the mess.<</talk>>\
You nod, reaching out to give Mitsuko an affectionate squeeze before stepping back.
<<talk "player">>I'll get out of the way for a bit. Let me know if you need anything, and I'll probably check back in later when everyone has a chance to rest a little.<</talk>>\
Looking back, you watch as Eve bundles both of the babies in clean towels, then hands them to Mitsuko. The exhausted woman gently takes hold of her children, a tired yet bright smile spreading across her lips. You notice tears forming at the corner of Mitsuko's eyes.
<<talk "mitsuko">>Emiko. . . And Miyako.<</talk>>\
Though fatigued and weary, she names the twins. The baby she named //Miyako// begins crying but Mitsuko softly reassures her.
As you're leaving, you hear Mitsuko quietly humming.
<</if>>\
\<<run
$emiko.addFlag("met");
$miyako.addFlag("met");
>>
\<<run
$emiko.birthday = $clock.toMilliseconds();
$miyako.birthday = $clock.toMilliseconds();
>>
<<else>><<set _child to $mitsuko.pregnancyFinalize(1).first()>><<run $mitsuko.deleteFlag("announced")>>\
You spot Mitsuko, head hanging low.
<<talk "player">>Are you ok?<</talk>>\
Worried, you approach Mitsuko, making sure she's fine.
<<talk "mitsuko">>Mm, yeah, it's just the contractions. They're getting worse but I'll be fine. It will be a few hours at least.<</talk>>\
She reassures you, trying to laugh it off. You look at her, unconvinced but shrug.
<<talk "player">>Alright, but let me know if anything happens.<</talk>>\
Mitsuko nods.
You watch over Mitsuko for a little bit longer but nothing else happens so you decide to leave her alone.
For the next few hours, you wander around the mansion, occasionally stopping to make conversation with Anna or Eve.
After a while, you find yourself walking along when a quiet moan suddenly catches your ear, you look around and after a moment, you find the source.
You find Mitsuko leaning against a wall, one hand wrapped around her massive belly and using the other to support herself.
<<talk "player">>Mitsuko! Are you ok??<</talk>>\
Your body acts on its own and you rush over to Mitsuko.
<<talk "mitsuko">>I-I'm going into labor...<</talk>>\
She's barely able to speak, painful contractions wracking her body.
<<talk "player">>Ok, o-ok, what do I do?<</talk>>\
You take her arm and place it around your neck, using your body to support hers.
<<talk "mitsuko">>I-I need you to gather up some washcloths, a bucket of water, s-some disposable sheets....<</talk>>\
Mitsuko lists off several items through labored breathing. You're about to run off to grab them when Anna suddenly appears.
<<talk "anna">>Mitsuko!<</talk>>\
Anna rushes over, you let her take over supporting Mitsuko.
<<talk "anna">>I'll take her to the bedroom where she'll be most comfortable. Then I'll go find Eve.<</talk>>\
You nod then race off to gather all the items Mitsuko listed off. You spend the next few hours running around, picking up the necessary things to help Mitsuko give birth.
Once you've gathered everything up, you run to the master bedroom and find Mitsuko laying on the bed, propped up by several pillows, several layers of sheets under her.
Anna stands beside the bed, reassuring Mitsuko. Eve is near the foot of the bed, her expression serious as she prepares for the birth. You're momentarily taken back by the speed and efficiency with which she prepares. You set everything down and rush to Mitsuko's side.
Within a couple of minutes, Eve has organized the things you brought.
<<talk "eve">>Breathe.<</talk>>\
Eve's voice has a reassuring tone to it, an intent look on her face as she reaches between Mitsuko's legs.
A moment later she withdraws and moves to sit on the end of the bed.
<<talk "eve">>The baby is coming, but it might be a while still.<</talk>>\
After Eve finishes talking, the room falls into a sort of anxious quiet, filled only with the sounds of Mitsuko's labored breathing.
A few hours later that reprieve is broken in a flurry of activity as Eve barks orders with the intensity of a drill sergeant and moves to deliver the baby.
<<talk "player">>You're doing good Mitsuko.<</talk>>\
You try to reassure Mitsuko, echoing the same words Eve had said just a second earlier. Mitsuko tries to smile but her face scrunches up instead.
Across from you, Anna looks rattled, occasionally looking to you or her sister for reassurance while trying to reassure Mitsuko.
<<talk "mitsuko">>It's here!<</talk>>\
Mitsuko cries out in pain, she starts breathing rapidly and pushing. Anna continues talking to Mitsuko.
Eve's tone catches everyone's attention as she tells Mitsuko to stop pushing and instead, take short breaths.
After a few seconds, you can finally see the baby's head crown.
<<talk "eve">>Anna, warm wet cloth. Then a dry one as soon as I need it.<</talk>>\
Anna moves quick and has a wet cloth ready. The rest of the newborn's body is pushed out after a couple more contractions into Eve's waiting arms.
Using the wet washcloth, Anna starts to help Eve clean the baby of blood and fluids then wraps it up before handing the bundle to Mitsuko.
For a while, you watch Anna and Mitsuko fawn over the twins. Anna looks to you.
Meanwhile, Eve is still looking serious as she double checks various things, her expression occasionally softening to her usual child like wonder as she looks at the baby.
<<talk "eve">>We should let her rest for a bit, I'll take care of the mess.<</talk>>\
You nod, reaching out to give Mitsuko an affectionate squeeze before stepping back.
<<talk "player">>I'll get out of the way for a bit. Let me know if you need anything, and I'll probably check back in later when everyone has a chance to rest a little.<</talk>>\
Looking back, you watch as Eve bundles the baby in clean towels, then hands them to Mitsuko. The exhausted woman gently takes hold of her new child, a tired yet bright smile spreading across her lips. You notice tears forming at the corner of Mitsuko's eyes.
As you're leaving, you hear Mitsuko quietly humming to her newborn.
<<switch _child.gender>><<case setup.Character.Gender.Male>>boy\
<<set _tempname = $babynamesboy[Math.floor(Math.random()*$babynamesboy.length)]>>\
<<case setup.Character.Gender.Female>>girl\
<<set _tempname = $babynamesgirl[Math.floor(Math.random()*$babynamesgirl.length)]>>\
<<case setup.Character.Gender.Herm>>hermaphrodite\
<<set _tempname = $babynamesgirl[Math.floor(Math.random()*$babynamesgirl.length)]>>\
<</switch>>\
!!Name baby:
|!First: |<<textbox "_child.firstName" _tempname>> |
|!Middle: |<<textbox "_child.middleName" _child.middleName>> |
|!Last: |<<textbox "_child.lastName" _child.lastName>> |
|!Nick: |<<textbox "_child.nickName" _child.nickName>> |
<</if>><<returnfromevent>>
Submitted by Irish Major Tom/* Name. */
<<set _npc.firstName to "Willy">> /* (string) */
<<set _npc.middleName to "">> /* (string) */
<<set _npc.lastName to "Jacobs">> /* (string) */
<<set _npc.nickName to "">> /* (string) */
<<set _npc.namePrefix to "Mr.">> /* (string) */
<<set _npc.nameSuffix to "">> /* (string) */
/* Physical details. */
<<set _npc.birthday to new Date(1942, 1, 26).getTime()>> /* Date([year], [month], [day]) Note: Year is calculated from the game epoch 1975: i.e. 1975-21 = 1954, Months are labeled from Jan=0 to Dec=11*/
<<set _npc.build to setup.Character.Build.Average>> /* (enum) Thin, Average, Thick */
<<set _npc.eyeColor to setup.Character.EyeColor.Hazel>> /* (enum) Blue, Brown, Green, Grey, Hazel, LightBlue */
<<set _npc.facialHairStyle to "stubble">> /* (string) */
<<set _npc.gender to setup.Character.Gender.Male>> /* (enum) Male, Female, Herm */
<<set _npc.hairColor to setup.Character.HairColor.Brown>> /* (enum) Black, Blond, Brown, Dishwater, Red, White */
<<set _npc.headHairStyle to setup.Character.HairStyle.None>> /* (enum) See Character README for full list. */
<<set _npc.height to 70>> /* (float) In US Customary Inches. Can be reported in US Customary or Metric units. */
<<set _npc.penis to setup.Character.Penis.Average>> /* (enum) None, VerySmall, Small, Average, Big, VeryBig */
<<set _npc.balls to setup.Character.Balls.Average>> /* (enum) None, VerySmall, Small, Average, Big, VeryBig */
<<set _npc.pubicHairStyle to "bush">> /* (string) */
<<set _npc.skinTone to setup.Character.SkinTone.Tan>> /* (enum) Pale, Fair, Tan, Olive, Brown, Black */
<<set _npc.weight to 0>> /* (float) In US Customary Pounds. Can be reported in US Customary or Metric units. */
/* Attributes (range: 0–100; default: 100). */
/* (defaults) */
/* Statistics (unbounded, effective: 0–1000; default: 0). */
<<set _npc.affection to 500>> /* (integer) */
<<set _npc.fear to 400>> /* (integer) */
<<set _npc.trust to 300>> /* (integer) */
/* Skills (range: 0–100; default: 0). */
<<set _npc.anal to 30>> /* (integer) */
<<set _npc.billiards to 10>> /* (integer) */
<<set _npc.cooking to 0>> /* (integer) */
<<set _npc.housework to 0>> /* (integer) */
<<set _npc.husbandry to 0>> /* (integer) Was `skill.animals`. */
<<set _npc.managerial to 0>> /* (integer) */
<<set _npc.oral to 30>> /* (integer) */
<<set _npc.parenting to 0>> /* (integer) */
<<set _npc.stripping to 0>> /* (integer) */
<<set _npc.vaginal to 40>> /* (integer) */
<<set _npc.whoring to 0>> /* (integer) */
<<set _npc.yardwork to 0>> /* (integer) Was `skill.grounds`. */
/* Location. */
<<set _npc.location to "theLoveShack">> /* (string) */
<<set _npc.home to setup.Character.Home.Willy>> /* Enum */
/* Miscellaneous. */
<<set _npc.bed to setup.Character.Bed.None>> /* (enum) None, ServantsQuarters, MasterBedroom*/
/* Flags. */
/* (defaults) */
/* Equipped. */
/* TODO: */
/* Inventory. */
<<set _npc.inventoryId to 'willy'>>
/* Status effects. */
/* TODO: */
/* Action. */
/* TODO: */
/* Pregnancy. */
<<set _npc.virility to 100>> /* (integer) */
/* <<set _npc.contraception to true>> */ /* (boolean) */This will allow you to move Willy to your current location, viewing his stats, choosing his wardrobe, etc.This will be Willy's active menu for when he is present. Will include dialogue, stats, etc.<hr>
Willy arrives./* Name. */
<<set _npc.firstName to "Matt">> /* (string) */
<<set _npc.middleName to "">> /* (string) */
<<set _npc.lastName to "Gallows">> /* (string) */
<<set _npc.nickName to "">> /* (string) */
<<set _npc.namePrefix to "Mr.">> /* (string) */
<<set _npc.nameSuffix to "">> /* (string) */
/* Physical details. */
<<set _npc.birthday to new Date(1940, 7, 17).getTime()>> /* Date([year], [month], [day]) Note: Year is calculated from the game epoch 1975: i.e. 1975-21 = 1954, Months are labeled from Jan=0 to Dec=11*/
<<set _npc.build to setup.Character.Build.Thin>> /* (enum) Thin, Average, Thick */
<<set _npc.eyeColor to setup.Character.EyeColor.Hazel>> /* (enum) Blue, Brown, Green, Grey, Hazel, LightBlue */
<<set _npc.facialHairStyle to "none">> /* (string) */
<<set _npc.gender to setup.Character.Gender.Male>> /* (enum) Male, Female, Herm */
<<set _npc.hairColor to setup.Character.HairColor.Brown>> /* (enum) Black, Blond, Brown, Dishwater, Red, White */
<<set _npc.headHairStyle to setup.Character.HairStyle.None>> /* (enum) See Character README for full list. */
<<set _npc.height to 69>> /* (float) In US Customary Inches. Can be reported in US Customary or Metric units. */
<<set _npc.penis to setup.Character.Penis.Average>> /* (enum) None, VerySmall, Small, Average, Big, VeryBig */
<<set _npc.balls to setup.Character.Balls.Average>> /* (enum) None, VerySmall, Small, Average, Big, VeryBig */
<<set _npc.pubicHairStyle to "bush">> /* (string) */
<<set _npc.skinTone to setup.Character.SkinTone.Tan>> /* (enum) Pale, Fair, Tan, Olive, Brown, Black */
<<set _npc.weight to 0>> /* (float) In US Customary Pounds. Can be reported in US Customary or Metric units. */
/* Attributes (range: 0–100; default: 100). */
/* (defaults) */
/* Statistics (unbounded, effective: 0–1000; default: 0). */
<<set _npc.affection to 500>> /* (integer) */
<<set _npc.fear to 250>> /* (integer) */
<<set _npc.trust to 500>> /* (integer) */
/* Skills (range: 0–100; default: 0). */
<<set _npc.anal to 10>> /* (integer) */
<<set _npc.billiards to 25>> /* (integer) */
<<set _npc.cooking to 10>> /* (integer) */
<<set _npc.combat to 100>> /* (integer) */
<<set _npc.housework to 10>> /* (integer) */
<<set _npc.husbandry to 10>> /* (integer) Was `skill.animals`. */
<<set _npc.managerial to 40>> /* (integer) */
<<set _npc.oral to 0>> /* (integer) */
<<set _npc.parenting to 0>> /* (integer) */
<<set _npc.stripping to 0>> /* (integer) */
<<set _npc.vaginal to 25>> /* (integer) */
<<set _npc.whoring to 0>> /* (integer) */
<<set _npc.yardwork to 30>> /* (integer) Was `skill.grounds`. */
/* Location. */
<<set _npc.location to "theOTHERpendletonArms">> /* (string) */
/* Miscellaneous. */
<<set _npc.bed to setup.Character.Bed.None>> /* (enum) None, ServantsQuarters, MasterBedroom*/
/* Flags. */
/* (defaults) */
/* Equipped. */
/* TODO: */
/* Inventory. */
<<set _npc.inventoryId to 'matt'>>
/* Status effects. */
/* TODO: */
/* Action. */
/* TODO: */
/* Pregnancy. */
<<set _npc.virility to 100>> /* (integer) */
/* <<set _npc.contraception to true>> */ /* (boolean) */This will allow you to move Matt to your current location, viewing his stats, choosing his wardrobe, etc.This will be Matt's active menu for when he is present. Will include dialogue, stats, etc.<hr>
Matt arrives./* Name. */
<<set _npc.firstName to "Olivia">> /* (string) */
<<set _npc.middleName to "">> /* (string) */
<<set _npc.lastName to "Benson">> /* (string) */
<<set _npc.nickName to "">> /* (string) */
<<set _npc.namePrefix to "Miss">> /* (string) */
<<set _npc.nameSuffix to "">> /* (string) */
/* Physical details. */
<<set _npc.birthday to new Date(1955, 5, 24).getTime()>> /* Date([year], [month], [day]) Note: Year is calculated from the game epoch 1975: i.e. 1975-21 = 1954, Months are labeled from Jan=0 to Dec=11*/
<<set _npc.ageLooks to 19>> /* (float) In years. NOTE: Set `.ageReal` first! */
<<set _npc.build to setup.Character.Build.Average>> /* (enum) Thin, Average, Thick */
<<set _npc.chest to setup.Character.Chest.B>> /* (enum) None, AA, A, B, C, D, DD, E, EE, F, FF, G */
<<set _npc.eyeColor to setup.Character.EyeColor.Green>> /* (enum) Blue, Brown, Green, Grey, Hazel, LightBlue */
<<set _npc.gender to setup.Character.Gender.Female>> /* (enum) Male, Female, Herm */
<<set _npc.hairColor to setup.Character.HairColor.Brown>> /* (enum) Black, Blond, Brown, Dishwater, Red, White */
<<set _npc.headHairStyle to setup.Character.HairStyle.MidlengthStraightBanged>> /* (enum) See Character README for full list. */
<<set _npc.height to 64>> /* (float) In US Customary Inches. Can be reported in US Customary or Metric units. */
<<set _npc.pubicHairStyle to "bush">> /* (string) */
<<set _npc.skinTone to setup.Character.SkinTone.Pale>> /* (enum) Pale, Fair, Tan, Olive, Brown, Black */
<<set _npc.vagina to setup.Character.Vagina.Tight>> /* (enum) None, VeryTight, Tight, Normal, Loose, VeryLoose */
<<set _npc.weight to 0>> /* (float) In US Customary Pounds. Can be reported in US Customary or Metric units. */
/* Attributes (range: 0–100; default: 100). */
/* (defaults) */
/* Statistics (unbounded, effective: 0–1000; default: 0). */
<<set _npc.affection to 500>> /* (integer) */
<<set _npc.fear to 400>> /* (integer) */
<<set _npc.trust to 400>> /* (integer) */
/* Skills (range: 0–100; default: 0). */
<<set _npc.anal to 0>> /* (integer) */
<<set _npc.billiards to 0>> /* (integer) */
<<set _npc.cooking to 15>> /* (integer) */
<<set _npc.housework to 15>> /* (integer) */
<<set _npc.husbandry to 5>> /* (integer) Was `skill.animals`. */
<<set _npc.oral to 10>> /* (integer) */
<<set _npc.parenting to 50>> /* (integer) */
<<set _npc.stripping to 0>> /* (integer) */
<<set _npc.vaginal to 0>> /* (integer) */
<<set _npc.whoring to 0>> /* (integer) */
<<set _npc.yardwork to 10>> /* (integer) Was `skill.grounds`. */
/* Location. */
<<set _npc.location to "NoWhere">> /* (string) */
<<set _npc.home to setup.Character.Home.Olivia>> /* Enum */
/* Miscellaneous. */
<<set _npc.callsPlayer to $player.firstName>> /* (string) */
/* Job data */
<<set _npc.primaryJob = setup.Character.PrimaryJob.Cleaning>> /* (enum) None, Cleaning, YardWork, LabAssistant, FreeTime */
<<set _npc.secondaryJob = setup.Character.SecondaryJob.None>>/* (enum) None, Cooking, Animals, Medical */
<<set _npc.bed to setup.Character.Bed.None>> /* (enum) None, ServantsQuarters, MasterBedroom */
/* Flags. */
/* Equipped. */
/*
TODO:
*/
/* Inventory. */
<<set _npc.inventoryId to 'olivia'>> /* (string) */
/* Status effects. */
/* TBD */
/* Action. */
/* TBD */
/* Pregnancy. */
<<set _npc.fertility to 100>> /* (integer) */
<<set _npc.contraception to false>> /* (boolean) */This will allow you to move Olivia to your current location, view her stats, choose her wardrobe, etc.This will be Olivia's active menu for when she is present. Will include dialogue, stats, etc.<hr>
Olivia arrives.<<set _npc to $olivia>>\
<<include "Basic Childbirth">>/* Name. */
<<set _npc.firstName to "Hans">> /* (string) */
<<set _npc.middleName to "">> /* (string) */
<<set _npc.lastName to "Gudmundson">> /* (string) */
<<set _npc.nickName to "">> /* (string) */
<<set _npc.namePrefix to "Mr.">> /* (string) */
<<set _npc.nameSuffix to "">> /* (string) */
/* Attributes (range: 0–100; default: 100). */
/* (defaults) */
/* Statistics (unbounded, effective: 0–1000; default: 0). */
<<set _npc.affection to 300>> /* (integer) */
<<set _npc.fear to 0>> /* (integer) */
<<set _npc.trust to 500>> /* (integer) */
/* Skills (range: 0–100; default: 0). */
<<set _npc.anal to 0>> /* (integer) */
<<set _npc.billiards to 0>> /* (integer) */
<<set _npc.cooking to 0>> /* (integer) */
<<set _npc.housework to 0>> /* (integer) */
<<set _npc.husbandry to 0>> /* (integer) Was `skill.animals`. */
<<set _npc.oral to 0>> /* (integer) */
<<set _npc.parenting to 0>> /* (integer) */
<<set _npc.stripping to 0>> /* (integer) */
<<set _npc.vaginal to 0>> /* (integer) */
<<set _npc.whoring to 0>> /* (integer) */
<<set _npc.yardwork to 5>> /* (integer) Was `skill.grounds`. */
/* Location. */
<<set _npc.location to "Quickiemart">> /* (string) */
/* Inventory. */
<<set _npc.inventoryId to 'managerQuickiemart'>>/* Name. */
<<set _npc.firstName to "Red">> /* (string) */
<<set _npc.middleName to "">> /* (string) */
<<set _npc.lastName to "">> /* (string) */
<<set _npc.nickName to "">> /* (string) */
<<set _npc.namePrefix to "Mr.">> /* (string) */
<<set _npc.nameSuffix to "">> /* (string) */
/* Physical details. */
<<set _npc.birthday to new Date(1945, 8, 7).getTime()>> /* Date([year], [month], [day]) Note: Year is calculated from the game epoch 1975: i.e. 1975-21 = 1954, Months are labeled from Jan=0 to Dec=11*/
<<set _npc.build to setup.Character.Build.Thin>> /* (enum) Thin, Average, Thick */
<<set _npc.chest to setup.Character.Chest.None>> /* (enum) None, AA, A, B, C, D, DD, E, EE, F, FF, G */
<<set _npc.eyeColor to setup.Character.EyeColor.Blue>> /* (enum) Blue, Brown, Green, Grey, Hazel, LightBlue */
<<set _npc.gender to setup.Character.Gender.Male>> /* (enum) Male, Female, Herm */
<<set _npc.hairColor to setup.Character.HairColor.Blond>> /* (enum) Black, Blond, Brown, Dishwater, Red, White */
<<set _npc.headHairStyle to setup.Character.HairStyle.MidlengthStraight>> /* (enum) See Character README for full list. */
<<set _npc.height to 74>> /* (float) In US Customary Inches. Can be reported in US Customary or Metric units. */
<<set _npc.pubicHairDye to setup.Character.HairColor.Black>> /* (enum) Black, Blond, Brown, Dishwater, Red, White */
<<set _npc.pubicHairStyle to "trimmed">> /* (string) */
<<set _npc.skinTone to setup.Character.SkinTone.Brown>> /* (enum) Pale, Fair, Tan, Olive, Brown, Black */
<<set _npc.penis to setup.Character.Penis.VeryBig>> /* (enum) None, VerySmall, Small, Average, Big, VeryBig */
<<set _npc.balls to setup.Character.Balls.VeryBig>> /* (enum) None, VerySmall, Small, Average, Big, VeryBig */
<<set _npc.weight to 0>> /* (float) In US Customary Pounds. Can be reported in US Customary or Metric units. */
/* Attributes (range: 0–100; default: 100). */
/* (defaults) */
/* Location. */
<<set _npc.location to "NoWhere">> /* (string) */
<<set _npc.home to setup.Character.Home.Red>> /* Enum */
/* Inventory. */
<<set _npc.inventoryId to 'red'>>/* Name. */
<<set _npc.firstName to "Carmen">> /* (string) */
<<set _npc.middleName to "">> /* (string) */
<<set _npc.lastName to "Herrera">> /* (string) */
<<set _npc.nickName to "">> /* (string) */
<<set _npc.namePrefix to "Miss">> /* (string) */
<<set _npc.nameSuffix to "">> /* (string) */
/* Physical details. */
<<set _npc.birthday to new Date(1951, 8, 18).getTime()>> /* Date([year], [month], [day]) Note: Year is calculated from the game epoch 1975: i.e. 1975-21 = 1954, Months are labeled from Jan=0 to Dec=11*/
<<set _npc.build to setup.Character.Build.Thick>> /* (enum) Thin, Average, Thick */
<<set _npc.chest to setup.Character.Chest.G>> /* (enum) None, AA, A, B, C, D, DD, E, EE, F, FF, G */
<<set _npc.eyeColor to setup.Character.EyeColor.Brown>> /* (enum) Blue, Brown, Green, Grey, Hazel, LightBlue */
<<set _npc.gender to setup.Character.Gender.Female>> /* (enum) Male, Female, Herm */
<<set _npc.hairColor to setup.Character.HairColor.Black>> /* (enum) Black, Blond, Brown, Dishwater, Red, White */
<<set _npc.headHairStyle to setup.Character.HairStyle.MidlengthPonytail>> /* (enum) See Character README for full list. */
<<set _npc.height to 77>> /* (float) In US Customary Inches. Can be reported in US Customary or Metric units. */
<<set _npc.pubicHairDye to setup.Character.HairColor.Brown>> /* (enum) Black, Blond, Brown, Dishwater, Red, White */
<<set _npc.pubicHairStyle to "trimmed">> /* (string) */
<<set _npc.skinTone to setup.Character.SkinTone.Tan>> /* (enum) Pale, Fair, Tan, Olive, Brown, Black */
<<set _npc.vagina to setup.Character.Vagina.Normal>> /* (enum) None, VeryTight, Tight, Normal, Loose, VeryLoose */
<<set _npc.weight to 0>> /* (float) In US Customary Pounds. Can be reported in US Customary or Metric units. */
/* Attributes (range: 0–100; default: 100). */
/* (defaults) */
/* Statistics (unbounded, effective: 0–1000; default: 0). */
<<set _npc.affection to 500>> /* (integer) */
<<set _npc.fear to 0>> /* (integer) */
<<set _npc.trust to 500>> /* (integer) */
/* Skills (range: 0–100; default: 0). */
<<set _npc.anal to 100>> /* (integer) */
<<set _npc.billiards to 0>> /* (integer) */
<<set _npc.cooking to 0>> /* (integer) */
<<set _npc.fitness to 100>>
<<set _npc.housework to 0>> /* (integer) */
<<set _npc.husbandry to 0>> /* (integer) Was `skill.animals`. */
<<set _npc.oral to 50>> /* (integer) */
<<set _npc.parenting to 0>> /* (integer) */
<<set _npc.stripping to 25>> /* (integer) */
<<set _npc.vaginal to 0>> /* (integer) */
<<set _npc.whoring to 0>> /* (integer) */
<<set _npc.yardwork to 0>> /* (integer) Was `skill.grounds`. */
/* Location. */
<<set _npc.location to "NoWhere">> /* (string) */
/* Miscellaneous. */
/* Job data */
/* Flags. */
<<set _npc.addFlag("virgin")>>
/* Equipped. */
/* No doll, so no outfit or body ID */
/* Inventory. */
<<set _npc.inventoryId to 'carmen'>>
/* Status effects. */
/* TODO: */
/* Action. */
/* TODO: */
/* Pregnancy. */
<<set _npc.fertility to 100>> /* (integer) */
<<set _npc.contraception to true>> /* (boolean) */This will allow you to move Carmen to your current location, viewing his stats, choosing his wardrobe, etc.This will be Carmen's active menu for when he is present. Will include dialogue, stats, etc.<hr>
Carmen arrives.<<set _npc to $carmen>>\
<<include "Basic Childbirth">>/* Name. */
<<set _npc.firstName to "Cody">> /* (string) */
<<set _npc.middleName to "">> /* (string) */
<<set _npc.lastName to "Herrera">> /* (string) */
<<set _npc.nickName to "">> /* (string) */
<<set _npc.namePrefix to "Mr.">> /* (string) */
<<set _npc.nameSuffix to "">> /* (string) */
/* Physical details. */
<<set _npc.birthday to new Date(1956, 10, 2).getTime()>> /* Date([year], [month], [day]) Note: Year is calculated from the game epoch 1975: i.e. 1975-21 = 1954, Months are labeled from Jan=0 to Dec=11*/
<<set _npc.build to setup.Character.Build.Thin>> /* (enum) Thin, Average, Thick */
<<set _npc.eyeColor to setup.Character.EyeColor.Hazel>> /* (enum) Blue, Brown, Green, Grey, Hazel, LightBlue */
<<set _npc.gender to setup.Character.Gender.Male>> /* (enum) Male, Female, Herm */
<<set _npc.hairColor to setup.Character.HairColor.Brown>> /* (enum) Black, Blond, Brown, Dishwater, Red, White */
<<set _npc.headHairStyle to setup.Character.HairStyle.MidlengthStraight>> /* (enum) See Character README for full list. */
<<set _npc.height to 58>> /* (float) In US Customary Inches. Can be reported in US Customary or Metric units. */
<<set _npc.penis to setup.Character.Penis.VerySmall>> /* (enum) None, VerySmall, Small, Average, Big, VeryBig */
<<set _npc.balls to setup.Character.Balls.VerySmall>> /* (enum) None, VerySmall, Small, Average, Big, VeryBig */
<<set _npc.pubicHairStyle to "trimmed">> /* (string) */
<<set _npc.skinTone to setup.Character.SkinTone.Tan>> /* (enum) Pale, Fair, Tan, Olive, Brown, Black */
<<set _npc.weight to 0>> /* (float) In US Customary Pounds. Can be reported in US Customary or Metric units. */
/* Attributes (range: 0–100; default: 100). */
/* (defaults) */
/* Statistics (unbounded, effective: 0–1000; default: 0). */
<<set _npc.affection to 500>> /* (integer) */
<<set _npc.fear to 0>> /* (integer) */
<<set _npc.trust to 500>> /* (integer) */
/* Skills (range: 0–100; default: 0). */
<<set _npc.anal to 0>> /* (integer) */
<<set _npc.billiards to 0>> /* (integer) */
<<set _npc.cooking to 0>> /* (integer) */
<<set _npc.fitness to 95>>
<<set _npc.housework to 0>> /* (integer) */
<<set _npc.husbandry to 0>> /* (integer) Was `skill.animals`. */
<<set _npc.oral to 25>> /* (integer) */
<<set _npc.parenting to 0>> /* (integer) */
<<set _npc.stripping to 0>> /* (integer) */
<<set _npc.vaginal to 0>> /* (integer) */
<<set _npc.whoring to 0>> /* (integer) */
<<set _npc.yardwork to 0>> /* (integer) Was `skill.grounds`. */
/* Location. */
<<set _npc.location to "NoWhere">> /* (string) */
/* Miscellaneous. */
<<set _npc.bed to setup.Character.Bed.ServantsQuarters>> /* (enum) None, ServantsQuarters, MasterBedroom */
/* Job data */
<<set _npc.primaryJob = setup.Character.PrimaryJob.Cleaning>> /* (enum) None, Cleaning, YardWork, LabAssistant, FreeTime */
<<set _npc.secondaryJob = setup.Character.SecondaryJob.None>>/* (enum) None, Cooking, Animals, Medical */
/* Flags. */
<<set _npc.addFlag("virgin")>>
/* Equipped. */
/* No Doll, no Body or outfit ID */
/* Inventory. */
<<set _npc.inventoryId to 'cody'>>
/* Status effects. */
/* TODO: */
/* Action. */
/* TODO: */
/* Pregnancy. */
<<set _npc.virility to 100>> /* (integer) */
<<set _npc.contraception to true>> /* (boolean) */This will allow you to move Cody to your current location, viewing his stats, choosing his wardrobe, etc.This will be Cody's active menu for when he is present. Will include dialogue, stats, etc.<hr>
Cody arrives.<<set _npc to $cody>>\
<<include "Basic Childbirth">>/* Name. */
<<set _npc.firstName to "Richard">> /* (string) */
<<set _npc.middleName to "">> /* (string) */
<<set _npc.lastName to "Daniels">> /* (string) */
<<set _npc.nickName to "">> /* (string) */
<<set _npc.namePrefix to "Mr.">> /* (string) */
<<set _npc.nameSuffix to "">> /* (string) */
/* Physical details. */
<<set _npc.birthday to new Date(1938, 11, 12).getTime()>> /* Date([year], [month], [day]) Note: Year is calculated from the game epoch 1975: i.e. 1975-21 = 1954, Months are labeled from Jan=0 to Dec=11*/
<<set _npc.build to setup.Character.Build.Average>> /* (enum) Thin, Average, Thick */
<<set _npc.chest to setup.Character.Chest.None>> /* (enum) None, AA, A, B, C, D, DD, E, EE, F, FF, G */
<<set _npc.eyeColor to setup.Character.EyeColor.Blue>> /* (enum) Blue, Brown, Green, Grey, Hazel, LightBlue */
<<set _npc.gender to setup.Character.Gender.Male>> /* (enum) Male, Female, Herm */
<<set _npc.hairColor to setup.Character.HairColor.Black>> /* (enum) Black, Blond, Brown, Dishwater, Red, White */
<<set _npc.headHairStyle to setup.Character.HairStyle.MidlengthStraight>> /* (enum) See Character README for full list. */
<<set _npc.height to 65>> /* (float) In US Customary Inches. Can be reported in US Customary or Metric units. */
<<set _npc.penis to setup.Character.Penis.Average>> /* (enum) None, VerySmall, Small, Average, Big, VeryBig */
<<set _npc.balls to setup.Character.Balls.Average>> /* (enum) None, VerySmall, Small, Average, Big, VeryBig */
<<set _npc.pubicHairDye to setup.Character.HairColor.Black>> /* (enum) Black, Blond, Brown, Dishwater, Red, White */
<<set _npc.pubicHairStyle to "trimmed">> /* (string) */
<<set _npc.skinTone to setup.Character.SkinTone.Tan>> /* (enum) Pale, Fair, Tan, Olive, Brown, Black */
<<set _npc.weight to 0>> /* (float) In US Customary Pounds. Can be reported in US Customary or Metric units. */
/* Attributes (range: 0–100; default: 100). */
/* (defaults) */
/* Statistics (unbounded, effective: 0–1000; default: 0). */
<<set _npc.affection to 0>> /* (integer) */
<<set _npc.fear to 0>> /* (integer) */
<<set _npc.trust to 0>> /* (integer) */
/* Location. */
<<set _npc.location to "NoWhere">> /* (string) */
/* Inventory. */
<<set _npc.inventoryId to 'richard'>>/* Name. */
<<set _npc.firstName to "Walter">> /* (string) */
<<set _npc.middleName to "">> /* (string) */
<<set _npc.lastName to "Johnson">> /* (string) */
<<set _npc.nickName to "Old Man">> /* (string) */
<<set _npc.namePrefix to "Mr.">> /* (string) */
<<set _npc.nameSuffix to "">> /* (string) */
/* Physical details. */
<<set _npc.birthday to new Date(1935, 9, 24).getTime()>> /* Date([year], [month], [day]) Note: Year is calculated from the game epoch 1975: i.e. 1975-21 = 1954, Months are labeled from Jan=0 to Dec=11*/
<<set _npc.build to setup.Character.Build.Thin>> /* (enum) Thin, Average, Thick */
<<set _npc.chest to setup.Character.Chest.None>> /* (enum) None, AA, A, B, C, D, DD, E, EE, F, FF, G */
<<set _npc.eyeColor to setup.Character.EyeColor.LightBlue>> /* (enum) Blue, Brown, Green, Grey, Hazel, LightBlue */
<<set _npc.gender to setup.Character.Gender.Male>> /* (enum) Male, Female, Herm */
<<set _npc.hairColor to setup.Character.HairColor.White>> /* (enum) Black, Blond, Brown, Dishwater, Red, White */
<<set _npc.headHairStyle to setup.Character.HairStyle.MidlengthStraight>> /* (enum) See Character README for full list. */
<<set _npc.height to 48>> /* (float) In US Customary Inches. Can be reported in US Customary or Metric units. */
<<set _npc.penis to setup.Character.Penis.Average>> /* (enum) None, VerySmall, Small, Average, Big, VeryBig */
<<set _npc.balls to setup.Character.Balls.Average>> /* (enum) None, VerySmall, Small, Average, Big, VeryBig */
<<set _npc.pubicHairDye to setup.Character.HairColor.White>> /* (enum) Black, Blond, Brown, Dishwater, Red, White */
<<set _npc.pubicHairStyle to "trimmed">> /* (string) */
<<set _npc.skinTone to setup.Character.SkinTone.Fair>> /* (enum) Pale, Fair, Tan, Olive, Brown, Black */
<<set _npc.weight to 0>> /* (float) In US Customary Pounds. Can be reported in US Customary or Metric units. */
/* Attributes (range: 0–100; default: 100). */
/* (defaults) */
/* Statistics (unbounded, effective: 0–1000; default: 0). */
<<set _npc.affection to 0>> /* (integer) */
<<set _npc.fear to 0>> /* (integer) */
<<set _npc.trust to 0>> /* (integer) */
/* Location. */
<<set _npc.location to "NoWhere">> /* (string) */
/* Inventory. */
<<set _npc.inventoryId to 'walter'>>/* Name. */
<<set _npc.firstName to "Betty">> /* (string) */
<<set _npc.middleName to "">> /* (string) */
<<set _npc.lastName to "">> /* (string) */
<<set _npc.nickName to "">> /* (string) */
<<set _npc.namePrefix to "Miss">> /* (string) */
<<set _npc.nameSuffix to "">> /* (string) */
/* Physical details. */
<<set _npc.birthday to new Date(1930, 0, 17).getTime()>> /* Date([year], [month], [day]) Note: Year is calculated from the game epoch 1975: i.e. 1975-21 = 1954, Months are labeled from Jan=0 to Dec=11*/
<<set _npc.build to setup.Character.Build.Average>> /* (enum) Thin, Average, Thick */
<<set _npc.chest to setup.Character.Chest.DD>> /* (enum) None, AA, A, B, C, D, DD, E, EE, F, FF, G */
<<set _npc.eyeColor to setup.Character.EyeColor.Brown>> /* (enum) Blue, Brown, Green, Grey, Hazel, LightBlue */
<<set _npc.gender to setup.Character.Gender.Female>> /* (enum) Male, Female, Herm */
<<set _npc.hairColor to setup.Character.HairColor.Black>> /* (enum) Black, Blond, Brown, Dishwater, Red, White */
<<set _npc.headHairStyle to setup.Character.HairStyle.None>> /* (enum) See Character README for full list. */
<<set _npc.height to 57>> /* (float) In US Customary Inches. Can be reported in US Customary or Metric units. */
<<set _npc.nailPolish to setup.Character.NailPolish.Red>> /* (enum) None, Black, Pink, Purple, Red */
<<set _npc.pubicHairStyle to "shaved">> /* (string) */
<<set _npc.skinTone to setup.Character.SkinTone.Pale>> /* (enum) Pale, Fair, Tan, Olive, Brown, Black */
<<set _npc.vagina to setup.Character.Vagina.Normal>> /* (enum) None, VeryTight, Tight, Normal, Loose, VeryLoose */
<<set _npc.weight to 93>> /* (float) In US Customary Pounds. Can be reported in US Customary or Metric units. */
/* Attributes (range: 0–100; default: 100). */
/* (defaults) */
/* Statistics (unbounded, effective: 0–1000; default: 0). */
<<set _npc.affection to 50>> /* (integer) */
<<set _npc.fear to 50>> /* (integer) */
<<set _npc.trust to 50>> /* (integer) */
/* Skills (range: 0–100; default: 0). */
<<set _npc.anal to 20>> /* (integer) */
<<set _npc.billiards to 20>> /* (integer) */
<<set _npc.cooking to 0>> /* (integer) */
<<set _npc.housework to 0>> /* (integer) */
<<set _npc.husbandry to 0>> /* (integer) Was `skill.animals`. */
<<set _npc.oral to 40>> /* (integer) */
<<set _npc.parenting to 0>> /* (integer) */
<<set _npc.stripping to 80>> /* (integer) */
<<set _npc.vaginal to 70>> /* (integer) */
<<set _npc.whoring to 50>> /* (integer) */
<<set _npc.yardwork to 0>> /* (integer) Was `skill.grounds`. */
/* Location. */
<<set _npc.location to "theJoker">> /* (string) */
<<set _npc.home to setup.Character.Home.Betty>> /* Enum */
/* Miscellaneous. */
/* Flags. */
/* Equipped. */
/* Inventory. */
<<set _npc.inventoryId to 'betty'>> /* (string) */
/* Status effects. */
/* TODO: */
/* Action. */
/* TODO: */
/* Pregnancy. */
<<set _npc.fertility to 10>> /* (integer) */
<<set _npc.contraception to true>> /* (boolean) */This will allow you to move Betty to your current location, viewing her stats, choosing her wardrobe, etc.This will be Betty's active menu for when she is present. Will include dialogue, stats, etc.<hr>
Betty arrives./* Name. */
<<set _npc.firstName to "Jacob">> /* (string) */
<<set _npc.middleName to "">> /* (string) */
<<set _npc.lastName to "">> /* (string) */
<<set _npc.nickName to "">> /* (string) */
<<set _npc.namePrefix to "Mr.">> /* (string) */
<<set _npc.nameSuffix to "">> /* (string) */
/* Physical details. */
<<set _npc.birthday to new Date(1943, 2, 7).getTime()>> /* Date([year], [month], [day]) Note: Year is calculated from the game epoch 1975: i.e. 1975-21 = 1954, Months are labeled from Jan=0 to Dec=11*/
<<set _npc.build to setup.Character.Build.Thick>> /* (enum) Thin, Average, Thick */
<<set _npc.chest to setup.Character.Chest.None>> /* (enum) None, AA, A, B, C, D, DD, E, EE, F, FF, G */
<<set _npc.eyeColor to setup.Character.EyeColor.Brown>> /* (enum) Blue, Brown, Green, Grey, Hazel, LightBlue */
<<set _npc.gender to setup.Character.Gender.Male>> /* (enum) Male, Female, Herm */
<<set _npc.hairColor to setup.Character.HairColor.Brown>> /* (enum) Black, Blond, Brown, Dishwater, Red, White */
<<set _npc.headHairStyle to setup.Character.HairStyle.None>> /* (enum) See Character README for full list. */
<<set _npc.height to 71>> /* (float) In US Customary Inches. Can be reported in US Customary or Metric units. */
<<set _npc.pubicHairStyle to "bush">> /* (string) */
<<set _npc.skinTone to setup.Character.SkinTone.Tan>> /* (enum) Pale, Fair, Tan, Olive, Brown, Black */
<<set _npc.penis to setup.Character.Penis.Average>>
<<set _npc.balls to setup.Character.Balls.Average>> /* (enum) None, VerySmall, Small, Average, Big, VeryBig */
<<set _npc.weight to 223>> /* (float) In US Customary Pounds. Can be reported in US Customary or Metric units. */
/* Attributes (range: 0–100; default: 100). */
/* (defaults) */
/* Statistics (unbounded, effective: 0–1000; default: 0). */
<<set _npc.affection to 800>> /* (integer) */
<<set _npc.fear to 50>> /* (integer) */
<<set _npc.trust to 500>> /* (integer) */
/* Skills (range: 0–100; default: 0). */
<<set _npc.anal to 0>> /* (integer) */
<<set _npc.billiards to 40>> /* (integer) */
<<set _npc.cooking to 0>> /* (integer) */
<<set _npc.housework to 0>> /* (integer) */
<<set _npc.husbandry to 0>> /* (integer) Was `skill.animals`. */
<<set _npc.oral to 0>> /* (integer) */
<<set _npc.parenting to 0>> /* (integer) */
<<set _npc.stripping to 30>> /* (integer) */
<<set _npc.vaginal to 0>> /* (integer) */
<<set _npc.whoring to 0>> /* (integer) */
<<set _npc.yardwork to 20>> /* (integer) Was `skill.grounds`. */
/* Location. */
<<set _npc.location to "theJoker">> /* (string) */
/* Miscellaneous. */
/* Flags. */
/* Equipped. */
/* Inventory. */
<<set _npc.inventoryId to 'jacob'>> /* (string) */
/* Status effects. */
/* TODO: */
/* Action. */
/* TODO: */
/* Pregnancy. */
<<set _npc.virility to 100>> /* (integer) */This will allow you to move Jacob to your current location, viewing his stats, choosing his wardrobe, etc.This will be Jacob's active menu for when he is present. Will include dialogue, stats, etc.<hr>
Jacob arrives./* Name. */
<<set _npc.firstName to "Shanaya">> /* (string) */
<<set _npc.middleName to "">> /* (string) */
<<set _npc.lastName to "">> /* (string) */
<<set _npc.nickName to "">> /* (string) */
<<set _npc.namePrefix to "Miss">> /* (string) */
<<set _npc.nameSuffix to "">> /* (string) */
/* Physical details. */
<<set _npc.birthday to new Date(1935, 7, 29).getTime()>> /* Date([year], [month], [day]) Note: Year is calculated from the game epoch 1975: i.e. 1975-21 = 1954, Months are labeled from Jan=0 to Dec=11*/
<<set _npc.build to setup.Character.Build.Thin>> /* (enum) Thin, Average, Thick */
<<set _npc.chest to setup.Character.Chest.D>> /* (enum) None, AA, A, B, C, D, DD, E, EE, F, FF, G */
<<set _npc.eyeColor to setup.Character.EyeColor.Grey>> /* (enum) Blue, Brown, Green, Grey, Hazel, LightBlue */
<<set _npc.gender to setup.Character.Gender.Female>> /* (enum) Male, Female, Herm */
<<set _npc.hairColor to setup.Character.HairColor.Black>> /* (enum) Black, Blond, Brown, Dishwater, Red, White */
<<set _npc.headHairStyle to setup.Character.HairStyle.LongStraightThickBanged>> /* (enum) See Character README for full list. */
<<set _npc.height to 70>> /* (float) In US Customary Inches. Can be reported in US Customary or Metric units. */
<<set _npc.nails to setup.Character.Nails.Long>> /* (enum) Short, Medium, Long */
<<set _npc.nailPolish to setup.Character.NailPolish.Red>> /* (enum) None, Black, Pink, Purple, Red */
<<set _npc.pubicHairStyle to "trimmed">> /* (string) */
<<set _npc.skinTone to setup.Character.SkinTone.Fair>> /* (enum) Pale, Fair, Tan, Olive, Brown, Black */
<<set _npc.vagina to setup.Character.Vagina.Normal>> /* (enum) None, VeryTight, Tight, Normal, Loose, VeryLoose */
<<set _npc.weight to 0>> /* (float) In US Customary Pounds. Can be reported in US Customary or Metric units. */
/* Attributes (range: 0–100; default: 100). */
/* (defaults) */
/* Statistics (unbounded, effective: 0–1000; default: 0). */
<<set _npc.affection to 850>> /* (integer) */
<<set _npc.fear to 100>> /* (integer) */
<<set _npc.trust to 500>> /* (integer) */
/* Skills (range: 0–100; default: 0). */
<<set _npc.anal to 35>> /* (integer) */
<<set _npc.billiards to 0>> /* (integer) */
<<set _npc.cooking to 5>> /* (integer) */
<<set _npc.housework to 5>> /* (integer) */
<<set _npc.husbandry to 0>> /* (integer) Was `skill.animals`. */
<<set _npc.oral to 70>> /* (integer) */
<<set _npc.parenting to 0>> /* (integer) */
<<set _npc.stripping to 70>> /* (integer) */
<<set _npc.vaginal to 75>> /* (integer) */
<<set _npc.whoring to 100>> /* (integer) */
<<set _npc.yardwork to 0>> /* (integer) Was `skill.grounds`. */
/* Location. */
<<set _npc.location to "NoWhere">> /* (string) */
<<set _npc.home to setup.Character.Home.Shanaya>> /* Enum */
/* Miscellaneous. */
<<set _npc.callsPlayer to "Love">> /* (string) */
/* Flags. */
/* (defaults) */
/* Equipped. */
/* Inventory. */
<<set _npc.inventoryId to 'shanaya'>>
/* Status effects. */
/* TODO: */
/* Action. */
/* TODO: */
/* Pregnancy. */
<<set _npc.fertility to 100>> /* (integer) */
<<set _npc.contraception to true>> /* (boolean) */This will allow you to move Shanaya to your current location, viewing her stats, choosing her wardrobe, etc.This will be Shanaya's active menu for when she is present. Will include dialogue, stats, etc.<hr>
Shanaya arrives.<<set _npc to $shanaya>>\
<<include "Basic Childbirth">>/* Name. */
<<set _npc.firstName to "Keith">> /* (string) */
<<set _npc.middleName to "James">> /* (string) */
<<set _npc.lastName to "Gates">> /* (string) */
<<set _npc.nickName to "Mayor">> /* (string) */
<<set _npc.namePrefix to "Mr.">> /* (string) */
<<set _npc.nameSuffix to "">> /* (string) */
/* Physical details. */
<<set _npc.ageReal to 56>> /* (float) In years. */
<<set _npc.build to setup.Character.Build.Average>> /* (enum) Thin, Average, Thick */
<<set _npc.eyeColor to setup.Character.EyeColor.Brown>> /* (enum) Blue, Brown, Green, Grey, Hazel, LightBlue */
<<set _npc.gender to setup.Character.Gender.Male>> /* (enum) Male, Female, Herm */
<<set _npc.hairColor to setup.Character.HairColor.Black>> /* (enum) Black, Blond, Brown, Dishwater, Red, White */
<<set _npc.headHairStyle to setup.Character.HairStyle.MidlengthStraight>> /* (enum) See Character README for full list. */
<<set _npc.height to 80>> /* (float) In US Customary Inches. Can be reported in US Customary or Metric units. */
<<set _npc.penis to setup.Character.Penis.Average>> /* (enum) None, VerySmall, Small, Average, Big, VeryBig */
<<set _npc.balls to setup.Character.Balls.Average>> /* (enum) None, VerySmall, Small, Average, Big, VeryBig */
<<set _npc.pubicHairStyle to "trimmed">> /* (string) */
<<set _npc.skinTone to setup.Character.SkinTone.Brown>> /* (enum) Pale, Fair, Tan, Olive, Brown, Black */
<<set _npc.weight to 0>> /* (float) In US Customary Pounds. Can be reported in US Customary or Metric units. */
/* Attributes (range: 0–100; default: 100). */
/* (defaults) */
/* Statistics (unbounded, effective: 0–1000; default: 0). */
<<set _npc.affection to 0>> /* (integer) */
<<set _npc.fear to 0>> /* (integer) */
<<set _npc.trust to 0>> /* (integer) */
/* Location. */
<<set _npc.location to "NoWhere">> /* (string) */
/* Inventory */
<<set _npc.inventoryId to 'keith'>>/* Name. */
<<set _npc.firstName to "Lauren">> /* (string) */
<<set _npc.middleName to "Keller">> /* (string) */
<<set _npc.lastName to "White">> /* (string) */
<<set _npc.nickName to "Secretary">> /* (string) */
<<set _npc.namePrefix to "Miss">> /* (string) */
<<set _npc.nameSuffix to "">> /* (string) */
/* Physical details. */
<<set _npc.ageReal to 34>> /* (float) In years. */
<<set _npc.build to setup.Character.Build.Average>> /* (enum) Thin, Average, Thick */
<<set _npc.chest to setup.Character.Chest.DD>> /* (enum) None, AA, A, B, C, D, DD, E, EE, F, FF, G */
<<set _npc.eyeColor to setup.Character.EyeColor.Blue>> /* (enum) Blue, Brown, Green, Grey, Hazel, LightBlue */
<<set _npc.gender to setup.Character.Gender.Female>> /* (enum) Male, Female, Herm */
<<set _npc.hairColor to setup.Character.HairColor.Dishwater>> /* (enum) Black, Blond, Brown, Dishwater, Red, White */
<<set _npc.headHairStyle to setup.Character.HairStyle.MidlengthStraight>> /* (enum) See Character README for full list. */
<<set _npc.height to 64>> /* (float) In US Customary Inches. Can be reported in US Customary or Metric units. */
<<set _npc.pubicHairDye to setup.Character.HairColor.Dishwater>> /* (enum) Black, Blond, Brown, Dishwater, Red, White */
<<set _npc.pubicHairStyle to "trimmed">> /* (string) */
<<set _npc.skinTone to setup.Character.SkinTone.Fair>> /* (enum) Pale, Fair, Tan, Olive, Brown, Black */
<<set _npc.vagina to setup.Character.Vagina.Normal>> /* (enum) None, VeryTight, Tight, Normal, Loose, VeryLoose */
<<set _npc.weight to 0>> /* (float) In US Customary Pounds. Can be reported in US Customary or Metric units. */
/* Attributes (range: 0–100; default: 100). */
/* (defaults) */
/* Statistics (unbounded, effective: 0–1000; default: 0). */
<<set _npc.affection to 0>> /* (integer) */
<<set _npc.fear to 0>> /* (integer) */
<<set _npc.trust to 0>> /* (integer) */
/* Location. */
<<set _npc.location to "NoWhere">> /* (string) */
/* Inventory */
<<set _npc.inventoryId to 'lauren'>>/* Name. */
<<set _npc.firstName to "Tyler">> /* (string) */
<<set _npc.middleName to "R">> /* (string) */
<<set _npc.lastName to "Scott">> /* (string) */
<<set _npc.nickName to "Ty">> /* (string) */
<<set _npc.namePrefix to "Miss">> /* (string) */
<<set _npc.nameSuffix to "">> /* (string) */
<<set _npc.pronounGender to setup.Character.PronounGender.Feminine>>
/* Physical details. */
<<set _npc.birthday to new Date(1954, 1, 28).getTime()>> /* Date([year], [month], [day]) Note: Year is calculated from the game epoch 1975: i.e. 1975-21 = 1954, Months are labeled from Jan=0 to Dec=11*/
<<set _npc.build to setup.Character.Build.Thin>> /* (enum) Thin, Average, Thick */
<<set _npc.eyeColor to setup.Character.EyeColor.Brown>> /* (enum) Blue, Brown, Green, Grey, Hazel, LightBlue */
<<set _npc.gender to setup.Character.Gender.Male>> /* (enum) Male, Female, Herm */
<<set _npc.hairColor to setup.Character.HairColor.Blond>> /* (enum) Black, Blond, Brown, Dishwater, Red, White */
<<set _npc.headHairStyle to setup.Character.HairStyle.None>> /* (enum) See Character README for full list. */
<<set _npc.height to 69>> /* (float) In US Customary Inches. Can be reported in US Customary or Metric units. */
<<set _npc.pubicHairDye to setup.Character.HairColor.Brown>> /* (enum) Black, Blond, Brown, Dishwater, Red, White */
<<set _npc.pubicHairStyle to "shaved">> /* (string) */
<<set _npc.skinTone to setup.Character.SkinTone.Pale>> /* (enum) Pale, Fair, Tan, Olive, Brown, Black */
<<set _npc.vagina to setup.Character.Vagina.None>> /* (enum) None, VeryTight, Tight, Normal, Loose, VeryLoose */
<<set _npc.penis to setup.Character.Penis.Average>> /* (enum) None, VerySmall, Small, Average, Big, VeryBig */
<<set _npc.balls to setup.Character.Balls.Average>> /* (enum) None, VerySmall, Small, Average, Big, VeryBig */
<<set _npc.weight to 0>> /* (float) In US Customary Pounds. Can be reported in US Customary or Metric units. */
/* Attributes (range: 0–100; default: 100). */
/* (defaults) */
/* Statistics (unbounded, effective: 0–1000; default: 0). */
<<set _npc.affection to 0>> /* (integer) */
<<set _npc.fear to 0>> /* (integer) */
<<set _npc.trust to 0>> /* (integer) */
/* Skills (range: 0–100; default: 0). */
<<set _npc.anal to 0>> /* (integer) */
<<set _npc.billiards to 5>> /* (integer) */
<<set _npc.combat to 50>> /* (integer) */
<<set _npc.cooking to 5>> /* (integer) */
<<set _npc.housework to 10>> /* (integer) */
<<set _npc.husbandry to 0>> /* (integer) Was `skill.animals`. */
<<set _npc.oral to 0>> /* (integer) */
<<set _npc.parenting to 0>> /* (integer) */
<<set _npc.stripping to 0>> /* (integer) */
<<set _npc.vaginal to 25>> /* (integer) */
<<set _npc.whoring to 0>> /* (integer) */
<<set _npc.yardwork to 0>> /* (integer) Was `skill.grounds`. */
/* Location. */
<<set _npc.location to "NoWhere">> /* (string) */
/* Miscellaneous. */
<<set _npc.callsPlayer to $player.firstName>> /* (string) */
/* Flags. */
/* Equipped. */
/* Inventory. */
<<set _npc.inventoryId to 'tyler'>>
/* Status effects. */
/* TODO: */
/* Action. */
/* TODO: */
/* Pregnancy. */
<<set _npc.virility to 10>> /* (integer) */
<<set _npc.contraception to true>> /* (boolean) *//* Name. */
<<set _npc.firstName to "Vanni">> /* (string) */
<<set _npc.middleName to "">> /* (string) */
<<set _npc.lastName to "">> /* (string) */
<<set _npc.nickName to "">> /* (string) */
<<set _npc.namePrefix to "Miss">> /* (string) */
<<set _npc.nameSuffix to "">> /* (string) */
/* Physical details. */
<<set _npc.birthday to new Date(1956, 5, 2).getTime()>> /* Date([year], [month], [day]) Note: Year is calculated from the game epoch 1975: i.e. 1975-21 = 1954, Months are labeled from Jan=0 to Dec=11*/
<<set _npc.build to setup.Character.Build.Average>> /* (enum) Thin, Average, Thick */
<<set _npc.chest to setup.Character.Chest.C>> /* (enum) None, AA, A, B, C, D, DD, E, EE, F, FF, G */
<<set _npc.eyeColor to setup.Character.EyeColor.Brown>> /* (enum) Blue, Brown, Green, Grey, Hazel, LightBlue */
<<set _npc.gender to setup.Character.Gender.Female>> /* (enum) Male, Female, Herm */
<<set _npc.hairColor to setup.Character.HairColor.Brown>> /* (enum) Black, Blond, Brown, Dishwater, Red, White */
<<set _npc.headHairStyle to setup.Character.HairStyle.MidlengthWavyThickBanged>> /* (enum) See Character README for full list. */
<<set _npc.height to 62>> /* (float) In US Customary Inches. Can be reported in US Customary or Metric units. */
<<set _npc.pubicHairStyle to "bush">> /* (string) */
<<set _npc.skinTone to setup.Character.SkinTone.Tan>> /* (enum) Pale, Fair, Tan, Olive, Brown, Black */
<<set _npc.vagina to setup.Character.Vagina.Tight>> /* (enum) None, VeryTight, Tight, Normal, Loose, VeryLoose */
<<set _npc.weight to 0>> /* (float) In US Customary Pounds. Can be reported in US Customary or Metric units. */
/* Attributes (range: 0–100; default: 100). */
/* (defaults) */
/* Statistics (unbounded, effective: 0–1000; default: 0). */
<<set _npc.affection to 400>> /* (integer) */
<<set _npc.fear to 300>> /* (integer) */
<<set _npc.trust to 350>> /* (integer) */
/* Skills (range: 0–100; default: 0). */
<<set _npc.anal to 15>> /* (integer) */
<<set _npc.billiards to 10>> /* (integer) */
<<set _npc.cooking to 0>> /* (integer) */
<<set _npc.combat to 25>> /* (integer) */
<<set _npc.housework to 0>> /* (integer) */
<<set _npc.husbandry to 0>> /* (integer) Was `skill.animals`. */
<<set _npc.oral to 10>> /* (integer) */
<<set _npc.parenting to 0>> /* (integer) */
<<set _npc.stripping to 10>> /* (integer) */
<<set _npc.vaginal to 15>> /* (integer) */
<<set _npc.whoring to 0>> /* (integer) */
<<set _npc.yardwork to 0>> /* (integer) Was `skill.grounds`. */
/* Location. */
<<set _npc.location to "NoWhere">> /* (string) */
/* Miscellaneous. */
<<set _npc.callsPlayer to "Cunt">> /* (string) */
<<set _npc.bed to setup.Character.Bed.None>> /* (enum) None, ServantsQuarters, MasterBedroom */
/* Job data */
/*<<set _npc.primaryJob = setup.Character.PrimaryJob.None>> (enum) None, Cleaning, YardWork, LabAssistant, FreeTime */
/*<<set _npc.secondaryJob = setup.Character.SecondaryJob.None>> (enum) None, Cooking, Animals, Medical */
/* Flags. */
/* Equipped. */
/*<<set _npc.outfitID = 'vanni.outfit'>>*/
/*<<set _npc.bodyID = 'vanni.body'>>*/
/* Inventory. */
<<set _npc.inventoryId to 'vanni'>> /* (string) */
/* Status effects. */
/* TODO: */
/* Action. */
/* TODO: */
/* Pregnancy. */
<<set _npc.fertility to 0>> /* (integer) */
<<set _npc.contraception to true>> /* (boolean) */This will allow you to move Vanni to your current location, viewing her stats, choosing her wardrobe, etc.This will be Vanni's active menu for when she is present. Will include dialogue, stats, etc.<hr>
Vanni arrives.<<set _npc to $vanni>>\
<<include "Basic Childbirth">>/* Name. */
<<set _npc.firstName to "Umi">> /* (string) */
<<set _npc.middleName to "Barleywolf">> /* (string) */
<<set _npc.lastName to "Lauretillon">> /* (string) */
<<set _npc.nickName to "Umi">> /* (string) */
<<set _npc.namePrefix to "Miss">> /* (string) */
<<set _npc.nameSuffix to "">> /* (string) */
/* Physical details. */
<<set _npc.birthday to new Date(1921, 2, 16).getTime()>> /* Date([year], [month], [day]) Note: Year is calculated from the game epoch 1975: i.e. 1975-21 = 1954, Months are labeled from Jan=0 to Dec=11*/
<<set _npc.build to setup.Character.Build.Thin>> /* (enum) Thin, Average, Thick */
<<set _npc.chest to setup.Character.Chest.E>> /* (enum) None, AA, A, B, C, D, DD, E, EE, F, FF, G */
<<set _npc.eyeColor to setup.Character.EyeColor.Brown>> /* (enum) Blue, Brown, Green, Grey, Hazel, LightBlue */
<<set _npc.gender to setup.Character.Gender.Female>> /* (enum) Male, Female, Herm */
<<set _npc.hairColor to setup.Character.HairColor.Dishwater>> /* (enum) Black, Blond, Brown, Dishwater, Red, White */
<<set _npc.headHairStyle to setup.Character.HairStyle.None>> /* (enum) See Character README for full list. */
<<set _npc.height to 72>> /* (float) In US Customary Inches. Can be reported in US Customary or Metric units. */
<<set _npc.nailPolish to setup.Character.NailPolish.Pink>> /* (enum) None, Black, Pink, Purple, Red */
<<set _npc.pubicHairStyle to "trimmed">> /* (string) */
<<set _npc.skinTone to setup.Character.SkinTone.Pale>> /* (enum) Pale, Fair, Tan, Olive, Brown, Black */
<<set _npc.vagina to setup.Character.Vagina.Normal>> /* (enum) None, VeryTight, Tight, Normal, Loose, VeryLoose */
<<set _npc.weight to 0>> /* (float) In US Customary Pounds. Can be reported in US Customary or Metric units. */
/* Attributes (range: 0–100; default: 100). */
/* (defaults) */
/* Statistics (unbounded, effective: 0–1000; default: 0). */
<<set _npc.affection to 600>> /* (integer) */
<<set _npc.fear to 150>> /* (integer) */
<<set _npc.trust to 550>> /* (integer) */
/* Skills (range: 0–100; default: 0). */
<<set _npc.anal to 0>> /* (integer) */
<<set _npc.billiards to 0>> /* (integer) */
<<set _npc.cooking to 0>> /* (integer) */
<<set _npc.drinking to 0>> /* (integer) */
<<set _npc.housework to 0>> /* (integer) */
<<set _npc.husbandry to 0>> /* (integer) Was `skill.animals`. */
<<set _npc.oral to 0>> /* (integer) */
<<set _npc.parenting to 50>> /* (integer) */
<<set _npc.stripping to 0>> /* (integer) */
<<set _npc.vaginal to 10>> /* (integer) */
<<set _npc.whoring to 0>> /* (integer) */
<<set _npc.yardwork to 0>> /* (integer) Was `skill.grounds`. */
/* Location. */
<<set _npc.location to "NoWhere">> /* (string) */
<<set _npc.home to setup.Character.Home.Umi>> /* Enum */
/* Miscellaneous. */
/* (defaults) */
/* Flags. */
/* Equipped. */
/* TODO: */
/* Inventory. */
<<set _npc.inventoryId to 'umi'>>
/* Status effects. */
/* TODO: */
/* Action. */
/* TODO: */
/* Pregnancy. */
<<set _npc.fertility to 100>> /* (integer) */
<<set _npc.contraception to true>> /* (boolean) */<<set _npc to $umi>>\
<<include "Basic Childbirth">>/* Name. */
<<set _npc.firstName to "Venus">> /* (string) */
<<set _npc.middleName to "Ashspear">> /* (string) */
<<set _npc.lastName to "Lauretillon">> /* (string) */
<<set _npc.nickName to "Venus">> /* (string) */
<<set _npc.namePrefix to "Miss">> /* (string) */
<<set _npc.nameSuffix to "">> /* (string) */
/* Physical details. */
<<set _npc.birthday to new Date(1948, 2, 17).getTime()>> /* Date([year], [month], [day]) Note: Year is calculated from the game epoch 1975: i.e. 1975-21 = 1954, Months are labeled from Jan=0 to Dec=11*/
<<set _npc.build to setup.Character.Build.Thin>> /* (enum) Thin, Average, Thick */
<<set _npc.chest to setup.Character.Chest.C>> /* (enum) None, AA, A, B, C, D, DD, E, EE, F, FF, G */
<<set _npc.eyeColor to setup.Character.EyeColor.Brown>> /* (enum) Blue, Brown, Green, Grey, Hazel, LightBlue */
<<set _npc.gender to setup.Character.Gender.Female>> /* (enum) Male, Female, Herm */
<<set _npc.hairColor to setup.Character.HairColor.Black>> /* (enum) Black, Blond, Brown, Dishwater, Red, White */
<<set _npc.headHairStyle to setup.Character.HairStyle.None>> /* (enum) See Character README for full list. */
<<set _npc.height to 66>> /* (float) In US Customary Inches. Can be reported in US Customary or Metric units. */
<<set _npc.nailPolish to setup.Character.NailPolish.Pink>> /* (enum) None, Black, Pink, Purple, Red */
<<set _npc.pubicHairStyle to "trimmed">> /* (string) */
<<set _npc.skinTone to setup.Character.SkinTone.Pale>> /* (enum) Pale, Fair, Tan, Olive, Brown, Black */
<<set _npc.vagina to setup.Character.Vagina.Normal>> /* (enum) None, VeryTight, Tight, Normal, Loose, VeryLoose */
<<set _npc.weight to 0>> /* (float) In US Customary Pounds. Can be reported in US Customary or Metric units. */
/* Attributes (range: 0–100; default: 100). */
/* (defaults) */
/* Statistics (unbounded, effective: 0–100; default: 0). */
<<set _npc.affection to 30>> /* (integer) */
<<set _npc.fear to 10>> /* (integer) */
<<set _npc.trust to 10>> /* (integer) */
/* Skills (range: 0–100; default: 0). */
<<set _npc.anal to 0>> /* (integer) */
<<set _npc.billiards to 0>> /* (integer) */
<<set _npc.cooking to 0>> /* (integer) */
<<set _npc.drinking to 0>> /* (integer) */
<<set _npc.housework to 0>> /* (integer) */
<<set _npc.husbandry to 0>> /* (integer) Was `skill.animals`. */
<<set _npc.oral to 0>> /* (integer) */
<<set _npc.parenting to 50>> /* (integer) */
<<set _npc.stripping to 0>> /* (integer) */
<<set _npc.vaginal to 0>> /* (integer) */
<<set _npc.whoring to 0>> /* (integer) */
<<set _npc.yardwork to 0>> /* (integer) Was `skill.grounds`. */
/* Location. */
<<set _npc.location to "NoWhere">> /* (string) */
<<set _npc.home to setup.Character.Home.Umi>> /* Enum */
/* Miscellaneous. */
/* (defaults) */
/* Flags. */
/* Equipped. */
/* TODO: */
/* Inventory. */
<<set _npc.inventoryId to 'venus'>>
/* Status effects. */
/* TODO: */
/* Action. */
/* TODO: */
/* Pregnancy. */
<<set _npc.fertility to 100>> /* (integer) */
<<set _npc.contraception to true>> /* (boolean) */<<set _npc to $venus>>\
<<include "Basic Childbirth">>/* Name. */
<<set _npc.firstName to "Winter">> /* (string) */
<<set _npc.middleName to "Camilla">> /* (string) */
<<set _npc.lastName to "Fletcher">> /* (string) */
<<set _npc.nickName to "Cami">> /* (string) */
<<set _npc.namePrefix to "Miss">> /* (string) */
<<set _npc.nameSuffix to "">> /* (string) */
/* Physical details. */
<<set _npc.birthday to new Date(1940, 1, 14).getTime()>> /* Date([year], [month], [day]) Note: Year is calculated from the game epoch 1975: i.e. 1975-21 = 1954, Months are labeled from Jan=0 to Dec=11*/
<<set _npc.build to setup.Character.Build.Average>> /* (enum) Thin, Average, Thick */
<<set _npc.chest to setup.Character.Chest.DD>> /* (enum) None, AA, A, B, C, D, DD, E, EE, F, FF, G */
<<set _npc.eyeColor to setup.Character.EyeColor.LightBlue>> /* (enum) Blue, Brown, Green, Grey, Hazel, LightBlue */
<<set _npc.gender to setup.Character.Gender.Herm>> /* (enum) Male, Female, Herm */
<<set _npc.hairColor to setup.Character.HairColor.Black>> /* (enum) Black, Blond, Brown, Dishwater, Red, White */
<<set _npc.headHairStyle to setup.Character.HairStyle.MidlengthStraight>> /* (enum) See Character README for full list. */
<<set _npc.height to 70>> /* (float) In US Customary Inches. Can be reported in US Customary or Metric units. */
<<set _npc.penis to setup.Character.Penis.VeryBig>> /* (enum) None, VerySmall, Small, Average, Big, VeryBig */
<<set _npc.balls to setup.Character.Balls.VeryBig>> /* (enum) None, VerySmall, Small, Average, Big, VeryBig */
<<set _npc.pubicHairStyle to "trimmed">> /* (string) */
<<set _npc.skinTone to setup.Character.SkinTone.Pale>> /* (enum) Pale, Fair, Tan, Olive, Brown, Black */
<<set _npc.vagina to setup.Character.Vagina.Normal>> /* (enum) None, VeryTight, Tight, Normal, Loose, VeryLoose */
<<set _npc.weight to 0>> /* (float) In US Customary Pounds. Can be reported in US Customary or Metric units. */
/* Attributes (range: 0–100; default: 100). */
/* (defaults) */
/* Statistics (unbounded, effective: 0–1000; default: 0). */
<<set _npc.affection to 0>> /* (integer) */
<<set _npc.fear to 0>> /* (integer) */
<<set _npc.trust to 0>> /* (integer) */
/* Location. */
<<set _npc.location to "NoWhere">> /* (string) */
/* Inventory. */
<<set _npc.inventoryId to 'winter'>><<back>>
While Inheritance is a game created for entertainment, it touches on the very serious topic of slavery and human trafficking. If you want to learn more, I've included below a hand full of links that you can use to educate yourself on the subject.
Our world's history of slavery:
https://en.wikipedia.org/wiki/Slavery
Modern slavery in our world:
https://en.wikipedia.org/wiki/Contemporary_slavery
Sexual slavery:
https://en.wikipedia.org/wiki/Sexual_slavery
And if you feel in your heart the need to help in some way, you can find information about how you can make a difference here:
http://www.endslaverynow.org/act
There are many terrible things in this world. Make yourself aware of them, and when you find something that calls to your heart, whether it is this or something else, invest yourself into helping make a difference.
<<back>><<back>>
I want to thank all the people who have been such a help and inspiration to me as I've worked on this, and other projects.
Thank you to all my fans. Without you, I'd quickly lose all motivation and will to work on this kind of project.
Thank you to everyone over in the twine help thread on TFGamesSite.com You are all very willing to help, while asking nothing in return. You guys are absolutely wonderful.
A very special thanks to TheMadExile Greyelf from TFGamesSite.com for agreeing to join the project and help with the code for this project (Hell, who am I kidding? I'd be completely lost without them.) Both show an amazing amount of patience with me as they create the impossible things I request and teach me how to duplicate their amazing feats on my own. Thank you guys!
Thank you to Rfpnj from TFGamesSite.com for always being around to help out, whether it be through testing, double checking code, and often offering solutions to problems we encounter along the way.
Thank you to a bunch of everyone who had helped out with bug reports and in other little ways. I appreciate every single one of you, each of you have helped make this game as good as it is. There are far too many of you to list individually here, but a couple of you deserve special recognition for the work they have done.
* NightHawk8P (For countless hours working on the Wiki, assisting with coding submitted scenes, countless spelling and grammar fixes.)
* scorpio111193 (For helping out with the Wiki.)
* Nynx (For helping get exits into all the scenes. Spelling and grammar fixes.)
Thank you to our very talented artists for making the visuals you see in the game possible. You can find their galleries in the following links.
Current Artists:
* DarklyWhite
Former Artists:
* Xvzz: https://xvzzz0.tumblr.com/archive
* Yendee: https://www.pixiv.net/member.php?id=18320350
Thank you to Grim8P for all their help with the wiki.
Thank you to everyone who has contributed content to the game in ways both big and small. The following is a list of writers, coders, and wiki helpers who have contributed (If you've submitted something that made it into the game or contributed in some other way, and I forgot to list you, give me a poke so I fix it!):
* Anenn
* Astra
* Asura
* AbyssalEros
* Braidborn
* CTCC42
* Don Diego
* evilgenius97
* FaetheMaid
* Gil Lionaire
* Greyelf
* hospoguy76
* idjitkicker
* Irish Major Tom
* Joker
* Leob70
* LFN Park
* mannlymann
* Mathias
* Nynx
* Pervy Sage
* phalicobject
* Principle Chorus
* Scoots
* Ser Laz
* TheArmoredFish
* The Exile
* TheMadExile
* The Mysterious Stranger
On occasion, someone will go above and beyond, pledging a staggering amount to help out. At the $100 level these people make a huge difference. All I can say at this level is that "Thank You" does not seem adequate to express my gratitude, even if they are the only words to do so. So thank you:
* Braidborn
* Fusing.inc
* He Who Knows All
* Irish Major Tom
* Matty
* SansGamer
* TheTealDragon
* User#c447db1a
Thank you to all our supporters who have been so unbelievably generous in your support. Since release, the following people have pledged at the $20 level:
* Abuus
* airhead
* An airhead
* Amin Abdullah
* ArcticMynx
* Ash Toynton
* Auril
* avatarlopes
* Blauz
* Brandon Herbert
* CaptRed_Beard
* Cassandra Taylor
* Daniel Folkvord
* Dehaony
* Derek A Sickbert
* dylan rivers
* He Who Knows All
* Eman Eliza
* Emmy Rintasaari
* Erin Blanche
* Foxyboy013
* Franklyn
* Friendly Neighbor
* Furiel
* hospoguy76
* Jacob Turner
* Jake Memegod
* Josh Button
* Jason Latine
* Kacper Kreft
* Kris Harley
* mazterlith
* moreau jany
* PFCRoomba
* PSSR Warren
* Quanicsection
* rich gale
* Savio
* SpartanCompany
* TheRealLancyBaka
* TheTealDragon
* trolox
* Urta
* User#1c1936oe
* User#e93d7d02
* wintersoldier402
* Writing Soldier
Thank you to all our supporters who have made generous pledges to help support us. Since release A1, the following people have pledged at the $10 level:
* -|aMbErTx-
* .
* 2000AngryBadgers
* 33wesz33
* 661775 AKA S1x
* 91 Gear Head
* 91bmisi
* Aaron C Bixby
* Aaron Grandy
* Aaron Tow
* ABC
* Abuus
* Adam Brindley
* Adeon Relsi
* Aiden Baumgartner
* airhead
* Akorbso
* aksel
* Aldir
* Alec Janofa
* Alex
* Alex Houston
* Alexander Brown
* Ali Almutairi
* aliah
* Alvin Swindler
* Amberle Istar
* Ami Sierra
* Amnesian
* anactualgoat
* Andre Martin
* Andreas Schroth
* Andrew 'Kiri3tsubasa' Warnock!
* anna
* Anna_Chan666
* Anon
* Anon D
* Ape Hest
* Arch
* Ariados
* Asher Flint
* Ashes
* Ashley Francis
* Aspartaman
* Aurelio
* Austin
* austin laplante
* Ayda Trisfina
* Ayy Ayy
* BDZF
* beatrise
* Benjamin Kurz
* BetonowyBeton
* BigR
* BigSteve
* Bingo Bongo
* BitchyFairy 2017
* BithFairy2017
* B J
* BlackNet
* blah7500
* Blake Houston
* Blauz
* bob
* Braidborn
* Brendan Hurley
* Brandon
* Brie
* brybry
* btb69beast
* Burn Cycle
* Buskola
* Callum Devonshire
* Cameron Dufton
* CaptRed_Beard
* christanna marie
* Casey Brown
* Cassandra Taylor
* Cate Cooper
* Celebrain
* Cesar Chang
* Chase Keener
* Chris
* Christian Adalbert
* Christian Igametse
* Christian Southworth
* Characterholding
* Charles
* Charles Callaway
* Chase Keener
* christanna marie
* Chastity Sublime
* christopher
* christopher karas
* Christopher Parker
* Chroma
* Cizuz
* Clorox Bleach
* Collin F
* Connor
* CoomerPilled
* Core123123
* Corey J Feese
* Cory Goldberg
* cpatchkid
* CreepyUncle
* cronus332
* crudemilz
* Cryoseus
* D L
* Dakota Hull
* Dakota Stewart
* Dakota Weigel
* Daniel Folkvord
* Daniel Layeux
* Daniel Scarpaci
* Daniel Schneider
* Darius Velyvis
* DarkLightSora
* Darkusdarak
* dave
* David Todd
* David Van Dam
* Deimos Masque
* Depredation
* Derek James
* Derek Williams
* DerKaz
* derko
* devan lemmer
* dill
* DivideEtlmperia
* Dizier65
* Domino Taquito
* Donnell Thornill
* Dr kortman
* Dragon Dragon
* Dragonlord 2288
* dragoon48
* DramaCoach69
* dummy
* Dylan
* dylan
* dylan rivers
* Eevee426
* Elijah Phenix Clark
* Ember
* Emerson Collolly
* EnderManGamerMan
* Eosnet
* Eric Lindsey
* Ethan Edwards
* Ethin Probst
* Everett Varlan
* Eversmann122
* Ewan Coats
* Ewasabi316
* Extaterrestrial Owl
* FalconNrOne
* Fatherhoosie
* fehlt
* Fives
* FlamingWombat3
* FlappingJewels
* Fluffysmallcat
* ForgottenOne
* Franklyn
* Friendly Neighbor
* GammaTheOne
* Geoff Parker
* Geoffrey Parker
* George Atwood
* George Barry
* Glen
* Glenn Van
* GodOnMode 031
* goi
* Gorillafencer
* Gregory
* Gregory Wilson
* Grim90901
* Gunnur
* Gurt
* Halemohg
* Harrison
* Haseo57
* hayashi
* Hayden
* Heroichunter
* Holden
* Homero Lozoya Rayna
* Hornet
* hughes114
* Human Error15
* Hurr Durr
* Isaac Asimov
* ItsHatter
* ItzDarkYamato
* J.
* Jack Dauley
* jack88johnosn
* Jackalsnacks
* Jacob Britt
* Jacob Nelson
* Jacob Turner
* Jahmir Roy
* James Crowe
* James Gilmore
* James Howard
* James Rampage
* James Townsend
* Jamie Benavides
* Janne Riikonen
* Jared Crow
* Jason McConell
* Jason Shivley
* Jay Adams
* Jayson Vazquez
* JDems21
* Jdub2010
* Jelle funck
* Jennifer L Rogers
* Jeremy Gomez
* Jeremy.S
* Jeremy Vogelsong
* jlaravee
* jmfindorff
* Joe
* joe
* Joel
* John
* john
* john daniels
* John smith ftw
* John Tonight
* Johnathan Cannell
* johndoe25
* Jonas Tammen
* Jonathan Mercer
* Jonathan Sane
* Jordan Guillot
* Jordan Selby
* Jordon Welling
* Joseph Kauffman
* Josh Williams
* Josh Bell
* Josh Xiong
* Joshua Hosking
* Jouni
* julian
* Jun Waffle
* Justin
* Kacper Kreft
* kaesem jackson
* kaizaki arata
* Kalexander
* kalleangka
* Kameron Yeager
* Katie
* Kevin D.
* Kient Wong
* kieran batiste
* Kitsunelord1994
* Kmius
* Koragamy
* KP Ace
* Kya
* Kyat101
* Kyle Gasway
* L3GION
* LambChopSoldier
* Lament
* Lance Park
* Leslie Ritchie
* Lester Henneforth
* Levi Wolff
* Lexion13
* Lgmmrm
* Libertine Larry
* lol468
* lomi
* Lonebigwolf
* LordofShadows
* LostUrchin
* Lovey The Fandom Boi
* Loveythefoxcheetah
* Luis Garza
* Lukas Kangler
* Madbuddog
* Maki
* Manuelangel Albarran
* Marcus
* Marcus Zirfas
* Mars
* Matt Kumiho
* Matthew Clayton
* mattnz1708
* Mattricore
* Matty
* Mbar38
* Medicant_Bias
* Michael
* Michael Lapham
* Michael Mckinster
* Michael Molis
* michael patrick murphy
* Michael Schlauger
* Michael Slaven
* Misbehaved
* Mizino
* Mo
* Mobuis
* ModestChain
* Monique Campbell-Mason
* Morgan McConal
* MrCubeGaming
* Mr.OniChan
* Mychal Warner
* nanodragion15
* Nathan
* nathan fortner
* Nathan Ross
* Nicholas Davis
* Nick
* nemesis
* Nicholas Miyoshi
* No thanks
* NocteAngelus
* NoMeme
* Norvel shelby
* notornis
* Nrith
* Oilyfeind
* Orademo
* Orastes
* ormus
* overkill9
* Pace675
* pastdark
* patrick
* Patryk
* Paul Schilling
* PhantomLoki2490
* phalicobject
* PigglyJanda
* Phoenix PDG
* Prutus
* Q
* QuietVoyer
* Railay
* Rain Wynter
* Rainkoot
* rglifer99
* Ratter254
* Reap Slade
* redwulfen
* RetrogressiveDwarf
* Ric L
* Richard
* Richard Hamilton
* Richard Myers
* Riku DreamEater
* RMK_99
* R0anan
* rob
* Robert Greeley
* Robert Holt
* Robert rands
* Robert Stiteler
* Robin Riggen
* Rufferamin
* Rune
* Rune Kuhn
* ryan
* Ryan B
* Ryan Dougherty
* Sam
* Sam Hudson
* Sam Kannady
* sami
* Samuel Proulx
* Samuel Thomas
* Sara Kulaski
* SArd
* Sarg
* Scarlet Raiyne
* Scott OMiller
* Sean Doyle
* Shadowthrone
* Shadowwall123
* Shakira Perez
* Shawn Cross
* Shirakuki Rin
* Shogeki
* Shrimp Poppers
* Shuuu
* Shy Archangel
* Sieg Warheidt
* Simon
* Sir Locke
* SirBeans
* SirMister
* SissySteffi
* snipe501
* SNIPESTER800
* Snorlax
* Snuggles
* Soga_sempai
* SomeNotTakenName
* sosobra
* SpartanCompany
* Spencer (iruleatgames) Geller
* Srs lee
* ss dd
* Stalin's Uncle
* Stanford Laine
* StarLord0130
* SteelRelic
* Stephen Gerard
* Steve Cortez
* Steve Davis
* steven butler
* steven macintosh
* Steven Perrone
* Steven smith
* STsl4y3rz
* Sue Minx
* Suwariish
* Sven B.
* t
* Tabuscus94
* Talos Valcoran Apothecary of 1st Claw,10th Company, 8th Legion
* Tanner
* Tactik
* TacSynyster
* TheArmoredFish
* TheKwingDoctor
* thesolitaryreaper
* Theo Koelewijn
* thomas
* throw away
* Tim Brundrett
* Tom Smith
* Trent KEnward
* tuli
* T W
* tyler bassett
* Tyrant
* Undying_Elmo
* Unten444
* Uprising_18
* User#00185257
* User#0262e1cb
* User#3cdd9677
* User#30705c3f
* User#32ada1e0
* User#342b68b9
* User#39ad5f7c
* User#4496cb0e
* User#5e03364c
* User#8b625d1c
* User#81e17c7b
* User#94ef0956
* User#a0ad49dd
* User#a5500ff1
* User#d45e8eac
* User#d68053c3
* User#dfd7174f
* Valentine Kostler
* Valmar521
* Varreity
* vashboosle
* Vera Reyn
* VerintheCrow
* Vitruvious
* Vivid Rose
* Vlad Aleksandrov
* Void Walker
* Warslach
* Weegschaal
* Will Holmes
* William Brown
* william Conkling
* William Cook
* William Stone
* Wolvern
* Xerzes
* xi wong
* yarp yarp
* yc z.
* Yukeim Yurlin
* zachary bohuslar
* Zachary Brailer
* Zac Ski
* ZEG
* ZENGAMING92
* zombierogue
* Zora Nightgaze
* Zygomatico
And while every one of the people mentioned above has played a part in making all of this possible in their own ways, I also have to take a moment to thank everyone who has ever taken the time to play this game, Patron or not, because it's the fact that you enjoy playing this creation that makes me and the rest of our team want to get up each day and work on this whenever we are able. The fact that there is so much love for this game //inspires// us.
<<back>><<script>>
var sv = State.variables;
var bday = sv.clock.toMilliseconds() - setup.Util.msFromYear(1) - setup.Util.msFromHour(6);
/*******************************************************************************
Initial Kennel Occupants.
*******************************************************************************/
/*
Set up Henrick.
*/
var henrick = new setup.Creature('henrick');
/* Species & breed details. */
henrick.species = setup.Creature.Species.Dog;
henrick.breed = 'Flat-Coated Retriever';
/* Name. */
henrick.firstName = 'Henrick';
henrick.nickName = 'Henry';
/* Physical details. */
henrick.birthday = bday;
henrick.coatColor = 'black';
henrick.coatStyle = 'medium';
henrick.eyeColor = 'dark brown';
henrick.gender = setup.Creature.Gender.Male;
henrick.penis = setup.Creature.Penis.Big;
henrick.balls = setup.Creature.Balls.Big;
henrick.size = setup.Creature.Size.Medium;
/* Reproduction. */
henrick.virility = 100;
/* Attributes (range: 0–100; default: 100). */
/* (defaults) */
/* Statistics (unbounded, effective: 0–1000; default: 0). */
henrick.affection = 2;
henrick.fear = 7;
henrick.trust = 3;
/* Skills (range: 0–100; default: 0). */
henrick.hunting = 10;
/* Location. */
henrick.location = 'kennels';
/* Flags. */
/* (none to start) */
/* Status effects. */
/* (none to start) */
/* Push Henrick into the `$animals` array. */
sv.animals.push(henrick);
/*
Set up Willow.
*/
var willow = new setup.Creature('willow');
/* Species & breed details. */
willow.species = setup.Creature.Species.Dog;
willow.breed = 'Flat-Coated Retriever';
/* Name. */
willow.firstName = 'Willow';
willow.nickName = 'Will';
/* Physical details. */
willow.birthday = bday;
willow.coatColor = 'black';
willow.coatStyle = 'medium';
willow.eyeColor = 'dark brown';
willow.gender = setup.Creature.Gender.Female;
willow.size = setup.Creature.Size.Medium;
willow.vagina = setup.Creature.Vagina.Normal;
/* Reproduction. */
willow.fertility = 100;
/* Attributes (range: 0–100; default: 100). */
/* (defaults) */
/* Statistics (unbounded, effective: 0–1000; default: 0). */
willow.affection = 2;
willow.fear = 7;
willow.trust = 3;
/* Skills (range: 0–100; default: 0). */
willow.hunting = 10;
/* Location. */
willow.location = 'kennels';
/* Flags. */
/* (none to start) */
/* Status effects. */
/* (none to start) */
/* Push Willow into the `$animals` array. */
sv.animals.push(willow);
/*******************************************************************************
Initial Stable Occupants.
*******************************************************************************/
/*
Set up Spirit.
*/
var spirit = new setup.Creature('spirit');
/* Species & breed details. */
spirit.species = setup.Creature.Species.Horse;
spirit.breed = 'Shire';
/* Name. */
spirit.firstName = 'Spirit';
/* Physical details. */
spirit.birthday = bday;
spirit.coatColor = 'grey';
spirit.coatStyle = 'short';
spirit.eyeColor = 'brown';
spirit.gender = setup.Creature.Gender.Male;
spirit.penis = setup.Creature.Penis.Big;
spirit.balls = setup.Creature.Balls.Big;
spirit.size = setup.Creature.Size.Large;
/* Reproduction. */
spirit.virility = 100;
/* Attributes (range: 0–100; default: 100). */
/* (defaults) */
/* Statistics (unbounded, effective: 0–1000; default: 0). */
spirit.affection = 2;
spirit.fear = 7;
spirit.trust = 3;
/* Skills (range: 0–100; default: 0). */
spirit.working = 10;
/* Location. */
spirit.location = 'stables';
/* Flags. */
/* (none to start) */
/* Status effects. */
/* (none to start) */
/* Push Spirit into the `$animals` array. */
sv.animals.push(spirit);
/*
Set up Diva.
*/
var diva = new setup.Creature('diva');
/* Species & breed details. */
diva.species = setup.Creature.Species.Horse;
diva.breed = 'Shire';
/* Name. */
diva.firstName = 'Diva';
/* Physical details. */
diva.birthday = bday;
diva.coatColor = 'black';
diva.coatStyle = 'short';
diva.eyeColor = 'brown';
diva.gender = setup.Creature.Gender.Female;
diva.size = setup.Creature.Size.Large;
diva.vagina = setup.Creature.Vagina.Normal;
/* Reproduction. */
diva.fertility = 100;
/* Attributes (range: 0–100; default: 100). */
/* (defaults) */
/* Statistics (unbounded, effective: 0–1000; default: 0). */
diva.affection = 2;
diva.fear = 7;
diva.trust = 3;
/* Skills (range: 0–100; default: 0). */
diva.working = 10;
/* Location. */
diva.location = 'stables';
/* Flags. */
/* (none to start) */
/* Status effects. */
/* (none to start) */
/* Push Diva into the `$animals` array. */
sv.animals.push(diva);
<</script>><span id="charmTitle">Strip Poker minigame</span>
//Adds to be added//
<<link "Start the game" "IntroGame">><<set setup.pokerTable[1] = false, setup.pokerTable[2] = false, setup.pokerTable[3] = false>><</link>>You are about to start a game of strip poker, choose which of your girls you want to participate.<br><br>
<<set _girls = [{name: "Anna Andor", id: "anna"}, {name: "Eve Andor", id: "eve"}, {name: "Mitsuko Saito", id: 'mitsuko'}]>>
<<if setup.pokerTable[1]>>
You chose <<= setup.pokerTable[1].getName()>>. <<link "Remove her" "IntroGame">><<set setup.pokerTable[1] = false>><</link>>
<<else>>
You haven't chosen a girl here yet.<br><br>
<<for _i, _girl range _girls>>
<<capture _girl>>
<<if setup.pokerTable[2].id === setup.Characters[ _girl.id ].id>>
''<<= _girl.name>> has already been chosen.''<br>
<<else>>
<<link _girl.name "IntroGame">>
<<set setup.pokerTable[1] = setup.Characters[_girl.id]>>
<</link>><br>
<</if>>
<</capture>>
<</for>>
<</if>><br>
<<if setup.pokerTable[2]>>
You chose <<= setup.pokerTable[2].getName()>>. <<link "Remove her" "IntroGame">><<set setup.pokerTable[2] = false>><</link>>
<<else>>
You haven't chosen a girl here yet.<br><br>
<<for _i, _girl range _girls>>
<<capture _girl>>
<<if setup.pokerTable[1].id === setup.Characters[ _girl.id ].id>>
''<<= _girl.name>> has already been chosen.''<br>
<<else>>
<<link _girl.name "IntroGame">>
<<set setup.pokerTable[2] = setup.Characters[ _girl.id ]>>
<</link>><br>
<</if>>
<</capture>>
<</for>>
<</if>>
<<if setup.pokerTable[1] && setup.pokerTable[2]>>
<br><br>
<<link "Begin the Game" "Strip_Poker">>
<<set $newDeck = new setup.Deck(setup.deckData, 'BLACKJACK')>>
<<set setup.pokerTable[0] = setup.Characters.player>>
<<if setup.pokerTable[0]>>
<<set setup.pokerTable[0].cards = $newDeck._cards.pluckMany(1)>>
<</if>>
<<set setup.endMatch = {
state : false,
person : false,
id : false
}>>
<<if setup.pokerTable[1]>>
<<set setup.pokerTable[1].cards = $newDeck._cards.pluckMany(1)>>
<</if>>
<<if setup.pokerTable[2]>>
<<set setup.pokerTable[2].cards = $newDeck._cards.pluckMany(1)>>
<</if>>
<<if setup.pokerTable[3]>>
<<set setup.pokerTable[3].cards = $newDeck._cards.pluckMany(1)>>
<</if>>
<</link>>
<</if>><<verifier>>
<<if setup.endMatch.state === 'Above'>>
<<if setup.endMatch.person === setup.pokerTable[0].getName()>>
<<if setup.pokerTable[0].isNude()>>
Looking at your cards, you realize that this is it, that you have no more clothing to lose and this time you will be paying with your body.<br><br>
Around you, the other players cast sidelong looks at your nudity, clearly just as aware that if you lost this hand, you are at the mercy of the winner.<br><br>
Taking a deep breath, you flip your last card for everyone to see.<br><br>
<<talk "player">>Bust.<</talk>><br><br>
<<set _girlFavours = ['LickUndertable']>> /* Add the other flavours here! */
<<set _girlFavour = _girlFavours.random()>>
//Text placeholder//<br><br>
//Sexual favors to <<= setup.endMatch.person>>!//<br><br>
<<if _girlFavour === 'LickUndertable'>>
<<link "Lick her under table" 'PokerSex-LickUndertable'>><</link>>
<</if>>
<<else>>
Your eyes drift over your cards as you have the sinking realization that you just went bust.<br><br>
Lifting your eyes, you can see the other players casting sidelong glances at you as they wait to see your what you were dealt.<br><br>
<<talk "player">>Bust.<</talk>><br><br>
The single word leaves your mouth right as you flip your final card to reveal your total.<br><br>
Turning your eyes to this round's winner, you await their declaration for which piece of clothing you will lose.<br><br>
<<set _clothes = []>>
<<if setup.pokerTable[0].clothing.torso>><<set _clothes.push( "torso" )>><</if>>
<<if setup.pokerTable[0].clothing.legs>><<set _clothes.push( "legs" )>><</if>>
<<if setup.pokerTable[0].clothing.feet>><<set _clothes.push( "feet" )>><</if>>
<<if setup.pokerTable[0].clothing.groin>><<set _clothes.push( "groin" )>><</if>>
<<if setup.pokerTable[0].clothing.head>><<set _clothes.push( "head" )>><</if>>
<<if setup.pokerTable[0].clothing.chest>><<set _clothes.push( "chest" )>><</if>>
<<set _clothe = _clothes.random()>>
The girls have decided you should remove your //<<= setup.pokerTable[0].clothing[_clothe]>>//.<br><br>
<<link "Remove your <<= setup.pokerTable[0].clothing[_clothe]>>" 'Strip_Poker'>>
<<set setup.Characters.player.clothing[_clothe] = false>>
<<reorder>>
<</link>><br>
<</if>>
<<else>>
<<if setup.Characters[setup.endMatch.id].isNude()>>
''<<= setup.endMatch.person>>'' lost the match with a score higher than 21! But she is already totally naked, you give a malicious smile thinking about what you can do with her...<br><br>
<<link "Continue" "MatchWin">>
<<set setup.person = setup.Characters[setup.endMatch.id]>>
<<reorder>>
<</link>>
<<else>>
''<<= setup.endMatch.person>>'' lost the match with a score higher than 21! You can choose a piece of clothing for her to take off.<br><br>
<<link "Continue" "MatchWin">>
<<set setup.person = setup.Characters[setup.endMatch.id]>>
<<reorder>>
<</link>>
<</if>>
<</if>>
<<elseif setup.endMatch.state === 'Win'>>
<<if setup.endMatch.person === setup.pokerTable[0].getName()>>
<span class="choice">
You reach number 21, this game is won for you and so you can choose any girl to remove a piece of clothing!<br><br>
//Match ending MC win scene 1 placeholder//<br><br>
<<if setup.pokerTable[1]>>
<<link "Choose <<= setup.pokerTable[1].firstName>>">><<set setup.person = setup.Characters[1]>>
<<replace ".choice">>
You choose <<= setup.pokerTable[1].firstName>>, she looks shyly at you the expected choice.<br><br>
<<link "Continue" "MatchWin">>
<<set setup.person = setup.Characters[ setup.endMatch.id ]>>
<<reorder>>
<</link>>
<</replace>>
<</link>><br>
<</if>>
<<if setup.pokerTable[2]>>
<<link "Choose <<= setup.pokerTable[2].firstName>>">><<set setup.person = setup.Characters[2]>>
<<replace ".choice">>
You choose <<= setup.pokerTable[2].firstName>>, she looks shyly at you the expected choice.<br><br>
<<link "Continue" "MatchWin">>
<<set setup.person = setup.Characters[ setup.endMatch.id ]>>
<<reorder>>
<</link>>
<</replace>>
<</link>><br>
<</if>>
</span>
<<else>>
<<if setup.pokerTable[0].isNude()>>
<<if setup.endMatch.person === 'Eve Andor'>>\
Sheepishly, Eve tries, and fails, in her efforts to not stare at your naked crotch.<br><br>
<<elseif setup.endMatch.person === 'Anna Andor'>>\
Looking unsure and sheepish in equal measure, Anna's eyes drift over your chest on their way downward before she catches herself and quickly looks away.<br><br>
<<else>>\
<<= setup.endMatch.person>> win this match, she's deciding what to do with you since you're already totally naked...<br><br>
<</if>>\
<<set _girlFavours = ['LickUndertable']>> /* Add the other flavours here! */
<<set _girlFavour = _girlFavours.random()>>
//Sexual favors to <<= setup.endMatch.person>>!//<br><br>
<<if _girlFavour === 'LickUndertable'>>
<<link "Lick her under table" 'PokerSex-LickUndertable'>><</link>>
<</if>>
<<else>>
<<if setup.endMatch.person === 'Eve Andor'>>\
Eve gives you an appraising look, fighting a loosing battle against a smile that seems intent on splitting her face. Her grin only seems to grow as she opens her mouth to tell you what to take off.<br><br>
<<elseif setup.endMatch.person === 'Anna Andor'>>\
Looking slightly flushed, Anna seems to struggle to open her mouth to announce what you are to take off.<br><br>
<<else>>\
''<<= setup.endMatch.person>>'' win this match, she opens a half smile before deciding what part of your outfit you are going to take off.<br><br>
<</if>>\
<<set _clothes = []>>
<<if setup.pokerTable[0].clothing.torso>><<set _clothes.push( "torso" )>><</if>>
<<if setup.pokerTable[0].clothing.legs>><<set _clothes.push( "legs" )>><</if>>
<<if setup.pokerTable[0].clothing.feet>><<set _clothes.push( "feet" )>><</if>>
<<if setup.pokerTable[0].clothing.groin>><<set _clothes.push( "groin" )>><</if>>
<<if setup.pokerTable[0].clothing.head>><<set _clothes.push( "head" )>><</if>>
<<if setup.pokerTable[0].clothing.chest>><<set _clothes.push( "chest" )>><</if>>
<<set _clothe = _clothes.random()>>
//MC stripping scene placeholder//<br><br>
The girls have decided you should remove your //<<= setup.pokerTable[0].clothing[_clothe]>>//.<br><br>
<<link "Remove your <<= setup.pokerTable[0].clothing[_clothe]>>" 'Strip_Poker'>>
<<set setup.Characters.player.clothing[ _clothe ] = false>>
<<reorder>>
<</link>>
<</if>>
<</if>>
<<else>>
You look around, some tension at the start of the game. Even if the girls are your slaves, it does not mean that they are not competitive.<br><br>
<<if setup.pokerTable[1]>>
''<<= setup.pokerTable[1].getName()>>''<br>
<<= setup.pokerTable[1].firstName>> has <<= setup.pokerTable[1].cards.length>> cards in her hand. Her total value is ''<<= setup.pokerTable[1].getValue()>>''.<br>
//<<= setup.pokerTable[1].move>>//<br><br>
<</if>><br>
<<if setup.pokerTable[2]>>
''<<= setup.pokerTable[2].getName()>>''<br>
<<= setup.pokerTable[2].firstName>> has <<= setup.pokerTable[2].cards.length>> cards in her hand. Her total value is ''<<= setup.pokerTable[2].getValue()>>''.<br>
//<<= setup.pokerTable[2].move>>//<br><br>
<</if>>
You have ''<<= setup.pokerTable[0].cards.length>>'' cards in your hand. Your total value is ''<<= setup.pokerTable[0].getValue()>>''<br>
<<if setup.pokerTable[0].getValue() < 10>>
//I'm safe. No matter what card I get, I can't get more than 21.//
<<elseif setup.pokerTable[0].getValue() < 15>>
//It's a little risky, I could lose if I exceed 21, should I take another card?//
<<elseif setup.pokerTable[0].getValue() < 20>>
//I'm too close to 20, I better not risk it.//
<</if>><br><br>
<<link "Take a card" "Strip_Poker">>
<<set setup.pokerTable[0].cards.push( $newDeck._cards.random() )>>
<<refresh>>
<</link>><br>
<<link "Hold your hand" "Strip_Poker">><<refresh>><</link>><br><br>
<<for _i, _myCard range setup.pokerTable[0].cards>>
//Card <<= _i + 1>>...// <<= _myCard.suit>>, value <<= _myCard.value>>.<br>
<</for>>
<br><br><hr>
Test options<br><br>
<<if setup.pokerTable[0] && !setup.pokerTable[0].isNude()>>
MC immediately naked<br>
<<link "Strip" "Strip_Poker">>
<<set setup.pokerTable[0].clothing.torso = false>>
<<set setup.pokerTable[0].clothing.feet = false>>
<<set setup.pokerTable[0].clothing.legs = false>>
<<set setup.pokerTable[0].clothing.groin = false>>
<</link>><br>
<</if>>
<<if setup.pokerTable[1] && !setup.pokerTable[1].isNude()>>
Girl 1 immediately naked<br>
<<link "Strip" "Strip_Poker">>
<<set setup.pokerTable[1].clothing.torso = false>>
<<set setup.pokerTable[1].clothing.feet = false>>
<<set setup.pokerTable[1].clothing.head = false>>
<<set setup.pokerTable[1].clothing.breasts = false>>
<<set setup.pokerTable[1].clothing.legs = false>>
<<set setup.pokerTable[1].clothing.groin = false>>
<</link>><br>
<</if>>
<<if setup.pokerTable[2] && !setup.pokerTable[2].isNude()>>
Girl 2 immediately naked<br>
<<link "Strip" "Strip_Poker">>
<<set setup.pokerTable[2].clothing.torso = false>>
<<set setup.pokerTable[2].clothing.feet = false>>
<<set setup.pokerTable[2].clothing.head = false>>
<<set setup.pokerTable[2].clothing.breasts = false>>
<<set setup.pokerTable[2].clothing.legs = false>>
<<set setup.pokerTable[2].clothing.groin = false>>
<</link>><br>
<</if>>
<</if>><<if setup.person.isNude()>>
<span class='choice'>
<<= setup.person.firstName>> is totally naked when she lost the last round of the game, now she is totally at your mercy and you can do whatever you want with her, she seems to know that this would lead to sex in the end and seems very calm about it.<br><br>
//Match ending scene 1 placeholder//<br><br>
//Sexual favors//<br><br>
<<link "End the game and take <<= setup.person.firstName>> to bed" "PokerSex-TakaGirlToBed">><</link>><br><br>
<<link "Undertable blowjob">>
<<replace ".choice">>
You suggestively ask ''<<= setup.person.firstName>>'' to give you a blowjob under the table.<br><br>
//Scene placeholder//<br><br>
<<link "End <<= $newDeck._ruleSet.toLowerCase()>>">>
<<replace ".choice">>
//Poker ending placeholder//<br><br>
<<link "Return">><</link>>
<</replace>>
<</link>>
<<link "New match" "Strip_Poker">><</link>>
<</replace>>
<</link>>
</span>
<<else>>
''<<= setup.person.firstName>>'' waits for you to decide which piece of clothing she should remove. She is currently wearing //<<if setup.person.clothing.head>><<= setup.person.clothing.head>>,<</if>> <<if setup.person.clothing.torso>><<= setup.person.clothing.torso>>,<</if>> <<if setup.person.clothing.breasts>><<= setup.person.clothing.breasts>>,<</if>> <<if setup.person.clothing.legs>><<= setup.person.clothing.legs>>,<</if>> <<if setup.person.clothing.groin>><<= setup.person.clothing.groin>>,<</if>> <<if setup.person.clothing.feet>><<= setup.person.clothing.feet>>,<</if>>//...<br><br>
<span class="choice">
<<if setup.person.clothing.head>>
<<link "Remove her <<= setup.person.clothing.head>>">>
<<set setup.person.clothing.head = false>>
<<replace ".choice">>
''Stripping scene placeholder''<br><br>
<<link "Continue the match!" "Strip_Poker">><</link>>
<</replace>>
<</link>><br>
<</if>>
<<if setup.person.clothing.torso>>
<<link "Remove her <<= setup.person.clothing.torso>>">>
<<set setup.person.clothing.torso = false>>
<<replace ".choice">>
''Stripping scene placeholder''<br><br>
<<link "Continue the match!" "Strip_Poker">><</link>>
<</replace>>
<</link>><br>
<</if>>
<<if setup.person.clothing.breasts>>
<<link "Remove her <<= setup.person.clothing.breasts>>">>
<<set setup.person.clothing.breasts = false>>
<<replace ".choice">>
''Stripping scene placeholder''<br><br>
<<link "Continue the match!" "Strip_Poker">><</link>>
<</replace>>
<</link>><br>
<</if>>
<<if setup.person.clothing.legs>>
<<link "Remove her <<= setup.person.clothing.legs>>">>
<<set setup.person.clothing.legs = false>>
<<replace ".choice">>
''Stripping scene placeholder''<br><br>
<<link "Continue the match!" "Strip_Poker">><</link>>
<</replace>>
<</link>><br>
<</if>>
<<if setup.person.clothing.groin>>
<<link "Remove her <<= setup.person.clothing.groin>>">>
<<set setup.person.clothing.groin = false>>
<<replace ".choice">>
''Stripping scene placeholder''<br><br>
<<link "Continue the match!" "Strip_Poker">><</link>>
<</replace>>
<</link>><br>
<</if>>
<<if setup.person.clothing.feet>>
<<link "Remove her <<= setup.person.clothing.feet>>">>
<<set setup.person.clothing.feet = false>>
<<replace ".choice">>
''Stripping scene placeholder''<br><br>
<<link "Continue the match!" "Strip_Poker">><</link>>
<</replace>>
<</link>><br>
<</if>>
</span>
<</if>>//MC loses scene placeholder////MC wins scene placeholder//<<widget "refresh">>
<<for _participant range setup.pokerTable>>
<<capture _participant>>
<<if _participant !== false and _participant.id !== 'player' and _participant.nextMove !== "Hold hand">>
<<set _moveSet = clone( setup.pokerMoves[ $newDeck._ruleSet ] )>>
<<if _participant.getValue() > 16>>
<<run delete _moveSet[1]>>
<<set _moveSet.push( "Hold hand" )>>
<</if>>
<<set _move = _moveSet.random()>>
<<if _move === 'Take card'>>
<<set _newcard = $newDeck._cards.random()>>
<<set _participant.cards.push( _newcard )>>
<<run delete _newcard>>
<<set _participant.move = "She takes a card from the deck.">>
<<elseif _move === 'Discart'>>
<<set _discartcard = _participant.cards.random()>>
<<set $newDeck._discard.push( _discartcard )>>
<<run delete _discartcard>>
<<set _participant.move = "She discards a card.">>
<<elseif _move === 'Wait'>>
<<set _participant.move = "She decides to just wait for that round.">>
<<elseif _move === 'Hold hand'>>
<<set _participant.move = "She decides to stop and save her valuables, and places her cards face down on the table.">>
<</if>>
<</if>>
<</capture>>
<</for>>
<</widget>>
<<widget "verifier">>
<<silently>>
<<if setup.pokerTable[0].getValue() > 21>>
<<set setup.endMatch = {
state : "Above",
person : setup.pokerTable[0].getName(),
id : setup.pokerTable[0].id
}>>
<<elseif setup.pokerTable[0].getValue() === 21>>
<<set setup.endMatch = {
state : "Win",
person : setup.pokerTable[0].getName(),
id : setup.pokerTable[0].id
}>>
<</if>>
<<if setup.pokerTable[1].getValue() > 21>>
<<set setup.endMatch = {
state : "Above",
person : setup.pokerTable[1].getName(),
id : setup.pokerTable[1].id
}>>
<<elseif setup.pokerTable[1].getValue() === 21>>
<<set setup.endMatch = {
state : "Win",
person : setup.pokerTable[1].getName(),
id : setup.pokerTable[1].id
}>>
<</if>>
<<if setup.pokerTable[2].getValue() > 21>>
<<set setup.endMatch = {
state : "Above",
person : setup.pokerTable[2].getName(),
id : setup.pokerTable[2].id
}>>
<<elseif setup.pokerTable[2].getValue() === 21>>
<<set setup.endMatch = {
state : "Win",
person : setup.pokerTable[2].getName(),
id : setup.pokerTable[2].id
}>>
<</if>>
<</silently>>
<</widget>>
<<widget "reorder">>
<<silently>>
<<set $newDeck = new setup.Deck(setup.deckData, 'BLACKJACK')>>
<<set setup.endMatch = {
state : false,
person : false,
id : false
}>>
<<if setup.pokerTable[0]>>
<<set setup.pokerTable[0].cards = $newDeck._cards.pluckMany(1)>>
<</if>>
<<if setup.pokerTable[1]>>
<<set setup.pokerTable[1].cards = $newDeck._cards.pluckMany(1)>>
<</if>>
<<if setup.pokerTable[2]>>
<<set setup.pokerTable[2].cards = $newDeck._cards.pluckMany(1)>>
<</if>>
<<if setup.pokerTable[3]>>
<<set setup.pokerTable[3].cards = $newDeck._cards.pluckMany(1)>>
<</if>>
<</silently>>
<</widget>>/* setup.Clock.create( month(1-based) , day , hour(24H) , minute ) */
<<set $clock to setup.Clock.create(3, 25, 9, 44)>> /* i.e., Tue Mar 25 09:44 AM */
<<set $lastAction to $clock.toMilliseconds()>>/*
<<date>>
Prints the current date (`{weekday}, {month} {day}`).
*/
<<widget "date">><<print $clock.date>><</widget>>
/*
<<time>>
Prints the current time (`{hh}:{mm} {PM|AM}`).
*/
<<widget "time">><<print $clock.time>><</widget>>
/*
<<datetime>>
Prints the current date and time (`{weekday}, {month} {day} {hh}:{mm} {PM|AM}`).
*/
<<widget "datetime">><<print $clock.datetime>><</widget>>
/*
<<year>>
Prints the current year (`Year {year}`).
NOTE: Game years are relative to the starting year (year epoch)
plus one, so the first game year is `1`.
*/
<<widget "year">>Year <<print $clock.year>><</widget>>
/*
<<refreshDate>>
Outputs the current date, time, and year to the associated area within
`StoryCaption` (see: `<<date>>`, `<<time>>`, & `<<year>>`).
Automatically invoked upon passage navigation. It should be manually
invoked in situations where passage navigation will not occur, but
time has passed and we want the display updated.
*/
<<widget "refreshDate">>
\<<replace "#date-display">><<date>><br><<time>><br><<year>><</replace>>
\<</widget>>/*
NOTE (tme): Commenting this out since it's unused.
<<set window.event = {
sleep : 0,
wait : 1,
shower : 2
}>>
*/<div id="noevent">\
<div class="error">Error: no event was available<<if setup.events._error>> (<<= setup.events._error>>)<</if>></div>\
<div class="details">You should not be seeing this, so please inform the developers. Include as much information as you can about what you were doing when you received this message.</div>\
</div>/* Miscellaneous. */
<<set $Intro to "Not Played">>
<<set $Money to 1000>>
<<set $BBCDonations to 0>>
<<set $creaturesID = [1, 2, 3, 4]>> /* FIXME (PC) - I don't think this is used anymore. Remove it?*/
<<set $adultFilming to 0>>
<<set $pendletonCrime to 0>>
<<set $theifquickiemart to 0>>
<<set $bastardChildrenMet to 0>>
/* Billiards. */
/* TV Shows. */
/* Futa Apocalypse. */
<<set $FATV to "S1E1">>
<<set $FSTV to "S1E1">>
<<set $WCDoc to "S1E1">>
<<set $DHS to "S1E1">>
<<set $finalVoyage to "S1E1">>
<<set $guardianTV to "S1E1">>
/* Writing Job. */
<<set $writingTime to 0>>
<<set $lastWritingPayment to 0>>
/* Locations. */
<<set $yEmporium to 0>>
/* General NPC. */
<<set $BrokenPainting to false>> /* FIXME: This is never checked and is set a passage too soon. */
<<set $karaokeMansion to false>>
<<set $labBubblesSmile to 0>>
<<set $morichiMeet to 0>>
<<set $playerJob to 'none'>>
<<set $playerJobExperience to 0>>
<<set $playerGigoloJobExperience to 0>>
<<set $crimeMoneyCollectTime to 0>>
<<set $reyTransformable to 0>>
<<set $bubblesProposal to 0>>
<<set $clubPickup to "none">>
<<set $shanayaCounter to 0>>
<<set $sidraProgress to 0>>
<<set $elodieProgression to 0>>
<<set $umiProgression to 0>>
<<set $venusProgression to 0>>
<<set $venusDawsonRelationship to 0>>
<<set $eveSidraSleepover to 0>>
<<set $redVisitCount to 0>>
<<set $reydancing to 0>>
<<set $mitsukoVibePlay to 0>>
<<set $yamiKiss to 0>>
<<set $yamiWoodenSword to false>>
<<set $eveWaterBalloons to 0>>
<<set $breakfast to "none">>
<<set $lunch to "none">>
<<set $dinner to "none">>
<<set $companion to "alone">>
<<set $massage to "back">>
/* Visiting Variables. */
<<set $bruceVisit to false>>
<<set $chetVisit to false>>
<<set $chloeVisit to false>>
<<set $claireVisit to false>>
<<set $kellyVisit to false>>
<<set $makiVisit to false>>
<<set $mirandaVisit to false>>
<<set $redVisit to false>>
<<set $rogerVisit to false>>
<<set $zachVisit to false>>
/*NPC Relationships */
<<set $AnnaMakiThreesome to false>>
<<set $annaJen to 0>>
<<set $bridgetteEveIntimate to 0>>
<<set $bubblesMitsuko to 0>> /* TODO: See `$mitsukoBubbles`. WTAF?! Gatekeeper! */
<<set $claireRed to 0>>
<<set $elodieRedRelationship to 0>>
<<set $eveJen to 0>>
<<set $jenYami to 0>>
<<set $makiMitsukoGodmother to 0>>
<<set $mitsukoBubbles to 0>> /* TODO: See `$bubblesMitsuko`. WTAF?! Gatekeeper! */
<<set $misakiGaia to 0>>
<<set $yamiAnna to 0>>
<<set $yamiGaia to 0>>
<<set $yamiMitsuko to 0>>
<<set $yamiEve to 0>>
<<set $mitsukoReyIntimate to 0>>
<<set $mitsukoWillyRelationship to 0>>
/* Holiday Variables. */
<<set $mansionChristmasDec to "false">>
<<set $ChristmasTripStart to false>>
<<set $trickOrTreat to 0>>
<<set $halloweenVisit to 0>>
<<set $valentinesTickets to 0>>
<<set $eveBirthday1 to "none">>
<<set $christmasGifting to "false">>
<<set $annaChrGift to false>>
<<set $annaGift to "none">>
<<set $eveChrGift to false>>
<<set $eveGift to "none">>
<<set $misakiChrGift to false>>
<<set $misakiGift to "none">>
<<set $mitsukoChrGift to false>>
<<set $mitsukoGift to "none">>
<<set $reyChrGift to false>>
<<set $reyGift to "none">>
<<set $yamiChrGift to false>>
<<set $yamiGift to "none">>
/* Setup baby names */
<<set $babynamesgirl to ["Emma", "Olivia", "Ava", "Isabella", "Sophia", "Charlotte", "Mia", "Amelia", "Harper", "Evelyn", "Abigail",
"Emily", "Elizabeth", "Mila", "Ella", "Avery", "Sofia", "Camila", "Aria", "Scarlett", "Victoria", "Madison", "Luna", "Grace", "Chloe",
"Penelope", "Layla", "Riley", "Zoey", "Nora", "Lily", "Eleanor", "Hannah", "Lillian", "Addison", "Aubrey", "Ellie", "Stella", "Natalie",
"Zoe", "Leah", "Hazel", "Violet", "Aurora", "Savannah", "Audrey", "Brooklyn", "Bella", "Claire", "Skylar", "Lucy", "Paisley", "Everly",
"Anna", "Caroline", "Nova", "Genesis", "Emilia", "Kennedy", "Samantha", "Maya", "Willow", "Kinsley", "Naomi", "Aaliyah", "Elena", "Sarah",
"Ariana", "Allison", "Gabriella", "Alice", "Madelyn", "Cora", "Ruby", "Eva", "Serenity", "Autumn", "Adeline", "Hailey", "Gianna",
"Valentina", "Isla", "Eliana", "Quinn", "Nevaeh", "Ivy", "Sadie", "Piper", "Lydia", "Alexa", "Josephine", "Emery", "Julia", "Delilah",
"Arianna", "Vivian", "Kaylee", "Sophie", "Brielle", "Madeline"
]>>
<<set $babynamesboy to ["Liam", "Noah", "William", "James", "Oliver", "Benjamin", "Elijah", "Lucas", "Mason", "Logan", "Alexander",
"Ethan", "Jacob", "Michael", "Daniel", "Henry", "Jackson", "Sebastian", "Aiden", "Matthew", "Samuel", "David", "Joseph", "Carter",
"Owen", "Wyatt", "John", "Jack", "Luke", "Jayden", "Dylan", "Grayson", "Levi", "Issac", "Gabriel", "Julian", "Mateo", "Anthony", "Jaxon",
"Lincoln", "Joshua", "Christopher", "Andrew", "Theodore", "Caleb", "Ryan", "Asher", "Nathan", "Thomas", "Leo", "Isaiah", "Charles",
"Josiah", "Hudson", "Christian", "Hunter", "Connor", "Eli", "Ezra", "Aaron", "Landon", "Adrian", "Jonathan", "Nolan", "Jeremiah",
"Easton", "Elias", "Colton", "Cameron", "Carson", "Robert", "Angel", "Maverick", "Nicholas", "Dominic", "Jaxson", "Greyson", "Adam",
"Ian", "Austin", "Santiago", "Jordan", "Cooper", "Brayden", "Roman", "Evan", "Ezekiel", "Xavier", "Jose", "Jace", "Jameson", "Leonardo",
"Bryson", "Axel", "Everett", "Parker", "Kayden", "Miles", "Sawyer", "Jason"
]>>
/* Setup random last names */
<<set $lastNames to ["Henry", "Sanford", "Bonilla", "Blackwell", "Walton", "Oconnell", "Rodgers", "Fuller", "Mcneil", "Contreras", "Dyer", "Duarte", "Key", "Elliott", "Crane", "Patrick", "Sweeney", "Bauer", "Wilkins", "Valdez", "Case", "Fleming", "Moody", "Owens", "Walls", "Stokes", "Wiggins", "Blackburn", "Norris", "Roth", "Irwin", "Coffey", "Coleman", "Shannon", "Charles", "Dickson", "Casey", "Griffith", "Day", "Sherman", "Willis", "Watson", "Davila", "Kline", "Cline", "Castillo", "Rosario", "Wong", "Black", "Lowery", "Bright", "Montoya", "Barnett", "Werner", "Mckenzie", "Hurst", "Diaz", "Durham", "Reilly", "Zamora", "Crawford", "Bowers", "Woodard", "Joyce", "Pennington", "Greer", "Cannon", "Franklin", "Frey", "Skinner", "Cameron", "James", "Greene", "Herring", "Landry", "Wyatt", "Riley", "Bray", "Sandoval", "Friedman", "Holloway", "Campbell", "Molina", "Arellano", "Moore", "Rivera", "Rich", "Hooper", "Henson", "Mays", "Parker", "Jennings", "Berger", "Bryan", "Cortez", "Valencia", "Guerra", "Solis", "Evans", "Michael", "Olson", "Oliver", "Rush", "Perez", "Foster", "Fry", "Griffin", "Wallace", "Rocha", "Kidd", "Dougherty", "Moses", "Beard", "Barron", "Salinas", "Bernard", "Richards", "Wilson", "Bridges", "Alexander", "Strickland", "Calhoun", "Mendez", "Gallegos", "Davidson", "Chandler", "Strong", "Fitzgerald", "Atkins", "Washington", "Solomon", "Peterson", "Fischer", "Burton", "Navarro", "Mahoney", "Schneider", "Romero", "Vazquez", "Mcintosh", "Rowe", "Decker", "Bender", "Winters", "Gill", "Williamson", "Levine", "Burke", "Davies", "Hanson", "Baxter", "Johnston", "Mcguire", "Hampton", "May", "Richardson", "Mata", "Hardin", "Melendez", "Haney", "Branch", "Reynolds", "Matthews", "Ho", "Sharp", "Erickson", "Reeves", "Horton", "Howe", "Carrillo", "Carey", "Braun", "Warner", "Osborn", "Dominguez", "Chapman", "Stuart", "Silva", "Hammond", "Moreno", "Fritz", "Gay", "Sullivan", "Larsen", "Frederick", "Fox", "Kaiser", "Lopez", "Tanner", "Huang", "Nguyen", "Dawson", "Rubio", "Hull", "Miles", "Smith", "Sexton", "Cisneros", "Cobb", "Cruz", "Browning", "Holder", "Garner", "Sosa", "Yu", "Cochran", "Avery", "Aguilar", "Blevins", "Horn", "Boyer", "Travis", "Wood", "Huff", "Fernandez", "Riddle", "Hartman", "Combs", "Jacobson", "Thornton", "Hickman", "Hicks", "Pineda", "Conley", "Moyer", "Fitzpatrick", "Melton", "Guzman", "Myers", "Mendoza", "Barajas", "Campos", "Rosales", "Gonzales", "Blake", "Reese", "Morris", "Wiley", "Dixon", "Sawyer", "Sheppard", "Cantrell", "Rios", "Saunders", "Orozco", "Singleton", "Li", "Carson", "Mathews", "Glover", "Bullock", "Haley", "Hahn", "Bradford", "Frost", "Serrano", "Martinez", "Short", "Stein", "Yoder", "Logan", "Mack", "Carter", "Lambert", "Mccormick", "Keller", "Dodson", "Marquez", "Ward", "Oconnor", "Burnett", "Crosby", "David", "Novak", "Mann", "Salazar", "Munoz", "Norton", "Warren", "Gould", "Hansen", "Hamilton", "Gilmore", "Huynh", "Newman", "Duke", "Weber", "Hill", "Osborne", "Briggs", "Harper", "Ingram", "Glenn", "Curtis", "Gibbs", "Gilbert", "Monroe", "Mcclure", "Cummings", "Hart", "Bentley", "House", "Snyder", "Cooper", "Wu", "Ray", "Simmons", "Harding", "Gaines", "Zhang", "Singh", "Preston", "Knight", "Schroeder", "Cox", "Krueger", "Lloyd", "Ortega", "Chen", "Robles", "Sims", "Young", "Simon", "Clay", "Arias", "Hendricks", "Spencer", "Kerr", "Ellison", "Schaefer", "Barr", "Alvarado", "Bell", "Mccann", "Costa", "Kennedy", "Villegas", "Ballard", "Fuentes", "Wall", "Anderson", "Stafford", "Cain", "Booth", "Beltran", "Stewart", "Vincent", "Shea", "Miranda", "Randall", "Larson", "Clements", "Wells", "Conway", "Aguirre", "Villa", "Mcbride", "Park", "Rojas", "Perry", "Hayden", "Whitney", "Mercer", "Clayton", "Collier", "Mason", "Bush", "Finley", "Raymond", "Kramer", "Levy", "Bolton", "Abbott", "Robertson", "Lin", "Rowland", "Collins", "Jenkins", "Morton", "Miller", "Hutchinson", "Velez", "Waters", "Benson", "Garza", "Gomez", "Santana", "Neal", "Barker", "Rivers", "Higgins", "Horne", "Howard", "Madden", "Kent", "Hoffman", "Nunez", "Stanton", "Barrera", "Spears", "King", "Nash", "Gillespie", "Pena", "Adams", "Lyons", "Flowers", "Barrett", "Moran", "Marshall", "Castaneda", "Drake", "Meyers", "Sampson", "Jimenez", "Holmes", "Peck", "Zavala", "Wheeler", "Dickerson", "Buchanan", "Hernandez", "Randolph", "Harrington", "Savage", "Noble", "Dillon", "Pham", "Santiago", "Waller", "Ford", "Gibson", "Delacruz", "Moon", "Rodriguez", "Tyler", "French", "Liu", "Brooks", "Flynn", "Pittman", "Mccall", "Marks", "Mcintyre", "Ferguson", "Shah", "Ali", "Anthony", "Petty", "Little", "Murphy", "Hanna", "Patton", "Roy", "Wise", "Foley", "Beck", "Bautista", "Koch", "Lester", "Russell", "White", "Rollins", "Camacho", "Stark", "Johnson", "Leach", "Gallagher", "Pruitt", "Shaffer", "Mueller", "Jefferson", "Hoover", "Garcia", "Hays", "Jordan", "Ewing", "Franco", "Morales", "Sloan", "Chan", "Humphrey", "Meza", "Mercado", "Gentry", "Odonnell", "Owen", "Haas", "Kemp", "Moss", "Rivas", "Baird", "Lang", "Bryant", "Graves", "Mullen", "Vargas", "Love", "Holden", "Bradshaw"
]>>
/* Anna. */
<<set $AnnaSex to false>> /* TODO: This could be made an `$anna` flag. */
<<set $annaMarried to 0>>\
<<set $annaWeddingCake to "none">>
/* Bridgette */
<<set $bridgetteLetters to 0>>
/* Eve. */
<<set $EveKiss to false>> /* TODO: This could be made an `$eve` flag. */
<<set $EveBJ to false>> /* TODO: This could be made an `$eve` flag. */
<<set $EveSex to false>> /* TODO: This could be made an `$eve` flag. */
<<set $EveCubby to false>> /* TODO: This could be made an `$eve` flag. */
<<set $eveBreast to "false">> /* TODO: This could be made an `$eve` flag. */
<<set $eveHJ to "false">> /* TODO: This could be made an `$eve` flag. */
<<set $eveFinger to false>> /* TODO: This could be made an `$eve` flag. */
<<set $stargazingEve to false>> /* TODO: This should be made an `$eve` flag. */
<<set $riskBoardgame to false>>
<<set $shirtmissingscene to 0>>
<<set $eveMarried to 0>>
<<set $eveSmoke to 0>>
<<set $EveMindreadingDate to 0>>
<<set $eveDetective to 0>>
<<set $Pocketwatchfound to 0>>
/* Gaia */
<<set $gaiaCherry to "true">>
<<set $gaiaTouchedSelf to "false">>
<<set $gaiaDrink to 0>>
<<set $gaiaSexable to 0>>
<<set $gaiaInside to 0>>
<<set $gaiaSmoke to 0>>
<<set $gaiaCigar to 0>>
/* Jen */
<<set $atticJen to 0>>
<<set $jenPlot to 0>>
/* Katy */
<<set $eveKaty to 0>>
<<set $jenKaty to 0>>
<<set $katyMitsuko to 0>>
<<set $katyStoryProgression to 0>>
/* Mitsuko. */
/* <<set $mitsukoTourOffer to false>> */ /* FIXME: This is completely unused. */
<<set $mitsukoMarried to 0>>
/* Rebekkah */
<<set $rebekkahPower to 5>>
/* Rey */
<<set $reyadvice to 0>>
<<set $reyscolded to 0>>
/* Sidra */
<<set $sidraStarGaze to 0>>
<<set $sidraHideSeek to 0>>
/* Olivia */
<<set $oliviaCall to 0>>
<<set $oliviaCalling to 0>> /* This is a second counter. Tracks a second set of calls with her. */
/* Willy's Bitch Storyline */
<<set $willysBitch to 0>>
<<set $willyShowerMasturbationCount to 0>>
<<set $willyPresentFantasy to false>>
/* Sharky's Job Variables */
<<set $jessySoda to 0>>
<<set $willySexualFavorAsked to 0>>
<<set $willyCallStatus to 0>>
/* Yami */
<<set $yamiBigJimNewsWeek to 0>>
/* Pets. */
<<set $mullyStage to 0>> /* NOTE: Will be unset after Mully is owned. */
<<set $titchStage to 0>>
/* Servants Area. */
<<set $CheckersCoin to "Not Played">>
/* Stables. */
<<set $H1Name to "Chessnut">>
<<set $H1Age to 0>>
<<set $H1Gender to 0>>
<<set $H1Pregnant to 0>>
<<set $H1Job to 0>>
<<set $H1Skill to 0>>
/* Kennels. */
<<set $currentKNOTAdds to []>>
/* FIXME (pc) - I think these are no longer used and can be deleted
<<set $D1Name to "Fido">>
<<set $D1Age to 0>>
<<set $D1Gender to 0>>
<<set $D1Pregnant to 0>>
<<set $D1Job to 0>>
<<set $D1Skill to 0>>
*/
/* Initialize Koko Box Game Variables. */
<<include "Puppetmaster StoryInit">>
/* Initialize the game clock. */
<<include "ClockInit">>
/* Initialize the weather. */
<<include "WeatherInit">>
/* Set up identifiers. */
<<include "SystemInit">>
<<include "EventsID">>
<<include "ClothingID">>
/* Set up data. */
<<eventinit>>
<<include "ClothingInit">>
/* Set up locations. */
<<locationinit>>
/* Set up known items. */
<<iteminit>>
/* Set up location containers FIXME (PC) - There are a few now, maybe move this to a seperate file?*/
<<run State.variables.containers['bookworm'] = new setup.Container(['anna_travel_book', 'book_myLifeAsAFighter', 'introspection_book', 'cookBook'])>>
<<run State.variables.containers['gate_mailbox'] = new setup.Container(['maki_letter'])>>
<<run State.variables.containers['neighborsCloset'] = new setup.Container([
'maid_dress_white', 'maid_dress_black', 'maid_dress_blue', 'maid_dress_green', 'maid_dress_orange',
'maid_dress_purple', 'maid_dress_red', 'skirt_short_gray', 'skirt_short_black', 'skirt_short_blue',
'skirt_short_green', 'skirt_short_orange', 'skirt_short_purple', 'skirt_short_red', 'skirt_short_teal',
'skirt_short_white', 'skirt_short_yellow', 'strapped_top_short_gray', 'strapped_top_short_black',
'strapped_top_short_blue', 'strapped_top_short_green', 'strapped_top_short_orange',
'strapped_top_short_pink', 'strapped_top_short_purple', 'strapped_top_short_red',
'strapped_top_short_teal', 'strapped_top_short_white', 'strapped_top_short_yellow',
'tanga_panties_gray', 'tanga_panties_black', 'tanga_panties_blue', 'tanga_panties_green',
'tanga_panties_orange', 'tanga_panties_purple', 'tanga_panties_pink', 'tanga_panties_red', 'tanga_panties_teal',
'tanga_panties_white', 'tanga_panties_yellow', 'boyshort_panties_gray', 'boyshort_panties_black',
'boyshort_panties_blue', 'boyshort_panties_green', 'boyshort_panties_orange', 'boyshort_panties_pink',
'boyshort_panties_purple', 'boyshort_panties_red', 'boyshort_panties_teal', 'boyshort_panties_white',
'boyshort_panties_yellow', 'neck_choker_gray', 'neck_choker_black', 'neck_choker_green', 'neck_choker_orange',
'neck_choker_pink', 'neck_choker_purple', 'neck_choker_red', 'neck_choker_teal', 'neck_choker_white',
'neck_choker_yellow', 'bra_frilly_gray', 'bra_frilly_black', 'bra_frilly_blue', 'bra_frilly_green',
'bra_frilly_orange', 'bra_frilly_pink', 'bra_frilly_purple', 'bra_frilly_red', 'bra_frilly_teal',
'bra_frilly_white', 'bra_frilly_yellow', 'bra_smooth_black', 'bra_smooth_blue', 'bra_smooth_green',
'bra_smooth_orange', 'bra_smooth_pink', 'bra_smooth_purple', 'bra_smooth_red', 'bra_smooth_teal',
'bra_smooth_white', 'bra_smooth_yellow', 'bra_smooth_gray', 'head_ribbon_gray', 'head_ribbon_black',
'skirt_long_gray', 'skirt_long_black', 'skirt_long_blue', 'skirt_long_green', 'skirt_long_orange',
'skirt_long_purple', 'skirt_long_red', 'skirt_long_teal', 'skirt_long_white', 'skirt_long_yellow',
'jeans_gray', 'jeans_black', 'jeans_black2', 'jeans_black3', 'jeans_blue', 'jeans_blue2', 'jeans_green',
'jeans_orange', 'jeans_pink', 'jeans_purple', 'jeans_red', 'jeans_teal', 'jeans_white', 'jeans_yellow',
'sundress_gray', 'sundress_black', 'sundress_blue', 'sundress_green', 'sundress_orange', 'sundress_pink',
'sundress_purple', 'sundress_red', 'sundress_teal', 'sundress_white', 'sundress_yellow',
'shirt_longsleeves_gray', 'shirt_longsleeves_black', 'shirt_longsleeves_blue', 'shirt_longsleeves_green',
'shirt_longsleeves_orange', 'shirt_longsleeves_pink', 'shirt_longsleeves_purple', 'shirt_longsleeves_red',
'shirt_longsleeves_teal', 'shirt_longsleeves_white', 'shirt_longsleeves_yellow'
])>>
<<run State.variables.containers['gamePopInventory'] = new setup.Container(['cheap_computer', 'mid_computer', 'good_computer', 'best_computer', 'koko_box', 'puppetmaster_disk'])>> /* For Gate: Item names go between the []. items should be surrounded in single quotes and seperated by a comma: e.g.: 'item1', 'item2', item3', etc.*/
<<run State.variables.containers['neighborsClosetStockRoom'] = new setup.Container()>>
<<run State.variables.containers['BustANutInventory'] = new setup.Container(['cigars', 'cigarettes', 'playing_cards'])>>
<<run State.variables.containers['TheLoveShackInventory'] = new setup.Container(['chastity_cage_silver', 'remoteSexToy'])>>
<<run State.variables.containers['honeyPotInventory'] = new setup.Container(['chocolates', 'gummyWorms'])>>
<<run State.variables.containers['MasterBedroomNightstand'] = new setup.Container(['book_uncle_diary_belle', 'book_uncle_diary_anna_and_eve'])>>
<<run State.variables.containers['StudyDesk'] = new setup.Container(['book_uncle_diary_katarina'])>>
<<run State.variables.containers['StudyDeskComputer'] = new setup.Container(['cheap_computer'])>>
<<run State.variables.containers['Attic'] = new setup.Container(['book_katarina_diary'])>>
<<run State.variables.containers['libraryshelf0'] = new setup.Container(['book_uncle_diary_banu', 'book_uncle_diary_nora', 'book_uncle_diary_valerie'])>>
<<run State.variables.containers['libraryshelf1'] = new setup.Container()>>
<<run State.variables.containers['libraryshelf2'] = new setup.Container()>>
<<run State.variables.containers['libraryshelf3'] = new setup.Container()>>
<<run State.variables.containers['libraryshelf4'] = new setup.Container()>>
<<run State.variables.containers['QuickiemartInventory'] = new setup.Container(['waterBalloons'])>>
<<set $libraryShelves = [
{
name: "Shelf 1",
link: "Library Shelf 0"
},
{
name: "Shelf 2",
link: "Library Shelf 1"
},
{
name: "Shelf 3",
link: "Library Shelf 2"
},
{
name: "Shelf 4",
link: "Library Shelf 3"
},
{
name: "Shelf 5",
link: "Library Shelf 4"
}
]>>
/* Construction and Remodeling */
<<set $CounterContainer = {
childPlayArea: 0,
nursery: 0,
toddlerRoom: 0,
smallChildRoom: 0,
preteenRoom: 0,
teenRoom: 0,
pilferedPawn: 0,
};>>
/* NPC clothing closets */
<<run State.variables.containers['AnnaCloset'] = new setup.Container(['maid_dress_white', 'neck_choker_black', 'bra_frilly_black', 'tanga_panties_black', 'head_ribbon_black'])>>
<<run State.variables.containers['EveCloset'] = new setup.Container(['strapped_top_short_red', 'skirt_short_red', 'neck_choker_black', 'bra_frilly_black', 'tanga_panties_black'])>>
<<run State.variables.containers['ReyCloset'] = new setup.Container(['shirt_longsleeves_green', 'jeans_blue2'])>>
<<run State.variables.containers['MitsukoCloset'] = new setup.Container(['maid_dress_white', 'neck_choker_black', 'head_ribbon_black', 'shirt_longsleeves_black'])>>
<<run State.variables.containers['MisakiCloset'] = new setup.Container(['sundress_teal', 'neck_choker_black'])>>
/* Initialize the Animals. */
<<include "AnimalsInit">>
/* Initialize the TF lab. */
/*
Set up all characters (PC & NPCs) and pets (not livestock).
WARNING: This should be done second to last!
*/
<<npcinit>>
/*
Initialize `Character` and `Creature` sub-systems. This is mostly for
temporal handling.
WARNING: This should be done last!
*/
<<run setup.Character.init()>>
<<run setup.Creature.init()>>
/* Initialize Generic NPCs If Array Is Empty. */
<<if $genericSlaves.length is 0>><<run setup.Character.createGSlaves(3)>><</if>><div class="flex-container">
/*Left*/
<div class="flex-child magenta">
<<if $containers[_inventoryViewLeft].getItemIDs().length lte 0>> This inventory is empty<</if>>
<<for _id range $containers[_inventoryViewLeft].getItemIDs()>>
<<capture _id, _inventoryReturn>>\
<div class="talk-box male">\
<span class="talk-portrait">\
<<if setup.Items.get(_id).hasOwnProperty('imagePath')>>[img[setup.Items.get(_id).imagePath]]<</if>>\
''<<= setup.Items.get(_id).name>>''
<<= setup.Items.get(_id).description>>
<<if setup.Items.get(_id).tags.includes("stock")>>\
<<if $Money >= setup.Items.get(_id).price>>\
<<link "Purchase" _inventoryReturn>><<set $Money -= setup.Items.get(_id).price>><<run setup.Containers.move(_id, _inventoryViewLeft, _inventoryViewRight)>><<run delete setup.Items.get(_id).tags[setup.Items.get(_id).tags.indexOf('stock')]>><</link>>
<<else>>==purchase==<</if>>\
<<elseif setup.Items.get(_id).tags.includes("examine") and not $containers[_inventoryViewLeft].includes(_id)>>[[Examine|setup.Items.get(_id).link]]\
<<else>><<link "Take" _inventoryReturn>><<run setup.Containers.move(_id, _inventoryViewLeft, _inventoryViewRight)>><</link>><</if>>\
<<if setup.Items.get(_id).tags.includes("book")>><<if setup.Items.get(_id).hasOwnProperty('link')>>[["Read"|setup.Items.get(_id).link]]<</if>><</if>>\
</span>\
</div>\
<</capture>>\
<</for>>
</div>
/*Right*/
<div class="flex-child green">
<<if $containers[_inventoryViewRight].getItemIDs().length lte 0>> This inventory is empty<</if>>
<<for _id range $containers[_inventoryViewRight].getItemIDs()>>\
<<capture _id, _inventoryReturn>>\
<div class="talk-box male">\
<span class="talk-portrait">\
<<if setup.Items.get(_id).hasOwnProperty('imagePath')>>[img[setup.Items.get(_id).imagePath]]<</if>>\
''<<= setup.Items.get(_id).name>>''
<<= setup.Items.get(_id).description>>
<<link "Put" _inventoryReturn>><<run setup.Containers.move(_id, _inventoryViewRight, _inventoryViewLeft)>><</link>>
<<if setup.Items.get(_id).tags.includes("book") and setup.Items.get(_id).hasOwnProperty('link')>>[["Read"|setup.Items.get(_id).link]]<</if>>
<<if setup.Items.get(_id).hasOwnProperty('quantity')>>Quantity: <<= setup.Items.get(_id).quantity>><</if>>
</span>\
</div>\
<</capture>>\
<</for>>\
</div>
</div><<if $containers[_inventoryView].getItemIDs().length lte 0>> This inventory is empty<</if>>
<<for _id range $containers[_inventoryView].getItemIDs()>>
<<capture _id>>\
<div class="talk-box male">\
<span class="talk-portrait">\
<<if setup.Items.get(_id).hasOwnProperty('imagePath')>>[img[setup.Items.get(_id).imagePath]]<</if>>\
Name: <<= setup.Items.get(_id).name>>
Description: <<= setup.Items.get(_id).description>>
<<if setup.Items.get(_id).hasOwnProperty('link')>>[["Read"|setup.Items.get(_id).link]]
<</if>><<if setup.Items.get(_id).hasOwnProperty('quantity')>>Quantity: <<= setup.Items.get(_id).quantity>><</if>>
</span>\
</div>\
<</capture>>\
<</for>>
[[Back|$location]]<<set $Puppetmaster to []>>
<<set $Puppetmaster.Scared = 0>>
<<set $Puppetmaster.Accepting = 0>>
<<set $Puppetmaster.Aggressive = 0>>
<<set $Puppetmaster.OptionSmart = "Not Played">>
<<set $Puppetmaster.OptionSexy = "Not Played">>
<<set $Puppetmaster.OptionThoughtful = "Not Played">>
<<set $Puppetmaster.Explore to "False">>
<<set $Puppetmaster.Unpack to "False">>
<<set $Puppetmaster.Magician to "False">>
<<set $Puppetmaster.BlackBook to "False">>
<<set $Puppetmaster.BlackBook1 to "False">>
<<set $Puppetmaster.Dummies to "False">>
<<set $Puppetmaster.LawyerCall = "Not Played">>
<<set $Puppetmaster.Mad = "Not Played">>
<<set $Puppetmaster.TablesTurned to "False">>
<<set $Puppetmaster.Afternoon = 0>>
<<set $Puppetmaster.Evening = 0>>
<<set $Puppetmaster.OptionEscape = 0>>
<<set $Puppetmaster.OptionTurnTables = 0>>
<<set $Puppetmaster.Read = 0>><<talk "thought">>I should probably only commit to one construction project at a time.<</talk>>\
Attic:
Create a Children's Area:
<<if $Money gte 5000 and $CounterContainer.childPlayArea is 0 and not $player.hasFlag("Construction_in_progress")>>[[Play area (All Ages) - $5,000|Children Play Area Construction Start 1]]<<elseif $CounterContainer.childPlayArea gte 1>>Play Area (All Ages) - You have purchased this improvement already.<<else>>Play Area (All Ages) - $5,000<</if>>
<<if $Money gte 3000 and $CounterContainer.childPlayArea gte 3 and $CounterContainer.nursery is 0 and not $player.hasFlag("Construction_in_progress")>>[[Nursery (0-1) - $3,000|nurseryConstruction Start 1]]<<elseif $CounterContainer.nursery gte 1>>Nursery (0-1) - You have purchased this improvement already.<<else>>Nursery (0-1) - $3,000<</if>>
Toddler Room (1-4) - $3,000 (Will be added in a future update.)
Small Child Room (4-8) - $3,000 (Will be added in a future update.)
Preteen Room (8 to 13) - $3,000 (Will be added in a future update.)
Teen Room (13 to 18) - $3,000 (Will be added in a future update.)
<<if $roberta.hasFlag("met") and not $CounterContainer.childPlayArea gt 1>>\
<<talk "thought">>If I recall correctly, the construction team is willing to give me a deal if I build them all at once.<</talk>>\
Contract the construction of all rooms for a discount - $15,000 (Will be added in a future update.)
<</if>>\
<<if ($player.inventory.includes("cheap_computer") or $player.inventory.includes("mid_computer") or $player.inventory.includes("good_computer") or $player.inventory.includes("best_computer"))>>
Study:
Set up a computer:
<<if setup.Items.get("cheap_computer").quantity gte 1 and $player.inventory.includes("cheap_computer")>><<link "Set up a cheap computer.">><<gotoevent setup.events.cheapComputerIntros>><</link>>
<</if>><<if setup.Items.get("mid_computer").quantity gte 1 and $player.inventory.includes("mid_computer")>>[[Set up an average computer.|Mid Computer Study]]
<</if>><<if setup.Items.get("good_computer").quantity gte 1 and $player.inventory.includes("good_computer")>>[[Set up a good computer.|Good Computer Study]]
<</if>><<if setup.Items.get("best_computer").quantity gte 1 and $player.inventory.includes("best_computer")>>[[Set up a high end computer.|Best Computer Study]]
<</if>>\
<</if>>\You set up a cheap computer in the study.
[[End|$location]]
<<addtime { minute : 26 }>>
<<if $containers['StudyDeskComputer'].includes('cheap_computer')>>\
<<if $player.inventory.includes('cheap_computer')>>\
<<run setup.Items.get("cheap_computer").quantity += 1>>\
<<run $containers['StudyDeskComputer'].remove('cheap_computer')>>\
<<else>>\
<<run setup.Containers.move('cheap_computer', 'StudyDeskComputer', $player.inventoryId)>>\
<</if>>\
<<elseif $containers['StudyDeskComputer'].includes('mid_computer')>>\
<<if $player.inventory.includes('mid_computer')>>\
<<run setup.Items.get("mid_computer").quantity += 1>>\
<<run $containers['StudyDeskComputer'].remove('mid_computer')>>\
<<else>>\
<<run setup.Containers.move('mid_computer', 'StudyDeskComputer', $player.inventoryId)>>\
<</if>>\
<<elseif $containers['StudyDeskComputer'].includes('good_computer')>>\
<<if $player.inventory.includes('good_computer')>>\
<<run setup.Items.get("good_computer").quantity += 1>>\
<<run $containers['StudyDeskComputer'].remove('good_computer')>>\
<<else>>\
<<run setup.Containers.move('good_computer', 'StudyDeskComputer', $player.inventoryId)>>\
<</if>>\
<<elseif $containers['StudyDeskComputer'].includes('best_computer')>>\
<<if $player.inventory.includes('best_computer')>>\
<<run setup.Items.get("best_computer").quantity += 1>>\
<<run $containers['StudyDeskComputer'].remove('best_computer')>>\
<<else>>\
<<run setup.Containers.move('best_computer', 'StudyDeskComputer', $player.inventoryId)>>\
<</if>>\
<</if>>\
<<if $player.inventory.includes('cheap_computer')>>\
<<if setup.Items.get("cheap_computer").quantity gt 1>>
<<run setup.Items.get("cheap_computer").quantity -= 1>>\
<<run $containers['StudyDeskComputer'].add('cheap_computer')>>\
<<else>>
<<run setup.Containers.move('cheap_computer', $player.inventoryId, 'StudyDeskComputer')>>\
<</if>>
<<else>>\
<<run $containers['StudyDeskComputer'].add('cheap_computer')>>\
<</if>>\You set up an average computer in the study.
[[End.|$location]]
<<addtime { minute : 26 }>>
<<if $containers['StudyDeskComputer'].includes('cheap_computer')>>\
<<if $player.inventory.includes('cheap_computer')>>\
<<run setup.Items.get("cheap_computer").quantity += 1>>\
<<run $containers['StudyDeskComputer'].remove('cheap_computer')>>\
<<else>>\
<<run setup.Containers.move('cheap_computer', 'StudyDeskComputer', $player.inventoryId)>>\
<</if>>\
<<elseif $containers['StudyDeskComputer'].includes('mid_computer')>>\
<<if $player.inventory.includes('mid_computer')>>\
<<run setup.Items.get("mid_computer").quantity += 1>>\
<<run $containers['StudyDeskComputer'].remove('mid_computer')>>\
<<else>>\
<<run setup.Containers.move('mid_computer', 'StudyDeskComputer', $player.inventoryId)>>\
<</if>>\
<<elseif $containers['StudyDeskComputer'].includes('good_computer')>>\
<<if $player.inventory.includes('good_computer')>>\
<<run setup.Items.get("good_computer").quantity += 1>>\
<<run $containers['StudyDeskComputer'].remove('good_computer')>>\
<<else>>\
<<run setup.Containers.move('good_computer', 'StudyDeskComputer', $player.inventoryId)>>\
<</if>>\
<<elseif $containers['StudyDeskComputer'].includes('best_computer')>>\
<<if $player.inventory.includes('best_computer')>>\
<<run setup.Items.get("best_computer").quantity += 1>>\
<<run $containers['StudyDeskComputer'].remove('best_computer')>>\
<<else>>\
<<run setup.Containers.move('best_computer', 'StudyDeskComputer', $player.inventoryId)>>\
<</if>>\
<</if>>\
<<if $player.inventory.includes('mid_computer')>>\
<<if setup.Items.get("mid_computer").quantity gt 1>>
<<run setup.Items.get("mid_computer").quantity -= 1>>\
<<run $containers['StudyDeskComputer'].add('mid_computer')>>\
<<else>>
<<run setup.Containers.move('mid_computer', $player.inventoryId, 'StudyDeskComputer')>>\
<</if>>
<<else>>\
<<run $containers['StudyDeskComputer'].add('mid_computer')>>\
<</if>>\You set up a good computer in the study.
[[End.|$location]]
<<addtime { minute : 26 }>>
<<if $containers['StudyDeskComputer'].includes('cheap_computer')>>\
<<if $player.inventory.includes('cheap_computer')>>\
<<run setup.Items.get("cheap_computer").quantity += 1>>\
<<run $containers['StudyDeskComputer'].remove('cheap_computer')>>\
<<else>>\
<<run setup.Containers.move('cheap_computer', 'StudyDeskComputer', $player.inventoryId)>>\
<</if>>\
<<elseif $containers['StudyDeskComputer'].includes('mid_computer')>>\
<<if $player.inventory.includes('mid_computer')>>\
<<run setup.Items.get("mid_computer").quantity += 1>>\
<<run $containers['StudyDeskComputer'].remove('mid_computer')>>\
<<else>>\
<<run setup.Containers.move('mid_computer', 'StudyDeskComputer', $player.inventoryId)>>\
<</if>>\
<<elseif $containers['StudyDeskComputer'].includes('good_computer')>>\
<<if $player.inventory.includes('good_computer')>>\
<<run setup.Items.get("good_computer").quantity += 1>>\
<<run $containers['StudyDeskComputer'].remove('good_computer')>>\
<<else>>\
<<run setup.Containers.move('good_computer', 'StudyDeskComputer', $player.inventoryId)>>\
<</if>>\
<<elseif $containers['StudyDeskComputer'].includes('best_computer')>>\
<<if $player.inventory.includes('best_computer')>>\
<<run setup.Items.get("best_computer").quantity += 1>>\
<<run $containers['StudyDeskComputer'].remove('best_computer')>>\
<<else>>\
<<run setup.Containers.move('best_computer', 'StudyDeskComputer', $player.inventoryId)>>\
<</if>>\
<</if>>\
<<if $player.inventory.includes('good_computer')>>\
<<if setup.Items.get("good_computer").quantity gt 1>>
<<run setup.Items.get("good_computer").quantity -= 1>>\
<<run $containers['StudyDeskComputer'].add('good_computer')>>\
<<else>>
<<run setup.Containers.move('good_computer', $player.inventoryId, 'StudyDeskComputer')>>\
<</if>>
<<else>>\
<<run $containers['StudyDeskComputer'].add('good_computer')>>\
<</if>>\You set up a high end computer in the study.
[[End.|$location]]
<<addtime { minute : 26 }>>
<<if $containers['StudyDeskComputer'].includes('cheap_computer')>>\
<<if $player.inventory.includes('cheap_computer')>>\
<<run setup.Items.get("cheap_computer").quantity += 1>>\
<<run $containers['StudyDeskComputer'].remove('cheap_computer')>>\
<<else>>\
<<run setup.Containers.move('cheap_computer', 'StudyDeskComputer', $player.inventoryId)>>\
<</if>>\
<<elseif $containers['StudyDeskComputer'].includes('mid_computer')>>\
<<if $player.inventory.includes('mid_computer')>>\
<<run setup.Items.get("mid_computer").quantity += 1>>\
<<run $containers['StudyDeskComputer'].remove('mid_computer')>>\
<<else>>\
<<run setup.Containers.move('mid_computer', 'StudyDeskComputer', $player.inventoryId)>>\
<</if>>\
<<elseif $containers['StudyDeskComputer'].includes('good_computer')>>\
<<if $player.inventory.includes('good_computer')>>\
<<run setup.Items.get("good_computer").quantity += 1>>\
<<run $containers['StudyDeskComputer'].remove('good_computer')>>\
<<else>>\
<<run setup.Containers.move('good_computer', 'StudyDeskComputer', $player.inventoryId)>>\
<</if>>\
<<elseif $containers['StudyDeskComputer'].includes('best_computer')>>\
<<if $player.inventory.includes('best_computer')>>\
<<run setup.Items.get("best_computer").quantity += 1>>\
<<run $containers['StudyDeskComputer'].remove('best_computer')>>\
<<else>>\
<<run setup.Containers.move('best_computer', 'StudyDeskComputer', $player.inventoryId)>>\
<</if>>\
<</if>>\
<<if $player.inventory.includes('best_computer')>>\
<<if setup.Items.get("best_computer").quantity gt 1>>
<<run setup.Items.get("best_computer").quantity -= 1>>\
<<run $containers['StudyDeskComputer'].add('best_computer')>>\
<<else>>
<<run setup.Containers.move('best_computer', $player.inventoryId, 'StudyDeskComputer')>>\
<</if>>
<<else>>\
<<run $containers['StudyDeskComputer'].add('best_computer')>>\
<</if>>\<<set setup.events.cheapComputerIntros = [
{
requires: 'not $eve.inventory.includes("cheap_computer") or not $anna.inventory.includes("cheap_computer")',
chance: 50,
link: "Cheap Computer Intro 1"
},
{
requires: 'true',
chance: 100,
link: "Cheap Computer Study"
}
]>><div id="events"></div>/* <<run console.log('PassageReady')>> */\
<<run setup.Log.debug(':: ' + passage())>>/* <<run console.log('PassageDone')>> */Grounds Schedule (Not added yet.)
[[Mansion Schedule]]
Brothel Schedule (Not added yet.)Mansion Schedule:
Assigned to Housecleaning: Anna, Eve<<if $mitsuko.hasFlag("owned")>>, Mitsuko <</if>>
Assigned to Kitchens: Anna, Eve<<if $mitsuko.hasFlag("owned")>>, Mitsuko <</if>>
Anna's Current Location: <<print setup.locations[$anna.location].name>>
<<if $bridgette.hasFlag("owned")>>Bridgette's Current Location: <<print setup.locations[$bridgette.location].name>>
<</if>>Eve's Current Location: <<print setup.locations[$eve.location].name>>
<<if $jen.hasFlag("owned")>>Jen's Current Location: <<print setup.locations[$jen.location].name>><</if>>
<<if $misaki.hasFlag("owned")>>Misaki's Current Location: <<print setup.locations[$misaki.location].name>><</if>>
<<if $mitsuko.hasFlag("owned")>>Mitsuko's Current Location: <<print setup.locations[$mitsuko.location].name>><</if>>
<<if $rebekkah.hasFlag("owned")>>Rebekkah's Current Location: <<print setup.locations[$rebekkah.location].name>><</if>>
<<if $rey.hasFlag("owned")>>Rey's Current Location: <<print setup.locations[$rey.location].name>><</if>>
<<if $sidra.hasFlag("owned")>>Sidra's Current Location: <<print setup.locations[$sidra.location].name>><</if>>
AM Hours:
5am: Residents begin their day.
5am: Residents assigned to Kitchen duty begin their work day.
5am: Residents assigned to Kitchen duty prepare for Breakfast meal.
6am: Residents assigned to Housecleaning duty begin their work day.
6am: Residents assigned to Kitchen duty serve Breakfast.
11am: Residents assigned to Kitchen duty prepare for Lunch meal.
PM Hours:
12pm: Residents assigned to Kitchen duty serve Lunch.
5pm: Residents assigned to Kitchen duty prepare for Dinner meal.
6pm: Residents assigned to Kitchen duty serve Dinner.
7pm: Residents assigned to Kitchen duty finish their work day.
8pm: Residents assigned to Housecleaning finish their work day.
8pm: Residents are allowed personal time.
10pm: Residents return to their assigned sleeping locations for the night.
Note: These times are a rough guideline for what to expect around the mansion. This is by no means a definitive guide to where people will be at any given time.
[[Return to game.|$location]]/***********************************************************************
BLEACHED - A largely white style for SugarCube ≥v2.23.1
***********************************************************************/
body {
color: #111;
background-color: #fff;
}
a {
color: #35c;
}
a:hover {
color: #57e;
}
span.link-disabled {
color: #777;
}
button {
color: #111;
background-color: #acf;
border-color: #8ad;
}
button:hover {
background-color: #8ad;
border-color: #68b;
}
button:disabled {
background-color: #ccc;
border-color: #aaa;
}
input, select, textarea {
color: #111;
border-color: #ccc;
}
input:not(:disabled):focus, select:not(:disabled):focus, textarea:not(:disabled):focus,
input:not(:disabled):hover, select:not(:disabled):hover, textarea:not(:disabled):hover {
background-color: #eee;
border-color: #111;
}
hr {
border-color: #111;
}
/* Scrollbar appearance styles. */
*::-webkit-scrollbar {
background-color: #999;
width: 8px;
}
*::-webkit-scrollbar-thumb {
background-color: #ccc;
border: 1px solid #999;
}
* {
-ms-scrollbar-base-color: #e8e8e8;
-ms-scrollbar-arrow-color: #999;
-ms-scrollbar-face-color: #999;
-ms-scrollbar-track-color: #ccc;
/* Standards. */
scrollbar-color: #ccc #999;
scrollbar-width: thin;
}
.error-view {
background-color: #eaa;
border-left-color: #d77;
}
.error-view > .error-source:not([hidden]) {
background-color: rgba(255, 255, 255, 0.2);
}
#ui-bar, #right-ui-bar {
background-color: #eee;
border-color: #ccc;
}
#ui-bar hr, #right-ui-bar hr {
border-color: #ccc;
}
#ui-bar-toggle, #right-ui-bar-toggle,
#ui-bar-history [id|="history"] {
color: #111;
border-color: #ccc;
}
#ui-bar-toggle:hover, #right-ui-bar-toggle:hover,
#ui-bar-history [id|="history"]:hover {
background-color: #ccc;
border-color: #111;
}
#ui-bar-history [id|="history"]:disabled {
color: #ccc;
background-color: transparent;
border-color: #ccc;
}
#menu ul {
border-color: #ccc;
}
#menu li:not(:first-child) {
border-top-color: #ccc;
}
#menu li a {
color: #111;
}
#menu li a:hover {
background-color: #ccc;
border-color: #111;
}
/* Default dialog styling */
#ui-overlay {
background-color: #777;
}
#ui-dialog-titlebar {
background-color: #ccc;
}
#ui-dialog-close:hover {
background-color: #b44;
border-color: #a33;
}
#ui-dialog-body {
background-color: #fff;
border-color: #ccc;
}
#ui-dialog-body hr {
background-color: #ccc;
}
/* List-based dialog styling */
#ui-dialog-body.list li:not(:first-child) {
border-top-color: #ccc;
}
#ui-dialog-body.list li a {
color: #111;
}
#ui-dialog-body.list li a:hover {
background-color: #ccc;
border-color: #111;
}
/* Saves dialog styling */
#ui-dialog-body.saves > *:not(:first-child),
#ui-dialog-body.saves tr:not(:first-child) {
border-top-color: #ccc;
}
#ui-dialog-body.saves .empty {
color: #777;
}
/* Settings dialog styling */
#ui-dialog-body.settings button[id|="setting-control"] {
color: #111;
border-color: #ccc;
}
#ui-dialog-body.settings button[id|="setting-control"]:hover {
background-color: #eee;
border-color: #111;
}
#ui-dialog-body.settings button[id|="setting-control"].enabled {
background-color: #9e9;
border-color: #7c7;
}
#ui-dialog-body.settings button[id|="setting-control"].enabled:hover {
background-color: #7c7;
border-color: #5a5;
}
/* Debug bar styling */
#debug-bar,
#debug-bar-watch {
background-color: #eee;
border-color: #ccc;
}
#debug-bar-watch div {
color: #777;
}
#debug-bar-watch-toggle,
#debug-bar-views-toggle {
color: #111;
border-color: #ccc;
}
#debug-bar-watch-toggle:hover,
#debug-bar-views-toggle:hover {
background-color: #eee;
border-color: #111;
}
#debug-bar-watch:not([hidden]) ~ div #debug-bar-watch-toggle,
html[data-debug-view] #debug-bar-views-toggle {
background-color: #9e9;
border-color: #7c7;
}
#debug-bar-watch:not([hidden]) ~ div #debug-bar-watch-toggle:hover,
html[data-debug-view] #debug-bar-views-toggle:hover {
background-color: #7c7;
border-color: #5a5;
}
/* Debug view styling */
html:not([data-debug-view]) #debug-view-toggle {
color: #111;
border-color: #ccc;
}
html:not([data-debug-view]) #debug-view-toggle:hover {
background-color: #eee;
border-color: #111;
}
html[data-debug-view] #debug-view-toggle {
background-color: #9e9;
border-color: #7c7;
}
html[data-debug-view] #debug-view-toggle:hover {
background-color: #7c7;
border-color: #5a5;
}
html[data-debug-view] .debug {
background-color: #dc9;
}
html[data-debug-view] .debug.hidden,
html[data-debug-view] .debug.hidden .debug {
background-color: #bbb;
}
/* Talk macros styling */
.talk-box {
background-color: #ccc;
}
.talk-box.female {
border-color: #bf86bf;
}
.talk-box.thought {
background-color: #bbd;
border-color: #5ab;
}
.talk-portrait > img {
border-color: #999;
}
/* Doll styling */
#scene {
border-color: #ccc;
}
/* ================================ */
/* BEGIN Anenn styling contribution */
/* ================================ */
/*
NOTE (tme): Did a basic sanity pass, but the styles still need more work.
NOTE (tme): Some of the styling choices here and in the `<<talk>>` styles—
see `css\talk_macros.css`—are either garish, unfriendly to those with vision
problems, or both. WTAF?
*/
/* Letter text */
div.letterText {
border-color: #ccc;
}
/* ------------------------------- */
/*
TODO (tme): Delete this as soon as all scene images have been transitioned
to the `<<getbackground>>` macro.
*/
/* .pic > img {
border-color: #ccc;
} */
/* ------------------------------- */
.link-internal {
border-color: #222;
/* background-color: #2e466e; */
/* text-shadow: 0px 1px 0px #263666; */
}
.macro-textbox {
border-color: #222;
}
/* ------------------------------- */
/* - dark red - */
/* .a1 {
text-shadow: 1px 1px grey;
color: #F45252;
} */
/* - light blue - */
/* .a2 {
text-shadow: 1px 1px grey;
color: #3766D1;
} */
/* - medium purple - */
/* .a3 {
text-shadow: 1px 1px grey;
color: #AD47D6;
} */
/* ================================ */
/* END Anenn styling contribution */
/* ================================ *//* Sleep Messages */
<<set $sleepMessage = {
nap: [
"Message 1",
"Message 2"
],
short: [
"Message 1",
"Message 2"
],
long: [
"Message 1",
"Message 2"
]
}>>
/* Wait Messages */
<<set $waitMessage = {
short: [
"Message 1",
"Message 2"
],
long: [
"Message 1",
"Message 2"
],
veryLong: [
"Message 1",
"Message 2"
],
fullDay: [
"Message 1",
"Message 2"
]
}>>
/* Side Menu */
<<set $SideCurrent = "Locations">>
<<set $NPCSideCurrent = "Anna">>''<div id="date-display"></div>''<<refreshDate>>
\Climate: <span id="weather-display"></span><<refreshWeather>>
Money: <<print $Money>>
\<<include "SideMenu">><div id="side-npcs"><<include "NPCMenu">></div><div id="side-tabs"><<include "SideTabs">></div>
\<hr/>
\<div id="side-content"><<include $SideCurrent>></div>
\<hr/>
[[WantonVerse Wiki|https://wantonverse.fandom.com/wiki/WantonVerse_Wiki]]<<if $Intro is "Played">>\
<<link "Locations">>
<<set $SideCurrent = "Locations">>
<<replace "#side-content">><<include "Locations">><</replace>>
<</link>>
<<link "Rest">>
<<set $SideCurrent = "Resting">>
<<replace "#side-content">><<include "Resting">><</replace>>
<</link>>
<<link "Schedules">>
<<set $SideCurrent = "Schedules">>
<<replace "#side-content">><<include "Schedules">><</replace>>
<</link>>
<<if $misaki.hasFlag("sexToyIn")>>\
<<link "Remote control Misaki's sex toy.">><<gotoevent setup.events.misakiRemotePlay>><</link>>
<</if>>\
<<link "Settings">>
<<set $SideCurrent = "Settings">>
<<replace "#side-content">><<include "Settings">><</replace>>
<</link>>
<</if>><<displaylocationlist>>
<ul id="location-activities">
<<if tags().includes("masterBed")>>
<<if $anna.isHere>>
<li>
<<link "Initiate Sex With Anna">>
<<gotoevent setup.events.annaStandingSexStart>>
<</link>>
</li>
<</if>>
<<if $bridgette.isHere>>
<li>
<<link "Initiate Sex With Bridgette">>
<<gotoevent setup.events.bridgetteStandingSexStart>>
<</link>>
</li>
<</if>>
<<if $eve.isHere>>
<li>
<<link "Initiate Sex With Eve">>
<<gotoevent setup.events.eveStandingSexStart>>
<</link>>
</li>
<</if>>
<<if $mitsuko.isHere and $mitsuko.hasFlag("owned")>>
<li>
<<link "Initiate Sex With Mitsuko">>
<<gotoevent setup.events.mitsukoStandingSexStart>>
<</link>>
</li>
<</if>>
<<if $rey.isHere and $rey.gender is setup.Character.Gender.Male>>
<li>
<<link "Initiate Sex With Rey">>
<<gotoevent setup.events.ReyBedroomSexIntro>>
<</link>>
</li>
<</if>>
<<if $misaki.isHere and $misaki.hasFlag("owned")>>
<li>
<<link "Initiate Sex With Misaki">>
<<gotoevent setup.events.misakiStandingSexStart>>
<</link>>
</li>
<li>
<<link "Give Misaki a Massage">>
<<gotoevent setup.events.misakiMassageStart>>
<</link>>
</li>
<</if>>
<<if $olivia.hasFlag("yourHome") and $olivia.isHere>>
<li>
<<link "Initiate Sex With Olivia">>
<<gotoevent setup.events.oliviaStandingSexStart>>
<</link>>
</li>
<</if>>
<<if $sidra.isHere>>
<li>
<<link "Initiate Sex With Sidra">>
<<gotoevent setup.events.sidraStandingSexStart>>
<</link>>
</li>
<</if>>
<<if $eve.isHere and $rey.isHere>>
<<if $rey.gender is setup.Character.Gender.Male>>
<li>
<<link "Initiate Sex With Eve and Rey">>
<<gotoevent setup.events.eveReyStandingSexStart>>
<</link>>
</li>
<</if>><<if not $eve.hasFlag("virgin") and not $player.hasFlag("mistressEveReyNope")>>
<li>
<<link "Mistress Eve Play With Rey">>
<<gotoevent setup.events.mistressEveSlavePlayReyWatch>>
<</link>>
</li>
<</if>>\
<</if>>
<<if $eve.isHere and $misaki.isHere>>
<<if $player.gender is setup.Character.Gender.Male and $player.hasFlag("misakiEveBanana1")>>\
<li>
<<link "Initiate Sex With Eve and Misaki">>
<<gotoevent setup.events.misakiEveThreesomeStart>>
<</link>>
</li>
<</if>>\
<</if>>
<<if $genericSlaves.some(function (gs) { return gs.hasFlag("owned") && !gs.hasFlag("arriving"); })>>
<<set _genFemaleSlaves to $genericSlaves.filter(function (genSlave) { return genSlave.gender === setup.Character.Gender.Female && genSlave.hasFlag("owned") && !genSlave.hasFlag("arriving"); })>>
<<for _j, _gFemale range _genFemaleSlaves>>\
<<capture _gFemale>>\
<li>
<<link [["Initiate Sex With " + _gFemale.fullName|genSlaveBedSexStart]]>>
<<set $sexPartnerID = _gFemale.id>>
<</link>>
</li>
<</capture>>\
<</for>>\
<</if>>
<</if>>
<<if $location is "dungeon">>
<li>
[[Dungeon Menu]]
</li>
<</if>>
<<if $location is "childrensPlayArea" and ($kids.some(function (k) { return (k.ageReal >= .5 && k.ageReal <= 12); })) and ($clock.hour gte 5 and $clock.hour lte 22)>>
<li>
[[Read a children's book.|Reading to Children 1]]
</li>
<</if>>
<<if $location is "nursery" and ($kids.some(function (k) { return (k.ageReal <= 2); })) and ($clock.hour gte 5 and $clock.hour lte 22)>>
<li>
<<link "Play with a baby.">>
<<gotoevent setup.events.babyPlayStart>>
<</link>>
</li>
<li>
[[Read a children's book.|Reading to Nursery 1]]
</li>
<</if>>
<<if tags().includes("servant")>>
<li>
<<link "Eavesdrop at the girls' door.">>
<<gotoevent setup.events.eavesdrop>>
<</link>>
</li>
<</if>>
<<if tags().includes("masterBath")>>
<li>
<<link "Take a shower.">>
<<gotoevent setup.events.showerStart>>
<</link>>
</li>
<</if>>
<<if tags().includes("meals")>>
<<if $clock.hour is 6 and $clock.minute lte 56>>
<li>
<<link "Eat Breakfast">>
<<gotoevent setup.events.mansionBreakfast>>
<</link>>
</li>
<<elseif $clock.hour is 12 and $clock.minute lte 56>>
<li>
<<link "Eat Lunch">>
<<gotoevent setup.events.mansionLunch>>
<</link>>
</li>
<<elseif $clock.hour is 18 and $clock.minute lte 56>>
<li>
<<link "Eat Dinner">>
<<gotoevent setup.events.mansionDinner>>
<</link>>
</li>
<</if>>
<</if>>
<<if $location is "living room">>
<li>
[[Watch TV|Couch Event Start]]
</li>
<<if not $player.hasFlag("installedKokoBox") and $player.inventory.includes("koko_box")>>
<li>
[[Hook Up Your Kokobox|Koko Box Install 1]]
</li>
<<elseif $player.inventory.includes("koko_box")>>
<li>
<<link "Play a game on the Koko Box">>
<<gotoevent setup.events.kokoOnEvents>>
<</link>>
</li>
<</if>>
<<if $misaki.isHere and not $misaki.hasPenis>>
<li>
<<link "Initiate Sex With Misaki">>
<<gotoevent setup.events.MisakiCouchFuckIntro>>
<</link>>
</li>
<</if>>
<<if $mitsuko.isHere and ($clock.hour lt 18 or $clock.hour gte 22)>>
<li>
<<link "Cuddle with Mitsuko.">>
<<gotoevent setup.events.mitsukoCouchCuddleStart>>
<</link>>
</li>
<</if>>
<</if>>
<<if $location is "gym" and $anna.isHere>>
<li>
<<link "Spar with Anna.">>
<<gotoevent setup.events.annaSparringStart>>
<</link>>
</li>
<</if>>
<<if $location is "library">>
<li>
<<link "Find a book to read.">>
<<gotoevent setup.events.readingStart>>
<</link>>
</li>
<</if>>
<<if $location is "kitchens" and ($clock.hour gte 11 and $clock.hour lt 18)>>
<li>
<<link "Take Anna for a picnic.">>
<<addtime { minute : 5 }>>
<<gotoevent setup.events.AnnaPicnicStart>>
<</link>>
</li>
<</if>>
<<if $location is "bathing room">>
<li>
<<link "Spend some time in the sauna.">>
<<gotoevent setup.events.sauna>>
<</link>>
<br>
<<link "Use the bathing pool.">>
<<gotoevent setup.events.bathingRoomStart>>
<</link>>
</li>
<</if>>
<<if $location is "laboratory">>
<li>
<<link "Research to use the lab.">>
<<gotoevent setup.events.learningLabArray>>
<</link>>
</li>
<</if>>
<<if $location is "lounge">>
<<if $anna.isHere>>
<li>
[[Play a game of Pool with Anna.|Mansion Pool Pregame][$partner to "Anna"]]
</li>
<</if>>
<<if $eve.isHere>>
<li>
[[Play a game of Pool with Eve.|Mansion Pool Pregame][$partner to "Eve"]]
</li>
<</if>><<if $player.inventory.includes('playing_cards') and $clock.hour gte 6 and $clock.hour lte 22>>\
<li>
<<link "Blackjack Game Start" "Blackjack Start">><</link>>
</li>
<</if>>
<</if>>
<<if $location is "garage">>
<li>
<<link "Drive into town.">>
<<addtime { minute : 16 }>>
<<gotoevent setup.events.driveToTown>>
<</link>>
</li>
<</if>>
<<if $location is "lounge" and $karaokeMansion and $anna.isHere and $eve.isHere and $clock.hour gte 6 and $clock.hour lte 21>>
<li>
<<link "Sing Karaoke.">>
<<addtime { minute : 4 }>>
<<gotoevent setup.events.karaokeMansion>>
<</link>>
</li>
<</if>>
<<if setup.locations[$location].region is "Mansion" and $trickOrTreat gte 2 and $clock.isOctober and $clock.day is 31 and ($clock.hour gte 12 and $clock.hour lte 20)>>
<li>
<<link "Go Trick or Treating with Eve.">>
<<gotoevent setup.events.trickOrTreating>>
<</link>>
</li>
<</if>>
<<if setup.locations[$location].region is "Pendleton">>
<li>
<<link "Drive Home.">>
<<addtime { minute : 16 }>>
<<gotoevent setup.events.driveHome>>
<</link>>
</li>
<</if>>
<<if $location is "pendletonPark" and $clock.isOctober and ($clock.hour gte 9 or $clock.hour lt 1)>>
<li>
<<link "Bob for Apples.">>
<<gotoevent setup.events.appleBobbingStart>>
<</link>>
</li>
<li>
<<link "Haunted Trail.">>
<<gotoevent setup.events.hauntedTrail>>
<</link>>
</li>
<</if>>
<<if $location is "theJoker" and $clock.hour gte 17>>
<li>
<<link "Try to pick up a girl.">>
<<gotoevent setup.events.nightclubPickup>>
<</link>>
</li>
<</if>><<if $location is "theJoker" and $playerJob is "jokerClub" and ($clock.hour gte 9 and $clock.hour lt 20)>>
<li>
<<link "Work at the Joker.">>
<<gotoevent setup.events.clubBouncerWorkPlayer>>
<</link>>
</li>
<li>
[[Quit your job.|I quit 1]]
</li>
<</if>><<if $location is "Pendleton Arms" and $player.hasFlag("clairesApartment")>>
<li>
<<link "Visit Claire's Apartment.">>
<<gotoevent setup.events.claireApartmentEnter>>
<</link>>
</li>
<</if>><<if $location is "pendletonTheater5" and $playerJob is "theater">>
<li>
<<link "Work at the theater.">>
<<gotoevent setup.events.theaterWorkPlayer>>
<</link>>
</li>
<li>
[[Quit your job.|I quit 1]]
</li>
<</if>>
<<if $location is "GamePop" and $playerJob is "gamePop">>
<li>
<<link "Work at GamePop.">>
<<gotoevent setup.events.gamePopPlayerWorkCashStart>>
<</link>>
</li>
<li>
[[Quit your job.|I quit 1]]
</li>
<</if>>
<<if $location is "Quickiemart" and $playerJob is "Quickiemart">>
<li>
<<link "Work at the Quickiemart.">>
<<gotoevent setup.events.playerWorkQuickieMart>>
<</link>>
</li>
<li>
[[Quit your job.|I quit 1]]
</li>
<</if>>
<<if $location is "wetWilly" and $player.hasFlag("stripperJob")>>
<li>
<<link "Work at Wet Willy's.">>
<<gotoevent setup.events.tittyTwisterMCpole>>
<</link>>
</li>
<li>
[[Quit your job.|I quit 1]]
</li>
<</if>><<if $location is "Sharky" and $playerJob is "sharkys" and ($clock.hour gte 17 or $clock.hour lt 1)>>
<li>
<<link "Work at Sharky's.">>
<<gotoevent setup.events.sharkyDelivery>>
<</link>>
</li>
<li>
[[Quit your job.|I quit 1]]
</li>
<</if>><<if $location is "margotDanceStudio">>
<<if $player.hasFlag("eveBallerinaConsent") and $eve.hasFlag("followPlayer")>>
<li>
<<if $Money lt 25>>
<span class='tooltip'><span class="inactive"><<link "Eve Dance Lesson.">><</link>><span class='tooltiptext'>You can't currently afford this.</span></span></span>
<<else>>
<<link "Let Eve Take A Ballet Lesson.">>
<<gotoevent setup.events.eveBallet>>
<</link>>
<</if>>
</li>
<</if>>\
<</if>><<if $location is "youkaiEmporium" and $yEmporium gte 1 and $venus.hasFlag("girlfriend")>>
<li>
<<if $venus.contraception>>
<<link "Take Venus off contraception">>
<<set $venus.contraception to false>>
<</link>>
<<else>>
<<link "Put Venus on contraception">>
<<set $venus.contraception to true>>
<</link>>
<</if>>
</li>
<</if>>
<<if $location is "youkaiEmporiumBackroom" and $yEmporium gte 1>>
<li>
<<link "Have tea with Umi.">>
<<gotoevent setup.events.umiTeaTime>>
<</link>>
</li>
<<if $umi.hasFlag("girlfriend")>>\
<li>
[[Talk to Umi about birth control.|Submitted Umi Birth Control Scene 1]]
</li>
<</if>>\
<</if>>
<<if $location is "pendletonLibrary" and $riley.hasFlag("met") and $player.hasFlag("signLanguageProgression2")>>\
<li>
<<link "Ask Riley To Hangout.">>
<<gotoevent setup.events.rileyAskHangout>>
<</link>>
</li>
<li>
<<link "Learn Sign Language With Riley.">>
<<gotoevent setup.events.signLanguageLessonsStart>>
<</link>>
</li>
<</if>>
<<if $location is "theLoveShack">>
<<if $misaki.isHere and $misaki.hasFlag("gloryhole")>>
<li>
<<link "Lead Misaki to the gloryholes.">>
<<gotoevent setup.events.misakiGloryholeStart>>
<</link>>
</li>
<</if>>
<</if>>
<<if $location is "vanniWarehouse">>
<<if $player.hasFlag("stripper")>>\
<li>
<<link "Dance at the stripper pole.">>
<<gotoevent setup.events.MCstrippingVannis>>
<</link>>
</li>
<</if>><li>
<<link "Hit the streets for some petty crime.">>
<<gotoevent setup.events.muggingStart>>
<</link>>
</li>
<</if>>
<<if $location is "backyard" and $gaia.hasFlag("met")>>
<li>
<<link "Take apples to the Forest edge.">>
<<gotoevent setup.events.applesGaia>>
<</link>>
</li>
<</if>><<if $location is "pool" and $weather.today is "sunny" and ($clock.hour gte 8 and $clock.hour lt 18)>>
<li>
<<link "Enjoy the pool.">>
<<gotoevent setup.events.PoolsideCoreGroup>>
<</link>>
</li>
<</if>><<if $location is "boatHouse">>
<li>
<<link "Go fishing.">>
<<gotoevent setup.events.fishingStart>>
<</link>>
</li>
<</if>><<if $location is "study">>
<<if $player.hasFlag("compensatedDating")>>
<li>
[[Compensated Dating.|Compensated Dating Client List 1]]
</li>
<</if>>
<li>
[[Mansion Improvements.|Mansion Improvements]]
</li>
<</if>>
<<if ($player.inventory.includes('cigars') or $player.inventory.includes('cigarettes')) and (setup.locations[$location].region is "Grounds" or ($location is "lounge" or $location is "study") or ($location is "drinkingDonkey" or $location is "wetWilly"))>>
[[Smoke.|Smokeables]]
<</if>>
</ul><<if tags().includes("masterBed")>>Sleep for how many hours? (range: 1–10)
<<numberinput "_sleep" 4 1 10>>
<<link "Sleep">>
\<<sleep _sleep>>
<</link>>
\<</if>>
Wait for how many minutes? (range: 1–120)
<<numberinput "_wait" 30 1 120>>
<<link "Wait">>
\<<wait _wait>>
<</link>><<if Story.has("Cheat Menu")>>[[Cheat Menu]]<br><</if>>
<<if Story.has("DevRoom")>>[[Developers Room|DevRoom]]<br><</if>>
[["Reset Event Triggers"|EventReturnReset]]
<<colormodecontrol>><br>
[[Changelog]]<<returnfromevent "Reset Triggers">><<set $weather to setup.Weather.create()>>/*
<<todayForecast>>
Prints the weather forecast for today.
*/
<<widget "todayForecast">><<print $weather.today.toUpperFirst()>><</widget>>
/*
<<todayForecastFlair>>
Prints the weather forecast flair for today.
*/
<<widget "todayForecastFlair">>
\<<nobr>>
<<if $weather.isCloudy()>>
@@.a2;Cloudy@@
<<elseif $weather.isRainy()>>
@@.a4;Rainy@@
<<elseif $weather.isSnowy()>>
@@.a5;Snowy@@
<<elseif $weather.isStormy()>>
@@.a1;Stormy@@
<<elseif $weather.isSunny()>>
<<if $clock.hour >= 7 and $clock.hour < 19>>
@@.a6;Sunny@@
<<else>>
@@.a6;Clear@@
<</if>>
<<elseif $weather.isWindy()>>
@@.a7;Windy@@
<</if>>
<</nobr>>
\<</widget>>
/*
<<refreshWeather>>
Outputs the weather forecast for the current day.
Automatically invoked upon passage navigation. It should be manually
invoked in situations where passage navigation will not occur, but
the forecast has been modified and we want the display updated.
*/
<<widget "refreshWeather">>
\<<replace "#weather-display">><<todayForecastFlair>><</replace>>
\<</widget>>/*
<<wait minutes>>
minutes : The number of "minutes" that the PC should wait.
*/
<<widget "wait">><<silently>>
/* Place below all code that needs to be executed any time the PC waits. */
<<addtime { minute : $args[0] }>>
<<refreshDate>>
<</silently>><</widget>>
/*
<<sleep hours>>
hours : The number of "hours" that the PC should sleep.
*/
<<widget "sleep">><<silently>>
/* Place below all code that needs to be executed any time the PC sleeps. */
/* NOTE: The event processing must come first. */
<<gotoevent setup.events.sleeping>>
<<addtime { hour : $args[0] }>>
<<refreshDate>>
<</silently>><</widget>>WARNING! SPOILERS FOR BRIDGETTE'S STORYLINE CAN BE FOUND IN THIS SHORT STORY. SAVE THIS FOR LATER IF YOU WANT TO AVOID SPOILERS ABOUT BRIDGETTES PAST. OR DO READ IT IF YOU WANT A BETTER UNDERSTANDING OF BRIDGETTE'S LIFE AT THE FARM. IN THE END IT'S YOUR CHOICE. IM JUST A BUNCH OF TEXT YELLING AT YOU. ALSO YOU'RE NOW MANUALLY BREATHING AND YOU HAVE LOST THE GAME.
ENJOY!
//Sometime in the year 2XXX workers excavating an old farmhouse found a crusty old book with the words "Bridgette's diary" written on the cover. The fate of Bridgette and the people mentioned in the diary are unknown, as many of them do not seem to appear in public records. This diary seems to be the only record of their existence left.//
Entree 1
Dear dairy,
My name is Bridgette and I am 5 years old. Today was my birthday! Mommy gave me this dairy and said that I shood practise righting in it so that when someone buys me it will be as an assisstent and not a horse. The other kids got jellus when I showed them my new dairy, and said that the only reson I have a birthday is becuaze mommy is the masters favrite. One of the older kids tried to take it but I ran away befor he cud. I don't want some one to steel you at nite so I found a spesial hiding spot to keep you. Good nite mr. dairy.
Entree 17
Dear dairy,
Today I am still 5 years old and we had a speshell gest today. Masters son is going to be staying at the masters house from now on so some of Mommys frends had to show him around the farm. When he came by the nurseree all the other kids wanted to see what he was like and ran to see, but mommy woodnt let me go see him. I'm glad she didnt thogh becuze when he saw mommy holding me he got realy scary and came over to see me. He said that cows shoodn't get atached to they're baby's. After the masters son left mommy gave me a big hug that almost made my eyes pop out. I think his name is Owlbert. I hope master makes him go away forever. Good nite dairy.
Entry 45
Dear Diary,
Mommys been crying alot since master died. I think she's scared of Owlbert. He introduced himself to everyone yesterday as the new master. I havent seen him alot since last year but he still looks like a stupid boogy eater. A lot of the nannys seem worryed, and some of the nicer guards havnt come back since yesterday. I tried to make mommy feel better by giving her a hug, but that just made her cry more. I think I'll draw her a picture tonight. Good night diary.
Entry 49
Dear Diary,
Im scared. Mommy said shes leaving in a few days, but when I asked when she was coming back she started crying. I tried to give her a hug, but one of the other nannys said I should go play with the other kids for a while. I didnt want to though so the other nanny made me sit in a corner. Now mommy doesn't want to see me and the other nannys wont tell me why. I dont know what to do. Good night diary.
Entry 50
Mommys gone. I saw her with Owlbert and a strange man I dont know. She looked so sad. I havent seen her since she said she was leaving so all I wanted to do was to hug her and make her feel better. But instead she looked scared and pushed me away. The strange man laughed, but Owlbert looked angry. I was afraid he was going to hit me but then mommy started yelling at me and told me to go sit in the corner. I tried to say sorry but mommy started to yell louder and then she hit me. Another nanny carryed me away after that. She says that mommy doesn't hate me, but I know she does. Nothing else makes sense.
Entry 64
Bridgette, age 16
It's been so long since I last wrote in this diary. To be honest I forgot it existed until I found it while getting ready to move. So much has happened since then that I don't know where to start.
I tried to escape a few times, but well... it obviously didn't work (stupid dogs). It's not worth it anyway. I don't even know where I'd go at this point and it's not worth the punishment for getting caught.
A lot of my friends have either been sold, or sent to the breeder's quarters. I'm actually getting sent there myself tomorrow since I turned 16 a couple days.
I'm a little scared about losing my virginity, but from what I hear being a breeder is kind of nice. They don't have to do any manual labor, they get the best meals, they get all kinds of special treatment while they're pregnant, and I mean...I've touched myself before and that felt good so maybe sex will feel pretty good too.
Anyway it's pretty late and I have a busy day tomorrow. I hear somebody paid the master a lot of money to be my first so I'm supposed to get a good nights sleep.
Entry 71
Bridgette age 16
I'm honestly surprised I'm still writing in this diary, but there's something nice about putting my thoughts on paper. However aside from that I have big news! I'm going to have a baby! The other breeders were so happy for me that they threw a small party. It wasn't much since the master thinks parties are unnecessary, but someone had some cookies they "convinced" a guard to sneak in and we spent some time thinking up baby names just for fun.
I hope the father is that handsome guy who I wrote about last entry. I really think he liked me. If he comes back maybe I can convince him to buy me and we can raise our baby together. I think I'd make a great mommy. Maybe if I have enough babies the master will let me raise one. I really hope so.
Entry 80
Bridgette age 16
I...I did it! I gave birth to a beautiful baby girl. She... she had the cutest little birthmark on her butt. I think it looked just like a little bunny. It felt like a dream holding her in my arms. Her tiny little hands, her adorable green eyes. I never wanted it to end. When they... when they took her away I thought I was going to die. I don't think I've cried like that since... since mommy left.
I should be happy right? I had a baby. I'm a mommy now just like I wanted. I knew I couldn't keep her, so why does it hurt so much?
Maybe if I have another I'll get to keep it. My mommy got to raise me right? She must have done something to make the old master let her do that. If I'm a good breeder for master maybe I'll get to do that too.
Yeah. I'm sure he'll let me raise a baby if I have enough. I need to get pregnant again. I'm supposed to rest a bit longer, but I'm sure the nurses will let me go if I tell them I'm fine. I can't wait to raise a baby. I'm going to be the best mommy.
Entry 137
Bridgette age 19
I've given birth again. A boy this time. The other breeders were right, it didn't hurt as much to let him go since I've already been through this twice. It's just an empty feeling now.
I can't wait to have another baby. I just love holding them in my arms and seeing their little eyes looking up at me.
God now that I think about it, I like everything before that too. Feeling them kick around in my womb, knowing that I'm nurturing another life with my own body. Watching my belly grow day by day and milking my tits when they start to leak. I... fuck, I think I'm starting to get wet just thinking about all of this.
I... I want someone to cum in me.I want to be bred. God why does writing this make me feel so hot? I need to calm myself down.
Entry 171
Bridgette age 20
I did it! I'm pregnant again, and this time I think I might know who the father is. It's an older guy who's been cumming (heh) a lot recently. I think he likes how desperate I get when he talks about knocking me up. I just... I can't help it. When I think about being bred my whole body gets hot and my brain turns to mush.
Whatever it doesn't matter right now. What matters is I'm going to have another baby! I can practically feel them already. Maybe this time I'll get to keep it. That guy really wanted me to have his baby so I bet he'll buy me from the master. If he does I'll do whatever he wants. I'll let him fuck me pregnant any day of the week, hell I'll beg him for it. Anything if I get to keep this one. I don't think he knows I'm pregnant yet so I'm sure he'll be back. I just have to convince him to buy me. Easy.
Entry 195
Bridgette age 21
The doctor just released me from surgery. I'm supposed to stay in my room until Mast... Albert figures out what to do with me. I... they did something to me. They said that there were... complications during childbirth. That it messed up my insides. They said that... those //bastards// said that the odds of me having another baby was extremely low.
They did this to me on purpose. Albert must think this is some kind of sick punishment or joke or something. Some of the other breeders have had c-sections and complications, but they all can keep having babies. It's bullshit I know it is.
First they take away my babies and now they do this. I'll never forgive Albert. I hate him and I hate this place.
What am I going to do? I'm never going to have another baby. I'm never going to get to be a real mommy. I'm never... I'm never... I need to lie down.
Entry 196
Bridgette age 21
I'm getting moved back to the nursery. Albert is making me a nanny. I feel sick. It feels like my chest is turning inside out. I'm not a breeder anymore. I'm not going to have anymore babies. I don't know what to do. I don't know what to do. I don't know what to do.
All I can think about is my babies. I let them go. I... I held each of them in my arms and then I let them get taken away. For what? Because Albert MIGHT have let me keep one someday? I'm so stupid. I didn't even fight back. I just smiled like a good little slave and let them take my babies. I can't do this. I can't write about this anymore. I need to stop.
Entry 197
Bridgette age 22
How do I start this? Edna says it's best to just write my thoughts as they come to me. So.... Hi Scarlett, it's me your mommy from the past. With any luck you're reading this sometime in the future. I'm not sure if you know who I am, but it's important that you know I know who you are. I could never forget that little birthmark just above your cute little butt.
I... I'm sorry that I wasn't there for your first 5 years, and I wish I could figure out who your siblings are with all my heart. But I... I swear I'll do everything I can to give you a better life.
I'm going to keep writing in this old diary so that someday you might be able to read it. Right now I might be just another nanny to you, but someday I hope this will be proof that your mommy //was// there in the end and that she loved you very much. I wish I could just tell you all of this instead of writing it down, but if Albert knew that I was your mother I'm certain he'd separate us immediately. Goodnight for now my little bunny.
Entry 203
Bridgette age 22
Hi Scarlett. I have a special treat for you tonight. I heard Edna playing the piano for all of you the other day and I saw how much you liked it, so I asked her to teach me. I'm still not very good, but there's a lullaby my own mommy used to sing to me that I memorized.
Some of the other nannies promised to cover for my nighttime responsibilities so that we could have some alone time. I'm planning on playing that lullaby for you as soon as I can. I really hope you like it. Maybe it can be our own special song.
I don't have long until our little rendezvous so I'll cut this short. Mommy loves you, my little bunny.
Entry 276
Bridgette age 25
Scarlett, my little bunny, I think we're going to be saying goodbye soon. I overheard Albert talking to a customer today. They were talking about how much money several young girls would go for, and I think I heard your name come up. I don't know who this man is. I'm worried that he isn't going to treat you well, but there's nothing I can do.
If only I could take you somewhere far away from here. Somewhere without slaves and masters.
The man had a strange accent, and it looked as though he was only here to look. So hopefully we'll have some extra time before I really have to say goodbye. In case I don't get to write this again, mommy loves you my little bunny.
Entry 278
Bridgette age 25
My little bunny it's a miracle. I shouldn't be writing about this here so I'm sorry if there aren't many details, but I found a way to get us someplace far away where nobody can say they own us.
It'll be you, a bunch of other kids and several nannies, including me, leaving. I can't give anymore details in case something goes wrong, but within the week I'll finally get to be more than just another nanny to you. I love you Scarlett. More than anything in the world. I can't wait to be able to say that directly to you.
Entry 279
Bridgette age 25
It feels like my entire life is one cruel joke. I helped Scarlett escape along with Edna and Clarice. I went back to take some of the very small children like we had planned, which is when the alarm went off. Somehow the guards realized that there was an escape happening so in an instant the entire Farm went into lockdown.
I had to play dumb and acted like I was just comforting a toddler who had has a nightmare, and even then I think Albert is very suspicious of me. Only two nannies escaped with the small horde of children we smuggled out. More of us were supposed to get out. //I// was supposed to get out.
I didn't even get to give Scarlett this diary. I thought I would be with her so I was going to give it to her in person. Instead I'm here, still stuck on the Farm, separated from my baby once again.
The funny thing is, I'm not as upset as I should be. Scarlett is free now. She'll be able to live her own life now. If she has babies she'll get to keep them. If she meets a man she likes she'll be able to fall in love with him and marry him. My little bunny is free.
I'm sure Albert is extremely angry, and I'm sure things are going to get very hard very quickly. But if there's a chance I can do the same thing for the other children here... no... for slaves anywhere. I'm going to do it.
I still have a way to contact the people who helped set this all up. I'll use that. I'll help them in anyway I can. Even if it costs me my life.
For now though, this diary is evidence that Albert would love to get his hands on. I can't bear the thought of destroying it so I'll hide it instead.
Entry 280
Bridgette age 34
I dug this old diary out for one final entry. Too much has happened since my last entry so I'll cut straight to the point.
I'm being sold.
I don't know who the master is that will be examining me, but I have a feeling that I won't be coming back to the farm. I'll be leaving this diary here as well.
I've spent my entire life in this prison, and this diary has helped keep me sane for much of it. A part of me wishes I could go back in time and thank my mother for this silly little diary. But since my only memories of her are here at the farm and in this book, leaving it all here just feels like the right thing to do.
Scarlett is 18 at this point, a fully grown woman. I was in her own life for a grand total of 3 years, and I wouldn't trade those years for the world. I hope that she's happy.
Whoever's reading this, if anyone does ever read it. Do me a favor and cherish every moment you have with your loved ones. Tell them that they're loved. Hug them. And if you're like me and find that you're alone.
I want you to know that I love you.
I doubt we'll ever meet, I could be dead or halfway across the world by the time you find this diary. But I still love you. And I'll love you across all of time and space because I know how much it hurts to be alone.
If I can make that pain go away for even a moment by saying those three simple words, I want you to know that I'll say I love you over and over again until I drop dead. I promise.
Albert's lackey will be coming for me soon, and I need to put this diary somewhere noone will find it for a long time.
Goodbye whoever's reading this. I love you.Bubbles sat in Maki's office in the large couch against the wall. She tipped a glass of biting amber liquid back, feeling it burn her throat as it went down. She winced for a moment, letting the liquid settle into a warm, fuzzy feeling in her stomach that she'd been feeding for the last hour. She touched the new mask on her face for a moment, adjusting it for a hundredth time. Her cyclopean eye gazed to the left at the freckled face of the umbral haired Brie, who looked at her expectantly with a broad grin. To Bubbles' right she saw the wrinkled, aged face of one of the first women she met when she landed on Wanton Cove; the doctor known as Margaret. There was no smile; only a curious glare behind horn rimmed spectacles that watched her every movement.
<<mook "Margaret" "female">>Well, child?<</mook>>\
Margaret clucked, her tone deadly serious as her gnarled hand raised her own glass. Bubbles leaned back against the soft leather of the couch, feeling strangely relaxed despite their dueling stares.
<<talk "bubbles">>...I like the vodka.<</talk>>\
Brie cursed loudly as a thin smile splayed across Margaret's face.
<<mook "Margaret" "female">>As you should. It's the superior alcohol.<</mook>>\
<<mook "Brie" "female">>Ye daft, Margie. Vodka's potato rubbish and ye know it.<</mook>>\
Brie scoffed, knocking back another glass.
<<mook "Margaret" "female">>You'd know more about potatoes than me.<</mook>>\
Margaret said simply.
<<mook "Brie" "female">>Listen here, ye ol' windbag--<</mook>>\
<<talk "maki">>Girls, please.<</talk>>\
Maki's stern voice cut between them, sitting back on her desk next to a myriad of bottles ranging from clear to dark green and brown.
<<talk "maki">>We're finding alcohol that Bubbles likes. So far we have....<</talk>>\
Maki started picking up various bottles, checking their labels.
<<talk "maki">>Vodka, Vermouth, and Smirnof. The rest have been shot down, even our beloved whiskey, Brie.<</talk>>\
Maki sighed, a wry smile on her face as she set the bottles down.
<<mook "Brie" "female">>Feh. Girl can lift a car, but cannae appreciate propah booze.<</mook>>\
Brie murmured, plopping down in a chair.
<<mook "Margaret" "female">>Disagree. Vodka is versatile and delicious.<</mook>>\
Margaret sipped at her glass.
<<mook "Brie" "female">>Vodka has nae taste. Ye have te add flavor. How good can summat be if it has nae flavor?<</mook>>\
Bubbles let them argue, her gaze wandering to the bottles on Maki's table. Her mind felt loose and untethered, that fuzzy feeling in her belly touching her thoughts like someone looking through books in on a shelf. She felt a memory slide to the forefront as she stared at the whiskey bottle, losing herself in its amber color as the other women's voices seemed to fade into the background....
She'd been sitting in a locker room after a fight. Bubbles remembered her knuckles had ached and her side throbbed from two competitors this time. They'd coordinated well, and she could feel her head throb from the blows to her head and chin, but she'd powered through and crushed them. As she always did. She remembered looking at the door as her Master Howard and Gregory came in. Gregory was quiet and stayed a step behind Howard, his black hair tied back and a back pack clutched in his arms. Howard had a bottle in his hand, half empty with amber liquid sloshing around in it. He set it down as he grasped her chin, turning her face left and right.
<<mook "Howard" "male">>Not too bad this time, Titan. Good fight.<</mook>>\
He clapped her shoulder with a smile. She simply nodded dutifully, hands resting on her knees.
<<mook "Howard" "male">>Anything hurt?<</mook>>\
<<mook "Titan" "female">>Left side, Master.<</mook>>\
She raised her shirt immediately, revealing the bruised flesh. Bubbles remembered Gregory's darker face cringe when Howard began feeling the tender area, causing sharp gasps from her.
<<mook "Howard" "male">>Doesn't seem bad. Any coughing? Blood?<</mook>>\
She shook her head. He nodded and picked the bottle up, taking a healthy swig from it.
<<mook "Howard" "male">>We'll double check it tomorrow.<</mook>>\
He waved a hand to Gregory. Immediately he stepped forward next to his massive sister, placing the backpack next to her.
<<mook "Howard" "male">>We're leaving in a half hour. I have a meeting to set up the next fight. Have Titan ready.<</mook>>\
He patted Gregory on the shoulder before leaving, a happy strut in his step.
Immediately Bubbles recalled Gregory relaxing, opening the bag as soon as Howard closed the door.
<<mook "Gregory" "male">>You were great out there, Supergirl.<</mook>>\
Bubbles remembered smiling, looking down at him. He pulled a black ipod from the pack, red earphones wrapped around it.
<<mook "Titan" "female">>You're stealing again.<</mook>>\
She frowned, narrowing her eyes at her little brother.
<<mook "Gregory" "male">>I found it!<</mook>>\
Gregory protested as he unraveled the cords.
<<mook "Titan" "female">>Gregory...<</mook>>\
She growled.
<<mook "Titan" "female">>Master doesn't want you stealing those.<</mook>>\
<<mook "Gregory" "male">>He hasn't caught me yet.<</mook>>\
He chuckled, cycling through the song lists.
<<mook "Gregory" "male">>This one has older songs on it.<</mook>>\
Bubbles remembered the disdain she felt, but still she had let him put the earbuds in. Gregory took her large hands in his smaller grip, cutting the bloodied sports tape free as she hummed along to the beat from the ipod. As Gregory began cleaning her bloody hands, he smiled at her as she began to mutter.
<<mook "Gregory" "male">>I know that one. Dad liked it...<</mook>>\
He began to hum along with her as her words grew louder.
<<talk "bubbles">>Lean on me, when you're not strong.... And I'll be your friend... I'll help you carry on... For it won't be long... Til I'm going to need....
Somebody to lean on....<</talk>>\
Bubbles mind sunk back into the present as that fuzzy feeling let the memory drift away. Her eye twitched from the bottle she'd been staring at to Maki. The olive skinned woman had one hand over her mouth, her eyes wide and fixated on the giantess. Confused, Bubbles looked at the other two woman as unease began to replace that fuzzy sensation. Margaret and Brie both had similar expressions of shock, staring at her as if she'd grown a third arm.
<<talk "bubbles">>What?<</talk>>\
Bubbles began to fidget nervously under the scrutiny of the three women.
<<talk "maki">>You were singing, darling.<</talk>>\
Maki said quietly, tilting her head.
<<mook "Margaret" "female">>Quite well, too.<</mook>>\
Margaret affirmed, taking another sip from her glass. Bubbles eye widened, both hands clutching her mouth suddenly as her cheeks flushed.
<<talk "bubbles">>I-I didn't....I.. o-oh...<</talk>>\
Bubbles stammered, her shoulders trembling. She stood up abruptly, towering over the women as she trembled before dashing from the office.
Brie finished her glass and turned to Maki.
<<mook "Brie" "female">>Did ye know she could sing?<</mook>>\
<<talk "maki">>I did not. It's not something Howard ever mentioned...<</talk>>\
Maki murmured, running a finger over the edge of her glass. She knocked it back and set it on her desk, hopping down with a sigh.
<<talk "maki">>I think I should go talk to her.<</talk>>\
Maki sighed as Brie refilled her glass. The smaller woman smirked and daintily snatched the glass from Brie's hand before she could take a drink. Maki downed it quickly before handing it back to Brie, a naughty smile on her face.
<<mook "Brie" "female">>Ye bitch.<</mook>>\
Brie scoffed. Maki shrugged idly as she limped out the door.
Maki followed the trail of bewildered people, hearing them talk about the dashing giantess under their breaths. She mentally noted one or two that spoke derogatorily; she was certain she heard one of the boys say 'one-eyed freak.' It brought a flash of anger across her features, but Maki steeled herself and focused on the current situation. She wasn't surprised when the clues led her to Bubbles' closed door.
She knocked gently, pressing her ear against the wood frame. Maki sighed when she didn't hear a response, opening the door slowly. Maki saw Bubbles sitting on her massive bed, holding her face in her hands. Her muscular form was shaking with unfettered emotion as she took deep breaths, attempting to calm her tremors. Maki clicked the light on the wall,
<<talk "maki">>Darling?<</talk>>\
Maki closed the door gently behind her. Bubbles remained silent, hiding behind her hands.
<<talk "maki">>It's okay, Bubbles. Your voice was beautiful.<</talk>>\
Maki touched her arm gently, smiling when she didn't pull away.
<<talk "bubbles">>You're not mad?<</talk>>\
Her voice was small and muffled.
<<talk "maki">>Mad? Why would I be mad?<</talk>>\
Maki looked up at her, perplexed.
<<talk "bubbles">>I..I don't know. It's....I--<</talk>>\
Bubbles hands dropped to her lap, turning her face away from Maki.
<<talk "bubbles">>I'm being foolish.<</talk>>\
Maki caressed her caramel arm for a moment before softly intertwining her smaller fingers with Bubbles'. The giantess turned her head, focusing on her olive hand as she blushed faintly.
<<talk "maki">>You can tell me, darling.<</talk>>\
Bubbles eye darted to Maki's face, then back to the floor as the gears of her mind turned.
<<talk "bubbles">>I... Gregory and I. We sang in church...with our father. He was a reverend. I remember... he was loud. Boisterous. Full of fire.<</talk>>\
Bubbles tone was timid and soft, her free hand hesitantly touching Maki's.
<<talk "bubbles">>He was killed. When...Howard came, he forbade music. If I was good, I could listen. Singing...wasn't allowed; Only things relating to training. Sometimes Gregory would steal things. Music players. We'd listen to them alone. We'd sing. I was happy. It reminded me of father...<</talk>>\
Bubbles voice halted as raw emotion gripped her, her face flushed.
Maki tightened her grip on the giantess' hand, a strong pang ripping through her heart as she listened to the poor girl. Bubbles raised a hand to her face, sniffling as she felt tears sting her remaining eye.
<<talk "bubbles">>I...hear him. I hear father sing. I...I can't remember his face. I can't...why can't I....<</talk>>\
Maki released Bubbles' hand, wrapping her arms instead around the giantess in a tight embrace as she stared off past Maki, face scrunched in thought as a tear slid down her cheek.
<<talk "maki">>Bubbles--<</talk>>\
<<talk "bubbles">>Forget your family. Forget everything. There's only the fight. Nothing else. That's what Master said... I did that....Oh god. I forgot his face...<</talk>>\
Maki could feel Bubbles chest begin to heave, her breathing labored.
<<talk "maki">>Bubbles!<</talk>>\
Maki reached up, grasping her caramel cheeks as she drew her knees under her. She pulled her pained face down to her own, forcing her to stare into her hazel eyes as Maki sat up. Bubbles froze at the contact, feeling the tiny woman's fingers dig into her cheeks. Her brain halted its frenzied whirlwind of thoughts and memories and grew sluggish.
<<talk "maki">>Calm, darling.<</talk>>\
Maki cooed, gently pressing her forehead against the giantess'.
<<talk "maki">>Breathe. Just breathe.<</talk>>\
Maki inhaled deeply and then exhaled, tickling Bubbles' face with her hot breath as well as the strong scent of the whiskey she'd consumed earlier.
Maki felt her nose wrinkle as Bubbles exhaled, a myriad of alcoholic scents mingling as they wafted across her face. She ignored it as the larger girl matched her inhalation and exhalation, her heaving slowing as her glossy blue eye stared into Maki's hazel orbs.
<<talk "maki">>There you go, darling. Just like that.<</talk>>\
Maki slowly stroked Bubbles caramel cheeks with her thumbs. The two sat in silence, the only sound between them their deep breathing as the dusk light faded to darkness in the room.
<<talk "bubbles">>This is your fault.<</talk>>\
Bubbles baritone broke the darkness, her eye closing.
<<talk "maki">>How so?<</talk>>\
Maki's face wrinkled in confusion.
<<talk "bubbles">>Before....I didn't feel. I didn't worry how I looked. Worry what was denied. What I've lost. What I am. What's been done. I haven't sang since....Gregory.<</talk>>\
Bubbles slowly ran her fingers over Maki's wrists as she continued caressing the amazons' cheeks.
<<talk "bubbles">>Now, after you? Meeting you? Touching you...I feel. I sang. I don't...know why.<</talk>>\
<<talk "maki">>Maybe you're happy, darling?<</talk>>\
Maki murmured, a hopeful smile spreading across her face.
<<talk "bubbles">>I...don't know. This is new. Different. I'm...different. It scares me. I'm scared of what I could be...what I've forgotten. I can't see my father's face. I realized just now...and it hurts. A piece of me is gone...what does that make me? Am I a monster? I look like one...I feel like one...<</talk>>\
Maki's thumbs stopped moving as she shifted forward, pressing her lips against Bubbles hungrily. The larger woman froze again, a soft moan coming from deep in her throat. Maki broke away after a few moments, her hands shifting down to the larger girls neck.
<<talk "maki">>I can't tell you what you are, only what I see, Bubbles. I don't see a monster; I see fear, uncertainty, doubt. I see a woman who's been through hell, and maybe doesn't know anything else. Any other way of living. I see a girl who's facing herself...<</talk>>\
Maki gently kissed the giantess again, feeling her press back timidly as her large hands traveled to Maki's sides.
<<talk "maki">>I see all the potential, you sweet girl. Behind the fear, behind the confusion.....I see what you could be, what I hope you become. Yet...it's not about my hope, my want. It's what you want. Think about it. What do you want? What will help you?<</talk>>\
Maki murmured, running a hand along Bubbles chin.
<<talk "bubbles">>I...want to feel good.<</talk>>\
Bubbles whispered, looking at Maki with a pleading stare. Maki smiled softly, pressing her palms against her massive collarbone.
<<talk "maki">>I can do that, darling.<</talk>>\
[[Return to Theater.|Theater Mode]]
[[Return to game.|$location]]
Submitted by LFN ParkIt was an awful place. The people were pressed together around the fenced area, barbed wire run in between the gaps. Some were yelling, impatient for the fight to begin while others huddled together, placing wagers on what would happen. I think this place used to be a gymnasium for a school, but it obviously hadn't been used for a long time.
They were small time; anyone who held any true weight had placed their wagers hours ago before the "ring" had even been set up. I guess calling it a ring is a generous way to put it considering I'd seen better setups in a petting zoo....
I pulled my hood up, slipping between the bodies until I was touching the fencing. I saw Howie, the filthy scum, waiting near the door to the ring. Looking at his grey eyes and square head made me feel so much disappointment... I could've easily taken the Titan off his hands for a substantial sum, but instead here I am manipulating him and the others to obtain--no, you're not your father Maki. This isn't about acquiring a product. This is saving a life from a bunch of fools who can't see what is being thrown away....so I made those fools dance. They think they're in for an easy win against a silly rich girl from overseas.
The fools should know better than to bet against me. They obviously haven't done anything but the most basic research. Had they, my name would've popped up easily back in The West.
I saw her enter the ring. The Titan. She is easily two feet taller than myself. My breath caught in my throat as I gazed at her; she looks like her muscles were chiseled from caramel marble akin to a greek god. Her only imperfections were her numerous scars, but that just added an exotic appeal to her, like a warrior goddess fresh from her conquest. Her hair was ebony and tied back, a simple tight shirt over her black sports bra keeping her breasts in place and tight black shorts...Simple clothes for a massive fighter.
She is magnificent to this day.
She walked to the other side of the enclosure, pacing slowly.
I doubt she'd even recognize me if she saw me at that point. I'd only seen her in the presence of Howie, but the first time I saw her I knew two things: Howie had no idea of her true worth, and that I wanted her. Wanting her was a familiar thing; Her natural aura, her poise, those eyes that just bore straight to your core....so attractive. As far as Howie, this was common: most Masters have no idea what they have under their noses. I'd kept tabs on Howard looking for an opportunity...I did not expect one like this.
The moment the four other fighters entered the enclosure, I saw the Titan's demeanour change. There was confusion now...I wondered if Howie told her there'd be four. Officially, this match was listed as a battle royale....Official being such a loose word in this case....
I felt anger in my chest when I saw Howie slip a knife to one of the male fighters. I saw the Titan see it too, and her normally stoic visage breaks. It makes my heart ache, I must admit. I felt fear creep into my mind; I'd wagered a substantial amount on the Titan, all of it hinging on her winning against four combatants...the knife could be the point of which my fate turns. There were no rounds in this fight; it will go until only one remains standing. They circled her like a pack of wolves...
When they pounced, the Titan struck.
She surged forward with a quickness that belied her size, catching one of the women with a massive kick that sent them sprawling. One of the men jumped onto her back, driving quick punches into her side as the one in the knife catches her arm with a shallow cut.
I watched her battle desperately, but the numbers kept catching up to her. The Titan's blows stun every opponent she connected with, but the others jump in. It's obvious the man with the knife had little experience with it; he kept going for quick slashes rather than stabs. I admit I felt apprehension as she wasn't doing well at that point.
They dragged her down to her knees, two clutching her arms as the third wrapped an arm around her neck. The man with the knife dashed forward and I saw the blade slice towards her face as she thrashed wildly...
Her scream echoed through the place, blood flowing down her face from where the right eye had been. I admit I cried out too, my hands covering my face in horror. At that point the man finally got the idea and stabbed her, the blade lodging in the side of her chest. My heart sank, for I thought I'd made a serious miscalculation...something magnificent was about to be lost...
I should have had more faith.
The Titan's scream was replaced with a primordial, guttural cacophany that sent shivers up my spine. Something snapped in her; I could hear it in that bellow that rolled through the area like a tidal wave. The man's stab was too close; it had struck her breast rather than the chest. I saw the Titan grab one of the girls holding her arm and fling her like a rag doll into the man with the knife before gripping the other girl on her arm by the neck, wrenching her into a vicious headlock as the man on the Titan's back kept punching. The sickening crack of breaking bones drove the crowd into a frenzy as the poor woman fell from the Titan's embrace like a limp noodle, her neck tilted at an unnatural angle.
The Titan flung herself backwards into the barbwire lining the fencing and raked the man on her against it. His grip loosened enough for her to reach back, grabbing him by the head to sling him over her shoulder and onto the concrete with a sickening thud.
I shuddered when I saw her pick the man up by the head and his tights, slinging him like a duffel bag against the fencing once more, the barbed wire biting into his flesh as his head bounced from the fencing to the ground. The Titan flinched when she felt the remaining woman drive a knee into her side. She ducked under the Titan's swing and delivered two solid jabs.... I felt sorry for that girl. She wasn't prepared when that didn't even slow the Titan down. She was running on adrenaline and rage; pain just wasn't registering. The Titan's massive hand swung down and grasped the girl by the hair, jerking her to the left as the man with the knife came back into the fight. The TItan shoved her into the standing man, then drove her heel forward into the woman's chest, sending both of them backward.
The other man should've stayed down. Instead, the poor fool decided to strike the Titan in her ribs. Good blows, but she was too deep into her berserker rage to register broken ribs. She simply turned and tackled the man, her fists raining down on him until he stopped moving....and then for a bit longer until her hands were covered in his blood and his face was a pulpy mass.
She grabbed the fallen man by his arm and used his body as another projectile at the remaining man and woman. They scrambled out of the way...I winced when the woman scrambled right into the Titan's waiting fist. I swear it looked like her face exploded in blood and teeth; she crumpled in a heap and didn't get back up. It made my stomach do a bit of a flip.
The man with the knife looked positively terrified, but the Titan didn't care. She advanced on him, weaving around his knife slashes until she caught his wrist in her hand.
I admit I felt satisfaction when I heard his bones start breaking. He cried out, but she silenced him by grabbing his throat and squeezing...squeezing...his feet kicked uselessly as she lifted him from the ground.
I thought for sure his eyes would pop from his skull, but that ended when she jerked his head, a loud snap echoing throughout the place before the crowd erupted.
The Titan stood amongst the carnage for a moment, the concrete covered in blood and broken bodies. I saw her chest heaving, her face a crimson mask and her shirt in bloody tatters....The angry snarl quickly fading from her face to be replaced with confusion. She exited quickly, heading back as the crowd cheered.
I was already moving by the time she had disappeared. I slipped through the crowd with practiced ease until I was next to the door back to the lockers. In the hallway,I watched the Titan stagger back towards a locker room with blood trailing behind her. I picked up the duffel bag I'd stowed in one of the trash cans earlier and waited outside...I knew he'd be here.
He didn't disappoint. Howie came around a corner, a black pistol in his hand. I held my phone in my hand and clicked the recording button.
<<talk "maki">>Howie.<</talk>>\
I greeted him with a smug smile, even as he raised the gun towards me. The fool still had the safety on.
<<talk "maki">>Oh, put that away. You won't shoot me.<</talk>>\
<<mook "Howard" "male">>Really now?<</mook>>\
His voice was seething, his rage apparent. I sauntered closer, my smile never leaving my face.
<<talk "maki">>Really. My death won't end your debt to me, darling. I have an offer that will, however.<</talk>>\
I can see the doubt in his eyes.
<<talk "maki">>Oh, now I've piqued your interest.<</talk>>\
I chuckle, pushing his gun down. He glares at me, the gun twitching at his side.
<<mook "Howard" "male">>I've no money left.<</mook>>\
<<talk "maki">>I am well aware, darling. Lucky for you, I've no interest in money you don't have. Instead, I'd like a life.<</talk>>\
My smile faded as I replaced it with a menacing glare, making sure my eyes never left his. I could see the fear there, lurking behind the anger...this man knew who I was, and what I was capable of.
<<talk "maki">>You will turn around. You will leave this building. You will never talk to the Titan again. You will never see her again willingly. From this moment on, you will stay out of her life. Do this and your debt is gone.<</talk>>\
I made sure my usual bubbly tone was gone, replaced with something dark and threatening.
The look on his face....so precious. He was so confused.
<<mook "Howard" "male">>You want the girl? She's not worth half what I owe you....<</mook>>\
He thought I was up to something. I could tell. I guess I had to turn the screws a little more.
<<talk "maki">>I want her life. Do you think I'm stupid? You came back here to kill her not because she went against what you wanted, but because you're scared. You're scared of her because her brother died on your watch, and you don't know if she holds that against you.<</talk>>\
I moved closer, my voice going lower.
<<talk "maki">>You're scared because she just destroyed four fighters in brutal fashion. You're scared because she saw you slip the knife to one of them. You're scared she will kill you, and you know what, darling?<</talk>>\
I spit the word out like it's sour in my mouth. I could hear sounds coming from the locker room, but he didn't notice as I held his attention like a helpless moth before the flames.
<<talk "maki">>I'm not so sure I won't, the longer you stand there. I'm not pleased with you, Howie. I don't like dealing with people who mistreat their charges, and what you've done tonight? You disgust me. You enrage me. You will leave her be, or I will bring such eldritch horror raining down on you as to plague all of your bloodline long after you're gone. Besides, there's at least five very influential people you owe debts now, myself included. It would be easier for you if it were just four.<</talk>>\
I saw him gulp as my smile returned.
<<mook "Howard" "male">>....You did this. You helped her win.<</mook>>\
I laughed in his face.
<<talk "maki">>No, you fool. I didn't need to stoop to your level. I made my wagers and let the fates decide. You tried to cheat, but I relied on something far greater. Something you should have before you decided to be a coward.<</talk>>\
I turned my back to him, sick of staring at his square head. He was silent as I walked towards the locker door, but I decided to rub it in his face just a little more. I looked back at him as I put a hand on the door knob.
<<talk "maki">>I had faith in her.<</talk>>\
[[Return to Theater.|Theater Mode]]
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Submitted by LFN ParkShe watched the blood drip to the grimy cement floor, the single light swinging gently overhead casting dark shadows. Titan could feel the pathetic bench sagging under her size, the occasional troubling creak echoing against the cheap metal lockers surrounding her, but she didn't care. She felt the blood running down her face slowly, a single drop flowing off her chin now and again as she sat. She could feel similar trails mixed with the sweat and grime over her arms and legs...one in her side for certain.
Shakily she tried to unwrap the sports tape around her hands, but her fingers seemed unable to translate her wishes through their swollen and aching state. She was aware of the pain in her right eye, and in the back of her mind she was worried that she couldn't open it. Then again, there were many parts of her swelling with bruising and broken bones. Every breath the Titan drew reminded her of the pain in her ribs, but this pain...all of it was familiar and expected.
The confusion and anger were not.
Four....there was only supposed to be two...
She spat a gob of blood to the floor, narrowly missing her taped up foot. Her master had told her tonight was a two on one; not an uncommon fight for her. Few fighters she'd encountered had ever been able to pose a challenge one-on-one, but two would usually give a good show.
But two men and two women had stepped into that cheap arena, the shoddy fence strung around in a circle intertwined with barbed wire....Titan was good, she knew she was, but numbers wore you down. You could only do so much with four separate targets gunning for you...
Especially when she saw her Master slide a knife to one of her opponents. Weapons weren't allowed, but once a fight started nobody cared. It danced in her thoughts, seeing the man pick up the knife and attacking her. She remembered seeing it flash towards her face as the women grappled her, and an agonizing splash of red in her vision... Four opponents, a knife....Her master nowhere to be found afterwards...He always met her after....
Where is he...why did he give him the knife....
She held her head against her palms, the rage rising back into her chest. She tried to maintain her breathing as she'd been trained but Titan couldn't quench the rage, her breath quickening as her sore muscles tightened. It churned and roiled until she felt it rising in her throat with a low growl.
Calm....Calm...
Titan tried. She tried so hard to force the rage away, to shove it back down so she could try to think rationally...There must be a logic, a reason. Desperately she searched her mind, trying to find anything she might have done...
He betrayed you.
He didn't want you. He was scared of you. Ever since Gregory died....
It hit her like lightning, electrifying her mind and traveling down her spine to that roiling mass deep in her breast. She felt her rage explode from her chest through her throat in a torturous howl. The Titan wrapped her arms around her waist, the fire inside overwhelming the pain from her ribs as she pitched forward to her knees. She howled until her throat was raw, but the rage didn't cease...it fueled her, pushed her. She grabbed the creaking bench in her massive hands, splintering it against the lockers in a cacophony of cheap metal and rotting wood.
Titan looked down at the dented locker, its door hanging loosely on its rusted hinges. She tore it off with ease, sending it clattering to the cold concrete. Bloody hands wrenched what remained from its mooring on the wall, taking chunks of drywall with it. She lost count of how many times she smashed that locker into the wall. By the time the fire within started to smolder, it had been reduced to a twisted pile of cheap metal and screws and she could see the cheap fiberglass through what remained of the dry wall. She tossed the wreckage against the far wall, her strength ebbing away to mere embers. The Titan dropped to her knees as the room began to spin.
She pressed her forehead against the cold cement, dimly aware of the throbbing in her right eye...all over her body really. A wave of nausea came over her and she clenched her eye shut, trying to fight it back down. Titan didn't know when she started crying, but she felt the tears running down her cheek mingling with the slick blood.
She heard the door open, its hinges squeaking in protest.
<<mook "Titan" "female">>Leave.<</mook>>\
She growled, her baritone echoing in the small locker.
<<talk "maki">>No.<</talk>>\
The voice was stern and feminine, unfamiliar to Titan. She sat up reluctantly, turning her terrifying visage to the voice. It was a woman, tiny and olive skinned with straight black hair that hung to her shoulders over a grey hoodie. She held a duffel bag against her leg, blue jeans and black boots finished her ensemble. Her face was set, and Titan was annoyed to see no fear in her hazel eyes.
<<mook "Titan" "female">>Leave!<</mook>>\
Titan roared, baring her teeth at the smaller girl. She expected fear, for the girl to cower and scramble from the room as so many had before. She knew she looked horrid; covered in blood (some hers, some not) and her face a literal crimson mask from the wound on her face.
The woman simply strode forward, her face turning into a soft smile.
<<talk "maki">>No.<</talk>>\
She knelt next to the giantess, setting the duffel bag down. Titan grasped the women's clothes with one hand, attempting to pull her closer. Her grip refused to tighten on the hoodie, instead merely pressing her knuckles against the smaller woman with the force of a limp noodle.
<<mook "Titan" "female">>Leave.<</mook>>\
Titan snarled.
The woman chuckled, placing her hand onto Titan's. The giantess' snarl disappeared, replaced with a perplexed stare.
<<talk "maki">>No. You would die if I left. Your wounds need tending.<</talk>>\
The woman's voice was calm and forceful, piercing through Titan's mind like a Mothers command. She pulled Titan's hand from her coat and set it on her knee.
<<talk "maki">>I am Maki. You are Titan.<</talk>>\
Maki opens the bag, beginning to remove things and place them on the floor.
<<mook "Titan" "female">>Not anymore.<</mook>>\
Titan rumbled, her head sagging.
<<talk "maki">>Yes, that is what he named you, isn't it? Perhaps something new is in order.<</talk>>\
Maki began undoing the sports tape around Titan's hands. The giantess remained silent, eyes cast down to the floor.
<<talk "maki">>You know why he isn't here.<</talk>>\
Maki murmured, tossing the bloodied sports tape aside. She took a bottle and began soaking a white rag in its contents.
<<mook "Titan" "female">>I was betrayed.<</mook>>\
Titan's words are small, barely a whisper in the locker room.
<<talk "maki">>Yes.<</talk>>\
Maki began to wipe away the grime and blood from Titan's arm. She winced as the cuts on her arm and hand begin to burn with each movement.
<<mook "Titan" "female">>He's scared.<</mook>>\
<<talk "maki">>Of you? Darling, many would be. Especially after your brother's death. He had no way to ensure your loyalty besides your word. I need your shirt off. Can you remove it, or do I need to cut it off?<</talk>>\
Titan tilted her head down at Maki, but slowly removed the remains of the shirt she wore, followed by the black sports bra. She curled one arm across her breast, cheeks flushing in embarrassment. Maki sighed, pulling another bottle from her bag.
<<talk "maki">>I have seen more men and women naked than a midwife, darling. Despite your title of Titan, you can't hide anything I've not seen before. Let me see your arm.<</talk>>\
Maki grasped Titan's wrist, tugging gently.
<<mook "Titan" "female">>Why?<</mook>>\
<<talk "maki">>Because I need to see if I need to staple any of these cuts.<</talk>>\
Titan reluctantly let Maki pull her arm away from her breasts, switching with her other arm.
<<mook "Titan" "female">>But why?<</mook>>\
Maki raises an eyebrow at Titan as she holds her massive arm in her tiny hands.
<<talk "maki">>Ah. Why am I helping you. Well....before I tell you that, I must know that you will believe me.<</talk>>\
Titan winced as she felt stinging liquid cover the cuts on her arm before Maki began stapling the deeper wounds.
<<mook "Titan" "female">>What?<</mook>>\
<<talk "maki">>You've been betrayed by the last person you'd ever thought would. Why would you believe anything I, a complete stranger, might say to you? Move your other arm.<</talk>>\
Maki shrugged, then shifted closer to Titan, examining her midsection.
<<talk "maki">>I believe you were stabbed?<</talk>>\
Titan's blush deepened as she slowly lowered her other arm, exposing her bare chest to the strange girl.
<<talk "maki">>There it is.<</talk>>\
Maki murmured, looking at the wound on the side of Titan's chest slowly trickle blood.
<<talk "maki">>Were you a smaller cup size, this may have been worse.<</talk>>\
Titan watched as Maki began tending her wounds with deft efficiency. Antiseptic was applied, staples stuck into flesh, and bandages wrapped around her caramel skin.
Maki paused and put the stapler away, retrieving a thermos from the bag.
<<talk "maki">>I've stopped most of the bleeding. Drink this.<</talk>>\
Maki unscrewed the top and grasped Titan's cold hand, frowning at its clammy nature. She clenched her and Titan's hand around it, bringing it to Titan's swollen lips.
She hesitated for a moment before sipping from the thermos. Its contents were sickly sweet, a variety of fruit flavors hitting Titan's tongue and mingling. She swallowed greedily as Maki slowly tipped it until it was empty.
<<talk "maki">>This should help replenish you. Now, let's look at that eye.<</talk>>\
Maki set the thermos aside. She picked up a new rag, two others soaked and stained crimson, and began cleaning Titan's face. Maki's hand firmly gripped her chin, turning Titan's face as she pleased.
<<talk "maki">>We will need an actual doctor to look at this. I won't lie to you; it does not look good for your eye.<</talk>>\
Titan winced as more antiseptic burned her cuts.
<<talk "maki">>You have questions. I can try to answer them. Your Master's actions you seem to know. What you don't know is he incurred a substantial debt with me, and I have called it in for him not to come here and kill you. I can prove that to you.<</talk>>\
Titan hung her head, her eye tearing up again.
<<mook "Titan" "female">>I'm not wanted.<</mook>>\
She murmured.
<<talk "maki">>By him, no. He had made several bargains to others he is indebted to, the owners of those fighters, in the hopes of wiping those debts clean. Your life was the key; the fighters who defeated the Titan would become valuable, and pricey, in the market. Instead you destroyed those fighters, killed at least two. He is furious and terrified of you.<</talk>>\
Maki chuckled humorlessly.
<<talk "maki">>I made a wager with him that you would win despite those odds for double what he owed. Those fighters' Masters also are indebted to me now as well. Quite the coup, really.<</talk>>\
<<mook "Titan" "female">>Why?<</mook>>\
Titan tilted her head down at Maki.
<<talk "maki">>Because I knew what he was planning, and I knew doubling his debt was the only way I could save your life. I knew you wouldn't lose.<</talk>>\
Her tone was full of confidence and a hint of smugness.
Titan grasped Maki's wrist firmly, easily encompassing it in her massive grip.
<<mook "Titan" "female">>But why?<</mook>>\
Titan pleaded, looking into Maki's eyes with confusion.
The smaller woman sighed, tossing the rag with the others.
<<talk "maki">>I don't know that you'll believe me, but here it is: you are too beautiful to throw away so readily.<</talk>>\
Maki's hand on Titan's chin shifted, touching her neck with a gentle caress.
<<mook "Titan's Thoughts" "female">>I've been called many things, but never that....<</mook>>\
<<mook "Titan" "female">>So sex.<</mook>>\
Titan rumbled, pulling away from Maki. She gripped the larger girl's chin firmly, turning her gaze back with surprising strength.
<<talk "maki">>I knew you wouldn't believe me. I said you are beautiful. You are a beauty akin to the view from atop a mighty mountain: natural magnificence. That your Master would toss such away like garbage outraged me, and I knew I must act.<</talk>>\
Maki pulled a pad of gauze and tape from the bag.
<<mook "Titan" "female">>You want me.<</mook>>\
For the first time, the smaller woman paused at Titan's words. She released her wrist as her eyes went low, disappointment apparent.
<<talk "maki">>I do. I'll not lie; I have recruited many boys and girls in similar fashion. I won't apologize for saving them from a horrible situation and giving them another chance. Most times, there isn't another choice.<</talk>>\
Maki unrolled the tape.
<<mook "Titan" "female">>Is there now?<</mook>>\
Titan chuckled mirthlessly. Maki sighed, taping the gauze in place over her right eye.
<<talk "maki">>I could leave you here if you wish. I've tended what wounds I can. You would die. Not today, maybe not even tomorrow, but soon with that eye. Infection, blood loss....these are real things. I sincerely hope you walk out of here with me, where I will take you to a doctor and let you recover.<</talk>>\
Maki began tucking the bottles back into the bag.
<<mook "Titan's Thoughts" "female">>Another master to betray me....<</mook>>\
<<talk "maki">>Why should I?<</talk>>\
Titan narrowed her eye at Maki. The smaller girl stared undaunted back, her eyes just as fierce as the giantess as she stood.
<<talk "maki">>Because you are a fighter. You want to live. I saw you in that hellhole. You saw the knife, where it came from. You saw it, and you knew. You hesitated a moment and it cost you, but you came back and won.<</talk>>\
Maki put her hands on her slim waist, smiling down at Titan.
<<talk "maki">>We fall much in life, darling, but if we do not rise after? Then we die. You don't look dead to me. Am I wrong?<</talk>>\
Titan turned away, her mind churning. Her entire world had crumbled in one evening to a pile of ashes; betrayed by her Master, almost killed by four fighters, and no place to go back to. Was there really any choice?
Death was not an option.
Maki watched as Titan rose from the ground like a mythical beast from a deep slumber, looming over her like a half naked caramel cyclops. She smiled, reaching into her bag once more.
<<talk "maki">>A shirt for you.<</talk>>\
She tossed it to Titan, who caught it in one deft movement.
<<talk "maki">>Let us go see about that eye, dear Titan.<</talk>>\
<<mook "Titan" "female">>Don't call me that.<</mook>>\
Titan growled, slipping the black shirt over her shoulders.
<<mook "Maki's Thoughts" "female">>Four words. That's a step in the right direction.<</mook>>\
....Maki mused to herself.
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Submitted by LFN ParkLeft.
Right.
Left.
Right.
Straight.
The punching bag shook with every blow, violently twitching in response. The massive woman held her hands back for a moment, growling in frustration as she adjusted her footing.
The blows weren't striking where she wanted; often her fists overshot the bag or missed all together. She let loose another flurry, and again she found herself falling short and losing her balance trying to overcorrect...
Again she growled, the sound echoing in the empty gymnasium. It was early morning....earlier than usual, but sleep had evaded her much like the punching bag was. Raising it higher had been a chore as it wasn't meant for someone over 7 feet tall, but Maki had obliged her.
She reached for the bag to steady herself and fell short, dropping to her knees on the hard floor.
The caramel giant bellowed in frustration, cursing the bandage still over her right eye...not that it mattered.
Even if the bandage wasn't there....I still couldn't see out of a non-existent eye.
She'd been warned the adjustment would be hard. Her depth perception was gone...the words were easy to say, but the reality was far more difficult to comprehend.
The giant sat back, curling her massive legs to her chest and resting her head against her knees. Her side ached slightly, especially where the knife had pierced her breast....
<<mook "Titan" "female">>Useless.<</mook>>\
She murmured, clenching her wrapped fists.
<<talk "maki">>Hardly.<</talk>>\
The voice cut through the silence of the gym like a chill breeze in summer. She turned her head, and saw her savior walking towards her.
The olive-skinned Maki strolled towards the sitting giant, her hips swaying gently in a red robe tied loosely at her waist. Bare feet left no sound as she crossed the distance, hazel eyes looking down on her.
<<talk "maki">>It's far too early for this, darling, and the doctor said to stick to the physical therapy for now.<</talk>>\
Her voice clucked in disapproval as she folded her arms over her large breasts.
The giantess remained quiet, keeping her head against her knees and her gaze stubbornly away from Maki's.
<<talk "maki">>Such a stubborn ass.<</talk>>\
Maki sighed, crouching next to the larger woman.
<<talk "maki">>Look at me, dear.<</talk>>\
Again the caramel giant refused.
<<talk "maki">>If you think I'll eject you from the island just because you won't look at me when I speak to you? Darling, you are underestimating my tenacity.<</talk>>\
Maki chuckled. Again, she was met with no response.
Maki sighed, running a hand through her disheveled hair.
<<talk "maki">>You've only been in The West for a few weeks. Your stab wound isn't even fully healed, let alone your ribs. You can't be doing this yet.<</talk>>\
Maki sat down next to her, rubbing her face.
<<talk "maki">>You've been surly and short with the nurses and the therapists, while we're at it. My charges are well-trained and attend medical school like everyone else, so I don't appreciate you throwing tables at them. There's lots of money invested there, darling, let alone the unprofessionalism you're demonstrating.<</talk>>\
Maki took a deep breath as the silence persisted.
<<talk "maki">>Look, darling--<</talk>>\
<<mook "Titan" "female">>Just kill me.<</mook>>\
Her baritone cut off Maki. The smaller girl sighed, taking a moment to contemplate her response.
<<talk "maki">>Why?<</talk>>\
Maki asked, leaning backwards to lay on the cold concrete.
<<mook "Titan" "female">>You're a Master. All are killers.<</mook>>\
The giant said simply, head still against her knees.
<<talk "maki">>I'll not deny it; I've had to do some murderous things.<</talk>>\
Maki said slowly, closing her eyes in thought.
<<talk "maki">>I'm not happy when I have to resort to it, but I can't maintain my reputation and power with sunshine and bubbles, darling. Too many depend on me.<</talk>>\
<<mook "Titan" "female">>You'll kill me eventually. Do it now.<</mook>>\
The amazon murmured.
<<talk "maki">>Why? Because you think you're useless?<</talk>>\
Maki sighs, reaching into a pocket in her robe. She withdrew a small silver case and withdrew a cigarette from it.
<<talk "maki">>Darling, you'd have to hit me before I consider killing you.<</talk>>\
Maki gave the woman credit; for being over seven feet she could move quickly. She saw the large woman pounce towards her from her sitting position in one fluid motion. Maki rolled to one side as the amazon's hands clawed at where she'd been, quickly crouching as she watched the giant growl in frustration. Her robe had come loose, revealing her black nightgown beneath the red silk.
<<talk "maki">>Really? This is sad.<</talk>>\
Maki slid the cigarette between her lips as she stood slowly. The giantess' growl rumbled through the gymnasium as she stood, fists clenched tightly as she towered over the smaller woman.
Maki saw her swings coming and avoided them with ease, ducking under them or sidestepping them as she casually pulled a lighter from her other pocket.
She's still not figured out how to compensate without depth perception.... Indeed, many of her swings fell short of Maki without her even moving.
The giantess paused, her breathing heavy as she clutched her side after overextending on a swing.
<<talk "maki">>You're right; you're useless as a fighter right now. You're injured...slowed, even..<</talk>>\
Maki flicks the lighter, producing a flame to ignite the end of her cigarette. The caramel woman growled in frustration and dashed towards Maki once more. With casual ease Maki stepped inside the giants swing and gave her a light jab into her tender ribs with the tips of her fingers. The large woman gasped and stepped back, clutching her side again.
<<talk "maki">>I love your fire, darling. You're a fighter. That's why you want me to kill you.<</talk>>\
Maki dropped the lighter back into her pocket, curling her fingers around another object within as she took a long drag from the cigarette.
<<talk "maki">>You feel despair, betrayal, distrust...<</talk>>\
<<mook "Titan" "female">>Quiet.<</mook>>\
The large woman moved again, swinging a massive kick at the smaller girl. Maki sidestepped behind the punching bag, blowing a cloud of smoke into the air.
<<talk "maki">>You're angry. Angry at your old Master. Angry at yourself. Angry at the world. Angry at me. Pretty much just angry, darling.<</talk>>\
Maki sighed boredly, taking another drag of her cigarette as the woman swung again. Maki simply stepped away, letting her fist strike the bag.
<<talk "maki">>The problem is you can't simply punch this problem away, dear. You can't even let a Master deal with it. This is the most personal of battles.<</talk>>\
Maki continues sidestepping each of the amazon's swings with casual ease until she stops, her breathing heavy and sides on fire with each breath.
<<talk "maki">>What you want is the coward's escape.<</talk>>\
The giantess' face curled into a snarl as she bellowed in frustration. She lunged at Maki, and this time the smaller woman didn't not move as she leaves the cigarette hanging between her lips. Maki stepped forward, catching the amazon's left arm with both hands and ducking underneath it, twisting it behind the larger girl's back while jamming her heel into the back of her knee. The large girl fell to one knee, her arm pulled painfully behind her back with her wrist nearly between her shoulder blades. She froze when she felt Maki press something cold and metallic against her neck.
<<talk "maki">>Sweet girl, you're not the only one on this island that knows how to fight. Were you at full fitness, it would be up to fate and my wits for I could not match you physically. As you are now? No contest.<</talk>>\
Maki's voice was pure ice, sending chills up the larger woman's spine.
<<talk "maki">>I'm not giving you an easy out. You'd rather me kill you because that's how you're trained; you don't fear death when it's against someone else....but alone? In the quiet moments where there is no opponent but yourself? Well. That's another matter, isn't it? That's so much harder...<</talk>>\
Maki pulled at her arm, eliciting a grunt of pain from the amazon.
<<talk "maki">>So easy to die in battle rather than stand and face yourself. What a coward.<</talk>>\
Maki kicked the woman's other leg, driving her down to the concrete.
<<talk "maki">>I expect better from you.<</talk>>\
<<mook "Titan" "female">>Why?<</mook>>\
The woman gasped, her face twisted as it was mashed against the concrete floor.
<<talk "maki">>Because you are magnificent, whether you realize it or not.<</talk>>\
Maki released the arm, letting the woman push herself on to her hands and knees.
Maki sighs and releases the object that had been pressed against the woman's neck. The metal writing pen clatters down next to the prone girls hand.
<<talk "maki">>If you wish to end it, use it. I'll not do it for you. You know anatomy; enough pressure with this through your carotid and you'll die quickly.<</talk>>\
Maki knelt down in front of the girl, grinding her cigarette into the concrete floor. The larger woman shakily picked up the pen, sitting back on her haunches as she stared at it with her cyclopean eye. She didn't know when she started crying, but she could feel tears sliding down her cheek.
<<talk "maki">>Well?<</talk>>\
Maki asked, staring at her. The smaller girl moved closer, her knee almost touching the larger woman's as she locked gazes with her.
<<talk "maki">>I told you back in that locker room; sometimes there is no choice. There definitely is one here; you take that pen, shove it into your neck, and I watch you bleed out, or you toss it aside and face your pain.<</talk>>\
The amazon stared at the pen; its sleek silver case with the sharp nib at the end for the ink to flow. It would be nothing to drive it through flesh....Her hand shook as she started to close her fingers around it. The tremble traveled down her caramel arm as she tried to raise it to her neck, her eye shut tightly.
So much easier....
The pen clattered to the floor as she pitched forward. Maki caught her, cradling her as the giantess pressed her face into the red robe with gutwrenching sobs.
<<talk "maki">>Shhhh. It's okay, darling. It doesn't feel like it now, but I believe you will recover. You'll be stronger and wiser than before...you will be even more magnificent than you are now.<</talk>>\
Maki whispered, running her hand through the larger woman's hair as she sobbed.
[[Return to Theater.|Theater Mode]]
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Submitted by LFN ParkMaki lazily pedaled along the road, smiling as she enjoyed the early morning chill. She peeked behind her and slowed down when she saw the towering caramel woman formerly known as Titan lagging behind, her long legs pumping underneath the sweatpants and gray hoodie she wore. Maki was in a simple shirt and jeans, a wool jacket and beanie keeping her warm.
The giant girl's progress was solid. Margaret had cleared her for light work now that her ribs and stab wound had healed, though it would be some time yet before she could fully remove the bandages from her eye socket. Currently the woman wore a hard, clear plastic half mask on the right side of her face over the white bandages.
Maki had been watching her; she very rarely left her room except to retrieve food or use the gym. She basically ignored anyone who tried to talk to her which was starting to give her a reputation among the others. It didn't help she towered over literally everyone on the island; she'd started hearing whispers of people calling her "The Wanton Giant" in hushed tones.
Maki would deal with that later. Today there was another goal.
She looked at the small shack set right next a small man-made pond, smoke pouring from a chimney on its roof. The entire front was open and she could see the various machines and anvils strewn about...Maki recognized some of them; a belt sander here, a couple grinders, and the newer power hammer she'd been convinced to purchase. She saw the coal forge was going today, accounting for the smoke from the chimney, and could hear the harsh ringing of metal striking metal within. A few yards around the shack had been cleared of grass, replaced with gravel and stones.
Maki stopped near the shack, dismounting her bike and leaning it down to the ground. She turned to the taller woman, some sweat on her brow as she stopped next to the olive skinned woman.
<<mook "Titan" "female">>What's this?<</mook>>\
She rumbled, taking deep breaths.
<<talk "maki">>This was a run down shack until I indulged Bryce.<</talk>>\
Maki smiled, watching her breaths puff into clouds in the gray morning.
<<mook "Titan" "female">>Who?<</mook>>\
<<talk "maki">>She's one of the last natives of the Cove besides myself. Her family ran a smithy in town for several generations, but they died when she was younger. She's been in my employ since the town has become...less than lively. I warn you; her family came from Edinburgh so the accent has...persisted.<</talk>>\
Maki smirked, strolling towards the shack.
<<talk "maki">>Brie! Darling!<</talk>>\
Maki called out over the ringing metal.
<<mook "Brie" "female">>Maki, mo muirnin!<</mook>>\
The tall woman tilted her head as another woman walked out. She was slightly taller than Maki, but definitely fuller around the waist and legs. She wore a leather apron over thick overalls, her arms hard and muscled. Her skin was tanned, yet the caramel giant could see freckles on the woman's sweaty cheeks, her scarlet umber hair tied back in a ponytail.
Maki embraced the woman, giving her a kiss on the cheek. The woman responds in kind.
<<talk "maki">>Darling, I believe you've seen this one around lately?<</talk>>\
Maki points to the giant.
<<mook "Brie" "female">>Ay, when she steps out of her cave. Can ye nae talk or ye simply opt nae?<</mook>>\
Brie steps up to the larger woman, staring upward with vivid brown eyes. The one eyed woman tilts her head downward, absorbing the thick accent coming from the apron-clad woman.
Brie raises an eyebrow, turning back to Maki.
<<talk "maki">>She's not as talkative as others. We're working on that.<</talk>>\
Maki shrugs. Brie rolls her eyes and turns back.
<<mook "Brie" "female">>Ye got a name?<</mook>>\
<<talk "maki">>It was Titan at one point...<</talk>>\
Maki sighed.
<<mook "Titan" "female">>I'm not Titan.<</mook>>\
The giant growled, glaring at Maki.
<<mook "Brie" "female">>Wooo! This one's all sunshine and rainbows, Maki!<</mook>>\
Brie laughed heartily, giving the larger woman a friendly punch to the arm.
<<mook "Titan" "female">>Don't touch me.<</mook>>\
She snarled, glaring down at Brie.
<<mook "Brie" "female">>Cranky too. This is the gel we talked about, ye?<</mook>>\
<<talk "maki">>Indeed. I think she could benefit from learning a bit of your craft.<</talk>>\
Maki smiled, pulling a cigarette carton from her pocket.
<<mook "Titan" "female">>What?<</mook>>\
The larger woman narrowed her eye down at Maki.
<<mook "Brie" "female">>She got nae problem with working with a couple others? The boys been coming along quite well. Going to get them to Journeyman in nae time at this rate. Got me Masters work coming up too.<</mook>>\
Brie pulled a bottle from her apron, taking a swig of its contents.
<<talk "maki">>I doubt it will interfere with any of that.<</talk>>\
Maki pulled a lighter from her other pocket.
<<talk "maki">>Your last blade sold, by the way.<</talk>>\
<<mook "Brie" "female">>Bloody tidy! That mean ye going the get the bigger forge I want?<</mook>>\
Brie's eyes light up, a massive smile splitting her face.
<<talk "maki">>Mmmm, let's sell a few more first before we go that far.<</talk>>\
Maki lights the cigarette between her lips, taking a few puffs on it.
<<mook "Brie" "female">>That's shan. Ye know how much I've been aching to make that claymore....<</mook>>\
Brie pouts.
<<mook "Titan" "female">>What's going on?!<</mook>>\
The tall amazon raises her voice, taking a step forward.
<<talk "maki">>Give us a moment, dear.<</talk>>\
Maki blows a cloud of smoke from the side of her mouth, stepping back towards her bicycle. The caramel amazon glared down at Maki, her hands clenched at her side.
<<talk "maki">>Darling. I'd like you to begin working with Brie in the mornings here.<</talk>>\
<<mook "Titan" "female">>Why?<</mook>>\
<<talk "maki">>Because you've been doing nothing but hiding in your room or working out in the gym.<</talk>>\
Maki took another drag of her cigarette, staring up at the woman with angry eyes.
<<talk "maki">>You've done nothing else. You certainly haven't picked a name yet or you've dismissed one's I've suggested. You've not talked to anyone else besides the doctors or myself. You've refused any help I offer in regards to trying to deal with your sight issues. This can't continue. If you wish to be isolated, then you can learn something useful out here with Brie.<</talk>>\
<<mook "Titan" "female">>I've no desire.<</mook>>\
The caramel woman glared down at Maki, defiance in her cyclopean vision.
<<talk "maki">>That's blatantly obvious. Here's the bottom line: if you wish to continue using the gym? You will come here at this time every morning with Brie. You will work at least three hours; whatever you do with your day after that is your choice, though I promise you that you won't be using the gym right after for a long while.<</talk>>\
The caramel amazon bared her teeth, fists clenched angrily. How dare this tiny woman dictate her world, her life....
All she'd done was save it.
<<mook "Titan" "female">>I'm fine.<</mook>>\
<<talk "maki">>No you're fucking not.<</talk>>\
Maki laughed mirthlessly in her face.
<<talk "maki">>You're depressed and frustrated. Your methods of dealing with it are clearly not working, as you keep just retreating deeper inside yourself. There's no Gregory or Howard here to distract you from it.<</talk>>\
<<mook "Titan" "female">>Watch your damn mouth.<</mook>>\
Maki didn't blink as the large woman stepped closer, one finger inches from Maki's nose.
<<talk "maki">>Get that out of my face.<</talk>>\
Maki growled, a sharpness entering her tone. The taller woman snarled, but slowly dropped her hand to her side.
<<talk "maki">>The next time you put that in my face, I will put you on your ass.<</talk>>\
Maki blew twin streams of smoke from her nostrils as emphasis.
<<mook "Titan" "female">>I've no interest in......this.<</mook>>\
The caramel woman gestures towards the shack and Brie, who smiles and waves back at her.
<<talk "maki">>Look, darling. There is a reason behind this.<</talk>>\
<<mook "Titan" "female">>Which is?<</mook>>\
<<talk "maki">>Part of that is figuring out what it is.<</talk>>\
Maki sighed, strolling over to the open shack. She flicked her cigarette into the burning forge, which Brie frowned at.
<<mook "Brie" "female">>I told ye to stop that!<</mook>>\
<<talk "maki">>It's the coal forge, it'll be fine. I'm going back to the mansion. Brie, show her the ropes.<</talk>>\
Maki smiled brightly, sashaying back to her bicycle. The caramel amazon stared daggers at Maki as she rode away, then turned to the umbra-haired woman.
<<mook "Brie" "female">>So, ye got a name?<</mook>>\
Brie asked, looking up at her.
<<mook "Titan" "female">>....No....<</mook>>\
<<mook "Brie" "female">>Right, well I'm nae calling ye Titan, so what ye want?<</mook>>\
Brie folded her arms together expectantly.
<<mook "Titan" "female">>I don't care.<</mook>>\
<<mook "Brie" "female">>Right bubbly personality ye got there, sweet cheeks.<</mook>>\
---
<<mook "Brie" "female">>She's right shite, boss.<</mook>>\
Maki was sitting at her desk in the study of her estate. Rows of personally selected books lined the shelves while several different cushy chairs were arranged in the middle of the room. Two large windows behind her gave her a view of the back end of her estate, where she could overlook others in the fields and forested areas.
Currently she'd kicked up her bare feet on the desk, her toenails painted a bright red. Maki swirled a glass of amber liquid as she looked at the sweaty and grimy Brie, her umbra hair down around her shoulders. She took a generous swig from a similar glass before setting it back on the table. Maki smirked and slid her the bottle over.
<<talk "maki">>Most are on the first day, darling.<</talk>>\
Maki murmured.
<<mook "Brie" "female">>It's nae just technique. She may be able te fight, but her stamina is right shan. Ye, that's normal, but she's got this whole anger vibe...I dinnae what it is...<</mook>>\
Brie sighed, filling her glass once more.
<<talk "maki">>You know what happened to her.<</talk>>\
Maki shrugged, taking a sip from her glass.
<<mook "Brie" "female">>Nae. It's something else.<</mook>>\
Brie shook her head, tapping her fingers on the desk.
<<mook "Brie" "female">>Something deeper. Just something me guts are saying. Something's got its hooks in her deep. Something up here.<</mook>>\
She poked the side of her head.
Maki sighed, taking a deeper draught from her glass.
<<talk "maki">>I know. Hell if I know what it is, though. I have suspicions, but confirmation won't be easy. Just work with her, Brie. I feel you are one she will grow to like...least of all because you might be stronger than her.<</talk>>\
Brie laughed heartily.
<<mook "Brie" "female">>Dinnae about that, but I gave her a name since she hasnae picked one.<</mook>>\
The umbra haired woman took another drink.
<<talk "maki">>Oh? Do tell!<</talk>>\
<<mook "Brie" "female">>Bubbles.<</mook>>\
Maki begun to laugh.
<<talk "maki">>That's just perfect!<</talk>>\
[[Return to Theater.|Theater Mode]]
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Submitted by LFN ParkShe bounced up and down in a steady rhythm as the rope spun around her. She crossed her caramel arms, changing the swing without skipping the sequence she'd established. Her muscles burned, but she forced herself to keep it up until she reached a number in her head as Bubbles ticked off her jumps.
Bubbles took a moment to breath, leaning against her thighs. Two weeks now she'd been to that damned shack every morning, and Brie had made one thing very clear; the giantess was not as strong as she'd thought.
When Brie had shown her how to move metal, she had foolishly thought she could handle it. Her arms were noodles after a few minutes while Brie had continued, not even winded.
That woman. She insisted on the name Bubbles for her. It infuriated her; worse, it had started to circulate around the estate. The doctor had started calling her it, even Maki had taken to it in the evenings at dinner.
She wasn't good at it. Bubbles knew it; smithing was not something she would ever fully master by desire or skill. Still, the experience wasn't without its rewards... Bubbles found herself adapting to her lack of depth perception better with the smithing, which slowly was translating to her more familiar training. Right now it was a conscious effort, judging the distances and reaching out accordingly, but Bubbles knew it would get easier and more subconscious as she did it. The slow acclimation was infuriating, but progressional.
She looked around the gym at the others, someone sparring in the ring while others were using the weight racks or running through general exercises on the padded areas. Bubbles replaced the jump rope in its bin against the wall before going over to the one hanging bag not being used; the one raised to match her height.
She sneered softly; she could feel eyes on her from all over the gym. Bubbles hated that; wherever she went people watched and looked, the real assholes yelling things like freak or monster at her. Nobody in this gym dared, but she swore she could feel it in their gaze. It didn't help the plastic half-mask she wore drew even more attention to her scarred face.
That was fine. She took her aggression out on the bag hanging down. She measured her blows, each one costing a moment's stall as she judged the distance and struck with a satisfying impact. Bubbles struck with a slow combo, falling shy on the last few strikes but managing to not lose her balance or over correct. She sighed in frustration and continued her practice.
It was a few minutes later Bubbles noticed a hush falling over the gym, the sounds of weights and the shaking of the ring fading to a dead silence. Only her blows resounded in the area, and she halted quickly. Bubbles looked around and saw the people's eyes not on her, but instead facing the entrance to the gym.
Bubbles turned to match their gaze and saw what had drawn their attention.
The tiny olive-skinned Maki was strolling through the gym, grinning brightly as her eyes scanned each person. Her hair was tied back, and Bubbles was astounded to see her dressed in a tight pair of turquoise workout pants and a matching sports bra and shirt. Bubbles had never seen her in the gym outside of that one incident.... And she was walking straight towards Bubbles.
Her hazel eyes met Bubbles bright blue eye and looked up at her, resting her hands on her wider hips as she stared up at her.
<<talk "maki">>You are looking good, darling!<</talk>>\
Maki laughed, blatantly ignoring the hush she'd drawn over the gymnasium.
<<talk "bubbles">>...Thank you.<</talk>>\
Bubbles replied awkwardly, her eye flickering to the people around them.
<<talk "maki">>It's good to see Brie isn't treating you too harshly. I see no hammer marks on your head.<</talk>>\
<<talk "bubbles">>She is.....unique.<</talk>>\
Bubbles felt unease at how her baritone seemed to echo in the silence.
<<talk "maki">>She tells me your stamina has improved as has your coordination. I can see the definition in your arms has gotten even better.<</talk>>\
Bubbles gasped when Maki grasped her larger arm, running fingers over the curves of her biceps with a naughty grin.
<<talk "maki">>Absolutely delicious.<</talk>>\
<<talk "bubbles">>Th-thank you...?<</talk>>\
Bubbles drew back a little, surprised at the sudden contact.
<<talk "maki">>Good work should be praised, darling. I am dying, though, to test you.<</talk>>\
She turned abruptly to the ring, pointing to its inhabitants.
<<talk "maki">>Antonio! Chester! Might I borrow the ring for a bit?<</talk>>\
The two men nodded and quickly vacated as Maki turned back to Bubbles.
<<talk "bubbles">>I-I'm not ready....<</talk>>\
She stuttered, then grunted when Maki suddenly leapt up at Bubbles. Instinctively the caramel amazon caught her, one arm under her back and the other under her legs as Maki wrapped her arms around Bubbles neck with a giggle.
<<talk "maki">>I'll be the judge.<</talk>>\
She leaned closer to Bubble's ear, her lips barely an inch away as she spoke in a tiny whisper.
<<talk "maki">>Let's give these folks a good show. To the ring, darling.<</talk>>\
Bubbles gulped, but took quick steps to the ring steps, setting Maki on the top step. She smiled daintily as she put both hands on the turnbuckle and vaulted over it with an ease Bubbles didn't expect. She landed in a crouch, laughing as she drew herself back up with a dancer's ease as a crowd gathered around the ring.
Bubbles stepped over the ropes with ease, a nervousness in her steps as she met Maki in the middle of the ring. Maki stretched, leaning down to one side to stretch one leg out before moving to the other before popping back up to meet Bubbles' worried gaze.
<<talk "maki">>You've fought in front of a crowd before. What makes this different?<</talk>>\
Maki tilted her head up at her, stretching her arms behind her head.
<<talk "bubbles">>...I don't know...<</talk>>\
She admitted, her one eye flickering to the faces around the ring. Her eye came abruptly back to Maki when the smaller woman reached up and grasped her caramel cheeks firmly. Those hazel eyes held a steel in them now, the smile gone and replaced with a grim determination as her voice dropped low.
<<talk "maki">>Focus. Forget them. They are nothing. It is just you and I. Right here. Right now. There is the ring under our feet. The ropes and turnbuckles are the edge of the world. Everything beyond is nothing. You and I are the only two people in the world right now. Understood?<</talk>>\
<<talk "bubbles">>Yes.<</talk>>\
Bubbles took a deep breath, refocusing herself. Her single eye locked on Maki, everyone else fading away as she continued to breath. The smaller woman nodded and let her hands drop to her sides. She folded them behind her back, resuming her large smile as she took a step back.
<<talk "maki">>At your leisure, darling.<</talk>>\
She chuckled, giving Bubbles a bow. The larger woman followed suit, taking a step back and taking familiar stance.
Bubbles took a second to analyze what she knew; the smaller woman was quick and agile, but not nearly as strong. She had no idea what kind of training Maki really had except for one singular encounter where she'd employed a hold on her.
<<mook "Bubble's Thoughts" "female">>Best to figure that out first.<</mook>>\
She thought to herself.
She took a cautionary swing at Maki, who simply sidestepped. A halting left and right was also easily evaded as Maki held her arms behind her back. Two quick kicks were avoided narrowly as Maki moved with a dancer's grace.
<<talk "maki">>You're hesitating before each strike, darling. Makes it very easy to predict.<</talk>>\
Maki smiled. Bubbles narrowed her eye; there was another thing to consider about Maki as well.
She liked to talk.
She dashed forward, arms outstretched to grab Maki. The olive woman deftly ducked under her arms, unfurling her hands to grasp Bubbles' left wrist and shoulder and twist, using the larger girl's momentum and weight to send her to the mat with a crash. She held the arm up, one foot pressing gently on Bubbles' shoulder.
<<talk "maki">>That's one for m--<</talk>>\
Maki did not expect the larger woman's other arm to move so fast, grabbing hold of her ankle and pulling as her captured arm did the same. Maki's grip slackened as she struggled to maintain her balance on one leg, until Bubbles grabbed her other leg and yanked. The smaller woman fell backward as Bubbles maintained her grip, the breath driven out of her as she hit the mat. Bubbles swung herself up and over on top of Maki, pinning her arms over her head.
<<talk "bubbles">>One to one.<</talk>>\
Bubbles thundered, then blinked when she Maki grinning naughtily up at her.
<<talk "maki">>I do love this position...<</talk>>\
She giggled, her chest heaving as she breathed in excitement.
Bubbles gulped and stood back up, releasing Maki from her grip. Maki laughed and curled her hips up, nipping back to a crouch as Bubbles resumed her stance.
<<talk "maki">>OOoo. Does sexy talk make you nervous, darling? You're blushing.<</talk>>\
Maki giggled, licking her lips. Bubbles remained silent, well aware of the blush on her cheeks as Maki suddenly dashed forward. The larger woman took a swing at the oncoming Maki, who ducked underneath and drove two quick blows to Bubbles side with her palms before ducking under another massive swing, stepping to the side of the larger girl. Maki delivered a quick kick to the back of Bubbles' knee, unbalancing the giantess, who brought her elbow down towards the smaller girl's head.
Maki was ready. She caught Bubbles elbow as she stepped further behind her, bringing her caramel arm across her body as her leg struck Bubble's knee again. The momentum plus Maki's sudden pivot brought the giantess face down to the mat, the hard plastic mask bouncing against the thin fabric as Maki dropped with her, arm clutched and twisting it painfully in an armbar.
<<talk "maki">>Two to one, darling. Submit?<</talk>>\
Maki giggled playfully. Bubbles grunted, clenching her captured fist. She fought to her knees, gritting her teeth against Maki's torque. With abrupt speed she rolled forward, feeling Maki's pressure suddenly lift as her body reoriented with her twisted arm. She brought one knee up to catch Maki in the head, sending her sprawling back to the mat. She couldn't ignore the collective gasp of the crowd as Bubbles crouched, their presence momentarily coming back into focus as she saw Maki momentarily lay flat on the mat, incredibly still.
Panic and worry flashed across Bubbles' heaving face as she wondered if the olive woman would rise...until she saw her hips and legs curl upward, then thrust backward to bring Maki to a crouch, eyes wild and a mad grin on her face as she looked to Bubbles.
<<talk "maki">>Tied again. Invigorating!<</talk>>\
She laughed loudly, then darted forward once more towards the large woman. Maki ducked under another swing from Bubbles, this time springing onto the large woman's back and wrapping her legs around her chest as one hand wrapped around Bubbles' neck. The large woman started to reach back to grasp the smaller woman, but froze when she craned her head up and gave her a voracious kiss to her lips. Maki grinned as she pulled away, Bubble's single eye wide in bewilderment.
<<talk "maki">>You are delicious.<</talk>>\
Maki licked her lips with a chuckle, swinging around Bubbles' body so she was now in front of her with her breasts eye level to Bubble's gaze. She looked down at the caramel amazon with a mischievous grin and smouldering eyes.
<<talk "maki">>Best we call it. You're getting me hot and bothered, darling. I submit.<</talk>>\
Maki murmured in her ear. Bubbles gawked as Maki unwrapped herself from around her and dropped to the mat with a laugh.
<<talk "maki">>Exhilarating, darling! You are recovering well! We shall have to do this again!<</talk>>\
Maki turned to address the crowd still watching them.
<<talk "maki">>Get back to work! It's like you've never seen a spar before!<</talk>>\
She clucked, strolling from the ring. Bubbles gaped and watched her sashay towards the exit, dumbfounded as she stood in the ring. She gulped again and felt her cheeks flush when Maki turned her head back to her and gave her a wink before continuing to walk out.
--
Maki once again had her legs kicked up on the desk in her study, though this time she held a large bag of ice against her head. She'd changed into her billowing red bathrobe and showered. In that time she could feel her muscles grow sore in her shoulder blades from hitting the mat, but she felt the pounding in her skull far more fiercely.
<<mook "Brie" "female">>She got ye good, ay?<</mook>>\
Brie chuckled, draining her glass once more.
<<talk "maki">>I was seeing double, no lie. As big as she is, she is very flexible. I did not think she could get her knee past her chest like that.<</talk>>\
Maki groaned, downing her own glass and sliding it over to Brie. The umbra haired woman filled both glasses and slid Maki's back.
<<mook "Brie" "female">>What was the purpose, though?<</mook>>\
<<talk "maki">>Hopefully the crowd that's been ogling her now have reason not to. Some of the more ornery charges have been thinking of challenging her for a while now, so that's hopefully been dissuaded. She'd destroy them anyway, handicap or not.<</talk>>\
Maki muttered.
<<mook "Brie" "female">>And ye wanted to touch her.<</mook>>\
Brie chuckled, giving Maki a sly look.
<<talk "maki">>She is dead sexy, Brie. She's fucking glorious...and positively adorable when she blushes.<</talk>>\
Maki chuckled, then groaned as it exacerbated the pounding.
<<mook "Brie" "female">>Ye think she has any idea of sex?<</mook>>\
Brie scoffed, idly swirling her glass.
<<talk "maki">>Judging by her reactions in the ring? Unlikely, but that makes it so much better...<</talk>>\
Maki smiled.
<<mook "Brie" "female">>Ye a horny bitch, Maki.<</mook>>\
Brie laughed.
<<talk "maki">>You're not wrong.<</talk>>\
[[Return to Theater.|Theater Mode]]
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Submitted by LFN ParkShe turned to look back at her traveling companion, who was trudging along with the same stoic expression she always had on her caramel features. Bubbles wore a far heavier backpack, though she shouldered it with no complaint.
Maki smiled as she walked among the trees, adjusting the straps on her backpack. The sky peeking amidst the branches was gray and overcast, a gentle wet nip in the air that foretold the possibility of rain later on.
Maki grinned inwardly as she watched Bubbles catch up with her. She'd been delighted to supply new clothes for the girl; her standard gym outfit and casual wear had been very dull since Maki hadn't had anything of suitable size for the giantess on her arrival. Luckily the internet existed and though it had taken longer than Maki had liked to get it shipped to Wanton Cove, she loved the result. Bubbles had been bewildered and floundered when presented with all the clothing which made it all the sweeter.
Maki enjoyed the sight of Bubbles in jeans that hugged the muscular curves of her cheeks and thighs. The gray beanie she wore covered half the plastic mask that still covered her right eye. The fluffy jacket she'd chosen went decently with her blue sweater, but Maki wondered what lay beneath all that. She'd put some very spicy choices amongst them...
Bubbles seemed less enthused than Maki about their surroundings and more bewildered. The giantess had never been one for the outdoors, having been mostly stuck in urban areas where fights would be held. She'd seen more greenery in her short time on this island than her entire life.
Bubbles wasn't sure she liked it; the ground was terribly uneven with rocks and gnarled roots compared to the smooth concrete and hard mats she knew. Low hanging branches were currently her bane; she had to duck and weave around the wooden protrusions lest they scrape her or her new wardrobe.
New clothes. Bubbles felt pleasantly uneasy when she thought about all those new clothes in her drawers. Since her earliest memory of being huge, clothes had always been an issue of too small, hugging her form uncomfortably tight unless it was specifically for a fight or working out. Even then, they weren't like what she wore now. These clothes were a pleasant change. A variety of colors and materials at her fingertips, from smooth as silk to the rough denim of the jeans she wore, provided by the olive woman ahead of her.
Maki. The woman brought confusion to Bubbles....Confusion and conflict to her mind. Ever since the sparring match a week prior, she'd felt this oddness around her. Bubbles felt her mind drifting often to their bout and Maki's unusual tactics....that kiss...She felt a heat in her cheeks when that memory drifted to the forefront. It had been so sudden, so unexpected...but not unpleasant.
<<talk "maki">>Not much further now, darling!<</talk>>\
<<talk "bubbles">>You said that before.<</talk>>\
Bubbles muttered, stepping over a gnarled root.
<<talk "maki">>My father and I used to do this every few months...trek out to this bluff and camp out for a night. Now it's something I do only once and a while.<</talk>>\
Maki sighed, looking up amidst the trees.
<<talk "maki">>Adulting is a pain, darling. Never grow up.<</talk>>\
<<talk "bubbles">>Too late.<</talk>>\
Bubbles sighed.
<<talk "maki">>A joke? Very nice!<</talk>>\
Maki giggled.
<<talk "bubbles">>It wasn't.<</talk>>\
Bubbles stated, killing Maki's laughter in seconds.
<<talk "bubbles">>I was the oldest. I grew up quickly. Gregory needed protection.<</talk>>\
Maki's face fell for a moment as they continued on in silence.
<<talk "maki">>I never knew. I'm sorry, darling.<</talk>>\
<<talk "bubbles">>I don't....talk much.<</talk>>\
Maki rolled her eyes at the understatement.
<<talk "bubbles">>The streets weren't friendly.<</talk>>\
Maki sighed, stepping over a large rock.
<<talk "maki">>Howie never discussed your past with me. I know very little about your time prior to his....procurement of you and Gregory.<</talk>>\
Maki explained.
<<talk "bubbles">>We were homeless. Our parents were gone.<</talk>>\
Bubbles stared down at the ground, purposefully avoiding Maki's eyes.
<<talk "bubbles">>We were fighting others. They wanted our things.<</talk>>\
Bubbles stopped a moment to adjust the backpack.
<<talk "bubbles">>Howie talked to us after. I had potential. Slavery or be homeless.<</talk>>\
<<talk "maki">>He was right there. You are an incredible fighter. I did not expect your flexibility when you struck me with your knee.<</talk>>\
Maki admitted.
<<talk "bubbles">>You're skilled. Judo?<</talk>>\
Bubbles asked, watching the olive woman lead them further.
<<talk "maki">>Oh, a little bit of everything, really.<</talk>>\
Maki laughed.
<<talk "maki">>My father insisted on learning some self defense when I was young, but I took it more seriously when I was traveling in Europe for a few years. I ended up picking up a variety, though I favor grappling and throws. I'm not the greatest striker, but I know pressure points and redirection..<</talk>>\
<<talk "bubbles">>Redirection is good. You are smaller; utilizing opposing momentum is strategic.<</talk>>\
Maki looked back at Bubbles with a surprised expression.
<<talk "maki">>I think that's the most I've heard you say in one sentence.<</talk>>\
She almost giggled when Bubbles blushed.
<<talk "maki">>It's good! I appreciate praise from a master like yourself!<</talk>>\
<<talk "bubbles">>I'm no Master.<</talk>>\
Bubbles tone dropped harshly, face lowering back to the uneven ground.
Maki sighed, stepping past the last of the trees to a clearing that ended in a sharp cliff. She grinned as she dashed forward to its edge, gazing out at the open sea beneath her. The waves gently lapping at the rocks some fifty feet below the edge, gentle bursts of white across their grey surface. The sky was a dismal gray, but it only served to strengthen her happiness as past memories washed over her. Maki inhaled deeply, taking in the salty tang in the air.
<<talk "maki">>We're here!<</talk>>\
Maki cried, dashing back to her companion. Bubbles sighed, unclipping the backpack and setting it down. Maki similarly dumped her pack next to the larger one before grabbing Bubbles' hand.
<<talk "maki">>Come on!<</talk>>\
She pulled the giantess over to edge, standing on it and looking out once more over the ocean. Bubbles gulped, a tinge of nervousness creeping up her spine at being so close to oblivion. She felt her hand cover her mouth as she looked out over the horizon...this was something she'd not seen before.
<<talk "maki">>My father used to bring me here to remind me how big the world is. It's easy to forget that this island...that estate is such a tiny thing. A tiny piece in an infinite world, he used to say.<</talk>>\
Maki sighed wistfully.
<<talk "maki">>Tanya and I would look out with my father at the horizon, and at night we'd fantasize about exploring the great unknown, roaming the world....<</talk>>\
<<talk "bubbles">>Tanya?<</talk>>\
Bubbles tilted her head towards Maki. For the first time in her memory, she saw the olive woman blush as she stepped away from the edge.
<<talk "maki">>....That's a story for another time. Let's set up camp before it gets dark.<</talk>>\
--
By the time Maki and Bubbles had set up the tent, the sky had darkened as the sun fell below the horizon. Maki had gone and gathered wood while Bubbles watched the sun set on the edge of the cliff, savoring the view as the sun's lingering rays pierced the clouds and reflected off the water.
Bubbles sipped from her water bottle as the last light disappeared, leaving the greys and dark blues of the ocean to fade darker still. She pushed herself up, looking back towards the large blue tent they'd erected. She felt unease that there was only a single tent...the prospect of sleeping in the same confined space with the olive skinned woman filled her with trepidation.
She watched Maki light the small fire, a wide grin on her face. She stoked it with a long branch until it was burning steadily, then looked over at Bubbles.
<<talk "maki">>Fire's ready!<</talk>>\
The flickering flames bathed her face in a warm glow that caught the breath in Bubbles throat briefly. She shook her head, clearing her thoughts as strode over to the fire. Maki fished around in her smaller backpack, pulling out another bag before tossing the pack into the tent.
<<talk "maki">>I have marshmallows!<</talk>>\
She laughed, revealing a bag of large, fluffy marshmallows and several long skewers.
<<talk "bubbles">>What?<</talk>>\
Bubbles tilted her head curiously as she sat near the fire, enjoying its warmth against the chilling night air.
<<talk "maki">>...Marshmallows.<</talk>>\
Maki looked at the larger woman dumbfounded. She plucked one from the bag and began to toss it towards Bubbles before catching herself. Maki leaned over and handed it to the giantess instead.
Bubbles held the fluffy treat between her fingers, squeezing it gently.
<<talk "maki">>Have you never had marshmallows?<</talk>>\
Maki asked, shock in her tone. Bubbles felt a warmth creep into her cheeks as she continued examining the confection in her fingers.
<<talk "bubbles">>My diet is.....was strict.<</talk>>\
Bubbles corrected herself.
<<talk "bubbles">>Gregory snuck me candy. Never this....<</talk>>\
<<talk "maki">>You poor, deprived child.<</talk>>\
Maki clucked her tongue, affixing a marshmallow to the end of her skewer. Bubbles sniffed it once, detecting the faint aroma of sugar in the white puffy thing.
<<talk "maki">>This is as good a place to start, I guess. I do something with all the newer people on the estate.<</talk>>\
Maki said slowly, lazily hovering the skewer around the flames. Bubbles looked at Maki, eyebrow narrowed slightly as she tentatively licked the confection between her fingers.
<<talk "maki">>It's an exchange of information. We ask each other questions. Most Masters tend to not care about the past or demeanor of their charges, but I'm...not normal.<</talk>>\
Maki shrugged, watching as the outside of her marshmallow started to turn golden brown.
That is certain, Bubbles thought to herself.
<<talk "bubbles">>I'm a slave. I can't refuse.<</talk>>\
She asked, finally taking a hesitant bite of the marshmallow and chewing for a few moments. She tilted her head when she saw Maki's face frown, as if her response had pained Maki somehow.
<<talk "maki">>Darling, I want to be clear; you're not my slave.<</talk>>\
Bubbles swallowed slowly, strangely uneasy at Maki's words.
<<talk "bubbles">>Explain.<</talk>>\
Bubbles asked, her baritone tinged with confusion. Maki sighed, pulling her treat back as it began to droop from the skewer.
<<talk "maki">>I traded my debt to save your life, not to purchase you. You were raised a slave, but you are not my slave currently. That is something for you to decide when you've fully recovered.<</talk>>\
She blew on the hot fluff for a moment before consuming it with a smile.
<<talk "bubbles">>....I could leave?<</talk>>\
Bubbles voice surprised her, having gone smaller than she'd intended.
<<talk "maki">>That is an option.<</talk>>\
Maki said, a strain touching her voice as she chewed on the gooey fluff.
<<talk "maki">>Let me ask you a question now.<</talk>>\
She smacked her lips as she swallowed, reaching for the bag once more.
<<mook "Bubble's Thoughts" "female">>I don't know where I'd go.<</mook>>\
Bubbles thought to herself as she chewed on the treat.
<<talk "maki">>Tell me about your diet back then?<</talk>>\
She offered Bubbles another of the marshmallows. The giantess slowly took it, rolling it between her fingers as she contemplated her words.
<<talk "bubbles">>Measured quantities of protein. Chicken mostly. Highly fibrous vegetables. Highly caloric meals.<</talk>>\
<<talk "maki">>....You don't know what you ate, do you?<</talk>>\
Maki looked at Bubbles with a sly grin. Bubbles looked away from Maki, shame coloring her cheeks.
<<talk "bubbles">>...No. My meals were planned. I ate what was given. I didn't ask.<</talk>>\
Her voice was quiet, heavy emotion creeping into it.
<<talk "bubbles">>I...trusted him.<</talk>>\
<<talk "maki">>I'm sorry. I didn't know.<</talk>>\
Maki put her skewer over the fire again with a sigh.
<<talk "maki">>If I'd known....I can't imagine what eating lunch in the cafe is like for you....Do you have any preferences?<</talk>>\
<<talk "bubbles">>I don't eat lunch there. It's...crowded. I take the first sandwich, then leave. I...eat what is given. I've never...considered flavor.<</talk>>\
Bubbles murmured as she chewed on the marshmallow.
<<talk "maki">>Well. You'll have to start taking meals with me besides just dinner, and we are going to develop your palate, darling! I will show you a new world called flavor!<</talk>>\
Maki smiled warmly. Bubbles turned back to her, turning her words over for a moment.
<<talk "bubbles">>If you wish.<</talk>>\
Maki's smile faltered for a moment, disheartened by the ambivalence in the caramel woman's tone.
<<talk "maki">>It's your turn to ask me a question, darling.<</talk>>\
Maki pulled her marshmallow away from the fire, blowing on it once more. Bubbles sighed, questions rolling through her mind one after another before she settled on one.
<<talk "bubbles">>When did you first meet my old master?<</talk>>\
Maki bit into the crispy outside of her marshmallow, pulling away a chunk with gooey strands hanging from it.
<<talk "maki">>Years ago. I think five, maybe six? I was attending a fight as I was interested in one of his boys. I'd been looking to find a fighter for some competitions in The West, maybe a Gauntlet contender.<</talk>>\
She finished the marshmallow off, chewing silently for a moment.
<<talk "bubbles">>The Gauntlet is difficult.<</talk>>\
Bubbles stated, looking into the crackling fire.
<<talk "maki">>You'd know. You won the last one in Russia, I think?<</talk>>\
<<talk "bubbles">>In Kaluga last year.<</talk>>\
Bubbles nodded, memories of the string of fights surfacing briefly.
<<talk "maki">>Anyway, I didn't like most of the ones he'd offered. I saw you though.<</talk>>\
Maki twirled her skewer for a moment, grinning impishly.
<<talk "maki">>I saw you stepping into the ring against a man. You decimated him fairly easily. I remember asking Howard if you were for sale. He declined.<</talk>>\
She sighed wistfully, then smiled at Bubbles.
<<talk "maki">>My turn for a question, darling!<</talk>>\
Maki giggled, popping a fresh marshmallow to her skewer.
<<talk "maki">>Hmm, let's ask something adorable....Who was your first kiss? Lord, I hope it wasn't Howie. That would just be awful.<</talk>>\
Maki clucked her tongue as she hovered the pasty white fluff over the crackling fire.
Bubbles turned her eye away from Maki, rubbing the back of her neck awkwardly as she let the silence stretch between them. The smaller woman tilted her head over to her curiously.
<<talk "maki">>Well?<</talk>>\
Maki twisted her skewer slowly as the marshmallow started to turn brown.
<<talk "bubbles">>You.<</talk>>\
The wooden skewer tumbled into the fire with a curse and a crackle as Maki stared at the larger woman.
<<talk "maki">>No.<</talk>>\
Maki felt her cheeks redden in the flickering camp light.
<<talk "bubbles">>I...<</talk>>\
Bubbles hesitated, looking away from the olive woman with similarly flushed cheeks.
<<talk "bubbles">>I'm a fighter. I fight. I don't....I haven't....<</talk>>\
<<talk "maki">>You've never made love with anyone?<</talk>>\
Maki asked, a curious tone in her voice.
<<talk "bubbles">>I can fight. I'm...not attractive.<</talk>>\
Bubbles absently touched her scarred cheek, a sadness creeping into her baritone.
<<talk "bubbles">>Most are too scared.<</talk>>\
<<talk "maki">>Darling...<</talk>>\
Bubbles looked back to Maki, startled by how much closer she'd gotten. Her hazel eyes had darkened, her arms resting on her knees.
<<talk "maki">>You are magnificent....and incredibly lucky. I've met other Masters who would want nothing more than to have you in their bed....or their sex dungeons...or to pimp you out to such clientèle. Most of them are quite horrid.<</talk>>\
<<talk "bubbles">>What about you?<</talk>>\
Bubbles narrowed her eye, her baritone rising.
<<talk "bubbles">>You save me. You fix my wounds. You bring me here. You've asked nothing. You've told me nothing. You're a Master. I'm a slave. What do you want?<</talk>>\
Maki turned away from the giantess, rubbing her upper arms as her eyes seemed to glow in the flickering fire light. She didn't like how quickly the conversation had turned to this...She knew it was inevitable, but she'd hoped for it to be later...
<<talk "maki">>You won't understand.<</talk>>\
She murmured, barely above a whisper.
<<talk "bubbles">>Try me.<</talk>>\
Maki bit her bottom lip in thought for a few moments, eyes searching the fire for the right words.
<<talk "maki">>...I want a pet.<</talk>>\
Bubbles snorted, shaking her head in disgust.
<<talk "bubbles">>This is about sex.<</talk>>\
She growled.
<<talk "maki">>No! I....This is complicated....<</talk>>\
Maki sighed, a surprisingly desperate tone seeping into her words.
<<talk "maki">>I haven't told anyone this, Bubbles...<</talk>>\
<<talk "bubbles">>More lies.<</talk>>\
The giantess scoffed, pinching the bridge of her nose.
<<talk "maki">>I have never lied to you!<</talk>>\
Maki snapped, turning an angry glare to the bigger woman.
<<talk "maki">>I told you when we met I wanted you, but there's more. You're magnific--<</talk>>\
<<talk "bubbles">>Stop saying that! You say that, but it means nothing! You use too many words! Too many that mean nothing! Say something meaningful!<</talk>>\
Bubbles stood fully, towering over the smaller woman.
Maki responded in kind, angry eyes staring into the enraged blue cyclopean as she stood and looked upward.
<<talk "maki">>I told you I want you. I want your hard body against mine, exploring each other all night! I want to fuck you silly as much as I want you to fuck me, but that's one part! One part of an equation that started out simple, but that got even more complicated!<</talk>>\
<<talk "bubbles">>There's nothing else. You want sex.<</talk>>\
<<talk "maki">>I always want sex! You've talked with Brie; she knows what a ridiculous libido I have. Everyone on this island does! That may be part of how this began, but there's more....<</talk>>\
Maki found her voice rising in frustration.
<<talk "bubbles">>You admit it! You saved me to bed me!<</talk>>\
Bubbles jabbed a large finger at Maki's face.
<<talk "maki">>I told you before; get that out of my face or I'll put you on your ass.<</talk>>\
Maki growled slowly, staring past the finger to the enraged Bubbles. She slowly lowered her hand as Maki continued.
<<talk "maki">>I wanted you when I first saw you, yes. Did that factor into why I stepped in? I'd be lying if I said no, and I've never lied to you. I stepped in because what was happening wasn't right and I didn't want to see you die, and because I wanted you. Now? I want more. I want you as my pet.<</talk>>\
<<talk "bubbles">>A sex slave.<</talk>>\
Maki threw her hands up in anger, letting out a cry of frustration as she turned away from Bubbles.
<<talk "maki">>No! That's...You're so infuriating!<</talk>>\
Maki rubbed her face, trying to regain her composure. It unnerved her that this giantess had gotten under her skin so easily...maybe because she actually cared about her opinion.
<<talk "maki">>I haven't told anyone this. Let me try to explain...<</talk>>\
Maki pressed her hands together, turning back to Bubbles with pleading eyes.
<<talk "bubbles">>You've explained enough.<</talk>>\
Bubbles snarled, turning away.
<<talk "maki">>Don't you dare!<</talk>>\
Maki grabbed the larger woman's arm and pulled. Bubbles turned her head slowly, that blue eye staring dangerously down at Maki.
<<talk "bubbles">>Don't touch me.<</talk>>\
She growled.
<<talk "maki">>Don't turn your back on me! Let me explain!<</talk>>\
Maki's hand stayed on Bubbles wrist defiantly, her hazel eyes full of steel.
<<talk "bubbles">>Let go. Now.<</talk>>\
Bubbles stepped closer, glaring down at Maki with a terrifying snarl.
<<talk "maki">>Only if you listen to me.<</talk>>\
Maki met her snarl with her own, unwavering in her stance.
Maki wasn't prepared for Bubbles other hand grasping her shoulder and lifting, her feet dangling as Bubbles raised her eye level. Instinctively Maki grasped the arm on her shirt, bringing her knee into Bubbles stomach. She felt the grip loosen as Bubbles bent over from the sudden blow and twisted, bringing the larger arm across her body and jamming her hand hard against the woman's shoulder. Bubbles dropped to one knee as she gasped for breath.
<<talk "maki">>Stubborn girl, calm--<</talk>>\
Maki staggered as Bubbles shoved herself against her, sending both of them tumbling to the ground. The smaller woman cried out as the larger girl landed atop her, driving the air from her. She growled when Bubbles grasped her wrists, slamming them above Maki's head into the hard ground as she straddled Maki's knee's, keeping them pinned.
Maki's breath caught in her throat as she struggled against Bubbles immovable grip. Her cheeks flushed in excitement.
Now's not the time for this, she thought to herself. She'd fantasized about this with the larger woman, but the situation Maki had envisioned was far more...amenable.
<<talk "bubbles">>Isn't this what you want?<</talk>>\
Bubbles growled, her hair hanging loose around her face, her grey beanie on the ground. The plastic half mask hung askew, her cyclopean eye blazing in rage.
<<talk "bubbles">>Me on you? This, right?<</talk>>\
<<talk "maki">>No! I--<</talk>>\
<<talk "bubbles">>You want me? That's what this is about! Coming out here? All of it? Just for my body?<</talk>>\
Bubbles snarled, her grip turning painful on Maki's tiny wrists. She grunted, still struggling futilely against the giantess' weight. She clenched her eyes shut as Bubbles growled again, pulling vainly against her grip.
<<talk "bubbles">>Admit it! All of this! All of it! Just for sex! Admit it!<</talk>>\
<<talk "maki">>I don't want to be alone!<</talk>>\
Maki cried out, eyes bursting open to glare up at Bubbles vivid azure orb. She felt tears of frustration in the corners of her hazel eyes as she finally sagged against Bubbles clutches.
<<talk "bubbles">>...What?<</talk>>\
Bubbles rage gave way to confusion, staring down at the tiny woman trapped under her. Her head tilted as she saw the tears flow down her cheeks, a new expression unseen by Bubbles on Maki's face, illuminated by the flickering hues of the fire behind them.
<<talk "maki">>All those people in that massive mansion, all of them looking at me for everything....I save them, I help them, I train them....but I'm so alone. They look at me like, like I'm a queen and I hate it. I'm either their Master or their employer, and all of them look at me the same; I am above them, and that makes me so alone. Even Brie, even Margaret...all of them.<</talk>>\
Bubbles released her grip, sitting up as she continued to be transfixed by this woman. Maki pushed herself up to her elbows, her gaze locked with the caramel giantess.
<<talk "maki">>When I was a child, my father gave me a slave....as training, he said. Her name was Tanya, and she was my best friend. She went everywhere with me, we did everything....She never looked at me like I was better. She said she was my pet... When I was older, she was my first lover.<</talk>>\
Maki looked past Bubbles to the cliff edge, her mind wandering to years past.
<<talk "maki">>My father didn't like that.<</talk>>\
She closed her eyes and she could hear the fight again, her companion cowering as her father raged in her mind.
<<talk "maki">>He took her away and sold her. He didn't tell me who he sold her to...so I ran.<</talk>>\
Bubbles shifted, letting Maki's knees go as she sat back on her haunches. Maki drew her legs up, hugging them against her breasts.
<<talk "maki">>I told you I traveled for a while...All I found out was that he'd sold her to someone in Europe, so that's where I went. It took me a few years...all the things I had to do, had to build up...but I found her.<</talk>>\
Maki stopped, staring towards the fire with haunted eyes.
<<talk "bubbles">>Did she die?<</talk>>\
Bubbles voice was quiet, staring at this smaller woman.
<<talk "maki">>Eventually....The woman who bought her had sold her to someone else....a monster. A fucking monster. He did such awful things to her; physical, sexual....the entire gamut of sadistic tortures....then dumped her in a ditch like trash. He made fucking videos for the dark web of all the things he did to her....You've no idea. She died in my arms.<</talk>>\
Bubbles saw Maki's shoulders shudder as she wiped the tears from her face. Silence stretched between them for a few long moments.
<<talk "maki">>You said all Masters are killers once. I've no regrets for what I did to that monster...I took my time. It was slow and intricate...Then I dumped him in the same ditch he dumped Tanya in.<</talk>>\
Bubbles felt shivers run up her spine as Maki spoke.
<<talk "maki">>I brought her home. She's buried in the cemetery; I'll show you her tombstone. She was my pet.....and she was the only other one besides my father who looked at me like an actual person....Until you in that tiny locker room.<</talk>>\
Maki turned her gaze back to Bubbles, her cheeks flushed.
<<talk "maki">>You don't treat me like a queen. You're strong, mentally and physically...You're brutally honest...is it any wonder I'm attracted to you? You're so much better than me.<</talk>>\
Maki pressed her face against her knees, hiding from Bubbles eye.
The caramel giantess sat there for a few silent moments, her mind churning and processing the words of this smaller woman. So much darkness Bubbles never even knew. She felt like she was seeing behind Maki's smiling mask for the first time....
Bubbles shifted slowly, sitting beside the olive woman. With trepidation she put one large arm around Maki's shoulders. The smaller woman immediately leaned against her, resting her head in the crook of Bubbles' arm with a sigh.
<<talk "bubbles">>I'm....broken.<</talk>>\
Bubbles murmured, surprised how much she was enjoying Maki's proximity. She struggled to put words to her thoughts.
<<talk "bubbles">>I don't know....people. I can't....Understanding them is hard. Techniques, strikes, grapples...I know how to fight. I know how to kill. Everything else is hard. Before....I never worried about that.<</talk>>\
Bubbles gulped when she felt one of Maki's hands touch her back gently.
<<talk "bubbles">>Gregory handled that. He had many boyfriends...He knew people. Knew how they worked. My...former master...he kept my world running. Fighting is all I knew. All I wanted. They handled everything else. I-I don't have them.<</talk>>\
Bubbles closed her eye, feeling the tear slide down her scarred cheek as raw emotion broke into her baritone.
<<talk "bubbles">>I don't know how to live anymore.<</talk>>\
Maki looked up at Bubbles with a forlorn gaze, her heart aching for the large woman as she turned her cyclopean eye away. She reached up and brushed her fingers across Bubbles scarred cheek softly, turning her troubled expression back to Maki's sympathetic eyes.
Maki shifted up to her knees, cupping her caramel cheek gently. She reached up slowly to the askew plastic half mask and felt Bubbles shrink against her palm, her cheeks blushing in embarrassment. Maki carefully undid the clips, removing the hard material and setting it aside. Now she could see the bandage still in place, white cotton peeking out from under it. Maki brought her hand to the larger girls now exposed cheek and stroked it gently, eliciting a soft moan from Bubbles.
The caramel giantess was surprised at how soft Maki's hands were...and how much she was enjoying them against her skin. It reminded her of when Gregory would take her hands after a hard fight, filling her with reassurance and confidence despite any wound, any injury she suffered.
She felt her heart ache when remembering her little brother, and she almost pulled away from Maki until she felt the smaller womans lips press against hers. Bubbles felt that jolt in her body, the same one from when they'd sparred so recently. It stiffened her muscles and froze her in place. Maki pulled her lips away, hovering close enough to feel Bubbles hot breath against her cheeks. She smiled, savoring the surprised expression on her face.
Maki kissed her once more, quite pleased when she felt Bubbles press back against her. The giantess' large hands rested hesitantly on Maki's shoulders as the smaller woman's slid down to rub Bubble's neck. Maki grinned inwardly when she felt Bubbles gasp as her tongue ran along her lips. Hesitantly Bubbles' mouth parted, and the smaller girls tongue sensuously rubbed against hers with a happy moan.
Bubbles felt her muscles relax as Maki moved her lips against hers. She felt the smaller woman press herself against her side. She was suddenly aware of how soft Maki's breasts were against her and a rising warmth in her own skin, an unfamiliar sensation coupled with an unknown desire driving her hands down the smaller woman's sides. The foreign tongue in her mouth caressing her own felt strange at first, but quickly she found it intoxicatingly pleasant and pressed harder against Maki.
Bubbles gasped when she felt Maki's hands slip under her sweater, fingers caressing the firm curves of her abdomen and stomach.
<<talk "maki">>God, you're so hard...<</talk>>\
Maki murmured huskily, her lips voraciously attacking Bubbles after a brief pause. Bubbles moaned in response, Maki's delicate fingers sending pleasant shivers through her caramel skin. She obediently raised her arms as Maki pulled the thick sweater over her head, exposing her warm skin to the brisk night air.
The smaller woman straddled Bubbles hips, tossing the sweater next to the discarded half mask as she drank in the giantess' well defined abdomen and muscles. She couldn't help but giggle at the black, lacy bra Bubbles had chosen.
<<talk "maki">>I thought this one would look good on you...<</talk>>\
Maki whispered, her fingers dancing along Bubbles collar bone before drawing the blushing girl into another deep kiss, her chest mashing against Bubbles'.
Bubbles felt a wetness drop onto her exposed chest and gasped at the sudden cold. Then she felt another...and another....
She broke away from Maki and looked upwards as she felt more and began to hear the steady patter striking the ground. The sky had opened and rain fell on the two girls, gaining speed from a few drops to a sudden downpour.
Bubbles hesitated, looking back to Maki as the fire started to sputter and light faded. The older woman simply smiled and took the larger girls hand as rain splashed over them. Bubbles picked up the sweater and mask as Maki stood, her clothes quickly becoming soaked. The rain didn't seem to bother her as she led Bubbles back to their large tent, pulling the flap open and pushing their backpacks to one corner.
<<talk "maki">>After you, sweet girl.<</talk>>\
Maki whispered.
[[Return to Theater.|Theater Mode]]
[[Return to game.|$location]]
Submitted by LFN ParkBubbles wiped the sweat from her brow, reaching for her bra in one corner of the blue tent. She sat up, eliciting a disappointing moan from Maki as her olive skinned arms unwrapped from around her chiseled midsection. She groped for it in the darkness of the tent for a few moments before she felt its soft lace in her palm.
<<talk "maki">>You don't have to get dressed, darling.<</talk>>\
She murmured lazily, stretching her arms over her head to twist the knob of a square lantern light. It bathed the interior of the tent in a faint white glow, casting odd shadows. Bubbles glanced at the naked woman covered in sweat and more just like her, but Maki was the picture of utter comfort stretched out on her sleeping bag. Bubbles felt uneasy with her nudity, like she was exposed and unprotected. She said nothing, putting back on the lacy black bra to assuage her embarrassment. She winced when she felt the cool material touch her hot skin, but began looking for her panties.
<<talk "bubbles">>As you wish.<</talk>>\
Bubbles smiled inwardly when she felt Maki's arms encircle her waist, fingers brushing her abs playfully as the smaller woman's larger breasts pressed against her back. Outwardly her face remained as stoic as ever.
<<talk "maki">>It makes it more fun to take them off again later, anyway.<</talk>>\
Maki nipped gently at Bubbles shoulder.
Bubbles reached out, grasping her black panties from near the zipped up entrance to the tent. She could hear the wind howling and the violent spattering of the rain against the seemingly thin material of the tent and felt a knot of concern in her stomach.
<<talk "bubbles">>It's storming.<</talk>>\
She muttered, suddenly aware of exactly what was protecting them from the violence outside.
<<talk "maki">>Wanton Cove has lots of storms that pop up. As long as there's no lightning we should be fine.<</talk>>\
Maki assured her, tracing her caramel abs lazily.
<<talk "bubbles">>This tent is thin. It's also large.<</talk>>\
Bubbles noted. Indeed, as long as she didn't stand up or get to anything past her knees, she could comfortably stretch out without pushing at the sides. She shifted, sliding her black panties back up her legs quickly.
<<talk "maki">>It's strong enough, darling. I also bought it due to its size so you'd be comfortable.<</talk>>\
Maki smiled broadly, trailing soft kisses up Bubbles' neck.
<<talk "bubbles">>You planned for this.<</talk>>\
Bubbles said, running a hand along the bandage on her face. It was coming undone from their earlier physicality, and the sweat had eliminated any stickiness from the medical tape. Now it was simply uncomfortable and held in by the cotton wedged in the empty eye socket.
<<talk "maki">>I hoped for this. Is the bandage bothering you?<</talk>>\
Maki's hand deftly touched Bubbles' shoulders, rubbing the tense muscles gently.
<<talk "bubbles">>It's fine.<</talk>>\
Bubbles muttered, trying to adjust the tape.
<<talk "maki">>Just take it off for the night. We'll put a fresh one on in the morning. You can always put the mask back on if you want to protect it.<</talk>>\
Maki murmured, biting Bubbles ear gently.
<<talk "bubbles">>It's fine.<</talk>>\
She insisted quickly, trying to fix it. The tape was refusing to stick back to her skin.
<<talk "maki">>Darling.<</talk>>\
Maki gently grasped Bubbles' chin, turning her gaze to the olive skinned woman's face.
<<talk "maki">>Just take it off.<</talk>>\
She pressed a soft kiss to Bubbles lips before resting her cheek against the larger womans.
The giantess hesitated, her cyclopean gaze lingering towards the ground as the gears in her mind turned. She felt something growing in her chest, something she wasn't used to...something she only remembered experiencing after her last real fight in a tiny locker room...that cold grip of despair.
<<talk "bubbles">>It looks horrible.<</talk>>\
She finally breathed, her deep baritone barely above a whisper.
<<talk "maki">>I saw it not twenty minutes after it was inflicted, darling. I didn't care then, I don't care now. It changes nothing.<</talk>>\
Maki murmured, her breath tickling Bubbles' cheek as her arms wrapped around Bubbles' neck.
<<talk "maki">>When you were covered in blood in that filthy locker, all I could think was how hot you were, beating the odds and saving yourself. I wasn't disgusted by you then. I've seen your entire body not five minutes ago, scars and all, and I wasn't disgusted. Why would I be now?<</talk>>\
Maki murmured hotly, turning Bubbles head to meet her happy gaze.
<<talk "bubbles">>I hate it.<</talk>>\
Bubbles murmured, feeling tears sting her eye.
<<talk "bubbles">>I hate it and...these...<</talk>>\
Bubbles hand shook as she touched the corner of her lip, tracing the scar going up her cheek. She felt that raw emotion in her chest creep through her, wrenching a soft, weak sob from her throat.
<<talk "bubbles">>I-I can't smile. I can't see right. I'm hideous. I don't...know what I can do anymore.<</talk>>\
Bubbles choked up as tears flowed from her one eye, shame heavy in her voice.
Maki was silent for a moment as her smile faded. She hadn't known about Bubbles inability to smile, but she'd suspected as much; nerve damage was common with that kind of injury.
She cradled Bubbles' head in her arms, clutching her black hair as she pressed her cheek against her. The larger woman's hands gripped Maki's smaller arms gently, shaking with unfettered emotion.
<<talk "bubbles">>Why would anyone want me? Why do you?<</talk>>\
Bubbles murmured, looking at Maki pleadingly.
Maki sighed gently, pulling her arms away from the larger woman's head. She placed one hand on her cheek, a finger brushing against the hard tissue running up from Bubbles' lips, as the other gently touched the loose patch hanging by the barest margins of medical tape over her right eye socket.
Bubbles flinched as she pulled it off, turning immediately to hide the wound. Maki frowned, gripping Bubbles' cheeks firmly with her gentle hands to turn her gaze back. Reluctantly the giantess' head began to move, her blue eye filled with dread and fear as it held Maki's gaze.
Maki could make out the pink scar tissue, still somewhat moist and swollen in the dim light, as Bubbles turned her head. It quickly darkened, instead becoming a massive void in her scarred face. In the dim light the shadows that played across Bubbles face combined with the missing organ reminded Maki of some of the drawings she'd seen in the folklore books of Wanton Cove...monstrous faces enveloping people in their nightmares.
Except for her single blue eye, vivid against the rest of her darkened face. Its fear and trepidation broke the mask the shadows cast, letting Maki see the truth of the poor girl before her.
Maki smiled lovingly at Bubbles, caressing her cheeks gently as she locked her gaze with the scared girls.
<<talk "maki">>I want you because you are magnificent. When I see you walk, I see a warrior goddess fresh from conquest, a massive heroine undefeated. Each scar a triumph of a hard-fought battle.<</talk>>\
She brushed a strand of hair away from her right side, her voice soft and kind.
<<talk "maki">>This one...the most difficult as the deepest felt.<</talk>>\
She ran her fingers along Bubbles' right eyebrow.
<<talk "maki">>I know you've lost so much, sweet girl. My heart aches for you; if I could take your pain away, I would. I can't.<</talk>>\
Maki gently brushed her thumb along one of the scars curling up Bubbles cheek.
<<talk "maki">>You have to bear it, but...<</talk>>\
Maki trailed off as Bubbles closed her eye, the vestige of humanity on her face disappearing into darkness as the monstrous shapes seemed to swallow her. The larger girl nuzzled Maki's palm, shaky fingers brushing her wrist. Maki pressed her lips against her caramel forehead, a sob wrenching from Bubbles throat as the smaller woman pulled away. Her fingers dug suddenly into Bubbles cheeks, her blue eye snapping open as Maki locked her gaze with hers. Bubbles felt her tears stop as those hazel orbs burned with a sudden intensity that drove the raw emotion consuming her back to her chest.
<<talk "maki">>Pain is fire. Pain burns us, but it can fuel us. Pain can forge us, darling. Reshape us.<</talk>>\
Maki whispered fiercely, her face hovering close enough Bubbles could feel her hot breath against her nose.
<<talk "maki">>Tanya....that pain made me into the woman I am now; I do terrible things, my sweet Bubbles. I have done things that would haunt your dreams.<</talk>>\
Bubbles swore the shadows cast by the lantern enveloped Maki's face, leaving her burning eyes staring directly to her soul.
<<talk "maki">>To hunt down monsters, you have to become their nightmare. It tears one's soul away...<</talk>>\
Maki relaxed her grip, inhaling deeply as she shifted, the light flowing over her face once more.
<<talk "maki">><</talk>>\I do so gladly if I can save another boy, save another girl from Tanya's fate....if I can save someone from being tossed away like garbage. I can't save the world, but I can save someone.<</talk>>\
Maki's voice softened, her fingers trailing down to gently trace Bubbles' collarbone.
<<talk "maki">>You suffer now, darling, but I believe you will be stronger for it, as I am. I believe in you. I hope you let me have the privilege of seeing you walk this path.<</talk>>\
Maki whispered, smiling once more.
Bubbles stared at the olive woman for a long moment, one hand stretching up to touch her cheek with shaky fingers.
Bubbles grasped the back of Maki's neck, pulling those soft lips to hers with a sudden fervor. Maki melted against the larger woman, wrapping her arms around her neck as she felt Bubbles' lips move against hers. Bubbles broke the kiss after a few moments, breathing heavily as she stared into Maki's smoldering eyes.
<<talk "bubbles">>You...are unique.<</talk>>\
She murmured, before pressing herself against her once more, her lips voraciously attacking Maki's. The olive woman moaned happily as the larger woman pushed her back down against her sleeping bag, losing herself once more amidst caramel flesh.
--
Bubbles snapped awake as a crashing sound broke through the howling wind.
She sat up quickly, reaching for the lantern light in the corner. Maki beat her to it, light filling the tent as the olive woman looked towards the right side.
<<talk "bubbles">>What was that?<</talk>>\
Bubbles asked, instinctively adjusting her bra back down over her breasts.
<<talk "maki">>A tree fell...perhaps more than one.<</talk>>\
Maki murmured, kneeling on her sleeping bag. Bubbles could see a concerned expression on her face, sending a chill down her spine.
<<talk "bubbles">>The wind is strong...<</talk>>\
Bubbles murmured, seeing the fabric of their tent buffeted and bowed.
<<talk "maki">>Yes.....Perhaps we should get dressed just in case....<</talk>>\
Maki mused, reaching for her shirt and jacket.
<<talk "bubbles">>In case of?<</talk>>\
Bubbles grabbed her sweater, slipping it over her head.
<<talk "maki">>Anything.<</talk>>\
It didn't take long for Bubbles to slip her discarded clothing back on. As she finished buttoning her jeans, Maki crawled over to the tent flap, slipping her jacket back on.
<<talk "maki">>I have to check something.<</talk>>\
She unzipped the tent flap, filling the tent with a gust of wind and its howling as she slipped outside.
Bubbles sat in the glow of the lantern light, a lump in her throat as the seconds stretched by interminably. She picked up the half plastic mask and secured it over her face, an uneasy feeling gripping her stomach tighter as Maki didn't return immediately.
Then the olive woman came back through the tent flap, Bubbles exhaled loudly, realizing she'd been holding her breath. Maki was drenched from her short excursion, but the grim expression on her face concerned the giantess the most.
<<talk "maki">>There is lightning.<</talk>>\
She said simply, grabbing her sleeping bag and beginning to roll it up.
<<talk "bubbles">>What's that mean?<</talk>>\
Bubbles asked, her tone soft and tiny as she gripped her own sleeping bag.
<<talk "maki">>You wouldn't know...<</talk>>\
Maki clucked her tongue reproachfully at herself for missing that.
<<talk "maki">>We have some time...<</talk>>\
She began securing it to her pack.
<<talk "maki">>The lightning is some distance away, so there is no immediate threat of it striking anywhere near us. You can't hear the thunder over the wind, so that's somewhat good and bad....but that can change very quickly, darling, and should the lightning come this way this tent will not be safe.<</talk>>\
Bubbles gulped as Maki grasped her larger sleeping bag from Bubbles and began rolling it up.
<<talk "bubbles">>What do we do?<</talk>>\
<<talk "maki">>We need to get to lower ground and away from the water. About two and a half miles north east is the old town. There's plenty of structures left for us to take shelter in until this wickedness blows over.<</talk>>\
Maki secured the bag to the larger girls pack and pushed it into Bubbles' lap.
<<talk "bubbles">>What about the weather?<</talk>>\
Bubbles asked, slipping the damp grey beanie over her head. Maki pulled a brass circle from her pack and held it up.
<<talk "maki">>I have a compass, and even then I am the most familiar with this island, save maybe Brie. We'll get there fine....wet, but fine.<</talk>>\
Maki smiled, tucking the compass into her pocket.
Bubbles reluctantly shouldered her bag onto her back, eyes on Maki as she grabbed the lantern light. She slipped through the whipping tent flap first, followed quickly by Bubbles.
The giantess winced as the wind slapped her in the face, the pouring rain cold against her exposed hands and cheek. Maki pulled up her hood, shining the light over her compass. She said something, but the wind tore her words away before they could reach Bubbles' ears.
Bubbles simply followed her as she started trudging against the razor sharp wind, the rain seeped into her clothing.
The caramel giantess lost track of time, focused solely on keeping Maki and her light in her view through the rain and harsh wind. She stumbled over roots and constantly had to pull her boots from thick mud. Her clothes had become heavy, her coat soaked through to her sweater underneath. What's worse, the half mask she wore was becoming slippery as the straps were soaked and rubbing into her scalp as her hair stuck to her cheeks and neck.
Bubbles saw Maki turn to look at her briefly, holding the light aloft like a torch, before turning back to the compass. Bubbles brought her hand up to wipe water from her eye futilely, and when she searched for Maki in front of her she saw the light drop suddenly.
<<talk "bubbles">>Maki!<</talk>>\
Her cry was drowned out by the wind as she saw the smaller woman pitch forward abruptly, her leg disappearing from under her. Bubbles dashed forward as she saw her flail and abruptly vanish from her view, but suddenly found her feet on soft ground that gave away under her weight.
Bubbles flailed as she collapsed, her feet unable to find any solid purchase. She felt herself tumble down an unseen slope as her world became a blur of shapes and mud. At some point she lost her pack, Bubbles didn't know when, but her world ended suddenly as she felt a sharp, yet familiar pain in her side followed by her ears filling with a harsh cracking sound. Her world faded to black quickly.
[[Return to Theater.|Theater Mode]]
[[Return to game.|$location]]
Submitted by LFN ParkMaki felt her cheek sink into the mud as her world came back into focus. The rain was still pouring, she could feel it on her exposed skin. She blinked and breathed a sigh of relief when she saw the lantern light on its side, still shining next to her. Maki wiggled her fingers, finding them cold and wet but still there and not broken. She was relieved to feel the metal of the compass still clutched in her palm, now covered in mud. Maki grimaced when she did the same with her toes and felt a dull pain in her ankle.
She pushed herself onto her side, feeling the mud cling to her hand and face. She numbly grasped the lantern and picked it up, surveying her surroundings as she tucked the compass in a mud covered pocket of her pants.
Maki could see the steep hill she'd completely missed and tumbled down. She was laying at its base in a mud puddle, thick brown clumps clinging to her. To her left she noted a pack a few feet from her, and groggily she felt for her own on her back. Her mind churned as it tried to connect the dots when she registered the weight from her own.
That's the bigger one....That's Bubbles' pack, she finally realized. Maki raised the light higher, peering into the darkness as the wheels in her head started turning faster.
<<talk "maki">>Bubbles!<</talk>>\
She cried out, then chastised herself; the wind would eat her words long before they reached her ears. She gasped when she finally saw a leg sticking from behind a tree a yard or so away, soaked denim covering it. Maki started to push herself to her feet, but shrieked when her right ankle collapsed under her in agony. Her arms flailed for any grip, but found none and fell face first back into the mud.
<<talk "maki">>Fucking hell.<</talk>>\
She groaned to herself.
<<talk "maki">>We'll do this the hard way, then.<</talk>>\
Maki grunted as she started to drag herself toward the tree with agonizing slowness, her arm heavy and tired as the other gripped the lantern light. She grabbed the leg when it was in reach, pulling herself past the tree. Maki sighed in relief when she saw it belonged to the giantess, covered in mud and debris like herself. She felt horror rise in her chest when she saw blood on the tree trunk next to Bubbles' head, slowly flowing down and away in the rain fall.
<<talk "maki">>Bubbles?!<</talk>>\
She pulled herself next to the caramel woman and leaned over her. She hesitantly raised the lantern over Bubbles head, holding her breath in fear of what could be waiting for her.
She saw the half mask cracked and broken, pieces clinging to her face by the straps. She saw a bleeding gash on her forehead where the shattered cover had dug into her skin, but further searching only found scrapes and minor cuts. Maki carefully began plucking the broken plastic from her caramel face, noting the girl was still breathing with great relief. Maki smiled when Bubbles began to stir. Her single blue eye opened and looked at Maki with relief.
<<talk "bubbles">>Maki...?<</talk>>\
The smaller woman almost missed her voice in the wind, but she nodded and moved her ear closer to the larger girls mouth.
<<talk "bubbles">>Are you hurt?<</talk>>\
Maki felt inward relief when she couldn't hear any slurring in the amazons words.
<<talk "maki">>My ankle. What about you?<</talk>>\
She practically yelled into Bubbles' ear. Maki watched Bubbles touch her side and wince.
<<talk "bubbles">>Broken or bruised rib. Can't tell. My head hurts.<</talk>>\
Bubbles slowly sat up, cringing as she felt the pain in her side. She brushed her hand over her face, eye widening as she groped for where her mask had once been. Bubbles looked around frantically for a moment before seeing the shattered remnants in the mud. She reached for them briefly, then realized the futility of it and cursed loudly.
<<talk "maki">>We have to go.<</talk>>\
Maki grasped Bubbles hand, drawing her attention back. The larger woman looked at Maki, slowly nodding in agreement. Bubbles pushed herself back up, leaning against the tree for a moment as her head throbbed lightly. Maki grasped her larger arm, using it to pull herself up. She cried out, wrapping her arms around Bubbles as her ankle gave out again. The giantess looked down at the olive skinned woman and deftly crouched, picking Maki up with one arm under her knees and the other behind her pack to support her.
Maki's surprised squeak was lost amongst the wind, an inner smile the only warmth she felt as Bubbles cradled her.
<<talk "bubbles">>Which way?<</talk>>\
Maki fished the compass from her pocket, holding the lantern over it.
<<talk "maki">>There! We shouldn't be too far from the town.<</talk>>\
She pointed northeast towards more trees amidst the storm. Bubbles nodded and started trudging that way, Maki wrapping her one arm around Bubbles' neck as the other held the lantern. -- She didn't know how long they continued; Bubbles simply followed Maki's pointing arm. Every breath the giantess drew brought a tinge of pain in her side, though the pounding headache from earlier was gone. What replaced it was the dull ache in her arms and legs from the biting cold and soaked clothes she wore. Maki's weight would have been nothing to bear normally, but it only exacerbated the aches she felt.
Maki felt similar heaviness in her limbs and dull pain in her ankle that occasionally throbbed when Bubbles stumbled. She focused on the compass in her hand and holding the light aloft, keeping Bubbles on course and pushing her woes to the back of her mind. The pouring rain had at least washed the worst of the mud clinging to her skin, though she still felt it cling to her clothes. Maki smiled when her lantern revealed the wooden panel of a building.
<<talk "maki">>There!<</talk>>\
She cried, pointing at the building. Bubbles didn't respond but Maki could feel her pace suddenly increase. As they drew closer Maki could see a window, stained and too filthy to peer into, but she could make the building out as a small shack, its paint long peeled away. Bubbles circled to the front, finding the front door closed. She stepped up to it, then blanked as she tried to figure out how to open it with Maki in her arms.
The smaller woman tucked the compass away and reached out, grasping the aged door knob. She held her breath as she twisted, praying it would give her no trouble....
Maki sighed in relief when it creaked open. She raised her light as Bubbles stepped through, shouldering the door open. Her light cast long shadows on the inside of a shack no bigger than a single car garage, its floor strewn with random detritus . She saw the tattered remains of a bed in one corner and an upturned table against the wall near it. Cabinets were hung on one side, their doors gone and the interiors barren. The heavy smell of wet dust and such barely registered on the tired women as Bubbles trudged inside, the floor creaking with every step
<<talk "maki">>It's dry at least.<</talk>>\
Maki sighed as Bubbles gently placed her against the wall. Bubbles closed the front door, then visibly slumped as she felt herself succumb to the weight of her soaked and aching limbs. She panted, leaning against the walls as she took halting steps towards Maki, water trailing off her clothing. She sat next to the smaller woman, wincing as she tried to catch her breath.
Bubbles groaned, aching muscles and her empty socket hounding her. The sensation of liquid in the void of her right eye socket was foreign and disturbing. She grunted as she tried to raise her hand to wipe her face, but her arm stubbornly protested and stayed at her side.
<<talk "maki">>Take your clothes off.<</talk>>\
Maki grunted as she dumped the pack next to her, grimacing when she saw her hands trembling. She set her lantern light down next to her pack, throwing dark shadows across the room.
<<talk "bubbles">>What?<</talk>>\
Bubbles twisted slightly, her blue gaze fixated on Maki's grimey face.
<<talk "maki">>They're soaked. We need to lay them out to dry.<</talk>>\
The smaller woman tossed her jacket to one side.
Bubbles gulped, averting her eye as Maki began to peel her shirt from her olive skin. She fumbled with her own jeans, her fingers failing to cooperate with her minds instructions. Bubbles growled, leaning her head against the wall in frustration.
<<talk "maki">>I can help you.<</talk>>\
Maki scooted closer to the caramel girl, naked from the waist up. Bubbles didn't protest, but felt a blush in her cheeks as she tried not to stare at Maki's wet breasts. She noticed the bluish purples of bruising on Maki's shoulder and side however.
The larger woman groaned as she shifted, letting Maki pull her sopping coat off, tossing it next to her own. She felt a slight relief of having its weight from her shoulders, but hesitated when Maki grasped the edge of her sweater.
<<talk "maki">>Darling, again, I've seen you naked. You've seen me naked. No need to be shy.<</talk>>\
Make said softly. Bubbles sighed, but raised her arms over her head with a pained groan.
<<talk "maki">>Besides, if I had a physique like yours? I'd go bare midriff as much as possible. You've got magnificent abs, darling.<</talk>>\
Maki laughed lightly as she pulled the sweater over the caramel giantess' head and off completely. Her smile faltered when she saw the massive bruise on Bubbles' left side, ugly and purple. In the light she could also see a smaller one forming on her cheek where the mask had been. The cut above her eyebrow still trickled a little blood down Bubbles' face, right into the vacant socket.
<<talk "maki">>You're bleeding. Let me see if I have anything in my pack.<</talk>>\
Maki twisted and began rooting around her pack, giving Bubbles full view of her slick yet beautiful back and hips. She felt a troubled pang when she saw the bruises marring her olive skin. Bubbles averted her eyes again as she turned back, unrolling what appeared to be a pair of neon green socks.
<<talk "maki">>I always carry extra socks. Wet socks are the worst. Can you hold this here?<</talk>>\
Maki murmured, pressing one of the pair against Bubbles' forehead gently. The larger girl winced, but hesitantly raised her hand to hold the makeshift bandage in place.
<<talk "maki">>Good. Let me see about getting the rest off.<</talk>>\
Bubbles flinched away as Maki reached for her bra, turning her blushing face from the smaller woman.
<<talk "maki">>Bubbles. Please.<</talk>>\
Maki sighed, pinching the bridge of her nose.
<<talk "maki">>God, I could use a cigarette....<</talk>>\
<<talk "bubbles">>You didn't bring any?<</talk>>\
<<talk "maki">>No. I've been trying to quit since before our spar. You don't strike me as one who'd enjoy the taste of an ashtray.<</talk>>\
Maki laughed mirthlessly.
<<talk "bubbles">>You quit for me?<</talk>>\
Bubbles looked at Maki from the corner of her eye, tilting her head curiously.
<<talk "maki">>I guess. It's a nasty habit anyway. Let's at least get these soaked pants off.<</talk>>\
Maki shrugged, her hands reaching for Bubbles shoes. Bubbles gulped, but allowed the smaller woman to untie and slide her muddy boots off, revealing soaked grey socks. The smaller woman peeled them off, tossing them next to her discarded sweater. The giantess inhaled sharply when Maki's fingers undid her jeans, blushing deeply as Maki grunted, pulling them by the cuffs off her sculpted legs with some effort. Bubbles watched her lay them aside, Maki's eyes lingering on her naked thighs with a smile that made Bubbles blush harder.
<<talk "maki">>I don't know why you're blushing, darling. You're gorgeous.<</talk>>\
Maki's voice was soft and kind. Bubbles remained silent as Maki removed her own pants and shoes, leaving her only in her turquoise panties. Her brow furrowed when Maki grunted in pain pulling her shoe off, her ankle noticeably swollen compared to her other leg.
<<talk "bubbles">>It was dark earlier.<</talk>>\
Bubbles murmured, the lantern throwing light over Maki's sensuous curves.
<<talk "maki">>Oh? Does that mean you'd rather not see me naked? Am I not attractive?<</talk>>\
Maki started unstrapping her sleeping bag from her pack.
<<talk "bubbles">>N-no! I...<</talk>>\
Bubbles gulped again, her words sputtering and failing.
<<talk "bubbles">>You're beautiful. I-I...<</talk>>\
She stopped when she heard the smaller woman start giggling. Maki turned the bag inside out, revealing a softer cloth lining that was dry. She set it aside and leaned closer to Bubbles, peering at her head.
<<talk "maki">>Here, let me see.<</talk>>\
She gently grasped Bubbles hand, still pressing the sock against her forehead. Tenderly she pulled it aside, peering at the wound. Maki took the sock from her large hand, wiping the blood trail from her forehead. Bubbles found her single eye staring down Maki's naked cleavage, her mind flashing back to earlier in the tent with a happy sigh. She blinked and tried to avert her gaze to Maki's dirt streaked face.
<<talk "maki">>I'm going to clean this up. This...may be uncomfortable.<</talk>>\
Maki warned her. Bubbles jaw clenched as she felt the sock dip into her empty socket gently, a tremble running through her hands. Bubbles gnashed her teeth as she felt the sock move around, then withdraw. She sighed in relief, realizing she felt no liquid pooling there anymore.
<<talk "maki">>It's still bleeding a bit. Hold on.<</talk>>\
Maki reached to the pile of clothing and pulled her belt from her pants.
<<talk "maki">>Hold this here.<</talk>>\
Bubbles reluctantly pressed the sock back against her head. Maki threaded the belt through its buckle and looped it over the larger woman's head, cinching it against the sock and holding it in place.
<<talk "maki">>That should be fine in a bit. Now for a more pressing matter.<</talk>>\
Maki picked up the sleeping bag once more.She scooted closer to Bubbles, pressing her naked breasts against her side as she draped it around them. It covered their midriffs fine, but the girls legs were clearly exposed. Maki cursed not grabbing Bubbles' pack back in the woods; her sleeping bag would have been able to cover their legs.
<<talk "maki">>Come on darling. Let's try to get warm.<</talk>>\
Maki wrapped her arms around the larger woman's waist, her cold fingers gently brushing over her six pack abs with a pleasant moan in her throat. Bubbles hesitantly put an arm around the smaller woman, her back stiffening as her blush intensified. Maki curled her legs up, pressing her hips against her caramel companions carefully to avoid her bruises.
<<talk "maki">>Help me understand why you're blushing, darling. Not long ago we were naked in the throes of passion, so what's changed?<</talk>>\
Maki murmured, gently tracing the contours of Bubbles abdomen.
The giantess' mind churned as she sought the right words to explain her unease.
<<talk "bubbles">>You confuse me.<</talk>>\
She said finally, looking down into Maki's hazel eyes.
<<talk "bubbles">>You intimidate me.<</talk>>\
<<talk "maki">>You could break me in two at a whim, darling.<</talk>>\
Maki's face twisted in a perplexed grimace.
<<talk "bubbles">>It's--I....<</talk>>\
Bubbles sighed, leaning her head against the wall.
<<talk "bubbles">>You're not big physically. You're massive in personality. Huge in...experience. You...knew how to....<</talk>>\
Her jaw opened and closed as she grasped for the right words.
<<talk "bubbles">>You knew how to....touch me.<</talk>>\
Bubbles gulped, turning her gaze away.
<<talk "bubbles">>I never felt...like that. I never knew my body....like that. You did. It...It's intimidating.<</talk>>\
<<talk "maki">>Oh, darling...I haven't shown you half of what I can do in bed.<</talk>>\
Maki smiled naughtily, drawing a finger just underneath her caramel breasts.
<<talk "maki">>It's all from experience and a freakishly high libido. I am a bit of a slut sometimes, to be honest. I've been with as many women as I have men but you, darling, are definitely a unique pleasure I'll cherish as long as you let me.<</talk>>\
<<talk "bubbles">>I feel....<</talk>>\
Bubbles continued blushing, looking back at the smaller woman.
<<talk "bubbles">>Small. I know why you want me. It confuses me. I don't know how I feel.<</talk>>\
Maki sighed, resting her head against Bubbles' chest in thought.
<<talk "maki">>I told you I want you, but if you don't want me then just say so, darling. I can't say it won't hurt, but it's better than not knowing.<</talk>>\
<<talk "bubbles">>I don't know.<</talk>>\
Maki smiled when she felt Bubbles other hand touch her shoulder.
<<talk "bubbles">>I've never thought about it. Before...you? I never thought of.. me. How I look. Sex. Comfort. Only fighting...and Gregory. I've neither now. It's..confusing.<</talk>>\
Bubbles brow furrowed when Maki chuckled, her cold hands rubbing Bubbles arms for warmth.
<<talk "maki">>Darling, you may think losing an eye makes you unable to fight, but I can attest you're still formidable. I daresay you're the best fighter on the island.<</talk>>\
<<talk "bubbles">>Not everyone thinks so.<</talk>>\
Bubbles murmured, closing her eye.
<<talk "maki">>Challenge your doubters. Maybe you'll quash some of your own in the process.<</talk>>\
Maki sighed, feeling her eyes grow heavy. She snuggled closer to the giantess as she felt sleep overcome her senses.
[[Return to Theater.|Theater Mode]]
[[Return to game.|$location]]
Submitted by LFN ParkThe giantess felt uncomfortable in the medical room. It wasn't the decorum; the walls were a pleasant lavender in color rather than stark white and the furnishings were much more appealing than the back alley shops she'd been taken to in the past. The table Bubbles sat on was pleasantly cushioned rather than harsh metal, a flexible light hanging over it. A cabinet and sink were off to one side where her sweater and muddy jeans were piled, her boots on top. She fidgeted in her bra and panties, one hand idly adjusting the ad hoc bandage in her eye socket.
Her cyclopean eye snapped to the door as it opened. She felt a slight relief when she recognized it as Margaret. She was the oldest person she'd seen on the estate, well past 60 (she never asked her exact age...) with crows feet at the corners of her brown eyes and mouth. Her dark skinned jowls sagged slightly from age, and her grey hair hung well past her shoulders. Staring at her over horn rimmed glasses, her demeanor reminded Bubbles of victorian school teacher; unforgiving and harsh. She was the third person she'd encountered that held no fear of her amazon size and muscles. Margaret snapped on blue latex gloves hanging from her pocket, regarding Bubbles with a coldness that made her spine tingle.
<<talk "bubbles">>How's Maki?<</talk>>\
Bubbles asked hesitantly.
<<mook "Margaret" "female">>Twisted ankle. She'll be fine in a few days. Diana's bandaging her up now.<</mook>>\
Margaret sighed, pulling a pen light from her pocket. She grasped the bandage from her eye socket and carefully removed it, tossing it into a waste bin near the cabinet. Margaret grabbed the giantess' head and tilted it down, shining the light into the empty cavity.
<<mook "Margaret" "female">>You let this get wet.<</mook>>\
She clucked sharply.
<<talk "bubbles">>It was unavoidable.<</talk>>\
Bubbles murmured, watching her hawk-like eyes judge her. She snorted derisively, tilting her head to one side. She twisted her head once more, shining the light into her blue one uncomfortably.
<<mook "Margaret" "female">>Any head pain?<</mook>>\
She clicked the light off, rough fingers and sharp eyes peering at the cut on her forehead and the ugly bruising on her cheek.
<<talk "bubbles">>No.<</talk>>\
<<mook "Margaret" "female">>Probably no concussion. Doesn't look like anything's opened with your missing eye. I'll flush it out and watch for infection. Cuts a little deep, but fairly minor. Let's see your side.<</mook>>\
Margaret tucked the light back into her pocket as Bubbles lifted her arm, revealing the deep purples and blues on her side.
<<mook "Margaret" "female">>You bellyflop into a tree, child?<</mook>>\
Margaret sighed, prodding gingerly at the bruise. Bubbles winced, gritting her teeth as she stared down at the older woman. Her mind turned, contemplating the past nights events and words to distract from the discomfort.
<<mook "Margaret" "female">>I suspect nothing to be broken, but we can xray it to be certain. I'll have Diana set that up.<</mook>>\
Margaret turned from Bubbles, opening drawers in the cabinet.
<<talk "bubbles">>May I ask a question?<</talk>>\
Bubbles was surprised at the softness in her tone. She heard Margaret snort again, peering over her shoulder.
<<mook "Margaret" "female">>That's the most you've said to me in your time here. Whatever Maki did loosened that tongue.<</mook>>\
Bubbles looked away for a moment, hesitating as Margaret laid out bandages and gauze next to swabs and a small bottle of liquid on a metal tray.
<<talk "bubbles">>You've been here. How long?<</talk>>\
<<mook "Margaret" "female">>Child, I've been here since Maki was a rambunctious, stubborn bitch of a teenager.<</mook>>\
Margaret chuckled. Bubbles felt a flare of heat in her cheeks at Margaret's callous words, emboldening her to continue.
<<talk "bubbles">>You treated Tanya?<</talk>>\
She heard something clatter against the tin tray as Margaret's hands fumbled. The elder woman turned sharply, eyes narrowed as she regarded the giantess. Bubbles fidgeted nervously, the silence stretching between them.
<<mook "Margaret" "female">>She told you about her. Interesting....<</mook>>\
Margaret's voice was softer, its sharp tone blunted with emotion. Bubbles nodded slowly, rubbing her arm gently. Margaret sighed, pinching the bridge of her nose for a moment. She picked up the tray and approached Bubbles, setting it next to her.
<<mook "Margaret" "female">>I did treat her. I arrived a year or so before she was sold. She and Maki were thick as thieves; definitely not your standard slave relationship. I think I cast a broken leg for her and an arm for Maki when they both fell out of a tree.<</mook>>\
Margaret started, picking up a swab.
<<mook "Margaret" "female">>I could tell what was going to happen months before; Maki was just starting to get her insane libido and naturally, one thing led to another... Her father was so angry...<</mook>>\
She clucked as she began cleaning the wound on Bubbles' forehead.
<<mook "Margaret" "female">>Darren and I were having dinner when Maki had it out with Charles.....Charles being her father. She left that night. I didn't see her for....years? I think maybe three or four. Then one night Charles asked me to get on a plane and off we went. Next thing I knew we'd landed in Budapest and Maki was waiting at the airstrip with Tanya--Don't move!<</mook>>\
Bubbles head twitched, her face hardening into a frown. Margaret grasped her chin firmly and turned it back.
<<talk "bubbles">>Tanya was alive?<</talk>>\
Bubbles winced as antiseptic burned her forehead.
<<mook "Margaret" "female">>....Strictly speaking she was alive.<</mook>>\
Margaret hesitated, a curious tone in her voice.
<<mook "Margaret" "female">>Her body was broken, but functioning. I...god...<</mook>>\
She stopped, tossing the swab into the waste bin.
<<mook "Margaret" "female">>I was an ER doctor for five years. I've seen a lot of horror, child, but what that poor girl went through gives me chills. She spent six months bedridden and had more hardware in her than a military base.<</mook>>\
Margaret pressed a bandage against Bubbles' forehead.
<<mook "Margaret" "female">>Maki and Charles fought constantly. Can't say I blame her for being upset, but to Charles credit he felt plenty guilty; he ended up drinking too much to be healthy towards the end. As far as Tanya...it probably would've been better if she'd died in Budapest.<</mook>>\
Margaret sighed, taping the bandage in place.
<<talk "bubbles">>That's cold.<</talk>>\
Bubbles muttered.
<<mook "Margaret" "female">>No, that's kindness. Her mind was gone; she was practically catatonic. Tanya didn't talk, didn't walk, and barely responded to anyone except Maki. What happened broke her body, mind, and soul. Maki found her convulsing one morning a year after she came back and that was it. Tanya died with Maki cradling her.<</mook>>\
Margaret sighed, beginning to clean out Bubbles right eye socket.
<<talk "bubbles">>That's horrible.<</talk>>\
Bubbles stated, flinching at the the doctor's ministrations.
<<mook "Margaret" "female">>Yes, it is.<</mook>>\
The silence hung thick as she put another bandage over the empty eye.
<<mook "Margaret" "female">>I'll have to order you another mask, though as long as there's no infection you should only need it for two weeks. Three if you do something stupid.<</mook>>\
Margaret announced, pulling the blue gloves off with a loud snap. Bubbles remained silent, staring off to the side as her mind was lost in thought.
<<mook "Margaret" "female">>Look at me, child.<</mook>>\
Margaret snapped her gnarled fingers in front of Bubbles' face, drawing her attention back to the elder woman.
<<mook "Margaret" "female">>When you first arrived, I assumed you were just another one of Maki's little crusades; saving a girl or boy, training them, then sleeping with them to satisfy her lust. I thought she might be looking into organizing or participating in more fights, and I absolutely despise that as I end up being the ring doctor.<</mook>>\
Margaret peered up at Bubbles shrewdly, stuffing both hands into her white coat.
<<mook "Margaret" "female">>You must know this already, but that woman loves to talk almost as much as she loves to fuck. To my knowledge, Maki hasn't talked about Tanya with...well, anyone who didn't know her. That's only Bryce and myself. Maki hasn't talked about her with me for years. That she shared that with you...<</mook>>\
Margaret trailed off as Bubbles watched her with rapt attention.
<<mook "Margaret" "female">>Don't take that lightly.<</mook>>\
Margaret set the tin tray back on the cabinet next to the sink. Bubbles remained silent, rubbing her wrist nervously.
<<mook "Margaret" "female">>You can wait in here or your room; I'll send Diana to get you when the x-ray machine is ready.<</mook>>\
[[Return to Theater.|Theater Mode]]
[[Return to game.|$location]]Maki opened her eyes as light peeked through the window. She blinked a few times to clear her blurry vision, then smiled as Bubbles' slumbering face came into focus.
Maki drank in the sight of the naked giantess on the bed, her chest gently rising and falling. Her hair was splayed around her head like a strange halo, and Maki could see all the scars running the length of her. She recognized the stab wound on the side of her breast, a brighter pink compared to the others.
Maki bit her lip as she reached out, running her fingers along a dark line on the sleeping woman's hip. She could feel the firmness of the scar tissue atop her dark skin and savored it. Maki traced her fingers upward along the definition of Bubbles abdominal muscles with a smile.
She heard Bubbles moan softly, her face twitching as her cyclopean eye slowly opened.
<<talk "maki">>Hello, sleepy girl.<</talk>>\
Maki murmured, pressing herself against the larger girl. Bubbles wrapped her arms around her, drawing her close enough to kiss Maki's waiting lips.
<<talk "bubbles">>Hello.<</talk>>\
She murmured, nuzzling her cheek. Maki smiled warmly as she drew her hand across her caramel flesh.
<<talk "maki">>You look good...taste even better...<</talk>>\
Maki pressed her lips against Bubbles again before running her tongue over her soft lips.
<<talk "bubbles">>I feel...rested.<</talk>>\
Bubbles sighed.
<<talk "bubbles">>Still...confused. But rested.<</talk>>\
<<talk "maki">>Do you feel good?<</talk>>\
Maki smiled, pressing her forehead against her cheek.
<<talk "bubbles">>Yes. I...would be smiling.<</talk>>\
The giantess shifted, laying on her back to look up at the ceiling. Maki couldn't stop grinning as she moved, laying her head on Bubbles stomach as one hand idly caressed her hip.
<<talk "maki">>I love your abs, darling. So hard...<</talk>>\
She pressed her lips against them with a chuckle before looking upward between the valley of Bubbles breasts to her blushing face.
<<talk "bubbles">>I work for them.<</talk>>\
She muttered lightly.
<<talk "bubbles">>Thank you.<</talk>>\
<<talk "maki">>Mmm. Thank you for letting me enjoy them.<</talk>>\
<<talk "bubbles">>No. For...last night...<</talk>>\
She swallowed once, trying to find the right words.
<<talk "maki">>Mmmm. Few here can keep up with me. You have good stamina now, darling.<</talk>>\
Maki giggled.
<<talk "bubbles">>I...am still confused. Yet I feel calmer. More...at ease.<</talk>>\
Bubbles explained, her hands fidgeting briefly as she grasped at words.
Maki's smile faltered when Bubbles' face frowned suddenly, her eye looking to the light pouring from the window.
<<talk "maki">>What's wrong?<</talk>>\
She traced little lines with her finger along a long scar running from Bubbles rib cage to just under her navel.
<<talk "bubbles">>I run before the sun comes up. I missed that today.<</talk>>\
She muttered.
<<talk "bubbles">>I like to see it rise. It's very pretty.<</talk>>\
<<talk "maki">>Oh? Is it better than what you woke to today?<</talk>>\
Maki asked, sitting up to straddle Bubbles waist with a naughty smile.
Bubbles drank in the sight of the naked olive woman as she leaned down, pressing her larger breasts against her own. She hovered over Bubbles face, her hair tickling her caramel cheeks as her nose brushed against the larger girls.
<<talk "bubbles">>No.<</talk>>\
Bubbles grasped Maki's cheeks, pulling her into a greedy kiss. She moaned against the large amazon, running her tongue sensuously over her darker lips'.
<<talk "maki">>Mmmm. Best thing to wake up to.<</talk>>\
Maki murmured hotly, nipping gently at Bubbles' tongue.
Both women groaned when they heard a knock at the door. Maki sat up, still straddling the larger girl as she glared at the intrusive sound.
<<talk "bubbles">>We could ignore it.<</talk>>\
Bubbles murmured, her fingers brushing down Maki's hips.
<<talk "maki">>Mmmmmm. Would that I could.<</talk>>\
She sighed, reluctantly swinging her leg over to get off the bed. She stretched her arms over her head, her hips swaying as Maki stepped over discarded clothing. Bubbles found herself transfixed by that sway, her cheeks flushing.
Maki opened the door, frowning when she saw nobody standing there. She stuck her head out, looking up and down the hall and finding it empty. As Maki started to close the door she saw something flutter on its surface and peered closer.
Maki's face turned from a curious frown to an angry snarl as she tore a piece of paper down before closing the door harshly.
<<talk "bubbles">>What's wrong?<</talk>>\
Bubbles asked, sitting up.
<<talk "maki">>Someone's being an asshole.<</talk>>\
Maki muttered. She sat back down on the bed, proffering the paper to Bubbles.
The paper was blank except for a crudely drawn caricature of a mouth, upturned in a maniacal smile.
Bubbles stared at it for a moment, one hand touching the scars on her cheeks unconsciously. She felt anger and shame welling in the pit of her stomach, the contentment she had moments ago melting as she turned away.
<<talk "maki">>Bubbles...It's someone being dumb.<</talk>>\
Maki sighed, crumpling the paper angrily and tossing it to the ground.
<<talk "bubbles">>They're mocking me. My pain.<</talk>>\
Bubbles whispered, her voice trembling with emotion. Maki reached her arm out to comfort the poor girl, but Bubbles shrank away from her touch. The olive woman sighed, feeling crushed as Bubbles drew her long legs up to her chest.
<<talk "maki">>If I'm to be honest, it's my fault.<</talk>>\
Maki groaned, rubbing her face.
<<talk "maki">>I never told you how everything worked here with the training and the teams...I may have been selfish and caused animosity between you and the others. I should have explained this months ago.<</talk>>\
<<talk "bubbles">>I don't understand.<</talk>>\
Bubbles murmured, looking at the smaller woman. Maki intertwined her fingers, her smile gone and replaced with a neutral grimace.
<<talk "maki">>I'm a Master...I have slaves. I train them, and I find homes for them. I have a system, a training system in place that has proven extremely effective in teaching the necessary skills.<</talk>>\
Maki turned, folding her legs together as she faced Bubbles. She steepled her fingers, hazel eyes catching Bubbles' singular orb.
<<talk "maki">>Right now there are twenty in training. What I do is I assign them into two separate groups that end up working together. The older members of the groups teach newcomers the basics, with more specialized things addressed by myself.<</talk>>\
Bubbles noted pride in Maki's voice, a smile appearing on her olive face.
<<talk "maki">>I evaluate the members of each group and assign a group leader if one doesn't become apparent, then let them name their group for assignment and some competitive purposes. This time around I told them to go arthurian, so we have Bedivere and Gawain currently. Both teams coordinate to alternate duties daily. If one team is working the manor, the other will be working the grounds and what not alongside my regular staff. They also coordinate with each other for non-work days, as a maximum of two per team can have the day off at one time.<</talk>>\
<<talk "bubbles">>This enforces cooperation.<</talk>>\
Bubbles murmured.
<<talk "maki">>Exactly. As they progress, I single out members on the teams that are more suited for different duties. Diana, as an example; simply awful at working with her fellows, but extremely talented when it comes to medical and science pursuits. I took her out of Bedivere and she's been working with Margaret. Two particularly strapping fellows, Barty and Jack, were good at carpentry and the like, so Brie got two apprentices from Gawain. Craig and Michelle are very good chefs, so they work with Marcello in the kitchen when not aiding their teams in the cafeteria on the appropriate days. Every few months I'll evaluate each person and see if they're ready to go.<</talk>>\
Maki rested her hands on her knees.
<<talk "bubbles">>What about sex?<</talk>>\
Bubbles asked, a curious tone in her voice. Maki paused a moment, tilting her head strangely towards Bubbles.
<<talk "maki">>I evaluate them. I make sure they know what part to stick where at the very least. Ones that are more skilled I cultivate and teach.<</talk>>\
<<talk "bubbles">>They must be expensive.<</talk>>\
Bubbles muttered, looking away. Maki frowned and leaned forward, resting her arms on the larger girls knees.
<<talk "maki">>I won't apologize or deny it; It's as much for my benefit as theirs. It helps satisfy my libido, and prepares them for things they may be asked to do.<</talk>>\
<<talk "bubbles">>What am I? Preparation or satisfaction?<</talk>>\
Bubbles voice turned sharp. Maki sighed, moving up the bed to wrap her arms around the larger woman's shoulders, her naked breasts pressing against Bubbles' arm. The giantess flinched lightly, but couldn't help but feel some of her tension leave as Maki rested her head against her cheek.
<<talk "maki">>You are special, and that's the problem. You're not my slave; you've no place in that system. You are something else, and I don't think the others know what to make of you...how you fit into their lives. You've been here over six months; they clearly don't see you as a guest. You've not been assigned to a group, so they don't see you as a peer. Besides Brie, you've not worked with any of the other staff besides myself, so you're not one of them.<</talk>>\
Maki pressed her lips against Bubbles' cheek with a sigh.
<<talk "maki">>Let me be honest; you're also quite intimidating. You're a massive woman who towers over everyone here. You're also someone who's gone toe to toe with their Master, someone who only works out and trains for battle. You also have a six pack of abs that you could crush rocks with.<</talk>>\
Bubbles couldn't help but laugh, a small smile spreading over Maki's face.
<<talk "bubbles">>You really like my abs.<</talk>>\
She chuckled, leaning her back against the headrest of the bed
<<talk "maki">>I told you I do.<</talk>>\
She giggled lightly, before sighing.
<<talk "maki">>They don't know what you're going through, what you have gone through. All they see is this stoic figure who doesn't talk to anyone, doesn't socialize...<</talk>>\
<<talk "bubbles">>Who doesn't smile. Can't smile.<</talk>>\
Bubbles murmured, staring down at the crumpled paper.
<<talk "bubbles">>Who looks like a monster...Who is--<</talk>>\
<<talk "maki">>Stop it.<</talk>>\
Maki's tone turned stern, one hand grasping Bubbles chin to turn her gaze back.
<<talk "maki">>You're not a monster.<</talk>>\
<<talk "bubbles">>I feel like one. That picture...made it worse.<</talk>>\
Bubbles murmured, the feelings and thoughts from the previous evening swirling through her once again.
Maki sighed, putting one hand on Bubbles' shoulder as she put the other on Bubbles' larger knees. The giantess felt her push her legs straight gently before straddling her caramel waist again.
<<talk "maki">>My sweet Bubbles...<</talk>>\
Maki pressed her palms against her caramel neck, her thumbs stroking her skin gently.
<<talk "maki">>I wouldn't give myself to a monster as I have with you. I'm a nympho, there's no denying that, but I would not be in this bed, touching you...<</talk>>\
Maki slowly ran her hand along Bubbles jaw, eliciting a soft sigh from the caramel giantess.
<<talk "maki">>If I thought for a moment you were truly a monster.<</talk>>\
Her lips brushed against Bubbles, who tilted her head in search of a kiss.
<<talk "maki">>I would never kiss a monster...<</talk>>\
She pressed her lips hungrily against Bubbles, who pushed back with a moan. Maki felt Bubbles arms wrap around her hips, pulling her tight against her firm, taut body as Bubbles tongue searched for hers.
<<talk "maki">>Know this. Believe this.<</talk>>\
Maki murmured hotly as she broke the kiss. Bubbles panted for a moment, catching her breath.
<<talk "bubbles">>What about them?<</talk>>\
Bubbles whispered, looking back to the paper on the ground.
<<talk "maki">>You'll have to do something. Confront, ignore, adapt...I can't tell you the right way, darling. You...<</talk>>\
Maki hesitated for a moment, her finger tracing Bubbles collarbone lightly.
<<talk "maki">>You can always leave, if you want.<</talk>>\
Maki swallowed softly.
<<talk "maki">>I told you that and I meant it. I won't stop you.<</talk>>\
<<talk "bubbles">>Where would I go? What would I do?<</talk>>\
<<talk "maki">>I'd not throw you to the wolves, darling. I'm not Howard.<</talk>>\
Maki sighed softly, her other hand rubbing Bubbles shoulder
<<talk "maki">>A plane ticket to anywhere in the world. Back to The Bloc if you'd like...maybe the Far East. Enough money for a small spot...You'd have to figure out a job. Maybe a trainer? Maybe legitimate fighting? I daresay your look may lend to a public persona.<</talk>>\
Bubbles exhaled, the wheels in her mind turning as she rolled Maki's words around her mind. She stared into Maki's hazel eyes, seeing a touch of fear wriggling in the corners of her face.
<<talk "bubbles">>What do you want?<</talk>>\
Her baritone rumbled in Maki's ears.
<<talk "maki">>It's not about me. Not about what I--<</talk>>\
Maki squeaked when Bubbles hands grasped her cheeks, pulling her lips to hers fervently. Maki melted against the larger woman, hands roaming her caramel form as she moaned softly.
Bubbles broke the kiss after a few moments, her hands encompassing both of her cheeks as Maki looked at her with adoration.
<<talk "bubbles">>Stop. What do you want, Maki?<</talk>>\
Bubbles asked softly, her thumbs brushing her cheekbones gently.
<<talk "maki">>I want you to say you'll stay. I want it so much it hurts.<</talk>>\
She breathed, her hands grasping Bubbles wrists gently. Bubbles stared at her for a few moments, the silence stretching between them as her mind turned and Maki waited with baited breath.
<<talk "bubbles">>I'll stay. I...need to see where this all goes.<</talk>>\
Bubbles watched the smile spread across Maki's face, feeling a warmth spread from her belly to her cheeks.
<<talk "maki">>Thank you, Bubbles.<</talk>>\
[[Return to Theater.|Theater Mode]]
[[Return to game.|$location]]
Submitted by LFN ParkMaki sighed, pouring her glass full of amber courage. On her desk was the crumpled paper, unfolded and wrinkled. She almost felt it was mocking her, that caricature of a smile, telling her all her mistakes in the last few months...
In truth, she knew her mistakes and didn't need that paper to tell her; the staff had confirmed her suspicions. Everything stemmed from the caramel amazon, but she had an idea on how that could be her solution as well.
She drummed her fingers on her desk, the gears in her mind turning as she waited. Maki sipped from her glass as she looked out her window at the grounds below, watching the people as they work. She brushed a bug from her flowery dress with a wrinkled nose, closing the window afterward.
Maki turned as she heard her door open, smiling as she saw it to be Bubbles.
<<talk "maki">>Was your lunch pleasant, darling?<</talk>>\
<<talk "bubbles">>It sufficed.<</talk>>\
She strode forward, standing in front of Maki's desk. The smaller woman came away from the window and stood next to the giantess.
<<talk "maki">>Soon we'll have to set up a buffet for you, darling. All sorts of things to try...<</talk>>\
Maki brushed her hand over Bubbles' before gently grasping it.
<<talk "maki">>Business first, however.<</talk>>\
Maki sighed, sitting on the edge of her desk. Bubbles nodded, squeezing her hand gently.
<<talk "maki">>I know who put the picture up.<</talk>>\
Maki downed the rest of her glass, setting it on the desk.
<<talk "maki">>A girl named Nora put it up, though I know there's more to it.<</talk>>\
She sighed, releasing Bubbles' hand.
<<talk "bubbles">>How?<</talk>>\
The taller girl sat in one of the chairs near the desk.
<<talk "maki">>One of the newer members of Bedivere, Antonio. He's young and rambunctious. Typical teenager.<</talk>>\
Maki muttered.
<<talk "maki">>I suspect he put her up to it. I can't imagine her doing it on her own.<</talk>>\
<<talk "bubbles">>Why?<</talk>>\
<<talk "maki">>He...pushes boundaries. I've had to discipline him before when he first arrived. You're new, so he wants to see how far he can push you, I suspect. Not the smartest move, but I doubt he's aware of your history.<</talk>>\
Bubbles hand clenched into fists, eyeing the paper on Maki's desk.
<<talk "maki">>By using Nora, he's pushing me as well as you. I've been lax in my duties lately. Preoccupied, even.<</talk>>\
Maki rolled her head back with a groan.
<<talk "maki">>I should've been monitoring him more closely and nipped this in the bud.<</talk>>\
<<talk "bubbles">>Was...did I distract you?<</talk>>\
Bubbles looked at her lap for a moment, blushing slightly.
<<talk "bubbles">>I apologize...<</talk>>\
<<talk "maki">>I won't lie; you've taken more of my time than I thought when I brought you here, but in the best way possible.<</talk>>\
Maki sighed, leaning forward with a soft smile.
<<talk "maki">>The fault is mine, not yours.<</talk>>\
Maki stepped behind Bubbles chair, her hands touching her shoulders gently.
<<talk "bubbles">>What's to be done?<</talk>>\
<<talk "maki">>Well. I can punish Nora, but that doesn't solve the Antonio issue. I can't truly punish him as I've no actual evidence he put Nora up to it. So...I think something different is in order.<</talk>>\
Maki smiled, rubbing her caramel shoulders gently.
<<talk "bubbles">>What?<</talk>>\
<<talk "maki">>I think it's time to put you to work, darling.<</talk>>\
Maki smirked, kissing the top of Bubbles head. She turned slightly, looking at the smaller olive woman.
<<talk "bubbles">>Work?<</talk>>\
<<talk "maki">>Well, darling, we do need to find something for you to do on the estate. I was thinking you could train them.<</talk>>\
Maki's voice was light as she stepped around to the front of the chair. Bubbles swallowed, looking at Maki with trepidation.
<<talk "bubbles">>T-to fight?<</talk>>\
Her voice was smaller than Maki expected.
<<talk "maki">>Perhaps some self defense techniques and lessons in the first lesson, but perhaps more physical and exercise training too. God, if all of them had abs like yours...<</talk>>\
Maki moaned seductively, biting her bottom lip as she gazed down Bubbles' athletic body.
<<talk "bubbles">>I...I don't know how...<</talk>>\
<<talk "maki">>Think back to how Howard trained you...and maybe we dial it back. Less stick, more carrot.<</talk>>\
Bubbles sat silently as she contemplated Maki's words. Her memories of her early days of training rolled through her mind like a roller coaster. The constant workouts that left her aching and sore, The bruises from her training, her first broken bones...She felt a flash of anger as she remembered her old Master yelling at her to during training sessions...his words of "motivation..."
<<talk "bubbles">>I..<</talk>>\
She looked at Maki's face, smiling and full of expectation.
<<talk "bubbles">>I can try.<</talk>>\
Bubbles voice was full of hesitation and fear, but she felt 'no' wasn't going to work.
<<talk "maki">>That's fantastic, darling!<</talk>>\
Maki slid into Bubbles lap quickly, throwing an arm around the surprised girls neck as she pressed her side against Bubbles. The giantess gulped, feeling her cheeks blush as a warmth spread through her at Maki's proximity.
<<talk "bubbles">>I...don't know where to begin...<</talk>>\
She rumbled, looking at the olive woman as she timidly slid an arm around her waist.
<<talk "maki">>My plan is to start with Bedivere, naturally. I'll be addressing the groups tonight at dinner, and with your willingness, I'll have Bedivere attend your first lesson in the gym, where you can...certainly single out particularly troublesome individuals.<</talk>>\
Maki murmured, resting her head against the half mask Bubbles still wore.
<<talk "bubbles">>I...My old Master...He did such things. I understand.<</talk>>\
She nodded. Maki ran a hand along Bubbles chin slowly as she smiled.
<<talk "maki">>Nothing lethal, darling. Just enough to correct their behavior. I think demonstrating self defense maneuvers to begin with.<</talk>>\
Maki murmured.
<<talk "maki">>Now...there are some things I should aid you with.<</talk>>\
<<talk "bubbles">>Gladly...<</talk>>\
<<talk "maki">>Darling, you...I put this delicately for you, aren't very talkative. Granted, you're better than before, but there are times when it's hard to drag more than three words out of you. Teaching...there will be a lot of talking. Mostly by you.<</talk>>\
Maki said, tracing her finger along Bubbles shirt.
<<talk "bubbles">>I don't waste words.<</talk>>\
Bubbles muttered, her eye turning away.
<<talk "maki">>I understand. Just...be prepared for that. There's also your demeanor. You are naturally intimidating to most; your size and, yes, your scars make you fierce and imposing. In this case it is an excellent advantage.<</talk>>\
Maki chuckled, pressing her lips against Bubbles chin.
<<talk "bubbles">>I...Yes. Why is that important?<</talk>>\
<<talk "maki">>Because they must respect you. For that, you must conduct yourself with strength and poise. You can't let them see any weakness. That will simply make them more bold. You can't break down or run off if things get difficult.<</talk>>\
<<talk "bubbles">>I must...be a Master.<</talk>>\
Bubbles voice was timid as one hand grasped the one that rested around her neck.
<<talk "maki">>In a way. In my experience, first impressions are incredibly important, so we can certainly do some things to enforce your authority. Stick to your brutal honesty; they may ask you questions about things, like your eye or scars. The truth is...fairly scary. You should also show as many of your scars as possible.<</talk>>\
Maki's gaze drifted down Bubbles form with a sultry smile.
<<talk "bubbles">>What?<</talk>>\
<<talk "maki">>Darling. More scars is more intimidating, and all those muscles add to that. I think something that shows off your glorious stomach and fabulous legs...<</talk>>\
Maki giggled, dragging one hand across Bubbles clothed abdomen.
<<talk "bubbles">>...This is for your satisfaction.<</talk>>\
Bubbles gave her a sidelong glance, amusement in her tone.
<<talk "maki">>I'm not wrong, nor are you. I think you'd look fantastic in anything, even better in nothing...<</talk>>\
Maki cooed, nuzzling her neck.
<<talk "maki">>But god...that red dress I bought you? No, that wouldn't be appropriate in this case. Some of those nice tight gym shorts and that tight shirt...<</talk>>\
Bubbles blushed as Maki licked her lips.
<<talk "bubbles">>I...guess it's fine.<</talk>>\
Bubbles murmured, then moaned when Maki voraciously kissed her lips. She pressed back against the olive woman for a few moments before Maki pulled away with a smile.
<<talk "maki">>Goodness, you get me hot so easily, darling...<</talk>>\
Maki murmured, reluctantly sliding out of Bubbles lap.
<<talk "maki">>I've one more thing for you.<</talk>>\
Maki smiled, reaching across her desk. She retrieved a small vanilla envelope and handed it to Bubbles.
The giantess looked at it with confusion for a moment, her fingers deftly tearing it open. She poured its contents into her open hand; a brown, dark leather patch fell into her palm.
<<talk "maki">>Personally, I wouldn't care if you walked around without a covering, but I know you may be a little self conscious about it. I saw the mask has been getting your skin a little raw on your cheeks so I thought you might like something a little smaller and softer.<</talk>>\
Bubbles held up the dark leather eyepatch, tilting her head curiously.
<<talk "bubbles">>Thank you...<</talk>>\
Bubbles said softly, running her thumb over its soft texture.
<<talk "maki">>I'm glad you like it. Here....<</talk>>\
Maki reached out, carefully undoing the half mask. She clasped her hands together, grinning broadly as Bubbles slipped the patch on and tied it back.
<<talk "maki">>Oh my god, you're a sexy pirate.<</talk>>\
Maki giggled, slipping back into Bubbles lap.
<<talk "bubbles">>Arr.<</talk>>\
Bubbles stated. Maki laughed, running a hand over her caramel cheek.
<<talk "maki">>That's the first joke I've heard from you.<</talk>>\
Maki murmured, looking into her bright blue gaze. Bubbles shrugged, running a hand up the smaller woman's back.
<<talk "bubbles">>I don't know if I can do this. Teach.<</talk>>\
Bubbles sighed, looking down for a moment.
<<talk "maki">>Darling. I think you can. You will be in that gym, in all your splendor, in your perfect environment. You will educate them, whether it's in self defense or who not to prank. You will show them why you were once called The Titan of The Bloc.<</talk>>\
Maki smiled softly, cupping her chin gently.
<<talk "bubbles">>Who I was, who I am. These are two different entities. One I am still trying to discover.<</talk>>\
Bubbles whispered, her free hand hesitantly touching Maki's bare thigh.
<<talk "maki">>Well, if you ask me? Bubbles is the stronger of the two. It's definitely the one I'm going to tear the clothes from in a moment.<</talk>>\
Maki grinned, nipping at Bubbles' neck gently.
<<talk "bubbles">>Fair enough.<</talk>>\
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Submitted by LFN ParkBubbles pushed up, driving her body off the floor quickly before dropping back down. She stopped short of her chest touching the cold concrete, a drop of sweat rolling down her nose to the floor below. They would be here soon...She'd dressed like Maki had suggested and felt slight unease at her exposed midriff. She'd felt amused and awkward when Maki had insisted on a picture, then another...and another...Bubbles had even posed...
She increased her pace as she felt older memories wash over her.
//She was back in the cold gym in The Bloc years ago, long enough that she remembered being equally as tall as her Master. Bubbles remembered the aching arms and body as he yelled at her to continue the workout even though her muscles refused to cooperate...
She remembered his words...nasty, vicious things that enraged her. Threats against Gregory that forced her to shakily push forward...//
Bubbles heard their feet as they entered, a group of eight that she could feel their eyes drawn to her. Tiny gasps registered in her ears as they drew closer, a quiet ripple going through them as she caught mutterings regarding her scars.
She pushed once more, holding her body up on her toes and hands. She drew one hand off the floor and held it behind her back as she resumed her push ups on her single hand. On her fifth she held her body up once more, lifting her opposite leg from the floor and increasing the tension in her core.
Inwardly she delighted as the gathered people's murmurings fell silent as Bubbles continued her push ups on a single hand and leg, beads of sweat falling to the ground below.
//She remembered the feeling of that hard, unforgiving mat as she crashed against it numerous times. She'd scramble back to her feet as her Master yelled instructions, only to be knocked down again as her opponent's granted her no mercy at her Master's orders. Eventually she would adapt and surpass and he'd be silent...that didn't stop the memories of the pain in her limbs and back...swollen hands that refused to close...//
Bubbles stood, turning to look at the gathered people. She counted the entirety of Bedivere, her eyes lingering on a girl with straight black hair tied back past her shoulders and a cute button nose on a pale face. Maki had said this was Nora...
Her gaze met the defiant stare of the youngest there; his hair was shorn, more akin to brown fuzz than actual hair on his head. This was Antonio, the boy behind Nora's prank according to Maki.
<<talk "bubbles">>I'm called Bubbles. Once, I was called Titan.<</talk>>\
She folded her arms in front of her, gazing over their faces.
<<talk "bubbles">>Nora. Come here.<</talk>>\
The smaller girl's eyes widened, swallowing nervously as she stepped forward. Bubbles tilted her head, staring down at her for a moment like a cat eyeing a mouse.
Bubbles hand snaked out, entangling her fingers in Nora's hair and gripping it painfully tight. Nora squealed as Bubbles lifted her, letting her feet dangle. Her smaller hands grabbed at Bubbles' wrist, pulling ineffectually against her grip.
<<talk "bubbles">>Hold yourself up.<</talk>>\
Bubbles growled. Nora kept squealing, tears in her eyes as her hair was pulled taut. She wrapped her arms around Bubbles wrist and pulled, gasping when the stress on her scalp lessened as she raised herself upward.
Bubbles looked out to the others, shocked expressions on their faces minus Antonio, who simply glared at her.
<<talk "bubbles">>None of you can stop me. You aren't strong enough. You're not skilled enough. Man, woman, irrelevant.<</talk>>\
Bubbles arm held up as Nora's began to quiver after a few moments, the strain of holding her body aloft proving too much. She shrieked as her grip slipped, her hair pulled taut painfully once more.
<<talk "bubbles">>Today, I will show self-defense techniques. Things to keep this...<</talk>>\
Bubbles lifted Nora higher, eliciting a fresh shriek from her.
<<talk "bubbles">>From happening.<</talk>>\
She released her grip abruptly, letting Nora drop to the floor in a heap. Bubbles reached for a water bottle against the wall, but instead picking up a folded paper next to it. As Nora sat up, cradling her scalp, Bubbles unfolded the paper. She let it drift down from her hand onto Nora's lap, a crude caricature of a smile drawn on it.
Nora gulped, her cheeks blushing furiously as she crumpled the paper up.
<<talk "bubbles">>First. You have questions. Ask them.<</talk>>\
<<mook "Antonio" "male">>How'd you lose your eye?<</mook>>\
Her head swiveled to the voice, hints of anger and resentment in its tone. She locked her gaze with Antonio, her face stoic and expressionless.
<<talk "bubbles">>I fought against four others. One had a knife. He took my eye. I killed two, perhaps three. The fourth I incapacitated.<</talk>>\
Bubbles stated, watching a look of horror pass between those present.
<<talk "stranger">>What about your cheeks?<</talk>>\
Bubbles turned to another boy, older and far more hesitant in his tone.
<<talk "bubbles">>I was attacked. Drugged. When I awoke, I was cut. I killed the man.<</talk>>\
She watched Nora rise slowly, her shoulders slumped as she took her place back among her team.
<<talk "bubbles">>If that's it? You. Come forward.<</talk>>\
She pointed toward Antonio. For a moment he stood there in silence, glaring at her. Bubbles was about to move forward when he finally did, standing on the padded mat.
<<talk "bubbles">>You're the attacker. When I prompt you, attack me.<</talk>>\
Bubbles stepped backward, folding her arms behind her back as she addressed the others.
<<talk "bubbles">>There are three basic methods I follow: avoid, counter, interrupt. You can avoid the attack. You can counter. You can interrupt. These can flow into each other. Attack.<</talk>>\
Antonio surged forward, swinging his fist for Bubbles midsection. She sidestepped once, letting him go past.
<<talk "bubbles">>Again.<</talk>>\
She saw an annoyance in his face as she sidestepped his wide swing easily, but this time she drove a fist into his side, pulling it short of breaking anything.
<<talk "bubbles">>I avoided. This led to an interrupt. I strike his ribs, hoping to break them. Broken ribs make for difficult breathing. Breath is everything. Without breath, there's no movement. No movement means death. Attack.<</talk>>\
Bubbles saw him going low, aiming to tackle her with an angry growl. She surprised him, hooking one arm under his as she moved aside. She flipped him over onto his back with a resounding crash, still holding his wrist in one hand.
<<talk "bubbles">>I countered. I used his momentum and lack of balance to make him prone. I could mount him, striking his head. I could put my foot to his chest and dislocate his arm. I could crush his windpipe. Get up.<</talk>>\
Bubbles looked down at Antonio with a stony glare as he lay groaning on the mat, letting his arm drop to his side.
He growled defiantly, pushing himself back up as he glowered at her.
She looked at her Master with those same eyes. Sore and battered, blood running through her lips as he looked down at her.
<<talk "bubbles">>Get up. We're not done.<</talk>>\
<<mook "Antonio" "male">>I'm tired.<</mook>>\
<<talk "bubbles">>Too bad. Class is in session, and it's not stopping. You're the Titan now. Empty your big head, cause I'm going to fill it with what you need to win. You're a god damn freak, but I'll turn you into a monster. A champion!<</talk>>\
<<talk "bubbles">>Attack.<</talk>>\
Bubbles watched him surge towards her, then promptly met his charge. She drove her forearm into his upper chest and shoulder, knocking the breath out of him as he dropped back to the mat.
<<talk "bubbles">>I interrupted. Before he could finish, I struck. This caught him unprepared.<</talk>>\
She looked at the others, some cringing in sympathy for Antonio. A few were actually watching with what she gathered was interest. One or two were looking at her with something she couldn't identify...maybe awe, maybe envy? Those individuals confused her.
Bubbles glanced down at the boy, his face contorted as he clutched at his chest.
<<talk "bubbles">>Three methods to defend. Each valid. They can even flow together. Get up.<</talk>>\
Bubbles adjusted the sports tape around her hands. Antonio staggered to his feet, an angry grimace darkening his countenance.
<<talk "bubbles">>Attack.<</talk>>\
<<mook "Antonio" "male">>God damn freak...<</mook>>\
She heard him curse at her. Bubbles felt her anger well up at the familiar words, the air filling with a nervous tension as the others gathered cringed at Antonio's words.
An ugly snarl crossed her face as Antonio came at her again. This time she met him mid stride with her foot slamming into his side with a sickening crack, staggering him as he cried out in agony.
She grabbed his nearly bald head, thrusting it down as she brought her knee upward into his nose, blood spurting across the mat and her caramel flesh. Bubbles growled, her rage taking over as she kept his grip on the boy's head, holding him up as he staggered.
She drove her fist across his jaw once, then twice, blood pouring from his mouth over the padding and her knuckles before releasing her grip, letting him slump to the floor.
Bubbles glared down at him as time seemed to slow, her mind catching up with her actions. Inwardly she felt panic and fear streak through her; she hadn't meant for this. The boys face was a mess of blood, and she could see his nose bent at an unnatural angle...
She gulped, turning to the others. They all had looks of horror on their faces, eyes riveted to the unconscious heap that was Antonio. She felt despair start to grip her chest, but remembered Maki's words; no weakness...
As she looked at them, she felt relief the nerves in her face were damaged...it helped hide the despair she felt inside, as outwardly her face remained stoic and expressionless.
<<talk "bubbles">>In a fight, you don't stop. If you stop, you're dead. End your opponent.<</talk>>\
She pointed to two of the men.
<<talk "bubbles">>Take him to Margaret.<</talk>>\
She watched them gather up the bleeding boy and carry him from the gym, a crimson trail marking their passage. Inside Bubbles cursed at herself, at her loss of control...
<<talk "bubbles">>Now. We move on. There are exercises to build your strength. I will demonstrate, you will copy. Any questions?<</talk>>\
She could see they were too terrified to ask anything...
<<talk "bubbles">>Let's begin.<</talk>>\
[[Return to Theater.|Theater Mode]]
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Submitted by LFN ParkMaki paced in her study, arms folded together as her mind raged like a storm. She liked going into situations with careful plans and calm emotions. This let her have the advantage against others, let her control the situation.
Today wasn't going to work like that.
She turned immediately when the door opened, her eyes blazing as the caramel amazon stepped through. She still wore the sports top and gym shorts, though she'd removed the bloodied tape from her hands.
<<talk "maki">>What the fuck was that?<</talk>>\
Maki growled.
<<talk "bubbles">>An education.<</talk>>\
Bubbles stepped closer to Maki, looking down at her with a steely visage.
<<talk "maki">>Don't be fucking cute. You broke his nose and fucking jaw! Two ribs! He's missing three goddamn teeth!<</talk>>\
Maki hissed.
<<talk "bubbles">>And?<</talk>>\
Maki threw up her arms with a cry of frustration.
<<talk "maki">>And you can't do that! That's not teaching, that's cruelty! That's sadistic! You were supposed to scare him! Straighten him out! This was not that; this was assault!<</talk>>\
<<talk "bubbles">>This is how I was taught.<</talk>>\
Bubbles snarled, turning away from the olive woman.
<<talk "maki">>That's not a fucking excuse! That isn't how we do things! And...And besides, that isn't fucking you!<</talk>>\
Maki grabbed Bubbles arm, stepping back in front of her with an angry snarl
<<talk "bubbles">>Yes it is. I fight. You know this! I hurt people! It's what I was taught!<</talk>>\
Bubbles found her voice rising as she pulled away from Maki's grasp.
<<talk "maki">>No! I know you! You lost control!<</talk>>\
Maki growled, jabbing her finger at Bubbles' chest.
<<talk "bubbles">>You know nothing.<</talk>>\
Bubbles snarled.
<<talk "maki">>I know everything you've told me about you! I know you have the capacity to be gentle and kind! I see it, I feel it every time we--<</talk>>\
Bubbles stepped closer to Maki, glaring down at her with an ugly snarl.
<<talk "bubbles">>What are we?! Tell me! We had sex! You saved my life! I'm not your slave! You want me to teach your slaves! What am I to you? Lover? Employee? Slave? Master?<</talk>>\
Bubbles spread her arms out as she talked.
<<talk "maki">>I'm not your Master! Your last one cast you aside like garbage! He betrayed you.<</talk>>\
Maki looked up at the amazon, undaunted by her ugly snarl.
<<talk "bubbles">>Shut up.<</talk>>\
Bubbles felt her hands clench tightly and turned away from Maki again.
<<talk "maki">>No. You beat the shit out of that boy and I want to know why!<</talk>>\
Once more the smaller woman moved to the front of Bubbles, her glaring eyes still locked on her cyclopean blue orb.
<<talk "bubbles">>It worked, didn't it? Your house is in order.<</talk>>\
Bubbles sneered.
<<talk "maki">>That's not the issue! Did he say something? What did he do that made you break his damn face?!<</talk>>\
Maki's voice softened slightly, almost becoming pleading.
<<talk "bubbles">>He called me a freak! He made me angry!<</talk>>\
Bubbles voice turned vicious behind grit teeth as she flashed back to Antonio's words in that ring, how it lit that fire in her chest that raged briefly.
<<talk "maki">>That's it?<</talk>>\
Maki asked incredulously, pressing two fingers against her own forehead.
<<talk "bubbles">>Yes.<</talk>>\
The small olive woman groaned, rubbing her face in frustration as her mind churned, trying to find the right response.
<<talk "maki">>You can't break every person who calls you a freak!<</talk>>\
She sighed, pinching the bridge of her nose.
<<talk "bubbles">>Shut up.<</talk>>\
<<talk "maki">>People call others names and say things all the time out of fear! They call me a slut and a whore, but I don't break their god damn jaws over it! You can't do that every time someone says something you don't like! You'll have to break nearly every person on this god damn island!<</talk>>\
Maki gestured to the massive window that overlooked the grounds.
<<talk "bubbles">>Maybe I will.<</talk>>\
Bubbles growled, turning once again.
<<talk "maki">>Like hell! You're better than this! You're not a fucking savage, Bubbles!<</talk>>\
Maki grabbed the giantess' arm once more, but was surprised when Bubbles turned quickly and bumped Maki a step back with her arm.
<<talk "bubbles">>Am I?! You say you see things in me! All these nice things! Maybe you're wrong. You see things you want to see! You see a broken girl to fix, but maybe I'm not broken! Maybe I AM a monster! I'm not a girl for you to rescue! I'm not Tanya.<</talk>>\
Maki's eyes narrowed furiously, her hands shoving against the taller girl's chest ineffectually.
<<talk "maki">>You shut your mouth.<</talk>>\
She snarled, her voice dangerously low.
<<talk "bubbles">>No! I'm not her! I survived! I'm not your property! She was, and you couldn't save her! Why do you think you can save me?<</talk>>\
Maki cried out in frustration and pain, one hand striking Bubbles cheek with a resounding slap as tears blurred the olive woman's eyes. The larger woman barely reacted, continuing to glare angrily down at Maki.
<<talk "maki">>And what about Gregory? Did you even try to save him? Or did you simply trust Howard to take care of him like you? That worked out well for both of you, didn't it?!<</talk>>\
Maki cried out, staring defiantly up at the angry giantess. Bubbles eye widened, feeling her words stab and sting worse than the ineffectual slap.
<<talk "bubbles">>Fuck you!<</talk>>\
Bubbles shoved Maki, knocking her against the back of her couch.
<<talk "maki">>Get out!<</talk>>\
Maki roared, pointing toward the door as tears streamed down cheeks.
<<talk "bubbles">>You act saintly, but you're not. You're a slaver, like your father. Like the woman who bought Tanya. Like the one who tortured her!<</talk>>\
Bubbles snarled, surprised to find the foul words flowing with ease. Maki shrieked in anger, yanking one of the couch cushions up and tossing it into Bubbles massive chest.
<<talk "maki">>Get out! Get the fuck out!<</talk>>\
She growled. Bubbles gave her a last snarl before throwing the door open and stomping out. Maki stood there, leaning against the couch for a moment. She tried to inhale, take deep breaths to calm the trembling she felt coming over her like a tidal wave. Ultimately, it overtook her. Maki slid down to the floor, cradling her face as she sobbed violently.
Bubbles stomped through the halls, her hands clenching and unclenching unconsciously. She saw others scramble out of her way like she was an oncoming car and felt the fire in her chest start to burn. Unconsciously she found herself in the gym, drawing frightened looks from the others working out amidst the equipment.
She didn't bother taping her hands up; Bubbles went to the highest strung punching bag, the single one meant for her, and started swinging. She was ignorant of the grunt and growls that came from her as she unleashed that fire in her chest into the bag, jerking it left and right with every blow. In her mind she kept repeating the fight with Maki, the words exchanged sticking and stinging stubbornly. It drove her blows harder and faster into the bag, harsh punches following vicious kicks that continued rocking the bag until Bubbles heard a snapping sound.
The bag suddenly twisted, hanging at an angle as one of the loops on the bag dangled loosely by one of the chains holding it up. She paused for a moment before her assault resumed with an angry roar.
Ultimately Bubbles halted, breathing heavily as it collapsed to the floor, the hanging chain swaying She knelt down, leaning against the fallen bag as her chest heaved and limbs ached.
Bubbles looked around, noticing the gym had completely emptied of people. Her mind flashed to the faces in the hallway...the gym when she first entered. Fear had been on all those faces, fear of her and what she could do. She looked down at the bag, realizing her aggression had caused this.
<<mook "Bubbles' Thoughts" "female">>Everyone looks at me with fear. That's how they looked at me when I was Titan...<</mook>>\
Her mind flashed back to her last fight in The Bloc. The terrified expression of the other fighters, of the man and woman who's necks she'd broken in her berserker rage. Her staggered walk back to the small locker, faces full of fear and people backing away from her.
Maki's olive face came to the forefront. The fearless eyes when she'd stared Bubbles down, the soft smile, and the way she'd touched her hand...her face...
Bubbles felt tears sting the corner of her eye as her mind continued cycling through the last few months. Maki's constant attention, unwavering support, and gentle hands filled her with more guilt as she realized the sheer evil of the words she'd said to her.
<<talk "bubbles">>Why? Why did I say that?<</talk>>\
Bubbles whispered to herself, feeling tears slide down her cheek.
[[Return to Theater.|Theater Mode]]
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Submitted by LFN ParkBubbles stood outside the door to the private dining room. She knew Maki was behind that door, eating her private lunch like she did every day. Bubbles could remember being with her in there, consuming whatever she'd grabbed from the cafeteria while Maki talked pleasantly of recent happenings and plans.
She inhaled deeply, steeling herself as she opened the door.
As expected, she saw Maki sitting in front of a bowl of salad at a long table, idly picking at it as she scrolled through something on a tablet. She wore a simple pair of jeans and a large shirt too big for her petite frame.
<<talk "maki">>This room is private.<</talk>>\
Maki stated coldly, not looking up from her reading.
<<talk "bubbles">>I...wanted to talk. Alone.<</talk>>\
<<talk "maki">>That worked so well last time.<</talk>>\
Bubbles winced at her sarcasm.
<<talk "bubbles">>Please.<</talk>>\
The larger woman watched Maki sigh, clicking her tablet off and nodding towards her while still avoiding eye contact. Bubbles closed the door and sat down across from Maki, watching her pick further at her salad.
Bubbles' hands fidgeted as she tried to find appropriate words. She'd been thinking for the last few days and still couldn't figure out what to say, what words would mend the rift. The silence stretched between them for long, interminable moments, the only sound the fork scraping at the salad bowl.
<<talk "maki">>You wrecked that punching bag.<</talk>>\
Maki said idly, popping a cherry tomato into her mouth.
<<talk "bubbles">>I..yes. I was upset.<</talk>>\
Bubbles found her voice quieter, more timid than she expected. The silence returned as Bubbles tried to find Maki's hazel eyes, but the smaller woman kept them pointedly down, focusing on the salad.
<<talk "bubbles">>I...don't know what to say...<</talk>>\
<<talk "maki">>What's there to say? I told you my deepest secret, the most painful thing I've ever been through, and you used it to hurt me.<</talk>>\
Bubbles felt a pang run through her as Maki's voice strained.
<<talk "bubbles">>I-I'm sorry.<</talk>>\
Maki dropped the fork to the table, both hands rubbing her face with a low growl.
<<talk "maki">>Sorry? You're sorry. That's so...not enough.<</talk>>\
Maki finally fixed her eyes to Bubbles blue orb. Inwardly the giantess cringed; all she saw was pain and anger reflected in them, none of the compassion she was used to.
<<talk "maki">>I gave myself to you, you know? I let you in. We made love, not sex. Sex is a biological necessity; making love is being emotionally connected, an intimacy that's so much more fulfilling than sex. And you just stabbed me right in my heart.<</talk>>\
<<talk "bubbles">>I don't...know what to do. What to say. I was scared.<</talk>>\
Bubbles felt herself floundering under Maki's glare.
<<talk "maki">>Of what? I've given you everything. Every comfort I can give to you, including my own body, has been provided...and you have the audacity to call me a monster, the very thing you're afraid you are. How dare you?<</talk>>\
Bubbles hunched her shoulders, feeling small and tiny. She felt something stinging the corner of her eye.
<<talk "bubbles">>Y-you're not a monster. I was happy...it--I...<</talk>>\
<<talk "maki">>You were happy or you were scared? Because you sure as hell scared everyone in that gym. Did that make you happy? Did hurting me make you happy?<</talk>>\
Maki muttered, pushing her bowl aside.
Bubbles gulped, her cheeks flushed as her blue eye turned down to her fidgeting hands.
<<talk "bubbles">>Maybe I should leave the island.<</talk>>\
She whispered, feeling the tear slide down her cheek. Maki tilted her head towards the caramel giantess, her eyes narrowed.
<<talk "maki">>If you go, don't come back. Take the plane ticket, and there'll be no place here in Wanton Cove for you, Bubbles. I don't know if you even want a place here. You don't act like you do.<</talk>>\
Maki pushed herself up from the chair, stomping out of the room.
Bubbles sniffled, running her hand over face. Her chest hurt, pangs of sorrow and regret taking their turns on her.
She leaned forward, cradling her face in her hands as a sob slipped past her lips. Bubbles felt the helplessness grip her with cold fingers in her chest. There was no place she could think of to go, that she wanted to go...She couldn't remember anything about her time as a child...the name of her hometown, the face of her father...
Bubbles stood as she felt her breath become short, the tightness in her chest increasing. When she stepped out of the dining room it had become painful, her breaths coming in short gasps as she struggled to fill her lungs.
The edges of her vision began to blur and grow dark as she staggered through the hall. The sound of her heart beat drowned everything else in her ears. She was dimly aware of people saying things to her, looking at her, but stepping aside as she went. Bubbles finally stopped, leaning against a wall as her legs grew weak and she felt like her sternum was in a vice. She slid down it, clutching at her chest as fear and panic began to grip her. Bubbles tried to cry out, but felt the words unable to reach her lips, coming out as more ragged gasps as people began to cluster around her. She felt her breathing increase, trying desperately to fill her lungs as her fingers began to tingle.
The darkness grew as she saw a familiar face come into view, horn rimmed glasses and dark skin filling her fading sight. Bubbles saw Margaret's mouth move, but her words were drowned by the incessant beating reverberating in her head. The last thing she felt before losing consciousness was a hand gripping hers.
--
Maki leaned out her office window, a cigarette hanging from her lips as she looked out over the yard. She took a drag from it and blew a stream from her lips as she saw one of her charges in the grass, practicing some sort of dance with another as soft music drifted in the evening air. She tilted her head, watching the two sway back and forth before moving to more complicated and graceful motions.
She turned sharply when she heard a familiar snapping of fingers. Margaret stood in front of her desk, a victorian stare greeting Maki.
<<talk "maki">>Sorry, darling. I was...thinking.<</talk>>\
Maki muttered, rubbing her forehead.
<<mook "Margaret" "female">>I thought you quit smoking.<</mook>>\
Margaret clucked disapprovingly.
<<talk "maki">>It's been a hard few days.<</talk>>\
She sighed, snubbing the smoking cigarette in an ashtray on her desk.
<<mook "Margaret" "female">>You don't need to make excuses to me. It's your lungs.<</mook>>\
Margaret shrugged, folding her arms in front of her.
<<talk "maki">>How's Bubbles?<</talk>>\
Maki asked, turning back to the window.
<<mook "Margaret" "female">>Sleeping. I checked her out at the clinic, but she stabilized after passing out. Makes me think she just fainted from hyperventilating. Has anything like that happened before?<</mook>>\
<<talk "maki">>...Almost. She started doing that about a week ago when she was drinking. She couldn't remember her father's face and started panicking. I managed to calm her down.<</talk>>\
Maki sighed.
<<mook "Margaret" "female">>Well. That's kind of fucked up. Couldn't you calm her this time?<</mook>>\
Maki shot her an angry glare at her flippant tone.
<<talk "maki">>We're not...on good terms. You know we had an argument.<</talk>>\
She growled, running a hand through her black hair.
<<mook "Margaret" "female">>I do. What about I don't know, but whatever it was made the Wanton Giant hyperventilate and pass out.<</mook>>\
Margaret shrugged again. Maki felt her ire rise at Margaret's nomenclature for the larger woman.
<<talk "maki">>Don't call her that. She hates that.<</talk>>\
<<mook "Margaret" "female">>Why do you care? I thought she hurt you.<</mook>>\
Maki leaned forward, her hands slapping against her desk.
<<talk "maki">>It doesn't mean I want her to leave!<</talk>>\
She snarled at the older woman, who simply smiled smugly. Maki cursed inwardly at her verbal slip; her patience had been thin all day and she'd let Margaret bait her...
<<mook "Margaret" "female">>There it is. Did you threaten to throw that girl out of the cove?<</mook>>\
<<talk "maki">>No! Never.<</talk>>\
Maki snapped at Margaret before slumping into her chair with a defeated sigh.
<<talk "maki">>She suggested that she might leave. I told...god. I told her if she left not to come back.<</talk>>\
The olive woman rubbed her face in frustration.
<<mook "Margaret" "female">>Right, so she freaked out. It fits. The child hasn't had a wealth of emotional experience. Probably couldn't cope with the strain.<</mook>>\
Margaret turned, stepping back towards the door.
<<talk "maki">>That's it? That's all you have to say about it?<</talk>>\
Maki rested her head in her palm, hazel eyes staring at her.
<<mook "Margaret" "female">>Child, I'm old enough to know not to get involved in a lovers quarrel, and I'm smart enough to know that you are quite aware of what you ought to do.<</mook>>\
Margaret said wearily.
<<talk "maki">>You don't know what she said...<</talk>>\
Maki closed her eyes with a sigh. Margaret simply laughed, her hand on the door knob.
<<mook "Margaret" "female">>Maki, Darren and I used to say the absolute worst things to each other when we were upset. He said things about my miscarriage, I said things about his abusive parents...But you can get past that, if you really want.<</mook>>\
Margaret looked at Maki, her face stern as she opened the door.
<<mook "Margaret" "female">>That begs the question; is this girl just another one of your flings... or do you actually care? I will point out; I've only seen you this upset over one other girl.<</mook>>\
Maki stared at the door as it closed behind the older woman, her mind fuming and churning.
--
Maki watched the giantess slumber, resting her chin in her palm. The room was small, but she'd only ever intended it to be temporary for people recovering from injuries. The bed was a foot too small for Bubbles, but she'd curled her knees up to her chest while she slept, making her resemble an oversized child with her arms hugging them.
<<talk "maki">>God, you're so sexy.<</talk>>\
Maki murmured, admiring Bubbles caramel skin and well-defined arms.
<<talk "maki">>You're also adorable when you're asleep.<</talk>>\
She brushed a lock of hair from the cloth patch over her eye socket, a small smile touching Maki's lips.
Bubbles began to stir, her vision blurred as her eye creeped open. She squinted as the blob in her sight sharpened into a familiar face, her eye widening as she recognized the smiling face of Maki.
<<talk "bubbles">>I-I...<</talk>>\
Bubbles stuttered as she shrank away from the tiny woman.
<<talk "bubbles">>I'm s-s...<</talk>>\
She felt her breathing start to quicken again, that tightness creeping across her chest.
<<talk "maki">>Shhh. Stop.<</talk>>\
Maki reached forward, grasping Bubbles cheeks in her hands as she spoke softly. The caramel girl froze at her touch, holding her breath as her body tightened.
<<talk "maki">>Slow breaths. Calm down.<</talk>>\
Maki cooed, rubbing her thumbs against her caramel cheeks. Bubbles inhaled deeply, feeling the tightness begin to fade as she exhaled. She smelled ash and smoke faintly from Maki's breath as it caressed her face.
<<talk "bubbles">>A-are you still angry?<</talk>>\
Bubbles murmured, her single eye staring into her hazel depths.
<<talk "maki">>Yes...<</talk>>\
Maki sighed, sadness swelling as she saw the pained expression on Bubbles' face deepen.
<<talk "maki">>Well. I'm not angry, I'm hurt. There's a difference.<</talk>>\
<<talk "bubbles">>I'm sorry. I'm so sorry.<</talk>>\
Bubbles murmured, tears forming in her eye.
<<talk "maki">>I know. I don't know why though; why did you say those things? Why'd you hurt the boy?<</talk>>\
Maki whispered, one hand drifting down to entwine with Bubbles larger grip.
<<talk "bubbles">>I don't.. I..I was angry. I thought...You said to think how I was trained for...teaching them. What to do. What not...I thought about my old Master...I remembered how much I gave. How much he took. I found so much anger.<</talk>>\
Bubbles halted as a sob slipped past her lips.
<<talk "maki">>Why? For how he treated you? For Gregory?<</talk>>\
Maki's other hand drifted down Bubbles caramel arm as she shifted, her large legs hanging off the edge.
<<talk "bubbles">>All of it. I was enraged...I wanted to hurt him. Hurt someone...hurt myself because...<</talk>>\
Bubbles gulped, tears flowing down her cheek.
<<talk "bubbles">>Being...with you, I know...I've--<</talk>>\
She faltered, her hands trembling gently. Maki slipped her other hand into Bubbles palm, squeezing gently as she brought both of her hands to her lips.
<<talk "maki">>It's okay, darling. Take it slow.<</talk>>\
Maki said softly, giving each hand a gentle kiss. Bubbles inhaled again, steeling herself as she tried to find the right words.
<<talk "bubbles">>I've...I'm happy with you. I-I know...I'm happier than when I had Gregory. My own brother.<</talk>>\
Bubbles sobbed, leaning forward. Maki wrapped her arms quickly around the crying girl's neck as she dropped slowly from the bed to her knees on the cold floor, her head pressing against the smaller woman's stomach.
<<talk "bubbles">>It feels wrong.<</talk>>\
Bubbles sobbed, her baritone muffled against Maki's shirt as her arms wrapped around the smaller woman's waist.
<<talk "maki">>Sweet girl. Gregory would want you to be happy, but why all this? Why hurt that boy? Why say such things to me?<</talk>>\
Maki ran her hand through her hair gently.
<<talk "bubbles">>That boy...said something. Called me a freak. Master used to say things. Motivation, he said.<</talk>>\
Bubbles sniffled, looking up at Maki.
<<talk "bubbles">>It...reminded me of him. I just...I got angry. I...imagined it was him.<</talk>>\
<<talk "maki">>Darling...you can't do that.<</talk>>\
<<talk "bubbles">>I know...I knew after I'd done it, but...You told me. Establish myself. Don't let them see me sweat. I couldn't break down there.<</talk>>\
Maki sighed softly, remembering her pep talk prior to Bubbles first lesson.
<<talk "maki">>But me? Why hurt me?<</talk>>\
Maki pressed.
<<talk "bubbles">>I...don't know. I was happy...I've never been happy like this...<</talk>>\
Bubbles straightened her back, drawing herself eye level with Maki. She tilted her head, one large hand reaching tentatively to the olive woman's cheek and touching it gently.
<<talk "bubbles">>It scares me. I've never been so scared, but I've never been happier. I don't understand it. I don't know what to do.<</talk>>\
Bubbles sobbed, her eye staring down to her lap.
Maki sighed, running her fingers along the caramel hand touching her cheek as she stared at the pained girl before her.
<<talk "maki">>You make it hard to be upset with you, sweet girl. Part of me wants to drag you to my room...<</talk>>\
Maki leaned closer, her warm breath tickling Bubbles caramel ear.
<<talk "maki">>I would do such things to you...sexy, wonderful things that would make you cry out in ecstasy...<</talk>>\
The larger woman shivered for a moment in anticipation.
<<talk "maki">>Much as I want to...I still hurt, darling. You cut me deep enough to outweigh my libido. No small feat. I can't be with you like this.<</talk>>\
Maki sighed, pulling away from her. Bubbles eye swiveled back to hers, a desperation apparent.
<<talk "bubbles">>Tell me how to fix this. Please. I'll do anything.<</talk>>\
She clutched the smaller woman's hand as she begged.
<<talk "bubbles">>I...I will leave, if you wish.<</talk>>\
<<talk "maki">>I don't want you to leave. Just give me time, sweet girl. Time to heal.<</talk>>\
Maki smiled sadly, caressing her caramel hand.
<<talk "maki">>There's nothing you can do to fix us, darling. We can work on your anger, at least.<</talk>>\
<<talk "bubbles">>I don't know what to do.<</talk>>\
Bubbles murmured, crestfallen.
<<talk "maki">>I have an idea.<</talk>>\
[[Return to Theater.|Theater Mode]]
[[Return to game.|$location]]
Submitted by LFN ParkMaki grimaced as she looked at her surroundings. Dark shadows filled the empty warehouse, the only light coming from the square lantern she'd set on the small metal table she'd set up. She zipped her coat up, feeling the chill as she saw her breath crystallize in the air. Maki patted her pocket, making sure its contents were still there for the tenth time before rubbing her hands together for warmth.
Her grimace shifted to a wicked smile as she heard the warehouse door open, a cluster of footfalls filling the cold silence alongside the sound of leather being dragged across a cement floor.
Soon enough three figures entered her light, two faces obscured in shadow and another with a burlap bag covering it. She watched the two shadowy figures drag the bagged man to the chair, unceremoniously dumping him in it.
Maki jerked her thumb to the standing figures. She listened as their heavy feet left, followed by the closing of the warehouse door. She turned her attention to the seated man, taking in their disheveled and ragged clothing. She noted the greasy stains across the ragged pants and the small tears on the threadbare jacket.
Maki reached across the table, grasping the cheap burlap and yanking it off.
She watched the man blink furiously, a soft groan coming from him.
<<talk "maki">>Howard. You've let yourself go.<</talk>>\
Maki clucked her tongue, noting the unshaven state of his square jaw and more streaks of grey in his unkempt hair.
<<mook "Howard" "male">>Maki?<</mook>>\
He squinted at her for a moment, confusion giving way to a dour grimace.
<<mook "Howard" "male">>You brought me here.<</mook>>\
<<talk "maki">>Very astute, darling. You were difficult to find. My hat's off to you.<</talk>>\
She grinned broadly.
<<mook "Howard" "male">>What do you want? Is this a favor for Grundwald?<</mook>>\
Howard growled, looking around at the darkness surrounding them.
<<talk "maki">>No. I do admit the thought of Helena owing me is delightfully sumptuous. I actually found you to make an offer.<</talk>>\
Maki reached into her pocket, withdrawing a manilla envelope and dropping it on the table.
<<talk "maki">>I require information that you possess. In exchange, a tidy sum of money.<</talk>>\
Howard grasped the envelope, opening it and peering inside. Maki smiled when she saw his eyes widen slightly, his mouth moving as he counted the bills inside.
Howard set it back down, his gaze narrowing towards the olive woman.
<<mook "Howard" "male">>The catch?<</mook>>\
<<talk "maki">>Well, if you don't answer my few questions I may make a call. If I find your information to be false? I'll string you up myself and let those you're indebted to take turns extracting their payment. If the information is good? I may have another envelope of money to give you.<</talk>>\
Maki shrugged, a wicked grin on her face.
Howard looked a her warily, eyes narrowed. Maki looked at her fingers boredly for a moment.
<<talk "maki">>You've really no choice, darling.<</talk>>\
<<mook "Howard" "male">>You always do that; give choices that aren't really choices. Ask your damn questions.<</mook>>\
He growled, setting the envelope down.
<<talk "maki">>An easy one to start with: Where did you find Titan?<</talk>>\
Howard stared at her for a moment, silently studying her olive face before chuckling.
<<mook "Howard" "male">>I knew this was about her. You got her doing fights in The West? Or are you trying to find another giant in The Bloc? See if you can breed a family of freaks?<</mook>>\
He smiled nastily. Maki's smile grew wider as she fought the urge to reach across the small table and rip Howards tongue from his mouth.
<<talk "maki">>Your situation has made you crass, Howard. I remember you speaking with much more respect before. Where did you find the Titan?<</talk>>\
Maki added a hard edge to her tone, fingers drumming on the table.
<<mook "Howard" "male">>Try being at the bottom of the barrel for a while.<</mook>>\
He snarled, glaring defiantly at her.
<<talk "maki">>Oh, I've been in that barrel you speak of, Howard. I also know what crawls down in its depths and have crawled alongside them...or squashed them to crawl back up. If I have to ask you again, we're done and I'm making a phone call. Where did you find the Titan?<</talk>>\
He pursed his lips angrily before sighing in defeat.
<<mook "Howard" "male">>A small town about 20 miles out of Prague. Balski, I think.<</mook>>\
Maki nodded, pulling her phone from her pocket and typing for a moment.
<<talk "maki">>Found it. That wasn't so hard. Next question: Where's your other charges? I know Titan wasn't your only fighter.<</talk>>\
<<mook "Howard" "male">>I sold them to pay back what I could. I am currently slave-less.<</mook>>\
He laughed hollowly.
<<talk "maki">>Unsurprising. Before she was Titan, what was her name?<</talk>>\
<<mook "Howard" "male">>You expect me to remember that?<</mook>>\
He looked at her incredulously.
<<talk "maki">>If you want to get paid, I highly suggest you do.<</talk>>\
Maki murmured, looking at him boredly. Howard groaned, pinching the bridge of his nose.
<<mook "Howard" "male">>It was something flowery, like Lily or Rose. Best I can do.<</mook>>\
He shrugged, folding his arms together.
<<talk "maki">>Well. That will require verification, but we can accept it for now. Now, here's my biggest question.<</talk>>\
Maki leaned forward, her fingers intertwining as she stared down Howard like a lioness eyeing her prey.
<<talk "maki">>Were you truly scared of her?<</talk>>\
Howard tilted his head, looking at Maki as if she'd grown a second nose on her face.
<<mook "Howard" "male">>Are you serious? Have you seen Titan in action?<</mook>>\
<<talk "maki">>Yes. She's very skilled. I'm just wondering; you had her trained and obedient. Were you truly scared of her?<</talk>>\
Howard scoffed, staring at the small woman with a wry smile.
<<mook "Howard" "male">>You're damn right I was scared. That woman is a monster. When her little brother died? The fight right after his funeral? Fujimara's finest taking on The Titan. Fujimara's Dragon was on god damn fire. A hundred and sixty fights in The Far East; undefeated, and those bastards don't put up wimps. They do deathmatches on the regular, you know. The hype on that shit? Far East versus The Bloc? So much money. The bets were flying like crazy; what round would Titan fall? What round would Dragon bite it? Second round, third round...<</mook>>\
He chuckled mirthlessly, rubbing his face for a moment.
<<mook "Howard" "male">>Round one she just fucking walked out and put his teeth to the curb. She finished his career in the span of sixty seconds, then walked back to the locker. I saw her eyes: Unfeeling, practically a monster. No fucking mercy; just a cold rage. Right then, I knew I was on a timer; she'd snap eventually and kill anyone in her way...and guess who would be first? The guy who got her brother killed.<</mook>>\
Maki's eyes lit up, slapping her hand on the table.
<<talk "maki">>I knew it. I knew it wasn't pneumonia. What the hell did you do?<</talk>>\
Maki narrowed her eyes at the man, her face curling to a wicked frown.
<<mook "Howard" "male">>I didn't do anything!<</mook>>\
Howard raised his hands defensively.
<<mook "Howard" "male">>Grundwald's people cut up Titan's face as the first warning when I didn't pay him back fast enough, then when there was a hiccup in payment to Sirico, he decided to make an example of one of my slaves. Next thing I know, kid's coughing blood up and dead on the floor.<</mook>>\
<<talk "maki">>What kind of hiccup?<</talk>>\
Maki asked shrewdly, a dangerous tone creeping into her voice. She watched him fidget, remaining silent as his eyes shifted downward. Maki groaned as it struck her.
<<talk "maki">>You tried to double your money gambling...as you always do, and lost it all.<</talk>>\
<<mook "Howard" "male">>You don't know that.<</mook>>\
He muttered.
<<talk "maki">>Don't I? This is how you lost everything in the first place, Howard; gambling your money, trying for that easy payout...<</talk>>\
Maki rubbed her forehead wearily.
<<mook "Howard" "male">>Look, not all of us have Daddy's fortune bankrolling us. Some of us actually have to work and take risks. Big risk, big reward, or big failure. It sucks, but that's what happens sometimes.<</mook>>\
Howard shrugged idly.
<<talk "maki">>Except this time the consequences were to your charges.<</talk>>\
<<mook "Howard" "male">>I owned them. That's just how life shakes out.<</mook>>\
Maki felt her anger rising at Howard's callous words, but she forced it back down with a wicked smile as she stood.
<<talk "maki">>You enrage me. You disgust me. My questions are answered.<</talk>>\
She turned abruptly, pushing her chair aside. She spat at the ground before turning, walking into the shadows.
Howard sat there for a moment, staring blankly ahead at the retreating Maki until he could no longer see her.
<<mook "Howard" "male">>...So...I can go now?<</mook>>\
Howard slowly reached toward the envelope on the table.
<<talk "bubbles">>No.<</talk>>\
He froze when a deep voice answered him, the sound of crashing boulders reverberating in its tone with a haunting familiarity. Howard felt the blood drain from his face as a new figure stepped into the dim light of the lantern, towering over the table and him. He made out massive boots and jeans covering impossibly long legs, attached to a heavy jacket buttoned up. He saw caramel hands brush against the table as the figure stepped to the side followed quickly by a monstrous face all too familiar, though Howard was surprised to see a dark brown eyepatch covering her right eye.
<<mook "Howard" "male">>...Hello Titan.<</mook>>\
Howard gulped, looking up at her scarred, angry face.
<<talk "bubbles">>You killed Gregory.<</talk>>\
Bubbles growled, staring down at the man.
<<mook "Howard" "male">>I did no such thing. That was Si--<</mook>>\
<<talk "bubbles">>You got him killed. You took him.<</talk>>\
She snarled, grabbing Howard by his shirt and lifting him from his chair violently. It clattered to the floor as his legs kicked uselessly, dangling over the concrete.
<<mook "Howard" "male">>Just calm down, Titan..<</mook>>\
<<talk "bubbles">>That isn't my name!<</talk>>\
Bubbles slammed him against the small table, one hand going around his throat.
<<talk "bubbles">>You took Gregory! You took my smile! My eye!<</talk>>\
Howard gagged and choked as Bubbles' grip tightened around his neck. He clawed and pulled ineffectually at her massive hand. Bubbles bared her teeth, watching his face turn purple as he started to gurgle.
<<talk "bubbles">>I gave you so much. I gave you my childhood. My memories! I gave my body to your meatgrinder.<</talk>>\
Bubbles hissed through clenched teeth. She released her grip, stepping back as Howard gasped and gulped air into his deprived lungs.
<<talk "bubbles">>Then you betray me. You took everything I had left.<</talk>>\
Howards gray eyes glared back at her as he rubbed his throat, defiance and rage glinting in them.
<<mook "Howard" "male">>You ungrateful bitch.<</mook>>\
He gasped.
<<talk "bubbles">>What?<</talk>>\
Bubbles tilted her head down at him, her eye narrowing dangerously.
<<mook "Howard" "male">>You should be thanking me, you fucking ingrate! I took you off the street, where you would've fucking died! I gave you structure and a home! I turned you into a goddamn champion! Okay, mistakes were made, hiccups happened, but look at you now! Sitting high and mighty on that rich whore's private fucking island!<</mook>>\
Bubbles hand struck him before she could think about it, sending him across the table and knocking the light to the floor. The shadows shifted with the light violently, leaving it bathed over the fallen Howard.
<<talk "bubbles">>Don't call her that!<</talk>>\
She snarled, standing over the man with trembling fists.
<<mook "Howard" "male">>Oh, a sore spot! You don't like me insulting your new Master? Well, guess what, you one-eyed bitch? Maki's nothing but a rich fucking slut playing the heroine--<</mook>>\
Bubbles roared as she drove her boot into Howards stomach, forcing the air from his lungs violently.
<<talk "bubbles">>Watch your mouth.<</talk>>\
Bubbles reached down with one hand, dragging him to a standing position as he clutched his stomach.
<<mook "Howard" "male">>Truth hurts, freak. Why so god damn sensitive? You got a crush on that olive bitch? You two fucking? The all-mighty Titan reduced to a god damn sex slave. Fucking pathetic.<</mook>>\
<<talk "bubbles">>You know nothing.<</talk>>\
Bubbles snarled. She raised him, his legs hanging limply, until she could see directly into his grey eyes. She found no remorse, no regret in them; only rage and indignity.
<<mook "Howard" "male">>She's a fucking cunt, and so are you.<</mook>>\
Bubbles roared, slamming Howard back to the ground with a sickening crack in his shoulder. She dropped to her knees, straddling the smaller man as she drove her fists into his angry face.
<<talk "bubbles">>Shut your filthy mouth!<</talk>>\
Bubbles snarled, punctuating her words with violent blows that sent sprays of blood across her bare knuckles and the lantern light on its side.
She grasped his hair, pulling Howards head off the floor. Blood poured from his bent nose, one eye closed in ugly, swollen purple flesh as trickles of crimson leaked from his open mouth. A single gray eye looked up at Bubbles with defiance.
<<mook "Howard" "male">>I gave you a fucking purpose. I made you into a goddamn champion. What the fuck did she give you to wrap you around her fucking finger?<</mook>>\
Howard spat, blood creeping down his face to the concrete floor below.
Bubbles shook with unfettered rage as she tightened her grip on his hair, near pulling it from its roots as she drew back her fist. She screamed as she brought it downward in a familiar, devastating arc.
Howard closed his eye instinctively, tensing for the incoming blow. One second stretched to three, then five before he opened his eye once more. Bubbles massive fist hovered in front of his nose, Howard's own blood dripping from the knuckles onto his face and neck.
<<talk "bubbles">>A choice.<</talk>>\
Bubbles growled, releasing Howards hair. She stood, towering over him as she took deep breaths.
<<mook "Howard" "male">>How fucking fairy tale.<</mook>>\
He groaned through bloody teeth.
<<talk "bubbles">>I'm done with you.<</talk>>\
Bubbles stepped over to the fallen table, picking up the envelope.
<<mook "Howard" "male">>That's mine!<</mook>>\
Howard spat, propping himself up. She tucked it into her jacket pocket and turned, glaring down at the bloodied form of Howard illuminated by the fallen lantern.
<<talk "bubbles">>I'm taking it. Isn't that ironic?<</talk>>\
She glowered down at the bleeding man.
<<mook "Howard" "male">>You fucking bitch!<</mook>>\
Bubbles stepped forward, driving her boot into his stomach. Howard curled on himself, gasping for breath for a moment before vomiting across the concrete floor. Bubbles shook her head, disgusted as she saw bile and blood spray her boots.
<<talk "bubbles">>Goodbye, Howard.<</talk>>\
Bubbles turned, stepping into the darkness towards a sliver of light as Howard lay coughing on the cold concrete.
[[Return to Theater.|Theater Mode]]
[[Return to game.|$location]]
Submitted by LFN ParkBubbles stood in the hanger, watching the plane as it was refueled behind large black sunglasses that hid her eyepatch. She shivered in her coat and readjusted the scarf around her mouth that hid her scars. Maki stood beside her, puffs of her breath forming little clouds as she typed on her phone.
<<talk "maki">>You know, it was very sexy to see you stand up for my honor.<</talk>>\
Maki said, casting a sidelong glance up to Bubbles.
<<talk "bubbles">>He wasn't right.<</talk>>\
Bubbles muttered, moving the scarf so her words could be heard.
<<talk "maki">>Still. I appreciate it.<</talk>>\
Maki smiled, putting her phone away. They stood in silence, the idle sound of the fuel pump echoing in the large space. Bubbles stuffed her hands in her pocket, hiding their fidgeting as she cleared her throat.
<<talk "bubbles">>I...wish you were coming. I miss you.<</talk>>\
Bubbles murmured, hesitantly looking down at the olive woman.
<<talk "maki">>Oh darling, It'll only be a few days. I have some business to deal with. I left the player with you, so you'll be able to enjoy the music.<</talk>>\
Maki reassured her, sticking her hands in her pockets for warmth.
<<talk "bubbles">>I miss you...in bed.<</talk>>\
Bubbles said, her voice soft. Maki was silent, turning to face the giantess with a pained expression.
<<talk "bubbles">>It's not the sex, though...that too. I miss...not being alone. Waking up with another...there's comfort there. Knowing someone accepts you...unconditionally. Since we've been separate... I realize how lonely I was. How lonely I am.<</talk>>\
Bubbles sighed, turning away as the fuel truck disconnected from the plane.
<<talk "maki">>Bubbles...<</talk>>\
Maki started, then swallowed when her voice faltered.
<<talk "bubbles">>I don't mean to guilt you. I...I need to say it now, or I never will. You've done so much for me, even after I hurt you. I know it's my fault. I...regret what I said. I want--I hope you forgive me.<</talk>>\
Bubbles turned away, her voice thickening with emotion.
Maki opened her mouth, then closed it again as words failed her. She heard the engines of the plane start up, pulling forward towards them. She sighed, one hand snaking into Bubbles pockets to grasp her caramel hand. The dark sunglasses swiveled sharply, looking down as Maki drew both their hands from the pocket and smiled softly up at the giantess.
<<talk "maki">>Just time. A little time, darling.<</talk>>\
Maki stated, running her thumb over her caramel knuckles gently. The look in Bubbles face almost broke Maki's heart, a nearly irresistible urge to jump into her arms and have her carry her onto the plane rising...
Instead, she gently kissed the girl's caramel hand as the plane pulled up to them, its engine drowning out everything else.
<<talk "maki">>I'll see you soon!<</talk>>\
Maki yelled as she watched the giantess board. She sighed deeply, her heart aching slightly as the plane took off, her eyes locked to it as it went...
When it was finally out of her sight, Maki walked quickly out of the hangar. She turned, walking past similar large buildings until she saw a black car at the last building near the gate.
She smiled as she saw the men leaning against the car, each in similar heavy jackets and rubbing their hands for warmth. One on the passenger side stood out, tall and lanky with a longer coat that trailed near the ground. As she drew closer she could make out the darker skin, almost worn leather in tone with sharp angular features and red glasses that were locked on her. The man flicked a smoking cigarette to the side, causing several rings on his fingers to glint.
<<talk "stranger">>Maki, you filthy slut. I'd thought you'd have died of an STD by now.<</talk>>\
The man said, his voice nasally and higher than belied his appearance.
<<talk "maki">>Sirico. I'd hoped someone would've cut your throat while you slept. I guess it's harder to get into Satan's bedchamber than I thought.<</talk>>\
She responded, stepping up to him. She glared upwards at his crimson shades, meeting his stare for long, silent moments.
He broke first, his smile stretching just a hair too far across his face.
<<mook "Sirico" "male">>Been too long, Martini.<</mook>>\
Sirico offered his hand. Maki rolled her eyes at the nickname, but shook his hand with a small smile.
<<talk "maki">>I take it you found Howard?<</talk>>\
<<mook "Sirico" "male">>Right where you said. Pretty fucked up too. He owe you money?<</mook>>\
Sirico scratched his chin.
<<talk "maki">>No, but he definitely deserved his thrashing.<</talk>>\
Maki snorted, thrusting her hand back into her pocket.
<<mook "Sirico" "male">>Was it the Titan? Bad form to let a slave beat a Master's ass...not that he didn't have it coming.<</mook>>\
Sirico raised his hands as Maki gave him a hard glare.
<<mook "Sirico" "male">>I saw that last fight. That big bitch caved in my girl's skull. Lost some money on that fiasco. Kind of wondering how you got a hold of such a valuable commodity...<</mook>>\
Maki's glare turned into a wide smile, imagining digging her fingers into those eyes behind the crimson shades...finally seeing what color they really were...
<<talk "maki">>Oh, I just bet that she'd beat every other fighter in there. I think I was the only one who made that wager. Faith rewards, darling.<</talk>>\
She said snidely.
<<mook "Sirico" "male">>You right pissed off Helena there. She thinks you rigged it.<</mook>>\
Maki barked out a laugh.
<<talk "maki">>You know me, darling. The Eldritch Luck. I promise you there was no foul play by me. Helena be damned.<</talk>>\
<<mook "Sirico" "male">>Oh, I got you, Martini. Still, you got the Titan of The Bloc on that bet, then we don't hear shit in months. You going to run her in the circuit? Maybe Stateside? Fujimara sure doesn't want to see that big bitch Far East...We all waiting to see what you're going to do with that one. Me, I'd stitch her up and see about maybe some rounds in the East. An Invasion from The Bloc! Fantastic money there. Don't know that she'd survive it though; they love their death matches over there.<</mook>>\
Sirico rubbed his fingers together, flashing bright white teeth.
<<talk "maki">>Oh, I don't know. Maybe I'll just keep her all to myself.<</talk>>\
Maki said sweetly, clenching her hands into fists in her pockets.
<<mook "Sirico" "male">>Tragedy there, Martini! Someone's going to throw a Gauntlet eventually, and from what I hear she was the last winner. Bad form not to answer the call.<</mook>>\
<<talk "maki">>Speaking of calls, do you have the car and driver I wanted?<</talk>>\
Maki gave the man a hard stare.
<<mook "Sirico" "male">>Of course. It's waiting in the parking lot. I just wanted to say thank you in person; we've been looking for that bastard for months.<</mook>>\
<<talk "maki">>I found him in a week. I think you need new people, Sirico.<</talk>>\
Maki clucked, a smug smile on her face.
<<mook "Sirico" "male">>Funny that. Almost like you had him in a box, just waiting...<</mook>>\
Sirico scratched his chin for a moment.
<<talk "maki">>Mmmm. Wouldn't that have been so convenient...<</talk>>\
Maki winked, beginning to walk past Sirico towards the gate.
<<mook "Sirico" "male">>Make sure to take care of Eduardo for me. Someday you'll have to tell me how he does that trick with his tongue.<</mook>>\
<<talk "maki">>In your dreams, darling.<</talk>>\
--
The church was rather plain; painted white with a red roof and large, pointed steeple amidst a row of brick buildings on the block.
Maki looked up at it with a sigh.
<<talk "maki">>For her.<</talk>>\
She muttered. Steeling herself and quashing her unease, she strode forward to the large wooden doors and carefully pushed one open.
The interior was modestly furnished with a wooden floor and artwork on the walls. She stood in the a reception area, an open hall leading to larger room with pews and glass windows. Instantly Maki felt the hairs on the back of her neck rise, feeding her discomfort. She took a breath, her unease growing as she averted her eyes to the depictions of Christ, instead focusing on a single man going up and down the pews with a bag, apparently picking up trash.
<<talk "maki">>Excuse me?<</talk>>\
Maki strode forward, sticking her hands in her pocket. As the man looked up, she noted he was dark-skinned, black hair peppered with grey on the sides and a greying beard. She also noted the white collar around his neck and black shirt and pants underneath a blue jacket. When his eyes met hers, she was startled at the vivid blue color behind square glasses, a sense of familiarity in them she couldn't place.
<<talk "stranger">>Hello, ma'am. Can I help you?<</talk>>\
His voice was deep, but with a softness that reminded Maki of her own father.
<<talk "maki">>Are you the priest?<</talk>>\
<<mook "Reverend Gabriel Fialova" "male">>Reverend Gabriel Fialova at your service, ma'am.<</mook>>\
He smiled, setting the bag down on the pew.
<<mook "Reverend Gabriel Fialova" "male">>How can I help you?<</mook>>\
<<talk "maki">>I'm actually looking for information regarding another priest that was head of this congregation. It would've been ten years or more ago. He had a daughter and a son and died unexpectedly.<</talk>>\
Gabriel tilted his head for a moment down at Maki, scratching his beard.
<<mook "Reverend Gabriel Fialova" "male">>Well, that's a story I've not thought about in some time.<</mook>>\
He leaned against the pew, his blue eyes looking at her in such a way her unease began to grow.
<<mook "Reverend Gabriel Fialova" "male">>Sad thing there. Drunk driver got him after he closed up one night, and the kids disappeared. Why do you ask?<</mook>>\
<<talk "maki">>Well...this is going to sound rather far fetched.<</talk>>\
She smiled sheepishly.
<<talk "maki">>I'm here on behalf of his daughter, I think.<</talk>>\
<<mook "Reverend Gabriel Fialova" "male">>You think?<</mook>>\
He chuckled, folding his arms together.
<<talk "maki">>Well...some months ago I met a woman. She'd been injured and didn't remember much except her father was a preacher and she had a brother, though he died. We managed to narrow it down to a town outside Prague and this one came up.<</talk>>\
Gabriel tilted his head for a moment, rubbing his chin in thought.
<<mook "Reverend Gabriel Fialova" "male">>Do you have anything else? What about a name?<</mook>>\
<<talk "maki">>She doesn't remember what her name was. Maybe something flowery? The daughter probably would've been unusually tall. Like, very tall. She's over seven feet now.<</talk>>\
Maki smiled, pulling out her phone.
<<mook "Reverend Gabriel Fialova" "male">>That sounds like Ruzena. She was always big for her age.<</mook>>\
Gabriel shrugged. Maki typed on her phone for a few moments before thrusting it towards the man. He leaned close, squinting as he looked at a picture of the giantess Bubbles in her tight black sports shirt and shorts, posing with her arms up and flexed.
<<mook "Reverend Gabriel Fialova" "male">>Oh my. She definitely takes after her mother. May I ask what happened?<</mook>>\
<<talk "maki">>It was the injury I mentioned. She ended up losing one of her eyes.<</talk>>\
Maki sighed sadly.
<<mook "Reverend Gabriel Fialova" "male">>I see. What about her cheeks?<</mook>>\
<<talk "maki">>...Her life hasn't been easy.<</talk>>\
Maki said simply, tucking her phone away.
<<mook "Reverend Gabriel Fialova" "male">>That's very unfortunate. How can I assist you?<</mook>>\
He folded his arms in front of him, smiling warmly at her though she could see pain behind his eyes.
<<talk "maki">>I was hoping there might be some pictures of her father I can bring to her.<</talk>>\
Maki shivered as she sat on the pew, the cold air making her breath mist as it left her mouth.
<<mook "Reverend Gabriel Fialova" "male">>Why not simply bring her here? Someone might recognize her and be able to help better than me. They were fairly well liked.<</mook>>\
He shrugged. Maki stopped a moment, keeping her eyes locked to Gabriel's as she formulated the best answer.
<<talk "maki">>She's...she's a sweet girl, but I fear she may not handle all this very well. Her emotional growth isn't...<</talk>>\
She hesitated, debating on the correct wording.
<<talk "maki">>It isn't what it should be. Just recently she had a bit of a set back and lost her temper with a minor incident. She broke a boys jaw and knocked three of his teeth out.<</talk>>\
<<mook "Reverend Gabriel Fialova" "male">>And did something to hurt you, it seems.<</mook>>\
Maki narrowed her gaze, pursing her lips. Gabriel raised his hands defensively, a wry smile on his face.
<<mook "Reverend Gabriel Fialova" "male">>Forgive me. I'm fairly good at reading people, and you...well, you have some small tells. You hesitate and are more careful with your words when you're talking about her, not to mention the way you looked when you showed me her picture; that tells me you have some affection to this girl.<</mook>>\
He raised an eyebrow curiously towards her.
<<talk "maki">>Does that offend your Christian values?<</talk>>\
Maki snapped. He laughed, a deep sound that softened Maki's anger.
<<mook "Reverend Gabriel Fialova" "male">>Child, finding people who cherish each other is so rare these days; what does it matter if it's a man with another man or a woman with another woman?<</mook>>\
He shrugged. Maki folded her arms in front of her slowly, staring in the mans aged face.
<<talk "maki">>That's...remarkably open minded of a priest, in my experience. How'd you figure out the other part?<</talk>>\
She sighed.
<<mook "Reverend Gabriel Fialova" "male">>There's pain in your eyes as well as pride. I hope it's nothing too serious. You seem like a nice woman.<</mook>>\
Maki barked out a laugh.
<<mook "Reverend Gabriel Fialova" "male">>Well. Give me a moment and I'll go check storage.<</mook>>\
Maki watched him stride towards a door behind the pulpit, then rubbed her face.
It wasn't often she found someone capable of reading her that well; maybe she was slipping? Of course, she thought, it's because of Bubbles. The girl brought out something in her, made her feel different. Lust she was used to; it was a constant companion since her teenage years, something she had inherited from her mother's side apparently. This girl...this girl gave her different yearnings.
Bubbles harsh words echoed in her head, adding a sharp pain to her desires. Maki rubbed her face harder with a groan, trying to bury the words futilely.
Maki sighed, sitting on one of the pews and staring up at the ceiling. It would be so much easier, she thought, if she was just another of her usual charges. She could have simply sold her; there were plenty who coveted her talent for their gains. It wasn't that she'd ever given up on anyone she'd trained, but none had hurt her as deeply as this caramel amazon.
As soon as the thought entered her mind, she quashed it; the thought of her leaving hurt almost as much as the memory of her vicious words. It honestly surprised her how much it pained her...Six months ago she'd not even known Bubbles, and now she didn't want to fathom her leaving.
<<mook "Reverend Gabriel Fialova" "male">>Here we go.<</mook>>\
Maki's attention snapped to her left, a shiver running through her as she noticed a large manilla envelope beside her. Gabriel looked down at her with a warm smile.
<<mook "Reverend Gabriel Fialova" "male">>It's quite providence that you showed up when you did. Maria has been bugging me to clear out the back closet for a while.<</mook>>\
He chuckled.
She picked up the envelope, looking at it curiously.
<<mook "Reverend Gabriel Fialova" "male">>May I ask you a question?<</mook>>\
<<talk "maki">>I don't see the harm.<</talk>>\
Maki murmured, smiling sweetly.
<<mook "Reverend Gabriel Fialova" "male">>Is she happy?<</mook>>\
She looked up at the man, tilting her head.
<<talk "maki">>Did you know her? Ruzena and her family?<</talk>>\
She asked instead, raising an eyebrow.
<<mook "Reverend Gabriel Fialova" "male">>Oh, years ago. I was very close to the family. Ruzena and Gregory were children, their father was the reverend here. He loved his sermons; lots of speeches and anecdotes that were loud and invigorating. Looking back, maybe a bit boisterous and pompous if I'm to be honest.<</mook>>\
Gabriel chuckled.
<<mook "Reverend Gabriel Fialova" "male">>But blessed be, those kids could sing.<</mook>>\
His gaze turned to the pulpit with a wry smile.
<<talk "maki">>She does have a wonderful singing voice.<</talk>>\
Maki nodded. He turned back to her, a sad smile on his face that confused her.
<<mook "Reverend Gabriel Fialova" "male">>Are you both happy?<</mook>>\
<<talk "maki">>We're fine.<</talk>>\
Maki smiled broadly.
<<mook "Reverend Gabriel Fialova" "male">>Oh. You're good. You're really good.<</mook>>\
Gabriel laughed.
<<mook "Reverend Gabriel Fialova" "male">>You're a very good liar.<</mook>>\
Maki cursed inwardly, glaring at the older man.
<<mook "Reverend Gabriel Fialova" "male">>You know what? I'm sorry. I'm being nosy and rude. I knew the girl years ago, I've no reason to ask about her now.<</mook>>\
Gabriel raised his hands in surrender.
<<talk "maki">>No...It's...<</talk>>\
Maki sighed, pinching the bridge of her nose.
<<talk "maki">>I'm sorry. I'm...not very comfortable around churches and priests.<</talk>>\
<<mook "Reverend Gabriel Fialova" "male">>Well. Ruzena is lucky then to have someone who cares enough to venture into uncomfortable territory. You're doing God's work, helping that girl.<</mook>>\
Maki felt her hackles rise, her unease turning into a smoldering fire she tried to bury.
<<talk "maki">>There's no hand of God in this, priest.<</talk>>\
She stood up abruptly, eyes narrowed. She felt the sensible part of her mind chastising her, screaming to calm herself...
<<mook "Reverend Gabriel Fialova" "male">>You truly believe that? After all you've done for this girl?<</mook>>\
<<talk "maki">>Don't give me that 'God has a plan' bullshit. I can't believe it. I refuse to believe it. I have seen the darkest horrors mankind visits on itself willingly and gleefully, with men and women worse than any devil! Some even claiming it's God's will! Anyone whose plan involves condoning or encouraging that kind of darkness can fuck off, and has no business in my life!<</talk>>\
Maki snapped, instantly regretting her harsh words. She cursed, covering her face with her hand; something about this man wormed its way past her normal facade...saw through everything...made her lose composure. Maybe it was the church itself or some combination of that and those vivid blue eyes...
<<mook "Reverend Gabriel Fialova" "male">>Maybe you're right.<</mook>>\
She lowered her hand, looking at the smiling face of Gabriel.
<<talk "maki">>...Excuse me?<</talk>>\
<<mook "Reverend Gabriel Fialova" "male">>I could quote scripture and psalm,...but honestly? Maybe you're right, ma'am. Maybe there is no grand plan.<</mook>>\
He spread his arms as he shrugged.
<<mook "Reverend Gabriel Fialova" "male">>It's easy to claim to be following some great design laid forth by a higher power, but maybe there is no scheme or plan to it all.<</mook>>\
<<talk "maki">>Really now?<</talk>>\
The reverend smiled, fidgeting strangely with his hands.
<<mook "Reverend Gabriel Fialova" "male">>Maybe it's closer to us, you know? A father can teach his children, show them the world, but in the end? How those children choose to shape it, what they choose to do in the world? We hope for the best...and sometimes we are sorely disappointed when they stumble and fall.<</mook>>\
He sighed sadly. He scratched his chin for a moment, a conspiratorial smile touching his lips.
<<mook "Reverend Gabriel Fialova" "male">>Then again, you also feel great pride when they exceed expectations or when they find the right people. When a good woman takes in an injured girl and shows her compassion and love...someone must be proud.<</mook>>\
<<talk "maki">>You don't know me well enough to say that I'm good.<</talk>>\
Maki felt a nagging thought poking at her.
<<mook "Reverend Gabriel Fialova" "male">>You're right. I apologize for my impropriety.<</mook>>\
Gabriel chuckled.
<<mook "Reverend Gabriel Fialova" "male">>Please forgive an old reverend for his ramblings.<</mook>>\
He stepped into the aisle, motioning for Maki to follow. She grasped the manilla envelope to her chest with a smile, stepping towards the door.
<<mook "Reverend Gabriel Fialova" "male">>There's photos of her parents as well as Ruzena and Gregory when they were young. I hope they provide some comfort to her.<</mook>>\
He smiled, walking beside her.
<<talk "maki">>Oooohh. Baby pictures...<</talk>>\
Maki giggled, slim fingers digging into the contents of the envelope.
<<mook "Reverend Gabriel Fialova" "male">>Can you do this old man one small favor?<</mook>>\
<<talk "maki">>I can try.<</talk>>\
Maki smiled when she withdrew a stack of old photos, the first being a picture of a small girl standing with a boy, dressed in clothes no children would really wear except when their parents wanted nice photo's. Maki recognized the blue eyes of Bubbles instantly and giggled.
<<mook "Reverend Gabriel Fialova" "male">>Take care of Ruzena for me, Miss Morichi.<</mook>>\
She stopped in the doorway, her mind freezing and grinding to a halt.
<<talk "maki">>I never told--<</talk>>\
She turned back, the hairs on the back of her neck tingling as she found herself alone. She gulped, slowly scanning her surroundings before her eyes went back to the pictures. She shuffled through them for a moment before her eyes locked onto one, eliciting a sharp inhalation as she clenched her hands.
It was a picture of a man standing at the pulpit she'd just seen with the little girl and boy. The man's dark skin and grey peppered hair was horrifyingly familiar, the square glasses sending chills down her spine. She turned the photo over and felt her mouth go dry as she saw scrawled words;
Ruzena Fialova. Gregory Fialova. Gabriel Fialova.
Speechless, she slipped the photos back into the envelope quickly, eyes still shifting around as she gave in to the urge to leave the church with haste.
[[Return to Theater.|Theater Mode]]
[[Return to game.|$location]]
Submitted by LFN Park<<mook "Nora" "female">>How was your trip, ma'am?<</mook>>\
Maki smiled wearily at Nora as she carried her luggage from the car. She tucked the manilla envelope under one arm as she walked up the steps towards the front door. The lights along the ground lit their path in the dark, the full moon overhead aiding it.
<<talk "maki">>Long and strange, darling, but ultimately successful.<</talk>>\
She said happily.
<<talk "maki">>How's everyone doing?<</talk>>\
<<mook "Nora" "female">>Just fine, ma'am. I'm personally a little sore, but otherwise good.<</mook>>\
Maki gave her a quizzical look.
<<talk "maki">>Sore? From what?<</talk>>\
<<mook "Nora" "female">>Miss Bubbles exercises.<</mook>>\
Maki stopped, her hand on the doorknob.
<<talk "maki">>Come again?<</talk>>\
She asked curiously.
<<mook "Nora" "female">>Oh...She's been running some of us through her exercise regiment. It's pretty intense. We can't keep up with her, but she said that's not unusual since we've just started. I hope that's okay, ma'am.<</mook>>\
Nora's brow knitted in concern.
<<talk "maki">>No no, it's fine. Oh lord, I just imagined all of you with her abs.<</talk>>\
Maki laughed, finally opening the door.
<<mook "Nora" "female">>That would be amazing, ma'am. She said we should do lower weights with more repetition and build up. I'm afraid some of the boys may have overdone things trying to match her. I think Chester pulled something.<</mook>>\
Maki groaned softly.
<<talk "maki">>What happened?<</talk>>\
<<mook "Nora" "female">>I think Diana said he pulled his groin.<</mook>>\
Maki rubbed her face, suppressing the urge to laugh.
<<talk "maki">>How's Antonio been?<</talk>>\
Maki pulled off her coat, still smiling broadly.
<<mook "Nora" "female">>Surly, but I guess I'd be too if my jaw was wired shut. Can I be honest, ma'am?<</mook>>\
Nora asked as Maki glanced around for a moment, searching for a particular face as they walked up the stairs.
<<talk "maki">>Hmmm?<</talk>>\
<<mook "Nora" "female">>I...what are you looking for, ma'am?<</mook>>\
Nora tilted her head curiously.
<<talk "maki">>I thought she--Nevermind, darling. What did you want to say?<</talk>>\
Maki shook her head, nodding to a few people in the hall as they continued.
<<mook "Nora" "female">>Antonio seems less...stubborn. It's been kind of nice if I'm to be honest, ma'am.<</mook>>\
Nora said hesitantly. Maki chuckled mirthlessly.
<<talk "maki">>Well, maybe he's learned his lesson; don't insult a woman who can break you like a twig.<</talk>>\
<<mook "Nora" "female">>Yes ma'am.<</mook>>\
Nora blushed, looking down for a moment. Maki stopped at her room door, turning to face the young girl.
<<talk "maki">>If you could take that to the hamper for me, that would be fantastic, darling. I'm going to change and get some late dinner before turning in.<</talk>>\
<<mook "Nora" "female">>Of course, ma'am. Mister Marcello has your food ready in your private dining room.<</mook>>\
Nora bowed respectfully.
<<talk "maki">>Thank you, darling.<</talk>>\
--
Maki strode through the hall, her red bathrobe billowing behind her. She'd changed to her nightwear, a simple black nightgown under her robe and bare feet, for dinner. Usually Maki didn't eat this late, but the flight had been long and delayed...
She sighed as she approached the door. Maki had been looking for a certain giantess in the halls as she walked. She'd expected Bubbles to greet her when she walked through the front door, and had felt disappointment grow in her chest the longer she went without seeing her.
Maki sighed, rubbing her eyes for a moment. Maybe she'd go find her after dinner. She did have the envelope for her, though she'd have to go back and get it from her room.
She stepped into her private dining room and promptly froze halfway through the door.
The silverware was set as always next to a plate hidden by a metal cover, a pitcher of water next to her glass as she'd requested; she liked a fine wine with her dinner, but not when she ate at such a late hour.
Sitting across from her prepared seat was Bubbles, pushing herself up from her chair. Maki's breath caught in her throat as she drank in the giantess, her normal clothes replaced with a red dress that hung off her firm shoulders, a deep vee in the neck line stretching between her chest to the top of her stomach. Slits up the side revealed the lighter shade of caramel skin on her thighs and her bare feet on the wooden floor. Bubbles looked at her nervously, her blue eye staring down at Maki's frozen face.
<<talk "bubbles">>Hello.<</talk>>\
She rumbled, running a hand along her bare upper arms. Maki nodded, speechless as she closed the door behind her.
<<talk "bubbles">>I...hope your trip went well.<</talk>>\
Bubbles said, her hands fidgeting.
<<talk "maki">>You're wearing the dress.<</talk>>\
Maki breathed, her eyes transfixed.
<<talk "bubbles">>You...I wanted to look nice for you. When you got back. You wanted to see me in this. I don't...I couldn't wear the heels. They were uncomfortable.<</talk>>\
Bubbles said sheepishly, a faint blush creeping on her cheeks. In truth she found the dress itself rather uncomfortable, but it was a moot point.
<<talk "bubbles">>I-I know you've been eating alone. I...wanted to..I hoped...<</talk>>\
Bubbles gulped feeling her words fumble.
<<talk "bubbles">>I...wanted to join you...? I know...we're...I...<</talk>>\
The taller woman groaned, rubbing her face in embarrassment.
<<talk "bubbles">>I'm sorry. I'm being foolish. I'll leave.<</talk>>\
Bubbles said quickly, starting towards the door.
Maki stepped in front of her, looking up at the giantess with a hungry expression. She licked her lips as Bubbles tilted her head curiously.
Bubbles stumbled for a moment when the smaller olive woman launched herself at the taller girl, her legs wrapping around her stomach as her hands grasped her cheeks. Instinctively Bubbles hands grabbed Maki's waist, holding her as she stared in bewilderment.
<<talk "maki">>You're so sexy.<</talk>>\
Maki moaned before mashing her lips against Bubbles' fervently.
The giantess squeaked in surprise before pressing back, her own lips moving as she felt her cheeks become warm. Her hands ran underneath Maki's robe and up her back as Maki's hands clutched at Bubble's hair, her tongue finding the giantess' in a frantic dance.
<<talk "maki">>I've missed your taste so much...<</talk>>\
Maki whispered huskily, breaking their kiss. She pressed herself harder against Bubbles' muscled form, her breasts mashing against hers as she ran her tongue along her darker lips before Bubbles captured it in another kiss. She shifted slightly, grinding her hips against Bubbles stomach as one hand roamed her collar bone.
<<talk "bubbles">>I missed you.<</talk>>\
Bubbles murmured, nipping at Maki's neck gently. Maki cooed softly, nibbling on Bubbles earlobe as one hand slipped under her red dress, delighted in finding no bra. She gripped Bubbles' right breast, eliciting a loud moan from the larger woman.
The giantess stepped back, holding up Maki as their gropings continued. She felt the chair hit the back of her legs and abruptly sat down as Maki nipped at her bottom lip. Distantly she registered the creaking sound coming from the chair as her large hands gripped the soft flesh of Maki's rear end tightly, causing her to yelp in glee.
Both girls cried out as the creaking sound escalated, the chair collapsing under their combined weight. Bubbles fell onto her back as Maki clung to her, both landing amidst the wreckage of the chair.
The girls laid there for a moment, looking at each other in shellshock. Maki began to chuckle, pressing her head against Bubbles'. The larger woman soon followed, both girls erupting in laughter.
As the laughter died to soft giggles, Bubbles looked up at the smiling Maki, her hands resting on her hips. She sat up slowly, Maki shifting her legs to straddle the larger woman as she kept her arms around her neck.
<<talk "bubbles">>What now...?<</talk>>\
She whispered.
<<talk "maki">>Now I'm going to drag you to my room and taste every inch of you, sweet girl.<</talk>>\
Maki giggled, biting her bottom lip seductively.
<<talk "bubbles">>But...us? Do we...are we...together? Do you...can you forgive me?<</talk>>\
Bubbles asked, her voice timid and hopeful.
<<talk "maki">>...Can we figure that out later? I just need you so badly right now...<</talk>>\
Maki moaned, grinding her groin against Bubbles stomach through her dress.
<<talk "bubbles">>I..ah...want you...<</talk>>\
Bubbles sighed happily, one hand moving up to caress Maki's olive cheek. She smiled, suckling Bubbles thumb before kissing her palm.
<<talk "bubbles">>...But...please. I want-- I need to know...<</talk>>\
Maki pouted, kissing Bubbles' lips hungrily for a few moments. She broke the kiss with a heavy pant, pressing her forehead harder against the caramel girl as her hands gripped her cheeks.
<<talk "maki">>You drive me crazy, you magnificent amazon. My warrior goddess.<</talk>>\
Maki whispered, her hot breath sending pleasant shivers down Bubbles' spine.
<<talk "maki">>You cut me deeper than almost anyone I've known...but I can't get you out of my head. I'm so driven by you, to do things for you...to your exquisite form.<</talk>>\
Maki slid one hand from Bubbles down her collarbone and further, massaging a firm breast through her red dress. Bubbles gasped and moaned softly, her cyclopean gaze locked to Maki's lust-filled expression.
<<talk "maki">>Our time apart...wasn't easy.<</talk>>\
She murmured hotly.
<<talk "maki">>There were nights I wanted to go to your room and just take you, make you moan, make you scream my name...<</talk>>\
Makis voice grew husky as she lightly kissed Bubbles lips.
<<talk "maki">>And for you to do the same to me...your massive form against mine, around me like a castle. Strong enough to move me, take me anyway you ever wanted with no hope of resisting...<</talk>>\
Maki moaned lustily, her hips still moving against Bubbles midsection in slow, deliberate circles.
<<talk "maki">>Pain stopped me, darling. What you did...it stopped me. The thought of you drives me wild, but pain kept me from being with you...and nobody was capable of scratching that itch. I found no solace with others while we were apart, and I missed you dearly. When you said you'd leave...it hurt as much as your words did. You've spoiled me, you lovely girl.<</talk>>\
Maki sighed, closing her eyes for a moment as she felt tears sting them.
<<talk "maki">>When we first met, I was just happy to see my gamble pay off, to know I'd rescued someone from a terrible fate. If you'd told me that I would become so addicted to that girl, tell her my deepest secret...I'd have called you a fool. Here we are though. I need you, Bubbles. I forgive you. Forgive me for making you wait.<</talk>>\
Maki smiled as Bubbles choked back a sob, her arms wrapping around Maki in a nearly painful hug.
<<talk "bubbles">>Thank you...<</talk>>\
She muttered, burying her face in Maki's shoulder. The olive woman smiled, her hands rubbing Bubbles back slowly.
<<talk "maki">>Don't hurt me like that again, please.<</talk>>\
Maki murmured, her lips hovering over Bubbles' ear.
<<talk "bubbles">>I-I know what I want now.<</talk>>\
Bubbles sobbed, pulling back from the olive woman.
<<talk "bubbles">>I need you. My savior.<</talk>>\
She brushed her fingers down Maki's neck, a pang in her chest as she desperately wished she could smile more than just inwardly.
<<talk "maki">>Hush, sweet girl.<</talk>>\
Maki whispered, pressing a finger against her soft lips gently.
<<talk "maki">>No more of that. Tonight, all I want to hear you say is my name...<</talk>>\
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Submitted by LFN ParkBubbles opened her eye slowly, the room filled with purples and dark blues as sunrise started to shine through the huge window. She tipped her head down and smiled inwardly as she saw Maki's slumbering form curled on top of her, the olive woman's head resting in the valley between her breasts.
She shifted slightly, eliciting a disapproving groan from the smaller woman, her arms wrapping around her waist.
<<talk "maki">>Go back to sleep.<</talk>>\
Maki murmured.
<<talk "bubbles">>The sun's rising.<</talk>>\
<<talk "maki">>Fuck the sun.<</talk>>\
Maki tightened her arms around Bubbles as the larger woman chuckled. She touched the smaller woman's neck, rubbing gently.
<<talk "bubbles">>I usually run now.<</talk>>\
Bubbles sighed.
<<talk "maki">>I need you as a pillow more.<</talk>>\
Maki pouted.
<<talk "bubbles">>I promised the others.<</talk>>\
The olive woman let out a long sigh, finally turning her head to look at Bubbles face with a disappointed frown.
<<talk "maki">>Can I convince you to stay instead?<</talk>>\
Maki kissed one of Bubbles caramel breasts with a naughty smile.
<<talk "bubbles">>I don't--Ahh...<</talk>>\
Bubbles moaned as she felt Maki nip at her collar bone gently. She bit her lip as Maki shifted, raising her head up to gently kiss the top of her caramel breasts.
<<talk "maki">>I'm very persuasive, darling.<</talk>>\
She giggled, her fingers running gently up her sides.
<<talk "bubbles">>Yes...but...<</talk>>\
Bubbles gasped, resting her hands gently on Maki's shoulders.
<<talk "bubbles">>I promised.<</talk>>\
Maki sighed, dragging herself up the amazons body to rest her forehead against hers with a loud sigh.
<<talk "maki">>Mmmmm. I suppose there's nothing for it then.<</talk>>\
She kissed the taller girl softly before rolling off her.
<<talk "bubbles">>Breakfast after?<</talk>>\
Bubbles sat up, searching briefly for her dress.
<<talk "maki">>Of course. I'll be in the cafeteria...<</talk>>\
Maki sighed, stretching her arms over her head. She groaned as she slid from the bed and stood at the window.
Bubbles found her gaze drifting to the olive woman, naked and carefree as she looked out at the horizon. Bubbles watched her stretch her arms upward, intertwining her fingers before leaning left, then right. She licked her lips as she admired Maki's soft curves and swaying breasts as she stretched, mesmerized by the muscles in her shoulders flexing as she curled to the left and right. Maki looked at her from the corner of her eyes with a naughty smile, causing Bubbles to blush and tear her gaze away.
<<talk "maki">>I have something for you, darling.<</talk>>\
Bubbles picked up her discarded her dress from the floor before turning back to Maki.
She looked quizzically at the manilla envelope in the olive woman's outstretched hands.
<<talk "bubbles">>What is it?<</talk>>\
Bubbles grasped it, turning the plain envelope over slowly.
<<talk "maki">>Something I picked up for you at a church. I advise you look at it after your jog.<</talk>>\
Maki sighed, flopping back onto the bed. Bubbles turned it over once before slipping her dress back on, her brow furrowed curiously.
<<talk "bubbles">>After?<</talk>>\
<<talk "maki">>Yes. Definitely after.<</talk>>\
Bubbles watched Maki burrow under the covers, waving a hand at her. Bubbles smiled inwardly, then strode from the room with the envelope in hand.
She turned it over as she walked, curiosity burning in the back of her mind. She resisted the urge to peel it open, instead tucking it under her arm as she approached her door.
Bubbles halted for a moment, noticing it slightly ajar. She felt a chill down her spine as she pressed a hand against the door, pushing it open slowly. Bubbles saw the silver glint as the door creaked open, her eye widening as she saw the figure in her room.
She reacted instinctually. Bubbles stepped inside quickly, her foot coming up into the figures stomach as she saw the knife coming towards her. Its trajectory shifted as the figure crumpled, her hand snaking out to grasp the figures wrist and squeezing. She heard a stunted, muffled cry as the knife clattered to the ground.
Bubbles scooped the knife up, letting the envelope fall to the floor as she glared at the figure. She could see it to be a man, young and hair cut short. As the man fell to the floor, she gasped as she recognized the face as it looked up at her.
<<talk "bubbles">>Antonio.<</talk>>\
Bubbles murmured. The wires and hardware around his jaw made him mute, but she could see the terror and the rage in his eyes that flickered between her face and the knife she held.
The metal frame...the wires...the rage and the terror. Her mind drifted back to what felt like a lifetime ago, in a small locker in The Bloc. She wondered if she had that same look in her eye that Antonio held now.
<<mook "Bubbles' Thoughts" "female">>My fault...<</mook>>\
Bubbles closed the door behind her, looking at the young man. Her eye swiveled to the knife, recognizing it as one from the kitchen.
<<talk "bubbles">>You held this wrong for stabbing.<</talk>>\
She sighed. She flipped it so the blade pointed down, her thumb resting on the bottom of the handle.
<<talk "bubbles">>Like this? Telegraphs your intention, especially if you're going for a stab. You can only stab in one way, though it is strong. In slashing, this grip is acceptable, but tricky to fully utilize..<</talk>>\
Antonio stared, confusion in his eyes as Bubbles flipped the knife back around, her thumb resting against the spine of the blade.
<<talk "bubbles">>This is better. Much easier to slash and stab with this grip. Little strength is required to pierce flesh.<</talk>>\
Bubbles explained. She sighed, contemplating at the knife in her hand for a moment.
<<talk "bubbles">>...I'm sorry, Antonio.<</talk>>\
Bubbles stated, staring into his eyes as he stood.
<<talk "bubbles">>I...hurt you badly. I shouldn't have done that. I lost control. I took anger out on you not intended for you.<</talk>>\
Bubbles bent down, picking up the envelope from the floor as the boy stared at her. She looked at him thoughtfully, considering the course of events to follow.
<<mook "Bubbles' Thoughts" "female">>Maki will kill him. Even without our relationship in the equation, this act would make him an unacceptable risk for sale or keeping. This was my fault...<</mook>>\
<<talk "bubbles">>Go. I won't tell Maki. This was my error. You are safe.<</talk>>\
She stepped to one side gesturing towards the door before tossing the knife and envelope onto her bed.
Antonio's eyes flickered between the door and her, fear lingering as he slowly edged past her. She met his gaze as he opened it, confusion apparent. He hesitated in the doorway for just a moment before dashing down the hall.
Bubbles groaned, closing the door behind him before tossing the knife onto her bed.
<<mook "Bubbles' Thoughts" "female">>I'll put it back in the kitchen on my way out...<</mook>>\
She wondered if Antonio would be an issue later...Bubbles shook her head, removing her dress and setting it next to the knife.
<<mook "Bubbles' Thoughts" "female">>One thing at a time. First my run...then this.<</mook>>\
Her fingers grazed the envelope given to her, curiosity still burning in her mind.
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Submitted by LFN ParkDirty and determined, Claire walked down the street. Her belly cramped from lack of anything to eat.
<<talk "claire">>I blew that asshole last night for a place to sleep, but no way him or anyone else is getting my cunt unless they earn it.<</talk>>\
The uncouth language makes her smile a little as she mumbles to herself.
<<talk "claire">>Worthless fucking mom, so wrapped up in herself that she can't even look out for her own kids, and that piece of shit she's with.<</talk>>\
Claire shudders.
Stepping around a corner, she doesn't even see the man she runs straight into.
<<talk "claire">>Tha fuck out of my way!<</talk>>\
She growls before she even sees the man.
When she lays eye on him, she comes up short. He's a young man, but powerfully built. Dressed in leathers and several gang tattoos are visible on his neck and face.
<<mook "Claire's Thoughts" "female">>Oops.<</mook>>\
The guy reaches out, grabbing her by the front of her shirt and slamming her against the brick wall of the building at their side. Clair's head swims, lights exploding in her vision as her head slams into the solid surface.
<<talk "thug">>I think you owe me a proper apology.<</talk>>\
The man growls. His teeth are stained from tobacco and his rancid breath is enough to make her blanch. Between the stench of the man's breath and the throbbing pain in her head, she'd probably throw up all over herself if she had anything in her stomach to actually throw up.
<<talk "claire">>Sorry.<</talk>>\
She manages with a whimper.
<<talk "thug">>Not good enough, you're a cute little thing, I'm going to take you back to my crib.<</talk>>\
He reaches out and roughly gropes one of her budding breasts.
<<talk "thug">>You're going to apologize with your little pussy, then you're going to apologize to all my buddies.<</talk>>\
A wave of panic goes through Claire, sobering her thoughts as she takes in everything at once. It's like the whole world slows down, every detail happening in slow motion. The man is freshly shaved, a crinkled cigarette dangling from his lips. A metal stud pierces his left eyebrow and there's a scar over the other eye in the same place as if there was once one there as well. Her eyes move down his body, seeing the way his neck is strained with the exertion of pressing her against the wall. His leather jacket is open, revealing a black shirt with the logo of some band she's never heard of before and the white marble handle of a pistol tucked into the front of his jeans.
<<mook "Claire's Thoughts" "female">>He's going to kill me.<</mook>>\
But it's not until her eyes fall on her own feet dangling nearly a foot off the ground that she truly begins to appreciate the size of the man.
When her eyes flicker back up to his face, she sees the cherry of his cigarette glow brighter as he draws on it. There's a wicked glint in his eye as a smile starts to form on his lips.
<<mook "Claire's Thoughts" "female">>Not going to happen you thick bastard.<</mook>>\
She thinks to herself, wondering if her brother would be more proud of her determination, or more disappointed in her language.
Adrenaline coursing through her body, the man doesn't even have time for his smile to finish forming on his lips before she lashes out. Her fist catches him right in the throat. Not with enough force to hurt him seriously, but it distracts him, and more importantly he loosens his grip on her.
As her weight falls on her shirt, she lifts her arms, falling to the ground while leaving the thug with only her shirt in his hand. She reaches out quickly, grabbing the pistol from his pants. With one foot, she catches the man in the side of the knee, causing the man to fall.
She points and pulls the trigger, then she pulls it harder, but no amount of force will cause the weapon to fire.
In front of her, the man is already getting back to his feet, murder in his eyes as he pivots toward her.
Claire's fight of flight instinct kicks in and she turns to run. Dressed in jeans and a bra, with a pistol in her hand, she sprints as if her life depends on it. Behind her, she can hear the man following.
When she nears an alley, she quickly ducks into it in the hopes of finding a way to lose the man, but she's horrified to see the alley end in a wall about twenty paces in.
She's still trying to come up with a solution, never even bothering to slow down in her headlong rush.
Then she sees her chance.
She jumps, her foot catching the brick wall, then she pushes off with every ounce of strength she has. She catches the fire escape ladder full in the face, clinging to it with her free hand while tossing the pistol up onto the landing. Blood is flowing freely from her nose by the time she's able to drag herself up onto the landing.
And not a moment too soon. She has just enough time to scoop up the pistol before she sees the man she is running from reach the alley. Her shirt is still clutched in his fist as he comes to a stop, his eyes searching the alley for where she might have gone.
There's movement somewhere further in the alley, but she's so focused on the man entering the man that it might as well be a world away. Her eyes dart between the man and the pistol in her hands. Looking at the gun, she sees a little round protrusion near the slide.
<<mook "Claire's Thoughts" "female">>How fucking stupid could I be? Safety was on.<</mook>>\
<<talk "thug">>Come out little girl, there's no place to run.<</talk>>\
The man says, anger clear in his voice.
<<talk "thug">>You come out now, I'll rape you first then kill you fast, you make me look for you and I'm going to make you wish you were never born.<</talk>>\
<<mook "Claire's Thoughts" "female">>Joke's on you arsehole, I already wish I was never born.<</mook>>\
Claire thinks grimly, breathing through her mouth. The blood running from her nose tickles her lips as it runs down her face, though she doesn't dare reach to wipe it away for fear that her moving will draw his attention.
<<mook "Claire's Thoughts" "female">>I've never shot one of these before.<</mook>>\
She thinks of the gun in her hand, her heart racing like it's never done before in her life. When the man is almost directly below her, she shifts her weight, prepared to move.
Down the alley, she's dimly aware that one of the doors is part way open.
A drop of blood drips from her chin, striking the man on the back of the neck.
He looks up.
The second that follows is a blur to her. Claire steps off the landing, gun aimed downward. Her feet catch the man on the shoulders. She grabs a fist full of his hair with one hand and screams. Her other hand shoves the gun against his shoulder right where it meets his neck.
The kick from the gun is enough to jerk her hand into the air, her fingers going numb and the pistol careening out of her grip.
Under her, the man goes limp as if he's a puppet with his strings suddenly cut. She rides him down, landing on her feet with one hand on the ground in front of her to catch her balance. Already her eyes are darting around for the gun and she sprints the short distance to the weapon, snatching it up and spinning toward the man.
She takes a deep breath, but doesn't lower the gun when she sees no sign of movement from the man.
A sudden creak from behind her causes Claire to pivot, pulling the trigger even before she knows what she's shooting at. To her credit she keeps hold of the gun this time, even if the shot goes wild and strikes the wall nearly three stories up.
<<talk "stranger">>Shit girl! Put that thing down before you hurt someone who doesn't deserve it!<</talk>>\
A older black man says, his beard peppered with white.
Claire takes in the sight of him. He's missing a hand, replaced with one of those claw prosthetics she's seen in the movies before, dressed in simple clothes, there's a dirty apron covering his front.
Her aim adjusts directly toward the man when she sees a gun in his hand.
<<talk "claire">>Yeah that's not happening. I've been at the mercy of every bloody tosser I've met since leaving home, never again.<</talk>>\
The man takes a deep breath, closing his eyes for a long second before he lowers his own pistol.
<<talk "stranger">>Ok, keep it, just don't point it at me unless I do something to deserve it.<</talk>>\
Claire can hear someone talking inside the building, but can't make out the words. The man glances toward the door and speaks loudly.
<<talk "stranger">>It's alright Lilly, it's nothing serious. Can you take the first aid kit to my office and see if you can't scrape up a hot meal. I'm just talking to someone who could use a little help.<</talk>>\
<<mook "Brandon" "male">>My name's Brandon.<</mook>>\
His eyes turn back to Claire.
<<mook "Brandon" "male">>This is the back door to the city soup kitchen.<</mook>>\
His eyes move from the dead thug, her shirt still in his hand, then to her dirty and bloody appearance.
<<mook "Brandon" "male">>What you did just now, I caught part of that, you're quick and you're resourceful, good qualities for a kid on the street. I just wish I would have been quick enough to help.<</mook>>\
His eyes move to her gun again.
This time, she lowers it part way, but still keeps it pointed in his general direction.
<<mook "Brandon" "male">>What you just did, he probably deserved it and more, I won't judge.<</mook>>\
He sighs.
<<mook "Brandon" "male">>I probably shouldn't, but I'm going to help you.<</mook>>\
Claire had the gun pointed back at him even before he can finish speaking.
<<mook "Brandon" "male">>You're going to put that thing away, and we're going to get you a hot meal. Your gun can be our little secret, but the others working inside are going to get really skittish if they see it.<</mook>>\
<<mook "Claire's Thoughts" "female">>Regular knight in shining armor, ain't he.<</mook>>\
She thinks skeptically.
<<mook "Brandon" "male">>Here's what I want you to do. We're going to switch spots. I'm going to make that guy go away before people can ask any unwanted questions. If the cops get involved, they're going to want to take you home, and something tells me that's not something you want. You're going to take your shirt and put it on, then put that gun away before going inside. My office is the first one on the right, you go in there and wait. We'll take care of your cuts and scrapes, get you a hot meal, and see if we can't find you a cot so you don't have to sleep on the ground tonight.<</mook>>\
As Claire moves toward the alley door, she stays as far away from the man as she can, not putting away the pistol until she's at the back door.
<<mook "Claire's Thoughts" "female">>What the fuck have I gotten myself into?<</mook>>\
She wonders as she steps inside.
[[Return to Theater.|Theater Mode]]
[[Return to game.|$location]]As with anything, as we immerse ourselves in a setting, it sometimes takes a bit of getting used to. Writing for a game like this is no exception. Sometimes our passion for what we are writing can cause us to inflame our favorite characters with a bit of ourselves, and while that sometimes results in some beautiful work, other times the characters begin to feel a little, . . . . //off.//
This scene was written for Inheritance but rejected. In the end, it showed a level of agression from Anna that I felt just wasn't possible. That said, the author spent a great deal of time and effort writing the scene and I have opted to add it to the Theater Mode for players to enjoy. Appreciate it for what it is.
PS: You'll see a lot of letters beginning pages of content. Those are left over from the original numbering system by the author of the scene. I opted to leave them in place as a reminder to the player that this is a scene that was never polished for inclusion in the game.
---
You stand in the dungeon of your Great Uncle, taking in the myriad of tools and contraptions that would constitute a kinky adventure to most. A connoisseur of bondage might see this dungeon as a veritable treasure trove of adventures to partake with a willing companion. You, however, can only see the sexual deviancy and torture that lingers like a phantom in every item. You flashback to when you first arrived. It almost seems like a lifetime ago, but you can recall Eve's outburst about how your Uncle would take Anna and his other slaves down here to hear them scream. Your mind can't help but visualize Anna on the large, wooden cross,, leather restraints binding her to its legs and arms as your Great Uncle utilizes one of the many whips, chains, and similar instruments hanging on the walls on her pale flesh. You see the sawhorse and similar images fill your mind...Anna's curvaceous bottom and pale back criss crossed with ugly red strokes... Similarly you can't help but shiver when you see the chains and straps hanging from the ceiling, your mind conjuring more images of the degradation and deviancy no doubt visited on Anna by your late relative.
You feel...
[[Indifference.|Rejected Scene Catharsis a]]
[[Arousal.|Rejected Scene Catharsis b]]
[[Outrage.|Rejected Scene Catharsis c]]
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Submitted by LFN ParkA: You shake your head, forcing those thoughts from the forefront of your mind. A room is just a room. What happened in it doesn't matter; it's the person in it. This room...this mansion is mine now. You instead think about what do with it. You could clear it out and make it into a game room...or leave it as is...There's no rush. I'll figure it out later.
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Submitted by LFN ParkB: You can't help but think of yourself using some of the instruments on Anna's beautiful body. The thought of her strapped to the sawhorse, at your mercy...You find yourself daydreaming about the possibilities.
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Submitted by LFN ParkC: Every mental image of depravity stokes a fire behind your eyes while twisting your stomach with disgust. You had read some of your Great Uncle's diary and thought it had given you insight to the horrors he'd visited upon his slaves, but inked words pale next to standing in the chamber of evil itself. In a mirror off to one side you see the ugly snarl spread across your face. You feel your hands tremble as they curl into your palms painfully.
You don't know when you started walking, but you find yourself throwing open the front door of the mansion. Angry steps bring you to one of the work sheds and you have to stop yourself a
moment when you grasp the door handle...your hand is shaking...no, you realize it goes further; your body is shaking from the anger burning behind your eyes.
You open the shed and turn the light on. Amongst the garden shears, shovels, and other assorted tools you'd seen Eve use in her daily chores you find one suitable to express your rage;a long-handled wooden axe propped up in one corner, no doubt used for chopping wood.
You slam the door closed and turn back towards the mansion.
[[Anna is standing there.|Rejected Scene Catharsis c1]]
[[Eve is standing there.|Rejected Scene Catharsis c2]]
Submitted by LFN ParkC1: Anna stands before you, looking first at your undeniable snarl and then at the axe in your hands. You stop, finding your breathing labored as some of the rage fades away. You realize her usual docile expression has been replaced with horror and concern.
<<talk "anna">>[John]...? What's wrong? Why do you have the axe?<</talk>>\
Her timid voice warbles as her hands shake at her side.
[[You tell her to step aside.|Rejected Scene Catharsis c3]]
[[A sudden thought.|Rejected Scene Catharsis d]]
Submitted by LFN ParkC3:
<<talk "player">>I have something I have to do.<</talk>>\
Your words are firm. She gulps and steps backwards.
<<talk "anna">>D-Did we do something wrong?<</talk>>\
A desperate tone creeps into her voice.
<<talk "player">>It's--No, of course not.<</talk>>\
Your voice softens.
<<talk "player">>There's...a room in the mansion that needs taken care of.<</talk>>\
<<talk "anna">>...I don't understand...<</talk>>\
Some of the fear fades from her face, but puzzlement replaces it. You step closer to Anna, letting the axe fall to the ground as you wrap your arms around her in a tight embrace. At first she is too bewildered to respond, but after a moment her arms encircle your torso and her face presses into your shoulder.
<<talk "player">>Don't worry about it, Anna. Everything will be fine.<</talk>>\
You gently kiss the top of her head. As you release each other, her hands brush against yours and linger momentarily. The confusion hasn't gone from her face, but she hesitantly nods and steps aside.
You pick up the axe and resume your march and once more find yourself standing in the dungeon.
[[Unleash your anger.|Rejected Scene Catharsis e]]
Submitted by LFN ParkC2: Eve stands before you, looking first up at your undeniable snarl and then at the axe in your hands. You stop, finding your breathing labored as some of the rage fades away. You realize her usual adorable face is a mask of both horror and concern.
<<talk "eve">>[John]...? What's wrong? Why do you have the axe?<</talk>>\
Her voice warbles, her hands clutching the hem of her dress.
[[You tell her to step aside.|Rejected Scene Catharsis c4]]
Submitted by LFN ParkC4:
<<talk "player">>I have something I have to do.<</talk>>\
Your words are firm. She gulps and steps backwards.
<<talk "eve">>D-Did we do something wrong?<</talk>>\
A high pitched whine creeps into the warble.
<<talk "player">>It's--No, of course not.<</talk>>\
Your voice softens.
<<talk "player">>There's...a room in the mansion that needs taken care of.<</talk>>\
<<talk "eve">>...I don't understand...<</talk>>\
Some of the fear fades from her face, but puzzlement replaces it. You let the axe drop to the ground as you kneel down before her. You wrap both arms around her in a tight hug. At first she is too bewildered to respond, but after a moment she returns the gesture, her arms encircling your torso.
<<talk "player">>Don't worry about it, Eve. Everything will be fine.<</talk>>\
You give her a reassuring pat. The confusion doesn't go away, but she hesitantly nods and steps aside when you release her.
You pick up the axe and resume your march and once more find yourself standing in the dungeon.
[[Unleash your anger.|Rejected Scene Catharsis e]]
Submitted by LFN ParkE You once more find yourself standing in the dungeon, the stench of sweat and leather repulsively pungent. You single out the would-be sawhorse as your first target. Your first swing is clumsy and leave a shallow cut. It takes a few more swings before you figure out to use the weight of the axe head to your advantage. The sawhorse quickly crumbles under your onslaught. You feel the rage overtaking you, and your mind becomes blank.
You shatter the cabinet door with a baseball like strike, sending glass scattering across the floor. You drive your shoulder into its side, tipping it over and crashing to the ground. Your swings are violent as you demolish it and stomp on some of the fallen pumps for good measure.
You are a whirlwind as you knock the dildos and other tools from the walls. A thundering downswing brings down an entire shelf, and the white tile cracks under your strikes as you chop at the larger plastic phallus. You can feel the blisters on your hands, the ache gnawing at your muscles.
You bring a tremendous upswing into the bottom of another shelf of bondage toys. Paddles and whips go flying through the air. You are aware of your mouth yelling, but it is white noise as enraged as you are.
You turn your gaze to the last piece standing; the large wooden cross in the middle of the room. Your are ignorant to the pain rising in your palms as you hack into it. In a few swings it falls to the ground, but that does not stop you. The axe finally admits defeat, embedding itself deep into the fallen cross and stubbornly refusing to budge. You pull and yank, but the rage is subsiding and the ache of muscles and sinew rise. Your hands slip as you give one final pull and you fall onto your back. You wince as something digs into your back, but your body refuses to move for the moment.
Your breath is coming in ragged gasps, your chest heaving as you greedily gulp air into your lungs. You notice your arms are trembling. You turn your head to look at your left hand and are surprised to see blood smeared across your palm from the broken blisters. Craning your neck slightly, you see the handle of the defiant axe similarly half covered in crimson prints. You turn your head to the right and see two pairs of shoes approaching you quickly.
[[Greet the sisters.|Rejected Scene Catharsis e1]]
Submitted by LFN ParkE1: Your view of the ceiling and its dangling restraints is suddenly blocked by the concerned faces of Anna and Eve. You can do little more than breath as they kneel on either side of you. You are vaguely aware of their voices through the blood pounding in your ears; a myriad of questions undoubtedly. When it becomes apparent you can't answer them, the sisters grasp your arms and aid you to a standing position. You put up no resistance as Anna ducks under your arm, one hand around your waist. Eve mirrors her on your other side.
You end up in the kitchen, sitting on a stool near the sink. You cringe as Anna runs warm water over your hands while Eve is digging around under the sink.
<<talk "player">>Sorry.<</talk>>\
You finally find your voice as your lungs stop burning with need. Anna avoids your gaze as she gently wipes away the blood with a towel.
Eve retrieves a blue box with a red cross on it and puts it on another stool.
<<talk "anna">>Eve, hand me the disinfectant.<</talk>>\
Anna's voice is impassive and cold.
<<talk "eve">>What happened? Why were you smashing everything?<</talk>>\
Eve tilts her head curiously as she hands a bottle to Anna.
<<talk "player">>Well, I--Ah!<</talk>>\
You wince as the disinfectant stings your hand.
<<talk "player">>I got angry.<</talk>>\
You feel Anna's hands stiffen.
<<talk "player">>Not at you two, I swear! I was angry at my Uncle. At all the things he did.<</talk>>\
You assure Eve. She tilts her head to the other side, bobbing her pigtails adorably. Anna reaches into the box and pulled out a bandage roll, her eyes still avoiding yours as Eve's bore into you.
<<talk "anna">>So you smashed everything and hurt yourself.<</talk>>\
Anna's voice is flat and disapproving.
<<talk "player">>Well, the plan wasn't to hurt myself. As it turns out, I'm not very good at using an axe correctly. I guess I should have grabbed gloves.<</talk>>\
You shrug hopelessly. You detect a faint shake of Anna's head as she wraps your right hand in the white bandage.
<<talk "eve">>Why would you smash everything?<</talk>>\
You sigh at Eve's query.
<<talk "player">>That dungeon reminded me too much of what my Uncle did to Anna and all the other slaves he tortured.<</talk>>\
A faint blush creeps into Anna's cheeks.
<<talk "player">>It made me angry, and I didn't want to see that stuff anymore. I decided to destroy it.<</talk>>\
<<talk "eve">>You sure did.<</talk>>\
Eve nodded vigorously. Anna begins on your left hand, her impassive visage softening.
<<talk "player">>I'll clean it up later. I know you don't like being in there.<</talk>>\
You look directly at Anna as you say this and you can see her shoulders tense.
<<talk "eve">>I can help!<</talk>>\
Eve volunteers excitedly. Anna's eyes meet yours finally. She shakes her head almost imperceptibly and gives you a pleading look.
<<talk "player">>Thank you, Eve, but I'll be fine. There's lots of glass in there and I don't want you to cut yourself.<</talk>>\
You see her diminutive shoulders sag with her gaze in disappointment.
<<talk "player">>If you can fetch me a broom, dustpan, and a couple large garbage bags, that would be great.<</talk>>\
<<talk "eve">>Okay!<</talk>>\
Eve's disposition swings back up and you watch her dash off with a small smile.
<<talk "anna">>Thank you.<</talk>>\
Anna's voice is soft and full of relief as she finished your left hand.
<<talk "player">>It's no problem. I'd have to answer a lot of questions about the sex toys anyway. Talk about awkward.<</talk>>\
You chuckle a moment as Anna blushes furiously. She puts the box away and stands before you, a tense silence between the two of you.
<<talk "player">>Anna...<</talk>>\
<<talk "anna">>Thank you. I...hated that place.<</talk>>\
Anna rubs her wrists absently. A bad memory, you figure.
<<talk "player">>Me too.<</talk>>\
You sigh, looking at your mummy-like hands.
<<talk "anna">>I...should get back to work.<</talk>>\
Anna says after a few more moments.
<<talk "player">>Of course. I'm sorry to have disturbed you.<</talk>>\
You nod cordially. Anna starts for the kitchen doorway but stops next to you. She bends down and gives you a soft kiss on your cheek, surprising you.
<<talk "anna">>It made me feel...very good, what you did, but please don't hurt yourself on my account.<</talk>>\
She says nervously. Feeling bold, you turn and press your lips to hers. Anna stiffens suddenly, but lets out a happy sigh and relaxes. You smile softly as you pull away.
<<talk "player">>You are worth it.<</talk>>\
You stand up wrap your arms around her torso and pull her into another kiss. This time she melts into your embrace and runs her hands along your shoulders.
Anna is breathless as you pull away once more, but her lips finds yours again quickly with renewed fervor, hands gripping the side of your head. Your tongue pushes through her lips and finds hers in a sultry dance as a soft moan comes from her throat. Your hands drift down to her firm ass, gripping both cheeks to push her closer to you. She squeaks in surprise, but unconsciously grinds her waist against yours.
You break the kiss and breath deeply. Anna does the same,her chest heaving against yours. You move in for another kiss, but she presses her hand against your collarbone.
<<talk "anna">>Eve will be back soon.<</talk>>\
She says breathlessly. Part of you wants to push forward...but discretion wins out over your libido.
<<talk "player">>You're right.<</talk>>\
You give her cheeks another squeeze. Anna smiles faintly, giving you a soft kiss to your forehead before pulling away. You watch her ass as she walks away, a grin from ear to ear on your face. She stops at the doorway and looks over her shoulder at you. You see a similar smile before she leaves.
[[Return to Theater.|Theater Mode]]
[[Return to game.|$location]]
Submitted by LFN ParkD: You stop. You watch the confusion and fear in her eyes. It dawns on your what she must think of you right now with an axe in hand. You wonder...no, you know this was the expression that was on Anna's face when Uncle Dave took her to that dungeon. It breaks your heart. You drop the axe and move forward, wrapping your arms around the blond girl in a tight, almost desperate embrace. One arm encircles her torso as the other presses into the locks of blond hair, all the while her confusion growing as you hold her close. Her body tenses briefly, but Anna's arms quickly mimic yours.
<<talk "player">>I'm so sorry...<</talk>>\
You murmur into her ear.
<<talk "anna">>...Wh-what for?<</talk>>\
Her tone is soft and confused. She pulls away from you slightly, enough so she can look into your face. Anna's brow is furrowed questioningly.
<<talk "player">>For what my Great Uncle did to you...It was so wrong...<</talk>>\
You feel the shiver in her when you mention him.
<<talk "anna">>[John]...I-it's fine...<</talk>>\
Your hands grip her shoulders as you shake your head.
<<talk "player">>No. It's not fine. It will never be fine.<</talk>>\
Anna turns her face downward, finding your gaze unbearable. You look down as well, your eyes on the axe laying next to your foot. Your head cocks a bit to one side as an idea enters your mind...a crazy idea...
You gently grasp Anna's chin with your hand and turn her gaze, now pained, back to yours.
<<talk "player">>Come with me.<</talk>>\
You release her chin and grasp her hand, stooping to retrieve the axe. You almost drag her as you dash back into the mansion.
<<talk "anna">>[John]! Where are we--<</talk>>\
Anna's voice ends in a strangled gasp when you stop at the entrance to the dungeon. You try to go forward, but her grip on your hand stops you. You turn to see her trembling, her free hand covering her mouth and her eyes nearly as wide as dinner plates.
<<talk "player">>Anna.<</talk>>\
You pull her into another embrace.
<<talk "player">>I would never do anything to hurt you or your sister. I'm not him. Do you believe me?<</talk>>\
For a moment your heart sinks as she hesitates, still trembling.
<<talk "anna">>[John]...<</talk>>\
Anna tightens the hug. You feel her heaving chest press against you, almost out of breath from the mad dash you took her on. You feel relief when she meets your eyes.
<<talk "anna">>I know you're not like him.<</talk>>\
You breathe a sigh of relief. You keep your hand entwined with hers, and gently pull her with you into the dungeon. You see every wince, every twitch as she steps inside, her eyes searching for a place to settle that wouldn't bring terrible memories to the forefront.
<<talk "player">>I've been reading my Uncle's journal, and I've been so disgusted by the things he did to you...the way he used your sisters life as blackmail...Using your love for her against you to break you...a wonderful girl.<</talk>>\
Anna averted her gaze as her cheeks became flushed.
<<talk "player">>I finally came in here...and being where it happened...where all the things were done to you and the others...Anna. I've never been so angry in my entirely life...so ashamed.<</talk>>\
Her shoulders slump, and you can hear her sniffles as she fights back tears.
<<talk "player">>So ashamed to have this...this monster in my family tree. So angry that he's dead, that he can't be punished for all these wrongs. If I'd known about all this when he was alive...<</talk>>\
You grip the axe with both hands, your knuckles white from the pressure.
<<talk "player">>I would've buried this in his neck.<</talk>>\
<<talk "player">>Anna, look at me.<</talk>>\
You watch as she slowly raises her head, tears trickling down her rosy cheeks.
<<talk "player">>He's dead. He can't hurt you or Eve anymore, but his presence...his taint is everywhere, especially here. I figured I could at least tear apart this dungeon...do something to get rid of his ghost, so to speak...But then I saw you. The person he tormented, tortured...<</talk>>\
You choke up as you say the words, but you clear your throat and continue.
[[You unleash your rage as Anna watches.|Rejected Scene Catharsis d1]]
[[You offer her the axe.|Rejected Scene Catharsis d2]]
Submitted by LFN ParkD1:
<<talk "player">>I saw you, and I felt you might want to be here for this. Maybe...Maybe this will help you.<</talk>>\
You see the confusion in her eyes, but she says nothing.
<<talk "player">>Stand back please, best to be in the doorway.<</talk>>\
You watch her take timid steps backwards until she is just outside the door to the dungeon. You single out the would-be sawhorse as your first target.
Your first swing is clumsy and leave a shallow cut. It takes a few more swings before you figure out to use the weight of the axe head to your advantage. The sawhorse quickly crumbles under your onslaught. You feel the rage overtaking you, and your mind becomes blank.
You shatter the cabinet door with the flat side of the axe, sending glass scattering across the floor. You drive your shoulder into its side, tipping it over and crashing to the ground. Your swings are violent as you demolish it and stomp on some of the fallen pumps for good measure.
You are a whirlwind as you knock the dildos and other tools from the walls. A thundering downswing brings down an entire shelf, and the white tile cracks under your strikes as you chop at the larger plastic phallus. You can feel the blisters on your hands, the ache gnawing at your muscles.
You bring a tremendous upswing into the bottom of another shelf of bondage toys. Paddles and whips go flying through the air. You are aware of your mouth yelling, but it is white noise as enraged as you are. Your shirt is sticking to your body from the sweat soaking it.
You turn your gaze to the last piece standing; the large wooden cross in the middle of the room. Your are ignorant to the pain rising in your palms as you hack into it. In a few swings it falls to the ground, but that does not stop you. The axe finally admits defeat, embedding itself deep into the fallen cross and stubbornly refusing to budge. You pull and yank, but the rage is subsiding and the ache of muscles and sinew rise. Your hands slip as you give one final pull and you fall onto your back. You wince as something digs into your back, but your body refuses to move for the moment.
You are faintly aware of the sound of glass crunching under shoes, and then you see Anna's face looking down at you, her cheeks and eyes red yet wide with concern.
<<talk "anna">>[John]! Are you okay?<</talk>>\
You hear a streak of panic in her tone. You are too out of breath to form cohesive words, but you nod instead.
<<talk "anna">>You're bleeding!<</talk>>\
She gasps. You crane your neck and see no blood on your shirt, but when you look to your left you see blood on your palm from broken blisters turned bloody scrapes. You guess you might have used the wrong grip on the axe a few times too many...
<<talk "player">>Huh.<</talk>>\
You can only muster the single word, more a gasp than actual verbalization. Anna grasps you by one of your upper arms and starts to pull. You muster enough strength to stand, leaning heavily against Anna.
<<talk "anna">>We need to bandage that.<</talk>>\
She puts your arm around her shoulder.
[[You let her take care of your hands.|Rejected Scene Catharsis e99]]
Submitted by LFN ParkD2:
<<talk "player">>I think it's more fitting...it's more RIGHT...if you were the one to do it.<</talk>>\
You offer her the axe.
You watch the hesitation in her face give way to something you've not seen from the blond maid in your time here; determination. Shaking hands grip the axe you hold, and you release it. You can't help but be amused as Anna wobbles, unused to wielding such a weapon. You step to one side as Anna adjusts her grip on the axe handle. She steps in front of the sawhorse and you watch her awkwardly raise the weapon and bring it down in a weak swing. You see a shallow cut in it, but no appreciable damage. Anna looks back at you, seeking approval again. You nod and she takes another swing, a soft grunt escaping her lips as she puts more force behind it. The blow leaves another notch in the frame of the chair, deeper than the last. You can tell she is unused to this kind of work, but quickly she gets into a rhythm. You watch her blows become less awkward and more powerful. The sawhorse quickly crumbles under her onslaught, and you watch her wrath move to the next piece of furniture within reach. You step back as she starts yelling with each swing, bellowing a guttural cry as that determination in her eyes is swallowed by a mad frenzy. Tears stream down her cheeks as chunks of debris start flying.
You watch her shatter the cabinet door with a baseball-like hit, sending glass scattering across the floor. Her swings are violent as she demolishes it. You hear her maid dress tear, unaccustomed to the fervent violence.
You wince as she starts knocking the dildos and other tools from the walls. A thundering downswing brings down an entire shelf, and the white tile cracks under her strikes as she chops the plastic phallus' to pieces.
You dodge a blue paddle as she swings the axe across another shelf of bondage toys. You watch as her threadbare dress tears, almost tripping her as it hangs up around her legs. She tears it off, leaving her in a modest bra and white panties as she continues.
You think she's finished as she stands amidst the wreckage, her chest heaving and her breathing ragged. You see some small cuts on her body, no doubt from the cabinet. Her skin slick with sweat and her hair plastered across her face, chest, and back. You can see the axe head chipped and dulled from its usage, traces of blood smeared over where she grips the wooden handle. Anna's shoulders sag and her grip on the axe loosens. You can see bloody scrapes on her fingers, no doubt from broken blisters.
You see her gaze turn to one lone piece still standing; the large wooden cross in the middle of the room. You see her eyes grow wider, her lips curl back into an ugly snarl.before raising the axe once again. You swear her blows are harder and faster than before, unleashing a torrent of howls that turn into sobs as Anna decimates the cross. You see one final strike that embeds the axe in the largest chunk of what remains. She pulls and yanks, desperately trying to retrieve the weapon. It stubbornly sticks, sated on the destruction it caused. Anna's mad strength seems to drain away at the axe's refusal and she collapses to her knees, sobbing uncontrollably.
[[You let her cry it out.|Rejected Scene Catharsis f]]
[[You comfort her.|Rejected Scene Catharsis f1]]
Submitted by LFN ParkF:You hesitate as she continues to sob, amazed at the violence around you came from such a timid person. Eventually the sobs subside into a steady, rhythmic breathing and you approach her, nearly tripping over a pile of fallen rope.
Anna doesn't look up at your, her puffy red eyes half closed and her features impassive. You kneel down and gather her in your arms. She offers no resistance as you lift her, curling tightly against your body.
[[You see Eve in the Doorway.|Rejected Scene Catharsis g]]
Submitted by LFN ParkF1: You rush to Anna's side, being careful to avoid the detritus that was once the sex dungeon. You drop to your knees and wrap your arms around Anna's sobbing frame. She buries her face in your chest, her body curling into your arms as every sob wracks her form.
You hold her tightly, whispering calm reassurances to Anna. You aren't sure if she can hear you or not, but you continue. Eventually her sobs subside into steady, regular breathes. You look down and see Anna's puffy, red eyes half closed and her features impassive. You put one arm under her legs and the other behind her back, lifting her as you stand. Anna doesn't protest, simply curling up against you.
[[You see Eve in the Doorway.|Rejected Scene Catharsis g]]
Submitted by LFN ParkG: You turn and see Eve standing in the doorway to the dungeon, both hands over her mouth and eyes wide as she takes in the carnage around you.
<<talk "eve">>Anna!<</talk>>\
She rushes over to you, looking up at you and her.
<<talk "eve">>Is she okay? What happened?!<</talk>>\
Eve is frantic; she pulls at your shirt, her body quivering.
<<talk "player">>I'll explain everything, but first I need you to do something for me.<</talk>>\
You say it firmly, trying to get her attention.
<<talk "eve">>Why is she bleeding?! What happened to her dress?<</talk>>\
<<talk "player">>EVE.<</talk>>\
Her eyes snap from her sister to you as you raise your voice.
<<talk "player">>Eve. I will tell you in a little bit, but first I need you to find me a first aid kit. I'm going to get Anna cleaned up in the Servants Bathroom. Can you do this?<</talk>>\
Eve nods wordlessly and you watch her sprint off. You sigh, but quickly make your way to the servants bathroom.
Anna remains silent as you remove what's left of her clothes, eyes still half closed. She says nothing as you gingerly seat her in the bathtub, but you see Anna flinch as warm water from the shower head cascades over her. You see similar twitches when you run the washrag over her cuts and hands, the water pouring over her turning crimson briefly from the broken blisters on her palm.
Eve joins you shortly, carrying a box with a red cross on it. She is respectfully silent as you wash Anna's hair, taking care to avoid shampoo getting into her already red eyes. You see Eve's face positively quivering as she tries to not barrage you with questions, so you give her another task.
<<talk "player">>Eve, can you get me a fresh pair of clothes for Anna?<</talk>>\
Eve leaves quickly, putting the box on the sink. She returns as you lift Anna out of the tub, a fresh set of underwear and Anna's nightgown folded neatly. You seat her on one of the toilets and kneel down.
<<talk "player">>Thank you Eve.<</talk>>\
You smile at her as you grab the towel hanging askew and begin drying Anna, still silent. Eve helps you treat her cuts and scrapes with antiseptic, Anna's face twitching and an occasional sharp intake of breath her only response to the stinging topical. Eve helps you by bandaging the minor cuts on her arms while you wrap her torn palms.
With her sisters aid you dress Anna and once more pick her up. No resistance is offered when you lay her on the bed in the northeast Servants quarter. Eve stands silent as you cover her in a blanket, giving Anna a gentle kiss to her forehead before looking back to the smaller girl and gesturing outside.
[[You explain to Eve.|Rejected Scene Catharsis h]]
Submitted by LFN ParkH: You gently close the door, then press your back to it. You let out a huge sigh and slide down against the wooden frame until you are seated.
<<talk "eve">>[John]...What's wrong with Anna?<</talk>>\
Eve's voice is pleading. You rub both your cheeks, gathering your thoughts before turning to the red haired maiden. Seated, this is one of the few occurrences where she can actually look down on you.
<<talk "player">>Anna is...I don't know about fine. Neither of you are fine...<</talk>>\
You realize your mistake in wordplay when Eve sniffles and looks crestfallen.
<<talk "player">>That's not what I meant. I mean...<</talk>>\
You rub the back of your neck.
<<talk "player">>Eve. You and Anna are both good people. You are great at all your chores and have done a wonderful job keeping this place running.<</talk>>\
She looks back to your face, a small smile on her face.
<<talk "eve">>Thank you [John]...<</talk>>\
You rub your hands together, contemplating your next words.
<<talk "player">>When I say you are not fine, I mean that you are both...hurt. Inside.<</talk>>\
You pat your chest for emphasis. Eve looks at you confused, and you sigh again.
You gesture for her to sit beside you, and obediently she does.
<<talk "player">>Eve. You know my Uncle did...terrible things. You said he ignored you most of the time, so you're...Well, Anna took the worst of it.<</talk>>\
Eve flinches at the mere mention of your deceased relative. Her eyes are cast downward again.
<<talk "player">>He hurt your sister. Physically, like the cuts we treated on her arm, but there's more. He hurt her emotionally. Do you understand?<</talk>>\
You see her tilt her head toward you.
<<talk "eve">>...Kind of. I sometimes hear her in her sleep. She has a lot of bad dreams about...him.<</talk>>\
You nod.
<<talk "player">>So...it's like if you break your bones. They take longer to heal than a cut, right? Well...My uncle broke something inside her; not bones, but her...spirit, her mind. That takes so much longer to heal...sometimes it doesn't.<</talk>>\
You sigh and put an arm around Eve's shoulders. She inches closer and hugs her knees to her chest.
<<talk "eve">>But...What does that have to do with what happened? Why did she go crazy and smash up that room?<</talk>>\
<<talk "player">>Well...of course you wouldn't know what catharsis means. Eve...You know when you're trying not to cry, right? You try to push all those feelings that are making you sad away?<</talk>>\
She nods.
<<talk "eve">>Your Uncle liked to see me and Anna cry...When I'd hear Anna or the girls screaming I'd try not to... he made me watch sometimes so he could see me cry.<</talk>>\
God, what a horrible man.
<<talk "player">>Well...you can push those feelings away, but they're still inside and you have to deal with them. If you don't, it just hurts you even more. Sometimes it's as easy as recognizing those feelings and accepting them, but sometimes you have to do something...physical. Sometimes it's crying until you run out of tears to deal with sadness. In Anna's case, I gave her the chance to destroy one of the biggest reminders she has of what my Uncle did to her. I imagine there was a lot of anger there.<</talk>>\
Eve nods and leans against your side.
<<talk "eve">>She's so quiet right now though...<</talk>>\
<<talk "player">>Anna's exhausted. You saw her swinging that axe around? I'm sure she just needs some sleep.<</talk>>\
You see that not all the concern has vanished from Eve's face, but your reassurance has eased some of it.
<<talk "player">>...She was pretty bad ass though, right?<</talk>>\
You force a smile and a jovial tone. Eve giggles slightly, rubbing her eyes with the back of her hand.
<<talk "eve">>I've never seen her like that. It was crazy! Like something out of a superhero movie!<</talk>>\
You laugh and give Eve an affectionate squeeze.
<<talk "player">>She smashed the shit out of everything for sure. Your sister, the superheroine. I don't know what her superhero name should be...<</talk>>\
<<talk "eve">>Super Anna!<</talk>>\
Eve proclaims. You laugh at how awful that is.
<<talk "player">>We'll let her figure that out. Why don't you get something to eat? I'll watch Anna.<</talk>>\
You pat the tiny redhead's shoulder. You see the corners of her lips curl into a small smile that fills you with satisfaction.
<<talk "eve">>I'm not really hungry...<</talk>>\
<<talk "player">>Yeah, me neither.<</talk>>\
You unwrap your from her shoulders and push yourself up. You crack open the door and look inside. You see her on her side, eyes closed and knees clutched to her chest.
<<talk "player">>Looks like she's asleep.<</talk>>\
You whisper to Eve.
<<talk "player">>Let's leave her be for a while.<</talk>>\
[[Finish the day.|Rejected Scene Catharsis i]]
Submitted by LFN ParkI: The rest of the day is uneventful. You and Eve both check in on Anna, but she doesn't stir. Around dinner time you see Eve trying to prepare dinner, but you discover her lack of cooking knowledge when she accidentally burns the porkchop she was attempting to prepare. You put the fire out quickly and assure her that you won't tell Anna.
You both enjoy one of your college favorites; cheese sandwiches. Thankfully, the quality of cheese you find in the pantry is much better than the flimsy american slices you used to buy. After dinner, you both set up a tray to take to Anna with a glass of water and another cheesy culinary masterpiece...at least, according to Eve.
Still slumbering, you leave it covered on the small dresser. You pass the time in the study with a random book, but eventually your eyes tire and you put it away. Before retiring, you peer into the servants room one last time. Anna is still unconscious, curled in a ball under the sheets. Eve has taken the second bed and, as usual, is splayed across it in her nightgown like a dancing scarecrow. You smile and close the door.
---------------------
The creak of your door opening rouses you during the night. It takes a moment for your eyes to adjust, but you can at least recognize the silhouette of Anna.
<<talk "player">>Oh. You're awake.<</talk>>\
You say groggily. You throw the covers off of you and sit up. Anna remains in the doorway, hands folded politely in front of her.
<<talk "player">>Come in, please.<</talk>>\
You beckon her to the bed as you swing your legs over the side. Anna nods and hesitantly enters, taking a seat next to you. In the moonlight pouring through your window you can see her pale skin, marred by the bandages dotting her body. Her palms are still covered, and you can still see the faint redness around her eyes in the dark.
<<talk "player">>How are you feeling?<</talk>>\
<<talk "anna">>Better. Sore.<</talk>>\
Anna's voice is soft and raspy, no doubt from her screaming in the dungeon. You have to lean closer to hear her.
<<talk "player">>Understandable.<</talk>>\
Anna stares down at her hands. The silence hangs between you for awkward moments that make you uncomfortable.
<<talk "player">>Look...the place can go a bit without cleaning. You just need to rest and let your hands heal. Don't worry about sweeping or dusting or cooking.<</talk>>\
You try to reassure her.
<<talk "player">>Eve and I can handle the cooking. I warn you; we may be in for a lot of sandwiches.<</talk>>\
You force a laugh shakily, but it dies quickly in the moonlight.
<<talk "anna">>You are so different.<</talk>>\
Anna turns her head towards you, the words as thin as her nightgown but hang in the air between you.
<<talk "player">>.....I assume you mean from my Uncle.<</talk>>\
She nods faintly.
<<talk "anna">>...In my dreams...my nice ones....I used to dream of running away with Eve.<</talk>>\
You remain silent, her eyes going back to her knees.
<<talk "anna">>Those were nice, but sometimes I would have...darker dreams. Ones where I...I'm not being hurt, but I'd...I'd be hurting your Uncle.<</talk>>\
You hear a quaver in her voice that matches Anna's shiver.
<<talk "anna">>Or...Or I'd be destroying things in the mansion. I would see...myself laughing and screaming like this crazy demon as I smashed furniture. Then I'd start chasing your Uncle and...<</talk>>\
Anna sniffled faintly. You let her compose herself with a few deep breaths.
<<talk "anna">>I'd tear him to pieces like...like an animal. Sometimes I would wake up after that, scared of myself...other times...I'd keep dreaming and...and start chasing Eve. I-it's awful..the idea of my sister being so scared of me...<</talk>>\
You move closer to her and put an arm around her shoulders, feeling that familiar tug at your heart.
<<talk "player">>Anna...<</talk>>\
<<talk "anna">>I thought...when I was down there with you, I thought it was another dream. I thought it wasn't real. I took the axe and I felt...I don't know. I felt like...like there was this fire in me. It started so small, but then it just kept getting bigger and bigger until I lost myself.<</talk>>\
Anna presses her head into your shoulder.
<<talk "anna">>When I was done, I was so horrified and ashamed. I thought you'd be scared of me too, just like my dreams. But you didn't run...you took care of me. I...<</talk>>\
She looks up at you, eyes full of hope and fear.
<<talk "anna">>Were you scared of me?<</talk>>\
[[No.|Rejected Scene Catharsis i1]]
Submitted by LFN ParkI1: You are silent for a moment as you look at this blond girl on your arm. You think back to everything that happened mere hours earlier and formulate your answer.
<<talk "player">>No. I was never scared of you.<</talk>>\
A faint smile touches the corner of Anna's mouth.
<<talk "player">>I don't believe you'd hurt me anymore than I'd hurt you.<</talk>>\
<<talk "anna">>That makes me happy.<</talk>>\
She sighs, giving you a kiss on your cheek. You smile and bring your hand to her cheek. Her skin is even paler in the moonlight, but you find her azure eyes even more striking. Anna leans into your palm, a bandaged hand holding it there.
<<talk "player">>I hope your dreams are better now.<</talk>>\
You murmur. Anna responds by leaning forward and kissing your lips softly. She lingers for a moment and you savor the taste of her lips before she pulls away, her breath hot against your skin.
<<talk "anna">>Yes.<</talk>>\
Anna says breathily. Your hands cup her cheeks and pull her lips back to yours with urgency. She moans softly, one of her hands pressing against your bare chest. Anna shifts, drawing her knees onto the bed to fully face you. You find yourself suddenly looking up into her beautiful face, only slightly marred by the bandaid on her cheek and forehead.
<<talk "player">>You are gorgeous.<</talk>>\
You smile. You notice her blush before you bury your face in her neck. Anna gasps as you alternate between gentle kisses and soft nips along her pale neck. Your hands glide down her sides to her soft thighs, rubbing them gently as you nibble her earlobe, eliciting another happy sound from her.
<<talk "anna">>[John]...<</talk>>\
Anna moans, her hands grasping your shoulders awkwardly due to the bandages. Your lips move back down her neck with wet kisses as your hands go underneath her nightgown, gently rubbing her sides as they move upward. Anna grips the hem of her nightgown and pulls it over her head, revealing her comely chest and hard nipples, the areolas crinkled in arousal. You resume your gentle necking as your hands gently squeeze her round globes. A happy moan comes from Anna as your fingers tweak and softly tug at her pink nipples.
You sit up so your lips can press against hers again, your tongue meeting hers in a twisting dance as one hand glides down her bare stomach. Her hips twitch as your fingers rub the crotch of her plain white panties, feeling faint dampness through them. Anna whimpers as you continue to tease her, running your fingers in a circle against the moist spot. You reach underneath her panties and run your fingers along her moist slit. Her breathing turns ragged as you continue teasing her lips, and Anna shudders when you brush her tiny nub. She gasps when you curl one finger inside her and start gently stroking the roof of her vagina. Anna squeaks happily when you have a second finger join the first and begin thrusting into her, her hips moving gently against them. Her lips fervently seek yours as her moving hips become more fervent. You feel her body arch and stiffen as if struck by lightning, your fingers and hand suddenly covered in her fluids. Her cry of passion abruptly turns to pain as Anna breaks from your lips and clutches her lower back, her face scrunched in pain as her chest heaves with deep, pained breathes.
<<talk "player">>Anna?! What's wrong?<</talk>>\
Your brow furrows in concern as you pulls your hands away.
<<talk "anna">>I...Ahhh...my back...Ahh...<</talk>>\
Anna gasps.
<<talk "player">>Here...Lie down.<</talk>>\
You slip off of the bed and grip her shoulders. She slowly leans forward in your grip and lies face down on your bed.
<<talk "anna">>I...I think I pulled something...<</talk>>\
She breathes.
So much for that. Thinking about it, you aren't surprised considering the maelstrom of physicality Anna caused earlier.
<<talk "player">>Does it still hurt?<</talk>>\
You watch her gently touch her sides, then shake her head.
<<talk "anna">>It's sore. If I move wrong it starts hurting...but I can't move it much. It feels tight too...<</talk>>\
You quickly flip on your bedroom light and blink as your eyes adjust. With the full light you can see some redness on her lower back.
<<talk "player">>It's fine. Looks like you might have tweaked something. I'll get some ice.<</talk>>\
You dart out of the bedroom.
You quickly retrieve some ice in a plastic bag and bring it back to your bedroom. Anna has not moved except to slip a pillow underneath her head. You take a moment to admire her beauty...face down on your mattress...her blond hair splayed across the pillow.
Damn it.
She hisses when you press it against the red area of her back.
<<talk "anna">>I think it's just a muscle strain.<</talk>>\
She murmurs.
<<talk "anna">>It...it happened before. With your Uncle.<</talk>>\
<<talk "player">>Oh.<</talk>>\
You don't push the issue. Anna blushes and raises her arm, gripping your free hand with hers.
<<talk "anna">>He gave me something last time...I think it was from his laboratory. It fixed it pretty fast.<</talk>>\
<<talk "player">>Well, that's all locked up so I guess you'll have to do with some TLC instead.<</talk>>\
You kneel down at the edge of the bed so you can see her face. She smiles faintly and brings your hand to her lips in a gentle kiss. That's when you realize the hand she grasped is still sticky from her juices.
<<talk "anna">>Mmm.<</talk>>\
She runs her tongue along your palm, eyes staring into yours. You are breathless as she greedily suckles your fingers, swirling them clean with her tongue.
<<talk "player">>Anna...you are so hot.<</talk>>\
You breathe, feeling your erection strain at your pants. Were it not for the ice you hold against her back, you would throw caution to the wind and take her...but it is a chilly reminder of what happened just a few minutes ago.
She releases your hand after a last kiss, then half closes her eyes as they become unfocused.
<<talk "anna">>I'm getting tired again...<</talk>>\
She murmurs.
<<talk "player">>Just go to sleep then. I'll see you in the morning.<</talk>>\
You give her a loving kiss to her forehead. Anna smiles and closes her eyes. It isn't long before her breathing becomes steady and rhythmic, her arm hanging limply over the edge of the bed.
You sigh and toss the ice bag on the dresser before turning off the lights. You are careful as you crawl into bed beside the slumbering blond.
[[Return to Theater.|Theater Mode]]
[[Return to game.|$location]]
Submitted by LFN ParkE: Anna leads you upstairs to the kitchen. You sit on a stool next to the sink as she fetches a box from underneath it with a red cross on it. Your ragged breath is coming normally now, and you feel confident enough to string words together.
<<talk "player">>Guess I went a little nuts.<</talk>>\
You gasp. Anna says nothing as she turns on the water in the sink. You find her soft hands soothing against yours as she tentatively grasps them. You cringe as she washes your torn up hands under the faucet, the warm water turning crimson as it runs away from your palm.
She is still silent when she takes a dish towel hanging nearby and dries them. The antiseptic she applies burns and you flinch.
<<talk "player">>Anna...I'm sorry.<</talk>>\
You say this as she bandages your right hand. She stops, a hint of blush spreading in her cheeks.
<<talk "anna">>For what, [John]?<</talk>>\
<<talk "player">>I was probably pretty scary down there. I just...sort of lost it. I'm not a violent person...<</talk>>\
She averts her eyes from yours as she starts on your left hand.
<<talk "player">>I just...I kept seeing all those things in there, and imagining what happened to you...It makes me angry.<</talk>>\
She gives a stiff nod, but you can see the apprehension in her eyes.
<<talk "player">>Anna. Please, talk to me.<</talk>>\
You plead.
<<talk "anna">>It was scary. I've...never seen something like that before. I never thought you could be so...Violent. It...reminded me of your Uncle.<</talk>>\
Her voice is soft, her eyes still averting mine as she busies herself with the bandage. Her words stab you in the heart, and you can feel stinging in the corner of your eyes.
<<talk "player">>I'm not him, I swear! It's...Anna. What my Uncle did...It makes me furious. Not because no-one should ever force those things on someone, or that he did them at all...but...<</talk>>\
You find yourself touching her cheek with your bandaged right hand. Her hands stop and Anna's eyes finally meet yours.
<<talk "player">>Because he did them to you. You, Anna. The wonderful, caring woman who loves her sister...who would do anything to keep her loved ones safe. The woman who...<</talk>>\
You hesitate when you see her eyes start to tear up. You can see some hint of anticipation in those blue orbs, you can hear the sharp inhalation of expectation in her breathing. You can feel words caught in your throat, threatening to cease your diatribe.
<<talk "player">>The woman who I've grown to love.<</talk>>\
You hear a strangled gasp come from Anna as she suddenly turns away from you. Her hands shoot to her face as her shoulders start to heave. You realize she's sobbing and are alarmed.
<<talk "player">>I...I never want you to be scared of me, Anna. I'm sorry!<</talk>>\
You try to keep the panic from your voice.
<<talk "thought">>I'm such an idiot! Why did I bring her down there?<</talk>>\
You mentally chastise yourself and feel your cheeks get hot. You look away from Anna, ashamed.
<<talk "player">>I'm so stupid. I don't know why I brought you down there. I wanted to impress you... or help you...or--<</talk>>\
You stop when you feel her soft hands grip your cheeks. Gentle pressure turns your gaze to Anna's, a smile spreading from cheek to cheek greeting you. You stiffen as she kisses you with an unexpected intensity, her lips soft and tantalizingly gentle. Anna pulls back slightly, hands sliding down from your cheeks to your neck. She presses her forehead against yours, and you feel your heart caught in your throat.
<<talk "anna">>I love you.<</talk>>\
Anna's words are breathy and barely above a whisper. You swallow loudly, unsure of what to say...
Oh, to hell with it.
You press your lips to hers again, a greedy pressure behind it as you pull her closer. Her silky hands move to your shoulders as her mouth moves against yours. Your heart swells as you feel her breasts mash against your chest. Your right hand glides up her dress to intertwine with her blond hair as your other rests on the small of her back.
Your first instinct is to stand. That goes well. You try to lift her to have her level with you, but your aching arms refuse to do more than simply engulf her in a soft embrace.
You feel her tongue push through your lips and meet it with yours, eliciting a happy moan from Anna. As your movements become more urgent, Anna gasps when she backs up into one of the counters. You bend over slightly and try once more to lift her, your arms ducking under the hem of her dress to her firm ass. With herculean effort, you lift her onto the counter. You feel her shiver from the cold surface, but her lips and tongue never leave yours. Anna's legs wrap around your waist to draw you closer, grinding her pelvis against yours with aching desire. You can feel your erection already straining against the fabric of your pants. Your hands awkwardly move to the hem of her dress as you withdraw your lips from hers. She whimpers softly from the loss, but Anna's hands quickly go to your belt.
Your blood runs cold as you look past Anna to the doorway to the kitchen, her dress bunched up around her navel. Standing there with her cute red pigtails is Eve, her head tilted and her inquisitive gaze boring holes into you and Anna.
Well. There goes my boner...
You immediately flush crimson as Anna, oblivious to her sisters presence, goes for your zipper.
<<talk "player">>Anna. Wait.<</talk>>\
You whisper urgently. She looks at you, confusion creeping into her amorous gaze. You nod your head behind her towards Eve.
You can see the color drain from her face as soon as she notices her sister. Her face is not unlike a deers caught in the headlights of an oncoming truck, albeit this truck barely stood 3 feet and adorable pigtails. Anna's hand covers her mouth as she blushes madly, immediately hopping off the countertop as you gulp and start fixing your belt.
<<talk "player">>...Hi! Eve!<</talk>>\
Your tone is sheepish and your cheeks are practically on fire.
<<talk "eve">>Hi [John.] What happened to your hands?<</talk>>\
Eve's voice is maddeningly innocent.
<<talk "player">>That! Well, I...uh...They're just a little scraped up...<</talk>>\
You're fumbling for words as Anna readjusts her dress.
<<talk "eve">>And what were you two doing?<</talk>>\
Eve's head tilts to the other side now, a mischievous grin creeping across her face. You're not sure if she's teasing you or honestly curious.
<<talk "player">>W-well...I...we...<</talk>>\
You stutter momentarily.
<<talk "player">>....Uh...Anna, maybe you'd better explain?<</talk>>\
You shrug helplessly as you turn to Anna. You want to laugh a little at her surprised expression, but you decide you'd better not.
<<talk "anna">>O-of course, [John].<</talk>>\
She nods politely. You sigh in relief and bend down, giving her a kiss to her forehead.
<<talk "player">>We'll finish this later.<</talk>>\
You whisper, bringing a fresh shade of crimson to her cheeks.
You deftly walk out of the room as Eve scurries over to Anna, bombarding her with questions. You feel a little bad for pawning Eve to Anna, but you shake it off as you take quick, aching steps out of the kitchen.
<<talk "thought">>I'll make it up to her later.<</talk>>\
You think.
[[Return to Theater.|Theater Mode]]
[[Return to game.|$location]]
Submitted by LFN Park<<talk "thought">>It's still strange to take them out like this.<</talk>>\
You think as Anna clutches your arm just a little too tightly. Meanwhile you hold Eve's hand on the other side to prevent her from bounding off to who knows here.
<<talk "eve">>Can I go into the candy store?<</talk>>\
Eve says, looking up at you with barely restrained excitement in her eyes.
Anna barely seems to hear as she looks at the stores along the road with a mixture of fear and wonder.
You consider for a moment.
<<talk "player">>Yeah, we can go in.<</talk>>\
You finally say.
<<talk "eve">>No, by myself, I'm big enough to go in without anyone else.<</talk>>\
She says.
Her mischievous smile is nearly enough to dissuade you, but you finally relent.
<<talk "thought">>I keep telling myself that I'm trying to give them a normal life. To do that, I've got to give them some control over their own lives.<</talk>>\
<<talk "player">>Ok.<</talk>>\
You say reluctantly, releasing her hand and reaching for your wallet. Opening it, you start to reach for a twenty, but before you can Eve reaches out and snatches a whole stack of bills from your leather billfold.
<<talk "eve">>Thank you!<</talk>>\
Eve exclaims before darting into the store before you can protest.
Anna finally seems to notice something is going on and looks first at you, then at where Eve just was. You can see the question clear in her features.
<<talk "player">>She'll be fine. She's just going into the candy store for a minute.<</talk>>\
You say in an effort to ward off her worry.
She fidgets, clutching your arm just a little harder.
<<talk "anna">>Are you sure it's ok?<</talk>>\
There's just a faint tremor in her voice. You can see that she's trying to look into the store, trying to see where her sister might have gone.
As the minutes tick on, Anna becomes more and more tense. Between Anna's growing agitation, and the thought of what Eve might be doing with all the money she just took from you.
When Eve finally exits the room, she's holding two large bags in one hand, and a massive fountain drink in the other. You can see her cheeks hollowed as she sucks at the straw, and around her lips are clear smudges from candy that she has already eaten.
While Anna seems to relax at the sight of Eve, her arm full of goodies makes you wonder just how hyper the young woman is going to be shortly.
<<talk "player">>What took you so long?<</talk>>\
You think to ask.
She grins around the straw before she releases it from between her lips.
<<talk "eve">>Had to get a refill, they give free refills.<</talk>>\
She says in a rush.
<<talk "thought">>Refill? That drink is huge!<</talk>>\
<<talk "eve">>The candy in there is SO good. I love the cotton candy, and the caramel, and the milk chocolate, and the gummy bears.<</talk>>\
She continues in a rush.
<<talk "player">>You're supposed to pay for candy before you eat it.<</talk>>\
You say firmly.
Eve's eyes widen as her grin grows.
<<talk "eve">>Free samples! I tried EVERYTHING!<</talk>>\
She says gleefully.
<<talk "player">>And did you say 'refill?' for that?<</talk>>\
You're amazed she drank so much already.
<<talk "thought">>My God, she's going to need the bathroom before we get home.<</talk>>\
<<talk "eve">>Anna!<</talk>>\
She exclaims, reaching into one of the bags she produces a bag of cotton candy that she thrusts toward her sister.
<<talk "eve">>Cotton candy! Try it! It's AWESOME!<</talk>>\
Anna reluctantly takes the bag. Meanwhile, you lead both of them back toward the car. You can tell that Eve is already well on her way to a sugar rush, but you strongly suspect that it is barely beginning.
When you have both of them in the car, you quickly get in and start toward home, watching in horror in the rear view mirror as Eve shoves one piece of candy after another into her face, punctuated by long drags from the drink she is clutching in front of herself.
You're only half way home when you hear the words you fear the most.
<<talk "eve">>I've got to go potty.<</talk>>\
Eve whines, just a hint of urgency in her tone.
<<talk "player">>You're going to have to hold it, there's nowhere to stop between here and home. I'll stop right in front of the house if you have to go that bad.<</talk>>\
You reply.
She mumbles something, but there's no further comment from Eve right away.
<<talk "eve">>I've got to go potty.<</talk>>\
Eve says again a couple of minutes later. This time you hear a little more urgency in her tone.
<<talk "player">>Stop drinking that soda.<</talk>>\
You say to her, hoping to minimize the problem at the source.
<<talk "eve">>It's empty.<</talk>>\
She whines.
<<talk "thought">>Great.<</talk>>\
You think sarcastically.
Glancing in the rear view mirror, you can see Eve squirming.
<<talk "player">>Just a little further.<</talk>>\
You try to reassure her.
Eve is making whining sounds by the time the mansion comes into sight
When you slow in front of the mansion, Eve bursts from the car even before you've come to a complete stop, running for the front door.
You watch her go, feeling a bit of humor as you see that she's still holding both bags of candy as she vanishes into the mansion.
[[Return to Theater.|Theater Mode]]
[[Return to game.|$location]]The guest room was very nice. I give that dead bastard one thing; he had nice taste in bed linens.
We'd changed from the pool; swimsuits aren't conducive for interrogation. Bubbles was in her workout clothes; black sports bra and black gym shorts. It gives her a more terrifying air, especially when you can see all those finely sculpted muscles flex...
Myself? I stayed casual; a simple blue blouse. I didn't need to be physically intimidating considering the girl is as skittish as a church mouse in a cat den. Bubbles would be enough for that part.
I have the voice. You'd be surprised how scary just a voice can be...I think I've made at least three people urinate on themselves. I truly hope Anna does not.
In all honesty, I like the poor thing. She is so protective of her sister...There is a kindness there and a vulnerability that is just so sexy. It kills me that she was brought to that dead fucker and not to my home; Anna and Eve could have been magnificent.
Unfortunately, that ship has sailed for Anna. I look at her and I see the fractured pieces of a woman held together by the thinnest of thread. I'm actually worried I may break her, but I have to be certain...
My gut is telling me I don't have to kill John, but I have to make sure. His words at the pool were very impassioned, but I've met people who can fake that....
Usually not that well, but still.
I hear the knock at the door. I nod to Bubbles, putting my vape pen away. I sit on the bed, legs crossed and leaning backwards on my elbows as if I'm relaxing.
She opens the door for the small blonde girl. God, watching her step in...She would look so good in a slinky black dress or something in red...Instead that plain white dress just clings to her unflatteringly...
I can see her eyes flitting between myself and Bubbles, her hands folded neatly in front of her. I see her flinch as Bubbles closes the door.
<<talk "anna">>You wanted something, ma'am?<</talk>>\
Her voice is quiet and flat....perfectly neutral.
<<talk "maki">>Anna, darling, I wanted to speak with you!<</talk>>\
I keep my voice light and happy, trying to keep her calm...Which I realize is impossible. I pat the bed, signaling for her to sit. Obediently, but with some hesitance, she crosses the distance and sits on the bed next to me. I can tell she's had some training. Again I lament her unfortunate arrival here rather than my estate. I let my eyes just drink her in... those pale legs, the pert breasts, those soft lips....so delicious...
I made myself refocus to the job at hand. She stares at the floor, pointedly not making eye contact.
<<talk "maki">>Anna. Please look at me like I asked.<</talk>>\
It's like I asked her to lift a chunk of concrete. I can tell she's been conditioned to not look at her masters....what a pity. Her eyes a glorious blue in tone, and the soft curves of her face are so pleasing....
Focus, Maki....
Anna's stare is decidedly neutral.
<<talk "maki">>There we go, darling. You are so pretty it is a joy to see your face.<</talk>>\
I smile inwardly as a tinge of rose spreads on her cheeks.
<<talk "maki">>Anna, you and your sister were brought here how long ago?<</talk>>\
<<talk "anna">>A few years ago. Four or five.<</talk>>\
Her answer is short and to the point. I can see her discomfort holding my stare. There's no need in trying to ease her into this conversation to off-balance her; she's already uncomfortable.
<<talk "maki">>Very good. Before John, your Master was...<</talk>>\
I debate on the words that would cause maximum effect.
<<talk "maki">>Well, he tortured you?<</talk>>\
This is where her gaze drifts back down, shame coloring her features. I knew I'd increased her discomfort level when she simply nodded quietly, words failing her. I let her gaze wander for the moment.
<<talk "maki">>Sexually as well as physically?<</talk>>\
I make my tone a little more serious. I see her hesitate a little longer, but she nods. I can see the gloss in her eyes that may signal tears, and for a moment my heart falters. I look over at Bubbles standing near me, her gaze as impassive as the statue she is...except for the small flicker of her eye. I can tell she doesn't like this....
Then I remember sweet Nora's face, and steel myself.
<<talk "maki">>Anna. My next question is very important.<</talk>>\
I sit up, grasping her chin between my fingers. I can feel her jaw tense, her movement stiff as I make her face me.
<<talk "maki">>Does John treat you like his Uncle did? Before you answer...<</talk>>\
I place a finger on her luscious lips before she can answer, making sure to lock our gazes. I change my tone to soft, soothing and caring.
<<talk "maki">>If he does, I can take you and Eve away from here, somewhere safe. I did the same thing with Bubbles, and while my word may mean nothing to you, know that I keep my word. We can walk out of here right now with your sister; Bubbles is more than a match for John. I know slaves are trained not to disobey their masters, but any Master who treats their charges like that Uncle...<</talk>>\
I shudder for emphasis, curling my lip back in a snarl.
<<talk "maki">>Does not deserve to have them. So please, go ahead and answer my question. Truthfully.<</talk>>\
I remove my finger from her soft lips.
She looks at me for a moment, her mouth opening and closing as she tries to formulate her words.
<<talk "anna">>John is...nice. He likes Eve....He...I-I..<</talk>>\
I see her struggling for the right words, her blush intensifying. I'm unsure of what her response means; Anna could simply be flustered and unused to talking on such personal matters....especially if she harbors strong feelings for John like I suspect....like John does for her.
Or she could be hiding his abuse, struggling to express it to a complete stranger. I have to make sure....I have to push it farther.
<<talk "maki">>I see.<</talk>>\
I stand up and watch Anna's face.
<<talk "maki">>Bubbles. Kill John.<</talk>>\
Her eyes shoot open like I stabbed her. Anna's cheeks become paler, a feat I didn't think was possible.
<<talk "bubbles">>As you wish.<</talk>>\
Bubbles magnificent baritone echoes in the room, and as she starts to move towards the door I see Anna stand abruptly.
<<talk "anna">>No! You can't!<</talk>>\
Her voice has lost its stutter, encompassed instead with utter terror.
<<talk "maki">>I surely can. I swore that his Uncle's bloodline would not hurt another girl after what was done to Nora, and unfortunately for John? He is part of that line, and he has chosen to be a Master. I can't risk that.<</talk>>\
I look towards Bubbles and nod subtly, signalling her to not advance further towards the door. We'd done this routine before....
<<talk "anna">>He hasn't hurt me or Eve!<</talk>>\
<<talk "maki">>Slaves lie for their Masters. Your words have been less than convincing...barely even cohesive. Bubbles?<</talk>>\
Before my lovely giant can move, I see Anna dashing past both of us to stand in front of the door. I cock my head to one side, observing her trembling body as she glares at us in the most adorably defiant way completely betrayed by her shaking shoulders.
<<talk "maki">>Darling, if you're concerned what will happen to you two, don't worry; I'll take you back to my estate. It's quite beau--<</talk>>\
<<talk "anna">>I love him.<</talk>>\
It's a quiet intensity. Anna's voice is so small, but the words cut through mine like a knife. I see tears in her closed eyes. I steal a glance at Bubbles, as impassive as ever, but I can see in her lone eye there is hesitation.
<<talk "anna">>I love him. W-when he touches me I feel...I feel l-like a woman and not a t-toy. He's k-kind and wonderful to me....even though I-I'm so broken.<</talk>>\
She sniffles and stutters as the tears go down her cheek.
<<talk "anna">>P-Please. Don't hurt him. I'll...<</talk>>\
I see her shrink and shudder, hugging her arms around her midsection as her voice goes softer.
<<talk "anna">>I'll d-do anything you w-want...<</talk>>\
<<talk "maki">>...You know nothing about me, girl.<</talk>>\
I'm suddenly surprised by my own voice being so soft.
<<talk "maki">>For all you know, I'm the one who inflicted all these scars on Bubbles...maybe I was the one who took her eye. Yet you would offer yourself to me to save this boy?<</talk>>\
<<talk "anna">>...Yes.<</talk>>\
Her eyes refuse to meet mine, hiding behind a curtain of blonde hair.
I don't know what really changed. One moment there was this blonde girl, shattered by a sexual sadist into fragments held together by this thin white dress, and then? I see this selfless woman forged in the fire of pain and suffering, cracked and fractured but put back together.
I was wrong about Anna; she isn't as hopeless as I thought.
I step closer to Anna. Each step she tenses, each step I see the fear grow.
I reach out and cradle her cheeks in my palms. Anna cringes, but I turn her gaze gently to mine.
<<talk "maki">>Anna.<</talk>>\
Again my voice betrays me, a desperation creeping into it.
<<talk "maki">>I want to believe you, but I swore to myself I'd never be tricked again. You need to convince me right here, right now that this man isn't hurting you, that you truly love him. Swear to me, Anna. Swear to me on your most sacrosanct ideal. Swear on something you could not live without, that you'd sooner die than betray. Make me believe you, because if I have one shred of doubt? I will watch Bubbles crush John's throat.<</talk>>\
Her eyes search mine for something; I'm not sure what exactly.
<<talk "anna">>I s-swear on Eve. He loves me. I love him.<</talk>>\
Well. You can't argue with that, can you? I turn my head to the side, looking back at Bubbles. Her eye looks at me, softer than usual. She believes Anna.
I do too.
I realize I've been holding my breath. I let it out and just hug this poor girl I just put through hell. I can feel her confusion, the tightness of her muscles...
<<talk "maki">>I'm sorry. I'm so sorry, Anna.<</talk>>\
I murmur, burying my face in her shoulder.
<<talk "maki">>I needed to know. You've convinced me. I won't hurt John. You needn't do anything.<</talk>>\
I can feel her sag against me, a loud sob wrenching through her.
<<talk "anna">>Th-thank you.<</talk>>\
I pull away from her, using my thumbs to wipe away her tears. Her cheeks are so soft...
<<talk "maki">>I'm sorry, darling. I sold a girl to John's Uncle...he killed her. I had to push you, I had to know John isn't like him. You are a testament...he is lucky to have such a woman with him...<</talk>>\
I see her blush....such a lovely blush.
<<talk "anna">>He...he loves me..<</talk>>\
Her tone is sheepish, almost embarrassed.
<<talk "anna">>I am...<</talk>>\
Her words are a struggle, I can tell.
<<talk "anna">>I'm the lucky one.<</talk>>\
I brush my fingers along her cheek. I can feel her tense, but there is no flinching.
<<talk "maki">>You sell yourself short, darling. You are one of the kindest girls I've seen not trained by myself, which is astonishing considering what's been done to you. You're also quite beautiful....so very beautiful....<</talk>>\
I can't resist. I step up and kiss her softly.
I feel her tense like she was struck by lightning, but Anna is just as delicious as I imagined. I admit I lost a little control; my lips kept moving against hers for a little longer than I wanted. This girl is just....I want her.
I lean back, and her eyes are wide like a deer in headlights.
<<talk "maki">>Have you ever been with a woman, Anna?<</talk>>\
I keep my voice low and soft.
<<talk "anna">>I-I...My old Master would...there were other girls....I--<</talk>>\
She's stammering. A good sign; no immediate disgust. I smile softly, placing my finger on her lips.
<<talk "maki">>Don't. If he was involved, then you've no idea the kind of pleasure you can truly find with another woman, especially when that woman is me. I owe you, Anna, for what I've put you through. I owe you and John both, really. You should ask him if he might be...<</talk>>\
I drag my finger from her luscious lips down her chin gently to the valley of her cleavage.
<<talk "maki">>Willing to let me share you and his bed for the night.<</talk>>\
Anna goes from a slight blush to straight crimson. God, she's so adorable. I give her another kiss, and this time I feel some tension leave her; she may even be pressing back slightly. When I lean back and break the kiss, I see her eyes half closed.
<<talk "maki">>Why don't you go ask him? Only if it's something you'd be willing to participate in, sweet girl.<</talk>>\
I lean past her, brushing against her hip as I open the door. I see her eyes flicker for a moment, but she bows slightly and scurries out the door.
I close it and look at Bubbles.
<<talk "maki">>If they say no, I am going to need you to fuck me senseless tonight because....damn.<</talk>>\
I sigh dreamily, throwing myself into the guest bed.
<<talk "bubbles">>Of course.<</talk>>\
Bubbles baritone is pleasant in my ears as I bury my face in a pillow.
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Submitted by LFN ParkBubbles sat on one of the couches in the servant area, a book open in her lap. She wore her typical fare; a loose shirt over her black sports bra and pants. Eve was snuggled next to the giantess, her head pressed against her muscular side as she read the open pages with her arms folded neatly in her lap.
Bubbles found the smaller girl strangely calming. Despite her youthful energy, there was something within the pig-tails that Bubbles found comfortable. Perhaps it was the fact Eve didn't call her a freak when they met mere hours ago, towering over her at past seven feet tall. Maybe it was because the girl wasn't intimidated by her chiseled physique like so many others.
Maybe it was because Bubbles found her completely adorable.
<<talk "eve">>Can I ask you something?<</talk>>\
Eve's voice broke the tranquil silence. Bubbles' solitary eye looked down at the pig-tailed girl.
<<talk "bubbles">>Yes.<</talk>>\
Bubbles deep baritone seemed to echo through the room.
<<talk "eve">>Are you really missing an eye or is the eye patch just for...<</talk>>\
Eve paused, considering what Anna would say.
<<talk "eve">>Just for effect?<</talk>>\
Bubbles tilted her head down at the tiny girl.
Her bluntness is refreshing. Bubbles smiled inwardly, reflecting how different she was from Maki. Her masters words could hold a dozen different meanings in a single sentence....
<<talk "bubbles">>I've only one.<</talk>>\
Bubbles points to her singular eye. Eve nods sagely, pressing her head against Bubbles' ribs.
<<talk "eve">>Did...did Miss Maki take it? Our old Master used to hurt the other girls. Did she hurt you too?<</talk>>\
Eve's voice is small and curious, almost hesitant.
<<talk "bubbles">>No, she didn't.<</talk>>\
Bubbles shakes her head, closing the book gently. She leaned back against the sofa, shifting to rest her hand on Eve's shoulders.
<<talk "eve">>Then how did you lose it?<</talk>>\
<<talk "bubbles">>My old Master.<</talk>>\
Bubbles growled, filling the air with the sound of grinding rocks.
<<talk "eve">>You've had two Masters too?<</talk>>\
Eve's eyes brightened, staring up at her.
<<talk "bubbles">>Yes. He betrayed me.<</talk>>\
<<talk "eve">>Our old Master wasn't nice either. Anna doesn't like me saying it, but he was a...<</talk>>\
Eve looks around the room before lowering her voice.
<<talk "eve">>He was an asshole.<</talk>>\
<<talk "bubbles">>That is true.<</talk>>\
Bubbles tone was dry. She remembered that visit well...She never liked the vibes that came from that man...
<<talk "eve">>He used to hurt my sister a lot. She doesn't talk to me about it, but I know he did bad sex stuff to her. Really bad.<</talk>>\
Bubbles watched Eve curl up tighter, drawing her knees to her midsection.
<<talk "eve">>Sometimes I could hear her scream from all the way up here. It was awful. I couldn't do anything.<</talk>>\
Eve wrapped her arms around Bubbles' waist, eyes glistening with unshed tears.
Bubbles remained silent, words failing her. Instead, the giantess rested her other massive hand on Eve's head, stroking her hair with slow movements.
<<talk "eve">>I wish I was big and strong like you. I could've done something. I could've stopped him from hurting her.<</talk>>\
Eve sniffled, burying her face in the taller woman's side.
<<talk "bubbles">>Size means nothing.<</talk>>\
Bubbles baritone softened greatly, dropping from rolling boulders to skipping rocks.
<<talk "bubbles">>I'm not strong.<</talk>>\
<<talk "eve">>Hah. You can lift me up like I'm made of paper.<</talk>>\
<<talk "bubbles">>You're a child.<</talk>>\
Bubbles shrugged idly.
<<talk "eve">>I'm 18.<</talk>>\
Eve's face scrunched up while Bubbles eye widened significantly.
<<talk "bubbles">>You jest.<</talk>>\
<<talk "eve">>Nope. My old Master did something to me...it kept me small. And flat.<</talk>>\
Eve's cheeks tinge red as she looks downcast.
<<talk "bubbles">>That's...<</talk>>\
Bubbles found herself at a loss. She had assumed this girl was ten or twelve...Her physique and demeanor surely bore that out...
Yet there was a sense there, as the apparent age gap between Eve and Anna would be extremely pronounced. Maki's records did have them pegged at a mere handful of years apart.
She sat in silence for a moment, still running her hand through Eve's crimson hair as she processed this.
<<talk "bubbles">>Strength isn't physical.<</talk>>\
Bubbles took a breath, centering her thoughts.
<<talk "bubbles">>Strength is mental fortitude.<</talk>>\
<<talk "eve">>I don't get it.<</talk>>\
Eve looks back up at Bubble's caramel visage, a confused expression present.
<<talk "bubbles">>I destroy with fists. Mistress speaks, everyone bends.<</talk>>\
Bubbles closed her eye for a moment, memories of her time with Maki washing over her.
<<talk "bubbles">>Her words carry more weight than any strike.<</talk>>\
<<talk "eve">>Maki likes to talk.<</talk>>\
Eve nodded.
<<talk "eve">>She's pretty too. People listen to pretty girls.<</talk>>\
<<talk "bubbles">>She is. I'm not.<</talk>>\
Bubbles looked away.
<<talk "bubbles">>I am scarred.<</talk>>\
<<talk "eve">>Did your old master cause these scars too?<</talk>>\
Eve ran a finger along a dark line on Bubble's wrist.
<<talk "bubbles">>No. I was a Fighter.<</talk>>\
Bubbles shrinks a little, removing her hands from Eve and laying them on her large thighs.
<<talk "bubbles">>Each is from a battle.<</talk>>\
Eve shifts onto her knees on the sofa, one hand resting on Bubbles' shoulder. The amazon turned and found herself eye to eye with the redheaded girl, her face much closer to hers than before.
<<talk "eve">>Can I see?<</talk>>\
Eve points to the eyepatch. Bubbles hesitates, shying away from Eve's hand.
<<talk "bubbles">>I-it is frightening.<</talk>>\
Bubbles stuttered, surprising even herself with her trepidation.
<<talk "eve">>You're not scary to me.<</talk>>\
Eve stated. Bubbles stared into her innocent eyes, contemplating this small girl before her. She was so full of childish wonder...Bubbles hated it and treasured it in the same breath.
She could see Gregory in those eyes, full of hope and never subjected to the true cruelty of life. Bubbles hated it; one day those eyes would be dimmed, whether through death or experience. She loved it, though, for it reminded her of better times....and how precious it was.
Bubbles sighed, caramel fingers running along the soft leather of the eyepatch. She turned her head from Eve, carefully lifting the straps over her head and grasping the patch of leather in her palm. She took a deep breath and turned back to Eve, revealing her deepest wound.
Eve tilted her head for a moment, staring into the hole where an eye should be. She could see the horizontal cut going across the socket and the lack of any sort of eyelid. It looked like a gaping maw threatening to consume the side of her face, and with the scars on her cheeks it reminded Eve of the face of a monster from one of the books Anna would read to her....
Yet the single blue eye staring back at her, fear, vulnerability, and anticipation in its gaze, reminded her of the human behind the face.
Eve smiles warmly and presses her palms into the larger woman's ears, bringing her closer to press a gentle kiss to her marred cheek. As Eve brought her gaze back to Bubbles single eye, the amazon's face was full of shock and a tinge of crimson in her caramel cheeks.
<<talk "eve">>I think you're prettier than Miss Maki. Anyone can talk, but not everyone can bend and not break...like Anna. Like you. All these scars...and you're still so nice.<</talk>>\
Eve's tone was kind and full of compassion. She wrapped her arms around Bubbles' shoulders, barely encompassing their mass as she rested her red head on her shoulder.
Bubbles reciprocated, her arms tightening around Eve as her chin touched the girl's shoulder blades, a single tear leaving a streak down her darker skin. Words faltered in her throat in the face of this smaller girl's kindness. After a moment Bubbles released the smaller girl, looking into her kind face.
<<talk "bubbles">>You are special.<</talk>>\
Her baritone was as soft as silk.
With a soft smile Eve sat back down, curling up against the muscled side of Bubbles once more.
<<talk "eve">>Anna says that too.<</talk>>\
Eve states smugly. Bubbles rested her hand on Eve's shoulder, rubbing gently as she stares down at the precious girl.
<<talk "bubbles">>You deserve something. I have nothing.<</talk>>\
<<talk "eve">>Just being around is fine, silly. You're awesome.<</talk>>\
Bubbles made a rumbling sound in her throat, her cyclopean eye looking away from Eve for a moment.
She looked back at her and began to hum. It reminded Eve of the rolling thunder in a distant storm, her tone soft yet seemed to reverberate through the room. When Bubbles lips parted, Eve's eyes widened as her words flowed through her ears to her very core, a soft symphony that enveloped her like the softest blanket.
<<talk "bubbles">>Lost in skies of powdered gold
Caught in clouds of silver ropes
Showered by the empty hopes
As I tumble down, falling fast to the ground
I know I'll wither so peel away the bark
'Cause nothing grows when it is dark
In spite of all my fears, I can see it all so clear
I see it all so clear
Cover your crystal eyes
And feel the tones that tremble down your spine
Cover your crystal eyes
And let your colors bleed and blend with mine...<</talk>>\
Eve's eyes fell slowly, a broad smile on her face.
<<talk "eve">>You're an angel...<</talk>>\
She murmured softly as her consciousness slipped away with Bubbles' song.
<<talk "bubbles">>But I'm okay in see-through skin
I forgive what is within
'Cause I'm in this house
I'm in this home
All my time...<</talk>>\
By the time the giantess finished, Eve was asleep against her. Bubbles looked down at the slumbering girl somberly, enveloping her in massive arms as she stood. Softly she walked to one of the rooms and laid the girl in one of the beds. As she drew the covers over her, Bubble felt Eve's tiny hand grip hers.
<<talk "eve">>Stay...<</talk>>\
She breathed, eyes still closed. Bubbles sighed, but carefully laid down beside the red head. Immediately Eve snuggled closer, her arms wrapping around the larger woman's hips as her head pressed against her stomach.
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Submitted by LFN ParkMaki leaned back in the car, a sly smile on her face as she deliberated on recent events. Her eyes wandered to the window, watching the scenery pass them by as they went through Pendleton.
<<talk "bubbles">>Was it successful?<</talk>>\
Bubbles' baritone brought her back to the interior of the car.
<<talk "maki">>Yes, I think so. Did you want me to drive, darling?<</talk>>\
Maki leaned forward, smiling at her caramel giantess.
<<talk "bubbles">>I'm fine.<</talk>>\
<<talk "maki">>Excellent. I found the old bastard's diary...One of them anyway. It was on the nightstand near the bed.<</talk>>\
<<talk "bubbles">>They didn't object?<</talk>>\
<<talk "maki">>Darling, they were so exhausted after all the sex you could've played a piano next to their bed and they wouldn't have stirred. They had little say in my reading choices at that point.<</talk>>\
Maki chuckled, recalling the image of Anna curled up with her lover with adoration.
<<talk "maki">>Speaking of which, You and Eve seemed to hit it off rather well.<</talk>>\
Maki laughed lightly.
<<talk "bubbles">>She isn't scared.<</talk>>\
Bubbles said simply, though Maki could hear the blush in her tone.
<<talk "maki">>I can't believe she's eighteen...I knew David was brilliant, but whatever he did is incredible.<</talk>>\
Maki clucked her tongue.
<<talk "bubbles">>Anything in the diary?<</talk>>\
<<talk "maki">>The diary was about Anna and Eve. It was...awful.<</talk>>\
Maki's smile faded, replaced with a shuddering grimace.
<<talk "maki">>The things he did to that poor girl.....what he was planning to do to Eve...<</talk>>\
Maki stared at the window with a forlorn expression.
<<talk "maki">>I wish I'd killed David years earlier. I took far too long with it, in hindsight.<</talk>>\
Maki sighed.
<<talk "bubbles">>You were angry.<</talk>>\
<<talk "maki">>I was. That girl, Anna, I'm amazed. Reading that diary....God, Bubbles. It brought me back to Tanya.<</talk>>\
Maki swallowed, pinching the bridge of her nose.
<<talk "maki">>I'm surprised that woman isn't catatonic...that she didn't...<</talk>>\
Maki stopped, feeling raw emotion break her voice.
<<talk "bubbles">>Anna has Eve.<</talk>>\
Bubbles stated simply. Maki nodded to herself, then breathed deeply to compose herself.
<<talk "maki">>There's a lab downstairs, but it was locked. It will take more time to fully investigate the estate for any scientific journals of David's. That means we'll have to come back.<</talk>>\
Maki smiled naughtily.
<<talk "bubbles">>That's fine.<</talk>>\
Bubbles shrugged.
<<talk "maki">>Indeed. Maybe they'll trust me enough to just show me the lab at some point. For our next visit, one thing must be a priority.<</talk>>\
Maki pulled her phone from her pocket, her thumbs dashing over the screen.
<<talk "maki">>We must bring some clothes to those girls. They are far too naive and conservative to buy properly tantalizing attire. Also something for John as he would be amazing in a proper suit. Oh my, the thought of Anna in a dress and her Master in a decent suit? Mmmmm.<</talk>>\
Maki groaned huskily.
<<talk "bubbles">>...Jeans for Eve?<</talk>>\
<<talk "maki">>I'll let you pick clothes for her, darling.<</talk>>\
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Submitted by LFN ParkMaki stirred slowly as she felt the bed sag. Heavy eyelids peeked open, registering a massive, dark shape now sitting at the foot of the bed, the moonlight in the window faintly illuminating it as her eyes adjusted.
<<talk "maki">>Bubbles?<</talk>>\
She murmured, sitting up slowly. Her hands felt for the familiar giantess beside her, but found no body next to her. Maki pulled the covers aside, one hand rubbing her eyes for a moment. As they came into focus, she recognized the caramel muscles of her lover at the foot of the bed, her nightgown tossed to the floor. Maki smiled for a moment, but it quickly turned to a frown as she saw the trembling in her firm shoulders and the soft sounds coming from her.
<<talk "maki">>Bubbles...<</talk>>\
Maki crawled across the bed, coming up to the side of the giantess. Now she could see her head hanging low, tears shining in the moonlight slowly sliding down her darkened cheeks as one hand held her eyepatch.
<<talk "maki">>What happened?<</talk>>\
She slid her arms around Bubbles' neck, pressing her head against hers. The larger woman didn't answer, her arms instinctively wrapping around Maki's olive form desperately. Maki let the silence linger for several minutes, one hand gently running through Bubbles' fiery hair.
<<talk "maki">>Was it Mitsuko again?<</talk>>\
Maki could hardly keep the steel from her voice.
<<talk "bubbles">>I'm...not human. I'm...I'm just--<</talk>>\
Bubbles sobbed softly, her voice almost lost in the moonlight.
<<talk "maki">>What'd she say? What did that bitch say?<</talk>>\
Maki growled, her arm tightening possessively around Bubbles.
<<talk "bubbles">>The truth.<</talk>>\
Bubbles groaned.
<<talk "bubbles">>I'm a monster.<</talk>>\
<<talk "maki">>I swear; I'll tear her god damn tongue out. To hell with John--<</talk>>\
<<talk "bubbles">>Stop.<</talk>>\
Bubbles hand gently cupped Maki's cheek, ceasing her angry words.
<<talk "bubbles">>It won't change anything. What I've done....I wanted to forget....Pretend it didn't happen. All those people....<</talk>>\
<<talk "maki">>What happened? Please, love...tell me.<</talk>>\
Maki pleaded, her hand gently wiping the tears from Bubbles' scarred cheek.
<<talk "bubbles">>I know Dragon. I remember now.<</talk>>\
Bubbles gulped, trying to steady her shaky voice.
<<talk "bubbles">>I fought him....he was the first I fought after Gregory died. Mitsuko knew him....respected, maybe cared for him.<</talk>>\
<<talk "maki">>...You killed him...<</talk>>\
Maki sighed, eyes closing for a moment.
<<talk "bubbles">>No. I....I didn't want to fight. I wanted....I wanted it over.<</talk>>\
Bubbles hesitated, closing her eye as the memory of the fight came back.
<<talk "bubbles">>I was hurting...I missed Gregory. Dragon came out....I just wanted the fight over. So...I-I broke him, Maki, and left him. So much blood....I smashed his head until..until he stopped moving. I-I broke his mind....like Tanya.<</talk>>\
Maki felt her heart skip a beat, her breath catching in her throat.
<<talk "bubbles">>I did that, Maki. Oh god....<</talk>>\
Bubbles buried her face into Maki's shoulder as she started sobbing again.
<<talk "bubbles">>How many others did I break? I know I killed...but this? This is worse.<</talk>>\
The olive woman rocked the giantess gently as she trembled against her, one hand rubbing the back of her neck. Pangs of sorrow rocked her as she felt tears sting her own eyes, unable to think of what to do to assuage her pain.
<<talk "maki">>I can say it's not your fault, my love. You were different then. I can say you're not a monster; I truly believe that. If you were a monster, this wouldn't hurt as much as it does.<</talk>>\
Maki placed her hands gently on Bubbles cheeks, bringing her bleary gaze to her own as her voice cracked with emotion.
<<talk "maki">>I know it won't matter what I say or believe....just know I love you. It doesn't matter what you did before. Nothing matters but you and I.<</talk>>\
<<talk "bubbles">>I've hurt so many....including you. My love.<</talk>>\
Bubbles rested her forehead against Maki's, her hot breath tickling her nose.
<<talk "maki">>I don't care.<</talk>>\
Maki stated fiercely.
<<talk "maki">>I love you so much, Bubbles...Tell me how I can help you.<</talk>>\
The giantess sniffled for a moment, catching her breath. She stared into Maki's loving eyes for a few moments, feeling a dull warmth in her cheeks. Bubbles pressed forward, engulfing Maki's lips with her own. Maki moaned against her softly, hands travelling down to her caramel neck as she ran her tongue over Bubbles in a sensual dance.
She broke the kiss after a few moments with a pant, her single blue orb locked with Maki's soft smile.
<<talk "bubbles">>I-I want...to feel good. Please. My savior...<</talk>>\
She breathed, her rough palm caressing Maki's smooth cheek. She smiled, giving Bubbles a deep kiss that elicited a fluttering sigh from the caramel giantess before she began nipping gently at her neck.
<<talk "maki">>Anything for you.<</talk>>\
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Submitted by LFN ParkYou catch yourself admiring Yami's backside, her slim form and tight little ass in her too-tight jeans.
With a little smile, you give in to your urge, reaching out and slapping her ass playfully.
In an instant, she pivots toward you, fire in her eyes.
<<talk "yami">>//Baka!// Pervert!<</talk>>\
The heat in her voice is like a physical thing, a fire that washes over you in a comfortable glow that leaves a broad smile on your lips.
The fire in her eyes continues to burn, but you can see the faint smile at the corner of her lips, a clear indication that she doesn't mind the attention as much as she would have you believe.
<<talk "thought">>She used to hate me.<</talk>>\
You reflect with a bit of amusement.
<<talk "thought">>And while the fire is the same, that hate has become something considerably fonder.<</talk>>\
Leaning in, your lips touch hers. She pulls back instinctively, but you pull her into your embrace, cutting off her escape. She struggles, but it's obvious to both of you that the effort is more for show than anything else. A moment later, her tongue invades your mouth, her returning embrace is fierce, threatening to crush your ribs.
When your embrace loosens, she quickly pulls away, biting your lip just barely hard enough to dray blood as she does so, a predatory smile on her face as she shoves you onto your back on the bed directly behind you.
As you start to prop yourself up on one elbow, she shoots a glare at you that stops you dead in your tracks, her eyes never leaving yours as she begins to squirm out of her pants.
Inevitably, your eyes flicker downward, As if waiting for you to do exactly that, Yami growls.
<<talk "yami">>Perverted heretic.<</talk>>\
With her pants still tangled around one ankle, she pulls her shirt up over her head in a single fluid motion before pouncing on top of you, pinning you to the bed. Both of her hands reach up, pulling your hands above your head and holding them there, her fingers interlace with yours, then as if realizing that she has no free hand, she removes one hand and tries to pin both of your hands with the remaining one.
Her eyes lock on yours, in anyone else the intensity would be unsettling, but in Yami it's as much a part of her as her own body.
With her free hand, you can feel her working at your pants, trying to free you of them. The moment the buckle is loose, she shoves them down to your hips, revealing your rigid member.
Never breaking eye contact, you feel her fingers touch your penis lightly, guiding it to her opening until you can feel her wetness against the crown of your cock.
As if taking you quickly might somehow further assert her dominance in this situation, she shoves herself down your length. A small gasp escapes her lips and you see her eyes roll back slightly. Then when she focuses again, her expression dares you to say something about her response.
You know better than to utter a sound.
Yami's expression turns self satisfied as she starts to ride you, her movements jerky as she repeatedly slams herself down into your lap, little moans escaping her lips even as she tries to suppress them.
It's not long before her body trembles, shuddering lightly as her pussy convulses around your manhood.
You couldn't hold back even if you wanted to. Yami's eyes widen slightly as you swell and throb, her expression turning surprisingly vulnerable as you spill your seed inside of her.
Panting, she slides off of you where she presses herself against your side.
It's about this time that you notice Anna standing near the doorway, a slightly amused expression on her face.
<<talk "anna">>I can go if I'm interrupting?<</talk>>\
<<talk "player">>No!<</talk>>\
<<talk "yami">>No!<</talk>>\
Both you and Yami say in near perfect unison before you finish.
<<talk "player">>You're not interrupting at all.<</talk>>\
Beside you, Yami blushes, her dark skin darkening on a deeper shade that seems to glow.
Anna enters the room slowly, her eyes fixing on your slowly shrinking cock, then drifting to Yami's naked body.
Dressed only in a thin night gown, Anna slips onto the bed opposite of Yami. Out of the corner of your eye, you can see a hint of disappointment in Yami's eyes that Anna chose the far side of the bed, but she quickly hides it.
She need not have worried though, as soon as Anna is snuggled against your side, she reaches across your chest, brushing a stray strand of Yami's hair from her face before her fingertips begin to stray affectionately down over her shoulder and side.
<<talk "yami">>Heretic.<</talk>>\
Yami mumbles affectionately against your shoulder.
<<talk "anna">>Don't forget 'pervert.'<</talk>>\
Anna says lightly from your other side.
When you look at Yami, you can't help but smile. On anyone else, her expression might be considered happy.
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[[Return to game.|$location]]NOTE: Quite often, the writers who work on will get to bantering back and forth in-character. Sometimes they do this in order to brainstorm ideas, usually it's just light hearted banter, and every once in a while we begin spewing pure insanity.
I don't remember who started it, but someone said in jest that Mully was secretly an evil warlock trapped in the fox body and secretly plotting not only his return to being human, but to take over the world.
And thus, the Mully Journal Entries were born.
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Mully: THIS IS YOU. THIS IS WHAT YOU DO. LOOK AT ME. -hump hump-
Mully: LOOK. THIS IS WHAT YOU LOOK LIKE WITH MY MASTER!! FILTHY HUMAN!
:MC: awww he's purring.
Mully: Jumps into Bubbles' lap. Bubbles absently pets him. This one is my bitch, she pleases me with her touch to appease me. She understands her place
Mully: I took Skully to the bed I allow the male to sleep in. I took Skully hard to show him my male prowess. He was too frightened to even look away from me while I did it. When I was done, I left, leaving him to linger in the scent of my superiority.
Mully: I also marked his clothing as my territory
Mully: He should be grateful that I allow him to remain in my domain.
Mully Diary Entry 2:
Today I attempted the use my eldritch knowledge to summon the great Azuminagoth to unleash the tentacled doom foretold in its scripture upon this horrid mansion, sparing only the gigantically bosomed one who is resigned to her role in keeping my warm at night.
I must have done something wrong, as the only beings that appeared was some olive woman and her massive cyclops......
Mully's Journal: Day 24
As I continue to tolerate these disgusting humans, I find only the giantly bosomed one tolerable. She's appeased my desires with a sacrifice she has dubbed "Skully."
It pleases me.
The red-headed one talks of 'dressing me up.' Wisely, the giantly bosomed one has dissuaded her of these notions. Still, for her insolence, I have procured two smaller pieces of her clothing I intend to use to begin construction of my throne.
Mully's journal: day 32
Today I've decided the design for the seat of my power. I had debated on the bones of the humans in this domicile, but their density would make it uncomfortable and the flensing process is tedious. I've instead decided to obtain softer, more soothing materials....easily obtained from these foolish pink skins.
Mully Diary day 43:
That fucking olive bitch.
I saw her take the giantly bosomed girls undergarment. That was to be the centerpiece of my throne. Retribution must be paid.....
Mully Diary Day 43 continued:
Blast! The gigantic one has foiled me! By the time the belly rubs had finished, the olive bitch had packed all her clothing!
No matter. The two seem to reappear every month.....next time I will defile their possessions.
Mully DIary day 44:
The Gigantically bosomed one is taking me to survey the outer edges of my current domain. I find this tolerable. I wish to look out at the world that awaits my conquest.
Mully Journal Entry #45
Somehow my ritual has gone awry and I've switched bodies with the human female responsible for my care. Skully no longer satisfies me as it once did.....now I must search out other means......Also I still can't seem to talk. I fear my time as a fox has corrupted my previous human instincts and skills....
Mully journal entry #47
I still can't seem to cast any spells, those blasted wizards must have done something to me while exiling me into a fox. I have lost my connection to the great one, what should I do now...
Mully Journal Entry #231
My favored human has gotten fat. This displeases me, but her bosom has actually swelled as well.....
Mully Journal Entry 69
I spiked the love potion the busty one had created and I believe the results are promising, if unexpected. Apparently I miscalculated how long it would last and exactly how much it would affect her libido.....she may have impregnated the entire household, including the male, instead of just the cyclops. I give that a 50% chance of success, but at least one of these offspring will hopefully prove strong enough for my demon general to be reborn....
Mully Journal Entry 73
I may have erred. These demonic pregnancies are causing erratic, somewhat violent behavior....I attempted to procure a fresh offering for my throne from the red headed girls room......I had to retreat lest be crushed under the bombardment of bed linens....The busty one has become rather clingy and insists on clutching me randomly. While the petting is appreciated, her grip is somewhat.......tight......and I often fear the crushing of this feeble body's bones.
Mully Journal Entry 117
What have I done, the thicc one nearly squashed me with her bottom as they attempted to mate. This is getting out of control, no where is safe anymore, I fear for my life.
Entry 209: I do not like the new arrival at the manor. She looks at me as though she can see me for what I truly am, but rather than bowing down and worshipping my magnificence she seeks to destroy me. That cannot be allowed. Much as it shames me to admit, I shall have to rely on the gigantically-bosomed one for protection while I search for a weakness. Then I shall make this interloper suffer until her feeble human mind breaks and she begs for death.
Entry 257: I successfully stole the strange stick she carries on her person while she was bathing. I had intended to gnaw it to pieces, but the wood is covered by an ill-tasting varnish my fangs cannot penetrate. I attempted to throw it into the fireplace, but the gigantically-bosomed one took it from me and returned it to its owner. Were that I could simply set it ablaze with a single word. Fortunately, the gigantically-bosomed one stopped the interloper from throwing me into the fireplace, and I was able to make my escape.
Entry 362: I have stolen the interloper's undergarments and left them in the male's room. If I can engineer a conflict between them, perhaps it will lead to her expulsion and then I can proceed with my plans unimpeded.
Addendum: Curses, foiled again! The blonde one found them and returned them to their proper owner. She suspects nothing, as yet, though she kicked me when I bit her leg under the table. I am in pain, but it was worth it for the distrust towards her that it sowed among the other females.
Entry 404: After much searching, I believe I have finally found the interloper's weakness. In the room she has claimed as her territory she has erected a heretical shrine mocking those of the Old Gods. Obtaining access was all too easy: the door does not latch properly, and even in my current form all it takes is a light push to open it. I shall wait until she is out on patrol, and then I shall claim her territory as my own and desecrate her precious shrine. Then she shall know once and for all that I am not to be trifled with!
Mully Journal Entry #423
This new one seems to be on to my schemes. Can't tell if she's secretly a warlock assassin hellbent on ruining my plans or just some really crazy psycho bitch. I've redoubled my "cute" efforts to reinforce the endearment I've developed in the others so they'll inevitably protect me when she finally flips out.
Journal 543
Someone seems to have found and copied my Journal, I found it out of place and the binding cracked as if crushed flat by some sort of scanning device, I will need to find a new place to hide it, If only I could still use magic, then hiding it would be as simple as casting an invisibility charm on it...
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[[Return to game.|$location]]Sidra was unfortunately born into a lowly farming family. She has beautiful flowing black hair, with Hazel Brown eyes. From birth her deep brown eyes and cute appearance were signs she'd grow into a very beautiful girl. She grew up with no education due to the tribal traditions and instead learned broken english from her father during her time helping on the family farm. (Who learnt what he can from his trade dealings in the big cities).
When Sidra was old enough she was already the talk of most families with young men to marry off and Sidra was aware of all the attention. Sidra was awoken by her mother's screams of despair and once her mother had calmed down and told her that her father had insulted one of the wealthy families, she could almost feel the fear take her body. Even before her mother told her she knew this was the last time she'd be home.
The day of the wedding arrived, Sidra stood dressed in her beautiful wedding attire.
Sidra was nervous and scared as she'd heard the young man to whom she was going to be married was cruel due to his status and was much older than her! Whilst her family tried to hide and stop the rumours reaching her, Sidra had learnt that the man was not pleased to be marrying such a girl as lowly and had been heard publicly announcing that she would be treated as nothing more than a piece of meat, lower than that of any animal in his possession.
Despite her fear of tarnishing her families honour any further she could not face a life with the young man. Whilst her mother had left the room to fetch her veil, Sidra escaped through the window and ran as fast as she could away from the only home she knew.
Life was harsh and Sidra found herself living on the street begging for food. One day a wealthy man from the nearby village was walking by, and despite her ragged appearance he could see her for her beauty and potential as a fine house slave. Without warning he reached out and grabbed Sidra hand. At first Sidra was frightened and tried to free herself until the man spoke. He told her everything will be okay, he'll take her somewhere where she'll be warm, fed and learn to tend to the housecleaning chores. The final words he said to her were that from now on she belonged to him and will do whatever he commanded or be punished. With these words he stared sternly at her and with a nod the deal was struck.
For several years Sidra lived with the man in his mansion, learning the daily household chores from the other beautiful young girls that the man also seemed to have living with him. Whilst there were many other girls in the mansion Sidra felt lonely, as all the other girls were much older than her and clearly had more chores other than tending to the house. Whenever she asked the others to play skip rope or any other games she was met with anger and frustration. The girls would turn to her and tell her that she'd best stick to her chores and know her place. Sidra would go back to her chores wondering what the girls meant and eventually shrugging it off as the girls being too tired.
A couple of years pasted and Sidra had noticed that some of the girls had one day just vanished, the remaining seemed to return to the servant quarters in tears, bruises, and cuts. When Sidra asked they'd say they had an accident and then when looking at her burst into tears. A week later she was standing in the servant quarters with the last 5 remaining girls.
<<talk "sidra">>Where is everyone going? What are those long marks on your legs? Why won't you tell me what's going on?!<</talk>>\
Sidra asked in an angry tantrum. Suddenly there was heavy steps on the stairs, the girls all stiffened and grabbed Sidra and tried to hide her. The door slammed open, standing there was the man, their master. He looked different to what Sidra remembered (she hadn't seen him the last couple of years as he had seemed to spend more time in his study and the room behind it), he was older with a frowned brow and the smile he once wore had been replaced with an angry, annoyed appearance.
The man searched the room glaring as his eyes washed over the girls. Sidra had been pushed into a little cubbyhole hidden behind one of the servants beds, despite the other girls trying to use their bodies to push the bed back against the cubby door Sidra continued to push to try and see what was going on. Annoyed Sidra gave the cubby door one last triumphant push and suddenly the girls were thrown to the floor as the bed scrapped along the floor. As Sidra started crawling out of the cubby hole she felt a heavy hand grab her by her hair and roughly pull her up hitting her head on the edge of the cubby hole door. She felt faint and before everything went dark she saw blood run down in front of her eyes.
The next day Sidra woke to find herself naked, her feet and hands bound, sharp pain in her crotch and a sore head. The room was dark and quiet with the only light coming from a small candle flickering on a table beside her. She tried to move and cried in pain as a sharp pain from her vagina stopped her. Her careless movement had caused the sharp edge of the wooden horse to dig into her already swollen pussy and slightly cutting into the already swollen and reddened flesh. As Sidra began to whimper and cry the man voice echoed through the room as he spoke.
<<mook "Master" "male">>You are now my one and only slave and you will do whatever I command! Should you defy me I will introduce you to some of the other equipment in this room! First off, now that you're awake I think to make sure you understand your place I will leave you like this for a while and come back and see if you've learnt your place.<</mook>>\
He went to leave but stopped when Sidra screamed
<<talk "sidra">>No! Get me off this thing! Give me back my clothes! Why are you doing this to me?!<</talk>>\
He glared back at her his face contorted with contempt and a brutal glint in his eyes.
<<mook "Master" "male">>How dare you you little bitch!!! It seems you do not realize the severity of your situation! I shall demonstrate just what kind of predicament you're in!<</mook>>\
With this threat he moves over to the far wall, Sidra strains to see what he is grabbing. Shortly he comes back into the light with a big phallus shaped object, covered in small lumps and with a slimy liquid. In the other hand he held a long beaded stick with a cord trailing from the end.
<<mook "Master" "male">>Now my little bitch, it is time I introduced you to the real world and how you will serve me from now on!!<</mook>>\
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Submitted by hospoguy76<<mook "David's Thoughts" "male">>I'm so close. So close. A few more weeks and I'll have it.<</mook>>\
Dave thinks to himself, his notes spread nearly out across the countertop and a vial of off white fluid twirling between his fingers absently.
<<mook "David's Thoughts" "male">>A couple more tests, then I save her. We'll have our happily ever after. She'll be happy, healthy, and young forever.<</mook>>\
The thought puts a smile on his face.
As if the simple thought of testing summoned her, one of the girls he had purchased appears in the doorway of the lab.
<<mook "David's Thoughts" "male">>And maybe I can stop putting these poor girls through hell with these endless tests.<</mook>>\
<<mook "David" "male">>You know better than to interrupt me when I'm working.<</mook>>\
He snips at her. However, as soon as the words leave his lips, he knows something is wrong. There's fear in her eyes, unshed tears threatening to spill down her face.
<<mook "Slave Girl" "female">>Come quickly, it's Belle.<</mook>>\
Dave is out of his seat and rushing for the door even before he realizes he's moved. He shoves past the girl, not even really seeing her as he darts through the door.
It's not until he reaches the top of the stairs that he realizes he has no idea where he is going. He has a heartbeat of pure panic, then his eyes fall on two maids near the bottom of the entry hall stairs.
Before he even knows he's in motion, he's running that direction, roughly shoving one of the maids out of the way, he looks down on Belle, her limbs twisted into impossible angles at the bottom of the stairs.
The sound that escapes his lips is like a wounded animal, anguish rising up in him in a wave that threatens to completely overwhelm everything he is, everything he was, and everything he would ever become.
He nearly drowns in his own despair before he realizes that Belle is looking at him, not dead in spite of the massive trauma to her body. Through the pain, tears in her eyes, she smiles at him. Her lips part and it clearly pains her to draw breath to speak.
<<mook "Belle" "female">>Love you.<</mook>>\
Belle says in barely more than a whisper.
<<mook "Belle" "female">>More than anything.<</mook>>\
The last word tapers off in a rattle deep in her chest as the light seems to leave her eyes.
END.
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[[Return to game.|$location]]<<mook "Little Girl" "female">>Great Grandma?<</mook>>\
A girl, not yet in her teens steps close to a woman, perhaps in her late thirties. Far too young to be this girls' Great Grandmother, at least at first glance.
The older woman smiles, several lifetimes of wisdom in her eyes. She puts an arm around the girl and pulling her close in a hug.
Without hesitation, the girl returns the gesture. The small girl's bright red pigtails shift as she turns her head to look up at her great-grandmother.
<<mook "Little Girl" "female">>Mom is worried about you. She thinks you spend too much time out here.<</mook>>\
She says, turning her gaze to where the older woman is looking.
With a little smirk, the older woman glances toward the mansion from across the expanse of the estate's back yard.
<<mook "Great Grandma" "female">>Your mother worries too much.<</mook>>\
She falls silent for a little while, then speaks again.
<<mook "Great Grandma" "female">>Everyone seems to rush into the future, always worried about what comes next, what tomorrow will bring. It's a shame really, so many people lose the past, forget where they came from, and don't appreciate what brought them to the present. Mind, the future is important, but the past is every bit as important.<</mook>>\
The younger woman turns her gaze back to her great-grandmother.
<<mook "Little Girl" "female">>Is that why you come out here for a few minutes every day?<</mook>>\
<<mook "Great Grandma" "female">>Yeah.<</mook>>\
The older woman says.
<<mook "Great Grandma" "female">>But I won't bore you with the story again.<</mook>>\
The girl seems to draw herself up a little straighter.
<<mook "Little Girl" "female">>I like it when you tell me the story. Like you just said, the past is important, you're my great grandmother, so in a way, your past is my past.<</mook>>\
With tears in her eye, the older woman hugs the younger a little tighter.
<<mook "Great Grandma" "female">>Don't tell anyone, but you're my favorite.<</mook>>\
A mischievous smile tugs at the corner of her lips.
<<mook "Little Girl" "female">>I know.<</mook>>\
<<mook "Great Grandma" "female">>You know you're too smart for your own good sometimes.<</mook>>\
The older woman says.
The older woman turns her eyes toward the small graveyard, less than a dozen headstones in total.
<<mook "Little Girl" "female">>That one is my grandpa?<</mook>>\
The girl asks, pointing at one of the stones.
<<mook "Great Grandma" "female">>Yeah, my son. He was a good man just like his father. He lived a good life, passed away at the ripe old age of 89. You were born about a week later.<</mook>>\
A tear begins to crawl down the side of the older woman's face, following the curve of her nose.
<<mook "Great Grandma" "female">>No parent should ever have to out live their child.<</mook>>\
She says, clearly to herself.
After a short silence, she continues, mentioning who each person is, talking briefly about each of them until only a single headstone with two names on it remained.
<<mook "Great Grandma" "female">>I always thought my sister would pass first. It broke my heart when she proved me right. She had so much heartache and hurt inside of her. What happened to our parents, she knew what really happened and kept it bottled up inside of herself. She put herself through horror to protect me, and even once she fell in love with our husband, there was always some small part of her that was scared to be happy, like she thought she didn't deserve it. Even so, she lived a full life, passing away of old age.<</mook>>\
The older woman smirks.
<<mook "Great Grandma" "female">>But even though she was scared to be happy, he made her happier than anyone I've ever known.<</mook>>\
With those words, her eyes shift slightly, looking at the other name on the stone.
<<mook "Great Grandma" "female">>Your great-grandfather married both of us. Some people thought that was wrong, but there was something special about him. He made me and my sister whole, and I'd like to think we did the same for him.<</mook>>\
She dabs at her eyes before continuing her story.
<<mook "Great Grandma" "female">>He gave us our lives, in more ways then one, and the bad man before him that made me young.<</mook>>\
She nods at the stone.
<<mook "Great Grandma" "female">>He was the one who found a way to let me grow old, even if he never found a way to make me age normally. It takes me a little longer to get older.<</mook>>\
There's a long silence.
<<mook "Great Grandma" "female">>After my sister passed, I expected him to stay with me, but he surprised me. The very next day he walked out here, laid down beside her and never got up. He died of heartache. He loved us both, but there was a part of him that couldn't survive the loss of even one of us.<</mook>>\
She turns toward the younger woman, kneeling and hugging her a little tighter.
<<mook "Great Grandma" "female">>For me, I just chose to pour my heart into our children, and then our grand children, and great grand children.<</mook>>\
<<mook "Little Girl" "female">>My mom looks as old as you are. Will you live forever?<</mook>>\
The younger girl asks suddenly.
The older woman regards her for a moment, considering her words before replying.
<<mook "Great Grandma" "female">>Not forever. But for a long time. I'll be an old woman when your great-grandkids are born.<</mook>>\
<<mook "Little Girl" "female">>I was named after you. I'm glad I was named after you.<</mook>>\
The girl states matter-of-fact.
<<mook "Great Grandma" "female">>I know Eve, that was my idea, your mother was named after my sister, so it just sort of felt right.<</mook>>\
The older woman finishes speaking, dabbing at her eyes again.
The girl suddenly grins.
<span class="pic">\
[img[images/sideStory/EndSceneFinal.png]]
</span>\
<<mook "Little Eve" "female">>I know what will make both of us happier.<</mook>>\
Eve raises an eyebrow at her great granddaughter.
<<mook "Little Eve" "female">>I figured out where they hid the cookies.<</mook>>\
The younger Eve states with a mischievous grin.
When the pair starts back toward the mansion, they are already laying their plans for how to steal the cookies, and how best to share them between themselves.
END.
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[[Return to game.|$location]][[Return.|$location]]
[[Events that happened before the game begins.|Pre Game Events]]
[[Events that happen during the game.]]
[[Side Stories.|Theater Tales]]
[[Rejected Scenes.]]
[[Return.|$location]]Bridgette:
[[Bridgette's Lost Diary|Bridgette Lost Diary]]
Claire:
[[Origins|Claire Origins 1]]
Maki & Bubbles:
[[Part One Fight]]
[[Part Two Wounds]]
[[Part Three Recover]]
[[Part Four One Step]]
[[Part Five Spar]]
[[Part Six Discovery]]
[[Part Seven Peril]]
[[Part Eight Respite]]
[[Part Nine Cleanup]]
[[Part Ten Song]]
Maki & Bubbles Second Arc:
[[Part One Smile.|B1Smile]]
[[Part Two Plan.|B2Plan]]
[[Part Three Freak.|B3Freak]]
[[Part Four Quarrel.|B4Quarrel]]
[[Part Five Regret.|B5Regret]]
[[Part Six Reckoning.|B6Reckoning]]
[[Part Seven Church.|B7Church]]
[[Part Eight Forgiven.|B8Forgiven]]
[[Part Nine Apology.|B9Apology]]
Short Stories:
[[Eve and the Candy Store.]]
Uncle Dave:
[[The Beginning]]
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[[Return to game.|$location]]<<if $morichiMeet gte 4>>Maki's First Visit:
[[Interrogation.|Maki First 1 of 3]]<</if>>
<<if $morichiMeet gte 6>>[[Scarred.|Maki First 2 of 3]]<</if>>
<<if $morichiMeet gte 7>>[[Epilogue.|Maki First 3 of 3]]<</if>>
[[Mourning.|Bubbles Mitsuko Mourning]]
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[[Return to game.|$location]][[Rejected Scene Catharsis]]Stories within the setting with no clear timeline.
[[Mully Journals]]
<<if $yami.hasFlag("contact")>><br>[[Yami Short 1]]
<</if>>[[Sidra Backstory]]
[[The End.]]
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